diff --git a/.gitattributes b/.gitattributes index 6313b56..8221b23 100644 --- a/.gitattributes +++ b/.gitattributes @@ -1 +1,2 @@ * text=auto eol=lf +servers/** linguist-vendored diff --git a/.gitignore b/.gitignore index 06a6889..a3b9a65 100644 --- a/.gitignore +++ b/.gitignore @@ -1,10 +1,19 @@ node_modules/ -server/* -!server/bukkit.yml -!server/eula.txt -!server/paper-1.20.4-496.jar -!server/run.bat -!server/run.sh -!server/server.properties -!server/spigot.yml +servers/bedrock/* +!servers/bedrock/allowlist.json +!servers/bedrock/bedrock_server.exe +!servers/bedrock/behavior_packs +!servers/bedrock/config +!servers/bedrock/definitions +!servers/bedrock/resource_packs +!servers/bedrock/server.properties + +servers/java/* +!servers/java/bukkit.yml +!servers/java/eula.txt +!servers/java/paper-1.20.4-496.jar +!servers/java/run.bat +!servers/java/run.sh +!servers/java/server.properties +!servers/java/spigot.yml diff --git a/package.json b/package.json index 88fb8c4..2e7741f 100644 --- a/package.json +++ b/package.json @@ -6,6 +6,7 @@ "license": "MIT", "type": "module", "dependencies": { + "bedrock-protocol": "^3.39.0", "mineflayer": "^4.20.1", "prismarine-viewer": "^1.28.0", "vec3": "^0.1.10" diff --git a/pnpm-lock.yaml b/pnpm-lock.yaml index 572ad35..4142217 100644 --- a/pnpm-lock.yaml +++ b/pnpm-lock.yaml @@ -5,6 +5,9 @@ settings: excludeLinksFromLockfile: false dependencies: + bedrock-protocol: + specifier: ^3.39.0 + version: 3.39.0 mineflayer: specifier: ^4.20.1 version: 4.20.1 @@ -36,6 +39,10 @@ packages: uuid: 8.3.2 dev: false + /@jsprismarine/jsbinaryutils@2.1.4: + resolution: {integrity: sha512-LFMbAJsHEiq5UJwPzrHYZbCkZ/LZEhV76SYXPDjcQLosqVwcf0yyyr+ICxT4j/d4xPH7vDSvWCqOuFRsSv9wYw==} + dev: false + /@socket.io/component-emitter@3.1.2: resolution: {integrity: sha512-9BCxFwvbGg/RsZK9tjXd8s4UcwR0MWeFQ1XEKIQVVvAGJyINdrqKMcTRyLoK8Rse1GjzLV9cwjWV1olXRWEXVA==} dev: false @@ -108,6 +115,23 @@ packages: uri-js: 4.4.1 dev: false + /ansi-regex@2.1.1: + resolution: 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module is not supported, and leaks memory. Do not use it. Check out lru-cache if you want a good and tested way to coalesce async requests by a key value, which is much more comprehensive and powerful. + dependencies: + once: 1.4.0 + wrappy: 1.0.2 + dev: false + /inherits@2.0.4: resolution: {integrity: sha512-k/vGaX4/Yla3WzyMCvTQOXYeIHvqOKtnqBduzTHpzpQZzAskKMhZ2K+EnBiSM9zGSoIFeMpXKxa4dYeZIQqewQ==} dev: false + /ini@1.3.8: + resolution: {integrity: sha512-JV/yugV2uzW5iMRSiZAyDtQd+nxtUnjeLt0acNdw98kKLrvuRVyB80tsREOE7yvGVgalhZ6RNXCmEHkUKBKxew==} + dev: false + + /invert-kv@1.0.0: + resolution: {integrity: sha512-xgs2NH9AE66ucSq4cNG1nhSFghr5l6tdL15Pk+jl46bmmBapgoaY/AacXyaDznAqmGL99TiLSQgO/XazFSKYeQ==} + engines: {node: '>=0.10.0'} + dev: false + /ipaddr.js@1.9.1: resolution: {integrity: sha512-0KI/607xoxSToH7GjN1FfSbLoU0+btTicjsQSWQlh/hZykN8KpmMf7uYwPW3R+akZ6R/w18ZlXSHBYXiYUPO3g==} engines: {node: '>= 0.10'} dev: false + /is-fullwidth-code-point@1.0.0: + resolution: {integrity: 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"is_spawnable": false, + "is_summonable": false, + "is_experimental": false + }, + "components": { + "minecraft:collision_box": { + "width": 0.4, + "height": 0.4 + }, + "minecraft:physics": { + "has_gravity": false + }, + "minecraft:balloon": { + "lift_force": [ 0.0, 1.6, 0.0 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/entities/ice_bomb.json b/servers/bedrock/behavior_packs/chemistry/entities/ice_bomb.json new file mode 100644 index 0000000..accee84 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/entities/ice_bomb.json @@ -0,0 +1,42 @@ +{ + "format_version": "1.10.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:ice_bomb", + "is_spawnable": false, + "is_summonable": false, + "is_experimental": false + }, + "components": { + "minecraft:collision_box": { + "width": 0.25, + "height": 0.25 + }, + "minecraft:projectile": { + "on_hit": { + "freeze_on_hit": { + "size": 1.1, + "shape": "cube", + "snap_to_block": true + }, + "remove_on_hit": {}, + "particle_on_hit": { + "particle_type": "snowballpoof", + "num_particles": 6, + "on_entity_hit": true, + "on_other_hit": true + } + }, + "hit_sound": "icebomb.hit", + "power": 1.5, + "gravity": 0.025, + "angle_offset": 0.0, + "inertia": 1, + "liquid_inertia": 1, + "hit_water": true + }, + "minecraft:physics": { + } + } + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/manifest.json b/servers/bedrock/behavior_packs/chemistry/manifest.json new file mode 100644 index 0000000..45a869c --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/manifest.json @@ -0,0 +1,28 @@ +{ + "format_version": 2, + "header": { + "description": "pack.description", + "name": "pack.name", + "uuid": "6baf8b62-8948-4c99-bb1e-a0cb35dc4579", + "version": [ 1, 0, 0 ], + "min_engine_version": [1, 14, 0] + }, + "modules": [ + { + "description": "pack.description", + "type": "data", + "uuid": "5647115c-0d4d-4669-825d-52cb58038d3b", + "version": [1, 0, 0] + } + ], + "dependencies": [ + { + // Chemistry resource pack + "uuid": "0fba4063-dba1-4281-9b89-ff9390653530", + "version": [1, 0, 0] + } + ], + "capabilities": [ + "chemistry" + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/chemistry/pack_icon.png b/servers/bedrock/behavior_packs/chemistry/pack_icon.png new file mode 100644 index 0000000..1e6b820 Binary files /dev/null and b/servers/bedrock/behavior_packs/chemistry/pack_icon.png differ diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_andesite_slab.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_andesite_slab.json new file mode 100644 index 0000000..f0819f4 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_andesite_slab.json @@ -0,0 +1,25 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:stone_slab3:3" + //andisite slab + }, + "input" : "minecraft:stone_slab3:3", + "output" : [ + { + "count" : 33, + "item" : "minecraft:element_14" + }, + { + "count" : 64, + "item" : "minecraft:element_8" + }, + { + "count" : 3, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_andesite_slab_polished.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_andesite_slab_polished.json new file mode 100644 index 0000000..747f09d --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_andesite_slab_polished.json @@ -0,0 +1,25 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:stone_slab3:2" + //andisite polished slab + }, + "input" : "minecraft:stone_slab3:2", + "output" : [ + { + "count" : 33, + "item" : "minecraft:element_14" + }, + { + "count" : 64, + "item" : "minecraft:element_8" + }, + { + "count" : 3, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_andesite_stairs.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_andesite_stairs.json new file mode 100644 index 0000000..88bda05 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_andesite_stairs.json @@ -0,0 +1,25 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:andesite_stairs" + //andisite stairs + }, + "input" : "minecraft:andesite_stairs", + "output" : [ + { + "count" : 33, + "item" : "minecraft:element_14" + }, + { + "count" : 64, + "item" : "minecraft:element_8" + }, + { + "count" : 3, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_andesite_stairs_polished.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_andesite_stairs_polished.json new file mode 100644 index 0000000..5b5a295 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_andesite_stairs_polished.json @@ -0,0 +1,25 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:polished_andesite_stairs" + //andisite stairs + }, + "input" : "minecraft:polished_andesite_stairs", + "output" : [ + { + "count" : 33, + "item" : "minecraft:element_14" + }, + { + "count" : 64, + "item" : "minecraft:element_8" + }, + { + "count" : 3, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_andesite_wall.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_andesite_wall.json new file mode 100644 index 0000000..c41a773 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_andesite_wall.json @@ -0,0 +1,25 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:cobblestone_wall:4" + //andisite wall + }, + "input" : "minecraft:cobblestone_wall:4", + "output" : [ + { + "count" : 33, + "item" : "minecraft:element_14" + }, + { + "count" : 64, + "item" : "minecraft:element_8" + }, + { + "count" : 3, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_bucket_lava.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_bucket_lava.json new file mode 100644 index 0000000..9b61071 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_bucket_lava.json @@ -0,0 +1,48 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:bucket:10" + }, + "input" : "minecraft:bucket:10", + "output" : [ + { + "count" : 47, + "item" : "minecraft:element_8" + }, + { + "count" : 28, + "item" : "minecraft:element_14" + }, + { + "count" : 8, + "item" : "minecraft:element_13" + }, + { + "count" : 5, + "item" : "minecraft:element_26" + }, + { + "count" : 4, + "item" : "minecraft:element_20" + }, + { + "count" : 3, + "item" : "minecraft:element_11" + }, + { + "count" : 3, + "item" : "minecraft:element_19" + }, + { + "count" : 2, + "item" : "minecraft:element_12" + }, + { + "count" : 1, + "item" : "minecraft:bucket" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_bucket_water.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_bucket_water.json new file mode 100644 index 0000000..a7c29a2 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_bucket_water.json @@ -0,0 +1,28 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:bucket:8" + }, + "input" : "minecraft:bucket:8", + "output" : [ + { + "count" : 64, + "item" : "minecraft:element_1" + }, + { + "count" : 3, + "item" : "minecraft:element_1" + }, + { + "count" : 33, + "item" : "minecraft:element_8" + }, + { + "count" : 1, + "item" : "minecraft:bucket" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_clay_block.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_clay_block.json new file mode 100644 index 0000000..0787d80 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_clay_block.json @@ -0,0 +1,40 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:clay" + }, + "input" : "minecraft:clay", + "output" : [ + { + "count" : 64, + "item" : "minecraft:element_14" + }, + { + "count" : 13, + "item" : "minecraft:element_14" + }, + { + "count" : 17, + "item" : "minecraft:element_13" + }, + { + "count" : 3, + "item" : "minecraft:element_26" + }, + { + "count" : 1, + "item" : "minecraft:element_12" + }, + { + "count" : 1, + "item" : "minecraft:element_20" + }, + { + "count" : 1, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_coal_block.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_coal_block.json new file mode 100644 index 0000000..fc95298 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_coal_block.json @@ -0,0 +1,28 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:coal_block" + }, + "input" : "minecraft:coal_block", + "output" : [ + { + "count" : 6, + "item" : "minecraft:element_1" + }, + { + "count" : 50, + "item" : "minecraft:element_6" + }, + { + "count" : 43, + "item" : "minecraft:element_8" + }, + { + "count" : 1, + "item" : "minecraft:element_7" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_coal_gem.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_coal_gem.json new file mode 100644 index 0000000..9c91d10 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_coal_gem.json @@ -0,0 +1,28 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:coal" + }, + "input" : "minecraft:coal", + "output" : [ + { + "count" : 6, + "item" : "minecraft:element_1" + }, + { + "count" : 50, + "item" : "minecraft:element_6" + }, + { + "count" : 43, + "item" : "minecraft:element_8" + }, + { + "count" : 1, + "item" : "minecraft:element_7" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_coal_ore.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_coal_ore.json new file mode 100644 index 0000000..4f69b10 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_coal_ore.json @@ -0,0 +1,28 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:coal_ore" + }, + "input" : "minecraft:coal_ore", + "output" : [ + { + "count" : 6, + "item" : "minecraft:element_1" + }, + { + "count" : 50, + "item" : "minecraft:element_6" + }, + { + "count" : 43, + "item" : "minecraft:element_8" + }, + { + "count" : 1, + "item" : "minecraft:element_7" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_cobblestone_block.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_cobblestone_block.json new file mode 100644 index 0000000..be99038 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_cobblestone_block.json @@ -0,0 +1,45 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:cobblestone" + //cobblestone block + }, + "input" : "minecraft:cobblestone", + "output" : [ + { + "count" : 47, + "item" : "minecraft:element_8" + }, + { + "count" : 28, + "item" : "minecraft:element_14" + }, + { + "count" : 8, + "item" : "minecraft:element_13" + }, + { + "count" : 5, + "item" : "minecraft:element_26" + }, + { + "count" : 4, + "item" : "minecraft:element_20" + }, + { + "count" : 3, + "item" : "minecraft:element_11" + }, + { + "count" : 3, + "item" : "minecraft:element_19" + }, + { + "count" : 2, + "item" : "minecraft:element_12" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_cobblestone_block_mossy.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_cobblestone_block_mossy.json new file mode 100644 index 0000000..1fb9166 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_cobblestone_block_mossy.json @@ -0,0 +1,49 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:mossy_cobblestone" + //Mossy cobblestone block + }, + "input" : "minecraft:mossy_cobblestone", + "output" : [ + { + "count" : 45, + "item" : "minecraft:element_8" + }, + { + "count" : 28, + "item" : "minecraft:element_14" + }, + { + "count" : 8, + "item" : "minecraft:element_13" + }, + { + "count" : 5, + "item" : "minecraft:element_26" + }, + { + "count" : 4, + "item" : "minecraft:element_20" + }, + { + "count" : 3, + "item" : "minecraft:element_11" + }, + { + "count" : 3, + "item" : "minecraft:element_19" + }, + { + "count" : 2, + "item" : "minecraft:element_12" + }, + { + "count" : 2, + "item" : "minecraft:element_6" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_cobblestone_slab.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_cobblestone_slab.json new file mode 100644 index 0000000..c6570ed --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_cobblestone_slab.json @@ -0,0 +1,45 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:stone_slab:3" + //Cobblestone slab + }, + "input" : "minecraft:stone_slab:3", + "output" : [ + { + "count" : 47, + "item" : "minecraft:element_8" + }, + { + "count" : 28, + "item" : "minecraft:element_14" + }, + { + "count" : 8, + "item" : "minecraft:element_13" + }, + { + "count" : 5, + "item" : "minecraft:element_26" + }, + { + "count" : 4, + "item" : "minecraft:element_20" + }, + { + "count" : 3, + "item" : "minecraft:element_11" + }, + { + "count" : 3, + "item" : "minecraft:element_19" + }, + { + "count" : 2, + "item" : "minecraft:element_12" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_cobblestone_slab_mossy.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_cobblestone_slab_mossy.json new file mode 100644 index 0000000..accebf5 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_cobblestone_slab_mossy.json @@ -0,0 +1,50 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:stone_slab2:5" + //stone slabs2 contains the slabs: red sandstone, Purpur, Prismarine, DarkPrismarine + //Prismarine Bricks, Mossy Cobblestone, Smooth Sandstone, Red Nether Brick + }, + "input" : "minecraft:stone_slab2:5", + "output" : [ + { + "count" : 45, + "item" : "minecraft:element_8" + }, + { + "count" : 28, + "item" : "minecraft:element_14" + }, + { + "count" : 8, + "item" : "minecraft:element_13" + }, + { + "count" : 5, + "item" : "minecraft:element_26" + }, + { + "count" : 4, + "item" : "minecraft:element_20" + }, + { + "count" : 3, + "item" : "minecraft:element_11" + }, + { + "count" : 3, + "item" : "minecraft:element_19" + }, + { + "count" : 2, + "item" : "minecraft:element_12" + }, + { + "count" : 2, + "item" : "minecraft:element_6" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_cobblestone_stairs.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_cobblestone_stairs.json new file mode 100644 index 0000000..f1434be --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_cobblestone_stairs.json @@ -0,0 +1,45 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:stone_stairs" + //only cobblestone stairs + }, + "input" : "minecraft:stone_stairs", + "output" : [ + { + "count" : 47, + "item" : "minecraft:element_8" + }, + { + "count" : 28, + "item" : "minecraft:element_14" + }, + { + "count" : 8, + "item" : "minecraft:element_13" + }, + { + "count" : 5, + "item" : "minecraft:element_26" + }, + { + "count" : 4, + "item" : "minecraft:element_20" + }, + { + "count" : 3, + "item" : "minecraft:element_11" + }, + { + "count" : 3, + "item" : "minecraft:element_19" + }, + { + "count" : 2, + "item" : "minecraft:element_12" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_cobblestone_stairs_mossy.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_cobblestone_stairs_mossy.json new file mode 100644 index 0000000..e8c993b --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_cobblestone_stairs_mossy.json @@ -0,0 +1,48 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:mossy_cobblestone_stairs" + }, + "input" : "minecraft:mossy_cobblestone_stairs", + "output" : [ + { + "count" : 45, + "item" : "minecraft:element_8" + }, + { + "count" : 28, + "item" : "minecraft:element_14" + }, + { + "count" : 8, + "item" : "minecraft:element_13" + }, + { + "count" : 5, + "item" : "minecraft:element_26" + }, + { + "count" : 4, + "item" : "minecraft:element_20" + }, + { + "count" : 3, + "item" : "minecraft:element_11" + }, + { + "count" : 3, + "item" : "minecraft:element_19" + }, + { + "count" : 2, + "item" : "minecraft:element_12" + }, + { + "count" : 2, + "item" : "minecraft:element_6" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_cobblestone_wall.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_cobblestone_wall.json new file mode 100644 index 0000000..e281b84 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_cobblestone_wall.json @@ -0,0 +1,44 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:cobblestone_wall:0" + }, + "input" : "minecraft:cobblestone_wall:0", + "output" : [ + { + "count" : 47, + "item" : "minecraft:element_8" + }, + { + "count" : 28, + "item" : "minecraft:element_14" + }, + { + "count" : 8, + "item" : "minecraft:element_13" + }, + { + "count" : 5, + "item" : "minecraft:element_26" + }, + { + "count" : 4, + "item" : "minecraft:element_20" + }, + { + "count" : 3, + "item" : "minecraft:element_11" + }, + { + "count" : 3, + "item" : "minecraft:element_19" + }, + { + "count" : 2, + "item" : "minecraft:element_12" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_cobblestone_wall_mossy.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_cobblestone_wall_mossy.json new file mode 100644 index 0000000..6b36535 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_cobblestone_wall_mossy.json @@ -0,0 +1,49 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:cobblestone_wall:1" + //Mossy cobblestone_wall + }, + "input" : "minecraft:cobblestone_wall:1", + "output" : [ + { + "count" : 45, + "item" : "minecraft:element_8" + }, + { + "count" : 28, + "item" : "minecraft:element_14" + }, + { + "count" : 8, + "item" : "minecraft:element_13" + }, + { + "count" : 5, + "item" : "minecraft:element_26" + }, + { + "count" : 4, + "item" : "minecraft:element_20" + }, + { + "count" : 3, + "item" : "minecraft:element_11" + }, + { + "count" : 3, + "item" : "minecraft:element_19" + }, + { + "count" : 2, + "item" : "minecraft:element_12" + }, + { + "count" : 2, + "item" : "minecraft:element_6" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_diamond_block.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_diamond_block.json new file mode 100644 index 0000000..f1bb145 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_diamond_block.json @@ -0,0 +1,20 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:diamond_block" + }, + "input" : "minecraft:diamond_block", + "output" : [ + { + "count" : 64, + "item" : "minecraft:element_6" + }, + { + "count" : 36, + "item" : "minecraft:element_6" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_diamond_gem.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_diamond_gem.json new file mode 100644 index 0000000..0109e88 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_diamond_gem.json @@ -0,0 +1,20 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:diamond" + }, + "input" : "minecraft:diamond", + "output" : [ + { + "count" : 64, + "item" : "minecraft:element_6" + }, + { + "count" : 36, + "item" : "minecraft:element_6" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_diamond_ore.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_diamond_ore.json new file mode 100644 index 0000000..705fac0 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_diamond_ore.json @@ -0,0 +1,24 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:diamond_ore" + }, + "input" : "minecraft:diamond_ore", + "output" : [ + { + "count" : 64, + "item" : "minecraft:element_6" + }, + { + "count" : 12, + "item" : "minecraft:element_14" + }, + { + "count" : 24, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_diorite_slab.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_diorite_slab.json new file mode 100644 index 0000000..4565fa7 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_diorite_slab.json @@ -0,0 +1,25 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:stone_slab3:4" + //diorite slab + }, + "input" : "minecraft:stone_slab3:4", + "output" : [ + { + "count" : 33, + "item" : "minecraft:element_14" + }, + { + "count" : 64, + "item" : "minecraft:element_8" + }, + { + "count" : 3, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_diorite_slab_polished.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_diorite_slab_polished.json new file mode 100644 index 0000000..92daaea --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_diorite_slab_polished.json @@ -0,0 +1,25 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:stone_slab3:5" + //diorite polished slab + }, + "input" : "minecraft:stone_slab3:5", + "output" : [ + { + "count" : 33, + "item" : "minecraft:element_14" + }, + { + "count" : 64, + "item" : "minecraft:element_8" + }, + { + "count" : 3, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_diorite_stairs.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_diorite_stairs.json new file mode 100644 index 0000000..a855a95 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_diorite_stairs.json @@ -0,0 +1,25 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:diorite_stairs" + //diorite stairs + }, + "input" : "minecraft:diorite_stairs", + "output" : [ + { + "count" : 33, + "item" : "minecraft:element_14" + }, + { + "count" : 64, + "item" : "minecraft:element_8" + }, + { + "count" : 3, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_diorite_stairs_polished.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_diorite_stairs_polished.json new file mode 100644 index 0000000..ca27844 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_diorite_stairs_polished.json @@ -0,0 +1,25 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:polished_diorite_stairs" + //diorite stairs + }, + "input" : "minecraft:polished_diorite_stairs", + "output" : [ + { + "count" : 33, + "item" : "minecraft:element_14" + }, + { + "count" : 64, + "item" : "minecraft:element_8" + }, + { + "count" : 3, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_diorite_wall.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_diorite_wall.json new file mode 100644 index 0000000..0b513ef --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_diorite_wall.json @@ -0,0 +1,25 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:cobblestone_wall:3" + //diorite wall + }, + "input" : "minecraft:cobblestone_wall:3", + "output" : [ + { + "count" : 33, + "item" : "minecraft:element_14" + }, + { + "count" : 64, + "item" : "minecraft:element_8" + }, + { + "count" : 3, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_dirt.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_dirt.json new file mode 100644 index 0000000..736f30b --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_dirt.json @@ -0,0 +1,48 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:dirt:0" + }, + "input" : "minecraft:dirt:0", + "output" : [ + { + "count" : 21, + "item" : "minecraft:element_14" + }, + { + "count" : 8, + "item" : "minecraft:element_20" + }, + { + "count" : 3, + "item" : "minecraft:element_15" + }, + { + "count" : 3, + "item" : "minecraft:element_7" + }, + { + "count" : 13, + "item" : "minecraft:element_26" + }, + { + "count" : 6, + "item" : "minecraft:element_12" + }, + { + "count" : 2, + "item" : "minecraft:element_30" + }, + { + "count" : 2, + "item" : "minecraft:element_29" + }, + { + "count" : 42, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_emerald_block.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_emerald_block.json new file mode 100644 index 0000000..b42b65f --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_emerald_block.json @@ -0,0 +1,28 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:emerald_block" + }, + "input" : "minecraft:emerald_block", + "output" : [ + { + "count" : 15, + "item" : "minecraft:element_13" + }, + { + "count" : 25, + "item" : "minecraft:element_4" + }, + { + "count" : 20, + "item" : "minecraft:element_14" + }, + { + "count" : 40, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_emerald_gem.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_emerald_gem.json new file mode 100644 index 0000000..a02d98d --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_emerald_gem.json @@ -0,0 +1,28 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:emerald" + }, + "input" : "minecraft:emerald", + "output" : [ + { + "count" : 15, + "item" : "minecraft:element_13" + }, + { + "count" : 25, + "item" : "minecraft:element_4" + }, + { + "count" : 20, + "item" : "minecraft:element_14" + }, + { + "count" : 40, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_emerald_ore.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_emerald_ore.json new file mode 100644 index 0000000..77f57ae --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_emerald_ore.json @@ -0,0 +1,28 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:emerald_ore" + }, + "input" : "minecraft:emerald_ore", + "output" : [ + { + "count" : 15, + "item" : "minecraft:element_13" + }, + { + "count" : 25, + "item" : "minecraft:element_4" + }, + { + "count" : 20, + "item" : "minecraft:element_14" + }, + { + "count" : 40, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_end_stone.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_end_stone.json new file mode 100644 index 0000000..b74c31b --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_end_stone.json @@ -0,0 +1,36 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:end_stone" + }, + "input" : "minecraft:end_stone", + "output" : [ + { + "count" : 59, + "item" : "minecraft:element_14" + }, + { + "count" : 13, + "item" : "minecraft:element_6" + }, + { + "count" : 11, + "item" : "minecraft:element_0" + }, + { + "count" : 7, + "item" : "minecraft:element_0" + }, + { + "count" : 3, + "item" : "minecraft:element_0" + }, + { + "count" : 7, + "item" : "minecraft:element_0" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_glowstone.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_glowstone.json new file mode 100644 index 0000000..9401007 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_glowstone.json @@ -0,0 +1,32 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:glowstone" + }, + "input" : "minecraft:glowstone", + "output" : [ + { + "count" : 20, + "item" : "minecraft:element_18" + }, + { + "count" : 20, + "item" : "minecraft:element_5" + }, + { + "count" : 20, + "item" : "minecraft:element_36" + }, + { + "count" : 20, + "item" : "minecraft:element_10" + }, + { + "count" : 20, + "item" : "minecraft:element_0" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_glowstone_gem.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_glowstone_gem.json new file mode 100644 index 0000000..73813c8 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_glowstone_gem.json @@ -0,0 +1,32 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:glowstone_dust" + }, + "input" : "minecraft:glowstone_dust", + "output" : [ + { + "count" : 20, + "item" : "minecraft:element_18" + }, + { + "count" : 20, + "item" : "minecraft:element_5" + }, + { + "count" : 20, + "item" : "minecraft:element_36" + }, + { + "count" : 20, + "item" : "minecraft:element_10" + }, + { + "count" : 20, + "item" : "minecraft:element_0" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_gold_block.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_gold_block.json new file mode 100644 index 0000000..3e09259 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_gold_block.json @@ -0,0 +1,20 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:gold_block" + }, + "input" : "minecraft:gold_block", + "output" : [ + { + "count" : 64, + "item" : "minecraft:element_79" + }, + { + "count" : 36, + "item" : "minecraft:element_79" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_gold_ingot.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_gold_ingot.json new file mode 100644 index 0000000..7ddf265 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_gold_ingot.json @@ -0,0 +1,20 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:gold_ingot" + }, + "input" : "minecraft:gold_ingot", + "output" : [ + { + "count" : 64, + "item" : "minecraft:element_79" + }, + { + "count" : 36, + "item" : "minecraft:element_79" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_gold_nugget.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_gold_nugget.json new file mode 100644 index 0000000..25b2c0b --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_gold_nugget.json @@ -0,0 +1,20 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:gold_nugget" + }, + "input" : "minecraft:gold_nugget", + "output" : [ + { + "count" : 64, + "item" : "minecraft:element_79" + }, + { + "count" : 36, + "item" : "minecraft:element_79" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_gold_ore.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_gold_ore.json new file mode 100644 index 0000000..8c82820 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_gold_ore.json @@ -0,0 +1,24 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:gold_ore" + }, + "input" : "minecraft:gold_ore", + "output" : [ + { + "count" : 64, + "item" : "minecraft:element_79" + }, + { + "count" : 12, + "item" : "minecraft:element_14" + }, + { + "count" : 24, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_granite_slab.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_granite_slab.json new file mode 100644 index 0000000..abfe6e3 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_granite_slab.json @@ -0,0 +1,25 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:stone_slab3:6" + //granite slab + }, + "input" : "minecraft:stone_slab3:6", + "output" : [ + { + "count" : 33, + "item" : "minecraft:element_14" + }, + { + "count" : 64, + "item" : "minecraft:element_8" + }, + { + "count" : 3, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_granite_slab_polished.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_granite_slab_polished.json new file mode 100644 index 0000000..bd15923 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_granite_slab_polished.json @@ -0,0 +1,25 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:stone_slab3:7" + //granite slab polished + }, + "input" : "minecraft:stone_slab3:7", + "output" : [ + { + "count" : 33, + "item" : "minecraft:element_14" + }, + { + "count" : 64, + "item" : "minecraft:element_8" + }, + { + "count" : 3, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_granite_stairs.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_granite_stairs.json new file mode 100644 index 0000000..20255fd --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_granite_stairs.json @@ -0,0 +1,25 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:granite_stairs" + //granite stairs + }, + "input" : "minecraft:granite_stairs", + "output" : [ + { + "count" : 33, + "item" : "minecraft:element_14" + }, + { + "count" : 64, + "item" : "minecraft:element_8" + }, + { + "count" : 3, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_granite_stairs_polished.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_granite_stairs_polished.json new file mode 100644 index 0000000..ddead3b --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_granite_stairs_polished.json @@ -0,0 +1,25 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:polished_granite_stairs" + //granite stairs polished + }, + "input" : "minecraft:polished_granite_stairs", + "output" : [ + { + "count" : 33, + "item" : "minecraft:element_14" + }, + { + "count" : 64, + "item" : "minecraft:element_8" + }, + { + "count" : 3, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_granite_wall.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_granite_wall.json new file mode 100644 index 0000000..d117fe1 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_granite_wall.json @@ -0,0 +1,25 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:cobblestone_wall:2" + //granite wall + }, + "input" : "minecraft:cobblestone_wall:2", + "output" : [ + { + "count" : 33, + "item" : "minecraft:element_14" + }, + { + "count" : 64, + "item" : "minecraft:element_8" + }, + { + "count" : 3, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_grass.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_grass.json new file mode 100644 index 0000000..a1b1210 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_grass.json @@ -0,0 +1,32 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:grass" + }, + "input" : "minecraft:grass", + "output" : [ + { + "count" : 15, + "item" : "minecraft:element_6" + }, + { + "count" : 64, + "item" : "minecraft:element_8" + }, + { + "count" : 6, + "item" : "minecraft:element_8" + }, + { + "count" : 8, + "item" : "minecraft:element_7" + }, + { + "count" : 7, + "item" : "minecraft:element_15" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_gravel.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_gravel.json new file mode 100644 index 0000000..c4bc03f --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_gravel.json @@ -0,0 +1,24 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:gravel" + }, + "input" : "minecraft:gravel", + "output" : [ + { + "count" : 33, + "item" : "minecraft:element_14" + }, + { + "count" : 64, + "item" : "minecraft:element_8" + }, + { + "count" : 3, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_ice.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_ice.json new file mode 100644 index 0000000..f1ac30e --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_ice.json @@ -0,0 +1,24 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:ice" + }, + "input" : "minecraft:ice", + "output" : [ + { + "count" : 64, + "item" : "minecraft:element_1" + }, + { + "count" : 3, + "item" : "minecraft:element_1" + }, + { + "count" : 33, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_ice_blue.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_ice_blue.json new file mode 100644 index 0000000..0361a98 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_ice_blue.json @@ -0,0 +1,24 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:blue_ice" + }, + "input" : "minecraft:blue_ice", + "output" : [ + { + "count" : 64, + "item" : "minecraft:element_1" + }, + { + "count" : 3, + "item" : "minecraft:element_1" + }, + { + "count" : 33, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_iron_block.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_iron_block.json new file mode 100644 index 0000000..c436b2c --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_iron_block.json @@ -0,0 +1,20 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:iron_block" + }, + "input" : "minecraft:iron_block", + "output" : [ + { + "count" : 64, + "item" : "minecraft:element_26" + }, + { + "count" : 36, + "item" : "minecraft:element_26" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_iron_ingot.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_iron_ingot.json new file mode 100644 index 0000000..642808c --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_iron_ingot.json @@ -0,0 +1,20 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:iron_ingot" + }, + "input" : "minecraft:iron_ingot", + "output" : [ + { + "count" : 64, + "item" : "minecraft:element_26" + }, + { + "count" : 36, + "item" : "minecraft:element_26" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_iron_nugget.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_iron_nugget.json new file mode 100644 index 0000000..2d05fc8 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_iron_nugget.json @@ -0,0 +1,20 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:iron_nugget" + }, + "input" : "minecraft:iron_nugget", + "output" : [ + { + "count" : 64, + "item" : "minecraft:element_26" + }, + { + "count" : 36, + "item" : "minecraft:element_26" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_iron_ore.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_iron_ore.json new file mode 100644 index 0000000..b33d63a --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_iron_ore.json @@ -0,0 +1,24 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:iron_ore" + }, + "input" : "minecraft:iron_ore", + "output" : [ + { + "count" : 64, + "item" : "minecraft:element_26" + }, + { + "count" : 12, + "item" : "minecraft:element_14" + }, + { + "count" : 24, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_lapis_block.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_lapis_block.json new file mode 100644 index 0000000..e43624a --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_lapis_block.json @@ -0,0 +1,32 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:lapis_block" + }, + "input" : "minecraft:lapis_block", + "output" : [ + { + "count" : 13, + "item" : "minecraft:element_11" + }, + { + "count" : 8, + "item" : "minecraft:element_16" + }, + { + "count" : 13, + "item" : "minecraft:element_13" + }, + { + "count" : 53, + "item" : "minecraft:element_8" + }, + { + "count" : 13, + "item" : "minecraft:element_14" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_lapis_gem.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_lapis_gem.json new file mode 100644 index 0000000..5ebe675 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_lapis_gem.json @@ -0,0 +1,33 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:dye:4" + //lapis lazuli gem + }, + "input" : "minecraft:dye:4", + "output" : [ + { + "count" : 13, + "item" : "minecraft:element_11" + }, + { + "count" : 8, + "item" : "minecraft:element_16" + }, + { + "count" : 13, + "item" : "minecraft:element_13" + }, + { + "count" : 53, + "item" : "minecraft:element_8" + }, + { + "count" : 13, + "item" : "minecraft:element_14" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_lapis_ore.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_lapis_ore.json new file mode 100644 index 0000000..a0e4413 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_lapis_ore.json @@ -0,0 +1,32 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:lapis_ore" + }, + "input" : "minecraft:lapis_ore", + "output" : [ + { + "count" : 13, + "item" : "minecraft:element_11" + }, + { + "count" : 8, + "item" : "minecraft:element_16" + }, + { + "count" : 13, + "item" : "minecraft:element_13" + }, + { + "count" : 53, + "item" : "minecraft:element_8" + }, + { + "count" : 13, + "item" : "minecraft:element_14" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_magma.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_magma.json new file mode 100644 index 0000000..d937e1b --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_magma.json @@ -0,0 +1,44 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:magma" + }, + "input" : "minecraft:magma", + "output" : [ + { + "count" : 47, + "item" : "minecraft:element_8" + }, + { + "count" : 28, + "item" : "minecraft:element_14" + }, + { + "count" : 8, + "item" : "minecraft:element_13" + }, + { + "count" : 5, + "item" : "minecraft:element_26" + }, + { + "count" : 4, + "item" : "minecraft:element_20" + }, + { + "count" : 3, + "item" : "minecraft:element_11" + }, + { + "count" : 3, + "item" : "minecraft:element_19" + }, + { + "count" : 2, + "item" : "minecraft:element_12" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_mycelium.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_mycelium.json new file mode 100644 index 0000000..cf4566d --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_mycelium.json @@ -0,0 +1,32 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:mycelium" + }, + "input" : "minecraft:mycelium", + "output" : [ + { + "count" : 15, + "item" : "minecraft:element_6" + }, + { + "count" : 64, + "item" : "minecraft:element_8" + }, + { + "count" : 6, + "item" : "minecraft:element_8" + }, + { + "count" : 8, + "item" : "minecraft:element_7" + }, + { + "count" : 7, + "item" : "minecraft:element_15" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_netherrack.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_netherrack.json new file mode 100644 index 0000000..3c21935 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_netherrack.json @@ -0,0 +1,28 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:netherrack" + }, + "input" : "minecraft:netherrack", + "output" : [ + { + "count" : 64, + "item" : "minecraft:element_14" + }, + { + "count" : 18, + "item" : "minecraft:element_8" + }, + { + "count" : 15, + "item" : "minecraft:element_80" + }, + { + "count" : 3, + "item" : "minecraft:element_0" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_obsidian.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_obsidian.json new file mode 100644 index 0000000..d788185 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_obsidian.json @@ -0,0 +1,24 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:obsidian" + }, + "input" : "minecraft:obsidian", + "output" : [ + { + "count" : 33, + "item" : "minecraft:element_14" + }, + { + "count" : 64, + "item" : "minecraft:element_8" + }, + { + "count" : 3, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_packed_ice.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_packed_ice.json new file mode 100644 index 0000000..258f021 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_packed_ice.json @@ -0,0 +1,24 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:packed_ice" + }, + "input" : "minecraft:packed_ice", + "output" : [ + { + "count" : 64, + "item" : "minecraft:element_1" + }, + { + "count" : 3, + "item" : "minecraft:element_1" + }, + { + "count" : 33, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_quartz_block.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_quartz_block.json new file mode 100644 index 0000000..4eef910 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_quartz_block.json @@ -0,0 +1,25 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:quartz_block" + //All quartz_blocs have this output + }, + "input" : "minecraft:quartz_block", + "output" : [ + { + "count" : 33, + "item" : "minecraft:element_14" + }, + { + "count" : 64, + "item" : "minecraft:element_8" + }, + { + "count" : 3, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_quartz_gem.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_quartz_gem.json new file mode 100644 index 0000000..f8f624f --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_quartz_gem.json @@ -0,0 +1,25 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:quartz" + //Nether quartz gems + }, + "input" : "minecraft:quartz", + "output" : [ + { + "count" : 33, + "item" : "minecraft:element_14" + }, + { + "count" : 64, + "item" : "minecraft:element_8" + }, + { + "count" : 3, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_quartz_ore.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_quartz_ore.json new file mode 100644 index 0000000..3280dd4 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_quartz_ore.json @@ -0,0 +1,24 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:quartz_ore" + }, + "input" : "minecraft:quartz_ore", + "output" : [ + { + "count" : 33, + "item" : "minecraft:element_14" + }, + { + "count" : 64, + "item" : "minecraft:element_8" + }, + { + "count" : 3, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_quartz_slab.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_quartz_slab.json new file mode 100644 index 0000000..99f7ecc --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_quartz_slab.json @@ -0,0 +1,25 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:stone_slab:6" + //Quarts slab + }, + "input" : "minecraft:stone_slab:6", + "output" : [ + { + "count" : 33, + "item" : "minecraft:element_14" + }, + { + "count" : 64, + "item" : "minecraft:element_8" + }, + { + "count" : 3, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_quartz_slab_smooth.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_quartz_slab_smooth.json new file mode 100644 index 0000000..29a3c2f --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_quartz_slab_smooth.json @@ -0,0 +1,25 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:stone_slab4:1" + //Quarts slab smooth + }, + "input" : "minecraft:stone_slab4:1", + "output" : [ + { + "count" : 33, + "item" : "minecraft:element_14" + }, + { + "count" : 64, + "item" : "minecraft:element_8" + }, + { + "count" : 3, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_quartz_stairs.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_quartz_stairs.json new file mode 100644 index 0000000..d295ab0 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_quartz_stairs.json @@ -0,0 +1,25 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:quartz_stairs" + //will only do quartz stairs if we want other variants of quarts stairs they will have to be built for each type + }, + "input" : "minecraft:quartz_stairs", + "output" : [ + { + "count" : 33, + "item" : "minecraft:element_14" + }, + { + "count" : 64, + "item" : "minecraft:element_8" + }, + { + "count" : 3, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_quartz_stairs_smooth.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_quartz_stairs_smooth.json new file mode 100644 index 0000000..f9ac385 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_quartz_stairs_smooth.json @@ -0,0 +1,25 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:smooth_quartz_stairs" + //will only do smooth quartz stairs if we want other variants of quarts stairs they will have to be built for each type + }, + "input" : "minecraft:smooth_quartz_stairs", + "output" : [ + { + "count" : 33, + "item" : "minecraft:element_14" + }, + { + "count" : 64, + "item" : "minecraft:element_8" + }, + { + "count" : 3, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_redstone_block.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_redstone_block.json new file mode 100644 index 0000000..5326684 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_redstone_block.json @@ -0,0 +1,24 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:redstone_block" + }, + "input" : "minecraft:redstone_block", + "output" : [ + { + "count" : 31, + "item" : "minecraft:element_6" + }, + { + "count" : 31, + "item" : "minecraft:element_92" + }, + { + "count" : 38, + "item" : "minecraft:element_0" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_redstone_gem.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_redstone_gem.json new file mode 100644 index 0000000..52016d8 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_redstone_gem.json @@ -0,0 +1,24 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:redstone" + }, + "input" : "minecraft:redstone", + "output" : [ + { + "count" : 31, + "item" : "minecraft:element_6" + }, + { + "count" : 31, + "item" : "minecraft:element_92" + }, + { + "count" : 38, + "item" : "minecraft:element_0" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_redstone_ore.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_redstone_ore.json new file mode 100644 index 0000000..36b6395 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_redstone_ore.json @@ -0,0 +1,24 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:redstone_ore" + }, + "input" : "minecraft:redstone_ore", + "output" : [ + { + "count" : 31, + "item" : "minecraft:element_6" + }, + { + "count" : 31, + "item" : "minecraft:element_92" + }, + { + "count" : 38, + "item" : "minecraft:element_0" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_sand_block.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_sand_block.json new file mode 100644 index 0000000..e6f5c7d --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_sand_block.json @@ -0,0 +1,24 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:sand" + }, + "input" : "minecraft:sand", + "output" : [ + { + "count" : 33, + "item" : "minecraft:element_14" + }, + { + "count" : 64, + "item" : "minecraft:element_8" + }, + { + "count" : 3, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_sand_block_red.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_sand_block_red.json new file mode 100644 index 0000000..0fadbef --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_sand_block_red.json @@ -0,0 +1,24 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:sand:1" + }, + "input" : "minecraft:sand:1", + "output" : [ + { + "count" : 33, + "item" : "minecraft:element_14" + }, + { + "count" : 64, + "item" : "minecraft:element_8" + }, + { + "count" : 3, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_sandstone_block.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_sandstone_block.json new file mode 100644 index 0000000..dc09448 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_sandstone_block.json @@ -0,0 +1,24 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:sandstone" + }, + "input" : "minecraft:sandstone", + "output" : [ + { + "count" : 33, + "item" : "minecraft:element_14" + }, + { + "count" : 64, + "item" : "minecraft:element_8" + }, + { + "count" : 3, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_sandstone_block_chiseled.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_sandstone_block_chiseled.json new file mode 100644 index 0000000..6c5e796 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_sandstone_block_chiseled.json @@ -0,0 +1,24 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:sandstone:1" + }, + "input" : "minecraft:sandstone:1", + "output" : [ + { + "count" : 33, + "item" : "minecraft:element_14" + }, + { + "count" : 64, + "item" : "minecraft:element_8" + }, + { + "count" : 3, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_sandstone_block_chiseled_red.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_sandstone_block_chiseled_red.json new file mode 100644 index 0000000..a75e37d --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_sandstone_block_chiseled_red.json @@ -0,0 +1,24 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:red_sandstone:1" + }, + "input" : "minecraft:red_sandstone:1", + "output" : [ + { + "count" : 33, + "item" : "minecraft:element_14" + }, + { + "count" : 64, + "item" : "minecraft:element_8" + }, + { + "count" : 3, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_sandstone_block_cut.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_sandstone_block_cut.json new file mode 100644 index 0000000..5ddb830 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_sandstone_block_cut.json @@ -0,0 +1,24 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:sandstone:2" + }, + "input" : "minecraft:sandstone:2", + "output" : [ + { + "count" : 33, + "item" : "minecraft:element_14" + }, + { + "count" : 64, + "item" : "minecraft:element_8" + }, + { + "count" : 3, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_sandstone_block_cut_red.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_sandstone_block_cut_red.json new file mode 100644 index 0000000..05f37d7 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_sandstone_block_cut_red.json @@ -0,0 +1,24 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:red_sandstone:2" + }, + "input" : "minecraft:red_sandstone:2", + "output" : [ + { + "count" : 33, + "item" : "minecraft:element_14" + }, + { + "count" : 64, + "item" : "minecraft:element_8" + }, + { + "count" : 3, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_sandstone_block_red.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_sandstone_block_red.json new file mode 100644 index 0000000..ff879fb --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_sandstone_block_red.json @@ -0,0 +1,24 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:red_sandstone" + }, + "input" : "minecraft:red_sandstone", + "output" : [ + { + "count" : 33, + "item" : "minecraft:element_14" + }, + { + "count" : 64, + "item" : "minecraft:element_8" + }, + { + "count" : 3, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_sandstone_block_smooth.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_sandstone_block_smooth.json new file mode 100644 index 0000000..6a09e96 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_sandstone_block_smooth.json @@ -0,0 +1,24 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:sandstone:3" + }, + "input" : "minecraft:sandstone:3", + "output" : [ + { + "count" : 33, + "item" : "minecraft:element_14" + }, + { + "count" : 64, + "item" : "minecraft:element_8" + }, + { + "count" : 3, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_sandstone_block_smooth_red.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_sandstone_block_smooth_red.json new file mode 100644 index 0000000..ac7f24a --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_sandstone_block_smooth_red.json @@ -0,0 +1,24 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:red_sandstone:3" + }, + "input" : "minecraft:red_sandstone:3", + "output" : [ + { + "count" : 33, + "item" : "minecraft:element_14" + }, + { + "count" : 64, + "item" : "minecraft:element_8" + }, + { + "count" : 3, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_sandstone_slab.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_sandstone_slab.json new file mode 100644 index 0000000..bf0f0b5 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_sandstone_slab.json @@ -0,0 +1,24 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:stone_slab:1" + }, + "input" : "minecraft:stone_slab:1", + "output" : [ + { + "count" : 33, + "item" : "minecraft:element_14" + }, + { + "count" : 64, + "item" : "minecraft:element_8" + }, + { + "count" : 3, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_sandstone_slab_cut.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_sandstone_slab_cut.json new file mode 100644 index 0000000..6a4ba42 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_sandstone_slab_cut.json @@ -0,0 +1,24 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:stone_slab4:3" + }, + "input" : "minecraft:stone_slab4:3", + "output" : [ + { + "count" : 33, + "item" : "minecraft:element_14" + }, + { + "count" : 64, + "item" : "minecraft:element_8" + }, + { + "count" : 3, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_sandstone_slab_cut_red.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_sandstone_slab_cut_red.json new file mode 100644 index 0000000..d7a1387 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_sandstone_slab_cut_red.json @@ -0,0 +1,24 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:stone_slab4:4" + }, + "input" : "minecraft:stone_slab4:4", + "output" : [ + { + "count" : 33, + "item" : "minecraft:element_14" + }, + { + "count" : 64, + "item" : "minecraft:element_8" + }, + { + "count" : 3, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_sandstone_slab_red.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_sandstone_slab_red.json new file mode 100644 index 0000000..a78de04 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_sandstone_slab_red.json @@ -0,0 +1,24 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:stone_slab2:0" + }, + "input" : "minecraft:stone_slab2:0", + "output" : [ + { + "count" : 33, + "item" : "minecraft:element_14" + }, + { + "count" : 64, + "item" : "minecraft:element_8" + }, + { + "count" : 3, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_sandstone_slab_smooth.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_sandstone_slab_smooth.json new file mode 100644 index 0000000..681a2c9 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_sandstone_slab_smooth.json @@ -0,0 +1,24 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:stone_slab2:6" + }, + "input" : "minecraft:stone_slab2:6", + "output" : [ + { + "count" : 33, + "item" : "minecraft:element_14" + }, + { + "count" : 64, + "item" : "minecraft:element_8" + }, + { + "count" : 3, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_sandstone_slab_smooth_red.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_sandstone_slab_smooth_red.json new file mode 100644 index 0000000..ea7fed7 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_sandstone_slab_smooth_red.json @@ -0,0 +1,24 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:stone_slab3:1" + }, + "input" : "minecraft:stone_slab3:1", + "output" : [ + { + "count" : 33, + "item" : "minecraft:element_14" + }, + { + "count" : 64, + "item" : "minecraft:element_8" + }, + { + "count" : 3, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_sandstone_stairs.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_sandstone_stairs.json new file mode 100644 index 0000000..9a3b7b6 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_sandstone_stairs.json @@ -0,0 +1,24 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:sandstone_stairs" + }, + "input" : "minecraft:sandstone_stairs", + "output" : [ + { + "count" : 33, + "item" : "minecraft:element_14" + }, + { + "count" : 64, + "item" : "minecraft:element_8" + }, + { + "count" : 3, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_sandstone_stairs_red.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_sandstone_stairs_red.json new file mode 100644 index 0000000..e54c5ba --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_sandstone_stairs_red.json @@ -0,0 +1,24 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:red_sandstone_stairs" + }, + "input" : "minecraft:red_sandstone_stairs", + "output" : [ + { + "count" : 33, + "item" : "minecraft:element_14" + }, + { + "count" : 64, + "item" : "minecraft:element_8" + }, + { + "count" : 3, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_sandstone_stairs_smooth.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_sandstone_stairs_smooth.json new file mode 100644 index 0000000..7b04a4d --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_sandstone_stairs_smooth.json @@ -0,0 +1,24 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:smooth_sandstone_stairs" + }, + "input" : "minecraft:smooth_sandstone_stairs", + "output" : [ + { + "count" : 33, + "item" : "minecraft:element_14" + }, + { + "count" : 64, + "item" : "minecraft:element_8" + }, + { + "count" : 3, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_sandstone_stairs_smooth_red.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_sandstone_stairs_smooth_red.json new file mode 100644 index 0000000..e967ad4 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_sandstone_stairs_smooth_red.json @@ -0,0 +1,24 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:smooth_red_sandstone_stairs" + }, + "input" : "minecraft:smooth_red_sandstone_stairs", + "output" : [ + { + "count" : 33, + "item" : "minecraft:element_14" + }, + { + "count" : 64, + "item" : "minecraft:element_8" + }, + { + "count" : 3, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_sandstone_wall.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_sandstone_wall.json new file mode 100644 index 0000000..a9c6500 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_sandstone_wall.json @@ -0,0 +1,25 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:cobblestone_wall:5" + //Sandstone wall + }, + "input" : "minecraft:cobblestone_wall:5", + "output" : [ + { + "count" : 33, + "item" : "minecraft:element_14" + }, + { + "count" : 64, + "item" : "minecraft:element_8" + }, + { + "count" : 3, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_sandstone_wall_red.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_sandstone_wall_red.json new file mode 100644 index 0000000..023d916 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_sandstone_wall_red.json @@ -0,0 +1,25 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:cobblestone_wall:12" + //red Sandstone wall + }, + "input" : "minecraft:cobblestone_wall:12", + "output" : [ + { + "count" : 33, + "item" : "minecraft:element_14" + }, + { + "count" : 64, + "item" : "minecraft:element_8" + }, + { + "count" : 3, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_snow.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_snow.json new file mode 100644 index 0000000..c9881f2 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_snow.json @@ -0,0 +1,24 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:snow" + }, + "input" : "minecraft:snow", + "output" : [ + { + "count" : 64, + "item" : "minecraft:element_1" + }, + { + "count" : 3, + "item" : "minecraft:element_1" + }, + { + "count" : 33, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_snow_layer.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_snow_layer.json new file mode 100644 index 0000000..be22d40 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_snow_layer.json @@ -0,0 +1,24 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:snow_layer" + }, + "input" : "minecraft:snow_layer", + "output" : [ + { + "count" : 64, + "item" : "minecraft:element_1" + }, + { + "count" : 3, + "item" : "minecraft:element_1" + }, + { + "count" : 33, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_snowball.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_snowball.json new file mode 100644 index 0000000..a27a30d --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_snowball.json @@ -0,0 +1,24 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:snowball" + }, + "input" : "minecraft:snowball", + "output" : [ + { + "count" : 64, + "item" : "minecraft:element_1" + }, + { + "count" : 3, + "item" : "minecraft:element_1" + }, + { + "count" : 33, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_soul_sand.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_soul_sand.json new file mode 100644 index 0000000..7447a99 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_soul_sand.json @@ -0,0 +1,32 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:soul_sand" + }, + "input" : "minecraft:soul_sand", + "output" : [ + { + "count" : 37, + "item" : "minecraft:element_14" + }, + { + "count" : 3, + "item" : "minecraft:element_8" + }, + { + "count" : 29, + "item" : "minecraft:element_0" + }, + { + "count" : 1, + "item" : "minecraft:element_0" + }, + { + "count" : 30, + "item" : "minecraft:element_0" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_stone_block_all_group.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_stone_block_all_group.json new file mode 100644 index 0000000..73937ac --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_stone_block_all_group.json @@ -0,0 +1,30 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:stone" + //Contains all stone objects: + //Change "minecraft:stone" to "minecraft:stone:aux value" + //Add aux values for each type of stone blocks + //stone block: 0, Granite block: 1, Polished Granite block: 2 + //Diorite block: 3, Polished Diorite block: 4, Andesite block: 5 + //Polished Adnesite block: 6 + }, + "input" : "minecraft:stone", + "output" : [ + { + "count" : 33, + "item" : "minecraft:element_14" + }, + { + "count" : 64, + "item" : "minecraft:element_8" + }, + { + "count" : 3, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_terracotta_block.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_terracotta_block.json new file mode 100644 index 0000000..a27fd3f --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_terracotta_block.json @@ -0,0 +1,41 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:hardened_clay" + //Hardened clay is terracotta - no color + }, + "input" : "minecraft:hardened_clay", + "output" : [ + { + "count" : 64, + "item" : "minecraft:element_14" + }, + { + "count" : 13, + "item" : "minecraft:element_14" + }, + { + "count" : 17, + "item" : "minecraft:element_13" + }, + { + "count" : 3, + "item" : "minecraft:element_26" + }, + { + "count" : 1, + "item" : "minecraft:element_12" + }, + { + "count" : 1, + "item" : "minecraft:element_20" + }, + { + "count" : 1, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_terracotta_block_all_colors.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_terracotta_block_all_colors.json new file mode 100644 index 0000000..17c2289 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_terracotta_block_all_colors.json @@ -0,0 +1,43 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:stained_hardened_clay" + //Change "minecraft:stained_hardened_clay" to "minecraft:stained_hardened_clay:aux value" + //Contains all colors of tarracotta block objects: + //Add aux values for each color of hardened_clay blocks + }, + "input" : "minecraft:stained_hardened_clay", + "output" : [ + { + "count" : 64, + "item" : "minecraft:element_14" + }, + { + "count" : 13, + "item" : "minecraft:element_14" + }, + { + "count" : 17, + "item" : "minecraft:element_13" + }, + { + "count" : 3, + "item" : "minecraft:element_26" + }, + { + "count" : 1, + "item" : "minecraft:element_12" + }, + { + "count" : 1, + "item" : "minecraft:element_20" + }, + { + "count" : 1, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_terracotta_glazed_black.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_terracotta_glazed_black.json new file mode 100644 index 0000000..2b30ae7 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_terracotta_glazed_black.json @@ -0,0 +1,40 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:black_glazed_terracotta" + }, + "input" : "minecraft:black_glazed_terracotta", + "output" : [ + { + "count" : 64, + "item" : "minecraft:element_14" + }, + { + "count" : 13, + "item" : "minecraft:element_14" + }, + { + "count" : 17, + "item" : "minecraft:element_13" + }, + { + "count" : 3, + "item" : "minecraft:element_26" + }, + { + "count" : 1, + "item" : "minecraft:element_12" + }, + { + "count" : 1, + "item" : "minecraft:element_20" + }, + { + "count" : 1, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_terracotta_glazed_blue.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_terracotta_glazed_blue.json new file mode 100644 index 0000000..770b2dd --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_terracotta_glazed_blue.json @@ -0,0 +1,40 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:blue_glazed_terracotta" + }, + "input" : "minecraft:blue_glazed_terracotta", + "output" : [ + { + "count" : 64, + "item" : "minecraft:element_14" + }, + { + "count" : 13, + "item" : "minecraft:element_14" + }, + { + "count" : 17, + "item" : "minecraft:element_13" + }, + { + "count" : 3, + "item" : "minecraft:element_26" + }, + { + "count" : 1, + "item" : "minecraft:element_12" + }, + { + "count" : 1, + "item" : "minecraft:element_20" + }, + { + "count" : 1, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_terracotta_glazed_blue_light.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_terracotta_glazed_blue_light.json new file mode 100644 index 0000000..b3fc75e --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_terracotta_glazed_blue_light.json @@ -0,0 +1,40 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:light_blue_glazed_terracotta" + }, + "input" : "minecraft:light_blue_glazed_terracotta", + "output" : [ + { + "count" : 64, + "item" : "minecraft:element_14" + }, + { + "count" : 13, + "item" : "minecraft:element_14" + }, + { + "count" : 17, + "item" : "minecraft:element_13" + }, + { + "count" : 3, + "item" : "minecraft:element_26" + }, + { + "count" : 1, + "item" : "minecraft:element_12" + }, + { + "count" : 1, + "item" : "minecraft:element_20" + }, + { + "count" : 1, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_terracotta_glazed_brown.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_terracotta_glazed_brown.json new file mode 100644 index 0000000..e7700d4 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_terracotta_glazed_brown.json @@ -0,0 +1,40 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:brown_glazed_terracotta" + }, + "input" : "minecraft:brown_glazed_terracotta", + "output" : [ + { + "count" : 64, + "item" : "minecraft:element_14" + }, + { + "count" : 13, + "item" : "minecraft:element_14" + }, + { + "count" : 17, + "item" : "minecraft:element_13" + }, + { + "count" : 3, + "item" : "minecraft:element_26" + }, + { + "count" : 1, + "item" : "minecraft:element_12" + }, + { + "count" : 1, + "item" : "minecraft:element_20" + }, + { + "count" : 1, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_terracotta_glazed_cyan.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_terracotta_glazed_cyan.json new file mode 100644 index 0000000..76725d5 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_terracotta_glazed_cyan.json @@ -0,0 +1,40 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:cyan_glazed_terracotta" + }, + "input" : "minecraft:cyan_glazed_terracotta", + "output" : [ + { + "count" : 64, + "item" : "minecraft:element_14" + }, + { + "count" : 13, + "item" : "minecraft:element_14" + }, + { + "count" : 17, + "item" : "minecraft:element_13" + }, + { + "count" : 3, + "item" : "minecraft:element_26" + }, + { + "count" : 1, + "item" : "minecraft:element_12" + }, + { + "count" : 1, + "item" : "minecraft:element_20" + }, + { + "count" : 1, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_terracotta_glazed_gray.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_terracotta_glazed_gray.json new file mode 100644 index 0000000..9be576a --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_terracotta_glazed_gray.json @@ -0,0 +1,40 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:gray_glazed_terracotta" + }, + "input" : "minecraft:gray_glazed_terracotta", + "output" : [ + { + "count" : 64, + "item" : "minecraft:element_14" + }, + { + "count" : 13, + "item" : "minecraft:element_14" + }, + { + "count" : 17, + "item" : "minecraft:element_13" + }, + { + "count" : 3, + "item" : "minecraft:element_26" + }, + { + "count" : 1, + "item" : "minecraft:element_12" + }, + { + "count" : 1, + "item" : "minecraft:element_20" + }, + { + "count" : 1, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_terracotta_glazed_green.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_terracotta_glazed_green.json new file mode 100644 index 0000000..8ebf58e --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_terracotta_glazed_green.json @@ -0,0 +1,40 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:green_glazed_terracotta" + }, + "input" : "minecraft:green_glazed_terracotta", + "output" : [ + { + "count" : 64, + "item" : "minecraft:element_14" + }, + { + "count" : 13, + "item" : "minecraft:element_14" + }, + { + "count" : 17, + "item" : "minecraft:element_13" + }, + { + "count" : 3, + "item" : "minecraft:element_26" + }, + { + "count" : 1, + "item" : "minecraft:element_12" + }, + { + "count" : 1, + "item" : "minecraft:element_20" + }, + { + "count" : 1, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_terracotta_glazed_lime.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_terracotta_glazed_lime.json new file mode 100644 index 0000000..19a25c8 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_terracotta_glazed_lime.json @@ -0,0 +1,40 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:lime_glazed_terracotta" + }, + "input" : "minecraft:lime_glazed_terracotta", + "output" : [ + { + "count" : 64, + "item" : "minecraft:element_14" + }, + { + "count" : 13, + "item" : "minecraft:element_14" + }, + { + "count" : 17, + "item" : "minecraft:element_13" + }, + { + "count" : 3, + "item" : "minecraft:element_26" + }, + { + "count" : 1, + "item" : "minecraft:element_12" + }, + { + "count" : 1, + "item" : "minecraft:element_20" + }, + { + "count" : 1, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_terracotta_glazed_magenta.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_terracotta_glazed_magenta.json new file mode 100644 index 0000000..acbf73c --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_terracotta_glazed_magenta.json @@ -0,0 +1,40 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:magenta_glazed_terracotta" + }, + "input" : "minecraft:magenta_glazed_terracotta", + "output" : [ + { + "count" : 64, + "item" : "minecraft:element_14" + }, + { + "count" : 13, + "item" : "minecraft:element_14" + }, + { + "count" : 17, + "item" : "minecraft:element_13" + }, + { + "count" : 3, + "item" : "minecraft:element_26" + }, + { + "count" : 1, + "item" : "minecraft:element_12" + }, + { + "count" : 1, + "item" : "minecraft:element_20" + }, + { + "count" : 1, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_terracotta_glazed_orange.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_terracotta_glazed_orange.json new file mode 100644 index 0000000..e38997d --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_terracotta_glazed_orange.json @@ -0,0 +1,40 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:orange_glazed_terracotta" + }, + "input" : "minecraft:orange_glazed_terracotta", + "output" : [ + { + "count" : 64, + "item" : "minecraft:element_14" + }, + { + "count" : 13, + "item" : "minecraft:element_14" + }, + { + "count" : 17, + "item" : "minecraft:element_13" + }, + { + "count" : 3, + "item" : "minecraft:element_26" + }, + { + "count" : 1, + "item" : "minecraft:element_12" + }, + { + "count" : 1, + "item" : "minecraft:element_20" + }, + { + "count" : 1, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_terracotta_glazed_pink.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_terracotta_glazed_pink.json new file mode 100644 index 0000000..a4cd1a6 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_terracotta_glazed_pink.json @@ -0,0 +1,40 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:pink_glazed_terracotta" + }, + "input" : "minecraft:pink_glazed_terracotta", + "output" : [ + { + "count" : 64, + "item" : "minecraft:element_14" + }, + { + "count" : 13, + "item" : "minecraft:element_14" + }, + { + "count" : 17, + "item" : "minecraft:element_13" + }, + { + "count" : 3, + "item" : "minecraft:element_26" + }, + { + "count" : 1, + "item" : "minecraft:element_12" + }, + { + "count" : 1, + "item" : "minecraft:element_20" + }, + { + "count" : 1, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_terracotta_glazed_purple.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_terracotta_glazed_purple.json new file mode 100644 index 0000000..7b5c5d7 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_terracotta_glazed_purple.json @@ -0,0 +1,40 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:purple_glazed_terracotta" + }, + "input" : "minecraft:purple_glazed_terracotta", + "output" : [ + { + "count" : 64, + "item" : "minecraft:element_14" + }, + { + "count" : 13, + "item" : "minecraft:element_14" + }, + { + "count" : 17, + "item" : "minecraft:element_13" + }, + { + "count" : 3, + "item" : "minecraft:element_26" + }, + { + "count" : 1, + "item" : "minecraft:element_12" + }, + { + "count" : 1, + "item" : "minecraft:element_20" + }, + { + "count" : 1, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_terracotta_glazed_red.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_terracotta_glazed_red.json new file mode 100644 index 0000000..51148d0 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_terracotta_glazed_red.json @@ -0,0 +1,40 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:red_glazed_terracotta" + }, + "input" : "minecraft:red_glazed_terracotta", + "output" : [ + { + "count" : 64, + "item" : "minecraft:element_14" + }, + { + "count" : 13, + "item" : "minecraft:element_14" + }, + { + "count" : 17, + "item" : "minecraft:element_13" + }, + { + "count" : 3, + "item" : "minecraft:element_26" + }, + { + "count" : 1, + "item" : "minecraft:element_12" + }, + { + "count" : 1, + "item" : "minecraft:element_20" + }, + { + "count" : 1, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_terracotta_glazed_silver.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_terracotta_glazed_silver.json new file mode 100644 index 0000000..ce2dad9 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_terracotta_glazed_silver.json @@ -0,0 +1,40 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:silver_glazed_terracotta" + }, + "input" : "minecraft:silver_glazed_terracotta", + "output" : [ + { + "count" : 64, + "item" : "minecraft:element_14" + }, + { + "count" : 13, + "item" : "minecraft:element_14" + }, + { + "count" : 17, + "item" : "minecraft:element_13" + }, + { + "count" : 3, + "item" : "minecraft:element_26" + }, + { + "count" : 1, + "item" : "minecraft:element_12" + }, + { + "count" : 1, + "item" : "minecraft:element_20" + }, + { + "count" : 1, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_terracotta_glazed_white.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_terracotta_glazed_white.json new file mode 100644 index 0000000..db7aefb --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_terracotta_glazed_white.json @@ -0,0 +1,40 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:white_glazed_terracotta" + }, + "input" : "minecraft:white_glazed_terracotta", + "output" : [ + { + "count" : 64, + "item" : "minecraft:element_14" + }, + { + "count" : 13, + "item" : "minecraft:element_14" + }, + { + "count" : 17, + "item" : "minecraft:element_13" + }, + { + "count" : 3, + "item" : "minecraft:element_26" + }, + { + "count" : 1, + "item" : "minecraft:element_12" + }, + { + "count" : 1, + "item" : "minecraft:element_20" + }, + { + "count" : 1, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_terracotta_glazed_yellow.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_terracotta_glazed_yellow.json new file mode 100644 index 0000000..63b8469 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_terracotta_glazed_yellow.json @@ -0,0 +1,41 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:yellow_glazed_terracotta" + //comments test comment does it break this json + }, + "input" : "minecraft:yellow_glazed_terracotta", + "output" : [ + { + "count" : 64, + "item" : "minecraft:element_14" + }, + { + "count" : 13, + "item" : "minecraft:element_14" + }, + { + "count" : 17, + "item" : "minecraft:element_13" + }, + { + "count" : 3, + "item" : "minecraft:element_26" + }, + { + "count" : 1, + "item" : "minecraft:element_12" + }, + { + "count" : 1, + "item" : "minecraft:element_20" + }, + { + "count" : 1, + "item" : "minecraft:element_8" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_wood_block_and stripped_all.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_wood_block_and stripped_all.json new file mode 100644 index 0000000..dc551c3 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_wood_block_and stripped_all.json @@ -0,0 +1,34 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:wood" + //Change "minecraft:wood" to "minecraft:wood:aux value" + //Contains all wood objects: + //Add aux values for each type of wood blocks + //oak:0, spruce:1, birch:2, jungle:3, acacia:4, dark oak:5 + //Add these aux values for each stripped wood blocks + //oak:8, spruce:9 , birch:10 , jungle:11 , acacia:12 , dark oak:13 + }, + "input" : "minecraft:wood", + "output" : [ + { + "count" : 49, + "item" : "minecraft:element_6" + }, + { + "count" : 6, + "item" : "minecraft:element_1" + }, + { + "count" : 44, + "item" : "minecraft:element_8" + }, + { + "count" : 1, + "item" : "minecraft:element_7" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_wood_log_group1.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_wood_log_group1.json new file mode 100644 index 0000000..8fcea06 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_wood_log_group1.json @@ -0,0 +1,33 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:log" + //Contains all log objects: + //Change "minecraft:log" to "minecraft:log:aux value" + //Add aux values for each type of log blocks + //oak:0, spruce:1, birch:2, jungle:3 + + }, + "input" : "minecraft:log", + "output" : [ + { + "count" : 49, + "item" : "minecraft:element_6" + }, + { + "count" : 6, + "item" : "minecraft:element_1" + }, + { + "count" : 44, + "item" : "minecraft:element_8" + }, + { + "count" : 1, + "item" : "minecraft:element_7" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_wood_log_group2.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_wood_log_group2.json new file mode 100644 index 0000000..eebbd41 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_wood_log_group2.json @@ -0,0 +1,32 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:log2" + //Contains all log2 objects: + //Change "minecraft:log2" to "minecraft:log2:aux value" + //Add aux values for each type of log2 blocks + //acecia: 0, dark oak: 1 + }, + "input" : "minecraft:log2", + "output" : [ + { + "count" : 49, + "item" : "minecraft:element_6" + }, + { + "count" : 6, + "item" : "minecraft:element_1" + }, + { + "count" : 44, + "item" : "minecraft:element_8" + }, + { + "count" : 1, + "item" : "minecraft:element_7" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_wood_planks_all.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_wood_planks_all.json new file mode 100644 index 0000000..b5991a7 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_wood_planks_all.json @@ -0,0 +1,33 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:planks" + //Change "minecraft:planks" to "minecraft:planks:aux value" + //Contains all planks objects: + //Add aux values for each type of planks blocks + //oak:0, spruce:1, birch:2, jungle:3, acacia:4, dark oak:5 + + }, + "input" : "minecraft:planks", + "output" : [ + { + "count" : 49, + "item" : "minecraft:element_6" + }, + { + "count" : 6, + "item" : "minecraft:element_1" + }, + { + "count" : 44, + "item" : "minecraft:element_8" + }, + { + "count" : 1, + "item" : "minecraft:element_7" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_wood_stairs_acacia.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_wood_stairs_acacia.json new file mode 100644 index 0000000..360dea3 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_wood_stairs_acacia.json @@ -0,0 +1,28 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:acacia_stairs" + }, + "input" : "minecraft:acacia_stairs", + "output" : [ + { + "count" : 49, + "item" : "minecraft:element_6" + }, + { + "count" : 6, + "item" : "minecraft:element_1" + }, + { + "count" : 44, + "item" : "minecraft:element_8" + }, + { + "count" : 1, + "item" : "minecraft:element_7" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_wood_stairs_birch.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_wood_stairs_birch.json new file mode 100644 index 0000000..49b00c1 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_wood_stairs_birch.json @@ -0,0 +1,28 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:birch_stairs" + }, + "input" : "minecraft:birch_stairs", + "output" : [ + { + "count" : 49, + "item" : "minecraft:element_6" + }, + { + "count" : 6, + "item" : "minecraft:element_1" + }, + { + "count" : 44, + "item" : "minecraft:element_8" + }, + { + "count" : 1, + "item" : "minecraft:element_7" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_wood_stairs_dark_oak.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_wood_stairs_dark_oak.json new file mode 100644 index 0000000..22a111e --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_wood_stairs_dark_oak.json @@ -0,0 +1,28 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:dark_oak_stairs" + }, + "input" : "minecraft:dark_oak_stairs", + "output" : [ + { + "count" : 49, + "item" : "minecraft:element_6" + }, + { + "count" : 6, + "item" : "minecraft:element_1" + }, + { + "count" : 44, + "item" : "minecraft:element_8" + }, + { + "count" : 1, + "item" : "minecraft:element_7" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_wood_stairs_jungle.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_wood_stairs_jungle.json new file mode 100644 index 0000000..9d0a2ec --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_wood_stairs_jungle.json @@ -0,0 +1,28 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:jungle_stairs" + }, + "input" : "minecraft:jungle_stairs", + "output" : [ + { + "count" : 49, + "item" : "minecraft:element_6" + }, + { + "count" : 6, + "item" : "minecraft:element_1" + }, + { + "count" : 44, + "item" : "minecraft:element_8" + }, + { + "count" : 1, + "item" : "minecraft:element_7" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_wood_stairs_oak.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_wood_stairs_oak.json new file mode 100644 index 0000000..6c15383 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_wood_stairs_oak.json @@ -0,0 +1,28 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:oak_stairs" + }, + "input" : "minecraft:oak_stairs", + "output" : [ + { + "count" : 49, + "item" : "minecraft:element_6" + }, + { + "count" : 6, + "item" : "minecraft:element_1" + }, + { + "count" : 44, + "item" : "minecraft:element_8" + }, + { + "count" : 1, + "item" : "minecraft:element_7" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_wood_stairs_spruce.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_wood_stairs_spruce.json new file mode 100644 index 0000000..bee9bfe --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_wood_stairs_spruce.json @@ -0,0 +1,28 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:spruce_stairs" + }, + "input" : "minecraft:spruce_stairs", + "output" : [ + { + "count" : 49, + "item" : "minecraft:element_6" + }, + { + "count" : 6, + "item" : "minecraft:element_1" + }, + { + "count" : 44, + "item" : "minecraft:element_8" + }, + { + "count" : 1, + "item" : "minecraft:element_7" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_wood_stripped_log_acacia.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_wood_stripped_log_acacia.json new file mode 100644 index 0000000..547cbcd --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_wood_stripped_log_acacia.json @@ -0,0 +1,28 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:stripped_acacia_log" + }, + "input" : "minecraft:stripped_acacia_log", + "output" : [ + { + "count" : 49, + "item" : "minecraft:element_6" + }, + { + "count" : 6, + "item" : "minecraft:element_1" + }, + { + "count" : 44, + "item" : "minecraft:element_8" + }, + { + "count" : 1, + "item" : "minecraft:element_7" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_wood_stripped_log_birch.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_wood_stripped_log_birch.json new file mode 100644 index 0000000..490379a --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_wood_stripped_log_birch.json @@ -0,0 +1,28 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:stripped_birch_log" + }, + "input" : "minecraft:stripped_birch_log", + "output" : [ + { + "count" : 49, + "item" : "minecraft:element_6" + }, + { + "count" : 6, + "item" : "minecraft:element_1" + }, + { + "count" : 44, + "item" : "minecraft:element_8" + }, + { + "count" : 1, + "item" : "minecraft:element_7" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_wood_stripped_log_dark_oak.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_wood_stripped_log_dark_oak.json new file mode 100644 index 0000000..80d1bdc --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_wood_stripped_log_dark_oak.json @@ -0,0 +1,28 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:stripped_dark_oak_log" + }, + "input" : "minecraft:stripped_dark_oak_log", + "output" : [ + { + "count" : 49, + "item" : "minecraft:element_6" + }, + { + "count" : 6, + "item" : "minecraft:element_1" + }, + { + "count" : 44, + "item" : "minecraft:element_8" + }, + { + "count" : 1, + "item" : "minecraft:element_7" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_wood_stripped_log_jungle.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_wood_stripped_log_jungle.json new file mode 100644 index 0000000..faf09c5 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_wood_stripped_log_jungle.json @@ -0,0 +1,28 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:stripped_jungle_log" + }, + "input" : "minecraft:stripped_jungle_log", + "output" : [ + { + "count" : 49, + "item" : "minecraft:element_6" + }, + { + "count" : 6, + "item" : "minecraft:element_1" + }, + { + "count" : 44, + "item" : "minecraft:element_8" + }, + { + "count" : 1, + "item" : "minecraft:element_7" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_wood_stripped_log_oak.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_wood_stripped_log_oak.json new file mode 100644 index 0000000..b5bc83e --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_wood_stripped_log_oak.json @@ -0,0 +1,28 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:stripped_oak_log" + }, + "input" : "minecraft:stripped_oak_log", + "output" : [ + { + "count" : 49, + "item" : "minecraft:element_6" + }, + { + "count" : 6, + "item" : "minecraft:element_1" + }, + { + "count" : 44, + "item" : "minecraft:element_8" + }, + { + "count" : 1, + "item" : "minecraft:element_7" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_wood_stripped_log_spruce.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_wood_stripped_log_spruce.json new file mode 100644 index 0000000..35114f9 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_wood_stripped_log_spruce.json @@ -0,0 +1,28 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:stripped_spruce_log" + }, + "input" : "minecraft:stripped_spruce_log", + "output" : [ + { + "count" : 49, + "item" : "minecraft:element_6" + }, + { + "count" : 6, + "item" : "minecraft:element_1" + }, + { + "count" : 44, + "item" : "minecraft:element_8" + }, + { + "count" : 1, + "item" : "minecraft:element_7" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/recipes/reducer_wooden_slab_group_all.json b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_wooden_slab_group_all.json new file mode 100644 index 0000000..ba9e3b3 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/recipes/reducer_wooden_slab_group_all.json @@ -0,0 +1,32 @@ +{ + "format_version" : "1.14", + "minecraft:recipe_material_reduction" : { + "description" : { + "identifier" : "minecraft:wooden_slab" + //Contains all wooden_slab objects: + //Change "minecraft:wooden_slab" to "minecraft:wooden_slab:aux value" + //Add aux values for each type of wooden_slab blocks + //oak:0, spruce:1, birch:2, jungle:3, acacia:4, Dark Oak:5 + }, + "input" : "minecraft:wooden_slab", + "output" : [ + { + "count" : 49, + "item" : "minecraft:element_6" + }, + { + "count" : 6, + "item" : "minecraft:element_1" + }, + { + "count" : 44, + "item" : "minecraft:element_8" + }, + { + "count" : 1, + "item" : "minecraft:element_7" + } + ], + "tags" : "material_reducer" + } +} diff --git a/servers/bedrock/behavior_packs/chemistry/texts/en_US.lang b/servers/bedrock/behavior_packs/chemistry/texts/en_US.lang new file mode 100644 index 0000000..3335c25 --- /dev/null +++ b/servers/bedrock/behavior_packs/chemistry/texts/en_US.lang @@ -0,0 +1,2 @@ +pack.name=Chemistry +pack.description=Explore the world of chemistry in Minecraft! \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/experimental_cameras/cameras/lists/default_camera_list.json b/servers/bedrock/behavior_packs/experimental_cameras/cameras/lists/default_camera_list.json new file mode 100644 index 0000000..eb16a65 --- /dev/null +++ b/servers/bedrock/behavior_packs/experimental_cameras/cameras/lists/default_camera_list.json @@ -0,0 +1,11 @@ +{ + "format_version": "1.19.50", + "minecraft:camera_list": { + "identifier": "minecraft:default_camera_list", + "cameras": [ + "minecraft:first_person", + "minecraft:third_person", + "minecraft:third_person_front" + ] + } +} diff --git a/servers/bedrock/behavior_packs/experimental_cameras/cameras/presets/example_free.json b/servers/bedrock/behavior_packs/experimental_cameras/cameras/presets/example_free.json new file mode 100644 index 0000000..7a7a976 --- /dev/null +++ b/servers/bedrock/behavior_packs/experimental_cameras/cameras/presets/example_free.json @@ -0,0 +1,10 @@ +{ + "format_version": "1.19.50", + "minecraft:camera_preset": { + "identifier": "example:example_free", + "inherit_from": "minecraft:free", + "pos_y": 90, + "rot_x": 10, + "rot_y": 40 + } +} diff --git a/servers/bedrock/behavior_packs/experimental_cameras/cameras/presets/first_person.json b/servers/bedrock/behavior_packs/experimental_cameras/cameras/presets/first_person.json new file mode 100644 index 0000000..a897b9e --- /dev/null +++ b/servers/bedrock/behavior_packs/experimental_cameras/cameras/presets/first_person.json @@ -0,0 +1,6 @@ +{ + "format_version": "1.19.50", + "minecraft:camera_preset": { + "identifier": "minecraft:first_person" + } +} diff --git a/servers/bedrock/behavior_packs/experimental_cameras/cameras/presets/free.json b/servers/bedrock/behavior_packs/experimental_cameras/cameras/presets/free.json new file mode 100644 index 0000000..d8a5ce3 --- /dev/null +++ b/servers/bedrock/behavior_packs/experimental_cameras/cameras/presets/free.json @@ -0,0 +1,11 @@ +{ + "format_version": "1.19.50", + "minecraft:camera_preset": { + "identifier": "minecraft:free", + "pos_x": 0, + "pos_y": 0, + "pos_z": 0, + "rot_x": 0, + "rot_y": 0 + } +} diff --git a/servers/bedrock/behavior_packs/experimental_cameras/cameras/presets/third_person.json b/servers/bedrock/behavior_packs/experimental_cameras/cameras/presets/third_person.json new file mode 100644 index 0000000..88e59e6 --- /dev/null +++ b/servers/bedrock/behavior_packs/experimental_cameras/cameras/presets/third_person.json @@ -0,0 +1,6 @@ +{ + "format_version": "1.19.50", + "minecraft:camera_preset": { + "identifier": "minecraft:third_person" + } +} diff --git a/servers/bedrock/behavior_packs/experimental_cameras/cameras/presets/third_person_front.json b/servers/bedrock/behavior_packs/experimental_cameras/cameras/presets/third_person_front.json new file mode 100644 index 0000000..c5039a4 --- /dev/null +++ b/servers/bedrock/behavior_packs/experimental_cameras/cameras/presets/third_person_front.json @@ -0,0 +1,6 @@ +{ + "format_version": "1.19.50", + "minecraft:camera_preset": { + "identifier": "minecraft:third_person_front" + } +} diff --git a/servers/bedrock/behavior_packs/experimental_cameras/manifest.json b/servers/bedrock/behavior_packs/experimental_cameras/manifest.json new file mode 100644 index 0000000..1a36af2 --- /dev/null +++ b/servers/bedrock/behavior_packs/experimental_cameras/manifest.json @@ -0,0 +1,30 @@ +{ + "format_version": 2, + "header": { + "description": "Experimental cameras behavior pack", + "name": "experimental cameras", + "uuid": "05112080-727b-4ed4-98d4-b099fc75f2be", + "version": [ + 0, + 0, + 1 + ], + "min_engine_version": [ + 1, + 18, + 0 + ] + }, + "modules": [ + { + "description": "Experimental cameras behavior pack", + "type": "data", + "uuid": "2dec3de1-0768-4325-83b7-857381b68f8f", + "version": [ + 0, + 0, + 1 + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/test_vanilla_1.11/entities/villager_v2.json b/servers/bedrock/behavior_packs/test_vanilla_1.11/entities/villager_v2.json new file mode 100644 index 0000000..105262c --- /dev/null +++ b/servers/bedrock/behavior_packs/test_vanilla_1.11/entities/villager_v2.json @@ -0,0 +1,2429 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:villager_v2", + "is_spawnable": true, + "is_summonable": false, + "is_experimental": false + }, + + "component_groups": { + "trade_resupply_component_group": { + "minecraft:trade_resupply": {} + }, + + "become_witch": { + "minecraft:transformation": { + "into": "minecraft:witch", + "delay": 0.5 + } + }, + + "work_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "scheduled_event": { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_work_pro_villager" + } + }, + { + "scheduled_event": { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000 } + ] + }, + "event": "minecraft:schedule_gather_villager" + } + }, + { + "scheduled_event": { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_work_pro_villager" + } + }, + { + "scheduled_event": { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + } + }, + { + "scheduled_event": { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + } + ] + } + }, + + "basic_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "scheduled_event": { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_wander_villager" + } + }, + { + "scheduled_event": { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000} + ] + }, + "event": "minecraft:schedule_gather_villager" + } + }, + { + "scheduled_event": { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_wander_villager" + } + }, + { + "scheduled_event": { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + } + }, + { + "scheduled_event": { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + } + ] + } + }, + + "child_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "scheduled_event": { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_play_villager" + } + }, + { + "scheduled_event": { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + } + }, + { + "scheduled_event": { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + } + ] + } + }, + + "jobless_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "scheduled_event": { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 2000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 13000 } + ] + }, + "event": "minecraft:schedule_wander_villager" + } + }, + { + "scheduled_event": { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 13000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 14000 } + ] + }, + "event": "minecraft:schedule_home_villager" + } + }, + { + "scheduled_event": { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 14000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + }, + { + "scheduled_event": { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 2000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + } + ] + } + }, + + "fisher_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "scheduled_event": { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_work_fisher" + } + }, + { + "scheduled_event": { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000 } + ] + }, + "event": "minecraft:schedule_gather_villager" + } + }, + { + "scheduled_event": { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_work_fisher" + } + }, + { + "scheduled_event": { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + } + }, + { + "scheduled_event": { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + } + ] + } + }, + + "librarian_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "scheduled_event": { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_work_librarian" + } + }, + { + "scheduled_event": { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000 } + ] + }, + "event": "minecraft:schedule_gather_villager" + } + }, + { + "scheduled_event": { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_work_librarian" + } + }, + { + "scheduled_event": { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + } + }, + { + "scheduled_event": { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + } + ] + } + }, + + "farmer_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "scheduled_event": { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_work_farmer" + } + }, + { + "scheduled_event": { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000 } + ] + }, + "event": "minecraft:schedule_gather_villager" + } + }, + { + "scheduled_event": { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_work_farmer" + } + }, + { + "scheduled_event": { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + } + }, + { + "scheduled_event": { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + } + ] + } + }, + + //every goal that has to do with villagers working should go here (work goals, secondary goals) + //so they can be successfuly removed on schedule change + "job_specific_goals": { + "minecraft:behavior.inspect_bookshelf": {}, + "minecraft:behavior.harvest_farm_block": {}, + "minecraft:behavior.explore_outskirts": {}, + "minecraft:behavior.work": {}, + "minecraft:behavior.mingle": {}, + "minecraft:behavior.sleep": {} + }, + + "work_schedule_villager": { + "minecraft:behavior.work": { + "priority": 7, + "active_time": 250, + "speed_multiplier": 0.5, + "goal_cooldown": 200, + "sound_delay_min": 100, + "sound_delay_max": 200, + "can_work_in_rain": false, + "work_in_rain_tolerance": 100, + "on_arrival": { + "event": "minecraft:resupply_trades", + "target": "self" + } + } + }, + + "work_schedule_fisher": { + "minecraft:behavior.work": { + "priority": 7, + "active_time": 250, + "speed_multiplier": 0.5, + "goal_cooldown": 200, + "sound_delay_min": 100, + "sound_delay_max": 200, + "can_work_in_rain": false, + "work_in_rain_tolerance": 100, + "on_arrival": { + "event": "minecraft:resupply_trades", + "target": "self" + } + } + }, + + "work_schedule_farmer": { + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:bread", + "want_amount": 3, + "surplus_amount": 6 + }, + { + "item": "minecraft:carrot", + "want_amount": 60, + "surplus_amount": 4 + }, + { + "item": "minecraft:potato", + "want_amount": 60, + "surplus_amount": 24 + }, + { + "item": "minecraft:beetroot", + "want_amount": 60, + "surplus_amount": 24 + }, + { + "item": "minecraft:wheat_seeds", + "want_amount": 64, + "surplus_amount": 64 + }, + { + "item": "minecraft:beetroot_seeds", + "want_amount": 64, + "surplus_amount": 64 + }, + { + "item": "minecraft:wheat", + "want_amount": 45, + "surplus_amount": 18, + "craft_into": "minecraft:bread" + } + ] + }, + "minecraft:behavior.work": { + "priority": 7, + "active_time": 250, + "speed_multiplier": 0.5, + "goal_cooldown": 200, + "sound_delay_min": 100, + "sound_delay_max": 200, + "can_work_in_rain": false, + "work_in_rain_tolerance": 100, + "on_arrival": { + "event": "minecraft:resupply_trades", + "target": "self" + } + }, + "minecraft:behavior.harvest_farm_block": { + "priority": 8, + "speed_multiplier": 0.5 + } + }, + + "work_schedule_librarian": { + "minecraft:behavior.work": { + "priority": 7, + "active_time": 250, + "speed_multiplier": 0.5, + "goal_cooldown": 200, + "sound_delay_min": 100, + "sound_delay_max": 200, + "can_work_in_rain": false, + "work_in_rain_tolerance": 100, + "on_arrival": { + "event": "minecraft:resupply_trades", + "target": "self" + } + }, + "minecraft:behavior.inspect_bookshelf": { + "priority": 8, + "speed_multiplier": 0.6, + "search_range": 4, + "search_height": 3, + "goal_radius": 0.8, + "search_count": 0 + } + }, + + "play_schedule_villager": { + "minecraft:behavior.play": { + "priority": 8, + "speed_multiplier": 0.32 + } + }, + + "gather_schedule_villager": { + "minecraft:behavior.mingle": { + "priority": 7, + "speed_multiplier": 0.5, + "duration": 30, + "cooldown_time": 10, + "mingle_partner_type": "minecraft:villager_v2", + "mingle_distance": 2.0 + } + }, + + "home_schedule_villager": { + + }, + + "bed_schedule_villager": { + "minecraft:behavior.sleep": { + "priority": 3, + "goal_radius": 1.5, + "speed_multiplier": 0.6, + "sleep_collider_height": 0.3, + "sleep_collider_width": 1.0, + "sleep_y_offset": 0.6, + "timeout_cooldown": 10.0 + } + }, + + + "wander_schedule_villager" : { + "minecraft:behavior.explore_outskirts": { + "priority": 9, + "explore_dist": 6.0, + "wait_time": 200, + "speed_multiplier": 0.6 + } + }, + + "become_zombie": { + "minecraft:transformation": { + "into": "minecraft:zombie_villager_v2" + } + }, + + "behavior_peasant": { + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:bread", + "want_amount": 3, + "surplus_amount": 6 + }, + { + "item": "minecraft:carrot", + "want_amount": 60, + "surplus_amount": 4 + }, + { + "item":"minecraft:potato", + "want_amount": 60, + "surplus_amount": 24 + }, + { + "item": "minecraft:beetroot", + "want_amount": 60, + "surplus_amount": 24 + }, + { + "item": "minecraft:wheat_seeds", + "want_amount": 64, + "surplus_amount": 64 + }, + { + "item": "minecraft:beetroot_seeds", + "want_amount": 64, + "surplus_amount": 64 + }, + { + "item":"minecraft:wheat", + "want_amount": 45, + "surplus_amount": 18, + "craft_into": "minecraft:bread" + } + ] + } + }, + + "behavior_non_peasant": { + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:bread", + "want_amount": 3, + "surplus_amount": 6 + }, + { + "item": "minecraft:carrot", + "want_amount": 12, + "surplus_amount": 24 + }, + { + "item":"minecraft:potato", + "want_amount": 12, + "surplus_amount": 24 + }, + { + "item":"minecraft:beetroot", + "want_amount": 12, + "surplus_amount": 24 + } + ] + } + }, + + // A grouping of components that should never be added + // however, they are here to flush out any artifact component groups + // that might linger between villager job switches + "trade_components": { + "minecraft:behavior.trade_interest": {}, + "minecraft:economy_trade_table": {} + }, + + "unskilled": { + "minecraft:type_family": { + "family": [ "villager", "peasant" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "farmer": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "farmer" ] + }, + "minecraft:variant": { + "value": 1 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.farmer", + "table": "trading/economy_trades/farmer_trades.json", + "new_screen": true, + "persist_trades": true + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "farmer", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "fisherman": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "fisherman" ] + }, + "minecraft:variant": { + "value": 2 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.fisherman", + "table": "trading/economy_trades/fisherman_trades.json", + "new_screen": true, + "persist_trades": true + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "fisherman", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "shepherd": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "shepherd" ] + }, + "minecraft:variant": { + "value": 3 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.shepherd", + "table": "trading/economy_trades/shepherd_trades.json", + "new_screen": true, + "persist_trades": true + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "shepherd", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "fletcher": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "fletcher" ] + }, + "minecraft:variant": { + "value": 4 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.fletcher", + "table": "trading/economy_trades/fletcher_trades.json", + "new_screen": true, + "persist_trades": true + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "fletcher", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "librarian": { + "minecraft:type_family": { + "family": [ "villager", "librarian" ] + }, + "minecraft:variant": { + "value": 5 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.librarian", + "table": "trading/economy_trades/librarian_trades.json", + "new_screen": true, + "persist_trades": true + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "librarian", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "cartographer": { + "minecraft:type_family": { + "family": [ "villager", "cartographer" ] + }, + "minecraft:variant": { + "value": 6 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.cartographer", + "table": "trading/economy_trades/cartographer_trades.json", + "new_screen": true, + "persist_trades": true + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "cartographer", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "cleric": { + "minecraft:type_family": { + "family": [ "villager", "priest", "cleric" ] + }, + "minecraft:variant": { + "value": 7 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.cleric", + "table": "trading/economy_trades/cleric_trades.json", + "new_screen": true, + "persist_trades": true + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "cleric", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "armorer": { + "minecraft:type_family": { + "family": [ "villager", "blacksmith", "armorer" ] + }, + "minecraft:variant": { + "value": 8 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.armor", + "table": "trading/economy_trades/armorer_trades.json", + "new_screen": true, + "persist_trades": true + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "armorer", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "weaponsmith": { + "minecraft:type_family": { + "family": [ "villager", "blacksmith", "weaponsmith" ] + }, + "minecraft:variant": { + "value": 9 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.weapon", + "table": "trading/economy_trades/weapon_smith_trades.json", + "new_screen": true, + "persist_trades": true + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "weaponsmith", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "toolsmith": { + "minecraft:type_family": { + "family": [ "villager", "blacksmith", "toolsmith" ] + }, + "minecraft:variant": { + "value": 10 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.tool", + "table": "trading/economy_trades/tool_smith_trades.json", + "new_screen": true, + "persist_trades": true + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "toolsmith", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "butcher": { + "minecraft:type_family": { + "family": [ "villager", "artisan", "butcher" ] + }, + "minecraft:variant": { + "value": 11 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.butcher", + "table": "trading/economy_trades/butcher_trades.json", + "new_screen": true, + "persist_trades": true + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "butcher", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "leatherworker": { + "minecraft:type_family": { + "family": [ "villager", "artisan", "leatherworker" ] + }, + "minecraft:variant": { + "value": 12 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.leather", + "table": "trading/economy_trades/leather_worker_trades.json", + "new_screen": true, + "persist_trades": true + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "leatherworker", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "mason": { + "minecraft:type_family": { + "family": [ "villager", "artisan", "stone_mason" ] + }, + "minecraft:variant": { + "value": 13 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.mason", + "table": "trading/economy_trades/stone_mason_trades.json", + "new_screen": true, + "persist_trades": true + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "mason", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "nitwit":{ + "minecraft:type_family": { + "family":[ "villager", "peasant", "nitwit" ] + }, + "minecraft:variant": { + "value": 14 + } + }, + + "baby": { + "minecraft:is_baby": { }, + "minecraft:scale": { + "value":0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.take_flower":{ + "priority": 9 + }, + + "minecraft:preferred_path" : { + "max_fall_blocks" : 1, + "jump_cost" : 5, + "default_block_cost" : 1.5, + "preferred_path_blocks" : [ + { + "cost" : 0, + "blocks" : [ + "grass_path" + ] + }, + { + "cost" : 1, + "blocks" : [ + "cobblestone", + "stone", + "stonebrick", + "sandstone", + "mossy_cobblestone", + "stone_slab", + "stone_slab2", + "stone_slab3", + "stone_slab4", + "double_stone_slab", + "double_stone_slab2", + "double_stone_slab3", + "double_stone_slab4", + "wooden_slab", + "double_wooden_slab", + "planks", + "brick_block", + "nether_brick", + "red_nether_brick", + "end_bricks", + "red_sandstone", + "stained_glass", + "glass", + "glowstone", + "prismarine", + "emerald_block", + "diamond_block", + "lapis_block", + "gold_block", + "redstone_block", + "purple_glazed_terracotta", + "white_glazed_terracotta", + "orange_glazed_terracotta", + "magenta_glazed_terracotta", + "light_blue_glazed_terracotta", + "yellow_glazed_terracotta", + "lime_glazed_terracotta", + "pink_glazed_terracotta", + "gray_glazed_terracotta", + "silver_glazed_terracotta", + "cyan_glazed_terracotta", + "blue_glazed_terracotta", + "brown_glazed_terracotta", + "green_glazed_terracotta", + "red_glazed_terracotta", + "black_glazed_terracotta" + ] + }, + { + "cost" : 50, + "blocks" : [ + "bed", + "lectern", + "composter", + "grindstone", + "blast_furnace", + "smoker", + "fletching_table", + "cartography_table", + "brewing_stand", + "smithing_table", + "cauldron", + "barrel", + "loom", + "stonecutter" + ] + } + ] + } + }, + + "adult": { + "minecraft:behavior.make_love": { + "priority": 5 + }, + "minecraft:behavior.receive_love": { + "priority": 6 + }, + "minecraft:preferred_path" : { + "max_fall_blocks" : 1, + "jump_cost" : 20, + "default_block_cost" : 3, + "preferred_path_blocks" : [ + { + "cost" : 0, + "blocks" : [ + "grass_path" + ] + }, + { + "cost" : 1, + "blocks" : [ + "cobblestone", + "stone", + "stonebrick", + "sandstone", + "mossy_cobblestone", + "stone_slab", + "stone_slab2", + "stone_slab3", + "stone_slab4", + "double_stone_slab", + "double_stone_slab2", + "double_stone_slab3", + "double_stone_slab4", + "wooden_slab", + "double_wooden_slab", + "planks", + "brick_block", + "nether_brick", + "red_nether_brick", + "end_bricks", + "red_sandstone", + "stained_glass", + "glass", + "glowstone", + "prismarine", + "emerald_block", + "diamond_block", + "lapis_block", + "gold_block", + "redstone_block", + "purple_glazed_terracotta", + "white_glazed_terracotta", + "orange_glazed_terracotta", + "magenta_glazed_terracotta", + "light_blue_glazed_terracotta", + "yellow_glazed_terracotta", + "lime_glazed_terracotta", + "pink_glazed_terracotta", + "gray_glazed_terracotta", + "silver_glazed_terracotta", + "cyan_glazed_terracotta", + "blue_glazed_terracotta", + "brown_glazed_terracotta", + "green_glazed_terracotta", + "red_glazed_terracotta", + "black_glazed_terracotta" + ] + }, + { + "cost" : 50, + "blocks" : [ + "bed", + "lectern", + "composter", + "grindstone", + "blast_furnace", + "smoker", + "fletching_table", + "cartography_table", + "brewing_stand", + "smithing_table", + "cauldron", + "barrel", + "loom", + "stonecutter" + ] + } + ] + } + }, + + "villager_skin_0": { + "minecraft:skin_id": { + "value": 0 + } + }, + + "villager_skin_1": { + "minecraft:skin_id": { + "value": 1 + } + }, + + "villager_skin_2": { + "minecraft:skin_id": { + "value": 2 + } + }, + + "villager_skin_3": { + "minecraft:skin_id": { + "value": 3 + } + }, + + "villager_skin_4": { + "minecraft:skin_id": { + "value": 4 + } + }, + + "villager_skin_5": { + "minecraft:skin_id": { + "value": 5 + } + }, + + "desert_villager": { + "minecraft:mark_variant": { + "value": 1 + } + }, + + "jungle_villager": { + "minecraft:mark_variant": { + "value": 2 + } + }, + + "savanna_villager": { + "minecraft:mark_variant": { + "value": 3 + } + }, + + "snow_villager": { + "minecraft:mark_variant": { + "value": 4 + } + }, + + "swamp_villager": { + "minecraft:mark_variant": { + "value": 5 + } + }, + + "taiga_villager": { + "minecraft:mark_variant": { + "value": 6 + } + } + }, + + "components": { + "minecraft:type_family": { + "family": "villager" + }, + "minecraft:mark_variant": { + "value": 0 // Villagers have the Plains biome skin by default + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:hide": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.8 + }, + "minecraft:nameable": { + }, + "minecraft:movement": { + "value": 5 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "can_pass_doors": true, + "can_open_doors": true, + "avoid_water": true + }, + "minecraft:follow_range": { + "value": 128 + }, + "minecraft:annotation.open_door": { + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:inventory": { + "inventory_size": 8, + "private": true + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + }, + "minecraft:damage_sensor": { + "triggers": [ + { + "on_damage": { + "filters": { "test" : "is_family", "subject" : "other", "value" : "lightning" }, + "event": "become_witch" + }, + "deals_damage": false + }, + { + "on_damage": { + "filters": { + "any_of": [ + {"test": "is_family", "subject": "other", "value": "zombie"}, + {"test": "is_family", "subject": "other", "value": "husk"} + ], + "all_of": [ + {"test": "has_damage", "value": "fatal"} + ] + }, + "event": "become_zombie" + } + } + ] + }, + "minecraft:persistent": { + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.hide": { + "priority": 0, + "speed_multiplier": 0.8, + "poi_type": "bed", + "duration": 30.0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.trade_with_player": { + "priority": 2 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 4, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "zombie"}, + { "test" : "is_family", "subject" : "other", "value" : "zombie_villager"}, + { "test" : "is_family", "subject" : "other", "value" : "zombie_pigman"}, + { "test" : "is_family", "subject" : "other", "value" : "illager"}, + { "test" : "is_family", "subject" : "other", "value" : "vex"} + ] + }, + "max_dist": 8, + "walk_speed_multiplier": 0.6, + "sprint_speed_multiplier": 0.6 + } + ] + }, + "minecraft:behavior.pickup_items": { + "priority": 4, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 0.5 + }, + "minecraft:behavior.move_indoors": { + "priority": 6, + "speed_multiplier": 0.8, + "timeout_cooldown": 8.0 + }, + "minecraft:behavior.look_at_trading_player": { + "priority": 7 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 8, + "probability": 0.02 + }, + "minecraft:behavior.share_items": { + "priority": 9, + "max_dist": 3, + "goal_radius": 2.0, + "speed_multiplier": 0.5, + "entity_types": [ + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "villager"} + } + ] + }, + "minecraft:behavior.move_towards_restriction": { + "priority": 10, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.random_stroll": { + "priority": 10, + "speed_multiplier": 0.6 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + "events":{ + "become_witch": { + "add": { + "component_groups": [ + "become_witch" + ] + } + }, + "become_zombie": { + "sequence": [ + { + "filters": {"test": "is_difficulty", "value": "normal"}, + "randomize": [ + { + "weight": 50, + "add": { "component_groups": [ "become_zombie" ] } + }, + { + "weight": 50 + } + ] + }, + { + "filters": {"test": "is_difficulty", "value": "hard"}, + "add": { + "component_groups": [ + "become_zombie" + ] + } + } + ] + }, + "minecraft:entity_spawned": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:skin_id" }, + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:variant" + }, + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 95, + "sequence": [ + { + "add": { "component_groups": [ "adult" ] } + }, + { + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "farmer", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "fisherman", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "shepherd", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "fletcher", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "librarian", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "cleric", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "armorer", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "weaponsmith", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "toolsmith", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "butcher", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "leatherworker", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "mason", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "nitwit", "behavior_peasant", "jobless_schedule" ] } + } + ] + } + ] + } + ] + }, + { + "filters": { + "any_of": [ + { + "test": "has_biome_tag", + "value": "desert" + }, + { + "test": "has_biome_tag", + "value": "mesa" + } + ] + }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { + "test": "has_biome_tag", + "value": "jungle" + }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { + "test": "has_biome_tag", + "value": "savanna" + }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "all_of": [ + { + "test": "has_biome_tag", + "value": "cold" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "ocean" + } + ] + }, + { + "test": "has_biome_tag", + "value": "frozen" + } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { + "test": "has_biome_tag", + "value": "swamp" + }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { + "all_of": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "value": "taiga" + }, + { + "test": "has_biome_tag", + "value": "extreme_hills" + } + ] + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "cold" + } + ] + }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + + "minecraft:spawn_from_village": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 95, + "add": { "component_groups": [ "adult" ] }, + "sequence": [ + { + "randomize": [ + { + "weight": 90, + "add": { "component_groups": [ "unskilled", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "nitwit", "behavior_peasant", "jobless_schedule" ] } + } + ] + } + ] + } + ] + }, + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:skin_id" }, + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "filters": { + "any_of": [ + { "test": "has_biome_tag", "value": "desert" }, + { "test": "has_biome_tag", "value": "mesa" } + ] + }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "jungle" }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "savanna" }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "all_of": [ + { "test": "has_biome_tag", "value": "cold" }, + { "test": "has_biome_tag", "operator": "!=", "value": "ocean" } + ] + }, + { "test": "has_biome_tag", "value": "frozen" } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "swamp" }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "has_biome_tag", "value": "taiga" }, + { "test": "has_biome_tag", "value": "extreme_hills" } + ] + }, + { "test": "has_biome_tag", "operator": "!=", "value": "cold" } + ] + }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + + "minecraft:entity_transformed": { + "sequence": [ + // Transform to baby villager + { + "filters": { "test": "has_component", "subject": "other", "operator": "==", "value": "minecraft:is_baby" }, + "add": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + // Transform to adult villager + "filters": { "test": "has_component", "subject": "other", "operator": "!=", "value": "minecraft:is_baby" }, + "add": { "component_groups": [ "adult" ] }, + + "sequence": [ + // Transform to farmer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "farmer"}, + "add": { "component_groups": [ "farmer", "behavior_peasant", "farmer_schedule" ] } + }, + // Transform to fisherman villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fisherman"}, + "add": { "component_groups": [ "fisherman", "behavior_peasant", "fisher_schedule" ] } + }, + // Transform to shepherd villager + { + "filters": { "test": "is_family", "subject": "other", "value": "shepherd" }, + "add": { "component_groups": [ "shepherd", "behavior_peasant", "work_schedule" ] } + }, + // Transform to fletcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fletcher" }, + "add": { "component_groups": [ "fletcher", "behavior_peasant", "work_schedule" ] } + }, + // Transform to librarian villager + { + "filters": { "test": "is_family", "subject": "other", "value": "librarian" }, + "add": { "component_groups": [ "librarian", "behavior_non_peasant", "librarian_schedule"] } + }, + // Transform to cartographer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cartographer" }, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to cleric villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cleric" }, + "add": { "component_groups": [ "cleric", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to armorer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "armorer" }, + "add": { "component_groups": [ "armorer", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to weaponsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "weaponsmith" }, + "add": { "component_groups": [ "weaponsmith", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to toolsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "toolsmith" }, + "add": { "component_groups": [ "toolsmith", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to butcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "butcher" }, + "add": { "component_groups": [ "butcher", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to leatherworker villager + { + "filters": { "test": "is_family", "subject": "other", "value": "leatherworker" }, + "add": { "component_groups": [ "leatherworker", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to mason villager + { + "filters": { "test": "is_family", "subject": "other", "value": "mason" }, + "add": { "component_groups": [ "mason", "behavior_non_peasant", "work_schedule" ] } + } + ] + }, + { + // Transform from zombie to correct villager skin (mark var already set) + "filters": { "test": "is_family", "subject": "other", "operator": "==", "value": "zombie_villager" }, + "sequence" : [ + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 0 }, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 1 }, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 2 }, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 3 }, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 4 }, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 5 }, + "add": { "component_groups": [ "villager_skin_5" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 1 }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 2 }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 3 }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 4 }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 5 }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 6 }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + { + // Transform from v1 - > v2 to correct villager skin (mark var not set so test biome) + "filters": { "test": "is_family", "subject": "other", "operator": "==", "value": "villager" }, + "sequence" : [ + { + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "filters": { + "any_of": [ + { "test": "has_biome_tag", "value": "desert" }, + { "test": "has_biome_tag", "value": "mesa" } + ] + }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "jungle" }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "savanna" }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "all_of": [ + { "test": "has_biome_tag", "value": "cold" }, + { "test": "has_biome_tag", "operator": "!=", "value": "ocean" } + ] + }, + { "test": "has_biome_tag", "value": "frozen" } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "swamp" }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "has_biome_tag", "value": "taiga" }, + { "test": "has_biome_tag", "value": "extreme_hills" } + ] + }, + { "test": "has_biome_tag", "operator": "!=", "value": "cold" } + ] + }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + } + ] + }, + + "minecraft:entity_born": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:skin_id" }, + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "add": { "component_groups": [ "baby", "unskilled", "child_schedule" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "desert" }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "jungle" }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "savanna" }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { "test": "has_biome_tag", "value": "cold" }, + { "test": "has_biome_tag", "value": "frozen" } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "swamp" }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "taiga" }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + + "minecraft:spawn_farmer": { + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "farmer", "adult", "behavior_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fisherman", "adult", "behavior_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "shepherd", "adult", "behavior_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fletcher", "adult", "behavior_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "mason", "adult", "behavior_non_peasant", "work_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + } + ] + }, + + "minecraft:spawn_librarian": { + "randomize": [ + { + "weight": 20, + "add": { "component_groups": [ "librarian", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + } + ] + }, + + "minecraft:spawn_cleric": { + "add": { "component_groups": [ "cleric", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + + "minecraft:spawn_armorer": { + "randomize": [ + { + "weight": 6, + "add": { "component_groups": [ "armorer", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "weaponsmith", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "toolsmith", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + } + ] + }, + + "minecraft:spawn_butcher": { + "randomize": [ + { + "weight": 10, + "add": { "component_groups": [ "butcher", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "leatherworker", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + } + ] + }, + + "minecraft:ageable_grow_up": { + "randomize": [ + { + "weight": 10, + "remove": { "component_groups": [ "baby", "child_schedule" ] }, + "add": { "component_groups": [ "adult", "nitwit", "behavior_peasant", "jobless_schedule" ] } + }, + { + "weight": 90, + "remove": { "component_groups": [ "baby", "child_schedule" ] }, + "add": { "component_groups": [ "adult", "unskilled", "behavior_peasant", "basic_schedule" ] } + } + ] + }, + + "minecraft:become_unskilled": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "adult", "unskilled", "behavior_peasant", "basic_schedule" ] } + }, + + "minecraft:become_cleric": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "cleric", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_farmer": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "farmer", "adult", "behavior_peasant", "farmer_schedule" ] } + }, + + "minecraft:become_fisherman": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "fisherman", "adult", "behavior_non_peasant", "fisher_schedule" ] } + }, + + "minecraft:become_fletcher": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "fletcher", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_librarian": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "librarian", "adult", "behavior_non_peasant", "librarian_schedule" ] } + }, + + "minecraft:become_cartographer": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "cartographer", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_armorer": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "armorer", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_weaponsmith": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "weaponsmith", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_toolsmith": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "toolsmith", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_butcher": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "butcher", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_leatherworker": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "leatherworker", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_sheperd": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "shepherd", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_mason": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "mason", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + + "minecraft:schedule_wander_villager": { + "remove": { "component_groups": [ "home_schedule_villager", "bed_schedule_villager", "wander_schedule_villager", "job_specific_goals", "play_schedule_villager", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "wander_schedule_villager" ] } + }, + + "minecraft:schedule_gather_villager": { + "remove": { "component_groups": [ "bed_schedule_villager", "wander_schedule_villager", "home_schedule_villager", "job_specific_goals", "play_schedule_villager", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "gather_schedule_villager" ] } + }, + + "minecraft:schedule_home_villager": { + "remove": { "component_groups": [ "bed_schedule_villager", "wander_schedule_villager", "gather_schedule_villager", "job_specific_goals", "play_schedule_villager", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "home_schedule_villager" ] } + }, + + "minecraft:schedule_bed_villager": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "job_specific_goals", "play_schedule_villager", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "bed_schedule_villager" ] } + }, + + "minecraft:schedule_play_villager": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "job_specific_goals", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "play_schedule_villager" ] } + }, + + "minecraft:schedule_work_pro_villager": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "play_schedule_villager" ] }, + "add": { "component_groups": [ "work_schedule_villager" ] } + }, + + "minecraft:schedule_work_farmer": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "job_specific_goals", "play_schedule_villager" ] }, + "add": { "component_groups": [ "work_schedule_farmer" ] } + }, + + "minecraft:schedule_work_fisher": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "job_specific_goals", "play_schedule_villager" ] }, + "add": { "component_groups": [ "work_schedule_fisher" ] } + }, + + "minecraft:schedule_work_librarian": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "job_specific_goals", "play_schedule_villager" ] }, + "add": { "component_groups": [ "work_schedule_librarian" ] } + }, + "minecraft:resupply_trades": { + "add": { "component_groups": [ "trade_resupply_component_group" ] } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/test_vanilla_1.11/manifest.json b/servers/bedrock/behavior_packs/test_vanilla_1.11/manifest.json new file mode 100644 index 0000000..75a65f5 --- /dev/null +++ b/servers/bedrock/behavior_packs/test_vanilla_1.11/manifest.json @@ -0,0 +1,30 @@ +{ + "format_version": 1, + "header": { + "description": "resourcePack.vanilla_server.description", + "name": "resourcePack.vanilla_server.name", + "uuid": "fe9f8597-5454-481a-8730-8d070a8e2e58", + "version": [ + 1, + 11, + 0 + ], + "min_engine_version": [ + 1, + 11, + 0 + ] + }, + "modules": [ + { + "description": "resourcePack.vanilla_server.description", + "type": "data", + "uuid": "79fccc3b-7bad-4f4f-aa97-d98108e6aa33", + "version": [ + 0, + 0, + 1 + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/test_vanilla_1.12/entities/zombie.json b/servers/bedrock/behavior_packs/test_vanilla_1.12/entities/zombie.json new file mode 100644 index 0000000..869d2ff --- /dev/null +++ b/servers/bedrock/behavior_packs/test_vanilla_1.12/entities/zombie.json @@ -0,0 +1,361 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:zombie", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:look_to_start_drowned_transformation": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "is_underwater", "subject": "self", "operator": "==", "value": true + }, + "event": "minecraft:start_transforming" + } + } + }, + "minecraft:start_drowned_transformation": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "is_underwater", "subject": "self", "operator": "==", "value": false + }, + "event": "minecraft:stop_transforming" + } + }, + "minecraft:timer": { + "looping": false, + "time": 30, + "time_down_event": { + "event": "minecraft:convert_to_drowned" + } + } + }, + + "minecraft:convert_to_drowned": { + "minecraft:transformation": { + "into": "minecraft:drowned", + "transformation_sound": "convert_to_drowned", + "drop_equipment": true, + "delay": { + "value": 15 + } + }, + "minecraft:is_shaking": { + } + }, + + "minecraft:convert_to_baby_drowned": { + "minecraft:transformation": { + "into": "minecraft:drowned", + "transformation_sound": "convert_to_drowned", + "drop_equipment": true, + "delay": { + "value": 15 + } + }, + "minecraft:is_shaking": { + } + }, + + "minecraft:zombie_baby": { + "minecraft:is_baby": {}, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:movement": { + "value": 5.0 + } + }, + + "minecraft:zombie_adult": { + "minecraft:movement": { + "value": 5 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 1.1, -0.35 ], + "lock_rider_rotation": 0 + } + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + } + }, + + "minecraft:zombie_jockey": { + "minecraft:behavior.find_mount": { + "priority": 1, + "within_radius": 16 + } + }, + "minecraft:can_have_equipment": { + "minecraft:equipment": { + "table": "loot_tables/entities/zombie_equipment.json" + } + } + }, + + "components": { + "minecraft:nameable": { + }, + + // Zombie Components + "minecraft:type_family": { + "family": [ "zombie", "undead", "monster" ] + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.8 + }, + "minecraft:burns_in_daylight": { + }, + "minecraft:movement.basic": { + }, + "minecraft:navigation.walk": { + "is_amphibious": true, + "can_pass_doors": true, + "can_walk": true, + "can_break_doors": true + }, + "minecraft:annotation.break_door": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_air": true, + "breathes_water": true + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:loot": { + "table": "loot_tables/entities/zombie.json" + }, + + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "is_underwater", + "operator": "==", + "value": true + }, + "event": "minecraft:start_transforming" + } + }, + + // Zombie Behaviors + "minecraft:behavior.melee_attack": { + "priority": 3, + "speed_multiplier": 1, + "track_target": false + }, + "minecraft:behavior.stomp_turtle_egg": { + "priority": 4, + "speed_multiplier": 1, + "search_range": 10, + "search_height": 3, + "goal_radius": 1.14, + "search_count": 4, + "interval": 20 + }, + "minecraft:behavior.move_towards_restriction": { + "priority": 5, + "speed_multiplier": 1 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 7 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "within_radius": 25, + "reselect_targets": true, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "snowgolem" }, + { "test": "is_family", "subject": "other", "value": "irongolem" } + ] + }, + "max_dist": 35 + }, + { + "filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "villager" }, + { "test": "is_family", "subject": "other", "value": "wandering_trader" } + ] + }, + "max_dist": 35, + "must_see": false + }, + { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "baby_turtle" }, + { "test": "in_water", "subject": "other", "operator": "!=", "value": true } + ] + }, + "max_dist": 35 + } + ], + "must_see": true, + "must_see_forget_duration": 17.0 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 380, + "remove": {}, + "add": { + "component_groups": [ + "minecraft:zombie_adult", + "minecraft:can_have_equipment" + ] + } + }, + { + "weight": 17, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:zombie_baby", + "minecraft:can_have_equipment" + ] + + } + }, + { + "weight": 3, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:zombie_baby", + "minecraft:zombie_jockey", + "minecraft:can_have_equipment" + ] + } + } + ] + }, + "minecraft:as_adult": { + "add": { + "component_groups": [ + "minecraft:zombie_adult" + ] + } + }, + "minecraft:as_baby": { + "add": { + "component_groups": [ + "minecraft:zombie_baby" + ] + } + }, + "minecraft:start_transforming": { + "add": { + "component_groups": [ + "minecraft:start_drowned_transformation" + ] + }, + "remove": { + "component_groups": [ "minecraft:look_to_start_drowned_transformation" ] + } + }, + "minecraft:stop_transforming": { + "add": { + "component_groups": [ + "minecraft:look_to_start_drowned_transformation" + ] + }, + "remove": { + "component_groups": [ + "minecraft:start_drowned_transformation" + ] + } + }, + "minecraft:convert_to_drowned": { + "sequence": [ + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ "minecraft:convert_to_drowned" ] + }, + "remove": { + "component_groups": [ "minecraft:start_drowned_transformation" ] + } + }, + { + "filters": { + "test": "has_component", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ "minecraft:convert_to_baby_drowned" ] + }, + "remove": { + "component_groups": [ "minecraft:start_drowned_transformation" ] + } + } + ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/test_vanilla_1.12/entities/zombie_villager_v2.json b/servers/bedrock/behavior_packs/test_vanilla_1.12/entities/zombie_villager_v2.json new file mode 100644 index 0000000..128d7ff --- /dev/null +++ b/servers/bedrock/behavior_packs/test_vanilla_1.12/entities/zombie_villager_v2.json @@ -0,0 +1,980 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:zombie_villager_v2", + "is_spawnable": true, + "is_summonable": false, + "is_experimental": false + }, + "component_groups": { + "baby": { + "minecraft:is_baby": {}, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:movement": { + "value": 5 + } + }, + + "adult": { + "minecraft:movement": { + "value": 5 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 1.1, -0.35 ] + } + }, + "minecraft:behavior.mount_pathing": { + "priority": 5, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + } + }, + + "jockey": { + "minecraft:behavior.find_mount": { + "priority": 1, + "within_radius": 16 + } + }, + + "from_abandoned_village": { + "minecraft:navigation.walk": { + "is_amphibious": true, + "can_pass_doors": true, + "can_open_doors": true, + "avoid_water": true, + "avoid_sun": true + }, + "minecraft:behavior.flee_sun": { + "priority": 4, + "speed_multiplier": 1 + } + }, + + "to_villager": { + "minecraft:transformation": { + "into": "minecraft:villager_v2", + "begin_transform_sound": "remedy", + "transformation_sound": "unfect", + "delay": { + "value": 100, + "block_assist_chance": 0.01, + "block_radius": 4, + "block_chance": 0.3, + "block_types": [ + "minecraft:bed", + "minecraft:iron_bars" + ] + } + }, + "minecraft:spell_effects": { + "add_effects": [ + { + "effect": "strength", + "duration": 100 + }, + { + "effect": "heal", + "duration": 100 + } + ], + "remove_effects": "weakness" + }, + "minecraft:is_shaking": { + } + }, + + "unskilled": { + "minecraft:type_family": { + "family": [ "unskilled", "zombie", "zombie_villager", "undead", "monster" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "nitwit": { + "minecraft:type_family": { + "family": [ "nitwit", "zombie", "zombie_villager", "undead", "monster" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "farmer": { + "minecraft:type_family": { + "family": [ "farmer", "zombie", "zombie_villager", "undead", "monster" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "fisherman": { + "minecraft:type_family": { + "family": [ "fisherman", "zombie_villager", "zombie", "undead", "monster" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "shepherd": { + "minecraft:type_family": { + "family": [ "shepherd", "zombie_villager", "zombie", "undead", "monster" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "fletcher": { + "minecraft:type_family": { + "family": [ "fletcher", "zombie_villager", "zombie", "undead", "monster" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "librarian": { + "minecraft:type_family": { + "family": [ "librarian", "zombie_villager", "zombie", "undead", "monster" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "cartographer": { + "minecraft:type_family": { + "family": [ "cartographer", "zombie_villager", "zombie", "undead", "monster" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "cleric": { + "minecraft:type_family": { + "family": [ "cleric", "zombie_villager", "zombie", "undead", "monster" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "armorer": { + "minecraft:type_family": { + "family": [ "armorer", "zombie_villager", "zombie", "undead", "monster" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "weaponsmith": { + "minecraft:type_family": { + "family": [ "weaponsmith", "zombie_villager", "zombie", "undead", "monster" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "toolsmith": { + "minecraft:type_family": { + "family": [ "toolsmith", "zombie_villager", "zombie", "undead", "monster" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "butcher": { + "minecraft:type_family": { + "family": [ "butcher", "zombie_villager", "zombie", "undead", "monster" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "leatherworker": { + "minecraft:type_family": { + "family": [ "leatherworker", "zombie_villager", "zombie", "undead", "monster" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "mason": { + "minecraft:type_family": { + "family": [ "mason", "zombie_villager", "zombie", "undead", "monster" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "desert_villager": { + "minecraft:mark_variant": { + "value": 1 + } + }, + + "jungle_villager": { + "minecraft:mark_variant": { + "value": 2 + } + }, + + "savanna_villager": { + "minecraft:mark_variant": { + "value": 3 + } + }, + + "snow_villager": { + "minecraft:mark_variant": { + "value": 4 + } + }, + + "swamp_villager": { + "minecraft:mark_variant": { + "value": 5 + } + }, + + "taiga_villager": { + "minecraft:mark_variant": { + "value": 6 + } + }, + + "villager_skin_0": { + "minecraft:skin_id": { + "value": 0 + } + }, + + "villager_skin_1": { + "minecraft:skin_id": { + "value": 1 + } + }, + + "villager_skin_2": { + "minecraft:skin_id": { + "value": 2 + } + }, + + "villager_skin_3": { + "minecraft:skin_id": { + "value": 3 + } + }, + + "villager_skin_4": { + "minecraft:skin_id": { + "value": 4 + } + }, + + "villager_skin_5": { + "minecraft:skin_id": { + "value": 5 + } + } + }, + + "components": { + // Zombie_villager Components + "minecraft:navigation.walk": { + "is_amphibious": true, + "can_pass_doors": true, + "can_open_doors": true, + "avoid_sun": false + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true + }, + "minecraft:loot": { + "table": "loot_tables/entities/zombie.json" + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.8 + }, + "minecraft:burns_in_daylight": {}, + + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:nameable": { + }, + + "minecraft:interact": { + // Curing the villager + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "domain": "hand", "subject": "other", "value": "golden_apple" }, + { "test": "has_component", "subject": "self", "value": "minecraft:effect.weakness" } + ] + }, + "event": "villager_converted", + "target": "self" + }, + "use_item": true, + "interact_text": "action.interact.cure" + }, + + // Zombie_villager Behaviors + "minecraft:behavior.break_door": { + "priority": 1 + }, + "minecraft:behavior.melee_attack": { + "priority": 6, + "speed_multiplier": 1, + "track_target": false + }, + "minecraft:behavior.stomp_turtle_egg": { + "priority": 4, + "speed_multiplier": 1, + "search_range": 24, + "search_height": 3, + "goal_radius": 1.14, + "search_count": 4, + "interval": 20 + }, + "minecraft:behavior.move_towards_restriction": { + "priority": 7, + "speed_multiplier": 1 + }, + "minecraft:behavior.random_stroll": { + "priority": 8, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 9, + "look_distance": 6, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "reselect_targets": true, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "snowgolem" }, + { "test": "is_family", "subject": "other", "value": "irongolem" }, + { "test": "is_family", "subject": "other", "value": "villager" }, + { "test": "is_family", "subject": "other", "value": "wandering_trader" } + ] + }, + "max_dist": 35 + }, + { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "baby_turtle" }, + { "test": "in_water", "subject": "other", "operator": "!=", "value": true } + ] + }, + "max_dist": 35 + } + ], + "must_see": true + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "villager_converted": { + "remove": { + }, + "add": { + "component_groups": [ + "to_villager" + ] + } + }, + "minecraft:entity_spawned": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "randomize": [ + { + "weight": 9500, + "remove": { + }, + "add": { + "component_groups": [ + "adult" + ] + } + }, + { + "weight": 425, + "remove": { + }, + "add": { + "component_groups": [ + "baby" + ] + + } + }, + { + "weight": 75, + "remove": { + }, + "add": { + "component_groups": [ + "baby", + "jockey" + ] + + } + } + ] + }, + { + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" + }, + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "unskilled" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "nitwit" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "farmer" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "fisherman" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "shepherd" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "fletcher" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "librarian" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "cartographer" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "cleric" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "armorer" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "weaponsmith" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "toolsmith" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "butcher" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "leatherworker" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "mason" ] } + } + ] + }, + { + "filters": { + "any_of": [ + { "test": "has_biome_tag", "value": "desert" }, + { "test": "has_biome_tag", "value": "mesa" } + ] + }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "jungle" }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "savanna" }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "all_of": [ + { "test": "has_biome_tag", "value": "cold" }, + { "test": "has_biome_tag", "operator": "!=", "value": "ocean" } + ] + }, + { "test": "has_biome_tag", "value": "frozen" } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "swamp" }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "has_biome_tag", "value": "taiga" }, + { "test": "has_biome_tag", "value": "extreme_hills" } + ] + }, + { "test": "has_biome_tag", "operator": "!=", "value": "cold" } + ] + }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + + "minecraft:entity_transformed": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "sequence": [ + // Transform baby villager to baby zombie + { + "filters": { "test": "has_component", "subject": "other", "value": "minecraft:is_baby" }, + "add": { "component_groups": [ "baby" ] } + }, + // Transform adult villager to adult zombie + { + "filters": { "test": "has_component", "subject": "other", "operator": "!=", "value": "minecraft:is_baby" }, + "add": { "component_groups": [ "adult" ] } + }, + // Transform unskilled zombie to unskilled villager + { + "filters": { "test": "is_family", "subject": "other", "value": "unskilled" }, + "add": { "component_groups": [ "unskilled" ] } + }, + // Transform nitwit zombie to nitwit villager + { + "filters": { "test": "is_family", "subject": "other", "value": "nitwit" }, + "add": { "component_groups": [ "nitwit" ] } + }, + // Transform farmer zombie to farmer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "farmer" }, + "add": { "component_groups": [ "farmer" ] } + }, + // Transform fisherman zombie to fisherman villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fisherman" }, + "add": { "component_groups": [ "fisherman" ] } + }, + // Transform shepherd zombie to shepherd villager + { + "filters": { "test": "is_family", "subject": "other", "value": "shepherd" }, + "add": { "component_groups": [ "shepherd" ] } + }, + // Transform fletcher zombie to fletcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fletcher" }, + "add": { "component_groups": [ "fletcher" ] } + }, + // Transform librarian zombie to librarian villager + { + "filters": { "test": "is_family", "subject": "other", "value": "librarian" }, + "add": { "component_groups": [ "librarian" ] } + }, + // Transform cartographer zombie to cartographer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cartographer" }, + "add": { "component_groups": [ "cartographer" ] } + }, + // Transform cleric zombie to cleric villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cleric" }, + "add": { "component_groups": [ "cleric" ] } + }, + // Transform armorer zombie to armorer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "armorer" }, + "add": { "component_groups": [ "armorer" ] } + }, + // Transform weaponsmith zombie to weaponsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "weaponsmith" }, + "add": { "component_groups": [ "weaponsmith" ] } + }, + // Transform toolsmith zombie to toolsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "toolsmith" }, + "add": { "component_groups": [ "toolsmith" ] } + }, + // Transform butcher zombie to butcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "butcher" }, + "add": { "component_groups": [ "butcher" ] } + }, + // Transform leatherworker zombie to leatherworker villager + { + "filters": { "test": "is_family", "subject": "other", "value": "leatherworker" }, + "add": { "component_groups": [ "leatherworker" ] } + }, + // Transform mason zombie to mason villager + { + "filters": { "test": "is_family", "subject": "other", "value": "mason" }, + "add": { "component_groups": [ "mason" ] } + } + ] + }, + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:mark_variant" }, + "sequence": [ + // Transform desert zombie to desert villager + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 1 }, + "add": { "component_groups": [ "desert_villager" ] } + }, + // Transform jungle zombie to jungle villager + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 2 }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + // Transform jungle zombie to jungle villager + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 3 }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + // Transform jungle zombie to jungle villager + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 4 }, + "add": { "component_groups": [ "snow_villager" ] } + }, + // Transform jungle zombie to jungle villager + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 5 }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + // Transform taiga zombie to taiga villager + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 6 }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:skin_id" }, + "sequence": [ + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 0 }, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 1 }, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 2 }, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 3 }, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 4 }, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 5 }, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + } + ] + }, + + "minecraft:become_cleric": { + "add": { "component_groups": [ "cleric" ] } + }, + + "from_village": { + "sequence": [ + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:variant" + }, + "randomize": [ + { + "weight": 9500, + "remove": { + }, + "add": { + "component_groups": [ + "adult" + ] + } + }, + { + "weight": 425, + "remove": { + }, + "add": { + "component_groups": [ + "baby" + ] + + } + }, + { + "weight": 75, + "remove": { + }, + "add": { + "component_groups": [ + "baby", + "jockey" + ] + + } + } + ] + }, + { + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:variant" + }, + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "unskilled" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "nitwit" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "farmer" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "fisherman" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "shepherd" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "fletcher" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "librarian" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "cartographer" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "cleric" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "armorer" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "weaponsmith" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "toolsmith" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "butcher" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "leatherworker" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "mason" ] } + } + ] + }, + { + "filters": { + "any_of": [ + { "test": "has_biome_tag", "value": "desert" }, + { "test": "has_biome_tag", "value": "mesa" } + ] + }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "jungle" }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "savanna" }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "all_of": [ + { "test": "has_biome_tag", "value": "cold" }, + { "test": "has_biome_tag", "operator": "!=", "value": "ocean" } + ] + }, + { "test": "has_biome_tag", "value": "frozen" } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "swamp" }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { + "any_of": [ + { "test": "has_biome_tag", "value": "taiga" }, + { "test": "has_biome_tag", "value": "extreme_hills" } + ] + }, + "add": { "component_groups": [ "taiga_villager" ] } + }, + { "add": { "component_groups": [ "from_abandoned_village" ] } } + ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/test_vanilla_1.12/manifest.json b/servers/bedrock/behavior_packs/test_vanilla_1.12/manifest.json new file mode 100644 index 0000000..a94718f --- /dev/null +++ b/servers/bedrock/behavior_packs/test_vanilla_1.12/manifest.json @@ -0,0 +1,30 @@ +{ + "format_version": 1, + "header": { + "description": "resourcePack.vanilla_server.description", + "name": "resourcePack.vanilla_server.name", + "uuid": "fe9f8597-5454-481a-8730-8d070a8e2e58", + "version": [ + 1, + 12, + 0 + ], + "min_engine_version": [ + 1, + 12, + 0 + ] + }, + "modules": [ + { + "description": "resourcePack.vanilla_server.description", + "type": "data", + "uuid": "79fccc3b-7bad-4f4f-aa97-d98108e6aa33", + "version": [ + 0, + 0, + 1 + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/behavior_trees/attack.json b/servers/bedrock/behavior_packs/vanilla/behavior_trees/attack.json new file mode 100644 index 0000000..a825cd6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/behavior_trees/attack.json @@ -0,0 +1,15 @@ +{ + "minecraft:behavior_tree": { + "minecraft:name": "attack", + "minecraft:root": { + "minecraft:sequence": { + "children": [ + { + "minecraft:attack": { + } + } + ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/behavior_trees/attack_mob_test.json b/servers/bedrock/behavior_packs/vanilla/behavior_trees/attack_mob_test.json new file mode 100644 index 0000000..70868cd --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/behavior_trees/attack_mob_test.json @@ -0,0 +1,25 @@ +{ + "minecraft:behavior_tree": { + "minecraft:name": "attack_mob_test", + "minecraft:root": { + "minecraft:sequence": { + "children": [ + { + "minecraft:look_at": { + "block_pos": [-1, 4, 0] + } + }, + { + "minecraft:shoot_bow": { + } + }, + { + "minecraft:wait": { + "wait_duration": 1 + } + } + ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/behavior_trees/attack_mob_test2.json b/servers/bedrock/behavior_packs/vanilla/behavior_trees/attack_mob_test2.json new file mode 100644 index 0000000..0414248 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/behavior_trees/attack_mob_test2.json @@ -0,0 +1,21 @@ +{ + "minecraft:behavior_tree": { + "minecraft:name": "attack_mob_test2", + "minecraft:root": { + "minecraft:sequence": { + "children": [ + { + "minecraft:look_at": { + "block_pos": [-1, 4, 0] + } + }, + { + "minecraft:attack": { + "num_of_ticks": 1 + } + } + ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/behavior_trees/break_nearby_block.json b/servers/bedrock/behavior_packs/vanilla/behavior_trees/break_nearby_block.json new file mode 100644 index 0000000..0b03fc5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/behavior_trees/break_nearby_block.json @@ -0,0 +1,19 @@ +{ + "minecraft:behavior_tree": { + "minecraft:name": "break_nearby_block", + "minecraft:root": { + "minecraft:sequence": { + "children": [ + { + "minecraft:find_block": { + } + }, + { + "minecraft:break_block": { + } + } + ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/behavior_trees/chop_wood.json b/servers/bedrock/behavior_packs/vanilla/behavior_trees/chop_wood.json new file mode 100644 index 0000000..02c1105 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/behavior_trees/chop_wood.json @@ -0,0 +1,40 @@ +{ + "minecraft:behavior_tree": { + "minecraft:name": "chop_wood", + "minecraft:root": { + "minecraft:sequence": { + "children": [ + { + "minecraft:find_block": { + "block_name": "log" + } + }, + { + "minecraft:break_block": { + } + }, + { + "minecraft:wait": { + "wait_duration": 1 + } + }, + { + "minecraft:find_entity": { + "entity_name": "item" + } + }, + { + "minecraft:move_to": { + + } + }, + { + "minecraft:wait": { + "wait_duration": 1 + } + } + ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/behavior_trees/collect_items.json b/servers/bedrock/behavior_packs/vanilla/behavior_trees/collect_items.json new file mode 100644 index 0000000..68f6f16 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/behavior_trees/collect_items.json @@ -0,0 +1,27 @@ +{ + "minecraft:behavior_tree": { + "minecraft:name": "collect_items", + "minecraft:root": { + "minecraft:sequence": { + "children": [ + { + "minecraft:find_entity": { + "entity_name": "item" + } + }, + { + "minecraft:move_to": { + "block_pos_id": "target_pos", + "distance_epsilon": 1.5 + } + }, + { + "minecraft:wait": { + "wait_duration": 1 + } + } + ] + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/behavior_trees/consume_item.json b/servers/bedrock/behavior_packs/vanilla/behavior_trees/consume_item.json new file mode 100644 index 0000000..f091cf6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/behavior_trees/consume_item.json @@ -0,0 +1,20 @@ +{ + "minecraft:behavior_tree": { + "minecraft:name": "consume_item", + "minecraft:root": { + "minecraft:sequence": { + "children": [ + { + "minecraft:consume_item": { + } + }, + { + "minecraft:wait": { + "wait_duration": 1 + } + } + ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/behavior_trees/cooked_chicken_test.json b/servers/bedrock/behavior_packs/vanilla/behavior_trees/cooked_chicken_test.json new file mode 100644 index 0000000..ed5cca5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/behavior_trees/cooked_chicken_test.json @@ -0,0 +1,32 @@ +{ + "minecraft:behavior_tree": { + "minecraft:name": "cooked_chicken_test", + "minecraft:root": { + "minecraft:sequence": { + "children": [ + { + "minecraft:look_at": { + "block_pos": [1, 4, 1] + } + }, + { + "minecraft:activate_tool": { + "block_pos": [1, 4, 1] + } + }, + { + "minecraft:break_block": { + "block_pos": [1, 4, 1], + "num_of_ticks": 1 + } + }, + { + "minecraft:wait": { + "wait_duration": 10 + } + } + ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/behavior_trees/interact.json b/servers/bedrock/behavior_packs/vanilla/behavior_trees/interact.json new file mode 100644 index 0000000..e9cdf26 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/behavior_trees/interact.json @@ -0,0 +1,15 @@ +{ + "minecraft:behavior_tree": { + "minecraft:name": "interact", + "minecraft:root": { + "minecraft:sequence": { + "children": [ + { + "minecraft:interact": { + } + } + ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/behavior_trees/interact_with_at.json b/servers/bedrock/behavior_packs/vanilla/behavior_trees/interact_with_at.json new file mode 100644 index 0000000..98e4540 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/behavior_trees/interact_with_at.json @@ -0,0 +1,19 @@ +{ + "minecraft:behavior_tree": { + "minecraft:name": "interact_with_at", + "minecraft:root": { + "minecraft:sequence": { + "children": [ + { + "minecraft:look_at": { + } + }, + { + "minecraft:interact": { + } + } + ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/behavior_trees/look_at_entity.json b/servers/bedrock/behavior_packs/vanilla/behavior_trees/look_at_entity.json new file mode 100644 index 0000000..c588980 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/behavior_trees/look_at_entity.json @@ -0,0 +1,15 @@ +{ + "minecraft:behavior_tree": { + "minecraft:name": "look_at_entity", + "minecraft:root": { + "minecraft:sequence": { + "children": [ + { + "minecraft:look_at_entity": { + } + } + ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/behavior_trees/mine_block_at_origin.json b/servers/bedrock/behavior_packs/vanilla/behavior_trees/mine_block_at_origin.json new file mode 100644 index 0000000..04d2076 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/behavior_trees/mine_block_at_origin.json @@ -0,0 +1,26 @@ +{ + "minecraft:behavior_tree": { + "minecraft:name": "mine_block_at_origin", + "minecraft:root": { + "minecraft:sequence": { + "children": [ + { + "minecraft:look_at": { + "block_pos": [0, 4, 0] + } + }, + { + "minecraft:break_block": { + "block_pos": [0, 4, 0] + } + }, + { + "minecraft:wait": { + "wait_duration": 1 + } + } + ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/behavior_trees/pickup_nearby_item.json b/servers/bedrock/behavior_packs/vanilla/behavior_trees/pickup_nearby_item.json new file mode 100644 index 0000000..74281d9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/behavior_trees/pickup_nearby_item.json @@ -0,0 +1,25 @@ +{ + "minecraft:behavior_tree": { + "minecraft:name": "pickup_nearby_item", + "minecraft:root": { + "minecraft:sequence": { + "children": [ + { + "minecraft:find_entity": { + "entity_name": "item" + } + }, + { + "minecraft:move_to": { + } + }, + { + "minecraft:wait": { + "wait_duration": 1 + } + } + ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/behavior_trees/place_block_at.json b/servers/bedrock/behavior_packs/vanilla/behavior_trees/place_block_at.json new file mode 100644 index 0000000..fa1d2dd --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/behavior_trees/place_block_at.json @@ -0,0 +1,19 @@ +{ + "minecraft:behavior_tree": { + "minecraft:name": "place_block_at", + "minecraft:root": { + "minecraft:sequence": { + "children": [ + { + "minecraft:look_at": { + } + }, + { + "minecraft:place_block": { + } + } + ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/behavior_trees/silk_touch_test.json b/servers/bedrock/behavior_packs/vanilla/behavior_trees/silk_touch_test.json new file mode 100644 index 0000000..f4abc87 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/behavior_trees/silk_touch_test.json @@ -0,0 +1,26 @@ +{ + "minecraft:behavior_tree": { + "minecraft:name": "silk_touch_test", + "minecraft:root": { + "minecraft:sequence": { + "children": [ + { + "minecraft:look_at": { + "block_pos": [0, 4, 0] + } + }, + { + "minecraft:break_block": { + "block_pos": [0, 4, 0] + } + }, + { + "minecraft:wait": { + "wait_duration": 1 + } + } + ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/behavior_trees/test_nether_portal.json b/servers/bedrock/behavior_packs/vanilla/behavior_trees/test_nether_portal.json new file mode 100644 index 0000000..6a10f38 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/behavior_trees/test_nether_portal.json @@ -0,0 +1,27 @@ +{ + "minecraft:behavior_tree": { + "minecraft:name": "test_nether_portal", + "minecraft:root": { + "minecraft:sequence": { + "children": [ + { + "minecraft:wait": { + "wait_duration": 2 + } + }, + { + "minecraft:move": { + "max_number_of_ticks": 100, + "desired_direction": "forward" + } + }, + { + "minecraft:wait": { + "wait_duration": 1 + } + } + ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/behavior_trees/use_entity.json b/servers/bedrock/behavior_packs/vanilla/behavior_trees/use_entity.json new file mode 100644 index 0000000..38378df --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/behavior_trees/use_entity.json @@ -0,0 +1,15 @@ +{ + "minecraft:behavior_tree": { + "minecraft:name": "use_entity", + "minecraft:root": { + "minecraft:sequence": { + "children": [ + { + "minecraft:use_entity": { + } + } + ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/behavior_trees/wait_one_second.json b/servers/bedrock/behavior_packs/vanilla/behavior_trees/wait_one_second.json new file mode 100644 index 0000000..b377095 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/behavior_trees/wait_one_second.json @@ -0,0 +1,16 @@ +{ + "minecraft:behavior_tree": { + "minecraft:name": "wait_one_second", + "minecraft:root": { + "minecraft:sequence": { + "children": [ + { + "minecraft:wait": { + "wait_duration": 1 + } + } + ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/behavior_trees/wait_seconds.json b/servers/bedrock/behavior_packs/vanilla/behavior_trees/wait_seconds.json new file mode 100644 index 0000000..45c5f1d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/behavior_trees/wait_seconds.json @@ -0,0 +1,15 @@ +{ + "minecraft:behavior_tree": { + "minecraft:name": "wait_seconds", + "minecraft:root": { + "minecraft:sequence": { + "children": [ + { + "minecraft:wait": { + } + } + ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/behavior_trees/wait_ticks.json b/servers/bedrock/behavior_packs/vanilla/behavior_trees/wait_ticks.json new file mode 100644 index 0000000..0b89a18 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/behavior_trees/wait_ticks.json @@ -0,0 +1,15 @@ +{ + "minecraft:behavior_tree": { + "minecraft:name": "wait_ticks", + "minecraft:root": { + "minecraft:sequence": { + "children": [ + { + "minecraft:wait_ticks": { + } + } + ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/behavior_trees/wait_two_seconds.json b/servers/bedrock/behavior_packs/vanilla/behavior_trees/wait_two_seconds.json new file mode 100644 index 0000000..26fa98d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/behavior_trees/wait_two_seconds.json @@ -0,0 +1,16 @@ +{ + "minecraft:behavior_tree": { + "minecraft:name": "wait_two_seconds", + "minecraft:root": { + "minecraft:sequence": { + "children": [ + { + "minecraft:wait": { + "wait_duration": 2 + } + } + ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/behavior_trees/walk_forward.json b/servers/bedrock/behavior_packs/vanilla/behavior_trees/walk_forward.json new file mode 100644 index 0000000..9af0ffe --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/behavior_trees/walk_forward.json @@ -0,0 +1,17 @@ +{ + "minecraft:behavior_tree": { + "minecraft:name": "walk_forward", + "minecraft:root": { + "minecraft:sequence": { + "children": [ + { + "minecraft:move": { + "desired_direction": "forward", + "max_number_of_ticks": 30 + } + } + ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/entities/agent.json b/servers/bedrock/behavior_packs/vanilla/entities/agent.json new file mode 100644 index 0000000..092d6b6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/agent.json @@ -0,0 +1,67 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:agent", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + }, + + + "components": { + "minecraft:tick_world": { + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "all", + "deals_damage": false + } + }, + "minecraft:fire_immune": true, + "minecraft:inventory": { + "inventory_size": 27, + "container_type": "container", + "restrict_to_owner": true + }, + "minecraft:scale": { + "value":1.0 + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 0.93 + }, + "minecraft:nameable": { + "always_show": true, + "allow_name_tag_renaming": false + }, + "minecraft:movement": { + "value": 1, + "max": 1 + }, + "minecraft:behavior.look_at_entity": { + "priority": 2, + "look_distance": 6.0, + "probability": 1.0, + "angle_of_view_vertical": 135, + "angle_of_view_horizontal": 170, + "filters": { + "all_of": [ + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "is_owner", "subject" : "other", "value" : true} + ] + } + }, + "minecraft:persistent": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": false, + "is_pushable_by_piston": true + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/entities/area_effect_cloud.json b/servers/bedrock/behavior_packs/vanilla/entities/area_effect_cloud.json new file mode 100644 index 0000000..dadb73b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/area_effect_cloud.json @@ -0,0 +1,17 @@ +{ + "format_version": "1.8.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:area_effect_cloud", + "is_spawnable": false, + "is_summonable": false, + "is_experimental": false + }, + + "components": { + "minecraft:physics": { + "has_collision": false + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/entities/armor_stand.json b/servers/bedrock/behavior_packs/vanilla/entities/armor_stand.json new file mode 100644 index 0000000..6eb9118 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/armor_stand.json @@ -0,0 +1,49 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:armor_stand", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + "components": { + "minecraft:type_family": { + "family": [ "armor_stand", "inanimate", "mob" ] + }, + "minecraft:collision_box": { + "width": 0.5, + "height": 1.975 + }, + "minecraft:health": { + "value": 6, + "max": 6 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/armor_stand.json" + }, + "minecraft:nameable": { + }, + "minecraft:persistent": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": false, + "is_pushable_by_piston": true + } + }, + + "events": { + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/entities/arrow.json b/servers/bedrock/behavior_packs/vanilla/entities/arrow.json new file mode 100644 index 0000000..a5c8ec6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/arrow.json @@ -0,0 +1,164 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:arrow", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:hard_arrow": { + "minecraft:projectile": { + "on_hit": { + "impact_damage": { + "damage": [ 1, 5 ], + "knockback": true, + "semi_random_diff_damage": false, + "destroy_on_hit": true + }, + "stick_in_ground": { + "shake_time" : 0.35 + }, + "arrow_effect": { + } + }, + "hit_sound": "bow.hit", + "power": 1.6, + "gravity": 0.05, + "uncertainty_base": 16, + "uncertainty_multiplier": 4, + "anchor": 1, + "should_bounce": true, + "offset": [ 0, -0.1, 0 ] + } + }, + + "minecraft:player_arrow": { + "minecraft:projectile": { + "on_hit": { + "impact_damage": { + "damage": 1, + "knockback": true, + "semi_random_diff_damage": true, + "destroy_on_hit": true, + "max_critical_damage": 10, + "min_critical_damage": 9, + "power_multiplier": 0.97 + }, + "stick_in_ground": { + "shake_time" : 0.35 + }, + "arrow_effect": { + } + }, + "hit_sound": "bow.hit", + "power": 5.0, + "gravity": 0.05, + "uncertainty_base": 1, + "uncertainty_multiplier": 0, + "anchor": 1, + "should_bounce": true, + "offset": [ 0, -0.1, 0 ] + } + }, + + "minecraft:pillager_arrow": { + "minecraft:projectile": { + "on_hit": { + "impact_damage": { + "damage": [ 3, 6 ], + "knockback": true, + "semi_random_diff_damage": false, + "destroy_on_hit": true + }, + "stick_in_ground": { + "shake_time": 0.35 + }, + "arrow_effect": { + } + }, + "hit_sound": "bow.hit", + "power": 1.6, + "gravity": 0.05, + "uncertainty_base": 16, + "uncertainty_multiplier": 4, + "anchor": 1, + "should_bounce": true, + "offset": [ 0, -0.1, 0 ] + } + } + }, + + "components": { + "minecraft:collision_box": { + "width": 0.25, + "height": 0.25 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:projectile": { + "on_hit": { + "impact_damage": { + "damage": [ 1, 4 ], + "knockback": true, + "semi_random_diff_damage": false, + "destroy_on_hit": true + }, + "stick_in_ground": { + "shake_time" : 0.35 + }, + "arrow_effect": { + } + }, + "hit_sound": "bow.hit", + "power": 1.6, + "gravity": 0.05, + "uncertainty_base": 16, + "uncertainty_multiplier": 4, + "anchor": 1, + "should_bounce": true, + "offset": [ 0, -0.1, 0 ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": false, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "filters": {"test": "is_difficulty", "value": "hard"}, + "add": { + "component_groups": [ "minecraft:hard_arrow" ] + } + }, + { + "filters": {"test": "is_family", "subject": "other", "value": "player"}, + "add": { + "component_groups" : [ "minecraft:player_arrow" ] + } + }, + { + "filters": {"test": "is_family", "subject": "other", "value": "pillager"}, + "add": { + "component_groups": [ "minecraft:pillager_arrow" ] + } + } + ] + } + } + + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/entities/bat.json b/servers/bedrock/behavior_packs/vanilla/entities/bat.json new file mode 100644 index 0000000..5faa9a8 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/bat.json @@ -0,0 +1,75 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:bat", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + }, + + "components": { + "minecraft:type_family": { + "family": [ "bat", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 0.5, + "height": 0.9 + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.1 + }, + "minecraft:navigation.float": { + "can_path_over_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.float_wander": { + "xz_dist": 10, + "y_dist": 7, + "y_offset": -2.0, + "random_reselect": true, + "float_duration": [ 0.1, 0.35 ] + }, + "minecraft:can_fly": { + }, + "minecraft:health": { + "value": 6, + "max": 6 + }, + "minecraft:nameable": { + }, + "minecraft:physics": { + } + }, + + "events": { + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/entities/blaze.json b/servers/bedrock/behavior_packs/vanilla/entities/blaze.json new file mode 100644 index 0000000..46879cd --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/blaze.json @@ -0,0 +1,129 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:blaze", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 10 : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/blaze.json" + }, + "minecraft:collision_box": { + "width": 0.5, + "height": 1.8 + }, + "minecraft:attack": { + "damage": 6 + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:movement": { + "value": 0.23 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:can_fly": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_water_or_rain", "operator": "==", "value": true }, + "cause": "drowning", + "damage_per_tick": 1 + } + ] + }, + "minecraft:follow_range": { + "value": 48, + "max": 48 + }, + "minecraft:fire_immune": true, + "minecraft:nameable": { + + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 48 + } + ], + "must_see": true + }, + "minecraft:behavior.melee_attack": { + "priority": 3, + "max_dist": 3, + "speed_multiplier": 1, + "random_stop_interval": 2.0, + "track_target": true + }, + "minecraft:shooter": { + "type": "smallfireball", + "def": "minecraft:small_fireball" + }, + "minecraft:behavior.ranged_attack": { + "priority": 4, + "attack_interval_min": 3, + "attack_interval_max": 5, + "charge_charged_trigger": 0.0, + "charge_shoot_trigger": 4.0, + "attack_radius": 16, + "burst_shots": 3, + "burst_interval": 0.3 + }, + "minecraft:behavior.random_stroll": { + "priority": 5, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.random_look_around": { + "priority": 6 + }, + "minecraft:type_family": { + "family": [ "blaze", "monster", "mob" ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/entities/boat.json b/servers/bedrock/behavior_packs/vanilla/entities/boat.json new file mode 100644 index 0000000..3333f7a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/boat.json @@ -0,0 +1,77 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:boat", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + + "components": { + "minecraft:type_family": { + "family": [ "boat", "inanimate" ] + }, + "minecraft:collision_box": { + "width": 1.4, + "height": 0.455 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/boat.json" + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:rideable": { + "seat_count": 2, + "interact_text": "action.interact.ride.boat", + "pull_in_entities": true, + + "seats": [ + { + "position": [ 0.0, -0.2, 0.0 ], + "min_rider_count": 0, + "max_rider_count": 1, + + "rotate_rider_by": -90, + "lock_rider_rotation": 90 + }, + { + "position": [ 0.2, -0.2, 0.0 ], + "min_rider_count": 2, + "max_rider_count": 2, + + "rotate_rider_by": -90, + "lock_rider_rotation": 90 + }, + { + "position": [ -0.6, -0.2, 0.0 ], + "min_rider_count": 2, + "max_rider_count": 2, + + "lock_rider_rotation": 90 + } + ] + }, + "minecraft:is_stackable": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/entities/cat.json b/servers/bedrock/behavior_packs/vanilla/entities/cat.json new file mode 100644 index 0000000..c0fd23e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/cat.json @@ -0,0 +1,701 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:cat", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:cat_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.4 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ "fish", "salmon" ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + } + }, + + "minecraft:cat_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/cat.json" + }, + "minecraft:scale": { + "value": 0.8 + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": true, + "allow_sitting": true, + "breeds_with": { + "mate_type": "minecraft:cat", + "baby_type": "minecraft:cat", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ "fish", "salmon" ] + } + }, + "minecraft:cat_wild": { + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:tameable": { + "probability": 0.33, + "tame_items": [ "fish", "salmon" ], + "tame_event": { + "event": "minecraft:on_tame", + "target": "self" + } + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.35, 0.0 ] + } + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 1, + "attack_interval": 10, + "reselect_targets": true, + "within_radius": 16.0, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "rabbit" + }, + "max_dist": 8 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "baby_turtle" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 8 + } + ] + }, + "minecraft:behavior.tempt": { + "priority": 5, + "speed_multiplier": 0.5, + "within_radius": 16, + "can_get_scared": true, + "items": [ + "fish", + "salmon" + ] + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 6, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 10, + "walk_speed_multiplier": 0.8, + "sprint_speed_multiplier": 1.33 + } + ] + }, + "minecraft:behavior.move_towards_restriction": { + "priority": 7 + } + }, + "minecraft:cat_tame": { + "minecraft:is_tamed": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:color": { + "value": 14 + }, + "minecraft:sittable": { + }, + "minecraft:behavior.tempt": { + "priority": 5, + "speed_multiplier": 0.5, + "within_radius": 16, + "items": [ + "fish", + "salmon" + ] + }, + "minecraft:is_dyeable": { + "interact_text": "action.interact.dye" + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:behavior.follow_owner": { + "priority": 4, + "speed_multiplier": 1.0, + "start_distance": 10, + "stop_distance": 2 + }, + "minecraft:behavior.stay_while_sitting": { + "priority": 3 + }, + "minecraft:behavior.ocelot_sit_on_block": { + "priority": 7, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.pet_sleep_with_owner": { + "priority": 2, + "speed_multiplier": 1.2, + "search_radius": 10, + "search_height": 10, + "goal_radius": 1.0 + }, + "minecraft:on_wake_with_owner": { + "event": "minecraft:pet_slept_with_owner", + "target": "self" + } + }, + "minecraft:cat_gift_for_owner": { + "minecraft:behavior.drop_item_for": { + "priority": 1, + "speed_multiplier": 1.0, + "search_range": 5, + "search_height": 2, + "search_count": 0, + "goal_radius": 1.0, + "entity_types": [ + { + "filters": { "test": "is_family", "subject": "other", "value": "player" }, + "max_dist": 6 + } + ], + "max_dist": 5, + "drop_item_chance": 0.7, + "offering_distance": 5, + "loot_table": "loot_tables/entities/cat_gift.json", + "time_of_day_range": [ 0.74999, 0.80 ], + "on_drop_attempt": { + "event": "minecraft:cat_gifted_owner", + "target": "self" + } + } + }, + "minecraft:cat_white": { + "minecraft:variant": { + "value": 0 + } + }, + "minecraft:cat_tuxedo": { + "minecraft:variant": { + "value": 1 + } + }, + "minecraft:cat_red": { + "minecraft:variant": { + "value": 2 + } + }, + "minecraft:cat_siamese": { + "minecraft:variant": { + "value": 3 + } + }, + "minecraft:cat_british": { + "minecraft:variant": { + "value": 4 + } + }, + "minecraft:cat_calico": { + "minecraft:variant": { + "value": 5 + } + }, + "minecraft:cat_persian": { + "minecraft:variant": { + "value": 6 + } + }, + "minecraft:cat_ragdoll": { + "minecraft:variant": { + "value": 7 + } + }, + "minecraft:cat_tabby": { + "minecraft:variant": { + "value": 8 + } + }, + "minecraft:cat_black": { + "minecraft:variant": { + "value": 9 + } + }, + "minecraft:cat_jellie": { + "minecraft:variant": { + "value": 10 + } + } + }, + + "components": { + "minecraft:attack_damage": { + "value": 4 + }, + "minecraft:nameable": { + }, + "minecraft:type_family": { + "family": [ "cat", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 0.7 + }, + "minecraft:healable": { + "items": [ + { + "item": "fish", + "heal_amount": 2 + }, + { + "item": "salmon", + "heal_amount": 2 + } + ] + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:navigation.walk": { + "can_float": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "passive", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": false, + "can_migrate": true, + "first_founding_reward": 0 + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25 + }, + "minecraft:behavior.mount_pathing": { + "priority": 1, + "speed_multiplier": 1.25, + "target_dist": 0, + "track_target": true + }, + "minecraft:behavior.leap_at_target": { + "priority": 3, + "target_dist": 0.3 + }, + "minecraft:behavior.ocelotattack": { + "priority": 4, + "walk_speed_multiplier": 0.8, + "sprint_speed_multiplier": 1.33, + "sneak_speed_multiplier": 0.6 + }, + "minecraft:behavior.random_stroll": { + "priority": 8, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.look_at_player": { + "priority": 9 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 3, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:cat_adult", + "minecraft:cat_wild" + ] + } + }, + { + "weight": 1, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:cat_baby", + "minecraft:cat_wild" + ] + } + } + ] + }, + { + "randomize": [ + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_white" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_tuxedo" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_red" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_siamese" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_british" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_calico" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_persian" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_ragdoll" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_tabby" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_black" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_jellie" + ] + } + } + ] + } + ] + }, + + "minecraft:spawn_from_village": { + "sequence": [ + { + "randomize": [ + { + "weight": 3, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:cat_adult", + "minecraft:cat_wild" + ] + } + }, + { + "weight": 1, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:cat_baby", + "minecraft:cat_wild" + ] + } + } + ] + }, + { + "randomize": [ + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_tuxedo" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_red" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_siamese" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_white" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_british" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_calico" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_persian" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_ragdoll" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_tabby" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_jellie" + ] + } + } + ] + } + ] + }, + + "minecraft:spawn_midnight_cat": { + "sequence": [ + { + "add": { + "component_groups": [ + "minecraft:cat_adult", + "minecraft:cat_wild", + "minecraft:cat_black" + ] + } + } + ] + }, + + "minecraft:entity_born": { + "sequence": [ + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:is_baby" + }, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:cat_baby", + "minecraft:cat_tame" + ] + } + } + ] + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:cat_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:cat_adult" + ] + } + }, + "minecraft:on_tame": { + "sequence": [ + { + "remove": { + "component_groups": [ + "minecraft:cat_wild" + ] + } + }, + { + "add": { + "component_groups": [ + "minecraft:cat_tame" + ] + } + } + ] + }, + "minecraft:pet_slept_with_owner": { + "add": { + "component_groups": [ + "minecraft:cat_gift_for_owner" + ] + } + }, + "minecraft:cat_gifted_owner": { + "remove": { + "component_groups": [ + "minecraft:cat_gift_for_owner" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/entities/cave_spider.json b/servers/bedrock/behavior_packs/vanilla/entities/cave_spider.json new file mode 100644 index 0000000..9a42a88 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/cave_spider.json @@ -0,0 +1,440 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:cave_spider", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:spider_jockey": { + "minecraft:addrider": { + "entity_type": "minecraft:skeleton" + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "skeleton" + ], + "seats": { + "position": [0.0, 0.3, -0.1] + } + } + }, + + "minecraft:spider_stray_jockey": { + "minecraft:addrider": { + "entity_type": "minecraft:skeleton.stray" + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "skeleton" + ], + "seats": { + "position": [0.0, 0.3, -0.1] + } + } + }, + + "minecraft:spider_wither_jockey": { + "minecraft:addrider": { + "entity_type": "minecraft:skeleton.wither" + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "skeleton" + ], + "seats": { + "position": [0.0, 0.25, -0.1] + } + } + }, + + "minecraft:spider_neutral": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { "test" : "is_brightness", "operator" : "<", "value" : 0.49 }, + "event": "minecraft:become_hostile" + } + }, + "minecraft:on_target_acquired": { + "event": "minecraft:become_angry" + } + }, + + "minecraft:spider_hostile": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { "test": "is_brightness", "operator": ">", "value": 0.49 }, + "event": "minecraft:become_neutral" + } + }, + + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "is_family", "subject" : "other", "value" : "snowgolem"}, + { "test" : "is_family", "subject" : "other", "value" : "irongolem"} + ] + }, + "max_dist": 16 + } + ], + "must_see": true, + "attack_interval": 5 + }, + "minecraft:behavior.leap_at_target": { + "priority": 4, + "yd": 0.4, + "must_be_on_ground": false + }, + "minecraft:behavior.melee_attack": { + "priority": 3, + "speed_multiplier": 1.0, + "track_target": true, + "random_stop_interval": 100, + "reach_multiplier": 0.8 + } + }, + + "minecraft:spider_angry": { + "minecraft:angry": { + "duration": 10, + "duration_delta": 3, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "is_family", "subject" : "other", "value" : "snowgolem"}, + { "test" : "is_family", "subject" : "other", "value" : "irongolem"} + ] + }, + "max_dist": 16 + } + ], + "attack_interval": 10, + "must_see": true + }, + "minecraft:behavior.leap_at_target": { + "priority": 4, + "yd": 0.4, + "must_be_on_ground": false + }, + "minecraft:behavior.melee_attack": { + "priority": 3, + "speed_multiplier": 1.0, + "track_target": true, + "reach_multiplier": 1.4 + } + }, + "minecraft:spider_poison_easy": { + "minecraft:attack": { + "damage": 2, + "effect_name": "poison", + "effect_duration": 0 + } + }, + "minecraft:spider_poison_normal": { + "minecraft:attack": { + "damage": 2, + "effect_name": "poison", + "effect_duration": 7 + } + }, + "minecraft:spider_poison_hard": { + "minecraft:attack": { + "damage": 2, + "effect_name": "poison", + "effect_duration": 15 + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 : 0" + }, + "minecraft:type_family": { + "family": [ "cavespider", "monster", "arthropod", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/spider.json" + }, + "minecraft:collision_box": { + "width": 0.7, + "height": 0.5 + }, + "minecraft:health": { + "value": 12, + "max": 12 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:navigation.climb": { + "can_path_over_water": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:behavior.float": { + "priority": 1 + }, + "minecraft:behavior.mount_pathing": { + "priority": 5, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 7 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.3, 0.0 ] + } + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 1, + "randomize": [ + { + "weight": 80, + "filters": { + "all_of" : [ + { "test" : "is_daytime", "value" : false }, + { "test" : "is_snow_covered", "value" : true }, + { "test" : "is_underground", "value" : false } + ] + }, + "remove": { }, + "add": { + "component_groups": + [ + "minecraft:spider_stray_jockey", + "minecraft:spider_neutral" + ] + } + }, + { + "weight": 80, + "filters": { + "test": "is_biome", "value" : "the_nether" + }, + "remove": { }, + "add": { + "component_groups": + [ + "minecraft:spider_wither_jockey", + "minecraft:spider_neutral" + ] + } + }, + { + "weight": 20, + "filters": { + "all_of" : [ + { "test" : "is_daytime", "value" : false }, + { "test" : "is_underground", "value" : true } + ] + }, + "remove": { }, + "add": { + "component_groups": + [ + "minecraft:spider_jockey", + "minecraft:spider_neutral" + ] + } + } + ] + }, + { + "weight": 99, + "remove": { }, + "add": { + "component_groups": + [ + "minecraft:spider_neutral" + ] + } + } + ] + }, + + "minecraft:become_hostile": { + "sequence": [ + { + "remove": { + "component_groups": [ + "minecraft:spider_neutral" + ] + }, + "add": { + "component_groups": [ + "minecraft:spider_hostile" + ] + } + }, + { + "filters": { "test" : "is_difficulty", "value" : "easy"}, + "remove": { + "component_groups": [ "minecraft:spider_poison_hard", "minecraft:spider_poison_normal" ] + }, + "add": { + "component_groups": [ "minecraft:spider_poison_easy" ] + } + }, + { + "filters": { "test" : "is_difficulty", "value" : "normal"}, + "remove": { + "component_groups": [ "minecraft:spider_poison_easy", "minecraft:spider_poison_hard" ] + }, + "add": { + "component_groups": [ "minecraft:spider_poison_normal" ] + } + }, + { + "filters": { "test" : "is_difficulty", "value" : "hard"}, + "remove": { + "component_groups": [ "minecraft:spider_poison_easy", "minecraft:spider_poison_normal" ] + }, + "add": { + "component_groups": [ "minecraft:spider_poison_hard" ] + } + } + ] + }, + + "minecraft:become_neutral": { + "remove": { + "component_groups": [ + "minecraft:spider_hostile" + ] + }, + "add": { + "component_groups": [ + "minecraft:spider_neutral" + ] + } + }, + + "minecraft:become_angry": { + "sequence": [ + { + "remove": { + "component_groups": [ + "minecraft:spider_neutral" + ] + }, + "add": { + "component_groups": [ + "minecraft:spider_angry" + ] + } + }, + { + "filters": { "test" : "is_difficulty", "value" : "easy"}, + "remove": { + "component_groups": [ "minecraft:spider_poison_hard", "minecraft:spider_poison_normal" ] + }, + "add": { + "component_groups": [ "minecraft:spider_poison_easy" ] + } + }, + { + "filters": { "test": "is_difficulty", "value": "normal" }, + "remove": { + "component_groups": [ "minecraft:spider_poison_easy", "minecraft:spider_poison_hard" ] + }, + "add": { + "component_groups": [ "minecraft:spider_poison_normal" ] + } + }, + { + "filters": { "test" : "is_difficulty", "value" : "hard"}, + "remove": { + "component_groups": [ "minecraft:spider_poison_easy", "minecraft:spider_poison_normal" ] + }, + "add": { + "component_groups": [ "minecraft:spider_poison_hard" ] + } + } + ] + }, + + "minecraft:on_calm": { + "remove": { + "component_groups": [ + "minecraft:spider_angry" + ] + }, + "add": { + "component_groups": [ + "minecraft:spider_neutral" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/entities/chest_minecart.json b/servers/bedrock/behavior_packs/vanilla/entities/chest_minecart.json new file mode 100644 index 0000000..dda6d22 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/chest_minecart.json @@ -0,0 +1,37 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:chest_minecart", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + "components": { + "minecraft:type_family": { + "family": [ "minecart", "inanimate" ] + }, + "minecraft:collision_box": { + "width": 0.98, + "height": 0.7 + }, + "minecraft:rail_movement": { + }, + "minecraft:inventory": { + "container_type": "minecart_chest", + "inventory_size": 27, + "can_be_siphoned_from": true + }, + "minecraft:is_stackable": { + "value": true + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + } + + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/entities/chicken.json b/servers/bedrock/behavior_packs/vanilla/entities/chicken.json new file mode 100644 index 0000000..c2f0287 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/chicken.json @@ -0,0 +1,239 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:chicken", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:chicken_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value":0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + "wheat_seeds", + "beetroot_seeds", + "melon_seeds", + "pumpkin_seeds" + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 5, + "speed_multiplier": 1.1 + } + }, + + "minecraft:chicken_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/chicken.json" + }, + "minecraft:breedable": { + "require_tame": false, + "breeds_with": { + "mate_type": "minecraft:chicken", + "baby_type": "minecraft:chicken", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ + "wheat_seeds", + "beetroot_seeds", + "melon_seeds", + "pumpkin_seeds" + ] + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.4, 0.0 ] + } + }, + "minecraft:spawn_entity": { + "min_wait_time": 300, + "max_wait_time": 600, + "spawn_sound": "plop", + "spawn_item": "egg", + "filters": { + "test": "rider_count", "subject": "self", "operator": "==", "value": 0 + } + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "chicken", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 0.8 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 4, + "max": 4 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + "mass": 0.6 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.5 + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.5, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:behavior.tempt": { + "priority": 4, + "speed_multiplier": 1.0, + "items": [ + "wheat_seeds", + "beetroot_seeds", + "melon_seeds", + "pumpkin_seeds" + ] + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "from_egg": { + "add": { "component_groups": [ "minecraft:chicken_baby" ] } + }, + + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 95, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:chicken_adult" + ] + } + }, + { + "weight": 5, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:chicken_baby" + ] + + } + } + ] + }, + + "minecraft:entity_born": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:chicken_baby" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:chicken_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:chicken_adult" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/entities/command_block_minecart.json b/servers/bedrock/behavior_packs/vanilla/entities/command_block_minecart.json new file mode 100644 index 0000000..f08db62 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/command_block_minecart.json @@ -0,0 +1,92 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:command_block_minecart", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:command_block_active": { + "minecraft:rail_sensor": { + "check_block_types": true, + "eject_on_activate": false, + "eject_on_deactivate": false, + "tick_command_block_on_activate": true, + "tick_command_block_on_deactivate": false, + "on_deactivate": { + "event": "minecraft:command_block_deactivate" + } + } + }, + "minecraft:command_block_inactive": { + "minecraft:rail_sensor": { + "check_block_types": false, + "eject_on_activate": false, + "eject_on_deactivate": false, + "tick_command_block_on_activate": true, + "tick_command_block_on_deactivate": false, + "on_activate": { + "event": "minecraft:command_block_activate" + } + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "minecart", "inanimate" ] + }, + "minecraft:collision_box": { + "width": 0.98, + "height": 0.7 + }, + "minecraft:rail_movement": { + + }, + "minecraft:inventory": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "minecraft:command_block_inactive" + ] + } + }, + "minecraft:command_block_activate": { + "remove": { + "component_groups": [ + "minecraft:command_block_inactive" + ] + }, + "add": { + "component_groups": [ + "minecraft:command_block_active" + ] + } + }, + "minecraft:command_block_deactivate": { + "remove": { + "component_groups": [ + "minecraft:command_block_active" + ] + }, + "add": { + "component_groups": [ + "minecraft:command_block_inactive" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/entities/cow.json b/servers/bedrock/behavior_packs/vanilla/entities/cow.json new file mode 100644 index 0000000..aef4ef4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/cow.json @@ -0,0 +1,237 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:cow", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:cow_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value":0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": "wheat", + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + + "minecraft:behavior.follow_parent": { + "priority": 6, + "speed_multiplier": 1.1 + } + }, + + "minecraft:cow_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/cow.json" + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": false, + "breed_items": "wheat", + "breeds_with": { + "mate_type": "minecraft:cow", + "baby_type": "minecraft:cow", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + } + }, + "minecraft:interact": { + "interactions": [ + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "is_family", "subject" : "other", "value" : "player"}, + { "test": "has_equipment", "domain": "hand", "subject": "other", "value": "bucket:0"} + ] + } + }, + "use_item": true, + "transform_to_item": "bucket:1", + "play_sounds": "milk", + "interact_text": "action.interact.milk" + } + ] + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "cow", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:collision_box": { + "width": 0.9, + "height": 1.3 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25 + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.5, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.tempt": { + "priority": 4, + "speed_multiplier": 1.25, + "items": [ + "wheat" + ] + }, + "minecraft:behavior.follow_parent": { + "priority": 5, + "speed_multiplier": 1.1 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 1.105, 0.0 ] + } + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 95, + "add": { + "component_groups": [ + "minecraft:cow_adult" + ] + } + }, + { + "weight": 5, + "add": { + "component_groups": [ + "minecraft:cow_baby" + ] + } + } + ] + }, + + "minecraft:entity_born": { + "add": { + "component_groups": [ + "minecraft:cow_baby" + ] + } + }, + + "minecraft:entity_transformed": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:cow_adult" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:cow_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:cow_adult" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/entities/creeper.json b/servers/bedrock/behavior_packs/vanilla/entities/creeper.json new file mode 100644 index 0000000..35219ed --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/creeper.json @@ -0,0 +1,319 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:creeper", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:exploding": { + "minecraft:explode": { + "fuse_length": 1.5, + "fuse_lit": true, + "power": 3, + "causes_fire": false, + "destroy_affected_by_griefing": true + } + }, + "minecraft:charged_creeper": { + "minecraft:is_charged": { + } + }, + "minecraft:charged_exploding": { + "minecraft:explode": { + "fuse_length": 1.5, + "fuse_lit": true, + "power": 6, + "causes_fire": false, + "destroy_affected_by_griefing": true + } + }, + "minecraft:forced_exploding": { + "minecraft:target_nearby_sensor": { + }, + "minecraft:explode": { + "fuse_length": 1.5, + "fuse_lit": true, + "power": 3, + "causes_fire": false, + "destroy_affected_by_griefing": true + }, + "minecraft:on_target_escape": { + } + }, + "minecraft:forced_charged_exploding": { + "minecraft:target_nearby_sensor": { + }, + "minecraft:explode": { + "fuse_length": 1.5, + "fuse_lit": true, + "power": 6, + "causes_fire": false, + "destroy_affected_by_griefing": true + }, + "minecraft:on_target_escape": { + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 : 0" + }, + "minecraft:type_family": { + "family": [ "creeper", "monster", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.8 + }, + "minecraft:movement": { + "value": 0.2 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/creeper.json" + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:damage_sensor": { + "triggers": { + "on_damage": { + "filters": { + "test": "is_family", + "subject": "other", + "value": "lightning" + }, + "event": "minecraft:become_charged" + }, + "deals_damage": false + } + }, + "minecraft:target_nearby_sensor": { + "inside_range": 2.5, + "outside_range": 6.0, + "must_see": true, + "on_inside_range": { + "event": "minecraft:start_exploding", + "target": "self" + }, + "on_outside_range": { + "event": "minecraft:stop_exploding", + "target": "self" + }, + "on_vision_lost_inside_range": { + "event": "minecraft:stop_exploding", + "target": "self" + } + }, + "minecraft:interact": { + "interactions": { + "on_interact": { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "has_equipment", + "domain": "hand", + "subject": "other", + "value": "flint_and_steel" + }, + { + "test": "has_component", + "operator": "!=", + "value": "minecraft:explode" + } + ] + }, + "event": "minecraft:start_exploding_forced", + "target": "self" + }, + "hurt_item": 1, + "swing": true, + "play_sounds": "ignite", + "interact_text": "action.interact.creeper" + } + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.swell": { + "start_distance": 2.5, + "stop_distance": 6.0, + "priority": 2 + }, + "minecraft:behavior.melee_attack": { + "priority": 4, + "speed_multiplier": 1.25, + "track_target": false, + "reach_multiplier": 0.0 // this prevents creepers from ocasionally performing melee attacks while using this goal to chase + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 3, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "ocelot"}, + { "test" : "is_family", "subject" : "other", "value" : "cat"} + ] + }, + "max_dist": 6, + "walk_speed_multiplier": 1, + "sprint_speed_multiplier": 1.2 + } + ] + }, + "minecraft:behavior.random_stroll": { + "priority": 5, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 6, + "look_distance": 8 + }, + "minecraft:behavior.random_look_around": { + "priority": 6 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 1, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 16 + } + ], + "must_see": true, + "must_see_forget_duration": 0.0 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 2 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:on_target_escape": { + "event": "minecraft:stop_exploding", + "target": "self" + } + }, + + "events": { + "minecraft:start_exploding_forced": { + "sequence": [ + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:is_charged" + }, + "add": { + "component_groups": [ + "minecraft:forced_exploding" + ] + } + }, + { + "filters": { + "test": "has_component", + "value": "minecraft:is_charged" + }, + "add": { + "component_groups": [ + "minecraft:forced_charged_exploding" + ] + } + } + ] + }, + "minecraft:start_exploding": { + "sequence": [ + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:is_charged" + }, + "add": { + "component_groups": [ + "minecraft:exploding" + ] + } + }, + { + "filters": { + "test": "has_component", + "value": "minecraft:is_charged" + }, + "add": { + "component_groups": [ + "minecraft:charged_exploding" + ] + } + } + ] + }, + "minecraft:stop_exploding": { + "remove": { + "component_groups": [ + "minecraft:exploding" + ] + } + }, + "minecraft:become_charged": { + "remove": { + "component_groups": [ + "minecraft:exploding" + ] + }, + "add": { + "component_groups": [ + "minecraft:charged_creeper" + ] + } + } + } + } + } diff --git a/servers/bedrock/behavior_packs/vanilla/entities/dolphin.json b/servers/bedrock/behavior_packs/vanilla/entities/dolphin.json new file mode 100644 index 0000000..211c953 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/dolphin.json @@ -0,0 +1,408 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:dolphin", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:dolphin_adult": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? Math.Random(1,4) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/dolphin.json" + }, + "minecraft:bribeable": { + "bribe_items": [ "fish", "salmon" ] + }, + "minecraft:behavior.melee_attack": { + "priority": 2, + "track_target": true + } + }, + "minecraft:dolphin_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.65 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ "fish", "salmon" ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 4, + "speed_multiplier": 1.1 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25 + } + }, + "minecraft:dolphin_angry": { + "minecraft:angry": { + "duration": 25, + "broadcast_anger": true, + "broadcast_range": 16, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:on_target_acquired": { + } + }, + "minecraft:dolphin_dried": { + "minecraft:damage_over_time": { + "damage_per_hurt": 1, + "time_between_hurt": 0 + } + }, + "minecraft:dolphin_swimming_navigation": { + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 6 + }, + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": false, + "can_swim": true, + "can_walk": false, + "can_breach": true, + "can_sink": false + }, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "all_of": [ + { + "test": "on_ground", + "operator": "==", + "value": true + }, + { + "test": "in_water", + "operator": "!=", + "value": true + } + ] + }, + "event": "minecraft:navigation_on_land" + } + ] + } + }, + "minecraft:dolphin_on_land": { + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": true, + "can_swim": true, + "can_walk": true, + "can_breach": false, + "can_jump": false + }, + "minecraft:timer": { + "looping": false, + "time": 20, + "time_down_event": { + "event": "minecraft:dried_out" + } + }, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "test": "in_water_or_rain", + "operator": "==", + "value": true + }, + "event": "minecraft:stop_dryingout" + } + ] + } + }, + "minecraft:dolphin_on_land_in_rain": { + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": true, + "can_swim": true, + "can_walk": true, + "can_breach": false, + "can_jump": false + }, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "test": "in_water", + "operator": "==", + "value": true + }, + "event": "minecraft:navigation_off_land" + }, + { + "filters": { + "test": "in_water_or_rain", + "operator": "!=", + "value": true + }, + "event": "minecraft:start_dryingout" + } + ] + } + } + }, + + "components": { + "minecraft:nameable": { + }, + "minecraft:type_family": { + "family": [ "dolphin", "mob" ] + }, + "minecraft:collision_box": { + "width": 0.9, + "height": 0.6 + }, + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:follow_range": { + "value": 48, + "max": 48 + }, + "minecraft:breathable": { + "total_supply": 240, + "suffocate_time": 0, + "breathes_air": true, + "breathes_water": false, + "generates_bubbles": false + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:movement": { + "value": 0.1 + }, + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": true, + "can_swim": true, + "can_walk": false, + "can_breach": true, + "can_sink": false + }, + + "minecraft:underwater_movement": { + "value": 0.15 + }, + + "minecraft:jump.static": { + "jump_power": 0.6 + }, + "minecraft:can_climb": { + }, + "minecraft:behavior.random_swim": { + "priority": 5, + "interval": 0, + "xz_dist": 20 + }, + "minecraft:behavior.random_breach": { + "priority": 6, + "interval": 50, + "xz_dist": 6, + "cooldown_time": 2.0 + }, + "minecraft:behavior.random_look_around": { + "priority": 7 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 2, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "guardian_elder" + }, + { + "test": "is_family", + "subject": "other", + "value": "guardian" + } + ] + }, + "max_dist": 8, + "walk_speed_multiplier": 1.0, + "sprint_speed_multiplier": 1.0 + } + ], + "probability_per_strength": 0.14 + }, + "minecraft:behavior.find_underwater_treasure": { + "priority": 2, + "speed_multiplier": 2.0, + "search_range": 30, + "stop_distance": 50 + }, + "minecraft:behavior.move_to_water": { + "priority": 1, + "search_range": 15, + "search_height": 5 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:flocking": { + "in_water": false, + "match_variants": false, + "use_center_of_mass": false, + "low_flock_limit": 4, + "high_flock_limit": 8, + "goal_weight": 2.0, + "loner_chance": 0.1, + "influence_radius": 6.0, + "breach_influence": 0.0, + "separation_weight": 1.75, + "separation_threshold": 3.0, + "cohesion_weight": 1.85, + "cohesion_threshold": 6.5, + "innner_cohesion_threshold": 3.5, + "min_height": 4.0, + "max_height": 4.0, + "block_distance": 1.0, + "block_weight": 0.0 + }, + "minecraft:on_target_acquired": { + "event": "minecraft:become_angry", + "target": "self" + }, + "minecraft:on_target_escape": { + "event": "minecraft:on_calm", + "target": "self" + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 90, + "add": { + "component_groups": [ + "minecraft:dolphin_adult", + "minecraft:dolphin_swimming_navigation" + ] + } + }, + { + "weight": 10, + "add": { + "component_groups": [ + "minecraft:dolphin_baby", + "minecraft:dolphin_swimming_navigation" + ] + } + } + ] + }, + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:dolphin_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:dolphin_adult" + ] + } + }, + "minecraft:become_angry": { + "add": { + "component_groups": [ + "minecraft:dolphin_angry" + ] + } + }, + "minecraft:on_calm": { + "remove": { + "component_groups": [ + "minecraft:dolphin_angry" + ] + } + }, + "minecraft:stop_dryingout": { + "remove": { + "component_groups": [ + "minecraft:dolphin_on_land", + "minecraft:dolphin_dried" + ] + }, + "add": { + "component_groups": [ "minecraft:dolphin_on_land_in_rain" ] + } + }, + "minecraft:start_dryingout": { + "remove": { + "component_groups": [ "minecraft:dolphin_on_land_in_rain" ] + }, + "add": { + "component_groups": [ + "minecraft:dolphin_on_land" + ] + } + }, + "minecraft:dried_out": { + "add": { + "component_groups": [ "minecraft:dolphin_dried" ] + } + }, + "minecraft:navigation_on_land": { + "add": { + "component_groups": [ "minecraft:dolphin_on_land" ] + }, + "remove": { + "component_groups": [ "minecraft:dolphin_swimming_navigation" ] + } + }, + "minecraft:navigation_off_land": { + "add": { + "component_groups": [ "minecraft:dolphin_swimming_navigation" ] + }, + "remove": { + "component_groups": [ + "minecraft:dolphin_on_land_in_rain", + "minecraft:dolphin_on_land", + "minecraft:dolphin_dried" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/entities/donkey.json b/servers/bedrock/behavior_packs/vanilla/entities/donkey.json new file mode 100644 index 0000000..e0a09a3 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/donkey.json @@ -0,0 +1,471 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:donkey", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:donkey_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale_by_age": { + "start_scale": 0.5, + "end_scale": 1.0 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + { + "item": "wheat", + "growth": 0.016667 + }, + { + "item": "sugar", + "growth": 0.025 + }, + { + "item": "hay_block", + "growth": 0.15 + }, + { + "item": "apple", + "growth": 0.05 + }, + { + "item": "golden_carrot", + "growth": 0.05 + }, + { + "item": "golden_apple", + "growth": 0.2 + }, + { + "item": "appleEnchanted", + "growth": 0.2 + } + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 4, + "speed_multiplier": 1.0 + } + }, + + "minecraft:donkey_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/horse.json" + }, + "minecraft:behavior.run_around_like_crazy": { + "priority": 1, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.breed": { + "priority": 2, + "speed_multiplier": 1.0 + } + }, + + "minecraft:donkey_wild": { + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "player", + "zombie" + ], + "interact_text": "action.interact.mount", + "seats": { + "position": [ 0.0, 0.925, -0.2 ] + } + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.5, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:tamemount": { + "min_temper": 0, + "max_temper": 100, + "feed_text": "action.interact.feed", + "ride_text": "action.interact.mount", + "feed_items": [ + { + "item": "wheat", + "temper_mod": 3 + }, + { + "item": "sugar", + "temper_mod": 3 + }, + { + "item": "apple", + "temper_mod": 3 + }, + { + "item": "golden_carrot", + "temper_mod": 5 + }, + { + "item": "golden_apple", + "temper_mod": 10 + }, + { + "item": "appleEnchanted", + "temper_mod": 10 + } + ], + "auto_reject_items": [ + { + "item": "horsearmorleather" + }, + { + "item": "horsearmoriron" + }, + { + "item": "horsearmorgold" + }, + { + "item": "horsearmordiamond" + }, + { + "item": "saddle" + } + ], + "tame_event": { + "event": "minecraft:on_tame", + "target": "self" + } + } + }, + + "minecraft:donkey_tamed": { + "minecraft:is_tamed": { + }, + "minecraft:equippable": { + "slots": [ + { + "slot": 0, + "item": "saddle", + "accepted_items": ["saddle"], + "on_equip": { + "event": "minecraft:donkey_saddled" + }, + "on_unequip": { + "event": "minecraft:donkey_unsaddled" + } + } + ] + }, + "minecraft:rideable": { + "priority": 0, + "seat_count": 1, + "crouching_skip_interact": true, + "family_types": [ + "player" + ], + "interact_text": "action.interact.ride.horse", + "seats": { + "position": [ 0.0, 0.925, -0.2 ] + } + }, + "minecraft:behavior.player_ride_tamed": { + + }, + "minecraft:inventory": { + "inventory_size": 16, + "container_type": "horse" + }, + "minecraft:breedable": { + "require_tame": true, + "inherit_tamed": false, + "breeds_with": [ + { + "mate_type": "minecraft:donkey", + "baby_type": "minecraft:donkey", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + { + "mate_type": "minecraft:horse", + "baby_type": "minecraft:mule", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + } + ], + "breed_items": [ + "golden_carrot", + "golden_apple", + "appleEnchanted" + ] + }, + "minecraft:behavior.tempt": { + "priority": 5, + "speed_multiplier": 1.2, + "items": [ + "apple", + "carrot", + "golden_apple", + "appleEnchanted", + "golden_carrot", + "carrotOnAStick", + "hay_block", + "sugar", + "bread", + "wheat" + ] + } + }, + + "minecraft:donkey_unchested": { + "minecraft:interact": { + "interactions": [ + { + "play_sounds": "armor.equip_generic", + "on_interact": { + "filters": { + "all_of": [ + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_equipment", "domain": "hand","subject" : "other", "value" : "chest"} + ] + }, + "event": "minecraft:on_chest", + "target": "self" + }, + "use_item": true, + "interact_text": "action.interact.attachchest" + } + ] + } + }, + + "minecraft:donkey_chested": { + "minecraft:is_chested": { + + } + }, + + "minecraft:donkey_saddled": { + "minecraft:is_saddled": { + }, + "minecraft:input_ground_controlled": { + }, + "minecraft:can_power_jump": { + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "donkey", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 1.4, + "height": 1.6 + }, + "minecraft:health": { + "value": { + "range_min": 15, + "range_max": 30 + } + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.175 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:nameable": { + }, + "minecraft:horse.jump_strength": { + "value": 0.5 + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + }, + "minecraft:healable": { + "items": [ + { + "item": "wheat", + "heal_amount": 2 + }, + { + "item": "sugar", + "heal_amount": 1 + }, + { + "item": "hay_block", + "heal_amount": 20 + }, + { + "item": "apple", + "heal_amount": 3 + }, + { + "item": "golden_carrot", + "heal_amount": 4 + }, + { + "item": "golden_apple", + "heal_amount": 10 + }, + { + "item": "appleEnchanted", + "heal_amount": 10 + } + ] + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.7 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 80, + "add": { + "component_groups": [ + "minecraft:donkey_adult", + "minecraft:donkey_wild" + ] + } + }, + { + "weight": 20, + "add": { + "component_groups": [ + "minecraft:donkey_baby" + ] + } + } + ] + }, + + "minecraft:entity_born": { + "add": { + "component_groups": [ + "minecraft:donkey_baby" + ] + } + }, + + "minecraft:on_tame": { + "remove": { + "component_groups": [ + "minecraft:donkey_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:donkey_tamed", + "minecraft:donkey_unchested" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:donkey_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:donkey_adult", + "minecraft:donkey_wild" + ] + } + }, + + "minecraft:on_chest": { + "remove": { + "component_groups": [ + "minecraft:donkey_unchested" + ] + }, + "add": { + "component_groups": [ + "minecraft:donkey_chested" + ] + } + }, + + "minecraft:donkey_saddled": { + "add": { + "component_groups": [ + "minecraft:donkey_saddled" + ] + } + }, + "minecraft:donkey_unsaddled": { + "remove": { + "component_groups": [ + "minecraft:donkey_saddled" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/entities/dragon_fireball.json b/servers/bedrock/behavior_packs/vanilla/entities/dragon_fireball.json new file mode 100644 index 0000000..9551ed1 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/dragon_fireball.json @@ -0,0 +1,47 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:dragon_fireball", + "is_spawnable": false, + "is_summonable": false, + "is_experimental": false + }, + "components": { + "minecraft:collision_box": { + "width": 0.31, + "height": 0.31 + }, + + "minecraft:projectile": { + "on_hit": { + "spawn_aoe_cloud": { + "radius": 6.0, + "radius_on_use": 0, + "potion": 23, + "particle": "dragonbreath", + "duration": 120, + "color": [ 220, 0, 239 ], + "affect_owner": false + }, + "remove_on_hit": { } + }, + "power": 1.3, + "gravity": 0.00, + "inertia": 1, + "anchor": 2, + "offset": [ 0, 0.5, 0 ], + "semi_random_diff_damage": true, + "uncertainty_base": 10.0, + "reflect_on_hurt": true, + "hit_sound": "explode" + } + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/entities/drowned.json b/servers/bedrock/behavior_packs/vanilla/entities/drowned.json new file mode 100644 index 0000000..26fbc68 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/drowned.json @@ -0,0 +1,389 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:drowned", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:baby_drowned": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 12 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:is_baby": {}, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:underwater_movement": { + "value": 0.08 + } + }, + + "minecraft:adult_drowned": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/drowned.json" + } + }, + + "minecraft:mode_switcher": { + "minecraft:target_nearby_sensor": { + "inside_range": 3.0, + "outside_range": 5.0, + "on_inside_range": { + "event": "minecraft:switch_to_melee", + "target": "self" + }, + "on_outside_range": { + "event": "minecraft:switch_to_ranged", + "target": "self" + } + }, + "minecraft:equipment": { + "table": "loot_tables/entities/drowned_ranged_equipment.json", + "slot_drop_chance": [ + { + "slot": "slot.weapon.offhand", + "drop_chance": 1.0 + } + ] + } + }, + + "minecraft:ranged_mode": { + "minecraft:shooter": { + "def": "minecraft:thrown_trident" + }, + "minecraft:behavior.ranged_attack": { + "priority": 3, + "attack_interval_min": 1, + "attack_interval_max": 3, + "attack_radius": 10 + } + }, + + "minecraft:melee_mode": { + "minecraft:attack": { + "damage": 3 + }, + "minecraft:behavior.melee_attack": { + "priority": 3, + "speed_multiplier": 1, + "track_target": false + }, + "minecraft:equipment": { + "table": "loot_tables/entities/drowned_equipment.json", + "slot_drop_chance": [ + { + "slot": "slot.weapon.offhand", + "drop_chance": 1.0 + } + ] + } + }, + + "minecraft:hunter_mode": { + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": false, + "can_break_doors": true, + "can_swim": true, + "can_walk": true, + "avoid_sun": true + } + }, + + "minecraft:wander_mode": { + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": false, + "can_break_doors": true, + "can_swim": false, + "can_walk": true, + "avoid_sun": true + } + } + }, + + "components": { + "minecraft:nameable": { + }, + + // Zombie Components + "minecraft:type_family": { + "family": [ "drowned", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:annotation.break_door": { + }, + "minecraft:underwater_movement": { + "value": 0.06 + }, + "minecraft:movement.generic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.23 + }, + "minecraft:burns_in_daylight": { + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_air": true, + "breathes_water": true + }, + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": false, + "can_break_doors": true, + "can_swim": false, + "can_walk": true, + "avoid_sun": true + }, + + "minecraft:behavior.flee_sun": { + "priority": 2, + "speed_multiplier": 1 + }, + "minecraft:behavior.stomp_turtle_egg": { + "priority": 4, + "speed_multiplier": 1, + "search_range": 10, + "search_height": 3, + "goal_radius": 1.14, + "search_count": 4, + "interval": 20 + }, + "minecraft:behavior.move_towards_restriction": { + "priority": 5, + "speed_multiplier": 1 + }, + + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 7 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "within_radius": 12, + "reselect_targets": true, + "entity_types": [ + { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "snowgolem" }, + { "test": "is_family", "subject": "other", "value": "irongolem" } + ] + }, + { + "any_of": [ + { "test": "in_water", "subject": "other", "value": true }, + { "test": "is_daytime", "value": false } + ] + } + ] + }, + "max_dist": 20 + }, + { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "villager" }, + { "test": "is_family", "subject": "other", "value": "wandering_trader" } + ] + }, + { + "any_of": [ + { "test": "in_water", "subject": "other", "value": true }, + { "test": "is_daytime", "value": false } + ] + } + ] + }, + "max_dist": 20, + "must_see": false + }, + { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "baby_turtle" }, + { "test": "in_water", "subject": "other", "operator": "!=", "value": true } + ] + }, + "max_dist": 20 + } + ], + "must_see": true, + "must_see_forget_duration": 17.0, + "persist_time": 0.5 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:on_target_acquired": { + "event": "minecraft:has_target", + "target": "self" + }, + "minecraft:on_target_escape": { + "event": "minecraft:lost_target", + "target": "self" + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 15, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:mode_switcher", + "minecraft:ranged_mode", + "minecraft:adult_drowned" + ] + } + }, + { + "weight": 85, + "randomize": [ + { + "weight": 95, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:melee_mode", + "minecraft:adult_drowned" + ] + } + }, + { + "weight": 5, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:melee_mode", + "minecraft:baby_drowned" + ] + } + } + ] + } + ] + }, + "minecraft:as_baby": { + "add": { + "component_groups": [ + "minecraft:melee_mode", + "minecraft:baby_drowned" + ] + } + }, + "minecraft:as_adult": { + "add": { + "component_groups": [ + "minecraft:melee_mode", + "minecraft:adult_drowned" + ] + } + }, + "minecraft:switch_to_melee": { + "remove": { + "component_groups": [ + "minecraft:ranged_mode" + ] + }, + "add": { + "component_groups": [ + "minecraft:melee_mode" + ] + } + }, + "minecraft:switch_to_ranged": { + "remove": { + "component_groups": [ + "minecraft:melee_mode" + ] + }, + "add": { + "component_groups": [ + "minecraft:ranged_mode" + ] + } + }, + "minecraft:has_target": { + "remove": { + "component_groups": [ + "minecraft:wander_mode" + ] + }, + "add": { + "component_groups": [ + "minecraft:hunter_mode" + ] + } + }, + "minecraft:lost_target": { + "remove": { + "component_groups": [ + "minecraft:hunter_mode" + ] + }, + "add": { + "component_groups": [ + "minecraft:wander_mode" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/entities/egg.json b/servers/bedrock/behavior_packs/vanilla/entities/egg.json new file mode 100644 index 0000000..c0b4bde --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/egg.json @@ -0,0 +1,50 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:egg", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + "components": { + "minecraft:collision_box": { + "width": 0.25, + "height": 0.25 + }, + "minecraft:projectile": { + "on_hit": { + "impact_damage": { + "damage": 0, + "knockback": true, + "destroy_on_hit": true + }, + "spawn_chance": { + "first_spawn_chance": 8, + "second_spawn_chance": 32, + "first_spawn_count": 1, + "second_spawn_count": 4, + "spawn_definition": "minecraft:chicken", + "spawn_baby": true + }, + "remove_on_hit": {}, + "particle_on_hit": { + "particle_type": "iconcrack", + "num_particles": 6, + "on_entity_hit": true, + "on_other_hit": true + } + }, + "power": 1.5, + "gravity": 0.03, + "angle_offset": 0.0 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/entities/elder_guardian.json b/servers/bedrock/behavior_packs/vanilla/entities/elder_guardian.json new file mode 100644 index 0000000..28ae1a0 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/elder_guardian.json @@ -0,0 +1,110 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:elder_guardian", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 10 : 0" + }, + "minecraft:collision_box": { + "width": 1.99, + "height": 1.99 + }, + "minecraft:nameable": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/elder_guardian.json" + }, + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": false, + "can_swim": true, + "can_walk": false, + "can_breach": true + }, + "minecraft:movement.sway": { + }, + "minecraft:jump.static": { + }, + "minecraft:health": { + "value": 80, + "max": 80 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:underwater_movement": { + "value": 0.3 + }, + "minecraft:attack": { + "damage": 5 + }, + "minecraft:follow_range": { + "value": 16, + "max": 16 + }, + "minecraft:breathable": { + "breathes_water": true + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 1, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "is_family", "subject" : "other", "value" : "squid"} + ] + }, + "max_dist": 16 + } + ], + "attack_interval_min": 1.0, + "must_see": true + }, + "minecraft:behavior.guardian_attack": { + "priority": 4 + }, + "minecraft:behavior.move_towards_restriction": { + "priority": 5, + "speed_multiplier": 1.0, + "control_flags": [ "move", "look" ] + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 0.5 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 12.0, + "probability": 0.01 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:type_family": { + "family": [ "guardian_elder", "monster", "mob" ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/entities/ender_crystal.json b/servers/bedrock/behavior_packs/vanilla/entities/ender_crystal.json new file mode 100644 index 0000000..0e55811 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/ender_crystal.json @@ -0,0 +1,58 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:ender_crystal", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "crystal_exploding": { + "minecraft:explode": { + "fuse_length": 0, + "fuse_lit": true, + "power": 6, + "causes_fire": false, + "destroy_affected_by_griefing": true + } + } + }, + + "components": { + "minecraft:collision_box": { + "width": 0.98, + "height": 0.98 + }, + "minecraft:health": { + "value": 1, + "max": 1 + }, + "minecraft:fire_immune": true, + "minecraft:on_hurt": { + "event": "minecraft:crystal_explode", + "target": "self" + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:crystal_explode": { + "remove": { + }, + "add": { + "component_groups": [ + "crystal_exploding" + ] + } + } + } + + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/entities/ender_dragon.json b/servers/bedrock/behavior_packs/vanilla/entities/ender_dragon.json new file mode 100644 index 0000000..b1b5698 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/ender_dragon.json @@ -0,0 +1,153 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:ender_dragon", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "dragon_sitting": { + "minecraft:behavior.dragonlanding": { + "priority": 0 + }, + "minecraft:behavior.dragonflaming": { + "priority": 1 + }, + "minecraft:behavior.dragonscanning": { + "priority": 2 + } + }, + "dragon_flying": { + "minecraft:behavior.dragontakeoff": { + "priority": 0 + }, + "minecraft:behavior.dragonchargeplayer": { + "priority": 1 + }, + "minecraft:behavior.dragonstrafeplayer": { + "priority": 2 + }, + "minecraft:behavior.dragonholdingpattern": { + "priority": 3 + }, + "minecraft:shooter": { + "type": "dragonfireball", + "def": "minecraft:dragon_fireball" + } + }, + "dragon_death": { + "minecraft:behavior.dragondeath": { + "priority": 0 + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "dragon", "mob" ] + }, + "minecraft:health": { + "value": 200, + "max": 200 + }, + "minecraft:boss": { + "should_darken_sky": false, + "hud_range": 125 + }, + "minecraft:collision_box": { + "width": 13, + "height": 4 + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:fire_immune": true, + "minecraft:knockback_resistance": { + "value": 100, + "max": 100 + }, + "minecraft:flying_speed": { + "value": 0.6 + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:on_start_landing": { + "event": "minecraft:start_land", + "target": "self" + }, + "minecraft:on_start_takeoff": { + "event": "minecraft:start_fly", + "target": "self" + }, + "minecraft:on_death": { + "event": "minecraft:start_death", + "target": "self" + }, + "minecraft:persistent": { + }, + "minecraft:physics": { + "has_gravity": false, + "has_collision": false + } + }, + + "events": { + "minecraft:entity_spawned": { + "remove": { + }, + "add": { + "component_groups": [ + "dragon_flying" + ] + } + }, + "minecraft:start_land": { + "remove": { + "component_groups": [ + "dragon_flying" + ] + }, + "add": { + "component_groups": [ + "dragon_sitting" + ] + } + }, + "minecraft:start_fly": { + "remove": { + "component_groups": [ + "dragon_sitting" + ] + }, + "add": { + "component_groups": [ + "dragon_flying" + ] + } + }, + "minecraft:start_death": { + "remove": { + "component_groups": [ + "dragon_sitting", + "dragon_flying" + ] + }, + "add": { + "component_groups": [ + "dragon_death" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/entities/ender_pearl.json b/servers/bedrock/behavior_packs/vanilla/entities/ender_pearl.json new file mode 100644 index 0000000..4d8f3f5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/ender_pearl.json @@ -0,0 +1,68 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:ender_pearl", + "is_spawnable": false, + "is_summonable": false, + "is_experimental": false + }, + "component_groups": { + "minecraft:no_spawn": { + "minecraft:projectile": { + "on_hit": { + "teleport_owner": { }, + "remove_on_hit": { } + }, + "power": 1.5, + "gravity": 0.025, + "angle_offset": 0.0, + "inertia": 1, + "liquid_inertia": 1 + } + } + }, + + "components": { + "minecraft:collision_box": { + "width": 0.25, + "height": 0.25 + }, + "minecraft:projectile": { + "on_hit": { + "teleport_owner": { }, + "spawn_chance": { + "first_spawn_percent_chance": 5.0, + "first_spawn_count": 1, + "spawn_definition": "minecraft:endermite" + }, + "remove_on_hit": { } + }, + "power": 1.5, + "gravity": 0.025, + "angle_offset": 0.0, + "inertia": 1, + "liquid_inertia": 1 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "filters": {"test": "is_game_rule", "domain": "domobspawning", "value": false}, + "add": { + "component_groups": [ "minecraft:no_spawn" ] + } + } + ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/entities/enderman.json b/servers/bedrock/behavior_packs/vanilla/entities/enderman.json new file mode 100644 index 0000000..e974e74 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/enderman.json @@ -0,0 +1,208 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:enderman", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:enderman_calm": { + "minecraft:on_target_acquired": { + "event": "minecraft:become_angry", + "target": "self" + }, + "minecraft:movement": { + "value": 0.3 + } + }, + + "minecraft:enderman_angry": { + "minecraft:angry": { + "duration": 25, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:movement": { + "value": 0.45 + }, + "minecraft:behavior.melee_attack": { + "priority": 2, + "speed_multiplier": 1.0, + "track_target": false + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 : 0" + }, + "minecraft:type_family": { + "family": [ "enderman", "monster", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/enderman.json" + }, + "minecraft:health": { + "value": 40, + "max": 40 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + }, + { + "filters": { "test": "in_water_or_rain", "operator": "==", "value": true }, + "cause": "drowning", + "damage_per_tick": 1 + } + ] + }, + "minecraft:attack": { + "damage": 7 + }, + "minecraft:follow_range": { + "value": 32, + "max": 32 + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 2.9 + }, + "minecraft:teleport": { + "random_teleports": true, + "max_random_teleport_time": 30, + "random_teleport_cube": [ 32, 32, 32 ], + "target_distance": 16, + "target_teleport_chance": 0.05, + "light_teleport_chance": 0.05 + }, + "minecraft:lookat": { + "search_radius": 64.0, + "set_target": true, + "look_cooldown": 5.0, + "filters": { + "all_of": [ + { + "subject": "other", + "test": "is_family", + "value": "player" + }, + { + "test": "has_equipment", + "domain": "head", + "subject": "other", + "operator": "not", + "value": "carved_pumpkin" + } + ] + } + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 5, + "attack_interval": 10, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "endermite" + }, + "max_dist": 64 + } + ], + "must_see": true + }, + "minecraft:navigation.walk": { + "can_path_over_water": false, + "avoid_water": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 8.0, + "probability": 8.0 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 3 + }, + "minecraft:behavior.enderman_leave_block": { + "priority": 10 + }, + "minecraft:behavior.enderman_take_block": { + "priority": 11 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:enderman_calm" + ] + } + }, + "minecraft:become_angry": { + "remove": { + "component_groups": [ + "minecraft:enderman_calm" + ] + }, + "add": { + "component_groups": [ + "minecraft:enderman_angry" + ] + } + }, + "minecraft:on_calm": { + "remove": { + "component_groups": [ + "minecraft:enderman_angry" + ] + }, + "add": { + "component_groups": [ + "minecraft:enderman_calm" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/entities/endermite.json b/servers/bedrock/behavior_packs/vanilla/entities/endermite.json new file mode 100644 index 0000000..b5f0def --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/endermite.json @@ -0,0 +1,106 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:endermite", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 3 : 0" + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + + "minecraft:type_family": { + "family": [ "endermite", "arthropod", "monster", "mob" ] + }, + "minecraft:collision_box": { + "width": 0.4, + "height": 0.3 + }, + + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:health": { + "value": 8, + "max": 8 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:attack": { + "damage": 2 + }, + + "minecraft:behavior.float": { + "priority": 0 + }, + + "minecraft:behavior.melee_attack": { + "priority": 3, + "speed_multiplier": 1, + "track_target": true + }, + + "minecraft:behavior.nearest_attackable_target": { + "priority": 5, + "within_radius": 16, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "is_family", + "subject": "other", + "value": "enderman" + } + ] + }, + "max_dist": 16 + } + ], + "must_see": true + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 1 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + } + } +} + diff --git a/servers/bedrock/behavior_packs/vanilla/entities/evocation_illager.json b/servers/bedrock/behavior_packs/vanilla/entities/evocation_illager.json new file mode 100644 index 0000000..1241fd1 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/evocation_illager.json @@ -0,0 +1,289 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:evocation_illager", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:celebrate": { + "minecraft:behavior.celebrate": { + "priority": 5, + "celebration_sound": "celebrate", + "sound_interval": { + "range_min": 2.0, + "range_max": 7.0 + }, + "jump_interval": { + "range_min": 1.0, + "range_max": 3.5 + }, + "duration": 30.0, + "on_celebration_end_event": { + "event": "minecraft:stop_celebrating", + "target": "self" + } + } + }, + "minecraft:raid_configuration": { + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "hostile", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": false, + "can_migrate": false, + "first_founding_reward": 0 + }, + "minecraft:behavior.move_to_village": { + "priority": 6, + "speed_multiplier": 0.7 + }, + "minecraft:ambient_sound_interval": { + "value": 2.0, + "range": 4.0, + "event_name": "ambient.in.raid" + } + } + }, + "components": { + "minecraft:experience_reward": { + "on_death": "10" + }, + "minecraft:type_family": { + "family": [ "evocation_illager", "monster", "illager", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/evocation_illager.json" + }, + "minecraft:health": { + "value": 24, + "max": 24 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:movement": { + "value": 0.5 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "can_pass_doors": true, + "can_open_doors": true, + "avoid_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.summon_entity": { + "priority": 2, + + "summon_choices": [ + { + "min_activation_range": 0.0, + "max_activation_range": 3.0, + "cooldown_time": 5.0, + "weight": 3, + "cast_duration": 2.0, + "particle_color": "#FF664D59", + "start_sound_event": "cast.spell", + "sequence": [ + { + "shape": "circle", + "target": "self", + "base_delay": 1.0, + "delay_per_summon": 0.0, + "num_entities_spawned": 5, + "entity_type": "minecraft:evocation_fang", + "size": 1.5, + "entity_lifespan": 1.1, + "sound_event": "prepare.attack" + }, + { + "shape": "circle", + "target": "self", + "base_delay": 0.15, + "delay_per_summon": 0.0, + "num_entities_spawned": 8, + "entity_type": "minecraft:evocation_fang", + "size": 2.5, + "entity_lifespan": 1.1 + } + ] + }, + { + "min_activation_range": 3.0, + "weight": 3, + "cooldown_time": 5.0, + "cast_duration": 2.0, + "particle_color": "#FF664D59", + "start_sound_event": "cast.spell", + "sequence": [ + { + "shape": "line", + "target": "self", + "base_delay": 1.0, + "delay_per_summon": 0.05, + "num_entities_spawned": 16, + "entity_type": "minecraft:evocation_fang", + "size": 20, + "entity_lifespan": 1.1 + } + ] + }, + { + "weight": 1, + "cooldown_time": 17.0, + "cast_duration": 5.0, + "particle_color": "#FFB3B3CC", + "sequence": [ + { + "shape": "circle", + "target": "self", + "base_delay": 5.0, + "num_entities_spawned": 3, + "entity_type": "minecraft:vex", + "summon_cap": 8, + "summon_cap_radius": 16.0, + "size": 1.0, + "sound_event": "prepare.summon" + } + ] + } + ] + }, + "minecraft:behavior.send_event": { + "priority": 3, + "event_choices": [ + { + "min_activation_range": 0.0, + "max_activation_range": 16.0, + "cooldown_time": 5.0, + "cast_duration": 3.0, + "particle_color": "#FFB38033", + "weight": 3, + "filters": { + "all_of": [ + { "test" : "is_family", "subject" : "other", "value" : "sheep"}, + { "test" : "is_color", "subject" : "other", "value" : "blue"} + ] + }, + "start_sound_event": "cast.spell", + "sequence": [ + { + "base_delay": 2.0, + "event": "wololo", + "sound_event": "prepare.wololo" + } + ] + } + ] + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 5, + "entity_types": [ + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "player"}, + "max_dist": 8, + "walk_speed_multiplier": 0.6, + "sprint_speed_multiplier": 1.0 + } + ] + }, + "minecraft:behavior.random_stroll": { + "priority": 8, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "is_family", "subject" : "other", "value" : "snowgolem"}, + { "test" : "is_family", "subject" : "other", "value" : "irongolem"}, + { "test" : "is_family", "subject" : "other", "value" : "wandering_trader"} + ] + }, + "max_dist": 20 + }, + { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "villager" }, + { "test": "has_component", "subject": "other", "operator": "!=", "value": "minecraft:is_baby" } + ] + }, + "max_dist": 20 + } + ], + "must_see": true + }, + + "minecraft:behavior.look_at_player": { + "priority": 9, + "look_distance": 3.0, + "probability": 1.0 + }, + "minecraft:behavior.look_at_entity": { + "priority": 10, + "look_distance": 8.0, + "filters": { "test" : "is_family", "subject" : "other", "value" : "mob" } + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:persistent": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:follow_range": { + "value": 64 + } + }, + "events": { + "minecraft:spawn_for_raid": { + "add": { + "component_groups": [ + "minecraft:raid_configuration" + ] + } + }, + "minecraft:start_celebrating": { // Event must be called exactly this for village to fire it when a raid is lost + "add": { "component_groups": [ "minecraft:celebrate" ] } + }, + "minecraft:stop_celebrating": { + "remove": { "component_groups": [ "minecraft:celebrate" ] } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/entities/eye_of_ender_signal.json b/servers/bedrock/behavior_packs/vanilla/entities/eye_of_ender_signal.json new file mode 100644 index 0000000..c54ada0 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/eye_of_ender_signal.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:eye_of_ender_signal", + "is_spawnable": false, + "is_summonable": false, + "is_experimental": false + }, + "components": { + "minecraft:collision_box": { + "width": 0.25, + "height": 0.25 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/entities/fireball.json b/servers/bedrock/behavior_packs/vanilla/entities/fireball.json new file mode 100644 index 0000000..c86c54f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/fireball.json @@ -0,0 +1,68 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:fireball", + "is_spawnable": false, + "is_summonable": false, + "is_experimental": false + }, + + "component_groups": { + "minecraft:exploding": { + "minecraft:explode": { + "fuse_length": 0, + "fuse_lit": true, + "power": 1, + "causes_fire": true, + "fire_affected_by_griefing": true, + "destroy_affected_by_griefing": true + } + } + }, + + "components": { + "minecraft:collision_box": { + "width": 0.31, + "height": 0.31 + }, + "minecraft:projectile": { + + "on_hit": { + "definition_event": { + "affect_projectile": true, + "event_trigger": { + "event": "minecraft:explode", + "target": "self" + } + } + }, + "power": 1.6, + "gravity": 0.00, + "inertia": 1, + "liquid_inertia": 1, + "uncertainty_base": 0, + "uncertainty_multiplier": 0, + "anchor": 1, + "offset": [ 0, -0.1, 0 ], + "reflect_on_hurt": true, + "catch_fire": true + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + "events": { + "minecraft:explode": { + "add": { + "component_groups": [ + "minecraft:exploding" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/entities/fireworks_rocket.json b/servers/bedrock/behavior_packs/vanilla/entities/fireworks_rocket.json new file mode 100644 index 0000000..f342c68 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/fireworks_rocket.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:fireworks_rocket", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + "components": { + "minecraft:collision_box": { + "width": 0.25, + "height": 0.25 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/entities/fish.json b/servers/bedrock/behavior_packs/vanilla/entities/fish.json new file mode 100644 index 0000000..dc4d7e6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/fish.json @@ -0,0 +1,125 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:cod", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:type_family": { + "family": [ "cod", "fish" ] + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 0.3 + }, + "minecraft:health": { + "value": 6, + "max": 6 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/fish.json" + }, + "minecraft:scale": { + "value": 1.0 + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_air": false, + "breathes_water": true + }, + "minecraft:movement": { + "value": 0.1 + }, + "minecraft:underwater_movement": { + "value": 0.1 + }, + "minecraft:navigation.generic": { // Allows the mob to go through water + "is_amphibious": false, + "can_path_over_water": false, + "can_swim": true, + "can_walk": false, + "can_breach": false, + "can_sink": false + }, + "minecraft:physics": { + "has_gravity": false + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:movement.sway": { + "sway_amplitude": 0.0 + }, + "minecraft:behavior.swim_idle": { + "priority": 5 + }, + "minecraft:behavior.random_swim": { // Randomly selects points to go to, even in water + "priority": 3, + "speed_multiplier": 1.0, + "xz_dist": 16, + "y_dist": 4, + "interval": 0 + }, + "minecraft:behavior.swim_wander": { + "priority": 4, + "speed_multiplier": 1.0, + "interval": 10, + "look_ahead": 2.0 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 1, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 6, + "walk_speed_multiplier": 1.5, + "sprint_speed_multiplier": 2.0 + } + ] + }, + "minecraft:flocking": { + "in_water": true, + "match_variants": false, + "use_center_of_mass": true, + "low_flock_limit": 4, + "high_flock_limit": 8, + "goal_weight": 2.0, + "loner_chance": 0.1, + "influence_radius": 3.0, + "breach_influence": 7.0, + "separation_weight": 1.75, + "separation_threshold": 0.95, + "cohesion_weight": 2.0, + "cohesion_threshold": 1.95, + "innner_cohesion_threshold": 1.25, + "min_height": 1.5, + "max_height": 6.0, + "block_distance": 2.0, + "block_weight": 0.85 + }, + "minecraft:nameable": { + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/entities/fishing_hook.json b/servers/bedrock/behavior_packs/vanilla/entities/fishing_hook.json new file mode 100644 index 0000000..2d5a5fd --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/fishing_hook.json @@ -0,0 +1,52 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:fishing_hook", + "is_spawnable": false, + "is_summonable": false, + "is_experimental": false + }, + + "component_groups": { + "loot_jungle": { + "minecraft:loot": { + "table": "loot_tables/gameplay/jungle_fishing.json" + } + } + }, + + "components": { + "minecraft:collision_box": { + "width": 0.15, + "height": 0.15 + }, + "minecraft:projectile": { + "on_hit": { "stick_in_ground": {} } + }, + "minecraft:loot": { + "table": "loot_tables/gameplay/fishing.json" + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": false, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "filters": { + "test": "is_biome", + "value": "jungle" + }, + "add": { "component_groups": [ "loot_jungle" ] } + } + ] + } + } + } + } \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/entities/fox.json b/servers/bedrock/behavior_packs/vanilla/entities/fox.json new file mode 100644 index 0000000..1da6045 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/fox.json @@ -0,0 +1,869 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:fox", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:fox_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": "sweet_berries", + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + + "minecraft:behavior.follow_parent": { + "priority": 9, + "speed_multiplier": 1.1 + } + }, + + "minecraft:fox_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/fox.json" + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": false, + "breed_items": "sweet_berries", + "breeds_with": { + "mate_type": "minecraft:fox", + "baby_type": "minecraft:fox", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + } + } + }, + + "minecraft:fox_with_item": { + "minecraft:equipment": { + "table": "loot_tables/entities/fox_equipment.json", + "slot_drop_chance": [ + { + "slot": "slot.weapon.mainhand", + "drop_chance": 1.0 + } + ] + } + }, + + "minecraft:trusting_fox" : { + "minecraft:trust": {}, + "minecraft:behavior.defend_trusted_target": { + "priority": 0, + "within_radius": 25, + "must_see": false, + "aggro_sound": "mad", + "sound_chance": 0.05, + "on_defend_start": { + "event": "minecraft:fox_configure_defending", + "target": "self" + } + } + }, + + "minecraft:docile_fox": { + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25 + }, + "minecraft:behavior.melee_attack": { + "priority": 10, + "target_dist": 1.2, + "track_target": true, + "require_complete_path": true, + "reach_multiplier": 1.5 + } + }, + + "minecraft:defending_fox": { + "minecraft:behavior.melee_attack": { + "priority": 1, + "target_dist": 1.2, + "track_target": true, + "require_complete_path": true, + "reach_multiplier": 1.5 + }, + "minecraft:behavior.panic": { + "priority": 2, + "speed_multiplier": 1.25 + }, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "all_of": [ + { "test": "is_daytime", "value": true }, + { "test": "has_target", "operator": "==", "value": false } + ] + }, + "event": "minecraft:fox_configure_docile_day" + }, + { + "filters": { + "all_of": [ + { "test": "is_daytime", "value": false }, + { "test": "has_target", "operator": "==", "value": false } + ] + }, + "event": "minecraft:fox_configure_docile_night" + } + ] + } + }, + + "minecraft:fox_red": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:behavior.nearest_prioritized_attackable_target": { + "priority": 6, + "attack_interval": 2, + "reselect_targets": true, + "target_search_height": 5, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "rabbit" + }, + "max_dist": 12, + "priority": 0 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "chicken" + }, + "max_dist": 12, + "priority": 0 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "cod" + }, + "max_dist": 12, + "priority": 1 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "salmon" + }, + "max_dist": 12, + "priority": 1 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "tropicalfish" + }, + "max_dist": 12, + "priority": 1 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "baby_turtle" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 12, + "priority": 0 + } + ] + } + }, + + "minecraft:fox_arctic": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:behavior.nearest_prioritized_attackable_target": { + "priority": 6, + "attack_interval": 2, + "reselect_targets": true, + "target_search_height": 5, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "rabbit" + }, + "max_dist": 12, + "priority": 1 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "chicken" + }, + "max_dist": 12, + "priority": 1 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "cod" + }, + "max_dist": 12, + "priority": 0 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "salmon" + }, + "max_dist": 12, + "priority": 0 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "tropicalfish" + }, + "max_dist": 12, + "priority": 0 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "baby_turtle" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 12, + "priority": 1 + } + ] + } + }, + + "minecraft:fox_thunderstorm": { + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "all_of": [ + { "test": "is_weather", "operator": "!=", "value": "thunderstorm" }, + { "test": "is_daytime", "value": true } + ] + }, + "event": "minecraft:fox_configure_day" + }, + { + "filters": { + "all_of": [ + { "test": "is_weather", "operator": "!=", "value": "thunderstorm" }, + { "test": "is_daytime", "value": false } + ] + }, + "event": "minecraft:fox_configure_night" + } + ] + }, + + "minecraft:behavior.find_cover": { + "priority": 0, + "speed_multiplier": 1, + "cooldown_time": 0.0 + } + }, + + "minecraft:fox_day": { + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { "test" : "is_weather", "value" : "thunderstorm" }, + "event": "minecraft:fox_configure_thunderstorm" + }, + { + "filters": { "test": "is_daytime", "value": false }, + "event": "minecraft:fox_configure_night" + } + ] + }, + "minecraft:behavior.nap": { + "priority": 8, + "cooldown_min": 2.0, + "cooldown_max": 7.0, + "mob_detect_dist": 12.0, + "mob_detect_height": 6.0, + "can_nap_filters": { + "all_of": [ + { + "test": "in_water", + "subject": "self", + "operator": "==", + "value": false + }, + { + "test": "on_ground", + "subject": "self", + "operator": "==", + "value": true + }, + { + "test": "is_underground", + "subject": "self", + "operator": "==", + "value": true + }, + { + "test": "is_weather", + "subject": "self", + "operator": "!=", + "value": "thunderstorm" + } + ] + }, + "wake_mob_exceptions": { + "any_of": [ + { + "test": "trusts", + "subject": "other", + "operator": "==", + "value": true + }, + { + "test": "is_family", + "subject": "other", + "operator": "==", + "value": "fox" + }, + { + "test": "is_sneaking", + "subject": "other", + "operator": "==", + "value": true + } + ] + } + }, + "minecraft:behavior.find_cover": { + "priority": 9, + "speed_multiplier": 1, + "cooldown_time": 5.0 + } + }, + + "minecraft:fox_night": { + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { "test" : "is_weather", "value" : "thunderstorm" }, + "event": "minecraft:fox_configure_thunderstorm" + }, + { + "filters": { "test": "is_daytime", "value": true }, + "event": "minecraft:fox_configure_day" + } + ] + }, + "minecraft:behavior.stroll_towards_village": { + "priority": 11, + "speed_multiplier": 1.0, + "goal_radius": 3.0, + "cooldown_time": 10.0, + "search_range": 32, + "start_chance": 0.005 + } + }, + + "minecraft:fox_ambient_normal": { + "minecraft:ambient_sound_interval": { + "event_name": "ambient" + } + }, + + "minecraft:fox_ambient_sleep": { + "minecraft:ambient_sound_interval": { + "event_name": "sleep" + } + }, + + "minecraft:fox_ambient_night": { + "minecraft:ambient_sound_interval": { + "event_name": "screech", + "value": 80, + "range": 160 + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "fox", "mob" ] + }, + "minecraft:breathable": { + "totalSupply": 15, + "suffocateTime": 0 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 0.7 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:attack": { + "damage": 2 + }, + "minecraft:shareables": { + "all_items": true, + "all_items_max_amount": 1, + "items": [ + { "item": "minecraft:apple", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:appleEnchanted", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:baked_potato", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:beef", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:beetroot", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:beetroot_soup", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:bread", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:carrot", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:chicken", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:chorus_fruit", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:clownfish", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:cooked_beef", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:cooked_chicken", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:cooked_fish", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:cooked_porkchop", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:cooked_rabbit", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:cooked_salmon", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:cookie", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:dried_kelp", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:fish", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:golden_apple", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:golden_carrot", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:melon", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:mushroom_stew", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:muttonCooked", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:muttonRaw", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:poisonous_potato", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:porkchop", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:potato", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:pufferfish", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:pumpkin_pie", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:rabbit", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:rabbit_stew", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:rotten_flesh", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:salmon", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:spider_eye", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:sweet_berries", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:suspicious_stew", "priority": 0, "max_amount": 1 } + ] + }, + "minecraft:damage_sensor": { + "triggers": [ + { + "on_damage": { + "filters": { + "test": "is_block", + "subject": "block", + "value": "minecraft:sweet_berry_bush" + } + }, + "deals_damage": false + } + ] + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 5, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "trusts", "subject": "other", "operator": "!=", "value": true }, + { "test": "is_sneaking", "subject": "other", "operator": "!=", "value": true } + ] + }, + { "test": "is_family", "subject": "other", "value": "polarbear" }, + { "test": "is_family", "subject": "other", "value": "wolf" } + ] + }, + "max_dist": 10, + "walk_speed_multiplier": 1.0, + "sprint_speed_multiplier": 1.5 + } + ] + }, + "minecraft:behavior.tempt": { + "priority": 3, + "speed_multiplier": 0.5, + "within_radius": 16, + "can_get_scared": true, + "items": [ + "sweet_berries" + ] + }, + "minecraft:behavior.stalk_and_pounce_on_target": { + "priority": 7, + "stalk_speed": 1.2, + "max_stalk_dist": 12.0, + "leap_height": 0.9, + "leap_dist": 0.8, + "pounce_max_dist": 5.0, + "interest_time": 2.0, + "stuck_time": 2.0, + "strike_dist": 2.0, + "stuck_blocks": { + "test": "is_block", + "subject": "block", + "operator": "==", + "value": "snow_layer" + } + }, + "minecraft:behavior.pickup_items": { + "priority": 11, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 0.5 + }, + "minecraft:behavior.eat_carried_item": { + "priority": 12, + "delay_before_eating": 28 + }, + "minecraft:behavior.random_look_around_and_sit": { + "priority": 12, + "min_look_count": 2, + "max_look_count": 5, + "min_look_time": 80, + "max_look_time": 100, + "probability": 0.001 + }, + "minecraft:behavior.raid_garden": { + "priority": 12, + "blocks": [ + "minecraft:sweet_berry_bush" + ], + "speed_multiplier": 1.2, + "search_range": 12, + "search_height": 2, + "goal_radius": 0.8, + "max_to_eat": 0, + "initial_eat_delay": 2 + }, + "minecraft:behavior.random_stroll": { + "priority": 13, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.look_at_player": { + "priority": 14, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 15 + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 0, + "scheduled_events": [ + { + "filters": [ + { "test": "is_sleeping", "value": true } + ], + "event": "minecraft:ambient_sleep" + }, + { + "filters": { + "all_of":[ + { "test" : "is_daytime", "value" : false }, + { "test": "distance_to_nearest_player", "operator": ">", "value": 16 } + ] + }, + "event": "minecraft:ambient_night" + }, + { + "filters": { + "all_of":[ + { "test" : "is_sleeping", "value" : false }, + { + "any_of":[ + { "test" : "is_daytime", "value" : true }, + { "test": "distance_to_nearest_player", "operator": "<=", "value": 16 } + ] + } + ] + }, + "event": "minecraft:ambient_normal" + } + ] + }, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { "test" : "is_daytime", "value" : false }, + "event": "minecraft:fox_configure_night" + }, + { + "filters": { "test" : "is_daytime", "value" : true }, + "event": "minecraft:fox_configure_day" + } + ] + } + }, + + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 95, + "add": { + "component_groups": [ + "minecraft:fox_adult", + "minecraft:fox_with_item", + "minecraft:docile_fox" + ] + } + }, + { + "weight": 5, + "add": { + "component_groups": [ + "minecraft:fox_baby", + "minecraft:docile_fox" + ] + } + } + ] + }, + { + "filters": { + "test": "is_snow_covered", + "value": true + }, + "add": { "component_groups": [ "minecraft:fox_arctic" ] } + }, + { + "filters": { + "test": "is_snow_covered", + "value": false + }, + "add": { "component_groups": [ "minecraft:fox_red" ] } + } + ] + }, + + "minecraft:entity_born": { + "add": { + "component_groups": [ + "minecraft:fox_baby", + "minecraft:trusting_fox", + "minecraft:docile_fox" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:fox_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:fox_adult" + ] + } + }, + + "minecraft:fox_configure_thunderstorm": { + "remove": { + "component_groups": [ + "minecraft:fox_night", + "minecraft:fox_day" + ] + }, + "add": { + "component_groups": [ + "minecraft:fox_thunderstorm" + ] + } + }, + + "minecraft:fox_configure_day": { + "remove": { + "component_groups": [ + "minecraft:fox_night", + "minecraft:fox_thunderstorm" + ] + }, + "add": { + "component_groups": [ + "minecraft:fox_day" + ] + } + }, + + "minecraft:fox_configure_night": { + "remove": { + "component_groups": [ + "minecraft:fox_day", + "minecraft:fox_thunderstorm" + ] + }, + "add": { + "component_groups": [ + "minecraft:fox_night" + ] + } + }, + + "minecraft:ambient_normal": { + "add": { + "component_groups": [ + "minecraft:fox_ambient_normal" + ] + } + }, + "minecraft:ambient_sleep": { + "add": { + "component_groups": [ + "minecraft:fox_ambient_sleep" + ] + } + }, + "minecraft:ambient_night": { + "add": { + "component_groups": [ + "minecraft:fox_ambient_night" + ] + } + }, + + "minecraft:fox_configure_defending": { + "remove": { + "component_groups": [ + "minecraft:docile_fox", + "minecraft:fox_day", + "minecraft:fox_night" + ] + }, + "add": { + "component_groups": [ + "minecraft:defending_fox" + ] + } + }, + + "minecraft:fox_configure_docile_day": { + "remove": { + "component_groups": [ + "minecraft:defending_fox", + "minecraft:fox_night" + ] + }, + "add": { + "component_groups": [ + "minecraft:docile_fox", + "minecraft:fox_day" + ] + } + }, + + "minecraft:fox_configure_docile_night": { + "remove": { + "component_groups": [ + "minecraft:defending_fox", + "minecraft:fox_day" + ] + }, + "add": { + "component_groups": [ + "minecraft:docile_fox", + "minecraft:fox_night" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/entities/ghast.json b/servers/bedrock/behavior_packs/vanilla/entities/ghast.json new file mode 100644 index 0000000..56508c0 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/ghast.json @@ -0,0 +1,98 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:ghast", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:fire_immune": true, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:collision_box": { + "width": 4, + "height": 4 + }, + "minecraft:movement": { + "value": 0.03 + }, + "minecraft:navigation.float": { + "can_path_over_water": true + }, + "minecraft:behavior.float_wander": { + "priority": 2, + "must_reach": true + }, + "minecraft:can_fly": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/ghast.json" + }, + "minecraft:shooter": { + "type": "largefireball", + "def": "minecraft:fireball" + }, + "minecraft:type_family": { + "family": [ "ghast", "monster", "mob" ] + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:jump.static": { + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.ranged_attack": { + "priority": 1, + "attack_radius": 64, + "charge_shoot_trigger": 2, + "charge_charged_trigger": 1 + }, + "minecraft:follow_range": { + "value": 64, + "max": 64 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 28 + } + ], + "must_see": true + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/entities/guardian.json b/servers/bedrock/behavior_packs/vanilla/entities/guardian.json new file mode 100644 index 0000000..738e44b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/guardian.json @@ -0,0 +1,201 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:guardian", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:guardian_aggressive": { + "minecraft:behavior.nearest_attackable_target": { + "priority": 1, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "is_family", "subject" : "other", "value" : "squid"} + ] + }, + "max_dist": 16 + } + ], + "attack_interval_min": 1.0, + "must_see": true + }, + "minecraft:target_nearby_sensor": { + "inside_range": 3.0, + "outside_range": 4.0, + "on_inside_range": { + "event": "minecraft:target_too_close", + "target": "self" + } + }, + "minecraft:behavior.guardian_attack": { + "priority": 4 + } + }, + + "minecraft:guardian_passive": { + "minecraft:timer": { + "time": [ 1, 3 ], + "looping": false, + "time_down_event": { + "event": "minecraft:target_far_enough", + "target": "self" + } + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 1, + "entity_types": [ + { + "filters": {"test" : "is_family", "subject" : "other", "value" : "player"}, + "max_dist": 8, + "walk_speed_multiplier": 1, + "sprint_speed_multiplier": 1 + } + ] + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 10 : 0" + }, + "minecraft:nameable": { + }, + "minecraft:collision_box": { + "width": 0.85, + "height": 0.85 + }, + "minecraft:health": { + "value": 30, + "max": 30 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.12 + }, + "minecraft:underwater_movement": { + "value": 0.12 + }, + "minecraft:attack": { + "damage": 5 + }, + "minecraft:follow_range": { + "value": 16, + "max": 16 + }, + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": false, + "can_swim": true, + "can_walk": false, + "can_breach": true + }, + "minecraft:movement.sway": { + }, + "minecraft:jump.static": { + }, + "minecraft:breathable": { + "breathes_water": true + }, + "minecraft:loot": { + "table": "loot_tables/entities/guardian.json" + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 1, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "is_family", "subject" : "other", "value" : "squid"} + ] + }, + "max_dist": 16 + } + ], + "attack_interval_min": 1.0, + "must_see": true + }, + "minecraft:target_nearby_sensor": { + "inside_range": 3.0, + "outside_range": 4.0, + "on_inside_range": { + "event": "minecraft:target_too_close", + "target": "self" + } + }, + "minecraft:behavior.guardian_attack": { + "priority": 4 + }, + "minecraft:behavior.move_towards_restriction": { + "priority": 5, + "speed_multiplier": 1.0, + "control_flags": [ "move", "look" ] + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 1.0, + "interval": 80 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 12.0, + "probability": 0.01 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:type_family": { + "family": [ "guardian", "monster", "mob" ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:target_too_close": { + "remove": { + "component_groups": [ + "minecraft:guardian_aggressive" + ] + }, + "add": { + "component_groups": [ + "minecraft:guardian_passive" + ] + } + }, + "minecraft:target_far_enough": { + "remove": { + "component_groups": [ + "minecraft:guardian_passive" + ] + }, + "add": { + "component_groups": [ + "minecraft:guardian_aggressive" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/entities/hopper_minecart.json b/servers/bedrock/behavior_packs/vanilla/entities/hopper_minecart.json new file mode 100644 index 0000000..a1e72cc --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/hopper_minecart.json @@ -0,0 +1,92 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:hopper_minecart", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:hopper_active": { + "minecraft:item_hopper": { + + }, + "minecraft:rail_sensor": { + "on_activate": { + "event": "minecraft:hopper_deactivate" + } + } + }, + "minecraft:hopper_inactive": { + "minecraft:rail_sensor": { + "on_deactivate": { + "event": "minecraft:hopper_activate" + } + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "minecart", "inanimate" ] + }, + "minecraft:collision_box": { + "width": 0.98, + "height": 0.7 + }, + "minecraft:rail_movement": { + + }, + "minecraft:inventory": { + "container_type": "minecart_hopper", + "inventory_size": 5, + "can_be_siphoned_from": true + }, + "minecraft:is_stackable": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "minecraft:hopper_active" + ] + } + }, + "minecraft:hopper_activate": { + "remove": { + "component_groups": [ + "minecraft:hopper_inactive" + ] + }, + "add": { + "component_groups": [ + "minecraft:hopper_active" + ] + } + }, + "minecraft:hopper_deactivate": { + "remove": { + "component_groups": [ + "minecraft:hopper_active" + ] + }, + "add": { + "component_groups": [ + "minecraft:hopper_inactive" + ] + } + } + } + + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/entities/horse.json b/servers/bedrock/behavior_packs/vanilla/entities/horse.json new file mode 100644 index 0000000..701f1d5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/horse.json @@ -0,0 +1,627 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:horse", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:horse_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale_by_age": { + "start_scale": 0.5, + "end_scale": 1.0 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + { + "item": "wheat", + "growth": 0.016667 + }, + { + "item": "sugar", + "growth": 0.025 + }, + { + "item": "hay_block", + "growth": 0.15 + }, + { + "item": "apple", + "growth": 0.05 + }, + { + "item": "golden_carrot", + "growth": 0.05 + }, + { + "item": "golden_apple", + "growth": 0.2 + }, + { + "item": "appleEnchanted", + "growth": 0.2 + } + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 4, + "speed_multiplier": 1.0 + } + }, + + "minecraft:horse_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/horse.json" + }, + "minecraft:behavior.run_around_like_crazy": { + "priority": 1, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.breed": { + "priority": 2, + "speed_multiplier": 1.0 + } + }, + + "minecraft:horse_wild": { + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "player", + "zombie" + ], + "interact_text": "action.interact.mount", + "seats": { + "position": [ 0.0, 1.1, -0.2 ] + } + + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.5, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:tamemount": { + "min_temper": 0, + "max_temper": 100, + "feed_text": "action.interact.feed", + "ride_text": "action.interact.mount", + "feed_items": [ + { + "item": "wheat", + "temper_mod": 3 + }, + { + "item": "sugar", + "temper_mod": 3 + }, + { + "item": "apple", + "temper_mod": 3 + }, + { + "item": "golden_carrot", + "temper_mod": 5 + }, + { + "item": "golden_apple", + "temper_mod": 10 + }, + { + "item": "appleEnchanted", + "temper_mod": 10 + } + ], + "auto_reject_items": [ + { + "item": "horsearmorleather" + }, + { + "item": "horsearmoriron" + }, + { + "item": "horsearmorgold" + }, + { + "item": "horsearmordiamond" + }, + { + "item": "saddle" + } + ], + "tame_event": { + "event": "minecraft:on_tame", + "target": "self" + } + } + }, + + "minecraft:horse_tamed": { + "minecraft:is_tamed": { + }, + "minecraft:rideable": { + "priority": 0, + "seat_count": 1, + "crouching_skip_interact": true, + "family_types": [ + "player" + ], + "interact_text": "action.interact.ride.horse", + "seats": { + "position": [ 0.0, 1.1, -0.2 ] + } + + }, + "minecraft:inventory": { + "inventory_size": 2, + "container_type": "horse" + }, + "minecraft:breedable": { + "require_tame": true, + "inherit_tamed": false, + "breeds_with": [ + { + "mate_type": "minecraft:horse", + "baby_type": "minecraft:horse", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + { + "mate_type": "minecraft:donkey", + "baby_type": "minecraft:mule", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + } + ], + "breed_items": [ + "golden_carrot", + "golden_apple", + "appleEnchanted" + ] + }, + "minecraft:behavior.tempt": { + "priority": 5, + "speed_multiplier": 1.2, + "items": [ + "apple", + "carrot", + "golden_apple", + "appleEnchanted", + "golden_carrot", + "hay_block", + "sugar", + "bread", + "wheat" + ] + } + }, + + "minecraft:horse_saddled": { + "minecraft:is_saddled": { + }, + "minecraft:input_ground_controlled": { + }, + "minecraft:can_power_jump": { + }, + "minecraft:behavior.player_ride_tamed": { + } + }, + + "minecraft:base_white": { + "minecraft:variant": { + "value": 0 + } + }, + "minecraft:base_creamy": { + "minecraft:variant": { + "value": 1 + } + }, + "minecraft:base_chestnut": { + "minecraft:variant": { + "value": 2 + } + }, + "minecraft:base_brown": { + "minecraft:variant": { + "value": 3 + } + }, + "minecraft:base_black": { + "minecraft:variant": { + "value": 4 + } + }, + "minecraft:base_gray": { + "minecraft:variant": { + "value": 5 + } + }, + "minecraft:base_darkbrown": { + "minecraft:variant": { + "value": 6 + } + }, + "minecraft:markings_none": { + "minecraft:mark_variant": { + "value": 0 + } + }, + "minecraft:markings_white_details": { + "minecraft:mark_variant": { + "value": 1 + } + }, + "minecraft:markings_white_fields": { + "minecraft:mark_variant": { + "value": 2 + } + }, + "minecraft:markings_white_dots": { + "minecraft:mark_variant": { + "value": 3 + } + }, + "minecraft:markings_black_dots": { + "minecraft:mark_variant": { + "value": 4 + } + } + }, + + "components": { + "minecraft:equippable": { + "slots": [ + { + "slot": 0, + "item": "saddle", + "accepted_items": ["saddle"], + "on_equip": { + "event": "minecraft:horse_saddled" + }, + "on_unequip": { + "event": "minecraft:horse_unsaddled" + } + }, + { + "slot": 1, + "item": "horsearmoriron", + "accepted_items": [ + "horsearmorleather", + "horsearmoriron", + "horsearmorgold", + "horsearmordiamond" + ] + } + ] + }, + "minecraft:type_family": { + "family": [ "horse", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 1.4, + "height": 1.6 + }, + "minecraft:health": { + "value": { + "range_min": 15, + "range_max": 30 + } + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": { + "range_min": 0.1125, + "range_max": 0.3375 + } + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:nameable": { + }, + "minecraft:horse.jump_strength": { + "value": { + "range_min": 0.4, + "range_max": 1.0 + } + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + }, + "minecraft:healable": { + "items": [ + { + "item": "wheat", + "heal_amount": 2 + }, + { + "item": "sugar", + "heal_amount": 1 + }, + { + "item": "hay_block", + "heal_amount": 20 + }, + { + "item": "apple", + "heal_amount": 3 + }, + { + "item": "golden_carrot", + "heal_amount": 4 + }, + { + "item": "golden_apple", + "heal_amount": 10 + }, + { + "item": "appleEnchanted", + "heal_amount": 10 + } + ] + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 3, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.7 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 36, + "add": { + "component_groups": [ + "minecraft:horse_adult", + "minecraft:horse_wild" + ] + } + }, + { + "weight": 9, + "add": { + "component_groups": [ + "minecraft:horse_baby" + ] + } + } + ] + }, + { + "randomize": [ + { + "weight": 1, + "add": { + "component_groups": ["minecraft:base_white"] + } + }, + { + "weight": 1, + "add": { + "component_groups": ["minecraft:base_creamy"] + } + }, + { + "weight": 1, + "add": { + "component_groups": ["minecraft:base_chestnut"] + } + }, + { + "weight": 1, + "add": { + "component_groups": ["minecraft:base_brown"] + } + }, + { + "weight": 1, + "add": { + "component_groups": ["minecraft:base_black"] + } + }, + { + "weight": 1, + "add": { + "component_groups": ["minecraft:base_gray"] + } + }, + { + "weight": 1, + "add": { + "component_groups": ["minecraft:base_darkbrown"] + } + } + ] + }, + { + "randomize": [ + { + "weight": 1, + "add": { + "component_groups": ["minecraft:markings_none"] + } + }, + { + "weight": 1, + "add": { + "component_groups": ["minecraft:markings_white_details"] + } + }, + { + "weight": 1, + "add": { + "component_groups": ["minecraft:markings_white_fields"] + } + }, + { + "weight": 1, + "add": { + "component_groups": ["minecraft:markings_white_dots"] + } + }, + { + "weight": 1, + "add": { + "component_groups": ["minecraft:markings_black_dots"] + } + } + ] + } + ] + }, + + "minecraft:entity_born": { + "add": { + "component_groups": [ + "minecraft:horse_baby" + ] + } + }, + + "minecraft:on_tame": { + "remove": { + "component_groups": [ + "minecraft:horse_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:horse_tamed" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:horse_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:horse_adult", + "minecraft:horse_wild" + ] + } + }, + + "minecraft:horse_saddled": { + "add": { + "component_groups": [ + "minecraft:horse_saddled" + ] + } + }, + "minecraft:horse_unsaddled": { + "remove": { + "component_groups": [ + "minecraft:horse_saddled" + ] + } + }, + + "minecraft:make_white": { + "add": { + "component_groups": ["minecraft:base_white"] + } + }, + "minecraft:make_creamy": { + "add": { + "component_groups": ["minecraft:base_creamy"] + } + }, + "minecraft:make_chestnut": { + "add": { + "component_groups": ["minecraft:base_chestnut"] + } + }, + "minecraft:make_brown": { + "add": { + "component_groups": ["minecraft:base_brown"] + } + }, + "minecraft:make_black": { + "add": { + "component_groups": ["minecraft:base_black"] + } + }, + "minecraft:make_gray": { + "add": { + "component_groups": ["minecraft:base_gray"] + } + }, + "minecraft:make_darkbrown": { + "add": { + "component_groups": ["minecraft:base_darkbrown"] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/entities/husk.json b/servers/bedrock/behavior_packs/vanilla/entities/husk.json new file mode 100644 index 0000000..63aeac6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/husk.json @@ -0,0 +1,359 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:husk", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:look_to_start_zombie_transformation": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "is_underwater", "subject": "self", "operator": "==", "value": true + }, + "event": "minecraft:start_transforming" + } + } + }, + "minecraft:start_zombie_transformation": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "is_underwater", "subject": "self", "operator": "==", "value": false + }, + "event": "minecraft:stop_transforming" + } + }, + "minecraft:timer": { + "looping": false, + "time": 30, + "time_down_event": { + "event": "minecraft:convert_to_zombie" + } + } + }, + + "minecraft:convert_to_zombie": { + "minecraft:transformation": { + "into": "minecraft:zombie", + "transformation_sound": "convert_to_drowned", + "drop_equipment": true, + "delay": { + "value": 15 + } + }, + "minecraft:is_shaking": { + } + }, + + "minecraft:convert_to_baby_zombie": { + "minecraft:transformation": { + "into": "minecraft:zombie", + "transformation_sound": "convert_to_drowned", + "drop_equipment": true, + "delay": { + "value": 15 + } + }, + "minecraft:is_shaking": { + } + }, + + "minecraft:zombie_husk_baby": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 12 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:is_baby": {}, + "minecraft:scale": { + "value": 0.53125 + }, + "minecraft:movement": { + "value": 0.35 + } + }, + + "minecraft:zombie_husk_adult": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:movement": { + "value": 0.23 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 1.1, -0.35 ], + "lock_rider_rotation": 0 + } + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:scale": { + "value": 1.0625 + } + }, + + "minecraft:zombie_husk_jockey": { + "minecraft:behavior.find_mount": { + "priority": 1, + "within_radius": 16 + } + } + }, + + "components": { + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:nameable": { + }, + + // Zombie_husk Components + "minecraft:type_family": { + "family": [ "husk", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/zombie.json" + }, + "minecraft:equipment": { + "table": "loot_tables/entities/zombie_equipment.json" + }, + + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:attack": { + "damage": 3, + "effect_name": "hunger", + "effect_duration": 30 + }, + "minecraft:variant": { + "value": 2 + }, + "minecraft:navigation.walk": { + "is_amphibious": true, + "can_pass_doors": true, + "can_break_doors": true, + "avoid_portals": false + }, + "minecraft:annotation.break_door": { + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "test": "is_underwater", + "subject": "self", + "operator": "==", + "value": true + }, + "event": "minecraft:start_transforming" + } + ] + }, + + // Zombie_husk Behaviors + "minecraft:behavior.melee_attack": { + "priority": 3, + "speed_multiplier": 1, + "track_target": false + }, + "minecraft:behavior.stomp_turtle_egg": { + "priority": 4, + "speed_multiplier": 1, + "search_range": 10, + "search_height": 3, + "goal_radius": 1.14, + "search_count": 4, + "interval": 20 + }, + "minecraft:behavior.move_towards_restriction": { + "priority": 5, + "speed_multiplier": 1 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 7 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "within_radius": 25, + "reselect_targets": true, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "snowgolem" }, + { "test": "is_family", "subject": "other", "value": "irongolem" } + ] + }, + "max_dist": 35 + }, + { + "filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "villager" }, + { "test": "is_family", "subject": "other", "value": "wandering_trader" } + ] + }, + "max_dist": 35, + "must_see": false + }, + { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "baby_turtle" }, + { "test": "in_water", "subject": "other", "operator": "!=", "value": true } + ] + }, + "max_dist": 35 + } + ], + "must_see": true + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 9500, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:zombie_husk_adult" + ] + } + }, + { + "weight": 425, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:zombie_husk_baby" + ] + + } + }, + { + "weight": 75, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:zombie_husk_baby", + "minecraft:zombie_husk_jockey" + ] + + } + } + ] + }, + "minecraft:start_transforming": { + "add": { + "component_groups": [ + "minecraft:start_zombie_transformation" + ] + }, + "remove": { + "component_groups": [ "minecraft:look_to_start_zombie_transformation" ] + } + }, + "minecraft:stop_transforming": { + "add": { + "component_groups": [ + "minecraft:look_to_start_zombie_transformation" + ] + }, + "remove": { + "component_groups": [ + "minecraft:start_zombie_transformation" + ] + } + }, + "minecraft:convert_to_zombie": { + "sequence": [ + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ "minecraft:convert_to_zombie" ] + }, + "remove": { + "component_groups": [ "minecraft:start_zombie_transformation" ] + } + }, + { + "filters": { + "test": "has_component", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ "minecraft:convert_to_baby_zombie" ] + }, + "remove": { + "component_groups": [ "minecraft:start_zombie_transformation" ] + } + } + ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/entities/iron_golem.json b/servers/bedrock/behavior_packs/vanilla/entities/iron_golem.json new file mode 100644 index 0000000..d7b680e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/iron_golem.json @@ -0,0 +1,288 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:iron_golem", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:player_created": { + "minecraft:behavior.hurt_by_target": { + "priority": 2, + "entity_types": { + "filters": { + "all_of": [ + { "test" : "is_family", "subject" : "other", "operator": "!=", "value" : "player"}, + { "test" : "is_family", "subject" : "other", "operator": "!=", "value" : "creeper"} + ] + } + } + } + }, + "minecraft:village_created": { + "minecraft:behavior.defend_village_target": { + "priority": 1 + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "defender", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": false, + "can_migrate": true, + "first_founding_reward": 0 + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "irongolem", "mob" ] + }, + "minecraft:nameable": { + }, + "minecraft:collision_box": { + "width": 1.4, + "height": 2.9 + }, + "minecraft:loot": { + "table": "loot_tables/entities/iron_golem.json" + }, + "minecraft:health": { + "value": 100, + "max": 100 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "can_path_over_water": false, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:attack": { + "damage": { + "range_min": 7, + "range_max": 21 + } + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:knockback_resistance": { + "value": 1.0 + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + }, + "minecraft:preferred_path" : { + "max_fall_blocks" : 1, + "jump_cost" : 5, + "default_block_cost" : 1.5, + "preferred_path_blocks" : [ + { + "cost" : 0, + "blocks" : [ + "grass_path" + ] + }, + { + "cost" : 1, + "blocks" : [ + "cobblestone", + "stone", + "stonebrick", + "sandstone", + "mossy_cobblestone", + "stone_slab", + "stone_slab2", + "stone_slab3", + "stone_slab4", + "double_stone_slab", + "double_stone_slab2", + "double_stone_slab3", + "double_stone_slab4", + "wooden_slab", + "double_wooden_slab", + "planks", + "brick_block", + "nether_brick", + "red_nether_brick", + "end_bricks", + "red_sandstone", + "stained_glass", + "glass", + "glowstone", + "prismarine", + "emerald_block", + "diamond_block", + "lapis_block", + "gold_block", + "redstone_block", + "purple_glazed_terracotta", + "white_glazed_terracotta", + "orange_glazed_terracotta", + "magenta_glazed_terracotta", + "light_blue_glazed_terracotta", + "yellow_glazed_terracotta", + "lime_glazed_terracotta", + "pink_glazed_terracotta", + "gray_glazed_terracotta", + "silver_glazed_terracotta", + "cyan_glazed_terracotta", + "blue_glazed_terracotta", + "brown_glazed_terracotta", + "green_glazed_terracotta", + "red_glazed_terracotta", + "black_glazed_terracotta" + ] + }, + { + "cost" : 50, + "blocks" : [ + "bed", + "lectern", + "composter", + "grindstone", + "blast_furnace", + "smoker", + "fletching_table", + "cartography_table", + "brewing_stand", + "smithing_table", + "cauldron", + "barrel", + "loom", + "stonecutter" + ] + } + ] + }, + "minecraft:behavior.target_when_pushed": { + "priority": 1, + "percent_chance": 5.0, + "entity_types": [ + { + "filters": { + "all_of": [ + { "test" : "is_family", "subject" : "other", "value" : "monster" }, + { "test" : "is_family", "subject" : "other", "operator": "!=", "value" : "creeper" } + ] + } + } + ] + }, + "minecraft:behavior.melee_attack": { + "priority": 1, + "target_dist": 1.0, + "track_target": true + }, + "minecraft:behavior.move_towards_target": { + "priority": 2, + "speed_multiplier": 0.9, + "within_radius": 32 + }, + "minecraft:behavior.move_through_village": { + "priority": 3, + "speed_multiplier": 0.6, + "only_at_night": true + }, + "minecraft:behavior.move_towards_restriction": { + "priority": 4, + "speed_multiplier": 1 + }, + "minecraft:behavior.offer_flower": { + "priority": 5 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 1, + "xz_dist": 16 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 3, + "entity_types": [ + { + "filters": { + "all_of": [ + { "test" : "is_family", "subject" : "other", "value" : "monster"}, + { "test" : "is_family", "subject" : "other", "operator": "!=", "value" : "creeper"} + ] + }, + "within_default": 10 + } + ], + "must_see": true, + "must_reach": true + }, + "minecraft:behavior.hurt_by_target": { + "priority": 2, + "entity_types": { + "filters": { "test": "is_family", "subject": "other", "operator": "!=", "value": "creeper" } + } + }, + "minecraft:persistent": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:follow_range": { + "value": 64 + } + }, + + "events": { + "minecraft:from_player": { + "add": { + "component_groups": [ + "minecraft:player_created" + ] + } + }, + "minecraft:from_village": { + "add": { + "component_groups": [ + "minecraft:village_created" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/entities/lightning_bolt.json b/servers/bedrock/behavior_packs/vanilla/entities/lightning_bolt.json new file mode 100644 index 0000000..25958fe --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/lightning_bolt.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.8.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:lightning_bolt", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + }, + + "components": { + "minecraft:type_family": { + "family":["lightning"] + } + }, + + "events": { + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/entities/lingering_potion.json b/servers/bedrock/behavior_packs/vanilla/entities/lingering_potion.json new file mode 100644 index 0000000..addc775 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/lingering_potion.json @@ -0,0 +1,39 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:lingering_potion", + "is_spawnable": false, + "is_summonable": false, + "is_experimental": false + }, + "components": { + "minecraft:collision_box": { + "width": 0.25, + "height": 0.25 + }, + "minecraft:projectile": { + "on_hit": { + "douse_fire": { }, + "spawn_aoe_cloud": { + "radius": 3.0, + "radius_on_use": -0.5, + "duration": 30, + "reapplication_delay": 40 + }, + "remove_on_hit": { } + }, + "power": 0.5, + "gravity": 0.05, + "angle_offset": -20.0, + "hit_sound": "glass" + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/entities/llama.json b/servers/bedrock/behavior_packs/vanilla/entities/llama.json new file mode 100644 index 0000000..3e6306b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/llama.json @@ -0,0 +1,784 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:llama", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:llama_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + { + "item": "wheat", + "growth": 0.1 + }, + { + "item": "hay_block", + "growth": 0.9 + } + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + + "minecraft:behavior.follow_parent": { + "priority": 5, + "speed_multiplier": 1.0 + } + }, + + "minecraft:llama_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/llama.json" + }, + "minecraft:collision_box": { + "width": 0.9, + "height": 1.87 + }, + "minecraft:behavior.breed": { + "priority": 4, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": true, + "inherit_tamed": false, + "love_filters": { "test": "is_mark_variant", "subject": "self", "operator": "!=", "value": 1 }, // Wandering Trader Llamas can't fall in love + "breeds_with": { + "mate_type": "minecraft:llama", + "baby_type": "minecraft:llama", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ "hay_block" ] + } + }, + + "minecraft:llama_wandering_trader": { + "minecraft:mark_variant": { + "value": 1 + }, + "minecraft:on_friendly_anger": { + "event": "minecraft:defend_wandering_trader", + "target": "self" + }, + "minecraft:environment_sensor": { + // If this is a Wandering Trader's llama and it was just released from its leash, make it tame + "triggers": { + "filters": { + "all_of": [ + { "test": "is_leashed", "subject": "self", "value": false }, + { "test": "has_component", "subject": "self", "operator": "!=", "value" : "minecraft:is_tamed" } + ] + }, + "event": "minecraft:on_tame" + } + } + }, + + "minecraft:strength_1": { + "minecraft:strength": { + "value": 1, + "max": 5 + } + }, + "minecraft:strength_2": { + "minecraft:strength": { + "value": 2, + "max": 5 + } + }, + "minecraft:strength_3": { + "minecraft:strength": { + "value": 3, + "max": 5 + } + }, + "minecraft:strength_4": { + "minecraft:strength": { + "value": 4, + "max": 5 + } + }, + "minecraft:strength_5": { + "minecraft:strength": { + "value": 5, + "max": 5 + } + }, + + "minecraft:llama_creamy": { + "minecraft:variant": { + "value": 0 + } + }, + "minecraft:llama_white": { + "minecraft:variant": { + "value": 1 + } + }, + "minecraft:llama_brown": { + "minecraft:variant": { + "value": 2 + } + }, + "minecraft:llama_gray": { + "minecraft:variant": { + "value": 3 + } + }, + + "minecraft:llama_wild": { + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "player" + ], + "interact_text": "action.interact.mount", + "seats": { + "position": [ 0.0, 1.25, -0.3 ] + } + + }, + "minecraft:tamemount": { + "min_temper": 0, + "max_temper": 30, + "feed_text": "action.interact.feed", + "ride_text": "action.interact.mount", + "feed_items": [ + { + "item": "wheat", + "temper_mod": 3 + }, + { + "item": "hay_block", + "temper_mod": 6 + } + ], + "auto_reject_items": [ + { + "item": "horsearmorleather" + }, + { + "item": "horsearmoriron" + }, + { + "item": "horsearmorgold" + }, + { + "item": "horsearmordiamond" + }, + { + "item": "saddle" + } + ], + "tame_event": { + "event": "minecraft:on_tame", + "target": "self" + } + } + }, + + + "minecraft:llama_tamed": { + "minecraft:is_tamed": { + }, + "minecraft:rideable": { + "priority": 0, + "seat_count": 1, + "crouching_skip_interact": true, + "family_types": [ + "player" + ], + "interact_text": "action.interact.ride.horse", + "seats": { + "position": [ 0.0, 1.1, -0.2 ] + } + + }, + "minecraft:inventory": { + "inventory_size": 16, + "container_type": "horse", + "additional_slots_per_strength": 3 + }, + "minecraft:equippable": { + "slots": [ + { + "slot": 1, + "item": "carpet", + "accepted_items": [ "carpet" ] + } + ] + } + }, + "minecraft:llama_unchested": { + "minecraft:interact": { + "interactions": [ + { + "play_sounds": "armor.equip_generic", + "on_interact": { + "filters": { + "all_of": [ + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_equipment", "domain": "hand","subject" : "other", "value" : "chest"} + ] + }, + "event": "minecraft:on_chest", + "target": "self" + }, + "use_item": true, + "interact_text": "action.interact.attachchest" + } + ] + } + }, + + "minecraft:llama_chested": { + "minecraft:is_chested": { + + } + }, + + "minecraft:llama_angry": { + "minecraft:angry": { + "duration": 4, + "broadcast_anger": false, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:behavior.ranged_attack": { + "priority": 2, + "attack_radius": 64, + "charge_shoot_trigger": 2, + "charge_charged_trigger": 1 + } + }, + "minecraft:llama_angry_wolf": { + "minecraft:angry": { + "duration": -1, + "broadcast_anger": false, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:behavior.ranged_attack": { + "priority": 2, + "attack_radius": 64, + "charge_shoot_trigger": 2, + "charge_charged_trigger": 1 + } + }, + "minecraft:llama_defend_trader": { + "minecraft:angry": { + "duration": 10, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:behavior.ranged_attack": { + "priority": 2, + "attack_radius": 64, + "charge_shoot_trigger": 2, + "charge_charged_trigger": 1 + } + }, + + "minecraft:in_caravan": { + "minecraft:damage_sensor": { + "triggers": { + "cause": "all", + "deals_damage": true + } + } + } + + }, + + + "components": { + "minecraft:type_family": { + "family": [ "llama", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:mark_variant": { + "value": 0 + }, + "minecraft:health": { + "value": { + "range_min": 15, + "range_max": 30 + } + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:follow_range": { + "value": 40, + "max": 40 + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0, + "can_be_stolen": true + }, + "minecraft:balloonable": { + }, + "minecraft:healable": { + "items": [ + { + "item": "wheat", + "heal_amount": 2 + }, + { + "item": "hay_block", + "heal_amount": 10 + } + ] + }, + "minecraft:shooter": { + "type": "llamaspit", + "def": "minecraft:llama_spit" + }, + + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.run_around_like_crazy": { + "priority": 1, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.follow_caravan": { + "priority": 3, + "speed_multiplier": 2.1, + "entity_count": 10, + "entity_types": { + "filters": { "test" : "is_family", "subject" : "other", "value" : "llama"} + } + }, + "minecraft:behavior.panic": { + "priority": 4, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.7 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:behavior.mount_pathing": { + "priority": 1, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1, + "hurt_owner": true + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "all", + "deals_damage": true, + "on_damage": { + "filters": { "test": "in_caravan", "value": false }, + "event": "minecraft:become_angry" + } + } + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "attack_interval": 16, + "entity_types": [ + { + "filters": { + "all_of": [ + { "test" : "is_family", "subject" : "other", "value" : "wolf"}, + { "test" : "has_component","subject" : "other", "operator": "!=", "value" : "minecraft:is_tamed"} + ] + }, + "max_dist": 10 + } + ], + "must_see": false, + "must_reach": true + }, + "minecraft:on_target_acquired": { + "filters": { + "all_of": [ + { "test" : "is_family", "subject" : "target", "value" : "wolf"}, + { "test" : "has_component","subject" : "target", "operator": "!=", "value" : "minecraft:is_tamed"} + ] + }, + "event": "minecraft:mad_at_wolf", + "target": "self" + }, + "minecraft:on_target_escape": { + "filters": { + "all_of": [ + { "test" : "is_family", "subject" : "target", "value" : "wolf"}, + { "test" : "has_component","subject" : "target", "operator": "!=", "value" : "minecraft:is_tamed"} + ] + }, + "event": "minecraft:on_calm", + "target": "self" + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 90, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:llama_adult", + "minecraft:llama_wild" + ] + } + }, + { + "weight": 10, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:llama_baby" + ] + + } + } + ] + }, + { + "randomize": [ + { + "weight": 32, + "add": { + "component_groups": [ + "minecraft:strength_1" + ] + } + }, + { + "weight": 32, + "add": { + "component_groups": [ + "minecraft:strength_2" + ] + } + }, + { + "weight": 32, + "add": { + "component_groups": [ + "minecraft:strength_3" + ] + } + }, + { + "weight": 2, + "add": { + "component_groups": [ + "minecraft:strength_4" + ] + } + }, + { + "weight": 2, + "add": { + "component_groups": [ + "minecraft:strength_5" + ] + } + } + ] + }, + { + "randomize": [ + { + "weight": 25, + "add": { + "component_groups": [ + "minecraft:llama_creamy" + ] + } + }, + { + "weight": 25, + "add": { + "component_groups": [ + "minecraft:llama_white" + ] + } + }, + { + "weight": 25, + "add": { + "component_groups": [ + "minecraft:llama_brown" + ] + } + }, + { + "weight": 25, + "add": { + "component_groups": [ + "minecraft:llama_gray" + ] + } + } + ] + } + ] + }, + + "minecraft:entity_born": { + "add": { + "component_groups": [ + "minecraft:llama_baby" + ] + } + }, + + "minecraft:from_wandering_trader": { + "sequence": [ + { + "add": { + "component_groups": [ + "minecraft:llama_adult", + "minecraft:llama_wandering_trader" + ] + } + }, + { + "randomize": [ + { + "weight": 32, + "add": { + "component_groups": [ + "minecraft:strength_1" + ] + } + }, + { + "weight": 32, + "add": { + "component_groups": [ + "minecraft:strength_2" + ] + } + }, + { + "weight": 32, + "add": { + "component_groups": [ + "minecraft:strength_3" + ] + } + }, + { + "weight": 2, + "add": { + "component_groups": [ + "minecraft:strength_4" + ] + } + }, + { + "weight": 2, + "add": { + "component_groups": [ + "minecraft:strength_5" + ] + } + } + ] + }, + { + "randomize": [ + { + "weight": 25, + "add": { + "component_groups": [ + "minecraft:llama_creamy" + ] + } + }, + { + "weight": 25, + "add": { + "component_groups": [ + "minecraft:llama_white" + ] + } + }, + { + "weight": 25, + "add": { + "component_groups": [ + "minecraft:llama_brown" + ] + } + }, + { + "weight": 25, + "add": { + "component_groups": [ + "minecraft:llama_gray" + ] + } + } + ] + } + ] + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:llama_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:llama_adult", + "minecraft:llama_wild" + ] + } + }, + + "minecraft:on_tame": { + "remove": { + "component_groups": [ + "minecraft:llama_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:llama_tamed", + "minecraft:llama_unchested" + ] + } + }, + "minecraft:join_caravan": { + "add": { + "component_groups": [ + "minecraft:in_caravan" + ] + } + }, + "minecraft:leave_caravan": { + "remove": { + "component_groups": [ + "minecraft:in_caravan" + ] + } + }, + "minecraft:mad_at_wolf": { + "add": { + "component_groups": [ + "minecraft:llama_angry_wolf" + ] + } + }, + "minecraft:defend_wandering_trader": { + "add": { + "component_groups": [ + "minecraft:llama_defend_trader" + ] + } + }, + "minecraft:become_angry": { + "add": { + "component_groups": [ + "minecraft:llama_angry" + ] + } + }, + "minecraft:on_calm": { + "remove": { + "component_groups": [ + "minecraft:llama_angry", + "minecraft:llama_angry_wolf", + "minecraft:llama_defend_trader" + ] + } + }, + + "minecraft:on_chest": { + "remove": { + "component_groups": [ + "minecraft:llama_unchested" + ] + }, + "add": { + "component_groups": [ + "minecraft:llama_chested" + ] + } + } + + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/entities/llama_spit.json b/servers/bedrock/behavior_packs/vanilla/entities/llama_spit.json new file mode 100644 index 0000000..bc5f8eb --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/llama_spit.json @@ -0,0 +1,41 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:llama_spit", + "is_spawnable": false, + "is_summonable": false, + "is_experimental": false + }, + "components": { + "minecraft:collision_box": { + "width": 0.31, + "height": 0.31 + }, + "minecraft:projectile": { + + "on_hit": { + "impact_damage": { + "damage": 1, + "knockback": false + }, + "remove_on_hit": { } + }, + "power": 1.5, + "gravity": 0.06, + "inertia": 1, + "uncertainty_base": 10, + "uncertainty_multiplier": 4, + "anchor": 1, + "offset": [ 0, -0.1, 0 ], + "reflect_on_hurt": true + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/entities/magma_cube.json b/servers/bedrock/behavior_packs/vanilla/entities/magma_cube.json new file mode 100644 index 0000000..78638f1 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/magma_cube.json @@ -0,0 +1,180 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:magma_cube", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:slime_large": { + "minecraft:collision_box": { + "width": 2.08, + "height": 2.08 + }, + "minecraft:health": { + "value": 16, + "max": 16 + }, + "minecraft:movement": { + "value": 0.75 + }, + "minecraft:attack": { + "damage": 6 + }, + "minecraft:loot": { + "table": "loot_tables/entities/magma_cube.json" + } + }, + + "minecraft:slime_medium": { + "minecraft:collision_box": { + "width": 0.78, + "height": 0.78 + }, + "minecraft:health": { + "value": 4, + "max": 4 + }, + "minecraft:movement": { + "value": 0.66 + }, + "minecraft:attack": { + "damage": 4 + }, + "minecraft:loot": { + "table": "loot_tables/entities/magma_cube.json" + } + }, + + "minecraft:slime_small": { + "minecraft:collision_box": { + "width": 0.52, + "height": 0.52 + }, + "minecraft:health": { + "value": 1, + "max": 1 + }, + "minecraft:movement": { + "value": 0.6 + }, + "minecraft:attack": { + "damage": 2 + } + }, + + "minecraft:slime_calm": { + "minecraft:movement.jump": { + "jump_delay": [ 2.0, 6.0 ] + } + }, + "minecraft:slime_aggressive": { + "minecraft:movement.jump": { + "jump_delay": [ 0.667, 2.0 ] + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? query.variant : 0" + }, + "minecraft:type_family": { + "family": [ "magmacube", "monster", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_lava": true + }, + "minecraft:nameable": { + }, + "minecraft:fire_immune": true, + "minecraft:burns_in_daylight": false, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true + }, + "minecraft:jump.static": { + }, + "minecraft:movement.jump": { + "jump_delay": [ 2.0, 6.0 ] + }, + "minecraft:can_climb": { + }, + "minecraft:on_target_acquired": { + "event": "minecraft:become_aggressive", + "target": "self" + }, + "minecraft:on_target_escape": { + "event": "minecraft:become_calm", + "target": "self" + }, + "minecraft:behavior.slime_float": { + "priority": 1 + }, + "minecraft:behavior.slime_attack": { + "priority": 3 + }, + "minecraft:behavior.slime_random_direction": { + "priority": 4 + }, + "minecraft:behavior.slime_keep_on_jumping": { + "priority": 5 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 16 + } + ], + "must_see": true + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "minecraft:slime_calm" + ] + } + }, + "minecraft:become_calm": { + "add": { + "component_groups": [ + "minecraft:slime_calm" + ] + } + }, + "minecraft:become_aggressive": { + "add": { + "component_groups": [ + "minecraft:slime_aggressive" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/entities/minecart.json b/servers/bedrock/behavior_packs/vanilla/entities/minecart.json new file mode 100644 index 0000000..913780a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/minecart.json @@ -0,0 +1,43 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:minecart", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + + "components": { + "minecraft:is_stackable": { + }, + "minecraft:type_family": { + "family": [ "minecart", "inanimate" ] + }, + "minecraft:collision_box": { + "width": 0.98, + "height": 0.7 + }, + "minecraft:rail_movement": { + }, + "minecraft:rideable": { + "seat_count": 1, + "interact_text": "action.interact.ride.minecart", + "pull_in_entities": true, + + "seats": { + "position": [ 0.0, -0.2, 0.0 ] + } + }, + "minecraft:rail_sensor": { + "eject_on_activate": true + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/entities/mooshroom.json b/servers/bedrock/behavior_packs/vanilla/entities/mooshroom.json new file mode 100644 index 0000000..097639c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/mooshroom.json @@ -0,0 +1,754 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:mooshroom", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:mooshroom_become_cow": { + "minecraft:transformation": { + "into": "minecraft:cow" + } + }, + "minecraft:cow_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value":0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": "wheat", + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 6, + "speed_multiplier": 1.1 + } + }, + + "minecraft:cow_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/mooshroom.json" + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": false, + "breed_items": "wheat", + "breeds_with": { + "mate_type": "minecraft:mooshroom", + "baby_type": "minecraft:mooshroom", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "deny_parents_variant": { + "chance": 0.00098, // Roughly 1/1024 + "min_variant": 0, + "max_variant": 1 + } + }, + + "minecraft:interact": { + "interactions": [ + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "bowl"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_component", "operator": "!=", "value" : "minecraft:transformation"} + ] + }, + "event": "minecraft:flowerless", + "target": "self" + }, + "add_items": { + "table": "loot_tables/gameplay/entities/mooshroom_milking.json" + }, + "use_item": true, + "play_sounds": "milk_suspiciously", + "interact_text": "action.interact.moostew" + }, + { + "on_interact": { + "filters": { // allium + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "red_flower:2"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1}, + { "test": "is_mark_variant", "subject": "self", "operator": "!=", "value": 7} + ] + }, + "event": "minecraft:ate_allium", + "target": "self" + }, + "use_item": true, + "play_sounds": "eat", + "particle_on_start": { "particle_type": "smoke", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.feed" + }, + { + "on_interact": { + "filters": { // bluet + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "red_flower:3"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1}, + { "test": "is_mark_variant", "subject": "self", "operator": "!=", "value": 3} + ] + }, + "event": "minecraft:ate_bluet", + "target": "self" + }, + "use_item": true, + "play_sounds": "eat", + "particle_on_start": { "particle_type": "smoke", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.feed" + }, + { + "on_interact": { + "filters": { // orchid + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "red_flower:1"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1}, + { "test": "is_mark_variant", "subject": "self", "operator": "!=", "value": 6} + ] + }, + "event": "minecraft:ate_orchid", + "target": "self" + }, + "use_item": true, + "play_sounds": "eat", + "particle_on_start": { "particle_type": "smoke", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.feed" + }, + { + "on_interact": { + "filters": { // cornflower + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "red_flower:9"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1}, + { "test": "is_mark_variant", "subject": "self", "operator": "!=", "value": 1} + ] + }, + "event": "minecraft:ate_cornflower", + "target": "self" + }, + "use_item": true, + "play_sounds": "eat", + "particle_on_start": { "particle_type": "smoke", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.feed" + }, + { + "on_interact": { + "filters": { // Dandelion + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "yellow_flower"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1}, + { "test": "is_mark_variant", "subject": "self", "operator": "!=", "value": 5} + ] + }, + "event": "minecraft:ate_dandelion", + "target": "self" + }, + "use_item": true, + "play_sounds": "eat", + "particle_on_start": { "particle_type": "smoke", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.feed" + }, + { + "on_interact": { + "filters": { // lily of the valley + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "red_flower:10"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1}, + { "test": "is_mark_variant", "subject": "self", "operator": "!=", "value": 4} + ] + }, + "event": "minecraft:ate_lily", + "target": "self" + }, + "use_item": true, + "play_sounds": "eat", + "particle_on_start": { "particle_type": "smoke", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.feed" + }, + { + "on_interact": { + "filters": { // daisy + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "red_flower:8"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1}, + { "test": "is_mark_variant", "subject": "self", "operator": "!=", "value": 8} + ] + }, + "event": "minecraft:ate_daisy", + "target": "self" + }, + "use_item": true, + "play_sounds": "eat", + "particle_on_start": { "particle_type": "smoke", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.feed" + }, + { + "on_interact": { + "filters": { // poppy + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "red_flower:0"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1}, + { "test": "is_mark_variant", "subject": "self", "operator": "!=", "value": 0} + ] + }, + "event": "minecraft:ate_poppy", + "target": "self" + }, + "use_item": true, + "play_sounds": "eat", + "particle_on_start": { "particle_type": "smoke", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.feed" + }, + { + "on_interact": { + "filters": { // tulips + "any_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "red_flower:4"}, + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "red_flower:5"}, + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "red_flower:6"}, + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "red_flower:7"} + ], + "all_of": [ + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1}, + { "test": "is_mark_variant", "subject": "self", "operator": "!=", "value": 2} + ] + }, + "event": "minecraft:ate_tulip", + "target": "self" + }, + "use_item": true, + "play_sounds": "eat", + "particle_on_start": { "particle_type": "smoke", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.feed" + }, + { + "on_interact": { + "filters": { // rose + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "wither_rose"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1}, + { "test": "is_mark_variant", "subject": "self", "operator": "!=", "value": 9} + ] + }, + "event": "minecraft:ate_rose", + "target": "self" + }, + "use_item": true, + "play_sounds": "eat", + "particle_on_start": { "particle_type": "smoke", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.feed" + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "shears"}, + { "test" : "has_component", "operator": "!=", "value" : "minecraft:transformation"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 0} + ] + }, + "event": "become_cow", + "target": "self" + }, + "use_item": false, + "hurt_item": 1, + "play_sounds": "shear", + "spawn_items": { "table": "loot_tables/entities/mooshroom_shear.json" }, + "particle_on_start": { "particle_type": "largeexplode", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.mooshear" + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "shears"}, + { "test" : "has_component", "operator": "!=", "value" : "minecraft:transformation"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1} + ] + }, + "event": "become_cow", + "target": "self" + }, + "use_item": false, + "hurt_item": 1, + "play_sounds": "shear", + "spawn_items": { "table": "loot_tables/entities/brown_mooshroom_shear.json" }, + "particle_on_start": { "particle_type": "largeexplode", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.mooshear" + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "bucket:0"}, + { "test" : "is_family", "subject" : "other", "value" : "player"} + ] + } + }, + "use_item": true, + "transform_to_item": "bucket:1", + "play_sounds": "milk", + "interact_text": "action.interact.milk" + } + ] + } + }, + + "minecraft:mooshroom_fed_nothing": { + "minecraft:mark_variant": { + "value": -1 + } + }, + + "minecraft:mooshroom_brown_fed_poppy": { + "minecraft:mark_variant": { + "value": 0 + } + }, + + "minecraft:mooshroom_brown_fed_cornflower": { + "minecraft:mark_variant": { + "value": 1 + } + }, + + "minecraft:mooshroom_brown_fed_tulips": { + "minecraft:mark_variant": { + "value": 2 + } + }, + + "minecraft:mooshroom_brown_fed_azure_bluet": { + "minecraft:mark_variant": { + "value": 3 + } + }, + + "minecraft:mooshroom_brown_fed_lily_of_the_valley": { + "minecraft:mark_variant": { + "value": 4 + } + }, + + "minecraft:mooshroom_brown_fed_dandelion": { + "minecraft:mark_variant": { + "value": 5 + } + }, + + "minecraft:mooshroom_brown_fed_blue_orchid": { + "minecraft:mark_variant": { + "value": 6 + } + }, + + "minecraft:mooshroom_brown_fed_allium": { + "minecraft:mark_variant": { + "value": 7 + } + }, + + "minecraft:mooshroom_brown_fed_oxeye_daisy": { + "minecraft:mark_variant": { + "value": 8 + } + }, + + "minecraft:mooshroom_brown_fed_wither_rose": { + "minecraft:mark_variant": { + "value": 9 + } + }, + + "minecraft:mooshroom_red": { + "minecraft:variant": { + "value": 0 + } + }, + + "minecraft:mooshroom_brown": { + "minecraft:variant": { + "value": 1 + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "mushroomcow", "mob" ] + }, + "minecraft:mark_variant": { + "value": -1 + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 0.9, + "height": 1.3 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 1.105, 0.0 ] + } + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25 + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.5, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.tempt": { + "priority": 4, + "speed_multiplier": 1.25, + "items": [ + "wheat" + ] + }, + "minecraft:behavior.follow_parent": { + "priority": 5, + "speed_multiplier": 1.1 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:damage_sensor": { + "triggers": [ + { + "on_damage": { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "lightning" }, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 0 } + ] + }, + "event": "minecraft:become_brown" + }, + "deals_damage": false, + "on_damage_sound_event": "convert_mooshroom" + }, + { + "on_damage": { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "lightning" }, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1 } + ] + }, + "event": "minecraft:become_red" + }, + "deals_damage": false, + "on_damage_sound_event": "convert_mooshroom" + } + ] + } + }, + + "events": { + "become_cow": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:mooshroom_become_cow" + ] + } + }, + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 95, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:cow_adult", + "minecraft:mooshroom_red" + ] + } + }, + { + "weight": 5, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:cow_baby", + "minecraft:mooshroom_red" + ] + } + } + ] + }, + + "minecraft:entity_born": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:cow_baby" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:cow_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:cow_adult" + ] + } + }, + + "minecraft:flowerless": { + "add": { + "component_groups": [ + "minecraft:mooshroom_fed_nothing" + ] + } + }, + + "minecraft:ate_allium": { + "add": { + "component_groups": [ + "minecraft:mooshroom_brown_fed_allium" + ] + } + }, + + "minecraft:ate_cornflower": { + "add": { + "component_groups": [ + "minecraft:mooshroom_brown_fed_cornflower" + ] + } + }, + + "minecraft:ate_lily": { + "add": { + "component_groups": [ + "minecraft:mooshroom_brown_fed_lily_of_the_valley" + ] + } + }, + + "minecraft:ate_rose": { + "add": { + "component_groups": [ + "minecraft:mooshroom_brown_fed_wither_rose" + ] + } + }, + + "minecraft:ate_orchid": { + "add": { + "component_groups": [ + "minecraft:mooshroom_brown_fed_blue_orchid" + ] + } + }, + + "minecraft:ate_daisy": { + "add": { + "component_groups": [ + "minecraft:mooshroom_brown_fed_oxeye_daisy" + ] + } + }, + + "minecraft:ate_tulip": { + "add": { + "component_groups": [ + "minecraft:mooshroom_brown_fed_tulips" + ] + } + }, + + "minecraft:ate_bluet": { + "add": { + "component_groups": [ + "minecraft:mooshroom_brown_fed_azure_bluet" + ] + } + }, + + "minecraft:ate_poppy": { + "add": { + "component_groups": [ + "minecraft:mooshroom_brown_fed_poppy" + ] + } + }, + + "minecraft:ate_dandelion": { + "add": { + "component_groups": [ + "minecraft:mooshroom_brown_fed_dandelion" + ] + } + }, + + "minecraft:become_red": { + "remove": { + "component_groups": [ + "minecraft:mooshroom_brown" + ] + }, + "add": { + "component_groups": [ + "minecraft:mooshroom_red", + "minecraft:mooshroom_fed_nothing" + ] + } + }, + + "minecraft:become_brown": { + "remove": { + "component_groups": [ + "minecraft:mooshroom_red" + ] + }, + "add": { + "component_groups": [ + "minecraft:mooshroom_brown", + "minecraft:mooshroom_fed_nothing" + ] + } + }, + + "minecraft:become_brown_adult": { + "remove": { + "component_groups": [ + "minecraft:mooshroom_red" + ] + }, + "add": { + "component_groups": [ + "minecraft:mooshroom_brown", + "minecraft:cow_adult", + "minecraft:mooshroom_fed_nothing" + ] + } + }, + + "minecraft:become_red_adult": { + "remove": { + "component_groups": [ + "minecraft:mooshroom_brown", + "minecraft:cow_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:mooshroom_red", + "minecraft:cow_adult" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/entities/mule.json b/servers/bedrock/behavior_packs/vanilla/entities/mule.json new file mode 100644 index 0000000..bf3d601 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/mule.json @@ -0,0 +1,439 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:mule", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:mule_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale_by_age": { + "start_scale": 0.5, + "end_scale": 1.0 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + { + "item": "wheat", + "growth": 0.016667 + }, + { + "item": "sugar", + "growth": 0.025 + }, + { + "item": "hay_block", + "growth": 0.15 + }, + { + "item": "apple", + "growth": 0.05 + }, + { + "item": "golden_carrot", + "growth": 0.05 + }, + { + "item": "golden_apple", + "growth": 0.2 + }, + { + "item": "appleEnchanted", + "growth": 0.2 + } + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 4, + "speed_multiplier": 1.0 + } + }, + + "minecraft:mule_adult": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/horse.json" + }, + "minecraft:behavior.run_around_like_crazy": { + "priority": 1, + "speed_multiplier": 1.2 + } + }, + + "minecraft:mule_wild": { + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "player", + "zombie" + ], + "interact_text": "action.interact.mount", + "seats": { + "position": [ 0.0, 0.975, -0.2 ] + } + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.5, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:tamemount": { + "min_temper": 0, + "max_temper": 100, + "feed_text": "action.interact.feed", + "ride_text": "action.interact.mount", + "feed_items": [ + { + "item": "wheat", + "temper_mod": 3 + }, + { + "item": "sugar", + "temper_mod": 3 + }, + { + "item": "apple", + "temper_mod": 3 + }, + { + "item": "golden_carrot", + "temper_mod": 5 + }, + { + "item": "golden_apple", + "temper_mod": 10 + }, + { + "item": "appleEnchanted", + "temper_mod": 10 + } + ], + "auto_reject_items": [ + { + "item": "horsearmorleather" + }, + { + "item": "horsearmoriron" + }, + { + "item": "horsearmorgold" + }, + { + "item": "horsearmordiamond" + }, + { + "item": "saddle" + } + ], + "tame_event": { + "event": "minecraft:on_tame", + "target": "self" + } + } + }, + + "minecraft:mule_tamed": { + "minecraft:is_tamed": { + }, + "minecraft:equippable": { + "slots": [ + { + "slot": 0, + "item": "saddle", + "accepted_items": [ "saddle" ], + "on_equip": { + "event": "minecraft:mule_saddled" + }, + "on_unequip": { + "event": "minecraft:mule_unsaddled" + } + } + ] + }, + "minecraft:rideable": { + "priority": 0, + "seat_count": 1, + "crouching_skip_interact": true, + "family_types": [ + "player" + ], + "interact_text": "action.interact.ride.horse", + "seats": { + "position": [ 0.0, 0.975, -0.2 ] + } + }, + "minecraft:inventory": { + "inventory_size": 16, + "container_type": "horse" + }, + "minecraft:behavior.tempt": { + "priority": 5, + "speed_multiplier": 1.2, + "items": [ + "apple", + "carrot", + "golden_apple", + "appleEnchanted", + "golden_carrot", + "carrotOnAStick", + "hay_block", + "sugar", + "bread", + "wheat" + ] + } + }, + + "minecraft:mule_unchested": { + "minecraft:interact": { + "interactions": [ + { + "play_sounds": "armor.equip_generic", + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "chest"}, + { "test" : "is_family", "subject" : "other", "value" : "player"} + ] + }, + "event": "minecraft:on_chest", + "target": "self" + }, + "use_item": true, + "interact_text": "action.interact.attachchest" + } + ] + } + }, + + "minecraft:mule_chested": { + "minecraft:is_chested": { + + } + }, + + "minecraft:mule_saddled": { + "minecraft:is_saddled": { + }, + "minecraft:input_ground_controlled": { + }, + "minecraft:can_power_jump": { + }, + "minecraft:behavior.player_ride_tamed": { + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "mule", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 1.4, + "height": 1.6 + }, + "minecraft:health": { + "value": { + "range_min": 15, + "range_max": 30 + } + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.175 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:nameable": { + }, + "minecraft:horse.jump_strength": { + "value": 0.5 + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + }, + "minecraft:healable": { + "items": [ + { + "item": "wheat", + "heal_amount": 2 + }, + { + "item": "sugar", + "heal_amount": 1 + }, + { + "item": "hay_block", + "heal_amount": 20 + }, + { + "item": "apple", + "heal_amount": 3 + }, + { + "item": "golden_carrot", + "heal_amount": 4 + }, + { + "item": "golden_apple", + "heal_amount": 10 + }, + { + "item": "appleEnchanted", + "heal_amount": 10 + } + ] + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.7 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 80, + "add": { + "component_groups": [ + "minecraft:mule_adult", + "minecraft:mule_wild" + ] + } + }, + { + "weight": 20, + "add": { + "component_groups": [ + "minecraft:mule_baby" + ] + } + } + ] + }, + + "minecraft:entity_born": { + "add": { + "component_groups": [ + "minecraft:mule_baby" + ] + } + }, + + "minecraft:on_tame": { + "remove": { + "component_groups": [ + "minecraft:mule_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:mule_tamed", + "minecraft:mule_unchested" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:mule_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:mule_adult", + "minecraft:mule_wild" + ] + } + }, + + "minecraft:on_chest": { + "remove": { + "component_groups": [ + "minecraft:mule_unchested" + ] + }, + "add": { + "component_groups": [ + "minecraft:mule_chested" + ] + } + }, + + "minecraft:mule_saddled": { + "add": { + "component_groups": [ + "minecraft:mule_saddled" + ] + } + }, + "minecraft:mule_unsaddled": { + "remove": { + "component_groups": [ + "minecraft:mule_saddled" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/entities/npc.json b/servers/bedrock/behavior_packs/vanilla/entities/npc.json new file mode 100644 index 0000000..d614c3c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/npc.json @@ -0,0 +1,241 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:npc", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "components": { + "minecraft:damage_sensor": { + "triggers": { + "cause": "all", + "deals_damage": false + } + }, + "minecraft:type_family": { + "family": [ "npc", "mob" ] + }, + "minecraft:fire_immune": true, + "minecraft:movement": { + "value": 0.5 + }, + "minecraft:loot": { + "table": "loot_tables/empty.json" + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 2.1 + }, + "minecraft:behavior.look_at_player": { + "priority": 0, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:persistent": { + }, + "minecraft:npc": { + "npc_data": { + "portrait_offsets": { + "translate": [-7, 50, 0], + "scale": [1.75, 1.75, 1.75] + }, + "picker_offsets": { + "translate": [0, 20, 0], + "scale": [1.7, 1.7, 1.7] + }, + "skin_list": [ + { + "variant": 0 + }, + { + "variant": 1 + }, + { + "variant": 2 + }, + { + "variant": 3 + }, + { + "variant": 4 + }, + { + "variant": 5 + }, + { + "variant": 6 + }, + { + "variant": 7 + }, + { + "variant": 8 + }, + { + "variant": 9 + }, + { + "variant": 10 + }, + { + "variant": 11 + }, + { + "variant": 12 + }, + { + "variant": 13 + }, + { + "variant": 14 + }, + { + "variant": 15 + }, + { + "variant": 16 + }, + { + "variant": 17 + }, + { + "variant": 18 + }, + { + "variant": 19 + }, + { + "variant": 25 + }, + { + "variant": 26 + }, + { + "variant": 27 + }, + { + "variant": 28 + }, + { + "variant": 29 + }, + { + "variant": 30 + }, + { + "variant": 31 + }, + { + "variant": 32 + }, + { + "variant": 33 + }, + { + "variant": 34 + }, + { + "variant": 20 + }, + { + "variant": 21 + }, + { + "variant": 22 + }, + { + "variant": 23 + }, + { + "variant": 24 + }, + { + "variant": 35 + }, + { + "variant": 36 + }, + { + "variant": 37 + }, + { + "variant": 38 + }, + { + "variant": 39 + }, + { + "variant": 40 + }, + { + "variant": 41 + }, + { + "variant": 42 + }, + { + "variant": 43 + }, + { + "variant": 44 + }, + { + "variant": 50 + }, + { + "variant": 51 + }, + { + "variant": 52 + }, + { + "variant": 53 + }, + { + "variant": 54 + }, + { + "variant": 45 + }, + { + "variant": 46 + }, + { + "variant": 47 + }, + { + "variant": 48 + }, + { + "variant": 49 + }, + { + "variant": 55 + }, + { + "variant": 56 + }, + { + "variant": 57 + }, + { + "variant": 58 + }, + { + "variant": 59 + } + ] + } + }, + "minecraft:nameable": { + "always_show": true, + "allow_name_tag_renaming": false + }, + "minecraft:physics": { + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/entities/ocelot.json b/servers/bedrock/behavior_packs/vanilla/entities/ocelot.json new file mode 100644 index 0000000..d7dcd81 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/ocelot.json @@ -0,0 +1,380 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:ocelot", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:ocelot_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ "fish", "salmon" ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + } + }, + + "minecraft:ocelot_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/ocelot.json" + }, + "minecraft:scale": { + "value": 1 + } + }, + "minecraft:ocelot_wild": { + "minecraft:trusting": { + "probability": 0.33, + "trust_items": [ "fish", "salmon" ], + "trust_event": { + "event": "minecraft:on_trust", + "target": "self" + } + }, + "minecraft:behavior.tempt": { + "priority": 4, + "speed_multiplier": 0.5, + "within_radius": 16, + "can_get_scared": true, + "items": [ + "fish", + "salmon" + ] + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 5, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 10, + "walk_speed_multiplier": 0.8, + "sprint_speed_multiplier": 1.33 + } + ] + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.35, 0.0 ] + } + } + }, + "minecraft:ocelot_trusting": { + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.tempt": { + "priority": 4, + "speed_multiplier": 0.5, + "within_radius": 16, + "items": [ + "fish", + "salmon" + ] + }, + "minecraft:breedable": { + "require_tame": false, + "breeds_with": { + "mate_type": "minecraft:ocelot", + "baby_type": "minecraft:ocelot", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ "fish", "salmon" ] + } + }, + // minecraft:ocelot_tame is only here for backwards compatibility purposes, ocelots are no longer tameable in Vanilla Minecraft + "minecraft:ocelot_tame": { + "minecraft:is_tamed": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:sittable": { + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0, + "on_leash": { + "event": "minecraft:on_leash", + "target": "self" + }, + "on_unleash": { + "event": "minecraft:on_unleash", + "target": "self" + } + }, + "minecraft:behavior.follow_owner": { + "priority": 4, + "speed_multiplier": 1.0, + "start_distance": 10, + "stop_distance": 2 + }, + "minecraft:behavior.stay_while_sitting": { + "priority": 3 + }, + "minecraft:behavior.ocelot_sit_on_block": { + "priority": 6, + "speed_multiplier": 1.0 + } + } + }, + + "components": { + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:attack_damage": { + "value": 3 + }, + "minecraft:nameable": { + }, + "minecraft:type_family": { + "family": [ "ocelot", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 0.7 + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 1, + "attack_interval": 10, + "reselect_targets": true, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "chicken" + }, + "max_dist": 8 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "baby_turtle" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 8 + } + ] + }, + "minecraft:behavior.mount_pathing": { + "priority": 1, + "speed_multiplier": 1.25, + "target_dist": 0, + "track_target": true + }, + "minecraft:behavior.leap_at_target": { + "priority": 3, + "target_dist": 0.3 + }, + "minecraft:behavior.ocelotattack": { + "priority": 4, + "walk_speed_multiplier": 0.8, + "sprint_speed_multiplier": 1.33, + "sneak_speed_multiplier": 0.6 + }, + "minecraft:behavior.random_stroll": { + "priority": 8, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.look_at_player": { + "priority": 9 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 3, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:ocelot_adult", + "minecraft:ocelot_wild" + ] + } + }, + { + "weight": 1, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:ocelot_baby", + "minecraft:ocelot_wild" + ] + } + } + ] + } + ] + }, + + "minecraft:entity_born": { + "sequence": [ + { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:ocelot_baby", + "minecraft:ocelot_trusting" + ] + } + } + ] + }, + + "minecraft:entity_born_wild": { + "remove": { + "component_groups": [ + "minecraft:ocelot_trusting" + ] + }, + "add": { + "component_groups": [ + "minecraft:ocelot_baby", + "minecraft:ocelot_wild" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:ocelot_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:ocelot_adult" + ] + } + }, + "minecraft:on_trust": { + "sequence": [ + { + "remove": { + "component_groups": [ + "minecraft:ocelot_wild" + ] + } + }, + { + "add": { + "component_groups": [ + "minecraft:ocelot_trusting" + ] + } + } + ] + }, + // Leashing and unleashing are only here for backwards compatibility purposes, ocelots are no longer leashable in Vanilla Minecraft + "minecraft:on_leash": { + "add": { + "component_groups": [ + "minecraft:ocelot_leashed" + ] + } + }, + "minecraft:on_unleash": { + "remove": { + "component_groups": [ + "minecraft:ocelot_leashed" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/entities/panda.json b/servers/bedrock/behavior_packs/vanilla/entities/panda.json new file mode 100644 index 0000000..9b70428 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/panda.json @@ -0,0 +1,692 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:panda", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:panda_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.4 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": "bamboo", + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.roll": { + "priority": 12, + "probability": 0.0016 + }, + "minecraft:behavior.follow_parent": { + "priority": 13, + "speed_multiplier": 1.1 + }, + "minecraft:on_target_acquired": { + "event": "minecraft:on_scared", + "target": "self" + }, + "minecraft:behavior.sneeze": { + "priority": 7, + "probability": 0.0001666, + "cooldown_time": 1.0, + "within_radius": 10.0, + "entity_types": [ + { + "filters": { + "all_of": [ + { + "test": "has_component", + "subject": "other", + "operator": "!=", + "value": "minecraft:is_baby" + }, + { + "test": "is_family", + "subject": "other", + "value": "panda" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + }, + { + "test": "on_ground", + "operator": "==", + "value": true + } + ] + }, + "max_dist": 10 + } + ], + "drop_item_chance": 0.001, + "loot_table": "loot_tables/entities/panda_sneeze.json", + "prepare_sound": "presneeze", + "prepare_time": 1.0, + "sound": "sneeze" + } + }, + "minecraft:panda_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,4) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/panda.json" + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": false, + "blend_attributes": false, + "environment_requirements": { + "blocks": "bamboo", + "count": 8, + "radius": 5 + }, + "breed_items": "bamboo", + "breeds_with": { + "mate_type": "minecraft:panda", + "baby_type": "minecraft:panda", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "mutation_factor": { + "variant": 1.0 + } + }, + "minecraft:on_target_acquired": { + "event": "minecraft:become_angry", + "target": "self" + }, + "minecraft:on_target_escape": { + "event": "minecraft:on_calm", + "target": "self" + }, + "minecraft:attack": { + "damage": 2.0 + }, + "minecraft:behavior.melee_attack": { + "priority": 2, + "target_dist": 1.2, + "track_target": true, + "attack_once": true, + "reach_multiplier": 1.0 + } + }, + "minecraft:panda_lazy": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:behavior.lay_down": { + "priority": 5, + "interval": 400, + "random_stop_interval": 2000 + }, + "minecraft:behavior.random_sitting": { + "priority": 6, + "start_chance": 0.02, + "stop_chance": 0.2, + "cooldown": 25, + "min_sit_time": 15 + }, + "minecraft:behavior.snacking": { + "priority": 3, + "snacking_cooldown": 17.5, + "snacking_cooldown_min": 10, + "snacking_stop_chance": 0.0011, + "items": [ + "bamboo", + "cake" + ] + }, + "minecraft:behavior.panic": { + "priority": 1, + // Lazy panda's move half the speed, so double their multiplier when they panic + // Otherwise, they don't actually look like they're panicking + "speed_multiplier": 2.5 + }, + "minecraft:movement": { + "value": 0.07 + } + }, + "minecraft:panda_worried": { + "minecraft:variant": { + "value": 2 + }, + "minecraft:behavior.scared": { + "priority": 1, + "sound_interval": 20 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 5, + "max_dist": 16, + "max_flee": 20, + "entity_types": [ + { + "filters": { + "test": "is_family", + "operator": "!=", + "subject": "other", + "value": "panda" + }, + "max_dist": 16, + "walk_speed_multiplier": 1.0, + "sprint_speed_multiplier": 1.5 + } + ] + } + }, + "minecraft:panda_playful": { + "minecraft:variant": { + "value": 3 + }, + "minecraft:behavior.roll": { + "priority": 12, + "probability": 0.013 + } + }, + "minecraft:panda_brown": { + "minecraft:variant": { + "value": 4 + } + }, + "minecraft:panda_weak": { + "minecraft:variant": { + "value": 5 + }, + "minecraft:health": { + "value": 10, + "max": 10 + } + }, + "minecraft:panda_sneezing": { + "minecraft:behavior.sneeze": { + "priority": 7, + "probability": 0.002, + "cooldown_time": 1.0, + "within_radius": 10.0, + "entity_types": [ + { + "filters": { + "all_of": [ + { + "test": "has_component", + "subject": "other", + "operator": "!=", + "value": "minecraft:is_baby" + }, + { + "test": "is_family", + "subject": "other", + "value": "panda" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + }, + { + "test": "on_ground", + "operator": "==", + "value": true + } + ] + }, + "max_dist": 10 + } + ], + "drop_item_chance": 0.001, + "loot_table": "loot_tables/entities/panda_sneeze.json", + "prepare_sound": "presneeze", + "prepare_time": 1.0, + "sound": "sneeze" + } + }, + "minecraft:panda_aggressive": { + "minecraft:type_family": { + "family": [ "panda" , "panda_aggressive", "mob" ] + }, + "minecraft:variant": { + "value": 6 + }, + "minecraft:attack": { + "damage": 6.0 + }, + "minecraft:behavior.melee_attack": { + "priority": 2, + "target_dist": 1.2, + "track_target": true, + "reach_multiplier": 1.0 + }, + "minecraft:on_friendly_anger": { + "event": "minecraft:on_anger", + "target": "self" + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25, + // Aggressive pandas don't panic from mob damage + "ignore_mob_damage": true + } + }, + "minecraft:panda_angry": { + "minecraft:angry": { + "duration": 500, + "broadcast_anger": true, + "broadcast_range": 41, + "broadcast_filters": { + "test": "is_family", + "operator": "==", + "value": "panda_aggressive" + }, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:on_target_acquired": { + } + }, + "minecraft:baby_scared": { + "minecraft:angry": { + "duration": 1, + "broadcast_anger": true, + "broadcast_range": 41, + "broadcast_filters": { + "test": "is_family", + "operator": "==", + "value": "panda_aggressive" + }, + "calm_event": { + "event": "minecraft:baby_on_calm", + "target": "self" + } + } + } + }, + + + "components": { + "minecraft:type_family": { + "family": [ "panda" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:navigation.walk": { + "can_float": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:scale": { + "value": 1.0 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:giveable": { + "triggers": { + "cooldown": 3.0, + "items": [ + "bamboo", + "cake" + ], + "on_give": { + "event": "minecraft:on_calm", + "target": "self" + } + } + }, + "minecraft:inventory": { + "inventory_size": 1, + "private": true + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:collision_box": { + "width": 1.7, + "height": 1.5 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.15 + }, + "minecraft:water_movement": { + "drag_factor": 0.98 + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.random_sitting": { + "priority": 5, + "start_chance": 0.01, + "stop_chance": 0.3, + "cooldown": 30, + "min_sit_time": 10 + }, + "minecraft:behavior.snacking": { + "priority": 2, + "snacking_cooldown": 22.5, + "snacking_cooldown_min": 20, + "snacking_stop_chance": 0.001334, + "items": [ + "bamboo", + "cake" + ] + }, + "minecraft:behavior.mount_pathing": { + "priority": 5, + "speed_multiplier": 1.5, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.tempt": { + "priority": 4, + "speed_multiplier": 1.25, + "items": [ + "bamboo" + ] + }, + "minecraft:behavior.random_stroll": { + "priority": 14, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25 + }, + "minecraft:balloonable": { + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 1.105, 0.0 ] + } + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:variant": { + "value": 0 + }, + "minecraft:genetics": { + "mutation_rate": 0.03125, + "genes": [ + { + "name": "panda_variant", + "allele_range": { + "range_min": 0, + "range_max": 15 + }, + "genetic_variants": [ + { + "main_allele": 0, + "birth_event": { + "event": "minecraft:panda_lazy", + "target": "self" + } + }, + { + "main_allele": 1, + "birth_event": { + "event": "minecraft:panda_worried", + "target": "self" + } + }, + { + "main_allele": 2, + "birth_event": { + "event": "minecraft:panda_playful", + "target": "self" + } + }, + { + "main_allele": 3, + "birth_event": { + "event": "minecraft:panda_aggressive", + "target": "self" + } + }, + { + "both_allele": { + "range_min": 4, + "range_max": 7 + }, + "birth_event": { + "event": "minecraft:panda_weak", + "target": "self" + } + }, + { + "both_allele": { + "range_min": 8, + "range_max": 9 + }, + "birth_event": { + "event": "minecraft:panda_brown", + "target": "self" + } + } + ] + } + ] + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 95, + "add": { + "component_groups": [ + "minecraft:panda_adult" + ] + } + }, + { + "weight": 5, + "add": { + "component_groups": [ + "minecraft:panda_baby" + ] + } + } + ] + }, + + "minecraft:entity_born": { + "add": { + "component_groups": [ + "minecraft:panda_baby" + ] + } + }, + + "minecraft:ageable_grow_up": { + "sequence": [ + { + "remove": { + "component_groups": [ + "minecraft:panda_baby" + ] + } + }, + { + "add": { + "component_groups": [ + "minecraft:panda_adult" + ] + } + }, + { + "filters": { + "test": "is_variant", + "subject": "self", + "operator": "==", + "value": 3 + }, + "add": { + "component_groups": [ + "minecraft:panda_playful" + ] + } + }, + { + "filters": { + "test": "is_variant", + "subject": "self", + "operator": "==", + "value": 6 + }, + "add": { + "component_groups": [ + "minecraft:panda_aggressive" + ] + } + } + ] + }, + "minecraft:panda_lazy": { + "add": { + "component_groups": [ + "minecraft:panda_lazy" + ] + } + }, + "minecraft:panda_worried": { + "add": { + "component_groups": [ + "minecraft:panda_worried" + ] + } + }, + "minecraft:panda_playful": { + "add": { + "component_groups": [ + "minecraft:panda_playful" + ] + } + }, + "minecraft:panda_brown": { + "add": { + "component_groups": [ + "minecraft:panda_brown" + ] + } + }, + "minecraft:panda_weak": { + "sequence": [ + { + "add": { + "component_groups": [ + "minecraft:panda_weak" + ] + } + }, + { + "filters": { + "test": "has_component", + "operator": "==", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ + "minecraft:panda_sneezing" + ] + } + } + ] + }, + "minecraft:panda_aggressive": { + "add": { + "component_groups": [ + "minecraft:panda_aggressive" + ] + } + }, + "minecraft:on_scared": { + "add": { + "component_groups": [ + "minecraft:baby_scared" + ] + } + }, + "minecraft:baby_on_calm": { + "remove": { + "component_groups": [ + "minecraft:baby_scared" + ] + } + }, + "minecraft:become_angry": { + "add": { + "component_groups": [ + "minecraft:panda_angry" + ] + } + }, + "minecraft:on_calm": { + "remove": { + "component_groups": [ + "minecraft:panda_angry" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/entities/parrot.json b/servers/bedrock/behavior_packs/vanilla/entities/parrot.json new file mode 100644 index 0000000..7fb6002 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/parrot.json @@ -0,0 +1,247 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:parrot", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:parrot_red": { + "minecraft:variant": { "value": 0 } + }, + "minecraft:parrot_blue": { + "minecraft:variant": { "value": 1 } + }, + "minecraft:parrot_green": { + "minecraft:variant": { "value": 2 } + }, + "minecraft:parrot_cyan": { + "minecraft:variant": { "value": 3 } + }, + "minecraft:parrot_silver": { + "minecraft:variant": { "value": 4 } + }, + + "minecraft:parrot_adult": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/parrot.json" + } + }, + + "minecraft:parrot_wild": { + "minecraft:type_family": { + "family": [ "parrot_wild", "mob" ] + }, + "minecraft:tameable": { + "probability": 0.33, + "tame_items": [ + "wheat_seeds", + "pumpkin_seeds", + "melon_seeds", + "beetroot_seeds" + ], + "tame_event": { + "event": "minecraft:on_tame", + "target": "self" + } + }, + "minecraft:behavior.random_fly": { + "priority": 2, + "xz_dist": 15, + "y_dist": 1, + "y_offset": 0, + "speed_multiplier": 1.0, + "can_land_on_trees": true, + "avoid_damage_blocks": true + }, + "minecraft:behavior.follow_mob": { + "priority": 3, + "speed_multiplier": 1.0, + "stop_distance": 3, + "search_range": 20 + } + }, + + "minecraft:parrot_tame": { + "minecraft:type_family": { + "family": [ "parrot_tame", "mob" ] + }, + "minecraft:is_tamed": { + }, + "minecraft:behavior.follow_owner": { + "priority": 2, + "speed_multiplier": 1.0, + "start_distance": 5, + "stop_distance": 1 + }, + "minecraft:sittable": { + }, + "minecraft:behavior.stay_while_sitting": { + "priority": 1 + }, + "minecraft:behavior.find_mount": { + "priority": 3, + "within_radius": 16, + "avoid_water": true, + "start_delay": 100, + "target_needed": false, + "mount_distance": 2.0 + } + } + }, + + "components": { + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 0.5, + "height": 1 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 6, + "max": 6 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.4 + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:jump.static": { + }, + "minecraft:can_fly": { + }, + "minecraft:navigation.fly": { + "can_path_over_water": true + }, + "minecraft:movement.fly": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 0, + "speed_multiplier": 1.25 + }, + "minecraft:behavior.look_at_player": { + "priority": 1, + "look_distance": 8.0 + }, + "minecraft:healable": { + "force_use": true, + "filters": { "test": "is_riding", "operator": "!=", "value": true }, + "items": [ + { + "item": "cookie", + "heal_amount": 0, + "effects": [ + { + "name": "fatal_poison", + "chance": 1.0, + "duration": 1000, + "amplifier": 0 + } + ] + } + ] + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 20, + "add": { + "component_groups": [ + "minecraft:parrot_red", + "minecraft:parrot_adult", + "minecraft:parrot_wild" + ] + } + }, + { + "weight": 20, + "add": { + "component_groups": [ + "minecraft:parrot_blue", + "minecraft:parrot_adult", + "minecraft:parrot_wild" + ] + } + }, + { + "weight": 20, + "add": { + "component_groups": [ + "minecraft:parrot_green", + "minecraft:parrot_adult", + "minecraft:parrot_wild" + ] + } + }, + { + "weight": 20, + "add": { + "component_groups": [ + "minecraft:parrot_cyan", + "minecraft:parrot_adult", + "minecraft:parrot_wild" + ] + } + }, + { + "weight": 20, + "add": { + "component_groups": [ + "minecraft:parrot_silver", + "minecraft:parrot_adult", + "minecraft:parrot_wild" + ] + } + } + ] + }, + "minecraft:on_tame": { + "remove": { + "component_groups": [ + "minecraft:parrot_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:parrot_tame" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/entities/phantom.json b/servers/bedrock/behavior_packs/vanilla/entities/phantom.json new file mode 100644 index 0000000..0a002f4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/phantom.json @@ -0,0 +1,126 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + + "description": { + "identifier": "minecraft:phantom", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 : 0" + }, + "minecraft:type_family": { + "family": [ "phantom", "undead", "monster", "mob" ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/phantom.json" + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:physics": { + "has_gravity": false + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:attack": { + "damage": 6 + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_air": true, + "breathes_water": false + }, + "minecraft:collision_box": { + "width": 0.9, + "height": 0.5 + }, + "minecraft:movement": { + "value": 1.8 + }, + "minecraft:movement.glide": { + "start_speed": 0.1, + "speed_when_turning": 0.2 + }, + "minecraft:burns_in_daylight": { + }, + "minecraft:follow_range": { + "value": 64, + "max": 64 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 0, + "max_dist": 16.0, + "ignore_visibility": true, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "ocelot"}, + { "test" : "is_family", "subject" : "other", "value" : "cat"} + ] + }, + "max_dist": 16, + "walk_speed_multiplier": 1, + "sprint_speed_multiplier": 1 + } + ] + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 1, + "within_radius": 64, + "reselect_targets": true, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 64 + } + ], + "must_see": false, + "must_see_forget_duration": 0.5, + "scan_interval": 20, + "target_search_height": 80.0 + }, + "minecraft:behavior.swoop_attack": { + "priority": 2, + "delay_range": [ 10.0, 20.0 ] + }, + "minecraft:behavior.circle_around_anchor": { + "priority": 3, + "radius_range": [ 5.0, 15.0 ], + "radius_change_chance": 250, + "height_above_target_range": [ 20.0, 40.0 ], + "height_offset_range": [ -4.0, 5.0 ], + "height_change_chance": 350, + "goal_radius": 1.0 + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/entities/pig.json b/servers/bedrock/behavior_packs/vanilla/entities/pig.json new file mode 100644 index 0000000..26394ed --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/pig.json @@ -0,0 +1,305 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:pig", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:pig_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ "carrot", "beetroot", "potato" ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + + "minecraft:behavior.follow_parent": { + "priority": 6, + "speed_multiplier": 1.1 + } + }, + + "minecraft:pig_transform": { + "minecraft:transformation": { + "into": "minecraft:pig_zombie", + "delay": 0.5 + } + }, + + "minecraft:pig_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/pig.json" + }, + "minecraft:behavior.breed": { + "priority": 4, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": false, + "breeds_with": { + "mate_type": "minecraft:pig", + "baby_type": "minecraft:pig", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ "carrot", "beetroot", "potato" ] + } + }, + + "minecraft:pig_unsaddled": { + "minecraft:interact": { + "interactions": [ + { + "on_interact": { + "filters": { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "saddle"}, + "event": "minecraft:on_saddled" + }, + "use_item": true, + "play_sounds": "saddle", + "interact_text": "action.interact.saddle" + } + ] + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.63, 0.0 ] + } + } + }, + + "minecraft:pig_saddled": { + "minecraft:is_saddled": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/pig_saddled.json" + }, + "minecraft:boostable": { + "speed_multiplier": 2.0, + "duration": 3.0, + "boost_items": [ + { + "item": "carrotOnAStick", + "damage": 2, + "replace_item": "fishing_rod" + } + ] + }, + "minecraft:rideable": { + "seat_count": 1, + "interact_text": "action.interact.mount", + "family_types": [ + "player" + ], + "seats": { + "position": [ 0.0, 0.63, 0.0 ] + } + }, + "minecraft:item_controllable": { + "control_items": "carrotOnAStick" + }, + "minecraft:behavior.controlled_by_player": { + "priority": 0 + } + } + }, + + + "components": { + "minecraft:damage_sensor": { + "triggers": { + "on_damage": { + "filters": { "test" : "is_family", "subject" : "other", "value" : "lightning"}, + "event": "become_zombie" + }, + "deals_damage": false + } + }, + "minecraft:type_family": { + "family": [ "pig", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:collision_box": { + "width": 0.9, + "height": 0.9 + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + "mass": 0.75 + }, + "minecraft:behavior.mount_pathing": { + "priority": 1, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:behavior.float": { + "priority": 2 + }, + "minecraft:behavior.panic": { + "priority": 3, + "speed_multiplier": 1.25 + }, + "minecraft:behavior.tempt": { + "priority": 5, + "speed_multiplier": 1.2, + "items": [ + "potato", + "carrot", + "beetroot", + "carrotOnAStick" + ] + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + + "events": { + "become_zombie": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:pig_transform" + ] + } + }, + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 95, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:pig_adult", + "minecraft:pig_unsaddled" + ] + } + }, + { + "weight": 5, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:pig_baby" + ] + + } + } + ] + }, + + "minecraft:entity_born": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:pig_baby" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:pig_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:pig_adult", + "minecraft:pig_unsaddled" + ] + } + }, + + "minecraft:on_saddled": { + "remove": { + "component_groups": [ + "minecraft:pig_unsaddled" + ] + }, + "add": { + "component_groups": [ + "minecraft:pig_saddled" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/entities/pillager.json b/servers/bedrock/behavior_packs/vanilla/entities/pillager.json new file mode 100644 index 0000000..18777e4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/pillager.json @@ -0,0 +1,426 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:pillager", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:celebrate": { + "minecraft:behavior.celebrate": { + "priority": 5, + "celebration_sound": "celebrate", + "sound_interval": { + "range_min": 2.0, + "range_max": 7.0 + }, + "jump_interval": { + "range_min": 1.0, + "range_max": 3.5 + }, + "duration": 30.0, + "on_celebration_end_event": { + "event": "minecraft:stop_celebrating", + "target": "self" + } + } + }, + "minecraft:ranged_attack": { + "minecraft:behavior.ranged_attack": { + "priority": 4, + "attack_interval_min": 1, + "attack_interval_max": 1, + "attack_radius": 8 + }, + "minecraft:shooter": { + "type": "Arrow", + "def": "minecraft:arrow" + }, + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "is_underwater", + "subject": "self", + "operator": "==", + "value": true + }, + "event": "minecraft:melee_mode" + } + } + }, + "minecraft:melee_attack": { + "minecraft:behavior.melee_attack": { + "priority": 4, + "target_dist": 1.2, + "speed_multiplier": 1, + "track_target": true + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "in_water", + "subject": "self", + "operator": "==", + "value": false + }, + "event": "minecraft:ranged_mode" + } + } + }, + "minecraft:raid_configuration": { + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "hostile", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": false, + "can_migrate": false, + "first_founding_reward": 0 + }, + "minecraft:behavior.move_to_village": { + "priority": 5, + "speed_multiplier": 1.0, + "goal_radius": 2.0 + }, + "minecraft:loot": { + "table": "loot_tables/entities/pillager_raid.json" + }, + "minecraft:ambient_sound_interval": { + "value": 2.0, + "range": 4.0, + "event_name": "ambient.in.raid" + } + }, + "minecraft:illager_squad_captain": { + "minecraft:is_illager_captain": { + }, + "minecraft:variant": { + "value": 1 + }, + "minecraft:equipment": { + "table": "loot_tables/entities/pillager_captain_equipment.json", + "slot_drop_chance": [ + { + "slot": "slot.armor.chest", + "drop_chance": 1.0 + } + ] + }, + "minecraft:damage_sensor": { + "triggers": { + "on_damage": { + "filters": { + "all_of": [ + { + "test": "has_damage", + "value": "fatal" + }, + { + "test": "is_family", + "subject": "other", + "value": "player" + } + ] + }, + "event": "minecraft:gain_bad_omen", + "target": "other" + } + } + } + }, + "minecraft:patrol_captain": { + "minecraft:is_illager_captain": { + }, + "minecraft:variant": { + "value": 1 + }, + "minecraft:equipment": { + "table": "loot_tables/entities/pillager_captain_equipment.json", + "slot_drop_chance": [ + { + "slot": "slot.armor.chest", + "drop_chance": 1.0 + } + ] + }, + "minecraft:damage_sensor": { + "triggers": { + "on_damage": { + "filters": { + "all_of": [ + { + "test": "has_damage", + "value": "fatal" + }, + { + "test": "is_family", + "subject": "other", + "value": "player" + } + ] + }, + "event": "minecraft:gain_bad_omen", + "target": "other" + } + } + }, + "minecraft:on_hurt": { + "event": "minecraft:ranged_mode", + "target": "self" + }, + "minecraft:on_hurt_by_player": { + "event": "minecraft:ranged_mode", + "target": "self" + }, + "minecraft:on_target_escape": { + "event": "minecraft:calm", + "target": "self" + }, + "minecraft:behavior.hold_ground": { + "priority": 5, + "min_radius": 10, + "broadcast": true, + "broadcast_range": 8, + "within_radius_event": { + "event": "minecraft:ranged_mode", + "target": "self" + } + }, + "minecraft:behavior.move_to_random_block": { + "priority": 6, + "speed_multiplier": 0.55, + "within_radius": 8, + "block_distance": 512 + } + }, + "minecraft:patrol_follower": { + "minecraft:behavior.follow_target_captain": { + "priority": 5, + "speed_multiplier": 0.8, + "within_radius": 64, + "follow_distance": 5 + }, + "minecraft:behavior.hold_ground": { + "priority": 6, + "min_radius": 10, + "broadcast": true, + "broadcast_range": 8, + "within_radius_event": { + "event": "minecraft:ranged_mode", + "target": "self" + } + }, + "minecraft:on_hurt": { + "event": "minecraft:ranged_mode", + "target": "self" + }, + "minecraft:on_hurt_by_player": { + "event": "minecraft:ranged_mode", + "target": "self" + }, + "minecraft:on_target_escape": { + "event": "minecraft:calm", + "target": "self" + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? (query.is_baby ? 12 : 5) + (Math.die_roll(query.equipment_count,1,3)) : 0" + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:type_family": { + "family": [ "pillager", "monster", "illager", "mob" ] + }, + "minecraft:variant": { + "value": 0 + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:health": { + "value": 24, + "max": 24 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/pillager.json" + }, + "minecraft:movement": { + "value": 0.35 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:nameable": { + }, + "minecraft:equipment": { + "table": "loot_tables/entities/pillager_gear.json" + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1, + "entity_types": { + "filters": { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "illager" + }, + "max_dist": 64 + } + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "within_radius": 16.0, + "reselect_targets": true, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "irongolem" }, + { "test": "is_family", "subject": "other", "value": "wandering_trader" } + ] + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "villager" }, + { "test": "has_component", "subject": "other", "operator": "!=", "value": "minecraft:is_baby" } + ] + }, + "max_dist": 16 + } + ], + "must_see": true + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 8 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:behavior.charge_held_item": { + "priority": 3, + "items": [ + "minecraft:arrow" + ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:follow_range": { + "value": 64 + } + }, + + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "minecraft:ranged_attack" + ] + } + }, + "minecraft:spawn_for_raid": { + "add": { + "component_groups": [ + "minecraft:ranged_attack", + "minecraft:raid_configuration" + ] + } + }, + "minecraft:spawn_as_patrol_follower": { + "add": { + "component_groups": [ + "minecraft:patrol_follower" + ] + } + }, + "minecraft:spawn_as_illager_captain": { + "add": { + "component_groups": [ + "minecraft:illager_squad_captain" + ] + } + }, + "minecraft:promote_to_illager_captain": { + "add": { + "component_groups": [ + "minecraft:illager_squad_captain" + ] + }, + "remove": { + "component_groups": [ + "minecraft:patrol_follower" + ] + } + }, + "minecraft:promote_to_patrol_captain": { + "add": { + "component_groups": [ + "minecraft:patrol_captain" + ] + }, + "remove": { + "component_groups": [ + "minecraft:patrol_follower" + ] + } + }, + "minecraft:melee_mode": { + "remove": { "component_groups": [ "minecraft:ranged_attack" ] }, + "add": { "component_groups": [ "minecraft:melee_attack" ] } + }, + "minecraft:ranged_mode": { + "remove": { "component_groups": [ "minecraft:melee_attack" ] }, + "add": { "component_groups": [ "minecraft:ranged_attack" ] } + }, + "minecraft:start_celebrating": { // Event must be called exactly this for village to fire it when a raid is lost + "add": { "component_groups": [ "minecraft:celebrate" ] } + }, + "minecraft:stop_celebrating": { + "remove": { "component_groups": [ "minecraft:celebrate" ] } + }, + "minecraft:calm": { + "remove": { "component_groups": [ "minecraft:melee_attack", "minecraft:ranged_attack" ] } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/entities/player.json b/servers/bedrock/behavior_packs/vanilla/entities/player.json new file mode 100644 index 0000000..7fde8d8 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/player.json @@ -0,0 +1,194 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:player", + "is_spawnable": false, + "is_summonable": false, + "is_experimental": false + }, + + "component_groups": { + "minecraft:add_bad_omen": { + "minecraft:spell_effects": { + "add_effects": [ + { + "effect": "bad_omen", + "duration": 6000, + "display_on_screen_animation": true + } + ] + }, + "minecraft:timer": { + "time": [ 0.0, 0.0 ], + "looping": false, + "time_down_event": { + "event": "minecraft:clear_add_bad_omen", + "target": "self" + } + } + }, + "minecraft:clear_bad_omen_spell_effect": { + "minecraft:spell_effects": { + } + }, + "minecraft:raid_trigger": { + "minecraft:raid_trigger": { + "triggered_event": { + "event": "minecraft:remove_raid_trigger", + "target": "self" + } + }, + "minecraft:spell_effects": { + "remove_effects": "bad_omen" + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "Math.Min(query.player_level * 7, 100)" + }, + "minecraft:type_family": { + "family": [ "player" ] + }, + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:loot": { + "table": "loot_tables/empty.json" + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.8 + }, + "minecraft:can_climb": { + }, + "minecraft:movement": { + "value": 0.1 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:attack": { + "damage": 1 + }, + "minecraft:player.saturation": { + "value": 20 + }, + "minecraft:player.exhaustion": { + "value": 0, + "max": 4 + }, + "minecraft:player.level": { + "value": 0, + "max": 24791 + }, + "minecraft:player.experience": { + "value": 0, + "max": 1 + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": -1, + "inhale_time": 3.75, + "generates_bubbles": false + }, + "minecraft:nameable": { + "always_show": true, + "allow_name_tag_renaming": false + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": false, + "is_pushable_by_piston": true + }, + "minecraft:insomnia": { + "days_until_insomnia": 3 + }, + "minecraft:rideable": { + "seat_count": 2, + "family_types": [ + "parrot_tame" + ], + "pull_in_entities": true, + "seats": [ + { + "position": [ 0.4, -0.2, -0.1 ], + "min_rider_count": 0, + "max_rider_count": 0, + "lock_rider_rotation": 0 + }, + { + "position": [ -0.4, -0.2, -0.1 ], + "min_rider_count": 1, + "max_rider_count": 2, + "lock_rider_rotation": 0 + } + ] + }, + "minecraft:scaffolding_climber": {}, + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "all_of": [ + { + "test": "has_mob_effect", + "subject": "self", + "value": "bad_omen" + }, + { + "test": "is_in_village", + "subject": "self", + "value": true + } + ] + }, + "event": "minecraft:trigger_raid" + } + } + }, + + "events": { + "minecraft:gain_bad_omen": { + "add": { + "component_groups": [ + "minecraft:add_bad_omen" + ] + } + }, + "minecraft:clear_add_bad_omen": { + "remove": { + "component_groups": [ + "minecraft:add_bad_omen" + ] + }, + "add": { + "component_groups": [ + "minecraft:clear_bad_omen_spell_effect" + ] + } + }, + "minecraft:trigger_raid": { + "add": { + "component_groups": [ "minecraft:raid_trigger" ] + } + }, + "minecraft:remove_raid_trigger": { + "remove": { + "component_groups": [ "minecraft:raid_trigger" ] + } + } + } + } +} + + + + diff --git a/servers/bedrock/behavior_packs/vanilla/entities/polar_bear.json b/servers/bedrock/behavior_packs/vanilla/entities/polar_bear.json new file mode 100644 index 0000000..850e41d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/polar_bear.json @@ -0,0 +1,295 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:polar_bear", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + + "minecraft:behavior.follow_parent": { + "priority": 4, + "speed_multiplier": 1.25 + } + }, + + "minecraft:baby_wild": { + "minecraft:on_target_acquired": { + "event": "minecraft:on_scared", + "target": "self" + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 4, + "entity_types": [ + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "player"}, + "max_dist": 16 + } + ], + "must_see": false + } + }, + + "minecraft:baby_scared": { + "minecraft:angry": { + "duration": 1, + "broadcast_anger": true, + "broadcast_range": 41, + "calm_event": { + "event": "minecraft:baby_on_calm", + "target": "self" + } + } + }, + + "minecraft:adult": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? Math.Random(1,4) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/polar_bear.json" + } + }, + + "minecraft:adult_wild": { + "minecraft:on_target_acquired": { + "event": "minecraft:on_anger", + "target": "self" + }, + "minecraft:on_friendly_anger": { + "event": "minecraft:on_anger", + "target": "self" + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 4, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "fox" + }, + "max_dist": 16 + } + ], + "must_see": false + } + }, + + "minecraft:adult_hostile": { + "minecraft:attack": { + "damage": 6.0 + }, + "minecraft:angry": { + "duration": 500, + "broadcast_anger": false, + "broadcast_range": 20, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + + "minecraft:behavior.stomp_attack": { + "priority": 1, + "track_target": true, + "require_complete_path": true + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "polarbear", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 30 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:collision_box": { + "width": 1.3, + "height": 1.4 + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:water_movement": { + "drag_factor": 0.98 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:follow_range": { + "value": 48 + }, + + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.random_stroll": { + "priority": 5 + }, + "minecraft:behavior.look_at_player": { + "priority": 6, + "target_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 7 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:behavior.panic": { + "priority": 2, + "speed_multiplier": 2.0 + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 9, + "add": { + "component_groups": [ + "minecraft:adult", + "minecraft:adult_wild" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:baby", + "minecraft:baby_wild" + ] + } + } + ] + }, + + "minecraft:entity_born": { + "add": { + "component_groups": [ + "minecraft:baby", + "minecraft:baby_wild" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:baby", + "minecraft:baby_wild", + "minecraft:baby_scared" + ] + }, + "add": { + "component_groups": [ + "minecraft:adult", + "minecraft:adult_wild" + ] + } + }, + + "minecraft:on_calm": { + "remove": { + "component_groups": [ + "minecraft:adult_hostile" + ] + }, + "add": { + "component_groups": [ + "minecraft:adult_wild" + ] + } + }, + + "minecraft:on_anger": { + "remove": { + "component_groups": [ + "minecraft:adult_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:adult_hostile" + ] + } + }, + + "minecraft:baby_on_calm": { + "remove": { + "component_groups": [ + "minecraft:baby_scared" + ] + }, + "add": { + "component_groups": [ + "minecraft:baby_wild" + ] + } + }, + + "minecraft:on_scared": { + "remove": { + "component_groups": [ + "minecraft:baby_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:baby_scared" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/entities/pufferfish.json b/servers/bedrock/behavior_packs/vanilla/entities/pufferfish.json new file mode 100644 index 0000000..3eca2d2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/pufferfish.json @@ -0,0 +1,245 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:pufferfish", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:normal_puff": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:entity_sensor": { + "sensor_range": 1.5, + "minimum_count": 1, + "event_filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "mob" }, + { "all_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "none_of": + { "test": "has_ability", "subject": "other", "value": "instabuild" } + } + ]} + ] + }, + "event": "minecraft:to_full_puff" + } + }, + "minecraft:half_puff_inflate": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:timer": { + "looping": false, + "time": 0.05, + "randomInterval": false, + "time_down_event": { + "event": "minecraft:on_full_puff" + } + } + }, + "minecraft:half_puff_deflate": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:timer": { + "looping": false, + "time": 1, + "randomInterval": false, + "time_down_event": { + "event": "minecraft:on_normal_puff" + } + } + }, + "minecraft:start_deflate": { + "minecraft:timer": { + "looping": false, + "time": 10, + "randomInterval": false, + "time_down_event": { + "event": "minecraft:on_deflate" + } + } + }, + "minecraft:full_puff": { + "minecraft:variant": { + "value": 2 + }, + "minecraft:area_attack" : { + "damage_range": 0.2, + "damage_per_tick": 2, + "cause": "contact", + "entity_filter": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "monster" } + ] + } + }, + "minecraft:mob_effect": { + "effect_range": 0.2, + "mob_effect": "poison", + "effect_time": 10, + "entity_filter": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "monster" } + ] + } + } + }, + "minecraft:deflate_sensor": { + "minecraft:entity_sensor": { + "sensor_range": 10, + "require_all": true, + "event_filters": { + "none_of": [ + { "test": "is_family", "subject": "other", "value": "mob" }, + { "all_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "none_of": + { "test": "has_ability", "subject": "other", "value": "instabuild" } + } + ]} + ] + }, + "event": "minecraft:from_full_puff" + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:type_family": { + "family": [ "pufferfish", "fish" ] + }, + "minecraft:collision_box": { + "width": 0.8, + "height": 0.8 + }, + "minecraft:loot": { + "table": "loot_tables/entities/pufferfish.json" + }, + "minecraft:scale": { + "value": 1.2 + }, + "minecraft:health": { + "value": 6, + "max": 6 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_air": false, + "breathes_water": true + }, + "minecraft:movement": { + "value": 0.13 + }, + "minecraft:underwater_movement": { + "value": 0.13 + }, + "minecraft:navigation.generic": { // Allows the mob to go through water + "is_amphibious": false, + "can_path_over_water": false, + "can_swim": true, + "can_walk": false, + "can_breach": false, + "can_sink": false + }, + "minecraft:movement.sway": { + "sway_amplitude": 0.0 + }, + "minecraft:behavior.random_swim": { // Randomly selects points to go to, even in water + "priority": 3, + "speed_multiplier": 1.0, + "xz_dist": 16, + "y_dist": 4, + "interval": 0 + }, + "minecraft:behavior.swim_wander": { + "priority": 5, + "speed_multiplier": 1.0, + "interval": 0, + "look_ahead": 2.0 + }, + "minecraft:flocking": { + "in_water": true, + "match_variants": false, + "use_center_of_mass": true, + "low_flock_limit": 4, + "high_flock_limit": 8, + "goal_weight": 2.0, + "loner_chance": 0.1, + "influence_radius": 3.0, + "breach_influence": 7.0, + "separation_weight": 1.75, + "separation_threshold": 0.95, + "cohesion_weight": 2.0, + "cohesion_threshold": 1.95, + "innner_cohesion_threshold": 1.25, + "min_height": 1.5, + "max_height": 6.0, + "block_distance": 2.0, + "block_weight": 0.85 + }, + "minecraft:nameable": { + }, + "minecraft:physics": { + "has_gravity": false + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ "minecraft:normal_puff" ] + } + }, + + "minecraft:to_full_puff": { + "add": { "component_groups": [ "minecraft:half_puff_inflate" ] }, + "remove": { "component_groups": [ "minecraft:normal_puff" ] } + }, + + "minecraft:on_full_puff": { + "add": { "component_groups": [ "minecraft:full_puff", "minecraft:deflate_sensor" ] }, + "remove": { "component_groups": [ "minecraft:half_puff_inflate" ] } + }, + + "minecraft:from_full_puff": { + "add": { "component_groups": [ "minecraft:start_deflate" ] }, + "remove": { "component_groups": [ "minecraft:deflate_sensor" ] } + }, + + "minecraft:on_deflate": { + "add": { "component_groups": [ "minecraft:half_puff_deflate" ] }, + "remove": { "component_groups": [ "minecraft:full_puff", "minecraft:start_deflate" ] } + }, + + "minecraft:on_normal_puff": { + "add": { "component_groups": [ "minecraft:normal_puff" ] }, + "remove": { "component_groups": [ "minecraft:half_puff_deflate" ] } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/entities/rabbit.json b/servers/bedrock/behavior_packs/vanilla/entities/rabbit.json new file mode 100644 index 0000000..68c83f0 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/rabbit.json @@ -0,0 +1,321 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:rabbit", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value":0.4 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + "golden_carrot", + "carrot", + "yellow_flower" + ], + "grow_up": { + "event": "grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 6, + "speed_multiplier": 1.1 + } + }, + + "adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/rabbit.json" + }, + "minecraft:scale": { + "value": 0.6 + }, + "minecraft:behavior.breed": { + "priority": 2, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "breed_items": [ + "golden_carrot", + "carrot", + "yellow_flower" + ], + "breeds_with": { + "mate_type": "minecraft:rabbit", + "baby_type": "minecraft:rabbit" + }, + "require_tame": false, + "mutation_factor": { + "variant": 0.2 + } + } + }, + + "coat_brown": { + "minecraft:variant": { "value": 0 } + }, + "coat_white": { + "minecraft:variant": { "value": 1 } + }, + "coat_black": { + "minecraft:variant": { "value": 2 } + }, + "coat_splotched": { + "minecraft:variant": { "value": 3 } + }, + "coat_desert": { + "minecraft:variant": { "value": 4 } + }, + "coat_salt": { + "minecraft:variant": { "value": 5 } + } + + }, + + "components": { + "minecraft:type_family": { + "family":["rabbit", "mob"] + }, + + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + + "minecraft:health": { + "value": 3, + "max": 3 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:collision_box": { + "width": 0.67, + "height": 0.67 + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true + }, + "minecraft:movement.skip": { + }, + "minecraft:jump.dynamic": { + }, + "minecraft:can_climb": { + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + "mass": 0.75 + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic" : { + "priority": 1, + "speed_multiplier": 2.2 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 4, + "entity_types":[ + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "player"}, + "max_dist": 8, + "walk_speed_multiplier": 1.5, + "sprint_speed_multiplier": 1.8 + }, + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "wolf"}, + "max_dist": 4, + "walk_speed_multiplier": 1.5, + "sprint_speed_multiplier": 1.8 + }, + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "monster"}, + "max_dist": 4, + "walk_speed_multiplier": 1.5, + "sprint_speed_multiplier": 1.5 + } + ] + }, + "minecraft:behavior.breed": { + "priority": 2, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.tempt": { + "priority": 3, + "speed_multiplier": 1, + "items": [ + "golden_carrot", + "carrot", + "yellow_flower" + ] + }, + "minecraft:behavior.raid_garden": { + "priority": 5, + "blocks": [ + "carrots" + ], + "search_range": 16, + "goal_radius": 0.8 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.6, + "xz_dist": 2, + "y_dist": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 11 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + + "in_desert": { "add": { "component_groups": [ "coat_desert" ] } }, + + "in_snow": { + "randomize": [ + { + "weight": 80, + "add": { "component_groups": [ "coat_white" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "coat_splotched" ] } + } + ] + }, + + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 3, + "add": { "component_groups": [ "adult" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "baby" ] } + } + ] + }, + { + "filters": { "test" : "has_component", "operator": "!=", "value" : "minecraft:variant"}, + "randomize": [ + { + "weight": 50, + "add": { "component_groups": [ "coat_brown" ] } + }, + { + "weight": 40, + "add": { "component_groups": [ "coat_black" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "coat_salt" ] } + } + ] + }, + { + "filters": { "test": "is_biome", "value": "desert" }, + "add": { "component_groups": [ "coat_desert" ] } + }, + { + "filters": { "test": "is_snow_covered", "value": true }, + "randomize": [ + { + "weight": 80, + "add": { "component_groups": [ "coat_white" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "coat_splotched" ] } + } + ] + } + ] + }, + + "minecraft:entity_born": { + "sequence": [ + { "add": { "component_groups": [ "baby" ] } }, + { + "filters": { "test" : "has_component", "operator": "!=", "value" : "minecraft:variant"}, + "randomize": [ + { + "weight": 50, + "add": { "component_groups": [ "coat_brown" ] } + }, + { + "weight": 40, + "add": { "component_groups": [ "coat_black" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "coat_salt" ] } + } + ] + }, + { + "filters": { "test": "is_biome", "value": "desert" }, + "add": { "component_groups": [ "coat_desert" ] } + }, + { + "filters": { "test": "is_snow_covered", "value": true }, + "randomize": [ + { + "weight": 80, + "add": { "component_groups": [ "coat_white" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "coat_splotched" ] } + } + ] + } + ] + }, + + "grow_up": { + "remove": { "component_groups": [ "baby" ] }, + "add": { "component_groups": [ "adult" ] } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/entities/ravager.json b/servers/bedrock/behavior_packs/vanilla/entities/ravager.json new file mode 100644 index 0000000..5670cee --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/ravager.json @@ -0,0 +1,457 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:ravager", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:celebrate": { + "minecraft:behavior.celebrate": { + "priority": 5, + "celebration_sound": "celebrate", + "sound_interval": { + "range_min": 2.0, + "range_max": 7.0 + }, + "jump_interval": { + "range_min": 1.0, + "range_max": 3.5 + }, + "duration": 30.0, + "on_celebration_end_event": { + "event": "minecraft:stop_celebrating", + "target": "self" + } + } + }, + "minecraft:pillager_rider": { + "minecraft:addrider": { + "entity_type": "minecraft:pillager" + } + }, + "minecraft:pillager_rider_for_raid": { + "minecraft:addrider": { + "entity_type": "minecraft:pillager", + "spawn_event": "minecraft:spawn_for_raid" + } + }, + "minecraft:evoker_rider_for_raid": { + "minecraft:addrider": { + "entity_type": "minecraft:evocation_illager", + "spawn_event": "minecraft:spawn_for_raid" + } + }, + "minecraft:pillager_captain_rider": { + "minecraft:addrider": { + "entity_type": "minecraft:pillager", + "spawn_event": "minecraft:spawn_as_illager_captain" + } + }, + "minecraft:vindicator_rider": { + "minecraft:addrider": { + "entity_type": "minecraft:vindicator" + } + }, + "minecraft:vindicator_captain_rider": { + "minecraft:addrider": { + "entity_type": "minecraft:vindicator", + "spawn_event": "minecraft:spawn_as_illager_captain" + } + }, + "minecraft:raid_configuration": { + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "hostile", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": false, + "can_migrate": false, + "first_founding_reward": 0 + }, + "minecraft:behavior.move_to_village": { + "priority": 5, + "speed_multiplier": 1.0, + "goal_radius": 2.0 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 1.0 + }, + "minecraft:ambient_sound_interval": { + "value": 4.0, + "range": 8.0, + "event_name": "ambient.in.raid" + } + }, + "minecraft:hostile": { + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:behavior.delayed_attack": { + "priority": 4, + "reach_multiplier": 1.5, + "attack_duration": 0.75, + "hit_delay_pct": 0.5, + "track_target": true, + "sound_event": "attack.strong" + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.4 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6, + "angle_of_view_horizontal": 45, + "probability": 1 + }, + "minecraft:behavior.look_at_entity": { + "priority": 10, + "look_distance": 8, + "angle_of_view_horizontal": 45, + "filters": { + "test": "is_family", + "subject": "other", + "value": "mob" + } + }, + "minecraft:behavior.hurt_by_target": { + "priority": 2, + "entity_types": { + "filters": { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "illager" + }, + "max_dist": 64 + } + }, + "minecraft:behavior.nearest_attackable_target": { + "entity_types": [ + { + "filters": { + "any_of": [ + { + "subject": "other", + "test": "is_family", + "value": "player" + }, + { + "subject": "other", + "test": "is_family", + "value": "irongolem" + } + ] + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "villager" + }, + { + "test": "has_component", + "subject": "other", + "operator": "!=", + "value": "minecraft:is_baby" + } + ] + }, + "max_dist": 16 + } + ], + "must_see": true, + "priority": 3, + "within_radius": 16 + }, + "minecraft:behavior.mount_pathing": { + "priority": 5, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + } + }, + "stunned": { + "minecraft:is_stunned": { + }, + "minecraft:timer": { + "looping": false, + "time": 2, + "time_down_event": { + "event": "minecraft:start_roar" + } + } + }, + "roaring": { + "minecraft:behavior.knockback_roar": { + "priority": 1, + "duration": 1, + "attack_time": 0.5, + "knockback_damage": 6, + "knockback_strength": 3, + "knockback_range": 4, + "knockback_filters": { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "ravager" + }, + "damage_filters": { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "illager" + }, + "on_roar_end": { + "event": "minecraft:end_roar" + }, + "cooldown_time": 0.1 + } + } + }, + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 20 : 0" + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:ravager_blocked": { + "knockback_strength": 3.0, + "reaction_choices": [ + { + "weight": 1, + "value": { + "event": "minecraft:become_stunned", + "target": "self" + } + }, + { + // Default, large knockback case + "weight": 1 + } + ] + }, + "minecraft:attack": { + "damage": 12.0 + }, + "minecraft:breathable": { + "suffocate_time": 0, + "total_supply": 15 + }, + "minecraft:collision_box": { + "height": 1.9, + "width": 1.2 + }, + "minecraft:health": { + "max": 100, + "value": 100 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:jump.static": {}, + "minecraft:loot": { + "table": "loot_tables/entities/ravager.json" + }, + "minecraft:knockback_resistance": { + "value": 0.5 + }, + "minecraft:movement": { + "value": 0.0 + }, + "minecraft:movement.basic": {}, + "minecraft:nameable": {}, + "minecraft:navigation.walk": { + "avoid_damage_blocks": true, + "can_path_over_water": true, + "can_sink": false + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:break_blocks": { + "breakable_blocks": [ + "bamboo", + "bamboo_sapling", + "beetroot", + "brown_mushroom", + "carrots", + "carved_pumpkin", + "chorus_flower", + "chorus_plant", + "deadbush", + "double_plant", + "leaves", + "leaves2", + "lit_pumpkin", + "melon_block", + "melon_stem", + "potatoes", + "pumpkin", + "pumpkin_stem", + "red_flower", + "red_mushroom", + "reeds", + "sapling", + "snow_layer", + "sweet_berry_bush", + "tallgrass", + "turtle_egg", + "vine", + "waterlily", + "wheat", + "yellow_flower" + ] + }, + "minecraft:follow_range": { + "value": 64 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "pillager", + "vindicator", + "evocation_illager" + ], + "seats": { + "position": [ 0.0, 2.1, -0.3 ] + } + }, + "minecraft:type_family": { + "family": [ + "monster", + "illager", + "ravager", + "mob" + ] + } + }, + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "minecraft:hostile" + ] + } + }, + "minecraft:spawn_for_raid": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:raid_configuration" + ] + } + }, + "minecraft:spawn_for_raid_with_evoker_rider": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:evoker_rider_for_raid", + "minecraft:raid_configuration" + ] + } + }, + "minecraft:spawn_for_raid_with_pillager_rider": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:pillager_rider_for_raid", + "minecraft:raid_configuration" + ] + } + }, + "minecraft:spawn_with_pillager_rider": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:pillager_rider" + ] + } + }, + "minecraft:spawn_with_pillager_captain_rider": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:pillager_captain_rider" + ] + } + }, + "minecraft:spawn_with_vindicator_rider": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:vindicator_rider" + ] + } + }, + "minecraft:spawn_with_vindicator_captain_rider": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:vindicator_captain_rider" + ] + } + }, + "minecraft:become_stunned": { + "add": { + "component_groups": [ + "stunned" + ] + }, + "remove": { + "component_groups": [ + "minecraft:hostile" + ] + } + }, + "minecraft:start_roar": { + "add": { + "component_groups": [ + "roaring" + ] + }, + "remove": { + "component_groups": [ + "stunned" + ] + } + }, + "minecraft:end_roar": { + "add": { + "component_groups": [ + "minecraft:hostile" + ] + }, + "remove": { + "component_groups": [ + "roaring" + ] + } + }, + "minecraft:start_celebrating": { // Event must be called exactly this for village to fire it when a raid is lost + "add": { "component_groups": [ "minecraft:celebrate" ] } + }, + "minecraft:stop_celebrating": { + "remove": { "component_groups": [ "minecraft:celebrate" ] } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/entities/salmon.json b/servers/bedrock/behavior_packs/vanilla/entities/salmon.json new file mode 100644 index 0000000..71781d8 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/salmon.json @@ -0,0 +1,185 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:salmon", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "scale_small": { + "minecraft:scale": { + "value": 0.5 + }, + + "minecraft:health": { + "value": 6, + "max": 6 + }, + "minecraft:loot": { + "table": "loot_tables/entities/salmon_normal.json" + } + }, + "scale_normal": { + "minecraft:scale": { + "value": 1 + }, + + "minecraft:health": { + "value": 6, + "max": 6 + }, + "minecraft:loot": { + "table": "loot_tables/entities/salmon_normal.json" + } + }, + + "scale_large": { + "minecraft:scale": { + "value": 1.5 + }, + "minecraft:health": { + "value": 6, + "max": 6 + }, + "minecraft:loot": { + "table": "loot_tables/entities/salmon_large.json" + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:type_family": { + "family": [ "salmon", "fish" ] + }, + "minecraft:collision_box": { + "width": 0.5, + "height": 0.5 + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_air": false, + "breathes_water": true + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.12 + }, + "minecraft:underwater_movement": { + "value": 0.12 + }, + "minecraft:navigation.generic": { // Allows the mob to go through water + "is_amphibious": false, + "can_path_over_water": false, + "can_swim": true, + "can_walk": false, + "can_breach": false, + "can_sink": false + }, + "minecraft:movement.sway": { + "sway_amplitude": 0.0 + }, + "minecraft:physics": { + "has_gravity": false + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 1, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 3, + "max_flee": 10, + "walk_speed_multiplier": 1.5, + "sprint_speed_multiplier": 2.0 + } + ] + }, + "minecraft:behavior.swim_idle": { + "priority": 5 + }, + + "minecraft:behavior.random_swim": { // Randomly selects points to go to, even in water + "speed_multiplier": 1.0, + "priority": 3, + "xz_dist": 16, + "y_dist": 4, + "interval": 0 + }, + + "minecraft:behavior.swim_wander": { + "priority": 4, + "speed_multiplier": 0.014, + "interval": 60 + }, + "minecraft:flocking": { + "in_water": true, + "match_variants": false, + "use_center_of_mass": false, + "low_flock_limit": 4, + "high_flock_limit": 8, + "goal_weight": 2.0, + "loner_chance": 0.1, + "influence_radius": 3.0, + "breach_influence": 7.0, + "separation_weight": 0.65, + "separation_threshold": 0.15, + "cohesion_weight": 2.25, + "cohesion_threshold": 1.5, + "innner_cohesion_threshold": 1.5, + "min_height": 4.0, + "max_height": 4.0, + "block_distance": 1.0, + "block_weight": 0.75 + }, + "minecraft:nameable": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 30, + "add": { + "component_groups": [ "adult", "scale_small" ] + } + }, + { + "weight": 50, + "add": { + "component_groups": [ "adult", "scale_normal" ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ "adult", "scale_large" ] + } + } + ] + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/entities/sheep.json b/servers/bedrock/behavior_packs/vanilla/entities/sheep.json new file mode 100644 index 0000000..9d4cdd0 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/sheep.json @@ -0,0 +1,419 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:sheep", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:loot_sheared": { + "minecraft:loot": { + "table": "loot_tables/entities/sheep_sheared.json" + } + }, + "minecraft:loot_wooly": { + "minecraft:loot": { + "table": "loot_tables/entities/sheep.json" + } + }, + "minecraft:rideable_sheared": { + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.9, 0.0 ] + } + } + }, + "minecraft:rideable_wooly": { + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.975, 0.0 ] + } + } + }, + "minecraft:sheep_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": "wheat", + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 6, + "speed_multiplier": 1.1 + } + }, + + "minecraft:sheep_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": false, + "breeds_with": { + "mate_type": "minecraft:sheep", + "baby_type": "minecraft:sheep" + }, + "breed_items": "wheat" + } + }, + "minecraft:sheep_dyeable": { + "minecraft:is_dyeable": { + "interact_text": "action.interact.dye" + } + }, + "minecraft:sheep_sheared": { + "minecraft:is_sheared": { + } + }, + "minecraft:sheep_white": { + "minecraft:color": { + "value": 0 + } + }, + "minecraft:sheep_brown": { + "minecraft:color": { + "value": 12 + } + }, + "minecraft:sheep_black": { + "minecraft:color": { + "value": 15 + } + }, + "minecraft:sheep_gray": { + "minecraft:color": { + "value": 8 + } + }, + "minecraft:sheep_light_gray": { + "minecraft:color": { + "value": 7 + } + }, + "minecraft:sheep_pink": { + "minecraft:color": { + "value": 6 + } + }, + "minecraft:sheep_red": { + "minecraft:color": { + "value": 14 + } + } + }, + + + "components": { + "minecraft:type_family": { + "family": [ "sheep", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 0.9, + "height": 1.3 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 8, + "max": 8 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:interact": { + "interactions": [ + { + "cooldown": 2.5, + "use_item": false, + "hurt_item": 1, + "spawn_items": { "table": "loot_tables/entities/sheep_shear.json" }, + "play_sounds": "shear", + "interact_text": "action.interact.shear", + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "shears"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_component", "operator": "!=", "value" : "minecraft:is_baby"}, + { "test" : "has_component", "value" : "minecraft:is_dyeable"} + ] + }, + "event": "minecraft:on_sheared", + "target": "self" + } + } + ] + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + "mass": 0.75 + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25 + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.5, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:behavior.tempt": { + "priority": 4, + "speed_multiplier": 1.25, + "items": [ + "wheat" + ] + }, + "minecraft:behavior.follow_parent": { + "priority": 5, + "speed_multiplier": 1.1 + }, + "minecraft:behavior.eat_block": { + "priority": 6, + "on_eat": { + "event": "minecraft:on_eat_block", + "target": "self" + } + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 95, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:sheep_adult", + "minecraft:sheep_dyeable", + "minecraft:rideable_wooly", + "minecraft:loot_wooly" + ] + } + }, + { + "weight": 5, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:sheep_baby", + "minecraft:sheep_dyeable", + "minecraft:rideable_sheared" + ] + + } + } + ] + }, + { + "randomize": [ + { + "weight": 81836, + "add": { + "component_groups": [ + "minecraft:sheep_white" + ] + } + }, + { + "weight": 5000, + "add": { + "component_groups": [ + "minecraft:sheep_black" + ] + } + }, + { + "weight": 5000, + "add": { + "component_groups": [ + "minecraft:sheep_light_gray" + ] + } + }, + { + "weight": 5000, + "add": { + "component_groups": [ + "minecraft:sheep_gray" + ] + } + }, + { + "weight": 3000, + "add": { + "component_groups": [ + "minecraft:sheep_brown" + ] + } + }, + { + "weight": 164, + "add": { + "component_groups": [ + "minecraft:sheep_pink" + ] + } + } + ] + } + ] + }, + + "minecraft:entity_born": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:sheep_baby", + "minecraft:sheep_dyeable", + "minecraft:rideable_sheared" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:sheep_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:sheep_adult", + "minecraft:rideable_wooly", + "minecraft:loot_wooly" + ] + } + }, + "minecraft:on_sheared": { + "remove": { + "component_groups": [ + "minecraft:sheep_dyeable", + "minecraft:loot_wooly" + ] + }, + "add": { + "component_groups": [ + "minecraft:sheep_sheared", + "minecraft:rideable_sheared", + "minecraft:loot_sheared" + ] + } + }, + "minecraft:on_eat_block": { + "sequence":[ + { + "remove": { + "component_groups": [ + "minecraft:sheep_sheared" + ] + }, + "add": { + "component_groups": [ + "minecraft:sheep_dyeable" + ] + } + }, + { + "filters": { "test" : "has_component","subject" : "other", "operator": "!=", "value" : "minecraft:is_baby"}, + "add": { + "component_groups": [ + "minecraft:rideable_wooly", + "minecraft:loot_wooly" + ] + }, + "remove": { + "component_groups": [ + "minecraft:loot_sheared" + ] + } + } + ] + }, + "wololo": { + "add": { + "component_groups": [ + "minecraft:sheep_red" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/entities/shulker.json b/servers/bedrock/behavior_packs/vanilla/entities/shulker.json new file mode 100644 index 0000000..7fd3d37 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/shulker.json @@ -0,0 +1,532 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:shulker", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:shulker_purple": { + "minecraft:variant": { + "value": 5 + } + }, + "minecraft:shulker_black": { + "minecraft:variant": { + "value": 0 + } + }, + "minecraft:shulker_blue": { + "minecraft:variant": { + "value": 4 + } + }, + "minecraft:shulker_brown": { + "minecraft:variant": { + "value": 3 + } + }, + "minecraft:shulker_cyan": { + "minecraft:variant": { + "value": 6 + } + }, + "minecraft:shulker_gray": { + "minecraft:variant": { + "value": 8 + } + }, + "minecraft:shulker_green": { + "minecraft:variant": { + "value": 2 + } + }, + "minecraft:shulker_light_blue": { + "minecraft:variant": { + "value": 12 + } + }, + "minecraft:shulker_lime": { + "minecraft:variant": { + "value": 10 + } + }, + "minecraft:shulker_magenta": { + "minecraft:variant": { + "value": 13 + } + }, + "minecraft:shulker_orange": { + "minecraft:variant": { + "value": 14 + } + }, + "minecraft:shulker_pink": { + "minecraft:variant": { + "value": 9 + } + }, + "minecraft:shulker_red": { + "minecraft:variant": { + "value": 1 + } + }, + "minecraft:shulker_silver": { + "minecraft:variant": { + "value": 7 + } + }, + "minecraft:shulker_undyed": { + "minecraft:variant": { + "value": 16 + } + }, + "minecraft:shulker_white": { + "minecraft:variant": { + "value": 15 + } + }, + "minecraft:shulker_yellow": { + "minecraft:variant": { + "value": 11 + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 : 0" + }, + "minecraft:type_family": { + "family": [ "shulker", "monster", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 30, + "max": 30 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.0, + "max": 0.0 + }, + "minecraft:loot": { + "table": "loot_tables/entities/shulker.json" + }, + "minecraft:peek": { + "on_open": { + "event": "minecraft:on_open" + }, + "on_close": { + "event": "minecraft:on_close" + }, + "on_target_open": { + "event": "minecraft:on_open" + } + }, + "minecraft:behavior.look_at_player": { + "priority": 1, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:shooter": { + "type": "ShulkerBullet", + "def": "minecraft:shulker_bullet" + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:behavior.ranged_attack": { + "attack_interval_min": 1, + "attack_interval_max": 3, + "attack_radius": 15 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 2 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 3, + "entity_types": { + "filters": { "test" : "is_family", "subject" : "other", "value" : "player"}, + "max_dist": 16 + }, + "must_see": true + }, + "minecraft:navigation.walk": { + }, + "minecraft:movement.basic": { + }, + "minecraft:interact": { + "interactions": [ + { + "on_interact": { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:0"}, + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:16"} + ] + }, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_black" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:8"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_gray" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:7"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_silver" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:15"}, + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:19"} + ] + }, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_white" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:12"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_light_blue" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:14"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_orange" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:1"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_red" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:4"}, + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:18"} + ] + }, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_blue" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:5"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_purple" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:13"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_magenta" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:9"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_pink" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:3"}, + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:17"} + ] + }, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_brown" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:11"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_yellow" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:10"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_lime" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:2"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_green" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:6"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_cyan" + }, + "use_item": true + } + ] + }, + "minecraft:physics": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "minecraft:shulker_undyed" + ] + } + }, + "minecraft:turn_purple": { + "add": { + "component_groups": [ + "minecraft:shulker_purple" + ] + } + }, + "minecraft:turn_black": { + "add": { + "component_groups": [ + "minecraft:shulker_black" + ] + } + }, + "minecraft:turn_blue": { + "add": { + "component_groups": [ + "minecraft:shulker_blue" + ] + } + }, + "minecraft:turn_brown": { + "add": { + "component_groups": [ + "minecraft:shulker_brown" + ] + } + }, + "minecraft:turn_cyan": { + "add": { + "component_groups": [ + "minecraft:shulker_cyan" + ] + } + }, + "minecraft:turn_gray": { + "add": { + "component_groups": [ + "minecraft:shulker_gray" + ] + } + }, + "minecraft:turn_green": { + "add": { + "component_groups": [ + "minecraft:shulker_green" + ] + } + }, + "minecraft:turn_light_blue": { + "add": { + "component_groups": [ + "minecraft:shulker_light_blue" + ] + } + }, + "minecraft:turn_lime": { + "add": { + "component_groups": [ + "minecraft:shulker_lime" + ] + } + }, + "minecraft:turn_magenta": { + "add": { + "component_groups": [ + "minecraft:shulker_magenta" + ] + } + }, + "minecraft:turn_orange": { + "add": { + "component_groups": [ + "minecraft:shulker_orange" + ] + } + }, + "minecraft:turn_pink": { + "add": { + "component_groups": [ + "minecraft:shulker_pink" + ] + } + }, + "minecraft:turn_red": { + "add": { + "component_groups": [ + "minecraft:shulker_red" + ] + } + }, + "minecraft:turn_silver": { + "add": { + "component_groups": [ + "minecraft:shulker_silver" + ] + } + }, + "minecraft:turn_white": { + "add": { + "component_groups": [ + "minecraft:shulker_white" + ] + } + }, + "minecraft:turn_yellow": { + "add": { + "component_groups": [ + "minecraft:shulker_yellow" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/entities/shulker_bullet.json b/servers/bedrock/behavior_packs/vanilla/entities/shulker_bullet.json new file mode 100644 index 0000000..a73c8d0 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/shulker_bullet.json @@ -0,0 +1,53 @@ +{ + "format_version": "1.10.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:shulker_bullet", + "is_spawnable": false, + "is_summonable": false, + "is_experimental": false + }, + + "components": { + "minecraft:collision_box": { + "width": 0.625, + "height": 0.625 + }, + "minecraft:projectile": { + "on_hit": { + "impact_damage": { + "damage": 4, + "knockback": true, + "should_bounce": true + }, + "mob_effect": { + "effect": "levitation", + "durationeasy": 200, + "durationnormal": 200, + "durationhard": 200, + "amplifier": 1 + }, + "remove_on_hit": { + }, + "particle_on_hit": { + "particle_type": "largeexplode", + "on_other_hit": true + } + }, + "hit_sound": "bullet.hit", + "destroyOnHurt": true, + "crit_particle_on_hurt": true, + "power": 1.6, + "gravity": 0.05, + "uncertainty_base": 16, + "uncertainty_multiplier": 4, + "anchor": 1, + "offset": [ 0, -0.1, 0 ], + "homing": true + }, + "minecraft:physics": { + "has_collision": false + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/entities/silverfish.json b/servers/bedrock/behavior_packs/vanilla/entities/silverfish.json new file mode 100644 index 0000000..b017f2e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/silverfish.json @@ -0,0 +1,154 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:silverfish", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:silverfish_calm": { + "minecraft:on_target_acquired" : { + "event": "minecraft:become_angry", + "target": "self" + } + }, + "minecraft:silverfish_angry": { + "minecraft:angry": { + "duration": -1, + "broadcast_anger": true, + "broadcast_range": 20, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:behavior.melee_attack": { + "priority": 4, + "speed_multiplier": 1.0, + "track_target": true + }, + "minecraft:behavior.silverfish_wake_up_friends": { + "priority": 1 + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 : 0" + }, + "minecraft:type_family": { + "family":["silverfish", "monster", "mob", "arthropod" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/silverfish.json" + }, + "minecraft:health": { + "value": 8, + "max": 8 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:attack": { + "damage": 1 + }, + "minecraft:collision_box": { + "width": 0.4, + "height": 0.3 + }, + + "minecraft:behavior.float": { + "priority": 1 + }, + "minecraft:behavior.silverfish_merge_with_stone": { + "priority": 5 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "is_family", "subject" : "other", "value" : "snowgolem"}, + { "test" : "is_family", "subject" : "other", "value" : "irongolem"} + ] }, + "max_dist": 8, + "attack_interval": 10 + } + ] + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1, + "alert_same_type": true + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:silverfish_calm" + ] + } + }, + "minecraft:become_angry": { + "remove": { + "minecraft:silverfish_calm": { } + }, + "add": { + "component_groups": [ + "minecraft:silverfish_angry" + ] + } + }, + "minecraft:on_calm": { + "remove": { + "minecraft:silverfish_angry": { } + }, + "add": { + "component_groups": [ + "minecraft:silverfish_calm" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/entities/skeleton.json b/servers/bedrock/behavior_packs/vanilla/entities/skeleton.json new file mode 100644 index 0000000..82168a6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/skeleton.json @@ -0,0 +1,244 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:skeleton", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:lightning_immune": { + "minecraft:damage_sensor": { + "triggers": { + "on_damage": { "filters": { "other_with_families": "lightning" } }, + "deals_damage": false + } + } + }, + "minecraft:ranged_attack": { + "minecraft:behavior.ranged_attack": { + "attack_interval_min": 1, + "attack_interval_max": 3, + "attack_radius": 15 + }, + "minecraft:shooter": { + "type": "Arrow", + "def": "minecraft:arrow" + }, + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "is_underwater", + "subject": "self", + "operator": "==", + "value": true + }, + "event": "minecraft:melee_mode" + } + } + }, + "minecraft:melee_attack": { + "minecraft:behavior.melee_attack": { + "priority": 4, + "target_dist": 1.2, + "speed_multiplier": 1.25, + "track_target": true + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "in_water", + "subject": "self", + "operator": "==", + "value": false + }, + "event": "minecraft:ranged_mode" + } + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:type_family": { + "family": [ "skeleton", "undead", "monster", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true + }, + + "minecraft:burns_in_daylight": { + }, + + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/skeleton.json" + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "is_amphibious": true, + "avoid_sun": true, + "avoid_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:nameable": { + }, + "minecraft:equipment": { + "table": "loot_tables/entities/skeleton_gear.json" + }, + "minecraft:shooter": { + "type": "Arrow", + "def": "minecraft:arrow" + }, + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "is_underwater", + "subject": "self", + "operator": "==", + "value": true + }, + "event": "minecraft:melee_mode" + } + }, + "minecraft:behavior.ranged_attack": { + "attack_interval_min": 1, + "attack_interval_max": 3, + "attack_radius": 15 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "reselect_targets": true, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 16 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "irongolem" + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "baby_turtle" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 16 + } + ], + "must_see": true + }, + "minecraft:behavior.flee_sun": { + "priority": 2, + "speed_multiplier": 1 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 4, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "wolf" + }, + "max_dist": 6, + "walk_speed_multiplier": 1.2, + "sprint_speed_multiplier": 1.2 + } + ] + }, + "minecraft:behavior.random_stroll": { + "priority": 5, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 6, + "look_distance": 8 + }, + "minecraft:behavior.random_look_around": { + "priority": 6 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "minecraft:ranged_attack" + ] + } + }, + "minecraft:spring_trap": { + "add": { "component_groups": [ "minecraft:lightning_immune" ] } + }, + + "minecraft:melee_mode": { + "remove": { "component_groups": [ "minecraft:ranged_attack" ] }, + "add": { "component_groups": [ "minecraft:melee_attack" ] } + }, + "minecraft:ranged_mode": { + "remove": { "component_groups": [ "minecraft:melee_attack" ] }, + "add": { "component_groups": [ "minecraft:ranged_attack" ] } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/entities/skeleton_horse.json b/servers/bedrock/behavior_packs/vanilla/entities/skeleton_horse.json new file mode 100644 index 0000000..99c4f43 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/skeleton_horse.json @@ -0,0 +1,220 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:skeleton_horse", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:skeleton_horse_r5_upgrade": { + "minecraft:rideable": { + } + }, + "minecraft:skeleton_horse_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale_by_age": { + "start_scale": 0.5, + "end_scale": 1.0 + }, + "minecraft:ageable": { + "duration": 1200, + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 4, + "speed_multiplier": 1.0 + } + }, + "minecraft:skeleton_horse_adult": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/skeleton_horse.json" + }, + "minecraft:collision_box": { + "width": 1.4, + "height": 1.6 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "player", + "skeleton", + "zombie" + ], + "interact_text": "action.interact.ride.horse", + "seats": { + "position": [ 0.0, 1.2, -0.2 ] + } + } + }, + + "minecraft:skeleton_trap": { + "minecraft:behavior.skeleton_horse_trap": { + "within_radius": 10.0, + "duration": 900.0, + "priority": 2 + } + }, + + "minecraft:lightning_immune": { + "minecraft:damage_sensor": { + "triggers": { + "on_damage": { + "filters": { + "test": "is_family", + "subject": "other", + "value": "lightning" + } + }, + "deals_damage": false + } + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "skeletonhorse", "undead", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true + }, + "minecraft:health": { + "value": 15, + "max": 15 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.2 + }, + "minecraft:underwater_movement": { + "value": 0.08 + }, + "minecraft:navigation.walk": { + "is_amphibious": true, + "avoid_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:nameable": { + }, + "minecraft:horse.jump_strength": { + "value": { + "range_min": 0.4, + "range_max": 1.0 + } + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "player", + "skeleton", + "zombie" + ], + "interact_text": "action.interact.ride.horse", + "seats": { + "position": [ 0.0, 1.2, -0.2 ] + } + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.5, + "target_dist": 4.0, + "track_target": true + }, + "minecraft:behavior.player_ride_tamed": { + }, + "minecraft:input_ground_controlled": { + }, + "minecraft:can_power_jump": { + }, + "minecraft:balloonable": { + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.7 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:is_tamed": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 36, + "add": { + "component_groups": [ + "minecraft:skeleton_horse_adult" + ] + } + }, + { + "weight": 9, + "remove": { + "component_groups": [ + "minecraft:skeleton_horse_r5_upgrade" + ] + }, + "add": { + "component_groups": [ + "minecraft:skeleton_horse_baby" + ] + } + } + ] + }, + + "minecraft:set_trap": { + "add": { "component_groups": [ "minecraft:skeleton_trap", "minecraft:lightning_immune" ] } + }, + + "minecraft:spring_trap": { + "add": { "component_groups": [ "minecraft:skeleton_horse_adult", "minecraft:lightning_immune" ] } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/entities/slime.json b/servers/bedrock/behavior_packs/vanilla/entities/slime.json new file mode 100644 index 0000000..3c73428 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/slime.json @@ -0,0 +1,190 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:slime", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:slime_large": { + "minecraft:collision_box": { + "width": 2.08, + "height": 2.08 + }, + "minecraft:health": { + "value": 16, + "max": 16 + }, + "minecraft:movement": { + "value": 0.6 + }, + "minecraft:attack": { + "damage": 4 + } + }, + + "minecraft:slime_medium": { + "minecraft:collision_box": { + "width": 1.04, + "height": 1.04 + }, + "minecraft:health": { + "value": 4, + "max": 4 + }, + "minecraft:movement": { + "value": 0.4 + }, + "minecraft:attack": { + "damage": 2 + } + }, + + "minecraft:slime_small": { + "minecraft:collision_box": { + "width": 0.52, + "height": 0.52 + }, + "minecraft:health": { + "value": 1, + "max": 1 + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:attack": { + "damage": 0 + }, + "minecraft:loot": { + "table": "loot_tables/entities/slime.json" + } + }, + + "minecraft:slime_calm": { + "minecraft:movement.jump": { + "jump_delay": [ 0.5, 1.5 ] + } + }, + "minecraft:slime_aggressive": { + "minecraft:movement.jump": { + "jump_delay": [ 0.16, 0.5 ] + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? query.variant : 0" + }, + "minecraft:type_family": { + "family": [ "slime", "monster", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement.jump": { + "jump_delay": [ 0.5, 1.5 ] + }, + "minecraft:on_target_acquired": { + "event": "minecraft:become_aggressive", + "target": "self" + }, + "minecraft:on_target_escape": { + "event": "minecraft:become_calm", + "target": "self" + }, + "minecraft:nameable": { + }, + "minecraft:behavior.slime_float": { + "priority": 1 + }, + "minecraft:behavior.slime_attack": { + "priority": 3 + }, + "minecraft:behavior.slime_random_direction": { + "priority": 4 + }, + "minecraft:behavior.slime_keep_on_jumping": { + "priority": 5 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "is_family", + "subject": "other", + "value": "snowgolem" + }, + { + "test": "is_family", + "subject": "other", + "value": "irongolem" + } + ] + }, + "max_dist": 16 + } + ], + "must_see": true + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "minecraft:slime_calm" + ] + } + }, + "minecraft:become_calm": { + "add": { + "component_groups": [ + "minecraft:slime_calm" + ] + } + }, + "minecraft:become_aggressive": { + "add": { + "component_groups": [ + "minecraft:slime_aggressive" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/entities/small_fireball.json b/servers/bedrock/behavior_packs/vanilla/entities/small_fireball.json new file mode 100644 index 0000000..633d95a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/small_fireball.json @@ -0,0 +1,47 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:small_fireball", + "is_spawnable": false, + "is_summonable": false, + "is_experimental": false + }, + "components": { + "minecraft:collision_box": { + "width": 0.31, + "height": 0.31 + }, + "minecraft:projectile": { + + "on_hit": { + "impact_damage": { + "damage": 5, + "knockback": false, + "catch_fire": true, + "semi_random_diff_damage": false + }, + "catch_fire": { + "fire_affected_by_griefing": true + }, + "remove_on_hit": { } + }, + "power": 1.3, + "gravity": 0.00, + "inertia": 1, + "liquid_inertia": 1, + "anchor": 2, + "offset": [ 0, 0.5, 0 ], + "semi_random_diff_damage": true, + "uncertainty_base": 10.0, + "reflect_on_hurt": true + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/entities/snow_golem.json b/servers/bedrock/behavior_packs/vanilla/entities/snow_golem.json new file mode 100644 index 0000000..e15edf0 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/snow_golem.json @@ -0,0 +1,164 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:snow_golem", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:snowman_sheared": { + "minecraft:is_sheared": { + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "snowgolem", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:collision_box": { + "width": 0.4, + "height": 1.8 + }, + "minecraft:loot": { + "table": "loot_tables/entities/snowman.json" + }, + "minecraft:health": { + "value": 4, + "max": 4 + }, + "minecraft:movement": { + "value": 0.2 + }, + "minecraft:navigation.walk": { + "avoid_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:attack": { + "damage": 2 + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + }, + { + "filters": { "test": "is_temperature_value", "operator": ">", "value": 1.0 }, + "cause": "temperature", + "damage_per_tick": 1 + }, + { + "filters": { "test": "in_water_or_rain", "operator": "==", "value": true }, + "cause": "drowning", + "damage_per_tick": 1 + } + ] + }, + "minecraft:interact": { + "interactions": [ + { + "cooldown": 2.5, + "use_item": false, + "hurt_item": 1, + "play_sounds": "shear", + "interact_text": "action.interact.shear", + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "shears"}, + { "test": "is_family", "subject": "other", "value": "player"}, + { "test": "has_component", "operator": "!=", "value": "minecraft:is_sheared"} + ] + }, + "event": "minecraft:on_sheared", + "target": "self" + } + } + ] + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + }, + "minecraft:behavior.ranged_attack": { + "priority": 1, + "speed_multiplier": 1.25, + "attack_interval": 1, + "attack_radius": 10 + }, + "minecraft:shooter": { + "def": "minecraft:snowball" + }, + "minecraft:trail": { + "block_type": "minecraft:snow_layer", + "spawn_filter": { "test": "is_temperature_value", "operator": "<", "value": 0.81 } + }, + "minecraft:behavior.random_stroll": { + "priority": 2, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 3, + "look_distance": 6.0 + }, + "minecraft:behavior.random_look_around": { + "priority": 4 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 1, + "entity_types": [ + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "monster"}, + "within_default": 6 + } + ], + "must_reach": true + }, + "minecraft:persistent": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:on_sheared": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:snowman_sheared" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/entities/snowball.json b/servers/bedrock/behavior_packs/vanilla/entities/snowball.json new file mode 100644 index 0000000..710f714 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/snowball.json @@ -0,0 +1,42 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:snowball", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + "components": { + "minecraft:collision_box": { + "width": 0.25, + "height": 0.25 + }, + "minecraft:projectile": { + "on_hit": { + "impact_damage": { + "filter": "blaze", + "damage": 3, + "knockback": true + }, + "remove_on_hit": { }, + "particle_on_hit": { + "particle_type": "snowballpoof", + "num_particles": 6, + "on_entity_hit": true, + "on_other_hit": true + } + }, + "power": 1.5, + "gravity": 0.03, + "angle_offset": 0.0 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/entities/spider.json b/servers/bedrock/behavior_packs/vanilla/entities/spider.json new file mode 100644 index 0000000..fa1bbdd --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/spider.json @@ -0,0 +1,355 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:spider", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + + "component_groups": { + "minecraft:spider_jockey": { + "minecraft:addrider": { + "entity_type": "minecraft:skeleton" + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "skeleton" + ], + "seats": { + "position": [ 0.0, 0.54, 0.0 ] + } + } + }, + + "minecraft:spider_stray_jockey": { + "minecraft:addrider": { + "entity_type": "minecraft:skeleton.stray" + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "skeleton" + ], + "seats": { + "position": [ 0.0, 0.54, 0.0 ] + } + } + }, + + "minecraft:spider_wither_jockey": { + "minecraft:addrider": { + "entity_type": "minecraft:skeleton.wither" + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "skeleton" + ], + "seats": { + "position": [ 0.0, 0.54, 0.0 ] + } + } + }, + + "minecraft:spider_neutral": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "is_brightness", + "operator": "<", + "value": 0.49 + }, + "event": "minecraft:become_hostile" + } + }, + "minecraft:on_target_acquired": { + "event": "minecraft:become_angry" + } + }, + + "minecraft:spider_hostile": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "is_brightness", + "operator": ">", + "value": 0.49 + }, + "event": "minecraft:become_neutral" + } + }, + "minecraft:on_target_acquired": { + "event": "minecraft:become_angry" + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "is_family", + "subject": "other", + "value": "snowgolem" + }, + { + "test": "is_family", + "subject": "other", + "value": "irongolem" + } + ] + }, + "max_dist": 16 + } + ], + "attack_interval": 5, + "must_see": true + } + }, + + "minecraft:spider_angry": { + "minecraft:angry": { + "duration": 10, + "duration_delta": 3, + "calm_event": { + "event": "minecraft:become_calm", + "target": "self" + } + }, + "minecraft:behavior.leap_at_target": { + "priority": 4, + "yd": 0.4, + "must_be_on_ground": false + }, + "minecraft:behavior.melee_attack": { + "priority": 3, + "speed_multiplier": 1.0, + "track_target": true, + "reach_multiplier": 0.8 + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 : 0" + }, + "minecraft:nameable": { + }, + "minecraft:type_family": { + "family": [ "spider", "monster", "mob", "arthropod" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:loot": { + "table": "loot_tables/entities/spider.json" + }, + "minecraft:collision_box": { + "width": 1.4, + "height": 0.9 + }, + "minecraft:health": { + "value": 16, + "max": 16 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:navigation.climb": { + "can_path_over_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:behavior.float": { + "priority": 1 + }, + "minecraft:behavior.mount_pathing": { + "priority": 5, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 7 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.54, -0.1 ] + } + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 1, + "randomize": [ + { + "weight": 80, + "filters": { + "all_of": [ + { + "test": "is_daytime", + "value": false + }, + { + "test": "is_snow_covered", + "value": true + }, + { + "test": "is_underground", + "value": false + } + ] + }, + "remove": {}, + "add": { + "component_groups": [ + "minecraft:spider_stray_jockey", + "minecraft:spider_neutral" + ] + } + }, + { + "weight": 80, + "filters": { + "test": "is_biome", + "value": "the_nether" + }, + "remove": {}, + "add": { + "component_groups": [ + "minecraft:spider_wither_jockey", + "minecraft:spider_neutral" + ] + } + }, + { + "weight": 20, + "filters": { + "any_of": [ + { + "test": "is_daytime", + "value": false + }, + { + "test": "is_underground", + "value": true + } + ] + }, + "remove": {}, + "add": { + "component_groups": [ + "minecraft:spider_jockey", + "minecraft:spider_neutral" + ] + } + } + ] + }, + { + "weight": 99, + "remove": {}, + "add": { + "component_groups": [ + "minecraft:spider_neutral" + ] + } + } + ] + }, + + "minecraft:become_hostile": { + "remove": { + "component_groups": [ + "minecraft:spider_neutral" + ] + }, + "add": { + "component_groups": [ + "minecraft:spider_hostile" + ] + } + }, + + "minecraft:become_neutral": { + "remove": { + "component_groups": [ + "minecraft:spider_hostile" + ] + }, + "add": { + "component_groups": [ + "minecraft:spider_neutral" + ] + } + }, + + "minecraft:become_angry": { + "add": { + "component_groups": [ + "minecraft:spider_angry" + ] + } + }, + "minecraft:become_calm": { + "remove": { + "component_groups": [ + "minecraft:spider_angry" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/entities/splash_potion.json b/servers/bedrock/behavior_packs/vanilla/entities/splash_potion.json new file mode 100644 index 0000000..aad8c1b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/splash_potion.json @@ -0,0 +1,35 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:splash_potion", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + + "components": { + "minecraft:collision_box": { + "width": 0.25, + "height": 0.25 + }, + "minecraft:projectile": { + "on_hit": { + "douse_fire": { }, + "thrown_potion_effect": { }, + "remove_on_hit": { } + }, + "power": 0.5, + "gravity": 0.05, + "angle_offset": -20.0, + "hit_sound": "glass" + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/entities/squid.json b/servers/bedrock/behavior_packs/vanilla/entities/squid.json new file mode 100644 index 0000000..268b15b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/squid.json @@ -0,0 +1,124 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:squid", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups":{ + "minecraft:squid_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + } + } + }, + + "components":{ + "minecraft:experience_reward": { + "on_death": "!query.is_baby && query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:nameable": { + }, + "minecraft:type_family": { + "family":["squid", "mob"] + }, + "minecraft:collision_box":{ + "width": 0.95, + "height": 0.95 + }, + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/squid.json" + }, + "minecraft:breathable":{ + "total_supply":15, + "suffocate_time":0, + "breathes_air": false, + "breathes_water": true + }, + "minecraft:movement": { + "value": 0.2 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "can_sink": false + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + }, + "minecraft:behavior.squid_move_away_from_ground":{ + "priority": 1 + }, + "minecraft:behavior.squid_flee":{ + "priority": 2 + }, + "minecraft:behavior.squid_idle":{ + "priority": 2 + }, + "minecraft:behavior.squid_dive":{ + "priority": 2 + }, + "minecraft:behavior.squid_out_of_water":{ + "priority": 2 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events":{ + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 95, + "remove": { + }, + "add": { + } + }, + { + "weight": 5, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:squid_baby" + ] + } + } + ] + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/entities/stray.json b/servers/bedrock/behavior_packs/vanilla/entities/stray.json new file mode 100644 index 0000000..131caae --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/stray.json @@ -0,0 +1,257 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:stray", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:revert_to_skeleton": { + "minecraft:transformation": { + "into": "minecraft:skeleton", + "delay": 0.5 + } + }, + "minecraft:ranged_attack": { + "minecraft:behavior.ranged_attack": { + "attack_interval_min": 1, + "attack_interval_max": 3, + "attack_radius": 15 + }, + "minecraft:shooter": { + "type": "Arrow", + "def": "minecraft:arrow", + "aux_val": 19 + }, + "minecraft:environment_sensor": { + "triggers": { + "filters": { "test": "is_underwater", "subject": "self", "operator": "==", "value": true }, + "event": "minecraft:melee_mode" + } + } + }, + "minecraft:melee_attack": { + "minecraft:behavior.melee_attack": { + "priority": 4, + "target_dist": 1.2, + "speed_multiplier": 1.25, + "track_target": true + }, + "minecraft:attack": { + "damage": 3, + "effect_name": "slowness", + "effect_duration": 10 + }, + "minecraft:environment_sensor": { + "triggers": { + "filters": { "test": "in_water", "subject": "self", "operator": "==", "value": false }, + "event": "minecraft:ranged_mode" + } + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:burns_in_daylight": {}, + "minecraft:nameable": {}, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/stray.json" + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "is_amphibious": true, + "avoid_sun": true, + "avoid_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:equipment": { + "table": "loot_tables/entities/skeleton_gear.json" + }, + "minecraft:shooter": { + "type": "Arrow", + "def": "minecraft:arrow", + "aux_val": 19 + }, + "minecraft:environment_sensor": { + "triggers": { + "filters": { "test": "is_underwater", "subject": "self", "operator": "==", "value": true }, + "event": "minecraft:melee_mode" + } + }, + "minecraft:behavior.ranged_attack": { + "attack_interval_min": 1, + "attack_interval_max": 3, + "attack_radius": 15 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "reselect_targets": true, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 16 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "irongolem" + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "baby_turtle" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 16 + } + ], + "must_see": true + }, + + "minecraft:behavior.flee_sun": { + "priority": 2, + "speed_multiplier": 1 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 4, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "wolf" + }, + "max_dist": 6, + "walk_speed_multiplier": 1.2, + "sprint_speed_multiplier": 1.2 + } + ] + }, + "minecraft:behavior.random_stroll": { + "priority": 5, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 6, + "look_distance": 8 + }, + "minecraft:behavior.random_look_around": { + "priority": 6 + }, + "minecraft:type_family": { + "family": [ "stray", "skeleton", "monster", "mob", "undead" ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "minecraft:ranged_attack" + ] + } + }, + "change_to_skeleton": { + "sequence": [ + { + "filters": { + "test": "is_underground", + "value": true + }, + "remove": {}, + "add": { + "component_groups": [ + "minecraft:revert_to_skeleton" + ] + } + }, + { + "randomize": [ + { + "weight": 20, + "remove": {}, + "add": { + "component_groups": [ "minecraft:revert_to_skeleton" ] + } + }, + { + "weight": 80, + "remove": {}, + "add": {} + } + ] + } + ] + }, + "minecraft:melee_mode": { + "remove": { "component_groups": [ "minecraft:ranged_attack" ] }, + "add": { "component_groups": [ "minecraft:melee_attack" ] } + }, + "minecraft:ranged_mode": { + "remove": { "component_groups": [ "minecraft:melee_attack" ] }, + "add": { "component_groups": [ "minecraft:ranged_attack" ] } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/entities/thrown_trident.json b/servers/bedrock/behavior_packs/vanilla/entities/thrown_trident.json new file mode 100644 index 0000000..61e3d4b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/thrown_trident.json @@ -0,0 +1,49 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:thrown_trident", + "is_spawnable": false, + "is_summonable": false, + "is_experimental": false + }, + + "components": { + "minecraft:collision_box": { + "width": 0.25, + "height": 0.35 + }, + "minecraft:projectile": { + "on_hit": { + "impact_damage": { + "damage": 8, + "knockback": true, + "semi_random_diff_damage": false, + "destroy_on_hit": false + }, + "stick_in_ground": { + "shake_time" : 0 + } + }, + "liquid_inertia": 0.99, + "hit_sound": "item.trident.hit", + "hit_ground_sound": "item.trident.hit_ground", + "power": 4, + "gravity": 0.10, + "uncertainty_base": 1, + "uncertainty_multiplier": 0, + "stop_on_hurt": true, + "anchor": 1, + "should_bounce": true, + "multiple_targets": false, + "offset": [ 0, -0.1, 0 ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/entities/tnt.json b/servers/bedrock/behavior_packs/vanilla/entities/tnt.json new file mode 100644 index 0000000..90302d4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/tnt.json @@ -0,0 +1,58 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:tnt", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "from_explosion": { + "minecraft:explode": { + "fuse_length": { + "range_min": 0.5, + "range_max": 2.0 + }, + "fuse_lit": true, + "power": 4, + "causes_fire": false + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "tnt", "inanimate" ] + }, + "minecraft:collision_box": { + "width": 0.98, + "height": 0.98 + }, + + "minecraft:explode": { + "fuse_length": 4, + "fuse_lit": true, + "power": 4, + "causes_fire": false + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": false, + "is_pushable_by_piston": true + } + }, + + "events": { + "from_explosion": { + "add": { + "component_groups": [ + "from_explosion" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/entities/tnt_minecart.json b/servers/bedrock/behavior_packs/vanilla/entities/tnt_minecart.json new file mode 100644 index 0000000..5bfa4ff --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/tnt_minecart.json @@ -0,0 +1,169 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:tnt_minecart", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:primed_tnt": { + "minecraft:explode": { + "fuse_length": 4, + "fuse_lit": true, + "power": 3, + "causes_fire": false + }, + "minecraft:rail_sensor": { + + + }, + "minecraft:is_ignited": { + } + }, + "minecraft:instant_explode_tnt": { + "minecraft:explode": { + "fuse_length": 0, + "fuse_lit": true, + "power": 3, + "causes_fire": false + }, + "minecraft:rail_sensor": { + + + }, + "minecraft:is_ignited": { + } + }, + "minecraft:inactive": { + "minecraft:rail_sensor": { + "on_activate": { + + "filters": { + "all_of": [ + { + "test": "is_game_rule", + "domain": "tntexplodes", + "operator": "==", + "value": true + } + ] + }, + "event": "minecraft:on_prime" + } + + }, + "minecraft:interact": { + "interactions": [ + { + "on_interact": { + "filters": { + "any_of": [ + {"test": "has_equipment", "subject": "other", "domain": "hand", "value": "fireball:0"}, + { + "test": "has_equipment", + "subject": "other", + "domain": "hand", + "value": "flint_and_steel" + } + ], + "all_of": [ + {"test": "is_family", "subject": "other", "value": "player"}, + {"test": "is_game_rule", "domain": "tntexplodes", "operator": "==", "value": true} + ] + }, + "event": "minecraft:on_prime", + "target": "self" + }, + "swing": true, + "play_sounds": "ignite", + "interact_text": "action.interact.creeper" + }, + { + "on_interact": { + "filters": { + "any_of": [ + { + "test": "has_component", + "subject": "other", + "value": "fire_aspect" + } + ], + "all_of": [ + { + "test": "is_game_rule", + "domain": "tntexplodes", + "operator": "==", + "value": true + } + ] + }, + "event": "minecraft:on_prime", + "target": "self" + }, + "swing": true, + "interact_text": "action.interact.creeper" + } + ] + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "minecart", "inanimate" ] + }, + "minecraft:collision_box": { + "width": 0.98, + "height": 0.7 + }, + "minecraft:rail_movement": { + }, + "minecraft:is_stackable": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "minecraft:inactive" + ] + } + }, + "minecraft:on_prime": { + "remove": { + "component_groups": [ + "minecraft:inactive" + ] + }, + "add": { + "component_groups": [ + "minecraft:primed_tnt" + ] + } + }, + "minecraft:on_instant_prime": { + "remove": { + "component_groups": [ + "minecraft:inactive" + ] + }, + "add": { + "component_groups": [ + "minecraft:instant_explode_tnt" + ] + } + } + } + + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/entities/tripod_camera.json b/servers/bedrock/behavior_packs/vanilla/entities/tripod_camera.json new file mode 100644 index 0000000..e8a2e18 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/tripod_camera.json @@ -0,0 +1,39 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:tripod_camera", + "is_spawnable": false, + "is_summonable": false, + "is_experimental": false + }, + + "components": { + "minecraft:type_family": { + "family": [ "tripodcamera", "inanimate", "mob" ] + }, + "minecraft:health": { + "value": 4, + "max": 4 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:loot": { + "table": "loot_tables/empty.json" + }, + "minecraft:collision_box": { + "width": 0.75, + "height": 1.8 + }, + "minecraft:physics": { + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/entities/tropicalfish.json b/servers/bedrock/behavior_packs/vanilla/entities/tropicalfish.json new file mode 100644 index 0000000..5b419c7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/tropicalfish.json @@ -0,0 +1,1035 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:tropicalfish", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + + "minecraft:tropicalfish_variant_a": { + "minecraft:variant": { + "value": 0 + } + }, + "minecraft:tropicalfish_variant_b": { + "minecraft:variant": { + "value": 1 + } + }, + + "minecraft:tropicalfish_variant_pattern_1": { + "minecraft:mark_variant": { + "value": 0 + } + }, + "minecraft:tropicalfish_variant_pattern_2": { + "minecraft:mark_variant": { + "value": 1 + } + }, + "minecraft:tropicalfish_variant_pattern_3": { + "minecraft:mark_variant": { + "value": 2 + } + }, + "minecraft:tropicalfish_variant_pattern_4": { + "minecraft:mark_variant": { + "value": 3 + } + }, + "minecraft:tropicalfish_variant_pattern_5": { + "minecraft:mark_variant": { + "value": 4 + } + }, + "minecraft:tropicalfish_variant_pattern_6": { + "minecraft:mark_variant": { + "value": 5 + } + }, + + + "minecraft:tropicalfish_base_white": { + "minecraft:color": { + "value": 0 + } + }, + "minecraft:tropicalfish_base_orange": { + "minecraft:color": { + "value": 1 + } + }, + "minecraft:tropicalfish_base_magenta": { + "minecraft:color": { + "value": 2 + } + }, + "minecraft:tropicalfish_base_lightblue": { + "minecraft:color": { + "value": 3 + } + }, + "minecraft:tropicalfish_base_yellow": { + "minecraft:color": { + "value": 4 + } + }, + "minecraft:tropicalfish_base_lightgreen": { + "minecraft:color": { + "value": 5 + } + }, + "minecraft:tropicalfish_base_pink": { + "minecraft:color": { + "value": 6 + } + }, + "minecraft:tropicalfish_base_gray": { + "minecraft:color": { + "value": 7 + } + }, + "minecraft:tropicalfish_base_silver": { + "minecraft:color": { + "value": 8 + } + }, + "minecraft:tropicalfish_base_cyan": { + "minecraft:color": { + "value": 9 + } + }, + "minecraft:tropicalfish_base_purple": { + "minecraft:color": { + "value": 10 + } + }, + "minecraft:tropicalfish_base_blue": { + "minecraft:color": { + "value": 11 + } + }, + "minecraft:tropicalfish_base_brown": { + "minecraft:color": { + "value": 12 + } + }, + "minecraft:tropicalfish_base_green": { + "minecraft:color": { + "value": 13 + } + }, + "minecraft:tropicalfish_base_red": { + "minecraft:color": { + "value": 14 + } + }, + + + "minecraft:tropicalfish_pattern_white": { + "minecraft:color2": { + "value": 0 + } + }, + "minecraft:tropicalfish_pattern_orange": { + "minecraft:color2": { + "value": 1 + } + }, + "minecraft:tropicalfish_pattern_magenta": { + "minecraft:color2": { + "value": 2 + } + }, + "minecraft:tropicalfish_pattern_lightblue": { + "minecraft:color2": { + "value": 3 + } + }, + "minecraft:tropicalfish_pattern_yellow": { + "minecraft:color2": { + "value": 4 + } + }, + "minecraft:tropicalfish_pattern_lightgreen": { + "minecraft:color2": { + "value": 5 + } + }, + "minecraft:tropicalfish_pattern_pink": { + "minecraft:color2": { + "value": 6 + } + }, + "minecraft:tropicalfish_pattern_gray": { + "minecraft:color2": { + "value": 7 + } + }, + "minecraft:tropicalfish_pattern_silver": { + "minecraft:color2": { + "value": 8 + } + }, + "minecraft:tropicalfish_pattern_cyan": { + "minecraft:color2": { + "value": 9 + } + }, + "minecraft:tropicalfish_pattern_purple": { + "minecraft:color2": { + "value": 10 + } + }, + "minecraft:tropicalfish_pattern_blue": { + "minecraft:color2": { + "value": 11 + } + }, + "minecraft:tropicalfish_pattern_brown": { + "minecraft:color2": { + "value": 12 + } + }, + "minecraft:tropicalfish_pattern_green": { + "minecraft:color2": { + "value": 13 + } + }, + "minecraft:tropicalfish_pattern_red": { + "minecraft:color2": { + "value": 14 + } + }, + + //predefined school types + "minecraft:anenonme": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 1 + }, + "minecraft:color": { + "value": 1 + }, + "minecraft:color2": { + "value": 7 + } + }, + "minecraft:black_tang": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 0 + }, + "minecraft:color": { + "value": 7 + }, + "minecraft:color2": { + "value": 7 + } + }, + "minecraft:blue_dory": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 1 + }, + "minecraft:color": { + "value": 7 + }, + "minecraft:color2": { + "value": 3 + } + }, + "minecraft:butterfly_fish": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 4 + }, + "minecraft:color": { + "value": 0 + }, + "minecraft:color2": { + "value": 7 + } + }, + "minecraft:cichlid": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 1 + }, + "minecraft:color": { + "value": 11 + }, + "minecraft:color2": { + "value": 7 + } + }, + "minecraft:clownfish": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 0 + }, + "minecraft:color": { + "value": 1 + }, + "minecraft:color2": { + "value": 0 + } + }, + "minecraft:cc_betta": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 5 + }, + "minecraft:color": { + "value": 6 + }, + "minecraft:color2": { + "value": 3 + } + }, + "minecraft:dog_fish": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 3 + }, + "minecraft:color": { + "value": 10 + }, + "minecraft:color2": { + "value": 4 + } + }, + "minecraft:e_red_snapper": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 5 + }, + "minecraft:color": { + "value": 0 + }, + "minecraft:color2": { + "value": 14 + } + }, + "minecraft:goat_fish": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 5 + }, + "minecraft:color": { + "value": 0 + }, + "minecraft:color2": { + "value": 4 + } + }, + "minecraft:moorish_idol": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 2 + }, + "minecraft:color": { + "value": 0 + }, + "minecraft:color2": { + "value": 7 + } + }, + "minecraft:ornate_butterfly": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 5 + }, + "minecraft:color": { + "value": 0 + }, + "minecraft:color2": { + "value": 1 + } + }, + "minecraft:parrot_fish": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 3 + }, + "minecraft:color": { + "value": 9 + }, + "minecraft:color2": { + "value": 6 + } + }, + "minecraft:queen_angel_fish": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 4 + }, + "minecraft:color": { + "value": 5 + }, + "minecraft:color2": { + "value": 3 + } + }, + "minecraft:red_cichlid": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 4 + }, + "minecraft:color": { + "value": 14 + }, + "minecraft:color2": { + "value": 0 + } + }, + "minecraft:red_lipped_benny": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 2 + }, + "minecraft:color": { + "value": 7 + }, + "minecraft:color2": { + "value": 14 + } + }, + "minecraft:red_snapper": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 3 + }, + "minecraft:color": { + "value": 14 + }, + "minecraft:color2": { + "value": 0 + } + }, + "minecraft:threadfin": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 0 + }, + "minecraft:color": { + "value": 0 + }, + "minecraft:color2": { + "value": 4 + } + }, + "minecraft:tomato_clown": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 1 + }, + "minecraft:color": { + "value": 14 + }, + "minecraft:color2": { + "value": 0 + } + }, + "minecraft:triggerfish": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 1 + }, + "minecraft:color": { + "value": 7 + }, + "minecraft:color2": { + "value": 0 + } + }, + "minecraft:yellow_tang": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 1 + }, + "minecraft:color": { + "value": 4 + }, + "minecraft:color2": { + "value": 4 + } + }, + "minecraft:yellowtail_parrot": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 3 + }, + "minecraft:color": { + "value": 9 + }, + "minecraft:color2": { + "value": 4 + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:type_family": { + "family": [ "tropicalfish", "fish" ] + }, + "minecraft:collision_box": { + "width": 0.4, + "height": 0.4 + }, + "minecraft:health": { + "value": 6, + "max": 6 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/tropicalfish.json" + }, + "minecraft:scale": { + "value": 1.3 + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_air": false, + "breathes_water": true + }, + "minecraft:movement": { + "value": 0.12 + }, + "minecraft:underwater_movement": { + "value": 0.12 + }, + "minecraft:navigation.generic": { // Allows the mob to go through water + "is_amphibious": false, + "can_path_over_water": false, + "can_swim": true, + "can_walk": false, + "can_breach": false, + "can_sink": false + }, + "minecraft:movement.sway": { + "sway_amplitude": 0.0 + }, + "minecraft:physics": { + "has_gravity": false + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:behavior.swim_idle": { + "priority": 5 + }, + "minecraft:behavior.random_swim": { // Randomly selects points to go to, even in water + "priority": 3, + "speed_multiplier": 1.0, + "xz_dist": 16, + "y_dist": 4, + "interval": 0 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 1, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 6, + "walk_speed_multiplier": 1.5, + "sprint_speed_multiplier": 2.0 + } + ] + }, + "minecraft:behavior.swim_wander": { + "priority": 4, + "speed_multiplier": 1.0, + "interval": 10, + "look_ahead": 2.0 + }, + "minecraft:flocking": { + "in_water": true, + "match_variants": true, + "use_center_of_mass": false, + "low_flock_limit": 4, + "high_flock_limit": 8, + "goal_weight": 2.0, + "loner_chance": 0.1, + "influence_radius": 3.0, + "breach_influence": 7.0, + "separation_weight": 0.65, + "separation_threshold": 0.15, + "cohesion_weight": 2.75, + "cohesion_threshold": 1.5, + "innner_cohesion_threshold": 1.5, + "min_height": 1.5, + "max_height": 6.0, + "block_distance": 2.0, + "block_weight": 0.85 + }, + "minecraft:nameable": { + } + }, + + "events": { + "minecraft:become_anenonme": { + "add": { "component_groups": [ "minecraft:anenonme" ] } + }, + "minecraft:become_black_tang": { + "add": { "component_groups": [ "minecraft:black_tang" ] } + }, + "minecraft:become_blue_dory": { + "add": { "component_groups": [ "minecraft:blue_dory" ] } + }, + "minecraft:become_butterfly_fish": { + "add": { "component_groups": [ "minecraft:butterfly_fish" ] } + }, + "minecraft:become_cichlid": { + "add": { "component_groups": [ "minecraft:cichlid" ] } + }, + "minecraft:become_clownfish": { + "add": { "component_groups": [ "minecraft:clownfish" ] } + }, + "minecraft:become_cc_betta": { + "add": { "component_groups": [ "minecraft:cc_betta" ] } + }, + "minecraft:become_dog_fish": { + "add": { "component_groups": [ "minecraft:dog_fish" ] } + }, + "minecraft:become_e_red_snapper": { + "add": { "component_groups": [ "minecraft:e_red_snapper" ] } + }, + "minecraft:become_goat_fish": { + "add": { "component_groups": [ "minecraft:goat_fish" ] } + }, + "minecraft:become_moorish_idol": { + "add": { "component_groups": [ "minecraft:moorish_idol" ] } + }, + "minecraft:become_ornate_butterfly": { + "add": { "component_groups": [ "minecraft:ornate_butterfly" ] } + }, + "minecraft:become_parrot_fish": { + "add": { "component_groups": [ "minecraft:parrot_fish" ] } + }, + "minecraft:become_queen_angel_fish": { + "add": { "component_groups": [ "minecraft:queen_angel_fish" ] } + }, + "minecraft:become_red_cichlid": { + "add": { "component_groups": [ "minecraft:red_cichlid" ] } + }, + "minecraft:become_red_lipped_benny": { + "add": { "component_groups": [ "minecraft:red_lipped_benny" ] } + }, + "minecraft:become_red_snapper": { + "add": { "component_groups": [ "minecraft:red_snapper" ] } + }, + "minecraft:become_threadfin": { + "add": { "component_groups": [ "minecraft:threadfin" ] } + }, + "minecraft:become_tomato_clown": { + "add": { "component_groups": [ "minecraft:tomato_clown" ] } + }, + "minecraft:become_triggerfish": { + "add": { "component_groups": [ "minecraft:triggerfish" ] } + }, + "minecraft:become_yellow_tang": { + "add": { "component_groups": [ "minecraft:yellow_tang" ] } + }, + "minecraft:become_yellow_tail_parrot": { + "add": { "component_groups": [ "minecraft:yellow_tail_parrot" ] } + }, + + + "minecraft:entity_spawned": { + "sequence": [ + { + "add": { + "component_groups": [ "adult" ] + } + }, + { + "randomize": [ + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_variant_a" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_variant_b" + ] + } + } + ] + }, + { + "randomize": [ + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_variant_pattern_1" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_variant_pattern_2" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_variant_pattern_3" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_variant_pattern_4" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_variant_pattern_5" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_variant_pattern_6" + ] + } + } + ] + }, + { + "randomize": [ + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_white" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_orange" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_magenta" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_lightblue" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_yellow" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_lightgreen" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_pink" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_gray" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_silver" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_cyan" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_purple" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_blue" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_brown" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_green" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_red" + ] + } + } + ] + }, + { + "randomize": [ + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_white" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_orange" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_magenta" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_lightblue" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_yellow" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_lightgreen" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_pink" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_gray" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_silver" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_cyan" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_purple" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_blue" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_brown" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_green" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_red" + ] + } + } + ] + } + ] + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/entities/turtle.json b/servers/bedrock/behavior_packs/vanilla/entities/turtle.json new file mode 100644 index 0000000..ca68733 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/turtle.json @@ -0,0 +1,294 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:turtle", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:baby": { + "minecraft:type_family": { + "family": [ "turtle", "baby_turtle", "mob" ] + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 0.2 + }, + "minecraft:underwater_movement": { + "value": 0.06 + }, + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.16 + }, + "minecraft:behavior.move_to_water": { + "priority": 1, + "search_range": 15, + "search_height": 5, + "goal_radius": 0.1 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + "seagrass" + ], + "drop_items": [ + "turtle_shell_piece" + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + } + }, + + "minecraft:adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,4) : 0" + }, + "minecraft:type_family": { + "family": [ "turtle", "mob" ] + }, + "minecraft:collision_box": { + "width": 1.2, + "height": 0.4 + }, + "minecraft:underwater_movement": { + "value": 0.12 + }, + "minecraft:loot": { + "table": "loot_tables/entities/sea_turtle.json" + }, + "minecraft:breedable": { + "require_tame": false, + "causes_pregnancy": true, + "breeds_with": { + "mate_type": "minecraft:turtle", + "baby_type": "minecraft:turtle", + "breed_event": { + "event": "minecraft:become_pregnant", + "target": "self" + } + }, + "breed_items": [ + "seagrass" + ] + }, + "minecraft:behavior.breed": { + "priority": 2, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.move_to_land": { + "priority": 6, + "search_range": 16, + "search_height": 5, + "goal_radius": 0.5 + }, + "minecraft:behavior.random_stroll": { + "priority": 9, + "interval": 100 + } + }, + + "minecraft:pregnant": { + "minecraft:behavior.go_home": { + "priority": 1, + "speed_multiplier": 1.0, + "interval": 700, + "goal_radius": 4.0, + "on_home": { + "event": "minecraft:go_lay_egg", + "target": "self" + } + } + }, + + "minecraft:wants_to_lay_egg": { + "minecraft:behavior.lay_egg": { + "priority": 1, + "speed_multiplier": 1.0, + "search_range": 16, + "search_height": 4, + "goal_radius": 1.0, + "on_lay": { + "event": "minecraft:laid_egg", + "target": "self" + } + } + } + }, + + "components": { + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true, + "breathes_air": true, + "generates_bubbles": false + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 30 + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "lightning", + "deals_damage": true, + "damage_multiplier": 2000.0 + } + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.1 + }, + "minecraft:water_movement": { + "drag_factor": 0.9 + }, + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": false, + "can_swim": true, + "can_walk": true, + "can_sink": false, + "avoid_damage_blocks": true + }, + "minecraft:movement.amphibious": { + "max_turn": 5.0 + }, + "minecraft:jump.static": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:home": { + }, + "minecraft:follow_range": { + "value": 1024 + }, + + "minecraft:behavior.panic": { + "priority": 0, + "prefer_water": true, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.tempt": { + "priority": 3, + "speed_multiplier": 1.1, + "items": [ + "seagrass" + ] + }, + "minecraft:behavior.move_to_water": { + "priority": 4, + "search_range": 16, + "search_height": 5, + "search_count": 1, + "goal_radius": 0.1 + }, + "minecraft:behavior.random_swim": { + "priority": 7, + "interval": 0, + "xz_dist": 30, + "y_dist": 15 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "target_distance": 6.0, + "probability": 0.02 + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 9, + "add": { + "component_groups": [ + "minecraft:adult" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:baby" + ] + } + } + ] + }, + + "minecraft:entity_born": { + "add": { + "component_groups": [ + "minecraft:baby" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:adult" + ] + } + }, + + "minecraft:become_pregnant": { + "add": { + "component_groups": [ + "minecraft:pregnant" + ] + } + }, + + "minecraft:go_lay_egg": { + "add": { + "component_groups": [ + "minecraft:wants_to_lay_egg" + ] + }, + "remove": { + "component_groups": [ + "minecraft:pregnant" + ] + } + }, + + "minecraft:laid_egg": { + "remove": { + "component_groups": [ + "minecraft:wants_to_lay_egg" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/entities/vex.json b/servers/bedrock/behavior_packs/vanilla/entities/vex.json new file mode 100644 index 0000000..a0ce3c1 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/vex.json @@ -0,0 +1,98 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:vex", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:nameable": { + }, + "minecraft:type_family": { + "family": [ "vex", "monster", "mob" ] + }, + "minecraft:equipment": { + "table": "loot_tables/entities/vex_gear.json" + }, + "minecraft:health": { + "value": 14, + "max": 14 + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:collision_box": { + "width": 0.4, + "height": 0.8 + }, + "minecraft:movement": { + "value": 1.0 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:fire_immune": true, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.charge_attack": { + "priority": 4 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 3, + "entity_types": [ + { + "filters": { + "any_of" : [ + {"test" : "is_family", "subject" : "other", "value" : "player"}, + {"test" : "is_family", "subject" : "other", "value" : "irongolem"}, + {"test" : "is_family", "subject" : "other", "value" : "wandering_trader"} + ] + }, + "max_dist": 70 + }, + { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "villager" }, + { "test": "has_component", "subject": "other", "operator": "!=", "value": "minecraft:is_baby" } + ] + }, + "max_dist": 70 + } + ], + "must_see": true + }, + "minecraft:behavior.look_at_player": { + "priority": 9, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.look_at_entity": { + "priority": 9, + "look_distance": 6.0, + "probability": 0.02, + "filters": { "test" : "is_family", "subject" : "other", "value" : "mob"} + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:physics": { + "has_gravity": false, + "has_collision": false + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/entities/villager.json b/servers/bedrock/behavior_packs/vanilla/entities/villager.json new file mode 100644 index 0000000..173ad95 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/villager.json @@ -0,0 +1,811 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:villager", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "become_witch": { + "minecraft:transformation": { + "into": "minecraft:witch", + "delay": 0.5 + } + }, + + "become_villager_v2": { + "minecraft:transformation": { + "into": "minecraft:villager_v2", + "keep_level": true + } + }, + + "become_zombie": { + "minecraft:transformation": { + "into": "minecraft:zombie_villager" + } + }, + + "behavior_peasant": { + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:bread", + "want_amount": 3, + "surplus_amount": 6 + }, + { + "item": "minecraft:carrot", + "want_amount": 60, + "surplus_amount": 4 + }, + { + "item":"minecraft:potato", + "want_amount": 60, + "surplus_amount": 24 + }, + { + "item": "minecraft:beetroot", + "want_amount": 60, + "surplus_amount": 24 + }, + { + "item": "minecraft:wheat_seeds", + "want_amount": 64, + "surplus_amount": 64 + }, + { + "item": "minecraft:beetroot_seeds", + "want_amount": 64, + "surplus_amount": 64 + }, + { + "item":"minecraft:wheat", + "want_amount": 45, + "surplus_amount": 18, + "craft_into": "minecraft:bread" + } + ] + }, + "minecraft:behavior.harvest_farm_block": { + "priority": 9, + "speed_multiplier": 0.5 + } + }, + + "behavior_non_peasant": { + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:bread", + "want_amount": 3, + "surplus_amount": 6 + }, + { + "item": "minecraft:carrot", + "want_amount": 12, + "surplus_amount": 24 + }, + { + "item":"minecraft:potato", + "want_amount": 12, + "surplus_amount": 24 + }, + { + "item":"minecraft:beetroot", + "want_amount": 12, + "surplus_amount": 24 + } + ] + } + }, + + "farmer":{ + "minecraft:type_family": { + "family":[ "villager", "peasant", "farmer", "mob" ] + }, + "minecraft:variant": { + "value": 0 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.farmer", + "table": "trading/farmer_trades.json", + "convert_trades_economy": true + } + }, + + "fisherman":{ + "minecraft:type_family": { + "family":[ "villager", "peasant", "fisherman", "mob" ] + }, + "minecraft:variant": { + "value": 0 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.fisherman", + "table": "trading/fisherman_trades.json", + "convert_trades_economy": true + } + }, + + "shepherd":{ + "minecraft:type_family": { + "family":[ "villager", "peasant", "shepherd", "mob" ] + }, + "minecraft:variant": { + "value": 0 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.shepherd", + "table": "trading/shepherd_trades.json", + "convert_trades_economy": true + } + }, + + "fletcher":{ + "minecraft:type_family": { + "family":[ "villager", "peasant", "fletcher", "mob" ] + }, + "minecraft:variant": { + "value": 0 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.fletcher", + "table": "trading/fletcher_trades.json", + "convert_trades_economy": true + } + }, + + "librarian":{ + "minecraft:type_family": { + "family":[ "villager", "librarian", "mob" ] + }, + "minecraft:variant": { + "value": 1 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.librarian", + "table": "trading/librarian_trades.json", + "convert_trades_economy": true + } + }, + + "cartographer":{ + "minecraft:type_family": { + "family":[ "villager", "cartographer", "mob" ] + }, + "minecraft:variant": { + "value": 1 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.cartographer", + "table": "trading/cartographer_trades.json", + "convert_trades_economy": true + } + }, + + "cleric":{ + "minecraft:type_family": { + "family":[ "villager", "priest", "cleric", "mob" ] + }, + "minecraft:variant": { + "value": 2 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.cleric", + "table": "trading/cleric_trades.json", + "convert_trades_economy": true + } + }, + + "armorer":{ + "minecraft:type_family": { + "family":[ "villager", "blacksmith", "armorer", "mob" ] + }, + "minecraft:variant": { + "value": 3 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.armor", + "table": "trading/armorer_trades.json", + "convert_trades_economy": true + } + }, + + "weaponsmith":{ + "minecraft:type_family": { + "family":[ "villager", "blacksmith", "weaponsmith", "mob" ] + }, + "minecraft:variant": { + "value": 3 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.weapon", + "table": "trading/weapon_smith_trades.json", + "convert_trades_economy": true + } + }, + + "toolsmith":{ + "minecraft:type_family": { + "family":[ "villager", "blacksmith", "toolsmith", "mob" ] + }, + "minecraft:variant": { + "value": 3 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.tool", + "table": "trading/tool_smith_trades.json", + "convert_trades_economy": true + } + }, + + "butcher":{ + "minecraft:type_family": { + "family":[ "villager", "artisan", "butcher", "mob" ] + }, + "minecraft:variant": { + "value": 4 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.butcher", + "table": "trading/butcher_trades.json", + "convert_trades_economy": true + } + }, + + "leatherworker":{ + "minecraft:type_family": { + "family":[ "villager", "artisan", "leatherworker", "mob" ] + }, + "minecraft:variant": { + "value": 4 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.leather", + "table": "trading/leather_worker_trades.json", + "convert_trades_economy": true + } + }, + + "baby": { + "minecraft:is_baby": { }, + "minecraft:scale": { + "value":0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.take_flower":{ + "priority": 7 + }, + "minecraft:behavior.play": { + "priority": 8, + "speed_multiplier": 0.32 + } + }, + + "adult": { + "minecraft:behavior.make_love": { + "priority": 6 + }, + "minecraft:behavior.receive_love":{ + "priority": 7 + } + } + }, + + "components": { + "minecraft:type_family": { + "family": ["villager", "mob"] + }, + + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:nameable": { + }, + "minecraft:movement": { + "value": 0.5 + }, + "minecraft:navigation.walk": { + "is_amphibious": true, + "can_path_over_water": true, + "can_pass_doors": true, + "can_open_doors": true, + "can_walk": true, + "avoid_water": true + }, + "minecraft:annotation.open_door": { + + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:inventory": { + "inventory_size": 8, + "private": true + }, + "minecraft:damage_sensor": { + "triggers": [ + { + "on_damage": { + "filters": { "test" : "is_family", "subject" : "other", "value" : "lightning" }, + "event": "become_witch" + }, + "deals_damage": false + }, + { + "on_damage": { + "filters": { + "any_of": [ + {"test": "is_family", "subject": "other", "value": "zombie"}, + {"test": "is_family", "subject": "other", "value": "husk"} + ], + "all_of": [ + {"test": "has_damage", "value": "fatal"} + ] + }, + "event": "become_zombie" + } + } + ] + }, + "minecraft:persistent": { + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.trade_with_player": { + "priority": 1 + }, + "minecraft:behavior.look_at_trading_player": { + "priority": 2 + }, + "minecraft:behavior.panic": { + "priority": 3, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 3, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "zombie"}, + { "test" : "is_family", "subject" : "other", "value" : "zombie_villager"}, + { "test" : "is_family", "subject" : "other", "value" : "zombie_pigman"}, + { "test" : "is_family", "subject" : "other", "value" : "illager"}, + { "test" : "is_family", "subject" : "other", "value" : "vex"} + ] + }, + "max_dist": 8, + "walk_speed_multiplier": 0.6, + "sprint_speed_multiplier": 0.6 + } + ] + }, + "minecraft:behavior.move_indoors": { + "priority": 4, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.restrict_open_door": { + "priority": 5 + }, + "minecraft:behavior.open_door": { + "priority": 6, + "close_door_after": true + }, + "minecraft:behavior.move_towards_restriction": { + "priority": 7, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.share_items": { + "priority": 8, + "max_dist": 3, + "goal_radius": 2.0, + "speed_multiplier": 0.5, + "entity_types": [ + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "villager"} + } + ] + }, + "minecraft:behavior.pickup_items": { + "priority": 9, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 0.5 + }, + "minecraft:behavior.random_stroll": { + "priority": 11, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.look_at_player": { + "priority": 12, + "look_distance": 8, + "probability": 0.02 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + "events":{ + "become_witch": { + "add": { + "component_groups": [ + "become_witch" + ] + } + }, + "become_zombie": { + "sequence": [ + { + "filters": {"test": "is_difficulty", "value": "normal"}, + "randomize": [ + { + "weight": 50, + "add": { "component_groups": [ "become_zombie" ] } + }, + { + "weight": 50 + } + ] + }, + { + "filters": {"test": "is_difficulty", "value": "hard"}, + "add": { + "component_groups": [ + "become_zombie" + ] + } + } + ] + }, + "minecraft:entity_spawned": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "baby" ] } + }, + { + "weight": 95, + "add": { "component_groups": [ "adult" ] } + } + ] + }, + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "farmer", "behavior_peasant" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fisherman", "behavior_peasant" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "shepherd", "behavior_peasant" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fletcher", "behavior_peasant" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "librarian", "behavior_non_peasant" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cleric", "behavior_non_peasant" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "armorer", "behavior_non_peasant" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "weaponsmith", "behavior_non_peasant" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "toolsmith", "behavior_non_peasant" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "butcher", "behavior_non_peasant" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "leatherworker", "behavior_non_peasant" ] } + } + ] + } + ] + + }, + + "minecraft:entity_transformed": { + "sequence": [ + // Transform baby zombie to baby villager + { + "filters": { "test": "has_component", "subject": "other", "value": "minecraft:is_baby" }, + "add": { "component_groups": [ "baby" ] } + }, + // Transform adult zombie to adult villager + { + "filters": { "test": "has_component", "subject": "other", "operator": "!=", "value": "minecraft:is_baby" }, + "add": { "component_groups": [ "adult" ] } + }, + + // Transform farmer zombie to farmer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "farmer"}, + "add": { "component_groups": [ "farmer", "behavior_peasant" ] } + }, + // Transform fisherman zombie to fisherman villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fisherman"}, + "add": { "component_groups": [ "fisherman", "behavior_peasant" ] } + }, + // Transform shepherd zombie to shepherd villager + { + "filters": { "test": "is_family", "subject": "other", "value": "shepherd" }, + "add": { "component_groups": [ "shepherd", "behavior_peasant" ] } + }, + // Transform fletcher zombie to fletcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fletcher" }, + "add": { "component_groups": [ "fletcher", "behavior_peasant" ] } + }, + // Transform librarian zombie to librarian villager + { + "filters": { "test": "is_family", "subject": "other", "value": "librarian" }, + "add": { "component_groups": [ "librarian", "behavior_non_peasant" ] } + }, + // Transform cartographer zombie to cartographer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cartographer" }, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant" ] } + }, + // Transform cleric zombie to cleric villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cleric" }, + "add": { "component_groups": [ "cleric", "behavior_non_peasant" ] } + }, + // Transform armorer zombie to armorer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "armorer" }, + "add": { "component_groups": [ "armorer", "behavior_non_peasant" ] } + }, + // Transform weaponsmith zombie to weaponsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "weaponsmith" }, + "add": { "component_groups": [ "weaponsmith", "behavior_non_peasant" ] } + }, + // Transform toolsmith zombie to toolsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "toolsmith" }, + "add": { "component_groups": [ "toolsmith", "behavior_non_peasant" ] } + }, + // Transform butcher zombie to butcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "butcher" }, + "add": { "component_groups": [ "butcher", "behavior_non_peasant" ] } + }, + // Transform leatherworker zombie to leatherworker villager + { + "filters": { "test": "is_family", "subject": "other", "value": "leatherworker" }, + "add": { "component_groups": [ "leatherworker", "behavior_non_peasant" ] } + } + ] + }, + + "minecraft:entity_born": { + "sequence": [ + { + "add": { "component_groups": [ "baby" ] } + }, + { + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "farmer", "behavior_peasant" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fisherman", "behavior_peasant" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "shepherd", "behavior_peasant" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fletcher", "behavior_peasant" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "librarian", "behavior_non_peasant" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cleric", "behavior_non_peasant" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "armorer", "behavior_non_peasant" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "weaponsmith", "behavior_non_peasant" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "toolsmith", "behavior_non_peasant" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "butcher", "behavior_non_peasant" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "leatherworker", "behavior_non_peasant" ] } + } + ] + } + ] + }, + + "minecraft:spawn_farmer": { + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "farmer", "adult", "behavior_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fisherman", "adult", "behavior_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "shepherd", "adult", "behavior_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fletcher", "adult", "behavior_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + } + ] + }, + + "minecraft:spawn_librarian": { + "randomize": [ + { + "weight": 20, + "add": { "component_groups": [ "librarian", "adult", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + } + ] + }, + + "minecraft:spawn_cleric": { + "add": { "component_groups": [ "cleric", "adult", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + + "minecraft:spawn_armorer": { + "randomize": [ + { + "weight": 6, + "add": { "component_groups": [ "armorer", "adult", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "weaponsmith", "adult", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "toolsmith", "adult", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + } + ] + }, + + "minecraft:spawn_butcher": { + "randomize": [ + { + "weight": 10, + "add": { "component_groups": [ "butcher", "adult", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "leatherworker", "adult", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + } + ] + }, + + "minecraft:ageable_grow_up": { + "sequence": [ + { + "remove": { "component_groups": [ "baby" ] }, + "add": { "component_groups": [ "adult" ] } + } + ] + }, + + "minecraft:become_cleric": { + "add": { "component_groups": [ "cleric", "adult", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/entities/villager_v2.json b/servers/bedrock/behavior_packs/vanilla/entities/villager_v2.json new file mode 100644 index 0000000..5e052d5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/villager_v2.json @@ -0,0 +1,2366 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:villager_v2", + "is_spawnable": true, + "is_summonable": false, + "is_experimental": false + }, + + "component_groups": { + "trade_resupply_component_group": { + "minecraft:trade_resupply": {} + }, + + "become_witch": { + "minecraft:transformation": { + "into": "minecraft:witch", + "delay": 0.5 + } + }, + + "become_zombie": { + "minecraft:transformation": { + "into": "minecraft:zombie_villager_v2", + "keep_level": true + } + }, + + "work_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_work_pro_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000 } + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_work_pro_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "basic_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_wander_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000} + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_wander_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "child_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_play_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "jobless_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 2000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 13000 } + ] + }, + "event": "minecraft:schedule_wander_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 13000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 14000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 14000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 2000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "fisher_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_work_fisher" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000 } + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_work_fisher" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "librarian_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_work_librarian" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000 } + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_work_librarian" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "farmer_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_work_farmer" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000 } + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_work_farmer" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + //every goal that has to do with villagers working should go here (work goals, secondary goals) + //so they can be successfuly removed on schedule change + "job_specific_goals": { + "minecraft:behavior.inspect_bookshelf": {}, + "minecraft:behavior.harvest_farm_block": {}, + "minecraft:behavior.explore_outskirts": {}, + "minecraft:behavior.work": {}, + "minecraft:behavior.mingle": {}, + "minecraft:behavior.sleep": {} + }, + + "work_schedule_villager": { + "minecraft:behavior.work": { + "priority": 7, + "active_time": 250, + "speed_multiplier": 0.5, + "goal_cooldown": 200, + "sound_delay_min": 100, + "sound_delay_max": 200, + "can_work_in_rain": false, + "work_in_rain_tolerance": 100, + "on_arrival": { + "event": "minecraft:resupply_trades", + "target": "self" + } + } + }, + + "work_schedule_fisher": { + "minecraft:behavior.work": { + "priority": 7, + "active_time": 250, + "speed_multiplier": 0.5, + "goal_cooldown": 200, + "sound_delay_min": 100, + "sound_delay_max": 200, + "can_work_in_rain": false, + "work_in_rain_tolerance": 100, + "on_arrival": { + "event": "minecraft:resupply_trades", + "target": "self" + } + } + }, + + "work_schedule_farmer": { + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:bread", + "want_amount": 3, + "surplus_amount": 6 + }, + { + "item": "minecraft:carrot", + "want_amount": 60, + "surplus_amount": 4 + }, + { + "item": "minecraft:potato", + "want_amount": 60, + "surplus_amount": 24 + }, + { + "item": "minecraft:beetroot", + "want_amount": 60, + "surplus_amount": 24 + }, + { + "item": "minecraft:wheat_seeds", + "want_amount": 64, + "surplus_amount": 64 + }, + { + "item": "minecraft:beetroot_seeds", + "want_amount": 64, + "surplus_amount": 64 + }, + { + "item": "minecraft:wheat", + "want_amount": 45, + "surplus_amount": 18, + "craft_into": "minecraft:bread" + } + ] + }, + "minecraft:behavior.work": { + "priority": 7, + "active_time": 250, + "speed_multiplier": 0.5, + "goal_cooldown": 200, + "sound_delay_min": 100, + "sound_delay_max": 200, + "can_work_in_rain": false, + "work_in_rain_tolerance": 100, + "on_arrival": { + "event": "minecraft:resupply_trades", + "target": "self" + } + }, + "minecraft:behavior.harvest_farm_block": { + "priority": 8, + "speed_multiplier": 0.5 + } + }, + + "work_schedule_librarian": { + "minecraft:behavior.work": { + "priority": 7, + "active_time": 250, + "speed_multiplier": 0.5, + "goal_cooldown": 200, + "sound_delay_min": 100, + "sound_delay_max": 200, + "can_work_in_rain": false, + "work_in_rain_tolerance": 100, + "on_arrival": { + "event": "minecraft:resupply_trades", + "target": "self" + } + }, + "minecraft:behavior.inspect_bookshelf": { + "priority": 8, + "speed_multiplier": 0.6, + "search_range": 4, + "search_height": 3, + "goal_radius": 0.8, + "search_count": 0 + } + }, + + "play_schedule_villager": { + "minecraft:behavior.play": { + "priority": 8, + "speed_multiplier": 0.32 + } + }, + + "gather_schedule_villager": { + "minecraft:behavior.mingle": { + "priority": 7, + "speed_multiplier": 0.5, + "duration": 30, + "cooldown_time": 10, + "mingle_partner_type": "minecraft:villager_v2", + "mingle_distance": 2.0 + } + }, + + "home_schedule_villager": { + + }, + + "bed_schedule_villager": { + "minecraft:behavior.sleep": { + "priority": 3, + "goal_radius": 1.5, + "speed_multiplier": 0.6, + "sleep_collider_height": 0.3, + "sleep_collider_width": 1.0, + "sleep_y_offset": 0.6, + "timeout_cooldown": 10.0 + } + }, + + + "wander_schedule_villager" : { + "minecraft:behavior.explore_outskirts": { + "priority": 9, + "explore_dist": 6.0, + "wait_time": 200, + "speed_multiplier": 0.6 + } + }, + + "behavior_peasant": { + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:bread", + "want_amount": 3, + "surplus_amount": 6 + }, + { + "item": "minecraft:carrot", + "want_amount": 60, + "surplus_amount": 4 + }, + { + "item":"minecraft:potato", + "want_amount": 60, + "surplus_amount": 24 + }, + { + "item": "minecraft:beetroot", + "want_amount": 60, + "surplus_amount": 24 + }, + { + "item": "minecraft:wheat_seeds", + "want_amount": 64, + "surplus_amount": 64 + }, + { + "item": "minecraft:beetroot_seeds", + "want_amount": 64, + "surplus_amount": 64 + }, + { + "item":"minecraft:wheat", + "want_amount": 45, + "surplus_amount": 18, + "craft_into": "minecraft:bread" + } + ] + } + }, + + "behavior_non_peasant": { + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:bread", + "want_amount": 3, + "surplus_amount": 6 + }, + { + "item": "minecraft:carrot", + "want_amount": 12, + "surplus_amount": 24 + }, + { + "item":"minecraft:potato", + "want_amount": 12, + "surplus_amount": 24 + }, + { + "item":"minecraft:beetroot", + "want_amount": 12, + "surplus_amount": 24 + } + ] + } + }, + + // A grouping of components that should never be added + // however, they are here to flush out any artifact component groups + // that might linger between villager job switches + "trade_components": { + "minecraft:behavior.trade_interest": {}, + "minecraft:economy_trade_table": {} + }, + + "unskilled": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "farmer": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "farmer", "mob" ] + }, + "minecraft:variant": { + "value": 1 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.farmer", + "table": "trading/economy_trades/farmer_trades.json", + "new_screen": true, + "persist_trades": true + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "farmer", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "fisherman": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "fisherman", "mob" ] + }, + "minecraft:variant": { + "value": 2 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.fisherman", + "table": "trading/economy_trades/fisherman_trades.json", + "new_screen": true, + "persist_trades": true + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "fisherman", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "shepherd": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "shepherd", "mob" ] + }, + "minecraft:variant": { + "value": 3 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.shepherd", + "table": "trading/economy_trades/shepherd_trades.json", + "new_screen": true, + "persist_trades": true + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "shepherd", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "fletcher": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "fletcher", "mob" ] + }, + "minecraft:variant": { + "value": 4 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.fletcher", + "table": "trading/economy_trades/fletcher_trades.json", + "new_screen": true, + "persist_trades": true + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "fletcher", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "librarian": { + "minecraft:type_family": { + "family": [ "villager", "librarian", "mob" ] + }, + "minecraft:variant": { + "value": 5 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.librarian", + "table": "trading/economy_trades/librarian_trades.json", + "new_screen": true, + "persist_trades": true + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "librarian", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "cartographer": { + "minecraft:type_family": { + "family": [ "villager", "cartographer", "mob" ] + }, + "minecraft:variant": { + "value": 6 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.cartographer", + "table": "trading/economy_trades/cartographer_trades.json", + "new_screen": true, + "persist_trades": true + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "cartographer", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "cleric": { + "minecraft:type_family": { + "family": [ "villager", "priest", "cleric", "mob" ] + }, + "minecraft:variant": { + "value": 7 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.cleric", + "table": "trading/economy_trades/cleric_trades.json", + "new_screen": true, + "persist_trades": true + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "cleric", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "armorer": { + "minecraft:type_family": { + "family": [ "villager", "blacksmith", "armorer", "mob" ] + }, + "minecraft:variant": { + "value": 8 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.armor", + "table": "trading/economy_trades/armorer_trades.json", + "new_screen": true, + "persist_trades": true + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "armorer", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "weaponsmith": { + "minecraft:type_family": { + "family": [ "villager", "blacksmith", "weaponsmith", "mob" ] + }, + "minecraft:variant": { + "value": 9 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.weapon", + "table": "trading/economy_trades/weapon_smith_trades.json", + "new_screen": true, + "persist_trades": true + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "weaponsmith", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "toolsmith": { + "minecraft:type_family": { + "family": [ "villager", "blacksmith", "toolsmith", "mob" ] + }, + "minecraft:variant": { + "value": 10 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.tool", + "table": "trading/economy_trades/tool_smith_trades.json", + "new_screen": true, + "persist_trades": true + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "toolsmith", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "butcher": { + "minecraft:type_family": { + "family": [ "villager", "artisan", "butcher", "mob" ] + }, + "minecraft:variant": { + "value": 11 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.butcher", + "table": "trading/economy_trades/butcher_trades.json", + "new_screen": true, + "persist_trades": true + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "butcher", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "leatherworker": { + "minecraft:type_family": { + "family": [ "villager", "artisan", "leatherworker", "mob" ] + }, + "minecraft:variant": { + "value": 12 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.leather", + "table": "trading/economy_trades/leather_worker_trades.json", + "new_screen": true, + "persist_trades": true + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "leatherworker", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "mason": { + "minecraft:type_family": { + "family": [ "villager", "artisan", "stone_mason", "mob" ] + }, + "minecraft:variant": { + "value": 13 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.mason", + "table": "trading/economy_trades/stone_mason_trades.json", + "new_screen": true, + "persist_trades": true + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "mason", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "nitwit":{ + "minecraft:type_family": { + "family":[ "villager", "peasant", "nitwit", "mob" ] + }, + "minecraft:variant": { + "value": 14 + } + }, + + "baby": { + "minecraft:is_baby": { }, + "minecraft:scale": { + "value":0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.take_flower":{ + "priority": 9 + }, + + "minecraft:preferred_path" : { + "max_fall_blocks" : 1, + "jump_cost" : 5, + "default_block_cost" : 1.5, + "preferred_path_blocks" : [ + { + "cost" : 0, + "blocks" : [ + "grass_path" + ] + }, + { + "cost" : 1, + "blocks" : [ + "cobblestone", + "stone", + "stonebrick", + "sandstone", + "mossy_cobblestone", + "stone_slab", + "stone_slab2", + "stone_slab3", + "stone_slab4", + "double_stone_slab", + "double_stone_slab2", + "double_stone_slab3", + "double_stone_slab4", + "wooden_slab", + "double_wooden_slab", + "planks", + "brick_block", + "nether_brick", + "red_nether_brick", + "end_bricks", + "red_sandstone", + "stained_glass", + "glass", + "glowstone", + "prismarine", + "emerald_block", + "diamond_block", + "lapis_block", + "gold_block", + "redstone_block", + "purple_glazed_terracotta", + "white_glazed_terracotta", + "orange_glazed_terracotta", + "magenta_glazed_terracotta", + "light_blue_glazed_terracotta", + "yellow_glazed_terracotta", + "lime_glazed_terracotta", + "pink_glazed_terracotta", + "gray_glazed_terracotta", + "silver_glazed_terracotta", + "cyan_glazed_terracotta", + "blue_glazed_terracotta", + "brown_glazed_terracotta", + "green_glazed_terracotta", + "red_glazed_terracotta", + "black_glazed_terracotta" + ] + }, + { + "cost" : 50, + "blocks" : [ + "bed", + "lectern", + "composter", + "grindstone", + "blast_furnace", + "smoker", + "fletching_table", + "cartography_table", + "brewing_stand", + "smithing_table", + "cauldron", + "barrel", + "loom", + "stonecutter" + ] + } + ] + } + }, + + "adult": { + "minecraft:behavior.make_love": { + "priority": 5 + }, + "minecraft:behavior.receive_love": { + "priority": 6 + }, + "minecraft:preferred_path" : { + "max_fall_blocks" : 1, + "jump_cost" : 20, + "default_block_cost" : 3, + "preferred_path_blocks" : [ + { + "cost" : 0, + "blocks" : [ + "grass_path" + ] + }, + { + "cost" : 1, + "blocks" : [ + "cobblestone", + "stone", + "stonebrick", + "sandstone", + "mossy_cobblestone", + "stone_slab", + "stone_slab2", + "stone_slab3", + "stone_slab4", + "double_stone_slab", + "double_stone_slab2", + "double_stone_slab3", + "double_stone_slab4", + "wooden_slab", + "double_wooden_slab", + "planks", + "brick_block", + "nether_brick", + "red_nether_brick", + "end_bricks", + "red_sandstone", + "stained_glass", + "glass", + "glowstone", + "prismarine", + "emerald_block", + "diamond_block", + "lapis_block", + "gold_block", + "redstone_block", + "purple_glazed_terracotta", + "white_glazed_terracotta", + "orange_glazed_terracotta", + "magenta_glazed_terracotta", + "light_blue_glazed_terracotta", + "yellow_glazed_terracotta", + "lime_glazed_terracotta", + "pink_glazed_terracotta", + "gray_glazed_terracotta", + "silver_glazed_terracotta", + "cyan_glazed_terracotta", + "blue_glazed_terracotta", + "brown_glazed_terracotta", + "green_glazed_terracotta", + "red_glazed_terracotta", + "black_glazed_terracotta" + ] + }, + { + "cost" : 50, + "blocks" : [ + "bed", + "lectern", + "composter", + "grindstone", + "blast_furnace", + "smoker", + "fletching_table", + "cartography_table", + "brewing_stand", + "smithing_table", + "cauldron", + "barrel", + "loom", + "stonecutter" + ] + } + ] + } + }, + + "villager_skin_0": { + "minecraft:skin_id": { + "value": 0 + } + }, + + "villager_skin_1": { + "minecraft:skin_id": { + "value": 1 + } + }, + + "villager_skin_2": { + "minecraft:skin_id": { + "value": 2 + } + }, + + "villager_skin_3": { + "minecraft:skin_id": { + "value": 3 + } + }, + + "villager_skin_4": { + "minecraft:skin_id": { + "value": 4 + } + }, + + "villager_skin_5": { + "minecraft:skin_id": { + "value": 5 + } + }, + + "desert_villager": { + "minecraft:mark_variant": { + "value": 1 + } + }, + + "jungle_villager": { + "minecraft:mark_variant": { + "value": 2 + } + }, + + "savanna_villager": { + "minecraft:mark_variant": { + "value": 3 + } + }, + + "snow_villager": { + "minecraft:mark_variant": { + "value": 4 + } + }, + + "swamp_villager": { + "minecraft:mark_variant": { + "value": 5 + } + }, + + "taiga_villager": { + "minecraft:mark_variant": { + "value": 6 + } + } + }, + + "components": { + "minecraft:type_family": { + "family": ["villager", "mob"] + }, + "minecraft:mark_variant": { + "value": 0 // Villagers have the Plains biome skin by default + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:hide": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:nameable": { + }, + "minecraft:movement": { + "value": 0.5 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "can_pass_doors": true, + "can_open_doors": true, + "avoid_water": true + }, + "minecraft:follow_range": { + "value": 128 + }, + "minecraft:annotation.open_door": { + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:inventory": { + "inventory_size": 8, + "private": true + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + }, + "minecraft:damage_sensor": { + "triggers": [ + { + "on_damage": { + "filters": { "test" : "is_family", "subject" : "other", "value" : "lightning" }, + "event": "become_witch" + }, + "deals_damage": false + }, + { + "on_damage": { + "filters": { + "any_of": [ + {"test": "is_family", "subject": "other", "value": "zombie"}, + {"test": "is_family", "subject": "other", "value": "husk"} + ], + "all_of": [ + {"test": "has_damage", "value": "fatal"} + ] + }, + "event": "become_zombie" + } + } + ] + }, + "minecraft:persistent": { + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.hide": { + "priority": 0, + "speed_multiplier": 0.8, + "poi_type": "bed", + "duration": 30.0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.trade_with_player": { + "priority": 2 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 4, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "zombie"}, + { "test" : "is_family", "subject" : "other", "value" : "zombie_villager"}, + { "test" : "is_family", "subject" : "other", "value" : "zombie_pigman"}, + { "test" : "is_family", "subject" : "other", "value" : "illager"}, + { "test" : "is_family", "subject" : "other", "value" : "vex"} + ] + }, + "max_dist": 8, + "walk_speed_multiplier": 0.6, + "sprint_speed_multiplier": 0.6 + } + ] + }, + "minecraft:behavior.pickup_items": { + "priority": 4, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 0.5 + }, + "minecraft:behavior.move_indoors": { + "priority": 6, + "speed_multiplier": 0.8, + "timeout_cooldown": 8.0 + }, + "minecraft:behavior.look_at_trading_player": { + "priority": 7 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 8, + "probability": 0.02 + }, + "minecraft:behavior.share_items": { + "priority": 9, + "max_dist": 3, + "goal_radius": 2.0, + "speed_multiplier": 0.5, + "entity_types": [ + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "villager"} + } + ] + }, + "minecraft:behavior.move_towards_restriction": { + "priority": 10, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.random_stroll": { + "priority": 10, + "speed_multiplier": 0.6 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + "events":{ + "become_witch": { + "add": { + "component_groups": [ + "become_witch" + ] + } + }, + "become_zombie": { + "sequence": [ + { + "filters": {"test": "is_difficulty", "value": "normal"}, + "randomize": [ + { + "weight": 50, + "add": { "component_groups": [ "become_zombie" ] } + }, + { + "weight": 50 + } + ] + }, + { + "filters": {"test": "is_difficulty", "value": "hard"}, + "add": { + "component_groups": [ + "become_zombie" + ] + } + } + ] + }, + "minecraft:entity_spawned": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:skin_id" }, + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:variant" + }, + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 95, + "sequence": [ + { + "add": { "component_groups": [ "adult" ] } + }, + { + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "farmer", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "fisherman", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "shepherd", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "fletcher", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "librarian", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "cleric", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "armorer", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "weaponsmith", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "toolsmith", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "butcher", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "leatherworker", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "mason", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "nitwit", "behavior_peasant", "jobless_schedule" ] } + } + ] + } + ] + } + ] + }, + { + "filters": { + "any_of": [ + { + "test": "has_biome_tag", + "value": "desert" + }, + { + "test": "has_biome_tag", + "value": "mesa" + } + ] + }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { + "test": "has_biome_tag", + "value": "jungle" + }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { + "test": "has_biome_tag", + "value": "savanna" + }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "all_of": [ + { + "test": "has_biome_tag", + "value": "cold" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "ocean" + } + ] + }, + { + "test": "has_biome_tag", + "value": "frozen" + } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { + "test": "has_biome_tag", + "value": "swamp" + }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { + "all_of": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "value": "taiga" + }, + { + "test": "has_biome_tag", + "value": "extreme_hills" + } + ] + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "cold" + } + ] + }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + + "minecraft:spawn_from_village": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 95, + "add": { "component_groups": [ "adult" ] }, + "sequence": [ + { + "randomize": [ + { + "weight": 90, + "add": { "component_groups": [ "unskilled", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "nitwit", "behavior_peasant", "jobless_schedule" ] } + } + ] + } + ] + } + ] + }, + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:skin_id" }, + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "filters": { + "any_of": [ + { "test": "has_biome_tag", "value": "desert" }, + { "test": "has_biome_tag", "value": "mesa" } + ] + }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "jungle" }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "savanna" }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "all_of": [ + { "test": "has_biome_tag", "value": "cold" }, + { "test": "has_biome_tag", "operator": "!=", "value": "ocean" } + ] + }, + { "test": "has_biome_tag", "value": "frozen" } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "swamp" }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "has_biome_tag", "value": "taiga" }, + { "test": "has_biome_tag", "value": "extreme_hills" } + ] + }, + { "test": "has_biome_tag", "operator": "!=", "value": "cold" } + ] + }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + + "minecraft:entity_transformed": { + "sequence": [ + // Transform to baby villager + { + "filters": { "test": "has_component", "subject": "other", "operator": "==", "value": "minecraft:is_baby" }, + "add": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + // Transform to adult villager + "filters": { "test": "has_component", "subject": "other", "operator": "!=", "value": "minecraft:is_baby" }, + "add": { "component_groups": [ "adult" ] }, + + "sequence": [ + // Transform to farmer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "farmer"}, + "add": { "component_groups": [ "farmer", "behavior_peasant", "farmer_schedule" ] } + }, + // Transform to fisherman villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fisherman"}, + "add": { "component_groups": [ "fisherman", "behavior_peasant", "fisher_schedule" ] } + }, + // Transform to shepherd villager + { + "filters": { "test": "is_family", "subject": "other", "value": "shepherd" }, + "add": { "component_groups": [ "shepherd", "behavior_peasant", "work_schedule" ] } + }, + // Transform to fletcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fletcher" }, + "add": { "component_groups": [ "fletcher", "behavior_peasant", "work_schedule" ] } + }, + // Transform to librarian villager + { + "filters": { "test": "is_family", "subject": "other", "value": "librarian" }, + "add": { "component_groups": [ "librarian", "behavior_non_peasant", "librarian_schedule"] } + }, + // Transform to cartographer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cartographer" }, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to cleric villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cleric" }, + "add": { "component_groups": [ "cleric", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to armorer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "armorer" }, + "add": { "component_groups": [ "armorer", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to weaponsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "weaponsmith" }, + "add": { "component_groups": [ "weaponsmith", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to toolsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "toolsmith" }, + "add": { "component_groups": [ "toolsmith", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to butcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "butcher" }, + "add": { "component_groups": [ "butcher", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to leatherworker villager + { + "filters": { "test": "is_family", "subject": "other", "value": "leatherworker" }, + "add": { "component_groups": [ "leatherworker", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to mason villager + { + "filters": { "test": "is_family", "subject": "other", "value": "mason" }, + "add": { "component_groups": [ "mason", "behavior_non_peasant", "work_schedule" ] } + } + ] + }, + { + // Transform from zombie to correct villager skin (mark var already set) + "filters": { "test": "is_family", "subject": "other", "operator": "==", "value": "zombie_villager" }, + "sequence" : [ + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 0 }, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 1 }, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 2 }, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 3 }, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 4 }, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 5 }, + "add": { "component_groups": [ "villager_skin_5" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 1 }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 2 }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 3 }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 4 }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 5 }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 6 }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + { + // Transform from v1 - > v2 to correct villager skin (mark var not set so test biome) + "filters": { "test": "is_family", "subject": "other", "operator": "==", "value": "villager" }, + "sequence" : [ + { + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "filters": { + "any_of": [ + { "test": "has_biome_tag", "value": "desert" }, + { "test": "has_biome_tag", "value": "mesa" } + ] + }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "jungle" }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "savanna" }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "all_of": [ + { "test": "has_biome_tag", "value": "cold" }, + { "test": "has_biome_tag", "operator": "!=", "value": "ocean" } + ] + }, + { "test": "has_biome_tag", "value": "frozen" } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "swamp" }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "has_biome_tag", "value": "taiga" }, + { "test": "has_biome_tag", "value": "extreme_hills" } + ] + }, + { "test": "has_biome_tag", "operator": "!=", "value": "cold" } + ] + }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + } + ] + }, + + "minecraft:entity_born": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:skin_id" }, + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "add": { "component_groups": [ "baby", "unskilled", "child_schedule" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "desert" }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "jungle" }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "savanna" }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { "test": "has_biome_tag", "value": "cold" }, + { "test": "has_biome_tag", "value": "frozen" } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "swamp" }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "taiga" }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + + "minecraft:spawn_farmer": { + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "farmer", "adult", "behavior_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fisherman", "adult", "behavior_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "shepherd", "adult", "behavior_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fletcher", "adult", "behavior_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "mason", "adult", "behavior_non_peasant", "work_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + } + ] + }, + + "minecraft:spawn_librarian": { + "randomize": [ + { + "weight": 20, + "add": { "component_groups": [ "librarian", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + } + ] + }, + + "minecraft:spawn_cleric": { + "add": { "component_groups": [ "cleric", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + + "minecraft:spawn_armorer": { + "randomize": [ + { + "weight": 6, + "add": { "component_groups": [ "armorer", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "weaponsmith", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "toolsmith", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + } + ] + }, + + "minecraft:spawn_butcher": { + "randomize": [ + { + "weight": 10, + "add": { "component_groups": [ "butcher", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "leatherworker", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + } + ] + }, + + "minecraft:ageable_grow_up": { + "randomize": [ + { + "weight": 10, + "remove": { "component_groups": [ "baby", "child_schedule" ] }, + "add": { "component_groups": [ "adult", "nitwit", "behavior_peasant", "jobless_schedule" ] } + }, + { + "weight": 90, + "remove": { "component_groups": [ "baby", "child_schedule" ] }, + "add": { "component_groups": [ "adult", "unskilled", "behavior_peasant", "basic_schedule" ] } + } + ] + }, + + "minecraft:become_unskilled": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "adult", "unskilled", "behavior_peasant", "basic_schedule" ] } + }, + + "minecraft:become_cleric": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "cleric", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_farmer": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "farmer", "adult", "behavior_peasant", "farmer_schedule" ] } + }, + + "minecraft:become_fisherman": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "fisherman", "adult", "behavior_non_peasant", "fisher_schedule" ] } + }, + + "minecraft:become_fletcher": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "fletcher", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_librarian": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "librarian", "adult", "behavior_non_peasant", "librarian_schedule" ] } + }, + + "minecraft:become_cartographer": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "cartographer", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_armorer": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "armorer", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_weaponsmith": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "weaponsmith", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_toolsmith": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "toolsmith", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_butcher": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "butcher", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_leatherworker": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "leatherworker", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_sheperd": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "shepherd", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_mason": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "mason", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + + "minecraft:schedule_wander_villager": { + "remove": { "component_groups": [ "home_schedule_villager", "bed_schedule_villager", "wander_schedule_villager", "job_specific_goals", "play_schedule_villager", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "wander_schedule_villager" ] } + }, + + "minecraft:schedule_gather_villager": { + "remove": { "component_groups": [ "bed_schedule_villager", "wander_schedule_villager", "home_schedule_villager", "job_specific_goals", "play_schedule_villager", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "gather_schedule_villager" ] } + }, + + "minecraft:schedule_home_villager": { + "remove": { "component_groups": [ "bed_schedule_villager", "wander_schedule_villager", "gather_schedule_villager", "job_specific_goals", "play_schedule_villager", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "home_schedule_villager" ] } + }, + + "minecraft:schedule_bed_villager": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "job_specific_goals", "play_schedule_villager", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "bed_schedule_villager" ] } + }, + + "minecraft:schedule_play_villager": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "job_specific_goals", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "play_schedule_villager" ] } + }, + + "minecraft:schedule_work_pro_villager": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "play_schedule_villager" ] }, + "add": { "component_groups": [ "work_schedule_villager" ] } + }, + + "minecraft:schedule_work_farmer": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "job_specific_goals", "play_schedule_villager" ] }, + "add": { "component_groups": [ "work_schedule_farmer" ] } + }, + + "minecraft:schedule_work_fisher": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "job_specific_goals", "play_schedule_villager" ] }, + "add": { "component_groups": [ "work_schedule_fisher" ] } + }, + + "minecraft:schedule_work_librarian": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "job_specific_goals", "play_schedule_villager" ] }, + "add": { "component_groups": [ "work_schedule_librarian" ] } + }, + "minecraft:resupply_trades": { + "add": { "component_groups": [ "trade_resupply_component_group" ] } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/entities/vindicator.json b/servers/bedrock/behavior_packs/vanilla/entities/vindicator.json new file mode 100644 index 0000000..82ada90 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/vindicator.json @@ -0,0 +1,446 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:vindicator", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:celebrate": { + "minecraft:behavior.celebrate": { + "priority": 5, + "celebration_sound": "celebrate", + "sound_interval": { + "range_min": 2.0, + "range_max": 7.0 + }, + "jump_interval": { + "range_min": 1.0, + "range_max": 3.5 + }, + "duration": 30.0, + "on_celebration_end_event": { + "event": "minecraft:stop_celebrating", + "target": "self" + } + } + }, + "minecraft:vindicator_aggro": { + "minecraft:angry": { + "duration": -1, + "broadcast_anger": false, + "calm_event": { + "event": "minecraft:stop_aggro", + "target": "self" + } + } + }, + "minecraft:vindicator_johnny": { + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "within_radius": 12, + "must_see": true, + "must_see_forget_duration": 40.0, + "entity_types": [ + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "illager" + } + ] + }, + "max_dist": 12 + } + ] + } + }, + "minecraft:default_targeting": { + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "within_radius": 12, + "must_see": true, + "must_see_forget_duration": 40.0, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "is_family", + "subject": "other", + "value": "snowgolem" + }, + { + "test": "is_family", + "subject": "other", + "value": "irongolem" + }, + { + "test": "is_family", + "subject": "other", + "value": "wandering_trader" + } + ] + }, + "max_dist": 12 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "villager" + }, + { + "test": "has_component", + "subject": "other", + "operator": "!=", + "value": "minecraft:is_baby" + } + ] + }, + "max_dist": 12 + } + ] + } + }, + "minecraft:raid_configuration": { + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "hostile", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": false, + "can_migrate": false, + "first_founding_reward": 0 + }, + "minecraft:behavior.move_to_village": { + "priority": 4, + "speed_multiplier": 1.0, + "goal_radius": 2.0 + }, + "minecraft:loot": { + "table": "loot_tables/entities/vindicator_raid.json" + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "can_pass_doors": true, + "can_break_doors": true + }, + "minecraft:annotation.break_door": { + "break_time": 30, + "min_difficulty": "normal" + }, + "minecraft:ambient_sound_interval": { + "value": 2.0, + "range": 4.0, + "event_name": "ambient.in.raid" + } + }, + "minecraft:illager_squad_captain": { + "minecraft:is_illager_captain": { + }, + "minecraft:variant": { + "value": 1 + }, + "minecraft:equipment": { + "table": "loot_tables/entities/vindicator_captain_equipment.json", + "slot_drop_chance": [ + { + "slot": "slot.armor.chest", + "drop_chance": 1.0 + } + ] + }, + "minecraft:damage_sensor": { + "triggers": { + "on_damage": { + "filters": { + "all_of": [ + { + "test": "has_damage", + "value": "fatal" + }, + { + "test": "is_family", + "subject": "other", + "value": "player" + } + ] + }, + "event": "minecraft:gain_bad_omen", + "target": "other" + } + } + } + }, + "minecraft:patrol_captain": { + "minecraft:is_illager_captain": { + }, + "minecraft:variant": { + "value": 1 + }, + "minecraft:equipment": { + "table": "loot_tables/entities/vindicator_captain_equipment.json", + "slot_drop_chance": [ + { + "slot": "slot.armor.chest", + "drop_chance": 1.0 + } + ] + }, + "minecraft:damage_sensor": { + "triggers": { + "on_damage": { + "filters": { + "all_of": [ + { + "test": "has_damage", + "value": "fatal" + }, + { + "test": "is_family", + "subject": "other", + "value": "player" + } + ] + }, + "event": "minecraft:gain_bad_omen", + "target": "other" + } + } + }, + "minecraft:behavior.move_to_random_block": { + "priority": 5, + "speed_multiplier": 0.55, + "within_radius": 8, + "block_distance": 512 + } + }, + "minecraft:patrol_follower": { + "minecraft:behavior.follow_target_captain": { + "priority": 5, + "speed_multiplier": 0.8, + "within_radius": 64, + "follow_distance": 5 + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? (query.is_baby ? 12 : 5) + (Math.die_roll(query.equipment_count,1,3)) : 0" + }, + "minecraft:nameable": { + "default_trigger": { + "event": "minecraft:stop_johnny", + "target": "self" + }, + "name_actions": [ + { + "name_filter": "Johnny", + "on_named": { + "event": "minecraft:start_johnny", + "target": "self" + } + } + ] + }, + + // vindicator Components + "minecraft:type_family": { + "family": [ "vindicator", "monster", "illager", "mob" ] + }, + "minecraft:variant": { + "value": 0 + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:health": { + "value": 24, + "max": 24 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:attack": { + "damage": 8 + }, + "minecraft:movement": { + "value": 0.35 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:follow_range": { + "value": 64 + }, + "minecraft:loot": { + "table": "loot_tables/entities/vindication_illager.json" + }, + "minecraft:equipment": { + "table": "loot_tables/entities/vindicator_gear.json" + }, + + // vindicator Behaviors + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.melee_attack": { + "priority": 3, + "speed_multiplier": 1, + "track_target": false + }, + "minecraft:behavior.random_stroll": { + "priority": 9, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 10, + "look_distance": 8, + "probability": 0.02 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:on_target_acquired": { + "event": "minecraft:become_aggro", + "target": "self" + }, + "minecraft:on_target_escape": { + "event": "minecraft:stop_aggro", + "target": "self" + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "minecraft:default_targeting" + ] + } + }, + "minecraft:spawn_as_patrol_follower": { + "add": { + "component_groups": [ + "minecraft:default_targeting", + "minecraft:patrol_follower" + ] + } + }, + "minecraft:become_aggro": { + "add": { + "component_groups": [ + "minecraft:vindicator_aggro" + ] + } + }, + "minecraft:stop_aggro": { + "remove": { + "component_groups": [ + "minecraft:vindicator_aggro" + ] + } + }, + "minecraft:start_johnny": { + "add": { + "component_groups": [ + "minecraft:vindicator_johnny" + ] + } + }, + "minecraft:stop_johnny": { + "remove": { + "component_groups": [ + "minecraft:vindicator_johnny" + ] + }, + "add": { + "component_groups": [ + "minecraft:default_targeting" + ] + } + }, + "minecraft:spawn_for_raid": { + "add": { + "component_groups": [ + "minecraft:default_targeting", + "minecraft:raid_configuration" + ] + } + }, + "minecraft:spawn_as_illager_captain": { + "add": { + "component_groups": [ + "minecraft:illager_squad_captain" + ] + } + }, + "minecraft:promote_to_illager_captain": { + "add": { + "component_groups": [ + "minecraft:illager_squad_captain" + ] + }, + "remove": { + "component_groups": [ + "minecraft:patrol_follower" + ] + } + }, + "minecraft:promote_to_patrol_captain": { + "add": { + "component_groups": [ + "minecraft:patrol_captain" + ] + }, + "remove": { + "component_groups": [ + "minecraft:patrol_follower" + ] + } + }, + "minecraft:start_celebrating": { // Event must be called exactly this for village to fire it when a raid is lost + "add": { "component_groups": [ "minecraft:celebrate" ] } + }, + "minecraft:stop_celebrating": { + "remove": { "component_groups": [ "minecraft:celebrate" ] } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/entities/wandering_trader.json b/servers/bedrock/behavior_packs/vanilla/entities/wandering_trader.json new file mode 100644 index 0000000..7757f7a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/wandering_trader.json @@ -0,0 +1,291 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:wandering_trader", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "managed": { + "minecraft:managed_wandering_trader": {} + }, + "despawning": { + "minecraft:type_family": { + "family": [ "wandering_trader", "wandering_trader_despawning", "mob" ] + } + }, + "minecraft:scared": { + "minecraft:angry": { + "duration": 5, + "broadcastAnger": true, + "broadcastRange": 10, + "broadcast_targets": [ + "llama" + ], + "broadcast_filters": { "test": "is_leashed_to", "subject": "other", "value": true }, + "calm_event": { + "event": "minecraft:become_calm", + "target": "self" + } + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "wandering_trader", "mob" ] + }, + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:timer": { + "looping": false, + "random_time_choices": [ + { "weight": 50, "value": 2400 }, + { "weight": 50, "value": 3600 } + ], + "time_down_event": { + "event": "minecraft:start_despawn", + "target": "self" + } + }, + "minecraft:spawn_entity": [ + { + "min_wait_time": 0, + "max_wait_time": 0, + "spawn_entity": "llama", + "spawn_event": "minecraft:from_wandering_trader", + "single_use": true, + "num_to_spawn": 2, + "should_leash": true + } + ], + "minecraft:economy_trade_table": { + "display_name": "entity.wandering_trader.name", + "table": "trading/economy_trades/wandering_trader_trades.json", + "new_screen": true + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:movement": { + "value": 0.5 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "can_pass_doors": true, + "can_open_doors": true, + "avoid_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:despawn": { + "remove_child_entities": true, + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "is_family", "subject": "self", "value": "wandering_trader_despawning" }, + { "test": "has_trade_supply", "subject": "self", "value": false } + ] + }, + { "test": "distance_to_nearest_player", "operator": ">", "value": 24 } + ] + } + }, + "minecraft:damage_sensor": { + "triggers": [ + { + "cause": "entity_attack", + "deals_damage": true, + "on_damage": { + "event": "minecraft:become_scared" + } + }, + { + "cause": "projectile", + "deals_damage": true, + "on_damage": { + "event": "minecraft:become_scared" + } + }, + { + "cause": "magic", + "deals_damage": true, + "on_damage": { + "event": "minecraft:become_scared" + } + } + ] + }, + "minecraft:behavior.trade_with_player": { + "priority": 1 + }, + "minecraft:behavior.trade_interest": { + "priority": 3, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:behavior.look_at_trading_player": { + "priority": 4 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.drink_potion": { + "priority": 1, + "speed_modifier": -0.2, + "potions": [ + { + "id": 7, // Short invisibility + "chance": 1.0, + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 18000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + { "test": "is_visible", "subject": "self", "value": true }, + { + "any_of": [ + { "test": "is_avoiding_mobs", "subject": "self", "value": true }, + { + "all_of": [ + { "test": "has_component", "subject": "self", "value": "minecraft:angry" }, + { "test": "is_family", "subject": "target", "operator": "!=", "value": "player" } + ] + } + ] + } + ] + } + }, + { + "id": 8, // Long invisibility + "chance": 1.0, + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 18000 }, + { "test": "is_visible", "subject": "self", "value": true }, + { + "any_of": [ + { "test": "is_avoiding_mobs", "subject": "self", "value": true }, + { "test": "has_component", "subject": "self", "value": "minecraft:angry" } + ] + } + ] + } + } + ] + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 2, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "zombie" }, + { "test": "is_family", "subject": "other", "value": "zombie_villager" }, + { "test": "is_family", "subject": "other", "value": "zombie_pigman" }, + { "test": "is_family", "subject": "other", "value": "illager" }, + { "test": "is_family", "subject": "other", "value": "vex" } + ] + }, + "walk_speed_multiplier": 0.6, + "sprint_speed_multiplier": 0.6 + } + ], + "max_dist": 6 + }, + "minecraft:behavior.restrict_open_door": { + "priority": 5 + }, + "minecraft:behavior.open_door": { + "priority": 6, + "close_door_after": true + }, + "minecraft:behavior.move_towards_restriction": { + "priority": 7, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 8, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + "events": { + "minecraft:scheduled": { + "add": { + "component_groups": [ + "managed" + ] + } + }, + "minecraft:start_despawn": { + "add": { + "component_groups": [ + "despawning" + ] + } + }, + "minecraft:become_scared": { + "add": { + "component_groups": [ + "minecraft:scared" + ] + } + }, + "minecraft:become_calm": { + "remove": { + "component_groups": [ + "minecraft:scared" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/entities/witch.json b/servers/bedrock/behavior_packs/vanilla/entities/witch.json new file mode 100644 index 0000000..f815cbb --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/witch.json @@ -0,0 +1,177 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:witch", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:celebrate": { + "minecraft:behavior.celebrate": { + "priority": 5, + "celebration_sound": "celebrate", + "sound_interval": { + "range_min": 2.0, + "range_max": 7.0 + }, + "jump_interval": { + "range_min": 1.0, + "range_max": 3.5 + }, + "duration": 30.0, + "on_celebration_end_event": { + "event": "minecraft:stop_celebrating", + "target": "self" + } + } + }, + "minecraft:raid_configuration": { + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "hostile", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": false, + "can_migrate": false, + "first_founding_reward": 0 + }, + "minecraft:behavior.move_to_village": { + "priority": 3, + "speed_multiplier": 1.2, + "goal_radius": 2.0 + }, + "minecraft:ambient_sound_interval": { + "value": 2.0, + "range": 4.0, + "event_name": "ambient.in.raid" + } + } + }, + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? (query.is_baby ? 12 : 5) + (Math.die_roll(query.equipment_count,1,3)) : 0" + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/witch.json" + }, + "minecraft:health": { + "value": 26, + "max": 26 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": false + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:behavior.float": { + "priority": 1 + }, + "minecraft:behavior.ranged_attack": { + "priority": 2, + "speed_multiplier": 1.0, + "attack_interval_min": 3, + "attack_interval_max": 3, + "attack_radius": 10.0 + }, + "minecraft:behavior.random_stroll": { + "priority": 4, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.look_at_player": { + "priority": 5, + "look_distance": 8.0 + }, + "minecraft:behavior.random_look_around": { + "priority": 5, + "look_distance": 8.0 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "is_family", + "subject": "other", + "value": "snowgolem" + }, + { + "test": "is_family", + "subject": "other", + "value": "irongolem" + } + ] + }, + "max_dist": 10 + } + ], + "must_reach": true + }, + "minecraft:type_family": { + "family": [ "witch", "monster", "mob" ] + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:follow_range": { + "value": 64 + } + }, + "events": { + "minecraft:spawn_for_raid": { + "add": { + "component_groups": [ + "minecraft:raid_configuration" + ] + } + }, + "minecraft:start_celebrating": { // Event must be called exactly this for village to fire it when a raid is lost + "add": { "component_groups": [ "minecraft:celebrate" ] } + }, + "minecraft:stop_celebrating": { + "remove": { "component_groups": [ "minecraft:celebrate" ] } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/entities/wither.json b/servers/bedrock/behavior_packs/vanilla/entities/wither.json new file mode 100644 index 0000000..fbfbc67 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/wither.json @@ -0,0 +1,139 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:wither", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "50" + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:boss": { + "should_darken_sky": true, + "hud_range": 55 + }, + "minecraft:damage_sensor": { + "triggers": { + "on_damage": { + "filters": { + "test": "is_family", + "subject": "other", + "value": "undead" + } + }, + "deals_damage": false + } + }, + "minecraft:health": { + "value": 600, + "max": 600 + }, + "minecraft:collision_box": { + "width": 1, + "height": 3 + }, + "minecraft:fire_immune": true, + "minecraft:loot": { + "table": "loot_tables/entities/wither_boss.json" + }, + "minecraft:nameable": { + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true + }, + "minecraft:movement.basic": { + "max_turn": 180.0 + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:can_fly": { + }, + "minecraft:behavior.float": { + "priority": 1 + }, + "minecraft:behavior.wither_random_attack_pos_goal": { + "priority": 3 + }, + "minecraft:behavior.wither_target_highest_damage": { + "priority": 1 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 2 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 3, + "entity_types": [ + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "player"}, + "max_dist": 70 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "undead" + }, + { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "inanimate" + } + ] + }, + "max_dist": 70 + } + ], + "must_see": true + }, + "minecraft:behavior.random_stroll": { + "priority": 5, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_target": { + "priority": 5 + }, + "minecraft:behavior.look_at_player": { + "priority": 6, + "look_distance": 8 + }, + "minecraft:behavior.random_look_around": { + "priority": 7 + }, + "minecraft:type_family": { + "family": [ "wither", "skeleton", "monster", "undead", "mob" ] + }, + "minecraft:persistent": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/entities/wither_skeleton.json b/servers/bedrock/behavior_packs/vanilla/entities/wither_skeleton.json new file mode 100644 index 0000000..e536ed9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/wither_skeleton.json @@ -0,0 +1,137 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:wither_skeleton", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:nameable": { + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:collision_box": { + "width": 0.72, + "height": 2.01 + }, + "minecraft:attack": { + "damage": 4, + "effect_name": "wither", + "effect_duration": 10 + }, + "minecraft:loot": { + "table": "loot_tables/entities/wither_skeleton.json" + }, + "minecraft:equipment": { + "table": "loot_tables/entities/wither_skeleton_gear.json" + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "is_amphibious": true, + "avoid_sun": true, + "avoid_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:scale": { + "value": 1.2 + }, + "minecraft:fire_immune": true, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "reselect_targets": true, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 16 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "irongolem" + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "baby_turtle" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 16 + } + ], + "must_see": true + }, + "minecraft:behavior.melee_attack": { + "priority": 4, + "target_dist": 1.2, + "speed_multiplier": 1.25, + "track_target": true + }, + "minecraft:behavior.random_stroll": { + "priority": 5, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 6, + "look_distance": 8 + }, + "minecraft:behavior.random_look_around": { + "priority": 6 + }, + "minecraft:type_family": { + "family": [ "wither", "monster", "undead", "skeleton", "mob" ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/entities/wither_skull.json b/servers/bedrock/behavior_packs/vanilla/entities/wither_skull.json new file mode 100644 index 0000000..f10461e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/wither_skull.json @@ -0,0 +1,74 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:wither_skull", + "is_spawnable": false, + "is_summonable": false, + "is_experimental": false + }, + + "component_groups": { + "minecraft:exploding": { + "minecraft:explode": { + "fuse_length": 0, + "fuse_lit": true, + "power": 1, + "causes_fire": false, + "destroy_affected_by_griefing": true + } + } + }, + + "components": { + "minecraft:collision_box": { + "width": 0.15, + "height": 0.15 + }, + "minecraft:projectile": { + "on_hit": { + "definition_event": { + "affect_projectile": true, + "event_trigger": { + "event": "minecraft:explode", + "target": "self" + } + }, + "mob_effect": { + "effect": "wither", + "durationeasy": 0, + "durationnormal": 200, + "durationhard": 800, + "amplifier": 1 + } + }, + "power": 1.2, + "gravity": 0.00, + "uncertainty_base": 7.5, + "uncertainty_multiplier": 1, + "shoot_sound": "bow", + "hit_sound": "bow.hit", + "anchor": 1, + "offset": [ 0, -0.1, 0 ], + "inertia": 1.0, + "liquid_inertia": 1.0, + "shoot_target": false + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + "events": { + "minecraft:explode": { + "add": { + "component_groups": [ + "minecraft:exploding" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/entities/wither_skull_dangerous.json b/servers/bedrock/behavior_packs/vanilla/entities/wither_skull_dangerous.json new file mode 100644 index 0000000..d2a5cf8 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/wither_skull_dangerous.json @@ -0,0 +1,77 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:wither_skull_dangerous", + "is_spawnable": false, + "is_summonable": false, + "is_experimental": false + }, + + "component_groups": { + "minecraft:exploding": { + "minecraft:explode": { + "fuse_length": 0, + "fuse_lit": true, + "power": 1, + "causes_fire": false, + "max_resistance": 4.0, + "destroy_affected_by_griefing": true + } + } + }, + + "components": { + "minecraft:collision_box": { + "width": 0.15, + "height": 0.15 + }, + "minecraft:projectile": { + "on_hit": { + "definition_event": { + "affect_projectile": true, + "event_trigger": { + "event": "minecraft:explode", + "target": "self" + } + }, + "mob_effect": { + "effect": "wither", + "durationeasy": 0, + "durationnormal": 200, + "durationhard": 800, + "amplifier": 1 + } + }, + "power": 0.6, + "gravity": 0.00, + "uncertainty_base": 7.5, + "uncertainty_multiplier": 1, + "shoot_sound": "bow", + "hit_sound": "bow.hit", + "anchor": 1, + "offset": [ 0, -0.1, 0 ], + "is_dangerous": true, + "inertia": 1.0, + "liquid_inertia": 1.0, + "shoot_target": false, + "reflect_on_hurt": true + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + "events": { + "minecraft:explode": { + "add": { + "component_groups": [ + "minecraft:exploding" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/entities/wolf.json b/servers/bedrock/behavior_packs/vanilla/entities/wolf.json new file mode 100644 index 0000000..bfa8e7d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/wolf.json @@ -0,0 +1,519 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:wolf", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:wolf_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + }, + + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + "chicken", + "cooked_chicken", + "beef", + "cooked_beef", + "muttonRaw", + "muttonCooked", + "porkchop", + "cooked_porkchop", + "rabbit", + "cooked_rabbit", + "rotten_flesh" + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + } + }, + + "minecraft:wolf_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/wolf.json" + }, + "minecraft:breedable": { + "require_tame": true, + "breeds_with": { + "mate_type": "minecraft:wolf", + "baby_type": "minecraft:wolf", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ + "chicken", + "cooked_chicken", + "beef", + "cooked_beef", + "muttonRaw", + "muttonCooked", + "porkchop", + "cooked_porkchop", + "rabbit", + "cooked_rabbit", + "rotten_flesh" + ] + } + }, + + "minecraft:wolf_angry": { + "minecraft:angry": { + "duration": 25, + "broadcast_anger": true, + "broadcast_range": 20, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:on_target_acquired": { + } + }, + + "minecraft:wolf_wild": { + "minecraft:behavior.avoid_mob_type": { + "priority": 3, + "entity_types": [ + { + "filters": { "test": "is_family", "subject": "other", "value": "llama" }, + "max_dist": 24, + "walk_speed_multiplier": 1.5, + "sprint_speed_multiplier": 1.5 + } + ], + "probability_per_strength": 0.14 + }, + "minecraft:tameable": { + "probability": 0.33, + "tame_items": "bone", + "tame_event": { + "event": "minecraft:on_tame", + "target": "self" + } + }, + + "minecraft:behavior.nearest_attackable_target": { + "priority": 4, + "attack_interval": 10, + "reselect_targets": true, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "skeleton"}, + { "test" : "is_family", "subject" : "other", "value" : "sheep"}, + { "test" : "is_family", "subject" : "other", "value" : "rabbit"}, + { "test" : "is_family", "subject" : "other", "value" : "fox"} + ] + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "baby_turtle" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "skeleton" + }, + { + "test": "is_underwater", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 16 + } + ], + "must_see": true + }, + "minecraft:on_target_acquired": { + "event": "minecraft:become_angry", + "target": "self" + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.675, -0.1 ] + } + } + }, + + "minecraft:wolf_tame": { + "minecraft:is_tamed": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:color": { + "value": 14 + }, + "minecraft:behavior.follow_owner": { + "priority": 6, + "speed_multiplier": 1.0, + "start_distance": 10, + "stop_distance": 2 + }, + "minecraft:attack": { + "damage": 4 + }, + "minecraft:behavior.breed": { + "priority": 7 + }, + + "minecraft:behavior.owner_hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.owner_hurt_target": { + "priority": 2 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 5, + "attack_interval": 10, + "entity_types": [ + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "skeleton"}, + "max_dist": 16 + } + ], + "must_see": true + }, + + "minecraft:sittable": { + }, + "minecraft:is_dyeable": { + "interact_text": "action.interact.dye" + }, + + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0, + "on_leash": { + "event": "minecraft:on_leash", + "target": "self" + }, + "on_unleash": { + "event": "minecraft:on_unleash", + "target": "self" + } + } + } + }, + + + "components": { + "minecraft:nameable": { + }, + "minecraft:type_family": { + "family": [ "wolf", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 0.8 + }, + "minecraft:health": { + "value": 8, + "max": 8 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:healable": { + "items": [ + { + "item": "porkchop", + "heal_amount": 3 + }, + { + "item": "cooked_porkchop", + "heal_amount": 8 + }, + { + "item": "fish", + "heal_amount": 2 + }, + { + "item": "salmon", + "heal_amount": 2 + }, + { + "item": "clownfish", + "heal_amount": 1 + }, + { + "item": "pufferfish", + "heal_amount": 1 + }, + { + "item": "cooked_fish", + "heal_amount": 5 + }, + { + "item": "cooked_salmon", + "heal_amount": 6 + }, + { + "item": "beef", + "heal_amount": 3 + }, + { + "item": "cooked_beef", + "heal_amount": 8 + }, + { + "item": "chicken", + "heal_amount": 2 + }, + { + "item": "cooked_chicken", + "heal_amount": 6 + }, + { + "item": "muttonRaw", + "heal_amount": 2 + }, + { + "item": "muttonCooked", + "heal_amount": 6 + }, + { + "item": "rotten_flesh", + "heal_amount": 4 + }, + { + "item": "rabbit", + "heal_amount": 3 + }, + { + "item": "cooked_rabbit", + "heal_amount": 5 + }, + { + "item": "rabbit_stew", + "heal_amount": 10 + } + ] + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.mount_pathing": { + "priority": 1, + "speed_multiplier": 1.25, + "target_dist": 0, + "track_target": true + }, + "minecraft:behavior.stay_while_sitting": { + "priority": 3 + }, + "minecraft:behavior.leap_at_target": { + "priority": 4, + "target_dist": 0.4 + }, + "minecraft:behavior.melee_attack": { + "priority": 5, + "target_dist": 1.2, + "track_target": true, + "reach_multiplier": 1.0 + }, + "minecraft:behavior.random_stroll": { + "priority": 8, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.look_at_player": { + "priority": 6, + "target_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.beg": { + "priority": 9, + "look_distance": 8, + "look_time": [ 2, 4 ], + "items": [ "bone", "porkchop", "cooked_porkchop", "chicken", "cooked_chicken", + "beef", "cooked_beef", "rotten_flesh", "muttonraw", "muttoncooked", "rabbit", "cooked_rabbit" ] + }, + + "minecraft:behavior.hurt_by_target": { + "priority": 3 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 9, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:wolf_adult", + "minecraft:wolf_wild" + ] + } + }, + { + "weight": 1, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:wolf_baby", + "minecraft:wolf_wild" + ] + + } + } + ] + }, + + "minecraft:entity_born": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:wolf_baby", + "minecraft:wolf_tame" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:wolf_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:wolf_adult" + ] + } + }, + + "minecraft:ageable_set_baby": { + "remove": { + "component_groups": [ + "minecraft:wolf_adult" + ] + }, + "add": { + "component_groups": [ + "minecraft:wolf_baby" + ] + } + }, + + "minecraft:on_tame": { + "remove": { + "component_groups": [ + "minecraft:wolf_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:wolf_tame" + ] + } + }, + "minecraft:become_angry": { + "remove": { + "component_groups": [ + "minecraft:wolf_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:wolf_angry" + ] + } + }, + "minecraft:on_calm": { + "remove": { + "component_groups": [ + "minecraft:wolf_angry" + ] + }, + "add": { + "component_groups": [ + "minecraft:wolf_wild" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/entities/xp_bottle.json b/servers/bedrock/behavior_packs/vanilla/entities/xp_bottle.json new file mode 100644 index 0000000..487eea4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/xp_bottle.json @@ -0,0 +1,37 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:xp_bottle", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + + "components": { + "minecraft:collision_box": { + "width": 0.25, + "height": 0.25 + }, + "minecraft:projectile": { + "on_hit": { + "grant_xp": { + "minXP": 3, + "maxXP": 11 + }, + "remove_on_hit": { } + }, + "power": 0.5, + "gravity": 0.05, + "angle_offset": -20.0, + "hit_sound": "glass" + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/entities/zombie.json b/servers/bedrock/behavior_packs/vanilla/entities/zombie.json new file mode 100644 index 0000000..a0c103b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/zombie.json @@ -0,0 +1,369 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:zombie", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:look_to_start_drowned_transformation": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "is_underwater", "subject": "self", "operator": "==", "value": true + }, + "event": "minecraft:start_transforming" + } + } + }, + "minecraft:start_drowned_transformation": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "is_underwater", "subject": "self", "operator": "==", "value": false + }, + "event": "minecraft:stop_transforming" + } + }, + "minecraft:timer": { + "looping": false, + "time": 30, + "time_down_event": { + "event": "minecraft:convert_to_drowned" + } + } + }, + + "minecraft:convert_to_drowned": { + "minecraft:transformation": { + "into": "minecraft:drowned", + "transformation_sound": "convert_to_drowned", + "drop_equipment": true, + "delay": { + "value": 15 + } + }, + "minecraft:is_shaking": { + } + }, + + "minecraft:convert_to_baby_drowned": { + "minecraft:transformation": { + "into": "minecraft:drowned", + "transformation_sound": "convert_to_drowned", + "drop_equipment": true, + "delay": { + "value": 15 + } + }, + "minecraft:is_shaking": { + } + }, + + "minecraft:zombie_baby": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 12 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:is_baby": {}, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:movement": { + "value": 0.35 + } + }, + + "minecraft:zombie_adult": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:movement": { + "value": 0.23 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 1.1, -0.35 ], + "lock_rider_rotation": 0 + } + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + } + }, + + "minecraft:zombie_jockey": { + "minecraft:behavior.find_mount": { + "priority": 1, + "within_radius": 16, + "start_delay": 15, + "max_failed_attempts": 20 + } + }, + "minecraft:can_have_equipment": { + "minecraft:equipment": { + "table": "loot_tables/entities/zombie_equipment.json" + } + } + }, + + "components": { + "minecraft:nameable": { + }, + + // Zombie Components + "minecraft:type_family": { + "family": [ "zombie", "undead", "monster", "mob" ] + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:burns_in_daylight": { + }, + "minecraft:movement.basic": { + }, + "minecraft:navigation.walk": { + "is_amphibious": true, + "can_pass_doors": true, + "can_walk": true, + "can_break_doors": true + }, + "minecraft:annotation.break_door": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_air": true, + "breathes_water": true + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:loot": { + "table": "loot_tables/entities/zombie.json" + }, + + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "is_underwater", + "operator": "==", + "value": true + }, + "event": "minecraft:start_transforming" + } + }, + + // Zombie Behaviors + "minecraft:behavior.melee_attack": { + "priority": 3, + "speed_multiplier": 1, + "track_target": false + }, + "minecraft:behavior.stomp_turtle_egg": { + "priority": 4, + "speed_multiplier": 1, + "search_range": 10, + "search_height": 3, + "goal_radius": 1.14, + "search_count": 4, + "interval": 20 + }, + "minecraft:behavior.move_towards_restriction": { + "priority": 5, + "speed_multiplier": 1 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 7 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "within_radius": 25, + "reselect_targets": true, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "snowgolem" }, + { "test": "is_family", "subject": "other", "value": "irongolem" } + ] + }, + "max_dist": 35 + }, + { + "filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "villager" }, + { "test": "is_family", "subject": "other", "value": "wandering_trader" } + ] + }, + "max_dist": 35, + "must_see": false + }, + { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "baby_turtle" }, + { "test": "in_water", "subject": "other", "operator": "!=", "value": true } + ] + }, + "max_dist": 35 + } + ], + "must_see": true, + "must_see_forget_duration": 17.0 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 380, + "remove": {}, + "add": { + "component_groups": [ + "minecraft:zombie_adult", + "minecraft:can_have_equipment" + ] + } + }, + { + "weight": 17, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:zombie_baby", + "minecraft:can_have_equipment" + ] + + } + }, + { + "weight": 3, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:zombie_baby", + "minecraft:zombie_jockey", + "minecraft:can_have_equipment" + ] + } + } + ] + }, + "minecraft:as_adult": { + "add": { + "component_groups": [ + "minecraft:zombie_adult" + ] + } + }, + "minecraft:as_baby": { + "add": { + "component_groups": [ + "minecraft:zombie_baby" + ] + } + }, + "minecraft:start_transforming": { + "add": { + "component_groups": [ + "minecraft:start_drowned_transformation" + ] + }, + "remove": { + "component_groups": [ "minecraft:look_to_start_drowned_transformation" ] + } + }, + "minecraft:stop_transforming": { + "add": { + "component_groups": [ + "minecraft:look_to_start_drowned_transformation" + ] + }, + "remove": { + "component_groups": [ + "minecraft:start_drowned_transformation" + ] + } + }, + "minecraft:convert_to_drowned": { + "sequence": [ + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ "minecraft:convert_to_drowned" ] + }, + "remove": { + "component_groups": [ "minecraft:start_drowned_transformation" ] + } + }, + { + "filters": { + "test": "has_component", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ "minecraft:convert_to_baby_drowned" ] + }, + "remove": { + "component_groups": [ "minecraft:start_drowned_transformation" ] + } + } + ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/entities/zombie_horse.json b/servers/bedrock/behavior_packs/vanilla/entities/zombie_horse.json new file mode 100644 index 0000000..f64ebf3 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/zombie_horse.json @@ -0,0 +1,174 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:zombie_horse", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:horse_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale_by_age": { + "start_scale": 0.5, + "end_scale": 1.0 + }, + "minecraft:ageable": { + "duration": 1200, + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 4, + "speed_multiplier": 1.0 + } + }, + "minecraft:horse_adult": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/zombie_horse.json" + }, + "minecraft:rideable": { + "priority": 0, + "seat_count": 1, + "family_types": [ + "zombie" + ], + "interact_text": "action.interact.ride.horse", + "seats": { + "position": [ 0.0, 1.2, -0.2 ] + } + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.5, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:behavior.player_ride_tamed": { + + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "zombiehorse", "undead", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true + }, + "minecraft:collision_box": { + "width": 1.4, + "height": 1.6 + }, + "minecraft:health": { + "value": 15, + "max": 15 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.2 + }, + "minecraft:navigation.walk": { + "is_amphibious": true, + "avoid_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:nameable": { + }, + "minecraft:is_tamed": { + }, + "minecraft:horse.jump_strength": { + "value": { + "range_min": 0.4, + "range_max": 1.0 + } + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.7 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 36, + "add": { + "component_groups": [ + "minecraft:horse_adult" + ] + } + }, + { + "weight": 9, + "add": { + "component_groups": [ + "minecraft:horse_baby" + ] + } + } + ] + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:horse_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:horse_adult" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/entities/zombie_pigman.json b/servers/bedrock/behavior_packs/vanilla/entities/zombie_pigman.json new file mode 100644 index 0000000..d4d16c5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/zombie_pigman.json @@ -0,0 +1,236 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:zombie_pigman", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:pig_zombie_baby": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 12 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + } + }, + + "minecraft:pig_zombie_adult": { + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 1.1, -0.35 ], + "lock_rider_rotation": 0 + } + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + } + }, + "minecraft:pig_zombie_angry": { + "minecraft:angry": { + "duration": 25, + "broadcast_anger": true, + "broadcast_range": 20, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + } + }, + "minecraft:pig_zombie_calm": { + "minecraft:on_target_acquired": { + "event": "minecraft:become_angry", + "target": "self" + } + } + }, + + "components": { + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:nameable": { + }, + "minecraft:navigation.walk": { + "is_amphibious": true, + "can_pass_doors": true, + "can_open_doors": true, + "avoid_water": true, + "avoid_portals": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:fire_immune": true, + "minecraft:burns_in_daylight": false, + "minecraft:type_family": { + "family": [ "zombie_pigman", "undead", "monster", "mob" ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/zombie_pigman.json" + }, + "minecraft:equipment": { + "table": "loot_tables/entities/zombie_pigman_gear.json" + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:movement": { + "value": 0.23 + }, + "minecraft:attack": { + "damage": 5 + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.25, + "target_dist": 0, + "track_target": true + }, + "minecraft:behavior.melee_attack": { + "priority": 3, + "speed_multiplier": 1.5, + "track_target": false + }, + "minecraft:behavior.stomp_turtle_egg": { + "priority": 4, + "speed_multiplier": 1, + "search_range": 10, + "search_height": 3, + "goal_radius": 1.14, + "search_count": 4, + "interval": 20 + }, + "minecraft:behavior.move_towards_restriction": { + "priority": 5 + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + + "events": { + "minecraft:entity_transformed": { + "sequence": [ + // Transform baby pig to baby zombie pigman + { + "filters": { + "test": "has_component", + "subject": "other", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ + "minecraft:pig_zombie_baby", + "minecraft:pig_zombie_calm" + ] + } + }, + // Transform adult pig to adult zombie pigman + { + "filters": { + "test": "has_component", + "subject": "other", + "operator": "!=", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ + "minecraft:pig_zombie_adult", + "minecraft:pig_zombie_calm" + ] + } + } + ] + }, + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 95, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:pig_zombie_adult", + "minecraft:pig_zombie_calm" + ] + } + }, + { + "weight": 5, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:pig_zombie_baby", + "minecraft:pig_zombie_calm" + ] + + } + } + ] + }, + "minecraft:on_calm": { + "remove": { + "component_groups": [ + "minecraft:pig_zombie_angry" + ] + }, + "add": { + "component_groups": [ + "minecraft:pig_zombie_calm" + ] + } + }, + "minecraft:become_angry": { + "remove": { + "component_groups": [ + "minecraft:pig_zombie_calm" + ] + }, + "add": { + "component_groups": [ + "minecraft:pig_zombie_angry" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/entities/zombie_villager.json b/servers/bedrock/behavior_packs/vanilla/entities/zombie_villager.json new file mode 100644 index 0000000..1b44462 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/zombie_villager.json @@ -0,0 +1,658 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:zombie_villager", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "become_zombie_villager_v2": { + "minecraft:transformation": { + "into": "minecraft:zombie_villager_v2", + "keep_level": false + } + }, + "baby": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 12 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:is_baby": {}, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:movement": { + "value": 0.35 + } + }, + + "adult": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:movement": { + "value": 0.23 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 1.1, -0.35 ] + } + }, + "minecraft:behavior.mount_pathing": { + "priority": 5, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + } + }, + + "jockey": { + "minecraft:behavior.find_mount": { + "priority": 1, + "within_radius": 16 + } + }, + + "from_abandoned_village": { + "minecraft:navigation.walk": { + "is_amphibious": true, + "can_pass_doors": true, + "can_open_doors": true, + "avoid_water": true, + "avoid_sun": true + }, + "minecraft:behavior.flee_sun": { + "priority": 4, + "speed_multiplier": 1 + } + }, + + "to_villager": { + "minecraft:transformation": { + "into": "minecraft:villager", + "begin_transform_sound": "remedy", + "transformation_sound": "unfect", + "delay": { + "value": 100, + "block_assist_chance": 0.01, + "block_radius": 4, + "block_chance": 0.3, + "block_types": [ + "minecraft:bed", + "minecraft:iron_bars" + ] + } + }, + "minecraft:spell_effects": { + "add_effects": [ + { + "effect": "strength", + "duration": 100 + }, + { + "effect": "heal", + "duration": 100 + } + ], + "remove_effects": "weakness" + }, + "minecraft:is_shaking": { + } + }, + + "farmer": { + "minecraft:type_family": { + "family": [ "farmer", "zombie", "zombie_villager", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "fisherman": { + "minecraft:type_family": { + "family": [ "fisherman", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "shepherd": { + "minecraft:type_family": { + "family": [ "shepherd", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "fletcher": { + "minecraft:type_family": { + "family": [ "fletcher", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "librarian": { + "minecraft:type_family": { + "family": [ "librarian", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 1 + } + }, + + "cartographer": { + "minecraft:type_family": { + "family": [ "cartographer", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 1 + } + }, + + "cleric": { + "minecraft:type_family": { + "family": [ "cleric", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 2 + } + }, + + "armorer": { + "minecraft:type_family": { + "family": [ "armorer", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 3 + } + }, + "weaponsmith": { + "minecraft:type_family": { + "family": [ "weaponsmith", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 3 + } + }, + "toolsmith": { + "minecraft:type_family": { + "family": [ "toolsmith", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 3 + } + }, + + "butcher": { + "minecraft:type_family": { + "family": [ "butcher", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 4 + } + }, + "leatherworker": { + "minecraft:type_family": { + "family": [ "leatherworker", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 4 + } + } + }, + + "components": { + // Zombie_villager Components + "minecraft:navigation.walk": { + "is_amphibious": true, + "can_pass_doors": true, + "can_break_doors": true, + "avoid_sun": false + }, + "minecraft:annotation.break_door": { + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true + }, + "minecraft:loot": { + "table": "loot_tables/entities/zombie.json" + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:burns_in_daylight": {}, + + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:nameable": { + }, + + "minecraft:interact": { + "interactions": { + // Curing the villager + "on_interact": { + "filters": { + "all_of": [ + { + "test": "has_equipment", + "domain": "hand", + "subject": "other", + "value": "golden_apple" + }, + { + "test": "has_component", + "subject": "self", + "value": "minecraft:effect.weakness" + } + ] + }, + "event": "villager_converted", + "target": "self" + }, + "use_item": true, + "interact_text": "action.interact.cure" + } + }, + + // Zombie_villager Behaviors + "minecraft:behavior.melee_attack": { + "priority": 6, + "speed_multiplier": 1, + "track_target": false + }, + "minecraft:behavior.stomp_turtle_egg": { + "priority": 4, + "speed_multiplier": 1, + "search_range": 24, + "search_height": 3, + "goal_radius": 1.14, + "search_count": 4, + "interval": 20 + }, + "minecraft:behavior.move_towards_restriction": { + "priority": 7, + "speed_multiplier": 1 + }, + "minecraft:behavior.random_stroll": { + "priority": 8, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 9, + "look_distance": 6, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "reselect_targets": true, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "snowgolem" }, + { "test": "is_family", "subject": "other", "value": "irongolem" } + ] + }, + "max_dist": 35 + }, + { + "filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "villager" }, + { "test": "is_family", "subject": "other", "value": "wandering_trader" } + ] + }, + "max_dist": 35, + "must_see": false + }, + { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "baby_turtle" }, + { "test": "in_water", "subject": "other", "operator": "!=", "value": true } + ] + }, + "max_dist": 35 + } + ], + "must_see": true + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "villager_converted": { + "remove": { + }, + "add": { + "component_groups": [ + "to_villager" + ] + } + }, + "minecraft:entity_spawned": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "randomize": [ + { + "weight": 9500, + "remove": { + }, + "add": { + "component_groups": [ + "adult" + ] + } + }, + { + "weight": 425, + "remove": { + }, + "add": { + "component_groups": [ + "baby" + ] + + } + }, + { + "weight": 75, + "remove": { + }, + "add": { + "component_groups": [ + "baby", + "jockey" + ] + + } + } + ] + }, + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" + }, + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "farmer" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fisherman" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "shepherd" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fletcher" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "librarian" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cartographer" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cleric" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "armorer" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "weaponsmith" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "toolsmith" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "butcher" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "leatherworker" ] } + } + ] + } + ] + }, + + "minecraft:entity_transformed": { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "sequence": [ + // Transform baby villager to baby zombie + { + "filters": { "test": "has_component", "subject": "other", "value": "minecraft:is_baby" }, + "add": { "component_groups": [ "baby" ] } + }, + // Transform adult villager to adult zombie + { + "filters": { "test": "has_component", "subject": "other", "operator": "!=", "value": "minecraft:is_baby" }, + "add": { "component_groups": [ "adult" ] } + }, + // Transform farmer zombie to farmer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "farmer" }, + "add": { "component_groups": [ "farmer" ] } + }, + // Transform fisherman zombie to fisherman villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fisherman" }, + "add": { "component_groups": [ "fisherman" ] } + }, + // Transform shepherd zombie to shepherd villager + { + "filters": { "test": "is_family", "subject": "other", "value": "shepherd" }, + "add": { "component_groups": [ "shepherd" ] } + }, + // Transform fletcher zombie to fletcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fletcher" }, + "add": { "component_groups": [ "fletcher" ] } + }, + // Transform librarian zombie to librarian villager + { + "filters": { "test": "is_family", "subject": "other", "value": "librarian" }, + "add": { "component_groups": [ "librarian" ] } + }, + // Transform cartographer zombie to cartographer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cartographer" }, + "add": { "component_groups": [ "cartographer" ] } + }, + // Transform cleric zombie to cleric villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cleric" }, + "add": { "component_groups": [ "cleric" ] } + }, + // Transform armorer zombie to armorer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "armorer" }, + "add": { "component_groups": [ "armorer" ] } + }, + // Transform weaponsmith zombie to weaponsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "weaponsmith" }, + "add": { "component_groups": [ "weaponsmith" ] } + }, + // Transform toolsmith zombie to toolsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "toolsmith" }, + "add": { "component_groups": [ "toolsmith" ] } + }, + // Transform butcher zombie to butcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "butcher" }, + "add": { "component_groups": [ "butcher" ] } + }, + // Transform leatherworker zombie to leatherworker villager + { + "filters": { "test": "is_family", "subject": "other", "value": "leatherworker" }, + "add": { "component_groups": [ "leatherworker" ] } + } + ] + }, + + "minecraft:become_cleric": { + "add": { "component_groups": [ "cleric" ] } + }, + + "from_village": { + "sequence": [ + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:variant" + }, + "randomize": [ + { + "weight": 9500, + "remove": { + }, + "add": { + "component_groups": [ + "adult" + ] + } + }, + { + "weight": 425, + "remove": { + }, + "add": { + "component_groups": [ + "baby" + ] + + } + }, + { + "weight": 75, + "remove": { + }, + "add": { + "component_groups": [ + "baby", + "jockey" + ] + + } + } + ] + }, + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:variant" + }, + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "farmer" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fisherman" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "shepherd" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fletcher" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "librarian" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cartographer" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cleric" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "armorer" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "weaponsmith" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "toolsmith" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "butcher" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "leatherworker" ] } + } + ] + }, + { "add": { "component_groups": [ "from_abandoned_village" ] } } + ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/entities/zombie_villager_v2.json b/servers/bedrock/behavior_packs/vanilla/entities/zombie_villager_v2.json new file mode 100644 index 0000000..5fd1b17 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/entities/zombie_villager_v2.json @@ -0,0 +1,989 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:zombie_villager_v2", + "is_spawnable": true, + "is_summonable": false, + "is_experimental": false + }, + "component_groups": { + "baby": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 12 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:is_baby": {}, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:movement": { + "value": 0.35 + } + }, + + "adult": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:movement": { + "value": 0.23 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 1.1, -0.35 ] + } + }, + "minecraft:behavior.mount_pathing": { + "priority": 5, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + } + }, + + "jockey": { + "minecraft:behavior.find_mount": { + "priority": 1, + "within_radius": 16 + } + }, + + "from_abandoned_village": { + "minecraft:navigation.walk": { + "is_amphibious": true, + "can_pass_doors": true, + "can_open_doors": true, + "avoid_water": true, + "avoid_sun": true + }, + "minecraft:behavior.flee_sun": { + "priority": 4, + "speed_multiplier": 1 + } + }, + + "to_villager": { + "minecraft:transformation": { + "into": "minecraft:villager_v2", + "begin_transform_sound": "remedy", + "transformation_sound": "unfect", + "keep_level": true, + "delay": { + "value": 100, + "block_assist_chance": 0.01, + "block_radius": 4, + "block_chance": 0.3, + "block_types": [ + "minecraft:bed", + "minecraft:iron_bars" + ] + } + }, + "minecraft:spell_effects": { + "add_effects": [ + { + "effect": "strength", + "duration": 100 + }, + { + "effect": "heal", + "duration": 100 + } + ], + "remove_effects": "weakness" + }, + "minecraft:is_shaking": { + } + }, + + "unskilled": { + "minecraft:type_family": { + "family": [ "unskilled", "zombie", "zombie_villager", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "nitwit": { + "minecraft:type_family": { + "family": [ "nitwit", "zombie", "zombie_villager", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "farmer": { + "minecraft:type_family": { + "family": [ "farmer", "zombie", "zombie_villager", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "fisherman": { + "minecraft:type_family": { + "family": [ "fisherman", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "shepherd": { + "minecraft:type_family": { + "family": [ "shepherd", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "fletcher": { + "minecraft:type_family": { + "family": [ "fletcher", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "librarian": { + "minecraft:type_family": { + "family": [ "librarian", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "cartographer": { + "minecraft:type_family": { + "family": [ "cartographer", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "cleric": { + "minecraft:type_family": { + "family": [ "cleric", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "armorer": { + "minecraft:type_family": { + "family": [ "armorer", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "weaponsmith": { + "minecraft:type_family": { + "family": [ "weaponsmith", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "toolsmith": { + "minecraft:type_family": { + "family": [ "toolsmith", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "butcher": { + "minecraft:type_family": { + "family": [ "butcher", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "leatherworker": { + "minecraft:type_family": { + "family": [ "leatherworker", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "mason": { + "minecraft:type_family": { + "family": [ "mason", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "desert_villager": { + "minecraft:mark_variant": { + "value": 1 + } + }, + + "jungle_villager": { + "minecraft:mark_variant": { + "value": 2 + } + }, + + "savanna_villager": { + "minecraft:mark_variant": { + "value": 3 + } + }, + + "snow_villager": { + "minecraft:mark_variant": { + "value": 4 + } + }, + + "swamp_villager": { + "minecraft:mark_variant": { + "value": 5 + } + }, + + "taiga_villager": { + "minecraft:mark_variant": { + "value": 6 + } + }, + + "villager_skin_0": { + "minecraft:skin_id": { + "value": 0 + } + }, + + "villager_skin_1": { + "minecraft:skin_id": { + "value": 1 + } + }, + + "villager_skin_2": { + "minecraft:skin_id": { + "value": 2 + } + }, + + "villager_skin_3": { + "minecraft:skin_id": { + "value": 3 + } + }, + + "villager_skin_4": { + "minecraft:skin_id": { + "value": 4 + } + }, + + "villager_skin_5": { + "minecraft:skin_id": { + "value": 5 + } + } + }, + + "components": { + // Zombie_villager Components + "minecraft:navigation.walk": { + "is_amphibious": true, + "can_pass_doors": true, + "can_open_doors": true, + "avoid_sun": false + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true + }, + "minecraft:loot": { + "table": "loot_tables/entities/zombie.json" + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:burns_in_daylight": {}, + + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:nameable": { + }, + + "minecraft:interact": { + "interactions": { + // Curing the villager + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "domain": "hand", "subject": "other", "value": "golden_apple" }, + { "test": "has_component", "subject": "self", "value": "minecraft:effect.weakness" } + ] + }, + "event": "villager_converted", + "target": "self" + }, + "use_item": true, + "interact_text": "action.interact.cure" + } + }, + + // Zombie_villager Behaviors + "minecraft:behavior.break_door": { + "priority": 1 + }, + "minecraft:behavior.melee_attack": { + "priority": 6, + "speed_multiplier": 1, + "track_target": false + }, + "minecraft:behavior.stomp_turtle_egg": { + "priority": 4, + "speed_multiplier": 1, + "search_range": 24, + "search_height": 3, + "goal_radius": 1.14, + "search_count": 4, + "interval": 20 + }, + "minecraft:behavior.move_towards_restriction": { + "priority": 7, + "speed_multiplier": 1 + }, + "minecraft:behavior.random_stroll": { + "priority": 8, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 9, + "look_distance": 6, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "reselect_targets": true, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "snowgolem" }, + { "test": "is_family", "subject": "other", "value": "irongolem" }, + { "test": "is_family", "subject": "other", "value": "villager" }, + { "test": "is_family", "subject": "other", "value": "wandering_trader" } + ] + }, + "max_dist": 35 + }, + { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "baby_turtle" }, + { "test": "in_water", "subject": "other", "operator": "!=", "value": true } + ] + }, + "max_dist": 35 + } + ], + "must_see": true + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "villager_converted": { + "remove": { + }, + "add": { + "component_groups": [ + "to_villager" + ] + } + }, + "minecraft:entity_spawned": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "randomize": [ + { + "weight": 9500, + "remove": { + }, + "add": { + "component_groups": [ + "adult" + ] + } + }, + { + "weight": 425, + "remove": { + }, + "add": { + "component_groups": [ + "baby" + ] + + } + }, + { + "weight": 75, + "remove": { + }, + "add": { + "component_groups": [ + "baby", + "jockey" + ] + + } + } + ] + }, + { + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" + }, + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "unskilled" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "nitwit" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "farmer" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "fisherman" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "shepherd" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "fletcher" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "librarian" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "cartographer" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "cleric" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "armorer" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "weaponsmith" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "toolsmith" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "butcher" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "leatherworker" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "mason" ] } + } + ] + }, + { + "filters": { + "any_of": [ + { "test": "has_biome_tag", "value": "desert" }, + { "test": "has_biome_tag", "value": "mesa" } + ] + }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "jungle" }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "savanna" }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "all_of": [ + { "test": "has_biome_tag", "value": "cold" }, + { "test": "has_biome_tag", "operator": "!=", "value": "ocean" } + ] + }, + { "test": "has_biome_tag", "value": "frozen" } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "swamp" }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "has_biome_tag", "value": "taiga" }, + { "test": "has_biome_tag", "value": "extreme_hills" } + ] + }, + { "test": "has_biome_tag", "operator": "!=", "value": "cold" } + ] + }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + + "minecraft:entity_transformed": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "sequence": [ + // Transform baby villager to baby zombie + { + "filters": { "test": "has_component", "subject": "other", "value": "minecraft:is_baby" }, + "add": { "component_groups": [ "baby" ] } + }, + // Transform adult villager to adult zombie + { + "filters": { "test": "has_component", "subject": "other", "operator": "!=", "value": "minecraft:is_baby" }, + "add": { "component_groups": [ "adult" ] } + }, + // Transform unskilled zombie to unskilled villager + { + "filters": { "test": "is_family", "subject": "other", "value": "unskilled" }, + "add": { "component_groups": [ "unskilled" ] } + }, + // Transform nitwit zombie to nitwit villager + { + "filters": { "test": "is_family", "subject": "other", "value": "nitwit" }, + "add": { "component_groups": [ "nitwit" ] } + }, + // Transform farmer zombie to farmer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "farmer" }, + "add": { "component_groups": [ "farmer" ] } + }, + // Transform fisherman zombie to fisherman villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fisherman" }, + "add": { "component_groups": [ "fisherman" ] } + }, + // Transform shepherd zombie to shepherd villager + { + "filters": { "test": "is_family", "subject": "other", "value": "shepherd" }, + "add": { "component_groups": [ "shepherd" ] } + }, + // Transform fletcher zombie to fletcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fletcher" }, + "add": { "component_groups": [ "fletcher" ] } + }, + // Transform librarian zombie to librarian villager + { + "filters": { "test": "is_family", "subject": "other", "value": "librarian" }, + "add": { "component_groups": [ "librarian" ] } + }, + // Transform cartographer zombie to cartographer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cartographer" }, + "add": { "component_groups": [ "cartographer" ] } + }, + // Transform cleric zombie to cleric villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cleric" }, + "add": { "component_groups": [ "cleric" ] } + }, + // Transform armorer zombie to armorer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "armorer" }, + "add": { "component_groups": [ "armorer" ] } + }, + // Transform weaponsmith zombie to weaponsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "weaponsmith" }, + "add": { "component_groups": [ "weaponsmith" ] } + }, + // Transform toolsmith zombie to toolsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "toolsmith" }, + "add": { "component_groups": [ "toolsmith" ] } + }, + // Transform butcher zombie to butcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "butcher" }, + "add": { "component_groups": [ "butcher" ] } + }, + // Transform leatherworker zombie to leatherworker villager + { + "filters": { "test": "is_family", "subject": "other", "value": "leatherworker" }, + "add": { "component_groups": [ "leatherworker" ] } + }, + // Transform mason zombie to mason villager + { + "filters": { "test": "is_family", "subject": "other", "value": "mason" }, + "add": { "component_groups": [ "mason" ] } + } + ] + }, + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:mark_variant" }, + "sequence": [ + // Transform desert zombie to desert villager + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 1 }, + "add": { "component_groups": [ "desert_villager" ] } + }, + // Transform jungle zombie to jungle villager + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 2 }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + // Transform jungle zombie to jungle villager + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 3 }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + // Transform jungle zombie to jungle villager + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 4 }, + "add": { "component_groups": [ "snow_villager" ] } + }, + // Transform jungle zombie to jungle villager + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 5 }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + // Transform taiga zombie to taiga villager + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 6 }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:skin_id" }, + "sequence": [ + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 0 }, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 1 }, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 2 }, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 3 }, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 4 }, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 5 }, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + } + ] + }, + + "minecraft:become_cleric": { + "add": { "component_groups": [ "cleric" ] } + }, + + "from_village": { + "sequence": [ + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:variant" + }, + "randomize": [ + { + "weight": 9500, + "remove": { + }, + "add": { + "component_groups": [ + "adult" + ] + } + }, + { + "weight": 425, + "remove": { + }, + "add": { + "component_groups": [ + "baby" + ] + + } + }, + { + "weight": 75, + "remove": { + }, + "add": { + "component_groups": [ + "baby", + "jockey" + ] + + } + } + ] + }, + { + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:variant" + }, + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "unskilled" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "nitwit" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "farmer" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "fisherman" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "shepherd" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "fletcher" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "librarian" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "cartographer" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "cleric" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "armorer" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "weaponsmith" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "toolsmith" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "butcher" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "leatherworker" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "mason" ] } + } + ] + }, + { + "filters": { + "any_of": [ + { "test": "has_biome_tag", "value": "desert" }, + { "test": "has_biome_tag", "value": "mesa" } + ] + }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "jungle" }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "savanna" }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "all_of": [ + { "test": "has_biome_tag", "value": "cold" }, + { "test": "has_biome_tag", "operator": "!=", "value": "ocean" } + ] + }, + { "test": "has_biome_tag", "value": "frozen" } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "swamp" }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { + "any_of": [ + { "test": "has_biome_tag", "value": "taiga" }, + { "test": "has_biome_tag", "value": "extreme_hills" } + ] + }, + "add": { "component_groups": [ "taiga_villager" ] } + }, + { "add": { "component_groups": [ "from_abandoned_village" ] } } + ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/items/apple.json b/servers/bedrock/behavior_packs/vanilla/items/apple.json new file mode 100644 index 0000000..f07c5e0 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/items/apple.json @@ -0,0 +1,16 @@ +{ + "format_version": "1.10", + "minecraft:item": { + "description": { + "identifier": "minecraft:apple" + }, + + "components": { + "minecraft:use_duration": 32, + "minecraft:food": { + "nutrition": 4, + "saturation_modifier": "low" + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/items/appleEnchanted.json b/servers/bedrock/behavior_packs/vanilla/items/appleEnchanted.json new file mode 100644 index 0000000..ef39530 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/items/appleEnchanted.json @@ -0,0 +1,46 @@ +{ + "format_version": "1.10", + "minecraft:item": { + "description": { + "identifier": "minecraft:appleEnchanted" + }, + + "components": { + "minecraft:hand_equipped": false, + "minecraft:stacked_by_data": true, + "minecraft:use_duration": 32, + "minecraft:foil": true, + "minecraft:food": { + "nutrition": 4, + "saturation_modifier": "supernatural", + "can_always_eat": true, + "effects": [ + { + "name": "regeneration", + "chance": 1.0, + "duration": 30, + "amplifier": 4 + }, + { + "name": "absorption", + "chance": 1.0, + "duration": 120, // 2 * 60 + "amplifier": 3 + }, + { + "name": "resistance", // damage resistance + "chance": 1.0, + "duration": 300, + "amplifier": 0 + }, + { + "name": "fire_resistance", + "chance": 1.0, + "duration": 300, + "amplifier": 0 + } + ] + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/items/baked_potato.json b/servers/bedrock/behavior_packs/vanilla/items/baked_potato.json new file mode 100644 index 0000000..3e683a0 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/items/baked_potato.json @@ -0,0 +1,16 @@ +{ + "format_version": "1.10", + "minecraft:item": { + "description": { + "identifier": "minecraft:baked_potato" + }, + + "components": { + "minecraft:use_duration": 32, + "minecraft:food": { + "nutrition": 5, + "saturation_modifier": "normal" + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/items/beef.json b/servers/bedrock/behavior_packs/vanilla/items/beef.json new file mode 100644 index 0000000..f6bcbf3 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/items/beef.json @@ -0,0 +1,16 @@ +{ + "format_version": "1.10", + "minecraft:item": { + "description": { + "identifier": "minecraft:beef" + }, + + "components": { + "minecraft:use_duration": 32, + "minecraft:food": { + "nutrition": 3, + "saturation_modifier": "low" + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/items/beetroot.json b/servers/bedrock/behavior_packs/vanilla/items/beetroot.json new file mode 100644 index 0000000..7c79b5f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/items/beetroot.json @@ -0,0 +1,16 @@ +{ + "format_version": "1.10", + "minecraft:item": { + "description": { + "identifier": "minecraft:beetroot" + }, + + "components": { + "minecraft:use_duration": 32, + "minecraft:food": { + "nutrition": 1, + "saturation_modifier": "normal" + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/items/beetroot_seeds.json b/servers/bedrock/behavior_packs/vanilla/items/beetroot_seeds.json new file mode 100644 index 0000000..f61e06d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/items/beetroot_seeds.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.10", + "minecraft:item": { + "description": { + "identifier": "minecraft:beetroot_seeds" + }, + + "components": { + "minecraft:seed": { + "crop_result": "beetroot" + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/items/beetroot_soup.json b/servers/bedrock/behavior_packs/vanilla/items/beetroot_soup.json new file mode 100644 index 0000000..f6e5da3 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/items/beetroot_soup.json @@ -0,0 +1,18 @@ +{ + "format_version": "1.10", + "minecraft:item": { + "description": { + "identifier": "minecraft:beetroot_soup" + }, + + "components": { + "minecraft:use_duration": 32, + "minecraft:max_stack_size": 1, + "minecraft:food": { + "nutrition": 6, + "saturation_modifier": "normal", + "using_converts_to": "bowl" + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/items/bread.json b/servers/bedrock/behavior_packs/vanilla/items/bread.json new file mode 100644 index 0000000..8cbc529 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/items/bread.json @@ -0,0 +1,16 @@ +{ + "format_version": "1.10", + "minecraft:item": { + "description": { + "identifier": "minecraft:bread" + }, + + "components": { + "minecraft:use_duration": 32, + "minecraft:food": { + "nutrition": 5, + "saturation_modifier": "normal" + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/items/camera.json b/servers/bedrock/behavior_packs/vanilla/items/camera.json new file mode 100644 index 0000000..a729a28 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/items/camera.json @@ -0,0 +1,20 @@ +{ + "format_version": "1.10", + "minecraft:item": { + "description": { + "identifier": "minecraft:camera" + }, + + "components": { + "minecraft:use_duration": 100000, + "minecraft:block": "minecraft:camera", + "minecraft:camera": { + "black_bars_duration": 0.2, + "black_bars_screen_ratio": 0.08, + "shutter_duration": 0.2, + "picture_duration": 1.0, + "slide_away_duration": 0.2 + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/items/carrot.json b/servers/bedrock/behavior_packs/vanilla/items/carrot.json new file mode 100644 index 0000000..d4b1bc9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/items/carrot.json @@ -0,0 +1,20 @@ +{ + "format_version": "1.10", + "minecraft:item": { + "description": { + "identifier": "minecraft:carrot" + }, + + "components": { + "minecraft:use_duration": 32, + + "minecraft:food": { + "nutrition": 3, + "saturation_modifier": "normal" + }, + "minecraft:seed": { + "crop_result": "carrots" + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/items/chicken.json b/servers/bedrock/behavior_packs/vanilla/items/chicken.json new file mode 100644 index 0000000..75d2bcc --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/items/chicken.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.10", + "minecraft:item": { + "description": { + "identifier": "minecraft:chicken" + }, + + "components": { + "minecraft:use_duration": 32, + "minecraft:food": { + "nutrition": 2, + "saturation_modifier": "low", + "effects": [ + { + "name": "hunger", + "chance": 0.3, + "duration": 30, + "amplifier": 0 + } + ] + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/items/chorus_fruit.json b/servers/bedrock/behavior_packs/vanilla/items/chorus_fruit.json new file mode 100644 index 0000000..a4ea7f4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/items/chorus_fruit.json @@ -0,0 +1,21 @@ +{ + "format_version": "1.10", + "minecraft:item": { + "description": { + "identifier": "minecraft:chorus_fruit" + }, + + "components": { + "minecraft:use_duration": 32, + "minecraft:food": { + "nutrition": 4, + "saturation_modifier": "low", + "on_use_action": "chorus_teleport", + "on_use_range": [ 8, 8, 8 ], + "cooldown_type": "chorusfruit", + "cooldown_time": 20, + "can_always_eat": true + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/items/clownfish.json b/servers/bedrock/behavior_packs/vanilla/items/clownfish.json new file mode 100644 index 0000000..c55cc3f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/items/clownfish.json @@ -0,0 +1,18 @@ +{ + "format_version": "1.10", + "minecraft:item": { + "description": { + "identifier": "minecraft:clownfish" + }, + + "components": { + "minecraft:use_duration": 32, + "minecraft:max_damage": 0, + "minecraft:stacked_by_data": true, + "minecraft:food": { + "nutrition": 1, + "saturation_modifier": "poor" + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/items/cooked_beef.json b/servers/bedrock/behavior_packs/vanilla/items/cooked_beef.json new file mode 100644 index 0000000..67fc061 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/items/cooked_beef.json @@ -0,0 +1,16 @@ +{ + "format_version": "1.10", + "minecraft:item": { + "description": { + "identifier": "minecraft:cooked_beef" + }, + + "components": { + "minecraft:use_duration": 32, + "minecraft:food": { + "nutrition": 8, + "saturation_modifier": "good" + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/items/cooked_chicken.json b/servers/bedrock/behavior_packs/vanilla/items/cooked_chicken.json new file mode 100644 index 0000000..7afee04 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/items/cooked_chicken.json @@ -0,0 +1,16 @@ +{ + "format_version": "1.10", + "minecraft:item": { + "description": { + "identifier": "minecraft:cooked_chicken" + }, + + "components": { + "minecraft:use_duration": 32, + "minecraft:food": { + "nutrition": 6, + "saturation_modifier": "normal" + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/items/cooked_fish.json b/servers/bedrock/behavior_packs/vanilla/items/cooked_fish.json new file mode 100644 index 0000000..97f2806 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/items/cooked_fish.json @@ -0,0 +1,18 @@ +{ + "format_version": "1.10", + "minecraft:item": { + "description": { + "identifier": "minecraft:cooked_fish" + }, + + "components": { + "minecraft:use_duration": 32, + "minecraft:max_damage": 0, + "minecraft:stacked_by_data": true, + "minecraft:food": { + "nutrition": 5, + "saturation_modifier": "normal" + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/items/cooked_porkchop.json b/servers/bedrock/behavior_packs/vanilla/items/cooked_porkchop.json new file mode 100644 index 0000000..5dc661f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/items/cooked_porkchop.json @@ -0,0 +1,16 @@ +{ + "format_version": "1.10", + "minecraft:item": { + "description": { + "identifier": "minecraft:cooked_porkchop" + }, + + "components": { + "minecraft:use_duration": 32, + "minecraft:food": { + "nutrition": 8, + "saturation_modifier": "good" + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/items/cooked_rabbit.json b/servers/bedrock/behavior_packs/vanilla/items/cooked_rabbit.json new file mode 100644 index 0000000..b0ce5be --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/items/cooked_rabbit.json @@ -0,0 +1,17 @@ +{ + "format_version": "1.10", + "minecraft:item": { + "description": { + "identifier": "minecraft:cooked_rabbit" + }, + + "components": { + "minecraft:use_duration": 32, + + "minecraft:food": { + "nutrition": 5, + "saturation_modifier": "normal" + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/items/cooked_salmon.json b/servers/bedrock/behavior_packs/vanilla/items/cooked_salmon.json new file mode 100644 index 0000000..1506d28 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/items/cooked_salmon.json @@ -0,0 +1,18 @@ +{ + "format_version": "1.10", + "minecraft:item": { + "description": { + "identifier": "minecraft:cooked_salmon" + }, + + "components": { + "minecraft:use_duration": 32, + "minecraft:max_damage": 0, + "minecraft:stacked_by_data": true, + "minecraft:food": { + "nutrition": 6, + "saturation_modifier": "good" + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/items/cookie.json b/servers/bedrock/behavior_packs/vanilla/items/cookie.json new file mode 100644 index 0000000..c7ce072 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/items/cookie.json @@ -0,0 +1,17 @@ +{ + "format_version": "1.10", + "minecraft:item": { + "description": { + "identifier": "minecraft:cookie" + }, + + "components": { + "minecraft:use_duration": 32, + + "minecraft:food": { + "nutrition": 2, + "saturation_modifier": "poor" + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/items/dried_kelp.json b/servers/bedrock/behavior_packs/vanilla/items/dried_kelp.json new file mode 100644 index 0000000..c72d011 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/items/dried_kelp.json @@ -0,0 +1,17 @@ +{ + "format_version": "1.10", + "minecraft:item": { + "description": { + "identifier": "minecraft:dried_kelp" + }, + + "components": { + "minecraft:use_duration": 16, + + "minecraft:food": { + "nutrition": 1, + "saturation_modifier": "poor" + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/items/fish.json b/servers/bedrock/behavior_packs/vanilla/items/fish.json new file mode 100644 index 0000000..ca5f6c6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/items/fish.json @@ -0,0 +1,19 @@ +{ + "format_version": "1.10", + "minecraft:item": { + "description": { + "identifier": "minecraft:fish" + }, + + "components": { + "minecraft:use_duration": 32, + "minecraft:max_damage": 0, + "minecraft:stacked_by_data": true, + + "minecraft:food": { + "nutrition": 2, + "saturation_modifier": "poor" + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/items/golden_apple.json b/servers/bedrock/behavior_packs/vanilla/items/golden_apple.json new file mode 100644 index 0000000..6b356da --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/items/golden_apple.json @@ -0,0 +1,34 @@ +{ + "format_version": "1.10", + "minecraft:item": { + "description": { + "identifier": "minecraft:golden_apple" + }, + + "components": { + "minecraft:stacked_by_data": true, + "minecraft:use_duration": 32, + "minecraft:foil": false, + + "minecraft:food": { + "nutrition": 4, + "saturation_modifier": "supernatural", + "can_always_eat": true, + "effects": [ + { + "name": "regeneration", + "chance": 1.0, + "duration": 5, + "amplifier": 1 + }, + { + "name": "absorption", + "chance": 1.0, + "duration": 120, // 2 * 60 + "amplifier": 0 + } + ] + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/items/golden_carrot.json b/servers/bedrock/behavior_packs/vanilla/items/golden_carrot.json new file mode 100644 index 0000000..503cb4e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/items/golden_carrot.json @@ -0,0 +1,17 @@ +{ + "format_version": "1.10", + "minecraft:item": { + "description": { + "identifier": "minecraft:golden_carrot" + }, + + "components": { + "minecraft:use_duration": 32, + + "minecraft:food": { + "nutrition": 6, + "saturation_modifier": "supernatural" + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/items/melon.json b/servers/bedrock/behavior_packs/vanilla/items/melon.json new file mode 100644 index 0000000..09ef0fa --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/items/melon.json @@ -0,0 +1,17 @@ +{ + "format_version": "1.10", + "minecraft:item": { + "description": { + "identifier": "minecraft:melon" + }, + + "components": { + "minecraft:use_duration": 32, + + "minecraft:food": { + "nutrition": 2, + "saturation_modifier": "low" + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/items/melon_seeds.json b/servers/bedrock/behavior_packs/vanilla/items/melon_seeds.json new file mode 100644 index 0000000..cb86402 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/items/melon_seeds.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.10", + "minecraft:item": { + "description": { + "identifier": "minecraft:melon_seeds" + }, + + "components": { + "minecraft:seed": { + "crop_result": "melon_stem" + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/items/mushroom_stew.json b/servers/bedrock/behavior_packs/vanilla/items/mushroom_stew.json new file mode 100644 index 0000000..c49c132 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/items/mushroom_stew.json @@ -0,0 +1,19 @@ +{ + "format_version": "1.10", + "minecraft:item": { + "description": { + "identifier": "minecraft:mushroom_stew" + }, + + "components": { + "minecraft:use_duration": 32, + "minecraft:max_stack_size": 1, + + "minecraft:food": { + "nutrition": 6, + "saturation_modifier": "normal", + "using_converts_to": "bowl" + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/items/muttonCooked.json b/servers/bedrock/behavior_packs/vanilla/items/muttonCooked.json new file mode 100644 index 0000000..9cd1443 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/items/muttonCooked.json @@ -0,0 +1,17 @@ +{ + "format_version": "1.10", + "minecraft:item": { + "description": { + "identifier": "minecraft:muttonCooked" + }, + + "components": { + "minecraft:use_duration": 32, + + "minecraft:food": { + "nutrition": 6, + "saturation_modifier": "good" + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/items/muttonRaw.json b/servers/bedrock/behavior_packs/vanilla/items/muttonRaw.json new file mode 100644 index 0000000..5558f30 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/items/muttonRaw.json @@ -0,0 +1,17 @@ +{ + "format_version": "1.10", + "minecraft:item": { + "description": { + "identifier": "minecraft:muttonRaw" + }, + + "components": { + "minecraft:use_duration": 32, + + "minecraft:food": { + "nutrition": 2, + "saturation_modifier": "low" + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/items/nether_wart.json b/servers/bedrock/behavior_packs/vanilla/items/nether_wart.json new file mode 100644 index 0000000..3e95c1a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/items/nether_wart.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.10", + "minecraft:item": { + "description": { + "identifier": "minecraft:nether_wart" + }, + + "components": { + "minecraft:seed": { + "plant_at": "soul_sand", + "crop_result": "nether_wart" + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/items/poisonous_potato.json b/servers/bedrock/behavior_packs/vanilla/items/poisonous_potato.json new file mode 100644 index 0000000..63afef1 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/items/poisonous_potato.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.10", + "minecraft:item": { + "description": { + "identifier": "minecraft:poisonous_potato" + }, + + "components": { + "minecraft:use_duration": 32, + "minecraft:food": { + "nutrition": 2, + "saturation_modifier": "low", + "effects": [ + { + "name": "poison", + "chance": 0.6, + "duration": 5, + "amplifier": 0 + } + ] + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/items/porkchop.json b/servers/bedrock/behavior_packs/vanilla/items/porkchop.json new file mode 100644 index 0000000..45e813b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/items/porkchop.json @@ -0,0 +1,17 @@ +{ + "format_version": "1.10", + "minecraft:item": { + "description": { + "identifier": "minecraft:porkchop" + }, + + "components": { + "minecraft:use_duration": 32, + + "minecraft:food": { + "nutrition": 3, + "saturation_modifier": "low" + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/items/potato.json b/servers/bedrock/behavior_packs/vanilla/items/potato.json new file mode 100644 index 0000000..0a78db9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/items/potato.json @@ -0,0 +1,20 @@ +{ + "format_version": "1.10", + "minecraft:item": { + "description": { + "identifier": "minecraft:potato" + }, + + "components": { + "minecraft:use_duration": 32, + + "minecraft:food": { + "nutrition": 1, + "saturation_modifier": "low" + }, + "minecraft:seed": { + "crop_result": "potatoes" + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/items/pufferfish.json b/servers/bedrock/behavior_packs/vanilla/items/pufferfish.json new file mode 100644 index 0000000..ab842f1 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/items/pufferfish.json @@ -0,0 +1,36 @@ +{ + "format_version": "1.10", + "minecraft:item": { + "description": { + "identifier": "minecraft:pufferfish" + }, + + "components": { + "minecraft:use_duration": 32, + "minecraft:max_damage": 0, + "minecraft:stacked_by_data": true, + + "minecraft:food": { + "nutrition": 1, + "saturation_modifier": "poor", + "effects": [ + { + "name": "poison", + "duration": 60, + "amplifier": 3 + }, + { + "name": "nausea", // confusion + "duration": 15, + "amplifier": 1 + }, + { + "name": "hunger", + "duration": 15, + "amplifier": 2 + } + ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/items/pumpkin_pie.json b/servers/bedrock/behavior_packs/vanilla/items/pumpkin_pie.json new file mode 100644 index 0000000..f912655 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/items/pumpkin_pie.json @@ -0,0 +1,16 @@ +{ + "format_version": "1.10", + "minecraft:item": { + "description": { + "identifier": "minecraft:pumpkin_pie" + }, + + "components": { + "minecraft:use_duration": 32, + "minecraft:food": { + "nutrition": 8, + "saturation_modifier": "low" + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/items/pumpkin_seeds.json b/servers/bedrock/behavior_packs/vanilla/items/pumpkin_seeds.json new file mode 100644 index 0000000..25f8a8e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/items/pumpkin_seeds.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.10", + "minecraft:item": { + "description": { + "identifier": "minecraft:pumpkin_seeds" + }, + + "components": { + "minecraft:seed": { + "crop_result": "pumpkin_stem" + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/items/rabbit.json b/servers/bedrock/behavior_packs/vanilla/items/rabbit.json new file mode 100644 index 0000000..7e2e1d5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/items/rabbit.json @@ -0,0 +1,16 @@ +{ + "format_version": "1.10", + "minecraft:item": { + "description": { + "identifier": "minecraft:rabbit" + }, + + "components": { + "minecraft:use_duration": 32, + "minecraft:food": { + "nutrition": 3, + "saturation_modifier": "low" + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/items/rabbit_stew.json b/servers/bedrock/behavior_packs/vanilla/items/rabbit_stew.json new file mode 100644 index 0000000..320b566 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/items/rabbit_stew.json @@ -0,0 +1,19 @@ +{ + "format_version": "1.10", + "minecraft:item": { + "description": { + "identifier": "minecraft:rabbit_stew" + }, + + "components": { + "minecraft:use_duration": 32, + "minecraft:max_stack_size": 1, + + "minecraft:food": { + "nutrition": 10, + "saturation_modifier": "normal", + "using_converts_to": "bowl" + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/items/rotten_flesh.json b/servers/bedrock/behavior_packs/vanilla/items/rotten_flesh.json new file mode 100644 index 0000000..614573c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/items/rotten_flesh.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.10", + "minecraft:item": { + "description": { + "identifier": "minecraft:rotten_flesh" + }, + + "components": { + "minecraft:use_duration": 32, + "minecraft:food": { + "nutrition": 4, + "saturation_modifier": "poor", + "effects": [ + { + "name": "hunger", + "chance": 0.8, + "duration": 30, + "amplifier": 0 + } + ] + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/items/salmon.json b/servers/bedrock/behavior_packs/vanilla/items/salmon.json new file mode 100644 index 0000000..418eb74 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/items/salmon.json @@ -0,0 +1,19 @@ +{ + "format_version": "1.10", + "minecraft:item": { + "description": { + "identifier": "minecraft:salmon" + }, + + "components": { + "minecraft:use_duration": 32, + "minecraft:max_damage": 0, + "minecraft:stacked_by_data": true, + + "minecraft:food": { + "nutrition": 2, + "saturation_modifier": "poor" + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/items/spider_eye.json b/servers/bedrock/behavior_packs/vanilla/items/spider_eye.json new file mode 100644 index 0000000..ac239bd --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/items/spider_eye.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.10", + "minecraft:item": { + "description": { + "identifier": "minecraft:spider_eye" + }, + + "components": { + "minecraft:use_duration": 32, + + "minecraft:food": { + "nutrition": 2, + "saturation_modifier": "good", + "effects": [ + { + "name": "poison", + "chance": 1.0, + "duration": 5, + "amplifier": 0 + } + ] + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/items/suspicious_stew.json b/servers/bedrock/behavior_packs/vanilla/items/suspicious_stew.json new file mode 100644 index 0000000..caaae49 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/items/suspicious_stew.json @@ -0,0 +1,20 @@ +{ + "format_version": "1.10", + "minecraft:item": { + "description": { + "identifier": "minecraft:suspicious_stew" + }, + + "components": { + "minecraft:use_duration": 32, + "minecraft:max_stack_size": 1, + + "minecraft:food": { + "nutrition": 6, + "saturation_modifier": "normal", + "using_converts_to": "bowl", + "on_use_action": "suspicious_stew_effect" + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/items/sweet_berries.json b/servers/bedrock/behavior_packs/vanilla/items/sweet_berries.json new file mode 100644 index 0000000..e94a978 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/items/sweet_berries.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.10", + "minecraft:item": { + "description": { + "identifier": "minecraft:sweet_berries" + }, + + "components": { + "minecraft:use_duration": 32, + + "minecraft:food": { + "nutrition": 2, + "saturation_modifier": "low", + "is_meat": false + }, + "minecraft:seed": { + "crop_result": "sweet_berry_bush", + "plant_at": [ + "grass", + "dirt", + "podzol" + ] + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/items/wheat_seeds.json b/servers/bedrock/behavior_packs/vanilla/items/wheat_seeds.json new file mode 100644 index 0000000..9d29304 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/items/wheat_seeds.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.10", + "minecraft:item": { + "description": { + "identifier": "minecraft:wheat_seeds" + }, + + "components": { + "minecraft:seed": { + "crop_result": "wheat" // wheatCrops + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/abandoned_mineshaft.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/abandoned_mineshaft.json new file mode 100644 index 0000000..57cbe91 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/abandoned_mineshaft.json @@ -0,0 +1,270 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:golden_apple", + "weight": 20 + }, + { + "type": "item", + "name": "minecraft:appleEnchanted", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:name_tag", + "weight": 30 + }, + { + "type": "item", + "name": "minecraft:book", + "weight": 10, + "functions": [ + { + "function": "enchant_randomly" + } + ] + }, + { + "type": "item", + "name": "minecraft:iron_pickaxe", + "weight": 5 + }, + { + "type": "empty", + "weight": 5 + } + ] + }, + { + "rolls": { + "min": 2, + "max": 4 + }, + "entries": [ + { + "type": "item", + "name": "minecraft:iron_ingot", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 5 + } + } + ], + "weight": 10 + }, + { + "type": "item", + "name": "minecraft:gold_ingot", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + } + ], + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:redstone", + "functions": [ + { + "function": "set_count", + "count": { + "min": 4, + "max": 9 + } + } + ], + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:dye", + "functions": [ + { + "function": "set_data", + "data": 4 + }, + { + "function": "set_count", + "count": { + "min": 4, + "max": 9 + } + } + ], + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:diamond", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 2 + } + } + ], + "weight": 3 + }, + { + "type": "item", + "name": "minecraft:coal", + "functions": [ + { + "function": "set_count", + "count": { + "min": 3, + "max": 8 + } + } + ], + "weight": 10 + }, + { + "type": "item", + "name": "minecraft:bread", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + } + ], + "weight": 15 + }, + { + "type": "item", + "name": "minecraft:melon_seeds", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 4 + } + } + ], + "weight": 10 + }, + { + "type": "item", + "name": "minecraft:pumpkin_seeds", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 4 + } + } + ], + "weight": 10 + }, + { + "type": "item", + "name": "minecraft:beetroot_seeds", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 4 + } + } + ], + "weight": 10 + } + ] + }, + { + "rolls": 3, + "entries": [ + { + "type": "item", + "name": "minecraft:rail", + "functions": [ + { + "function": "set_count", + "count": { + "min": 4, + "max": 8 + } + } + ], + "weight": 20 + }, + { + "type": "item", + "name": "minecraft:golden_rail", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 4 + } + } + ], + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:detector_rail", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 4 + } + } + ], + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:activator_rail", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 4 + } + } + ], + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:torch", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 16 + } + } + ], + "weight": 15 + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/buriedtreasure.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/buriedtreasure.json new file mode 100644 index 0000000..f6fa0d0 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/buriedtreasure.json @@ -0,0 +1,177 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:heart_of_the_sea" + } + ] + }, + { + "rolls": { + "min": 5, + "max": 12 + }, + "entries": [ + { + "type": "item", + "name": "minecraft:prismarine_crystals", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 5 + } + } + ], + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:iron_ingot", + "functions": [ + { + "function": "set_count", + "count": { + "min": 3, + "max": 5 + } + } + ], + "weight": 20 + }, + { + "type": "item", + "name": "minecraft:gold_ingot", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 5 + } + } + ], + "weight": 10 + }, + { + "type": "item", + "name": "minecraft:tnt", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 2 + } + } + ], + "weight": 10 + }, + { + "type": "item", + "name": "minecraft:diamond", + "weight": 15 + }, + { + "type": "item", + "name": "minecraft:record_wait", + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:record_mellohi", + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:name_tag", + "weight": 10 + }, + { + "type": "item", + "name": "minecraft:chainmail_chestplate", + "weight": 20 + }, + { + "type": "item", + "name": "minecraft:chainmail_helmet", + "weight": 20 + }, + { + "type": "item", + "name": "minecraft:chainmail_leggings", + "weight": 20 + }, + { + "type": "item", + "name": "minecraft:chainmail_boots", + "weight": 20 + }, + { + "type": "item", + "name": "minecraft:writable_book", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 2 + } + } + ], + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:lead", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + } + ], + "weight": 10 + }, + { + "type": "item", + "name": "minecraft:experience_bottle", + "weight": 3 + }, + { + "type": "item", + "name": "minecraft:potion", + "functions": [ + { + "function": "set_data", + "data": 19 + } + ], + "weight": 15 + }, + { + "type": "item", + "name": "minecraft:potion", + "functions": [ + { + "function": "set_data", + "data": 28 + } + ], + "weight": 10 + }, + { + "type": "item", + "name": "minecraft:cake", + "weight": 1 + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/desert_pyramid.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/desert_pyramid.json new file mode 100644 index 0000000..366ae2a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/desert_pyramid.json @@ -0,0 +1,229 @@ +{ + "pools": [ + { + "rolls": { + "min": 2, + "max": 4 + }, + "entries": [ + { + "type": "item", + "name": "minecraft:diamond", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + } + ], + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:iron_ingot", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 5 + } + } + ], + "weight": 15 + }, + { + "type": "item", + "name": "minecraft:gold_ingot", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 7 + } + } + ], + "weight": 15 + }, + { + "type": "item", + "name": "minecraft:emerald", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + } + ], + "weight": 15 + }, + { + "type": "item", + "name": "minecraft:bone", + "functions": [ + { + "function": "set_count", + "count": { + "min": 4, + "max": 6 + } + } + ], + "weight": 25 + }, + { + "type": "item", + "name": "minecraft:spider_eye", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + } + ], + "weight": 25 + }, + { + "type": "item", + "name": "minecraft:rotten_flesh", + "functions": [ + { + "function": "set_count", + "count": { + "min": 3, + "max": 7 + } + } + ], + "weight": 25 + }, + { + "type": "item", + "name": "minecraft:saddle", + "weight": 20 + }, + { + "type": "item", + "name": "minecraft:horsearmoriron", + "weight": 15 + }, + { + "type": "item", + "name": "minecraft:horsearmorgold", + "weight": 10 + }, + { + "type": "item", + "name": "minecraft:horsearmordiamond", + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:book", + "weight": 20, + "functions": [ + { + "function": "enchant_randomly" + } + ] + }, + { + "type": "item", + "name": "minecraft:golden_apple", + "weight": 20 + }, + { + "type": "item", + "name": "minecraft:appleEnchanted", + "weight": 2 + }, + { + "type": "empty", + "weight": 15 + } + ] + }, + { + "rolls": 4, + "entries": [ + { + "type": "item", + "name": "minecraft:bone", + "weight": 10, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 8 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:gunpowder", + "weight": 10, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 8 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:rotten_flesh", + "weight": 10, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 8 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:string", + "weight": 10, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 8 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:sand", + "weight": 10, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 8 + } + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/dispenser_trap.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/dispenser_trap.json new file mode 100644 index 0000000..36778a1 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/dispenser_trap.json @@ -0,0 +1,26 @@ +{ + "pools": [ + { + "rolls": { + "min": 2, + "max": 2 + }, + "entries": [ + { + "type": "item", + "name": "minecraft:arrow", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 7 + } + } + ], + "weight": 30 + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/end_city_treasure.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/end_city_treasure.json new file mode 100644 index 0000000..83375da --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/end_city_treasure.json @@ -0,0 +1,312 @@ +{ + "pools": [ + { + "rolls": { + "min": 2, + "max": 6 + }, + "entries": [ + { + "type": "item", + "name": "minecraft:diamond", + "weight": 5, + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 7 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:iron_ingot", + "weight": 10, + "functions": [ + { + "function": "set_count", + "count": { + "min": 4, + "max": 8 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:gold_ingot", + "weight": 15, + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 7 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:emerald", + "weight": 2, + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 6 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:beetroot_seeds", + "weight": 5, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 10 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:saddle", + "weight": 3 + }, + { + "type": "item", + "name": "minecraft:horsearmoriron", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:horsearmorgold", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:horsearmordiamond", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:diamond_sword", + "weight": 3, + "functions": [ + { + "function": "enchant_with_levels", + "treasure": true, + "levels": { + "min": 20, + "max": 39 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:diamond_boots", + "weight": 3, + "functions": [ + { + "function": "enchant_with_levels", + "treasure": true, + "levels": { + "min": 20, + "max": 39 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:diamond_chestplate", + "weight": 3, + "functions": [ + { + "function": "enchant_with_levels", + "treasure": true, + "levels": { + "min": 20, + "max": 39 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:diamond_leggings", + "weight": 3, + "functions": [ + { + "function": "enchant_with_levels", + "treasure": true, + "levels": { + "min": 20, + "max": 39 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:diamond_helmet", + "weight": 3, + "functions": [ + { + "function": "enchant_with_levels", + "treasure": true, + "levels": { + "min": 20, + "max": 39 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:diamond_pickaxe", + "weight": 3, + "functions": [ + { + "function": "enchant_with_levels", + "treasure": true, + "levels": { + "min": 20, + "max": 39 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:diamond_shovel", + "weight": 3, + "functions": [ + { + "function": "enchant_with_levels", + "treasure": true, + "levels": { + "min": 20, + "max": 39 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:iron_sword", + "weight": 3, + "functions": [ + { + "function": "enchant_with_levels", + "treasure": true, + "levels": { + "min": 20, + "max": 39 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:iron_boots", + "weight": 3, + "functions": [ + { + "function": "enchant_with_levels", + "treasure": true, + "levels": { + "min": 20, + "max": 39 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:iron_chestplate", + "weight": 3, + "functions": [ + { + "function": "enchant_with_levels", + "treasure": true, + "levels": { + "min": 20, + "max": 39 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:iron_leggings", + "weight": 3, + "functions": [ + { + "function": "enchant_with_levels", + "treasure": true, + "levels": { + "min": 20, + "max": 39 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:iron_helmet", + "weight": 3, + "functions": [ + { + "function": "enchant_with_levels", + "treasure": true, + "levels": { + "min": 20, + "max": 39 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:iron_pickaxe", + "weight": 3, + "functions": [ + { + "function": "enchant_with_levels", + "treasure": true, + "levels": { + "min": 20, + "max": 39 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:iron_shovel", + "weight": 3, + "functions": [ + { + "function": "enchant_with_levels", + "treasure": true, + "levels": { + "min": 20, + "max": 39 + } + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/igloo_chest.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/igloo_chest.json new file mode 100644 index 0000000..3590f52 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/igloo_chest.json @@ -0,0 +1,93 @@ +{ + "pools": [ + { + "rolls": { + "min": 2, + "max": 8 + }, + "entries": [ + { + "type": "item", + "name": "minecraft:apple", + "weight": 15, + "functions": [ + { + "function": "minecraft:set_count", + "count": { + "min": 1, + "max": 3 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:coal", + "weight": 15, + "functions": [ + { + "function": "minecraft:set_count", + "count": { + "min": 1, + "max": 4 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:gold_nugget", + "weight": 10, + "functions": [ + { + "function": "minecraft:set_count", + "count": { + "min": 1, + "max": 3 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:stone_axe", + "weight": 2 + }, + { + "type": "item", + "name": "minecraft:rotten_flesh", + "weight": 10 + }, + { + "type": "item", + "name": "minecraft:emerald", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:wheat", + "weight": 10, + "functions": [ + { + "function": "minecraft:set_count", + "count": { + "min": 2, + "max": 3 + } + } + ] + } + ] + }, + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:golden_apple", + "weight": 1 + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/jungle_temple.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/jungle_temple.json new file mode 100644 index 0000000..42996a7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/jungle_temple.json @@ -0,0 +1,142 @@ +{ + "pools": [ + { + "rolls": { + "min": 2, + "max": 6 + }, + "entries": [ + { + "type": "item", + "name": "minecraft:diamond", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + } + ], + "weight": 15 + }, + { + "type": "item", + "name": "minecraft:iron_ingot", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 5 + } + } + ], + "weight": 50 + }, + { + "type": "item", + "name": "minecraft:gold_ingot", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 7 + } + } + ], + "weight": 75 + }, + { + "type": "item", + "name": "minecraft:emerald", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + } + ], + "weight": 10 + }, + { + "type": "item", + "name": "minecraft:bone", + "functions": [ + { + "function": "set_count", + "count": { + "min": 4, + "max": 6 + } + } + ], + "weight": 100 + }, + { + "type": "item", + "name": "minecraft:rotten_flesh", + "functions": [ + { + "function": "set_count", + "count": { + "min": 3, + "max": 7 + } + } + ], + "weight": 80 + }, + { + "type": "item", + "name": "minecraft:bamboo", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + } + ], + "weight": 75 + }, + { + "type": "item", + "name": "minecraft:saddle", + "weight": 15 + }, + { + "type": "item", + "name": "minecraft:horsearmoriron", + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:horsearmorgold", + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:horsearmordiamond", + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:book", + "weight": 6, + "functions": [ + { + "function": "enchant_with_levels", + "levels": 30, + "treasure": true + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/monster_room.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/monster_room.json new file mode 100644 index 0000000..89e0a40 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/monster_room.json @@ -0,0 +1,119 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:iron_ingot", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 5 + } + } + ], + "weight": 10 + }, + { + "type": "item", + "name": "minecraft:redstone", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 4 + } + } + ], + "weight": 10 + }, + { + "type": "item", + "name": "minecraft:bread", + "weight": 10 + }, + { + "type": "item", + "name": "minecraft:golden_apple", + "weight": 10 + }, + { + "type": "item", + "name": "minecraft:wheat", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 4 + } + } + ], + "weight": 10 + }, + { + "type": "item", + "name": "minecraft:gunpowder", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 4 + } + } + ], + "weight": 10 + }, + { + "type": "item", + "name": "minecraft:string", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 4 + } + } + ], + "weight": 10 + }, + { + "type": "item", + "name": "minecraft:name_tag", + "weight": 10 + }, + { + "type": "item", + "name": "minecraft:bucket", + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:horsearmoriron", + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:horsearmorgold", + "weight": 2 + }, + { + "type": "item", + "name": "minecraft:book", + "weight": 1, + "functions": [ + { + "function": "enchant_randomly" + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/nether_bridge.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/nether_bridge.json new file mode 100644 index 0000000..6df6663 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/nether_bridge.json @@ -0,0 +1,117 @@ +{ + "pools": [ + { + "rolls": { + "min": 2, + "max": 4 + }, + "entries": [ + { + "type": "item", + "name": "minecraft:diamond", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + } + ], + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:iron_ingot", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 5 + } + } + ], + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:gold_ingot", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + } + ], + "weight": 15 + }, + { + "type": "item", + "name": "minecraft:golden_sword", + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:golden_chestplate", + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:flint_and_steel", + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:nether_wart", + "functions": [ + { + "function": "set_count", + "count": { + "min": 3, + "max": 7 + } + } + ], + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:saddle", + "weight": 10 + }, + { + "type": "item", + "name": "minecraft:horsearmorgold", + "weight": 8 + }, + { + "type": "item", + "name": "minecraft:horsearmoriron", + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:horsearmordiamond", + "weight": 3 + }, + { + "type": "item", + "name": "minecraft:obsidian", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 4 + } + } + ], + "weight": 2 + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/pillager_outpost.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/pillager_outpost.json new file mode 100644 index 0000000..ee9491a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/pillager_outpost.json @@ -0,0 +1,171 @@ +{ + "pools": [ + { + "rolls": { + "min": 0, + "max": 1 + }, + "entries": [ + { + "type": "item", + "name": "minecraft:crossbow" + } + ] + }, + { + "rolls": { + "min": 2, + "max": 3 + }, + "entries": [ + { + "type": "item", + "weight": 7, + "functions": [ + { + "function": "set_count", + "count": { + "min": 3, + "max": 5 + } + } + ], + "name": "minecraft:wheat" + }, + { + "type": "item", + "weight": 5, + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 5 + } + } + ], + "name": "minecraft:potato" + }, + { + "type": "item", + "weight": 5, + "functions": [ + { + "function": "set_count", + "count": { + "min": 3, + "max": 5 + } + } + ], + "name": "minecraft:carrot" + } + ] + }, + { + "rolls": { + "min": 1, + "max": 3 + }, + "entries": [ + { + "type": "item", + "name": "minecraft:log2", + "weight": 1, + "functions": [ + { + "function": "set_data", + "data": 1 + }, + { + "function": "set_count", + "count": { + "min": 2, + "max": 3 + } + } + ] + } + ] + }, + { + "rolls": { + "min": 2, + "max": 3 + }, + "entries": [ + { + "type": "item", + "weight": 7, + "name": "minecraft:experience_bottle" + }, + { + "type": "item", + "weight": 4, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 6 + } + } + ], + "name": "minecraft:string" + }, + { + "type": "item", + "weight": 4, + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 7 + } + } + ], + "name": "minecraft:arrow" + }, + { + "type": "item", + "weight": 3, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + } + ], + "name": "minecraft:tripwire_hook" + }, + { + "type": "item", + "weight": 3, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + } + ], + "name": "minecraft:iron_ingot" + }, + { + "type": "item", + "functions": [ + { + "function": "minecraft:enchant_randomly" + } + ], + "name": "minecraft:book" + } + ] + } + ] + +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/shipwreck.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/shipwreck.json new file mode 100644 index 0000000..a946fb7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/shipwreck.json @@ -0,0 +1,81 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:map", + "functions": [ + { + "function": "exploration_map", + "destination": "buriedtreasure" + } + ] + } + ] + }, + { + "rolls": 3, + "entries": [ + { + "type": "item", + "name": "minecraft:compass", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:map", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:clock", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:paper", + "weight": 20, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 10 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:feather", + "weight": 10, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 5 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:book", + "weight": 5, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 5 + } + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/shipwrecksupply.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/shipwrecksupply.json new file mode 100644 index 0000000..a206f98 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/shipwrecksupply.json @@ -0,0 +1,220 @@ +{ + "pools": [ + { + "rolls": { + "min": 3, + "max": 10 + }, + "entries": [ + { + "type": "item", + "name": "minecraft:paper", + "weight": 8, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 12 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:potato", + "weight": 7, + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 6 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:poisonous_potato", + "weight": 7, + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 6 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:carrot", + "weight": 7, + "functions": [ + 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b/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/stronghold_corridor.json @@ -0,0 +1,182 @@ +{ + "pools": [ + { + "rolls": { + "min": 2, + "max": 3 + }, + "entries": [ + { + "type": "item", + "name": "minecraft:ender_pearl", + "weight": 50 + }, + { + "type": "item", + "name": "minecraft:emerald", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + } + ], + "weight": 15 + }, + { + "type": "item", + "name": "minecraft:diamond", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + } + ], + "weight": 15 + }, + { + "type": "item", + "name": "minecraft:iron_ingot", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 5 + } + } + ], + "weight": 50 + }, + { + "type": "item", + "name": "minecraft:gold_ingot", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + } + ], + "weight": 25 + }, + { + "type": "item", + "name": "minecraft:redstone", + 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"minecraft:iron_pickaxe", + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:book", + "weight": 6, + "functions": [ + { + "function": "enchant_with_levels", + "levels": 30, + "treasure": true + } + ] + }, + { + "type": "item", + "name": "minecraft:dye", + "weight": 75, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + }, + { + "function": "set_data", + "data": 0 + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/stronghold_library.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/stronghold_library.json new file mode 100644 index 0000000..0ba87e1 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/stronghold_library.json @@ -0,0 +1,62 @@ +{ + "pools": [ + { + "rolls": { + "min": 2, + "max": 10 + }, + "entries": [ + { + "type": "item", + "name": "minecraft:book", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + } + ], + "weight": 100 + }, + { + "type": "item", + "name": "minecraft:paper", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 7 + } + } + ], + "weight": 100 + }, + { + "type": "item", + "name": "minecraft:map", + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:compass", + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:book", + "weight": 60, + "functions": [ + { + "function": "enchant_with_levels", + "levels": 30, + "treasure": true + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/underwater_ruin_big.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/underwater_ruin_big.json new file mode 100644 index 0000000..b6c7be5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/underwater_ruin_big.json @@ -0,0 +1,110 @@ +{ + "pools": [ + { + "rolls": { + "min": 2, + "max": 8 + }, + "entries": [ + { + "type": "item", + "name": "minecraft:coal", + "weight": 10, + "functions": [ + { + "function": "minecraft:set_count", + "count": { + "min": 1, + "max": 4 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:gold_nugget", + "weight": 10, + "functions": [ + { + "function": "minecraft:set_count", + "count": { + "min": 1, + "max": 3 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:emerald", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:wheat", + "weight": 10, + "functions": [ + { + "function": "minecraft:set_count", + "count": { + "min": 2, + "max": 3 + } + } + ] + } + ] + }, + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:golden_apple", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:book", + "weight": 5, + "functions": [ + { + "function": "enchant_randomly" + } + ] + }, + { + "type": "item", + "name": "minecraft:leather_chestplate", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:golden_helmet", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:fishing_rod", + "weight": 5, + "functions": [ + { + "function": "enchant_randomly" + } + ] + }, + { + "type": "item", + "name": "minecraft:map", + "weight": 10, + "functions": [ + { + "function": "exploration_map", + "destination": "buriedtreasure" + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/underwater_ruin_small.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/underwater_ruin_small.json new file mode 100644 index 0000000..1d13ccc --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/underwater_ruin_small.json @@ -0,0 +1,91 @@ +{ + "pools": [ + { + "rolls": { + "min": 2, + "max": 8 + }, + "entries": [ + { + "type": "item", + "name": "minecraft:coal", + "weight": 10, + "functions": [ + { + "function": "minecraft:set_count", + "count": { + "min": 1, + "max": 4 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:stone_axe", + "weight": 2 + }, + { + "type": "item", + "name": "minecraft:rotten_flesh", + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:emerald", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:wheat", + "weight": 10, + "functions": [ + { + "function": "minecraft:set_count", + "count": { + "min": 2, + "max": 3 + } + } + ] + } + ] + }, + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:leather_chestplate", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:golden_helmet", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:fishing_rod", + "weight": 5, + "functions": [ + { + "function": "enchant_randomly" + } + ] + }, + { + "type": "item", + "name": "minecraft:map", + "weight": 5, + "functions": [ + { + "function": "exploration_map", + "destination": "buriedtreasure" + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/village/village_armorer.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/village/village_armorer.json new file mode 100644 index 0000000..72ed709 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/village/village_armorer.json @@ -0,0 +1,48 @@ +{ + "pools": [ + { + "rolls": { + "min": 1, + "max": 5 + }, + "entries": [ + { + "type": "item", + "weight": 2, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + } + ], + "name": "minecraft:iron_ingot" + }, + { + "type": "item", + "weight": 4, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 4 + } + } + ], + "name": "minecraft:bread" + }, + { + "type": "item", + "name": "minecraft:iron_helmet" + }, + { + "type": "item", + "name": "minecraft:emerald" + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/village/village_butcher.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/village/village_butcher.json new file mode 100644 index 0000000..5f0adc7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/village/village_butcher.json @@ -0,0 +1,86 @@ +{ + "pools": [ + { + "rolls": { + "min": 1, + "max": 5 + }, + "entries": [ + { + "type": "item", + "name": "minecraft:emerald" + }, + { + "type": "item", + "weight": 6, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + } + ], + "name": "minecraft:porkchop" + }, + { + "type": "item", + "weight": 6, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + } + ], + "name": "minecraft:wheat" + }, + { + "type": "item", + "weight": 6, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + } + ], + "name": "minecraft:beef" + }, + { + "type": "item", + "weight": 6, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + } + ], + "name": "minecraft:muttonRaw" + }, + { + "type": "item", + "weight": 3, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + } + ], + "name": "minecraft:coal" + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/village/village_cartographer.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/village/village_cartographer.json new file mode 100644 index 0000000..4488ac9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/village/village_cartographer.json @@ -0,0 +1,77 @@ +{ + "pools": [ + { + "rolls": { + "min": 1, + "max": 5 + }, + "entries": [ + { + "type": "item", + "weight": 10, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + } + ], + "name": "minecraft:map" + }, + { + "type": "item", + "weight": 15, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 5 + } + } + ], + "name": "minecraft:paper" + }, + { + "type": "item", + "weight": 5, + "name": "minecraft:compass" + }, + { + "type": "item", + "weight": 15, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 4 + } + } + ], + "name": "minecraft:bread" + }, + { + "type": "item", + "weight": 5, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 2 + } + }, + { + "function": "set_data", + "data": 0 + } + ], + "name": "minecraft:sapling" + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/village/village_desert_house.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/village/village_desert_house.json new file mode 100644 index 0000000..0f3bfaf --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/village/village_desert_house.json @@ -0,0 +1,99 @@ +{ + "pools": [ + { + "rolls": { + "min": 3, + "max": 8 + }, + "entries": [ + { + "type": "item", + "name": "minecraft:clay_ball" + }, + { + "type": "item", + "functions": [ + { + "function": "set_data", + "data": 2 + } + ], + "name": "minecraft:dye" + }, + { + "type": "item", + "weight": 10, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 4 + } + } + ], + "name": "minecraft:cactus" + }, + { + "type": "item", + "weight": 10, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 7 + } + } + ], + "name": "minecraft:wheat" + }, + { + "type": "item", + "weight": 10, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 4 + } + } + ], + "name": "minecraft:bread" + }, + { + "type": "item", + "name": "minecraft:book" + }, + { + "type": "item", + "weight": 2, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + } + ], + "name": "minecraft:deadbush" + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + } + ], + "name": "minecraft:emerald" + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/village/village_fletcher.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/village/village_fletcher.json new file mode 100644 index 0000000..6765ace --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/village/village_fletcher.json @@ -0,0 +1,87 @@ +{ + "type": "minecraft:chest", + "pools": [ + { + "rolls": { + "min": 1.0, + "max": 5.0 + }, + "entries": [ + { + "type": "item", + "name": "minecraft:emerald" + }, + { + "type": "item", + "weight": 2, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1.0, + "max": 3.0 + } + } + ], + "name": "minecraft:arrow" + }, + { + "type": "item", + "weight": 6, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1.0, + "max": 3.0 + } + } + ], + "name": "minecraft:feather" + }, + { + "type": "item", + "weight": 2, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1.0, + "max": 3.0 + } + } + ], + "name": "minecraft:egg" + }, + { + "type": "item", + "weight": 6, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1.0, + "max": 3.0 + } + } + ], + "name": "minecraft:flint" + }, + { + "type": "item", + "weight": 6, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1.0, + "max": 3.0 + } + } + ], + "name": "minecraft:stick" + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/village/village_mason.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/village/village_mason.json new file mode 100644 index 0000000..6a2220c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/village/village_mason.json @@ -0,0 +1,72 @@ +{ + "type": "minecraft:chest", + "pools": [ + { + "rolls": { + "min": 1, + "max": 5 + }, + "entries": [ + { + "type": "item", + "functions": [ + { + "function": "minecraft:set_count", + "count": { + "min": 1, + "max": 3 + } + } + ], + "name": "minecraft:clay_ball" + }, + { + "type": "item", + "name": "minecraft:flower_pot" + }, + { + "type": "item", + "weight": 2, + "name": "minecraft:stone" + }, + { + "type": "item", + "weight": 2, + "name": "minecraft:stonebrick" + }, + { + "type": "item", + "weight": 4, + "functions": [ + { + "function": "minecraft:set_count", + "count": { + "min": 1, + "max": 4 + } + } + ], + "name": "minecraft:bread" + }, + { + "type": "item", + "functions": [ + { + "function": "minecraft:set_data", + "data": 11 + } + ], + "name": "minecraft:dye" + }, + { + "type": "item", + "name": "minecraft:smooth_stone" + }, + { + "type": "item", + "name": "minecraft:emerald" + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/village/village_plains_house.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/village/village_plains_house.json new file mode 100644 index 0000000..6965c71 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/village/village_plains_house.json @@ -0,0 +1,123 @@ +{ + "type": "minecraft:chest", + "pools": [ + { + "rolls": { + "min": 3, + "max": 8 + }, + "entries": [ + { + "type": "item", + "functions": [ + { + "function": "minecraft:set_count", + "count": { + "min": 1, + "max": 3 + } + } + ], + "name": "minecraft:gold_nugget" + }, + { + "type": "item", + "weight": 2, + "name": "minecraft:yellow_flower" + }, + { + "type": "item", + "functions": [ + { + "function": "minecraft:set_data", + "data": 0 + } + ], + "name": "minecraft:red_flower" + }, + { + "type": "item", + "weight": 10, + "functions": [ + { + "function": "minecraft:set_count", + "count": { + "min": 1, + "max": 7 + } + } + ], + "name": "minecraft:potato" + }, + { + "type": "item", + "weight": 10, + "functions": [ + { + "function": "minecraft:set_count", + "count": { + "min": 1, + "max": 4 + } + } + ], + "name": "minecraft:bread" + }, + { + "type": "item", + "weight": 10, + "functions": [ + { + "function": "minecraft:set_count", + "count": { + "min": 1, + "max": 5 + } + } + ], + "name": "minecraft:apple" + }, + { + "type": "item", + "name": "minecraft:book" + }, + { + "type": "item", + "name": "minecraft:feather" + }, + { + "type": "item", + "weight": 2, + "functions": [ + { + "function": "minecraft:set_count", + "count": { + "min": 1, + "max": 4 + } + } + ], + "name": "minecraft:emerald" + }, + { + "type": "item", + "weight": 5, + "functions": [ + { + "function": "minecraft:set_count", + "count": { + "min": 1, + "max": 2 + } + }, + { + "function": "minecraft:set_data", + "data": 0 + } + ], + "name": "minecraft:sapling" + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/village/village_savanna_house.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/village/village_savanna_house.json new file mode 100644 index 0000000..62c105d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/village/village_savanna_house.json @@ -0,0 +1,129 @@ +{ + "type": "minecraft:chest", + "pools": [ + { + "rolls": { + "min": 3, + "max": 8 + }, + "entries": [ + { + "type": "item", + "functions": [ + { + "function": "minecraft:set_count", + "count": { + "min": 1, + "max": 3 + } + } + ], + "name": "minecraft:gold_nugget" + }, + { + "type": "item", + "weight": 5, + "functions": [ + { + "function": "minecraft:set_data", + "data": 1 + } + ], + "name": "minecraft:tallgrass" + }, + { + "type": "item", + "weight": 5, + "functions": [ + { + "function": "minecraft:set_data", + "data": 2 + } + ], + "name": "minecraft:double_plant" + }, + { + "type": "item", + "weight": 10, + "functions": [ + { + "function": "minecraft:set_count", + "count": { + "min": 1, + "max": 4 + } + } + ], + "name": "minecraft:bread" + }, + { + "type": "item", + "weight": 10, + "functions": [ + { + "function": "minecraft:set_count", + "count": { + "min": 1, + "max": 5 + } + } + ], + "name": "minecraft:wheat_seeds" + }, + { + "type": "item", + "weight": 2, + "functions": [ + { + "function": "minecraft:set_count", + "count": { + "min": 1, + "max": 4 + } + } + ], + "name": "minecraft:emerald" + }, + { + "type": "item", + "weight": 10, + "functions": [ + { + "function": "minecraft:set_count", + "count": { + "min": 1, + "max": 2 + } + }, + { + "function": "minecraft:set_data", + "data": 4 + } + ], + "name": "minecraft:sapling" + }, + { + "type": "item", + "name": "minecraft:saddle" + }, + { + "type": "item", + "functions": [ + { + "function": "minecraft:set_count", + "count": { + "min": 1, + "max": 2 + } + } + ], + "name": "minecraft:torch" + }, + { + "type": "item", + "name": "minecraft:bucket" + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/village/village_shepherd.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/village/village_shepherd.json new file mode 100644 index 0000000..600935b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/village/village_shepherd.json @@ -0,0 +1,125 @@ +{ + "type": "minecraft:chest", + "pools": [ + { + "rolls": { + "min": 1, + "max": 5 + }, + "entries": [ + { + "type": "item", + "weight": 6, + "functions": [ + { + "function": "minecraft:set_count", + "count": { + "min": 1, + "max": 8 + } + }, + { + "function": "set_data", + "data": 0 + } + ], + "name": "minecraft:wool" + }, + { + "type": "item", + "weight": 3, + "functions": [ + { + "function": "minecraft:set_count", + "count": { + "min": 1, + "max": 3 + } + }, + { + "function": "set_data", + "data": 15 + } + ], + "name": "minecraft:wool" + }, + { + "type": "item", + "weight": 2, + "functions": [ + { + "function": "minecraft:set_count", + "count": { + "min": 1, + "max": 3 + } + }, + { + "function": "set_data", + "data": 7 + } + ], + "name": "minecraft:wool" + }, + { + "type": "item", + "weight": 2, + "functions": [ + { + "function": "minecraft:set_count", + "count": { + "min": 1, + "max": 3 + } + }, + { + "function": "set_data", + "data": 12 + } + ], + "name": "minecraft:wool" + }, + { + "type": "item", + "weight": 2, + "functions": [ + { + "function": "minecraft:set_count", + "count": { + "min": 1, + "max": 3 + } + }, + { + "function": "set_data", + "data": 8 + } + ], + "name": "minecraft:wool" + }, + { + "type": "item", + "name": "minecraft:emerald" + }, + { + "type": "item", + "name": "minecraft:shears" + }, + { + "type": "item", + "weight": 6, + "functions": [ + { + "function": "minecraft:set_count", + "count": { + "min": 1, + "max": 6 + } + } + ], + "name": "minecraft:wheat" + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/village/village_snowy_house.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/village/village_snowy_house.json new file mode 100644 index 0000000..6fa1e7a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/village/village_snowy_house.json @@ -0,0 +1,113 @@ +{ + "type": "minecraft:chest", + "pools": [ + { + "rolls": { + "min": 3, + "max": 8 + }, + "entries": [ + { + "type": "item", + "name": "minecraft:blue_ice" + }, + { + "type": "item", + "weight": 4, + "name": "minecraft:snow" + }, + { + "type": "item", + "weight": 10, + "functions": [ + { + "function": "minecraft:set_count", + "count": { + "min": 1, + "max": 7 + } + } + ], + "name": "minecraft:potato" + }, + { + "type": "item", + "weight": 10, + "functions": [ + { + "function": "minecraft:set_count", + "count": { + "min": 1, + "max": 4 + } + } + ], + "name": "minecraft:bread" + }, + { + "type": "item", + "weight": 10, + "functions": [ + { + "function": "minecraft:set_count", + "count": { + "min": 1, + "max": 5 + } + } + ], + "name": "minecraft:beetroot_seeds" + }, + { + "type": "item", + "name": "minecraft:beetroot_soup" + }, + { + "type": "item", + "name": "minecraft:furnace" + }, + { + "type": "item", + "functions": [ + { + "function": "minecraft:set_count", + "count": { + "min": 1, + "max": 4 + } + } + ], + "name": "minecraft:emerald" + }, + { + "type": "item", + "weight": 10, + "functions": [ + { + "function": "minecraft:set_count", + "count": { + "min": 1, + "max": 7 + } + } + ], + "name": "minecraft:snowball" + }, + { + "type": "item", + "weight": 5, + "functions": [ + { + "function": "minecraft:set_count", + "count": { + "min": 1, + "max": 4 + } + } + ], + "name": "minecraft:coal" + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/village/village_taiga_house.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/village/village_taiga_house.json new file mode 100644 index 0000000..45d2eb5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/village/village_taiga_house.json @@ -0,0 +1,153 @@ +{ + "pools": [ + { + "rolls": { + "min": 3, + "max": 8 + }, + "entries": [ + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 5 + } + } + ], + "name": "minecraft:iron_nugget" + }, + { + "type": "item", + "weight": 2, + "functions": [ + { + "function": "set_data", + "data": 2 + } + ], + "name": "minecraft:tallgrass" + }, + { + "type": "item", + "weight": 2, + "functions": [ + { + "function": "set_data", + "data": 3 + } + ], + "name": "minecraft:double_plant" + }, + { + "type": "item", + "weight": 10, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 7 + } + } + ], + "name": "minecraft:potato" + }, + { + "type": "item", + "weight": 10, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 4 + } + } + ], + "name": "minecraft:bread" + }, + { + "type": "item", + "weight": 5, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 5 + } + } + ], + "name": "minecraft:pumpkin_seeds" + }, + { + "type": "item", + "name": "minecraft:pumpkin_pie" + }, + { + "type": "item", + "weight": 2, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 4 + } + } + ], + "name": "minecraft:emerald" + }, + { + "type": "item", + "weight": 5, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 5 + } + }, + { + "function": "set_data", + "data": 1 + } + ], + "name": "minecraft:sapling" + }, + { + "type": "item", + "functions": [ + { + "function": "set_data", + "data": 1 + } + ], + "name": "minecraft:sign" + }, + { + "type": "item", + "weight": 10, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 5 + } + }, + { + "function": "set_data", + "data": 1 + } + ], + "name": "minecraft:log" + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/village/village_tannery.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/village/village_tannery.json new file mode 100644 index 0000000..bfc0bf1 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/village/village_tannery.json @@ -0,0 +1,76 @@ +{ + "pools": [ + { + "rolls": { + "min": 1, + "max": 5 + }, + "entries": [ + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + } + ], + "name": "minecraft:leather" + }, + { + "type": "item", + "weight": 2, + "name": "minecraft:leather_chestplate" + }, + { + "type": "item", + "weight": 2, + "name": "minecraft:leather_boots" + }, + { + "type": "item", + "weight": 2, + "name": "minecraft:leather_helmet" + }, + { + "type": "item", + "weight": 5, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 4 + } + } + ], + "name": "minecraft:bread" + }, + { + "type": "item", + "weight": 2, + "name": "minecraft:leather_leggings" + }, + { + "type": "item", + "name": "minecraft:saddle" + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 4 + } + } + ], + "name": "minecraft:emerald" + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/village/village_temple.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/village/village_temple.json new file mode 100644 index 0000000..d669e95 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/village/village_temple.json @@ -0,0 +1,97 @@ +{ + "pools": [ + { + "rolls": { + "min": 3, + "max": 8 + }, + "entries": [ + { + "type": "item", + "weight": 2, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 4 + } + } + ], + "name": "minecraft:redstone" + }, + { + "type": "item", + "weight": 7, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 4 + } + } + ], + "name": "minecraft:bread" + }, + { + "type": "item", + "weight": 7, + "functions": [ + { + "function": "minecraft:set_count", + "count": { + "min": 1, + "max": 4 + } + } + ], + "name": "minecraft:rotten_flesh" + }, + { + "type": "item", + "functions": [ + { + "function": "minecraft:set_count", + "count": { + "min": 1, + "max": 4 + } + }, + { + "function": "set_data", + "data": 4 + } + ], + "name": "minecraft:dye" + }, + { + "type": "item", + "functions": [ + { + "function": "minecraft:set_count", + "count": { + "min": 1, + "max": 4 + } + } + ], + "name": "minecraft:gold_ingot" + }, + { + "type": "item", + "functions": [ + { + "function": "minecraft:set_count", + "count": { + "min": 1, + "max": 4 + } + } + ], + "name": "minecraft:emerald" + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/village/village_toolsmith.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/village/village_toolsmith.json new file mode 100644 index 0000000..8a2c20e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/village/village_toolsmith.json @@ -0,0 +1,103 @@ +{ + "pools": [ + { + "rolls": { + "min": 3, + "max": 8 + }, + "entries": [ + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + } + ], + "name": "minecraft:diamond" + }, + { + "type": "item", + "weight": 5, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 5 + } + } + ], + "name": "minecraft:iron_ingot" + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + } + ], + "name": "minecraft:gold_ingot" + }, + { + "type": "item", + "weight": 15, + "functions": [ + { + "function": 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"rolls": { + "min": 3, + "max": 8 + }, + "entries": [ + { + "type": "item", + "weight": 3, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + } + ], + "name": "minecraft:diamond" + }, + { + "type": "item", + "weight": 10, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 5 + } + } + ], + "name": "minecraft:iron_ingot" + }, + { + "type": "item", + "weight": 5, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + } + ], + "name": "minecraft:gold_ingot" + }, + { + "type": "item", + "weight": 15, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + } + ], + "name": "minecraft:bread" + }, + { + "type": "item", + "weight": 15, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + } + ], + "name": "minecraft:apple" + }, + { + "type": "item", + "weight": 5, + "name": "minecraft:iron_pickaxe" + }, + { + "type": "item", + "weight": 5, + "name": "minecraft:iron_sword" + }, + { + "type": "item", + "weight": 5, + "name": "minecraft:iron_chestplate" + }, + { + "type": "item", + "weight": 5, + "name": "minecraft:iron_helmet" + }, + { + "type": "item", + "weight": 5, + "name": "minecraft:iron_leggings" + }, + { + "type": "item", + "weight": 5, + "name": "minecraft:iron_boots" + }, + { + "type": "item", + "weight": 5, + "functions": [ + { + "function": "set_count", + "count": { + "min": 3, + "max": 7 + } + } + ], + "name": "minecraft:obsidian" + }, + { + "type": "item", + "weight": 5, + "functions": [ + { + "function": "set_count", + "count": { + "min": 3, + "max": 7 + } + }, + { + "function": "set_data", + "data": 0 + } + ], + "name": "minecraft:sapling" + }, + { + "type": "item", + "weight": 3, + "name": "minecraft:saddle" + }, + { + "type": "item", + "name": "minecraft:horsearmoriron" + }, + { + "type": "item", + "name": "minecraft:horsearmorgold" + }, + { + "type": "item", + "name": "minecraft:horsearmordiamond" + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/village_blacksmith.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/village_blacksmith.json new file mode 100644 index 0000000..9fb268a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/village_blacksmith.json @@ -0,0 +1,160 @@ +{ + "pools": [ + { + "rolls": { + "min": 3, + "max": 8 + }, + "entries": [ + { + "type": "item", + "name": "minecraft:diamond", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + } + ], + "weight": 3 + }, + { + "type": "item", + "name": "minecraft:iron_ingot", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 5 + } + } + ], + "weight": 10 + }, + { + "type": "item", + "name": "minecraft:gold_ingot", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + } + ], + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:bread", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + } + ], + "weight": 15 + }, + { + "type": "item", + "name": "minecraft:apple", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + } + ], + "weight": 15 + }, + { + "type": "item", + "name": "minecraft:iron_pickaxe", + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:iron_sword", + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:iron_chestplate", + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:iron_helmet", + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:iron_leggings", + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:iron_boots", + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:obsidian", + "functions": [ + { + "function": "set_count", + "count": { + "min": 3, + "max": 7 + } + } + ], + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:sapling", + "functions": [ + { + "function": "set_count", + "count": { + "min": 3, + "max": 7 + } + } + ], + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:saddle", + "weight": 3 + }, + { + "type": "item", + "name": "minecraft:horsearmoriron", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:horsearmorgold", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:horsearmordiamond", + "weight": 1 + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/village_two_room_house.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/village_two_room_house.json new file mode 100644 index 0000000..e097a7e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/village_two_room_house.json @@ -0,0 +1,93 @@ +{ + "pools": [ + { + "rolls": { + "min": 6, + "max": 8 + }, + "entries": [ + { + "type": "item", + "name": "minecraft:potato", + "functions": [ + { + "function": "set_count", + "count": { + "min": 5, + "max": 8 + } + } + ], + "weight": 10 + }, + { + "type": "item", + "name": "minecraft:carrot", + "functions": [ + { + "function": "set_count", + "count": { + "min": 4, + "max": 8 + } + } + ], + "weight": 10 + }, + { + "type": "item", + "name": "minecraft:wheat", + "functions": [ + { + "function": "set_count", + "count": { + "min": 8, + "max": 12 + } + } + ], + "weight": 15 + }, + { + "type": "item", + "name": "minecraft:wheat_seeds", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 4 + } + } + ], + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:beetroot", + "functions": [ + { + "function": "set_count", + "count": { + "min": 5, + "max": 8 + } + } + ], + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:wooden_hoe", + "functions": [ + { + "function": "set_count", + "count": 1 + } + ], + "weight": 1 + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/woodland_mansion.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/woodland_mansion.json new file mode 100644 index 0000000..8b9747c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/chests/woodland_mansion.json @@ -0,0 +1,259 @@ +{ + "pools": [ + { + "rolls": { + "min": 1, + "max": 3 + }, + "entries": [ + { + "type": "item", + "name": "minecraft:lead", + "weight": 100 + }, + { + "type": "item", + "name": "minecraft:golden_apple", + "weight": 75 + }, + { + "type": "item", + "name": "minecraft:appleEnchanted", + "weight": 10 + }, + { + "type": "item", + "name": "minecraft:record_13", + "weight": 75 + }, + { + "type": "item", + "name": "minecraft:record_cat", + "weight": 75 + }, + { + "type": "item", + "name": "minecraft:name_tag", + "weight": 100 + }, + { + "type": "item", + "name": "minecraft:chainmail_chestplate", + "weight": 50 + }, + { + "type": "item", + "name": "minecraft:diamond_hoe", + "weight": 75 + }, + { + "type": "item", + "name": "minecraft:diamond_chestplate", + "weight": 25 + }, + { + "type": "item", + "name": "minecraft:book", + "weight": 60, + "functions": [ + { + "function": "enchant_randomly", + "treasure": true + } + ] + } + ] + }, + { + "rolls": { + "min": 1, + "max": 4 + }, + "entries": [ + { + "type": "item", + "name": "minecraft:iron_ingot", + "weight": 50, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 4 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:gold_ingot", + "weight": 25, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 4 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:bread", + "weight": 100 + }, + { + "type": "item", + "name": "minecraft:wheat", + "weight": 100, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 4 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:bucket", + "weight": 50 + }, + { + "type": "item", + "name": "minecraft:redstone", + "weight": 75, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 4 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:coal", + "weight": 75, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 4 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:melon_seeds", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 4 + } + } + ], + "weight": 50 + }, + { + "type": "item", + "name": "minecraft:pumpkin_seeds", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 4 + } + } + ], + "weight": 50 + }, + { + "type": "item", + "name": "minecraft:beetroot_seeds", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 4 + } + } + ], + "weight": 50 + } + ] + }, + { + "rolls": 3, + "entries": [ + { + "type": "item", + "name": "minecraft:bone", + "weight": 50, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 8 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:gunpowder", + "weight": 50, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 8 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:rotten_flesh", + "weight": 50, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 8 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:string", + "weight": 50, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 8 + } + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/empty.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/empty.json new file mode 100644 index 0000000..9e26dfe --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/empty.json @@ -0,0 +1 @@ +{} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/armor_set_chain.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/armor_set_chain.json new file mode 100644 index 0000000..b334aec --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/armor_set_chain.json @@ -0,0 +1,98 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:chainmail_helmet", + "weight": 1, + "functions": [ + { + "function": "enchant_random_gear", + "chance": 0.25 + } + ], + "pools": [ + { + "conditions": [ + { + "condition": "random_difficulty_chance", + "default_chance": 0.50, + "peaceful": 0, + "hard": 0.6 + } + ], + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:chainmail_chestplate", + "weight": 1, + "functions": [ + { + "function": "enchant_random_gear", + "chance": 0.25 + } + ], + "pools": [ + { + "conditions": [ + { + "condition": "random_difficulty_chance", + "default_chance": 0.50, + "peaceful": 0, + "hard": 0.6 + } + ], + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:chainmail_leggings", + "weight": 1, + "functions": [ + { + "function": "enchant_random_gear", + "chance": 0.25 + } + ], + "pools": [ + { + "conditions": [ + { + "condition": "random_difficulty_chance", + "default_chance": 0.5, + "peaceful": 0, + "hard": 0.6 + } + ], + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:chainmail_boots", + "weight": 1, + "functions": [ + { + "function": "enchant_random_gear", + "chance": 0.25 + } + ] + } + ] + } + ] + } + ] + } + ] + } + ] + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/armor_set_diamond.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/armor_set_diamond.json new file mode 100644 index 0000000..6a5b3f9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/armor_set_diamond.json @@ -0,0 +1,98 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:diamond_helmet", + "weight": 1, + "functions": [ + { + "function": "enchant_random_gear", + "chance": 0.25 + } + ], + "pools": [ + { + "conditions": [ + { + "condition": "random_difficulty_chance", + "default_chance": 0.5, + "peaceful": 0, + "hard": 0.6 + } + ], + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:diamond_chestplate", + "weight": 1, + "functions": [ + { + "function": "enchant_random_gear", + "chance": 0.25 + } + ], + "pools": [ + { + "conditions": [ + { + "condition": "random_difficulty_chance", + "default_chance": 0.5, + "peaceful": 0, + "hard": 0.6 + } + ], + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:diamond_leggings", + "weight": 1, + "functions": [ + { + "function": "enchant_random_gear", + "chance": 0.25 + } + ], + "pools": [ + { + "conditions": [ + { + "condition": "random_difficulty_chance", + "default_chance": 0.5, + "peaceful": 0, + "hard": 0.6 + } + ], + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:diamond_boots", + "weight": 1, + "functions": [ + { + "function": "enchant_random_gear", + "chance": 0.25 + } + ] + } + ] + } + ] + } + ] + } + ] + } + ] + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/armor_set_gold.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/armor_set_gold.json new file mode 100644 index 0000000..d558fb2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/armor_set_gold.json @@ -0,0 +1,98 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:golden_helmet", + "weight": 1, + "functions": [ + { + "function": "enchant_random_gear", + "chance": 0.25 + } + ], + "pools": [ + { + "conditions": [ + { + "condition": "random_difficulty_chance", + "default_chance": 0.5, + "peaceful": 0, + "hard": 0.6 + } + ], + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:golden_chestplate", + "weight": 1, + "functions": [ + { + "function": "enchant_random_gear", + "chance": 0.25 + } + ], + "pools": [ + { + "conditions": [ + { + "condition": "random_difficulty_chance", + "default_chance": 0.5, + "peaceful": 0, + "hard": 0.6 + } + ], + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:golden_leggings", + "weight": 1, + "functions": [ + { + "function": "enchant_random_gear", + "chance": 0.25 + } + ], + "pools": [ + { + "conditions": [ + { + "condition": "random_difficulty_chance", + "default_chance": 0.5, + "peaceful": 0, + "hard": 0.6 + } + ], + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:golden_boots", + "weight": 1, + "functions": [ + { + "function": "enchant_random_gear", + "chance": 0.25 + } + ] + } + ] + } + ] + } + ] + } + ] + } + ] + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/armor_set_iron.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/armor_set_iron.json new file mode 100644 index 0000000..562731c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/armor_set_iron.json @@ -0,0 +1,98 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:iron_helmet", + "weight": 1, + "functions": [ + { + "function": "enchant_random_gear", + "chance": 0.25 + } + ], + "pools": [ + { + "conditions": [ + { + "condition": "random_difficulty_chance", + "default_chance": 0.5, + "peaceful": 0, + "hard": 0.6 + } + ], + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:iron_chestplate", + "weight": 1, + "functions": [ + { + "function": "enchant_random_gear", + "chance": 0.25 + } + ], + "pools": [ + { + "conditions": [ + { + "condition": "random_difficulty_chance", + "default_chance": 0.5, + "peaceful": 0, + "hard": 0.6 + } + ], + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:iron_leggings", + "weight": 1, + "functions": [ + { + "function": "enchant_random_gear", + "chance": 0.25 + } + ], + "pools": [ + { + "conditions": [ + { + "condition": "random_difficulty_chance", + "default_chance": 0.5, + "peaceful": 0, + "hard": 0.6 + } + ], + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:iron_boots", + "weight": 1, + "functions": [ + { + "function": "enchant_random_gear", + "chance": 0.25 + } + ] + } + ] + } + ] + } + ] + } + ] + } + ] + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/armor_set_leather.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/armor_set_leather.json new file mode 100644 index 0000000..aada8f3 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/armor_set_leather.json @@ -0,0 +1,100 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:leather_helmet", + "weight": 1, + "functions": [ + { + "function": "enchant_random_gear", + "chance": 0.25 + } + ], + "pools": [ + { + "conditions": [ + { + "condition": "random_difficulty_chance", + "default_chance": 0.5, + "peaceful": 0, + "hard": 0.6 + } + ], + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:leather_chestplate", + "weight": 1, + "functions": [ + { + "function": "enchant_random_gear", + "chance": 0.25 + } + ], + + "pools": [ + { + "conditions": [ + { + "condition": "random_difficulty_chance", + "default_chance": 0.5, + "peaceful": 0, + "hard": 0.6 + } + ], + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:leather_leggings", + "weight": 1, + "functions": [ + { + "function": "enchant_random_gear", + "chance": 0.25 + } + ], + + "pools": [ + { + "conditions": [ + { + "condition": "random_difficulty_chance", + "default_chance": 0.5, + "peaceful": 0, + "hard": 0.6 + } + ], + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:leather_boots", + "weight": 1, + "functions": [ + { + "function": "enchant_random_gear", + "chance": 0.25 + } + ] + } + ] + } + ] + } + ] + } + ] + } + ] + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/armor_stand.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/armor_stand.json new file mode 100644 index 0000000..78324e7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/armor_stand.json @@ -0,0 +1,6 @@ +{ + "pools": [ + { + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/bat.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/bat.json new file mode 100644 index 0000000..9e26dfe --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/bat.json @@ -0,0 +1 @@ +{} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/blaze.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/blaze.json new file mode 100644 index 0000000..713ed64 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/blaze.json @@ -0,0 +1,35 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:blaze_rod", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 0, + "max": 1 + } + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + } + ], + "conditions": [ + { + "condition": "killed_by_player_or_pets" + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/boat.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/boat.json new file mode 100644 index 0000000..78324e7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/boat.json @@ -0,0 +1,6 @@ +{ + "pools": [ + { + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/brown_mooshroom_shear.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/brown_mooshroom_shear.json new file mode 100644 index 0000000..09039ce --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/brown_mooshroom_shear.json @@ -0,0 +1,26 @@ +{ + "pools": [ + { + "rolls": 5, + "entries": [ + { + "type": "item", + "name": "minecraft:brown_mushroom", + "weight": 1, + "functions": [ + { + "function": "minecraft:set_data_from_color_index" + }, + { + "function": "set_count", + "count": { + "min": 1, + "max": 1 + } + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/cat.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/cat.json new file mode 100644 index 0000000..0793e40 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/cat.json @@ -0,0 +1,23 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:string", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 0, + "max": 2 + } + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/cat_gift.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/cat_gift.json new file mode 100644 index 0000000..7d806d6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/cat_gift.json @@ -0,0 +1,44 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:rabbit_hide", + "weight": 10 + }, + { + "type": "item", + "name": "minecraft:rabbit_foot", + "weight": 10 + }, + { + "type": "item", + "name": "minecraft:chicken", + "weight": 10 + }, + { + "type": "item", + "name": "minecraft:feather", + "weight": 10 + }, + { + "type": "item", + "name": "minecraft:rotten_flesh", + "weight": 10 + }, + { + "type": "item", + "name": "minecraft:string", + "weight": 10 + }, + { + "type": "item", + "name": "minecraft:phantom_membrane", + "weight": 2 + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/cave_spider.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/cave_spider.json new file mode 100644 index 0000000..fa910f5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/cave_spider.json @@ -0,0 +1,61 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:string", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 0, + "max": 2 + } + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + } + ] + }, + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:spider_eye", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 0, + "max": 1 + } + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + } + ], + "conditions": [ + { + "condition": "killed_by_player" + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/chicken.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/chicken.json new file mode 100644 index 0000000..f771d3b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/chicken.json @@ -0,0 +1,61 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:feather", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 0, + "max": 2 + } + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + } + ] + }, + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:chicken", + "weight": 1, + "functions": [ + { + "function": "furnace_smelt", + "conditions": [ + { + "condition": "entity_properties", + "entity": "this", + "properties": { + "on_fire": true + } + } + ] + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/clownfish.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/clownfish.json new file mode 100644 index 0000000..9e26dfe --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/clownfish.json @@ -0,0 +1 @@ +{} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/cow.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/cow.json new file mode 100644 index 0000000..14839a6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/cow.json @@ -0,0 +1,68 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:leather", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 0, + "max": 2 + } + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + } + ] + }, + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:beef", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + }, + { + "function": "furnace_smelt", + "conditions": [ + { + "condition": "entity_properties", + "entity": "this", + "properties": { + "on_fire": true + } + } + ] + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/creeper.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/creeper.json new file mode 100644 index 0000000..4a519e0 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/creeper.json @@ -0,0 +1,148 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:gunpowder", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 0, + "max": 2 + } + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + } + ] + }, + { + "conditions": [ + { + "condition": "killed_by_entity", + "entity_type": "minecraft:skeleton" + } + ], + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:record_13" + }, + { + "type": "item", + "name": "minecraft:record_cat" + }, + { + "type": "item", + "name": "minecraft:record_blocks" + }, + { + "type": "item", + "name": "minecraft:record_chirp" + }, + { + "type": "item", + "name": "minecraft:record_far" + }, + { + "type": "item", + "name": "minecraft:record_mall" + }, + { + "type": "item", + "name": "minecraft:record_mellohi" + }, + { + "type": "item", + "name": "minecraft:record_stal" + }, + { + "type": "item", + "name": "minecraft:record_strad" + }, + { + "type": "item", + "name": "minecraft:record_ward" + }, + { + "type": "item", + "name": "minecraft:record_11" + }, + { + "type": "item", + "name": "minecraft:record_wait" + } + ] + }, + { + "conditions": [ + { + "condition": "killed_by_entity", + "entity_type": "minecraft:stray" + } + ], + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:record_13" + }, + { + "type": "item", + "name": "minecraft:record_cat" + }, + { + "type": "item", + "name": "minecraft:record_blocks" + }, + { + "type": "item", + "name": "minecraft:record_chirp" + }, + { + "type": "item", + "name": "minecraft:record_far" + }, + { + "type": "item", + "name": "minecraft:record_mall" + }, + { + "type": "item", + "name": "minecraft:record_mellohi" + }, + { + "type": "item", + "name": "minecraft:record_stal" + }, + { + "type": "item", + "name": "minecraft:record_strad" + }, + { + "type": "item", + "name": "minecraft:record_ward" + }, + { + "type": "item", + "name": "minecraft:record_11" + }, + { + "type": "item", + "name": "minecraft:record_wait" + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/dolphin.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/dolphin.json new file mode 100644 index 0000000..2049d5a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/dolphin.json @@ -0,0 +1,42 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:fish", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 0, + "max": 1 + } + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + }, + { + "function": "furnace_smelt", + "conditions": [ + { + "condition": "entity_properties", + "entity": "this", + "properties": { + "on_fire": true + } + } + ] + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/drowned.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/drowned.json new file mode 100644 index 0000000..254aabd --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/drowned.json @@ -0,0 +1,64 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:rotten_flesh", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 0, + "max": 2 + } + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + } + ] + }, + { + "conditions": [ + { + "condition": "killed_by_player" + }, + { + "condition": "random_chance_with_looting", + "chance": 0.11, + "looting_multiplier": 0.02 + } + ], + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:trident", + "weight": 5, + "functions": [ + { + "function": "set_damage", + "damage": { + "min": 0.2, + "max": 0.9 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:gold_ingot", + "weight": 5 + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/drowned_equipment.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/drowned_equipment.json new file mode 100644 index 0000000..c4f8df2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/drowned_equipment.json @@ -0,0 +1,36 @@ +{ + "pools": [ + { + "rolls": 1, + "conditions": [ + { + "condition": "random_chance", + "chance": 0.01 + } + ], + "entries": [ + { + "type": "item", + "name": "minecraft:fishing_rod", + "weight": 5 + } + ] + }, + { + "rolls": 1, + "conditions": [ + { + "condition": "random_chance", + "chance": 0.08 + } + ], + "entries": [ + { + "type": "item", + "name": "minecraft:nautilus_shell", + "weight": 5 + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/drowned_ranged_equipment.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/drowned_ranged_equipment.json new file mode 100644 index 0000000..0243703 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/drowned_ranged_equipment.json @@ -0,0 +1,30 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:trident", + "weight": 5 + } + ] + }, + { + "rolls": 1, + "conditions": [ + { + "condition": "random_chance", + "chance": 0.08 + } + ], + "entries": [ + { + "type": "item", + "name": "minecraft:nautilus_shell", + "weight": 5 + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/elder_guardian.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/elder_guardian.json new file mode 100644 index 0000000..92fb44e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/elder_guardian.json @@ -0,0 +1,108 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:prismarine_shard", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 0, + "max": 2 + } + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + } + ] + }, + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:fish", + "weight": 3, + "functions": [ + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:prismarine_crystals", + "weight": 2, + "functions": [ + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + }, + { + "type": "empty", + "weight": 1 + } + ] + }, + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:sponge", + "weight": 1, + "functions": [ + { + "function": "set_data", + "data": 1 + } + ] + } + ], + "conditions": [ + { + "condition": "killed_by_player" + } + ] + }, + { + "conditions": [ + { + "condition": "killed_by_player" + }, + { + "condition": "random_chance_with_looting", + "chance": 0.025, + "looting_multiplier": 0.01 + } + ], + "rolls": 1, + "entries": [ + { + "type": "loot_table", + "name": "loot_tables/gameplay/fishing/fish", + "weight": 1 + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/enderman.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/enderman.json new file mode 100644 index 0000000..67bc046 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/enderman.json @@ -0,0 +1,30 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:ender_pearl", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 0, + "max": 1 + } + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/endermite.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/endermite.json new file mode 100644 index 0000000..9e26dfe --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/endermite.json @@ -0,0 +1 @@ +{} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/evocation_illager.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/evocation_illager.json new file mode 100644 index 0000000..811babd --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/evocation_illager.json @@ -0,0 +1,49 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:emerald", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 0, + "max": 1 + } + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + } + ] + }, + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:totem", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 1 + } + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/fish.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/fish.json new file mode 100644 index 0000000..0ce0c14 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/fish.json @@ -0,0 +1,40 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:fish", + "weight": 1 + } + ] + }, + { + "rolls": 1, + "conditions": [ + { + "condition": "random_chance_with_looting", + "chance": 0.25, + "looting_multiplier": 0.01 + } + ], + "entries": [ + { + "type": "item", + "name": "minecraft:bone", + "weight": 1, + "functions": [ + { + "function": "looting_enchant", + "count": { + "min": 1, + "max": 2 + } + } + ] + } + ] + } + ] +} diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/fox_equipment.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/fox_equipment.json new file mode 100644 index 0000000..8bc02be --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/fox_equipment.json @@ -0,0 +1,50 @@ +{ + "pools": [ + { + "rolls": 1, + "conditions": [ + { + "condition": "random_chance", + "chance": 0.2 + } + ], + "entries": [ + { + "type": "item", + "name": "minecraft:emerald", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:egg", + "weight": 4 + }, + { + "type": "item", + "name": "minecraft:rabbit_foot", + "weight": 2 + }, + { + "type": "item", + "name": "minecraft:rabbit_hide", + "weight": 2 + }, + { + "type": "item", + "name": "minecraft:wheat", + "weight": 4 + }, + { + "type": "item", + "name": "minecraft:leather", + "weight": 4 + }, + { + "type": "item", + "name": "minecraft:feather", + "weight": 3 + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/ghast.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/ghast.json new file mode 100644 index 0000000..ebf4b0e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/ghast.json @@ -0,0 +1,56 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:ghast_tear", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 0, + "max": 1 + } + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + } + ] + }, + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:gunpowder", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 0, + "max": 2 + } + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/giant.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/giant.json new file mode 100644 index 0000000..9e26dfe --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/giant.json @@ -0,0 +1 @@ +{} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/guardian.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/guardian.json new file mode 100644 index 0000000..c01fc49 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/guardian.json @@ -0,0 +1,87 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:prismarine_shard", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 0, + "max": 2 + } + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + } + ] + }, + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:fish", + "weight": 2, + "functions": [ + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:prismarine_crystals", + "weight": 2, + "functions": [ + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + }, + { + "type": "empty", + "weight": 1 + } + ] + }, + { + "conditions": [ + { + "condition": "killed_by_player" + }, + { + "condition": "random_chance_with_looting", + "chance": 0.025, + "looting_multiplier": 0.01 + } + ], + "rolls": 1, + "entries": [ + { + "type": "loot_table", + "name": "loot_tables/gameplay/fishing/fish", + "weight": 1 + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/horse.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/horse.json new file mode 100644 index 0000000..2c87ecc --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/horse.json @@ -0,0 +1,29 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:leather", + "functions": [ + { + "function": "set_count", + "count": { + "min": 0, + "max": 2 + } + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/iron_golem.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/iron_golem.json new file mode 100644 index 0000000..d79d75b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/iron_golem.json @@ -0,0 +1,42 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:red_flower", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 0, + "max": 2 + } + } + ] + } + ] + }, + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:iron_ingot", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 3, + "max": 5 + } + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/llama.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/llama.json new file mode 100644 index 0000000..2c87ecc --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/llama.json @@ -0,0 +1,29 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:leather", + "functions": [ + { + "function": "set_count", + "count": { + "min": 0, + "max": 2 + } + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/magma_cube.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/magma_cube.json new file mode 100644 index 0000000..cdce036 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/magma_cube.json @@ -0,0 +1,30 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:magma_cream", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 0, + "max": 1 + } + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/mooshroom.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/mooshroom.json new file mode 100644 index 0000000..14839a6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/mooshroom.json @@ -0,0 +1,68 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:leather", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 0, + "max": 2 + } + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + } + ] + }, + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:beef", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + }, + { + "function": "furnace_smelt", + "conditions": [ + { + "condition": "entity_properties", + "entity": "this", + "properties": { + "on_fire": true + } + } + ] + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/mooshroom_shear.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/mooshroom_shear.json new file mode 100644 index 0000000..16ca51e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/mooshroom_shear.json @@ -0,0 +1,26 @@ +{ + "pools": [ + { + "rolls": 5, + "entries": [ + { + "type": "item", + "name": "minecraft:red_mushroom", + "weight": 1, + "functions": [ + { + "function": "minecraft:set_data_from_color_index" + }, + { + "function": "set_count", + "count": { + "min": 1, + "max": 1 + } + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/ocelot.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/ocelot.json new file mode 100644 index 0000000..9e26dfe --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/ocelot.json @@ -0,0 +1 @@ +{} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/panda.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/panda.json new file mode 100644 index 0000000..192f7b8 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/panda.json @@ -0,0 +1,30 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:bamboo", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 0, + "max": 2 + } + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/panda_sneeze.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/panda_sneeze.json new file mode 100644 index 0000000..682c063 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/panda_sneeze.json @@ -0,0 +1,14 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:slime_ball", + "weight": 1 + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/parrot.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/parrot.json new file mode 100644 index 0000000..502428d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/parrot.json @@ -0,0 +1,23 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:feather", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 2 + } + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/phantom.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/phantom.json new file mode 100644 index 0000000..36b4bca --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/phantom.json @@ -0,0 +1,35 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:phantom_membrane", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 0, + "max": 1 + } + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + } + ], + "conditions": [ + { + "condition": "killed_by_player" + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/pig.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/pig.json new file mode 100644 index 0000000..7247911 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/pig.json @@ -0,0 +1,42 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:porkchop", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + }, + { + "function": "furnace_smelt", + "conditions": [ + { + "condition": "entity_properties", + "entity": "this", + "properties": { + "on_fire": true + } + } + ] + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/pig_saddled.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/pig_saddled.json new file mode 100644 index 0000000..849dd3f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/pig_saddled.json @@ -0,0 +1,61 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:porkchop", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + }, + { + "function": "furnace_smelt", + "conditions": [ + { + "condition": "entity_properties", + "entity": "this", + "properties": { + "on_fire": true + } + } + ] + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + } + ] + }, + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:saddle", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 1 + } + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/pillager.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/pillager.json new file mode 100644 index 0000000..c6baba7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/pillager.json @@ -0,0 +1,30 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:arrow", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 0, + "max": 2 + } + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/pillager_captain_equipment.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/pillager_captain_equipment.json new file mode 100644 index 0000000..3862fe4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/pillager_captain_equipment.json @@ -0,0 +1,43 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:banner", + "weight": 1, + "functions": [ + { + "function": "set_banner_details", + "type": 1 + } + ] + } + ] + }, + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:crossbow", + "weight": 1, + "functions": [ + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + }, + { + "function": "enchant_random_gear", + "chance": 0.10 + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/pillager_gear.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/pillager_gear.json new file mode 100644 index 0000000..9efa2bd --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/pillager_gear.json @@ -0,0 +1,27 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:crossbow", + "weight": 1, + "functions": [ + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + }, + { + "function": "enchant_random_gear", + "chance": 0.10 + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/pillager_raid.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/pillager_raid.json new file mode 100644 index 0000000..e2f4e42 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/pillager_raid.json @@ -0,0 +1,22 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "loot_table", + "name": "loot_tables/entities/pillager.json" + } + ] + }, + { + "rolls": 1, + "entries": [ + { + "type": "loot_table", + "name": "loot_tables/entities/raider_drops.json" + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/polar_bear.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/polar_bear.json new file mode 100644 index 0000000..0efe881 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/polar_bear.json @@ -0,0 +1,56 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:fish", + "weight": 3, + "functions": [ + { + "function": "set_count", + "count": { + "min": 0, + "max": 2 + } + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + } + ] + }, + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:salmon", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 0, + "max": 2 + } + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/pufferfish.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/pufferfish.json new file mode 100644 index 0000000..03c6fbc --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/pufferfish.json @@ -0,0 +1,40 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:pufferfish", + "weight": 1 + } + ] + }, + { + "rolls": 1, + "conditions": [ + { + "condition": "random_chance_with_looting", + "chance": 0.25, + "looting_multiplier": 0.01 + } + ], + "entries": [ + { + "type": "item", + "name": "minecraft:bone", + "weight": 1, + "functions": [ + { + "function": "looting_enchant", + "count": { + "min": 1, + "max": 2 + } + } + ] + } + ] + } + ] +} diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/rabbit.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/rabbit.json new file mode 100644 index 0000000..dadf77d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/rabbit.json @@ -0,0 +1,81 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:rabbit_hide", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 0, + "max": 1 + } + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + } + ] + }, + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:rabbit", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 0, + "max": 1 + } + }, + { + "function": "furnace_smelt", + "conditions": [ + { + "condition": "entity_properties", + "entity": "this", + "properties": { + "on_fire": true + } + } + ] + } + ] + } + ] + }, + { + "conditions": [ + { + "condition": "killed_by_player" + }, + { + "condition": "random_chance_with_looting", + "chance": 0.1, + "looting_multiplier": 0.03 + } + ], + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:rabbit_foot", + "weight": 1 + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/raider_drops.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/raider_drops.json new file mode 100644 index 0000000..520aef4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/raider_drops.json @@ -0,0 +1,261 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:emerald", + "functions": [ + { + "function": "set_count", + "count": { + "min": 0, + "max": 1 + } + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + } + ] + }, + { + "rolls": 1, + "conditions": [ + { + "condition": "random_difficulty_chance", + "default_chance": 0.65, + "peaceful": 0, + "hard": 0.8 + } + ], + "entries": [ + { + "type": "item", + "name": "minecraft:emerald", + "weight": 40, + "functions": [ + { + "function": "set_count", + "count": { + "min": 0, + "max": 1 + } + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:emerald", + "weight": 20, + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 3 + } + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:emerald", + "weight": 8, + "functions": [ + { + "function": "set_count", + "count": { + "min": 4, + "max": 5 + } + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:book", + "weight": 8, + "functions": [ + { + "function": "enchant_with_levels", + "levels": 30, + "treasure": true + } + ] + }, + { + "type": "item", + "name": "minecraft:iron_pick", + "weight": 10, + "functions": [ + { + "function": "enchant_random_gear", + "chance": 0.5 + }, + { + "function": "set_damage", + "damage": { + "min": 0.3, + "max": 0.9 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:iron_axe", + "weight": 10, + "functions": [ + { + "function": "enchant_random_gear", + "chance": 0.5 + }, + { + "function": "set_damage", + "damage": { + "min": 0.3, + "max": 0.9 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:iron_shovel", + "weight": 10, + "functions": [ + { + "function": "enchant_random_gear", + "chance": 0.5 + }, + { + "function": "set_damage", + "damage": { + "min": 0.3, + "max": 0.9 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:iron_sword", + "weight": 10, + "functions": [ + { + "function": "enchant_random_gear", + "chance": 0.5 + }, + { + "function": "set_damage", + "damage": { + "min": 0.3, + "max": 0.9 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:iron_helmet", + "weight": 10, + "functions": [ + { + "function": "enchant_random_gear", + "chance": 0.5 + }, + { + "function": "set_damage", + "damage": { + "min": 0.3, + "max": 0.9 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:iron_chestplate", + "weight": 10, + "functions": [ + { + "function": "enchant_random_gear", + "chance": 0.5 + }, + { + "function": "set_damage", + "damage": { + "min": 0.3, + "max": 0.9 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:iron_leggings", + "weight": 10, + "functions": [ + { + "function": "enchant_random_gear", + "chance": 0.5 + }, + { + "function": "set_damage", + "damage": { + "min": 0.3, + "max": 0.9 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:iron_boots", + "weight": 10, + "functions": [ + { + "function": "enchant_random_gear", + "chance": 0.5 + }, + { + "function": "set_damage", + "damage": { + "min": 0.3, + "max": 0.9 + } + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/ravager.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/ravager.json new file mode 100644 index 0000000..daba303 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/ravager.json @@ -0,0 +1,18 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:saddle" + } + ], + "conditions": [ + { + "condition": "killed_by_player" + } + ] + } + ] +} diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/salmon_large.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/salmon_large.json new file mode 100644 index 0000000..69efd48 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/salmon_large.json @@ -0,0 +1,47 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:salmon", + "weight": 1 + } + ] + }, + { + "rolls": 1, + "conditions": [ + { + "condition": "random_chance_with_looting", + "chance": 0.25, + "looting_multiplier": 0.01 + } + ], + "entries": [ + { + "type": "item", + "name": "minecraft:bone", + "weight": 2, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 2 + } + }, + { + "function": "looting_enchant", + "count": { + "min": 1, + "max": 2 + } + } + ] + } + ] + } + ] +} diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/salmon_normal.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/salmon_normal.json new file mode 100644 index 0000000..45841cd --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/salmon_normal.json @@ -0,0 +1,40 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:salmon", + "weight": 1 + } + ] + }, + { + "rolls": 1, + "conditions": [ + { + "condition": "random_chance_with_looting", + "chance": 0.25, + "looting_multiplier": 0.01 + } + ], + "entries": [ + { + "type": "item", + "name": "minecraft:bone", + "weight": 1, + "functions": [ + { + "function": "looting_enchant", + "count": { + "min": 1, + "max": 2 + } + } + ] + } + ] + } + ] +} diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/sea_turtle.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/sea_turtle.json new file mode 100644 index 0000000..9ff7336 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/sea_turtle.json @@ -0,0 +1,30 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:seagrass", + "weight": 3, + "functions": [ + { + "function": "set_count", + "count": { + "min": 0, + "max": 2 + } + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/sheep.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/sheep.json new file mode 100644 index 0000000..2aa8ca2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/sheep.json @@ -0,0 +1,57 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:wool", + "weight": 1, + "functions": [ + { + "function": "minecraft:set_data_from_color_index" + } + ] + } + ] + }, + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:muttonRaw", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 2 + } + }, + { + "function": "furnace_smelt", + "conditions": [ + { + "condition": "entity_properties", + "entity": "this", + "properties": { + "on_fire": true + } + } + ] + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/sheep_shear.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/sheep_shear.json new file mode 100644 index 0000000..7d696e3 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/sheep_shear.json @@ -0,0 +1,26 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:wool", + "weight": 1, + "functions": [ + { + "function": "minecraft:set_data_from_color_index" + }, + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/sheep_sheared.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/sheep_sheared.json new file mode 100644 index 0000000..853fc3c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/sheep_sheared.json @@ -0,0 +1,42 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:muttonRaw", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 2 + } + }, + { + "function": "furnace_smelt", + "conditions": [ + { + "condition": "entity_properties", + "entity": "this", + "properties": { + "on_fire": true + } + } + ] + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/shulker.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/shulker.json new file mode 100644 index 0000000..36528b9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/shulker.json @@ -0,0 +1,30 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:shulker_shell", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 0, + "max": 1 + } + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + } + ] + } + ] + } \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/silverfish.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/silverfish.json new file mode 100644 index 0000000..9e26dfe --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/silverfish.json @@ -0,0 +1 @@ +{} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/skeleton.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/skeleton.json new file mode 100644 index 0000000..630df5b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/skeleton.json @@ -0,0 +1,56 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:arrow", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 0, + "max": 2 + } + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + } + ] + }, + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:bone", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 0, + "max": 2 + } + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/skeleton_gear.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/skeleton_gear.json new file mode 100644 index 0000000..3833296 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/skeleton_gear.json @@ -0,0 +1,69 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:bow", + "weight": 1, + "functions": [ + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + }, + { + "function": "enchant_random_gear", + "chance": 0.10 + } + ] + } + ] + }, + { + "conditions": [ + { + "condition": "random_difficulty_chance", + "default_chance": 1.0, + "peaceful": 0, + "easy": 0 + }, + { + "condition": "random_regional_difficulty_chance", + "max_chance": 0.15 + } + ], + "tiers": { + "initial_range": 2, + "bonus_rolls": 3, + "bonus_chance": 0.095 + }, + + "entries": [ + { + "type": "loot_table", + "name": "loot_tables/entities/armor_set_leather.json" + }, + { + "type": "loot_table", + "name": "loot_tables/entities/armor_set_gold.json" + }, + { + "type": "loot_table", + "name": "loot_tables/entities/armor_set_chain.json" + }, + { + "type": "loot_table", + "name": "loot_tables/entities/armor_set_iron.json" + }, + { + "type": "loot_table", + "name": "loot_tables/entities/armor_set_diamond.json" + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/skeleton_horse.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/skeleton_horse.json new file mode 100644 index 0000000..a998e9e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/skeleton_horse.json @@ -0,0 +1,30 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:bone", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 0, + "max": 2 + } + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/slime.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/slime.json new file mode 100644 index 0000000..0e2ebe8 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/slime.json @@ -0,0 +1,30 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:slime_ball", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 0, + "max": 2 + } + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/snowman.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/snowman.json new file mode 100644 index 0000000..270433e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/snowman.json @@ -0,0 +1,23 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:snowball", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 0, + "max": 15 + } + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/spider.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/spider.json new file mode 100644 index 0000000..fa910f5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/spider.json @@ -0,0 +1,61 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:string", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 0, + "max": 2 + } + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + } + ] + }, + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:spider_eye", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 0, + "max": 1 + } + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + } + ], + "conditions": [ + { + "condition": "killed_by_player" + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/squid.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/squid.json new file mode 100644 index 0000000..4d7926f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/squid.json @@ -0,0 +1,34 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:dye", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + }, + { + "function": "set_data", + "data": 0 + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/stray.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/stray.json new file mode 100644 index 0000000..30caf83 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/stray.json @@ -0,0 +1,93 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:arrow", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 0, + "max": 2 + } + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + } + ] + }, + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:bone", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 0, + "max": 2 + } + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + } + ] + }, + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:arrow", + "weight": 1, + "auxVal": 19, + "functions": [ + { + "function": "set_count", + "count": { + "min": 0, + "max": 1 + } + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + }, + "limit": 1 + }, + { + "function": "minecraft:set_data", + "data": 19 + } + ] + } + ], + "conditions": [ + { + "condition": "killed_by_player" + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/tropicalfish.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/tropicalfish.json new file mode 100644 index 0000000..69b1a33 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/tropicalfish.json @@ -0,0 +1,40 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:clownfish", + "weight": 1 + } + ] + }, + { + "rolls": 1, + "conditions": [ + { + "condition": "random_chance_with_looting", + "chance": 0.25, + "looting_multiplier": 0.01 + } + ], + "entries": [ + { + "type": "item", + "name": "minecraft:bone", + "weight": 1, + "functions": [ + { + "function": "looting_enchant", + "count": { + "min": 1, + "max": 2 + } + } + ] + } + ] + } + ] +} diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/vex_gear.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/vex_gear.json new file mode 100644 index 0000000..809c9a7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/vex_gear.json @@ -0,0 +1,14 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:iron_sword", + "weight": 1 + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/vindication_illager.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/vindication_illager.json new file mode 100644 index 0000000..0a03c37 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/vindication_illager.json @@ -0,0 +1,35 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:emerald", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 0, + "max": 1 + } + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + } + ], + "conditions": [ + { + "condition": "killed_by_player" + } + ] + } + ] +} diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/vindicator_captain_equipment.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/vindicator_captain_equipment.json new file mode 100644 index 0000000..19bf6d1 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/vindicator_captain_equipment.json @@ -0,0 +1,43 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:banner", + "weight": 1, + "functions": [ + { + "function": "set_banner_details", + "type": 1 + } + ] + } + ] + }, + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:iron_axe", + "weight": 1, + "functions": [ + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + }, + { + "function": "enchant_random_gear", + "chance": 0.25 + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/vindicator_gear.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/vindicator_gear.json new file mode 100644 index 0000000..283dc72 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/vindicator_gear.json @@ -0,0 +1,27 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:iron_axe", + "weight": 1, + "functions": [ + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + }, + { + "function": "enchant_random_gear", + "chance": 0.25 + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/vindicator_raid.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/vindicator_raid.json new file mode 100644 index 0000000..80446f2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/vindicator_raid.json @@ -0,0 +1,22 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "loot_table", + "name": "loot_tables/entities/vindication_illager.json" + } + ] + }, + { + "rolls": 1, + "entries": [ + { + "type": "loot_table", + "name": "loot_tables/entities/raider_drops.json" + } + ] + } + ] +} diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/witch.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/witch.json new file mode 100644 index 0000000..d7d47bb --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/witch.json @@ -0,0 +1,159 @@ +{ + "pools": [ + { + "rolls": { + "min": 1, + "max": 3 + }, + "entries": [ + { + "type": "item", + "name": "minecraft:glowstone_dust", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 0, + "max": 2 + } + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:sugar", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 0, + "max": 2 + } + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:redstone", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 0, + "max": 2 + } + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:spider_eye", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 0, + "max": 2 + } + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:glass_bottle", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 0, + "max": 2 + } + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:gunpowder", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 0, + "max": 2 + } + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:stick", + "weight": 2, + "functions": [ + { + "function": "set_count", + "count": { + "min": 0, + "max": 2 + } + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/wither_boss.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/wither_boss.json new file mode 100644 index 0000000..70afbdb --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/wither_boss.json @@ -0,0 +1,15 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:netherStar", + "weight": 1 + } + ] + } + ] +} + \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/wither_skeleton.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/wither_skeleton.json new file mode 100644 index 0000000..f182089 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/wither_skeleton.json @@ -0,0 +1,82 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:coal", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 0, + "max": 1 + } + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + } + ] + }, + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:bone", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 0, + "max": 2 + } + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + } + ] + }, + { + "conditions": [ + { + "condition": "killed_by_player" + }, + { + "condition": "random_chance_with_looting", + "chance": 0.025, + "looting_multiplier": 0.02 + } + ], + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:skull", + "weight": 1, + "functions": [ + { + "function": "set_data", + "data": 1 + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/wither_skeleton_gear.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/wither_skeleton_gear.json new file mode 100644 index 0000000..4ecbd15 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/wither_skeleton_gear.json @@ -0,0 +1,14 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:stone_sword", + "weight": 1 + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/wolf.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/wolf.json new file mode 100644 index 0000000..9e26dfe --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/wolf.json @@ -0,0 +1 @@ +{} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/zombie.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/zombie.json new file mode 100644 index 0000000..593a80c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/zombie.json @@ -0,0 +1,60 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:rotten_flesh", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 0, + "max": 2 + } + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + } + ] + }, + { + "conditions": [ + { + "condition": "killed_by_player" + }, + { + "condition": "random_chance_with_looting", + "chance": 0.025, + "looting_multiplier": 0.01 + } + ], + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:iron_ingot", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:carrot", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:potato", + "weight": 1 + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/zombie_equipment.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/zombie_equipment.json new file mode 100644 index 0000000..2d9139d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/zombie_equipment.json @@ -0,0 +1,93 @@ +{ + "pools": [ + { + "conditions": [ + { + "condition": "random_regional_difficulty_chance", + "max_chance": 0.05 + } + ], + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:iron_sword", + "weight": 1, + "functions": [ + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + }, + { + "function": "enchant_random_gear", + "chance": 0.25 + } + ] + }, + { + "type": "item", + "name": "minecraft:iron_shovel", + "weight": 3, + "functions": [ + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + }, + { + "function": "enchant_random_gear", + "chance": 0.25 + } + ] + } + ] + }, + { + "conditions": [ + { + "condition": "random_difficulty_chance", + "default_chance": 1.0, + "peaceful": 0, + "easy": 0 + }, + { + "condition": "random_regional_difficulty_chance", + "max_chance": 0.15 + } + ], + "tiers": { + "initial_range": 2, + "bonus_rolls": 3, + "bonus_chance": 0.095 + }, + + "entries": [ + { + "type": "loot_table", + "name": "loot_tables/entities/armor_set_leather.json" + }, + { + "type": "loot_table", + "name": "loot_tables/entities/armor_set_gold.json" + }, + { + "type": "loot_table", + "name": "loot_tables/entities/armor_set_chain.json" + }, + { + "type": "loot_table", + "name": "loot_tables/entities/armor_set_iron.json" + }, + { + "type": "loot_table", + "name": "loot_tables/entities/armor_set_diamond.json" + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/zombie_horse.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/zombie_horse.json new file mode 100644 index 0000000..12669bf --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/zombie_horse.json @@ -0,0 +1,30 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:rotten_flesh", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 0, + "max": 2 + } + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/zombie_pigman.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/zombie_pigman.json new file mode 100644 index 0000000..5d31ee1 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/zombie_pigman.json @@ -0,0 +1,76 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:rotten_flesh", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 0, + "max": 1 + } + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + } + ] + }, + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:gold_nugget", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 0, + "max": 1 + } + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + } + ] + }, + { + "conditions": [ + { + "condition": "killed_by_player" + }, + { + "condition": "random_chance_with_looting", + "chance": 0.025, + "looting_multiplier": 0.01 + } + ], + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:gold_ingot", + "weight": 1 + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/zombie_pigman_gear.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/zombie_pigman_gear.json new file mode 100644 index 0000000..2011f85 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/entities/zombie_pigman_gear.json @@ -0,0 +1,27 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:golden_sword", + "weight": 1, + "functions": [ + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + }, + { + "function": "enchant_random_gear", + "chance": 0.25 + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/equipment/low_tier_items.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/equipment/low_tier_items.json new file mode 100644 index 0000000..75d16ac --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/equipment/low_tier_items.json @@ -0,0 +1,42 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:leather_chestplate", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:iron_chestplate", + "weight": 1 + }, + { + "type": "empty", + "weight": 5 + } + ] + }, + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:leather_helmet", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:iron_helmet", + "weight": 1 + }, + { + "type": "empty", + "weight": 5 + } + ] + } + ] +} diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/gameplay/entities/mooshroom_milking.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/gameplay/entities/mooshroom_milking.json new file mode 100644 index 0000000..1004483 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/gameplay/entities/mooshroom_milking.json @@ -0,0 +1,240 @@ +{ + "pools": [ + { + "conditions": [ + { + "condition": "has_mark_variant", + "value": -1 + } + ], + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:mushroom_stew", + "weight": 1 + } + ] + }, + { + "conditions": [ + { + "condition": "has_mark_variant", + "value": 0 + } + ], + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:suspicious_stew", + "weight": 1, + "functions": [ + { + "function": "set_data", + "data": 0 + } + ] + } + ] + }, + { + "conditions": [ + { + "condition": "has_mark_variant", + "value": 1 + } + ], + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:suspicious_stew", + "weight": 1, + "functions": [ + { + "function": "set_data", + "data": 1 + } + ] + } + ] + }, + { + "conditions": [ + { + "condition": "has_mark_variant", + "value": 2 + } + ], + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:suspicious_stew", + "weight": 1, + "functions": [ + { + "function": "set_data", + "data": 2 + } + ] + } + ] + }, + { + "conditions": [ + { + "condition": "has_mark_variant", + "value": 3 + } + ], + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:suspicious_stew", + "weight": 1, + "functions": [ + { + "function": "set_data", + "data": 3 + } + ] + } + ] + }, + { + "conditions": [ + { + "condition": "has_mark_variant", + "value": 4 + } + ], + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:suspicious_stew", + "weight": 1, + "functions": [ + { + "function": "set_data", + "data": 4 + } + ] + } + ] + }, + { + "conditions": [ + { + "condition": "has_mark_variant", + "value": 5 + } + ], + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:suspicious_stew", + "weight": 1, + "functions": [ + { + "function": "set_data", + "data": 5 + } + ] + } + ] + }, + { + "conditions": [ + { + "condition": "has_mark_variant", + "value": 6 + } + ], + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:suspicious_stew", + "weight": 1, + "functions": [ + { + "function": "set_data", + "data": 6 + } + ] + } + ] + }, + { + "conditions": [ + { + "condition": "has_mark_variant", + "value": 7 + } + ], + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:suspicious_stew", + "weight": 1, + "functions": [ + { + "function": "set_data", + "data": 7 + } + ] + } + ] + }, + { + "conditions": [ + { + "condition": "has_mark_variant", + "value": 8 + } + ], + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:suspicious_stew", + "weight": 1, + "functions": [ + { + "function": "set_data", + "data": 8 + } + ] + } + ] + }, + { + "conditions": [ + { + "condition": "has_mark_variant", + "value": 9 + } + ], + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:suspicious_stew", + "weight": 1, + "functions": [ + { + "function": "set_data", + "data": 9 + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/gameplay/fishing.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/gameplay/fishing.json new file mode 100644 index 0000000..73b05ef --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/gameplay/fishing.json @@ -0,0 +1,27 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "loot_table", + "name": "loot_tables/gameplay/fishing/junk.json", + "weight": 10, + "quality": -2 + }, + { + "type": "loot_table", + "name": "loot_tables/gameplay/fishing/treasure.json", + "weight": 5, + "quality": 2 + }, + { + "type": "loot_table", + "name": "loot_tables/gameplay/fishing/fish.json", + "weight": 85, + "quality": -1 + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/gameplay/fishing/fish.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/gameplay/fishing/fish.json new file mode 100644 index 0000000..2152ca1 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/gameplay/fishing/fish.json @@ -0,0 +1,29 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:fish", + "weight": 60 + }, + { + "type": "item", + "name": "minecraft:salmon", + "weight": 25 + }, + { + "type": "item", + "name": "minecraft:clownfish", + "weight": 2 + }, + { + "type": "item", + "name": "minecraft:pufferfish", + "weight": 13 + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/gameplay/fishing/jungle_fish.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/gameplay/fishing/jungle_fish.json new file mode 100644 index 0000000..62559ab --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/gameplay/fishing/jungle_fish.json @@ -0,0 +1,19 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:fish", + "weight": 60 + }, + { + "type": "item", + "name": "minecraft:salmon", + "weight": 40 + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/gameplay/fishing/jungle_junk.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/gameplay/fishing/jungle_junk.json new file mode 100644 index 0000000..4258c2b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/gameplay/fishing/jungle_junk.json @@ -0,0 +1,112 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:leather_boots", + "weight": 10, + "functions": [ + { + "function": "set_damage", + "damage": { + "min": 0, + "max": 0.90 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:leather", + "weight": 10 + }, + { + "type": "item", + "name": "minecraft:bone", + "weight": 10 + }, + { + "type": "item", + "name": "minecraft:potion", + "weight": 10 + }, + { + "type": "item", + "name": "minecraft:string", + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:fishing_rod", + "weight": 2, + "functions": [ + { + "function": "set_damage", + "damage": { + "min": 0, + "max": 0.90 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:bowl", + "weight": 10 + }, + { + "type": "item", + "name": "minecraft:stick", + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:dye", + "weight": 1, + "functions": [ + { + "function": "set_data", + "data": 0 + }, + { + "function": "set_count", + "count": 10 + } + ] + }, + { + "type": "item", + "name": "minecraft:dye", + "weight": 10, + "functions": [ + { + "function": "set_data", + "data":3 + }, + { + "function": "set_count", + "count": 1 + } + ] + }, + { + "type": "item", + "name": "minecraft:tripwire_hook", + "weight": 10 + }, + { + "type": "item", + "name": "minecraft:rotten_flesh", + "weight": 10 + }, + { + "type": "item", + "name": "minecraft:bamboo", + "weight": 10 + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/gameplay/fishing/junk.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/gameplay/fishing/junk.json new file mode 100644 index 0000000..1d5264c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/gameplay/fishing/junk.json @@ -0,0 +1,92 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:leather_boots", + "weight": 10, + "functions": [ + { + "function": "set_damage", + "damage": { + "min": 0, + "max": 0.90 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:leather", + "weight": 10 + }, + { + "type": "item", + "name": "minecraft:bone", + "weight": 10 + }, + { + "type": "item", + "name": "minecraft:potion", + "weight": 10 + }, + { + "type": "item", + "name": "minecraft:string", + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:fishing_rod", + "weight": 2, + "functions": [ + { + "function": "set_damage", + "damage": { + "min": 0, + "max": 0.90 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:bowl", + "weight": 10 + }, + { + "type": "item", + "name": "minecraft:stick", + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:dye", + "weight": 1, + "functions": [ + { + "function": "set_data", + "data": 0 + }, + { + "function": "set_count", + "count": 10 + } + ] + }, + { + "type": "item", + "name": "minecraft:tripwire_hook", + "weight": 10 + }, + { + "type": "item", + "name": "minecraft:rotten_flesh", + "weight": 10 + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/gameplay/fishing/treasure.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/gameplay/fishing/treasure.json new file mode 100644 index 0000000..a9591fa --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/gameplay/fishing/treasure.json @@ -0,0 +1,79 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:nautilus_shell", + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:waterlily", + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:name_tag", + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:saddle", + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:bow", + "weight": 5, + "functions": [ + { + "function": "set_damage", + "damage": { + "min": 0, + "max": 0.25 + } + }, + { + "function": "enchant_with_levels", + "levels": 30, + "treasure": true + } + ] + }, + { + "type": "item", + "name": "minecraft:fishing_rod", + "weight": 5, + "functions": [ + { + "function": "set_damage", + "damage": { + "min": 0, + "max": 0.25 + } + }, + { + "function": "enchant_with_levels", + "levels": 30, + "treasure": true + } + ] + }, + { + "type": "item", + "name": "minecraft:book", + "weight": 6, + "functions": [ + { + "function": "enchant_with_levels", + "levels": 30, + "treasure": true + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/loot_tables/gameplay/jungle_fishing.json b/servers/bedrock/behavior_packs/vanilla/loot_tables/gameplay/jungle_fishing.json new file mode 100644 index 0000000..a33c9d9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/loot_tables/gameplay/jungle_fishing.json @@ -0,0 +1,27 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "loot_table", + "name": "loot_tables/gameplay/fishing/jungle_junk.json", + "weight": 10, + "quality": -2 + }, + { + "type": "loot_table", + "name": "loot_tables/gameplay/fishing/treasure.json", + "weight": 5, + "quality": 2 + }, + { + "type": "loot_table", + "name": "loot_tables/gameplay/fishing/jungle_fish.json", + "weight": 85, + "quality": -1 + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/manifest.json b/servers/bedrock/behavior_packs/vanilla/manifest.json new file mode 100644 index 0000000..9a14ae9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/manifest.json @@ -0,0 +1,24 @@ +{ + "format_version": 2, + "header": { + "description": "resourcePack.vanilla_server.description", + "name": "resourcePack.vanilla_server.name", + "uuid": "fe9f8597-5454-481a-8730-8d070a8e2e58", + "version": [0, 0, 1], + "min_engine_version": [ 1, 13, 0 ] + }, + "modules": [ + { + "description": "resourcePack.vanilla_server.description", + "type": "data", + "uuid": "79fccc3b-7bad-4f4f-aa97-d98108e6aa33", + "version": [0, 0, 1] + } + ], + "dependencies": [ + { + "uuid": "0575c61f-a5da-4b7f-9961-ffda2908861e", + "version": [0, 0, 1] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/manifest_publish.json b/servers/bedrock/behavior_packs/vanilla/manifest_publish.json new file mode 100644 index 0000000..e64fdbc --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/manifest_publish.json @@ -0,0 +1,24 @@ +{ + "format_version": 2, + "header": { + "description": "Example vanilla behavior pack", + "name": "Vanilla Behavior Pack", + "uuid": "ee649bcf-256c-4013-9068-6a802b89d756", + "version": [ 0, 0, 1 ], + "min_engine_version": [ 1, 14, 0 ] + }, + "modules": [ + { + "description": "Example vanilla behavior pack", + "type": "data", + "uuid": "fa6e90c8-c925-460f-8155-c8a60b753caa", + "version": [0, 0, 1] + } + ], + "dependencies": [ + { + "uuid": "66c6e9a8-3093-462a-9c36-dbb052165822", + "version": [0, 0, 1] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/pack_icon.png b/servers/bedrock/behavior_packs/vanilla/pack_icon.png new file mode 100644 index 0000000..9562b95 Binary files /dev/null and b/servers/bedrock/behavior_packs/vanilla/pack_icon.png differ diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/acacia_boat.json b/servers/bedrock/behavior_packs/vanilla/recipes/acacia_boat.json new file mode 100644 index 0000000..767290a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/acacia_boat.json @@ -0,0 +1,28 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:acacia_boat" + }, + + "tags": [ "crafting_table" ], + "pattern": [ + "#P#", + "###" + ], + "key": { + "P": { + "item": "minecraft:wooden_shovel" + }, + "#": { + "item": "minecraft:planks", + "data": 4 + } + }, + "result": { + "item": "minecraft:boat", + "data": 4 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/acacia_door.json b/servers/bedrock/behavior_packs/vanilla/recipes/acacia_door.json new file mode 100644 index 0000000..b1b7c2c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/acacia_door.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:acacia_door" + }, + + + "tags": [ "crafting_table" ], + "group": "wooden_door", + "pattern": [ + "##", + "##", + "##" + ], + "key": { + "#": { + "item": "minecraft:planks", + "data": 4 + } + }, + "result": { + "item": "minecraft:acacia_door", + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/acacia_fence.json b/servers/bedrock/behavior_packs/vanilla/recipes/acacia_fence.json new file mode 100644 index 0000000..deb65cb --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/acacia_fence.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:acacia_fence" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "W#W", + "W#W" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "W": { + "item": "minecraft:planks", + "data": 4 + } + }, + "result": { + "item": "minecraft:fence", + "data": 4, + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/acacia_fence_gate.json b/servers/bedrock/behavior_packs/vanilla/recipes/acacia_fence_gate.json new file mode 100644 index 0000000..df3a6d7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/acacia_fence_gate.json @@ -0,0 +1,28 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:acacia_fence_gate" + }, + + + "tags": [ "crafting_table" ], + "group": "wooden_fence_gate", + "pattern": [ + "#W#", + "#W#" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "W": { + "item": "minecraft:planks", + "data": 4 + } + }, + "result": { + "item": "minecraft:acacia_fence_gate" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/acacia_planks.json b/servers/bedrock/behavior_packs/vanilla/recipes/acacia_planks.json new file mode 100644 index 0000000..9669266 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/acacia_planks.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:acacia_planks" + }, + + + "tags": [ "crafting_table" ], + "group": "planks", + "pattern": [ + "#" + ], + "key": { + "#": { + "item": "minecraft:log2", + "data": 0 + } + }, + "result": { + "item": "minecraft:planks", + "data": 4, + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/acacia_planks_from_stripped.json b/servers/bedrock/behavior_packs/vanilla/recipes/acacia_planks_from_stripped.json new file mode 100644 index 0000000..06108ab --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/acacia_planks_from_stripped.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:acacia_planks_from_stripped" + }, + + + "tags": [ "crafting_table" ], + "group": "planks", + "pattern": [ + "#" + ], + "key": { + "#": { + "item": "minecraft:stripped_acacia_log" + } + }, + "result": { + "item": "minecraft:planks", + "data": 4, + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/acacia_planks_from_stripped_wood.json b/servers/bedrock/behavior_packs/vanilla/recipes/acacia_planks_from_stripped_wood.json new file mode 100644 index 0000000..ffbff0a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/acacia_planks_from_stripped_wood.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:acacia_planks_from_stripped_wood" + }, + + + "tags": [ "crafting_table" ], + "group": "planks", + "pattern": [ + "#" + ], + "key": { + "#": { + "item": "minecraft:wood", + "data": 12 + } + }, + "result": { + "item": "minecraft:planks", + "data": 4, + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/acacia_planks_from_wood.json b/servers/bedrock/behavior_packs/vanilla/recipes/acacia_planks_from_wood.json new file mode 100644 index 0000000..f715ada --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/acacia_planks_from_wood.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:acacia_planks_from_wood" + }, + + + "tags": [ "crafting_table" ], + "group": "planks", + "pattern": [ + "#" + ], + "key": { + "#": { + "item": "minecraft:wood", + "data": 4 + } + }, + "result": { + "item": "minecraft:planks", + "data": 4, + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/acacia_stairs.json b/servers/bedrock/behavior_packs/vanilla/recipes/acacia_stairs.json new file mode 100644 index 0000000..1565d13 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/acacia_stairs.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:acacia_stairs" + }, + + + "tags": [ "crafting_table" ], + "group": "wooden_stairs", + "pattern": [ + "# ", + "## ", + "###" + ], + "key": { + "#": { + "item": "minecraft:planks", + "data": 4 + } + }, + "result": { + "item": "minecraft:acacia_stairs", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/acacia_wood.json b/servers/bedrock/behavior_packs/vanilla/recipes/acacia_wood.json new file mode 100644 index 0000000..43dbc92 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/acacia_wood.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:acacia_wood" + }, + + + "tags": [ "crafting_table" ], + "group": "wood", + "pattern": [ + "##", + "##" + ], + "key": { + "#": { + "item": "minecraft:log2", + "data": 0 + } + }, + "result": { + "item": "minecraft:wood", + "data": 4, + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/acacia_wood_stripped.json b/servers/bedrock/behavior_packs/vanilla/recipes/acacia_wood_stripped.json new file mode 100644 index 0000000..53eba8d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/acacia_wood_stripped.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:acacia_wood_stripped" + }, + + + "tags": [ "crafting_table" ], + "group": "wood", + "pattern": [ + "##", + "##" + ], + "key": { + "#": { + "item": "minecraft:stripped_acacia_log" + } + }, + "result": { + "item": "minecraft:wood", + "data": 12, + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/acacia_wooden_slab.json b/servers/bedrock/behavior_packs/vanilla/recipes/acacia_wooden_slab.json new file mode 100644 index 0000000..a4c61c1 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/acacia_wooden_slab.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:acacia_wooden_slab" + }, + + + "tags": [ "crafting_table" ], + "group": "wooden_slab", + "pattern": [ + "###" + ], + "key": { + "#": { + "item": "minecraft:planks", + "data": 4 + } + }, + "result": { + "item": "minecraft:wooden_slab", + "data": 4, + "count": 6 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/activator_rail.json b/servers/bedrock/behavior_packs/vanilla/recipes/activator_rail.json new file mode 100644 index 0000000..a1f361f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/activator_rail.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:activator_rail" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "XSX", + "X#X", + "XSX" + ], + "key": { + "#": { + "item": "minecraft:redstone_torch" + }, + "S": { + "item": "minecraft:stick" + }, + "X": { + "item": "minecraft:iron_ingot" + } + }, + "result": { + "item": "minecraft:activator_rail", + "count": 6 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/andesite.json b/servers/bedrock/behavior_packs/vanilla/recipes/andesite.json new file mode 100644 index 0000000..1926c79 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/andesite.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:andesite" + }, + + + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:stone", + "data": 3 + }, + { + "item": "minecraft:cobblestone" + } + ], + "result": { + "item": "minecraft:stone", + "data": 5, + "count": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/andesite_stairs.json b/servers/bedrock/behavior_packs/vanilla/recipes/andesite_stairs.json new file mode 100644 index 0000000..3d19ccd --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/andesite_stairs.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:andesite_stairs" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "# ", + "## ", + "###" + ], + "key": { + "#": { + "item": "minecraft:stone", + "data": 5 + } + }, + "result": { + "item": "minecraft:andesite_stairs", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/andesite_wall.json b/servers/bedrock/behavior_packs/vanilla/recipes/andesite_wall.json new file mode 100644 index 0000000..cc4b45b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/andesite_wall.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:andesite_wall" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:stone", + "data": 5 + } + }, + "result": { + "item": "minecraft:cobblestone_wall", + "data": 4, + "count": 6 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/anvil.json b/servers/bedrock/behavior_packs/vanilla/recipes/anvil.json new file mode 100644 index 0000000..4c1c3e0 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/anvil.json @@ -0,0 +1,28 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:anvil" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "III", + " i ", + "iii" + ], + "key": { + "I": { + "item": "minecraft:iron_block" + }, + "i": { + "item": "minecraft:iron_ingot" + } + }, + "result": { + "item": "minecraft:anvil", + "data": 0 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/armor_stand.json b/servers/bedrock/behavior_packs/vanilla/recipes/armor_stand.json new file mode 100644 index 0000000..4ea89c0 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/armor_stand.json @@ -0,0 +1,28 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:armor_stand" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "///", + " / ", + "/_/" + ], + "key": { + "/": { + "item": "minecraft:stick" + }, + "_": { + "item": "minecraft:double_stone_slab", + "data": 0 + } + }, + "result": { + "item": "minecraft:armor_stand" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/arrow.json b/servers/bedrock/behavior_packs/vanilla/recipes/arrow.json new file mode 100644 index 0000000..a217235 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/arrow.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:arrow" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "X", + "#", + "Y" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "X": { + "item": "minecraft:flint" + }, + "Y": { + "item": "minecraft:feather" + } + }, + "result": { + "item": "minecraft:arrow", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/banner_pattern_bricks.json b/servers/bedrock/behavior_packs/vanilla/recipes/banner_pattern_bricks.json new file mode 100644 index 0000000..9d00cca --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/banner_pattern_bricks.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:banner_pattern_bricks" + }, + + + "tags": [ "crafting_table" ], + "group": "banner_pattern", + "ingredients": [ + { + "item": "minecraft:paper" + }, + { + "item": "minecraft:brick_block" + } + ], + "result": { + "item": "minecraft:banner_pattern", + "data": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/banner_pattern_creeper.json b/servers/bedrock/behavior_packs/vanilla/recipes/banner_pattern_creeper.json new file mode 100644 index 0000000..30d1f89 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/banner_pattern_creeper.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:banner_pattern_creeper" + }, + + + "tags": [ "crafting_table" ], + "group": "banner_pattern", + "ingredients": [ + { + "item": "minecraft:paper" + }, + { + "item": "minecraft:skull", + "data": 4 + } + ], + "result": { + "item": "minecraft:banner_pattern", + "data": 0 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/banner_pattern_flower.json b/servers/bedrock/behavior_packs/vanilla/recipes/banner_pattern_flower.json new file mode 100644 index 0000000..217905d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/banner_pattern_flower.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:banner_pattern_flower" + }, + + + "tags": [ "crafting_table" ], + "group": "banner_pattern", + "ingredients": [ + { + "item": "minecraft:paper" + }, + { + "item": "minecraft:red_flower", + "data": 8 + } + ], + "result": { + "item": "minecraft:banner_pattern", + "data": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/banner_pattern_skull.json b/servers/bedrock/behavior_packs/vanilla/recipes/banner_pattern_skull.json new file mode 100644 index 0000000..a1cbb46 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/banner_pattern_skull.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:banner_pattern_skull" + }, + + + "tags": [ "crafting_table" ], + "group": "banner_pattern", + "ingredients": [ + { + "item": "minecraft:paper" + }, + { + "item": "minecraft:skull", + "data": 1 + } + ], + "result": { + "item": "minecraft:banner_pattern", + "data": 1 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/banner_pattern_thing.json b/servers/bedrock/behavior_packs/vanilla/recipes/banner_pattern_thing.json new file mode 100644 index 0000000..e4e516c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/banner_pattern_thing.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:banner_pattern_thing" + }, + + + "tags": [ "crafting_table" ], + "group": "banner_pattern", + "ingredients": [ + { + "item": "minecraft:paper" + }, + { + "item": "minecraft:appleenchanted" + } + ], + "result": { + "item": "minecraft:banner_pattern", + "data": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/banner_pattern_vines.json b/servers/bedrock/behavior_packs/vanilla/recipes/banner_pattern_vines.json new file mode 100644 index 0000000..c251e42 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/banner_pattern_vines.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:banner_pattern_vines" + }, + + + "tags": [ "crafting_table" ], + "group": "banner_pattern", + "ingredients": [ + { + "item": "minecraft:paper" + }, + { + "item": "minecraft:vine" + } + ], + "result": { + "item": "minecraft:banner_pattern", + "data": 5 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/barrel.json b/servers/bedrock/behavior_packs/vanilla/recipes/barrel.json new file mode 100644 index 0000000..8435db0 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/barrel.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:barrel" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "#-#", + "# #", + "#-#" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "-": { + "item": "minecraft:wooden_slab" + } + }, + "result": { + "item": "minecraft:barrel" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/basic_map_to_enhanced.json b/servers/bedrock/behavior_packs/vanilla/recipes/basic_map_to_enhanced.json new file mode 100644 index 0000000..ff4ceab --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/basic_map_to_enhanced.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:basic_map_to_enhanced" + }, + + + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:emptymap", + "data": 1 + }, + { + "item": "minecraft:compass" + } + ], + "result": { + "item": "minecraft:emptymap", + "data": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/beacon.json b/servers/bedrock/behavior_packs/vanilla/recipes/beacon.json new file mode 100644 index 0000000..48ba29c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/beacon.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:beacon" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "GGG", + "GSG", + "OOO" + ], + "key": { + "S": { + "item": "minecraft:netherstar" + }, + "G": { + "item": "minecraft:glass" + }, + "O": { + "item": "minecraft:obsidian" + } + }, + "result": { + "item": "minecraft:beacon" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/beetroot_soup.json b/servers/bedrock/behavior_packs/vanilla/recipes/beetroot_soup.json new file mode 100644 index 0000000..927b055 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/beetroot_soup.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:beetroot_soup" + }, + + + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:bowl" + }, + { + "item": "minecraft:beetroot", + "count": 6 + } + ], + "result": { + "item": "minecraft:beetroot_soup" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/birch_boat.json b/servers/bedrock/behavior_packs/vanilla/recipes/birch_boat.json new file mode 100644 index 0000000..7b6a92c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/birch_boat.json @@ -0,0 +1,28 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:birch_boat" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "#P#", + "###" + ], + "key": { + "P": { + "item": "minecraft:wooden_shovel" + }, + "#": { + "item": "minecraft:planks", + "data": 2 + } + }, + "result": { + "item": "minecraft:boat", + "data": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/birch_door.json b/servers/bedrock/behavior_packs/vanilla/recipes/birch_door.json new file mode 100644 index 0000000..ee2214a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/birch_door.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:birch_door" + }, + + + "tags": [ "crafting_table" ], + "group": "wooden_door", + "pattern": [ + "##", + "##", + "##" + ], + "key": { + "#": { + "item": "minecraft:planks", + "data": 2 + } + }, + "result": { + "item": "minecraft:birch_door", + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/birch_fence.json b/servers/bedrock/behavior_packs/vanilla/recipes/birch_fence.json new file mode 100644 index 0000000..c8ebe11 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/birch_fence.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:birch_fence" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "W#W", + "W#W" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "W": { + "item": "minecraft:planks", + "data": 2 + } + }, + "result": { + "item": "minecraft:fence", + "data": 2, + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/birch_fence_gate.json b/servers/bedrock/behavior_packs/vanilla/recipes/birch_fence_gate.json new file mode 100644 index 0000000..69b543f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/birch_fence_gate.json @@ -0,0 +1,28 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:birch_fence_gate" + }, + + + "tags": [ "crafting_table" ], + "group": "wooden_fence_gate", + "pattern": [ + "#W#", + "#W#" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "W": { + "item": "minecraft:planks", + "data": 2 + } + }, + "result": { + "item": "minecraft:birch_fence_gate" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/birch_planks.json b/servers/bedrock/behavior_packs/vanilla/recipes/birch_planks.json new file mode 100644 index 0000000..907e317 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/birch_planks.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:birch_planks" + }, + + + "tags": [ "crafting_table" ], + "group": "planks", + "pattern": [ + "#" + ], + "key": { + "#": { + "item": "minecraft:log", + "data": 2 + } + }, + "result": { + "item": "minecraft:planks", + "data": 2, + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/birch_planks_from_stripped.json b/servers/bedrock/behavior_packs/vanilla/recipes/birch_planks_from_stripped.json new file mode 100644 index 0000000..6236a30 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/birch_planks_from_stripped.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:birch_planks_from_stripped" + }, + + + "tags": [ "crafting_table" ], + "group": "planks", + "pattern": [ + "#" + ], + "key": { + "#": { + "item": "minecraft:stripped_birch_log" + } + }, + "result": { + "item": "minecraft:planks", + "data": 2, + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/birch_planks_from_stripped_wood.json b/servers/bedrock/behavior_packs/vanilla/recipes/birch_planks_from_stripped_wood.json new file mode 100644 index 0000000..ac69ea6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/birch_planks_from_stripped_wood.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:birch_planks_from_stripped_wood" + }, + + + "tags": [ "crafting_table" ], + "group": "planks", + "pattern": [ + "#" + ], + "key": { + "#": { + "item": "minecraft:wood", + "data": 10 + } + }, + "result": { + "item": "minecraft:planks", + "data": 2, + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/birch_planks_from_wood.json b/servers/bedrock/behavior_packs/vanilla/recipes/birch_planks_from_wood.json new file mode 100644 index 0000000..ccf7002 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/birch_planks_from_wood.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:birch_planks_from_wood" + }, + + + "tags": [ "crafting_table" ], + "group": "planks", + "pattern": [ + "#" + ], + "key": { + "#": { + "item": "minecraft:wood", + "data": 2 + } + }, + "result": { + "item": "minecraft:planks", + "data": 2, + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/birch_stairs.json b/servers/bedrock/behavior_packs/vanilla/recipes/birch_stairs.json new file mode 100644 index 0000000..1c510ce --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/birch_stairs.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:birch_stairs" + }, + + + "tags": [ "crafting_table" ], + "group": "wooden_stairs", + "pattern": [ + "# ", + "## ", + "###" + ], + "key": { + "#": { + "item": "minecraft:planks", + "data": 2 + } + }, + "result": { + "item": "minecraft:birch_stairs", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/birch_wood.json b/servers/bedrock/behavior_packs/vanilla/recipes/birch_wood.json new file mode 100644 index 0000000..a21a444 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/birch_wood.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:birch_wood" + }, + + + "tags": [ "crafting_table" ], + "group": "wood", + "pattern": [ + "##", + "##" + ], + "key": { + "#": { + "item": "minecraft:log", + "data": 2 + } + }, + "result": { + "item": "minecraft:wood", + "data": 2, + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/birch_wood_stripped.json b/servers/bedrock/behavior_packs/vanilla/recipes/birch_wood_stripped.json new file mode 100644 index 0000000..979895e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/birch_wood_stripped.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:birch_wood_stripped" + }, + + + "tags": [ "crafting_table" ], + "group": "wood", + "pattern": [ + "##", + "##" + ], + "key": { + "#": { + "item": "minecraft:stripped_birch_log" + } + }, + "result": { + "item": "minecraft:wood", + "data": 10, + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/birch_wooden_slab.json b/servers/bedrock/behavior_packs/vanilla/recipes/birch_wooden_slab.json new file mode 100644 index 0000000..24288ee --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/birch_wooden_slab.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:birch_wooden_slab" + }, + + + "tags": [ "crafting_table" ], + "group": "wooden_slab", + "pattern": [ + "###" + ], + "key": { + "#": { + "item": "minecraft:planks", + "data": 2 + } + }, + "result": { + "item": "minecraft:wooden_slab", + "data": 2, + "count": 6 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/black_banner.json b/servers/bedrock/behavior_packs/vanilla/recipes/black_banner.json new file mode 100644 index 0000000..a7cfef2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/black_banner.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:black_banner" + }, + + + "tags": [ "crafting_table" ], + "group": "banner", + "pattern": [ + "###", + "###", + " | " + ], + "key": { + "#": { + "item": "minecraft:wool", + "data": 15 + }, + "|": { + "item": "minecraft:stick" + } + }, + "result": { + "item": "minecraft:banner", + "data": 0 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/black_carpet.json b/servers/bedrock/behavior_packs/vanilla/recipes/black_carpet.json new file mode 100644 index 0000000..d032231 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/black_carpet.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:black_carpet" + }, + + + "tags": [ "crafting_table" ], + "group": "carpet", + "pattern": [ + "##" + ], + "key": { + "#": { + "item": "minecraft:wool", + "data": 15 + } + }, + "result": { + "item": "minecraft:carpet", + "data": 15, + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/black_carpet_from_white.json b/servers/bedrock/behavior_packs/vanilla/recipes/black_carpet_from_white.json new file mode 100644 index 0000000..491be50 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/black_carpet_from_white.json @@ -0,0 +1,33 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:black_carpet_from_white" + }, + + + "tags": [ "crafting_table" ], + "group": "carpet", + "priority": 1, + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:carpet", + "data": 0 + }, + "X": { + "item": "minecraft:dye", + "data": 16 + } + }, + "result": { + "item": "minecraft:carpet", + "data": 15, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/black_concrete_powder.json b/servers/bedrock/behavior_packs/vanilla/recipes/black_concrete_powder.json new file mode 100644 index 0000000..2ffec1c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/black_concrete_powder.json @@ -0,0 +1,51 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:black_concrete_powder" + }, + + + "tags": [ "crafting_table" ], + "group": "concrete_powder", + "ingredients": [ + { + "item": "minecraft:dye", + "data": 16 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:gravel" + }, + { + "item": "minecraft:gravel" + }, + { + "item": "minecraft:gravel" + }, + { + "item": "minecraft:gravel" + } + ], + "result": { + "item": "minecraft:concrete_powder", + "data": 15, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/black_concrete_powder_from_ink_sac.json b/servers/bedrock/behavior_packs/vanilla/recipes/black_concrete_powder_from_ink_sac.json new file mode 100644 index 0000000..7a082be --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/black_concrete_powder_from_ink_sac.json @@ -0,0 +1,52 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:black_concrete_powder_from_ink_sac" + }, + + + "tags": [ "crafting_table" ], + "group": "concrete_powder", + "priority": 1, + "ingredients": [ + { + "item": "minecraft:dye", + "data": 0 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:gravel" + }, + { + "item": "minecraft:gravel" + }, + { + "item": "minecraft:gravel" + }, + { + "item": "minecraft:gravel" + } + ], + "result": { + "item": "minecraft:concrete_powder", + "data": 15, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/black_dye_from_ink_sac.json b/servers/bedrock/behavior_packs/vanilla/recipes/black_dye_from_ink_sac.json new file mode 100644 index 0000000..5e7cfd3 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/black_dye_from_ink_sac.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:black_dye_from_ink_sac" + }, + + + "tags": [ "crafting_table" ], + "group": "black_dye", + "ingredients": [ + { + "item": "minecraft:dye", + "data": 0 + } + ], + "result": { + "item": "minecraft:dye", + "data": 16 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/black_dye_from_wither_rose.json b/servers/bedrock/behavior_packs/vanilla/recipes/black_dye_from_wither_rose.json new file mode 100644 index 0000000..68448ba --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/black_dye_from_wither_rose.json @@ -0,0 +1,19 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:black_dye_from_wither_rose" + }, + "tags": [ "crafting_table" ], + "group": "black_dye", + "ingredients": [ + { + "item": "minecraft:wither_rose" + } + ], + "result": { + "item": "minecraft:dye", + "data": 16 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/black_stained_glass.json b/servers/bedrock/behavior_packs/vanilla/recipes/black_stained_glass.json new file mode 100644 index 0000000..d3e5ec6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/black_stained_glass.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:black_stained_glass" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_glass", + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:glass" + }, + "X": { + "item": "minecraft:dye", + "data": 16 + } + }, + "result": { + "item": "minecraft:stained_glass", + "data": 15, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/black_stained_glass_from_ink_sac.json b/servers/bedrock/behavior_packs/vanilla/recipes/black_stained_glass_from_ink_sac.json new file mode 100644 index 0000000..594daeb --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/black_stained_glass_from_ink_sac.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:black_stained_glass_from_ink_sac" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_glass", + "priority": 1, + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:glass" + }, + "X": { + "item": "minecraft:dye", + "data": 0 + } + }, + "result": { + "item": "minecraft:stained_glass", + "data": 15, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/black_stained_glass_pane.json b/servers/bedrock/behavior_packs/vanilla/recipes/black_stained_glass_pane.json new file mode 100644 index 0000000..13296ad --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/black_stained_glass_pane.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:black_stained_glass_pane" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_glass_pane", + "pattern": [ + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:stained_glass", + "data": 15 + } + }, + "result": { + "item": "minecraft:stained_glass_pane", + "data": 15, + "count": 16 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/black_stained_glass_pane_from_pane.json b/servers/bedrock/behavior_packs/vanilla/recipes/black_stained_glass_pane_from_pane.json new file mode 100644 index 0000000..e7ab5bd --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/black_stained_glass_pane_from_pane.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:black_stained_glass_pane_from_pane" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_glass_pane", + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:glass_pane" + }, + "X": { + "item": "minecraft:dye", + "data": 16 + } + }, + "result": { + "item": "minecraft:stained_glass_pane", + "data": 15, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/black_stained_hardened_clay.json b/servers/bedrock/behavior_packs/vanilla/recipes/black_stained_hardened_clay.json new file mode 100644 index 0000000..722e1c4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/black_stained_hardened_clay.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:black_stained_hardened_clay" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_hardened_clay", + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:hardened_clay" + }, + "X": { + "item": "minecraft:dye", + "data": 16 + } + }, + "result": { + "item": "minecraft:stained_hardened_clay", + "data": 15, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/black_stained_hardened_clay_from_ink_sac.json b/servers/bedrock/behavior_packs/vanilla/recipes/black_stained_hardened_clay_from_ink_sac.json new file mode 100644 index 0000000..b481e99 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/black_stained_hardened_clay_from_ink_sac.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:black_stained_hardened_clay_from_ink_sac" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_hardened_clay", + "priority": 1, + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:hardened_clay" + }, + "X": { + "item": "minecraft:dye", + "data": 0 + } + }, + "result": { + "item": "minecraft:stained_hardened_clay", + "data": 15, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/blast_furnace.json b/servers/bedrock/behavior_packs/vanilla/recipes/blast_furnace.json new file mode 100644 index 0000000..8d7ac57 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/blast_furnace.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:blast_furnace" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "III", + "IFI", + "###" + ], + "key": { + "#": { + "item": "minecraft:smooth_stone" + }, + "I": { + "item": "minecraft:iron_ingot" + }, + "F": { + "item": "minecraft:furnace" + } + }, + "result": { + "item": "minecraft:blast_furnace" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/blaze_powder.json b/servers/bedrock/behavior_packs/vanilla/recipes/blaze_powder.json new file mode 100644 index 0000000..b451542 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/blaze_powder.json @@ -0,0 +1,20 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:blaze_powder" + }, + + + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:blaze_rod" + } + ], + "result": { + "item": "minecraft:blaze_powder", + "count": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/blue_banner.json b/servers/bedrock/behavior_packs/vanilla/recipes/blue_banner.json new file mode 100644 index 0000000..af5a954 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/blue_banner.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:blue_banner" + }, + + + "tags": [ "crafting_table" ], + "group": "banner", + "pattern": [ + "###", + "###", + " | " + ], + "key": { + "#": { + "item": "minecraft:wool", + "data": 11 + }, + "|": { + "item": "minecraft:stick" + } + }, + "result": { + "item": "minecraft:banner", + "data": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/blue_carpet.json b/servers/bedrock/behavior_packs/vanilla/recipes/blue_carpet.json new file mode 100644 index 0000000..ca19ac6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/blue_carpet.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:blue_carpet" + }, + + + "tags": [ "crafting_table" ], + "group": "carpet", + "pattern": [ + "##" + ], + "key": { + "#": { + "item": "minecraft:wool", + "data": 11 + } + }, + "result": { + "item": "minecraft:carpet", + "data": 11, + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/blue_carpet_from_white.json b/servers/bedrock/behavior_packs/vanilla/recipes/blue_carpet_from_white.json new file mode 100644 index 0000000..f2094a1 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/blue_carpet_from_white.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:blue_carpet_from_white" + }, + + + "tags": [ "crafting_table" ], + "group": "carpet", + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:carpet", + "data": 0 + }, + "X": { + "item": "minecraft:dye", + "data": 18 + } + }, + "result": { + "item": "minecraft:carpet", + "data": 11, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/blue_concrete_powder.json b/servers/bedrock/behavior_packs/vanilla/recipes/blue_concrete_powder.json new file mode 100644 index 0000000..dccc3a0 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/blue_concrete_powder.json @@ -0,0 +1,51 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:blue_concrete_powder" + }, + + + "tags": [ "crafting_table" ], + "group": "concrete_powder", + "ingredients": [ + { + "item": "minecraft:dye", + "data": 18 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:gravel" + }, + { + "item": "minecraft:gravel" + }, + { + "item": "minecraft:gravel" + }, + { + "item": "minecraft:gravel" + } + ], + "result": { + "item": "minecraft:concrete_powder", + "data": 11, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/blue_concrete_powder_from_lapis_lazuli.json b/servers/bedrock/behavior_packs/vanilla/recipes/blue_concrete_powder_from_lapis_lazuli.json new file mode 100644 index 0000000..8fd2caa --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/blue_concrete_powder_from_lapis_lazuli.json @@ -0,0 +1,52 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:blue_concrete_powder_from_lapis_lazuli" + }, + + + "tags": [ "crafting_table" ], + "group": "concrete_powder", + "priority": 1, + "ingredients": [ + { + "item": "minecraft:dye", + "data": 4 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:gravel" + }, + { + "item": "minecraft:gravel" + }, + { + "item": "minecraft:gravel" + }, + { + "item": "minecraft:gravel" + } + ], + "result": { + "item": "minecraft:concrete_powder", + "data": 11, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/blue_dye_from_cornflower.json b/servers/bedrock/behavior_packs/vanilla/recipes/blue_dye_from_cornflower.json new file mode 100644 index 0000000..f99f456 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/blue_dye_from_cornflower.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:blue_dye_from_cornflower" + }, + + + "tags": [ "crafting_table" ], + "group": "blue_dye", + "ingredients": [ + { + "item": "minecraft:red_flower", + "data": 9 + } + ], + "result": { + "item": "minecraft:dye", + "data": 18 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/blue_dye_from_lapis_lazuli.json b/servers/bedrock/behavior_packs/vanilla/recipes/blue_dye_from_lapis_lazuli.json new file mode 100644 index 0000000..1b458ef --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/blue_dye_from_lapis_lazuli.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:blue_dye_from_lapis_lazuli" + }, + + + "tags": [ "crafting_table" ], + "group": "blue_dye", + "ingredients": [ + { + "item": "minecraft:dye", + "data": 4 + } + ], + "result": { + "item": "minecraft:dye", + "data": 18 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/blue_ice.json b/servers/bedrock/behavior_packs/vanilla/recipes/blue_ice.json new file mode 100644 index 0000000..f7ac5b7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/blue_ice.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:blue_ice" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "###", + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:packed_ice" + } + }, + "result": { + "item": "minecraft:blue_ice", + "count": 1 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/blue_stained_glass.json b/servers/bedrock/behavior_packs/vanilla/recipes/blue_stained_glass.json new file mode 100644 index 0000000..9b23e7f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/blue_stained_glass.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:blue_stained_glass" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_glass", + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:glass" + }, + "X": { + "item": "minecraft:dye", + "data": 18 + } + }, + "result": { + "item": "minecraft:stained_glass", + "data": 11, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/blue_stained_glass_from_lapis_lazuli.json b/servers/bedrock/behavior_packs/vanilla/recipes/blue_stained_glass_from_lapis_lazuli.json new file mode 100644 index 0000000..c7a0e42 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/blue_stained_glass_from_lapis_lazuli.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:blue_stained_glass_from_lapis_lazuli" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_glass", + "priority": 1, + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:glass" + }, + "X": { + "item": "minecraft:dye", + "data": 4 + } + }, + "result": { + "item": "minecraft:stained_glass", + "data": 11, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/blue_stained_glass_pane.json b/servers/bedrock/behavior_packs/vanilla/recipes/blue_stained_glass_pane.json new file mode 100644 index 0000000..a7605af --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/blue_stained_glass_pane.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:blue_stained_glass_pane" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_glass_pane", + "pattern": [ + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:stained_glass", + "data": 11 + } + }, + "result": { + "item": "minecraft:stained_glass_pane", + "data": 11, + "count": 16 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/blue_stained_glass_pane_from_pane.json b/servers/bedrock/behavior_packs/vanilla/recipes/blue_stained_glass_pane_from_pane.json new file mode 100644 index 0000000..e4ede4d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/blue_stained_glass_pane_from_pane.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:blue_stained_glass_pane_from_pane" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_glass_pane", + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:glass_pane" + }, + "X": { + "item": "minecraft:dye", + "data": 18 + } + }, + "result": { + "item": "minecraft:stained_glass_pane", + "data": 11, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/blue_stained_hardened_clay.json b/servers/bedrock/behavior_packs/vanilla/recipes/blue_stained_hardened_clay.json new file mode 100644 index 0000000..72123be --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/blue_stained_hardened_clay.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:blue_stained_hardened_clay" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_hardened_clay", + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:hardened_clay" + }, + "X": { + "item": "minecraft:dye", + "data": 18 + } + }, + "result": { + "item": "minecraft:stained_hardened_clay", + "data": 11, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/blue_stained_hardened_clay_from_lapis_lazuli.json b/servers/bedrock/behavior_packs/vanilla/recipes/blue_stained_hardened_clay_from_lapis_lazuli.json new file mode 100644 index 0000000..d2f52ab --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/blue_stained_hardened_clay_from_lapis_lazuli.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:blue_stained_hardened_clay_from_lapis_lazuli" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_hardened_clay", + "priority": 1, + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:hardened_clay" + }, + "X": { + "item": "minecraft:dye", + "data": 4 + } + }, + "result": { + "item": "minecraft:stained_hardened_clay", + "data": 11, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/boat.json b/servers/bedrock/behavior_packs/vanilla/recipes/boat.json new file mode 100644 index 0000000..66d355f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/boat.json @@ -0,0 +1,28 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:boat" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "#P#", + "###" + ], + "key": { + "P": { + "item": "minecraft:wooden_shovel" + }, + "#": { + "item": "minecraft:planks", + "data": 0 + } + }, + "result": { + "item": "minecraft:boat", + "data": 0 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/bone_block.json b/servers/bedrock/behavior_packs/vanilla/recipes/bone_block.json new file mode 100644 index 0000000..c2f26a3 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/bone_block.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:bone_block" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "XXX", + "XXX", + "XXX" + ], + "key": { + "X": { + "item": "minecraft:dye", + "data": 15 + } + }, + "result": { + "item": "minecraft:bone_block" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/bone_meal_from_block.json b/servers/bedrock/behavior_packs/vanilla/recipes/bone_meal_from_block.json new file mode 100644 index 0000000..ae774d7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/bone_meal_from_block.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:bone_meal_from_block" + }, + + + "tags": [ "crafting_table" ], + "group": "bonemeal", + "ingredients": [ + { + "item": "minecraft:bone_block" + } + ], + "result": { + "item": "minecraft:dye", + "data": 15, + "count": 9 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/bone_meal_from_bone.json b/servers/bedrock/behavior_packs/vanilla/recipes/bone_meal_from_bone.json new file mode 100644 index 0000000..a33edff --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/bone_meal_from_bone.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:bone_meal_from_bone" + }, + + + "tags": [ "crafting_table" ], + "group": "bonemeal", + "ingredients": [ + { + "item": "minecraft:bone" + } + ], + "result": { + "item": "minecraft:dye", + "data": 15, + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/book.json b/servers/bedrock/behavior_packs/vanilla/recipes/book.json new file mode 100644 index 0000000..f8d2765 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/book.json @@ -0,0 +1,33 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:book" + }, + + + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:paper", + "data": 0 + }, + { + "item": "minecraft:paper", + "data": 0 + }, + { + "item": "minecraft:paper", + "data": 0 + }, + { + "item": "minecraft:leather", + "data": 0 + } + ], + "result": { + "item": "minecraft:book", + "count": 1 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/bookshelf.json b/servers/bedrock/behavior_packs/vanilla/recipes/bookshelf.json new file mode 100644 index 0000000..1eaffc7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/bookshelf.json @@ -0,0 +1,28 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:Bookshelf_woodplanks_recipeId" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AAA", + "BBB", + "AAA" + ], + "key": { + "A": { + "item": "minecraft:planks" + }, + "B": { + "item": "book" + } + }, + "result": { + "item": "bookshelf", + "count": 1 + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/bow.json b/servers/bedrock/behavior_packs/vanilla/recipes/bow.json new file mode 100644 index 0000000..6a06ee0 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/bow.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:bow" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + " #X", + "# X", + " #X" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "X": { + "item": "minecraft:string" + } + }, + "result": { + "item": "minecraft:bow" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/bowl.json b/servers/bedrock/behavior_packs/vanilla/recipes/bowl.json new file mode 100644 index 0000000..0e9426d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/bowl.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:Bowl_recipeId" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "A A", + " A " + ], + "key": { + "A": { + "item": "minecraft:planks" + } + }, + "result": { + "item": "bowl", + "count": 4 + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/bread.json b/servers/bedrock/behavior_packs/vanilla/recipes/bread.json new file mode 100644 index 0000000..8fb638d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/bread.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:bread" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "###" + ], + "key": { + "#": { + "item": "minecraft:wheat" + } + }, + "result": { + "item": "minecraft:bread" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brew_awkward_blaze_powder.json b/servers/bedrock/behavior_packs/vanilla/recipes/brew_awkward_blaze_powder.json new file mode 100644 index 0000000..65b4cba --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brew_awkward_blaze_powder.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.12", + "minecraft:recipe_brewing_mix": { + "description": { + "identifier": "minecraft:brew_awkward_blaze_powder" + }, + + "tags": [ "brewing_stand" ], + + "input": "minecraft:potion_type:awkward", + "reagent": "minecraft:blaze_powder", + "output": "minecraft:potion_type:strength" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brew_awkward_fermented_spider_eye.json b/servers/bedrock/behavior_packs/vanilla/recipes/brew_awkward_fermented_spider_eye.json new file mode 100644 index 0000000..cd86af9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brew_awkward_fermented_spider_eye.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.12", + "minecraft:recipe_brewing_mix": { + "description": { + "identifier": "minecraft:brew_awkward_fermented_spider_eye" + }, + + "tags": [ "brewing_stand" ], + + "input": "minecraft:potion_type:awkward", + "reagent": "minecraft:fermented_spider_eye", + "output": "minecraft:potion_type:weakness" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brew_awkward_ghast_tear.json b/servers/bedrock/behavior_packs/vanilla/recipes/brew_awkward_ghast_tear.json new file mode 100644 index 0000000..475046c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brew_awkward_ghast_tear.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.12", + "minecraft:recipe_brewing_mix": { + "description": { + "identifier": "minecraft:brew_awkward_ghast_tear" + }, + + "tags": [ "brewing_stand" ], + + "input": "minecraft:potion_type:awkward", + "reagent": "minecraft:ghast_tear", + "output": "minecraft:potion_type:regeneration" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brew_awkward_golden_carrot.json b/servers/bedrock/behavior_packs/vanilla/recipes/brew_awkward_golden_carrot.json new file mode 100644 index 0000000..f3cba43 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brew_awkward_golden_carrot.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.12", + "minecraft:recipe_brewing_mix": { + "description": { + "identifier": "minecraft:brew_awkward_golden_carrot" + }, + + "tags": [ "brewing_stand" ], + + "input": "minecraft:potion_type:awkward", + "reagent": "minecraft:golden_carrot", + "output": "minecraft:potion_type:nightvision" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brew_awkward_magma_cream.json b/servers/bedrock/behavior_packs/vanilla/recipes/brew_awkward_magma_cream.json new file mode 100644 index 0000000..e3bc3a0 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brew_awkward_magma_cream.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.12", + "minecraft:recipe_brewing_mix": { + "description": { + "identifier": "minecraft:brew_awkward_magma_cream" + }, + + "tags": [ "brewing_stand" ], + + "input": "minecraft:potion_type:awkward", + "reagent": "minecraft:magma_cream", + "output": "minecraft:potion_type:fire_resistance" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brew_awkward_phantom_membrane.json b/servers/bedrock/behavior_packs/vanilla/recipes/brew_awkward_phantom_membrane.json new file mode 100644 index 0000000..980c662 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brew_awkward_phantom_membrane.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.12", + "minecraft:recipe_brewing_mix": { + "description": { + "identifier": "minecraft:brew_awkward_phantom_membrane" + }, + + "tags": [ "brewing_stand" ], + + "input": "minecraft:potion_type:awkward", + "reagent": "minecraft:phantom_membrane", + "output": "minecraft:potion_type:slow_falling" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brew_awkward_puffer_fish.json b/servers/bedrock/behavior_packs/vanilla/recipes/brew_awkward_puffer_fish.json new file mode 100644 index 0000000..c865db1 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brew_awkward_puffer_fish.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.12", + "minecraft:recipe_brewing_mix": { + "description": { + "identifier": "minecraft:brew_awkward_puffer_fish" + }, + + "tags": [ "brewing_stand" ], + + "input": "minecraft:potion_type:awkward", + "reagent": "minecraft:pufferfish", + "output": "minecraft:potion_type:water_breathing" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brew_awkward_rabbit_foot.json b/servers/bedrock/behavior_packs/vanilla/recipes/brew_awkward_rabbit_foot.json new file mode 100644 index 0000000..4c56dd9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brew_awkward_rabbit_foot.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.12", + "minecraft:recipe_brewing_mix": { + "description": { + "identifier": "minecraft:brew_awkward_rabbit_foot" + }, + + "tags": [ "brewing_stand" ], + + "input": "minecraft:potion_type:awkward", + "reagent": "minecraft:rabbit_foot", + "output": "minecraft:potion_type:leaping" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brew_awkward_speckled_melon.json b/servers/bedrock/behavior_packs/vanilla/recipes/brew_awkward_speckled_melon.json new file mode 100644 index 0000000..e13f817 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brew_awkward_speckled_melon.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.12", + "minecraft:recipe_brewing_mix": { + "description": { + "identifier": "minecraft:brew_water_breathing_speckled_melon" + }, + + "tags": [ "brewing_stand" ], + + "input": "minecraft:potion_type:awkward", + "reagent": "minecraft:speckled_melon", + "output": "minecraft:potion_type:healing" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brew_awkward_spider_eye.json b/servers/bedrock/behavior_packs/vanilla/recipes/brew_awkward_spider_eye.json new file mode 100644 index 0000000..63a29ab --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brew_awkward_spider_eye.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.12", + "minecraft:recipe_brewing_mix": { + "description": { + "identifier": "minecraft:brew_awkward_poison" + }, + + "tags": [ "brewing_stand" ], + + "input": "minecraft:potion_type:awkward", + "reagent": "minecraft:spider_eye", + "output": "minecraft:potion_type:poison" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brew_awkward_sugar.json b/servers/bedrock/behavior_packs/vanilla/recipes/brew_awkward_sugar.json new file mode 100644 index 0000000..2ed8cf8 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brew_awkward_sugar.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.12", + "minecraft:recipe_brewing_mix": { + "description": { + "identifier": "minecraft:brew_awkward_sugar" + }, + + "tags": [ "brewing_stand" ], + + "input": "minecraft:potion_type:awkward", + "reagent": "minecraft:sugar", + "output": "minecraft:potion_type:swiftness" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brew_awkward_turtle_helmet.json b/servers/bedrock/behavior_packs/vanilla/recipes/brew_awkward_turtle_helmet.json new file mode 100644 index 0000000..2c8b782 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brew_awkward_turtle_helmet.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.12", + "minecraft:recipe_brewing_mix": { + "description": { + "identifier": "minecraft:brew_awkward_turtle_helmet" + }, + + "tags": [ "brewing_stand" ], + + "input": "minecraft:potion_type:awkward", + "reagent": "minecraft:turtle_helmet", + "output": "minecraft:potion_type:turtle_master" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brew_fireresistance_redstone.json b/servers/bedrock/behavior_packs/vanilla/recipes/brew_fireresistance_redstone.json new file mode 100644 index 0000000..8b20a54 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brew_fireresistance_redstone.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.12", + "minecraft:recipe_brewing_mix": { + "description": { + "identifier": "minecraft:brew_fireresistance_redstone" + }, + + "tags": [ "brewing_stand" ], + + "input": "minecraft:potion_type:fire_resistance", + "reagent": "minecraft:redstone", + "output": "minecraft:potion_type:long_fire_resistance" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brew_harming_glowstone_dust.json b/servers/bedrock/behavior_packs/vanilla/recipes/brew_harming_glowstone_dust.json new file mode 100644 index 0000000..46e68a8 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brew_harming_glowstone_dust.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.12", + "minecraft:recipe_brewing_mix": { + "description": { + "identifier": "minecraft:brew_harming_glowstone_dust" + }, + + "tags": [ "brewing_stand" ], + + "input": "minecraft:potion_type:harming", + "reagent": "minecraft:glowstone_dust", + "output": "minecraft:potion_type:strong_harming" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brew_healing_fermented_spider_eye.json b/servers/bedrock/behavior_packs/vanilla/recipes/brew_healing_fermented_spider_eye.json new file mode 100644 index 0000000..ff0f974 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brew_healing_fermented_spider_eye.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.12", + "minecraft:recipe_brewing_mix": { + "description": { + "identifier": "minecraft:brew_healing_fermented_spider_eye" + }, + + "tags": [ "brewing_stand" ], + + "input": "minecraft:potion_type:healing", + "reagent": "minecraft:fermented_spider_eye", + "output": "minecraft:potion_type:harming" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brew_healing_glowstone_dust.json b/servers/bedrock/behavior_packs/vanilla/recipes/brew_healing_glowstone_dust.json new file mode 100644 index 0000000..be73d91 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brew_healing_glowstone_dust.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.12", + "minecraft:recipe_brewing_mix": { + "description": { + "identifier": "minecraft:brew_healing_glowstone_dust" + }, + + "tags": [ "brewing_stand" ], + + "input": "minecraft:potion_type:healing", + "reagent": "minecraft:glowstone_dust", + "output": "minecraft:potion_type:strong_healing" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brew_invisibility_red_stone.json b/servers/bedrock/behavior_packs/vanilla/recipes/brew_invisibility_red_stone.json new file mode 100644 index 0000000..6c17f6d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brew_invisibility_red_stone.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.12", + "minecraft:recipe_brewing_mix": { + "description": { + "identifier": "minecraft:brew_invisibility_red_stone" + }, + + "tags": [ "brewing_stand" ], + + "input": "minecraft:potion_type:invisibility", + "reagent": "minecraft:redstone", + "output": "minecraft:potion_type:long_invisibility" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brew_leaping_fermented_spider_eye.json b/servers/bedrock/behavior_packs/vanilla/recipes/brew_leaping_fermented_spider_eye.json new file mode 100644 index 0000000..b675e38 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brew_leaping_fermented_spider_eye.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.12", + "minecraft:recipe_brewing_mix": { + "description": { + "identifier": "minecraft:brew_leaping_fermented_spider_eye" + }, + + "tags": [ "brewing_stand" ], + + "input": "minecraft:potion_type:leaping", + "reagent": "minecraft:fermented_spider_eye", + "output": "minecraft:potion_type:slowness" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brew_leaping_glow_stone.json b/servers/bedrock/behavior_packs/vanilla/recipes/brew_leaping_glow_stone.json new file mode 100644 index 0000000..739c977 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brew_leaping_glow_stone.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.12", + "minecraft:recipe_brewing_mix": { + "description": { + "identifier": "minecraft:brew_leaping_glow_stone" + }, + + "tags": [ "brewing_stand" ], + + "input": "minecraft:potion_type:leaping", + "reagent": "minecraft:glowstone_dust", + "output": "minecraft:potion_type:strong_leaping" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brew_leaping_red_stone.json b/servers/bedrock/behavior_packs/vanilla/recipes/brew_leaping_red_stone.json new file mode 100644 index 0000000..c282780 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brew_leaping_red_stone.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.12", + "minecraft:recipe_brewing_mix": { + "description": { + "identifier": "minecraft:brew_leaping_red_stone" + }, + + "tags": [ "brewing_stand" ], + + "input": "minecraft:potion_type:leaping", + "reagent": "minecraft:redstone", + "output": "minecraft:potion_type:long_leaping" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brew_long_leaping_fermented_spider_eye.json b/servers/bedrock/behavior_packs/vanilla/recipes/brew_long_leaping_fermented_spider_eye.json new file mode 100644 index 0000000..faffa54 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brew_long_leaping_fermented_spider_eye.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.12", + "minecraft:recipe_brewing_mix": { + "description": { + "identifier": "minecraft:brew_longleaping_fermented_spider_eye" + }, + + "tags": [ "brewing_stand" ], + + "input": "minecraft:potion_type:long_leaping", + "reagent": "minecraft:fermented_spider_eye", + "output": "minecraft:potion_type:long_slowness" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brew_long_mundane_fermented_spider_eye.json b/servers/bedrock/behavior_packs/vanilla/recipes/brew_long_mundane_fermented_spider_eye.json new file mode 100644 index 0000000..bb3fdf6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brew_long_mundane_fermented_spider_eye.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.12", + "minecraft:recipe_brewing_mix": { + "description": { + "identifier": "minecraft:brew_long_mundane_fermented_spider_eye" + }, + + "tags": [ "brewing_stand" ], + + "input": "minecraft:potion_type:long_mundane", + "reagent": "minecraft:fermented_spider_eye", + "output": "minecraft:potion_type:long_weakness" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brew_long_poison_fermented_spider_eye.json b/servers/bedrock/behavior_packs/vanilla/recipes/brew_long_poison_fermented_spider_eye.json new file mode 100644 index 0000000..a8411bc --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brew_long_poison_fermented_spider_eye.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.12", + "minecraft:recipe_brewing_mix": { + "description": { + "identifier": "minecraft:brew_longPoison_fermented_spider_eye" + }, + + "tags": [ "brewing_stand" ], + + "input": "minecraft:potion_type:long_poison", + "reagent": "minecraft:fermented_spider_eye", + "output": "minecraft:potion_type:harming" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brew_long_strength_fermented_spider_eye.json b/servers/bedrock/behavior_packs/vanilla/recipes/brew_long_strength_fermented_spider_eye.json new file mode 100644 index 0000000..838dd1a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brew_long_strength_fermented_spider_eye.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.12", + "minecraft:recipe_brewing_mix": { + "description": { + "identifier": "minecraft:brew_long_strength_fermented_spider_eye" + }, + + "tags": [ "brewing_stand" ], + + "input": "minecraft:potion_type:long_strength", + "reagent": "minecraft:fermented_spider_eye", + "output": "minecraft:potion_type:long_weakness" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brew_longnightvision_fermented_spider_eye.json b/servers/bedrock/behavior_packs/vanilla/recipes/brew_longnightvision_fermented_spider_eye.json new file mode 100644 index 0000000..1f195d6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brew_longnightvision_fermented_spider_eye.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.12", + "minecraft:recipe_brewing_mix": { + "description": { + "identifier": "minecraft:brew_longnightvision_fermented_spider_eye" + }, + + "tags": [ "brewing_stand" ], + + "input": "minecraft:potion_type:long_nightvision", + "reagent": "minecraft:fermented_spider_eye", + "output": "minecraft:potion_type:long_invisibility" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brew_longswiftness_fermented_spider_eye.json b/servers/bedrock/behavior_packs/vanilla/recipes/brew_longswiftness_fermented_spider_eye.json new file mode 100644 index 0000000..859e594 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brew_longswiftness_fermented_spider_eye.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.12", + "minecraft:recipe_brewing_mix": { + "description": { + "identifier": "minecraft:brew_longswiftness_fermented_spider_eye" + }, + + "tags": [ "brewing_stand" ], + + "input": "minecraft:potion_type:long_swiftness", + "reagent": "minecraft:fermented_spider_eye", + "output": "minecraft:potion_type:long_slowness" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brew_mundane_fermented_spider_eye.json b/servers/bedrock/behavior_packs/vanilla/recipes/brew_mundane_fermented_spider_eye.json new file mode 100644 index 0000000..7d6de96 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brew_mundane_fermented_spider_eye.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.12", + "minecraft:recipe_brewing_mix": { + "description": { + "identifier": "minecraft:brew_mundane_fermented_spider_eye" + }, + + "tags": [ "brewing_stand" ], + + "input": "minecraft:potion_type:mundane", + "reagent": "minecraft:fermented_spider_eye", + "output": "minecraft:potion_type:weakness" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brew_nightvision_fermented_spider_eye.json b/servers/bedrock/behavior_packs/vanilla/recipes/brew_nightvision_fermented_spider_eye.json new file mode 100644 index 0000000..7d1c187 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brew_nightvision_fermented_spider_eye.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.12", + "minecraft:recipe_brewing_mix": { + "description": { + "identifier": "minecraft:brew_nightvision_fermented_spider_eye" + }, + + "tags": [ "brewing_stand" ], + + "input": "minecraft:potion_type:nightvision", + "reagent": "minecraft:fermented_spider_eye", + "output": "minecraft:potion_type:invisibility" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brew_nightvision_redstone.json b/servers/bedrock/behavior_packs/vanilla/recipes/brew_nightvision_redstone.json new file mode 100644 index 0000000..33dab51 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brew_nightvision_redstone.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.12", + "minecraft:recipe_brewing_mix": { + "description": { + "identifier": "minecraft:brew_nightvision_redstone" + }, + + "tags": [ "brewing_stand" ], + + "input": "minecraft:potion_type:nightvision", + "reagent": "minecraft:redstone", + "output": "minecraft:potion_type:long_nightvision" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brew_poison_fermented_spider_eye.json b/servers/bedrock/behavior_packs/vanilla/recipes/brew_poison_fermented_spider_eye.json new file mode 100644 index 0000000..17c34c4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brew_poison_fermented_spider_eye.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.12", + "minecraft:recipe_brewing_mix": { + "description": { + "identifier": "minecraft:brew_poison_fermented_spider_eye" + }, + + "tags": [ "brewing_stand" ], + + "input": "minecraft:potion_type:poison", + "reagent": "minecraft:fermented_spider_eye", + "output": "minecraft:potion_type:harming" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brew_poison_glowstone_dust.json b/servers/bedrock/behavior_packs/vanilla/recipes/brew_poison_glowstone_dust.json new file mode 100644 index 0000000..e330fd4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brew_poison_glowstone_dust.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.12", + "minecraft:recipe_brewing_mix": { + "description": { + "identifier": "minecraft:brew_poison_glowstone_dust" + }, + + "tags": [ "brewing_stand" ], + + "input": "minecraft:potion_type:poison", + "reagent": "minecraft:glowstone_dust", + "output": "minecraft:potion_type:strong_poison" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brew_poison_redstone.json b/servers/bedrock/behavior_packs/vanilla/recipes/brew_poison_redstone.json new file mode 100644 index 0000000..6778b56 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brew_poison_redstone.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.12", + "minecraft:recipe_brewing_mix": { + "description": { + "identifier": "minecraft:brew_poison_redstone" + }, + + "tags": [ "brewing_stand" ], + + "input": "minecraft:potion_type:poison", + "reagent": "minecraft:redstone", + "output": "minecraft:potion_type:long_poison" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brew_potion_sulphur.json b/servers/bedrock/behavior_packs/vanilla/recipes/brew_potion_sulphur.json new file mode 100644 index 0000000..ed0edfa --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brew_potion_sulphur.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.12", + "minecraft:recipe_brewing_container": { + "description": { + "identifier": "minecraft:brew_potion_sulphur" + }, + + "tags": [ "brewing_stand" ], + + "input": "minecraft:potion", + "reagent": "minecraft:gunpowder", + "output": "minecraft:splash_potion" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brew_regeneration_glowstone_dust.json b/servers/bedrock/behavior_packs/vanilla/recipes/brew_regeneration_glowstone_dust.json new file mode 100644 index 0000000..e2a3180 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brew_regeneration_glowstone_dust.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.12", + "minecraft:recipe_brewing_mix": { + "description": { + "identifier": "minecraft:brew_regeneration_glowstone_dust" + }, + + "tags": [ "brewing_stand" ], + + "input": "minecraft:potion_type:regeneration", + "reagent": "minecraft:glowstone_dust", + "output": "minecraft:potion_type:strong_regeneration" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brew_regeneration_redstone.json b/servers/bedrock/behavior_packs/vanilla/recipes/brew_regeneration_redstone.json new file mode 100644 index 0000000..086c20e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brew_regeneration_redstone.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.12", + "minecraft:recipe_brewing_mix": { + "description": { + "identifier": "minecraft:brew_regeneration_redstone" + }, + + "tags": [ "brewing_stand" ], + + "input": "minecraft:potion_type:regeneration", + "reagent": "minecraft:redstone", + "output": "minecraft:potion_type:long_regeneration" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brew_slow_falling_redstone.json b/servers/bedrock/behavior_packs/vanilla/recipes/brew_slow_falling_redstone.json new file mode 100644 index 0000000..18b688a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brew_slow_falling_redstone.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.12", + "minecraft:recipe_brewing_mix": { + "description": { + "identifier": "minecraft:brew_slow_falling_redstone" + }, + + "tags": [ "brewing_stand" ], + + "input": "minecraft:potion_type:slow_falling", + "reagent": "minecraft:redstone", + "output": "minecraft:potion_type:long_slow_falling" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brew_slowness_redstone.json b/servers/bedrock/behavior_packs/vanilla/recipes/brew_slowness_redstone.json new file mode 100644 index 0000000..d71a375 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brew_slowness_redstone.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.12", + "minecraft:recipe_brewing_mix": { + "description": { + "identifier": "minecraft:brew_slowness_red_stone" + }, + + "tags": [ "brewing_stand" ], + + "input": "minecraft:potion_type:slowness", + "reagent": "minecraft:redstone", + "output": "minecraft:potion_type:long_slowness" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brew_splash_potion_dragon_breath.json b/servers/bedrock/behavior_packs/vanilla/recipes/brew_splash_potion_dragon_breath.json new file mode 100644 index 0000000..b432827 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brew_splash_potion_dragon_breath.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.12", + "minecraft:recipe_brewing_container": { + "description": { + "identifier": "minecraft:brew_splash_potion_dragon_breath" + }, + + "tags": [ "brewing_stand" ], + + "input": "minecraft:splash_potion", + "reagent": "minecraft:dragon_breath", + "output": "minecraft:lingering_potion" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brew_strength_fermented_spider_eye.json b/servers/bedrock/behavior_packs/vanilla/recipes/brew_strength_fermented_spider_eye.json new file mode 100644 index 0000000..8a86355 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brew_strength_fermented_spider_eye.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.12", + "minecraft:recipe_brewing_mix": { + "description": { + "identifier": "minecraft:brew_strength_fermented_spider_eye" + }, + + "tags": [ "brewing_stand" ], + + "input": "minecraft:potion_type:strength", + "reagent": "minecraft:fermented_spider_eye", + "output": "minecraft:potion_type:weakness" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brew_strength_glowstone_dust.json b/servers/bedrock/behavior_packs/vanilla/recipes/brew_strength_glowstone_dust.json new file mode 100644 index 0000000..f223e58 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brew_strength_glowstone_dust.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.12", + "minecraft:recipe_brewing_mix": { + "description": { + "identifier": "minecraft:brew_strength_glowstone_dust" + }, + + "tags": [ "brewing_stand" ], + + "input": "minecraft:potion_type:strength", + "reagent": "minecraft:glowstone_dust", + "output": "minecraft:potion_type:strong_strength" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brew_strength_redstone.json b/servers/bedrock/behavior_packs/vanilla/recipes/brew_strength_redstone.json new file mode 100644 index 0000000..93db209 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brew_strength_redstone.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.12", + "minecraft:recipe_brewing_mix": { + "description": { + "identifier": "minecraft:brew_strength_redstone" + }, + + "tags": [ "brewing_stand" ], + + "input": "minecraft:potion_type:strength", + "reagent": "minecraft:redstone", + "output": "minecraft:potion_type:long_strength" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brew_strong_healing_fermented_spider_eye.json b/servers/bedrock/behavior_packs/vanilla/recipes/brew_strong_healing_fermented_spider_eye.json new file mode 100644 index 0000000..2b73b5e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brew_strong_healing_fermented_spider_eye.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.12", + "minecraft:recipe_brewing_mix": { + "description": { + "identifier": "minecraft:brew_strongHealing_fermented_spider_eye" + }, + + "tags": [ "brewing_stand" ], + + "input": "minecraft:potion_type:strong_healing", + "reagent": "minecraft:fermented_spider_eye", + "output": "minecraft:potion_type:strong_harming" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brew_strong_poison_fermented_spider_eye.json b/servers/bedrock/behavior_packs/vanilla/recipes/brew_strong_poison_fermented_spider_eye.json new file mode 100644 index 0000000..85c5d9f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brew_strong_poison_fermented_spider_eye.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.12", + "minecraft:recipe_brewing_mix": { + "description": { + "identifier": "minecraft:brew_strong_poison_fermented_spider_eye" + }, + + "tags": [ "brewing_stand" ], + + "input": "minecraft:potion_type:strong_poison", + "reagent": "minecraft:fermented_spider_eye", + "output": "minecraft:potion_type:harming" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brew_strong_strength_fermented_spider_eye.json b/servers/bedrock/behavior_packs/vanilla/recipes/brew_strong_strength_fermented_spider_eye.json new file mode 100644 index 0000000..f5f9158 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brew_strong_strength_fermented_spider_eye.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.12", + "minecraft:recipe_brewing_mix": { + "description": { + "identifier": "minecraft:brew_strong_strength_fermented_spider_eye" + }, + + "tags": [ "brewing_stand" ], + + "input": "minecraft:potion_type:strong_strength", + "reagent": "minecraft:fermented_spider_eye", + "output": "minecraft:potion_type:weakness" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brew_swiftness_fermented_spider_eye.json b/servers/bedrock/behavior_packs/vanilla/recipes/brew_swiftness_fermented_spider_eye.json new file mode 100644 index 0000000..0cb1148 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brew_swiftness_fermented_spider_eye.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.12", + "minecraft:recipe_brewing_mix": { + "description": { + "identifier": "minecraft:brew_swiftness_fermented_spider_eye" + }, + + "tags": [ "brewing_stand" ], + + "input": "minecraft:potion_type:swiftness", + "reagent": "minecraft:fermented_spider_eye", + "output": "minecraft:potion_type:slowness" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brew_swiftness_glowstone_dust.json b/servers/bedrock/behavior_packs/vanilla/recipes/brew_swiftness_glowstone_dust.json new file mode 100644 index 0000000..a4e8c86 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brew_swiftness_glowstone_dust.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.12", + "minecraft:recipe_brewing_mix": { + "description": { + "identifier": "minecraft:brew_swiftness_glowstone_dust" + }, + + "tags": [ "brewing_stand" ], + + "input": "minecraft:potion_type:swiftness", + "reagent": "minecraft:glowstone_dust", + "output": "minecraft:potion_type:strong_swiftness" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brew_swiftness_redstone.json b/servers/bedrock/behavior_packs/vanilla/recipes/brew_swiftness_redstone.json new file mode 100644 index 0000000..e09913b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brew_swiftness_redstone.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.12", + "minecraft:recipe_brewing_mix": { + "description": { + "identifier": "minecraft:brew_swiftness_redstone" + }, + + "tags": [ "brewing_stand" ], + + "input": "minecraft:potion_type:swiftness", + "reagent": "minecraft:redstone", + "output": "minecraft:potion_type:long_swiftness" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brew_thick_fermented_spider_eye.json b/servers/bedrock/behavior_packs/vanilla/recipes/brew_thick_fermented_spider_eye.json new file mode 100644 index 0000000..a62fde5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brew_thick_fermented_spider_eye.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.12", + "minecraft:recipe_brewing_mix": { + "description": { + "identifier": "minecraft:brew_thick_fermented_spider_eye" + }, + + "tags": [ "brewing_stand" ], + + "input": "minecraft:potion_type:thick", + "reagent": "minecraft:fermented_spider_eye", + "output": "minecraft:potion_type:weakness" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brew_turtle_master_glowstone_dust.json b/servers/bedrock/behavior_packs/vanilla/recipes/brew_turtle_master_glowstone_dust.json new file mode 100644 index 0000000..a596aaa --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brew_turtle_master_glowstone_dust.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.12", + "minecraft:recipe_brewing_mix": { + "description": { + "identifier": "minecraft:brew_turtleMaster_glowstone_dust" + }, + + "tags": [ "brewing_stand" ], + + "input": "minecraft:potion_type:turtle_master", + "reagent": "minecraft:glowstone_dust", + "output": "minecraft:potion_type:strong_turtle_master" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brew_turtle_master_redstone.json b/servers/bedrock/behavior_packs/vanilla/recipes/brew_turtle_master_redstone.json new file mode 100644 index 0000000..2dabf6d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brew_turtle_master_redstone.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.12", + "minecraft:recipe_brewing_mix": { + "description": { + "identifier": "minecraft:brew_turtleMaster_redstone" + }, + + "tags": [ "brewing_stand" ], + + "input": "minecraft:potion_type:turtle_master", + "reagent": "minecraft:redstone", + "output": "minecraft:potion_type:long_turtle_master" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brew_water_blaze_powder.json b/servers/bedrock/behavior_packs/vanilla/recipes/brew_water_blaze_powder.json new file mode 100644 index 0000000..ac7e42a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brew_water_blaze_powder.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.12", + "minecraft:recipe_brewing_mix": { + "description": { + "identifier": "minecraft:brew_water_blaze_powder" + }, + + "tags": [ "brewing_stand" ], + + "input": "minecraft:potion_type:water", + "reagent": "minecraft:blaze_powder", + "output": "minecraft:potion_type:mundane" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brew_water_breathing_redstone.json b/servers/bedrock/behavior_packs/vanilla/recipes/brew_water_breathing_redstone.json new file mode 100644 index 0000000..0c04922 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brew_water_breathing_redstone.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.12", + "minecraft:recipe_brewing_mix": { + "description": { + "identifier": "minecraft:brew_water_breathing_redstone" + }, + + "tags": [ "brewing_stand" ], + + "input": "minecraft:potion_type:water_breathing", + "reagent": "minecraft:redstone", + "output": "minecraft:potion_type:long_water_breathing" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brew_water_fermented_spider_eye.json b/servers/bedrock/behavior_packs/vanilla/recipes/brew_water_fermented_spider_eye.json new file mode 100644 index 0000000..f68a709 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brew_water_fermented_spider_eye.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.12", + "minecraft:recipe_brewing_mix": { + "description": { + "identifier": "minecraft:brew_water_fermented_spider_eye" + }, + + "tags": [ "brewing_stand" ], + + "input": "minecraft:potion_type:water", + "reagent": "minecraft:fermented_spider_eye", + "output": "minecraft:potion_type:weakness" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brew_water_ghast_tear.json b/servers/bedrock/behavior_packs/vanilla/recipes/brew_water_ghast_tear.json new file mode 100644 index 0000000..d81e157 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brew_water_ghast_tear.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.12", + "minecraft:recipe_brewing_mix": { + "description": { + "identifier": "minecraft:brew_water_ghast_tear" + }, + + "tags": [ "brewing_stand" ], + + "input": "minecraft:potion_type:water", + "reagent": "minecraft:ghast_tear", + "output": "minecraft:potion_type:mundane" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brew_water_glow_stone.json b/servers/bedrock/behavior_packs/vanilla/recipes/brew_water_glow_stone.json new file mode 100644 index 0000000..98e3e17 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brew_water_glow_stone.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.12", + "minecraft:recipe_brewing_mix": { + "description": { + "identifier": "minecraft:brew_water_glow_stone" + }, + + "tags": [ "brewing_stand" ], + + "input": "minecraft:potion_type:water", + "reagent": "minecraft:glowstone_dust", + "output": "minecraft:potion_type:Thick" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brew_water_magma_cream.json b/servers/bedrock/behavior_packs/vanilla/recipes/brew_water_magma_cream.json new file mode 100644 index 0000000..afe936a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brew_water_magma_cream.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.12", + "minecraft:recipe_brewing_mix": { + "description": { + "identifier": "minecraft:brew_water_magma_cream" + }, + + "tags": [ "brewing_stand" ], + + "input": "minecraft:potion_type:water", + "reagent": "minecraft:magma_cream", + "output": "minecraft:potion_type:mundane" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brew_water_nether_wart.json b/servers/bedrock/behavior_packs/vanilla/recipes/brew_water_nether_wart.json new file mode 100644 index 0000000..62998be --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brew_water_nether_wart.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.12", + "minecraft:recipe_brewing_mix": { + "description": { + "identifier": "minecraft:brew_water_nether_wart" + }, + + "tags": [ "brewing_stand" ], + + "input": "minecraft:potion_type:water", + "reagent": "minecraft:nether_wart", + "output": "minecraft:potion_type:Awkward" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brew_water_rabbit_foot.json b/servers/bedrock/behavior_packs/vanilla/recipes/brew_water_rabbit_foot.json new file mode 100644 index 0000000..7282628 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brew_water_rabbit_foot.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.12", + "minecraft:recipe_brewing_mix": { + "description": { + "identifier": "minecraft:brew_water_rabbit_foot" + }, + + "tags": [ "brewing_stand" ], + + "input": "minecraft:potion_type:water", + "reagent": "minecraft:rabbit_foot", + "output": "minecraft:potion_type:mundane" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brew_water_red_stone.json b/servers/bedrock/behavior_packs/vanilla/recipes/brew_water_red_stone.json new file mode 100644 index 0000000..4077217 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brew_water_red_stone.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.12", + "minecraft:recipe_brewing_mix": { + "description": { + "identifier": "minecraft:brew_water_red_stone" + }, + + "tags": [ "brewing_stand" ], + + "input": "minecraft:potion_type:water", + "reagent": "minecraft:redstone", + "output": "minecraft:potion_type:mundane" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brew_water_speckled_melon.json b/servers/bedrock/behavior_packs/vanilla/recipes/brew_water_speckled_melon.json new file mode 100644 index 0000000..cb52e72 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brew_water_speckled_melon.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.12", + "minecraft:recipe_brewing_mix": { + "description": { + "identifier": "minecraft:brew_water_speckled_melon" + }, + + "tags": [ "brewing_stand" ], + + "input": "minecraft:potion_type:water", + "reagent": "minecraft:speckled_melon", + "output": "minecraft:potion_type:mundane" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brew_water_spider_eye.json b/servers/bedrock/behavior_packs/vanilla/recipes/brew_water_spider_eye.json new file mode 100644 index 0000000..7cbf8b8 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brew_water_spider_eye.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.12", + "minecraft:recipe_brewing_mix": { + "description": { + "identifier": "minecraft:brew_water_spider_eye" + }, + + "tags": [ "brewing_stand" ], + + "input": "minecraft:potion_type:water", + "reagent": "minecraft:spider_eye", + "output": "minecraft:potion_type:mundane" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brew_water_sugar.json b/servers/bedrock/behavior_packs/vanilla/recipes/brew_water_sugar.json new file mode 100644 index 0000000..33699ed --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brew_water_sugar.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.12", + "minecraft:recipe_brewing_mix": { + "description": { + "identifier": "minecraft:brew_water_sugar" + }, + + "tags": [ "brewing_stand" ], + + "input": "minecraft:potion_type:water", + "reagent": "minecraft:sugar", + "output": "minecraft:potion_type:mundane" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brew_weakness_redstone.json b/servers/bedrock/behavior_packs/vanilla/recipes/brew_weakness_redstone.json new file mode 100644 index 0000000..70a7d9b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brew_weakness_redstone.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.12", + "minecraft:recipe_brewing_mix": { + "description": { + "identifier": "minecraft:brew_weakness_redstone" + }, + + "tags": [ "brewing_stand" ], + + "input": "minecraft:potion_type:weakness", + "reagent": "minecraft:redstone", + "output": "minecraft:potion_type:long_weakness" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brewing_stand.json b/servers/bedrock/behavior_packs/vanilla/recipes/brewing_stand.json new file mode 100644 index 0000000..dc845a7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brewing_stand.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:brewing_stand" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + " B ", + "###" + ], + "key": { + "B": { + "item": "minecraft:blaze_rod" + }, + "#": { + "item": "minecraft:cobblestone" + } + }, + "result": { + "item": "minecraft:brewing_stand" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brick_block.json b/servers/bedrock/behavior_packs/vanilla/recipes/brick_block.json new file mode 100644 index 0000000..30cb44d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brick_block.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:brick_block" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "##", + "##" + ], + "key": { + "#": { + "item": "minecraft:brick" + } + }, + "result": { + "item": "minecraft:brick_block" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brick_stairs.json b/servers/bedrock/behavior_packs/vanilla/recipes/brick_stairs.json new file mode 100644 index 0000000..dfc957c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brick_stairs.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:brick_stairs" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "# ", + "## ", + "###" + ], + "key": { + "#": { + "item": "minecraft:brick_block" + } + }, + "result": { + "item": "minecraft:brick_stairs", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brick_wall.json b/servers/bedrock/behavior_packs/vanilla/recipes/brick_wall.json new file mode 100644 index 0000000..7a4c36a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brick_wall.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:brick_wall" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:brick_block" + } + }, + "result": { + "item": "minecraft:cobblestone_wall", + "data": 6, + "count": 6 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brown_banner.json b/servers/bedrock/behavior_packs/vanilla/recipes/brown_banner.json new file mode 100644 index 0000000..f9ecbb5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brown_banner.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:brown_banner" + }, + + + "tags": [ "crafting_table" ], + "group": "banner", + "pattern": [ + "###", + "###", + " | " + ], + "key": { + "#": { + "item": "minecraft:wool", + "data": 12 + }, + "|": { + "item": "minecraft:stick" + } + }, + "result": { + "item": "minecraft:banner", + "data": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brown_carpet.json b/servers/bedrock/behavior_packs/vanilla/recipes/brown_carpet.json new file mode 100644 index 0000000..637e2fd --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brown_carpet.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:brown_carpet" + }, + + + "tags": [ "crafting_table" ], + "group": "carpet", + "pattern": [ + "##" + ], + "key": { + "#": { + "item": "minecraft:wool", + "data": 12 + } + }, + "result": { + "item": "minecraft:carpet", + "data": 12, + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brown_carpet_from_white.json b/servers/bedrock/behavior_packs/vanilla/recipes/brown_carpet_from_white.json new file mode 100644 index 0000000..2c83704 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brown_carpet_from_white.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:brown_carpet_from_white" + }, + + + "tags": [ "crafting_table" ], + "group": "carpet", + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:carpet", + "data": 0 + }, + "X": { + "item": "minecraft:dye", + "data": 17 + } + }, + "result": { + "item": "minecraft:carpet", + "data": 12, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brown_concrete_powder.json b/servers/bedrock/behavior_packs/vanilla/recipes/brown_concrete_powder.json new file mode 100644 index 0000000..fa5e539 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brown_concrete_powder.json @@ -0,0 +1,51 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:brown_concrete_powder" + }, + + + "tags": [ "crafting_table" ], + "group": "concrete_powder", + "ingredients": [ + { + "item": "minecraft:dye", + "data": 17 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:gravel" + }, + { + "item": "minecraft:gravel" + }, + { + "item": "minecraft:gravel" + }, + { + "item": "minecraft:gravel" + } + ], + "result": { + "item": "minecraft:concrete_powder", + "data": 12, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brown_concrete_powder_from_cocoa_beans.json b/servers/bedrock/behavior_packs/vanilla/recipes/brown_concrete_powder_from_cocoa_beans.json new file mode 100644 index 0000000..c39cc4b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brown_concrete_powder_from_cocoa_beans.json @@ -0,0 +1,52 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:brown_concrete_powder_from_cocoa_beans" + }, + + + "tags": [ "crafting_table" ], + "group": "concrete_powder", + "priority": 1, + "ingredients": [ + { + "item": "minecraft:dye", + "data": 3 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:gravel" + }, + { + "item": "minecraft:gravel" + }, + { + "item": "minecraft:gravel" + }, + { + "item": "minecraft:gravel" + } + ], + "result": { + "item": "minecraft:concrete_powder", + "data": 12, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brown_dye_from_cocoa_beans.json b/servers/bedrock/behavior_packs/vanilla/recipes/brown_dye_from_cocoa_beans.json new file mode 100644 index 0000000..d7b7330 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brown_dye_from_cocoa_beans.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:brown_dye_from_cocoa_beans" + }, + + + "tags": [ "crafting_table" ], + "group": "brown_dye", + "ingredients": [ + { + "item": "minecraft:dye", + "data": 3 + } + ], + "result": { + "item": "minecraft:dye", + "data": 17 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brown_stained_glass.json b/servers/bedrock/behavior_packs/vanilla/recipes/brown_stained_glass.json new file mode 100644 index 0000000..be4f7a6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brown_stained_glass.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:brown_stained_glass" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_glass", + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:glass" + }, + "X": { + "item": "minecraft:dye", + "data": 17 + } + }, + "result": { + "item": "minecraft:stained_glass", + "data": 12, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brown_stained_glass_from_cocoa_beans.json b/servers/bedrock/behavior_packs/vanilla/recipes/brown_stained_glass_from_cocoa_beans.json new file mode 100644 index 0000000..101ee8c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brown_stained_glass_from_cocoa_beans.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:brown_stained_glass_from_cocoa_beans" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_glass", + "priority": 1, + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:glass" + }, + "X": { + "item": "minecraft:dye", + "data": 3 + } + }, + "result": { + "item": "minecraft:stained_glass", + "data": 12, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brown_stained_glass_pane.json b/servers/bedrock/behavior_packs/vanilla/recipes/brown_stained_glass_pane.json new file mode 100644 index 0000000..11c87d7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brown_stained_glass_pane.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:brown_stained_glass_pane" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_glass_pane", + "pattern": [ + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:stained_glass", + "data": 12 + } + }, + "result": { + "item": "minecraft:stained_glass_pane", + "data": 12, + "count": 16 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brown_stained_glass_pane_from_pane.json b/servers/bedrock/behavior_packs/vanilla/recipes/brown_stained_glass_pane_from_pane.json new file mode 100644 index 0000000..dcc8723 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brown_stained_glass_pane_from_pane.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:brown_stained_glass_pane_from_pane" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_glass_pane", + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:glass_pane" + }, + "X": { + "item": "minecraft:dye", + "data": 17 + } + }, + "result": { + "item": "minecraft:stained_glass_pane", + "data": 12, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brown_stained_hardened_clay.json b/servers/bedrock/behavior_packs/vanilla/recipes/brown_stained_hardened_clay.json new file mode 100644 index 0000000..683a172 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brown_stained_hardened_clay.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:brown_stained_hardened_clay" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_hardened_clay", + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:hardened_clay" + }, + "X": { + "item": "minecraft:dye", + "data": 17 + } + }, + "result": { + "item": "minecraft:stained_hardened_clay", + "data": 12, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/brown_stained_hardened_clay_from_cocoa_beans.json b/servers/bedrock/behavior_packs/vanilla/recipes/brown_stained_hardened_clay_from_cocoa_beans.json new file mode 100644 index 0000000..7b2c3fe --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/brown_stained_hardened_clay_from_cocoa_beans.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:brown_stained_hardened_clay_from_cocoa_beans" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_hardened_clay", + "priority": 1, + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:hardened_clay" + }, + "X": { + "item": "minecraft:dye", + "data": 3 + } + }, + "result": { + "item": "minecraft:stained_hardened_clay", + "data": 12, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/bucket.json b/servers/bedrock/behavior_packs/vanilla/recipes/bucket.json new file mode 100644 index 0000000..d6280fb --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/bucket.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:bucket" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "# #", + " # " + ], + "key": { + "#": { + "item": "minecraft:iron_ingot" + } + }, + "result": { + "item": "minecraft:bucket" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/cake.json b/servers/bedrock/behavior_packs/vanilla/recipes/cake.json new file mode 100644 index 0000000..f731b50 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/cake.json @@ -0,0 +1,35 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:cake" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "AAA", + "BEB", + "CCC" + ], + "key": { + "A": { + "item": "minecraft:bucket", + "data": 1 + }, + "B": { + "item": "minecraft:sugar" + }, + "C": { + "item": "minecraft:wheat" + }, + "E": { + "item": "minecraft:egg" + } + }, + "result": [ + { "item": "minecraft:cake" }, + { "item": "minecraft:bucket", "count": 3, "data": 0 } + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/campfire.json b/servers/bedrock/behavior_packs/vanilla/recipes/campfire.json new file mode 100644 index 0000000..a0a8161 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/campfire.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:campfire" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + " | ", + "|C|", + "###" + ], + "key": { + "|": { + "item": "minecraft:stick" + }, + "#": { + "item": "minecraft:log" + }, + "C": { + "item": "minecraft:coal" + } + }, + "result": { + "item": "minecraft:campfire" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/campfire_charcoal.json b/servers/bedrock/behavior_packs/vanilla/recipes/campfire_charcoal.json new file mode 100644 index 0000000..289a3ff --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/campfire_charcoal.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:campfire_from_charcoal" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + " | ", + "|C|", + "###" + ], + "key": { + "|": { + "item": "minecraft:stick" + }, + "#": { + "item": "minecraft:log" + }, + "C": { + "item": "minecraft:charcoal" + } + }, + "result": { + "item": "minecraft:campfire" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/campfire_from_charcoal_log2.json b/servers/bedrock/behavior_packs/vanilla/recipes/campfire_from_charcoal_log2.json new file mode 100644 index 0000000..7cb3aa2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/campfire_from_charcoal_log2.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:campfire_from_charcoal_log2" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + " | ", + "|C|", + "###" + ], + "key": { + "|": { + "item": "minecraft:stick" + }, + "#": { + "item": "minecraft:log2" + }, + "C": { + "item": "minecraft:charcoal" + } + }, + "result": { + "item": "minecraft:campfire" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/campfire_from_charcoal_stripped_acacia_log.json b/servers/bedrock/behavior_packs/vanilla/recipes/campfire_from_charcoal_stripped_acacia_log.json new file mode 100644 index 0000000..8b9b7d3 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/campfire_from_charcoal_stripped_acacia_log.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:campfire_from_charcoal_stripped_acacia_log" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + " | ", + "|C|", + "###" + ], + "key": { + "|": { + "item": "minecraft:stick" + }, + "#": { + "item": "minecraft:stripped_acacia_log" + }, + "C": { + "item": "minecraft:charcoal" + } + }, + "result": { + "item": "minecraft:campfire" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/campfire_from_charcoal_stripped_birch_log.json b/servers/bedrock/behavior_packs/vanilla/recipes/campfire_from_charcoal_stripped_birch_log.json new file mode 100644 index 0000000..ba93474 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/campfire_from_charcoal_stripped_birch_log.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:campfire_from_charcoal_stripped_birch_log" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + " | ", + "|C|", + "###" + ], + "key": { + "|": { + "item": "minecraft:stick" + }, + "#": { + "item": "minecraft:stripped_birch_log" + }, + "C": { + "item": "minecraft:charcoal" + } + }, + "result": { + "item": "minecraft:campfire" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/campfire_from_charcoal_stripped_dark_oak_log.json b/servers/bedrock/behavior_packs/vanilla/recipes/campfire_from_charcoal_stripped_dark_oak_log.json new file mode 100644 index 0000000..e20209b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/campfire_from_charcoal_stripped_dark_oak_log.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:campfire_from_charcoal_stripped_dark_oak_log" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + " | ", + "|C|", + "###" + ], + "key": { + "|": { + "item": "minecraft:stick" + }, + "#": { + "item": "minecraft:stripped_dark_oak_log" + }, + "C": { + "item": "minecraft:charcoal" + } + }, + "result": { + "item": "minecraft:campfire" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/campfire_from_charcoal_stripped_jungle_log.json b/servers/bedrock/behavior_packs/vanilla/recipes/campfire_from_charcoal_stripped_jungle_log.json new file mode 100644 index 0000000..f92a8e9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/campfire_from_charcoal_stripped_jungle_log.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:campfire_from_charcoal_stripped_jungle_log" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + " | ", + "|C|", + "###" + ], + "key": { + "|": { + "item": "minecraft:stick" + }, + "#": { + "item": "minecraft:stripped_jungle_log" + }, + "C": { + "item": "minecraft:charcoal" + } + }, + "result": { + "item": "minecraft:campfire" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/campfire_from_charcoal_stripped_oak_log.json b/servers/bedrock/behavior_packs/vanilla/recipes/campfire_from_charcoal_stripped_oak_log.json new file mode 100644 index 0000000..cc58655 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/campfire_from_charcoal_stripped_oak_log.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:campfire_from_charcoal_stripped_oak_log" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + " | ", + "|C|", + "###" + ], + "key": { + "|": { + "item": "minecraft:stick" + }, + "#": { + "item": "minecraft:stripped_oak_log" + }, + "C": { + "item": "minecraft:charcoal" + } + }, + "result": { + "item": "minecraft:campfire" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/campfire_from_charcoal_stripped_spruce_log.json b/servers/bedrock/behavior_packs/vanilla/recipes/campfire_from_charcoal_stripped_spruce_log.json new file mode 100644 index 0000000..880538c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/campfire_from_charcoal_stripped_spruce_log.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:campfire_from_charcoal_stripped_spruce_log" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + " | ", + "|C|", + "###" + ], + "key": { + "|": { + "item": "minecraft:stick" + }, + "#": { + "item": "minecraft:stripped_spruce_log" + }, + "C": { + "item": "minecraft:charcoal" + } + }, + "result": { + "item": "minecraft:campfire" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/campfire_from_charcoal_wood.json b/servers/bedrock/behavior_packs/vanilla/recipes/campfire_from_charcoal_wood.json new file mode 100644 index 0000000..7fd407f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/campfire_from_charcoal_wood.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:campfire_from_charcoal_wood" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + " | ", + "|C|", + "###" + ], + "key": { + "|": { + "item": "minecraft:stick" + }, + "#": { + "item": "minecraft:wood" + }, + "C": { + "item": "minecraft:charcoal" + } + }, + "result": { + "item": "minecraft:campfire" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/campfire_from_log2.json b/servers/bedrock/behavior_packs/vanilla/recipes/campfire_from_log2.json new file mode 100644 index 0000000..5158979 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/campfire_from_log2.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:campfire_from_log2" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + " | ", + "|C|", + "###" + ], + "key": { + "|": { + "item": "minecraft:stick" + }, + "#": { + "item": "minecraft:log2" + }, + "C": { + "item": "minecraft:coal" + } + }, + "result": { + "item": "minecraft:campfire" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/campfire_from_stripped_acacia_log.json b/servers/bedrock/behavior_packs/vanilla/recipes/campfire_from_stripped_acacia_log.json new file mode 100644 index 0000000..bb06268 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/campfire_from_stripped_acacia_log.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:campfire_from_stripped_acacia_log" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + " | ", + "|C|", + "###" + ], + "key": { + "|": { + "item": "minecraft:stick" + }, + "#": { + "item": "minecraft:stripped_acacia_log" + }, + "C": { + "item": "minecraft:coal" + } + }, + "result": { + "item": "minecraft:campfire" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/campfire_from_stripped_birch_log.json b/servers/bedrock/behavior_packs/vanilla/recipes/campfire_from_stripped_birch_log.json new file mode 100644 index 0000000..1967bcf --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/campfire_from_stripped_birch_log.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:campfire_from_stripped_birch_log" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + " | ", + "|C|", + "###" + ], + "key": { + "|": { + "item": "minecraft:stick" + }, + "#": { + "item": "minecraft:stripped_birch_log" + }, + "C": { + "item": "minecraft:coal" + } + }, + "result": { + "item": "minecraft:campfire" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/campfire_from_stripped_dark_oak_log.json b/servers/bedrock/behavior_packs/vanilla/recipes/campfire_from_stripped_dark_oak_log.json new file mode 100644 index 0000000..8cc3665 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/campfire_from_stripped_dark_oak_log.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:campfire_from_stripped_dark_oak_log" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + " | ", + "|C|", + "###" + ], + "key": { + "|": { + "item": "minecraft:stick" + }, + "#": { + "item": "minecraft:stripped_dark_oak_log" + }, + "C": { + "item": "minecraft:coal" + } + }, + "result": { + "item": "minecraft:campfire" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/campfire_from_stripped_jungle_log.json b/servers/bedrock/behavior_packs/vanilla/recipes/campfire_from_stripped_jungle_log.json new file mode 100644 index 0000000..0eb1d36 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/campfire_from_stripped_jungle_log.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:campfire_from_stripped_jungle_log" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + " | ", + "|C|", + "###" + ], + "key": { + "|": { + "item": "minecraft:stick" + }, + "#": { + "item": "minecraft:stripped_jungle_log" + }, + "C": { + "item": "minecraft:coal" + } + }, + "result": { + "item": "minecraft:campfire" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/campfire_from_stripped_oak_log.json b/servers/bedrock/behavior_packs/vanilla/recipes/campfire_from_stripped_oak_log.json new file mode 100644 index 0000000..96c7e18 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/campfire_from_stripped_oak_log.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:campfire_from_stripped_oak_log" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + " | ", + "|C|", + "###" + ], + "key": { + "|": { + "item": "minecraft:stick" + }, + "#": { + "item": "minecraft:stripped_oak_log" + }, + "C": { + "item": "minecraft:coal" + } + }, + "result": { + "item": "minecraft:campfire" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/campfire_from_stripped_spruce_log.json b/servers/bedrock/behavior_packs/vanilla/recipes/campfire_from_stripped_spruce_log.json new file mode 100644 index 0000000..9ce1845 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/campfire_from_stripped_spruce_log.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:campfire_from_stripped_spruce_log" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + " | ", + "|C|", + "###" + ], + "key": { + "|": { + "item": "minecraft:stick" + }, + "#": { + "item": "minecraft:stripped_spruce_log" + }, + "C": { + "item": "minecraft:coal" + } + }, + "result": { + "item": "minecraft:campfire" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/campfire_from_wood.json b/servers/bedrock/behavior_packs/vanilla/recipes/campfire_from_wood.json new file mode 100644 index 0000000..39926e7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/campfire_from_wood.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:campfire_from_wood" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + " | ", + "|C|", + "###" + ], + "key": { + "|": { + "item": "minecraft:stick" + }, + "#": { + "item": "minecraft:wood" + }, + "C": { + "item": "minecraft:coal" + } + }, + "result": { + "item": "minecraft:campfire" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/carrot_on_a_stick.json b/servers/bedrock/behavior_packs/vanilla/recipes/carrot_on_a_stick.json new file mode 100644 index 0000000..c97f84b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/carrot_on_a_stick.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:carrot_on_a_stick" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "# ", + " X" + ], + "key": { + "#": { + "item": "minecraft:fishing_rod" + }, + "X": { + "item": "minecraft:carrot" + } + }, + "result": { + "item": "minecraft:carrotonastick" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/cartography_table.json b/servers/bedrock/behavior_packs/vanilla/recipes/cartography_table.json new file mode 100644 index 0000000..953247b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/cartography_table.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:cartography_table" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "||", + "##", + "##" + ], + "key": { + "|": { + "item": "minecraft:paper" + }, + "#": { + "item": "minecraft:planks" + } + }, + "result": { + "item": "minecraft:cartography_table" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/cartography_table_locator_map.json b/servers/bedrock/behavior_packs/vanilla/recipes/cartography_table_locator_map.json new file mode 100644 index 0000000..5ea74ff --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/cartography_table_locator_map.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:cartography_table_locator_map" + }, + + + "tags": [ "cartography_table" ], + "ingredients": [ + { + "item": "minecraft:paper" + }, + { + "item": "minecraft:compass" + } + ], + "result": { + "item": "minecraft:emptymap", + "data": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/cartography_table_map.json b/servers/bedrock/behavior_packs/vanilla/recipes/cartography_table_map.json new file mode 100644 index 0000000..8cf1db4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/cartography_table_map.json @@ -0,0 +1,20 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:cartography_table_map" + }, + + + "tags": [ "cartography_table" ], + "ingredients": [ + { + "item": "minecraft:paper" + } + ], + "result": { + "item": "minecraft:emptymap", + "data": 0 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/cauldron.json b/servers/bedrock/behavior_packs/vanilla/recipes/cauldron.json new file mode 100644 index 0000000..0e848a7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/cauldron.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:cauldron" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "# #", + "# #", + "###" + ], + "key": { + "#": { + "item": "minecraft:iron_ingot" + } + }, + "result": { + "item": "minecraft:cauldron" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/chest.json b/servers/bedrock/behavior_packs/vanilla/recipes/chest.json new file mode 100644 index 0000000..929a1fc --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/chest.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:Chest_recipeId" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AAA", + "A A", + "AAA" + ], + "key": { + "A": { + "item": "minecraft:planks" + } + }, + "result": { + "item": "chest", + "count": 1 + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/chest_minecart.json b/servers/bedrock/behavior_packs/vanilla/recipes/chest_minecart.json new file mode 100644 index 0000000..eee8a85 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/chest_minecart.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:chest_minecart" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "A", + "B" + ], + "key": { + "A": { + "item": "minecraft:chest" + }, + "B": { + "item": "minecraft:minecart" + } + }, + "result": { + "item": "minecraft:chest_minecart" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/clay.json b/servers/bedrock/behavior_packs/vanilla/recipes/clay.json new file mode 100644 index 0000000..adca32e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/clay.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:clay" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "##", + "##" + ], + "key": { + "#": { + "item": "minecraft:clay_ball" + } + }, + "result": { + "item": "minecraft:clay" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/clock.json b/servers/bedrock/behavior_packs/vanilla/recipes/clock.json new file mode 100644 index 0000000..99c440a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/clock.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:clock" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + " # ", + "#X#", + " # " + ], + "key": { + "#": { + "item": "minecraft:gold_ingot" + }, + "X": { + "item": "minecraft:redstone" + } + }, + "result": { + "item": "minecraft:clock" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/coal.json b/servers/bedrock/behavior_packs/vanilla/recipes/coal.json new file mode 100644 index 0000000..725dbdf --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/coal.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:coal" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "#" + ], + "key": { + "#": { + "item": "minecraft:coal_block" + } + }, + "result": { + "item": "minecraft:coal", + "data": 0, + "count": 9 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/coal_block.json b/servers/bedrock/behavior_packs/vanilla/recipes/coal_block.json new file mode 100644 index 0000000..ce8cf7b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/coal_block.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:coal_block" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "###", + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:coal", + "data": 0 + } + }, + "result": { + "item": "minecraft:coal_block" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/coarse_dirt.json b/servers/bedrock/behavior_packs/vanilla/recipes/coarse_dirt.json new file mode 100644 index 0000000..9908f56 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/coarse_dirt.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:coarse_dirt" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "DG", + "GD" + ], + "key": { + "D": { + "item": "minecraft:dirt", + "data": 0 + }, + "G": { + "item": "minecraft:gravel" + } + }, + "result": { + "item": "minecraft:dirt", + "data": 1, + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/cobblestone_stairs.json b/servers/bedrock/behavior_packs/vanilla/recipes/cobblestone_stairs.json new file mode 100644 index 0000000..f20c4b2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/cobblestone_stairs.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:cobblestone_stairs" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "# ", + "## ", + "###" + ], + "key": { + "#": { + "item": "minecraft:cobblestone" + } + }, + "result": { + "item": "minecraft:stone_stairs", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/cobblestone_wall.json b/servers/bedrock/behavior_packs/vanilla/recipes/cobblestone_wall.json new file mode 100644 index 0000000..711c3f8 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/cobblestone_wall.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:cobblestone_wall" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:cobblestone" + } + }, + "result": { + "item": "minecraft:cobblestone_wall", + "data": 0, + "count": 6 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/cobweb_to_string.json b/servers/bedrock/behavior_packs/vanilla/recipes/cobweb_to_string.json new file mode 100644 index 0000000..ade7015 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/cobweb_to_string.json @@ -0,0 +1,20 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:cobweb_to_string" + }, + + + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:web" + } + ], + "result": { + "item": "minecraft:string", + "count": 9 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/comparator.json b/servers/bedrock/behavior_packs/vanilla/recipes/comparator.json new file mode 100644 index 0000000..eaee306 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/comparator.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:comparator" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + " # ", + "#X#", + "III" + ], + "key": { + "#": { + "item": "minecraft:redstone_torch" + }, + "X": { + "item": "minecraft:quartz" + }, + "I": { + "item": "minecraft:stone", + "data": 0 + } + }, + "result": { + "item": "minecraft:comparator" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/compass.json b/servers/bedrock/behavior_packs/vanilla/recipes/compass.json new file mode 100644 index 0000000..afdb2ce --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/compass.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:compass" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + " # ", + "#X#", + " # " + ], + "key": { + "#": { + "item": "minecraft:iron_ingot" + }, + "X": { + "item": "minecraft:redstone" + } + }, + "result": { + "item": "minecraft:compass" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/composter.json b/servers/bedrock/behavior_packs/vanilla/recipes/composter.json new file mode 100644 index 0000000..44ea1a9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/composter.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:composter" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "# #", + "# #", + "###" + ], + "key": { + "#": { + "item": "minecraft:wooden_slab" + } + }, + "result": { + "item": "minecraft:composter" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/conduit.json b/servers/bedrock/behavior_packs/vanilla/recipes/conduit.json new file mode 100644 index 0000000..da12ccf --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/conduit.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:conduit" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:nautilus_shell" + }, + "X": { + "item": "minecraft:heart_of_the_sea" + } + }, + "result": { + "item": "minecraft:conduit" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/cookie.json b/servers/bedrock/behavior_packs/vanilla/recipes/cookie.json new file mode 100644 index 0000000..76f6b5d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/cookie.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:cookie" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "#X#" + ], + "key": { + "#": { + "item": "minecraft:wheat" + }, + "X": { + "item": "minecraft:dye", + "data": 3 + } + }, + "result": { + "item": "minecraft:cookie", + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/crafting_table.json b/servers/bedrock/behavior_packs/vanilla/recipes/crafting_table.json new file mode 100644 index 0000000..606b3d2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/crafting_table.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:WorkBench_recipeId" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AA", + "AA" + ], + "key": { + "A": { + "item": "minecraft:planks" + } + }, + "result": { + "item": "crafting_table" + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/crossbow.json b/servers/bedrock/behavior_packs/vanilla/recipes/crossbow.json new file mode 100644 index 0000000..5dc18ff --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/crossbow.json @@ -0,0 +1,33 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:crossbow" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "#I#", + "STS", + " # " + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "S": { + "item": "minecraft:string" + }, + "I": { + "item": "minecraft:iron_ingot" + }, + "T": { + "item": "minecraft:tripwire_hook" + } + }, + "result": { + "item": "minecraft:crossbow" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/cyan_banner.json b/servers/bedrock/behavior_packs/vanilla/recipes/cyan_banner.json new file mode 100644 index 0000000..39f3db5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/cyan_banner.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:cyan_banner" + }, + + + "tags": [ "crafting_table" ], + "group": "banner", + "pattern": [ + "###", + "###", + " | " + ], + "key": { + "#": { + "item": "minecraft:wool", + "data": 9 + }, + "|": { + "item": "minecraft:stick" + } + }, + "result": { + "item": "minecraft:banner", + "data": 6 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/cyan_carpet.json b/servers/bedrock/behavior_packs/vanilla/recipes/cyan_carpet.json new file mode 100644 index 0000000..0e85123 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/cyan_carpet.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:cyan_carpet" + }, + + + "tags": [ "crafting_table" ], + "group": "carpet", + "pattern": [ + "##" + ], + "key": { + "#": { + "item": "minecraft:wool", + "data": 9 + } + }, + "result": { + "item": "minecraft:carpet", + "data": 9, + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/cyan_carpet_from_white.json b/servers/bedrock/behavior_packs/vanilla/recipes/cyan_carpet_from_white.json new file mode 100644 index 0000000..eeb748c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/cyan_carpet_from_white.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:cyan_carpet_from_white" + }, + + + "tags": [ "crafting_table" ], + "group": "carpet", + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:carpet", + "data": 0 + }, + "X": { + "item": "minecraft:dye", + "data": 6 + } + }, + "result": { + "item": "minecraft:carpet", + "data": 9, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/cyan_concrete_powder.json b/servers/bedrock/behavior_packs/vanilla/recipes/cyan_concrete_powder.json new file mode 100644 index 0000000..db3b7f9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/cyan_concrete_powder.json @@ -0,0 +1,51 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:cyan_concrete_powder" + }, + + + "tags": [ "crafting_table" ], + "group": "concrete_powder", + "ingredients": [ + { + "item": "minecraft:dye", + "data": 6 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:gravel" + }, + { + "item": "minecraft:gravel" + }, + { + "item": "minecraft:gravel" + }, + { + "item": "minecraft:gravel" + } + ], + "result": { + "item": "minecraft:concrete_powder", + "data": 9, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/cyan_dye.json b/servers/bedrock/behavior_packs/vanilla/recipes/cyan_dye.json new file mode 100644 index 0000000..d3d2ed6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/cyan_dye.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:cyan_dye" + }, + + + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:dye", + "data": 18 + }, + { + "item": "minecraft:dye", + "data": 2 + } + ], + "result": { + "item": "minecraft:dye", + "data": 6, + "count": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/cyan_dye_from_lapis_lazuli.json b/servers/bedrock/behavior_packs/vanilla/recipes/cyan_dye_from_lapis_lazuli.json new file mode 100644 index 0000000..44422d3 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/cyan_dye_from_lapis_lazuli.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:cyan_dye_from_lapis_lazuli" + }, + + + "tags": [ "crafting_table" ], + "priority": 1, + "ingredients": [ + { + "item": "minecraft:dye", + "data": 4 + }, + { + "item": "minecraft:dye", + "data": 2 + } + ], + "result": { + "item": "minecraft:dye", + "data": 6, + "count": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/cyan_stained_glass.json b/servers/bedrock/behavior_packs/vanilla/recipes/cyan_stained_glass.json new file mode 100644 index 0000000..ff57a0f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/cyan_stained_glass.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:cyan_stained_glass" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_glass", + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:glass" + }, + "X": { + "item": "minecraft:dye", + "data": 6 + } + }, + "result": { + "item": "minecraft:stained_glass", + "data": 9, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/cyan_stained_glass_pane.json b/servers/bedrock/behavior_packs/vanilla/recipes/cyan_stained_glass_pane.json new file mode 100644 index 0000000..c8d4ceb --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/cyan_stained_glass_pane.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:cyan_stained_glass_pane" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_glass_pane", + "pattern": [ + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:stained_glass", + "data": 9 + } + }, + "result": { + "item": "minecraft:stained_glass_pane", + "data": 9, + "count": 16 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/cyan_stained_glass_pane_from_pane.json b/servers/bedrock/behavior_packs/vanilla/recipes/cyan_stained_glass_pane_from_pane.json new file mode 100644 index 0000000..3c7ed2a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/cyan_stained_glass_pane_from_pane.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:cyan_stained_glass_pane_from_pane" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_glass_pane", + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:glass_pane" + }, + "X": { + "item": "minecraft:dye", + "data": 6 + } + }, + "result": { + "item": "minecraft:stained_glass_pane", + "data": 9, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/cyan_stained_hardened_clay.json b/servers/bedrock/behavior_packs/vanilla/recipes/cyan_stained_hardened_clay.json new file mode 100644 index 0000000..4cda45f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/cyan_stained_hardened_clay.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:cyan_stained_hardened_clay" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_hardened_clay", + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:hardened_clay" + }, + "X": { + "item": "minecraft:dye", + "data": 6 + } + }, + "result": { + "item": "minecraft:stained_hardened_clay", + "data": 9, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/dark_oak_boat.json b/servers/bedrock/behavior_packs/vanilla/recipes/dark_oak_boat.json new file mode 100644 index 0000000..2e1c3c2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/dark_oak_boat.json @@ -0,0 +1,28 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:dark_oak_boat" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "#P#", + "###" + ], + "key": { + "P": { + "item": "minecraft:wooden_shovel" + }, + "#": { + "item": "minecraft:planks", + "data": 5 + } + }, + "result": { + "item": "minecraft:boat", + "data": 5 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/dark_oak_door.json b/servers/bedrock/behavior_packs/vanilla/recipes/dark_oak_door.json new file mode 100644 index 0000000..d461ecf --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/dark_oak_door.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:dark_oak_door" + }, + + + "tags": [ "crafting_table" ], + "group": "wooden_door", + "pattern": [ + "##", + "##", + "##" + ], + "key": { + "#": { + "item": "minecraft:planks", + "data": 5 + } + }, + "result": { + "item": "minecraft:dark_oak_door", + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/dark_oak_fence.json b/servers/bedrock/behavior_packs/vanilla/recipes/dark_oak_fence.json new file mode 100644 index 0000000..569007b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/dark_oak_fence.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:dark_oak_fence" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "W#W", + "W#W" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "W": { + "item": "minecraft:planks", + "data": 5 + } + }, + "result": { + "item": "minecraft:fence", + "data": 5, + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/dark_oak_fence_gate.json b/servers/bedrock/behavior_packs/vanilla/recipes/dark_oak_fence_gate.json new file mode 100644 index 0000000..a895296 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/dark_oak_fence_gate.json @@ -0,0 +1,28 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:dark_oak_fence_gate" + }, + + + "tags": [ "crafting_table" ], + "group": "wooden_fence_gate", + "pattern": [ + "#W#", + "#W#" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "W": { + "item": "minecraft:planks", + "data": 5 + } + }, + "result": { + "item": "minecraft:dark_oak_fence_gate" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/dark_oak_planks.json b/servers/bedrock/behavior_packs/vanilla/recipes/dark_oak_planks.json new file mode 100644 index 0000000..3fea66a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/dark_oak_planks.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:dark_oak_planks" + }, + + + "tags": [ "crafting_table" ], + "group": "planks", + "pattern": [ + "#" + ], + "key": { + "#": { + "item": "minecraft:log2", + "data": 1 + } + }, + "result": { + "item": "minecraft:planks", + "data": 5, + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/dark_oak_planks_from_stripped.json b/servers/bedrock/behavior_packs/vanilla/recipes/dark_oak_planks_from_stripped.json new file mode 100644 index 0000000..613f09a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/dark_oak_planks_from_stripped.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:dark_oak_planks_from_stripped" + }, + + + "tags": [ "crafting_table" ], + "group": "planks", + "pattern": [ + "#" + ], + "key": { + "#": { + "item": "minecraft:stripped_dark_oak_log" + } + }, + "result": { + "item": "minecraft:planks", + "data": 5, + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/dark_oak_planks_from_stripped_wood.json b/servers/bedrock/behavior_packs/vanilla/recipes/dark_oak_planks_from_stripped_wood.json new file mode 100644 index 0000000..064678f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/dark_oak_planks_from_stripped_wood.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:dark_oak_planks_from_stripped_wood" + }, + + + "tags": [ "crafting_table" ], + "group": "planks", + "pattern": [ + "#" + ], + "key": { + "#": { + "item": "minecraft:wood", + "data": 13 + } + }, + "result": { + "item": "minecraft:planks", + "data": 5, + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/dark_oak_planks_from_wood.json b/servers/bedrock/behavior_packs/vanilla/recipes/dark_oak_planks_from_wood.json new file mode 100644 index 0000000..a6b5d40 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/dark_oak_planks_from_wood.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:dark_oak_planks_from_wood" + }, + + + "tags": [ "crafting_table" ], + "group": "planks", + "pattern": [ + "#" + ], + "key": { + "#": { + "item": "minecraft:wood", + "data": 5 + } + }, + "result": { + "item": "minecraft:planks", + "data": 5, + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/dark_oak_stairs.json b/servers/bedrock/behavior_packs/vanilla/recipes/dark_oak_stairs.json new file mode 100644 index 0000000..9024547 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/dark_oak_stairs.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:dark_oak_stairs" + }, + + + "tags": [ "crafting_table" ], + "group": "wooden_stairs", + "pattern": [ + "# ", + "## ", + "###" + ], + "key": { + "#": { + "item": "minecraft:planks", + "data": 5 + } + }, + "result": { + "item": "minecraft:dark_oak_stairs", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/dark_oak_wood.json b/servers/bedrock/behavior_packs/vanilla/recipes/dark_oak_wood.json new file mode 100644 index 0000000..bfdb578 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/dark_oak_wood.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:dark_oak_wood" + }, + + + "tags": [ "crafting_table" ], + "group": "wood", + "pattern": [ + "##", + "##" + ], + "key": { + "#": { + "item": "minecraft:log2", + "data": 1 + } + }, + "result": { + "item": "minecraft:wood", + "data": 5, + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/dark_oak_wood_stripped.json b/servers/bedrock/behavior_packs/vanilla/recipes/dark_oak_wood_stripped.json new file mode 100644 index 0000000..5a1745a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/dark_oak_wood_stripped.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:dark_oak_wood_stripped" + }, + + + "tags": [ "crafting_table" ], + "group": "wood", + "pattern": [ + "##", + "##" + ], + "key": { + "#": { + "item": "minecraft:stripped_dark_oak_log" + } + }, + "result": { + "item": "minecraft:wood", + "data": 13, + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/dark_oak_wooden_slab.json b/servers/bedrock/behavior_packs/vanilla/recipes/dark_oak_wooden_slab.json new file mode 100644 index 0000000..1bc6b9e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/dark_oak_wooden_slab.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:dark_oak_wooden_slab" + }, + + + "tags": [ "crafting_table" ], + "group": "wooden_slab", + "pattern": [ + "###" + ], + "key": { + "#": { + "item": "minecraft:planks", + "data": 5 + } + }, + "result": { + "item": "minecraft:wooden_slab", + "data": 5, + "count": 6 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/dark_prismarine.json b/servers/bedrock/behavior_packs/vanilla/recipes/dark_prismarine.json new file mode 100644 index 0000000..1d5024c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/dark_prismarine.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:dark_prismarine" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "SSS", + "SIS", + "SSS" + ], + "key": { + "S": { + "item": "minecraft:prismarine_shard" + }, + "I": { + "item": "minecraft:dye", + "data": 16 + } + }, + "result": { + "item": "minecraft:prismarine", + "data": 1 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/dark_prismarine_from_ink_sac.json b/servers/bedrock/behavior_packs/vanilla/recipes/dark_prismarine_from_ink_sac.json new file mode 100644 index 0000000..154893f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/dark_prismarine_from_ink_sac.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:dark_prismarine_from_ink_sac" + }, + + + "tags": [ "crafting_table" ], + "priority": 1, + "pattern": [ + "SSS", + "SIS", + "SSS" + ], + "key": { + "S": { + "item": "minecraft:prismarine_shard" + }, + "I": { + "item": "minecraft:dye", + "data": 0 + } + }, + "result": { + "item": "minecraft:prismarine", + "data": 1 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/daylight_detector.json b/servers/bedrock/behavior_packs/vanilla/recipes/daylight_detector.json new file mode 100644 index 0000000..a70ee31 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/daylight_detector.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:DaylightDetector_recipeId" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AAA", + "BBB", + "CCC" + ], + "key": { + "A": { + "item": "glass" + }, + "B": { + "item": "quartz" + }, + "C": { + "item": "minecraft:wooden_slab" + } + }, + "result": { + "item": "daylight_detector", + "count": 1 + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/detector_rail.json b/servers/bedrock/behavior_packs/vanilla/recipes/detector_rail.json new file mode 100644 index 0000000..620e187 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/detector_rail.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:detector_rail" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "X X", + "X#X", + "XRX" + ], + "key": { + "R": { + "item": "minecraft:redstone" + }, + "#": { + "item": "minecraft:stone_pressure_plate" + }, + "X": { + "item": "minecraft:iron_ingot" + } + }, + "result": { + "item": "minecraft:detector_rail", + "count": 6 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/diamond.json b/servers/bedrock/behavior_packs/vanilla/recipes/diamond.json new file mode 100644 index 0000000..8fbc5f7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/diamond.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:diamond" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "#" + ], + "key": { + "#": { + "item": "minecraft:diamond_block" + } + }, + "result": { + "item": "minecraft:diamond", + "count": 9 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/diamond_axe.json b/servers/bedrock/behavior_packs/vanilla/recipes/diamond_axe.json new file mode 100644 index 0000000..95a4ff4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/diamond_axe.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:diamond_axe" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "XX", + "X#", + " #" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "X": { + "item": "minecraft:diamond" + } + }, + "result": { + "item": "minecraft:diamond_axe" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/diamond_block.json b/servers/bedrock/behavior_packs/vanilla/recipes/diamond_block.json new file mode 100644 index 0000000..aaa700d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/diamond_block.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:diamond_block" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "###", + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:diamond" + } + }, + "result": { + "item": "minecraft:diamond_block" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/diamond_boots.json b/servers/bedrock/behavior_packs/vanilla/recipes/diamond_boots.json new file mode 100644 index 0000000..db50e79 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/diamond_boots.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:diamond_boots" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "X X", + "X X" + ], + "key": { + "X": { + "item": "minecraft:diamond" + } + }, + "result": { + "item": "minecraft:diamond_boots" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/diamond_chestplate.json b/servers/bedrock/behavior_packs/vanilla/recipes/diamond_chestplate.json new file mode 100644 index 0000000..786dbf0 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/diamond_chestplate.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:diamond_chestplate" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "X X", + "XXX", + "XXX" + ], + "key": { + "X": { + "item": "minecraft:diamond" + } + }, + "result": { + "item": "minecraft:diamond_chestplate" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/diamond_helmet.json b/servers/bedrock/behavior_packs/vanilla/recipes/diamond_helmet.json new file mode 100644 index 0000000..897a59c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/diamond_helmet.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:diamond_helmet" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "XXX", + "X X" + ], + "key": { + "X": { + "item": "minecraft:diamond" + } + }, + "result": { + "item": "minecraft:diamond_helmet" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/diamond_hoe.json b/servers/bedrock/behavior_packs/vanilla/recipes/diamond_hoe.json new file mode 100644 index 0000000..cea70f6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/diamond_hoe.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:diamond_hoe" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "XX", + " #", + " #" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "X": { + "item": "minecraft:diamond" + } + }, + "result": { + "item": "minecraft:diamond_hoe" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/diamond_leggings.json b/servers/bedrock/behavior_packs/vanilla/recipes/diamond_leggings.json new file mode 100644 index 0000000..da6875e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/diamond_leggings.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:diamond_leggings" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "XXX", + "X X", + "X X" + ], + "key": { + "X": { + "item": "minecraft:diamond" + } + }, + "result": { + "item": "minecraft:diamond_leggings" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/diamond_pickaxe.json b/servers/bedrock/behavior_packs/vanilla/recipes/diamond_pickaxe.json new file mode 100644 index 0000000..eb9383a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/diamond_pickaxe.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:diamond_pickaxe" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "XXX", + " # ", + " # " + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "X": { + "item": "minecraft:diamond" + } + }, + "result": { + "item": "minecraft:diamond_pickaxe" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/diamond_shovel.json b/servers/bedrock/behavior_packs/vanilla/recipes/diamond_shovel.json new file mode 100644 index 0000000..0a1097c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/diamond_shovel.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:diamond_shovel" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "X", + "#", + "#" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "X": { + "item": "minecraft:diamond" + } + }, + "result": { + "item": "minecraft:diamond_shovel" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/diamond_sword.json b/servers/bedrock/behavior_packs/vanilla/recipes/diamond_sword.json new file mode 100644 index 0000000..38e850c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/diamond_sword.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:diamond_sword" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "X", + "X", + "#" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "X": { + "item": "minecraft:diamond" + } + }, + "result": { + "item": "minecraft:diamond_sword" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/diorite.json b/servers/bedrock/behavior_packs/vanilla/recipes/diorite.json new file mode 100644 index 0000000..4297c84 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/diorite.json @@ -0,0 +1,28 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:diorite" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "CQ", + "QC" + ], + "key": { + "Q": { + "item": "minecraft:quartz" + }, + "C": { + "item": "minecraft:cobblestone" + } + }, + "result": { + "item": "minecraft:stone", + "data": 3, + "count": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/diorite_stairs.json b/servers/bedrock/behavior_packs/vanilla/recipes/diorite_stairs.json new file mode 100644 index 0000000..9e37099 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/diorite_stairs.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:diorite_stairs" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "# ", + "## ", + "###" + ], + "key": { + "#": { + "item": "minecraft:stone", + "data": 3 + } + }, + "result": { + "item": "minecraft:diorite_stairs", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/diorite_wall.json b/servers/bedrock/behavior_packs/vanilla/recipes/diorite_wall.json new file mode 100644 index 0000000..a37c7fc --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/diorite_wall.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:diorite_wall" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:stone", + "data": 3 + } + }, + "result": { + "item": "minecraft:cobblestone_wall", + "data": 3, + "count": 6 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/dispenser.json b/servers/bedrock/behavior_packs/vanilla/recipes/dispenser.json new file mode 100644 index 0000000..2fbe0b3 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/dispenser.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:dispenser" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "###", + "#X#", + "#R#" + ], + "key": { + "R": { + "item": "minecraft:redstone" + }, + "#": { + "item": "minecraft:cobblestone" + }, + "X": { + "item": "minecraft:bow" + } + }, + "result": { + "item": "minecraft:dispenser", + "data": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/dried_kelp.json b/servers/bedrock/behavior_packs/vanilla/recipes/dried_kelp.json new file mode 100644 index 0000000..93a0ebc --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/dried_kelp.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:dried_kelp" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "#" + ], + "key": { + "#": { + "item": "minecraft:dried_kelp_block" + } + }, + "result": { + "item": "minecraft:dried_kelp", + "count": 9 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/dried_kelp_block.json b/servers/bedrock/behavior_packs/vanilla/recipes/dried_kelp_block.json new file mode 100644 index 0000000..ea93725 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/dried_kelp_block.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:dried_kelp_block" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "###", + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:dried_kelp" + } + }, + "result": { + "item": "minecraft:dried_kelp_block" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/dropper.json b/servers/bedrock/behavior_packs/vanilla/recipes/dropper.json new file mode 100644 index 0000000..aa63e2f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/dropper.json @@ -0,0 +1,28 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:dropper" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "###", + "# #", + "#R#" + ], + "key": { + "R": { + "item": "minecraft:redstone" + }, + "#": { + "item": "minecraft:cobblestone" + } + }, + "result": { + "item": "minecraft:dropper", + "data": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/emerald.json b/servers/bedrock/behavior_packs/vanilla/recipes/emerald.json new file mode 100644 index 0000000..35404f1 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/emerald.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:emerald" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "#" + ], + "key": { + "#": { + "item": "minecraft:emerald_block" + } + }, + "result": { + "item": "minecraft:emerald", + "count": 9 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/emerald_block.json b/servers/bedrock/behavior_packs/vanilla/recipes/emerald_block.json new file mode 100644 index 0000000..aa10e19 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/emerald_block.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:emerald_block" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "###", + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:emerald" + } + }, + "result": { + "item": "minecraft:emerald_block" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/empty_map_to_enhanced.json b/servers/bedrock/behavior_packs/vanilla/recipes/empty_map_to_enhanced.json new file mode 100644 index 0000000..0d8e174 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/empty_map_to_enhanced.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:empty_map_to_enhanced" + }, + + + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:emptymap", + "data": 0 + }, + { + "item": "minecraft:compass" + } + ], + "result": { + "item": "minecraft:emptymap", + "data": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/enchanting_table.json b/servers/bedrock/behavior_packs/vanilla/recipes/enchanting_table.json new file mode 100644 index 0000000..6542573 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/enchanting_table.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:enchanting_table" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + " B ", + "D#D", + "###" + ], + "key": { + "B": { + "item": "minecraft:book" + }, + "#": { + "item": "minecraft:obsidian" + }, + "D": { + "item": "minecraft:diamond" + } + }, + "result": { + "item": "minecraft:enchanting_table" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/end_brick_stairs.json b/servers/bedrock/behavior_packs/vanilla/recipes/end_brick_stairs.json new file mode 100644 index 0000000..3d47c13 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/end_brick_stairs.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:end_brick_stairs" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "# ", + "## ", + "###" + ], + "key": { + "#": { + "item": "minecraft:end_bricks" + } + }, + "result": { + "item": "minecraft:end_brick_stairs", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/end_brick_wall.json b/servers/bedrock/behavior_packs/vanilla/recipes/end_brick_wall.json new file mode 100644 index 0000000..1169ac3 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/end_brick_wall.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:end_brick_wall" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:end_bricks" + } + }, + "result": { + "item": "minecraft:cobblestone_wall", + "data": 10, + "count": 6 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/end_bricks.json b/servers/bedrock/behavior_packs/vanilla/recipes/end_bricks.json new file mode 100644 index 0000000..94c6bc3 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/end_bricks.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:end_bricks" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "##", + "##" + ], + "key": { + "#": { + "item": "minecraft:end_stone" + } + }, + "result": { + "item": "minecraft:end_bricks", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/end_crystal.json b/servers/bedrock/behavior_packs/vanilla/recipes/end_crystal.json new file mode 100644 index 0000000..8b30eec --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/end_crystal.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:end_crystal" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "GGG", + "GEG", + "GTG" + ], + "key": { + "T": { + "item": "minecraft:ghast_tear" + }, + "E": { + "item": "minecraft:ender_eye" + }, + "G": { + "item": "minecraft:glass" + } + }, + "result": { + "item": "minecraft:end_crystal" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/end_rod.json b/servers/bedrock/behavior_packs/vanilla/recipes/end_rod.json new file mode 100644 index 0000000..df8a8b1 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/end_rod.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:end_rod" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "/", + "#" + ], + "key": { + "#": { + "item": "minecraft:chorus_fruit_popped" + }, + "/": { + "item": "minecraft:blaze_rod" + } + }, + "result": { + "item": "minecraft:end_rod", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/ender_chest.json b/servers/bedrock/behavior_packs/vanilla/recipes/ender_chest.json new file mode 100644 index 0000000..44a401e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/ender_chest.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:ender_chest" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "###", + "#E#", + "###" + ], + "key": { + "#": { + "item": "minecraft:obsidian" + }, + "E": { + "item": "minecraft:ender_eye" + } + }, + "result": { + "item": "minecraft:ender_chest" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/ender_eye.json b/servers/bedrock/behavior_packs/vanilla/recipes/ender_eye.json new file mode 100644 index 0000000..fb85082 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/ender_eye.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:ender_eye" + }, + + + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:ender_pearl" + }, + { + "item": "minecraft:blaze_powder" + } + ], + "result": { + "item": "minecraft:ender_eye" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/fence.json b/servers/bedrock/behavior_packs/vanilla/recipes/fence.json new file mode 100644 index 0000000..55f8031 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/fence.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:fence" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "W#W", + "W#W" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "W": { + "item": "minecraft:planks", + "data": 0 + } + }, + "result": { + "item": "minecraft:fence", + "data": 0, + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/fence_gate.json b/servers/bedrock/behavior_packs/vanilla/recipes/fence_gate.json new file mode 100644 index 0000000..cf46660 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/fence_gate.json @@ -0,0 +1,28 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:fence_gate" + }, + + + "tags": [ "crafting_table" ], + "group": "wooden_fence_gate", + "pattern": [ + "#W#", + "#W#" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "W": { + "item": "minecraft:planks", + "data": 0 + } + }, + "result": { + "item": "minecraft:fence_gate" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/fermented_spider_eye.json b/servers/bedrock/behavior_packs/vanilla/recipes/fermented_spider_eye.json new file mode 100644 index 0000000..39ff513 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/fermented_spider_eye.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:fermented_spider_eye" + }, + + + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:spider_eye" + }, + { + "item": "minecraft:brown_mushroom" + }, + { + "item": "minecraft:sugar" + } + ], + "result": { + "item": "minecraft:fermented_spider_eye" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/fire_charge_charcoal.json b/servers/bedrock/behavior_packs/vanilla/recipes/fire_charge_charcoal.json new file mode 100644 index 0000000..85f8b1e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/fire_charge_charcoal.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:FireCharge_blaze_powder_coal_sulphur_recipeId" + }, + + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:blaze_powder" + }, + { + "item": "minecraft:charcoal" + }, + { + "item": "minecraft:gunpowder" + } + ], + "result": { + "item": "minecraft:fire_charge", + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/fire_charge_coal.json b/servers/bedrock/behavior_packs/vanilla/recipes/fire_charge_coal.json new file mode 100644 index 0000000..78285bb --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/fire_charge_coal.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:FireCharge_coal_sulphur_recipeId" + }, + + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:blaze_powder" + }, + { + "item": "minecraft:coal" + }, + { + "item": "minecraft:gunpowder" + } + ], + "result": { + "item": "minecraft:fire_charge", + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/fishing_rod.json b/servers/bedrock/behavior_packs/vanilla/recipes/fishing_rod.json new file mode 100644 index 0000000..6a6609e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/fishing_rod.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:fishing_rod" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + " #", + " #X", + "# X" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "X": { + "item": "minecraft:string" + } + }, + "result": { + "item": "minecraft:fishing_rod" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/fletching_table.json b/servers/bedrock/behavior_packs/vanilla/recipes/fletching_table.json new file mode 100644 index 0000000..8d201e9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/fletching_table.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:fletching_table" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "||", + "##", + "##" + ], + "key": { + "|": { + "item": "minecraft:flint" + }, + "#": { + "item": "minecraft:planks" + } + }, + "result": [ + { "item": "minecraft:fletching_table" } + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/flint_and_steel.json b/servers/bedrock/behavior_packs/vanilla/recipes/flint_and_steel.json new file mode 100644 index 0000000..300da77 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/flint_and_steel.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:flint_and_steel" + }, + + + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:iron_ingot" + }, + { + "item": "minecraft:flint" + } + ], + "result": { + "item": "minecraft:flint_and_steel" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/flower_pot.json b/servers/bedrock/behavior_packs/vanilla/recipes/flower_pot.json new file mode 100644 index 0000000..59eb9d4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/flower_pot.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:flower_pot" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "# #", + " # " + ], + "key": { + "#": { + "item": "minecraft:brick" + } + }, + "result": { + "item": "minecraft:flower_pot" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace.json new file mode 100644 index 0000000..cce9d49 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:furnace" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "###", + "# #", + "###" + ], + "key": { + "#": { + "item": "minecraft:cobblestone" + } + }, + "result": { + "item": "minecraft:furnace" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_acacia_wood.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_acacia_wood.json new file mode 100644 index 0000000..f878d30 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_acacia_wood.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_acacia_wood" + }, + + + "tags": ["furnace"], + "input": "minecraft:wood:4", + "output": "minecraft:coal:1" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_beef.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_beef.json new file mode 100644 index 0000000..b06458a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_beef.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_beef" + }, + + + "tags": ["furnace", "smoker", "campfire"], + "input": "minecraft:beef", + "output": "minecraft:cooked_beef" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_birch_wood.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_birch_wood.json new file mode 100644 index 0000000..994feeb --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_birch_wood.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_birch_wood" + }, + + + "tags": ["furnace"], + "input": "minecraft:wood:2", + "output": "minecraft:coal:1" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_cactus.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_cactus.json new file mode 100644 index 0000000..71042a3 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_cactus.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_cactus" + }, + + + "tags": ["furnace"], + "input": "minecraft:cactus", + "output": "minecraft:dye:2" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_chainmail_boots.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_chainmail_boots.json new file mode 100644 index 0000000..80c48a2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_chainmail_boots.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_chainmail_boots" + }, + + + "tags": ["furnace", "blast_furnace"], + "input": "minecraft:chainmail_boots", + "output": "minecraft:iron_nugget" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_chainmail_chestplate.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_chainmail_chestplate.json new file mode 100644 index 0000000..87200da --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_chainmail_chestplate.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_chainmail_chestplate" + }, + + + "tags": ["furnace", "blast_furnace"], + "input": "minecraft:chainmail_chestplate", + "output": "minecraft:iron_nugget" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_chainmail_helmet.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_chainmail_helmet.json new file mode 100644 index 0000000..f4842cd --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_chainmail_helmet.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_chainmail_helmet" + }, + + + "tags": ["furnace", "blast_furnace"], + "input": "minecraft:chainmail_helmet", + "output": "minecraft:iron_nugget" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_chainmail_leggings.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_chainmail_leggings.json new file mode 100644 index 0000000..d2efc90 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_chainmail_leggings.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_chainmail_leggings" + }, + + + "tags": ["furnace", "blast_furnace"], + "input": "minecraft:chainmail_leggings", + "output": "minecraft:iron_nugget" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_chicken.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_chicken.json new file mode 100644 index 0000000..4fe77f8 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_chicken.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_chicken" + }, + + + "tags": ["furnace", "smoker", "campfire"], + "input": "minecraft:chicken", + "output": "minecraft:cooked_chicken" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_chorus_fruit.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_chorus_fruit.json new file mode 100644 index 0000000..c1113e3 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_chorus_fruit.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_chorus_fruit" + }, + + + "tags": ["furnace"], + "input": "minecraft:chorus_fruit", + "output": "minecraft:chorus_fruit_popped" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_clay.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_clay.json new file mode 100644 index 0000000..1238ad1 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_clay.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_clay" + }, + + + "tags": ["furnace"], + "input": "minecraft:clay", + "output": "minecraft:hardened_clay" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_clay_ball.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_clay_ball.json new file mode 100644 index 0000000..5fab584 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_clay_ball.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_clay_ball" + }, + + + "tags": ["furnace"], + "input": "minecraft:clay_ball", + "output": "minecraft:brick" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_coal_ore.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_coal_ore.json new file mode 100644 index 0000000..5108ca6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_coal_ore.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_coal_ore" + }, + + + "tags": ["furnace", "blast_furnace"], + "input": "minecraft:coal_ore", + "output": "minecraft:coal" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_cobblestone.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_cobblestone.json new file mode 100644 index 0000000..4ec5819 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_cobblestone.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_cobblestone" + }, + + + "tags": ["furnace"], + "input": "minecraft:cobblestone", + "output": "minecraft:stone" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_dark_oak_wood.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_dark_oak_wood.json new file mode 100644 index 0000000..230ea96 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_dark_oak_wood.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_dark_oak_wood" + }, + + + "tags": ["furnace"], + "input": "minecraft:wood:5", + "output": "minecraft:coal:1" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_diamond_ore.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_diamond_ore.json new file mode 100644 index 0000000..d88b7f9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_diamond_ore.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_diamond_ore" + }, + + + "tags": ["furnace", "blast_furnace"], + "input": "minecraft:diamond_ore", + "output": "minecraft:diamond" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_emerald_ore.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_emerald_ore.json new file mode 100644 index 0000000..cab433c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_emerald_ore.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_emerald_ore" + }, + + + "tags": ["furnace", "blast_furnace"], + "input": "minecraft:emerald_ore", + "output": "minecraft:emerald" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_fish.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_fish.json new file mode 100644 index 0000000..06ae7ae --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_fish.json @@ -0,0 +1,13 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_fish" + }, + + "tags": ["furnace", "smoker", "campfire"], + "input": "minecraft:fish", + "output": "minecraft:cooked_fish" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_gold_ore.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_gold_ore.json new file mode 100644 index 0000000..ce9d616 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_gold_ore.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_gold_ore" + }, + + + "tags": ["furnace", "blast_furnace"], + "input": "minecraft:gold_ore", + "output": "minecraft:gold_ingot" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_golden_axe.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_golden_axe.json new file mode 100644 index 0000000..bb26ee9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_golden_axe.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_golden_axe" + }, + + + "tags": ["furnace", "blast_furnace"], + "input": "minecraft:golden_axe", + "output": "minecraft:gold_nugget" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_golden_boots.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_golden_boots.json new file mode 100644 index 0000000..7926bd5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_golden_boots.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_golden_boots" + }, + + + "tags": ["furnace", "blast_furnace"], + "input": "minecraft:golden_boots", + "output": "minecraft:gold_nugget" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_golden_chestplate.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_golden_chestplate.json new file mode 100644 index 0000000..89d21b2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_golden_chestplate.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_golden_chestplate" + }, + + + "tags": ["furnace", "blast_furnace"], + "input": "minecraft:golden_chestplate", + "output": "minecraft:gold_nugget" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_golden_helmet.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_golden_helmet.json new file mode 100644 index 0000000..75c038e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_golden_helmet.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_golden_helmet" + }, + + + "tags": ["furnace", "blast_furnace"], + "input": "minecraft:golden_helmet", + "output": "minecraft:gold_nugget" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_golden_hoe.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_golden_hoe.json new file mode 100644 index 0000000..8037c91 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_golden_hoe.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_golden_hoe" + }, + + + "tags": ["furnace", "blast_furnace"], + "input": "minecraft:golden_hoe", + "output": "minecraft:gold_nugget" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_golden_leggings.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_golden_leggings.json new file mode 100644 index 0000000..80c93dd --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_golden_leggings.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_golden_leggings" + }, + + + "tags": ["furnace", "blast_furnace"], + "input": "minecraft:golden_leggings", + "output": "minecraft:gold_nugget" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_golden_pickaxe.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_golden_pickaxe.json new file mode 100644 index 0000000..0234990 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_golden_pickaxe.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_golden_pickaxe" + }, + + + "tags": ["furnace", "blast_furnace"], + "input": "minecraft:golden_pickaxe", + "output": "minecraft:gold_nugget" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_golden_shovel.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_golden_shovel.json new file mode 100644 index 0000000..ef9ec8e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_golden_shovel.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_golden_shovel" + }, + + + "tags": ["furnace", "blast_furnace"], + "input": "minecraft:golden_shovel", + "output": "minecraft:gold_nugget" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_golden_sword.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_golden_sword.json new file mode 100644 index 0000000..2915337 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_golden_sword.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_golden_sword" + }, + + + "tags": ["furnace", "blast_furnace"], + "input": "minecraft:golden_sword", + "output": "minecraft:gold_nugget" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_horse_armor_gold.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_horse_armor_gold.json new file mode 100644 index 0000000..12e0760 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_horse_armor_gold.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_horse_armor_gold" + }, + + + "tags": ["furnace", "blast_furnace"], + "input": "minecraft:horsearmorgold", + "output": "minecraft:gold_nugget" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_horse_armor_iron.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_horse_armor_iron.json new file mode 100644 index 0000000..705e4fa --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_horse_armor_iron.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_horse_armor_iron" + }, + + + "tags": ["furnace", "blast_furnace"], + "input": "minecraft:horsearmoriron", + "output": "minecraft:iron_nugget" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_iron_axe.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_iron_axe.json new file mode 100644 index 0000000..271e83b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_iron_axe.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_iron_axe" + }, + + + "tags": ["furnace", "blast_furnace"], + "input": "minecraft:iron_axe", + "output": "minecraft:iron_nugget" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_iron_boots.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_iron_boots.json new file mode 100644 index 0000000..502f62f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_iron_boots.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_iron_boots" + }, + + + "tags": ["furnace", "blast_furnace"], + "input": "minecraft:iron_boots", + "output": "minecraft:iron_nugget" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_iron_chestplate.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_iron_chestplate.json new file mode 100644 index 0000000..cc6d63b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_iron_chestplate.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_iron_chestplate" + }, + + + "tags": ["furnace", "blast_furnace"], + "input": "minecraft:iron_chestplate", + "output": "minecraft:iron_nugget" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_iron_helmet.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_iron_helmet.json new file mode 100644 index 0000000..7008fa9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_iron_helmet.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_iron_helmet" + }, + + + "tags": ["furnace", "blast_furnace"], + "input": "minecraft:iron_helmet", + "output": "minecraft:iron_nugget" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_iron_hoe.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_iron_hoe.json new file mode 100644 index 0000000..914c545 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_iron_hoe.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_iron_hoe" + }, + + + "tags": ["furnace", "blast_furnace"], + "input": "minecraft:iron_hoe", + "output": "minecraft:iron_nugget" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_iron_leggings.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_iron_leggings.json new file mode 100644 index 0000000..08548b7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_iron_leggings.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_iron_leggings" + }, + + + "tags": ["furnace", "blast_furnace"], + "input": "minecraft:iron_leggings", + "output": "minecraft:iron_nugget" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_iron_ore.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_iron_ore.json new file mode 100644 index 0000000..2bf2896 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_iron_ore.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_iron_ore" + }, + + + "tags": ["furnace", "blast_furnace"], + "input": "minecraft:iron_ore", + "output": "minecraft:iron_ingot" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_iron_pickaxe.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_iron_pickaxe.json new file mode 100644 index 0000000..12ef590 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_iron_pickaxe.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_iron_pickaxe" + }, + + + "tags": ["furnace", "blast_furnace"], + "input": "minecraft:iron_pickaxe", + "output": "minecraft:iron_nugget" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_iron_shovel.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_iron_shovel.json new file mode 100644 index 0000000..d279938 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_iron_shovel.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_iron_shovel" + }, + + + "tags": ["furnace", "blast_furnace"], + "input": "minecraft:iron_shovel", + "output": "minecraft:iron_nugget" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_iron_sword.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_iron_sword.json new file mode 100644 index 0000000..ce682b4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_iron_sword.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_iron_sword" + }, + + + "tags": ["furnace", "blast_furnace"], + "input": "minecraft:iron_sword", + "output": "minecraft:iron_nugget" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_jungle_wood.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_jungle_wood.json new file mode 100644 index 0000000..dd836a2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_jungle_wood.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_jungle_wood" + }, + + + "tags": ["furnace"], + "input": "minecraft:wood:3", + "output": "minecraft:coal:1" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_kelp.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_kelp.json new file mode 100644 index 0000000..567648e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_kelp.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_kelp" + }, + + + "tags": ["furnace", "smoker", "campfire"], + "input": "minecraft:kelp", + "output": "minecraft:dried_kelp" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_lapis_ore.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_lapis_ore.json new file mode 100644 index 0000000..f268c26 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_lapis_ore.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_lapis_ore" + }, + + + "tags": ["furnace", "blast_furnace"], + "input": "minecraft:lapis_ore", + "output": "minecraft:dye:4" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_log2_acacia.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_log2_acacia.json new file mode 100644 index 0000000..a763b61 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_log2_acacia.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_log2_acacia" + }, + + + "tags": ["furnace"], + "input": "minecraft:log2:0", + "output": "minecraft:coal:1" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_log2_dark_oak.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_log2_dark_oak.json new file mode 100644 index 0000000..764f882 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_log2_dark_oak.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_log2_dark_oak" + }, + + + "tags": ["furnace"], + "input": "minecraft:log2:1", + "output": "minecraft:coal:1" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_log_birch.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_log_birch.json new file mode 100644 index 0000000..30e2a75 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_log_birch.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_log_birch" + }, + + + "tags": ["furnace"], + "input": "minecraft:log:2", + "output": "minecraft:coal:1" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_log_jungle.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_log_jungle.json new file mode 100644 index 0000000..dbdb01b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_log_jungle.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_log_jungle" + }, + + + "tags": ["furnace"], + "input": "minecraft:log:3", + "output": "minecraft:coal:1" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_log_oak.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_log_oak.json new file mode 100644 index 0000000..632f97e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_log_oak.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_log_oak" + }, + + + "tags": ["furnace"], + "input": "minecraft:log:0", + "output": "minecraft:coal:1" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_log_spruce.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_log_spruce.json new file mode 100644 index 0000000..4e2874a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_log_spruce.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_log_spruce" + }, + + + "tags": ["furnace"], + "input": "minecraft:log:1", + "output": "minecraft:coal:1" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_mutton_raw.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_mutton_raw.json new file mode 100644 index 0000000..5e2a4c8 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_mutton_raw.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_mutton_raw" + }, + + + "tags": ["furnace", "smoker", "campfire"], + "input": "minecraft:muttonRaw", + "output": "minecraft:muttonCooked" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_netherrack.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_netherrack.json new file mode 100644 index 0000000..347d95a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_netherrack.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_netherrack" + }, + + + "tags": ["furnace"], + "input": "minecraft:netherrack", + "output": "minecraft:netherbrick" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_oak_wood.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_oak_wood.json new file mode 100644 index 0000000..9958334 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_oak_wood.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_oak_wood" + }, + + + "tags": ["furnace"], + "input": "minecraft:wood:0", + "output": "minecraft:coal:1" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_porkchop.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_porkchop.json new file mode 100644 index 0000000..398e963 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_porkchop.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_porkchop" + }, + + + "tags": ["furnace", "smoker", "campfire"], + "input": "minecraft:porkchop", + "output": "minecraft:cooked_porkchop" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_potato.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_potato.json new file mode 100644 index 0000000..22c4359 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_potato.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_potato" + }, + + + "tags": ["furnace", "smoker", "campfire"], + "input": "minecraft:potato", + "output": "minecraft:baked_potato" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_quartz_block.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_quartz_block.json new file mode 100644 index 0000000..dded3ce --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_quartz_block.json @@ -0,0 +1,12 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_quartz_block" + }, + + "tags": ["furnace"], + "input": "minecraft:quartz_block", + "output": "minecraft:quartz_block:3" + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_quartz_ore.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_quartz_ore.json new file mode 100644 index 0000000..34d8f19 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_quartz_ore.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_quartz_ore" + }, + + + "tags": ["furnace", "blast_furnace"], + "input": "minecraft:quartz_ore", + "output": "minecraft:quartz" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_rabbit.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_rabbit.json new file mode 100644 index 0000000..eac1be6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_rabbit.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_rabbit" + }, + + + "tags": ["furnace", "smoker", "campfire"], + "input": "minecraft:rabbit", + "output": "minecraft:cooked_rabbit" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_red_sandstone.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_red_sandstone.json new file mode 100644 index 0000000..a2a845e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_red_sandstone.json @@ -0,0 +1,12 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_red_sandstone" + }, + + "tags": [ "furnace" ], + "input": "minecraft:red_sandstone", + "output": "minecraft:red_sandstone:3" + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_redstone_ore.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_redstone_ore.json new file mode 100644 index 0000000..5af0706 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_redstone_ore.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_redstone_ore" + }, + + + "tags": ["furnace", "blast_furnace"], + "input": "minecraft:redstone_ore", + "output": "minecraft:redstone" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_salmon.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_salmon.json new file mode 100644 index 0000000..94efd8c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_salmon.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_salmon" + }, + + + "tags": ["furnace", "smoker", "campfire"], + "input": "minecraft:salmon", + "output": "minecraft:cooked_salmon" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_sand.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_sand.json new file mode 100644 index 0000000..86abf72 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_sand.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_sand" + }, + + + "tags": ["furnace"], + "input": "minecraft:sand", + "output": "minecraft:glass" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_sandstone.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_sandstone.json new file mode 100644 index 0000000..82f1e03 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_sandstone.json @@ -0,0 +1,12 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_sandstone" + }, + + "tags": [ "furnace" ], + "input": "minecraft:sandstone", + "output": "minecraft:sandstone:3" + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_sea_pickle.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_sea_pickle.json new file mode 100644 index 0000000..e56797a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_sea_pickle.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_sea_pickle" + }, + + + "tags": ["furnace"], + "input": "minecraft:sea_pickle", + "output": "minecraft:dye:10" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_sponge.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_sponge.json new file mode 100644 index 0000000..008188f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_sponge.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_sponge" + }, + + + "tags": ["furnace"], + "input": "minecraft:sponge:1", + "output": "minecraft:sponge:0" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_spruce_wood.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_spruce_wood.json new file mode 100644 index 0000000..dfba1b4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_spruce_wood.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_spruce_wood" + }, + + + "tags": ["furnace"], + "input": "minecraft:wood:1", + "output": "minecraft:coal:1" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stained_hardened_clay0.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stained_hardened_clay0.json new file mode 100644 index 0000000..20dfc29 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stained_hardened_clay0.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_stained_hardened_clay0" + }, + + + "tags": ["furnace"], + "input": "minecraft:stained_hardened_clay:0", + "output": "minecraft:white_glazed_terracotta" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stained_hardened_clay1.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stained_hardened_clay1.json new file mode 100644 index 0000000..e18df12 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stained_hardened_clay1.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_stained_hardened_clay1" + }, + + + "tags": ["furnace"], + "input": "minecraft:stained_hardened_clay:1", + "output": "minecraft:orange_glazed_terracotta" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stained_hardened_clay10.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stained_hardened_clay10.json new file mode 100644 index 0000000..99dff54 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stained_hardened_clay10.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_stained_hardened_clay10" + }, + + + "tags": ["furnace"], + "input": "minecraft:stained_hardened_clay:10", + "output": "minecraft:purple_glazed_terracotta" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stained_hardened_clay11.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stained_hardened_clay11.json new file mode 100644 index 0000000..0a3061f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stained_hardened_clay11.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_stained_hardened_clay11" + }, + + + "tags": ["furnace"], + "input": "minecraft:stained_hardened_clay:11", + "output": "minecraft:blue_glazed_terracotta" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stained_hardened_clay12.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stained_hardened_clay12.json new file mode 100644 index 0000000..030bb07 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stained_hardened_clay12.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_stained_hardened_clay12" + }, + + + "tags": ["furnace"], + "input": "minecraft:stained_hardened_clay:12", + "output": "minecraft:brown_glazed_terracotta" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stained_hardened_clay13.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stained_hardened_clay13.json new file mode 100644 index 0000000..fb119ec --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stained_hardened_clay13.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_stained_hardened_clay13" + }, + + + "tags": ["furnace"], + "input": "minecraft:stained_hardened_clay:13", + "output": "minecraft:green_glazed_terracotta" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stained_hardened_clay14.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stained_hardened_clay14.json new file mode 100644 index 0000000..b80ddce --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stained_hardened_clay14.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_stained_hardened_clay14" + }, + + + "tags": ["furnace"], + "input": "minecraft:stained_hardened_clay:14", + "output": "minecraft:red_glazed_terracotta" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stained_hardened_clay15.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stained_hardened_clay15.json new file mode 100644 index 0000000..1121089 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stained_hardened_clay15.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_stained_hardened_clay15" + }, + + + "tags": ["furnace"], + "input": "minecraft:stained_hardened_clay:15", + "output": "minecraft:black_glazed_terracotta" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stained_hardened_clay2.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stained_hardened_clay2.json new file mode 100644 index 0000000..a58bcdb --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stained_hardened_clay2.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_stained_hardened_clay2" + }, + + + "tags": ["furnace"], + "input": "minecraft:stained_hardened_clay:2", + "output": "minecraft:magenta_glazed_terracotta" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stained_hardened_clay3.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stained_hardened_clay3.json new file mode 100644 index 0000000..92949c3 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stained_hardened_clay3.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_stained_hardened_clay3" + }, + + + "tags": ["furnace"], + "input": "minecraft:stained_hardened_clay:3", + "output": "minecraft:light_blue_glazed_terracotta" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stained_hardened_clay4.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stained_hardened_clay4.json new file mode 100644 index 0000000..c0a7411 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stained_hardened_clay4.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_stained_hardened_clay4" + }, + + + "tags": ["furnace"], + "input": "minecraft:stained_hardened_clay:4", + "output": "minecraft:yellow_glazed_terracotta" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stained_hardened_clay5.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stained_hardened_clay5.json new file mode 100644 index 0000000..be62a66 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stained_hardened_clay5.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_stained_hardened_clay5" + }, + + + "tags": ["furnace"], + "input": "minecraft:stained_hardened_clay:5", + "output": "minecraft:lime_glazed_terracotta" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stained_hardened_clay6.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stained_hardened_clay6.json new file mode 100644 index 0000000..b62a033 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stained_hardened_clay6.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_stained_hardened_clay6" + }, + + + "tags": ["furnace"], + "input": "minecraft:stained_hardened_clay:6", + "output": "minecraft:pink_glazed_terracotta" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stained_hardened_clay7.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stained_hardened_clay7.json new file mode 100644 index 0000000..f6e3623 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stained_hardened_clay7.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_stained_hardened_clay7" + }, + + + "tags": ["furnace"], + "input": "minecraft:stained_hardened_clay:7", + "output": "minecraft:gray_glazed_terracotta" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stained_hardened_clay8.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stained_hardened_clay8.json new file mode 100644 index 0000000..385e4d8 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stained_hardened_clay8.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_stained_hardened_clay8" + }, + + + "tags": ["furnace"], + "input": "minecraft:stained_hardened_clay:8", + "output": "minecraft:silver_glazed_terracotta" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stained_hardened_clay9.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stained_hardened_clay9.json new file mode 100644 index 0000000..0c8d9b9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stained_hardened_clay9.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_stained_hardened_clay9" + }, + + + "tags": ["furnace"], + "input": "minecraft:stained_hardened_clay:9", + "output": "minecraft:cyan_glazed_terracotta" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stone.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stone.json new file mode 100644 index 0000000..6837509 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stone.json @@ -0,0 +1,12 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_stone" + }, + + "tags": [ "furnace" ], + "input": "minecraft:stone:0", + "output": "minecraft:smooth_stone" + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stone_brick.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stone_brick.json new file mode 100644 index 0000000..b342ce3 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stone_brick.json @@ -0,0 +1,13 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_stone_brick" + }, + + "tags": ["furnace"], + "input": "minecraft:stonebrick:0", + "output": "minecraft:stonebrick:2" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stripped_acacia_log.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stripped_acacia_log.json new file mode 100644 index 0000000..193c714 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stripped_acacia_log.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_stripped_acacia_log" + }, + + + "tags": ["furnace"], + "input": "minecraft:stripped_acacia_log", + "output": "minecraft:coal:1" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stripped_acacia_wood.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stripped_acacia_wood.json new file mode 100644 index 0000000..b12d916 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stripped_acacia_wood.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_stripped_acacia_wood" + }, + + + "tags": ["furnace"], + "input": "minecraft:wood:12", + "output": "minecraft:coal:1" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stripped_birch_log.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stripped_birch_log.json new file mode 100644 index 0000000..42ed33c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stripped_birch_log.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_stripped_birch_log" + }, + + + "tags": ["furnace"], + "input": "minecraft:stripped_birch_log", + "output": "minecraft:coal:1" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stripped_birch_wood.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stripped_birch_wood.json new file mode 100644 index 0000000..31d6aa1 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stripped_birch_wood.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_stripped_birch_wood" + }, + + + "tags": ["furnace"], + "input": "minecraft:wood:10", + "output": "minecraft:coal:1" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stripped_dark_oak_log.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stripped_dark_oak_log.json new file mode 100644 index 0000000..3702cc1 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stripped_dark_oak_log.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_stripped_dark_oak_log" + }, + + + "tags": ["furnace"], + "input": "minecraft:stripped_dark_oak_log", + "output": "minecraft:coal:1" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stripped_dark_oak_wood.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stripped_dark_oak_wood.json new file mode 100644 index 0000000..a6e39d1 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stripped_dark_oak_wood.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_stripped_dark_oak_wood" + }, + + + "tags": ["furnace"], + "input": "minecraft:wood:13", + "output": "minecraft:coal:1" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stripped_jungle_log.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stripped_jungle_log.json new file mode 100644 index 0000000..0c3ca2a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stripped_jungle_log.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_stripped_jungle_log" + }, + + + "tags": ["furnace"], + "input": "minecraft:stripped_jungle_log", + "output": "minecraft:coal:1" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stripped_jungle_wood.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stripped_jungle_wood.json new file mode 100644 index 0000000..e64703d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stripped_jungle_wood.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_stripped_jungle_wood" + }, + + + "tags": ["furnace"], + "input": "minecraft:wood:11", + "output": "minecraft:coal:1" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stripped_oak_log.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stripped_oak_log.json new file mode 100644 index 0000000..5e86839 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stripped_oak_log.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_stripped_oak_log" + }, + + + "tags": ["furnace"], + "input": "minecraft:stripped_oak_log", + "output": "minecraft:coal:1" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stripped_oak_wood.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stripped_oak_wood.json new file mode 100644 index 0000000..fea1c55 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stripped_oak_wood.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_stripped_oak_wood" + }, + + + "tags": ["furnace"], + "input": "minecraft:wood:8", + "output": "minecraft:coal:1" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stripped_spruce_log.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stripped_spruce_log.json new file mode 100644 index 0000000..e354901 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stripped_spruce_log.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_stripped_spruce_log" + }, + + + "tags": ["furnace"], + "input": "minecraft:stripped_spruce_log", + "output": "minecraft:coal:1" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stripped_spruce_wood.json b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stripped_spruce_wood.json new file mode 100644 index 0000000..8cfbbe1 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/furnace_stripped_spruce_wood.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_stripped_spruce_wood" + }, + + + "tags": ["furnace"], + "input": "minecraft:wood:9", + "output": "minecraft:coal:1" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/glass_bottle.json b/servers/bedrock/behavior_packs/vanilla/recipes/glass_bottle.json new file mode 100644 index 0000000..26d36d5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/glass_bottle.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:glass_bottle" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "# #", + " # " + ], + "key": { + "#": { + "item": "minecraft:glass" + } + }, + "result": { + "item": "minecraft:glass_bottle", + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/glass_pane.json b/servers/bedrock/behavior_packs/vanilla/recipes/glass_pane.json new file mode 100644 index 0000000..82e67ae --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/glass_pane.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:glass_pane" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:glass" + } + }, + "result": { + "item": "minecraft:glass_pane", + "count": 16 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/glowstone.json b/servers/bedrock/behavior_packs/vanilla/recipes/glowstone.json new file mode 100644 index 0000000..e1e4f4c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/glowstone.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:glowstone" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "##", + "##" + ], + "key": { + "#": { + "item": "minecraft:glowstone_dust" + } + }, + "result": { + "item": "minecraft:glowstone" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/gold_block.json b/servers/bedrock/behavior_packs/vanilla/recipes/gold_block.json new file mode 100644 index 0000000..6cffd7c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/gold_block.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:gold_block" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "###", + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:gold_ingot" + } + }, + "result": { + "item": "minecraft:gold_block" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/gold_ingot_from_block.json b/servers/bedrock/behavior_packs/vanilla/recipes/gold_ingot_from_block.json new file mode 100644 index 0000000..0bd4532 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/gold_ingot_from_block.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:gold_ingot_from_block" + }, + + + "tags": [ "crafting_table" ], + "group": "gold_ingot", + "pattern": [ + "#" + ], + "key": { + "#": { + "item": "minecraft:gold_block" + } + }, + "result": { + "item": "minecraft:gold_ingot", + "count": 9 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/gold_ingot_from_nuggets.json b/servers/bedrock/behavior_packs/vanilla/recipes/gold_ingot_from_nuggets.json new file mode 100644 index 0000000..64ae673 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/gold_ingot_from_nuggets.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:gold_ingot_from_nuggets" + }, + + + "tags": [ "crafting_table" ], + "group": "gold_ingot", + "pattern": [ + "###", + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:gold_nugget" + } + }, + "result": { + "item": "minecraft:gold_ingot" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/gold_nugget.json b/servers/bedrock/behavior_packs/vanilla/recipes/gold_nugget.json new file mode 100644 index 0000000..3a0c141 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/gold_nugget.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:gold_nugget" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "#" + ], + "key": { + "#": { + "item": "minecraft:gold_ingot" + } + }, + "result": { + "item": "minecraft:gold_nugget", + "count": 9 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/golden_apple.json b/servers/bedrock/behavior_packs/vanilla/recipes/golden_apple.json new file mode 100644 index 0000000..ea79bdd --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/golden_apple.json @@ -0,0 +1,28 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:golden_apple" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:gold_ingot" + }, + "X": { + "item": "minecraft:apple" + } + }, + "result": { + "item": "minecraft:golden_apple", + "data": 0 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/golden_axe.json b/servers/bedrock/behavior_packs/vanilla/recipes/golden_axe.json new file mode 100644 index 0000000..d94220d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/golden_axe.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:golden_axe" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "XX", + "X#", + " #" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "X": { + "item": "minecraft:gold_ingot" + } + }, + "result": { + "item": "minecraft:golden_axe" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/golden_boots.json b/servers/bedrock/behavior_packs/vanilla/recipes/golden_boots.json new file mode 100644 index 0000000..0fb01d2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/golden_boots.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:golden_boots" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "X X", + "X X" + ], + "key": { + "X": { + "item": "minecraft:gold_ingot" + } + }, + "result": { + "item": "minecraft:golden_boots" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/golden_carrot.json b/servers/bedrock/behavior_packs/vanilla/recipes/golden_carrot.json new file mode 100644 index 0000000..e8db9a0 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/golden_carrot.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:golden_carrot" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:gold_nugget" + }, + "X": { + "item": "minecraft:carrot" + } + }, + "result": { + "item": "minecraft:golden_carrot" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/golden_chestplate.json b/servers/bedrock/behavior_packs/vanilla/recipes/golden_chestplate.json new file mode 100644 index 0000000..b7fb0ea --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/golden_chestplate.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:golden_chestplate" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "X X", + "XXX", + "XXX" + ], + "key": { + "X": { + "item": "minecraft:gold_ingot" + } + }, + "result": { + "item": "minecraft:golden_chestplate" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/golden_helmet.json b/servers/bedrock/behavior_packs/vanilla/recipes/golden_helmet.json new file mode 100644 index 0000000..8e08a3c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/golden_helmet.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:golden_helmet" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "XXX", + "X X" + ], + "key": { + "X": { + "item": "minecraft:gold_ingot" + } + }, + "result": { + "item": "minecraft:golden_helmet" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/golden_hoe.json b/servers/bedrock/behavior_packs/vanilla/recipes/golden_hoe.json new file mode 100644 index 0000000..865f92b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/golden_hoe.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:golden_hoe" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "XX", + " #", + " #" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "X": { + "item": "minecraft:gold_ingot" + } + }, + "result": { + "item": "minecraft:golden_hoe" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/golden_leggings.json b/servers/bedrock/behavior_packs/vanilla/recipes/golden_leggings.json new file mode 100644 index 0000000..2829666 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/golden_leggings.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:golden_leggings" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "XXX", + "X X", + "X X" + ], + "key": { + "X": { + "item": "minecraft:gold_ingot" + } + }, + "result": { + "item": "minecraft:golden_leggings" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/golden_pickaxe.json b/servers/bedrock/behavior_packs/vanilla/recipes/golden_pickaxe.json new file mode 100644 index 0000000..3cf77d3 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/golden_pickaxe.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:golden_pickaxe" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "XXX", + " # ", + " # " + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "X": { + "item": "minecraft:gold_ingot" + } + }, + "result": { + "item": "minecraft:golden_pickaxe" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/golden_rail.json b/servers/bedrock/behavior_packs/vanilla/recipes/golden_rail.json new file mode 100644 index 0000000..2397de0 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/golden_rail.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:golden_rail" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "X X", + "X#X", + "XRX" + ], + "key": { + "R": { + "item": "minecraft:redstone" + }, + "#": { + "item": "minecraft:stick" + }, + "X": { + "item": "minecraft:gold_ingot" + } + }, + "result": { + "item": "minecraft:golden_rail", + "count": 6 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/golden_shovel.json b/servers/bedrock/behavior_packs/vanilla/recipes/golden_shovel.json new file mode 100644 index 0000000..ca1937e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/golden_shovel.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:golden_shovel" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "X", + "#", + "#" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "X": { + "item": "minecraft:gold_ingot" + } + }, + "result": { + "item": "minecraft:golden_shovel" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/golden_sword.json b/servers/bedrock/behavior_packs/vanilla/recipes/golden_sword.json new file mode 100644 index 0000000..9a95aef --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/golden_sword.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:golden_sword" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "X", + "X", + "#" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "X": { + "item": "minecraft:gold_ingot" + } + }, + "result": { + "item": "minecraft:golden_sword" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/granite.json b/servers/bedrock/behavior_packs/vanilla/recipes/granite.json new file mode 100644 index 0000000..a721e3e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/granite.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:granite" + }, + + + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:stone", + "data": 3 + }, + { + "item": "minecraft:quartz" + } + ], + "result": { + "item": "minecraft:stone", + "data": 1 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/granite_stairs.json b/servers/bedrock/behavior_packs/vanilla/recipes/granite_stairs.json new file mode 100644 index 0000000..e8cdc72 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/granite_stairs.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:granite_stairs" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "# ", + "## ", + "###" + ], + "key": { + "#": { + "item": "minecraft:stone", + "data": 1 + } + }, + "result": { + "item": "minecraft:granite_stairs", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/granite_wall.json b/servers/bedrock/behavior_packs/vanilla/recipes/granite_wall.json new file mode 100644 index 0000000..c19e01a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/granite_wall.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:granite_wall" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:stone", + "data": 1 + } + }, + "result": { + "item": "minecraft:cobblestone_wall", + "data": 2, + "count": 6 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/gray_banner.json b/servers/bedrock/behavior_packs/vanilla/recipes/gray_banner.json new file mode 100644 index 0000000..23fac88 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/gray_banner.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:gray_banner" + }, + + + "tags": [ "crafting_table" ], + "group": "banner", + "pattern": [ + "###", + "###", + " | " + ], + "key": { + "#": { + "item": "minecraft:wool", + "data": 7 + }, + "|": { + "item": "minecraft:stick" + } + }, + "result": { + "item": "minecraft:banner", + "data": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/gray_carpet.json b/servers/bedrock/behavior_packs/vanilla/recipes/gray_carpet.json new file mode 100644 index 0000000..824280d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/gray_carpet.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:gray_carpet" + }, + + + "tags": [ "crafting_table" ], + "group": "carpet", + "pattern": [ + "##" + ], + "key": { + "#": { + "item": "minecraft:wool", + "data": 7 + } + }, + "result": { + "item": "minecraft:carpet", + "data": 7, + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/gray_carpet_from_white.json b/servers/bedrock/behavior_packs/vanilla/recipes/gray_carpet_from_white.json new file mode 100644 index 0000000..84dcea9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/gray_carpet_from_white.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:gray_carpet_from_white" + }, + + + "tags": [ "crafting_table" ], + "group": "carpet", + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:carpet", + "data": 0 + }, + "X": { + "item": "minecraft:dye", + "data": 8 + } + }, + "result": { + "item": "minecraft:carpet", + "data": 7, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/gray_concrete_powder.json b/servers/bedrock/behavior_packs/vanilla/recipes/gray_concrete_powder.json new file mode 100644 index 0000000..590c2fb --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/gray_concrete_powder.json @@ -0,0 +1,51 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:gray_concrete_powder" + }, + + + "tags": [ "crafting_table" ], + "group": "concrete_powder", + "ingredients": [ + { + "item": "minecraft:dye", + "data": 8 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:gravel" + }, + { + "item": "minecraft:gravel" + }, + { + "item": "minecraft:gravel" + }, + { + "item": "minecraft:gravel" + } + ], + "result": { + "item": "minecraft:concrete_powder", + "data": 7, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/gray_dye.json b/servers/bedrock/behavior_packs/vanilla/recipes/gray_dye.json new file mode 100644 index 0000000..d50769b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/gray_dye.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:gray_dye" + }, + + + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:dye", + "data": 16 + }, + { + "item": "minecraft:dye", + "data": 19 + } + ], + "result": { + "item": "minecraft:dye", + "data": 8, + "count": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/gray_dye_from_black_bonemeal.json b/servers/bedrock/behavior_packs/vanilla/recipes/gray_dye_from_black_bonemeal.json new file mode 100644 index 0000000..6f3e832 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/gray_dye_from_black_bonemeal.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:gray_dye_from_black_bonemeal" + }, + + + "tags": [ "crafting_table" ], + "priority": 1, + "ingredients": [ + { + "item": "minecraft:dye", + "data": 16 + }, + { + "item": "minecraft:dye", + "data": 15 + } + ], + "result": { + "item": "minecraft:dye", + "data": 8, + "count": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/gray_dye_from_ink_bonemeal.json b/servers/bedrock/behavior_packs/vanilla/recipes/gray_dye_from_ink_bonemeal.json new file mode 100644 index 0000000..1c6552e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/gray_dye_from_ink_bonemeal.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:gray_dye_from_ink_bonemeal" + }, + + + "tags": [ "crafting_table" ], + "priority": 3, + "ingredients": [ + { + "item": "minecraft:dye", + "data": 0 + }, + { + "item": "minecraft:dye", + "data": 15 + } + ], + "result": { + "item": "minecraft:dye", + "data": 8, + "count": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/gray_dye_from_ink_white.json b/servers/bedrock/behavior_packs/vanilla/recipes/gray_dye_from_ink_white.json new file mode 100644 index 0000000..44aa380 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/gray_dye_from_ink_white.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:gray_dye_from_ink_white" + }, + + + "tags": [ "crafting_table" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:dye", + "data": 0 + }, + { + "item": "minecraft:dye", + "data": 19 + } + ], + "result": { + "item": "minecraft:dye", + "data": 8, + "count": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/gray_stained_glass.json b/servers/bedrock/behavior_packs/vanilla/recipes/gray_stained_glass.json new file mode 100644 index 0000000..bade5b7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/gray_stained_glass.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:gray_stained_glass" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_glass", + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:glass" + }, + "X": { + "item": "minecraft:dye", + "data": 8 + } + }, + "result": { + "item": "minecraft:stained_glass", + "data": 7, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/gray_stained_glass_pane.json b/servers/bedrock/behavior_packs/vanilla/recipes/gray_stained_glass_pane.json new file mode 100644 index 0000000..94546b1 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/gray_stained_glass_pane.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:gray_stained_glass_pane" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_glass_pane", + "pattern": [ + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:stained_glass", + "data": 7 + } + }, + "result": { + "item": "minecraft:stained_glass_pane", + "data": 7, + "count": 16 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/gray_stained_glass_pane_from_pane.json b/servers/bedrock/behavior_packs/vanilla/recipes/gray_stained_glass_pane_from_pane.json new file mode 100644 index 0000000..5dbbff4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/gray_stained_glass_pane_from_pane.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:gray_stained_glass_pane_from_pane" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_glass_pane", + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:glass_pane" + }, + "X": { + "item": "minecraft:dye", + "data": 8 + } + }, + "result": { + "item": "minecraft:stained_glass_pane", + "data": 7, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/gray_stained_hardened_clay.json b/servers/bedrock/behavior_packs/vanilla/recipes/gray_stained_hardened_clay.json new file mode 100644 index 0000000..6d48abf --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/gray_stained_hardened_clay.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:gray_stained_hardened_clay" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_hardened_clay", + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:hardened_clay" + }, + "X": { + "item": "minecraft:dye", + "data": 8 + } + }, + "result": { + "item": "minecraft:stained_hardened_clay", + "data": 7, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/green_banner.json b/servers/bedrock/behavior_packs/vanilla/recipes/green_banner.json new file mode 100644 index 0000000..98f9ccf --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/green_banner.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:green_banner" + }, + + + "tags": [ "crafting_table" ], + "group": "banner", + "pattern": [ + "###", + "###", + " | " + ], + "key": { + "#": { + "item": "minecraft:wool", + "data": 13 + }, + "|": { + "item": "minecraft:stick" + } + }, + "result": { + "item": "minecraft:banner", + "data": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/green_carpet.json b/servers/bedrock/behavior_packs/vanilla/recipes/green_carpet.json new file mode 100644 index 0000000..8e15dc7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/green_carpet.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:green_carpet" + }, + + + "tags": [ "crafting_table" ], + "group": "carpet", + "pattern": [ + "##" + ], + "key": { + "#": { + "item": "minecraft:wool", + "data": 13 + } + }, + "result": { + "item": "minecraft:carpet", + "data": 13, + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/green_carpet_from_white.json b/servers/bedrock/behavior_packs/vanilla/recipes/green_carpet_from_white.json new file mode 100644 index 0000000..4b4c41b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/green_carpet_from_white.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:green_carpet_from_white" + }, + + + "tags": [ "crafting_table" ], + "group": "carpet", + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:carpet", + "data": 0 + }, + "X": { + "item": "minecraft:dye", + "data": 2 + } + }, + "result": { + "item": "minecraft:carpet", + "data": 13, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/green_concrete_powder.json b/servers/bedrock/behavior_packs/vanilla/recipes/green_concrete_powder.json new file mode 100644 index 0000000..ecbaa48 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/green_concrete_powder.json @@ -0,0 +1,51 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:green_concrete_powder" + }, + + + "tags": [ "crafting_table" ], + "group": "concrete_powder", + "ingredients": [ + { + "item": "minecraft:dye", + "data": 2 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:gravel" + }, + { + "item": "minecraft:gravel" + }, + { + "item": "minecraft:gravel" + }, + { + "item": "minecraft:gravel" + } + ], + "result": { + "item": "minecraft:concrete_powder", + "data": 13, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/green_stained_glass.json b/servers/bedrock/behavior_packs/vanilla/recipes/green_stained_glass.json new file mode 100644 index 0000000..04308c3 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/green_stained_glass.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:green_stained_glass" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_glass", + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:glass" + }, + "X": { + "item": "minecraft:dye", + "data": 2 + } + }, + "result": { + "item": "minecraft:stained_glass", + "data": 13, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/green_stained_glass_pane.json b/servers/bedrock/behavior_packs/vanilla/recipes/green_stained_glass_pane.json new file mode 100644 index 0000000..31fc910 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/green_stained_glass_pane.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:green_stained_glass_pane" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_glass_pane", + "pattern": [ + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:stained_glass", + "data": 13 + } + }, + "result": { + "item": "minecraft:stained_glass_pane", + "data": 13, + "count": 16 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/green_stained_glass_pane_from_pane.json b/servers/bedrock/behavior_packs/vanilla/recipes/green_stained_glass_pane_from_pane.json new file mode 100644 index 0000000..e1c44c6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/green_stained_glass_pane_from_pane.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:green_stained_glass_pane_from_pane" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_glass_pane", + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:glass_pane" + }, + "X": { + "item": "minecraft:dye", + "data": 2 + } + }, + "result": { + "item": "minecraft:stained_glass_pane", + "data": 13, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/green_stained_hardened_clay.json b/servers/bedrock/behavior_packs/vanilla/recipes/green_stained_hardened_clay.json new file mode 100644 index 0000000..e00a18c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/green_stained_hardened_clay.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:green_stained_hardened_clay" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_hardened_clay", + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:hardened_clay" + }, + "X": { + "item": "minecraft:dye", + "data": 2 + } + }, + "result": { + "item": "minecraft:stained_hardened_clay", + "data": 13, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/grindstone.json b/servers/bedrock/behavior_packs/vanilla/recipes/grindstone.json new file mode 100644 index 0000000..e1ec9d1 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/grindstone.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:grindstone" + }, + + "tags": [ "crafting_table" ], + "pattern": [ + "|_|", + "# #" + ], + "key": { + "|": { + "item": "minecraft:stick" + }, + "#": { + "item": "minecraft:planks" + }, + "_": { + "item": "minecraft:double_stone_slab4", + "data": 2 + } + }, + "result": { + "item": "minecraft:grindstone" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/hay_block.json b/servers/bedrock/behavior_packs/vanilla/recipes/hay_block.json new file mode 100644 index 0000000..83b58e1 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/hay_block.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:hay_block" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "###", + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:wheat" + } + }, + "result": { + "item": "minecraft:hay_block" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/heavy_weighted_pressure_plate.json b/servers/bedrock/behavior_packs/vanilla/recipes/heavy_weighted_pressure_plate.json new file mode 100644 index 0000000..504e279 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/heavy_weighted_pressure_plate.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:heavy_weighted_pressure_plate" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "##" + ], + "key": { + "#": { + "item": "minecraft:iron_ingot" + } + }, + "result": { + "item": "minecraft:heavy_weighted_pressure_plate" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/hopper.json b/servers/bedrock/behavior_packs/vanilla/recipes/hopper.json new file mode 100644 index 0000000..6a9054c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/hopper.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:hopper" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "I I", + "ICI", + " I " + ], + "key": { + "C": { + "item": "minecraft:chest" + }, + "I": { + "item": "minecraft:iron_ingot" + } + }, + "result": { + "item": "minecraft:hopper" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/hopper_minecart.json b/servers/bedrock/behavior_packs/vanilla/recipes/hopper_minecart.json new file mode 100644 index 0000000..d30655c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/hopper_minecart.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:hopper_minecart" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "A", + "B" + ], + "key": { + "A": { + "item": "minecraft:hopper" + }, + "B": { + "item": "minecraft:minecart" + } + }, + "result": { + "item": "minecraft:hopper_minecart" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/iron_axe.json b/servers/bedrock/behavior_packs/vanilla/recipes/iron_axe.json new file mode 100644 index 0000000..a77d097 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/iron_axe.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:iron_axe" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "XX", + "X#", + " #" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "X": { + "item": "minecraft:iron_ingot" + } + }, + "result": { + "item": "minecraft:iron_axe" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/iron_bars.json b/servers/bedrock/behavior_packs/vanilla/recipes/iron_bars.json new file mode 100644 index 0000000..837c569 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/iron_bars.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:iron_bars" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:iron_ingot" + } + }, + "result": { + "item": "minecraft:iron_bars", + "count": 16 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/iron_block.json b/servers/bedrock/behavior_packs/vanilla/recipes/iron_block.json new file mode 100644 index 0000000..215b770 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/iron_block.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:iron_block" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "###", + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:iron_ingot" + } + }, + "result": { + "item": "minecraft:iron_block" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/iron_boots.json b/servers/bedrock/behavior_packs/vanilla/recipes/iron_boots.json new file mode 100644 index 0000000..ecbb3eb --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/iron_boots.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:iron_boots" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "X X", + "X X" + ], + "key": { + "X": { + "item": "minecraft:iron_ingot" + } + }, + "result": { + "item": "minecraft:iron_boots" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/iron_chestplate.json b/servers/bedrock/behavior_packs/vanilla/recipes/iron_chestplate.json new file mode 100644 index 0000000..08f3ac9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/iron_chestplate.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:iron_chestplate" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "X X", + "XXX", + "XXX" + ], + "key": { + "X": { + "item": "minecraft:iron_ingot" + } + }, + "result": { + "item": "minecraft:iron_chestplate" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/iron_door.json b/servers/bedrock/behavior_packs/vanilla/recipes/iron_door.json new file mode 100644 index 0000000..66e46cd --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/iron_door.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:iron_door" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "##", + "##", + "##" + ], + "key": { + "#": { + "item": "minecraft:iron_ingot" + } + }, + "result": { + "item": "minecraft:iron_door", + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/iron_helmet.json b/servers/bedrock/behavior_packs/vanilla/recipes/iron_helmet.json new file mode 100644 index 0000000..d3ecc68 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/iron_helmet.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:iron_helmet" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "XXX", + "X X" + ], + "key": { + "X": { + "item": "minecraft:iron_ingot" + } + }, + "result": { + "item": "minecraft:iron_helmet" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/iron_hoe.json b/servers/bedrock/behavior_packs/vanilla/recipes/iron_hoe.json new file mode 100644 index 0000000..f734c91 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/iron_hoe.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:iron_hoe" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "XX", + " #", + " #" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "X": { + "item": "minecraft:iron_ingot" + } + }, + "result": { + "item": "minecraft:iron_hoe" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/iron_ingot_from_block.json b/servers/bedrock/behavior_packs/vanilla/recipes/iron_ingot_from_block.json new file mode 100644 index 0000000..c5b1145 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/iron_ingot_from_block.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:iron_ingot_from_block" + }, + + + "tags": [ "crafting_table" ], + "group": "iron_ingot", + "pattern": [ + "#" + ], + "key": { + "#": { + "item": "minecraft:iron_block" + } + }, + "result": { + "item": "minecraft:iron_ingot", + "count": 9 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/iron_ingot_from_nuggets.json b/servers/bedrock/behavior_packs/vanilla/recipes/iron_ingot_from_nuggets.json new file mode 100644 index 0000000..d919d1d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/iron_ingot_from_nuggets.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:iron_ingot_from_nuggets" + }, + + + "tags": [ "crafting_table" ], + "group": "iron_ingot", + "pattern": [ + "###", + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:iron_nugget" + } + }, + "result": { + "item": "minecraft:iron_ingot" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/iron_leggings.json b/servers/bedrock/behavior_packs/vanilla/recipes/iron_leggings.json new file mode 100644 index 0000000..be86810 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/iron_leggings.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:iron_leggings" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "XXX", + "X X", + "X X" + ], + "key": { + "X": { + "item": "minecraft:iron_ingot" + } + }, + "result": { + "item": "minecraft:iron_leggings" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/iron_nugget.json b/servers/bedrock/behavior_packs/vanilla/recipes/iron_nugget.json new file mode 100644 index 0000000..b967638 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/iron_nugget.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:iron_nugget" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "#" + ], + "key": { + "#": { + "item": "minecraft:iron_ingot" + } + }, + "result": { + "item": "minecraft:iron_nugget", + "count": 9 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/iron_pickaxe.json b/servers/bedrock/behavior_packs/vanilla/recipes/iron_pickaxe.json new file mode 100644 index 0000000..c8f39d8 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/iron_pickaxe.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:iron_pickaxe" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "XXX", + " # ", + " # " + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "X": { + "item": "minecraft:iron_ingot" + } + }, + "result": { + "item": "minecraft:iron_pickaxe" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/iron_shovel.json b/servers/bedrock/behavior_packs/vanilla/recipes/iron_shovel.json new file mode 100644 index 0000000..a387293 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/iron_shovel.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:iron_shovel" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "X", + "#", + "#" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "X": { + "item": "minecraft:iron_ingot" + } + }, + "result": { + "item": "minecraft:iron_shovel" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/iron_sword.json b/servers/bedrock/behavior_packs/vanilla/recipes/iron_sword.json new file mode 100644 index 0000000..0f42e04 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/iron_sword.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:iron_sword" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "X", + "X", + "#" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "X": { + "item": "minecraft:iron_ingot" + } + }, + "result": { + "item": "minecraft:iron_sword" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/iron_trapdoor.json b/servers/bedrock/behavior_packs/vanilla/recipes/iron_trapdoor.json new file mode 100644 index 0000000..6bf1a84 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/iron_trapdoor.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:iron_trapdoor" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "##", + "##" + ], + "key": { + "#": { + "item": "minecraft:iron_ingot" + } + }, + "result": { + "item": "minecraft:iron_trapdoor" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/item_frame.json b/servers/bedrock/behavior_packs/vanilla/recipes/item_frame.json new file mode 100644 index 0000000..76b5396 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/item_frame.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:item_frame" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "X": { + "item": "minecraft:leather" + } + }, + "result": { + "item": "minecraft:frame" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/jukebox.json b/servers/bedrock/behavior_packs/vanilla/recipes/jukebox.json new file mode 100644 index 0000000..9e07b39 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/jukebox.json @@ -0,0 +1,28 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:Jukebox_recipeId" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AAA", + "ABA", + "AAA" + ], + "key": { + "A": { + "item": "minecraft:planks" + }, + "B": { + "item": "diamond" + } + }, + "result": { + "item": "jukebox", + "count": 1 + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/jungle_boat.json b/servers/bedrock/behavior_packs/vanilla/recipes/jungle_boat.json new file mode 100644 index 0000000..74598e8 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/jungle_boat.json @@ -0,0 +1,28 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:jungle_boat" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "#P#", + "###" + ], + "key": { + "P": { + "item": "minecraft:wooden_shovel" + }, + "#": { + "item": "minecraft:planks", + "data": 3 + } + }, + "result": { + "item": "minecraft:boat", + "data": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/jungle_door.json b/servers/bedrock/behavior_packs/vanilla/recipes/jungle_door.json new file mode 100644 index 0000000..292630a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/jungle_door.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:jungle_door" + }, + + + "tags": [ "crafting_table" ], + "group": "wooden_door", + "pattern": [ + "##", + "##", + "##" + ], + "key": { + "#": { + "item": "minecraft:planks", + "data": 3 + } + }, + "result": { + "item": "minecraft:jungle_door", + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/jungle_fence.json b/servers/bedrock/behavior_packs/vanilla/recipes/jungle_fence.json new file mode 100644 index 0000000..416f0f2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/jungle_fence.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:jungle_fence" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "W#W", + "W#W" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "W": { + "item": "minecraft:planks", + "data": 3 + } + }, + "result": { + "item": "minecraft:fence", + "data": 3, + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/jungle_fence_gate.json b/servers/bedrock/behavior_packs/vanilla/recipes/jungle_fence_gate.json new file mode 100644 index 0000000..38533dd --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/jungle_fence_gate.json @@ -0,0 +1,28 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:jungle_fence_gate" + }, + + + "tags": [ "crafting_table" ], + "group": "wooden_fence_gate", + "pattern": [ + "#W#", + "#W#" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "W": { + "item": "minecraft:planks", + "data": 3 + } + }, + "result": { + "item": "minecraft:jungle_fence_gate" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/jungle_planks.json b/servers/bedrock/behavior_packs/vanilla/recipes/jungle_planks.json new file mode 100644 index 0000000..0f7b10e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/jungle_planks.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:jungle_planks" + }, + + + "tags": [ "crafting_table" ], + "group": "planks", + "pattern": [ + "#" + ], + "key": { + "#": { + "item": "minecraft:log", + "data": 3 + } + }, + "result": { + "item": "minecraft:planks", + "data": 3, + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/jungle_planks_from_stripped.json b/servers/bedrock/behavior_packs/vanilla/recipes/jungle_planks_from_stripped.json new file mode 100644 index 0000000..d605148 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/jungle_planks_from_stripped.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:jungle_planks_from_stripped" + }, + + + "tags": [ "crafting_table" ], + "group": "planks", + "pattern": [ + "#" + ], + "key": { + "#": { + "item": "minecraft:stripped_jungle_log" + } + }, + "result": { + "item": "minecraft:planks", + "data": 3, + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/jungle_planks_from_stripped_wood.json b/servers/bedrock/behavior_packs/vanilla/recipes/jungle_planks_from_stripped_wood.json new file mode 100644 index 0000000..5c2b8db --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/jungle_planks_from_stripped_wood.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:jungle_planks_from_stripped_wood" + }, + + + "tags": [ "crafting_table" ], + "group": "planks", + "pattern": [ + "#" + ], + "key": { + "#": { + "item": "minecraft:wood", + "data": 11 + } + }, + "result": { + "item": "minecraft:planks", + "data": 3, + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/jungle_planks_from_wood.json b/servers/bedrock/behavior_packs/vanilla/recipes/jungle_planks_from_wood.json new file mode 100644 index 0000000..9050827 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/jungle_planks_from_wood.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:jungle_planks_from_wood" + }, + + + "tags": [ "crafting_table" ], + "group": "planks", + "pattern": [ + "#" + ], + "key": { + "#": { + "item": "minecraft:wood", + "data": 3 + } + }, + "result": { + "item": "minecraft:planks", + "data": 3, + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/jungle_stairs.json b/servers/bedrock/behavior_packs/vanilla/recipes/jungle_stairs.json new file mode 100644 index 0000000..517b28f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/jungle_stairs.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:jungle_stairs" + }, + + + "tags": [ "crafting_table" ], + "group": "wooden_stairs", + "pattern": [ + "# ", + "## ", + "###" + ], + "key": { + "#": { + "item": "minecraft:planks", + "data": 3 + } + }, + "result": { + "item": "minecraft:jungle_stairs", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/jungle_wood.json b/servers/bedrock/behavior_packs/vanilla/recipes/jungle_wood.json new file mode 100644 index 0000000..2e80e09 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/jungle_wood.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:jungle_wood" + }, + + + "tags": [ "crafting_table" ], + "group": "wood", + "pattern": [ + "##", + "##" + ], + "key": { + "#": { + "item": "minecraft:log", + "data": 3 + } + }, + "result": { + "item": "minecraft:wood", + "data": 3, + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/jungle_wood_stripped.json b/servers/bedrock/behavior_packs/vanilla/recipes/jungle_wood_stripped.json new file mode 100644 index 0000000..dd9f930 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/jungle_wood_stripped.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:jungle_wood_stripped" + }, + + + "tags": [ "crafting_table" ], + "group": "wood", + "pattern": [ + "##", + "##" + ], + "key": { + "#": { + "item": "minecraft:stripped_jungle_log" + } + }, + "result": { + "item": "minecraft:wood", + "data": 11, + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/jungle_wooden_slab.json b/servers/bedrock/behavior_packs/vanilla/recipes/jungle_wooden_slab.json new file mode 100644 index 0000000..c3d59ad --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/jungle_wooden_slab.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:jungle_wooden_slab" + }, + + + "tags": [ "crafting_table" ], + "group": "wooden_slab", + "pattern": [ + "###" + ], + "key": { + "#": { + "item": "minecraft:planks", + "data": 3 + } + }, + "result": { + "item": "minecraft:wooden_slab", + "data": 3, + "count": 6 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/ladder.json b/servers/bedrock/behavior_packs/vanilla/recipes/ladder.json new file mode 100644 index 0000000..7f5f63b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/ladder.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:ladder" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "# #", + "###", + "# #" + ], + "key": { + "#": { + "item": "minecraft:stick" + } + }, + "result": { + "item": "minecraft:ladder", + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/lantern.json b/servers/bedrock/behavior_packs/vanilla/recipes/lantern.json new file mode 100644 index 0000000..dcf88d8 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/lantern.json @@ -0,0 +1,28 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:lantern" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "###", + "#x#", + "###" + ], + "key": { + "#": { + "item": "minecraft:iron_nugget" + }, + "x": { + "item": "minecraft:torch" + } + }, + "result": { + "item": "minecraft:lantern", + "count": 1 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/lapis_block.json b/servers/bedrock/behavior_packs/vanilla/recipes/lapis_block.json new file mode 100644 index 0000000..58a4f0d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/lapis_block.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:lapis_block" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "###", + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:dye", + "data": 4 + } + }, + "result": { + "item": "minecraft:lapis_block" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/lapis_lazuli.json b/servers/bedrock/behavior_packs/vanilla/recipes/lapis_lazuli.json new file mode 100644 index 0000000..4175a1d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/lapis_lazuli.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:lapis_lazuli" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "#" + ], + "key": { + "#": { + "item": "minecraft:lapis_block" + } + }, + "result": { + "item": "minecraft:dye", + "data": 4, + "count": 9 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/lead.json b/servers/bedrock/behavior_packs/vanilla/recipes/lead.json new file mode 100644 index 0000000..a7304c5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/lead.json @@ -0,0 +1,28 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:lead" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "~~ ", + "~O ", + " ~" + ], + "key": { + "~": { + "item": "minecraft:string" + }, + "O": { + "item": "minecraft:slime_ball" + } + }, + "result": { + "item": "minecraft:lead", + "count": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/leather.json b/servers/bedrock/behavior_packs/vanilla/recipes/leather.json new file mode 100644 index 0000000..647045b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/leather.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:leather" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "##", + "##" + ], + "key": { + "#": { + "item": "minecraft:rabbit_hide" + } + }, + "result": { + "item": "minecraft:leather" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/leather_boots.json b/servers/bedrock/behavior_packs/vanilla/recipes/leather_boots.json new file mode 100644 index 0000000..474fe9b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/leather_boots.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:leather_boots" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "X X", + "X X" + ], + "key": { + "X": { + "item": "minecraft:leather" + } + }, + "result": { + "item": "minecraft:leather_boots" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/leather_chestplate.json b/servers/bedrock/behavior_packs/vanilla/recipes/leather_chestplate.json new file mode 100644 index 0000000..f6db930 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/leather_chestplate.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:leather_chestplate" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "X X", + "XXX", + "XXX" + ], + "key": { + "X": { + "item": "minecraft:leather" + } + }, + "result": { + "item": "minecraft:leather_chestplate" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/leather_helmet.json b/servers/bedrock/behavior_packs/vanilla/recipes/leather_helmet.json new file mode 100644 index 0000000..e64b56c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/leather_helmet.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:leather_helmet" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "XXX", + "X X" + ], + "key": { + "X": { + "item": "minecraft:leather" + } + }, + "result": { + "item": "minecraft:leather_helmet" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/leather_horse_armor.json b/servers/bedrock/behavior_packs/vanilla/recipes/leather_horse_armor.json new file mode 100644 index 0000000..23f0944 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/leather_horse_armor.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:leather_horse_armor" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "# #", + "###", + "# #" + ], + "key": { + "#": { + "item": "minecraft:leather" + } + }, + "result": { + "item": "minecraft:horsearmorleather" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/leather_leggings.json b/servers/bedrock/behavior_packs/vanilla/recipes/leather_leggings.json new file mode 100644 index 0000000..d976f3f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/leather_leggings.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:leather_leggings" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "XXX", + "X X", + "X X" + ], + "key": { + "X": { + "item": "minecraft:leather" + } + }, + "result": { + "item": "minecraft:leather_leggings" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/lectern.json b/servers/bedrock/behavior_packs/vanilla/recipes/lectern.json new file mode 100644 index 0000000..7d61f83 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/lectern.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:lectern" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "###", + " B ", + " # " + ], + "key": { + "#": { + "item": "minecraft:wooden_slab" + }, + "B": { + "item": "minecraft:bookshelf" + } + }, + "result": { + "item": "minecraft:lectern" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/lever.json b/servers/bedrock/behavior_packs/vanilla/recipes/lever.json new file mode 100644 index 0000000..25ecd90 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/lever.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:lever" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "X", + "#" + ], + "key": { + "#": { + "item": "minecraft:cobblestone" + }, + "X": { + "item": "minecraft:stick" + } + }, + "result": { + "item": "minecraft:lever" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/light_blue_banner.json b/servers/bedrock/behavior_packs/vanilla/recipes/light_blue_banner.json new file mode 100644 index 0000000..e5d0e9c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/light_blue_banner.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:light_blue_banner" + }, + + + "tags": [ "crafting_table" ], + "group": "banner", + "pattern": [ + "###", + "###", + " | " + ], + "key": { + "#": { + "item": "minecraft:wool", + "data": 3 + }, + "|": { + "item": "minecraft:stick" + } + }, + "result": { + "item": "minecraft:banner", + "data": 12 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/light_blue_carpet.json b/servers/bedrock/behavior_packs/vanilla/recipes/light_blue_carpet.json new file mode 100644 index 0000000..10db4e7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/light_blue_carpet.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:light_blue_carpet" + }, + + + "tags": [ "crafting_table" ], + "group": "carpet", + "pattern": [ + "##" + ], + "key": { + "#": { + "item": "minecraft:wool", + "data": 3 + } + }, + "result": { + "item": "minecraft:carpet", + "data": 3, + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/light_blue_carpet_from_white.json b/servers/bedrock/behavior_packs/vanilla/recipes/light_blue_carpet_from_white.json new file mode 100644 index 0000000..513cf8a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/light_blue_carpet_from_white.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:light_blue_carpet_from_white" + }, + + + "tags": [ "crafting_table" ], + "group": "carpet", + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:carpet", + "data": 0 + }, + "X": { + "item": "minecraft:dye", + "data": 12 + } + }, + "result": { + "item": "minecraft:carpet", + "data": 3, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/light_blue_concrete_powder.json b/servers/bedrock/behavior_packs/vanilla/recipes/light_blue_concrete_powder.json new file mode 100644 index 0000000..742d82b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/light_blue_concrete_powder.json @@ -0,0 +1,51 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:light_blue_concrete_powder" + }, + + + "tags": [ "crafting_table" ], + "group": "concrete_powder", + "ingredients": [ + { + "item": "minecraft:dye", + "data": 12 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:gravel" + }, + { + "item": "minecraft:gravel" + }, + { + "item": "minecraft:gravel" + }, + { + "item": "minecraft:gravel" + } + ], + "result": { + "item": "minecraft:concrete_powder", + "data": 3, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/light_blue_dye.json b/servers/bedrock/behavior_packs/vanilla/recipes/light_blue_dye.json new file mode 100644 index 0000000..0db03dd --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/light_blue_dye.json @@ -0,0 +1,28 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:light_blue_dye" + }, + + + "tags": [ "crafting_table" ], + "group": "light_blue_dye", + "priority": 1, + "ingredients": [ + { + "item": "minecraft:dye", + "data": 18 + }, + { + "item": "minecraft:dye", + "data": 19 + } + ], + "result": { + "item": "minecraft:dye", + "data": 12, + "count": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/light_blue_dye_from_blue_bonemeal.json b/servers/bedrock/behavior_packs/vanilla/recipes/light_blue_dye_from_blue_bonemeal.json new file mode 100644 index 0000000..c2ac270 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/light_blue_dye_from_blue_bonemeal.json @@ -0,0 +1,28 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:light_blue_dye_from_blue_bonemeal" + }, + + + "tags": [ "crafting_table" ], + "group": "light_blue_dye", + "priority": 2, + "ingredients": [ + { + "item": "minecraft:dye", + "data": 18 + }, + { + "item": "minecraft:dye", + "data": 15 + } + ], + "result": { + "item": "minecraft:dye", + "data": 12, + "count": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/light_blue_dye_from_blue_orchid.json b/servers/bedrock/behavior_packs/vanilla/recipes/light_blue_dye_from_blue_orchid.json new file mode 100644 index 0000000..4504bbd --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/light_blue_dye_from_blue_orchid.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:light_blue_dye_from_blue_orchid" + }, + + + "tags": [ "crafting_table" ], + "group": "light_blue_dye", + "ingredients": [ + { + "item": "minecraft:red_flower", + "data": 1 + } + ], + "result": { + "item": "minecraft:dye", + "data": 12 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/light_blue_dye_from_lapis_bonemeal.json b/servers/bedrock/behavior_packs/vanilla/recipes/light_blue_dye_from_lapis_bonemeal.json new file mode 100644 index 0000000..2440680 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/light_blue_dye_from_lapis_bonemeal.json @@ -0,0 +1,28 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:light_blue_dye_from_lapis_bonemeal" + }, + + + "tags": [ "crafting_table" ], + "group": "light_blue_dye", + "priority": 4, + "ingredients": [ + { + "item": "minecraft:dye", + "data": 4 + }, + { + "item": "minecraft:dye", + "data": 15 + } + ], + "result": { + "item": "minecraft:dye", + "data": 12, + "count": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/light_blue_dye_from_lapis_white.json b/servers/bedrock/behavior_packs/vanilla/recipes/light_blue_dye_from_lapis_white.json new file mode 100644 index 0000000..0236df7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/light_blue_dye_from_lapis_white.json @@ -0,0 +1,28 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:light_blue_dye_from_lapis_white" + }, + + + "tags": [ "crafting_table" ], + "group": "light_blue_dye", + "priority": 3, + "ingredients": [ + { + "item": "minecraft:dye", + "data": 4 + }, + { + "item": "minecraft:dye", + "data": 19 + } + ], + "result": { + "item": "minecraft:dye", + "data": 12, + "count": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/light_blue_stained_glass.json b/servers/bedrock/behavior_packs/vanilla/recipes/light_blue_stained_glass.json new file mode 100644 index 0000000..498fc6b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/light_blue_stained_glass.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:light_blue_stained_glass" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_glass", + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:glass" + }, + "X": { + "item": "minecraft:dye", + "data": 12 + } + }, + "result": { + "item": "minecraft:stained_glass", + "data": 3, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/light_blue_stained_glass_pane.json b/servers/bedrock/behavior_packs/vanilla/recipes/light_blue_stained_glass_pane.json new file mode 100644 index 0000000..4f6cc0d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/light_blue_stained_glass_pane.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:light_blue_stained_glass_pane" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_glass_pane", + "pattern": [ + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:stained_glass", + "data": 3 + } + }, + "result": { + "item": "minecraft:stained_glass_pane", + "data": 3, + "count": 16 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/light_blue_stained_glass_pane_from_pane.json b/servers/bedrock/behavior_packs/vanilla/recipes/light_blue_stained_glass_pane_from_pane.json new file mode 100644 index 0000000..45d02ed --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/light_blue_stained_glass_pane_from_pane.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:light_blue_stained_glass_pane_from_pane" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_glass_pane", + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:glass_pane" + }, + "X": { + "item": "minecraft:dye", + "data": 12 + } + }, + "result": { + "item": "minecraft:stained_glass_pane", + "data": 3, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/light_blue_stained_hardened_clay.json b/servers/bedrock/behavior_packs/vanilla/recipes/light_blue_stained_hardened_clay.json new file mode 100644 index 0000000..64da920 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/light_blue_stained_hardened_clay.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:light_blue_stained_hardened_clay" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_hardened_clay", + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:hardened_clay" + }, + "X": { + "item": "minecraft:dye", + "data": 12 + } + }, + "result": { + "item": "minecraft:stained_hardened_clay", + "data": 3, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/light_gray__carpet_from_white.json b/servers/bedrock/behavior_packs/vanilla/recipes/light_gray__carpet_from_white.json new file mode 100644 index 0000000..b86fb38 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/light_gray__carpet_from_white.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:light_gray__carpet_from_white" + }, + + + "tags": [ "crafting_table" ], + "group": "carpet", + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:carpet", + "data": 0 + }, + "X": { + "item": "minecraft:dye", + "data": 7 + } + }, + "result": { + "item": "minecraft:carpet", + "data": 8, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/light_gray_banner.json b/servers/bedrock/behavior_packs/vanilla/recipes/light_gray_banner.json new file mode 100644 index 0000000..4061c9e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/light_gray_banner.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:light_gray_banner" + }, + + + "tags": [ "crafting_table" ], + "group": "banner", + "pattern": [ + "###", + "###", + " | " + ], + "key": { + "#": { + "item": "minecraft:wool", + "data": 8 + }, + "|": { + "item": "minecraft:stick" + } + }, + "result": { + "item": "minecraft:banner", + "data": 7 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/light_gray_carpet.json b/servers/bedrock/behavior_packs/vanilla/recipes/light_gray_carpet.json new file mode 100644 index 0000000..f6d2bd4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/light_gray_carpet.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:light_gray_carpet" + }, + + + "tags": [ "crafting_table" ], + "group": "carpet", + "pattern": [ + "##" + ], + "key": { + "#": { + "item": "minecraft:wool", + "data": 8 + } + }, + "result": { + "item": "minecraft:carpet", + "data": 8, + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/light_gray_concrete_powder.json b/servers/bedrock/behavior_packs/vanilla/recipes/light_gray_concrete_powder.json new file mode 100644 index 0000000..6ab2529 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/light_gray_concrete_powder.json @@ -0,0 +1,51 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:light_gray_concrete_powder" + }, + + + "tags": [ "crafting_table" ], + "group": "concrete_powder", + "ingredients": [ + { + "item": "minecraft:dye", + "data": 7 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:gravel" + }, + { + "item": "minecraft:gravel" + }, + { + "item": "minecraft:gravel" + }, + { + "item": "minecraft:gravel" + } + ], + "result": { + "item": "minecraft:concrete_powder", + "data": 8, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/light_gray_dye.json b/servers/bedrock/behavior_packs/vanilla/recipes/light_gray_dye.json new file mode 100644 index 0000000..b9c0a14 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/light_gray_dye.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:light_gray_dye" + }, + + + "tags": [ "crafting_table" ], + "group": "light_gray_dye", + "priority": 3, + "ingredients": [ + { + "item": "minecraft:dye", + "data": 16 + }, + { + "item": "minecraft:dye", + "data": 19 + }, + { + "item": "minecraft:dye", + "data": 19 + } + ], + "result": { + "item": "minecraft:dye", + "data": 7, + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/light_gray_dye_from_azure_bluet.json b/servers/bedrock/behavior_packs/vanilla/recipes/light_gray_dye_from_azure_bluet.json new file mode 100644 index 0000000..d74385d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/light_gray_dye_from_azure_bluet.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:light_gray_dye_from_azure_bluet" + }, + + + "tags": [ "crafting_table" ], + "group": "light_gray_dye", + "priority": 2, + "ingredients": [ + { + "item": "minecraft:red_flower", + "data": 3 + } + ], + "result": { + "item": "minecraft:dye", + "data": 7 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/light_gray_dye_from_black_bonemeal.json b/servers/bedrock/behavior_packs/vanilla/recipes/light_gray_dye_from_black_bonemeal.json new file mode 100644 index 0000000..3becd3a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/light_gray_dye_from_black_bonemeal.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:light_gray_dye_from_black_bonemeal" + }, + + + "tags": [ "crafting_table" ], + "group": "light_gray_dye", + "priority": 7, + "ingredients": [ + { + "item": "minecraft:dye", + "data": 16 + }, + { + "item": "minecraft:dye", + "data": 15 + }, + { + "item": "minecraft:dye", + "data": 15 + } + ], + "result": { + "item": "minecraft:dye", + "data": 7, + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/light_gray_dye_from_gray_bonemeal.json b/servers/bedrock/behavior_packs/vanilla/recipes/light_gray_dye_from_gray_bonemeal.json new file mode 100644 index 0000000..e593d19 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/light_gray_dye_from_gray_bonemeal.json @@ -0,0 +1,28 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:light_gray_dye_from_gray_bonemeal" + }, + + + "tags": [ "crafting_table" ], + "group": "light_gray_dye", + "priority": 6, + "ingredients": [ + { + "item": "minecraft:dye", + "data": 8 + }, + { + "item": "minecraft:dye", + "data": 15 + } + ], + "result": { + "item": "minecraft:dye", + "data": 7, + "count": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/light_gray_dye_from_gray_white.json b/servers/bedrock/behavior_packs/vanilla/recipes/light_gray_dye_from_gray_white.json new file mode 100644 index 0000000..3aabca7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/light_gray_dye_from_gray_white.json @@ -0,0 +1,28 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:light_gray_dye_from_gray_white" + }, + + + "tags": [ "crafting_table" ], + "group": "light_gray_dye", + "priority": 4, + "ingredients": [ + { + "item": "minecraft:dye", + "data": 8 + }, + { + "item": "minecraft:dye", + "data": 19 + } + ], + "result": { + "item": "minecraft:dye", + "data": 7, + "count": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/light_gray_dye_from_ink_bonemeal.json b/servers/bedrock/behavior_packs/vanilla/recipes/light_gray_dye_from_ink_bonemeal.json new file mode 100644 index 0000000..72e12e2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/light_gray_dye_from_ink_bonemeal.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:light_gray_dye_from_ink_bonemeal" + }, + + + "tags": [ "crafting_table" ], + "group": "light_gray_dye", + "priority": 8, + "ingredients": [ + { + "item": "minecraft:dye", + "data": 0 + }, + { + "item": "minecraft:dye", + "data": 15 + }, + { + "item": "minecraft:dye", + "data": 15 + } + ], + "result": { + "item": "minecraft:dye", + "data": 7, + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/light_gray_dye_from_ink_white.json b/servers/bedrock/behavior_packs/vanilla/recipes/light_gray_dye_from_ink_white.json new file mode 100644 index 0000000..6297712 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/light_gray_dye_from_ink_white.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:light_gray_dye_from_ink_white" + }, + + + "tags": [ "crafting_table" ], + "group": "light_gray_dye", + "priority": 5, + "ingredients": [ + { + "item": "minecraft:dye", + "data": 0 + }, + { + "item": "minecraft:dye", + "data": 19 + }, + { + "item": "minecraft:dye", + "data": 19 + } + ], + "result": { + "item": "minecraft:dye", + "data": 7, + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/light_gray_dye_from_oxeye_daisy.json b/servers/bedrock/behavior_packs/vanilla/recipes/light_gray_dye_from_oxeye_daisy.json new file mode 100644 index 0000000..2b7f9c2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/light_gray_dye_from_oxeye_daisy.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:light_gray_dye_from_oxeye_daisy" + }, + + + "tags": [ "crafting_table" ], + "group": "light_gray_dye", + "priority": 1, + "ingredients": [ + { + "item": "minecraft:red_flower", + "data": 8 + } + ], + "result": { + "item": "minecraft:dye", + "data": 7 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/light_gray_dye_from_white_tulip.json b/servers/bedrock/behavior_packs/vanilla/recipes/light_gray_dye_from_white_tulip.json new file mode 100644 index 0000000..88a577e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/light_gray_dye_from_white_tulip.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:light_gray_dye_from_white_tulip" + }, + + + "tags": [ "crafting_table" ], + "group": "light_gray_dye", + "ingredients": [ + { + "item": "minecraft:red_flower", + "data": 6 + } + ], + "result": { + "item": "minecraft:dye", + "data": 7 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/light_gray_stained_glass.json b/servers/bedrock/behavior_packs/vanilla/recipes/light_gray_stained_glass.json new file mode 100644 index 0000000..0d7c8e8 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/light_gray_stained_glass.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:light_gray_stained_glass" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_glass", + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:glass" + }, + "X": { + "item": "minecraft:dye", + "data": 7 + } + }, + "result": { + "item": "minecraft:stained_glass", + "data": 8, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/light_gray_stained_glass_pane.json b/servers/bedrock/behavior_packs/vanilla/recipes/light_gray_stained_glass_pane.json new file mode 100644 index 0000000..78c629a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/light_gray_stained_glass_pane.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:light_gray_stained_glass_pane" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_glass_pane", + "pattern": [ + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:stained_glass", + "data": 8 + } + }, + "result": { + "item": "minecraft:stained_glass_pane", + "data": 8, + "count": 16 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/light_gray_stained_glass_pane_from_pane.json b/servers/bedrock/behavior_packs/vanilla/recipes/light_gray_stained_glass_pane_from_pane.json new file mode 100644 index 0000000..607ef8a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/light_gray_stained_glass_pane_from_pane.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:light_gray_stained_glass_pane_from_pane" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_glass_pane", + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:glass_pane" + }, + "X": { + "item": "minecraft:dye", + "data": 7 + } + }, + "result": { + "item": "minecraft:stained_glass_pane", + "data": 8, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/light_gray_stained_hardened_clay.json b/servers/bedrock/behavior_packs/vanilla/recipes/light_gray_stained_hardened_clay.json new file mode 100644 index 0000000..acd05de --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/light_gray_stained_hardened_clay.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:light_gray_stained_hardened_clay" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_hardened_clay", + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:hardened_clay" + }, + "X": { + "item": "minecraft:dye", + "data": 7 + } + }, + "result": { + "item": "minecraft:stained_hardened_clay", + "data": 8, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/light_weighted_pressure_plate.json b/servers/bedrock/behavior_packs/vanilla/recipes/light_weighted_pressure_plate.json new file mode 100644 index 0000000..9992b6d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/light_weighted_pressure_plate.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:light_weighted_pressure_plate" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "##" + ], + "key": { + "#": { + "item": "minecraft:gold_ingot" + } + }, + "result": { + "item": "minecraft:light_weighted_pressure_plate" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/lime__carpet_from_white.json b/servers/bedrock/behavior_packs/vanilla/recipes/lime__carpet_from_white.json new file mode 100644 index 0000000..68d3a29 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/lime__carpet_from_white.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:lime__carpet_from_white" + }, + + + "tags": [ "crafting_table" ], + "group": "carpet", + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:carpet", + "data": 0 + }, + "X": { + "item": "minecraft:dye", + "data": 10 + } + }, + "result": { + "item": "minecraft:carpet", + "data": 5, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/lime_banner.json b/servers/bedrock/behavior_packs/vanilla/recipes/lime_banner.json new file mode 100644 index 0000000..1576fe9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/lime_banner.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:lime_banner" + }, + + + "tags": [ "crafting_table" ], + "group": "banner", + "pattern": [ + "###", + "###", + " | " + ], + "key": { + "#": { + "item": "minecraft:wool", + "data": 5 + }, + "|": { + "item": "minecraft:stick" + } + }, + "result": { + "item": "minecraft:banner", + "data": 10 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/lime_carpet.json b/servers/bedrock/behavior_packs/vanilla/recipes/lime_carpet.json new file mode 100644 index 0000000..ba56607 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/lime_carpet.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:lime_carpet" + }, + + + "tags": [ "crafting_table" ], + "group": "carpet", + "pattern": [ + "##" + ], + "key": { + "#": { + "item": "minecraft:wool", + "data": 5 + } + }, + "result": { + "item": "minecraft:carpet", + "data": 5, + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/lime_concrete_powder.json b/servers/bedrock/behavior_packs/vanilla/recipes/lime_concrete_powder.json new file mode 100644 index 0000000..e385811 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/lime_concrete_powder.json @@ -0,0 +1,51 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:lime_concrete_powder" + }, + + + "tags": [ "crafting_table" ], + "group": "concrete_powder", + "ingredients": [ + { + "item": "minecraft:dye", + "data": 10 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:gravel" + }, + { + "item": "minecraft:gravel" + }, + { + "item": "minecraft:gravel" + }, + { + "item": "minecraft:gravel" + } + ], + "result": { + "item": "minecraft:concrete_powder", + "data": 5, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/lime_dye.json b/servers/bedrock/behavior_packs/vanilla/recipes/lime_dye.json new file mode 100644 index 0000000..4d14044 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/lime_dye.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:lime_dye" + }, + + + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:dye", + "data": 2 + }, + { + "item": "minecraft:dye", + "data": 19 + } + ], + "result": { + "item": "minecraft:dye", + "data": 10, + "count": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/lime_dye_from_bonemeal.json b/servers/bedrock/behavior_packs/vanilla/recipes/lime_dye_from_bonemeal.json new file mode 100644 index 0000000..599106c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/lime_dye_from_bonemeal.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:lime_dye_from_bonemeal" + }, + + + "tags": [ "crafting_table" ], + "priority": 1, + "ingredients": [ + { + "item": "minecraft:dye", + "data": 2 + }, + { + "item": "minecraft:dye", + "data": 15 + } + ], + "result": { + "item": "minecraft:dye", + "data": 10, + "count": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/lime_stained_glass.json b/servers/bedrock/behavior_packs/vanilla/recipes/lime_stained_glass.json new file mode 100644 index 0000000..9d81dc8 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/lime_stained_glass.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:lime_stained_glass" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_glass", + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:glass" + }, + "X": { + "item": "minecraft:dye", + "data": 10 + } + }, + "result": { + "item": "minecraft:stained_glass", + "data": 5, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/lime_stained_glass_pane.json b/servers/bedrock/behavior_packs/vanilla/recipes/lime_stained_glass_pane.json new file mode 100644 index 0000000..530e557 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/lime_stained_glass_pane.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:lime_stained_glass_pane" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_glass_pane", + "pattern": [ + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:stained_glass", + "data": 5 + } + }, + "result": { + "item": "minecraft:stained_glass_pane", + "data": 5, + "count": 16 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/lime_stained_glass_pane_from_pane.json b/servers/bedrock/behavior_packs/vanilla/recipes/lime_stained_glass_pane_from_pane.json new file mode 100644 index 0000000..65a6177 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/lime_stained_glass_pane_from_pane.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:lime_stained_glass_pane_from_pane" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_glass_pane", + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:glass_pane" + }, + "X": { + "item": "minecraft:dye", + "data": 10 + } + }, + "result": { + "item": "minecraft:stained_glass_pane", + "data": 5, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/lime_stained_hardened_clay.json b/servers/bedrock/behavior_packs/vanilla/recipes/lime_stained_hardened_clay.json new file mode 100644 index 0000000..9f211de --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/lime_stained_hardened_clay.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:lime_stained_hardened_clay" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_hardened_clay", + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:hardened_clay" + }, + "X": { + "item": "minecraft:dye", + "data": 10 + } + }, + "result": { + "item": "minecraft:stained_hardened_clay", + "data": 5, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/lit_pumpkin.json b/servers/bedrock/behavior_packs/vanilla/recipes/lit_pumpkin.json new file mode 100644 index 0000000..d519e40 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/lit_pumpkin.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:lit_pumpkin" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "A", + "B" + ], + "key": { + "A": { + "item": "minecraft:carved_pumpkin" + }, + "B": { + "item": "minecraft:torch" + } + }, + "result": { + "item": "minecraft:lit_pumpkin" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/locator_map.json b/servers/bedrock/behavior_packs/vanilla/recipes/locator_map.json new file mode 100644 index 0000000..4dc693d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/locator_map.json @@ -0,0 +1,28 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:locator_map" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:paper" + }, + "X": { + "item": "minecraft:compass" + } + }, + "result": { + "item": "minecraft:emptymap", + "data": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/loom.json b/servers/bedrock/behavior_packs/vanilla/recipes/loom.json new file mode 100644 index 0000000..54d6189 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/loom.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:loom" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AA", + "BB" + ], + "key": { + "A": { + "item": "minecraft:string" + }, + "B": { + "item": "minecraft:planks" + } + }, + "result": { + "item": "loom", + "count": 1 + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/magenta_banner.json b/servers/bedrock/behavior_packs/vanilla/recipes/magenta_banner.json new file mode 100644 index 0000000..351de66 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/magenta_banner.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:magenta_banner" + }, + + + "tags": [ "crafting_table" ], + "group": "banner", + "pattern": [ + "###", + "###", + " | " + ], + "key": { + "#": { + "item": "minecraft:wool", + "data": 2 + }, + "|": { + "item": "minecraft:stick" + } + }, + "result": { + "item": "minecraft:banner", + "data": 13 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/magenta_carpet.json b/servers/bedrock/behavior_packs/vanilla/recipes/magenta_carpet.json new file mode 100644 index 0000000..a3c91d1 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/magenta_carpet.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:magenta_carpet" + }, + + + "tags": [ "crafting_table" ], + "group": "carpet", + "pattern": [ + "##" + ], + "key": { + "#": { + "item": "minecraft:wool", + "data": 2 + } + }, + "result": { + "item": "minecraft:carpet", + "data": 2, + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/magenta_carpet_from_white.json b/servers/bedrock/behavior_packs/vanilla/recipes/magenta_carpet_from_white.json new file mode 100644 index 0000000..f5e80e5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/magenta_carpet_from_white.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:magenta_carpet_from_white" + }, + + + "tags": [ "crafting_table" ], + "group": "carpet", + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:carpet", + "data": 0 + }, + "X": { + "item": "minecraft:dye", + "data": 13 + } + }, + "result": { + "item": "minecraft:carpet", + "data": 2, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/magenta_concrete_powder.json b/servers/bedrock/behavior_packs/vanilla/recipes/magenta_concrete_powder.json new file mode 100644 index 0000000..22e1ad4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/magenta_concrete_powder.json @@ -0,0 +1,51 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:magenta_concrete_powder" + }, + + + "tags": [ "crafting_table" ], + "group": "concrete_powder", + "ingredients": [ + { + "item": "minecraft:dye", + "data": 13 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:gravel" + }, + { + "item": "minecraft:gravel" + }, + { + "item": "minecraft:gravel" + }, + { + "item": "minecraft:gravel" + } + ], + "result": { + "item": "minecraft:concrete_powder", + "data": 2, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/magenta_dye.json b/servers/bedrock/behavior_packs/vanilla/recipes/magenta_dye.json new file mode 100644 index 0000000..52e70e8 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/magenta_dye.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:magenta_dye" + }, + + + "tags": [ "crafting_table" ], + "group": "magenta_dye", + "priority": 2, + "ingredients": [ + { + "item": "minecraft:dye", + "data": 18 + }, + { + "item": "minecraft:dye", + "data": 1 + }, + { + "item": "minecraft:dye", + "data": 9 + } + ], + "result": { + "item": "minecraft:dye", + "data": 13, + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/magenta_dye_from_allium.json b/servers/bedrock/behavior_packs/vanilla/recipes/magenta_dye_from_allium.json new file mode 100644 index 0000000..23e3e29 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/magenta_dye_from_allium.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:magenta_dye_from_allium" + }, + + + "tags": [ "crafting_table" ], + "group": "magenta_dye", + "priority": 1, + "ingredients": [ + { + "item": "minecraft:red_flower", + "data": 2 + } + ], + "result": { + "item": "minecraft:dye", + "data": 13 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/magenta_dye_from_blue_ink_bonemeal.json b/servers/bedrock/behavior_packs/vanilla/recipes/magenta_dye_from_blue_ink_bonemeal.json new file mode 100644 index 0000000..9c474b3 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/magenta_dye_from_blue_ink_bonemeal.json @@ -0,0 +1,36 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:magenta_dye_from_blue_ink_bonemeal" + }, + + + "tags": [ "crafting_table" ], + "group": "magenta_dye", + "priority": 6, + "ingredients": [ + { + "item": "minecraft:dye", + "data": 18 + }, + { + "item": "minecraft:dye", + "data": 1 + }, + { + "item": "minecraft:dye", + "data": 1 + }, + { + "item": "minecraft:dye", + "data": 15 + } + ], + "result": { + "item": "minecraft:dye", + "data": 13, + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/magenta_dye_from_blue_ink_white.json b/servers/bedrock/behavior_packs/vanilla/recipes/magenta_dye_from_blue_ink_white.json new file mode 100644 index 0000000..b2f704e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/magenta_dye_from_blue_ink_white.json @@ -0,0 +1,36 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:magenta_dye_from_blue_ink_white" + }, + + + "tags": [ "crafting_table" ], + "group": "magenta_dye", + "priority": 4, + "ingredients": [ + { + "item": "minecraft:dye", + "data": 18 + }, + { + "item": "minecraft:dye", + "data": 1 + }, + { + "item": "minecraft:dye", + "data": 1 + }, + { + "item": "minecraft:dye", + "data": 19 + } + ], + "result": { + "item": "minecraft:dye", + "data": 13, + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/magenta_dye_from_lapis_ink_bonemeal.json b/servers/bedrock/behavior_packs/vanilla/recipes/magenta_dye_from_lapis_ink_bonemeal.json new file mode 100644 index 0000000..f0953a2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/magenta_dye_from_lapis_ink_bonemeal.json @@ -0,0 +1,36 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:magenta_dye_from_lapis_ink_bonemeal" + }, + + + "tags": [ "crafting_table" ], + "group": "magenta_dye", + "priority": 8, + "ingredients": [ + { + "item": "minecraft:dye", + "data": 4 + }, + { + "item": "minecraft:dye", + "data": 1 + }, + { + "item": "minecraft:dye", + "data": 1 + }, + { + "item": "minecraft:dye", + "data": 15 + } + ], + "result": { + "item": "minecraft:dye", + "data": 13, + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/magenta_dye_from_lapis_ink_white.json b/servers/bedrock/behavior_packs/vanilla/recipes/magenta_dye_from_lapis_ink_white.json new file mode 100644 index 0000000..23cfb25 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/magenta_dye_from_lapis_ink_white.json @@ -0,0 +1,36 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:magenta_dye_from_lapis_ink_white" + }, + + + "tags": [ "crafting_table" ], + "group": "magenta_dye", + "priority": 7, + "ingredients": [ + { + "item": "minecraft:dye", + "data": 4 + }, + { + "item": "minecraft:dye", + "data": 1 + }, + { + "item": "minecraft:dye", + "data": 1 + }, + { + "item": "minecraft:dye", + "data": 19 + } + ], + "result": { + "item": "minecraft:dye", + "data": 13, + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/magenta_dye_from_lapis_red_pink.json b/servers/bedrock/behavior_packs/vanilla/recipes/magenta_dye_from_lapis_red_pink.json new file mode 100644 index 0000000..b3911de --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/magenta_dye_from_lapis_red_pink.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:magenta_dye_from_lapis_red_pink" + }, + + + "tags": [ "crafting_table" ], + "group": "magenta_dye", + "priority": 5, + "ingredients": [ + { + "item": "minecraft:dye", + "data": 4 + }, + { + "item": "minecraft:dye", + "data": 1 + }, + { + "item": "minecraft:dye", + "data": 9 + } + ], + "result": { + "item": "minecraft:dye", + "data": 13, + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/magenta_dye_from_lilac.json b/servers/bedrock/behavior_packs/vanilla/recipes/magenta_dye_from_lilac.json new file mode 100644 index 0000000..b15b095 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/magenta_dye_from_lilac.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:magenta_dye_from_lilac" + }, + + + "tags": [ "crafting_table" ], + "group": "magenta_dye", + "ingredients": [ + { + "item": "minecraft:double_plant", + "data": 1 + } + ], + "result": { + "item": "minecraft:dye", + "data": 13, + "count": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/magenta_dye_from_purple_and_pink.json b/servers/bedrock/behavior_packs/vanilla/recipes/magenta_dye_from_purple_and_pink.json new file mode 100644 index 0000000..2bbaf01 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/magenta_dye_from_purple_and_pink.json @@ -0,0 +1,28 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:magenta_dye_from_purple_and_pink" + }, + + + "tags": [ "crafting_table" ], + "group": "magenta_dye", + "priority": 3, + "ingredients": [ + { + "item": "minecraft:dye", + "data": 5 + }, + { + "item": "minecraft:dye", + "data": 9 + } + ], + "result": { + "item": "minecraft:dye", + "data": 13, + "count": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/magenta_stained_glass.json b/servers/bedrock/behavior_packs/vanilla/recipes/magenta_stained_glass.json new file mode 100644 index 0000000..205c300 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/magenta_stained_glass.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:magenta_stained_glass" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_glass", + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:glass" + }, + "X": { + "item": "minecraft:dye", + "data": 13 + } + }, + "result": { + "item": "minecraft:stained_glass", + "data": 2, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/magenta_stained_glass_pane.json b/servers/bedrock/behavior_packs/vanilla/recipes/magenta_stained_glass_pane.json new file mode 100644 index 0000000..b0c72f5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/magenta_stained_glass_pane.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:magenta_stained_glass_pane" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_glass_pane", + "pattern": [ + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:stained_glass", + "data": 2 + } + }, + "result": { + "item": "minecraft:stained_glass_pane", + "data": 2, + "count": 16 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/magenta_stained_glass_pane_from_pane.json b/servers/bedrock/behavior_packs/vanilla/recipes/magenta_stained_glass_pane_from_pane.json new file mode 100644 index 0000000..ddeede6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/magenta_stained_glass_pane_from_pane.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:magenta_stained_glass_pane_from_pane" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_glass_pane", + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:glass_pane" + }, + "X": { + "item": "minecraft:dye", + "data": 13 + } + }, + "result": { + "item": "minecraft:stained_glass_pane", + "data": 2, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/magenta_stained_hardened_clay.json b/servers/bedrock/behavior_packs/vanilla/recipes/magenta_stained_hardened_clay.json new file mode 100644 index 0000000..6803765 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/magenta_stained_hardened_clay.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:magenta_stained_hardened_clay" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_hardened_clay", + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:hardened_clay" + }, + "X": { + "item": "minecraft:dye", + "data": 13 + } + }, + "result": { + "item": "minecraft:stained_hardened_clay", + "data": 2, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/magma.json b/servers/bedrock/behavior_packs/vanilla/recipes/magma.json new file mode 100644 index 0000000..6c241f6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/magma.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:magma" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "##", + "##" + ], + "key": { + "#": { + "item": "minecraft:magma_cream" + } + }, + "result": { + "item": "minecraft:magma" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/magma_cream.json b/servers/bedrock/behavior_packs/vanilla/recipes/magma_cream.json new file mode 100644 index 0000000..d0bd714 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/magma_cream.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:magma_cream" + }, + + + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:blaze_powder" + }, + { + "item": "minecraft:slime_ball" + } + ], + "result": { + "item": "minecraft:magma_cream" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/map.json b/servers/bedrock/behavior_packs/vanilla/recipes/map.json new file mode 100644 index 0000000..45a2e28 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/map.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:map" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "###", + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:paper" + } + }, + "result": { + "item": "minecraft:emptymap", + "data": 0 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/melon_block.json b/servers/bedrock/behavior_packs/vanilla/recipes/melon_block.json new file mode 100644 index 0000000..0e1ad49 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/melon_block.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:melon_block" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "MMM", + "MMM", + "MMM" + ], + "key": { + "M": { + "item": "minecraft:melon" + } + }, + "result": { + "item": "minecraft:melon_block" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/melon_seeds.json b/servers/bedrock/behavior_packs/vanilla/recipes/melon_seeds.json new file mode 100644 index 0000000..77bd541 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/melon_seeds.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:melon_seeds" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "M" + ], + "key": { + "M": { + "item": "minecraft:melon" + } + }, + "result": { + "item": "minecraft:melon_seeds" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/minecart.json b/servers/bedrock/behavior_packs/vanilla/recipes/minecart.json new file mode 100644 index 0000000..8b7c350 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/minecart.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:minecart" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "# #", + "###" + ], + "key": { + "#": { + "item": "minecraft:iron_ingot" + } + }, + "result": { + "item": "minecraft:minecart" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/mossy_cobblestone.json b/servers/bedrock/behavior_packs/vanilla/recipes/mossy_cobblestone.json new file mode 100644 index 0000000..c6f3c84 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/mossy_cobblestone.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:mossy_cobblestone" + }, + + + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:cobblestone" + }, + { + "item": "minecraft:vine" + } + ], + "result": { + "item": "minecraft:mossy_cobblestone" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/mossy_cobblestone_stairs.json b/servers/bedrock/behavior_packs/vanilla/recipes/mossy_cobblestone_stairs.json new file mode 100644 index 0000000..fd00eb7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/mossy_cobblestone_stairs.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:mossy_cobblestone_stairs" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "# ", + "## ", + "###" + ], + "key": { + "#": { + "item": "minecraft:mossy_cobblestone" + } + }, + "result": { + "item": "minecraft:mossy_cobblestone_stairs", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/mossy_cobblestone_wall.json b/servers/bedrock/behavior_packs/vanilla/recipes/mossy_cobblestone_wall.json new file mode 100644 index 0000000..a022ba7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/mossy_cobblestone_wall.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:mossy_cobblestone_wall" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:mossy_cobblestone" + } + }, + "result": { + "item": "minecraft:cobblestone_wall", + "data": 1, + "count": 6 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/mossy_stone_brick_stairs.json b/servers/bedrock/behavior_packs/vanilla/recipes/mossy_stone_brick_stairs.json new file mode 100644 index 0000000..6dbdcce --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/mossy_stone_brick_stairs.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:mossy_stone_brick_stairs" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "# ", + "## ", + "###" + ], + "key": { + "#": { + "item": "minecraft:stonebrick", + "data": 1 + } + }, + "result": { + "item": "minecraft:mossy_stone_brick_stairs", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/mossy_stone_brick_wall.json b/servers/bedrock/behavior_packs/vanilla/recipes/mossy_stone_brick_wall.json new file mode 100644 index 0000000..e8018aa --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/mossy_stone_brick_wall.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:mossy_stone_brick_wall" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:stonebrick", + "data": 1 + } + }, + "result": { + "item": "minecraft:cobblestone_wall", + "data": 8, + "count": 6 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/mossy_stonebrick.json b/servers/bedrock/behavior_packs/vanilla/recipes/mossy_stonebrick.json new file mode 100644 index 0000000..096379d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/mossy_stonebrick.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:mossy_stonebrick" + }, + + + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:stonebrick", + "data": 0 + }, + { + "item": "minecraft:vine" + } + ], + "result": { + "item": "minecraft:stonebrick", + "data": 1 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/mushroom_stew.json b/servers/bedrock/behavior_packs/vanilla/recipes/mushroom_stew.json new file mode 100644 index 0000000..a84286a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/mushroom_stew.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:mushroom_stew" + }, + + + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:brown_mushroom" + }, + { + "item": "minecraft:red_mushroom" + }, + { + "item": "minecraft:bowl" + } + ], + "result": { + "item": "minecraft:mushroom_stew" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/nether_brick.json b/servers/bedrock/behavior_packs/vanilla/recipes/nether_brick.json new file mode 100644 index 0000000..422fabb --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/nether_brick.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:nether_brick" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "NN", + "NN" + ], + "key": { + "N": { + "item": "minecraft:netherbrick" + } + }, + "result": { + "item": "minecraft:nether_brick" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/nether_brick_fence.json b/servers/bedrock/behavior_packs/vanilla/recipes/nether_brick_fence.json new file mode 100644 index 0000000..c83b13d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/nether_brick_fence.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:nether_brick_fence" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "W#W", + "W#W" + ], + "key": { + "#": { + "item": "minecraft:netherbrick" + }, + "W": { + "item": "minecraft:nether_brick" + } + }, + "result": { + "item": "minecraft:nether_brick_fence", + "count": 6 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/nether_brick_stairs.json b/servers/bedrock/behavior_packs/vanilla/recipes/nether_brick_stairs.json new file mode 100644 index 0000000..1debcc7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/nether_brick_stairs.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:nether_brick_stairs" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "# ", + "## ", + "###" + ], + "key": { + "#": { + "item": "minecraft:nether_brick" + } + }, + "result": { + "item": "minecraft:nether_brick_stairs", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/nether_brick_wall.json b/servers/bedrock/behavior_packs/vanilla/recipes/nether_brick_wall.json new file mode 100644 index 0000000..bde6996 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/nether_brick_wall.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:nether_brick_wall" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:nether_brick" + } + }, + "result": { + "item": "minecraft:cobblestone_wall", + "data": 9, + "count": 6 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/nether_wart_block.json b/servers/bedrock/behavior_packs/vanilla/recipes/nether_wart_block.json new file mode 100644 index 0000000..1cab502 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/nether_wart_block.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:nether_wart_block" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "###", + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:nether_wart" + } + }, + "result": { + "item": "minecraft:nether_wart_block" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/noteblock.json b/servers/bedrock/behavior_packs/vanilla/recipes/noteblock.json new file mode 100644 index 0000000..aabe2cc --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/noteblock.json @@ -0,0 +1,28 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:noteblock" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AAA", + "ABA", + "AAA" + ], + "key": { + "A": { + "item": "minecraft:planks" + }, + "B": { + "item": "redstone" + } + }, + "result": { + "item": "noteblock", + "count": 1 + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/oak_planks.json b/servers/bedrock/behavior_packs/vanilla/recipes/oak_planks.json new file mode 100644 index 0000000..1d330c9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/oak_planks.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:oak_planks" + }, + + + "tags": [ "crafting_table" ], + "group": "planks", + "pattern": [ + "#" + ], + "key": { + "#": { + "item": "minecraft:log", + "data": 0 + } + }, + "result": { + "item": "minecraft:planks", + "data": 0, + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/oak_planks_from_stripped.json b/servers/bedrock/behavior_packs/vanilla/recipes/oak_planks_from_stripped.json new file mode 100644 index 0000000..389e90c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/oak_planks_from_stripped.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:oak_planks_from_stripped" + }, + + + "tags": [ "crafting_table" ], + "group": "planks", + "pattern": [ + "#" + ], + "key": { + "#": { + "item": "minecraft:stripped_oak_log" + } + }, + "result": { + "item": "minecraft:planks", + "data": 0, + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/oak_planks_from_stripped_wood.json b/servers/bedrock/behavior_packs/vanilla/recipes/oak_planks_from_stripped_wood.json new file mode 100644 index 0000000..eb8886e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/oak_planks_from_stripped_wood.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:oak_planks_from_stripped_wood" + }, + + + "tags": [ "crafting_table" ], + "group": "planks", + "pattern": [ + "#" + ], + "key": { + "#": { + "item": "minecraft:wood", + "data": 8 + } + }, + "result": { + "item": "minecraft:planks", + "data": 0, + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/oak_planks_from_wood.json b/servers/bedrock/behavior_packs/vanilla/recipes/oak_planks_from_wood.json new file mode 100644 index 0000000..e2915f1 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/oak_planks_from_wood.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:oak_planks_from_wood" + }, + + + "tags": [ "crafting_table" ], + "group": "planks", + "pattern": [ + "#" + ], + "key": { + "#": { + "item": "minecraft:wood", + "data": 0 + } + }, + "result": { + "item": "minecraft:planks", + "data": 0, + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/oak_stairs.json b/servers/bedrock/behavior_packs/vanilla/recipes/oak_stairs.json new file mode 100644 index 0000000..03f615e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/oak_stairs.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:oak_stairs" + }, + + + "tags": [ "crafting_table" ], + "group": "wooden_stairs", + "pattern": [ + "# ", + "## ", + "###" + ], + "key": { + "#": { + "item": "minecraft:planks", + "data": 0 + } + }, + "result": { + "item": "minecraft:oak_stairs", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/oak_wood.json b/servers/bedrock/behavior_packs/vanilla/recipes/oak_wood.json new file mode 100644 index 0000000..d3d6200 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/oak_wood.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:oak_wood" + }, + + + "tags": [ "crafting_table" ], + "group": "wood", + "pattern": [ + "##", + "##" + ], + "key": { + "#": { + "item": "minecraft:log", + "data": 0 + } + }, + "result": { + "item": "minecraft:wood", + "data": 0, + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/oak_wood_stripped.json b/servers/bedrock/behavior_packs/vanilla/recipes/oak_wood_stripped.json new file mode 100644 index 0000000..b7b7b68 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/oak_wood_stripped.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:oak_wood_stripped" + }, + + + "tags": [ "crafting_table" ], + "group": "wood", + "pattern": [ + "##", + "##" + ], + "key": { + "#": { + "item": "minecraft:stripped_oak_log" + } + }, + "result": { + "item": "minecraft:wood", + "data": 8, + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/oak_wooden_slab.json b/servers/bedrock/behavior_packs/vanilla/recipes/oak_wooden_slab.json new file mode 100644 index 0000000..1c82d94 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/oak_wooden_slab.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:oak_wooden_slab" + }, + + + "tags": [ "crafting_table" ], + "group": "wooden_slab", + "pattern": [ + "###" + ], + "key": { + "#": { + "item": "minecraft:planks", + "data": 0 + } + }, + "result": { + "item": "minecraft:wooden_slab", + "data": 0, + "count": 6 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/observer.json b/servers/bedrock/behavior_packs/vanilla/recipes/observer.json new file mode 100644 index 0000000..7d71d9b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/observer.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:observer" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "###", + "RRQ", + "###" + ], + "key": { + "Q": { + "item": "minecraft:quartz" + }, + "R": { + "item": "minecraft:redstone" + }, + "#": { + "item": "minecraft:cobblestone" + } + }, + "result": { + "item": "minecraft:observer" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/orange_banner.json b/servers/bedrock/behavior_packs/vanilla/recipes/orange_banner.json new file mode 100644 index 0000000..059189f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/orange_banner.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:orange_banner" + }, + + + "tags": [ "crafting_table" ], + "group": "banner", + "pattern": [ + "###", + "###", + " | " + ], + "key": { + "#": { + "item": "minecraft:wool", + "data": 1 + }, + "|": { + "item": "minecraft:stick" + } + }, + "result": { + "item": "minecraft:banner", + "data": 14 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/orange_carpet.json b/servers/bedrock/behavior_packs/vanilla/recipes/orange_carpet.json new file mode 100644 index 0000000..d1698b0 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/orange_carpet.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:orange_carpet" + }, + + + "tags": [ "crafting_table" ], + "group": "carpet", + "pattern": [ + "##" + ], + "key": { + "#": { + "item": "minecraft:wool", + "data": 1 + } + }, + "result": { + "item": "minecraft:carpet", + "data": 1, + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/orange_carpet_from_white.json b/servers/bedrock/behavior_packs/vanilla/recipes/orange_carpet_from_white.json new file mode 100644 index 0000000..8a07d91 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/orange_carpet_from_white.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:orange_carpet_from_white" + }, + + + "tags": [ "crafting_table" ], + "group": "carpet", + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:carpet", + "data": 0 + }, + "X": { + "item": "minecraft:dye", + "data": 14 + } + }, + "result": { + "item": "minecraft:carpet", + "data": 1, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/orange_concrete_powder.json b/servers/bedrock/behavior_packs/vanilla/recipes/orange_concrete_powder.json new file mode 100644 index 0000000..169e66b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/orange_concrete_powder.json @@ -0,0 +1,51 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:orange_concrete_powder" + }, + + + "tags": [ "crafting_table" ], + "group": "concrete_powder", + "ingredients": [ + { + "item": "minecraft:dye", + "data": 14 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:gravel" + }, + { + "item": "minecraft:gravel" + }, + { + "item": "minecraft:gravel" + }, + { + "item": "minecraft:gravel" + } + ], + "result": { + "item": "minecraft:concrete_powder", + "data": 1, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/orange_dye_from_orange_tulip.json b/servers/bedrock/behavior_packs/vanilla/recipes/orange_dye_from_orange_tulip.json new file mode 100644 index 0000000..ee3bd52 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/orange_dye_from_orange_tulip.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:orange_dye_from_orange_tulip" + }, + + + "tags": [ "crafting_table" ], + "group": "orange_dye", + "ingredients": [ + { + "item": "minecraft:red_flower", + "data": 5 + } + ], + "result": { + "item": "minecraft:dye", + "data": 14 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/orange_dye_from_red_yellow.json b/servers/bedrock/behavior_packs/vanilla/recipes/orange_dye_from_red_yellow.json new file mode 100644 index 0000000..f5c536f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/orange_dye_from_red_yellow.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:orange_dye_from_red_yellow" + }, + + + "tags": [ "crafting_table" ], + "group": "orange_dye", + "ingredients": [ + { + "item": "minecraft:dye", + "data": 1 + }, + { + "item": "minecraft:dye", + "data": 11 + } + ], + "result": { + "item": "minecraft:dye", + "data": 14, + "count": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/orange_stained_glass.json b/servers/bedrock/behavior_packs/vanilla/recipes/orange_stained_glass.json new file mode 100644 index 0000000..b8b358c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/orange_stained_glass.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:orange_stained_glass" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_glass", + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:glass" + }, + "X": { + "item": "minecraft:dye", + "data": 14 + } + }, + "result": { + "item": "minecraft:stained_glass", + "data": 1, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/orange_stained_glass_pane.json b/servers/bedrock/behavior_packs/vanilla/recipes/orange_stained_glass_pane.json new file mode 100644 index 0000000..386c840 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/orange_stained_glass_pane.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:orange_stained_glass_pane" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_glass_pane", + "pattern": [ + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:stained_glass", + "data": 1 + } + }, + "result": { + "item": "minecraft:stained_glass_pane", + "data": 1, + "count": 16 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/orange_stained_glass_pane_from_pane.json b/servers/bedrock/behavior_packs/vanilla/recipes/orange_stained_glass_pane_from_pane.json new file mode 100644 index 0000000..96da9dc --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/orange_stained_glass_pane_from_pane.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:orange_stained_glass_pane_from_pane" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_glass_pane", + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:glass_pane" + }, + "X": { + "item": "minecraft:dye", + "data": 14 + } + }, + "result": { + "item": "minecraft:stained_glass_pane", + "data": 1, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/orange_stained_hardened_clay.json b/servers/bedrock/behavior_packs/vanilla/recipes/orange_stained_hardened_clay.json new file mode 100644 index 0000000..1907728 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/orange_stained_hardened_clay.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:orange_stained_hardened_clay" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_hardened_clay", + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:hardened_clay" + }, + "X": { + "item": "minecraft:dye", + "data": 14 + } + }, + "result": { + "item": "minecraft:stained_hardened_clay", + "data": 1, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/packed_ice.json b/servers/bedrock/behavior_packs/vanilla/recipes/packed_ice.json new file mode 100644 index 0000000..68f2371 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/packed_ice.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:packed_ice" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "###", + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:ice" + } + }, + "result": { + "item": "minecraft:packed_ice", + "count": 1 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/painting.json b/servers/bedrock/behavior_packs/vanilla/recipes/painting.json new file mode 100644 index 0000000..b9c2e6a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/painting.json @@ -0,0 +1,28 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:painting" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AAA", + "ABA", + "AAA" + ], + "key": { + "A": { + "item": "minecraft:stick" + }, + "B": { + "item": "minecraft:wool" + } + }, + "result": { + "item": "painting", + "count": 1 + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/paper.json b/servers/bedrock/behavior_packs/vanilla/recipes/paper.json new file mode 100644 index 0000000..2e01e98 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/paper.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:paper" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "###" + ], + "key": { + "#": { + "item": "minecraft:reeds" + } + }, + "result": { + "item": "minecraft:paper", + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/pillar_quartz_block.json b/servers/bedrock/behavior_packs/vanilla/recipes/pillar_quartz_block.json new file mode 100644 index 0000000..cac1eb4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/pillar_quartz_block.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:pillar_quartz_block" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "#", + "#" + ], + "key": { + "#": { + "item": "minecraft:quartz_block", + "data": 0 + } + }, + "result": { + "item": "minecraft:quartz_block", + "data": 2, + "count": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/pink_banner.json b/servers/bedrock/behavior_packs/vanilla/recipes/pink_banner.json new file mode 100644 index 0000000..53b27c9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/pink_banner.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:pink_banner" + }, + + + "tags": [ "crafting_table" ], + "group": "banner", + "pattern": [ + "###", + "###", + " | " + ], + "key": { + "#": { + "item": "minecraft:wool", + "data": 6 + }, + "|": { + "item": "minecraft:stick" + } + }, + "result": { + "item": "minecraft:banner", + "data": 9 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/pink_carpet.json b/servers/bedrock/behavior_packs/vanilla/recipes/pink_carpet.json new file mode 100644 index 0000000..d649736 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/pink_carpet.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:pink_carpet" + }, + + + "tags": [ "crafting_table" ], + "group": "carpet", + "pattern": [ + "##" + ], + "key": { + "#": { + "item": "minecraft:wool", + "data": 6 + } + }, + "result": { + "item": "minecraft:carpet", + "data": 6, + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/pink_carpet_from_white.json b/servers/bedrock/behavior_packs/vanilla/recipes/pink_carpet_from_white.json new file mode 100644 index 0000000..a067219 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/pink_carpet_from_white.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:pink_carpet_from_white" + }, + + + "tags": [ "crafting_table" ], + "group": "carpet", + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:carpet", + "data": 0 + }, + "X": { + "item": "minecraft:dye", + "data": 9 + } + }, + "result": { + "item": "minecraft:carpet", + "data": 6, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/pink_concrete_powder.json b/servers/bedrock/behavior_packs/vanilla/recipes/pink_concrete_powder.json new file mode 100644 index 0000000..df5c1ca --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/pink_concrete_powder.json @@ -0,0 +1,51 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:pink_concrete_powder" + }, + + + "tags": [ "crafting_table" ], + "group": "concrete_powder", + "ingredients": [ + { + "item": "minecraft:dye", + "data": 9 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:gravel" + }, + { + "item": "minecraft:gravel" + }, + { + "item": "minecraft:gravel" + }, + { + "item": "minecraft:gravel" + } + ], + "result": { + "item": "minecraft:concrete_powder", + "data": 6, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/pink_dye.json b/servers/bedrock/behavior_packs/vanilla/recipes/pink_dye.json new file mode 100644 index 0000000..c862b4a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/pink_dye.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:pink_dye" + }, + + + "tags": [ "crafting_table" ], + "group": "pink_dye", + "ingredients": [ + { + "item": "minecraft:dye", + "data": 1 + }, + { + "item": "minecraft:dye", + "data": 19 + } + ], + "result": { + "item": "minecraft:dye", + "data": 9, + "count": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/pink_dye_from_peony.json b/servers/bedrock/behavior_packs/vanilla/recipes/pink_dye_from_peony.json new file mode 100644 index 0000000..0d90fde --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/pink_dye_from_peony.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:pink_dye_from_peony" + }, + + + "tags": [ "crafting_table" ], + "group": "pink_dye", + "ingredients": [ + { + "item": "minecraft:double_plant", + "data": 5 + } + ], + "result": { + "item": "minecraft:dye", + "data": 9, + "count": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/pink_dye_from_pink_tulip.json b/servers/bedrock/behavior_packs/vanilla/recipes/pink_dye_from_pink_tulip.json new file mode 100644 index 0000000..1f6ac14 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/pink_dye_from_pink_tulip.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:pink_dye_from_pink_tulip" + }, + + + "tags": [ "crafting_table" ], + "group": "pink_dye", + "ingredients": [ + { + "item": "minecraft:red_flower", + "data": 7 + } + ], + "result": { + "item": "minecraft:dye", + "data": 9 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/pink_dye_from_red_bonemeal.json b/servers/bedrock/behavior_packs/vanilla/recipes/pink_dye_from_red_bonemeal.json new file mode 100644 index 0000000..544af44 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/pink_dye_from_red_bonemeal.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:pink_dye_from_red_bonemeal" + }, + + + "tags": [ "crafting_table" ], + "group": "pink_dye", + "ingredients": [ + { + "item": "minecraft:dye", + "data": 1 + }, + { + "item": "minecraft:dye", + "data": 15 + } + ], + "result": { + "item": "minecraft:dye", + "data": 9, + "count": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/pink_stained_glass.json b/servers/bedrock/behavior_packs/vanilla/recipes/pink_stained_glass.json new file mode 100644 index 0000000..c9fec00 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/pink_stained_glass.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:pink_stained_glass" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_glass", + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:glass" + }, + "X": { + "item": "minecraft:dye", + "data": 9 + } + }, + "result": { + "item": "minecraft:stained_glass", + "data": 6, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/pink_stained_glass_pane.json b/servers/bedrock/behavior_packs/vanilla/recipes/pink_stained_glass_pane.json new file mode 100644 index 0000000..1984ed1 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/pink_stained_glass_pane.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:pink_stained_glass_pane" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_glass_pane", + "pattern": [ + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:stained_glass", + "data": 6 + } + }, + "result": { + "item": "minecraft:stained_glass_pane", + "data": 6, + "count": 16 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/pink_stained_glass_pane_from_pane.json b/servers/bedrock/behavior_packs/vanilla/recipes/pink_stained_glass_pane_from_pane.json new file mode 100644 index 0000000..e38e7ea --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/pink_stained_glass_pane_from_pane.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:pink_stained_glass_pane_from_pane" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_glass_pane", + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:glass_pane" + }, + "X": { + "item": "minecraft:dye", + "data": 9 + } + }, + "result": { + "item": "minecraft:stained_glass_pane", + "data": 6, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/pink_stained_hardened_clay.json b/servers/bedrock/behavior_packs/vanilla/recipes/pink_stained_hardened_clay.json new file mode 100644 index 0000000..ec11f1f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/pink_stained_hardened_clay.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:pink_stained_hardened_clay" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_hardened_clay", + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:hardened_clay" + }, + "X": { + "item": "minecraft:dye", + "data": 9 + } + }, + "result": { + "item": "minecraft:stained_hardened_clay", + "data": 6, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/piston.json b/servers/bedrock/behavior_packs/vanilla/recipes/piston.json new file mode 100644 index 0000000..9820809 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/piston.json @@ -0,0 +1,35 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:piston" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AAA", + "BCB", + "BDB" + ], + "key": { + "A": { + "item": "minecraft:planks" + }, + "B": { + "item": "cobblestone" + }, + "C": { + "item": "iron_ingot" + }, + "D": { + "item": "redstone" + } + }, + "result": { + "item": "piston", + "count": 1, + "data": 1 + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/polished_andesite.json b/servers/bedrock/behavior_packs/vanilla/recipes/polished_andesite.json new file mode 100644 index 0000000..d4838da --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/polished_andesite.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:polished_andesite" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "SS", + "SS" + ], + "key": { + "S": { + "item": "minecraft:stone", + "data": 5 + } + }, + "result": { + "item": "minecraft:stone", + "data": 6, + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/polished_andesite_stairs.json b/servers/bedrock/behavior_packs/vanilla/recipes/polished_andesite_stairs.json new file mode 100644 index 0000000..04fbaca --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/polished_andesite_stairs.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:polished_andesite_stairs" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "# ", + "## ", + "###" + ], + "key": { + "#": { + "item": "minecraft:stone", + "data": 6 + } + }, + "result": { + "item": "minecraft:polished_andesite_stairs", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/polished_diorite.json b/servers/bedrock/behavior_packs/vanilla/recipes/polished_diorite.json new file mode 100644 index 0000000..b939921 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/polished_diorite.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:polished_diorite" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "SS", + "SS" + ], + "key": { + "S": { + "item": "minecraft:stone", + "data": 3 + } + }, + "result": { + "item": "minecraft:stone", + "data": 4, + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/polished_diorite_stairs.json b/servers/bedrock/behavior_packs/vanilla/recipes/polished_diorite_stairs.json new file mode 100644 index 0000000..ba5e3de --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/polished_diorite_stairs.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:polished_diorite_stairs" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "# ", + "## ", + "###" + ], + "key": { + "#": { + "item": "minecraft:stone", + "data": 4 + } + }, + "result": { + "item": "minecraft:polished_diorite_stairs", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/polished_granite.json b/servers/bedrock/behavior_packs/vanilla/recipes/polished_granite.json new file mode 100644 index 0000000..0b1c787 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/polished_granite.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:polished_granite" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "SS", + "SS" + ], + "key": { + "S": { + "item": "minecraft:stone", + "data": 1 + } + }, + "result": { + "item": "minecraft:stone", + "data": 2, + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/polished_granite_stairs.json b/servers/bedrock/behavior_packs/vanilla/recipes/polished_granite_stairs.json new file mode 100644 index 0000000..ad05af9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/polished_granite_stairs.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:polished_granite_stairs" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "# ", + "## ", + "###" + ], + "key": { + "#": { + "item": "minecraft:stone", + "data": 2 + } + }, + "result": { + "item": "minecraft:polished_granite_stairs", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/prismarine.json b/servers/bedrock/behavior_packs/vanilla/recipes/prismarine.json new file mode 100644 index 0000000..72e946b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/prismarine.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:prismarine" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "SS", + "SS" + ], + "key": { + "S": { + "item": "minecraft:prismarine_shard" + } + }, + "result": { + "item": "minecraft:prismarine", + "data": 0 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/prismarine_bricks.json b/servers/bedrock/behavior_packs/vanilla/recipes/prismarine_bricks.json new file mode 100644 index 0000000..24f7bfb --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/prismarine_bricks.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:prismarine_bricks" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "SSS", + "SSS", + "SSS" + ], + "key": { + "S": { + "item": "minecraft:prismarine_shard" + } + }, + "result": { + "item": "minecraft:prismarine", + "data": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/prismarine_stairs.json b/servers/bedrock/behavior_packs/vanilla/recipes/prismarine_stairs.json new file mode 100644 index 0000000..2178609 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/prismarine_stairs.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:prismarine_stairs" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "# ", + "## ", + "###" + ], + "key": { + "#": { + "item": "minecraft:prismarine", + "data": 0 + } + }, + "result": { + "item": "minecraft:prismarine_stairs", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/prismarine_stairs_bricks.json b/servers/bedrock/behavior_packs/vanilla/recipes/prismarine_stairs_bricks.json new file mode 100644 index 0000000..feacb2b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/prismarine_stairs_bricks.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:prismarine_stairs_bricks" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "# ", + "## ", + "###" + ], + "key": { + "#": { + "item": "minecraft:prismarine", + "data": 2 + } + }, + "result": { + "item": "minecraft:prismarine_bricks_stairs", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/prismarine_stairs_dark.json b/servers/bedrock/behavior_packs/vanilla/recipes/prismarine_stairs_dark.json new file mode 100644 index 0000000..fff33b7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/prismarine_stairs_dark.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:prismarine_stairs_dark" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "# ", + "## ", + "###" + ], + "key": { + "#": { + "item": "minecraft:prismarine", + "data": 1 + } + }, + "result": { + "item": "minecraft:dark_prismarine_stairs", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/prismarine_wall.json b/servers/bedrock/behavior_packs/vanilla/recipes/prismarine_wall.json new file mode 100644 index 0000000..f5a84ab --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/prismarine_wall.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:prismarine_wall" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:prismarine", + "data": 0 + } + }, + "result": { + "item": "minecraft:cobblestone_wall", + "data": 11, + "count": 6 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/pumpkin_pie.json b/servers/bedrock/behavior_packs/vanilla/recipes/pumpkin_pie.json new file mode 100644 index 0000000..2bf44db --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/pumpkin_pie.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:pumpkin_pie" + }, + + + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:pumpkin" + }, + { + "item": "minecraft:sugar" + }, + { + "item": "minecraft:egg" + } + ], + "result": { + "item": "minecraft:pumpkin_pie" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/pumpkin_seeds.json b/servers/bedrock/behavior_packs/vanilla/recipes/pumpkin_seeds.json new file mode 100644 index 0000000..1b40043 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/pumpkin_seeds.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:pumpkin_seeds" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "M" + ], + "key": { + "M": { + "item": "minecraft:pumpkin" + } + }, + "result": { + "item": "minecraft:pumpkin_seeds", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/purple_banner.json b/servers/bedrock/behavior_packs/vanilla/recipes/purple_banner.json new file mode 100644 index 0000000..7017cda --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/purple_banner.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:purple_banner" + }, + + + "tags": [ "crafting_table" ], + "group": "banner", + "pattern": [ + "###", + "###", + " | " + ], + "key": { + "#": { + "item": "minecraft:wool", + "data": 10 + }, + "|": { + "item": "minecraft:stick" + } + }, + "result": { + "item": "minecraft:banner", + "data": 5 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/purple_carpet.json b/servers/bedrock/behavior_packs/vanilla/recipes/purple_carpet.json new file mode 100644 index 0000000..658edf8 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/purple_carpet.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:purple_carpet" + }, + + + "tags": [ "crafting_table" ], + "group": "carpet", + "pattern": [ + "##" + ], + "key": { + "#": { + "item": "minecraft:wool", + "data": 10 + } + }, + "result": { + "item": "minecraft:carpet", + "data": 10, + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/purple_carpet_from_white.json b/servers/bedrock/behavior_packs/vanilla/recipes/purple_carpet_from_white.json new file mode 100644 index 0000000..7a532bc --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/purple_carpet_from_white.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:purple_carpet_from_white" + }, + + + "tags": [ "crafting_table" ], + "group": "carpet", + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:carpet", + "data": 0 + }, + "X": { + "item": "minecraft:dye", + "data": 5 + } + }, + "result": { + "item": "minecraft:carpet", + "data": 10, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/purple_concrete_powder.json b/servers/bedrock/behavior_packs/vanilla/recipes/purple_concrete_powder.json new file mode 100644 index 0000000..eda48a2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/purple_concrete_powder.json @@ -0,0 +1,51 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:purple_concrete_powder" + }, + + + "tags": [ "crafting_table" ], + "group": "concrete_powder", + "ingredients": [ + { + "item": "minecraft:dye", + "data": 5 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:gravel" + }, + { + "item": "minecraft:gravel" + }, + { + "item": "minecraft:gravel" + }, + { + "item": "minecraft:gravel" + } + ], + "result": { + "item": "minecraft:concrete_powder", + "data": 10, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/purple_dye.json b/servers/bedrock/behavior_packs/vanilla/recipes/purple_dye.json new file mode 100644 index 0000000..0ebb552 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/purple_dye.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:purple_dye" + }, + + + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:dye", + "data": 18 + }, + { + "item": "minecraft:dye", + "data": 1 + } + ], + "result": { + "item": "minecraft:dye", + "data": 5, + "count": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/purple_dye_from_lapis_lazuli.json b/servers/bedrock/behavior_packs/vanilla/recipes/purple_dye_from_lapis_lazuli.json new file mode 100644 index 0000000..cef6d34 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/purple_dye_from_lapis_lazuli.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:purple_dye_from_lapis_lazuli" + }, + + + "tags": [ "crafting_table" ], + "priority": 1, + "ingredients": [ + { + "item": "minecraft:dye", + "data": 4 + }, + { + "item": "minecraft:dye", + "data": 1 + } + ], + "result": { + "item": "minecraft:dye", + "data": 5, + "count": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/purple_stained_glass.json b/servers/bedrock/behavior_packs/vanilla/recipes/purple_stained_glass.json new file mode 100644 index 0000000..d67c89c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/purple_stained_glass.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:purple_stained_glass" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_glass", + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:glass" + }, + "X": { + "item": "minecraft:dye", + "data": 5 + } + }, + "result": { + "item": "minecraft:stained_glass", + "data": 10, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/purple_stained_glass_pane.json b/servers/bedrock/behavior_packs/vanilla/recipes/purple_stained_glass_pane.json new file mode 100644 index 0000000..c9577f6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/purple_stained_glass_pane.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:purple_stained_glass_pane" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_glass_pane", + "pattern": [ + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:stained_glass", + "data": 10 + } + }, + "result": { + "item": "minecraft:stained_glass_pane", + "data": 10, + "count": 16 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/purple_stained_glass_pane_from_pane.json b/servers/bedrock/behavior_packs/vanilla/recipes/purple_stained_glass_pane_from_pane.json new file mode 100644 index 0000000..6e28939 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/purple_stained_glass_pane_from_pane.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:purple_stained_glass_pane_from_pane" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_glass_pane", + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:glass_pane" + }, + "X": { + "item": "minecraft:dye", + "data": 5 + } + }, + "result": { + "item": "minecraft:stained_glass_pane", + "data": 10, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/purple_stained_hardened_clay.json b/servers/bedrock/behavior_packs/vanilla/recipes/purple_stained_hardened_clay.json new file mode 100644 index 0000000..592fed9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/purple_stained_hardened_clay.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:purple_stained_hardened_clay" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_hardened_clay", + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:hardened_clay" + }, + "X": { + "item": "minecraft:dye", + "data": 5 + } + }, + "result": { + "item": "minecraft:stained_hardened_clay", + "data": 10, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/purpur_block.json b/servers/bedrock/behavior_packs/vanilla/recipes/purpur_block.json new file mode 100644 index 0000000..8102046 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/purpur_block.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:purpur_block" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "FF", + "FF" + ], + "key": { + "F": { + "item": "minecraft:chorus_fruit_popped" + } + }, + "result": { + "item": "minecraft:purpur_block", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/purpur_stairs.json b/servers/bedrock/behavior_packs/vanilla/recipes/purpur_stairs.json new file mode 100644 index 0000000..052a50c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/purpur_stairs.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:purpur_stairs" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "# ", + "## ", + "###" + ], + "key": { + "#": { + "item": "minecraft:purpur_block" + } + }, + "result": { + "item": "minecraft:purpur_stairs", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/quartz_block.json b/servers/bedrock/behavior_packs/vanilla/recipes/quartz_block.json new file mode 100644 index 0000000..782df06 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/quartz_block.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:quartz_block" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "##", + "##" + ], + "key": { + "#": { + "item": "minecraft:quartz" + } + }, + "result": { + "item": "minecraft:quartz_block", + "data": 0 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/quartz_stairs.json b/servers/bedrock/behavior_packs/vanilla/recipes/quartz_stairs.json new file mode 100644 index 0000000..589595c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/quartz_stairs.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:quartz_stairs" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "# ", + "## ", + "###" + ], + "key": { + "#": { + "item": "minecraft:quartz_block", + "data": 0 + } + }, + "result": { + "item": "minecraft:quartz_stairs", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/rabbit_stew_from_brown_mushroom.json b/servers/bedrock/behavior_packs/vanilla/recipes/rabbit_stew_from_brown_mushroom.json new file mode 100644 index 0000000..224c478 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/rabbit_stew_from_brown_mushroom.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:rabbit_stew_from_brown_mushroom" + }, + + + "tags": [ "crafting_table" ], + "group": "rabbit_stew", + "ingredients": [ + { + "item": "minecraft:bowl" + }, + { + "item": "minecraft:baked_potato" + }, + { + "item": "minecraft:carrot" + }, + { + "item": "minecraft:brown_mushroom" + }, + { + "item": "minecraft:cooked_rabbit" + } + ], + "result": { + "item": "minecraft:rabbit_stew" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/rabbit_stew_from_red_mushroom.json b/servers/bedrock/behavior_packs/vanilla/recipes/rabbit_stew_from_red_mushroom.json new file mode 100644 index 0000000..e01fae4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/rabbit_stew_from_red_mushroom.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:rabbit_stew_from_red_mushroom" + }, + + + "tags": [ "crafting_table" ], + "group": "rabbit_stew", + "ingredients": [ + { + "item": "minecraft:bowl" + }, + { + "item": "minecraft:baked_potato" + }, + { + "item": "minecraft:carrot" + }, + { + "item": "minecraft:red_mushroom" + }, + { + "item": "minecraft:cooked_rabbit" + } + ], + "result": { + "item": "minecraft:rabbit_stew" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/rail.json b/servers/bedrock/behavior_packs/vanilla/recipes/rail.json new file mode 100644 index 0000000..7e41453 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/rail.json @@ -0,0 +1,28 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:rail" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "X X", + "X#X", + "X X" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "X": { + "item": "minecraft:iron_ingot" + } + }, + "result": { + "item": "minecraft:rail", + "count": 16 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/red_banner.json b/servers/bedrock/behavior_packs/vanilla/recipes/red_banner.json new file mode 100644 index 0000000..8650261 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/red_banner.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:red_banner" + }, + + + "tags": [ "crafting_table" ], + "group": "banner", + "pattern": [ + "###", + "###", + " | " + ], + "key": { + "#": { + "item": "minecraft:wool", + "data": 14 + }, + "|": { + "item": "minecraft:stick" + } + }, + "result": { + "item": "minecraft:banner", + "data": 1 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/red_carpet.json b/servers/bedrock/behavior_packs/vanilla/recipes/red_carpet.json new file mode 100644 index 0000000..db72cdc --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/red_carpet.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:red_carpet" + }, + + + "tags": [ "crafting_table" ], + "group": "carpet", + "pattern": [ + "##" + ], + "key": { + "#": { + "item": "minecraft:wool", + "data": 14 + } + }, + "result": { + "item": "minecraft:carpet", + "data": 14, + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/red_carpet_from_white.json b/servers/bedrock/behavior_packs/vanilla/recipes/red_carpet_from_white.json new file mode 100644 index 0000000..2bc47c7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/red_carpet_from_white.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:red_carpet_from_white" + }, + + + "tags": [ "crafting_table" ], + "group": "carpet", + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:carpet", + "data": 0 + }, + "X": { + "item": "minecraft:dye", + "data": 1 + } + }, + "result": { + "item": "minecraft:carpet", + "data": 14, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/red_concrete_powder.json b/servers/bedrock/behavior_packs/vanilla/recipes/red_concrete_powder.json new file mode 100644 index 0000000..24c6b23 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/red_concrete_powder.json @@ -0,0 +1,51 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:red_concrete_powder" + }, + + + "tags": [ "crafting_table" ], + "group": "concrete_powder", + "ingredients": [ + { + "item": "minecraft:dye", + "data": 1 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:gravel" + }, + { + "item": "minecraft:gravel" + }, + { + "item": "minecraft:gravel" + }, + { + "item": "minecraft:gravel" + } + ], + "result": { + "item": "minecraft:concrete_powder", + "data": 14, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/red_dye_from_beetroot.json b/servers/bedrock/behavior_packs/vanilla/recipes/red_dye_from_beetroot.json new file mode 100644 index 0000000..a603123 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/red_dye_from_beetroot.json @@ -0,0 +1,21 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:red_dye_from_beetroot" + }, + + + "tags": [ "crafting_table" ], + "group": "red_dye", + "ingredients": [ + { + "item": "minecraft:beetroot" + } + ], + "result": { + "item": "minecraft:dye", + "data": 1 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/red_dye_from_poppy.json b/servers/bedrock/behavior_packs/vanilla/recipes/red_dye_from_poppy.json new file mode 100644 index 0000000..2350edb --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/red_dye_from_poppy.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:red_dye_from_poppy" + }, + + + "tags": [ "crafting_table" ], + "group": "red_dye", + "ingredients": [ + { + "item": "minecraft:red_flower", + "data": 0 + } + ], + "result": { + "item": "minecraft:dye", + "data": 1 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/red_dye_from_rose_bush.json b/servers/bedrock/behavior_packs/vanilla/recipes/red_dye_from_rose_bush.json new file mode 100644 index 0000000..372cdfd --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/red_dye_from_rose_bush.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:red_dye_from_rose_bush" + }, + + + "tags": [ "crafting_table" ], + "group": "red_dye", + "ingredients": [ + { + "item": "minecraft:double_plant", + "data": 4 + } + ], + "result": { + "item": "minecraft:dye", + "data": 1, + "count": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/red_dye_from_tulip.json b/servers/bedrock/behavior_packs/vanilla/recipes/red_dye_from_tulip.json new file mode 100644 index 0000000..70afae7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/red_dye_from_tulip.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:red_dye_from_tulip" + }, + + + "tags": [ "crafting_table" ], + "group": "red_dye", + "ingredients": [ + { + "item": "minecraft:red_flower", + "data": 4 + } + ], + "result": { + "item": "minecraft:dye", + "data": 1 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/red_nether_brick.json b/servers/bedrock/behavior_packs/vanilla/recipes/red_nether_brick.json new file mode 100644 index 0000000..08cdcb6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/red_nether_brick.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:red_nether_brick" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "NW", + "WN" + ], + "key": { + "W": { + "item": "minecraft:nether_wart" + }, + "N": { + "item": "minecraft:netherbrick" + } + }, + "result": { + "item": "minecraft:red_nether_brick" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/red_nether_brick_stairs.json b/servers/bedrock/behavior_packs/vanilla/recipes/red_nether_brick_stairs.json new file mode 100644 index 0000000..b66f0bf --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/red_nether_brick_stairs.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:red_nether_brick_stairs" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "# ", + "## ", + "###" + ], + "key": { + "#": { + "item": "minecraft:red_nether_brick" + } + }, + "result": { + "item": "minecraft:red_nether_brick_stairs", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/red_nether_brick_wall.json b/servers/bedrock/behavior_packs/vanilla/recipes/red_nether_brick_wall.json new file mode 100644 index 0000000..f28501e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/red_nether_brick_wall.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:red_nether_brick_wall" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:red_nether_brick" + } + }, + "result": { + "item": "minecraft:cobblestone_wall", + "data": 13, + "count": 6 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/red_sandstone.json b/servers/bedrock/behavior_packs/vanilla/recipes/red_sandstone.json new file mode 100644 index 0000000..54d94da --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/red_sandstone.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:red_sandstone" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "##", + "##" + ], + "key": { + "#": { + "item": "minecraft:sand", + "data": 1 + } + }, + "result": { + "item": "minecraft:red_sandstone", + "data": 0 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/red_sandstone_stairs.json b/servers/bedrock/behavior_packs/vanilla/recipes/red_sandstone_stairs.json new file mode 100644 index 0000000..74541d9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/red_sandstone_stairs.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:red_sandstone_stairs" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "# ", + "## ", + "###" + ], + "key": { + "#": { + "item": "minecraft:red_sandstone", + "data": 0 + } + }, + "result": { + "item": "minecraft:red_sandstone_stairs", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/red_sandstone_wall.json b/servers/bedrock/behavior_packs/vanilla/recipes/red_sandstone_wall.json new file mode 100644 index 0000000..0ec1cd2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/red_sandstone_wall.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:red_sandstone_wall" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:red_sandstone", + "data": 0 + } + }, + "result": { + "item": "minecraft:cobblestone_wall", + "data": 12, + "count": 6 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/red_stained_glass.json b/servers/bedrock/behavior_packs/vanilla/recipes/red_stained_glass.json new file mode 100644 index 0000000..601f4a5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/red_stained_glass.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:red_stained_glass" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_glass", + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:glass" + }, + "X": { + "item": "minecraft:dye", + "data": 1 + } + }, + "result": { + "item": "minecraft:stained_glass", + "data": 14, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/red_stained_glass_pane.json b/servers/bedrock/behavior_packs/vanilla/recipes/red_stained_glass_pane.json new file mode 100644 index 0000000..557828b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/red_stained_glass_pane.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:red_stained_glass_pane" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_glass_pane", + "pattern": [ + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:stained_glass", + "data": 14 + } + }, + "result": { + "item": "minecraft:stained_glass_pane", + "data": 14, + "count": 16 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/red_stained_glass_pane_from_pane.json b/servers/bedrock/behavior_packs/vanilla/recipes/red_stained_glass_pane_from_pane.json new file mode 100644 index 0000000..43866f9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/red_stained_glass_pane_from_pane.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:red_stained_glass_pane_from_pane" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_glass_pane", + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:glass_pane" + }, + "X": { + "item": "minecraft:dye", + "data": 1 + } + }, + "result": { + "item": "minecraft:stained_glass_pane", + "data": 14, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/red_stained_hardened_clay.json b/servers/bedrock/behavior_packs/vanilla/recipes/red_stained_hardened_clay.json new file mode 100644 index 0000000..acd88f2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/red_stained_hardened_clay.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:red_stained_hardened_clay" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_hardened_clay", + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:hardened_clay" + }, + "X": { + "item": "minecraft:dye", + "data": 1 + } + }, + "result": { + "item": "minecraft:stained_hardened_clay", + "data": 14, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/redstone.json b/servers/bedrock/behavior_packs/vanilla/recipes/redstone.json new file mode 100644 index 0000000..e1f2d28 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/redstone.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:redstone" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "#" + ], + "key": { + "#": { + "item": "minecraft:redstone_block" + } + }, + "result": { + "item": "minecraft:redstone", + "count": 9 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/redstone_block.json b/servers/bedrock/behavior_packs/vanilla/recipes/redstone_block.json new file mode 100644 index 0000000..6e14368 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/redstone_block.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:redstone_block" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "###", + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:redstone" + } + }, + "result": { + "item": "minecraft:redstone_block" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/redstone_lamp.json b/servers/bedrock/behavior_packs/vanilla/recipes/redstone_lamp.json new file mode 100644 index 0000000..dc6b4d9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/redstone_lamp.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:redstone_lamp" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + " R ", + "RGR", + " R " + ], + "key": { + "R": { + "item": "minecraft:redstone" + }, + "G": { + "item": "minecraft:glowstone" + } + }, + "result": { + "item": "minecraft:redstone_lamp" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/redstone_torch.json b/servers/bedrock/behavior_packs/vanilla/recipes/redstone_torch.json new file mode 100644 index 0000000..3a90e78 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/redstone_torch.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:redstone_torch" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "X", + "#" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "X": { + "item": "minecraft:redstone" + } + }, + "result": { + "item": "minecraft:redstone_torch" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/repeater.json b/servers/bedrock/behavior_packs/vanilla/recipes/repeater.json new file mode 100644 index 0000000..4a360d8 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/repeater.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:repeater" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "#X#", + "III" + ], + "key": { + "#": { + "item": "minecraft:redstone_torch" + }, + "X": { + "item": "minecraft:redstone" + }, + "I": { + "item": "minecraft:stone", + "data": 0 + } + }, + "result": { + "item": "minecraft:repeater" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/sandstone.json b/servers/bedrock/behavior_packs/vanilla/recipes/sandstone.json new file mode 100644 index 0000000..007bb42 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/sandstone.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:sandstone" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "##", + "##" + ], + "key": { + "#": { + "item": "minecraft:sand", + "data": 0 + } + }, + "result": { + "item": "minecraft:sandstone", + "data": 0 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/sandstone_stairs.json b/servers/bedrock/behavior_packs/vanilla/recipes/sandstone_stairs.json new file mode 100644 index 0000000..446358a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/sandstone_stairs.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:sandstone_stairs" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "# ", + "## ", + "###" + ], + "key": { + "#": { + "item": "minecraft:sandstone", + "data": 0 + } + }, + "result": { + "item": "minecraft:sandstone_stairs", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/sandstone_wall.json b/servers/bedrock/behavior_packs/vanilla/recipes/sandstone_wall.json new file mode 100644 index 0000000..e0ef3be --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/sandstone_wall.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:sandstone_wall" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:sandstone", + "data": 0 + } + }, + "result": { + "item": "minecraft:cobblestone_wall", + "data": 5, + "count": 6 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/scaffolding.json b/servers/bedrock/behavior_packs/vanilla/recipes/scaffolding.json new file mode 100644 index 0000000..935f8b8 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/scaffolding.json @@ -0,0 +1,28 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:scaffolding" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "|S|", + "| |", + "| |" + ], + "key": { + "|": { + "item": "minecraft:bamboo" + }, + "S": { + "item": "minecraft:string" + } + }, + "result": { + "item": "minecraft:scaffolding", + "count": 6 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/sealantern.json b/servers/bedrock/behavior_packs/vanilla/recipes/sealantern.json new file mode 100644 index 0000000..c37f859 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/sealantern.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:sealantern" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "SCS", + "CCC", + "SCS" + ], + "key": { + "S": { + "item": "minecraft:prismarine_shard" + }, + "C": { + "item": "minecraft:prismarine_crystals" + } + }, + "result": { + "item": "minecraft:sealantern" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/shears.json b/servers/bedrock/behavior_packs/vanilla/recipes/shears.json new file mode 100644 index 0000000..3c681ef --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/shears.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:shears" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + " #", + "# " + ], + "key": { + "#": { + "item": "minecraft:iron_ingot" + } + }, + "result": { + "item": "minecraft:shears" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/shield.json b/servers/bedrock/behavior_packs/vanilla/recipes/shield.json new file mode 100644 index 0000000..36a97cc --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/shield.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:shield" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "#I#", + "###", + " # " + ], + "key": { + "#": { + "item": "minecraft:planks" + }, + "I": { + "item": "minecraft:iron_ingot" + } + }, + "result": { + "item": "minecraft:shield" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/shulker_box.json b/servers/bedrock/behavior_packs/vanilla/recipes/shulker_box.json new file mode 100644 index 0000000..7f346df --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/shulker_box.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:shulker_box" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "-", + "#", + "-" + ], + "key": { + "#": { + "item": "minecraft:chest" + }, + "-": { + "item": "minecraft:shulker_shell" + } + }, + "result": { + "item": "minecraft:undyed_shulker_box" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/sign_acacia.json b/servers/bedrock/behavior_packs/vanilla/recipes/sign_acacia.json new file mode 100644 index 0000000..5490bfa --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/sign_acacia.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:sign_acacia" + }, + + + "tags": [ "crafting_table" ], + "group": "sign", + "pattern": [ + "###", + "###", + " | " + ], + "key": { + "#": { + "item": "minecraft:planks", + "data": 4 + }, + "|": { + "item": "minecraft:stick" + } + }, + "result": { + "item": "minecraft:acacia_sign", + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/sign_birch.json b/servers/bedrock/behavior_packs/vanilla/recipes/sign_birch.json new file mode 100644 index 0000000..e7fdb09 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/sign_birch.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:sign_birch" + }, + + + "tags": [ "crafting_table" ], + "group": "sign", + "pattern": [ + "###", + "###", + " | " + ], + "key": { + "#": { + "item": "minecraft:planks", + "data": 2 + }, + "|": { + "item": "minecraft:stick" + } + }, + "result": { + "item": "minecraft:birch_sign", + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/sign_darkoak.json b/servers/bedrock/behavior_packs/vanilla/recipes/sign_darkoak.json new file mode 100644 index 0000000..181767e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/sign_darkoak.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:sign_darkoak" + }, + + + "tags": [ "crafting_table" ], + "group": "sign", + "pattern": [ + "###", + "###", + " | " + ], + "key": { + "#": { + "item": "minecraft:planks", + "data": 5 + }, + "|": { + "item": "minecraft:stick" + } + }, + "result": { + "item": "minecraft:darkoak_sign", + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/sign_jungle.json b/servers/bedrock/behavior_packs/vanilla/recipes/sign_jungle.json new file mode 100644 index 0000000..a7f8808 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/sign_jungle.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:sign_jungle" + }, + + + "tags": [ "crafting_table" ], + "group": "sign", + "pattern": [ + "###", + "###", + " | " + ], + "key": { + "#": { + "item": "minecraft:planks", + "data": 3 + }, + "|": { + "item": "minecraft:stick" + } + }, + "result": { + "item": "minecraft:jungle_sign", + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/sign_oak.json b/servers/bedrock/behavior_packs/vanilla/recipes/sign_oak.json new file mode 100644 index 0000000..e1535f0 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/sign_oak.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:sign_oak" + }, + + + "tags": [ "crafting_table" ], + "group": "sign", + "pattern": [ + "###", + "###", + " | " + ], + "key": { + "#": { + "item": "minecraft:planks", + "data": 0 + }, + "|": { + "item": "minecraft:stick" + } + }, + "result": { + "item": "minecraft:sign", + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/sign_spruce.json b/servers/bedrock/behavior_packs/vanilla/recipes/sign_spruce.json new file mode 100644 index 0000000..f596627 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/sign_spruce.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:sign_spruce" + }, + + + "tags": [ "crafting_table" ], + "group": "sign", + "pattern": [ + "###", + "###", + " | " + ], + "key": { + "#": { + "item": "minecraft:planks", + "data": 1 + }, + "|": { + "item": "minecraft:stick" + } + }, + "result": { + "item": "minecraft:spruce_sign", + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/slime.json b/servers/bedrock/behavior_packs/vanilla/recipes/slime.json new file mode 100644 index 0000000..8de0d32 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/slime.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:slime" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "###", + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:slime_ball" + } + }, + "result": { + "item": "minecraft:slime" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/slime_ball.json b/servers/bedrock/behavior_packs/vanilla/recipes/slime_ball.json new file mode 100644 index 0000000..2076d57 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/slime_ball.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:slime_ball" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "#" + ], + "key": { + "#": { + "item": "minecraft:slime" + } + }, + "result": { + "item": "minecraft:slime_ball", + "count": 9 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/smithing_table.json b/servers/bedrock/behavior_packs/vanilla/recipes/smithing_table.json new file mode 100644 index 0000000..c1a62d9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/smithing_table.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:smithing_table" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "||", + "##", + "##" + ], + "key": { + "|": { + "item": "minecraft:iron_ingot" + }, + "#": { + "item": "minecraft:planks" + } + }, + "result": [ + { "item": "minecraft:smithing_table" } + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/smoker.json b/servers/bedrock/behavior_packs/vanilla/recipes/smoker.json new file mode 100644 index 0000000..7795463 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/smoker.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:smoker" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + " # ", + "#F#", + " # " + ], + "key": { + "F": { + "item": "minecraft:furnace" + }, + "#": { + "item": "minecraft:log" + } + }, + "result": { + "item": "minecraft:smoker" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/smoker_from_log2.json b/servers/bedrock/behavior_packs/vanilla/recipes/smoker_from_log2.json new file mode 100644 index 0000000..15937bc --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/smoker_from_log2.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:smoker_from_log2" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + " # ", + "#F#", + " # " + ], + "key": { + "F": { + "item": "minecraft:furnace" + }, + "#": { + "item": "minecraft:log2" + } + }, + "result": { + "item": "minecraft:smoker" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/smoker_from_stripped_acacia.json b/servers/bedrock/behavior_packs/vanilla/recipes/smoker_from_stripped_acacia.json new file mode 100644 index 0000000..3fce205 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/smoker_from_stripped_acacia.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:smoker_from_stripped_acacia" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + " # ", + "#F#", + " # " + ], + "key": { + "F": { + "item": "minecraft:furnace" + }, + "#": { + "item": "minecraft:stripped_acacia_log" + } + }, + "result": { + "item": "minecraft:smoker" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/smoker_from_stripped_birch.json b/servers/bedrock/behavior_packs/vanilla/recipes/smoker_from_stripped_birch.json new file mode 100644 index 0000000..3148f8e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/smoker_from_stripped_birch.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:smoker_from_stripped_birch" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + " # ", + "#F#", + " # " + ], + "key": { + "F": { + "item": "minecraft:furnace" + }, + "#": { + "item": "minecraft:stripped_birch_log" + } + }, + "result": { + "item": "minecraft:smoker" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/smoker_from_stripped_dark_oak.json b/servers/bedrock/behavior_packs/vanilla/recipes/smoker_from_stripped_dark_oak.json new file mode 100644 index 0000000..54dd790 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/smoker_from_stripped_dark_oak.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:smoker_from_stripped_dark_oak" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + " # ", + "#F#", + " # " + ], + "key": { + "F": { + "item": "minecraft:furnace" + }, + "#": { + "item": "minecraft:stripped_dark_oak_log" + } + }, + "result": { + "item": "minecraft:smoker" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/smoker_from_stripped_jungle.json b/servers/bedrock/behavior_packs/vanilla/recipes/smoker_from_stripped_jungle.json new file mode 100644 index 0000000..23e74ed --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/smoker_from_stripped_jungle.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:smoker_from_stripped_jungle" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + " # ", + "#F#", + " # " + ], + "key": { + "F": { + "item": "minecraft:furnace" + }, + "#": { + "item": "minecraft:stripped_jungle_log" + } + }, + "result": { + "item": "minecraft:smoker" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/smoker_from_stripped_oak.json b/servers/bedrock/behavior_packs/vanilla/recipes/smoker_from_stripped_oak.json new file mode 100644 index 0000000..85c9131 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/smoker_from_stripped_oak.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:smoker_from_stripped_oak" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + " # ", + "#F#", + " # " + ], + "key": { + "F": { + "item": "minecraft:furnace" + }, + "#": { + "item": "minecraft:stripped_oak_log" + } + }, + "result": { + "item": "minecraft:smoker" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/smoker_from_stripped_spruce.json b/servers/bedrock/behavior_packs/vanilla/recipes/smoker_from_stripped_spruce.json new file mode 100644 index 0000000..0298384 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/smoker_from_stripped_spruce.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:smoker_from_stripped_spruce" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + " # ", + "#F#", + " # " + ], + "key": { + "F": { + "item": "minecraft:furnace" + }, + "#": { + "item": "minecraft:stripped_spruce_log" + } + }, + "result": { + "item": "minecraft:smoker" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/smooth_quartz_stairs.json b/servers/bedrock/behavior_packs/vanilla/recipes/smooth_quartz_stairs.json new file mode 100644 index 0000000..8c7c9fa --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/smooth_quartz_stairs.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:smooth_quartz_stairs" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "# ", + "## ", + "###" + ], + "key": { + "#": { + "item": "minecraft:quartz_block", + "data": 3 + } + }, + "result": { + "item": "minecraft:smooth_quartz_stairs", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/smooth_red_sandstone.json b/servers/bedrock/behavior_packs/vanilla/recipes/smooth_red_sandstone.json new file mode 100644 index 0000000..5787829 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/smooth_red_sandstone.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:smooth_red_sandstone" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "##", + "##" + ], + "key": { + "#": { + "item": "minecraft:red_sandstone", + "data": 0 + } + }, + "result": { + "item": "minecraft:red_sandstone", + "data": 2, + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/smooth_red_sandstone_stairs.json b/servers/bedrock/behavior_packs/vanilla/recipes/smooth_red_sandstone_stairs.json new file mode 100644 index 0000000..ffed335 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/smooth_red_sandstone_stairs.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:smooth_red_sandstone_stairs" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "# ", + "## ", + "###" + ], + "key": { + "#": { + "item": "minecraft:red_sandstone", + "data": 3 + } + }, + "result": { + "item": "minecraft:smooth_red_sandstone_stairs", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/smooth_sandstone.json b/servers/bedrock/behavior_packs/vanilla/recipes/smooth_sandstone.json new file mode 100644 index 0000000..c465efa --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/smooth_sandstone.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:smooth_sandstone" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "##", + "##" + ], + "key": { + "#": { + "item": "minecraft:sandstone", + "data": 0 + } + }, + "result": { + "item": "minecraft:sandstone", + "data": 2, + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/smooth_sandstone_stairs.json b/servers/bedrock/behavior_packs/vanilla/recipes/smooth_sandstone_stairs.json new file mode 100644 index 0000000..b7bb375 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/smooth_sandstone_stairs.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:smooth_sandstone_stairs" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "# ", + "## ", + "###" + ], + "key": { + "#": { + "item": "minecraft:sandstone", + "data": 3 + } + }, + "result": { + "item": "minecraft:smooth_sandstone_stairs", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/snow.json b/servers/bedrock/behavior_packs/vanilla/recipes/snow.json new file mode 100644 index 0000000..f9f6369 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/snow.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:snow" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "##", + "##" + ], + "key": { + "#": { + "item": "minecraft:snowball" + } + }, + "result": { + "item": "minecraft:snow" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/snow_layer.json b/servers/bedrock/behavior_packs/vanilla/recipes/snow_layer.json new file mode 100644 index 0000000..fe7e692 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/snow_layer.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:snow_layer" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "###" + ], + "key": { + "#": { + "item": "minecraft:snow" + } + }, + "result": { + "item": "minecraft:snow_layer", + "count": 6 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/speckled_melon.json b/servers/bedrock/behavior_packs/vanilla/recipes/speckled_melon.json new file mode 100644 index 0000000..16c0853 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/speckled_melon.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:speckled_melon" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:gold_nugget" + }, + "X": { + "item": "minecraft:melon" + } + }, + "result": { + "item": "minecraft:speckled_melon" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/spruce_boat.json b/servers/bedrock/behavior_packs/vanilla/recipes/spruce_boat.json new file mode 100644 index 0000000..578e00c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/spruce_boat.json @@ -0,0 +1,28 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:spruce_boat" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "#P#", + "###" + ], + "key": { + "P": { + "item": "minecraft:wooden_shovel" + }, + "#": { + "item": "minecraft:planks", + "data": 1 + } + }, + "result": { + "item": "minecraft:boat", + "data": 1 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/spruce_door.json b/servers/bedrock/behavior_packs/vanilla/recipes/spruce_door.json new file mode 100644 index 0000000..1e8fc9a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/spruce_door.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:spruce_door" + }, + + + "tags": [ "crafting_table" ], + "group": "wooden_door", + "pattern": [ + "##", + "##", + "##" + ], + "key": { + "#": { + "item": "minecraft:planks", + "data": 1 + } + }, + "result": { + "item": "minecraft:spruce_door", + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/spruce_fence.json b/servers/bedrock/behavior_packs/vanilla/recipes/spruce_fence.json new file mode 100644 index 0000000..f8e37ee --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/spruce_fence.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:spruce_fence" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "W#W", + "W#W" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "W": { + "item": "minecraft:planks", + "data": 1 + } + }, + "result": { + "item": "minecraft:fence", + "data": 1, + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/spruce_fence_gate.json b/servers/bedrock/behavior_packs/vanilla/recipes/spruce_fence_gate.json new file mode 100644 index 0000000..f5f071f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/spruce_fence_gate.json @@ -0,0 +1,28 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:spruce_fence_gate" + }, + + + "tags": [ "crafting_table" ], + "group": "wooden_fence_gate", + "pattern": [ + "#W#", + "#W#" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "W": { + "item": "minecraft:planks", + "data": 1 + } + }, + "result": { + "item": "minecraft:spruce_fence_gate" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/spruce_planks.json b/servers/bedrock/behavior_packs/vanilla/recipes/spruce_planks.json new file mode 100644 index 0000000..1b35009 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/spruce_planks.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:spruce_planks" + }, + + + "tags": [ "crafting_table" ], + "group": "planks", + "pattern": [ + "#" + ], + "key": { + "#": { + "item": "minecraft:log", + "data": 1 + } + }, + "result": { + "item": "minecraft:planks", + "data": 1, + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/spruce_planks_from_stripped.json b/servers/bedrock/behavior_packs/vanilla/recipes/spruce_planks_from_stripped.json new file mode 100644 index 0000000..85b51d2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/spruce_planks_from_stripped.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:spruce_planks_from_stripped" + }, + + + "tags": [ "crafting_table" ], + "group": "planks", + "pattern": [ + "#" + ], + "key": { + "#": { + "item": "minecraft:stripped_spruce_log" + } + }, + "result": { + "item": "minecraft:planks", + "data": 1, + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/spruce_planks_from_stripped_wood.json b/servers/bedrock/behavior_packs/vanilla/recipes/spruce_planks_from_stripped_wood.json new file mode 100644 index 0000000..e9047a3 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/spruce_planks_from_stripped_wood.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:spruce_planks_from_stripped_wood" + }, + + + "tags": [ "crafting_table" ], + "group": "planks", + "pattern": [ + "#" + ], + "key": { + "#": { + "item": "minecraft:wood", + "data": 9 + } + }, + "result": { + "item": "minecraft:planks", + "data": 1, + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/spruce_planks_from_wood.json b/servers/bedrock/behavior_packs/vanilla/recipes/spruce_planks_from_wood.json new file mode 100644 index 0000000..ac3d186 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/spruce_planks_from_wood.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:spruce_planks_from_wood" + }, + + + "tags": [ "crafting_table" ], + "group": "planks", + "pattern": [ + "#" + ], + "key": { + "#": { + "item": "minecraft:wood", + "data": 1 + } + }, + "result": { + "item": "minecraft:planks", + "data": 1, + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/spruce_stairs.json b/servers/bedrock/behavior_packs/vanilla/recipes/spruce_stairs.json new file mode 100644 index 0000000..8146f00 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/spruce_stairs.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:spruce_stairs" + }, + + + "tags": [ "crafting_table" ], + "group": "wooden_stairs", + "pattern": [ + "# ", + "## ", + "###" + ], + "key": { + "#": { + "item": "minecraft:planks", + "data": 1 + } + }, + "result": { + "item": "minecraft:spruce_stairs", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/spruce_wood.json b/servers/bedrock/behavior_packs/vanilla/recipes/spruce_wood.json new file mode 100644 index 0000000..fb6ba54 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/spruce_wood.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:spruce_wood" + }, + + + "tags": [ "crafting_table" ], + "group": "wood", + "pattern": [ + "##", + "##" + ], + "key": { + "#": { + "item": "minecraft:log", + "data": 1 + } + }, + "result": { + "item": "minecraft:wood", + "data": 1, + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/spruce_wood_stripped.json b/servers/bedrock/behavior_packs/vanilla/recipes/spruce_wood_stripped.json new file mode 100644 index 0000000..cfc13bb --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/spruce_wood_stripped.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:spruce_wood_stripped" + }, + + + "tags": [ "crafting_table" ], + "group": "wood", + "pattern": [ + "##", + "##" + ], + "key": { + "#": { + "item": "minecraft:stripped_spruce_log" + } + }, + "result": { + "item": "minecraft:wood", + "data": 9, + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/spruce_wooden_slab.json b/servers/bedrock/behavior_packs/vanilla/recipes/spruce_wooden_slab.json new file mode 100644 index 0000000..e0113a0 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/spruce_wooden_slab.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:spruce_wooden_slab" + }, + + + "tags": [ "crafting_table" ], + "group": "wooden_slab", + "pattern": [ + "###" + ], + "key": { + "#": { + "item": "minecraft:planks", + "data": 1 + } + }, + "result": { + "item": "minecraft:wooden_slab", + "data": 1, + "count": 6 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stick.json b/servers/bedrock/behavior_packs/vanilla/recipes/stick.json new file mode 100644 index 0000000..1ad235c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stick.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:stick" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "A", + "A" + ], + "key": { + "A": { + "item": "minecraft:planks" + } + }, + "result": { + "item": "stick", + "count": 4 + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/sticky_piston.json b/servers/bedrock/behavior_packs/vanilla/recipes/sticky_piston.json new file mode 100644 index 0000000..eea6e73 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/sticky_piston.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:sticky_piston" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "S", + "P" + ], + "key": { + "P": { + "item": "minecraft:piston" + }, + "S": { + "item": "minecraft:slime_ball" + } + }, + "result": { + "item": "minecraft:sticky_piston", + "data": 1 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stone_axe.json b/servers/bedrock/behavior_packs/vanilla/recipes/stone_axe.json new file mode 100644 index 0000000..954df39 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stone_axe.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:stone_axe" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "XX", + "X#", + " #" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "X": { + "item": "minecraft:cobblestone" + } + }, + "result": { + "item": "minecraft:stone_axe" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stone_brick_stairs.json b/servers/bedrock/behavior_packs/vanilla/recipes/stone_brick_stairs.json new file mode 100644 index 0000000..9475ea2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stone_brick_stairs.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:stone_brick_stairs" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "# ", + "## ", + "###" + ], + "key": { + "#": { + "item": "minecraft:stonebrick", + "data": 0 + } + }, + "result": { + "item": "minecraft:stone_brick_stairs", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stone_brick_wall.json b/servers/bedrock/behavior_packs/vanilla/recipes/stone_brick_wall.json new file mode 100644 index 0000000..97632bb --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stone_brick_wall.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:stone_brick_wall" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:stonebrick", + "data": 0 + } + }, + "result": { + "item": "minecraft:cobblestone_wall", + "data": 7, + "count": 6 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stone_button.json b/servers/bedrock/behavior_packs/vanilla/recipes/stone_button.json new file mode 100644 index 0000000..f776c0d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stone_button.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:stone_button" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "#" + ], + "key": { + "#": { + "item": "minecraft:stone", + "data": 0 + } + }, + "result": { + "item": "minecraft:stone_button" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stone_hoe.json b/servers/bedrock/behavior_packs/vanilla/recipes/stone_hoe.json new file mode 100644 index 0000000..29afd30 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stone_hoe.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:stone_hoe" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "XX", + " #", + " #" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "X": { + "item": "minecraft:cobblestone" + } + }, + "result": { + "item": "minecraft:stone_hoe" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stone_pickaxe.json b/servers/bedrock/behavior_packs/vanilla/recipes/stone_pickaxe.json new file mode 100644 index 0000000..a4a6d27 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stone_pickaxe.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:stone_pickaxe" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "XXX", + " # ", + " # " + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "X": { + "item": "minecraft:cobblestone" + } + }, + "result": { + "item": "minecraft:stone_pickaxe" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stone_pressure_plate.json b/servers/bedrock/behavior_packs/vanilla/recipes/stone_pressure_plate.json new file mode 100644 index 0000000..7e8dfa0 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stone_pressure_plate.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:stone_pressure_plate" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "##" + ], + "key": { + "#": { + "item": "minecraft:stone", + "data": 0 + } + }, + "result": { + "item": "minecraft:stone_pressure_plate" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stone_shovel.json b/servers/bedrock/behavior_packs/vanilla/recipes/stone_shovel.json new file mode 100644 index 0000000..7e8b4ea --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stone_shovel.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:stone_shovel" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "X", + "#", + "#" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "X": { + "item": "minecraft:cobblestone" + } + }, + "result": { + "item": "minecraft:stone_shovel" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stone_stairs.json b/servers/bedrock/behavior_packs/vanilla/recipes/stone_stairs.json new file mode 100644 index 0000000..7f35af9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stone_stairs.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:stone_stairs" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "# ", + "## ", + "###" + ], + "key": { + "#": { + "item": "minecraft:stone", + "data": 0 + } + }, + "result": { + "item": "minecraft:normal_stone_stairs", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stone_sword.json b/servers/bedrock/behavior_packs/vanilla/recipes/stone_sword.json new file mode 100644 index 0000000..df0546a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stone_sword.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:stone_sword" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "X", + "X", + "#" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "X": { + "item": "minecraft:cobblestone" + } + }, + "result": { + "item": "minecraft:stone_sword" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonebrick.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonebrick.json new file mode 100644 index 0000000..a4debcf --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonebrick.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:stonebrick" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "##", + "##" + ], + "key": { + "#": { + "item": "minecraft:stone", + "data": 0 + } + }, + "result": { + "item": "minecraft:stonebrick", + "data": 0, + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter.json new file mode 100644 index 0000000..ae397c1 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:stonecutter" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + " X ", + "###" + ], + "key": { + "#": { + "item": "minecraft:stone" + }, + "X": { + "item": "minecraft:iron_ingot" + } + }, + "result": { + "item": "minecraft:stonecutter_block" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_andesite_slab.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_andesite_slab.json new file mode 100644 index 0000000..682ecce --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_andesite_slab.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_andesite_slab" + }, + + + "tags": [ "stonecutter" ], + "priority": 0, + "ingredients": [ + { + "item": "minecraft:stone", + "data": 5 + } + ], + "result": { + "item": "minecraft:double_stone_slab3", + "data": 3, + "count": 2 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_andesite_stairs.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_andesite_stairs.json new file mode 100644 index 0000000..e4198b7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_andesite_stairs.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_andesite_stairs" + }, + + + "tags": [ "stonecutter" ], + "priority": 1, + "ingredients": [ + { + "item": "minecraft:stone", + "data": 5 + } + ], + "result": { + "item": "minecraft:andesite_stairs", + "data": 0, + "count": 1 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_andesite_wall.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_andesite_wall.json new file mode 100644 index 0000000..b7babc0 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_andesite_wall.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_andesite_wall" + }, + + + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:stone", + "data": 5 + } + ], + "result": { + "item": "minecraft:cobblestone_wall", + "data": 4, + "count": 1 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_brick_slab.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_brick_slab.json new file mode 100644 index 0000000..912d27e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_brick_slab.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_brick_slab" + }, + + + "tags": [ "stonecutter" ], + "priority": 0, + "ingredients": [ + { + "item": "minecraft:brick_block", + "data": 0 + } + ], + "result": { + "item": "minecraft:double_stone_slab", + "data": 4, + "count": 2 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_brick_stairs.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_brick_stairs.json new file mode 100644 index 0000000..d78c606 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_brick_stairs.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_brick_stairs" + }, + + + "tags": [ "stonecutter" ], + "priority": 1, + "ingredients": [ + { + "item": "minecraft:brick_block", + "data": 0 + } + ], + "result": { + "item": "minecraft:brick_stairs", + "data": 0, + "count": 1 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_brick_wall.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_brick_wall.json new file mode 100644 index 0000000..d634cef --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_brick_wall.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_brick_wall" + }, + + + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:brick_block", + "data": 0 + } + ], + "result": { + "item": "minecraft:cobblestone_wall", + "data": 6, + "count": 1 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_cobblestone_slab.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_cobblestone_slab.json new file mode 100644 index 0000000..5ffd45f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_cobblestone_slab.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_cobbledouble_stone_slab" + }, + + + "tags": [ "stonecutter" ], + "priority": 0, + "ingredients": [ + { + "item": "minecraft:cobblestone", + "data": 0 + } + ], + "result": { + "item": "minecraft:double_stone_slab", + "data": 3, + "count": 2 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_cobblestone_stairs.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_cobblestone_stairs.json new file mode 100644 index 0000000..e7f3205 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_cobblestone_stairs.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_cobblestone_stairs" + }, + + + "tags": [ "stonecutter" ], + "priority": 1, + "ingredients": [ + { + "item": "minecraft:cobblestone", + "data": 0 + } + ], + "result": { + "item": "minecraft:stone_stairs", + "data": 0, + "count": 1 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_cobblestone_wall.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_cobblestone_wall.json new file mode 100644 index 0000000..457abdc --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_cobblestone_wall.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_cobblestone_wall" + }, + + + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:cobblestone", + "data": 0 + } + ], + "result": { + "item": "minecraft:cobblestone_wall", + "data": 0, + "count": 1 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_dark_prismarine_slab.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_dark_prismarine_slab.json new file mode 100644 index 0000000..814d11e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_dark_prismarine_slab.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_dark_prismarine_slab" + }, + + + "tags": [ "stonecutter" ], + "priority": 0, + "ingredients": [ + { + "item": "minecraft:prismarine", + "data": 1 + } + ], + "result": { + "item": "minecraft:double_stone_slab2", + "data": 3, + "count": 2 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_dark_prismarine_stairs.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_dark_prismarine_stairs.json new file mode 100644 index 0000000..91650a0 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_dark_prismarine_stairs.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_dark_prismarine_stairs" + }, + + + "tags": [ "stonecutter" ], + "priority": 1, + "ingredients": [ + { + "item": "minecraft:prismarine", + "data": 1 + } + ], + "result": { + "item": "minecraft:dark_prismarine_stairs", + "data": 0, + "count": 1 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_diorite_slab.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_diorite_slab.json new file mode 100644 index 0000000..8e6991e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_diorite_slab.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_diorite_slab" + }, + + + "tags": [ "stonecutter" ], + "priority": 0, + "ingredients": [ + { + "item": "minecraft:stone", + "data": 3 + } + ], + "result": { + "item": "minecraft:double_stone_slab3", + "data": 4, + "count": 2 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_diorite_stairs.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_diorite_stairs.json new file mode 100644 index 0000000..b3b2f8f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_diorite_stairs.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_diorite_stairs" + }, + + + "tags": [ "stonecutter" ], + "priority": 1, + "ingredients": [ + { + "item": "minecraft:stone", + "data": 3 + } + ], + "result": { + "item": "minecraft:diorite_stairs", + "data": 0, + "count": 1 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_diorite_wall.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_diorite_wall.json new file mode 100644 index 0000000..0b013be --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_diorite_wall.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_diorite_wall" + }, + + + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:stone", + "data": 3 + } + ], + "result": { + "item": "minecraft:cobblestone_wall", + "data": 3, + "count": 1 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_endbrick_slab.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_endbrick_slab.json new file mode 100644 index 0000000..9f38900 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_endbrick_slab.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_endbrick_slab" + }, + + + "tags": [ "stonecutter" ], + "priority": 0, + "ingredients": [ + { + "item": "minecraft:end_stone", + "data": 0 + } + ], + "result": { + "item": "minecraft:double_stone_slab3", + "data": 0, + "count": 2 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_endbrick_slab2.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_endbrick_slab2.json new file mode 100644 index 0000000..0cab04c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_endbrick_slab2.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_endbrick_slab2" + }, + + + "tags": [ "stonecutter" ], + "priority": 0, + "ingredients": [ + { + "item": "minecraft:end_bricks", + "data": 0 + } + ], + "result": { + "item": "minecraft:double_stone_slab3", + "data": 0, + "count": 2 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_endbrick_stairs.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_endbrick_stairs.json new file mode 100644 index 0000000..ceef394 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_endbrick_stairs.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_endbrick_stairs" + }, + + + "tags": [ "stonecutter" ], + "priority": 1, + "ingredients": [ + { + "item": "minecraft:end_stone", + "data": 0 + } + ], + "result": { + "item": "minecraft:end_brick_stairs", + "data": 0, + "count": 1 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_endbrick_stairs2.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_endbrick_stairs2.json new file mode 100644 index 0000000..9dbc6b5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_endbrick_stairs2.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_endbrick_stairs2" + }, + + + "tags": [ "stonecutter" ], + "priority": 1, + "ingredients": [ + { + "item": "minecraft:end_bricks", + "data": 0 + } + ], + "result": { + "item": "minecraft:end_brick_stairs", + "data": 0, + "count": 1 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_endbrick_wall.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_endbrick_wall.json new file mode 100644 index 0000000..89f2b14 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_endbrick_wall.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_endbrick_wall" + }, + + + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:end_stone", + "data": 0 + } + ], + "result": { + "item": "minecraft:cobblestone_wall", + "data": 10, + "count": 1 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_endbrick_wall2.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_endbrick_wall2.json new file mode 100644 index 0000000..4f0cb24 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_endbrick_wall2.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_endbrick_wall2" + }, + + + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:end_bricks", + "data": 0 + } + ], + "result": { + "item": "minecraft:cobblestone_wall", + "data": 10, + "count": 1 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_endbricks.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_endbricks.json new file mode 100644 index 0000000..ff3a994 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_endbricks.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_endbricks" + }, + + + "tags": [ "stonecutter" ], + "priority": 3, + "ingredients": [ + { + "item": "minecraft:end_stone", + "data": 0 + } + ], + "result": { + "item": "minecraft:end_bricks", + "data": 0, + "count": 1 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_granite_slab.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_granite_slab.json new file mode 100644 index 0000000..a3246f8 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_granite_slab.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_granite_slab" + }, + + + "tags": [ "stonecutter" ], + "priority": 0, + "ingredients": [ + { + "item": "minecraft:stone", + "data": 1 + } + ], + "result": { + "item": "minecraft:double_stone_slab3", + "data": 6, + "count": 2 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_granite_stairs.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_granite_stairs.json new file mode 100644 index 0000000..4fe13f2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_granite_stairs.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_granite_stairs" + }, + + + "tags": [ "stonecutter" ], + "priority": 1, + "ingredients": [ + { + "item": "minecraft:stone", + "data": 1 + } + ], + "result": { + "item": "minecraft:granite_stairs", + "data": 0, + "count": 1 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_granite_wall.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_granite_wall.json new file mode 100644 index 0000000..3646042 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_granite_wall.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_granite_wall" + }, + + + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:stone", + "data": 1 + } + ], + "result": { + "item": "minecraft:cobblestone_wall", + "data": 2, + "count": 1 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_mossy_cobblestone_slab.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_mossy_cobblestone_slab.json new file mode 100644 index 0000000..cbdef32 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_mossy_cobblestone_slab.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_mossy_cobbledouble_stone_slab" + }, + + + "tags": [ "stonecutter" ], + "priority": 0, + "ingredients": [ + { + "item": "minecraft:mossy_cobblestone", + "data": 0 + } + ], + "result": { + "item": "minecraft:double_stone_slab2", + "data": 5, + "count": 2 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_mossy_cobblestone_stairs.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_mossy_cobblestone_stairs.json new file mode 100644 index 0000000..faf0c73 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_mossy_cobblestone_stairs.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_mossy_cobblestone_stairs" + }, + + + "tags": [ "stonecutter" ], + "priority": 1, + "ingredients": [ + { + "item": "minecraft:mossy_cobblestone", + "data": 0 + } + ], + "result": { + "item": "minecraft:mossy_cobblestone_stairs", + "data": 0, + "count": 1 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_mossy_cobblestone_wall.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_mossy_cobblestone_wall.json new file mode 100644 index 0000000..40d92d7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_mossy_cobblestone_wall.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_mossy_cobblestone_wall" + }, + + + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:mossy_cobblestone", + "data": 0 + } + ], + "result": { + "item": "minecraft:cobblestone_wall", + "data": 1, + "count": 1 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_mossy_stonebrick_slab.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_mossy_stonebrick_slab.json new file mode 100644 index 0000000..b8d3b32 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_mossy_stonebrick_slab.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_mossy_stonebrick_slab" + }, + + + "tags": [ "stonecutter" ], + "priority": 0, + "ingredients": [ + { + "item": "minecraft:stonebrick", + "data": 1 + } + ], + "result": { + "item": "minecraft:double_stone_slab4", + "data": 0, + "count": 2 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_mossy_stonebrick_stairs.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_mossy_stonebrick_stairs.json new file mode 100644 index 0000000..2c575f4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_mossy_stonebrick_stairs.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_mossy_stonebrick_stairs" + }, + + + "tags": [ "stonecutter" ], + "priority": 1, + "ingredients": [ + { + "item": "minecraft:stonebrick", + "data": 1 + } + ], + "result": { + "item": "minecraft:mossy_stone_brick_stairs", + "data": 0, + "count": 1 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_mossy_stonebrick_wall.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_mossy_stonebrick_wall.json new file mode 100644 index 0000000..8222a4a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_mossy_stonebrick_wall.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_mossy_stonebrick_wall" + }, + + + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:stonebrick", + "data": 1 + } + ], + "result": { + "item": "minecraft:cobblestone_wall", + "data": 8, + "count": 1 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_nether_brick_slab.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_nether_brick_slab.json new file mode 100644 index 0000000..26ec98f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_nether_brick_slab.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_nether_brick_slab" + }, + + + "tags": [ "stonecutter" ], + "priority": 0, + "ingredients": [ + { + "item": "minecraft:nether_brick", + "data": 0 + } + ], + "result": { + "item": "minecraft:double_stone_slab", + "data": 7, + "count": 2 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_nether_brick_stairs.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_nether_brick_stairs.json new file mode 100644 index 0000000..71d676f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_nether_brick_stairs.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_nether_brick_stairs" + }, + + + "tags": [ "stonecutter" ], + "priority": 1, + "ingredients": [ + { + "item": "minecraft:nether_brick", + "data": 0 + } + ], + "result": { + "item": "minecraft:nether_brick_stairs", + "data": 0, + "count": 1 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_nether_brick_wall.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_nether_brick_wall.json new file mode 100644 index 0000000..bc37ca3 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_nether_brick_wall.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_nether_brick_wall" + }, + + + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:nether_brick", + "data": 0 + } + ], + "result": { + "item": "minecraft:cobblestone_wall", + "data": 9, + "count": 1 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_polished_andesite.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_polished_andesite.json new file mode 100644 index 0000000..ed6331e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_polished_andesite.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_polished_andesite" + }, + + + "tags": [ "stonecutter" ], + "priority": 3, + "ingredients": [ + { + "item": "minecraft:stone", + "data": 5 + } + ], + "result": { + "item": "minecraft:stone", + "data": 6, + "count": 1 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_polished_andesite_slab.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_polished_andesite_slab.json new file mode 100644 index 0000000..0a33cf0 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_polished_andesite_slab.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_polished_andesite_slab" + }, + + + "tags": [ "stonecutter" ], + "priority": 4, + "ingredients": [ + { + "item": "minecraft:stone", + "data": 5 + } + ], + "result": { + "item": "minecraft:double_stone_slab3", + "data": 2, + "count": 2 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_polished_andesite_slab2.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_polished_andesite_slab2.json new file mode 100644 index 0000000..517f34b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_polished_andesite_slab2.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_polished_andesite_slab2" + }, + + + "tags": [ "stonecutter" ], + "priority": 0, + "ingredients": [ + { + "item": "minecraft:stone", + "data": 6 + } + ], + "result": { + "item": "minecraft:double_stone_slab3", + "data": 2, + "count": 2 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_polished_andesite_stairs.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_polished_andesite_stairs.json new file mode 100644 index 0000000..baa0ea8 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_polished_andesite_stairs.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_polished_andesite_stairs" + }, + + + "tags": [ "stonecutter" ], + "priority": 5, + "ingredients": [ + { + "item": "minecraft:stone", + "data": 5 + } + ], + "result": { + "item": "minecraft:polished_andesite_stairs", + "data": 0, + "count": 1 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_polished_andesite_stairs2.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_polished_andesite_stairs2.json new file mode 100644 index 0000000..4f10e2d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_polished_andesite_stairs2.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_polished_andesite_stairs2" + }, + + + "tags": [ "stonecutter" ], + "priority": 1, + "ingredients": [ + { + "item": "minecraft:stone", + "data": 6 + } + ], + "result": { + "item": "minecraft:polished_andesite_stairs", + "data": 0, + "count": 1 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_polished_diorite.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_polished_diorite.json new file mode 100644 index 0000000..b227373 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_polished_diorite.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_polished_diorite" + }, + + + "tags": [ "stonecutter" ], + "priority": 3, + "ingredients": [ + { + "item": "minecraft:stone", + "data": 3 + } + ], + "result": { + "item": "minecraft:stone", + "data": 4, + "count": 1 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_polished_diorite_slab.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_polished_diorite_slab.json new file mode 100644 index 0000000..b666b3a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_polished_diorite_slab.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_polished_diorite_slab" + }, + + + "tags": [ "stonecutter" ], + "priority": 4, + "ingredients": [ + { + "item": "minecraft:stone", + "data": 3 + } + ], + "result": { + "item": "minecraft:double_stone_slab3", + "data": 5, + "count": 2 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_polished_diorite_slab2.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_polished_diorite_slab2.json new file mode 100644 index 0000000..c816603 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_polished_diorite_slab2.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_polished_diorite_slab2" + }, + + + "tags": [ "stonecutter" ], + "priority": 0, + "ingredients": [ + { + "item": "minecraft:stone", + "data": 4 + } + ], + "result": { + "item": "minecraft:double_stone_slab3", + "data": 5, + "count": 2 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_polished_diorite_stairs.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_polished_diorite_stairs.json new file mode 100644 index 0000000..b6906b8 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_polished_diorite_stairs.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_polished_diorite_stairs" + }, + + + "tags": [ "stonecutter" ], + "priority": 5, + "ingredients": [ + { + "item": "minecraft:stone", + "data": 3 + } + ], + "result": { + "item": "minecraft:polished_diorite_stairs", + "data": 0, + "count": 1 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_polished_diorite_stairs2.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_polished_diorite_stairs2.json new file mode 100644 index 0000000..95cc054 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_polished_diorite_stairs2.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_polished_diorite_stairs2" + }, + + + "tags": [ "stonecutter" ], + "priority": 1, + "ingredients": [ + { + "item": "minecraft:stone", + "data": 4 + } + ], + "result": { + "item": "minecraft:polished_diorite_stairs", + "data": 0, + "count": 1 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_polished_granite.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_polished_granite.json new file mode 100644 index 0000000..ff50b68 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_polished_granite.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_polished_granite" + }, + + + "tags": [ "stonecutter" ], + "priority": 3, + "ingredients": [ + { + "item": "minecraft:stone", + "data": 1 + } + ], + "result": { + "item": "minecraft:stone", + "data": 2, + "count": 1 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_polished_granite_slab.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_polished_granite_slab.json new file mode 100644 index 0000000..ee194a5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_polished_granite_slab.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_polished_granite_slab" + }, + + + "tags": [ "stonecutter" ], + "priority": 4, + "ingredients": [ + { + "item": "minecraft:stone", + "data": 1 + } + ], + "result": { + "item": "minecraft:double_stone_slab3", + "data": 7, + "count": 2 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_polished_granite_slab2.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_polished_granite_slab2.json new file mode 100644 index 0000000..2353cee --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_polished_granite_slab2.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_polished_granite_slab2" + }, + + + "tags": [ "stonecutter" ], + "priority": 0, + "ingredients": [ + { + "item": "minecraft:stone", + "data": 2 + } + ], + "result": { + "item": "minecraft:double_stone_slab3", + "data": 7, + "count": 2 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_polished_granite_stairs.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_polished_granite_stairs.json new file mode 100644 index 0000000..d8ce23a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_polished_granite_stairs.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_polished_granite_stairs" + }, + + + "tags": [ "stonecutter" ], + "priority": 5, + "ingredients": [ + { + "item": "minecraft:stone", + "data": 1 + } + ], + "result": { + "item": "minecraft:polished_granite_stairs", + "data": 0, + "count": 1 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_polished_granite_stairs2.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_polished_granite_stairs2.json new file mode 100644 index 0000000..44c5166 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_polished_granite_stairs2.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_polished_granite_stairs2" + }, + + + "tags": [ "stonecutter" ], + "priority": 1, + "ingredients": [ + { + "item": "minecraft:stone", + "data": 2 + } + ], + "result": { + "item": "minecraft:polished_granite_stairs", + "data": 0, + "count": 1 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_prismarine_brick_slab.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_prismarine_brick_slab.json new file mode 100644 index 0000000..75a6a9a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_prismarine_brick_slab.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_prismarine_brick_slab" + }, + + + "tags": [ "stonecutter" ], + "priority": 0, + "ingredients": [ + { + "item": "minecraft:prismarine", + "data": 2 + } + ], + "result": { + "item": "minecraft:double_stone_slab2", + "data": 4, + "count": 2 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_prismarine_brick_stairs.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_prismarine_brick_stairs.json new file mode 100644 index 0000000..575ac4b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_prismarine_brick_stairs.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_prismarine_brick_stairs" + }, + + + "tags": [ "stonecutter" ], + "priority": 1, + "ingredients": [ + { + "item": "minecraft:prismarine", + "data": 2 + } + ], + "result": { + "item": "minecraft:prismarine_bricks_stairs", + "data": 0, + "count": 1 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_prismarine_slab.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_prismarine_slab.json new file mode 100644 index 0000000..ba83d8a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_prismarine_slab.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_prismarine_slab" + }, + + + "tags": [ "stonecutter" ], + "priority": 0, + "ingredients": [ + { + "item": "minecraft:prismarine", + "data": 0 + } + ], + "result": { + "item": "minecraft:double_stone_slab2", + "data": 2, + "count": 2 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_prismarine_stairs.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_prismarine_stairs.json new file mode 100644 index 0000000..6f06972 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_prismarine_stairs.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_prismarine_stairs" + }, + + + "tags": [ "stonecutter" ], + "priority": 1, + "ingredients": [ + { + "item": "minecraft:prismarine", + "data": 0 + } + ], + "result": { + "item": "minecraft:prismarine_stairs", + "data": 0, + "count": 1 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_prismarine_wall.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_prismarine_wall.json new file mode 100644 index 0000000..b2de034 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_prismarine_wall.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_prismarine_wall" + }, + + + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:prismarine", + "data": 0 + } + ], + "result": { + "item": "minecraft:cobblestone_wall", + "data": 11, + "count": 1 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_purpur_lines.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_purpur_lines.json new file mode 100644 index 0000000..eb20fd4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_purpur_lines.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_purpur_lines" + }, + + + "tags": [ "stonecutter" ], + "priority": 0, + "ingredients": [ + { + "item": "minecraft:purpur_block", + "data": 0 + } + ], + "result": { + "item": "minecraft:purpur_block", + "data": 2, + "count": 1 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_purpur_slab.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_purpur_slab.json new file mode 100644 index 0000000..3374d50 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_purpur_slab.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_purpur_slab" + }, + + + "tags": [ "stonecutter" ], + "priority": 1, + "ingredients": [ + { + "item": "minecraft:purpur_block", + "data": 0 + } + ], + "result": { + "item": "minecraft:double_stone_slab2", + "data": 1, + "count": 2 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_purpur_stairs.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_purpur_stairs.json new file mode 100644 index 0000000..a0f4d68 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_purpur_stairs.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_purpur_stairs" + }, + + + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:purpur_block", + "data": 0 + } + ], + "result": { + "item": "minecraft:purpur_stairs", + "data": 0, + "count": 1 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_quartz_chiseled.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_quartz_chiseled.json new file mode 100644 index 0000000..0236bc5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_quartz_chiseled.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_quartz_chiseled" + }, + + + "tags": [ "stonecutter" ], + "priority": 0, + "ingredients": [ + { + "item": "minecraft:quartz_block", + "data": 0 + } + ], + "result": { + "item": "minecraft:quartz_block", + "data": 1, + "count": 1 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_quartz_lines.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_quartz_lines.json new file mode 100644 index 0000000..e7142e7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_quartz_lines.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_quartz_lines" + }, + + + "tags": [ "stonecutter" ], + "priority": 1, + "ingredients": [ + { + "item": "minecraft:quartz_block", + "data": 0 + } + ], + "result": { + "item": "minecraft:quartz_block", + "data": 2, + "count": 1 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_quartz_slab.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_quartz_slab.json new file mode 100644 index 0000000..5e32318 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_quartz_slab.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_quartz_slab" + }, + + + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:quartz_block", + "data": 0 + } + ], + "result": { + "item": "minecraft:double_stone_slab4", + "data": 1, + "count": 2 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_quartz_stairs.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_quartz_stairs.json new file mode 100644 index 0000000..9224838 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_quartz_stairs.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_quartz_stairs" + }, + + + "tags": [ "stonecutter" ], + "priority": 3, + "ingredients": [ + { + "item": "minecraft:quartz_block", + "data": 0 + } + ], + "result": { + "item": "minecraft:quartz_stairs", + "data": 0, + "count": 1 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_red_nether_brick_slab.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_red_nether_brick_slab.json new file mode 100644 index 0000000..ddf89e4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_red_nether_brick_slab.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_red_nether_brick_slab" + }, + + + "tags": [ "stonecutter" ], + "priority": 0, + "ingredients": [ + { + "item": "minecraft:red_nether_brick", + "data": 0 + } + ], + "result": { + "item": "minecraft:double_stone_slab2", + "data": 7, + "count": 2 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_red_nether_brick_stairs.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_red_nether_brick_stairs.json new file mode 100644 index 0000000..a41e193 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_red_nether_brick_stairs.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_red_nether_brick_stairs" + }, + + + "tags": [ "stonecutter" ], + "priority": 1, + "ingredients": [ + { + "item": "minecraft:red_nether_brick", + "data": 0 + } + ], + "result": { + "item": "minecraft:red_nether_brick_stairs", + "data": 0, + "count": 1 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_red_nether_brick_wall.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_red_nether_brick_wall.json new file mode 100644 index 0000000..abfb6c7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_red_nether_brick_wall.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_red_nether_brick_wall" + }, + + + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:red_nether_brick", + "data": 0 + } + ], + "result": { + "item": "minecraft:cobblestone_wall", + "data": 13, + "count": 1 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_red_sandstone_cut.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_red_sandstone_cut.json new file mode 100644 index 0000000..4dd7402 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_red_sandstone_cut.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_red_sandstone_cut" + }, + + + "tags": [ "stonecutter" ], + "priority": 1, + "ingredients": [ + { + "item": "minecraft:red_sandstone", + "data": 0 + } + ], + "result": { + "item": "minecraft:red_sandstone", + "data": 2, + "count": 1 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_red_sandstone_heiroglyphs.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_red_sandstone_heiroglyphs.json new file mode 100644 index 0000000..f80d930 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_red_sandstone_heiroglyphs.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_red_sandstone_heiroglyphs" + }, + + + "tags": [ "stonecutter" ], + "priority": 0, + "ingredients": [ + { + "item": "minecraft:red_sandstone", + "data": 0 + } + ], + "result": { + "item": "minecraft:red_sandstone", + "data": 1, + "count": 1 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_red_sandstone_slab.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_red_sandstone_slab.json new file mode 100644 index 0000000..60b6016 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_red_sandstone_slab.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_red_sanddouble_stone_slab" + }, + + + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:red_sandstone", + "data": 0 + } + ], + "result": { + "item": "minecraft:double_stone_slab2", + "data": 0, + "count": 2 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_red_sandstone_stairs.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_red_sandstone_stairs.json new file mode 100644 index 0000000..c391706 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_red_sandstone_stairs.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_red_sandstone_stairs" + }, + + + "tags": [ "stonecutter" ], + "priority": 3, + "ingredients": [ + { + "item": "minecraft:red_sandstone", + "data": 0 + } + ], + "result": { + "item": "minecraft:red_sandstone_stairs", + "data": 0, + "count": 1 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_red_sandstone_wall.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_red_sandstone_wall.json new file mode 100644 index 0000000..528a948 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_red_sandstone_wall.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_red_sandstone_wall" + }, + + + "tags": [ "stonecutter" ], + "priority": 4, + "ingredients": [ + { + "item": "minecraft:red_sandstone", + "data": 0 + } + ], + "result": { + "item": "minecraft:cobblestone_wall", + "data": 12, + "count": 1 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_sandstone_cut.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_sandstone_cut.json new file mode 100644 index 0000000..77a8849 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_sandstone_cut.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_sandstone_cut" + }, + + + "tags": [ "stonecutter" ], + "priority": 1, + "ingredients": [ + { + "item": "minecraft:sandstone", + "data": 0 + } + ], + "result": { + "item": "minecraft:sandstone", + "data": 2, + "count": 1 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_sandstone_heiroglyphs.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_sandstone_heiroglyphs.json new file mode 100644 index 0000000..ac8866c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_sandstone_heiroglyphs.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_sandstone_heiroglyphs" + }, + + + "tags": [ "stonecutter" ], + "priority": 0, + "ingredients": [ + { + "item": "minecraft:sandstone", + "data": 0 + } + ], + "result": { + "item": "minecraft:sandstone", + "data": 1, + "count": 1 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_sandstone_slab.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_sandstone_slab.json new file mode 100644 index 0000000..03c1f8c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_sandstone_slab.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_sanddouble_stone_slab" + }, + + + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:sandstone", + "data": 0 + } + ], + "result": { + "item": "minecraft:double_stone_slab", + "data": 1, + "count": 2 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_sandstone_stairs.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_sandstone_stairs.json new file mode 100644 index 0000000..cad08ca --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_sandstone_stairs.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_sandstone_stairs" + }, + + + "tags": [ "stonecutter" ], + "priority": 3, + "ingredients": [ + { + "item": "minecraft:sandstone", + "data": 0 + } + ], + "result": { + "item": "minecraft:sandstone_stairs", + "data": 0, + "count": 1 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_sandstone_wall.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_sandstone_wall.json new file mode 100644 index 0000000..1c25502 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_sandstone_wall.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_sandstone_wall" + }, + + + "tags": [ "stonecutter" ], + "priority": 4, + "ingredients": [ + { + "item": "minecraft:sandstone", + "data": 0 + } + ], + "result": { + "item": "minecraft:cobblestone_wall", + "data": 5, + "count": 1 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_smooth_quartz_slab.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_smooth_quartz_slab.json new file mode 100644 index 0000000..1fed241 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_smooth_quartz_slab.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_smooth_quartz_slab" + }, + + + "tags": [ "stonecutter" ], + "priority": 0, + "ingredients": [ + { + "item": "minecraft:quartz_block", + "data": 3 + } + ], + "result": { + "item": "minecraft:double_stone_slab4", + "data": 1, + "count": 2 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_smooth_quartz_stairs.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_smooth_quartz_stairs.json new file mode 100644 index 0000000..0e8229a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_smooth_quartz_stairs.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_smooth_quartz_stairs" + }, + + + "tags": [ "stonecutter" ], + "priority": 1, + "ingredients": [ + { + "item": "minecraft:quartz_block", + "data": 3 + } + ], + "result": { + "item": "minecraft:smooth_quartz_stairs", + "data": 0, + "count": 1 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_smooth_red_sandstone_slab.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_smooth_red_sandstone_slab.json new file mode 100644 index 0000000..4776d12 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_smooth_red_sandstone_slab.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_smooth_red_sanddouble_stone_slab" + }, + + + "tags": [ "stonecutter" ], + "priority": 0, + "ingredients": [ + { + "item": "minecraft:red_sandstone", + "data": 3 + } + ], + "result": { + "item": "minecraft:double_stone_slab3", + "data": 1, + "count": 2 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_smooth_red_sandstone_stairs.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_smooth_red_sandstone_stairs.json new file mode 100644 index 0000000..f309e7f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_smooth_red_sandstone_stairs.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_smooth_red_sandstone_stairs" + }, + + + "tags": [ "stonecutter" ], + "priority": 1, + "ingredients": [ + { + "item": "minecraft:red_sandstone", + "data": 3 + } + ], + "result": { + "item": "minecraft:smooth_red_sandstone_stairs", + "data": 0, + "count": 1 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_smooth_sandstone_slab.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_smooth_sandstone_slab.json new file mode 100644 index 0000000..59f2094 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_smooth_sandstone_slab.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_smooth_sanddouble_stone_slab" + }, + + + "tags": [ "stonecutter" ], + "priority": 0, + "ingredients": [ + { + "item": "minecraft:sandstone", + "data": 3 + } + ], + "result": { + "item": "minecraft:double_stone_slab2", + "data": 6, + "count": 2 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_smooth_sandstone_stairs.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_smooth_sandstone_stairs.json new file mode 100644 index 0000000..44e716b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_smooth_sandstone_stairs.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_smooth_sandstone_stairs" + }, + + + "tags": [ "stonecutter" ], + "priority": 1, + "ingredients": [ + { + "item": "minecraft:sandstone", + "data": 3 + } + ], + "result": { + "item": "minecraft:smooth_sandstone_stairs", + "data": 0, + "count": 1 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_smooth_stone_slab.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_smooth_stone_slab.json new file mode 100644 index 0000000..538ea8d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_smooth_stone_slab.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_smooth_double_stone_slab" + }, + + + "tags": [ "stonecutter" ], + "priority": 0, + "ingredients": [ + { + "item": "minecraft:smooth_stone", + "data": 0 + } + ], + "result": { + "item": "minecraft:double_stone_slab", + "data": 0, + "count": 2 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_stone_slab.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_stone_slab.json new file mode 100644 index 0000000..4a5a688 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_stone_slab.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_double_stone_slab" + }, + + + "tags": [ "stonecutter" ], + "priority": 5, + "ingredients": [ + { + "item": "minecraft:stone", + "data": 0 + } + ], + "result": { + "item": "minecraft:double_stone_slab4", + "data": 2, + "count": 2 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_stone_stairs.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_stone_stairs.json new file mode 100644 index 0000000..eb50056 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_stone_stairs.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_stone_stairs" + }, + + + "tags": [ "stonecutter" ], + "priority": 6, + "ingredients": [ + { + "item": "minecraft:stone", + "data": 0 + } + ], + "result": { + "item": "minecraft:normal_stone_stairs", + "data": 0, + "count": 1 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_stonebrick.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_stonebrick.json new file mode 100644 index 0000000..97fcb86 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_stonebrick.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_stonebrick" + }, + + + "tags": [ "stonecutter" ], + "priority": 4, + "ingredients": [ + { + "item": "minecraft:stone", + "data": 0 + } + ], + "result": { + "item": "minecraft:stonebrick", + "data": 0, + "count": 1 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_stonebrick_chiseled.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_stonebrick_chiseled.json new file mode 100644 index 0000000..448f017 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_stonebrick_chiseled.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_stonebrick_chiseled" + }, + + + "tags": [ "stonecutter" ], + "priority": 0, + "ingredients": [ + { + "item": "minecraft:stone", + "data": 0 + } + ], + "result": { + "item": "minecraft:stonebrick", + "data": 3, + "count": 1 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_stonebrick_slab.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_stonebrick_slab.json new file mode 100644 index 0000000..64b1713 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_stonebrick_slab.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_stonebrick_slab" + }, + + + "tags": [ "stonecutter" ], + "priority": 1, + "ingredients": [ + { + "item": "minecraft:stone", + "data": 0 + } + ], + "result": { + "item": "minecraft:double_stone_slab", + "data": 5, + "count": 2 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_stonebrick_slab2.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_stonebrick_slab2.json new file mode 100644 index 0000000..b8030d9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_stonebrick_slab2.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_stonebrick_slab2" + }, + + + "tags": [ "stonecutter" ], + "priority": 0, + "ingredients": [ + { + "item": "minecraft:stonebrick", + "data": 0 + } + ], + "result": { + "item": "minecraft:double_stone_slab", + "data": 5, + "count": 2 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_stonebrick_stairs.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_stonebrick_stairs.json new file mode 100644 index 0000000..ee97f4e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_stonebrick_stairs.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_stonebrick_stairs" + }, + + + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:stone", + "data": 0 + } + ], + "result": { + "item": "minecraft:stone_brick_stairs", + "data": 0, + "count": 1 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_stonebrick_stairs2.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_stonebrick_stairs2.json new file mode 100644 index 0000000..e8dfb0e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_stonebrick_stairs2.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_stonebrick_stairs2" + }, + + + "tags": [ "stonecutter" ], + "priority": 1, + "ingredients": [ + { + "item": "minecraft:stonebrick", + "data": 0 + } + ], + "result": { + "item": "minecraft:stone_brick_stairs", + "data": 0, + "count": 1 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_stonebrick_wall.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_stonebrick_wall.json new file mode 100644 index 0000000..718d221 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_stonebrick_wall.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_stonebrick_wall" + }, + + + "tags": [ "stonecutter" ], + "priority": 3, + "ingredients": [ + { + "item": "minecraft:stone", + "data": 0 + } + ], + "result": { + "item": "minecraft:cobblestone_wall", + "data": 7, + "count": 1 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_stonebrick_wall2.json b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_stonebrick_wall2.json new file mode 100644 index 0000000..6287900 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/stonecutter_stonebrick_wall2.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_stonebrick_wall2" + }, + + + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:stonebrick", + "data": 0 + } + ], + "result": { + "item": "minecraft:cobblestone_wall", + "data": 7, + "count": 1 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/string_to_wool.json b/servers/bedrock/behavior_packs/vanilla/recipes/string_to_wool.json new file mode 100644 index 0000000..ba6562d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/string_to_wool.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:string_to_wool" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "##", + "##" + ], + "key": { + "#": { + "item": "minecraft:string" + } + }, + "result": { + "item": "minecraft:wool", + "data": 0 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/sugar.json b/servers/bedrock/behavior_packs/vanilla/recipes/sugar.json new file mode 100644 index 0000000..6e0fc13 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/sugar.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:sugar" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "#" + ], + "key": { + "#": { + "item": "minecraft:reeds" + } + }, + "result": { + "item": "minecraft:sugar" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/suspicious_stew_from_allium.json b/servers/bedrock/behavior_packs/vanilla/recipes/suspicious_stew_from_allium.json new file mode 100644 index 0000000..623a68d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/suspicious_stew_from_allium.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:suspicious_stew_from_allium" + }, + + + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:brown_mushroom" + }, + { + "item": "minecraft:red_mushroom" + }, + { + "item": "minecraft:bowl" + }, + { + "item": "minecraft:red_flower", + "data": 2 + } + ], + "result": { + "item": "minecraft:suspicious_stew", + "data": 7 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/suspicious_stew_from_azure_bluet.json b/servers/bedrock/behavior_packs/vanilla/recipes/suspicious_stew_from_azure_bluet.json new file mode 100644 index 0000000..4ff05bf --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/suspicious_stew_from_azure_bluet.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:suspicious_stew_from_azure_bluet" + }, + + + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:brown_mushroom" + }, + { + "item": "minecraft:red_mushroom" + }, + { + "item": "minecraft:bowl" + }, + { + "item": "minecraft:red_flower", + "data": 3 + } + ], + "result": { + "item": "minecraft:suspicious_stew", + "data": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/suspicious_stew_from_blue_orchid.json b/servers/bedrock/behavior_packs/vanilla/recipes/suspicious_stew_from_blue_orchid.json new file mode 100644 index 0000000..54fedf4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/suspicious_stew_from_blue_orchid.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:suspicious_stew_from_blue_orchid" + }, + + + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:brown_mushroom" + }, + { + "item": "minecraft:red_mushroom" + }, + { + "item": "minecraft:bowl" + }, + { + "item": "minecraft:red_flower", + "data": 1 + } + ], + "result": { + "item": "minecraft:suspicious_stew", + "data": 6 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/suspicious_stew_from_cornflower.json b/servers/bedrock/behavior_packs/vanilla/recipes/suspicious_stew_from_cornflower.json new file mode 100644 index 0000000..785fe5c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/suspicious_stew_from_cornflower.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:suspicious_stew_from_cornflower" + }, + + + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:brown_mushroom" + }, + { + "item": "minecraft:red_mushroom" + }, + { + "item": "minecraft:bowl" + }, + { + "item": "minecraft:red_flower", + "data": 9 + } + ], + "result": { + "item": "minecraft:suspicious_stew", + "data": 1 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/suspicious_stew_from_dandelion.json b/servers/bedrock/behavior_packs/vanilla/recipes/suspicious_stew_from_dandelion.json new file mode 100644 index 0000000..7b1fab9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/suspicious_stew_from_dandelion.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:suspicious_stew_from_dandelion" + }, + + + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:brown_mushroom" + }, + { + "item": "minecraft:red_mushroom" + }, + { + "item": "minecraft:bowl" + }, + { + "item": "minecraft:yellow_flower" + } + ], + "result": { + "item": "minecraft:suspicious_stew", + "data": 5 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/suspicious_stew_from_lily_of_the_valley.json b/servers/bedrock/behavior_packs/vanilla/recipes/suspicious_stew_from_lily_of_the_valley.json new file mode 100644 index 0000000..804d762 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/suspicious_stew_from_lily_of_the_valley.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:suspicious_stew_from_lily_of_the_valley" + }, + + + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:brown_mushroom" + }, + { + "item": "minecraft:red_mushroom" + }, + { + "item": "minecraft:bowl" + }, + { + "item": "minecraft:red_flower", + "data": 10 + } + ], + "result": { + "item": "minecraft:suspicious_stew", + "data": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/suspicious_stew_from_oxeye_daisy.json b/servers/bedrock/behavior_packs/vanilla/recipes/suspicious_stew_from_oxeye_daisy.json new file mode 100644 index 0000000..283a250 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/suspicious_stew_from_oxeye_daisy.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:suspicious_stew_from_oxeye_daisy" + }, + + + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:brown_mushroom" + }, + { + "item": "minecraft:red_mushroom" + }, + { + "item": "minecraft:bowl" + }, + { + "item": "minecraft:red_flower", + "data": 8 + } + ], + "result": { + "item": "minecraft:suspicious_stew", + "data": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/suspicious_stew_from_poppy.json b/servers/bedrock/behavior_packs/vanilla/recipes/suspicious_stew_from_poppy.json new file mode 100644 index 0000000..faaaa22 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/suspicious_stew_from_poppy.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:suspicious_stew_from_poppy" + }, + + + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:brown_mushroom" + }, + { + "item": "minecraft:red_mushroom" + }, + { + "item": "minecraft:bowl" + }, + { + "item": "minecraft:red_flower", + "data": 0 + } + ], + "result": { + "item": "minecraft:suspicious_stew", + "data": 0 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/suspicious_stew_from_tulip_orange.json b/servers/bedrock/behavior_packs/vanilla/recipes/suspicious_stew_from_tulip_orange.json new file mode 100644 index 0000000..29443c6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/suspicious_stew_from_tulip_orange.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:suspicious_stew_from_tulip_orange" + }, + + + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:brown_mushroom" + }, + { + "item": "minecraft:red_mushroom" + }, + { + "item": "minecraft:bowl" + }, + { + "item": "minecraft:red_flower", + "data": 5 + } + ], + "result": { + "item": "minecraft:suspicious_stew", + "data": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/suspicious_stew_from_tulip_pink.json b/servers/bedrock/behavior_packs/vanilla/recipes/suspicious_stew_from_tulip_pink.json new file mode 100644 index 0000000..bca2dc8 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/suspicious_stew_from_tulip_pink.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:suspicious_stew_from_tulip_pink" + }, + + + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:brown_mushroom" + }, + { + "item": "minecraft:red_mushroom" + }, + { + "item": "minecraft:bowl" + }, + { + "item": "minecraft:red_flower", + "data": 7 + } + ], + "result": { + "item": "minecraft:suspicious_stew", + "data": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/suspicious_stew_from_tulip_red.json b/servers/bedrock/behavior_packs/vanilla/recipes/suspicious_stew_from_tulip_red.json new file mode 100644 index 0000000..1c29f7d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/suspicious_stew_from_tulip_red.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:suspicious_stew_from_tulip_red" + }, + + + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:brown_mushroom" + }, + { + "item": "minecraft:red_mushroom" + }, + { + "item": "minecraft:bowl" + }, + { + "item": "minecraft:red_flower", + "data": 4 + } + ], + "result": { + "item": "minecraft:suspicious_stew", + "data": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/suspicious_stew_from_tulip_white.json b/servers/bedrock/behavior_packs/vanilla/recipes/suspicious_stew_from_tulip_white.json new file mode 100644 index 0000000..e56bbb9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/suspicious_stew_from_tulip_white.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:suspicious_stew_from_tulip_white" + }, + + + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:brown_mushroom" + }, + { + "item": "minecraft:red_mushroom" + }, + { + "item": "minecraft:bowl" + }, + { + "item": "minecraft:red_flower", + "data": 6 + } + ], + "result": { + "item": "minecraft:suspicious_stew", + "data": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/suspicious_stew_from_wither_rose.json b/servers/bedrock/behavior_packs/vanilla/recipes/suspicious_stew_from_wither_rose.json new file mode 100644 index 0000000..39c3929 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/suspicious_stew_from_wither_rose.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:suspicious_stew_from_wither_rose" + }, + + + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:brown_mushroom" + }, + { + "item": "minecraft:red_mushroom" + }, + { + "item": "minecraft:bowl" + }, + { + "item": "minecraft:wither_rose" + } + ], + "result": { + "item": "minecraft:suspicious_stew", + "data": 9 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/tnt.json b/servers/bedrock/behavior_packs/vanilla/recipes/tnt.json new file mode 100644 index 0000000..0d09049 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/tnt.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:tnt" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "X#X", + "#X#", + "X#X" + ], + "key": { + "#": { + "item": "minecraft:sand" + }, + "X": { + "item": "minecraft:gunpowder" + } + }, + "result": { + "item": "minecraft:tnt" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/tnt_minecart.json b/servers/bedrock/behavior_packs/vanilla/recipes/tnt_minecart.json new file mode 100644 index 0000000..6e3b104 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/tnt_minecart.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:tnt_minecart" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "A", + "B" + ], + "key": { + "A": { + "item": "minecraft:tnt", + "data": 0 + }, + "B": { + "item": "minecraft:minecart" + } + }, + "result": { + "item": "minecraft:tnt_minecart" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/torch_charcoal.json b/servers/bedrock/behavior_packs/vanilla/recipes/torch_charcoal.json new file mode 100644 index 0000000..a73f4d4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/torch_charcoal.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:Torch_charcoal_recipeId" + }, + + "tags": [ "crafting_table" ], + "pattern": [ + "X", + "#" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "X": { + "item": "minecraft:charcoal" + } + }, + "result": { + "item": "minecraft:torch", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/torch_coal.json b/servers/bedrock/behavior_packs/vanilla/recipes/torch_coal.json new file mode 100644 index 0000000..9892ff7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/torch_coal.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:Torch_recipeId" + }, + + "tags": [ "crafting_table" ], + "pattern": [ + "X", + "#" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "X": { + "item": "minecraft:coal" + } + }, + "result": { + "item": "minecraft:torch", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/trapped_chest.json b/servers/bedrock/behavior_packs/vanilla/recipes/trapped_chest.json new file mode 100644 index 0000000..897a850 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/trapped_chest.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:trapped_chest" + }, + + + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:chest" + }, + { + "item": "minecraft:tripwire_hook" + } + ], + "result": { + "item": "minecraft:trapped_chest" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/tripwire_hook.json b/servers/bedrock/behavior_packs/vanilla/recipes/tripwire_hook.json new file mode 100644 index 0000000..536b489 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/tripwire_hook.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:tripwire_hook" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "A", + "B", + "C" + ], + "key": { + "A": { + "item": "iron_ingot" + }, + "B": { + "item": "stick" + }, + "C": { + "item": "minecraft:planks" + } + }, + "result": { + "item": "tripwire_hook", + "count": 2 + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/turtle_helmet.json b/servers/bedrock/behavior_packs/vanilla/recipes/turtle_helmet.json new file mode 100644 index 0000000..541181b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/turtle_helmet.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:turtle_helmet" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "XXX", + "X X" + ], + "key": { + "X": { + "item": "minecraft:turtle_shell_piece" + } + }, + "result": { + "item": "minecraft:turtle_helmet" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/wheat.json b/servers/bedrock/behavior_packs/vanilla/recipes/wheat.json new file mode 100644 index 0000000..c4ce01b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/wheat.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:wheat" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "#" + ], + "key": { + "#": { + "item": "minecraft:hay_block" + } + }, + "result": { + "item": "minecraft:wheat", + "count": 9 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/white_banner.json b/servers/bedrock/behavior_packs/vanilla/recipes/white_banner.json new file mode 100644 index 0000000..0041330 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/white_banner.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:white_banner" + }, + + + "tags": [ "crafting_table" ], + "group": "banner", + "pattern": [ + "###", + "###", + " | " + ], + "key": { + "#": { + "item": "minecraft:wool", + "data": 0 + }, + "|": { + "item": "minecraft:stick" + } + }, + "result": { + "item": "minecraft:banner", + "data": 15 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/white_carpet.json b/servers/bedrock/behavior_packs/vanilla/recipes/white_carpet.json new file mode 100644 index 0000000..d0274e2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/white_carpet.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:white_carpet" + }, + + + "tags": [ "crafting_table" ], + "group": "carpet", + "pattern": [ + "##" + ], + "key": { + "#": { + "item": "minecraft:wool", + "data": 0 + } + }, + "result": { + "item": "minecraft:carpet", + "data": 0, + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/white_concrete_powder.json b/servers/bedrock/behavior_packs/vanilla/recipes/white_concrete_powder.json new file mode 100644 index 0000000..7d767d4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/white_concrete_powder.json @@ -0,0 +1,51 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:white_concrete_powder" + }, + + + "tags": [ "crafting_table" ], + "group": "concrete_powder", + "ingredients": [ + { + "item": "minecraft:dye", + "data": 19 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:gravel" + }, + { + "item": "minecraft:gravel" + }, + { + "item": "minecraft:gravel" + }, + { + "item": "minecraft:gravel" + } + ], + "result": { + "item": "minecraft:concrete_powder", + "data": 0, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/white_concrete_powder_from_bonemeal.json b/servers/bedrock/behavior_packs/vanilla/recipes/white_concrete_powder_from_bonemeal.json new file mode 100644 index 0000000..16a66e4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/white_concrete_powder_from_bonemeal.json @@ -0,0 +1,52 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:white_concrete_powder_from_bonemeal" + }, + + + "tags": [ "crafting_table" ], + "group": "concrete_powder", + "priority": 1, + "ingredients": [ + { + "item": "minecraft:dye", + "data": 15 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:gravel" + }, + { + "item": "minecraft:gravel" + }, + { + "item": "minecraft:gravel" + }, + { + "item": "minecraft:gravel" + } + ], + "result": { + "item": "minecraft:concrete_powder", + "data": 0, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/white_dye_from_bone_meal.json b/servers/bedrock/behavior_packs/vanilla/recipes/white_dye_from_bone_meal.json new file mode 100644 index 0000000..9b28db3 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/white_dye_from_bone_meal.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:white_dye_from_bone_meal" + }, + + + "tags": [ "crafting_table" ], + "group": "white_dye", + "ingredients": [ + { + "item": "minecraft:dye", + "data": 15 + } + ], + "result": { + "item": "minecraft:dye", + "data": 19 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/white_dye_from_lily_of_the_valley.json b/servers/bedrock/behavior_packs/vanilla/recipes/white_dye_from_lily_of_the_valley.json new file mode 100644 index 0000000..ce863d5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/white_dye_from_lily_of_the_valley.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:white_dye_from_lily_of_the_valley" + }, + + + "tags": [ "crafting_table" ], + "group": "white_dye", + "ingredients": [ + { + "item": "minecraft:red_flower", + "data": 10 + } + ], + "result": { + "item": "minecraft:dye", + "data": 19 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/white_stained_glass.json b/servers/bedrock/behavior_packs/vanilla/recipes/white_stained_glass.json new file mode 100644 index 0000000..e1aaf40 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/white_stained_glass.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:white_stained_glass" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_glass", + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:glass" + }, + "X": { + "item": "minecraft:dye", + "data": 19 + } + }, + "result": { + "item": "minecraft:stained_glass", + "data": 0, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/white_stained_glass_from_bonemeal.json b/servers/bedrock/behavior_packs/vanilla/recipes/white_stained_glass_from_bonemeal.json new file mode 100644 index 0000000..a0ecb0f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/white_stained_glass_from_bonemeal.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:white_stained_glass_from_bonemeal" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_glass", + "priority": 1, + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:glass" + }, + "X": { + "item": "minecraft:dye", + "data": 15 + } + }, + "result": { + "item": "minecraft:stained_glass", + "data": 0, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/white_stained_glass_pane.json b/servers/bedrock/behavior_packs/vanilla/recipes/white_stained_glass_pane.json new file mode 100644 index 0000000..9ce3db8 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/white_stained_glass_pane.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:white_stained_glass_pane" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_glass_pane", + "pattern": [ + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:stained_glass", + "data": 0 + } + }, + "result": { + "item": "minecraft:stained_glass_pane", + "data": 0, + "count": 16 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/white_stained_glass_pane_from_pane.json b/servers/bedrock/behavior_packs/vanilla/recipes/white_stained_glass_pane_from_pane.json new file mode 100644 index 0000000..57010c3 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/white_stained_glass_pane_from_pane.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:white_stained_glass_pane_from_pane" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_glass_pane", + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:glass_pane" + }, + "X": { + "item": "minecraft:dye", + "data": 19 + } + }, + "result": { + "item": "minecraft:stained_glass_pane", + "data": 0, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/white_stained_hardened_clay.json b/servers/bedrock/behavior_packs/vanilla/recipes/white_stained_hardened_clay.json new file mode 100644 index 0000000..497779c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/white_stained_hardened_clay.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:white_stained_hardened_clay" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_hardened_clay", + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:hardened_clay" + }, + "X": { + "item": "minecraft:dye", + "data": 19 + } + }, + "result": { + "item": "minecraft:stained_hardened_clay", + "data": 0, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/white_stained_hardened_clay_from_bonemeal.json b/servers/bedrock/behavior_packs/vanilla/recipes/white_stained_hardened_clay_from_bonemeal.json new file mode 100644 index 0000000..c755ab6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/white_stained_hardened_clay_from_bonemeal.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:white_stained_hardened_clay_from_bonemeal" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_hardened_clay", + "priority": 1, + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:hardened_clay" + }, + "X": { + "item": "minecraft:dye", + "data": 15 + } + }, + "result": { + "item": "minecraft:stained_hardened_clay", + "data": 0, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/wooden_axe.json b/servers/bedrock/behavior_packs/vanilla/recipes/wooden_axe.json new file mode 100644 index 0000000..b907348 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/wooden_axe.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:wooden_axe" + }, + + "tags": [ "crafting_table" ], + "pattern": [ + "XX", + "X#", + " #" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "X": { + "item": "minecraft:planks" + } + }, + "result": { + "item": "minecraft:wooden_axe" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/wooden_door.json b/servers/bedrock/behavior_packs/vanilla/recipes/wooden_door.json new file mode 100644 index 0000000..9b9b565 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/wooden_door.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:wooden_door" + }, + + + "tags": [ "crafting_table" ], + "group": "wooden_door", + "pattern": [ + "##", + "##", + "##" + ], + "key": { + "#": { + "item": "minecraft:planks", + "data": 0 + } + }, + "result": { + "item": "minecraft:wooden_door", + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/wooden_hoe.json b/servers/bedrock/behavior_packs/vanilla/recipes/wooden_hoe.json new file mode 100644 index 0000000..780ed7a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/wooden_hoe.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:wooden_hoe" + }, + + "tags": [ "crafting_table" ], + "pattern": [ + "XX", + " #", + " #" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "X": { + "item": "minecraft:planks" + } + }, + "result": { + "item": "minecraft:wooden_hoe" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/wooden_pickaxe.json b/servers/bedrock/behavior_packs/vanilla/recipes/wooden_pickaxe.json new file mode 100644 index 0000000..35d732f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/wooden_pickaxe.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:wooden_pickaxe" + }, + + "tags": [ "crafting_table" ], + "pattern": [ + "XXX", + " # ", + " # " + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "X": { + "item": "minecraft:planks" + } + }, + "result": { + "item": "minecraft:wooden_pickaxe" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/wooden_shovel.json b/servers/bedrock/behavior_packs/vanilla/recipes/wooden_shovel.json new file mode 100644 index 0000000..a6e695c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/wooden_shovel.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:wooden_shovel" + }, + + "tags": [ "crafting_table" ], + "pattern": [ + "X", + "#", + "#" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "X": { + "item": "minecraft:planks" + } + }, + "result": { + "item": "minecraft:wooden_shovel" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/wooden_sword.json b/servers/bedrock/behavior_packs/vanilla/recipes/wooden_sword.json new file mode 100644 index 0000000..61f724c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/wooden_sword.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:wooden_sword" + }, + + "tags": [ "crafting_table" ], + "pattern": [ + "X", + "X", + "#" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "X": { + "item": "minecraft:planks" + } + }, + "result": { + "item": "minecraft:wooden_sword" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/writable_book.json b/servers/bedrock/behavior_packs/vanilla/recipes/writable_book.json new file mode 100644 index 0000000..3973152 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/writable_book.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:writable_book" + }, + + + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:book" + }, + { + "item": "minecraft:dye", + "data": 0 + }, + { + "item": "minecraft:feather" + } + ], + "result": { + "item": "minecraft:writable_book" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/yellow_banner.json b/servers/bedrock/behavior_packs/vanilla/recipes/yellow_banner.json new file mode 100644 index 0000000..fb9bd5f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/yellow_banner.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:yellow_banner" + }, + + + "tags": [ "crafting_table" ], + "group": "banner", + "pattern": [ + "###", + "###", + " | " + ], + "key": { + "#": { + "item": "minecraft:wool", + "data": 4 + }, + "|": { + "item": "minecraft:stick" + } + }, + "result": { + "item": "minecraft:banner", + "data": 11 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/yellow_carpet.json b/servers/bedrock/behavior_packs/vanilla/recipes/yellow_carpet.json new file mode 100644 index 0000000..45ad71e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/yellow_carpet.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:yellow_carpet" + }, + + + "tags": [ "crafting_table" ], + "group": "carpet", + "pattern": [ + "##" + ], + "key": { + "#": { + "item": "minecraft:wool", + "data": 4 + } + }, + "result": { + "item": "minecraft:carpet", + "data": 4, + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/yellow_carpet_from_white.json b/servers/bedrock/behavior_packs/vanilla/recipes/yellow_carpet_from_white.json new file mode 100644 index 0000000..c3af54d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/yellow_carpet_from_white.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:yellow_carpet_from_white" + }, + + + "tags": [ "crafting_table" ], + "group": "carpet", + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:carpet", + "data": 0 + }, + "X": { + "item": "minecraft:dye", + "data": 11 + } + }, + "result": { + "item": "minecraft:carpet", + "data": 4, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/yellow_concrete_powder.json b/servers/bedrock/behavior_packs/vanilla/recipes/yellow_concrete_powder.json new file mode 100644 index 0000000..7c50a38 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/yellow_concrete_powder.json @@ -0,0 +1,51 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:yellow_concrete_powder" + }, + + + "tags": [ "crafting_table" ], + "group": "concrete_powder", + "ingredients": [ + { + "item": "minecraft:dye", + "data": 11 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:sand", + "data": 0 + }, + { + "item": "minecraft:gravel" + }, + { + "item": "minecraft:gravel" + }, + { + "item": "minecraft:gravel" + }, + { + "item": "minecraft:gravel" + } + ], + "result": { + "item": "minecraft:concrete_powder", + "data": 4, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/yellow_dye_from_dandelion.json b/servers/bedrock/behavior_packs/vanilla/recipes/yellow_dye_from_dandelion.json new file mode 100644 index 0000000..a72b7d5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/yellow_dye_from_dandelion.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:yellow_dye_from_dandelion" + }, + + + "tags": [ "crafting_table" ], + "group": "yellow_dye", + "ingredients": [ + { + "item": "minecraft:yellow_flower", + "data": 0 + } + ], + "result": { + "item": "minecraft:dye", + "data": 11 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/yellow_dye_from_sunflower.json b/servers/bedrock/behavior_packs/vanilla/recipes/yellow_dye_from_sunflower.json new file mode 100644 index 0000000..3b5a85e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/yellow_dye_from_sunflower.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:yellow_dye_from_sunflower" + }, + + + "tags": [ "crafting_table" ], + "group": "yellow_dye", + "ingredients": [ + { + "item": "minecraft:double_plant", + "data": 0 + } + ], + "result": { + "item": "minecraft:dye", + "data": 11, + "count": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/yellow_stained_glass.json b/servers/bedrock/behavior_packs/vanilla/recipes/yellow_stained_glass.json new file mode 100644 index 0000000..d7156dd --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/yellow_stained_glass.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:yellow_stained_glass" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_glass", + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:glass" + }, + "X": { + "item": "minecraft:dye", + "data": 11 + } + }, + "result": { + "item": "minecraft:stained_glass", + "data": 4, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/yellow_stained_glass_pane.json b/servers/bedrock/behavior_packs/vanilla/recipes/yellow_stained_glass_pane.json new file mode 100644 index 0000000..2739a87 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/yellow_stained_glass_pane.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:yellow_stained_glass_pane" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_glass_pane", + "pattern": [ + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:stained_glass", + "data": 4 + } + }, + "result": { + "item": "minecraft:stained_glass_pane", + "data": 4, + "count": 16 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/yellow_stained_glass_pane_from_pane.json b/servers/bedrock/behavior_packs/vanilla/recipes/yellow_stained_glass_pane_from_pane.json new file mode 100644 index 0000000..63b317f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/yellow_stained_glass_pane_from_pane.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:yellow_stained_glass_pane_from_pane" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_glass_pane", + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:glass_pane" + }, + "X": { + "item": "minecraft:dye", + "data": 11 + } + }, + "result": { + "item": "minecraft:stained_glass_pane", + "data": 4, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/recipes/yellow_stained_hardened_clay.json b/servers/bedrock/behavior_packs/vanilla/recipes/yellow_stained_hardened_clay.json new file mode 100644 index 0000000..d7f5376 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/recipes/yellow_stained_hardened_clay.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:yellow_stained_hardened_clay" + }, + + + "tags": [ "crafting_table" ], + "group": "stained_hardened_clay", + "pattern": [ + "###", + "#X#", + "###" + ], + "key": { + "#": { + "item": "minecraft:hardened_clay" + }, + "X": { + "item": "minecraft:dye", + "data": 11 + } + }, + "result": { + "item": "minecraft:stained_hardened_clay", + "data": 4, + "count": 8 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla/spawn_rules/bat.json b/servers/bedrock/behavior_packs/vanilla/spawn_rules/bat.json new file mode 100644 index 0000000..cc71648 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/spawn_rules/bat.json @@ -0,0 +1,37 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:bat", + "population_control": "ambient" + }, + "conditions": [ + { + "minecraft:spawns_underground": {}, + "minecraft:brightness_filter": { + "min": 0, + "max": 4, + "adjust_for_weather": true + }, + "minecraft:height_filter": { + "min": 0, + "max": 63 + }, + "minecraft:weight": { + "default": 10 + }, + "minecraft:herd": { + "min_size": 2, + "max_size": 2 + }, + "minecraft:density_limit": { + "surface": 5 + }, + + "minecraft:biome_filter": { + "test": "has_biome_tag", "operator":"==", "value": "animal" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/spawn_rules/blaze.json b/servers/bedrock/behavior_packs/vanilla/spawn_rules/blaze.json new file mode 100644 index 0000000..910cdc5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/spawn_rules/blaze.json @@ -0,0 +1,9 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:blaze", + "population_control": "monster" + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/spawn_rules/cat.json b/servers/bedrock/behavior_packs/vanilla/spawn_rules/cat.json new file mode 100644 index 0000000..e007fd9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/spawn_rules/cat.json @@ -0,0 +1,9 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:cat", + "population_control": "cat" + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/spawn_rules/chicken.json b/servers/bedrock/behavior_packs/vanilla/spawn_rules/chicken.json new file mode 100644 index 0000000..41fb1ff --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/spawn_rules/chicken.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:chicken", + "population_control": "animal" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_on_block_filter": "minecraft:grass", + "minecraft:brightness_filter": { + "min": 7, + "max": 15, + "adjust_for_weather": false + }, + "minecraft:weight": { + "default": 10 + }, + "minecraft:herd": { + "min_size":2, + "max_size":4 + }, + + "minecraft:biome_filter": { + "test": "has_biome_tag", "operator":"==", "value": "animal" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/spawn_rules/cod.json b/servers/bedrock/behavior_packs/vanilla/spawn_rules/cod.json new file mode 100644 index 0000000..21eb212 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/spawn_rules/cod.json @@ -0,0 +1,35 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:cod", + "population_control": "water_animal" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_underwater": {}, + + "minecraft:distance_filter": { + "min": 12, + "max": 32 + }, + "minecraft:weight": { + "default": 75 + }, + "minecraft:density_limit": { + "surface":20 + }, + "minecraft:herd": { + "min_size":4, + "max_size":7 + }, + + "minecraft:biome_filter": [ + {"test": "has_biome_tag", "operator":"==", "value": "ocean"}, + {"test": "has_biome_tag", "operator":"!=", "value": "warm"} + ] + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/spawn_rules/cow.json b/servers/bedrock/behavior_packs/vanilla/spawn_rules/cow.json new file mode 100644 index 0000000..0ecca9b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/spawn_rules/cow.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:cow", + "population_control": "animal" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_on_block_filter": "minecraft:grass", + "minecraft:brightness_filter": { + "min": 7, + "max": 15, + "adjust_for_weather": false + }, + "minecraft:weight": { + "default": 8 + }, + "minecraft:herd": { + "min_size":2, + "max_size":3 + }, + + "minecraft:biome_filter": { + "test": "has_biome_tag", "operator":"==", "value": "animal" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/spawn_rules/creeper.json b/servers/bedrock/behavior_packs/vanilla/spawn_rules/creeper.json new file mode 100644 index 0000000..6a299d2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/spawn_rules/creeper.json @@ -0,0 +1,34 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:creeper", + "population_control": "monster" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_underground": {}, + "minecraft:brightness_filter": { + "min": 0, + "max": 7, + "adjust_for_weather": true + }, + "minecraft:difficulty_filter": { + "min": "easy", + "max": "hard" + }, + "minecraft:weight": { + "default": 100 + }, + "minecraft:density_limit": { + "surface": 5 + }, + + "minecraft:biome_filter": { + "test": "has_biome_tag", "operator":"==", "value": "monster" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/spawn_rules/dolphin.json b/servers/bedrock/behavior_packs/vanilla/spawn_rules/dolphin.json new file mode 100644 index 0000000..c7a7b9b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/spawn_rules/dolphin.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:dolphin", + "population_control": "animal" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_underwater": {}, + + "minecraft:weight": { + "default": 7 + }, + "minecraft:herd": { + "min_size": 3, + "max_size": 5 + }, + "minecraft:density_limit": { + "surface": 5, + "underground": 0 + }, + "minecraft:biome_filter": [ + { "test": "has_biome_tag", "operator": "==", "value": "ocean" }, + { "test": "has_biome_tag", "operator": "!=", "value": "frozen"} + ] + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/spawn_rules/donkey.json b/servers/bedrock/behavior_packs/vanilla/spawn_rules/donkey.json new file mode 100644 index 0000000..76d03bd --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/spawn_rules/donkey.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:donkey", + "population_control": "animal" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_on_block_filter": "minecraft:grass", + "minecraft:brightness_filter": { + "min": 7, + "max": 15, + "adjust_for_weather": false + }, + "minecraft:weight": { + "default": 1 + }, + "minecraft:herd": { + "min_size":2, + "max_size":6 + }, + + "minecraft:biome_filter": { + "test": "has_biome_tag", "operator":"==", "value": "plains" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/spawn_rules/drowned.json b/servers/bedrock/behavior_packs/vanilla/spawn_rules/drowned.json new file mode 100644 index 0000000..ca626c1 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/spawn_rules/drowned.json @@ -0,0 +1,75 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:drowned", + "population_control": "monster" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_underwater": {}, + + "minecraft:brightness_filter": { + "min": 0, + "max": 7, + "adjust_for_weather": true + }, + + "minecraft:difficulty_filter": { + "min": "easy", + "max": "hard" + }, + + "minecraft:weight": { + "default": 100 + }, + + "minecraft:density_limit": { + "surface": 5 + }, + + "minecraft:herd": { + "min_size": 2, + "max_size": 4 + }, + + "minecraft:biome_filter": { + "test": "has_biome_tag", "operator": "==", "value": "ocean" + } + }, + { + "minecraft:spawns_on_surface": { }, + "minecraft:spawns_underwater": { }, + + "minecraft:brightness_filter": { + "min": 0, + "max": 7, + "adjust_for_weather": true + }, + + "minecraft:difficulty_filter": { + "min": "easy", + "max": "hard" + }, + + "minecraft:weight": { + "default": 5 + }, + + "minecraft:density_limit": { + "surface": 2 + }, + + "minecraft:herd": { + "min_size": 2, + "max_size": 4 + }, + + "minecraft:biome_filter": { + "test": "has_biome_tag", "operator": "==", "value": "river" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/spawn_rules/enderman.json b/servers/bedrock/behavior_packs/vanilla/spawn_rules/enderman.json new file mode 100644 index 0000000..3f68757 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/spawn_rules/enderman.json @@ -0,0 +1,71 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:enderman", + "population_control": "monster" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_underground": {}, + "minecraft:brightness_filter": { + "min": 0, + "max": 7, + "adjust_for_weather": true + }, + "minecraft:difficulty_filter": { + "min": "easy", + "max": "hard" + }, + "minecraft:weight": { + "default": 10 + }, + "minecraft:herd": { + "min_size": 1, + "max_size": 2 + }, + "minecraft:biome_filter": { + "test": "has_biome_tag", "operator": "==", "value": "monster" + } + }, + { + "minecraft:spawns_underground": {}, + "minecraft:brightness_filter": { + "min": 0, + "max": 7, + "adjust_for_weather": true + }, + "minecraft:difficulty_filter": { + "min": "easy", + "max": "hard" + }, + "minecraft:weight": { + "default": 6 + }, + "minecraft:herd": { + "min_size": 1, + "max_size": 1 + }, + "minecraft:biome_filter": { + "test": "has_biome_tag", "operator": "==", "value": "nether" + } + }, + { + "minecraft:spawns_on_surface": {}, + "minecraft:weight": { + "default": 10 + }, + "minecraft:herd": { + "min_size": 4, + "max_size": 4 + }, + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", "operator": "==", "value": "the_end" + } + ] + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/spawn_rules/fox.json b/servers/bedrock/behavior_packs/vanilla/spawn_rules/fox.json new file mode 100644 index 0000000..84b74ea --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/spawn_rules/fox.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:fox", + "population_control": "animal" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": {}, + "minecraft:brightness_filter": { + "min": 7, + "max": 15, + "adjust_for_weather": false + }, + "minecraft:weight": { + "default": 8 + }, + "minecraft:herd": { + "min_size": 2, + "max_size": 4, + "event": "minecraft:entity_born", + "event_skip_count": 2 + }, + + "minecraft:biome_filter": { + "test": "has_biome_tag", "operator":"==", "value": "taiga" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/spawn_rules/ghast.json b/servers/bedrock/behavior_packs/vanilla/spawn_rules/ghast.json new file mode 100644 index 0000000..d2c969d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/spawn_rules/ghast.json @@ -0,0 +1,34 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:ghast", + "population_control": "monster" + }, + + "conditions": [ + { + "minecraft:spawns_underground": { + }, + + "minecraft:difficulty_filter": { + "min": "easy", + "max": "hard" + }, + + "minecraft:weight": { + "default": 40 + }, + + "minecraft:density_limit": { + "surface": 0, + "underground": 2 + }, + + "minecraft:biome_filter": { + "test": "has_biome_tag", "operator":"==", "value": "nether" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/spawn_rules/guardian.json b/servers/bedrock/behavior_packs/vanilla/spawn_rules/guardian.json new file mode 100644 index 0000000..b441694 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/spawn_rules/guardian.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:guardian", + "population_control": "monster" + }, + "conditions": [ + { + "minecraft:spawns_underwater": {} + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/spawn_rules/horse.json b/servers/bedrock/behavior_packs/vanilla/spawn_rules/horse.json new file mode 100644 index 0000000..99032f7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/spawn_rules/horse.json @@ -0,0 +1,60 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:horse", + "population_control": "animal" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_on_block_filter": "minecraft:grass", + "minecraft:brightness_filter": { + "min": 7, + "max": 15, + "adjust_for_weather": false + }, + "minecraft:weight": { + "default": 4 + }, + "minecraft:herd": [ + {"min_size":2, "max_size":6, "event":"minecraft:make_white"}, + {"min_size":2, "max_size":6, "event":"minecraft:make_creamy"}, + {"min_size":2, "max_size":6, "event":"minecraft:make_chestnut"}, + {"min_size":2, "max_size":6, "event":"minecraft:make_brown"}, + {"min_size":2, "max_size":6, "event":"minecraft:make_black"}, + {"min_size":2, "max_size":6, "event":"minecraft:make_gray"}, + {"min_size":2, "max_size":6, "event":"minecraft:make_darkbrown"} + ], + + "minecraft:biome_filter": { + "test": "has_biome_tag", "operator":"==", "value": "plains" + } + }, + { + "minecraft:spawns_on_surface": {}, + "minecraft:brightness_filter": { + "min": 7, + "max": 15, + "adjust_for_weather": false + }, + "minecraft:weight": { + "default": 1 + }, + "minecraft:herd": [ + {"min_size":2, "max_size":6, "event":"minecraft:make_white"}, + {"min_size":2, "max_size":6, "event":"minecraft:make_creamy"}, + {"min_size":2, "max_size":6, "event":"minecraft:make_chestnut"}, + {"min_size":2, "max_size":6, "event":"minecraft:make_brown"}, + {"min_size":2, "max_size":6, "event":"minecraft:make_black"}, + {"min_size":2, "max_size":6, "event":"minecraft:make_gray"}, + {"min_size":2, "max_size":6, "event":"minecraft:make_darkbrown"} + ], + + "minecraft:biome_filter": { + "test": "has_biome_tag", "operator":"==", "value": "savanna" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/spawn_rules/husk.json b/servers/bedrock/behavior_packs/vanilla/spawn_rules/husk.json new file mode 100644 index 0000000..53ee757 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/spawn_rules/husk.json @@ -0,0 +1,33 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:husk", + "population_control": "monster" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": {}, + "minecraft:brightness_filter": { + "min": 0, + "max": 7, + "adjust_for_weather": true + }, + "minecraft:difficulty_filter": { + "min": "easy", + "max": "hard" + }, + "minecraft:weight": { + "default": 240 + }, + "minecraft:herd": { + "min_size": 2, + "max_size": 4 + }, + "minecraft:biome_filter": { + "test": "has_biome_tag", "operator": "==", "value": "desert" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/spawn_rules/llama.json b/servers/bedrock/behavior_packs/vanilla/spawn_rules/llama.json new file mode 100644 index 0000000..5906680 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/spawn_rules/llama.json @@ -0,0 +1,50 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:llama", + "population_control": "animal" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_on_block_filter": "minecraft:grass", + "minecraft:brightness_filter": { + "min": 7, + "max": 15, + "adjust_for_weather": false + }, + "minecraft:weight": { + "default": 5 + }, + "minecraft:herd": { + "min_size":4, + "max_size":6 + }, + + "minecraft:biome_filter": { + "test": "has_biome_tag", "operator":"==", "value": "extreme_hills" + } + }, + { + "minecraft:spawns_on_surface": {}, + "minecraft:brightness_filter": { + "min": 7, + "max": 15, + "adjust_for_weather": false + }, + "minecraft:weight": { + "default": 8 + }, + "minecraft:herd": { + "min_size":4, + "max_size":4 + }, + + "minecraft:biome_filter": { + "test": "has_biome_tag", "operator":"==", "value": "savanna" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/spawn_rules/magma_cube.json b/servers/bedrock/behavior_packs/vanilla/spawn_rules/magma_cube.json new file mode 100644 index 0000000..da08dc6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/spawn_rules/magma_cube.json @@ -0,0 +1,33 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:magma_cube", + "population_control": "monster" + }, + "conditions": [ + { + "minecraft:spawns_underground": { + }, + + "minecraft:difficulty_filter": { + "min": "easy", + "max": "hard" + }, + + "minecraft:weight": { + "default": 10 + }, + + "minecraft:herd": { + "min_size": 1, + "max_size": 4 + }, + + "minecraft:biome_filter": { + "test": "has_biome_tag", "operator":"==", "value": "nether" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/spawn_rules/mooshroom.json b/servers/bedrock/behavior_packs/vanilla/spawn_rules/mooshroom.json new file mode 100644 index 0000000..131a43c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/spawn_rules/mooshroom.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:mooshroom", + "population_control": "animal" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": {}, + "minecraft:brightness_filter": { + "min": 9, + "max": 15, + "adjust_for_weather": false + }, + "minecraft:weight": { + "default": 8 + }, + "minecraft:herd": { + "min_size":4, + "max_size":8 + }, + + "minecraft:biome_filter": { + "test": "has_biome_tag", "operator":"==", "value": "mooshroom_island" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/spawn_rules/ocelot.json b/servers/bedrock/behavior_packs/vanilla/spawn_rules/ocelot.json new file mode 100644 index 0000000..4397c48 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/spawn_rules/ocelot.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:ocelot", + "population_control": "animal" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_on_block_filter": "minecraft:grass", + "minecraft:brightness_filter": { + "min": 7, + "max": 15, + "adjust_for_weather": false + }, + "minecraft:weight": { + "default": 30 + }, + "minecraft:herd": { + "min_size":1, + "max_size":2 + }, + + "minecraft:biome_filter": { + "test": "has_biome_tag", "operator":"==", "value": "jungle" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/spawn_rules/panda.json b/servers/bedrock/behavior_packs/vanilla/spawn_rules/panda.json new file mode 100644 index 0000000..e4d6217 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/spawn_rules/panda.json @@ -0,0 +1,51 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:panda", + "population_control": "animal" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_on_block_filter": "minecraft:grass", + "minecraft:brightness_filter": { + "min": 7, + "max": 15, + "adjust_for_weather": false + }, + "minecraft:weight": { + "default": 10 + }, + "minecraft:herd": { + "min_size":1, + "max_size":2 + }, + + "minecraft:biome_filter": [ + { "test": "has_biome_tag", "operator":"==", "value": "jungle" }, + { "test": "has_biome_tag", "operator": "!=", "value": "bamboo" } + ] + }, + { + "minecraft:spawns_on_surface": {}, + "minecraft:brightness_filter": { + "min": 7, + "max": 15, + "adjust_for_weather": false + }, + "minecraft:weight": { + "default": 40 + }, + "minecraft:herd": { + "min_size":1, + "max_size":2 + }, + + "minecraft:biome_filter": { + "test": "has_biome_tag", "operator":"==", "value": "bamboo" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/spawn_rules/parrot.json b/servers/bedrock/behavior_packs/vanilla/spawn_rules/parrot.json new file mode 100644 index 0000000..a20df41 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/spawn_rules/parrot.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:parrot", + "population_control": "animal" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_on_block_filter": "minecraft:grass", + "minecraft:brightness_filter": { + "min": 7, + "max": 15, + "adjust_for_weather": false + }, + "minecraft:weight": { + "default": 40 + }, + "minecraft:herd": { + "min_size":1, + "max_size":2 + }, + + "minecraft:biome_filter": { + "test": "has_biome_tag", "operator":"==", "value": "jungle" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/spawn_rules/phantom.json b/servers/bedrock/behavior_packs/vanilla/spawn_rules/phantom.json new file mode 100644 index 0000000..5e560c7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/spawn_rules/phantom.json @@ -0,0 +1,38 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:phantom", + "population_control": "monster" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": { + }, + + "minecraft:brightness_filter": { + "min": 0, + "max": 7, + "adjust_for_weather": true + }, + + "minecraft:difficulty_filter": { + "min": "easy", + "max": "hard" + }, + + "minecraft:weight": { + "default": 100 + }, + + "minecraft:density_limit": { + "surface": 5 + }, + + "minecraft:biome_filter": { + "test": "has_biome_tag", "operator":"==", "value": "monster" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/spawn_rules/pig.json b/servers/bedrock/behavior_packs/vanilla/spawn_rules/pig.json new file mode 100644 index 0000000..593b3d9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/spawn_rules/pig.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:pig", + "population_control": "animal" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_on_block_filter": "minecraft:grass", + "minecraft:brightness_filter": { + "min": 7, + "max": 15, + "adjust_for_weather": false + }, + "minecraft:weight": { + "default": 10 + }, + "minecraft:herd": { + "min_size":1, + "max_size":3 + }, + + "minecraft:biome_filter": { + "test": "has_biome_tag", "operator":"==", "value": "animal" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/spawn_rules/pillager.json b/servers/bedrock/behavior_packs/vanilla/spawn_rules/pillager.json new file mode 100644 index 0000000..783679a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/spawn_rules/pillager.json @@ -0,0 +1,9 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:pillager", + "population_control": "pillager" + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/spawn_rules/pillager_patrol.json b/servers/bedrock/behavior_packs/vanilla/spawn_rules/pillager_patrol.json new file mode 100644 index 0000000..44a3eac --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/spawn_rules/pillager_patrol.json @@ -0,0 +1,156 @@ +{ + "format_version": "1.11.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:pillager_patrol", + "population_control": "pillager" + }, + "conditions": [ + { + "minecraft:mob_event_filter": { + "event": "minecraft:pillager_patrols_event" + }, + "minecraft:world_age_filter": { + "min": 6000 + }, + "minecraft:delay_filter": { + "min": 600, + "max": 660, + "identifier": "minecraft:pillager_patrol_easy", + "spawn_chance": 20 + }, + "minecraft:spawns_on_surface": {}, + "minecraft:distance_filter": { + "min": 24, + "max": 48 + }, + "minecraft:difficulty_filter": { + "max": "easy" + }, + "minecraft:brightness_filter": { + "min": 0, + "max": 7, + "adjust_for_weather": false + }, + "minecraft:herd": { + "min_size": 2, + "max_size": 5, + "initial_event": "minecraft:promote_to_patrol_captain", + "initial_event_count": 1, + "event": "minecraft:spawn_as_patrol_follower", + "event_skip_count": 1 + }, + "minecraft:permute_type": [ + { + "weight": 100, + "entity_type": "minecraft:pillager" + } + ], + "minecraft:biome_filter": { + "test": "has_biome_tag", + "operator": "!=", + "value": "mooshroom_island" + }, + "minecraft:player_in_village_filter": { + "distance": 48, + "village_border_tolerance": 10 + } + }, + { + "minecraft:mob_event_filter": { + "event": "minecraft:pillager_patrols_event" + }, + "minecraft:world_age_filter": { + "min": 6000 + }, + "minecraft:delay_filter": { + "min": 600, + "max": 660, + "identifier": "minecraft:pillager_patrol_normal", + "spawn_chance": 20 + }, + "minecraft:spawns_on_surface": {}, + "minecraft:distance_filter": { + "min": 24, + "max": 48 + }, + "minecraft:difficulty_filter": { + "min": "normal", + "max": "normal" + }, + "minecraft:herd": { + "min_size": 2, + "max_size": 5, + "initial_event": "minecraft:promote_to_patrol_captain", + "initial_event_count": 1, + "event": "minecraft:spawn_as_patrol_follower", + "event_skip_count": 1 + }, + "minecraft:permute_type": [ + { + "weight": 100, + "entity_type": "minecraft:pillager" + } + ], + "minecraft:biome_filter": { + "test": "has_biome_tag", + "operator": "!=", + "value": "mooshroom_island" + }, + "minecraft:player_in_village_filter": { + "distance": 48, + "village_border_tolerance": 10 + } + }, + { + "minecraft:mob_event_filter": { + "event": "minecraft:pillager_patrols_event" + }, + "minecraft:world_age_filter": { + "min": 6000 + }, + "minecraft:delay_filter": { + "min": 600, + "max": 660, + "identifier": "minecraft:pillager_patrol_hard", + "spawn_chance": 20 + }, + "minecraft:spawns_on_surface": {}, + "minecraft:distance_filter": { + "min": 24, + "max": 48 + }, + "minecraft:difficulty_filter": { + "min": "hard" + }, + "minecraft:herd": { + "min_size": 2, + "max_size": 5, + "initial_event": "minecraft:promote_to_patrol_captain", + "initial_event_count": 1, + "event": "minecraft:spawn_as_patrol_follower", + "event_skip_count": 1 + }, + "minecraft:permute_type": [ + { + "weight": 80, + "entity_type": "minecraft:pillager" + }, + { + "weight": 20, + "entity_type": "minecraft:vindicator" + } + ], + "minecraft:biome_filter": { + "test": "has_biome_tag", + "operator": "!=", + "value": "mooshroom_island" + }, + "minecraft:player_in_village_filter": { + "distance": 48, + "village_border_tolerance": 10 + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/spawn_rules/polar_bear.json b/servers/bedrock/behavior_packs/vanilla/spawn_rules/polar_bear.json new file mode 100644 index 0000000..26cbddd --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/spawn_rules/polar_bear.json @@ -0,0 +1,55 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:polar_bear", + "population_control": "animal" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": {}, + "minecraft:brightness_filter": { + "min": 7, + "max": 15, + "adjust_for_weather": false + }, + "minecraft:weight": { + "default": 1 + }, + "minecraft:herd": { + "min_size": 1, + "max_size": 2, + "event":"minecraft:entity_born", + "event_skip_count": 1 + }, + + "minecraft:biome_filter": [ + {"test": "has_biome_tag", "operator":"==", "value": "frozen"}, + {"test": "has_biome_tag", "operator":"!=", "value": "ocean"} + ] + }, + { + "minecraft:spawns_on_surface": {}, + "minecraft:brightness_filter": { + "min": 7, + "max": 15, + "adjust_for_weather": false + }, + "minecraft:weight": { + "default": 5 + }, + "minecraft:herd": { + "min_size": 1, + "max_size": 2, + "event":"minecraft:entity_born", + "event_skip_count": 1 + }, + + "minecraft:biome_filter": [ + {"test": "has_biome_tag", "operator":"==", "value": "frozen"}, + {"test": "has_biome_tag", "operator":"==", "value": "ocean"} + ] + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/spawn_rules/pufferfish.json b/servers/bedrock/behavior_packs/vanilla/spawn_rules/pufferfish.json new file mode 100644 index 0000000..da07252 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/spawn_rules/pufferfish.json @@ -0,0 +1,35 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:pufferfish", + "population_control": "water_animal" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_underwater": {}, + + "minecraft:distance_filter": { + "min": 12, + "max": 32 + }, + "minecraft:weight": { + "default": 25 + }, + "minecraft:density_limit": { + "surface":3 + }, + "minecraft:herd": { + "min_size":3, + "max_size":5 + }, + + "minecraft:biome_filter": [ + {"test": "has_biome_tag", "operator":"==", "value": "ocean"}, + {"test": "has_biome_tag", "operator":"==", "value": "warm"} + ] + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/spawn_rules/rabbit.json b/servers/bedrock/behavior_packs/vanilla/spawn_rules/rabbit.json new file mode 100644 index 0000000..9eadd40 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/spawn_rules/rabbit.json @@ -0,0 +1,58 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:rabbit", + "population_control": "animal" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": {}, + "minecraft:brightness_filter": { + "min": 7, + "max": 15, + "adjust_for_weather": false + }, + "minecraft:weight": { + "default": 4 + }, + "minecraft:herd": { + "min_size":2, + "max_size":3 + }, + + "minecraft:biome_filter": { + "any_of": [ + { + "all_of": [ + { "test": "has_biome_tag", "operator":"==", "value": "taiga"}, + { "test": "has_biome_tag", "operator":"!=", "value": "mega"} + ] + }, + {"test": "is_snow_covered", "operator":"==", "value": true}, + {"test": "has_biome_tag", "operator":"==", "value":"desert"} + ] + } + }, + { + "minecraft:spawns_on_surface": {}, + "minecraft:brightness_filter": { + "min": 7, + "max": 15, + "adjust_for_weather": false + }, + "minecraft:weight": { + "default": 20 + }, + "minecraft:herd": { + "min_size":2, + "max_size":4 + }, + + "minecraft:biome_filter": { + "test": "has_biome_tag", "operator":"==", "value": "flower_forest" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/spawn_rules/salmon.json b/servers/bedrock/behavior_packs/vanilla/spawn_rules/salmon.json new file mode 100644 index 0000000..febb544 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/spawn_rules/salmon.json @@ -0,0 +1,58 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:salmon", + "population_control": "water_animal" + }, + "conditions": [ + { + "minecraft:density_limit": { + "surface":10 + }, + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_underwater": {}, + + "minecraft:distance_filter": { + "min": 12, + "max": 32 + }, + "minecraft:weight": { + "default": 26 + }, + "minecraft:herd": { + "min_size":3, + "max_size":5 + }, + + "minecraft:biome_filter": [ + {"test": "has_biome_tag", "operator":"==", "value": "ocean"}, + {"test": "has_biome_tag", "operator":"!=", "value": "warm"} + ] + }, + { + "minecraft:density_limit": { + "surface":4 + }, + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_underwater": {}, + + "minecraft:distance_filter": { + "min": 12, + "max": 32 + }, + "minecraft:weight": { + "default": 16 + }, + "minecraft:herd": { + "min_size":3, + "max_size":5 + }, + + "minecraft:biome_filter": [ + {"test": "has_biome_tag", "operator":"==", "value": "river"} + ] + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/spawn_rules/sheep.json b/servers/bedrock/behavior_packs/vanilla/spawn_rules/sheep.json new file mode 100644 index 0000000..6959ea1 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/spawn_rules/sheep.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:sheep", + "population_control": "animal" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_on_block_filter": "minecraft:grass", + "minecraft:brightness_filter": { + "min": 7, + "max": 15, + "adjust_for_weather": false + }, + "minecraft:weight": { + "default": 12 + }, + "minecraft:herd": { + "min_size":2, + "max_size":3 + }, + + "minecraft:biome_filter": { + "test": "has_biome_tag", "operator":"==", "value": "animal" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/spawn_rules/skeleton.json b/servers/bedrock/behavior_packs/vanilla/spawn_rules/skeleton.json new file mode 100644 index 0000000..d2bce94 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/spawn_rules/skeleton.json @@ -0,0 +1,43 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:skeleton", + "population_control": "monster" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": { + }, + + "minecraft:spawns_underground": { + }, + + "minecraft:brightness_filter": { + "min": 0, + "max": 7, + "adjust_for_weather": true + }, + + "minecraft:difficulty_filter": { + "min": "easy", + "max": "hard" + }, + + "minecraft:weight": { + "default": 80 + }, + + "minecraft:herd": { + "min_size": 1, + "max_size": 2 + }, + + "minecraft:biome_filter": [ + { "test": "has_biome_tag", "operator":"==", "value": "monster"}, + { "test": "has_biome_tag", "operator":"!=", "value": "frozen"} + ] + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/spawn_rules/slime.json b/servers/bedrock/behavior_packs/vanilla/spawn_rules/slime.json new file mode 100644 index 0000000..c2dffc6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/spawn_rules/slime.json @@ -0,0 +1,39 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:slime", + "population_control": "monster" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_underground": {}, + "minecraft:difficulty_filter": { + "min": "easy", + "max": "hard" + }, + "minecraft:weight": { + "default": 100 + }, + "minecraft:biome_filter": { + "test": "has_biome_tag", "operator": "==", "value": "monster" + } + }, + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_underground": {}, + "minecraft:difficulty_filter": { + "min": "easy", + "max": "hard" + }, + "minecraft:weight": { + "default": 100 + }, + "minecraft:biome_filter": { + "test": "has_biome_tag", "operator": "==", "value": "swamp" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/spawn_rules/spider.json b/servers/bedrock/behavior_packs/vanilla/spawn_rules/spider.json new file mode 100644 index 0000000..c31be74 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/spawn_rules/spider.json @@ -0,0 +1,37 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:spider", + "population_control": "monster" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": { + }, + + "minecraft:spawns_underground": { + }, + + "minecraft:brightness_filter": { + "min": 0, + "max": 7, + "adjust_for_weather": true + }, + + "minecraft:difficulty_filter": { + "min": "easy", + "max": "hard" + }, + + "minecraft:weight": { + "default": 100 + }, + + "minecraft:biome_filter": { + "test": "has_biome_tag", "operator":"==", "value": "monster" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/spawn_rules/squid.json b/servers/bedrock/behavior_packs/vanilla/spawn_rules/squid.json new file mode 100644 index 0000000..14c824b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/spawn_rules/squid.json @@ -0,0 +1,34 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:squid", + "population_control": "animal" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_underwater": {}, + + "minecraft:weight": { + "default": 10 + }, + "minecraft:density_limit": { + "surface":4 + }, + "minecraft:herd": { + "min_size":2, + "max_size":4 + }, + + "minecraft:biome_filter": { + "any_of": [ + { "test": "has_biome_tag", "operator": "==", "value": "ocean" }, + { "test": "has_biome_tag", "operator": "==", "value": "river" } + ] + } + + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/spawn_rules/stray.json b/servers/bedrock/behavior_packs/vanilla/spawn_rules/stray.json new file mode 100644 index 0000000..959c33d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/spawn_rules/stray.json @@ -0,0 +1,82 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:stray", + "population_control": "monster" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": { + }, + "minecraft:brightness_filter": { + "min": 0, + "max": 7, + "adjust_for_weather": true + }, + + "minecraft:spawn_event": { + "event": "change_to_skeleton" + }, + + "minecraft:difficulty_filter": { + "min": "easy", + "max": "hard" + }, + + "minecraft:weight": { + "default": 120 + }, + + "minecraft:herd": { + "min_size": 1, + "max_size": 2 + }, + + "minecraft:biome_filter": [ + { "test": "has_biome_tag", "operator":"==", "value": "frozen"}, + { "test": "has_biome_tag", "operator":"!=", "value": "ocean"} + ] + }, + { + "minecraft:spawns_on_surface": { + }, + "minecraft:spawns_underground": { + }, + "minecraft:brightness_filter": { + "min": 0, + "max": 7, + "adjust_for_weather": true + }, + + "minecraft:spawn_event": { + "event": "change_to_skeleton" + }, + + "minecraft:difficulty_filter": { + "min": "easy", + "max": "hard" + }, + + "minecraft:height_filter": { + "min": 60, + "max": 66 + }, + + "minecraft:weight": { + "default": 120 + }, + + "minecraft:herd": { + "min_size": 1, + "max_size": 2 + }, + + "minecraft:biome_filter": [ + { "test": "has_biome_tag", "operator":"==", "value": "frozen"}, + { "test": "has_biome_tag", "operator":"==", "value": "ocean"} + ] + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/spawn_rules/tropicalfish.json b/servers/bedrock/behavior_packs/vanilla/spawn_rules/tropicalfish.json new file mode 100644 index 0000000..3c78bce --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/spawn_rules/tropicalfish.json @@ -0,0 +1,182 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:tropicalfish", + "population_control": "water_animal" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_underwater": {}, + + "minecraft:distance_filter": { + "min": 12, + "max": 32 + }, + "minecraft:weight": { + "default": 75 + }, + "minecraft:density_limit": { + "surface": 20 + }, + "minecraft:herd": [ + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_anenonme" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_black_tang" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_blue_dory" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_butterfly_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_cichlid" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_clownfish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_cc_betta" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_dog_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_e_red_snapper" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_goat_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_moorish_idol" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_ornate_butterfly" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_parrot_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_queen_angel_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_red_cichlid" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_red_lipped_benny" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_red_snapper" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_threadfin" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_tomato_clown" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_triggerfish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_yellow_tang" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_yellow_tail_parrot" + } + ], + + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "ocean" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "warm" + } + ] + }, + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_underwater": {}, + + "minecraft:distance_filter": { + "min": 12, + "max": 32 + }, + "minecraft:weight": { + "default": 25 + }, + "minecraft:density_limit": { + "surface": 20 + }, + "minecraft:herd": { + "min_size": 1, + "max_size": 3 + }, + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "ocean" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "warm" + } + ] + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/spawn_rules/turtle.json b/servers/bedrock/behavior_packs/vanilla/spawn_rules/turtle.json new file mode 100644 index 0000000..1cd43e5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/spawn_rules/turtle.json @@ -0,0 +1,34 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:turtle", + "population_control": "animal" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": {}, + "minecraft:brightness_filter": { + "min": 7, + "max": 15, + "adjust_for_weather": false + }, + "minecraft:height_filter": { + "min": 60, + "max": 67 + }, + "minecraft:weight": { + "default": 8 + }, + "minecraft:herd": { + "min_size": 2, + "max_size": 6 + }, + "minecraft:biome_filter": [ + {"test": "has_biome_tag", "operator": "==", "value": "beach" }, + {"test": "has_biome_tag", "operator": "==", "value": "warm"} + ] + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/spawn_rules/witch.json b/servers/bedrock/behavior_packs/vanilla/spawn_rules/witch.json new file mode 100644 index 0000000..9bf3d22 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/spawn_rules/witch.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:witch", + "population_control": "monster" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_underground": {}, + "minecraft:brightness_filter": { + "min": 0, + "max": 7, + "adjust_for_weather": true + }, + "minecraft:difficulty_filter": { + "min": "easy", + "max": "hard" + }, + "minecraft:weight": { + "default": 5 + }, + "minecraft:biome_filter": { + "test": "has_biome_tag", "operator": "==", "value": "monster" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/spawn_rules/wither_skeleton.json b/servers/bedrock/behavior_packs/vanilla/spawn_rules/wither_skeleton.json new file mode 100644 index 0000000..1c4a57e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/spawn_rules/wither_skeleton.json @@ -0,0 +1,9 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:wither_skeleton", + "population_control": "monster" + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/spawn_rules/wolf.json b/servers/bedrock/behavior_packs/vanilla/spawn_rules/wolf.json new file mode 100644 index 0000000..9a9ce95 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/spawn_rules/wolf.json @@ -0,0 +1,34 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:wolf", + "population_control": "animal" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_on_block_filter": "minecraft:grass", + "minecraft:brightness_filter": { + "min": 7, + "max": 15, + "adjust_for_weather": false + }, + "minecraft:weight": { + "default": 8 + }, + "minecraft:herd": { + "min_size":4, + "max_size":4 + }, + + "minecraft:biome_filter": { + "all_of": [ + { "test": "has_biome_tag", "operator":"==", "value": "taiga"}, + { "test": "has_biome_tag", "operator":"!=", "value": "mega"} + ] + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/spawn_rules/zombie.json b/servers/bedrock/behavior_packs/vanilla/spawn_rules/zombie.json new file mode 100644 index 0000000..ed2143a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/spawn_rules/zombie.json @@ -0,0 +1,43 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:zombie", + "population_control": "monster" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_underground": {}, + "minecraft:brightness_filter": { + "min": 0, + "max": 7, + "adjust_for_weather": true + }, + "minecraft:difficulty_filter": { + "min": "easy", + "max": "hard" + }, + "minecraft:weight": { + "default": 100 + }, + "minecraft:herd": { + "min_size": 2, + "max_size": 4 + }, + "minecraft:permute_type": [ + { + "weight": 95 + }, + { + "weight": 5, + "entity_type": "minecraft:zombie_villager" + } + ], + "minecraft:biome_filter": { + "test": "has_biome_tag", "operator": "==", "value": "monster" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/spawn_rules/zombie_pigman.json b/servers/bedrock/behavior_packs/vanilla/spawn_rules/zombie_pigman.json new file mode 100644 index 0000000..99a56ac --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/spawn_rules/zombie_pigman.json @@ -0,0 +1,33 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:zombie_pigman", + "population_control": "monster" + }, + "conditions": [ + { + "minecraft:spawns_underground": { + }, + + "minecraft:difficulty_filter": { + "min": "easy", + "max": "hard" + }, + + "minecraft:weight": { + "default": 100 + }, + + "minecraft:herd": { + "min_size": 2, + "max_size": 4 + }, + + "minecraft:biome_filter": { + "test": "has_biome_tag", "operator":"==", "value": "nether" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/structures/ancient_city/city/entrance/entrance_connector.nbt b/servers/bedrock/behavior_packs/vanilla/structures/ancient_city/city/entrance/entrance_connector.nbt new file mode 100644 index 0000000..dbe1c9b Binary files /dev/null and b/servers/bedrock/behavior_packs/vanilla/structures/ancient_city/city/entrance/entrance_connector.nbt differ diff --git a/servers/bedrock/behavior_packs/vanilla/structures/ancient_city/city/entrance/entrance_path_1.nbt b/servers/bedrock/behavior_packs/vanilla/structures/ancient_city/city/entrance/entrance_path_1.nbt new file mode 100644 index 0000000..76ff345 Binary files /dev/null and b/servers/bedrock/behavior_packs/vanilla/structures/ancient_city/city/entrance/entrance_path_1.nbt differ diff --git a/servers/bedrock/behavior_packs/vanilla/structures/ancient_city/city/entrance/entrance_path_2.nbt b/servers/bedrock/behavior_packs/vanilla/structures/ancient_city/city/entrance/entrance_path_2.nbt new file mode 100644 index 0000000..79669c2 Binary files /dev/null and b/servers/bedrock/behavior_packs/vanilla/structures/ancient_city/city/entrance/entrance_path_2.nbt differ diff --git a/servers/bedrock/behavior_packs/vanilla/structures/ancient_city/city/entrance/entrance_path_3.nbt b/servers/bedrock/behavior_packs/vanilla/structures/ancient_city/city/entrance/entrance_path_3.nbt new file mode 100644 index 0000000..b8af446 Binary files /dev/null and b/servers/bedrock/behavior_packs/vanilla/structures/ancient_city/city/entrance/entrance_path_3.nbt differ diff --git a/servers/bedrock/behavior_packs/vanilla/structures/ancient_city/city/entrance/entrance_path_4.nbt b/servers/bedrock/behavior_packs/vanilla/structures/ancient_city/city/entrance/entrance_path_4.nbt new file mode 100644 index 0000000..6d4a55c Binary files /dev/null and b/servers/bedrock/behavior_packs/vanilla/structures/ancient_city/city/entrance/entrance_path_4.nbt differ diff --git a/servers/bedrock/behavior_packs/vanilla/structures/ancient_city/city/entrance/entrance_path_5.nbt b/servers/bedrock/behavior_packs/vanilla/structures/ancient_city/city/entrance/entrance_path_5.nbt new file mode 100644 index 0000000..618c164 Binary files /dev/null and b/servers/bedrock/behavior_packs/vanilla/structures/ancient_city/city/entrance/entrance_path_5.nbt differ diff --git a/servers/bedrock/behavior_packs/vanilla/structures/ancient_city/city_center/city_center_1.nbt b/servers/bedrock/behavior_packs/vanilla/structures/ancient_city/city_center/city_center_1.nbt new file mode 100644 index 0000000..b900ff2 Binary files /dev/null and b/servers/bedrock/behavior_packs/vanilla/structures/ancient_city/city_center/city_center_1.nbt differ diff --git a/servers/bedrock/behavior_packs/vanilla/structures/ancient_city/city_center/city_center_2.nbt b/servers/bedrock/behavior_packs/vanilla/structures/ancient_city/city_center/city_center_2.nbt new file mode 100644 index 0000000..ad8dce3 Binary files /dev/null and b/servers/bedrock/behavior_packs/vanilla/structures/ancient_city/city_center/city_center_2.nbt differ diff --git a/servers/bedrock/behavior_packs/vanilla/structures/ancient_city/city_center/city_center_3.nbt b/servers/bedrock/behavior_packs/vanilla/structures/ancient_city/city_center/city_center_3.nbt new file mode 100644 index 0000000..2fee014 Binary files /dev/null and b/servers/bedrock/behavior_packs/vanilla/structures/ancient_city/city_center/city_center_3.nbt differ diff --git a/servers/bedrock/behavior_packs/vanilla/structures/ancient_city/city_center/walls/bottom_1.nbt b/servers/bedrock/behavior_packs/vanilla/structures/ancient_city/city_center/walls/bottom_1.nbt new file mode 100644 index 0000000..61650a7 Binary files /dev/null and b/servers/bedrock/behavior_packs/vanilla/structures/ancient_city/city_center/walls/bottom_1.nbt differ diff --git a/servers/bedrock/behavior_packs/vanilla/structures/ancient_city/city_center/walls/bottom_2.nbt b/servers/bedrock/behavior_packs/vanilla/structures/ancient_city/city_center/walls/bottom_2.nbt new file mode 100644 index 0000000..9da17e4 Binary files /dev/null and b/servers/bedrock/behavior_packs/vanilla/structures/ancient_city/city_center/walls/bottom_2.nbt differ diff --git a/servers/bedrock/behavior_packs/vanilla/structures/ancient_city/city_center/walls/bottom_left_corner.nbt b/servers/bedrock/behavior_packs/vanilla/structures/ancient_city/city_center/walls/bottom_left_corner.nbt new file mode 100644 index 0000000..c5bc14f Binary files /dev/null and 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a/servers/bedrock/behavior_packs/vanilla/structures/ancient_city/city_center/walls/bottom_right_corner_2.nbt b/servers/bedrock/behavior_packs/vanilla/structures/ancient_city/city_center/walls/bottom_right_corner_2.nbt new file mode 100644 index 0000000..e74d529 Binary files /dev/null and b/servers/bedrock/behavior_packs/vanilla/structures/ancient_city/city_center/walls/bottom_right_corner_2.nbt differ diff --git a/servers/bedrock/behavior_packs/vanilla/structures/ancient_city/city_center/walls/left.nbt b/servers/bedrock/behavior_packs/vanilla/structures/ancient_city/city_center/walls/left.nbt new file mode 100644 index 0000000..cdde2fd Binary files /dev/null and b/servers/bedrock/behavior_packs/vanilla/structures/ancient_city/city_center/walls/left.nbt differ diff --git a/servers/bedrock/behavior_packs/vanilla/structures/ancient_city/city_center/walls/right.nbt b/servers/bedrock/behavior_packs/vanilla/structures/ancient_city/city_center/walls/right.nbt new file mode 100644 index 0000000..d050caa Binary files /dev/null and b/servers/bedrock/behavior_packs/vanilla/structures/ancient_city/city_center/walls/right.nbt differ diff --git a/servers/bedrock/behavior_packs/vanilla/structures/ancient_city/city_center/walls/top.nbt b/servers/bedrock/behavior_packs/vanilla/structures/ancient_city/city_center/walls/top.nbt new file mode 100644 index 0000000..2b08f2f Binary files /dev/null and b/servers/bedrock/behavior_packs/vanilla/structures/ancient_city/city_center/walls/top.nbt differ diff --git a/servers/bedrock/behavior_packs/vanilla/structures/ancient_city/city_center/walls/top_left_corner.nbt b/servers/bedrock/behavior_packs/vanilla/structures/ancient_city/city_center/walls/top_left_corner.nbt new file mode 100644 index 0000000..6e086d1 Binary files /dev/null and b/servers/bedrock/behavior_packs/vanilla/structures/ancient_city/city_center/walls/top_left_corner.nbt differ diff --git a/servers/bedrock/behavior_packs/vanilla/structures/ancient_city/city_center/walls/top_right_corner.nbt b/servers/bedrock/behavior_packs/vanilla/structures/ancient_city/city_center/walls/top_right_corner.nbt new file mode 100644 index 0000000..4c04de2 Binary files /dev/null and b/servers/bedrock/behavior_packs/vanilla/structures/ancient_city/city_center/walls/top_right_corner.nbt differ diff --git a/servers/bedrock/behavior_packs/vanilla/structures/ancient_city/structures/barracks.nbt b/servers/bedrock/behavior_packs/vanilla/structures/ancient_city/structures/barracks.nbt new file mode 100644 index 0000000..8a9dbe2 Binary files /dev/null and b/servers/bedrock/behavior_packs/vanilla/structures/ancient_city/structures/barracks.nbt differ diff --git a/servers/bedrock/behavior_packs/vanilla/structures/ancient_city/structures/camp_1.nbt b/servers/bedrock/behavior_packs/vanilla/structures/ancient_city/structures/camp_1.nbt new file mode 100644 index 0000000..37b7a8f Binary files /dev/null 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a/servers/bedrock/behavior_packs/vanilla/structures/village/taiga/town_centers/taiga_meeting_point_2.nbt b/servers/bedrock/behavior_packs/vanilla/structures/village/taiga/town_centers/taiga_meeting_point_2.nbt new file mode 100644 index 0000000..ffd94b5 Binary files /dev/null and b/servers/bedrock/behavior_packs/vanilla/structures/village/taiga/town_centers/taiga_meeting_point_2.nbt differ diff --git a/servers/bedrock/behavior_packs/vanilla/trading/armorer_trades.json b/servers/bedrock/behavior_packs/vanilla/trading/armorer_trades.json new file mode 100644 index 0000000..7a2b424 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/trading/armorer_trades.json @@ -0,0 +1,190 @@ +{ + "tiers": [ + { + "trades": [ + { + "wants": [ + { + "item": "minecraft:coal:0", + "quantity": { + "min": 16, + "max": 24 + } + } + ], + "gives": [ + { + "item": "minecraft:emerald" + } + ] + }, + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": { + "min": 4, + "max": 6 + } + } + ], + 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b/servers/bedrock/behavior_packs/vanilla/trading/cartographer_trades.json new file mode 100644 index 0000000..64be8d2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/trading/cartographer_trades.json @@ -0,0 +1,120 @@ +{ + "tiers": [ + { + "trades": [ + { + "wants": [ + { + "item": "minecraft:paper", + "quantity": { + "min": 24, + "max": 36 + } + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ] + } + ] + }, + { + "trades": [ + { + "wants": [ + { + "item": "minecraft:compass", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ] + } + ] + }, + { + "trades": [ + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": { + "min": 7, + "max": 11 + } + } + ], + "gives": [ + { + "item": "minecraft:emptyMap", + "quantity": 1 + } + ] + } + ] + }, + { + "trades": [ + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": { + "min": 12, + "max": 20 + } + }, + { + "item": "minecraft:compass", + 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+ ], + "gives": [ + { + "item": "minecraft:experience_bottle" + } + ] + } + ] + } + ] +} diff --git a/servers/bedrock/behavior_packs/vanilla/trading/economy_trades/armorer_trades.json b/servers/bedrock/behavior_packs/vanilla/trading/economy_trades/armorer_trades.json new file mode 100644 index 0000000..684eedc --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/trading/economy_trades/armorer_trades.json @@ -0,0 +1,437 @@ +{ + "tiers": [ + { + "total_exp_required": 0, + "groups": [ + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:coal:0", + "quantity": 15, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "trader_exp": 1, + "max_uses": 6, + "reward_exp": true + } + ] + }, + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 7, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:iron_leggings", + "quantity": 1 + } 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a/servers/bedrock/behavior_packs/vanilla/trading/economy_trades/fisherman_trades.json b/servers/bedrock/behavior_packs/vanilla/trading/economy_trades/fisherman_trades.json new file mode 100644 index 0000000..6ab468e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/trading/economy_trades/fisherman_trades.json @@ -0,0 +1,392 @@ +{ + "tiers": [ + { + "total_exp_required": 0, + "groups": [ + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:string", + "quantity": 20, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "trader_exp": 1, + "max_uses": 6, + "reward_exp": true + }, + { + "wants": [ + { + "item": "minecraft:coal:0", + "quantity": 10, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "trader_exp": 1, + "max_uses": 6, + "reward_exp": true + } + ] + }, + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": 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b/servers/bedrock/behavior_packs/vanilla/trading/economy_trades/leather_worker_trades.json new file mode 100644 index 0000000..1bd0ba7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/trading/economy_trades/leather_worker_trades.json @@ -0,0 +1,310 @@ +{ + "tiers": [ + { + "total_exp_required": 0, + "groups": [ + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:leather", + "quantity": 6, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "trader_exp": 1, + "max_uses": 6, + "reward_exp": true + } + ] + }, + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 3, + "price_multiplier": 0.1 + } + ], + "gives": [ + { + "item": "minecraft:leather_leggings", + "quantity": 1 + } + ], + "trader_exp": 2, + "max_uses": 2, + "reward_exp": true + }, + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 7, + "price_multiplier": 0.1 + } + 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1 + } + ], + "gives": [ + { + "choice": [ + { + "item": "minecraft:wheat_seeds" + }, + { + "item": "minecraft:pumpkin_seeds" + }, + { + "item": "minecraft:melon_seeds" + }, + { + "item": "minecraft:beetroot_seeds" + } + ] + } + ] + }, + { + "max_uses": 16, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 5 + } + ], + "gives": [ + { + "item": "minecraft:sapling", + "functions": [ + { + "function": "random_block_state", + "block_state": "sapling_type", + "values": { + "min": 0, + "max": 5 + } + } + ] + } + ] + }, + { + "max_uses": 16, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:dye", + "quantity": 3, + "functions": [ + { + "function": "random_aux_value", + "values": { + "min": 0, + "max": 15 + } + } + ] + } + ] + }, + { + "max_uses": 8, + "wants": [ + { + "item": "minecraft:emerald" + } + ], + "gives": [ + { + "item": "minecraft:coral_block", + "quantity": 3, + "functions": [ + { + "function": "random_block_state", + "block_state": "coral_color", + "values": { + "min": 0, + "max": 4 + } + } + ] + } + ] + }, + { + "max_uses": 8, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:vine" + } + ] + }, + { + "max_uses": 16, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "choice": [ + { + "item": "minecraft:brown_mushroom" + }, + { + "item": "minecraft:red_mushroom" + } + ] + } + ] + }, + { + "max_uses": 16, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:waterlily", + "quantity": 2 + } + ] + }, + { + "max_uses": 16, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:sand:1", + "quantity": 4 + } + ] + }, + { + "max_uses": 16, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:red_sandstone", + "quantity": 4 + } + ] + } + ] + }, + { + "num_to_select": 1, + "trades": [ + { + "max_uses": 4, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 5 + } + ], + "gives": [ + { + "item": "minecraft:bucket:4" + } + ] + }, + { + "max_uses": 4, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 5 + } + ], + "gives": [ + { + "item": "minecraft:bucket:5" + } + ] + }, + { + "max_uses": 8, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 3 + } + ], + "gives": [ + { + "item": "minecraft:packed_ice" + } + ] + }, + { + "max_uses": 8, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 6 + } + ], + "gives": [ + { + "item": "minecraft:blue_ice" + } + ] + }, + { + "max_uses": 16, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:gunpowder" + } + ] + }, + { + "max_uses": 8, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 3 + } + ], + "gives": [ + { + "item": "minecraft:podzol", + "quantity": 3 + } + ] + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla/trading/economy_trades/weapon_smith_trades.json b/servers/bedrock/behavior_packs/vanilla/trading/economy_trades/weapon_smith_trades.json new file mode 100644 index 0000000..d8a72bd --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/trading/economy_trades/weapon_smith_trades.json @@ -0,0 +1,267 @@ +{ + "tiers": [ + { + "total_exp_required": 0, + "groups": [ + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:coal:0", + "quantity": 15, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "trader_exp": 1, + "max_uses": 6, + "reward_exp": true + } + ] + }, + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 3, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:iron_axe", + "quantity": 1 + } + ], + "trader_exp": 2, + "max_uses": 3, + "reward_exp": true + } + ] + } + ] + }, + { + "total_exp_required": 10, + "groups": [ + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:iron_ingot", + "quantity": 4, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "trader_exp": 5, + "max_uses": 5, + "reward_exp": true + } + ] + }, + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 2, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:iron_sword", + "quantity": 2, + "functions": [ + { + "function": "enchant_with_levels", + "treasure": false, + "levels": { + "min": 5, + "max": 19 + } + } + ] + } + ], + "trader_exp": 10, + "max_uses": 2, + "reward_exp": true + } + ] + } + ] + }, + { + "total_exp_required": 60, + "groups": [ + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:flint", + "quantity": 24, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "trader_exp": 10, + "max_uses": 5, + "reward_exp": true + } + ] + }, + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 36, + "price_multiplier": 0 + } + ], + "gives": [ + { + "item": "minecraft:bell", + "quantity": 1 + } + ], + "trader_exp": 20, + "max_uses": 2, + "reward_exp": true + } + ] + } + ] + }, + + { + "total_exp_required": 160, + "groups": [ + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:diamond", + "quantity": 1, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "trader_exp": 15, + "max_uses": 5, + "reward_exp": true + } + ] + }, + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 8, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:diamond_sword", + "quantity": 1, + "functions": [ + { + "function": "enchant_with_levels", + "treasure": false, + "levels": { + "min": 5, + "max": 19 + } + } + ] + } + ], + "trader_exp": 30, + "max_uses": 2, + "reward_exp": true + } + ] + } + ] + }, + { + "total_exp_required": 310, + "groups": [ + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 12, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:diamond_axe", + "quantity": 1, + "functions": [ + { + "function": "enchant_with_levels", + "treasure": false, + "levels": { + "min": 5, + "max": 19 + } + } + ] + } + ], + "trader_exp": 0, + "max_uses": 2, + "reward_exp": true + } + ] + } + ] + } + ] +} diff --git a/servers/bedrock/behavior_packs/vanilla/trading/farmer_trades.json b/servers/bedrock/behavior_packs/vanilla/trading/farmer_trades.json new file mode 100644 index 0000000..b24193e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/trading/farmer_trades.json @@ -0,0 +1,180 @@ +{ + "tiers": [ + { + "trades": [ + { + "wants": [ + { + "item": "minecraft:wheat", + "quantity": { + "min": 18, + "max": 22 + } + } + ], + "gives": [ + { + "item": "minecraft:emerald" + } + ] + }, + { + "wants": [ + { + "item": "minecraft:potato", + "quantity": { + "min": 15, + "max": 19 + } + } + ], + "gives": [ + { + "item": "minecraft:emerald" + } + ] + }, + { + "wants": [ + { + "item": "minecraft:carrot", + "quantity": { + "min": 15, + "max": 19 + } + } + ], + "gives": [ + { + "item": "minecraft:emerald" + } + ] + }, + { + "wants": [ + { + "item": "minecraft:emerald" + } + ], + "gives": [ + { + "item": "minecraft:bread", + "quantity": { + "min": 2, + "max": 4 + } + } + ] + } + ] + }, + { + "trades": [ + { + "wants": [ + { + "item": "minecraft:pumpkin", + "quantity": { + "min": 8, + "max": 13 + } + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ] + }, + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:pumpkin_pie", + "quantity": { + "min": 2, + "max": 3 + } + } + ] + } + ] + }, + { + "trades": [ + { + "wants": [ + { + "item": "minecraft:melon_block", + "quantity": { + "min": 7, + "max": 12 + } + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ] + }, + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:apple", + "quantity": { + "min": 5, + "max": 7 + } + } + ] + } + ] + }, + { + "trades": [ + { + "wants": [ + { + "item": "minecraft:emerald" + } + ], + "gives": [ + { + "item": "minecraft:cookie", + "quantity": { + "min": 6, + "max": 10 + } + } + ] + }, + { + "wants": [ + { + "item": "minecraft:emerald" + } + ], + "gives": [ + { + "item": "minecraft:cake" + } + ] + } + ] + } + ] +} diff --git a/servers/bedrock/behavior_packs/vanilla/trading/fisherman_trades.json b/servers/bedrock/behavior_packs/vanilla/trading/fisherman_trades.json new file mode 100644 index 0000000..892cc12 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/trading/fisherman_trades.json @@ -0,0 +1,91 @@ +{ + "tiers": [ + { + "trades": [ + { + "wants": [ + { + "item": "minecraft:fish", + "quantity": 6 + }, + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:cooked_fish", + "quantity": 6 + } + ] + }, + { + "wants": [ + { + "item": "minecraft:string", + "quantity": { + "min": 15, + "max": 20 + } + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ] + }, + { + "wants": [ + { + "item": "minecraft:coal:0", + "quantity": { + "min": 16, + "max": 24 + } + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ] + } + ] + }, + { + "trades": [ + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": { + "min": 7, + "max": 8 + } + } + ], + "gives": [ + { + "item": "minecraft:fishing_rod", + "quantity": 1, + "functions": [ + { + "function": "enchant_with_levels", + "treasure": false, + "levels": { + "min": 5, + "max": 19 + } + } + ] + } + ] + } + ] + } + ] +} diff --git a/servers/bedrock/behavior_packs/vanilla/trading/fletcher_trades.json b/servers/bedrock/behavior_packs/vanilla/trading/fletcher_trades.json new file mode 100644 index 0000000..76334eb --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/trading/fletcher_trades.json @@ -0,0 +1,81 @@ +{ + "tiers": [ + { + "trades": [ + { + "wants": [ + { + "item": "minecraft:string", + "quantity": { + "min": 15, + "max": 20 + } + } + ], + "gives": [ + { + "item": "minecraft:emerald" + } + ] + }, + { + "wants": [ + { + "item": "minecraft:emerald" + } + ], + "gives": [ + { + "item": "minecraft:arrow", + "quantity": { + "min": 8, + "max": 12 + } + } + ] + } + ] + }, + { + "trades": [ + { + "wants": [ + { + "item": "minecraft:gravel", + "quantity": 10 + }, + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:flint", + "quantity": { + "min": 6, + "max": 10 + } + } + ] + }, + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": { + "min": 2, + "max": 3 + } + } + ], + "gives": [ + { + "item": "minecraft:bow" + } + ] + } + ] + } + ] +} diff --git a/servers/bedrock/behavior_packs/vanilla/trading/leather_worker_trades.json b/servers/bedrock/behavior_packs/vanilla/trading/leather_worker_trades.json new file mode 100644 index 0000000..a82cb08 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/trading/leather_worker_trades.json @@ -0,0 +1,90 @@ +{ + "tiers": [ + { + "trades": [ + { + "wants": [ + { + "item": "minecraft:leather", + "quantity": { + "min": 9, + "max": 12 + } + } + ], + "gives": [ + { + "item": "minecraft:emerald" + } + ] + }, + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": { + "min": 2, + "max": 4 + } + } + ], + "gives": [ + { + "item": "minecraft:leather_leggings" + } + ] + } + ] + }, + { + "trades": [ + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": { + "min": 7, + "max": 12 + } + } + ], + "gives": [ + { + "item": "minecraft:leather_chestplate", + "functions": [ + { + "function": "enchant_with_levels", + "treasure": false, + "levels": { + "min": 5, + "max": 19 + } + } + ] + } + ] + } + ] + }, + { + "trades": [ + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": { + "min": 8, + "max": 10 + } + } + ], + "gives": [ + { + "item": "minecraft:saddle" + } + ] + } + ] + } + ] +} diff --git a/servers/bedrock/behavior_packs/vanilla/trading/librarian_trades.json b/servers/bedrock/behavior_packs/vanilla/trading/librarian_trades.json new file mode 100644 index 0000000..bd2708f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/trading/librarian_trades.json @@ -0,0 +1,248 @@ +{ + "tiers": [ + { + "trades": [ + { + "wants": [ + { + "item": "minecraft:paper", + "quantity": { + "min": 24, + "max": 36 + } + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ] + }, + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": { + "min": 5, + "max": 64 + } + }, + { + "item": "minecraft:book", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:enchanted_book", + "functions": [ + { + "function": "enchant_book_for_trading", + "base_cost": 2, + "base_random_cost": 5, + "per_level_random_cost": 10, + "per_level_cost": 3 + } + ] + } + ] + } + ] + }, + { + "trades": [ + { + "wants": [ + { + "item": "minecraft:book", + "quantity": { + "min": 8, + "max": 10 + } + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ] + }, + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": { + "min": 10, + "max": 12 + } + } + ], + "gives": [ + { + "item": "minecraft:compass", + "quantity": 1 + } + ] + }, + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": { + "min": 3, + "max": 4 + } + } + ], + "gives": [ + { + "item": "minecraft:bookshelf", + "quantity": 1 + } + ] + } + ] + }, + { + "trades": [ + //{ + // "wants": [ + // { + // "item": "minecraft:book", // written book + // "quantity": 2 + // } + // ], + // "gives": [ + // { + // "item": "minecraft:emerald", + // "quantity": 1 + // } + // ] + //}, + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": { + "min": 10, + "max": 12 + } + } + ], + "gives": [ + { + "item": "minecraft:clock", + "quantity": 1 + } + ] + }, + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:glass", + "quantity": { + "min": 3, + "max": 5 + } + } + ] + } + ] + }, + { + "trades": [ + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": { + "min": 5, + "max": 64 + } + }, + { + "item": "minecraft:book", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:enchanted_book", + "functions": [ + { + "function": "enchant_book_for_trading", + "base_cost": 2, + "base_random_cost": 5, + "per_level_random_cost": 10, + "per_level_cost": 3 + } + ] + } + ] + } + ] + }, + { + "trades": [ + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": { + "min": 5, + "max": 64 + } + }, + { + "item": "minecraft:book", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:enchanted_book", + "functions": [ + { + "function": "enchant_book_for_trading", + "base_cost": 2, + "base_random_cost": 5, + "per_level_random_cost": 10, + "per_level_cost": 3 + } + ] + } + ] + } + ] + }, + { + "trades": [ + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": { + "min": 20, + "max": 22 + } + } + ], + "gives": [ + { + "item": "minecraft:name_tag", + "quantity": 1 + } + ] + } + ] + } + ] +} diff --git a/servers/bedrock/behavior_packs/vanilla/trading/shepherd_trades.json b/servers/bedrock/behavior_packs/vanilla/trading/shepherd_trades.json new file mode 100644 index 0000000..25b2dbd --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/trading/shepherd_trades.json @@ -0,0 +1,316 @@ +{ + "tiers": [ + { + "trades": [ + { + "wants": [ + { + "item": "minecraft:wool", + "quantity": { + "min": 16, + "max": 22 + } + } + ], + "gives": [ + { + "item": "minecraft:emerald" + } + ] + }, + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": { + "min": 3, + "max": 4 + } + } + ], + "gives": [ + { + "item": "minecraft:shears" + } + ] + } + ] + }, + { + "trades": [ + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": { + "min": 1, + "max": 2 + } + } + ], + "gives": [ + { + "item": "minecraft:wool:0", + "quantity": 1 + } + ] + }, + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": { + "min": 1, + "max": 2 + } + } + ], + "gives": [ + { + "item": "minecraft:wool:1", + "quantity": 1 + } + ] + }, + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": { + "min": 1, + "max": 2 + } + } + ], + "gives": [ + { + "item": "minecraft:wool:2", + "quantity": 1 + } + ] + }, + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": { + "min": 1, + "max": 2 + } + } + ], + "gives": [ + { + "item": "minecraft:wool:3", + "quantity": 1 + } + ] + }, + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": { + "min": 1, + "max": 2 + } + } + ], + "gives": [ + { + "item": "minecraft:wool:4", + "quantity": 1 + } + ] + }, + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": { + "min": 1, + "max": 2 + } + } + ], + "gives": [ + { + "item": "minecraft:wool:5", + "quantity": 1 + } + ] + }, + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": { + "min": 1, + "max": 2 + } + } + ], + "gives": [ + { + "item": "minecraft:wool:6", + "quantity": 1 + } + ] + }, + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": { + "min": 1, + "max": 2 + } + } + ], + "gives": [ + { + "item": "minecraft:wool:7", + "quantity": 1 + } + ] + }, + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": { + "min": 1, + "max": 2 + } + } + ], + "gives": [ + { + "item": "minecraft:wool:8", + "quantity": 1 + } + ] + }, + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": { + "min": 1, + "max": 2 + } + } + ], + "gives": [ + { + "item": "minecraft:wool:9", + "quantity": 1 + } + ] + }, + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": { + "min": 1, + "max": 2 + } + } + ], + "gives": [ + { + "item": "minecraft:wool:10", + "quantity": 1 + } + ] + }, + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": { + "min": 1, + "max": 2 + } + } + ], + "gives": [ + { + "item": "minecraft:wool:11", + "quantity": 1 + } + ] + }, + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": { + "min": 1, + "max": 2 + } + } + ], + "gives": [ + { + "item": "minecraft:wool:12", + "quantity": 1 + } + ] + }, + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": { + "min": 1, + "max": 2 + } + } + ], + "gives": [ + { + "item": "minecraft:wool:13", + "quantity": 1 + } + ] + }, + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": { + "min": 1, + "max": 2 + } + } + ], + "gives": [ + { + "item": "minecraft:wool:14", + "quantity": 1 + } + ] + }, + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": { + "min": 1, + "max": 2 + } + } + ], + "gives": [ + { + "item": "minecraft:wool:15", + "quantity": 1 + } + ] + } + ] + } + ] +} diff --git a/servers/bedrock/behavior_packs/vanilla/trading/stone_mason_trades.json b/servers/bedrock/behavior_packs/vanilla/trading/stone_mason_trades.json new file mode 100644 index 0000000..84d3e54 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/trading/stone_mason_trades.json @@ -0,0 +1,236 @@ +{ + "tiers": [ + { + "trades": [ // tier 1 + { + "wants": [ + { + "item": "minecraft:clay_ball", + "quantity": { + "min": 10, + "max": 13 + } + } + ], + "gives": [ + { + "item": "minecraft:emerald" + } + ] + }, + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": { + "min": 1, + "max": 2 + } + } + ], + "gives": [ + { + "item": "minecraft:brick", + "quantity": { + "min": 16, + "max": 16 + } + } + ] + } + ] + }, + { + "trades":[ // tier 2 + { + "wants": [ + { + "item": "minecraft:stone:0", + "quantity": { + "min": 20, + "max": 26 + } + } + ], + "gives": [ + { + "item": "minecraft:emerald" + } + ] + }, + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": { + "min": 1, + "max": 2 + } + } + ], + "gives": [ + { + "item": "minecraft:stonebrick:3", + "quantity": { + "min": 4, + "max": 4 + } + } + ] + } + ] + }, + { + "trades": [ // tier 3 + { + "wants": [ + { + "item": "minecraft:stone:1", + "quantity": { + "min": 16, + "max": 21 + } + } + ], + "gives": [ + { + "item": "minecraft:emerald" + } + ] + }, + { + "wants": [ + { + "item": "minecraft:stone:5", + "quantity": { + "min": 16, + "max": 21 + } + } + ], + "gives": [ + { + "item": "minecraft:emerald" + } + ] + }, + { + "wants": [ + { + "item": "minecraft:stone:3", + "quantity": { + "min": 16, + "max": 21 + } + } + ], + "gives": [ + { + "item": "minecraft:emerald" + } + ] + }, + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": { + "min": 1, + "max": 2 + } + } + ], + "gives": [ + { + "item": "minecraft:stone:2", + "quantity": { + "min": 4, + "max": 4 + } + } + ] + }, + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": { + "min": 1, + "max": 2 + } + } + ], + "gives": [ + { + "item": "minecraft:stone:6", + "quantity": { + "min": 4, + "max": 4 + } + } + ] + }, + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": { + "min": 1, + "max": 2 + } + } + ], + "gives": [ + { + "item": "minecraft:stone:4", + "quantity": { + "min": 4, + "max": 4 + } + } + ] + } + ] + }, + { + "trades": [ // tier 4 + { + "wants": [ + { + "item": "minecraft:quartz", + "quantity": { + "min": 20, + "max": 26 + } + } + ], + "gives": [ + { + "item": "minecraft:emerald" + } + ] + } + ] + }, + { + "trades": [ // tier 5 + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": { + "min": 1, + "max": 2 + } + } + ], + "gives": [ + { + "item": "minecraft:quartz_block:2" + } + ] + } + ] + } + ] +} diff --git a/servers/bedrock/behavior_packs/vanilla/trading/tool_smith_trades.json b/servers/bedrock/behavior_packs/vanilla/trading/tool_smith_trades.json new file mode 100644 index 0000000..fd08bc2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/trading/tool_smith_trades.json @@ -0,0 +1,142 @@ +{ + "tiers": [ + { + "trades": [ + { + "wants": [ + { + "item": "minecraft:coal:0", + "quantity": { + "min": 16, + "max": 24 + } + } + ], + "gives": [ + { + "item": "minecraft:emerald" + } + ] + }, + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": { + "min": 5, + "max": 7 + } + } + ], + "gives": [ + { + "item": "minecraft:iron_shovel", + "functions": [ + { + "function": "enchant_with_levels", + "treasure": false, + "levels": { + "min": 5, + "max": 19 + } + } + ] + } + ] + } + ] + }, + { + "trades": [ + { + "wants": [ + { + "item": "minecraft:iron_ingot", + "quantity": { + "min": 7, + "max": 9 + } + } + ], + "gives": [ + { + "item": "minecraft:emerald" + } + ] + }, + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": { + "min": 9, + "max": 10 + } + } + ], + "gives": [ + { + "item": "minecraft:iron_pickaxe", + "functions": [ + { + "function": "enchant_with_levels", + "treasure": false, + "levels": { + "min": 5, + "max": 19 + } + } + ] + } + ] + } + ] + }, + { + "trades": [ + { + "wants": [ + { + "item": "minecraft:diamond", + "quantity": { + "min": 3, + "max": 4 + } + } + ], + "gives": [ + { + "item": "minecraft:emerald" + } + ] + }, + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": { + "min": 12, + "max": 15 + } + } + ], + "gives": [ + { + "item": "minecraft:diamond_pickaxe", + "functions": [ + { + "function": "enchant_with_levels", + "treasure": false, + "levels": { + "min": 5, + "max": 19 + } + } + ] + } + ] + } + ] + } + ] +} diff --git a/servers/bedrock/behavior_packs/vanilla/trading/weapon_smith_trades.json b/servers/bedrock/behavior_packs/vanilla/trading/weapon_smith_trades.json new file mode 100644 index 0000000..ab2ca6c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla/trading/weapon_smith_trades.json @@ -0,0 +1,159 @@ +{ + "tiers": [ + { + "trades": [ + { + "wants": [ + { + "item": "minecraft:coal:0", + "quantity": { + "min": 16, + "max": 24 + } + } + ], + "gives": [ + { + "item": "minecraft:emerald" + } + ] + }, + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": { + "min": 6, + "max": 8 + } + } + ], + "gives": [ + { + "item": "minecraft:iron_axe" + } + ] + } + ] + }, + { + "trades": [ + { + "wants": [ + { + "item": "minecraft:iron_ingot", + "quantity": { + "min": 7, + "max": 9 + } + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ] + }, + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": { + "min": 9, + "max": 10 + } + } + ], + "gives": [ + { + "item": "minecraft:iron_sword", + "functions": [ + { + "function": "enchant_with_levels", + "treasure": false, + "levels": { + "min": 5, + "max": 19 + } + } + ] + } + ] + } + ] + }, + { + "trades": [ + { + "wants": [ + { + "item": "minecraft:diamond", + "quantity": { + "min": 3, + "max": 4 + } + } + ], + "gives": [ + { + "item": "minecraft:emerald" + } + ] + }, + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": { + "min": 12, + "max": 15 + } + } + ], + "gives": [ + { + "item": "minecraft:diamond_sword", + "functions": [ + { + "function": "enchant_with_levels", + "treasure": false, + "levels": { + "min": 5, + "max": 19 + } + } + ] + } + ] + }, + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": { + "min": 9, + "max": 12 + } + } + ], + "gives": [ + { + "item": "minecraft:diamond_axe", + "functions": [ + { + "function": "enchant_with_levels", + "treasure": false, + "levels": { + "min": 5, + "max": 19 + } + } + ] + } + ] + } + ] + } + ] +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.14/entities/bee.json b/servers/bedrock/behavior_packs/vanilla_1.14/entities/bee.json new file mode 100644 index 0000000..9d24a9f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.14/entities/bee.json @@ -0,0 +1,831 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:bee", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "bee_baby": { + "minecraft:is_baby": {}, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + "minecraft:red_flower", // All small flowers except Dandelion + "minecraft:yellow_flower", // Dandelion + "minecraft:wither_rose", + "minecraft:double_plant:0", // Sunflower + "minecraft:double_plant:1", // Lilac + "minecraft:double_plant:4", // Rose Bush + "minecraft:double_plant:5" // Peony + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 8, + "speed_multiplier": 1.1 + } + }, + "bee_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:behavior.breed": { + "priority": 6, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": false, + "breeds_with": { + "mate_type": "minecraft:bee", + "baby_type": "minecraft:bee", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ + "minecraft:red_flower", // All small flowers except Dandelion + "minecraft:yellow_flower", // Dandelion + "minecraft:wither_rose", + "minecraft:double_plant:0", // Sunflower + "minecraft:double_plant:1", // Lilac + "minecraft:double_plant:4", // Rose Bush + "minecraft:double_plant:5" // Peony + ] + } + }, + "track_attacker": { + "minecraft:behavior.hurt_by_target": { + "priority": 2 + } + }, + "angry_bee": { + "minecraft:angry": { + "duration": 25, + "broadcastAnger": true, + "broadcastRange": 20, + "broadcast_filters": { + "test": "is_family", + "operator": "!=", + "value": "pacified" + }, + "calm_event": { + "event": "calmed_down", + "target": "self" + } + }, + "minecraft:behavior.melee_attack": { + "priority": 3, + "target_dist": 1.2, + "track_target": false, + "attack_once": true, + "reach_multiplier": 2.0, + "look_distance": 30, + "untrackable_cooldown_delay": 17, + "speed_multiplier": 9, + "target_tracking": { + "refresh_period_min": 4, + "refresh_period_max": 11, + "backoff": [ + { + "distance_squared_gt": 256, + "refresh_period_delta": 50 + }, + { + "distance_squared_gt": 1024, + "refresh_period_delta": 100 + } + ] + }, + "on_attack": { + "event": "countdown_to_perish_event", + "target": "self" + } + } + }, + "escape_fire": { + "minecraft:behavior.panic": { + "priority": 4, + "speed_multiplier": 1.25, + "force": true + }, + "minecraft:timer": { + "looping": false, + "time": [20,50], + "randomInterval": true, + "time_down_event": { + "event": "stop_panicking_after_fire", + "target": "self" + } + } + }, + "countdown_to_perish": { + "minecraft:mark_variant": { + "value": 1 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25, + "force": true + }, + "minecraft:timer": { + "looping": false, + "time": [10, 60], + "randomInterval": true, + "time_down_event": { + "event": "perish_event", + "target": "self" + } + }, + "minecraft:type_family": { + "family": [ "bee", "mob", "arthropod", "pacified" ] + } + }, + "perish": { + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "cause": "none", + "damage_per_tick": 999 + } + ] + } + }, + "take_nearest_target": { + "minecraft:behavior.nearest_attackable_target": { + "priority": 3, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 10 + } + ] + }, + "minecraft:timer": { + "looping": true, + "time": 5, + "time_down_event": { + "event": "calmed_down", + "target": "self" + } + } + }, + "look_for_food": { + "minecraft:behavior.move_to_block": { + "priority": 11, + "tick_interval": 1, + "start_chance": 0.5, + "search_range": 6, + "search_height": 4, + "goal_radius": 1.0, + "stay_duration": 20.0, + "target_selection_method": "random", + "target_offset": [0, 0.25, 0], + "target_blocks": [ + "minecraft:red_flower", // All small flowers except Dandelion + "minecraft:yellow_flower", // Dandelion + "minecraft:wither_rose", + "minecraft:sweet_berry_bush", + "minecraft:double_plant:8", // Sunflower top + "minecraft:double_plant:9", // Lilac top + "minecraft:double_plant:12", // Rose Bush top + "minecraft:double_plant:13" // Peony top + ], + "on_stay_completed": [ + { + "event": "collected_nectar", + "target": "self" + } + ] + }, + "minecraft:timer": { + "looping": true, + "time": 180, + "time_down_event": { + "event": "find_flower_timeout" + } + }, + "minecraft:ambient_sound_interval" :{ + "event_name" : "ambient.pollinate", + "range" : 3.0, + "value" : 2.0 + } + }, + "has_nectar": { + "minecraft:is_charged": {}, + "minecraft:grows_crop": { + "charges": 10, + "chance": 0.03 + } + }, + "return_to_home": { + "minecraft:behavior.go_home": { + "priority": 5, + "speed_multiplier": 1.0, + "interval": 1, + "goal_radius": 1.2, + "on_home": [ + { + "filters": { + "any_of":[ + { "test": "is_block", "subject": "block", "value": "minecraft:bee_nest" }, + { "test": "is_block", "subject": "block", "value": "minecraft:beehive" } + ] + }, + "event": "minecraft:bee_returned_to_hive", + "target": "block" + }, + { + "filters": { + "all_of":[ + { "test": "is_block", "subject": "block", "operator": "!=", "value": "minecraft:bee_nest" }, + { "test": "is_block", "subject": "block", "operator": "!=", "value": "minecraft:beehive" } + ] + }, + "event": "find_hive_event", + "target": "self" + } + ], + "on_failed": { + "event": "find_hive_event", + "target": "self" + } + } + }, + "find_hive": { + "minecraft:behavior.move_to_block": { + "priority": 11, + "search_range": 16, + "search_height": 10, + "tick_interval": 1, + "goal_radius": 0.633, // was tested with 0.4 when the goal radius wasn't squared. sqrt(0.4)~0.633 + "target_blocks": [ + "bee_nest", + "beehive" + ], + "on_reach": [ + { + "event": "minecraft:bee_returned_to_hive", + "target": "block" + } + ] + }, + "minecraft:timer": { + "looping": false, + "time": 180, + "time_down_event": { + "event": "find_hive_timeout", + "target": "self" + } + } + }, + "hive_full": { + "minecraft:timer": { + "looping": false, + "time": [5, 20], + "randomInterval": true, + "time_down_event": { + "event": "find_hive_event", + "target": "self" + } + } + }, + "shelter_detection": { + "minecraft:environment_sensor": { + "triggers": [ + { + "event": "seek_shelter", + "filters": { + "all_of": [ + { + "any_of": [ + { + "test": "is_daytime", + "value": false + }, + { + "test": "is_weather", + "value": "clear", + "operator": "!=" + } + ] + }, + { // Assume we are already going home if we have nectar + "test": "has_component", + "value": "minecraft:is_charged", + "operator": "!=" + }, + { // Assume we are already going home if we have nectar + "test": "has_biome_tag", + "value": "overworld" + } + ] + } + } + ] + } + }, + "abort_shelter_detection": { + "minecraft:environment_sensor": { + "triggers": [ + { + "event": "abort_sheltering", + "filters": { + "all_of": [ + { + "test": "is_weather", + "value": "clear" + }, + { + "test": "is_daytime", + "value": true + } + ] + } + } + ] + } + }, + "easy_attack": { + "minecraft:attack": { + "damage": 2 + } + }, + "normal_attack": { + "minecraft:attack": { + "damage": 2, + "effect_name": "poison", + "effect_duration": 10 + } + }, + "hard_attack": { + "minecraft:attack": { + "damage": 2, + "effect_name": "poison", + "effect_duration": 18 + } + }, + "default_sound" : { + "minecraft:ambient_sound_interval" :{ + "event_name" : "ambient", + "range" : 0.0, + "value" : 0.0 + } + } + }, + "components": { + "minecraft:behavior.tempt": { + "priority": 7, + "speed_multiplier": 1.25, + "within_radius": 8, + "can_tempt_vertically": true, + "items": [ + "minecraft:red_flower", // All small flowers except Dandelion + "minecraft:yellow_flower", // Dandelion + "minecraft:wither_rose", + "minecraft:double_plant:0", // Sunflower + "minecraft:double_plant:1", // Lilac + "minecraft:double_plant:4", // Rose Bush + "minecraft:double_plant:5" // Peony + ] + }, + "minecraft:behavior.random_hover": { + "priority": 12, + "xz_dist": 8, + "y_dist": 8, + "y_offset": -1, + "interval": 1, + "hover_height": [1, 4] + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:behavior.float": { + "priority": 20 + }, + "minecraft:type_family": { + "family": [ "bee", "mob", "arthropod" ] + }, + "minecraft:on_target_acquired": { + "event": "attacked", + "target": "self" + }, + "minecraft:breathable": { + "totalSupply": 15, + "suffocateTime": 0 + }, + "minecraft:collision_box": { + "width": 0.55, + "height": 0.5 + }, + "minecraft:home": {}, + "minecraft:follow_range": { + "value": 1024 + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:flying_speed": { + "value": 0.15 + }, + "minecraft:navigation.hover": { + "can_path_over_water": true, + "can_sink": false, + "can_path_from_air": true, + "avoid_water": true, + "avoid_damage_blocks": true, + "avoid_sun": false + }, + "minecraft:movement.hover": {}, + "minecraft:jump.static": {}, + "minecraft:can_fly": {}, + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:nameable": {}, + "minecraft:block_sensor": { + "sensor_radius": 16, + "on_break": [ + { + "block_list": [ + "minecraft:beehive", "minecraft:bee_nest" + ], + "on_block_broken": "hive_destroyed" + } + ] + }, + "minecraft:physics": {}, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 95, + "add": { + "component_groups": [ + "bee_adult" + ] + } + }, + { + "weight": 5, + "add": { + "component_groups": [ + "bee_baby" + ] + } + } + ] + }, + { + "add": { + "component_groups": [ + "track_attacker", + "shelter_detection", + "look_for_food" + ] + } + } + ] + }, + "minecraft:entity_born": { + "add": { + "component_groups": [ + "bee_baby", + "shelter_detection", + "track_attacker", + "look_for_food" + ] + } + }, + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "bee_baby" + ] + }, + "add": { + "component_groups": [ + "bee_adult" + ] + } + }, + "minecraft:exited_disturbed_hive": { + "add": { + "component_groups": [ + "take_nearest_target" + ] + }, + "remove": { + "component_groups": [ + "find_hive", + "return_to_home", + "has_nectar", + "abort_shelter_detection", + "shelter_detection", + "escape_fire" + ] + } + }, + "hive_destroyed": { + "sequence": [ + { + "filters": { + "test": "is_family", + "subject": "self", + "operator": "!=", + "value": "pacified" + }, + "add": { + "component_groups": [ + "take_nearest_target" + ] + }, + "remove": { + "component_groups": [ + "escape_fire" + ] + } + } + ] + }, + "stop_panicking_after_fire" : { + "remove": { + "component_groups": [ + "escape_fire" + ] + } + }, + "minecraft:exited_hive_on_fire": { + "add": { + "component_groups": [ + "escape_fire" + ] + } + }, + "minecraft:exited_hive": { + "add": { + "component_groups": [ + "look_for_food", + "shelter_detection" + ] + }, + "remove": { + "component_groups": [ + "find_hive", + "return_to_home", + "has_nectar", + "abort_shelter_detection" + ] + } + }, + "minecraft:hive_full": { + "add": { + "component_groups": [ + "hive_full" + ] + }, + "remove": { + "component_groups": [ + "find_hive", + "return_to_home" + ] + } + }, + "attacked": { + "sequence": [ + { + "add": { + "component_groups": [ + "angry_bee" + ] + }, + "remove": { + "component_groups": [ + "take_nearest_target" + ] + } + }, + { + "filters": { "test" : "is_difficulty", "value" : "easy"}, + "remove": { + "component_groups": [ "normal_attack", "hard_attack" ] + }, + "add": { + "component_groups": [ "easy_attack" ] + } + }, + { + "filters": { "test" : "is_difficulty", "value" : "normal"}, + "remove": { + "component_groups": [ "easy_attack", "hard_attack" ] + }, + "add": { + "component_groups": [ "normal_attack" ] + } + }, + { + "filters": { "test" : "is_difficulty", "value" : "hard"}, + "remove": { + "component_groups": [ "easy_attack", "normal_attack" ] + }, + "add": { + "component_groups": [ "hard_attack" ] + } + } + ] + }, + "calmed_down": { + "add" : { + "component_groups": [ + "shelter_detection", + "return_to_home" + ] + }, + "remove": { + "component_groups": [ + "angry_bee", + "take_nearest_target" + ] + } + }, + "collected_nectar": { + "remove": { + "component_groups": [ + "look_for_food" + ] + }, + "add": { + "component_groups": [ + "return_to_home", + "has_nectar", + "default_sound" + ] + } + }, + "find_hive_event": { + "remove": { + "component_groups": [ + "return_to_home", + "hive_full" + ] + }, + "add": { + "component_groups": [ + "find_hive" + ] + } + }, + "find_hive_timeout": { + "sequence": [ + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:is_charged" + }, + "remove": { + "component_groups": [ + "find_hive", + "escape_fire" + ] + }, + "add": { + "component_groups": [ + "look_for_food" + ] + } + }, + { + "filters": { + "test": "has_component", + "value": "minecraft:is_charged" + }, + "remove": { + "component_groups": [ + "find_hive" + ] + }, + "add": { + "component_groups": [ + "return_to_home" + ] + } + } + ] + }, + "find_flower_timeout": { + "remove": { + "component_groups": [ + "look_for_food" + ] + }, + "add": { + "component_groups": [ + "return_to_home" + ] + } + }, + "seek_shelter": { + "remove": { + "component_groups": [ + "look_for_food", + "collect_nectar", + "shelter_detection" + ] + }, + "add": { + "component_groups": [ + "default_sound", + "return_to_home", + "abort_shelter_detection" + ] + } + }, + "abort_sheltering": { + "remove": { + "component_groups": [ + "abort_shelter_detection", + "return_to_home", + "escape_fire" + ] + }, + "add": { + "component_groups": [ + "shelter_detection", + "look_for_food" + ] + } + }, + "countdown_to_perish_event" : { + "remove": { + "component_groups": [ + "collect_nectar", + "track_attacker", + "take_nearest_target", + "look_for_food", + "angry_bee", + "hive_full", + "escape_fire", + "find_hive" + ] + }, + "add": { + "component_groups": [ + "countdown_to_perish" + ] + } + }, + "perish_event":{ + "add": { + "component_groups": [ + "perish" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.14/entities/dolphin.json b/servers/bedrock/behavior_packs/vanilla_1.14/entities/dolphin.json new file mode 100644 index 0000000..df618b4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.14/entities/dolphin.json @@ -0,0 +1,418 @@ +{ + "format_version": "1.14.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:dolphin", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:dolphin_adult": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/dolphin.json" + }, + "minecraft:bribeable": { + "bribe_items": [ "fish", "salmon" ] + }, + "minecraft:behavior.melee_attack": { + "priority": 2, + "track_target": true + } + }, + "minecraft:dolphin_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.65 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ "fish", "salmon" ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 4, + "speed_multiplier": 1.1 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25 + } + }, + "minecraft:dolphin_angry": { + "minecraft:angry": { + "duration": 25, + "broadcast_anger": true, + "broadcast_range": 16, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:on_target_acquired": { + } + }, + "minecraft:dolphin_dried": { + "minecraft:damage_over_time": { + "damage_per_hurt": 1, + "time_between_hurt": 0 + } + }, + "minecraft:dolphin_swimming_navigation": { + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 6 + }, + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": false, + "can_swim": true, + "can_walk": false, + "can_breach": true, + "can_sink": false + }, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "all_of": [ + { + "test": "on_ground", + "operator": "==", + "value": true + }, + { + "test": "in_water", + "operator": "!=", + "value": true + } + ] + }, + "event": "minecraft:navigation_on_land" + } + ] + } + }, + "minecraft:dolphin_on_land": { + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": true, + "can_swim": true, + "can_walk": true, + "can_breach": false, + "can_jump": false + }, + "minecraft:timer": { + "looping": false, + "time": 20, + "time_down_event": { + "event": "minecraft:dried_out" + } + }, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "test": "in_water_or_rain", + "operator": "==", + "value": true + }, + "event": "minecraft:stop_dryingout" + } + ] + } + }, + "minecraft:dolphin_on_land_in_rain": { + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": true, + "can_swim": true, + "can_walk": true, + "can_breach": false, + "can_jump": false + }, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "test": "in_water", + "operator": "==", + "value": true + }, + "event": "minecraft:navigation_off_land" + }, + { + "filters": { + "test": "in_water_or_rain", + "operator": "!=", + "value": true + }, + "event": "minecraft:start_dryingout" + } + ] + } + } + }, + + "components": { + "minecraft:nameable": { + }, + "minecraft:type_family": { + "family": [ "dolphin", "mob" ] + }, + "minecraft:collision_box": { + "width": 0.9, + "height": 0.6 + }, + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:follow_range": { + "value": 48, + "max": 48 + }, + "minecraft:breathable": { + "total_supply": 240, + "suffocate_time": 0, + "breathes_air": true, + "breathes_water": false, + "generates_bubbles": false + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:movement": { + "value": 0.1 + }, + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": true, + "can_swim": true, + "can_walk": false, + "can_breach": true, + "can_sink": false + }, + + "minecraft:underwater_movement": { + "value": 0.15 + }, + + "minecraft:jump.static": { + "jump_power": 0.6 + }, + "minecraft:can_climb": { + }, + "minecraft:behavior.random_swim": { + "priority": 5, + "interval": 0, + "xz_dist": 20 + }, + "minecraft:behavior.random_breach": { + "priority": 6, + "interval": 50, + "xz_dist": 6, + "cooldown_time": 2.0 + }, + "minecraft:behavior.random_look_around": { + "priority": 7 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 2, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "guardian_elder" + }, + { + "test": "is_family", + "subject": "other", + "value": "guardian" + } + ] + }, + "max_dist": 8, + "walk_speed_multiplier": 1.0, + "sprint_speed_multiplier": 1.0 + } + ], + "probability_per_strength": 0.14 + }, + "minecraft:behavior.find_underwater_treasure": { + "priority": 2, + "speed_multiplier": 2.0, + "search_range": 30, + "stop_distance": 50 + }, + "minecraft:behavior.move_to_water": { + "priority": 1, + "search_range": 15, + "search_height": 5 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:flocking": { + "in_water": false, + "match_variants": false, + "use_center_of_mass": false, + "low_flock_limit": 4, + "high_flock_limit": 8, + "goal_weight": 2.0, + "loner_chance": 0.1, + "influence_radius": 6.0, + "breach_influence": 0.0, + "separation_weight": 1.75, + "separation_threshold": 3.0, + "cohesion_weight": 1.85, + "cohesion_threshold": 6.5, + "innner_cohesion_threshold": 3.5, + "min_height": 4.0, + "max_height": 4.0, + "block_distance": 1.0, + "block_weight": 0.0 + }, + "minecraft:on_target_acquired": { + "event": "minecraft:become_angry", + "target": "self" + }, + "minecraft:on_target_escape": { + "event": "minecraft:on_calm", + "target": "self" + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 90, + "add": { + "component_groups": [ + "minecraft:dolphin_adult", + "minecraft:dolphin_swimming_navigation" + ] + } + }, + { + "weight": 10, + "add": { + "component_groups": [ + "minecraft:dolphin_baby", + "minecraft:dolphin_swimming_navigation" + ] + } + } + ] + }, + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:dolphin_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:dolphin_adult" + ] + } + }, + "minecraft:become_angry": { + "add": { + "component_groups": [ + "minecraft:dolphin_angry" + ] + } + }, + "minecraft:on_calm": { + "remove": { + "component_groups": [ + "minecraft:dolphin_angry" + ] + } + }, + "minecraft:stop_dryingout": { + "remove": { + "component_groups": [ + "minecraft:dolphin_on_land", + "minecraft:dolphin_dried" + ] + }, + "add": { + "component_groups": [ "minecraft:dolphin_on_land_in_rain" ] + } + }, + "minecraft:start_dryingout": { + "remove": { + "component_groups": [ "minecraft:dolphin_on_land_in_rain" ] + }, + "add": { + "component_groups": [ + "minecraft:dolphin_on_land" + ] + } + }, + "minecraft:dried_out": { + "add": { + "component_groups": [ "minecraft:dolphin_dried" ] + } + }, + "minecraft:navigation_on_land": { + "add": { + "component_groups": [ "minecraft:dolphin_on_land" ] + }, + "remove": { + "component_groups": [ "minecraft:dolphin_swimming_navigation" ] + } + }, + "minecraft:navigation_off_land": { + "add": { + "component_groups": [ "minecraft:dolphin_swimming_navigation" ] + }, + "remove": { + "component_groups": [ + "minecraft:dolphin_on_land_in_rain", + "minecraft:dolphin_on_land", + "minecraft:dolphin_dried" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.14/entities/drowned.json b/servers/bedrock/behavior_packs/vanilla_1.14/entities/drowned.json new file mode 100644 index 0000000..a898b30 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.14/entities/drowned.json @@ -0,0 +1,390 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:drowned", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:baby_drowned": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 12 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:is_baby": {}, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:underwater_movement": { + "value": 0.08 + } + }, + + "minecraft:adult_drowned": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/drowned.json" + } + }, + + "minecraft:mode_switcher": { + "minecraft:target_nearby_sensor": { + "inside_range": 3.0, + "outside_range": 5.0, + "on_inside_range": { + "event": "minecraft:switch_to_melee", + "target": "self" + }, + "on_outside_range": { + "event": "minecraft:switch_to_ranged", + "target": "self" + } + }, + "minecraft:equipment": { + "table": "loot_tables/entities/drowned_ranged_equipment.json", + "slot_drop_chance": [ + { + "slot": "slot.weapon.offhand", + "drop_chance": 1.0 + } + ] + } + }, + + "minecraft:ranged_mode": { + "minecraft:shooter": { + "def": "minecraft:thrown_trident" + }, + "minecraft:behavior.ranged_attack": { + "priority": 3, + "attack_interval_min": 1, + "attack_interval_max": 3, + "attack_radius": 10 + } + }, + + "minecraft:melee_mode": { + "minecraft:attack": { + "damage": 3 + }, + "minecraft:behavior.melee_attack": { + "priority": 3, + "speed_multiplier": 1, + "track_target": false, + "require_complete_path": true + }, + "minecraft:equipment": { + "table": "loot_tables/entities/drowned_equipment.json", + "slot_drop_chance": [ + { + "slot": "slot.weapon.offhand", + "drop_chance": 1.0 + } + ] + } + }, + + "minecraft:hunter_mode": { + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": false, + "can_break_doors": true, + "can_swim": true, + "can_walk": true, + "avoid_sun": true + } + }, + + "minecraft:wander_mode": { + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": false, + "can_break_doors": true, + "can_swim": false, + "can_walk": true, + "avoid_sun": true + } + } + }, + + "components": { + "minecraft:nameable": { + }, + + // Zombie Components + "minecraft:type_family": { + "family": [ "drowned", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:annotation.break_door": { + }, + "minecraft:underwater_movement": { + "value": 0.06 + }, + "minecraft:movement.generic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.23 + }, + "minecraft:burns_in_daylight": { + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_air": true, + "breathes_water": true + }, + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": false, + "can_break_doors": true, + "can_swim": false, + "can_walk": true, + "avoid_sun": true + }, + + "minecraft:behavior.flee_sun": { + "priority": 2, + "speed_multiplier": 1 + }, + "minecraft:behavior.stomp_turtle_egg": { + "priority": 4, + "speed_multiplier": 1, + "search_range": 10, + "search_height": 3, + "goal_radius": 1.14, + "search_count": 4, + "interval": 20 + }, + "minecraft:behavior.move_towards_restriction": { + "priority": 5, + "speed_multiplier": 1 + }, + + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 7 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "within_radius": 12, + "reselect_targets": true, + "entity_types": [ + { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "snowgolem" }, + { "test": "is_family", "subject": "other", "value": "irongolem" } + ] + }, + { + "any_of": [ + { "test": "in_water", "subject": "other", "value": true }, + { "test": "is_daytime", "value": false } + ] + } + ] + }, + "max_dist": 20 + }, + { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "villager" }, + { "test": "is_family", "subject": "other", "value": "wandering_trader" } + ] + }, + { + "any_of": [ + { "test": "in_water", "subject": "other", "value": true }, + { "test": "is_daytime", "value": false } + ] + } + ] + }, + "max_dist": 20, + "must_see": false + }, + { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "baby_turtle" }, + { "test": "in_water", "subject": "other", "operator": "!=", "value": true } + ] + }, + "max_dist": 20 + } + ], + "must_see": true, + "must_see_forget_duration": 17.0, + "persist_time": 0.5 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:on_target_acquired": { + "event": "minecraft:has_target", + "target": "self" + }, + "minecraft:on_target_escape": { + "event": "minecraft:lost_target", + "target": "self" + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 15, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:mode_switcher", + "minecraft:ranged_mode", + "minecraft:adult_drowned" + ] + } + }, + { + "weight": 85, + "randomize": [ + { + "weight": 95, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:melee_mode", + "minecraft:adult_drowned" + ] + } + }, + { + "weight": 5, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:melee_mode", + "minecraft:baby_drowned" + ] + } + } + ] + } + ] + }, + "minecraft:as_baby": { + "add": { + "component_groups": [ + "minecraft:melee_mode", + "minecraft:baby_drowned" + ] + } + }, + "minecraft:as_adult": { + "add": { + "component_groups": [ + "minecraft:melee_mode", + "minecraft:adult_drowned" + ] + } + }, + "minecraft:switch_to_melee": { + "remove": { + "component_groups": [ + "minecraft:ranged_mode" + ] + }, + "add": { + "component_groups": [ + "minecraft:melee_mode" + ] + } + }, + "minecraft:switch_to_ranged": { + "remove": { + "component_groups": [ + "minecraft:melee_mode" + ] + }, + "add": { + "component_groups": [ + "minecraft:ranged_mode" + ] + } + }, + "minecraft:has_target": { + "remove": { + "component_groups": [ + "minecraft:wander_mode" + ] + }, + "add": { + "component_groups": [ + "minecraft:hunter_mode" + ] + } + }, + "minecraft:lost_target": { + "remove": { + "component_groups": [ + "minecraft:hunter_mode" + ] + }, + "add": { + "component_groups": [ + "minecraft:wander_mode" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.14/entities/ocelot.json b/servers/bedrock/behavior_packs/vanilla_1.14/entities/ocelot.json new file mode 100644 index 0000000..e64eb96 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.14/entities/ocelot.json @@ -0,0 +1,385 @@ +{ + "format_version": "1.14.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:ocelot", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:ocelot_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ "fish", "salmon" ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + } + }, + + "minecraft:ocelot_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/ocelot.json" + }, + "minecraft:scale": { + "value": 1 + } + }, + "minecraft:ocelot_wild": { + "minecraft:trusting": { + "probability": 0.33, + "trust_items": [ "fish", "salmon" ], + "trust_event": { + "event": "minecraft:on_trust", + "target": "self" + } + }, + "minecraft:behavior.tempt": { + "priority": 4, + "speed_multiplier": 0.5, + "within_radius": 16, + "can_get_scared": true, + "items": [ + "fish", + "salmon" + ] + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 5, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 10, + "walk_speed_multiplier": 0.8, + "sprint_speed_multiplier": 1.33 + } + ] + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.35, 0.0 ] + } + } + }, + "minecraft:ocelot_trusting": { + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.tempt": { + "priority": 4, + "speed_multiplier": 0.5, + "within_radius": 16, + "items": [ + "fish", + "salmon" + ] + }, + "minecraft:breedable": { + "require_tame": false, + "breeds_with": { + "mate_type": "minecraft:ocelot", + "baby_type": "minecraft:ocelot", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ "fish", "salmon" ] + } + }, + // minecraft:ocelot_tame is only here for backwards compatibility purposes, ocelots are no longer tameable in Vanilla Minecraft + "minecraft:ocelot_tame": { + "minecraft:is_tamed": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:sittable": { + }, + "minecraft:behavior.follow_owner": { + "priority": 4, + "speed_multiplier": 1.0, + "start_distance": 10, + "stop_distance": 2 + }, + "minecraft:behavior.stay_while_sitting": { + "priority": 3 + }, + "minecraft:behavior.ocelot_sit_on_block": { + "priority": 6, + "speed_multiplier": 1.0 + } + } + }, + + "components": { + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:attack_damage": { + "value": 3 + }, + "minecraft:nameable": { + }, + "minecraft:type_family": { + "family": [ "ocelot", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 0.7 + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 1, + "attack_interval": 10, + "reselect_targets": true, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "chicken" + }, + "max_dist": 8 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "baby_turtle" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 8 + } + ] + }, + "minecraft:behavior.mount_pathing": { + "priority": 1, + "speed_multiplier": 1.25, + "target_dist": 0, + "track_target": true + }, + "minecraft:behavior.leap_at_target": { + "priority": 3, + "target_dist": 0.3 + }, + "minecraft:behavior.ocelotattack": { + "priority": 4, + "walk_speed_multiplier": 0.8, + "sprint_speed_multiplier": 1.33, + "sneak_speed_multiplier": 0.6 + }, + "minecraft:behavior.random_stroll": { + "priority": 8, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.look_at_player": { + "priority": 9 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0, + "on_leash": { + "event": "minecraft:on_leash", + "target": "self" + }, + "on_unleash": { + "event": "minecraft:on_unleash", + "target": "self" + } + } + }, + + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 3, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:ocelot_adult", + "minecraft:ocelot_wild" + ] + } + }, + { + "weight": 1, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:ocelot_baby", + "minecraft:ocelot_wild" + ] + } + } + ] + } + ] + }, + + "minecraft:entity_born": { + "sequence": [ + { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:ocelot_baby", + "minecraft:ocelot_trusting" + ] + } + } + ] + }, + + "minecraft:entity_born_wild": { + "remove": { + "component_groups": [ + "minecraft:ocelot_trusting" + ] + }, + "add": { + "component_groups": [ + "minecraft:ocelot_baby", + "minecraft:ocelot_wild" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:ocelot_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:ocelot_adult" + ] + } + }, + "minecraft:on_trust": { + "sequence": [ + { + "remove": { + "component_groups": [ + "minecraft:ocelot_wild" + ] + } + }, + { + "add": { + "component_groups": [ + "minecraft:ocelot_trusting" + ] + } + } + ] + }, + // Leashing and unleashing are only here for backwards compatibility purposes, ocelots are no longer leashable in Vanilla Minecraft + "minecraft:on_leash": { + "add": { + "component_groups": [ + "minecraft:ocelot_leashed" + ] + } + }, + "minecraft:on_unleash": { + "remove": { + "component_groups": [ + "minecraft:ocelot_leashed" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.14/entities/panda.json b/servers/bedrock/behavior_packs/vanilla_1.14/entities/panda.json new file mode 100644 index 0000000..a2c3131 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.14/entities/panda.json @@ -0,0 +1,692 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:panda", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:panda_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.4 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": "bamboo", + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.roll": { + "priority": 12, + "probability": 0.0016 + }, + "minecraft:behavior.follow_parent": { + "priority": 13, + "speed_multiplier": 1.1 + }, + "minecraft:on_target_acquired": { + "event": "minecraft:on_scared", + "target": "self" + }, + "minecraft:behavior.sneeze": { + "priority": 7, + "probability": 0.0001666, + "cooldown_time": 1.0, + "within_radius": 10.0, + "entity_types": [ + { + "filters": { + "all_of": [ + { + "test": "has_component", + "subject": "other", + "operator": "!=", + "value": "minecraft:is_baby" + }, + { + "test": "is_family", + "subject": "other", + "value": "panda" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + }, + { + "test": "on_ground", + "operator": "==", + "value": true + } + ] + }, + "max_dist": 10 + } + ], + "drop_item_chance": 0.001, + "loot_table": "loot_tables/entities/panda_sneeze.json", + "prepare_sound": "presneeze", + "prepare_time": 1.0, + "sound": "sneeze" + } + }, + "minecraft:panda_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/panda.json" + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": false, + "blend_attributes": false, + "environment_requirements": { + "blocks": "bamboo", + "count": 8, + "radius": 5 + }, + "breed_items": "bamboo", + "breeds_with": { + "mate_type": "minecraft:panda", + "baby_type": "minecraft:panda", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "mutation_factor": { + "variant": 1.0 + } + }, + "minecraft:on_target_acquired": { + "event": "minecraft:become_angry", + "target": "self" + }, + "minecraft:on_target_escape": { + "event": "minecraft:on_calm", + "target": "self" + }, + "minecraft:attack": { + "damage": 2.0 + }, + "minecraft:behavior.melee_attack": { + "priority": 2, + "target_dist": 1.2, + "track_target": true, + "attack_once": true, + "reach_multiplier": 1.0 + } + }, + "minecraft:panda_lazy": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:behavior.lay_down": { + "priority": 5, + "interval": 400, + "random_stop_interval": 2000 + }, + "minecraft:behavior.random_sitting": { + "priority": 6, + "start_chance": 0.02, + "stop_chance": 0.2, + "cooldown": 25, + "min_sit_time": 15 + }, + "minecraft:behavior.snacking": { + "priority": 3, + "snacking_cooldown": 17.5, + "snacking_cooldown_min": 10, + "snacking_stop_chance": 0.0011, + "items": [ + "bamboo", + "cake" + ] + }, + "minecraft:behavior.panic": { + "priority": 1, + // Lazy panda's move half the speed, so double their multiplier when they panic + // Otherwise, they don't actually look like they're panicking + "speed_multiplier": 2.5 + }, + "minecraft:movement": { + "value": 0.07 + } + }, + "minecraft:panda_worried": { + "minecraft:variant": { + "value": 2 + }, + "minecraft:behavior.scared": { + "priority": 1, + "sound_interval": 20 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 5, + "max_dist": 16, + "max_flee": 20, + "entity_types": [ + { + "filters": { + "test": "is_family", + "operator": "!=", + "subject": "other", + "value": "panda" + }, + "max_dist": 16, + "walk_speed_multiplier": 1.0, + "sprint_speed_multiplier": 1.5 + } + ] + } + }, + "minecraft:panda_playful": { + "minecraft:variant": { + "value": 3 + }, + "minecraft:behavior.roll": { + "priority": 12, + "probability": 0.013 + } + }, + "minecraft:panda_brown": { + "minecraft:variant": { + "value": 4 + } + }, + "minecraft:panda_weak": { + "minecraft:variant": { + "value": 5 + }, + "minecraft:health": { + "value": 10, + "max": 10 + } + }, + "minecraft:panda_sneezing": { + "minecraft:behavior.sneeze": { + "priority": 7, + "probability": 0.002, + "cooldown_time": 1.0, + "within_radius": 10.0, + "entity_types": [ + { + "filters": { + "all_of": [ + { + "test": "has_component", + "subject": "other", + "operator": "!=", + "value": "minecraft:is_baby" + }, + { + "test": "is_family", + "subject": "other", + "value": "panda" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + }, + { + "test": "on_ground", + "operator": "==", + "value": true + } + ] + }, + "max_dist": 10 + } + ], + "drop_item_chance": 0.001, + "loot_table": "loot_tables/entities/panda_sneeze.json", + "prepare_sound": "presneeze", + "prepare_time": 1.0, + "sound": "sneeze" + } + }, + "minecraft:panda_aggressive": { + "minecraft:type_family": { + "family": [ "panda" , "panda_aggressive", "mob" ] + }, + "minecraft:variant": { + "value": 6 + }, + "minecraft:attack": { + "damage": 6.0 + }, + "minecraft:behavior.melee_attack": { + "priority": 2, + "target_dist": 1.2, + "track_target": true, + "reach_multiplier": 1.0 + }, + "minecraft:on_friendly_anger": { + "event": "minecraft:on_anger", + "target": "self" + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25, + // Aggressive pandas don't panic from mob damage + "ignore_mob_damage": true + } + }, + "minecraft:panda_angry": { + "minecraft:angry": { + "duration": 500, + "broadcast_anger": true, + "broadcast_range": 41, + "broadcast_filters": { + "test": "is_family", + "operator": "==", + "value": "panda_aggressive" + }, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:on_target_acquired": { + } + }, + "minecraft:baby_scared": { + "minecraft:angry": { + "duration": 1, + "broadcast_anger": true, + "broadcast_range": 41, + "broadcast_filters": { + "test": "is_family", + "operator": "==", + "value": "panda_aggressive" + }, + "calm_event": { + "event": "minecraft:baby_on_calm", + "target": "self" + } + } + } + }, + + + "components": { + "minecraft:type_family": { + "family": [ "panda" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:navigation.walk": { + "can_float": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:scale": { + "value": 1.0 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:giveable": { + "triggers": { + "cooldown": 3.0, + "items": [ + "bamboo", + "cake" + ], + "on_give": { + "event": "minecraft:on_calm", + "target": "self" + } + } + }, + "minecraft:inventory": { + "inventory_size": 1, + "private": true + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:collision_box": { + "width": 1.7, + "height": 1.5 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.15 + }, + "minecraft:water_movement": { + "drag_factor": 0.98 + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.random_sitting": { + "priority": 5, + "start_chance": 0.01, + "stop_chance": 0.3, + "cooldown": 30, + "min_sit_time": 10 + }, + "minecraft:behavior.snacking": { + "priority": 2, + "snacking_cooldown": 22.5, + "snacking_cooldown_min": 20, + "snacking_stop_chance": 0.001334, + "items": [ + "bamboo", + "cake" + ] + }, + "minecraft:behavior.mount_pathing": { + "priority": 5, + "speed_multiplier": 1.5, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.tempt": { + "priority": 4, + "speed_multiplier": 1.25, + "items": [ + "bamboo" + ] + }, + "minecraft:behavior.random_stroll": { + "priority": 14, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25 + }, + "minecraft:balloonable": { + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 1.105, 0.0 ] + } + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:variant": { + "value": 0 + }, + "minecraft:genetics": { + "mutation_rate": 0.03125, + "genes": [ + { + "name": "panda_variant", + "allele_range": { + "range_min": 0, + "range_max": 15 + }, + "genetic_variants": [ + { + "main_allele": 0, + "birth_event": { + "event": "minecraft:panda_lazy", + "target": "self" + } + }, + { + "main_allele": 1, + "birth_event": { + "event": "minecraft:panda_worried", + "target": "self" + } + }, + { + "main_allele": 2, + "birth_event": { + "event": "minecraft:panda_playful", + "target": "self" + } + }, + { + "main_allele": 3, + "birth_event": { + "event": "minecraft:panda_aggressive", + "target": "self" + } + }, + { + "both_allele": { + "range_min": 4, + "range_max": 7 + }, + "birth_event": { + "event": "minecraft:panda_weak", + "target": "self" + } + }, + { + "both_allele": { + "range_min": 8, + "range_max": 9 + }, + "birth_event": { + "event": "minecraft:panda_brown", + "target": "self" + } + } + ] + } + ] + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 95, + "add": { + "component_groups": [ + "minecraft:panda_adult" + ] + } + }, + { + "weight": 5, + "add": { + "component_groups": [ + "minecraft:panda_baby" + ] + } + } + ] + }, + + "minecraft:entity_born": { + "add": { + "component_groups": [ + "minecraft:panda_baby" + ] + } + }, + + "minecraft:ageable_grow_up": { + "sequence": [ + { + "remove": { + "component_groups": [ + "minecraft:panda_baby" + ] + } + }, + { + "add": { + "component_groups": [ + "minecraft:panda_adult" + ] + } + }, + { + "filters": { + "test": "is_variant", + "subject": "self", + "operator": "==", + "value": 3 + }, + "add": { + "component_groups": [ + "minecraft:panda_playful" + ] + } + }, + { + "filters": { + "test": "is_variant", + "subject": "self", + "operator": "==", + "value": 6 + }, + "add": { + "component_groups": [ + "minecraft:panda_aggressive" + ] + } + } + ] + }, + "minecraft:panda_lazy": { + "add": { + "component_groups": [ + "minecraft:panda_lazy" + ] + } + }, + "minecraft:panda_worried": { + "add": { + "component_groups": [ + "minecraft:panda_worried" + ] + } + }, + "minecraft:panda_playful": { + "add": { + "component_groups": [ + "minecraft:panda_playful" + ] + } + }, + "minecraft:panda_brown": { + "add": { + "component_groups": [ + "minecraft:panda_brown" + ] + } + }, + "minecraft:panda_weak": { + "sequence": [ + { + "add": { + "component_groups": [ + "minecraft:panda_weak" + ] + } + }, + { + "filters": { + "test": "has_component", + "operator": "==", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ + "minecraft:panda_sneezing" + ] + } + } + ] + }, + "minecraft:panda_aggressive": { + "add": { + "component_groups": [ + "minecraft:panda_aggressive" + ] + } + }, + "minecraft:on_scared": { + "add": { + "component_groups": [ + "minecraft:baby_scared" + ] + } + }, + "minecraft:baby_on_calm": { + "remove": { + "component_groups": [ + "minecraft:baby_scared" + ] + } + }, + "minecraft:become_angry": { + "add": { + "component_groups": [ + "minecraft:panda_angry" + ] + } + }, + "minecraft:on_calm": { + "remove": { + "component_groups": [ + "minecraft:panda_angry" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.14/entities/parrot.json b/servers/bedrock/behavior_packs/vanilla_1.14/entities/parrot.json new file mode 100644 index 0000000..e05c9c4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.14/entities/parrot.json @@ -0,0 +1,252 @@ +{ + "format_version": "1.14.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:parrot", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:parrot_red": { + "minecraft:variant": { "value": 0 } + }, + "minecraft:parrot_blue": { + "minecraft:variant": { "value": 1 } + }, + "minecraft:parrot_green": { + "minecraft:variant": { "value": 2 } + }, + "minecraft:parrot_cyan": { + "minecraft:variant": { "value": 3 } + }, + "minecraft:parrot_silver": { + "minecraft:variant": { "value": 4 } + }, + + "minecraft:parrot_adult": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/parrot.json" + } + }, + + "minecraft:parrot_wild": { + "minecraft:type_family": { + "family": [ "parrot_wild", "mob" ] + }, + "minecraft:tameable": { + "probability": 0.33, + "tame_items": [ + "wheat_seeds", + "pumpkin_seeds", + "melon_seeds", + "beetroot_seeds" + ], + "tame_event": { + "event": "minecraft:on_tame", + "target": "self" + } + }, + "minecraft:behavior.random_fly": { + "priority": 2, + "xz_dist": 15, + "y_dist": 1, + "y_offset": 0, + "speed_multiplier": 1.0, + "can_land_on_trees": true, + "avoid_damage_blocks": true + }, + "minecraft:behavior.follow_mob": { + "priority": 3, + "speed_multiplier": 1.0, + "stop_distance": 3, + "search_range": 20 + } + }, + + "minecraft:parrot_tame": { + "minecraft:type_family": { + "family": [ "parrot_tame", "mob" ] + }, + "minecraft:is_tamed": { + }, + "minecraft:behavior.follow_owner": { + "priority": 2, + "speed_multiplier": 1.0, + "start_distance": 5, + "stop_distance": 1 + }, + "minecraft:sittable": { + }, + "minecraft:behavior.stay_while_sitting": { + "priority": 1 + }, + "minecraft:behavior.find_mount": { + "priority": 3, + "within_radius": 16, + "avoid_water": true, + "start_delay": 100, + "target_needed": false, + "mount_distance": 2.0 + } + } + }, + + "components": { + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 0.5, + "height": 1 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 6, + "max": 6 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.4 + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:jump.static": { + }, + "minecraft:can_fly": { + }, + "minecraft:navigation.fly": { + "can_path_over_water": true + }, + "minecraft:movement.fly": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 0, + "speed_multiplier": 1.25 + }, + "minecraft:behavior.look_at_player": { + "priority": 1, + "look_distance": 8.0 + }, + "minecraft:healable": { + "force_use": true, + "filters": { "test": "is_riding", "operator": "!=", "value": true }, + "items": [ + { + "item": "cookie", + "heal_amount": 0, + "effects": [ + { + "name": "fatal_poison", + "chance": 1.0, + "duration": 1000, + "amplifier": 0 + } + ] + } + ] + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 20, + "add": { + "component_groups": [ + "minecraft:parrot_red", + "minecraft:parrot_adult", + "minecraft:parrot_wild" + ] + } + }, + { + "weight": 20, + "add": { + "component_groups": [ + "minecraft:parrot_blue", + "minecraft:parrot_adult", + "minecraft:parrot_wild" + ] + } + }, + { + "weight": 20, + "add": { + "component_groups": [ + "minecraft:parrot_green", + "minecraft:parrot_adult", + "minecraft:parrot_wild" + ] + } + }, + { + "weight": 20, + "add": { + "component_groups": [ + "minecraft:parrot_cyan", + "minecraft:parrot_adult", + "minecraft:parrot_wild" + ] + } + }, + { + "weight": 20, + "add": { + "component_groups": [ + "minecraft:parrot_silver", + "minecraft:parrot_adult", + "minecraft:parrot_wild" + ] + } + } + ] + }, + "minecraft:on_tame": { + "remove": { + "component_groups": [ + "minecraft:parrot_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:parrot_tame" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.14/entities/polar_bear.json b/servers/bedrock/behavior_packs/vanilla_1.14/entities/polar_bear.json new file mode 100644 index 0000000..5274294 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.14/entities/polar_bear.json @@ -0,0 +1,305 @@ +{ + "format_version": "1.14.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:polar_bear", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + + "minecraft:behavior.follow_parent": { + "priority": 4, + "speed_multiplier": 1.25 + } + }, + + "minecraft:baby_wild": { + "minecraft:on_target_acquired": { + "event": "minecraft:on_scared", + "target": "self" + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 4, + "entity_types": [ + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "player"}, + "max_dist": 16 + } + ], + "must_see": false + } + }, + + "minecraft:baby_scared": { + "minecraft:angry": { + "duration": 1, + "broadcast_anger": true, + "broadcast_range": 41, + "calm_event": { + "event": "minecraft:baby_on_calm", + "target": "self" + } + } + }, + + "minecraft:adult": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/polar_bear.json" + } + }, + + "minecraft:adult_wild": { + "minecraft:on_target_acquired": { + "event": "minecraft:on_anger", + "target": "self" + }, + "minecraft:on_friendly_anger": { + "event": "minecraft:on_anger", + "target": "self" + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 4, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "fox" + }, + "max_dist": 16 + } + ], + "must_see": false + } + }, + + "minecraft:adult_hostile": { + "minecraft:attack": { + "damage": 6.0 + }, + "minecraft:angry": { + "duration": 500, + "broadcast_anger": false, + "broadcast_range": 20, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + + "minecraft:behavior.stomp_attack": { + "priority": 1, + "track_target": true, + "require_complete_path": true + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "polarbear", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 30 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:collision_box": { + "width": 1.3, + "height": 1.4 + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:water_movement": { + "drag_factor": 0.98 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:follow_range": { + "value": 48 + }, + + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.random_stroll": { + "priority": 5 + }, + "minecraft:behavior.look_at_player": { + "priority": 6, + "target_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 7 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:behavior.panic": { + "priority": 2, + "speed_multiplier": 2.0 + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 9, + "add": { + "component_groups": [ + "minecraft:adult", + "minecraft:adult_wild" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:baby", + "minecraft:baby_wild" + ] + } + } + ] + }, + + "minecraft:entity_born": { + "add": { + "component_groups": [ + "minecraft:baby", + "minecraft:baby_wild" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:baby", + "minecraft:baby_wild", + "minecraft:baby_scared" + ] + }, + "add": { + "component_groups": [ + "minecraft:adult", + "minecraft:adult_wild" + ] + } + }, + + "minecraft:on_calm": { + "remove": { + "component_groups": [ + "minecraft:adult_hostile" + ] + }, + "add": { + "component_groups": [ + "minecraft:adult_wild" + ] + } + }, + + "minecraft:on_anger": { + "remove": { + "component_groups": [ + "minecraft:adult_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:adult_hostile" + ] + } + }, + + "minecraft:baby_on_calm": { + "remove": { + "component_groups": [ + "minecraft:baby_scared" + ] + }, + "add": { + "component_groups": [ + "minecraft:baby_wild" + ] + } + }, + + "minecraft:on_scared": { + "remove": { + "component_groups": [ + "minecraft:baby_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:baby_scared" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.14/entities/turtle.json b/servers/bedrock/behavior_packs/vanilla_1.14/entities/turtle.json new file mode 100644 index 0000000..015b6e3 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.14/entities/turtle.json @@ -0,0 +1,294 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:turtle", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:baby": { + "minecraft:type_family": { + "family": [ "turtle", "baby_turtle", "mob" ] + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 0.2 + }, + "minecraft:underwater_movement": { + "value": 0.06 + }, + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.16 + }, + "minecraft:behavior.move_to_water": { + "priority": 1, + "search_range": 15, + "search_height": 5, + "goal_radius": 0.1 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + "seagrass" + ], + "drop_items": [ + "turtle_shell_piece" + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + } + }, + + "minecraft:adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:type_family": { + "family": [ "turtle", "mob" ] + }, + "minecraft:collision_box": { + "width": 1.2, + "height": 0.4 + }, + "minecraft:underwater_movement": { + "value": 0.12 + }, + "minecraft:loot": { + "table": "loot_tables/entities/sea_turtle.json" + }, + "minecraft:breedable": { + "require_tame": false, + "causes_pregnancy": true, + "breeds_with": { + "mate_type": "minecraft:turtle", + "baby_type": "minecraft:turtle", + "breed_event": { + "event": "minecraft:become_pregnant", + "target": "self" + } + }, + "breed_items": [ + "seagrass" + ] + }, + "minecraft:behavior.breed": { + "priority": 2, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.move_to_land": { + "priority": 6, + "search_range": 16, + "search_height": 5, + "goal_radius": 0.5 + }, + "minecraft:behavior.random_stroll": { + "priority": 9, + "interval": 100 + } + }, + + "minecraft:pregnant": { + "minecraft:behavior.go_home": { + "priority": 1, + "speed_multiplier": 1.0, + "interval": 700, + "goal_radius": 4.0, + "on_home": { + "event": "minecraft:go_lay_egg", + "target": "self" + } + } + }, + + "minecraft:wants_to_lay_egg": { + "minecraft:behavior.lay_egg": { + "priority": 1, + "speed_multiplier": 1.0, + "search_range": 16, + "search_height": 4, + "goal_radius": 1.0, + "on_lay": { + "event": "minecraft:laid_egg", + "target": "self" + } + } + } + }, + + "components": { + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true, + "breathes_air": true, + "generates_bubbles": false + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 30 + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "lightning", + "deals_damage": true, + "damage_multiplier": 2000.0 + } + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.1 + }, + "minecraft:water_movement": { + "drag_factor": 0.9 + }, + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": false, + "can_swim": true, + "can_walk": true, + "can_sink": false, + "avoid_damage_blocks": true + }, + "minecraft:movement.amphibious": { + "max_turn": 5.0 + }, + "minecraft:jump.static": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:home": { + }, + "minecraft:follow_range": { + "value": 1024 + }, + + "minecraft:behavior.panic": { + "priority": 0, + "prefer_water": true, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.tempt": { + "priority": 3, + "speed_multiplier": 1.1, + "items": [ + "seagrass" + ] + }, + "minecraft:behavior.move_to_water": { + "priority": 4, + "search_range": 16, + "search_height": 5, + "search_count": 1, + "goal_radius": 0.1 + }, + "minecraft:behavior.random_swim": { + "priority": 7, + "interval": 0, + "xz_dist": 30, + "y_dist": 15 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "target_distance": 6.0, + "probability": 0.02 + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 9, + "add": { + "component_groups": [ + "minecraft:adult" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:baby" + ] + } + } + ] + }, + + "minecraft:entity_born": { + "add": { + "component_groups": [ + "minecraft:baby" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:adult" + ] + } + }, + + "minecraft:become_pregnant": { + "add": { + "component_groups": [ + "minecraft:pregnant" + ] + } + }, + + "minecraft:go_lay_egg": { + "add": { + "component_groups": [ + "minecraft:wants_to_lay_egg" + ] + }, + "remove": { + "component_groups": [ + "minecraft:pregnant" + ] + } + }, + + "minecraft:laid_egg": { + "remove": { + "component_groups": [ + "minecraft:wants_to_lay_egg" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.14/entities/wolf.json b/servers/bedrock/behavior_packs/vanilla_1.14/entities/wolf.json new file mode 100644 index 0000000..d89a1f7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.14/entities/wolf.json @@ -0,0 +1,520 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:wolf", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:wolf_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + }, + + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + "chicken", + "cooked_chicken", + "beef", + "cooked_beef", + "muttonRaw", + "muttonCooked", + "porkchop", + "cooked_porkchop", + "rabbit", + "cooked_rabbit", + "rotten_flesh" + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + } + }, + + "minecraft:wolf_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/wolf.json" + }, + "minecraft:breedable": { + "require_tame": true, + "breeds_with": { + "mate_type": "minecraft:wolf", + "baby_type": "minecraft:wolf", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ + "chicken", + "cooked_chicken", + "beef", + "cooked_beef", + "muttonRaw", + "muttonCooked", + "porkchop", + "cooked_porkchop", + "rabbit", + "cooked_rabbit", + "rotten_flesh" + ] + } + }, + + "minecraft:wolf_angry": { + "minecraft:angry": { + "duration": 25, + "broadcast_anger": true, + "broadcast_range": 20, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:on_target_acquired": { + } + }, + + "minecraft:wolf_wild": { + "minecraft:behavior.avoid_mob_type": { + "priority": 3, + "entity_types": [ + { + "filters": { "test": "is_family", "subject": "other", "value": "llama" }, + "max_dist": 24, + "walk_speed_multiplier": 1.5, + "sprint_speed_multiplier": 1.5 + } + ], + "probability_per_strength": 0.14 + }, + "minecraft:tameable": { + "probability": 0.33, + "tame_items": "bone", + "tame_event": { + "event": "minecraft:on_tame", + "target": "self" + } + }, + + "minecraft:behavior.nearest_attackable_target": { + "priority": 4, + "attack_interval": 10, + "reselect_targets": true, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "skeleton"}, + { "test" : "is_family", "subject" : "other", "value" : "sheep"}, + { "test" : "is_family", "subject" : "other", "value" : "rabbit"}, + { "test" : "is_family", "subject" : "other", "value" : "fox"} + ] + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "baby_turtle" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "skeleton" + }, + { + "test": "is_underwater", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 16 + } + ], + "must_see": true + }, + "minecraft:on_target_acquired": { + "event": "minecraft:become_angry", + "target": "self" + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.675, -0.1 ] + } + } + }, + + "minecraft:wolf_tame": { + "minecraft:is_tamed": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:color": { + "value": 14 + }, + "minecraft:behavior.follow_owner": { + "priority": 6, + "speed_multiplier": 1.0, + "start_distance": 10, + "stop_distance": 2 + }, + "minecraft:attack": { + "damage": 4 + }, + "minecraft:behavior.breed": { + "priority": 2, + "speed_multiplier": 1.0 + }, + + "minecraft:behavior.owner_hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.owner_hurt_target": { + "priority": 2 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 5, + "attack_interval": 10, + "entity_types": [ + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "skeleton"}, + "max_dist": 16 + } + ], + "must_see": true + }, + + "minecraft:sittable": { + }, + "minecraft:is_dyeable": { + "interact_text": "action.interact.dye" + }, + + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0, + "on_leash": { + "event": "minecraft:on_leash", + "target": "self" + }, + "on_unleash": { + "event": "minecraft:on_unleash", + "target": "self" + } + } + } + }, + + + "components": { + "minecraft:nameable": { + }, + "minecraft:type_family": { + "family": [ "wolf", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 0.8 + }, + "minecraft:health": { + "value": 8, + "max": 8 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:healable": { + "items": [ + { + "item": "porkchop", + "heal_amount": 3 + }, + { + "item": "cooked_porkchop", + "heal_amount": 8 + }, + { + "item": "fish", + "heal_amount": 2 + }, + { + "item": "salmon", + "heal_amount": 2 + }, + { + "item": "clownfish", + "heal_amount": 1 + }, + { + "item": "pufferfish", + "heal_amount": 1 + }, + { + "item": "cooked_fish", + "heal_amount": 5 + }, + { + "item": "cooked_salmon", + "heal_amount": 6 + }, + { + "item": "beef", + "heal_amount": 3 + }, + { + "item": "cooked_beef", + "heal_amount": 8 + }, + { + "item": "chicken", + "heal_amount": 2 + }, + { + "item": "cooked_chicken", + "heal_amount": 6 + }, + { + "item": "muttonRaw", + "heal_amount": 2 + }, + { + "item": "muttonCooked", + "heal_amount": 6 + }, + { + "item": "rotten_flesh", + "heal_amount": 4 + }, + { + "item": "rabbit", + "heal_amount": 3 + }, + { + "item": "cooked_rabbit", + "heal_amount": 5 + }, + { + "item": "rabbit_stew", + "heal_amount": 10 + } + ] + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.mount_pathing": { + "priority": 1, + "speed_multiplier": 1.25, + "target_dist": 0, + "track_target": true + }, + "minecraft:behavior.stay_while_sitting": { + "priority": 3 + }, + "minecraft:behavior.leap_at_target": { + "priority": 4, + "target_dist": 0.4 + }, + "minecraft:behavior.melee_attack": { + "priority": 5, + "target_dist": 1.2, + "track_target": true, + "reach_multiplier": 1.0 + }, + "minecraft:behavior.random_stroll": { + "priority": 8, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.look_at_player": { + "priority": 6, + "target_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.beg": { + "priority": 9, + "look_distance": 8, + "look_time": [ 2, 4 ], + "items": [ "bone", "porkchop", "cooked_porkchop", "chicken", "cooked_chicken", + "beef", "cooked_beef", "rotten_flesh", "muttonraw", "muttoncooked", "rabbit", "cooked_rabbit" ] + }, + + "minecraft:behavior.hurt_by_target": { + "priority": 3 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 9, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:wolf_adult", + "minecraft:wolf_wild" + ] + } + }, + { + "weight": 1, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:wolf_baby", + "minecraft:wolf_wild" + ] + + } + } + ] + }, + + "minecraft:entity_born": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:wolf_baby", + "minecraft:wolf_tame" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:wolf_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:wolf_adult" + ] + } + }, + + "minecraft:ageable_set_baby": { + "remove": { + "component_groups": [ + "minecraft:wolf_adult" + ] + }, + "add": { + "component_groups": [ + "minecraft:wolf_baby" + ] + } + }, + + "minecraft:on_tame": { + "remove": { + "component_groups": [ + "minecraft:wolf_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:wolf_tame" + ] + } + }, + "minecraft:become_angry": { + "remove": { + "component_groups": [ + "minecraft:wolf_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:wolf_angry" + ] + } + }, + "minecraft:on_calm": { + "remove": { + "component_groups": [ + "minecraft:wolf_angry" + ] + }, + "add": { + "component_groups": [ + "minecraft:wolf_wild" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.14/items/honey_bottle.json b/servers/bedrock/behavior_packs/vanilla_1.14/items/honey_bottle.json new file mode 100644 index 0000000..d800526 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.14/items/honey_bottle.json @@ -0,0 +1,21 @@ +{ + "format_version": "1.14", + "minecraft:item": { + "description": { + "identifier": "minecraft:honey_bottle" + }, + "components": { + "minecraft:use_duration": 40, + "minecraft:max_stack_size": 16, + "minecraft:food": { + "nutrition": 6, + "saturation_modifier": "poor", + "can_always_eat": true, + "using_converts_to": "glass_bottle", + "remove_effects": [ + "poison" + ] + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.14/items/honeycomb.json b/servers/bedrock/behavior_packs/vanilla_1.14/items/honeycomb.json new file mode 100644 index 0000000..3031553 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.14/items/honeycomb.json @@ -0,0 +1,8 @@ +{ + "format_version": "1.16", + "minecraft:item": { + "description": { + "identifier": "minecraft:honeycomb" + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.14/manifest.json b/servers/bedrock/behavior_packs/vanilla_1.14/manifest.json new file mode 100644 index 0000000..e731051 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.14/manifest.json @@ -0,0 +1,30 @@ +{ + "format_version": 2, + "header": { + "description": "resourcePack.vanilla_server.description", + "name": "resourcePack.vanilla_server.name", + "uuid": "fe9f8597-5454-481a-8730-8d070a8e2e58", + "version": [ + 1, + 14, + 0 + ], + "min_engine_version": [ + 1, + 14, + 0 + ] + }, + "modules": [ + { + "description": "resourcePack.vanilla_server.description", + "type": "data", + "uuid": "79fccc3b-7bad-4f4f-aa97-d98108e6aa33", + "version": [ + 0, + 0, + 1 + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.14/recipes/beehive.json b/servers/bedrock/behavior_packs/vanilla_1.14/recipes/beehive.json new file mode 100644 index 0000000..4bb6fe3 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.14/recipes/beehive.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.14", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:beehive" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "###", + "ooo", + "###" + ], + "key": { + "#": { + "item": "minecraft:planks" + }, + "o": { + "item": "minecraft:honeycomb" + } + }, + "result": [ + { "item": "minecraft:beehive" } + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.14/recipes/honey_block.json b/servers/bedrock/behavior_packs/vanilla_1.14/recipes/honey_block.json new file mode 100644 index 0000000..f0d04a5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.14/recipes/honey_block.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:honey_block" + }, + + "tags": [ "crafting_table" ], + "pattern": [ + "XX", + "XX" + ], + "key": { + "X": { + "item": "minecraft:honey_bottle" + } + }, + "result": [ + { "item": "minecraft:honey_block" }, + { "item": "minecraft:glass_bottle", "count": 4, "data": 0 } + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.14/recipes/honey_bottle.json b/servers/bedrock/behavior_packs/vanilla_1.14/recipes/honey_bottle.json new file mode 100644 index 0000000..63da2db --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.14/recipes/honey_bottle.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:honey_bottle" + }, + + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:honey_block" + }, + { + "item": "minecraft:glass_bottle" + }, + { + "item": "minecraft:glass_bottle" + }, + { + "item": "minecraft:glass_bottle" + }, + { + "item": "minecraft:glass_bottle" + } + ], + "result": { + "item": "minecraft:honey_bottle", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.14/recipes/honey_bottle_to_sugar.json b/servers/bedrock/behavior_packs/vanilla_1.14/recipes/honey_bottle_to_sugar.json new file mode 100644 index 0000000..bb124f5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.14/recipes/honey_bottle_to_sugar.json @@ -0,0 +1,21 @@ +{ + "format_version": "1.14", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:honey_bottle_to_sugar" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "#" + ], + "key": { + "#": { + "item": "minecraft:honey_bottle" + } + }, + "result": [ + { "item": "minecraft:sugar", "count": 3 }, + { "item": "minecraft:glass_bottle", "count": 1 } + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.14/recipes/honeycomb_block.json b/servers/bedrock/behavior_packs/vanilla_1.14/recipes/honeycomb_block.json new file mode 100644 index 0000000..d715d36 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.14/recipes/honeycomb_block.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:honeycomb_block" + }, + + "tags": [ "crafting_table" ], + "pattern": [ + "XX", + "XX" + ], + "key": { + "X": { + "item": "minecraft:honeycomb" + } + }, + "result": [ + { "item": "minecraft:honeycomb_block" } + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.14/spawn_rules/bee.json b/servers/bedrock/behavior_packs/vanilla_1.14/spawn_rules/bee.json new file mode 100644 index 0000000..4abc6e4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.14/spawn_rules/bee.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:bee", + "population_control": "animal" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": {}, + "minecraft:brightness_filter": { + "min": 7, + "max": 15, + "adjust_for_weather": false + }, + "minecraft:weight": { + "default": 10 + }, + "minecraft:herd": { + "min_size":1, + "max_size":1 + }, + + "minecraft:biome_filter": [ + { "test": "has_biome_tag", "operator":"==", "value": "plains" }, + { "test": "has_biome_tag", "operator":"==", "value": "sunflower_plains" }, + { "test": "has_biome_tag", "operator":"==", "value": "flower_forest" } + ] + } + ] + } + } \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.14/spawn_rules/pillager_patrol.json b/servers/bedrock/behavior_packs/vanilla_1.14/spawn_rules/pillager_patrol.json new file mode 100644 index 0000000..4452b6d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.14/spawn_rules/pillager_patrol.json @@ -0,0 +1,162 @@ +{ + "format_version": "1.11.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:pillager_patrol", + "population_control": "pillager" + }, + "conditions": [ + { + "minecraft:mob_event_filter": { + "event": "minecraft:pillager_patrols_event" + }, + "minecraft:world_age_filter": { + "min": 6000 + }, + "minecraft:delay_filter": { + "min": 600, + "max": 660, + "identifier": "minecraft:pillager_patrol_easy", + "spawn_chance": 20 + }, + "minecraft:spawns_on_surface": {}, + "minecraft:distance_filter": { + "min": 24, + "max": 48 + }, + "minecraft:difficulty_filter": { + "max": "easy" + }, + "minecraft:brightness_filter": { + "min": 0, + "max": 7, + "adjust_for_weather": false + }, + "minecraft:herd": { + "min_size": 2, + "max_size": 5, + "initial_event": "minecraft:promote_to_patrol_captain", + "initial_event_count": 1, + "event": "minecraft:spawn_as_patrol_follower", + "event_skip_count": 1 + }, + "minecraft:permute_type": [ + { + "weight": 100, + "entity_type": "minecraft:pillager" + } + ], + "minecraft:biome_filter": { + "all_of": [ + { "test": "has_biome_tag", "operator": "!=", "value": "mooshroom_island" }, + { "test": "has_biome_tag", "operator": "!=", "value": "nether" }, + { "test": "has_biome_tag", "operator": "!=", "value": "the_end" } + ] + }, + "minecraft:player_in_village_filter": { + "distance": 48, + "village_border_tolerance": 10 + } + }, + { + "minecraft:mob_event_filter": { + "event": "minecraft:pillager_patrols_event" + }, + "minecraft:world_age_filter": { + "min": 6000 + }, + "minecraft:delay_filter": { + "min": 600, + "max": 660, + "identifier": "minecraft:pillager_patrol_normal", + "spawn_chance": 20 + }, + "minecraft:spawns_on_surface": {}, + "minecraft:distance_filter": { + "min": 24, + "max": 48 + }, + "minecraft:difficulty_filter": { + "min": "normal", + "max": "normal" + }, + "minecraft:herd": { + "min_size": 2, + "max_size": 5, + "initial_event": "minecraft:promote_to_patrol_captain", + "initial_event_count": 1, + "event": "minecraft:spawn_as_patrol_follower", + "event_skip_count": 1 + }, + "minecraft:permute_type": [ + { + "weight": 100, + "entity_type": "minecraft:pillager" + } + ], + "minecraft:biome_filter": { + "all_of": [ + { "test": "has_biome_tag", "operator": "!=", "value": "mooshroom_island" }, + { "test": "has_biome_tag", "operator": "!=", "value": "nether" }, + { "test": "has_biome_tag", "operator": "!=", "value": "the_end" } + ] + }, + "minecraft:player_in_village_filter": { + "distance": 48, + "village_border_tolerance": 10 + } + }, + { + "minecraft:mob_event_filter": { + "event": "minecraft:pillager_patrols_event" + }, + "minecraft:world_age_filter": { + "min": 6000 + }, + "minecraft:delay_filter": { + "min": 600, + "max": 660, + "identifier": "minecraft:pillager_patrol_hard", + "spawn_chance": 20 + }, + "minecraft:spawns_on_surface": {}, + "minecraft:distance_filter": { + "min": 24, + "max": 48 + }, + "minecraft:difficulty_filter": { + "min": "hard" + }, + "minecraft:herd": { + "min_size": 2, + "max_size": 5, + "initial_event": "minecraft:promote_to_patrol_captain", + "initial_event_count": 1, + "event": "minecraft:spawn_as_patrol_follower", + "event_skip_count": 1 + }, + "minecraft:permute_type": [ + { + "weight": 80, + "entity_type": "minecraft:pillager" + }, + { + "weight": 20, + "entity_type": "minecraft:vindicator" + } + ], + "minecraft:biome_filter": { + "all_of": [ + { "test": "has_biome_tag", "operator": "!=", "value": "mooshroom_island" }, + { "test": "has_biome_tag", "operator": "!=", "value": "nether" }, + { "test": "has_biome_tag", "operator": "!=", "value": "the_end" } + ] + }, + "minecraft:player_in_village_filter": { + "distance": 48, + "village_border_tolerance": 10 + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.15/entities/bee.json b/servers/bedrock/behavior_packs/vanilla_1.15/entities/bee.json new file mode 100644 index 0000000..809189d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.15/entities/bee.json @@ -0,0 +1,815 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:bee", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "bee_baby": { + "minecraft:is_baby": {}, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + "minecraft:red_flower", // All small flowers except Dandelion + "minecraft:yellow_flower", // Dandelion + "minecraft:wither_rose", + "minecraft:double_plant:0", // Sunflower + "minecraft:double_plant:1", // Lilac + "minecraft:double_plant:4", // Rose Bush + "minecraft:double_plant:5" // Peony + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 11, // This has to be lower priority than move to block goal so that bee seek shelter in rain instead of following parents + "speed_multiplier": 1.1 + } + }, + "bee_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:behavior.breed": { + "priority": 4, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": false, + "breeds_with": { + "mate_type": "minecraft:bee", + "baby_type": "minecraft:bee", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ + "minecraft:red_flower", // All small flowers except Dandelion + "minecraft:yellow_flower", // Dandelion + "minecraft:wither_rose", + "minecraft:double_plant:0", // Sunflower + "minecraft:double_plant:1", // Lilac + "minecraft:double_plant:4", // Rose Bush + "minecraft:double_plant:5" // Peony + ] + } + }, + "track_attacker": { + "minecraft:behavior.hurt_by_target": { + "priority": 1 + } + }, + "angry_bee": { + "minecraft:angry": { + "duration": 25, + "broadcastAnger": true, + "broadcastRange": 20, + "broadcast_filters": { + "test": "is_family", + "operator": "!=", + "value": "pacified" + }, + "calm_event": { + "event": "calmed_down", + "target": "self" + } + }, + "minecraft:behavior.melee_attack": { + "priority": 2, + "attack_once": true, + "speed_multiplier": 9, + "on_attack": { + "event": "countdown_to_perish_event", + "target": "self" + } + } + }, + "escape_fire": { + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25, + "force": true + }, + "minecraft:timer": { + "looping": false, + "time": [20,50], + "randomInterval": true, + "time_down_event": { + "event": "stop_panicking_after_fire", + "target": "self" + } + } + }, + "countdown_to_perish": { + "minecraft:mark_variant": { + "value": 1 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25, + "force": true + }, + "minecraft:timer": { + "looping": false, + "time": [10, 60], + "randomInterval": true, + "time_down_event": { + "event": "perish_event", + "target": "self" + } + }, + "minecraft:type_family": { + "family": [ "bee", "mob", "arthropod", "pacified" ] + } + }, + "perish": { + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "cause": "none", + "damage_per_tick": 999 + } + ] + } + }, + "take_nearest_target": { + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 10 + } + ] + }, + "minecraft:timer": { + "looping": true, + "time": 5, + "time_down_event": { + "event": "calmed_down", + "target": "self" + } + } + }, + "look_for_food": { + "minecraft:behavior.move_to_block": { + "priority": 10, + "tick_interval": 1, + "start_chance": 0.5, + "search_range": 6, + "search_height": 4, + "goal_radius": 1.0, + "stay_duration": 20.0, + "target_selection_method": "random", + "target_offset": [0, 0.25, 0], + "target_blocks": [ + "minecraft:red_flower", // All small flowers except Dandelion + "minecraft:yellow_flower", // Dandelion + "minecraft:wither_rose", + "minecraft:sweet_berry_bush", + "minecraft:double_plant:8", // Sunflower top + "minecraft:double_plant:9", // Lilac top + "minecraft:double_plant:12", // Rose Bush top + "minecraft:double_plant:13" // Peony top + ], + "on_stay_completed": [ + { + "event": "collected_nectar", + "target": "self" + } + ] + }, + "minecraft:timer": { + "looping": true, + "time": 180, + "time_down_event": { + "event": "find_flower_timeout" + } + }, + "minecraft:ambient_sound_interval" :{ + "event_name" : "ambient.pollinate", + "range" : 3.0, + "value" : 2.0 + } + }, + "has_nectar": { + "minecraft:is_charged": {}, + "minecraft:grows_crop": { + "charges": 10, + "chance": 0.03 + } + }, + "return_to_home": { + "minecraft:behavior.go_home": { + "priority": 4, + "speed_multiplier": 1.0, + "interval": 1, + "goal_radius": 1.2, + "on_home": [ + { + "filters": { + "any_of":[ + { "test": "is_block", "subject": "block", "value": "minecraft:bee_nest" }, + { "test": "is_block", "subject": "block", "value": "minecraft:beehive" } + ] + }, + "event": "minecraft:bee_returned_to_hive", + "target": "block" + }, + { + "filters": { + "all_of":[ + { "test": "is_block", "subject": "block", "operator": "!=", "value": "minecraft:bee_nest" }, + { "test": "is_block", "subject": "block", "operator": "!=", "value": "minecraft:beehive" } + ] + }, + "event": "find_hive_event", + "target": "self" + } + ], + "on_failed": { + "event": "find_hive_event", + "target": "self" + } + } + }, + "find_hive": { + "minecraft:behavior.move_to_block": { + "priority": 10, + "search_range": 16, + "search_height": 10, + "tick_interval": 1, + "goal_radius": 0.633, // was tested with 0.4 when the goal radius wasn't squared. sqrt(0.4)~0.633 + "target_blocks": [ + "bee_nest", + "beehive" + ], + "on_reach": [ + { + "event": "minecraft:bee_returned_to_hive", + "target": "block" + } + ] + }, + "minecraft:timer": { + "looping": false, + "time": 180, + "time_down_event": { + "event": "find_hive_timeout", + "target": "self" + } + } + }, + "hive_full": { + "minecraft:timer": { + "looping": false, + "time": [5, 20], + "randomInterval": true, + "time_down_event": { + "event": "find_hive_event", + "target": "self" + } + } + }, + "shelter_detection": { + "minecraft:environment_sensor": { + "triggers": [ + { + "event": "seek_shelter", + "filters": { + "all_of": [ + { + "any_of": [ + { + "test": "is_daytime", + "value": false + }, + { + "test": "weather", + "operator": "==", + "value": "precipitation" + } + ] + }, + { // Assume we are already going home if we have nectar + "test": "has_component", + "value": "minecraft:is_charged", + "operator": "!=" + }, + { // Assume we are already going home if we have nectar + "test": "has_biome_tag", + "value": "overworld" + } + ] + } + } + ] + } + }, + "abort_shelter_detection": { + "minecraft:environment_sensor": { + "triggers": [ + { + "event": "abort_sheltering", + "filters": { + "all_of": [ + { + "test": "weather", + "operator": "==", + "value": "clear" + }, + { + "test": "is_daytime", + "value": true + } + ] + } + } + ] + } + }, + "easy_attack": { + "minecraft:attack": { + "damage": 2 + } + }, + "normal_attack": { + "minecraft:attack": { + "damage": 2, + "effect_name": "poison", + "effect_duration": 10 + } + }, + "hard_attack": { + "minecraft:attack": { + "damage": 2, + "effect_name": "poison", + "effect_duration": 18 + } + }, + "default_sound" : { + "minecraft:ambient_sound_interval" :{ + "event_name" : "ambient", + "range" : 0.0, + "value" : 0.0 + } + } + }, + "components": { + "minecraft:behavior.tempt": { + "priority": 5, + "speed_multiplier": 1.25, + "within_radius": 8, + "can_tempt_vertically": true, + "items": [ + "minecraft:red_flower", // All small flowers except Dandelion + "minecraft:yellow_flower", // Dandelion + "minecraft:wither_rose", + "minecraft:double_plant:0", // Sunflower + "minecraft:double_plant:1", // Lilac + "minecraft:double_plant:4", // Rose Bush + "minecraft:double_plant:5" // Peony + ] + }, + "minecraft:behavior.random_hover": { + "priority": 12, + "xz_dist": 8, + "y_dist": 8, + "y_offset": -1, + "interval": 1, + "hover_height": [1, 4] + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:behavior.float": { + "priority": 19 + }, + "minecraft:type_family": { + "family": [ "bee", "mob", "arthropod" ] + }, + "minecraft:on_target_acquired": { + "event": "attacked", + "target": "self" + }, + "minecraft:breathable": { + "totalSupply": 15, + "suffocateTime": 0 + }, + "minecraft:collision_box": { + "width": 0.55, + "height": 0.5 + }, + "minecraft:home": {}, + "minecraft:follow_range": { + "value": 1024 + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:flying_speed": { + "value": 0.15 + }, + "minecraft:navigation.hover": { + "can_path_over_water": true, + "can_sink": false, + "can_pass_doors": false, + "can_path_from_air": true, + "avoid_water": true, + "avoid_damage_blocks": true, + "avoid_sun": false + }, + "minecraft:movement.hover": {}, + "minecraft:jump.static": {}, + "minecraft:can_fly": {}, + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:nameable": {}, + "minecraft:block_sensor": { + "sensor_radius": 16, + "on_break": [ + { + "block_list": [ + "minecraft:beehive", "minecraft:bee_nest" + ], + "on_block_broken": "hive_destroyed" + } + ] + }, + "minecraft:physics": {}, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 95, + "add": { + "component_groups": [ + "bee_adult" + ] + } + }, + { + "weight": 5, + "add": { + "component_groups": [ + "bee_baby" + ] + } + } + ] + }, + { + "add": { + "component_groups": [ + "track_attacker", + "shelter_detection", + "look_for_food" + ] + } + } + ] + }, + "minecraft:entity_born": { + "add": { + "component_groups": [ + "bee_baby", + "shelter_detection", + "track_attacker", + "look_for_food" + ] + } + }, + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "bee_baby" + ] + }, + "add": { + "component_groups": [ + "bee_adult" + ] + } + }, + "minecraft:exited_disturbed_hive": { + "add": { + "component_groups": [ + "take_nearest_target" + ] + }, + "remove": { + "component_groups": [ + "find_hive", + "return_to_home", + "has_nectar", + "abort_shelter_detection", + "shelter_detection", + "escape_fire" + ] + } + }, + "hive_destroyed": { + "sequence": [ + { + "filters": { + "test": "is_family", + "subject": "self", + "operator": "!=", + "value": "pacified" + }, + "add": { + "component_groups": [ + "take_nearest_target" + ] + }, + "remove": { + "component_groups": [ + "escape_fire" + ] + } + } + ] + }, + "stop_panicking_after_fire" : { + "remove": { + "component_groups": [ + "escape_fire" + ] + } + }, + "minecraft:exited_hive_on_fire": { + "add": { + "component_groups": [ + "escape_fire" + ] + } + }, + "minecraft:exited_hive": { + "add": { + "component_groups": [ + "look_for_food", + "shelter_detection" + ] + }, + "remove": { + "component_groups": [ + "find_hive", + "return_to_home", + "has_nectar", + "abort_shelter_detection" + ] + } + }, + "minecraft:hive_full": { + "add": { + "component_groups": [ + "hive_full" + ] + }, + "remove": { + "component_groups": [ + "find_hive", + "return_to_home" + ] + } + }, + "attacked": { + "sequence": [ + { + "add": { + "component_groups": [ + "angry_bee" + ] + }, + "remove": { + "component_groups": [ + "take_nearest_target" + ] + } + }, + { + "filters": { "test" : "is_difficulty", "value" : "easy"}, + "remove": { + "component_groups": [ "normal_attack", "hard_attack" ] + }, + "add": { + "component_groups": [ "easy_attack" ] + } + }, + { + "filters": { "test" : "is_difficulty", "value" : "normal"}, + "remove": { + "component_groups": [ "easy_attack", "hard_attack" ] + }, + "add": { + "component_groups": [ "normal_attack" ] + } + }, + { + "filters": { "test" : "is_difficulty", "value" : "hard"}, + "remove": { + "component_groups": [ "easy_attack", "normal_attack" ] + }, + "add": { + "component_groups": [ "hard_attack" ] + } + } + ] + }, + "calmed_down": { + "add" : { + "component_groups": [ + "shelter_detection", + "return_to_home" + ] + }, + "remove": { + "component_groups": [ + "angry_bee", + "take_nearest_target" + ] + } + }, + "collected_nectar": { + "remove": { + "component_groups": [ + "look_for_food" + ] + }, + "add": { + "component_groups": [ + "return_to_home", + "has_nectar", + "default_sound" + ] + } + }, + "find_hive_event": { + "remove": { + "component_groups": [ + "return_to_home", + "hive_full" + ] + }, + "add": { + "component_groups": [ + "find_hive" + ] + } + }, + "find_hive_timeout": { + "sequence": [ + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:is_charged" + }, + "remove": { + "component_groups": [ + "find_hive", + "escape_fire" + ] + }, + "add": { + "component_groups": [ + "look_for_food" + ] + } + }, + { + "filters": { + "test": "has_component", + "value": "minecraft:is_charged" + }, + "remove": { + "component_groups": [ + "find_hive" + ] + }, + "add": { + "component_groups": [ + "return_to_home" + ] + } + } + ] + }, + "find_flower_timeout": { + "remove": { + "component_groups": [ + "look_for_food" + ] + }, + "add": { + "component_groups": [ + "return_to_home" + ] + } + }, + "seek_shelter": { + "remove": { + "component_groups": [ + "look_for_food", + "collect_nectar", + "shelter_detection" + ] + }, + "add": { + "component_groups": [ + "default_sound", + "return_to_home", + "abort_shelter_detection" + ] + } + }, + "abort_sheltering": { + "remove": { + "component_groups": [ + "abort_shelter_detection", + "return_to_home", + "escape_fire" + ] + }, + "add": { + "component_groups": [ + "shelter_detection", + "look_for_food" + ] + } + }, + + "countdown_to_perish_event" : { + "remove": { + "component_groups": [ + "collect_nectar", + "track_attacker", + "take_nearest_target", + "look_for_food", + "angry_bee", + "hive_full", + "find_hive", + "escape_fire" + ] + }, + "add": { + "component_groups": [ + "countdown_to_perish" + ] + } + }, + "perish_event":{ + "add": { + "component_groups": [ + "perish" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.15/entities/blaze.json b/servers/bedrock/behavior_packs/vanilla_1.15/entities/blaze.json new file mode 100644 index 0000000..86cfdb0 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.15/entities/blaze.json @@ -0,0 +1,122 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:blaze", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 10 : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/blaze.json" + }, + "minecraft:collision_box": { + "width": 0.5, + "height": 1.8 + }, + "minecraft:attack": { + "damage": 6 + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:movement": { + "value": 0.23 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_water_or_rain", "operator": "==", "value": true }, + "cause": "drowning", + "damage_per_tick": 1 + } + ] + }, + "minecraft:follow_range": { + "value": 48, + "max": 48 + }, + "minecraft:fire_immune": true, + "minecraft:nameable": { + + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + + "entity_types": [ + { + "filters": { "test": "is_family", "subject": "other", "value": "player" }, + "max_dist": 48.0 + } + ] + }, + "minecraft:behavior.melee_attack": { + "priority": 3, + "track_target": true, + "random_stop_interval": 2 + }, + "minecraft:shooter": { + "def": "minecraft:small_fireball" + }, + "minecraft:behavior.ranged_attack": { + "priority": 4, + "burst_shots": 3, + "burst_interval": 0.3, + "charge_charged_trigger": 0.0, + "charge_shoot_trigger": 4.0, + "attack_interval_min": 3.0, + "attack_interval_max": 5.0, + "attack_radius": 16.0 + }, + "minecraft:behavior.random_stroll": { + "priority": 5, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.random_look_around": { + "priority": 6 + }, + "minecraft:type_family": { + "family": [ "blaze", "monster", "mob" ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.15/entities/cat.json b/servers/bedrock/behavior_packs/vanilla_1.15/entities/cat.json new file mode 100644 index 0000000..ddbc82e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.15/entities/cat.json @@ -0,0 +1,692 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:cat", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:cat_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.4 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ "fish", "salmon" ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + } + }, + + "minecraft:cat_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/cat.json" + }, + "minecraft:scale": { + "value": 0.8 + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": true, + "require_full_health": true, + "allow_sitting": true, + "breeds_with": { + "mate_type": "minecraft:cat", + "baby_type": "minecraft:cat", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ "fish", "salmon" ] + } + }, + "minecraft:cat_wild": { + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:tameable": { + "probability": 0.33, + "tame_items": [ "fish", "salmon" ], + "tame_event": { + "event": "minecraft:on_tame", + "target": "self" + } + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.35, 0.0 ] + } + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 1, + "reselect_targets": true, + "within_radius": 16.0, + + "entity_types": [ + { + "filters": { "test": "is_family", "subject": "other", "value": "rabbit" }, + "max_dist": 8 + }, + { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "baby_turtle" }, + { "test": "in_water", "subject": "other", "operator": "!=", "value": true } + ] + }, + "max_dist": 8 + } + ] + }, + "minecraft:behavior.tempt": { + "priority": 5, + "speed_multiplier": 0.5, + "within_radius": 16, + "can_get_scared": true, + "items": [ + "fish", + "salmon" + ] + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 6, + "entity_types": [ + { + "filters": { "test": "is_family", "subject": "other", "value": "player" }, + "max_dist": 10, + "walk_speed_multiplier": 0.8, + "sprint_speed_multiplier": 1.33 + } + ] + }, + "minecraft:behavior.move_towards_restriction": { + "priority": 7 + } + }, + "minecraft:cat_tame": { + "minecraft:is_tamed": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:color": { + "value": 14 + }, + "minecraft:sittable": { + }, + "minecraft:behavior.tempt": { + "priority": 5, + "speed_multiplier": 0.5, + "within_radius": 16, + "items": [ + "fish", + "salmon" + ] + }, + "minecraft:is_dyeable": { + "interact_text": "action.interact.dye" + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:behavior.follow_owner": { + "priority": 4, + "speed_multiplier": 1.0, + "start_distance": 10, + "stop_distance": 2 + }, + "minecraft:behavior.stay_while_sitting": { + "priority": 3 + }, + "minecraft:behavior.ocelot_sit_on_block": { + "priority": 7, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.pet_sleep_with_owner": { + "priority": 2, + "speed_multiplier": 1.2, + "search_radius": 10, + "search_height": 10, + "goal_radius": 1.0 + }, + "minecraft:on_wake_with_owner": { + "event": "minecraft:pet_slept_with_owner", + "target": "self" + } + }, + "minecraft:cat_gift_for_owner": { + "minecraft:behavior.drop_item_for": { + "priority": 1, + "speed_multiplier": 1.0, + "search_range": 5, + "search_height": 2, + "search_count": 0, + "goal_radius": 1.0, + "entity_types": [ + { + "filters": { "test": "is_family", "subject": "other", "value": "player" }, + "max_dist": 6 + } + ], + "max_dist": 5, + "drop_item_chance": 0.7, + "offering_distance": 5, + "loot_table": "loot_tables/entities/cat_gift.json", + "time_of_day_range": [ 0.74999, 0.80 ], + "on_drop_attempt": { + "event": "minecraft:cat_gifted_owner", + "target": "self" + } + } + }, + "minecraft:cat_white": { + "minecraft:variant": { + "value": 0 + } + }, + "minecraft:cat_tuxedo": { + "minecraft:variant": { + "value": 1 + } + }, + "minecraft:cat_red": { + "minecraft:variant": { + "value": 2 + } + }, + "minecraft:cat_siamese": { + "minecraft:variant": { + "value": 3 + } + }, + "minecraft:cat_british": { + "minecraft:variant": { + "value": 4 + } + }, + "minecraft:cat_calico": { + "minecraft:variant": { + "value": 5 + } + }, + "minecraft:cat_persian": { + "minecraft:variant": { + "value": 6 + } + }, + "minecraft:cat_ragdoll": { + "minecraft:variant": { + "value": 7 + } + }, + "minecraft:cat_tabby": { + "minecraft:variant": { + "value": 8 + } + }, + "minecraft:cat_black": { + "minecraft:variant": { + "value": 9 + } + }, + "minecraft:cat_jellie": { + "minecraft:variant": { + "value": 10 + } + } + }, + + "components": { + "minecraft:attack_damage": { + "value": 4 + }, + "minecraft:nameable": { + }, + "minecraft:type_family": { + "family": [ "cat", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 0.7 + }, + "minecraft:healable": { + "items": [ + { + "item": "fish", + "heal_amount": 2 + }, + { + "item": "salmon", + "heal_amount": 2 + } + ] + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:navigation.walk": { + "can_float": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "passive", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": false, + "can_migrate": true, + "first_founding_reward": 0 + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25 + }, + "minecraft:behavior.mount_pathing": { + "priority": 1, + "speed_multiplier": 1.25, + "target_dist": 0, + "track_target": true + }, + "minecraft:behavior.leap_at_target": { + "priority": 3, + "target_dist": 0.3 + }, + "minecraft:behavior.ocelotattack": { + "priority": 4, + "cooldown_time": 1.0, + "x_max_rotation": 30.0, + "y_max_head_rotation": 30.0, + "max_distance": 15.0, + "max_sneak_range": 15.0, + "max_sprint_range": 4.0, + "reach_multiplier": 2.0, + "sneak_speed_multiplier": 0.6, + "sprint_speed_multiplier": 1.33, + "walk_speed_multiplier": 0.8 + }, + "minecraft:behavior.random_stroll": { + "priority": 8, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.look_at_player": { + "priority": 9 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 3, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:cat_adult", + "minecraft:cat_wild" + ] + } + }, + { + "weight": 1, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:cat_baby", + "minecraft:cat_wild" + ] + } + } + ] + }, + { + "randomize": [ + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_white" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_tuxedo" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_red" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_siamese" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_british" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_calico" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_persian" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_ragdoll" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_tabby" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_black" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_jellie" + ] + } + } + ] + } + ] + }, + + "minecraft:spawn_from_village": { + "sequence": [ + { + "randomize": [ + { + "weight": 3, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:cat_adult", + "minecraft:cat_wild" + ] + } + }, + { + "weight": 1, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:cat_baby", + "minecraft:cat_wild" + ] + } + } + ] + }, + { + "randomize": [ + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_tuxedo" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_red" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_siamese" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_white" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_british" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_calico" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_persian" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_ragdoll" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_tabby" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_jellie" + ] + } + } + ] + } + ] + }, + + "minecraft:spawn_midnight_cat": { + "sequence": [ + { + "add": { + "component_groups": [ + "minecraft:cat_adult", + "minecraft:cat_wild", + "minecraft:cat_black" + ] + } + } + ] + }, + + "minecraft:entity_born": { + "sequence": [ + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:is_baby" + }, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:cat_baby", + "minecraft:cat_tame" + ] + } + } + ] + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:cat_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:cat_adult" + ] + } + }, + "minecraft:on_tame": { + "sequence": [ + { + "remove": { + "component_groups": [ + "minecraft:cat_wild" + ] + } + }, + { + "add": { + "component_groups": [ + "minecraft:cat_tame" + ] + } + } + ] + }, + "minecraft:pet_slept_with_owner": { + "add": { + "component_groups": [ + "minecraft:cat_gift_for_owner" + ] + } + }, + "minecraft:cat_gifted_owner": { + "remove": { + "component_groups": [ + "minecraft:cat_gift_for_owner" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.15/entities/cave_spider.json b/servers/bedrock/behavior_packs/vanilla_1.15/entities/cave_spider.json new file mode 100644 index 0000000..e877410 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.15/entities/cave_spider.json @@ -0,0 +1,439 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:cave_spider", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:spider_jockey": { + "minecraft:addrider": { + "entity_type": "minecraft:skeleton" + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "skeleton" + ], + "seats": { + "position": [0.0, 0.3, -0.1] + } + } + }, + + "minecraft:spider_stray_jockey": { + "minecraft:addrider": { + "entity_type": "minecraft:skeleton.stray" + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "skeleton" + ], + "seats": { + "position": [0.0, 0.3, -0.1] + } + } + }, + + "minecraft:spider_wither_jockey": { + "minecraft:addrider": { + "entity_type": "minecraft:skeleton.wither" + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "skeleton" + ], + "seats": { + "position": [0.0, 0.25, -0.1] + } + } + }, + + "minecraft:spider_neutral": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { "test" : "is_brightness", "operator" : "<", "value" : 0.49 }, + "event": "minecraft:become_hostile" + } + }, + "minecraft:on_target_acquired": { + "event": "minecraft:become_angry" + } + }, + + "minecraft:spider_hostile": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { "test": "is_brightness", "operator": ">", "value": 0.49 }, + "event": "minecraft:become_neutral" + } + }, + + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "attack_interval": 5, + + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "is_family", "subject" : "other", "value" : "snowgolem"}, + { "test" : "is_family", "subject" : "other", "value" : "irongolem"} + ] + }, + "max_dist": 16 + } + ] + }, + "minecraft:behavior.leap_at_target": { + "priority": 4, + "yd": 0.4, + "must_be_on_ground": false + }, + "minecraft:behavior.melee_attack": { + "priority": 3, + "track_target": true, + "random_stop_interval": 100, + "reach_multiplier": 0.8 + } + }, + + "minecraft:spider_angry": { + "minecraft:angry": { + "duration": 10, + "duration_delta": 3, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "attack_interval": 10, + + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "is_family", "subject" : "other", "value" : "snowgolem"}, + { "test" : "is_family", "subject" : "other", "value" : "irongolem"} + ] + }, + "max_dist": 16 + } + ] + }, + "minecraft:behavior.leap_at_target": { + "priority": 4, + "yd": 0.4, + "must_be_on_ground": false + }, + "minecraft:behavior.melee_attack": { + "priority": 3, + "track_target": true, + "reach_multiplier": 1.4 + } + }, + "minecraft:spider_poison_easy": { + "minecraft:attack": { + "damage": 2, + "effect_name": "poison", + "effect_duration": 0 + } + }, + "minecraft:spider_poison_normal": { + "minecraft:attack": { + "damage": 2, + "effect_name": "poison", + "effect_duration": 7 + } + }, + "minecraft:spider_poison_hard": { + "minecraft:attack": { + "damage": 2, + "effect_name": "poison", + "effect_duration": 15 + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 : 0" + }, + "minecraft:type_family": { + "family": [ "cavespider", "monster", "arthropod", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/spider.json" + }, + "minecraft:collision_box": { + "width": 0.7, + "height": 0.5 + }, + "minecraft:health": { + "value": 12, + "max": 12 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:navigation.climb": { + "can_path_over_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:behavior.float": { + "priority": 1 + }, + "minecraft:behavior.mount_pathing": { + "priority": 5, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 7 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.3, 0.0 ] + } + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 1, + "randomize": [ + { + "weight": 80, + "filters": { + "all_of" : [ + { "test" : "is_daytime", "value" : false }, + { "test" : "is_snow_covered", "value" : true }, + { "test" : "is_underground", "value" : false } + ] + }, + "remove": { }, + "add": { + "component_groups": + [ + "minecraft:spider_stray_jockey", + "minecraft:spider_neutral" + ] + } + }, + { + "weight": 80, + "filters": { + "test": "is_biome", "value" : "the_nether" + }, + "remove": { }, + "add": { + "component_groups": + [ + "minecraft:spider_wither_jockey", + "minecraft:spider_neutral" + ] + } + }, + { + "weight": 20, + "filters": { + "all_of" : [ + { "test" : "is_daytime", "value" : false }, + { "test" : "is_underground", "value" : true } + ] + }, + "remove": { }, + "add": { + "component_groups": + [ + "minecraft:spider_jockey", + "minecraft:spider_neutral" + ] + } + } + ] + }, + { + "weight": 99, + "remove": { }, + "add": { + "component_groups": + [ + "minecraft:spider_neutral" + ] + } + } + ] + }, + + "minecraft:become_hostile": { + "sequence": [ + { + "remove": { + "component_groups": [ + "minecraft:spider_neutral" + ] + }, + "add": { + "component_groups": [ + "minecraft:spider_hostile" + ] + } + }, + { + "filters": { "test" : "is_difficulty", "value" : "easy"}, + "remove": { + "component_groups": [ "minecraft:spider_poison_hard", "minecraft:spider_poison_normal" ] + }, + "add": { + "component_groups": [ "minecraft:spider_poison_easy" ] + } + }, + { + "filters": { "test" : "is_difficulty", "value" : "normal"}, + "remove": { + "component_groups": [ "minecraft:spider_poison_easy", "minecraft:spider_poison_hard" ] + }, + "add": { + "component_groups": [ "minecraft:spider_poison_normal" ] + } + }, + { + "filters": { "test" : "is_difficulty", "value" : "hard"}, + "remove": { + "component_groups": [ "minecraft:spider_poison_easy", "minecraft:spider_poison_normal" ] + }, + "add": { + "component_groups": [ "minecraft:spider_poison_hard" ] + } + } + ] + }, + + "minecraft:become_neutral": { + "remove": { + "component_groups": [ + "minecraft:spider_hostile" + ] + }, + "add": { + "component_groups": [ + "minecraft:spider_neutral" + ] + } + }, + + "minecraft:become_angry": { + "sequence": [ + { + "remove": { + "component_groups": [ + "minecraft:spider_neutral" + ] + }, + "add": { + "component_groups": [ + "minecraft:spider_angry" + ] + } + }, + { + "filters": { "test" : "is_difficulty", "value" : "easy"}, + "remove": { + "component_groups": [ "minecraft:spider_poison_hard", "minecraft:spider_poison_normal" ] + }, + "add": { + "component_groups": [ "minecraft:spider_poison_easy" ] + } + }, + { + "filters": { "test": "is_difficulty", "value": "normal" }, + "remove": { + "component_groups": [ "minecraft:spider_poison_easy", "minecraft:spider_poison_hard" ] + }, + "add": { + "component_groups": [ "minecraft:spider_poison_normal" ] + } + }, + { + "filters": { "test" : "is_difficulty", "value" : "hard"}, + "remove": { + "component_groups": [ "minecraft:spider_poison_easy", "minecraft:spider_poison_normal" ] + }, + "add": { + "component_groups": [ "minecraft:spider_poison_hard" ] + } + } + ] + }, + + "minecraft:on_calm": { + "remove": { + "component_groups": [ + "minecraft:spider_angry" + ] + }, + "add": { + "component_groups": [ + "minecraft:spider_neutral" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.15/entities/chicken.json b/servers/bedrock/behavior_packs/vanilla_1.15/entities/chicken.json new file mode 100644 index 0000000..3cddec5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.15/entities/chicken.json @@ -0,0 +1,240 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:chicken", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:chicken_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value":0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + "wheat_seeds", + "beetroot_seeds", + "melon_seeds", + "pumpkin_seeds" + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 5, + "speed_multiplier": 1.1 + } + }, + + "minecraft:chicken_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/chicken.json" + }, + "minecraft:breedable": { + "require_tame": false, + "breeds_with": { + "mate_type": "minecraft:chicken", + "baby_type": "minecraft:chicken", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ + "wheat_seeds", + "beetroot_seeds", + "melon_seeds", + "pumpkin_seeds" + ] + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.4, 0.0 ] + } + }, + "minecraft:spawn_entity": { + "entities": { + "min_wait_time": 300, + "max_wait_time": 600, + "spawn_sound": "plop", + "spawn_item": "egg", + "filters": { + "test": "rider_count", "subject": "self", "operator": "==", "value": 0 + } + } + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "chicken", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 0.8 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 4, + "max": 4 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + "mass": 0.5 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.5 + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.5, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:behavior.tempt": { + "priority": 4, + "speed_multiplier": 1.0, + "items": [ + "wheat_seeds", + "beetroot_seeds", + "melon_seeds", + "pumpkin_seeds" + ] + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "from_egg": { + "add": { "component_groups": [ "minecraft:chicken_baby" ] } + }, + + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 95, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:chicken_adult" + ] + } + }, + { + "weight": 5, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:chicken_baby" + ] + + } + } + ] + }, + + "minecraft:entity_born": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:chicken_baby" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:chicken_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:chicken_adult" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.15/entities/creeper.json b/servers/bedrock/behavior_packs/vanilla_1.15/entities/creeper.json new file mode 100644 index 0000000..3058a23 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.15/entities/creeper.json @@ -0,0 +1,298 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:creeper", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:exploding": { + "minecraft:explode": { + "fuse_length": 1.5, + "fuse_lit": true, + "power": 3, + "causes_fire": false, + "destroy_affected_by_griefing": true + } + }, + "minecraft:charged_creeper": { + "minecraft:is_charged": { + } + }, + "minecraft:charged_exploding": { + "minecraft:explode": { + "fuse_length": 1.5, + "fuse_lit": true, + "power": 6, + "causes_fire": false, + "destroy_affected_by_griefing": true + } + }, + "minecraft:forced_exploding": { + "minecraft:target_nearby_sensor": { + }, + "minecraft:explode": { + "fuse_length": 1.5, + "fuse_lit": true, + "power": 3, + "causes_fire": false, + "destroy_affected_by_griefing": true + }, + "minecraft:on_target_escape": { + } + }, + "minecraft:forced_charged_exploding": { + "minecraft:target_nearby_sensor": { + }, + "minecraft:explode": { + "fuse_length": 1.5, + "fuse_lit": true, + "power": 6, + "causes_fire": false, + "destroy_affected_by_griefing": true + }, + "minecraft:on_target_escape": { + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 : 0" + }, + "minecraft:type_family": { + "family": [ "creeper", "monster", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.8 + }, + "minecraft:movement": { + "value": 0.2 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/creeper.json" + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:damage_sensor": { + "triggers": { + "on_damage": { + "filters": { "test": "is_family", "subject": "other", "value": "lightning" + }, + "event": "minecraft:become_charged" + }, + "deals_damage": false + } + }, + "minecraft:target_nearby_sensor": { + "inside_range": 2.5, + "outside_range": 6.0, + "must_see": true, + "on_inside_range": { + "event": "minecraft:start_exploding", + "target": "self" + }, + "on_outside_range": { + "event": "minecraft:stop_exploding", + "target": "self" + }, + "on_vision_lost_inside_range": { + "event": "minecraft:stop_exploding", + "target": "self" + } + }, + "minecraft:interact": { + "interactions": { + "on_interact": { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "has_equipment", "domain": "hand", "subject": "other", "value": "flint_and_steel" }, + { "test": "has_component", "operator": "!=", "value": "minecraft:explode" } + ] + }, + "event": "minecraft:start_exploding_forced", + "target": "self" + }, + "hurt_item": 1, + "swing": true, + "play_sounds": "ignite", + "interact_text": "action.interact.creeper" + } + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.swell": { + "start_distance": 2.5, + "stop_distance": 6.0, + "priority": 2 + }, + "minecraft:behavior.melee_attack": { + "priority": 4, + "speed_multiplier": 1.25, + "track_target": false, + "reach_multiplier": 0.0 // this prevents creepers from ocasionally performing melee attacks while using this goal to chase + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 3, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "ocelot"}, + { "test" : "is_family", "subject" : "other", "value" : "cat"} + ] + }, + "max_dist": 6, + "sprint_speed_multiplier": 1.2 + } + ] + }, + "minecraft:behavior.random_stroll": { + "priority": 5, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 6, + "look_distance": 8 + }, + "minecraft:behavior.random_look_around": { + "priority": 6 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 1, + "must_see": true, + "must_see_forget_duration": 3.0, + "entity_types": [ + { + "filters": { "test": "is_family", "subject": "other", "value": "player" }, + "max_dist": 16 + } + ] + }, + "minecraft:behavior.hurt_by_target": { + "priority": 2 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:on_target_escape": { + "event": "minecraft:stop_exploding", + "target": "self" + } + }, + + "events": { + "minecraft:start_exploding_forced": { + "sequence": [ + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:is_charged" + }, + "add": { + "component_groups": [ + "minecraft:forced_exploding" + ] + } + }, + { + "filters": { + "test": "has_component", + "value": "minecraft:is_charged" + }, + "add": { + "component_groups": [ + "minecraft:forced_charged_exploding" + ] + } + } + ] + }, + "minecraft:start_exploding": { + "sequence": [ + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:is_charged" + }, + "add": { + "component_groups": [ + "minecraft:exploding" + ] + } + }, + { + "filters": { + "test": "has_component", + "value": "minecraft:is_charged" + }, + "add": { + "component_groups": [ + "minecraft:charged_exploding" + ] + } + } + ] + }, + "minecraft:stop_exploding": { + "remove": { + "component_groups": [ + "minecraft:exploding" + ] + } + }, + "minecraft:become_charged": { + "remove": { + "component_groups": [ + "minecraft:exploding" + ] + }, + "add": { + "component_groups": [ + "minecraft:charged_creeper" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.15/entities/dolphin.json b/servers/bedrock/behavior_packs/vanilla_1.15/entities/dolphin.json new file mode 100644 index 0000000..8320794 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.15/entities/dolphin.json @@ -0,0 +1,431 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:dolphin", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:dolphin_adult": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/dolphin.json" + }, + "minecraft:bribeable": { + "bribe_items": [ "fish", "salmon" ] + }, + "minecraft:behavior.melee_attack": { + "priority": 2, + "track_target": true + } + }, + "minecraft:dolphin_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.65 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ "fish", "salmon" ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 4, + "speed_multiplier": 1.1 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25 + } + }, + "minecraft:dolphin_angry": { + "minecraft:angry": { + "duration": 25, + "broadcast_anger": true, + "broadcast_range": 16, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:on_target_acquired": { + } + }, + "minecraft:dolphin_dried": { + "minecraft:damage_over_time": { + "damage_per_hurt": 1, + "time_between_hurt": 0 + } + }, + "minecraft:dolphin_swimming_navigation": { + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 6 + }, + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": false, + "can_swim": true, + "can_walk": false, + "can_breach": true, + "can_sink": false + }, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "all_of": [ + { + "test": "on_ground", + "operator": "==", + "value": true + }, + { + "test": "in_water", + "operator": "!=", + "value": true + } + ] + }, + "event": "minecraft:navigation_on_land" + } + ] + } + }, + "minecraft:dolphin_on_land": { + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": true, + "can_swim": true, + "can_walk": true, + "can_breach": false, + "can_jump": false + }, + "minecraft:timer": { + "looping": false, + "time": 20, + "time_down_event": { + "event": "minecraft:dried_out" + } + }, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "test": "in_water_or_rain", + "operator": "==", + "value": true + }, + "event": "minecraft:stop_dryingout" + } + ] + } + }, + "minecraft:dolphin_on_land_in_rain": { + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": true, + "can_swim": true, + "can_walk": true, + "can_breach": false, + "can_jump": false + }, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "test": "in_water", + "operator": "==", + "value": true + }, + "event": "minecraft:navigation_off_land" + }, + { + "filters": { + "test": "in_water_or_rain", + "operator": "!=", + "value": true + }, + "event": "minecraft:start_dryingout" + } + ] + } + } + }, + + "components": { + "minecraft:nameable": { + }, + "minecraft:type_family": { + "family": [ "dolphin", "mob" ] + }, + "minecraft:collision_box": { + "width": 0.9, + "height": 0.6 + }, + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:follow_range": { + "value": 48, + "max": 48 + }, + "minecraft:breathable": { + "total_supply": 240, + "suffocate_time": 0, + "breathes_air": true, + "breathes_water": false, + "generates_bubbles": false + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:movement": { + "value": 0.1 + }, + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": true, + "can_swim": true, + "can_walk": false, + "can_breach": true, + "can_sink": false + }, + + "minecraft:underwater_movement": { + "value": 0.15 + }, + + "minecraft:jump.static": { + "jump_power": 0.6 + }, + "minecraft:can_climb": { + }, + "minecraft:behavior.swim_with_entity": { + "priority": 4, + "success_rate": 0.1, + "chance_to_stop": 0.0333, + "state_check_interval": 0.5, + "catch_up_threshold": 12.0, + "match_direction_threshold": 2.0, + "catch_up_multiplier": 2.5, + "speed_multiplier": 1.5, + "search_range": 20.0, + "stop_distance": 5.0, + + "entity_types": [ + { + "filters": { "test": "is_family", "subject": "other", "value": "player" } + } + ] + }, + "minecraft:behavior.random_swim": { + "priority": 5, + "interval": 0, + "xz_dist": 20 + }, + "minecraft:behavior.random_breach": { + "priority": 6, + "interval": 50, + "xz_dist": 6, + "cooldown_time": 2.0 + }, + "minecraft:behavior.random_look_around": { + "priority": 7 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 2, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "guardian_elder" + }, + { + "test": "is_family", + "subject": "other", + "value": "guardian" + } + ] + }, + "max_dist": 8, + "walk_speed_multiplier": 1.0, + "sprint_speed_multiplier": 1.0 + } + ], + "probability_per_strength": 0.14 + }, + "minecraft:behavior.find_underwater_treasure": { + "priority": 2, + "speed_multiplier": 2.0, + "search_range": 30, + "stop_distance": 50 + }, + "minecraft:behavior.move_to_water": { + "priority": 1, + "search_range": 15, + "search_height": 5 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:flocking": { + "in_water": false, + "match_variants": false, + "use_center_of_mass": false, + "low_flock_limit": 4, + "high_flock_limit": 8, + "goal_weight": 2.0, + "loner_chance": 0.1, + "influence_radius": 6.0, + "breach_influence": 0.0, + "separation_weight": 1.75, + "separation_threshold": 3.0, + "cohesion_weight": 1.85, + "cohesion_threshold": 6.5, + "innner_cohesion_threshold": 3.5, + "min_height": 4.0, + "max_height": 4.0, + "block_distance": 1.0, + "block_weight": 0.0 + }, + "minecraft:on_target_acquired": { + "event": "minecraft:become_angry", + "target": "self" + }, + "minecraft:on_target_escape": { + "event": "minecraft:on_calm", + "target": "self" + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 90, + "add": { + "component_groups": [ + "minecraft:dolphin_adult", + "minecraft:dolphin_swimming_navigation" + ] + } + }, + { + "weight": 10, + "add": { + "component_groups": [ + "minecraft:dolphin_baby", + "minecraft:dolphin_swimming_navigation" + ] + } + } + ] + }, + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:dolphin_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:dolphin_adult" + ] + } + }, + "minecraft:become_angry": { + "add": { + "component_groups": [ + "minecraft:dolphin_angry" + ] + } + }, + "minecraft:on_calm": { + "remove": { + "component_groups": [ + "minecraft:dolphin_angry" + ] + } + }, + "minecraft:stop_dryingout": { + "remove": { + "component_groups": [ + "minecraft:dolphin_on_land", + "minecraft:dolphin_dried" + ] + }, + "add": { + "component_groups": [ "minecraft:dolphin_on_land_in_rain" ] + } + }, + "minecraft:start_dryingout": { + "remove": { + "component_groups": [ "minecraft:dolphin_on_land_in_rain" ] + }, + "add": { + "component_groups": [ + "minecraft:dolphin_on_land" + ] + } + }, + "minecraft:dried_out": { + "add": { + "component_groups": [ "minecraft:dolphin_dried" ] + } + }, + "minecraft:navigation_on_land": { + "add": { + "component_groups": [ "minecraft:dolphin_on_land" ] + }, + "remove": { + "component_groups": [ "minecraft:dolphin_swimming_navigation" ] + } + }, + "minecraft:navigation_off_land": { + "add": { + "component_groups": [ "minecraft:dolphin_swimming_navigation" ] + }, + "remove": { + "component_groups": [ + "minecraft:dolphin_on_land_in_rain", + "minecraft:dolphin_on_land", + "minecraft:dolphin_dried" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.15/entities/dragon_fireball.json b/servers/bedrock/behavior_packs/vanilla_1.15/entities/dragon_fireball.json new file mode 100644 index 0000000..c90ada4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.15/entities/dragon_fireball.json @@ -0,0 +1,48 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:dragon_fireball", + "is_spawnable": false, + "is_summonable": false, + "is_experimental": false + }, + "components": { + "minecraft:collision_box": { + "width": 0.31, + "height": 0.31 + }, + + "minecraft:projectile": { + "on_hit": { + "spawn_aoe_cloud": { + "radius": 6.0, + "radius_on_use": 0, + "potion": 23, + "particle": "dragonbreath", + "duration": 120, + "color": [ 220, 0, 239 ], + "affect_owner": false, + "reapplication_delay": 20 + }, + "remove_on_hit": { } + }, + "power": 1.3, + "gravity": 0.00, + "inertia": 1, + "anchor": 2, + "offset": [ 0, 0.5, 0 ], + "semi_random_diff_damage": true, + "uncertainty_base": 10.0, + "reflect_on_hurt": true, + "hit_sound": "explode" + } + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.15/entities/drowned.json b/servers/bedrock/behavior_packs/vanilla_1.15/entities/drowned.json new file mode 100644 index 0000000..4b0c1d1 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.15/entities/drowned.json @@ -0,0 +1,389 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:drowned", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:baby_drowned": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 12 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:is_baby": {}, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:underwater_movement": { + "value": 0.08 + } + }, + + "minecraft:adult_drowned": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/drowned.json" + } + }, + + "minecraft:mode_switcher": { + "minecraft:target_nearby_sensor": { + "inside_range": 3.0, + "outside_range": 5.0, + "on_inside_range": { + "event": "minecraft:switch_to_melee", + "target": "self" + }, + "on_outside_range": { + "event": "minecraft:switch_to_ranged", + "target": "self" + } + }, + "minecraft:equipment": { + "table": "loot_tables/entities/drowned_ranged_equipment.json", + "slot_drop_chance": [ + { + "slot": "slot.weapon.offhand", + "drop_chance": 1.0 + } + ] + } + }, + + "minecraft:ranged_mode": { + "minecraft:shooter": { + "def": "minecraft:thrown_trident" + }, + "minecraft:behavior.ranged_attack": { + "priority": 3, + "attack_interval_min": 1.0, + "attack_interval_max": 3.0, + "attack_radius": 10.0 + } + }, + + "minecraft:melee_mode": { + "minecraft:attack": { + "damage": 3 + }, + "minecraft:behavior.melee_attack": { + "priority": 3, + "speed_multiplier": 1, + "track_target": false, + "require_complete_path": true + }, + "minecraft:equipment": { + "table": "loot_tables/entities/drowned_equipment.json", + "slot_drop_chance": [ + { + "slot": "slot.weapon.offhand", + "drop_chance": 1.0 + } + ] + } + }, + + "minecraft:hunter_mode": { + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": false, + "can_break_doors": true, + "can_swim": true, + "can_walk": true, + "avoid_sun": true + } + }, + + "minecraft:wander_mode": { + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": false, + "can_break_doors": true, + "can_swim": false, + "can_walk": true, + "avoid_sun": true + } + } + }, + + "components": { + "minecraft:nameable": { + }, + + // Zombie Components + "minecraft:type_family": { + "family": [ "drowned", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:annotation.break_door": { + }, + "minecraft:underwater_movement": { + "value": 0.06 + }, + "minecraft:movement.generic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.23 + }, + "minecraft:burns_in_daylight": { + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_air": true, + "breathes_water": true + }, + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": false, + "can_break_doors": true, + "can_swim": false, + "can_walk": true, + "avoid_sun": true + }, + + "minecraft:behavior.flee_sun": { + "priority": 2, + "speed_multiplier": 1 + }, + "minecraft:behavior.stomp_turtle_egg": { + "priority": 4, + "speed_multiplier": 1, + "search_range": 10, + "search_height": 2, + "goal_radius": 1.14, + "interval": 20 + }, + "minecraft:behavior.move_towards_restriction": { + "priority": 5, + "speed_multiplier": 1 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 7 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "reselect_targets": true, + "must_see": true, + "within_radius": 12.0, + "must_see_forget_duration": 17.0, + "persist_time": 0.5, + + "entity_types": [ + { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "snowgolem" }, + { "test": "is_family", "subject": "other", "value": "irongolem" } + ] + }, + { + "any_of": [ + { "test": "in_water", "subject": "other", "value": true }, + { "test": "is_daytime", "value": false } + ] + } + ] + }, + "max_dist": 20 + }, + { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "villager" }, + { "test": "is_family", "subject": "other", "value": "wandering_trader" } + ] + }, + { + "any_of": [ + { "test": "in_water", "subject": "other", "value": true }, + { "test": "is_daytime", "value": false } + ] + } + ] + }, + "max_dist": 20, + "must_see": false + }, + { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "baby_turtle" }, + { "test": "in_water", "subject": "other", "operator": "!=", "value": true } + ] + }, + "max_dist": 20 + } + ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:on_target_acquired": { + "event": "minecraft:has_target", + "target": "self" + }, + "minecraft:on_target_escape": { + "event": "minecraft:lost_target", + "target": "self" + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 15, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:mode_switcher", + "minecraft:ranged_mode", + "minecraft:adult_drowned" + ] + } + }, + { + "weight": 85, + "randomize": [ + { + "weight": 95, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:melee_mode", + "minecraft:adult_drowned" + ] + } + }, + { + "weight": 5, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:melee_mode", + "minecraft:baby_drowned" + ] + } + } + ] + } + ] + }, + "minecraft:as_baby": { + "add": { + "component_groups": [ + "minecraft:melee_mode", + "minecraft:baby_drowned" + ] + } + }, + "minecraft:as_adult": { + "add": { + "component_groups": [ + "minecraft:melee_mode", + "minecraft:adult_drowned" + ] + } + }, + "minecraft:switch_to_melee": { + "remove": { + "component_groups": [ + "minecraft:ranged_mode" + ] + }, + "add": { + "component_groups": [ + "minecraft:melee_mode" + ] + } + }, + "minecraft:switch_to_ranged": { + "remove": { + "component_groups": [ + "minecraft:melee_mode" + ] + }, + "add": { + "component_groups": [ + "minecraft:ranged_mode" + ] + } + }, + "minecraft:has_target": { + "remove": { + "component_groups": [ + "minecraft:wander_mode" + ] + }, + "add": { + "component_groups": [ + "minecraft:hunter_mode" + ] + } + }, + "minecraft:lost_target": { + "remove": { + "component_groups": [ + "minecraft:hunter_mode" + ] + }, + "add": { + "component_groups": [ + "minecraft:wander_mode" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.15/entities/elder_guardian.json b/servers/bedrock/behavior_packs/vanilla_1.15/entities/elder_guardian.json new file mode 100644 index 0000000..35cc209 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.15/entities/elder_guardian.json @@ -0,0 +1,111 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:elder_guardian", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 10 : 0" + }, + "minecraft:collision_box": { + "width": 1.99, + "height": 1.99 + }, + "minecraft:nameable": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/elder_guardian.json" + }, + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": false, + "can_swim": true, + "can_walk": false, + "can_breach": true + }, + "minecraft:movement.sway": { + }, + "minecraft:jump.static": { + }, + "minecraft:health": { + "value": 80, + "max": 80 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:underwater_movement": { + "value": 0.3 + }, + "minecraft:attack": { + "damage": 5 + }, + "minecraft:follow_range": { + "value": 16, + "max": 16 + }, + "minecraft:breathable": { + "breathes_water": true + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 1, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "is_family", "subject" : "other", "value" : "squid"} + ] + }, + "max_dist": 16 + } + ], + "attack_interval_min": 1.0, + "must_see": true + }, + "minecraft:behavior.guardian_attack": { + "priority": 4 + }, + "minecraft:behavior.move_towards_restriction": { + "priority": 5, + "speed_multiplier": 1.0, + "control_flags": [ "move", "look" ] + }, + "minecraft:behavior.random_swim": { + "priority": 7, + "speed_multiplier": 0.5, + "avoid_surface": false + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 12.0, + "probability": 0.01 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:type_family": { + "family": [ "guardian_elder", "monster", "mob" ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.15/entities/enderman.json b/servers/bedrock/behavior_packs/vanilla_1.15/entities/enderman.json new file mode 100644 index 0000000..4bdbbe4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.15/entities/enderman.json @@ -0,0 +1,203 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:enderman", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:enderman_calm": { + "minecraft:on_target_acquired": { + "event": "minecraft:become_angry", + "target": "self" + }, + "minecraft:movement": { + "value": 0.3 + } + }, + + "minecraft:enderman_angry": { + "minecraft:angry": { + "duration": 25, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:movement": { + "value": 0.45 + }, + "minecraft:behavior.melee_attack": { + "priority": 2 + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 : 0" + }, + "minecraft:type_family": { + "family": [ "enderman", "monster", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/enderman.json" + }, + "minecraft:health": { + "value": 40, + "max": 40 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + }, + { + "filters": { "test": "in_water_or_rain", "operator": "==", "value": true }, + "cause": "drowning", + "damage_per_tick": 1 + } + ] + }, + "minecraft:attack": { + "damage": 7 + }, + "minecraft:follow_range": { + "value": 32, + "max": 32 + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 2.9 + }, + "minecraft:teleport": { + "random_teleports": true, + "max_random_teleport_time": 30, + "random_teleport_cube": [ 32, 32, 32 ], + "target_distance": 16, + "target_teleport_chance": 0.05, + "light_teleport_chance": 0.05 + }, + "minecraft:lookat": { + "search_radius": 64.0, + "set_target": true, + "look_cooldown": 5.0, + "filters": { + "all_of": [ + { + "subject": "other", + "test": "is_family", + "value": "player" + }, + { + "test": "has_equipment", + "domain": "head", + "subject": "other", + "operator": "not", + "value": "carved_pumpkin" + } + ] + } + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 5, + "must_see": true, + "attack_interval": 10, + + "entity_types": [ + { + "filters": { "test": "is_family", "subject": "other", "value": "endermite" }, + "max_dist": 64 + } + ] + }, + "minecraft:navigation.walk": { + "can_path_over_water": false, + "avoid_water": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 8.0, + "probability": 8.0 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 3 + }, + "minecraft:behavior.enderman_leave_block": { + "priority": 10 + }, + "minecraft:behavior.enderman_take_block": { + "priority": 11 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:enderman_calm" + ] + } + }, + "minecraft:become_angry": { + "remove": { + "component_groups": [ + "minecraft:enderman_calm" + ] + }, + "add": { + "component_groups": [ + "minecraft:enderman_angry" + ] + } + }, + "minecraft:on_calm": { + "remove": { + "component_groups": [ + "minecraft:enderman_angry" + ] + }, + "add": { + "component_groups": [ + "minecraft:enderman_calm" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.15/entities/endermite.json b/servers/bedrock/behavior_packs/vanilla_1.15/entities/endermite.json new file mode 100644 index 0000000..9226207 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.15/entities/endermite.json @@ -0,0 +1,96 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:endermite", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 3 : 0" + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + + "minecraft:type_family": { + "family": [ "endermite", "arthropod", "monster", "mob" ] + }, + "minecraft:collision_box": { + "width": 0.4, + "height": 0.3 + }, + + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:health": { + "value": 8, + "max": 8 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:attack": { + "damage": 2 + }, + + "minecraft:behavior.float": { + "priority": 0 + }, + + "minecraft:behavior.melee_attack": { + "priority": 3, + "track_target": true + }, + + "minecraft:behavior.nearest_attackable_target": { + "priority": 5, + "must_see": true, + "within_radius": 16.0, + + "entity_types": [ + { + "filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "enderman" } + ] + }, + "max_dist": 16 + } + ] + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 1 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.15/entities/fish.json b/servers/bedrock/behavior_packs/vanilla_1.15/entities/fish.json new file mode 100644 index 0000000..67479c5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.15/entities/fish.json @@ -0,0 +1,128 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:cod", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:type_family": { + "family": [ "cod", "fish" ] + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 0.3 + }, + "minecraft:health": { + "value": 6, + "max": 6 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/fish.json" + }, + "minecraft:scale": { + "value": 1.0 + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_air": false, + "breathes_water": true + }, + "minecraft:movement": { + "value": 0.1 + }, + "minecraft:underwater_movement": { + "value": 0.1 + }, + "minecraft:navigation.generic": { // Allows the mob to go through water + "is_amphibious": false, + "can_path_over_water": false, + "can_swim": true, + "can_walk": false, + "can_breach": false, + "can_sink": false + }, + "minecraft:physics": { + "has_gravity": false + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:movement.sway": { + "sway_amplitude": 0.0 + }, + "minecraft:behavior.swim_idle": { + "priority": 5, + "idle_time": 5.0, + "success_rate": 0.1 + }, + "minecraft:behavior.random_swim": { // Randomly selects points to go to, even in water + "priority": 3, + "speed_multiplier": 1.0, + "xz_dist": 16, + "y_dist": 4, + "interval": 0 + }, + "minecraft:behavior.swim_wander": { + "priority": 4, + "interval": 0.1, + "look_ahead": 2.0, + "speed_multiplier": 1.0, + "wander_time": 5.0 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 1, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 6, + "walk_speed_multiplier": 1.5, + "sprint_speed_multiplier": 2.0 + } + ] + }, + "minecraft:flocking": { + "in_water": true, + "match_variants": false, + "use_center_of_mass": true, + "low_flock_limit": 4, + "high_flock_limit": 8, + "goal_weight": 2.0, + "loner_chance": 0.1, + "influence_radius": 3.0, + "breach_influence": 7.0, + "separation_weight": 1.75, + "separation_threshold": 0.95, + "cohesion_weight": 2.0, + "cohesion_threshold": 1.95, + "innner_cohesion_threshold": 1.25, + "min_height": 1.5, + "max_height": 6.0, + "block_distance": 2.0, + "block_weight": 0.85 + }, + "minecraft:nameable": { + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.15/entities/fox.json b/servers/bedrock/behavior_packs/vanilla_1.15/entities/fox.json new file mode 100644 index 0000000..82ec381 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.15/entities/fox.json @@ -0,0 +1,862 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:fox", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:fox_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": "sweet_berries", + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + + "minecraft:behavior.follow_parent": { + "priority": 9, + "speed_multiplier": 1.1 + } + }, + + "minecraft:fox_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/fox.json" + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": false, + "breed_items": "sweet_berries", + "breeds_with": { + "mate_type": "minecraft:fox", + "baby_type": "minecraft:fox", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + } + } + }, + + "minecraft:fox_with_item": { + "minecraft:equipment": { + "table": "loot_tables/entities/fox_equipment.json", + "slot_drop_chance": [ + { + "slot": "slot.weapon.mainhand", + "drop_chance": 1.0 + } + ] + } + }, + + "minecraft:trusting_fox" : { + "minecraft:trust": {}, + "minecraft:behavior.defend_trusted_target": { + "priority": 0, + "within_radius": 25, + "must_see": false, + "aggro_sound": "mad", + "sound_chance": 0.05, + "on_defend_start": { + "event": "minecraft:fox_configure_defending", + "target": "self" + } + } + }, + + "minecraft:docile_fox": { + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25 + }, + "minecraft:behavior.melee_attack": { + "priority": 10, + "track_target": true, + "require_complete_path": true, + "reach_multiplier": 1.5 + } + }, + + "minecraft:defending_fox": { + "minecraft:behavior.melee_attack": { + "priority": 1, + "track_target": true, + "require_complete_path": true, + "reach_multiplier": 1.5 + }, + "minecraft:behavior.panic": { + "priority": 2, + "speed_multiplier": 1.25 + }, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "all_of": [ + { "test": "is_daytime", "value": true }, + { "test": "has_target", "operator": "==", "value": false } + ] + }, + "event": "minecraft:fox_configure_docile_day" + }, + { + "filters": { + "all_of": [ + { "test": "is_daytime", "value": false }, + { "test": "has_target", "operator": "==", "value": false } + ] + }, + "event": "minecraft:fox_configure_docile_night" + } + ] + } + }, + + "minecraft:fox_red": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:behavior.nearest_prioritized_attackable_target": { + "priority": 6, + "attack_interval": 2, + "reselect_targets": true, + "target_search_height": 5, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "rabbit" + }, + "max_dist": 12, + "priority": 0 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "chicken" + }, + "max_dist": 12, + "priority": 0 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "cod" + }, + "max_dist": 12, + "priority": 1 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "salmon" + }, + "max_dist": 12, + "priority": 1 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "tropicalfish" + }, + "max_dist": 12, + "priority": 1 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "baby_turtle" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 12, + "priority": 0 + } + ] + } + }, + + "minecraft:fox_arctic": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:behavior.nearest_prioritized_attackable_target": { + "priority": 6, + "attack_interval": 2, + "reselect_targets": true, + "target_search_height": 5, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "rabbit" + }, + "max_dist": 12, + "priority": 1 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "chicken" + }, + "max_dist": 12, + "priority": 1 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "cod" + }, + "max_dist": 12, + "priority": 0 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "salmon" + }, + "max_dist": 12, + "priority": 0 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "tropicalfish" + }, + "max_dist": 12, + "priority": 0 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "baby_turtle" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 12, + "priority": 1 + } + ] + } + }, + + "minecraft:fox_thunderstorm": { + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "all_of": [ + { "test": "weather_at_position", "operator": "!=", "value": "thunderstorm" }, + { "test": "is_daytime", "value": true } + ] + }, + "event": "minecraft:fox_configure_day" + }, + { + "filters": { + "all_of": [ + { "test": "weather_at_position", "operator": "!=", "value": "thunderstorm" }, + { "test": "is_daytime", "value": false } + ] + }, + "event": "minecraft:fox_configure_night" + } + ] + }, + + "minecraft:behavior.find_cover": { + "priority": 0, + "speed_multiplier": 1, + "cooldown_time": 0.0 + } + }, + + "minecraft:fox_day": { + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { "test" : "weather_at_position", "value" : "thunderstorm" }, + "event": "minecraft:fox_configure_thunderstorm" + }, + { + "filters": { "test": "is_daytime", "value": false }, + "event": "minecraft:fox_configure_night" + } + ] + }, + "minecraft:behavior.nap": { + "priority": 8, + "cooldown_min": 2.0, + "cooldown_max": 7.0, + "mob_detect_dist": 12.0, + "mob_detect_height": 6.0, + "can_nap_filters": { + "all_of": [ + { + "test": "in_water", + "subject": "self", + "operator": "==", + "value": false + }, + { + "test": "on_ground", + "subject": "self", + "operator": "==", + "value": true + }, + { + "test": "is_underground", + "subject": "self", + "operator": "==", + "value": true + }, + { + "test": "weather_at_position", + "subject": "self", + "operator": "!=", + "value": "thunderstorm" + } + ] + }, + "wake_mob_exceptions": { + "any_of": [ + { + "test": "trusts", + "subject": "other", + "operator": "==", + "value": true + }, + { + "test": "is_family", + "subject": "other", + "operator": "==", + "value": "fox" + }, + { + "test": "is_sneaking", + "subject": "other", + "operator": "==", + "value": true + } + ] + } + }, + "minecraft:behavior.find_cover": { + "priority": 9, + "speed_multiplier": 1, + "cooldown_time": 5.0 + } + }, + + "minecraft:fox_night": { + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { "test" : "weather_at_position", "value" : "thunderstorm" }, + "event": "minecraft:fox_configure_thunderstorm" + }, + { + "filters": { "test": "is_daytime", "value": true }, + "event": "minecraft:fox_configure_day" + } + ] + }, + "minecraft:behavior.stroll_towards_village": { + "priority": 11, + "speed_multiplier": 1.0, + "goal_radius": 3.0, + "cooldown_time": 10.0, + "search_range": 32, + "start_chance": 0.005 + } + }, + + "minecraft:fox_ambient_normal": { + "minecraft:ambient_sound_interval": { + "event_name": "ambient" + } + }, + + "minecraft:fox_ambient_sleep": { + "minecraft:ambient_sound_interval": { + "event_name": "sleep" + } + }, + + "minecraft:fox_ambient_night": { + "minecraft:ambient_sound_interval": { + "event_name": "screech", + "value": 80, + "range": 160 + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "fox", "mob" ] + }, + "minecraft:breathable": { + "totalSupply": 15, + "suffocateTime": 0 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 0.7 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:attack": { + "damage": 2 + }, + "minecraft:shareables": { + "all_items": true, + "all_items_max_amount": 1, + "items": [ + { "item": "minecraft:apple", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:appleEnchanted", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:baked_potato", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:beef", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:beetroot", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:beetroot_soup", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:bread", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:carrot", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:chicken", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:chorus_fruit", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:clownfish", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:cooked_beef", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:cooked_chicken", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:cooked_fish", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:cooked_porkchop", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:cooked_rabbit", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:cooked_salmon", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:cookie", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:dried_kelp", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:fish", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:golden_apple", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:golden_carrot", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:melon", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:mushroom_stew", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:muttonCooked", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:muttonRaw", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:poisonous_potato", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:porkchop", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:potato", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:pufferfish", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:pumpkin_pie", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:rabbit", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:rabbit_stew", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:rotten_flesh", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:salmon", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:spider_eye", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:sweet_berries", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:suspicious_stew", "priority": 0, "max_amount": 1 } + ] + }, + "minecraft:damage_sensor": { + "triggers": [ + { + "on_damage": { + "filters": { + "test": "is_block", + "subject": "block", + "value": "minecraft:sweet_berry_bush" + } + }, + "deals_damage": false + } + ] + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 5, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "trusts", "subject": "other", "operator": "!=", "value": true }, + { "test": "is_sneaking", "subject": "other", "operator": "!=", "value": true } + ] + }, + { "test": "is_family", "subject": "other", "value": "polarbear" }, + { "test": "is_family", "subject": "other", "value": "wolf" } + ] + }, + "max_dist": 10, + "sprint_speed_multiplier": 1.5 + } + ] + }, + "minecraft:behavior.tempt": { + "priority": 3, + "speed_multiplier": 0.5, + "within_radius": 16, + "can_get_scared": true, + "items": [ + "sweet_berries" + ] + }, + "minecraft:behavior.stalk_and_pounce_on_target": { + "priority": 7, + "stalk_speed": 1.2, + "max_stalk_dist": 12.0, + "leap_height": 0.9, + "leap_dist": 0.8, + "pounce_max_dist": 5.0, + "interest_time": 2.0, + "stuck_time": 2.0, + "strike_dist": 2.0, + "stuck_blocks": { "test": "is_block", "subject": "block", "operator": "==", "value": "snow_layer" } + }, + "minecraft:behavior.pickup_items": { + "priority": 11, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 0.5 + }, + "minecraft:behavior.eat_carried_item": { + "priority": 12, + "delay_before_eating": 28 + }, + "minecraft:behavior.random_look_around_and_sit": { + "priority": 12, + "min_look_count": 2, + "max_look_count": 5, + "min_look_time": 80, + "max_look_time": 100, + "probability": 0.001 + }, + "minecraft:behavior.raid_garden": { + "priority": 12, + "blocks": [ + "minecraft:sweet_berry_bush" + ], + "speed_multiplier": 1.2, + "search_range": 12, + "search_height": 2, + "goal_radius": 0.8, + "max_to_eat": 0, + "initial_eat_delay": 2 + }, + "minecraft:behavior.random_stroll": { + "priority": 13, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.look_at_player": { + "priority": 14, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 15 + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + "mass": 0.6 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 0, + "scheduled_events": [ + { + "filters": [ + { "test": "is_sleeping", "value": true } + ], + "event": "minecraft:ambient_sleep" + }, + { + "filters": { + "all_of":[ + { "test" : "is_daytime", "value" : false }, + { "test": "distance_to_nearest_player", "operator": ">", "value": 16 } + ] + }, + "event": "minecraft:ambient_night" + }, + { + "filters": { + "all_of":[ + { "test" : "is_sleeping", "value" : false }, + { + "any_of":[ + { "test" : "is_daytime", "value" : true }, + { "test": "distance_to_nearest_player", "operator": "<=", "value": 16 } + ] + } + ] + }, + "event": "minecraft:ambient_normal" + } + ] + }, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { "test" : "is_daytime", "value" : false }, + "event": "minecraft:fox_configure_night" + }, + { + "filters": { "test" : "is_daytime", "value" : true }, + "event": "minecraft:fox_configure_day" + } + ] + } + }, + + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 95, + "add": { + "component_groups": [ + "minecraft:fox_adult", + "minecraft:fox_with_item", + "minecraft:docile_fox" + ] + } + }, + { + "weight": 5, + "add": { + "component_groups": [ + "minecraft:fox_baby", + "minecraft:docile_fox" + ] + } + } + ] + }, + { + "filters": { + "test": "is_snow_covered", + "value": true + }, + "add": { "component_groups": [ "minecraft:fox_arctic" ] } + }, + { + "filters": { + "test": "is_snow_covered", + "value": false + }, + "add": { "component_groups": [ "minecraft:fox_red" ] } + } + ] + }, + + "minecraft:entity_born": { + "add": { + "component_groups": [ + "minecraft:fox_baby", + "minecraft:trusting_fox", + "minecraft:docile_fox" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:fox_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:fox_adult" + ] + } + }, + + "minecraft:fox_configure_thunderstorm": { + "remove": { + "component_groups": [ + "minecraft:fox_night", + "minecraft:fox_day" + ] + }, + "add": { + "component_groups": [ + "minecraft:fox_thunderstorm" + ] + } + }, + + "minecraft:fox_configure_day": { + "remove": { + "component_groups": [ + "minecraft:fox_night", + "minecraft:fox_thunderstorm" + ] + }, + "add": { + "component_groups": [ + "minecraft:fox_day" + ] + } + }, + + "minecraft:fox_configure_night": { + "remove": { + "component_groups": [ + "minecraft:fox_day", + "minecraft:fox_thunderstorm" + ] + }, + "add": { + "component_groups": [ + "minecraft:fox_night" + ] + } + }, + + "minecraft:ambient_normal": { + "add": { + "component_groups": [ + "minecraft:fox_ambient_normal" + ] + } + }, + "minecraft:ambient_sleep": { + "add": { + "component_groups": [ + "minecraft:fox_ambient_sleep" + ] + } + }, + "minecraft:ambient_night": { + "add": { + "component_groups": [ + "minecraft:fox_ambient_night" + ] + } + }, + + "minecraft:fox_configure_defending": { + "remove": { + "component_groups": [ + "minecraft:docile_fox", + "minecraft:fox_day", + "minecraft:fox_night" + ] + }, + "add": { + "component_groups": [ + "minecraft:defending_fox" + ] + } + }, + + "minecraft:fox_configure_docile_day": { + "remove": { + "component_groups": [ + "minecraft:defending_fox", + "minecraft:fox_night" + ] + }, + "add": { + "component_groups": [ + "minecraft:docile_fox", + "minecraft:fox_day" + ] + } + }, + + "minecraft:fox_configure_docile_night": { + "remove": { + "component_groups": [ + "minecraft:defending_fox", + "minecraft:fox_day" + ] + }, + "add": { + "component_groups": [ + "minecraft:docile_fox", + "minecraft:fox_night" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.15/entities/guardian.json b/servers/bedrock/behavior_packs/vanilla_1.15/entities/guardian.json new file mode 100644 index 0000000..e181779 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.15/entities/guardian.json @@ -0,0 +1,202 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:guardian", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:guardian_aggressive": { + "minecraft:behavior.nearest_attackable_target": { + "priority": 1, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "is_family", "subject" : "other", "value" : "squid"} + ] + }, + "max_dist": 16 + } + ], + "attack_interval_min": 1.0, + "must_see": true + }, + "minecraft:target_nearby_sensor": { + "inside_range": 3.0, + "outside_range": 4.0, + "on_inside_range": { + "event": "minecraft:target_too_close", + "target": "self" + } + }, + "minecraft:behavior.guardian_attack": { + "priority": 4 + } + }, + + "minecraft:guardian_passive": { + "minecraft:timer": { + "time": [ 1, 3 ], + "looping": false, + "time_down_event": { + "event": "minecraft:target_far_enough", + "target": "self" + } + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 1, + "entity_types": [ + { + "filters": {"test" : "is_family", "subject" : "other", "value" : "player"}, + "max_dist": 8, + "walk_speed_multiplier": 1, + "sprint_speed_multiplier": 1 + } + ] + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 10 : 0" + }, + "minecraft:nameable": { + }, + "minecraft:collision_box": { + "width": 0.85, + "height": 0.85 + }, + "minecraft:health": { + "value": 30, + "max": 30 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.12 + }, + "minecraft:underwater_movement": { + "value": 0.12 + }, + "minecraft:attack": { + "damage": 5 + }, + "minecraft:follow_range": { + "value": 16, + "max": 16 + }, + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": false, + "can_swim": true, + "can_walk": false, + "can_breach": true + }, + "minecraft:movement.sway": { + }, + "minecraft:jump.static": { + }, + "minecraft:breathable": { + "breathes_water": true + }, + "minecraft:loot": { + "table": "loot_tables/entities/guardian.json" + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 1, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "is_family", "subject" : "other", "value" : "squid"} + ] + }, + "max_dist": 16 + } + ], + "attack_interval_min": 1.0, + "must_see": true + }, + "minecraft:target_nearby_sensor": { + "inside_range": 3.0, + "outside_range": 4.0, + "on_inside_range": { + "event": "minecraft:target_too_close", + "target": "self" + } + }, + "minecraft:behavior.guardian_attack": { + "priority": 4 + }, + "minecraft:behavior.move_towards_restriction": { + "priority": 5, + "speed_multiplier": 1.0, + "control_flags": [ "move", "look" ] + }, + "minecraft:behavior.random_swim": { + "priority": 7, + "speed_multiplier": 1.0, + "interval": 80, + "avoid_surface": false + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 12.0, + "probability": 0.01 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:type_family": { + "family": [ "guardian", "monster", "mob" ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:target_too_close": { + "remove": { + "component_groups": [ + "minecraft:guardian_aggressive" + ] + }, + "add": { + "component_groups": [ + "minecraft:guardian_passive" + ] + } + }, + "minecraft:target_far_enough": { + "remove": { + "component_groups": [ + "minecraft:guardian_passive" + ] + }, + "add": { + "component_groups": [ + "minecraft:guardian_aggressive" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.15/entities/horse.json b/servers/bedrock/behavior_packs/vanilla_1.15/entities/horse.json new file mode 100644 index 0000000..c079ad0 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.15/entities/horse.json @@ -0,0 +1,620 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:horse", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:horse_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale_by_age": { + "start_scale": 0.5, + "end_scale": 1.0 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + { + "item": "wheat", + "growth": 0.016667 + }, + { + "item": "sugar", + "growth": 0.025 + }, + { + "item": "hay_block", + "growth": 0.15 + }, + { + "item": "apple", + "growth": 0.05 + }, + { + "item": "golden_carrot", + "growth": 0.05 + }, + { + "item": "golden_apple", + "growth": 0.2 + }, + { + "item": "appleEnchanted", + "growth": 0.2 + } + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 4, + "speed_multiplier": 1.0 + } + }, + + "minecraft:horse_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/horse.json" + }, + "minecraft:behavior.run_around_like_crazy": { + "priority": 1, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.breed": { + "priority": 2, + "speed_multiplier": 1.0 + } + }, + + "minecraft:horse_wild": { + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "player", + "zombie" + ], + "interact_text": "action.interact.mount", + "seats": { + "position": [ 0.0, 1.1, -0.2 ] + } + + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.5, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:tamemount": { + "min_temper": 0, + "max_temper": 100, + "feed_text": "action.interact.feed", + "ride_text": "action.interact.mount", + "feed_items": [ + { + "item": "wheat", + "temper_mod": 3 + }, + { + "item": "sugar", + "temper_mod": 3 + }, + { + "item": "apple", + "temper_mod": 3 + }, + { + "item": "golden_carrot", + "temper_mod": 5 + }, + { + "item": "golden_apple", + "temper_mod": 10 + }, + { + "item": "appleEnchanted", + "temper_mod": 10 + } + ], + "auto_reject_items": [ + { + "item": "horsearmorleather" + }, + { + "item": "horsearmoriron" + }, + { + "item": "horsearmorgold" + }, + { + "item": "horsearmordiamond" + }, + { + "item": "saddle" + } + ], + "tame_event": { + "event": "minecraft:on_tame", + "target": "self" + } + } + }, + + "minecraft:horse_tamed": { + "minecraft:is_tamed": { + }, + "minecraft:rideable": { + "priority": 0, + "seat_count": 1, + "crouching_skip_interact": true, + "family_types": [ + "player" + ], + "interact_text": "action.interact.ride.horse", + "seats": { + "position": [ 0.0, 1.1, -0.2 ] + } + + }, + "minecraft:inventory": { + "inventory_size": 2, + "container_type": "horse" + }, + "minecraft:breedable": { + "require_tame": true, + "inherit_tamed": false, + "breeds_with": [ + { + "mate_type": "minecraft:horse", + "baby_type": "minecraft:horse", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + { + "mate_type": "minecraft:donkey", + "baby_type": "minecraft:mule", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + } + ], + "breed_items": [ + "golden_carrot", + "golden_apple", + "appleEnchanted" + ] + }, + "minecraft:behavior.tempt": { + "priority": 5, + "speed_multiplier": 1.2, + "items": [ + "golden_apple", + "appleEnchanted", + "golden_carrot" + ] + } + }, + + "minecraft:horse_saddled": { + "minecraft:is_saddled": { + }, + "minecraft:input_ground_controlled": { + }, + "minecraft:can_power_jump": { + }, + "minecraft:behavior.player_ride_tamed": { + } + }, + + "minecraft:base_white": { + "minecraft:variant": { + "value": 0 + } + }, + "minecraft:base_creamy": { + "minecraft:variant": { + "value": 1 + } + }, + "minecraft:base_chestnut": { + "minecraft:variant": { + "value": 2 + } + }, + "minecraft:base_brown": { + "minecraft:variant": { + "value": 3 + } + }, + "minecraft:base_black": { + "minecraft:variant": { + "value": 4 + } + }, + "minecraft:base_gray": { + "minecraft:variant": { + "value": 5 + } + }, + "minecraft:base_darkbrown": { + "minecraft:variant": { + "value": 6 + } + }, + "minecraft:markings_none": { + "minecraft:mark_variant": { + "value": 0 + } + }, + "minecraft:markings_white_details": { + "minecraft:mark_variant": { + "value": 1 + } + }, + "minecraft:markings_white_fields": { + "minecraft:mark_variant": { + "value": 2 + } + }, + "minecraft:markings_white_dots": { + "minecraft:mark_variant": { + "value": 3 + } + }, + "minecraft:markings_black_dots": { + "minecraft:mark_variant": { + "value": 4 + } + } + }, + + "components": { + "minecraft:equippable": { + "slots": [ + { + "slot": 0, + "item": "saddle", + "accepted_items": [ "saddle" ], + "on_equip": { + "event": "minecraft:horse_saddled" + }, + "on_unequip": { + "event": "minecraft:horse_unsaddled" + } + }, + { + "slot": 1, + "item": "horsearmoriron", + "accepted_items": [ + "horsearmorleather", + "horsearmoriron", + "horsearmorgold", + "horsearmordiamond" + ] + } + ] + }, + "minecraft:type_family": { + "family": [ "horse", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 1.4, + "height": 1.6 + }, + "minecraft:health": { + "value": { + "range_min": 15, + "range_max": 30 + } + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": { + "range_min": 0.1125, + "range_max": 0.3375 + } + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:nameable": { + }, + "minecraft:horse.jump_strength": { + "value": { + "range_min": 0.4, + "range_max": 1.0 + } + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + }, + "minecraft:healable": { + "items": [ + { + "item": "wheat", + "heal_amount": 2 + }, + { + "item": "sugar", + "heal_amount": 1 + }, + { + "item": "hay_block", + "heal_amount": 20 + }, + { + "item": "apple", + "heal_amount": 3 + }, + { + "item": "golden_carrot", + "heal_amount": 4 + }, + { + "item": "golden_apple", + "heal_amount": 10 + }, + { + "item": "appleEnchanted", + "heal_amount": 10 + } + ] + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 3, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.7 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 36, + "add": { + "component_groups": [ + "minecraft:horse_adult", + "minecraft:horse_wild" + ] + } + }, + { + "weight": 9, + "add": { + "component_groups": [ + "minecraft:horse_baby" + ] + } + } + ] + }, + { + "randomize": [ + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:base_white" ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:base_creamy" ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:base_chestnut" ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:base_brown" ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:base_black" ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:base_gray" ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:base_darkbrown" ] + } + } + ] + }, + { + "randomize": [ + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:markings_none" ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:markings_white_details" ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:markings_white_fields" ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:markings_white_dots" ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:markings_black_dots" ] + } + } + ] + } + ] + }, + + "minecraft:entity_born": { + "add": { + "component_groups": [ + "minecraft:horse_baby" + ] + } + }, + + "minecraft:on_tame": { + "remove": { + "component_groups": [ + "minecraft:horse_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:horse_tamed" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:horse_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:horse_adult", + "minecraft:horse_wild" + ] + } + }, + + "minecraft:horse_saddled": { + "add": { + "component_groups": [ + "minecraft:horse_saddled" + ] + } + }, + "minecraft:horse_unsaddled": { + "remove": { + "component_groups": [ + "minecraft:horse_saddled" + ] + } + }, + + "minecraft:make_white": { + "add": { + "component_groups": [ "minecraft:base_white" ] + } + }, + "minecraft:make_creamy": { + "add": { + "component_groups": [ "minecraft:base_creamy" ] + } + }, + "minecraft:make_chestnut": { + "add": { + "component_groups": [ "minecraft:base_chestnut" ] + } + }, + "minecraft:make_brown": { + "add": { + "component_groups": [ "minecraft:base_brown" ] + } + }, + "minecraft:make_black": { + "add": { + "component_groups": [ "minecraft:base_black" ] + } + }, + "minecraft:make_gray": { + "add": { + "component_groups": [ "minecraft:base_gray" ] + } + }, + "minecraft:make_darkbrown": { + "add": { + "component_groups": [ "minecraft:base_darkbrown" ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.15/entities/husk.json b/servers/bedrock/behavior_packs/vanilla_1.15/entities/husk.json new file mode 100644 index 0000000..47c250a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.15/entities/husk.json @@ -0,0 +1,357 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:husk", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:look_to_start_zombie_transformation": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "is_underwater", "subject": "self", "operator": "==", "value": true + }, + "event": "minecraft:start_transforming" + } + } + }, + "minecraft:start_zombie_transformation": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "is_underwater", "subject": "self", "operator": "==", "value": false + }, + "event": "minecraft:stop_transforming" + } + }, + "minecraft:timer": { + "looping": false, + "time": 30, + "time_down_event": { + "event": "minecraft:convert_to_zombie" + } + } + }, + + "minecraft:convert_to_zombie": { + "minecraft:transformation": { + "into": "minecraft:zombie", + "transformation_sound": "convert_to_drowned", + "drop_equipment": true, + "delay": { + "value": 15 + } + }, + "minecraft:is_shaking": { + } + }, + + "minecraft:convert_to_baby_zombie": { + "minecraft:transformation": { + "into": "minecraft:zombie", + "transformation_sound": "convert_to_drowned", + "drop_equipment": true, + "delay": { + "value": 15 + } + }, + "minecraft:is_shaking": { + } + }, + + "minecraft:zombie_husk_baby": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 12 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:is_baby": {}, + "minecraft:scale": { + "value": 0.53125 + }, + "minecraft:movement": { + "value": 0.35 + } + }, + + "minecraft:zombie_husk_adult": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:movement": { + "value": 0.23 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 1.1, -0.35 ], + "lock_rider_rotation": 0 + } + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:scale": { + "value": 1.0625 + } + }, + + "minecraft:zombie_husk_jockey": { + "minecraft:behavior.find_mount": { + "priority": 1, + "within_radius": 16 + } + } + }, + + "components": { + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:nameable": { + }, + + // Zombie_husk Components + "minecraft:type_family": { + "family": [ "husk", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/zombie.json" + }, + "minecraft:equipment": { + "table": "loot_tables/entities/zombie_equipment.json" + }, + + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:attack": { + "damage": 3, + "effect_name": "hunger", + "effect_duration": 30 + }, + "minecraft:variant": { + "value": 2 + }, + "minecraft:navigation.walk": { + "is_amphibious": true, + "can_pass_doors": true, + "can_break_doors": true, + "avoid_portals": false + }, + "minecraft:annotation.break_door": { + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "test": "is_underwater", + "subject": "self", + "operator": "==", + "value": true + }, + "event": "minecraft:start_transforming" + } + ] + }, + + // Zombie_husk Behaviors + "minecraft:behavior.melee_attack": { + "priority": 3 + }, + "minecraft:behavior.stomp_turtle_egg": { + "priority": 4, + "speed_multiplier": 1, + "search_range": 10, + "search_height": 2, + "goal_radius": 1.14, + "interval": 20 + }, + "minecraft:behavior.move_towards_restriction": { + "priority": 5, + "speed_multiplier": 1 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 7 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "reselect_targets": true, + "within_radius": 25.0, + + "entity_types": [ + { + "filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "snowgolem" }, + { "test": "is_family", "subject": "other", "value": "irongolem" } + ] + }, + "max_dist": 35 + }, + { + "filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "villager" }, + { "test": "is_family", "subject": "other", "value": "wandering_trader" } + ] + }, + "max_dist": 35, + "must_see": false + }, + { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "baby_turtle" }, + { "test": "in_water", "subject": "other", "operator": "!=", "value": true } + ] + }, + "max_dist": 35 + } + ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 9500, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:zombie_husk_adult" + ] + } + }, + { + "weight": 425, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:zombie_husk_baby" + ] + + } + }, + { + "weight": 75, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:zombie_husk_baby", + "minecraft:zombie_husk_jockey" + ] + + } + } + ] + }, + "minecraft:start_transforming": { + "add": { + "component_groups": [ + "minecraft:start_zombie_transformation" + ] + }, + "remove": { + "component_groups": [ "minecraft:look_to_start_zombie_transformation" ] + } + }, + "minecraft:stop_transforming": { + "add": { + "component_groups": [ + "minecraft:look_to_start_zombie_transformation" + ] + }, + "remove": { + "component_groups": [ + "minecraft:start_zombie_transformation" + ] + } + }, + "minecraft:convert_to_zombie": { + "sequence": [ + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ "minecraft:convert_to_zombie" ] + }, + "remove": { + "component_groups": [ "minecraft:start_zombie_transformation" ] + } + }, + { + "filters": { + "test": "has_component", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ "minecraft:convert_to_baby_zombie" ] + }, + "remove": { + "component_groups": [ "minecraft:start_zombie_transformation" ] + } + } + ] + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.15/entities/iron_golem.json b/servers/bedrock/behavior_packs/vanilla_1.15/entities/iron_golem.json new file mode 100644 index 0000000..5969a48 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.15/entities/iron_golem.json @@ -0,0 +1,299 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:iron_golem", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:player_created": { + "minecraft:behavior.hurt_by_target": { + "priority": 2, + "entity_types": { + "filters": { + "all_of": [ + { "test" : "is_family", "subject" : "other", "operator": "!=", "value" : "player"}, + { "test" : "is_family", "subject" : "other", "operator": "!=", "value" : "creeper"} + ] + } + } + } + }, + "minecraft:village_created": { + "minecraft:behavior.defend_village_target": { + "priority": 1, + "must_reach": true, + "attack_chance": 0.05, + "entity_types": { + "filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "mob" }, + { "test": "is_family", "subject": "other", "value": "player" } + ] + } + } + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "defender", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": false, + "can_migrate": true, + "first_founding_reward": 0 + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "irongolem", "mob" ] + }, + "minecraft:nameable": { + }, + "minecraft:collision_box": { + "width": 1.4, + "height": 2.9 + }, + "minecraft:loot": { + "table": "loot_tables/entities/iron_golem.json" + }, + "minecraft:health": { + "value": 100, + "max": 100 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "can_path_over_water": false, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:attack": { + "damage": { + "range_min": 7, + "range_max": 21 + } + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:knockback_resistance": { + "value": 1.0 + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + "mass": 2.0 + }, + "minecraft:preferred_path" : { + "max_fall_blocks" : 1, + "jump_cost" : 5, + "default_block_cost" : 1.5, + "preferred_path_blocks" : [ + { + "cost" : 0, + "blocks" : [ + "grass_path" + ] + }, + { + "cost" : 1, + "blocks" : [ + "cobblestone", + "stone", + "stonebrick", + "sandstone", + "mossy_cobblestone", + "stone_slab", + "stone_slab2", + "stone_slab3", + "stone_slab4", + "double_stone_slab", + "double_stone_slab2", + "double_stone_slab3", + "double_stone_slab4", + "wooden_slab", + "double_wooden_slab", + "planks", + "brick_block", + "nether_brick", + "red_nether_brick", + "end_bricks", + "red_sandstone", + "stained_glass", + "glass", + "glowstone", + "prismarine", + "emerald_block", + "diamond_block", + "lapis_block", + "gold_block", + "redstone_block", + "purple_glazed_terracotta", + "white_glazed_terracotta", + "orange_glazed_terracotta", + "magenta_glazed_terracotta", + "light_blue_glazed_terracotta", + "yellow_glazed_terracotta", + "lime_glazed_terracotta", + "pink_glazed_terracotta", + "gray_glazed_terracotta", + "silver_glazed_terracotta", + "cyan_glazed_terracotta", + "blue_glazed_terracotta", + "brown_glazed_terracotta", + "green_glazed_terracotta", + "red_glazed_terracotta", + "black_glazed_terracotta" + ] + }, + { + "cost" : 50, + "blocks" : [ + "bed", + "lectern", + "composter", + "grindstone", + "blast_furnace", + "smoker", + "fletching_table", + "cartography_table", + "brewing_stand", + "smithing_table", + "cauldron", + "barrel", + "loom", + "stonecutter" + ] + } + ] + }, + "minecraft:behavior.target_when_pushed": { + "priority": 1, + "percent_chance": 5.0, + "entity_types": [ + { + "filters": { + "all_of": [ + { "test" : "is_family", "subject" : "other", "value" : "monster" }, + { "test" : "is_family", "subject" : "other", "operator": "!=", "value" : "creeper" } + ] + } + } + ] + }, + "minecraft:behavior.melee_attack": { + "priority": 1, + "track_target": true + }, + "minecraft:behavior.move_towards_target": { + "priority": 2, + "speed_multiplier": 0.9, + "within_radius": 32 + }, + "minecraft:behavior.move_through_village": { + "priority": 3, + "speed_multiplier": 0.6, + "only_at_night": true + }, + "minecraft:behavior.move_towards_restriction": { + "priority": 4, + "speed_multiplier": 1 + }, + "minecraft:behavior.offer_flower": { + "priority": 5 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.6, + "xz_dist": 16 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 3, + "must_reach": true, + "must_see": true, + + "entity_types": [ + { + "filters": { + "all_of": [ + { "test" : "is_family", "subject" : "other", "value" : "monster"}, + { "test" : "is_family", "subject" : "other", "operator": "!=", "value" : "creeper"} + ] + }, + "within_default": 10 + } + ] + }, + "minecraft:behavior.hurt_by_target": { + "priority": 2, + "entity_types": { + "filters": { "test": "is_family", "subject": "other", "operator": "!=", "value": "creeper" } + } + }, + "minecraft:persistent": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:follow_range": { + "value": 64 + } + }, + + "events": { + "minecraft:from_player": { + "add": { + "component_groups": [ + "minecraft:player_created" + ] + } + }, + "minecraft:from_village": { + "add": { + "component_groups": [ + "minecraft:village_created" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.15/entities/magma_cube.json b/servers/bedrock/behavior_packs/vanilla_1.15/entities/magma_cube.json new file mode 100644 index 0000000..a73a43a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.15/entities/magma_cube.json @@ -0,0 +1,186 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:magma_cube", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:slime_large": { + "minecraft:collision_box": { + "width": 2.08, + "height": 2.08 + }, + "minecraft:health": { + "value": 16, + "max": 16 + }, + "minecraft:movement": { + "value": 0.75 + }, + "minecraft:attack": { + "damage": 6 + }, + "minecraft:loot": { + "table": "loot_tables/entities/magma_cube.json" + } + }, + + "minecraft:slime_medium": { + "minecraft:collision_box": { + "width": 0.78, + "height": 0.78 + }, + "minecraft:health": { + "value": 4, + "max": 4 + }, + "minecraft:movement": { + "value": 0.66 + }, + "minecraft:attack": { + "damage": 4 + }, + "minecraft:loot": { + "table": "loot_tables/entities/magma_cube.json" + } + }, + + "minecraft:slime_small": { + "minecraft:collision_box": { + "width": 0.52, + "height": 0.52 + }, + "minecraft:health": { + "value": 1, + "max": 1 + }, + "minecraft:movement": { + "value": 0.6 + }, + "minecraft:attack": { + "damage": 2 + } + }, + + "minecraft:slime_calm": { + "minecraft:movement.jump": { + "jump_delay": [ 2.0, 6.0 ] + } + }, + "minecraft:slime_aggressive": { + "minecraft:movement.jump": { + "jump_delay": [ 0.667, 2.0 ] + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? query.variant : 0" + }, + "minecraft:type_family": { + "family": [ "magmacube", "monster", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_lava": true + }, + "minecraft:nameable": { + }, + "minecraft:fire_immune": true, + "minecraft:burns_in_daylight": false, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true + }, + "minecraft:jump.static": { + }, + "minecraft:movement.jump": { + "jump_delay": [ 2.0, 6.0 ] + }, + "minecraft:can_climb": { + }, + "minecraft:on_target_acquired": { + "event": "minecraft:become_aggressive", + "target": "self" + }, + "minecraft:on_target_escape": { + "event": "minecraft:become_calm", + "target": "self" + }, + "minecraft:behavior.slime_float": { + "priority": 1, + "jump_chance_percentage": 0.8, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.slime_attack": { + "priority": 3 + }, + "minecraft:behavior.slime_random_direction": { + "priority": 4, + "add_random_time_range": 3, + "turn_range": 360, + "min_change_direction_time": 2.0 + }, + "minecraft:behavior.slime_keep_on_jumping": { + "priority": 5, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 16 + } + ], + "must_see": true + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "minecraft:slime_calm" + ] + } + }, + "minecraft:become_calm": { + "add": { + "component_groups": [ + "minecraft:slime_calm" + ] + } + }, + "minecraft:become_aggressive": { + "add": { + "component_groups": [ + "minecraft:slime_aggressive" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.15/entities/ocelot.json b/servers/bedrock/behavior_packs/vanilla_1.15/entities/ocelot.json new file mode 100644 index 0000000..a8170e9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.15/entities/ocelot.json @@ -0,0 +1,387 @@ +{ + "format_version": "1.14.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:ocelot", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:ocelot_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ "fish", "salmon" ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + } + }, + + "minecraft:ocelot_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/ocelot.json" + }, + "minecraft:scale": { + "value": 1 + } + }, + "minecraft:ocelot_wild": { + "minecraft:trusting": { + "probability": 0.33, + "trust_items": [ "fish", "salmon" ], + "trust_event": { + "event": "minecraft:on_trust", + "target": "self" + } + }, + "minecraft:behavior.tempt": { + "priority": 4, + "speed_multiplier": 0.5, + "within_radius": 16, + "can_get_scared": true, + "items": [ + "fish", + "salmon" + ] + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 5, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 10, + "walk_speed_multiplier": 0.8, + "sprint_speed_multiplier": 1.33 + } + ] + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.35, 0.0 ] + } + } + }, + "minecraft:ocelot_trusting": { + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.tempt": { + "priority": 4, + "speed_multiplier": 0.5, + "within_radius": 16, + "items": [ + "fish", + "salmon" + ] + }, + "minecraft:breedable": { + "require_tame": false, + "breeds_with": { + "mate_type": "minecraft:ocelot", + "baby_type": "minecraft:ocelot", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ "fish", "salmon" ] + } + }, + // minecraft:ocelot_tame is only here for backwards compatibility purposes, ocelots are no longer tameable in Vanilla Minecraft + "minecraft:ocelot_tame": { + "minecraft:is_tamed": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:sittable": { + }, + "minecraft:behavior.follow_owner": { + "priority": 4, + "speed_multiplier": 1.0, + "start_distance": 10, + "stop_distance": 2 + }, + "minecraft:behavior.stay_while_sitting": { + "priority": 3 + }, + "minecraft:behavior.ocelot_sit_on_block": { + "priority": 6, + "speed_multiplier": 1.0 + } + } + }, + + "components": { + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:attack_damage": { + "value": 3 + }, + "minecraft:nameable": { + }, + "minecraft:type_family": { + "family": [ "ocelot", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 0.7 + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 1, + "reselect_targets": true, + + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "chicken" + }, + "max_dist": 8 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "baby_turtle" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 8 + } + ] + }, + "minecraft:behavior.mount_pathing": { + "priority": 1, + "speed_multiplier": 1.25, + "target_dist": 0, + "track_target": true + }, + "minecraft:behavior.leap_at_target": { + "priority": 3, + "target_dist": 0.3 + }, + "minecraft:behavior.ocelotattack": { + "priority": 4, + "cooldown_time": 1.0, + "x_max_rotation": 30.0, + "y_max_head_rotation": 30.0, + "max_distance": 15.0, + "max_sneak_range": 15.0, + "max_sprint_range": 4.0, + "reach_multiplier": 2.0, + "sneak_speed_multiplier": 0.6, + "sprint_speed_multiplier": 1.33, + "walk_speed_multiplier": 0.8 + }, + "minecraft:behavior.random_stroll": { + "priority": 8, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.look_at_player": { + "priority": 9 + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0, + "on_leash": { + "event": "minecraft:on_leash", + "target": "self" + }, + "on_unleash": { + "event": "minecraft:on_unleash", + "target": "self" + } + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 3, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:ocelot_adult", + "minecraft:ocelot_wild" + ] + } + }, + { + "weight": 1, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:ocelot_baby", + "minecraft:ocelot_wild" + ] + } + } + ] + } + ] + }, + + "minecraft:entity_born": { + "sequence": [ + { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:ocelot_baby", + "minecraft:ocelot_trusting" + ] + } + } + ] + }, + + "minecraft:entity_born_wild": { + "remove": { + "component_groups": [ + "minecraft:ocelot_trusting" + ] + }, + "add": { + "component_groups": [ + "minecraft:ocelot_baby", + "minecraft:ocelot_wild" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:ocelot_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:ocelot_adult" + ] + } + }, + "minecraft:on_trust": { + "sequence": [ + { + "remove": { + "component_groups": [ + "minecraft:ocelot_wild" + ] + } + }, + { + "add": { + "component_groups": [ + "minecraft:ocelot_trusting" + ] + } + } + ] + }, + // Leashing and unleashing are only here for backwards compatibility purposes, ocelots are no longer leashable in Vanilla Minecraft + "minecraft:on_leash": { + "add": { + "component_groups": [ + "minecraft:ocelot_leashed" + ] + } + }, + "minecraft:on_unleash": { + "remove": { + "component_groups": [ + "minecraft:ocelot_leashed" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.15/entities/panda.json b/servers/bedrock/behavior_packs/vanilla_1.15/entities/panda.json new file mode 100644 index 0000000..d0258ca --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.15/entities/panda.json @@ -0,0 +1,690 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:panda", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:panda_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.4 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": "bamboo", + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.roll": { + "priority": 12, + "probability": 0.0016 + }, + "minecraft:behavior.follow_parent": { + "priority": 13, + "speed_multiplier": 1.1 + }, + "minecraft:on_target_acquired": { + "event": "minecraft:on_scared", + "target": "self" + }, + "minecraft:behavior.sneeze": { + "priority": 7, + "probability": 0.0001666, + "cooldown_time": 1.0, + "within_radius": 10.0, + "entity_types": [ + { + "filters": { + "all_of": [ + { + "test": "has_component", + "subject": "other", + "operator": "!=", + "value": "minecraft:is_baby" + }, + { + "test": "is_family", + "subject": "other", + "value": "panda" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + }, + { + "test": "on_ground", + "operator": "==", + "value": true + } + ] + }, + "max_dist": 10 + } + ], + "drop_item_chance": 0.001, + "loot_table": "loot_tables/entities/panda_sneeze.json", + "prepare_sound": "presneeze", + "prepare_time": 1.0, + "sound": "sneeze" + } + }, + "minecraft:panda_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/panda.json" + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": false, + "blend_attributes": false, + "environment_requirements": { + "blocks": "bamboo", + "count": 8, + "radius": 5 + }, + "breed_items": "bamboo", + "breeds_with": { + "mate_type": "minecraft:panda", + "baby_type": "minecraft:panda", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "mutation_factor": { + "variant": 1.0 + } + }, + "minecraft:on_target_acquired": { + "event": "minecraft:become_angry", + "target": "self" + }, + "minecraft:on_target_escape": { + "event": "minecraft:on_calm", + "target": "self" + }, + "minecraft:attack": { + "damage": 2.0 + }, + "minecraft:behavior.melee_attack": { + "priority": 2, + "attack_once": true, + "track_target": true, + "reach_multiplier": 1.0 + } + }, + "minecraft:panda_lazy": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:behavior.lay_down": { + "priority": 5, + "interval": 400, + "random_stop_interval": 2000 + }, + "minecraft:behavior.random_sitting": { + "priority": 6, + "start_chance": 0.02, + "stop_chance": 0.2, + "cooldown": 25, + "min_sit_time": 15 + }, + "minecraft:behavior.snacking": { + "priority": 3, + "snacking_cooldown": 17.5, + "snacking_cooldown_min": 10, + "snacking_stop_chance": 0.0011, + "items": [ + "bamboo", + "cake" + ] + }, + "minecraft:behavior.panic": { + "priority": 1, + // Lazy panda's move half the speed, so double their multiplier when they panic + // Otherwise, they don't actually look like they're panicking + "speed_multiplier": 2.5 + }, + "minecraft:movement": { + "value": 0.07 + } + }, + "minecraft:panda_worried": { + "minecraft:variant": { + "value": 2 + }, + "minecraft:behavior.scared": { + "priority": 1, + "sound_interval": 20 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 5, + "max_dist": 16, + "max_flee": 20, + "entity_types": [ + { + "filters": { + "test": "is_family", + "operator": "!=", + "subject": "other", + "value": "panda" + }, + "max_dist": 16, + "sprint_speed_multiplier": 1.5 + } + ] + } + }, + "minecraft:panda_playful": { + "minecraft:variant": { + "value": 3 + }, + "minecraft:behavior.roll": { + "priority": 12, + "probability": 0.013 + } + }, + "minecraft:panda_brown": { + "minecraft:variant": { + "value": 4 + } + }, + "minecraft:panda_weak": { + "minecraft:variant": { + "value": 5 + }, + "minecraft:health": { + "value": 10, + "max": 10 + } + }, + "minecraft:panda_sneezing": { + "minecraft:behavior.sneeze": { + "priority": 7, + "probability": 0.002, + "cooldown_time": 1.0, + "within_radius": 10.0, + "entity_types": [ + { + "filters": { + "all_of": [ + { + "test": "has_component", + "subject": "other", + "operator": "!=", + "value": "minecraft:is_baby" + }, + { + "test": "is_family", + "subject": "other", + "value": "panda" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + }, + { + "test": "on_ground", + "operator": "==", + "value": true + } + ] + }, + "max_dist": 10 + } + ], + "drop_item_chance": 0.001, + "loot_table": "loot_tables/entities/panda_sneeze.json", + "prepare_sound": "presneeze", + "prepare_time": 1.0, + "sound": "sneeze" + } + }, + "minecraft:panda_aggressive": { + "minecraft:type_family": { + "family": [ "panda" , "panda_aggressive", "mob" ] + }, + "minecraft:variant": { + "value": 6 + }, + "minecraft:attack": { + "damage": 6.0 + }, + "minecraft:behavior.melee_attack": { + "priority": 2, + "track_target": true, + "reach_multiplier": 1.0 + }, + "minecraft:on_friendly_anger": { + "event": "minecraft:on_anger", + "target": "self" + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25, + // Aggressive pandas don't panic from mob damage + "ignore_mob_damage": true + } + }, + "minecraft:panda_angry": { + "minecraft:angry": { + "duration": 500, + "broadcast_anger": true, + "broadcast_range": 41, + "broadcast_filters": { + "test": "is_family", + "operator": "==", + "value": "panda_aggressive" + }, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:on_target_acquired": { + } + }, + "minecraft:baby_scared": { + "minecraft:angry": { + "duration": 1, + "broadcast_anger": true, + "broadcast_range": 41, + "broadcast_filters": { + "test": "is_family", + "operator": "==", + "value": "panda_aggressive" + }, + "calm_event": { + "event": "minecraft:baby_on_calm", + "target": "self" + } + } + } + }, + + + "components": { + "minecraft:type_family": { + "family": [ "panda" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:navigation.walk": { + "can_float": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:scale": { + "value": 1.0 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:giveable": { + "triggers": { + "cooldown": 3.0, + "items": [ + "bamboo", + "cake" + ], + "on_give": { + "event": "minecraft:on_calm", + "target": "self" + } + } + }, + "minecraft:inventory": { + "inventory_size": 1, + "private": true + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:collision_box": { + "width": 1.7, + "height": 1.5 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.15 + }, + "minecraft:water_movement": { + "drag_factor": 0.98 + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.random_sitting": { + "priority": 5, + "start_chance": 0.01, + "stop_chance": 0.3, + "cooldown": 30, + "min_sit_time": 10 + }, + "minecraft:behavior.snacking": { + "priority": 2, + "snacking_cooldown": 22.5, + "snacking_cooldown_min": 20, + "snacking_stop_chance": 0.001334, + "items": [ + "bamboo", + "cake" + ] + }, + "minecraft:behavior.mount_pathing": { + "priority": 5, + "speed_multiplier": 1.5, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.tempt": { + "priority": 4, + "speed_multiplier": 1.25, + "items": [ + "bamboo" + ] + }, + "minecraft:behavior.random_stroll": { + "priority": 14, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25 + }, + "minecraft:balloonable": { + "mass": 1.5 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 1.105, 0.0 ] + } + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:variant": { + "value": 0 + }, + "minecraft:genetics": { + "mutation_rate": 0.03125, + "genes": [ + { + "name": "panda_variant", + "allele_range": { + "range_min": 0, + "range_max": 15 + }, + "genetic_variants": [ + { + "main_allele": 0, + "birth_event": { + "event": "minecraft:panda_lazy", + "target": "self" + } + }, + { + "main_allele": 1, + "birth_event": { + "event": "minecraft:panda_worried", + "target": "self" + } + }, + { + "main_allele": 2, + "birth_event": { + "event": "minecraft:panda_playful", + "target": "self" + } + }, + { + "main_allele": 3, + "birth_event": { + "event": "minecraft:panda_aggressive", + "target": "self" + } + }, + { + "both_allele": { + "range_min": 4, + "range_max": 7 + }, + "birth_event": { + "event": "minecraft:panda_weak", + "target": "self" + } + }, + { + "both_allele": { + "range_min": 8, + "range_max": 9 + }, + "birth_event": { + "event": "minecraft:panda_brown", + "target": "self" + } + } + ] + } + ] + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 95, + "add": { + "component_groups": [ + "minecraft:panda_adult" + ] + } + }, + { + "weight": 5, + "add": { + "component_groups": [ + "minecraft:panda_baby" + ] + } + } + ] + }, + + "minecraft:entity_born": { + "add": { + "component_groups": [ + "minecraft:panda_baby" + ] + } + }, + + "minecraft:ageable_grow_up": { + "sequence": [ + { + "remove": { + "component_groups": [ + "minecraft:panda_baby" + ] + } + }, + { + "add": { + "component_groups": [ + "minecraft:panda_adult" + ] + } + }, + { + "filters": { + "test": "is_variant", + "subject": "self", + "operator": "==", + "value": 3 + }, + "add": { + "component_groups": [ + "minecraft:panda_playful" + ] + } + }, + { + "filters": { + "test": "is_variant", + "subject": "self", + "operator": "==", + "value": 6 + }, + "add": { + "component_groups": [ + "minecraft:panda_aggressive" + ] + } + } + ] + }, + "minecraft:panda_lazy": { + "add": { + "component_groups": [ + "minecraft:panda_lazy" + ] + } + }, + "minecraft:panda_worried": { + "add": { + "component_groups": [ + "minecraft:panda_worried" + ] + } + }, + "minecraft:panda_playful": { + "add": { + "component_groups": [ + "minecraft:panda_playful" + ] + } + }, + "minecraft:panda_brown": { + "add": { + "component_groups": [ + "minecraft:panda_brown" + ] + } + }, + "minecraft:panda_weak": { + "sequence": [ + { + "add": { + "component_groups": [ + "minecraft:panda_weak" + ] + } + }, + { + "filters": { + "test": "has_component", + "operator": "==", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ + "minecraft:panda_sneezing" + ] + } + } + ] + }, + "minecraft:panda_aggressive": { + "add": { + "component_groups": [ + "minecraft:panda_aggressive" + ] + } + }, + "minecraft:on_scared": { + "add": { + "component_groups": [ + "minecraft:baby_scared" + ] + } + }, + "minecraft:baby_on_calm": { + "remove": { + "component_groups": [ + "minecraft:baby_scared" + ] + } + }, + "minecraft:become_angry": { + "add": { + "component_groups": [ + "minecraft:panda_angry" + ] + } + }, + "minecraft:on_calm": { + "remove": { + "component_groups": [ + "minecraft:panda_angry" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.15/entities/phantom.json b/servers/bedrock/behavior_packs/vanilla_1.15/entities/phantom.json new file mode 100644 index 0000000..75d898e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.15/entities/phantom.json @@ -0,0 +1,124 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + + "description": { + "identifier": "minecraft:phantom", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 : 0" + }, + "minecraft:type_family": { + "family": [ "phantom", "undead", "monster", "mob" ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/phantom.json" + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:physics": { + "has_gravity": false + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:attack": { + "damage": 6 + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_air": true, + "breathes_water": false + }, + "minecraft:collision_box": { + "width": 0.9, + "height": 0.5 + }, + "minecraft:movement": { + "value": 1.8 + }, + "minecraft:movement.glide": { + "start_speed": 0.1, + "speed_when_turning": 0.2 + }, + "minecraft:burns_in_daylight": { + }, + "minecraft:follow_range": { + "value": 64, + "max": 64 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 0, + "max_dist": 16.0, + "ignore_visibility": true, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "ocelot" }, + { "test": "is_family", "subject": "other", "value": "cat" } + ] + }, + "max_dist": 16 + } + ] + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 1, + "reselect_targets": true, + "scan_interval": 20, + "within_radius": 64.0, + "must_see_forget_duration": 0.5, + "target_search_height": 80.0, + + "entity_types": [ + { + "filters": { "test": "is_family", "subject": "other", "value": "player" }, + "max_dist": 64 + } + ] + }, + "minecraft:behavior.swoop_attack": { + "priority": 2, + "damage_reach": 0.2, + "speed_multiplier": 1.0, + "delay_range": [ 10.0, 20.0 ] + }, + "minecraft:behavior.circle_around_anchor": { + "priority": 3, + "radius_change": 1.0, + "radius_adjustment_chance": 0.004, + "height_adjustment_chance": 0.002857, + "goal_radius": 1.0, + "angle_change": 15.0, + "radius_range": [ 5.0, 15.0 ], + "height_offset_range": [ -4.0, 5.0 ], + "height_above_target_range": [ 20.0, 40.0 ] + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.15/entities/pillager.json b/servers/bedrock/behavior_packs/vanilla_1.15/entities/pillager.json new file mode 100644 index 0000000..46ccc0f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.15/entities/pillager.json @@ -0,0 +1,433 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:pillager", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:celebrate": { + "minecraft:behavior.celebrate": { + "priority": 5, + "celebration_sound": "celebrate", + "sound_interval": { + "range_min": 2.0, + "range_max": 7.0 + }, + "jump_interval": { + "range_min": 1.0, + "range_max": 3.5 + }, + "duration": 30.0, + "on_celebration_end_event": { + "event": "minecraft:stop_celebrating", + "target": "self" + } + } + }, + "minecraft:ranged_attack": { + "minecraft:behavior.ranged_attack": { + "priority": 4, + "attack_interval_min": 1.0, + "attack_interval_max": 1.0, + "attack_radius": 8.0 + }, + "minecraft:shooter": { + "def": "minecraft:arrow" + }, + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "is_underwater", + "subject": "self", + "operator": "==", + "value": true + }, + "event": "minecraft:melee_mode" + } + } + }, + "minecraft:melee_attack": { + "minecraft:behavior.melee_attack": { + "priority": 4, + "track_target": true + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "in_water", + "subject": "self", + "operator": "==", + "value": false + }, + "event": "minecraft:ranged_mode" + } + } + }, + "minecraft:raid_configuration": { + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "hostile", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": false, + "can_migrate": false, + "first_founding_reward": 0 + }, + "minecraft:behavior.move_to_village": { + "priority": 5, + "speed_multiplier": 1.0, + "goal_radius": 2.0 + }, + "minecraft:loot": { + "table": "loot_tables/entities/pillager_raid.json" + }, + "minecraft:ambient_sound_interval": { + "value": 2.0, + "range": 4.0, + "event_name": "ambient.in.raid" + } + }, + "minecraft:illager_squad_captain": { + "minecraft:is_illager_captain": { + }, + "minecraft:variant": { + "value": 1 + }, + "minecraft:equipment": { + "table": "loot_tables/entities/pillager_captain_equipment.json", + "slot_drop_chance": [ + { + "slot": "slot.armor.chest", + "drop_chance": 1.0 + } + ] + }, + "minecraft:damage_sensor": { + "triggers": { + "on_damage": { + "filters": { + "all_of": [ + { + "test": "has_damage", + "value": "fatal" + }, + { + "test": "is_family", + "subject": "other", + "value": "player" + } + ] + }, + "event": "minecraft:gain_bad_omen", + "target": "other" + } + } + }, + "minecraft:on_hurt": { + "event": "minecraft:ranged_mode", + "target": "self" + }, + "minecraft:on_hurt_by_player": { + "event": "minecraft:ranged_mode", + "target": "self" + } + }, + "minecraft:patrol_captain": { + "minecraft:is_illager_captain": { + }, + "minecraft:variant": { + "value": 1 + }, + "minecraft:equipment": { + "table": "loot_tables/entities/pillager_captain_equipment.json", + "slot_drop_chance": [ + { + "slot": "slot.armor.chest", + "drop_chance": 1.0 + } + ] + }, + "minecraft:damage_sensor": { + "triggers": { + "on_damage": { + "filters": { + "all_of": [ + { + "test": "has_damage", + "value": "fatal" + }, + { + "test": "is_family", + "subject": "other", + "value": "player" + } + ] + }, + "event": "minecraft:gain_bad_omen", + "target": "other" + } + } + }, + "minecraft:on_hurt": { + "event": "minecraft:ranged_mode", + "target": "self" + }, + "minecraft:on_hurt_by_player": { + "event": "minecraft:ranged_mode", + "target": "self" + }, + "minecraft:on_target_escape": { + "event": "minecraft:calm", + "target": "self" + }, + "minecraft:behavior.hold_ground": { + "priority": 5, + "min_radius": 10, + "broadcast": true, + "broadcast_range": 8, + "within_radius_event": { + "event": "minecraft:ranged_mode", + "target": "self" + } + }, + "minecraft:behavior.move_to_random_block": { + "priority": 6, + "speed_multiplier": 0.55, + "within_radius": 8, + "block_distance": 512 + } + }, + "minecraft:patrol_follower": { + "minecraft:behavior.follow_target_captain": { + "priority": 5, + "speed_multiplier": 0.8, + "within_radius": 64, + "follow_distance": 5 + }, + "minecraft:behavior.hold_ground": { + "priority": 6, + "min_radius": 10, + "broadcast": true, + "broadcast_range": 8, + "within_radius_event": { + "event": "minecraft:ranged_mode", + "target": "self" + } + }, + "minecraft:on_hurt": { + "event": "minecraft:ranged_mode", + "target": "self" + }, + "minecraft:on_hurt_by_player": { + "event": "minecraft:ranged_mode", + "target": "self" + }, + "minecraft:on_target_escape": { + "event": "minecraft:calm", + "target": "self" + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? (query.is_baby ? 12 : 5) + (Math.die_roll(query.equipment_count,1,3)) : 0" + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:type_family": { + "family": [ "pillager", "monster", "illager", "mob" ] + }, + "minecraft:variant": { + "value": 0 + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:health": { + "value": 24, + "max": 24 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/pillager.json" + }, + "minecraft:movement": { + "value": 0.35 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:nameable": { + }, + "minecraft:equipment": { + "table": "loot_tables/entities/pillager_gear.json" + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1, + "entity_types": { + "filters": { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "illager" + }, + "max_dist": 64 + } + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "reselect_targets": true, + "within_radius": 16.0, + + "entity_types": [ + { + "filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "irongolem" }, + { "test": "is_family", "subject": "other", "value": "wandering_trader" } + ] + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "villager" }, + { "test": "has_component", "subject": "other", "operator": "!=", "value": "minecraft:is_baby" } + ] + }, + "max_dist": 16 + } + ] + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 8 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:behavior.charge_held_item": { + "priority": 3, + "items": [ + "minecraft:arrow" + ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:follow_range": { + "value": 64 + } + }, + + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "minecraft:ranged_attack" + ] + } + }, + "minecraft:spawn_for_raid": { + "add": { + "component_groups": [ + "minecraft:ranged_attack", + "minecraft:raid_configuration" + ] + } + }, + "minecraft:spawn_as_patrol_follower": { + "add": { + "component_groups": [ + "minecraft:patrol_follower" + ] + } + }, + "minecraft:spawn_as_illager_captain": { + "add": { + "component_groups": [ + "minecraft:ranged_attack", + "minecraft:illager_squad_captain" + ] + } + }, + "minecraft:promote_to_illager_captain": { + "add": { + "component_groups": [ + "minecraft:illager_squad_captain" + ] + }, + "remove": { + "component_groups": [ + "minecraft:patrol_follower" + ] + } + }, + "minecraft:promote_to_patrol_captain": { + "add": { + "component_groups": [ + "minecraft:patrol_captain" + ] + }, + "remove": { + "component_groups": [ + "minecraft:patrol_follower" + ] + } + }, + "minecraft:melee_mode": { + "remove": { "component_groups": [ "minecraft:ranged_attack" ] }, + "add": { "component_groups": [ "minecraft:melee_attack" ] } + }, + "minecraft:ranged_mode": { + "remove": { "component_groups": [ "minecraft:melee_attack" ] }, + "add": { "component_groups": [ "minecraft:ranged_attack" ] } + }, + "minecraft:start_celebrating": { // Event must be called exactly this for village to fire it when a raid is lost + "add": { "component_groups": [ "minecraft:celebrate" ] } + }, + "minecraft:stop_celebrating": { + "remove": { "component_groups": [ "minecraft:celebrate" ] } + }, + "minecraft:calm": { + "remove": { "component_groups": [ "minecraft:melee_attack", "minecraft:ranged_attack" ] } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.15/entities/polar_bear.json b/servers/bedrock/behavior_packs/vanilla_1.15/entities/polar_bear.json new file mode 100644 index 0000000..ad5e107 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.15/entities/polar_bear.json @@ -0,0 +1,301 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:polar_bear", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + + "minecraft:behavior.follow_parent": { + "priority": 4, + "speed_multiplier": 1.25 + } + }, + + "minecraft:baby_wild": { + "minecraft:on_target_acquired": { + "event": "minecraft:on_scared", + "target": "self" + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 4, + "entity_types": [ + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "player"}, + "max_dist": 16 + } + ] + } + }, + + "minecraft:baby_scared": { + "minecraft:angry": { + "duration": 1, + "broadcast_anger": true, + "broadcast_range": 41, + "calm_event": { + "event": "minecraft:baby_on_calm", + "target": "self" + } + } + }, + + "minecraft:adult": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/polar_bear.json" + } + }, + + "minecraft:adult_wild": { + "minecraft:on_target_acquired": { + "event": "minecraft:on_anger", + "target": "self" + }, + "minecraft:on_friendly_anger": { + "event": "minecraft:on_anger", + "target": "self" + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 4, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "fox" + }, + "max_dist": 16 + } + ], + "must_see": false + } + }, + + "minecraft:adult_hostile": { + "minecraft:attack": { + "damage": 6.0 + }, + "minecraft:angry": { + "duration": 500, + "broadcast_anger": false, + "broadcast_range": 20, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + + "minecraft:behavior.stomp_attack": { + "priority": 1, + "track_target": true, + "require_complete_path": true, + "stomp_range_multiplier": 2.0, + "no_damage_range_multiplier": 2.0 + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "polarbear", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 30 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:collision_box": { + "width": 1.3, + "height": 1.4 + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:water_movement": { + "drag_factor": 0.98 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:follow_range": { + "value": 48 + }, + + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.random_stroll": { + "priority": 5 + }, + "minecraft:behavior.look_at_player": { + "priority": 6, + "target_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 7 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:behavior.panic": { + "priority": 2, + "speed_multiplier": 2.0 + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 9, + "add": { + "component_groups": [ + "minecraft:adult", + "minecraft:adult_wild" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:baby", + "minecraft:baby_wild" + ] + } + } + ] + }, + + "minecraft:entity_born": { + "add": { + "component_groups": [ + "minecraft:baby", + "minecraft:baby_wild" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:baby", + "minecraft:baby_wild", + "minecraft:baby_scared" + ] + }, + "add": { + "component_groups": [ + "minecraft:adult", + "minecraft:adult_wild" + ] + } + }, + + "minecraft:on_calm": { + "remove": { + "component_groups": [ + "minecraft:adult_hostile" + ] + }, + "add": { + "component_groups": [ + "minecraft:adult_wild" + ] + } + }, + + "minecraft:on_anger": { + "remove": { + "component_groups": [ + "minecraft:adult_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:adult_hostile" + ] + } + }, + + "minecraft:baby_on_calm": { + "remove": { + "component_groups": [ + "minecraft:baby_scared" + ] + }, + "add": { + "component_groups": [ + "minecraft:baby_wild" + ] + } + }, + + "minecraft:on_scared": { + "remove": { + "component_groups": [ + "minecraft:baby_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:baby_scared" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.15/entities/pufferfish.json b/servers/bedrock/behavior_packs/vanilla_1.15/entities/pufferfish.json new file mode 100644 index 0000000..a7ad680 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.15/entities/pufferfish.json @@ -0,0 +1,291 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:pufferfish", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:normal_puff": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:entity_sensor": { + "sensor_range": 2.5, + "relative_range": false, + "minimum_count": 1, + "event_filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "mob" }, + { "all_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "none_of": + { "test": "has_ability", "subject": "other", "value": "instabuild" } + } + ]} + ] + }, + "event": "minecraft:start_half_puff" + } + }, + "minecraft:half_puff_primary": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:timer": { + "looping": false, + "time": 2, + "randomInterval": false, + "time_down_event": { + "event": "minecraft:on_half_puff" + } + } + }, + "minecraft:half_puff_secondary": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:entity_sensor": { + "sensor_range": 2.5, + "relative_range": false, + "minimum_count": 1, + "event_filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "mob" }, + { "all_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "none_of": + { "test": "has_ability", "subject": "other", "value": "instabuild" } + } + ]} + ] + }, + "event": "minecraft:start_full_puff" + }, + "minecraft:timer": { + "looping": false, + "time": 2, + "randomInterval": false, + "time_down_event": { + "event": "minecraft:on_normal_puff" + } + } + }, + "minecraft:full_puff": { + "minecraft:variant": { + "value": 2 + }, + "minecraft:area_attack" : { + "damage_range": 0.2, + "damage_per_tick": 2, + "cause": "contact", + "entity_filter": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "monster" } + ] + } + }, + "minecraft:mob_effect": { + "effect_range": 0.2, + "mob_effect": "poison", + "effect_time": 10, + "entity_filter": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "monster" } + ] + } + } + }, + "minecraft:deflate_sensor_buffer": { + "minecraft:timer": { + "looping": false, + "time": 0.01, + "randomInterval": false, + "time_down_event": { + "event": "minecraft:on_full_puff" + } + } + }, + "minecraft:deflate_sensor": { + "minecraft:entity_sensor": { + "sensor_range": 2.9, + "relative_range": false, + "require_all": true, + "event_filters": { + "none_of": [ + { "test": "is_family", "subject": "other", "value": "mob" }, + { "all_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "none_of": + { "test": "has_ability", "subject": "other", "value": "instabuild" } + } + ]} + ], + "test": "distance_to_nearest_player", "operator": ">", "value": 2.9 + }, + "event": "minecraft:from_full_puff" + } + }, + "minecraft:start_deflate": { + "minecraft:timer": { + "looping": false, + "time": 3, + "randomInterval": false, + "time_down_event": { + "event": "minecraft:on_deflate" + } + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:type_family": { + "family": [ "pufferfish", "fish" ] + }, + "minecraft:collision_box": { + "width": 0.8, + "height": 0.8 + }, + "minecraft:loot": { + "table": "loot_tables/entities/pufferfish.json" + }, + "minecraft:scale": { + "value": 1.2 + }, + "minecraft:health": { + "value": 6, + "max": 6 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_air": false, + "breathes_water": true + }, + "minecraft:movement": { + "value": 0.13 + }, + "minecraft:underwater_movement": { + "value": 0.13 + }, + "minecraft:navigation.generic": { // Allows the mob to go through water + "is_amphibious": false, + "can_path_over_water": false, + "can_swim": true, + "can_walk": false, + "can_breach": false, + "can_sink": false + }, + "minecraft:movement.sway": { + "sway_amplitude": 0.0 + }, + "minecraft:behavior.random_swim": { // Randomly selects points to go to, even in water + "priority": 3, + "speed_multiplier": 1.0, + "xz_dist": 16, + "y_dist": 4, + "interval": 0 + }, + "minecraft:behavior.swim_wander": { + "priority": 5, + "interval": 1.0, + "look_ahead": 2.0, + "speed_multiplier": 1.0, + "wander_time": 5.0 + }, + "minecraft:flocking": { + "in_water": true, + "match_variants": false, + "use_center_of_mass": true, + "low_flock_limit": 4, + "high_flock_limit": 8, + "goal_weight": 2.0, + "loner_chance": 0.1, + "influence_radius": 3.0, + "breach_influence": 7.0, + "separation_weight": 1.75, + "separation_threshold": 0.95, + "cohesion_weight": 2.0, + "cohesion_threshold": 1.95, + "innner_cohesion_threshold": 1.25, + "min_height": 1.5, + "max_height": 6.0, + "block_distance": 2.0, + "block_weight": 0.85 + }, + "minecraft:nameable": { + }, + "minecraft:physics": { + "has_gravity": false + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ "minecraft:normal_puff" ] + } + }, + + "minecraft:to_full_puff": { + "add": { "component_groups": [ "minecraft:full_puff", "minecraft:deflate_sensor_buffer" ] }, + "remove": { "component_groups": [ "minecraft:normal_puff" ] } + }, + + "minecraft:start_half_puff": { + "add": { "component_groups": [ "minecraft:half_puff_primary" ] }, + "remove": { "component_groups": [ "minecraft:normal_puff" ] } + }, + + "minecraft:on_half_puff": { + "add": { "component_groups": [ "minecraft:half_puff_secondary" ] }, + "remove": { "component_groups": [ "minecraft:half_puff_primary" ] } + }, + + "minecraft:start_full_puff": { + "add": { "component_groups": [ "minecraft:full_puff", "minecraft:deflate_sensor_buffer" ] }, + "remove": { "component_groups": [ "minecraft:half_puff_secondary" ] } + }, + + "minecraft:on_full_puff": { + "add": { "component_groups": [ "minecraft:deflate_sensor" ] }, + "remove": { "component_groups": [ "minecraft:deflate_sensor_buffer" ] } + }, + + "minecraft:from_full_puff": { + "add": { "component_groups": [ "minecraft:start_deflate" ] }, + "remove": { "component_groups": [ "minecraft:deflate_sensor" ] } + }, + + "minecraft:on_deflate": { + "add": { "component_groups": [ "minecraft:half_puff_secondary" ] }, + "remove": { "component_groups": [ "minecraft:full_puff", "minecraft:start_deflate" ] } + }, + + "minecraft:on_normal_puff": { + "add": { "component_groups": [ "minecraft:normal_puff" ] }, + "remove": { "component_groups": [ "minecraft:half_puff_secondary" ] } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.15/entities/rabbit.json b/servers/bedrock/behavior_packs/vanilla_1.15/entities/rabbit.json new file mode 100644 index 0000000..a07b044 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.15/entities/rabbit.json @@ -0,0 +1,321 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:rabbit", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value":0.4 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + "golden_carrot", + "carrot", + "yellow_flower" + ], + "grow_up": { + "event": "grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 6, + "speed_multiplier": 1.1 + } + }, + + "adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/rabbit.json" + }, + "minecraft:scale": { + "value": 0.6 + }, + "minecraft:behavior.breed": { + "priority": 2, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "breed_items": [ + "golden_carrot", + "carrot", + "yellow_flower" + ], + "breeds_with": { + "mate_type": "minecraft:rabbit", + "baby_type": "minecraft:rabbit" + }, + "require_tame": false, + "mutation_factor": { + "variant": 0.2 + } + } + }, + + "coat_brown": { + "minecraft:variant": { "value": 0 } + }, + "coat_white": { + "minecraft:variant": { "value": 1 } + }, + "coat_black": { + "minecraft:variant": { "value": 2 } + }, + "coat_splotched": { + "minecraft:variant": { "value": 3 } + }, + "coat_desert": { + "minecraft:variant": { "value": 4 } + }, + "coat_salt": { + "minecraft:variant": { "value": 5 } + } + + }, + + "components": { + "minecraft:type_family": { + "family":["rabbit", "mob"] + }, + + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + + "minecraft:health": { + "value": 3, + "max": 3 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:collision_box": { + "width": 0.67, + "height": 0.67 + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true + }, + "minecraft:movement.skip": { + }, + "minecraft:jump.dynamic": { + }, + "minecraft:can_climb": { + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + "mass": 0.4 + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic" : { + "priority": 1, + "speed_multiplier": 2.2 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 4, + "entity_types":[ + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "player"}, + "max_dist": 8, + "walk_speed_multiplier": 1.5, + "sprint_speed_multiplier": 1.8 + }, + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "wolf"}, + "max_dist": 4, + "walk_speed_multiplier": 1.5, + "sprint_speed_multiplier": 1.8 + }, + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "monster"}, + "max_dist": 4, + "walk_speed_multiplier": 1.5, + "sprint_speed_multiplier": 1.5 + } + ] + }, + "minecraft:behavior.breed": { + "priority": 2, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.tempt": { + "priority": 3, + "speed_multiplier": 1, + "items": [ + "golden_carrot", + "carrot", + "yellow_flower" + ] + }, + "minecraft:behavior.raid_garden": { + "priority": 5, + "blocks": [ + "carrots" + ], + "search_range": 16, + "goal_radius": 0.8 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.6, + "xz_dist": 2, + "y_dist": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 11 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + + "in_desert": { "add": { "component_groups": [ "coat_desert" ] } }, + + "in_snow": { + "randomize": [ + { + "weight": 80, + "add": { "component_groups": [ "coat_white" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "coat_splotched" ] } + } + ] + }, + + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 3, + "add": { "component_groups": [ "adult" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "baby" ] } + } + ] + }, + { + "filters": { "test" : "has_component", "operator": "!=", "value" : "minecraft:variant"}, + "randomize": [ + { + "weight": 50, + "add": { "component_groups": [ "coat_brown" ] } + }, + { + "weight": 40, + "add": { "component_groups": [ "coat_black" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "coat_salt" ] } + } + ] + }, + { + "filters": { "test": "is_biome", "value": "desert" }, + "add": { "component_groups": [ "coat_desert" ] } + }, + { + "filters": { "test": "is_snow_covered", "value": true }, + "randomize": [ + { + "weight": 80, + "add": { "component_groups": [ "coat_white" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "coat_splotched" ] } + } + ] + } + ] + }, + + "minecraft:entity_born": { + "sequence": [ + { "add": { "component_groups": [ "baby" ] } }, + { + "filters": { "test" : "has_component", "operator": "!=", "value" : "minecraft:variant"}, + "randomize": [ + { + "weight": 50, + "add": { "component_groups": [ "coat_brown" ] } + }, + { + "weight": 40, + "add": { "component_groups": [ "coat_black" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "coat_salt" ] } + } + ] + }, + { + "filters": { "test": "is_biome", "value": "desert" }, + "add": { "component_groups": [ "coat_desert" ] } + }, + { + "filters": { "test": "is_snow_covered", "value": true }, + "randomize": [ + { + "weight": 80, + "add": { "component_groups": [ "coat_white" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "coat_splotched" ] } + } + ] + } + ] + }, + + "grow_up": { + "remove": { "component_groups": [ "baby" ] }, + "add": { "component_groups": [ "adult" ] } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.15/entities/ravager.json b/servers/bedrock/behavior_packs/vanilla_1.15/entities/ravager.json new file mode 100644 index 0000000..982a10b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.15/entities/ravager.json @@ -0,0 +1,444 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:ravager", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:celebrate": { + "minecraft:behavior.celebrate": { + "priority": 5, + "celebration_sound": "celebrate", + "sound_interval": { + "range_min": 2.0, + "range_max": 7.0 + }, + "jump_interval": { + "range_min": 1.0, + "range_max": 3.5 + }, + "duration": 30.0, + "on_celebration_end_event": { + "event": "minecraft:stop_celebrating", + "target": "self" + } + } + }, + "minecraft:pillager_rider": { + "minecraft:addrider": { + "entity_type": "minecraft:pillager" + } + }, + "minecraft:pillager_rider_for_raid": { + "minecraft:addrider": { + "entity_type": "minecraft:pillager", + "spawn_event": "minecraft:spawn_for_raid" + } + }, + "minecraft:evoker_rider_for_raid": { + "minecraft:addrider": { + "entity_type": "minecraft:evocation_illager", + "spawn_event": "minecraft:spawn_for_raid" + } + }, + "minecraft:pillager_captain_rider": { + "minecraft:addrider": { + "entity_type": "minecraft:pillager", + "spawn_event": "minecraft:spawn_as_illager_captain" + } + }, + "minecraft:vindicator_rider": { + "minecraft:addrider": { + "entity_type": "minecraft:vindicator" + } + }, + "minecraft:vindicator_captain_rider": { + "minecraft:addrider": { + "entity_type": "minecraft:vindicator", + "spawn_event": "minecraft:spawn_as_illager_captain" + } + }, + "minecraft:raid_configuration": { + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "hostile", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": false, + "can_migrate": false, + "first_founding_reward": 0 + }, + "minecraft:behavior.move_to_village": { + "priority": 5, + "speed_multiplier": 1.0, + "goal_radius": 2.0 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 1.0 + }, + "minecraft:ambient_sound_interval": { + "value": 4.0, + "range": 8.0, + "event_name": "ambient.in.raid" + } + }, + "minecraft:hostile": { + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:behavior.delayed_attack": { + "priority": 4, + "attack_once": false, + "track_target": true, + "require_complete_path": false, + "random_stop_interval": 0, + "reach_multiplier": 1.5, + "speed_multiplier": 1.0, + "attack_duration": 0.75, + "hit_delay_pct": 0.5 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.4 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6, + "angle_of_view_horizontal": 45, + "probability": 1 + }, + "minecraft:behavior.look_at_entity": { + "priority": 10, + "look_distance": 8, + "angle_of_view_horizontal": 45, + "filters": { + "test": "is_family", + "subject": "other", + "value": "mob" + } + }, + "minecraft:behavior.hurt_by_target": { + "priority": 2, + "entity_types": { + "filters": { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "illager" + }, + "max_dist": 64 + } + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 3, + "must_see": true, + "within_radius": 16.0, + + "entity_types": [ + { + "filters": { + "any_of": [ + { "subject": "other", "test": "is_family", "value": "player" }, + { "subject": "other", "test": "is_family", "value": "irongolem" } + ] + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "villager" }, + { "test": "has_component", "subject": "other", "operator": "!=", "value": "minecraft:is_baby" } + ] + }, + "max_dist": 16 + } + ] + }, + "minecraft:behavior.mount_pathing": { + "priority": 5, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + } + }, + "stunned": { + "minecraft:is_stunned": { + }, + "minecraft:timer": { + "looping": false, + "time": 2, + "time_down_event": { + "event": "minecraft:start_roar" + } + } + }, + "roaring": { + "minecraft:behavior.knockback_roar": { + "priority": 1, + "duration": 1, + "attack_time": 0.5, + "knockback_damage": 6, + "knockback_strength": 3, + "knockback_range": 4, + "knockback_filters": { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "ravager" + }, + "damage_filters": { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "illager" + }, + "on_roar_end": { + "event": "minecraft:end_roar" + }, + "cooldown_time": 0.1 + } + } + }, + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 20 : 0" + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:ravager_blocked": { + "knockback_strength": 3.0, + "reaction_choices": [ + { + "weight": 1, + "value": { + "event": "minecraft:become_stunned", + "target": "self" + } + }, + { + // Default, large knockback case + "weight": 1 + } + ] + }, + "minecraft:attack": { + "damage": 12.0 + }, + "minecraft:breathable": { + "suffocate_time": 0, + "total_supply": 15 + }, + "minecraft:collision_box": { + "height": 1.9, + "width": 1.2 + }, + "minecraft:health": { + "max": 100, + "value": 100 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:jump.static": {}, + "minecraft:loot": { + "table": "loot_tables/entities/ravager.json" + }, + "minecraft:knockback_resistance": { + "value": 0.5 + }, + "minecraft:movement": { + "value": 0.0 + }, + "minecraft:movement.basic": {}, + "minecraft:nameable": {}, + "minecraft:navigation.walk": { + "avoid_damage_blocks": true, + "can_path_over_water": true, + "can_sink": false + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:break_blocks": { + "breakable_blocks": [ + "bamboo", + "bamboo_sapling", + "beetroot", + "brown_mushroom", + "carrots", + "carved_pumpkin", + "chorus_flower", + "chorus_plant", + "deadbush", + "double_plant", + "leaves", + "leaves2", + "lit_pumpkin", + "melon_block", + "melon_stem", + "potatoes", + "pumpkin", + "pumpkin_stem", + "red_flower", + "red_mushroom", + "reeds", + "sapling", + "snow_layer", + "sweet_berry_bush", + "tallgrass", + "turtle_egg", + "vine", + "waterlily", + "wheat", + "yellow_flower" + ] + }, + "minecraft:follow_range": { + "value": 64 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "pillager", + "vindicator", + "evocation_illager" + ], + "seats": { + "position": [ 0.0, 2.1, -0.3 ] + } + }, + "minecraft:type_family": { + "family": [ + "monster", + "illager", + "ravager", + "mob" + ] + } + }, + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "minecraft:hostile" + ] + } + }, + "minecraft:spawn_for_raid": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:raid_configuration" + ] + } + }, + "minecraft:spawn_for_raid_with_evoker_rider": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:evoker_rider_for_raid", + "minecraft:raid_configuration" + ] + } + }, + "minecraft:spawn_for_raid_with_pillager_rider": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:pillager_rider_for_raid", + "minecraft:raid_configuration" + ] + } + }, + "minecraft:spawn_with_pillager_rider": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:pillager_rider" + ] + } + }, + "minecraft:spawn_with_pillager_captain_rider": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:pillager_captain_rider" + ] + } + }, + "minecraft:spawn_with_vindicator_rider": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:vindicator_rider" + ] + } + }, + "minecraft:spawn_with_vindicator_captain_rider": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:vindicator_captain_rider" + ] + } + }, + "minecraft:become_stunned": { + "add": { + "component_groups": [ + "stunned" + ] + }, + "remove": { + "component_groups": [ + "minecraft:hostile" + ] + } + }, + "minecraft:start_roar": { + "add": { + "component_groups": [ + "roaring" + ] + }, + "remove": { + "component_groups": [ + "stunned" + ] + } + }, + "minecraft:end_roar": { + "add": { + "component_groups": [ + "minecraft:hostile" + ] + }, + "remove": { + "component_groups": [ + "roaring" + ] + } + }, + "minecraft:start_celebrating": { // Event must be called exactly this for village to fire it when a raid is lost + "add": { "component_groups": [ "minecraft:celebrate" ] } + }, + "minecraft:stop_celebrating": { + "remove": { "component_groups": [ "minecraft:celebrate" ] } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.15/entities/salmon.json b/servers/bedrock/behavior_packs/vanilla_1.15/entities/salmon.json new file mode 100644 index 0000000..cbfb7c5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.15/entities/salmon.json @@ -0,0 +1,189 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:salmon", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "scale_small": { + "minecraft:scale": { + "value": 0.5 + }, + + "minecraft:health": { + "value": 6, + "max": 6 + }, + "minecraft:loot": { + "table": "loot_tables/entities/salmon_normal.json" + } + }, + "scale_normal": { + "minecraft:scale": { + "value": 1 + }, + + "minecraft:health": { + "value": 6, + "max": 6 + }, + "minecraft:loot": { + "table": "loot_tables/entities/salmon_normal.json" + } + }, + + "scale_large": { + "minecraft:scale": { + "value": 1.5 + }, + "minecraft:health": { + "value": 6, + "max": 6 + }, + "minecraft:loot": { + "table": "loot_tables/entities/salmon_large.json" + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:type_family": { + "family": [ "salmon", "fish" ] + }, + "minecraft:collision_box": { + "width": 0.5, + "height": 0.5 + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_air": false, + "breathes_water": true + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.12 + }, + "minecraft:underwater_movement": { + "value": 0.12 + }, + "minecraft:navigation.generic": { // Allows the mob to go through water + "is_amphibious": false, + "can_path_over_water": false, + "can_swim": true, + "can_walk": false, + "can_breach": false, + "can_sink": false + }, + "minecraft:movement.sway": { + "sway_amplitude": 0.0 + }, + "minecraft:physics": { + "has_gravity": false + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 1, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 3, + "max_flee": 10, + "walk_speed_multiplier": 1.5, + "sprint_speed_multiplier": 2.0 + } + ] + }, + "minecraft:behavior.swim_idle": { + "priority": 5, + "idle_time": 5.0, + "success_rate": 0.1 + }, + + "minecraft:behavior.random_swim": { // Randomly selects points to go to, even in water + "speed_multiplier": 1.0, + "priority": 3, + "xz_dist": 16, + "y_dist": 4, + "interval": 0 + }, + + "minecraft:behavior.swim_wander": { + "priority": 4, + "interval": 0.0166, + "look_ahead": 5.0, + "speed_multiplier": 0.014, + "wander_time": 5.0 + }, + "minecraft:flocking": { + "in_water": true, + "match_variants": false, + "use_center_of_mass": false, + "low_flock_limit": 4, + "high_flock_limit": 8, + "goal_weight": 2.0, + "loner_chance": 0.1, + "influence_radius": 3.0, + "breach_influence": 7.0, + "separation_weight": 0.65, + "separation_threshold": 0.15, + "cohesion_weight": 2.25, + "cohesion_threshold": 1.5, + "innner_cohesion_threshold": 1.5, + "min_height": 4.0, + "max_height": 4.0, + "block_distance": 1.0, + "block_weight": 0.75 + }, + "minecraft:nameable": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 30, + "add": { + "component_groups": [ "adult", "scale_small" ] + } + }, + { + "weight": 50, + "add": { + "component_groups": [ "adult", "scale_normal" ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ "adult", "scale_large" ] + } + } + ] + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.15/entities/sheep.json b/servers/bedrock/behavior_packs/vanilla_1.15/entities/sheep.json new file mode 100644 index 0000000..63f76d1 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.15/entities/sheep.json @@ -0,0 +1,425 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:sheep", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:loot_sheared": { + "minecraft:loot": { + "table": "loot_tables/entities/sheep_sheared.json" + } + }, + "minecraft:loot_wooly": { + "minecraft:loot": { + "table": "loot_tables/entities/sheep.json" + } + }, + "minecraft:rideable_sheared": { + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.9, 0.0 ] + } + } + }, + "minecraft:rideable_wooly": { + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.975, 0.0 ] + } + } + }, + "minecraft:sheep_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": "wheat", + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 6, + "speed_multiplier": 1.1 + } + }, + + "minecraft:sheep_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": false, + "breeds_with": { + "mate_type": "minecraft:sheep", + "baby_type": "minecraft:sheep" + }, + "breed_items": "wheat" + } + }, + "minecraft:sheep_dyeable": { + "minecraft:is_dyeable": { + "interact_text": "action.interact.dye" + } + }, + "minecraft:sheep_sheared": { + "minecraft:is_sheared": { + } + }, + "minecraft:sheep_white": { + "minecraft:color": { + "value": 0 + } + }, + "minecraft:sheep_brown": { + "minecraft:color": { + "value": 12 + } + }, + "minecraft:sheep_black": { + "minecraft:color": { + "value": 15 + } + }, + "minecraft:sheep_gray": { + "minecraft:color": { + "value": 8 + } + }, + "minecraft:sheep_light_gray": { + "minecraft:color": { + "value": 7 + } + }, + "minecraft:sheep_pink": { + "minecraft:color": { + "value": 6 + } + }, + "minecraft:sheep_red": { + "minecraft:color": { + "value": 14 + } + } + }, + + + "components": { + "minecraft:type_family": { + "family": [ "sheep", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 0.9, + "height": 1.3 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 8, + "max": 8 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:interact": { + "interactions": [ + { + "cooldown": 2.5, + "use_item": false, + "hurt_item": 1, + "spawn_items": { "table": "loot_tables/entities/sheep_shear.json" }, + "play_sounds": "shear", + "interact_text": "action.interact.shear", + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "shears"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_component", "operator": "!=", "value" : "minecraft:is_baby"}, + { "test" : "has_component", "value" : "minecraft:is_dyeable"} + ] + }, + "event": "minecraft:on_sheared", + "target": "self" + } + } + ] + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + "mass": 0.75 + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25 + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.5, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:behavior.tempt": { + "priority": 4, + "speed_multiplier": 1.25, + "items": [ + "wheat" + ] + }, + "minecraft:behavior.follow_parent": { + "priority": 5, + "speed_multiplier": 1.1 + }, + "minecraft:behavior.eat_block": { + "priority": 6, + "success_chance": "query.is_baby ? 0.02 : 0.001", + "time_until_eat": 1.8, + "eat_and_replace_block_pairs": [ + { "eat_block": "grass", "replace_block": "dirt" }, + { "eat_block": "tallgrass", "replace_block": "air" } + ], + "on_eat": { + "event": "minecraft:on_eat_block", + "target": "self" + } + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 95, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:sheep_adult", + "minecraft:sheep_dyeable", + "minecraft:rideable_wooly", + "minecraft:loot_wooly" + ] + } + }, + { + "weight": 5, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:sheep_baby", + "minecraft:sheep_dyeable", + "minecraft:rideable_sheared" + ] + + } + } + ] + }, + { + "randomize": [ + { + "weight": 81836, + "add": { + "component_groups": [ + "minecraft:sheep_white" + ] + } + }, + { + "weight": 5000, + "add": { + "component_groups": [ + "minecraft:sheep_black" + ] + } + }, + { + "weight": 5000, + "add": { + "component_groups": [ + "minecraft:sheep_light_gray" + ] + } + }, + { + "weight": 5000, + "add": { + "component_groups": [ + "minecraft:sheep_gray" + ] + } + }, + { + "weight": 3000, + "add": { + "component_groups": [ + "minecraft:sheep_brown" + ] + } + }, + { + "weight": 164, + "add": { + "component_groups": [ + "minecraft:sheep_pink" + ] + } + } + ] + } + ] + }, + + "minecraft:entity_born": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:sheep_baby", + "minecraft:sheep_dyeable", + "minecraft:rideable_sheared" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:sheep_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:sheep_adult", + "minecraft:rideable_wooly", + "minecraft:loot_wooly" + ] + } + }, + "minecraft:on_sheared": { + "remove": { + "component_groups": [ + "minecraft:sheep_dyeable", + "minecraft:loot_wooly" + ] + }, + "add": { + "component_groups": [ + "minecraft:sheep_sheared", + "minecraft:rideable_sheared", + "minecraft:loot_sheared" + ] + } + }, + "minecraft:on_eat_block": { + "sequence":[ + { + "remove": { + "component_groups": [ + "minecraft:sheep_sheared" + ] + }, + "add": { + "component_groups": [ + "minecraft:sheep_dyeable" + ] + } + }, + { + "filters": { "test" : "has_component","subject" : "other", "operator": "!=", "value" : "minecraft:is_baby"}, + "add": { + "component_groups": [ + "minecraft:rideable_wooly", + "minecraft:loot_wooly" + ] + }, + "remove": { + "component_groups": [ + "minecraft:loot_sheared" + ] + } + } + ] + }, + "wololo": { + "add": { + "component_groups": [ + "minecraft:sheep_red" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.15/entities/silverfish.json b/servers/bedrock/behavior_packs/vanilla_1.15/entities/silverfish.json new file mode 100644 index 0000000..52d7757 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.15/entities/silverfish.json @@ -0,0 +1,155 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:silverfish", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:silverfish_calm": { + "minecraft:on_target_acquired" : { + "event": "minecraft:become_angry", + "target": "self" + } + }, + "minecraft:silverfish_angry": { + "minecraft:angry": { + "duration": -1, + "broadcast_anger": true, + "broadcast_range": 20, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:behavior.melee_attack": { + "priority": 4, + "track_target": true + }, + "minecraft:behavior.silverfish_wake_up_friends": { + "priority": 1 + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 : 0" + }, + "minecraft:type_family": { + "family":["silverfish", "monster", "mob", "arthropod" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/silverfish.json" + }, + "minecraft:health": { + "value": 8, + "max": 8 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:attack": { + "damage": 1 + }, + "minecraft:collision_box": { + "width": 0.4, + "height": 0.3 + }, + + "minecraft:behavior.float": { + "priority": 1 + }, + "minecraft:behavior.silverfish_merge_with_stone": { + "priority": 5 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "attack_interval": 10, + + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "is_family", "subject" : "other", "value" : "snowgolem"}, + { "test" : "is_family", "subject" : "other", "value" : "irongolem"} + ] + }, + "max_dist": 8 + } + ] + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1, + "alert_same_type": true + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:silverfish_calm" + ] + } + }, + "minecraft:become_angry": { + "remove": { + "minecraft:silverfish_calm": { } + }, + "add": { + "component_groups": [ + "minecraft:silverfish_angry" + ] + } + }, + "minecraft:on_calm": { + "remove": { + "minecraft:silverfish_angry": { } + }, + "add": { + "component_groups": [ + "minecraft:silverfish_calm" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.15/entities/skeleton.json b/servers/bedrock/behavior_packs/vanilla_1.15/entities/skeleton.json new file mode 100644 index 0000000..16ea130 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.15/entities/skeleton.json @@ -0,0 +1,244 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:skeleton", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:lightning_immune": { + "minecraft:damage_sensor": { + "triggers": { + "on_damage": { "filters": { "other_with_families": "lightning" } }, + "deals_damage": false + } + } + }, + "minecraft:ranged_attack": { + "minecraft:behavior.ranged_attack": { + "priority": 0, + "attack_interval_min": 1.0, + "attack_interval_max": 3.0, + "attack_radius": 15.0 + }, + "minecraft:shooter": { + "def": "minecraft:arrow" + }, + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "is_underwater", + "subject": "self", + "operator": "==", + "value": true + }, + "event": "minecraft:melee_mode" + } + } + }, + "minecraft:melee_attack": { + "minecraft:behavior.melee_attack": { + "priority": 4, + "track_target": true, + "speed_multiplier": 1.25 + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "in_water", + "subject": "self", + "operator": "==", + "value": false + }, + "event": "minecraft:ranged_mode" + } + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:type_family": { + "family": [ "skeleton", "undead", "monster", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true + }, + + "minecraft:burns_in_daylight": { + }, + + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/skeleton.json" + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "is_amphibious": true, + "avoid_sun": true, + "avoid_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:nameable": { + }, + "minecraft:equipment": { + "table": "loot_tables/entities/skeleton_gear.json" + }, + "minecraft:shooter": { + "def": "minecraft:arrow" + }, + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "is_underwater", + "subject": "self", + "operator": "==", + "value": true + }, + "event": "minecraft:melee_mode" + } + }, + "minecraft:behavior.ranged_attack": { + "priority": 0, + "attack_interval_min": 1.0, + "attack_interval_max": 3.0, + "attack_radius": 15.0 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "reselect_targets": true, + + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 16 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "irongolem" + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "baby_turtle" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 16 + } + ] + }, + "minecraft:behavior.flee_sun": { + "priority": 2, + "speed_multiplier": 1 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 4, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "wolf" + }, + "max_dist": 6, + "walk_speed_multiplier": 1.2, + "sprint_speed_multiplier": 1.2 + } + ] + }, + "minecraft:behavior.random_stroll": { + "priority": 5, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 6, + "look_distance": 8 + }, + "minecraft:behavior.random_look_around": { + "priority": 6 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "minecraft:ranged_attack" + ] + } + }, + "minecraft:spring_trap": { + "add": { "component_groups": [ "minecraft:lightning_immune" ] } + }, + + "minecraft:melee_mode": { + "remove": { "component_groups": [ "minecraft:ranged_attack" ] }, + "add": { "component_groups": [ "minecraft:melee_attack" ] } + }, + "minecraft:ranged_mode": { + "remove": { "component_groups": [ "minecraft:melee_attack" ] }, + "add": { "component_groups": [ "minecraft:ranged_attack" ] } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.15/entities/slime.json b/servers/bedrock/behavior_packs/vanilla_1.15/entities/slime.json new file mode 100644 index 0000000..8470cd4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.15/entities/slime.json @@ -0,0 +1,197 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:slime", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:slime_large": { + "minecraft:collision_box": { + "width": 2.08, + "height": 2.08 + }, + "minecraft:health": { + "value": 16, + "max": 16 + }, + "minecraft:movement": { + "value": 0.6 + }, + "minecraft:attack": { + "damage": 4 + } + }, + + "minecraft:slime_medium": { + "minecraft:collision_box": { + "width": 1.04, + "height": 1.04 + }, + "minecraft:health": { + "value": 4, + "max": 4 + }, + "minecraft:movement": { + "value": 0.4 + }, + "minecraft:attack": { + "damage": 2 + } + }, + + "minecraft:slime_small": { + "minecraft:collision_box": { + "width": 0.52, + "height": 0.52 + }, + "minecraft:health": { + "value": 1, + "max": 1 + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:attack": { + "damage": 0 + }, + "minecraft:loot": { + "table": "loot_tables/entities/slime.json" + } + }, + + "minecraft:slime_calm": { + "minecraft:movement.jump": { + "jump_delay": [ 0.5, 1.5 ] + } + }, + "minecraft:slime_aggressive": { + "minecraft:movement.jump": { + "jump_delay": [ 0.16, 0.5 ] + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? query.variant : 0" + }, + "minecraft:type_family": { + "family": [ "slime", "monster", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement.jump": { + "jump_delay": [ 0.5, 1.5 ] + }, + "minecraft:on_target_acquired": { + "event": "minecraft:become_aggressive", + "target": "self" + }, + "minecraft:on_target_escape": { + "event": "minecraft:become_calm", + "target": "self" + }, + "minecraft:nameable": { + }, + "minecraft:behavior.slime_float": { + "priority": 1, + "jump_chance_percentage": 0.8, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.slime_attack": { + "priority": 3 + }, + "minecraft:behavior.slime_random_direction": { + "priority": 4, + "add_random_time_range": 3, + "turn_range": 360, + "min_change_direction_time": 2.0 + + }, + "minecraft:behavior.slime_keep_on_jumping": { + "priority": 5, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "is_family", + "subject": "other", + "value": "snowgolem" + }, + { + "test": "is_family", + "subject": "other", + "value": "irongolem" + } + ] + }, + "max_dist": 16 + } + ], + "must_see": true + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "minecraft:slime_calm" + ] + } + }, + "minecraft:become_calm": { + "add": { + "component_groups": [ + "minecraft:slime_calm" + ] + } + }, + "minecraft:become_aggressive": { + "add": { + "component_groups": [ + "minecraft:slime_aggressive" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.15/entities/snow_golem.json b/servers/bedrock/behavior_packs/vanilla_1.15/entities/snow_golem.json new file mode 100644 index 0000000..dfe9125 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.15/entities/snow_golem.json @@ -0,0 +1,163 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:snow_golem", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:snowman_sheared": { + "minecraft:is_sheared": { + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "snowgolem", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:collision_box": { + "width": 0.4, + "height": 1.8 + }, + "minecraft:loot": { + "table": "loot_tables/entities/snowman.json" + }, + "minecraft:health": { + "value": 4, + "max": 4 + }, + "minecraft:movement": { + "value": 0.2 + }, + "minecraft:navigation.walk": { + "avoid_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:attack": { + "damage": 2 + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + }, + { + "filters": { "test": "is_temperature_value", "operator": ">", "value": 1.0 }, + "cause": "temperature", + "damage_per_tick": 1 + }, + { + "filters": { "test": "in_water_or_rain", "operator": "==", "value": true }, + "cause": "drowning", + "damage_per_tick": 1 + } + ] + }, + "minecraft:interact": { + "interactions": [ + { + "cooldown": 2.5, + "use_item": false, + "hurt_item": 1, + "play_sounds": "shear", + "interact_text": "action.interact.shear", + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "shears"}, + { "test": "is_family", "subject": "other", "value": "player"}, + { "test": "has_component", "operator": "!=", "value": "minecraft:is_sheared"} + ] + }, + "event": "minecraft:on_sheared", + "target": "self" + } + } + ] + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + }, + "minecraft:behavior.ranged_attack": { + "priority": 1, + "speed_multiplier": 1.25, + "attack_interval": 1, + "attack_radius": 10 + }, + "minecraft:shooter": { + "def": "minecraft:snowball" + }, + "minecraft:trail": { + "block_type": "minecraft:snow_layer", + "spawn_filter": { "test": "is_temperature_value", "operator": "<", "value": 0.81 } + }, + "minecraft:behavior.random_stroll": { + "priority": 2, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 3, + "look_distance": 6.0 + }, + "minecraft:behavior.random_look_around": { + "priority": 4 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 1, + "entity_types": [ + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "monster"}, + "within_default": 6 + } + ] + }, + "minecraft:persistent": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:on_sheared": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:snowman_sheared" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.15/entities/snowball.json b/servers/bedrock/behavior_packs/vanilla_1.15/entities/snowball.json new file mode 100644 index 0000000..dee0657 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.15/entities/snowball.json @@ -0,0 +1,43 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:snowball", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + "components": { + "minecraft:collision_box": { + "width": 0.25, + "height": 0.25 + }, + "minecraft:projectile": { + "on_hit": { + "impact_damage": { + "filter": "blaze", + "damage": 3, + "knockback": true + }, + "remove_on_hit": { }, + "particle_on_hit": { + "particle_type": "snowballpoof", + "num_particles": 6, + "on_entity_hit": true, + "on_other_hit": true + } + }, + "anchor": 1, + "power": 1.5, + "gravity": 0.03, + "angle_offset": 0.0 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.15/entities/spider.json b/servers/bedrock/behavior_packs/vanilla_1.15/entities/spider.json new file mode 100644 index 0000000..c65d2dc --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.15/entities/spider.json @@ -0,0 +1,343 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:spider", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + + "component_groups": { + "minecraft:spider_jockey": { + "minecraft:addrider": { + "entity_type": "minecraft:skeleton" + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "skeleton" + ], + "seats": { + "position": [ 0.0, 0.54, 0.0 ] + } + } + }, + + "minecraft:spider_stray_jockey": { + "minecraft:addrider": { + "entity_type": "minecraft:skeleton.stray" + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "skeleton" + ], + "seats": { + "position": [ 0.0, 0.54, 0.0 ] + } + } + }, + + "minecraft:spider_wither_jockey": { + "minecraft:addrider": { + "entity_type": "minecraft:skeleton.wither" + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "skeleton" + ], + "seats": { + "position": [ 0.0, 0.54, 0.0 ] + } + } + }, + + "minecraft:spider_neutral": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "is_brightness", + "operator": "<", + "value": 0.49 + }, + "event": "minecraft:become_hostile" + } + }, + "minecraft:on_target_acquired": { + "event": "minecraft:become_angry" + } + }, + + "minecraft:spider_hostile": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "is_brightness", + "operator": ">", + "value": 0.49 + }, + "event": "minecraft:become_neutral" + } + }, + "minecraft:on_target_acquired": { + "event": "minecraft:become_angry" + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "attack_interval": 5, + + "entity_types": [ + { + "filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "snowgolem" }, + { "test": "is_family", "subject": "other", "value": "irongolem" } + ] + }, + "max_dist": 16 + } + ] + } + }, + + "minecraft:spider_angry": { + "minecraft:angry": { + "duration": 10, + "duration_delta": 3, + "calm_event": { + "event": "minecraft:become_calm", + "target": "self" + } + }, + "minecraft:behavior.leap_at_target": { + "priority": 4, + "yd": 0.4, + "must_be_on_ground": false + }, + "minecraft:behavior.melee_attack": { + "priority": 3, + "track_target": true, + "reach_multiplier": 0.8 + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 : 0" + }, + "minecraft:nameable": { + }, + "minecraft:type_family": { + "family": [ "spider", "monster", "mob", "arthropod" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:loot": { + "table": "loot_tables/entities/spider.json" + }, + "minecraft:collision_box": { + "width": 1.4, + "height": 0.9 + }, + "minecraft:health": { + "value": 16, + "max": 16 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:navigation.climb": { + "can_path_over_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:behavior.float": { + "priority": 1 + }, + "minecraft:behavior.mount_pathing": { + "priority": 5, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 7 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.54, -0.1 ] + } + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 1, + "randomize": [ + { + "weight": 80, + "filters": { + "all_of": [ + { + "test": "is_daytime", + "value": false + }, + { + "test": "is_snow_covered", + "value": true + }, + { + "test": "is_underground", + "value": false + } + ] + }, + "remove": {}, + "add": { + "component_groups": [ + "minecraft:spider_stray_jockey", + "minecraft:spider_neutral" + ] + } + }, + { + "weight": 80, + "filters": { + "test": "is_biome", + "value": "the_nether" + }, + "remove": {}, + "add": { + "component_groups": [ + "minecraft:spider_wither_jockey", + "minecraft:spider_neutral" + ] + } + }, + { + "weight": 20, + "filters": { + "any_of": [ + { + "test": "is_daytime", + "value": false + }, + { + "test": "is_underground", + "value": true + } + ] + }, + "remove": {}, + "add": { + "component_groups": [ + "minecraft:spider_jockey", + "minecraft:spider_neutral" + ] + } + } + ] + }, + { + "weight": 99, + "remove": {}, + "add": { + "component_groups": [ + "minecraft:spider_neutral" + ] + } + } + ] + }, + + "minecraft:become_hostile": { + "remove": { + "component_groups": [ + "minecraft:spider_neutral" + ] + }, + "add": { + "component_groups": [ + "minecraft:spider_hostile" + ] + } + }, + + "minecraft:become_neutral": { + "remove": { + "component_groups": [ + "minecraft:spider_hostile" + ] + }, + "add": { + "component_groups": [ + "minecraft:spider_neutral" + ] + } + }, + + "minecraft:become_angry": { + "add": { + "component_groups": [ + "minecraft:spider_angry" + ] + } + }, + "minecraft:become_calm": { + "remove": { + "component_groups": [ + "minecraft:spider_angry" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.15/entities/squid.json b/servers/bedrock/behavior_packs/vanilla_1.15/entities/squid.json new file mode 100644 index 0000000..4aa79e0 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.15/entities/squid.json @@ -0,0 +1,122 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:squid", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups":{ + "minecraft:squid_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + } + } + }, + + "components":{ + "minecraft:experience_reward": { + "on_death": "!query.is_baby && query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:nameable": { + }, + "minecraft:type_family": { + "family":["squid", "mob"] + }, + "minecraft:collision_box": { + "width": 0.95, + "height": 0.95 + }, + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/squid.json" + }, + "minecraft:breathable":{ + "total_supply":15, + "suffocate_time":0, + "breathes_air": false, + "breathes_water": true + }, + "minecraft:movement": { + "value": 0.2 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "can_sink": false + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:behavior.squid_move_away_from_ground": { + "priority": 1 + }, + "minecraft:behavior.squid_flee": { + "priority": 2 + }, + "minecraft:behavior.squid_idle": { + "priority": 2 + }, + "minecraft:behavior.squid_dive": { + "priority": 2 + }, + "minecraft:behavior.squid_out_of_water": { + "priority": 2 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events":{ + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 95, + "remove": { + }, + "add": { + } + }, + { + "weight": 5, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:squid_baby" + ] + } + } + ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.15/entities/stray.json b/servers/bedrock/behavior_packs/vanilla_1.15/entities/stray.json new file mode 100644 index 0000000..07d95ed --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.15/entities/stray.json @@ -0,0 +1,272 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:stray", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:revert_to_skeleton": { + "minecraft:transformation": { + "into": "minecraft:skeleton", + "delay": 0.5 + } + }, + "minecraft:ranged_attack": { + "minecraft:behavior.ranged_attack": { + "priority": 0, + "attack_interval_min": 1.0, + "attack_interval_max": 3.0, + "attack_radius": 15.0 + }, + "minecraft:shooter": { + "def": "minecraft:arrow", + "aux_val": 19 + }, + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "is_underwater", + "subject": "self", + "operator": "==", + "value": true + }, + "event": "minecraft:melee_mode" + } + } + }, + "minecraft:melee_attack": { + "minecraft:behavior.melee_attack": { + "priority": 4, + "track_target": true, + "speed_multiplier": 1.25 + }, + "minecraft:attack": { + "damage": 3, + "effect_name": "slowness", + "effect_duration": 10 + }, + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "in_water", + "subject": "self", + "operator": "==", + "value": false + }, + "event": "minecraft:ranged_mode" + } + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:burns_in_daylight": {}, + "minecraft:nameable": {}, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/stray.json" + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "is_amphibious": true, + "avoid_sun": true, + "avoid_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:equipment": { + "table": "loot_tables/entities/skeleton_gear.json" + }, + "minecraft:shooter": { + "def": "minecraft:arrow", + "aux_val": 19 + }, + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "is_underwater", + "subject": "self", + "operator": "==", + "value": true + }, + "event": "minecraft:melee_mode" + } + }, + "minecraft:behavior.ranged_attack": { + "priority": 0, + "attack_interval_min": 1.0, + "attack_interval_max": 3.0, + "attack_radius": 15.0 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "reselect_targets": true, + + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 16 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "irongolem" + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "baby_turtle" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 16 + } + ] + }, + + "minecraft:behavior.flee_sun": { + "priority": 2, + "speed_multiplier": 1 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 4, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "wolf" + }, + "max_dist": 6, + "walk_speed_multiplier": 1.2, + "sprint_speed_multiplier": 1.2 + } + ] + }, + "minecraft:behavior.random_stroll": { + "priority": 5, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 6, + "look_distance": 8 + }, + "minecraft:behavior.random_look_around": { + "priority": 6 + }, + "minecraft:type_family": { + "family": [ "stray", "skeleton", "monster", "mob", "undead" ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "minecraft:ranged_attack" + ] + } + }, + "change_to_skeleton": { + "sequence": [ + { + "filters": { + "test": "is_underground", + "value": true + }, + "remove": {}, + "add": { + "component_groups": [ + "minecraft:revert_to_skeleton" + ] + } + }, + { + "randomize": [ + { + "weight": 20, + "remove": {}, + "add": { + "component_groups": [ "minecraft:revert_to_skeleton" ] + } + }, + { + "weight": 80, + "remove": {}, + "add": {} + } + ] + } + ] + }, + "minecraft:melee_mode": { + "remove": { "component_groups": [ "minecraft:ranged_attack" ] }, + "add": { "component_groups": [ "minecraft:melee_attack" ] } + }, + "minecraft:ranged_mode": { + "remove": { "component_groups": [ "minecraft:melee_attack" ] }, + "add": { "component_groups": [ "minecraft:ranged_attack" ] } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.15/entities/tropicalfish.json b/servers/bedrock/behavior_packs/vanilla_1.15/entities/tropicalfish.json new file mode 100644 index 0000000..8838526 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.15/entities/tropicalfish.json @@ -0,0 +1,1038 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:tropicalfish", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + + "minecraft:tropicalfish_variant_a": { + "minecraft:variant": { + "value": 0 + } + }, + "minecraft:tropicalfish_variant_b": { + "minecraft:variant": { + "value": 1 + } + }, + + "minecraft:tropicalfish_variant_pattern_1": { + "minecraft:mark_variant": { + "value": 0 + } + }, + "minecraft:tropicalfish_variant_pattern_2": { + "minecraft:mark_variant": { + "value": 1 + } + }, + "minecraft:tropicalfish_variant_pattern_3": { + "minecraft:mark_variant": { + "value": 2 + } + }, + "minecraft:tropicalfish_variant_pattern_4": { + "minecraft:mark_variant": { + "value": 3 + } + }, + "minecraft:tropicalfish_variant_pattern_5": { + "minecraft:mark_variant": { + "value": 4 + } + }, + "minecraft:tropicalfish_variant_pattern_6": { + "minecraft:mark_variant": { + "value": 5 + } + }, + + + "minecraft:tropicalfish_base_white": { + "minecraft:color": { + "value": 0 + } + }, + "minecraft:tropicalfish_base_orange": { + "minecraft:color": { + "value": 1 + } + }, + "minecraft:tropicalfish_base_magenta": { + "minecraft:color": { + "value": 2 + } + }, + "minecraft:tropicalfish_base_lightblue": { + "minecraft:color": { + "value": 3 + } + }, + "minecraft:tropicalfish_base_yellow": { + "minecraft:color": { + "value": 4 + } + }, + "minecraft:tropicalfish_base_lightgreen": { + "minecraft:color": { + "value": 5 + } + }, + "minecraft:tropicalfish_base_pink": { + "minecraft:color": { + "value": 6 + } + }, + "minecraft:tropicalfish_base_gray": { + "minecraft:color": { + "value": 7 + } + }, + "minecraft:tropicalfish_base_silver": { + "minecraft:color": { + "value": 8 + } + }, + "minecraft:tropicalfish_base_cyan": { + "minecraft:color": { + "value": 9 + } + }, + "minecraft:tropicalfish_base_purple": { + "minecraft:color": { + "value": 10 + } + }, + "minecraft:tropicalfish_base_blue": { + "minecraft:color": { + "value": 11 + } + }, + "minecraft:tropicalfish_base_brown": { + "minecraft:color": { + "value": 12 + } + }, + "minecraft:tropicalfish_base_green": { + "minecraft:color": { + "value": 13 + } + }, + "minecraft:tropicalfish_base_red": { + "minecraft:color": { + "value": 14 + } + }, + + + "minecraft:tropicalfish_pattern_white": { + "minecraft:color2": { + "value": 0 + } + }, + "minecraft:tropicalfish_pattern_orange": { + "minecraft:color2": { + "value": 1 + } + }, + "minecraft:tropicalfish_pattern_magenta": { + "minecraft:color2": { + "value": 2 + } + }, + "minecraft:tropicalfish_pattern_lightblue": { + "minecraft:color2": { + "value": 3 + } + }, + "minecraft:tropicalfish_pattern_yellow": { + "minecraft:color2": { + "value": 4 + } + }, + "minecraft:tropicalfish_pattern_lightgreen": { + "minecraft:color2": { + "value": 5 + } + }, + "minecraft:tropicalfish_pattern_pink": { + "minecraft:color2": { + "value": 6 + } + }, + "minecraft:tropicalfish_pattern_gray": { + "minecraft:color2": { + "value": 7 + } + }, + "minecraft:tropicalfish_pattern_silver": { + "minecraft:color2": { + "value": 8 + } + }, + "minecraft:tropicalfish_pattern_cyan": { + "minecraft:color2": { + "value": 9 + } + }, + "minecraft:tropicalfish_pattern_purple": { + "minecraft:color2": { + "value": 10 + } + }, + "minecraft:tropicalfish_pattern_blue": { + "minecraft:color2": { + "value": 11 + } + }, + "minecraft:tropicalfish_pattern_brown": { + "minecraft:color2": { + "value": 12 + } + }, + "minecraft:tropicalfish_pattern_green": { + "minecraft:color2": { + "value": 13 + } + }, + "minecraft:tropicalfish_pattern_red": { + "minecraft:color2": { + "value": 14 + } + }, + + //predefined school types + "minecraft:anenonme": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 1 + }, + "minecraft:color": { + "value": 1 + }, + "minecraft:color2": { + "value": 7 + } + }, + "minecraft:black_tang": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 0 + }, + "minecraft:color": { + "value": 7 + }, + "minecraft:color2": { + "value": 7 + } + }, + "minecraft:blue_dory": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 1 + }, + "minecraft:color": { + "value": 7 + }, + "minecraft:color2": { + "value": 3 + } + }, + "minecraft:butterfly_fish": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 4 + }, + "minecraft:color": { + "value": 0 + }, + "minecraft:color2": { + "value": 7 + } + }, + "minecraft:cichlid": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 1 + }, + "minecraft:color": { + "value": 11 + }, + "minecraft:color2": { + "value": 7 + } + }, + "minecraft:clownfish": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 0 + }, + "minecraft:color": { + "value": 1 + }, + "minecraft:color2": { + "value": 0 + } + }, + "minecraft:cc_betta": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 5 + }, + "minecraft:color": { + "value": 6 + }, + "minecraft:color2": { + "value": 3 + } + }, + "minecraft:dog_fish": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 3 + }, + "minecraft:color": { + "value": 10 + }, + "minecraft:color2": { + "value": 4 + } + }, + "minecraft:e_red_snapper": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 5 + }, + "minecraft:color": { + "value": 0 + }, + "minecraft:color2": { + "value": 14 + } + }, + "minecraft:goat_fish": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 5 + }, + "minecraft:color": { + "value": 0 + }, + "minecraft:color2": { + "value": 4 + } + }, + "minecraft:moorish_idol": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 2 + }, + "minecraft:color": { + "value": 0 + }, + "minecraft:color2": { + "value": 7 + } + }, + "minecraft:ornate_butterfly": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 5 + }, + "minecraft:color": { + "value": 0 + }, + "minecraft:color2": { + "value": 1 + } + }, + "minecraft:parrot_fish": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 3 + }, + "minecraft:color": { + "value": 9 + }, + "minecraft:color2": { + "value": 6 + } + }, + "minecraft:queen_angel_fish": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 4 + }, + "minecraft:color": { + "value": 5 + }, + "minecraft:color2": { + "value": 3 + } + }, + "minecraft:red_cichlid": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 4 + }, + "minecraft:color": { + "value": 14 + }, + "minecraft:color2": { + "value": 0 + } + }, + "minecraft:red_lipped_benny": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 2 + }, + "minecraft:color": { + "value": 7 + }, + "minecraft:color2": { + "value": 14 + } + }, + "minecraft:red_snapper": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 3 + }, + "minecraft:color": { + "value": 14 + }, + "minecraft:color2": { + "value": 0 + } + }, + "minecraft:threadfin": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 0 + }, + "minecraft:color": { + "value": 0 + }, + "minecraft:color2": { + "value": 4 + } + }, + "minecraft:tomato_clown": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 1 + }, + "minecraft:color": { + "value": 14 + }, + "minecraft:color2": { + "value": 0 + } + }, + "minecraft:triggerfish": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 1 + }, + "minecraft:color": { + "value": 7 + }, + "minecraft:color2": { + "value": 0 + } + }, + "minecraft:yellow_tang": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 1 + }, + "minecraft:color": { + "value": 4 + }, + "minecraft:color2": { + "value": 4 + } + }, + "minecraft:yellowtail_parrot": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 3 + }, + "minecraft:color": { + "value": 9 + }, + "minecraft:color2": { + "value": 4 + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:type_family": { + "family": [ "tropicalfish", "fish" ] + }, + "minecraft:collision_box": { + "width": 0.4, + "height": 0.4 + }, + "minecraft:health": { + "value": 6, + "max": 6 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/tropicalfish.json" + }, + "minecraft:scale": { + "value": 1.3 + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_air": false, + "breathes_water": true + }, + "minecraft:movement": { + "value": 0.12 + }, + "minecraft:underwater_movement": { + "value": 0.12 + }, + "minecraft:navigation.generic": { // Allows the mob to go through water + "is_amphibious": false, + "can_path_over_water": false, + "can_swim": true, + "can_walk": false, + "can_breach": false, + "can_sink": false + }, + "minecraft:movement.sway": { + "sway_amplitude": 0.0 + }, + "minecraft:physics": { + "has_gravity": false + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:behavior.swim_idle": { + "priority": 5, + "idle_time": 5.0, + "success_rate": 0.1 + }, + "minecraft:behavior.random_swim": { // Randomly selects points to go to, even in water + "priority": 3, + "speed_multiplier": 1.0, + "xz_dist": 16, + "y_dist": 4, + "interval": 0 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 1, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 6, + "walk_speed_multiplier": 1.5, + "sprint_speed_multiplier": 2.0 + } + ] + }, + "minecraft:behavior.swim_wander": { + "priority": 4, + "interval": 0.1, + "look_ahead": 2.0, + "speed_multiplier": 1.0, + "wander_time": 5.0 + }, + "minecraft:flocking": { + "in_water": true, + "match_variants": true, + "use_center_of_mass": false, + "low_flock_limit": 4, + "high_flock_limit": 8, + "goal_weight": 2.0, + "loner_chance": 0.1, + "influence_radius": 3.0, + "breach_influence": 7.0, + "separation_weight": 0.65, + "separation_threshold": 0.15, + "cohesion_weight": 2.75, + "cohesion_threshold": 1.5, + "innner_cohesion_threshold": 1.5, + "min_height": 1.5, + "max_height": 6.0, + "block_distance": 2.0, + "block_weight": 0.85 + }, + "minecraft:nameable": { + } + }, + + "events": { + "minecraft:become_anenonme": { + "add": { "component_groups": [ "minecraft:anenonme" ] } + }, + "minecraft:become_black_tang": { + "add": { "component_groups": [ "minecraft:black_tang" ] } + }, + "minecraft:become_blue_dory": { + "add": { "component_groups": [ "minecraft:blue_dory" ] } + }, + "minecraft:become_butterfly_fish": { + "add": { "component_groups": [ "minecraft:butterfly_fish" ] } + }, + "minecraft:become_cichlid": { + "add": { "component_groups": [ "minecraft:cichlid" ] } + }, + "minecraft:become_clownfish": { + "add": { "component_groups": [ "minecraft:clownfish" ] } + }, + "minecraft:become_cc_betta": { + "add": { "component_groups": [ "minecraft:cc_betta" ] } + }, + "minecraft:become_dog_fish": { + "add": { "component_groups": [ "minecraft:dog_fish" ] } + }, + "minecraft:become_e_red_snapper": { + "add": { "component_groups": [ "minecraft:e_red_snapper" ] } + }, + "minecraft:become_goat_fish": { + "add": { "component_groups": [ "minecraft:goat_fish" ] } + }, + "minecraft:become_moorish_idol": { + "add": { "component_groups": [ "minecraft:moorish_idol" ] } + }, + "minecraft:become_ornate_butterfly": { + "add": { "component_groups": [ "minecraft:ornate_butterfly" ] } + }, + "minecraft:become_parrot_fish": { + "add": { "component_groups": [ "minecraft:parrot_fish" ] } + }, + "minecraft:become_queen_angel_fish": { + "add": { "component_groups": [ "minecraft:queen_angel_fish" ] } + }, + "minecraft:become_red_cichlid": { + "add": { "component_groups": [ "minecraft:red_cichlid" ] } + }, + "minecraft:become_red_lipped_benny": { + "add": { "component_groups": [ "minecraft:red_lipped_benny" ] } + }, + "minecraft:become_red_snapper": { + "add": { "component_groups": [ "minecraft:red_snapper" ] } + }, + "minecraft:become_threadfin": { + "add": { "component_groups": [ "minecraft:threadfin" ] } + }, + "minecraft:become_tomato_clown": { + "add": { "component_groups": [ "minecraft:tomato_clown" ] } + }, + "minecraft:become_triggerfish": { + "add": { "component_groups": [ "minecraft:triggerfish" ] } + }, + "minecraft:become_yellow_tang": { + "add": { "component_groups": [ "minecraft:yellow_tang" ] } + }, + "minecraft:become_yellow_tail_parrot": { + "add": { "component_groups": [ "minecraft:yellow_tail_parrot" ] } + }, + + + "minecraft:entity_spawned": { + "sequence": [ + { + "add": { + "component_groups": [ "adult" ] + } + }, + { + "randomize": [ + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_variant_a" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_variant_b" + ] + } + } + ] + }, + { + "randomize": [ + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_variant_pattern_1" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_variant_pattern_2" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_variant_pattern_3" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_variant_pattern_4" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_variant_pattern_5" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_variant_pattern_6" + ] + } + } + ] + }, + { + "randomize": [ + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_white" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_orange" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_magenta" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_lightblue" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_yellow" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_lightgreen" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_pink" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_gray" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_silver" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_cyan" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_purple" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_blue" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_brown" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_green" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_red" + ] + } + } + ] + }, + { + "randomize": [ + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_white" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_orange" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_magenta" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_lightblue" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_yellow" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_lightgreen" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_pink" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_gray" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_silver" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_cyan" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_purple" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_blue" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_brown" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_green" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_red" + ] + } + } + ] + } + ] + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.15/entities/turtle.json b/servers/bedrock/behavior_packs/vanilla_1.15/entities/turtle.json new file mode 100644 index 0000000..50f784d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.15/entities/turtle.json @@ -0,0 +1,294 @@ +{ + "format_version": "1.15.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:turtle", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:baby": { + "minecraft:type_family": { + "family": [ "turtle", "baby_turtle", "mob" ] + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 0.2 + }, + "minecraft:underwater_movement": { + "value": 0.06 + }, + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.16 + }, + "minecraft:behavior.move_to_water": { + "priority": 1, + "search_range": 15, + "search_height": 5, + "goal_radius": 0.1 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + "seagrass" + ], + "drop_items": [ + "turtle_shell_piece" + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + } + }, + + "minecraft:adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:type_family": { + "family": [ "turtle", "mob" ] + }, + "minecraft:collision_box": { + "width": 1.2, + "height": 0.4 + }, + "minecraft:underwater_movement": { + "value": 0.12 + }, + "minecraft:loot": { + "table": "loot_tables/entities/sea_turtle.json" + }, + "minecraft:breedable": { + "require_tame": false, + "causes_pregnancy": true, + "breeds_with": { + "mate_type": "minecraft:turtle", + "baby_type": "minecraft:turtle", + "breed_event": { + "event": "minecraft:become_pregnant", + "target": "self" + } + }, + "breed_items": [ + "seagrass" + ] + }, + "minecraft:behavior.breed": { + "priority": 2, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.move_to_land": { + "priority": 6, + "search_range": 16, + "search_height": 5, + "goal_radius": 0.5 + }, + "minecraft:behavior.random_stroll": { + "priority": 9, + "interval": 100 + } + }, + + "minecraft:pregnant": { + "minecraft:behavior.go_home": { + "priority": 1, + "speed_multiplier": 1.0, + "interval": 700, + "goal_radius": 4.0, + "on_home": { + "event": "minecraft:go_lay_egg", + "target": "self" + } + } + }, + + "minecraft:wants_to_lay_egg": { + "minecraft:behavior.lay_egg": { + "priority": 1, + "speed_multiplier": 1.0, + "search_range": 16, + "search_height": 4, + "goal_radius": 1.5, + "on_lay": { + "event": "minecraft:laid_egg", + "target": "self" + } + } + } + }, + + "components": { + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true, + "breathes_air": true, + "generates_bubbles": false + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 30 + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "lightning", + "deals_damage": true, + "damage_multiplier": 2000.0 + } + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.1 + }, + "minecraft:water_movement": { + "drag_factor": 0.9 + }, + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": false, + "can_swim": true, + "can_walk": true, + "can_sink": false, + "avoid_damage_blocks": true + }, + "minecraft:movement.amphibious": { + "max_turn": 5.0 + }, + "minecraft:jump.static": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:home": { + }, + "minecraft:follow_range": { + "value": 1024 + }, + + "minecraft:behavior.panic": { + "priority": 0, + "prefer_water": true, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.tempt": { + "priority": 3, + "speed_multiplier": 1.1, + "items": [ + "seagrass" + ] + }, + "minecraft:behavior.move_to_water": { + "priority": 4, + "search_range": 16, + "search_height": 5, + "search_count": 1, + "goal_radius": 0.1 + }, + "minecraft:behavior.random_swim": { + "priority": 7, + "interval": 0, + "xz_dist": 30, + "y_dist": 15 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "target_distance": 6.0, + "probability": 0.02 + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 9, + "add": { + "component_groups": [ + "minecraft:adult" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:baby" + ] + } + } + ] + }, + + "minecraft:entity_born": { + "add": { + "component_groups": [ + "minecraft:baby" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:adult" + ] + } + }, + + "minecraft:become_pregnant": { + "add": { + "component_groups": [ + "minecraft:pregnant" + ] + } + }, + + "minecraft:go_lay_egg": { + "add": { + "component_groups": [ + "minecraft:wants_to_lay_egg" + ] + }, + "remove": { + "component_groups": [ + "minecraft:pregnant" + ] + } + }, + + "minecraft:laid_egg": { + "remove": { + "component_groups": [ + "minecraft:wants_to_lay_egg" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.15/entities/villager_v2.json b/servers/bedrock/behavior_packs/vanilla_1.15/entities/villager_v2.json new file mode 100644 index 0000000..978b72f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.15/entities/villager_v2.json @@ -0,0 +1,2366 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:villager_v2", + "is_spawnable": true, + "is_summonable": false, + "is_experimental": false + }, + + "component_groups": { + "trade_resupply_component_group": { + "minecraft:trade_resupply": {} + }, + + "become_witch": { + "minecraft:transformation": { + "into": "minecraft:witch", + "delay": 0.5 + } + }, + + "become_zombie": { + "minecraft:transformation": { + "into": "minecraft:zombie_villager_v2", + "keep_level": true + } + }, + + "work_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_work_pro_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000 } + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_work_pro_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "basic_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_wander_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000} + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_wander_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "child_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_play_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "jobless_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 2000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 13000 } + ] + }, + "event": "minecraft:schedule_wander_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 13000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 14000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 14000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 2000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "fisher_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_work_fisher" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000 } + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_work_fisher" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "librarian_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_work_librarian" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000 } + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_work_librarian" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "farmer_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_work_farmer" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000 } + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_work_farmer" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + //every goal that has to do with villagers working should go here (work goals, secondary goals) + //so they can be successfuly removed on schedule change + "job_specific_goals": { + "minecraft:behavior.inspect_bookshelf": {}, + "minecraft:behavior.harvest_farm_block": {}, + "minecraft:behavior.explore_outskirts": {}, + "minecraft:behavior.work": {}, + "minecraft:behavior.mingle": {}, + "minecraft:behavior.sleep": {} + }, + + "work_schedule_villager": { + "minecraft:behavior.work": { + "priority": 7, + "active_time": 250, + "speed_multiplier": 0.5, + "goal_cooldown": 200, + "sound_delay_min": 100, + "sound_delay_max": 200, + "can_work_in_rain": false, + "work_in_rain_tolerance": 100, + "on_arrival": { + "event": "minecraft:resupply_trades", + "target": "self" + } + } + }, + + "work_schedule_fisher": { + "minecraft:behavior.work": { + "priority": 7, + "active_time": 250, + "speed_multiplier": 0.5, + "goal_cooldown": 200, + "sound_delay_min": 100, + "sound_delay_max": 200, + "can_work_in_rain": false, + "work_in_rain_tolerance": 100, + "on_arrival": { + "event": "minecraft:resupply_trades", + "target": "self" + } + } + }, + + "work_schedule_farmer": { + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:bread", + "want_amount": 3, + "surplus_amount": 6 + }, + { + "item": "minecraft:carrot", + "want_amount": 60, + "surplus_amount": 24 + }, + { + "item": "minecraft:potato", + "want_amount": 60, + "surplus_amount": 24 + }, + { + "item": "minecraft:beetroot", + "want_amount": 60, + "surplus_amount": 24 + }, + { + "item": "minecraft:wheat_seeds", + "want_amount": 64, + "surplus_amount": 64 + }, + { + "item": "minecraft:beetroot_seeds", + "want_amount": 64, + "surplus_amount": 64 + }, + { + "item": "minecraft:wheat", + "want_amount": 45, + "surplus_amount": 18, + "craft_into": "minecraft:bread" + } + ] + }, + "minecraft:behavior.work": { + "priority": 7, + "active_time": 250, + "speed_multiplier": 0.5, + "goal_cooldown": 200, + "sound_delay_min": 100, + "sound_delay_max": 200, + "can_work_in_rain": false, + "work_in_rain_tolerance": 100, + "on_arrival": { + "event": "minecraft:resupply_trades", + "target": "self" + } + }, + "minecraft:behavior.harvest_farm_block": { + "priority": 8, + "speed_multiplier": 0.5 + } + }, + + "work_schedule_librarian": { + "minecraft:behavior.work": { + "priority": 7, + "active_time": 250, + "speed_multiplier": 0.5, + "goal_cooldown": 200, + "sound_delay_min": 100, + "sound_delay_max": 200, + "can_work_in_rain": false, + "work_in_rain_tolerance": 100, + "on_arrival": { + "event": "minecraft:resupply_trades", + "target": "self" + } + }, + "minecraft:behavior.inspect_bookshelf": { + "priority": 8, + "speed_multiplier": 0.6, + "search_range": 4, + "search_height": 3, + "goal_radius": 0.8, + "search_count": 0 + } + }, + + "play_schedule_villager": { + "minecraft:behavior.play": { + "priority": 8, + "speed_multiplier": 0.32 + } + }, + + "gather_schedule_villager": { + "minecraft:behavior.mingle": { + "priority": 7, + "speed_multiplier": 0.5, + "duration": 30, + "cooldown_time": 10, + "mingle_partner_type": "minecraft:villager_v2", + "mingle_distance": 2.0 + } + }, + + "home_schedule_villager": { + + }, + + "bed_schedule_villager": { + "minecraft:behavior.sleep": { + "priority": 3, + "goal_radius": 1.5, + "speed_multiplier": 0.6, + "sleep_collider_height": 0.3, + "sleep_collider_width": 1.0, + "sleep_y_offset": 0.6, + "timeout_cooldown": 10.0 + } + }, + + + "wander_schedule_villager" : { + "minecraft:behavior.explore_outskirts": { + "priority": 9, + "explore_dist": 6.0, + "wait_time": 200, + "speed_multiplier": 0.6 + } + }, + + "behavior_peasant": { + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:bread", + "want_amount": 3, + "surplus_amount": 6 + }, + { + "item": "minecraft:carrot", + "want_amount": 60, + "surplus_amount": 24 + }, + { + "item":"minecraft:potato", + "want_amount": 60, + "surplus_amount": 24 + }, + { + "item": "minecraft:beetroot", + "want_amount": 60, + "surplus_amount": 24 + }, + { + "item": "minecraft:wheat_seeds", + "want_amount": 64, + "surplus_amount": 64 + }, + { + "item": "minecraft:beetroot_seeds", + "want_amount": 64, + "surplus_amount": 64 + }, + { + "item":"minecraft:wheat", + "want_amount": 45, + "surplus_amount": 18, + "craft_into": "minecraft:bread" + } + ] + } + }, + + "behavior_non_peasant": { + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:bread", + "want_amount": 3, + "surplus_amount": 6 + }, + { + "item": "minecraft:carrot", + "want_amount": 12, + "surplus_amount": 24 + }, + { + "item":"minecraft:potato", + "want_amount": 12, + "surplus_amount": 24 + }, + { + "item":"minecraft:beetroot", + "want_amount": 12, + "surplus_amount": 24 + } + ] + } + }, + + // A grouping of components that should never be added + // however, they are here to flush out any artifact component groups + // that might linger between villager job switches + "trade_components": { + "minecraft:behavior.trade_interest": {}, + "minecraft:economy_trade_table": {} + }, + + "unskilled": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "farmer": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "farmer", "mob" ] + }, + "minecraft:variant": { + "value": 1 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.farmer", + "table": "trading/economy_trades/farmer_trades.json", + "new_screen": true, + "persist_trades": true + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "farmer", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "fisherman": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "fisherman", "mob" ] + }, + "minecraft:variant": { + "value": 2 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.fisherman", + "table": "trading/economy_trades/fisherman_trades.json", + "new_screen": true, + "persist_trades": true + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "fisherman", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "shepherd": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "shepherd", "mob" ] + }, + "minecraft:variant": { + "value": 3 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.shepherd", + "table": "trading/economy_trades/shepherd_trades.json", + "new_screen": true, + "persist_trades": true + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "shepherd", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "fletcher": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "fletcher", "mob" ] + }, + "minecraft:variant": { + "value": 4 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.fletcher", + "table": "trading/economy_trades/fletcher_trades.json", + "new_screen": true, + "persist_trades": true + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "fletcher", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "librarian": { + "minecraft:type_family": { + "family": [ "villager", "librarian", "mob" ] + }, + "minecraft:variant": { + "value": 5 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.librarian", + "table": "trading/economy_trades/librarian_trades.json", + "new_screen": true, + "persist_trades": true + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "librarian", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "cartographer": { + "minecraft:type_family": { + "family": [ "villager", "cartographer", "mob" ] + }, + "minecraft:variant": { + "value": 6 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.cartographer", + "table": "trading/economy_trades/cartographer_trades.json", + "new_screen": true, + "persist_trades": true + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "cartographer", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "cleric": { + "minecraft:type_family": { + "family": [ "villager", "priest", "cleric", "mob" ] + }, + "minecraft:variant": { + "value": 7 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.cleric", + "table": "trading/economy_trades/cleric_trades.json", + "new_screen": true, + "persist_trades": true + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "cleric", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "armorer": { + "minecraft:type_family": { + "family": [ "villager", "blacksmith", "armorer", "mob" ] + }, + "minecraft:variant": { + "value": 8 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.armor", + "table": "trading/economy_trades/armorer_trades.json", + "new_screen": true, + "persist_trades": true + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "armorer", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "weaponsmith": { + "minecraft:type_family": { + "family": [ "villager", "blacksmith", "weaponsmith", "mob" ] + }, + "minecraft:variant": { + "value": 9 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.weapon", + "table": "trading/economy_trades/weapon_smith_trades.json", + "new_screen": true, + "persist_trades": true + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "weaponsmith", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "toolsmith": { + "minecraft:type_family": { + "family": [ "villager", "blacksmith", "toolsmith", "mob" ] + }, + "minecraft:variant": { + "value": 10 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.tool", + "table": "trading/economy_trades/tool_smith_trades.json", + "new_screen": true, + "persist_trades": true + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "toolsmith", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "butcher": { + "minecraft:type_family": { + "family": [ "villager", "artisan", "butcher", "mob" ] + }, + "minecraft:variant": { + "value": 11 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.butcher", + "table": "trading/economy_trades/butcher_trades.json", + "new_screen": true, + "persist_trades": true + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "butcher", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "leatherworker": { + "minecraft:type_family": { + "family": [ "villager", "artisan", "leatherworker", "mob" ] + }, + "minecraft:variant": { + "value": 12 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.leather", + "table": "trading/economy_trades/leather_worker_trades.json", + "new_screen": true, + "persist_trades": true + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "leatherworker", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "mason": { + "minecraft:type_family": { + "family": [ "villager", "artisan", "stone_mason", "mob" ] + }, + "minecraft:variant": { + "value": 13 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.mason", + "table": "trading/economy_trades/stone_mason_trades.json", + "new_screen": true, + "persist_trades": true + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "mason", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "nitwit":{ + "minecraft:type_family": { + "family":[ "villager", "peasant", "nitwit", "mob" ] + }, + "minecraft:variant": { + "value": 14 + } + }, + + "baby": { + "minecraft:is_baby": { }, + "minecraft:scale": { + "value":0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.take_flower":{ + "priority": 9 + }, + + "minecraft:preferred_path" : { + "max_fall_blocks" : 1, + "jump_cost" : 5, + "default_block_cost" : 1.5, + "preferred_path_blocks" : [ + { + "cost" : 0, + "blocks" : [ + "grass_path" + ] + }, + { + "cost" : 1, + "blocks" : [ + "cobblestone", + "stone", + "stonebrick", + "sandstone", + "mossy_cobblestone", + "stone_slab", + "stone_slab2", + "stone_slab3", + "stone_slab4", + "double_stone_slab", + "double_stone_slab2", + "double_stone_slab3", + "double_stone_slab4", + "wooden_slab", + "double_wooden_slab", + "planks", + "brick_block", + "nether_brick", + "red_nether_brick", + "end_bricks", + "red_sandstone", + "stained_glass", + "glass", + "glowstone", + "prismarine", + "emerald_block", + "diamond_block", + "lapis_block", + "gold_block", + "redstone_block", + "purple_glazed_terracotta", + "white_glazed_terracotta", + "orange_glazed_terracotta", + "magenta_glazed_terracotta", + "light_blue_glazed_terracotta", + "yellow_glazed_terracotta", + "lime_glazed_terracotta", + "pink_glazed_terracotta", + "gray_glazed_terracotta", + "silver_glazed_terracotta", + "cyan_glazed_terracotta", + "blue_glazed_terracotta", + "brown_glazed_terracotta", + "green_glazed_terracotta", + "red_glazed_terracotta", + "black_glazed_terracotta" + ] + }, + { + "cost" : 50, + "blocks" : [ + "bed", + "lectern", + "composter", + "grindstone", + "blast_furnace", + "smoker", + "fletching_table", + "cartography_table", + "brewing_stand", + "smithing_table", + "cauldron", + "barrel", + "loom", + "stonecutter" + ] + } + ] + } + }, + + "adult": { + "minecraft:behavior.make_love": { + "priority": 5 + }, + "minecraft:behavior.receive_love": { + "priority": 6 + }, + "minecraft:preferred_path" : { + "max_fall_blocks" : 1, + "jump_cost" : 20, + "default_block_cost" : 3, + "preferred_path_blocks" : [ + { + "cost" : 0, + "blocks" : [ + "grass_path" + ] + }, + { + "cost" : 1, + "blocks" : [ + "cobblestone", + "stone", + "stonebrick", + "sandstone", + "mossy_cobblestone", + "stone_slab", + "stone_slab2", + "stone_slab3", + "stone_slab4", + "double_stone_slab", + "double_stone_slab2", + "double_stone_slab3", + "double_stone_slab4", + "wooden_slab", + "double_wooden_slab", + "planks", + "brick_block", + "nether_brick", + "red_nether_brick", + "end_bricks", + "red_sandstone", + "stained_glass", + "glass", + "glowstone", + "prismarine", + "emerald_block", + "diamond_block", + "lapis_block", + "gold_block", + "redstone_block", + "purple_glazed_terracotta", + "white_glazed_terracotta", + "orange_glazed_terracotta", + "magenta_glazed_terracotta", + "light_blue_glazed_terracotta", + "yellow_glazed_terracotta", + "lime_glazed_terracotta", + "pink_glazed_terracotta", + "gray_glazed_terracotta", + "silver_glazed_terracotta", + "cyan_glazed_terracotta", + "blue_glazed_terracotta", + "brown_glazed_terracotta", + "green_glazed_terracotta", + "red_glazed_terracotta", + "black_glazed_terracotta" + ] + }, + { + "cost" : 50, + "blocks" : [ + "bed", + "lectern", + "composter", + "grindstone", + "blast_furnace", + "smoker", + "fletching_table", + "cartography_table", + "brewing_stand", + "smithing_table", + "cauldron", + "barrel", + "loom", + "stonecutter" + ] + } + ] + } + }, + + "villager_skin_0": { + "minecraft:skin_id": { + "value": 0 + } + }, + + "villager_skin_1": { + "minecraft:skin_id": { + "value": 1 + } + }, + + "villager_skin_2": { + "minecraft:skin_id": { + "value": 2 + } + }, + + "villager_skin_3": { + "minecraft:skin_id": { + "value": 3 + } + }, + + "villager_skin_4": { + "minecraft:skin_id": { + "value": 4 + } + }, + + "villager_skin_5": { + "minecraft:skin_id": { + "value": 5 + } + }, + + "desert_villager": { + "minecraft:mark_variant": { + "value": 1 + } + }, + + "jungle_villager": { + "minecraft:mark_variant": { + "value": 2 + } + }, + + "savanna_villager": { + "minecraft:mark_variant": { + "value": 3 + } + }, + + "snow_villager": { + "minecraft:mark_variant": { + "value": 4 + } + }, + + "swamp_villager": { + "minecraft:mark_variant": { + "value": 5 + } + }, + + "taiga_villager": { + "minecraft:mark_variant": { + "value": 6 + } + } + }, + + "components": { + "minecraft:type_family": { + "family": ["villager", "mob"] + }, + "minecraft:mark_variant": { + "value": 0 // Villagers have the Plains biome skin by default + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:hide": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:nameable": { + }, + "minecraft:movement": { + "value": 0.5 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "can_pass_doors": true, + "can_open_doors": true, + "avoid_water": true + }, + "minecraft:follow_range": { + "value": 128 + }, + "minecraft:annotation.open_door": { + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:inventory": { + "inventory_size": 8, + "private": true + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + }, + "minecraft:damage_sensor": { + "triggers": [ + { + "on_damage": { + "filters": { "test" : "is_family", "subject" : "other", "value" : "lightning" }, + "event": "become_witch" + }, + "deals_damage": false + }, + { + "on_damage": { + "filters": { + "any_of": [ + {"test": "is_family", "subject": "other", "value": "zombie"}, + {"test": "is_family", "subject": "other", "value": "husk"} + ], + "all_of": [ + {"test": "has_damage", "value": "fatal"} + ] + }, + "event": "become_zombie" + } + } + ] + }, + "minecraft:persistent": { + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.hide": { + "priority": 0, + "speed_multiplier": 0.8, + "poi_type": "bed", + "duration": 30.0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.trade_with_player": { + "priority": 2 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 4, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "zombie"}, + { "test" : "is_family", "subject" : "other", "value" : "zombie_villager"}, + { "test" : "is_family", "subject" : "other", "value" : "zombie_pigman"}, + { "test" : "is_family", "subject" : "other", "value" : "illager"}, + { "test" : "is_family", "subject" : "other", "value" : "vex"} + ] + }, + "max_dist": 8, + "walk_speed_multiplier": 0.6, + "sprint_speed_multiplier": 0.6 + } + ] + }, + "minecraft:behavior.pickup_items": { + "priority": 4, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 0.5 + }, + "minecraft:behavior.move_indoors": { + "priority": 6, + "speed_multiplier": 0.8, + "timeout_cooldown": 8.0 + }, + "minecraft:behavior.look_at_trading_player": { + "priority": 7 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 8, + "probability": 0.02 + }, + "minecraft:behavior.share_items": { + "priority": 9, + "max_dist": 3, + "goal_radius": 2.0, + "speed_multiplier": 0.5, + "entity_types": [ + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "villager"} + } + ] + }, + "minecraft:behavior.move_towards_restriction": { + "priority": 10, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.random_stroll": { + "priority": 10, + "speed_multiplier": 0.6 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + "events":{ + "become_witch": { + "add": { + "component_groups": [ + "become_witch" + ] + } + }, + "become_zombie": { + "sequence": [ + { + "filters": {"test": "is_difficulty", "value": "normal"}, + "randomize": [ + { + "weight": 50, + "add": { "component_groups": [ "become_zombie" ] } + }, + { + "weight": 50 + } + ] + }, + { + "filters": {"test": "is_difficulty", "value": "hard"}, + "add": { + "component_groups": [ + "become_zombie" + ] + } + } + ] + }, + "minecraft:entity_spawned": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:skin_id" }, + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:variant" + }, + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 95, + "sequence": [ + { + "add": { "component_groups": [ "adult" ] } + }, + { + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "farmer", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "fisherman", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "shepherd", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "fletcher", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "librarian", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "cleric", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "armorer", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "weaponsmith", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "toolsmith", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "butcher", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "leatherworker", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "mason", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "nitwit", "behavior_peasant", "jobless_schedule" ] } + } + ] + } + ] + } + ] + }, + { + "filters": { + "any_of": [ + { + "test": "has_biome_tag", + "value": "desert" + }, + { + "test": "has_biome_tag", + "value": "mesa" + } + ] + }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { + "test": "has_biome_tag", + "value": "jungle" + }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { + "test": "has_biome_tag", + "value": "savanna" + }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "all_of": [ + { + "test": "has_biome_tag", + "value": "cold" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "ocean" + } + ] + }, + { + "test": "has_biome_tag", + "value": "frozen" + } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { + "test": "has_biome_tag", + "value": "swamp" + }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { + "all_of": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "value": "taiga" + }, + { + "test": "has_biome_tag", + "value": "extreme_hills" + } + ] + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "cold" + } + ] + }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + + "minecraft:spawn_from_village": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 95, + "add": { "component_groups": [ "adult" ] }, + "sequence": [ + { + "randomize": [ + { + "weight": 90, + "add": { "component_groups": [ "unskilled", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "nitwit", "behavior_peasant", "jobless_schedule" ] } + } + ] + } + ] + } + ] + }, + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:skin_id" }, + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "filters": { + "any_of": [ + { "test": "has_biome_tag", "value": "desert" }, + { "test": "has_biome_tag", "value": "mesa" } + ] + }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "jungle" }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "savanna" }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "all_of": [ + { "test": "has_biome_tag", "value": "cold" }, + { "test": "has_biome_tag", "operator": "!=", "value": "ocean" } + ] + }, + { "test": "has_biome_tag", "value": "frozen" } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "swamp" }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "has_biome_tag", "value": "taiga" }, + { "test": "has_biome_tag", "value": "extreme_hills" } + ] + }, + { "test": "has_biome_tag", "operator": "!=", "value": "cold" } + ] + }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + + "minecraft:entity_transformed": { + "sequence": [ + // Transform to baby villager + { + "filters": { "test": "has_component", "subject": "other", "operator": "==", "value": "minecraft:is_baby" }, + "add": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + // Transform to adult villager + "filters": { "test": "has_component", "subject": "other", "operator": "!=", "value": "minecraft:is_baby" }, + "add": { "component_groups": [ "adult" ] }, + + "sequence": [ + // Transform to farmer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "farmer"}, + "add": { "component_groups": [ "farmer", "behavior_peasant", "farmer_schedule" ] } + }, + // Transform to fisherman villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fisherman"}, + "add": { "component_groups": [ "fisherman", "behavior_peasant", "fisher_schedule" ] } + }, + // Transform to shepherd villager + { + "filters": { "test": "is_family", "subject": "other", "value": "shepherd" }, + "add": { "component_groups": [ "shepherd", "behavior_peasant", "work_schedule" ] } + }, + // Transform to fletcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fletcher" }, + "add": { "component_groups": [ "fletcher", "behavior_peasant", "work_schedule" ] } + }, + // Transform to librarian villager + { + "filters": { "test": "is_family", "subject": "other", "value": "librarian" }, + "add": { "component_groups": [ "librarian", "behavior_non_peasant", "librarian_schedule"] } + }, + // Transform to cartographer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cartographer" }, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to cleric villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cleric" }, + "add": { "component_groups": [ "cleric", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to armorer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "armorer" }, + "add": { "component_groups": [ "armorer", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to weaponsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "weaponsmith" }, + "add": { "component_groups": [ "weaponsmith", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to toolsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "toolsmith" }, + "add": { "component_groups": [ "toolsmith", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to butcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "butcher" }, + "add": { "component_groups": [ "butcher", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to leatherworker villager + { + "filters": { "test": "is_family", "subject": "other", "value": "leatherworker" }, + "add": { "component_groups": [ "leatherworker", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to mason villager + { + "filters": { "test": "is_family", "subject": "other", "value": "mason" }, + "add": { "component_groups": [ "mason", "behavior_non_peasant", "work_schedule" ] } + } + ] + }, + { + // Transform from zombie to correct villager skin (mark var already set) + "filters": { "test": "is_family", "subject": "other", "operator": "==", "value": "zombie_villager" }, + "sequence" : [ + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 0 }, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 1 }, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 2 }, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 3 }, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 4 }, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 5 }, + "add": { "component_groups": [ "villager_skin_5" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 1 }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 2 }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 3 }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 4 }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 5 }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 6 }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + { + // Transform from v1 - > v2 to correct villager skin (mark var not set so test biome) + "filters": { "test": "is_family", "subject": "other", "operator": "==", "value": "villager" }, + "sequence" : [ + { + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "filters": { + "any_of": [ + { "test": "has_biome_tag", "value": "desert" }, + { "test": "has_biome_tag", "value": "mesa" } + ] + }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "jungle" }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "savanna" }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "all_of": [ + { "test": "has_biome_tag", "value": "cold" }, + { "test": "has_biome_tag", "operator": "!=", "value": "ocean" } + ] + }, + { "test": "has_biome_tag", "value": "frozen" } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "swamp" }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "has_biome_tag", "value": "taiga" }, + { "test": "has_biome_tag", "value": "extreme_hills" } + ] + }, + { "test": "has_biome_tag", "operator": "!=", "value": "cold" } + ] + }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + } + ] + }, + + "minecraft:entity_born": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:skin_id" }, + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "add": { "component_groups": [ "baby", "unskilled", "child_schedule" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "desert" }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "jungle" }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "savanna" }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { "test": "has_biome_tag", "value": "cold" }, + { "test": "has_biome_tag", "value": "frozen" } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "swamp" }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "taiga" }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + + "minecraft:spawn_farmer": { + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "farmer", "adult", "behavior_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fisherman", "adult", "behavior_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "shepherd", "adult", "behavior_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fletcher", "adult", "behavior_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "mason", "adult", "behavior_non_peasant", "work_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + } + ] + }, + + "minecraft:spawn_librarian": { + "randomize": [ + { + "weight": 20, + "add": { "component_groups": [ "librarian", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + } + ] + }, + + "minecraft:spawn_cleric": { + "add": { "component_groups": [ "cleric", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + + "minecraft:spawn_armorer": { + "randomize": [ + { + "weight": 6, + "add": { "component_groups": [ "armorer", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "weaponsmith", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "toolsmith", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + } + ] + }, + + "minecraft:spawn_butcher": { + "randomize": [ + { + "weight": 10, + "add": { "component_groups": [ "butcher", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "leatherworker", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + } + ] + }, + + "minecraft:ageable_grow_up": { + "randomize": [ + { + "weight": 10, + "remove": { "component_groups": [ "baby", "child_schedule" ] }, + "add": { "component_groups": [ "adult", "nitwit", "behavior_peasant", "jobless_schedule" ] } + }, + { + "weight": 90, + "remove": { "component_groups": [ "baby", "child_schedule" ] }, + "add": { "component_groups": [ "adult", "unskilled", "behavior_peasant", "basic_schedule" ] } + } + ] + }, + + "minecraft:become_unskilled": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "adult", "unskilled", "behavior_peasant", "basic_schedule" ] } + }, + + "minecraft:become_cleric": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "cleric", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_farmer": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "farmer", "adult", "behavior_peasant", "farmer_schedule" ] } + }, + + "minecraft:become_fisherman": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "fisherman", "adult", "behavior_non_peasant", "fisher_schedule" ] } + }, + + "minecraft:become_fletcher": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "fletcher", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_librarian": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "librarian", "adult", "behavior_non_peasant", "librarian_schedule" ] } + }, + + "minecraft:become_cartographer": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "cartographer", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_armorer": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "armorer", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_weaponsmith": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "weaponsmith", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_toolsmith": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "toolsmith", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_butcher": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "butcher", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_leatherworker": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "leatherworker", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_sheperd": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "shepherd", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_mason": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "mason", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + + "minecraft:schedule_wander_villager": { + "remove": { "component_groups": [ "home_schedule_villager", "bed_schedule_villager", "wander_schedule_villager", "job_specific_goals", "play_schedule_villager", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "wander_schedule_villager" ] } + }, + + "minecraft:schedule_gather_villager": { + "remove": { "component_groups": [ "bed_schedule_villager", "wander_schedule_villager", "home_schedule_villager", "job_specific_goals", "play_schedule_villager", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "gather_schedule_villager" ] } + }, + + "minecraft:schedule_home_villager": { + "remove": { "component_groups": [ "bed_schedule_villager", "wander_schedule_villager", "gather_schedule_villager", "job_specific_goals", "play_schedule_villager", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "home_schedule_villager" ] } + }, + + "minecraft:schedule_bed_villager": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "job_specific_goals", "play_schedule_villager", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "bed_schedule_villager" ] } + }, + + "minecraft:schedule_play_villager": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "job_specific_goals", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "play_schedule_villager" ] } + }, + + "minecraft:schedule_work_pro_villager": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "play_schedule_villager" ] }, + "add": { "component_groups": [ "work_schedule_villager" ] } + }, + + "minecraft:schedule_work_farmer": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "job_specific_goals", "play_schedule_villager" ] }, + "add": { "component_groups": [ "work_schedule_farmer" ] } + }, + + "minecraft:schedule_work_fisher": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "job_specific_goals", "play_schedule_villager" ] }, + "add": { "component_groups": [ "work_schedule_fisher" ] } + }, + + "minecraft:schedule_work_librarian": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "job_specific_goals", "play_schedule_villager" ] }, + "add": { "component_groups": [ "work_schedule_librarian" ] } + }, + "minecraft:resupply_trades": { + "add": { "component_groups": [ "trade_resupply_component_group" ] } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.15/entities/vindicator.json b/servers/bedrock/behavior_packs/vanilla_1.15/entities/vindicator.json new file mode 100644 index 0000000..d14476d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.15/entities/vindicator.json @@ -0,0 +1,416 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:vindicator", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:celebrate": { + "minecraft:behavior.celebrate": { + "priority": 5, + "celebration_sound": "celebrate", + "sound_interval": { + "range_min": 2.0, + "range_max": 7.0 + }, + "jump_interval": { + "range_min": 1.0, + "range_max": 3.5 + }, + "duration": 30.0, + "on_celebration_end_event": { + "event": "minecraft:stop_celebrating", + "target": "self" + } + } + }, + "minecraft:vindicator_aggro": { + "minecraft:angry": { + "duration": -1, + "broadcast_anger": false, + "calm_event": { + "event": "minecraft:stop_aggro", + "target": "self" + } + } + }, + "minecraft:vindicator_johnny": { + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "within_radius": 12.0, + "must_see_forget_duration": 40.0, + + "entity_types": [ + { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "operator": "!=", "value": "illager" } + ] + }, + "max_dist": 12 + } + ] + } + }, + "minecraft:default_targeting": { + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "within_radius": 12.0, + "must_see_forget_duration": 40.0, + + "entity_types": [ + { + "filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "snowgolem" }, + { "test": "is_family", "subject": "other", "value": "irongolem" }, + { "test": "is_family", "subject": "other", "value": "wandering_trader" } + ] + }, + "max_dist": 12 + }, + { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "villager" }, + { "test": "has_component", "subject": "other", "operator": "!=", "value": "minecraft:is_baby" } + ] + }, + "max_dist": 12 + } + ] + } + }, + "minecraft:raid_configuration": { + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "hostile", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": false, + "can_migrate": false, + "first_founding_reward": 0 + }, + "minecraft:behavior.move_to_village": { + "priority": 4, + "speed_multiplier": 1.0, + "goal_radius": 2.0 + }, + "minecraft:loot": { + "table": "loot_tables/entities/vindicator_raid.json" + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "can_pass_doors": true, + "can_break_doors": true + }, + "minecraft:annotation.break_door": { + "break_time": 30, + "min_difficulty": "normal" + }, + "minecraft:ambient_sound_interval": { + "value": 2.0, + "range": 4.0, + "event_name": "ambient.in.raid" + } + }, + "minecraft:illager_squad_captain": { + "minecraft:is_illager_captain": { + }, + "minecraft:variant": { + "value": 1 + }, + "minecraft:equipment": { + "table": "loot_tables/entities/vindicator_captain_equipment.json", + "slot_drop_chance": [ + { + "slot": "slot.armor.chest", + "drop_chance": 1.0 + } + ] + }, + "minecraft:damage_sensor": { + "triggers": { + "on_damage": { + "filters": { + "all_of": [ + { + "test": "has_damage", + "value": "fatal" + }, + { + "test": "is_family", + "subject": "other", + "value": "player" + } + ] + }, + "event": "minecraft:gain_bad_omen", + "target": "other" + } + } + } + }, + "minecraft:patrol_captain": { + "minecraft:is_illager_captain": { + }, + "minecraft:variant": { + "value": 1 + }, + "minecraft:equipment": { + "table": "loot_tables/entities/vindicator_captain_equipment.json", + "slot_drop_chance": [ + { + "slot": "slot.armor.chest", + "drop_chance": 1.0 + } + ] + }, + "minecraft:damage_sensor": { + "triggers": { + "on_damage": { + "filters": { + "all_of": [ + { + "test": "has_damage", + "value": "fatal" + }, + { + "test": "is_family", + "subject": "other", + "value": "player" + } + ] + }, + "event": "minecraft:gain_bad_omen", + "target": "other" + } + } + }, + "minecraft:behavior.move_to_random_block": { + "priority": 5, + "speed_multiplier": 0.55, + "within_radius": 8, + "block_distance": 512 + } + }, + "minecraft:patrol_follower": { + "minecraft:behavior.follow_target_captain": { + "priority": 5, + "speed_multiplier": 0.8, + "within_radius": 64, + "follow_distance": 5 + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? (query.is_baby ? 12 : 5) + (Math.die_roll(query.equipment_count,1,3)) : 0" + }, + "minecraft:nameable": { + "default_trigger": { + "event": "minecraft:stop_johnny", + "target": "self" + }, + "name_actions": [ + { + "name_filter": "Johnny", + "on_named": { + "event": "minecraft:start_johnny", + "target": "self" + } + } + ] + }, + + // vindicator Components + "minecraft:type_family": { + "family": [ "vindicator", "monster", "illager", "mob" ] + }, + "minecraft:variant": { + "value": 0 + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:health": { + "value": 24, + "max": 24 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:attack": { + "damage": 8 + }, + "minecraft:movement": { + "value": 0.35 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:follow_range": { + "value": 64 + }, + "minecraft:loot": { + "table": "loot_tables/entities/vindication_illager.json" + }, + "minecraft:equipment": { + "table": "loot_tables/entities/vindicator_gear.json" + }, + + // vindicator Behaviors + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.melee_attack": { + "priority": 3 + }, + "minecraft:behavior.random_stroll": { + "priority": 9, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 10, + "look_distance": 8, + "probability": 0.02 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:on_target_acquired": { + "event": "minecraft:become_aggro", + "target": "self" + }, + "minecraft:on_target_escape": { + "event": "minecraft:stop_aggro", + "target": "self" + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "minecraft:default_targeting" + ] + } + }, + "minecraft:spawn_as_patrol_follower": { + "add": { + "component_groups": [ + "minecraft:default_targeting", + "minecraft:patrol_follower" + ] + } + }, + "minecraft:become_aggro": { + "add": { + "component_groups": [ + "minecraft:vindicator_aggro" + ] + } + }, + "minecraft:stop_aggro": { + "remove": { + "component_groups": [ + "minecraft:vindicator_aggro" + ] + } + }, + "minecraft:start_johnny": { + "add": { + "component_groups": [ + "minecraft:vindicator_johnny" + ] + } + }, + "minecraft:stop_johnny": { + "remove": { + "component_groups": [ + "minecraft:vindicator_johnny" + ] + }, + "add": { + "component_groups": [ + "minecraft:default_targeting" + ] + } + }, + "minecraft:spawn_for_raid": { + "add": { + "component_groups": [ + "minecraft:default_targeting", + "minecraft:raid_configuration" + ] + } + }, + "minecraft:spawn_as_illager_captain": { + "add": { + "component_groups": [ + "minecraft:illager_squad_captain" + ] + } + }, + "minecraft:promote_to_illager_captain": { + "add": { + "component_groups": [ + "minecraft:illager_squad_captain" + ] + }, + "remove": { + "component_groups": [ + "minecraft:patrol_follower" + ] + } + }, + "minecraft:promote_to_patrol_captain": { + "add": { + "component_groups": [ + "minecraft:patrol_captain" + ] + }, + "remove": { + "component_groups": [ + "minecraft:patrol_follower" + ] + } + }, + "minecraft:start_celebrating": { // Event must be called exactly this for village to fire it when a raid is lost + "add": { "component_groups": [ "minecraft:celebrate" ] } + }, + "minecraft:stop_celebrating": { + "remove": { "component_groups": [ "minecraft:celebrate" ] } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.15/entities/wither_skeleton.json b/servers/bedrock/behavior_packs/vanilla_1.15/entities/wither_skeleton.json new file mode 100644 index 0000000..79eba6f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.15/entities/wither_skeleton.json @@ -0,0 +1,137 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:wither_skeleton", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:nameable": { + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:collision_box": { + "width": 0.72, + "height": 2.01 + }, + "minecraft:attack": { + "damage": 4, + "effect_name": "wither", + "effect_duration": 10 + }, + "minecraft:loot": { + "table": "loot_tables/entities/wither_skeleton.json" + }, + "minecraft:equipment": { + "table": "loot_tables/entities/wither_skeleton_gear.json" + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "is_amphibious": true, + "avoid_sun": true, + "avoid_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:scale": { + "value": 1.2 + }, + "minecraft:fire_immune": true, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "reselect_targets": true, + "must_see": true, + + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 16 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "irongolem" + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "baby_turtle" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 16 + } + ] + }, + "minecraft:behavior.melee_attack": { + "priority": 4, + "track_target": true, + "speed_multiplier": 1.25 + }, + "minecraft:behavior.random_stroll": { + "priority": 5, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 6, + "look_distance": 8 + }, + "minecraft:behavior.random_look_around": { + "priority": 6 + }, + "minecraft:type_family": { + "family": [ "wither", "monster", "undead", "skeleton", "mob" ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.15/entities/wolf.json b/servers/bedrock/behavior_packs/vanilla_1.15/entities/wolf.json new file mode 100644 index 0000000..ed6ed45 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.15/entities/wolf.json @@ -0,0 +1,509 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:wolf", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:wolf_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + }, + + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + "chicken", + "cooked_chicken", + "beef", + "cooked_beef", + "muttonRaw", + "muttonCooked", + "porkchop", + "cooked_porkchop", + "rabbit", + "cooked_rabbit", + "rotten_flesh" + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + } + }, + + "minecraft:wolf_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/wolf.json" + }, + "minecraft:breedable": { + "require_tame": true, + "require_full_health": true, + "breeds_with": { + "mate_type": "minecraft:wolf", + "baby_type": "minecraft:wolf", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ + "chicken", + "cooked_chicken", + "beef", + "cooked_beef", + "muttonRaw", + "muttonCooked", + "porkchop", + "cooked_porkchop", + "rabbit", + "cooked_rabbit", + "rotten_flesh" + ] + } + }, + + "minecraft:wolf_angry": { + "minecraft:angry": { + "duration": 25, + "broadcast_anger": true, + "broadcast_range": 20, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:on_target_acquired": { + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.675, -0.1 ] + } + } + }, + + "minecraft:wolf_wild": { + "minecraft:behavior.avoid_mob_type": { + "priority": 3, + "entity_types": [ + { + "filters": { "test": "is_family", "subject": "other", "value": "llama" }, + "max_dist": 24, + "walk_speed_multiplier": 1.5, + "sprint_speed_multiplier": 1.5 + } + ], + "probability_per_strength": 0.14 + }, + "minecraft:tameable": { + "probability": 0.33, + "tame_items": "bone", + "tame_event": { + "event": "minecraft:on_tame", + "target": "self" + } + }, + + "minecraft:behavior.nearest_attackable_target": { + "priority": 4, + "reselect_targets": true, + "must_see": true, + + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "skeleton"}, + { "test" : "is_family", "subject" : "other", "value" : "sheep"}, + { "test" : "is_family", "subject" : "other", "value" : "rabbit"}, + { "test" : "is_family", "subject" : "other", "value" : "fox"} + ] + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "baby_turtle" }, + { "test": "in_water", "subject": "other", "operator": "!=", "value": true } + ] + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "skeleton" }, + { "test": "is_underwater", "subject": "other", "operator": "!=", "value": true } + ] + }, + "max_dist": 16 + } + ] + }, + "minecraft:on_target_acquired": { + "event": "minecraft:become_angry", + "target": "self" + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.675, -0.1 ] + } + } + }, + + "minecraft:wolf_tame": { + "minecraft:is_tamed": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:color": { + "value": 14 + }, + "minecraft:behavior.follow_owner": { + "priority": 6, + "speed_multiplier": 1.0, + "start_distance": 10, + "stop_distance": 2 + }, + "minecraft:attack": { + "damage": 4 + }, + "minecraft:behavior.breed": { + "priority": 2, + "speed_multiplier": 1.0 + }, + + "minecraft:behavior.owner_hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.owner_hurt_target": { + "priority": 2 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 5, + "must_see": true, + + "entity_types": [ + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "skeleton"}, + "max_dist": 16 + } + ] + }, + + "minecraft:sittable": { + }, + "minecraft:is_dyeable": { + "interact_text": "action.interact.dye" + }, + + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0, + "on_leash": { + "event": "minecraft:on_leash", + "target": "self" + }, + "on_unleash": { + "event": "minecraft:on_unleash", + "target": "self" + } + } + } + }, + + + "components": { + "minecraft:nameable": { + }, + "minecraft:type_family": { + "family": [ "wolf", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 0.8 + }, + "minecraft:health": { + "value": 8, + "max": 8 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:healable": { + "items": [ + { + "item": "porkchop", + "heal_amount": 3 + }, + { + "item": "cooked_porkchop", + "heal_amount": 8 + }, + { + "item": "fish", + "heal_amount": 2 + }, + { + "item": "salmon", + "heal_amount": 2 + }, + { + "item": "clownfish", + "heal_amount": 1 + }, + { + "item": "pufferfish", + "heal_amount": 1 + }, + { + "item": "cooked_fish", + "heal_amount": 5 + }, + { + "item": "cooked_salmon", + "heal_amount": 6 + }, + { + "item": "beef", + "heal_amount": 3 + }, + { + "item": "cooked_beef", + "heal_amount": 8 + }, + { + "item": "chicken", + "heal_amount": 2 + }, + { + "item": "cooked_chicken", + "heal_amount": 6 + }, + { + "item": "muttonRaw", + "heal_amount": 2 + }, + { + "item": "muttonCooked", + "heal_amount": 6 + }, + { + "item": "rotten_flesh", + "heal_amount": 4 + }, + { + "item": "rabbit", + "heal_amount": 3 + }, + { + "item": "cooked_rabbit", + "heal_amount": 5 + }, + { + "item": "rabbit_stew", + "heal_amount": 10 + } + ] + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.mount_pathing": { + "priority": 1, + "speed_multiplier": 1.25, + "target_dist": 0, + "track_target": true + }, + "minecraft:behavior.stay_while_sitting": { + "priority": 3 + }, + "minecraft:behavior.leap_at_target": { + "priority": 4, + "target_dist": 0.4 + }, + "minecraft:behavior.melee_attack": { + "priority": 5 + }, + "minecraft:behavior.random_stroll": { + "priority": 8, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.look_at_player": { + "priority": 6, + "target_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.beg": { + "priority": 9, + "look_distance": 8, + "look_time": [ 2, 4 ], + "items": [ "bone", "porkchop", "cooked_porkchop", "chicken", "cooked_chicken", + "beef", "cooked_beef", "rotten_flesh", "muttonraw", "muttoncooked", "rabbit", "cooked_rabbit" ] + }, + + "minecraft:behavior.hurt_by_target": { + "priority": 3 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 9, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:wolf_adult", + "minecraft:wolf_wild" + ] + } + }, + { + "weight": 1, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:wolf_baby", + "minecraft:wolf_wild" + ] + + } + } + ] + }, + + "minecraft:entity_born": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:wolf_baby", + "minecraft:wolf_tame" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:wolf_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:wolf_adult" + ] + } + }, + + "minecraft:ageable_set_baby": { + "remove": { + "component_groups": [ + "minecraft:wolf_adult" + ] + }, + "add": { + "component_groups": [ + "minecraft:wolf_baby" + ] + } + }, + + "minecraft:on_tame": { + "remove": { + "component_groups": [ + "minecraft:wolf_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:wolf_tame" + ] + } + }, + "minecraft:become_angry": { + "remove": { + "component_groups": [ + "minecraft:wolf_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:wolf_angry" + ] + } + }, + "minecraft:on_calm": { + "remove": { + "component_groups": [ + "minecraft:wolf_angry" + ] + }, + "add": { + "component_groups": [ + "minecraft:wolf_wild" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.15/entities/zombie.json b/servers/bedrock/behavior_packs/vanilla_1.15/entities/zombie.json new file mode 100644 index 0000000..5d119ce --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.15/entities/zombie.json @@ -0,0 +1,367 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:zombie", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:look_to_start_drowned_transformation": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "is_underwater", "subject": "self", "operator": "==", "value": true + }, + "event": "minecraft:start_transforming" + } + } + }, + "minecraft:start_drowned_transformation": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "is_underwater", "subject": "self", "operator": "==", "value": false + }, + "event": "minecraft:stop_transforming" + } + }, + "minecraft:timer": { + "looping": false, + "time": 30, + "time_down_event": { + "event": "minecraft:convert_to_drowned" + } + } + }, + + "minecraft:convert_to_drowned": { + "minecraft:transformation": { + "into": "minecraft:drowned", + "transformation_sound": "convert_to_drowned", + "drop_equipment": true, + "delay": { + "value": 15 + } + }, + "minecraft:is_shaking": { + } + }, + + "minecraft:convert_to_baby_drowned": { + "minecraft:transformation": { + "into": "minecraft:drowned", + "transformation_sound": "convert_to_drowned", + "drop_equipment": true, + "delay": { + "value": 15 + } + }, + "minecraft:is_shaking": { + } + }, + + "minecraft:zombie_baby": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 12 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:is_baby": {}, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:movement": { + "value": 0.35 + } + }, + + "minecraft:zombie_adult": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:movement": { + "value": 0.23 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 1.1, -0.35 ], + "lock_rider_rotation": 0 + } + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + } + }, + + "minecraft:zombie_jockey": { + "minecraft:behavior.find_mount": { + "priority": 1, + "within_radius": 16, + "start_delay": 15, + "max_failed_attempts": 20 + } + }, + "minecraft:can_have_equipment": { + "minecraft:equipment": { + "table": "loot_tables/entities/zombie_equipment.json" + } + } + }, + + "components": { + "minecraft:nameable": { + }, + + // Zombie Components + "minecraft:type_family": { + "family": [ "zombie", "undead", "monster", "mob" ] + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:burns_in_daylight": { + }, + "minecraft:movement.basic": { + }, + "minecraft:navigation.walk": { + "is_amphibious": true, + "can_pass_doors": true, + "can_walk": true, + "can_break_doors": true + }, + "minecraft:annotation.break_door": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_air": true, + "breathes_water": true + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:loot": { + "table": "loot_tables/entities/zombie.json" + }, + + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "is_underwater", + "operator": "==", + "value": true + }, + "event": "minecraft:start_transforming" + } + }, + + // Zombie Behaviors + "minecraft:behavior.melee_attack": { + "priority": 3 + }, + "minecraft:behavior.stomp_turtle_egg": { + "priority": 4, + "speed_multiplier": 1, + "search_range": 10, + "search_height": 2, + "goal_radius": 1.14, + "interval": 20 + }, + "minecraft:behavior.move_towards_restriction": { + "priority": 5, + "speed_multiplier": 1 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 7 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "reselect_targets": true, + "within_radius": 25.0, + "must_see_forget_duration": 17.0, + + "entity_types": [ + { + "filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "snowgolem" }, + { "test": "is_family", "subject": "other", "value": "irongolem" } + ] + }, + "max_dist": 35 + }, + { + "filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "villager" }, + { "test": "is_family", "subject": "other", "value": "wandering_trader" } + ] + }, + "max_dist": 35, + "must_see": false + }, + { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "baby_turtle" }, + { "test": "in_water", "subject": "other", "operator": "!=", "value": true } + ] + }, + "max_dist": 35 + } + ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 380, + "remove": {}, + "add": { + "component_groups": [ + "minecraft:zombie_adult", + "minecraft:can_have_equipment" + ] + } + }, + { + "weight": 17, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:zombie_baby", + "minecraft:can_have_equipment" + ] + + } + }, + { + "weight": 3, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:zombie_baby", + "minecraft:zombie_jockey", + "minecraft:can_have_equipment" + ] + } + } + ] + }, + "minecraft:as_adult": { + "add": { + "component_groups": [ + "minecraft:zombie_adult" + ] + } + }, + "minecraft:as_baby": { + "add": { + "component_groups": [ + "minecraft:zombie_baby" + ] + } + }, + "minecraft:start_transforming": { + "add": { + "component_groups": [ + "minecraft:start_drowned_transformation" + ] + }, + "remove": { + "component_groups": [ "minecraft:look_to_start_drowned_transformation" ] + } + }, + "minecraft:stop_transforming": { + "add": { + "component_groups": [ + "minecraft:look_to_start_drowned_transformation" + ] + }, + "remove": { + "component_groups": [ + "minecraft:start_drowned_transformation" + ] + } + }, + "minecraft:convert_to_drowned": { + "sequence": [ + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ "minecraft:convert_to_drowned" ] + }, + "remove": { + "component_groups": [ "minecraft:start_drowned_transformation" ] + } + }, + { + "filters": { + "test": "has_component", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ "minecraft:convert_to_baby_drowned" ] + }, + "remove": { + "component_groups": [ "minecraft:start_drowned_transformation" ] + } + } + ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.15/entities/zombie_pigman.json b/servers/bedrock/behavior_packs/vanilla_1.15/entities/zombie_pigman.json new file mode 100644 index 0000000..f239282 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.15/entities/zombie_pigman.json @@ -0,0 +1,234 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:zombie_pigman", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:pig_zombie_baby": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 12 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + } + }, + + "minecraft:pig_zombie_adult": { + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 1.1, -0.35 ], + "lock_rider_rotation": 0 + } + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + } + }, + "minecraft:pig_zombie_angry": { + "minecraft:angry": { + "duration": 25, + "broadcast_anger": true, + "broadcast_range": 20, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + } + }, + "minecraft:pig_zombie_calm": { + "minecraft:on_target_acquired": { + "event": "minecraft:become_angry", + "target": "self" + } + } + }, + + "components": { + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:nameable": { + }, + "minecraft:navigation.walk": { + "is_amphibious": true, + "can_pass_doors": true, + "can_open_doors": true, + "avoid_water": true, + "avoid_portals": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:fire_immune": true, + "minecraft:burns_in_daylight": false, + "minecraft:type_family": { + "family": [ "zombie_pigman", "undead", "monster", "mob" ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/zombie_pigman.json" + }, + "minecraft:equipment": { + "table": "loot_tables/entities/zombie_pigman_gear.json" + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:movement": { + "value": 0.23 + }, + "minecraft:attack": { + "damage": 5 + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.25, + "target_dist": 0, + "track_target": true + }, + "minecraft:behavior.melee_attack": { + "priority": 3, + "speed_multiplier": 1.5 + }, + "minecraft:behavior.stomp_turtle_egg": { + "priority": 4, + "speed_multiplier": 1, + "search_range": 10, + "search_height": 2, + "goal_radius": 1.14, + "interval": 20 + }, + "minecraft:behavior.move_towards_restriction": { + "priority": 5 + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + + "events": { + "minecraft:entity_transformed": { + "sequence": [ + // Transform baby pig to baby zombie pigman + { + "filters": { + "test": "has_component", + "subject": "other", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ + "minecraft:pig_zombie_baby", + "minecraft:pig_zombie_calm" + ] + } + }, + // Transform adult pig to adult zombie pigman + { + "filters": { + "test": "has_component", + "subject": "other", + "operator": "!=", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ + "minecraft:pig_zombie_adult", + "minecraft:pig_zombie_calm" + ] + } + } + ] + }, + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 95, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:pig_zombie_adult", + "minecraft:pig_zombie_calm" + ] + } + }, + { + "weight": 5, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:pig_zombie_baby", + "minecraft:pig_zombie_calm" + ] + + } + } + ] + }, + "minecraft:on_calm": { + "remove": { + "component_groups": [ + "minecraft:pig_zombie_angry" + ] + }, + "add": { + "component_groups": [ + "minecraft:pig_zombie_calm" + ] + } + }, + "minecraft:become_angry": { + "remove": { + "component_groups": [ + "minecraft:pig_zombie_calm" + ] + }, + "add": { + "component_groups": [ + "minecraft:pig_zombie_angry" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.15/entities/zombie_villager.json b/servers/bedrock/behavior_packs/vanilla_1.15/entities/zombie_villager.json new file mode 100644 index 0000000..eea480a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.15/entities/zombie_villager.json @@ -0,0 +1,656 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:zombie_villager", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "become_zombie_villager_v2": { + "minecraft:transformation": { + "into": "minecraft:zombie_villager_v2", + "keep_level": false + } + }, + "baby": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 12 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:is_baby": {}, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:movement": { + "value": 0.35 + } + }, + + "adult": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:movement": { + "value": 0.23 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 1.1, -0.35 ] + } + }, + "minecraft:behavior.mount_pathing": { + "priority": 5, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + } + }, + + "jockey": { + "minecraft:behavior.find_mount": { + "priority": 1, + "within_radius": 16 + } + }, + + "from_abandoned_village": { + "minecraft:navigation.walk": { + "is_amphibious": true, + "can_pass_doors": true, + "can_open_doors": true, + "avoid_water": true, + "avoid_sun": true + }, + "minecraft:behavior.flee_sun": { + "priority": 4, + "speed_multiplier": 1 + } + }, + + "to_villager": { + "minecraft:transformation": { + "into": "minecraft:villager", + "begin_transform_sound": "remedy", + "transformation_sound": "unfect", + "delay": { + "value": 100, + "block_assist_chance": 0.01, + "block_radius": 4, + "block_chance": 0.3, + "block_types": [ + "minecraft:bed", + "minecraft:iron_bars" + ] + } + }, + "minecraft:spell_effects": { + "add_effects": [ + { + "effect": "strength", + "duration": 100 + }, + { + "effect": "heal", + "duration": 100 + } + ], + "remove_effects": "weakness" + }, + "minecraft:is_shaking": { + } + }, + + "farmer": { + "minecraft:type_family": { + "family": [ "farmer", "zombie", "zombie_villager", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "fisherman": { + "minecraft:type_family": { + "family": [ "fisherman", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "shepherd": { + "minecraft:type_family": { + "family": [ "shepherd", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "fletcher": { + "minecraft:type_family": { + "family": [ "fletcher", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "librarian": { + "minecraft:type_family": { + "family": [ "librarian", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 1 + } + }, + + "cartographer": { + "minecraft:type_family": { + "family": [ "cartographer", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 1 + } + }, + + "cleric": { + "minecraft:type_family": { + "family": [ "cleric", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 2 + } + }, + + "armorer": { + "minecraft:type_family": { + "family": [ "armorer", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 3 + } + }, + "weaponsmith": { + "minecraft:type_family": { + "family": [ "weaponsmith", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 3 + } + }, + "toolsmith": { + "minecraft:type_family": { + "family": [ "toolsmith", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 3 + } + }, + + "butcher": { + "minecraft:type_family": { + "family": [ "butcher", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 4 + } + }, + "leatherworker": { + "minecraft:type_family": { + "family": [ "leatherworker", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 4 + } + } + }, + + "components": { + // Zombie_villager Components + "minecraft:navigation.walk": { + "is_amphibious": true, + "can_pass_doors": true, + "can_break_doors": true, + "avoid_sun": false + }, + "minecraft:annotation.break_door": { + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true + }, + "minecraft:loot": { + "table": "loot_tables/entities/zombie.json" + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:burns_in_daylight": {}, + + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:nameable": { + }, + + "minecraft:interact": { + "interactions": { + // Curing the villager + "on_interact": { + "filters": { + "all_of": [ + { + "test": "has_equipment", + "domain": "hand", + "subject": "other", + "value": "golden_apple" + }, + { + "test": "has_component", + "subject": "self", + "value": "minecraft:effect.weakness" + } + ] + }, + "event": "villager_converted", + "target": "self" + }, + "use_item": true, + "interact_text": "action.interact.cure" + } + }, + + // Zombie_villager Behaviors + "minecraft:behavior.melee_attack": { + "priority": 6 + }, + "minecraft:behavior.stomp_turtle_egg": { + "priority": 4, + "speed_multiplier": 1, + "search_range": 10, + "search_height": 2, + "goal_radius": 1.14, + "interval": 20 + }, + "minecraft:behavior.move_towards_restriction": { + "priority": 7, + "speed_multiplier": 1 + }, + "minecraft:behavior.random_stroll": { + "priority": 8, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 9, + "look_distance": 6, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "reselect_targets": true, + + "entity_types": [ + { + "filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "snowgolem" }, + { "test": "is_family", "subject": "other", "value": "irongolem" } + ] + }, + "max_dist": 35 + }, + { + "filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "villager" }, + { "test": "is_family", "subject": "other", "value": "wandering_trader" } + ] + }, + "max_dist": 35, + "must_see": false + }, + { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "baby_turtle" }, + { "test": "in_water", "subject": "other", "operator": "!=", "value": true } + ] + }, + "max_dist": 35 + } + ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "villager_converted": { + "remove": { + }, + "add": { + "component_groups": [ + "to_villager" + ] + } + }, + "minecraft:entity_spawned": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "randomize": [ + { + "weight": 9500, + "remove": { + }, + "add": { + "component_groups": [ + "adult" + ] + } + }, + { + "weight": 425, + "remove": { + }, + "add": { + "component_groups": [ + "baby" + ] + + } + }, + { + "weight": 75, + "remove": { + }, + "add": { + "component_groups": [ + "baby", + "jockey" + ] + + } + } + ] + }, + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" + }, + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "farmer" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fisherman" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "shepherd" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fletcher" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "librarian" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cartographer" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cleric" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "armorer" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "weaponsmith" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "toolsmith" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "butcher" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "leatherworker" ] } + } + ] + } + ] + }, + + "minecraft:entity_transformed": { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "sequence": [ + // Transform baby villager to baby zombie + { + "filters": { "test": "has_component", "subject": "other", "value": "minecraft:is_baby" }, + "add": { "component_groups": [ "baby" ] } + }, + // Transform adult villager to adult zombie + { + "filters": { "test": "has_component", "subject": "other", "operator": "!=", "value": "minecraft:is_baby" }, + "add": { "component_groups": [ "adult" ] } + }, + // Transform farmer zombie to farmer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "farmer" }, + "add": { "component_groups": [ "farmer" ] } + }, + // Transform fisherman zombie to fisherman villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fisherman" }, + "add": { "component_groups": [ "fisherman" ] } + }, + // Transform shepherd zombie to shepherd villager + { + "filters": { "test": "is_family", "subject": "other", "value": "shepherd" }, + "add": { "component_groups": [ "shepherd" ] } + }, + // Transform fletcher zombie to fletcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fletcher" }, + "add": { "component_groups": [ "fletcher" ] } + }, + // Transform librarian zombie to librarian villager + { + "filters": { "test": "is_family", "subject": "other", "value": "librarian" }, + "add": { "component_groups": [ "librarian" ] } + }, + // Transform cartographer zombie to cartographer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cartographer" }, + "add": { "component_groups": [ "cartographer" ] } + }, + // Transform cleric zombie to cleric villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cleric" }, + "add": { "component_groups": [ "cleric" ] } + }, + // Transform armorer zombie to armorer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "armorer" }, + "add": { "component_groups": [ "armorer" ] } + }, + // Transform weaponsmith zombie to weaponsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "weaponsmith" }, + "add": { "component_groups": [ "weaponsmith" ] } + }, + // Transform toolsmith zombie to toolsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "toolsmith" }, + "add": { "component_groups": [ "toolsmith" ] } + }, + // Transform butcher zombie to butcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "butcher" }, + "add": { "component_groups": [ "butcher" ] } + }, + // Transform leatherworker zombie to leatherworker villager + { + "filters": { "test": "is_family", "subject": "other", "value": "leatherworker" }, + "add": { "component_groups": [ "leatherworker" ] } + } + ] + }, + + "minecraft:become_cleric": { + "add": { "component_groups": [ "cleric" ] } + }, + + "from_village": { + "sequence": [ + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:variant" + }, + "randomize": [ + { + "weight": 9500, + "remove": { + }, + "add": { + "component_groups": [ + "adult" + ] + } + }, + { + "weight": 425, + "remove": { + }, + "add": { + "component_groups": [ + "baby" + ] + + } + }, + { + "weight": 75, + "remove": { + }, + "add": { + "component_groups": [ + "baby", + "jockey" + ] + + } + } + ] + }, + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:variant" + }, + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "farmer" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fisherman" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "shepherd" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fletcher" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "librarian" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cartographer" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cleric" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "armorer" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "weaponsmith" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "toolsmith" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "butcher" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "leatherworker" ] } + } + ] + }, + { "add": { "component_groups": [ "from_abandoned_village" ] } } + ] + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.15/entities/zombie_villager_v2.json b/servers/bedrock/behavior_packs/vanilla_1.15/entities/zombie_villager_v2.json new file mode 100644 index 0000000..0ce73e2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.15/entities/zombie_villager_v2.json @@ -0,0 +1,986 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:zombie_villager_v2", + "is_spawnable": true, + "is_summonable": false, + "is_experimental": false + }, + "component_groups": { + "baby": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 12 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:is_baby": {}, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:movement": { + "value": 0.35 + } + }, + + "adult": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:movement": { + "value": 0.23 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 1.1, -0.35 ] + } + }, + "minecraft:behavior.mount_pathing": { + "priority": 5, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + } + }, + + "jockey": { + "minecraft:behavior.find_mount": { + "priority": 1, + "within_radius": 16 + } + }, + + "from_abandoned_village": { + "minecraft:navigation.walk": { + "is_amphibious": true, + "can_pass_doors": true, + "can_open_doors": true, + "avoid_water": true, + "avoid_sun": true + }, + "minecraft:behavior.flee_sun": { + "priority": 4, + "speed_multiplier": 1 + } + }, + + "to_villager": { + "minecraft:transformation": { + "into": "minecraft:villager_v2", + "begin_transform_sound": "remedy", + "transformation_sound": "unfect", + "keep_level": true, + "delay": { + "value": 100, + "block_assist_chance": 0.01, + "block_radius": 4, + "block_chance": 0.3, + "block_types": [ + "minecraft:bed", + "minecraft:iron_bars" + ] + } + }, + "minecraft:spell_effects": { + "add_effects": [ + { + "effect": "strength", + "duration": 100 + }, + { + "effect": "heal", + "duration": 100 + } + ], + "remove_effects": "weakness" + }, + "minecraft:is_shaking": { + } + }, + + "unskilled": { + "minecraft:type_family": { + "family": [ "unskilled", "zombie", "zombie_villager", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "nitwit": { + "minecraft:type_family": { + "family": [ "nitwit", "zombie", "zombie_villager", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "farmer": { + "minecraft:type_family": { + "family": [ "farmer", "zombie", "zombie_villager", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "fisherman": { + "minecraft:type_family": { + "family": [ "fisherman", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "shepherd": { + "minecraft:type_family": { + "family": [ "shepherd", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "fletcher": { + "minecraft:type_family": { + "family": [ "fletcher", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "librarian": { + "minecraft:type_family": { + "family": [ "librarian", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "cartographer": { + "minecraft:type_family": { + "family": [ "cartographer", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "cleric": { + "minecraft:type_family": { + "family": [ "cleric", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "armorer": { + "minecraft:type_family": { + "family": [ "armorer", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "weaponsmith": { + "minecraft:type_family": { + "family": [ "weaponsmith", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "toolsmith": { + "minecraft:type_family": { + "family": [ "toolsmith", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "butcher": { + "minecraft:type_family": { + "family": [ "butcher", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "leatherworker": { + "minecraft:type_family": { + "family": [ "leatherworker", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "mason": { + "minecraft:type_family": { + "family": [ "mason", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "desert_villager": { + "minecraft:mark_variant": { + "value": 1 + } + }, + + "jungle_villager": { + "minecraft:mark_variant": { + "value": 2 + } + }, + + "savanna_villager": { + "minecraft:mark_variant": { + "value": 3 + } + }, + + "snow_villager": { + "minecraft:mark_variant": { + "value": 4 + } + }, + + "swamp_villager": { + "minecraft:mark_variant": { + "value": 5 + } + }, + + "taiga_villager": { + "minecraft:mark_variant": { + "value": 6 + } + }, + + "villager_skin_0": { + "minecraft:skin_id": { + "value": 0 + } + }, + + "villager_skin_1": { + "minecraft:skin_id": { + "value": 1 + } + }, + + "villager_skin_2": { + "minecraft:skin_id": { + "value": 2 + } + }, + + "villager_skin_3": { + "minecraft:skin_id": { + "value": 3 + } + }, + + "villager_skin_4": { + "minecraft:skin_id": { + "value": 4 + } + }, + + "villager_skin_5": { + "minecraft:skin_id": { + "value": 5 + } + } + }, + + "components": { + // Zombie_villager Components + "minecraft:navigation.walk": { + "is_amphibious": true, + "can_pass_doors": true, + "can_break_doors": true, + "avoid_sun": false + }, + "minecraft:annotation.break_door": { + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true + }, + "minecraft:loot": { + "table": "loot_tables/entities/zombie.json" + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:burns_in_daylight": {}, + + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:nameable": { + }, + + "minecraft:interact": { + "interactions": { + // Curing the villager + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "domain": "hand", "subject": "other", "value": "golden_apple" }, + { "test": "has_component", "subject": "self", "value": "minecraft:effect.weakness" } + ] + }, + "event": "villager_converted", + "target": "self" + }, + "use_item": true, + "interact_text": "action.interact.cure" + } + }, + + // Zombie_villager Behaviors + "minecraft:behavior.melee_attack": { + "priority": 6 + }, + "minecraft:behavior.stomp_turtle_egg": { + "priority": 4, + "speed_multiplier": 1, + "search_range": 10, + "search_height": 2, + "goal_radius": 1.14, + "interval": 20 + }, + "minecraft:behavior.move_towards_restriction": { + "priority": 7, + "speed_multiplier": 1 + }, + "minecraft:behavior.random_stroll": { + "priority": 8, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 9, + "look_distance": 6, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "reselect_targets": true, + + "entity_types": [ + { + "filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "snowgolem" }, + { "test": "is_family", "subject": "other", "value": "irongolem" }, + { "test": "is_family", "subject": "other", "value": "villager" }, + { "test": "is_family", "subject": "other", "value": "wandering_trader" } + ] + }, + "max_dist": 35 + }, + { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "baby_turtle" }, + { "test": "in_water", "subject": "other", "operator": "!=", "value": true } + ] + }, + "max_dist": 35 + } + ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "villager_converted": { + "remove": { + }, + "add": { + "component_groups": [ + "to_villager" + ] + } + }, + "minecraft:entity_spawned": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "randomize": [ + { + "weight": 9500, + "remove": { + }, + "add": { + "component_groups": [ + "adult" + ] + } + }, + { + "weight": 425, + "remove": { + }, + "add": { + "component_groups": [ + "baby" + ] + + } + }, + { + "weight": 75, + "remove": { + }, + "add": { + "component_groups": [ + "baby", + "jockey" + ] + + } + } + ] + }, + { + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" + }, + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "unskilled" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "nitwit" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "farmer" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "fisherman" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "shepherd" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "fletcher" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "librarian" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "cartographer" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "cleric" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "armorer" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "weaponsmith" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "toolsmith" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "butcher" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "leatherworker" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "mason" ] } + } + ] + }, + { + "filters": { + "any_of": [ + { "test": "has_biome_tag", "value": "desert" }, + { "test": "has_biome_tag", "value": "mesa" } + ] + }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "jungle" }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "savanna" }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "all_of": [ + { "test": "has_biome_tag", "value": "cold" }, + { "test": "has_biome_tag", "operator": "!=", "value": "ocean" } + ] + }, + { "test": "has_biome_tag", "value": "frozen" } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "swamp" }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "has_biome_tag", "value": "taiga" }, + { "test": "has_biome_tag", "value": "extreme_hills" } + ] + }, + { "test": "has_biome_tag", "operator": "!=", "value": "cold" } + ] + }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + + "minecraft:entity_transformed": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "sequence": [ + // Transform baby villager to baby zombie + { + "filters": { "test": "has_component", "subject": "other", "value": "minecraft:is_baby" }, + "add": { "component_groups": [ "baby" ] } + }, + // Transform adult villager to adult zombie + { + "filters": { "test": "has_component", "subject": "other", "operator": "!=", "value": "minecraft:is_baby" }, + "add": { "component_groups": [ "adult" ] } + }, + // Transform unskilled zombie to unskilled villager + { + "filters": { "test": "is_family", "subject": "other", "value": "unskilled" }, + "add": { "component_groups": [ "unskilled" ] } + }, + // Transform nitwit zombie to nitwit villager + { + "filters": { "test": "is_family", "subject": "other", "value": "nitwit" }, + "add": { "component_groups": [ "nitwit" ] } + }, + // Transform farmer zombie to farmer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "farmer" }, + "add": { "component_groups": [ "farmer" ] } + }, + // Transform fisherman zombie to fisherman villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fisherman" }, + "add": { "component_groups": [ "fisherman" ] } + }, + // Transform shepherd zombie to shepherd villager + { + "filters": { "test": "is_family", "subject": "other", "value": "shepherd" }, + "add": { "component_groups": [ "shepherd" ] } + }, + // Transform fletcher zombie to fletcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fletcher" }, + "add": { "component_groups": [ "fletcher" ] } + }, + // Transform librarian zombie to librarian villager + { + "filters": { "test": "is_family", "subject": "other", "value": "librarian" }, + "add": { "component_groups": [ "librarian" ] } + }, + // Transform cartographer zombie to cartographer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cartographer" }, + "add": { "component_groups": [ "cartographer" ] } + }, + // Transform cleric zombie to cleric villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cleric" }, + "add": { "component_groups": [ "cleric" ] } + }, + // Transform armorer zombie to armorer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "armorer" }, + "add": { "component_groups": [ "armorer" ] } + }, + // Transform weaponsmith zombie to weaponsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "weaponsmith" }, + "add": { "component_groups": [ "weaponsmith" ] } + }, + // Transform toolsmith zombie to toolsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "toolsmith" }, + "add": { "component_groups": [ "toolsmith" ] } + }, + // Transform butcher zombie to butcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "butcher" }, + "add": { "component_groups": [ "butcher" ] } + }, + // Transform leatherworker zombie to leatherworker villager + { + "filters": { "test": "is_family", "subject": "other", "value": "leatherworker" }, + "add": { "component_groups": [ "leatherworker" ] } + }, + // Transform mason zombie to mason villager + { + "filters": { "test": "is_family", "subject": "other", "value": "mason" }, + "add": { "component_groups": [ "mason" ] } + } + ] + }, + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:mark_variant" }, + "sequence": [ + // Transform desert zombie to desert villager + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 1 }, + "add": { "component_groups": [ "desert_villager" ] } + }, + // Transform jungle zombie to jungle villager + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 2 }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + // Transform jungle zombie to jungle villager + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 3 }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + // Transform jungle zombie to jungle villager + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 4 }, + "add": { "component_groups": [ "snow_villager" ] } + }, + // Transform jungle zombie to jungle villager + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 5 }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + // Transform taiga zombie to taiga villager + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 6 }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:skin_id" }, + "sequence": [ + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 0 }, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 1 }, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 2 }, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 3 }, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 4 }, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 5 }, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + } + ] + }, + + "minecraft:become_cleric": { + "add": { "component_groups": [ "cleric" ] } + }, + + "from_village": { + "sequence": [ + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:variant" + }, + "randomize": [ + { + "weight": 9500, + "remove": { + }, + "add": { + "component_groups": [ + "adult" + ] + } + }, + { + "weight": 425, + "remove": { + }, + "add": { + "component_groups": [ + "baby" + ] + + } + }, + { + "weight": 75, + "remove": { + }, + "add": { + "component_groups": [ + "baby", + "jockey" + ] + + } + } + ] + }, + { + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:variant" + }, + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "unskilled" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "nitwit" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "farmer" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "fisherman" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "shepherd" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "fletcher" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "librarian" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "cartographer" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "cleric" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "armorer" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "weaponsmith" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "toolsmith" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "butcher" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "leatherworker" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "mason" ] } + } + ] + }, + { + "filters": { + "any_of": [ + { "test": "has_biome_tag", "value": "desert" }, + { "test": "has_biome_tag", "value": "mesa" } + ] + }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "jungle" }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "savanna" }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "all_of": [ + { "test": "has_biome_tag", "value": "cold" }, + { "test": "has_biome_tag", "operator": "!=", "value": "ocean" } + ] + }, + { "test": "has_biome_tag", "value": "frozen" } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "swamp" }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { + "any_of": [ + { "test": "has_biome_tag", "value": "taiga" }, + { "test": "has_biome_tag", "value": "extreme_hills" } + ] + }, + "add": { "component_groups": [ "taiga_villager" ] } + }, + { "add": { "component_groups": [ "from_abandoned_village" ] } } + ] + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.15/loot_tables/entities/drowned.json b/servers/bedrock/behavior_packs/vanilla_1.15/loot_tables/entities/drowned.json new file mode 100644 index 0000000..703ae24 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.15/loot_tables/entities/drowned.json @@ -0,0 +1,50 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:rotten_flesh", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 0, + "max": 2 + } + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + } + ] + }, + { + "conditions": [ + { + "condition": "killed_by_player" + }, + { + "condition": "random_chance_with_looting", + "chance": 0.11, + "looting_multiplier": 0.02 + } + ], + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:gold_ingot", + "weight": 5 + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.15/manifest.json b/servers/bedrock/behavior_packs/vanilla_1.15/manifest.json new file mode 100644 index 0000000..88015b7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.15/manifest.json @@ -0,0 +1,30 @@ +{ + "format_version": 2, + "header": { + "description": "resourcePack.vanilla_server.description", + "name": "resourcePack.vanilla_server.name", + "uuid": "fe9f8597-5454-481a-8730-8d070a8e2e58", + "version": [ + 1, + 15, + 0 + ], + "min_engine_version": [ + 1, + 15, + 0 + ] + }, + "modules": [ + { + "description": "resourcePack.vanilla_server.description", + "type": "data", + "uuid": "79fccc3b-7bad-4f4f-aa97-d98108e6aa33", + "version": [ + 0, + 0, + 1 + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.15/recipes/brew_slowness_glowstone_dust.json b/servers/bedrock/behavior_packs/vanilla_1.15/recipes/brew_slowness_glowstone_dust.json new file mode 100644 index 0000000..4da615d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.15/recipes/brew_slowness_glowstone_dust.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.12", + "minecraft:recipe_brewing_mix": { + "description": { + "identifier": "minecraft:brew_slowness_glowstone_dust" + }, + + "tags": [ "brewing_stand" ], + + "input": "minecraft:potion_type:slowness", + "reagent": "minecraft:glowstone_dust", + "output": "minecraft:potion_type:strong_slowness" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.15/recipes/brew_strong_poison_fermented_spider_eye.json b/servers/bedrock/behavior_packs/vanilla_1.15/recipes/brew_strong_poison_fermented_spider_eye.json new file mode 100644 index 0000000..f446f06 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.15/recipes/brew_strong_poison_fermented_spider_eye.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.12", + "minecraft:recipe_brewing_mix": { + "description": { + "identifier": "minecraft:brew_strong_poison_fermented_spider_eye" + }, + + "tags": [ "brewing_stand" ], + + "input": "minecraft:potion_type:strong_poison", + "reagent": "minecraft:fermented_spider_eye", + "output": "minecraft:potion_type:strong_harming" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.15/spawn_rules/horse.json b/servers/bedrock/behavior_packs/vanilla_1.15/spawn_rules/horse.json new file mode 100644 index 0000000..b873df8 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.15/spawn_rules/horse.json @@ -0,0 +1,61 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:horse", + "population_control": "animal" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_on_block_filter": "minecraft:grass", + "minecraft:brightness_filter": { + "min": 7, + "max": 15, + "adjust_for_weather": false + }, + "minecraft:weight": { + "default": 4 + }, + "minecraft:herd": [ + {"min_size":2, "max_size":6, "event":"minecraft:make_white"}, + {"min_size":2, "max_size":6, "event":"minecraft:make_creamy"}, + {"min_size":2, "max_size":6, "event":"minecraft:make_chestnut"}, + {"min_size":2, "max_size":6, "event":"minecraft:make_brown"}, + {"min_size":2, "max_size":6, "event":"minecraft:make_black"}, + {"min_size":2, "max_size":6, "event":"minecraft:make_gray"}, + {"min_size":2, "max_size":6, "event":"minecraft:make_darkbrown"} + ], + + "minecraft:biome_filter": { + "test": "has_biome_tag", "operator":"==", "value": "plains" + } + }, + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_on_block_filter": "minecraft:grass", + "minecraft:brightness_filter": { + "min": 7, + "max": 15, + "adjust_for_weather": false + }, + "minecraft:weight": { + "default": 1 + }, + "minecraft:herd": [ + {"min_size":2, "max_size":6, "event":"minecraft:make_white"}, + {"min_size":2, "max_size":6, "event":"minecraft:make_creamy"}, + {"min_size":2, "max_size":6, "event":"minecraft:make_chestnut"}, + {"min_size":2, "max_size":6, "event":"minecraft:make_brown"}, + {"min_size":2, "max_size":6, "event":"minecraft:make_black"}, + {"min_size":2, "max_size":6, "event":"minecraft:make_gray"}, + {"min_size":2, "max_size":6, "event":"minecraft:make_darkbrown"} + ], + + "minecraft:biome_filter": { + "test": "has_biome_tag", "operator":"==", "value": "savanna" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.15/spawn_rules/llama.json b/servers/bedrock/behavior_packs/vanilla_1.15/spawn_rules/llama.json new file mode 100644 index 0000000..f2e7770 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.15/spawn_rules/llama.json @@ -0,0 +1,51 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:llama", + "population_control": "animal" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_on_block_filter": "minecraft:grass", + "minecraft:brightness_filter": { + "min": 7, + "max": 15, + "adjust_for_weather": false + }, + "minecraft:weight": { + "default": 5 + }, + "minecraft:herd": { + "min_size":4, + "max_size":6 + }, + + "minecraft:biome_filter": { + "test": "has_biome_tag", "operator":"==", "value": "extreme_hills" + } + }, + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_on_block_filter": "minecraft:grass", + "minecraft:brightness_filter": { + "min": 7, + "max": 15, + "adjust_for_weather": false + }, + "minecraft:weight": { + "default": 8 + }, + "minecraft:herd": { + "min_size":4, + "max_size":4 + }, + + "minecraft:biome_filter": { + "test": "has_biome_tag", "operator":"==", "value": "savanna" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.15/spawn_rules/panda.json b/servers/bedrock/behavior_packs/vanilla_1.15/spawn_rules/panda.json new file mode 100644 index 0000000..5876016 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.15/spawn_rules/panda.json @@ -0,0 +1,52 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:panda", + "population_control": "animal" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_on_block_filter": "minecraft:grass", + "minecraft:brightness_filter": { + "min": 7, + "max": 15, + "adjust_for_weather": false + }, + "minecraft:weight": { + "default": 10 + }, + "minecraft:herd": { + "min_size":1, + "max_size":2 + }, + + "minecraft:biome_filter": [ + { "test": "has_biome_tag", "operator":"==", "value": "jungle" }, + { "test": "has_biome_tag", "operator": "!=", "value": "bamboo" } + ] + }, + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_on_block_filter": "minecraft:grass", + "minecraft:brightness_filter": { + "min": 7, + "max": 15, + "adjust_for_weather": false + }, + "minecraft:weight": { + "default": 40 + }, + "minecraft:herd": { + "min_size":1, + "max_size":2 + }, + + "minecraft:biome_filter": { + "test": "has_biome_tag", "operator":"==", "value": "bamboo" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.15/spawn_rules/pillager_patrol.json b/servers/bedrock/behavior_packs/vanilla_1.15/spawn_rules/pillager_patrol.json new file mode 100644 index 0000000..e6e174a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.15/spawn_rules/pillager_patrol.json @@ -0,0 +1,172 @@ +{ + "format_version": "1.11.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:pillager_patrol", + "population_control": "pillager" + }, + "conditions": [ + { + "minecraft:mob_event_filter": { + "event": "minecraft:pillager_patrols_event" + }, + "minecraft:world_age_filter": { + "min": 6000 + }, + "minecraft:delay_filter": { + "min": 600, + "max": 660, + "identifier": "minecraft:pillager_patrol_easy", + "spawn_chance": 20 + }, + "minecraft:spawns_on_surface": {}, + "minecraft:distance_filter": { + "min": 24, + "max": 48 + }, + "minecraft:difficulty_filter": { + "max": "easy" + }, + "minecraft:brightness_filter": { + "min": 0, + "max": 7, + "adjust_for_weather": false + }, + "minecraft:herd": { + "min_size": 2, + "max_size": 5, + "initial_event": "minecraft:promote_to_patrol_captain", + "initial_event_count": 1, + "event": "minecraft:spawn_as_patrol_follower", + "event_skip_count": 1 + }, + "minecraft:permute_type": [ + { + "weight": 100, + "entity_type": "minecraft:pillager" + } + ], + "minecraft:biome_filter": { + "all_of": [ + { "test": "has_biome_tag", "operator": "!=", "value": "mooshroom_island" }, + { "test": "has_biome_tag", "operator": "!=", "value": "nether" }, + { "test": "has_biome_tag", "operator": "!=", "value": "the_end" } + ] + }, + "minecraft:player_in_village_filter": { + "distance": 48, + "village_border_tolerance": 32 + } + }, + { + "minecraft:mob_event_filter": { + "event": "minecraft:pillager_patrols_event" + }, + "minecraft:world_age_filter": { + "min": 6000 + }, + "minecraft:delay_filter": { + "min": 600, + "max": 660, + "identifier": "minecraft:pillager_patrol_normal", + "spawn_chance": 20 + }, + "minecraft:spawns_on_surface": {}, + "minecraft:distance_filter": { + "min": 24, + "max": 48 + }, + "minecraft:difficulty_filter": { + "min": "normal", + "max": "normal" + }, + "minecraft:brightness_filter": { + "min": 0, + "max": 7, + "adjust_for_weather": false + }, + "minecraft:herd": { + "min_size": 2, + "max_size": 5, + "initial_event": "minecraft:promote_to_patrol_captain", + "initial_event_count": 1, + "event": "minecraft:spawn_as_patrol_follower", + "event_skip_count": 1 + }, + "minecraft:permute_type": [ + { + "weight": 100, + "entity_type": "minecraft:pillager" + } + ], + "minecraft:biome_filter": { + "all_of": [ + { "test": "has_biome_tag", "operator": "!=", "value": "mooshroom_island" }, + { "test": "has_biome_tag", "operator": "!=", "value": "nether" }, + { "test": "has_biome_tag", "operator": "!=", "value": "the_end" } + ] + }, + "minecraft:player_in_village_filter": { + "distance": 48, + "village_border_tolerance": 32 + } + }, + { + "minecraft:mob_event_filter": { + "event": "minecraft:pillager_patrols_event" + }, + "minecraft:world_age_filter": { + "min": 6000 + }, + "minecraft:delay_filter": { + "min": 600, + "max": 660, + "identifier": "minecraft:pillager_patrol_hard", + "spawn_chance": 20 + }, + "minecraft:spawns_on_surface": {}, + "minecraft:distance_filter": { + "min": 24, + "max": 48 + }, + "minecraft:difficulty_filter": { + "min": "hard" + }, + "minecraft:brightness_filter": { + "min": 0, + "max": 7, + "adjust_for_weather": false + }, + "minecraft:herd": { + "min_size": 2, + "max_size": 5, + "initial_event": "minecraft:promote_to_patrol_captain", + "initial_event_count": 1, + "event": "minecraft:spawn_as_patrol_follower", + "event_skip_count": 1 + }, + "minecraft:permute_type": [ + { + "weight": 80, + "entity_type": "minecraft:pillager" + }, + { + "weight": 20, + "entity_type": "minecraft:vindicator" + } + ], + "minecraft:biome_filter": { + "all_of": [ + { "test": "has_biome_tag", "operator": "!=", "value": "mooshroom_island" }, + { "test": "has_biome_tag", "operator": "!=", "value": "nether" }, + { "test": "has_biome_tag", "operator": "!=", "value": "the_end" } + ] + }, + "minecraft:player_in_village_filter": { + "distance": 48, + "village_border_tolerance": 32 + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.15/spawn_rules/polar_bear.json b/servers/bedrock/behavior_packs/vanilla_1.15/spawn_rules/polar_bear.json new file mode 100644 index 0000000..6f2969a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.15/spawn_rules/polar_bear.json @@ -0,0 +1,57 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:polar_bear", + "population_control": "animal" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_on_block_filter": "minecraft:ice", + "minecraft:brightness_filter": { + "min": 7, + "max": 15, + "adjust_for_weather": false + }, + "minecraft:weight": { + "default": 1 + }, + "minecraft:herd": { + "min_size": 1, + "max_size": 2, + "event":"minecraft:entity_born", + "event_skip_count": 1 + }, + + "minecraft:biome_filter": [ + {"test": "has_biome_tag", "operator":"==", "value": "frozen"}, + {"test": "has_biome_tag", "operator":"!=", "value": "ocean"} + ] + }, + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_on_block_filter": "minecraft:ice", + "minecraft:brightness_filter": { + "min": 7, + "max": 15, + "adjust_for_weather": false + }, + "minecraft:weight": { + "default": 5 + }, + "minecraft:herd": { + "min_size": 1, + "max_size": 2, + "event":"minecraft:entity_born", + "event_skip_count": 1 + }, + + "minecraft:biome_filter": [ + {"test": "has_biome_tag", "operator":"==", "value": "frozen"}, + {"test": "has_biome_tag", "operator":"==", "value": "ocean"} + ] + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.15/spawn_rules/rabbit.json b/servers/bedrock/behavior_packs/vanilla_1.15/spawn_rules/rabbit.json new file mode 100644 index 0000000..7600497 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.15/spawn_rules/rabbit.json @@ -0,0 +1,68 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:rabbit", + "population_control": "animal" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_on_block_filter": [ + "minecraft:grass", + "minecraft:snow", + "minecraft:sand" + ], + "minecraft:brightness_filter": { + "min": 7, + "max": 15, + "adjust_for_weather": false + }, + "minecraft:weight": { + "default": 4 + }, + "minecraft:herd": { + "min_size":2, + "max_size":3 + }, + + "minecraft:biome_filter": { + "any_of": [ + { + "all_of": [ + { "test": "has_biome_tag", "operator":"==", "value": "taiga"}, + { "test": "has_biome_tag", "operator":"!=", "value": "mega"} + ] + }, + {"test": "is_snow_covered", "operator":"==", "value": true}, + {"test": "has_biome_tag", "operator":"==", "value":"desert"} + ] + } + }, + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_on_block_filter": [ + "minecraft:grass", + "minecraft:snow", + "minecraft:sand" + ], + "minecraft:brightness_filter": { + "min": 7, + "max": 15, + "adjust_for_weather": false + }, + "minecraft:weight": { + "default": 20 + }, + "minecraft:herd": { + "min_size":2, + "max_size":4 + }, + + "minecraft:biome_filter": { + "test": "has_biome_tag", "operator":"==", "value": "flower_forest" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.15/spawn_rules/squid.json b/servers/bedrock/behavior_packs/vanilla_1.15/spawn_rules/squid.json new file mode 100644 index 0000000..2e633cb --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.15/spawn_rules/squid.json @@ -0,0 +1,49 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:squid", + "population_control": "animal" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_underwater": {}, + "minecraft:weight": { + "default": 8 + }, + "minecraft:density_limit": { + "surface": 4 + }, + "minecraft:herd": { + "min_size": 2, + "max_size": 4 + }, + + "minecraft:biome_filter": { + "test": "has_biome_tag", "operator": "==", "value": "ocean" + } + }, + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_underwater": {}, + "minecraft:weight": { + "default": 8 + }, + "minecraft:density_limit": { + "surface": 2 + }, + "minecraft:herd": { + "min_size": 2, + "max_size": 4 + }, + + "minecraft:biome_filter": { + "any_of": [ + { "test": "has_biome_tag", "operator": "==", "value": "river" } + ] + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.15/spawn_rules/turtle.json b/servers/bedrock/behavior_packs/vanilla_1.15/spawn_rules/turtle.json new file mode 100644 index 0000000..29afa68 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.15/spawn_rules/turtle.json @@ -0,0 +1,35 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:turtle", + "population_control": "animal" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_on_block_filter": "minecraft:sand", + "minecraft:brightness_filter": { + "min": 7, + "max": 15, + "adjust_for_weather": false + }, + "minecraft:height_filter": { + "min": 60, + "max": 67 + }, + "minecraft:weight": { + "default": 8 + }, + "minecraft:herd": { + "min_size": 2, + "max_size": 6 + }, + "minecraft:biome_filter": [ + {"test": "has_biome_tag", "operator": "==", "value": "beach" }, + {"test": "has_biome_tag", "operator": "==", "value": "warm"} + ] + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.15/spawn_rules/wolf.json b/servers/bedrock/behavior_packs/vanilla_1.15/spawn_rules/wolf.json new file mode 100644 index 0000000..52ba1c5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.15/spawn_rules/wolf.json @@ -0,0 +1,59 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:wolf", + "population_control": "animal" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_on_block_filter": [ + "minecraft:grass", + "minecraft:podzol", + "minecraft:dirt" + ], + "minecraft:brightness_filter": { + "min": 7, + "max": 15, + "adjust_for_weather": false + }, + "minecraft:weight": { + "default": 8 + }, + "minecraft:herd": { + "min_size":4, + "max_size":4 + }, + "minecraft:biome_filter": { + "test": "has_biome_tag", "operator":"==", "value": "taiga" + } + }, + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_on_block_filter": "minecraft:grass", + "minecraft:brightness_filter": { + "min": 7, + "max": 15, + "adjust_for_weather": false + }, + "minecraft:weight": { + "default": 5 + }, + "minecraft:herd": { + "min_size":4, + "max_size":4 + }, + "minecraft:biome_filter": { + "all_of": [ + {"test": "has_biome_tag", "operator":"==", "value": "forest"}, + {"test": "has_biome_tag", "operator":"!=", "value": "mutated"}, + {"test": "has_biome_tag", "operator":"!=", "value": "birch"}, + {"test": "has_biome_tag", "operator":"!=", "value": "roofed"}, + {"test": "has_biome_tag", "operator":"!=", "value": "mountain"} + ] + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.15/spawn_rules/zombie.json b/servers/bedrock/behavior_packs/vanilla_1.15/spawn_rules/zombie.json new file mode 100644 index 0000000..f187763 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.15/spawn_rules/zombie.json @@ -0,0 +1,43 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:zombie", + "population_control": "monster" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_underground": {}, + "minecraft:brightness_filter": { + "min": 0, + "max": 7, + "adjust_for_weather": true + }, + "minecraft:difficulty_filter": { + "min": "easy", + "max": "hard" + }, + "minecraft:weight": { + "default": 100 + }, + "minecraft:herd": { + "min_size": 2, + "max_size": 4 + }, + "minecraft:permute_type": [ + { + "weight": 95 + }, + { + "weight": 5, + "entity_type": "minecraft:zombie_villager_v2" + } + ], + "minecraft:biome_filter": { + "test": "has_biome_tag", "operator": "==", "value": "monster" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/agent.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/agent.json new file mode 100644 index 0000000..4d01d01 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/agent.json @@ -0,0 +1,69 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:agent", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + }, + + + "components": { + "minecraft:tick_world": { + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "all", + "deals_damage": false + } + }, + "minecraft:fire_immune": true, + "minecraft:inventory": { + "inventory_size": 27, + "container_type": "container", + "restrict_to_owner": true + }, + "minecraft:scale": { + "value":1.0 + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 0.93 + }, + "minecraft:nameable": { + "always_show": true, + "allow_name_tag_renaming": false + }, + "minecraft:movement": { + "value": 1, + "max": 1 + }, + "minecraft:behavior.look_at_entity": { + "priority": 2, + "look_distance": 6.0, + "probability": 1.0, + "angle_of_view_vertical": 135, + "angle_of_view_horizontal": 170, + "filters": { + "all_of": [ + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "is_owner", "subject" : "other", "value" : true} + ] + } + }, + "minecraft:persistent": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": false, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/area_effect_cloud.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/area_effect_cloud.json new file mode 100644 index 0000000..985b9f6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/area_effect_cloud.json @@ -0,0 +1,19 @@ +{ + "format_version": "1.8.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:area_effect_cloud", + "is_spawnable": false, + "is_summonable": false, + "is_experimental": false + }, + + "components": { + "minecraft:physics": { + "has_collision": false + }, + "minecraft:conditional_bandwidth_optimization": { + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/armor_stand.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/armor_stand.json new file mode 100644 index 0000000..4c0c5f2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/armor_stand.json @@ -0,0 +1,51 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:armor_stand", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + "components": { + "minecraft:type_family": { + "family": [ "armor_stand", "inanimate", "mob" ] + }, + "minecraft:collision_box": { + "width": 0.5, + "height": 1.975 + }, + "minecraft:health": { + "value": 6, + "max": 6 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/armor_stand.json" + }, + "minecraft:nameable": { + }, + "minecraft:persistent": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": false, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/arrow.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/arrow.json new file mode 100644 index 0000000..55a8e59 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/arrow.json @@ -0,0 +1,171 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:arrow", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:hard_arrow": { + "minecraft:projectile": { + "on_hit": { + "impact_damage": { + "damage": [ 1, 5 ], + "knockback": true, + "semi_random_diff_damage": false, + "destroy_on_hit": true + }, + "stick_in_ground": { + "shake_time" : 0.35 + }, + "arrow_effect": { + } + }, + "hit_sound": "bow.hit", + "power": 1.6, + "gravity": 0.05, + "uncertainty_base": 16, + "uncertainty_multiplier": 4, + "anchor": 1, + "should_bounce": true, + "offset": [ 0, -0.1, 0 ] + } + }, + + "minecraft:player_arrow": { + "minecraft:projectile": { + "on_hit": { + "impact_damage": { + "damage": 1, + "knockback": true, + "semi_random_diff_damage": true, + "destroy_on_hit": true, + "max_critical_damage": 10, + "min_critical_damage": 9, + "power_multiplier": 0.97 + }, + "stick_in_ground": { + "shake_time" : 0.35 + }, + "arrow_effect": { + } + }, + "hit_sound": "bow.hit", + "power": 5.0, + "gravity": 0.05, + "uncertainty_base": 1, + "uncertainty_multiplier": 0, + "anchor": 1, + "should_bounce": true, + "offset": [ 0, -0.1, 0 ] + } + }, + + "minecraft:pillager_arrow": { + "minecraft:projectile": { + "on_hit": { + "impact_damage": { + "damage": [ 3, 6 ], + "knockback": true, + "semi_random_diff_damage": false, + "destroy_on_hit": true + }, + "stick_in_ground": { + "shake_time": 0.35 + }, + "arrow_effect": { + } + }, + "hit_sound": "bow.hit", + "power": 1.6, + "gravity": 0.05, + "uncertainty_base": 16, + "uncertainty_multiplier": 4, + "anchor": 1, + "should_bounce": true, + "offset": [ 0, -0.1, 0 ] + } + } + }, + + "components": { + "minecraft:collision_box": { + "width": 0.25, + "height": 0.25 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:projectile": { + "on_hit": { + "impact_damage": { + "damage": [ 1, 4 ], + "knockback": true, + "semi_random_diff_damage": false, + "destroy_on_hit": true + }, + "stick_in_ground": { + "shake_time" : 0.35 + }, + "arrow_effect": { + } + }, + "hit_sound": "bow.hit", + "power": 1.6, + "gravity": 0.05, + "uncertainty_base": 16, + "uncertainty_multiplier": 4, + "anchor": 1, + "should_bounce": true, + "offset": [ 0, -0.1, 0 ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": false, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 80.0, + "max_dropped_ticks": 10, + "use_motion_prediction_hints": true + } + } + }, + + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "filters": {"test": "is_difficulty", "value": "hard"}, + "add": { + "component_groups": [ "minecraft:hard_arrow" ] + } + }, + { + "filters": {"test": "is_family", "subject": "other", "value": "player"}, + "add": { + "component_groups" : [ "minecraft:player_arrow" ] + } + }, + { + "filters": {"test": "is_family", "subject": "other", "value": "pillager"}, + "add": { + "component_groups": [ "minecraft:pillager_arrow" ] + } + } + ] + } + } + + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/bat.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/bat.json new file mode 100644 index 0000000..7a35670 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/bat.json @@ -0,0 +1,80 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:bat", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + }, + + "components": { + "minecraft:type_family": { + "family": [ "bat", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 0.5, + "height": 0.9 + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.1 + }, + "minecraft:navigation.float": { + "can_path_over_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.float_wander": { + "xz_dist": 10, + "y_dist": 7, + "y_offset": -2.0, + "random_reselect": true, + "float_duration": [ 0.1, 0.35 ] + }, + "minecraft:can_fly": { + }, + "minecraft:health": { + "value": 6, + "max": 6 + }, + "minecraft:nameable": { + }, + "minecraft:physics": { + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/bee.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/bee.json new file mode 100644 index 0000000..e76a352 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/bee.json @@ -0,0 +1,817 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:bee", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "bee_baby": { + "minecraft:is_baby": {}, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + "minecraft:red_flower", // All small flowers except Dandelion + "minecraft:yellow_flower", // Dandelion + "minecraft:wither_rose", + "minecraft:double_plant:0", // Sunflower + "minecraft:double_plant:1", // Lilac + "minecraft:double_plant:4", // Rose Bush + "minecraft:double_plant:5" // Peony + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 11, // This has to be lower priority than move to block goal so that bee seek shelter in rain instead of following parents + "speed_multiplier": 1.1 + } + }, + "bee_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:behavior.breed": { + "priority": 4, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": false, + "breeds_with": { + "mate_type": "minecraft:bee", + "baby_type": "minecraft:bee", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ + "minecraft:red_flower", // All small flowers except Dandelion + "minecraft:yellow_flower", // Dandelion + "minecraft:wither_rose", + "minecraft:double_plant:0", // Sunflower + "minecraft:double_plant:1", // Lilac + "minecraft:double_plant:4", // Rose Bush + "minecraft:double_plant:5" // Peony + ] + } + }, + "track_attacker": { + "minecraft:behavior.hurt_by_target": { + "priority": 1 + } + }, + "angry_bee": { + "minecraft:angry": { + "duration": 25, + "broadcastAnger": true, + "broadcastRange": 20, + "broadcast_filters": { + "test": "is_family", + "operator": "!=", + "value": "pacified" + }, + "calm_event": { + "event": "calmed_down", + "target": "self" + } + }, + "minecraft:behavior.melee_attack": { + "priority": 2, + "attack_once": true, + "speed_multiplier": 1.4, + "on_attack": { + "event": "countdown_to_perish_event", + "target": "self" + } + } + }, + "escape_fire": { + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25, + "force": true + }, + "minecraft:timer": { + "looping": false, + "time": [20,50], + "randomInterval": true, + "time_down_event": { + "event": "stop_panicking_after_fire", + "target": "self" + } + } + }, + "countdown_to_perish": { + "minecraft:mark_variant": { + "value": 1 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25, + "force": true + }, + "minecraft:timer": { + "looping": false, + "time": [10, 60], + "randomInterval": true, + "time_down_event": { + "event": "perish_event", + "target": "self" + } + }, + "minecraft:type_family": { + "family": [ "bee", "mob", "arthropod", "pacified" ] + } + }, + "perish": { + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "cause": "none", + "damage_per_tick": 999 + } + ] + } + }, + "take_nearest_target": { + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 10 + } + ] + }, + "minecraft:timer": { + "looping": true, + "time": 5, + "time_down_event": { + "event": "calmed_down", + "target": "self" + } + } + }, + "look_for_food": { + "minecraft:behavior.move_to_block": { + "priority": 10, + "tick_interval": 1, + "start_chance": 0.5, + "search_range": 6, + "search_height": 4, + "goal_radius": 1.0, + "stay_duration": 20.0, + "target_selection_method": "random", + "target_offset": [0, 0.25, 0], + "target_blocks": [ + "minecraft:red_flower", // All small flowers except Dandelion + "minecraft:yellow_flower", // Dandelion + "minecraft:wither_rose", + "minecraft:sweet_berry_bush", + "minecraft:double_plant:8", // Sunflower top + "minecraft:double_plant:9", // Lilac top + "minecraft:double_plant:12", // Rose Bush top + "minecraft:double_plant:13" // Peony top + ], + "on_stay_completed": [ + { + "event": "collected_nectar", + "target": "self" + } + ] + }, + "minecraft:timer": { + "looping": true, + "time": 180, + "time_down_event": { + "event": "find_flower_timeout" + } + }, + "minecraft:ambient_sound_interval" :{ + "event_name" : "ambient.pollinate", + "range" : 3.0, + "value" : 2.0 + } + }, + "has_nectar": { + "minecraft:is_charged": {}, + "minecraft:grows_crop": { + "charges": 10, + "chance": 0.03 + } + }, + "return_to_home": { + "minecraft:behavior.go_home": { + "priority": 4, + "speed_multiplier": 1.0, + "interval": 1, + "goal_radius": 1.2, + "on_home": [ + { + "filters": { + "any_of":[ + { "test": "is_block", "subject": "block", "value": "minecraft:bee_nest" }, + { "test": "is_block", "subject": "block", "value": "minecraft:beehive" } + ] + }, + "event": "minecraft:bee_returned_to_hive", + "target": "block" + }, + { + "filters": { + "all_of":[ + { "test": "is_block", "subject": "block", "operator": "!=", "value": "minecraft:bee_nest" }, + { "test": "is_block", "subject": "block", "operator": "!=", "value": "minecraft:beehive" } + ] + }, + "event": "find_hive_event", + "target": "self" + } + ], + "on_failed": { + "event": "find_hive_event", + "target": "self" + } + } + }, + "find_hive": { + "minecraft:behavior.move_to_block": { + "priority": 10, + "search_range": 16, + "search_height": 10, + "tick_interval": 1, + "goal_radius": 0.633, // was tested with 0.4 when the goal radius wasn't squared. sqrt(0.4)~0.633 + "target_blocks": [ + "bee_nest", + "beehive" + ], + "on_reach": [ + { + "event": "minecraft:bee_returned_to_hive", + "target": "block" + } + ] + }, + "minecraft:timer": { + "looping": false, + "time": 180, + "time_down_event": { + "event": "find_hive_timeout", + "target": "self" + } + } + }, + "hive_full": { + "minecraft:timer": { + "looping": false, + "time": [5, 20], + "randomInterval": true, + "time_down_event": { + "event": "find_hive_event", + "target": "self" + } + } + }, + "shelter_detection": { + "minecraft:environment_sensor": { + "triggers": [ + { + "event": "seek_shelter", + "filters": { + "all_of": [ + { + "any_of": [ + { + "test": "is_daytime", + "value": false + }, + { + "test": "weather", + "operator": "==", + "value": "precipitation" + } + ] + }, + { // Assume we are already going home if we have nectar + "test": "has_component", + "value": "minecraft:is_charged", + "operator": "!=" + }, + { // Assume we are already going home if we have nectar + "test": "has_biome_tag", + "value": "overworld" + } + ] + } + } + ] + } + }, + "abort_shelter_detection": { + "minecraft:environment_sensor": { + "triggers": [ + { + "event": "abort_sheltering", + "filters": { + "all_of": [ + { + "test": "weather", + "operator": "==", + "value": "clear" + }, + { + "test": "is_daytime", + "value": true + } + ] + } + } + ] + } + }, + "easy_attack": { + "minecraft:attack": { + "damage": 2 + } + }, + "normal_attack": { + "minecraft:attack": { + "damage": 2, + "effect_name": "poison", + "effect_duration": 10 + } + }, + "hard_attack": { + "minecraft:attack": { + "damage": 2, + "effect_name": "poison", + "effect_duration": 18 + } + }, + "default_sound" : { + "minecraft:ambient_sound_interval" :{ + "event_name" : "ambient", + "range" : 0.0, + "value" : 0.0 + } + } + }, + "components": { + "minecraft:behavior.tempt": { + "priority": 5, + "speed_multiplier": 1.25, + "within_radius": 8, + "can_tempt_vertically": true, + "items": [ + "minecraft:red_flower", // All small flowers except Dandelion + "minecraft:yellow_flower", // Dandelion + "minecraft:wither_rose", + "minecraft:double_plant:0", // Sunflower + "minecraft:double_plant:1", // Lilac + "minecraft:double_plant:4", // Rose Bush + "minecraft:double_plant:5" // Peony + ] + }, + "minecraft:behavior.random_hover": { + "priority": 12, + "xz_dist": 8, + "y_dist": 8, + "y_offset": -1, + "interval": 1, + "hover_height": [1, 4] + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:behavior.float": { + "priority": 19 + }, + "minecraft:type_family": { + "family": [ "bee", "mob", "arthropod" ] + }, + "minecraft:on_target_acquired": { + "event": "attacked", + "target": "self" + }, + "minecraft:breathable": { + "totalSupply": 15, + "suffocateTime": 0 + }, + "minecraft:collision_box": { + "width": 0.55, + "height": 0.5 + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:home": {}, + "minecraft:follow_range": { + "value": 1024 + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:flying_speed": { + "value": 0.15 + }, + "minecraft:navigation.hover": { + "can_path_over_water": true, + "can_sink": false, + "can_pass_doors": false, + "can_path_from_air": true, + "avoid_water": true, + "avoid_damage_blocks": true, + "avoid_sun": false + }, + "minecraft:movement.hover": {}, + "minecraft:jump.static": {}, + "minecraft:can_fly": {}, + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:nameable": {}, + "minecraft:block_sensor": { + "sensor_radius": 16, + "on_break": [ + { + "block_list": [ + "minecraft:beehive", "minecraft:bee_nest" + ], + "on_block_broken": "hive_destroyed" + } + ] + }, + "minecraft:physics": {}, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 95, + "add": { + "component_groups": [ + "bee_adult" + ] + } + }, + { + "weight": 5, + "add": { + "component_groups": [ + "bee_baby" + ] + } + } + ] + }, + { + "add": { + "component_groups": [ + "track_attacker", + "shelter_detection", + "look_for_food" + ] + } + } + ] + }, + "minecraft:entity_born": { + "add": { + "component_groups": [ + "bee_baby", + "shelter_detection", + "track_attacker", + "look_for_food" + ] + } + }, + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "bee_baby" + ] + }, + "add": { + "component_groups": [ + "bee_adult" + ] + } + }, + "minecraft:exited_disturbed_hive": { + "add": { + "component_groups": [ + "take_nearest_target" + ] + }, + "remove": { + "component_groups": [ + "find_hive", + "return_to_home", + "has_nectar", + "abort_shelter_detection", + "shelter_detection", + "escape_fire" + ] + } + }, + "hive_destroyed": { + "sequence": [ + { + "filters": { + "test": "is_family", + "subject": "self", + "operator": "!=", + "value": "pacified" + }, + "add": { + "component_groups": [ + "take_nearest_target" + ] + }, + "remove": { + "component_groups": [ + "escape_fire" + ] + } + } + ] + }, + "stop_panicking_after_fire" : { + "remove": { + "component_groups": [ + "escape_fire" + ] + } + }, + "minecraft:exited_hive_on_fire": { + "add": { + "component_groups": [ + "escape_fire" + ] + } + }, + "minecraft:exited_hive": { + "add": { + "component_groups": [ + "look_for_food", + "shelter_detection" + ] + }, + "remove": { + "component_groups": [ + "find_hive", + "return_to_home", + "has_nectar", + "abort_shelter_detection" + ] + } + }, + "minecraft:hive_full": { + "add": { + "component_groups": [ + "hive_full" + ] + }, + "remove": { + "component_groups": [ + "find_hive", + "return_to_home" + ] + } + }, + "attacked": { + "sequence": [ + { + "add": { + "component_groups": [ + "angry_bee" + ] + }, + "remove": { + "component_groups": [ + "take_nearest_target" + ] + } + }, + { + "filters": { "test" : "is_difficulty", "value" : "easy"}, + "remove": { + "component_groups": [ "normal_attack", "hard_attack" ] + }, + "add": { + "component_groups": [ "easy_attack" ] + } + }, + { + "filters": { "test" : "is_difficulty", "value" : "normal"}, + "remove": { + "component_groups": [ "easy_attack", "hard_attack" ] + }, + "add": { + "component_groups": [ "normal_attack" ] + } + }, + { + "filters": { "test" : "is_difficulty", "value" : "hard"}, + "remove": { + "component_groups": [ "easy_attack", "normal_attack" ] + }, + "add": { + "component_groups": [ "hard_attack" ] + } + } + ] + }, + "calmed_down": { + "add" : { + "component_groups": [ + "shelter_detection", + "return_to_home" + ] + }, + "remove": { + "component_groups": [ + "angry_bee", + "take_nearest_target" + ] + } + }, + "collected_nectar": { + "remove": { + "component_groups": [ + "look_for_food" + ] + }, + "add": { + "component_groups": [ + "return_to_home", + "has_nectar", + "default_sound" + ] + } + }, + "find_hive_event": { + "remove": { + "component_groups": [ + "return_to_home", + "hive_full" + ] + }, + "add": { + "component_groups": [ + "find_hive" + ] + } + }, + "find_hive_timeout": { + "sequence": [ + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:is_charged" + }, + "remove": { + "component_groups": [ + "find_hive", + "escape_fire" + ] + }, + "add": { + "component_groups": [ + "look_for_food" + ] + } + }, + { + "filters": { + "test": "has_component", + "value": "minecraft:is_charged" + }, + "remove": { + "component_groups": [ + "find_hive" + ] + }, + "add": { + "component_groups": [ + "return_to_home" + ] + } + } + ] + }, + "find_flower_timeout": { + "remove": { + "component_groups": [ + "look_for_food" + ] + }, + "add": { + "component_groups": [ + "return_to_home" + ] + } + }, + "seek_shelter": { + "remove": { + "component_groups": [ + "look_for_food", + "collect_nectar", + "shelter_detection" + ] + }, + "add": { + "component_groups": [ + "default_sound", + "return_to_home", + "abort_shelter_detection" + ] + } + }, + "abort_sheltering": { + "remove": { + "component_groups": [ + "abort_shelter_detection", + "return_to_home", + "escape_fire" + ] + }, + "add": { + "component_groups": [ + "shelter_detection", + "look_for_food" + ] + } + }, + + "countdown_to_perish_event" : { + "remove": { + "component_groups": [ + "collect_nectar", + "track_attacker", + "take_nearest_target", + "look_for_food", + "angry_bee", + "hive_full", + "find_hive", + "escape_fire" + ] + }, + "add": { + "component_groups": [ + "countdown_to_perish" + ] + } + }, + "perish_event":{ + "add": { + "component_groups": [ + "perish" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/blaze.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/blaze.json new file mode 100644 index 0000000..5502032 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/blaze.json @@ -0,0 +1,198 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:blaze", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "mode_switcher": { + "minecraft:target_nearby_sensor": { + "inside_range": 2.0, + "outside_range": 3.0, + "must_see": true, + "on_inside_range": { + "event": "switch_to_melee", + "target": "self" + }, + "on_outside_range": { + "event": "switch_to_ranged", + "target": "self" + } + } + }, + "ranged_mode": { + "minecraft:shooter": { + "def": "minecraft:small_fireball" + }, + "minecraft:behavior.ranged_attack": { + "priority": 3, + "burst_shots": 3, + "burst_interval": 0.3, + "charge_charged_trigger": 0.0, + "charge_shoot_trigger": 4.0, + "attack_interval_min": 3.0, + "attack_interval_max": 5.0, + "attack_radius": 16.0 + } + }, + "melee_mode": { + "minecraft:attack": { + "damage": 6 + }, + "minecraft:behavior.melee_attack": { + "priority": 3 + } + } + }, + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 10 : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/blaze.json" + }, + "minecraft:collision_box": { + "width": 0.5, + "height": 1.8 + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:movement": { + "value": 0.23 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_water_or_rain", + "operator": "==", + "value": true + }, + "cause": "drowning", + "damage_per_tick": 1 + } + ] + }, + "minecraft:follow_range": { + "value": 48, + "max": 48 + }, + "minecraft:fire_immune": { + }, + "minecraft:nameable": { + + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 48.0 + } + ] + }, + "minecraft:behavior.random_stroll": { + "priority": 4, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.random_look_around": { + "priority": 5 + }, + "minecraft:type_family": { + "family": [ "blaze", "monster", "mob" ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:on_hurt": { + "event": "minecraft:on_hurt_event", + "target": "self" + }, + "minecraft:on_hurt_by_player": { + "event": "minecraft:on_hurt_event", + "target": "self" + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "mode_switcher" + ] + } + }, + "switch_to_melee": { + "remove": { + "component_groups": [ + "ranged_mode" + ] + }, + "add": { + "component_groups": [ + "melee_mode" + ] + } + }, + "switch_to_ranged": { + "remove": { + "component_groups": [ + "melee_mode" + ] + }, + "add": { + "component_groups": [ + "ranged_mode" + ] + } + }, + "minecraft:on_hurt_event": { + "add": { + "component_groups": [ + "mode_switcher" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/boat.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/boat.json new file mode 100644 index 0000000..8b238ed --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/boat.json @@ -0,0 +1,295 @@ +{ + "format_version": "1.16.100", + "minecraft:entity": { + "description": { + "identifier": "minecraft:boat", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:floating": { + "minecraft:buoyant": { + "base_buoyancy": 1.0, + "apply_gravity": true, + "simulate_waves": true, + "big_wave_probability": 0.03, + "big_wave_speed": 10.0, + "liquid_blocks": [ + "minecraft:water", + "minecraft:flowing_water" + ] + } + }, + "minecraft:can_ride": { + "minecraft:rideable": { + "seat_count": 2, + "interact_text": "action.interact.ride.boat", + "pull_in_entities": true, + + "seats": [ + { + "position": [ 0.0, -0.2, 0.0 ], + "min_rider_count": 0, + "max_rider_count": 1, + + "rotate_rider_by": -90, + "lock_rider_rotation": 90 + }, + { + "position": [ 0.2, -0.2, 0.0 ], + "min_rider_count": 2, + "max_rider_count": 2, + + "rotate_rider_by": "query.has_any_family('blaze', 'creeper', 'enderman', 'illager', 'magmacube', 'piglin', 'player', 'skeleton', 'slime', 'villager', 'wandering_trader', 'witch', 'zombie', 'zombie_pigman') ? -90 : 0", + "lock_rider_rotation": 90 + }, + { + "position": [ -0.6, -0.2, 0.0 ], + "min_rider_count": 2, + "max_rider_count": 2, + "rotate_rider_by": "query.has_any_family('blaze', 'creeper', 'enderman', 'illager', 'magmacube', 'piglin', 'player', 'skeleton', 'slime', 'villager', 'wandering_trader', 'witch', 'zombie', 'zombie_pigman') ? -90 : 0", + "lock_rider_rotation": 90 + } + ] + } + }, + "minecraft:above_bubble_column_down": { + "minecraft:buoyant": { + "base_buoyancy": 1.0, + "apply_gravity": true, + "simulate_waves": false, + "liquid_blocks": [ + "minecraft:water", + "minecraft:flowing_water" + ], + "drag_down_on_buoyancy_removed": 0.7 + }, + "minecraft:timer": { + "looping": false, + "time": 3, + "time_down_event": { + "event": "minecraft:sink", + "target": "self" + } + }, + "minecraft:out_of_control": { + } + }, + "minecraft:above_bubble_column_up": { + "minecraft:buoyant": { + "base_buoyancy": 1.0, + "apply_gravity": true, + "simulate_waves": false, + "liquid_blocks": [ + "minecraft:water", + "minecraft:flowing_water" + ], + "drag_down_on_buoyancy_removed": 0.7 + }, + "minecraft:out_of_control": { + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "boat", "inanimate" ] + }, + "minecraft:collision_box": { + "width": 1.4, + "height": 0.455 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/boat.json" + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:rideable": { + "seat_count": 2, + "interact_text": "action.interact.ride.boat", + "pull_in_entities": true, + + "seats": [ + { + "position": [ 0.0, -0.2, 0.0 ], + "min_rider_count": 0, + "max_rider_count": 1, + + "rotate_rider_by": -90, + "lock_rider_rotation": 90 + }, + { + "position": [ 0.2, -0.2, 0.0 ], + "min_rider_count": 2, + "max_rider_count": 2, + + "rotate_rider_by": "query.has_any_family('blaze', 'creeper', 'enderman', 'illager', 'magmacube', 'piglin', 'player', 'skeleton', 'slime', 'villager', 'wandering_trader', 'witch', 'zombie', 'zombie_pigman') ? -90 : 0", + "lock_rider_rotation": 90 + }, + { + "position": [ -0.6, -0.2, 0.0 ], + "min_rider_count": 2, + "max_rider_count": 2, + "rotate_rider_by": "query.has_any_family('blaze', 'creeper', 'enderman', 'illager', 'magmacube', 'piglin', 'player', 'skeleton', 'slime', 'villager', 'wandering_trader', 'witch', 'zombie', 'zombie_pigman') ? -90 : 0", + "lock_rider_rotation": 90 + } + ] + }, + "minecraft:is_stackable": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:buoyant": { + "base_buoyancy": 1.0, + "apply_gravity": true, + "simulate_waves": true, + "big_wave_probability": 0.03, + "big_wave_speed": 10.0, + "liquid_blocks": [ + "minecraft:water", + "minecraft:flowing_water" + ] + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 60.0, + "max_dropped_ticks": 20, + "use_motion_prediction_hints": true + }, + "conditional_values": [ + { + "max_optimized_distance": 0.0, + "max_dropped_ticks": 0, + "use_motion_prediction_hints": true, + "conditional_values": [ + { + "test": "is_moving", + "subject": "self", + "operator": "==", + "value": true + } + ] + } + ] + }, + "minecraft:inside_block_notifier": { + "block_list": [ + { + "block": { + "name": "minecraft:bubble_column", + "states": { + "drag_down": true + } + }, + "entered_block_event": { + "event": "minecraft:entered_bubble_column_down", + "target": "self" + }, + "exited_block_event": { + "event": "minecraft:exited_bubble_column", + "target": "self" + } + }, + { + "block": { + "name": "minecraft:bubble_column", + "states": { + "drag_down": false + } + }, + "entered_block_event": { + "event": "minecraft:entered_bubble_column_up", + "target": "self" + }, + "exited_block_event": { + "event": "minecraft:exited_bubble_column", + "target": "self" + } + } + ] + } + }, + + "events": { + "minecraft:entered_bubble_column_down": { + "remove": { + "component_groups": [ + "minecraft:floating" + ] + }, + "add": { + "component_groups": [ + "minecraft:above_bubble_column_down" + ] + } + }, + "minecraft:entered_bubble_column_up": { + "remove": { + "component_groups": [ + "minecraft:floating" + ] + }, + "add": { + "component_groups": [ + "minecraft:above_bubble_column_up" + ] + } + }, + "minecraft:exited_bubble_column": { + "remove": { + "component_groups": [ + "minecraft:above_bubble_column_down", + "minecraft:above_bubble_column_up" + ] + }, + "add": { + "component_groups": [ + "minecraft:floating", + "minecraft:can_ride" + ] + } + }, + "minecraft:sink": { + "remove": { + "component_groups": [ + "minecraft:floating", + "minecraft:can_ride", + "minecraft:above_bubble_column_down", + "minecraft:above_bubble_column_up" + ] + } + }, + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "minecraft:floating", + "minecraft:can_ride" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/cat.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/cat.json new file mode 100644 index 0000000..f7f3a6c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/cat.json @@ -0,0 +1,718 @@ +{ + "format_version": "1.16.100", + "minecraft:entity": { + "description": { + "identifier": "minecraft:cat", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:cat_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.4 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ "fish", "salmon" ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + } + }, + + "minecraft:cat_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/cat.json" + }, + "minecraft:scale": { + "value": 0.8 + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": true, + "require_full_health": true, + "allow_sitting": true, + "breeds_with": { + "mate_type": "minecraft:cat", + "baby_type": "minecraft:cat", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ "fish", "salmon" ] + } + }, + "minecraft:cat_wild": { + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:tameable": { + "probability": 0.33, + "tame_items": [ "fish", "salmon" ], + "tame_event": { + "event": "minecraft:on_tame", + "target": "self" + } + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.35, 0.0 ] + } + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 1, + "reselect_targets": true, + "within_radius": 16.0, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "rabbit" + }, + "max_dist": 8 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "baby_turtle" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 8 + } + ] + }, + "minecraft:behavior.tempt": { + "priority": 5, + "speed_multiplier": 0.5, + "within_radius": 16, + "can_get_scared": true, + "items": [ + "fish", + "salmon" + ] + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 6, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 10, + "walk_speed_multiplier": 0.8, + "sprint_speed_multiplier": 1.33 + } + ] + }, + "minecraft:behavior.move_towards_dwelling_restriction": { + "priority": 7 + } + }, + "minecraft:cat_tame": { + "minecraft:is_tamed": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:color": { + "value": 14 + }, + "minecraft:sittable": { + }, + "minecraft:behavior.tempt": { + "priority": 5, + "speed_multiplier": 0.5, + "within_radius": 16, + "items": [ + "fish", + "salmon" + ] + }, + "minecraft:is_dyeable": { + "interact_text": "action.interact.dye" + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:behavior.follow_owner": { + "priority": 4, + "speed_multiplier": 1.0, + "start_distance": 10, + "stop_distance": 2 + }, + "minecraft:behavior.stay_while_sitting": { + "priority": 3 + }, + "minecraft:behavior.ocelot_sit_on_block": { + "priority": 7, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.pet_sleep_with_owner": { + "priority": 2, + "speed_multiplier": 1.2, + "search_radius": 10, + "search_height": 10, + "goal_radius": 1.0 + }, + "minecraft:on_wake_with_owner": { + "event": "minecraft:pet_slept_with_owner", + "target": "self" + } + }, + "minecraft:cat_gift_for_owner": { + "minecraft:behavior.drop_item_for": { + "priority": 1, + "seconds_before_pickup": 0.0, + "cooldown": 0.25, + "drop_item_chance": 0.7, + "offering_distance": 5.0, + "minimum_teleport_distance": 2.0, + "max_head_look_at_height": 10.0, + "target_range": [ 5.0, 5.0, 5.0 ], + "teleport_offset": [ 0.0, 1.0, 0.0], + "time_of_day_range": [ 0.74999, 0.80 ], + "speed_multiplier": 1.0, + "search_range": 5, + "search_height": 2, + "search_count": 0, + "goal_radius": 1.0, + "entity_types": [ + { + "filters": { "test": "is_family", "subject": "other", "value": "player" }, + "max_dist": 6 + } + ], + "loot_table": "loot_tables/entities/cat_gift.json", + "on_drop_attempt": { + "event": "minecraft:cat_gifted_owner", + "target": "self" + } + } + }, + "minecraft:cat_white": { + "minecraft:variant": { + "value": 0 + } + }, + "minecraft:cat_tuxedo": { + "minecraft:variant": { + "value": 1 + } + }, + "minecraft:cat_red": { + "minecraft:variant": { + "value": 2 + } + }, + "minecraft:cat_siamese": { + "minecraft:variant": { + "value": 3 + } + }, + "minecraft:cat_british": { + "minecraft:variant": { + "value": 4 + } + }, + "minecraft:cat_calico": { + "minecraft:variant": { + "value": 5 + } + }, + "minecraft:cat_persian": { + "minecraft:variant": { + "value": 6 + } + }, + "minecraft:cat_ragdoll": { + "minecraft:variant": { + "value": 7 + } + }, + "minecraft:cat_tabby": { + "minecraft:variant": { + "value": 8 + } + }, + "minecraft:cat_black": { + "minecraft:variant": { + "value": 9 + } + }, + "minecraft:cat_jellie": { + "minecraft:variant": { + "value": 10 + } + } + }, + + "components": { + "minecraft:attack_damage": { + "value": 4 + }, + "minecraft:nameable": { + }, + "minecraft:type_family": { + "family": [ "cat", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 0.7 + }, + "minecraft:healable": { + "items": [ + { + "item": "fish", + "heal_amount": 2 + }, + { + "item": "salmon", + "heal_amount": 2 + } + ] + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:navigation.walk": { + "can_float": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "passive", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": false, + "can_migrate": true, + "first_founding_reward": 0 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25 + }, + "minecraft:behavior.mount_pathing": { + "priority": 1, + "speed_multiplier": 1.25, + "target_dist": 0, + "track_target": true + }, + "minecraft:behavior.leap_at_target": { + "priority": 3, + "target_dist": 0.3 + }, + "minecraft:behavior.ocelotattack": { + "priority": 4, + "cooldown_time": 1.0, + "x_max_rotation": 30.0, + "y_max_head_rotation": 30.0, + "max_distance": 15.0, + "max_sneak_range": 15.0, + "max_sprint_range": 4.0, + "reach_multiplier": 2.0, + "sneak_speed_multiplier": 0.6, + "sprint_speed_multiplier": 1.33, + "walk_speed_multiplier": 0.8 + }, + "minecraft:behavior.random_stroll": { + "priority": 8, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.look_at_player": { + "priority": 9 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 3, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:cat_adult", + "minecraft:cat_wild" + ] + } + }, + { + "weight": 1, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:cat_baby", + "minecraft:cat_wild" + ] + } + } + ] + }, + { + "randomize": [ + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_white" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_tuxedo" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_red" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_siamese" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_british" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_calico" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_persian" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_ragdoll" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_tabby" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_black" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_jellie" + ] + } + } + ] + } + ] + }, + + "minecraft:spawn_from_village": { + "sequence": [ + { + "randomize": [ + { + "weight": 3, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:cat_adult", + "minecraft:cat_wild" + ] + } + }, + { + "weight": 1, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:cat_baby", + "minecraft:cat_wild" + ] + } + } + ] + }, + { + "randomize": [ + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_tuxedo" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_red" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_siamese" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_white" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_british" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_calico" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_persian" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_ragdoll" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_tabby" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_jellie" + ] + } + } + ] + } + ] + }, + + "minecraft:spawn_midnight_cat": { + "sequence": [ + { + "add": { + "component_groups": [ + "minecraft:cat_adult", + "minecraft:cat_wild", + "minecraft:cat_black" + ] + } + } + ] + }, + + "minecraft:entity_born": { + "sequence": [ + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:is_baby" + }, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:cat_baby", + "minecraft:cat_tame" + ] + } + } + ] + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:cat_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:cat_adult" + ] + } + }, + "minecraft:on_tame": { + "sequence": [ + { + "remove": { + "component_groups": [ + "minecraft:cat_wild" + ] + } + }, + { + "add": { + "component_groups": [ + "minecraft:cat_tame" + ] + } + } + ] + }, + "minecraft:pet_slept_with_owner": { + "add": { + "component_groups": [ + "minecraft:cat_gift_for_owner" + ] + } + }, + "minecraft:cat_gifted_owner": { + "remove": { + "component_groups": [ + "minecraft:cat_gift_for_owner" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/cave_spider.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/cave_spider.json new file mode 100644 index 0000000..31355a6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/cave_spider.json @@ -0,0 +1,442 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:cave_spider", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:spider_jockey": { + "minecraft:addrider": { + "entity_type": "minecraft:skeleton" + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "skeleton" + ], + "seats": { + "position": [0.0, 0.3, -0.1] + } + } + }, + + "minecraft:spider_stray_jockey": { + "minecraft:addrider": { + "entity_type": "minecraft:skeleton.stray" + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "skeleton" + ], + "seats": { + "position": [0.0, 0.3, -0.1] + } + } + }, + + "minecraft:spider_wither_jockey": { + "minecraft:addrider": { + "entity_type": "minecraft:skeleton.wither" + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "skeleton" + ], + "seats": { + "position": [0.0, 0.25, -0.1] + } + } + }, + + "minecraft:spider_neutral": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { "test" : "is_brightness", "operator" : "<", "value" : 0.49 }, + "event": "minecraft:become_hostile" + } + }, + "minecraft:on_target_acquired": { + "event": "minecraft:become_angry" + } + }, + + "minecraft:spider_hostile": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { "test": "is_brightness", "operator": ">", "value": 0.49 }, + "event": "minecraft:become_neutral" + } + }, + + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "attack_interval": 5, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "is_family", "subject" : "other", "value" : "snowgolem"}, + { "test" : "is_family", "subject" : "other", "value" : "irongolem"} + ] + }, + "max_dist": 16 + } + ] + }, + "minecraft:behavior.leap_at_target": { + "priority": 4, + "yd": 0.4, + "must_be_on_ground": false + }, + "minecraft:behavior.melee_attack": { + "priority": 3, + "track_target": true, + "random_stop_interval": 100, + "reach_multiplier": 0.8 + } + }, + + "minecraft:spider_angry": { + "minecraft:angry": { + "duration": 10, + "duration_delta": 3, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "attack_interval": 10, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "is_family", "subject" : "other", "value" : "snowgolem"}, + { "test" : "is_family", "subject" : "other", "value" : "irongolem"} + ] + }, + "max_dist": 16 + } + ] + }, + "minecraft:behavior.leap_at_target": { + "priority": 4, + "yd": 0.4, + "must_be_on_ground": false + }, + "minecraft:behavior.melee_attack": { + "priority": 3, + "track_target": true, + "reach_multiplier": 1.4 + } + }, + "minecraft:spider_poison_easy": { + "minecraft:attack": { + "damage": 2, + "effect_name": "poison", + "effect_duration": 0 + } + }, + "minecraft:spider_poison_normal": { + "minecraft:attack": { + "damage": 2, + "effect_name": "poison", + "effect_duration": 7 + } + }, + "minecraft:spider_poison_hard": { + "minecraft:attack": { + "damage": 2, + "effect_name": "poison", + "effect_duration": 15 + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 : 0" + }, + "minecraft:type_family": { + "family": [ "cavespider", "monster", "arthropod", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/spider.json" + }, + "minecraft:collision_box": { + "width": 0.7, + "height": 0.5 + }, + "minecraft:health": { + "value": 12, + "max": 12 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:navigation.climb": { + "can_path_over_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 1 + }, + "minecraft:behavior.mount_pathing": { + "priority": 5, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 7 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.3, 0.0 ] + } + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 1, + "randomize": [ + { + "weight": 80, + "filters": { + "all_of" : [ + { "test" : "is_daytime", "value" : false }, + { "test" : "is_snow_covered", "value" : true }, + { "test" : "is_underground", "value" : false } + ] + }, + "remove": { }, + "add": { + "component_groups": + [ + "minecraft:spider_stray_jockey", + "minecraft:spider_neutral" + ] + } + }, + { + "weight": 80, + "filters": { + "test": "is_biome", "value" : "the_nether" + }, + "remove": { }, + "add": { + "component_groups": + [ + "minecraft:spider_wither_jockey", + "minecraft:spider_neutral" + ] + } + }, + { + "weight": 20, + "filters": { + "all_of" : [ + { "test" : "is_daytime", "value" : false }, + { "test" : "is_underground", "value" : true } + ] + }, + "remove": { }, + "add": { + "component_groups": + [ + "minecraft:spider_jockey", + "minecraft:spider_neutral" + ] + } + } + ] + }, + { + "weight": 99, + "remove": { }, + "add": { + "component_groups": + [ + "minecraft:spider_neutral" + ] + } + } + ] + }, + + "minecraft:become_hostile": { + "sequence": [ + { + "remove": { + "component_groups": [ + "minecraft:spider_neutral" + ] + }, + "add": { + "component_groups": [ + "minecraft:spider_hostile" + ] + } + }, + { + "filters": { "test" : "is_difficulty", "value" : "easy"}, + "remove": { + "component_groups": [ "minecraft:spider_poison_hard", "minecraft:spider_poison_normal" ] + }, + "add": { + "component_groups": [ "minecraft:spider_poison_easy" ] + } + }, + { + "filters": { "test" : "is_difficulty", "value" : "normal"}, + "remove": { + "component_groups": [ "minecraft:spider_poison_easy", "minecraft:spider_poison_hard" ] + }, + "add": { + "component_groups": [ "minecraft:spider_poison_normal" ] + } + }, + { + "filters": { "test" : "is_difficulty", "value" : "hard"}, + "remove": { + "component_groups": [ "minecraft:spider_poison_easy", "minecraft:spider_poison_normal" ] + }, + "add": { + "component_groups": [ "minecraft:spider_poison_hard" ] + } + } + ] + }, + + "minecraft:become_neutral": { + "remove": { + "component_groups": [ + "minecraft:spider_hostile" + ] + }, + "add": { + "component_groups": [ + "minecraft:spider_neutral" + ] + } + }, + + "minecraft:become_angry": { + "sequence": [ + { + "remove": { + "component_groups": [ + "minecraft:spider_neutral" + ] + }, + "add": { + "component_groups": [ + "minecraft:spider_angry" + ] + } + }, + { + "filters": { "test" : "is_difficulty", "value" : "easy"}, + "remove": { + "component_groups": [ "minecraft:spider_poison_hard", "minecraft:spider_poison_normal" ] + }, + "add": { + "component_groups": [ "minecraft:spider_poison_easy" ] + } + }, + { + "filters": { "test": "is_difficulty", "value": "normal" }, + "remove": { + "component_groups": [ "minecraft:spider_poison_easy", "minecraft:spider_poison_hard" ] + }, + "add": { + "component_groups": [ "minecraft:spider_poison_normal" ] + } + }, + { + "filters": { "test" : "is_difficulty", "value" : "hard"}, + "remove": { + "component_groups": [ "minecraft:spider_poison_easy", "minecraft:spider_poison_normal" ] + }, + "add": { + "component_groups": [ "minecraft:spider_poison_hard" ] + } + } + ] + }, + + "minecraft:on_calm": { + "remove": { + "component_groups": [ + "minecraft:spider_angry" + ] + }, + "add": { + "component_groups": [ + "minecraft:spider_neutral" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/chest_minecart.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/chest_minecart.json new file mode 100644 index 0000000..85a85a0 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/chest_minecart.json @@ -0,0 +1,53 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:chest_minecart", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + "components": { + "minecraft:type_family": { + "family": [ "minecart", "inanimate" ] + }, + "minecraft:collision_box": { + "width": 0.98, + "height": 0.7 + }, + "minecraft:rail_movement": { + }, + "minecraft:inventory": { + "container_type": "minecart_chest", + "inventory_size": 27, + "can_be_siphoned_from": true + }, + "minecraft:is_stackable": { + "value": true + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 60.0, + "max_dropped_ticks": 20, + "use_motion_prediction_hints": true + }, + "conditional_values": [ + { + "max_optimized_distance": 0.0, + "max_dropped_ticks": 0, + "conditional_values": [ + { "test": "is_moving", "subject": "self", "operator": "==", "value": true} + ] + } + ] + } + } + + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/chicken.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/chicken.json new file mode 100644 index 0000000..d1c27ce --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/chicken.json @@ -0,0 +1,245 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:chicken", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:chicken_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value":0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + "wheat_seeds", + "beetroot_seeds", + "melon_seeds", + "pumpkin_seeds" + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 5, + "speed_multiplier": 1.1 + } + }, + + "minecraft:chicken_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/chicken.json" + }, + "minecraft:breedable": { + "require_tame": false, + "breeds_with": { + "mate_type": "minecraft:chicken", + "baby_type": "minecraft:chicken", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ + "wheat_seeds", + "beetroot_seeds", + "melon_seeds", + "pumpkin_seeds" + ] + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.4, 0.0 ] + } + }, + "minecraft:spawn_entity": { + "entities": { + "min_wait_time": 300, + "max_wait_time": 600, + "spawn_sound": "plop", + "spawn_item": "egg", + "filters": { + "test": "rider_count", "subject": "self", "operator": "==", "value": 0 + } + } + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "chicken", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 0.8 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 4, + "max": 4 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + "mass": 0.5 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.5 + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.5, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:behavior.tempt": { + "priority": 4, + "speed_multiplier": 1.0, + "items": [ + "wheat_seeds", + "beetroot_seeds", + "melon_seeds", + "pumpkin_seeds" + ] + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "from_egg": { + "add": { "component_groups": [ "minecraft:chicken_baby" ] } + }, + + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 95, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:chicken_adult" + ] + } + }, + { + "weight": 5, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:chicken_baby" + ] + + } + } + ] + }, + + "minecraft:entity_born": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:chicken_baby" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:chicken_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:chicken_adult" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/command_block_minecart.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/command_block_minecart.json new file mode 100644 index 0000000..0a5d98c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/command_block_minecart.json @@ -0,0 +1,108 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:command_block_minecart", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:command_block_active": { + "minecraft:rail_sensor": { + "check_block_types": true, + "eject_on_activate": false, + "eject_on_deactivate": false, + "tick_command_block_on_activate": true, + "tick_command_block_on_deactivate": false, + "on_deactivate": { + "event": "minecraft:command_block_deactivate" + } + } + }, + "minecraft:command_block_inactive": { + "minecraft:rail_sensor": { + "check_block_types": false, + "eject_on_activate": false, + "eject_on_deactivate": false, + "tick_command_block_on_activate": true, + "tick_command_block_on_deactivate": false, + "on_activate": { + "event": "minecraft:command_block_activate" + } + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "minecart", "inanimate" ] + }, + "minecraft:collision_box": { + "width": 0.98, + "height": 0.7 + }, + "minecraft:rail_movement": { + + }, + "minecraft:inventory": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 60.0, + "max_dropped_ticks": 20, + "use_motion_prediction_hints": true + }, + "conditional_values": [ + { + "max_optimized_distance": 0.0, + "max_dropped_ticks": 0, + "conditional_values": [ + { "test": "is_moving", "subject": "self", "operator": "==", "value": true} + ] + } + ] + } + }, + + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "minecraft:command_block_inactive" + ] + } + }, + "minecraft:command_block_activate": { + "remove": { + "component_groups": [ + "minecraft:command_block_inactive" + ] + }, + "add": { + "component_groups": [ + "minecraft:command_block_active" + ] + } + }, + "minecraft:command_block_deactivate": { + "remove": { + "component_groups": [ + "minecraft:command_block_active" + ] + }, + "add": { + "component_groups": [ + "minecraft:command_block_inactive" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/cow.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/cow.json new file mode 100644 index 0000000..85201a5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/cow.json @@ -0,0 +1,242 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:cow", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:cow_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value":0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": "wheat", + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + + "minecraft:behavior.follow_parent": { + "priority": 6, + "speed_multiplier": 1.1 + } + }, + + "minecraft:cow_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/cow.json" + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": false, + "breed_items": "wheat", + "breeds_with": { + "mate_type": "minecraft:cow", + "baby_type": "minecraft:cow", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + } + }, + "minecraft:interact": { + "interactions": [ + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "is_family", "subject" : "other", "value" : "player"}, + { "test": "has_equipment", "domain": "hand", "subject": "other", "value": "bucket:0"} + ] + } + }, + "use_item": true, + "transform_to_item": "bucket:1", + "play_sounds": "milk", + "interact_text": "action.interact.milk" + } + ] + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "cow", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:collision_box": { + "width": 0.9, + "height": 1.3 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25 + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.5, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.tempt": { + "priority": 4, + "speed_multiplier": 1.25, + "items": [ + "wheat" + ] + }, + "minecraft:behavior.follow_parent": { + "priority": 5, + "speed_multiplier": 1.1 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 1.105, 0.0 ] + } + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 95, + "add": { + "component_groups": [ + "minecraft:cow_adult" + ] + } + }, + { + "weight": 5, + "add": { + "component_groups": [ + "minecraft:cow_baby" + ] + } + } + ] + }, + + "minecraft:entity_born": { + "add": { + "component_groups": [ + "minecraft:cow_baby" + ] + } + }, + + "minecraft:entity_transformed": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:cow_adult" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:cow_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:cow_adult" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/creeper.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/creeper.json new file mode 100644 index 0000000..6ca52ff --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/creeper.json @@ -0,0 +1,307 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:creeper", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:exploding": { + "minecraft:explode": { + "fuse_length": 1.5, + "fuse_lit": true, + "power": 3, + "causes_fire": false, + "destroy_affected_by_griefing": true + } + }, + "minecraft:charged_creeper": { + "minecraft:is_charged": { + } + }, + "minecraft:charged_exploding": { + "minecraft:explode": { + "fuse_length": 1.5, + "fuse_lit": true, + "power": 6, + "causes_fire": false, + "destroy_affected_by_griefing": true + } + }, + "minecraft:forced_exploding": { + "minecraft:target_nearby_sensor": { + }, + "minecraft:explode": { + "fuse_length": 1.5, + "fuse_lit": true, + "power": 3, + "causes_fire": false, + "destroy_affected_by_griefing": true + }, + "minecraft:on_target_escape": { + } + }, + "minecraft:forced_charged_exploding": { + "minecraft:target_nearby_sensor": { + }, + "minecraft:explode": { + "fuse_length": 1.5, + "fuse_lit": true, + "power": 6, + "causes_fire": false, + "destroy_affected_by_griefing": true + }, + "minecraft:on_target_escape": { + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 : 0" + }, + "minecraft:type_family": { + "family": [ "creeper", "monster", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.8 + }, + "minecraft:movement": { + "value": 0.2 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/creeper.json" + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:damage_sensor": { + "triggers": { + "on_damage": { + "filters": { "test": "is_family", "subject": "other", "value": "lightning" + }, + "event": "minecraft:become_charged" + }, + "deals_damage": false + } + }, + "minecraft:target_nearby_sensor": { + "inside_range": 2.5, + "outside_range": 6.0, + "must_see": true, + "on_inside_range": { + "event": "minecraft:start_exploding", + "target": "self" + }, + "on_outside_range": { + "event": "minecraft:stop_exploding", + "target": "self" + }, + "on_vision_lost_inside_range": { + "event": "minecraft:stop_exploding", + "target": "self" + } + }, + "minecraft:interact": { + "interactions": { + "on_interact": { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "has_equipment", "domain": "hand", "subject": "other", "value": "flint_and_steel" }, + { "test": "has_component", "operator": "!=", "value": "minecraft:explode" } + ] + }, + "event": "minecraft:start_exploding_forced", + "target": "self" + }, + "hurt_item": 1, + "swing": true, + "play_sounds": "ignite", + "interact_text": "action.interact.creeper" + } + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.swell": { + "start_distance": 2.5, + "stop_distance": 6.0, + "priority": 2 + }, + "minecraft:behavior.melee_attack": { + "priority": 4, + "speed_multiplier": 1.25, + "track_target": false, + "reach_multiplier": 0.0 // this prevents creepers from ocasionally performing melee attacks while using this goal to chase + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 3, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "ocelot"}, + { "test" : "is_family", "subject" : "other", "value" : "cat"} + ] + }, + "max_dist": 6, + "sprint_speed_multiplier": 1.2 + } + ] + }, + "minecraft:behavior.random_stroll": { + "priority": 5, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 6, + "look_distance": 8 + }, + "minecraft:behavior.random_look_around": { + "priority": 6 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 1, + "must_see": true, + "must_see_forget_duration": 3.0, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 16 + } + ] + }, + "minecraft:behavior.hurt_by_target": { + "priority": 2 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:on_target_escape": { + "event": "minecraft:stop_exploding", + "target": "self" + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:start_exploding_forced": { + "sequence": [ + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:is_charged" + }, + "add": { + "component_groups": [ + "minecraft:forced_exploding" + ] + } + }, + { + "filters": { + "test": "has_component", + "value": "minecraft:is_charged" + }, + "add": { + "component_groups": [ + "minecraft:forced_charged_exploding" + ] + } + } + ] + }, + "minecraft:start_exploding": { + "sequence": [ + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:is_charged" + }, + "add": { + "component_groups": [ + "minecraft:exploding" + ] + } + }, + { + "filters": { + "test": "has_component", + "value": "minecraft:is_charged" + }, + "add": { + "component_groups": [ + "minecraft:charged_exploding" + ] + } + } + ] + }, + "minecraft:stop_exploding": { + "remove": { + "component_groups": [ + "minecraft:exploding" + ] + } + }, + "minecraft:become_charged": { + "remove": { + "component_groups": [ + "minecraft:exploding" + ] + }, + "add": { + "component_groups": [ + "minecraft:charged_creeper" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/dolphin.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/dolphin.json new file mode 100644 index 0000000..28846a5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/dolphin.json @@ -0,0 +1,435 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:dolphin", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "dolphin_adult": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/dolphin.json" + }, + "minecraft:bribeable": { + "bribe_items": [ "fish", "salmon" ] + }, + "minecraft:behavior.melee_attack": { + "priority": 2, + "track_target": true + } + }, + "dolphin_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.65 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ "fish", "salmon" ], + "grow_up": { + "event": "ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 4, + "speed_multiplier": 1.1 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25 + } + }, + "dolphin_angry": { + "minecraft:angry": { + "duration": 25, + "broadcast_anger": true, + "broadcast_range": 16, + "calm_event": { + "event": "on_calm", + "target": "self" + } + }, + "minecraft:on_target_acquired": { + } + }, + "dolphin_dried": { + "minecraft:damage_over_time": { + "damage_per_hurt": 1, + "time_between_hurt": 0 + } + }, + "dolphin_swimming_navigation": { + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 6 + }, + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": false, + "can_swim": true, + "can_walk": false, + "can_breach": true, + "can_sink": false + }, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "all_of": [ + { + "test": "on_ground", + "operator": "==", + "value": true + }, + { + "test": "in_water", + "operator": "!=", + "value": true + } + ] + }, + "event": "navigation_on_land" + } + ] + } + }, + "dolphin_on_land": { + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": true, + "can_swim": true, + "can_walk": true, + "can_breach": false, + "can_jump": false + }, + "minecraft:timer": { + "looping": false, + "time": 120, + "time_down_event": { + "event": "dried_out" + } + }, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "test": "in_water_or_rain", + "operator": "==", + "value": true + }, + "event": "stop_dryingout" + } + ] + } + }, + "dolphin_on_land_in_rain": { + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": true, + "can_swim": true, + "can_walk": true, + "can_breach": false, + "can_jump": false + }, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "test": "in_water", + "operator": "==", + "value": true + }, + "event": "navigation_off_land" + }, + { + "filters": { + "test": "in_water_or_rain", + "operator": "!=", + "value": true + }, + "event": "start_dryingout" + } + ] + } + } + }, + + "components": { + "minecraft:nameable": { + }, + "minecraft:type_family": { + "family": [ "dolphin", "mob" ] + }, + "minecraft:collision_box": { + "width": 0.9, + "height": 0.6 + }, + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:follow_range": { + "value": 48, + "max": 48 + }, + "minecraft:breathable": { + "total_supply": 240, + "suffocate_time": 0, + "breathes_air": true, + "breathes_water": false, + "generates_bubbles": false + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:movement": { + "value": 0.1 + }, + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": true, + "can_swim": true, + "can_walk": false, + "can_breach": true, + "can_sink": false + }, + + "minecraft:underwater_movement": { + "value": 0.15 + }, + + "minecraft:jump.static": { + "jump_power": 0.6 + }, + "minecraft:can_climb": { + }, + "minecraft:behavior.swim_with_entity": { + "priority": 4, + "success_rate": 0.1, + "chance_to_stop": 0.0333, + "state_check_interval": 0.5, + "catch_up_threshold": 12.0, + "match_direction_threshold": 2.0, + "catch_up_multiplier": 2.5, + "speed_multiplier": 1.5, + "search_range": 20.0, + "stop_distance": 5.0, + + "entity_types": [ + { + "filters": { "test": "is_family", "subject": "other", "value": "player" } + } + ] + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.random_swim": { + "priority": 5, + "interval": 0, + "xz_dist": 20 + }, + "minecraft:behavior.random_breach": { + "priority": 6, + "interval": 50, + "xz_dist": 6, + "cooldown_time": 2.0 + }, + "minecraft:behavior.random_look_around": { + "priority": 7 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 2, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "guardian_elder" + }, + { + "test": "is_family", + "subject": "other", + "value": "guardian" + } + ] + }, + "max_dist": 8, + "walk_speed_multiplier": 1.0, + "sprint_speed_multiplier": 1.0 + } + ], + "probability_per_strength": 0.14 + }, + "minecraft:behavior.find_underwater_treasure": { + "priority": 2, + "speed_multiplier": 2.0, + "search_range": 30, + "stop_distance": 50 + }, + "minecraft:behavior.move_to_water": { + "priority": 1, + "search_range": 15, + "search_height": 5 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:flocking": { + "in_water": false, + "match_variants": false, + "use_center_of_mass": false, + "low_flock_limit": 4, + "high_flock_limit": 8, + "goal_weight": 2.0, + "loner_chance": 0.1, + "influence_radius": 6.0, + "breach_influence": 0.0, + "separation_weight": 1.75, + "separation_threshold": 3.0, + "cohesion_weight": 1.85, + "cohesion_threshold": 6.5, + "innner_cohesion_threshold": 3.5, + "min_height": 4.0, + "max_height": 4.0, + "block_distance": 1.0, + "block_weight": 0.0 + }, + "minecraft:on_target_acquired": { + "event": "become_angry", + "target": "self" + }, + "minecraft:on_target_escape": { + "target": "self" + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 90, + "add": { + "component_groups": [ + "dolphin_adult", + "dolphin_swimming_navigation" + ] + } + }, + { + "weight": 10, + "add": { + "component_groups": [ + "dolphin_baby", + "dolphin_swimming_navigation" + ] + } + } + ] + }, + "ageable_grow_up": { + "remove": { + "component_groups": [ + "dolphin_baby" + ] + }, + "add": { + "component_groups": [ + "dolphin_adult" + ] + } + }, + "become_angry": { + "add": { + "component_groups": [ + "dolphin_angry" + ] + } + }, + "on_calm": { + "remove": { + "component_groups": [ + "dolphin_angry" + ] + } + }, + "stop_dryingout": { + "remove": { + "component_groups": [ + "dolphin_on_land", + "dolphin_dried" + ] + }, + "add": { + "component_groups": [ "dolphin_on_land_in_rain" ] + } + }, + "start_dryingout": { + "remove": { + "component_groups": [ "dolphin_on_land_in_rain" ] + }, + "add": { + "component_groups": [ + "dolphin_on_land" + ] + } + }, + "dried_out": { + "add": { + "component_groups": [ "dolphin_dried" ] + } + }, + "navigation_on_land": { + "add": { + "component_groups": [ "dolphin_on_land" ] + }, + "remove": { + "component_groups": [ "dolphin_swimming_navigation" ] + } + }, + "navigation_off_land": { + "add": { + "component_groups": [ "dolphin_swimming_navigation" ] + }, + "remove": { + "component_groups": [ + "dolphin_on_land_in_rain", + "dolphin_on_land", + "dolphin_dried" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/donkey.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/donkey.json new file mode 100644 index 0000000..d7224e2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/donkey.json @@ -0,0 +1,474 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:donkey", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:donkey_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale_by_age": { + "start_scale": 0.5, + "end_scale": 1.0 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + { + "item": "wheat", + "growth": 0.016667 + }, + { + "item": "sugar", + "growth": 0.025 + }, + { + "item": "hay_block", + "growth": 0.15 + }, + { + "item": "apple", + "growth": 0.05 + }, + { + "item": "golden_carrot", + "growth": 0.05 + }, + { + "item": "golden_apple", + "growth": 0.2 + }, + { + "item": "appleEnchanted", + "growth": 0.2 + } + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 4, + "speed_multiplier": 1.0 + } + }, + + "minecraft:donkey_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/horse.json" + }, + "minecraft:behavior.run_around_like_crazy": { + "priority": 1, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.breed": { + "priority": 2, + "speed_multiplier": 1.0 + } + }, + + "minecraft:donkey_wild": { + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "player", + "zombie" + ], + "interact_text": "action.interact.mount", + "seats": { + "position": [ 0.0, 0.925, -0.2 ] + } + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.5, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:tamemount": { + "min_temper": 0, + "max_temper": 100, + "feed_text": "action.interact.feed", + "ride_text": "action.interact.mount", + "feed_items": [ + { + "item": "wheat", + "temper_mod": 3 + }, + { + "item": "sugar", + "temper_mod": 3 + }, + { + "item": "apple", + "temper_mod": 3 + }, + { + "item": "golden_carrot", + "temper_mod": 5 + }, + { + "item": "golden_apple", + "temper_mod": 10 + }, + { + "item": "appleEnchanted", + "temper_mod": 10 + } + ], + "auto_reject_items": [ + { + "item": "horsearmorleather" + }, + { + "item": "horsearmoriron" + }, + { + "item": "horsearmorgold" + }, + { + "item": "horsearmordiamond" + }, + { + "item": "saddle" + } + ], + "tame_event": { + "event": "minecraft:on_tame", + "target": "self" + } + } + }, + + "minecraft:donkey_tamed": { + "minecraft:is_tamed": { + }, + "minecraft:equippable": { + "slots": [ + { + "slot": 0, + "item": "saddle", + "accepted_items": ["saddle"], + "on_equip": { + "event": "minecraft:donkey_saddled" + }, + "on_unequip": { + "event": "minecraft:donkey_unsaddled" + } + } + ] + }, + "minecraft:rideable": { + "seat_count": 1, + "crouching_skip_interact": true, + "family_types": [ + "player" + ], + "interact_text": "action.interact.ride.horse", + "seats": { + "position": [ 0.0, 0.925, -0.2 ] + } + }, + "minecraft:behavior.player_ride_tamed": { + + }, + "minecraft:inventory": { + "inventory_size": 16, + "container_type": "horse" + }, + "minecraft:breedable": { + "require_tame": true, + "inherit_tamed": false, + "breeds_with": [ + { + "mate_type": "minecraft:donkey", + "baby_type": "minecraft:donkey", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + { + "mate_type": "minecraft:horse", + "baby_type": "minecraft:mule", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + } + ], + "breed_items": [ + "golden_carrot", + "golden_apple", + "appleEnchanted" + ] + }, + "minecraft:behavior.tempt": { + "priority": 5, + "speed_multiplier": 1.2, + "items": [ + "apple", + "carrot", + "golden_apple", + "appleEnchanted", + "golden_carrot", + "carrotOnAStick", + "hay_block", + "sugar", + "bread", + "wheat" + ] + } + }, + + "minecraft:donkey_unchested": { + "minecraft:interact": { + "interactions": [ + { + "play_sounds": "armor.equip_generic", + "on_interact": { + "filters": { + "all_of": [ + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_equipment", "domain": "hand","subject" : "other", "value" : "chest"} + ] + }, + "event": "minecraft:on_chest", + "target": "self" + }, + "use_item": true, + "interact_text": "action.interact.attachchest" + } + ] + } + }, + + "minecraft:donkey_chested": { + "minecraft:is_chested": { + + } + }, + + "minecraft:donkey_saddled": { + "minecraft:is_saddled": { + }, + "minecraft:input_ground_controlled": { + }, + "minecraft:can_power_jump": { + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "donkey", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 1.4, + "height": 1.6 + }, + "minecraft:health": { + "value": { + "range_min": 15, + "range_max": 30 + } + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.175 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:nameable": { + }, + "minecraft:horse.jump_strength": { + "value": 0.5 + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + }, + "minecraft:healable": { + "items": [ + { + "item": "wheat", + "heal_amount": 2 + }, + { + "item": "sugar", + "heal_amount": 1 + }, + { + "item": "hay_block", + "heal_amount": 20 + }, + { + "item": "apple", + "heal_amount": 3 + }, + { + "item": "golden_carrot", + "heal_amount": 4 + }, + { + "item": "golden_apple", + "heal_amount": 10 + }, + { + "item": "appleEnchanted", + "heal_amount": 10 + } + ] + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.7 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 80, + "add": { + "component_groups": [ + "minecraft:donkey_adult", + "minecraft:donkey_wild" + ] + } + }, + { + "weight": 20, + "add": { + "component_groups": [ + "minecraft:donkey_baby" + ] + } + } + ] + }, + + "minecraft:entity_born": { + "add": { + "component_groups": [ + "minecraft:donkey_baby" + ] + } + }, + + "minecraft:on_tame": { + "remove": { + "component_groups": [ + "minecraft:donkey_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:donkey_tamed", + "minecraft:donkey_unchested" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:donkey_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:donkey_adult", + "minecraft:donkey_wild" + ] + } + }, + + "minecraft:on_chest": { + "remove": { + "component_groups": [ + "minecraft:donkey_unchested" + ] + }, + "add": { + "component_groups": [ + "minecraft:donkey_chested" + ] + } + }, + + "minecraft:donkey_saddled": { + "add": { + "component_groups": [ + "minecraft:donkey_saddled" + ] + } + }, + "minecraft:donkey_unsaddled": { + "remove": { + "component_groups": [ + "minecraft:donkey_saddled" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/dragon_fireball.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/dragon_fireball.json new file mode 100644 index 0000000..e8dc662 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/dragon_fireball.json @@ -0,0 +1,55 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:dragon_fireball", + "is_spawnable": false, + "is_summonable": false, + "is_experimental": false + }, + "components": { + "minecraft:collision_box": { + "width": 0.31, + "height": 0.31 + }, + + "minecraft:projectile": { + "on_hit": { + "spawn_aoe_cloud": { + "radius": 6.0, + "radius_on_use": 0, + "potion": 23, + "particle": "dragonbreath", + "duration": 120, + "color": [ 220, 0, 239 ], + "affect_owner": false, + "reapplication_delay": 20 + }, + "remove_on_hit": { } + }, + "power": 1.3, + "gravity": 0.00, + "inertia": 1, + "anchor": 2, + "offset": [ 0, 0.5, 0 ], + "semi_random_diff_damage": true, + "uncertainty_base": 10.0, + "reflect_on_hurt": true, + "hit_sound": "explode" + } + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 80.0, + "max_dropped_ticks": 10, + "use_motion_prediction_hints": true + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/drowned.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/drowned.json new file mode 100644 index 0000000..b8bf63a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/drowned.json @@ -0,0 +1,621 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:drowned", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:baby_drowned": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 12 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:is_baby": {}, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:underwater_movement": { + "value": 0.08 + } + }, + + "minecraft:adult_drowned": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/drowned.json" + } + }, + + "minecraft:mode_switcher": { + "minecraft:target_nearby_sensor": { + "inside_range": 3.0, + "outside_range": 5.0, + "on_inside_range": { + "event": "minecraft:switch_to_melee", + "target": "self" + }, + "on_outside_range": { + "event": "minecraft:switch_to_ranged", + "target": "self" + } + }, + "minecraft:equipment": { + "table": "loot_tables/entities/drowned_ranged_equipment.json", + "slot_drop_chance": [ + { + "slot": "slot.weapon.offhand", + "drop_chance": 1.0 + } + ] + } + }, + + "minecraft:ranged_mode": { + "minecraft:shooter": { + "def": "minecraft:thrown_trident" + }, + "minecraft:behavior.ranged_attack": { + "priority": 3, + "attack_interval_min": 1.0, + "attack_interval_max": 3.0, + "attack_radius": 10.0 + } + }, + + "minecraft:melee_mode": { + "minecraft:attack": { + "damage": 3 + }, + "minecraft:behavior.melee_attack": { + "priority": 3, + "speed_multiplier": 1, + "track_target": false, + "require_complete_path": true + }, + "minecraft:equipment": { + "table": "loot_tables/entities/drowned_equipment.json", + "slot_drop_chance": [ + { + "slot": "slot.weapon.offhand", + "drop_chance": 1.0 + } + ] + } + }, + + "minecraft:hunter_mode": { + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": false, + "can_break_doors": true, + "can_swim": true, + "can_walk": true, + "avoid_sun": true + } + }, + + "minecraft:wander_mode": { + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": false, + "can_break_doors": true, + "can_swim": false, + "can_walk": true, + "avoid_sun": true + } + } + }, + + "components": { + "minecraft:nameable": { + }, + + // Zombie Components + "minecraft:type_family": { + "family": [ "drowned", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:equip_item": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:annotation.break_door": { + }, + "minecraft:underwater_movement": { + "value": 0.06 + }, + "minecraft:movement.generic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.23 + }, + "minecraft:burns_in_daylight": { + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_air": true, + "breathes_water": true + }, + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": false, + "can_break_doors": true, + "can_swim": false, + "can_walk": true, + "avoid_sun": true + }, + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:nautilus_shell", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:trident", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:netherite_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:diamond_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:iron_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:stone_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:golden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:wooden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:netherite_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:turtle_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:skull:0", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:skull:1", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:carved_pumpkin", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:netherite_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + } + ] + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.flee_sun": { + "priority": 2, + "speed_multiplier": 1 + }, + "minecraft:behavior.equip_item": { + "priority": 3 + }, + "minecraft:behavior.stomp_turtle_egg": { + "priority": 4, + "speed_multiplier": 1, + "search_range": 10, + "search_height": 2, + "goal_radius": 1.14, + "interval": 20 + }, + "minecraft:behavior.pickup_items": { + "priority": 6, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 1.0, + "pickup_based_on_chance": true, + "can_pickup_any_item": true + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 6, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "reselect_targets": true, + "must_see": true, + "within_radius": 12.0, + "must_see_forget_duration": 17.0, + "persist_time": 0.5, + "entity_types": [ + { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "snowgolem" }, + { "test": "is_family", "subject": "other", "value": "irongolem" } + ] + }, + { + "any_of": [ + { "test": "in_water", "subject": "other", "value": true }, + { "test": "is_daytime", "value": false } + ] + } + ] + }, + "max_dist": 20 + }, + { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "villager" }, + { "test": "is_family", "subject": "other", "value": "wandering_trader" } + ] + }, + { + "any_of": [ + { "test": "in_water", "subject": "other", "value": true }, + { "test": "is_daytime", "value": false } + ] + } + ] + }, + "max_dist": 20, + "must_see": false + }, + { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "baby_turtle" }, + { "test": "in_water", "subject": "other", "operator": "!=", "value": true } + ] + }, + "max_dist": 20 + } + ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:on_target_acquired": { + "event": "minecraft:has_target", + "target": "self" + }, + "minecraft:on_target_escape": { + "event": "minecraft:lost_target", + "target": "self" + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 15, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:mode_switcher", + "minecraft:ranged_mode", + "minecraft:adult_drowned" + ] + } + }, + { + "weight": 85, + "randomize": [ + { + "weight": 95, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:melee_mode", + "minecraft:adult_drowned" + ] + } + }, + { + "weight": 5, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:melee_mode", + "minecraft:baby_drowned" + ] + } + } + ] + } + ] + }, + "minecraft:as_baby": { + "add": { + "component_groups": [ + "minecraft:melee_mode", + "minecraft:baby_drowned" + ] + } + }, + "minecraft:as_adult": { + "add": { + "component_groups": [ + "minecraft:melee_mode", + "minecraft:adult_drowned" + ] + } + }, + "minecraft:switch_to_melee": { + "remove": { + "component_groups": [ + "minecraft:ranged_mode" + ] + }, + "add": { + "component_groups": [ + "minecraft:melee_mode" + ] + } + }, + "minecraft:switch_to_ranged": { + "remove": { + "component_groups": [ + "minecraft:melee_mode" + ] + }, + "add": { + "component_groups": [ + "minecraft:ranged_mode" + ] + } + }, + "minecraft:has_target": { + "remove": { + "component_groups": [ + "minecraft:wander_mode" + ] + }, + "add": { + "component_groups": [ + "minecraft:hunter_mode" + ] + } + }, + "minecraft:lost_target": { + "remove": { + "component_groups": [ + "minecraft:hunter_mode" + ] + }, + "add": { + "component_groups": [ + "minecraft:wander_mode" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/egg.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/egg.json new file mode 100644 index 0000000..f02a303 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/egg.json @@ -0,0 +1,57 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:egg", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + "components": { + "minecraft:collision_box": { + "width": 0.25, + "height": 0.25 + }, + "minecraft:projectile": { + "on_hit": { + "impact_damage": { + "damage": 0, + "knockback": true, + "destroy_on_hit": true + }, + "spawn_chance": { + "first_spawn_chance": 8, + "second_spawn_chance": 32, + "first_spawn_count": 1, + "second_spawn_count": 4, + "spawn_definition": "minecraft:chicken", + "spawn_baby": true + }, + "remove_on_hit": {}, + "particle_on_hit": { + "particle_type": "iconcrack", + "num_particles": 6, + "on_entity_hit": true, + "on_other_hit": true + } + }, + "power": 1.5, + "gravity": 0.03, + "angle_offset": 0.0 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 80.0, + "max_dropped_ticks": 10, + "use_motion_prediction_hints": true + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/elder_guardian.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/elder_guardian.json new file mode 100644 index 0000000..27e7a13 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/elder_guardian.json @@ -0,0 +1,115 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:elder_guardian", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 10 : 0" + }, + "minecraft:collision_box": { + "width": 1.99, + "height": 1.99 + }, + "minecraft:nameable": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/elder_guardian.json" + }, + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": false, + "can_swim": true, + "can_walk": false, + "can_breach": true + }, + "minecraft:movement.sway": { + }, + "minecraft:jump.static": { + }, + "minecraft:health": { + "value": 80, + "max": 80 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:underwater_movement": { + "value": 0.3 + }, + "minecraft:attack": { + "damage": 5 + }, + "minecraft:follow_range": { + "value": 16, + "max": 16 + }, + "minecraft:breathable": { + "breathes_water": true + }, + "minecraft:home": { + "restriction_radius": 16 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 1, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "is_family", "subject" : "other", "value" : "squid"} + ] + }, + "max_dist": 16 + } + ], + "attack_interval_min": 1.0, + "must_see": true + }, + "minecraft:behavior.guardian_attack": { + "priority": 4 + }, + "minecraft:behavior.move_towards_home_restriction": { + "priority": 5, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.random_swim": { + "priority": 7, + "speed_multiplier": 0.5, + "avoid_surface": false + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 12.0, + "probability": 0.01 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:type_family": { + "family": [ "guardian_elder", "monster", "mob" ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/ender_crystal.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/ender_crystal.json new file mode 100644 index 0000000..d3b0816 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/ender_crystal.json @@ -0,0 +1,60 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:ender_crystal", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "crystal_exploding": { + "minecraft:explode": { + "fuse_length": 0, + "fuse_lit": true, + "power": 6, + "causes_fire": false, + "destroy_affected_by_griefing": true + } + } + }, + + "components": { + "minecraft:collision_box": { + "width": 0.98, + "height": 0.98 + }, + "minecraft:health": { + "value": 1, + "max": 1 + }, + "minecraft:fire_immune": true, + "minecraft:on_hurt": { + "event": "minecraft:crystal_explode", + "target": "self" + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:crystal_explode": { + "remove": { + }, + "add": { + "component_groups": [ + "crystal_exploding" + ] + } + } + } + + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/ender_dragon.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/ender_dragon.json new file mode 100644 index 0000000..b1b5698 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/ender_dragon.json @@ -0,0 +1,153 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:ender_dragon", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "dragon_sitting": { + "minecraft:behavior.dragonlanding": { + "priority": 0 + }, + "minecraft:behavior.dragonflaming": { + "priority": 1 + }, + "minecraft:behavior.dragonscanning": { + "priority": 2 + } + }, + "dragon_flying": { + "minecraft:behavior.dragontakeoff": { + "priority": 0 + }, + "minecraft:behavior.dragonchargeplayer": { + "priority": 1 + }, + "minecraft:behavior.dragonstrafeplayer": { + "priority": 2 + }, + "minecraft:behavior.dragonholdingpattern": { + "priority": 3 + }, + "minecraft:shooter": { + "type": "dragonfireball", + "def": "minecraft:dragon_fireball" + } + }, + "dragon_death": { + "minecraft:behavior.dragondeath": { + "priority": 0 + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "dragon", "mob" ] + }, + "minecraft:health": { + "value": 200, + "max": 200 + }, + "minecraft:boss": { + "should_darken_sky": false, + "hud_range": 125 + }, + "minecraft:collision_box": { + "width": 13, + "height": 4 + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:fire_immune": true, + "minecraft:knockback_resistance": { + "value": 100, + "max": 100 + }, + "minecraft:flying_speed": { + "value": 0.6 + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:on_start_landing": { + "event": "minecraft:start_land", + "target": "self" + }, + "minecraft:on_start_takeoff": { + "event": "minecraft:start_fly", + "target": "self" + }, + "minecraft:on_death": { + "event": "minecraft:start_death", + "target": "self" + }, + "minecraft:persistent": { + }, + "minecraft:physics": { + "has_gravity": false, + "has_collision": false + } + }, + + "events": { + "minecraft:entity_spawned": { + "remove": { + }, + "add": { + "component_groups": [ + "dragon_flying" + ] + } + }, + "minecraft:start_land": { + "remove": { + "component_groups": [ + "dragon_flying" + ] + }, + "add": { + "component_groups": [ + "dragon_sitting" + ] + } + }, + "minecraft:start_fly": { + "remove": { + "component_groups": [ + "dragon_sitting" + ] + }, + "add": { + "component_groups": [ + "dragon_flying" + ] + } + }, + "minecraft:start_death": { + "remove": { + "component_groups": [ + "dragon_sitting", + "dragon_flying" + ] + }, + "add": { + "component_groups": [ + "dragon_death" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/ender_pearl.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/ender_pearl.json new file mode 100644 index 0000000..66258d3 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/ender_pearl.json @@ -0,0 +1,75 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:ender_pearl", + "is_spawnable": false, + "is_summonable": false, + "is_experimental": false + }, + "component_groups": { + "minecraft:no_spawn": { + "minecraft:projectile": { + "on_hit": { + "teleport_owner": { }, + "remove_on_hit": { } + }, + "power": 1.5, + "gravity": 0.025, + "angle_offset": 0.0, + "inertia": 1, + "liquid_inertia": 1 + } + } + }, + + "components": { + "minecraft:collision_box": { + "width": 0.25, + "height": 0.25 + }, + "minecraft:projectile": { + "on_hit": { + "teleport_owner": { }, + "spawn_chance": { + "first_spawn_percent_chance": 5.0, + "first_spawn_count": 1, + "spawn_definition": "minecraft:endermite" + }, + "remove_on_hit": { } + }, + "power": 1.5, + "gravity": 0.025, + "angle_offset": 0.0, + "inertia": 1, + "liquid_inertia": 1 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 80.0, + "max_dropped_ticks": 10, + "use_motion_prediction_hints": true + } + } + }, + + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "filters": {"test": "is_game_rule", "domain": "domobspawning", "value": false}, + "add": { + "component_groups": [ "minecraft:no_spawn" ] + } + } + ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/enderman.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/enderman.json new file mode 100644 index 0000000..0fdafce --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/enderman.json @@ -0,0 +1,216 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:enderman", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:enderman_calm": { + "minecraft:on_target_acquired": { + "event": "minecraft:become_angry", + "target": "self" + }, + "minecraft:movement": { + "value": 0.3 + } + }, + + "minecraft:enderman_angry": { + "minecraft:angry": { + "duration": 25, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:movement": { + "value": 0.45 + }, + "minecraft:behavior.melee_attack": { + "priority": 2 + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 : 0" + }, + "minecraft:type_family": { + "family": [ "enderman", "monster", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/enderman.json" + }, + "minecraft:health": { + "value": 40, + "max": 40 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + }, + { + "filters": { "test": "in_water_or_rain", "operator": "==", "value": true }, + "cause": "drowning", + "damage_per_tick": 1 + } + ] + }, + "minecraft:attack": { + "damage": 7 + }, + "minecraft:follow_range": { + "value": 32, + "max": 32 + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 2.9 + }, + "minecraft:teleport": { + "random_teleports": true, + "max_random_teleport_time": 30, + "random_teleport_cube": [ 32, 32, 32 ], + "target_distance": 16, + "target_teleport_chance": 0.05, + "light_teleport_chance": 0.05 + }, + "minecraft:lookat": { + "search_radius": 64.0, + "set_target": true, + "look_cooldown": 5.0, + "filters": { + "all_of": [ + { + "subject": "other", + "test": "is_family", + "value": "player" + }, + { + "test": "has_equipment", + "domain": "head", + "subject": "other", + "operator": "not", + "value": "carved_pumpkin" + } + ] + } + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 5, + "must_see": true, + "attack_interval": 10, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "endermite" + }, + "max_dist": 64 + } + ] + }, + "minecraft:navigation.walk": { + "can_path_over_water": false, + "avoid_water": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 8.0, + "probability": 8.0 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 3 + }, + "minecraft:behavior.enderman_leave_block": { + "priority": 10 + }, + "minecraft:behavior.enderman_take_block": { + "priority": 11 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 80.0, + "max_dropped_ticks": 10, + "use_motion_prediction_hints": true + } + } + }, + + "events": { + "minecraft:entity_spawned": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:enderman_calm" + ] + } + }, + "minecraft:become_angry": { + "remove": { + "component_groups": [ + "minecraft:enderman_calm" + ] + }, + "add": { + "component_groups": [ + "minecraft:enderman_angry" + ] + } + }, + "minecraft:on_calm": { + "remove": { + "component_groups": [ + "minecraft:enderman_angry" + ] + }, + "add": { + "component_groups": [ + "minecraft:enderman_calm" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/endermite.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/endermite.json new file mode 100644 index 0000000..c15be81 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/endermite.json @@ -0,0 +1,107 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:endermite", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 3 : 0" + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + + "minecraft:type_family": { + "family": [ "endermite", "arthropod", "monster", "mob" ] + }, + "minecraft:collision_box": { + "width": 0.4, + "height": 0.3 + }, + + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:health": { + "value": 8, + "max": 8 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:attack": { + "damage": 2 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + + "minecraft:behavior.melee_attack": { + "priority": 3, + "track_target": true + }, + + "minecraft:behavior.nearest_attackable_target": { + "priority": 5, + "must_see": true, + "within_radius": 16.0, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "is_family", + "subject": "other", + "value": "enderman" + } + ] + }, + "max_dist": 16 + } + ] + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 1 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/evocation_illager.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/evocation_illager.json new file mode 100644 index 0000000..b81d1ca --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/evocation_illager.json @@ -0,0 +1,291 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:evocation_illager", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:celebrate": { + "minecraft:behavior.celebrate": { + "priority": 5, + "celebration_sound": "celebrate", + "sound_interval": { + "range_min": 2.0, + "range_max": 7.0 + }, + "jump_interval": { + "range_min": 1.0, + "range_max": 3.5 + }, + "duration": 30.0, + "on_celebration_end_event": { + "event": "minecraft:stop_celebrating", + "target": "self" + } + } + }, + "minecraft:raid_configuration": { + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "hostile", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": false, + "can_migrate": false, + "first_founding_reward": 0 + }, + "minecraft:behavior.move_to_village": { + "priority": 6, + "speed_multiplier": 0.7 + }, + "minecraft:ambient_sound_interval": { + "value": 2.0, + "range": 4.0, + "event_name": "ambient.in.raid" + } + } + }, + "components": { + "minecraft:experience_reward": { + "on_death": "10" + }, + "minecraft:type_family": { + "family": [ "evocation_illager", "monster", "illager", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/evocation_illager.json" + }, + "minecraft:health": { + "value": 24, + "max": 24 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:movement": { + "value": 0.5 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "can_pass_doors": true, + "can_open_doors": true, + "avoid_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.summon_entity": { + "priority": 2, + + "summon_choices": [ + { + "min_activation_range": 0.0, + "max_activation_range": 3.0, + "cooldown_time": 5.0, + "weight": 3, + "cast_duration": 2.0, + "particle_color": "#FF664D59", + "start_sound_event": "cast.spell", + "sequence": [ + { + "shape": "circle", + "target": "self", + "base_delay": 1.0, + "delay_per_summon": 0.0, + "num_entities_spawned": 5, + "entity_type": "minecraft:evocation_fang", + "size": 1.5, + "entity_lifespan": 1.1, + "sound_event": "prepare.attack" + }, + { + "shape": "circle", + "target": "self", + "base_delay": 0.15, + "delay_per_summon": 0.0, + "num_entities_spawned": 8, + "entity_type": "minecraft:evocation_fang", + "size": 2.5, + "entity_lifespan": 1.1 + } + ] + }, + { + "min_activation_range": 3.0, + "weight": 3, + "cooldown_time": 5.0, + "cast_duration": 2.0, + "particle_color": "#FF664D59", + "start_sound_event": "cast.spell", + "sequence": [ + { + "shape": "line", + "target": "self", + "base_delay": 1.0, + "delay_per_summon": 0.05, + "num_entities_spawned": 16, + "entity_type": "minecraft:evocation_fang", + "size": 20, + "entity_lifespan": 1.1 + } + ] + }, + { + "weight": 1, + "cooldown_time": 17.0, + "cast_duration": 5.0, + "particle_color": "#FFB3B3CC", + "sequence": [ + { + "shape": "circle", + "target": "self", + "base_delay": 5.0, + "num_entities_spawned": 3, + "entity_type": "minecraft:vex", + "summon_cap": 8, + "summon_cap_radius": 16.0, + "size": 1.0, + "sound_event": "prepare.summon" + } + ] + } + ] + }, + "minecraft:behavior.send_event": { + "priority": 3, + "event_choices": [ + { + "min_activation_range": 0.0, + "max_activation_range": 16.0, + "cooldown_time": 5.0, + "cast_duration": 3.0, + "particle_color": "#FFB38033", + "weight": 3, + "filters": { + "all_of": [ + { "test" : "is_family", "subject" : "other", "value" : "sheep"}, + { "test" : "is_color", "subject" : "other", "value" : "blue"} + ] + }, + "start_sound_event": "cast.spell", + "sequence": [ + { + "base_delay": 2.0, + "event": "wololo", + "sound_event": "prepare.wololo" + } + ] + } + ] + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 5, + "entity_types": [ + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "player"}, + "max_dist": 8, + "walk_speed_multiplier": 0.6, + "sprint_speed_multiplier": 1.0 + } + ] + }, + "minecraft:behavior.random_stroll": { + "priority": 8, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "is_family", "subject" : "other", "value" : "snowgolem"}, + { "test" : "is_family", "subject" : "other", "value" : "irongolem"}, + { "test" : "is_family", "subject" : "other", "value" : "wandering_trader"} + ] + }, + "max_dist": 20 + }, + { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "villager" }, + { "test": "has_component", "subject": "other", "operator": "!=", "value": "minecraft:is_baby" } + ] + }, + "max_dist": 20 + } + ], + "must_see": true + }, + + "minecraft:behavior.look_at_player": { + "priority": 9, + "look_distance": 3.0, + "probability": 1.0 + }, + "minecraft:behavior.look_at_entity": { + "priority": 10, + "look_distance": 8.0, + "filters": { "test" : "is_family", "subject" : "other", "value" : "mob" } + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:persistent": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:follow_range": { + "value": 64 + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + "events": { + "minecraft:spawn_for_raid": { + "add": { + "component_groups": [ + "minecraft:raid_configuration" + ] + } + }, + "minecraft:start_celebrating": { // Event must be called exactly this for village to fire it when a raid is lost + "add": { "component_groups": [ "minecraft:celebrate" ] } + }, + "minecraft:stop_celebrating": { + "remove": { "component_groups": [ "minecraft:celebrate" ] } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/eye_of_ender_signal.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/eye_of_ender_signal.json new file mode 100644 index 0000000..8ba74b9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/eye_of_ender_signal.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:eye_of_ender_signal", + "is_spawnable": false, + "is_summonable": false, + "is_experimental": false + }, + "components": { + "minecraft:collision_box": { + "width": 0.25, + "height": 0.25 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 80.0, + "max_dropped_ticks": 10, + "use_motion_prediction_hints": true + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/fireball.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/fireball.json new file mode 100644 index 0000000..763b514 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/fireball.json @@ -0,0 +1,75 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:fireball", + "is_spawnable": false, + "is_summonable": false, + "is_experimental": false + }, + + "component_groups": { + "minecraft:exploding": { + "minecraft:explode": { + "fuse_length": 0, + "fuse_lit": true, + "power": 1, + "causes_fire": true, + "fire_affected_by_griefing": true, + "destroy_affected_by_griefing": true + } + } + }, + + "components": { + "minecraft:collision_box": { + "width": 0.31, + "height": 0.31 + }, + "minecraft:projectile": { + + "on_hit": { + "definition_event": { + "affect_projectile": true, + "event_trigger": { + "event": "minecraft:explode", + "target": "self" + } + } + }, + "power": 1.6, + "gravity": 0.00, + "inertia": 1, + "liquid_inertia": 1, + "uncertainty_base": 0, + "uncertainty_multiplier": 0, + "anchor": 1, + "offset": [ 0, -0.1, 0 ], + "reflect_on_hurt": true, + "catch_fire": true + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 80.0, + "max_dropped_ticks": 10, + "use_motion_prediction_hints": true + } + } + }, + "events": { + "minecraft:explode": { + "add": { + "component_groups": [ + "minecraft:exploding" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/fireworks_rocket.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/fireworks_rocket.json new file mode 100644 index 0000000..57b8cbb --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/fireworks_rocket.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:fireworks_rocket", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + "components": { + "minecraft:collision_box": { + "width": 0.25, + "height": 0.25 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 80.0, + "max_dropped_ticks": 10, + "use_motion_prediction_hints": true + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/fish.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/fish.json new file mode 100644 index 0000000..f2748cf --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/fish.json @@ -0,0 +1,136 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:cod", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:type_family": { + "family": [ "cod", "fish" ] + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 0.3 + }, + "minecraft:health": { + "value": 6, + "max": 6 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/fish.json" + }, + "minecraft:scale": { + "value": 1.0 + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_air": false, + "breathes_water": true + }, + "minecraft:movement": { + "value": 0.1 + }, + "minecraft:underwater_movement": { + "value": 0.1 + }, + "minecraft:navigation.generic": { // Allows the mob to go through water + "is_amphibious": false, + "can_path_over_water": false, + "can_swim": true, + "can_walk": false, + "can_breach": false, + "can_sink": false + }, + "minecraft:physics": { + "has_gravity": false + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:movement.sway": { + "sway_amplitude": 0.0 + }, + "minecraft:despawn": { + "despawn_from_distance": { + "min_distance": 32, + "max_distance": 40 + } + }, + "minecraft:behavior.swim_idle": { + "priority": 5, + "idle_time": 5.0, + "success_rate": 0.1 + }, + "minecraft:behavior.random_swim": { // Randomly selects points to go to, even in water + "priority": 3, + "speed_multiplier": 1.0, + "xz_dist": 16, + "y_dist": 4, + "interval": 0 + }, + "minecraft:behavior.swim_wander": { + "priority": 4, + "interval": 0.1, + "look_ahead": 2.0, + "speed_multiplier": 1.0, + "wander_time": 5.0 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 1, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 6, + "walk_speed_multiplier": 1.5, + "sprint_speed_multiplier": 2.0 + } + ] + }, + "minecraft:flocking": { + "in_water": true, + "match_variants": false, + "use_center_of_mass": true, + "low_flock_limit": 4, + "high_flock_limit": 8, + "goal_weight": 2.0, + "loner_chance": 0.1, + "influence_radius": 3.0, + "breach_influence": 7.0, + "separation_weight": 1.75, + "separation_threshold": 0.95, + "cohesion_weight": 2.0, + "cohesion_threshold": 1.95, + "innner_cohesion_threshold": 1.25, + "min_height": 1.5, + "max_height": 6.0, + "block_distance": 2.0, + "block_weight": 0.85 + }, + "minecraft:nameable": { + }, + "minecraft:conditional_bandwidth_optimization": { + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/fishing_hook.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/fishing_hook.json new file mode 100644 index 0000000..384239e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/fishing_hook.json @@ -0,0 +1,59 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:fishing_hook", + "is_spawnable": false, + "is_summonable": false, + "is_experimental": false + }, + + "component_groups": { + "loot_jungle": { + "minecraft:loot": { + "table": "loot_tables/gameplay/jungle_fishing.json" + } + } + }, + + "components": { + "minecraft:collision_box": { + "width": 0.15, + "height": 0.15 + }, + "minecraft:projectile": { + "on_hit": { "stick_in_ground": {} } + }, + "minecraft:loot": { + "table": "loot_tables/gameplay/fishing.json" + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": false, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 80.0, + "max_dropped_ticks": 10, + "use_motion_prediction_hints": true + } + } + }, + + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "filters": { + "test": "is_biome", + "value": "jungle" + }, + "add": { "component_groups": [ "loot_jungle" ] } + } + ] + } + } + } + } \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/fox.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/fox.json new file mode 100644 index 0000000..0f794d5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/fox.json @@ -0,0 +1,873 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:fox", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:fox_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": "sweet_berries", + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + + "minecraft:behavior.follow_parent": { + "priority": 9, + "speed_multiplier": 1.1 + } + }, + + "minecraft:fox_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/fox.json" + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": false, + "breed_items": "sweet_berries", + "breeds_with": { + "mate_type": "minecraft:fox", + "baby_type": "minecraft:fox", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + } + } + }, + + "minecraft:fox_with_item": { + "minecraft:equipment": { + "table": "loot_tables/entities/fox_equipment.json", + "slot_drop_chance": [ + { + "slot": "slot.weapon.mainhand", + "drop_chance": 1.0 + } + ] + } + }, + + "minecraft:trusting_fox" : { + "minecraft:trust": {}, + "minecraft:behavior.defend_trusted_target": { + "priority": 0, + "within_radius": 25, + "must_see": false, + "aggro_sound": "mad", + "sound_chance": 0.05, + "on_defend_start": { + "event": "minecraft:fox_configure_defending", + "target": "self" + } + } + }, + + "minecraft:docile_fox": { + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25 + }, + "minecraft:behavior.melee_attack": { + "priority": 10, + "track_target": true, + "require_complete_path": true, + "reach_multiplier": 1.5 + } + }, + + "minecraft:defending_fox": { + "minecraft:behavior.melee_attack": { + "priority": 1, + "track_target": true, + "require_complete_path": true, + "reach_multiplier": 1.5 + }, + "minecraft:behavior.panic": { + "priority": 2, + "speed_multiplier": 1.25 + }, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "all_of": [ + { "test": "is_daytime", "value": true }, + { "test": "has_target", "operator": "==", "value": false } + ] + }, + "event": "minecraft:fox_configure_docile_day" + }, + { + "filters": { + "all_of": [ + { "test": "is_daytime", "value": false }, + { "test": "has_target", "operator": "==", "value": false } + ] + }, + "event": "minecraft:fox_configure_docile_night" + } + ] + } + }, + + "minecraft:fox_red": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:behavior.nearest_prioritized_attackable_target": { + "priority": 6, + "attack_interval": 2, + "reselect_targets": true, + "target_search_height": 5, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "rabbit" + }, + "max_dist": 12, + "priority": 0 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "chicken" + }, + "max_dist": 12, + "priority": 0 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "cod" + }, + "max_dist": 12, + "priority": 1 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "salmon" + }, + "max_dist": 12, + "priority": 1 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "tropicalfish" + }, + "max_dist": 12, + "priority": 1 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "baby_turtle" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 12, + "priority": 0 + } + ] + } + }, + + "minecraft:fox_arctic": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:behavior.nearest_prioritized_attackable_target": { + "priority": 6, + "attack_interval": 2, + "reselect_targets": true, + "target_search_height": 5, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "rabbit" + }, + "max_dist": 12, + "priority": 1 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "chicken" + }, + "max_dist": 12, + "priority": 1 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "cod" + }, + "max_dist": 12, + "priority": 0 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "salmon" + }, + "max_dist": 12, + "priority": 0 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "tropicalfish" + }, + "max_dist": 12, + "priority": 0 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "baby_turtle" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 12, + "priority": 1 + } + ] + } + }, + + "minecraft:fox_thunderstorm": { + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "all_of": [ + { "test": "weather_at_position", "operator": "!=", "value": "thunderstorm" }, + { "test": "is_daytime", "value": true } + ] + }, + "event": "minecraft:fox_configure_day" + }, + { + "filters": { + "all_of": [ + { "test": "weather_at_position", "operator": "!=", "value": "thunderstorm" }, + { "test": "is_daytime", "value": false } + ] + }, + "event": "minecraft:fox_configure_night" + } + ] + }, + + "minecraft:behavior.find_cover": { + "priority": 0, + "speed_multiplier": 1, + "cooldown_time": 0.0 + } + }, + + "minecraft:fox_day": { + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { "test" : "weather_at_position", "value" : "thunderstorm" }, + "event": "minecraft:fox_configure_thunderstorm" + }, + { + "filters": { "test": "is_daytime", "value": false }, + "event": "minecraft:fox_configure_night" + } + ] + }, + "minecraft:behavior.nap": { + "priority": 8, + "cooldown_min": 2.0, + "cooldown_max": 7.0, + "mob_detect_dist": 12.0, + "mob_detect_height": 6.0, + "can_nap_filters": { + "all_of": [ + { + "test": "in_water", + "subject": "self", + "operator": "==", + "value": false + }, + { + "test": "on_ground", + "subject": "self", + "operator": "==", + "value": true + }, + { + "test": "is_underground", + "subject": "self", + "operator": "==", + "value": true + }, + { + "test": "weather_at_position", + "subject": "self", + "operator": "!=", + "value": "thunderstorm" + } + ] + }, + "wake_mob_exceptions": { + "any_of": [ + { + "test": "trusts", + "subject": "other", + "operator": "==", + "value": true + }, + { + "test": "is_family", + "subject": "other", + "operator": "==", + "value": "fox" + }, + { + "test": "is_sneaking", + "subject": "other", + "operator": "==", + "value": true + } + ] + } + }, + "minecraft:behavior.find_cover": { + "priority": 9, + "speed_multiplier": 1, + "cooldown_time": 5.0 + } + }, + + "minecraft:fox_night": { + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { "test" : "weather_at_position", "value" : "thunderstorm" }, + "event": "minecraft:fox_configure_thunderstorm" + }, + { + "filters": { "test": "is_daytime", "value": true }, + "event": "minecraft:fox_configure_day" + } + ] + }, + "minecraft:behavior.stroll_towards_village": { + "priority": 11, + "speed_multiplier": 1.0, + "goal_radius": 3.0, + "cooldown_time": 10.0, + "search_range": 32, + "start_chance": 0.005 + } + }, + + "minecraft:fox_ambient_normal": { + "minecraft:ambient_sound_interval": { + "event_name": "ambient" + } + }, + + "minecraft:fox_ambient_sleep": { + "minecraft:ambient_sound_interval": { + "event_name": "sleep" + } + }, + + "minecraft:fox_ambient_night": { + "minecraft:ambient_sound_interval": { + "event_name": "screech", + "value": 80, + "range": 160 + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "fox", "mob" ] + }, + "minecraft:breathable": { + "totalSupply": 15, + "suffocateTime": 0 + }, + "minecraft:equip_item": { + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 0.7 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:attack": { + "damage": 2 + }, + "minecraft:shareables": { + "all_items": true, + "all_items_max_amount": 1, + "items": [ + { "item": "minecraft:apple", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:appleEnchanted", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:baked_potato", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:beef", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:beetroot", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:beetroot_soup", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:bread", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:carrot", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:chicken", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:chorus_fruit", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:clownfish", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:cooked_beef", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:cooked_chicken", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:cooked_fish", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:cooked_porkchop", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:cooked_rabbit", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:cooked_salmon", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:cookie", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:dried_kelp", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:fish", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:golden_apple", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:golden_carrot", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:melon", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:mushroom_stew", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:muttonCooked", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:muttonRaw", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:poisonous_potato", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:porkchop", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:potato", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:pufferfish", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:pumpkin_pie", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:rabbit", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:rabbit_stew", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:rotten_flesh", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:salmon", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:spider_eye", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:sweet_berries", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:suspicious_stew", "priority": 0, "max_amount": 1 } + ] + }, + "minecraft:damage_sensor": { + "triggers": [ + { + "on_damage": { + "filters": { + "test": "is_block", + "subject": "block", + "value": "minecraft:sweet_berry_bush" + } + }, + "deals_damage": false + } + ] + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.equip_item": { + "priority": 2 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 5, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "trusts", "subject": "other", "operator": "!=", "value": true }, + { "test": "is_sneaking", "subject": "other", "operator": "!=", "value": true } + ] + }, + { "test": "is_family", "subject": "other", "value": "polarbear" }, + { "test": "is_family", "subject": "other", "value": "wolf" } + ] + }, + "max_dist": 10, + "walk_speed_multiplier": 1.0, + "sprint_speed_multiplier": 1.5 + } + ] + }, + "minecraft:behavior.tempt": { + "priority": 3, + "speed_multiplier": 0.5, + "within_radius": 16, + "can_get_scared": true, + "items": [ + "sweet_berries" + ] + }, + "minecraft:behavior.stalk_and_pounce_on_target": { + "priority": 7, + "stalk_speed": 1.2, + "max_stalk_dist": 12.0, + "leap_height": 0.9, + "leap_dist": 0.8, + "pounce_max_dist": 5.0, + "interest_time": 2.0, + "stuck_time": 2.0, + "strike_dist": 2.0, + "stuck_blocks": { "test": "is_block", "subject": "block", "operator": "==", "value": "snow_layer" } + }, + "minecraft:behavior.pickup_items": { + "priority": 11, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 0.5 + }, + "minecraft:behavior.eat_carried_item": { + "priority": 12, + "delay_before_eating": 28 + }, + "minecraft:behavior.random_look_around_and_sit": { + "priority": 12, + "min_look_count": 2, + "max_look_count": 5, + "min_look_time": 80, + "max_look_time": 100, + "probability": 0.001 + }, + "minecraft:behavior.raid_garden": { + "priority": 12, + "blocks": [ + "minecraft:sweet_berry_bush" + ], + "speed_multiplier": 1.2, + "search_range": 12, + "search_height": 2, + "goal_radius": 0.8, + "max_to_eat": 0, + "initial_eat_delay": 2 + }, + "minecraft:behavior.random_stroll": { + "priority": 13, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.look_at_player": { + "priority": 14, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 15 + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + "mass": 0.6 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 0, + "scheduled_events": [ + { + "filters": [ + { "test": "is_sleeping", "value": true } + ], + "event": "minecraft:ambient_sleep" + }, + { + "filters": { + "all_of":[ + { "test" : "is_daytime", "value" : false }, + { "test": "distance_to_nearest_player", "operator": ">", "value": 16 } + ] + }, + "event": "minecraft:ambient_night" + }, + { + "filters": { + "all_of":[ + { "test" : "is_sleeping", "value" : false }, + { + "any_of":[ + { "test" : "is_daytime", "value" : true }, + { "test": "distance_to_nearest_player", "operator": "<=", "value": 16 } + ] + } + ] + }, + "event": "minecraft:ambient_normal" + } + ] + }, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { "test" : "is_daytime", "value" : false }, + "event": "minecraft:fox_configure_night" + }, + { + "filters": { "test" : "is_daytime", "value" : true }, + "event": "minecraft:fox_configure_day" + } + ] + } + }, + + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 95, + "add": { + "component_groups": [ + "minecraft:fox_adult", + "minecraft:fox_with_item", + "minecraft:docile_fox" + ] + } + }, + { + "weight": 5, + "add": { + "component_groups": [ + "minecraft:fox_baby", + "minecraft:docile_fox" + ] + } + } + ] + }, + { + "filters": { + "test": "is_snow_covered", + "value": true + }, + "add": { "component_groups": [ "minecraft:fox_arctic" ] } + }, + { + "filters": { + "test": "is_snow_covered", + "value": false + }, + "add": { "component_groups": [ "minecraft:fox_red" ] } + } + ] + }, + + "minecraft:entity_born": { + "add": { + "component_groups": [ + "minecraft:fox_baby", + "minecraft:trusting_fox", + "minecraft:docile_fox" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:fox_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:fox_adult" + ] + } + }, + + "minecraft:fox_configure_thunderstorm": { + "remove": { + "component_groups": [ + "minecraft:fox_night", + "minecraft:fox_day" + ] + }, + "add": { + "component_groups": [ + "minecraft:fox_thunderstorm" + ] + } + }, + + "minecraft:fox_configure_day": { + "remove": { + "component_groups": [ + "minecraft:fox_night", + "minecraft:fox_thunderstorm" + ] + }, + "add": { + "component_groups": [ + "minecraft:fox_day" + ] + } + }, + + "minecraft:fox_configure_night": { + "remove": { + "component_groups": [ + "minecraft:fox_day", + "minecraft:fox_thunderstorm" + ] + }, + "add": { + "component_groups": [ + "minecraft:fox_night" + ] + } + }, + + "minecraft:ambient_normal": { + "add": { + "component_groups": [ + "minecraft:fox_ambient_normal" + ] + } + }, + "minecraft:ambient_sleep": { + "add": { + "component_groups": [ + "minecraft:fox_ambient_sleep" + ] + } + }, + "minecraft:ambient_night": { + "add": { + "component_groups": [ + "minecraft:fox_ambient_night" + ] + } + }, + + "minecraft:fox_configure_defending": { + "remove": { + "component_groups": [ + "minecraft:docile_fox", + "minecraft:fox_day", + "minecraft:fox_night" + ] + }, + "add": { + "component_groups": [ + "minecraft:defending_fox" + ] + } + }, + + "minecraft:fox_configure_docile_day": { + "remove": { + "component_groups": [ + "minecraft:defending_fox", + "minecraft:fox_night" + ] + }, + "add": { + "component_groups": [ + "minecraft:docile_fox", + "minecraft:fox_day" + ] + } + }, + + "minecraft:fox_configure_docile_night": { + "remove": { + "component_groups": [ + "minecraft:defending_fox", + "minecraft:fox_day" + ] + }, + "add": { + "component_groups": [ + "minecraft:docile_fox", + "minecraft:fox_night" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/ghast.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/ghast.json new file mode 100644 index 0000000..b300cb8 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/ghast.json @@ -0,0 +1,103 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:ghast", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:fire_immune": { + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:collision_box": { + "width": 4, + "height": 4 + }, + "minecraft:movement": { + "value": 0.03 + }, + "minecraft:navigation.float": { + "can_path_over_water": true + }, + "minecraft:behavior.float_wander": { + "priority": 2, + "must_reach": true + }, + "minecraft:can_fly": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/ghast.json" + }, + "minecraft:shooter": { + "def": "minecraft:fireball" + }, + "minecraft:type_family": { + "family": [ "ghast", "monster", "mob" ] + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:jump.static": { + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.ranged_attack": { + "priority": 1, + "attack_radius": 64, + "charge_shoot_trigger": 2, + "charge_charged_trigger": 1 + }, + "minecraft:follow_range": { + "value": 64, + "max": 64 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 28 + } + ], + "must_see": true + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/guardian.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/guardian.json new file mode 100644 index 0000000..0ca96e3 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/guardian.json @@ -0,0 +1,209 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:guardian", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:guardian_aggressive": { + "minecraft:behavior.nearest_attackable_target": { + "priority": 1, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "is_family", "subject" : "other", "value" : "squid"} + ] + }, + "max_dist": 16 + } + ], + "attack_interval_min": 1.0, + "must_see": true + }, + "minecraft:target_nearby_sensor": { + "inside_range": 3.0, + "outside_range": 4.0, + "on_inside_range": { + "event": "minecraft:target_too_close", + "target": "self" + } + }, + "minecraft:behavior.guardian_attack": { + "priority": 4 + } + }, + + "minecraft:guardian_passive": { + "minecraft:timer": { + "time": [ 1, 3 ], + "looping": false, + "time_down_event": { + "event": "minecraft:target_far_enough", + "target": "self" + } + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 1, + "entity_types": [ + { + "filters": {"test" : "is_family", "subject" : "other", "value" : "player"}, + "max_dist": 8, + "walk_speed_multiplier": 1, + "sprint_speed_multiplier": 1 + } + ] + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 10 : 0" + }, + "minecraft:nameable": { + }, + "minecraft:collision_box": { + "width": 0.85, + "height": 0.85 + }, + "minecraft:health": { + "value": 30, + "max": 30 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.12 + }, + "minecraft:underwater_movement": { + "value": 0.12 + }, + "minecraft:attack": { + "damage": 5 + }, + "minecraft:follow_range": { + "value": 16, + "max": 16 + }, + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": false, + "can_swim": true, + "can_walk": false, + "can_breach": true + }, + "minecraft:movement.sway": { + }, + "minecraft:jump.static": { + }, + "minecraft:breathable": { + "breathes_water": true + }, + "minecraft:loot": { + "table": "loot_tables/entities/guardian.json" + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:home": { + "restriction_radius": 16 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 1, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "is_family", "subject" : "other", "value" : "squid"} + ] + }, + "max_dist": 16 + } + ], + "attack_interval_min": 1.0, + "must_see": true + }, + "minecraft:target_nearby_sensor": { + "inside_range": 3.0, + "outside_range": 4.0, + "on_inside_range": { + "event": "minecraft:target_too_close", + "target": "self" + } + }, + "minecraft:behavior.guardian_attack": { + "priority": 4 + }, + "minecraft:behavior.move_towards_home_restriction": { + "priority": 5, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.random_swim": { + "priority": 7, + "speed_multiplier": 1.0, + "interval": 80, + "avoid_surface": false + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 12.0, + "probability": 0.01 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:type_family": { + "family": [ "guardian", "monster", "mob" ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:target_too_close": { + "remove": { + "component_groups": [ + "minecraft:guardian_aggressive" + ] + }, + "add": { + "component_groups": [ + "minecraft:guardian_passive" + ] + } + }, + "minecraft:target_far_enough": { + "remove": { + "component_groups": [ + "minecraft:guardian_passive" + ] + }, + "add": { + "component_groups": [ + "minecraft:guardian_aggressive" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/hoglin.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/hoglin.json new file mode 100644 index 0000000..a8dfb4c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/hoglin.json @@ -0,0 +1,516 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:hoglin", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "zombification_sensor": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "in_nether", + "subject": "self", + "operator": "==", + "value": false + }, + "event": "start_zombification_event" + } + } + }, + + "start_zombification": { + "minecraft:is_shaking": {}, + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "in_nether", + "subject": "self", + "operator": "==", + "value": true + }, + "event": "stop_zombification_event" + } + }, + "minecraft:timer": { + "looping": false, + "time": 15, + "time_down_event": { + "event": "become_zombie_event" + } + } + }, + + "become_zombie": { + "minecraft:transformation": { + "into": "minecraft:zoglin", + "transformation_sound": "converted_to_zombified", + "keep_level": true + } + }, + + "angry_hoglin": { + "minecraft:angry": { + "duration": 10, + "broadcast_anger": true, + "broadcast_range": 16, + "calm_event": { + "event": "become_calm_event", + "target": "self" + }, + "angry_sound": "angry", + "sound_interval": { + "range_min": 2.0, + "range_max": 5.0 + } + } + }, + "attack_cooldown": { + "minecraft:attack_cooldown": { + "attack_cooldown_time": [ 10.0, 15.0 ], + "attack_cooldown_complete_event": { + "event": "attack_cooldown_complete_event", + "target": "self" + } + } + }, + "minecraft:hoglin_baby": { + "minecraft:type_family": { + "family": [ "hoglin", "hoglin_baby", "mob" ] + }, + "minecraft:is_baby": { + }, + "minecraft:movement": { + "value": 0.36 + }, + "minecraft:behavior.melee_attack": { + "priority": 4, + "speed_multiplier": 1, + "track_target": true, + "reach_multiplier": 1.0, + "cooldown_time": 0.75 + }, + "minecraft:attack": { + "damage": 1.0 + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:collision_box": { + "width": 0.85, + "height": 0.85 + }, + "minecraft:custom_hit_test": { + "hitboxes": [ + { + "width": 1.0, + "height": 0.85, + "pivot": [ 0, 0.5, 0 ] + } + ] + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ "crimson_fungus" ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 6, + "speed_multiplier": 1 + }, + "minecraft:rideable": { + "seat_count": 3, + "family_types": [ + "piglin" + ], + "seats": [ + { + "position": [ 0.0, 0.9, -0.3 ], + "lock_rider_rotation": 0 + }, + { + "position": [ 0.0, 2.4, -0.3 ], + "lock_rider_rotation": 0 + }, + { + "position": [ 0.0, 3.9, -0.3 ], + "lock_rider_rotation": 0 + } + ] + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1 + } + }, + "minecraft:hoglin_adult": { + "minecraft:collision_box": { + "width": 0.9, + "height": 0.9 + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:custom_hit_test": { + "hitboxes": [ + { + "width": 2.0, + "height": 1.75, + "pivot": [ 0, 1, 0 ] + } + ] + }, + "minecraft:group_size": { + "radius": 32, + "filters": { + "all_of": [ + { + "test": "has_component", + "operator": "!=", + "value": "minecraft:is_baby" + }, + { + "test": "is_family", + "value": "hoglin" + } + ] + } + }, + "minecraft:behavior.hurt_by_target": { + "priority": 2 + }, + "minecraft:on_target_acquired": { + "event": "become_angry_event", + "target": "self" + }, + "minecraft:loot": { + "table": "loot_tables/entities/hoglin.json" + }, + "minecraft:behavior.melee_attack": { + "priority": 4, + "speed_multiplier": 1, + "track_target": true, + "reach_multiplier": 2.5, + "cooldown_time": 2 + }, + "minecraft:attack": { + "damage": [ 3, 9 ] + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 0.6 + }, + "minecraft:breedable": { + "require_tame": false, + "love_filters": { + "test": "has_component", + "subject": "self", + "operator": "!=", + "value": "minecraft:attack_cooldown" + }, + "breeds_with": { + "mate_type": "minecraft:hoglin", + "baby_type": "minecraft:hoglin", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ "crimson_fungus" ] + } + }, + "unhuntable_adult": { + "minecraft:type_family": { + "family": [ "hoglin", "hoglin_adult", "mob" ] + } + }, + "huntable_adult": { + "minecraft:type_family": { + "family": [ "hoglin", "hoglin_adult", "hoglin_huntable", "mob" ] + } + } + }, + + "components": { + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 40, + "max": 40 + }, + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? 5 : 0" + }, + "minecraft:knockback_resistance": { + "value": 0.5 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 4, + "within_radius": 16.0, + "entity_types": [ + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "has_component", + "subject": "self", + "operator": "!=", + "value": "minecraft:attack_cooldown" + } + ] + }, + "max_dist": 16 + } + ], + "must_see": true + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 0, + "remove_target": true, + "entity_types": [ + { + "filters": { + "all_of": [ + { + "test": "has_target", + "subject": "other", + "value": true + }, + { + "test": "is_family", + "subject": "other", + "value": "piglin" + } + ] + }, + "check_if_outnumbered": true, + "max_dist": 10, + "sprint_speed_multiplier": 1.2 + } + ], + "avoid_mob_sound": "retreat", + "sound_interval": { + "range_min": 2.0, + "range_max": 5.0 + } + }, + "minecraft:behavior.avoid_block": { + "priority": 1, + "tick_interval": 5, + "search_range": 8, + "search_height": 4, + "walk_speed_modifier": 1, + "sprint_speed_modifier": 1, + "avoid_block_sound": "retreat", + "sound_interval": { + "range_min": 2.0, + "range_max": 5.0 + }, + "target_selection_method": "nearest", + "target_blocks": [ + "minecraft:warped_fungus", + "minecraft:portal", + "minecraft:respawn_anchor" + ], + "on_escape": [ + { + "event": "escaped_event", + "target": "self" + } + ] + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 0.4 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 95, + "trigger": "spawn_adult" + }, + { + "weight": 5, + "trigger": "spawn_baby" + } + ] + }, + "minecraft:entity_born": { + "trigger": "spawn_baby" + }, + "spawn_adult": { + "add": { + "component_groups": [ + "minecraft:hoglin_adult", + "huntable_adult", + "zombification_sensor" + ] + } + }, + "spawn_baby": { + "add": { + "component_groups": [ + "minecraft:hoglin_baby", + "zombification_sensor" + ] + } + }, + "stop_zombification_event": { + "add": { + "component_groups": [ + "zombification_sensor" + ] + }, + "remove": { + "component_groups": [ + "start_zombification" + ] + } + }, + "become_zombie_event": { + "add": { + "component_groups": [ + "become_zombie" + ] + } + }, + "start_zombification_event": { + "add": { + "component_groups": [ + "start_zombification" + ] + }, + "remove": { + "component_groups": [ + "zombification_sensor" + ] + } + }, + "spawn_adult_unhuntable": { + "add": { + "component_groups": [ + "minecraft:hoglin_adult", + "unhuntable_adult", + "zombification_sensor" + ] + } + }, + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:hoglin_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:hoglin_adult", + "huntable_adult" + ] + } + }, + + "become_angry_event": { + "add": { + "component_groups": [ + "angry_hoglin" + ] + } + }, + "become_calm_event": { + "remove": { + "component_groups": [ + "angry_hoglin" + ] + } + }, + "escaped_event": { + "add": { + "component_groups": [ + "attack_cooldown" + ] + }, + "remove": { + "component_groups": [ + "angry_hoglin" + ] + } + }, + "attack_cooldown_complete_event": { + "remove": { + "component_groups": [ + "attack_cooldown" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/hopper_minecart.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/hopper_minecart.json new file mode 100644 index 0000000..99f2252 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/hopper_minecart.json @@ -0,0 +1,108 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:hopper_minecart", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:hopper_active": { + "minecraft:item_hopper": { + + }, + "minecraft:rail_sensor": { + "on_activate": { + "event": "minecraft:hopper_deactivate" + } + } + }, + "minecraft:hopper_inactive": { + "minecraft:rail_sensor": { + "on_deactivate": { + "event": "minecraft:hopper_activate" + } + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "minecart", "inanimate" ] + }, + "minecraft:collision_box": { + "width": 0.98, + "height": 0.7 + }, + "minecraft:rail_movement": { + + }, + "minecraft:inventory": { + "container_type": "minecart_hopper", + "inventory_size": 5, + "can_be_siphoned_from": true + }, + "minecraft:is_stackable": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 60.0, + "max_dropped_ticks": 20, + "use_motion_prediction_hints": true + }, + "conditional_values": [ + { + "max_optimized_distance": 0.0, + "max_dropped_ticks": 0, + "conditional_values": [ + { "test": "is_moving", "subject": "self", "operator": "==", "value": true} + ] + } + ] + } + }, + + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "minecraft:hopper_active" + ] + } + }, + "minecraft:hopper_activate": { + "remove": { + "component_groups": [ + "minecraft:hopper_inactive" + ] + }, + "add": { + "component_groups": [ + "minecraft:hopper_active" + ] + } + }, + "minecraft:hopper_deactivate": { + "remove": { + "component_groups": [ + "minecraft:hopper_active" + ] + }, + "add": { + "component_groups": [ + "minecraft:hopper_inactive" + ] + } + } + } + + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/horse.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/horse.json new file mode 100644 index 0000000..87a42ed --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/horse.json @@ -0,0 +1,624 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:horse", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:horse_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale_by_age": { + "start_scale": 0.5, + "end_scale": 1.0 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + { + "item": "wheat", + "growth": 0.016667 + }, + { + "item": "sugar", + "growth": 0.025 + }, + { + "item": "hay_block", + "growth": 0.15 + }, + { + "item": "apple", + "growth": 0.05 + }, + { + "item": "golden_carrot", + "growth": 0.05 + }, + { + "item": "golden_apple", + "growth": 0.2 + }, + { + "item": "appleEnchanted", + "growth": 0.2 + } + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 4, + "speed_multiplier": 1.0 + } + }, + + "minecraft:horse_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/horse.json" + }, + "minecraft:behavior.run_around_like_crazy": { + "priority": 1, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.breed": { + "priority": 2, + "speed_multiplier": 1.0 + } + }, + + "minecraft:horse_wild": { + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "player", + "zombie" + ], + "interact_text": "action.interact.mount", + "seats": { + "position": [ 0.0, 1.1, -0.2 ] + } + + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.5, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:tamemount": { + "min_temper": 0, + "max_temper": 100, + "feed_text": "action.interact.feed", + "ride_text": "action.interact.mount", + "feed_items": [ + { + "item": "wheat", + "temper_mod": 3 + }, + { + "item": "sugar", + "temper_mod": 3 + }, + { + "item": "apple", + "temper_mod": 3 + }, + { + "item": "golden_carrot", + "temper_mod": 5 + }, + { + "item": "golden_apple", + "temper_mod": 10 + }, + { + "item": "appleEnchanted", + "temper_mod": 10 + } + ], + "auto_reject_items": [ + { + "item": "horsearmorleather" + }, + { + "item": "horsearmoriron" + }, + { + "item": "horsearmorgold" + }, + { + "item": "horsearmordiamond" + }, + { + "item": "saddle" + } + ], + "tame_event": { + "event": "minecraft:on_tame", + "target": "self" + } + } + }, + + "minecraft:horse_tamed": { + "minecraft:is_tamed": { + }, + "minecraft:rideable": { + "seat_count": 1, + "crouching_skip_interact": true, + "family_types": [ + "player" + ], + "interact_text": "action.interact.ride.horse", + "seats": { + "position": [ 0.0, 1.1, -0.2 ] + } + + }, + "minecraft:inventory": { + "inventory_size": 2, + "container_type": "horse" + }, + "minecraft:breedable": { + "require_tame": true, + "inherit_tamed": false, + "breeds_with": [ + { + "mate_type": "minecraft:horse", + "baby_type": "minecraft:horse", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + { + "mate_type": "minecraft:donkey", + "baby_type": "minecraft:mule", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + } + ], + "breed_items": [ + "golden_carrot", + "golden_apple", + "appleEnchanted" + ] + }, + "minecraft:behavior.tempt": { + "priority": 5, + "speed_multiplier": 1.2, + "items": [ + "golden_apple", + "appleEnchanted", + "golden_carrot" + ] + } + }, + + "minecraft:horse_saddled": { + "minecraft:is_saddled": { + }, + "minecraft:input_ground_controlled": { + }, + "minecraft:can_power_jump": { + }, + "minecraft:behavior.player_ride_tamed": { + } + }, + + "minecraft:base_white": { + "minecraft:variant": { + "value": 0 + } + }, + "minecraft:base_creamy": { + "minecraft:variant": { + "value": 1 + } + }, + "minecraft:base_chestnut": { + "minecraft:variant": { + "value": 2 + } + }, + "minecraft:base_brown": { + "minecraft:variant": { + "value": 3 + } + }, + "minecraft:base_black": { + "minecraft:variant": { + "value": 4 + } + }, + "minecraft:base_gray": { + "minecraft:variant": { + "value": 5 + } + }, + "minecraft:base_darkbrown": { + "minecraft:variant": { + "value": 6 + } + }, + "minecraft:markings_none": { + "minecraft:mark_variant": { + "value": 0 + } + }, + "minecraft:markings_white_details": { + "minecraft:mark_variant": { + "value": 1 + } + }, + "minecraft:markings_white_fields": { + "minecraft:mark_variant": { + "value": 2 + } + }, + "minecraft:markings_white_dots": { + "minecraft:mark_variant": { + "value": 3 + } + }, + "minecraft:markings_black_dots": { + "minecraft:mark_variant": { + "value": 4 + } + } + }, + + "components": { + "minecraft:equippable": { + "slots": [ + { + "slot": 0, + "item": "saddle", + "accepted_items": [ "saddle" ], + "on_equip": { + "event": "minecraft:horse_saddled" + }, + "on_unequip": { + "event": "minecraft:horse_unsaddled" + } + }, + { + "slot": 1, + "item": "horsearmoriron", + "accepted_items": [ + "horsearmorleather", + "horsearmoriron", + "horsearmorgold", + "horsearmordiamond" + ] + } + ] + }, + "minecraft:type_family": { + "family": [ "horse", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 1.4, + "height": 1.6 + }, + "minecraft:health": { + "value": { + "range_min": 15, + "range_max": 30 + } + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": { + "range_min": 0.1125, + "range_max": 0.3375 + } + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:nameable": { + }, + "minecraft:horse.jump_strength": { + "value": { + "range_min": 0.4, + "range_max": 1.0 + } + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + }, + "minecraft:healable": { + "items": [ + { + "item": "wheat", + "heal_amount": 2 + }, + { + "item": "sugar", + "heal_amount": 1 + }, + { + "item": "hay_block", + "heal_amount": 20 + }, + { + "item": "apple", + "heal_amount": 3 + }, + { + "item": "golden_carrot", + "heal_amount": 4 + }, + { + "item": "golden_apple", + "heal_amount": 10 + }, + { + "item": "appleEnchanted", + "heal_amount": 10 + } + ] + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 3, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.7 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 36, + "add": { + "component_groups": [ + "minecraft:horse_adult", + "minecraft:horse_wild" + ] + } + }, + { + "weight": 9, + "add": { + "component_groups": [ + "minecraft:horse_baby" + ] + } + } + ] + }, + { + "randomize": [ + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:base_white" ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:base_creamy" ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:base_chestnut" ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:base_brown" ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:base_black" ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:base_gray" ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:base_darkbrown" ] + } + } + ] + }, + { + "randomize": [ + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:markings_none" ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:markings_white_details" ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:markings_white_fields" ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:markings_white_dots" ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:markings_black_dots" ] + } + } + ] + } + ] + }, + + "minecraft:entity_born": { + "add": { + "component_groups": [ + "minecraft:horse_baby" + ] + } + }, + + "minecraft:on_tame": { + "remove": { + "component_groups": [ + "minecraft:horse_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:horse_tamed" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:horse_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:horse_adult", + "minecraft:horse_wild" + ] + } + }, + + "minecraft:horse_saddled": { + "add": { + "component_groups": [ + "minecraft:horse_saddled" + ] + } + }, + "minecraft:horse_unsaddled": { + "remove": { + "component_groups": [ + "minecraft:horse_saddled" + ] + } + }, + + "minecraft:make_white": { + "add": { + "component_groups": [ "minecraft:base_white" ] + } + }, + "minecraft:make_creamy": { + "add": { + "component_groups": [ "minecraft:base_creamy" ] + } + }, + "minecraft:make_chestnut": { + "add": { + "component_groups": [ "minecraft:base_chestnut" ] + } + }, + "minecraft:make_brown": { + "add": { + "component_groups": [ "minecraft:base_brown" ] + } + }, + "minecraft:make_black": { + "add": { + "component_groups": [ "minecraft:base_black" ] + } + }, + "minecraft:make_gray": { + "add": { + "component_groups": [ "minecraft:base_gray" ] + } + }, + "minecraft:make_darkbrown": { + "add": { + "component_groups": [ "minecraft:base_darkbrown" ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/husk.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/husk.json new file mode 100644 index 0000000..0a99f5d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/husk.json @@ -0,0 +1,577 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:husk", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:look_to_start_zombie_transformation": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "is_underwater", "subject": "self", "operator": "==", "value": true + }, + "event": "minecraft:start_transforming" + } + } + }, + "minecraft:start_zombie_transformation": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "is_underwater", "subject": "self", "operator": "==", "value": false + }, + "event": "minecraft:stop_transforming" + } + }, + "minecraft:timer": { + "looping": false, + "time": 30, + "time_down_event": { + "event": "minecraft:convert_to_zombie" + } + } + }, + + "minecraft:convert_to_zombie": { + "minecraft:transformation": { + "into": "minecraft:zombie", + "transformation_sound": "convert_to_drowned", + "drop_equipment": true, + "delay": { + "value": 15 + } + }, + "minecraft:is_shaking": { + } + }, + + "minecraft:convert_to_baby_zombie": { + "minecraft:transformation": { + "into": "minecraft:zombie", + "transformation_sound": "convert_to_drowned", + "drop_equipment": true, + "delay": { + "value": 15 + } + }, + "minecraft:is_shaking": { + } + }, + + "minecraft:zombie_husk_baby": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 12 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:is_baby": {}, + "minecraft:scale": { + "value": 0.53125 + }, + "minecraft:movement": { + "value": 0.35 + } + }, + + "minecraft:zombie_husk_adult": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:movement": { + "value": 0.23 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 1.1, -0.35 ], + "lock_rider_rotation": 0 + } + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:scale": { + "value": 1.0625 + } + }, + + "minecraft:zombie_husk_jockey": { + "minecraft:behavior.find_mount": { + "priority": 1, + "within_radius": 16 + } + } + }, + + "components": { + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true + }, + "minecraft:equip_item": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:nameable": { + }, + + // Zombie_husk Components + "minecraft:type_family": { + "family": [ "husk", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/zombie.json" + }, + "minecraft:equipment": { + "table": "loot_tables/entities/zombie_equipment.json" + }, + + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:attack": { + "damage": 3, + "effect_name": "hunger", + "effect_duration": 30 + }, + "minecraft:variant": { + "value": 2 + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:navigation.walk": { + "is_amphibious": true, + "can_pass_doors": true, + "can_break_doors": true, + "avoid_portals": false + }, + "minecraft:annotation.break_door": { + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:netherite_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:golden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:stone_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:wooden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:turtle_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:skull:0", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:skull:1", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:carved_pumpkin", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:netherite_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + } + ] + }, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "test": "is_underwater", + "subject": "self", + "operator": "==", + "value": true + }, + "event": "minecraft:start_transforming" + } + ] + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + // Zombie_husk Behaviors + "minecraft:behavior.equip_item": { + "priority": 2 + }, + "minecraft:behavior.melee_attack": { + "priority": 3 + }, + "minecraft:behavior.stomp_turtle_egg": { + "priority": 4, + "speed_multiplier": 1, + "search_range": 10, + "search_height": 2, + "goal_radius": 1.14, + "interval": 20 + }, + "minecraft:behavior.pickup_items": { + "priority": 6, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 1.0, + "pickup_based_on_chance": true, + "can_pickup_any_item": true + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 6, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "reselect_targets": true, + "within_radius": 25.0, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "snowgolem" }, + { "test": "is_family", "subject": "other", "value": "irongolem" } + ] + }, + "max_dist": 35 + }, + { + "filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "villager" }, + { "test": "is_family", "subject": "other", "value": "wandering_trader" } + ] + }, + "max_dist": 35, + "must_see": false + }, + { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "baby_turtle" }, + { "test": "in_water", "subject": "other", "operator": "!=", "value": true } + ] + }, + "max_dist": 35 + } + ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 9500, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:zombie_husk_adult" + ] + } + }, + { + "weight": 425, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:zombie_husk_baby" + ] + + } + }, + { + "weight": 75, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:zombie_husk_baby", + "minecraft:zombie_husk_jockey" + ] + + } + } + ] + }, + "minecraft:start_transforming": { + "add": { + "component_groups": [ + "minecraft:start_zombie_transformation" + ] + }, + "remove": { + "component_groups": [ "minecraft:look_to_start_zombie_transformation" ] + } + }, + "minecraft:stop_transforming": { + "add": { + "component_groups": [ + "minecraft:look_to_start_zombie_transformation" + ] + }, + "remove": { + "component_groups": [ + "minecraft:start_zombie_transformation" + ] + } + }, + "minecraft:convert_to_zombie": { + "sequence": [ + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ "minecraft:convert_to_zombie" ] + }, + "remove": { + "component_groups": [ "minecraft:start_zombie_transformation" ] + } + }, + { + "filters": { + "test": "has_component", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ "minecraft:convert_to_baby_zombie" ] + }, + "remove": { + "component_groups": [ "minecraft:start_zombie_transformation" ] + } + } + ] + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/iron_golem.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/iron_golem.json new file mode 100644 index 0000000..147f98d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/iron_golem.json @@ -0,0 +1,344 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:iron_golem", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:player_created": { + "minecraft:behavior.hurt_by_target": { + "priority": 2, + "entity_types": { + "filters": { + "all_of": [ + { "test" : "is_family", "subject" : "other", "operator": "!=", "value" : "player"}, + { "test" : "is_family", "subject" : "other", "operator": "!=", "value" : "creeper"} + ] + } + } + } + }, + "minecraft:village_created": { + "minecraft:behavior.defend_village_target": { + "priority": 1, + "must_reach": true, + "attack_chance": 0.05, + "entity_types": { + "filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "mob" }, + { "test": "is_family", "subject": "other", "value": "player" } + ] + } + } + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "defender", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": false, + "can_migrate": true, + "first_founding_reward": 0 + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "irongolem", "mob" ] + }, + "minecraft:nameable": { + }, + "minecraft:collision_box": { + "width": 1.4, + "height": 2.9 + }, + "minecraft:loot": { + "table": "loot_tables/entities/iron_golem.json" + }, + "minecraft:health": { + "value": 100, + "max": 100 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "can_path_over_water": false, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:attack": { + "damage": { + "range_min": 7, + "range_max": 21 + } + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:knockback_resistance": { + "value": 1.0 + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + "mass": 2.0 + }, + "minecraft:preferred_path" : { + "max_fall_blocks" : 1, + "jump_cost" : 5, + "default_block_cost" : 1.5, + "preferred_path_blocks" : [ + { + "cost" : 0, + "blocks" : [ + "grass_path" + ] + }, + { + "cost" : 1, + "blocks" : [ + "cobblestone", + "stone", + "stonebrick", + "sandstone", + "mossy_cobblestone", + "stone_slab", + "stone_slab2", + "stone_slab3", + "stone_slab4", + "double_stone_slab", + "double_stone_slab2", + "double_stone_slab3", + "double_stone_slab4", + "wooden_slab", + "double_wooden_slab", + "planks", + "brick_block", + "nether_brick", + "red_nether_brick", + "end_bricks", + "red_sandstone", + "stained_glass", + "glass", + "glowstone", + "prismarine", + "emerald_block", + "diamond_block", + "lapis_block", + "gold_block", + "redstone_block", + "purple_glazed_terracotta", + "white_glazed_terracotta", + "orange_glazed_terracotta", + "magenta_glazed_terracotta", + "light_blue_glazed_terracotta", + "yellow_glazed_terracotta", + "lime_glazed_terracotta", + "pink_glazed_terracotta", + "gray_glazed_terracotta", + "silver_glazed_terracotta", + "cyan_glazed_terracotta", + "blue_glazed_terracotta", + "brown_glazed_terracotta", + "green_glazed_terracotta", + "red_glazed_terracotta", + "black_glazed_terracotta" + ] + }, + { + "cost" : 50, + "blocks" : [ + "bed", + "lectern", + "composter", + "grindstone", + "blast_furnace", + "smoker", + "fletching_table", + "cartography_table", + "brewing_stand", + "smithing_table", + "cauldron", + "barrel", + "loom", + "stonecutter" + ] + } + ] + }, + "minecraft:behavior.target_when_pushed": { + "priority": 1, + "percent_chance": 5.0, + "entity_types": [ + { + "filters": { + "all_of": [ + { "test" : "is_family", "subject" : "other", "value" : "monster" }, + { "test" : "is_family", "subject" : "other", "operator": "!=", "value" : "creeper" } + ] + } + } + ] + }, + "minecraft:behavior.melee_attack": { + "priority": 1, + "track_target": true + }, + "minecraft:behavior.move_towards_target": { + "priority": 2, + "speed_multiplier": 0.9, + "within_radius": 32 + }, + "minecraft:behavior.move_through_village": { + "priority": 3, + "speed_multiplier": 0.6, + "only_at_night": true + }, + "minecraft:behavior.move_towards_dwelling_restriction": { + "priority": 4, + "speed_multiplier": 1 + }, + "minecraft:behavior.offer_flower": { + "priority": 5 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.6, + "xz_dist": 16 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 3, + "must_reach": true, + "must_see": true, + + "entity_types": [ + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "monster" + }, + { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "creeper" + } + ] + }, + "within_default": 10 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "hoglin" + }, + { + "test": "is_difficulty", + "operator": "!=", + "value": "peaceful" + } + ] + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "zoglin" + }, + { + "test": "is_difficulty", + "operator": "!=", + "value": "peaceful" + } + ] + }, + "max_dist": 16 + } + ] + }, + "minecraft:behavior.hurt_by_target": { + "priority": 2, + "entity_types": { + "filters": { "test": "is_family", "subject": "other", "operator": "!=", "value": "creeper" } + } + }, + "minecraft:persistent": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:follow_range": { + "value": 64 + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:from_player": { + "add": { + "component_groups": [ + "minecraft:player_created" + ] + } + }, + "minecraft:from_village": { + "add": { + "component_groups": [ + "minecraft:village_created" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/lightning_bolt.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/lightning_bolt.json new file mode 100644 index 0000000..ef0ec1a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/lightning_bolt.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.8.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:lightning_bolt", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + }, + + "components": { + "minecraft:type_family": { + "family":["lightning"] + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 80.0, + "max_dropped_ticks": 10, + "use_motion_prediction_hints": true + } + } + }, + + "events": { + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/lingering_potion.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/lingering_potion.json new file mode 100644 index 0000000..af9e8a4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/lingering_potion.json @@ -0,0 +1,46 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:lingering_potion", + "is_spawnable": false, + "is_summonable": false, + "is_experimental": false + }, + "components": { + "minecraft:collision_box": { + "width": 0.25, + "height": 0.25 + }, + "minecraft:projectile": { + "on_hit": { + "douse_fire": { }, + "spawn_aoe_cloud": { + "radius": 3.0, + "radius_on_use": -0.5, + "duration": 30, + "reapplication_delay": 40 + }, + "remove_on_hit": { } + }, + "power": 0.5, + "gravity": 0.05, + "angle_offset": -20.0, + "hit_sound": "glass" + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 80.0, + "max_dropped_ticks": 10, + "use_motion_prediction_hints": true + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/llama.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/llama.json new file mode 100644 index 0000000..37c3079 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/llama.json @@ -0,0 +1,788 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:llama", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:llama_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + { + "item": "wheat", + "growth": 0.1 + }, + { + "item": "hay_block", + "growth": 0.9 + } + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + + "minecraft:behavior.follow_parent": { + "priority": 5, + "speed_multiplier": 1.0 + } + }, + + "minecraft:llama_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/llama.json" + }, + "minecraft:collision_box": { + "width": 0.9, + "height": 1.87 + }, + "minecraft:behavior.breed": { + "priority": 4, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": true, + "inherit_tamed": false, + "love_filters": { "test": "is_mark_variant", "subject": "self", "operator": "!=", "value": 1 }, // Wandering Trader Llamas can't fall in love + "breeds_with": { + "mate_type": "minecraft:llama", + "baby_type": "minecraft:llama", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ "hay_block" ] + } + }, + + "minecraft:llama_wandering_trader": { + "minecraft:mark_variant": { + "value": 1 + }, + "minecraft:on_friendly_anger": { + "event": "minecraft:defend_wandering_trader", + "target": "self" + }, + "minecraft:environment_sensor": { + // If this is a Wandering Trader's llama and it was just released from its leash, make it tame + "triggers": { + "filters": { + "all_of": [ + { "test": "is_leashed", "subject": "self", "value": false }, + { "test": "has_component", "subject": "self", "operator": "!=", "value" : "minecraft:is_tamed" } + ] + }, + "event": "minecraft:on_tame" + } + }, + "minecraft:persistent": { + } + }, + + "minecraft:strength_1": { + "minecraft:strength": { + "value": 1, + "max": 5 + } + }, + "minecraft:strength_2": { + "minecraft:strength": { + "value": 2, + "max": 5 + } + }, + "minecraft:strength_3": { + "minecraft:strength": { + "value": 3, + "max": 5 + } + }, + "minecraft:strength_4": { + "minecraft:strength": { + "value": 4, + "max": 5 + } + }, + "minecraft:strength_5": { + "minecraft:strength": { + "value": 5, + "max": 5 + } + }, + + "minecraft:llama_creamy": { + "minecraft:variant": { + "value": 0 + } + }, + "minecraft:llama_white": { + "minecraft:variant": { + "value": 1 + } + }, + "minecraft:llama_brown": { + "minecraft:variant": { + "value": 2 + } + }, + "minecraft:llama_gray": { + "minecraft:variant": { + "value": 3 + } + }, + + "minecraft:llama_wild": { + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "player" + ], + "interact_text": "action.interact.mount", + "seats": { + "position": [ 0.0, 1.25, -0.3 ] + } + + }, + "minecraft:tamemount": { + "min_temper": 0, + "max_temper": 30, + "feed_text": "action.interact.feed", + "ride_text": "action.interact.mount", + "feed_items": [ + { + "item": "wheat", + "temper_mod": 3 + }, + { + "item": "hay_block", + "temper_mod": 6 + } + ], + "auto_reject_items": [ + { + "item": "horsearmorleather" + }, + { + "item": "horsearmoriron" + }, + { + "item": "horsearmorgold" + }, + { + "item": "horsearmordiamond" + }, + { + "item": "saddle" + } + ], + "tame_event": { + "event": "minecraft:on_tame", + "target": "self" + } + } + }, + + + "minecraft:llama_tamed": { + "minecraft:is_tamed": { + }, + "minecraft:rideable": { + "seat_count": 1, + "crouching_skip_interact": true, + "family_types": [ + "player" + ], + "interact_text": "action.interact.ride.horse", + "seats": { + "position": [ 0.0, 1.1, -0.2 ] + } + + }, + "minecraft:inventory": { + "inventory_size": 16, + "container_type": "horse", + "additional_slots_per_strength": 3 + }, + "minecraft:equippable": { + "slots": [ + { + "slot": 1, + "item": "carpet", + "accepted_items": [ "carpet" ] + } + ] + } + }, + "minecraft:llama_unchested": { + "minecraft:interact": { + "interactions": [ + { + "play_sounds": "armor.equip_generic", + "on_interact": { + "filters": { + "all_of": [ + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_equipment", "domain": "hand","subject" : "other", "value" : "chest"} + ] + }, + "event": "minecraft:on_chest", + "target": "self" + }, + "use_item": true, + "interact_text": "action.interact.attachchest" + } + ] + } + }, + + "minecraft:llama_chested": { + "minecraft:is_chested": { + + } + }, + + "minecraft:llama_angry": { + "minecraft:angry": { + "duration": 4, + "broadcast_anger": false, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:behavior.ranged_attack": { + "priority": 2, + "attack_radius": 64, + "charge_shoot_trigger": 2, + "charge_charged_trigger": 1 + } + }, + "minecraft:llama_angry_wolf": { + "minecraft:angry": { + "duration": -1, + "broadcast_anger": false, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:behavior.ranged_attack": { + "priority": 2, + "attack_radius": 64, + "charge_shoot_trigger": 2, + "charge_charged_trigger": 1 + } + }, + "minecraft:llama_defend_trader": { + "minecraft:angry": { + "duration": 10, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:behavior.ranged_attack": { + "priority": 2, + "attack_radius": 64, + "charge_shoot_trigger": 2, + "charge_charged_trigger": 1 + } + }, + + "minecraft:in_caravan": { + "minecraft:damage_sensor": { + "triggers": { + "cause": "all", + "deals_damage": true + } + } + } + + }, + + + "components": { + "minecraft:type_family": { + "family": [ "llama", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:mark_variant": { + "value": 0 + }, + "minecraft:health": { + "value": { + "range_min": 15, + "range_max": 30 + } + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:follow_range": { + "value": 40, + "max": 40 + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0, + "can_be_stolen": true + }, + "minecraft:balloonable": { + }, + "minecraft:healable": { + "items": [ + { + "item": "wheat", + "heal_amount": 2 + }, + { + "item": "hay_block", + "heal_amount": 10 + } + ] + }, + "minecraft:shooter": { + "def": "minecraft:llama_spit" + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.run_around_like_crazy": { + "priority": 1, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.follow_caravan": { + "priority": 3, + "speed_multiplier": 2.1, + "entity_count": 10, + "entity_types": { + "filters": { "test" : "is_family", "subject" : "other", "value" : "llama"} + } + }, + "minecraft:behavior.panic": { + "priority": 4, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.7 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:behavior.mount_pathing": { + "priority": 1, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1, + "hurt_owner": true + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "all", + "deals_damage": true, + "on_damage": { + "filters": { "test": "in_caravan", "value": false }, + "event": "minecraft:become_angry" + } + } + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "attack_interval": 16, + "entity_types": [ + { + "filters": { + "all_of": [ + { "test" : "is_family", "subject" : "other", "value" : "wolf"}, + { "test" : "has_component","subject" : "other", "operator": "!=", "value" : "minecraft:is_tamed"} + ] + }, + "max_dist": 10 + } + ], + "must_see": false, + "must_reach": true + }, + "minecraft:on_target_acquired": { + "filters": { + "all_of": [ + { "test" : "is_family", "subject" : "target", "value" : "wolf"}, + { "test" : "has_component","subject" : "target", "operator": "!=", "value" : "minecraft:is_tamed"} + ] + }, + "event": "minecraft:mad_at_wolf", + "target": "self" + }, + "minecraft:on_target_escape": { + "filters": { + "all_of": [ + { "test" : "is_family", "subject" : "target", "value" : "wolf"}, + { "test" : "has_component","subject" : "target", "operator": "!=", "value" : "minecraft:is_tamed"} + ] + }, + "event": "minecraft:on_calm", + "target": "self" + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 90, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:llama_adult", + "minecraft:llama_wild" + ] + } + }, + { + "weight": 10, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:llama_baby" + ] + + } + } + ] + }, + { + "randomize": [ + { + "weight": 32, + "add": { + "component_groups": [ + "minecraft:strength_1" + ] + } + }, + { + "weight": 32, + "add": { + "component_groups": [ + "minecraft:strength_2" + ] + } + }, + { + "weight": 32, + "add": { + "component_groups": [ + "minecraft:strength_3" + ] + } + }, + { + "weight": 2, + "add": { + "component_groups": [ + "minecraft:strength_4" + ] + } + }, + { + "weight": 2, + "add": { + "component_groups": [ + "minecraft:strength_5" + ] + } + } + ] + }, + { + "randomize": [ + { + "weight": 25, + "add": { + "component_groups": [ + "minecraft:llama_creamy" + ] + } + }, + { + "weight": 25, + "add": { + "component_groups": [ + "minecraft:llama_white" + ] + } + }, + { + "weight": 25, + "add": { + "component_groups": [ + "minecraft:llama_brown" + ] + } + }, + { + "weight": 25, + "add": { + "component_groups": [ + "minecraft:llama_gray" + ] + } + } + ] + } + ] + }, + + "minecraft:entity_born": { + "add": { + "component_groups": [ + "minecraft:llama_baby" + ] + } + }, + + "minecraft:from_wandering_trader": { + "sequence": [ + { + "add": { + "component_groups": [ + "minecraft:llama_adult", + "minecraft:llama_wandering_trader" + ] + } + }, + { + "randomize": [ + { + "weight": 32, + "add": { + "component_groups": [ + "minecraft:strength_1" + ] + } + }, + { + "weight": 32, + "add": { + "component_groups": [ + "minecraft:strength_2" + ] + } + }, + { + "weight": 32, + "add": { + "component_groups": [ + "minecraft:strength_3" + ] + } + }, + { + "weight": 2, + "add": { + "component_groups": [ + "minecraft:strength_4" + ] + } + }, + { + "weight": 2, + "add": { + "component_groups": [ + "minecraft:strength_5" + ] + } + } + ] + }, + { + "randomize": [ + { + "weight": 25, + "add": { + "component_groups": [ + "minecraft:llama_creamy" + ] + } + }, + { + "weight": 25, + "add": { + "component_groups": [ + "minecraft:llama_white" + ] + } + }, + { + "weight": 25, + "add": { + "component_groups": [ + "minecraft:llama_brown" + ] + } + }, + { + "weight": 25, + "add": { + "component_groups": [ + "minecraft:llama_gray" + ] + } + } + ] + } + ] + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:llama_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:llama_adult", + "minecraft:llama_wild" + ] + } + }, + + "minecraft:on_tame": { + "remove": { + "component_groups": [ + "minecraft:llama_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:llama_tamed", + "minecraft:llama_unchested" + ] + } + }, + "minecraft:join_caravan": { + "add": { + "component_groups": [ + "minecraft:in_caravan" + ] + } + }, + "minecraft:leave_caravan": { + "remove": { + "component_groups": [ + "minecraft:in_caravan" + ] + } + }, + "minecraft:mad_at_wolf": { + "add": { + "component_groups": [ + "minecraft:llama_angry_wolf" + ] + } + }, + "minecraft:defend_wandering_trader": { + "add": { + "component_groups": [ + "minecraft:llama_defend_trader" + ] + } + }, + "minecraft:become_angry": { + "add": { + "component_groups": [ + "minecraft:llama_angry" + ] + } + }, + "minecraft:on_calm": { + "remove": { + "component_groups": [ + "minecraft:llama_angry", + "minecraft:llama_angry_wolf", + "minecraft:llama_defend_trader" + ] + } + }, + + "minecraft:on_chest": { + "remove": { + "component_groups": [ + "minecraft:llama_unchested" + ] + }, + "add": { + "component_groups": [ + "minecraft:llama_chested" + ] + } + } + + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/llama_spit.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/llama_spit.json new file mode 100644 index 0000000..de3b355 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/llama_spit.json @@ -0,0 +1,48 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:llama_spit", + "is_spawnable": false, + "is_summonable": false, + "is_experimental": false + }, + "components": { + "minecraft:collision_box": { + "width": 0.31, + "height": 0.31 + }, + "minecraft:projectile": { + + "on_hit": { + "impact_damage": { + "damage": 1, + "knockback": false + }, + "remove_on_hit": { } + }, + "power": 1.5, + "gravity": 0.06, + "inertia": 1, + "uncertainty_base": 10, + "uncertainty_multiplier": 4, + "anchor": 1, + "offset": [ 0, -0.1, 0 ], + "reflect_on_hurt": true + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 80.0, + "max_dropped_ticks": 10, + "use_motion_prediction_hints": true + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/magma_cube.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/magma_cube.json new file mode 100644 index 0000000..ca0b88d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/magma_cube.json @@ -0,0 +1,192 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:magma_cube", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:slime_large": { + "minecraft:collision_box": { + "width": 2.08, + "height": 2.08 + }, + "minecraft:health": { + "value": 16, + "max": 16 + }, + "minecraft:movement": { + "value": 0.75 + }, + "minecraft:attack": { + "damage": 6 + }, + "minecraft:loot": { + "table": "loot_tables/entities/magma_cube.json" + } + }, + + "minecraft:slime_medium": { + "minecraft:collision_box": { + "width": 0.78, + "height": 0.78 + }, + "minecraft:health": { + "value": 4, + "max": 4 + }, + "minecraft:movement": { + "value": 0.66 + }, + "minecraft:attack": { + "damage": 4 + }, + "minecraft:loot": { + "table": "loot_tables/entities/magma_cube.json" + } + }, + + "minecraft:slime_small": { + "minecraft:collision_box": { + "width": 0.52, + "height": 0.52 + }, + "minecraft:health": { + "value": 1, + "max": 1 + }, + "minecraft:movement": { + "value": 0.6 + }, + "minecraft:attack": { + "damage": 2 + } + }, + + "minecraft:slime_calm": { + "minecraft:movement.jump": { + "jump_delay": [ 2.0, 6.0 ] + } + }, + "minecraft:slime_aggressive": { + "minecraft:movement.jump": { + "jump_delay": [ 0.667, 2.0 ] + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? query.variant : 0" + }, + "minecraft:type_family": { + "family": [ "magmacube", "monster", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_lava": true + }, + "minecraft:nameable": { + }, + "minecraft:fire_immune": { + }, + "minecraft:burns_in_daylight": false, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true + }, + "minecraft:jump.static": { + }, + "minecraft:movement.jump": { + "jump_delay": [ 2.0, 6.0 ] + }, + "minecraft:can_climb": { + }, + "minecraft:on_target_acquired": { + "event": "minecraft:become_aggressive", + "target": "self" + }, + "minecraft:on_target_escape": { + "event": "minecraft:become_calm", + "target": "self" + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.slime_float": { + "priority": 1, + "jump_chance_percentage": 0.8, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.slime_attack": { + "priority": 3 + }, + "minecraft:behavior.slime_random_direction": { + "priority": 4, + "add_random_time_range": 3, + "turn_range": 360, + "min_change_direction_time": 2.0 + }, + "minecraft:behavior.slime_keep_on_jumping": { + "priority": 5, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 16 + } + ], + "must_see": true + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "minecraft:slime_calm" + ] + } + }, + "minecraft:become_calm": { + "add": { + "component_groups": [ + "minecraft:slime_calm" + ] + } + }, + "minecraft:become_aggressive": { + "add": { + "component_groups": [ + "minecraft:slime_aggressive" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/minecart.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/minecart.json new file mode 100644 index 0000000..9cd1b17 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/minecart.json @@ -0,0 +1,59 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:minecart", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + + "components": { + "minecraft:is_stackable": { + }, + "minecraft:type_family": { + "family": [ "minecart", "inanimate" ] + }, + "minecraft:collision_box": { + "width": 0.98, + "height": 0.7 + }, + "minecraft:rail_movement": { + }, + "minecraft:rideable": { + "seat_count": 1, + "interact_text": "action.interact.ride.minecart", + "pull_in_entities": true, + + "seats": { + "position": [ 0.0, -0.2, 0.0 ] + } + }, + "minecraft:rail_sensor": { + "eject_on_activate": true + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 60.0, + "max_dropped_ticks": 20, + "use_motion_prediction_hints": true + }, + "conditional_values": [ + { + "max_optimized_distance": 0.0, + "max_dropped_ticks": 0, + "conditional_values": [ + { "test": "is_moving", "subject": "self", "operator": "==", "value": true} + ] + } + ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/mooshroom.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/mooshroom.json new file mode 100644 index 0000000..fe72fe8 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/mooshroom.json @@ -0,0 +1,758 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:mooshroom", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:mooshroom_become_cow": { + "minecraft:transformation": { + "into": "minecraft:cow" + } + }, + "minecraft:cow_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value":0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": "wheat", + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 6, + "speed_multiplier": 1.1 + } + }, + + "minecraft:cow_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/mooshroom.json" + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": false, + "breed_items": "wheat", + "breeds_with": { + "mate_type": "minecraft:mooshroom", + "baby_type": "minecraft:mooshroom", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "deny_parents_variant": { + "chance": 0.00098, // Roughly 1/1024 + "min_variant": 0, + "max_variant": 1 + } + }, + + "minecraft:interact": { + "interactions": [ + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "bowl"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_component", "operator": "!=", "value" : "minecraft:transformation"} + ] + }, + "event": "minecraft:flowerless", + "target": "self" + }, + "add_items": { + "table": "loot_tables/gameplay/entities/mooshroom_milking.json" + }, + "use_item": true, + "play_sounds": "milk_suspiciously", + "interact_text": "action.interact.moostew" + }, + { + "on_interact": { + "filters": { // allium + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "red_flower:2"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1}, + { "test": "is_mark_variant", "subject": "self", "operator": "!=", "value": 7} + ] + }, + "event": "minecraft:ate_allium", + "target": "self" + }, + "use_item": true, + "play_sounds": "eat", + "particle_on_start": { "particle_type": "smoke", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.feed" + }, + { + "on_interact": { + "filters": { // bluet + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "red_flower:3"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1}, + { "test": "is_mark_variant", "subject": "self", "operator": "!=", "value": 3} + ] + }, + "event": "minecraft:ate_bluet", + "target": "self" + }, + "use_item": true, + "play_sounds": "eat", + "particle_on_start": { "particle_type": "smoke", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.feed" + }, + { + "on_interact": { + "filters": { // orchid + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "red_flower:1"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1}, + { "test": "is_mark_variant", "subject": "self", "operator": "!=", "value": 6} + ] + }, + "event": "minecraft:ate_orchid", + "target": "self" + }, + "use_item": true, + "play_sounds": "eat", + "particle_on_start": { "particle_type": "smoke", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.feed" + }, + { + "on_interact": { + "filters": { // cornflower + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "red_flower:9"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1}, + { "test": "is_mark_variant", "subject": "self", "operator": "!=", "value": 1} + ] + }, + "event": "minecraft:ate_cornflower", + "target": "self" + }, + "use_item": true, + "play_sounds": "eat", + "particle_on_start": { "particle_type": "smoke", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.feed" + }, + { + "on_interact": { + "filters": { // Dandelion + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "yellow_flower"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1}, + { "test": "is_mark_variant", "subject": "self", "operator": "!=", "value": 5} + ] + }, + "event": "minecraft:ate_dandelion", + "target": "self" + }, + "use_item": true, + "play_sounds": "eat", + "particle_on_start": { "particle_type": "smoke", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.feed" + }, + { + "on_interact": { + "filters": { // lily of the valley + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "red_flower:10"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1}, + { "test": "is_mark_variant", "subject": "self", "operator": "!=", "value": 4} + ] + }, + "event": "minecraft:ate_lily", + "target": "self" + }, + "use_item": true, + "play_sounds": "eat", + "particle_on_start": { "particle_type": "smoke", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.feed" + }, + { + "on_interact": { + "filters": { // daisy + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "red_flower:8"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1}, + { "test": "is_mark_variant", "subject": "self", "operator": "!=", "value": 8} + ] + }, + "event": "minecraft:ate_daisy", + "target": "self" + }, + "use_item": true, + "play_sounds": "eat", + "particle_on_start": { "particle_type": "smoke", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.feed" + }, + { + "on_interact": { + "filters": { // poppy + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "red_flower:0"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1}, + { "test": "is_mark_variant", "subject": "self", "operator": "!=", "value": 0} + ] + }, + "event": "minecraft:ate_poppy", + "target": "self" + }, + "use_item": true, + "play_sounds": "eat", + "particle_on_start": { "particle_type": "smoke", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.feed" + }, + { + "on_interact": { + "filters": { // tulips + "any_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "red_flower:4"}, + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "red_flower:5"}, + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "red_flower:6"}, + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "red_flower:7"} + ], + "all_of": [ + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1}, + { "test": "is_mark_variant", "subject": "self", "operator": "!=", "value": 2} + ] + }, + "event": "minecraft:ate_tulip", + "target": "self" + }, + "use_item": true, + "play_sounds": "eat", + "particle_on_start": { "particle_type": "smoke", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.feed" + }, + { + "on_interact": { + "filters": { // rose + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "wither_rose"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1}, + { "test": "is_mark_variant", "subject": "self", "operator": "!=", "value": 9} + ] + }, + "event": "minecraft:ate_rose", + "target": "self" + }, + "use_item": true, + "play_sounds": "eat", + "particle_on_start": { "particle_type": "smoke", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.feed" + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "shears"}, + { "test" : "has_component", "operator": "!=", "value" : "minecraft:transformation"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 0} + ] + }, + "event": "become_cow", + "target": "self" + }, + "use_item": false, + "hurt_item": 1, + "play_sounds": "shear", + "spawn_items": { "table": "loot_tables/entities/mooshroom_shear.json" }, + "particle_on_start": { "particle_type": "largeexplode", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.mooshear" + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "shears"}, + { "test" : "has_component", "operator": "!=", "value" : "minecraft:transformation"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1} + ] + }, + "event": "become_cow", + "target": "self" + }, + "use_item": false, + "hurt_item": 1, + "play_sounds": "shear", + "spawn_items": { "table": "loot_tables/entities/brown_mooshroom_shear.json" }, + "particle_on_start": { "particle_type": "largeexplode", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.mooshear" + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "bucket:0"}, + { "test" : "is_family", "subject" : "other", "value" : "player"} + ] + } + }, + "use_item": true, + "transform_to_item": "bucket:1", + "play_sounds": "milk", + "interact_text": "action.interact.milk" + } + ] + } + }, + + "minecraft:mooshroom_fed_nothing": { + "minecraft:mark_variant": { + "value": -1 + } + }, + + "minecraft:mooshroom_brown_fed_poppy": { + "minecraft:mark_variant": { + "value": 0 + } + }, + + "minecraft:mooshroom_brown_fed_cornflower": { + "minecraft:mark_variant": { + "value": 1 + } + }, + + "minecraft:mooshroom_brown_fed_tulips": { + "minecraft:mark_variant": { + "value": 2 + } + }, + + "minecraft:mooshroom_brown_fed_azure_bluet": { + "minecraft:mark_variant": { + "value": 3 + } + }, + + "minecraft:mooshroom_brown_fed_lily_of_the_valley": { + "minecraft:mark_variant": { + "value": 4 + } + }, + + "minecraft:mooshroom_brown_fed_dandelion": { + "minecraft:mark_variant": { + "value": 5 + } + }, + + "minecraft:mooshroom_brown_fed_blue_orchid": { + "minecraft:mark_variant": { + "value": 6 + } + }, + + "minecraft:mooshroom_brown_fed_allium": { + "minecraft:mark_variant": { + "value": 7 + } + }, + + "minecraft:mooshroom_brown_fed_oxeye_daisy": { + "minecraft:mark_variant": { + "value": 8 + } + }, + + "minecraft:mooshroom_brown_fed_wither_rose": { + "minecraft:mark_variant": { + "value": 9 + } + }, + + "minecraft:mooshroom_red": { + "minecraft:variant": { + "value": 0 + } + }, + + "minecraft:mooshroom_brown": { + "minecraft:variant": { + "value": 1 + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "mushroomcow", "mob" ] + }, + "minecraft:mark_variant": { + "value": -1 + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 0.9, + "height": 1.3 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 1.105, 0.0 ] + } + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25 + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.5, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.tempt": { + "priority": 4, + "speed_multiplier": 1.25, + "items": [ + "wheat" + ] + }, + "minecraft:behavior.follow_parent": { + "priority": 5, + "speed_multiplier": 1.1 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:damage_sensor": { + "triggers": [ + { + "on_damage": { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "lightning" }, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 0 } + ] + }, + "event": "minecraft:become_brown" + }, + "deals_damage": false, + "on_damage_sound_event": "convert_mooshroom" + }, + { + "on_damage": { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "lightning" }, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1 } + ] + }, + "event": "minecraft:become_red" + }, + "deals_damage": false, + "on_damage_sound_event": "convert_mooshroom" + } + ] + } + }, + + "events": { + "become_cow": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:mooshroom_become_cow" + ] + } + }, + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 95, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:cow_adult", + "minecraft:mooshroom_red" + ] + } + }, + { + "weight": 5, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:cow_baby", + "minecraft:mooshroom_red" + ] + } + } + ] + }, + + "minecraft:entity_born": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:cow_baby" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:cow_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:cow_adult" + ] + } + }, + + "minecraft:flowerless": { + "add": { + "component_groups": [ + "minecraft:mooshroom_fed_nothing" + ] + } + }, + + "minecraft:ate_allium": { + "add": { + "component_groups": [ + "minecraft:mooshroom_brown_fed_allium" + ] + } + }, + + "minecraft:ate_cornflower": { + "add": { + "component_groups": [ + "minecraft:mooshroom_brown_fed_cornflower" + ] + } + }, + + "minecraft:ate_lily": { + "add": { + "component_groups": [ + "minecraft:mooshroom_brown_fed_lily_of_the_valley" + ] + } + }, + + "minecraft:ate_rose": { + "add": { + "component_groups": [ + "minecraft:mooshroom_brown_fed_wither_rose" + ] + } + }, + + "minecraft:ate_orchid": { + "add": { + "component_groups": [ + "minecraft:mooshroom_brown_fed_blue_orchid" + ] + } + }, + + "minecraft:ate_daisy": { + "add": { + "component_groups": [ + "minecraft:mooshroom_brown_fed_oxeye_daisy" + ] + } + }, + + "minecraft:ate_tulip": { + "add": { + "component_groups": [ + "minecraft:mooshroom_brown_fed_tulips" + ] + } + }, + + "minecraft:ate_bluet": { + "add": { + "component_groups": [ + "minecraft:mooshroom_brown_fed_azure_bluet" + ] + } + }, + + "minecraft:ate_poppy": { + "add": { + "component_groups": [ + "minecraft:mooshroom_brown_fed_poppy" + ] + } + }, + + "minecraft:ate_dandelion": { + "add": { + "component_groups": [ + "minecraft:mooshroom_brown_fed_dandelion" + ] + } + }, + + "minecraft:become_red": { + "remove": { + "component_groups": [ + "minecraft:mooshroom_brown" + ] + }, + "add": { + "component_groups": [ + "minecraft:mooshroom_red", + "minecraft:mooshroom_fed_nothing" + ] + } + }, + + "minecraft:become_brown": { + "remove": { + "component_groups": [ + "minecraft:mooshroom_red" + ] + }, + "add": { + "component_groups": [ + "minecraft:mooshroom_brown", + "minecraft:mooshroom_fed_nothing" + ] + } + }, + + "minecraft:become_brown_adult": { + "remove": { + "component_groups": [ + "minecraft:mooshroom_red" + ] + }, + "add": { + "component_groups": [ + "minecraft:mooshroom_brown", + "minecraft:cow_adult", + "minecraft:mooshroom_fed_nothing" + ] + } + }, + + "minecraft:become_red_adult": { + "remove": { + "component_groups": [ + "minecraft:mooshroom_brown", + "minecraft:cow_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:mooshroom_red", + "minecraft:cow_adult" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/mule.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/mule.json new file mode 100644 index 0000000..a22fed5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/mule.json @@ -0,0 +1,442 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:mule", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:mule_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale_by_age": { + "start_scale": 0.5, + "end_scale": 1.0 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + { + "item": "wheat", + "growth": 0.016667 + }, + { + "item": "sugar", + "growth": 0.025 + }, + { + "item": "hay_block", + "growth": 0.15 + }, + { + "item": "apple", + "growth": 0.05 + }, + { + "item": "golden_carrot", + "growth": 0.05 + }, + { + "item": "golden_apple", + "growth": 0.2 + }, + { + "item": "appleEnchanted", + "growth": 0.2 + } + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 4, + "speed_multiplier": 1.0 + } + }, + + "minecraft:mule_adult": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/horse.json" + }, + "minecraft:behavior.run_around_like_crazy": { + "priority": 1, + "speed_multiplier": 1.2 + } + }, + + "minecraft:mule_wild": { + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "player", + "zombie" + ], + "interact_text": "action.interact.mount", + "seats": { + "position": [ 0.0, 0.975, -0.2 ] + } + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.5, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:tamemount": { + "min_temper": 0, + "max_temper": 100, + "feed_text": "action.interact.feed", + "ride_text": "action.interact.mount", + "feed_items": [ + { + "item": "wheat", + "temper_mod": 3 + }, + { + "item": "sugar", + "temper_mod": 3 + }, + { + "item": "apple", + "temper_mod": 3 + }, + { + "item": "golden_carrot", + "temper_mod": 5 + }, + { + "item": "golden_apple", + "temper_mod": 10 + }, + { + "item": "appleEnchanted", + "temper_mod": 10 + } + ], + "auto_reject_items": [ + { + "item": "horsearmorleather" + }, + { + "item": "horsearmoriron" + }, + { + "item": "horsearmorgold" + }, + { + "item": "horsearmordiamond" + }, + { + "item": "saddle" + } + ], + "tame_event": { + "event": "minecraft:on_tame", + "target": "self" + } + } + }, + + "minecraft:mule_tamed": { + "minecraft:is_tamed": { + }, + "minecraft:equippable": { + "slots": [ + { + "slot": 0, + "item": "saddle", + "accepted_items": [ "saddle" ], + "on_equip": { + "event": "minecraft:mule_saddled" + }, + "on_unequip": { + "event": "minecraft:mule_unsaddled" + } + } + ] + }, + "minecraft:rideable": { + "seat_count": 1, + "crouching_skip_interact": true, + "family_types": [ + "player" + ], + "interact_text": "action.interact.ride.horse", + "seats": { + "position": [ 0.0, 0.975, -0.2 ] + } + }, + "minecraft:inventory": { + "inventory_size": 16, + "container_type": "horse" + }, + "minecraft:behavior.tempt": { + "priority": 5, + "speed_multiplier": 1.2, + "items": [ + "apple", + "carrot", + "golden_apple", + "appleEnchanted", + "golden_carrot", + "carrotOnAStick", + "hay_block", + "sugar", + "bread", + "wheat" + ] + } + }, + + "minecraft:mule_unchested": { + "minecraft:interact": { + "interactions": [ + { + "play_sounds": "armor.equip_generic", + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "chest"}, + { "test" : "is_family", "subject" : "other", "value" : "player"} + ] + }, + "event": "minecraft:on_chest", + "target": "self" + }, + "use_item": true, + "interact_text": "action.interact.attachchest" + } + ] + } + }, + + "minecraft:mule_chested": { + "minecraft:is_chested": { + + } + }, + + "minecraft:mule_saddled": { + "minecraft:is_saddled": { + }, + "minecraft:input_ground_controlled": { + }, + "minecraft:can_power_jump": { + }, + "minecraft:behavior.player_ride_tamed": { + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "mule", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 1.4, + "height": 1.6 + }, + "minecraft:health": { + "value": { + "range_min": 15, + "range_max": 30 + } + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.175 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:nameable": { + }, + "minecraft:horse.jump_strength": { + "value": 0.5 + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + }, + "minecraft:healable": { + "items": [ + { + "item": "wheat", + "heal_amount": 2 + }, + { + "item": "sugar", + "heal_amount": 1 + }, + { + "item": "hay_block", + "heal_amount": 20 + }, + { + "item": "apple", + "heal_amount": 3 + }, + { + "item": "golden_carrot", + "heal_amount": 4 + }, + { + "item": "golden_apple", + "heal_amount": 10 + }, + { + "item": "appleEnchanted", + "heal_amount": 10 + } + ] + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.7 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 80, + "add": { + "component_groups": [ + "minecraft:mule_adult", + "minecraft:mule_wild" + ] + } + }, + { + "weight": 20, + "add": { + "component_groups": [ + "minecraft:mule_baby" + ] + } + } + ] + }, + + "minecraft:entity_born": { + "add": { + "component_groups": [ + "minecraft:mule_baby" + ] + } + }, + + "minecraft:on_tame": { + "remove": { + "component_groups": [ + "minecraft:mule_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:mule_tamed", + "minecraft:mule_unchested" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:mule_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:mule_adult", + "minecraft:mule_wild" + ] + } + }, + + "minecraft:on_chest": { + "remove": { + "component_groups": [ + "minecraft:mule_unchested" + ] + }, + "add": { + "component_groups": [ + "minecraft:mule_chested" + ] + } + }, + + "minecraft:mule_saddled": { + "add": { + "component_groups": [ + "minecraft:mule_saddled" + ] + } + }, + "minecraft:mule_unsaddled": { + "remove": { + "component_groups": [ + "minecraft:mule_saddled" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/npc.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/npc.json new file mode 100644 index 0000000..b458a8b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/npc.json @@ -0,0 +1,10 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + + "components": { + "minecraft:conditional_bandwidth_optimization": { + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/ocelot.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/ocelot.json new file mode 100644 index 0000000..710f195 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/ocelot.json @@ -0,0 +1,391 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:ocelot", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:ocelot_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ "fish", "salmon" ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + } + }, + + "minecraft:ocelot_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/ocelot.json" + }, + "minecraft:scale": { + "value": 1 + } + }, + "minecraft:ocelot_wild": { + "minecraft:trusting": { + "probability": 0.33, + "trust_items": [ "fish", "salmon" ], + "trust_event": { + "event": "minecraft:on_trust", + "target": "self" + } + }, + "minecraft:behavior.tempt": { + "priority": 4, + "speed_multiplier": 0.5, + "within_radius": 16, + "can_get_scared": true, + "items": [ + "fish", + "salmon" + ] + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 5, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 10, + "walk_speed_multiplier": 0.8, + "sprint_speed_multiplier": 1.33 + } + ] + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.35, 0.0 ] + } + } + }, + "minecraft:ocelot_trusting": { + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.tempt": { + "priority": 4, + "speed_multiplier": 0.5, + "within_radius": 16, + "items": [ + "fish", + "salmon" + ] + }, + "minecraft:breedable": { + "require_tame": false, + "breeds_with": { + "mate_type": "minecraft:ocelot", + "baby_type": "minecraft:ocelot", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ "fish", "salmon" ] + } + }, + // minecraft:ocelot_tame is only here for backwards compatibility purposes, ocelots are no longer tameable in Vanilla Minecraft + "minecraft:ocelot_tame": { + "minecraft:is_tamed": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:sittable": { + }, + "minecraft:behavior.follow_owner": { + "priority": 4, + "speed_multiplier": 1.0, + "start_distance": 10, + "stop_distance": 2 + }, + "minecraft:behavior.stay_while_sitting": { + "priority": 3 + }, + "minecraft:behavior.ocelot_sit_on_block": { + "priority": 6, + "speed_multiplier": 1.0 + } + } + }, + + "components": { + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:attack_damage": { + "value": 3 + }, + "minecraft:nameable": { + }, + "minecraft:type_family": { + "family": [ "ocelot", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 0.7 + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 1, + "reselect_targets": true, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "chicken" + }, + "max_dist": 8 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "baby_turtle" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 8 + } + ] + }, + "minecraft:behavior.mount_pathing": { + "priority": 1, + "speed_multiplier": 1.25, + "target_dist": 0, + "track_target": true + }, + "minecraft:behavior.leap_at_target": { + "priority": 3, + "target_dist": 0.3 + }, + "minecraft:behavior.ocelotattack": { + "priority": 4, + "cooldown_time": 1.0, + "x_max_rotation": 30.0, + "y_max_head_rotation": 30.0, + "max_distance": 15.0, + "max_sneak_range": 15.0, + "max_sprint_range": 4.0, + "reach_multiplier": 2.0, + "sneak_speed_multiplier": 0.6, + "sprint_speed_multiplier": 1.33, + "walk_speed_multiplier": 0.8 + }, + "minecraft:behavior.random_stroll": { + "priority": 8, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.look_at_player": { + "priority": 9 + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0, + "on_leash": { + "event": "minecraft:on_leash", + "target": "self" + }, + "on_unleash": { + "event": "minecraft:on_unleash", + "target": "self" + } + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 3, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:ocelot_adult", + "minecraft:ocelot_wild" + ] + } + }, + { + "weight": 1, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:ocelot_baby", + "minecraft:ocelot_wild" + ] + } + } + ] + } + ] + }, + + "minecraft:entity_born": { + "sequence": [ + { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:ocelot_baby", + "minecraft:ocelot_trusting" + ] + } + } + ] + }, + + "minecraft:entity_born_wild": { + "remove": { + "component_groups": [ + "minecraft:ocelot_trusting" + ] + }, + "add": { + "component_groups": [ + "minecraft:ocelot_baby", + "minecraft:ocelot_wild" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:ocelot_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:ocelot_adult" + ] + } + }, + "minecraft:on_trust": { + "sequence": [ + { + "remove": { + "component_groups": [ + "minecraft:ocelot_wild" + ] + } + }, + { + "add": { + "component_groups": [ + "minecraft:ocelot_trusting" + ] + } + } + ] + }, + // Leashing and unleashing are only here for backwards compatibility purposes, ocelots are no longer leashable in Vanilla Minecraft + "minecraft:on_leash": { + "add": { + "component_groups": [ + "minecraft:ocelot_leashed" + ] + } + }, + "minecraft:on_unleash": { + "remove": { + "component_groups": [ + "minecraft:ocelot_leashed" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/panda.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/panda.json new file mode 100644 index 0000000..f875a1f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/panda.json @@ -0,0 +1,695 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:panda", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:panda_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.4 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": "bamboo", + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.roll": { + "priority": 12, + "probability": 0.0016 + }, + "minecraft:behavior.follow_parent": { + "priority": 13, + "speed_multiplier": 1.1 + }, + "minecraft:on_target_acquired": { + "event": "minecraft:on_scared", + "target": "self" + }, + "minecraft:behavior.sneeze": { + "priority": 7, + "probability": 0.0001666, + "cooldown_time": 1.0, + "within_radius": 10.0, + "entity_types": [ + { + "filters": { + "all_of": [ + { + "test": "has_component", + "subject": "other", + "operator": "!=", + "value": "minecraft:is_baby" + }, + { + "test": "is_family", + "subject": "other", + "value": "panda" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + }, + { + "test": "on_ground", + "operator": "==", + "value": true + } + ] + }, + "max_dist": 10 + } + ], + "drop_item_chance": 0.001, + "loot_table": "loot_tables/entities/panda_sneeze.json", + "prepare_sound": "presneeze", + "prepare_time": 1.0, + "sound": "sneeze" + } + }, + "minecraft:panda_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/panda.json" + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": false, + "blend_attributes": false, + "environment_requirements": { + "blocks": "bamboo", + "count": 8, + "radius": 5 + }, + "breed_items": "bamboo", + "breeds_with": { + "mate_type": "minecraft:panda", + "baby_type": "minecraft:panda", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "mutation_factor": { + "variant": 1.0 + } + }, + "minecraft:on_target_acquired": { + "event": "minecraft:become_angry", + "target": "self" + }, + "minecraft:on_target_escape": { + "event": "minecraft:on_calm", + "target": "self" + }, + "minecraft:attack": { + "damage": 2.0 + }, + "minecraft:behavior.melee_attack": { + "priority": 2, + "attack_once": true, + "track_target": true, + "reach_multiplier": 1.0 + } + }, + "minecraft:panda_lazy": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:behavior.lay_down": { + "priority": 5, + "interval": 400, + "random_stop_interval": 2000 + }, + "minecraft:behavior.random_sitting": { + "priority": 6, + "start_chance": 0.02, + "stop_chance": 0.2, + "cooldown": 25, + "min_sit_time": 15 + }, + "minecraft:behavior.snacking": { + "priority": 3, + "snacking_cooldown": 17.5, + "snacking_cooldown_min": 10, + "snacking_stop_chance": 0.0011, + "items": [ + "bamboo", + "cake" + ] + }, + "minecraft:behavior.panic": { + "priority": 1, + // Lazy panda's move half the speed, so double their multiplier when they panic + // Otherwise, they don't actually look like they're panicking + "speed_multiplier": 2.5 + }, + "minecraft:movement": { + "value": 0.07 + } + }, + "minecraft:panda_worried": { + "minecraft:variant": { + "value": 2 + }, + "minecraft:behavior.scared": { + "priority": 1, + "sound_interval": 20 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 5, + "max_dist": 16, + "max_flee": 20, + "entity_types": [ + { + "filters": { + "test": "is_family", + "operator": "!=", + "subject": "other", + "value": "panda" + }, + "max_dist": 16, + "sprint_speed_multiplier": 1.5 + } + ] + } + }, + "minecraft:panda_playful": { + "minecraft:variant": { + "value": 3 + }, + "minecraft:behavior.roll": { + "priority": 12, + "probability": 0.013 + } + }, + "minecraft:panda_brown": { + "minecraft:variant": { + "value": 4 + } + }, + "minecraft:panda_weak": { + "minecraft:variant": { + "value": 5 + }, + "minecraft:health": { + "value": 10, + "max": 10 + } + }, + "minecraft:panda_sneezing": { + "minecraft:behavior.sneeze": { + "priority": 7, + "probability": 0.002, + "cooldown_time": 1.0, + "within_radius": 10.0, + "entity_types": [ + { + "filters": { + "all_of": [ + { + "test": "has_component", + "subject": "other", + "operator": "!=", + "value": "minecraft:is_baby" + }, + { + "test": "is_family", + "subject": "other", + "value": "panda" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + }, + { + "test": "on_ground", + "operator": "==", + "value": true + } + ] + }, + "max_dist": 10 + } + ], + "drop_item_chance": 0.001, + "loot_table": "loot_tables/entities/panda_sneeze.json", + "prepare_sound": "presneeze", + "prepare_time": 1.0, + "sound": "sneeze" + } + }, + "minecraft:panda_aggressive": { + "minecraft:type_family": { + "family": [ "panda" , "panda_aggressive", "mob" ] + }, + "minecraft:variant": { + "value": 6 + }, + "minecraft:attack": { + "damage": 6.0 + }, + "minecraft:behavior.melee_attack": { + "priority": 2, + "track_target": true, + "reach_multiplier": 1.0 + }, + "minecraft:on_friendly_anger": { + "event": "minecraft:on_anger", + "target": "self" + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25, + // Aggressive pandas don't panic from mob damage + "ignore_mob_damage": true + } + }, + "minecraft:panda_angry": { + "minecraft:angry": { + "duration": 500, + "broadcast_anger": true, + "broadcast_range": 41, + "broadcast_filters": { + "test": "is_family", + "operator": "==", + "value": "panda_aggressive" + }, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:on_target_acquired": { + } + }, + "minecraft:baby_scared": { + "minecraft:angry": { + "duration": 1, + "broadcast_anger": true, + "broadcast_range": 41, + "broadcast_filters": { + "test": "is_family", + "operator": "==", + "value": "panda_aggressive" + }, + "calm_event": { + "event": "minecraft:baby_on_calm", + "target": "self" + } + } + } + }, + + + "components": { + "minecraft:type_family": { + "family": [ "panda" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:navigation.walk": { + "can_float": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:scale": { + "value": 1.0 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:giveable": { + "triggers": { + "cooldown": 3.0, + "items": [ + "bamboo", + "cake" + ], + "on_give": { + "event": "minecraft:on_calm", + "target": "self" + } + } + }, + "minecraft:inventory": { + "inventory_size": 1, + "private": true + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:collision_box": { + "width": 1.7, + "height": 1.5 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.15 + }, + "minecraft:water_movement": { + "drag_factor": 0.98 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.random_sitting": { + "priority": 5, + "start_chance": 0.01, + "stop_chance": 0.3, + "cooldown": 30, + "min_sit_time": 10 + }, + "minecraft:behavior.snacking": { + "priority": 2, + "snacking_cooldown": 22.5, + "snacking_cooldown_min": 20, + "snacking_stop_chance": 0.001334, + "items": [ + "bamboo", + "cake" + ] + }, + "minecraft:behavior.mount_pathing": { + "priority": 5, + "speed_multiplier": 1.5, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.tempt": { + "priority": 4, + "speed_multiplier": 1.25, + "items": [ + "bamboo" + ] + }, + "minecraft:behavior.random_stroll": { + "priority": 14, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25 + }, + "minecraft:balloonable": { + "mass": 1.5 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 1.105, 0.0 ] + } + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:variant": { + "value": 0 + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:genetics": { + "mutation_rate": 0.03125, + "genes": [ + { + "name": "panda_variant", + "allele_range": { + "range_min": 0, + "range_max": 15 + }, + "genetic_variants": [ + { + "main_allele": 0, + "birth_event": { + "event": "minecraft:panda_lazy", + "target": "self" + } + }, + { + "main_allele": 1, + "birth_event": { + "event": "minecraft:panda_worried", + "target": "self" + } + }, + { + "main_allele": 2, + "birth_event": { + "event": "minecraft:panda_playful", + "target": "self" + } + }, + { + "main_allele": 3, + "birth_event": { + "event": "minecraft:panda_aggressive", + "target": "self" + } + }, + { + "both_allele": { + "range_min": 4, + "range_max": 7 + }, + "birth_event": { + "event": "minecraft:panda_weak", + "target": "self" + } + }, + { + "both_allele": { + "range_min": 8, + "range_max": 9 + }, + "birth_event": { + "event": "minecraft:panda_brown", + "target": "self" + } + } + ] + } + ] + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 95, + "add": { + "component_groups": [ + "minecraft:panda_adult" + ] + } + }, + { + "weight": 5, + "add": { + "component_groups": [ + "minecraft:panda_baby" + ] + } + } + ] + }, + + "minecraft:entity_born": { + "add": { + "component_groups": [ + "minecraft:panda_baby" + ] + } + }, + + "minecraft:ageable_grow_up": { + "sequence": [ + { + "remove": { + "component_groups": [ + "minecraft:panda_baby" + ] + } + }, + { + "add": { + "component_groups": [ + "minecraft:panda_adult" + ] + } + }, + { + "filters": { + "test": "is_variant", + "subject": "self", + "operator": "==", + "value": 3 + }, + "add": { + "component_groups": [ + "minecraft:panda_playful" + ] + } + }, + { + "filters": { + "test": "is_variant", + "subject": "self", + "operator": "==", + "value": 6 + }, + "add": { + "component_groups": [ + "minecraft:panda_aggressive" + ] + } + } + ] + }, + "minecraft:panda_lazy": { + "add": { + "component_groups": [ + "minecraft:panda_lazy" + ] + } + }, + "minecraft:panda_worried": { + "add": { + "component_groups": [ + "minecraft:panda_worried" + ] + } + }, + "minecraft:panda_playful": { + "add": { + "component_groups": [ + "minecraft:panda_playful" + ] + } + }, + "minecraft:panda_brown": { + "add": { + "component_groups": [ + "minecraft:panda_brown" + ] + } + }, + "minecraft:panda_weak": { + "sequence": [ + { + "add": { + "component_groups": [ + "minecraft:panda_weak" + ] + } + }, + { + "filters": { + "test": "has_component", + "operator": "==", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ + "minecraft:panda_sneezing" + ] + } + } + ] + }, + "minecraft:panda_aggressive": { + "add": { + "component_groups": [ + "minecraft:panda_aggressive" + ] + } + }, + "minecraft:on_scared": { + "add": { + "component_groups": [ + "minecraft:baby_scared" + ] + } + }, + "minecraft:baby_on_calm": { + "remove": { + "component_groups": [ + "minecraft:baby_scared" + ] + } + }, + "minecraft:become_angry": { + "add": { + "component_groups": [ + "minecraft:panda_angry" + ] + } + }, + "minecraft:on_calm": { + "remove": { + "component_groups": [ + "minecraft:panda_angry" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/parrot.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/parrot.json new file mode 100644 index 0000000..333381f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/parrot.json @@ -0,0 +1,258 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:parrot", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:parrot_red": { + "minecraft:variant": { "value": 0 } + }, + "minecraft:parrot_blue": { + "minecraft:variant": { "value": 1 } + }, + "minecraft:parrot_green": { + "minecraft:variant": { "value": 2 } + }, + "minecraft:parrot_cyan": { + "minecraft:variant": { "value": 3 } + }, + "minecraft:parrot_silver": { + "minecraft:variant": { "value": 4 } + }, + + "minecraft:parrot_adult": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/parrot.json" + } + }, + + "minecraft:parrot_wild": { + "minecraft:type_family": { + "family": [ "parrot_wild", "mob" ] + }, + "minecraft:tameable": { + "probability": 0.33, + "tame_items": [ + "wheat_seeds", + "pumpkin_seeds", + "melon_seeds", + "beetroot_seeds" + ], + "tame_event": { + "event": "minecraft:on_tame", + "target": "self" + } + }, + "minecraft:behavior.random_fly": { + "priority": 2, + "xz_dist": 15, + "y_dist": 1, + "y_offset": 0, + "speed_multiplier": 1.0, + "can_land_on_trees": true, + "avoid_damage_blocks": true + }, + "minecraft:behavior.follow_mob": { + "priority": 3, + "speed_multiplier": 1.0, + "stop_distance": 3, + "search_range": 20 + } + }, + + "minecraft:parrot_tame": { + "minecraft:type_family": { + "family": [ "parrot_tame", "mob" ] + }, + "minecraft:is_tamed": { + }, + "minecraft:behavior.follow_owner": { + "priority": 2, + "speed_multiplier": 1.0, + "start_distance": 5, + "stop_distance": 1 + }, + "minecraft:sittable": { + }, + "minecraft:behavior.stay_while_sitting": { + "priority": 1 + }, + "minecraft:behavior.find_mount": { + "priority": 3, + "within_radius": 16, + "avoid_water": true, + "start_delay": 100, + "target_needed": false, + "mount_distance": 2.0 + } + } + }, + + "components": { + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 0.5, + "height": 1 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 6, + "max": 6 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.4 + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:jump.static": { + }, + "minecraft:can_fly": { + }, + "minecraft:navigation.fly": { + "can_path_over_water": true, + "can_path_from_air": true + }, + "minecraft:movement.fly": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 0, + "speed_multiplier": 1.25 + }, + "minecraft:behavior.look_at_player": { + "priority": 1, + "look_distance": 8.0 + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:healable": { + "force_use": true, + "filters": { "test": "is_riding", "operator": "!=", "value": true }, + "items": [ + { + "item": "cookie", + "heal_amount": 0, + "effects": [ + { + "name": "fatal_poison", + "chance": 1.0, + "duration": 1000, + "amplifier": 0 + } + ] + } + ] + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 20, + "add": { + "component_groups": [ + "minecraft:parrot_red", + "minecraft:parrot_adult", + "minecraft:parrot_wild" + ] + } + }, + { + "weight": 20, + "add": { + "component_groups": [ + "minecraft:parrot_blue", + "minecraft:parrot_adult", + "minecraft:parrot_wild" + ] + } + }, + { + "weight": 20, + "add": { + "component_groups": [ + "minecraft:parrot_green", + "minecraft:parrot_adult", + "minecraft:parrot_wild" + ] + } + }, + { + "weight": 20, + "add": { + "component_groups": [ + "minecraft:parrot_cyan", + "minecraft:parrot_adult", + "minecraft:parrot_wild" + ] + } + }, + { + "weight": 20, + "add": { + "component_groups": [ + "minecraft:parrot_silver", + "minecraft:parrot_adult", + "minecraft:parrot_wild" + ] + } + } + ] + }, + "minecraft:on_tame": { + "remove": { + "component_groups": [ + "minecraft:parrot_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:parrot_tame" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/phantom.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/phantom.json new file mode 100644 index 0000000..01c1e41 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/phantom.json @@ -0,0 +1,129 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + + "description": { + "identifier": "minecraft:phantom", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 : 0" + }, + "minecraft:type_family": { + "family": [ "phantom", "undead", "monster", "mob" ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/phantom.json" + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:physics": { + "has_gravity": false + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:attack": { + "damage": 6 + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_air": true, + "breathes_water": false + }, + "minecraft:collision_box": { + "width": 0.9, + "height": 0.5 + }, + "minecraft:movement": { + "value": 1.8 + }, + "minecraft:movement.glide": { + "start_speed": 0.1, + "speed_when_turning": 0.2 + }, + "minecraft:burns_in_daylight": { + }, + "minecraft:follow_range": { + "value": 64, + "max": 64 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 0, + "max_dist": 16.0, + "ignore_visibility": true, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "ocelot" }, + { "test": "is_family", "subject": "other", "value": "cat" } + ] + }, + "max_dist": 16 + } + ] + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 1, + "reselect_targets": true, + "scan_interval": 20, + "within_radius": 64.0, + "must_see_forget_duration": 0.5, + "target_search_height": 80.0, + + "entity_types": [ + { + "filters": { "test": "is_family", "subject": "other", "value": "player" }, + "max_dist": 64 + } + ] + }, + "minecraft:behavior.swoop_attack": { + "priority": 2, + "damage_reach": 0.2, + "speed_multiplier": 1.0, + "delay_range": [ 10.0, 20.0 ] + }, + "minecraft:behavior.circle_around_anchor": { + "priority": 3, + "radius_change": 1.0, + "radius_adjustment_chance": 0.004, + "height_adjustment_chance": 0.002857, + "goal_radius": 1.0, + "angle_change": 15.0, + "radius_range": [ 5.0, 15.0 ], + "height_offset_range": [ -4.0, 5.0 ], + "height_above_target_range": [ 20.0, 40.0 ] + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/pig.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/pig.json new file mode 100644 index 0000000..64f05a0 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/pig.json @@ -0,0 +1,321 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:pig", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:pig_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ "carrot", "beetroot", "potato" ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + + "minecraft:behavior.follow_parent": { + "priority": 6, + "speed_multiplier": 1.1 + } + }, + + "minecraft:pig_transform": { + "minecraft:transformation": { + "into": "minecraft:pig_zombie", + "delay": 0.5 + } + }, + + "minecraft:pig_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/pig.json" + }, + "minecraft:behavior.breed": { + "priority": 4, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": false, + "breeds_with": { + "mate_type": "minecraft:pig", + "baby_type": "minecraft:pig", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ "carrot", "beetroot", "potato" ] + } + }, + + "minecraft:pig_unsaddled": { + "minecraft:interact": { + "interactions": [ + { + "on_interact": { + "filters": { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "saddle"}, + "event": "minecraft:on_saddled" + }, + "use_item": true, + "play_sounds": "saddle", + "interact_text": "action.interact.saddle" + } + ] + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.63, 0.0 ] + } + } + }, + + "minecraft:pig_saddled": { + "minecraft:is_saddled": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/pig_saddled.json" + }, + "minecraft:boostable": { + "speed_multiplier": 2.0, + "duration": 3.0, + "boost_items": [ + { + "item": "carrotOnAStick", + "damage": 2, + "replace_item": "fishing_rod" + } + ] + }, + "minecraft:rideable": { + "seat_count": 1, + "interact_text": "action.interact.mount", + "family_types": [ + "player" + ], + "seats": { + "position": [ 0.0, 0.63, 0.0 ] + } + }, + "minecraft:item_controllable": { + "control_items": "carrotOnAStick" + }, + "minecraft:behavior.controlled_by_player": { + "priority": 0 + } + } + }, + + + "components": { + "minecraft:damage_sensor": { + "triggers": { + "on_damage": { + "filters": [ + { + "test": "is_family", + "subject": "other", + "value": "lightning" + }, + { + "test": "is_difficulty", + "operator": "!=", + "value": "peaceful" + } + ], + "event": "become_zombie" + }, + "deals_damage": false + } + }, + "minecraft:type_family": { + "family": [ "pig", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:collision_box": { + "width": 0.9, + "height": 0.9 + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + "mass": 0.75 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.mount_pathing": { + "priority": 1, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:behavior.float": { + "priority": 2 + }, + "minecraft:behavior.panic": { + "priority": 3, + "speed_multiplier": 1.25 + }, + "minecraft:behavior.tempt": { + "priority": 5, + "speed_multiplier": 1.2, + "items": [ + "potato", + "carrot", + "beetroot", + "carrotOnAStick" + ] + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + + "events": { + "become_zombie": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:pig_transform" + ] + } + }, + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 95, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:pig_adult", + "minecraft:pig_unsaddled" + ] + } + }, + { + "weight": 5, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:pig_baby" + ] + + } + } + ] + }, + + "minecraft:entity_born": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:pig_baby" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:pig_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:pig_adult", + "minecraft:pig_unsaddled" + ] + } + }, + + "minecraft:on_saddled": { + "remove": { + "component_groups": [ + "minecraft:pig_unsaddled" + ] + }, + "add": { + "component_groups": [ + "minecraft:pig_saddled" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/piglin.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/piglin.json new file mode 100644 index 0000000..5011081 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/piglin.json @@ -0,0 +1,1155 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:piglin", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "zombification_sensor": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "in_nether", + "subject": "self", + "operator": "==", + "value": false + }, + "event": "start_zombification_event" + } + } + }, + + "start_zombification": { + "minecraft:is_shaking": {}, + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "in_nether", + "subject": "self", + "operator": "==", + "value": true + }, + "event": "stop_zombification_event" + } + }, + "minecraft:timer": { + "looping": false, + "time": 15, + "time_down_event": { + "event": "become_zombie_event" + } + } + }, + + "become_zombie": { + "minecraft:transformation": { + "into": "minecraft:zombie_pigman", + "transformation_sound" : "converted_to_zombified", + "keep_level": true, + "drop_inventory": true, + "preserve_equipment": true + } + }, + + "ranged_unit": { + "minecraft:behavior.ranged_attack": { + "priority": 8, + "attack_interval_min": 1, + "attack_interval_max": 1, + "attack_radius": 8, + "attack_radius_min": 4, + "speed_multiplier": 1.0, + "target_in_sight_time": 0.1 + }, + "minecraft:shooter": { + "def": "minecraft:arrow" + }, + "minecraft:behavior.charge_held_item": { + "priority": 3, + "items": [ + "minecraft:arrow" + ] + }, + "minecraft:equipment": { + "table": "loot_tables/entities/piglin_gear_ranged.json" + }, + "minecraft:variant": { + "value": 0 + } + }, + + "melee_unit": { + "minecraft:behavior.melee_attack": { + "priority": 8, + "speed_multiplier": 1.0, + "track_target": true + }, + "minecraft:attack": { + "damage": 5 + }, + "minecraft:equipment": { + "table": "loot_tables/entities/piglin_gear_melee.json" + }, + "minecraft:variant": { + "value": 1 + } + }, + + "angry": { + "minecraft:angry": { + "duration": 30, + "broadcast_anger": true, + "broadcast_anger_on_attack": true, + "broadcast_anger_on_being_attacked": true, + "broadcast_range": 16, + "broadcast_targets": [ + "piglin" // we want to broadcast to both normal piglins and piglin_brute + ], + "calm_event": { + "event": "become_calm_event", + "target": "self" + }, + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "piglin" + }, + { + "test": "has_component", + "subject": "self", + "operator": "!=", + "value": "minecraft:attack_cooldown" + } + ] + }, + "angry_sound": "angry", + "sound_interval": { + "range_min": 2.0, + "range_max": 5.0 + } + } + }, + + "attack_cooldown": { + "minecraft:attack_cooldown": { + "attack_cooldown_time": [ 30.0, 120.0 ], + "attack_cooldown_complete_event": { + "event": "attack_cooldown_complete_event", + "target": "self" + } + } + }, + + "piglin_baby": { + "minecraft:is_baby": {}, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:movement": { + "value": 0.42 + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 1 + (query.equipment_count * Math.Random(1,2)) : 0" + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.1 + } + }, + + "piglin_adult": { + "minecraft:group_size": { + "radius": 32, + "filters": { + "all_of": [ + { + "test": "has_component", + "operator": "!=", + "value": "minecraft:is_baby" + }, + { + "test": "is_family", + "value": "piglin" + } + ] + } + }, + "minecraft:movement": { + "value": 0.35 + }, + "minecraft:barter": { + "barter_table": "loot_tables/entities/piglin_barter.json", + "cooldown_after_being_attacked": 20 + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:celebrate_hunt": { + "celebration_targets": { + "all_of": [ + { + "test": "is_family", + "value": "hoglin" + } + ] + }, + "broadcast": true, + "duration": 10, + "celebrate_sound": "celebrate", + "sound_interval": { + "range_min": 2.0, + "range_max": 5.0 + }, + "radius": 16 + }, + "minecraft:block_sensor": { + "sensor_radius": 16, + "on_break": [ + { + "block_list": [ + "minecraft:gold_block", + "minecraft:gilded_blackstone", + "minecraft:nether_gold_ore", + "minecraft:gold_ore", + "minecraft:chest", + "minecraft:trapped_chest", + "minecraft:ender_chest", + "minecraft:barrel", + "minecraft:shulker_box", + "minecraft:undyed_shulker_box" + ], + "on_block_broken": "important_block_destroyed_event" + } + ] + } + }, + + "interactable_piglin": { + "minecraft:interact": { + "interactions": [ + { + "on_interact": { + "filters": { + "all_of": [ + { + "test": "has_equipment", + "subject": "other", + "domain": "hand", + "value": "gold_ingot" + }, + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "has_component", + "subject": "self", + "operator": "!=", + "value": "minecraft:is_baby" + } + ] + } + }, + "barter": true, + "admire": true, + "use_item": true, + "cooldown_after_being_attacked": 20, + "interact_text": "action.interact.barter" + } + ] + } + }, + + "hunter": { + "minecraft:type_family": { + "family": [ + "piglin", + "piglin_hunter", + "monster" + ] + } + }, + + "not_hunter": { + "minecraft:type_family": { + "family": [ + "piglin", + "monster" + ] + } + }, + + "alert_for_attack_targets": { + "minecraft:behavior.nearest_attackable_target": { + "priority": 7, + "within_radius": 16.0, + "persist_time": 2.0, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "wither" + } + ] + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "self", + "value": "piglin_hunter" + }, + { + "test": "is_family", + "subject": "other", + "value": "hoglin_huntable" + }, + { + "test": "has_component", + "subject": "other", + "operator": "!=", + "value": "minecraft:is_baby" + }, + { + "test": "has_component", + "subject": "self", + "operator": "!=", + "value": "minecraft:attack_cooldown" + } + ] + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "has_equipment", + "subject": "other", + "domain": "head", + "operator": "!=", + "value": "golden_helmet" + }, + { + "test": "has_equipment", + "subject": "other", + "domain": "torso", + "operator": "!=", + "value": "golden_chestplate" + }, + { + "test": "has_equipment", + "subject": "other", + "domain": "leg", + "operator": "!=", + "value": "golden_leggings" + }, + { + "test": "has_equipment", + "subject": "other", + "domain": "feet", + "operator": "!=", + "value": "golden_boots" + } + ] + }, + "max_dist": 16 + }, + { + "filters": { + "any_of": [ + { + "test": "has_container_open", + "subject": "other", + "operator": "==", + "value": true + } + ] + }, + "max_dist": 16 + } + ], + "must_see": true + } + }, + + "take_target_as_response_to_block_break": { + "minecraft:behavior.nearest_attackable_target": { + "priority": 7, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 16 + } + ] + } + }, + + "piglin_jockey": { + "minecraft:behavior.find_mount": { + "priority": 1, + "within_radius": 16, + "start_delay": 15, + "max_failed_attempts": 20 + } + } + }, + + "components": { + "minecraft:equip_item": { + }, + "minecraft:admire_item": { + "duration": 8, + "cooldown_after_being_attacked": 20 + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:on_target_acquired": { + "event": "become_angry_event", + "target": "self" + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:health": { + "value": 16, + "max": 16 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/piglin.json" + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "can_open_doors": true + }, + "minecraft:annotation.open_door": { + }, + "minecraft:movement.basic": {}, + "minecraft:jump.static": {}, + "minecraft:nameable": {}, + "minecraft:inventory": { + "inventory_size": 8 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.admire_item": { + "priority": 2, + "admire_item_sound": "admire", + "sound_interval": { + "range_min": 2.0, + "range_max": 5.0 + }, + "on_admire_item_start": { + "event": "admire_item_started_event", + "target": "self" + }, + "on_admire_item_stop": { + "event": "admire_item_stopped_event", + "target": "self" + } + }, + "minecraft:behavior.barter": { + "priority": 3 + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 4, + "remove_target": true, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "zombie_pigman" + } + ] + }, + "max_dist": 6 + }, + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "zoglin" + } + ] + }, + "max_dist": 6 + }, + { + "filters": { + "all_of": [ + { + "test": "has_target", + "subject": "other", + "value": true + }, + { + "test": "is_family", + "subject": "other", + "value": "hoglin" + } + ] + }, + "sprint_speed_multiplier": 1.2, + "check_if_outnumbered": true + } + ], + "on_escape_event": { + "event": "become_calm_event", + "target": "self" + }, + "avoid_mob_sound": "retreat", + "sound_interval": { + "range_min": 2.0, + "range_max": 5.0 + } + }, + "minecraft:behavior.equip_item": { + "priority": 5 + }, + "minecraft:behavior.pickup_items": { + "priority": 6, + "max_dist": 10, + "goal_radius": 2, + "speed_multiplier": 0.8, + "pickup_based_on_chance": false, + "can_pickup_any_item": false, + "cooldown_after_being_attacked": 20.0 + }, + "minecraft:behavior.avoid_block": { + "priority": 9, + "tick_interval": 5, + "search_range": 8, + "search_height": 4, + "sprint_speed_modifier": 1.1, + "target_selection_method": "nearest", + "target_blocks": [ + "minecraft:soul_fire", + "minecraft:soul_lantern", + "minecraft:soul_torch", + "minecraft:item.soul_campfire" + ], + "avoid_block_sound": "retreat", + "sound_interval": { + "range_min": 2.0, + "range_max": 5.0 + } + }, + "minecraft:behavior.random_stroll": { + "priority": 10, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.look_at_player": { + "priority": 11, + "look_distance": 8 + }, + "minecraft:behavior.random_look_around": { + "priority": 12 + }, + "minecraft:physics": {}, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:follow_range": { + "value": 64 + }, + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:golden_sword", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:golden_axe", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:golden_hoe", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:golden_pickaxe", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:golden_shovel", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:golden_rail", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:golden_helmet", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:golden_chestplate", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:golden_leggings", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:golden_boots", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:golden_apple", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:appleEnchanted", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:golden_carrot", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:gold_block", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:gold_nugget", + "priority": 2, + "stored_in_inventory": true + }, + { + "item": "minecraft:gold_ore", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:nether_gold_ore", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:gilded_blackstone", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:horsearmorgold", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:crossbow", + "priority": 2 + }, + { + "item": "minecraft:porkchop", + "consume_item": true, + "priority": 3, + "max_amount": 64 + }, + { + "item": "minecraft:cooked_porkchop", + "consume_item": true, + "priority": 3, + "max_amount": 64 + }, + { + "item": "minecraft:netherite_helmet", + "priority": 3 + }, + { + "item": "minecraft:diamond_helmet", + "priority": 4 + }, + { + "item": "minecraft:iron_helmet", + "priority": 5 + }, + { + "item": "minecraft:chainmail_helmet", + "priority": 6 + }, + { + "item": "minecraft:leather_helmet", + "priority": 7 + }, + { + "item": "minecraft:skull:0", + "want_amount": 1, + "surplus_amount": 1, + "priority": 8 + }, + { + "item": "minecraft:skull:1", + "want_amount": 1, + "surplus_amount": 1, + "priority": 8 + }, + { + "item": "minecraft:skull:2", + "want_amount": 1, + "surplus_amount": 1, + "priority": 8 + }, + { + "item": "minecraft:skull:3", + "want_amount": 1, + "surplus_amount": 1, + "priority": 8 + }, + { + "item": "minecraft:skull:4", + "want_amount": 1, + "surplus_amount": 1, + "priority": 8 + }, + { + "item": "minecraft:skull:5", + "want_amount": 1, + "surplus_amount": 1, + "priority": 8 + }, + { + "item": "minecraft:carved_pumpkin", + "want_amount": 1, + "surplus_amount": 1, + "priority": 8 + }, + { + "item": "minecraft:turtle_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 8 + }, + { + "item": "minecraft:netherite_chestplate", + "priority": 3 + }, + { + "item": "minecraft:diamond_chestplate", + "priority": 4 + }, + { + "item": "minecraft:iron_chestplate", + "priority": 5 + }, + { + "item": "minecraft:chainmail_chestplate", + "priority": 6 + }, + { + "item": "minecraft:leather_chestplate", + "priority": 7 + }, + { + "item": "minecraft:elytra", + "priority": 7 + }, + { + "item": "minecraft:netherite_leggings", + "priority": 3 + }, + { + "item": "minecraft:diamond_leggings", + "priority": 4 + }, + { + "item": "minecraft:iron_leggings", + "priority": 5 + }, + { + "item": "minecraft:chainmail_leggings", + "priority": 6 + }, + { + "item": "minecraft:leather_leggings", + "priority": 7 + }, + { + "item": "minecraft:netherite_boots", + "priority": 3 + }, + { + "item": "minecraft:diamond_boots", + "priority": 4 + }, + { + "item": "minecraft:iron_boots", + "priority": 5 + }, + { + "item": "minecraft:chainmail_boots", + "priority": 6 + }, + { + "item": "minecraft:bell", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:clock", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:speckled_melon", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:light_weighted_pressure_plate", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:leather_boots", + "priority": 7 + }, + { + "item": "minecraft:netherite_sword", + "priority": 3 + }, + { + "item": "minecraft:diamond_sword", + "priority": 4 + }, + { + "item": "minecraft:iron_sword", + "priority": 5 + }, + { + "item": "minecraft:stone_sword", + "priority": 6 + }, + { + "item": "minecraft:wooden_sword", + "priority": 7 + }, + { + "item": "minecraft:shield", + "priority": 7 + }, + { + "item": "minecraft:gold_ingot", + "priority": 1, + "pickup_limit": 1, + "admire": true, + "barter": true + } + ] + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 5, + "trigger": "spawn_baby" + }, + { + "weight": 95, + "trigger": "spawn_adult" + } + ] + }, + "minecraft:entity_born": { + "trigger": "spawn_baby" + }, + "spawn_adult_no_hunting": { + "randomize": [ + { + "weight": 1, + "trigger": "spawn_adult_ranged_no_hunting" + }, + { + "weight": 1, + "trigger": "spawn_adult_melee_no_hunting" + } + ] + }, + "spawn_adult": { + "randomize": [ + { + "weight": 1, + "trigger": "spawn_adult_ranged" + }, + { + "weight": 1, + "trigger": "spawn_adult_melee" + } + ] + }, + "spawn_adult_ranged": { + "add": { + "component_groups": [ + "piglin_adult", + "zombification_sensor", + "alert_for_attack_targets", + "ranged_unit", + "attack_cooldown", + "hunter", + "interactable_piglin" + ] + } + }, + "spawn_adult_ranged_no_hunting": { + "add": { + "component_groups": [ + "piglin_adult", + "zombification_sensor", + "alert_for_attack_targets", + "ranged_unit", + "attack_cooldown", + "not_hunter", + "interactable_piglin" + ] + } + }, + "spawn_adult_melee": { + "add": { + "component_groups": [ + "piglin_adult", + "zombification_sensor", + "alert_for_attack_targets", + "melee_unit", + "attack_cooldown", + "hunter", + "interactable_piglin" + ] + } + }, + "spawn_adult_melee_no_hunting": { + "add": { + "component_groups": [ + "piglin_adult", + "zombification_sensor", + "alert_for_attack_targets", + "melee_unit", + "attack_cooldown", + "not_hunter", + "interactable_piglin" + ] + } + }, + "spawn_baby": { + "randomize": [ + { + "weight": 9, + "add": { + "component_groups": [ + "piglin_baby", + "zombification_sensor", + "not_hunter" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "piglin_baby", + "zombification_sensor", + "piglin_jockey", + "not_hunter" + ] + } + } + ] + }, + "stop_zombification_event": { + "add": { + "component_groups": [ + "zombification_sensor" + ] + }, + "remove": { + "component_groups": [ + "start_zombification" + ] + } + }, + "start_zombification_event": { + "add": { + "component_groups": [ + "start_zombification" + ] + }, + "remove": { + "component_groups": [ + "zombification_sensor" + ] + } + }, + "become_angry_event": { + "add": { + "component_groups": [ + "angry" + ] + } + }, + "become_calm_event": { + "remove": { + "component_groups": [ + "angry", + "take_target_as_response_to_block_break" + ] + }, + "add": { + "component_groups": [ + "alert_for_attack_targets", + "attack_cooldown" + ] + } + }, + "attack_cooldown_complete_event": { + "remove": { + "component_groups": [ + "attack_cooldown" + ] + } + }, + "become_zombie_event": { + "add": { + "component_groups": [ + "become_zombie" + ] + } + }, + "important_block_destroyed_event": { + "remove": { + "component_groups": [ + "alert_for_attack_targets" + ] + }, + "add": { + "component_groups": [ + "take_target_as_response_to_block_break" + ] + } + }, + "admire_item_started_event": { + "remove": { + "component_groups": [ + "interactable_piglin" + ] + } + }, + "admire_item_stopped_event": { + "add": { + "component_groups": [ + "interactable_piglin" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/piglin_brute.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/piglin_brute.json new file mode 100644 index 0000000..470bf9e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/piglin_brute.json @@ -0,0 +1,373 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:piglin_brute", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "zombification_sensor": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "in_nether", + "subject": "self", + "operator": "==", + "value": false + }, + "event": "start_zombification_event" + } + } + }, + + "start_zombification": { + "minecraft:is_shaking": {}, + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "in_nether", + "subject": "self", + "operator": "==", + "value": true + }, + "event": "stop_zombification_event" + } + }, + "minecraft:timer": { + "looping": false, + "time": 15, + "time_down_event": { + "event": "become_zombie_event" + } + } + }, + + "become_zombie": { + "minecraft:transformation": { + "into": "minecraft:zombie_pigman", + "transformation_sound" : "converted_to_zombified", + "keep_level": true, + "preserve_equipment": true + } + }, + + "melee_unit": { + "minecraft:behavior.melee_attack": { + "priority": 4, + "speed_multiplier": 1, + "track_target": true + }, + "minecraft:attack": { + "damage": 7 + }, + "minecraft:equipment": { + "table": "loot_tables/entities/piglin_brute_gear.json" + }, + "minecraft:variant": { + "value": 1 + } + }, + + "angry": { + "minecraft:angry": { + "duration": 30, + "broadcast_anger": false, + "broadcast_anger_on_attack": false, + "broadcast_anger_on_being_attacked": true, + "broadcast_range": 16, + "broadcast_targets": [ + "piglin" // we want to broadcast to both normal piglins and piglin_brute + ], + "calm_event": { + "event": "become_calm_event", + "target": "self" + }, + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "piglin" + } + ] + }, + "angry_sound": "angry", + "sound_interval": { + "range_min": 2.0, + "range_max": 5.0 + } + } + }, + + "alert_for_attack_targets": { + "minecraft:behavior.nearest_prioritized_attackable_target": { + "priority": 3, + "within_radius": 12.0, + "persist_time": 2.0, + "must_see": true, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 12, + "priority": 0 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "wither" + }, + "max_dist": 12, + "priority": 1 + } + ] + } + }, + + "take_target_as_response_to_block_break": { + "minecraft:behavior.nearest_attackable_target": { + "priority": 3, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 16 + } + ] + } + }, + "go_back_to_spawn": { + "minecraft:behavior.go_home": { + "priority": 6, + "interval": 200, + "speed_multiplier": 0.6, + "goal_radius": 4.0, + "on_failed": { + "event": "go_back_to_spawn_failed", + "target": "self" + } + } + } + }, + + "components": { + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:type_family": { + "family": [ + "piglin", + "adult_piglin", + "piglin_brute", + "monster" + ] + }, + "minecraft:home": { + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 20 : 0" + }, + + "minecraft:on_target_acquired": { + "event": "become_angry_event", + "target": "self" + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:health": { + "value": 50, + "max": 50 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/piglin.json" + }, + "minecraft:movement": { + "value": 0.35 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "can_open_doors": true + }, + "minecraft:annotation.open_door": { + }, + "minecraft:movement.basic": {}, + "minecraft:jump.static": {}, + "minecraft:nameable": {}, + "minecraft:despawn": { + "filters": { + "any_of": [ + { + "all_of": [ + { + "test": "is_persistent", + "value": false + }, + { + "test": "distance_to_nearest_player", + "operator": ">", + "value": 54 + } + ] + }, + { + "all_of": [ + { + "test": "is_persistent", + "value": false + }, + { + "test": "inactivity_timer", + "subject": "self", + "value": 30 + }, + { + "test": "random_chance", + "value": 800 + }, + { + "test": "distance_to_nearest_player", + "operator": ">", + "value": 32 + } + ] + } + ] + } + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 8 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:physics": {}, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:follow_range": { + "value": 64 + } + }, + + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "zombification_sensor", + "alert_for_attack_targets", + "melee_unit", + "go_back_to_spawn" + ] + } + }, + "stop_zombification_event": { + "add": { + "component_groups": [ + "zombification_sensor" + ] + }, + "remove": { + "component_groups": [ + "start_zombification" + ] + } + }, + "start_zombification_event": { + "add": { + "component_groups": [ + "start_zombification" + ] + }, + "remove": { + "component_groups": [ + "zombification_sensor" + ] + } + }, + "become_angry_event": { + "add": { + "component_groups": [ + "angry" + ] + } + }, + "become_calm_event": { + "remove": { + "component_groups": [ + "angry" + ] + }, + "add": { + "component_groups": [ + "alert_for_attack_targets" + ] + } + }, + "become_zombie_event": { + "add": { + "component_groups": [ + "become_zombie" + ] + } + }, + "important_block_destroyed_event": { + "remove": { + "component_groups": [ + "alert_for_attack_targets" + ] + }, + "add": { + "component_groups": [ + "take_target_as_response_to_block_break" + ] + } + }, + "go_back_to_spawn_failed": { + "remove": { + "component_groups": [ + "go_back_to_spawn" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/pillager.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/pillager.json new file mode 100644 index 0000000..84a141a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/pillager.json @@ -0,0 +1,484 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:pillager", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:celebrate": { + "minecraft:behavior.celebrate": { + "priority": 5, + "celebration_sound": "celebrate", + "sound_interval": { + "range_min": 2.0, + "range_max": 7.0 + }, + "jump_interval": { + "range_min": 1.0, + "range_max": 3.5 + }, + "duration": 30.0, + "on_celebration_end_event": { + "event": "minecraft:stop_celebrating", + "target": "self" + } + } + }, + "minecraft:ranged_attack": { + "minecraft:behavior.ranged_attack": { + "priority": 4, + "attack_interval_min": 1.0, + "attack_interval_max": 1.0, + "attack_radius": 8.0 + }, + "minecraft:shooter": { + "def": "minecraft:arrow" + }, + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "is_underwater", + "subject": "self", + "operator": "==", + "value": true + }, + "event": "minecraft:melee_mode" + } + } + }, + "minecraft:melee_attack": { + "minecraft:behavior.melee_attack": { + "priority": 4, + "track_target": true + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "in_water", + "subject": "self", + "operator": "==", + "value": false + }, + "event": "minecraft:ranged_mode" + } + } + }, + "minecraft:raid_configuration": { + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "hostile", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": false, + "can_migrate": false, + "first_founding_reward": 0 + }, + "minecraft:behavior.move_to_village": { + "priority": 5, + "speed_multiplier": 1.0, + "goal_radius": 2.0 + }, + "minecraft:loot": { + "table": "loot_tables/entities/pillager_raid.json" + }, + "minecraft:ambient_sound_interval": { + "value": 2.0, + "range": 4.0, + "event_name": "ambient.in.raid" + } + }, + "minecraft:illager_squad_captain": { + "minecraft:is_illager_captain": { + }, + "minecraft:variant": { + "value": 1 + }, + "minecraft:equipment": { + "table": "loot_tables/entities/pillager_captain_equipment.json", + "slot_drop_chance": [ + { + "slot": "slot.armor.chest", + "drop_chance": 1.0 + } + ] + }, + "minecraft:damage_sensor": { + "triggers": { + "on_damage": { + "filters": { + "all_of": [ + { + "test": "has_damage", + "value": "fatal" + }, + { + "test": "is_family", + "subject": "other", + "value": "player" + } + ] + }, + "event": "minecraft:gain_bad_omen", + "target": "other" + } + } + }, + "minecraft:on_hurt": { + "event": "minecraft:ranged_mode", + "target": "self" + }, + "minecraft:on_hurt_by_player": { + "event": "minecraft:ranged_mode", + "target": "self" + } + }, + "minecraft:patrol_captain": { + "minecraft:is_illager_captain": { + }, + "minecraft:variant": { + "value": 1 + }, + "minecraft:equipment": { + "table": "loot_tables/entities/pillager_captain_equipment.json", + "slot_drop_chance": [ + { + "slot": "slot.armor.chest", + "drop_chance": 1.0 + } + ] + }, + "minecraft:damage_sensor": { + "triggers": { + "on_damage": { + "filters": { + "all_of": [ + { + "test": "has_damage", + "value": "fatal" + }, + { + "test": "is_family", + "subject": "other", + "value": "player" + } + ] + }, + "event": "minecraft:gain_bad_omen", + "target": "other" + } + } + }, + "minecraft:on_hurt": { + "event": "minecraft:ranged_mode", + "target": "self" + }, + "minecraft:on_hurt_by_player": { + "event": "minecraft:ranged_mode", + "target": "self" + }, + "minecraft:on_target_escape": { + "event": "minecraft:calm", + "target": "self" + }, + "minecraft:behavior.hold_ground": { + "priority": 5, + "min_radius": 10, + "broadcast": true, + "broadcast_range": 8, + "within_radius_event": { + "event": "minecraft:ranged_mode", + "target": "self" + } + }, + "minecraft:behavior.move_to_random_block": { + "priority": 6, + "speed_multiplier": 0.55, + "within_radius": 8, + "block_distance": 512 + } + }, + "minecraft:patrol_follower": { + "minecraft:behavior.follow_target_captain": { + "priority": 5, + "speed_multiplier": 0.8, + "within_radius": 64, + "follow_distance": 5 + }, + "minecraft:behavior.hold_ground": { + "priority": 6, + "min_radius": 10, + "broadcast": true, + "broadcast_range": 8, + "within_radius_event": { + "event": "minecraft:ranged_mode", + "target": "self" + } + }, + "minecraft:on_hurt": { + "event": "minecraft:ranged_mode", + "target": "self" + }, + "minecraft:on_hurt_by_player": { + "event": "minecraft:ranged_mode", + "target": "self" + }, + "minecraft:on_target_escape": { + "event": "minecraft:calm", + "target": "self" + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? (query.is_baby ? 12 : 5) + (Math.die_roll(query.equipment_count,1,3)) : 0" + }, + "minecraft:equip_item": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:type_family": { + "family": [ "pillager", "monster", "illager", "mob" ] + }, + "minecraft:variant": { + "value": 0 + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:health": { + "value": 24, + "max": 24 + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/pillager.json" + }, + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:banner:15", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + } + ] + }, + "minecraft:movement": { + "value": 0.35 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:nameable": { + }, + "minecraft:equipment": { + "table": "loot_tables/entities/pillager_gear.json" + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1, + "entity_types": { + "filters": { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "illager" + }, + "max_dist": 64 + } + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "reselect_targets": true, + "within_radius": 16.0, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "is_family", + "subject": "other", + "value": "irongolem" + }, + { + "test": "is_family", + "subject": "other", + "value": "wandering_trader" + } + ] + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "villager" + }, + { + "test": "has_component", + "subject": "other", + "operator": "!=", + "value": "minecraft:is_baby" + } + ] + }, + "max_dist": 16 + } + ] + }, + "minecraft:behavior.equip_item": { + "priority": 3 + }, + "minecraft:behavior.pickup_items": { + "priority": 7, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.random_stroll": { + "priority": 8, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 9, + "look_distance": 8 + }, + "minecraft:behavior.random_look_around": { + "priority": 10 + }, + "minecraft:behavior.charge_held_item": { + "priority": 3, + "items": [ + "minecraft:arrow" + ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:follow_range": { + "value": 64 + } + }, + + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "minecraft:ranged_attack" + ] + } + }, + "minecraft:spawn_for_raid": { + "add": { + "component_groups": [ + "minecraft:ranged_attack", + "minecraft:raid_configuration" + ] + } + }, + "minecraft:spawn_as_patrol_follower": { + "add": { + "component_groups": [ + "minecraft:patrol_follower" + ] + } + }, + "minecraft:spawn_as_illager_captain": { + "add": { + "component_groups": [ + "minecraft:ranged_attack", + "minecraft:illager_squad_captain" + ] + } + }, + "minecraft:promote_to_illager_captain": { + "add": { + "component_groups": [ + "minecraft:illager_squad_captain" + ] + }, + "remove": { + "component_groups": [ + "minecraft:patrol_follower" + ] + } + }, + "minecraft:promote_to_patrol_captain": { + "add": { + "component_groups": [ + "minecraft:patrol_captain" + ] + }, + "remove": { + "component_groups": [ + "minecraft:patrol_follower" + ] + } + }, + "minecraft:melee_mode": { + "remove": { "component_groups": [ "minecraft:ranged_attack" ] }, + "add": { "component_groups": [ "minecraft:melee_attack" ] } + }, + "minecraft:ranged_mode": { + "remove": { "component_groups": [ "minecraft:melee_attack" ] }, + "add": { "component_groups": [ "minecraft:ranged_attack" ] } + }, + "minecraft:start_celebrating": { // Event must be called exactly this for village to fire it when a raid is lost + "add": { "component_groups": [ "minecraft:celebrate" ] } + }, + "minecraft:stop_celebrating": { + "remove": { "component_groups": [ "minecraft:celebrate" ] } + }, + "minecraft:calm": { + "remove": { "component_groups": [ "minecraft:melee_attack", "minecraft:ranged_attack" ] } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/player.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/player.json new file mode 100644 index 0000000..7ede0d6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/player.json @@ -0,0 +1,196 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:player", + "is_spawnable": false, + "is_summonable": false, + "is_experimental": false + }, + + "component_groups": { + "minecraft:add_bad_omen": { + "minecraft:spell_effects": { + "add_effects": [ + { + "effect": "bad_omen", + "duration": 6000, + "display_on_screen_animation": true + } + ] + }, + "minecraft:timer": { + "time": [ 0.0, 0.0 ], + "looping": false, + "time_down_event": { + "event": "minecraft:clear_add_bad_omen", + "target": "self" + } + } + }, + "minecraft:clear_bad_omen_spell_effect": { + "minecraft:spell_effects": { + } + }, + "minecraft:raid_trigger": { + "minecraft:raid_trigger": { + "triggered_event": { + "event": "minecraft:remove_raid_trigger", + "target": "self" + } + }, + "minecraft:spell_effects": { + "remove_effects": "bad_omen" + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "Math.Min(query.player_level * 7, 100)" + }, + "minecraft:type_family": { + "family": [ "player" ] + }, + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:loot": { + "table": "loot_tables/empty.json" + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.8 + }, + "minecraft:can_climb": { + }, + "minecraft:movement": { + "value": 0.1 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:attack": { + "damage": 1 + }, + "minecraft:player.saturation": { + "value": 20 + }, + "minecraft:player.exhaustion": { + "value": 0, + "max": 4 + }, + "minecraft:player.level": { + "value": 0, + "max": 24791 + }, + "minecraft:player.experience": { + "value": 0, + "max": 1 + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": -1, + "inhale_time": 3.75, + "generates_bubbles": false + }, + "minecraft:nameable": { + "always_show": true, + "allow_name_tag_renaming": false + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": false, + "is_pushable_by_piston": true + }, + "minecraft:insomnia": { + "days_until_insomnia": 3 + }, + "minecraft:rideable": { + "seat_count": 2, + "family_types": [ + "parrot_tame" + ], + "pull_in_entities": true, + "seats": [ + { + "position": [ 0.4, -0.2, -0.1 ], + "min_rider_count": 0, + "max_rider_count": 0, + "lock_rider_rotation": 0 + }, + { + "position": [ -0.4, -0.2, -0.1 ], + "min_rider_count": 1, + "max_rider_count": 2, + "lock_rider_rotation": 0 + } + ] + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:scaffolding_climber": {}, + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "all_of": [ + { + "test": "has_mob_effect", + "subject": "self", + "value": "bad_omen" + }, + { + "test": "is_in_village", + "subject": "self", + "value": true + } + ] + }, + "event": "minecraft:trigger_raid" + } + } + }, + + "events": { + "minecraft:gain_bad_omen": { + "add": { + "component_groups": [ + "minecraft:add_bad_omen" + ] + } + }, + "minecraft:clear_add_bad_omen": { + "remove": { + "component_groups": [ + "minecraft:add_bad_omen" + ] + }, + "add": { + "component_groups": [ + "minecraft:clear_bad_omen_spell_effect" + ] + } + }, + "minecraft:trigger_raid": { + "add": { + "component_groups": [ "minecraft:raid_trigger" ] + } + }, + "minecraft:remove_raid_trigger": { + "remove": { + "component_groups": [ "minecraft:raid_trigger" ] + } + } + } + } +} + + + + diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/polar_bear.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/polar_bear.json new file mode 100644 index 0000000..7b52484 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/polar_bear.json @@ -0,0 +1,305 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:polar_bear", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + + "minecraft:behavior.follow_parent": { + "priority": 4, + "speed_multiplier": 1.25 + } + }, + + "minecraft:baby_wild": { + "minecraft:on_target_acquired": { + "event": "minecraft:on_scared", + "target": "self" + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 4, + "entity_types": [ + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "player"}, + "max_dist": 16 + } + ] + } + }, + + "minecraft:baby_scared": { + "minecraft:angry": { + "duration": 1, + "broadcast_anger": true, + "broadcast_range": 41, + "calm_event": { + "event": "minecraft:baby_on_calm", + "target": "self" + } + } + }, + + "minecraft:adult": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/polar_bear.json" + } + }, + + "minecraft:adult_wild": { + "minecraft:on_target_acquired": { + "event": "minecraft:on_anger", + "target": "self" + }, + "minecraft:on_friendly_anger": { + "event": "minecraft:on_anger", + "target": "self" + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 4, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "fox" + }, + "max_dist": 16 + } + ], + "must_see": false + } + }, + + "minecraft:adult_hostile": { + "minecraft:attack": { + "damage": 6.0 + }, + "minecraft:angry": { + "duration": 500, + "broadcast_anger": false, + "broadcast_range": 20, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + + "minecraft:behavior.stomp_attack": { + "priority": 1, + "track_target": true, + "require_complete_path": true, + "stomp_range_multiplier": 2.0, + "no_damage_range_multiplier": 2.0 + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "polarbear", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 30 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:collision_box": { + "width": 1.3, + "height": 1.4 + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:water_movement": { + "drag_factor": 0.98 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:follow_range": { + "value": 48 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.random_stroll": { + "priority": 5 + }, + "minecraft:behavior.look_at_player": { + "priority": 6, + "target_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 7 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:behavior.panic": { + "priority": 2, + "speed_multiplier": 2.0 + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 9, + "add": { + "component_groups": [ + "minecraft:adult", + "minecraft:adult_wild" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:baby", + "minecraft:baby_wild" + ] + } + } + ] + }, + + "minecraft:entity_born": { + "add": { + "component_groups": [ + "minecraft:baby", + "minecraft:baby_wild" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:baby", + "minecraft:baby_wild", + "minecraft:baby_scared" + ] + }, + "add": { + "component_groups": [ + "minecraft:adult", + "minecraft:adult_wild" + ] + } + }, + + "minecraft:on_calm": { + "remove": { + "component_groups": [ + "minecraft:adult_hostile" + ] + }, + "add": { + "component_groups": [ + "minecraft:adult_wild" + ] + } + }, + + "minecraft:on_anger": { + "remove": { + "component_groups": [ + "minecraft:adult_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:adult_hostile" + ] + } + }, + + "minecraft:baby_on_calm": { + "remove": { + "component_groups": [ + "minecraft:baby_scared" + ] + }, + "add": { + "component_groups": [ + "minecraft:baby_wild" + ] + } + }, + + "minecraft:on_scared": { + "remove": { + "component_groups": [ + "minecraft:baby_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:baby_scared" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/pufferfish.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/pufferfish.json new file mode 100644 index 0000000..0886365 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/pufferfish.json @@ -0,0 +1,299 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:pufferfish", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:normal_puff": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:entity_sensor": { + "sensor_range": 2.5, + "relative_range": false, + "minimum_count": 1, + "event_filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "mob" }, + { "all_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "none_of": + { "test": "has_ability", "subject": "other", "value": "instabuild" } + } + ]} + ] + }, + "event": "minecraft:start_half_puff" + } + }, + "minecraft:half_puff_primary": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:timer": { + "looping": false, + "time": 2, + "randomInterval": false, + "time_down_event": { + "event": "minecraft:on_half_puff" + } + } + }, + "minecraft:half_puff_secondary": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:entity_sensor": { + "sensor_range": 2.5, + "relative_range": false, + "minimum_count": 1, + "event_filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "mob" }, + { "all_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "none_of": + { "test": "has_ability", "subject": "other", "value": "instabuild" } + } + ]} + ] + }, + "event": "minecraft:start_full_puff" + }, + "minecraft:timer": { + "looping": false, + "time": 2, + "randomInterval": false, + "time_down_event": { + "event": "minecraft:on_normal_puff" + } + } + }, + "minecraft:full_puff": { + "minecraft:variant": { + "value": 2 + }, + "minecraft:area_attack" : { + "damage_range": 0.2, + "damage_per_tick": 2, + "cause": "contact", + "entity_filter": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "monster" } + ] + } + }, + "minecraft:mob_effect": { + "effect_range": 0.2, + "mob_effect": "poison", + "effect_time": 10, + "entity_filter": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "monster" } + ] + } + } + }, + "minecraft:deflate_sensor_buffer": { + "minecraft:timer": { + "looping": false, + "time": 0.01, + "randomInterval": false, + "time_down_event": { + "event": "minecraft:on_full_puff" + } + } + }, + "minecraft:deflate_sensor": { + "minecraft:entity_sensor": { + "sensor_range": 2.9, + "relative_range": false, + "require_all": true, + "event_filters": { + "none_of": [ + { "test": "is_family", "subject": "other", "value": "mob" }, + { "all_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "none_of": + { "test": "has_ability", "subject": "other", "value": "instabuild" } + } + ]} + ], + "test": "distance_to_nearest_player", "operator": ">", "value": 2.9 + }, + "event": "minecraft:from_full_puff" + } + }, + "minecraft:start_deflate": { + "minecraft:timer": { + "looping": false, + "time": 3, + "randomInterval": false, + "time_down_event": { + "event": "minecraft:on_deflate" + } + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:type_family": { + "family": [ "pufferfish", "fish" ] + }, + "minecraft:collision_box": { + "width": 0.8, + "height": 0.8 + }, + "minecraft:loot": { + "table": "loot_tables/entities/pufferfish.json" + }, + "minecraft:scale": { + "value": 1.2 + }, + "minecraft:health": { + "value": 6, + "max": 6 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_air": false, + "breathes_water": true + }, + "minecraft:movement": { + "value": 0.13 + }, + "minecraft:underwater_movement": { + "value": 0.13 + }, + "minecraft:navigation.generic": { // Allows the mob to go through water + "is_amphibious": false, + "can_path_over_water": false, + "can_swim": true, + "can_walk": false, + "can_breach": false, + "can_sink": false + }, + "minecraft:movement.sway": { + "sway_amplitude": 0.0 + }, + "minecraft:despawn": { + "despawn_from_distance": { + "min_distance": 32, + "max_distance": 40 + } + }, + "minecraft:behavior.random_swim": { // Randomly selects points to go to, even in water + "priority": 3, + "speed_multiplier": 1.0, + "xz_dist": 16, + "y_dist": 4, + "interval": 0 + }, + "minecraft:behavior.swim_wander": { + "priority": 5, + "interval": 1.0, + "look_ahead": 2.0, + "speed_multiplier": 1.0, + "wander_time": 5.0 + }, + "minecraft:flocking": { + "in_water": true, + "match_variants": false, + "use_center_of_mass": true, + "low_flock_limit": 4, + "high_flock_limit": 8, + "goal_weight": 2.0, + "loner_chance": 0.1, + "influence_radius": 3.0, + "breach_influence": 7.0, + "separation_weight": 1.75, + "separation_threshold": 0.95, + "cohesion_weight": 2.0, + "cohesion_threshold": 1.95, + "innner_cohesion_threshold": 1.25, + "min_height": 1.5, + "max_height": 6.0, + "block_distance": 2.0, + "block_weight": 0.85 + }, + "minecraft:nameable": { + }, + "minecraft:physics": { + "has_gravity": false + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ "minecraft:normal_puff" ] + } + }, + + "minecraft:to_full_puff": { + "add": { "component_groups": [ "minecraft:full_puff", "minecraft:deflate_sensor_buffer" ] }, + "remove": { "component_groups": [ "minecraft:normal_puff" ] } + }, + + "minecraft:start_half_puff": { + "add": { "component_groups": [ "minecraft:half_puff_primary" ] }, + "remove": { "component_groups": [ "minecraft:normal_puff" ] } + }, + + "minecraft:on_half_puff": { + "add": { "component_groups": [ "minecraft:half_puff_secondary" ] }, + "remove": { "component_groups": [ "minecraft:half_puff_primary" ] } + }, + + "minecraft:start_full_puff": { + "add": { "component_groups": [ "minecraft:full_puff", "minecraft:deflate_sensor_buffer" ] }, + "remove": { "component_groups": [ "minecraft:half_puff_secondary" ] } + }, + + "minecraft:on_full_puff": { + "add": { "component_groups": [ "minecraft:deflate_sensor" ] }, + "remove": { "component_groups": [ "minecraft:deflate_sensor_buffer" ] } + }, + + "minecraft:from_full_puff": { + "add": { "component_groups": [ "minecraft:start_deflate" ] }, + "remove": { "component_groups": [ "minecraft:deflate_sensor" ] } + }, + + "minecraft:on_deflate": { + "add": { "component_groups": [ "minecraft:half_puff_secondary" ] }, + "remove": { "component_groups": [ "minecraft:full_puff", "minecraft:start_deflate" ] } + }, + + "minecraft:on_normal_puff": { + "add": { "component_groups": [ "minecraft:normal_puff" ] }, + "remove": { "component_groups": [ "minecraft:half_puff_secondary" ] } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/rabbit.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/rabbit.json new file mode 100644 index 0000000..3d1988a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/rabbit.json @@ -0,0 +1,326 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:rabbit", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value":0.4 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + "golden_carrot", + "carrot", + "yellow_flower" + ], + "grow_up": { + "event": "grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 6, + "speed_multiplier": 1.1 + } + }, + + "adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/rabbit.json" + }, + "minecraft:scale": { + "value": 0.6 + }, + "minecraft:behavior.breed": { + "priority": 2, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "breed_items": [ + "golden_carrot", + "carrot", + "yellow_flower" + ], + "breeds_with": { + "mate_type": "minecraft:rabbit", + "baby_type": "minecraft:rabbit" + }, + "require_tame": false, + "mutation_factor": { + "variant": 0.2 + } + } + }, + + "coat_brown": { + "minecraft:variant": { "value": 0 } + }, + "coat_white": { + "minecraft:variant": { "value": 1 } + }, + "coat_black": { + "minecraft:variant": { "value": 2 } + }, + "coat_splotched": { + "minecraft:variant": { "value": 3 } + }, + "coat_desert": { + "minecraft:variant": { "value": 4 } + }, + "coat_salt": { + "minecraft:variant": { "value": 5 } + } + + }, + + "components": { + "minecraft:type_family": { + "family":["rabbit", "mob"] + }, + + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + + "minecraft:health": { + "value": 3, + "max": 3 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:collision_box": { + "width": 0.67, + "height": 0.67 + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true + }, + "minecraft:movement.skip": { + }, + "minecraft:jump.dynamic": { + }, + "minecraft:can_climb": { + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + "mass": 0.4 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic" : { + "priority": 1, + "speed_multiplier": 2.2 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 4, + "entity_types":[ + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "player"}, + "max_dist": 8, + "walk_speed_multiplier": 1.5, + "sprint_speed_multiplier": 1.8 + }, + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "wolf"}, + "max_dist": 4, + "walk_speed_multiplier": 1.5, + "sprint_speed_multiplier": 1.8 + }, + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "monster"}, + "max_dist": 4, + "walk_speed_multiplier": 1.5, + "sprint_speed_multiplier": 1.5 + } + ] + }, + "minecraft:behavior.breed": { + "priority": 2, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.tempt": { + "priority": 3, + "speed_multiplier": 1, + "items": [ + "golden_carrot", + "carrot", + "yellow_flower" + ] + }, + "minecraft:behavior.raid_garden": { + "priority": 5, + "blocks": [ + "carrots" + ], + "search_range": 16, + "goal_radius": 0.8 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.6, + "xz_dist": 2, + "y_dist": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 11 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + + "in_desert": { "add": { "component_groups": [ "coat_desert" ] } }, + + "in_snow": { + "randomize": [ + { + "weight": 80, + "add": { "component_groups": [ "coat_white" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "coat_splotched" ] } + } + ] + }, + + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 3, + "add": { "component_groups": [ "adult" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "baby" ] } + } + ] + }, + { + "filters": { "test" : "has_component", "operator": "!=", "value" : "minecraft:variant"}, + "randomize": [ + { + "weight": 50, + "add": { "component_groups": [ "coat_brown" ] } + }, + { + "weight": 40, + "add": { "component_groups": [ "coat_black" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "coat_salt" ] } + } + ] + }, + { + "filters": { "test": "is_biome", "value": "desert" }, + "add": { "component_groups": [ "coat_desert" ] } + }, + { + "filters": { "test": "is_snow_covered", "value": true }, + "randomize": [ + { + "weight": 80, + "add": { "component_groups": [ "coat_white" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "coat_splotched" ] } + } + ] + } + ] + }, + + "minecraft:entity_born": { + "sequence": [ + { "add": { "component_groups": [ "baby" ] } }, + { + "filters": { "test" : "has_component", "operator": "!=", "value" : "minecraft:variant"}, + "randomize": [ + { + "weight": 50, + "add": { "component_groups": [ "coat_brown" ] } + }, + { + "weight": 40, + "add": { "component_groups": [ "coat_black" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "coat_salt" ] } + } + ] + }, + { + "filters": { "test": "is_biome", "value": "desert" }, + "add": { "component_groups": [ "coat_desert" ] } + }, + { + "filters": { "test": "is_snow_covered", "value": true }, + "randomize": [ + { + "weight": 80, + "add": { "component_groups": [ "coat_white" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "coat_splotched" ] } + } + ] + } + ] + }, + + "grow_up": { + "remove": { "component_groups": [ "baby" ] }, + "add": { "component_groups": [ "adult" ] } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/ravager.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/ravager.json new file mode 100644 index 0000000..d124860 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/ravager.json @@ -0,0 +1,467 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:ravager", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:celebrate": { + "minecraft:behavior.celebrate": { + "priority": 5, + "celebration_sound": "celebrate", + "sound_interval": { + "range_min": 2.0, + "range_max": 7.0 + }, + "jump_interval": { + "range_min": 1.0, + "range_max": 3.5 + }, + "duration": 30.0, + "on_celebration_end_event": { + "event": "minecraft:stop_celebrating", + "target": "self" + } + } + }, + "minecraft:pillager_rider": { + "minecraft:addrider": { + "entity_type": "minecraft:pillager" + } + }, + "minecraft:pillager_rider_for_raid": { + "minecraft:addrider": { + "entity_type": "minecraft:pillager", + "spawn_event": "minecraft:spawn_for_raid" + } + }, + "minecraft:evoker_rider_for_raid": { + "minecraft:addrider": { + "entity_type": "minecraft:evocation_illager", + "spawn_event": "minecraft:spawn_for_raid" + } + }, + "minecraft:pillager_captain_rider": { + "minecraft:addrider": { + "entity_type": "minecraft:pillager", + "spawn_event": "minecraft:spawn_as_illager_captain" + } + }, + "minecraft:vindicator_rider": { + "minecraft:addrider": { + "entity_type": "minecraft:vindicator" + } + }, + "minecraft:vindicator_captain_rider": { + "minecraft:addrider": { + "entity_type": "minecraft:vindicator", + "spawn_event": "minecraft:spawn_as_illager_captain" + } + }, + "minecraft:raid_configuration": { + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "hostile", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": false, + "can_migrate": false, + "first_founding_reward": 0 + }, + "minecraft:behavior.move_to_village": { + "priority": 5, + "speed_multiplier": 1.0, + "goal_radius": 2.0 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 1.0 + }, + "minecraft:ambient_sound_interval": { + "value": 4.0, + "range": 8.0, + "event_name": "ambient.in.raid" + } + }, + "minecraft:hostile": { + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:behavior.delayed_attack": { + "priority": 4, + "attack_once": false, + "track_target": true, + "require_complete_path": false, + "random_stop_interval": 0, + "reach_multiplier": 1.5, + "speed_multiplier": 1.0, + "attack_duration": 0.75, + "hit_delay_pct": 0.5 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.4 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6, + "angle_of_view_horizontal": 45, + "probability": 1 + }, + "minecraft:behavior.look_at_entity": { + "priority": 10, + "look_distance": 8, + "angle_of_view_horizontal": 45, + "filters": { + "test": "is_family", + "subject": "other", + "value": "mob" + } + }, + "minecraft:behavior.hurt_by_target": { + "priority": 2, + "entity_types": { + "filters": { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "illager" + }, + "max_dist": 64 + } + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 3, + "must_see": true, + "within_radius": 16.0, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "subject": "other", + "test": "is_family", + "value": "player" + }, + { + "subject": "other", + "test": "is_family", + "value": "irongolem" + } + ] + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "villager" + }, + { + "test": "has_component", + "subject": "other", + "operator": "!=", + "value": "minecraft:is_baby" + } + ] + }, + "max_dist": 16 + } + ] + }, + "minecraft:behavior.mount_pathing": { + "priority": 5, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + } + }, + "stunned": { + "minecraft:is_stunned": { + }, + "minecraft:timer": { + "looping": false, + "time": 2, + "time_down_event": { + "event": "minecraft:start_roar" + } + } + }, + "roaring": { + "minecraft:behavior.knockback_roar": { + "priority": 1, + "duration": 1, + "attack_time": 0.5, + "knockback_damage": 6, + "knockback_strength": 3, + "knockback_range": 4, + "knockback_filters": { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "ravager" + }, + "damage_filters": { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "illager" + }, + "on_roar_end": { + "event": "minecraft:end_roar" + }, + "cooldown_time": 0.1 + } + } + }, + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 20 : 0" + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:ravager_blocked": { + "knockback_strength": 3.0, + "reaction_choices": [ + { + "weight": 1, + "value": { + "event": "minecraft:become_stunned", + "target": "self" + } + }, + { + // Default, large knockback case + "weight": 1 + } + ] + }, + "minecraft:attack": { + "damage": 12.0 + }, + "minecraft:breathable": { + "suffocate_time": 0, + "total_supply": 15 + }, + "minecraft:collision_box": { + "height": 1.9, + "width": 1.2 + }, + "minecraft:health": { + "max": 100, + "value": 100 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:jump.static": {}, + "minecraft:loot": { + "table": "loot_tables/entities/ravager.json" + }, + "minecraft:knockback_resistance": { + "value": 0.5 + }, + "minecraft:movement": { + "value": 0.0 + }, + "minecraft:movement.basic": {}, + "minecraft:nameable": {}, + "minecraft:navigation.walk": { + "avoid_damage_blocks": true, + "can_path_over_water": true, + "can_sink": false + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:break_blocks": { + "breakable_blocks": [ + "bamboo", + "bamboo_sapling", + "beetroot", + "brown_mushroom", + "carrots", + "carved_pumpkin", + "chorus_flower", + "chorus_plant", + "deadbush", + "double_plant", + "leaves", + "leaves2", + "lit_pumpkin", + "melon_block", + "melon_stem", + "potatoes", + "pumpkin", + "pumpkin_stem", + "red_flower", + "red_mushroom", + "crimson_fungus", + "warped_fungus", + "reeds", + "sapling", + "snow_layer", + "sweet_berry_bush", + "tallgrass", + "turtle_egg", + "vine", + "waterlily", + "wheat", + "yellow_flower" + ] + }, + "minecraft:follow_range": { + "value": 64 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "pillager", + "vindicator", + "evocation_illager" + ], + "seats": { + "position": [ 0.0, 2.1, -0.3 ] + } + }, + "minecraft:type_family": { + "family": [ + "monster", + "illager", + "ravager", + "mob" + ] + } + }, + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "minecraft:hostile" + ] + } + }, + "minecraft:spawn_for_raid": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:raid_configuration" + ] + } + }, + "minecraft:spawn_for_raid_with_evoker_rider": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:evoker_rider_for_raid", + "minecraft:raid_configuration" + ] + } + }, + "minecraft:spawn_for_raid_with_pillager_rider": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:pillager_rider_for_raid", + "minecraft:raid_configuration" + ] + } + }, + "minecraft:spawn_with_pillager_rider": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:pillager_rider" + ] + } + }, + "minecraft:spawn_with_pillager_captain_rider": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:pillager_captain_rider" + ] + } + }, + "minecraft:spawn_with_vindicator_rider": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:vindicator_rider" + ] + } + }, + "minecraft:spawn_with_vindicator_captain_rider": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:vindicator_captain_rider" + ] + } + }, + "minecraft:become_stunned": { + "add": { + "component_groups": [ + "stunned" + ] + }, + "remove": { + "component_groups": [ + "minecraft:hostile" + ] + } + }, + "minecraft:start_roar": { + "add": { + "component_groups": [ + "roaring" + ] + }, + "remove": { + "component_groups": [ + "stunned" + ] + } + }, + "minecraft:end_roar": { + "add": { + "component_groups": [ + "minecraft:hostile" + ] + }, + "remove": { + "component_groups": [ + "roaring" + ] + } + }, + "minecraft:start_celebrating": { // Event must be called exactly this for village to fire it when a raid is lost + "add": { "component_groups": [ "minecraft:celebrate" ] } + }, + "minecraft:stop_celebrating": { + "remove": { "component_groups": [ "minecraft:celebrate" ] } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/salmon.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/salmon.json new file mode 100644 index 0000000..b4ad299 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/salmon.json @@ -0,0 +1,197 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:salmon", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "scale_small": { + "minecraft:scale": { + "value": 0.5 + }, + + "minecraft:health": { + "value": 6, + "max": 6 + }, + "minecraft:loot": { + "table": "loot_tables/entities/salmon_normal.json" + } + }, + "scale_normal": { + "minecraft:scale": { + "value": 1 + }, + + "minecraft:health": { + "value": 6, + "max": 6 + }, + "minecraft:loot": { + "table": "loot_tables/entities/salmon_normal.json" + } + }, + + "scale_large": { + "minecraft:scale": { + "value": 1.5 + }, + "minecraft:health": { + "value": 6, + "max": 6 + }, + "minecraft:loot": { + "table": "loot_tables/entities/salmon_large.json" + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:type_family": { + "family": [ "salmon", "fish" ] + }, + "minecraft:collision_box": { + "width": 0.5, + "height": 0.5 + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_air": false, + "breathes_water": true + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.12 + }, + "minecraft:underwater_movement": { + "value": 0.12 + }, + "minecraft:navigation.generic": { // Allows the mob to go through water + "is_amphibious": false, + "can_path_over_water": false, + "can_swim": true, + "can_walk": false, + "can_breach": false, + "can_sink": false + }, + "minecraft:movement.sway": { + "sway_amplitude": 0.0 + }, + "minecraft:physics": { + "has_gravity": false + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:despawn": { + "despawn_from_distance": { + "min_distance": 32, + "max_distance": 40 + } + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 1, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 3, + "max_flee": 10, + "walk_speed_multiplier": 1.5, + "sprint_speed_multiplier": 2.0 + } + ] + }, + "minecraft:behavior.swim_idle": { + "priority": 5, + "idle_time": 5.0, + "success_rate": 0.1 + }, + + "minecraft:behavior.random_swim": { // Randomly selects points to go to, even in water + "speed_multiplier": 1.0, + "priority": 3, + "xz_dist": 16, + "y_dist": 4, + "interval": 0 + }, + + "minecraft:behavior.swim_wander": { + "priority": 4, + "interval": 0.0166, + "look_ahead": 5.0, + "speed_multiplier": 0.014, + "wander_time": 5.0 + }, + "minecraft:flocking": { + "in_water": true, + "match_variants": false, + "use_center_of_mass": false, + "low_flock_limit": 4, + "high_flock_limit": 8, + "goal_weight": 2.0, + "loner_chance": 0.1, + "influence_radius": 3.0, + "breach_influence": 7.0, + "separation_weight": 0.65, + "separation_threshold": 0.15, + "cohesion_weight": 2.25, + "cohesion_threshold": 1.5, + "innner_cohesion_threshold": 1.5, + "min_height": 4.0, + "max_height": 4.0, + "block_distance": 1.0, + "block_weight": 0.75 + }, + "minecraft:nameable": { + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 30, + "add": { + "component_groups": [ "adult", "scale_small" ] + } + }, + { + "weight": 50, + "add": { + "component_groups": [ "adult", "scale_normal" ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ "adult", "scale_large" ] + } + } + ] + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/sheep.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/sheep.json new file mode 100644 index 0000000..cb77db9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/sheep.json @@ -0,0 +1,439 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:sheep", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:loot_sheared": { + "minecraft:loot": { + "table": "loot_tables/entities/sheep_sheared.json" + } + }, + "minecraft:loot_wooly": { + "minecraft:loot": { + "table": "loot_tables/entities/sheep.json" + } + }, + "minecraft:rideable_sheared": { + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.9, 0.0 ] + } + } + }, + "minecraft:rideable_wooly": { + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.975, 0.0 ] + } + } + }, + "minecraft:sheep_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": "wheat", + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 6, + "speed_multiplier": 1.1 + } + }, + + "minecraft:sheep_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": false, + "breeds_with": { + "mate_type": "minecraft:sheep", + "baby_type": "minecraft:sheep" + }, + "breed_items": "wheat" + } + }, + "minecraft:sheep_dyeable": { + "minecraft:is_dyeable": { + "interact_text": "action.interact.dye" + } + }, + "minecraft:sheep_sheared": { + "minecraft:is_sheared": { + } + }, + "minecraft:sheep_white": { + "minecraft:color": { + "value": 0 + } + }, + "minecraft:sheep_brown": { + "minecraft:color": { + "value": 12 + } + }, + "minecraft:sheep_black": { + "minecraft:color": { + "value": 15 + } + }, + "minecraft:sheep_gray": { + "minecraft:color": { + "value": 8 + } + }, + "minecraft:sheep_light_gray": { + "minecraft:color": { + "value": 7 + } + }, + "minecraft:sheep_pink": { + "minecraft:color": { + "value": 6 + } + }, + "minecraft:sheep_red": { + "minecraft:color": { + "value": 14 + } + } + }, + + + "components": { + "minecraft:type_family": { + "family": [ "sheep", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 0.9, + "height": 1.3 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 8, + "max": 8 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:interact": { + "interactions": [ + { + "cooldown": 2.5, + "use_item": false, + "hurt_item": 1, + "spawn_items": { "table": "loot_tables/entities/sheep_shear.json" }, + "play_sounds": "shear", + "interact_text": "action.interact.shear", + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "shears"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_component", "operator": "!=", "value" : "minecraft:is_baby"}, + { "test" : "has_component", "value" : "minecraft:is_dyeable"} + ] + }, + "event": "minecraft:on_sheared", + "target": "self" + } + } + ] + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + "mass": 0.75 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25 + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.5, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:behavior.tempt": { + "priority": 4, + "speed_multiplier": 1.25, + "items": [ + "wheat" + ] + }, + "minecraft:behavior.follow_parent": { + "priority": 5, + "speed_multiplier": 1.1 + }, + "minecraft:behavior.eat_block": { + "priority": 6, + "success_chance": "query.is_baby ? 0.02 : 0.001", + "time_until_eat": 1.8, + "eat_and_replace_block_pairs": [ + { "eat_block": "grass", "replace_block": "dirt" }, + { "eat_block": "tallgrass", "replace_block": "air" } + ], + "on_eat": { + "event": "minecraft:on_eat_block", + "target": "self" + } + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 95, + "remove": { + }, + "trigger": "spawn_adult" + }, + { + "weight": 5, + "remove": { + }, + "trigger": "spawn_baby" + } + ] + }, + { + "randomize": [ + { + "weight": 81836, + "add": { + "component_groups": [ + "minecraft:sheep_white" + ] + } + }, + { + "weight": 5000, + "add": { + "component_groups": [ + "minecraft:sheep_black" + ] + } + }, + { + "weight": 5000, + "add": { + "component_groups": [ + "minecraft:sheep_light_gray" + ] + } + }, + { + "weight": 5000, + "add": { + "component_groups": [ + "minecraft:sheep_gray" + ] + } + }, + { + "weight": 3000, + "add": { + "component_groups": [ + "minecraft:sheep_brown" + ] + } + }, + { + "weight": 164, + "add": { + "component_groups": [ + "minecraft:sheep_pink" + ] + } + } + ] + } + ] + }, + "spawn_adult": { + "add": { + "component_groups": [ + "minecraft:sheep_adult", + "minecraft:sheep_dyeable", + "minecraft:rideable_wooly", + "minecraft:loot_wooly" + ] + } + }, + "spawn_baby": { + "add": { + "component_groups": [ + "minecraft:sheep_baby", + "minecraft:sheep_dyeable", + "minecraft:rideable_sheared" + ] + } + }, + "minecraft:entity_born": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:sheep_baby", + "minecraft:sheep_dyeable", + "minecraft:rideable_sheared" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:sheep_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:sheep_adult", + "minecraft:rideable_wooly", + "minecraft:loot_wooly" + ] + } + }, + "minecraft:on_sheared": { + "remove": { + "component_groups": [ + "minecraft:sheep_dyeable", + "minecraft:loot_wooly" + ] + }, + "add": { + "component_groups": [ + "minecraft:sheep_sheared", + "minecraft:rideable_sheared", + "minecraft:loot_sheared" + ] + } + }, + "minecraft:on_eat_block": { + "sequence": [ + { + "remove": { + "component_groups": [ + "minecraft:sheep_sheared" + ] + }, + "add": { + "component_groups": [ + "minecraft:sheep_dyeable" + ] + } + }, + { + "filters": { + "test": "has_component", + "subject": "other", + "operator": "!=", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ + "minecraft:rideable_wooly", + "minecraft:loot_wooly" + ] + }, + "remove": { + "component_groups": [ + "minecraft:loot_sheared" + ] + } + } + ] + }, + "wololo": { + "add": { + "component_groups": [ + "minecraft:sheep_red" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/shulker.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/shulker.json new file mode 100644 index 0000000..d12dcab --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/shulker.json @@ -0,0 +1,538 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:shulker", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:shulker_purple": { + "minecraft:variant": { + "value": 5 + } + }, + "minecraft:shulker_black": { + "minecraft:variant": { + "value": 0 + } + }, + "minecraft:shulker_blue": { + "minecraft:variant": { + "value": 4 + } + }, + "minecraft:shulker_brown": { + "minecraft:variant": { + "value": 3 + } + }, + "minecraft:shulker_cyan": { + "minecraft:variant": { + "value": 6 + } + }, + "minecraft:shulker_gray": { + "minecraft:variant": { + "value": 8 + } + }, + "minecraft:shulker_green": { + "minecraft:variant": { + "value": 2 + } + }, + "minecraft:shulker_light_blue": { + "minecraft:variant": { + "value": 12 + } + }, + "minecraft:shulker_lime": { + "minecraft:variant": { + "value": 10 + } + }, + "minecraft:shulker_magenta": { + "minecraft:variant": { + "value": 13 + } + }, + "minecraft:shulker_orange": { + "minecraft:variant": { + "value": 14 + } + }, + "minecraft:shulker_pink": { + "minecraft:variant": { + "value": 9 + } + }, + "minecraft:shulker_red": { + "minecraft:variant": { + "value": 1 + } + }, + "minecraft:shulker_silver": { + "minecraft:variant": { + "value": 7 + } + }, + "minecraft:shulker_undyed": { + "minecraft:variant": { + "value": 16 + } + }, + "minecraft:shulker_white": { + "minecraft:variant": { + "value": 15 + } + }, + "minecraft:shulker_yellow": { + "minecraft:variant": { + "value": 11 + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 : 0" + }, + "minecraft:type_family": { + "family": [ "shulker", "monster", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 80.0, + "max_dropped_ticks": 10, + "use_motion_prediction_hints": true + } + }, + "minecraft:health": { + "value": 30, + "max": 30 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.0, + "max": 0.0 + }, + "minecraft:loot": { + "table": "loot_tables/entities/shulker.json" + }, + "minecraft:peek": { + "on_open": { + "event": "minecraft:on_open" + }, + "on_close": { + "event": "minecraft:on_close" + }, + "on_target_open": { + "event": "minecraft:on_open" + } + }, + "minecraft:behavior.look_at_player": { + "priority": 1, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:shooter": { + "def": "minecraft:shulker_bullet" + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:behavior.ranged_attack": { + "attack_interval_min": 1, + "attack_interval_max": 3, + "attack_radius": 15 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 2 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 3, + "entity_types": { + "filters": { "test" : "is_family", "subject" : "other", "value" : "player"}, + "max_dist": 16 + }, + "must_see": true + }, + "minecraft:navigation.walk": { + }, + "minecraft:movement.basic": { + }, + "minecraft:interact": { + "interactions": [ + { + "on_interact": { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:0"}, + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:16"} + ] + }, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_black" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:8"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_gray" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:7"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_silver" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:15"}, + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:19"} + ] + }, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_white" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:12"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_light_blue" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:14"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_orange" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:1"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_red" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:4"}, + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:18"} + ] + }, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_blue" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:5"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_purple" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:13"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_magenta" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:9"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_pink" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:3"}, + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:17"} + ] + }, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_brown" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:11"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_yellow" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:10"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_lime" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:2"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_green" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:6"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_cyan" + }, + "use_item": true + } + ] + }, + "minecraft:physics": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "minecraft:shulker_undyed" + ] + } + }, + "minecraft:turn_purple": { + "add": { + "component_groups": [ + "minecraft:shulker_purple" + ] + } + }, + "minecraft:turn_black": { + "add": { + "component_groups": [ + "minecraft:shulker_black" + ] + } + }, + "minecraft:turn_blue": { + "add": { + "component_groups": [ + "minecraft:shulker_blue" + ] + } + }, + "minecraft:turn_brown": { + "add": { + "component_groups": [ + "minecraft:shulker_brown" + ] + } + }, + "minecraft:turn_cyan": { + "add": { + "component_groups": [ + "minecraft:shulker_cyan" + ] + } + }, + "minecraft:turn_gray": { + "add": { + "component_groups": [ + "minecraft:shulker_gray" + ] + } + }, + "minecraft:turn_green": { + "add": { + "component_groups": [ + "minecraft:shulker_green" + ] + } + }, + "minecraft:turn_light_blue": { + "add": { + "component_groups": [ + "minecraft:shulker_light_blue" + ] + } + }, + "minecraft:turn_lime": { + "add": { + "component_groups": [ + "minecraft:shulker_lime" + ] + } + }, + "minecraft:turn_magenta": { + "add": { + "component_groups": [ + "minecraft:shulker_magenta" + ] + } + }, + "minecraft:turn_orange": { + "add": { + "component_groups": [ + "minecraft:shulker_orange" + ] + } + }, + "minecraft:turn_pink": { + "add": { + "component_groups": [ + "minecraft:shulker_pink" + ] + } + }, + "minecraft:turn_red": { + "add": { + "component_groups": [ + "minecraft:shulker_red" + ] + } + }, + "minecraft:turn_silver": { + "add": { + "component_groups": [ + "minecraft:shulker_silver" + ] + } + }, + "minecraft:turn_white": { + "add": { + "component_groups": [ + "minecraft:shulker_white" + ] + } + }, + "minecraft:turn_yellow": { + "add": { + "component_groups": [ + "minecraft:shulker_yellow" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/shulker_bullet.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/shulker_bullet.json new file mode 100644 index 0000000..c42ba92 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/shulker_bullet.json @@ -0,0 +1,60 @@ +{ + "format_version": "1.10.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:shulker_bullet", + "is_spawnable": false, + "is_summonable": false, + "is_experimental": false + }, + + "components": { + "minecraft:collision_box": { + "width": 0.625, + "height": 0.625 + }, + "minecraft:projectile": { + "on_hit": { + "impact_damage": { + "damage": 4, + "knockback": true, + "should_bounce": true + }, + "mob_effect": { + "effect": "levitation", + "durationeasy": 200, + "durationnormal": 200, + "durationhard": 200, + "amplifier": 1 + }, + "remove_on_hit": { + }, + "particle_on_hit": { + "particle_type": "largeexplode", + "on_other_hit": true + } + }, + "hit_sound": "bullet.hit", + "destroyOnHurt": true, + "crit_particle_on_hurt": true, + "power": 1.6, + "gravity": 0.05, + "uncertainty_base": 16, + "uncertainty_multiplier": 4, + "anchor": 1, + "offset": [ 0, -0.1, 0 ], + "homing": true + }, + "minecraft:physics": { + "has_collision": false + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 80.0, + "max_dropped_ticks": 10, + "use_motion_prediction_hints": true + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/silverfish.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/silverfish.json new file mode 100644 index 0000000..6a1e366 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/silverfish.json @@ -0,0 +1,157 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:silverfish", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:silverfish_calm": { + "minecraft:on_target_acquired" : { + "event": "minecraft:become_angry", + "target": "self" + } + }, + "minecraft:silverfish_angry": { + "minecraft:angry": { + "duration": -1, + "broadcast_anger": true, + "broadcast_range": 20, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:behavior.melee_attack": { + "priority": 4, + "track_target": true + }, + "minecraft:behavior.silverfish_wake_up_friends": { + "priority": 1 + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 : 0" + }, + "minecraft:type_family": { + "family":["silverfish", "monster", "mob", "arthropod" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/silverfish.json" + }, + "minecraft:health": { + "value": 8, + "max": 8 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:attack": { + "damage": 1 + }, + "minecraft:collision_box": { + "width": 0.4, + "height": 0.3 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 1 + }, + "minecraft:behavior.silverfish_merge_with_stone": { + "priority": 5 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "attack_interval": 10, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "is_family", "subject" : "other", "value" : "snowgolem"}, + { "test" : "is_family", "subject" : "other", "value" : "irongolem"} + ] + }, + "max_dist": 8 + } + ] + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1, + "alert_same_type": true + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + "events": { + "minecraft:entity_spawned": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:silverfish_calm" + ] + } + }, + "minecraft:become_angry": { + "remove": { + "minecraft:silverfish_calm": { } + }, + "add": { + "component_groups": [ + "minecraft:silverfish_angry" + ] + } + }, + "minecraft:on_calm": { + "remove": { + "minecraft:silverfish_angry": { } + }, + "add": { + "component_groups": [ + "minecraft:silverfish_calm" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/skeleton.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/skeleton.json new file mode 100644 index 0000000..3d32275 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/skeleton.json @@ -0,0 +1,509 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:skeleton", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:lightning_immune": { + "minecraft:damage_sensor": { + "triggers": { + "on_damage": { "filters": { "other_with_families": "lightning" } }, + "deals_damage": false + } + } + }, + "minecraft:ranged_attack": { + "minecraft:behavior.ranged_attack": { + "priority": 0, + "attack_interval_min": 1.0, + "attack_interval_max": 3.0, + "attack_radius": 15.0 + }, + "minecraft:shooter": { + "def": "minecraft:arrow" + }, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "test": "is_underwater", + "subject": "self", + "operator": "==", + "value": true + }, + "event": "minecraft:melee_mode" + }, + { + "filters": { + "test": "has_ranged_weapon", + "subject": "self", + "operator": "==", + "value": false + }, + "event": "minecraft:melee_mode" + } + ] + } + }, + "minecraft:melee_attack": { + "minecraft:behavior.melee_attack": { + "priority": 4, + "track_target": true, + "speed_multiplier": 1.25 + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "all_of": [ + { + "test": "in_water", + "subject": "self", + "operator": "==", + "value": false + }, + { + "test": "has_ranged_weapon", + "subject": "self", + "operator": "==", + "value": true + } + ] + }, + "event": "minecraft:ranged_mode" + } + ] + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:equip_item": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:type_family": { + "family": [ "skeleton", "undead", "monster", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true + }, + + "minecraft:burns_in_daylight": { + }, + + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/skeleton.json" + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "is_amphibious": true, + "avoid_sun": true, + "avoid_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:nameable": { + }, + "minecraft:equipment": { + "table": "loot_tables/entities/skeleton_gear.json" + }, + "minecraft:shooter": { + "def": "minecraft:arrow" + }, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "test": "is_underwater", + "subject": "self", + "operator": "==", + "value": true + }, + "event": "minecraft:melee_mode" + }, + { + "filters": { + "test": "has_ranged_weapon", + "subject": "self", + "operator": "==", + "value": false + }, + "event": "minecraft:melee_mode" + } + ] + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:netherite_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:stone_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:wooden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:bow", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:netherite_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:turtle_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:skull:0", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:skull:1", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:carved_pumpkin", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:netherite_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + } + ] + }, + "minecraft:behavior.ranged_attack": { + "priority": 0, + "attack_interval_min": 1.0, + "attack_interval_max": 3.0, + "attack_radius": 15.0 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "reselect_targets": true, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 16 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "irongolem" + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "baby_turtle" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 16 + } + ] + }, + "minecraft:behavior.flee_sun": { + "priority": 2, + "speed_multiplier": 1 + }, + "minecraft:behavior.equip_item": { + "priority": 3 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 4, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "wolf" + }, + "max_dist": 6, + "walk_speed_multiplier": 1.2, + "sprint_speed_multiplier": 1.2 + } + ] + }, + "minecraft:behavior.pickup_items": { + "priority": 5, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 1.0, + "pickup_based_on_chance": true, + "can_pickup_any_item": true + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 8 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "minecraft:ranged_attack" + ] + } + }, + "minecraft:spring_trap": { + "add": { "component_groups": [ "minecraft:lightning_immune" ] } + }, + + "minecraft:melee_mode": { + "remove": { "component_groups": [ "minecraft:ranged_attack" ] }, + "add": { "component_groups": [ "minecraft:melee_attack" ] } + }, + "minecraft:ranged_mode": { + "remove": { "component_groups": [ "minecraft:melee_attack" ] }, + "add": { "component_groups": [ "minecraft:ranged_attack" ] } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/skeleton_horse.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/skeleton_horse.json new file mode 100644 index 0000000..66b1109 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/skeleton_horse.json @@ -0,0 +1,225 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:skeleton_horse", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:skeleton_horse_r5_upgrade": { + "minecraft:rideable": { + } + }, + "minecraft:skeleton_horse_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale_by_age": { + "start_scale": 0.5, + "end_scale": 1.0 + }, + "minecraft:ageable": { + "duration": 1200, + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 4, + "speed_multiplier": 1.0 + } + }, + "minecraft:skeleton_horse_adult": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/skeleton_horse.json" + }, + "minecraft:collision_box": { + "width": 1.4, + "height": 1.6 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "player", + "skeleton", + "zombie" + ], + "interact_text": "action.interact.ride.horse", + "seats": { + "position": [ 0.0, 1.2, -0.2 ] + } + } + }, + + "minecraft:skeleton_trap": { + "minecraft:behavior.skeleton_horse_trap": { + "within_radius": 10.0, + "duration": 900.0, + "priority": 2 + } + }, + + "minecraft:lightning_immune": { + "minecraft:damage_sensor": { + "triggers": { + "on_damage": { + "filters": { + "test": "is_family", + "subject": "other", + "value": "lightning" + } + }, + "deals_damage": false + } + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "skeletonhorse", "undead", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true + }, + "minecraft:health": { + "value": 15, + "max": 15 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.2 + }, + "minecraft:underwater_movement": { + "value": 0.08 + }, + "minecraft:navigation.walk": { + "is_amphibious": true, + "avoid_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:nameable": { + }, + "minecraft:horse.jump_strength": { + "value": { + "range_min": 0.4, + "range_max": 1.0 + } + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "player", + "skeleton", + "zombie" + ], + "interact_text": "action.interact.ride.horse", + "seats": { + "position": [ 0.0, 1.2, -0.2 ] + } + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.5, + "target_dist": 4.0, + "track_target": true + }, + "minecraft:behavior.player_ride_tamed": { + }, + "minecraft:input_ground_controlled": { + }, + "minecraft:can_power_jump": { + }, + "minecraft:balloonable": { + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.7 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:is_tamed": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 36, + "add": { + "component_groups": [ + "minecraft:skeleton_horse_adult" + ] + } + }, + { + "weight": 9, + "remove": { + "component_groups": [ + "minecraft:skeleton_horse_r5_upgrade" + ] + }, + "add": { + "component_groups": [ + "minecraft:skeleton_horse_baby" + ] + } + } + ] + }, + + "minecraft:set_trap": { + "add": { "component_groups": [ "minecraft:skeleton_trap", "minecraft:lightning_immune" ] } + }, + + "minecraft:spring_trap": { + "add": { "component_groups": [ "minecraft:skeleton_horse_adult", "minecraft:lightning_immune" ] } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/slime.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/slime.json new file mode 100644 index 0000000..a986fee --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/slime.json @@ -0,0 +1,201 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:slime", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:slime_large": { + "minecraft:collision_box": { + "width": 2.08, + "height": 2.08 + }, + "minecraft:health": { + "value": 16, + "max": 16 + }, + "minecraft:movement": { + "value": 0.6 + }, + "minecraft:attack": { + "damage": 4 + } + }, + + "minecraft:slime_medium": { + "minecraft:collision_box": { + "width": 1.04, + "height": 1.04 + }, + "minecraft:health": { + "value": 4, + "max": 4 + }, + "minecraft:movement": { + "value": 0.4 + }, + "minecraft:attack": { + "damage": 2 + } + }, + + "minecraft:slime_small": { + "minecraft:collision_box": { + "width": 0.52, + "height": 0.52 + }, + "minecraft:health": { + "value": 1, + "max": 1 + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:attack": { + "damage": 0 + }, + "minecraft:loot": { + "table": "loot_tables/entities/slime.json" + } + }, + + "minecraft:slime_calm": { + "minecraft:movement.jump": { + "jump_delay": [ 0.5, 1.5 ] + } + }, + "minecraft:slime_aggressive": { + "minecraft:movement.jump": { + "jump_delay": [ 0.16, 0.5 ] + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? query.variant : 0" + }, + "minecraft:type_family": { + "family": [ "slime", "monster", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement.jump": { + "jump_delay": [ 0.5, 1.5 ] + }, + "minecraft:on_target_acquired": { + "event": "minecraft:become_aggressive", + "target": "self" + }, + "minecraft:on_target_escape": { + "event": "minecraft:become_calm", + "target": "self" + }, + "minecraft:nameable": { + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.slime_float": { + "priority": 1, + "jump_chance_percentage": 0.8, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.slime_attack": { + "priority": 3 + }, + "minecraft:behavior.slime_random_direction": { + "priority": 4, + "add_random_time_range": 3, + "turn_range": 360, + "min_change_direction_time": 2.0 + }, + "minecraft:behavior.slime_keep_on_jumping": { + "priority": 5, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "is_family", + "subject": "other", + "value": "snowgolem" + }, + { + "test": "is_family", + "subject": "other", + "value": "irongolem" + } + ] + }, + "max_dist": 16 + } + ], + "must_see": true + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "minecraft:slime_calm" + ] + } + }, + "minecraft:become_calm": { + "add": { + "component_groups": [ + "minecraft:slime_calm" + ] + } + }, + "minecraft:become_aggressive": { + "add": { + "component_groups": [ + "minecraft:slime_aggressive" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/small_fireball.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/small_fireball.json new file mode 100644 index 0000000..b0844d3 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/small_fireball.json @@ -0,0 +1,54 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:small_fireball", + "is_spawnable": false, + "is_summonable": false, + "is_experimental": false + }, + "components": { + "minecraft:collision_box": { + "width": 0.31, + "height": 0.31 + }, + "minecraft:projectile": { + + "on_hit": { + "impact_damage": { + "damage": 5, + "knockback": false, + "catch_fire": true, + "semi_random_diff_damage": false + }, + "catch_fire": { + "fire_affected_by_griefing": true + }, + "remove_on_hit": { } + }, + "power": 1.3, + "gravity": 0.00, + "inertia": 1, + "liquid_inertia": 1, + "anchor": 2, + "offset": [ 0, 0.5, 0 ], + "semi_random_diff_damage": true, + "uncertainty_base": 10.0, + "reflect_on_hurt": true + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 80.0, + "max_dropped_ticks": 10, + "use_motion_prediction_hints": true + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/snow_golem.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/snow_golem.json new file mode 100644 index 0000000..1e1a665 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/snow_golem.json @@ -0,0 +1,166 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:snow_golem", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:snowman_sheared": { + "minecraft:is_sheared": { + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "snowgolem", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:collision_box": { + "width": 0.4, + "height": 1.8 + }, + "minecraft:loot": { + "table": "loot_tables/entities/snowman.json" + }, + "minecraft:health": { + "value": 4, + "max": 4 + }, + "minecraft:movement": { + "value": 0.2 + }, + "minecraft:navigation.walk": { + "avoid_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:attack": { + "damage": 2 + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + }, + { + "filters": { "test": "is_temperature_value", "operator": ">", "value": 1.0 }, + "cause": "temperature", + "damage_per_tick": 1 + }, + { + "filters": { "test": "in_water_or_rain", "operator": "==", "value": true }, + "cause": "drowning", + "damage_per_tick": 1 + } + ] + }, + "minecraft:interact": { + "interactions": [ + { + "cooldown": 2.5, + "use_item": false, + "hurt_item": 1, + "spawn_items": { "table": "loot_tables/entities/snow_golem_shear.json" }, + "play_sounds": "shear", + "interact_text": "action.interact.shear", + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "shears"}, + { "test": "is_family", "subject": "other", "value": "player"}, + { "test": "has_component", "operator": "!=", "value": "minecraft:is_sheared"} + ] + }, + "event": "minecraft:on_sheared", + "target": "self" + } + } + ] + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + }, + "minecraft:behavior.ranged_attack": { + "priority": 1, + "speed_multiplier": 1.25, + "attack_interval": 1, + "attack_radius": 10 + }, + "minecraft:shooter": { + "def": "minecraft:snowball" + }, + "minecraft:trail": { + "block_type": "minecraft:snow_layer", + "spawn_filter": { "test": "is_temperature_value", "operator": "<", "value": 0.81 } + }, + "minecraft:behavior.random_stroll": { + "priority": 2, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 3, + "look_distance": 6.0 + }, + "minecraft:behavior.random_look_around": { + "priority": 4 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 1, + "entity_types": [ + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "monster"}, + "within_default": 6 + } + ] + }, + "minecraft:persistent": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:on_sheared": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:snowman_sheared" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/snowball.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/snowball.json new file mode 100644 index 0000000..59e4919 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/snowball.json @@ -0,0 +1,51 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:snowball", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + "components": { + "minecraft:collision_box": { + "width": 0.25, + "height": 0.25 + }, + "minecraft:projectile": { + "on_hit": { + "impact_damage": { + "filter": "blaze", + "damage": 3, + "knockback": true + }, + "remove_on_hit": { }, + "particle_on_hit": { + "particle_type": "snowballpoof", + "num_particles": 6, + "on_entity_hit": true, + "on_other_hit": true + } + }, + "anchor": 1, + "power": 1.5, + "gravity": 0.03, + "angle_offset": 0.0, + "offset": [ 0, -0.1, 0 ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 100.0, + "max_dropped_ticks": 5, + "use_motion_prediction_hints": true + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/spider.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/spider.json new file mode 100644 index 0000000..d81ebd7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/spider.json @@ -0,0 +1,359 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:spider", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + + "component_groups": { + "minecraft:spider_jockey": { + "minecraft:addrider": { + "entity_type": "minecraft:skeleton" + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "skeleton" + ], + "seats": { + "position": [ 0.0, 0.54, 0.0 ] + } + } + }, + + "minecraft:spider_stray_jockey": { + "minecraft:addrider": { + "entity_type": "minecraft:skeleton.stray" + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "skeleton" + ], + "seats": { + "position": [ 0.0, 0.54, 0.0 ] + } + } + }, + + "minecraft:spider_wither_jockey": { + "minecraft:addrider": { + "entity_type": "minecraft:skeleton.wither" + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "skeleton" + ], + "seats": { + "position": [ 0.0, 0.54, 0.0 ] + } + } + }, + + "minecraft:spider_neutral": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "is_brightness", + "operator": "<", + "value": 0.49 + }, + "event": "minecraft:become_hostile" + } + }, + "minecraft:on_target_acquired": { + "event": "minecraft:become_angry" + } + }, + + "minecraft:spider_hostile": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "is_brightness", + "operator": ">", + "value": 0.49 + }, + "event": "minecraft:become_neutral" + } + }, + "minecraft:on_target_acquired": { + "event": "minecraft:become_angry" + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "attack_interval": 5, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "is_family", + "subject": "other", + "value": "snowgolem" + }, + { + "test": "is_family", + "subject": "other", + "value": "irongolem" + } + ] + }, + "max_dist": 16 + } + ] + } + }, + + "minecraft:spider_angry": { + "minecraft:angry": { + "duration": 10, + "duration_delta": 3, + "calm_event": { + "event": "minecraft:become_calm", + "target": "self" + } + }, + "minecraft:behavior.leap_at_target": { + "priority": 4, + "yd": 0.4, + "must_be_on_ground": false + }, + "minecraft:behavior.melee_attack": { + "priority": 3, + "track_target": true, + "reach_multiplier": 0.8 + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 : 0" + }, + "minecraft:nameable": { + }, + "minecraft:type_family": { + "family": [ "spider", "monster", "mob", "arthropod" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:loot": { + "table": "loot_tables/entities/spider.json" + }, + "minecraft:collision_box": { + "width": 1.4, + "height": 0.9 + }, + "minecraft:health": { + "value": 16, + "max": 16 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:navigation.climb": { + "can_path_over_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 1 + }, + "minecraft:behavior.mount_pathing": { + "priority": 5, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 7 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.54, -0.1 ] + } + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 1, + "randomize": [ + { + "weight": 80, + "filters": { + "all_of": [ + { + "test": "is_daytime", + "value": false + }, + { + "test": "is_snow_covered", + "value": true + }, + { + "test": "is_underground", + "value": false + } + ] + }, + "remove": {}, + "add": { + "component_groups": [ + "minecraft:spider_stray_jockey", + "minecraft:spider_neutral" + ] + } + }, + { + "weight": 80, + "filters": { + "test": "is_biome", + "value": "the_nether" + }, + "remove": {}, + "add": { + "component_groups": [ + "minecraft:spider_wither_jockey", + "minecraft:spider_neutral" + ] + } + }, + { + "weight": 20, + "filters": { + "any_of": [ + { + "test": "is_daytime", + "value": false + }, + { + "test": "is_underground", + "value": true + } + ] + }, + "remove": {}, + "add": { + "component_groups": [ + "minecraft:spider_jockey", + "minecraft:spider_neutral" + ] + } + } + ] + }, + { + "weight": 99, + "remove": {}, + "add": { + "component_groups": [ + "minecraft:spider_neutral" + ] + } + } + ] + }, + + "minecraft:become_hostile": { + "remove": { + "component_groups": [ + "minecraft:spider_neutral" + ] + }, + "add": { + "component_groups": [ + "minecraft:spider_hostile" + ] + } + }, + + "minecraft:become_neutral": { + "remove": { + "component_groups": [ + "minecraft:spider_hostile" + ] + }, + "add": { + "component_groups": [ + "minecraft:spider_neutral" + ] + } + }, + + "minecraft:become_angry": { + "add": { + "component_groups": [ + "minecraft:spider_angry" + ] + } + }, + "minecraft:become_calm": { + "remove": { + "component_groups": [ + "minecraft:spider_angry" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/splash_potion.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/splash_potion.json new file mode 100644 index 0000000..b557df2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/splash_potion.json @@ -0,0 +1,42 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:splash_potion", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + + "components": { + "minecraft:collision_box": { + "width": 0.25, + "height": 0.25 + }, + "minecraft:projectile": { + "on_hit": { + "douse_fire": { }, + "thrown_potion_effect": { }, + "remove_on_hit": { } + }, + "power": 0.5, + "gravity": 0.05, + "angle_offset": -20.0, + "hit_sound": "glass" + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 80.0, + "max_dropped_ticks": 10, + "use_motion_prediction_hints": true + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/squid.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/squid.json new file mode 100644 index 0000000..c037b2c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/squid.json @@ -0,0 +1,127 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:squid", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups":{ + "minecraft:squid_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + } + } + }, + + "components":{ + "minecraft:experience_reward": { + "on_death": "!query.is_baby && query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:nameable": { + }, + "minecraft:type_family": { + "family":["squid", "mob"] + }, + "minecraft:collision_box": { + "width": 0.95, + "height": 0.95 + }, + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/squid.json" + }, + "minecraft:breathable":{ + "total_supply":15, + "suffocate_time":0, + "breathes_air": false, + "breathes_water": true + }, + "minecraft:movement": { + "value": 0.2 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "can_sink": false + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.squid_move_away_from_ground": { + "priority": 1 + }, + "minecraft:behavior.squid_flee": { + "priority": 2 + }, + "minecraft:behavior.squid_idle": { + "priority": 2 + }, + "minecraft:behavior.squid_dive": { + "priority": 2 + }, + "minecraft:behavior.squid_out_of_water": { + "priority": 2 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events":{ + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 95, + "remove": { + }, + "add": { + } + }, + { + "weight": 5, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:squid_baby" + ] + } + } + ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/stray.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/stray.json new file mode 100644 index 0000000..30a3a53 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/stray.json @@ -0,0 +1,538 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:stray", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:revert_to_skeleton": { + "minecraft:transformation": { + "into": "minecraft:skeleton", + "delay": 0.5 + } + }, + "minecraft:ranged_attack": { + "minecraft:behavior.ranged_attack": { + "priority": 0, + "attack_interval_min": 1.0, + "attack_interval_max": 3.0, + "attack_radius": 15.0 + }, + "minecraft:shooter": { + "def": "minecraft:arrow", + "aux_val": 19 + }, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "test": "is_underwater", + "subject": "self", + "operator": "==", + "value": true + }, + "event": "minecraft:melee_mode" + }, + { + "filters": { + "test": "has_ranged_weapon", + "subject": "self", + "operator": "==", + "value": false + }, + "event": "minecraft:melee_mode" + } + ] + } + }, + "minecraft:melee_attack": { + "minecraft:behavior.melee_attack": { + "priority": 4, + "track_target": true, + "speed_multiplier": 1.25 + }, + "minecraft:attack": { + "damage": 3, + "effect_name": "slowness", + "effect_duration": 10 + }, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "all_of": [ + { + "test": "in_water", + "subject": "self", + "operator": "==", + "value": false + }, + { + "test": "has_ranged_weapon", + "subject": "self", + "operator": "==", + "value": true + } + ] + }, + "event": "minecraft:ranged_mode" + } + ] + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true + }, + "minecraft:equip_item": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:burns_in_daylight": {}, + "minecraft:nameable": {}, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/stray.json" + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "is_amphibious": true, + "avoid_sun": true, + "avoid_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:equipment": { + "table": "loot_tables/entities/skeleton_gear.json" + }, + "minecraft:shooter": { + "def": "minecraft:arrow", + "aux_val": 19 + }, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "test": "is_underwater", + "subject": "self", + "operator": "==", + "value": true + }, + "event": "minecraft:melee_mode" + }, + { + "filters": { + "test": "has_ranged_weapon", + "subject": "self", + "operator": "==", + "value": false + }, + "event": "minecraft:melee_mode" + } + ] + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:netherite_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:stone_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:wooden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:bow", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:netherite_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:turtle_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:skull:0", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:skull:1", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:carved_pumpkin", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:netherite_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + } + ] + }, + "minecraft:behavior.ranged_attack": { + "priority": 0, + "attack_interval_min": 1.0, + "attack_interval_max": 3.0, + "attack_radius": 15.0 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "reselect_targets": true, + + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 16 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "irongolem" + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "baby_turtle" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 16 + } + ] + }, + + "minecraft:behavior.flee_sun": { + "priority": 2, + "speed_multiplier": 1 + }, + "minecraft:behavior.equip_item": { + "priority": 3 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 4, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "wolf" + }, + "max_dist": 6, + "walk_speed_multiplier": 1.2, + "sprint_speed_multiplier": 1.2 + } + ] + }, + "minecraft:behavior.pickup_items": { + "priority": 5, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 1.0, + "pickup_based_on_chance": true, + "can_pickup_any_item": true + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 8 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:type_family": { + "family": [ "stray", "skeleton", "monster", "mob", "undead" ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "minecraft:ranged_attack" + ] + } + }, + "change_to_skeleton": { + "sequence": [ + { + "filters": { + "test": "is_underground", + "value": true + }, + "remove": {}, + "add": { + "component_groups": [ + "minecraft:revert_to_skeleton" + ] + } + }, + { + "randomize": [ + { + "weight": 20, + "remove": {}, + "add": { + "component_groups": [ "minecraft:revert_to_skeleton" ] + } + }, + { + "weight": 80, + "remove": {}, + "add": {} + } + ] + } + ] + }, + "minecraft:melee_mode": { + "remove": { "component_groups": [ "minecraft:ranged_attack" ] }, + "add": { "component_groups": [ "minecraft:melee_attack" ] } + }, + "minecraft:ranged_mode": { + "remove": { "component_groups": [ "minecraft:melee_attack" ] }, + "add": { "component_groups": [ "minecraft:ranged_attack" ] } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/strider.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/strider.json new file mode 100644 index 0000000..81a61b3 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/strider.json @@ -0,0 +1,431 @@ +{ + "format_version": "1.14.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:strider", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:strider_saddled": { + "minecraft:is_saddled": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/strider_saddled.json" + }, + "minecraft:boostable": { + "speed_multiplier": 2.0, + "duration": 16.0, + "boost_items": [ + { + "item": "warped_fungus_on_a_stick", + "damage": 1, + "replace_item": "fishing_rod" + } + ] + }, + "minecraft:rideable": { + "priority": 0, + "seat_count": 1, + "crouching_skip_interact": true, + "family_types": [ + "player" + ], + "interact_text": "action.interact.ride.strider", + "seats": { + "position": [ 0.0, 1.6, -0.2 ] + } + }, + "minecraft:item_controllable": { + "control_items": "warped_fungus_on_a_stick" + }, + "minecraft:behavior.controlled_by_player": { + "priority": 0, + "mount_speed_multiplier": 1.45 + } + }, + + "minecraft:strider_unsaddled": { + "minecraft:interact": { + "interactions": [ + { + "on_interact": { + "filters": { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "saddle"}, + "event": "minecraft:on_saddled" + }, + "use_item": true, + "play_sounds": "saddle", + "interact_text": "action.interact.saddle" + } + ] + } + }, + + "minecraft:strider_piglin_jockey": { + "minecraft:addrider": { + "entity_type": "minecraft:zombie_pigman", + "spawn_event": "minecraft:spawn_as_strider_jockey" + }, + "minecraft:rideable": { + "priority": 0, + "seat_count": 1, + "crouching_skip_interact": true, + "family_types": [ + "player", "zombie_pigman" + ], + "interact_text": "action.interact.ride.strider", + "seats": { + "position": [ 0.0, 1.65, -0.2 ] + } + } + }, + "minecraft:strider_parent_jockey": { + "minecraft:addrider": { + "entity_type": "minecraft:strider", + "spawn_event": "spawn_baby" + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "strider" + ], + "seats": { + "position": [ 0.0, 1.6, 0.0 ] + } + } + }, + "minecraft:strider_baby": { + "minecraft:type_family": { + "family": [ "strider", "strider_baby", "mob" ] + }, + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ "warped_fungus" ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 6, + "speed_multiplier": 1.1 + } + }, + "minecraft:strider_adult": { + "minecraft:type_family": { + "family": [ "strider", "strider_adult", "mob" ] + }, + "minecraft:behavior.breed": { + "priority": 4, + "speed_multiplier": 1.0 + }, + "minecraft:loot": { + "table": "loot_tables/entities/strider.json" + }, + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:breedable": { + "require_tame": false, + "breeds_with": { + "mate_type": "minecraft:strider", + "baby_type": "minecraft:strider", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ "warped_fungus" ] + } + }, + + "minecraft:start_suffocating": { + "minecraft:is_shaking": {}, + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "any_of": [ + { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + { + "test": "in_lava", + "subject": "other", + "operator": "==", + "value": true + } + ] + }, + "event": "stop_suffocating" + } + } + }, + + "minecraft:detect_suffocating": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "all_of": [ + { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": false + }, + { + "any_of": [ + { + "test": "is_riding", + "subject": "self", + "operator": "==", + "value": false + }, + { + "test": "in_lava", + "subject": "other", + "operator": "==", + "value": false + } + ] + } + ] + }, + "event": "start_suffocating" + } + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "strider", "mob" ] + }, + "minecraft:collision_box": { + "width": 0.9, + "height": 1.7 + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_water_or_rain", + "operator": "==", + "value": true + }, + "cause": "drowning", + "damage_per_tick": 1 + } + ] + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:movement": { + "value": 0.16 + }, + "minecraft:lava_movement": { + "value": 0.32 + }, + "minecraft:movement.basic": { + }, + "minecraft:navigation.walk": { + "can_path_over_lava": true, + "avoid_water": true, + "can_sink": false, + "can_walk_in_lava": true + }, + "minecraft:jump.static": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:fire_immune": { + }, + "minecraft:nameable": { + }, + "minecraft:physics": { + }, + "minecraft:behavior.rise_to_liquid_level": { + "priority": 0, + "liquid_y_offset": 0.25, + "rise_delta": 0.01, + "sink_delta": 0.01 + }, + "minecraft:behavior.move_to_liquid": { + "priority": 7, + "search_range": 16, + "search_height": 10, + "goal_radius": 0.9, + "material_type": "Lava", + "search_count": 30 + }, + "minecraft:behavior.random_stroll": { + "priority": 8, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.look_at_player": { + "priority": 9, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 10 + }, + "minecraft:behavior.panic": { + "priority": 3, + "speed_multiplier": 1.1, + "panic_sound": "panic", + "sound_interval": { + "range_min": 1.0, + "range_max": 3.0 + } + }, + "minecraft:behavior.tempt": { + "priority": 5, + "speed_multiplier": 1.2, + "items": [ + "warped_fungus", + "warped_fungus_on_a_stick" + ], + "can_tempt_while_ridden": true, + "tempt_sound": "tempt", + "sound_interval": { + "range_min": 2.0, + "range_max": 5.0 + } + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 40, + "trigger": "spawn_adult" + }, + { + "weight": 2, + "trigger": "spawn_adult_piglin_jockey" + }, + { + "weight": 8, + "trigger": "spawn_adult_parent_jockey" + }, + { + "weight": 50, + "trigger": "spawn_baby" + } + ] + }, + "minecraft:entity_born": { + "trigger": "spawn_baby" + }, + "spawn_adult": { + "add": { + "component_groups": [ + "minecraft:strider_adult", + "minecraft:strider_unsaddled", + "minecraft:detect_suffocating" + ] + } + }, + "spawn_adult_parent_jockey": { + "add": { + "component_groups": [ + "minecraft:strider_adult", + "minecraft:strider_parent_jockey", + "minecraft:strider_unsaddled", + "minecraft:detect_suffocating" + ] + } + }, + "spawn_adult_piglin_jockey": { + "add": { + "component_groups": [ + "minecraft:strider_adult", + "minecraft:strider_saddled", + "minecraft:strider_piglin_jockey", + "minecraft:detect_suffocating" + ] + } + }, + "spawn_baby": { + "add": { + "component_groups": [ + "minecraft:strider_baby", + "minecraft:detect_suffocating" + ] + } + }, + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:strider_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:strider_adult", + "minecraft:strider_unsaddled" + ] + } + }, + + "minecraft:on_saddled": { + "remove": { + "component_groups": [ + "minecraft:strider_unsaddled" + ] + }, + "add": { + "component_groups": [ + "minecraft:strider_saddled" + ] + } + }, + + "start_suffocating": { + "add": { + "component_groups": [ + "minecraft:start_suffocating" + ] + } + }, + + "stop_suffocating": { + "add": { + "component_groups": [ + "minecraft:detect_suffocating" + ] + }, + "remove": { + "component_groups": [ + "minecraft:start_suffocating" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/thrown_trident.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/thrown_trident.json new file mode 100644 index 0000000..7cab4ca --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/thrown_trident.json @@ -0,0 +1,56 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:thrown_trident", + "is_spawnable": false, + "is_summonable": false, + "is_experimental": false + }, + + "components": { + "minecraft:collision_box": { + "width": 0.25, + "height": 0.35 + }, + "minecraft:projectile": { + "on_hit": { + "impact_damage": { + "damage": 8, + "knockback": true, + "semi_random_diff_damage": false, + "destroy_on_hit": false + }, + "stick_in_ground": { + "shake_time" : 0 + } + }, + "liquid_inertia": 0.99, + "hit_sound": "item.trident.hit", + "hit_ground_sound": "item.trident.hit_ground", + "power": 4, + "gravity": 0.10, + "uncertainty_base": 1, + "uncertainty_multiplier": 0, + "stop_on_hurt": true, + "anchor": 1, + "should_bounce": true, + "multiple_targets": false, + "offset": [ 0, -0.1, 0 ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 80.0, + "max_dropped_ticks": 10, + "use_motion_prediction_hints": true + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/tnt.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/tnt.json new file mode 100644 index 0000000..7ee74b4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/tnt.json @@ -0,0 +1,60 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:tnt", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "from_explosion": { + "minecraft:explode": { + "fuse_length": { + "range_min": 0.5, + "range_max": 2.0 + }, + "fuse_lit": true, + "power": 4, + "causes_fire": false + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "tnt", "inanimate" ] + }, + "minecraft:collision_box": { + "width": 0.98, + "height": 0.98 + }, + + "minecraft:explode": { + "fuse_length": 4, + "fuse_lit": true, + "power": 4, + "causes_fire": false + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": false, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "from_explosion": { + "add": { + "component_groups": [ + "from_explosion" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/tnt_minecart.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/tnt_minecart.json new file mode 100644 index 0000000..15e7f92 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/tnt_minecart.json @@ -0,0 +1,185 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:tnt_minecart", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:primed_tnt": { + "minecraft:explode": { + "fuse_length": 4, + "fuse_lit": true, + "power": 3, + "causes_fire": false + }, + "minecraft:rail_sensor": { + + + }, + "minecraft:is_ignited": { + } + }, + "minecraft:instant_explode_tnt": { + "minecraft:explode": { + "fuse_length": 0, + "fuse_lit": true, + "power": 3, + "causes_fire": false + }, + "minecraft:rail_sensor": { + + + }, + "minecraft:is_ignited": { + } + }, + "minecraft:inactive": { + "minecraft:rail_sensor": { + "on_activate": { + + "filters": { + "all_of": [ + { + "test": "is_game_rule", + "domain": "tntexplodes", + "operator": "==", + "value": true + } + ] + }, + "event": "minecraft:on_prime" + } + + }, + "minecraft:interact": { + "interactions": [ + { + "on_interact": { + "filters": { + "any_of": [ + {"test": "has_equipment", "subject": "other", "domain": "hand", "value": "fireball:0"}, + { + "test": "has_equipment", + "subject": "other", + "domain": "hand", + "value": "flint_and_steel" + } + ], + "all_of": [ + {"test": "is_family", "subject": "other", "value": "player"}, + {"test": "is_game_rule", "domain": "tntexplodes", "operator": "==", "value": true} + ] + }, + "event": "minecraft:on_prime", + "target": "self" + }, + "swing": true, + "play_sounds": "ignite", + "interact_text": "action.interact.creeper" + }, + { + "on_interact": { + "filters": { + "any_of": [ + { + "test": "has_component", + "subject": "other", + "value": "fire_aspect" + } + ], + "all_of": [ + { + "test": "is_game_rule", + "domain": "tntexplodes", + "operator": "==", + "value": true + } + ] + }, + "event": "minecraft:on_prime", + "target": "self" + }, + "swing": true, + "interact_text": "action.interact.creeper" + } + ] + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "minecart", "inanimate" ] + }, + "minecraft:collision_box": { + "width": 0.98, + "height": 0.7 + }, + "minecraft:rail_movement": { + }, + "minecraft:is_stackable": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 60.0, + "max_dropped_ticks": 20, + "use_motion_prediction_hints": true + }, + "conditional_values": [ + { + "max_optimized_distance": 0.0, + "max_dropped_ticks": 0, + "conditional_values": [ + { "test": "is_moving", "subject": "self", "operator": "==", "value": true} + ] + } + ] + } + }, + + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "minecraft:inactive" + ] + } + }, + "minecraft:on_prime": { + "remove": { + "component_groups": [ + "minecraft:inactive" + ] + }, + "add": { + "component_groups": [ + "minecraft:primed_tnt" + ] + } + }, + "minecraft:on_instant_prime": { + "remove": { + "component_groups": [ + "minecraft:inactive" + ] + }, + "add": { + "component_groups": [ + "minecraft:instant_explode_tnt" + ] + } + } + } + + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/tripod_camera.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/tripod_camera.json new file mode 100644 index 0000000..df6310c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/tripod_camera.json @@ -0,0 +1,41 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:tripod_camera", + "is_spawnable": false, + "is_summonable": false, + "is_experimental": false + }, + + "components": { + "minecraft:type_family": { + "family": [ "tripodcamera", "inanimate", "mob" ] + }, + "minecraft:health": { + "value": 4, + "max": 4 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:loot": { + "table": "loot_tables/empty.json" + }, + "minecraft:collision_box": { + "width": 0.75, + "height": 1.8 + }, + "minecraft:physics": { + }, + "minecraft:conditional_bandwidth_optimization": { + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/tropicalfish.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/tropicalfish.json new file mode 100644 index 0000000..42f77bc --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/tropicalfish.json @@ -0,0 +1,1046 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:tropicalfish", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + + "minecraft:tropicalfish_variant_a": { + "minecraft:variant": { + "value": 0 + } + }, + "minecraft:tropicalfish_variant_b": { + "minecraft:variant": { + "value": 1 + } + }, + + "minecraft:tropicalfish_variant_pattern_1": { + "minecraft:mark_variant": { + "value": 0 + } + }, + "minecraft:tropicalfish_variant_pattern_2": { + "minecraft:mark_variant": { + "value": 1 + } + }, + "minecraft:tropicalfish_variant_pattern_3": { + "minecraft:mark_variant": { + "value": 2 + } + }, + "minecraft:tropicalfish_variant_pattern_4": { + "minecraft:mark_variant": { + "value": 3 + } + }, + "minecraft:tropicalfish_variant_pattern_5": { + "minecraft:mark_variant": { + "value": 4 + } + }, + "minecraft:tropicalfish_variant_pattern_6": { + "minecraft:mark_variant": { + "value": 5 + } + }, + + + "minecraft:tropicalfish_base_white": { + "minecraft:color": { + "value": 0 + } + }, + "minecraft:tropicalfish_base_orange": { + "minecraft:color": { + "value": 1 + } + }, + "minecraft:tropicalfish_base_magenta": { + "minecraft:color": { + "value": 2 + } + }, + "minecraft:tropicalfish_base_lightblue": { + "minecraft:color": { + "value": 3 + } + }, + "minecraft:tropicalfish_base_yellow": { + "minecraft:color": { + "value": 4 + } + }, + "minecraft:tropicalfish_base_lightgreen": { + "minecraft:color": { + "value": 5 + } + }, + "minecraft:tropicalfish_base_pink": { + "minecraft:color": { + "value": 6 + } + }, + "minecraft:tropicalfish_base_gray": { + "minecraft:color": { + "value": 7 + } + }, + "minecraft:tropicalfish_base_silver": { + "minecraft:color": { + "value": 8 + } + }, + "minecraft:tropicalfish_base_cyan": { + "minecraft:color": { + "value": 9 + } + }, + "minecraft:tropicalfish_base_purple": { + "minecraft:color": { + "value": 10 + } + }, + "minecraft:tropicalfish_base_blue": { + "minecraft:color": { + "value": 11 + } + }, + "minecraft:tropicalfish_base_brown": { + "minecraft:color": { + "value": 12 + } + }, + "minecraft:tropicalfish_base_green": { + "minecraft:color": { + "value": 13 + } + }, + "minecraft:tropicalfish_base_red": { + "minecraft:color": { + "value": 14 + } + }, + + + "minecraft:tropicalfish_pattern_white": { + "minecraft:color2": { + "value": 0 + } + }, + "minecraft:tropicalfish_pattern_orange": { + "minecraft:color2": { + "value": 1 + } + }, + "minecraft:tropicalfish_pattern_magenta": { + "minecraft:color2": { + "value": 2 + } + }, + "minecraft:tropicalfish_pattern_lightblue": { + "minecraft:color2": { + "value": 3 + } + }, + "minecraft:tropicalfish_pattern_yellow": { + "minecraft:color2": { + "value": 4 + } + }, + "minecraft:tropicalfish_pattern_lightgreen": { + "minecraft:color2": { + "value": 5 + } + }, + "minecraft:tropicalfish_pattern_pink": { + "minecraft:color2": { + "value": 6 + } + }, + "minecraft:tropicalfish_pattern_gray": { + "minecraft:color2": { + "value": 7 + } + }, + "minecraft:tropicalfish_pattern_silver": { + "minecraft:color2": { + "value": 8 + } + }, + "minecraft:tropicalfish_pattern_cyan": { + "minecraft:color2": { + "value": 9 + } + }, + "minecraft:tropicalfish_pattern_purple": { + "minecraft:color2": { + "value": 10 + } + }, + "minecraft:tropicalfish_pattern_blue": { + "minecraft:color2": { + "value": 11 + } + }, + "minecraft:tropicalfish_pattern_brown": { + "minecraft:color2": { + "value": 12 + } + }, + "minecraft:tropicalfish_pattern_green": { + "minecraft:color2": { + "value": 13 + } + }, + "minecraft:tropicalfish_pattern_red": { + "minecraft:color2": { + "value": 14 + } + }, + + //predefined school types + "minecraft:anenonme": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 1 + }, + "minecraft:color": { + "value": 1 + }, + "minecraft:color2": { + "value": 7 + } + }, + "minecraft:black_tang": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 0 + }, + "minecraft:color": { + "value": 7 + }, + "minecraft:color2": { + "value": 7 + } + }, + "minecraft:blue_dory": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 1 + }, + "minecraft:color": { + "value": 7 + }, + "minecraft:color2": { + "value": 3 + } + }, + "minecraft:butterfly_fish": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 4 + }, + "minecraft:color": { + "value": 0 + }, + "minecraft:color2": { + "value": 7 + } + }, + "minecraft:cichlid": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 1 + }, + "minecraft:color": { + "value": 11 + }, + "minecraft:color2": { + "value": 7 + } + }, + "minecraft:clownfish": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 0 + }, + "minecraft:color": { + "value": 1 + }, + "minecraft:color2": { + "value": 0 + } + }, + "minecraft:cc_betta": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 5 + }, + "minecraft:color": { + "value": 6 + }, + "minecraft:color2": { + "value": 3 + } + }, + "minecraft:dog_fish": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 3 + }, + "minecraft:color": { + "value": 10 + }, + "minecraft:color2": { + "value": 4 + } + }, + "minecraft:e_red_snapper": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 5 + }, + "minecraft:color": { + "value": 0 + }, + "minecraft:color2": { + "value": 14 + } + }, + "minecraft:goat_fish": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 5 + }, + "minecraft:color": { + "value": 0 + }, + "minecraft:color2": { + "value": 4 + } + }, + "minecraft:moorish_idol": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 2 + }, + "minecraft:color": { + "value": 0 + }, + "minecraft:color2": { + "value": 7 + } + }, + "minecraft:ornate_butterfly": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 5 + }, + "minecraft:color": { + "value": 0 + }, + "minecraft:color2": { + "value": 1 + } + }, + "minecraft:parrot_fish": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 3 + }, + "minecraft:color": { + "value": 9 + }, + "minecraft:color2": { + "value": 6 + } + }, + "minecraft:queen_angel_fish": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 4 + }, + "minecraft:color": { + "value": 5 + }, + "minecraft:color2": { + "value": 3 + } + }, + "minecraft:red_cichlid": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 4 + }, + "minecraft:color": { + "value": 14 + }, + "minecraft:color2": { + "value": 0 + } + }, + "minecraft:red_lipped_benny": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 2 + }, + "minecraft:color": { + "value": 7 + }, + "minecraft:color2": { + "value": 14 + } + }, + "minecraft:red_snapper": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 3 + }, + "minecraft:color": { + "value": 14 + }, + "minecraft:color2": { + "value": 0 + } + }, + "minecraft:threadfin": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 0 + }, + "minecraft:color": { + "value": 0 + }, + "minecraft:color2": { + "value": 4 + } + }, + "minecraft:tomato_clown": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 1 + }, + "minecraft:color": { + "value": 14 + }, + "minecraft:color2": { + "value": 0 + } + }, + "minecraft:triggerfish": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 1 + }, + "minecraft:color": { + "value": 7 + }, + "minecraft:color2": { + "value": 0 + } + }, + "minecraft:yellow_tang": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 1 + }, + "minecraft:color": { + "value": 4 + }, + "minecraft:color2": { + "value": 4 + } + }, + "minecraft:yellowtail_parrot": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 3 + }, + "minecraft:color": { + "value": 9 + }, + "minecraft:color2": { + "value": 4 + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:type_family": { + "family": [ "tropicalfish", "fish" ] + }, + "minecraft:collision_box": { + "width": 0.4, + "height": 0.4 + }, + "minecraft:health": { + "value": 6, + "max": 6 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/tropicalfish.json" + }, + "minecraft:scale": { + "value": 1.3 + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_air": false, + "breathes_water": true + }, + "minecraft:movement": { + "value": 0.12 + }, + "minecraft:underwater_movement": { + "value": 0.12 + }, + "minecraft:navigation.generic": { // Allows the mob to go through water + "is_amphibious": false, + "can_path_over_water": false, + "can_swim": true, + "can_walk": false, + "can_breach": false, + "can_sink": false + }, + "minecraft:movement.sway": { + "sway_amplitude": 0.0 + }, + "minecraft:physics": { + "has_gravity": false + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:despawn": { + "despawn_from_distance": { + "min_distance": 32, + "max_distance": 40 + } + }, + "minecraft:behavior.swim_idle": { + "priority": 5, + "idle_time": 5.0, + "success_rate": 0.1 + }, + "minecraft:behavior.random_swim": { // Randomly selects points to go to, even in water + "priority": 3, + "speed_multiplier": 1.0, + "xz_dist": 16, + "y_dist": 4, + "interval": 0 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 1, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 6, + "walk_speed_multiplier": 1.5, + "sprint_speed_multiplier": 2.0 + } + ] + }, + "minecraft:behavior.swim_wander": { + "priority": 4, + "interval": 0.1, + "look_ahead": 2.0, + "speed_multiplier": 1.0, + "wander_time": 5.0 + }, + "minecraft:flocking": { + "in_water": true, + "match_variants": true, + "use_center_of_mass": false, + "low_flock_limit": 4, + "high_flock_limit": 8, + "goal_weight": 2.0, + "loner_chance": 0.1, + "influence_radius": 3.0, + "breach_influence": 7.0, + "separation_weight": 0.65, + "separation_threshold": 0.15, + "cohesion_weight": 2.75, + "cohesion_threshold": 1.5, + "innner_cohesion_threshold": 1.5, + "min_height": 1.5, + "max_height": 6.0, + "block_distance": 2.0, + "block_weight": 0.85 + }, + "minecraft:nameable": { + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:become_anenonme": { + "add": { "component_groups": [ "minecraft:anenonme" ] } + }, + "minecraft:become_black_tang": { + "add": { "component_groups": [ "minecraft:black_tang" ] } + }, + "minecraft:become_blue_dory": { + "add": { "component_groups": [ "minecraft:blue_dory" ] } + }, + "minecraft:become_butterfly_fish": { + "add": { "component_groups": [ "minecraft:butterfly_fish" ] } + }, + "minecraft:become_cichlid": { + "add": { "component_groups": [ "minecraft:cichlid" ] } + }, + "minecraft:become_clownfish": { + "add": { "component_groups": [ "minecraft:clownfish" ] } + }, + "minecraft:become_cc_betta": { + "add": { "component_groups": [ "minecraft:cc_betta" ] } + }, + "minecraft:become_dog_fish": { + "add": { "component_groups": [ "minecraft:dog_fish" ] } + }, + "minecraft:become_e_red_snapper": { + "add": { "component_groups": [ "minecraft:e_red_snapper" ] } + }, + "minecraft:become_goat_fish": { + "add": { "component_groups": [ "minecraft:goat_fish" ] } + }, + "minecraft:become_moorish_idol": { + "add": { "component_groups": [ "minecraft:moorish_idol" ] } + }, + "minecraft:become_ornate_butterfly": { + "add": { "component_groups": [ "minecraft:ornate_butterfly" ] } + }, + "minecraft:become_parrot_fish": { + "add": { "component_groups": [ "minecraft:parrot_fish" ] } + }, + "minecraft:become_queen_angel_fish": { + "add": { "component_groups": [ "minecraft:queen_angel_fish" ] } + }, + "minecraft:become_red_cichlid": { + "add": { "component_groups": [ "minecraft:red_cichlid" ] } + }, + "minecraft:become_red_lipped_benny": { + "add": { "component_groups": [ "minecraft:red_lipped_benny" ] } + }, + "minecraft:become_red_snapper": { + "add": { "component_groups": [ "minecraft:red_snapper" ] } + }, + "minecraft:become_threadfin": { + "add": { "component_groups": [ "minecraft:threadfin" ] } + }, + "minecraft:become_tomato_clown": { + "add": { "component_groups": [ "minecraft:tomato_clown" ] } + }, + "minecraft:become_triggerfish": { + "add": { "component_groups": [ "minecraft:triggerfish" ] } + }, + "minecraft:become_yellow_tang": { + "add": { "component_groups": [ "minecraft:yellow_tang" ] } + }, + "minecraft:become_yellow_tail_parrot": { + "add": { "component_groups": [ "minecraft:yellow_tail_parrot" ] } + }, + + + "minecraft:entity_spawned": { + "sequence": [ + { + "add": { + "component_groups": [ "adult" ] + } + }, + { + "randomize": [ + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_variant_a" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_variant_b" + ] + } + } + ] + }, + { + "randomize": [ + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_variant_pattern_1" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_variant_pattern_2" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_variant_pattern_3" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_variant_pattern_4" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_variant_pattern_5" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_variant_pattern_6" + ] + } + } + ] + }, + { + "randomize": [ + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_white" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_orange" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_magenta" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_lightblue" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_yellow" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_lightgreen" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_pink" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_gray" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_silver" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_cyan" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_purple" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_blue" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_brown" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_green" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_red" + ] + } + } + ] + }, + { + "randomize": [ + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_white" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_orange" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_magenta" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_lightblue" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_yellow" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_lightgreen" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_pink" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_gray" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_silver" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_cyan" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_purple" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_blue" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_brown" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_green" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_red" + ] + } + } + ] + } + ] + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/turtle.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/turtle.json new file mode 100644 index 0000000..748a481 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/turtle.json @@ -0,0 +1,298 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:turtle", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:baby": { + "minecraft:type_family": { + "family": [ "turtle", "baby_turtle", "mob" ] + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 0.2 + }, + "minecraft:underwater_movement": { + "value": 0.06 + }, + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.16 + }, + "minecraft:behavior.move_to_water": { + "priority": 1, + "search_range": 15, + "search_height": 5, + "goal_radius": 0.1 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + "seagrass" + ], + "drop_items": [ + "turtle_shell_piece" + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + } + }, + + "minecraft:adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:type_family": { + "family": [ "turtle", "mob" ] + }, + "minecraft:collision_box": { + "width": 1.2, + "height": 0.4 + }, + "minecraft:underwater_movement": { + "value": 0.12 + }, + "minecraft:loot": { + "table": "loot_tables/entities/sea_turtle.json" + }, + "minecraft:breedable": { + "require_tame": false, + "causes_pregnancy": true, + "breeds_with": { + "mate_type": "minecraft:turtle", + "baby_type": "minecraft:turtle", + "breed_event": { + "event": "minecraft:become_pregnant", + "target": "self" + } + }, + "breed_items": [ + "seagrass" + ] + }, + "minecraft:behavior.breed": { + "priority": 2, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.move_to_land": { + "priority": 6, + "search_range": 16, + "search_height": 5, + "goal_radius": 0.5 + }, + "minecraft:behavior.random_stroll": { + "priority": 9, + "interval": 100 + } + }, + + "minecraft:pregnant": { + "minecraft:behavior.go_home": { + "priority": 1, + "speed_multiplier": 1.0, + "interval": 700, + "goal_radius": 4.0, + "on_home": { + "event": "minecraft:go_lay_egg", + "target": "self" + } + } + }, + + "minecraft:wants_to_lay_egg": { + "minecraft:behavior.lay_egg": { + "priority": 1, + "speed_multiplier": 1.0, + "search_range": 16, + "search_height": 4, + "goal_radius": 1.5, + "on_lay": { + "event": "minecraft:laid_egg", + "target": "self" + } + } + } + }, + + "components": { + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true, + "breathes_air": true, + "generates_bubbles": false + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 30 + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "lightning", + "deals_damage": true, + "damage_multiplier": 2000.0 + } + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.1 + }, + "minecraft:water_movement": { + "drag_factor": 0.9 + }, + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": false, + "can_swim": true, + "can_walk": true, + "can_sink": false, + "avoid_damage_blocks": true + }, + "minecraft:movement.amphibious": { + "max_turn": 5.0 + }, + "minecraft:jump.static": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:home": { + }, + "minecraft:follow_range": { + "value": 1024 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + + "minecraft:behavior.panic": { + "priority": 0, + "prefer_water": true, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.tempt": { + "priority": 3, + "speed_multiplier": 1.1, + "items": [ + "seagrass" + ] + }, + "minecraft:behavior.move_to_water": { + "priority": 4, + "search_range": 16, + "search_height": 5, + "goal_radius": 1.5 + }, + "minecraft:behavior.random_swim": { + "priority": 7, + "interval": 0, + "xz_dist": 30, + "y_dist": 15 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "target_distance": 6.0, + "probability": 0.02 + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 9, + "add": { + "component_groups": [ + "minecraft:adult" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:baby" + ] + } + } + ] + }, + + "minecraft:entity_born": { + "add": { + "component_groups": [ + "minecraft:baby" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:adult" + ] + } + }, + + "minecraft:become_pregnant": { + "add": { + "component_groups": [ + "minecraft:pregnant" + ] + } + }, + + "minecraft:go_lay_egg": { + "add": { + "component_groups": [ + "minecraft:wants_to_lay_egg" + ] + }, + "remove": { + "component_groups": [ + "minecraft:pregnant" + ] + } + }, + + "minecraft:laid_egg": { + "remove": { + "component_groups": [ + "minecraft:wants_to_lay_egg" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/vex.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/vex.json new file mode 100644 index 0000000..cde34c9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/vex.json @@ -0,0 +1,104 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:vex", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:nameable": { + }, + "minecraft:type_family": { + "family": [ "vex", "monster", "mob" ] + }, + "minecraft:equipment": { + "table": "loot_tables/entities/vex_gear.json" + }, + "minecraft:health": { + "value": 14, + "max": 14 + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:collision_box": { + "width": 0.4, + "height": 0.8 + }, + "minecraft:movement": { + "value": 1.0 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:fire_immune": { + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.charge_attack": { + "priority": 4 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 3, + "entity_types": [ + { + "filters": { + "any_of" : [ + {"test" : "is_family", "subject" : "other", "value" : "player"}, + {"test" : "is_family", "subject" : "other", "value" : "irongolem"}, + {"test" : "is_family", "subject" : "other", "value" : "wandering_trader"} + ] + }, + "max_dist": 70 + }, + { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "villager" }, + { "test": "has_component", "subject": "other", "operator": "!=", "value": "minecraft:is_baby" } + ] + }, + "max_dist": 70 + } + ], + "must_see": true + }, + "minecraft:behavior.look_at_player": { + "priority": 9, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.look_at_entity": { + "priority": 9, + "look_distance": 6.0, + "probability": 0.02, + "filters": { "test" : "is_family", "subject" : "other", "value" : "mob"} + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:physics": { + "has_gravity": false, + "has_collision": false + }, + "minecraft:conditional_bandwidth_optimization": { + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/villager.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/villager.json new file mode 100644 index 0000000..5454dae --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/villager.json @@ -0,0 +1,821 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:villager", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "become_witch": { + "minecraft:transformation": { + "into": "minecraft:witch", + "delay": 0.5 + } + }, + + "become_villager_v2": { + "minecraft:transformation": { + "into": "minecraft:villager_v2", + "keep_level": true + } + }, + + "become_zombie": { + "minecraft:transformation": { + "into": "minecraft:zombie_villager" + } + }, + + "behavior_peasant": { + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:bread", + "want_amount": 3, + "surplus_amount": 6, + "stored_in_inventory": true + }, + { + "item": "minecraft:carrot", + "want_amount": 60, + "surplus_amount": 4, + "stored_in_inventory": true + }, + { + "item": "minecraft:potato", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:beetroot", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:wheat_seeds", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true + }, + { + "item": "minecraft:beetroot_seeds", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true + }, + { + "item": "minecraft:wheat", + "want_amount": 45, + "surplus_amount": 18, + "craft_into": "minecraft:bread", + "stored_in_inventory": true + } + ] + }, + "minecraft:behavior.harvest_farm_block": { + "priority": 9, + "speed_multiplier": 0.5 + } + }, + + "behavior_non_peasant": { + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:bread", + "want_amount": 3, + "surplus_amount": 6, + "stored_in_inventory": true + }, + { + "item": "minecraft:carrot", + "want_amount": 12, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:potato", + "want_amount": 12, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:beetroot", + "want_amount": 12, + "surplus_amount": 24, + "stored_in_inventory": true + } + ] + } + }, + + "farmer":{ + "minecraft:type_family": { + "family":[ "villager", "peasant", "farmer", "mob" ] + }, + "minecraft:variant": { + "value": 0 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.farmer", + "table": "trading/farmer_trades.json", + "convert_trades_economy": true + } + }, + + "fisherman":{ + "minecraft:type_family": { + "family":[ "villager", "peasant", "fisherman", "mob" ] + }, + "minecraft:variant": { + "value": 0 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.fisherman", + "table": "trading/fisherman_trades.json", + "convert_trades_economy": true + } + }, + + "shepherd":{ + "minecraft:type_family": { + "family":[ "villager", "peasant", "shepherd", "mob" ] + }, + "minecraft:variant": { + "value": 0 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.shepherd", + "table": "trading/shepherd_trades.json", + "convert_trades_economy": true + } + }, + + "fletcher":{ + "minecraft:type_family": { + "family":[ "villager", "peasant", "fletcher", "mob" ] + }, + "minecraft:variant": { + "value": 0 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.fletcher", + "table": "trading/fletcher_trades.json", + "convert_trades_economy": true + } + }, + + "librarian":{ + "minecraft:type_family": { + "family":[ "villager", "librarian", "mob" ] + }, + "minecraft:variant": { + "value": 1 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.librarian", + "table": "trading/librarian_trades.json", + "convert_trades_economy": true + } + }, + + "cartographer":{ + "minecraft:type_family": { + "family":[ "villager", "cartographer", "mob" ] + }, + "minecraft:variant": { + "value": 1 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.cartographer", + "table": "trading/cartographer_trades.json", + "convert_trades_economy": true + } + }, + + "cleric":{ + "minecraft:type_family": { + "family":[ "villager", "priest", "cleric", "mob" ] + }, + "minecraft:variant": { + "value": 2 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.cleric", + "table": "trading/cleric_trades.json", + "convert_trades_economy": true + } + }, + + "armorer":{ + "minecraft:type_family": { + "family":[ "villager", "blacksmith", "armorer", "mob" ] + }, + "minecraft:variant": { + "value": 3 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.armor", + "table": "trading/armorer_trades.json", + "convert_trades_economy": true + } + }, + + "weaponsmith":{ + "minecraft:type_family": { + "family":[ "villager", "blacksmith", "weaponsmith", "mob" ] + }, + "minecraft:variant": { + "value": 3 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.weapon", + "table": "trading/weapon_smith_trades.json", + "convert_trades_economy": true + } + }, + + "toolsmith":{ + "minecraft:type_family": { + "family":[ "villager", "blacksmith", "toolsmith", "mob" ] + }, + "minecraft:variant": { + "value": 3 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.tool", + "table": "trading/tool_smith_trades.json", + "convert_trades_economy": true + } + }, + + "butcher":{ + "minecraft:type_family": { + "family":[ "villager", "artisan", "butcher", "mob" ] + }, + "minecraft:variant": { + "value": 4 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.butcher", + "table": "trading/butcher_trades.json", + "convert_trades_economy": true + } + }, + + "leatherworker":{ + "minecraft:type_family": { + "family":[ "villager", "artisan", "leatherworker", "mob" ] + }, + "minecraft:variant": { + "value": 4 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.leather", + "table": "trading/leather_worker_trades.json", + "convert_trades_economy": true + } + }, + + "baby": { + "minecraft:is_baby": { }, + "minecraft:scale": { + "value":0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.take_flower":{ + "priority": 7 + }, + "minecraft:behavior.play": { + "priority": 8, + "speed_multiplier": 0.32 + } + }, + + "adult": { + "minecraft:behavior.make_love": { + "priority": 6 + }, + "minecraft:behavior.receive_love":{ + "priority": 7 + } + } + }, + + "components": { + "minecraft:type_family": { + "family": ["villager", "mob"] + }, + + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:nameable": { + }, + "minecraft:movement": { + "value": 0.5 + }, + "minecraft:navigation.walk": { + "is_amphibious": true, + "can_path_over_water": true, + "can_pass_doors": true, + "can_open_doors": true, + "can_walk": true, + "avoid_water": true + }, + "minecraft:annotation.open_door": { + + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:inventory": { + "inventory_size": 8, + "private": true + }, + "minecraft:damage_sensor": { + "triggers": [ + { + "on_damage": { + "filters": { "test" : "is_family", "subject" : "other", "value" : "lightning" }, + "event": "become_witch" + }, + "deals_damage": false + }, + { + "on_damage": { + "filters": { + "any_of": [ + {"test": "is_family", "subject": "other", "value": "zombie"}, + {"test": "is_family", "subject": "other", "value": "husk"} + ], + "all_of": [ + {"test": "has_damage", "value": "fatal"} + ] + }, + "event": "become_zombie" + } + } + ] + }, + "minecraft:persistent": { + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.trade_with_player": { + "priority": 1 + }, + "minecraft:behavior.look_at_trading_player": { + "priority": 2 + }, + "minecraft:behavior.panic": { + "priority": 3, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 3, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "zombie"}, + { "test" : "is_family", "subject" : "other", "value" : "zombie_villager"}, + { "test" : "is_family", "subject" : "other", "value" : "zombie_pigman"}, + { "test" : "is_family", "subject" : "other", "value" : "illager"}, + { "test" : "is_family", "subject" : "other", "value" : "vex"} + ] + }, + "max_dist": 8, + "walk_speed_multiplier": 0.6, + "sprint_speed_multiplier": 0.6 + } + ] + }, + "minecraft:behavior.move_indoors": { + "priority": 4, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.restrict_open_door": { + "priority": 5 + }, + "minecraft:behavior.open_door": { + "priority": 6, + "close_door_after": true + }, + "minecraft:behavior.share_items": { + "priority": 8, + "max_dist": 3, + "goal_radius": 2.0, + "speed_multiplier": 0.5, + "entity_types": [ + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "villager"} + } + ] + }, + "minecraft:behavior.pickup_items": { + "priority": 9, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 0.5, + "can_pickup_to_hand_or_equipment": false + }, + "minecraft:behavior.random_stroll": { + "priority": 11, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.look_at_player": { + "priority": 12, + "look_distance": 8, + "probability": 0.02 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + "events":{ + "become_witch": { + "add": { + "component_groups": [ + "become_witch" + ] + } + }, + "become_zombie": { + "sequence": [ + { + "filters": {"test": "is_difficulty", "value": "normal"}, + "randomize": [ + { + "weight": 50, + "add": { "component_groups": [ "become_zombie" ] } + }, + { + "weight": 50 + } + ] + }, + { + "filters": {"test": "is_difficulty", "value": "hard"}, + "add": { + "component_groups": [ + "become_zombie" + ] + } + } + ] + }, + "minecraft:entity_spawned": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "baby" ] } + }, + { + "weight": 95, + "add": { "component_groups": [ "adult" ] } + } + ] + }, + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "farmer", "behavior_peasant" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fisherman", "behavior_peasant" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "shepherd", "behavior_peasant" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fletcher", "behavior_peasant" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "librarian", "behavior_non_peasant" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cleric", "behavior_non_peasant" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "armorer", "behavior_non_peasant" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "weaponsmith", "behavior_non_peasant" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "toolsmith", "behavior_non_peasant" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "butcher", "behavior_non_peasant" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "leatherworker", "behavior_non_peasant" ] } + } + ] + } + ] + + }, + + "minecraft:entity_transformed": { + "sequence": [ + // Transform baby zombie to baby villager + { + "filters": { "test": "has_component", "subject": "other", "value": "minecraft:is_baby" }, + "add": { "component_groups": [ "baby" ] } + }, + // Transform adult zombie to adult villager + { + "filters": { "test": "has_component", "subject": "other", "operator": "!=", "value": "minecraft:is_baby" }, + "add": { "component_groups": [ "adult" ] } + }, + + // Transform farmer zombie to farmer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "farmer"}, + "add": { "component_groups": [ "farmer", "behavior_peasant" ] } + }, + // Transform fisherman zombie to fisherman villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fisherman"}, + "add": { "component_groups": [ "fisherman", "behavior_peasant" ] } + }, + // Transform shepherd zombie to shepherd villager + { + "filters": { "test": "is_family", "subject": "other", "value": "shepherd" }, + "add": { "component_groups": [ "shepherd", "behavior_peasant" ] } + }, + // Transform fletcher zombie to fletcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fletcher" }, + "add": { "component_groups": [ "fletcher", "behavior_peasant" ] } + }, + // Transform librarian zombie to librarian villager + { + "filters": { "test": "is_family", "subject": "other", "value": "librarian" }, + "add": { "component_groups": [ "librarian", "behavior_non_peasant" ] } + }, + // Transform cartographer zombie to cartographer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cartographer" }, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant" ] } + }, + // Transform cleric zombie to cleric villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cleric" }, + "add": { "component_groups": [ "cleric", "behavior_non_peasant" ] } + }, + // Transform armorer zombie to armorer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "armorer" }, + "add": { "component_groups": [ "armorer", "behavior_non_peasant" ] } + }, + // Transform weaponsmith zombie to weaponsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "weaponsmith" }, + "add": { "component_groups": [ "weaponsmith", "behavior_non_peasant" ] } + }, + // Transform toolsmith zombie to toolsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "toolsmith" }, + "add": { "component_groups": [ "toolsmith", "behavior_non_peasant" ] } + }, + // Transform butcher zombie to butcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "butcher" }, + "add": { "component_groups": [ "butcher", "behavior_non_peasant" ] } + }, + // Transform leatherworker zombie to leatherworker villager + { + "filters": { "test": "is_family", "subject": "other", "value": "leatherworker" }, + "add": { "component_groups": [ "leatherworker", "behavior_non_peasant" ] } + } + ] + }, + + "minecraft:entity_born": { + "sequence": [ + { + "add": { "component_groups": [ "baby" ] } + }, + { + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "farmer", "behavior_peasant" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fisherman", "behavior_peasant" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "shepherd", "behavior_peasant" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fletcher", "behavior_peasant" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "librarian", "behavior_non_peasant" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cleric", "behavior_non_peasant" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "armorer", "behavior_non_peasant" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "weaponsmith", "behavior_non_peasant" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "toolsmith", "behavior_non_peasant" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "butcher", "behavior_non_peasant" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "leatherworker", "behavior_non_peasant" ] } + } + ] + } + ] + }, + + "minecraft:spawn_farmer": { + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "farmer", "adult", "behavior_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fisherman", "adult", "behavior_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "shepherd", "adult", "behavior_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fletcher", "adult", "behavior_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + } + ] + }, + + "minecraft:spawn_librarian": { + "randomize": [ + { + "weight": 20, + "add": { "component_groups": [ "librarian", "adult", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + } + ] + }, + + "minecraft:spawn_cleric": { + "add": { "component_groups": [ "cleric", "adult", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + + "minecraft:spawn_armorer": { + "randomize": [ + { + "weight": 6, + "add": { "component_groups": [ "armorer", "adult", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "weaponsmith", "adult", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "toolsmith", "adult", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + } + ] + }, + + "minecraft:spawn_butcher": { + "randomize": [ + { + "weight": 10, + "add": { "component_groups": [ "butcher", "adult", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "leatherworker", "adult", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + } + ] + }, + + "minecraft:ageable_grow_up": { + "sequence": [ + { + "remove": { "component_groups": [ "baby" ] }, + "add": { "component_groups": [ "adult" ] } + } + ] + }, + + "minecraft:become_cleric": { + "add": { "component_groups": [ "cleric", "adult", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/villager_v2.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/villager_v2.json new file mode 100644 index 0000000..6369c10 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/villager_v2.json @@ -0,0 +1,2437 @@ +{ + "format_version": "1.16.100", + "minecraft:entity": { + "description": { + "identifier": "minecraft:villager_v2", + "is_spawnable": true, + "is_summonable": false, + "is_experimental": false + }, + + "component_groups": { + "trade_resupply_component_group": { + "minecraft:trade_resupply": {} + }, + + "become_witch": { + "minecraft:transformation": { + "into": "minecraft:witch", + "delay": 0.5 + } + }, + + "become_zombie": { + "minecraft:transformation": { + "into": "minecraft:zombie_villager_v2", + "keep_level": true + } + }, + + "work_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_work_pro_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000 } + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_work_pro_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "basic_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_wander_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000} + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_wander_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "child_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_play_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "jobless_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 2000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 13000 } + ] + }, + "event": "minecraft:schedule_wander_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 13000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 14000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 14000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 2000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "fisher_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_work_fisher" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000 } + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_work_fisher" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "librarian_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_work_librarian" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000 } + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_work_librarian" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "farmer_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_work_farmer" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000 } + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_work_farmer" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + //every goal that has to do with villagers working should go here (work goals, secondary goals) + //so they can be successfuly removed on schedule change + "job_specific_goals": { + "minecraft:behavior.inspect_bookshelf": {}, + "minecraft:behavior.harvest_farm_block": {}, + "minecraft:behavior.explore_outskirts": {}, + "minecraft:behavior.work": {}, + "minecraft:behavior.mingle": {}, + "minecraft:behavior.sleep": {} + }, + + "work_schedule_villager": { + "minecraft:behavior.work": { + "priority": 7, + "active_time": 250, + "speed_multiplier": 0.5, + "goal_cooldown": 200, + "sound_delay_min": 100, + "sound_delay_max": 200, + "can_work_in_rain": false, + "work_in_rain_tolerance": 100, + "on_arrival": { + "event": "minecraft:resupply_trades", + "target": "self" + } + } + }, + + "work_schedule_fisher": { + "minecraft:behavior.work": { + "priority": 7, + "active_time": 250, + "speed_multiplier": 0.5, + "goal_cooldown": 200, + "sound_delay_min": 100, + "sound_delay_max": 200, + "can_work_in_rain": false, + "work_in_rain_tolerance": 100, + "on_arrival": { + "event": "minecraft:resupply_trades", + "target": "self" + } + } + }, + + "work_schedule_farmer": { + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:bread", + "want_amount": 3, + "surplus_amount": 6, + "stored_in_inventory": true + }, + { + "item": "minecraft:carrot", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:potato", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:beetroot", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:wheat_seeds", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true + }, + { + "item": "minecraft:beetroot_seeds", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true + }, + { + "item": "minecraft:wheat", + "want_amount": 45, + "surplus_amount": 18, + "craft_into": "minecraft:bread", + "stored_in_inventory": true + } + ] + }, + "minecraft:behavior.work": { + "priority": 7, + "active_time": 250, + "speed_multiplier": 0.5, + "goal_cooldown": 200, + "sound_delay_min": 100, + "sound_delay_max": 200, + "can_work_in_rain": false, + "work_in_rain_tolerance": 100, + "on_arrival": { + "event": "minecraft:resupply_trades", + "target": "self" + } + }, + "minecraft:behavior.harvest_farm_block": { + "priority": 8, + "max_seconds_before_search": 1.0, + "search_cooldown_max_seconds": 8.0, + "seconds_until_new_task": 0.5, + "speed_multiplier": 0.5 + } + }, + + "work_schedule_librarian": { + "minecraft:behavior.work": { + "priority": 7, + "active_time": 250, + "speed_multiplier": 0.5, + "goal_cooldown": 200, + "sound_delay_min": 100, + "sound_delay_max": 200, + "can_work_in_rain": false, + "work_in_rain_tolerance": 100, + "on_arrival": { + "event": "minecraft:resupply_trades", + "target": "self" + } + }, + "minecraft:behavior.inspect_bookshelf": { + "priority": 8, + "speed_multiplier": 0.6, + "search_range": 4, + "search_height": 3, + "goal_radius": 0.8, + "search_count": 0 + } + }, + + "play_schedule_villager": { + "minecraft:behavior.play": { + "priority": 8, + "speed_multiplier": 0.32 + } + }, + + "gather_schedule_villager": { + "minecraft:behavior.mingle": { + "priority": 7, + "speed_multiplier": 0.5, + "duration": 30, + "cooldown_time": 10, + "mingle_partner_type": "minecraft:villager_v2", + "mingle_distance": 2.0 + } + }, + + "home_schedule_villager": { + + }, + + "bed_schedule_villager": { + "minecraft:behavior.sleep": { + "priority": 3, + "goal_radius": 1.5, + "speed_multiplier": 0.6, + "sleep_collider_height": 0.3, + "sleep_collider_width": 1.0, + "sleep_y_offset": 0.6, + "timeout_cooldown": 10.0 + } + }, + + + "wander_schedule_villager": { + "minecraft:behavior.explore_outskirts": { + "priority": 9, + "next_xz": 5, + "next_y": 3, + "min_wait_time": 3.0, + "max_wait_time": 10.0, + "max_travel_time": 60.0, + "speed_multiplier": 0.6, + "explore_dist": 6.0, + "min_perimeter": 1.0, + "min_dist_from_target": 2.5, + "timer_ratio": 2.0, + "dist_from_boundary": [ 5.0, 0.0, 5.0 ] + } + }, + + "behavior_peasant": { + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:bread", + "want_amount": 3, + "surplus_amount": 6, + "stored_in_inventory": true + }, + { + "item": "minecraft:carrot", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:potato", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:beetroot", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:wheat_seeds", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true + }, + { + "item": "minecraft:beetroot_seeds", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true + }, + { + "item": "minecraft:wheat", + "want_amount": 45, + "surplus_amount": 18, + "craft_into": "minecraft:bread", + "stored_in_inventory": true + } + ] + } + }, + + "behavior_non_peasant": { + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:bread", + "want_amount": 3, + "surplus_amount": 6, + "stored_in_inventory": true + }, + { + "item": "minecraft:carrot", + "want_amount": 12, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:potato", + "want_amount": 12, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:beetroot", + "want_amount": 12, + "surplus_amount": 24, + "stored_in_inventory": true + } + ] + } + }, + + // A grouping of components that should never be added + // however, they are here to flush out any artifact component groups + // that might linger between villager job switches + "trade_components": { + "minecraft:behavior.trade_interest": {}, + "minecraft:economy_trade_table": {} + }, + + "unskilled": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "farmer": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "farmer", "mob" ] + }, + "minecraft:variant": { + "value": 1 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.farmer", + "table": "trading/economy_trades/farmer_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "farmer", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "fisherman": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "fisherman", "mob" ] + }, + "minecraft:variant": { + "value": 2 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.fisherman", + "table": "trading/economy_trades/fisherman_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "fisherman", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "shepherd": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "shepherd", "mob" ] + }, + "minecraft:variant": { + "value": 3 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.shepherd", + "table": "trading/economy_trades/shepherd_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "shepherd", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "fletcher": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "fletcher", "mob" ] + }, + "minecraft:variant": { + "value": 4 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.fletcher", + "table": "trading/economy_trades/fletcher_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "fletcher", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "librarian": { + "minecraft:type_family": { + "family": [ "villager", "librarian", "mob" ] + }, + "minecraft:variant": { + "value": 5 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.librarian", + "table": "trading/economy_trades/librarian_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "librarian", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "cartographer": { + "minecraft:type_family": { + "family": [ "villager", "cartographer", "mob" ] + }, + "minecraft:variant": { + "value": 6 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.cartographer", + "table": "trading/economy_trades/cartographer_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "cartographer", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "cleric": { + "minecraft:type_family": { + "family": [ "villager", "priest", "cleric", "mob" ] + }, + "minecraft:variant": { + "value": 7 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.cleric", + "table": "trading/economy_trades/cleric_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "cleric", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "armorer": { + "minecraft:type_family": { + "family": [ "villager", "blacksmith", "armorer", "mob" ] + }, + "minecraft:variant": { + "value": 8 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.armor", + "table": "trading/economy_trades/armorer_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "armorer", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "weaponsmith": { + "minecraft:type_family": { + "family": [ "villager", "blacksmith", "weaponsmith", "mob" ] + }, + "minecraft:variant": { + "value": 9 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.weapon", + "table": "trading/economy_trades/weapon_smith_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "weaponsmith", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "toolsmith": { + "minecraft:type_family": { + "family": [ "villager", "blacksmith", "toolsmith", "mob" ] + }, + "minecraft:variant": { + "value": 10 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.tool", + "table": "trading/economy_trades/tool_smith_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "toolsmith", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "butcher": { + "minecraft:type_family": { + "family": [ "villager", "artisan", "butcher", "mob" ] + }, + "minecraft:variant": { + "value": 11 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.butcher", + "table": "trading/economy_trades/butcher_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "butcher", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "leatherworker": { + "minecraft:type_family": { + "family": [ "villager", "artisan", "leatherworker", "mob" ] + }, + "minecraft:variant": { + "value": 12 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.leather", + "table": "trading/economy_trades/leather_worker_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "leatherworker", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "mason": { + "minecraft:type_family": { + "family": [ "villager", "artisan", "stone_mason", "mob" ] + }, + "minecraft:variant": { + "value": 13 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.mason", + "table": "trading/economy_trades/stone_mason_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "mason", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "nitwit":{ + "minecraft:type_family": { + "family":[ "villager", "peasant", "nitwit", "mob" ] + }, + "minecraft:variant": { + "value": 14 + } + }, + + "baby": { + "minecraft:is_baby": { }, + "minecraft:scale": { + "value":0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.take_flower":{ + "priority": 9 + }, + + "minecraft:preferred_path" : { + "max_fall_blocks" : 1, + "jump_cost" : 5, + "default_block_cost" : 1.5, + "preferred_path_blocks" : [ + { + "cost" : 0, + "blocks" : [ + "grass_path" + ] + }, + { + "cost" : 1, + "blocks" : [ + "cobblestone", + "stone", + "stonebrick", + "sandstone", + "mossy_cobblestone", + "stone_slab", + "stone_slab2", + "stone_slab3", + "stone_slab4", + "double_stone_slab", + "double_stone_slab2", + "double_stone_slab3", + "double_stone_slab4", + "wooden_slab", + "double_wooden_slab", + "planks", + "brick_block", + "nether_brick", + "red_nether_brick", + "end_bricks", + "red_sandstone", + "stained_glass", + "glass", + "glowstone", + "prismarine", + "emerald_block", + "diamond_block", + "lapis_block", + "gold_block", + "redstone_block", + "purple_glazed_terracotta", + "white_glazed_terracotta", + "orange_glazed_terracotta", + "magenta_glazed_terracotta", + "light_blue_glazed_terracotta", + "yellow_glazed_terracotta", + "lime_glazed_terracotta", + "pink_glazed_terracotta", + "gray_glazed_terracotta", + "silver_glazed_terracotta", + "cyan_glazed_terracotta", + "blue_glazed_terracotta", + "brown_glazed_terracotta", + "green_glazed_terracotta", + "red_glazed_terracotta", + "black_glazed_terracotta" + ] + }, + { + "cost" : 50, + "blocks" : [ + "bed", + "lectern", + "composter", + "grindstone", + "blast_furnace", + "smoker", + "fletching_table", + "cartography_table", + "brewing_stand", + "smithing_table", + "cauldron", + "barrel", + "loom", + "stonecutter" + ] + } + ] + } + }, + + "adult": { + "minecraft:behavior.make_love": { + "priority": 5 + }, + "minecraft:behavior.receive_love": { + "priority": 6 + }, + "minecraft:preferred_path" : { + "max_fall_blocks" : 1, + "jump_cost" : 20, + "default_block_cost" : 3, + "preferred_path_blocks" : [ + { + "cost" : 0, + "blocks" : [ + "grass_path" + ] + }, + { + "cost" : 1, + "blocks" : [ + "cobblestone", + "stone", + "stonebrick", + "sandstone", + "mossy_cobblestone", + "stone_slab", + "stone_slab2", + "stone_slab3", + "stone_slab4", + "double_stone_slab", + "double_stone_slab2", + "double_stone_slab3", + "double_stone_slab4", + "wooden_slab", + "double_wooden_slab", + "planks", + "brick_block", + "nether_brick", + "red_nether_brick", + "end_bricks", + "red_sandstone", + "stained_glass", + "glass", + "glowstone", + "prismarine", + "emerald_block", + "diamond_block", + "lapis_block", + "gold_block", + "redstone_block", + "purple_glazed_terracotta", + "white_glazed_terracotta", + "orange_glazed_terracotta", + "magenta_glazed_terracotta", + "light_blue_glazed_terracotta", + "yellow_glazed_terracotta", + "lime_glazed_terracotta", + "pink_glazed_terracotta", + "gray_glazed_terracotta", + "silver_glazed_terracotta", + "cyan_glazed_terracotta", + "blue_glazed_terracotta", + "brown_glazed_terracotta", + "green_glazed_terracotta", + "red_glazed_terracotta", + "black_glazed_terracotta" + ] + }, + { + "cost" : 50, + "blocks" : [ + "bed", + "lectern", + "composter", + "grindstone", + "blast_furnace", + "smoker", + "fletching_table", + "cartography_table", + "brewing_stand", + "smithing_table", + "cauldron", + "barrel", + "loom", + "stonecutter" + ] + } + ] + } + }, + + "villager_skin_0": { + "minecraft:skin_id": { + "value": 0 + } + }, + + "villager_skin_1": { + "minecraft:skin_id": { + "value": 1 + } + }, + + "villager_skin_2": { + "minecraft:skin_id": { + "value": 2 + } + }, + + "villager_skin_3": { + "minecraft:skin_id": { + "value": 3 + } + }, + + "villager_skin_4": { + "minecraft:skin_id": { + "value": 4 + } + }, + + "villager_skin_5": { + "minecraft:skin_id": { + "value": 5 + } + }, + + "desert_villager": { + "minecraft:mark_variant": { + "value": 1 + } + }, + + "jungle_villager": { + "minecraft:mark_variant": { + "value": 2 + } + }, + + "savanna_villager": { + "minecraft:mark_variant": { + "value": 3 + } + }, + + "snow_villager": { + "minecraft:mark_variant": { + "value": 4 + } + }, + + "swamp_villager": { + "minecraft:mark_variant": { + "value": 5 + } + }, + + "taiga_villager": { + "minecraft:mark_variant": { + "value": 6 + } + } + }, + + "components": { + "minecraft:type_family": { + "family": ["villager", "mob"] + }, + "minecraft:mark_variant": { + "value": 0 // Villagers have the Plains biome skin by default + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:hide": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:nameable": { + }, + "minecraft:movement": { + "value": 0.5 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "can_pass_doors": true, + "can_open_doors": true, + "avoid_water": true + }, + "minecraft:follow_range": { + "value": 128 + }, + "minecraft:annotation.open_door": { + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:inventory": { + "inventory_size": 8, + "private": true + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + }, + "minecraft:damage_sensor": { + "triggers": [ + { + "on_damage": { + "filters": [ + { + "test": "is_family", + "subject": "other", + "value": "lightning" + }, + { + "test": "is_difficulty", + "operator": "!=", + "value": "peaceful" + } + ], + "event": "become_witch" + }, + "deals_damage": false + }, + { + "on_damage": { + "filters": { + "any_of": [ + {"test": "is_family", "subject": "other", "value": "zombie"}, + {"test": "is_family", "subject": "other", "value": "husk"} + ], + "all_of": [ + {"test": "has_damage", "value": "fatal"} + ] + }, + "event": "become_zombie" + } + } + ] + }, + "minecraft:persistent": { + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.hide": { + "priority": 0, + "speed_multiplier": 0.8, + "poi_type": "bed", + "duration": 30.0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.trade_with_player": { + "priority": 2 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 4, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "zombie"}, + { "test" : "is_family", "subject" : "other", "value" : "zombie_villager"}, + { "test" : "is_family", "subject" : "other", "value" : "zombie_pigman"}, + { "test" : "is_family", "subject" : "other", "value" : "illager"}, + { "test" : "is_family", "subject" : "other", "value" : "vex"} + ] + }, + "max_dist": 8, + "walk_speed_multiplier": 0.6, + "sprint_speed_multiplier": 0.6 + } + ] + }, + "minecraft:behavior.pickup_items": { + "priority": 4, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 0.5, + "can_pickup_to_hand_or_equipment": false + }, + "minecraft:behavior.move_indoors": { + "priority": 6, + "speed_multiplier": 0.8, + "timeout_cooldown": 8.0 + }, + "minecraft:behavior.look_at_trading_player": { + "priority": 7 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 8, + "probability": 0.02 + }, + "minecraft:behavior.share_items": { + "priority": 9, + "max_dist": 3, + "goal_radius": 2.0, + "speed_multiplier": 0.5, + "entity_types": [ + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "villager"} + } + ] + }, + "minecraft:behavior.move_towards_dwelling_restriction": { + "priority": 10, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.random_stroll": { + "priority": 10, + "speed_multiplier": 0.6 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + "events":{ + "become_witch": { + "add": { + "component_groups": [ + "become_witch" + ] + } + }, + "become_zombie": { + "sequence": [ + { + "filters": {"test": "is_difficulty", "value": "normal"}, + "randomize": [ + { + "weight": 50, + "add": { "component_groups": [ "become_zombie" ] } + }, + { + "weight": 50 + } + ] + }, + { + "filters": {"test": "is_difficulty", "value": "hard"}, + "add": { + "component_groups": [ + "become_zombie" + ] + } + } + ] + }, + "minecraft:entity_spawned": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:skin_id" }, + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:variant" + }, + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 95, + "sequence": [ + { + "add": { "component_groups": [ "adult" ] } + }, + { + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "farmer", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "fisherman", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "shepherd", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "fletcher", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "librarian", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "cleric", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "armorer", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "weaponsmith", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "toolsmith", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "butcher", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "leatherworker", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "mason", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "nitwit", "behavior_peasant", "jobless_schedule" ] } + } + ] + } + ] + } + ] + }, + { + "filters": { + "any_of": [ + { + "test": "has_biome_tag", + "value": "desert" + }, + { + "test": "has_biome_tag", + "value": "mesa" + } + ] + }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { + "test": "has_biome_tag", + "value": "jungle" + }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { + "test": "has_biome_tag", + "value": "savanna" + }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "all_of": [ + { + "test": "has_biome_tag", + "value": "cold" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "ocean" + } + ] + }, + { + "test": "has_biome_tag", + "value": "frozen" + } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { + "test": "has_biome_tag", + "value": "swamp" + }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { + "all_of": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "value": "taiga" + }, + { + "test": "has_biome_tag", + "value": "extreme_hills" + } + ] + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "cold" + } + ] + }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + + "minecraft:spawn_from_village": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 95, + "add": { "component_groups": [ "adult" ] }, + "sequence": [ + { + "randomize": [ + { + "weight": 90, + "add": { "component_groups": [ "unskilled", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "nitwit", "behavior_peasant", "jobless_schedule" ] } + } + ] + } + ] + } + ] + }, + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:skin_id" }, + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "filters": { + "any_of": [ + { "test": "has_biome_tag", "value": "desert" }, + { "test": "has_biome_tag", "value": "mesa" } + ] + }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "jungle" }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "savanna" }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "all_of": [ + { "test": "has_biome_tag", "value": "cold" }, + { "test": "has_biome_tag", "operator": "!=", "value": "ocean" } + ] + }, + { "test": "has_biome_tag", "value": "frozen" } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "swamp" }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "has_biome_tag", "value": "taiga" }, + { "test": "has_biome_tag", "value": "extreme_hills" } + ] + }, + { "test": "has_biome_tag", "operator": "!=", "value": "cold" } + ] + }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + + "minecraft:entity_transformed": { + "sequence": [ + // Transform to baby villager + { + "filters": { "test": "has_component", "subject": "other", "operator": "==", "value": "minecraft:is_baby" }, + "add": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + // Transform to adult villager + "filters": { "test": "has_component", "subject": "other", "operator": "!=", "value": "minecraft:is_baby" }, + "sequence": [ + // Transform to adult villager + { + "add": { "component_groups": [ "adult" ] } + }, + // Transform to farmer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "farmer"}, + "add": { "component_groups": [ "farmer", "behavior_peasant", "farmer_schedule" ] } + }, + // Transform to fisherman villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fisherman"}, + "add": { "component_groups": [ "fisherman", "behavior_peasant", "fisher_schedule" ] } + }, + // Transform to shepherd villager + { + "filters": { "test": "is_family", "subject": "other", "value": "shepherd" }, + "add": { "component_groups": [ "shepherd", "behavior_peasant", "work_schedule" ] } + }, + // Transform to fletcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fletcher" }, + "add": { "component_groups": [ "fletcher", "behavior_peasant", "work_schedule" ] } + }, + // Transform to librarian villager + { + "filters": { "test": "is_family", "subject": "other", "value": "librarian" }, + "add": { "component_groups": [ "librarian", "behavior_non_peasant", "librarian_schedule"] } + }, + // Transform to cartographer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cartographer" }, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to cleric villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cleric" }, + "add": { "component_groups": [ "cleric", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to armorer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "armorer" }, + "add": { "component_groups": [ "armorer", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to weaponsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "weaponsmith" }, + "add": { "component_groups": [ "weaponsmith", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to toolsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "toolsmith" }, + "add": { "component_groups": [ "toolsmith", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to butcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "butcher" }, + "add": { "component_groups": [ "butcher", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to leatherworker villager + { + "filters": { "test": "is_family", "subject": "other", "value": "leatherworker" }, + "add": { "component_groups": [ "leatherworker", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to mason villager + { + "filters": { "test": "is_family", "subject": "other", "value": "stone_mason" }, + "add": { "component_groups": [ "mason", "behavior_non_peasant", "work_schedule" ] } + } + ] + }, + { + // Transform from zombie to correct villager skin (mark var already set) + "filters": { "test": "is_family", "subject": "other", "operator": "==", "value": "zombie_villager" }, + "sequence" : [ + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 0 }, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 1 }, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 2 }, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 3 }, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 4 }, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 5 }, + "add": { "component_groups": [ "villager_skin_5" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 1 }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 2 }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 3 }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 4 }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 5 }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 6 }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + { + // Transform from v1 - > v2 to correct villager skin (mark var not set so test biome) + "filters": { "test": "is_family", "subject": "other", "operator": "==", "value": "villager" }, + "sequence" : [ + { + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "filters": { + "any_of": [ + { "test": "has_biome_tag", "value": "desert" }, + { "test": "has_biome_tag", "value": "mesa" } + ] + }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "jungle" }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "savanna" }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "all_of": [ + { "test": "has_biome_tag", "value": "cold" }, + { "test": "has_biome_tag", "operator": "!=", "value": "ocean" } + ] + }, + { "test": "has_biome_tag", "value": "frozen" } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "swamp" }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "has_biome_tag", "value": "taiga" }, + { "test": "has_biome_tag", "value": "extreme_hills" } + ] + }, + { "test": "has_biome_tag", "operator": "!=", "value": "cold" } + ] + }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + } + ] + }, + + "minecraft:entity_born": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:skin_id" }, + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "add": { "component_groups": [ "baby", "unskilled", "child_schedule" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "desert" }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "jungle" }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "savanna" }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { "test": "has_biome_tag", "value": "cold" }, + { "test": "has_biome_tag", "value": "frozen" } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "swamp" }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "taiga" }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + + "minecraft:spawn_farmer": { + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "farmer", "adult", "behavior_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fisherman", "adult", "behavior_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "shepherd", "adult", "behavior_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fletcher", "adult", "behavior_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "mason", "adult", "behavior_non_peasant", "work_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + } + ] + }, + + "minecraft:spawn_librarian": { + "randomize": [ + { + "weight": 20, + "add": { "component_groups": [ "librarian", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + } + ] + }, + + "minecraft:spawn_cleric": { + "add": { "component_groups": [ "cleric", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + + "minecraft:spawn_armorer": { + "randomize": [ + { + "weight": 6, + "add": { "component_groups": [ "armorer", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "weaponsmith", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "toolsmith", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + } + ] + }, + + "minecraft:spawn_butcher": { + "randomize": [ + { + "weight": 10, + "add": { "component_groups": [ "butcher", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "leatherworker", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + } + ] + }, + + "minecraft:ageable_grow_up": { + "randomize": [ + { + "weight": 10, + "remove": { "component_groups": [ "baby", "child_schedule" ] }, + "add": { "component_groups": [ "adult", "nitwit", "behavior_peasant", "jobless_schedule" ] } + }, + { + "weight": 90, + "remove": { "component_groups": [ "baby", "child_schedule" ] }, + "add": { "component_groups": [ "adult", "unskilled", "behavior_peasant", "basic_schedule" ] } + } + ] + }, + + "minecraft:become_unskilled": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "adult", "unskilled", "behavior_peasant", "basic_schedule" ] } + }, + + "minecraft:become_cleric": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "cleric", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_farmer": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "farmer", "adult", "behavior_peasant", "farmer_schedule" ] } + }, + + "minecraft:become_fisherman": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "fisherman", "adult", "behavior_non_peasant", "fisher_schedule" ] } + }, + + "minecraft:become_fletcher": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "fletcher", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_librarian": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "librarian", "adult", "behavior_non_peasant", "librarian_schedule" ] } + }, + + "minecraft:become_cartographer": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "cartographer", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_armorer": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "armorer", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_weaponsmith": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "weaponsmith", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_toolsmith": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "toolsmith", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_butcher": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "butcher", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_leatherworker": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "leatherworker", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_sheperd": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "shepherd", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_mason": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "mason", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + + "minecraft:schedule_wander_villager": { + "remove": { "component_groups": [ "home_schedule_villager", "bed_schedule_villager", "wander_schedule_villager", "job_specific_goals", "play_schedule_villager", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "wander_schedule_villager" ] } + }, + + "minecraft:schedule_gather_villager": { + "remove": { "component_groups": [ "bed_schedule_villager", "wander_schedule_villager", "home_schedule_villager", "job_specific_goals", "play_schedule_villager", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "gather_schedule_villager" ] } + }, + + "minecraft:schedule_home_villager": { + "remove": { "component_groups": [ "bed_schedule_villager", "wander_schedule_villager", "gather_schedule_villager", "job_specific_goals", "play_schedule_villager", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "home_schedule_villager" ] } + }, + + "minecraft:schedule_bed_villager": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "job_specific_goals", "play_schedule_villager", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "bed_schedule_villager" ] } + }, + + "minecraft:schedule_play_villager": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "job_specific_goals", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "play_schedule_villager" ] } + }, + + "minecraft:schedule_work_pro_villager": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "play_schedule_villager" ] }, + "add": { "component_groups": [ "work_schedule_villager" ] } + }, + + "minecraft:schedule_work_farmer": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "job_specific_goals", "play_schedule_villager" ] }, + "add": { "component_groups": [ "work_schedule_farmer" ] } + }, + + "minecraft:schedule_work_fisher": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "job_specific_goals", "play_schedule_villager" ] }, + "add": { "component_groups": [ "work_schedule_fisher" ] } + }, + + "minecraft:schedule_work_librarian": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "job_specific_goals", "play_schedule_villager" ] }, + "add": { "component_groups": [ "work_schedule_librarian" ] } + }, + "minecraft:resupply_trades": { + "add": { "component_groups": [ "trade_resupply_component_group" ] } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/vindicator.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/vindicator.json new file mode 100644 index 0000000..24de02a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/vindicator.json @@ -0,0 +1,418 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:vindicator", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:celebrate": { + "minecraft:behavior.celebrate": { + "priority": 5, + "celebration_sound": "celebrate", + "sound_interval": { + "range_min": 2.0, + "range_max": 7.0 + }, + "jump_interval": { + "range_min": 1.0, + "range_max": 3.5 + }, + "duration": 30.0, + "on_celebration_end_event": { + "event": "minecraft:stop_celebrating", + "target": "self" + } + } + }, + "minecraft:vindicator_aggro": { + "minecraft:angry": { + "duration": -1, + "broadcast_anger": false, + "calm_event": { + "event": "minecraft:stop_aggro", + "target": "self" + } + } + }, + "minecraft:vindicator_johnny": { + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "within_radius": 12.0, + "must_see_forget_duration": 40.0, + + "entity_types": [ + { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "operator": "!=", "value": "illager" } + ] + }, + "max_dist": 12 + } + ] + } + }, + "minecraft:default_targeting": { + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "within_radius": 12.0, + "must_see_forget_duration": 40.0, + + "entity_types": [ + { + "filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "snowgolem" }, + { "test": "is_family", "subject": "other", "value": "irongolem" }, + { "test": "is_family", "subject": "other", "value": "wandering_trader" } + ] + }, + "max_dist": 12 + }, + { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "villager" }, + { "test": "has_component", "subject": "other", "operator": "!=", "value": "minecraft:is_baby" } + ] + }, + "max_dist": 12 + } + ] + } + }, + "minecraft:raid_configuration": { + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "hostile", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": false, + "can_migrate": false, + "first_founding_reward": 0 + }, + "minecraft:behavior.move_to_village": { + "priority": 4, + "speed_multiplier": 1.0, + "goal_radius": 2.0 + }, + "minecraft:loot": { + "table": "loot_tables/entities/vindicator_raid.json" + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "can_pass_doors": true, + "can_break_doors": true + }, + "minecraft:annotation.break_door": { + "break_time": 30, + "min_difficulty": "normal" + }, + "minecraft:ambient_sound_interval": { + "value": 2.0, + "range": 4.0, + "event_name": "ambient.in.raid" + } + }, + "minecraft:illager_squad_captain": { + "minecraft:is_illager_captain": { + }, + "minecraft:variant": { + "value": 1 + }, + "minecraft:equipment": { + "table": "loot_tables/entities/vindicator_captain_equipment.json", + "slot_drop_chance": [ + { + "slot": "slot.armor.chest", + "drop_chance": 1.0 + } + ] + }, + "minecraft:damage_sensor": { + "triggers": { + "on_damage": { + "filters": { + "all_of": [ + { + "test": "has_damage", + "value": "fatal" + }, + { + "test": "is_family", + "subject": "other", + "value": "player" + } + ] + }, + "event": "minecraft:gain_bad_omen", + "target": "other" + } + } + } + }, + "minecraft:patrol_captain": { + "minecraft:is_illager_captain": { + }, + "minecraft:variant": { + "value": 1 + }, + "minecraft:equipment": { + "table": "loot_tables/entities/vindicator_captain_equipment.json", + "slot_drop_chance": [ + { + "slot": "slot.armor.chest", + "drop_chance": 1.0 + } + ] + }, + "minecraft:damage_sensor": { + "triggers": { + "on_damage": { + "filters": { + "all_of": [ + { + "test": "has_damage", + "value": "fatal" + }, + { + "test": "is_family", + "subject": "other", + "value": "player" + } + ] + }, + "event": "minecraft:gain_bad_omen", + "target": "other" + } + } + }, + "minecraft:behavior.move_to_random_block": { + "priority": 5, + "speed_multiplier": 0.55, + "within_radius": 8, + "block_distance": 512 + } + }, + "minecraft:patrol_follower": { + "minecraft:behavior.follow_target_captain": { + "priority": 5, + "speed_multiplier": 0.8, + "within_radius": 64, + "follow_distance": 5 + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? (query.is_baby ? 12 : 5) + (Math.die_roll(query.equipment_count,1,3)) : 0" + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:nameable": { + "default_trigger": { + "event": "minecraft:stop_johnny", + "target": "self" + }, + "name_actions": [ + { + "name_filter": "Johnny", + "on_named": { + "event": "minecraft:start_johnny", + "target": "self" + } + } + ] + }, + + // vindicator Components + "minecraft:type_family": { + "family": [ "vindicator", "monster", "illager", "mob" ] + }, + "minecraft:variant": { + "value": 0 + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:health": { + "value": 24, + "max": 24 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:attack": { + "damage": 8 + }, + "minecraft:movement": { + "value": 0.35 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:follow_range": { + "value": 64 + }, + "minecraft:loot": { + "table": "loot_tables/entities/vindication_illager.json" + }, + "minecraft:equipment": { + "table": "loot_tables/entities/vindicator_gear.json" + }, + + // vindicator Behaviors + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.melee_attack": { + "priority": 3 + }, + "minecraft:behavior.random_stroll": { + "priority": 9, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 10, + "look_distance": 8, + "probability": 0.02 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:on_target_acquired": { + "event": "minecraft:become_aggro", + "target": "self" + }, + "minecraft:on_target_escape": { + "event": "minecraft:stop_aggro", + "target": "self" + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "minecraft:default_targeting" + ] + } + }, + "minecraft:spawn_as_patrol_follower": { + "add": { + "component_groups": [ + "minecraft:default_targeting", + "minecraft:patrol_follower" + ] + } + }, + "minecraft:become_aggro": { + "add": { + "component_groups": [ + "minecraft:vindicator_aggro" + ] + } + }, + "minecraft:stop_aggro": { + "remove": { + "component_groups": [ + "minecraft:vindicator_aggro" + ] + } + }, + "minecraft:start_johnny": { + "add": { + "component_groups": [ + "minecraft:vindicator_johnny" + ] + } + }, + "minecraft:stop_johnny": { + "remove": { + "component_groups": [ + "minecraft:vindicator_johnny" + ] + }, + "add": { + "component_groups": [ + "minecraft:default_targeting" + ] + } + }, + "minecraft:spawn_for_raid": { + "add": { + "component_groups": [ + "minecraft:default_targeting", + "minecraft:raid_configuration" + ] + } + }, + "minecraft:spawn_as_illager_captain": { + "add": { + "component_groups": [ + "minecraft:illager_squad_captain" + ] + } + }, + "minecraft:promote_to_illager_captain": { + "add": { + "component_groups": [ + "minecraft:illager_squad_captain" + ] + }, + "remove": { + "component_groups": [ + "minecraft:patrol_follower" + ] + } + }, + "minecraft:promote_to_patrol_captain": { + "add": { + "component_groups": [ + "minecraft:patrol_captain" + ] + }, + "remove": { + "component_groups": [ + "minecraft:patrol_follower" + ] + } + }, + "minecraft:start_celebrating": { // Event must be called exactly this for village to fire it when a raid is lost + "add": { "component_groups": [ "minecraft:celebrate" ] } + }, + "minecraft:stop_celebrating": { + "remove": { "component_groups": [ "minecraft:celebrate" ] } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/wandering_trader.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/wandering_trader.json new file mode 100644 index 0000000..0d90d92 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/wandering_trader.json @@ -0,0 +1,291 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:wandering_trader", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "managed": { + "minecraft:managed_wandering_trader": {} + }, + "despawning": { + "minecraft:type_family": { + "family": [ "wandering_trader", "wandering_trader_despawning", "mob" ] + } + }, + "minecraft:scared": { + "minecraft:angry": { + "duration": 5, + "broadcastAnger": true, + "broadcastRange": 10, + "broadcast_targets": [ + "llama" + ], + "broadcast_filters": { "test": "is_leashed_to", "subject": "other", "value": true }, + "calm_event": { + "event": "minecraft:become_calm", + "target": "self" + } + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "wandering_trader", "mob" ] + }, + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:timer": { + "looping": false, + "random_time_choices": [ + { "weight": 50, "value": 2400 }, + { "weight": 50, "value": 3600 } + ], + "time_down_event": { + "event": "minecraft:start_despawn", + "target": "self" + } + }, + "minecraft:spawn_entity": { + "entities": [ + { + "min_wait_time": 0, + "max_wait_time": 0, + "spawn_entity": "llama", + "spawn_event": "minecraft:from_wandering_trader", + "single_use": true, + "num_to_spawn": 2, + "should_leash": true + } + ] + }, + "minecraft:economy_trade_table": { + "display_name": "entity.wandering_trader.name", + "table": "trading/economy_trades/wandering_trader_trades.json", + "new_screen": true + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:movement": { + "value": 0.5 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "can_pass_doors": true, + "can_open_doors": true, + "avoid_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:despawn": { + "remove_child_entities": true, + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "is_family", "subject": "self", "value": "wandering_trader_despawning" }, + { "test": "has_trade_supply", "subject": "self", "value": false } + ] + }, + { "test": "distance_to_nearest_player", "operator": ">", "value": 24 } + ] + } + }, + "minecraft:damage_sensor": { + "triggers": [ + { + "cause": "entity_attack", + "deals_damage": true, + "on_damage": { + "event": "minecraft:become_scared" + } + }, + { + "cause": "projectile", + "deals_damage": true, + "on_damage": { + "event": "minecraft:become_scared" + } + }, + { + "cause": "magic", + "deals_damage": true, + "on_damage": { + "event": "minecraft:become_scared" + } + } + ] + }, + "minecraft:behavior.trade_with_player": { + "priority": 1 + }, + "minecraft:behavior.trade_interest": { + "priority": 3, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:behavior.look_at_trading_player": { + "priority": 4 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.drink_potion": { + "priority": 1, + "speed_modifier": -0.2, + "potions": [ + { + "id": 7, // Short invisibility + "chance": 1.0, + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 18000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + { "test": "is_visible", "subject": "self", "value": true }, + { + "any_of": [ + { "test": "is_avoiding_mobs", "subject": "self", "value": true }, + { + "all_of": [ + { "test": "has_component", "subject": "self", "value": "minecraft:angry" }, + { "test": "is_family", "subject": "target", "operator": "!=", "value": "player" } + ] + } + ] + } + ] + } + }, + { + "id": 8, // Long invisibility + "chance": 1.0, + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 18000 }, + { "test": "is_visible", "subject": "self", "value": true }, + { + "any_of": [ + { "test": "is_avoiding_mobs", "subject": "self", "value": true }, + { "test": "has_component", "subject": "self", "value": "minecraft:angry" } + ] + } + ] + } + } + ] + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 2, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "zombie" }, + { "test": "is_family", "subject": "other", "value": "zombie_villager" }, + { "test": "is_family", "subject": "other", "value": "zombie_pigman" }, + { "test": "is_family", "subject": "other", "value": "illager" }, + { "test": "is_family", "subject": "other", "value": "vex" } + ] + }, + "walk_speed_multiplier": 0.6, + "sprint_speed_multiplier": 0.6 + } + ], + "max_dist": 6 + }, + "minecraft:behavior.restrict_open_door": { + "priority": 5 + }, + "minecraft:behavior.open_door": { + "priority": 6, + "close_door_after": true + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 8, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + "events": { + "minecraft:scheduled": { + "add": { + "component_groups": [ + "managed" + ] + } + }, + "minecraft:start_despawn": { + "add": { + "component_groups": [ + "despawning" + ] + } + }, + "minecraft:become_scared": { + "add": { + "component_groups": [ + "minecraft:scared" + ] + } + }, + "minecraft:become_calm": { + "remove": { + "component_groups": [ + "minecraft:scared" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/witch.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/witch.json new file mode 100644 index 0000000..6d82109 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/witch.json @@ -0,0 +1,182 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:witch", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:celebrate": { + "minecraft:behavior.celebrate": { + "priority": 5, + "celebration_sound": "celebrate", + "sound_interval": { + "range_min": 2.0, + "range_max": 7.0 + }, + "jump_interval": { + "range_min": 1.0, + "range_max": 3.5 + }, + "duration": 30.0, + "on_celebration_end_event": { + "event": "minecraft:stop_celebrating", + "target": "self" + } + } + }, + "minecraft:raid_configuration": { + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "hostile", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": false, + "can_migrate": false, + "first_founding_reward": 0 + }, + "minecraft:behavior.move_to_village": { + "priority": 3, + "speed_multiplier": 1.2, + "goal_radius": 2.0 + }, + "minecraft:ambient_sound_interval": { + "value": 2.0, + "range": 4.0, + "event_name": "ambient.in.raid" + } + } + }, + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? (query.is_baby ? 12 : 5) + (Math.die_roll(query.equipment_count,1,3)) : 0" + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/witch.json" + }, + "minecraft:health": { + "value": 26, + "max": 26 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": false + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 1 + }, + "minecraft:behavior.ranged_attack": { + "priority": 2, + "speed_multiplier": 1.0, + "attack_interval_min": 3, + "attack_interval_max": 3, + "attack_radius": 10.0 + }, + "minecraft:behavior.random_stroll": { + "priority": 4, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.look_at_player": { + "priority": 5, + "look_distance": 8.0 + }, + "minecraft:behavior.random_look_around": { + "priority": 5, + "look_distance": 8.0 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "is_family", + "subject": "other", + "value": "snowgolem" + }, + { + "test": "is_family", + "subject": "other", + "value": "irongolem" + } + ] + }, + "max_dist": 10 + } + ], + "must_reach": true + }, + "minecraft:type_family": { + "family": [ "witch", "monster", "mob" ] + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:follow_range": { + "value": 64 + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + "events": { + "minecraft:spawn_for_raid": { + "add": { + "component_groups": [ + "minecraft:raid_configuration" + ] + } + }, + "minecraft:start_celebrating": { // Event must be called exactly this for village to fire it when a raid is lost + "add": { "component_groups": [ "minecraft:celebrate" ] } + }, + "minecraft:stop_celebrating": { + "remove": { "component_groups": [ "minecraft:celebrate" ] } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/wither.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/wither.json new file mode 100644 index 0000000..dd02fc0 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/wither.json @@ -0,0 +1,142 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:wither", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "50" + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:boss": { + "should_darken_sky": true, + "hud_range": 55 + }, + "minecraft:damage_sensor": { + "triggers": { + "on_damage": { + "filters": { + "test": "is_family", + "subject": "other", + "value": "undead" + } + }, + "deals_damage": false + } + }, + "minecraft:health": { + "value": 600, + "max": 600 + }, + "minecraft:collision_box": { + "width": 1, + "height": 3 + }, + "minecraft:fire_immune": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/wither_boss.json" + }, + "minecraft:nameable": { + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true + }, + "minecraft:movement.basic": { + "max_turn": 180.0 + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:can_fly": { + }, + "minecraft:behavior.float": { + "priority": 1 + }, + "minecraft:behavior.wither_random_attack_pos_goal": { + "priority": 3 + }, + "minecraft:behavior.wither_target_highest_damage": { + "priority": 1 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 2 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 3, + "entity_types": [ + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "player"}, + "max_dist": 70 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "undead" + }, + { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "inanimate" + } + ] + }, + "max_dist": 70 + } + ], + "must_see": true + }, + "minecraft:behavior.random_stroll": { + "priority": 5, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_target": { + "priority": 5 + }, + "minecraft:behavior.look_at_player": { + "priority": 6, + "look_distance": 8 + }, + "minecraft:behavior.random_look_around": { + "priority": 7 + }, + "minecraft:type_family": { + "family": [ "wither", "skeleton", "monster", "undead", "mob" ] + }, + "minecraft:persistent": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/wither_skeleton.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/wither_skeleton.json new file mode 100644 index 0000000..78657d5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/wither_skeleton.json @@ -0,0 +1,523 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:wither_skeleton", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:nameable": { + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:equip_item": { + }, + "minecraft:collision_box": { + "width": 0.72, + "height": 2.01 + }, + "minecraft:attack": { + "damage": 4, + "effect_name": "wither", + "effect_duration": 10 + }, + "minecraft:loot": { + "table": "loot_tables/entities/wither_skeleton.json" + }, + "minecraft:equipment": { + "table": "loot_tables/entities/wither_skeleton_gear.json" + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "is_amphibious": true, + "avoid_sun": true, + "avoid_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:netherite_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:stone_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:wooden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:wooden_shovel", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:stone_shovel", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:golden_shovel", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:iron_shovel", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:diamond_shovel", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:netherite_shovel", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:wooden_pickaxe", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:stone_pickaxe", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:golden_pickaxe", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:iron_pickaxe", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:diamond_pickaxe", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:netherite_pickaxe", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:wooden_axe", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:stone_axe", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:golden_axe", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:iron_axe", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:diamond_axe", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:netherite_axe", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:wooden_hoe", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:stone_hoe", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:golden_hoe", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:iron_hoe", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:diamond_hoe", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:netherite_hoe", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:netherite_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:turtle_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:skull:0", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:skull:1", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:carved_pumpkin", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:netherite_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + } + ] + }, + "minecraft:scale": { + "value": 1.2 + }, + "minecraft:fire_immune": { + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "reselect_targets": true, + "must_see": true, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "piglin" + }, + { + "test": "is_difficulty", + "operator": "!=", + "value": "peaceful" + } + ] + }, + "max_dist": 16 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "irongolem" + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "baby_turtle" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 16 + } + ] + }, + "minecraft:behavior.equip_item": { + "priority": 3 + }, + "minecraft:behavior.melee_attack": { + "priority": 4, + "track_target": true, + "speed_multiplier": 1.25 + }, + "minecraft:behavior.pickup_items": { + "priority": 5, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 1.0, + "pickup_based_on_chance": true + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 8 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:type_family": { + "family": [ "wither", "monster", "undead", "skeleton", "mob" ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/wither_skull.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/wither_skull.json new file mode 100644 index 0000000..24b2785 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/wither_skull.json @@ -0,0 +1,81 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:wither_skull", + "is_spawnable": false, + "is_summonable": false, + "is_experimental": false + }, + + "component_groups": { + "minecraft:exploding": { + "minecraft:explode": { + "fuse_length": 0, + "fuse_lit": true, + "power": 1, + "causes_fire": false, + "destroy_affected_by_griefing": true + } + } + }, + + "components": { + "minecraft:collision_box": { + "width": 0.15, + "height": 0.15 + }, + "minecraft:projectile": { + "on_hit": { + "definition_event": { + "affect_projectile": true, + "event_trigger": { + "event": "minecraft:explode", + "target": "self" + } + }, + "mob_effect": { + "effect": "wither", + "durationeasy": 0, + "durationnormal": 200, + "durationhard": 800, + "amplifier": 1 + } + }, + "power": 1.2, + "gravity": 0.00, + "uncertainty_base": 7.5, + "uncertainty_multiplier": 1, + "shoot_sound": "bow", + "hit_sound": "bow.hit", + "anchor": 1, + "offset": [ 0, -0.1, 0 ], + "inertia": 1.0, + "liquid_inertia": 1.0, + "shoot_target": false + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 80.0, + "max_dropped_ticks": 10, + "use_motion_prediction_hints": true + } + } + }, + "events": { + "minecraft:explode": { + "add": { + "component_groups": [ + "minecraft:exploding" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/wither_skull_dangerous.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/wither_skull_dangerous.json new file mode 100644 index 0000000..d257c17 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/wither_skull_dangerous.json @@ -0,0 +1,84 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:wither_skull_dangerous", + "is_spawnable": false, + "is_summonable": false, + "is_experimental": false + }, + + "component_groups": { + "minecraft:exploding": { + "minecraft:explode": { + "fuse_length": 0, + "fuse_lit": true, + "power": 1, + "causes_fire": false, + "max_resistance": 4.0, + "destroy_affected_by_griefing": true + } + } + }, + + "components": { + "minecraft:collision_box": { + "width": 0.15, + "height": 0.15 + }, + "minecraft:projectile": { + "on_hit": { + "definition_event": { + "affect_projectile": true, + "event_trigger": { + "event": "minecraft:explode", + "target": "self" + } + }, + "mob_effect": { + "effect": "wither", + "durationeasy": 0, + "durationnormal": 200, + "durationhard": 800, + "amplifier": 1 + } + }, + "power": 0.6, + "gravity": 0.00, + "uncertainty_base": 7.5, + "uncertainty_multiplier": 1, + "shoot_sound": "bow", + "hit_sound": "bow.hit", + "anchor": 1, + "offset": [ 0, -0.1, 0 ], + "is_dangerous": true, + "inertia": 1.0, + "liquid_inertia": 1.0, + "shoot_target": false, + "reflect_on_hurt": true + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 80.0, + "max_dropped_ticks": 10, + "use_motion_prediction_hints": true + } + } + }, + "events": { + "minecraft:explode": { + "add": { + "component_groups": [ + "minecraft:exploding" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/wolf.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/wolf.json new file mode 100644 index 0000000..8465111 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/wolf.json @@ -0,0 +1,530 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:wolf", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:wolf_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + }, + + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + "chicken", + "cooked_chicken", + "beef", + "cooked_beef", + "muttonRaw", + "muttonCooked", + "porkchop", + "cooked_porkchop", + "rabbit", + "cooked_rabbit", + "rotten_flesh" + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + } + }, + + "minecraft:wolf_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/wolf.json" + }, + "minecraft:breedable": { + "require_tame": true, + "require_full_health": true, + "breeds_with": { + "mate_type": "minecraft:wolf", + "baby_type": "minecraft:wolf", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ + "chicken", + "cooked_chicken", + "beef", + "cooked_beef", + "muttonRaw", + "muttonCooked", + "porkchop", + "cooked_porkchop", + "rabbit", + "cooked_rabbit", + "rotten_flesh" + ] + } + }, + + "minecraft:wolf_angry": { + "minecraft:angry": { + "duration": 25, + "broadcast_anger": true, + "broadcast_range": 20, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:on_target_acquired": { + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.675, -0.1 ] + } + } + }, + + "minecraft:wolf_wild": { + "minecraft:behavior.avoid_mob_type": { + "priority": 3, + "entity_types": [ + { + "filters": { "test": "is_family", "subject": "other", "value": "llama" }, + "max_dist": 24, + "walk_speed_multiplier": 1.5, + "sprint_speed_multiplier": 1.5 + } + ], + "probability_per_strength": 0.14 + }, + "minecraft:tameable": { + "probability": 0.33, + "tame_items": "bone", + "tame_event": { + "event": "minecraft:on_tame", + "target": "self" + } + }, + + "minecraft:behavior.nearest_attackable_target": { + "priority": 4, + "reselect_targets": true, + "must_see": true, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "skeleton"}, + { "test" : "is_family", "subject" : "other", "value" : "sheep"}, + { "test" : "is_family", "subject" : "other", "value" : "rabbit"}, + { "test" : "is_family", "subject" : "other", "value" : "fox"} + ] + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "baby_turtle" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "skeleton" + }, + { + "test": "is_underwater", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 16 + } + ] + }, + "minecraft:on_target_acquired": { + "event": "minecraft:become_angry", + "target": "self" + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.675, -0.1 ] + } + } + }, + + "minecraft:wolf_tame": { + "minecraft:is_tamed": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:color": { + "value": 14 + }, + "minecraft:behavior.follow_owner": { + "priority": 6, + "speed_multiplier": 1.0, + "start_distance": 10, + "stop_distance": 2 + }, + "minecraft:attack": { + "damage": 4 + }, + "minecraft:behavior.breed": { + "priority": 2, + "speed_multiplier": 1.0 + }, + + "minecraft:behavior.owner_hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.owner_hurt_target": { + "priority": 2 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 5, + "must_see": true, + "entity_types": [ + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "skeleton"}, + "max_dist": 16 + } + ] + }, + + "minecraft:sittable": { + }, + "minecraft:is_dyeable": { + "interact_text": "action.interact.dye" + }, + + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0, + "on_leash": { + "event": "minecraft:on_leash", + "target": "self" + }, + "on_unleash": { + "event": "minecraft:on_unleash", + "target": "self" + } + } + } + }, + + + "components": { + "minecraft:nameable": { + }, + "minecraft:type_family": { + "family": [ "wolf", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 0.8 + }, + "minecraft:health": { + "value": 8, + "max": 8 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:healable": { + "items": [ + { + "item": "porkchop", + "heal_amount": 3 + }, + { + "item": "cooked_porkchop", + "heal_amount": 8 + }, + { + "item": "fish", + "heal_amount": 2 + }, + { + "item": "salmon", + "heal_amount": 2 + }, + { + "item": "clownfish", + "heal_amount": 1 + }, + { + "item": "pufferfish", + "heal_amount": 1 + }, + { + "item": "cooked_fish", + "heal_amount": 5 + }, + { + "item": "cooked_salmon", + "heal_amount": 6 + }, + { + "item": "beef", + "heal_amount": 3 + }, + { + "item": "cooked_beef", + "heal_amount": 8 + }, + { + "item": "chicken", + "heal_amount": 2 + }, + { + "item": "cooked_chicken", + "heal_amount": 6 + }, + { + "item": "muttonRaw", + "heal_amount": 2 + }, + { + "item": "muttonCooked", + "heal_amount": 6 + }, + { + "item": "rotten_flesh", + "heal_amount": 4 + }, + { + "item": "rabbit", + "heal_amount": 3 + }, + { + "item": "cooked_rabbit", + "heal_amount": 5 + }, + { + "item": "rabbit_stew", + "heal_amount": 10 + } + ] + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.mount_pathing": { + "priority": 1, + "speed_multiplier": 1.25, + "target_dist": 0, + "track_target": true + }, + "minecraft:behavior.stay_while_sitting": { + "priority": 3 + }, + "minecraft:behavior.leap_at_target": { + "priority": 4, + "target_dist": 0.4 + }, + "minecraft:behavior.melee_attack": { + "priority": 5 + }, + "minecraft:behavior.random_stroll": { + "priority": 8, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.look_at_player": { + "priority": 6, + "target_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.beg": { + "priority": 9, + "look_distance": 8, + "look_time": [ 2, 4 ], + "items": [ "bone", "porkchop", "cooked_porkchop", "chicken", "cooked_chicken", + "beef", "cooked_beef", "rotten_flesh", "muttonraw", "muttoncooked", "rabbit", "cooked_rabbit" ] + }, + + "minecraft:behavior.hurt_by_target": { + "priority": 3 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 9, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:wolf_adult", + "minecraft:wolf_wild" + ] + } + }, + { + "weight": 1, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:wolf_baby", + "minecraft:wolf_wild" + ] + + } + } + ] + }, + + "minecraft:entity_born": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:wolf_baby", + "minecraft:wolf_tame" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:wolf_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:wolf_adult" + ] + } + }, + + "minecraft:ageable_set_baby": { + "remove": { + "component_groups": [ + "minecraft:wolf_adult" + ] + }, + "add": { + "component_groups": [ + "minecraft:wolf_baby" + ] + } + }, + + "minecraft:on_tame": { + "remove": { + "component_groups": [ + "minecraft:wolf_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:wolf_tame" + ] + } + }, + "minecraft:become_angry": { + "remove": { + "component_groups": [ + "minecraft:wolf_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:wolf_angry" + ] + } + }, + "minecraft:on_calm": { + "remove": { + "component_groups": [ + "minecraft:wolf_angry" + ] + }, + "add": { + "component_groups": [ + "minecraft:wolf_wild" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/xp_bottle.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/xp_bottle.json new file mode 100644 index 0000000..b6b4d10 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/xp_bottle.json @@ -0,0 +1,44 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:xp_bottle", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + + "components": { + "minecraft:collision_box": { + "width": 0.25, + "height": 0.25 + }, + "minecraft:projectile": { + "on_hit": { + "grant_xp": { + "minXP": 3, + "maxXP": 11 + }, + "remove_on_hit": { } + }, + "power": 0.5, + "gravity": 0.05, + "angle_offset": -20.0, + "hit_sound": "glass" + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 80.0, + "max_dropped_ticks": 10, + "use_motion_prediction_hints": true + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/xp_orb.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/xp_orb.json new file mode 100644 index 0000000..da96bac --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/xp_orb.json @@ -0,0 +1,38 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:xp_orb", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + "components": { + "minecraft:collision_box": { + "width": 0.25, + "height": 0.25 + }, + "minecraft:health": { + "value": 5, + "max": 5 + }, + "minecraft:buoyant":{ + "apply_gravity": false, + "liquid_blocks": ["minecraft:flowing_water", "minecraft:water"] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 80.0, + "max_dropped_ticks": 10, + "use_motion_prediction_hints": true + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/zoglin.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/zoglin.json new file mode 100644 index 0000000..e229529 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/zoglin.json @@ -0,0 +1,269 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:zoglin", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "zoglin_baby": { + "minecraft:type_family": { + "family": [ "zoglin", "zoglin_baby", "undead", "mob" ] + }, + "minecraft:is_baby": { + }, + "minecraft:attack": { + "damage": 1 + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:collision_box": { + "width": 0.85, + "height": 0.85 + }, + "minecraft:custom_hit_test": { + "hitboxes": [ + { + "width": 1.0, + "height": 0.85, + "pivot": [ 0, 0.5, 0 ] + } + ] + } + }, + "zoglin_adult": { + "minecraft:type_family": { + "family": [ "zoglin", "zoglin_adult", "undead", "mob" ] + }, + "minecraft:collision_box": { + "width": 0.9, + "height": 0.9 + }, + "minecraft:custom_hit_test": { + "hitboxes": [ + { + "width": 2.0, + "height": 1.75, + "pivot": [ 0, 1, 0 ] + } + ] + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:attack": { + "damage": [ 3, 8 ] + } + } + }, + + "components": { + "minecraft:nameable": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/zoglin.json" + }, + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? 5 : 0" + }, + "minecraft:health": { + "value": 40, + "max": 40 + }, + "minecraft:knockback_resistance": { + "value": 0.5 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 3, + "within_radius": 16.0, + "entity_types": [ + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "zoglin" + }, + { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "creeper" + } + ] + }, + "max_dist": 16 + } + ], + "must_see": true + }, + "minecraft:behavior.melee_attack": { + "priority": 4, + "speed_multiplier": 1.4, + "track_target": true + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "is_amphibious": true, + "can_path_over_water": false, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:fire_immune": { + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:despawn": { + "filters": { + "any_of": [ + { + "all_of": [ + { + "test": "is_persistent", + "value": false + }, + { + "test": "distance_to_nearest_player", + "operator": ">", + "value": 54 + } + ] + }, + { + "all_of": [ + { + "test": "is_persistent", + "value": false + }, + { + "test": "inactivity_timer", + "subject": "self", + "value": 30 + }, + { + "test": "random_chance", + "value": 800 + }, + { + "test": "distance_to_nearest_player", + "operator": ">", + "value": 32 + } + ] + } + ] + } + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_transformed": { + "sequence": [ + { + "filters": { + "test": "has_component", + "subject": "other", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ + "zoglin_baby" + ] + } + }, + { + "filters": { + "test": "has_component", + "subject": "other", + "operator": "!=", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ + "zoglin_adult" + ] + } + } + ] + }, + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 95, + "add": { + "component_groups": [ + "zoglin_adult" + ] + } + }, + { + "weight": 5, + "add": { + "component_groups": [ + "zoglin_baby" + ] + } + } + ] + }, + + "minecraft:as_adult": { + "add": { + "component_groups": [ + "zoglin_adult" + ] + } + }, + "minecraft:as_baby": { + "add": { + "component_groups": [ + "zoglin_baby" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/zombie.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/zombie.json new file mode 100644 index 0000000..4d3cf51 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/zombie.json @@ -0,0 +1,589 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:zombie", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:look_to_start_drowned_transformation": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "is_underwater", "subject": "self", "operator": "==", "value": true + }, + "event": "minecraft:start_transforming" + } + } + }, + "minecraft:start_drowned_transformation": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "is_underwater", "subject": "self", "operator": "==", "value": false + }, + "event": "minecraft:stop_transforming" + } + }, + "minecraft:timer": { + "looping": false, + "time": 30, + "time_down_event": { + "event": "minecraft:convert_to_drowned" + } + } + }, + + "minecraft:convert_to_drowned": { + "minecraft:transformation": { + "into": "minecraft:drowned", + "transformation_sound": "convert_to_drowned", + "drop_equipment": true, + "delay": { + "value": 15 + } + }, + "minecraft:is_shaking": { + } + }, + + "minecraft:convert_to_baby_drowned": { + "minecraft:transformation": { + "into": "minecraft:drowned", + "transformation_sound": "convert_to_drowned", + "drop_equipment": true, + "delay": { + "value": 15 + } + }, + "minecraft:is_shaking": { + } + }, + + "minecraft:zombie_baby": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 12 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:is_baby": {}, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:movement": { + "value": 0.35 + } + }, + + "minecraft:zombie_adult": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:movement": { + "value": 0.23 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 1.1, -0.35 ], + "lock_rider_rotation": 0 + } + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + } + }, + + "minecraft:zombie_jockey": { + "minecraft:behavior.find_mount": { + "priority": 1, + "within_radius": 16, + "start_delay": 15, + "max_failed_attempts": 20 + } + }, + "minecraft:can_have_equipment": { + "minecraft:equipment": { + "table": "loot_tables/entities/zombie_equipment.json" + } + } + }, + + "components": { + "minecraft:nameable": { + }, + + // Zombie Components + "minecraft:type_family": { + "family": [ "zombie", "undead", "monster", "mob" ] + }, + "minecraft:equip_item": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:burns_in_daylight": { + }, + "minecraft:movement.basic": { + }, + "minecraft:navigation.walk": { + "is_amphibious": true, + "can_pass_doors": true, + "can_walk": true, + "can_break_doors": true + }, + "minecraft:annotation.break_door": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_air": true, + "breathes_water": true + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:loot": { + "table": "loot_tables/entities/zombie.json" + }, + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:netherite_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:stone_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:wooden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:turtle_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:skull:0", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:skull:1", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:carved_pumpkin", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:netherite_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + } + ] + }, + + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "is_underwater", + "operator": "==", + "value": true + }, + "event": "minecraft:start_transforming" + } + }, + + "minecraft:despawn": { + "despawn_from_distance": {} + }, + + // Zombie Behaviors + "minecraft:behavior.equip_item": { + "priority": 2 + }, + "minecraft:behavior.melee_attack": { + "priority": 3 + }, + "minecraft:behavior.stomp_turtle_egg": { + "priority": 4, + "speed_multiplier": 1, + "search_range": 10, + "search_height": 2, + "goal_radius": 1.14, + "interval": 20 + }, + "minecraft:behavior.pickup_items": { + "priority": 6, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 1.0, + "pickup_based_on_chance": true, + "can_pickup_any_item": true + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 6, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "reselect_targets": true, + "within_radius": 25.0, + "must_see_forget_duration": 17.0, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "snowgolem" }, + { "test": "is_family", "subject": "other", "value": "irongolem" } + ] + }, + "max_dist": 35 + }, + { + "filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "villager" }, + { "test": "is_family", "subject": "other", "value": "wandering_trader" } + ] + }, + "max_dist": 35, + "must_see": false + }, + { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "baby_turtle" }, + { "test": "in_water", "subject": "other", "operator": "!=", "value": true } + ] + }, + "max_dist": 35 + } + ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 380, + "remove": {}, + "add": { + "component_groups": [ + "minecraft:zombie_adult", + "minecraft:can_have_equipment" + ] + } + }, + { + "weight": 17, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:zombie_baby", + "minecraft:can_have_equipment" + ] + + } + }, + { + "weight": 3, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:zombie_baby", + "minecraft:zombie_jockey", + "minecraft:can_have_equipment" + ] + } + } + ] + }, + "minecraft:as_adult": { + "add": { + "component_groups": [ + "minecraft:zombie_adult" + ] + } + }, + "minecraft:as_baby": { + "add": { + "component_groups": [ + "minecraft:zombie_baby" + ] + } + }, + "minecraft:start_transforming": { + "add": { + "component_groups": [ + "minecraft:start_drowned_transformation" + ] + }, + "remove": { + "component_groups": [ "minecraft:look_to_start_drowned_transformation" ] + } + }, + "minecraft:stop_transforming": { + "add": { + "component_groups": [ + "minecraft:look_to_start_drowned_transformation" + ] + }, + "remove": { + "component_groups": [ + "minecraft:start_drowned_transformation" + ] + } + }, + "minecraft:convert_to_drowned": { + "sequence": [ + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ "minecraft:convert_to_drowned" ] + }, + "remove": { + "component_groups": [ "minecraft:start_drowned_transformation" ] + } + }, + { + "filters": { + "test": "has_component", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ "minecraft:convert_to_baby_drowned" ] + }, + "remove": { + "component_groups": [ "minecraft:start_drowned_transformation" ] + } + } + ] + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/zombie_horse.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/zombie_horse.json new file mode 100644 index 0000000..dec6dcd --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/zombie_horse.json @@ -0,0 +1,178 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:zombie_horse", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:horse_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale_by_age": { + "start_scale": 0.5, + "end_scale": 1.0 + }, + "minecraft:ageable": { + "duration": 1200, + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 4, + "speed_multiplier": 1.0 + } + }, + "minecraft:horse_adult": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/zombie_horse.json" + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "interact_text": "action.interact.ride.horse", + "seats": { + "position": [ 0.0, 1.2, -0.2 ] + } + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.5, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:behavior.player_ride_tamed": { + + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "zombiehorse", "undead", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true + }, + "minecraft:collision_box": { + "width": 1.4, + "height": 1.6 + }, + "minecraft:health": { + "value": 15, + "max": 15 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.2 + }, + "minecraft:navigation.walk": { + "is_amphibious": true, + "avoid_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:nameable": { + }, + "minecraft:is_tamed": { + }, + "minecraft:horse.jump_strength": { + "value": { + "range_min": 0.4, + "range_max": 1.0 + } + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.7 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 36, + "add": { + "component_groups": [ + "minecraft:horse_adult" + ] + } + }, + { + "weight": 9, + "add": { + "component_groups": [ + "minecraft:horse_baby" + ] + } + } + ] + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:horse_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:horse_adult" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/zombie_pigman.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/zombie_pigman.json new file mode 100644 index 0000000..c98109f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/zombie_pigman.json @@ -0,0 +1,469 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:zombie_pigman", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:pig_zombie_baby": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 12 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + } + }, + + "minecraft:pig_zombie_adult": { + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 1.1, -0.35 ], + "lock_rider_rotation": 0 + } + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + } + }, + "minecraft:pig_zombie_angry": { + "minecraft:angry": { + "duration": 25, + "broadcast_anger": true, + "broadcast_range": 20, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + } + }, + "minecraft:pig_zombie_calm": { + "minecraft:on_target_acquired": { + "event": "minecraft:become_angry", + "target": "self" + } + }, + "minecraft:strider_jockey": { + "minecraft:equipment": { + "table": "loot_tables/entities/zombified_piglin_rider_gear.json" + } + } + }, + + "components": { + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true + }, + "minecraft:equip_item": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:nameable": { + }, + "minecraft:navigation.walk": { + "is_amphibious": true, + "can_pass_doors": true, + "can_open_doors": true, + "avoid_water": true, + "avoid_portals": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:fire_immune": { + }, + "minecraft:type_family": { + "family": [ "zombie_pigman", "undead", "monster", "mob" ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/zombie_pigman.json" + }, + "minecraft:equipment": { + "table": "loot_tables/entities/zombie_pigman_gear.json" + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:movement": { + "value": 0.23 + }, + "minecraft:attack": { + "damage": 5 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:netherite_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:iron_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:stone_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:golden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:wooden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:netherite_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:turtle_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:skull:0", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:skull:1", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:carved_pumpkin", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:netherite_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + } + ] + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.25, + "target_dist": 0, + "track_target": true + }, + "minecraft:behavior.equip_item": { + "priority": 3 + }, + "minecraft:behavior.melee_attack": { + "priority": 4, + "speed_multiplier": 1.5 + }, + "minecraft:behavior.stomp_turtle_egg": { + "priority": 5, + "speed_multiplier": 1, + "search_range": 10, + "search_height": 2, + "goal_radius": 1.14, + "interval": 20 + }, + "minecraft:behavior.pickup_items": { + "priority": 6, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 1.0, + "pickup_based_on_chance": true, + "can_pickup_any_item": true + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + + "events": { + "minecraft:entity_transformed": { + "sequence": [ + // Transform baby pig to baby zombie pigman + { + "filters": { + "test": "has_component", + "subject": "other", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ + "minecraft:pig_zombie_baby", + "minecraft:pig_zombie_calm" + ] + } + }, + // Transform adult pig to adult zombie pigman + { + "filters": { + "test": "has_component", + "subject": "other", + "operator": "!=", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ + "minecraft:pig_zombie_adult", + "minecraft:pig_zombie_calm" + ] + } + } + ] + }, + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 95, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:pig_zombie_adult", + "minecraft:pig_zombie_calm" + ] + } + }, + { + "weight": 5, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:pig_zombie_baby", + "minecraft:pig_zombie_calm" + ] + + } + } + ] + }, + "minecraft:on_calm": { + "remove": { + "component_groups": [ + "minecraft:pig_zombie_angry" + ] + }, + "add": { + "component_groups": [ + "minecraft:pig_zombie_calm" + ] + } + }, + "minecraft:become_angry": { + "remove": { + "component_groups": [ + "minecraft:pig_zombie_calm" + ] + }, + "add": { + "component_groups": [ + "minecraft:pig_zombie_angry" + ] + } + }, + "minecraft:spawn_as_strider_jockey": { + "add": { + "component_groups": [ + "minecraft:strider_jockey" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/zombie_villager.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/zombie_villager.json new file mode 100644 index 0000000..215e29f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/zombie_villager.json @@ -0,0 +1,910 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:zombie_villager", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "become_zombie_villager_v2": { + "minecraft:transformation": { + "into": "minecraft:zombie_villager_v2", + "keep_level": false + } + }, + "baby": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 12 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:is_baby": {}, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:movement": { + "value": 0.35 + } + }, + + "adult": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:movement": { + "value": 0.23 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 1.1, -0.35 ] + } + }, + "minecraft:behavior.mount_pathing": { + "priority": 5, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + } + }, + + "jockey": { + "minecraft:behavior.find_mount": { + "priority": 1, + "within_radius": 16 + } + }, + + "from_abandoned_village": { + "minecraft:navigation.walk": { + "is_amphibious": true, + "can_pass_doors": true, + "can_open_doors": true, + "avoid_water": true, + "avoid_sun": true + }, + "minecraft:behavior.flee_sun": { + "priority": 4, + "speed_multiplier": 1 + } + }, + + "to_villager": { + "minecraft:transformation": { + "into": "minecraft:villager", + "begin_transform_sound": "remedy", + "transformation_sound": "unfect", + "delay": { + "value": 100, + "block_assist_chance": 0.01, + "block_radius": 4, + "block_chance": 0.3, + "block_types": [ + "minecraft:bed", + "minecraft:iron_bars" + ] + } + }, + "minecraft:spell_effects": { + "add_effects": [ + { + "effect": "strength", + "duration": 100 + }, + { + "effect": "heal", + "duration": 100 + } + ], + "remove_effects": "weakness" + }, + "minecraft:is_shaking": { + } + }, + + "farmer": { + "minecraft:type_family": { + "family": [ "farmer", "zombie", "zombie_villager", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "fisherman": { + "minecraft:type_family": { + "family": [ "fisherman", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "shepherd": { + "minecraft:type_family": { + "family": [ "shepherd", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "fletcher": { + "minecraft:type_family": { + "family": [ "fletcher", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "librarian": { + "minecraft:type_family": { + "family": [ "librarian", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 1 + } + }, + + "cartographer": { + "minecraft:type_family": { + "family": [ "cartographer", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 1 + } + }, + + "cleric": { + "minecraft:type_family": { + "family": [ "cleric", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 2 + } + }, + + "armorer": { + "minecraft:type_family": { + "family": [ "armorer", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 3 + } + }, + "weaponsmith": { + "minecraft:type_family": { + "family": [ "weaponsmith", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 3 + } + }, + "toolsmith": { + "minecraft:type_family": { + "family": [ "toolsmith", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 3 + } + }, + + "butcher": { + "minecraft:type_family": { + "family": [ "butcher", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 4 + } + }, + "leatherworker": { + "minecraft:type_family": { + "family": [ "leatherworker", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 4 + } + } + }, + + "components": { + // Zombie_villager Components + "minecraft:navigation.walk": { + "is_amphibious": true, + "can_pass_doors": true, + "can_break_doors": true, + "avoid_sun": false + }, + "minecraft:annotation.break_door": { + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true + }, + "minecraft:loot": { + "table": "loot_tables/entities/zombie.json" + }, + "minecraft:equip_item": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:burns_in_daylight": {}, + + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:nameable": { + }, + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:netherite_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:stone_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:wooden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:turtle_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:skull:0", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:skull:1", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:carved_pumpkin", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:netherite_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + } + ] + }, + + "minecraft:interact": { + "interactions": { + // Curing the villager + "on_interact": { + "filters": { + "all_of": [ + { + "test": "has_equipment", + "domain": "hand", + "subject": "other", + "value": "golden_apple" + }, + { + "test": "has_component", + "subject": "self", + "value": "minecraft:effect.weakness" + } + ] + }, + "event": "villager_converted", + "target": "self" + }, + "use_item": true, + "interact_text": "action.interact.cure" + } + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + // Zombie_villager Behaviors + "minecraft:behavior.melee_attack": { + "priority": 6 + }, + "minecraft:behavior.equip_item": { + "priority": 3 + }, + "minecraft:behavior.stomp_turtle_egg": { + "priority": 4, + "speed_multiplier": 1, + "search_range": 10, + "search_height": 2, + "goal_radius": 1.14, + "interval": 20 + }, + "minecraft:behavior.pickup_items": { + "priority": 8, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 1.0, + "pickup_based_on_chance": true, + "can_pickup_any_item": true + }, + "minecraft:behavior.random_stroll": { + "priority": 9, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 10, + "look_distance": 6, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 11 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "reselect_targets": true, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "is_family", + "subject": "other", + "value": "snowgolem" + }, + { + "test": "is_family", + "subject": "other", + "value": "irongolem" + } + ] + }, + "max_dist": 35 + }, + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "villager" + }, + { + "test": "is_family", + "subject": "other", + "value": "wandering_trader" + } + ] + }, + "max_dist": 35, + "must_see": false + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "baby_turtle" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 35 + } + ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "villager_converted": { + "remove": { + }, + "add": { + "component_groups": [ + "to_villager" + ] + } + }, + "minecraft:entity_spawned": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "randomize": [ + { + "weight": 9500, + "remove": { + }, + "add": { + "component_groups": [ + "adult" + ] + } + }, + { + "weight": 425, + "remove": { + }, + "add": { + "component_groups": [ + "baby" + ] + + } + }, + { + "weight": 75, + "remove": { + }, + "add": { + "component_groups": [ + "baby", + "jockey" + ] + + } + } + ] + }, + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" + }, + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "farmer" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fisherman" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "shepherd" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fletcher" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "librarian" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cartographer" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cleric" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "armorer" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "weaponsmith" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "toolsmith" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "butcher" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "leatherworker" ] } + } + ] + } + ] + }, + + "minecraft:entity_transformed": { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "sequence": [ + // Transform baby villager to baby zombie + { + "filters": { "test": "has_component", "subject": "other", "value": "minecraft:is_baby" }, + "add": { "component_groups": [ "baby" ] } + }, + // Transform adult villager to adult zombie + { + "filters": { "test": "has_component", "subject": "other", "operator": "!=", "value": "minecraft:is_baby" }, + "add": { "component_groups": [ "adult" ] } + }, + // Transform farmer zombie to farmer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "farmer" }, + "add": { "component_groups": [ "farmer" ] } + }, + // Transform fisherman zombie to fisherman villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fisherman" }, + "add": { "component_groups": [ "fisherman" ] } + }, + // Transform shepherd zombie to shepherd villager + { + "filters": { "test": "is_family", "subject": "other", "value": "shepherd" }, + "add": { "component_groups": [ "shepherd" ] } + }, + // Transform fletcher zombie to fletcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fletcher" }, + "add": { "component_groups": [ "fletcher" ] } + }, + // Transform librarian zombie to librarian villager + { + "filters": { "test": "is_family", "subject": "other", "value": "librarian" }, + "add": { "component_groups": [ "librarian" ] } + }, + // Transform cartographer zombie to cartographer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cartographer" }, + "add": { "component_groups": [ "cartographer" ] } + }, + // Transform cleric zombie to cleric villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cleric" }, + "add": { "component_groups": [ "cleric" ] } + }, + // Transform armorer zombie to armorer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "armorer" }, + "add": { "component_groups": [ "armorer" ] } + }, + // Transform weaponsmith zombie to weaponsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "weaponsmith" }, + "add": { "component_groups": [ "weaponsmith" ] } + }, + // Transform toolsmith zombie to toolsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "toolsmith" }, + "add": { "component_groups": [ "toolsmith" ] } + }, + // Transform butcher zombie to butcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "butcher" }, + "add": { "component_groups": [ "butcher" ] } + }, + // Transform leatherworker zombie to leatherworker villager + { + "filters": { "test": "is_family", "subject": "other", "value": "leatherworker" }, + "add": { "component_groups": [ "leatherworker" ] } + } + ] + }, + + "minecraft:become_cleric": { + "add": { "component_groups": [ "cleric" ] } + }, + + "from_village": { + "sequence": [ + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:variant" + }, + "randomize": [ + { + "weight": 9500, + "remove": { + }, + "add": { + "component_groups": [ + "adult" + ] + } + }, + { + "weight": 425, + "remove": { + }, + "add": { + "component_groups": [ + "baby" + ] + + } + }, + { + "weight": 75, + "remove": { + }, + "add": { + "component_groups": [ + "baby", + "jockey" + ] + + } + } + ] + }, + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:variant" + }, + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "farmer" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fisherman" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "shepherd" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fletcher" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "librarian" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cartographer" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cleric" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "armorer" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "weaponsmith" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "toolsmith" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "butcher" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "leatherworker" ] } + } + ] + }, + { "add": { "component_groups": [ "from_abandoned_village" ] } } + ] + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/zombie_villager_v2.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/zombie_villager_v2.json new file mode 100644 index 0000000..7faa8e2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/entities/zombie_villager_v2.json @@ -0,0 +1,1105 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:zombie_villager_v2", + "is_spawnable": true, + "is_summonable": false, + "is_experimental": false + }, + "component_groups": { + "baby": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 12 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:is_baby": {}, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:movement": { + "value": 0.35 + } + }, + + "adult": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:movement": { + "value": 0.23 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 1.1, -0.35 ] + } + }, + "minecraft:behavior.mount_pathing": { + "priority": 5, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + } + }, + + "jockey": { + "minecraft:behavior.find_mount": { + "priority": 1, + "within_radius": 16 + } + }, + + "from_abandoned_village": { + "minecraft:navigation.walk": { + "is_amphibious": true, + "can_pass_doors": true, + "can_open_doors": true, + "avoid_water": true, + "avoid_sun": true + }, + "minecraft:behavior.flee_sun": { + "priority": 4, + "speed_multiplier": 1 + } + }, + + "to_villager": { + "minecraft:transformation": { + "into": "minecraft:villager_v2", + "begin_transform_sound": "remedy", + "transformation_sound": "unfect", + "keep_level": true, + "delay": { + "value": 100, + "block_assist_chance": 0.01, + "block_radius": 4, + "block_chance": 0.3, + "block_types": [ + "minecraft:bed", + "minecraft:iron_bars" + ] + } + }, + "minecraft:spell_effects": { + "add_effects": [ + { + "effect": "strength", + "duration": 100 + }, + { + "effect": "heal", + "duration": 100 + } + ], + "remove_effects": "weakness" + }, + "minecraft:is_shaking": { + } + }, + + "unskilled": { + "minecraft:type_family": { + "family": [ "unskilled", "zombie", "zombie_villager", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "nitwit": { + "minecraft:type_family": { + "family": [ "nitwit", "zombie", "zombie_villager", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "farmer": { + "minecraft:type_family": { + "family": [ "farmer", "zombie", "zombie_villager", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "fisherman": { + "minecraft:type_family": { + "family": [ "fisherman", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "shepherd": { + "minecraft:type_family": { + "family": [ "shepherd", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "fletcher": { + "minecraft:type_family": { + "family": [ "fletcher", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "librarian": { + "minecraft:type_family": { + "family": [ "librarian", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "cartographer": { + "minecraft:type_family": { + "family": [ "cartographer", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "cleric": { + "minecraft:type_family": { + "family": [ "cleric", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "armorer": { + "minecraft:type_family": { + "family": [ "armorer", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "weaponsmith": { + "minecraft:type_family": { + "family": [ "weaponsmith", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "toolsmith": { + "minecraft:type_family": { + "family": [ "toolsmith", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "butcher": { + "minecraft:type_family": { + "family": [ "butcher", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "leatherworker": { + "minecraft:type_family": { + "family": [ "leatherworker", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "mason": { + "minecraft:type_family": { + "family": [ "stone_mason", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "desert_villager": { + "minecraft:mark_variant": { + "value": 1 + } + }, + + "jungle_villager": { + "minecraft:mark_variant": { + "value": 2 + } + }, + + "savanna_villager": { + "minecraft:mark_variant": { + "value": 3 + } + }, + + "snow_villager": { + "minecraft:mark_variant": { + "value": 4 + } + }, + + "swamp_villager": { + "minecraft:mark_variant": { + "value": 5 + } + }, + + "taiga_villager": { + "minecraft:mark_variant": { + "value": 6 + } + }, + + "villager_skin_0": { + "minecraft:skin_id": { + "value": 0 + } + }, + + "villager_skin_1": { + "minecraft:skin_id": { + "value": 1 + } + }, + + "villager_skin_2": { + "minecraft:skin_id": { + "value": 2 + } + }, + + "villager_skin_3": { + "minecraft:skin_id": { + "value": 3 + } + }, + + "villager_skin_4": { + "minecraft:skin_id": { + "value": 4 + } + }, + + "villager_skin_5": { + "minecraft:skin_id": { + "value": 5 + } + } + }, + + "components": { + // Zombie_villager Components + "minecraft:navigation.walk": { + "is_amphibious": true, + "can_pass_doors": true, + "can_break_doors": true, + "avoid_sun": false + }, + "minecraft:annotation.break_door": { + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true + }, + "minecraft:loot": { + "table": "loot_tables/entities/zombie.json" + }, + "minecraft:equip_item": { + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:burns_in_daylight": {}, + + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:nameable": { + }, + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:netherite_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:stone_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:wooden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:turtle_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:skull:0", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:skull:1", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:carved_pumpkin", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:netherite_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + } + ] + }, + + "minecraft:interact": { + "interactions": { + // Curing the villager + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "domain": "hand", "subject": "other", "value": "golden_apple" }, + { "test": "has_component", "subject": "self", "value": "minecraft:effect.weakness" } + ] + }, + "event": "villager_converted", + "target": "self" + }, + "use_item": true, + "interact_text": "action.interact.cure" + } + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + // Zombie_villager Behaviors + "minecraft:behavior.melee_attack": { + "priority": 6 + }, + "minecraft:behavior.equip_item": { + "priority": 3 + }, + "minecraft:behavior.stomp_turtle_egg": { + "priority": 4, + "speed_multiplier": 1, + "search_range": 10, + "search_height": 2, + "goal_radius": 1.14, + "interval": 20 + }, + "minecraft:behavior.pickup_items": { + "priority": 8, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 1.0, + "pickup_based_on_chance": true, + "can_pickup_any_item": true + }, + "minecraft:behavior.random_stroll": { + "priority": 9, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 10, + "look_distance": 6, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 11 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "reselect_targets": true, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "snowgolem" }, + { "test": "is_family", "subject": "other", "value": "irongolem" }, + { "test": "is_family", "subject": "other", "value": "villager" }, + { "test": "is_family", "subject": "other", "value": "wandering_trader" } + ] + }, + "max_dist": 35 + }, + { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "baby_turtle" }, + { "test": "in_water", "subject": "other", "operator": "!=", "value": true } + ] + }, + "max_dist": 35 + } + ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "villager_converted": { + "remove": { + }, + "add": { + "component_groups": [ + "to_villager" + ] + } + }, + + "minecraft:entity_spawned": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "randomize": [ + { + "weight": 9500, + "remove": { + }, + "add": { + "component_groups": [ + "adult" + ] + } + }, + { + "weight": 425, + "remove": { + }, + "add": { + "component_groups": [ + "baby" + ] + + } + }, + { + "weight": 75, + "remove": { + }, + "add": { + "component_groups": [ + "baby", + "jockey" + ] + + } + } + ] + }, + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "unskilled" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "nitwit" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "farmer" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "fisherman" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "shepherd" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "fletcher" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "librarian" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "cartographer" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "cleric" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "armorer" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "weaponsmith" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "toolsmith" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "butcher" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "leatherworker" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "mason" ] } + } + ] + }, + { + "trigger": "minecraft:add_biome_and_skin" + } + ] + }, + + "minecraft:spawn_skilled_adult": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "add": { "component_groups": [ "adult" ] } + }, + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "farmer" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "fisherman" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "shepherd" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "fletcher" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "librarian" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "cartographer" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "cleric" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "armorer" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "weaponsmith" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "toolsmith" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "butcher" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "leatherworker" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "mason" ] } + } + ] + }, + { + "trigger": "minecraft:add_biome_and_skin" + } + ] + }, + + "minecraft:entity_transformed": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "sequence": [ + // Transform baby villager to baby zombie + { + "filters": { "test": "has_component", "subject": "other", "value": "minecraft:is_baby" }, + "add": { "component_groups": [ "baby" ] } + }, + // Transform adult villager to adult zombie + { + "filters": { "test": "has_component", "subject": "other", "operator": "!=", "value": "minecraft:is_baby" }, + "add": { "component_groups": [ "adult" ] } + }, + // Transform unskilled zombie to unskilled villager + { + "filters": { "test": "is_family", "subject": "other", "value": "unskilled" }, + "add": { "component_groups": [ "unskilled" ] } + }, + // Transform nitwit zombie to nitwit villager + { + "filters": { "test": "is_family", "subject": "other", "value": "nitwit" }, + "add": { "component_groups": [ "nitwit" ] } + }, + // Transform farmer zombie to farmer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "farmer" }, + "add": { "component_groups": [ "farmer" ] } + }, + // Transform fisherman zombie to fisherman villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fisherman" }, + "add": { "component_groups": [ "fisherman" ] } + }, + // Transform shepherd zombie to shepherd villager + { + "filters": { "test": "is_family", "subject": "other", "value": "shepherd" }, + "add": { "component_groups": [ "shepherd" ] } + }, + // Transform fletcher zombie to fletcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fletcher" }, + "add": { "component_groups": [ "fletcher" ] } + }, + // Transform librarian zombie to librarian villager + { + "filters": { "test": "is_family", "subject": "other", "value": "librarian" }, + "add": { "component_groups": [ "librarian" ] } + }, + // Transform cartographer zombie to cartographer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cartographer" }, + "add": { "component_groups": [ "cartographer" ] } + }, + // Transform cleric zombie to cleric villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cleric" }, + "add": { "component_groups": [ "cleric" ] } + }, + // Transform armorer zombie to armorer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "armorer" }, + "add": { "component_groups": [ "armorer" ] } + }, + // Transform weaponsmith zombie to weaponsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "weaponsmith" }, + "add": { "component_groups": [ "weaponsmith" ] } + }, + // Transform toolsmith zombie to toolsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "toolsmith" }, + "add": { "component_groups": [ "toolsmith" ] } + }, + // Transform butcher zombie to butcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "butcher" }, + "add": { "component_groups": [ "butcher" ] } + }, + // Transform leatherworker zombie to leatherworker villager + { + "filters": { "test": "is_family", "subject": "other", "value": "leatherworker" }, + "add": { "component_groups": [ "leatherworker" ] } + }, + // Transform mason zombie to mason villager + { + "filters": { "test": "is_family", "subject": "other", "value": "stone_mason" }, + "add": { "component_groups": [ "mason" ] } + } + ] + }, + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:mark_variant" }, + "sequence": [ + // Transform desert zombie to desert villager + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 1 }, + "add": { "component_groups": [ "desert_villager" ] } + }, + // Transform jungle zombie to jungle villager + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 2 }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + // Transform jungle zombie to jungle villager + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 3 }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + // Transform jungle zombie to jungle villager + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 4 }, + "add": { "component_groups": [ "snow_villager" ] } + }, + // Transform jungle zombie to jungle villager + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 5 }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + // Transform taiga zombie to taiga villager + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 6 }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:skin_id" }, + "sequence": [ + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 0 }, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 1 }, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 2 }, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 3 }, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 4 }, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 5 }, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + } + ] + }, + + "minecraft:become_cleric": { + "add": { "component_groups": [ "cleric" ] } + }, + + "from_village": { + "sequence": [ + { + "trigger": "minecraft:entity_spawned" + }, + { + "add": { "component_groups": [ "from_abandoned_village" ] } + } + ] + }, + + "minecraft:add_biome_and_skin": { + "sequence": [ + { + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "filters": { + "any_of": [ + { "test": "has_biome_tag", "value": "desert" }, + { "test": "has_biome_tag", "value": "mesa" } + ] + }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "jungle" }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "savanna" }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "all_of": [ + { "test": "has_biome_tag", "value": "cold" }, + { "test": "has_biome_tag", "operator": "!=", "value": "ocean" } + ] + }, + { "test": "has_biome_tag", "value": "frozen" } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "swamp" }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "has_biome_tag", "value": "taiga" }, + { "test": "has_biome_tag", "value": "extreme_hills" } + ] + }, + { "test": "has_biome_tag", "operator": "!=", "value": "cold" } + ] + }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/loot_tables/chests/ruined_portal.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/loot_tables/chests/ruined_portal.json new file mode 100644 index 0000000..a5764c7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/loot_tables/chests/ruined_portal.json @@ -0,0 +1,254 @@ +{ + "pools": [ + { + "rolls": { + "min": 4, + "max": 8 + }, + "entries": [ + { + "type": "item", + "name": "minecraft:obsidian", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 2 + } + } + ], + "weight": 40 + }, + { + "type": "item", + "name": "minecraft:flint", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 4 + } + } + ], + "weight": 40 + }, + { + "type": "item", + "name": "minecraft:iron_nugget", + "functions": [ + { + "function": "set_count", + "count": { + "min": 9, + "max": 18 + } + } + ], + "weight": 40 + }, + { + "type": "item", + "name": "minecraft:flint_and_steel", + "weight": 40 + }, + { + "type": "item", + "name": "minecraft:fireball", + "weight": 40 + }, + { + "type": "item", + "name": "minecraft:golden_apple", + "weight": 15 + }, + { + "type": "item", + "name": "minecraft:gold_nugget", + "functions": [ + { + "function": "set_count", + "count": { + "min": 4, + "max": 24 + } + } + ], + "weight": 15 + }, + { + "type": "item", + "name": "minecraft:golden_sword", + "functions": [ + { + "function": "enchant_randomly" + } + ], + "weight": 15 + }, + { + "type": "item", + "name": "minecraft:golden_axe", + "functions": [ + { + "function": "enchant_randomly" + } + ], + "weight": 15 + }, + { + "type": "item", + "name": "minecraft:golden_hoe", + "functions": [ + { + "function": "enchant_randomly" + } + ], + "weight": 15 + }, + { + "type": "item", + "name": "minecraft:golden_shovel", + "functions": [ + { + "function": "enchant_randomly" + } + ], + "weight": 15 + }, + { + "type": "item", + "name": "minecraft:golden_pickaxe", + "functions": [ + { + "function": "enchant_randomly" + } + ], + "weight": 15 + }, + { + "type": "item", + "name": "minecraft:golden_boots", + "functions": [ + { + "function": "enchant_randomly" + } + ], + "weight": 15 + }, + { + "type": "item", + "name": "minecraft:golden_chestplate", + "functions": [ + { + "function": "enchant_randomly" + } + ], + "weight": 15 + }, + { + "type": "item", + "name": "minecraft:golden_helmet", + "functions": [ + { + "function": "enchant_randomly" + } + ], + "weight": 15 + }, + { + "type": "item", + "name": "minecraft:golden_leggings", + "functions": [ + { + "function": "enchant_randomly" + } + ], + "weight": 15 + }, + { + "type": "item", + "name": "minecraft:speckled_melon", + "functions": [ + { + "function": "set_count", + "count": { + "min": 4, + "max": 12 + } + } + ], + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:horsearmorgold", + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:light_weighted_pressure_plate", + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:golden_carrot", + "functions": [ + { + "function": "set_count", + "count": { + "min": 4, + "max": 12 + } + } + ], + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:clock", + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:gold_ingot", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 8 + } + } + ], + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:bell", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:appleEnchanted", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:gold_block", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 2 + } + } + ], + "weight": 1 + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/loot_tables/entities/fish.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/loot_tables/entities/fish.json new file mode 100644 index 0000000..4766aca --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/loot_tables/entities/fish.json @@ -0,0 +1,54 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:fish", + "weight": 1, + "functions": [ + { + "function": "furnace_smelt", + "conditions": [ + { + "condition": "entity_properties", + "entity": "this", + "properties": { + "on_fire": true + } + } + ] + } + ] + } + ] + }, + { + "rolls": 1, + "conditions": [ + { + "condition": "random_chance_with_looting", + "chance": 0.25, + "looting_multiplier": 0.01 + } + ], + "entries": [ + { + "type": "item", + "name": "minecraft:bone", + "weight": 1, + "functions": [ + { + "function": "looting_enchant", + "count": { + "min": 1, + "max": 2 + } + } + ] + } + ] + } + ] +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/loot_tables/entities/piglin_barter.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/loot_tables/entities/piglin_barter.json new file mode 100644 index 0000000..041cd79 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/loot_tables/entities/piglin_barter.json @@ -0,0 +1,238 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:book", + "weight": 5, + "functions": [ + { + "function": "specific_enchants", + "enchants": [ + { + "id": "soul_speed", + "level": [1, 3] + } + ] + } + ] + }, + { + "type": "item", + "name": "minecraft:iron_boots", + "weight": 8, + "functions": [ + { + "function": "specific_enchants", + "enchants": [ + { + "id": "soul_speed", + "level": [1, 3] + } + ] + } + ] + }, + { + "type": "item", + "name": "minecraft:potion", + "weight": 8, + "functions": [ + { + "function": "set_data", + "data": 12 + } + ] + }, + { + "type": "item", + "name": "minecraft:splash_potion", + "weight": 8, + "functions": [ + { + "function": "set_data", + "data": 12 + } + ] + }, + { + "type": "item", + "name": "minecraft:potion", + "weight": 10, + "functions": [ + { + "function": "set_data", + "data": 0 + } + ] + }, + { + "type": "item", + "name": "minecraft:iron_nugget", + "weight": 10, + "functions": [ + { + "function": "set_count", + "count": { + "min": 10, + "max": 36 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:ender_pearl", + "weight": 10, + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 4 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:string", + "weight": 20, + "functions": [ + { + "function": "set_count", + "count": { + "min": 3, + "max": 9 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:quartz", + "weight": 20, + "functions": [ + { + "function": "set_count", + "count": { + "min": 5, + "max": 12 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:obsidian", + "weight": 40 + }, + { + "type": "item", + "name": "minecraft:crying_obsidian", + "weight": 40, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:fireball", + "weight": 40 + }, + { + "type": "item", + "name": "minecraft:leather", + "weight": 40, + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 4 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:soul_sand", + "weight": 40, + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 8 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:netherbrick", + "weight": 40, + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 8 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:arrow", + "weight": 40, + "functions": [ + { + "function": "set_count", + "count": { + "min": 6, + "max": 12 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:gravel", + "weight": 40, + "functions": [ + { + "function": "set_count", + "count": { + "min": 8, + "max": 16 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:blackstone", + "weight": 40, + "functions": [ + { + "function": "set_count", + "count": { + "min": 8, + "max": 16 + } + } + ] + } + ] + } + ] +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/loot_tables/entities/piglin_brute_gear.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/loot_tables/entities/piglin_brute_gear.json new file mode 100644 index 0000000..a393b7d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/loot_tables/entities/piglin_brute_gear.json @@ -0,0 +1,14 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:golden_axe", + "weight": 1 + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/loot_tables/entities/raider_drops.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/loot_tables/entities/raider_drops.json new file mode 100644 index 0000000..565d653 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/loot_tables/entities/raider_drops.json @@ -0,0 +1,261 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:emerald", + "functions": [ + { + "function": "set_count", + "count": { + "min": 0, + "max": 1 + } + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + } + ] + }, + { + "rolls": 1, + "conditions": [ + { + "condition": "random_difficulty_chance", + "default_chance": 0.65, + "peaceful": 0, + "hard": 0.8 + } + ], + "entries": [ + { + "type": "item", + "name": "minecraft:emerald", + "weight": 40, + "functions": [ + { + "function": "set_count", + "count": { + "min": 0, + "max": 1 + } + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:emerald", + "weight": 20, + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 3 + } + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:emerald", + "weight": 8, + "functions": [ + { + "function": "set_count", + "count": { + "min": 4, + "max": 5 + } + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:book", + "weight": 8, + "functions": [ + { + "function": "enchant_with_levels", + "levels": 30, + "treasure": true + } + ] + }, + { + "type": "item", + "name": "minecraft:iron_pickaxe", + "weight": 10, + "functions": [ + { + "function": "enchant_random_gear", + "chance": 0.5 + }, + { + "function": "set_damage", + "damage": { + "min": 0.3, + "max": 0.9 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:iron_axe", + "weight": 10, + "functions": [ + { + "function": "enchant_random_gear", + "chance": 0.5 + }, + { + "function": "set_damage", + "damage": { + "min": 0.3, + "max": 0.9 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:iron_shovel", + "weight": 10, + "functions": [ + { + "function": "enchant_random_gear", + "chance": 0.5 + }, + { + "function": "set_damage", + "damage": { + "min": 0.3, + "max": 0.9 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:iron_sword", + "weight": 10, + "functions": [ + { + "function": "enchant_random_gear", + "chance": 0.5 + }, + { + "function": "set_damage", + "damage": { + "min": 0.3, + "max": 0.9 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:iron_helmet", + "weight": 10, + "functions": [ + { + "function": "enchant_random_gear", + "chance": 0.5 + }, + { + "function": "set_damage", + "damage": { + "min": 0.3, + "max": 0.9 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:iron_chestplate", + "weight": 10, + "functions": [ + { + "function": "enchant_random_gear", + "chance": 0.5 + }, + { + "function": "set_damage", + "damage": { + "min": 0.3, + "max": 0.9 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:iron_leggings", + "weight": 10, + "functions": [ + { + "function": "enchant_random_gear", + "chance": 0.5 + }, + { + "function": "set_damage", + "damage": { + "min": 0.3, + "max": 0.9 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:iron_boots", + "weight": 10, + "functions": [ + { + "function": "enchant_random_gear", + "chance": 0.5 + }, + { + "function": "set_damage", + "damage": { + "min": 0.3, + "max": 0.9 + } + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/loot_tables/entities/salmon_large.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/loot_tables/entities/salmon_large.json new file mode 100644 index 0000000..62f1b25 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/loot_tables/entities/salmon_large.json @@ -0,0 +1,61 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:salmon", + "weight": 1, + "functions": [ + { + "function": "furnace_smelt", + "conditions": [ + { + "condition": "entity_properties", + "entity": "this", + "properties": { + "on_fire": true + } + } + ] + } + ] + } + ] + }, + { + "rolls": 1, + "conditions": [ + { + "condition": "random_chance_with_looting", + "chance": 0.25, + "looting_multiplier": 0.01 + } + ], + "entries": [ + { + "type": "item", + "name": "minecraft:bone", + "weight": 2, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 2 + } + }, + { + "function": "looting_enchant", + "count": { + "min": 1, + "max": 2 + } + } + ] + } + ] + } + ] +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/loot_tables/entities/salmon_normal.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/loot_tables/entities/salmon_normal.json new file mode 100644 index 0000000..7fa786e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/loot_tables/entities/salmon_normal.json @@ -0,0 +1,54 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:salmon", + "weight": 1, + "functions": [ + { + "function": "furnace_smelt", + "conditions": [ + { + "condition": "entity_properties", + "entity": "this", + "properties": { + "on_fire": true + } + } + ] + } + ] + } + ] + }, + { + "rolls": 1, + "conditions": [ + { + "condition": "random_chance_with_looting", + "chance": 0.25, + "looting_multiplier": 0.01 + } + ], + "entries": [ + { + "type": "item", + "name": "minecraft:bone", + "weight": 1, + "functions": [ + { + "function": "looting_enchant", + "count": { + "min": 1, + "max": 2 + } + } + ] + } + ] + } + ] +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/loot_tables/entities/snow_golem_shear.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/loot_tables/entities/snow_golem_shear.json new file mode 100644 index 0000000..2ba759b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/loot_tables/entities/snow_golem_shear.json @@ -0,0 +1,15 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:carved_pumpkin", + "weight": 1, + "count": 1 + } + ] + } + ] +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/manifest.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/manifest.json new file mode 100644 index 0000000..3f94485 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/manifest.json @@ -0,0 +1,30 @@ +{ + "format_version": 2, + "header": { + "description": "resourcePack.vanilla_server.description", + "name": "resourcePack.vanilla_server.name", + "uuid": "fe9f8597-5454-481a-8730-8d070a8e2e58", + "version": [ + 1, + 16, + 100 + ], + "min_engine_version": [ + 1, + 16, + 100 + ] + }, + "modules": [ + { + "description": "resourcePack.vanilla_server.description", + "type": "data", + "uuid": "79fccc3b-7bad-4f4f-aa97-d98108e6aa33", + "version": [ + 0, + 0, + 1 + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/recipes/brewing_stand_from_blackstone.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/recipes/brewing_stand_from_blackstone.json new file mode 100644 index 0000000..4e29c77 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/recipes/brewing_stand_from_blackstone.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:brewing_stand_from_blackstone" + }, + "tags": [ "crafting_table" ], + "pattern": [ + " B ", + "###" + ], + "key": { + "B": { + "item": "minecraft:blaze_rod" + }, + "#": { + "item": "minecraft:blackstone" + } + }, + "result": { + "item": "minecraft:brewing_stand" + }, + "priority": 2 + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/recipes/furnace_from_blackstone.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/recipes/furnace_from_blackstone.json new file mode 100644 index 0000000..63192ba --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/recipes/furnace_from_blackstone.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:furnace_from_blackstone" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "###", + "# #", + "###" + ], + "key": { + "#": { + "item": "minecraft:blackstone" + } + }, + "result": { + "item": "minecraft:furnace" + }, + "priority": 2 + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/recipes/stone_axe_from_blackstone.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/recipes/stone_axe_from_blackstone.json new file mode 100644 index 0000000..7bba832 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/recipes/stone_axe_from_blackstone.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:stone_axe_from_blackstone" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "XX", + "X#", + " #" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "X": { + "item": "minecraft:blackstone" + } + }, + "result": { + "item": "minecraft:stone_axe" + }, + "priority": 2 + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/recipes/stone_hoe_from_blackstone.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/recipes/stone_hoe_from_blackstone.json new file mode 100644 index 0000000..0438da7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/recipes/stone_hoe_from_blackstone.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:stone_hoe_from_blackstone" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "XX", + " #", + " #" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "X": { + "item": "minecraft:blackstone" + } + }, + "result": { + "item": "minecraft:stone_hoe" + }, + "priority": 2 + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/recipes/stone_pickaxe_from_blackstone.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/recipes/stone_pickaxe_from_blackstone.json new file mode 100644 index 0000000..969f93e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/recipes/stone_pickaxe_from_blackstone.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:stone_pickaxe_from_blackstone" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "XXX", + " # ", + " # " + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "X": { + "item": "minecraft:blackstone" + } + }, + "result": { + "item": "minecraft:stone_pickaxe" + }, + "priority": 2 + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/recipes/stone_shovel_from_blackstone.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/recipes/stone_shovel_from_blackstone.json new file mode 100644 index 0000000..4c5744c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/recipes/stone_shovel_from_blackstone.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:stone_shovel_from_blackstone" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "X", + "#", + "#" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "X": { + "item": "minecraft:blackstone" + } + }, + "result": { + "item": "minecraft:stone_shovel" + }, + "priority": 2 + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/recipes/stone_sword_from_blackstone.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/recipes/stone_sword_from_blackstone.json new file mode 100644 index 0000000..e17ef83 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/recipes/stone_sword_from_blackstone.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:stone_sword_from_blackstone" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "X", + "X", + "#" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "X": { + "item": "minecraft:blackstone" + } + }, + "result": { + "item": "minecraft:stone_sword" + }, + "priority": 2 + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/spawn_rules/piglin.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/spawn_rules/piglin.json new file mode 100644 index 0000000..c2c64e8 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/spawn_rules/piglin.json @@ -0,0 +1,66 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:piglin", + "population_control": "monster" + }, + "conditions": [ + { + "minecraft:spawns_underground": {}, + + "minecraft:spawns_on_block_prevented_filter": [ + "minecraft:nether_wart_block", + "minecraft:shroomlight" + ], + "minecraft:difficulty_filter": { + "min": "peaceful", + "max": "hard" + }, + + "minecraft:weight": { + "default": 5 + }, + + "minecraft:herd": { + "min_size": 2, + "max_size": 4 + }, + + "minecraft:biome_filter": { + "test": "has_biome_tag", + "operator": "==", + "value": "spawn_piglin" + } + }, + { + "minecraft:spawns_underground": {}, + + "minecraft:spawns_on_block_prevented_filter": [ + "minecraft:nether_wart_block", + "minecraft:shroomlight" + ], + "minecraft:difficulty_filter": { + "min": "peaceful", + "max": "hard" + }, + + "minecraft:weight": { + "default": 15 + }, + + "minecraft:herd": { + "min_size": 4, + "max_size": 4 + }, + + "minecraft:biome_filter": { + "test": "has_biome_tag", + "operator": "==", + "value": "spawn_few_piglins" + } + } + + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/spawn_rules/polar_bear.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/spawn_rules/polar_bear.json new file mode 100644 index 0000000..5a819b1 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/spawn_rules/polar_bear.json @@ -0,0 +1,56 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:polar_bear", + "population_control": "animal" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": {}, + "minecraft:brightness_filter": { + "min": 7, + "max": 15, + "adjust_for_weather": false + }, + "minecraft:weight": { + "default": 1 + }, + "minecraft:herd": { + "min_size": 1, + "max_size": 2, + "event":"minecraft:entity_born", + "event_skip_count": 1 + }, + + "minecraft:biome_filter": [ + {"test": "has_biome_tag", "operator":"==", "value": "frozen"}, + {"test": "has_biome_tag", "operator":"!=", "value": "ocean"} + ] + }, + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_on_block_filter": "minecraft:ice", + "minecraft:brightness_filter": { + "min": 7, + "max": 15, + "adjust_for_weather": false + }, + "minecraft:weight": { + "default": 5 + }, + "minecraft:herd": { + "min_size": 1, + "max_size": 2, + "event":"minecraft:entity_born", + "event_skip_count": 1 + }, + + "minecraft:biome_filter": [ + {"test": "has_biome_tag", "operator":"==", "value": "frozen"}, + {"test": "has_biome_tag", "operator":"==", "value": "ocean"} + ] + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.100/spawn_rules/slime.json b/servers/bedrock/behavior_packs/vanilla_1.16.100/spawn_rules/slime.json new file mode 100644 index 0000000..2438793 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.100/spawn_rules/slime.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:slime", + "population_control": "monster" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_underground": {}, + "minecraft:difficulty_filter": { + "min": "easy", + "max": "hard" + }, + "minecraft:weight": { + "default": 100 + }, + "minecraft:biome_filter": { + "any_of": [ + {"test": "has_biome_tag", "operator": "==", "value": "monster"}, + {"test": "has_biome_tag", "operator": "==", "value": "swamp"}, + {"test": "has_biome_tag", "operator": "==", "value": "frozen"} + ] + } + } + ] + } + } diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.200/entities/bee.json b/servers/bedrock/behavior_packs/vanilla_1.16.200/entities/bee.json new file mode 100644 index 0000000..fa1c3e2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.200/entities/bee.json @@ -0,0 +1,826 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:bee", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "bee_baby": { + "minecraft:is_baby": {}, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + "minecraft:red_flower", // All small flowers except Dandelion + "minecraft:yellow_flower", // Dandelion + "minecraft:wither_rose", + "minecraft:double_plant:0", // Sunflower + "minecraft:double_plant:1", // Lilac + "minecraft:double_plant:4", // Rose Bush + "minecraft:double_plant:5" // Peony + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 11, // This has to be lower priority than move to block goal so that bee seek shelter in rain instead of following parents + "speed_multiplier": 1.1 + } + }, + "bee_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:behavior.breed": { + "priority": 4, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": false, + "breeds_with": { + "mate_type": "minecraft:bee", + "baby_type": "minecraft:bee", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ + "minecraft:red_flower", // All small flowers except Dandelion + "minecraft:yellow_flower", // Dandelion + "minecraft:wither_rose", + "minecraft:double_plant:0", // Sunflower + "minecraft:double_plant:1", // Lilac + "minecraft:double_plant:4", // Rose Bush + "minecraft:double_plant:5" // Peony + ] + } + }, + "track_attacker": { + "minecraft:behavior.hurt_by_target": { + "priority": 1 + } + }, + "angry_bee": { + "minecraft:angry": { + "duration": 25, + "broadcastAnger": true, + "broadcastRange": 20, + "broadcast_filters": { + "test": "is_family", + "operator": "!=", + "value": "pacified" + }, + "calm_event": { + "event": "calmed_down", + "target": "self" + } + }, + "minecraft:behavior.melee_attack": { + "priority": 2, + "attack_once": true, + "speed_multiplier": 1.4, + "on_attack": { + "event": "countdown_to_perish_event", + "target": "self" + } + } + }, + "escape_fire": { + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25, + "force": true + }, + "minecraft:timer": { + "looping": false, + "time": [20,50], + "randomInterval": true, + "time_down_event": { + "event": "stop_panicking_after_fire", + "target": "self" + } + } + }, + "countdown_to_perish": { + "minecraft:mark_variant": { + "value": 1 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25, + "force": true + }, + "minecraft:timer": { + "looping": false, + "time": [10, 60], + "randomInterval": true, + "time_down_event": { + "event": "perish_event", + "target": "self" + } + }, + "minecraft:type_family": { + "family": [ "bee", "mob", "arthropod", "pacified" ] + } + }, + "perish": { + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "cause": "none", + "damage_per_tick": 999 + } + ] + } + }, + "take_nearest_target": { + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 10 + } + ] + }, + "minecraft:timer": { + "looping": true, + "time": 5, + "time_down_event": { + "event": "calmed_down", + "target": "self" + } + } + }, + "look_for_food": { + "minecraft:behavior.move_to_block": { + "priority": 10, + "tick_interval": 1, + "start_chance": 0.5, + "search_range": 6, + "search_height": 4, + "goal_radius": 1.0, + "stay_duration": 20.0, + "target_selection_method": "random", + "target_offset": [0, 0.25, 0], + "target_blocks": [ + "minecraft:red_flower", // All small flowers except Dandelion + "minecraft:yellow_flower", // Dandelion + "minecraft:wither_rose", + "minecraft:sweet_berry_bush", + "minecraft:double_plant:8", // Sunflower top + "minecraft:double_plant:9", // Lilac top + "minecraft:double_plant:12", // Rose Bush top + "minecraft:double_plant:13" // Peony top + ], + "on_stay_completed": [ + { + "event": "collected_nectar", + "target": "self" + } + ] + }, + "minecraft:timer": { + "looping": true, + "time": 180, + "time_down_event": { + "event": "find_flower_timeout" + } + }, + "minecraft:ambient_sound_interval" :{ + "event_name" : "ambient.pollinate", + "range" : 3.0, + "value" : 2.0 + } + }, + "has_nectar": { + "minecraft:is_charged": {}, + "minecraft:grows_crop": { + "charges": 10, + "chance": 0.03 + } + }, + "return_to_home": { + "minecraft:behavior.go_home": { + "priority": 4, + "speed_multiplier": 1.0, + "interval": 1, + "goal_radius": 1.2, + "on_home": [ + { + "filters": { + "any_of":[ + { "test": "is_block", "subject": "block", "value": "minecraft:bee_nest" }, + { "test": "is_block", "subject": "block", "value": "minecraft:beehive" } + ] + }, + "event": "minecraft:bee_returned_to_hive", + "target": "block" + }, + { + "filters": { + "all_of":[ + { "test": "is_block", "subject": "block", "operator": "!=", "value": "minecraft:bee_nest" }, + { "test": "is_block", "subject": "block", "operator": "!=", "value": "minecraft:beehive" } + ] + }, + "event": "find_hive_event", + "target": "self" + } + ], + "on_failed": { + "event": "find_hive_event", + "target": "self" + } + } + }, + "find_hive": { + "minecraft:behavior.move_to_block": { + "priority": 10, + "search_range": 16, + "search_height": 10, + "tick_interval": 1, + "goal_radius": 0.633, // was tested with 0.4 when the goal radius wasn't squared. sqrt(0.4)~0.633 + "target_blocks": [ + "bee_nest", + "beehive" + ], + "on_reach": [ + { + "event": "minecraft:bee_returned_to_hive", + "target": "block" + } + ] + }, + "minecraft:timer": { + "looping": false, + "time": 180, + "time_down_event": { + "event": "find_hive_timeout", + "target": "self" + } + } + }, + "hive_full": { + "minecraft:timer": { + "looping": false, + "time": [5, 20], + "randomInterval": true, + "time_down_event": { + "event": "find_hive_event", + "target": "self" + } + } + }, + "shelter_detection": { + "minecraft:environment_sensor": { + "triggers": [ + { + "event": "seek_shelter", + "filters": { + "all_of": [ + { + "any_of": [ + { + "test": "is_daytime", + "value": false + }, + { + "test": "weather", + "operator": "==", + "value": "precipitation" + } + ] + }, + { // Assume we are already going home if we have nectar + "test": "has_component", + "value": "minecraft:is_charged", + "operator": "!=" + }, + { // Assume we are already going home if we have nectar + "test": "has_biome_tag", + "value": "overworld" + } + ] + } + } + ] + } + }, + "abort_shelter_detection": { + "minecraft:environment_sensor": { + "triggers": [ + { + "event": "abort_sheltering", + "filters": { + "all_of": [ + { + "test": "weather", + "operator": "==", + "value": "clear" + }, + { + "test": "is_daytime", + "value": true + } + ] + } + } + ] + } + }, + "easy_attack": { + "minecraft:attack": { + "damage": 2 + } + }, + "normal_attack": { + "minecraft:attack": { + "damage": 2, + "effect_name": "poison", + "effect_duration": 10 + } + }, + "hard_attack": { + "minecraft:attack": { + "damage": 2, + "effect_name": "poison", + "effect_duration": 18 + } + }, + "default_sound" : { + "minecraft:ambient_sound_interval" :{ + "event_name" : "ambient", + "range" : 0.0, + "value" : 0.0 + } + } + }, + "components": { + "minecraft:behavior.tempt": { + "priority": 5, + "speed_multiplier": 1.25, + "within_radius": 8, + "can_tempt_vertically": true, + "items": [ + "minecraft:red_flower", // All small flowers except Dandelion + "minecraft:yellow_flower", // Dandelion + "minecraft:wither_rose", + "minecraft:double_plant:0", // Sunflower + "minecraft:double_plant:1", // Lilac + "minecraft:double_plant:4", // Rose Bush + "minecraft:double_plant:5" // Peony + ] + }, + "minecraft:behavior.move_towards_home_restriction": { + "priority": 9 + }, + "minecraft:behavior.random_hover": { + "priority": 12, + "xz_dist": 8, + "y_dist": 8, + "y_offset": -1, + "interval": 1, + "hover_height": [1, 4] + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:behavior.float": { + "priority": 19 + }, + "minecraft:type_family": { + "family": [ "bee", "mob", "arthropod" ] + }, + "minecraft:on_target_acquired": { + "event": "attacked", + "target": "self" + }, + "minecraft:breathable": { + "totalSupply": 15, + "suffocateTime": 0 + }, + "minecraft:collision_box": { + "width": 0.55, + "height": 0.5 + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:home": { + "restriction_radius": 22, + "home_block_list": [ + "minecraft:bee_nest", + "minecraft:beehive" + ] + }, + "minecraft:follow_range": { + "value": 1024 + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:flying_speed": { + "value": 0.15 + }, + "minecraft:navigation.hover": { + "can_path_over_water": true, + "can_sink": false, + "can_pass_doors": false, + "can_path_from_air": true, + "avoid_water": true, + "avoid_damage_blocks": true, + "avoid_sun": false + }, + "minecraft:movement.hover": {}, + "minecraft:jump.static": {}, + "minecraft:can_fly": {}, + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:nameable": {}, + "minecraft:block_sensor": { + "sensor_radius": 16, + "on_break": [ + { + "block_list": [ + "minecraft:beehive", "minecraft:bee_nest" + ], + "on_block_broken": "hive_destroyed" + } + ] + }, + "minecraft:physics": {}, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 95, + "add": { + "component_groups": [ + "bee_adult" + ] + } + }, + { + "weight": 5, + "add": { + "component_groups": [ + "bee_baby" + ] + } + } + ] + }, + { + "add": { + "component_groups": [ + "track_attacker", + "shelter_detection", + "look_for_food" + ] + } + } + ] + }, + "minecraft:entity_born": { + "add": { + "component_groups": [ + "bee_baby", + "shelter_detection", + "track_attacker", + "look_for_food" + ] + } + }, + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "bee_baby" + ] + }, + "add": { + "component_groups": [ + "bee_adult" + ] + } + }, + "minecraft:exited_disturbed_hive": { + "add": { + "component_groups": [ + "take_nearest_target" + ] + }, + "remove": { + "component_groups": [ + "find_hive", + "return_to_home", + "has_nectar", + "abort_shelter_detection", + "shelter_detection", + "escape_fire" + ] + } + }, + "hive_destroyed": { + "sequence": [ + { + "filters": { + "test": "is_family", + "subject": "self", + "operator": "!=", + "value": "pacified" + }, + "add": { + "component_groups": [ + "take_nearest_target" + ] + }, + "remove": { + "component_groups": [ + "escape_fire" + ] + } + } + ] + }, + "stop_panicking_after_fire" : { + "remove": { + "component_groups": [ + "escape_fire" + ] + } + }, + "minecraft:exited_hive_on_fire": { + "add": { + "component_groups": [ + "escape_fire" + ] + } + }, + "minecraft:exited_hive": { + "add": { + "component_groups": [ + "look_for_food", + "shelter_detection" + ] + }, + "remove": { + "component_groups": [ + "find_hive", + "return_to_home", + "has_nectar", + "abort_shelter_detection" + ] + } + }, + "minecraft:hive_full": { + "add": { + "component_groups": [ + "hive_full" + ] + }, + "remove": { + "component_groups": [ + "find_hive", + "return_to_home" + ] + } + }, + "attacked": { + "sequence": [ + { + "add": { + "component_groups": [ + "angry_bee" + ] + }, + "remove": { + "component_groups": [ + "take_nearest_target" + ] + } + }, + { + "filters": { "test" : "is_difficulty", "value" : "easy"}, + "remove": { + "component_groups": [ "normal_attack", "hard_attack" ] + }, + "add": { + "component_groups": [ "easy_attack" ] + } + }, + { + "filters": { "test" : "is_difficulty", "value" : "normal"}, + "remove": { + "component_groups": [ "easy_attack", "hard_attack" ] + }, + "add": { + "component_groups": [ "normal_attack" ] + } + }, + { + "filters": { "test" : "is_difficulty", "value" : "hard"}, + "remove": { + "component_groups": [ "easy_attack", "normal_attack" ] + }, + "add": { + "component_groups": [ "hard_attack" ] + } + } + ] + }, + "calmed_down": { + "add" : { + "component_groups": [ + "shelter_detection", + "return_to_home" + ] + }, + "remove": { + "component_groups": [ + "angry_bee", + "take_nearest_target" + ] + } + }, + "collected_nectar": { + "remove": { + "component_groups": [ + "look_for_food" + ] + }, + "add": { + "component_groups": [ + "return_to_home", + "has_nectar", + "default_sound" + ] + } + }, + "find_hive_event": { + "remove": { + "component_groups": [ + "return_to_home", + "hive_full" + ] + }, + "add": { + "component_groups": [ + "find_hive" + ] + } + }, + "find_hive_timeout": { + "sequence": [ + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:is_charged" + }, + "remove": { + "component_groups": [ + "find_hive", + "escape_fire" + ] + }, + "add": { + "component_groups": [ + "look_for_food" + ] + } + }, + { + "filters": { + "test": "has_component", + "value": "minecraft:is_charged" + }, + "remove": { + "component_groups": [ + "find_hive" + ] + }, + "add": { + "component_groups": [ + "return_to_home" + ] + } + } + ] + }, + "find_flower_timeout": { + "remove": { + "component_groups": [ + "look_for_food" + ] + }, + "add": { + "component_groups": [ + "return_to_home" + ] + } + }, + "seek_shelter": { + "remove": { + "component_groups": [ + "look_for_food", + "collect_nectar", + "shelter_detection" + ] + }, + "add": { + "component_groups": [ + "default_sound", + "return_to_home", + "abort_shelter_detection" + ] + } + }, + "abort_sheltering": { + "remove": { + "component_groups": [ + "abort_shelter_detection", + "return_to_home", + "escape_fire" + ] + }, + "add": { + "component_groups": [ + "shelter_detection", + "look_for_food" + ] + } + }, + + "countdown_to_perish_event" : { + "remove": { + "component_groups": [ + "collect_nectar", + "track_attacker", + "take_nearest_target", + "look_for_food", + "angry_bee", + "hive_full", + "find_hive", + "escape_fire" + ] + }, + "add": { + "component_groups": [ + "countdown_to_perish" + ] + } + }, + "perish_event":{ + "add": { + "component_groups": [ + "perish" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.200/entities/boat.json b/servers/bedrock/behavior_packs/vanilla_1.16.200/entities/boat.json new file mode 100644 index 0000000..d9ae499 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.200/entities/boat.json @@ -0,0 +1,287 @@ +{ + "format_version": "1.16.100", + "minecraft:entity": { + "description": { + "identifier": "minecraft:boat", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:floating": { + "minecraft:buoyant": { + "base_buoyancy": 1.0, + "apply_gravity": true, + "simulate_waves": true, + "big_wave_probability": 0.03, + "big_wave_speed": 10.0, + "liquid_blocks": [ + "minecraft:water", + "minecraft:flowing_water" + ] + } + }, + "minecraft:can_ride": { + "minecraft:rideable": { + "seat_count": 2, + "interact_text": "action.interact.ride.boat", + "pull_in_entities": true, + + "seats": [ + { + "position": [ 0.0, -0.2, 0.0 ], + "min_rider_count": 0, + "max_rider_count": 1, + + "rotate_rider_by": -90, + "lock_rider_rotation": 90 + }, + { + "position": [ 0.2, -0.2, 0.0 ], + "min_rider_count": 2, + "max_rider_count": 2, + + "rotate_rider_by": "query.has_any_family('blaze', 'creeper', 'enderman', 'illager', 'magmacube', 'piglin', 'player', 'skeleton', 'slime', 'villager', 'wandering_trader', 'witch', 'zombie', 'zombie_pigman') ? -90 : 0", + "lock_rider_rotation": 90 + }, + { + "position": [ -0.6, -0.2, 0.0 ], + "min_rider_count": 2, + "max_rider_count": 2, + "rotate_rider_by": "query.has_any_family('blaze', 'creeper', 'enderman', 'illager', 'magmacube', 'piglin', 'player', 'skeleton', 'slime', 'villager', 'wandering_trader', 'witch', 'zombie', 'zombie_pigman') ? -90 : 0", + "lock_rider_rotation": 90 + } + ] + } + }, + "minecraft:above_bubble_column_down": { + "minecraft:buoyant": { + "base_buoyancy": 1.0, + "apply_gravity": true, + "simulate_waves": false, + "liquid_blocks": [ + "minecraft:water", + "minecraft:flowing_water" + ], + "drag_down_on_buoyancy_removed": 0.7 + }, + "minecraft:timer": { + "looping": false, + "time": 3, + "time_down_event": { + "event": "minecraft:sink", + "target": "self" + } + }, + "minecraft:out_of_control": { + } + }, + "minecraft:above_bubble_column_up": { + "minecraft:buoyant": { + "base_buoyancy": 1.0, + "apply_gravity": true, + "simulate_waves": false, + "liquid_blocks": [ + "minecraft:water", + "minecraft:flowing_water" + ], + "drag_down_on_buoyancy_removed": 0.7 + }, + "minecraft:out_of_control": { + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "boat", "inanimate" ] + }, + "minecraft:collision_box": { + "width": 1.4, + "height": 0.455 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/boat.json" + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:rideable": { + "seat_count": 2, + "interact_text": "action.interact.ride.boat", + "pull_in_entities": true, + + "seats": [ + { + "position": [ 0.0, -0.2, 0.0 ], + "min_rider_count": 0, + "max_rider_count": 1, + + "rotate_rider_by": -90, + "lock_rider_rotation": 90 + }, + { + "position": [ 0.2, -0.2, 0.0 ], + "min_rider_count": 2, + "max_rider_count": 2, + + "rotate_rider_by": "query.has_any_family('blaze', 'creeper', 'enderman', 'illager', 'magmacube', 'piglin', 'player', 'skeleton', 'slime', 'villager', 'wandering_trader', 'witch', 'zombie', 'zombie_pigman') ? -90 : 0", + "lock_rider_rotation": 90 + }, + { + "position": [ -0.6, -0.2, 0.0 ], + "min_rider_count": 2, + "max_rider_count": 2, + "rotate_rider_by": "query.has_any_family('blaze', 'creeper', 'enderman', 'illager', 'magmacube', 'piglin', 'player', 'skeleton', 'slime', 'villager', 'wandering_trader', 'witch', 'zombie', 'zombie_pigman') ? -90 : 0", + "lock_rider_rotation": 90 + } + ] + }, + "minecraft:is_stackable": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:buoyant": { + "base_buoyancy": 1.0, + "apply_gravity": true, + "simulate_waves": true, + "big_wave_probability": 0.03, + "big_wave_speed": 10.0, + "liquid_blocks": [ + "minecraft:water", + "minecraft:flowing_water" + ] + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 60.0, + "max_dropped_ticks": 20, + "use_motion_prediction_hints": true + }, + "conditional_values": [ + { + "max_optimized_distance": 0.0, + "max_dropped_ticks": 0, + "use_motion_prediction_hints": true, + "conditional_values": [ + { + "test": "is_moving", + "subject": "self", + "operator": "==", + "value": true + } + ] + } + ] + }, + "minecraft:inside_block_notifier": { + "block_list": [ + { + "block": { + "name": "minecraft:bubble_column", + "states": { + "drag_down": true + } + }, + "entered_block_event": { + "event": "minecraft:entered_bubble_column_down", + "target": "self" + }, + "exited_block_event": { + "event": "minecraft:exited_bubble_column", + "target": "self" + } + }, + { + "block": { + "name": "minecraft:bubble_column", + "states": { + "drag_down": false + } + }, + "entered_block_event": { + "event": "minecraft:entered_bubble_column_up", + "target": "self" + }, + "exited_block_event": { + "event": "minecraft:exited_bubble_column", + "target": "self" + } + } + ] + } + }, + + "events": { + "minecraft:entered_bubble_column_down": { + "remove": { + "component_groups": [ + "minecraft:floating" + ] + }, + "add": { + "component_groups": [ + "minecraft:above_bubble_column_down" + ] + } + }, + "minecraft:entered_bubble_column_up": { + "remove": { + "component_groups": [ + "minecraft:floating" + ] + }, + "add": { + "component_groups": [ + "minecraft:above_bubble_column_up" + ] + } + }, + "minecraft:exited_bubble_column": { + "remove": { + "component_groups": [ + "minecraft:above_bubble_column_down", + "minecraft:above_bubble_column_up" + ] + }, + "add": { + "component_groups": [ + "minecraft:floating", + "minecraft:can_ride" + ] + } + }, + "minecraft:sink": { + "remove": { + "component_groups": [ + "minecraft:floating", + "minecraft:can_ride", + "minecraft:above_bubble_column_down", + "minecraft:above_bubble_column_up" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.200/manifest.json b/servers/bedrock/behavior_packs/vanilla_1.16.200/manifest.json new file mode 100644 index 0000000..fb9bc33 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.200/manifest.json @@ -0,0 +1,30 @@ +{ + "format_version": 2, + "header": { + "description": "resourcePack.vanilla_server.description", + "name": "resourcePack.vanilla_server.name", + "uuid": "fe9f8597-5454-481a-8730-8d070a8e2e58", + "version": [ + 1, + 16, + 200 + ], + "min_engine_version": [ + 1, + 16, + 200 + ] + }, + "modules": [ + { + "description": "resourcePack.vanilla_server.description", + "type": "data", + "uuid": "79fccc3b-7bad-4f4f-aa97-d98108e6aa33", + "version": [ + 0, + 0, + 1 + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.210/manifest.json b/servers/bedrock/behavior_packs/vanilla_1.16.210/manifest.json new file mode 100644 index 0000000..8a6083b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.210/manifest.json @@ -0,0 +1,30 @@ +{ + "format_version": 2, + "header": { + "description": "resourcePack.vanilla_server.description", + "name": "resourcePack.vanilla_server.name", + "uuid": "fe9f8597-5454-481a-8730-8d070a8e2e58", + "version": [ + 1, + 16, + 210 + ], + "min_engine_version": [ + 1, + 16, + 210 + ] + }, + "modules": [ + { + "description": "resourcePack.vanilla_server.description", + "type": "data", + "uuid": "79fccc3b-7bad-4f4f-aa97-d98108e6aa33", + "version": [ + 0, + 0, + 1 + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.220/entities/armor_stand.json b/servers/bedrock/behavior_packs/vanilla_1.16.220/entities/armor_stand.json new file mode 100644 index 0000000..d3e0a99 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.220/entities/armor_stand.json @@ -0,0 +1,54 @@ +{ + "format_version": "1.16.210", + "minecraft:entity": { + "description": { + "identifier": "minecraft:armor_stand", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + "components": { + "minecraft:type_family": { + "family": [ "armor_stand", "inanimate", "mob" ] + }, + "minecraft:collision_box": { + "width": 0.5, + "height": 1.975 + }, + "minecraft:health": { + "value": 6, + "max": 6 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:knockback_resistance": { + "value": 1.0 + }, + "minecraft:loot": { + "table": "loot_tables/entities/armor_stand.json" + }, + "minecraft:nameable": { + }, + "minecraft:persistent": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": false, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.220/entities/chicken.json b/servers/bedrock/behavior_packs/vanilla_1.16.220/entities/chicken.json new file mode 100644 index 0000000..406bbd9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.220/entities/chicken.json @@ -0,0 +1,244 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:chicken", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:chicken_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value":0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + "wheat_seeds", + "beetroot_seeds", + "melon_seeds", + "pumpkin_seeds" + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 5, + "speed_multiplier": 1.1 + } + }, + + "minecraft:chicken_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/chicken.json" + }, + "minecraft:breedable": { + "require_tame": false, + "breeds_with": { + "mate_type": "minecraft:chicken", + "baby_type": "minecraft:chicken", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ + "wheat_seeds", + "beetroot_seeds", + "melon_seeds", + "pumpkin_seeds" + ] + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.4, 0.0 ] + } + }, + "minecraft:spawn_entity": { + "entities": { + "min_wait_time": 300, + "max_wait_time": 600, + "spawn_sound": "plop", + "spawn_item": "egg", + "filters": { + "test": "rider_count", "subject": "self", "operator": "==", "value": 0 + } + } + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "chicken", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 0.8 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 4, + "max": 4 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + "mass": 0.5 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.5 + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.5, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:behavior.tempt": { + "priority": 4, + "speed_multiplier": 1.0, + "items": [ + "wheat_seeds", + "beetroot_seeds", + "melon_seeds", + "pumpkin_seeds" + ] + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "from_egg": { + "add": { "component_groups": [ "minecraft:chicken_baby" ] } + }, + + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 95, + "trigger": "minecraft:spawn_adult" + }, + { + "weight": 5, + "add": { + "component_groups": [ + "minecraft:chicken_baby" + ] + } + } + ] + }, + + "minecraft:entity_born": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:chicken_baby" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:chicken_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:chicken_adult" + ] + } + }, + + "minecraft:spawn_adult": { + "add": { + "component_groups": [ + "minecraft:chicken_adult" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.220/entities/cow.json b/servers/bedrock/behavior_packs/vanilla_1.16.220/entities/cow.json new file mode 100644 index 0000000..67efe74 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.220/entities/cow.json @@ -0,0 +1,246 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:cow", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:cow_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value":0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": "wheat", + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + + "minecraft:behavior.follow_parent": { + "priority": 6, + "speed_multiplier": 1.1 + } + }, + + "minecraft:cow_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/cow.json" + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": false, + "breed_items": "wheat", + "breeds_with": { + "mate_type": "minecraft:cow", + "baby_type": "minecraft:cow", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + } + }, + "minecraft:interact": { + "interactions": [ + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "is_family", "subject" : "other", "value" : "player"}, + { "test": "has_equipment", "domain": "hand", "subject": "other", "value": "bucket:0"} + ] + } + }, + "use_item": true, + "transform_to_item": "bucket:1", + "play_sounds": "milk", + "interact_text": "action.interact.milk" + } + ] + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "cow", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:collision_box": { + "width": 0.9, + "height": 1.3 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25 + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.5, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.tempt": { + "priority": 4, + "speed_multiplier": 1.25, + "items": [ + "wheat" + ] + }, + "minecraft:behavior.follow_parent": { + "priority": 5, + "speed_multiplier": 1.1 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 1.105, 0.0 ] + } + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 95, + "trigger": "minecraft:spawn_adult" + }, + { + "weight": 5, + "add": { + "component_groups": [ + "minecraft:cow_baby" + ] + } + } + ] + }, + + "minecraft:entity_born": { + "add": { + "component_groups": [ + "minecraft:cow_baby" + ] + } + }, + + "minecraft:entity_transformed": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:cow_adult" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:cow_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:cow_adult" + ] + } + }, + + "minecraft:spawn_adult": { + "add": { + "component_groups": [ + "minecraft:cow_adult" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.220/entities/drowned.json b/servers/bedrock/behavior_packs/vanilla_1.16.220/entities/drowned.json new file mode 100644 index 0000000..fe6e95a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.220/entities/drowned.json @@ -0,0 +1,622 @@ +{ + "format_version": "1.16.210", + "minecraft:entity": { + "description": { + "identifier": "minecraft:drowned", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:baby_drowned": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 12 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:is_baby": {}, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:underwater_movement": { + "value": 0.08 + } + }, + + "minecraft:adult_drowned": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/drowned.json" + } + }, + + "minecraft:mode_switcher": { + "minecraft:target_nearby_sensor": { + "inside_range": 3.0, + "outside_range": 5.0, + "on_inside_range": { + "event": "minecraft:switch_to_melee", + "target": "self" + }, + "on_outside_range": { + "event": "minecraft:switch_to_ranged", + "target": "self" + } + }, + "minecraft:equipment": { + "table": "loot_tables/entities/drowned_ranged_equipment.json", + "slot_drop_chance": [ + { + "slot": "slot.weapon.offhand", + "drop_chance": 1.0 + } + ] + } + }, + + "minecraft:ranged_mode": { + "minecraft:shooter": { + "def": "minecraft:thrown_trident" + }, + "minecraft:behavior.ranged_attack": { + "priority": 3, + "attack_interval_min": 1.0, + "attack_interval_max": 3.0, + "attack_radius": 10.0, + "swing": true + } + }, + + "minecraft:melee_mode": { + "minecraft:attack": { + "damage": 3 + }, + "minecraft:behavior.melee_attack": { + "priority": 3, + "speed_multiplier": 1, + "track_target": false, + "require_complete_path": true + }, + "minecraft:equipment": { + "table": "loot_tables/entities/drowned_equipment.json", + "slot_drop_chance": [ + { + "slot": "slot.weapon.offhand", + "drop_chance": 1.0 + } + ] + } + }, + + "minecraft:hunter_mode": { + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": false, + "can_break_doors": true, + "can_swim": true, + "can_walk": true, + "avoid_sun": true + } + }, + + "minecraft:wander_mode": { + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": false, + "can_break_doors": true, + "can_swim": false, + "can_walk": true, + "avoid_sun": true + } + } + }, + + "components": { + "minecraft:nameable": { + }, + + // Zombie Components + "minecraft:type_family": { + "family": [ "drowned", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:equip_item": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:annotation.break_door": { + }, + "minecraft:underwater_movement": { + "value": 0.06 + }, + "minecraft:movement.generic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.23 + }, + "minecraft:burns_in_daylight": { + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_air": true, + "breathes_water": true + }, + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": false, + "can_break_doors": true, + "can_swim": false, + "can_walk": true, + "avoid_sun": true + }, + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:nautilus_shell", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:trident", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:netherite_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:diamond_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:iron_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:stone_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:golden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:wooden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:netherite_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:turtle_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:skull:0", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:skull:1", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:carved_pumpkin", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:netherite_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + } + ] + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.flee_sun": { + "priority": 2, + "speed_multiplier": 1 + }, + "minecraft:behavior.equip_item": { + "priority": 3 + }, + "minecraft:behavior.stomp_turtle_egg": { + "priority": 4, + "speed_multiplier": 1, + "search_range": 10, + "search_height": 2, + "goal_radius": 1.14, + "interval": 20 + }, + "minecraft:behavior.pickup_items": { + "priority": 6, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 1.0, + "pickup_based_on_chance": true, + "can_pickup_any_item": true + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 6, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "reselect_targets": true, + "must_see": true, + "within_radius": 12.0, + "must_see_forget_duration": 17.0, + "persist_time": 0.5, + "entity_types": [ + { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "snowgolem" }, + { "test": "is_family", "subject": "other", "value": "irongolem" } + ] + }, + { + "any_of": [ + { "test": "in_water", "subject": "other", "value": true }, + { "test": "is_daytime", "value": false } + ] + } + ] + }, + "max_dist": 20 + }, + { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "villager" }, + { "test": "is_family", "subject": "other", "value": "wandering_trader" } + ] + }, + { + "any_of": [ + { "test": "in_water", "subject": "other", "value": true }, + { "test": "is_daytime", "value": false } + ] + } + ] + }, + "max_dist": 20, + "must_see": false + }, + { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "baby_turtle" }, + { "test": "in_water", "subject": "other", "operator": "!=", "value": true } + ] + }, + "max_dist": 20 + } + ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:on_target_acquired": { + "event": "minecraft:has_target", + "target": "self" + }, + "minecraft:on_target_escape": { + "event": "minecraft:lost_target", + "target": "self" + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 15, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:mode_switcher", + "minecraft:ranged_mode", + "minecraft:adult_drowned" + ] + } + }, + { + "weight": 85, + "randomize": [ + { + "weight": 95, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:melee_mode", + "minecraft:adult_drowned" + ] + } + }, + { + "weight": 5, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:melee_mode", + "minecraft:baby_drowned" + ] + } + } + ] + } + ] + }, + "minecraft:as_baby": { + "add": { + "component_groups": [ + "minecraft:melee_mode", + "minecraft:baby_drowned" + ] + } + }, + "minecraft:as_adult": { + "add": { + "component_groups": [ + "minecraft:melee_mode", + "minecraft:adult_drowned" + ] + } + }, + "minecraft:switch_to_melee": { + "remove": { + "component_groups": [ + "minecraft:ranged_mode" + ] + }, + "add": { + "component_groups": [ + "minecraft:melee_mode" + ] + } + }, + "minecraft:switch_to_ranged": { + "remove": { + "component_groups": [ + "minecraft:melee_mode" + ] + }, + "add": { + "component_groups": [ + "minecraft:ranged_mode" + ] + } + }, + "minecraft:has_target": { + "remove": { + "component_groups": [ + "minecraft:wander_mode" + ] + }, + "add": { + "component_groups": [ + "minecraft:hunter_mode" + ] + } + }, + "minecraft:lost_target": { + "remove": { + "component_groups": [ + "minecraft:hunter_mode" + ] + }, + "add": { + "component_groups": [ + "minecraft:wander_mode" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.220/entities/llama.json b/servers/bedrock/behavior_packs/vanilla_1.16.220/entities/llama.json new file mode 100644 index 0000000..eec8372 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.220/entities/llama.json @@ -0,0 +1,720 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:llama", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:llama_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + { + "item": "wheat", + "growth": 0.1 + }, + { + "item": "hay_block", + "growth": 0.9 + } + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + + "minecraft:behavior.follow_parent": { + "priority": 5, + "speed_multiplier": 1.0 + } + }, + + "minecraft:llama_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/llama.json" + }, + "minecraft:collision_box": { + "width": 0.9, + "height": 1.87 + }, + "minecraft:behavior.breed": { + "priority": 4, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": true, + "inherit_tamed": false, + "love_filters": { "test": "is_mark_variant", "subject": "self", "operator": "!=", "value": 1 }, // Wandering Trader Llamas can't fall in love + "breeds_with": { + "mate_type": "minecraft:llama", + "baby_type": "minecraft:llama", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ "hay_block" ] + } + }, + + "minecraft:llama_wandering_trader": { + "minecraft:mark_variant": { + "value": 1 + }, + "minecraft:on_friendly_anger": { + "event": "minecraft:defend_wandering_trader", + "target": "self" + }, + "minecraft:environment_sensor": { + // If this is a Wandering Trader's llama and it was just released from its leash, make it tame + "triggers": { + "filters": { + "all_of": [ + { "test": "is_leashed", "subject": "self", "value": false }, + { "test": "has_component", "subject": "self", "operator": "!=", "value" : "minecraft:is_tamed" } + ] + }, + "event": "minecraft:on_tame" + } + }, + "minecraft:persistent": { + } + }, + + "minecraft:strength_1": { + "minecraft:strength": { + "value": 1, + "max": 5 + } + }, + "minecraft:strength_2": { + "minecraft:strength": { + "value": 2, + "max": 5 + } + }, + "minecraft:strength_3": { + "minecraft:strength": { + "value": 3, + "max": 5 + } + }, + "minecraft:strength_4": { + "minecraft:strength": { + "value": 4, + "max": 5 + } + }, + "minecraft:strength_5": { + "minecraft:strength": { + "value": 5, + "max": 5 + } + }, + + "minecraft:llama_creamy": { + "minecraft:variant": { + "value": 0 + } + }, + "minecraft:llama_white": { + "minecraft:variant": { + "value": 1 + } + }, + "minecraft:llama_brown": { + "minecraft:variant": { + "value": 2 + } + }, + "minecraft:llama_gray": { + "minecraft:variant": { + "value": 3 + } + }, + + "minecraft:llama_wild": { + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "player" + ], + "interact_text": "action.interact.mount", + "seats": { + "position": [ 0.0, 1.25, -0.3 ] + } + + }, + "minecraft:tamemount": { + "min_temper": 0, + "max_temper": 30, + "feed_text": "action.interact.feed", + "ride_text": "action.interact.mount", + "feed_items": [ + { + "item": "wheat", + "temper_mod": 3 + }, + { + "item": "hay_block", + "temper_mod": 6 + } + ], + "auto_reject_items": [ + { + "item": "horsearmorleather" + }, + { + "item": "horsearmoriron" + }, + { + "item": "horsearmorgold" + }, + { + "item": "horsearmordiamond" + }, + { + "item": "saddle" + } + ], + "tame_event": { + "event": "minecraft:on_tame", + "target": "self" + } + } + }, + + + "minecraft:llama_tamed": { + "minecraft:is_tamed": { + }, + "minecraft:rideable": { + "seat_count": 1, + "crouching_skip_interact": true, + "family_types": [ + "player" + ], + "interact_text": "action.interact.ride.horse", + "seats": { + "position": [ 0.0, 1.1, -0.2 ] + } + + }, + "minecraft:inventory": { + "inventory_size": 16, + "container_type": "horse", + "additional_slots_per_strength": 3 + }, + "minecraft:equippable": { + "slots": [ + { + "slot": 1, + "item": "carpet", + "accepted_items": [ "carpet" ] + } + ] + } + }, + "minecraft:llama_unchested": { + "minecraft:interact": { + "interactions": [ + { + "play_sounds": "armor.equip_generic", + "on_interact": { + "filters": { + "all_of": [ + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_equipment", "domain": "hand","subject" : "other", "value" : "chest"} + ] + }, + "event": "minecraft:on_chest", + "target": "self" + }, + "use_item": true, + "interact_text": "action.interact.attachchest" + } + ] + } + }, + + "minecraft:llama_chested": { + "minecraft:is_chested": { + + } + }, + + "minecraft:llama_angry": { + "minecraft:angry": { + "duration": 4, + "broadcast_anger": false, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:behavior.ranged_attack": { + "priority": 2, + "attack_radius": 64, + "charge_shoot_trigger": 2, + "charge_charged_trigger": 1 + } + }, + "minecraft:llama_angry_wolf": { + "minecraft:angry": { + "duration": -1, + "broadcast_anger": false, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:behavior.ranged_attack": { + "priority": 2, + "attack_radius": 64, + "charge_shoot_trigger": 2, + "charge_charged_trigger": 1 + } + }, + "minecraft:llama_defend_trader": { + "minecraft:angry": { + "duration": 10, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:behavior.ranged_attack": { + "priority": 2, + "attack_radius": 64, + "charge_shoot_trigger": 2, + "charge_charged_trigger": 1 + } + }, + + "minecraft:in_caravan": { + "minecraft:damage_sensor": { + "triggers": { + "cause": "all", + "deals_damage": true + } + } + } + + }, + + + "components": { + "minecraft:type_family": { + "family": [ "llama", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:mark_variant": { + "value": 0 + }, + "minecraft:health": { + "value": { + "range_min": 15, + "range_max": 30 + } + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:follow_range": { + "value": 40, + "max": 40 + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0, + "can_be_stolen": true + }, + "minecraft:balloonable": { + }, + "minecraft:healable": { + "items": [ + { + "item": "wheat", + "heal_amount": 2 + }, + { + "item": "hay_block", + "heal_amount": 10 + } + ] + }, + "minecraft:shooter": { + "def": "minecraft:llama_spit" + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.run_around_like_crazy": { + "priority": 1, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.follow_caravan": { + "priority": 3, + "speed_multiplier": 2.1, + "entity_count": 10, + "entity_types": { + "filters": { "test" : "is_family", "subject" : "other", "value" : "llama"} + } + }, + "minecraft:behavior.panic": { + "priority": 4, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.7 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:behavior.mount_pathing": { + "priority": 1, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1, + "hurt_owner": true + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "all", + "deals_damage": true, + "on_damage": { + "filters": { "test": "in_caravan", "value": false }, + "event": "minecraft:become_angry" + } + } + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "attack_interval": 16, + "entity_types": [ + { + "filters": { + "all_of": [ + { "test" : "is_family", "subject" : "other", "value" : "wolf"}, + { "test" : "has_component","subject" : "other", "operator": "!=", "value" : "minecraft:is_tamed"} + ] + }, + "max_dist": 10 + } + ], + "must_see": false, + "must_reach": true + }, + "minecraft:on_target_acquired": { + "filters": { + "all_of": [ + { "test" : "is_family", "subject" : "target", "value" : "wolf"}, + { "test" : "has_component","subject" : "target", "operator": "!=", "value" : "minecraft:is_tamed"} + ] + }, + "event": "minecraft:mad_at_wolf", + "target": "self" + }, + "minecraft:on_target_escape": { + "filters": { + "all_of": [ + { "test" : "is_family", "subject" : "target", "value" : "wolf"}, + { "test" : "has_component","subject" : "target", "operator": "!=", "value" : "minecraft:is_tamed"} + ] + }, + "event": "minecraft:on_calm", + "target": "self" + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 90, + "trigger": "minecraft:spawn_adult" + }, + { + "weight": 10, + "trigger": "minecraft:spawn_baby" + } + ] + } + ] + }, + + "minecraft:entity_born": { + "add": { + "component_groups": [ + "minecraft:llama_baby" + ] + } + }, + + "minecraft:from_wandering_trader": { + "sequence": [ + { + "add": { + "component_groups": [ + "minecraft:llama_adult", + "minecraft:llama_wandering_trader" + ] + } + }, + { + "trigger": "minecraft:add_attributes" + } + ] + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:llama_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:llama_adult", + "minecraft:llama_wild" + ] + } + }, + + "minecraft:on_tame": { + "remove": { + "component_groups": [ + "minecraft:llama_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:llama_tamed", + "minecraft:llama_unchested" + ] + } + }, + "minecraft:join_caravan": { + "add": { + "component_groups": [ + "minecraft:in_caravan" + ] + } + }, + "minecraft:leave_caravan": { + "remove": { + "component_groups": [ + "minecraft:in_caravan" + ] + } + }, + "minecraft:mad_at_wolf": { + "add": { + "component_groups": [ + "minecraft:llama_angry_wolf" + ] + } + }, + "minecraft:defend_wandering_trader": { + "add": { + "component_groups": [ + "minecraft:llama_defend_trader" + ] + } + }, + "minecraft:become_angry": { + "add": { + "component_groups": [ + "minecraft:llama_angry" + ] + } + }, + "minecraft:on_calm": { + "remove": { + "component_groups": [ + "minecraft:llama_angry", + "minecraft:llama_angry_wolf", + "minecraft:llama_defend_trader" + ] + } + }, + + "minecraft:on_chest": { + "remove": { + "component_groups": [ + "minecraft:llama_unchested" + ] + }, + "add": { + "component_groups": [ + "minecraft:llama_chested" + ] + } + }, + + "minecraft:add_attributes": { + "sequence": [ + { + "randomize": [ + { + "weight": 32, + "add": { + "component_groups": [ + "minecraft:strength_1" + ] + } + }, + { + "weight": 32, + "add": { + "component_groups": [ + "minecraft:strength_2" + ] + } + }, + { + "weight": 32, + "add": { + "component_groups": [ + "minecraft:strength_3" + ] + } + }, + { + "weight": 2, + "add": { + "component_groups": [ + "minecraft:strength_4" + ] + } + }, + { + "weight": 2, + "add": { + "component_groups": [ + "minecraft:strength_5" + ] + } + } + ] + }, + { + "randomize": [ + { + "weight": 25, + "add": { + "component_groups": [ + "minecraft:llama_creamy" + ] + } + }, + { + "weight": 25, + "add": { + "component_groups": [ + "minecraft:llama_white" + ] + } + }, + { + "weight": 25, + "add": { + "component_groups": [ + "minecraft:llama_brown" + ] + } + }, + { + "weight": 25, + "add": { + "component_groups": [ + "minecraft:llama_gray" + ] + } + } + ] + } + ] + }, + + "minecraft:spawn_baby": { + "add": { + "component_groups": [ + "minecraft:llama_baby" + ] + }, + "trigger": "minecraft:add_attributes" + }, + + "minecraft:spawn_adult": { + "add": { + "component_groups": [ + "minecraft:llama_adult", + "minecraft:llama_wild" + ] + }, + "trigger": "minecraft:add_attributes" + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.220/entities/pig.json b/servers/bedrock/behavior_packs/vanilla_1.16.220/entities/pig.json new file mode 100644 index 0000000..fa0f28a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.220/entities/pig.json @@ -0,0 +1,322 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:pig", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:pig_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ "carrot", "beetroot", "potato" ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + + "minecraft:behavior.follow_parent": { + "priority": 6, + "speed_multiplier": 1.1 + } + }, + + "minecraft:pig_transform": { + "minecraft:transformation": { + "into": "minecraft:pig_zombie", + "delay": 0.5 + } + }, + + "minecraft:pig_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/pig.json" + }, + "minecraft:behavior.breed": { + "priority": 4, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": false, + "breeds_with": { + "mate_type": "minecraft:pig", + "baby_type": "minecraft:pig", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ "carrot", "beetroot", "potato" ] + } + }, + + "minecraft:pig_unsaddled": { + "minecraft:interact": { + "interactions": [ + { + "on_interact": { + "filters": { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "saddle"}, + "event": "minecraft:on_saddled" + }, + "use_item": true, + "play_sounds": "saddle", + "interact_text": "action.interact.saddle" + } + ] + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.63, 0.0 ] + } + } + }, + + "minecraft:pig_saddled": { + "minecraft:is_saddled": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/pig_saddled.json" + }, + "minecraft:boostable": { + "speed_multiplier": 2.0, + "duration": 3.0, + "boost_items": [ + { + "item": "carrotOnAStick", + "damage": 2, + "replace_item": "fishing_rod" + } + ] + }, + "minecraft:rideable": { + "seat_count": 1, + "interact_text": "action.interact.mount", + "family_types": [ + "player" + ], + "seats": { + "position": [ 0.0, 0.63, 0.0 ] + } + }, + "minecraft:item_controllable": { + "control_items": "carrotOnAStick" + }, + "minecraft:behavior.controlled_by_player": { + "priority": 0 + } + } + }, + + + "components": { + "minecraft:damage_sensor": { + "triggers": { + "on_damage": { + "filters": [ + { + "test": "is_family", + "subject": "other", + "value": "lightning" + }, + { + "test": "is_difficulty", + "operator": "!=", + "value": "peaceful" + } + ], + "event": "become_zombie" + }, + "deals_damage": false + } + }, + "minecraft:type_family": { + "family": [ "pig", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:collision_box": { + "width": 0.9, + "height": 0.9 + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + "mass": 0.75 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.mount_pathing": { + "priority": 1, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:behavior.float": { + "priority": 2 + }, + "minecraft:behavior.panic": { + "priority": 3, + "speed_multiplier": 1.25 + }, + "minecraft:behavior.tempt": { + "priority": 5, + "speed_multiplier": 1.2, + "items": [ + "potato", + "carrot", + "beetroot", + "carrotOnAStick" + ] + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + + "events": { + "become_zombie": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:pig_transform" + ] + } + }, + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 95, + "trigger": "minecraft:spawn_adult" + }, + { + "weight": 5, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:pig_baby" + ] + + } + } + ] + }, + + "minecraft:entity_born": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:pig_baby" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:pig_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:pig_adult", + "minecraft:pig_unsaddled" + ] + } + }, + + "minecraft:on_saddled": { + "remove": { + "component_groups": [ + "minecraft:pig_unsaddled" + ] + }, + "add": { + "component_groups": [ + "minecraft:pig_saddled" + ] + } + }, + "minecraft:spawn_adult": { + "add": { + "component_groups": [ + "minecraft:pig_adult", + "minecraft:pig_unsaddled" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.220/loot_tables/entities/zombie.json b/servers/bedrock/behavior_packs/vanilla_1.16.220/loot_tables/entities/zombie.json new file mode 100644 index 0000000..690c860 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.220/loot_tables/entities/zombie.json @@ -0,0 +1,60 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:rotten_flesh", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 0, + "max": 2 + } + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + } + ] + }, + { + "conditions": [ + { + "condition": "killed_by_player_or_pets" + }, + { + "condition": "random_chance_with_looting", + "chance": 0.025, + "looting_multiplier": 0.01 + } + ], + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:iron_ingot", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:carrot", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:potato", + "weight": 1 + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.220/loot_tables/entities/zombie_pigman.json b/servers/bedrock/behavior_packs/vanilla_1.16.220/loot_tables/entities/zombie_pigman.json new file mode 100644 index 0000000..5e913f5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.220/loot_tables/entities/zombie_pigman.json @@ -0,0 +1,76 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:rotten_flesh", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 0, + "max": 1 + } + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + } + ] + }, + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:gold_nugget", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 0, + "max": 1 + } + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + } + ] + }, + { + "conditions": [ + { + "condition": "killed_by_player_or_pets" + }, + { + "condition": "random_chance_with_looting", + "chance": 0.025, + "looting_multiplier": 0.01 + } + ], + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:gold_ingot", + "weight": 1 + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16.220/manifest.json b/servers/bedrock/behavior_packs/vanilla_1.16.220/manifest.json new file mode 100644 index 0000000..98a0ecf --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16.220/manifest.json @@ -0,0 +1,30 @@ +{ + "format_version": 2, + "header": { + "description": "resourcePack.vanilla_server.description", + "name": "resourcePack.vanilla_server.name", + "uuid": "fe9f8597-5454-481a-8730-8d070a8e2e58", + "version": [ + 1, + 16, + 220 + ], + "min_engine_version": [ + 1, + 16, + 220 + ] + }, + "modules": [ + { + "description": "resourcePack.vanilla_server.description", + "type": "data", + "uuid": "79fccc3b-7bad-4f4f-aa97-d98108e6aa33", + "version": [ + 0, + 0, + 1 + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/bat.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/bat.json new file mode 100644 index 0000000..ed3de61 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/bat.json @@ -0,0 +1,78 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:bat", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + }, + + "components": { + "minecraft:type_family": { + "family": [ "bat", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 0.5, + "height": 0.9 + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.1 + }, + "minecraft:navigation.float": { + "can_path_over_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.float_wander": { + "xz_dist": 10, + "y_dist": 7, + "y_offset": -2.0, + "random_reselect": true, + "float_duration": [ 0.1, 0.35 ] + }, + "minecraft:can_fly": { + }, + "minecraft:health": { + "value": 6, + "max": 6 + }, + "minecraft:nameable": { + }, + "minecraft:physics": { + } + }, + + "events": { + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/bee.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/bee.json new file mode 100644 index 0000000..ab2ec75 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/bee.json @@ -0,0 +1,815 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:bee", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "bee_baby": { + "minecraft:is_baby": {}, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + "minecraft:red_flower", // All small flowers except Dandelion + "minecraft:yellow_flower", // Dandelion + "minecraft:wither_rose", + "minecraft:double_plant:0", // Sunflower + "minecraft:double_plant:1", // Lilac + "minecraft:double_plant:4", // Rose Bush + "minecraft:double_plant:5" // Peony + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 11, // This has to be lower priority than move to block goal so that bee seek shelter in rain instead of following parents + "speed_multiplier": 1.1 + } + }, + "bee_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:behavior.breed": { + "priority": 4, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": false, + "breeds_with": { + "mate_type": "minecraft:bee", + "baby_type": "minecraft:bee", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ + "minecraft:red_flower", // All small flowers except Dandelion + "minecraft:yellow_flower", // Dandelion + "minecraft:wither_rose", + "minecraft:double_plant:0", // Sunflower + "minecraft:double_plant:1", // Lilac + "minecraft:double_plant:4", // Rose Bush + "minecraft:double_plant:5" // Peony + ] + } + }, + "track_attacker": { + "minecraft:behavior.hurt_by_target": { + "priority": 1 + } + }, + "angry_bee": { + "minecraft:angry": { + "duration": 25, + "broadcastAnger": true, + "broadcastRange": 20, + "broadcast_filters": { + "test": "is_family", + "operator": "!=", + "value": "pacified" + }, + "calm_event": { + "event": "calmed_down", + "target": "self" + } + }, + "minecraft:behavior.melee_attack": { + "priority": 2, + "attack_once": true, + "speed_multiplier": 1.4, + "on_attack": { + "event": "countdown_to_perish_event", + "target": "self" + } + } + }, + "escape_fire": { + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25, + "force": true + }, + "minecraft:timer": { + "looping": false, + "time": [20,50], + "randomInterval": true, + "time_down_event": { + "event": "stop_panicking_after_fire", + "target": "self" + } + } + }, + "countdown_to_perish": { + "minecraft:mark_variant": { + "value": 1 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25, + "force": true + }, + "minecraft:timer": { + "looping": false, + "time": [10, 60], + "randomInterval": true, + "time_down_event": { + "event": "perish_event", + "target": "self" + } + }, + "minecraft:type_family": { + "family": [ "bee", "mob", "arthropod", "pacified" ] + } + }, + "perish": { + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "cause": "none", + "damage_per_tick": 999 + } + ] + } + }, + "take_nearest_target": { + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 10 + } + ] + }, + "minecraft:timer": { + "looping": true, + "time": 5, + "time_down_event": { + "event": "calmed_down", + "target": "self" + } + } + }, + "look_for_food": { + "minecraft:behavior.move_to_block": { + "priority": 10, + "tick_interval": 1, + "start_chance": 0.5, + "search_range": 6, + "search_height": 4, + "goal_radius": 1.0, + "stay_duration": 20.0, + "target_selection_method": "random", + "target_offset": [0, 0.25, 0], + "target_blocks": [ + "minecraft:red_flower", // All small flowers except Dandelion + "minecraft:yellow_flower", // Dandelion + "minecraft:wither_rose", + "minecraft:sweet_berry_bush", + "minecraft:double_plant:8", // Sunflower top + "minecraft:double_plant:9", // Lilac top + "minecraft:double_plant:12", // Rose Bush top + "minecraft:double_plant:13" // Peony top + ], + "on_stay_completed": [ + { + "event": "collected_nectar", + "target": "self" + } + ] + }, + "minecraft:timer": { + "looping": true, + "time": 180, + "time_down_event": { + "event": "find_flower_timeout" + } + }, + "minecraft:ambient_sound_interval" :{ + "event_name" : "ambient.pollinate", + "range" : 3.0, + "value" : 2.0 + } + }, + "has_nectar": { + "minecraft:is_charged": {}, + "minecraft:grows_crop": { + "charges": 10, + "chance": 0.03 + } + }, + "return_to_home": { + "minecraft:behavior.go_home": { + "priority": 4, + "speed_multiplier": 1.0, + "interval": 1, + "goal_radius": 1.2, + "on_home": [ + { + "filters": { + "any_of":[ + { "test": "is_block", "subject": "block", "value": "minecraft:bee_nest" }, + { "test": "is_block", "subject": "block", "value": "minecraft:beehive" } + ] + }, + "event": "minecraft:bee_returned_to_hive", + "target": "block" + }, + { + "filters": { + "all_of":[ + { "test": "is_block", "subject": "block", "operator": "!=", "value": "minecraft:bee_nest" }, + { "test": "is_block", "subject": "block", "operator": "!=", "value": "minecraft:beehive" } + ] + }, + "event": "find_hive_event", + "target": "self" + } + ], + "on_failed": { + "event": "find_hive_event", + "target": "self" + } + } + }, + "find_hive": { + "minecraft:behavior.move_to_block": { + "priority": 10, + "search_range": 16, + "search_height": 10, + "tick_interval": 1, + "goal_radius": 0.633, // was tested with 0.4 when the goal radius wasn't squared. sqrt(0.4)~0.633 + "target_blocks": [ + "bee_nest", + "beehive" + ], + "on_reach": [ + { + "event": "minecraft:bee_returned_to_hive", + "target": "block" + } + ] + }, + "minecraft:timer": { + "looping": false, + "time": 180, + "time_down_event": { + "event": "find_hive_timeout", + "target": "self" + } + } + }, + "hive_full": { + "minecraft:timer": { + "looping": false, + "time": [5, 20], + "randomInterval": true, + "time_down_event": { + "event": "find_hive_event", + "target": "self" + } + } + }, + "shelter_detection": { + "minecraft:environment_sensor": { + "triggers": [ + { + "event": "seek_shelter", + "filters": { + "all_of": [ + { + "any_of": [ + { + "test": "is_daytime", + "value": false + }, + { + "test": "weather", + "operator": "==", + "value": "precipitation" + } + ] + }, + { // Assume we are already going home if we have nectar + "test": "has_component", + "value": "minecraft:is_charged", + "operator": "!=" + }, + { // Assume we are already going home if we have nectar + "test": "has_biome_tag", + "value": "overworld" + } + ] + } + } + ] + } + }, + "abort_shelter_detection": { + "minecraft:environment_sensor": { + "triggers": [ + { + "event": "abort_sheltering", + "filters": { + "all_of": [ + { + "test": "weather", + "operator": "==", + "value": "clear" + }, + { + "test": "is_daytime", + "value": true + } + ] + } + } + ] + } + }, + "easy_attack": { + "minecraft:attack": { + "damage": 2 + } + }, + "normal_attack": { + "minecraft:attack": { + "damage": 2, + "effect_name": "poison", + "effect_duration": 10 + } + }, + "hard_attack": { + "minecraft:attack": { + "damage": 2, + "effect_name": "poison", + "effect_duration": 18 + } + }, + "default_sound" : { + "minecraft:ambient_sound_interval" :{ + "event_name" : "ambient", + "range" : 0.0, + "value" : 0.0 + } + } + }, + "components": { + "minecraft:behavior.tempt": { + "priority": 5, + "speed_multiplier": 1.25, + "within_radius": 8, + "can_tempt_vertically": true, + "items": [ + "minecraft:red_flower", // All small flowers except Dandelion + "minecraft:yellow_flower", // Dandelion + "minecraft:wither_rose", + "minecraft:double_plant:0", // Sunflower + "minecraft:double_plant:1", // Lilac + "minecraft:double_plant:4", // Rose Bush + "minecraft:double_plant:5" // Peony + ] + }, + "minecraft:behavior.random_hover": { + "priority": 12, + "xz_dist": 8, + "y_dist": 8, + "y_offset": -1, + "interval": 1, + "hover_height": [1, 4] + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:behavior.float": { + "priority": 19 + }, + "minecraft:type_family": { + "family": [ "bee", "mob", "arthropod" ] + }, + "minecraft:on_target_acquired": { + "event": "attacked", + "target": "self" + }, + "minecraft:breathable": { + "totalSupply": 15, + "suffocateTime": 0 + }, + "minecraft:collision_box": { + "width": 0.55, + "height": 0.5 + }, + "minecraft:home": {}, + "minecraft:follow_range": { + "value": 1024 + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:flying_speed": { + "value": 0.15 + }, + "minecraft:navigation.hover": { + "can_path_over_water": true, + "can_sink": false, + "can_pass_doors": false, + "can_path_from_air": true, + "avoid_water": true, + "avoid_damage_blocks": true, + "avoid_sun": false + }, + "minecraft:movement.hover": {}, + "minecraft:jump.static": {}, + "minecraft:can_fly": {}, + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:nameable": {}, + "minecraft:block_sensor": { + "sensor_radius": 16, + "on_break": [ + { + "block_list": [ + "minecraft:beehive", "minecraft:bee_nest" + ], + "on_block_broken": "hive_destroyed" + } + ] + }, + "minecraft:physics": {}, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 95, + "add": { + "component_groups": [ + "bee_adult" + ] + } + }, + { + "weight": 5, + "add": { + "component_groups": [ + "bee_baby" + ] + } + } + ] + }, + { + "add": { + "component_groups": [ + "track_attacker", + "shelter_detection", + "look_for_food" + ] + } + } + ] + }, + "minecraft:entity_born": { + "add": { + "component_groups": [ + "bee_baby", + "shelter_detection", + "track_attacker", + "look_for_food" + ] + } + }, + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "bee_baby" + ] + }, + "add": { + "component_groups": [ + "bee_adult" + ] + } + }, + "minecraft:exited_disturbed_hive": { + "add": { + "component_groups": [ + "take_nearest_target" + ] + }, + "remove": { + "component_groups": [ + "find_hive", + "return_to_home", + "has_nectar", + "abort_shelter_detection", + "shelter_detection", + "escape_fire" + ] + } + }, + "hive_destroyed": { + "sequence": [ + { + "filters": { + "test": "is_family", + "subject": "self", + "operator": "!=", + "value": "pacified" + }, + "add": { + "component_groups": [ + "take_nearest_target" + ] + }, + "remove": { + "component_groups": [ + "escape_fire" + ] + } + } + ] + }, + "stop_panicking_after_fire" : { + "remove": { + "component_groups": [ + "escape_fire" + ] + } + }, + "minecraft:exited_hive_on_fire": { + "add": { + "component_groups": [ + "escape_fire" + ] + } + }, + "minecraft:exited_hive": { + "add": { + "component_groups": [ + "look_for_food", + "shelter_detection" + ] + }, + "remove": { + "component_groups": [ + "find_hive", + "return_to_home", + "has_nectar", + "abort_shelter_detection" + ] + } + }, + "minecraft:hive_full": { + "add": { + "component_groups": [ + "hive_full" + ] + }, + "remove": { + "component_groups": [ + "find_hive", + "return_to_home" + ] + } + }, + "attacked": { + "sequence": [ + { + "add": { + "component_groups": [ + "angry_bee" + ] + }, + "remove": { + "component_groups": [ + "take_nearest_target" + ] + } + }, + { + "filters": { "test" : "is_difficulty", "value" : "easy"}, + "remove": { + "component_groups": [ "normal_attack", "hard_attack" ] + }, + "add": { + "component_groups": [ "easy_attack" ] + } + }, + { + "filters": { "test" : "is_difficulty", "value" : "normal"}, + "remove": { + "component_groups": [ "easy_attack", "hard_attack" ] + }, + "add": { + "component_groups": [ "normal_attack" ] + } + }, + { + "filters": { "test" : "is_difficulty", "value" : "hard"}, + "remove": { + "component_groups": [ "easy_attack", "normal_attack" ] + }, + "add": { + "component_groups": [ "hard_attack" ] + } + } + ] + }, + "calmed_down": { + "add" : { + "component_groups": [ + "shelter_detection", + "return_to_home" + ] + }, + "remove": { + "component_groups": [ + "angry_bee", + "take_nearest_target" + ] + } + }, + "collected_nectar": { + "remove": { + "component_groups": [ + "look_for_food" + ] + }, + "add": { + "component_groups": [ + "return_to_home", + "has_nectar", + "default_sound" + ] + } + }, + "find_hive_event": { + "remove": { + "component_groups": [ + "return_to_home", + "hive_full" + ] + }, + "add": { + "component_groups": [ + "find_hive" + ] + } + }, + "find_hive_timeout": { + "sequence": [ + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:is_charged" + }, + "remove": { + "component_groups": [ + "find_hive", + "escape_fire" + ] + }, + "add": { + "component_groups": [ + "look_for_food" + ] + } + }, + { + "filters": { + "test": "has_component", + "value": "minecraft:is_charged" + }, + "remove": { + "component_groups": [ + "find_hive" + ] + }, + "add": { + "component_groups": [ + "return_to_home" + ] + } + } + ] + }, + "find_flower_timeout": { + "remove": { + "component_groups": [ + "look_for_food" + ] + }, + "add": { + "component_groups": [ + "return_to_home" + ] + } + }, + "seek_shelter": { + "remove": { + "component_groups": [ + "look_for_food", + "collect_nectar", + "shelter_detection" + ] + }, + "add": { + "component_groups": [ + "default_sound", + "return_to_home", + "abort_shelter_detection" + ] + } + }, + "abort_sheltering": { + "remove": { + "component_groups": [ + "abort_shelter_detection", + "return_to_home", + "escape_fire" + ] + }, + "add": { + "component_groups": [ + "shelter_detection", + "look_for_food" + ] + } + }, + + "countdown_to_perish_event" : { + "remove": { + "component_groups": [ + "collect_nectar", + "track_attacker", + "take_nearest_target", + "look_for_food", + "angry_bee", + "hive_full", + "find_hive", + "escape_fire" + ] + }, + "add": { + "component_groups": [ + "countdown_to_perish" + ] + } + }, + "perish_event":{ + "add": { + "component_groups": [ + "perish" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/blaze.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/blaze.json new file mode 100644 index 0000000..4281a6e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/blaze.json @@ -0,0 +1,129 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:blaze", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 10 : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/blaze.json" + }, + "minecraft:collision_box": { + "width": 0.5, + "height": 1.8 + }, + "minecraft:attack": { + "damage": 6 + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:movement": { + "value": 0.23 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_water_or_rain", "operator": "==", "value": true }, + "cause": "drowning", + "damage_per_tick": 1 + } + ] + }, + "minecraft:follow_range": { + "value": 48, + "max": 48 + }, + "minecraft:fire_immune": { + }, + "minecraft:nameable": { + + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 48.0 + } + ] + }, + "minecraft:behavior.melee_attack": { + "priority": 3, + "track_target": true, + "random_stop_interval": 2 + }, + "minecraft:shooter": { + "def": "minecraft:small_fireball" + }, + "minecraft:behavior.ranged_attack": { + "priority": 4, + "burst_shots": 3, + "burst_interval": 0.3, + "charge_charged_trigger": 0.0, + "charge_shoot_trigger": 4.0, + "attack_interval_min": 3.0, + "attack_interval_max": 5.0, + "attack_radius": 16.0 + }, + "minecraft:behavior.random_stroll": { + "priority": 5, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.random_look_around": { + "priority": 6 + }, + "minecraft:type_family": { + "family": [ "blaze", "monster", "mob" ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/boat.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/boat.json new file mode 100644 index 0000000..8c0a1c1 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/boat.json @@ -0,0 +1,77 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:boat", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + + "components": { + "minecraft:type_family": { + "family": [ "boat", "inanimate" ] + }, + "minecraft:collision_box": { + "width": 1.4, + "height": 0.455 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/boat.json" + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:rideable": { + "seat_count": 2, + "interact_text": "action.interact.ride.boat", + "pull_in_entities": true, + + "seats": [ + { + "position": [ 0.0, -0.2, 0.0 ], + "min_rider_count": 0, + "max_rider_count": 1, + + "rotate_rider_by": -90, + "lock_rider_rotation": 90 + }, + { + "position": [ 0.2, -0.2, 0.0 ], + "min_rider_count": 2, + "max_rider_count": 2, + + "rotate_rider_by": "query.has_any_family('blaze', 'creeper', 'enderman', 'illager', 'magmacube', 'piglin', 'player', 'skeleton', 'slime', 'villager', 'wandering_trader', 'witch', 'zombie', 'zombie_pigman') ? -90 : 0", + "lock_rider_rotation": 90 + }, + { + "position": [ -0.6, -0.2, 0.0 ], + "min_rider_count": 2, + "max_rider_count": 2, + "rotate_rider_by": "query.has_any_family('blaze', 'creeper', 'enderman', 'illager', 'magmacube', 'piglin', 'player', 'skeleton', 'slime', 'villager', 'wandering_trader', 'witch', 'zombie', 'zombie_pigman') ? -90 : 0", + "lock_rider_rotation": 90 + } + ] + }, + "minecraft:is_stackable": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/cat.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/cat.json new file mode 100644 index 0000000..72d46d0 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/cat.json @@ -0,0 +1,711 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:cat", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:cat_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.4 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ "fish", "salmon" ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + } + }, + + "minecraft:cat_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/cat.json" + }, + "minecraft:scale": { + "value": 0.8 + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": true, + "require_full_health": true, + "allow_sitting": true, + "breeds_with": { + "mate_type": "minecraft:cat", + "baby_type": "minecraft:cat", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ "fish", "salmon" ] + } + }, + "minecraft:cat_wild": { + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:tameable": { + "probability": 0.33, + "tame_items": [ "fish", "salmon" ], + "tame_event": { + "event": "minecraft:on_tame", + "target": "self" + } + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.35, 0.0 ] + } + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 1, + "reselect_targets": true, + "within_radius": 16.0, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "rabbit" + }, + "max_dist": 8 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "baby_turtle" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 8 + } + ] + }, + "minecraft:behavior.tempt": { + "priority": 5, + "speed_multiplier": 0.5, + "within_radius": 16, + "can_get_scared": true, + "items": [ + "fish", + "salmon" + ] + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 6, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 10, + "walk_speed_multiplier": 0.8, + "sprint_speed_multiplier": 1.33 + } + ] + }, + "minecraft:behavior.move_towards_restriction": { + "priority": 7 + } + }, + "minecraft:cat_tame": { + "minecraft:is_tamed": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:color": { + "value": 14 + }, + "minecraft:sittable": { + }, + "minecraft:behavior.tempt": { + "priority": 5, + "speed_multiplier": 0.5, + "within_radius": 16, + "items": [ + "fish", + "salmon" + ] + }, + "minecraft:is_dyeable": { + "interact_text": "action.interact.dye" + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:behavior.follow_owner": { + "priority": 4, + "speed_multiplier": 1.0, + "start_distance": 10, + "stop_distance": 2 + }, + "minecraft:behavior.stay_while_sitting": { + "priority": 3 + }, + "minecraft:behavior.ocelot_sit_on_block": { + "priority": 7, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.pet_sleep_with_owner": { + "priority": 2, + "speed_multiplier": 1.2, + "search_radius": 10, + "search_height": 10, + "goal_radius": 1.0 + }, + "minecraft:on_wake_with_owner": { + "event": "minecraft:pet_slept_with_owner", + "target": "self" + } + }, + "minecraft:cat_gift_for_owner": { + "minecraft:behavior.drop_item_for": { + "priority": 1, + "speed_multiplier": 1.0, + "search_range": 5, + "search_height": 2, + "search_count": 0, + "goal_radius": 1.0, + "entity_types": [ + { + "filters": { "test": "is_family", "subject": "other", "value": "player" }, + "max_dist": 6 + } + ], + "max_dist": 5, + "drop_item_chance": 0.7, + "offering_distance": 5, + "loot_table": "loot_tables/entities/cat_gift.json", + "time_of_day_range": [ 0.74999, 0.80 ], + "on_drop_attempt": { + "event": "minecraft:cat_gifted_owner", + "target": "self" + } + } + }, + "minecraft:cat_white": { + "minecraft:variant": { + "value": 0 + } + }, + "minecraft:cat_tuxedo": { + "minecraft:variant": { + "value": 1 + } + }, + "minecraft:cat_red": { + "minecraft:variant": { + "value": 2 + } + }, + "minecraft:cat_siamese": { + "minecraft:variant": { + "value": 3 + } + }, + "minecraft:cat_british": { + "minecraft:variant": { + "value": 4 + } + }, + "minecraft:cat_calico": { + "minecraft:variant": { + "value": 5 + } + }, + "minecraft:cat_persian": { + "minecraft:variant": { + "value": 6 + } + }, + "minecraft:cat_ragdoll": { + "minecraft:variant": { + "value": 7 + } + }, + "minecraft:cat_tabby": { + "minecraft:variant": { + "value": 8 + } + }, + "minecraft:cat_black": { + "minecraft:variant": { + "value": 9 + } + }, + "minecraft:cat_jellie": { + "minecraft:variant": { + "value": 10 + } + } + }, + + "components": { + "minecraft:attack_damage": { + "value": 4 + }, + "minecraft:nameable": { + }, + "minecraft:type_family": { + "family": [ "cat", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 0.7 + }, + "minecraft:healable": { + "items": [ + { + "item": "fish", + "heal_amount": 2 + }, + { + "item": "salmon", + "heal_amount": 2 + } + ] + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:navigation.walk": { + "can_float": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "passive", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": false, + "can_migrate": true, + "first_founding_reward": 0 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25 + }, + "minecraft:behavior.mount_pathing": { + "priority": 1, + "speed_multiplier": 1.25, + "target_dist": 0, + "track_target": true + }, + "minecraft:behavior.leap_at_target": { + "priority": 3, + "target_dist": 0.3 + }, + "minecraft:behavior.ocelotattack": { + "priority": 4, + "cooldown_time": 1.0, + "x_max_rotation": 30.0, + "y_max_head_rotation": 30.0, + "max_distance": 15.0, + "max_sneak_range": 15.0, + "max_sprint_range": 4.0, + "reach_multiplier": 2.0, + "sneak_speed_multiplier": 0.6, + "sprint_speed_multiplier": 1.33, + "walk_speed_multiplier": 0.8 + }, + "minecraft:behavior.random_stroll": { + "priority": 8, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.look_at_player": { + "priority": 9 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 3, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:cat_adult", + "minecraft:cat_wild" + ] + } + }, + { + "weight": 1, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:cat_baby", + "minecraft:cat_wild" + ] + } + } + ] + }, + { + "randomize": [ + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_white" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_tuxedo" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_red" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_siamese" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_british" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_calico" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_persian" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_ragdoll" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_tabby" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_black" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_jellie" + ] + } + } + ] + } + ] + }, + + "minecraft:spawn_from_village": { + "sequence": [ + { + "randomize": [ + { + "weight": 3, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:cat_adult", + "minecraft:cat_wild" + ] + } + }, + { + "weight": 1, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:cat_baby", + "minecraft:cat_wild" + ] + } + } + ] + }, + { + "randomize": [ + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_tuxedo" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_red" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_siamese" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_white" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_british" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_calico" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_persian" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_ragdoll" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_tabby" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_jellie" + ] + } + } + ] + } + ] + }, + + "minecraft:spawn_midnight_cat": { + "sequence": [ + { + "add": { + "component_groups": [ + "minecraft:cat_adult", + "minecraft:cat_wild", + "minecraft:cat_black" + ] + } + } + ] + }, + + "minecraft:entity_born": { + "sequence": [ + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:is_baby" + }, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:cat_baby", + "minecraft:cat_tame" + ] + } + } + ] + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:cat_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:cat_adult" + ] + } + }, + "minecraft:on_tame": { + "sequence": [ + { + "remove": { + "component_groups": [ + "minecraft:cat_wild" + ] + } + }, + { + "add": { + "component_groups": [ + "minecraft:cat_tame" + ] + } + } + ] + }, + "minecraft:pet_slept_with_owner": { + "add": { + "component_groups": [ + "minecraft:cat_gift_for_owner" + ] + } + }, + "minecraft:cat_gifted_owner": { + "remove": { + "component_groups": [ + "minecraft:cat_gift_for_owner" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/cave_spider.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/cave_spider.json new file mode 100644 index 0000000..cc96866 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/cave_spider.json @@ -0,0 +1,440 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:cave_spider", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:spider_jockey": { + "minecraft:addrider": { + "entity_type": "minecraft:skeleton" + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "skeleton" + ], + "seats": { + "position": [0.0, 0.3, -0.1] + } + } + }, + + "minecraft:spider_stray_jockey": { + "minecraft:addrider": { + "entity_type": "minecraft:skeleton.stray" + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "skeleton" + ], + "seats": { + "position": [0.0, 0.3, -0.1] + } + } + }, + + "minecraft:spider_wither_jockey": { + "minecraft:addrider": { + "entity_type": "minecraft:skeleton.wither" + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "skeleton" + ], + "seats": { + "position": [0.0, 0.25, -0.1] + } + } + }, + + "minecraft:spider_neutral": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { "test" : "is_brightness", "operator" : "<", "value" : 0.49 }, + "event": "minecraft:become_hostile" + } + }, + "minecraft:on_target_acquired": { + "event": "minecraft:become_angry" + } + }, + + "minecraft:spider_hostile": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { "test": "is_brightness", "operator": ">", "value": 0.49 }, + "event": "minecraft:become_neutral" + } + }, + + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "attack_interval": 5, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "is_family", "subject" : "other", "value" : "snowgolem"}, + { "test" : "is_family", "subject" : "other", "value" : "irongolem"} + ] + }, + "max_dist": 16 + } + ] + }, + "minecraft:behavior.leap_at_target": { + "priority": 4, + "yd": 0.4, + "must_be_on_ground": false + }, + "minecraft:behavior.melee_attack": { + "priority": 3, + "track_target": true, + "random_stop_interval": 100, + "reach_multiplier": 0.8 + } + }, + + "minecraft:spider_angry": { + "minecraft:angry": { + "duration": 10, + "duration_delta": 3, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "attack_interval": 10, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "is_family", "subject" : "other", "value" : "snowgolem"}, + { "test" : "is_family", "subject" : "other", "value" : "irongolem"} + ] + }, + "max_dist": 16 + } + ] + }, + "minecraft:behavior.leap_at_target": { + "priority": 4, + "yd": 0.4, + "must_be_on_ground": false + }, + "minecraft:behavior.melee_attack": { + "priority": 3, + "track_target": true, + "reach_multiplier": 1.4 + } + }, + "minecraft:spider_poison_easy": { + "minecraft:attack": { + "damage": 2, + "effect_name": "poison", + "effect_duration": 0 + } + }, + "minecraft:spider_poison_normal": { + "minecraft:attack": { + "damage": 2, + "effect_name": "poison", + "effect_duration": 7 + } + }, + "minecraft:spider_poison_hard": { + "minecraft:attack": { + "damage": 2, + "effect_name": "poison", + "effect_duration": 15 + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 : 0" + }, + "minecraft:type_family": { + "family": [ "cavespider", "monster", "arthropod", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/spider.json" + }, + "minecraft:collision_box": { + "width": 0.7, + "height": 0.5 + }, + "minecraft:health": { + "value": 12, + "max": 12 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:navigation.climb": { + "can_path_over_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 1 + }, + "minecraft:behavior.mount_pathing": { + "priority": 5, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 7 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.3, 0.0 ] + } + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 1, + "randomize": [ + { + "weight": 80, + "filters": { + "all_of" : [ + { "test" : "is_daytime", "value" : false }, + { "test" : "is_snow_covered", "value" : true }, + { "test" : "is_underground", "value" : false } + ] + }, + "remove": { }, + "add": { + "component_groups": + [ + "minecraft:spider_stray_jockey", + "minecraft:spider_neutral" + ] + } + }, + { + "weight": 80, + "filters": { + "test": "is_biome", "value" : "the_nether" + }, + "remove": { }, + "add": { + "component_groups": + [ + "minecraft:spider_wither_jockey", + "minecraft:spider_neutral" + ] + } + }, + { + "weight": 20, + "filters": { + "all_of" : [ + { "test" : "is_daytime", "value" : false }, + { "test" : "is_underground", "value" : true } + ] + }, + "remove": { }, + "add": { + "component_groups": + [ + "minecraft:spider_jockey", + "minecraft:spider_neutral" + ] + } + } + ] + }, + { + "weight": 99, + "remove": { }, + "add": { + "component_groups": + [ + "minecraft:spider_neutral" + ] + } + } + ] + }, + + "minecraft:become_hostile": { + "sequence": [ + { + "remove": { + "component_groups": [ + "minecraft:spider_neutral" + ] + }, + "add": { + "component_groups": [ + "minecraft:spider_hostile" + ] + } + }, + { + "filters": { "test" : "is_difficulty", "value" : "easy"}, + "remove": { + "component_groups": [ "minecraft:spider_poison_hard", "minecraft:spider_poison_normal" ] + }, + "add": { + "component_groups": [ "minecraft:spider_poison_easy" ] + } + }, + { + "filters": { "test" : "is_difficulty", "value" : "normal"}, + "remove": { + "component_groups": [ "minecraft:spider_poison_easy", "minecraft:spider_poison_hard" ] + }, + "add": { + "component_groups": [ "minecraft:spider_poison_normal" ] + } + }, + { + "filters": { "test" : "is_difficulty", "value" : "hard"}, + "remove": { + "component_groups": [ "minecraft:spider_poison_easy", "minecraft:spider_poison_normal" ] + }, + "add": { + "component_groups": [ "minecraft:spider_poison_hard" ] + } + } + ] + }, + + "minecraft:become_neutral": { + "remove": { + "component_groups": [ + "minecraft:spider_hostile" + ] + }, + "add": { + "component_groups": [ + "minecraft:spider_neutral" + ] + } + }, + + "minecraft:become_angry": { + "sequence": [ + { + "remove": { + "component_groups": [ + "minecraft:spider_neutral" + ] + }, + "add": { + "component_groups": [ + "minecraft:spider_angry" + ] + } + }, + { + "filters": { "test" : "is_difficulty", "value" : "easy"}, + "remove": { + "component_groups": [ "minecraft:spider_poison_hard", "minecraft:spider_poison_normal" ] + }, + "add": { + "component_groups": [ "minecraft:spider_poison_easy" ] + } + }, + { + "filters": { "test": "is_difficulty", "value": "normal" }, + "remove": { + "component_groups": [ "minecraft:spider_poison_easy", "minecraft:spider_poison_hard" ] + }, + "add": { + "component_groups": [ "minecraft:spider_poison_normal" ] + } + }, + { + "filters": { "test" : "is_difficulty", "value" : "hard"}, + "remove": { + "component_groups": [ "minecraft:spider_poison_easy", "minecraft:spider_poison_normal" ] + }, + "add": { + "component_groups": [ "minecraft:spider_poison_hard" ] + } + } + ] + }, + + "minecraft:on_calm": { + "remove": { + "component_groups": [ + "minecraft:spider_angry" + ] + }, + "add": { + "component_groups": [ + "minecraft:spider_neutral" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/chicken.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/chicken.json new file mode 100644 index 0000000..4f2f247 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/chicken.json @@ -0,0 +1,243 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:chicken", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:chicken_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value":0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + "wheat_seeds", + "beetroot_seeds", + "melon_seeds", + "pumpkin_seeds" + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 5, + "speed_multiplier": 1.1 + } + }, + + "minecraft:chicken_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/chicken.json" + }, + "minecraft:breedable": { + "require_tame": false, + "breeds_with": { + "mate_type": "minecraft:chicken", + "baby_type": "minecraft:chicken", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ + "wheat_seeds", + "beetroot_seeds", + "melon_seeds", + "pumpkin_seeds" + ] + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.4, 0.0 ] + } + }, + "minecraft:spawn_entity": { + "entities": { + "min_wait_time": 300, + "max_wait_time": 600, + "spawn_sound": "plop", + "spawn_item": "egg", + "filters": { + "test": "rider_count", "subject": "self", "operator": "==", "value": 0 + } + } + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "chicken", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 0.8 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 4, + "max": 4 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + "mass": 0.5 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.5 + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.5, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:behavior.tempt": { + "priority": 4, + "speed_multiplier": 1.0, + "items": [ + "wheat_seeds", + "beetroot_seeds", + "melon_seeds", + "pumpkin_seeds" + ] + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "from_egg": { + "add": { "component_groups": [ "minecraft:chicken_baby" ] } + }, + + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 95, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:chicken_adult" + ] + } + }, + { + "weight": 5, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:chicken_baby" + ] + + } + } + ] + }, + + "minecraft:entity_born": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:chicken_baby" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:chicken_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:chicken_adult" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/cow.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/cow.json new file mode 100644 index 0000000..8d0e32a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/cow.json @@ -0,0 +1,240 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:cow", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:cow_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value":0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": "wheat", + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + + "minecraft:behavior.follow_parent": { + "priority": 6, + "speed_multiplier": 1.1 + } + }, + + "minecraft:cow_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/cow.json" + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": false, + "breed_items": "wheat", + "breeds_with": { + "mate_type": "minecraft:cow", + "baby_type": "minecraft:cow", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + } + }, + "minecraft:interact": { + "interactions": [ + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "is_family", "subject" : "other", "value" : "player"}, + { "test": "has_equipment", "domain": "hand", "subject": "other", "value": "bucket:0"} + ] + } + }, + "use_item": true, + "transform_to_item": "bucket:1", + "play_sounds": "milk", + "interact_text": "action.interact.milk" + } + ] + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "cow", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:collision_box": { + "width": 0.9, + "height": 1.3 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25 + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.5, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.tempt": { + "priority": 4, + "speed_multiplier": 1.25, + "items": [ + "wheat" + ] + }, + "minecraft:behavior.follow_parent": { + "priority": 5, + "speed_multiplier": 1.1 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 1.105, 0.0 ] + } + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 95, + "add": { + "component_groups": [ + "minecraft:cow_adult" + ] + } + }, + { + "weight": 5, + "add": { + "component_groups": [ + "minecraft:cow_baby" + ] + } + } + ] + }, + + "minecraft:entity_born": { + "add": { + "component_groups": [ + "minecraft:cow_baby" + ] + } + }, + + "minecraft:entity_transformed": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:cow_adult" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:cow_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:cow_adult" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/creeper.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/creeper.json new file mode 100644 index 0000000..b7ff1a3 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/creeper.json @@ -0,0 +1,305 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:creeper", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:exploding": { + "minecraft:explode": { + "fuse_length": 1.5, + "fuse_lit": true, + "power": 3, + "causes_fire": false, + "destroy_affected_by_griefing": true + } + }, + "minecraft:charged_creeper": { + "minecraft:is_charged": { + } + }, + "minecraft:charged_exploding": { + "minecraft:explode": { + "fuse_length": 1.5, + "fuse_lit": true, + "power": 6, + "causes_fire": false, + "destroy_affected_by_griefing": true + } + }, + "minecraft:forced_exploding": { + "minecraft:target_nearby_sensor": { + }, + "minecraft:explode": { + "fuse_length": 1.5, + "fuse_lit": true, + "power": 3, + "causes_fire": false, + "destroy_affected_by_griefing": true + }, + "minecraft:on_target_escape": { + } + }, + "minecraft:forced_charged_exploding": { + "minecraft:target_nearby_sensor": { + }, + "minecraft:explode": { + "fuse_length": 1.5, + "fuse_lit": true, + "power": 6, + "causes_fire": false, + "destroy_affected_by_griefing": true + }, + "minecraft:on_target_escape": { + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 : 0" + }, + "minecraft:type_family": { + "family": [ "creeper", "monster", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.8 + }, + "minecraft:movement": { + "value": 0.2 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/creeper.json" + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:damage_sensor": { + "triggers": { + "on_damage": { + "filters": { "test": "is_family", "subject": "other", "value": "lightning" + }, + "event": "minecraft:become_charged" + }, + "deals_damage": false + } + }, + "minecraft:target_nearby_sensor": { + "inside_range": 2.5, + "outside_range": 6.0, + "must_see": true, + "on_inside_range": { + "event": "minecraft:start_exploding", + "target": "self" + }, + "on_outside_range": { + "event": "minecraft:stop_exploding", + "target": "self" + }, + "on_vision_lost_inside_range": { + "event": "minecraft:stop_exploding", + "target": "self" + } + }, + "minecraft:interact": { + "interactions": { + "on_interact": { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "has_equipment", "domain": "hand", "subject": "other", "value": "flint_and_steel" }, + { "test": "has_component", "operator": "!=", "value": "minecraft:explode" } + ] + }, + "event": "minecraft:start_exploding_forced", + "target": "self" + }, + "hurt_item": 1, + "swing": true, + "play_sounds": "ignite", + "interact_text": "action.interact.creeper" + } + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.swell": { + "start_distance": 2.5, + "stop_distance": 6.0, + "priority": 2 + }, + "minecraft:behavior.melee_attack": { + "priority": 4, + "speed_multiplier": 1.25, + "track_target": false, + "reach_multiplier": 0.0 // this prevents creepers from ocasionally performing melee attacks while using this goal to chase + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 3, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "ocelot"}, + { "test" : "is_family", "subject" : "other", "value" : "cat"} + ] + }, + "max_dist": 6, + "sprint_speed_multiplier": 1.2 + } + ] + }, + "minecraft:behavior.random_stroll": { + "priority": 5, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 6, + "look_distance": 8 + }, + "minecraft:behavior.random_look_around": { + "priority": 6 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 1, + "must_see": true, + "must_see_forget_duration": 3.0, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 16 + } + ] + }, + "minecraft:behavior.hurt_by_target": { + "priority": 2 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:on_target_escape": { + "event": "minecraft:stop_exploding", + "target": "self" + } + }, + + "events": { + "minecraft:start_exploding_forced": { + "sequence": [ + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:is_charged" + }, + "add": { + "component_groups": [ + "minecraft:forced_exploding" + ] + } + }, + { + "filters": { + "test": "has_component", + "value": "minecraft:is_charged" + }, + "add": { + "component_groups": [ + "minecraft:forced_charged_exploding" + ] + } + } + ] + }, + "minecraft:start_exploding": { + "sequence": [ + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:is_charged" + }, + "add": { + "component_groups": [ + "minecraft:exploding" + ] + } + }, + { + "filters": { + "test": "has_component", + "value": "minecraft:is_charged" + }, + "add": { + "component_groups": [ + "minecraft:charged_exploding" + ] + } + } + ] + }, + "minecraft:stop_exploding": { + "remove": { + "component_groups": [ + "minecraft:exploding" + ] + } + }, + "minecraft:become_charged": { + "remove": { + "component_groups": [ + "minecraft:exploding" + ] + }, + "add": { + "component_groups": [ + "minecraft:charged_creeper" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/dolphin.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/dolphin.json new file mode 100644 index 0000000..012d663 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/dolphin.json @@ -0,0 +1,435 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:dolphin", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:dolphin_adult": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/dolphin.json" + }, + "minecraft:bribeable": { + "bribe_items": [ "fish", "salmon" ] + }, + "minecraft:behavior.melee_attack": { + "priority": 2, + "track_target": true + } + }, + "minecraft:dolphin_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.65 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ "fish", "salmon" ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 4, + "speed_multiplier": 1.1 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25 + } + }, + "minecraft:dolphin_angry": { + "minecraft:angry": { + "duration": 25, + "broadcast_anger": true, + "broadcast_range": 16, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:on_target_acquired": { + } + }, + "minecraft:dolphin_dried": { + "minecraft:damage_over_time": { + "damage_per_hurt": 1, + "time_between_hurt": 0 + } + }, + "minecraft:dolphin_swimming_navigation": { + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 6 + }, + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": false, + "can_swim": true, + "can_walk": false, + "can_breach": true, + "can_sink": false + }, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "all_of": [ + { + "test": "on_ground", + "operator": "==", + "value": true + }, + { + "test": "in_water", + "operator": "!=", + "value": true + } + ] + }, + "event": "minecraft:navigation_on_land" + } + ] + } + }, + "minecraft:dolphin_on_land": { + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": true, + "can_swim": true, + "can_walk": true, + "can_breach": false, + "can_jump": false + }, + "minecraft:timer": { + "looping": false, + "time": 20, + "time_down_event": { + "event": "minecraft:dried_out" + } + }, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "test": "in_water_or_rain", + "operator": "==", + "value": true + }, + "event": "minecraft:stop_dryingout" + } + ] + } + }, + "minecraft:dolphin_on_land_in_rain": { + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": true, + "can_swim": true, + "can_walk": true, + "can_breach": false, + "can_jump": false + }, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "test": "in_water", + "operator": "==", + "value": true + }, + "event": "minecraft:navigation_off_land" + }, + { + "filters": { + "test": "in_water_or_rain", + "operator": "!=", + "value": true + }, + "event": "minecraft:start_dryingout" + } + ] + } + } + }, + + "components": { + "minecraft:nameable": { + }, + "minecraft:type_family": { + "family": [ "dolphin", "mob" ] + }, + "minecraft:collision_box": { + "width": 0.9, + "height": 0.6 + }, + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:follow_range": { + "value": 48, + "max": 48 + }, + "minecraft:breathable": { + "total_supply": 240, + "suffocate_time": 0, + "breathes_air": true, + "breathes_water": false, + "generates_bubbles": false + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:movement": { + "value": 0.1 + }, + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": true, + "can_swim": true, + "can_walk": false, + "can_breach": true, + "can_sink": false + }, + + "minecraft:underwater_movement": { + "value": 0.15 + }, + + "minecraft:jump.static": { + "jump_power": 0.6 + }, + "minecraft:can_climb": { + }, + "minecraft:behavior.swim_with_entity": { + "priority": 4, + "success_rate": 0.1, + "chance_to_stop": 0.0333, + "state_check_interval": 0.5, + "catch_up_threshold": 12.0, + "match_direction_threshold": 2.0, + "catch_up_multiplier": 2.5, + "speed_multiplier": 1.5, + "search_range": 20.0, + "stop_distance": 5.0, + + "entity_types": [ + { + "filters": { "test": "is_family", "subject": "other", "value": "player" } + } + ] + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.random_swim": { + "priority": 5, + "interval": 0, + "xz_dist": 20 + }, + "minecraft:behavior.random_breach": { + "priority": 6, + "interval": 50, + "xz_dist": 6, + "cooldown_time": 2.0 + }, + "minecraft:behavior.random_look_around": { + "priority": 7 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 2, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "guardian_elder" + }, + { + "test": "is_family", + "subject": "other", + "value": "guardian" + } + ] + }, + "max_dist": 8, + "walk_speed_multiplier": 1.0, + "sprint_speed_multiplier": 1.0 + } + ], + "probability_per_strength": 0.14 + }, + "minecraft:behavior.find_underwater_treasure": { + "priority": 2, + "speed_multiplier": 2.0, + "search_range": 30, + "stop_distance": 50 + }, + "minecraft:behavior.move_to_water": { + "priority": 1, + "search_range": 15, + "search_height": 5 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:flocking": { + "in_water": false, + "match_variants": false, + "use_center_of_mass": false, + "low_flock_limit": 4, + "high_flock_limit": 8, + "goal_weight": 2.0, + "loner_chance": 0.1, + "influence_radius": 6.0, + "breach_influence": 0.0, + "separation_weight": 1.75, + "separation_threshold": 3.0, + "cohesion_weight": 1.85, + "cohesion_threshold": 6.5, + "innner_cohesion_threshold": 3.5, + "min_height": 4.0, + "max_height": 4.0, + "block_distance": 1.0, + "block_weight": 0.0 + }, + "minecraft:on_target_acquired": { + "event": "minecraft:become_angry", + "target": "self" + }, + "minecraft:on_target_escape": { + "event": "minecraft:on_calm", + "target": "self" + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + } + + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 90, + "add": { + "component_groups": [ + "minecraft:dolphin_adult", + "minecraft:dolphin_swimming_navigation" + ] + } + }, + { + "weight": 10, + "add": { + "component_groups": [ + "minecraft:dolphin_baby", + "minecraft:dolphin_swimming_navigation" + ] + } + } + ] + }, + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:dolphin_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:dolphin_adult" + ] + } + }, + "minecraft:become_angry": { + "add": { + "component_groups": [ + "minecraft:dolphin_angry" + ] + } + }, + "minecraft:on_calm": { + "remove": { + "component_groups": [ + "minecraft:dolphin_angry" + ] + } + }, + "minecraft:stop_dryingout": { + "remove": { + "component_groups": [ + "minecraft:dolphin_on_land", + "minecraft:dolphin_dried" + ] + }, + "add": { + "component_groups": [ "minecraft:dolphin_on_land_in_rain" ] + } + }, + "minecraft:start_dryingout": { + "remove": { + "component_groups": [ "minecraft:dolphin_on_land_in_rain" ] + }, + "add": { + "component_groups": [ + "minecraft:dolphin_on_land" + ] + } + }, + "minecraft:dried_out": { + "add": { + "component_groups": [ "minecraft:dolphin_dried" ] + } + }, + "minecraft:navigation_on_land": { + "add": { + "component_groups": [ "minecraft:dolphin_on_land" ] + }, + "remove": { + "component_groups": [ "minecraft:dolphin_swimming_navigation" ] + } + }, + "minecraft:navigation_off_land": { + "add": { + "component_groups": [ "minecraft:dolphin_swimming_navigation" ] + }, + "remove": { + "component_groups": [ + "minecraft:dolphin_on_land_in_rain", + "minecraft:dolphin_on_land", + "minecraft:dolphin_dried" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/donkey.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/donkey.json new file mode 100644 index 0000000..eff8859 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/donkey.json @@ -0,0 +1,472 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:donkey", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:donkey_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale_by_age": { + "start_scale": 0.5, + "end_scale": 1.0 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + { + "item": "wheat", + "growth": 0.016667 + }, + { + "item": "sugar", + "growth": 0.025 + }, + { + "item": "hay_block", + "growth": 0.15 + }, + { + "item": "apple", + "growth": 0.05 + }, + { + "item": "golden_carrot", + "growth": 0.05 + }, + { + "item": "golden_apple", + "growth": 0.2 + }, + { + "item": "appleEnchanted", + "growth": 0.2 + } + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 4, + "speed_multiplier": 1.0 + } + }, + + "minecraft:donkey_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/horse.json" + }, + "minecraft:behavior.run_around_like_crazy": { + "priority": 1, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.breed": { + "priority": 2, + "speed_multiplier": 1.0 + } + }, + + "minecraft:donkey_wild": { + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "player", + "zombie" + ], + "interact_text": "action.interact.mount", + "seats": { + "position": [ 0.0, 0.925, -0.2 ] + } + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.5, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:tamemount": { + "min_temper": 0, + "max_temper": 100, + "feed_text": "action.interact.feed", + "ride_text": "action.interact.mount", + "feed_items": [ + { + "item": "wheat", + "temper_mod": 3 + }, + { + "item": "sugar", + "temper_mod": 3 + }, + { + "item": "apple", + "temper_mod": 3 + }, + { + "item": "golden_carrot", + "temper_mod": 5 + }, + { + "item": "golden_apple", + "temper_mod": 10 + }, + { + "item": "appleEnchanted", + "temper_mod": 10 + } + ], + "auto_reject_items": [ + { + "item": "horsearmorleather" + }, + { + "item": "horsearmoriron" + }, + { + "item": "horsearmorgold" + }, + { + "item": "horsearmordiamond" + }, + { + "item": "saddle" + } + ], + "tame_event": { + "event": "minecraft:on_tame", + "target": "self" + } + } + }, + + "minecraft:donkey_tamed": { + "minecraft:is_tamed": { + }, + "minecraft:equippable": { + "slots": [ + { + "slot": 0, + "item": "saddle", + "accepted_items": ["saddle"], + "on_equip": { + "event": "minecraft:donkey_saddled" + }, + "on_unequip": { + "event": "minecraft:donkey_unsaddled" + } + } + ] + }, + "minecraft:rideable": { + "seat_count": 1, + "crouching_skip_interact": true, + "family_types": [ + "player" + ], + "interact_text": "action.interact.ride.horse", + "seats": { + "position": [ 0.0, 0.925, -0.2 ] + } + }, + "minecraft:behavior.player_ride_tamed": { + + }, + "minecraft:inventory": { + "inventory_size": 16, + "container_type": "horse" + }, + "minecraft:breedable": { + "require_tame": true, + "inherit_tamed": false, + "breeds_with": [ + { + "mate_type": "minecraft:donkey", + "baby_type": "minecraft:donkey", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + { + "mate_type": "minecraft:horse", + "baby_type": "minecraft:mule", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + } + ], + "breed_items": [ + "golden_carrot", + "golden_apple", + "appleEnchanted" + ] + }, + "minecraft:behavior.tempt": { + "priority": 5, + "speed_multiplier": 1.2, + "items": [ + "apple", + "carrot", + "golden_apple", + "appleEnchanted", + "golden_carrot", + "carrotOnAStick", + "hay_block", + "sugar", + "bread", + "wheat" + ] + } + }, + + "minecraft:donkey_unchested": { + "minecraft:interact": { + "interactions": [ + { + "play_sounds": "armor.equip_generic", + "on_interact": { + "filters": { + "all_of": [ + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_equipment", "domain": "hand","subject" : "other", "value" : "chest"} + ] + }, + "event": "minecraft:on_chest", + "target": "self" + }, + "use_item": true, + "interact_text": "action.interact.attachchest" + } + ] + } + }, + + "minecraft:donkey_chested": { + "minecraft:is_chested": { + + } + }, + + "minecraft:donkey_saddled": { + "minecraft:is_saddled": { + }, + "minecraft:input_ground_controlled": { + }, + "minecraft:can_power_jump": { + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "donkey", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 1.4, + "height": 1.6 + }, + "minecraft:health": { + "value": { + "range_min": 15, + "range_max": 30 + } + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.175 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:nameable": { + }, + "minecraft:horse.jump_strength": { + "value": 0.5 + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + }, + "minecraft:healable": { + "items": [ + { + "item": "wheat", + "heal_amount": 2 + }, + { + "item": "sugar", + "heal_amount": 1 + }, + { + "item": "hay_block", + "heal_amount": 20 + }, + { + "item": "apple", + "heal_amount": 3 + }, + { + "item": "golden_carrot", + "heal_amount": 4 + }, + { + "item": "golden_apple", + "heal_amount": 10 + }, + { + "item": "appleEnchanted", + "heal_amount": 10 + } + ] + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.7 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 80, + "add": { + "component_groups": [ + "minecraft:donkey_adult", + "minecraft:donkey_wild" + ] + } + }, + { + "weight": 20, + "add": { + "component_groups": [ + "minecraft:donkey_baby" + ] + } + } + ] + }, + + "minecraft:entity_born": { + "add": { + "component_groups": [ + "minecraft:donkey_baby" + ] + } + }, + + "minecraft:on_tame": { + "remove": { + "component_groups": [ + "minecraft:donkey_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:donkey_tamed", + "minecraft:donkey_unchested" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:donkey_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:donkey_adult", + "minecraft:donkey_wild" + ] + } + }, + + "minecraft:on_chest": { + "remove": { + "component_groups": [ + "minecraft:donkey_unchested" + ] + }, + "add": { + "component_groups": [ + "minecraft:donkey_chested" + ] + } + }, + + "minecraft:donkey_saddled": { + "add": { + "component_groups": [ + "minecraft:donkey_saddled" + ] + } + }, + "minecraft:donkey_unsaddled": { + "remove": { + "component_groups": [ + "minecraft:donkey_saddled" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/drowned.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/drowned.json new file mode 100644 index 0000000..e3f8703 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/drowned.json @@ -0,0 +1,623 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:drowned", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:baby_drowned": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 12 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:is_baby": {}, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:underwater_movement": { + "value": 0.08 + } + }, + + "minecraft:adult_drowned": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/drowned.json" + } + }, + + "minecraft:mode_switcher": { + "minecraft:target_nearby_sensor": { + "inside_range": 3.0, + "outside_range": 5.0, + "on_inside_range": { + "event": "minecraft:switch_to_melee", + "target": "self" + }, + "on_outside_range": { + "event": "minecraft:switch_to_ranged", + "target": "self" + } + }, + "minecraft:equipment": { + "table": "loot_tables/entities/drowned_ranged_equipment.json", + "slot_drop_chance": [ + { + "slot": "slot.weapon.offhand", + "drop_chance": 1.0 + } + ] + } + }, + + "minecraft:ranged_mode": { + "minecraft:shooter": { + "def": "minecraft:thrown_trident" + }, + "minecraft:behavior.ranged_attack": { + "priority": 3, + "attack_interval_min": 1.0, + "attack_interval_max": 3.0, + "attack_radius": 10.0 + } + }, + + "minecraft:melee_mode": { + "minecraft:attack": { + "damage": 3 + }, + "minecraft:behavior.melee_attack": { + "priority": 3, + "speed_multiplier": 1, + "track_target": false, + "require_complete_path": true + }, + "minecraft:equipment": { + "table": "loot_tables/entities/drowned_equipment.json", + "slot_drop_chance": [ + { + "slot": "slot.weapon.offhand", + "drop_chance": 1.0 + } + ] + } + }, + + "minecraft:hunter_mode": { + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": false, + "can_break_doors": true, + "can_swim": true, + "can_walk": true, + "avoid_sun": true + } + }, + + "minecraft:wander_mode": { + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": false, + "can_break_doors": true, + "can_swim": false, + "can_walk": true, + "avoid_sun": true + } + } + }, + + "components": { + "minecraft:nameable": { + }, + + // Zombie Components + "minecraft:type_family": { + "family": [ "drowned", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:equip_item": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:annotation.break_door": { + }, + "minecraft:underwater_movement": { + "value": 0.06 + }, + "minecraft:movement.generic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.23 + }, + "minecraft:burns_in_daylight": { + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_air": true, + "breathes_water": true + }, + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": false, + "can_break_doors": true, + "can_swim": false, + "can_walk": true, + "avoid_sun": true + }, + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:nautilus_shell", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:trident", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:netherite_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:diamond_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:iron_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:stone_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:golden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:wooden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:netherite_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:turtle_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:skull:0", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:skull:1", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:carved_pumpkin", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:netherite_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + } + ] + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.flee_sun": { + "priority": 2, + "speed_multiplier": 1 + }, + "minecraft:behavior.equip_item": { + "priority": 3 + }, + "minecraft:behavior.stomp_turtle_egg": { + "priority": 4, + "speed_multiplier": 1, + "search_range": 10, + "search_height": 2, + "goal_radius": 1.14, + "interval": 20 + }, + "minecraft:behavior.move_towards_restriction": { + "priority": 5, + "speed_multiplier": 1 + }, + "minecraft:behavior.pickup_items": { + "priority": 6, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 1.0, + "pickup_based_on_chance": true, + "can_pickup_any_item": true + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 6, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "reselect_targets": true, + "must_see": true, + "within_radius": 12.0, + "must_see_forget_duration": 17.0, + "persist_time": 0.5, + "entity_types": [ + { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "snowgolem" }, + { "test": "is_family", "subject": "other", "value": "irongolem" } + ] + }, + { + "any_of": [ + { "test": "in_water", "subject": "other", "value": true }, + { "test": "is_daytime", "value": false } + ] + } + ] + }, + "max_dist": 20 + }, + { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "villager" }, + { "test": "is_family", "subject": "other", "value": "wandering_trader" } + ] + }, + { + "any_of": [ + { "test": "in_water", "subject": "other", "value": true }, + { "test": "is_daytime", "value": false } + ] + } + ] + }, + "max_dist": 20, + "must_see": false + }, + { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "baby_turtle" }, + { "test": "in_water", "subject": "other", "operator": "!=", "value": true } + ] + }, + "max_dist": 20 + } + ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:on_target_acquired": { + "event": "minecraft:has_target", + "target": "self" + }, + "minecraft:on_target_escape": { + "event": "minecraft:lost_target", + "target": "self" + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 15, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:mode_switcher", + "minecraft:ranged_mode", + "minecraft:adult_drowned" + ] + } + }, + { + "weight": 85, + "randomize": [ + { + "weight": 95, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:melee_mode", + "minecraft:adult_drowned" + ] + } + }, + { + "weight": 5, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:melee_mode", + "minecraft:baby_drowned" + ] + } + } + ] + } + ] + }, + "minecraft:as_baby": { + "add": { + "component_groups": [ + "minecraft:melee_mode", + "minecraft:baby_drowned" + ] + } + }, + "minecraft:as_adult": { + "add": { + "component_groups": [ + "minecraft:melee_mode", + "minecraft:adult_drowned" + ] + } + }, + "minecraft:switch_to_melee": { + "remove": { + "component_groups": [ + "minecraft:ranged_mode" + ] + }, + "add": { + "component_groups": [ + "minecraft:melee_mode" + ] + } + }, + "minecraft:switch_to_ranged": { + "remove": { + "component_groups": [ + "minecraft:melee_mode" + ] + }, + "add": { + "component_groups": [ + "minecraft:ranged_mode" + ] + } + }, + "minecraft:has_target": { + "remove": { + "component_groups": [ + "minecraft:wander_mode" + ] + }, + "add": { + "component_groups": [ + "minecraft:hunter_mode" + ] + } + }, + "minecraft:lost_target": { + "remove": { + "component_groups": [ + "minecraft:hunter_mode" + ] + }, + "add": { + "component_groups": [ + "minecraft:wander_mode" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/elder_guardian.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/elder_guardian.json new file mode 100644 index 0000000..8696ecf --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/elder_guardian.json @@ -0,0 +1,111 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:elder_guardian", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 10 : 0" + }, + "minecraft:collision_box": { + "width": 1.99, + "height": 1.99 + }, + "minecraft:nameable": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/elder_guardian.json" + }, + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": false, + "can_swim": true, + "can_walk": false, + "can_breach": true + }, + "minecraft:movement.sway": { + }, + "minecraft:jump.static": { + }, + "minecraft:health": { + "value": 80, + "max": 80 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:underwater_movement": { + "value": 0.3 + }, + "minecraft:attack": { + "damage": 5 + }, + "minecraft:follow_range": { + "value": 16, + "max": 16 + }, + "minecraft:breathable": { + "breathes_water": true + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 1, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "is_family", "subject" : "other", "value" : "squid"} + ] + }, + "max_dist": 16 + } + ], + "attack_interval_min": 1.0, + "must_see": true + }, + "minecraft:behavior.guardian_attack": { + "priority": 4 + }, + "minecraft:behavior.move_towards_restriction": { + "priority": 5, + "speed_multiplier": 1.0, + "control_flags": [ "move", "look" ] + }, + "minecraft:behavior.random_swim": { + "priority": 7, + "speed_multiplier": 0.5, + "avoid_surface": false + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 12.0, + "probability": 0.01 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:type_family": { + "family": [ "guardian_elder", "monster", "mob" ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/enderman.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/enderman.json new file mode 100644 index 0000000..53f9612 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/enderman.json @@ -0,0 +1,209 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:enderman", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:enderman_calm": { + "minecraft:on_target_acquired": { + "event": "minecraft:become_angry", + "target": "self" + }, + "minecraft:movement": { + "value": 0.3 + } + }, + + "minecraft:enderman_angry": { + "minecraft:angry": { + "duration": 25, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:movement": { + "value": 0.45 + }, + "minecraft:behavior.melee_attack": { + "priority": 2 + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 : 0" + }, + "minecraft:type_family": { + "family": [ "enderman", "monster", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/enderman.json" + }, + "minecraft:health": { + "value": 40, + "max": 40 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + }, + { + "filters": { "test": "in_water_or_rain", "operator": "==", "value": true }, + "cause": "drowning", + "damage_per_tick": 1 + } + ] + }, + "minecraft:attack": { + "damage": 7 + }, + "minecraft:follow_range": { + "value": 32, + "max": 32 + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 2.9 + }, + "minecraft:teleport": { + "random_teleports": true, + "max_random_teleport_time": 30, + "random_teleport_cube": [ 32, 32, 32 ], + "target_distance": 16, + "target_teleport_chance": 0.05, + "light_teleport_chance": 0.05 + }, + "minecraft:lookat": { + "search_radius": 64.0, + "set_target": true, + "look_cooldown": 5.0, + "filters": { + "all_of": [ + { + "subject": "other", + "test": "is_family", + "value": "player" + }, + { + "test": "has_equipment", + "domain": "head", + "subject": "other", + "operator": "not", + "value": "carved_pumpkin" + } + ] + } + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 5, + "must_see": true, + "attack_interval": 10, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "endermite" + }, + "max_dist": 64 + } + ] + }, + "minecraft:navigation.walk": { + "can_path_over_water": false, + "avoid_water": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 8.0, + "probability": 8.0 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 3 + }, + "minecraft:behavior.enderman_leave_block": { + "priority": 10 + }, + "minecraft:behavior.enderman_take_block": { + "priority": 11 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:enderman_calm" + ] + } + }, + "minecraft:become_angry": { + "remove": { + "component_groups": [ + "minecraft:enderman_calm" + ] + }, + "add": { + "component_groups": [ + "minecraft:enderman_angry" + ] + } + }, + "minecraft:on_calm": { + "remove": { + "component_groups": [ + "minecraft:enderman_angry" + ] + }, + "add": { + "component_groups": [ + "minecraft:enderman_calm" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/endermite.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/endermite.json new file mode 100644 index 0000000..b79ca3a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/endermite.json @@ -0,0 +1,105 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:endermite", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 3 : 0" + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + + "minecraft:type_family": { + "family": [ "endermite", "arthropod", "monster", "mob" ] + }, + "minecraft:collision_box": { + "width": 0.4, + "height": 0.3 + }, + + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:health": { + "value": 8, + "max": 8 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:attack": { + "damage": 2 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + + "minecraft:behavior.melee_attack": { + "priority": 3, + "track_target": true + }, + + "minecraft:behavior.nearest_attackable_target": { + "priority": 5, + "must_see": true, + "within_radius": 16.0, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "is_family", + "subject": "other", + "value": "enderman" + } + ] + }, + "max_dist": 16 + } + ] + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 1 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/evocation_illager.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/evocation_illager.json new file mode 100644 index 0000000..be261a1 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/evocation_illager.json @@ -0,0 +1,289 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:evocation_illager", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:celebrate": { + "minecraft:behavior.celebrate": { + "priority": 5, + "celebration_sound": "celebrate", + "sound_interval": { + "range_min": 2.0, + "range_max": 7.0 + }, + "jump_interval": { + "range_min": 1.0, + "range_max": 3.5 + }, + "duration": 30.0, + "on_celebration_end_event": { + "event": "minecraft:stop_celebrating", + "target": "self" + } + } + }, + "minecraft:raid_configuration": { + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "hostile", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": false, + "can_migrate": false, + "first_founding_reward": 0 + }, + "minecraft:behavior.move_to_village": { + "priority": 6, + "speed_multiplier": 0.7 + }, + "minecraft:ambient_sound_interval": { + "value": 2.0, + "range": 4.0, + "event_name": "ambient.in.raid" + } + } + }, + "components": { + "minecraft:experience_reward": { + "on_death": "10" + }, + "minecraft:type_family": { + "family": [ "evocation_illager", "monster", "illager", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/evocation_illager.json" + }, + "minecraft:health": { + "value": 24, + "max": 24 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:movement": { + "value": 0.5 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "can_pass_doors": true, + "can_open_doors": true, + "avoid_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.summon_entity": { + "priority": 2, + + "summon_choices": [ + { + "min_activation_range": 0.0, + "max_activation_range": 3.0, + "cooldown_time": 5.0, + "weight": 3, + "cast_duration": 2.0, + "particle_color": "#FF664D59", + "start_sound_event": "cast.spell", + "sequence": [ + { + "shape": "circle", + "target": "self", + "base_delay": 1.0, + "delay_per_summon": 0.0, + "num_entities_spawned": 5, + "entity_type": "minecraft:evocation_fang", + "size": 1.5, + "entity_lifespan": 1.1, + "sound_event": "prepare.attack" + }, + { + "shape": "circle", + "target": "self", + "base_delay": 0.15, + "delay_per_summon": 0.0, + "num_entities_spawned": 8, + "entity_type": "minecraft:evocation_fang", + "size": 2.5, + "entity_lifespan": 1.1 + } + ] + }, + { + "min_activation_range": 3.0, + "weight": 3, + "cooldown_time": 5.0, + "cast_duration": 2.0, + "particle_color": "#FF664D59", + "start_sound_event": "cast.spell", + "sequence": [ + { + "shape": "line", + "target": "self", + "base_delay": 1.0, + "delay_per_summon": 0.05, + "num_entities_spawned": 16, + "entity_type": "minecraft:evocation_fang", + "size": 20, + "entity_lifespan": 1.1 + } + ] + }, + { + "weight": 1, + "cooldown_time": 17.0, + "cast_duration": 5.0, + "particle_color": "#FFB3B3CC", + "sequence": [ + { + "shape": "circle", + "target": "self", + "base_delay": 5.0, + "num_entities_spawned": 3, + "entity_type": "minecraft:vex", + "summon_cap": 8, + "summon_cap_radius": 16.0, + "size": 1.0, + "sound_event": "prepare.summon" + } + ] + } + ] + }, + "minecraft:behavior.send_event": { + "priority": 3, + "event_choices": [ + { + "min_activation_range": 0.0, + "max_activation_range": 16.0, + "cooldown_time": 5.0, + "cast_duration": 3.0, + "particle_color": "#FFB38033", + "weight": 3, + "filters": { + "all_of": [ + { "test" : "is_family", "subject" : "other", "value" : "sheep"}, + { "test" : "is_color", "subject" : "other", "value" : "blue"} + ] + }, + "start_sound_event": "cast.spell", + "sequence": [ + { + "base_delay": 2.0, + "event": "wololo", + "sound_event": "prepare.wololo" + } + ] + } + ] + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 5, + "entity_types": [ + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "player"}, + "max_dist": 8, + "walk_speed_multiplier": 0.6, + "sprint_speed_multiplier": 1.0 + } + ] + }, + "minecraft:behavior.random_stroll": { + "priority": 8, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "is_family", "subject" : "other", "value" : "snowgolem"}, + { "test" : "is_family", "subject" : "other", "value" : "irongolem"}, + { "test" : "is_family", "subject" : "other", "value" : "wandering_trader"} + ] + }, + "max_dist": 20 + }, + { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "villager" }, + { "test": "has_component", "subject": "other", "operator": "!=", "value": "minecraft:is_baby" } + ] + }, + "max_dist": 20 + } + ], + "must_see": true + }, + + "minecraft:behavior.look_at_player": { + "priority": 9, + "look_distance": 3.0, + "probability": 1.0 + }, + "minecraft:behavior.look_at_entity": { + "priority": 10, + "look_distance": 8.0, + "filters": { "test" : "is_family", "subject" : "other", "value" : "mob" } + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:persistent": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:follow_range": { + "value": 64 + } + }, + "events": { + "minecraft:spawn_for_raid": { + "add": { + "component_groups": [ + "minecraft:raid_configuration" + ] + } + }, + "minecraft:start_celebrating": { // Event must be called exactly this for village to fire it when a raid is lost + "add": { "component_groups": [ "minecraft:celebrate" ] } + }, + "minecraft:stop_celebrating": { + "remove": { "component_groups": [ "minecraft:celebrate" ] } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/fish.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/fish.json new file mode 100644 index 0000000..b1d7cfd --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/fish.json @@ -0,0 +1,134 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:cod", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:type_family": { + "family": [ "cod", "fish" ] + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 0.3 + }, + "minecraft:health": { + "value": 6, + "max": 6 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/fish.json" + }, + "minecraft:scale": { + "value": 1.0 + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_air": false, + "breathes_water": true + }, + "minecraft:movement": { + "value": 0.1 + }, + "minecraft:underwater_movement": { + "value": 0.1 + }, + "minecraft:navigation.generic": { // Allows the mob to go through water + "is_amphibious": false, + "can_path_over_water": false, + "can_swim": true, + "can_walk": false, + "can_breach": false, + "can_sink": false + }, + "minecraft:physics": { + "has_gravity": false + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:movement.sway": { + "sway_amplitude": 0.0 + }, + "minecraft:despawn": { + "despawn_from_distance": { + "min_distance": 32, + "max_distance": 40 + } + }, + "minecraft:behavior.swim_idle": { + "priority": 5, + "idle_time": 5.0, + "success_rate": 0.1 + }, + "minecraft:behavior.random_swim": { // Randomly selects points to go to, even in water + "priority": 3, + "speed_multiplier": 1.0, + "xz_dist": 16, + "y_dist": 4, + "interval": 0 + }, + "minecraft:behavior.swim_wander": { + "priority": 4, + "interval": 0.1, + "look_ahead": 2.0, + "speed_multiplier": 1.0, + "wander_time": 5.0 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 1, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 6, + "walk_speed_multiplier": 1.5, + "sprint_speed_multiplier": 2.0 + } + ] + }, + "minecraft:flocking": { + "in_water": true, + "match_variants": false, + "use_center_of_mass": true, + "low_flock_limit": 4, + "high_flock_limit": 8, + "goal_weight": 2.0, + "loner_chance": 0.1, + "influence_radius": 3.0, + "breach_influence": 7.0, + "separation_weight": 1.75, + "separation_threshold": 0.95, + "cohesion_weight": 2.0, + "cohesion_threshold": 1.95, + "innner_cohesion_threshold": 1.25, + "min_height": 1.5, + "max_height": 6.0, + "block_distance": 2.0, + "block_weight": 0.85 + }, + "minecraft:nameable": { + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/fox.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/fox.json new file mode 100644 index 0000000..24a3900 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/fox.json @@ -0,0 +1,871 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:fox", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:fox_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": "sweet_berries", + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + + "minecraft:behavior.follow_parent": { + "priority": 9, + "speed_multiplier": 1.1 + } + }, + + "minecraft:fox_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/fox.json" + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": false, + "breed_items": "sweet_berries", + "breeds_with": { + "mate_type": "minecraft:fox", + "baby_type": "minecraft:fox", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + } + } + }, + + "minecraft:fox_with_item": { + "minecraft:equipment": { + "table": "loot_tables/entities/fox_equipment.json", + "slot_drop_chance": [ + { + "slot": "slot.weapon.mainhand", + "drop_chance": 1.0 + } + ] + } + }, + + "minecraft:trusting_fox" : { + "minecraft:trust": {}, + "minecraft:behavior.defend_trusted_target": { + "priority": 0, + "within_radius": 25, + "must_see": false, + "aggro_sound": "mad", + "sound_chance": 0.05, + "on_defend_start": { + "event": "minecraft:fox_configure_defending", + "target": "self" + } + } + }, + + "minecraft:docile_fox": { + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25 + }, + "minecraft:behavior.melee_attack": { + "priority": 10, + "track_target": true, + "require_complete_path": true, + "reach_multiplier": 1.5 + } + }, + + "minecraft:defending_fox": { + "minecraft:behavior.melee_attack": { + "priority": 1, + "track_target": true, + "require_complete_path": true, + "reach_multiplier": 1.5 + }, + "minecraft:behavior.panic": { + "priority": 2, + "speed_multiplier": 1.25 + }, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "all_of": [ + { "test": "is_daytime", "value": true }, + { "test": "has_target", "operator": "==", "value": false } + ] + }, + "event": "minecraft:fox_configure_docile_day" + }, + { + "filters": { + "all_of": [ + { "test": "is_daytime", "value": false }, + { "test": "has_target", "operator": "==", "value": false } + ] + }, + "event": "minecraft:fox_configure_docile_night" + } + ] + } + }, + + "minecraft:fox_red": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:behavior.nearest_prioritized_attackable_target": { + "priority": 6, + "attack_interval": 2, + "reselect_targets": true, + "target_search_height": 5, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "rabbit" + }, + "max_dist": 12, + "priority": 0 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "chicken" + }, + "max_dist": 12, + "priority": 0 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "cod" + }, + "max_dist": 12, + "priority": 1 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "salmon" + }, + "max_dist": 12, + "priority": 1 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "tropicalfish" + }, + "max_dist": 12, + "priority": 1 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "baby_turtle" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 12, + "priority": 0 + } + ] + } + }, + + "minecraft:fox_arctic": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:behavior.nearest_prioritized_attackable_target": { + "priority": 6, + "attack_interval": 2, + "reselect_targets": true, + "target_search_height": 5, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "rabbit" + }, + "max_dist": 12, + "priority": 1 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "chicken" + }, + "max_dist": 12, + "priority": 1 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "cod" + }, + "max_dist": 12, + "priority": 0 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "salmon" + }, + "max_dist": 12, + "priority": 0 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "tropicalfish" + }, + "max_dist": 12, + "priority": 0 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "baby_turtle" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 12, + "priority": 1 + } + ] + } + }, + + "minecraft:fox_thunderstorm": { + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "all_of": [ + { "test": "weather_at_position", "operator": "!=", "value": "thunderstorm" }, + { "test": "is_daytime", "value": true } + ] + }, + "event": "minecraft:fox_configure_day" + }, + { + "filters": { + "all_of": [ + { "test": "weather_at_position", "operator": "!=", "value": "thunderstorm" }, + { "test": "is_daytime", "value": false } + ] + }, + "event": "minecraft:fox_configure_night" + } + ] + }, + + "minecraft:behavior.find_cover": { + "priority": 0, + "speed_multiplier": 1, + "cooldown_time": 0.0 + } + }, + + "minecraft:fox_day": { + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { "test" : "weather_at_position", "value" : "thunderstorm" }, + "event": "minecraft:fox_configure_thunderstorm" + }, + { + "filters": { "test": "is_daytime", "value": false }, + "event": "minecraft:fox_configure_night" + } + ] + }, + "minecraft:behavior.nap": { + "priority": 8, + "cooldown_min": 2.0, + "cooldown_max": 7.0, + "mob_detect_dist": 12.0, + "mob_detect_height": 6.0, + "can_nap_filters": { + "all_of": [ + { + "test": "in_water", + "subject": "self", + "operator": "==", + "value": false + }, + { + "test": "on_ground", + "subject": "self", + "operator": "==", + "value": true + }, + { + "test": "is_underground", + "subject": "self", + "operator": "==", + "value": true + }, + { + "test": "weather_at_position", + "subject": "self", + "operator": "!=", + "value": "thunderstorm" + } + ] + }, + "wake_mob_exceptions": { + "any_of": [ + { + "test": "trusts", + "subject": "other", + "operator": "==", + "value": true + }, + { + "test": "is_family", + "subject": "other", + "operator": "==", + "value": "fox" + }, + { + "test": "is_sneaking", + "subject": "other", + "operator": "==", + "value": true + } + ] + } + }, + "minecraft:behavior.find_cover": { + "priority": 9, + "speed_multiplier": 1, + "cooldown_time": 5.0 + } + }, + + "minecraft:fox_night": { + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { "test" : "weather_at_position", "value" : "thunderstorm" }, + "event": "minecraft:fox_configure_thunderstorm" + }, + { + "filters": { "test": "is_daytime", "value": true }, + "event": "minecraft:fox_configure_day" + } + ] + }, + "minecraft:behavior.stroll_towards_village": { + "priority": 11, + "speed_multiplier": 1.0, + "goal_radius": 3.0, + "cooldown_time": 10.0, + "search_range": 32, + "start_chance": 0.005 + } + }, + + "minecraft:fox_ambient_normal": { + "minecraft:ambient_sound_interval": { + "event_name": "ambient" + } + }, + + "minecraft:fox_ambient_sleep": { + "minecraft:ambient_sound_interval": { + "event_name": "sleep" + } + }, + + "minecraft:fox_ambient_night": { + "minecraft:ambient_sound_interval": { + "event_name": "screech", + "value": 80, + "range": 160 + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "fox", "mob" ] + }, + "minecraft:breathable": { + "totalSupply": 15, + "suffocateTime": 0 + }, + "minecraft:equip_item": { + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 0.7 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:attack": { + "damage": 2 + }, + "minecraft:shareables": { + "all_items": true, + "all_items_max_amount": 1, + "items": [ + { "item": "minecraft:apple", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:appleEnchanted", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:baked_potato", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:beef", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:beetroot", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:beetroot_soup", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:bread", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:carrot", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:chicken", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:chorus_fruit", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:clownfish", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:cooked_beef", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:cooked_chicken", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:cooked_fish", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:cooked_porkchop", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:cooked_rabbit", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:cooked_salmon", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:cookie", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:dried_kelp", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:fish", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:golden_apple", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:golden_carrot", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:melon", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:mushroom_stew", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:muttonCooked", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:muttonRaw", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:poisonous_potato", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:porkchop", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:potato", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:pufferfish", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:pumpkin_pie", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:rabbit", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:rabbit_stew", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:rotten_flesh", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:salmon", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:spider_eye", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:sweet_berries", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:suspicious_stew", "priority": 0, "max_amount": 1 } + ] + }, + "minecraft:damage_sensor": { + "triggers": [ + { + "on_damage": { + "filters": { + "test": "is_block", + "subject": "block", + "value": "minecraft:sweet_berry_bush" + } + }, + "deals_damage": false + } + ] + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.equip_item": { + "priority": 2 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 5, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "trusts", "subject": "other", "operator": "!=", "value": true }, + { "test": "is_sneaking", "subject": "other", "operator": "!=", "value": true } + ] + }, + { "test": "is_family", "subject": "other", "value": "polarbear" }, + { "test": "is_family", "subject": "other", "value": "wolf" } + ] + }, + "max_dist": 10, + "walk_speed_multiplier": 1.0, + "sprint_speed_multiplier": 1.5 + } + ] + }, + "minecraft:behavior.tempt": { + "priority": 3, + "speed_multiplier": 0.5, + "within_radius": 16, + "can_get_scared": true, + "items": [ + "sweet_berries" + ] + }, + "minecraft:behavior.stalk_and_pounce_on_target": { + "priority": 7, + "stalk_speed": 1.2, + "max_stalk_dist": 12.0, + "leap_height": 0.9, + "leap_dist": 0.8, + "pounce_max_dist": 5.0, + "interest_time": 2.0, + "stuck_time": 2.0, + "strike_dist": 2.0, + "stuck_blocks": { "test": "is_block", "subject": "block", "operator": "==", "value": "snow_layer" } + }, + "minecraft:behavior.pickup_items": { + "priority": 11, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 0.5 + }, + "minecraft:behavior.eat_carried_item": { + "priority": 12, + "delay_before_eating": 28 + }, + "minecraft:behavior.random_look_around_and_sit": { + "priority": 12, + "min_look_count": 2, + "max_look_count": 5, + "min_look_time": 80, + "max_look_time": 100, + "probability": 0.001 + }, + "minecraft:behavior.raid_garden": { + "priority": 12, + "blocks": [ + "minecraft:sweet_berry_bush" + ], + "speed_multiplier": 1.2, + "search_range": 12, + "search_height": 2, + "goal_radius": 0.8, + "max_to_eat": 0, + "initial_eat_delay": 2 + }, + "minecraft:behavior.random_stroll": { + "priority": 13, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.look_at_player": { + "priority": 14, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 15 + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + "mass": 0.6 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 0, + "scheduled_events": [ + { + "filters": [ + { "test": "is_sleeping", "value": true } + ], + "event": "minecraft:ambient_sleep" + }, + { + "filters": { + "all_of":[ + { "test" : "is_daytime", "value" : false }, + { "test": "distance_to_nearest_player", "operator": ">", "value": 16 } + ] + }, + "event": "minecraft:ambient_night" + }, + { + "filters": { + "all_of":[ + { "test" : "is_sleeping", "value" : false }, + { + "any_of":[ + { "test" : "is_daytime", "value" : true }, + { "test": "distance_to_nearest_player", "operator": "<=", "value": 16 } + ] + } + ] + }, + "event": "minecraft:ambient_normal" + } + ] + }, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { "test" : "is_daytime", "value" : false }, + "event": "minecraft:fox_configure_night" + }, + { + "filters": { "test" : "is_daytime", "value" : true }, + "event": "minecraft:fox_configure_day" + } + ] + } + }, + + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 95, + "add": { + "component_groups": [ + "minecraft:fox_adult", + "minecraft:fox_with_item", + "minecraft:docile_fox" + ] + } + }, + { + "weight": 5, + "add": { + "component_groups": [ + "minecraft:fox_baby", + "minecraft:docile_fox" + ] + } + } + ] + }, + { + "filters": { + "test": "is_snow_covered", + "value": true + }, + "add": { "component_groups": [ "minecraft:fox_arctic" ] } + }, + { + "filters": { + "test": "is_snow_covered", + "value": false + }, + "add": { "component_groups": [ "minecraft:fox_red" ] } + } + ] + }, + + "minecraft:entity_born": { + "add": { + "component_groups": [ + "minecraft:fox_baby", + "minecraft:trusting_fox", + "minecraft:docile_fox" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:fox_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:fox_adult" + ] + } + }, + + "minecraft:fox_configure_thunderstorm": { + "remove": { + "component_groups": [ + "minecraft:fox_night", + "minecraft:fox_day" + ] + }, + "add": { + "component_groups": [ + "minecraft:fox_thunderstorm" + ] + } + }, + + "minecraft:fox_configure_day": { + "remove": { + "component_groups": [ + "minecraft:fox_night", + "minecraft:fox_thunderstorm" + ] + }, + "add": { + "component_groups": [ + "minecraft:fox_day" + ] + } + }, + + "minecraft:fox_configure_night": { + "remove": { + "component_groups": [ + "minecraft:fox_day", + "minecraft:fox_thunderstorm" + ] + }, + "add": { + "component_groups": [ + "minecraft:fox_night" + ] + } + }, + + "minecraft:ambient_normal": { + "add": { + "component_groups": [ + "minecraft:fox_ambient_normal" + ] + } + }, + "minecraft:ambient_sleep": { + "add": { + "component_groups": [ + "minecraft:fox_ambient_sleep" + ] + } + }, + "minecraft:ambient_night": { + "add": { + "component_groups": [ + "minecraft:fox_ambient_night" + ] + } + }, + + "minecraft:fox_configure_defending": { + "remove": { + "component_groups": [ + "minecraft:docile_fox", + "minecraft:fox_day", + "minecraft:fox_night" + ] + }, + "add": { + "component_groups": [ + "minecraft:defending_fox" + ] + } + }, + + "minecraft:fox_configure_docile_day": { + "remove": { + "component_groups": [ + "minecraft:defending_fox", + "minecraft:fox_night" + ] + }, + "add": { + "component_groups": [ + "minecraft:docile_fox", + "minecraft:fox_day" + ] + } + }, + + "minecraft:fox_configure_docile_night": { + "remove": { + "component_groups": [ + "minecraft:defending_fox", + "minecraft:fox_day" + ] + }, + "add": { + "component_groups": [ + "minecraft:docile_fox", + "minecraft:fox_night" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/ghast.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/ghast.json new file mode 100644 index 0000000..2ec4c8b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/ghast.json @@ -0,0 +1,101 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:ghast", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:fire_immune": { + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:collision_box": { + "width": 4, + "height": 4 + }, + "minecraft:movement": { + "value": 0.03 + }, + "minecraft:navigation.float": { + "can_path_over_water": true + }, + "minecraft:behavior.float_wander": { + "priority": 2, + "must_reach": true + }, + "minecraft:can_fly": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/ghast.json" + }, + "minecraft:shooter": { + "def": "minecraft:fireball" + }, + "minecraft:type_family": { + "family": [ "ghast", "monster", "mob" ] + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:jump.static": { + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.ranged_attack": { + "priority": 1, + "attack_radius": 64, + "charge_shoot_trigger": 2, + "charge_charged_trigger": 1 + }, + "minecraft:follow_range": { + "value": 64, + "max": 64 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 28 + } + ], + "must_see": true + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/guardian.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/guardian.json new file mode 100644 index 0000000..d5dff67 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/guardian.json @@ -0,0 +1,205 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:guardian", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:guardian_aggressive": { + "minecraft:behavior.nearest_attackable_target": { + "priority": 1, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "is_family", "subject" : "other", "value" : "squid"} + ] + }, + "max_dist": 16 + } + ], + "attack_interval_min": 1.0, + "must_see": true + }, + "minecraft:target_nearby_sensor": { + "inside_range": 3.0, + "outside_range": 4.0, + "on_inside_range": { + "event": "minecraft:target_too_close", + "target": "self" + } + }, + "minecraft:behavior.guardian_attack": { + "priority": 4 + } + }, + + "minecraft:guardian_passive": { + "minecraft:timer": { + "time": [ 1, 3 ], + "looping": false, + "time_down_event": { + "event": "minecraft:target_far_enough", + "target": "self" + } + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 1, + "entity_types": [ + { + "filters": {"test" : "is_family", "subject" : "other", "value" : "player"}, + "max_dist": 8, + "walk_speed_multiplier": 1, + "sprint_speed_multiplier": 1 + } + ] + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 10 : 0" + }, + "minecraft:nameable": { + }, + "minecraft:collision_box": { + "width": 0.85, + "height": 0.85 + }, + "minecraft:health": { + "value": 30, + "max": 30 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.12 + }, + "minecraft:underwater_movement": { + "value": 0.12 + }, + "minecraft:attack": { + "damage": 5 + }, + "minecraft:follow_range": { + "value": 16, + "max": 16 + }, + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": false, + "can_swim": true, + "can_walk": false, + "can_breach": true + }, + "minecraft:movement.sway": { + }, + "minecraft:jump.static": { + }, + "minecraft:breathable": { + "breathes_water": true + }, + "minecraft:loot": { + "table": "loot_tables/entities/guardian.json" + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 1, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "is_family", "subject" : "other", "value" : "squid"} + ] + }, + "max_dist": 16 + } + ], + "attack_interval_min": 1.0, + "must_see": true + }, + "minecraft:target_nearby_sensor": { + "inside_range": 3.0, + "outside_range": 4.0, + "on_inside_range": { + "event": "minecraft:target_too_close", + "target": "self" + } + }, + "minecraft:behavior.guardian_attack": { + "priority": 4 + }, + "minecraft:behavior.move_towards_restriction": { + "priority": 5, + "speed_multiplier": 1.0, + "control_flags": [ "move", "look" ] + }, + "minecraft:behavior.random_swim": { + "priority": 7, + "speed_multiplier": 1.0, + "interval": 80, + "avoid_surface": false + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 12.0, + "probability": 0.01 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:type_family": { + "family": [ "guardian", "monster", "mob" ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:target_too_close": { + "remove": { + "component_groups": [ + "minecraft:guardian_aggressive" + ] + }, + "add": { + "component_groups": [ + "minecraft:guardian_passive" + ] + } + }, + "minecraft:target_far_enough": { + "remove": { + "component_groups": [ + "minecraft:guardian_passive" + ] + }, + "add": { + "component_groups": [ + "minecraft:guardian_aggressive" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/hoglin.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/hoglin.json new file mode 100644 index 0000000..ee017d2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/hoglin.json @@ -0,0 +1,513 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:hoglin", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "zombification_sensor": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "in_nether", + "subject": "self", + "operator": "==", + "value": false + }, + "event": "start_zombification_event" + } + } + }, + + "start_zombification": { + "minecraft:is_shaking": {}, + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "in_nether", + "subject": "self", + "operator": "==", + "value": true + }, + "event": "stop_zombification_event" + } + }, + "minecraft:timer": { + "looping": false, + "time": 15, + "time_down_event": { + "event": "become_zombie_event" + } + } + }, + + "become_zombie": { + "minecraft:transformation": { + "into": "minecraft:zoglin", + "transformation_sound": "converted_to_zombified", + "keep_level": true + } + }, + + "angry_hoglin": { + "minecraft:angry": { + "duration": 10, + "broadcast_anger": true, + "broadcast_range": 16, + "calm_event": { + "event": "become_calm_event", + "target": "self" + }, + "angry_sound": "angry", + "sound_interval": { + "range_min": 2.0, + "range_max": 5.0 + } + } + }, + "attack_cooldown": { + "minecraft:attack_cooldown": { + "attack_cooldown_time": [ 10.0, 15.0 ], + "attack_cooldown_complete_event": { + "event": "attack_cooldown_complete_event", + "target": "self" + } + } + }, + "minecraft:hoglin_baby": { + "minecraft:type_family": { + "family": [ "hoglin", "hoglin_baby", "mob" ] + }, + "minecraft:is_baby": { + }, + "minecraft:movement": { + "value": 0.36 + }, + "minecraft:behavior.melee_attack": { + "priority": 4, + "speed_multiplier": 1, + "track_target": true, + "reach_multiplier": 1.0, + "cooldown_time": 0.75 + }, + "minecraft:attack": { + "damage": 0.5 + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:collision_box": { + "width": 0.85, + "height": 0.85 + }, + "minecraft:custom_hit_test": { + "hitboxes": [ + { + "width": 1.0, + "height": 0.85, + "pivot": [ 0, 0.5, 0 ] + } + ] + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ "crimson_fungus" ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 6, + "speed_multiplier": 1 + }, + "minecraft:rideable": { + "seat_count": 3, + "family_types": [ + "piglin" + ], + "seats": [ + { + "position": [ 0.0, 0.9, -0.3 ], + "lock_rider_rotation": 0 + }, + { + "position": [ 0.0, 2.4, -0.3 ], + "lock_rider_rotation": 0 + }, + { + "position": [ 0.0, 3.9, -0.3 ], + "lock_rider_rotation": 0 + } + ] + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1 + } + }, + "minecraft:hoglin_adult": { + "minecraft:collision_box": { + "width": 0.9, + "height": 0.9 + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:custom_hit_test": { + "hitboxes": [ + { + "width": 2.0, + "height": 1.75, + "pivot": [ 0, 1, 0 ] + } + ] + }, + "minecraft:group_size": { + "radius": 32, + "filters": { + "all_of": [ + { + "test": "has_component", + "operator": "!=", + "value": "minecraft:is_baby" + }, + { + "test": "is_family", + "value": "hoglin" + } + ] + } + }, + "minecraft:behavior.hurt_by_target": { + "priority": 2 + }, + "minecraft:on_target_acquired": { + "event": "become_angry_event", + "target": "self" + }, + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/hoglin.json" + }, + "minecraft:behavior.melee_attack": { + "priority": 4, + "speed_multiplier": 1, + "track_target": true, + "reach_multiplier": 2.5, + "cooldown_time": 2 + }, + "minecraft:attack": { + "damage": [ 3, 9 ] + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 0.6 + }, + "minecraft:breedable": { + "require_tame": false, + "love_filters": { + "test": "has_component", + "subject": "self", + "operator": "!=", + "value": "minecraft:attack_cooldown" + }, + "breeds_with": { + "mate_type": "minecraft:hoglin", + "baby_type": "minecraft:hoglin", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ "crimson_fungus" ] + } + }, + "unhuntable_adult": { + "minecraft:type_family": { + "family": [ "hoglin", "hoglin_adult", "mob" ] + } + }, + "huntable_adult": { + "minecraft:type_family": { + "family": [ "hoglin", "hoglin_adult", "hoglin_huntable", "mob" ] + } + } + }, + + "components": { + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 40, + "max": 40 + }, + "minecraft:knockback_resistance": { + "value": 0.5 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 4, + "within_radius": 16.0, + "entity_types": [ + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "has_component", + "subject": "self", + "operator": "!=", + "value": "minecraft:attack_cooldown" + } + ] + }, + "max_dist": 16 + } + ], + "must_see": true + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 0, + "remove_target": true, + "entity_types": [ + { + "filters": { + "all_of": [ + { + "test": "has_target", + "subject": "other", + "value": true + }, + { + "test": "is_family", + "subject": "other", + "value": "piglin" + } + ] + }, + "check_if_outnumbered": true, + "max_dist": 10, + "sprint_speed_multiplier": 1.2 + } + ], + "avoid_mob_sound": "retreat", + "sound_interval": { + "range_min": 2.0, + "range_max": 5.0 + } + }, + "minecraft:behavior.avoid_block": { + "priority": 1, + "tick_interval": 5, + "search_range": 8, + "search_height": 4, + "walk_speed_modifier": 1, + "sprint_speed_modifier": 1, + "avoid_block_sound": "retreat", + "sound_interval": { + "range_min": 2.0, + "range_max": 5.0 + }, + "target_selection_method": "nearest", + "target_blocks": [ + "minecraft:warped_fungus", + "minecraft:portal" + ], + "on_escape": [ + { + "event": "escaped_event", + "target": "self" + } + ] + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 0.4 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 95, + "trigger": "spawn_adult" + }, + { + "weight": 5, + "trigger": "spawn_baby" + } + ] + }, + "minecraft:entity_born": { + "trigger": "spawn_baby" + }, + "spawn_adult": { + "add": { + "component_groups": [ + "minecraft:hoglin_adult", + "huntable_adult", + "zombification_sensor" + ] + } + }, + "spawn_baby": { + "add": { + "component_groups": [ + "minecraft:hoglin_baby", + "zombification_sensor" + ] + } + }, + "stop_zombification_event": { + "add": { + "component_groups": [ + "zombification_sensor" + ] + }, + "remove": { + "component_groups": [ + "start_zombification" + ] + } + }, + "become_zombie_event": { + "add": { + "component_groups": [ + "become_zombie" + ] + } + }, + "start_zombification_event": { + "add": { + "component_groups": [ + "start_zombification" + ] + }, + "remove": { + "component_groups": [ + "zombification_sensor" + ] + } + }, + "spawn_adult_unhuntable": { + "add": { + "component_groups": [ + "minecraft:hoglin_adult", + "unhuntable_adult", + "zombification_sensor" + ] + } + }, + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:hoglin_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:hoglin_adult", + "huntable_adult" + ] + } + }, + + "become_angry_event": { + "add": { + "component_groups": [ + "angry_hoglin" + ] + } + }, + "become_calm_event": { + "remove": { + "component_groups": [ + "angry_hoglin" + ] + } + }, + "escaped_event": { + "add": { + "component_groups": [ + "attack_cooldown" + ] + }, + "remove": { + "component_groups": [ + "angry_hoglin" + ] + } + }, + "attack_cooldown_complete_event": { + "remove": { + "component_groups": [ + "attack_cooldown" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/horse.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/horse.json new file mode 100644 index 0000000..6ca0bad --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/horse.json @@ -0,0 +1,622 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:horse", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:horse_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale_by_age": { + "start_scale": 0.5, + "end_scale": 1.0 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + { + "item": "wheat", + "growth": 0.016667 + }, + { + "item": "sugar", + "growth": 0.025 + }, + { + "item": "hay_block", + "growth": 0.15 + }, + { + "item": "apple", + "growth": 0.05 + }, + { + "item": "golden_carrot", + "growth": 0.05 + }, + { + "item": "golden_apple", + "growth": 0.2 + }, + { + "item": "appleEnchanted", + "growth": 0.2 + } + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 4, + "speed_multiplier": 1.0 + } + }, + + "minecraft:horse_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/horse.json" + }, + "minecraft:behavior.run_around_like_crazy": { + "priority": 1, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.breed": { + "priority": 2, + "speed_multiplier": 1.0 + } + }, + + "minecraft:horse_wild": { + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "player", + "zombie" + ], + "interact_text": "action.interact.mount", + "seats": { + "position": [ 0.0, 1.1, -0.2 ] + } + + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.5, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:tamemount": { + "min_temper": 0, + "max_temper": 100, + "feed_text": "action.interact.feed", + "ride_text": "action.interact.mount", + "feed_items": [ + { + "item": "wheat", + "temper_mod": 3 + }, + { + "item": "sugar", + "temper_mod": 3 + }, + { + "item": "apple", + "temper_mod": 3 + }, + { + "item": "golden_carrot", + "temper_mod": 5 + }, + { + "item": "golden_apple", + "temper_mod": 10 + }, + { + "item": "appleEnchanted", + "temper_mod": 10 + } + ], + "auto_reject_items": [ + { + "item": "horsearmorleather" + }, + { + "item": "horsearmoriron" + }, + { + "item": "horsearmorgold" + }, + { + "item": "horsearmordiamond" + }, + { + "item": "saddle" + } + ], + "tame_event": { + "event": "minecraft:on_tame", + "target": "self" + } + } + }, + + "minecraft:horse_tamed": { + "minecraft:is_tamed": { + }, + "minecraft:rideable": { + "seat_count": 1, + "crouching_skip_interact": true, + "family_types": [ + "player" + ], + "interact_text": "action.interact.ride.horse", + "seats": { + "position": [ 0.0, 1.1, -0.2 ] + } + + }, + "minecraft:inventory": { + "inventory_size": 2, + "container_type": "horse" + }, + "minecraft:breedable": { + "require_tame": true, + "inherit_tamed": false, + "breeds_with": [ + { + "mate_type": "minecraft:horse", + "baby_type": "minecraft:horse", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + { + "mate_type": "minecraft:donkey", + "baby_type": "minecraft:mule", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + } + ], + "breed_items": [ + "golden_carrot", + "golden_apple", + "appleEnchanted" + ] + }, + "minecraft:behavior.tempt": { + "priority": 5, + "speed_multiplier": 1.2, + "items": [ + "golden_apple", + "appleEnchanted", + "golden_carrot" + ] + } + }, + + "minecraft:horse_saddled": { + "minecraft:is_saddled": { + }, + "minecraft:input_ground_controlled": { + }, + "minecraft:can_power_jump": { + }, + "minecraft:behavior.player_ride_tamed": { + } + }, + + "minecraft:base_white": { + "minecraft:variant": { + "value": 0 + } + }, + "minecraft:base_creamy": { + "minecraft:variant": { + "value": 1 + } + }, + "minecraft:base_chestnut": { + "minecraft:variant": { + "value": 2 + } + }, + "minecraft:base_brown": { + "minecraft:variant": { + "value": 3 + } + }, + "minecraft:base_black": { + "minecraft:variant": { + "value": 4 + } + }, + "minecraft:base_gray": { + "minecraft:variant": { + "value": 5 + } + }, + "minecraft:base_darkbrown": { + "minecraft:variant": { + "value": 6 + } + }, + "minecraft:markings_none": { + "minecraft:mark_variant": { + "value": 0 + } + }, + "minecraft:markings_white_details": { + "minecraft:mark_variant": { + "value": 1 + } + }, + "minecraft:markings_white_fields": { + "minecraft:mark_variant": { + "value": 2 + } + }, + "minecraft:markings_white_dots": { + "minecraft:mark_variant": { + "value": 3 + } + }, + "minecraft:markings_black_dots": { + "minecraft:mark_variant": { + "value": 4 + } + } + }, + + "components": { + "minecraft:equippable": { + "slots": [ + { + "slot": 0, + "item": "saddle", + "accepted_items": [ "saddle" ], + "on_equip": { + "event": "minecraft:horse_saddled" + }, + "on_unequip": { + "event": "minecraft:horse_unsaddled" + } + }, + { + "slot": 1, + "item": "horsearmoriron", + "accepted_items": [ + "horsearmorleather", + "horsearmoriron", + "horsearmorgold", + "horsearmordiamond" + ] + } + ] + }, + "minecraft:type_family": { + "family": [ "horse", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 1.4, + "height": 1.6 + }, + "minecraft:health": { + "value": { + "range_min": 15, + "range_max": 30 + } + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": { + "range_min": 0.1125, + "range_max": 0.3375 + } + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:nameable": { + }, + "minecraft:horse.jump_strength": { + "value": { + "range_min": 0.4, + "range_max": 1.0 + } + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + }, + "minecraft:healable": { + "items": [ + { + "item": "wheat", + "heal_amount": 2 + }, + { + "item": "sugar", + "heal_amount": 1 + }, + { + "item": "hay_block", + "heal_amount": 20 + }, + { + "item": "apple", + "heal_amount": 3 + }, + { + "item": "golden_carrot", + "heal_amount": 4 + }, + { + "item": "golden_apple", + "heal_amount": 10 + }, + { + "item": "appleEnchanted", + "heal_amount": 10 + } + ] + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 3, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.7 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 36, + "add": { + "component_groups": [ + "minecraft:horse_adult", + "minecraft:horse_wild" + ] + } + }, + { + "weight": 9, + "add": { + "component_groups": [ + "minecraft:horse_baby" + ] + } + } + ] + }, + { + "randomize": [ + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:base_white" ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:base_creamy" ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:base_chestnut" ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:base_brown" ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:base_black" ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:base_gray" ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:base_darkbrown" ] + } + } + ] + }, + { + "randomize": [ + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:markings_none" ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:markings_white_details" ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:markings_white_fields" ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:markings_white_dots" ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:markings_black_dots" ] + } + } + ] + } + ] + }, + + "minecraft:entity_born": { + "add": { + "component_groups": [ + "minecraft:horse_baby" + ] + } + }, + + "minecraft:on_tame": { + "remove": { + "component_groups": [ + "minecraft:horse_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:horse_tamed" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:horse_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:horse_adult", + "minecraft:horse_wild" + ] + } + }, + + "minecraft:horse_saddled": { + "add": { + "component_groups": [ + "minecraft:horse_saddled" + ] + } + }, + "minecraft:horse_unsaddled": { + "remove": { + "component_groups": [ + "minecraft:horse_saddled" + ] + } + }, + + "minecraft:make_white": { + "add": { + "component_groups": [ "minecraft:base_white" ] + } + }, + "minecraft:make_creamy": { + "add": { + "component_groups": [ "minecraft:base_creamy" ] + } + }, + "minecraft:make_chestnut": { + "add": { + "component_groups": [ "minecraft:base_chestnut" ] + } + }, + "minecraft:make_brown": { + "add": { + "component_groups": [ "minecraft:base_brown" ] + } + }, + "minecraft:make_black": { + "add": { + "component_groups": [ "minecraft:base_black" ] + } + }, + "minecraft:make_gray": { + "add": { + "component_groups": [ "minecraft:base_gray" ] + } + }, + "minecraft:make_darkbrown": { + "add": { + "component_groups": [ "minecraft:base_darkbrown" ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/husk.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/husk.json new file mode 100644 index 0000000..f3ef73e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/husk.json @@ -0,0 +1,579 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:husk", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:look_to_start_zombie_transformation": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "is_underwater", "subject": "self", "operator": "==", "value": true + }, + "event": "minecraft:start_transforming" + } + } + }, + "minecraft:start_zombie_transformation": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "is_underwater", "subject": "self", "operator": "==", "value": false + }, + "event": "minecraft:stop_transforming" + } + }, + "minecraft:timer": { + "looping": false, + "time": 30, + "time_down_event": { + "event": "minecraft:convert_to_zombie" + } + } + }, + + "minecraft:convert_to_zombie": { + "minecraft:transformation": { + "into": "minecraft:zombie", + "transformation_sound": "convert_to_drowned", + "drop_equipment": true, + "delay": { + "value": 15 + } + }, + "minecraft:is_shaking": { + } + }, + + "minecraft:convert_to_baby_zombie": { + "minecraft:transformation": { + "into": "minecraft:zombie", + "transformation_sound": "convert_to_drowned", + "drop_equipment": true, + "delay": { + "value": 15 + } + }, + "minecraft:is_shaking": { + } + }, + + "minecraft:zombie_husk_baby": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 12 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:is_baby": {}, + "minecraft:scale": { + "value": 0.53125 + }, + "minecraft:movement": { + "value": 0.35 + } + }, + + "minecraft:zombie_husk_adult": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:movement": { + "value": 0.23 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 1.1, -0.35 ], + "lock_rider_rotation": 0 + } + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:scale": { + "value": 1.0625 + } + }, + + "minecraft:zombie_husk_jockey": { + "minecraft:behavior.find_mount": { + "priority": 1, + "within_radius": 16 + } + } + }, + + "components": { + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true + }, + "minecraft:equip_item": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:nameable": { + }, + + // Zombie_husk Components + "minecraft:type_family": { + "family": [ "husk", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/zombie.json" + }, + "minecraft:equipment": { + "table": "loot_tables/entities/zombie_equipment.json" + }, + + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:attack": { + "damage": 3, + "effect_name": "hunger", + "effect_duration": 30 + }, + "minecraft:variant": { + "value": 2 + }, + "minecraft:navigation.walk": { + "is_amphibious": true, + "can_pass_doors": true, + "can_break_doors": true, + "avoid_portals": false + }, + "minecraft:annotation.break_door": { + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:netherite_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:golden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:stone_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:wooden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:turtle_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:skull:0", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:skull:1", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:carved_pumpkin", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:netherite_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + } + ] + }, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "test": "is_underwater", + "subject": "self", + "operator": "==", + "value": true + }, + "event": "minecraft:start_transforming" + } + ] + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + // Zombie_husk Behaviors + "minecraft:behavior.equip_item": { + "priority": 2 + }, + "minecraft:behavior.melee_attack": { + "priority": 3 + }, + "minecraft:behavior.stomp_turtle_egg": { + "priority": 4, + "speed_multiplier": 1, + "search_range": 10, + "search_height": 2, + "goal_radius": 1.14, + "interval": 20 + }, + "minecraft:behavior.move_towards_restriction": { + "priority": 5, + "speed_multiplier": 1 + }, + "minecraft:behavior.pickup_items": { + "priority": 6, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 1.0, + "pickup_based_on_chance": true, + "can_pickup_any_item": true + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 6, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "reselect_targets": true, + "within_radius": 25.0, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "snowgolem" }, + { "test": "is_family", "subject": "other", "value": "irongolem" } + ] + }, + "max_dist": 35 + }, + { + "filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "villager" }, + { "test": "is_family", "subject": "other", "value": "wandering_trader" } + ] + }, + "max_dist": 35, + "must_see": false + }, + { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "baby_turtle" }, + { "test": "in_water", "subject": "other", "operator": "!=", "value": true } + ] + }, + "max_dist": 35 + } + ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 9500, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:zombie_husk_adult" + ] + } + }, + { + "weight": 425, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:zombie_husk_baby" + ] + + } + }, + { + "weight": 75, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:zombie_husk_baby", + "minecraft:zombie_husk_jockey" + ] + + } + } + ] + }, + "minecraft:start_transforming": { + "add": { + "component_groups": [ + "minecraft:start_zombie_transformation" + ] + }, + "remove": { + "component_groups": [ "minecraft:look_to_start_zombie_transformation" ] + } + }, + "minecraft:stop_transforming": { + "add": { + "component_groups": [ + "minecraft:look_to_start_zombie_transformation" + ] + }, + "remove": { + "component_groups": [ + "minecraft:start_zombie_transformation" + ] + } + }, + "minecraft:convert_to_zombie": { + "sequence": [ + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ "minecraft:convert_to_zombie" ] + }, + "remove": { + "component_groups": [ "minecraft:start_zombie_transformation" ] + } + }, + { + "filters": { + "test": "has_component", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ "minecraft:convert_to_baby_zombie" ] + }, + "remove": { + "component_groups": [ "minecraft:start_zombie_transformation" ] + } + } + ] + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/llama.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/llama.json new file mode 100644 index 0000000..431f26b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/llama.json @@ -0,0 +1,786 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:llama", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:llama_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + { + "item": "wheat", + "growth": 0.1 + }, + { + "item": "hay_block", + "growth": 0.9 + } + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + + "minecraft:behavior.follow_parent": { + "priority": 5, + "speed_multiplier": 1.0 + } + }, + + "minecraft:llama_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/llama.json" + }, + "minecraft:collision_box": { + "width": 0.9, + "height": 1.87 + }, + "minecraft:behavior.breed": { + "priority": 4, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": true, + "inherit_tamed": false, + "love_filters": { "test": "is_mark_variant", "subject": "self", "operator": "!=", "value": 1 }, // Wandering Trader Llamas can't fall in love + "breeds_with": { + "mate_type": "minecraft:llama", + "baby_type": "minecraft:llama", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ "hay_block" ] + } + }, + + "minecraft:llama_wandering_trader": { + "minecraft:mark_variant": { + "value": 1 + }, + "minecraft:on_friendly_anger": { + "event": "minecraft:defend_wandering_trader", + "target": "self" + }, + "minecraft:environment_sensor": { + // If this is a Wandering Trader's llama and it was just released from its leash, make it tame + "triggers": { + "filters": { + "all_of": [ + { "test": "is_leashed", "subject": "self", "value": false }, + { "test": "has_component", "subject": "self", "operator": "!=", "value" : "minecraft:is_tamed" } + ] + }, + "event": "minecraft:on_tame" + } + }, + "minecraft:persistent": { + } + }, + + "minecraft:strength_1": { + "minecraft:strength": { + "value": 1, + "max": 5 + } + }, + "minecraft:strength_2": { + "minecraft:strength": { + "value": 2, + "max": 5 + } + }, + "minecraft:strength_3": { + "minecraft:strength": { + "value": 3, + "max": 5 + } + }, + "minecraft:strength_4": { + "minecraft:strength": { + "value": 4, + "max": 5 + } + }, + "minecraft:strength_5": { + "minecraft:strength": { + "value": 5, + "max": 5 + } + }, + + "minecraft:llama_creamy": { + "minecraft:variant": { + "value": 0 + } + }, + "minecraft:llama_white": { + "minecraft:variant": { + "value": 1 + } + }, + "minecraft:llama_brown": { + "minecraft:variant": { + "value": 2 + } + }, + "minecraft:llama_gray": { + "minecraft:variant": { + "value": 3 + } + }, + + "minecraft:llama_wild": { + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "player" + ], + "interact_text": "action.interact.mount", + "seats": { + "position": [ 0.0, 1.25, -0.3 ] + } + + }, + "minecraft:tamemount": { + "min_temper": 0, + "max_temper": 30, + "feed_text": "action.interact.feed", + "ride_text": "action.interact.mount", + "feed_items": [ + { + "item": "wheat", + "temper_mod": 3 + }, + { + "item": "hay_block", + "temper_mod": 6 + } + ], + "auto_reject_items": [ + { + "item": "horsearmorleather" + }, + { + "item": "horsearmoriron" + }, + { + "item": "horsearmorgold" + }, + { + "item": "horsearmordiamond" + }, + { + "item": "saddle" + } + ], + "tame_event": { + "event": "minecraft:on_tame", + "target": "self" + } + } + }, + + + "minecraft:llama_tamed": { + "minecraft:is_tamed": { + }, + "minecraft:rideable": { + "seat_count": 1, + "crouching_skip_interact": true, + "family_types": [ + "player" + ], + "interact_text": "action.interact.ride.horse", + "seats": { + "position": [ 0.0, 1.1, -0.2 ] + } + + }, + "minecraft:inventory": { + "inventory_size": 16, + "container_type": "horse", + "additional_slots_per_strength": 3 + }, + "minecraft:equippable": { + "slots": [ + { + "slot": 1, + "item": "carpet", + "accepted_items": [ "carpet" ] + } + ] + } + }, + "minecraft:llama_unchested": { + "minecraft:interact": { + "interactions": [ + { + "play_sounds": "armor.equip_generic", + "on_interact": { + "filters": { + "all_of": [ + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_equipment", "domain": "hand","subject" : "other", "value" : "chest"} + ] + }, + "event": "minecraft:on_chest", + "target": "self" + }, + "use_item": true, + "interact_text": "action.interact.attachchest" + } + ] + } + }, + + "minecraft:llama_chested": { + "minecraft:is_chested": { + + } + }, + + "minecraft:llama_angry": { + "minecraft:angry": { + "duration": 4, + "broadcast_anger": false, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:behavior.ranged_attack": { + "priority": 2, + "attack_radius": 64, + "charge_shoot_trigger": 2, + "charge_charged_trigger": 1 + } + }, + "minecraft:llama_angry_wolf": { + "minecraft:angry": { + "duration": -1, + "broadcast_anger": false, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:behavior.ranged_attack": { + "priority": 2, + "attack_radius": 64, + "charge_shoot_trigger": 2, + "charge_charged_trigger": 1 + } + }, + "minecraft:llama_defend_trader": { + "minecraft:angry": { + "duration": 10, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:behavior.ranged_attack": { + "priority": 2, + "attack_radius": 64, + "charge_shoot_trigger": 2, + "charge_charged_trigger": 1 + } + }, + + "minecraft:in_caravan": { + "minecraft:damage_sensor": { + "triggers": { + "cause": "all", + "deals_damage": true + } + } + } + + }, + + + "components": { + "minecraft:type_family": { + "family": [ "llama", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:mark_variant": { + "value": 0 + }, + "minecraft:health": { + "value": { + "range_min": 15, + "range_max": 30 + } + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:follow_range": { + "value": 40, + "max": 40 + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0, + "can_be_stolen": true + }, + "minecraft:balloonable": { + }, + "minecraft:healable": { + "items": [ + { + "item": "wheat", + "heal_amount": 2 + }, + { + "item": "hay_block", + "heal_amount": 10 + } + ] + }, + "minecraft:shooter": { + "def": "minecraft:llama_spit" + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.run_around_like_crazy": { + "priority": 1, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.follow_caravan": { + "priority": 3, + "speed_multiplier": 2.1, + "entity_count": 10, + "entity_types": { + "filters": { "test" : "is_family", "subject" : "other", "value" : "llama"} + } + }, + "minecraft:behavior.panic": { + "priority": 4, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.7 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:behavior.mount_pathing": { + "priority": 1, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1, + "hurt_owner": true + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "all", + "deals_damage": true, + "on_damage": { + "filters": { "test": "in_caravan", "value": false }, + "event": "minecraft:become_angry" + } + } + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "attack_interval": 16, + "entity_types": [ + { + "filters": { + "all_of": [ + { "test" : "is_family", "subject" : "other", "value" : "wolf"}, + { "test" : "has_component","subject" : "other", "operator": "!=", "value" : "minecraft:is_tamed"} + ] + }, + "max_dist": 10 + } + ], + "must_see": false, + "must_reach": true + }, + "minecraft:on_target_acquired": { + "filters": { + "all_of": [ + { "test" : "is_family", "subject" : "target", "value" : "wolf"}, + { "test" : "has_component","subject" : "target", "operator": "!=", "value" : "minecraft:is_tamed"} + ] + }, + "event": "minecraft:mad_at_wolf", + "target": "self" + }, + "minecraft:on_target_escape": { + "filters": { + "all_of": [ + { "test" : "is_family", "subject" : "target", "value" : "wolf"}, + { "test" : "has_component","subject" : "target", "operator": "!=", "value" : "minecraft:is_tamed"} + ] + }, + "event": "minecraft:on_calm", + "target": "self" + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 90, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:llama_adult", + "minecraft:llama_wild" + ] + } + }, + { + "weight": 10, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:llama_baby" + ] + + } + } + ] + }, + { + "randomize": [ + { + "weight": 32, + "add": { + "component_groups": [ + "minecraft:strength_1" + ] + } + }, + { + "weight": 32, + "add": { + "component_groups": [ + "minecraft:strength_2" + ] + } + }, + { + "weight": 32, + "add": { + "component_groups": [ + "minecraft:strength_3" + ] + } + }, + { + "weight": 2, + "add": { + "component_groups": [ + "minecraft:strength_4" + ] + } + }, + { + "weight": 2, + "add": { + "component_groups": [ + "minecraft:strength_5" + ] + } + } + ] + }, + { + "randomize": [ + { + "weight": 25, + "add": { + "component_groups": [ + "minecraft:llama_creamy" + ] + } + }, + { + "weight": 25, + "add": { + "component_groups": [ + "minecraft:llama_white" + ] + } + }, + { + "weight": 25, + "add": { + "component_groups": [ + "minecraft:llama_brown" + ] + } + }, + { + "weight": 25, + "add": { + "component_groups": [ + "minecraft:llama_gray" + ] + } + } + ] + } + ] + }, + + "minecraft:entity_born": { + "add": { + "component_groups": [ + "minecraft:llama_baby" + ] + } + }, + + "minecraft:from_wandering_trader": { + "sequence": [ + { + "add": { + "component_groups": [ + "minecraft:llama_adult", + "minecraft:llama_wandering_trader" + ] + } + }, + { + "randomize": [ + { + "weight": 32, + "add": { + "component_groups": [ + "minecraft:strength_1" + ] + } + }, + { + "weight": 32, + "add": { + "component_groups": [ + "minecraft:strength_2" + ] + } + }, + { + "weight": 32, + "add": { + "component_groups": [ + "minecraft:strength_3" + ] + } + }, + { + "weight": 2, + "add": { + "component_groups": [ + "minecraft:strength_4" + ] + } + }, + { + "weight": 2, + "add": { + "component_groups": [ + "minecraft:strength_5" + ] + } + } + ] + }, + { + "randomize": [ + { + "weight": 25, + "add": { + "component_groups": [ + "minecraft:llama_creamy" + ] + } + }, + { + "weight": 25, + "add": { + "component_groups": [ + "minecraft:llama_white" + ] + } + }, + { + "weight": 25, + "add": { + "component_groups": [ + "minecraft:llama_brown" + ] + } + }, + { + "weight": 25, + "add": { + "component_groups": [ + "minecraft:llama_gray" + ] + } + } + ] + } + ] + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:llama_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:llama_adult", + "minecraft:llama_wild" + ] + } + }, + + "minecraft:on_tame": { + "remove": { + "component_groups": [ + "minecraft:llama_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:llama_tamed", + "minecraft:llama_unchested" + ] + } + }, + "minecraft:join_caravan": { + "add": { + "component_groups": [ + "minecraft:in_caravan" + ] + } + }, + "minecraft:leave_caravan": { + "remove": { + "component_groups": [ + "minecraft:in_caravan" + ] + } + }, + "minecraft:mad_at_wolf": { + "add": { + "component_groups": [ + "minecraft:llama_angry_wolf" + ] + } + }, + "minecraft:defend_wandering_trader": { + "add": { + "component_groups": [ + "minecraft:llama_defend_trader" + ] + } + }, + "minecraft:become_angry": { + "add": { + "component_groups": [ + "minecraft:llama_angry" + ] + } + }, + "minecraft:on_calm": { + "remove": { + "component_groups": [ + "minecraft:llama_angry", + "minecraft:llama_angry_wolf", + "minecraft:llama_defend_trader" + ] + } + }, + + "minecraft:on_chest": { + "remove": { + "component_groups": [ + "minecraft:llama_unchested" + ] + }, + "add": { + "component_groups": [ + "minecraft:llama_chested" + ] + } + } + + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/magma_cube.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/magma_cube.json new file mode 100644 index 0000000..59fdbfb --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/magma_cube.json @@ -0,0 +1,190 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:magma_cube", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:slime_large": { + "minecraft:collision_box": { + "width": 2.08, + "height": 2.08 + }, + "minecraft:health": { + "value": 16, + "max": 16 + }, + "minecraft:movement": { + "value": 0.75 + }, + "minecraft:attack": { + "damage": 6 + }, + "minecraft:loot": { + "table": "loot_tables/entities/magma_cube.json" + } + }, + + "minecraft:slime_medium": { + "minecraft:collision_box": { + "width": 0.78, + "height": 0.78 + }, + "minecraft:health": { + "value": 4, + "max": 4 + }, + "minecraft:movement": { + "value": 0.66 + }, + "minecraft:attack": { + "damage": 4 + }, + "minecraft:loot": { + "table": "loot_tables/entities/magma_cube.json" + } + }, + + "minecraft:slime_small": { + "minecraft:collision_box": { + "width": 0.52, + "height": 0.52 + }, + "minecraft:health": { + "value": 1, + "max": 1 + }, + "minecraft:movement": { + "value": 0.6 + }, + "minecraft:attack": { + "damage": 2 + } + }, + + "minecraft:slime_calm": { + "minecraft:movement.jump": { + "jump_delay": [ 2.0, 6.0 ] + } + }, + "minecraft:slime_aggressive": { + "minecraft:movement.jump": { + "jump_delay": [ 0.667, 2.0 ] + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? query.variant : 0" + }, + "minecraft:type_family": { + "family": [ "magmacube", "monster", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_lava": true + }, + "minecraft:nameable": { + }, + "minecraft:fire_immune": { + }, + "minecraft:burns_in_daylight": false, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true + }, + "minecraft:jump.static": { + }, + "minecraft:movement.jump": { + "jump_delay": [ 2.0, 6.0 ] + }, + "minecraft:can_climb": { + }, + "minecraft:on_target_acquired": { + "event": "minecraft:become_aggressive", + "target": "self" + }, + "minecraft:on_target_escape": { + "event": "minecraft:become_calm", + "target": "self" + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.slime_float": { + "priority": 1, + "jump_chance_percentage": 0.8, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.slime_attack": { + "priority": 3 + }, + "minecraft:behavior.slime_random_direction": { + "priority": 4, + "add_random_time_range": 3, + "turn_range": 360, + "min_change_direction_time": 2.0 + }, + "minecraft:behavior.slime_keep_on_jumping": { + "priority": 5, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 16 + } + ], + "must_see": true + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "minecraft:slime_calm" + ] + } + }, + "minecraft:become_calm": { + "add": { + "component_groups": [ + "minecraft:slime_calm" + ] + } + }, + "minecraft:become_aggressive": { + "add": { + "component_groups": [ + "minecraft:slime_aggressive" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/mooshroom.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/mooshroom.json new file mode 100644 index 0000000..6c2aa29 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/mooshroom.json @@ -0,0 +1,756 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:mooshroom", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:mooshroom_become_cow": { + "minecraft:transformation": { + "into": "minecraft:cow" + } + }, + "minecraft:cow_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value":0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": "wheat", + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 6, + "speed_multiplier": 1.1 + } + }, + + "minecraft:cow_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/mooshroom.json" + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": false, + "breed_items": "wheat", + "breeds_with": { + "mate_type": "minecraft:mooshroom", + "baby_type": "minecraft:mooshroom", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "deny_parents_variant": { + "chance": 0.00098, // Roughly 1/1024 + "min_variant": 0, + "max_variant": 1 + } + }, + + "minecraft:interact": { + "interactions": [ + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "bowl"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_component", "operator": "!=", "value" : "minecraft:transformation"} + ] + }, + "event": "minecraft:flowerless", + "target": "self" + }, + "add_items": { + "table": "loot_tables/gameplay/entities/mooshroom_milking.json" + }, + "use_item": true, + "play_sounds": "milk_suspiciously", + "interact_text": "action.interact.moostew" + }, + { + "on_interact": { + "filters": { // allium + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "red_flower:2"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1}, + { "test": "is_mark_variant", "subject": "self", "operator": "!=", "value": 7} + ] + }, + "event": "minecraft:ate_allium", + "target": "self" + }, + "use_item": true, + "play_sounds": "eat", + "particle_on_start": { "particle_type": "smoke", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.feed" + }, + { + "on_interact": { + "filters": { // bluet + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "red_flower:3"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1}, + { "test": "is_mark_variant", "subject": "self", "operator": "!=", "value": 3} + ] + }, + "event": "minecraft:ate_bluet", + "target": "self" + }, + "use_item": true, + "play_sounds": "eat", + "particle_on_start": { "particle_type": "smoke", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.feed" + }, + { + "on_interact": { + "filters": { // orchid + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "red_flower:1"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1}, + { "test": "is_mark_variant", "subject": "self", "operator": "!=", "value": 6} + ] + }, + "event": "minecraft:ate_orchid", + "target": "self" + }, + "use_item": true, + "play_sounds": "eat", + "particle_on_start": { "particle_type": "smoke", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.feed" + }, + { + "on_interact": { + "filters": { // cornflower + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "red_flower:9"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1}, + { "test": "is_mark_variant", "subject": "self", "operator": "!=", "value": 1} + ] + }, + "event": "minecraft:ate_cornflower", + "target": "self" + }, + "use_item": true, + "play_sounds": "eat", + "particle_on_start": { "particle_type": "smoke", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.feed" + }, + { + "on_interact": { + "filters": { // Dandelion + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "yellow_flower"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1}, + { "test": "is_mark_variant", "subject": "self", "operator": "!=", "value": 5} + ] + }, + "event": "minecraft:ate_dandelion", + "target": "self" + }, + "use_item": true, + "play_sounds": "eat", + "particle_on_start": { "particle_type": "smoke", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.feed" + }, + { + "on_interact": { + "filters": { // lily of the valley + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "red_flower:10"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1}, + { "test": "is_mark_variant", "subject": "self", "operator": "!=", "value": 4} + ] + }, + "event": "minecraft:ate_lily", + "target": "self" + }, + "use_item": true, + "play_sounds": "eat", + "particle_on_start": { "particle_type": "smoke", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.feed" + }, + { + "on_interact": { + "filters": { // daisy + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "red_flower:8"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1}, + { "test": "is_mark_variant", "subject": "self", "operator": "!=", "value": 8} + ] + }, + "event": "minecraft:ate_daisy", + "target": "self" + }, + "use_item": true, + "play_sounds": "eat", + "particle_on_start": { "particle_type": "smoke", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.feed" + }, + { + "on_interact": { + "filters": { // poppy + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "red_flower:0"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1}, + { "test": "is_mark_variant", "subject": "self", "operator": "!=", "value": 0} + ] + }, + "event": "minecraft:ate_poppy", + "target": "self" + }, + "use_item": true, + "play_sounds": "eat", + "particle_on_start": { "particle_type": "smoke", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.feed" + }, + { + "on_interact": { + "filters": { // tulips + "any_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "red_flower:4"}, + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "red_flower:5"}, + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "red_flower:6"}, + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "red_flower:7"} + ], + "all_of": [ + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1}, + { "test": "is_mark_variant", "subject": "self", "operator": "!=", "value": 2} + ] + }, + "event": "minecraft:ate_tulip", + "target": "self" + }, + "use_item": true, + "play_sounds": "eat", + "particle_on_start": { "particle_type": "smoke", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.feed" + }, + { + "on_interact": { + "filters": { // rose + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "wither_rose"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1}, + { "test": "is_mark_variant", "subject": "self", "operator": "!=", "value": 9} + ] + }, + "event": "minecraft:ate_rose", + "target": "self" + }, + "use_item": true, + "play_sounds": "eat", + "particle_on_start": { "particle_type": "smoke", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.feed" + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "shears"}, + { "test" : "has_component", "operator": "!=", "value" : "minecraft:transformation"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 0} + ] + }, + "event": "become_cow", + "target": "self" + }, + "use_item": false, + "hurt_item": 1, + "play_sounds": "shear", + "spawn_items": { "table": "loot_tables/entities/mooshroom_shear.json" }, + "particle_on_start": { "particle_type": "largeexplode", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.mooshear" + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "shears"}, + { "test" : "has_component", "operator": "!=", "value" : "minecraft:transformation"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1} + ] + }, + "event": "become_cow", + "target": "self" + }, + "use_item": false, + "hurt_item": 1, + "play_sounds": "shear", + "spawn_items": { "table": "loot_tables/entities/brown_mooshroom_shear.json" }, + "particle_on_start": { "particle_type": "largeexplode", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.mooshear" + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "bucket:0"}, + { "test" : "is_family", "subject" : "other", "value" : "player"} + ] + } + }, + "use_item": true, + "transform_to_item": "bucket:1", + "play_sounds": "milk", + "interact_text": "action.interact.milk" + } + ] + } + }, + + "minecraft:mooshroom_fed_nothing": { + "minecraft:mark_variant": { + "value": -1 + } + }, + + "minecraft:mooshroom_brown_fed_poppy": { + "minecraft:mark_variant": { + "value": 0 + } + }, + + "minecraft:mooshroom_brown_fed_cornflower": { + "minecraft:mark_variant": { + "value": 1 + } + }, + + "minecraft:mooshroom_brown_fed_tulips": { + "minecraft:mark_variant": { + "value": 2 + } + }, + + "minecraft:mooshroom_brown_fed_azure_bluet": { + "minecraft:mark_variant": { + "value": 3 + } + }, + + "minecraft:mooshroom_brown_fed_lily_of_the_valley": { + "minecraft:mark_variant": { + "value": 4 + } + }, + + "minecraft:mooshroom_brown_fed_dandelion": { + "minecraft:mark_variant": { + "value": 5 + } + }, + + "minecraft:mooshroom_brown_fed_blue_orchid": { + "minecraft:mark_variant": { + "value": 6 + } + }, + + "minecraft:mooshroom_brown_fed_allium": { + "minecraft:mark_variant": { + "value": 7 + } + }, + + "minecraft:mooshroom_brown_fed_oxeye_daisy": { + "minecraft:mark_variant": { + "value": 8 + } + }, + + "minecraft:mooshroom_brown_fed_wither_rose": { + "minecraft:mark_variant": { + "value": 9 + } + }, + + "minecraft:mooshroom_red": { + "minecraft:variant": { + "value": 0 + } + }, + + "minecraft:mooshroom_brown": { + "minecraft:variant": { + "value": 1 + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "mushroomcow", "mob" ] + }, + "minecraft:mark_variant": { + "value": -1 + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 0.9, + "height": 1.3 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 1.105, 0.0 ] + } + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25 + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.5, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.tempt": { + "priority": 4, + "speed_multiplier": 1.25, + "items": [ + "wheat" + ] + }, + "minecraft:behavior.follow_parent": { + "priority": 5, + "speed_multiplier": 1.1 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:damage_sensor": { + "triggers": [ + { + "on_damage": { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "lightning" }, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 0 } + ] + }, + "event": "minecraft:become_brown" + }, + "deals_damage": false, + "on_damage_sound_event": "convert_mooshroom" + }, + { + "on_damage": { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "lightning" }, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1 } + ] + }, + "event": "minecraft:become_red" + }, + "deals_damage": false, + "on_damage_sound_event": "convert_mooshroom" + } + ] + } + }, + + "events": { + "become_cow": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:mooshroom_become_cow" + ] + } + }, + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 95, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:cow_adult", + "minecraft:mooshroom_red" + ] + } + }, + { + "weight": 5, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:cow_baby", + "minecraft:mooshroom_red" + ] + } + } + ] + }, + + "minecraft:entity_born": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:cow_baby" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:cow_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:cow_adult" + ] + } + }, + + "minecraft:flowerless": { + "add": { + "component_groups": [ + "minecraft:mooshroom_fed_nothing" + ] + } + }, + + "minecraft:ate_allium": { + "add": { + "component_groups": [ + "minecraft:mooshroom_brown_fed_allium" + ] + } + }, + + "minecraft:ate_cornflower": { + "add": { + "component_groups": [ + "minecraft:mooshroom_brown_fed_cornflower" + ] + } + }, + + "minecraft:ate_lily": { + "add": { + "component_groups": [ + "minecraft:mooshroom_brown_fed_lily_of_the_valley" + ] + } + }, + + "minecraft:ate_rose": { + "add": { + "component_groups": [ + "minecraft:mooshroom_brown_fed_wither_rose" + ] + } + }, + + "minecraft:ate_orchid": { + "add": { + "component_groups": [ + "minecraft:mooshroom_brown_fed_blue_orchid" + ] + } + }, + + "minecraft:ate_daisy": { + "add": { + "component_groups": [ + "minecraft:mooshroom_brown_fed_oxeye_daisy" + ] + } + }, + + "minecraft:ate_tulip": { + "add": { + "component_groups": [ + "minecraft:mooshroom_brown_fed_tulips" + ] + } + }, + + "minecraft:ate_bluet": { + "add": { + "component_groups": [ + "minecraft:mooshroom_brown_fed_azure_bluet" + ] + } + }, + + "minecraft:ate_poppy": { + "add": { + "component_groups": [ + "minecraft:mooshroom_brown_fed_poppy" + ] + } + }, + + "minecraft:ate_dandelion": { + "add": { + "component_groups": [ + "minecraft:mooshroom_brown_fed_dandelion" + ] + } + }, + + "minecraft:become_red": { + "remove": { + "component_groups": [ + "minecraft:mooshroom_brown" + ] + }, + "add": { + "component_groups": [ + "minecraft:mooshroom_red", + "minecraft:mooshroom_fed_nothing" + ] + } + }, + + "minecraft:become_brown": { + "remove": { + "component_groups": [ + "minecraft:mooshroom_red" + ] + }, + "add": { + "component_groups": [ + "minecraft:mooshroom_brown", + "minecraft:mooshroom_fed_nothing" + ] + } + }, + + "minecraft:become_brown_adult": { + "remove": { + "component_groups": [ + "minecraft:mooshroom_red" + ] + }, + "add": { + "component_groups": [ + "minecraft:mooshroom_brown", + "minecraft:cow_adult", + "minecraft:mooshroom_fed_nothing" + ] + } + }, + + "minecraft:become_red_adult": { + "remove": { + "component_groups": [ + "minecraft:mooshroom_brown", + "minecraft:cow_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:mooshroom_red", + "minecraft:cow_adult" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/mule.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/mule.json new file mode 100644 index 0000000..176eff6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/mule.json @@ -0,0 +1,440 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:mule", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:mule_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale_by_age": { + "start_scale": 0.5, + "end_scale": 1.0 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + { + "item": "wheat", + "growth": 0.016667 + }, + { + "item": "sugar", + "growth": 0.025 + }, + { + "item": "hay_block", + "growth": 0.15 + }, + { + "item": "apple", + "growth": 0.05 + }, + { + "item": "golden_carrot", + "growth": 0.05 + }, + { + "item": "golden_apple", + "growth": 0.2 + }, + { + "item": "appleEnchanted", + "growth": 0.2 + } + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 4, + "speed_multiplier": 1.0 + } + }, + + "minecraft:mule_adult": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/horse.json" + }, + "minecraft:behavior.run_around_like_crazy": { + "priority": 1, + "speed_multiplier": 1.2 + } + }, + + "minecraft:mule_wild": { + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "player", + "zombie" + ], + "interact_text": "action.interact.mount", + "seats": { + "position": [ 0.0, 0.975, -0.2 ] + } + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.5, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:tamemount": { + "min_temper": 0, + "max_temper": 100, + "feed_text": "action.interact.feed", + "ride_text": "action.interact.mount", + "feed_items": [ + { + "item": "wheat", + "temper_mod": 3 + }, + { + "item": "sugar", + "temper_mod": 3 + }, + { + "item": "apple", + "temper_mod": 3 + }, + { + "item": "golden_carrot", + "temper_mod": 5 + }, + { + "item": "golden_apple", + "temper_mod": 10 + }, + { + "item": "appleEnchanted", + "temper_mod": 10 + } + ], + "auto_reject_items": [ + { + "item": "horsearmorleather" + }, + { + "item": "horsearmoriron" + }, + { + "item": "horsearmorgold" + }, + { + "item": "horsearmordiamond" + }, + { + "item": "saddle" + } + ], + "tame_event": { + "event": "minecraft:on_tame", + "target": "self" + } + } + }, + + "minecraft:mule_tamed": { + "minecraft:is_tamed": { + }, + "minecraft:equippable": { + "slots": [ + { + "slot": 0, + "item": "saddle", + "accepted_items": [ "saddle" ], + "on_equip": { + "event": "minecraft:mule_saddled" + }, + "on_unequip": { + "event": "minecraft:mule_unsaddled" + } + } + ] + }, + "minecraft:rideable": { + "seat_count": 1, + "crouching_skip_interact": true, + "family_types": [ + "player" + ], + "interact_text": "action.interact.ride.horse", + "seats": { + "position": [ 0.0, 0.975, -0.2 ] + } + }, + "minecraft:inventory": { + "inventory_size": 16, + "container_type": "horse" + }, + "minecraft:behavior.tempt": { + "priority": 5, + "speed_multiplier": 1.2, + "items": [ + "apple", + "carrot", + "golden_apple", + "appleEnchanted", + "golden_carrot", + "carrotOnAStick", + "hay_block", + "sugar", + "bread", + "wheat" + ] + } + }, + + "minecraft:mule_unchested": { + "minecraft:interact": { + "interactions": [ + { + "play_sounds": "armor.equip_generic", + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "chest"}, + { "test" : "is_family", "subject" : "other", "value" : "player"} + ] + }, + "event": "minecraft:on_chest", + "target": "self" + }, + "use_item": true, + "interact_text": "action.interact.attachchest" + } + ] + } + }, + + "minecraft:mule_chested": { + "minecraft:is_chested": { + + } + }, + + "minecraft:mule_saddled": { + "minecraft:is_saddled": { + }, + "minecraft:input_ground_controlled": { + }, + "minecraft:can_power_jump": { + }, + "minecraft:behavior.player_ride_tamed": { + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "mule", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 1.4, + "height": 1.6 + }, + "minecraft:health": { + "value": { + "range_min": 15, + "range_max": 30 + } + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.175 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:nameable": { + }, + "minecraft:horse.jump_strength": { + "value": 0.5 + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + }, + "minecraft:healable": { + "items": [ + { + "item": "wheat", + "heal_amount": 2 + }, + { + "item": "sugar", + "heal_amount": 1 + }, + { + "item": "hay_block", + "heal_amount": 20 + }, + { + "item": "apple", + "heal_amount": 3 + }, + { + "item": "golden_carrot", + "heal_amount": 4 + }, + { + "item": "golden_apple", + "heal_amount": 10 + }, + { + "item": "appleEnchanted", + "heal_amount": 10 + } + ] + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.7 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 80, + "add": { + "component_groups": [ + "minecraft:mule_adult", + "minecraft:mule_wild" + ] + } + }, + { + "weight": 20, + "add": { + "component_groups": [ + "minecraft:mule_baby" + ] + } + } + ] + }, + + "minecraft:entity_born": { + "add": { + "component_groups": [ + "minecraft:mule_baby" + ] + } + }, + + "minecraft:on_tame": { + "remove": { + "component_groups": [ + "minecraft:mule_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:mule_tamed", + "minecraft:mule_unchested" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:mule_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:mule_adult", + "minecraft:mule_wild" + ] + } + }, + + "minecraft:on_chest": { + "remove": { + "component_groups": [ + "minecraft:mule_unchested" + ] + }, + "add": { + "component_groups": [ + "minecraft:mule_chested" + ] + } + }, + + "minecraft:mule_saddled": { + "add": { + "component_groups": [ + "minecraft:mule_saddled" + ] + } + }, + "minecraft:mule_unsaddled": { + "remove": { + "component_groups": [ + "minecraft:mule_saddled" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/ocelot.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/ocelot.json new file mode 100644 index 0000000..e081c24 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/ocelot.json @@ -0,0 +1,389 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:ocelot", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:ocelot_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ "fish", "salmon" ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + } + }, + + "minecraft:ocelot_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/ocelot.json" + }, + "minecraft:scale": { + "value": 1 + } + }, + "minecraft:ocelot_wild": { + "minecraft:trusting": { + "probability": 0.33, + "trust_items": [ "fish", "salmon" ], + "trust_event": { + "event": "minecraft:on_trust", + "target": "self" + } + }, + "minecraft:behavior.tempt": { + "priority": 4, + "speed_multiplier": 0.5, + "within_radius": 16, + "can_get_scared": true, + "items": [ + "fish", + "salmon" + ] + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 5, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 10, + "walk_speed_multiplier": 0.8, + "sprint_speed_multiplier": 1.33 + } + ] + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.35, 0.0 ] + } + } + }, + "minecraft:ocelot_trusting": { + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.tempt": { + "priority": 4, + "speed_multiplier": 0.5, + "within_radius": 16, + "items": [ + "fish", + "salmon" + ] + }, + "minecraft:breedable": { + "require_tame": false, + "breeds_with": { + "mate_type": "minecraft:ocelot", + "baby_type": "minecraft:ocelot", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ "fish", "salmon" ] + } + }, + // minecraft:ocelot_tame is only here for backwards compatibility purposes, ocelots are no longer tameable in Vanilla Minecraft + "minecraft:ocelot_tame": { + "minecraft:is_tamed": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:sittable": { + }, + "minecraft:behavior.follow_owner": { + "priority": 4, + "speed_multiplier": 1.0, + "start_distance": 10, + "stop_distance": 2 + }, + "minecraft:behavior.stay_while_sitting": { + "priority": 3 + }, + "minecraft:behavior.ocelot_sit_on_block": { + "priority": 6, + "speed_multiplier": 1.0 + } + } + }, + + "components": { + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:attack_damage": { + "value": 3 + }, + "minecraft:nameable": { + }, + "minecraft:type_family": { + "family": [ "ocelot", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 0.7 + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 1, + "reselect_targets": true, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "chicken" + }, + "max_dist": 8 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "baby_turtle" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 8 + } + ] + }, + "minecraft:behavior.mount_pathing": { + "priority": 1, + "speed_multiplier": 1.25, + "target_dist": 0, + "track_target": true + }, + "minecraft:behavior.leap_at_target": { + "priority": 3, + "target_dist": 0.3 + }, + "minecraft:behavior.ocelotattack": { + "priority": 4, + "cooldown_time": 1.0, + "x_max_rotation": 30.0, + "y_max_head_rotation": 30.0, + "max_distance": 15.0, + "max_sneak_range": 15.0, + "max_sprint_range": 4.0, + "reach_multiplier": 2.0, + "sneak_speed_multiplier": 0.6, + "sprint_speed_multiplier": 1.33, + "walk_speed_multiplier": 0.8 + }, + "minecraft:behavior.random_stroll": { + "priority": 8, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.look_at_player": { + "priority": 9 + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0, + "on_leash": { + "event": "minecraft:on_leash", + "target": "self" + }, + "on_unleash": { + "event": "minecraft:on_unleash", + "target": "self" + } + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 3, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:ocelot_adult", + "minecraft:ocelot_wild" + ] + } + }, + { + "weight": 1, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:ocelot_baby", + "minecraft:ocelot_wild" + ] + } + } + ] + } + ] + }, + + "minecraft:entity_born": { + "sequence": [ + { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:ocelot_baby", + "minecraft:ocelot_trusting" + ] + } + } + ] + }, + + "minecraft:entity_born_wild": { + "remove": { + "component_groups": [ + "minecraft:ocelot_trusting" + ] + }, + "add": { + "component_groups": [ + "minecraft:ocelot_baby", + "minecraft:ocelot_wild" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:ocelot_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:ocelot_adult" + ] + } + }, + "minecraft:on_trust": { + "sequence": [ + { + "remove": { + "component_groups": [ + "minecraft:ocelot_wild" + ] + } + }, + { + "add": { + "component_groups": [ + "minecraft:ocelot_trusting" + ] + } + } + ] + }, + // Leashing and unleashing are only here for backwards compatibility purposes, ocelots are no longer leashable in Vanilla Minecraft + "minecraft:on_leash": { + "add": { + "component_groups": [ + "minecraft:ocelot_leashed" + ] + } + }, + "minecraft:on_unleash": { + "remove": { + "component_groups": [ + "minecraft:ocelot_leashed" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/panda.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/panda.json new file mode 100644 index 0000000..9aa3c99 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/panda.json @@ -0,0 +1,693 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:panda", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:panda_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.4 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": "bamboo", + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.roll": { + "priority": 12, + "probability": 0.0016 + }, + "minecraft:behavior.follow_parent": { + "priority": 13, + "speed_multiplier": 1.1 + }, + "minecraft:on_target_acquired": { + "event": "minecraft:on_scared", + "target": "self" + }, + "minecraft:behavior.sneeze": { + "priority": 7, + "probability": 0.0001666, + "cooldown_time": 1.0, + "within_radius": 10.0, + "entity_types": [ + { + "filters": { + "all_of": [ + { + "test": "has_component", + "subject": "other", + "operator": "!=", + "value": "minecraft:is_baby" + }, + { + "test": "is_family", + "subject": "other", + "value": "panda" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + }, + { + "test": "on_ground", + "operator": "==", + "value": true + } + ] + }, + "max_dist": 10 + } + ], + "drop_item_chance": 0.001, + "loot_table": "loot_tables/entities/panda_sneeze.json", + "prepare_sound": "presneeze", + "prepare_time": 1.0, + "sound": "sneeze" + } + }, + "minecraft:panda_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/panda.json" + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": false, + "blend_attributes": false, + "environment_requirements": { + "blocks": "bamboo", + "count": 8, + "radius": 5 + }, + "breed_items": "bamboo", + "breeds_with": { + "mate_type": "minecraft:panda", + "baby_type": "minecraft:panda", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "mutation_factor": { + "variant": 1.0 + } + }, + "minecraft:on_target_acquired": { + "event": "minecraft:become_angry", + "target": "self" + }, + "minecraft:on_target_escape": { + "event": "minecraft:on_calm", + "target": "self" + }, + "minecraft:attack": { + "damage": 2.0 + }, + "minecraft:behavior.melee_attack": { + "priority": 2, + "attack_once": true, + "track_target": true, + "reach_multiplier": 1.0 + } + }, + "minecraft:panda_lazy": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:behavior.lay_down": { + "priority": 5, + "interval": 400, + "random_stop_interval": 2000 + }, + "minecraft:behavior.random_sitting": { + "priority": 6, + "start_chance": 0.02, + "stop_chance": 0.2, + "cooldown": 25, + "min_sit_time": 15 + }, + "minecraft:behavior.snacking": { + "priority": 3, + "snacking_cooldown": 17.5, + "snacking_cooldown_min": 10, + "snacking_stop_chance": 0.0011, + "items": [ + "bamboo", + "cake" + ] + }, + "minecraft:behavior.panic": { + "priority": 1, + // Lazy panda's move half the speed, so double their multiplier when they panic + // Otherwise, they don't actually look like they're panicking + "speed_multiplier": 2.5 + }, + "minecraft:movement": { + "value": 0.07 + } + }, + "minecraft:panda_worried": { + "minecraft:variant": { + "value": 2 + }, + "minecraft:behavior.scared": { + "priority": 1, + "sound_interval": 20 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 5, + "max_dist": 16, + "max_flee": 20, + "entity_types": [ + { + "filters": { + "test": "is_family", + "operator": "!=", + "subject": "other", + "value": "panda" + }, + "max_dist": 16, + "sprint_speed_multiplier": 1.5 + } + ] + } + }, + "minecraft:panda_playful": { + "minecraft:variant": { + "value": 3 + }, + "minecraft:behavior.roll": { + "priority": 12, + "probability": 0.013 + } + }, + "minecraft:panda_brown": { + "minecraft:variant": { + "value": 4 + } + }, + "minecraft:panda_weak": { + "minecraft:variant": { + "value": 5 + }, + "minecraft:health": { + "value": 10, + "max": 10 + } + }, + "minecraft:panda_sneezing": { + "minecraft:behavior.sneeze": { + "priority": 7, + "probability": 0.002, + "cooldown_time": 1.0, + "within_radius": 10.0, + "entity_types": [ + { + "filters": { + "all_of": [ + { + "test": "has_component", + "subject": "other", + "operator": "!=", + "value": "minecraft:is_baby" + }, + { + "test": "is_family", + "subject": "other", + "value": "panda" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + }, + { + "test": "on_ground", + "operator": "==", + "value": true + } + ] + }, + "max_dist": 10 + } + ], + "drop_item_chance": 0.001, + "loot_table": "loot_tables/entities/panda_sneeze.json", + "prepare_sound": "presneeze", + "prepare_time": 1.0, + "sound": "sneeze" + } + }, + "minecraft:panda_aggressive": { + "minecraft:type_family": { + "family": [ "panda" , "panda_aggressive", "mob" ] + }, + "minecraft:variant": { + "value": 6 + }, + "minecraft:attack": { + "damage": 6.0 + }, + "minecraft:behavior.melee_attack": { + "priority": 2, + "track_target": true, + "reach_multiplier": 1.0 + }, + "minecraft:on_friendly_anger": { + "event": "minecraft:on_anger", + "target": "self" + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25, + // Aggressive pandas don't panic from mob damage + "ignore_mob_damage": true + } + }, + "minecraft:panda_angry": { + "minecraft:angry": { + "duration": 500, + "broadcast_anger": true, + "broadcast_range": 41, + "broadcast_filters": { + "test": "is_family", + "operator": "==", + "value": "panda_aggressive" + }, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:on_target_acquired": { + } + }, + "minecraft:baby_scared": { + "minecraft:angry": { + "duration": 1, + "broadcast_anger": true, + "broadcast_range": 41, + "broadcast_filters": { + "test": "is_family", + "operator": "==", + "value": "panda_aggressive" + }, + "calm_event": { + "event": "minecraft:baby_on_calm", + "target": "self" + } + } + } + }, + + + "components": { + "minecraft:type_family": { + "family": [ "panda" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:navigation.walk": { + "can_float": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:scale": { + "value": 1.0 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:giveable": { + "triggers": { + "cooldown": 3.0, + "items": [ + "bamboo", + "cake" + ], + "on_give": { + "event": "minecraft:on_calm", + "target": "self" + } + } + }, + "minecraft:inventory": { + "inventory_size": 1, + "private": true + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:collision_box": { + "width": 1.7, + "height": 1.5 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.15 + }, + "minecraft:water_movement": { + "drag_factor": 0.98 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.random_sitting": { + "priority": 5, + "start_chance": 0.01, + "stop_chance": 0.3, + "cooldown": 30, + "min_sit_time": 10 + }, + "minecraft:behavior.snacking": { + "priority": 2, + "snacking_cooldown": 22.5, + "snacking_cooldown_min": 20, + "snacking_stop_chance": 0.001334, + "items": [ + "bamboo", + "cake" + ] + }, + "minecraft:behavior.mount_pathing": { + "priority": 5, + "speed_multiplier": 1.5, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.tempt": { + "priority": 4, + "speed_multiplier": 1.25, + "items": [ + "bamboo" + ] + }, + "minecraft:behavior.random_stroll": { + "priority": 14, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25 + }, + "minecraft:balloonable": { + "mass": 1.5 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 1.105, 0.0 ] + } + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:variant": { + "value": 0 + }, + "minecraft:genetics": { + "mutation_rate": 0.03125, + "genes": [ + { + "name": "panda_variant", + "allele_range": { + "range_min": 0, + "range_max": 15 + }, + "genetic_variants": [ + { + "main_allele": 0, + "birth_event": { + "event": "minecraft:panda_lazy", + "target": "self" + } + }, + { + "main_allele": 1, + "birth_event": { + "event": "minecraft:panda_worried", + "target": "self" + } + }, + { + "main_allele": 2, + "birth_event": { + "event": "minecraft:panda_playful", + "target": "self" + } + }, + { + "main_allele": 3, + "birth_event": { + "event": "minecraft:panda_aggressive", + "target": "self" + } + }, + { + "both_allele": { + "range_min": 4, + "range_max": 7 + }, + "birth_event": { + "event": "minecraft:panda_weak", + "target": "self" + } + }, + { + "both_allele": { + "range_min": 8, + "range_max": 9 + }, + "birth_event": { + "event": "minecraft:panda_brown", + "target": "self" + } + } + ] + } + ] + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 95, + "add": { + "component_groups": [ + "minecraft:panda_adult" + ] + } + }, + { + "weight": 5, + "add": { + "component_groups": [ + "minecraft:panda_baby" + ] + } + } + ] + }, + + "minecraft:entity_born": { + "add": { + "component_groups": [ + "minecraft:panda_baby" + ] + } + }, + + "minecraft:ageable_grow_up": { + "sequence": [ + { + "remove": { + "component_groups": [ + "minecraft:panda_baby" + ] + } + }, + { + "add": { + "component_groups": [ + "minecraft:panda_adult" + ] + } + }, + { + "filters": { + "test": "is_variant", + "subject": "self", + "operator": "==", + "value": 3 + }, + "add": { + "component_groups": [ + "minecraft:panda_playful" + ] + } + }, + { + "filters": { + "test": "is_variant", + "subject": "self", + "operator": "==", + "value": 6 + }, + "add": { + "component_groups": [ + "minecraft:panda_aggressive" + ] + } + } + ] + }, + "minecraft:panda_lazy": { + "add": { + "component_groups": [ + "minecraft:panda_lazy" + ] + } + }, + "minecraft:panda_worried": { + "add": { + "component_groups": [ + "minecraft:panda_worried" + ] + } + }, + "minecraft:panda_playful": { + "add": { + "component_groups": [ + "minecraft:panda_playful" + ] + } + }, + "minecraft:panda_brown": { + "add": { + "component_groups": [ + "minecraft:panda_brown" + ] + } + }, + "minecraft:panda_weak": { + "sequence": [ + { + "add": { + "component_groups": [ + "minecraft:panda_weak" + ] + } + }, + { + "filters": { + "test": "has_component", + "operator": "==", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ + "minecraft:panda_sneezing" + ] + } + } + ] + }, + "minecraft:panda_aggressive": { + "add": { + "component_groups": [ + "minecraft:panda_aggressive" + ] + } + }, + "minecraft:on_scared": { + "add": { + "component_groups": [ + "minecraft:baby_scared" + ] + } + }, + "minecraft:baby_on_calm": { + "remove": { + "component_groups": [ + "minecraft:baby_scared" + ] + } + }, + "minecraft:become_angry": { + "add": { + "component_groups": [ + "minecraft:panda_angry" + ] + } + }, + "minecraft:on_calm": { + "remove": { + "component_groups": [ + "minecraft:panda_angry" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/parrot.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/parrot.json new file mode 100644 index 0000000..c99eaa2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/parrot.json @@ -0,0 +1,256 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:parrot", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:parrot_red": { + "minecraft:variant": { "value": 0 } + }, + "minecraft:parrot_blue": { + "minecraft:variant": { "value": 1 } + }, + "minecraft:parrot_green": { + "minecraft:variant": { "value": 2 } + }, + "minecraft:parrot_cyan": { + "minecraft:variant": { "value": 3 } + }, + "minecraft:parrot_silver": { + "minecraft:variant": { "value": 4 } + }, + + "minecraft:parrot_adult": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/parrot.json" + } + }, + + "minecraft:parrot_wild": { + "minecraft:type_family": { + "family": [ "parrot_wild", "mob" ] + }, + "minecraft:tameable": { + "probability": 0.33, + "tame_items": [ + "wheat_seeds", + "pumpkin_seeds", + "melon_seeds", + "beetroot_seeds" + ], + "tame_event": { + "event": "minecraft:on_tame", + "target": "self" + } + }, + "minecraft:behavior.random_fly": { + "priority": 2, + "xz_dist": 15, + "y_dist": 1, + "y_offset": 0, + "speed_multiplier": 1.0, + "can_land_on_trees": true, + "avoid_damage_blocks": true + }, + "minecraft:behavior.follow_mob": { + "priority": 3, + "speed_multiplier": 1.0, + "stop_distance": 3, + "search_range": 20 + } + }, + + "minecraft:parrot_tame": { + "minecraft:type_family": { + "family": [ "parrot_tame", "mob" ] + }, + "minecraft:is_tamed": { + }, + "minecraft:behavior.follow_owner": { + "priority": 2, + "speed_multiplier": 1.0, + "start_distance": 5, + "stop_distance": 1 + }, + "minecraft:sittable": { + }, + "minecraft:behavior.stay_while_sitting": { + "priority": 1 + }, + "minecraft:behavior.find_mount": { + "priority": 3, + "within_radius": 16, + "avoid_water": true, + "start_delay": 100, + "target_needed": false, + "mount_distance": 2.0 + } + } + }, + + "components": { + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 0.5, + "height": 1 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 6, + "max": 6 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.4 + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:jump.static": { + }, + "minecraft:can_fly": { + }, + "minecraft:navigation.fly": { + "can_path_over_water": true, + "can_path_from_air": true + }, + "minecraft:movement.fly": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 0, + "speed_multiplier": 1.25 + }, + "minecraft:behavior.look_at_player": { + "priority": 1, + "look_distance": 8.0 + }, + "minecraft:healable": { + "force_use": true, + "filters": { "test": "is_riding", "operator": "!=", "value": true }, + "items": [ + { + "item": "cookie", + "heal_amount": 0, + "effects": [ + { + "name": "fatal_poison", + "chance": 1.0, + "duration": 1000, + "amplifier": 0 + } + ] + } + ] + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 20, + "add": { + "component_groups": [ + "minecraft:parrot_red", + "minecraft:parrot_adult", + "minecraft:parrot_wild" + ] + } + }, + { + "weight": 20, + "add": { + "component_groups": [ + "minecraft:parrot_blue", + "minecraft:parrot_adult", + "minecraft:parrot_wild" + ] + } + }, + { + "weight": 20, + "add": { + "component_groups": [ + "minecraft:parrot_green", + "minecraft:parrot_adult", + "minecraft:parrot_wild" + ] + } + }, + { + "weight": 20, + "add": { + "component_groups": [ + "minecraft:parrot_cyan", + "minecraft:parrot_adult", + "minecraft:parrot_wild" + ] + } + }, + { + "weight": 20, + "add": { + "component_groups": [ + "minecraft:parrot_silver", + "minecraft:parrot_adult", + "minecraft:parrot_wild" + ] + } + } + ] + }, + "minecraft:on_tame": { + "remove": { + "component_groups": [ + "minecraft:parrot_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:parrot_tame" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/phantom.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/phantom.json new file mode 100644 index 0000000..fd177ee --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/phantom.json @@ -0,0 +1,127 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + + "description": { + "identifier": "minecraft:phantom", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 : 0" + }, + "minecraft:type_family": { + "family": [ "phantom", "undead", "monster", "mob" ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/phantom.json" + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:physics": { + "has_gravity": false + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:attack": { + "damage": 6 + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_air": true, + "breathes_water": false + }, + "minecraft:collision_box": { + "width": 0.9, + "height": 0.5 + }, + "minecraft:movement": { + "value": 1.8 + }, + "minecraft:movement.glide": { + "start_speed": 0.1, + "speed_when_turning": 0.2 + }, + "minecraft:burns_in_daylight": { + }, + "minecraft:follow_range": { + "value": 64, + "max": 64 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 0, + "max_dist": 16.0, + "ignore_visibility": true, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "ocelot" }, + { "test": "is_family", "subject": "other", "value": "cat" } + ] + }, + "max_dist": 16 + } + ] + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 1, + "reselect_targets": true, + "scan_interval": 20, + "within_radius": 64.0, + "must_see_forget_duration": 0.5, + "target_search_height": 80.0, + + "entity_types": [ + { + "filters": { "test": "is_family", "subject": "other", "value": "player" }, + "max_dist": 64 + } + ] + }, + "minecraft:behavior.swoop_attack": { + "priority": 2, + "damage_reach": 0.2, + "speed_multiplier": 1.0, + "delay_range": [ 10.0, 20.0 ] + }, + "minecraft:behavior.circle_around_anchor": { + "priority": 3, + "radius_change": 1.0, + "radius_adjustment_chance": 0.004, + "height_adjustment_chance": 0.002857, + "goal_radius": 1.0, + "angle_change": 15.0, + "radius_range": [ 5.0, 15.0 ], + "height_offset_range": [ -4.0, 5.0 ], + "height_above_target_range": [ 20.0, 40.0 ] + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/pig.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/pig.json new file mode 100644 index 0000000..6e3a3d9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/pig.json @@ -0,0 +1,308 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:pig", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:pig_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ "carrot", "beetroot", "potato" ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + + "minecraft:behavior.follow_parent": { + "priority": 6, + "speed_multiplier": 1.1 + } + }, + + "minecraft:pig_transform": { + "minecraft:transformation": { + "into": "minecraft:pig_zombie", + "delay": 0.5 + } + }, + + "minecraft:pig_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/pig.json" + }, + "minecraft:behavior.breed": { + "priority": 4, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": false, + "breeds_with": { + "mate_type": "minecraft:pig", + "baby_type": "minecraft:pig", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ "carrot", "beetroot", "potato" ] + } + }, + + "minecraft:pig_unsaddled": { + "minecraft:interact": { + "interactions": [ + { + "on_interact": { + "filters": { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "saddle"}, + "event": "minecraft:on_saddled" + }, + "use_item": true, + "play_sounds": "saddle", + "interact_text": "action.interact.saddle" + } + ] + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.63, 0.0 ] + } + } + }, + + "minecraft:pig_saddled": { + "minecraft:is_saddled": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/pig_saddled.json" + }, + "minecraft:boostable": { + "speed_multiplier": 2.0, + "duration": 3.0, + "boost_items": [ + { + "item": "carrotOnAStick", + "damage": 2, + "replace_item": "fishing_rod" + } + ] + }, + "minecraft:rideable": { + "seat_count": 1, + "interact_text": "action.interact.mount", + "family_types": [ + "player" + ], + "seats": { + "position": [ 0.0, 0.63, 0.0 ] + } + }, + "minecraft:item_controllable": { + "control_items": "carrotOnAStick" + }, + "minecraft:behavior.controlled_by_player": { + "priority": 0 + } + } + }, + + + "components": { + "minecraft:damage_sensor": { + "triggers": { + "on_damage": { + "filters": { "test" : "is_family", "subject" : "other", "value" : "lightning"}, + "event": "become_zombie" + }, + "deals_damage": false + } + }, + "minecraft:type_family": { + "family": [ "pig", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:collision_box": { + "width": 0.9, + "height": 0.9 + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + "mass": 0.75 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.mount_pathing": { + "priority": 1, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:behavior.float": { + "priority": 2 + }, + "minecraft:behavior.panic": { + "priority": 3, + "speed_multiplier": 1.25 + }, + "minecraft:behavior.tempt": { + "priority": 5, + "speed_multiplier": 1.2, + "items": [ + "potato", + "carrot", + "beetroot", + "carrotOnAStick" + ] + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + + "events": { + "become_zombie": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:pig_transform" + ] + } + }, + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 95, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:pig_adult", + "minecraft:pig_unsaddled" + ] + } + }, + { + "weight": 5, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:pig_baby" + ] + + } + } + ] + }, + + "minecraft:entity_born": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:pig_baby" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:pig_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:pig_adult", + "minecraft:pig_unsaddled" + ] + } + }, + + "minecraft:on_saddled": { + "remove": { + "component_groups": [ + "minecraft:pig_unsaddled" + ] + }, + "add": { + "component_groups": [ + "minecraft:pig_saddled" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/piglin.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/piglin.json new file mode 100644 index 0000000..bbd8255 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/piglin.json @@ -0,0 +1,1113 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:piglin", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "zombification_sensor": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "in_nether", + "subject": "self", + "operator": "==", + "value": false + }, + "event": "start_zombification_event" + } + } + }, + + "start_zombification": { + "minecraft:is_shaking": {}, + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "in_nether", + "subject": "self", + "operator": "==", + "value": true + }, + "event": "stop_zombification_event" + } + }, + "minecraft:timer": { + "looping": false, + "time": 15, + "time_down_event": { + "event": "become_zombie_event" + } + } + }, + + "become_zombie": { + "minecraft:transformation": { + "into": "minecraft:zombie_pigman", + "transformation_sound" : "converted_to_zombified", + "keep_level": true + } + }, + + "ranged_unit": { + "minecraft:behavior.ranged_attack": { + "priority": 8, + "attack_interval_min": 1, + "attack_interval_max": 1, + "attack_radius": 8, + "attack_radius_min": 4, + "speed_multiplier": 1.0, + "target_in_sight_time": 0.1 + }, + "minecraft:shooter": { + "def": "minecraft:arrow" + }, + "minecraft:behavior.charge_held_item": { + "priority": 3, + "items": [ + "minecraft:arrow" + ] + }, + "minecraft:equipment": { + "table": "loot_tables/entities/piglin_gear_ranged.json" + }, + "minecraft:variant": { + "value": 0 + } + }, + + "melee_unit": { + "minecraft:behavior.melee_attack": { + "priority": 8, + "speed_multiplier": 1.0, + "track_target": true + }, + "minecraft:attack": { + "damage": 5 + }, + "minecraft:equipment": { + "table": "loot_tables/entities/piglin_gear_melee.json" + }, + "minecraft:variant": { + "value": 1 + } + }, + + "angry": { + "minecraft:angry": { + "duration": 30, + "broadcast_anger": true, + "broadcast_anger_on_attack": true, + "broadcast_anger_on_being_attacked": true, + "broadcast_range": 16, + "broadcast_targets": [ + "piglin" // we want to broadcast to both normal piglins and piglin_brute + ], + "calm_event": { + "event": "become_calm_event", + "target": "self" + }, + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "piglin" + }, + { + "test": "has_component", + "subject": "self", + "operator": "!=", + "value": "minecraft:attack_cooldown" + } + ] + }, + "angry_sound": "angry", + "sound_interval": { + "range_min": 2.0, + "range_max": 5.0 + } + } + }, + + "attack_cooldown": { + "minecraft:attack_cooldown": { + "attack_cooldown_time": [ 30.0, 120.0 ], + "attack_cooldown_complete_event": { + "event": "attack_cooldown_complete_event", + "target": "self" + } + } + }, + + "piglin_baby": { + "minecraft:is_baby": {}, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:movement": { + "value": 0.42 + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 1 + (query.equipment_count * Math.Random(1,2)) : 0" + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.1 + } + }, + + "piglin_adult": { + "minecraft:group_size": { + "radius": 32, + "filters": { + "all_of": [ + { + "test": "has_component", + "operator": "!=", + "value": "minecraft:is_baby" + }, + { + "test": "is_family", + "value": "piglin" + } + ] + } + }, + "minecraft:movement": { + "value": 0.35 + }, + "minecraft:barter": { + "barter_table": "loot_tables/entities/piglin_barter.json", + "cooldown_after_being_attacked": 20 + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:celebrate_hunt": { + "celebration_targets": { + "all_of": [ + { + "test": "is_family", + "value": "hoglin" + } + ] + }, + "broadcast": true, + "duration": 10, + "celebrate_sound": "celebrate", + "sound_interval": { + "range_min": 2.0, + "range_max": 5.0 + }, + "radius": 16 + }, + "minecraft:block_sensor": { + "sensor_radius": 16, + "on_break": [ + { + "block_list": [ + "minecraft:gold_block", + "minecraft:gilded_blackstone", + "minecraft:nether_gold_ore", + "minecraft:gold_ore", + "minecraft:chest", + "minecraft:trapped_chest", + "minecraft:ender_chest", + "minecraft:barrel", + "minecraft:shulker_box", + "minecraft:undyed_shulker_box" + ], + "on_block_broken": "important_block_destroyed_event" + } + ] + } + }, + + "interactable_piglin": { + "minecraft:interact": { + "interactions": [ + { + "on_interact": { + "filters": { + "all_of": [ + { + "test": "has_equipment", + "subject": "other", + "domain": "hand", + "value": "gold_ingot" + }, + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "has_component", + "subject": "self", + "operator": "!=", + "value": "minecraft:is_baby" + } + ] + } + }, + "barter": true, + "admire": true, + "use_item": true, + "cooldown_after_being_attacked": 20, + "interact_text": "action.interact.barter" + } + ] + } + }, + + "hunter": { + "minecraft:type_family": { + "family": [ + "piglin", + "piglin_hunter", + "monster" + ] + } + }, + + "not_hunter": { + "minecraft:type_family": { + "family": [ + "piglin", + "monster" + ] + } + }, + + "alert_for_attack_targets": { + "minecraft:behavior.nearest_attackable_target": { + "priority": 7, + "within_radius": 16.0, + "persist_time": 2.0, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "wither" + } + ] + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "self", + "value": "piglin_hunter" + }, + { + "test": "is_family", + "subject": "other", + "value": "hoglin_huntable" + }, + { + "test": "has_component", + "subject": "other", + "operator": "!=", + "value": "minecraft:is_baby" + }, + { + "test": "has_component", + "subject": "self", + "operator": "!=", + "value": "minecraft:attack_cooldown" + } + ] + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "has_equipment", + "subject": "other", + "domain": "head", + "operator": "!=", + "value": "golden_helmet" + }, + { + "test": "has_equipment", + "subject": "other", + "domain": "torso", + "operator": "!=", + "value": "golden_chestplate" + }, + { + "test": "has_equipment", + "subject": "other", + "domain": "leg", + "operator": "!=", + "value": "golden_leggings" + }, + { + "test": "has_equipment", + "subject": "other", + "domain": "feet", + "operator": "!=", + "value": "golden_boots" + } + ] + }, + "max_dist": 16 + }, + { + "filters": { + "any_of": [ + { + "test": "has_container_open", + "subject": "other", + "operator": "==", + "value": true + } + ] + }, + "max_dist": 16 + } + ], + "must_see": true + } + }, + + "take_target_as_response_to_block_break": { + "minecraft:behavior.nearest_attackable_target": { + "priority": 7, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 16 + } + ] + } + }, + + "piglin_jockey": { + "minecraft:behavior.find_mount": { + "priority": 1, + "within_radius": 16, + "start_delay": 15, + "max_failed_attempts": 20 + } + } + }, + + "components": { + "minecraft:equip_item": { + }, + "minecraft:admire_item": { + "duration": 8, + "cooldown_after_being_attacked": 20 + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:on_target_acquired": { + "event": "become_angry_event", + "target": "self" + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:health": { + "value": 16, + "max": 16 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/piglin.json" + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "can_open_doors": true + }, + "minecraft:annotation.open_door": { + }, + "minecraft:movement.basic": {}, + "minecraft:jump.static": {}, + "minecraft:nameable": {}, + "minecraft:inventory": { + "inventory_size": 8 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.admire_item": { + "priority": 2, + "admire_item_sound": "admire", + "sound_interval": { + "range_min": 2.0, + "range_max": 5.0 + }, + "on_admire_item_start": { + "event": "admire_item_started_event", + "target": "self" + }, + "on_admire_item_stop": { + "event": "admire_item_stopped_event", + "target": "self" + } + }, + "minecraft:behavior.barter": { + "priority": 3 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 4, + "remove_target": true, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "zombie_pigman" + } + ] + }, + "max_dist": 6 + }, + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "zoglin" + } + ] + }, + "max_dist": 6 + }, + { + "filters": { + "all_of": [ + { + "test": "has_target", + "subject": "other", + "value": true + }, + { + "test": "is_family", + "subject": "other", + "value": "hoglin" + } + ] + }, + "sprint_speed_multiplier": 1.2, + "check_if_outnumbered": true + } + ], + "on_escape_event": { + "event": "become_calm_event", + "target": "self" + }, + "avoid_mob_sound": "retreat", + "sound_interval": { + "range_min": 2.0, + "range_max": 5.0 + } + }, + "minecraft:behavior.equip_item": { + "priority": 5 + }, + "minecraft:behavior.pickup_items": { + "priority": 6, + "max_dist": 10, + "goal_radius": 2, + "speed_multiplier": 0.8, + "pickup_based_on_chance": false, + "can_pickup_any_item": false, + "cooldown_after_being_attacked": 20.0 + }, + "minecraft:behavior.avoid_block": { + "priority": 9, + "tick_interval": 5, + "search_range": 8, + "search_height": 4, + "sprint_speed_modifier": 1.1, + "target_selection_method": "nearest", + "target_blocks": [ + "minecraft:soul_fire", + "minecraft:soul_lantern", + "minecraft:soul_torch", + "minecraft:item.soul_campfire" + ], + "avoid_block_sound": "retreat", + "sound_interval": { + "range_min": 2.0, + "range_max": 5.0 + } + }, + "minecraft:behavior.random_stroll": { + "priority": 10, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.look_at_player": { + "priority": 11, + "look_distance": 8 + }, + "minecraft:behavior.random_look_around": { + "priority": 12 + }, + "minecraft:physics": {}, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:follow_range": { + "value": 64 + }, + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:golden_sword", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:golden_axe", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:golden_hoe", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:golden_pickaxe", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:golden_shovel", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:golden_rail", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:golden_helmet", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:golden_chestplate", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:golden_leggings", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:golden_boots", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:golden_apple", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:appleEnchanted", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:golden_carrot", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:gold_block", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:gold_nugget", + "priority": 2, + "stored_in_inventory": true + }, + { + "item": "minecraft:gold_ore", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:nether_gold_ore", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:gilded_blackstone", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:horsearmorgold", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:crossbow", + "priority": 2 + }, + { + "item": "minecraft:porkchop", + "consume_item": true, + "priority": 3, + "max_amount": 64 + }, + { + "item": "minecraft:cooked_porkchop", + "consume_item": true, + "priority": 3, + "max_amount": 64 + }, + { + "item": "minecraft:netherite_helmet", + "priority": 3 + }, + { + "item": "minecraft:diamond_helmet", + "priority": 4 + }, + { + "item": "minecraft:iron_helmet", + "priority": 5 + }, + { + "item": "minecraft:chainmail_helmet", + "priority": 6 + }, + { + "item": "minecraft:leather_helmet", + "priority": 7 + }, + { + "item": "minecraft:skull:0", + "want_amount": 1, + "surplus_amount": 1, + "priority": 8 + }, + { + "item": "minecraft:skull:1", + "want_amount": 1, + "surplus_amount": 1, + "priority": 8 + }, + { + "item": "minecraft:carved_pumpkin", + "want_amount": 1, + "surplus_amount": 1, + "priority": 8 + }, + { + "item": "minecraft:netherite_chestplate", + "priority": 3 + }, + { + "item": "minecraft:diamond_chestplate", + "priority": 4 + }, + { + "item": "minecraft:iron_chestplate", + "priority": 5 + }, + { + "item": "minecraft:chainmail_chestplate", + "priority": 6 + }, + { + "item": "minecraft:leather_chestplate", + "priority": 7 + }, + { + "item": "minecraft:netherite_leggings", + "priority": 3 + }, + { + "item": "minecraft:diamond_leggings", + "priority": 4 + }, + { + "item": "minecraft:iron_leggings", + "priority": 5 + }, + { + "item": "minecraft:chainmail_leggings", + "priority": 6 + }, + { + "item": "minecraft:leather_leggings", + "priority": 7 + }, + { + "item": "minecraft:netherite_boots", + "priority": 3 + }, + { + "item": "minecraft:diamond_boots", + "priority": 4 + }, + { + "item": "minecraft:iron_boots", + "priority": 5 + }, + { + "item": "minecraft:chainmail_boots", + "priority": 6 + }, + { + "item": "minecraft:bell", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:clock", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:speckled_melon", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:light_weighted_pressure_plate", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:leather_boots", + "priority": 7 + }, + { + "item": "minecraft:netherite_sword", + "priority": 3 + }, + { + "item": "minecraft:diamond_sword", + "priority": 4 + }, + { + "item": "minecraft:iron_sword", + "priority": 5 + }, + { + "item": "minecraft:stone_sword", + "priority": 6 + }, + { + "item": "minecraft:wooden_sword", + "priority": 7 + }, + { + "item": "minecraft:gold_ingot", + "priority": 1, + "pickup_limit": 1, + "admire": true, + "barter": true + } + ] + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 5, + "trigger": "spawn_baby" + }, + { + "weight": 95, + "trigger": "spawn_adult" + } + ] + }, + "minecraft:entity_born": { + "trigger": "spawn_baby" + }, + "spawn_adult_no_hunting": { + "randomize": [ + { + "weight": 1, + "trigger": "spawn_adult_ranged_no_hunting" + }, + { + "weight": 1, + "trigger": "spawn_adult_melee_no_hunting" + } + ] + }, + "spawn_adult": { + "randomize": [ + { + "weight": 1, + "trigger": "spawn_adult_ranged" + }, + { + "weight": 1, + "trigger": "spawn_adult_melee" + } + ] + }, + "spawn_adult_ranged": { + "add": { + "component_groups": [ + "piglin_adult", + "zombification_sensor", + "alert_for_attack_targets", + "ranged_unit", + "attack_cooldown", + "hunter", + "interactable_piglin" + ] + } + }, + "spawn_adult_ranged_no_hunting": { + "add": { + "component_groups": [ + "piglin_adult", + "zombification_sensor", + "alert_for_attack_targets", + "ranged_unit", + "attack_cooldown", + "not_hunter", + "interactable_piglin" + ] + } + }, + "spawn_adult_melee": { + "add": { + "component_groups": [ + "piglin_adult", + "zombification_sensor", + "alert_for_attack_targets", + "melee_unit", + "attack_cooldown", + "hunter", + "interactable_piglin" + ] + } + }, + "spawn_adult_melee_no_hunting": { + "add": { + "component_groups": [ + "piglin_adult", + "zombification_sensor", + "alert_for_attack_targets", + "melee_unit", + "attack_cooldown", + "not_hunter", + "interactable_piglin" + ] + } + }, + "spawn_baby": { + "randomize": [ + { + "weight": 9, + "add": { + "component_groups": [ + "piglin_baby", + "zombification_sensor", + "not_hunter" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "piglin_baby", + "zombification_sensor", + "piglin_jockey", + "not_hunter" + ] + } + } + ] + }, + "stop_zombification_event": { + "add": { + "component_groups": [ + "zombification_sensor" + ] + }, + "remove": { + "component_groups": [ + "start_zombification" + ] + } + }, + "start_zombification_event": { + "add": { + "component_groups": [ + "start_zombification" + ] + }, + "remove": { + "component_groups": [ + "zombification_sensor" + ] + } + }, + "become_angry_event": { + "add": { + "component_groups": [ + "angry" + ] + } + }, + "become_calm_event": { + "remove": { + "component_groups": [ + "angry", + "take_target_as_response_to_block_break" + ] + }, + "add": { + "component_groups": [ + "alert_for_attack_targets", + "attack_cooldown" + ] + } + }, + "attack_cooldown_complete_event": { + "remove": { + "component_groups": [ + "attack_cooldown" + ] + } + }, + "become_zombie_event": { + "add": { + "component_groups": [ + "become_zombie" + ] + } + }, + "important_block_destroyed_event": { + "remove": { + "component_groups": [ + "alert_for_attack_targets" + ] + }, + "add": { + "component_groups": [ + "take_target_as_response_to_block_break" + ] + } + }, + "admire_item_started_event": { + "remove": { + "component_groups": [ + "interactable_piglin" + ] + } + }, + "admire_item_stopped_event": { + "add": { + "component_groups": [ + "interactable_piglin" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/piglin_brute.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/piglin_brute.json new file mode 100644 index 0000000..4b886ce --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/piglin_brute.json @@ -0,0 +1,387 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:piglin_brute", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "zombification_sensor": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "in_nether", + "subject": "self", + "operator": "==", + "value": false + }, + "event": "start_zombification_event" + } + } + }, + + "start_zombification": { + "minecraft:is_shaking": {}, + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "in_nether", + "subject": "self", + "operator": "==", + "value": true + }, + "event": "stop_zombification_event" + } + }, + "minecraft:timer": { + "looping": false, + "time": 15, + "time_down_event": { + "event": "become_zombie_event" + } + } + }, + + "become_zombie": { + "minecraft:transformation": { + "into": "minecraft:zombie_pigman", + "transformation_sound" : "converted_to_zombified", + "keep_level": true + } + }, + + "melee_unit": { + "minecraft:behavior.melee_attack": { + "priority": 4, + "speed_multiplier": 1, + "track_target": true + }, + "minecraft:attack": { + "damage": 7 + }, + "minecraft:equipment": { + "table": "loot_tables/entities/piglin_brute_gear.json" + }, + "minecraft:variant": { + "value": 1 + } + }, + + "angry": { + "minecraft:angry": { + "duration": 30, + "broadcast_anger": false, + "broadcast_anger_on_attack": false, + "broadcast_anger_on_being_attacked": true, + "broadcast_range": 16, + "broadcast_targets": [ + "piglin" // we want to broadcast to both normal piglins and piglin_brute + ], + "calm_event": { + "event": "become_calm_event", + "target": "self" + }, + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "piglin" + } + ] + }, + "angry_sound": "angry", + "sound_interval": { + "range_min": 2.0, + "range_max": 5.0 + } + } + }, + + "alert_for_attack_targets": { + "minecraft:behavior.nearest_prioritized_attackable_target": { + "priority": 3, + "within_radius": 12.0, + "persist_time": 2.0, + "must_see": true, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 12, + "priority": 0 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "wither" + }, + "max_dist": 12, + "priority": 1 + } + ] + } + }, + + "take_target_as_response_to_block_break": { + "minecraft:behavior.nearest_attackable_target": { + "priority": 3, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 16 + } + ] + } + }, + "go_back_to_spawn": { + "minecraft:behavior.go_home": { + "priority": 6, + "interval": 200, + "speed_multiplier": 0.6, + "goal_radius": 4.0, + "on_failed": { + "event": "go_back_to_spawn_failed", + "target": "self" + } + } + } + }, + + "components": { + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:type_family": { + "family": [ + "piglin", + "adult_piglin", + "piglin_brute", + "monster" + ] + }, + "minecraft:home": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 10 : 0" + }, + "minecraft:block_sensor": { + "sensor_radius": 16, + "on_break": [ + { + "block_list": [ + "minecraft:gold_block", + "minecraft:chest", + "minecraft:ender_chest", + "minecraft:barrel", + "minecraft:shulker_box", + "minecraft:undyed_shulker_box" + ], + "on_block_broken": "important_block_destroyed_event" + } + ] + }, + + "minecraft:on_target_acquired": { + "event": "become_angry_event", + "target": "self" + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:health": { + "value": 50, + "max": 50 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/piglin.json" + }, + "minecraft:movement": { + "value": 0.35 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "can_open_doors": true + }, + "minecraft:annotation.open_door": { + }, + "minecraft:movement.basic": {}, + "minecraft:jump.static": {}, + "minecraft:nameable": {}, + "minecraft:despawn": { + "filters": { + "any_of": [ + { + "all_of": [ + { + "test": "is_persistent", + "value": false + }, + { + "test": "distance_to_nearest_player", + "operator": ">", + "value": 54 + } + ] + }, + { + "all_of": [ + { + "test": "is_persistent", + "value": false + }, + { + "test": "inactivity_timer", + "subject": "self", + "value": 30 + }, + { + "test": "random_chance", + "value": 800 + }, + { + "test": "distance_to_nearest_player", + "operator": ">", + "value": 32 + } + ] + } + ] + } + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 8 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:physics": {}, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:follow_range": { + "value": 64 + } + }, + + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "zombification_sensor", + "alert_for_attack_targets", + "melee_unit", + "go_back_to_spawn" + ] + } + }, + "stop_zombification_event": { + "add": { + "component_groups": [ + "zombification_sensor" + ] + }, + "remove": { + "component_groups": [ + "start_zombification" + ] + } + }, + "start_zombification_event": { + "add": { + "component_groups": [ + "start_zombification" + ] + }, + "remove": { + "component_groups": [ + "zombification_sensor" + ] + } + }, + "become_angry_event": { + "add": { + "component_groups": [ + "angry" + ] + } + }, + "become_calm_event": { + "remove": { + "component_groups": [ + "angry", + "take_target_as_response_to_block_break" + ] + }, + "add": { + "component_groups": [ + "alert_for_attack_targets" + ] + } + }, + "become_zombie_event": { + "add": { + "component_groups": [ + "become_zombie" + ] + } + }, + "important_block_destroyed_event": { + "remove": { + "component_groups": [ + "alert_for_attack_targets" + ] + }, + "add": { + "component_groups": [ + "take_target_as_response_to_block_break" + ] + } + }, + "go_back_to_spawn_failed": { + "remove": { + "component_groups": [ + "go_back_to_spawn" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/pillager.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/pillager.json new file mode 100644 index 0000000..14b3b2e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/pillager.json @@ -0,0 +1,482 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:pillager", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:celebrate": { + "minecraft:behavior.celebrate": { + "priority": 5, + "celebration_sound": "celebrate", + "sound_interval": { + "range_min": 2.0, + "range_max": 7.0 + }, + "jump_interval": { + "range_min": 1.0, + "range_max": 3.5 + }, + "duration": 30.0, + "on_celebration_end_event": { + "event": "minecraft:stop_celebrating", + "target": "self" + } + } + }, + "minecraft:ranged_attack": { + "minecraft:behavior.ranged_attack": { + "priority": 4, + "attack_interval_min": 1.0, + "attack_interval_max": 1.0, + "attack_radius": 8.0 + }, + "minecraft:shooter": { + "def": "minecraft:arrow" + }, + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "is_underwater", + "subject": "self", + "operator": "==", + "value": true + }, + "event": "minecraft:melee_mode" + } + } + }, + "minecraft:melee_attack": { + "minecraft:behavior.melee_attack": { + "priority": 4, + "track_target": true + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "in_water", + "subject": "self", + "operator": "==", + "value": false + }, + "event": "minecraft:ranged_mode" + } + } + }, + "minecraft:raid_configuration": { + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "hostile", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": false, + "can_migrate": false, + "first_founding_reward": 0 + }, + "minecraft:behavior.move_to_village": { + "priority": 5, + "speed_multiplier": 1.0, + "goal_radius": 2.0 + }, + "minecraft:loot": { + "table": "loot_tables/entities/pillager_raid.json" + }, + "minecraft:ambient_sound_interval": { + "value": 2.0, + "range": 4.0, + "event_name": "ambient.in.raid" + } + }, + "minecraft:illager_squad_captain": { + "minecraft:is_illager_captain": { + }, + "minecraft:variant": { + "value": 1 + }, + "minecraft:equipment": { + "table": "loot_tables/entities/pillager_captain_equipment.json", + "slot_drop_chance": [ + { + "slot": "slot.armor.chest", + "drop_chance": 1.0 + } + ] + }, + "minecraft:damage_sensor": { + "triggers": { + "on_damage": { + "filters": { + "all_of": [ + { + "test": "has_damage", + "value": "fatal" + }, + { + "test": "is_family", + "subject": "other", + "value": "player" + } + ] + }, + "event": "minecraft:gain_bad_omen", + "target": "other" + } + } + }, + "minecraft:on_hurt": { + "event": "minecraft:ranged_mode", + "target": "self" + }, + "minecraft:on_hurt_by_player": { + "event": "minecraft:ranged_mode", + "target": "self" + } + }, + "minecraft:patrol_captain": { + "minecraft:is_illager_captain": { + }, + "minecraft:variant": { + "value": 1 + }, + "minecraft:equipment": { + "table": "loot_tables/entities/pillager_captain_equipment.json", + "slot_drop_chance": [ + { + "slot": "slot.armor.chest", + "drop_chance": 1.0 + } + ] + }, + "minecraft:damage_sensor": { + "triggers": { + "on_damage": { + "filters": { + "all_of": [ + { + "test": "has_damage", + "value": "fatal" + }, + { + "test": "is_family", + "subject": "other", + "value": "player" + } + ] + }, + "event": "minecraft:gain_bad_omen", + "target": "other" + } + } + }, + "minecraft:on_hurt": { + "event": "minecraft:ranged_mode", + "target": "self" + }, + "minecraft:on_hurt_by_player": { + "event": "minecraft:ranged_mode", + "target": "self" + }, + "minecraft:on_target_escape": { + "event": "minecraft:calm", + "target": "self" + }, + "minecraft:behavior.hold_ground": { + "priority": 5, + "min_radius": 10, + "broadcast": true, + "broadcast_range": 8, + "within_radius_event": { + "event": "minecraft:ranged_mode", + "target": "self" + } + }, + "minecraft:behavior.move_to_random_block": { + "priority": 6, + "speed_multiplier": 0.55, + "within_radius": 8, + "block_distance": 512 + } + }, + "minecraft:patrol_follower": { + "minecraft:behavior.follow_target_captain": { + "priority": 5, + "speed_multiplier": 0.8, + "within_radius": 64, + "follow_distance": 5 + }, + "minecraft:behavior.hold_ground": { + "priority": 6, + "min_radius": 10, + "broadcast": true, + "broadcast_range": 8, + "within_radius_event": { + "event": "minecraft:ranged_mode", + "target": "self" + } + }, + "minecraft:on_hurt": { + "event": "minecraft:ranged_mode", + "target": "self" + }, + "minecraft:on_hurt_by_player": { + "event": "minecraft:ranged_mode", + "target": "self" + }, + "minecraft:on_target_escape": { + "event": "minecraft:calm", + "target": "self" + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? (query.is_baby ? 12 : 5) + (Math.die_roll(query.equipment_count,1,3)) : 0" + }, + "minecraft:equip_item": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:type_family": { + "family": [ "pillager", "monster", "illager", "mob" ] + }, + "minecraft:variant": { + "value": 0 + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:health": { + "value": 24, + "max": 24 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/pillager.json" + }, + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:banner:15", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + } + ] + }, + "minecraft:movement": { + "value": 0.35 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:nameable": { + }, + "minecraft:equipment": { + "table": "loot_tables/entities/pillager_gear.json" + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1, + "entity_types": { + "filters": { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "illager" + }, + "max_dist": 64 + } + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "reselect_targets": true, + "within_radius": 16.0, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "is_family", + "subject": "other", + "value": "irongolem" + }, + { + "test": "is_family", + "subject": "other", + "value": "wandering_trader" + } + ] + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "villager" + }, + { + "test": "has_component", + "subject": "other", + "operator": "!=", + "value": "minecraft:is_baby" + } + ] + }, + "max_dist": 16 + } + ] + }, + "minecraft:behavior.equip_item": { + "priority": 3 + }, + "minecraft:behavior.pickup_items": { + "priority": 7, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.random_stroll": { + "priority": 8, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 9, + "look_distance": 8 + }, + "minecraft:behavior.random_look_around": { + "priority": 10 + }, + "minecraft:behavior.charge_held_item": { + "priority": 3, + "items": [ + "minecraft:arrow" + ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:follow_range": { + "value": 64 + } + }, + + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "minecraft:ranged_attack" + ] + } + }, + "minecraft:spawn_for_raid": { + "add": { + "component_groups": [ + "minecraft:ranged_attack", + "minecraft:raid_configuration" + ] + } + }, + "minecraft:spawn_as_patrol_follower": { + "add": { + "component_groups": [ + "minecraft:patrol_follower" + ] + } + }, + "minecraft:spawn_as_illager_captain": { + "add": { + "component_groups": [ + "minecraft:ranged_attack", + "minecraft:illager_squad_captain" + ] + } + }, + "minecraft:promote_to_illager_captain": { + "add": { + "component_groups": [ + "minecraft:illager_squad_captain" + ] + }, + "remove": { + "component_groups": [ + "minecraft:patrol_follower" + ] + } + }, + "minecraft:promote_to_patrol_captain": { + "add": { + "component_groups": [ + "minecraft:patrol_captain" + ] + }, + "remove": { + "component_groups": [ + "minecraft:patrol_follower" + ] + } + }, + "minecraft:melee_mode": { + "remove": { "component_groups": [ "minecraft:ranged_attack" ] }, + "add": { "component_groups": [ "minecraft:melee_attack" ] } + }, + "minecraft:ranged_mode": { + "remove": { "component_groups": [ "minecraft:melee_attack" ] }, + "add": { "component_groups": [ "minecraft:ranged_attack" ] } + }, + "minecraft:start_celebrating": { // Event must be called exactly this for village to fire it when a raid is lost + "add": { "component_groups": [ "minecraft:celebrate" ] } + }, + "minecraft:stop_celebrating": { + "remove": { "component_groups": [ "minecraft:celebrate" ] } + }, + "minecraft:calm": { + "remove": { "component_groups": [ "minecraft:melee_attack", "minecraft:ranged_attack" ] } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/player.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/player.json new file mode 100644 index 0000000..2937a9c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/player.json @@ -0,0 +1,194 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:player", + "is_spawnable": false, + "is_summonable": false, + "is_experimental": false + }, + + "component_groups": { + "minecraft:add_bad_omen": { + "minecraft:spell_effects": { + "add_effects": [ + { + "effect": "bad_omen", + "duration": 6000, + "display_on_screen_animation": true + } + ] + }, + "minecraft:timer": { + "time": [ 0.0, 0.0 ], + "looping": false, + "time_down_event": { + "event": "minecraft:clear_add_bad_omen", + "target": "self" + } + } + }, + "minecraft:clear_bad_omen_spell_effect": { + "minecraft:spell_effects": { + } + }, + "minecraft:raid_trigger": { + "minecraft:raid_trigger": { + "triggered_event": { + "event": "minecraft:remove_raid_trigger", + "target": "self" + } + }, + "minecraft:spell_effects": { + "remove_effects": "bad_omen" + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "Math.Min(query.player_level * 7, 100)" + }, + "minecraft:type_family": { + "family": [ "player" ] + }, + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:loot": { + "table": "loot_tables/empty.json" + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.8 + }, + "minecraft:can_climb": { + }, + "minecraft:movement": { + "value": 0.1 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:attack": { + "damage": 1 + }, + "minecraft:player.saturation": { + "value": 20 + }, + "minecraft:player.exhaustion": { + "value": 0, + "max": 4 + }, + "minecraft:player.level": { + "value": 0, + "max": 24791 + }, + "minecraft:player.experience": { + "value": 0, + "max": 1 + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": -1, + "inhale_time": 3.75, + "generates_bubbles": false + }, + "minecraft:nameable": { + "always_show": true, + "allow_name_tag_renaming": false + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": false, + "is_pushable_by_piston": true + }, + "minecraft:insomnia": { + "days_until_insomnia": 3 + }, + "minecraft:rideable": { + "seat_count": 2, + "family_types": [ + "parrot_tame" + ], + "pull_in_entities": true, + "seats": [ + { + "position": [ 0.4, -0.2, -0.1 ], + "min_rider_count": 0, + "max_rider_count": 0, + "lock_rider_rotation": 0 + }, + { + "position": [ -0.4, -0.2, -0.1 ], + "min_rider_count": 1, + "max_rider_count": 2, + "lock_rider_rotation": 0 + } + ] + }, + "minecraft:scaffolding_climber": {}, + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "all_of": [ + { + "test": "has_mob_effect", + "subject": "self", + "value": "bad_omen" + }, + { + "test": "is_in_village", + "subject": "self", + "value": true + } + ] + }, + "event": "minecraft:trigger_raid" + } + } + }, + + "events": { + "minecraft:gain_bad_omen": { + "add": { + "component_groups": [ + "minecraft:add_bad_omen" + ] + } + }, + "minecraft:clear_add_bad_omen": { + "remove": { + "component_groups": [ + "minecraft:add_bad_omen" + ] + }, + "add": { + "component_groups": [ + "minecraft:clear_bad_omen_spell_effect" + ] + } + }, + "minecraft:trigger_raid": { + "add": { + "component_groups": [ "minecraft:raid_trigger" ] + } + }, + "minecraft:remove_raid_trigger": { + "remove": { + "component_groups": [ "minecraft:raid_trigger" ] + } + } + } + } +} + + + + diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/polar_bear.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/polar_bear.json new file mode 100644 index 0000000..724d04f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/polar_bear.json @@ -0,0 +1,303 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:polar_bear", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + + "minecraft:behavior.follow_parent": { + "priority": 4, + "speed_multiplier": 1.25 + } + }, + + "minecraft:baby_wild": { + "minecraft:on_target_acquired": { + "event": "minecraft:on_scared", + "target": "self" + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 4, + "entity_types": [ + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "player"}, + "max_dist": 16 + } + ] + } + }, + + "minecraft:baby_scared": { + "minecraft:angry": { + "duration": 1, + "broadcast_anger": true, + "broadcast_range": 41, + "calm_event": { + "event": "minecraft:baby_on_calm", + "target": "self" + } + } + }, + + "minecraft:adult": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/polar_bear.json" + } + }, + + "minecraft:adult_wild": { + "minecraft:on_target_acquired": { + "event": "minecraft:on_anger", + "target": "self" + }, + "minecraft:on_friendly_anger": { + "event": "minecraft:on_anger", + "target": "self" + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 4, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "fox" + }, + "max_dist": 16 + } + ], + "must_see": false + } + }, + + "minecraft:adult_hostile": { + "minecraft:attack": { + "damage": 6.0 + }, + "minecraft:angry": { + "duration": 500, + "broadcast_anger": false, + "broadcast_range": 20, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + + "minecraft:behavior.stomp_attack": { + "priority": 1, + "track_target": true, + "require_complete_path": true, + "stomp_range_multiplier": 2.0, + "no_damage_range_multiplier": 2.0 + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "polarbear", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 30 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:collision_box": { + "width": 1.3, + "height": 1.4 + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:water_movement": { + "drag_factor": 0.98 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:follow_range": { + "value": 48 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.random_stroll": { + "priority": 5 + }, + "minecraft:behavior.look_at_player": { + "priority": 6, + "target_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 7 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:behavior.panic": { + "priority": 2, + "speed_multiplier": 2.0 + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 9, + "add": { + "component_groups": [ + "minecraft:adult", + "minecraft:adult_wild" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:baby", + "minecraft:baby_wild" + ] + } + } + ] + }, + + "minecraft:entity_born": { + "add": { + "component_groups": [ + "minecraft:baby", + "minecraft:baby_wild" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:baby", + "minecraft:baby_wild", + "minecraft:baby_scared" + ] + }, + "add": { + "component_groups": [ + "minecraft:adult", + "minecraft:adult_wild" + ] + } + }, + + "minecraft:on_calm": { + "remove": { + "component_groups": [ + "minecraft:adult_hostile" + ] + }, + "add": { + "component_groups": [ + "minecraft:adult_wild" + ] + } + }, + + "minecraft:on_anger": { + "remove": { + "component_groups": [ + "minecraft:adult_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:adult_hostile" + ] + } + }, + + "minecraft:baby_on_calm": { + "remove": { + "component_groups": [ + "minecraft:baby_scared" + ] + }, + "add": { + "component_groups": [ + "minecraft:baby_wild" + ] + } + }, + + "minecraft:on_scared": { + "remove": { + "component_groups": [ + "minecraft:baby_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:baby_scared" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/pufferfish.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/pufferfish.json new file mode 100644 index 0000000..e4a5665 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/pufferfish.json @@ -0,0 +1,297 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:pufferfish", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:normal_puff": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:entity_sensor": { + "sensor_range": 2.5, + "relative_range": false, + "minimum_count": 1, + "event_filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "mob" }, + { "all_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "none_of": + { "test": "has_ability", "subject": "other", "value": "instabuild" } + } + ]} + ] + }, + "event": "minecraft:start_half_puff" + } + }, + "minecraft:half_puff_primary": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:timer": { + "looping": false, + "time": 2, + "randomInterval": false, + "time_down_event": { + "event": "minecraft:on_half_puff" + } + } + }, + "minecraft:half_puff_secondary": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:entity_sensor": { + "sensor_range": 2.5, + "relative_range": false, + "minimum_count": 1, + "event_filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "mob" }, + { "all_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "none_of": + { "test": "has_ability", "subject": "other", "value": "instabuild" } + } + ]} + ] + }, + "event": "minecraft:start_full_puff" + }, + "minecraft:timer": { + "looping": false, + "time": 2, + "randomInterval": false, + "time_down_event": { + "event": "minecraft:on_normal_puff" + } + } + }, + "minecraft:full_puff": { + "minecraft:variant": { + "value": 2 + }, + "minecraft:area_attack" : { + "damage_range": 0.2, + "damage_per_tick": 2, + "cause": "contact", + "entity_filter": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "monster" } + ] + } + }, + "minecraft:mob_effect": { + "effect_range": 0.2, + "mob_effect": "poison", + "effect_time": 10, + "entity_filter": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "monster" } + ] + } + } + }, + "minecraft:deflate_sensor_buffer": { + "minecraft:timer": { + "looping": false, + "time": 0.01, + "randomInterval": false, + "time_down_event": { + "event": "minecraft:on_full_puff" + } + } + }, + "minecraft:deflate_sensor": { + "minecraft:entity_sensor": { + "sensor_range": 2.9, + "relative_range": false, + "require_all": true, + "event_filters": { + "none_of": [ + { "test": "is_family", "subject": "other", "value": "mob" }, + { "all_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "none_of": + { "test": "has_ability", "subject": "other", "value": "instabuild" } + } + ]} + ], + "test": "distance_to_nearest_player", "operator": ">", "value": 2.9 + }, + "event": "minecraft:from_full_puff" + } + }, + "minecraft:start_deflate": { + "minecraft:timer": { + "looping": false, + "time": 3, + "randomInterval": false, + "time_down_event": { + "event": "minecraft:on_deflate" + } + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:type_family": { + "family": [ "pufferfish", "fish" ] + }, + "minecraft:collision_box": { + "width": 0.8, + "height": 0.8 + }, + "minecraft:loot": { + "table": "loot_tables/entities/pufferfish.json" + }, + "minecraft:scale": { + "value": 1.2 + }, + "minecraft:health": { + "value": 6, + "max": 6 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_air": false, + "breathes_water": true + }, + "minecraft:movement": { + "value": 0.13 + }, + "minecraft:underwater_movement": { + "value": 0.13 + }, + "minecraft:navigation.generic": { // Allows the mob to go through water + "is_amphibious": false, + "can_path_over_water": false, + "can_swim": true, + "can_walk": false, + "can_breach": false, + "can_sink": false + }, + "minecraft:movement.sway": { + "sway_amplitude": 0.0 + }, + "minecraft:despawn": { + "despawn_from_distance": { + "min_distance": 32, + "max_distance": 40 + } + }, + "minecraft:behavior.random_swim": { // Randomly selects points to go to, even in water + "priority": 3, + "speed_multiplier": 1.0, + "xz_dist": 16, + "y_dist": 4, + "interval": 0 + }, + "minecraft:behavior.swim_wander": { + "priority": 5, + "interval": 1.0, + "look_ahead": 2.0, + "speed_multiplier": 1.0, + "wander_time": 5.0 + }, + "minecraft:flocking": { + "in_water": true, + "match_variants": false, + "use_center_of_mass": true, + "low_flock_limit": 4, + "high_flock_limit": 8, + "goal_weight": 2.0, + "loner_chance": 0.1, + "influence_radius": 3.0, + "breach_influence": 7.0, + "separation_weight": 1.75, + "separation_threshold": 0.95, + "cohesion_weight": 2.0, + "cohesion_threshold": 1.95, + "innner_cohesion_threshold": 1.25, + "min_height": 1.5, + "max_height": 6.0, + "block_distance": 2.0, + "block_weight": 0.85 + }, + "minecraft:nameable": { + }, + "minecraft:physics": { + "has_gravity": false + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ "minecraft:normal_puff" ] + } + }, + + "minecraft:to_full_puff": { + "add": { "component_groups": [ "minecraft:full_puff", "minecraft:deflate_sensor_buffer" ] }, + "remove": { "component_groups": [ "minecraft:normal_puff" ] } + }, + + "minecraft:start_half_puff": { + "add": { "component_groups": [ "minecraft:half_puff_primary" ] }, + "remove": { "component_groups": [ "minecraft:normal_puff" ] } + }, + + "minecraft:on_half_puff": { + "add": { "component_groups": [ "minecraft:half_puff_secondary" ] }, + "remove": { "component_groups": [ "minecraft:half_puff_primary" ] } + }, + + "minecraft:start_full_puff": { + "add": { "component_groups": [ "minecraft:full_puff", "minecraft:deflate_sensor_buffer" ] }, + "remove": { "component_groups": [ "minecraft:half_puff_secondary" ] } + }, + + "minecraft:on_full_puff": { + "add": { "component_groups": [ "minecraft:deflate_sensor" ] }, + "remove": { "component_groups": [ "minecraft:deflate_sensor_buffer" ] } + }, + + "minecraft:from_full_puff": { + "add": { "component_groups": [ "minecraft:start_deflate" ] }, + "remove": { "component_groups": [ "minecraft:deflate_sensor" ] } + }, + + "minecraft:on_deflate": { + "add": { "component_groups": [ "minecraft:half_puff_secondary" ] }, + "remove": { "component_groups": [ "minecraft:full_puff", "minecraft:start_deflate" ] } + }, + + "minecraft:on_normal_puff": { + "add": { "component_groups": [ "minecraft:normal_puff" ] }, + "remove": { "component_groups": [ "minecraft:half_puff_secondary" ] } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/rabbit.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/rabbit.json new file mode 100644 index 0000000..296144e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/rabbit.json @@ -0,0 +1,324 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:rabbit", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value":0.4 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + "golden_carrot", + "carrot", + "yellow_flower" + ], + "grow_up": { + "event": "grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 6, + "speed_multiplier": 1.1 + } + }, + + "adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/rabbit.json" + }, + "minecraft:scale": { + "value": 0.6 + }, + "minecraft:behavior.breed": { + "priority": 2, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "breed_items": [ + "golden_carrot", + "carrot", + "yellow_flower" + ], + "breeds_with": { + "mate_type": "minecraft:rabbit", + "baby_type": "minecraft:rabbit" + }, + "require_tame": false, + "mutation_factor": { + "variant": 0.2 + } + } + }, + + "coat_brown": { + "minecraft:variant": { "value": 0 } + }, + "coat_white": { + "minecraft:variant": { "value": 1 } + }, + "coat_black": { + "minecraft:variant": { "value": 2 } + }, + "coat_splotched": { + "minecraft:variant": { "value": 3 } + }, + "coat_desert": { + "minecraft:variant": { "value": 4 } + }, + "coat_salt": { + "minecraft:variant": { "value": 5 } + } + + }, + + "components": { + "minecraft:type_family": { + "family":["rabbit", "mob"] + }, + + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + + "minecraft:health": { + "value": 3, + "max": 3 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:collision_box": { + "width": 0.67, + "height": 0.67 + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true + }, + "minecraft:movement.skip": { + }, + "minecraft:jump.dynamic": { + }, + "minecraft:can_climb": { + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + "mass": 0.4 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic" : { + "priority": 1, + "speed_multiplier": 2.2 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 4, + "entity_types":[ + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "player"}, + "max_dist": 8, + "walk_speed_multiplier": 1.5, + "sprint_speed_multiplier": 1.8 + }, + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "wolf"}, + "max_dist": 4, + "walk_speed_multiplier": 1.5, + "sprint_speed_multiplier": 1.8 + }, + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "monster"}, + "max_dist": 4, + "walk_speed_multiplier": 1.5, + "sprint_speed_multiplier": 1.5 + } + ] + }, + "minecraft:behavior.breed": { + "priority": 2, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.tempt": { + "priority": 3, + "speed_multiplier": 1, + "items": [ + "golden_carrot", + "carrot", + "yellow_flower" + ] + }, + "minecraft:behavior.raid_garden": { + "priority": 5, + "blocks": [ + "carrots" + ], + "search_range": 16, + "goal_radius": 0.8 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.6, + "xz_dist": 2, + "y_dist": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 11 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + + "in_desert": { "add": { "component_groups": [ "coat_desert" ] } }, + + "in_snow": { + "randomize": [ + { + "weight": 80, + "add": { "component_groups": [ "coat_white" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "coat_splotched" ] } + } + ] + }, + + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 3, + "add": { "component_groups": [ "adult" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "baby" ] } + } + ] + }, + { + "filters": { "test" : "has_component", "operator": "!=", "value" : "minecraft:variant"}, + "randomize": [ + { + "weight": 50, + "add": { "component_groups": [ "coat_brown" ] } + }, + { + "weight": 40, + "add": { "component_groups": [ "coat_black" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "coat_salt" ] } + } + ] + }, + { + "filters": { "test": "is_biome", "value": "desert" }, + "add": { "component_groups": [ "coat_desert" ] } + }, + { + "filters": { "test": "is_snow_covered", "value": true }, + "randomize": [ + { + "weight": 80, + "add": { "component_groups": [ "coat_white" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "coat_splotched" ] } + } + ] + } + ] + }, + + "minecraft:entity_born": { + "sequence": [ + { "add": { "component_groups": [ "baby" ] } }, + { + "filters": { "test" : "has_component", "operator": "!=", "value" : "minecraft:variant"}, + "randomize": [ + { + "weight": 50, + "add": { "component_groups": [ "coat_brown" ] } + }, + { + "weight": 40, + "add": { "component_groups": [ "coat_black" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "coat_salt" ] } + } + ] + }, + { + "filters": { "test": "is_biome", "value": "desert" }, + "add": { "component_groups": [ "coat_desert" ] } + }, + { + "filters": { "test": "is_snow_covered", "value": true }, + "randomize": [ + { + "weight": 80, + "add": { "component_groups": [ "coat_white" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "coat_splotched" ] } + } + ] + } + ] + }, + + "grow_up": { + "remove": { "component_groups": [ "baby" ] }, + "add": { "component_groups": [ "adult" ] } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/ravager.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/ravager.json new file mode 100644 index 0000000..15135fc --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/ravager.json @@ -0,0 +1,465 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:ravager", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:celebrate": { + "minecraft:behavior.celebrate": { + "priority": 5, + "celebration_sound": "celebrate", + "sound_interval": { + "range_min": 2.0, + "range_max": 7.0 + }, + "jump_interval": { + "range_min": 1.0, + "range_max": 3.5 + }, + "duration": 30.0, + "on_celebration_end_event": { + "event": "minecraft:stop_celebrating", + "target": "self" + } + } + }, + "minecraft:pillager_rider": { + "minecraft:addrider": { + "entity_type": "minecraft:pillager" + } + }, + "minecraft:pillager_rider_for_raid": { + "minecraft:addrider": { + "entity_type": "minecraft:pillager", + "spawn_event": "minecraft:spawn_for_raid" + } + }, + "minecraft:evoker_rider_for_raid": { + "minecraft:addrider": { + "entity_type": "minecraft:evocation_illager", + "spawn_event": "minecraft:spawn_for_raid" + } + }, + "minecraft:pillager_captain_rider": { + "minecraft:addrider": { + "entity_type": "minecraft:pillager", + "spawn_event": "minecraft:spawn_as_illager_captain" + } + }, + "minecraft:vindicator_rider": { + "minecraft:addrider": { + "entity_type": "minecraft:vindicator" + } + }, + "minecraft:vindicator_captain_rider": { + "minecraft:addrider": { + "entity_type": "minecraft:vindicator", + "spawn_event": "minecraft:spawn_as_illager_captain" + } + }, + "minecraft:raid_configuration": { + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "hostile", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": false, + "can_migrate": false, + "first_founding_reward": 0 + }, + "minecraft:behavior.move_to_village": { + "priority": 5, + "speed_multiplier": 1.0, + "goal_radius": 2.0 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 1.0 + }, + "minecraft:ambient_sound_interval": { + "value": 4.0, + "range": 8.0, + "event_name": "ambient.in.raid" + } + }, + "minecraft:hostile": { + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:behavior.delayed_attack": { + "priority": 4, + "attack_once": false, + "track_target": true, + "require_complete_path": false, + "random_stop_interval": 0, + "reach_multiplier": 1.5, + "speed_multiplier": 1.0, + "attack_duration": 0.75, + "hit_delay_pct": 0.5 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.4 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6, + "angle_of_view_horizontal": 45, + "probability": 1 + }, + "minecraft:behavior.look_at_entity": { + "priority": 10, + "look_distance": 8, + "angle_of_view_horizontal": 45, + "filters": { + "test": "is_family", + "subject": "other", + "value": "mob" + } + }, + "minecraft:behavior.hurt_by_target": { + "priority": 2, + "entity_types": { + "filters": { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "illager" + }, + "max_dist": 64 + } + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 3, + "must_see": true, + "within_radius": 16.0, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "subject": "other", + "test": "is_family", + "value": "player" + }, + { + "subject": "other", + "test": "is_family", + "value": "irongolem" + } + ] + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "villager" + }, + { + "test": "has_component", + "subject": "other", + "operator": "!=", + "value": "minecraft:is_baby" + } + ] + }, + "max_dist": 16 + } + ] + }, + "minecraft:behavior.mount_pathing": { + "priority": 5, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + } + }, + "stunned": { + "minecraft:is_stunned": { + }, + "minecraft:timer": { + "looping": false, + "time": 2, + "time_down_event": { + "event": "minecraft:start_roar" + } + } + }, + "roaring": { + "minecraft:behavior.knockback_roar": { + "priority": 1, + "duration": 1, + "attack_time": 0.5, + "knockback_damage": 6, + "knockback_strength": 3, + "knockback_range": 4, + "knockback_filters": { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "ravager" + }, + "damage_filters": { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "illager" + }, + "on_roar_end": { + "event": "minecraft:end_roar" + }, + "cooldown_time": 0.1 + } + } + }, + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 20 : 0" + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:ravager_blocked": { + "knockback_strength": 3.0, + "reaction_choices": [ + { + "weight": 1, + "value": { + "event": "minecraft:become_stunned", + "target": "self" + } + }, + { + // Default, large knockback case + "weight": 1 + } + ] + }, + "minecraft:attack": { + "damage": 12.0 + }, + "minecraft:breathable": { + "suffocate_time": 0, + "total_supply": 15 + }, + "minecraft:collision_box": { + "height": 1.9, + "width": 1.2 + }, + "minecraft:health": { + "max": 100, + "value": 100 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:jump.static": {}, + "minecraft:loot": { + "table": "loot_tables/entities/ravager.json" + }, + "minecraft:knockback_resistance": { + "value": 0.5 + }, + "minecraft:movement": { + "value": 0.0 + }, + "minecraft:movement.basic": {}, + "minecraft:nameable": {}, + "minecraft:navigation.walk": { + "avoid_damage_blocks": true, + "can_path_over_water": true, + "can_sink": false + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:break_blocks": { + "breakable_blocks": [ + "bamboo", + "bamboo_sapling", + "beetroot", + "brown_mushroom", + "carrots", + "carved_pumpkin", + "chorus_flower", + "chorus_plant", + "deadbush", + "double_plant", + "leaves", + "leaves2", + "lit_pumpkin", + "melon_block", + "melon_stem", + "potatoes", + "pumpkin", + "pumpkin_stem", + "red_flower", + "red_mushroom", + "crimson_fungus", + "warped_fungus", + "reeds", + "sapling", + "snow_layer", + "sweet_berry_bush", + "tallgrass", + "turtle_egg", + "vine", + "waterlily", + "wheat", + "yellow_flower" + ] + }, + "minecraft:follow_range": { + "value": 64 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "pillager", + "vindicator", + "evocation_illager" + ], + "seats": { + "position": [ 0.0, 2.1, -0.3 ] + } + }, + "minecraft:type_family": { + "family": [ + "monster", + "illager", + "ravager", + "mob" + ] + } + }, + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "minecraft:hostile" + ] + } + }, + "minecraft:spawn_for_raid": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:raid_configuration" + ] + } + }, + "minecraft:spawn_for_raid_with_evoker_rider": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:evoker_rider_for_raid", + "minecraft:raid_configuration" + ] + } + }, + "minecraft:spawn_for_raid_with_pillager_rider": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:pillager_rider_for_raid", + "minecraft:raid_configuration" + ] + } + }, + "minecraft:spawn_with_pillager_rider": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:pillager_rider" + ] + } + }, + "minecraft:spawn_with_pillager_captain_rider": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:pillager_captain_rider" + ] + } + }, + "minecraft:spawn_with_vindicator_rider": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:vindicator_rider" + ] + } + }, + "minecraft:spawn_with_vindicator_captain_rider": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:vindicator_captain_rider" + ] + } + }, + "minecraft:become_stunned": { + "add": { + "component_groups": [ + "stunned" + ] + }, + "remove": { + "component_groups": [ + "minecraft:hostile" + ] + } + }, + "minecraft:start_roar": { + "add": { + "component_groups": [ + "roaring" + ] + }, + "remove": { + "component_groups": [ + "stunned" + ] + } + }, + "minecraft:end_roar": { + "add": { + "component_groups": [ + "minecraft:hostile" + ] + }, + "remove": { + "component_groups": [ + "roaring" + ] + } + }, + "minecraft:start_celebrating": { // Event must be called exactly this for village to fire it when a raid is lost + "add": { "component_groups": [ "minecraft:celebrate" ] } + }, + "minecraft:stop_celebrating": { + "remove": { "component_groups": [ "minecraft:celebrate" ] } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/salmon.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/salmon.json new file mode 100644 index 0000000..b8966a7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/salmon.json @@ -0,0 +1,195 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:salmon", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "scale_small": { + "minecraft:scale": { + "value": 0.5 + }, + + "minecraft:health": { + "value": 6, + "max": 6 + }, + "minecraft:loot": { + "table": "loot_tables/entities/salmon_normal.json" + } + }, + "scale_normal": { + "minecraft:scale": { + "value": 1 + }, + + "minecraft:health": { + "value": 6, + "max": 6 + }, + "minecraft:loot": { + "table": "loot_tables/entities/salmon_normal.json" + } + }, + + "scale_large": { + "minecraft:scale": { + "value": 1.5 + }, + "minecraft:health": { + "value": 6, + "max": 6 + }, + "minecraft:loot": { + "table": "loot_tables/entities/salmon_large.json" + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:type_family": { + "family": [ "salmon", "fish" ] + }, + "minecraft:collision_box": { + "width": 0.5, + "height": 0.5 + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_air": false, + "breathes_water": true + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.12 + }, + "minecraft:underwater_movement": { + "value": 0.12 + }, + "minecraft:navigation.generic": { // Allows the mob to go through water + "is_amphibious": false, + "can_path_over_water": false, + "can_swim": true, + "can_walk": false, + "can_breach": false, + "can_sink": false + }, + "minecraft:movement.sway": { + "sway_amplitude": 0.0 + }, + "minecraft:physics": { + "has_gravity": false + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:despawn": { + "despawn_from_distance": { + "min_distance": 32, + "max_distance": 40 + } + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 1, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 3, + "max_flee": 10, + "walk_speed_multiplier": 1.5, + "sprint_speed_multiplier": 2.0 + } + ] + }, + "minecraft:behavior.swim_idle": { + "priority": 5, + "idle_time": 5.0, + "success_rate": 0.1 + }, + + "minecraft:behavior.random_swim": { // Randomly selects points to go to, even in water + "speed_multiplier": 1.0, + "priority": 3, + "xz_dist": 16, + "y_dist": 4, + "interval": 0 + }, + + "minecraft:behavior.swim_wander": { + "priority": 4, + "interval": 0.0166, + "look_ahead": 5.0, + "speed_multiplier": 0.014, + "wander_time": 5.0 + }, + "minecraft:flocking": { + "in_water": true, + "match_variants": false, + "use_center_of_mass": false, + "low_flock_limit": 4, + "high_flock_limit": 8, + "goal_weight": 2.0, + "loner_chance": 0.1, + "influence_radius": 3.0, + "breach_influence": 7.0, + "separation_weight": 0.65, + "separation_threshold": 0.15, + "cohesion_weight": 2.25, + "cohesion_threshold": 1.5, + "innner_cohesion_threshold": 1.5, + "min_height": 4.0, + "max_height": 4.0, + "block_distance": 1.0, + "block_weight": 0.75 + }, + "minecraft:nameable": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 30, + "add": { + "component_groups": [ "adult", "scale_small" ] + } + }, + { + "weight": 50, + "add": { + "component_groups": [ "adult", "scale_normal" ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ "adult", "scale_large" ] + } + } + ] + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/sheep.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/sheep.json new file mode 100644 index 0000000..8fff9dd --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/sheep.json @@ -0,0 +1,437 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:sheep", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:loot_sheared": { + "minecraft:loot": { + "table": "loot_tables/entities/sheep_sheared.json" + } + }, + "minecraft:loot_wooly": { + "minecraft:loot": { + "table": "loot_tables/entities/sheep.json" + } + }, + "minecraft:rideable_sheared": { + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.9, 0.0 ] + } + } + }, + "minecraft:rideable_wooly": { + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.975, 0.0 ] + } + } + }, + "minecraft:sheep_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": "wheat", + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 6, + "speed_multiplier": 1.1 + } + }, + + "minecraft:sheep_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": false, + "breeds_with": { + "mate_type": "minecraft:sheep", + "baby_type": "minecraft:sheep" + }, + "breed_items": "wheat" + } + }, + "minecraft:sheep_dyeable": { + "minecraft:is_dyeable": { + "interact_text": "action.interact.dye" + } + }, + "minecraft:sheep_sheared": { + "minecraft:is_sheared": { + } + }, + "minecraft:sheep_white": { + "minecraft:color": { + "value": 0 + } + }, + "minecraft:sheep_brown": { + "minecraft:color": { + "value": 12 + } + }, + "minecraft:sheep_black": { + "minecraft:color": { + "value": 15 + } + }, + "minecraft:sheep_gray": { + "minecraft:color": { + "value": 8 + } + }, + "minecraft:sheep_light_gray": { + "minecraft:color": { + "value": 7 + } + }, + "minecraft:sheep_pink": { + "minecraft:color": { + "value": 6 + } + }, + "minecraft:sheep_red": { + "minecraft:color": { + "value": 14 + } + } + }, + + + "components": { + "minecraft:type_family": { + "family": [ "sheep", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 0.9, + "height": 1.3 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 8, + "max": 8 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:interact": { + "interactions": [ + { + "cooldown": 2.5, + "use_item": false, + "hurt_item": 1, + "spawn_items": { "table": "loot_tables/entities/sheep_shear.json" }, + "play_sounds": "shear", + "interact_text": "action.interact.shear", + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "shears"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_component", "operator": "!=", "value" : "minecraft:is_baby"}, + { "test" : "has_component", "value" : "minecraft:is_dyeable"} + ] + }, + "event": "minecraft:on_sheared", + "target": "self" + } + } + ] + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + "mass": 0.75 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25 + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.5, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:behavior.tempt": { + "priority": 4, + "speed_multiplier": 1.25, + "items": [ + "wheat" + ] + }, + "minecraft:behavior.follow_parent": { + "priority": 5, + "speed_multiplier": 1.1 + }, + "minecraft:behavior.eat_block": { + "priority": 6, + "success_chance": "query.is_baby ? 0.02 : 0.001", + "time_until_eat": 1.8, + "eat_and_replace_block_pairs": [ + { "eat_block": "grass", "replace_block": "dirt" }, + { "eat_block": "tallgrass", "replace_block": "air" } + ], + "on_eat": { + "event": "minecraft:on_eat_block", + "target": "self" + } + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 95, + "remove": { + }, + "trigger": "spawn_adult" + }, + { + "weight": 5, + "remove": { + }, + "trigger": "spawn_baby" + } + ] + }, + { + "randomize": [ + { + "weight": 81836, + "add": { + "component_groups": [ + "minecraft:sheep_white" + ] + } + }, + { + "weight": 5000, + "add": { + "component_groups": [ + "minecraft:sheep_black" + ] + } + }, + { + "weight": 5000, + "add": { + "component_groups": [ + "minecraft:sheep_light_gray" + ] + } + }, + { + "weight": 5000, + "add": { + "component_groups": [ + "minecraft:sheep_gray" + ] + } + }, + { + "weight": 3000, + "add": { + "component_groups": [ + "minecraft:sheep_brown" + ] + } + }, + { + "weight": 164, + "add": { + "component_groups": [ + "minecraft:sheep_pink" + ] + } + } + ] + } + ] + }, + "spawn_adult": { + "add": { + "component_groups": [ + "minecraft:sheep_adult", + "minecraft:sheep_dyeable", + "minecraft:rideable_wooly", + "minecraft:loot_wooly" + ] + } + }, + "spawn_baby": { + "add": { + "component_groups": [ + "minecraft:sheep_baby", + "minecraft:sheep_dyeable", + "minecraft:rideable_sheared" + ] + } + }, + "minecraft:entity_born": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:sheep_baby", + "minecraft:sheep_dyeable", + "minecraft:rideable_sheared" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:sheep_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:sheep_adult", + "minecraft:rideable_wooly", + "minecraft:loot_wooly" + ] + } + }, + "minecraft:on_sheared": { + "remove": { + "component_groups": [ + "minecraft:sheep_dyeable", + "minecraft:loot_wooly" + ] + }, + "add": { + "component_groups": [ + "minecraft:sheep_sheared", + "minecraft:rideable_sheared", + "minecraft:loot_sheared" + ] + } + }, + "minecraft:on_eat_block": { + "sequence": [ + { + "remove": { + "component_groups": [ + "minecraft:sheep_sheared" + ] + }, + "add": { + "component_groups": [ + "minecraft:sheep_dyeable" + ] + } + }, + { + "filters": { + "test": "has_component", + "subject": "other", + "operator": "!=", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ + "minecraft:rideable_wooly", + "minecraft:loot_wooly" + ] + }, + "remove": { + "component_groups": [ + "minecraft:loot_sheared" + ] + } + } + ] + }, + "wololo": { + "add": { + "component_groups": [ + "minecraft:sheep_red" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/shulker.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/shulker.json new file mode 100644 index 0000000..7273a94 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/shulker.json @@ -0,0 +1,531 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:shulker", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:shulker_purple": { + "minecraft:variant": { + "value": 5 + } + }, + "minecraft:shulker_black": { + "minecraft:variant": { + "value": 0 + } + }, + "minecraft:shulker_blue": { + "minecraft:variant": { + "value": 4 + } + }, + "minecraft:shulker_brown": { + "minecraft:variant": { + "value": 3 + } + }, + "minecraft:shulker_cyan": { + "minecraft:variant": { + "value": 6 + } + }, + "minecraft:shulker_gray": { + "minecraft:variant": { + "value": 8 + } + }, + "minecraft:shulker_green": { + "minecraft:variant": { + "value": 2 + } + }, + "minecraft:shulker_light_blue": { + "minecraft:variant": { + "value": 12 + } + }, + "minecraft:shulker_lime": { + "minecraft:variant": { + "value": 10 + } + }, + "minecraft:shulker_magenta": { + "minecraft:variant": { + "value": 13 + } + }, + "minecraft:shulker_orange": { + "minecraft:variant": { + "value": 14 + } + }, + "minecraft:shulker_pink": { + "minecraft:variant": { + "value": 9 + } + }, + "minecraft:shulker_red": { + "minecraft:variant": { + "value": 1 + } + }, + "minecraft:shulker_silver": { + "minecraft:variant": { + "value": 7 + } + }, + "minecraft:shulker_undyed": { + "minecraft:variant": { + "value": 16 + } + }, + "minecraft:shulker_white": { + "minecraft:variant": { + "value": 15 + } + }, + "minecraft:shulker_yellow": { + "minecraft:variant": { + "value": 11 + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 : 0" + }, + "minecraft:type_family": { + "family": [ "shulker", "monster", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 30, + "max": 30 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.0, + "max": 0.0 + }, + "minecraft:loot": { + "table": "loot_tables/entities/shulker.json" + }, + "minecraft:peek": { + "on_open": { + "event": "minecraft:on_open" + }, + "on_close": { + "event": "minecraft:on_close" + }, + "on_target_open": { + "event": "minecraft:on_open" + } + }, + "minecraft:behavior.look_at_player": { + "priority": 1, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:shooter": { + "def": "minecraft:shulker_bullet" + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:behavior.ranged_attack": { + "attack_interval_min": 1, + "attack_interval_max": 3, + "attack_radius": 15 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 2 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 3, + "entity_types": { + "filters": { "test" : "is_family", "subject" : "other", "value" : "player"}, + "max_dist": 16 + }, + "must_see": true + }, + "minecraft:navigation.walk": { + }, + "minecraft:movement.basic": { + }, + "minecraft:interact": { + "interactions": [ + { + "on_interact": { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:0"}, + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:16"} + ] + }, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_black" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:8"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_gray" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:7"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_silver" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:15"}, + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:19"} + ] + }, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_white" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:12"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_light_blue" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:14"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_orange" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:1"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_red" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:4"}, + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:18"} + ] + }, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_blue" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:5"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_purple" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:13"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_magenta" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:9"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_pink" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:3"}, + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:17"} + ] + }, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_brown" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:11"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_yellow" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:10"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_lime" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:2"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_green" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:6"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_cyan" + }, + "use_item": true + } + ] + }, + "minecraft:physics": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "minecraft:shulker_undyed" + ] + } + }, + "minecraft:turn_purple": { + "add": { + "component_groups": [ + "minecraft:shulker_purple" + ] + } + }, + "minecraft:turn_black": { + "add": { + "component_groups": [ + "minecraft:shulker_black" + ] + } + }, + "minecraft:turn_blue": { + "add": { + "component_groups": [ + "minecraft:shulker_blue" + ] + } + }, + "minecraft:turn_brown": { + "add": { + "component_groups": [ + "minecraft:shulker_brown" + ] + } + }, + "minecraft:turn_cyan": { + "add": { + "component_groups": [ + "minecraft:shulker_cyan" + ] + } + }, + "minecraft:turn_gray": { + "add": { + "component_groups": [ + "minecraft:shulker_gray" + ] + } + }, + "minecraft:turn_green": { + "add": { + "component_groups": [ + "minecraft:shulker_green" + ] + } + }, + "minecraft:turn_light_blue": { + "add": { + "component_groups": [ + "minecraft:shulker_light_blue" + ] + } + }, + "minecraft:turn_lime": { + "add": { + "component_groups": [ + "minecraft:shulker_lime" + ] + } + }, + "minecraft:turn_magenta": { + "add": { + "component_groups": [ + "minecraft:shulker_magenta" + ] + } + }, + "minecraft:turn_orange": { + "add": { + "component_groups": [ + "minecraft:shulker_orange" + ] + } + }, + "minecraft:turn_pink": { + "add": { + "component_groups": [ + "minecraft:shulker_pink" + ] + } + }, + "minecraft:turn_red": { + "add": { + "component_groups": [ + "minecraft:shulker_red" + ] + } + }, + "minecraft:turn_silver": { + "add": { + "component_groups": [ + "minecraft:shulker_silver" + ] + } + }, + "minecraft:turn_white": { + "add": { + "component_groups": [ + "minecraft:shulker_white" + ] + } + }, + "minecraft:turn_yellow": { + "add": { + "component_groups": [ + "minecraft:shulker_yellow" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/silverfish.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/silverfish.json new file mode 100644 index 0000000..8ed0693 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/silverfish.json @@ -0,0 +1,155 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:silverfish", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:silverfish_calm": { + "minecraft:on_target_acquired" : { + "event": "minecraft:become_angry", + "target": "self" + } + }, + "minecraft:silverfish_angry": { + "minecraft:angry": { + "duration": -1, + "broadcast_anger": true, + "broadcast_range": 20, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:behavior.melee_attack": { + "priority": 4, + "track_target": true + }, + "minecraft:behavior.silverfish_wake_up_friends": { + "priority": 1 + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 : 0" + }, + "minecraft:type_family": { + "family":["silverfish", "monster", "mob", "arthropod" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/silverfish.json" + }, + "minecraft:health": { + "value": 8, + "max": 8 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:attack": { + "damage": 1 + }, + "minecraft:collision_box": { + "width": 0.4, + "height": 0.3 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 1 + }, + "minecraft:behavior.silverfish_merge_with_stone": { + "priority": 5 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "attack_interval": 10, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "is_family", "subject" : "other", "value" : "snowgolem"}, + { "test" : "is_family", "subject" : "other", "value" : "irongolem"} + ] + }, + "max_dist": 8 + } + ] + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1, + "alert_same_type": true + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + "events": { + "minecraft:entity_spawned": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:silverfish_calm" + ] + } + }, + "minecraft:become_angry": { + "remove": { + "minecraft:silverfish_calm": { } + }, + "add": { + "component_groups": [ + "minecraft:silverfish_angry" + ] + } + }, + "minecraft:on_calm": { + "remove": { + "minecraft:silverfish_angry": { } + }, + "add": { + "component_groups": [ + "minecraft:silverfish_calm" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/skeleton.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/skeleton.json new file mode 100644 index 0000000..6364ee2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/skeleton.json @@ -0,0 +1,507 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:skeleton", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:lightning_immune": { + "minecraft:damage_sensor": { + "triggers": { + "on_damage": { "filters": { "other_with_families": "lightning" } }, + "deals_damage": false + } + } + }, + "minecraft:ranged_attack": { + "minecraft:behavior.ranged_attack": { + "priority": 0, + "attack_interval_min": 1.0, + "attack_interval_max": 3.0, + "attack_radius": 15.0 + }, + "minecraft:shooter": { + "def": "minecraft:arrow" + }, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "test": "is_underwater", + "subject": "self", + "operator": "==", + "value": true + }, + "event": "minecraft:melee_mode" + }, + { + "filters": { + "test": "has_ranged_weapon", + "subject": "self", + "operator": "==", + "value": false + }, + "event": "minecraft:melee_mode" + } + ] + } + }, + "minecraft:melee_attack": { + "minecraft:behavior.melee_attack": { + "priority": 4, + "track_target": true, + "speed_multiplier": 1.25 + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "all_of": [ + { + "test": "in_water", + "subject": "self", + "operator": "==", + "value": false + }, + { + "test": "has_ranged_weapon", + "subject": "self", + "operator": "==", + "value": true + } + ] + }, + "event": "minecraft:ranged_mode" + } + ] + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:equip_item": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:type_family": { + "family": [ "skeleton", "undead", "monster", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true + }, + + "minecraft:burns_in_daylight": { + }, + + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/skeleton.json" + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "is_amphibious": true, + "avoid_sun": true, + "avoid_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:nameable": { + }, + "minecraft:equipment": { + "table": "loot_tables/entities/skeleton_gear.json" + }, + "minecraft:shooter": { + "def": "minecraft:arrow" + }, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "test": "is_underwater", + "subject": "self", + "operator": "==", + "value": true + }, + "event": "minecraft:melee_mode" + }, + { + "filters": { + "test": "has_ranged_weapon", + "subject": "self", + "operator": "==", + "value": false + }, + "event": "minecraft:melee_mode" + } + ] + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:netherite_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:stone_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:wooden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:bow", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:netherite_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:turtle_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:skull:0", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:skull:1", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:carved_pumpkin", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:netherite_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + } + ] + }, + "minecraft:behavior.ranged_attack": { + "priority": 0, + "attack_interval_min": 1.0, + "attack_interval_max": 3.0, + "attack_radius": 15.0 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "reselect_targets": true, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 16 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "irongolem" + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "baby_turtle" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 16 + } + ] + }, + "minecraft:behavior.flee_sun": { + "priority": 2, + "speed_multiplier": 1 + }, + "minecraft:behavior.equip_item": { + "priority": 3 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 4, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "wolf" + }, + "max_dist": 6, + "walk_speed_multiplier": 1.2, + "sprint_speed_multiplier": 1.2 + } + ] + }, + "minecraft:behavior.pickup_items": { + "priority": 5, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 1.0, + "pickup_based_on_chance": true, + "can_pickup_any_item": true + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 8 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "minecraft:ranged_attack" + ] + } + }, + "minecraft:spring_trap": { + "add": { "component_groups": [ "minecraft:lightning_immune" ] } + }, + + "minecraft:melee_mode": { + "remove": { "component_groups": [ "minecraft:ranged_attack" ] }, + "add": { "component_groups": [ "minecraft:melee_attack" ] } + }, + "minecraft:ranged_mode": { + "remove": { "component_groups": [ "minecraft:melee_attack" ] }, + "add": { "component_groups": [ "minecraft:ranged_attack" ] } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/skeleton_horse.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/skeleton_horse.json new file mode 100644 index 0000000..a99b773 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/skeleton_horse.json @@ -0,0 +1,223 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:skeleton_horse", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:skeleton_horse_r5_upgrade": { + "minecraft:rideable": { + } + }, + "minecraft:skeleton_horse_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale_by_age": { + "start_scale": 0.5, + "end_scale": 1.0 + }, + "minecraft:ageable": { + "duration": 1200, + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 4, + "speed_multiplier": 1.0 + } + }, + "minecraft:skeleton_horse_adult": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/skeleton_horse.json" + }, + "minecraft:collision_box": { + "width": 1.4, + "height": 1.6 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "player", + "skeleton", + "zombie" + ], + "interact_text": "action.interact.ride.horse", + "seats": { + "position": [ 0.0, 1.2, -0.2 ] + } + } + }, + + "minecraft:skeleton_trap": { + "minecraft:behavior.skeleton_horse_trap": { + "within_radius": 10.0, + "duration": 900.0, + "priority": 2 + } + }, + + "minecraft:lightning_immune": { + "minecraft:damage_sensor": { + "triggers": { + "on_damage": { + "filters": { + "test": "is_family", + "subject": "other", + "value": "lightning" + } + }, + "deals_damage": false + } + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "skeletonhorse", "undead", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true + }, + "minecraft:health": { + "value": 15, + "max": 15 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.2 + }, + "minecraft:underwater_movement": { + "value": 0.08 + }, + "minecraft:navigation.walk": { + "is_amphibious": true, + "avoid_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:nameable": { + }, + "minecraft:horse.jump_strength": { + "value": { + "range_min": 0.4, + "range_max": 1.0 + } + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "player", + "skeleton", + "zombie" + ], + "interact_text": "action.interact.ride.horse", + "seats": { + "position": [ 0.0, 1.2, -0.2 ] + } + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.5, + "target_dist": 4.0, + "track_target": true + }, + "minecraft:behavior.player_ride_tamed": { + }, + "minecraft:input_ground_controlled": { + }, + "minecraft:can_power_jump": { + }, + "minecraft:balloonable": { + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.7 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:is_tamed": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 36, + "add": { + "component_groups": [ + "minecraft:skeleton_horse_adult" + ] + } + }, + { + "weight": 9, + "remove": { + "component_groups": [ + "minecraft:skeleton_horse_r5_upgrade" + ] + }, + "add": { + "component_groups": [ + "minecraft:skeleton_horse_baby" + ] + } + } + ] + }, + + "minecraft:set_trap": { + "add": { "component_groups": [ "minecraft:skeleton_trap", "minecraft:lightning_immune" ] } + }, + + "minecraft:spring_trap": { + "add": { "component_groups": [ "minecraft:skeleton_horse_adult", "minecraft:lightning_immune" ] } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/slime.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/slime.json new file mode 100644 index 0000000..250154e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/slime.json @@ -0,0 +1,199 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:slime", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:slime_large": { + "minecraft:collision_box": { + "width": 2.08, + "height": 2.08 + }, + "minecraft:health": { + "value": 16, + "max": 16 + }, + "minecraft:movement": { + "value": 0.6 + }, + "minecraft:attack": { + "damage": 4 + } + }, + + "minecraft:slime_medium": { + "minecraft:collision_box": { + "width": 1.04, + "height": 1.04 + }, + "minecraft:health": { + "value": 4, + "max": 4 + }, + "minecraft:movement": { + "value": 0.4 + }, + "minecraft:attack": { + "damage": 2 + } + }, + + "minecraft:slime_small": { + "minecraft:collision_box": { + "width": 0.52, + "height": 0.52 + }, + "minecraft:health": { + "value": 1, + "max": 1 + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:attack": { + "damage": 0 + }, + "minecraft:loot": { + "table": "loot_tables/entities/slime.json" + } + }, + + "minecraft:slime_calm": { + "minecraft:movement.jump": { + "jump_delay": [ 0.5, 1.5 ] + } + }, + "minecraft:slime_aggressive": { + "minecraft:movement.jump": { + "jump_delay": [ 0.16, 0.5 ] + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? query.variant : 0" + }, + "minecraft:type_family": { + "family": [ "slime", "monster", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement.jump": { + "jump_delay": [ 0.5, 1.5 ] + }, + "minecraft:on_target_acquired": { + "event": "minecraft:become_aggressive", + "target": "self" + }, + "minecraft:on_target_escape": { + "event": "minecraft:become_calm", + "target": "self" + }, + "minecraft:nameable": { + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.slime_float": { + "priority": 1, + "jump_chance_percentage": 0.8, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.slime_attack": { + "priority": 3 + }, + "minecraft:behavior.slime_random_direction": { + "priority": 4, + "add_random_time_range": 3, + "turn_range": 360, + "min_change_direction_time": 2.0 + }, + "minecraft:behavior.slime_keep_on_jumping": { + "priority": 5, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "is_family", + "subject": "other", + "value": "snowgolem" + }, + { + "test": "is_family", + "subject": "other", + "value": "irongolem" + } + ] + }, + "max_dist": 16 + } + ], + "must_see": true + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "minecraft:slime_calm" + ] + } + }, + "minecraft:become_calm": { + "add": { + "component_groups": [ + "minecraft:slime_calm" + ] + } + }, + "minecraft:become_aggressive": { + "add": { + "component_groups": [ + "minecraft:slime_aggressive" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/snow_golem.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/snow_golem.json new file mode 100644 index 0000000..b741683 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/snow_golem.json @@ -0,0 +1,163 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:snow_golem", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:snowman_sheared": { + "minecraft:is_sheared": { + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "snowgolem", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:collision_box": { + "width": 0.4, + "height": 1.8 + }, + "minecraft:loot": { + "table": "loot_tables/entities/snowman.json" + }, + "minecraft:health": { + "value": 4, + "max": 4 + }, + "minecraft:movement": { + "value": 0.2 + }, + "minecraft:navigation.walk": { + "avoid_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:attack": { + "damage": 2 + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + }, + { + "filters": { "test": "is_temperature_value", "operator": ">", "value": 1.0 }, + "cause": "temperature", + "damage_per_tick": 1 + }, + { + "filters": { "test": "in_water_or_rain", "operator": "==", "value": true }, + "cause": "drowning", + "damage_per_tick": 1 + } + ] + }, + "minecraft:interact": { + "interactions": [ + { + "cooldown": 2.5, + "use_item": false, + "hurt_item": 1, + "play_sounds": "shear", + "interact_text": "action.interact.shear", + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "shears"}, + { "test": "is_family", "subject": "other", "value": "player"}, + { "test": "has_component", "operator": "!=", "value": "minecraft:is_sheared"} + ] + }, + "event": "minecraft:on_sheared", + "target": "self" + } + } + ] + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + }, + "minecraft:behavior.ranged_attack": { + "priority": 1, + "speed_multiplier": 1.25, + "attack_interval": 1, + "attack_radius": 10 + }, + "minecraft:shooter": { + "def": "minecraft:snowball" + }, + "minecraft:trail": { + "block_type": "minecraft:snow_layer", + "spawn_filter": { "test": "is_temperature_value", "operator": "<", "value": 0.81 } + }, + "minecraft:behavior.random_stroll": { + "priority": 2, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 3, + "look_distance": 6.0 + }, + "minecraft:behavior.random_look_around": { + "priority": 4 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 1, + "entity_types": [ + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "monster"}, + "within_default": 6 + } + ] + }, + "minecraft:persistent": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:on_sheared": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:snowman_sheared" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/snowball.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/snowball.json new file mode 100644 index 0000000..ea3d7dd --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/snowball.json @@ -0,0 +1,44 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:snowball", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + "components": { + "minecraft:collision_box": { + "width": 0.25, + "height": 0.25 + }, + "minecraft:projectile": { + "on_hit": { + "impact_damage": { + "filter": "blaze", + "damage": 3, + "knockback": true + }, + "remove_on_hit": { }, + "particle_on_hit": { + "particle_type": "snowballpoof", + "num_particles": 6, + "on_entity_hit": true, + "on_other_hit": true + } + }, + "anchor": 1, + "power": 1.5, + "gravity": 0.03, + "angle_offset": 0.0, + "offset": [ 0, -0.1, 0 ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/spider.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/spider.json new file mode 100644 index 0000000..aae8d42 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/spider.json @@ -0,0 +1,357 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:spider", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + + "component_groups": { + "minecraft:spider_jockey": { + "minecraft:addrider": { + "entity_type": "minecraft:skeleton" + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "skeleton" + ], + "seats": { + "position": [ 0.0, 0.54, 0.0 ] + } + } + }, + + "minecraft:spider_stray_jockey": { + "minecraft:addrider": { + "entity_type": "minecraft:skeleton.stray" + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "skeleton" + ], + "seats": { + "position": [ 0.0, 0.54, 0.0 ] + } + } + }, + + "minecraft:spider_wither_jockey": { + "minecraft:addrider": { + "entity_type": "minecraft:skeleton.wither" + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "skeleton" + ], + "seats": { + "position": [ 0.0, 0.54, 0.0 ] + } + } + }, + + "minecraft:spider_neutral": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "is_brightness", + "operator": "<", + "value": 0.49 + }, + "event": "minecraft:become_hostile" + } + }, + "minecraft:on_target_acquired": { + "event": "minecraft:become_angry" + } + }, + + "minecraft:spider_hostile": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "is_brightness", + "operator": ">", + "value": 0.49 + }, + "event": "minecraft:become_neutral" + } + }, + "minecraft:on_target_acquired": { + "event": "minecraft:become_angry" + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "attack_interval": 5, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "is_family", + "subject": "other", + "value": "snowgolem" + }, + { + "test": "is_family", + "subject": "other", + "value": "irongolem" + } + ] + }, + "max_dist": 16 + } + ] + } + }, + + "minecraft:spider_angry": { + "minecraft:angry": { + "duration": 10, + "duration_delta": 3, + "calm_event": { + "event": "minecraft:become_calm", + "target": "self" + } + }, + "minecraft:behavior.leap_at_target": { + "priority": 4, + "yd": 0.4, + "must_be_on_ground": false + }, + "minecraft:behavior.melee_attack": { + "priority": 3, + "track_target": true, + "reach_multiplier": 0.8 + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 : 0" + }, + "minecraft:nameable": { + }, + "minecraft:type_family": { + "family": [ "spider", "monster", "mob", "arthropod" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:loot": { + "table": "loot_tables/entities/spider.json" + }, + "minecraft:collision_box": { + "width": 1.4, + "height": 0.9 + }, + "minecraft:health": { + "value": 16, + "max": 16 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:navigation.climb": { + "can_path_over_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 1 + }, + "minecraft:behavior.mount_pathing": { + "priority": 5, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 7 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.54, -0.1 ] + } + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 1, + "randomize": [ + { + "weight": 80, + "filters": { + "all_of": [ + { + "test": "is_daytime", + "value": false + }, + { + "test": "is_snow_covered", + "value": true + }, + { + "test": "is_underground", + "value": false + } + ] + }, + "remove": {}, + "add": { + "component_groups": [ + "minecraft:spider_stray_jockey", + "minecraft:spider_neutral" + ] + } + }, + { + "weight": 80, + "filters": { + "test": "is_biome", + "value": "the_nether" + }, + "remove": {}, + "add": { + "component_groups": [ + "minecraft:spider_wither_jockey", + "minecraft:spider_neutral" + ] + } + }, + { + "weight": 20, + "filters": { + "any_of": [ + { + "test": "is_daytime", + "value": false + }, + { + "test": "is_underground", + "value": true + } + ] + }, + "remove": {}, + "add": { + "component_groups": [ + "minecraft:spider_jockey", + "minecraft:spider_neutral" + ] + } + } + ] + }, + { + "weight": 99, + "remove": {}, + "add": { + "component_groups": [ + "minecraft:spider_neutral" + ] + } + } + ] + }, + + "minecraft:become_hostile": { + "remove": { + "component_groups": [ + "minecraft:spider_neutral" + ] + }, + "add": { + "component_groups": [ + "minecraft:spider_hostile" + ] + } + }, + + "minecraft:become_neutral": { + "remove": { + "component_groups": [ + "minecraft:spider_hostile" + ] + }, + "add": { + "component_groups": [ + "minecraft:spider_neutral" + ] + } + }, + + "minecraft:become_angry": { + "add": { + "component_groups": [ + "minecraft:spider_angry" + ] + } + }, + "minecraft:become_calm": { + "remove": { + "component_groups": [ + "minecraft:spider_angry" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/squid.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/squid.json new file mode 100644 index 0000000..cbc73ea --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/squid.json @@ -0,0 +1,125 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:squid", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups":{ + "minecraft:squid_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + } + } + }, + + "components":{ + "minecraft:experience_reward": { + "on_death": "!query.is_baby && query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:nameable": { + }, + "minecraft:type_family": { + "family":["squid", "mob"] + }, + "minecraft:collision_box": { + "width": 0.95, + "height": 0.95 + }, + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/squid.json" + }, + "minecraft:breathable":{ + "total_supply":15, + "suffocate_time":0, + "breathes_air": false, + "breathes_water": true + }, + "minecraft:movement": { + "value": 0.2 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "can_sink": false + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.squid_move_away_from_ground": { + "priority": 1 + }, + "minecraft:behavior.squid_flee": { + "priority": 2 + }, + "minecraft:behavior.squid_idle": { + "priority": 2 + }, + "minecraft:behavior.squid_dive": { + "priority": 2 + }, + "minecraft:behavior.squid_out_of_water": { + "priority": 2 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events":{ + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 95, + "remove": { + }, + "add": { + } + }, + { + "weight": 5, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:squid_baby" + ] + } + } + ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/stray.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/stray.json new file mode 100644 index 0000000..f567c71 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/stray.json @@ -0,0 +1,536 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:stray", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:revert_to_skeleton": { + "minecraft:transformation": { + "into": "minecraft:skeleton", + "delay": 0.5 + } + }, + "minecraft:ranged_attack": { + "minecraft:behavior.ranged_attack": { + "priority": 0, + "attack_interval_min": 1.0, + "attack_interval_max": 3.0, + "attack_radius": 15.0 + }, + "minecraft:shooter": { + "def": "minecraft:arrow", + "aux_val": 19 + }, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "test": "is_underwater", + "subject": "self", + "operator": "==", + "value": true + }, + "event": "minecraft:melee_mode" + }, + { + "filters": { + "test": "has_ranged_weapon", + "subject": "self", + "operator": "==", + "value": false + }, + "event": "minecraft:melee_mode" + } + ] + } + }, + "minecraft:melee_attack": { + "minecraft:behavior.melee_attack": { + "priority": 4, + "track_target": true, + "speed_multiplier": 1.25 + }, + "minecraft:attack": { + "damage": 3, + "effect_name": "slowness", + "effect_duration": 10 + }, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "all_of": [ + { + "test": "in_water", + "subject": "self", + "operator": "==", + "value": false + }, + { + "test": "has_ranged_weapon", + "subject": "self", + "operator": "==", + "value": true + } + ] + }, + "event": "minecraft:ranged_mode" + } + ] + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true + }, + "minecraft:equip_item": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:burns_in_daylight": {}, + "minecraft:nameable": {}, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/stray.json" + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "is_amphibious": true, + "avoid_sun": true, + "avoid_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:equipment": { + "table": "loot_tables/entities/skeleton_gear.json" + }, + "minecraft:shooter": { + "def": "minecraft:arrow", + "aux_val": 19 + }, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "test": "is_underwater", + "subject": "self", + "operator": "==", + "value": true + }, + "event": "minecraft:melee_mode" + }, + { + "filters": { + "test": "has_ranged_weapon", + "subject": "self", + "operator": "==", + "value": false + }, + "event": "minecraft:melee_mode" + } + ] + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:netherite_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:stone_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:wooden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:bow", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:netherite_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:turtle_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:skull:0", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:skull:1", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:carved_pumpkin", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:netherite_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + } + ] + }, + "minecraft:behavior.ranged_attack": { + "priority": 0, + "attack_interval_min": 1.0, + "attack_interval_max": 3.0, + "attack_radius": 15.0 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "reselect_targets": true, + + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 16 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "irongolem" + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "baby_turtle" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 16 + } + ] + }, + + "minecraft:behavior.flee_sun": { + "priority": 2, + "speed_multiplier": 1 + }, + "minecraft:behavior.equip_item": { + "priority": 3 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 4, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "wolf" + }, + "max_dist": 6, + "walk_speed_multiplier": 1.2, + "sprint_speed_multiplier": 1.2 + } + ] + }, + "minecraft:behavior.pickup_items": { + "priority": 5, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 1.0, + "pickup_based_on_chance": true, + "can_pickup_any_item": true + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 8 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:type_family": { + "family": [ "stray", "skeleton", "monster", "mob", "undead" ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "minecraft:ranged_attack" + ] + } + }, + "change_to_skeleton": { + "sequence": [ + { + "filters": { + "test": "is_underground", + "value": true + }, + "remove": {}, + "add": { + "component_groups": [ + "minecraft:revert_to_skeleton" + ] + } + }, + { + "randomize": [ + { + "weight": 20, + "remove": {}, + "add": { + "component_groups": [ "minecraft:revert_to_skeleton" ] + } + }, + { + "weight": 80, + "remove": {}, + "add": {} + } + ] + } + ] + }, + "minecraft:melee_mode": { + "remove": { "component_groups": [ "minecraft:ranged_attack" ] }, + "add": { "component_groups": [ "minecraft:melee_attack" ] } + }, + "minecraft:ranged_mode": { + "remove": { "component_groups": [ "minecraft:melee_attack" ] }, + "add": { "component_groups": [ "minecraft:ranged_attack" ] } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/strider.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/strider.json new file mode 100644 index 0000000..7ccad5b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/strider.json @@ -0,0 +1,439 @@ +{ + "format_version": "1.14.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:strider", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:strider_saddled": { + "minecraft:is_saddled": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/strider_saddled.json" + }, + "minecraft:boostable": { + "speed_multiplier": 2.0, + "duration": 16.0, + "boost_items": [ + { + "item": "warped_fungus_on_a_stick", + "damage": 1, + "replace_item": "fishing_rod" + } + ] + }, + "minecraft:rideable": { + "priority": 0, + "seat_count": 1, + "crouching_skip_interact": true, + "family_types": [ + "player" + ], + "interact_text": "action.interact.ride.strider", + "seats": { + "position": [ 0.0, 1.6, -0.2 ] + } + }, + "minecraft:item_controllable": { + "control_items": "warped_fungus_on_a_stick" + }, + "minecraft:behavior.controlled_by_player": { + "priority": 0, + "mount_speed_multiplier": 1.45 + } + }, + + "minecraft:strider_unsaddled": { + "minecraft:interact": { + "interactions": [ + { + "on_interact": { + "filters": { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "saddle"}, + "event": "minecraft:on_saddled" + }, + "use_item": true, + "play_sounds": "saddle", + "interact_text": "action.interact.saddle" + } + ] + } + }, + + "minecraft:strider_piglin_jockey": { + "minecraft:addrider": { + "entity_type": "minecraft:zombie_pigman", + "spawn_event": "spawn_zombified_piglin_rider" + }, + "minecraft:rideable": { + "priority": 0, + "seat_count": 1, + "crouching_skip_interact": true, + "family_types": [ + "player", "zombie_pigman" + ], + "interact_text": "action.interact.ride.strider", + "seats": { + "position": [ 0.0, 1.8, -0.2 ] + } + } + }, + "minecraft:strider_parent_jockey": { + "minecraft:addrider": { + "entity_type": "minecraft:strider", + "spawn_event": "spawn_baby" + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "strider" + ], + "seats": { + "position": [ 0.0, 1.6, 0.0 ] + } + } + }, + "minecraft:zombified_piglin_rider": { + "minecraft:equipment": { + "table": "loot_tables/entities/zombified_piglin_rider_gear.json" + } + }, + "minecraft:strider_baby": { + "minecraft:type_family": { + "family": [ "strider", "strider_baby", "mob" ] + }, + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ "warped_fungus" ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 6, + "speed_multiplier": 1.1 + } + }, + "minecraft:strider_adult": { + "minecraft:type_family": { + "family": [ "strider", "strider_adult", "mob" ] + }, + "minecraft:behavior.breed": { + "priority": 4, + "speed_multiplier": 1.0 + }, + "minecraft:loot": { + "table": "loot_tables/entities/strider.json" + }, + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:breedable": { + "require_tame": false, + "breeds_with": { + "mate_type": "minecraft:strider", + "baby_type": "minecraft:strider", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ "warped_fungus" ] + } + }, + + "minecraft:start_suffocating": { + "minecraft:is_shaking": {}, + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "any_of": [ + { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + { + "test": "in_lava", + "subject": "other", + "operator": "==", + "value": true + } + ] + }, + "event": "stop_suffocating" + } + } + }, + + "minecraft:detect_suffocating": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "all_of": [ + { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": false + }, + { + "any_of": [ + { + "test": "is_riding", + "subject": "self", + "operator": "==", + "value": false + }, + { + "test": "in_lava", + "subject": "other", + "operator": "==", + "value": false + } + ] + } + ] + }, + "event": "start_suffocating" + } + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "strider", "mob" ] + }, + "minecraft:collision_box": { + "width": 0.9, + "height": 1.7 + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_water_or_rain", + "operator": "==", + "value": true + }, + "cause": "drowning", + "damage_per_tick": 1 + } + ] + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:movement": { + "value": 0.16 + }, + "minecraft:lava_movement": { + "value": 0.32 + }, + "minecraft:movement.basic": { + }, + "minecraft:navigation.walk": { + "can_path_over_lava": true, + "avoid_water": true, + "can_sink": false, + "can_walk_in_lava": true + }, + "minecraft:jump.static": { + }, + "minecraft:health": { + "value": 15, + "max": 15 + }, + "minecraft:fire_immune": { + }, + "minecraft:nameable": { + }, + "minecraft:physics": { + }, + "minecraft:behavior.rise_to_liquid_level": { + "priority": 0, + "liquid_y_offset": 0.25, + "rise_delta": 0.01, + "sink_delta": 0.01 + }, + "minecraft:behavior.move_to_lava": { + "priority": 7, + "search_range": 16, + "search_height": 10, + "goal_radius": 0.9, + "search_count": 30 + }, + "minecraft:behavior.random_stroll": { + "priority": 8, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.look_at_player": { + "priority": 9, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 10 + }, + "minecraft:behavior.panic": { + "priority": 3, + "speed_multiplier": 1.1, + "panic_sound": "panic", + "sound_interval": { + "range_min": 1.0, + "range_max": 3.0 + } + }, + "minecraft:behavior.tempt": { + "priority": 5, + "speed_multiplier": 1.2, + "items": [ + "warped_fungus", + "warped_fungus_on_a_stick" + ], + "tempt_sound": "tempt", + "sound_interval": { + "range_min": 2.0, + "range_max": 5.0 + } + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 40, + "trigger": "spawn_adult" + }, + { + "weight": 2, + "trigger": "spawn_adult_piglin_jockey" + }, + { + "weight": 8, + "trigger": "spawn_adult_parent_jockey" + }, + { + "weight": 50, + "trigger": "spawn_baby" + } + ] + }, + "minecraft:entity_born": { + "trigger": "spawn_baby" + }, + "spawn_adult": { + "add": { + "component_groups": [ + "minecraft:strider_adult", + "minecraft:strider_unsaddled", + "minecraft:detect_suffocating" + ] + } + }, + "spawn_adult_parent_jockey": { + "add": { + "component_groups": [ + "minecraft:strider_adult", + "minecraft:strider_parent_jockey", + "minecraft:strider_unsaddled", + "minecraft:detect_suffocating" + ] + } + }, + "spawn_adult_piglin_jockey": { + "add": { + "component_groups": [ + "minecraft:strider_adult", + "minecraft:strider_saddled", + "minecraft:strider_piglin_jockey", + "minecraft:detect_suffocating" + ] + } + }, + "spawn_zombified_piglin_rider": { + "add": { + "component_groups": [ + "minecraft:zombified_piglin_rider" + ] + } + }, + "spawn_baby": { + "add": { + "component_groups": [ + "minecraft:strider_baby", + "minecraft:detect_suffocating" + ] + } + }, + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:strider_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:strider_adult", + "minecraft:strider_unsaddled" + ] + } + }, + + "minecraft:on_saddled": { + "remove": { + "component_groups": [ + "minecraft:strider_unsaddled" + ] + }, + "add": { + "component_groups": [ + "minecraft:strider_saddled" + ] + } + }, + + "start_suffocating": { + "add": { + "component_groups": [ + "minecraft:start_suffocating" + ] + } + }, + + "stop_suffocating": { + "add": { + "component_groups": [ + "minecraft:detect_suffocating" + ] + }, + "remove": { + "component_groups": [ + "minecraft:start_suffocating" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/tropicalfish.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/tropicalfish.json new file mode 100644 index 0000000..9268c9e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/tropicalfish.json @@ -0,0 +1,1044 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:tropicalfish", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + + "minecraft:tropicalfish_variant_a": { + "minecraft:variant": { + "value": 0 + } + }, + "minecraft:tropicalfish_variant_b": { + "minecraft:variant": { + "value": 1 + } + }, + + "minecraft:tropicalfish_variant_pattern_1": { + "minecraft:mark_variant": { + "value": 0 + } + }, + "minecraft:tropicalfish_variant_pattern_2": { + "minecraft:mark_variant": { + "value": 1 + } + }, + "minecraft:tropicalfish_variant_pattern_3": { + "minecraft:mark_variant": { + "value": 2 + } + }, + "minecraft:tropicalfish_variant_pattern_4": { + "minecraft:mark_variant": { + "value": 3 + } + }, + "minecraft:tropicalfish_variant_pattern_5": { + "minecraft:mark_variant": { + "value": 4 + } + }, + "minecraft:tropicalfish_variant_pattern_6": { + "minecraft:mark_variant": { + "value": 5 + } + }, + + + "minecraft:tropicalfish_base_white": { + "minecraft:color": { + "value": 0 + } + }, + "minecraft:tropicalfish_base_orange": { + "minecraft:color": { + "value": 1 + } + }, + "minecraft:tropicalfish_base_magenta": { + "minecraft:color": { + "value": 2 + } + }, + "minecraft:tropicalfish_base_lightblue": { + "minecraft:color": { + "value": 3 + } + }, + "minecraft:tropicalfish_base_yellow": { + "minecraft:color": { + "value": 4 + } + }, + "minecraft:tropicalfish_base_lightgreen": { + "minecraft:color": { + "value": 5 + } + }, + "minecraft:tropicalfish_base_pink": { + "minecraft:color": { + "value": 6 + } + }, + "minecraft:tropicalfish_base_gray": { + "minecraft:color": { + "value": 7 + } + }, + "minecraft:tropicalfish_base_silver": { + "minecraft:color": { + "value": 8 + } + }, + "minecraft:tropicalfish_base_cyan": { + "minecraft:color": { + "value": 9 + } + }, + "minecraft:tropicalfish_base_purple": { + "minecraft:color": { + "value": 10 + } + }, + "minecraft:tropicalfish_base_blue": { + "minecraft:color": { + "value": 11 + } + }, + "minecraft:tropicalfish_base_brown": { + "minecraft:color": { + "value": 12 + } + }, + "minecraft:tropicalfish_base_green": { + "minecraft:color": { + "value": 13 + } + }, + "minecraft:tropicalfish_base_red": { + "minecraft:color": { + "value": 14 + } + }, + + + "minecraft:tropicalfish_pattern_white": { + "minecraft:color2": { + "value": 0 + } + }, + "minecraft:tropicalfish_pattern_orange": { + "minecraft:color2": { + "value": 1 + } + }, + "minecraft:tropicalfish_pattern_magenta": { + "minecraft:color2": { + "value": 2 + } + }, + "minecraft:tropicalfish_pattern_lightblue": { + "minecraft:color2": { + "value": 3 + } + }, + "minecraft:tropicalfish_pattern_yellow": { + "minecraft:color2": { + "value": 4 + } + }, + "minecraft:tropicalfish_pattern_lightgreen": { + "minecraft:color2": { + "value": 5 + } + }, + "minecraft:tropicalfish_pattern_pink": { + "minecraft:color2": { + "value": 6 + } + }, + "minecraft:tropicalfish_pattern_gray": { + "minecraft:color2": { + "value": 7 + } + }, + "minecraft:tropicalfish_pattern_silver": { + "minecraft:color2": { + "value": 8 + } + }, + "minecraft:tropicalfish_pattern_cyan": { + "minecraft:color2": { + "value": 9 + } + }, + "minecraft:tropicalfish_pattern_purple": { + "minecraft:color2": { + "value": 10 + } + }, + "minecraft:tropicalfish_pattern_blue": { + "minecraft:color2": { + "value": 11 + } + }, + "minecraft:tropicalfish_pattern_brown": { + "minecraft:color2": { + "value": 12 + } + }, + "minecraft:tropicalfish_pattern_green": { + "minecraft:color2": { + "value": 13 + } + }, + "minecraft:tropicalfish_pattern_red": { + "minecraft:color2": { + "value": 14 + } + }, + + //predefined school types + "minecraft:anenonme": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 1 + }, + "minecraft:color": { + "value": 1 + }, + "minecraft:color2": { + "value": 7 + } + }, + "minecraft:black_tang": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 0 + }, + "minecraft:color": { + "value": 7 + }, + "minecraft:color2": { + "value": 7 + } + }, + "minecraft:blue_dory": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 1 + }, + "minecraft:color": { + "value": 7 + }, + "minecraft:color2": { + "value": 3 + } + }, + "minecraft:butterfly_fish": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 4 + }, + "minecraft:color": { + "value": 0 + }, + "minecraft:color2": { + "value": 7 + } + }, + "minecraft:cichlid": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 1 + }, + "minecraft:color": { + "value": 11 + }, + "minecraft:color2": { + "value": 7 + } + }, + "minecraft:clownfish": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 0 + }, + "minecraft:color": { + "value": 1 + }, + "minecraft:color2": { + "value": 0 + } + }, + "minecraft:cc_betta": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 5 + }, + "minecraft:color": { + "value": 6 + }, + "minecraft:color2": { + "value": 3 + } + }, + "minecraft:dog_fish": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 3 + }, + "minecraft:color": { + "value": 10 + }, + "minecraft:color2": { + "value": 4 + } + }, + "minecraft:e_red_snapper": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 5 + }, + "minecraft:color": { + "value": 0 + }, + "minecraft:color2": { + "value": 14 + } + }, + "minecraft:goat_fish": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 5 + }, + "minecraft:color": { + "value": 0 + }, + "minecraft:color2": { + "value": 4 + } + }, + "minecraft:moorish_idol": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 2 + }, + "minecraft:color": { + "value": 0 + }, + "minecraft:color2": { + "value": 7 + } + }, + "minecraft:ornate_butterfly": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 5 + }, + "minecraft:color": { + "value": 0 + }, + "minecraft:color2": { + "value": 1 + } + }, + "minecraft:parrot_fish": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 3 + }, + "minecraft:color": { + "value": 9 + }, + "minecraft:color2": { + "value": 6 + } + }, + "minecraft:queen_angel_fish": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 4 + }, + "minecraft:color": { + "value": 5 + }, + "minecraft:color2": { + "value": 3 + } + }, + "minecraft:red_cichlid": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 4 + }, + "minecraft:color": { + "value": 14 + }, + "minecraft:color2": { + "value": 0 + } + }, + "minecraft:red_lipped_benny": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 2 + }, + "minecraft:color": { + "value": 7 + }, + "minecraft:color2": { + "value": 14 + } + }, + "minecraft:red_snapper": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 3 + }, + "minecraft:color": { + "value": 14 + }, + "minecraft:color2": { + "value": 0 + } + }, + "minecraft:threadfin": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 0 + }, + "minecraft:color": { + "value": 0 + }, + "minecraft:color2": { + "value": 4 + } + }, + "minecraft:tomato_clown": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 1 + }, + "minecraft:color": { + "value": 14 + }, + "minecraft:color2": { + "value": 0 + } + }, + "minecraft:triggerfish": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 1 + }, + "minecraft:color": { + "value": 7 + }, + "minecraft:color2": { + "value": 0 + } + }, + "minecraft:yellow_tang": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 1 + }, + "minecraft:color": { + "value": 4 + }, + "minecraft:color2": { + "value": 4 + } + }, + "minecraft:yellowtail_parrot": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 3 + }, + "minecraft:color": { + "value": 9 + }, + "minecraft:color2": { + "value": 4 + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:type_family": { + "family": [ "tropicalfish", "fish" ] + }, + "minecraft:collision_box": { + "width": 0.4, + "height": 0.4 + }, + "minecraft:health": { + "value": 6, + "max": 6 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/tropicalfish.json" + }, + "minecraft:scale": { + "value": 1.3 + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_air": false, + "breathes_water": true + }, + "minecraft:movement": { + "value": 0.12 + }, + "minecraft:underwater_movement": { + "value": 0.12 + }, + "minecraft:navigation.generic": { // Allows the mob to go through water + "is_amphibious": false, + "can_path_over_water": false, + "can_swim": true, + "can_walk": false, + "can_breach": false, + "can_sink": false + }, + "minecraft:movement.sway": { + "sway_amplitude": 0.0 + }, + "minecraft:physics": { + "has_gravity": false + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:despawn": { + "despawn_from_distance": { + "min_distance": 32, + "max_distance": 40 + } + }, + "minecraft:behavior.swim_idle": { + "priority": 5, + "idle_time": 5.0, + "success_rate": 0.1 + }, + "minecraft:behavior.random_swim": { // Randomly selects points to go to, even in water + "priority": 3, + "speed_multiplier": 1.0, + "xz_dist": 16, + "y_dist": 4, + "interval": 0 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 1, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 6, + "walk_speed_multiplier": 1.5, + "sprint_speed_multiplier": 2.0 + } + ] + }, + "minecraft:behavior.swim_wander": { + "priority": 4, + "interval": 0.1, + "look_ahead": 2.0, + "speed_multiplier": 1.0, + "wander_time": 5.0 + }, + "minecraft:flocking": { + "in_water": true, + "match_variants": true, + "use_center_of_mass": false, + "low_flock_limit": 4, + "high_flock_limit": 8, + "goal_weight": 2.0, + "loner_chance": 0.1, + "influence_radius": 3.0, + "breach_influence": 7.0, + "separation_weight": 0.65, + "separation_threshold": 0.15, + "cohesion_weight": 2.75, + "cohesion_threshold": 1.5, + "innner_cohesion_threshold": 1.5, + "min_height": 1.5, + "max_height": 6.0, + "block_distance": 2.0, + "block_weight": 0.85 + }, + "minecraft:nameable": { + } + }, + + "events": { + "minecraft:become_anenonme": { + "add": { "component_groups": [ "minecraft:anenonme" ] } + }, + "minecraft:become_black_tang": { + "add": { "component_groups": [ "minecraft:black_tang" ] } + }, + "minecraft:become_blue_dory": { + "add": { "component_groups": [ "minecraft:blue_dory" ] } + }, + "minecraft:become_butterfly_fish": { + "add": { "component_groups": [ "minecraft:butterfly_fish" ] } + }, + "minecraft:become_cichlid": { + "add": { "component_groups": [ "minecraft:cichlid" ] } + }, + "minecraft:become_clownfish": { + "add": { "component_groups": [ "minecraft:clownfish" ] } + }, + "minecraft:become_cc_betta": { + "add": { "component_groups": [ "minecraft:cc_betta" ] } + }, + "minecraft:become_dog_fish": { + "add": { "component_groups": [ "minecraft:dog_fish" ] } + }, + "minecraft:become_e_red_snapper": { + "add": { "component_groups": [ "minecraft:e_red_snapper" ] } + }, + "minecraft:become_goat_fish": { + "add": { "component_groups": [ "minecraft:goat_fish" ] } + }, + "minecraft:become_moorish_idol": { + "add": { "component_groups": [ "minecraft:moorish_idol" ] } + }, + "minecraft:become_ornate_butterfly": { + "add": { "component_groups": [ "minecraft:ornate_butterfly" ] } + }, + "minecraft:become_parrot_fish": { + "add": { "component_groups": [ "minecraft:parrot_fish" ] } + }, + "minecraft:become_queen_angel_fish": { + "add": { "component_groups": [ "minecraft:queen_angel_fish" ] } + }, + "minecraft:become_red_cichlid": { + "add": { "component_groups": [ "minecraft:red_cichlid" ] } + }, + "minecraft:become_red_lipped_benny": { + "add": { "component_groups": [ "minecraft:red_lipped_benny" ] } + }, + "minecraft:become_red_snapper": { + "add": { "component_groups": [ "minecraft:red_snapper" ] } + }, + "minecraft:become_threadfin": { + "add": { "component_groups": [ "minecraft:threadfin" ] } + }, + "minecraft:become_tomato_clown": { + "add": { "component_groups": [ "minecraft:tomato_clown" ] } + }, + "minecraft:become_triggerfish": { + "add": { "component_groups": [ "minecraft:triggerfish" ] } + }, + "minecraft:become_yellow_tang": { + "add": { "component_groups": [ "minecraft:yellow_tang" ] } + }, + "minecraft:become_yellow_tail_parrot": { + "add": { "component_groups": [ "minecraft:yellow_tail_parrot" ] } + }, + + + "minecraft:entity_spawned": { + "sequence": [ + { + "add": { + "component_groups": [ "adult" ] + } + }, + { + "randomize": [ + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_variant_a" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_variant_b" + ] + } + } + ] + }, + { + "randomize": [ + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_variant_pattern_1" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_variant_pattern_2" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_variant_pattern_3" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_variant_pattern_4" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_variant_pattern_5" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_variant_pattern_6" + ] + } + } + ] + }, + { + "randomize": [ + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_white" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_orange" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_magenta" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_lightblue" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_yellow" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_lightgreen" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_pink" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_gray" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_silver" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_cyan" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_purple" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_blue" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_brown" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_green" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_red" + ] + } + } + ] + }, + { + "randomize": [ + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_white" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_orange" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_magenta" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_lightblue" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_yellow" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_lightgreen" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_pink" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_gray" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_silver" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_cyan" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_purple" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_blue" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_brown" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_green" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_red" + ] + } + } + ] + } + ] + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/turtle.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/turtle.json new file mode 100644 index 0000000..47132b0 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/turtle.json @@ -0,0 +1,297 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:turtle", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:baby": { + "minecraft:type_family": { + "family": [ "turtle", "baby_turtle", "mob" ] + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 0.2 + }, + "minecraft:underwater_movement": { + "value": 0.06 + }, + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.16 + }, + "minecraft:behavior.move_to_water": { + "priority": 1, + "search_range": 15, + "search_height": 5, + "goal_radius": 0.1 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + "seagrass" + ], + "drop_items": [ + "turtle_shell_piece" + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + } + }, + + "minecraft:adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:type_family": { + "family": [ "turtle", "mob" ] + }, + "minecraft:collision_box": { + "width": 1.2, + "height": 0.4 + }, + "minecraft:underwater_movement": { + "value": 0.12 + }, + "minecraft:loot": { + "table": "loot_tables/entities/sea_turtle.json" + }, + "minecraft:breedable": { + "require_tame": false, + "causes_pregnancy": true, + "breeds_with": { + "mate_type": "minecraft:turtle", + "baby_type": "minecraft:turtle", + "breed_event": { + "event": "minecraft:become_pregnant", + "target": "self" + } + }, + "breed_items": [ + "seagrass" + ] + }, + "minecraft:behavior.breed": { + "priority": 2, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.move_to_land": { + "priority": 6, + "search_range": 16, + "search_height": 5, + "goal_radius": 0.5 + }, + "minecraft:behavior.random_stroll": { + "priority": 9, + "interval": 100 + } + }, + + "minecraft:pregnant": { + "minecraft:behavior.go_home": { + "priority": 1, + "speed_multiplier": 1.0, + "interval": 700, + "goal_radius": 4.0, + "on_home": { + "event": "minecraft:go_lay_egg", + "target": "self" + } + } + }, + + "minecraft:wants_to_lay_egg": { + "minecraft:behavior.lay_egg": { + "priority": 1, + "speed_multiplier": 1.0, + "search_range": 16, + "search_height": 4, + "goal_radius": 1.5, + "on_lay": { + "event": "minecraft:laid_egg", + "target": "self" + } + } + } + }, + + "components": { + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true, + "breathes_air": true, + "generates_bubbles": false + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 30 + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "lightning", + "deals_damage": true, + "damage_multiplier": 2000.0 + } + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.1 + }, + "minecraft:water_movement": { + "drag_factor": 0.9 + }, + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": false, + "can_swim": true, + "can_walk": true, + "can_sink": false, + "avoid_damage_blocks": true + }, + "minecraft:movement.amphibious": { + "max_turn": 5.0 + }, + "minecraft:jump.static": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:home": { + }, + "minecraft:follow_range": { + "value": 1024 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + + "minecraft:behavior.panic": { + "priority": 0, + "prefer_water": true, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.tempt": { + "priority": 3, + "speed_multiplier": 1.1, + "items": [ + "seagrass" + ] + }, + "minecraft:behavior.move_to_water": { + "priority": 4, + "search_range": 16, + "search_height": 5, + "search_count": 1, + "goal_radius": 0.1 + }, + "minecraft:behavior.random_swim": { + "priority": 7, + "interval": 0, + "xz_dist": 30, + "y_dist": 15 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "target_distance": 6.0, + "probability": 0.02 + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 9, + "add": { + "component_groups": [ + "minecraft:adult" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:baby" + ] + } + } + ] + }, + + "minecraft:entity_born": { + "add": { + "component_groups": [ + "minecraft:baby" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:adult" + ] + } + }, + + "minecraft:become_pregnant": { + "add": { + "component_groups": [ + "minecraft:pregnant" + ] + } + }, + + "minecraft:go_lay_egg": { + "add": { + "component_groups": [ + "minecraft:wants_to_lay_egg" + ] + }, + "remove": { + "component_groups": [ + "minecraft:pregnant" + ] + } + }, + + "minecraft:laid_egg": { + "remove": { + "component_groups": [ + "minecraft:wants_to_lay_egg" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/vex.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/vex.json new file mode 100644 index 0000000..efbdc4c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/vex.json @@ -0,0 +1,103 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:vex", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:nameable": { + }, + "minecraft:type_family": { + "family": [ "vex", "monster", "mob" ] + }, + "minecraft:equipment": { + "table": "loot_tables/entities/vex_gear.json" + }, + "minecraft:health": { + "value": 14, + "max": 14 + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:collision_box": { + "width": 0.4, + "height": 0.8 + }, + "minecraft:movement": { + "value": 1.0 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:fire_immune": { + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.charge_attack": { + "priority": 4, + "speed_multiplier": 2.0 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 3, + "entity_types": [ + { + "filters": { + "any_of" : [ + {"test" : "is_family", "subject" : "other", "value" : "player"}, + {"test" : "is_family", "subject" : "other", "value" : "irongolem"}, + {"test" : "is_family", "subject" : "other", "value" : "wandering_trader"} + ] + }, + "max_dist": 70 + }, + { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "villager" }, + { "test": "has_component", "subject": "other", "operator": "!=", "value": "minecraft:is_baby" } + ] + }, + "max_dist": 70 + } + ], + "must_see": true + }, + "minecraft:behavior.look_at_player": { + "priority": 9, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.look_at_entity": { + "priority": 9, + "look_distance": 6.0, + "probability": 0.02, + "filters": { "test" : "is_family", "subject" : "other", "value" : "mob"} + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:physics": { + "has_gravity": false, + "has_collision": false + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/villager.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/villager.json new file mode 100644 index 0000000..95288b1 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/villager.json @@ -0,0 +1,823 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:villager", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "become_witch": { + "minecraft:transformation": { + "into": "minecraft:witch", + "delay": 0.5 + } + }, + + "become_villager_v2": { + "minecraft:transformation": { + "into": "minecraft:villager_v2", + "keep_level": true + } + }, + + "become_zombie": { + "minecraft:transformation": { + "into": "minecraft:zombie_villager" + } + }, + + "behavior_peasant": { + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:bread", + "want_amount": 3, + "surplus_amount": 6, + "stored_in_inventory": true + }, + { + "item": "minecraft:carrot", + "want_amount": 60, + "surplus_amount": 4, + "stored_in_inventory": true + }, + { + "item": "minecraft:potato", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:beetroot", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:wheat_seeds", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true + }, + { + "item": "minecraft:beetroot_seeds", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true + }, + { + "item": "minecraft:wheat", + "want_amount": 45, + "surplus_amount": 18, + "craft_into": "minecraft:bread", + "stored_in_inventory": true + } + ] + }, + "minecraft:behavior.harvest_farm_block": { + "priority": 9, + "speed_multiplier": 0.5 + } + }, + + "behavior_non_peasant": { + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:bread", + "want_amount": 3, + "surplus_amount": 6, + "stored_in_inventory": true + }, + { + "item": "minecraft:carrot", + "want_amount": 12, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:potato", + "want_amount": 12, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:beetroot", + "want_amount": 12, + "surplus_amount": 24, + "stored_in_inventory": true + } + ] + } + }, + + "farmer":{ + "minecraft:type_family": { + "family":[ "villager", "peasant", "farmer", "mob" ] + }, + "minecraft:variant": { + "value": 0 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.farmer", + "table": "trading/farmer_trades.json", + "convert_trades_economy": true + } + }, + + "fisherman":{ + "minecraft:type_family": { + "family":[ "villager", "peasant", "fisherman", "mob" ] + }, + "minecraft:variant": { + "value": 0 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.fisherman", + "table": "trading/fisherman_trades.json", + "convert_trades_economy": true + } + }, + + "shepherd":{ + "minecraft:type_family": { + "family":[ "villager", "peasant", "shepherd", "mob" ] + }, + "minecraft:variant": { + "value": 0 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.shepherd", + "table": "trading/shepherd_trades.json", + "convert_trades_economy": true + } + }, + + "fletcher":{ + "minecraft:type_family": { + "family":[ "villager", "peasant", "fletcher", "mob" ] + }, + "minecraft:variant": { + "value": 0 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.fletcher", + "table": "trading/fletcher_trades.json", + "convert_trades_economy": true + } + }, + + "librarian":{ + "minecraft:type_family": { + "family":[ "villager", "librarian", "mob" ] + }, + "minecraft:variant": { + "value": 1 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.librarian", + "table": "trading/librarian_trades.json", + "convert_trades_economy": true + } + }, + + "cartographer":{ + "minecraft:type_family": { + "family":[ "villager", "cartographer", "mob" ] + }, + "minecraft:variant": { + "value": 1 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.cartographer", + "table": "trading/cartographer_trades.json", + "convert_trades_economy": true + } + }, + + "cleric":{ + "minecraft:type_family": { + "family":[ "villager", "priest", "cleric", "mob" ] + }, + "minecraft:variant": { + "value": 2 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.cleric", + "table": "trading/cleric_trades.json", + "convert_trades_economy": true + } + }, + + "armorer":{ + "minecraft:type_family": { + "family":[ "villager", "blacksmith", "armorer", "mob" ] + }, + "minecraft:variant": { + "value": 3 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.armor", + "table": "trading/armorer_trades.json", + "convert_trades_economy": true + } + }, + + "weaponsmith":{ + "minecraft:type_family": { + "family":[ "villager", "blacksmith", "weaponsmith", "mob" ] + }, + "minecraft:variant": { + "value": 3 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.weapon", + "table": "trading/weapon_smith_trades.json", + "convert_trades_economy": true + } + }, + + "toolsmith":{ + "minecraft:type_family": { + "family":[ "villager", "blacksmith", "toolsmith", "mob" ] + }, + "minecraft:variant": { + "value": 3 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.tool", + "table": "trading/tool_smith_trades.json", + "convert_trades_economy": true + } + }, + + "butcher":{ + "minecraft:type_family": { + "family":[ "villager", "artisan", "butcher", "mob" ] + }, + "minecraft:variant": { + "value": 4 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.butcher", + "table": "trading/butcher_trades.json", + "convert_trades_economy": true + } + }, + + "leatherworker":{ + "minecraft:type_family": { + "family":[ "villager", "artisan", "leatherworker", "mob" ] + }, + "minecraft:variant": { + "value": 4 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.leather", + "table": "trading/leather_worker_trades.json", + "convert_trades_economy": true + } + }, + + "baby": { + "minecraft:is_baby": { }, + "minecraft:scale": { + "value":0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.take_flower":{ + "priority": 7 + }, + "minecraft:behavior.play": { + "priority": 8, + "speed_multiplier": 0.32 + } + }, + + "adult": { + "minecraft:behavior.make_love": { + "priority": 6 + }, + "minecraft:behavior.receive_love":{ + "priority": 7 + } + } + }, + + "components": { + "minecraft:type_family": { + "family": ["villager", "mob"] + }, + + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:nameable": { + }, + "minecraft:movement": { + "value": 0.5 + }, + "minecraft:navigation.walk": { + "is_amphibious": true, + "can_path_over_water": true, + "can_pass_doors": true, + "can_open_doors": true, + "can_walk": true, + "avoid_water": true + }, + "minecraft:annotation.open_door": { + + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:inventory": { + "inventory_size": 8, + "private": true + }, + "minecraft:damage_sensor": { + "triggers": [ + { + "on_damage": { + "filters": { "test" : "is_family", "subject" : "other", "value" : "lightning" }, + "event": "become_witch" + }, + "deals_damage": false + }, + { + "on_damage": { + "filters": { + "any_of": [ + {"test": "is_family", "subject": "other", "value": "zombie"}, + {"test": "is_family", "subject": "other", "value": "husk"} + ], + "all_of": [ + {"test": "has_damage", "value": "fatal"} + ] + }, + "event": "become_zombie" + } + } + ] + }, + "minecraft:persistent": { + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.trade_with_player": { + "priority": 1 + }, + "minecraft:behavior.look_at_trading_player": { + "priority": 2 + }, + "minecraft:behavior.panic": { + "priority": 3, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 3, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "zombie"}, + { "test" : "is_family", "subject" : "other", "value" : "zombie_villager"}, + { "test" : "is_family", "subject" : "other", "value" : "zombie_pigman"}, + { "test" : "is_family", "subject" : "other", "value" : "illager"}, + { "test" : "is_family", "subject" : "other", "value" : "vex"} + ] + }, + "max_dist": 8, + "walk_speed_multiplier": 0.6, + "sprint_speed_multiplier": 0.6 + } + ] + }, + "minecraft:behavior.move_indoors": { + "priority": 4, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.restrict_open_door": { + "priority": 5 + }, + "minecraft:behavior.open_door": { + "priority": 6, + "close_door_after": true + }, + "minecraft:behavior.move_towards_restriction": { + "priority": 7, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.share_items": { + "priority": 8, + "max_dist": 3, + "goal_radius": 2.0, + "speed_multiplier": 0.5, + "entity_types": [ + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "villager"} + } + ] + }, + "minecraft:behavior.pickup_items": { + "priority": 9, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 0.5, + "can_pickup_to_hand_or_equipment": false + }, + "minecraft:behavior.random_stroll": { + "priority": 11, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.look_at_player": { + "priority": 12, + "look_distance": 8, + "probability": 0.02 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + "events":{ + "become_witch": { + "add": { + "component_groups": [ + "become_witch" + ] + } + }, + "become_zombie": { + "sequence": [ + { + "filters": {"test": "is_difficulty", "value": "normal"}, + "randomize": [ + { + "weight": 50, + "add": { "component_groups": [ "become_zombie" ] } + }, + { + "weight": 50 + } + ] + }, + { + "filters": {"test": "is_difficulty", "value": "hard"}, + "add": { + "component_groups": [ + "become_zombie" + ] + } + } + ] + }, + "minecraft:entity_spawned": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "baby" ] } + }, + { + "weight": 95, + "add": { "component_groups": [ "adult" ] } + } + ] + }, + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "farmer", "behavior_peasant" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fisherman", "behavior_peasant" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "shepherd", "behavior_peasant" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fletcher", "behavior_peasant" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "librarian", "behavior_non_peasant" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cleric", "behavior_non_peasant" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "armorer", "behavior_non_peasant" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "weaponsmith", "behavior_non_peasant" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "toolsmith", "behavior_non_peasant" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "butcher", "behavior_non_peasant" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "leatherworker", "behavior_non_peasant" ] } + } + ] + } + ] + + }, + + "minecraft:entity_transformed": { + "sequence": [ + // Transform baby zombie to baby villager + { + "filters": { "test": "has_component", "subject": "other", "value": "minecraft:is_baby" }, + "add": { "component_groups": [ "baby" ] } + }, + // Transform adult zombie to adult villager + { + "filters": { "test": "has_component", "subject": "other", "operator": "!=", "value": "minecraft:is_baby" }, + "add": { "component_groups": [ "adult" ] } + }, + + // Transform farmer zombie to farmer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "farmer"}, + "add": { "component_groups": [ "farmer", "behavior_peasant" ] } + }, + // Transform fisherman zombie to fisherman villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fisherman"}, + "add": { "component_groups": [ "fisherman", "behavior_peasant" ] } + }, + // Transform shepherd zombie to shepherd villager + { + "filters": { "test": "is_family", "subject": "other", "value": "shepherd" }, + "add": { "component_groups": [ "shepherd", "behavior_peasant" ] } + }, + // Transform fletcher zombie to fletcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fletcher" }, + "add": { "component_groups": [ "fletcher", "behavior_peasant" ] } + }, + // Transform librarian zombie to librarian villager + { + "filters": { "test": "is_family", "subject": "other", "value": "librarian" }, + "add": { "component_groups": [ "librarian", "behavior_non_peasant" ] } + }, + // Transform cartographer zombie to cartographer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cartographer" }, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant" ] } + }, + // Transform cleric zombie to cleric villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cleric" }, + "add": { "component_groups": [ "cleric", "behavior_non_peasant" ] } + }, + // Transform armorer zombie to armorer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "armorer" }, + "add": { "component_groups": [ "armorer", "behavior_non_peasant" ] } + }, + // Transform weaponsmith zombie to weaponsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "weaponsmith" }, + "add": { "component_groups": [ "weaponsmith", "behavior_non_peasant" ] } + }, + // Transform toolsmith zombie to toolsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "toolsmith" }, + "add": { "component_groups": [ "toolsmith", "behavior_non_peasant" ] } + }, + // Transform butcher zombie to butcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "butcher" }, + "add": { "component_groups": [ "butcher", "behavior_non_peasant" ] } + }, + // Transform leatherworker zombie to leatherworker villager + { + "filters": { "test": "is_family", "subject": "other", "value": "leatherworker" }, + "add": { "component_groups": [ "leatherworker", "behavior_non_peasant" ] } + } + ] + }, + + "minecraft:entity_born": { + "sequence": [ + { + "add": { "component_groups": [ "baby" ] } + }, + { + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "farmer", "behavior_peasant" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fisherman", "behavior_peasant" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "shepherd", "behavior_peasant" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fletcher", "behavior_peasant" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "librarian", "behavior_non_peasant" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cleric", "behavior_non_peasant" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "armorer", "behavior_non_peasant" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "weaponsmith", "behavior_non_peasant" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "toolsmith", "behavior_non_peasant" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "butcher", "behavior_non_peasant" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "leatherworker", "behavior_non_peasant" ] } + } + ] + } + ] + }, + + "minecraft:spawn_farmer": { + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "farmer", "adult", "behavior_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fisherman", "adult", "behavior_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "shepherd", "adult", "behavior_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fletcher", "adult", "behavior_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + } + ] + }, + + "minecraft:spawn_librarian": { + "randomize": [ + { + "weight": 20, + "add": { "component_groups": [ "librarian", "adult", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + } + ] + }, + + "minecraft:spawn_cleric": { + "add": { "component_groups": [ "cleric", "adult", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + + "minecraft:spawn_armorer": { + "randomize": [ + { + "weight": 6, + "add": { "component_groups": [ "armorer", "adult", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "weaponsmith", "adult", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "toolsmith", "adult", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + } + ] + }, + + "minecraft:spawn_butcher": { + "randomize": [ + { + "weight": 10, + "add": { "component_groups": [ "butcher", "adult", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "leatherworker", "adult", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + } + ] + }, + + "minecraft:ageable_grow_up": { + "sequence": [ + { + "remove": { "component_groups": [ "baby" ] }, + "add": { "component_groups": [ "adult" ] } + } + ] + }, + + "minecraft:become_cleric": { + "add": { "component_groups": [ "cleric", "adult", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/villager_v2.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/villager_v2.json new file mode 100644 index 0000000..f2a12d2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/villager_v2.json @@ -0,0 +1,2387 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:villager_v2", + "is_spawnable": true, + "is_summonable": false, + "is_experimental": false + }, + + "component_groups": { + "trade_resupply_component_group": { + "minecraft:trade_resupply": {} + }, + + "become_witch": { + "minecraft:transformation": { + "into": "minecraft:witch", + "delay": 0.5 + } + }, + + "become_zombie": { + "minecraft:transformation": { + "into": "minecraft:zombie_villager_v2", + "keep_level": true + } + }, + + "work_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_work_pro_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000 } + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_work_pro_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "basic_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_wander_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000} + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_wander_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "child_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_play_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "jobless_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 2000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 13000 } + ] + }, + "event": "minecraft:schedule_wander_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 13000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 14000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 14000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 2000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "fisher_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_work_fisher" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000 } + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_work_fisher" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "librarian_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_work_librarian" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000 } + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_work_librarian" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "farmer_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_work_farmer" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000 } + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_work_farmer" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + //every goal that has to do with villagers working should go here (work goals, secondary goals) + //so they can be successfuly removed on schedule change + "job_specific_goals": { + "minecraft:behavior.inspect_bookshelf": {}, + "minecraft:behavior.harvest_farm_block": {}, + "minecraft:behavior.explore_outskirts": {}, + "minecraft:behavior.work": {}, + "minecraft:behavior.mingle": {}, + "minecraft:behavior.sleep": {} + }, + + "work_schedule_villager": { + "minecraft:behavior.work": { + "priority": 7, + "active_time": 250, + "speed_multiplier": 0.5, + "goal_cooldown": 200, + "sound_delay_min": 100, + "sound_delay_max": 200, + "can_work_in_rain": false, + "work_in_rain_tolerance": 100, + "on_arrival": { + "event": "minecraft:resupply_trades", + "target": "self" + } + } + }, + + "work_schedule_fisher": { + "minecraft:behavior.work": { + "priority": 7, + "active_time": 250, + "speed_multiplier": 0.5, + "goal_cooldown": 200, + "sound_delay_min": 100, + "sound_delay_max": 200, + "can_work_in_rain": false, + "work_in_rain_tolerance": 100, + "on_arrival": { + "event": "minecraft:resupply_trades", + "target": "self" + } + } + }, + + "work_schedule_farmer": { + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:bread", + "want_amount": 3, + "surplus_amount": 6, + "stored_in_inventory": true + }, + { + "item": "minecraft:carrot", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:potato", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:beetroot", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:wheat_seeds", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true + }, + { + "item": "minecraft:beetroot_seeds", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true + }, + { + "item": "minecraft:wheat", + "want_amount": 45, + "surplus_amount": 18, + "craft_into": "minecraft:bread", + "stored_in_inventory": true + } + ] + }, + "minecraft:behavior.work": { + "priority": 7, + "active_time": 250, + "speed_multiplier": 0.5, + "goal_cooldown": 200, + "sound_delay_min": 100, + "sound_delay_max": 200, + "can_work_in_rain": false, + "work_in_rain_tolerance": 100, + "on_arrival": { + "event": "minecraft:resupply_trades", + "target": "self" + } + }, + "minecraft:behavior.harvest_farm_block": { + "priority": 8, + "speed_multiplier": 0.5 + } + }, + + "work_schedule_librarian": { + "minecraft:behavior.work": { + "priority": 7, + "active_time": 250, + "speed_multiplier": 0.5, + "goal_cooldown": 200, + "sound_delay_min": 100, + "sound_delay_max": 200, + "can_work_in_rain": false, + "work_in_rain_tolerance": 100, + "on_arrival": { + "event": "minecraft:resupply_trades", + "target": "self" + } + }, + "minecraft:behavior.inspect_bookshelf": { + "priority": 8, + "speed_multiplier": 0.6, + "search_range": 4, + "search_height": 3, + "goal_radius": 0.8, + "search_count": 0 + } + }, + + "play_schedule_villager": { + "minecraft:behavior.play": { + "priority": 8, + "speed_multiplier": 0.32 + } + }, + + "gather_schedule_villager": { + "minecraft:behavior.mingle": { + "priority": 7, + "speed_multiplier": 0.5, + "duration": 30, + "cooldown_time": 10, + "mingle_partner_type": "minecraft:villager_v2", + "mingle_distance": 2.0 + } + }, + + "home_schedule_villager": { + + }, + + "bed_schedule_villager": { + "minecraft:behavior.sleep": { + "priority": 3, + "goal_radius": 1.5, + "speed_multiplier": 0.6, + "sleep_collider_height": 0.3, + "sleep_collider_width": 1.0, + "sleep_y_offset": 0.6, + "timeout_cooldown": 10.0 + } + }, + + + "wander_schedule_villager" : { + "minecraft:behavior.explore_outskirts": { + "priority": 9, + "explore_dist": 6.0, + "wait_time": 200, + "speed_multiplier": 0.6 + } + }, + + "behavior_peasant": { + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:bread", + "want_amount": 3, + "surplus_amount": 6, + "stored_in_inventory": true + }, + { + "item": "minecraft:carrot", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:potato", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:beetroot", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:wheat_seeds", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true + }, + { + "item": "minecraft:beetroot_seeds", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true + }, + { + "item": "minecraft:wheat", + "want_amount": 45, + "surplus_amount": 18, + "craft_into": "minecraft:bread", + "stored_in_inventory": true + } + ] + } + }, + + "behavior_non_peasant": { + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:bread", + "want_amount": 3, + "surplus_amount": 6, + "stored_in_inventory": true + }, + { + "item": "minecraft:carrot", + "want_amount": 12, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:potato", + "want_amount": 12, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:beetroot", + "want_amount": 12, + "surplus_amount": 24, + "stored_in_inventory": true + } + ] + } + }, + + // A grouping of components that should never be added + // however, they are here to flush out any artifact component groups + // that might linger between villager job switches + "trade_components": { + "minecraft:behavior.trade_interest": {}, + "minecraft:economy_trade_table": {} + }, + + "unskilled": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "farmer": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "farmer", "mob" ] + }, + "minecraft:variant": { + "value": 1 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.farmer", + "table": "trading/economy_trades/farmer_trades.json", + "new_screen": true, + "persist_trades": true + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "farmer", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "fisherman": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "fisherman", "mob" ] + }, + "minecraft:variant": { + "value": 2 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.fisherman", + "table": "trading/economy_trades/fisherman_trades.json", + "new_screen": true, + "persist_trades": true + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "fisherman", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "shepherd": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "shepherd", "mob" ] + }, + "minecraft:variant": { + "value": 3 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.shepherd", + "table": "trading/economy_trades/shepherd_trades.json", + "new_screen": true, + "persist_trades": true + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "shepherd", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "fletcher": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "fletcher", "mob" ] + }, + "minecraft:variant": { + "value": 4 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.fletcher", + "table": "trading/economy_trades/fletcher_trades.json", + "new_screen": true, + "persist_trades": true + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "fletcher", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "librarian": { + "minecraft:type_family": { + "family": [ "villager", "librarian", "mob" ] + }, + "minecraft:variant": { + "value": 5 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.librarian", + "table": "trading/economy_trades/librarian_trades.json", + "new_screen": true, + "persist_trades": true + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "librarian", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "cartographer": { + "minecraft:type_family": { + "family": [ "villager", "cartographer", "mob" ] + }, + "minecraft:variant": { + "value": 6 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.cartographer", + "table": "trading/economy_trades/cartographer_trades.json", + "new_screen": true, + "persist_trades": true + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "cartographer", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "cleric": { + "minecraft:type_family": { + "family": [ "villager", "priest", "cleric", "mob" ] + }, + "minecraft:variant": { + "value": 7 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.cleric", + "table": "trading/economy_trades/cleric_trades.json", + "new_screen": true, + "persist_trades": true + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "cleric", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "armorer": { + "minecraft:type_family": { + "family": [ "villager", "blacksmith", "armorer", "mob" ] + }, + "minecraft:variant": { + "value": 8 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.armor", + "table": "trading/economy_trades/armorer_trades.json", + "new_screen": true, + "persist_trades": true + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "armorer", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "weaponsmith": { + "minecraft:type_family": { + "family": [ "villager", "blacksmith", "weaponsmith", "mob" ] + }, + "minecraft:variant": { + "value": 9 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.weapon", + "table": "trading/economy_trades/weapon_smith_trades.json", + "new_screen": true, + "persist_trades": true + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "weaponsmith", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "toolsmith": { + "minecraft:type_family": { + "family": [ "villager", "blacksmith", "toolsmith", "mob" ] + }, + "minecraft:variant": { + "value": 10 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.tool", + "table": "trading/economy_trades/tool_smith_trades.json", + "new_screen": true, + "persist_trades": true + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "toolsmith", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "butcher": { + "minecraft:type_family": { + "family": [ "villager", "artisan", "butcher", "mob" ] + }, + "minecraft:variant": { + "value": 11 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.butcher", + "table": "trading/economy_trades/butcher_trades.json", + "new_screen": true, + "persist_trades": true + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "butcher", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "leatherworker": { + "minecraft:type_family": { + "family": [ "villager", "artisan", "leatherworker", "mob" ] + }, + "minecraft:variant": { + "value": 12 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.leather", + "table": "trading/economy_trades/leather_worker_trades.json", + "new_screen": true, + "persist_trades": true + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "leatherworker", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "mason": { + "minecraft:type_family": { + "family": [ "villager", "artisan", "stone_mason", "mob" ] + }, + "minecraft:variant": { + "value": 13 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.mason", + "table": "trading/economy_trades/stone_mason_trades.json", + "new_screen": true, + "persist_trades": true + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "mason", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "nitwit":{ + "minecraft:type_family": { + "family":[ "villager", "peasant", "nitwit", "mob" ] + }, + "minecraft:variant": { + "value": 14 + } + }, + + "baby": { + "minecraft:is_baby": { }, + "minecraft:scale": { + "value":0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.take_flower":{ + "priority": 9 + }, + + "minecraft:preferred_path" : { + "max_fall_blocks" : 1, + "jump_cost" : 5, + "default_block_cost" : 1.5, + "preferred_path_blocks" : [ + { + "cost" : 0, + "blocks" : [ + "grass_path" + ] + }, + { + "cost" : 1, + "blocks" : [ + "cobblestone", + "stone", + "stonebrick", + "sandstone", + "mossy_cobblestone", + "stone_slab", + "stone_slab2", + "stone_slab3", + "stone_slab4", + "double_stone_slab", + "double_stone_slab2", + "double_stone_slab3", + "double_stone_slab4", + "wooden_slab", + "double_wooden_slab", + "planks", + "brick_block", + "nether_brick", + "red_nether_brick", + "end_bricks", + "red_sandstone", + "stained_glass", + "glass", + "glowstone", + "prismarine", + "emerald_block", + "diamond_block", + "lapis_block", + "gold_block", + "redstone_block", + "purple_glazed_terracotta", + "white_glazed_terracotta", + "orange_glazed_terracotta", + "magenta_glazed_terracotta", + "light_blue_glazed_terracotta", + "yellow_glazed_terracotta", + "lime_glazed_terracotta", + "pink_glazed_terracotta", + "gray_glazed_terracotta", + "silver_glazed_terracotta", + "cyan_glazed_terracotta", + "blue_glazed_terracotta", + "brown_glazed_terracotta", + "green_glazed_terracotta", + "red_glazed_terracotta", + "black_glazed_terracotta" + ] + }, + { + "cost" : 50, + "blocks" : [ + "bed", + "lectern", + "composter", + "grindstone", + "blast_furnace", + "smoker", + "fletching_table", + "cartography_table", + "brewing_stand", + "smithing_table", + "cauldron", + "barrel", + "loom", + "stonecutter" + ] + } + ] + } + }, + + "adult": { + "minecraft:behavior.make_love": { + "priority": 5 + }, + "minecraft:behavior.receive_love": { + "priority": 6 + }, + "minecraft:preferred_path" : { + "max_fall_blocks" : 1, + "jump_cost" : 20, + "default_block_cost" : 3, + "preferred_path_blocks" : [ + { + "cost" : 0, + "blocks" : [ + "grass_path" + ] + }, + { + "cost" : 1, + "blocks" : [ + "cobblestone", + "stone", + "stonebrick", + "sandstone", + "mossy_cobblestone", + "stone_slab", + "stone_slab2", + "stone_slab3", + "stone_slab4", + "double_stone_slab", + "double_stone_slab2", + "double_stone_slab3", + "double_stone_slab4", + "wooden_slab", + "double_wooden_slab", + "planks", + "brick_block", + "nether_brick", + "red_nether_brick", + "end_bricks", + "red_sandstone", + "stained_glass", + "glass", + "glowstone", + "prismarine", + "emerald_block", + "diamond_block", + "lapis_block", + "gold_block", + "redstone_block", + "purple_glazed_terracotta", + "white_glazed_terracotta", + "orange_glazed_terracotta", + "magenta_glazed_terracotta", + "light_blue_glazed_terracotta", + "yellow_glazed_terracotta", + "lime_glazed_terracotta", + "pink_glazed_terracotta", + "gray_glazed_terracotta", + "silver_glazed_terracotta", + "cyan_glazed_terracotta", + "blue_glazed_terracotta", + "brown_glazed_terracotta", + "green_glazed_terracotta", + "red_glazed_terracotta", + "black_glazed_terracotta" + ] + }, + { + "cost" : 50, + "blocks" : [ + "bed", + "lectern", + "composter", + "grindstone", + "blast_furnace", + "smoker", + "fletching_table", + "cartography_table", + "brewing_stand", + "smithing_table", + "cauldron", + "barrel", + "loom", + "stonecutter" + ] + } + ] + } + }, + + "villager_skin_0": { + "minecraft:skin_id": { + "value": 0 + } + }, + + "villager_skin_1": { + "minecraft:skin_id": { + "value": 1 + } + }, + + "villager_skin_2": { + "minecraft:skin_id": { + "value": 2 + } + }, + + "villager_skin_3": { + "minecraft:skin_id": { + "value": 3 + } + }, + + "villager_skin_4": { + "minecraft:skin_id": { + "value": 4 + } + }, + + "villager_skin_5": { + "minecraft:skin_id": { + "value": 5 + } + }, + + "desert_villager": { + "minecraft:mark_variant": { + "value": 1 + } + }, + + "jungle_villager": { + "minecraft:mark_variant": { + "value": 2 + } + }, + + "savanna_villager": { + "minecraft:mark_variant": { + "value": 3 + } + }, + + "snow_villager": { + "minecraft:mark_variant": { + "value": 4 + } + }, + + "swamp_villager": { + "minecraft:mark_variant": { + "value": 5 + } + }, + + "taiga_villager": { + "minecraft:mark_variant": { + "value": 6 + } + } + }, + + "components": { + "minecraft:type_family": { + "family": ["villager", "mob"] + }, + "minecraft:mark_variant": { + "value": 0 // Villagers have the Plains biome skin by default + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:hide": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:nameable": { + }, + "minecraft:movement": { + "value": 0.5 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "can_pass_doors": true, + "can_open_doors": true, + "avoid_water": true + }, + "minecraft:follow_range": { + "value": 128 + }, + "minecraft:annotation.open_door": { + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:inventory": { + "inventory_size": 8, + "private": true + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + }, + "minecraft:damage_sensor": { + "triggers": [ + { + "on_damage": { + "filters": { "test" : "is_family", "subject" : "other", "value" : "lightning" }, + "event": "become_witch" + }, + "deals_damage": false + }, + { + "on_damage": { + "filters": { + "any_of": [ + {"test": "is_family", "subject": "other", "value": "zombie"}, + {"test": "is_family", "subject": "other", "value": "husk"} + ], + "all_of": [ + {"test": "has_damage", "value": "fatal"} + ] + }, + "event": "become_zombie" + } + } + ] + }, + "minecraft:persistent": { + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.hide": { + "priority": 0, + "speed_multiplier": 0.8, + "poi_type": "bed", + "duration": 30.0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.trade_with_player": { + "priority": 2 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 4, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "zombie"}, + { "test" : "is_family", "subject" : "other", "value" : "zombie_villager"}, + { "test" : "is_family", "subject" : "other", "value" : "zombie_pigman"}, + { "test" : "is_family", "subject" : "other", "value" : "illager"}, + { "test" : "is_family", "subject" : "other", "value" : "vex"} + ] + }, + "max_dist": 8, + "walk_speed_multiplier": 0.6, + "sprint_speed_multiplier": 0.6 + } + ] + }, + "minecraft:behavior.pickup_items": { + "priority": 4, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 0.5, + "can_pickup_to_hand_or_equipment": false + }, + "minecraft:behavior.move_indoors": { + "priority": 6, + "speed_multiplier": 0.8, + "timeout_cooldown": 8.0 + }, + "minecraft:behavior.look_at_trading_player": { + "priority": 7 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 8, + "probability": 0.02 + }, + "minecraft:behavior.share_items": { + "priority": 9, + "max_dist": 3, + "goal_radius": 2.0, + "speed_multiplier": 0.5, + "entity_types": [ + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "villager"} + } + ] + }, + "minecraft:behavior.move_towards_restriction": { + "priority": 10, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.random_stroll": { + "priority": 10, + "speed_multiplier": 0.6 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + "events":{ + "become_witch": { + "add": { + "component_groups": [ + "become_witch" + ] + } + }, + "become_zombie": { + "sequence": [ + { + "filters": {"test": "is_difficulty", "value": "normal"}, + "randomize": [ + { + "weight": 50, + "add": { "component_groups": [ "become_zombie" ] } + }, + { + "weight": 50 + } + ] + }, + { + "filters": {"test": "is_difficulty", "value": "hard"}, + "add": { + "component_groups": [ + "become_zombie" + ] + } + } + ] + }, + "minecraft:entity_spawned": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:skin_id" }, + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:variant" + }, + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 95, + "sequence": [ + { + "add": { "component_groups": [ "adult" ] } + }, + { + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "farmer", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "fisherman", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "shepherd", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "fletcher", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "librarian", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "cleric", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "armorer", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "weaponsmith", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "toolsmith", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "butcher", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "leatherworker", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "mason", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "nitwit", "behavior_peasant", "jobless_schedule" ] } + } + ] + } + ] + } + ] + }, + { + "filters": { + "any_of": [ + { + "test": "has_biome_tag", + "value": "desert" + }, + { + "test": "has_biome_tag", + "value": "mesa" + } + ] + }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { + "test": "has_biome_tag", + "value": "jungle" + }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { + "test": "has_biome_tag", + "value": "savanna" + }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "all_of": [ + { + "test": "has_biome_tag", + "value": "cold" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "ocean" + } + ] + }, + { + "test": "has_biome_tag", + "value": "frozen" + } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { + "test": "has_biome_tag", + "value": "swamp" + }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { + "all_of": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "value": "taiga" + }, + { + "test": "has_biome_tag", + "value": "extreme_hills" + } + ] + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "cold" + } + ] + }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + + "minecraft:spawn_from_village": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 95, + "add": { "component_groups": [ "adult" ] }, + "sequence": [ + { + "randomize": [ + { + "weight": 90, + "add": { "component_groups": [ "unskilled", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "nitwit", "behavior_peasant", "jobless_schedule" ] } + } + ] + } + ] + } + ] + }, + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:skin_id" }, + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "filters": { + "any_of": [ + { "test": "has_biome_tag", "value": "desert" }, + { "test": "has_biome_tag", "value": "mesa" } + ] + }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "jungle" }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "savanna" }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "all_of": [ + { "test": "has_biome_tag", "value": "cold" }, + { "test": "has_biome_tag", "operator": "!=", "value": "ocean" } + ] + }, + { "test": "has_biome_tag", "value": "frozen" } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "swamp" }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "has_biome_tag", "value": "taiga" }, + { "test": "has_biome_tag", "value": "extreme_hills" } + ] + }, + { "test": "has_biome_tag", "operator": "!=", "value": "cold" } + ] + }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + + "minecraft:entity_transformed": { + "sequence": [ + // Transform to baby villager + { + "filters": { "test": "has_component", "subject": "other", "operator": "==", "value": "minecraft:is_baby" }, + "add": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + // Transform to adult villager + "filters": { "test": "has_component", "subject": "other", "operator": "!=", "value": "minecraft:is_baby" }, + "sequence": [ + // Transform to adult villager + { + "add": { "component_groups": [ "adult" ] } + }, + // Transform to farmer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "farmer"}, + "add": { "component_groups": [ "farmer", "behavior_peasant", "farmer_schedule" ] } + }, + // Transform to fisherman villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fisherman"}, + "add": { "component_groups": [ "fisherman", "behavior_peasant", "fisher_schedule" ] } + }, + // Transform to shepherd villager + { + "filters": { "test": "is_family", "subject": "other", "value": "shepherd" }, + "add": { "component_groups": [ "shepherd", "behavior_peasant", "work_schedule" ] } + }, + // Transform to fletcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fletcher" }, + "add": { "component_groups": [ "fletcher", "behavior_peasant", "work_schedule" ] } + }, + // Transform to librarian villager + { + "filters": { "test": "is_family", "subject": "other", "value": "librarian" }, + "add": { "component_groups": [ "librarian", "behavior_non_peasant", "librarian_schedule"] } + }, + // Transform to cartographer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cartographer" }, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to cleric villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cleric" }, + "add": { "component_groups": [ "cleric", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to armorer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "armorer" }, + "add": { "component_groups": [ "armorer", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to weaponsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "weaponsmith" }, + "add": { "component_groups": [ "weaponsmith", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to toolsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "toolsmith" }, + "add": { "component_groups": [ "toolsmith", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to butcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "butcher" }, + "add": { "component_groups": [ "butcher", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to leatherworker villager + { + "filters": { "test": "is_family", "subject": "other", "value": "leatherworker" }, + "add": { "component_groups": [ "leatherworker", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to mason villager + { + "filters": { "test": "is_family", "subject": "other", "value": "stone_mason" }, + "add": { "component_groups": [ "mason", "behavior_non_peasant", "work_schedule" ] } + } + ] + }, + { + // Transform from zombie to correct villager skin (mark var already set) + "filters": { "test": "is_family", "subject": "other", "operator": "==", "value": "zombie_villager" }, + "sequence" : [ + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 0 }, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 1 }, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 2 }, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 3 }, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 4 }, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 5 }, + "add": { "component_groups": [ "villager_skin_5" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 1 }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 2 }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 3 }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 4 }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 5 }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 6 }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + { + // Transform from v1 - > v2 to correct villager skin (mark var not set so test biome) + "filters": { "test": "is_family", "subject": "other", "operator": "==", "value": "villager" }, + "sequence" : [ + { + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "filters": { + "any_of": [ + { "test": "has_biome_tag", "value": "desert" }, + { "test": "has_biome_tag", "value": "mesa" } + ] + }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "jungle" }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "savanna" }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "all_of": [ + { "test": "has_biome_tag", "value": "cold" }, + { "test": "has_biome_tag", "operator": "!=", "value": "ocean" } + ] + }, + { "test": "has_biome_tag", "value": "frozen" } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "swamp" }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "has_biome_tag", "value": "taiga" }, + { "test": "has_biome_tag", "value": "extreme_hills" } + ] + }, + { "test": "has_biome_tag", "operator": "!=", "value": "cold" } + ] + }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + } + ] + }, + + "minecraft:entity_born": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:skin_id" }, + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "add": { "component_groups": [ "baby", "unskilled", "child_schedule" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "desert" }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "jungle" }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "savanna" }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { "test": "has_biome_tag", "value": "cold" }, + { "test": "has_biome_tag", "value": "frozen" } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "swamp" }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "taiga" }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + + "minecraft:spawn_farmer": { + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "farmer", "adult", "behavior_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fisherman", "adult", "behavior_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "shepherd", "adult", "behavior_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fletcher", "adult", "behavior_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "mason", "adult", "behavior_non_peasant", "work_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + } + ] + }, + + "minecraft:spawn_librarian": { + "randomize": [ + { + "weight": 20, + "add": { "component_groups": [ "librarian", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + } + ] + }, + + "minecraft:spawn_cleric": { + "add": { "component_groups": [ "cleric", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + + "minecraft:spawn_armorer": { + "randomize": [ + { + "weight": 6, + "add": { "component_groups": [ "armorer", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "weaponsmith", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "toolsmith", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + } + ] + }, + + "minecraft:spawn_butcher": { + "randomize": [ + { + "weight": 10, + "add": { "component_groups": [ "butcher", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "leatherworker", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + } + ] + }, + + "minecraft:ageable_grow_up": { + "randomize": [ + { + "weight": 10, + "remove": { "component_groups": [ "baby", "child_schedule" ] }, + "add": { "component_groups": [ "adult", "nitwit", "behavior_peasant", "jobless_schedule" ] } + }, + { + "weight": 90, + "remove": { "component_groups": [ "baby", "child_schedule" ] }, + "add": { "component_groups": [ "adult", "unskilled", "behavior_peasant", "basic_schedule" ] } + } + ] + }, + + "minecraft:become_unskilled": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "adult", "unskilled", "behavior_peasant", "basic_schedule" ] } + }, + + "minecraft:become_cleric": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "cleric", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_farmer": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "farmer", "adult", "behavior_peasant", "farmer_schedule" ] } + }, + + "minecraft:become_fisherman": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "fisherman", "adult", "behavior_non_peasant", "fisher_schedule" ] } + }, + + "minecraft:become_fletcher": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "fletcher", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_librarian": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "librarian", "adult", "behavior_non_peasant", "librarian_schedule" ] } + }, + + "minecraft:become_cartographer": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "cartographer", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_armorer": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "armorer", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_weaponsmith": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "weaponsmith", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_toolsmith": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "toolsmith", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_butcher": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "butcher", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_leatherworker": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "leatherworker", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_sheperd": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "shepherd", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_mason": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "mason", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + + "minecraft:schedule_wander_villager": { + "remove": { "component_groups": [ "home_schedule_villager", "bed_schedule_villager", "wander_schedule_villager", "job_specific_goals", "play_schedule_villager", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "wander_schedule_villager" ] } + }, + + "minecraft:schedule_gather_villager": { + "remove": { "component_groups": [ "bed_schedule_villager", "wander_schedule_villager", "home_schedule_villager", "job_specific_goals", "play_schedule_villager", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "gather_schedule_villager" ] } + }, + + "minecraft:schedule_home_villager": { + "remove": { "component_groups": [ "bed_schedule_villager", "wander_schedule_villager", "gather_schedule_villager", "job_specific_goals", "play_schedule_villager", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "home_schedule_villager" ] } + }, + + "minecraft:schedule_bed_villager": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "job_specific_goals", "play_schedule_villager", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "bed_schedule_villager" ] } + }, + + "minecraft:schedule_play_villager": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "job_specific_goals", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "play_schedule_villager" ] } + }, + + "minecraft:schedule_work_pro_villager": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "play_schedule_villager" ] }, + "add": { "component_groups": [ "work_schedule_villager" ] } + }, + + "minecraft:schedule_work_farmer": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "job_specific_goals", "play_schedule_villager" ] }, + "add": { "component_groups": [ "work_schedule_farmer" ] } + }, + + "minecraft:schedule_work_fisher": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "job_specific_goals", "play_schedule_villager" ] }, + "add": { "component_groups": [ "work_schedule_fisher" ] } + }, + + "minecraft:schedule_work_librarian": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "job_specific_goals", "play_schedule_villager" ] }, + "add": { "component_groups": [ "work_schedule_librarian" ] } + }, + "minecraft:resupply_trades": { + "add": { "component_groups": [ "trade_resupply_component_group" ] } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/vindicator.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/vindicator.json new file mode 100644 index 0000000..6840d0a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/vindicator.json @@ -0,0 +1,416 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:vindicator", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:celebrate": { + "minecraft:behavior.celebrate": { + "priority": 5, + "celebration_sound": "celebrate", + "sound_interval": { + "range_min": 2.0, + "range_max": 7.0 + }, + "jump_interval": { + "range_min": 1.0, + "range_max": 3.5 + }, + "duration": 30.0, + "on_celebration_end_event": { + "event": "minecraft:stop_celebrating", + "target": "self" + } + } + }, + "minecraft:vindicator_aggro": { + "minecraft:angry": { + "duration": -1, + "broadcast_anger": false, + "calm_event": { + "event": "minecraft:stop_aggro", + "target": "self" + } + } + }, + "minecraft:vindicator_johnny": { + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "within_radius": 12.0, + "must_see_forget_duration": 40.0, + + "entity_types": [ + { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "operator": "!=", "value": "illager" } + ] + }, + "max_dist": 12 + } + ] + } + }, + "minecraft:default_targeting": { + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "within_radius": 12.0, + "must_see_forget_duration": 40.0, + + "entity_types": [ + { + "filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "snowgolem" }, + { "test": "is_family", "subject": "other", "value": "irongolem" }, + { "test": "is_family", "subject": "other", "value": "wandering_trader" } + ] + }, + "max_dist": 12 + }, + { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "villager" }, + { "test": "has_component", "subject": "other", "operator": "!=", "value": "minecraft:is_baby" } + ] + }, + "max_dist": 12 + } + ] + } + }, + "minecraft:raid_configuration": { + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "hostile", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": false, + "can_migrate": false, + "first_founding_reward": 0 + }, + "minecraft:behavior.move_to_village": { + "priority": 4, + "speed_multiplier": 1.0, + "goal_radius": 2.0 + }, + "minecraft:loot": { + "table": "loot_tables/entities/vindicator_raid.json" + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "can_pass_doors": true, + "can_break_doors": true + }, + "minecraft:annotation.break_door": { + "break_time": 30, + "min_difficulty": "normal" + }, + "minecraft:ambient_sound_interval": { + "value": 2.0, + "range": 4.0, + "event_name": "ambient.in.raid" + } + }, + "minecraft:illager_squad_captain": { + "minecraft:is_illager_captain": { + }, + "minecraft:variant": { + "value": 1 + }, + "minecraft:equipment": { + "table": "loot_tables/entities/vindicator_captain_equipment.json", + "slot_drop_chance": [ + { + "slot": "slot.armor.chest", + "drop_chance": 1.0 + } + ] + }, + "minecraft:damage_sensor": { + "triggers": { + "on_damage": { + "filters": { + "all_of": [ + { + "test": "has_damage", + "value": "fatal" + }, + { + "test": "is_family", + "subject": "other", + "value": "player" + } + ] + }, + "event": "minecraft:gain_bad_omen", + "target": "other" + } + } + } + }, + "minecraft:patrol_captain": { + "minecraft:is_illager_captain": { + }, + "minecraft:variant": { + "value": 1 + }, + "minecraft:equipment": { + "table": "loot_tables/entities/vindicator_captain_equipment.json", + "slot_drop_chance": [ + { + "slot": "slot.armor.chest", + "drop_chance": 1.0 + } + ] + }, + "minecraft:damage_sensor": { + "triggers": { + "on_damage": { + "filters": { + "all_of": [ + { + "test": "has_damage", + "value": "fatal" + }, + { + "test": "is_family", + "subject": "other", + "value": "player" + } + ] + }, + "event": "minecraft:gain_bad_omen", + "target": "other" + } + } + }, + "minecraft:behavior.move_to_random_block": { + "priority": 5, + "speed_multiplier": 0.55, + "within_radius": 8, + "block_distance": 512 + } + }, + "minecraft:patrol_follower": { + "minecraft:behavior.follow_target_captain": { + "priority": 5, + "speed_multiplier": 0.8, + "within_radius": 64, + "follow_distance": 5 + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? (query.is_baby ? 12 : 5) + (Math.die_roll(query.equipment_count,1,3)) : 0" + }, + "minecraft:nameable": { + "default_trigger": { + "event": "minecraft:stop_johnny", + "target": "self" + }, + "name_actions": [ + { + "name_filter": "Johnny", + "on_named": { + "event": "minecraft:start_johnny", + "target": "self" + } + } + ] + }, + + // vindicator Components + "minecraft:type_family": { + "family": [ "vindicator", "monster", "illager", "mob" ] + }, + "minecraft:variant": { + "value": 0 + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:health": { + "value": 24, + "max": 24 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:attack": { + "damage": 8 + }, + "minecraft:movement": { + "value": 0.35 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:follow_range": { + "value": 64 + }, + "minecraft:loot": { + "table": "loot_tables/entities/vindication_illager.json" + }, + "minecraft:equipment": { + "table": "loot_tables/entities/vindicator_gear.json" + }, + + // vindicator Behaviors + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.melee_attack": { + "priority": 3 + }, + "minecraft:behavior.random_stroll": { + "priority": 9, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 10, + "look_distance": 8, + "probability": 0.02 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:on_target_acquired": { + "event": "minecraft:become_aggro", + "target": "self" + }, + "minecraft:on_target_escape": { + "event": "minecraft:stop_aggro", + "target": "self" + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "minecraft:default_targeting" + ] + } + }, + "minecraft:spawn_as_patrol_follower": { + "add": { + "component_groups": [ + "minecraft:default_targeting", + "minecraft:patrol_follower" + ] + } + }, + "minecraft:become_aggro": { + "add": { + "component_groups": [ + "minecraft:vindicator_aggro" + ] + } + }, + "minecraft:stop_aggro": { + "remove": { + "component_groups": [ + "minecraft:vindicator_aggro" + ] + } + }, + "minecraft:start_johnny": { + "add": { + "component_groups": [ + "minecraft:vindicator_johnny" + ] + } + }, + "minecraft:stop_johnny": { + "remove": { + "component_groups": [ + "minecraft:vindicator_johnny" + ] + }, + "add": { + "component_groups": [ + "minecraft:default_targeting" + ] + } + }, + "minecraft:spawn_for_raid": { + "add": { + "component_groups": [ + "minecraft:default_targeting", + "minecraft:raid_configuration" + ] + } + }, + "minecraft:spawn_as_illager_captain": { + "add": { + "component_groups": [ + "minecraft:illager_squad_captain" + ] + } + }, + "minecraft:promote_to_illager_captain": { + "add": { + "component_groups": [ + "minecraft:illager_squad_captain" + ] + }, + "remove": { + "component_groups": [ + "minecraft:patrol_follower" + ] + } + }, + "minecraft:promote_to_patrol_captain": { + "add": { + "component_groups": [ + "minecraft:patrol_captain" + ] + }, + "remove": { + "component_groups": [ + "minecraft:patrol_follower" + ] + } + }, + "minecraft:start_celebrating": { // Event must be called exactly this for village to fire it when a raid is lost + "add": { "component_groups": [ "minecraft:celebrate" ] } + }, + "minecraft:stop_celebrating": { + "remove": { "component_groups": [ "minecraft:celebrate" ] } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/wandering_trader.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/wandering_trader.json new file mode 100644 index 0000000..f001abe --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/wandering_trader.json @@ -0,0 +1,293 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:wandering_trader", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "managed": { + "minecraft:managed_wandering_trader": {} + }, + "despawning": { + "minecraft:type_family": { + "family": [ "wandering_trader", "wandering_trader_despawning", "mob" ] + } + }, + "minecraft:scared": { + "minecraft:angry": { + "duration": 5, + "broadcastAnger": true, + "broadcastRange": 10, + "broadcast_targets": [ + "llama" + ], + "broadcast_filters": { "test": "is_leashed_to", "subject": "other", "value": true }, + "calm_event": { + "event": "minecraft:become_calm", + "target": "self" + } + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "wandering_trader", "mob" ] + }, + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:timer": { + "looping": false, + "random_time_choices": [ + { "weight": 50, "value": 2400 }, + { "weight": 50, "value": 3600 } + ], + "time_down_event": { + "event": "minecraft:start_despawn", + "target": "self" + } + }, + "minecraft:spawn_entity": { + "entities": [ + { + "min_wait_time": 0, + "max_wait_time": 0, + "spawn_entity": "llama", + "spawn_event": "minecraft:from_wandering_trader", + "single_use": true, + "num_to_spawn": 2, + "should_leash": true + } + ] + }, + "minecraft:economy_trade_table": { + "display_name": "entity.wandering_trader.name", + "table": "trading/economy_trades/wandering_trader_trades.json", + "new_screen": true + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:movement": { + "value": 0.5 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "can_pass_doors": true, + "can_open_doors": true, + "avoid_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:despawn": { + "remove_child_entities": true, + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "is_family", "subject": "self", "value": "wandering_trader_despawning" }, + { "test": "has_trade_supply", "subject": "self", "value": false } + ] + }, + { "test": "distance_to_nearest_player", "operator": ">", "value": 24 } + ] + } + }, + "minecraft:damage_sensor": { + "triggers": [ + { + "cause": "entity_attack", + "deals_damage": true, + "on_damage": { + "event": "minecraft:become_scared" + } + }, + { + "cause": "projectile", + "deals_damage": true, + "on_damage": { + "event": "minecraft:become_scared" + } + }, + { + "cause": "magic", + "deals_damage": true, + "on_damage": { + "event": "minecraft:become_scared" + } + } + ] + }, + "minecraft:behavior.trade_with_player": { + "priority": 1 + }, + "minecraft:behavior.trade_interest": { + "priority": 3, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:behavior.look_at_trading_player": { + "priority": 4 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.drink_potion": { + "priority": 1, + "speed_modifier": -0.2, + "potions": [ + { + "id": 7, // Short invisibility + "chance": 1.0, + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 18000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + { "test": "is_visible", "subject": "self", "value": true }, + { + "any_of": [ + { "test": "is_avoiding_mobs", "subject": "self", "value": true }, + { + "all_of": [ + { "test": "has_component", "subject": "self", "value": "minecraft:angry" }, + { "test": "is_family", "subject": "target", "operator": "!=", "value": "player" } + ] + } + ] + } + ] + } + }, + { + "id": 8, // Long invisibility + "chance": 1.0, + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 18000 }, + { "test": "is_visible", "subject": "self", "value": true }, + { + "any_of": [ + { "test": "is_avoiding_mobs", "subject": "self", "value": true }, + { "test": "has_component", "subject": "self", "value": "minecraft:angry" } + ] + } + ] + } + } + ] + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 2, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "zombie" }, + { "test": "is_family", "subject": "other", "value": "zombie_villager" }, + { "test": "is_family", "subject": "other", "value": "zombie_pigman" }, + { "test": "is_family", "subject": "other", "value": "illager" }, + { "test": "is_family", "subject": "other", "value": "vex" } + ] + }, + "walk_speed_multiplier": 0.6, + "sprint_speed_multiplier": 0.6 + } + ], + "max_dist": 6 + }, + "minecraft:behavior.restrict_open_door": { + "priority": 5 + }, + "minecraft:behavior.open_door": { + "priority": 6, + "close_door_after": true + }, + "minecraft:behavior.move_towards_restriction": { + "priority": 7, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 8, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + "events": { + "minecraft:scheduled": { + "add": { + "component_groups": [ + "managed" + ] + } + }, + "minecraft:start_despawn": { + "add": { + "component_groups": [ + "despawning" + ] + } + }, + "minecraft:become_scared": { + "add": { + "component_groups": [ + "minecraft:scared" + ] + } + }, + "minecraft:become_calm": { + "remove": { + "component_groups": [ + "minecraft:scared" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/witch.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/witch.json new file mode 100644 index 0000000..4f12f3d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/witch.json @@ -0,0 +1,180 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:witch", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:celebrate": { + "minecraft:behavior.celebrate": { + "priority": 5, + "celebration_sound": "celebrate", + "sound_interval": { + "range_min": 2.0, + "range_max": 7.0 + }, + "jump_interval": { + "range_min": 1.0, + "range_max": 3.5 + }, + "duration": 30.0, + "on_celebration_end_event": { + "event": "minecraft:stop_celebrating", + "target": "self" + } + } + }, + "minecraft:raid_configuration": { + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "hostile", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": false, + "can_migrate": false, + "first_founding_reward": 0 + }, + "minecraft:behavior.move_to_village": { + "priority": 3, + "speed_multiplier": 1.2, + "goal_radius": 2.0 + }, + "minecraft:ambient_sound_interval": { + "value": 2.0, + "range": 4.0, + "event_name": "ambient.in.raid" + } + } + }, + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? (query.is_baby ? 12 : 5) + (Math.die_roll(query.equipment_count,1,3)) : 0" + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/witch.json" + }, + "minecraft:health": { + "value": 26, + "max": 26 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": false + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 1 + }, + "minecraft:behavior.ranged_attack": { + "priority": 2, + "speed_multiplier": 1.0, + "attack_interval_min": 3, + "attack_interval_max": 3, + "attack_radius": 10.0 + }, + "minecraft:behavior.random_stroll": { + "priority": 4, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.look_at_player": { + "priority": 5, + "look_distance": 8.0 + }, + "minecraft:behavior.random_look_around": { + "priority": 5, + "look_distance": 8.0 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "is_family", + "subject": "other", + "value": "snowgolem" + }, + { + "test": "is_family", + "subject": "other", + "value": "irongolem" + } + ] + }, + "max_dist": 10 + } + ], + "must_reach": true + }, + "minecraft:type_family": { + "family": [ "witch", "monster", "mob" ] + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:follow_range": { + "value": 64 + } + }, + "events": { + "minecraft:spawn_for_raid": { + "add": { + "component_groups": [ + "minecraft:raid_configuration" + ] + } + }, + "minecraft:start_celebrating": { // Event must be called exactly this for village to fire it when a raid is lost + "add": { "component_groups": [ "minecraft:celebrate" ] } + }, + "minecraft:stop_celebrating": { + "remove": { "component_groups": [ "minecraft:celebrate" ] } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/wither.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/wither.json new file mode 100644 index 0000000..ad93ee0 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/wither.json @@ -0,0 +1,140 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:wither", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "50" + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:boss": { + "should_darken_sky": true, + "hud_range": 55 + }, + "minecraft:damage_sensor": { + "triggers": { + "on_damage": { + "filters": { + "test": "is_family", + "subject": "other", + "value": "undead" + } + }, + "deals_damage": false + } + }, + "minecraft:health": { + "value": 600, + "max": 600 + }, + "minecraft:collision_box": { + "width": 1, + "height": 3 + }, + "minecraft:fire_immune": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/wither_boss.json" + }, + "minecraft:nameable": { + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true + }, + "minecraft:movement.basic": { + "max_turn": 180.0 + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:can_fly": { + }, + "minecraft:behavior.float": { + "priority": 1 + }, + "minecraft:behavior.wither_random_attack_pos_goal": { + "priority": 3 + }, + "minecraft:behavior.wither_target_highest_damage": { + "priority": 1 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 2 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 3, + "entity_types": [ + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "player"}, + "max_dist": 70 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "undead" + }, + { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "inanimate" + } + ] + }, + "max_dist": 70 + } + ], + "must_see": true + }, + "minecraft:behavior.random_stroll": { + "priority": 5, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_target": { + "priority": 5 + }, + "minecraft:behavior.look_at_player": { + "priority": 6, + "look_distance": 8 + }, + "minecraft:behavior.random_look_around": { + "priority": 7 + }, + "minecraft:type_family": { + "family": [ "wither", "skeleton", "monster", "undead", "mob" ] + }, + "minecraft:persistent": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/wither_skeleton.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/wither_skeleton.json new file mode 100644 index 0000000..bfacb9e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/wither_skeleton.json @@ -0,0 +1,504 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:wither_skeleton", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:nameable": { + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:equip_item": { + }, + "minecraft:collision_box": { + "width": 0.72, + "height": 2.01 + }, + "minecraft:attack": { + "damage": 4, + "effect_name": "wither", + "effect_duration": 10 + }, + "minecraft:loot": { + "table": "loot_tables/entities/wither_skeleton.json" + }, + "minecraft:equipment": { + "table": "loot_tables/entities/wither_skeleton_gear.json" + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "is_amphibious": true, + "avoid_sun": true, + "avoid_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:netherite_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:stone_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:wooden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:wooden_shovel", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:stone_shovel", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:golden_shovel", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:iron_shovel", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:diamond_shovel", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:netherite_shovel", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:wooden_pickaxe", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:stone_pickaxe", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:golden_pickaxe", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:iron_pickaxe", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:diamond_pickaxe", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:netherite_pickaxe", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:wooden_axe", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:stone_axe", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:golden_axe", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:iron_axe", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:diamond_axe", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:netherite_axe", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:wooden_hoe", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:stone_hoe", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:golden_hoe", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:iron_hoe", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:diamond_hoe", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:netherite_hoe", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:netherite_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:turtle_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:skull:0", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:skull:1", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:carved_pumpkin", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:netherite_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + } + ] + }, + "minecraft:scale": { + "value": 1.2 + }, + "minecraft:fire_immune": { + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "reselect_targets": true, + "must_see": true, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 16 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "irongolem" + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "baby_turtle" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 16 + } + ] + }, + "minecraft:behavior.equip_item": { + "priority": 3 + }, + "minecraft:behavior.melee_attack": { + "priority": 4, + "track_target": true, + "speed_multiplier": 1.25 + }, + "minecraft:behavior.pickup_items": { + "priority": 5, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 1.0, + "pickup_based_on_chance": true + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 8 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:type_family": { + "family": [ "wither", "monster", "undead", "skeleton", "mob" ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/wolf.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/wolf.json new file mode 100644 index 0000000..6a83762 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/wolf.json @@ -0,0 +1,528 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:wolf", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:wolf_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + }, + + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + "chicken", + "cooked_chicken", + "beef", + "cooked_beef", + "muttonRaw", + "muttonCooked", + "porkchop", + "cooked_porkchop", + "rabbit", + "cooked_rabbit", + "rotten_flesh" + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + } + }, + + "minecraft:wolf_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/wolf.json" + }, + "minecraft:breedable": { + "require_tame": true, + "require_full_health": true, + "breeds_with": { + "mate_type": "minecraft:wolf", + "baby_type": "minecraft:wolf", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ + "chicken", + "cooked_chicken", + "beef", + "cooked_beef", + "muttonRaw", + "muttonCooked", + "porkchop", + "cooked_porkchop", + "rabbit", + "cooked_rabbit", + "rotten_flesh" + ] + } + }, + + "minecraft:wolf_angry": { + "minecraft:angry": { + "duration": 25, + "broadcast_anger": true, + "broadcast_range": 20, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:on_target_acquired": { + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.675, -0.1 ] + } + } + }, + + "minecraft:wolf_wild": { + "minecraft:behavior.avoid_mob_type": { + "priority": 3, + "entity_types": [ + { + "filters": { "test": "is_family", "subject": "other", "value": "llama" }, + "max_dist": 24, + "walk_speed_multiplier": 1.5, + "sprint_speed_multiplier": 1.5 + } + ], + "probability_per_strength": 0.14 + }, + "minecraft:tameable": { + "probability": 0.33, + "tame_items": "bone", + "tame_event": { + "event": "minecraft:on_tame", + "target": "self" + } + }, + + "minecraft:behavior.nearest_attackable_target": { + "priority": 4, + "reselect_targets": true, + "must_see": true, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "skeleton"}, + { "test" : "is_family", "subject" : "other", "value" : "sheep"}, + { "test" : "is_family", "subject" : "other", "value" : "rabbit"}, + { "test" : "is_family", "subject" : "other", "value" : "fox"} + ] + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "baby_turtle" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "skeleton" + }, + { + "test": "is_underwater", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 16 + } + ] + }, + "minecraft:on_target_acquired": { + "event": "minecraft:become_angry", + "target": "self" + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.675, -0.1 ] + } + } + }, + + "minecraft:wolf_tame": { + "minecraft:is_tamed": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:color": { + "value": 14 + }, + "minecraft:behavior.follow_owner": { + "priority": 6, + "speed_multiplier": 1.0, + "start_distance": 10, + "stop_distance": 2 + }, + "minecraft:attack": { + "damage": 4 + }, + "minecraft:behavior.breed": { + "priority": 2, + "speed_multiplier": 1.0 + }, + + "minecraft:behavior.owner_hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.owner_hurt_target": { + "priority": 2 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 5, + "must_see": true, + "entity_types": [ + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "skeleton"}, + "max_dist": 16 + } + ] + }, + + "minecraft:sittable": { + }, + "minecraft:is_dyeable": { + "interact_text": "action.interact.dye" + }, + + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0, + "on_leash": { + "event": "minecraft:on_leash", + "target": "self" + }, + "on_unleash": { + "event": "minecraft:on_unleash", + "target": "self" + } + } + } + }, + + + "components": { + "minecraft:nameable": { + }, + "minecraft:type_family": { + "family": [ "wolf", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 0.8 + }, + "minecraft:health": { + "value": 8, + "max": 8 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:healable": { + "items": [ + { + "item": "porkchop", + "heal_amount": 3 + }, + { + "item": "cooked_porkchop", + "heal_amount": 8 + }, + { + "item": "fish", + "heal_amount": 2 + }, + { + "item": "salmon", + "heal_amount": 2 + }, + { + "item": "clownfish", + "heal_amount": 1 + }, + { + "item": "pufferfish", + "heal_amount": 1 + }, + { + "item": "cooked_fish", + "heal_amount": 5 + }, + { + "item": "cooked_salmon", + "heal_amount": 6 + }, + { + "item": "beef", + "heal_amount": 3 + }, + { + "item": "cooked_beef", + "heal_amount": 8 + }, + { + "item": "chicken", + "heal_amount": 2 + }, + { + "item": "cooked_chicken", + "heal_amount": 6 + }, + { + "item": "muttonRaw", + "heal_amount": 2 + }, + { + "item": "muttonCooked", + "heal_amount": 6 + }, + { + "item": "rotten_flesh", + "heal_amount": 4 + }, + { + "item": "rabbit", + "heal_amount": 3 + }, + { + "item": "cooked_rabbit", + "heal_amount": 5 + }, + { + "item": "rabbit_stew", + "heal_amount": 10 + } + ] + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.mount_pathing": { + "priority": 1, + "speed_multiplier": 1.25, + "target_dist": 0, + "track_target": true + }, + "minecraft:behavior.stay_while_sitting": { + "priority": 3 + }, + "minecraft:behavior.leap_at_target": { + "priority": 4, + "target_dist": 0.4 + }, + "minecraft:behavior.melee_attack": { + "priority": 5 + }, + "minecraft:behavior.random_stroll": { + "priority": 8, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.look_at_player": { + "priority": 6, + "target_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.beg": { + "priority": 9, + "look_distance": 8, + "look_time": [ 2, 4 ], + "items": [ "bone", "porkchop", "cooked_porkchop", "chicken", "cooked_chicken", + "beef", "cooked_beef", "rotten_flesh", "muttonraw", "muttoncooked", "rabbit", "cooked_rabbit" ] + }, + + "minecraft:behavior.hurt_by_target": { + "priority": 3 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 9, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:wolf_adult", + "minecraft:wolf_wild" + ] + } + }, + { + "weight": 1, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:wolf_baby", + "minecraft:wolf_wild" + ] + + } + } + ] + }, + + "minecraft:entity_born": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:wolf_baby", + "minecraft:wolf_tame" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:wolf_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:wolf_adult" + ] + } + }, + + "minecraft:ageable_set_baby": { + "remove": { + "component_groups": [ + "minecraft:wolf_adult" + ] + }, + "add": { + "component_groups": [ + "minecraft:wolf_baby" + ] + } + }, + + "minecraft:on_tame": { + "remove": { + "component_groups": [ + "minecraft:wolf_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:wolf_tame" + ] + } + }, + "minecraft:become_angry": { + "remove": { + "component_groups": [ + "minecraft:wolf_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:wolf_angry" + ] + } + }, + "minecraft:on_calm": { + "remove": { + "component_groups": [ + "minecraft:wolf_angry" + ] + }, + "add": { + "component_groups": [ + "minecraft:wolf_wild" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/xp_orb.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/xp_orb.json new file mode 100644 index 0000000..59a9189 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/xp_orb.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:xp_orb", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + "components": { + "minecraft:collision_box": { + "width": 0.25, + "height": 0.25 + }, + "minecraft:health": { + "value": 5, + "max": 5 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/zoglin.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/zoglin.json new file mode 100644 index 0000000..1406efd --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/zoglin.json @@ -0,0 +1,267 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:zoglin", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "zoglin_baby": { + "minecraft:type_family": { + "family": [ "zoglin", "zoglin_baby", "undead", "mob" ] + }, + "minecraft:is_baby": { + }, + "minecraft:attack": { + "damage": 1 + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:collision_box": { + "width": 0.85, + "height": 0.85 + }, + "minecraft:custom_hit_test": { + "hitboxes": [ + { + "width": 1.0, + "height": 0.85, + "pivot": [ 0, 0.5, 0 ] + } + ] + } + }, + "zoglin_adult": { + "minecraft:type_family": { + "family": [ "zoglin", "zoglin_adult", "undead", "mob" ] + }, + "minecraft:collision_box": { + "width": 0.9, + "height": 0.9 + }, + "minecraft:custom_hit_test": { + "hitboxes": [ + { + "width": 2.0, + "height": 1.75, + "pivot": [ 0, 1, 0 ] + } + ] + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/zoglin.json" + }, + "minecraft:attack": { + "damage": [ 3, 8 ] + } + } + }, + + "components": { + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 40, + "max": 40 + }, + "minecraft:knockback_resistance": { + "value": 0.5 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 3, + "within_radius": 16.0, + "entity_types": [ + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "zoglin" + }, + { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "creeper" + } + ] + }, + "max_dist": 16 + } + ], + "must_see": true + }, + "minecraft:behavior.melee_attack": { + "priority": 4, + "speed_multiplier": 1.4, + "track_target": true + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "is_amphibious": true, + "can_path_over_water": false, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:fire_immune": { + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:despawn": { + "filters": { + "any_of": [ + { + "all_of": [ + { + "test": "is_persistent", + "value": false + }, + { + "test": "distance_to_nearest_player", + "operator": ">", + "value": 54 + } + ] + }, + { + "all_of": [ + { + "test": "is_persistent", + "value": false + }, + { + "test": "inactivity_timer", + "subject": "self", + "value": 30 + }, + { + "test": "random_chance", + "value": 800 + }, + { + "test": "distance_to_nearest_player", + "operator": ">", + "value": 32 + } + ] + } + ] + } + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_transformed": { + "sequence": [ + { + "filters": { + "test": "has_component", + "subject": "other", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ + "zoglin_baby" + ] + } + }, + { + "filters": { + "test": "has_component", + "subject": "other", + "operator": "!=", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ + "zoglin_adult" + ] + } + } + ] + }, + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 95, + "add": { + "component_groups": [ + "zoglin_adult" + ] + } + }, + { + "weight": 5, + "add": { + "component_groups": [ + "zoglin_baby" + ] + } + } + ] + }, + + "minecraft:as_adult": { + "add": { + "component_groups": [ + "zoglin_adult" + ] + } + }, + "minecraft:as_baby": { + "add": { + "component_groups": [ + "zoglin_baby" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/zombie.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/zombie.json new file mode 100644 index 0000000..34d8d73 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/zombie.json @@ -0,0 +1,591 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:zombie", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:look_to_start_drowned_transformation": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "is_underwater", "subject": "self", "operator": "==", "value": true + }, + "event": "minecraft:start_transforming" + } + } + }, + "minecraft:start_drowned_transformation": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "is_underwater", "subject": "self", "operator": "==", "value": false + }, + "event": "minecraft:stop_transforming" + } + }, + "minecraft:timer": { + "looping": false, + "time": 30, + "time_down_event": { + "event": "minecraft:convert_to_drowned" + } + } + }, + + "minecraft:convert_to_drowned": { + "minecraft:transformation": { + "into": "minecraft:drowned", + "transformation_sound": "convert_to_drowned", + "drop_equipment": true, + "delay": { + "value": 15 + } + }, + "minecraft:is_shaking": { + } + }, + + "minecraft:convert_to_baby_drowned": { + "minecraft:transformation": { + "into": "minecraft:drowned", + "transformation_sound": "convert_to_drowned", + "drop_equipment": true, + "delay": { + "value": 15 + } + }, + "minecraft:is_shaking": { + } + }, + + "minecraft:zombie_baby": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 12 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:is_baby": {}, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:movement": { + "value": 0.35 + } + }, + + "minecraft:zombie_adult": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:movement": { + "value": 0.23 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 1.1, -0.35 ], + "lock_rider_rotation": 0 + } + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + } + }, + + "minecraft:zombie_jockey": { + "minecraft:behavior.find_mount": { + "priority": 1, + "within_radius": 16, + "start_delay": 15, + "max_failed_attempts": 20 + } + }, + "minecraft:can_have_equipment": { + "minecraft:equipment": { + "table": "loot_tables/entities/zombie_equipment.json" + } + } + }, + + "components": { + "minecraft:nameable": { + }, + + // Zombie Components + "minecraft:type_family": { + "family": [ "zombie", "undead", "monster", "mob" ] + }, + "minecraft:equip_item": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:burns_in_daylight": { + }, + "minecraft:movement.basic": { + }, + "minecraft:navigation.walk": { + "is_amphibious": true, + "can_pass_doors": true, + "can_walk": true, + "can_break_doors": true + }, + "minecraft:annotation.break_door": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_air": true, + "breathes_water": true + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:loot": { + "table": "loot_tables/entities/zombie.json" + }, + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:netherite_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:stone_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:wooden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:turtle_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:skull:0", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:skull:1", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:carved_pumpkin", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:netherite_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + } + ] + }, + + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "is_underwater", + "operator": "==", + "value": true + }, + "event": "minecraft:start_transforming" + } + }, + + "minecraft:despawn": { + "despawn_from_distance": {} + }, + + // Zombie Behaviors + "minecraft:behavior.equip_item": { + "priority": 2 + }, + "minecraft:behavior.melee_attack": { + "priority": 3 + }, + "minecraft:behavior.stomp_turtle_egg": { + "priority": 4, + "speed_multiplier": 1, + "search_range": 10, + "search_height": 2, + "goal_radius": 1.14, + "interval": 20 + }, + "minecraft:behavior.move_towards_restriction": { + "priority": 5, + "speed_multiplier": 1 + }, + "minecraft:behavior.pickup_items": { + "priority": 6, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 1.0, + "pickup_based_on_chance": true, + "can_pickup_any_item": true + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 6, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "reselect_targets": true, + "within_radius": 25.0, + "must_see_forget_duration": 17.0, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "snowgolem" }, + { "test": "is_family", "subject": "other", "value": "irongolem" } + ] + }, + "max_dist": 35 + }, + { + "filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "villager" }, + { "test": "is_family", "subject": "other", "value": "wandering_trader" } + ] + }, + "max_dist": 35, + "must_see": false + }, + { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "baby_turtle" }, + { "test": "in_water", "subject": "other", "operator": "!=", "value": true } + ] + }, + "max_dist": 35 + } + ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 380, + "remove": {}, + "add": { + "component_groups": [ + "minecraft:zombie_adult", + "minecraft:can_have_equipment" + ] + } + }, + { + "weight": 17, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:zombie_baby", + "minecraft:can_have_equipment" + ] + + } + }, + { + "weight": 3, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:zombie_baby", + "minecraft:zombie_jockey", + "minecraft:can_have_equipment" + ] + } + } + ] + }, + "minecraft:as_adult": { + "add": { + "component_groups": [ + "minecraft:zombie_adult" + ] + } + }, + "minecraft:as_baby": { + "add": { + "component_groups": [ + "minecraft:zombie_baby" + ] + } + }, + "minecraft:start_transforming": { + "add": { + "component_groups": [ + "minecraft:start_drowned_transformation" + ] + }, + "remove": { + "component_groups": [ "minecraft:look_to_start_drowned_transformation" ] + } + }, + "minecraft:stop_transforming": { + "add": { + "component_groups": [ + "minecraft:look_to_start_drowned_transformation" + ] + }, + "remove": { + "component_groups": [ + "minecraft:start_drowned_transformation" + ] + } + }, + "minecraft:convert_to_drowned": { + "sequence": [ + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ "minecraft:convert_to_drowned" ] + }, + "remove": { + "component_groups": [ "minecraft:start_drowned_transformation" ] + } + }, + { + "filters": { + "test": "has_component", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ "minecraft:convert_to_baby_drowned" ] + }, + "remove": { + "component_groups": [ "minecraft:start_drowned_transformation" ] + } + } + ] + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/zombie_horse.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/zombie_horse.json new file mode 100644 index 0000000..55d9045 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/zombie_horse.json @@ -0,0 +1,176 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:zombie_horse", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:horse_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale_by_age": { + "start_scale": 0.5, + "end_scale": 1.0 + }, + "minecraft:ageable": { + "duration": 1200, + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 4, + "speed_multiplier": 1.0 + } + }, + "minecraft:horse_adult": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/zombie_horse.json" + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "interact_text": "action.interact.ride.horse", + "seats": { + "position": [ 0.0, 1.2, -0.2 ] + } + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.5, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:behavior.player_ride_tamed": { + + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "zombiehorse", "undead", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true + }, + "minecraft:collision_box": { + "width": 1.4, + "height": 1.6 + }, + "minecraft:health": { + "value": 15, + "max": 15 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.2 + }, + "minecraft:navigation.walk": { + "is_amphibious": true, + "avoid_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:nameable": { + }, + "minecraft:is_tamed": { + }, + "minecraft:horse.jump_strength": { + "value": { + "range_min": 0.4, + "range_max": 1.0 + } + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.7 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 36, + "add": { + "component_groups": [ + "minecraft:horse_adult" + ] + } + }, + { + "weight": 9, + "add": { + "component_groups": [ + "minecraft:horse_baby" + ] + } + } + ] + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:horse_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:horse_adult" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/zombie_pigman.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/zombie_pigman.json new file mode 100644 index 0000000..7f32572 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/zombie_pigman.json @@ -0,0 +1,458 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:zombie_pigman", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:pig_zombie_baby": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 12 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + } + }, + + "minecraft:pig_zombie_adult": { + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 1.1, -0.35 ], + "lock_rider_rotation": 0 + } + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + } + }, + "minecraft:pig_zombie_angry": { + "minecraft:angry": { + "duration": 25, + "broadcast_anger": true, + "broadcast_range": 20, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + } + }, + "minecraft:pig_zombie_calm": { + "minecraft:on_target_acquired": { + "event": "minecraft:become_angry", + "target": "self" + } + } + }, + + "components": { + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true + }, + "minecraft:equip_item": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:nameable": { + }, + "minecraft:navigation.walk": { + "is_amphibious": true, + "can_pass_doors": true, + "can_open_doors": true, + "avoid_water": true, + "avoid_portals": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:fire_immune": { + }, + "minecraft:type_family": { + "family": [ "zombie_pigman", "undead", "monster", "mob" ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/zombie_pigman.json" + }, + "minecraft:equipment": { + "table": "loot_tables/entities/zombie_pigman_gear.json" + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:movement": { + "value": 0.23 + }, + "minecraft:attack": { + "damage": 5 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:netherite_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:iron_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:stone_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:golden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:wooden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:netherite_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:turtle_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:skull:0", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:skull:1", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:carved_pumpkin", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:netherite_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + } + ] + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.25, + "target_dist": 0, + "track_target": true + }, + "minecraft:behavior.equip_item": { + "priority": 3 + }, + "minecraft:behavior.melee_attack": { + "priority": 4, + "speed_multiplier": 1.5 + }, + "minecraft:behavior.stomp_turtle_egg": { + "priority": 5, + "speed_multiplier": 1, + "search_range": 10, + "search_height": 2, + "goal_radius": 1.14, + "interval": 20 + }, + "minecraft:behavior.move_towards_restriction": { + "priority": 6 + }, + "minecraft:behavior.pickup_items": { + "priority": 6, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 1.0, + "pickup_based_on_chance": true, + "can_pickup_any_item": true + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + + "events": { + "minecraft:entity_transformed": { + "sequence": [ + // Transform baby pig to baby zombie pigman + { + "filters": { + "test": "has_component", + "subject": "other", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ + "minecraft:pig_zombie_baby", + "minecraft:pig_zombie_calm" + ] + } + }, + // Transform adult pig to adult zombie pigman + { + "filters": { + "test": "has_component", + "subject": "other", + "operator": "!=", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ + "minecraft:pig_zombie_adult", + "minecraft:pig_zombie_calm" + ] + } + } + ] + }, + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 95, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:pig_zombie_adult", + "minecraft:pig_zombie_calm" + ] + } + }, + { + "weight": 5, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:pig_zombie_baby", + "minecraft:pig_zombie_calm" + ] + + } + } + ] + }, + "minecraft:on_calm": { + "remove": { + "component_groups": [ + "minecraft:pig_zombie_angry" + ] + }, + "add": { + "component_groups": [ + "minecraft:pig_zombie_calm" + ] + } + }, + "minecraft:become_angry": { + "remove": { + "component_groups": [ + "minecraft:pig_zombie_calm" + ] + }, + "add": { + "component_groups": [ + "minecraft:pig_zombie_angry" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/zombie_villager.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/zombie_villager.json new file mode 100644 index 0000000..01fb14a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/zombie_villager.json @@ -0,0 +1,912 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:zombie_villager", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "become_zombie_villager_v2": { + "minecraft:transformation": { + "into": "minecraft:zombie_villager_v2", + "keep_level": false + } + }, + "baby": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 12 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:is_baby": {}, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:movement": { + "value": 0.35 + } + }, + + "adult": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:movement": { + "value": 0.23 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 1.1, -0.35 ] + } + }, + "minecraft:behavior.mount_pathing": { + "priority": 5, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + } + }, + + "jockey": { + "minecraft:behavior.find_mount": { + "priority": 1, + "within_radius": 16 + } + }, + + "from_abandoned_village": { + "minecraft:navigation.walk": { + "is_amphibious": true, + "can_pass_doors": true, + "can_open_doors": true, + "avoid_water": true, + "avoid_sun": true + }, + "minecraft:behavior.flee_sun": { + "priority": 4, + "speed_multiplier": 1 + } + }, + + "to_villager": { + "minecraft:transformation": { + "into": "minecraft:villager", + "begin_transform_sound": "remedy", + "transformation_sound": "unfect", + "delay": { + "value": 100, + "block_assist_chance": 0.01, + "block_radius": 4, + "block_chance": 0.3, + "block_types": [ + "minecraft:bed", + "minecraft:iron_bars" + ] + } + }, + "minecraft:spell_effects": { + "add_effects": [ + { + "effect": "strength", + "duration": 100 + }, + { + "effect": "heal", + "duration": 100 + } + ], + "remove_effects": "weakness" + }, + "minecraft:is_shaking": { + } + }, + + "farmer": { + "minecraft:type_family": { + "family": [ "farmer", "zombie", "zombie_villager", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "fisherman": { + "minecraft:type_family": { + "family": [ "fisherman", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "shepherd": { + "minecraft:type_family": { + "family": [ "shepherd", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "fletcher": { + "minecraft:type_family": { + "family": [ "fletcher", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "librarian": { + "minecraft:type_family": { + "family": [ "librarian", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 1 + } + }, + + "cartographer": { + "minecraft:type_family": { + "family": [ "cartographer", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 1 + } + }, + + "cleric": { + "minecraft:type_family": { + "family": [ "cleric", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 2 + } + }, + + "armorer": { + "minecraft:type_family": { + "family": [ "armorer", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 3 + } + }, + "weaponsmith": { + "minecraft:type_family": { + "family": [ "weaponsmith", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 3 + } + }, + "toolsmith": { + "minecraft:type_family": { + "family": [ "toolsmith", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 3 + } + }, + + "butcher": { + "minecraft:type_family": { + "family": [ "butcher", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 4 + } + }, + "leatherworker": { + "minecraft:type_family": { + "family": [ "leatherworker", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 4 + } + } + }, + + "components": { + // Zombie_villager Components + "minecraft:navigation.walk": { + "is_amphibious": true, + "can_pass_doors": true, + "can_break_doors": true, + "avoid_sun": false + }, + "minecraft:annotation.break_door": { + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true + }, + "minecraft:loot": { + "table": "loot_tables/entities/zombie.json" + }, + "minecraft:equip_item": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:burns_in_daylight": {}, + + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:nameable": { + }, + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:netherite_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:stone_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:wooden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:turtle_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:skull:0", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:skull:1", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:carved_pumpkin", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:netherite_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + } + ] + }, + + "minecraft:interact": { + "interactions": { + // Curing the villager + "on_interact": { + "filters": { + "all_of": [ + { + "test": "has_equipment", + "domain": "hand", + "subject": "other", + "value": "golden_apple" + }, + { + "test": "has_component", + "subject": "self", + "value": "minecraft:effect.weakness" + } + ] + }, + "event": "villager_converted", + "target": "self" + }, + "use_item": true, + "interact_text": "action.interact.cure" + } + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + // Zombie_villager Behaviors + "minecraft:behavior.melee_attack": { + "priority": 6 + }, + "minecraft:behavior.equip_item": { + "priority": 3 + }, + "minecraft:behavior.stomp_turtle_egg": { + "priority": 4, + "speed_multiplier": 1, + "search_range": 10, + "search_height": 2, + "goal_radius": 1.14, + "interval": 20 + }, + "minecraft:behavior.move_towards_restriction": { + "priority": 7, + "speed_multiplier": 1 + }, + "minecraft:behavior.pickup_items": { + "priority": 8, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 1.0, + "pickup_based_on_chance": true, + "can_pickup_any_item": true + }, + "minecraft:behavior.random_stroll": { + "priority": 9, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 10, + "look_distance": 6, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 11 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "reselect_targets": true, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "is_family", + "subject": "other", + "value": "snowgolem" + }, + { + "test": "is_family", + "subject": "other", + "value": "irongolem" + } + ] + }, + "max_dist": 35 + }, + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "villager" + }, + { + "test": "is_family", + "subject": "other", + "value": "wandering_trader" + } + ] + }, + "max_dist": 35, + "must_see": false + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "baby_turtle" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 35 + } + ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "villager_converted": { + "remove": { + }, + "add": { + "component_groups": [ + "to_villager" + ] + } + }, + "minecraft:entity_spawned": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "randomize": [ + { + "weight": 9500, + "remove": { + }, + "add": { + "component_groups": [ + "adult" + ] + } + }, + { + "weight": 425, + "remove": { + }, + "add": { + "component_groups": [ + "baby" + ] + + } + }, + { + "weight": 75, + "remove": { + }, + "add": { + "component_groups": [ + "baby", + "jockey" + ] + + } + } + ] + }, + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" + }, + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "farmer" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fisherman" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "shepherd" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fletcher" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "librarian" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cartographer" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cleric" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "armorer" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "weaponsmith" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "toolsmith" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "butcher" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "leatherworker" ] } + } + ] + } + ] + }, + + "minecraft:entity_transformed": { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "sequence": [ + // Transform baby villager to baby zombie + { + "filters": { "test": "has_component", "subject": "other", "value": "minecraft:is_baby" }, + "add": { "component_groups": [ "baby" ] } + }, + // Transform adult villager to adult zombie + { + "filters": { "test": "has_component", "subject": "other", "operator": "!=", "value": "minecraft:is_baby" }, + "add": { "component_groups": [ "adult" ] } + }, + // Transform farmer zombie to farmer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "farmer" }, + "add": { "component_groups": [ "farmer" ] } + }, + // Transform fisherman zombie to fisherman villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fisherman" }, + "add": { "component_groups": [ "fisherman" ] } + }, + // Transform shepherd zombie to shepherd villager + { + "filters": { "test": "is_family", "subject": "other", "value": "shepherd" }, + "add": { "component_groups": [ "shepherd" ] } + }, + // Transform fletcher zombie to fletcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fletcher" }, + "add": { "component_groups": [ "fletcher" ] } + }, + // Transform librarian zombie to librarian villager + { + "filters": { "test": "is_family", "subject": "other", "value": "librarian" }, + "add": { "component_groups": [ "librarian" ] } + }, + // Transform cartographer zombie to cartographer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cartographer" }, + "add": { "component_groups": [ "cartographer" ] } + }, + // Transform cleric zombie to cleric villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cleric" }, + "add": { "component_groups": [ "cleric" ] } + }, + // Transform armorer zombie to armorer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "armorer" }, + "add": { "component_groups": [ "armorer" ] } + }, + // Transform weaponsmith zombie to weaponsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "weaponsmith" }, + "add": { "component_groups": [ "weaponsmith" ] } + }, + // Transform toolsmith zombie to toolsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "toolsmith" }, + "add": { "component_groups": [ "toolsmith" ] } + }, + // Transform butcher zombie to butcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "butcher" }, + "add": { "component_groups": [ "butcher" ] } + }, + // Transform leatherworker zombie to leatherworker villager + { + "filters": { "test": "is_family", "subject": "other", "value": "leatherworker" }, + "add": { "component_groups": [ "leatherworker" ] } + } + ] + }, + + "minecraft:become_cleric": { + "add": { "component_groups": [ "cleric" ] } + }, + + "from_village": { + "sequence": [ + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:variant" + }, + "randomize": [ + { + "weight": 9500, + "remove": { + }, + "add": { + "component_groups": [ + "adult" + ] + } + }, + { + "weight": 425, + "remove": { + }, + "add": { + "component_groups": [ + "baby" + ] + + } + }, + { + "weight": 75, + "remove": { + }, + "add": { + "component_groups": [ + "baby", + "jockey" + ] + + } + } + ] + }, + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:variant" + }, + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "farmer" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fisherman" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "shepherd" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fletcher" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "librarian" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cartographer" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cleric" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "armorer" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "weaponsmith" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "toolsmith" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "butcher" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "leatherworker" ] } + } + ] + }, + { "add": { "component_groups": [ "from_abandoned_village" ] } } + ] + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/entities/zombie_villager_v2.json b/servers/bedrock/behavior_packs/vanilla_1.16/entities/zombie_villager_v2.json new file mode 100644 index 0000000..fd2160d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/entities/zombie_villager_v2.json @@ -0,0 +1,1107 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:zombie_villager_v2", + "is_spawnable": true, + "is_summonable": false, + "is_experimental": false + }, + "component_groups": { + "baby": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 12 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:is_baby": {}, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:movement": { + "value": 0.35 + } + }, + + "adult": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:movement": { + "value": 0.23 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 1.1, -0.35 ] + } + }, + "minecraft:behavior.mount_pathing": { + "priority": 5, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + } + }, + + "jockey": { + "minecraft:behavior.find_mount": { + "priority": 1, + "within_radius": 16 + } + }, + + "from_abandoned_village": { + "minecraft:navigation.walk": { + "is_amphibious": true, + "can_pass_doors": true, + "can_open_doors": true, + "avoid_water": true, + "avoid_sun": true + }, + "minecraft:behavior.flee_sun": { + "priority": 4, + "speed_multiplier": 1 + } + }, + + "to_villager": { + "minecraft:transformation": { + "into": "minecraft:villager_v2", + "begin_transform_sound": "remedy", + "transformation_sound": "unfect", + "keep_level": true, + "delay": { + "value": 100, + "block_assist_chance": 0.01, + "block_radius": 4, + "block_chance": 0.3, + "block_types": [ + "minecraft:bed", + "minecraft:iron_bars" + ] + } + }, + "minecraft:spell_effects": { + "add_effects": [ + { + "effect": "strength", + "duration": 100 + }, + { + "effect": "heal", + "duration": 100 + } + ], + "remove_effects": "weakness" + }, + "minecraft:is_shaking": { + } + }, + + "unskilled": { + "minecraft:type_family": { + "family": [ "unskilled", "zombie", "zombie_villager", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "nitwit": { + "minecraft:type_family": { + "family": [ "nitwit", "zombie", "zombie_villager", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "farmer": { + "minecraft:type_family": { + "family": [ "farmer", "zombie", "zombie_villager", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "fisherman": { + "minecraft:type_family": { + "family": [ "fisherman", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "shepherd": { + "minecraft:type_family": { + "family": [ "shepherd", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "fletcher": { + "minecraft:type_family": { + "family": [ "fletcher", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "librarian": { + "minecraft:type_family": { + "family": [ "librarian", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "cartographer": { + "minecraft:type_family": { + "family": [ "cartographer", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "cleric": { + "minecraft:type_family": { + "family": [ "cleric", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "armorer": { + "minecraft:type_family": { + "family": [ "armorer", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "weaponsmith": { + "minecraft:type_family": { + "family": [ "weaponsmith", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "toolsmith": { + "minecraft:type_family": { + "family": [ "toolsmith", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "butcher": { + "minecraft:type_family": { + "family": [ "butcher", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "leatherworker": { + "minecraft:type_family": { + "family": [ "leatherworker", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "mason": { + "minecraft:type_family": { + "family": [ "stone_mason", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "desert_villager": { + "minecraft:mark_variant": { + "value": 1 + } + }, + + "jungle_villager": { + "minecraft:mark_variant": { + "value": 2 + } + }, + + "savanna_villager": { + "minecraft:mark_variant": { + "value": 3 + } + }, + + "snow_villager": { + "minecraft:mark_variant": { + "value": 4 + } + }, + + "swamp_villager": { + "minecraft:mark_variant": { + "value": 5 + } + }, + + "taiga_villager": { + "minecraft:mark_variant": { + "value": 6 + } + }, + + "villager_skin_0": { + "minecraft:skin_id": { + "value": 0 + } + }, + + "villager_skin_1": { + "minecraft:skin_id": { + "value": 1 + } + }, + + "villager_skin_2": { + "minecraft:skin_id": { + "value": 2 + } + }, + + "villager_skin_3": { + "minecraft:skin_id": { + "value": 3 + } + }, + + "villager_skin_4": { + "minecraft:skin_id": { + "value": 4 + } + }, + + "villager_skin_5": { + "minecraft:skin_id": { + "value": 5 + } + } + }, + + "components": { + // Zombie_villager Components + "minecraft:navigation.walk": { + "is_amphibious": true, + "can_pass_doors": true, + "can_break_doors": true, + "avoid_sun": false + }, + "minecraft:annotation.break_door": { + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true + }, + "minecraft:loot": { + "table": "loot_tables/entities/zombie.json" + }, + "minecraft:equip_item": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:burns_in_daylight": {}, + + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:nameable": { + }, + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:netherite_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:stone_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:wooden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:turtle_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:skull:0", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:skull:1", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:carved_pumpkin", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:netherite_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + } + ] + }, + + "minecraft:interact": { + "interactions": { + // Curing the villager + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "domain": "hand", "subject": "other", "value": "golden_apple" }, + { "test": "has_component", "subject": "self", "value": "minecraft:effect.weakness" } + ] + }, + "event": "villager_converted", + "target": "self" + }, + "use_item": true, + "interact_text": "action.interact.cure" + } + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + // Zombie_villager Behaviors + "minecraft:behavior.melee_attack": { + "priority": 6 + }, + "minecraft:behavior.equip_item": { + "priority": 3 + }, + "minecraft:behavior.stomp_turtle_egg": { + "priority": 4, + "speed_multiplier": 1, + "search_range": 10, + "search_height": 2, + "goal_radius": 1.14, + "interval": 20 + }, + "minecraft:behavior.move_towards_restriction": { + "priority": 7, + "speed_multiplier": 1 + }, + "minecraft:behavior.pickup_items": { + "priority": 8, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 1.0, + "pickup_based_on_chance": true, + "can_pickup_any_item": true + }, + "minecraft:behavior.random_stroll": { + "priority": 9, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 10, + "look_distance": 6, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 11 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "reselect_targets": true, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "snowgolem" }, + { "test": "is_family", "subject": "other", "value": "irongolem" }, + { "test": "is_family", "subject": "other", "value": "villager" }, + { "test": "is_family", "subject": "other", "value": "wandering_trader" } + ] + }, + "max_dist": 35 + }, + { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "baby_turtle" }, + { "test": "in_water", "subject": "other", "operator": "!=", "value": true } + ] + }, + "max_dist": 35 + } + ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "villager_converted": { + "remove": { + }, + "add": { + "component_groups": [ + "to_villager" + ] + } + }, + + "minecraft:entity_spawned": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "randomize": [ + { + "weight": 9500, + "remove": { + }, + "add": { + "component_groups": [ + "adult" + ] + } + }, + { + "weight": 425, + "remove": { + }, + "add": { + "component_groups": [ + "baby" + ] + + } + }, + { + "weight": 75, + "remove": { + }, + "add": { + "component_groups": [ + "baby", + "jockey" + ] + + } + } + ] + }, + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "unskilled" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "nitwit" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "farmer" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "fisherman" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "shepherd" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "fletcher" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "librarian" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "cartographer" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "cleric" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "armorer" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "weaponsmith" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "toolsmith" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "butcher" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "leatherworker" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "mason" ] } + } + ] + }, + { + "trigger": "minecraft:add_biome_and_skin" + } + ] + }, + + "minecraft:spawn_skilled_adult": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "add": { "component_groups": [ "adult" ] } + }, + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "farmer" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "fisherman" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "shepherd" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "fletcher" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "librarian" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "cartographer" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "cleric" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "armorer" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "weaponsmith" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "toolsmith" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "butcher" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "leatherworker" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "mason" ] } + } + ] + }, + { + "trigger": "minecraft:add_biome_and_skin" + } + ] + }, + + "minecraft:entity_transformed": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "sequence": [ + // Transform baby villager to baby zombie + { + "filters": { "test": "has_component", "subject": "other", "value": "minecraft:is_baby" }, + "add": { "component_groups": [ "baby" ] } + }, + // Transform adult villager to adult zombie + { + "filters": { "test": "has_component", "subject": "other", "operator": "!=", "value": "minecraft:is_baby" }, + "add": { "component_groups": [ "adult" ] } + }, + // Transform unskilled zombie to unskilled villager + { + "filters": { "test": "is_family", "subject": "other", "value": "unskilled" }, + "add": { "component_groups": [ "unskilled" ] } + }, + // Transform nitwit zombie to nitwit villager + { + "filters": { "test": "is_family", "subject": "other", "value": "nitwit" }, + "add": { "component_groups": [ "nitwit" ] } + }, + // Transform farmer zombie to farmer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "farmer" }, + "add": { "component_groups": [ "farmer" ] } + }, + // Transform fisherman zombie to fisherman villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fisherman" }, + "add": { "component_groups": [ "fisherman" ] } + }, + // Transform shepherd zombie to shepherd villager + { + "filters": { "test": "is_family", "subject": "other", "value": "shepherd" }, + "add": { "component_groups": [ "shepherd" ] } + }, + // Transform fletcher zombie to fletcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fletcher" }, + "add": { "component_groups": [ "fletcher" ] } + }, + // Transform librarian zombie to librarian villager + { + "filters": { "test": "is_family", "subject": "other", "value": "librarian" }, + "add": { "component_groups": [ "librarian" ] } + }, + // Transform cartographer zombie to cartographer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cartographer" }, + "add": { "component_groups": [ "cartographer" ] } + }, + // Transform cleric zombie to cleric villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cleric" }, + "add": { "component_groups": [ "cleric" ] } + }, + // Transform armorer zombie to armorer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "armorer" }, + "add": { "component_groups": [ "armorer" ] } + }, + // Transform weaponsmith zombie to weaponsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "weaponsmith" }, + "add": { "component_groups": [ "weaponsmith" ] } + }, + // Transform toolsmith zombie to toolsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "toolsmith" }, + "add": { "component_groups": [ "toolsmith" ] } + }, + // Transform butcher zombie to butcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "butcher" }, + "add": { "component_groups": [ "butcher" ] } + }, + // Transform leatherworker zombie to leatherworker villager + { + "filters": { "test": "is_family", "subject": "other", "value": "leatherworker" }, + "add": { "component_groups": [ "leatherworker" ] } + }, + // Transform mason zombie to mason villager + { + "filters": { "test": "is_family", "subject": "other", "value": "stone_mason" }, + "add": { "component_groups": [ "mason" ] } + } + ] + }, + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:mark_variant" }, + "sequence": [ + // Transform desert zombie to desert villager + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 1 }, + "add": { "component_groups": [ "desert_villager" ] } + }, + // Transform jungle zombie to jungle villager + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 2 }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + // Transform jungle zombie to jungle villager + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 3 }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + // Transform jungle zombie to jungle villager + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 4 }, + "add": { "component_groups": [ "snow_villager" ] } + }, + // Transform jungle zombie to jungle villager + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 5 }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + // Transform taiga zombie to taiga villager + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 6 }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:skin_id" }, + "sequence": [ + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 0 }, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 1 }, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 2 }, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 3 }, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 4 }, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 5 }, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + } + ] + }, + + "minecraft:become_cleric": { + "add": { "component_groups": [ "cleric" ] } + }, + + "from_village": { + "sequence": [ + { + "trigger": "minecraft:entity_spawned" + }, + { + "add": { "component_groups": [ "from_abandoned_village" ] } + } + ] + }, + + "minecraft:add_biome_and_skin": { + "sequence": [ + { + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "filters": { + "any_of": [ + { "test": "has_biome_tag", "value": "desert" }, + { "test": "has_biome_tag", "value": "mesa" } + ] + }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "jungle" }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "savanna" }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "all_of": [ + { "test": "has_biome_tag", "value": "cold" }, + { "test": "has_biome_tag", "operator": "!=", "value": "ocean" } + ] + }, + { "test": "has_biome_tag", "value": "frozen" } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "swamp" }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "has_biome_tag", "value": "taiga" }, + { "test": "has_biome_tag", "value": "extreme_hills" } + ] + }, + { "test": "has_biome_tag", "operator": "!=", "value": "cold" } + ] + }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/loot_tables/chests/bastion_bridge.json b/servers/bedrock/behavior_packs/vanilla_1.16/loot_tables/chests/bastion_bridge.json new file mode 100644 index 0000000..b9aa29e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/loot_tables/chests/bastion_bridge.json @@ -0,0 +1,270 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": 1 + } + ], + "name": "minecraft:lodestone" + } + ] + }, + { + "rolls": { + "min": 1, + "max": 2 + }, + "entries": [ + { + "type": "item", + "functions": [ + { + "function": "minecraft:set_damage", + "damage": { + "min": 0.1, + "max": 0.5 + } + }, + { + "function": "enchant_randomly" + } + ], + "name": "minecraft:crossbow", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 12 + } + } + ], + "name": "minecraft:arrow", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 5, + "max": 8 + } + } + ], + "name": "minecraft:gilded_blackstone", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 3, + "max": 8 + } + } + ], + "name": "minecraft:crying_obsidian", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": 1 + } + ], + "name": "minecraft:gold_block", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 8 + } + } + ], + "name": "minecraft:gold_ingot", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 8 + } + } + ], + "name": "minecraft:iron_ingot", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": 1 + } + ], + "name": "minecraft:golden_sword", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": 1 + }, + { + "function": "enchant_randomly" + } + ], + "name": "minecraft:golden_chestplate", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": 1 + }, + { + "function": "enchant_randomly" + } + ], + "name": "minecraft:golden_helmet", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": 1 + }, + { + "function": "enchant_randomly" + } + ], + "name": "minecraft:golden_leggings", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": 1 + }, + { + "function": "enchant_randomly" + } + ], + "name": "minecraft:golden_boots", + "weight": 1 + } + ] + }, + { + "rolls": { + "min": 2, + "max": 4 + }, + "entries": [ + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 6 + } + } + ], + "name": "minecraft:string", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + } + ], + "name": "minecraft:leather", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 5, + "max": 17 + } + } + ], + "name": "minecraft:arrow", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 6 + } + } + ], + "name": "minecraft:iron_nugget", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 6 + } + } + ], + "name": "minecraft:gold_nugget", + "weight": 1 + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/loot_tables/chests/bastion_hoglin_stable.json b/servers/bedrock/behavior_packs/vanilla_1.16/loot_tables/chests/bastion_hoglin_stable.json new file mode 100644 index 0000000..8585bd4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/loot_tables/chests/bastion_hoglin_stable.json @@ -0,0 +1,267 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "weight": 5, + "functions": [ + { + "function": "minecraft:set_damage", + "damage": { + "min": 0.15, + "max": 0.45 + } + }, + { + "function": "enchant_randomly" + } + ], + "name": "minecraft:diamond_shovel" + }, + { + "type": "item", + "weight": 2, + "functions": [ + { + "function": "set_count", + "count": 1 + } + ], + "name": "minecraft:netherite_scrap" + }, + { + "type": "item", + "weight": 3, + "functions": [ + { + "function": "set_count", + "count": 1 + } + ], + "name": "minecraft:ancient_debris" + }, + { + "type": "item", + "weight": 10, + "functions": [ + { + "function": "set_count", + "count": 1 + } + ], + "name": "minecraft:saddle" + }, + { + "type": "item", + "weight": 25, + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 4 + } + } + ], + "name": "minecraft:gold_block" + }, + { + "type": "item", + "weight": 15, + "functions": [ + { + "function": "set_count", + "count": 1 + }, + { + "function": "enchant_randomly" + } + ], + "name": "minecraft:golden_hoe" + }, + { + "type": "empty", + "weight": 45 + } + ] + }, + { + "rolls": { + "min": 3, + "max": 4 + }, + "entries": [ + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 5 + } + } + ], + "name": "minecraft:glowstone", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 5 + } + } + ], + "name": "minecraft:gilded_blackstone", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 7 + } + } + ], + "name": "minecraft:soul_sand", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 7 + } + } + ], + "name": "minecraft:crimson_nylium", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 8 + } + } + ], + "name": "minecraft:gold_nugget", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + } + ], + "name": "minecraft:leather", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 5, + "max": 17 + } + } + ], + "name": "minecraft:arrow", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 3, + "max": 8 + } + } + ], + "name": "minecraft:string", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 5 + } + } + ], + "name": "minecraft:porkchop", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 5 + } + } + ], + "name": "minecraft:cooked_porkchop", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 7 + } + } + ], + "name": "minecraft:crimson_fungus", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 7 + } + } + ], + "name": "minecraft:crimson_roots", + "weight": 1 + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/loot_tables/chests/bastion_other.json b/servers/bedrock/behavior_packs/vanilla_1.16/loot_tables/chests/bastion_other.json new file mode 100644 index 0000000..2838b71 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/loot_tables/chests/bastion_other.json @@ -0,0 +1,396 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "weight": 12, + "functions": [ + { + "function": "minecraft:set_damage", + "damage": { + "min": 0.1, + "max": 0.5 + } + }, + { + "function": "enchant_randomly" + } + ], + "name": "minecraft:crossbow" + }, + { + "type": "item", + "weight": 2, + "functions": [ + { + "function": "set_count", + "count": 1 + } + ], + "name": "minecraft:ancient_debris" + }, + { + "type": "item", + "weight": 2, + "functions": [ + { + "function": "set_count", + "count": 1 + } + ], + "name": "minecraft:netherite_scrap" + }, + { + "type": "item", + "weight": 16, + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 15 + } + } + ], + "name": "minecraft:arrow" + }, + { + "type": "item", + "weight": 5, + "functions": [ + { + "function": "set_count", + "count": 1 + }, + { + "function": "set_data", + "data": 6 + } + ], + "name": "minecraft:banner_pattern" + }, + { + "type": "item", + "weight": 3, + "functions": [ + { + "function": "set_count", + "count": 1 + } + ], + "name": "minecraft:record_pigstep" + }, + { + "type": "item", + "weight": 10, + "functions": [ + { + "function": "specific_enchants", + "enchants": [ + { + "id": "soul_speed", + "level": [ + 1, + 3 + ] + } + ] + } + ], + "name": "minecraft:book" + }, + { + "type": "empty", + "weight": 50 + } + ] + }, + { + "rolls": 2, + "entries": [ + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": 1 + }, + { + "function": "specific_enchants", + "enchants": [ + { + "id": "soul_speed", + "level": [ + 1, + 3 + ] + } + ] + } + ], + "name": "minecraft:golden_boots", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": 1 + } + ], + "name": "minecraft:gold_block", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": 1 + } + ], + "name": "minecraft:crossbow", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 6 + } + } + ], + "name": "minecraft:gold_ingot", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 6 + } + } + ], + "name": "minecraft:iron_ingot", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": 1 + } + ], + "name": "minecraft:golden_sword", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": 1 + } + ], + "name": "minecraft:golden_chestplate", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": 1 + } + ], + "name": "minecraft:golden_helmet", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": 1 + } + ], + "name": "minecraft:golden_leggings", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": 1 + } + ], + "name": "minecraft:golden_boots", + "weight": 1 + }, + { + "type": "empty", + "weight": 2 + } + ] + }, + { + "rolls": { + "min": 3, + "max": 5 + }, + "entries": [ + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 5 + } + } + ], + "name": "minecraft:crying_obsidian", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 5 + } + } + ], + "name": "minecraft:gilded_blackstone", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 10 + } + } + ], + "name": "minecraft:chain", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 6 + } + } + ], + "name": "minecraft:magma_cream", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 3, + "max": 6 + } + } + ], + "name": "minecraft:bone_block", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 8 + } + } + ], + "name": "minecraft:iron_nugget", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 4, + "max": 6 + } + } + ], + "name": "minecraft:obsidian", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 8 + } + } + ], + "name": "minecraft:gold_nugget", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 4, + "max": 6 + } + } + ], + "name": "minecraft:string", + "weight": 1 + }, + { + "type": "item", + "weight": 2, + "functions": [ + { + "function": "set_count", + "count": { + "min": 5, + "max": 17 + } + } + ], + "name": "minecraft:arrow" + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/loot_tables/chests/bastion_treasure.json b/servers/bedrock/behavior_packs/vanilla_1.16/loot_tables/chests/bastion_treasure.json new file mode 100644 index 0000000..42f9f4a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/loot_tables/chests/bastion_treasure.json @@ -0,0 +1,359 @@ +{ + "pools": [ + { + "rolls": { + "min": 1, + "max": 2 + }, + "entries": [ + { + "type": "item", + "weight": 10, + "functions": [ + { + "function": "set_count", + "count": 1 + } + ], + "name": "minecraft:netherite_ingot" + }, + { + "type": "item", + "weight": 14, + "functions": [ + { + "function": "set_count", + "count": 1 + } + ], + "name": "minecraft:ancient_debris" + }, + { + "type": "item", + "weight": 10, + "functions": [ + { + "function": "set_count", + "count": 1 + } + ], + "name": "minecraft:netherite_scrap" + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": 2 + } + ], + "name": "minecraft:ancient_debris", + "weight": 1 + }, + { + "type": "item", + "weight": 10, + "functions": [ + { + "function": "minecraft:set_damage", + "damage": { + "min": 0.2, + "max": 0.65 + } + }, + { + "function": "enchant_randomly" + } + ], + "name": "minecraft:diamond_sword" + }, + { + "type": "item", + "weight": 6, + "functions": [ + { + "function": "minecraft:set_damage", + "damage": { + "min": 0.2, + "max": 0.65 + } + }, + { + "function": "enchant_randomly" + } + ], + "name": "minecraft:diamond_chestplate" + }, + { + "type": "item", + "weight": 6, + "functions": [ + { + "function": "minecraft:set_damage", + "damage": { + "min": 0.2, + "max": 0.65 + } + }, + { + "function": "enchant_randomly" + } + ], + "name": "minecraft:diamond_helmet" + }, + { + "type": "item", + "weight": 6, + "functions": [ + { + "function": "minecraft:set_damage", + "damage": { + "min": 0.2, + "max": 0.65 + } + }, + { + "function": "enchant_randomly" + } + ], + "name": "minecraft:diamond_leggings" + }, + { + "type": "item", + "weight": 6, + "functions": [ + { + "function": "minecraft:set_damage", + "damage": { + "min": 0.2, + "max": 0.65 + } + }, + { + "function": "enchant_randomly" + } + ], + "name": "minecraft:diamond_boots" + }, + { + "type": "item", + "weight": 6, + "functions": [ + { + "function": "minecraft:set_damage", + "damage": { + "min": 0.2, + "max": 0.65 + } + } + ], + "name": "minecraft:diamond_sword" + }, + { + "type": "item", + "weight": 5, + "functions": [ + { + "function": "minecraft:set_damage", + "damage": { + "min": 0.2, + "max": 0.65 + } + } + ], + "name": "minecraft:diamond_chestplate" + }, + { + "type": "item", + "weight": 5, + "functions": [ + { + "function": "minecraft:set_damage", + "damage": { + "min": 0.2, + "max": 0.65 + } + } + ], + "name": "minecraft:diamond_helmet" + }, + { + "type": "item", + "weight": 5, + "functions": [ + { + "function": "minecraft:set_damage", + "damage": { + "min": 0.2, + "max": 0.65 + } + } + ], + "name": "minecraft:diamond_boots" + }, + { + "type": "item", + "weight": 5, + "functions": [ + { + "function": "minecraft:set_damage", + "damage": { + "min": 0.2, + "max": 0.65 + } + } + ], + "name": "minecraft:diamond_leggings" + }, + { + "type": "item", + "weight": 5, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + } + ], + "name": "minecraft:diamond" + } + ] + }, + { + "rolls": { + "min": 2, + "max": 4 + }, + "entries": [ + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 5, + "max": 21 + } + } + ], + "name": "minecraft:arrow", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 5 + } + } + ], + "name": "minecraft:gold_block", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 3, + "max": 9 + } + } + ], + "name": "minecraft:gold_ingot", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 3, + "max": 9 + } + } + ], + "name": "minecraft:iron_ingot", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 5 + } + } + ], + "name": "minecraft:crying_obsidian", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 8, + "max": 23 + } + } + ], + "name": "minecraft:quartz", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 5 + } + } + ], + "name": "minecraft:gilded_blackstone", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 8 + } + } + ], + "name": "minecraft:magma_cream", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 8, + "max": 16 + } + } + ], + "name": "minecraft:iron_nugget", + "weight": 1 + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/loot_tables/chests/ruined_portal.json b/servers/bedrock/behavior_packs/vanilla_1.16/loot_tables/chests/ruined_portal.json new file mode 100644 index 0000000..6f741c9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/loot_tables/chests/ruined_portal.json @@ -0,0 +1,245 @@ +{ + "pools": [ + { + "rolls": { + "min": 4, + "max": 8 + }, + "entries": [ + { + "type": "item", + "name": "minecraft:obsidian", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 2 + } + } + ], + "weight": 40 + }, + { + "type": "item", + "name": "minecraft:flint", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 4 + } + } + ], + "weight": 40 + }, + { + "type": "item", + "name": "minecraft:iron_nugget", + "functions": [ + { + "function": "set_count", + "count": { + "min": 9, + "max": 18 + } + } + ], + "weight": 40 + }, + { + "type": "item", + "name": "minecraft:flint_and_steel", + "weight": 40 + }, + { + "type": "item", + "name": "minecraft:fireball", + "weight": 40 + }, + { + "type": "item", + "name": "minecraft:golden_apple", + "weight": 15 + }, + { + "type": "item", + "name": "minecraft:gold_nugget", + "functions": [ + { + "function": "set_count", + "count": { + "min": 4, + "max": 24 + } + } + ], + "weight": 15 + }, + { + "type": "item", + "name": "minecraft:golden_sword", + "functions": [ + { + "function": "enchant_randomly" + } + ], + "weight": 15 + }, + { + "type": "item", + "name": "minecraft:golden_axe", + "functions": [ + { + "function": "enchant_randomly" + } + ], + "weight": 15 + }, + { + "type": "item", + "name": "minecraft:golden_hoe", + "functions": [ + { + "function": "enchant_randomly" + } + ], + "weight": 15 + }, + { + "type": "item", + "name": "minecraft:golden_shovel", + "functions": [ + { + "function": "enchant_randomly" + } + ], + "weight": 15 + }, + { + "type": "item", + "name": "minecraft:golden_pickaxe", + "functions": [ + { + "function": "enchant_randomly" + } + ], + "weight": 15 + }, + { + "type": "item", + "name": "minecraft:golden_boots", + "functions": [ + { + "function": "enchant_randomly" + } + ], + "weight": 15 + }, + { + "type": "item", + "name": "minecraft:golden_chestplate", + "functions": [ + { + "function": "enchant_randomly" + } + ], + "weight": 15 + }, + { + "type": "item", + "name": "minecraft:golden_helmet", + "functions": [ + { + "function": "enchant_randomly" + } + ], + "weight": 15 + }, + { + "type": "item", + "name": "minecraft:golden_leggings", + "functions": [ + { + "function": "enchant_randomly" + } + ], + "weight": 15 + }, + { + "type": "item", + "name": "minecraft:speckled_melon", + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:horsearmorgold", + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:light_weighted_pressure_plate", + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:golden_carrot", + "functions": [ + { + "function": "set_count", + "count": { + "min": 4, + "max": 12 + } + } + ], + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:clock", + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:gold_ingot", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 8 + } + } + ], + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:bell", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:appleEnchanted", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:gold_block", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 2 + } + } + ], + "weight": 1 + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/loot_tables/entities/hoglin.json b/servers/bedrock/behavior_packs/vanilla_1.16/loot_tables/entities/hoglin.json new file mode 100644 index 0000000..f5cf2c9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/loot_tables/entities/hoglin.json @@ -0,0 +1,68 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:porkchop", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 4 + } + }, + { + "function": "furnace_smelt", + "conditions": [ + { + "condition": "entity_properties", + "entity": "this", + "properties": { + "on_fire": true + } + } + ] + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + } + ] + }, + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:leather", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 0, + "max": 1 + } + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/loot_tables/entities/piglin_barter.json b/servers/bedrock/behavior_packs/vanilla_1.16/loot_tables/entities/piglin_barter.json new file mode 100644 index 0000000..cccd9e5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/loot_tables/entities/piglin_barter.json @@ -0,0 +1,241 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:netherite_hoe", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:book", + "weight": 5, + "functions": [ + { + "function": "specific_enchants", + "enchants": [ + { + "id": "soul_speed", + "level": [1, 3] + } + ] + } + ] + }, + { + "type": "item", + "name": "minecraft:iron_boots", + "weight": 8, + "functions": [ + { + "function": "specific_enchants", + "enchants": [ + { + "id": "soul_speed", + "level": [1, 3] + } + ] + } + ] + }, + { + "type": "item", + "name": "minecraft:potion", + "weight": 10, + "functions": [ + { + "function": "set_data", + "data": 12 + } + ] + }, + { + "type": "item", + "name": "minecraft:splash_potion", + "weight": 10, + "functions": [ + { + "function": "set_data", + "data": 12 + } + ] + }, + { + "type": "item", + "name": "minecraft:iron_nugget", + "weight": 10, + "functions": [ + { + "function": "set_count", + "count": { + "min": 9, + "max": 36 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:quartz", + "weight": 20, + "functions": [ + { + "function": "set_count", + "count": { + "min": 8, + "max": 16 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:glowstone_dust", + "weight": 20, + "functions": [ + { + "function": "set_count", + "count": { + "min": 5, + "max": 12 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:magma_cream", + "weight": 20, + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 6 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:ender_pearl", + "weight": 20, + "functions": [ + { + "function": "set_count", + "count": { + "min": 4, + "max": 8 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:string", + "weight": 20, + "functions": [ + { + "function": "set_count", + "count": { + "min": 8, + "max": 24 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:fireball", + "weight": 40, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 5 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:gravel", + "weight": 40, + "functions": [ + { + "function": "set_count", + "count": { + "min": 8, + "max": 16 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:leather", + "weight": 40, + "functions": [ + { + "function": "set_count", + "count": { + "min": 4, + "max": 10 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:nether_brick", + "weight": 40, + "functions": [ + { + "function": "set_count", + "count": { + "min": 4, + "max": 16 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:obsidian", + "weight": 40 + }, + { + "type": "item", + "name": "minecraft:crying_obsidian", + "weight": 40, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:soul_sand", + "weight": 40, + "functions": [ + { + "function": "set_count", + "count": { + "min": 4, + "max": 16 + } + } + ] + } + ] + } + ] +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/loot_tables/entities/piglin_brute_gear.json b/servers/bedrock/behavior_packs/vanilla_1.16/loot_tables/entities/piglin_brute_gear.json new file mode 100644 index 0000000..1210044 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/loot_tables/entities/piglin_brute_gear.json @@ -0,0 +1,27 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:golden_axe", + "weight": 1, + "functions": [ + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + }, + { + "function": "enchant_random_gear", + "chance": 0.25 + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/loot_tables/entities/piglin_gear_melee.json b/servers/bedrock/behavior_packs/vanilla_1.16/loot_tables/entities/piglin_gear_melee.json new file mode 100644 index 0000000..0adc0d4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/loot_tables/entities/piglin_gear_melee.json @@ -0,0 +1,50 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:golden_sword", + "weight": 1, + "functions": [ + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + }, + { + "function": "enchant_random_gear", + "chance": 0.10 + } + ] + } + ] + }, + { + "conditions": [ + { + "condition": "random_difficulty_chance", + "default_chance": 1.0, + "peaceful": 0, + "easy": 0 + }, + { + "condition": "random_regional_difficulty_chance", + "max_chance": 0.15 + } + ], + "tiers": { + "initial_range": 1 + }, + "entries": [ + { + "type": "loot_table", + "name": "loot_tables/entities/armor_set_gold.json" + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/loot_tables/entities/piglin_gear_ranged.json b/servers/bedrock/behavior_packs/vanilla_1.16/loot_tables/entities/piglin_gear_ranged.json new file mode 100644 index 0000000..7f1323f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/loot_tables/entities/piglin_gear_ranged.json @@ -0,0 +1,50 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:crossbow", + "weight": 1, + "functions": [ + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + }, + { + "function": "enchant_random_gear", + "chance": 0.10 + } + ] + } + ] + }, + { + "conditions": [ + { + "condition": "random_difficulty_chance", + "default_chance": 1.0, + "peaceful": 0, + "easy": 0 + }, + { + "condition": "random_regional_difficulty_chance", + "max_chance": 0.15 + } + ], + "tiers": { + "initial_range": 1 + }, + "entries": [ + { + "type": "loot_table", + "name": "loot_tables/entities/armor_set_gold.json" + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/loot_tables/entities/strider.json b/servers/bedrock/behavior_packs/vanilla_1.16/loot_tables/entities/strider.json new file mode 100644 index 0000000..54d7034 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/loot_tables/entities/strider.json @@ -0,0 +1,23 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:string", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 5 + } + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/loot_tables/entities/strider_saddled.json b/servers/bedrock/behavior_packs/vanilla_1.16/loot_tables/entities/strider_saddled.json new file mode 100644 index 0000000..c9b1ba1 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/loot_tables/entities/strider_saddled.json @@ -0,0 +1,42 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:string", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 5 + } + } + ] + } + ] + }, + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:saddle", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 1 + } + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/loot_tables/entities/zoglin.json b/servers/bedrock/behavior_packs/vanilla_1.16/loot_tables/entities/zoglin.json new file mode 100644 index 0000000..a55d13a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/loot_tables/entities/zoglin.json @@ -0,0 +1,30 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:rotten_flesh", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/loot_tables/entities/zombified_piglin_rider_gear.json b/servers/bedrock/behavior_packs/vanilla_1.16/loot_tables/entities/zombified_piglin_rider_gear.json new file mode 100644 index 0000000..b6afd28 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/loot_tables/entities/zombified_piglin_rider_gear.json @@ -0,0 +1,14 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:warped_fungus_on_a_stick", + "weight": 1 + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/manifest.json b/servers/bedrock/behavior_packs/vanilla_1.16/manifest.json new file mode 100644 index 0000000..fb65c90 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/manifest.json @@ -0,0 +1,30 @@ +{ + "format_version": 2, + "header": { + "description": "resourcePack.vanilla_server.description", + "name": "resourcePack.vanilla_server.name", + "uuid": "fe9f8597-5454-481a-8730-8d070a8e2e58", + "version": [ + 1, + 16, + 0 + ], + "min_engine_version": [ + 1, + 16, + 0 + ] + }, + "modules": [ + { + "description": "resourcePack.vanilla_server.description", + "type": "data", + "uuid": "79fccc3b-7bad-4f4f-aa97-d98108e6aa33", + "version": [ + 0, + 0, + 1 + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/barrel_from_crimson_slab.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/barrel_from_crimson_slab.json new file mode 100644 index 0000000..86e9b2c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/barrel_from_crimson_slab.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:barrel_from_crimson_slab" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "ABA", + "A A", + "ABA" + ], + "key": { + "A": { + "item": "minecraft:stick" + }, + "B": { + "item": "crimson_slab" + } + }, + "result": { + "item": "minecraft:barrel", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/barrel_from_warped_slab.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/barrel_from_warped_slab.json new file mode 100644 index 0000000..45c8b36 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/barrel_from_warped_slab.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:barrel_from_warped_slab" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "ABA", + "A A", + "ABA" + ], + "key": { + "A": { + "item": "minecraft:stick" + }, + "B": { + "item": "warped_slab" + } + }, + "result": { + "item": "minecraft:barrel", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/beehive_from_crimson_planks.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/beehive_from_crimson_planks.json new file mode 100644 index 0000000..370a6c5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/beehive_from_crimson_planks.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:beehive_from_crimson_planks" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AAA", + "BBB", + "AAA" + ], + "key": { + "A": { + "item": "crimson_planks" + }, + "B": { + "item": "honeycomb" + } + }, + "result": { + "item": "beehive", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/beehive_from_warped_planks.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/beehive_from_warped_planks.json new file mode 100644 index 0000000..1b9edfd --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/beehive_from_warped_planks.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:beehive_from_warped_planks" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AAA", + "BBB", + "AAA" + ], + "key": { + "A": { + "item": "warped_planks" + }, + "B": { + "item": "honeycomb" + } + }, + "result": { + "item": "beehive", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/blackstone_slab.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/blackstone_slab.json new file mode 100644 index 0000000..ac54d16 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/blackstone_slab.json @@ -0,0 +1,21 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:blackstone_slab" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "###" + ], + "key": { + "#": { + "item": "minecraft:blackstone" + } + }, + "result": { + "item": "minecraft:blackstone_slab", + "count": 6 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/blackstone_stairs.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/blackstone_stairs.json new file mode 100644 index 0000000..201f9ff --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/blackstone_stairs.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:blackstone_stairs" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "# ", + "## ", + "###" + ], + "key": { + "#": { + "item": "minecraft:blackstone" + } + }, + "result": { + "item": "minecraft:blackstone_stairs", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/blackstone_wall.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/blackstone_wall.json new file mode 100644 index 0000000..6dbb86a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/blackstone_wall.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:blackstone_wall" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:blackstone" + } + }, + "result": { + "item": "minecraft:blackstone_wall", + "count": 6 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/bookshelf_from_crimson_planks.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/bookshelf_from_crimson_planks.json new file mode 100644 index 0000000..417c01b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/bookshelf_from_crimson_planks.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:bookshelf_from_crimson_planks" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AAA", + "BBB", + "AAA" + ], + "key": { + "A": { + "item": "crimson_planks" + }, + "B": { + "item": "book" + } + }, + "result": { + "item": "bookshelf", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/bookshelf_from_warped_planks.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/bookshelf_from_warped_planks.json new file mode 100644 index 0000000..230eb79 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/bookshelf_from_warped_planks.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:bookshelf_from_warped_planks" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AAA", + "BBB", + "AAA" + ], + "key": { + "A": { + "item": "warped_planks" + }, + "B": { + "item": "book" + } + }, + "result": { + "item": "bookshelf", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/bowl_from_crimson_planks.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/bowl_from_crimson_planks.json new file mode 100644 index 0000000..11dcddf --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/bowl_from_crimson_planks.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:bowl_from_crimson_planks" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "A A", + " A " + ], + "key": { + "A": { + "item": "crimson_planks" + } + }, + "result": { + "item": "bowl", + "count": 4 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/bowl_from_warped_planks.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/bowl_from_warped_planks.json new file mode 100644 index 0000000..dbdffe2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/bowl_from_warped_planks.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:bowl_from_warped_planks" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "A A", + " A " + ], + "key": { + "A": { + "item": "warped_planks" + } + }, + "result": { + "item": "bowl", + "count": 4 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/campfire.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/campfire.json new file mode 100644 index 0000000..a742fda --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/campfire.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:campfire" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + " | ", + "|C|", + "###" + ], + "key": { + "|": { + "item": "minecraft:stick" + }, + "#": { + "item": "minecraft:log" + }, + "C": { + "item": "minecraft:coal" + } + }, + "result": { + "item": "minecraft:campfire" + }, + "priority": 1 + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/campfire_from_crimson_stem.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/campfire_from_crimson_stem.json new file mode 100644 index 0000000..1ca4851 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/campfire_from_crimson_stem.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:campfire_from_crimson_stem" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + " A ", + "ABA", + "CCC" + ], + "key": { + "A": { + "item": "stick" + }, + "B": { + "item": "coal" + }, + "C": { + "item": "crimson_stem" + } + }, + "result": { + "item": "campfire", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/campfire_from_log2.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/campfire_from_log2.json new file mode 100644 index 0000000..fef1f02 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/campfire_from_log2.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:campfire_from_log2" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + " | ", + "|C|", + "###" + ], + "key": { + "|": { + "item": "minecraft:stick" + }, + "#": { + "item": "minecraft:log2" + }, + "C": { + "item": "minecraft:coal" + } + }, + "result": { + "item": "minecraft:campfire" + }, + "priority": 2 + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/campfire_from_stripped_acacia_log.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/campfire_from_stripped_acacia_log.json new file mode 100644 index 0000000..e8164e8 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/campfire_from_stripped_acacia_log.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:campfire_from_stripped_acacia_log" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + " | ", + "|C|", + "###" + ], + "key": { + "|": { + "item": "minecraft:stick" + }, + "#": { + "item": "minecraft:stripped_acacia_log" + }, + "C": { + "item": "minecraft:coal" + } + }, + "result": { + "item": "minecraft:campfire" + }, + "priority": 2 + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/campfire_from_stripped_birch_log.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/campfire_from_stripped_birch_log.json new file mode 100644 index 0000000..f06a80e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/campfire_from_stripped_birch_log.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:campfire_from_stripped_birch_log" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + " | ", + "|C|", + "###" + ], + "key": { + "|": { + "item": "minecraft:stick" + }, + "#": { + "item": "minecraft:stripped_birch_log" + }, + "C": { + "item": "minecraft:coal" + } + }, + "result": { + "item": "minecraft:campfire" + }, + "priority": 2 + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/campfire_from_stripped_crimson_stem.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/campfire_from_stripped_crimson_stem.json new file mode 100644 index 0000000..7df5b7b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/campfire_from_stripped_crimson_stem.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:campfire_from_stripped_crimson_stem" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + " A ", + "ABA", + "CCC" + ], + "key": { + "A": { + "item": "stick" + }, + "B": { + "item": "coal" + }, + "C": { + "item": "stripped_crimson_stem" + } + }, + "result": { + "item": "campfire", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/campfire_from_stripped_dark_oak_log.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/campfire_from_stripped_dark_oak_log.json new file mode 100644 index 0000000..b7e038f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/campfire_from_stripped_dark_oak_log.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:campfire_from_stripped_dark_oak_log" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + " | ", + "|C|", + "###" + ], + "key": { + "|": { + "item": "minecraft:stick" + }, + "#": { + "item": "minecraft:stripped_dark_oak_log" + }, + "C": { + "item": "minecraft:coal" + } + }, + "result": { + "item": "minecraft:campfire" + }, + "priority": 2 + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/campfire_from_stripped_jungle_log.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/campfire_from_stripped_jungle_log.json new file mode 100644 index 0000000..f2f05af --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/campfire_from_stripped_jungle_log.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:campfire_from_stripped_jungle_log" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + " | ", + "|C|", + "###" + ], + "key": { + "|": { + "item": "minecraft:stick" + }, + "#": { + "item": "minecraft:stripped_jungle_log" + }, + "C": { + "item": "minecraft:coal" + } + }, + "result": { + "item": "minecraft:campfire" + }, + "priority": 2 + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/campfire_from_stripped_oak_log.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/campfire_from_stripped_oak_log.json new file mode 100644 index 0000000..a1bb64f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/campfire_from_stripped_oak_log.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:campfire_from_stripped_oak_log" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + " | ", + "|C|", + "###" + ], + "key": { + "|": { + "item": "minecraft:stick" + }, + "#": { + "item": "minecraft:stripped_oak_log" + }, + "C": { + "item": "minecraft:coal" + } + }, + "result": { + "item": "minecraft:campfire" + }, + "priority": 2 + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/campfire_from_stripped_spruce_log.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/campfire_from_stripped_spruce_log.json new file mode 100644 index 0000000..5914afc --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/campfire_from_stripped_spruce_log.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:campfire_from_stripped_spruce_log" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + " | ", + "|C|", + "###" + ], + "key": { + "|": { + "item": "minecraft:stick" + }, + "#": { + "item": "minecraft:stripped_spruce_log" + }, + "C": { + "item": "minecraft:coal" + } + }, + "result": { + "item": "minecraft:campfire" + }, + "priority": 2 + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/campfire_from_stripped_warped_stem.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/campfire_from_stripped_warped_stem.json new file mode 100644 index 0000000..132f652 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/campfire_from_stripped_warped_stem.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:campfire_from_stripped_warped_stem" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + " A ", + "ABA", + "CCC" + ], + "key": { + "A": { + "item": "stick" + }, + "B": { + "item": "coal" + }, + "C": { + "item": "stripped_warped_stem" + } + }, + "result": { + "item": "campfire", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/campfire_from_warped_stem.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/campfire_from_warped_stem.json new file mode 100644 index 0000000..7750684 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/campfire_from_warped_stem.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:campfire_from_warped_stem" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + " A ", + "ABA", + "CCC" + ], + "key": { + "A": { + "item": "stick" + }, + "B": { + "item": "coal" + }, + "C": { + "item": "warped_stem" + } + }, + "result": { + "item": "campfire", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/campfire_from_wood.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/campfire_from_wood.json new file mode 100644 index 0000000..a506ba6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/campfire_from_wood.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:campfire_from_wood" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + " | ", + "|C|", + "###" + ], + "key": { + "|": { + "item": "minecraft:stick" + }, + "#": { + "item": "minecraft:wood" + }, + "C": { + "item": "minecraft:coal" + } + }, + "result": { + "item": "minecraft:campfire" + }, + "priority": 2 + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/cartography_table_from_crimson_planks.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/cartography_table_from_crimson_planks.json new file mode 100644 index 0000000..c2c7aba --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/cartography_table_from_crimson_planks.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:cartography_table_from_crimson_planks" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AA", + "BB", + "BB" + ], + "key": { + "A": { + "item": "paper" + }, + "B": { + "item": "crimson_planks" + } + }, + "result": { + "item": "cartography_table", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/cartography_table_from_warped_planks.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/cartography_table_from_warped_planks.json new file mode 100644 index 0000000..b32c1ce --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/cartography_table_from_warped_planks.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:cartography_table_from_warped_planks" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AA", + "BB", + "BB" + ], + "key": { + "A": { + "item": "paper" + }, + "B": { + "item": "warped_planks" + } + }, + "result": { + "item": "cartography_table", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/chain.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/chain.json new file mode 100644 index 0000000..457fc06 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/chain.json @@ -0,0 +1,28 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:chain" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "N", + "G", + "N" + ], + "key": { + "N": { + "item": "iron_nugget" + }, + "G": { + "item": "iron_ingot" + } + }, + "result": { + "item": "chain", + "count": 1 + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/chest_from_crimson_planks.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/chest_from_crimson_planks.json new file mode 100644 index 0000000..c2a0ab5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/chest_from_crimson_planks.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:chest_from_crimson_planks" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AAA", + "A A", + "AAA" + ], + "key": { + "A": { + "item": "crimson_planks" + } + }, + "result": { + "item": "chest", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/chest_from_warped_planks.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/chest_from_warped_planks.json new file mode 100644 index 0000000..ce12454 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/chest_from_warped_planks.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:chest_from_warped_planks" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AAA", + "A A", + "AAA" + ], + "key": { + "A": { + "item": "warped_planks" + } + }, + "result": { + "item": "chest", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/chiseled_nether_bricks.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/chiseled_nether_bricks.json new file mode 100644 index 0000000..b5c0448 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/chiseled_nether_bricks.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:chiseled_nether_bricks" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "#", + "#" + ], + "key": { + "#": { + "item": "minecraft:stone_slab", + "data": 7 + } + }, + "result": { + "item": "minecraft:chiseled_nether_bricks" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/chiseled_polished_blackstone.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/chiseled_polished_blackstone.json new file mode 100644 index 0000000..b751860 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/chiseled_polished_blackstone.json @@ -0,0 +1,21 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:chiseled_polished_blackstone" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "#", + "#" + ], + "key": { + "#": { + "item": "minecraft:polished_blackstone_slab" + } + }, + "result": { + "item": "minecraft:chiseled_polished_blackstone" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/composter_from_crimson_slab.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/composter_from_crimson_slab.json new file mode 100644 index 0000000..6d00e63 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/composter_from_crimson_slab.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:composter_from_crimson_slab" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "A A", + "A A", + "AAA" + ], + "key": { + "A": { + "item": "crimson_slab" + } + }, + "result": { + "item": "composter", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/composter_from_warped_slab.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/composter_from_warped_slab.json new file mode 100644 index 0000000..0874caa --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/composter_from_warped_slab.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:composter_from_warped_slab" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "A A", + "A A", + "AAA" + ], + "key": { + "A": { + "item": "warped_slab" + } + }, + "result": { + "item": "composter", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/crafting_table_from_crimson_planks.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/crafting_table_from_crimson_planks.json new file mode 100644 index 0000000..f2c2bb4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/crafting_table_from_crimson_planks.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:crafting_table_from_crimson_planks" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AA", + "AA" + ], + "key": { + "A": { + "item": "crimson_planks" + } + }, + "result": { + "item": "crafting_table", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/crafting_table_from_warped_planks.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/crafting_table_from_warped_planks.json new file mode 100644 index 0000000..2825efc --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/crafting_table_from_warped_planks.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:crafting_table_from_warped_planks" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AA", + "AA" + ], + "key": { + "A": { + "item": "warped_planks" + } + }, + "result": { + "item": "crafting_table", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/crimson_button.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/crimson_button.json new file mode 100644 index 0000000..baef2fb --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/crimson_button.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:crimson_button" + }, + "tags": [ + "crafting_table" + ], + "group": "wooden_button", + "pattern": [ + "#" + ], + "key": { + "#": { + "item": "minecraft:crimson_planks" + } + }, + "result": { + "item": "minecraft:crimson_button", + "count": 1 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/crimson_door.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/crimson_door.json new file mode 100644 index 0000000..6e98d98 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/crimson_door.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:crimson_door" + }, + "tags": [ + "crafting_table" + ], + "group": "wooden_door", + "pattern": [ + "##", + "##", + "##" + ], + "key": { + "#": { + "item": "minecraft:crimson_planks" + } + }, + "result": { + "item": "minecraft:crimson_door", + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/crimson_fence.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/crimson_fence.json new file mode 100644 index 0000000..fcc1a76 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/crimson_fence.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:crimson_fence" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "W#W", + "W#W" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "W": { + "item": "minecraft:crimson_planks" + } + }, + "result": { + "item": "minecraft:crimson_fence", + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/crimson_fence_gate.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/crimson_fence_gate.json new file mode 100644 index 0000000..871ab06 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/crimson_fence_gate.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:crimson_fence_gate" + }, + "tags": [ + "crafting_table" + ], + "group": "wooden_fence_gate", + "pattern": [ + "#W#", + "#W#" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "W": { + "item": "minecraft:crimson_planks" + } + }, + "result": { + "item": "minecraft:crimson_fence_gate" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/crimson_hyphae.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/crimson_hyphae.json new file mode 100644 index 0000000..31338bd --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/crimson_hyphae.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:crimson_hyphae" + }, + + "tags": [ "crafting_table" ], + "group": "wood", + "pattern": [ + "##", + "##" + ], + "key": { + "#": { + "item": "minecraft:crimson_stem" + } + }, + "result": { + "item": "minecraft:crimson_hyphae", + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/crimson_hyphae_stripped.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/crimson_hyphae_stripped.json new file mode 100644 index 0000000..a2a42e7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/crimson_hyphae_stripped.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:stripped_crimson_hyphae" + }, + + "tags": [ "crafting_table" ], + "group": "wood", + "pattern": [ + "##", + "##" + ], + "key": { + "#": { + "item": "minecraft:stripped_crimson_stem" + } + }, + "result": { + "item": "minecraft:stripped_crimson_hyphae", + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/crimson_planks.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/crimson_planks.json new file mode 100644 index 0000000..10a30e6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/crimson_planks.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:crimson_planks" + }, + "tags": [ "crafting_table" ], + "group": "planks", + "pattern": [ + "#" + ], + "key": { + "#": { + "item": "minecraft:crimson_stem" + } + }, + "result": { + "item": "minecraft:crimson_planks", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/crimson_planks_from_crimson_hyphae.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/crimson_planks_from_crimson_hyphae.json new file mode 100644 index 0000000..fff23e7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/crimson_planks_from_crimson_hyphae.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:crimson_planks_from_crimson_hyphae" + }, + "tags": [ "crafting_table" ], + "group": "planks", + "pattern": [ + "#" + ], + "key": { + "#": { + "item": "minecraft:crimson_hyphae" + } + }, + "result": { + "item": "minecraft:crimson_planks", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/crimson_planks_from_stripped_crimson_hyphae.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/crimson_planks_from_stripped_crimson_hyphae.json new file mode 100644 index 0000000..c4b2097 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/crimson_planks_from_stripped_crimson_hyphae.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:crimson_planks_from_stripped_crimson_hyphae" + }, + "tags": [ "crafting_table" ], + "group": "planks", + "pattern": [ + "#" + ], + "key": { + "#": { + "item": "minecraft:stripped_crimson_hyphae" + } + }, + "result": { + "item": "minecraft:crimson_planks", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/crimson_planks_from_stripped_log.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/crimson_planks_from_stripped_log.json new file mode 100644 index 0000000..5945dfc --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/crimson_planks_from_stripped_log.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:crimson_planks_from_stripped_log" + }, + "tags": [ "crafting_table" ], + "group": "planks", + "pattern": [ + "#" + ], + "key": { + "#": { + "item": "minecraft:stripped_crimson_stem" + } + }, + "result": { + "item": "minecraft:crimson_planks", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/crimson_pressure_plate.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/crimson_pressure_plate.json new file mode 100644 index 0000000..856ccee --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/crimson_pressure_plate.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:crimson_pressure_plate" + }, + "tags": [ + "crafting_table" + ], + "group": "wooden_pressure_plate", + "pattern": [ + "##" + ], + "key": { + "#": { + "item": "minecraft:crimson_planks" + } + }, + "result": { + "item": "minecraft:crimson_pressure_plate", + "count": 1 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/crimson_sign.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/crimson_sign.json new file mode 100644 index 0000000..6768807 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/crimson_sign.json @@ -0,0 +1,28 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:crimson_sign" + }, + "tags": [ + "crafting_table" + ], + "group": "sign", + "pattern": [ + "###", + "###", + " | " + ], + "key": { + "#": { + "item": "minecraft:crimson_planks" }, + "|": { + "item": "minecraft:stick" + } + }, + "result": { + "item": "minecraft:crimson_sign", + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/crimson_slab.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/crimson_slab.json new file mode 100644 index 0000000..c2e87d4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/crimson_slab.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:crimson_slab" + }, + "tags": [ + "crafting_table" + ], + "group": "wooden_slab", + "pattern": [ + "###" + ], + "key": { + "#": { + "item": "minecraft:crimson_planks" + } + }, + "result": { + "item": "minecraft:crimson_slab", + "count": 6 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/crimson_stairs.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/crimson_stairs.json new file mode 100644 index 0000000..f9334f5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/crimson_stairs.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:crimson_stairs" + }, + "tags": [ + "crafting_table" + ], + "group": "wooden_stairs", + "pattern": [ + "# ", + "## ", + "###" + ], + "key": { + "#": { + "item": "minecraft:crimson_planks" + } + }, + "result": { + "item": "minecraft:crimson_stairs", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/crimson_trapdoor.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/crimson_trapdoor.json new file mode 100644 index 0000000..4b094f2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/crimson_trapdoor.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:crimson_trapdoor" + }, + "tags": [ + "crafting_table" + ], + "group": "wooden_trap_door", + "pattern": [ + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:crimson_planks" + } + }, + "result": { + "item": "minecraft:crimson_trapdoor", + "count": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/daylight_detector_from_crimson_slab.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/daylight_detector_from_crimson_slab.json new file mode 100644 index 0000000..cb16421 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/daylight_detector_from_crimson_slab.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:daylight_detector_from_crimson_slab" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AAA", + "BBB", + "CCC" + ], + "key": { + "A": { + "item": "glass" + }, + "B": { + "item": "quartz" + }, + "C": { + "item": "crimson_slab" + } + }, + "result": { + "item": "daylight_detector", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/daylight_detector_from_warped_slab.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/daylight_detector_from_warped_slab.json new file mode 100644 index 0000000..fa50fd2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/daylight_detector_from_warped_slab.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:daylight_detector_from_warped_slab" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AAA", + "BBB", + "CCC" + ], + "key": { + "A": { + "item": "glass" + }, + "B": { + "item": "quartz" + }, + "C": { + "item": "warped_slab" + } + }, + "result": { + "item": "daylight_detector", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/fletching_table_from_crimson_planks.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/fletching_table_from_crimson_planks.json new file mode 100644 index 0000000..2d10932 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/fletching_table_from_crimson_planks.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:fletching_table_from_crimson_planks" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AA", + "BB", + "BB" + ], + "key": { + "A": { + "item": "flint" + }, + "B": { + "item": "crimson_planks" + } + }, + "result": { + "item": "fletching_table", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/fletching_table_from_warped_planks.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/fletching_table_from_warped_planks.json new file mode 100644 index 0000000..646c663 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/fletching_table_from_warped_planks.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:fletching_table_from_warped_planks" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AA", + "BB", + "BB" + ], + "key": { + "A": { + "item": "flint" + }, + "B": { + "item": "warped_planks" + } + }, + "result": { + "item": "fletching_table", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/furnace_ancient_debris.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/furnace_ancient_debris.json new file mode 100644 index 0000000..aa5c084 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/furnace_ancient_debris.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_ancient_debris" + }, + + + "tags": ["furnace", "blast_furnace"], + "input": "minecraft:ancient_debris", + "output": "minecraft:netherite_scrap" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/furnace_beef.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/furnace_beef.json new file mode 100644 index 0000000..77f859e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/furnace_beef.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_beef" + }, + + + "tags": ["furnace", "smoker", "campfire", "soul_campfire"], + "input": "minecraft:beef", + "output": "minecraft:cooked_beef" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/furnace_chicken.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/furnace_chicken.json new file mode 100644 index 0000000..130d9dc --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/furnace_chicken.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_chicken" + }, + + + "tags": ["furnace", "smoker", "campfire", "soul_campfire"], + "input": "minecraft:chicken", + "output": "minecraft:cooked_chicken" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/furnace_cracked_nether_bricks.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/furnace_cracked_nether_bricks.json new file mode 100644 index 0000000..23dc83b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/furnace_cracked_nether_bricks.json @@ -0,0 +1,11 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_cracked_nether_bricks" + }, + "tags": ["furnace"], + "input": "minecraft:nether_brick", + "output": "minecraft:cracked_nether_bricks" + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/furnace_cracked_polished_blackstone_bricks.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/furnace_cracked_polished_blackstone_bricks.json new file mode 100644 index 0000000..b4f8e6b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/furnace_cracked_polished_blackstone_bricks.json @@ -0,0 +1,11 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_cracked_polished_blackstone_bricks" + }, + "tags": ["furnace"], + "input": "minecraft:polished_blackstone_bricks", + "output": "minecraft:cracked_polished_blackstone_bricks" + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/furnace_fish.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/furnace_fish.json new file mode 100644 index 0000000..8e568a9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/furnace_fish.json @@ -0,0 +1,13 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_fish" + }, + + "tags": ["furnace", "smoker", "campfire", "soul_campfire"], + "input": "minecraft:fish", + "output": "minecraft:cooked_fish" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/furnace_from_blackstone.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/furnace_from_blackstone.json new file mode 100644 index 0000000..17dbd2e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/furnace_from_blackstone.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:furnace_from_blackstone" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "###", + "# #", + "###" + ], + "key": { + "#": { + "item": "minecraft:blackstone" + } + }, + "result": { + "item": "minecraft:furnace" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/furnace_kelp.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/furnace_kelp.json new file mode 100644 index 0000000..c39834d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/furnace_kelp.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_kelp" + }, + + + "tags": ["furnace", "smoker", "campfire", "soul_campfire"], + "input": "minecraft:kelp", + "output": "minecraft:dried_kelp" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/furnace_mutton_raw.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/furnace_mutton_raw.json new file mode 100644 index 0000000..1b5d5c5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/furnace_mutton_raw.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_mutton_raw" + }, + + + "tags": ["furnace", "smoker", "campfire", "soul_campfire"], + "input": "minecraft:muttonRaw", + "output": "minecraft:muttonCooked" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/furnace_nether_gold_ore.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/furnace_nether_gold_ore.json new file mode 100644 index 0000000..6f38777 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/furnace_nether_gold_ore.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_nether_gold_ore" + }, + + + "tags": ["furnace", "blast_furnace"], + "input": "minecraft:nether_gold_ore", + "output": "minecraft:gold_ingot" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/furnace_porkchop.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/furnace_porkchop.json new file mode 100644 index 0000000..5189e0e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/furnace_porkchop.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_porkchop" + }, + + + "tags": ["furnace", "smoker", "campfire", "soul_campfire"], + "input": "minecraft:porkchop", + "output": "minecraft:cooked_porkchop" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/furnace_potato.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/furnace_potato.json new file mode 100644 index 0000000..ae260f2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/furnace_potato.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_potato" + }, + + + "tags": ["furnace", "smoker", "campfire", "soul_campfire"], + "input": "minecraft:potato", + "output": "minecraft:baked_potato" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/furnace_quartz_block.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/furnace_quartz_block.json new file mode 100644 index 0000000..082891a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/furnace_quartz_block.json @@ -0,0 +1,12 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_quartz_block" + }, + + "tags": ["furnace"], + "input": "minecraft:quartz_block:0", + "output": "minecraft:quartz_block:3" + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/furnace_rabbit.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/furnace_rabbit.json new file mode 100644 index 0000000..d7595af --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/furnace_rabbit.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_rabbit" + }, + + + "tags": ["furnace", "smoker", "campfire", "soul_campfire"], + "input": "minecraft:rabbit", + "output": "minecraft:cooked_rabbit" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/furnace_salmon.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/furnace_salmon.json new file mode 100644 index 0000000..0e7cf94 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/furnace_salmon.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_salmon" + }, + + + "tags": ["furnace", "smoker", "campfire", "soul_campfire"], + "input": "minecraft:salmon", + "output": "minecraft:cooked_salmon" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/grindstone_from_crimson_planks.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/grindstone_from_crimson_planks.json new file mode 100644 index 0000000..31ad5cd --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/grindstone_from_crimson_planks.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:grindstone_from_crimson_planks" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "ABA", + "C C" + ], + "key": { + "A": { + "item": "stick" + }, + "B": { + "item": "stone_slab" + }, + "C": { + "item": "crimson_planks" + } + }, + "result": { + "item": "grindstone", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/grindstone_from_crimson_planks2.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/grindstone_from_crimson_planks2.json new file mode 100644 index 0000000..cd8a7d1 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/grindstone_from_crimson_planks2.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:grindstone_from_crimson_planks2" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "ABA", + "C C" + ], + "key": { + "A": { + "item": "stick" + }, + "B": { + "item": "stone_slab2" + }, + "C": { + "item": "crimson_planks" + } + }, + "result": { + "item": "grindstone", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/grindstone_from_crimson_planks3.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/grindstone_from_crimson_planks3.json new file mode 100644 index 0000000..88d9c6d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/grindstone_from_crimson_planks3.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:grindstone_from_crimson_planks3" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "ABA", + "C C" + ], + "key": { + "A": { + "item": "stick" + }, + "B": { + "item": "stone_slab3" + }, + "C": { + "item": "crimson_planks" + } + }, + "result": { + "item": "grindstone", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/grindstone_from_crimson_planks4.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/grindstone_from_crimson_planks4.json new file mode 100644 index 0000000..c026c99 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/grindstone_from_crimson_planks4.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:grindstone_from_crimson_planks4" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "ABA", + "C C" + ], + "key": { + "A": { + "item": "stick" + }, + "B": { + "item": "stone_slab4" + }, + "C": { + "item": "crimson_planks" + } + }, + "result": { + "item": "grindstone", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/grindstone_from_warped_planks.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/grindstone_from_warped_planks.json new file mode 100644 index 0000000..10f9bbe --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/grindstone_from_warped_planks.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:grindstone_from_warped_planks" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "ABA", + "C C" + ], + "key": { + "A": { + "item": "stick" + }, + "B": { + "item": "stone_slab" + }, + "C": { + "item": "warped_planks" + } + }, + "result": { + "item": "grindstone", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/grindstone_from_warped_planks2.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/grindstone_from_warped_planks2.json new file mode 100644 index 0000000..a9df6bd --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/grindstone_from_warped_planks2.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:grindstone_from_warped_planks2" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "ABA", + "C C" + ], + "key": { + "A": { + "item": "stick" + }, + "B": { + "item": "stone_slab2" + }, + "C": { + "item": "warped_planks" + } + }, + "result": { + "item": "grindstone", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/grindstone_from_warped_planks3.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/grindstone_from_warped_planks3.json new file mode 100644 index 0000000..16a6766 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/grindstone_from_warped_planks3.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:grindstone_from_warped_planks3" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "ABA", + "C C" + ], + "key": { + "A": { + "item": "stick" + }, + "B": { + "item": "stone_slab3" + }, + "C": { + "item": "warped_planks" + } + }, + "result": { + "item": "grindstone", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/grindstone_from_warped_planks4.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/grindstone_from_warped_planks4.json new file mode 100644 index 0000000..c692428 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/grindstone_from_warped_planks4.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:grindstone_from_warped_planks4" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "ABA", + "C C" + ], + "key": { + "A": { + "item": "stick" + }, + "B": { + "item": "stone_slab4" + }, + "C": { + "item": "warped_planks" + } + }, + "result": { + "item": "grindstone", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/jukebox_from_crimson_planks.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/jukebox_from_crimson_planks.json new file mode 100644 index 0000000..09f208b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/jukebox_from_crimson_planks.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:jukebox_from_crimson_planks" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AAA", + "ABA", + "AAA" + ], + "key": { + "A": { + "item": "crimson_planks" + }, + "B": { + "item": "diamond" + } + }, + "result": { + "item": "jukebox", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/jukebox_from_warped_planks.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/jukebox_from_warped_planks.json new file mode 100644 index 0000000..58e3955 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/jukebox_from_warped_planks.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:jukebox_from_warped_planks" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AAA", + "ABA", + "AAA" + ], + "key": { + "A": { + "item": "warped_planks" + }, + "B": { + "item": "diamond" + } + }, + "result": { + "item": "jukebox", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/lectern_from_crimson_slab.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/lectern_from_crimson_slab.json new file mode 100644 index 0000000..19bd789 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/lectern_from_crimson_slab.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:lectern_from_crimson_slab" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AAA", + " B ", + " A " + ], + "key": { + "A": { + "item": "crimson_slab" + }, + "B": { + "item": "bookshelf" + } + }, + "result": { + "item": "lectern", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/lectern_from_warped_slab.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/lectern_from_warped_slab.json new file mode 100644 index 0000000..050f8f2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/lectern_from_warped_slab.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:lectern_from_warped_slab" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AAA", + " B ", + " A " + ], + "key": { + "A": { + "item": "warped_slab" + }, + "B": { + "item": "bookshelf" + } + }, + "result": { + "item": "lectern", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/lodestone.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/lodestone.json new file mode 100644 index 0000000..271b274 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/lodestone.json @@ -0,0 +1,28 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:lodestone" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "SSS", + "S#S", + "SSS" + ], + "key": { + "S": { + "item": "minecraft:stonebrick:3" + }, + "#": { + "item": "minecraft:netherite_ingot" + } + }, + "result": { + "item": "minecraft:lodestone", + "count": 1 + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/loom_from_crimson_planks.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/loom_from_crimson_planks.json new file mode 100644 index 0000000..a4f0d48 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/loom_from_crimson_planks.json @@ -0,0 +1,28 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:loom_from_crimson_planks" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AA", + "BB" + ], + "key": { + "A": { + "item": "string" + }, + "B": { + "item": "crimson_planks" + } + }, + "result": { + "item": "loom", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/loom_from_warped_planks.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/loom_from_warped_planks.json new file mode 100644 index 0000000..8d25a91 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/loom_from_warped_planks.json @@ -0,0 +1,28 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:loom_from_warped_planks" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AA", + "BB" + ], + "key": { + "A": { + "item": "string" + }, + "B": { + "item": "warped_planks" + } + }, + "result": { + "item": "loom", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/netherite_block.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/netherite_block.json new file mode 100644 index 0000000..df79f35 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/netherite_block.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:netherite_block" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "###", + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:netherite_ingot" + } + }, + "result": { + "item": "minecraft:netherite_block" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/netherite_ingot.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/netherite_ingot.json new file mode 100644 index 0000000..eeb1381 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/netherite_ingot.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:netherite_ingot" + }, + + + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:netherite_scrap", + "count": 4 + }, + { + "item": "minecraft:gold_ingot", + "count": 4 + } + ], + "result": { + "item": "minecraft:netherite_ingot", + "data": 0, + "count": 1 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/netherite_ingot_from_block.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/netherite_ingot_from_block.json new file mode 100644 index 0000000..8797f37 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/netherite_ingot_from_block.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:netherite_ingot_from_block" + }, + + + "tags": [ "crafting_table" ], + "group": "netherite_ingot", + "pattern": [ + "#" + ], + "key": { + "#": { + "item": "minecraft:netherite_block" + } + }, + "result": { + "item": "minecraft:netherite_ingot", + "count": 9 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/noteblock_from_crimson_planks.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/noteblock_from_crimson_planks.json new file mode 100644 index 0000000..4abae70 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/noteblock_from_crimson_planks.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:noteblock_from_crimson_planks" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AAA", + "ABA", + "AAA" + ], + "key": { + "A": { + "item": "crimson_planks" + }, + "B": { + "item": "redstone" + } + }, + "result": { + "item": "noteblock", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/noteblock_from_warped_planks.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/noteblock_from_warped_planks.json new file mode 100644 index 0000000..102cdc3 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/noteblock_from_warped_planks.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:noteblock_from_warped_planks" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AAA", + "ABA", + "AAA" + ], + "key": { + "A": { + "item": "warped_planks" + }, + "B": { + "item": "redstone" + } + }, + "result": { + "item": "noteblock", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/piston_from_crimson_planks.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/piston_from_crimson_planks.json new file mode 100644 index 0000000..4c27c3c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/piston_from_crimson_planks.json @@ -0,0 +1,36 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:piston_from_crimson_planks" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AAA", + "BCB", + "BDB" + ], + "key": { + "A": { + "item": "crimson_planks" + }, + "B": { + "item": "cobblestone" + }, + "C": { + "item": "iron_ingot" + }, + "D": { + "item": "redstone" + } + }, + "result": { + "item": "piston", + "count": 1, + "data": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/piston_from_warped_planks.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/piston_from_warped_planks.json new file mode 100644 index 0000000..fee4d3d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/piston_from_warped_planks.json @@ -0,0 +1,36 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:piston_from_warped_planks" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AAA", + "BCB", + "BDB" + ], + "key": { + "A": { + "item": "warped_planks" + }, + "B": { + "item": "cobblestone" + }, + "C": { + "item": "iron_ingot" + }, + "D": { + "item": "redstone" + } + }, + "result": { + "item": "piston", + "count": 1, + "data": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/polished_basalt.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/polished_basalt.json new file mode 100644 index 0000000..2af353f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/polished_basalt.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:polished_basalt" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "##", + "##" + ], + "key": { + "#": { + "item": "minecraft:basalt" + } + }, + "result": { + "item": "minecraft:polished_basalt", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/polished_blackstone.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/polished_blackstone.json new file mode 100644 index 0000000..3a897e6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/polished_blackstone.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:polished_blackstone" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "##", + "##" + ], + "key": { + "#": { + "item": "minecraft:blackstone" + } + }, + "result": { + "item": "minecraft:polished_blackstone", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/polished_blackstone_brick_slab.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/polished_blackstone_brick_slab.json new file mode 100644 index 0000000..89c2fa7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/polished_blackstone_brick_slab.json @@ -0,0 +1,21 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:polished_blackstone_brick_slab" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "###" + ], + "key": { + "#": { + "item": "minecraft:polished_blackstone_bricks" + } + }, + "result": { + "item": "minecraft:polished_blackstone_brick_slab", + "count": 6 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/polished_blackstone_brick_stairs.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/polished_blackstone_brick_stairs.json new file mode 100644 index 0000000..356def8 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/polished_blackstone_brick_stairs.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:polished_blackstone_brick_stairs" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "# ", + "## ", + "###" + ], + "key": { + "#": { + "item": "minecraft:polished_blackstone_bricks" + } + }, + "result": { + "item": "minecraft:polished_blackstone_brick_stairs", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/polished_blackstone_brick_wall.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/polished_blackstone_brick_wall.json new file mode 100644 index 0000000..8d166dc --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/polished_blackstone_brick_wall.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:polished_blackstone_brick_wall" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:polished_blackstone_bricks" + } + }, + "result": { + "item": "minecraft:polished_blackstone_brick_wall", + "count": 6 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/polished_blackstone_bricks.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/polished_blackstone_bricks.json new file mode 100644 index 0000000..a03bdc6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/polished_blackstone_bricks.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:polished_blackstone_bricks" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "##", + "##" + ], + "key": { + "#": { + "item": "minecraft:polished_blackstone" + } + }, + "result": { + "item": "minecraft:polished_blackstone_bricks", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/polished_blackstone_button.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/polished_blackstone_button.json new file mode 100644 index 0000000..b01b7ba --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/polished_blackstone_button.json @@ -0,0 +1,20 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:polished_blackstone_button" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "#" + ], + "key": { + "#": { + "item": "minecraft:polished_blackstone" + } + }, + "result": { + "item": "minecraft:polished_blackstone_button" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/polished_blackstone_pressure_plate.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/polished_blackstone_pressure_plate.json new file mode 100644 index 0000000..bea2ee5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/polished_blackstone_pressure_plate.json @@ -0,0 +1,20 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:polished_blackstone_pressure_plate" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "##" + ], + "key": { + "#": { + "item": "minecraft:polished_blackstone" + } + }, + "result": { + "item": "minecraft:polished_blackstone_pressure_plate" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/polished_blackstone_slab.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/polished_blackstone_slab.json new file mode 100644 index 0000000..d35b5ed --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/polished_blackstone_slab.json @@ -0,0 +1,21 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:polished_blackstone_slab" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "###" + ], + "key": { + "#": { + "item": "minecraft:polished_blackstone" + } + }, + "result": { + "item": "minecraft:polished_blackstone_slab", + "count": 6 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/polished_blackstone_stairs.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/polished_blackstone_stairs.json new file mode 100644 index 0000000..5c04eb4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/polished_blackstone_stairs.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:polished_blackstone_stairs" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "# ", + "## ", + "###" + ], + "key": { + "#": { + "item": "minecraft:polished_blackstone" + } + }, + "result": { + "item": "minecraft:polished_blackstone_stairs", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/polished_blackstone_wall.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/polished_blackstone_wall.json new file mode 100644 index 0000000..4cffd7a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/polished_blackstone_wall.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:polished_blackstone_wall" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:polished_blackstone" + } + }, + "result": { + "item": "minecraft:polished_blackstone_wall", + "count": 6 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/quartz_bricks.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/quartz_bricks.json new file mode 100644 index 0000000..fd507e0 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/quartz_bricks.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:quartz_bricks" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "##", + "##" + ], + "key": { + "#": { + "item": "minecraft:quartz_block", + "data": 0 + } + }, + "result": { + "item": "minecraft:quartz_bricks" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/respawn_anchor.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/respawn_anchor.json new file mode 100644 index 0000000..0a55465 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/respawn_anchor.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:respawn_anchor" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "OOO", + "GGG", + "OOO" + ], + "key": { + "O": { + "item": "minecraft:crying_obsidian" + }, + "G": { + "item": "minecraft:glowstone" + } + }, + "result": { + "item": "minecraft:respawn_anchor", + "count": 1 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/shield_from_crimson_planks.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/shield_from_crimson_planks.json new file mode 100644 index 0000000..2a54ac1 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/shield_from_crimson_planks.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:shield_from_crimson_planks" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "ABA", + "AAA", + " A " + ], + "key": { + "A": { + "item": "crimson_planks" + }, + "B": { + "item": "iron_ingot" + } + }, + "result": { + "item": "shield", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/shield_from_warped_planks.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/shield_from_warped_planks.json new file mode 100644 index 0000000..510e1e7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/shield_from_warped_planks.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:shield_from_warped_planks" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "ABA", + "AAA", + " A " + ], + "key": { + "A": { + "item": "warped_planks" + }, + "B": { + "item": "iron_ingot" + } + }, + "result": { + "item": "shield", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/smithing_table_from_crimson_planks.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/smithing_table_from_crimson_planks.json new file mode 100644 index 0000000..7caee3b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/smithing_table_from_crimson_planks.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:smithing_table_from_crimson_planks" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AA", + "BB", + "BB" + ], + "key": { + "A": { + "item": "iron_ingot" + }, + "B": { + "item": "crimson_planks" + } + }, + "result": { + "item": "smithing_table", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/smithing_table_from_warped_planks.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/smithing_table_from_warped_planks.json new file mode 100644 index 0000000..deea836 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/smithing_table_from_warped_planks.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:smithing_table_from_warped_planks" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AA", + "BB", + "BB" + ], + "key": { + "A": { + "item": "iron_ingot" + }, + "B": { + "item": "warped_planks" + } + }, + "result": { + "item": "smithing_table", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/smoker_from_crimson_stem.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/smoker_from_crimson_stem.json new file mode 100644 index 0000000..d7d2619 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/smoker_from_crimson_stem.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:smoker_from_crimson_stem" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + " A ", + "ABA", + " A " + ], + "key": { + "A": { + "item": "crimson_stem" + }, + "B": { + "item": "furnace" + } + }, + "result": { + "item": "smoker", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/smoker_from_stripped_crimson_stem.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/smoker_from_stripped_crimson_stem.json new file mode 100644 index 0000000..8903a6c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/smoker_from_stripped_crimson_stem.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:smoker_from_stripped_crimson_stem" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + " A ", + "ABA", + " A " + ], + "key": { + "A": { + "item": "stripped_crimson_stem" + }, + "B": { + "item": "furnace" + } + }, + "result": { + "item": "smoker", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/smoker_from_stripped_warped_stem.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/smoker_from_stripped_warped_stem.json new file mode 100644 index 0000000..8ae944a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/smoker_from_stripped_warped_stem.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:smoker_from_stripped_warped_stem" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + " A ", + "ABA", + " A " + ], + "key": { + "A": { + "item": "stripped_warped_stem" + }, + "B": { + "item": "furnace" + } + }, + "result": { + "item": "smoker", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/smoker_from_warped_stem.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/smoker_from_warped_stem.json new file mode 100644 index 0000000..f5d606a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/smoker_from_warped_stem.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:smoker_from_warped_stem" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + " A ", + "ABA", + " A " + ], + "key": { + "A": { + "item": "warped_stem" + }, + "B": { + "item": "furnace" + } + }, + "result": { + "item": "smoker", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_crimson_stem.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_crimson_stem.json new file mode 100644 index 0000000..46dd43d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_crimson_stem.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:soul_campfire_from_crimson_stem" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + " A ", + "ABA", + "CCC" + ], + "key": { + "A": { + "item": "stick" + }, + "B": { + "item": "soul_soil" + }, + "C": { + "item": "crimson_stem" + } + }, + "result": { + "item": "soul_campfire", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_crimson_stem2.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_crimson_stem2.json new file mode 100644 index 0000000..3429d21 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_crimson_stem2.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:soul_campfire_from_crimson_stem2" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + " A ", + "ABA", + "CCC" + ], + "key": { + "A": { + "item": "stick" + }, + "B": { + "item": "soul_sand" + }, + "C": { + "item": "crimson_stem" + } + }, + "result": { + "item": "soul_campfire", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_soul_sand.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_soul_sand.json new file mode 100644 index 0000000..b2b0fb6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_soul_sand.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:soul_campfire_from_soul_sand" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + " A ", + "ABA", + "CCC" + ], + "key": { + "A": { + "item": "stick" + }, + "B": { + "item": "soul_sand" + }, + "C": { + "item": "log" + } + }, + "result": { + "item": "soul_campfire", + "count": 1 + }, + "priority": 1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_soul_sand_and_log2.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_soul_sand_and_log2.json new file mode 100644 index 0000000..32e671a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_soul_sand_and_log2.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:soul_campfire_from_soul_sand_and_log2" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + " A ", + "ABA", + "CCC" + ], + "key": { + "A": { + "item": "stick" + }, + "B": { + "item": "soul_sand" + }, + "C": { + "item": "log2" + } + }, + "result": { + "item": "soul_campfire", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_soul_sand_and_stripped_acacia_log.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_soul_sand_and_stripped_acacia_log.json new file mode 100644 index 0000000..2732c6f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_soul_sand_and_stripped_acacia_log.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:soul_campfire_from_soul_sand_and_stripped_acacia_log" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + " A ", + "ABA", + "CCC" + ], + "key": { + "A": { + "item": "stick" + }, + "B": { + "item": "soul_sand" + }, + "C": { + "item": "stripped_acacia_log" + } + }, + "result": { + "item": "soul_campfire", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_soul_sand_and_stripped_birch_log.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_soul_sand_and_stripped_birch_log.json new file mode 100644 index 0000000..06a235f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_soul_sand_and_stripped_birch_log.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:soul_campfire_from_soul_sand_and_stripped_birch_log" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + " A ", + "ABA", + "CCC" + ], + "key": { + "A": { + "item": "stick" + }, + "B": { + "item": "soul_sand" + }, + "C": { + "item": "stripped_birch_log" + } + }, + "result": { + "item": "soul_campfire", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_soul_sand_and_stripped_dark_oak_log.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_soul_sand_and_stripped_dark_oak_log.json new file mode 100644 index 0000000..f38c335 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_soul_sand_and_stripped_dark_oak_log.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:soul_campfire_from_soul_sand_and_stripped_dark_oak_log" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + " A ", + "ABA", + "CCC" + ], + "key": { + "A": { + "item": "stick" + }, + "B": { + "item": "soul_sand" + }, + "C": { + "item": "stripped_dark_oak_log" + } + }, + "result": { + "item": "soul_campfire", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_soul_sand_and_stripped_jungle_log.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_soul_sand_and_stripped_jungle_log.json new file mode 100644 index 0000000..dac2ec6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_soul_sand_and_stripped_jungle_log.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:soul_campfire_from_soul_sand_and_stripped_jungle_log" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + " A ", + "ABA", + "CCC" + ], + "key": { + "A": { + "item": "stick" + }, + "B": { + "item": "soul_sand" + }, + "C": { + "item": "stripped_jungle_log" + } + }, + "result": { + "item": "soul_campfire", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_soul_sand_and_stripped_oak_log.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_soul_sand_and_stripped_oak_log.json new file mode 100644 index 0000000..3ac61fe --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_soul_sand_and_stripped_oak_log.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:soul_campfire_from_soul_sand_and_stripped_oak_log" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + " A ", + "ABA", + "CCC" + ], + "key": { + "A": { + "item": "stick" + }, + "B": { + "item": "soul_sand" + }, + "C": { + "item": "stripped_oak_log" + } + }, + "result": { + "item": "soul_campfire", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_soul_sand_and_stripped_spruce_log.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_soul_sand_and_stripped_spruce_log.json new file mode 100644 index 0000000..36ed2af --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_soul_sand_and_stripped_spruce_log.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:soul_campfire_from_soul_sand_and_stripped_spruce_log" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + " A ", + "ABA", + "CCC" + ], + "key": { + "A": { + "item": "stick" + }, + "B": { + "item": "soul_sand" + }, + "C": { + "item": "stripped_spruce_log" + } + }, + "result": { + "item": "soul_campfire", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_soul_sand_and_wood.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_soul_sand_and_wood.json new file mode 100644 index 0000000..fbd5e6a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_soul_sand_and_wood.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:soul_campfire_from_soul_sand_and_wood" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + " A ", + "ABA", + "CCC" + ], + "key": { + "A": { + "item": "stick" + }, + "B": { + "item": "soul_sand" + }, + "C": { + "item": "wood" + } + }, + "result": { + "item": "soul_campfire", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_soul_soil.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_soul_soil.json new file mode 100644 index 0000000..9bf7026 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_soul_soil.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:soul_campfire_from_soul_soil" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + " A ", + "ABA", + "CCC" + ], + "key": { + "A": { + "item": "stick" + }, + "B": { + "item": "soul_soil" + }, + "C": { + "item": "log" + } + }, + "result": { + "item": "soul_campfire", + "count": 1 + }, + "priority": 1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_soul_soil_and_log2.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_soul_soil_and_log2.json new file mode 100644 index 0000000..0a0d493 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_soul_soil_and_log2.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:soul_campfire_from_soul_soil_and_log2" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + " A ", + "ABA", + "CCC" + ], + "key": { + "A": { + "item": "stick" + }, + "B": { + "item": "soul_soil" + }, + "C": { + "item": "log2" + } + }, + "result": { + "item": "soul_campfire", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_soul_soil_and_stripped_acacia_log.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_soul_soil_and_stripped_acacia_log.json new file mode 100644 index 0000000..fe5cc93 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_soul_soil_and_stripped_acacia_log.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:soul_campfire_from_soul_soil_and_stripped_acacia_log" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + " A ", + "ABA", + "CCC" + ], + "key": { + "A": { + "item": "stick" + }, + "B": { + "item": "soul_soil" + }, + "C": { + "item": "stripped_acacia_log" + } + }, + "result": { + "item": "soul_campfire", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_soul_soil_and_stripped_birch_log.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_soul_soil_and_stripped_birch_log.json new file mode 100644 index 0000000..ab3be01 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_soul_soil_and_stripped_birch_log.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:soul_campfire_from_soul_soil_and_stripped_birch_log" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + " A ", + "ABA", + "CCC" + ], + "key": { + "A": { + "item": "stick" + }, + "B": { + "item": "soul_soil" + }, + "C": { + "item": "stripped_birch_log" + } + }, + "result": { + "item": "soul_campfire", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_soul_soil_and_stripped_dark_oak_log.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_soul_soil_and_stripped_dark_oak_log.json new file mode 100644 index 0000000..47970af --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_soul_soil_and_stripped_dark_oak_log.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:soul_campfire_from_soul_soil_and_stripped_dark_oak_log" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + " A ", + "ABA", + "CCC" + ], + "key": { + "A": { + "item": "stick" + }, + "B": { + "item": "soul_soil" + }, + "C": { + "item": "stripped_dark_oak_log" + } + }, + "result": { + "item": "soul_campfire", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_soul_soil_and_stripped_jungle_log.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_soul_soil_and_stripped_jungle_log.json new file mode 100644 index 0000000..9fec8b4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_soul_soil_and_stripped_jungle_log.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:soul_campfire_from_soul_soil_and_stripped_jungle_log" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + " A ", + "ABA", + "CCC" + ], + "key": { + "A": { + "item": "stick" + }, + "B": { + "item": "soul_soil" + }, + "C": { + "item": "stripped_jungle_log" + } + }, + "result": { + "item": "soul_campfire", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_soul_soil_and_stripped_oak_log.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_soul_soil_and_stripped_oak_log.json new file mode 100644 index 0000000..28465b9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_soul_soil_and_stripped_oak_log.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:soul_campfire_from_soul_soil_and_stripped_oak_log" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + " A ", + "ABA", + "CCC" + ], + "key": { + "A": { + "item": "stick" + }, + "B": { + "item": "soul_soil" + }, + "C": { + "item": "stripped_oak_log" + } + }, + "result": { + "item": "soul_campfire", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_soul_soil_and_stripped_spruce_log.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_soul_soil_and_stripped_spruce_log.json new file mode 100644 index 0000000..64b0efa --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_soul_soil_and_stripped_spruce_log.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:soul_campfire_from_soul_soil_and_stripped_spruce_log" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + " A ", + "ABA", + "CCC" + ], + "key": { + "A": { + "item": "stick" + }, + "B": { + "item": "soul_soil" + }, + "C": { + "item": "stripped_spruce_log" + } + }, + "result": { + "item": "soul_campfire", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_soul_soil_and_wood.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_soul_soil_and_wood.json new file mode 100644 index 0000000..d2793c5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_soul_soil_and_wood.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:soul_campfire_from_soul_soil_and_wood" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + " A ", + "ABA", + "CCC" + ], + "key": { + "A": { + "item": "stick" + }, + "B": { + "item": "soul_soil" + }, + "C": { + "item": "wood" + } + }, + "result": { + "item": "soul_campfire", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_stripped_crimson_stem.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_stripped_crimson_stem.json new file mode 100644 index 0000000..48eb653 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_stripped_crimson_stem.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:soul_campfire_from_stripped_crimson_stem" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + " A ", + "ABA", + "CCC" + ], + "key": { + "A": { + "item": "stick" + }, + "B": { + "item": "soul_soil" + }, + "C": { + "item": "stripped_crimson_stem" + } + }, + "result": { + "item": "soul_campfire", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_stripped_crimson_stem2.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_stripped_crimson_stem2.json new file mode 100644 index 0000000..1d7b79e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_stripped_crimson_stem2.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:soul_campfire_from_stripped_crimson_stem2" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + " A ", + "ABA", + "CCC" + ], + "key": { + "A": { + "item": "stick" + }, + "B": { + "item": "soul_sand" + }, + "C": { + "item": "stripped_crimson_stem" + } + }, + "result": { + "item": "soul_campfire", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_stripped_warped_stem.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_stripped_warped_stem.json new file mode 100644 index 0000000..39e3360 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_stripped_warped_stem.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:soul_campfire_from_stripped_warped_stem" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + " A ", + "ABA", + "CCC" + ], + "key": { + "A": { + "item": "stick" + }, + "B": { + "item": "soul_soil" + }, + "C": { + "item": "stripped_warped_stem" + } + }, + "result": { + "item": "soul_campfire", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_stripped_warped_stem2.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_stripped_warped_stem2.json new file mode 100644 index 0000000..e2880c1 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_stripped_warped_stem2.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:soul_campfire_from_stripped_warped_stem2" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + " A ", + "ABA", + "CCC" + ], + "key": { + "A": { + "item": "stick" + }, + "B": { + "item": "soul_sand" + }, + "C": { + "item": "stripped_warped_stem" + } + }, + "result": { + "item": "soul_campfire", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_warped_stem.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_warped_stem.json new file mode 100644 index 0000000..13af922 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_warped_stem.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:soul_campfire_from_warped_stem" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + " A ", + "ABA", + "CCC" + ], + "key": { + "A": { + "item": "stick" + }, + "B": { + "item": "soul_soil" + }, + "C": { + "item": "warped_stem" + } + }, + "result": { + "item": "soul_campfire", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_warped_stem2.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_warped_stem2.json new file mode 100644 index 0000000..0ef3434 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_campfire_from_warped_stem2.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:soul_campfire_from_warped_stem2" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + " A ", + "ABA", + "CCC" + ], + "key": { + "A": { + "item": "stick" + }, + "B": { + "item": "soul_sand" + }, + "C": { + "item": "warped_stem" + } + }, + "result": { + "item": "soul_campfire", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_lantern.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_lantern.json new file mode 100644 index 0000000..f3adea9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_lantern.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:soul_lantern" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "...", + ".|.", + "..." + ], + "key": { + "|": { + "item": "minecraft:soul_torch" + }, + ".": { + "item": "minecraft:iron_nugget" + } + }, + "result": { + "item": "minecraft:soul_lantern" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_torch_from_soul_sand.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_torch_from_soul_sand.json new file mode 100644 index 0000000..4fcade5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_torch_from_soul_sand.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:soul_torch_from_soul_sand" + }, + "tags": [ "crafting_table" ], + "pattern": [ + ".", + "|", + "#" + ], + "key": { + ".": { + "item": "minecraft:coal" + }, + "|": { + "item": "minecraft:stick" + }, + "#": { + "item": "minecraft:soul_sand" + } + }, + "result": { + "item": "minecraft:soul_torch", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_torch_from_soul_soil.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_torch_from_soul_soil.json new file mode 100644 index 0000000..f2f79b8 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/soul_torch_from_soul_soil.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:soul_torch_from_soul_soil" + }, + "tags": [ "crafting_table" ], + "pattern": [ + ".", + "|", + "#" + ], + "key": { + ".": { + "item": "minecraft:coal" + }, + "|": { + "item": "minecraft:stick" + }, + "#": { + "item": "minecraft:soul_soil" + } + }, + "result": { + "item": "minecraft:soul_torch", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stick_from_crimson_planks.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stick_from_crimson_planks.json new file mode 100644 index 0000000..1d38f3f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stick_from_crimson_planks.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:stick_from_crimson_planks" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "A", + "A" + ], + "key": { + "A": { + "item": "crimson_planks" + } + }, + "result": { + "item": "stick", + "count": 4 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stick_from_warped_planks.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stick_from_warped_planks.json new file mode 100644 index 0000000..d2015d9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stick_from_warped_planks.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:stick_from_warped_planks" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "A", + "A" + ], + "key": { + "A": { + "item": "warped_planks" + } + }, + "result": { + "item": "stick", + "count": 4 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stone_axe_from_blackstone.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stone_axe_from_blackstone.json new file mode 100644 index 0000000..06a22c3 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stone_axe_from_blackstone.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:stone_axe_from_blackstone" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "XX", + "X#", + " #" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "X": { + "item": "minecraft:blackstone" + } + }, + "result": { + "item": "minecraft:stone_axe" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stone_hoe_from_blackstone.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stone_hoe_from_blackstone.json new file mode 100644 index 0000000..9b731f9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stone_hoe_from_blackstone.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:stone_hoe_from_blackstone" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "XX", + " #", + " #" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "X": { + "item": "minecraft:blackstone" + } + }, + "result": { + "item": "minecraft:stone_hoe" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stone_pickaxe_from_blackstone.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stone_pickaxe_from_blackstone.json new file mode 100644 index 0000000..5d2d7d9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stone_pickaxe_from_blackstone.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:stone_pickaxe_from_blackstone" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "XXX", + " # ", + " # " + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "X": { + "item": "minecraft:blackstone" + } + }, + "result": { + "item": "minecraft:stone_pickaxe" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stone_shovel_from_blackstone.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stone_shovel_from_blackstone.json new file mode 100644 index 0000000..f451175 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stone_shovel_from_blackstone.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:stone_shovel_from_blackstone" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "X", + "#", + "#" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "X": { + "item": "minecraft:blackstone" + } + }, + "result": { + "item": "minecraft:stone_shovel" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stone_sword_from_blackstone.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stone_sword_from_blackstone.json new file mode 100644 index 0000000..df453a1 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stone_sword_from_blackstone.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:stone_sword_from_blackstone" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "X", + "X", + "#" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "X": { + "item": "minecraft:blackstone" + } + }, + "result": { + "item": "minecraft:stone_sword" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_blackstone_slab_from_blackstone.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_blackstone_slab_from_blackstone.json new file mode 100644 index 0000000..71ad505 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_blackstone_slab_from_blackstone.json @@ -0,0 +1,19 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_blackstone_slab_from_blackstone" + }, + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:blackstone" + } + ], + "result": { + "item": "minecraft:blackstone_slab", + "count": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_blackstone_stairs_from_blackstone.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_blackstone_stairs_from_blackstone.json new file mode 100644 index 0000000..831ba74 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_blackstone_stairs_from_blackstone.json @@ -0,0 +1,19 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_blackstone_stairs_from_blackstone" + }, + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:blackstone" + } + ], + "result": { + "item": "minecraft:blackstone_stairs", + "count": 1 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_blackstone_wall_from_blackstone.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_blackstone_wall_from_blackstone.json new file mode 100644 index 0000000..51d40e1 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_blackstone_wall_from_blackstone.json @@ -0,0 +1,19 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_blackstone_wall_from_blackstone" + }, + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:blackstone" + } + ], + "result": { + "item": "minecraft:blackstone_wall", + "count": 1 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_brick_slab_from_polished_blackstone.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_brick_slab_from_polished_blackstone.json new file mode 100644 index 0000000..268357e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_brick_slab_from_polished_blackstone.json @@ -0,0 +1,19 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_brick_slab_from_polished_blackstone" + }, + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:polished_blackstone" + } + ], + "result": { + "item": "minecraft:polished_blackstone_brick_slab", + "count": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_brick_stairs_from_polished_blackstone.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_brick_stairs_from_polished_blackstone.json new file mode 100644 index 0000000..1bcd92a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_brick_stairs_from_polished_blackstone.json @@ -0,0 +1,19 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_brick_stairs_from_polished_blackstone" + }, + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:polished_blackstone" + } + ], + "result": { + "item": "minecraft:polished_blackstone_brick_stairs", + "count": 1 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_brick_wall_from_polished_blackstone.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_brick_wall_from_polished_blackstone.json new file mode 100644 index 0000000..9af0b93 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_brick_wall_from_polished_blackstone.json @@ -0,0 +1,19 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_brick_wall_from_polished_blackstone" + }, + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:polished_blackstone" + } + ], + "result": { + "item": "minecraft:polished_blackstone_brick_wall", + "count": 1 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_bricks_from_polished_blackstone.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_bricks_from_polished_blackstone.json new file mode 100644 index 0000000..9a27a31 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_bricks_from_polished_blackstone.json @@ -0,0 +1,19 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_bricks_from_polished_blackstone" + }, + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:polished_blackstone" + } + ], + "result": { + "item": "minecraft:polished_blackstone_bricks", + "count": 1 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_chiseled_from_polished_blackstone.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_chiseled_from_polished_blackstone.json new file mode 100644 index 0000000..084e2b6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_chiseled_from_polished_blackstone.json @@ -0,0 +1,19 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_chiseled_from_polished_blackstone" + }, + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:polished_blackstone" + } + ], + "result": { + "item": "minecraft:chiseled_polished_blackstone", + "count": 1 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_chiseled_nether_bricks_from_nether_brick.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_chiseled_nether_bricks_from_nether_brick.json new file mode 100644 index 0000000..f405c7e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_chiseled_nether_bricks_from_nether_brick.json @@ -0,0 +1,19 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_chiseled_nether_bricks_from_nether_brick" + }, + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:nether_brick" + } + ], + "result": { + "item": "minecraft:chiseled_nether_bricks", + "count": 1 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_chiseled_polished_from_blackstone.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_chiseled_polished_from_blackstone.json new file mode 100644 index 0000000..424e614 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_chiseled_polished_from_blackstone.json @@ -0,0 +1,19 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_chiseled_polished_from_blackstone" + }, + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:blackstone" + } + ], + "result": { + "item": "minecraft:chiseled_polished_blackstone", + "count": 1 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_polished_basalt_from_basalt.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_polished_basalt_from_basalt.json new file mode 100644 index 0000000..dc899f4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_polished_basalt_from_basalt.json @@ -0,0 +1,19 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_polished_basalt_from_basalt" + }, + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:basalt" + } + ], + "result": { + "item": "minecraft:polished_basalt", + "count": 1 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_polished_brick_slab_from_blackstone.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_polished_brick_slab_from_blackstone.json new file mode 100644 index 0000000..8934d8a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_polished_brick_slab_from_blackstone.json @@ -0,0 +1,19 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_polished_brick_slab_from_blackstone" + }, + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:blackstone" + } + ], + "result": { + "item": "minecraft:polished_blackstone_brick_slab", + "count": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_polished_brick_stairs_from_blackstone.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_polished_brick_stairs_from_blackstone.json new file mode 100644 index 0000000..18f4f1d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_polished_brick_stairs_from_blackstone.json @@ -0,0 +1,20 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_polished_brick_stairs_from_blackstone" + }, + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:blackstone" + } + ], + "result": { + "item": "minecraft:polished_blackstone_brick_stairs", + "count": 1 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_polished_brick_wall_from_blackstone.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_polished_brick_wall_from_blackstone.json new file mode 100644 index 0000000..d36c121 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_polished_brick_wall_from_blackstone.json @@ -0,0 +1,19 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_polished_brick_wall_from_blackstone" + }, + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:blackstone" + } + ], + "result": { + "item": "minecraft:polished_blackstone_brick_wall", + "count": 1 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_polished_bricks_from_blackstone.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_polished_bricks_from_blackstone.json new file mode 100644 index 0000000..8801424 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_polished_bricks_from_blackstone.json @@ -0,0 +1,19 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_polished_bricks_from_blackstone" + }, + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:blackstone" + } + ], + "result": { + "item": "minecraft:polished_blackstone_bricks", + "count": 1 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_polished_from_blackstone.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_polished_from_blackstone.json new file mode 100644 index 0000000..d59287d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_polished_from_blackstone.json @@ -0,0 +1,19 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_polished_from_blackstone" + }, + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:blackstone" + } + ], + "result": { + "item": "minecraft:polished_blackstone", + "count": 1 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_polished_slab_from_blackstone.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_polished_slab_from_blackstone.json new file mode 100644 index 0000000..a7f1999 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_polished_slab_from_blackstone.json @@ -0,0 +1,19 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_polished_slab_from_blackstone" + }, + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:blackstone" + } + ], + "result": { + "item": "minecraft:polished_blackstone_slab", + "count": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_polished_stairs_from_blackstone.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_polished_stairs_from_blackstone.json new file mode 100644 index 0000000..2482bc4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_polished_stairs_from_blackstone.json @@ -0,0 +1,19 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_polished_stairs_from_blackstone" + }, + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:blackstone" + } + ], + "result": { + "item": "minecraft:polished_blackstone_stairs", + "count": 1 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_polished_wall_from_blackstone.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_polished_wall_from_blackstone.json new file mode 100644 index 0000000..f7c7369 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_polished_wall_from_blackstone.json @@ -0,0 +1,19 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_polished_wall_from_blackstone" + }, + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:blackstone" + } + ], + "result": { + "item": "minecraft:polished_blackstone_wall", + "count": 1 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_quartz_bricks_from_quartz_block.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_quartz_bricks_from_quartz_block.json new file mode 100644 index 0000000..3690d24 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_quartz_bricks_from_quartz_block.json @@ -0,0 +1,19 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_quartz_bricks_from_quartz_block" + }, + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:quartz_block:0" + } + ], + "result": { + "item": "minecraft:quartz_bricks", + "count": 1 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_quartz_slab.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_quartz_slab.json new file mode 100644 index 0000000..03b9bbe --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_quartz_slab.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_quartz_slab" + }, + + + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:quartz_block", + "data": 0 + } + ], + "result": { + "item": "minecraft:stone_slab", + "data": 6, + "count": 2 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_slab_from_polished_blackstone.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_slab_from_polished_blackstone.json new file mode 100644 index 0000000..8da9335 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_slab_from_polished_blackstone.json @@ -0,0 +1,19 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_slab_from_polished_blackstone" + }, + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:polished_blackstone" + } + ], + "result": { + "item": "minecraft:polished_blackstone_slab", + "count": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_slab_from_polished_blackstone_bricks.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_slab_from_polished_blackstone_bricks.json new file mode 100644 index 0000000..5f6c994 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_slab_from_polished_blackstone_bricks.json @@ -0,0 +1,19 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_slab_from_polished_blackstone_bricks" + }, + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:polished_blackstone_bricks" + } + ], + "result": { + "item": "minecraft:polished_blackstone_brick_slab", + "count": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_stairs_from_polished_blackstone.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_stairs_from_polished_blackstone.json new file mode 100644 index 0000000..c7ce3ed --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_stairs_from_polished_blackstone.json @@ -0,0 +1,19 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_stairs_from_polished_blackstone" + }, + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:polished_blackstone" + } + ], + "result": { + "item": "minecraft:polished_blackstone_stairs", + "count": 1 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_stairs_from_polished_blackstone_bricks.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_stairs_from_polished_blackstone_bricks.json new file mode 100644 index 0000000..d15468b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_stairs_from_polished_blackstone_bricks.json @@ -0,0 +1,19 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "stonecutter_stairs_from_polished_blackstone_bricks" + }, + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:polished_blackstone_bricks" + } + ], + "result": { + "item": "minecraft:polished_blackstone_brick_stairs", + "count": 1 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_wall_from_polished_blackstone.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_wall_from_polished_blackstone.json new file mode 100644 index 0000000..f937fae --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_wall_from_polished_blackstone.json @@ -0,0 +1,19 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_wall_from_polished_blackstone" + }, + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:polished_blackstone" + } + ], + "result": { + "item": "minecraft:polished_blackstone_wall", + "count": 1 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_wall_from_polished_blackstone_bricks.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_wall_from_polished_blackstone_bricks.json new file mode 100644 index 0000000..5ef8791 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/stonecutter_wall_from_polished_blackstone_bricks.json @@ -0,0 +1,19 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_wall_from_polished_blackstone_bricks" + }, + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:polished_blackstone_bricks" + } + ], + "result": { + "item": "minecraft:polished_blackstone_brick_wall", + "count": 1 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/target_block.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/target_block.json new file mode 100644 index 0000000..b669be3 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/target_block.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:target" + }, + "tags": [ "crafting_table" ], + "pattern": [ + " . ", + ".#.", + " . " + ], + "key": { + "#": { + "item": "minecraft:hay_block" + }, + ".": { + "item": "minecraft:redstone" + } + }, + "result": { + "item": "minecraft:target" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/tripwire_hook_from_crimson_planks.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/tripwire_hook_from_crimson_planks.json new file mode 100644 index 0000000..b818e7b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/tripwire_hook_from_crimson_planks.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:tripwire_hook_from_crimson_planks" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "A", + "B", + "C" + ], + "key": { + "A": { + "item": "iron_ingot" + }, + "B": { + "item": "stick" + }, + "C": { + "item": "crimson_planks" + } + }, + "result": { + "item": "tripwire_hook", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/tripwire_hook_from_warped_planks.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/tripwire_hook_from_warped_planks.json new file mode 100644 index 0000000..4c29c05 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/tripwire_hook_from_warped_planks.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:tripwire_hook_from_warped_planks" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "A", + "B", + "C" + ], + "key": { + "A": { + "item": "iron_ingot" + }, + "B": { + "item": "stick" + }, + "C": { + "item": "warped_planks" + } + }, + "result": { + "item": "tripwire_hook", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/warped_button.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/warped_button.json new file mode 100644 index 0000000..b2f5dcb --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/warped_button.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:warped_button" + }, + "tags": [ + "crafting_table" + ], + "group": "wooden_button", + "pattern": [ + "#" + ], + "key": { + "#": { + "item": "minecraft:warped_planks" + } + }, + "result": { + "item": "minecraft:warped_button", + "count": 1 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/warped_door.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/warped_door.json new file mode 100644 index 0000000..9cc9df7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/warped_door.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:warped_door" + }, + "tags": [ + "crafting_table" + ], + "group": "wooden_door", + "pattern": [ + "##", + "##", + "##" + ], + "key": { + "#": { + "item": "minecraft:warped_planks" + } + }, + "result": { + "item": "minecraft:warped_door", + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/warped_fence.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/warped_fence.json new file mode 100644 index 0000000..f118a97 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/warped_fence.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:warped_fence" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "W#W", + "W#W" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "W": { + "item": "minecraft:warped_planks" + } + }, + "result": { + "item": "minecraft:warped_fence", + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/warped_fence_gate.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/warped_fence_gate.json new file mode 100644 index 0000000..476a081 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/warped_fence_gate.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:warped_fence_gate" + }, + "tags": [ + "crafting_table" + ], + "group": "wooden_fence_gate", + "pattern": [ + "#W#", + "#W#" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "W": { + "item": "minecraft:warped_planks" + } + }, + "result": { + "item": "minecraft:warped_fence_gate" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/warped_fungus_on_a_stick.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/warped_fungus_on_a_stick.json new file mode 100644 index 0000000..32c7304 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/warped_fungus_on_a_stick.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:warped_fungus_on_a_stick" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "# ", + " X" + ], + "key": { + "#": { + "item": "minecraft:fishing_rod" + }, + "X": { + "item": "minecraft:warped_fungus" + } + }, + "result": { + "item": "minecraft:warped_fungus_on_a_stick" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/warped_hyphae.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/warped_hyphae.json new file mode 100644 index 0000000..d933c3e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/warped_hyphae.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:warped_hyphae" + }, + + "tags": [ "crafting_table" ], + "group": "wood", + "pattern": [ + "##", + "##" + ], + "key": { + "#": { + "item": "minecraft:warped_stem" + } + }, + "result": { + "item": "minecraft:warped_hyphae", + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/warped_hyphae_stripped.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/warped_hyphae_stripped.json new file mode 100644 index 0000000..893ec32 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/warped_hyphae_stripped.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:stripped_warped_hyphae" + }, + + "tags": [ "crafting_table" ], + "group": "wood", + "pattern": [ + "##", + "##" + ], + "key": { + "#": { + "item": "minecraft:stripped_warped_stem" + } + }, + "result": { + "item": "minecraft:stripped_warped_hyphae", + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/warped_planks.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/warped_planks.json new file mode 100644 index 0000000..4606657 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/warped_planks.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:warped_planks" + }, + "tags": [ "crafting_table" ], + "group": "planks", + "pattern": [ + "#" + ], + "key": { + "#": { + "item": "minecraft:warped_stem" + } + }, + "result": { + "item": "minecraft:warped_planks", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/warped_planks_from_stripped_log.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/warped_planks_from_stripped_log.json new file mode 100644 index 0000000..7772f33 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/warped_planks_from_stripped_log.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:warped_planks_from_stripped_log" + }, + "tags": [ "crafting_table" ], + "group": "planks", + "pattern": [ + "#" + ], + "key": { + "#": { + "item": "minecraft:stripped_warped_stem" + } + }, + "result": { + "item": "minecraft:warped_planks", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/warped_planks_from_stripped_warped_hyphae.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/warped_planks_from_stripped_warped_hyphae.json new file mode 100644 index 0000000..8e7fa14 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/warped_planks_from_stripped_warped_hyphae.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:warped_planks_from_stripped_warped_hyphae" + }, + "tags": [ "crafting_table" ], + "group": "planks", + "pattern": [ + "#" + ], + "key": { + "#": { + "item": "minecraft:stripped_warped_hyphae" + } + }, + "result": { + "item": "minecraft:warped_planks", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/warped_planks_from_warped_hyphae.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/warped_planks_from_warped_hyphae.json new file mode 100644 index 0000000..86b8f46 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/warped_planks_from_warped_hyphae.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:warped_planks_from_warped_hyphae" + }, + "tags": [ "crafting_table" ], + "group": "planks", + "pattern": [ + "#" + ], + "key": { + "#": { + "item": "minecraft:warped_hyphae" + } + }, + "result": { + "item": "minecraft:warped_planks", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/warped_pressure_plate.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/warped_pressure_plate.json new file mode 100644 index 0000000..1afffa4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/warped_pressure_plate.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:warped_pressure_plate" + }, + "tags": [ + "crafting_table" + ], + "group": "wooden_pressure_plate", + "pattern": [ + "##" + ], + "key": { + "#": { + "item": "minecraft:warped_planks" + } + }, + "result": { + "item": "minecraft:warped_pressure_plate", + "count": 1 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/warped_sign.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/warped_sign.json new file mode 100644 index 0000000..e280afe --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/warped_sign.json @@ -0,0 +1,28 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:warped_sign" + }, + "tags": [ + "crafting_table" + ], + "group": "sign", + "pattern": [ + "###", + "###", + " | " + ], + "key": { + "#": { + "item": "minecraft:warped_planks" }, + "|": { + "item": "minecraft:stick" + } + }, + "result": { + "item": "minecraft:warped_sign", + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/warped_slab.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/warped_slab.json new file mode 100644 index 0000000..982e900 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/warped_slab.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:warped_slab" + }, + "tags": [ + "crafting_table" + ], + "group": "wooden_slab", + "pattern": [ + "###" + ], + "key": { + "#": { + "item": "minecraft:warped_planks" + } + }, + "result": { + "item": "minecraft:warped_slab", + "count": 6 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/warped_stairs.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/warped_stairs.json new file mode 100644 index 0000000..23d3c50 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/warped_stairs.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:warped_stairs" + }, + "tags": [ + "crafting_table" + ], + "group": "wooden_stairs", + "pattern": [ + "# ", + "## ", + "###" + ], + "key": { + "#": { + "item": "minecraft:warped_planks" + } + }, + "result": { + "item": "minecraft:warped_stairs", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/warped_trapdoor.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/warped_trapdoor.json new file mode 100644 index 0000000..70bd994 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/warped_trapdoor.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:warped_trapdoor" + }, + "tags": [ + "crafting_table" + ], + "group": "wooden_trap_door", + "pattern": [ + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:warped_planks" + } + }, + "result": { + "item": "minecraft:warped_trapdoor", + "count": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/wooden_axe_from_crimson_planks.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/wooden_axe_from_crimson_planks.json new file mode 100644 index 0000000..f1ef137 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/wooden_axe_from_crimson_planks.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:wooden_axe_from_crimson_planks" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AA", + "AB", + " B" + ], + "key": { + "A": { + "item": "crimson_planks" + }, + "B": { + "item": "stick" + } + }, + "result": { + "item": "wooden_axe", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/wooden_axe_from_warped_planks.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/wooden_axe_from_warped_planks.json new file mode 100644 index 0000000..3fd2918 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/wooden_axe_from_warped_planks.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:wooden_axe_from_warped_planks" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AA", + "AB", + " B" + ], + "key": { + "A": { + "item": "warped_planks" + }, + "B": { + "item": "stick" + } + }, + "result": { + "item": "wooden_axe", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/wooden_hoe_from_crimson_planks.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/wooden_hoe_from_crimson_planks.json new file mode 100644 index 0000000..b710c14 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/wooden_hoe_from_crimson_planks.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:wooden_hoe_from_crimson_planks" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AA ", + " B ", + " B " + ], + "key": { + "A": { + "item": "crimson_planks" + }, + "B": { + "item": "stick" + } + }, + "result": { + "item": "wooden_hoe", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/wooden_hoe_from_warped_planks.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/wooden_hoe_from_warped_planks.json new file mode 100644 index 0000000..a1f91be --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/wooden_hoe_from_warped_planks.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:wooden_hoe_from_warped_planks" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AA ", + " B ", + " B " + ], + "key": { + "A": { + "item": "warped_planks" + }, + "B": { + "item": "stick" + } + }, + "result": { + "item": "wooden_hoe", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/wooden_pickaxe_from_crimson_planks.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/wooden_pickaxe_from_crimson_planks.json new file mode 100644 index 0000000..0f31598 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/wooden_pickaxe_from_crimson_planks.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:wooden_pickaxe_from_crimson_planks" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AAA", + " B ", + " B " + ], + "key": { + "A": { + "item": "crimson_planks" + }, + "B": { + "item": "stick" + } + }, + "result": { + "item": "wooden_pickaxe", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/wooden_pickaxe_from_warped_planks.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/wooden_pickaxe_from_warped_planks.json new file mode 100644 index 0000000..8f60cfa --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/wooden_pickaxe_from_warped_planks.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:wooden_pickaxe_from_warped_planks" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AAA", + " B ", + " B " + ], + "key": { + "A": { + "item": "warped_planks" + }, + "B": { + "item": "stick" + } + }, + "result": { + "item": "wooden_pickaxe", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/wooden_shovel_from_crimson_planks.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/wooden_shovel_from_crimson_planks.json new file mode 100644 index 0000000..50f649d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/wooden_shovel_from_crimson_planks.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:wooden_shovel_from_crimson_planks" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "A", + "B", + "B" + ], + "key": { + "A": { + "item": "crimson_planks" + }, + "B": { + "item": "stick" + } + }, + "result": { + "item": "wooden_shovel", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/wooden_shovel_from_warped_planks.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/wooden_shovel_from_warped_planks.json new file mode 100644 index 0000000..db54601 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/wooden_shovel_from_warped_planks.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:wooden_shovel_from_warped_planks" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "A", + "B", + "B" + ], + "key": { + "A": { + "item": "warped_planks" + }, + "B": { + "item": "stick" + } + }, + "result": { + "item": "wooden_shovel", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/wooden_sword_from_crimson_planks.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/wooden_sword_from_crimson_planks.json new file mode 100644 index 0000000..a03d245 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/wooden_sword_from_crimson_planks.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:wooden_sword_from_crimson_planks" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "A", + "A", + "B" + ], + "key": { + "A": { + "item": "crimson_planks" + }, + "B": { + "item": "stick" + } + }, + "result": { + "item": "wooden_sword", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/recipes/wooden_sword_from_warped_planks.json b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/wooden_sword_from_warped_planks.json new file mode 100644 index 0000000..5e60732 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/recipes/wooden_sword_from_warped_planks.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:wooden_sword_from_warped_planks" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "A", + "A", + "B" + ], + "key": { + "A": { + "item": "warped_planks" + }, + "B": { + "item": "stick" + } + }, + "result": { + "item": "wooden_sword", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/spawn_rules/enderman.json b/servers/bedrock/behavior_packs/vanilla_1.16/spawn_rules/enderman.json new file mode 100644 index 0000000..a054ed0 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/spawn_rules/enderman.json @@ -0,0 +1,96 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:enderman", + "population_control": "monster" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_underground": {}, + "minecraft:brightness_filter": { + "min": 0, + "max": 7, + "adjust_for_weather": true + }, + "minecraft:difficulty_filter": { + "min": "easy", + "max": "hard" + }, + "minecraft:weight": { + "default": 10 + }, + "minecraft:herd": { + "min_size": 1, + "max_size": 2 + }, + "minecraft:biome_filter": { + "test": "has_biome_tag", "operator": "==", "value": "monster" + } + }, + { + "minecraft:spawns_underground": {}, + "minecraft:brightness_filter": { + "min": 0, + "max": 7, + "adjust_for_weather": true + }, + "minecraft:difficulty_filter": { + "min": "easy", + "max": "hard" + }, + "minecraft:weight": { + "default": 6 + }, + "minecraft:herd": { + "min_size": 1, + "max_size": 1 + }, + "minecraft:biome_filter": { + "all_of": [ + {"test": "has_biome_tag", "operator": "==", "value": "nether"}, + {"test": "has_biome_tag", "operator": "==", "value": "spawn_endermen"} + ] + } + }, + { + "minecraft:spawns_underground": { + }, + + "minecraft:difficulty_filter": { + "min": "easy", + "max": "hard" + }, + + "minecraft:weight": { + "default": 10 + }, + + "minecraft:herd": { + "min_size": 1, + "max_size": 1 + }, + + "minecraft:biome_filter": { + "test": "has_biome_tag", "operator": "==", "value": "warped_forest" + } + }, + { + "minecraft:spawns_on_surface": {}, + "minecraft:weight": { + "default": 10 + }, + "minecraft:herd": { + "min_size": 4, + "max_size": 4 + }, + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", "operator": "==", "value": "the_end" + } + ] + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/spawn_rules/ghast.json b/servers/bedrock/behavior_packs/vanilla_1.16/spawn_rules/ghast.json new file mode 100644 index 0000000..691eefd --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/spawn_rules/ghast.json @@ -0,0 +1,37 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:ghast", + "population_control": "monster" + }, + + "conditions": [ + { + "minecraft:spawns_underground": { + }, + + "minecraft:difficulty_filter": { + "min": "easy", + "max": "hard" + }, + + "minecraft:weight": { + "default": 40 + }, + + "minecraft:density_limit": { + "surface": 0, + "underground": 2 + }, + + "minecraft:biome_filter": { + "all_of": [ + {"test": "has_biome_tag", "operator":"==", "value": "nether"}, + {"test": "has_biome_tag", "operator":"==", "value": "spawn_ghast"} + ] + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/spawn_rules/hoglin.json b/servers/bedrock/behavior_packs/vanilla_1.16/spawn_rules/hoglin.json new file mode 100644 index 0000000..7b837ad --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/spawn_rules/hoglin.json @@ -0,0 +1,38 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:hoglin", + "population_control": "animal" + }, + "conditions": [ + { + "minecraft:spawns_underground": {}, + + "minecraft:spawns_on_block_prevented_filter": [ + "minecraft:nether_wart_block", + "minecraft:shroomlight" + ], + "minecraft:difficulty_filter": { + "min": "peaceful", + "max": "hard" + }, + + "minecraft:weight": { + "default": 20 + }, + + "minecraft:herd": { + "min_size": 4, + "max_size": 4 + }, + + "minecraft:biome_filter": { + "test": "has_biome_tag", + "operator": "==", + "value": "crimson_forest" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/spawn_rules/magma_cube.json b/servers/bedrock/behavior_packs/vanilla_1.16/spawn_rules/magma_cube.json new file mode 100644 index 0000000..b6ffd00 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/spawn_rules/magma_cube.json @@ -0,0 +1,69 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:magma_cube", + "population_control": "monster" + }, + "conditions": [ + { + "minecraft:spawns_underground": { + }, + + "minecraft:spawns_on_block_prevented_filter": [ + "minecraft:nether_wart_block", + "minecraft:shroomlight" + ], + + "minecraft:difficulty_filter": { + "min": "easy", + "max": "hard" + }, + + "minecraft:weight": { + "default": 10 + }, + + "minecraft:herd": { + "min_size": 1, + "max_size": 4 + }, + + "minecraft:biome_filter": { + "test": "has_biome_tag", + "operator": "==", + "value": "spawn_magma_cubes" + } + }, + { + "minecraft:spawns_underground": { + }, + + "minecraft:spawns_on_block_prevented_filter": [ + "minecraft:nether_wart_block", + "minecraft:shroomlight" + ], + + "minecraft:difficulty_filter": { + "min": "easy", + "max": "hard" + }, + + "minecraft:weight": { + "default": 100 + }, + + "minecraft:herd": { + "min_size": 2, + "max_size": 5 + }, + + "minecraft:biome_filter": { + "test": "has_biome_tag", + "operator": "==", + "value": "spawn_many_magma_cubes" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/spawn_rules/piglin.json b/servers/bedrock/behavior_packs/vanilla_1.16/spawn_rules/piglin.json new file mode 100644 index 0000000..e58feb2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/spawn_rules/piglin.json @@ -0,0 +1,66 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:piglin", + "population_control": "monster" + }, + "conditions": [ + { + "minecraft:spawns_underground": {}, + + "minecraft:spawns_on_block_prevented_filter": [ + "minecraft:nether_wart_block", + "minecraft:shroomlight" + ], + "minecraft:difficulty_filter": { + "min": "peaceful", + "max": "hard" + }, + + "minecraft:weight": { + "default": 5 + }, + + "minecraft:herd": { + "min_size": 2, + "max_size": 4 + }, + + "minecraft:biome_filter": { + "test": "has_biome_tag", + "operator": "==", + "value": "spawn_piglin" + } + }, + { + "minecraft:spawns_underground": {}, + + "minecraft:spawns_on_block_prevented_filter": [ + "minecraft:nether_wart_block", + "minecraft:shroomlight" + ], + "minecraft:difficulty_filter": { + "min": "easy", + "max": "hard" + }, + + "minecraft:weight": { + "default": 15 + }, + + "minecraft:herd": { + "min_size": 4, + "max_size": 4 + }, + + "minecraft:biome_filter": { + "test": "has_biome_tag", + "operator": "==", + "value": "spawn_few_piglins" + } + } + + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/spawn_rules/skeleton.json b/servers/bedrock/behavior_packs/vanilla_1.16/spawn_rules/skeleton.json new file mode 100644 index 0000000..4895323 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/spawn_rules/skeleton.json @@ -0,0 +1,67 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:skeleton", + "population_control": "monster" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": { + }, + + "minecraft:spawns_underground": { + }, + + "minecraft:spawns_on_block_prevented_filter": [ + "minecraft:nether_wart_block", + "minecraft:shroomlight" + ], + + "minecraft:brightness_filter": { + "min": 0, + "max": 7, + "adjust_for_weather": true + }, + + "minecraft:difficulty_filter": { + "min": "easy", + "max": "hard" + }, + + "minecraft:weight": { + "default": 80 + }, + + "minecraft:herd": { + "min_size": 1, + "max_size": 2 + }, + + "minecraft:biome_filter": { + "any_of": [ + { + "all_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "monster" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "frozen" + } + ] + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "soulsand_valley" + } + ] + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/spawn_rules/strider.json b/servers/bedrock/behavior_packs/vanilla_1.16/spawn_rules/strider.json new file mode 100644 index 0000000..f2e7ba6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/spawn_rules/strider.json @@ -0,0 +1,39 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:strider", + "population_control": "animal" + }, + "conditions": [ + { + "minecraft:spawns_lava": {}, + "minecraft:spawns_underground": {}, + + "minecraft:difficulty_filter": { + "min": "peaceful", + "max": "hard" + }, + + "minecraft:weight": { + "default": 20 + }, + + "minecraft:herd": { + "min_size": 2, + "max_size": 4 + }, + + "minecraft:density_limit": { + "surface": 3 + }, + + "minecraft:biome_filter": { + "test": "has_biome_tag", + "operator": "==", + "value": "nether" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/spawn_rules/zombie_pigman.json b/servers/bedrock/behavior_packs/vanilla_1.16/spawn_rules/zombie_pigman.json new file mode 100644 index 0000000..cb20f53 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/spawn_rules/zombie_pigman.json @@ -0,0 +1,69 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:zombie_pigman", + "population_control": "monster" + }, + "conditions": [ + { + "minecraft:spawns_underground": { + }, + + "minecraft:spawns_on_block_prevented_filter": [ + "minecraft:nether_wart_block", + "minecraft:shroomlight" + ], + + "minecraft:difficulty_filter": { + "min": "easy", + "max": "hard" + }, + + "minecraft:weight": { + "default": 100 + }, + + "minecraft:herd": { + "min_size": 2, + "max_size": 4 + }, + + "minecraft:biome_filter": { + "test": "has_biome_tag", + "operator": "==", + "value": "spawn_zombified_piglin" + } + }, + { + "minecraft:spawns_underground": { + }, + + "minecraft:spawns_on_block_prevented_filter": [ + "minecraft:nether_wart_block", + "minecraft:shroomlight" + ], + + "minecraft:difficulty_filter": { + "min": "easy", + "max": "hard" + }, + + "minecraft:weight": { + "default": 1 + }, + + "minecraft:herd": { + "min_size": 2, + "max_size": 4 + }, + + "minecraft:biome_filter": { + "test": "has_biome_tag", + "operator": "==", + "value": "spawn_few_zombified_piglins" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/trading/economy_trades/armorer_trades.json b/servers/bedrock/behavior_packs/vanilla_1.16/trading/economy_trades/armorer_trades.json new file mode 100644 index 0000000..2c06789 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/trading/economy_trades/armorer_trades.json @@ -0,0 +1,438 @@ +{ + "tiers": [ + { + "total_exp_required": 0, + "groups": [ + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:coal:0", + "quantity": 15, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "trader_exp": 2, + "max_uses": 16, + "reward_exp": true + } + ] + }, + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 7, + "price_multiplier": 0.2 + } + ], + "gives": [ + { + "item": "minecraft:iron_leggings", + "quantity": 1 + } + ], + "trader_exp": 1, + "max_uses": 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"trader_exp": 30, + "max_uses": 3, + "reward_exp": true + } + ] + } + ] + } + ] +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/trading/economy_trades/butcher_trades.json b/servers/bedrock/behavior_packs/vanilla_1.16/trading/economy_trades/butcher_trades.json new file mode 100644 index 0000000..c9ccc15 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/trading/economy_trades/butcher_trades.json @@ -0,0 +1,321 @@ +{ + "tiers": [ + { + "total_exp_required": 0, + "groups": [ + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:chicken", + "quantity": 14, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "trader_exp": 2, + "max_uses": 16, + "reward_exp": true + }, + { + "wants": [ + { + "item": "minecraft:rabbit", + "quantity": 4, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "trader_exp": 2, + "max_uses": 16, + 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/dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/trading/economy_trades/cleric_trades.json @@ -0,0 +1,277 @@ +{ + "tiers": [ + { + "total_exp_required": 0, + "groups": [ + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:rotten_flesh", + "quantity": 32, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "trader_exp": 2, + "max_uses": 16, + "reward_exp": true + } + ] + }, + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:redstone", + "quantity": 2 + } + ], + "trader_exp": 1, + "max_uses": 12, + "reward_exp": true + } + ] + } + ] + }, + { + "total_exp_required": 10, + "groups": [ + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:gold_ingot", + "quantity": 3, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": 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0000000..346d71c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/trading/economy_trades/leather_worker_trades.json @@ -0,0 +1,325 @@ +{ + "tiers": [ + { + "total_exp_required": 0, + "groups": [ + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:leather", + "quantity": 6, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "trader_exp": 2, + "max_uses": 16, + "reward_exp": true + } + ] + }, + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 3, + "price_multiplier": 0.2 + } + ], + "gives": [ + { + "item": "minecraft:leather_leggings", + "quantity": 1, + "functions": [ + { + "function": "random_dye" + } + ] + } + ], + "trader_exp": 1, + "max_uses": 12, + "reward_exp": true + }, + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 7, + "price_multiplier": 0.2 + } + ], + "gives": [ + { + "item": 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"gives": [ + { + "item": "minecraft:book", + "quantity": 1, + "functions": [ + { + "function": "enchant_book_for_trading", + "base_cost": 2, + "base_random_cost": 5, + "per_level_random_cost": 10, + "per_level_cost": 3 + } + ] + } + ], + "trader_exp": 15, + "max_uses": 12, + "reward_exp": true + } + ] + } + ] + }, + { + "total_exp_required": 250, + "groups": [ + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 20, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:nametag", + "quantity": 1 + } + ], + "trader_exp": 30, + "max_uses": 12, + "reward_exp": true + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/trading/economy_trades/shepherd_trades.json b/servers/bedrock/behavior_packs/vanilla_1.16/trading/economy_trades/shepherd_trades.json new file mode 100644 index 0000000..52b5a6b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/trading/economy_trades/shepherd_trades.json @@ -0,0 +1,398 @@ +{ + "tiers": [ + { + "total_exp_required": 0, + "groups": [ + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "choice": [ + { + "item": "minecraft:wool:0", + "quantity": 18, + "price_multiplier": 0.05 + }, + { + "item": "minecraft:wool:7", + "quantity": 18, + "price_multiplier": 0.05 + }, + { + "item": "minecraft:wool:12", + "quantity": 18, + "price_multiplier": 0.05 + }, + { + "item": "minecraft:wool:15", + "quantity": 18, + "price_multiplier": 0.05 + } + ] + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "trader_exp": 2, + "max_uses": 16, + "reward_exp": true + } + ] + }, + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 2, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:shears", + "quantity": 1 + } + ], + "trader_exp": 1, + "max_uses": 12, + 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+ ], + "gives": [ + { + "choice": [ + { + "item": "minecraft:quartz_block:0" + }, + { + "item": "minecraft:quartz_block:2" + } + ] + } + ], + "trader_exp": 30, + "max_uses": 12, + "reward_exp": true + } + ] + } + ] +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/trading/economy_trades/tool_smith_trades.json b/servers/bedrock/behavior_packs/vanilla_1.16/trading/economy_trades/tool_smith_trades.json new file mode 100644 index 0000000..fd11c06 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/trading/economy_trades/tool_smith_trades.json @@ -0,0 +1,422 @@ +{ + "tiers": [ + { + "total_exp_required": 0, + "groups": [ + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:coal:0", + "quantity": 15, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "trader_exp": 2, + "max_uses": 16, + "reward_exp": true + } + ] + }, + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1, + "price_multiplier": 0.2 + } + ], + "gives": [ + { + "item": "minecraft:stone_axe", + "quantity": 1 + } + ], + "trader_exp": 1, + "max_uses": 12, + "reward_exp": true + }, + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1, + "price_multiplier": 0.2 + } + ], + "gives": [ + { + "item": "minecraft:stone_shovel", + "quantity": 1 + } + ], + "trader_exp": 1, + "max_uses": 12, + "reward_exp": true + }, + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1, + "price_multiplier": 0.2 + } + ], + "gives": [ + { + "item": "minecraft:stone_pickaxe", + "quantity": 1 + } + ], + "trader_exp": 1, + "max_uses": 12, + "reward_exp": true + }, + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1, + "price_multiplier": 0.2 + } + ], + "gives": [ + { + "item": "minecraft:stone_hoe", + "quantity": 1 + } + ], + "trader_exp": 1, + "max_uses": 12, + "reward_exp": true + } + ] + } + ] + }, + { + "total_exp_required": 10, + "groups": [ + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:iron_ingot", + "quantity": 4, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "trader_exp": 10, + "max_uses": 12, + "reward_exp": true + } + ] + }, + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 36, + "price_multiplier": 0.2 + } + ], + "gives": [ + { + "item": "minecraft:bell", + "quantity": 1 + } + ], + "trader_exp": 5, + "max_uses": 12, + "reward_exp": true + } + ] + } + ] + }, + { + "total_exp_required": 70, + "groups": [ + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:flint", + "quantity": 30, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "trader_exp": 20, + "max_uses": 12, + "reward_exp": true + } + ] + }, + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1, + "price_multiplier": 0.2 + } + ], + "gives": [ + { + "item": "minecraft:iron_axe", + "quantity": 1, + "functions": [ + { + "function": "enchant_with_levels", + "treasure": false, + "levels": { + "min": 5, + "max": 19 + } + } + ] + } + ], + "trader_exp": 10, + "max_uses": 3, + "reward_exp": true + }, + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 2, + "price_multiplier": 0.2 + } + ], + "gives": [ + { + "item": "minecraft:iron_shovel", + "quantity": 1, + "functions": [ + { + "function": "enchant_with_levels", + "treasure": false, + "levels": { + "min": 5, + "max": 19 + } + } + ] + } + ], + "trader_exp": 10, + "max_uses": 3, + "reward_exp": true + }, + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 3, + "price_multiplier": 0.2 + } + ], + "gives": [ + { + "item": "minecraft:iron_pickaxe", + "quantity": 1, + "functions": [ + { + "function": "enchant_with_levels", + "treasure": false, + "levels": { + "min": 5, + "max": 19 + } + } + ] + } + ], + "trader_exp": 10, + "max_uses": 3, + "reward_exp": true + }, + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 4, + "price_multiplier": 0.2 + } + ], + "gives": [ + { + "item": "minecraft:diamond_hoe", + "quantity": 1 + } + ], + "trader_exp": 10, + "max_uses": 3, + "reward_exp": true + } + ] + } + ] + }, + { + "total_exp_required": 150, + "groups": [ + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:diamond", + "quantity": 1, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "trader_exp": 30, + "max_uses": 12, + "reward_exp": true + } + ] + }, + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 12, + "price_multiplier": 0.2 + } + ], + "gives": [ + { + "item": "minecraft:diamond_axe", + "quantity": 1, + "functions": [ + { + "function": "enchant_with_levels", + "treasure": false, + "levels": { + "min": 5, + "max": 19 + } + } + ] + } + ], + "trader_exp": 15, + "max_uses": 3, + "reward_exp": true + }, + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 5, + "price_multiplier": 0.2 + } + ], + "gives": [ + { + "item": "minecraft:diamond_shovel", + "quantity": 1, + "functions": [ + { + "function": "enchant_with_levels", + "treasure": false, + "levels": { + "min": 5, + "max": 19 + } + } + ] + } + ], + "trader_exp": 15, + "max_uses": 3, + "reward_exp": true + } + ] + } + ] + }, + { + "total_exp_required": 250, + "groups": [ + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 13, + "price_multiplier": 0.2 + } + ], + "gives": [ + { + "item": "minecraft:diamond_pickaxe", + "quantity": 1, + "functions": [ + { + "function": "enchant_with_levels", + "treasure": false, + "levels": { + "min": 5, + "max": 19 + } + } + ] + } + ], + "trader_exp": 30, + "max_uses": 3, + "reward_exp": true + } + ] + } + ] + } + ] +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/trading/economy_trades/wandering_trader_trades.json b/servers/bedrock/behavior_packs/vanilla_1.16/trading/economy_trades/wandering_trader_trades.json new file mode 100644 index 0000000..5bce288 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/trading/economy_trades/wandering_trader_trades.json @@ -0,0 +1,452 @@ +{ + "tiers": [ + { + "groups": [ + { + "num_to_select": 5, + "trades": [ + { + "max_uses": 5, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 2 + } + ], + "gives": [ + { + "item": "minecraft:sea_pickle" + } + ] + }, + { + "max_uses": 5, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 4 + } + ], + "gives": [ + { + "item": "minecraft:slime_ball" + } + ] + }, + { + "max_uses": 5, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 2 + } + ], + "gives": [ + { + "item": "minecraft:glowstone" + } + ] + }, + { + "max_uses": 5, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 5 + } + ], + "gives": [ + { + "item": "minecraft:nautilus_shell" + } + ] + }, + { + "max_uses": 12, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:tallgrass:2" + } + ] + }, + { + "max_uses": 8, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:reeds" + } + ] + }, + { + "max_uses": 4, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:pumpkin" + } + ] + }, + { + "max_uses": 12, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 3 + } + ], + "gives": [ + { + "item": "minecraft:kelp" + } + ] + }, + { + "max_uses": 8, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 3 + } + ], + "gives": [ + { + "item": "minecraft:cactus" + } + ] + }, + { + "max_uses": 12, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "choice": [ + { + "item": "minecraft:yellow_flower" + }, + { + "item": "minecraft:red_flower", + "functions": [ + { + "function": "random_block_state", + "block_state": "flower_type", + "values": { + "min": 0, + "max": 10 + } + } + ] + }, + { + "item": "minecraft:double_plant:0" + }, + { + "item": "minecraft:double_plant:1" + }, + { + "item": "minecraft:double_plant:4" + }, + { + "item": "minecraft:double_plant:5" + } + ] + } + ] + }, + { + "max_uses": 12, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "choice": [ + { + "item": "minecraft:wheat_seeds" + }, + { + "item": "minecraft:pumpkin_seeds" + }, + { + "item": "minecraft:melon_seeds" + }, + { + "item": "minecraft:beetroot_seeds" + } + ] + } + ] + }, + { + "max_uses": 8, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 5 + } + ], + "gives": [ + { + "item": "minecraft:sapling", + "functions": [ + { + "function": "random_block_state", + "block_state": "sapling_type", + "values": { + "min": 0, + "max": 5 + } + } + ] + } + ] + }, + { + "max_uses": 12, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:dye", + "quantity": 3, + "functions": [ + { + "function": "random_aux_value", + "values": { + "min": 0, + "max": 15 + } + } + ] + } + ] + }, + { + "max_uses": 8, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 3 + } + ], + "gives": [ + { + "item": "minecraft:coral_block", + "quantity": 1, + "functions": [ + { + "function": "random_block_state", + "block_state": "coral_color", + "values": { + "min": 0, + "max": 4 + } + } + ] + } + ] + }, + { + "max_uses": 12, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:vine" + } + ] + }, + { + "max_uses": 12, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "choice": [ + { + "item": "minecraft:brown_mushroom" + }, + { + "item": "minecraft:red_mushroom" + } + ] + } + ] + }, + { + "max_uses": 5, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:waterlily", + "quantity": 2 + } + ] + }, + { + "max_uses": 8, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:sand:0", + "quantity": 8 + } + ] + }, + { + "max_uses": 6, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:sand:1", + "quantity": 4 + } + ] + } + ] + }, + { + "num_to_select": 1, + "trades": [ + { + "max_uses": 4, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 5 + } + ], + "gives": [ + { + "item": "minecraft:bucket:4" + } + ] + }, + { + "max_uses": 4, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 5 + } + ], + "gives": [ + { + "item": "minecraft:bucket:5" + } + ] + }, + { + "max_uses": 6, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 3 + } + ], + "gives": [ + { + "item": "minecraft:packed_ice" + } + ] + }, + { + "max_uses": 6, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 6 + } + ], + "gives": [ + { + "item": "minecraft:blue_ice" + } + ] + }, + { + "max_uses": 8, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:gunpowder" + } + ] + }, + { + "max_uses": 6, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 3 + } + ], + "gives": [ + { + "item": "minecraft:podzol", + "quantity": 3 + } + ] + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.16/trading/economy_trades/weapon_smith_trades.json b/servers/bedrock/behavior_packs/vanilla_1.16/trading/economy_trades/weapon_smith_trades.json new file mode 100644 index 0000000..fefe263 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.16/trading/economy_trades/weapon_smith_trades.json @@ -0,0 +1,267 @@ +{ + "tiers": [ + { + "total_exp_required": 0, + "groups": [ + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:coal:0", + "quantity": 15, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "trader_exp": 2, + "max_uses": 16, + "reward_exp": true + } + ] + }, + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 3, + "price_multiplier": 0.2 + } + ], + "gives": [ + { + "item": "minecraft:iron_axe", + "quantity": 1 + } + ], + "trader_exp": 1, + "max_uses": 12, + "reward_exp": true + } + ] + } + ] + }, + { + "total_exp_required": 10, + "groups": [ + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:iron_ingot", + "quantity": 4, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "trader_exp": 10, + "max_uses": 12, + "reward_exp": true + } + ] + }, + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 2, + "price_multiplier": 0.2 + } + ], + "gives": [ + { + "item": "minecraft:iron_sword", + "quantity": 1, + "functions": [ + { + "function": "enchant_with_levels", + "treasure": false, + "levels": { + "min": 5, + "max": 19 + } + } + ] + } + ], + "trader_exp": 5, + "max_uses": 3, + "reward_exp": true + } + ] + } + ] + }, + { + "total_exp_required": 70, + "groups": [ + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:flint", + "quantity": 24, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "trader_exp": 20, + "max_uses": 12, + "reward_exp": true + } + ] + }, + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 36, + "price_multiplier": 0.2 + } + ], + "gives": [ + { + "item": "minecraft:bell", + "quantity": 1 + } + ], + "trader_exp": 10, + "max_uses": 12, + "reward_exp": true + } + ] + } + ] + }, + + { + "total_exp_required": 150, + "groups": [ + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:diamond", + "quantity": 1, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "trader_exp": 30, + "max_uses": 12, + "reward_exp": true + } + ] + }, + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 12, + "price_multiplier": 0.2 + } + ], + "gives": [ + { + "item": "minecraft:diamond_axe", + "quantity": 1, + "functions": [ + { + "function": "enchant_with_levels", + "treasure": false, + "levels": { + "min": 5, + "max": 19 + } + } + ] + } + ], + "trader_exp": 15, + "max_uses": 3, + "reward_exp": true + } + ] + } + ] + }, + { + "total_exp_required": 250, + "groups": [ + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 8, + "price_multiplier": 0.2 + } + ], + "gives": [ + { + "item": "minecraft:diamond_sword", + "quantity": 1, + "functions": [ + { + "function": "enchant_with_levels", + "treasure": false, + "levels": { + "min": 5, + "max": 19 + } + } + ] + } + ], + "trader_exp": 30, + "max_uses": 3, + "reward_exp": true + } + ] + } + ] + } + ] +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/axolotl.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/axolotl.json new file mode 100644 index 0000000..ba815f7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/axolotl.json @@ -0,0 +1,446 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:axolotl", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "attack_cooldown": { + "minecraft:attack_cooldown": { + "attack_cooldown_time": 120.0, + "attack_cooldown_complete_event": { + "event": "attack_cooldown_complete_event", + "target": "self" + } + } + }, + "axolotl_lucy": { + "minecraft:variant": { "value": 0 } + }, + "axolotl_cyan": { + "minecraft:variant": { "value": 1 } + }, + "axolotl_gold": { + "minecraft:variant": { "value": 2 } + }, + "axolotl_wild": { + "minecraft:variant": { "value": 3 } + }, + "axolotl_blue": { + "minecraft:variant": { "value": 4 } + }, + + "axolotl_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": "tropical_fish_bucket", + "transform_to_item": "bucket:0", + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 5, + "speed_multiplier": 1.1 + } + }, + "axolotl_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:behavior.breed": { + "priority": 1, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": false, + "breed_items": "tropical_fish_bucket", + "transform_to_item": "bucket:0", + "breeds_with": { + "mate_type": "minecraft:axolotl", + "baby_type": "minecraft:axolotl", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "mutation_factor": { + "variant": 0.00083 // roughly 1/1200 + } + } + }, + + "axolotl_in_water": { + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { "test": "in_water", "operator": "!=", "value": true }, + "event": "start_drying_out" + } + ] + } + }, + "axolotl_dried": { + "minecraft:damage_over_time": { + "damage_per_hurt": 1, + "time_between_hurt": 0 + } + }, + "axolotl_on_land": { + "minecraft:drying_out_timer": { + "total_time": 300, + "water_bottle_refill_time": 90, + "dried_out_event": { + "event": "dried_out" + }, + "stopped_drying_out_event": { + "event": "stop_drying_out" + }, + "recover_after_dried_out_event": { + "event": "recover_after_dried_out" + } + } + }, + "axolotl_on_land_in_rain": { + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { "test": "in_water_or_rain", "operator": "!=", "value": true }, + "event": "start_drying_out" + }, + { + "filters": { "test": "in_water", "operator": "==", "value": true }, + "event": "enter_water" + } + ] + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": [ "axolotl", "mob" ] + }, + "minecraft:collision_box": { + "width": 0.75, + "height": 0.42 + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true, + "breathes_air": true, + "generates_bubbles": false + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 14 + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "lightning", + "deals_damage": true, + "damage_multiplier": 2000.0 + } + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": true, + "can_swim": true, + "can_walk": true, + "can_sink": false, + "avoid_damage_blocks": true + }, + "minecraft:movement.amphibious": { + }, + "minecraft:movement": { + "value": 0.1 + }, + "minecraft:underwater_movement": { + "value": 0.2 + }, + "minecraft:jump.static": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:attack": { + "damage": 2 + }, + "minecraft:combat_regeneration": {}, + + "minecraft:behavior.play_dead": { + "priority": 0, + "duration": 10, + "force_below_health": 8, + "random_start_chance": 0.33, + "random_damage_range": [ 0, 2 ], + "damage_sources": [ + "contact", + "entity_attack", + "entity_explosion", + "magic", + "projectile", + "thorns", + "wither" + ], + "apply_regeneration": true, + "filters": { "test": "in_water", "operator": "==", "value": true } + }, + "minecraft:behavior.tempt": { + "priority": 2, + "speed_multiplier": 1.1, + "can_tempt_vertically": true, + "items": [ + "tropical_fish_bucket" + ] + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 3, + "must_see": true, + "reselect_targets": true, + "within_radius": 20.0, + "must_see_forget_duration": 17.0, + "entity_types": [ + { + "filters": { + "all_of": [ + { "test": "in_water", "subject": "other", "value": true }, + { "test": "has_component", "subject": "self", "operator": "!=", "value": "minecraft:attack_cooldown" }, + { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "squid" }, + { "test": "is_family", "subject": "other", "value": "fish" } + ] + } + ] + }, + "max_dist": 8 + }, + { + "filters": { + "all_of": [ + { "test": "in_water", "subject": "other", "value": true }, + { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "drowned" }, + { "test": "is_family", "subject": "other", "value": "guardian" }, + { "test": "is_family", "subject": "other", "value": "guardian_elder" } + ] + } + ] + }, + "max_dist": 8 + } + ] + }, + "minecraft:behavior.melee_attack": { + "priority": 4, + "on_kill": { + "event": "killed_enemy_event", + "target": "self" + } + }, + "minecraft:behavior.move_to_water": { + "priority": 6, + "search_range": 16, + "search_height": 5, + "search_count": 1, + "goal_radius": 0.1 + }, + "minecraft:behavior.swim_idle": { + "priority": 7, + "idle_time": 5.0, + "success_rate": 0.05 + }, + "minecraft:behavior.random_swim": { + "priority": 8, + "interval": 0, + "xz_dist": 30, + "y_dist": 15 + }, + "minecraft:behavior.random_stroll": { + "priority": 9, + "interval": 100 + }, + "minecraft:behavior.look_at_player": { + "priority": 10, + "target_distance": 6.0, + "probability": 0.02 + } + }, + + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "add": { + "component_groups": [ + "axolotl_adult", + "axolotl_in_water" + ] + } + }, + { + "randomize": [ + { + "weight": 25, + "add": { + "component_groups": [ "axolotl_cyan" ] + } + }, + { + "weight": 25, + "add": { + "component_groups": [ "axolotl_gold" ] + } + }, + { + "weight": 25, + "add": { + "component_groups": [ "axolotl_lucy" ] + } + }, + { + "weight": 25, + "add": { + "component_groups": [ "axolotl_wild" ] + } + } + ] + } + ] + }, + "attack_cooldown_complete_event": { + "remove": { + "component_groups": [ + "attack_cooldown" + ] + } + }, + "killed_enemy_event": { + "add": { + "component_groups": [ + "attack_cooldown" + ] + } + }, + "minecraft:entity_born": { + "sequence": [ + { + "remove": { + "component_groups": [ + "axolotl_adult" + ] + }, + "add": { + "component_groups": [ + "axolotl_baby", + "axolotl_in_water" + ] + } + }, + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:variant" + }, + "add": { "component_groups": [ "axolotl_blue" ] } + } + ] + }, + + "minecraft:ageable_grow_up": { + "remove": { "component_groups": [ "axolotl_baby" ] }, + "add": { "component_groups": [ "axolotl_adult" ] } + }, + + "stop_drying_out": { + "remove": { + "component_groups": [ + "axolotl_on_land", + "axolotl_dried" + ] + }, + "add": { + "component_groups": [ "axolotl_on_land_in_rain" ] + } + }, + "start_drying_out": { + "remove": { + "component_groups": [ + "axolotl_on_land_in_rain", + "axolotl_in_water" + ] + }, + "add": { + "component_groups": [ "axolotl_on_land" ] + } + }, + "dried_out": { + "add": { + "component_groups": [ "axolotl_dried" ] + } + }, + "recover_after_dried_out": { + "remove": { + "component_groups": [ "axolotl_dried" ] + } + }, + "enter_water": { + "remove": { + "component_groups": [ + "axolotl_on_land", + "axolotl_on_land_in_rain", + "axolotl_dried" + ] + }, + "add": { + "component_groups": [ + "axolotl_in_water" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/bat.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/bat.json new file mode 100644 index 0000000..89dda4e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/bat.json @@ -0,0 +1,82 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:bat", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": [ "bat", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 0.5, + "height": 0.9 + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.1 + }, + "minecraft:navigation.float": { + "can_path_over_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.float_wander": { + "xz_dist": 10, + "y_dist": 7, + "y_offset": -2.0, + "random_reselect": true, + "float_duration": [ 0.1, 0.35 ] + }, + "minecraft:can_fly": { + }, + "minecraft:health": { + "value": 6, + "max": 6 + }, + "minecraft:nameable": { + }, + "minecraft:physics": { + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/bee.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/bee.json new file mode 100644 index 0000000..3c3a9a7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/bee.json @@ -0,0 +1,835 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:bee", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "bee_baby": { + "minecraft:is_baby": {}, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + "minecraft:red_flower", // All small flowers except Dandelion + "minecraft:yellow_flower", // Dandelion + "minecraft:wither_rose", + "minecraft:double_plant:0", // Sunflower + "minecraft:double_plant:1", // Lilac + "minecraft:double_plant:4", // Rose Bush + "minecraft:double_plant:5", // Peony + "minecraft:flowering_azalea", //Flowering Azalea + "minecraft:azalea_leaves_flowered" //Flowering Azalea leaves + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 11, // This has to be lower priority than move to block goal so that bee seek shelter in rain instead of following parents + "speed_multiplier": 1.1 + } + }, + "bee_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:behavior.breed": { + "priority": 4, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": false, + "breeds_with": { + "mate_type": "minecraft:bee", + "baby_type": "minecraft:bee", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ + "minecraft:red_flower", // All small flowers except Dandelion + "minecraft:yellow_flower", // Dandelion + "minecraft:wither_rose", + "minecraft:double_plant:0", // Sunflower + "minecraft:double_plant:1", // Lilac + "minecraft:double_plant:4", // Rose Bush + "minecraft:double_plant:5", // Peony + "minecraft:flowering_azalea", //Flowering Azalea + "minecraft:azalea_leaves_flowered" //Flowering Azalea leaves + ] + } + }, + "track_attacker": { + "minecraft:behavior.hurt_by_target": { + "priority": 1 + } + }, + "angry_bee": { + "minecraft:angry": { + "duration": 25, + "broadcastAnger": true, + "broadcastRange": 20, + "broadcast_filters": { + "test": "is_family", + "operator": "!=", + "value": "pacified" + }, + "calm_event": { + "event": "calmed_down", + "target": "self" + } + }, + "minecraft:behavior.melee_attack": { + "priority": 2, + "attack_once": true, + "speed_multiplier": 1.4, + "on_attack": { + "event": "countdown_to_perish_event", + "target": "self" + } + } + }, + "escape_fire": { + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25, + "force": true + }, + "minecraft:timer": { + "looping": false, + "time": [20,50], + "randomInterval": true, + "time_down_event": { + "event": "stop_panicking_after_fire", + "target": "self" + } + } + }, + "countdown_to_perish": { + "minecraft:mark_variant": { + "value": 1 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25, + "force": true + }, + "minecraft:timer": { + "looping": false, + "time": [10, 60], + "randomInterval": true, + "time_down_event": { + "event": "perish_event", + "target": "self" + } + }, + "minecraft:type_family": { + "family": [ "bee", "mob", "arthropod", "pacified" ] + } + }, + "perish": { + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "cause": "none", + "damage_per_tick": 999 + } + ] + } + }, + "take_nearest_target": { + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 10 + } + ] + }, + "minecraft:timer": { + "looping": true, + "time": 5, + "time_down_event": { + "event": "calmed_down", + "target": "self" + } + } + }, + "look_for_food": { + "minecraft:behavior.move_to_block": { + "priority": 10, + "tick_interval": 1, + "start_chance": 0.5, + "search_range": 6, + "search_height": 4, + "goal_radius": 1.0, + "stay_duration": 20.0, + "target_selection_method": "random", + "target_offset": [0, 0.25, 0], + "target_blocks": [ + "minecraft:red_flower", // All small flowers except Dandelion + "minecraft:yellow_flower", // Dandelion + "minecraft:wither_rose", + "minecraft:double_plant:8", // Sunflower top + "minecraft:double_plant:9", // Lilac top + "minecraft:double_plant:12", // Rose Bush top + "minecraft:double_plant:13", // Peony top + "minecraft:flowering_azalea", //Flowering azalea + "minecraft:azalea_leaves_flowered" //Flowering Azalea leaves + ], + "on_stay_completed": [ + { + "event": "collected_nectar", + "target": "self" + } + ] + }, + "minecraft:timer": { + "looping": true, + "time": 180, + "time_down_event": { + "event": "find_flower_timeout" + } + }, + "minecraft:ambient_sound_interval" :{ + "event_name" : "ambient.pollinate", + "range" : 3.0, + "value" : 2.0 + } + }, + "has_nectar": { + "minecraft:is_charged": {}, + "minecraft:grows_crop": { + "charges": 10, + "chance": 0.03 + } + }, + "return_to_home": { + "minecraft:behavior.go_home": { + "priority": 4, + "speed_multiplier": 1.0, + "interval": 1, + "goal_radius": 1.2, + "on_home": [ + { + "filters": { + "any_of":[ + { "test": "is_block", "subject": "block", "value": "minecraft:bee_nest" }, + { "test": "is_block", "subject": "block", "value": "minecraft:beehive" } + ] + }, + "event": "minecraft:bee_returned_to_hive", + "target": "block" + }, + { + "filters": { + "all_of":[ + { "test": "is_block", "subject": "block", "operator": "!=", "value": "minecraft:bee_nest" }, + { "test": "is_block", "subject": "block", "operator": "!=", "value": "minecraft:beehive" } + ] + }, + "event": "find_hive_event", + "target": "self" + } + ], + "on_failed": { + "event": "find_hive_event", + "target": "self" + } + } + }, + "find_hive": { + "minecraft:behavior.move_to_block": { + "priority": 10, + "search_range": 16, + "search_height": 10, + "tick_interval": 1, + "goal_radius": 0.633, // was tested with 0.4 when the goal radius wasn't squared. sqrt(0.4)~0.633 + "target_blocks": [ + "bee_nest", + "beehive" + ], + "on_reach": [ + { + "event": "minecraft:bee_returned_to_hive", + "target": "block" + } + ] + }, + "minecraft:timer": { + "looping": false, + "time": 180, + "time_down_event": { + "event": "find_hive_timeout", + "target": "self" + } + } + }, + "hive_full": { + "minecraft:timer": { + "looping": false, + "time": [5, 20], + "randomInterval": true, + "time_down_event": { + "event": "find_hive_event", + "target": "self" + } + } + }, + "shelter_detection": { + "minecraft:environment_sensor": { + "triggers": [ + { + "event": "seek_shelter", + "filters": { + "all_of": [ + { + "any_of": [ + { + "test": "is_daytime", + "value": false + }, + { + "test": "weather", + "operator": "==", + "value": "precipitation" + } + ] + }, + { // Assume we are already going home if we have nectar + "test": "has_component", + "value": "minecraft:is_charged", + "operator": "!=" + }, + { // Assume we are already going home if we have nectar + "test": "has_biome_tag", + "value": "overworld" + } + ] + } + } + ] + } + }, + "abort_shelter_detection": { + "minecraft:environment_sensor": { + "triggers": [ + { + "event": "abort_sheltering", + "filters": { + "all_of": [ + { + "test": "weather", + "operator": "==", + "value": "clear" + }, + { + "test": "is_daytime", + "value": true + } + ] + } + } + ] + } + }, + "easy_attack": { + "minecraft:attack": { + "damage": 2 + } + }, + "normal_attack": { + "minecraft:attack": { + "damage": 2, + "effect_name": "poison", + "effect_duration": 10 + } + }, + "hard_attack": { + "minecraft:attack": { + "damage": 2, + "effect_name": "poison", + "effect_duration": 18 + } + }, + "default_sound" : { + "minecraft:ambient_sound_interval" :{ + "event_name" : "ambient", + "range" : 0.0, + "value" : 0.0 + } + } + }, + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:behavior.tempt": { + "priority": 5, + "speed_multiplier": 1.25, + "within_radius": 8, + "can_tempt_vertically": true, + "items": [ + "minecraft:red_flower", // All small flowers except Dandelion + "minecraft:yellow_flower", // Dandelion + "minecraft:wither_rose", + "minecraft:double_plant:0", // Sunflower + "minecraft:double_plant:1", // Lilac + "minecraft:double_plant:4", // Rose Bush + "minecraft:double_plant:5", // Peony + "minecraft:flowering_azalea", //Flowering azalea + "minecraft:azalea_leaves_flowered" //Flowering Azalea leaves + ] + }, + "minecraft:behavior.move_towards_home_restriction": { + "priority": 9 + }, + "minecraft:behavior.random_hover": { + "priority": 12, + "xz_dist": 8, + "y_dist": 8, + "y_offset": -1, + "interval": 1, + "hover_height": [1, 4] + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:behavior.float": { + "priority": 19 + }, + "minecraft:type_family": { + "family": [ "bee", "mob", "arthropod" ] + }, + "minecraft:on_target_acquired": { + "event": "attacked", + "target": "self" + }, + "minecraft:breathable": { + "totalSupply": 15, + "suffocateTime": 0 + }, + "minecraft:collision_box": { + "width": 0.55, + "height": 0.5 + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:home": { + "restriction_radius": 22, + "home_block_list": [ + "minecraft:bee_nest", + "minecraft:beehive" + ] + }, + "minecraft:follow_range": { + "value": 1024 + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:flying_speed": { + "value": 0.15 + }, + "minecraft:navigation.hover": { + "can_path_over_water": true, + "can_sink": false, + "can_pass_doors": false, + "can_path_from_air": true, + "avoid_water": true, + "avoid_damage_blocks": true, + "avoid_sun": false + }, + "minecraft:movement.hover": {}, + "minecraft:jump.static": {}, + "minecraft:can_fly": {}, + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:nameable": {}, + "minecraft:block_sensor": { + "sensor_radius": 16, + "on_break": [ + { + "block_list": [ + "minecraft:beehive", "minecraft:bee_nest" + ], + "on_block_broken": "hive_destroyed" + } + ] + }, + "minecraft:physics": {}, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 95, + "add": { + "component_groups": [ + "bee_adult" + ] + } + }, + { + "weight": 5, + "add": { + "component_groups": [ + "bee_baby" + ] + } + } + ] + }, + { + "add": { + "component_groups": [ + "track_attacker", + "shelter_detection", + "look_for_food" + ] + } + } + ] + }, + "minecraft:entity_born": { + "add": { + "component_groups": [ + "bee_baby", + "shelter_detection", + "track_attacker", + "look_for_food" + ] + } + }, + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "bee_baby" + ] + }, + "add": { + "component_groups": [ + "bee_adult" + ] + } + }, + "minecraft:exited_disturbed_hive": { + "add": { + "component_groups": [ + "take_nearest_target" + ] + }, + "remove": { + "component_groups": [ + "find_hive", + "return_to_home", + "has_nectar", + "abort_shelter_detection", + "shelter_detection", + "escape_fire" + ] + } + }, + "hive_destroyed": { + "sequence": [ + { + "filters": { + "test": "is_family", + "subject": "self", + "operator": "!=", + "value": "pacified" + }, + "add": { + "component_groups": [ + "take_nearest_target" + ] + }, + "remove": { + "component_groups": [ + "escape_fire" + ] + } + } + ] + }, + "stop_panicking_after_fire" : { + "remove": { + "component_groups": [ + "escape_fire" + ] + } + }, + "minecraft:exited_hive_on_fire": { + "add": { + "component_groups": [ + "escape_fire" + ] + } + }, + "minecraft:exited_hive": { + "add": { + "component_groups": [ + "look_for_food", + "shelter_detection" + ] + }, + "remove": { + "component_groups": [ + "find_hive", + "return_to_home", + "has_nectar", + "abort_shelter_detection" + ] + } + }, + "minecraft:hive_full": { + "add": { + "component_groups": [ + "hive_full" + ] + }, + "remove": { + "component_groups": [ + "find_hive", + "return_to_home" + ] + } + }, + "attacked": { + "sequence": [ + { + "add": { + "component_groups": [ + "angry_bee" + ] + }, + "remove": { + "component_groups": [ + "take_nearest_target" + ] + } + }, + { + "filters": { "test" : "is_difficulty", "value" : "easy"}, + "remove": { + "component_groups": [ "normal_attack", "hard_attack" ] + }, + "add": { + "component_groups": [ "easy_attack" ] + } + }, + { + "filters": { "test" : "is_difficulty", "value" : "normal"}, + "remove": { + "component_groups": [ "easy_attack", "hard_attack" ] + }, + "add": { + "component_groups": [ "normal_attack" ] + } + }, + { + "filters": { "test" : "is_difficulty", "value" : "hard"}, + "remove": { + "component_groups": [ "easy_attack", "normal_attack" ] + }, + "add": { + "component_groups": [ "hard_attack" ] + } + } + ] + }, + "calmed_down": { + "add" : { + "component_groups": [ + "shelter_detection", + "return_to_home" + ] + }, + "remove": { + "component_groups": [ + "angry_bee", + "take_nearest_target" + ] + } + }, + "collected_nectar": { + "remove": { + "component_groups": [ + "look_for_food" + ] + }, + "add": { + "component_groups": [ + "return_to_home", + "has_nectar", + "default_sound" + ] + } + }, + "find_hive_event": { + "remove": { + "component_groups": [ + "return_to_home", + "hive_full" + ] + }, + "add": { + "component_groups": [ + "find_hive" + ] + } + }, + "find_hive_timeout": { + "sequence": [ + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:is_charged" + }, + "remove": { + "component_groups": [ + "find_hive", + "escape_fire" + ] + }, + "add": { + "component_groups": [ + "look_for_food" + ] + } + }, + { + "filters": { + "test": "has_component", + "value": "minecraft:is_charged" + }, + "remove": { + "component_groups": [ + "find_hive" + ] + }, + "add": { + "component_groups": [ + "return_to_home" + ] + } + } + ] + }, + "find_flower_timeout": { + "remove": { + "component_groups": [ + "look_for_food" + ] + }, + "add": { + "component_groups": [ + "return_to_home" + ] + } + }, + "seek_shelter": { + "remove": { + "component_groups": [ + "look_for_food", + "collect_nectar", + "shelter_detection" + ] + }, + "add": { + "component_groups": [ + "default_sound", + "return_to_home", + "abort_shelter_detection" + ] + } + }, + "abort_sheltering": { + "remove": { + "component_groups": [ + "abort_shelter_detection", + "return_to_home", + "escape_fire" + ] + }, + "add": { + "component_groups": [ + "shelter_detection", + "look_for_food" + ] + } + }, + + "countdown_to_perish_event" : { + "remove": { + "component_groups": [ + "collect_nectar", + "track_attacker", + "take_nearest_target", + "look_for_food", + "angry_bee", + "hive_full", + "find_hive", + "escape_fire" + ] + }, + "add": { + "component_groups": [ + "countdown_to_perish" + ] + } + }, + "perish_event":{ + "add": { + "component_groups": [ + "perish" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/blaze.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/blaze.json new file mode 100644 index 0000000..0fdd089 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/blaze.json @@ -0,0 +1,200 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:blaze", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "mode_switcher": { + "minecraft:target_nearby_sensor": { + "inside_range": 2.0, + "outside_range": 3.0, + "must_see": true, + "on_inside_range": { + "event": "switch_to_melee", + "target": "self" + }, + "on_outside_range": { + "event": "switch_to_ranged", + "target": "self" + } + } + }, + "ranged_mode": { + "minecraft:shooter": { + "def": "minecraft:small_fireball" + }, + "minecraft:behavior.ranged_attack": { + "priority": 3, + "burst_shots": 3, + "burst_interval": 0.3, + "charge_charged_trigger": 0.0, + "charge_shoot_trigger": 4.0, + "attack_interval_min": 3.0, + "attack_interval_max": 5.0, + "attack_radius": 16.0 + } + }, + "melee_mode": { + "minecraft:attack": { + "damage": 6 + }, + "minecraft:behavior.melee_attack": { + "priority": 3 + } + } + }, + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 10 : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/blaze.json" + }, + "minecraft:collision_box": { + "width": 0.5, + "height": 1.8 + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:movement": { + "value": 0.23 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_contact_with_water", + "operator": "==", + "value": true + }, + "cause": "drowning", + "damage_per_tick": 1 + } + ] + }, + "minecraft:follow_range": { + "value": 48, + "max": 48 + }, + "minecraft:fire_immune": { + }, + "minecraft:nameable": { + + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 48.0 + } + ] + }, + "minecraft:behavior.random_stroll": { + "priority": 4, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.random_look_around": { + "priority": 5 + }, + "minecraft:type_family": { + "family": [ "blaze", "monster", "mob" ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:on_hurt": { + "event": "minecraft:on_hurt_event", + "target": "self" + }, + "minecraft:on_hurt_by_player": { + "event": "minecraft:on_hurt_event", + "target": "self" + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "mode_switcher" + ] + } + }, + "switch_to_melee": { + "remove": { + "component_groups": [ + "ranged_mode" + ] + }, + "add": { + "component_groups": [ + "melee_mode" + ] + } + }, + "switch_to_ranged": { + "remove": { + "component_groups": [ + "melee_mode" + ] + }, + "add": { + "component_groups": [ + "ranged_mode" + ] + } + }, + "minecraft:on_hurt_event": { + "add": { + "component_groups": [ + "mode_switcher" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/cat.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/cat.json new file mode 100644 index 0000000..39ed21c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/cat.json @@ -0,0 +1,720 @@ +{ + "format_version": "1.16.100", + "minecraft:entity": { + "description": { + "identifier": "minecraft:cat", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:cat_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.4 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ "fish", "salmon" ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + } + }, + + "minecraft:cat_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/cat.json" + }, + "minecraft:scale": { + "value": 0.8 + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": true, + "require_full_health": true, + "allow_sitting": true, + "breeds_with": { + "mate_type": "minecraft:cat", + "baby_type": "minecraft:cat", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ "fish", "salmon" ] + } + }, + "minecraft:cat_wild": { + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:tameable": { + "probability": 0.33, + "tame_items": [ "fish", "salmon" ], + "tame_event": { + "event": "minecraft:on_tame", + "target": "self" + } + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.35, 0.0 ] + } + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 1, + "reselect_targets": true, + "within_radius": 16.0, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "rabbit" + }, + "max_dist": 8 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "baby_turtle" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 8 + } + ] + }, + "minecraft:behavior.tempt": { + "priority": 5, + "speed_multiplier": 0.5, + "within_radius": 16, + "can_get_scared": true, + "items": [ + "fish", + "salmon" + ] + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 6, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 10, + "walk_speed_multiplier": 0.8, + "sprint_speed_multiplier": 1.33 + } + ] + }, + "minecraft:behavior.move_towards_dwelling_restriction": { + "priority": 7 + } + }, + "minecraft:cat_tame": { + "minecraft:is_tamed": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:color": { + "value": 14 + }, + "minecraft:sittable": { + }, + "minecraft:behavior.tempt": { + "priority": 5, + "speed_multiplier": 0.5, + "within_radius": 16, + "items": [ + "fish", + "salmon" + ] + }, + "minecraft:is_dyeable": { + "interact_text": "action.interact.dye" + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:behavior.follow_owner": { + "priority": 4, + "speed_multiplier": 1.0, + "start_distance": 10, + "stop_distance": 2 + }, + "minecraft:behavior.stay_while_sitting": { + "priority": 3 + }, + "minecraft:behavior.ocelot_sit_on_block": { + "priority": 7, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.pet_sleep_with_owner": { + "priority": 2, + "speed_multiplier": 1.2, + "search_radius": 10, + "search_height": 10, + "goal_radius": 1.0 + }, + "minecraft:on_wake_with_owner": { + "event": "minecraft:pet_slept_with_owner", + "target": "self" + } + }, + "minecraft:cat_gift_for_owner": { + "minecraft:behavior.drop_item_for": { + "priority": 1, + "seconds_before_pickup": 0.0, + "cooldown": 0.25, + "drop_item_chance": 0.7, + "offering_distance": 5.0, + "minimum_teleport_distance": 2.0, + "max_head_look_at_height": 10.0, + "target_range": [ 5.0, 5.0, 5.0 ], + "teleport_offset": [ 0.0, 1.0, 0.0], + "time_of_day_range": [ 0.74999, 0.80 ], + "speed_multiplier": 1.0, + "search_range": 5, + "search_height": 2, + "search_count": 0, + "goal_radius": 1.0, + "entity_types": [ + { + "filters": { "test": "is_family", "subject": "other", "value": "player" }, + "max_dist": 6 + } + ], + "loot_table": "loot_tables/entities/cat_gift.json", + "on_drop_attempt": { + "event": "minecraft:cat_gifted_owner", + "target": "self" + } + } + }, + "minecraft:cat_white": { + "minecraft:variant": { + "value": 0 + } + }, + "minecraft:cat_tuxedo": { + "minecraft:variant": { + "value": 1 + } + }, + "minecraft:cat_red": { + "minecraft:variant": { + "value": 2 + } + }, + "minecraft:cat_siamese": { + "minecraft:variant": { + "value": 3 + } + }, + "minecraft:cat_british": { + "minecraft:variant": { + "value": 4 + } + }, + "minecraft:cat_calico": { + "minecraft:variant": { + "value": 5 + } + }, + "minecraft:cat_persian": { + "minecraft:variant": { + "value": 6 + } + }, + "minecraft:cat_ragdoll": { + "minecraft:variant": { + "value": 7 + } + }, + "minecraft:cat_tabby": { + "minecraft:variant": { + "value": 8 + } + }, + "minecraft:cat_black": { + "minecraft:variant": { + "value": 9 + } + }, + "minecraft:cat_jellie": { + "minecraft:variant": { + "value": 10 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:attack_damage": { + "value": 4 + }, + "minecraft:nameable": { + }, + "minecraft:type_family": { + "family": [ "cat", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 0.7 + }, + "minecraft:healable": { + "items": [ + { + "item": "fish", + "heal_amount": 2 + }, + { + "item": "salmon", + "heal_amount": 2 + } + ] + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:navigation.walk": { + "can_float": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "passive", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": false, + "can_migrate": true, + "first_founding_reward": 0 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25 + }, + "minecraft:behavior.mount_pathing": { + "priority": 1, + "speed_multiplier": 1.25, + "target_dist": 0, + "track_target": true + }, + "minecraft:behavior.leap_at_target": { + "priority": 3, + "target_dist": 0.3 + }, + "minecraft:behavior.ocelotattack": { + "priority": 4, + "cooldown_time": 1.0, + "x_max_rotation": 30.0, + "y_max_head_rotation": 30.0, + "max_distance": 15.0, + "max_sneak_range": 15.0, + "max_sprint_range": 4.0, + "reach_multiplier": 2.0, + "sneak_speed_multiplier": 0.6, + "sprint_speed_multiplier": 1.33, + "walk_speed_multiplier": 0.8 + }, + "minecraft:behavior.random_stroll": { + "priority": 8, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.look_at_player": { + "priority": 9 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 3, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:cat_adult", + "minecraft:cat_wild" + ] + } + }, + { + "weight": 1, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:cat_baby", + "minecraft:cat_wild" + ] + } + } + ] + }, + { + "randomize": [ + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_white" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_tuxedo" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_red" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_siamese" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_british" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_calico" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_persian" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_ragdoll" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_tabby" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_black" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_jellie" + ] + } + } + ] + } + ] + }, + + "minecraft:spawn_from_village": { + "sequence": [ + { + "randomize": [ + { + "weight": 3, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:cat_adult", + "minecraft:cat_wild" + ] + } + }, + { + "weight": 1, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:cat_baby", + "minecraft:cat_wild" + ] + } + } + ] + }, + { + "randomize": [ + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_tuxedo" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_red" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_siamese" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_white" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_british" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_calico" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_persian" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_ragdoll" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_tabby" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_jellie" + ] + } + } + ] + } + ] + }, + + "minecraft:spawn_midnight_cat": { + "sequence": [ + { + "add": { + "component_groups": [ + "minecraft:cat_adult", + "minecraft:cat_wild", + "minecraft:cat_black" + ] + } + } + ] + }, + + "minecraft:entity_born": { + "sequence": [ + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:is_baby" + }, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:cat_baby", + "minecraft:cat_tame" + ] + } + } + ] + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:cat_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:cat_adult" + ] + } + }, + "minecraft:on_tame": { + "sequence": [ + { + "remove": { + "component_groups": [ + "minecraft:cat_wild" + ] + } + }, + { + "add": { + "component_groups": [ + "minecraft:cat_tame" + ] + } + } + ] + }, + "minecraft:pet_slept_with_owner": { + "add": { + "component_groups": [ + "minecraft:cat_gift_for_owner" + ] + } + }, + "minecraft:cat_gifted_owner": { + "remove": { + "component_groups": [ + "minecraft:cat_gift_for_owner" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/cave_spider.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/cave_spider.json new file mode 100644 index 0000000..cf45101 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/cave_spider.json @@ -0,0 +1,444 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:cave_spider", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:spider_jockey": { + "minecraft:addrider": { + "entity_type": "minecraft:skeleton" + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "skeleton" + ], + "seats": { + "position": [0.0, 0.3, -0.1] + } + } + }, + + "minecraft:spider_stray_jockey": { + "minecraft:addrider": { + "entity_type": "minecraft:skeleton.stray" + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "skeleton" + ], + "seats": { + "position": [0.0, 0.3, -0.1] + } + } + }, + + "minecraft:spider_wither_jockey": { + "minecraft:addrider": { + "entity_type": "minecraft:skeleton.wither" + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "skeleton" + ], + "seats": { + "position": [0.0, 0.25, -0.1] + } + } + }, + + "minecraft:spider_neutral": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { "test" : "is_brightness", "operator" : "<", "value" : 0.49 }, + "event": "minecraft:become_hostile" + } + }, + "minecraft:on_target_acquired": { + "event": "minecraft:become_angry" + } + }, + + "minecraft:spider_hostile": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { "test": "is_brightness", "operator": ">", "value": 0.49 }, + "event": "minecraft:become_neutral" + } + }, + + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "attack_interval": 5, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "is_family", "subject" : "other", "value" : "snowgolem"}, + { "test" : "is_family", "subject" : "other", "value" : "irongolem"} + ] + }, + "max_dist": 16 + } + ] + }, + "minecraft:behavior.leap_at_target": { + "priority": 4, + "yd": 0.4, + "must_be_on_ground": false + }, + "minecraft:behavior.melee_attack": { + "priority": 3, + "track_target": true, + "random_stop_interval": 100, + "reach_multiplier": 0.8 + } + }, + + "minecraft:spider_angry": { + "minecraft:angry": { + "duration": 10, + "duration_delta": 3, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "attack_interval": 10, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "is_family", "subject" : "other", "value" : "snowgolem"}, + { "test" : "is_family", "subject" : "other", "value" : "irongolem"} + ] + }, + "max_dist": 16 + } + ] + }, + "minecraft:behavior.leap_at_target": { + "priority": 4, + "yd": 0.4, + "must_be_on_ground": false + }, + "minecraft:behavior.melee_attack": { + "priority": 3, + "track_target": true, + "reach_multiplier": 1.4 + } + }, + "minecraft:spider_poison_easy": { + "minecraft:attack": { + "damage": 2, + "effect_name": "poison", + "effect_duration": 0 + } + }, + "minecraft:spider_poison_normal": { + "minecraft:attack": { + "damage": 2, + "effect_name": "poison", + "effect_duration": 7 + } + }, + "minecraft:spider_poison_hard": { + "minecraft:attack": { + "damage": 2, + "effect_name": "poison", + "effect_duration": 15 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 : 0" + }, + "minecraft:type_family": { + "family": [ "cavespider", "monster", "arthropod", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/spider.json" + }, + "minecraft:collision_box": { + "width": 0.7, + "height": 0.5 + }, + "minecraft:health": { + "value": 12, + "max": 12 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:navigation.climb": { + "can_path_over_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 1 + }, + "minecraft:behavior.mount_pathing": { + "priority": 5, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 7 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.3, 0.0 ] + } + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 1, + "randomize": [ + { + "weight": 80, + "filters": { + "all_of" : [ + { "test" : "is_daytime", "value" : false }, + { "test" : "is_snow_covered", "value" : true }, + { "test" : "is_underground", "value" : false } + ] + }, + "remove": { }, + "add": { + "component_groups": + [ + "minecraft:spider_stray_jockey", + "minecraft:spider_neutral" + ] + } + }, + { + "weight": 80, + "filters": { + "test": "is_biome", "value" : "the_nether" + }, + "remove": { }, + "add": { + "component_groups": + [ + "minecraft:spider_wither_jockey", + "minecraft:spider_neutral" + ] + } + }, + { + "weight": 20, + "filters": { + "all_of" : [ + { "test" : "is_daytime", "value" : false }, + { "test" : "is_underground", "value" : true } + ] + }, + "remove": { }, + "add": { + "component_groups": + [ + "minecraft:spider_jockey", + "minecraft:spider_neutral" + ] + } + } + ] + }, + { + "weight": 99, + "remove": { }, + "add": { + "component_groups": + [ + "minecraft:spider_neutral" + ] + } + } + ] + }, + + "minecraft:become_hostile": { + "sequence": [ + { + "remove": { + "component_groups": [ + "minecraft:spider_neutral" + ] + }, + "add": { + "component_groups": [ + "minecraft:spider_hostile" + ] + } + }, + { + "filters": { "test" : "is_difficulty", "value" : "easy"}, + "remove": { + "component_groups": [ "minecraft:spider_poison_hard", "minecraft:spider_poison_normal" ] + }, + "add": { + "component_groups": [ "minecraft:spider_poison_easy" ] + } + }, + { + "filters": { "test" : "is_difficulty", "value" : "normal"}, + "remove": { + "component_groups": [ "minecraft:spider_poison_easy", "minecraft:spider_poison_hard" ] + }, + "add": { + "component_groups": [ "minecraft:spider_poison_normal" ] + } + }, + { + "filters": { "test" : "is_difficulty", "value" : "hard"}, + "remove": { + "component_groups": [ "minecraft:spider_poison_easy", "minecraft:spider_poison_normal" ] + }, + "add": { + "component_groups": [ "minecraft:spider_poison_hard" ] + } + } + ] + }, + + "minecraft:become_neutral": { + "remove": { + "component_groups": [ + "minecraft:spider_hostile" + ] + }, + "add": { + "component_groups": [ + "minecraft:spider_neutral" + ] + } + }, + + "minecraft:become_angry": { + "sequence": [ + { + "remove": { + "component_groups": [ + "minecraft:spider_neutral" + ] + }, + "add": { + "component_groups": [ + "minecraft:spider_angry" + ] + } + }, + { + "filters": { "test" : "is_difficulty", "value" : "easy"}, + "remove": { + "component_groups": [ "minecraft:spider_poison_hard", "minecraft:spider_poison_normal" ] + }, + "add": { + "component_groups": [ "minecraft:spider_poison_easy" ] + } + }, + { + "filters": { "test": "is_difficulty", "value": "normal" }, + "remove": { + "component_groups": [ "minecraft:spider_poison_easy", "minecraft:spider_poison_hard" ] + }, + "add": { + "component_groups": [ "minecraft:spider_poison_normal" ] + } + }, + { + "filters": { "test" : "is_difficulty", "value" : "hard"}, + "remove": { + "component_groups": [ "minecraft:spider_poison_easy", "minecraft:spider_poison_normal" ] + }, + "add": { + "component_groups": [ "minecraft:spider_poison_hard" ] + } + } + ] + }, + + "minecraft:on_calm": { + "remove": { + "component_groups": [ + "minecraft:spider_angry" + ] + }, + "add": { + "component_groups": [ + "minecraft:spider_neutral" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/chicken.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/chicken.json new file mode 100644 index 0000000..78272c6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/chicken.json @@ -0,0 +1,246 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:chicken", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:chicken_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value":0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + "wheat_seeds", + "beetroot_seeds", + "melon_seeds", + "pumpkin_seeds" + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 5, + "speed_multiplier": 1.1 + } + }, + + "minecraft:chicken_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/chicken.json" + }, + "minecraft:breedable": { + "require_tame": false, + "breeds_with": { + "mate_type": "minecraft:chicken", + "baby_type": "minecraft:chicken", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ + "wheat_seeds", + "beetroot_seeds", + "melon_seeds", + "pumpkin_seeds" + ] + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.4, 0.0 ] + } + }, + "minecraft:spawn_entity": { + "entities": { + "min_wait_time": 300, + "max_wait_time": 600, + "spawn_sound": "plop", + "spawn_item": "egg", + "filters": { + "test": "rider_count", "subject": "self", "operator": "==", "value": 0 + } + } + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": [ "chicken", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 0.8 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 4, + "max": 4 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + "mass": 0.5 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.5 + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.5, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:behavior.tempt": { + "priority": 4, + "speed_multiplier": 1.0, + "items": [ + "wheat_seeds", + "beetroot_seeds", + "melon_seeds", + "pumpkin_seeds" + ] + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "from_egg": { + "add": { "component_groups": [ "minecraft:chicken_baby" ] } + }, + + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 95, + "trigger": "minecraft:spawn_adult" + }, + { + "weight": 5, + "add": { + "component_groups": [ + "minecraft:chicken_baby" + ] + } + } + ] + }, + + "minecraft:entity_born": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:chicken_baby" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:chicken_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:chicken_adult" + ] + } + }, + + "minecraft:spawn_adult": { + "add": { + "component_groups": [ + "minecraft:chicken_adult" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/cow.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/cow.json new file mode 100644 index 0000000..fa42306 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/cow.json @@ -0,0 +1,253 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:cow", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:cow_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value":0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": "wheat", + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + + "minecraft:behavior.follow_parent": { + "priority": 6, + "speed_multiplier": 1.1 + } + }, + + "minecraft:cow_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/cow.json" + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": false, + "breed_items": "wheat", + "breeds_with": { + "mate_type": "minecraft:cow", + "baby_type": "minecraft:cow", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + } + }, + "minecraft:interact": { + "interactions": [ + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "is_family", "subject" : "other", "value" : "player"}, + { "test": "has_equipment", "domain": "hand", "subject": "other", "value": "bucket:0"} + ] + } + }, + "use_item": true, + "transform_to_item": "bucket:1", + "play_sounds": "milk", + "interact_text": "action.interact.milk" + } + ] + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": [ "cow", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:collision_box": { + "width": 0.9, + "height": 1.3 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25 + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.5, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.tempt": { + "priority": 4, + "speed_multiplier": 1.25, + "items": [ + "wheat" + ] + }, + "minecraft:behavior.follow_parent": { + "priority": 5, + "speed_multiplier": 1.1 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 1.105, 0.0 ] + } + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 95, + "trigger": "minecraft:spawn_adult" + }, + { + "weight": 5, + "add": { + "component_groups": [ + "minecraft:cow_baby" + ] + } + } + ] + }, + + "minecraft:entity_born": { + "add": { + "component_groups": [ + "minecraft:cow_baby" + ] + } + }, + + "minecraft:entity_transformed": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:cow_adult" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:cow_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:cow_adult" + ] + } + }, + + "minecraft:spawn_adult": { + "add": { + "component_groups": [ + "minecraft:cow_adult" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/creeper.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/creeper.json new file mode 100644 index 0000000..04d09fd --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/creeper.json @@ -0,0 +1,317 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:creeper", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:exploding": { + "minecraft:explode": { + "fuse_length": 1.5, + "fuse_lit": true, + "power": 3, + "causes_fire": false, + "destroy_affected_by_griefing": true + } + }, + "minecraft:charged_creeper": { + "minecraft:is_charged": { + } + }, + "minecraft:charged_exploding": { + "minecraft:explode": { + "fuse_length": 1.5, + "fuse_lit": true, + "power": 6, + "causes_fire": false, + "destroy_affected_by_griefing": true + } + }, + "minecraft:forced_exploding": { + "minecraft:target_nearby_sensor": { + }, + "minecraft:explode": { + "fuse_length": 1.5, + "fuse_lit": true, + "power": 3, + "causes_fire": false, + "destroy_affected_by_griefing": true + }, + "minecraft:on_target_escape": { + } + }, + "minecraft:forced_charged_exploding": { + "minecraft:target_nearby_sensor": { + }, + "minecraft:explode": { + "fuse_length": 1.5, + "fuse_lit": true, + "power": 6, + "causes_fire": false, + "destroy_affected_by_griefing": true + }, + "minecraft:on_target_escape": { + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 : 0" + }, + "minecraft:type_family": { + "family": [ "creeper", "monster", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.8 + }, + "minecraft:movement": { + "value": 0.2 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/creeper.json" + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:damage_sensor": { + "triggers": { + "on_damage": { + "filters": { "test": "is_family", "subject": "other", "value": "lightning" + }, + "event": "minecraft:become_charged" + }, + "deals_damage": false + } + }, + "minecraft:target_nearby_sensor": { + "inside_range": 2.5, + "outside_range": 6.0, + "must_see": true, + "on_inside_range": { + "event": "minecraft:start_exploding", + "target": "self" + }, + "on_outside_range": { + "event": "minecraft:stop_exploding", + "target": "self" + }, + "on_vision_lost_inside_range": { + "event": "minecraft:stop_exploding", + "target": "self" + } + }, + "minecraft:interact": { + "interactions": { + "on_interact": { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "has_equipment", "domain": "hand", "subject": "other", "value": "flint_and_steel" }, + { "test": "has_component", "operator": "!=", "value": "minecraft:explode" } + ] + }, + "event": "minecraft:start_exploding_forced", + "target": "self" + }, + "hurt_item": 1, + "swing": true, + "play_sounds": "ignite", + "interact_text": "action.interact.creeper" + } + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.swell": { + "start_distance": 2.5, + "stop_distance": 6.0, + "priority": 2 + }, + "minecraft:behavior.melee_attack": { + "priority": 4, + "speed_multiplier": 1.25, + "track_target": false, + "reach_multiplier": 0.0 // this prevents creepers from ocasionally performing melee attacks while using this goal to chase + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 3, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "ocelot"}, + { "test" : "is_family", "subject" : "other", "value" : "cat"} + ] + }, + "max_dist": 6, + "sprint_speed_multiplier": 1.2 + } + ] + }, + "minecraft:behavior.random_stroll": { + "priority": 5, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 6, + "look_distance": 8 + }, + "minecraft:behavior.random_look_around": { + "priority": 6 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 1, + "must_see": true, + "must_see_forget_duration": 3.0, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 16 + } + ] + }, + "minecraft:behavior.hurt_by_target": { + "priority": 2, + "entity_types": { + "filters": { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "goat" + } + } + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:on_target_escape": { + "event": "minecraft:stop_exploding", + "target": "self" + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:start_exploding_forced": { + "sequence": [ + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:is_charged" + }, + "add": { + "component_groups": [ + "minecraft:forced_exploding" + ] + } + }, + { + "filters": { + "test": "has_component", + "value": "minecraft:is_charged" + }, + "add": { + "component_groups": [ + "minecraft:forced_charged_exploding" + ] + } + } + ] + }, + "minecraft:start_exploding": { + "sequence": [ + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:is_charged" + }, + "add": { + "component_groups": [ + "minecraft:exploding" + ] + } + }, + { + "filters": { + "test": "has_component", + "value": "minecraft:is_charged" + }, + "add": { + "component_groups": [ + "minecraft:charged_exploding" + ] + } + } + ] + }, + "minecraft:stop_exploding": { + "remove": { + "component_groups": [ + "minecraft:exploding" + ] + } + }, + "minecraft:become_charged": { + "remove": { + "component_groups": [ + "minecraft:exploding" + ] + }, + "add": { + "component_groups": [ + "minecraft:charged_creeper" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/dolphin.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/dolphin.json new file mode 100644 index 0000000..aae9323 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/dolphin.json @@ -0,0 +1,436 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:dolphin", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "dolphin_adult": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/dolphin.json" + }, + "minecraft:bribeable": { + "bribe_items": [ "fish", "salmon" ] + }, + "minecraft:behavior.melee_attack": { + "priority": 2, + "track_target": true + } + }, + "dolphin_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.65 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ "fish", "salmon" ], + "grow_up": { + "event": "ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 4, + "speed_multiplier": 1.1 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25 + } + }, + "dolphin_angry": { + "minecraft:angry": { + "duration": 25, + "broadcast_anger": true, + "broadcast_range": 16, + "calm_event": { + "event": "on_calm", + "target": "self" + } + }, + "minecraft:on_target_acquired": { + } + }, + "dolphin_dried": { + "minecraft:damage_over_time": { + "damage_per_hurt": 1, + "time_between_hurt": 0 + } + }, + "dolphin_swimming_navigation": { + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 6 + }, + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": false, + "can_swim": true, + "can_walk": false, + "can_breach": true, + "can_sink": false + }, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "all_of": [ + { + "test": "on_ground", + "operator": "==", + "value": true + }, + { + "test": "in_water", + "operator": "!=", + "value": true + } + ] + }, + "event": "navigation_on_land" + } + ] + } + }, + "dolphin_on_land": { + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": true, + "can_swim": true, + "can_walk": true, + "can_breach": false, + "can_jump": false + }, + "minecraft:drying_out_timer": { + "total_time": 120, + "water_bottle_refill_time": 0, + "dried_out_event": { + "event": "dried_out" + }, + "stopped_drying_out_event": { + "event": "stop_dryingout" + }, + "recover_after_dried_out_event": { + "event": "recover_after_dried_out" + } + } + }, + "dolphin_on_land_in_rain": { + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": true, + "can_swim": true, + "can_walk": true, + "can_breach": false, + "can_jump": false + }, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "test": "in_water", + "operator": "==", + "value": true + }, + "event": "navigation_off_land" + }, + { + "filters": { + "test": "in_water_or_rain", + "operator": "!=", + "value": true + }, + "event": "start_dryingout" + } + ] + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:nameable": { + }, + "minecraft:type_family": { + "family": [ "dolphin", "mob" ] + }, + "minecraft:collision_box": { + "width": 0.9, + "height": 0.6 + }, + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:follow_range": { + "value": 48, + "max": 48 + }, + "minecraft:breathable": { + "total_supply": 240, + "suffocate_time": 0, + "breathes_air": true, + "breathes_water": false, + "generates_bubbles": false + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:movement": { + "value": 0.1 + }, + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": true, + "can_swim": true, + "can_walk": false, + "can_breach": true, + "can_sink": false + }, + + "minecraft:underwater_movement": { + "value": 0.15 + }, + + "minecraft:jump.static": { + "jump_power": 0.6 + }, + "minecraft:can_climb": { + }, + "minecraft:behavior.swim_with_entity": { + "priority": 4, + "success_rate": 0.1, + "chance_to_stop": 0.0333, + "state_check_interval": 0.5, + "catch_up_threshold": 12.0, + "match_direction_threshold": 2.0, + "catch_up_multiplier": 2.5, + "speed_multiplier": 1.5, + "search_range": 20.0, + "stop_distance": 5.0, + + "entity_types": [ + { + "filters": { "test": "is_family", "subject": "other", "value": "player" } + } + ] + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.random_swim": { + "priority": 5, + "interval": 0, + "xz_dist": 20 + }, + "minecraft:behavior.random_breach": { + "priority": 6, + "interval": 50, + "xz_dist": 6, + "cooldown_time": 2.0 + }, + "minecraft:behavior.random_look_around": { + "priority": 7 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 2, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "guardian_elder" + }, + { + "test": "is_family", + "subject": "other", + "value": "guardian" + } + ] + }, + "max_dist": 8, + "walk_speed_multiplier": 1.0, + "sprint_speed_multiplier": 1.0 + } + ], + "probability_per_strength": 0.14 + }, + "minecraft:behavior.find_underwater_treasure": { + "priority": 2, + "speed_multiplier": 2.0, + "search_range": 30, + "stop_distance": 50 + }, + "minecraft:behavior.move_to_water": { + "priority": 1, + "search_range": 15, + "search_height": 5 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:flocking": { + "in_water": false, + "match_variants": false, + "use_center_of_mass": false, + "low_flock_limit": 4, + "high_flock_limit": 8, + "goal_weight": 2.0, + "loner_chance": 0.1, + "influence_radius": 6.0, + "breach_influence": 0.0, + "separation_weight": 1.75, + "separation_threshold": 3.0, + "cohesion_weight": 1.85, + "cohesion_threshold": 6.5, + "innner_cohesion_threshold": 3.5, + "min_height": 4.0, + "max_height": 4.0, + "block_distance": 1.0, + "block_weight": 0.0 + }, + "minecraft:on_target_acquired": { + "event": "become_angry", + "target": "self" + }, + "minecraft:on_target_escape": { + "target": "self" + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 90, + "add": { + "component_groups": [ + "dolphin_adult", + "dolphin_swimming_navigation" + ] + } + }, + { + "weight": 10, + "add": { + "component_groups": [ + "dolphin_baby", + "dolphin_swimming_navigation" + ] + } + } + ] + }, + "ageable_grow_up": { + "remove": { + "component_groups": [ + "dolphin_baby" + ] + }, + "add": { + "component_groups": [ + "dolphin_adult" + ] + } + }, + "become_angry": { + "add": { + "component_groups": [ + "dolphin_angry" + ] + } + }, + "on_calm": { + "remove": { + "component_groups": [ + "dolphin_angry" + ] + } + }, + "stop_dryingout": { + "remove": { + "component_groups": [ + "dolphin_on_land", + "dolphin_dried" + ] + }, + "add": { + "component_groups": [ "dolphin_on_land_in_rain" ] + } + }, + "start_dryingout": { + "remove": { + "component_groups": [ "dolphin_on_land_in_rain" ] + }, + "add": { + "component_groups": [ + "dolphin_on_land" + ] + } + }, + "dried_out": { + "add": { + "component_groups": [ "dolphin_dried" ] + } + }, + "recover_after_dried_out": { + "remove": { + "component_groups": [ "dolphin_dried" ] + } + }, + "navigation_on_land": { + "add": { + "component_groups": [ "dolphin_on_land" ] + }, + "remove": { + "component_groups": [ "dolphin_swimming_navigation" ] + } + }, + "navigation_off_land": { + "add": { + "component_groups": [ "dolphin_swimming_navigation" ] + }, + "remove": { + "component_groups": [ + "dolphin_on_land_in_rain", + "dolphin_on_land", + "dolphin_dried" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/donkey.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/donkey.json new file mode 100644 index 0000000..d0c8cf6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/donkey.json @@ -0,0 +1,476 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:donkey", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:donkey_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale_by_age": { + "start_scale": 0.5, + "end_scale": 1.0 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + { + "item": "wheat", + "growth": 0.016667 + }, + { + "item": "sugar", + "growth": 0.025 + }, + { + "item": "hay_block", + "growth": 0.15 + }, + { + "item": "apple", + "growth": 0.05 + }, + { + "item": "golden_carrot", + "growth": 0.05 + }, + { + "item": "golden_apple", + "growth": 0.2 + }, + { + "item": "appleEnchanted", + "growth": 0.2 + } + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 4, + "speed_multiplier": 1.0 + } + }, + + "minecraft:donkey_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/horse.json" + }, + "minecraft:behavior.run_around_like_crazy": { + "priority": 1, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.breed": { + "priority": 2, + "speed_multiplier": 1.0 + } + }, + + "minecraft:donkey_wild": { + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "player", + "zombie" + ], + "interact_text": "action.interact.mount", + "seats": { + "position": [ 0.0, 0.925, -0.2 ] + } + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.5, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:tamemount": { + "min_temper": 0, + "max_temper": 100, + "feed_text": "action.interact.feed", + "ride_text": "action.interact.mount", + "feed_items": [ + { + "item": "wheat", + "temper_mod": 3 + }, + { + "item": "sugar", + "temper_mod": 3 + }, + { + "item": "apple", + "temper_mod": 3 + }, + { + "item": "golden_carrot", + "temper_mod": 5 + }, + { + "item": "golden_apple", + "temper_mod": 10 + }, + { + "item": "appleEnchanted", + "temper_mod": 10 + } + ], + "auto_reject_items": [ + { + "item": "horsearmorleather" + }, + { + "item": "horsearmoriron" + }, + { + "item": "horsearmorgold" + }, + { + "item": "horsearmordiamond" + }, + { + "item": "saddle" + } + ], + "tame_event": { + "event": "minecraft:on_tame", + "target": "self" + } + } + }, + + "minecraft:donkey_tamed": { + "minecraft:is_tamed": { + }, + "minecraft:equippable": { + "slots": [ + { + "slot": 0, + "item": "saddle", + "accepted_items": ["saddle"], + "on_equip": { + "event": "minecraft:donkey_saddled" + }, + "on_unequip": { + "event": "minecraft:donkey_unsaddled" + } + } + ] + }, + "minecraft:rideable": { + "seat_count": 1, + "crouching_skip_interact": true, + "family_types": [ + "player" + ], + "interact_text": "action.interact.ride.horse", + "seats": { + "position": [ 0.0, 0.925, -0.2 ] + } + }, + "minecraft:behavior.player_ride_tamed": { + + }, + "minecraft:inventory": { + "inventory_size": 16, + "container_type": "horse" + }, + "minecraft:breedable": { + "require_tame": true, + "inherit_tamed": false, + "breeds_with": [ + { + "mate_type": "minecraft:donkey", + "baby_type": "minecraft:donkey", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + { + "mate_type": "minecraft:horse", + "baby_type": "minecraft:mule", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + } + ], + "breed_items": [ + "golden_carrot", + "golden_apple", + "appleEnchanted" + ] + }, + "minecraft:behavior.tempt": { + "priority": 5, + "speed_multiplier": 1.2, + "items": [ + "apple", + "carrot", + "golden_apple", + "appleEnchanted", + "golden_carrot", + "carrotOnAStick", + "hay_block", + "sugar", + "bread", + "wheat" + ] + } + }, + + "minecraft:donkey_unchested": { + "minecraft:interact": { + "interactions": [ + { + "play_sounds": "armor.equip_generic", + "on_interact": { + "filters": { + "all_of": [ + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_equipment", "domain": "hand","subject" : "other", "value" : "chest"} + ] + }, + "event": "minecraft:on_chest", + "target": "self" + }, + "use_item": true, + "interact_text": "action.interact.attachchest" + } + ] + } + }, + + "minecraft:donkey_chested": { + "minecraft:is_chested": { + + } + }, + + "minecraft:donkey_saddled": { + "minecraft:is_saddled": { + }, + "minecraft:input_ground_controlled": { + }, + "minecraft:can_power_jump": { + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": [ "donkey", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 1.4, + "height": 1.6 + }, + "minecraft:health": { + "value": { + "range_min": 15, + "range_max": 30 + } + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.175 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:nameable": { + }, + "minecraft:horse.jump_strength": { + "value": 0.5 + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + }, + "minecraft:healable": { + "items": [ + { + "item": "wheat", + "heal_amount": 2 + }, + { + "item": "sugar", + "heal_amount": 1 + }, + { + "item": "hay_block", + "heal_amount": 20 + }, + { + "item": "apple", + "heal_amount": 3 + }, + { + "item": "golden_carrot", + "heal_amount": 4 + }, + { + "item": "golden_apple", + "heal_amount": 10 + }, + { + "item": "appleEnchanted", + "heal_amount": 10 + } + ] + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.7 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 80, + "add": { + "component_groups": [ + "minecraft:donkey_adult", + "minecraft:donkey_wild" + ] + } + }, + { + "weight": 20, + "add": { + "component_groups": [ + "minecraft:donkey_baby" + ] + } + } + ] + }, + + "minecraft:entity_born": { + "add": { + "component_groups": [ + "minecraft:donkey_baby" + ] + } + }, + + "minecraft:on_tame": { + "remove": { + "component_groups": [ + "minecraft:donkey_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:donkey_tamed", + "minecraft:donkey_unchested" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:donkey_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:donkey_adult", + "minecraft:donkey_wild" + ] + } + }, + + "minecraft:on_chest": { + "remove": { + "component_groups": [ + "minecraft:donkey_unchested" + ] + }, + "add": { + "component_groups": [ + "minecraft:donkey_chested" + ] + } + }, + + "minecraft:donkey_saddled": { + "add": { + "component_groups": [ + "minecraft:donkey_saddled" + ] + } + }, + "minecraft:donkey_unsaddled": { + "remove": { + "component_groups": [ + "minecraft:donkey_saddled" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/elder_guardian.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/elder_guardian.json new file mode 100644 index 0000000..6945a7f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/elder_guardian.json @@ -0,0 +1,117 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:elder_guardian", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 10 : 0" + }, + "minecraft:collision_box": { + "width": 1.99, + "height": 1.99 + }, + "minecraft:nameable": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/elder_guardian.json" + }, + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": false, + "can_swim": true, + "can_walk": false, + "can_breach": true + }, + "minecraft:movement.sway": { + }, + "minecraft:jump.static": { + }, + "minecraft:health": { + "value": 80, + "max": 80 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:underwater_movement": { + "value": 0.3 + }, + "minecraft:attack": { + "damage": 5 + }, + "minecraft:follow_range": { + "value": 16, + "max": 16 + }, + "minecraft:breathable": { + "breathes_water": true + }, + "minecraft:home": { + "restriction_radius": 16 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 1, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "is_family", "subject" : "other", "value" : "squid"} + ] + }, + "max_dist": 16 + } + ], + "attack_interval_min": 1.0, + "must_see": true + }, + "minecraft:behavior.guardian_attack": { + "priority": 4 + }, + "minecraft:behavior.move_towards_home_restriction": { + "priority": 5, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.random_swim": { + "priority": 7, + "speed_multiplier": 0.5, + "avoid_surface": false + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 12.0, + "probability": 0.01 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:type_family": { + "family": [ "guardian_elder", "monster", "mob" ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/ender_dragon.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/ender_dragon.json new file mode 100644 index 0000000..47005e7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/ender_dragon.json @@ -0,0 +1,155 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:ender_dragon", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "dragon_sitting": { + "minecraft:behavior.dragonlanding": { + "priority": 0 + }, + "minecraft:behavior.dragonflaming": { + "priority": 1 + }, + "minecraft:behavior.dragonscanning": { + "priority": 2 + } + }, + "dragon_flying": { + "minecraft:behavior.dragontakeoff": { + "priority": 0 + }, + "minecraft:behavior.dragonchargeplayer": { + "priority": 1 + }, + "minecraft:behavior.dragonstrafeplayer": { + "priority": 2 + }, + "minecraft:behavior.dragonholdingpattern": { + "priority": 3 + }, + "minecraft:shooter": { + "type": "dragonfireball", + "def": "minecraft:dragon_fireball" + } + }, + "dragon_death": { + "minecraft:behavior.dragondeath": { + "priority": 0 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": [ "dragon", "mob" ] + }, + "minecraft:health": { + "value": 200, + "max": 200 + }, + "minecraft:boss": { + "should_darken_sky": false, + "hud_range": 125 + }, + "minecraft:collision_box": { + "width": 13, + "height": 4 + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:fire_immune": true, + "minecraft:knockback_resistance": { + "value": 100, + "max": 100 + }, + "minecraft:flying_speed": { + "value": 0.6 + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:on_start_landing": { + "event": "minecraft:start_land", + "target": "self" + }, + "minecraft:on_start_takeoff": { + "event": "minecraft:start_fly", + "target": "self" + }, + "minecraft:on_death": { + "event": "minecraft:start_death", + "target": "self" + }, + "minecraft:persistent": { + }, + "minecraft:physics": { + "has_gravity": false, + "has_collision": false + } + }, + + "events": { + "minecraft:entity_spawned": { + "remove": { + }, + "add": { + "component_groups": [ + "dragon_flying" + ] + } + }, + "minecraft:start_land": { + "remove": { + "component_groups": [ + "dragon_flying" + ] + }, + "add": { + "component_groups": [ + "dragon_sitting" + ] + } + }, + "minecraft:start_fly": { + "remove": { + "component_groups": [ + "dragon_sitting" + ] + }, + "add": { + "component_groups": [ + "dragon_flying" + ] + } + }, + "minecraft:start_death": { + "remove": { + "component_groups": [ + "dragon_sitting", + "dragon_flying" + ] + }, + "add": { + "component_groups": [ + "dragon_death" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/enderman.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/enderman.json new file mode 100644 index 0000000..01c00a6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/enderman.json @@ -0,0 +1,218 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:enderman", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:enderman_calm": { + "minecraft:on_target_acquired": { + "event": "minecraft:become_angry", + "target": "self" + }, + "minecraft:movement": { + "value": 0.3 + } + }, + + "minecraft:enderman_angry": { + "minecraft:angry": { + "duration": 25, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:movement": { + "value": 0.45 + }, + "minecraft:behavior.melee_attack": { + "priority": 2 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 : 0" + }, + "minecraft:type_family": { + "family": [ "enderman", "monster", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/enderman.json" + }, + "minecraft:health": { + "value": 40, + "max": 40 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + }, + { + "filters": { "test": "in_contact_with_water", "operator": "==", "value": true }, + "cause": "drowning", + "damage_per_tick": 1 + } + ] + }, + "minecraft:attack": { + "damage": 7 + }, + "minecraft:follow_range": { + "value": 32, + "max": 32 + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 2.9 + }, + "minecraft:teleport": { + "random_teleports": true, + "max_random_teleport_time": 30, + "random_teleport_cube": [ 32, 32, 32 ], + "target_distance": 16, + "target_teleport_chance": 0.05, + "light_teleport_chance": 0.05 + }, + "minecraft:lookat": { + "search_radius": 64.0, + "set_target": true, + "look_cooldown": 5.0, + "filters": { + "all_of": [ + { + "subject": "other", + "test": "is_family", + "value": "player" + }, + { + "test": "has_equipment", + "domain": "head", + "subject": "other", + "operator": "not", + "value": "carved_pumpkin" + } + ] + } + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 5, + "must_see": true, + "attack_interval": 10, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "endermite" + }, + "max_dist": 64 + } + ] + }, + "minecraft:navigation.walk": { + "can_path_over_water": false, + "avoid_water": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 8.0, + "probability": 8.0 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 3 + }, + "minecraft:behavior.enderman_leave_block": { + "priority": 10 + }, + "minecraft:behavior.enderman_take_block": { + "priority": 11 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 80.0, + "max_dropped_ticks": 10, + "use_motion_prediction_hints": true + } + } + }, + + "events": { + "minecraft:entity_spawned": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:enderman_calm" + ] + } + }, + "minecraft:become_angry": { + "remove": { + "component_groups": [ + "minecraft:enderman_calm" + ] + }, + "add": { + "component_groups": [ + "minecraft:enderman_angry" + ] + } + }, + "minecraft:on_calm": { + "remove": { + "component_groups": [ + "minecraft:enderman_angry" + ] + }, + "add": { + "component_groups": [ + "minecraft:enderman_calm" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/endermite.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/endermite.json new file mode 100644 index 0000000..1eb1086 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/endermite.json @@ -0,0 +1,109 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:endermite", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 3 : 0" + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + + "minecraft:type_family": { + "family": [ "endermite", "arthropod", "monster", "lightweight", "mob" ] + }, + "minecraft:collision_box": { + "width": 0.4, + "height": 0.3 + }, + + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:health": { + "value": 8, + "max": 8 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:attack": { + "damage": 2 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + + "minecraft:behavior.melee_attack": { + "priority": 3, + "track_target": true + }, + + "minecraft:behavior.nearest_attackable_target": { + "priority": 5, + "must_see": true, + "within_radius": 16.0, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "is_family", + "subject": "other", + "value": "enderman" + } + ] + }, + "max_dist": 16 + } + ] + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 1 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/evocation_illager.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/evocation_illager.json new file mode 100644 index 0000000..9e0ea4f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/evocation_illager.json @@ -0,0 +1,293 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:evocation_illager", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:celebrate": { + "minecraft:behavior.celebrate": { + "priority": 5, + "celebration_sound": "celebrate", + "sound_interval": { + "range_min": 2.0, + "range_max": 7.0 + }, + "jump_interval": { + "range_min": 1.0, + "range_max": 3.5 + }, + "duration": 30.0, + "on_celebration_end_event": { + "event": "minecraft:stop_celebrating", + "target": "self" + } + } + }, + "minecraft:raid_configuration": { + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "hostile", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": false, + "can_migrate": false, + "first_founding_reward": 0 + }, + "minecraft:behavior.move_to_village": { + "priority": 6, + "speed_multiplier": 0.7 + }, + "minecraft:ambient_sound_interval": { + "value": 2.0, + "range": 4.0, + "event_name": "ambient.in.raid" + } + } + }, + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "10" + }, + "minecraft:type_family": { + "family": [ "evocation_illager", "monster", "illager", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/evocation_illager.json" + }, + "minecraft:health": { + "value": 24, + "max": 24 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:movement": { + "value": 0.5 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "can_pass_doors": true, + "can_open_doors": true, + "avoid_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.summon_entity": { + "priority": 2, + + "summon_choices": [ + { + "min_activation_range": 0.0, + "max_activation_range": 3.0, + "cooldown_time": 5.0, + "weight": 3, + "cast_duration": 2.0, + "particle_color": "#FF664D59", + "start_sound_event": "cast.spell", + "sequence": [ + { + "shape": "circle", + "target": "self", + "base_delay": 1.0, + "delay_per_summon": 0.0, + "num_entities_spawned": 5, + "entity_type": "minecraft:evocation_fang", + "size": 1.5, + "entity_lifespan": 1.1, + "sound_event": "prepare.attack" + }, + { + "shape": "circle", + "target": "self", + "base_delay": 0.15, + "delay_per_summon": 0.0, + "num_entities_spawned": 8, + "entity_type": "minecraft:evocation_fang", + "size": 2.5, + "entity_lifespan": 1.1 + } + ] + }, + { + "min_activation_range": 3.0, + "weight": 3, + "cooldown_time": 5.0, + "cast_duration": 2.0, + "particle_color": "#FF664D59", + "start_sound_event": "cast.spell", + "sequence": [ + { + "shape": "line", + "target": "self", + "base_delay": 1.0, + "delay_per_summon": 0.05, + "num_entities_spawned": 16, + "entity_type": "minecraft:evocation_fang", + "size": 20, + "entity_lifespan": 1.1 + } + ] + }, + { + "weight": 1, + "cooldown_time": 17.0, + "cast_duration": 5.0, + "particle_color": "#FFB3B3CC", + "sequence": [ + { + "shape": "circle", + "target": "self", + "base_delay": 5.0, + "num_entities_spawned": 3, + "entity_type": "minecraft:vex", + "summon_cap": 8, + "summon_cap_radius": 16.0, + "size": 1.0, + "sound_event": "prepare.summon" + } + ] + } + ] + }, + "minecraft:behavior.send_event": { + "priority": 3, + "event_choices": [ + { + "min_activation_range": 0.0, + "max_activation_range": 16.0, + "cooldown_time": 5.0, + "cast_duration": 3.0, + "particle_color": "#FFB38033", + "weight": 3, + "filters": { + "all_of": [ + { "test" : "is_family", "subject" : "other", "value" : "sheep"}, + { "test" : "is_color", "subject" : "other", "value" : "blue"} + ] + }, + "start_sound_event": "cast.spell", + "sequence": [ + { + "base_delay": 2.0, + "event": "wololo", + "sound_event": "prepare.wololo" + } + ] + } + ] + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 5, + "entity_types": [ + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "player"}, + "max_dist": 8, + "walk_speed_multiplier": 0.6, + "sprint_speed_multiplier": 1.0 + } + ] + }, + "minecraft:behavior.random_stroll": { + "priority": 8, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "is_family", "subject" : "other", "value" : "snowgolem"}, + { "test" : "is_family", "subject" : "other", "value" : "irongolem"}, + { "test" : "is_family", "subject" : "other", "value" : "wandering_trader"} + ] + }, + "max_dist": 20 + }, + { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "villager" }, + { "test": "has_component", "subject": "other", "operator": "!=", "value": "minecraft:is_baby" } + ] + }, + "max_dist": 20 + } + ], + "must_see": true + }, + + "minecraft:behavior.look_at_player": { + "priority": 9, + "look_distance": 3.0, + "probability": 1.0 + }, + "minecraft:behavior.look_at_entity": { + "priority": 10, + "look_distance": 8.0, + "filters": { "test" : "is_family", "subject" : "other", "value" : "mob" } + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:persistent": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:follow_range": { + "value": 64 + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + "events": { + "minecraft:spawn_for_raid": { + "add": { + "component_groups": [ + "minecraft:raid_configuration" + ] + } + }, + "minecraft:start_celebrating": { // Event must be called exactly this for village to fire it when a raid is lost + "add": { "component_groups": [ "minecraft:celebrate" ] } + }, + "minecraft:stop_celebrating": { + "remove": { "component_groups": [ "minecraft:celebrate" ] } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/fish.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/fish.json new file mode 100644 index 0000000..246ebeb --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/fish.json @@ -0,0 +1,138 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:cod", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:type_family": { + "family": [ "cod", "fish" ] + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 0.3 + }, + "minecraft:health": { + "value": 6, + "max": 6 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/fish.json" + }, + "minecraft:scale": { + "value": 1.0 + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_air": false, + "breathes_water": true + }, + "minecraft:movement": { + "value": 0.1 + }, + "minecraft:underwater_movement": { + "value": 0.1 + }, + "minecraft:navigation.generic": { // Allows the mob to go through water + "is_amphibious": false, + "can_path_over_water": false, + "can_swim": true, + "can_walk": false, + "can_breach": false, + "can_sink": false + }, + "minecraft:physics": { + "has_gravity": false + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:movement.sway": { + "sway_amplitude": 0.0 + }, + "minecraft:despawn": { + "despawn_from_distance": { + "min_distance": 32, + "max_distance": 40 + } + }, + "minecraft:behavior.swim_idle": { + "priority": 5, + "idle_time": 5.0, + "success_rate": 0.1 + }, + "minecraft:behavior.random_swim": { // Randomly selects points to go to, even in water + "priority": 3, + "speed_multiplier": 1.0, + "xz_dist": 16, + "y_dist": 4, + "interval": 0 + }, + "minecraft:behavior.swim_wander": { + "priority": 4, + "interval": 0.1, + "look_ahead": 2.0, + "speed_multiplier": 1.0, + "wander_time": 5.0 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 1, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 6, + "walk_speed_multiplier": 1.5, + "sprint_speed_multiplier": 2.0 + } + ] + }, + "minecraft:flocking": { + "in_water": true, + "match_variants": false, + "use_center_of_mass": true, + "low_flock_limit": 4, + "high_flock_limit": 8, + "goal_weight": 2.0, + "loner_chance": 0.1, + "influence_radius": 3.0, + "breach_influence": 7.0, + "separation_weight": 1.75, + "separation_threshold": 0.95, + "cohesion_weight": 2.0, + "cohesion_threshold": 1.95, + "innner_cohesion_threshold": 1.25, + "min_height": 1.5, + "max_height": 6.0, + "block_distance": 2.0, + "block_weight": 0.85 + }, + "minecraft:nameable": { + }, + "minecraft:conditional_bandwidth_optimization": { + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/fox.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/fox.json new file mode 100644 index 0000000..be7de9c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/fox.json @@ -0,0 +1,885 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:fox", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:fox_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + "sweet_berries", + "glow_berries" + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + + "minecraft:behavior.follow_parent": { + "priority": 9, + "speed_multiplier": 1.1 + } + }, + + "minecraft:fox_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/fox.json" + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": false, + "breed_items": [ + "sweet_berries", + "glow_berries" + ], + "breeds_with": { + "mate_type": "minecraft:fox", + "baby_type": "minecraft:fox", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + } + } + }, + + "minecraft:fox_with_item": { + "minecraft:equipment": { + "table": "loot_tables/entities/fox_equipment.json", + "slot_drop_chance": [ + { + "slot": "slot.weapon.mainhand", + "drop_chance": 1.0 + } + ] + } + }, + + "minecraft:trusting_fox" : { + "minecraft:trust": {}, + "minecraft:behavior.defend_trusted_target": { + "priority": 0, + "within_radius": 25, + "must_see": false, + "aggro_sound": "mad", + "sound_chance": 0.05, + "on_defend_start": { + "event": "minecraft:fox_configure_defending", + "target": "self" + } + } + }, + + "minecraft:docile_fox": { + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25 + }, + "minecraft:behavior.melee_attack": { + "priority": 10, + "track_target": true, + "require_complete_path": true, + "reach_multiplier": 1.5 + } + }, + + "minecraft:defending_fox": { + "minecraft:behavior.melee_attack": { + "priority": 1, + "track_target": true, + "require_complete_path": true, + "reach_multiplier": 1.5 + }, + "minecraft:behavior.panic": { + "priority": 2, + "speed_multiplier": 1.25 + }, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "all_of": [ + { "test": "is_daytime", "value": true }, + { "test": "has_target", "operator": "==", "value": false } + ] + }, + "event": "minecraft:fox_configure_docile_day" + }, + { + "filters": { + "all_of": [ + { "test": "is_daytime", "value": false }, + { "test": "has_target", "operator": "==", "value": false } + ] + }, + "event": "minecraft:fox_configure_docile_night" + } + ] + } + }, + + "minecraft:fox_red": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:behavior.nearest_prioritized_attackable_target": { + "priority": 6, + "attack_interval": 2, + "reselect_targets": true, + "target_search_height": 5, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "rabbit" + }, + "max_dist": 12, + "priority": 0 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "chicken" + }, + "max_dist": 12, + "priority": 0 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "cod" + }, + "max_dist": 12, + "priority": 1 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "salmon" + }, + "max_dist": 12, + "priority": 1 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "tropicalfish" + }, + "max_dist": 12, + "priority": 1 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "baby_turtle" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 12, + "priority": 0 + } + ] + } + }, + + "minecraft:fox_arctic": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:behavior.nearest_prioritized_attackable_target": { + "priority": 6, + "attack_interval": 2, + "reselect_targets": true, + "target_search_height": 5, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "rabbit" + }, + "max_dist": 12, + "priority": 1 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "chicken" + }, + "max_dist": 12, + "priority": 1 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "cod" + }, + "max_dist": 12, + "priority": 0 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "salmon" + }, + "max_dist": 12, + "priority": 0 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "tropicalfish" + }, + "max_dist": 12, + "priority": 0 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "baby_turtle" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 12, + "priority": 1 + } + ] + } + }, + + "minecraft:fox_thunderstorm": { + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "all_of": [ + { "test": "weather_at_position", "operator": "!=", "value": "thunderstorm" }, + { "test": "is_daytime", "value": true } + ] + }, + "event": "minecraft:fox_configure_day" + }, + { + "filters": { + "all_of": [ + { "test": "weather_at_position", "operator": "!=", "value": "thunderstorm" }, + { "test": "is_daytime", "value": false } + ] + }, + "event": "minecraft:fox_configure_night" + } + ] + }, + + "minecraft:behavior.find_cover": { + "priority": 0, + "speed_multiplier": 1, + "cooldown_time": 0.0 + } + }, + + "minecraft:fox_day": { + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { "test" : "weather_at_position", "value" : "thunderstorm" }, + "event": "minecraft:fox_configure_thunderstorm" + }, + { + "filters": { "test": "is_daytime", "value": false }, + "event": "minecraft:fox_configure_night" + } + ] + }, + "minecraft:behavior.nap": { + "priority": 8, + "cooldown_min": 2.0, + "cooldown_max": 7.0, + "mob_detect_dist": 12.0, + "mob_detect_height": 6.0, + "can_nap_filters": { + "all_of": [ + { + "test": "in_water", + "subject": "self", + "operator": "==", + "value": false + }, + { + "test": "on_ground", + "subject": "self", + "operator": "==", + "value": true + }, + { + "test": "is_underground", + "subject": "self", + "operator": "==", + "value": true + }, + { + "test": "weather_at_position", + "subject": "self", + "operator": "!=", + "value": "thunderstorm" + } + ] + }, + "wake_mob_exceptions": { + "any_of": [ + { + "test": "trusts", + "subject": "other", + "operator": "==", + "value": true + }, + { + "test": "is_family", + "subject": "other", + "operator": "==", + "value": "fox" + }, + { + "test": "is_sneaking", + "subject": "other", + "operator": "==", + "value": true + } + ] + } + }, + "minecraft:behavior.find_cover": { + "priority": 9, + "speed_multiplier": 1, + "cooldown_time": 5.0 + } + }, + + "minecraft:fox_night": { + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { "test" : "weather_at_position", "value" : "thunderstorm" }, + "event": "minecraft:fox_configure_thunderstorm" + }, + { + "filters": { "test": "is_daytime", "value": true }, + "event": "minecraft:fox_configure_day" + } + ] + }, + "minecraft:behavior.stroll_towards_village": { + "priority": 11, + "speed_multiplier": 1.0, + "goal_radius": 3.0, + "cooldown_time": 10.0, + "search_range": 32, + "start_chance": 0.005 + } + }, + + "minecraft:fox_ambient_normal": { + "minecraft:ambient_sound_interval": { + "event_name": "ambient" + } + }, + + "minecraft:fox_ambient_sleep": { + "minecraft:ambient_sound_interval": { + "event_name": "sleep" + } + }, + + "minecraft:fox_ambient_night": { + "minecraft:ambient_sound_interval": { + "event_name": "screech", + "value": 80, + "range": 160 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": [ "fox", "lightweight", "mob" ] + }, + "minecraft:breathable": { + "totalSupply": 15, + "suffocateTime": 0 + }, + "minecraft:equip_item": { + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 0.7 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:attack": { + "damage": 2 + }, + "minecraft:shareables": { + "all_items": true, + "all_items_max_amount": 1, + "items": [ + { "item": "minecraft:apple", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:appleEnchanted", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:baked_potato", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:beef", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:beetroot", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:beetroot_soup", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:bread", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:carrot", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:chicken", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:chorus_fruit", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:clownfish", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:cooked_beef", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:cooked_chicken", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:cooked_fish", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:cooked_porkchop", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:cooked_rabbit", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:cooked_salmon", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:cookie", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:dried_kelp", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:fish", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:golden_apple", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:golden_carrot", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:melon", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:mushroom_stew", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:muttonCooked", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:muttonRaw", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:poisonous_potato", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:porkchop", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:potato", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:pufferfish", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:pumpkin_pie", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:rabbit", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:rabbit_stew", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:rotten_flesh", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:salmon", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:spider_eye", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:sweet_berries", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:glow_berries", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:suspicious_stew", "priority": 0, "max_amount": 1 } + ] + }, + "minecraft:damage_sensor": { + "triggers": [ + { + "on_damage": { + "filters": { + "test": "is_block", + "subject": "block", + "value": "minecraft:sweet_berry_bush" + } + }, + "deals_damage": false + } + ] + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.equip_item": { + "priority": 2 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 5, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "trusts", "subject": "other", "operator": "!=", "value": true }, + { "test": "is_sneaking", "subject": "other", "operator": "!=", "value": true } + ] + }, + { "test": "is_family", "subject": "other", "value": "polarbear" }, + { "test": "is_family", "subject": "other", "value": "wolf" } + ] + }, + "max_dist": 10, + "walk_speed_multiplier": 1.0, + "sprint_speed_multiplier": 1.5 + } + ] + }, + "minecraft:behavior.tempt": { + "priority": 3, + "speed_multiplier": 0.5, + "within_radius": 16, + "can_get_scared": true, + "items": [ + "sweet_berries", + "glow_berries" + ] + }, + "minecraft:behavior.stalk_and_pounce_on_target": { + "priority": 7, + "stalk_speed": 1.2, + "max_stalk_dist": 12.0, + "leap_height": 0.9, + "leap_dist": 0.8, + "pounce_max_dist": 5.0, + "interest_time": 2.0, + "stuck_time": 2.0, + "strike_dist": 2.0, + "stuck_blocks": { "test": "is_block", "subject": "block", "operator": "==", "value": "snow_layer" } + }, + "minecraft:behavior.pickup_items": { + "priority": 11, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 0.5 + }, + "minecraft:behavior.eat_carried_item": { + "priority": 12, + "delay_before_eating": 28 + }, + "minecraft:behavior.random_look_around_and_sit": { + "priority": 12, + "min_look_count": 2, + "max_look_count": 5, + "min_look_time": 80, + "max_look_time": 100, + "probability": 0.001 + }, + "minecraft:behavior.raid_garden": { + "priority": 12, + "blocks": [ + "minecraft:sweet_berry_bush", + "minecraft:cave_vines_head_with_berries", + "minecraft:cave_vines_body_with_berries" + ], + "speed_multiplier": 1.2, + "search_range": 12, + "search_height": 2, + "goal_radius": 0.8, + "max_to_eat": 0, + "initial_eat_delay": 2 + }, + "minecraft:behavior.random_stroll": { + "priority": 13, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.look_at_player": { + "priority": 14, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 15 + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + "mass": 0.6 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 0, + "scheduled_events": [ + { + "filters": [ + { "test": "is_sleeping", "value": true } + ], + "event": "minecraft:ambient_sleep" + }, + { + "filters": { + "all_of":[ + { "test" : "is_daytime", "value" : false }, + { "test": "distance_to_nearest_player", "operator": ">", "value": 16 } + ] + }, + "event": "minecraft:ambient_night" + }, + { + "filters": { + "all_of":[ + { "test" : "is_sleeping", "value" : false }, + { + "any_of":[ + { "test" : "is_daytime", "value" : true }, + { "test": "distance_to_nearest_player", "operator": "<=", "value": 16 } + ] + } + ] + }, + "event": "minecraft:ambient_normal" + } + ] + }, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { "test" : "is_daytime", "value" : false }, + "event": "minecraft:fox_configure_night" + }, + { + "filters": { "test" : "is_daytime", "value" : true }, + "event": "minecraft:fox_configure_day" + } + ] + } + }, + + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 95, + "add": { + "component_groups": [ + "minecraft:fox_adult", + "minecraft:fox_with_item", + "minecraft:docile_fox" + ] + } + }, + { + "weight": 5, + "add": { + "component_groups": [ + "minecraft:fox_baby", + "minecraft:docile_fox" + ] + } + } + ] + }, + { + "filters": { + "test": "is_snow_covered", + "value": true + }, + "add": { "component_groups": [ "minecraft:fox_arctic" ] } + }, + { + "filters": { + "test": "is_snow_covered", + "value": false + }, + "add": { "component_groups": [ "minecraft:fox_red" ] } + } + ] + }, + + "minecraft:entity_born": { + "add": { + "component_groups": [ + "minecraft:fox_baby", + "minecraft:trusting_fox", + "minecraft:docile_fox" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:fox_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:fox_adult" + ] + } + }, + + "minecraft:fox_configure_thunderstorm": { + "remove": { + "component_groups": [ + "minecraft:fox_night", + "minecraft:fox_day" + ] + }, + "add": { + "component_groups": [ + "minecraft:fox_thunderstorm" + ] + } + }, + + "minecraft:fox_configure_day": { + "remove": { + "component_groups": [ + "minecraft:fox_night", + "minecraft:fox_thunderstorm" + ] + }, + "add": { + "component_groups": [ + "minecraft:fox_day" + ] + } + }, + + "minecraft:fox_configure_night": { + "remove": { + "component_groups": [ + "minecraft:fox_day", + "minecraft:fox_thunderstorm" + ] + }, + "add": { + "component_groups": [ + "minecraft:fox_night" + ] + } + }, + + "minecraft:ambient_normal": { + "add": { + "component_groups": [ + "minecraft:fox_ambient_normal" + ] + } + }, + "minecraft:ambient_sleep": { + "add": { + "component_groups": [ + "minecraft:fox_ambient_sleep" + ] + } + }, + "minecraft:ambient_night": { + "add": { + "component_groups": [ + "minecraft:fox_ambient_night" + ] + } + }, + + "minecraft:fox_configure_defending": { + "remove": { + "component_groups": [ + "minecraft:docile_fox", + "minecraft:fox_day", + "minecraft:fox_night" + ] + }, + "add": { + "component_groups": [ + "minecraft:defending_fox" + ] + } + }, + + "minecraft:fox_configure_docile_day": { + "remove": { + "component_groups": [ + "minecraft:defending_fox", + "minecraft:fox_night" + ] + }, + "add": { + "component_groups": [ + "minecraft:docile_fox", + "minecraft:fox_day" + ] + } + }, + + "minecraft:fox_configure_docile_night": { + "remove": { + "component_groups": [ + "minecraft:defending_fox", + "minecraft:fox_day" + ] + }, + "add": { + "component_groups": [ + "minecraft:docile_fox", + "minecraft:fox_night" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/ghast.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/ghast.json new file mode 100644 index 0000000..96d0f40 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/ghast.json @@ -0,0 +1,105 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:ghast", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:fire_immune": { + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:collision_box": { + "width": 4, + "height": 4 + }, + "minecraft:movement": { + "value": 0.03 + }, + "minecraft:navigation.float": { + "can_path_over_water": true + }, + "minecraft:behavior.float_wander": { + "priority": 2, + "must_reach": true + }, + "minecraft:can_fly": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/ghast.json" + }, + "minecraft:shooter": { + "def": "minecraft:fireball" + }, + "minecraft:type_family": { + "family": [ "ghast", "monster", "mob" ] + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:jump.static": { + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.ranged_attack": { + "priority": 1, + "attack_radius": 64, + "charge_shoot_trigger": 2, + "charge_charged_trigger": 1 + }, + "minecraft:follow_range": { + "value": 64, + "max": 64 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 28 + } + ], + "must_see": true + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/glow_squid.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/glow_squid.json new file mode 100644 index 0000000..53ab4cb --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/glow_squid.json @@ -0,0 +1,134 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:glow_squid", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups":{ + "minecraft:squid_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "!query.is_baby && query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:nameable": { + }, + "minecraft:type_family": { + "family": [ "squid", "mob" ] + }, + "minecraft:collision_box": { + "width": 0.95, + "height": 0.95 + }, + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/glow_squid.json" + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_air": false, + "breathes_water": true + }, + "minecraft:movement": { + "value": 0.2 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "can_sink": false + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + }, + "minecraft:behavior.squid_move_away_from_ground": { + "priority": 1 + }, + "minecraft:behavior.squid_flee": { + "priority": 2 + }, + "minecraft:behavior.squid_idle": { + "priority": 2 + }, + "minecraft:behavior.squid_dive": { + "priority": 2 + }, + "minecraft:behavior.squid_out_of_water": { + "priority": 2 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events":{ + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 95, + "remove": { + }, + "add": { + } + }, + { + "weight": 5, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:squid_baby" + ] + } + } + ] + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/goat.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/goat.json new file mode 100644 index 0000000..7df8017 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/goat.json @@ -0,0 +1,448 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:goat", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "goat_baby": { + "minecraft:is_baby": {}, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:behavior.follow_parent": { + "priority": 6, + "speed_multiplier": 1 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": "wheat", + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:attack": { + "damage": 1 + } + }, + "goat_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/goat.json" + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 0.6 + }, + "minecraft:breedable": { + "require_tame": false, + "breed_items": "wheat", + "breeds_with": { + "mate_type": "minecraft:goat", + "baby_type": "minecraft:goat", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "mutation_factor": { + "variant": 0 + } + }, + "minecraft:attack": { + "damage": 2 + } + }, + "goat_default": { + "minecraft:variant": { + "value": 0 + } + }, + "goat_screamer": { + "minecraft:variant": { + "value": 1 + } + }, + "interact_default": { + "minecraft:interact": { + "interactions": [ + { + "on_interact": { + "filters": { + "all_of": [ + { + "test": "has_component", + "subject": "self", + "operator": "!=", + "value": "minecraft:is_baby" + }, + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "has_equipment", + "domain": "hand", + "subject": "other", + "value": "bucket:0" + } + ] + } + }, + "use_item": true, + "transform_to_item": "bucket:1", + "play_sounds": "milk_suspiciously", + "interact_text": "action.interact.milk" + } + ] + } + }, + "interact_screamer": { + "minecraft:interact": { + "interactions": [ + { + "on_interact": { + "filters": { + "all_of": [ + { + "test": "has_component", + "subject": "self", + "operator": "!=", + "value": "minecraft:is_baby" + }, + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "has_equipment", + "domain": "hand", + "subject": "other", + "value": "bucket:0" + } + ] + } + }, + "use_item": true, + "transform_to_item": "bucket:1", + "play_sounds": "milk.screamer", + "interact_text": "action.interact.milk" + } + ] + } + }, + "ram_default": { + "minecraft:behavior.ram_attack": { + "priority": 5, + "run_speed": 0.7, + "ram_speed": 1.8, + "min_ram_distance": 4, + "ram_distance": 7, + "knockback_force": 2.5, + "knockback_height": 0.04, + "pre_ram_sound": "pre_ram", + "ram_impact_sound": "ram_impact", + "cooldown_range": [ + 30, + 300 + ], + "on_start": [ + { + "event": "start_event", + "target": "self" + } + ] + } + }, + "ram_screamer": { + "minecraft:behavior.ram_attack": { + "priority": 5, + "run_speed": 0.7, + "ram_speed": 1.8, + "min_ram_distance": 4, + "ram_distance": 7, + "knockback_force": 2.5, + "knockback_height": 0.04, + "pre_ram_sound": "pre_ram.screamer", + "ram_impact_sound": "ram_impact.screamer", + "cooldown_range": [ + 5, + 15 + ], + "on_start": [ + { + "event": "start_event", + "target": "self" + } + ] + } + }, + "attack_cooldown": { + "minecraft:attack_cooldown": { + "attack_cooldown_time": [ + 30, + 40 + ], + "attack_cooldown_complete_event": { + "event": "attack_cooldown_complete_event", + "target": "self" + } + } + } + }, + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:behavior.jump_to_block": { + "priority": 8, + "search_width": 10, + "search_height": 10, + "minimum_path_length": 8, + "minimum_distance": 1, + "scale_factor": 0.6, + "cooldown_range": [ + 30, + 60 + ] + }, + "minecraft:genetics": { + "mutation_rate": 0.02, + "genes": [ + { + "name": "goat_variant", + "use_simplified_breeding": true, + "allele_range": { + "range_min": 1, + "range_max": 100 + }, + "genetic_variants": [ + { + "main_allele": { + "range_min": 1, + "range_max": 2 + }, + "birth_event": { + "event": "minecraft:born_screamer", + "target": "self" + } + }, + { + "main_allele": { + "range_min": 3, + "range_max": 100 + }, + "birth_event": { + "event": "minecraft:born_default", + "target": "self" + } + } + ] + } + ] + }, + "minecraft:type_family": { + "family": [ + "goat", + "animal" + ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true, + "avoid_damage_blocks": true, + "blocks_to_avoid": [ + { + "name": "minecraft:powder_snow" + } + ] + }, + "minecraft:movement.basic": {}, + "minecraft:jump.static": {}, + "minecraft:can_climb": {}, + "minecraft:collision_box": { + "width": 0.9, + "height": 1.3 + }, + "minecraft:nameable": {}, + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.4 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1 + }, + "minecraft:behavior.tempt": { + "priority": 4, + "speed_multiplier": 1, + "items": [ + "wheat" + ] + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 6, + "within_radius": 16, + "entity_types": [ + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "goat" + }, + { + "test": "has_component", + "subject": "self", + "operator": "!=", + "value": "minecraft:attack_cooldown" + } + ] + }, + "max_dist": 16 + } + ], + "must_see": true + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": true, + "damage_modifier": -20 + } + }, + "minecraft:behavior.random_stroll": { + "priority": 9, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.look_at_player": { + "priority": 10, + "look_distance": 6, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 11 + }, + "minecraft:leashable": { + "soft_distance": 4, + "hard_distance": 6, + "max_distance": 10 + }, + "minecraft:physics": {}, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 95, + "add": { + "component_groups": [ + "goat_adult" + ] + } + }, + { + "weight": 5, + "add": { + "component_groups": [ + "goat_baby" + ] + } + } + ] + }, + "minecraft:entity_born": { + "add": { + "component_groups": [ + "goat_baby" + ] + } + }, + "minecraft:born_default": { + "add": { + "component_groups": [ + "goat_default", + "ram_default", + "interact_default" + ] + } + }, + "minecraft:born_screamer": { + "add": { + "component_groups": [ + "goat_screamer", + "ram_screamer", + "interact_screamer" + ] + } + }, + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "goat_baby" + ] + }, + "add": { + "component_groups": [ + "goat_adult" + ] + } + }, + "start_event": { + "add": { + "component_groups": [ + "attack_cooldown" + ] + } + }, + "attack_cooldown_complete_event": { + "remove": { + "component_groups": [ + "attack_cooldown" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/guardian.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/guardian.json new file mode 100644 index 0000000..981713d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/guardian.json @@ -0,0 +1,211 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:guardian", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:guardian_aggressive": { + "minecraft:behavior.nearest_attackable_target": { + "priority": 1, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "is_family", "subject" : "other", "value" : "squid"} + ] + }, + "max_dist": 16 + } + ], + "attack_interval_min": 1.0, + "must_see": true + }, + "minecraft:target_nearby_sensor": { + "inside_range": 3.0, + "outside_range": 4.0, + "on_inside_range": { + "event": "minecraft:target_too_close", + "target": "self" + } + }, + "minecraft:behavior.guardian_attack": { + "priority": 4 + } + }, + + "minecraft:guardian_passive": { + "minecraft:timer": { + "time": [ 1, 3 ], + "looping": false, + "time_down_event": { + "event": "minecraft:target_far_enough", + "target": "self" + } + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 1, + "entity_types": [ + { + "filters": {"test" : "is_family", "subject" : "other", "value" : "player"}, + "max_dist": 8, + "walk_speed_multiplier": 1, + "sprint_speed_multiplier": 1 + } + ] + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 10 : 0" + }, + "minecraft:nameable": { + }, + "minecraft:collision_box": { + "width": 0.85, + "height": 0.85 + }, + "minecraft:health": { + "value": 30, + "max": 30 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.12 + }, + "minecraft:underwater_movement": { + "value": 0.12 + }, + "minecraft:attack": { + "damage": 5 + }, + "minecraft:follow_range": { + "value": 16, + "max": 16 + }, + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": false, + "can_swim": true, + "can_walk": false, + "can_breach": true + }, + "minecraft:movement.sway": { + }, + "minecraft:jump.static": { + }, + "minecraft:breathable": { + "breathes_water": true + }, + "minecraft:loot": { + "table": "loot_tables/entities/guardian.json" + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:home": { + "restriction_radius": 16 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 1, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "is_family", "subject" : "other", "value" : "squid"} + ] + }, + "max_dist": 16 + } + ], + "attack_interval_min": 1.0, + "must_see": true + }, + "minecraft:target_nearby_sensor": { + "inside_range": 3.0, + "outside_range": 4.0, + "on_inside_range": { + "event": "minecraft:target_too_close", + "target": "self" + } + }, + "minecraft:behavior.guardian_attack": { + "priority": 4 + }, + "minecraft:behavior.move_towards_home_restriction": { + "priority": 5, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.random_swim": { + "priority": 7, + "speed_multiplier": 1.0, + "interval": 80, + "avoid_surface": false + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 12.0, + "probability": 0.01 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:type_family": { + "family": [ "guardian", "monster", "mob" ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:target_too_close": { + "remove": { + "component_groups": [ + "minecraft:guardian_aggressive" + ] + }, + "add": { + "component_groups": [ + "minecraft:guardian_passive" + ] + } + }, + "minecraft:target_far_enough": { + "remove": { + "component_groups": [ + "minecraft:guardian_passive" + ] + }, + "add": { + "component_groups": [ + "minecraft:guardian_aggressive" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/hoglin.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/hoglin.json new file mode 100644 index 0000000..afd93e1 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/hoglin.json @@ -0,0 +1,518 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:hoglin", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "zombification_sensor": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "in_nether", + "subject": "self", + "operator": "==", + "value": false + }, + "event": "start_zombification_event" + } + } + }, + + "start_zombification": { + "minecraft:is_shaking": {}, + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "in_nether", + "subject": "self", + "operator": "==", + "value": true + }, + "event": "stop_zombification_event" + } + }, + "minecraft:timer": { + "looping": false, + "time": 15, + "time_down_event": { + "event": "become_zombie_event" + } + } + }, + + "become_zombie": { + "minecraft:transformation": { + "into": "minecraft:zoglin", + "transformation_sound": "converted_to_zombified", + "keep_level": true + } + }, + + "angry_hoglin": { + "minecraft:angry": { + "duration": 10, + "broadcast_anger": true, + "broadcast_range": 16, + "calm_event": { + "event": "become_calm_event", + "target": "self" + }, + "angry_sound": "angry", + "sound_interval": { + "range_min": 2.0, + "range_max": 5.0 + } + } + }, + "attack_cooldown": { + "minecraft:attack_cooldown": { + "attack_cooldown_time": [ 10.0, 15.0 ], + "attack_cooldown_complete_event": { + "event": "attack_cooldown_complete_event", + "target": "self" + } + } + }, + "minecraft:hoglin_baby": { + "minecraft:type_family": { + "family": [ "hoglin", "hoglin_baby", "mob" ] + }, + "minecraft:is_baby": { + }, + "minecraft:movement": { + "value": 0.36 + }, + "minecraft:behavior.melee_attack": { + "priority": 4, + "speed_multiplier": 1, + "track_target": true, + "reach_multiplier": 1.0, + "cooldown_time": 0.75 + }, + "minecraft:attack": { + "damage": 1.0 + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:collision_box": { + "width": 0.85, + "height": 0.85 + }, + "minecraft:custom_hit_test": { + "hitboxes": [ + { + "width": 1.0, + "height": 0.85, + "pivot": [ 0, 0.5, 0 ] + } + ] + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ "crimson_fungus" ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 6, + "speed_multiplier": 1 + }, + "minecraft:rideable": { + "seat_count": 3, + "family_types": [ + "piglin" + ], + "seats": [ + { + "position": [ 0.0, 0.9, -0.3 ], + "lock_rider_rotation": 0 + }, + { + "position": [ 0.0, 2.4, -0.3 ], + "lock_rider_rotation": 0 + }, + { + "position": [ 0.0, 3.9, -0.3 ], + "lock_rider_rotation": 0 + } + ] + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1 + } + }, + "minecraft:hoglin_adult": { + "minecraft:collision_box": { + "width": 0.9, + "height": 0.9 + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:custom_hit_test": { + "hitboxes": [ + { + "width": 2.0, + "height": 1.75, + "pivot": [ 0, 1, 0 ] + } + ] + }, + "minecraft:group_size": { + "radius": 32, + "filters": { + "all_of": [ + { + "test": "has_component", + "operator": "!=", + "value": "minecraft:is_baby" + }, + { + "test": "is_family", + "value": "hoglin" + } + ] + } + }, + "minecraft:behavior.hurt_by_target": { + "priority": 2 + }, + "minecraft:on_target_acquired": { + "event": "become_angry_event", + "target": "self" + }, + "minecraft:loot": { + "table": "loot_tables/entities/hoglin.json" + }, + "minecraft:behavior.melee_attack": { + "priority": 4, + "speed_multiplier": 1, + "track_target": true, + "reach_multiplier": 2.5, + "cooldown_time": 2 + }, + "minecraft:attack": { + "damage": [ 3, 9 ] + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 0.6 + }, + "minecraft:breedable": { + "require_tame": false, + "love_filters": { + "test": "has_component", + "subject": "self", + "operator": "!=", + "value": "minecraft:attack_cooldown" + }, + "breeds_with": { + "mate_type": "minecraft:hoglin", + "baby_type": "minecraft:hoglin", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ "crimson_fungus" ] + } + }, + "unhuntable_adult": { + "minecraft:type_family": { + "family": [ "hoglin", "hoglin_adult", "mob" ] + } + }, + "huntable_adult": { + "minecraft:type_family": { + "family": [ "hoglin", "hoglin_adult", "hoglin_huntable", "mob" ] + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 40, + "max": 40 + }, + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? 5 : 0" + }, + "minecraft:knockback_resistance": { + "value": 0.5 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 4, + "within_radius": 16.0, + "entity_types": [ + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "has_component", + "subject": "self", + "operator": "!=", + "value": "minecraft:attack_cooldown" + } + ] + }, + "max_dist": 16 + } + ], + "must_see": true + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 0, + "remove_target": true, + "entity_types": [ + { + "filters": { + "all_of": [ + { + "test": "has_target", + "subject": "other", + "value": true + }, + { + "test": "is_family", + "subject": "other", + "value": "piglin" + } + ] + }, + "check_if_outnumbered": true, + "max_dist": 10, + "sprint_speed_multiplier": 1.2 + } + ], + "avoid_mob_sound": "retreat", + "sound_interval": { + "range_min": 2.0, + "range_max": 5.0 + } + }, + "minecraft:behavior.avoid_block": { + "priority": 1, + "tick_interval": 5, + "search_range": 8, + "search_height": 4, + "walk_speed_modifier": 1, + "sprint_speed_modifier": 1, + "avoid_block_sound": "retreat", + "sound_interval": { + "range_min": 2.0, + "range_max": 5.0 + }, + "target_selection_method": "nearest", + "target_blocks": [ + "minecraft:warped_fungus", + "minecraft:portal", + "minecraft:respawn_anchor" + ], + "on_escape": [ + { + "event": "escaped_event", + "target": "self" + } + ] + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 0.4 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 95, + "trigger": "spawn_adult" + }, + { + "weight": 5, + "trigger": "spawn_baby" + } + ] + }, + "minecraft:entity_born": { + "trigger": "spawn_baby" + }, + "spawn_adult": { + "add": { + "component_groups": [ + "minecraft:hoglin_adult", + "huntable_adult", + "zombification_sensor" + ] + } + }, + "spawn_baby": { + "add": { + "component_groups": [ + "minecraft:hoglin_baby", + "zombification_sensor" + ] + } + }, + "stop_zombification_event": { + "add": { + "component_groups": [ + "zombification_sensor" + ] + }, + "remove": { + "component_groups": [ + "start_zombification" + ] + } + }, + "become_zombie_event": { + "add": { + "component_groups": [ + "become_zombie" + ] + } + }, + "start_zombification_event": { + "add": { + "component_groups": [ + "start_zombification" + ] + }, + "remove": { + "component_groups": [ + "zombification_sensor" + ] + } + }, + "spawn_adult_unhuntable": { + "add": { + "component_groups": [ + "minecraft:hoglin_adult", + "unhuntable_adult", + "zombification_sensor" + ] + } + }, + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:hoglin_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:hoglin_adult", + "huntable_adult" + ] + } + }, + + "become_angry_event": { + "add": { + "component_groups": [ + "angry_hoglin" + ] + } + }, + "become_calm_event": { + "remove": { + "component_groups": [ + "angry_hoglin" + ] + } + }, + "escaped_event": { + "add": { + "component_groups": [ + "attack_cooldown" + ] + }, + "remove": { + "component_groups": [ + "angry_hoglin" + ] + } + }, + "attack_cooldown_complete_event": { + "remove": { + "component_groups": [ + "attack_cooldown" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/horse.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/horse.json new file mode 100644 index 0000000..2622973 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/horse.json @@ -0,0 +1,626 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:horse", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:horse_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale_by_age": { + "start_scale": 0.5, + "end_scale": 1.0 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + { + "item": "wheat", + "growth": 0.016667 + }, + { + "item": "sugar", + "growth": 0.025 + }, + { + "item": "hay_block", + "growth": 0.15 + }, + { + "item": "apple", + "growth": 0.05 + }, + { + "item": "golden_carrot", + "growth": 0.05 + }, + { + "item": "golden_apple", + "growth": 0.2 + }, + { + "item": "appleEnchanted", + "growth": 0.2 + } + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 4, + "speed_multiplier": 1.0 + } + }, + + "minecraft:horse_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/horse.json" + }, + "minecraft:behavior.run_around_like_crazy": { + "priority": 1, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.breed": { + "priority": 2, + "speed_multiplier": 1.0 + } + }, + + "minecraft:horse_wild": { + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "player", + "zombie" + ], + "interact_text": "action.interact.mount", + "seats": { + "position": [ 0.0, 1.1, -0.2 ] + } + + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.5, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:tamemount": { + "min_temper": 0, + "max_temper": 100, + "feed_text": "action.interact.feed", + "ride_text": "action.interact.mount", + "feed_items": [ + { + "item": "wheat", + "temper_mod": 3 + }, + { + "item": "sugar", + "temper_mod": 3 + }, + { + "item": "apple", + "temper_mod": 3 + }, + { + "item": "golden_carrot", + "temper_mod": 5 + }, + { + "item": "golden_apple", + "temper_mod": 10 + }, + { + "item": "appleEnchanted", + "temper_mod": 10 + } + ], + "auto_reject_items": [ + { + "item": "horsearmorleather" + }, + { + "item": "horsearmoriron" + }, + { + "item": "horsearmorgold" + }, + { + "item": "horsearmordiamond" + }, + { + "item": "saddle" + } + ], + "tame_event": { + "event": "minecraft:on_tame", + "target": "self" + } + } + }, + + "minecraft:horse_tamed": { + "minecraft:is_tamed": { + }, + "minecraft:rideable": { + "seat_count": 1, + "crouching_skip_interact": true, + "family_types": [ + "player" + ], + "interact_text": "action.interact.ride.horse", + "seats": { + "position": [ 0.0, 1.1, -0.2 ] + } + + }, + "minecraft:inventory": { + "inventory_size": 2, + "container_type": "horse" + }, + "minecraft:breedable": { + "require_tame": true, + "inherit_tamed": false, + "breeds_with": [ + { + "mate_type": "minecraft:horse", + "baby_type": "minecraft:horse", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + { + "mate_type": "minecraft:donkey", + "baby_type": "minecraft:mule", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + } + ], + "breed_items": [ + "golden_carrot", + "golden_apple", + "appleEnchanted" + ] + }, + "minecraft:behavior.tempt": { + "priority": 5, + "speed_multiplier": 1.2, + "items": [ + "golden_apple", + "appleEnchanted", + "golden_carrot" + ] + } + }, + + "minecraft:horse_saddled": { + "minecraft:is_saddled": { + }, + "minecraft:input_ground_controlled": { + }, + "minecraft:can_power_jump": { + }, + "minecraft:behavior.player_ride_tamed": { + } + }, + + "minecraft:base_white": { + "minecraft:variant": { + "value": 0 + } + }, + "minecraft:base_creamy": { + "minecraft:variant": { + "value": 1 + } + }, + "minecraft:base_chestnut": { + "minecraft:variant": { + "value": 2 + } + }, + "minecraft:base_brown": { + "minecraft:variant": { + "value": 3 + } + }, + "minecraft:base_black": { + "minecraft:variant": { + "value": 4 + } + }, + "minecraft:base_gray": { + "minecraft:variant": { + "value": 5 + } + }, + "minecraft:base_darkbrown": { + "minecraft:variant": { + "value": 6 + } + }, + "minecraft:markings_none": { + "minecraft:mark_variant": { + "value": 0 + } + }, + "minecraft:markings_white_details": { + "minecraft:mark_variant": { + "value": 1 + } + }, + "minecraft:markings_white_fields": { + "minecraft:mark_variant": { + "value": 2 + } + }, + "minecraft:markings_white_dots": { + "minecraft:mark_variant": { + "value": 3 + } + }, + "minecraft:markings_black_dots": { + "minecraft:mark_variant": { + "value": 4 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:equippable": { + "slots": [ + { + "slot": 0, + "item": "saddle", + "accepted_items": [ "saddle" ], + "on_equip": { + "event": "minecraft:horse_saddled" + }, + "on_unequip": { + "event": "minecraft:horse_unsaddled" + } + }, + { + "slot": 1, + "item": "horsearmoriron", + "accepted_items": [ + "horsearmorleather", + "horsearmoriron", + "horsearmorgold", + "horsearmordiamond" + ] + } + ] + }, + "minecraft:type_family": { + "family": [ "horse", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 1.4, + "height": 1.6 + }, + "minecraft:health": { + "value": { + "range_min": 15, + "range_max": 30 + } + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": { + "range_min": 0.1125, + "range_max": 0.3375 + } + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:nameable": { + }, + "minecraft:horse.jump_strength": { + "value": { + "range_min": 0.4, + "range_max": 1.0 + } + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + }, + "minecraft:healable": { + "items": [ + { + "item": "wheat", + "heal_amount": 2 + }, + { + "item": "sugar", + "heal_amount": 1 + }, + { + "item": "hay_block", + "heal_amount": 20 + }, + { + "item": "apple", + "heal_amount": 3 + }, + { + "item": "golden_carrot", + "heal_amount": 4 + }, + { + "item": "golden_apple", + "heal_amount": 10 + }, + { + "item": "appleEnchanted", + "heal_amount": 10 + } + ] + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 3, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.7 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 36, + "add": { + "component_groups": [ + "minecraft:horse_adult", + "minecraft:horse_wild" + ] + } + }, + { + "weight": 9, + "add": { + "component_groups": [ + "minecraft:horse_baby" + ] + } + } + ] + }, + { + "randomize": [ + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:base_white" ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:base_creamy" ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:base_chestnut" ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:base_brown" ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:base_black" ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:base_gray" ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:base_darkbrown" ] + } + } + ] + }, + { + "randomize": [ + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:markings_none" ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:markings_white_details" ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:markings_white_fields" ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:markings_white_dots" ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:markings_black_dots" ] + } + } + ] + } + ] + }, + + "minecraft:entity_born": { + "add": { + "component_groups": [ + "minecraft:horse_baby" + ] + } + }, + + "minecraft:on_tame": { + "remove": { + "component_groups": [ + "minecraft:horse_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:horse_tamed" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:horse_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:horse_adult", + "minecraft:horse_wild" + ] + } + }, + + "minecraft:horse_saddled": { + "add": { + "component_groups": [ + "minecraft:horse_saddled" + ] + } + }, + "minecraft:horse_unsaddled": { + "remove": { + "component_groups": [ + "minecraft:horse_saddled" + ] + } + }, + + "minecraft:make_white": { + "add": { + "component_groups": [ "minecraft:base_white" ] + } + }, + "minecraft:make_creamy": { + "add": { + "component_groups": [ "minecraft:base_creamy" ] + } + }, + "minecraft:make_chestnut": { + "add": { + "component_groups": [ "minecraft:base_chestnut" ] + } + }, + "minecraft:make_brown": { + "add": { + "component_groups": [ "minecraft:base_brown" ] + } + }, + "minecraft:make_black": { + "add": { + "component_groups": [ "minecraft:base_black" ] + } + }, + "minecraft:make_gray": { + "add": { + "component_groups": [ "minecraft:base_gray" ] + } + }, + "minecraft:make_darkbrown": { + "add": { + "component_groups": [ "minecraft:base_darkbrown" ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/husk.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/husk.json new file mode 100644 index 0000000..a21bb27 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/husk.json @@ -0,0 +1,613 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:husk", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:look_to_start_zombie_transformation": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "is_underwater", "subject": "self", "operator": "==", "value": true + }, + "event": "minecraft:start_transforming" + } + } + }, + "minecraft:start_zombie_transformation": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "is_underwater", "subject": "self", "operator": "==", "value": false + }, + "event": "minecraft:stop_transforming" + } + }, + "minecraft:timer": { + "looping": false, + "time": 30, + "time_down_event": { + "event": "minecraft:convert_to_zombie" + } + } + }, + + "minecraft:convert_to_zombie": { + "minecraft:transformation": { + "into": "minecraft:zombie", + "transformation_sound": "convert_to_drowned", + "drop_equipment": true, + "delay": { + "value": 15 + } + }, + "minecraft:is_shaking": { + } + }, + + "minecraft:convert_to_baby_zombie": { + "minecraft:transformation": { + "into": "minecraft:zombie", + "transformation_sound": "convert_to_drowned", + "drop_equipment": true, + "delay": { + "value": 15 + } + }, + "minecraft:is_shaking": { + } + }, + + "minecraft:zombie_husk_baby": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 12 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:is_baby": {}, + "minecraft:scale": { + "value": 0.53125 + }, + "minecraft:movement": { + "value": 0.35 + } + }, + + "minecraft:zombie_husk_adult": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:movement": { + "value": 0.23 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 1.1, -0.35 ], + "lock_rider_rotation": 0 + } + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:scale": { + "value": 1.0625 + } + }, + + "minecraft:zombie_husk_jockey": { + "minecraft:behavior.find_mount": { + "priority": 1, + "within_radius": 16 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true + }, + "minecraft:equip_item": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:nameable": { + }, + + // Zombie_husk Components + "minecraft:type_family": { + "family": [ "husk", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/zombie.json" + }, + "minecraft:equipment": { + "table": "loot_tables/entities/zombie_equipment.json" + }, + + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:attack": { + "damage": 3, + "effect_name": "hunger", + "effect_duration": 30 + }, + "minecraft:variant": { + "value": 2 + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:navigation.walk": { + "is_amphibious": true, + "can_pass_doors": true, + "can_break_doors": true, + "avoid_portals": false + }, + "minecraft:annotation.break_door": { + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:netherite_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:golden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:stone_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:wooden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:turtle_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:skull:0", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:skull:1", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:carved_pumpkin", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:netherite_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + } + ] + }, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "test": "is_underwater", + "subject": "self", + "operator": "==", + "value": true + }, + "event": "minecraft:start_transforming" + } + ] + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + // Zombie_husk Behaviors + "minecraft:behavior.equip_item": { + "priority": 2 + }, + "minecraft:behavior.melee_attack": { + "priority": 3 + }, + "minecraft:behavior.stomp_turtle_egg": { + "priority": 4, + "speed_multiplier": 1, + "search_range": 10, + "search_height": 2, + "goal_radius": 1.14, + "interval": 20 + }, + "minecraft:behavior.pickup_items": { + "priority": 6, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 1.0, + "pickup_based_on_chance": true, + "can_pickup_any_item": true + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 6, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "reselect_targets": true, + "within_radius": 25.0, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "is_family", + "subject": "other", + "value": "snowgolem" + }, + { + "test": "is_family", + "subject": "other", + "value": "irongolem" + } + ] + }, + "max_dist": 35 + }, + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "villager" + }, + { + "test": "is_family", + "subject": "other", + "value": "wandering_trader" + } + ] + }, + "max_dist": 35, + "must_see": false + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "baby_turtle" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 35 + } + ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 9500, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:zombie_husk_adult" + ] + } + }, + { + "weight": 425, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:zombie_husk_baby" + ] + + } + }, + { + "weight": 75, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:zombie_husk_baby", + "minecraft:zombie_husk_jockey" + ] + + } + } + ] + }, + "minecraft:start_transforming": { + "add": { + "component_groups": [ + "minecraft:start_zombie_transformation" + ] + }, + "remove": { + "component_groups": [ "minecraft:look_to_start_zombie_transformation" ] + } + }, + "minecraft:stop_transforming": { + "add": { + "component_groups": [ + "minecraft:look_to_start_zombie_transformation" + ] + }, + "remove": { + "component_groups": [ + "minecraft:start_zombie_transformation" + ] + } + }, + "minecraft:convert_to_zombie": { + "sequence": [ + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ "minecraft:convert_to_zombie" ] + }, + "remove": { + "component_groups": [ "minecraft:start_zombie_transformation" ] + } + }, + { + "filters": { + "test": "has_component", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ "minecraft:convert_to_baby_zombie" ] + }, + "remove": { + "component_groups": [ "minecraft:start_zombie_transformation" ] + } + } + ] + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/iron_golem.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/iron_golem.json new file mode 100644 index 0000000..3f2df27 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/iron_golem.json @@ -0,0 +1,346 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:iron_golem", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:player_created": { + "minecraft:behavior.hurt_by_target": { + "priority": 2, + "entity_types": { + "filters": { + "all_of": [ + { "test" : "is_family", "subject" : "other", "operator": "!=", "value" : "player"}, + { "test" : "is_family", "subject" : "other", "operator": "!=", "value" : "creeper"} + ] + } + } + } + }, + "minecraft:village_created": { + "minecraft:behavior.defend_village_target": { + "priority": 1, + "must_reach": true, + "attack_chance": 0.05, + "entity_types": { + "filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "mob" }, + { "test": "is_family", "subject": "other", "value": "player" } + ] + } + } + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "defender", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": false, + "can_migrate": true, + "first_founding_reward": 0 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": [ "irongolem", "mob" ] + }, + "minecraft:nameable": { + }, + "minecraft:collision_box": { + "width": 1.4, + "height": 2.9 + }, + "minecraft:loot": { + "table": "loot_tables/entities/iron_golem.json" + }, + "minecraft:health": { + "value": 100, + "max": 100 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "can_path_over_water": false, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:attack": { + "damage": { + "range_min": 7, + "range_max": 21 + } + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:knockback_resistance": { + "value": 1.0 + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + "mass": 2.0 + }, + "minecraft:preferred_path" : { + "max_fall_blocks" : 1, + "jump_cost" : 5, + "default_block_cost" : 1.5, + "preferred_path_blocks" : [ + { + "cost" : 0, + "blocks" : [ + "grass_path" + ] + }, + { + "cost" : 1, + "blocks" : [ + "cobblestone", + "stone", + "stonebrick", + "sandstone", + "mossy_cobblestone", + "stone_slab", + "stone_slab2", + "stone_slab3", + "stone_slab4", + "double_stone_slab", + "double_stone_slab2", + "double_stone_slab3", + "double_stone_slab4", + "wooden_slab", + "double_wooden_slab", + "planks", + "brick_block", + "nether_brick", + "red_nether_brick", + "end_bricks", + "red_sandstone", + "stained_glass", + "glass", + "glowstone", + "prismarine", + "emerald_block", + "diamond_block", + "lapis_block", + "gold_block", + "redstone_block", + "purple_glazed_terracotta", + "white_glazed_terracotta", + "orange_glazed_terracotta", + "magenta_glazed_terracotta", + "light_blue_glazed_terracotta", + "yellow_glazed_terracotta", + "lime_glazed_terracotta", + "pink_glazed_terracotta", + "gray_glazed_terracotta", + "silver_glazed_terracotta", + "cyan_glazed_terracotta", + "blue_glazed_terracotta", + "brown_glazed_terracotta", + "green_glazed_terracotta", + "red_glazed_terracotta", + "black_glazed_terracotta" + ] + }, + { + "cost" : 50, + "blocks" : [ + "bed", + "lectern", + "composter", + "grindstone", + "blast_furnace", + "smoker", + "fletching_table", + "cartography_table", + "brewing_stand", + "smithing_table", + "cauldron", + "barrel", + "loom", + "stonecutter" + ] + } + ] + }, + "minecraft:behavior.target_when_pushed": { + "priority": 1, + "percent_chance": 5.0, + "entity_types": [ + { + "filters": { + "all_of": [ + { "test" : "is_family", "subject" : "other", "value" : "monster" }, + { "test" : "is_family", "subject" : "other", "operator": "!=", "value" : "creeper" } + ] + } + } + ] + }, + "minecraft:behavior.melee_attack": { + "priority": 1, + "track_target": true + }, + "minecraft:behavior.move_towards_target": { + "priority": 2, + "speed_multiplier": 0.9, + "within_radius": 32 + }, + "minecraft:behavior.move_through_village": { + "priority": 3, + "speed_multiplier": 0.6, + "only_at_night": true + }, + "minecraft:behavior.move_towards_dwelling_restriction": { + "priority": 4, + "speed_multiplier": 1 + }, + "minecraft:behavior.offer_flower": { + "priority": 5 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.6, + "xz_dist": 16 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 3, + "must_reach": true, + "must_see": true, + + "entity_types": [ + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "monster" + }, + { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "creeper" + } + ] + }, + "within_default": 10 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "hoglin" + }, + { + "test": "is_difficulty", + "operator": "!=", + "value": "peaceful" + } + ] + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "zoglin" + }, + { + "test": "is_difficulty", + "operator": "!=", + "value": "peaceful" + } + ] + }, + "max_dist": 16 + } + ] + }, + "minecraft:behavior.hurt_by_target": { + "priority": 2, + "entity_types": { + "filters": { "test": "is_family", "subject": "other", "operator": "!=", "value": "creeper" } + } + }, + "minecraft:persistent": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:follow_range": { + "value": 64 + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:from_player": { + "add": { + "component_groups": [ + "minecraft:player_created" + ] + } + }, + "minecraft:from_village": { + "add": { + "component_groups": [ + "minecraft:village_created" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/llama.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/llama.json new file mode 100644 index 0000000..e3ec5d7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/llama.json @@ -0,0 +1,722 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:llama", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:llama_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + { + "item": "wheat", + "growth": 0.1 + }, + { + "item": "hay_block", + "growth": 0.9 + } + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + + "minecraft:behavior.follow_parent": { + "priority": 5, + "speed_multiplier": 1.0 + } + }, + + "minecraft:llama_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/llama.json" + }, + "minecraft:collision_box": { + "width": 0.9, + "height": 1.87 + }, + "minecraft:behavior.breed": { + "priority": 4, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": true, + "inherit_tamed": false, + "love_filters": { "test": "is_mark_variant", "subject": "self", "operator": "!=", "value": 1 }, // Wandering Trader Llamas can't fall in love + "breeds_with": { + "mate_type": "minecraft:llama", + "baby_type": "minecraft:llama", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ "hay_block" ] + } + }, + + "minecraft:llama_wandering_trader": { + "minecraft:mark_variant": { + "value": 1 + }, + "minecraft:on_friendly_anger": { + "event": "minecraft:defend_wandering_trader", + "target": "self" + }, + "minecraft:environment_sensor": { + // If this is a Wandering Trader's llama and it was just released from its leash, make it tame + "triggers": { + "filters": { + "all_of": [ + { "test": "is_leashed", "subject": "self", "value": false }, + { "test": "has_component", "subject": "self", "operator": "!=", "value" : "minecraft:is_tamed" } + ] + }, + "event": "minecraft:on_tame" + } + }, + "minecraft:persistent": { + } + }, + + "minecraft:strength_1": { + "minecraft:strength": { + "value": 1, + "max": 5 + } + }, + "minecraft:strength_2": { + "minecraft:strength": { + "value": 2, + "max": 5 + } + }, + "minecraft:strength_3": { + "minecraft:strength": { + "value": 3, + "max": 5 + } + }, + "minecraft:strength_4": { + "minecraft:strength": { + "value": 4, + "max": 5 + } + }, + "minecraft:strength_5": { + "minecraft:strength": { + "value": 5, + "max": 5 + } + }, + + "minecraft:llama_creamy": { + "minecraft:variant": { + "value": 0 + } + }, + "minecraft:llama_white": { + "minecraft:variant": { + "value": 1 + } + }, + "minecraft:llama_brown": { + "minecraft:variant": { + "value": 2 + } + }, + "minecraft:llama_gray": { + "minecraft:variant": { + "value": 3 + } + }, + + "minecraft:llama_wild": { + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "player" + ], + "interact_text": "action.interact.mount", + "seats": { + "position": [ 0.0, 1.25, -0.3 ] + } + + }, + "minecraft:tamemount": { + "min_temper": 0, + "max_temper": 30, + "feed_text": "action.interact.feed", + "ride_text": "action.interact.mount", + "feed_items": [ + { + "item": "wheat", + "temper_mod": 3 + }, + { + "item": "hay_block", + "temper_mod": 6 + } + ], + "auto_reject_items": [ + { + "item": "horsearmorleather" + }, + { + "item": "horsearmoriron" + }, + { + "item": "horsearmorgold" + }, + { + "item": "horsearmordiamond" + }, + { + "item": "saddle" + } + ], + "tame_event": { + "event": "minecraft:on_tame", + "target": "self" + } + } + }, + + + "minecraft:llama_tamed": { + "minecraft:is_tamed": { + }, + "minecraft:rideable": { + "seat_count": 1, + "crouching_skip_interact": true, + "family_types": [ + "player" + ], + "interact_text": "action.interact.ride.horse", + "seats": { + "position": [ 0.0, 1.1, -0.2 ] + } + + }, + "minecraft:inventory": { + "inventory_size": 16, + "container_type": "horse", + "additional_slots_per_strength": 3 + }, + "minecraft:equippable": { + "slots": [ + { + "slot": 1, + "item": "carpet", + "accepted_items": [ "carpet" ] + } + ] + } + }, + "minecraft:llama_unchested": { + "minecraft:interact": { + "interactions": [ + { + "play_sounds": "armor.equip_generic", + "on_interact": { + "filters": { + "all_of": [ + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_equipment", "domain": "hand","subject" : "other", "value" : "chest"} + ] + }, + "event": "minecraft:on_chest", + "target": "self" + }, + "use_item": true, + "interact_text": "action.interact.attachchest" + } + ] + } + }, + + "minecraft:llama_chested": { + "minecraft:is_chested": { + + } + }, + + "minecraft:llama_angry": { + "minecraft:angry": { + "duration": 4, + "broadcast_anger": false, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:behavior.ranged_attack": { + "priority": 2, + "attack_radius": 64, + "charge_shoot_trigger": 2, + "charge_charged_trigger": 1 + } + }, + "minecraft:llama_angry_wolf": { + "minecraft:angry": { + "duration": -1, + "broadcast_anger": false, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:behavior.ranged_attack": { + "priority": 2, + "attack_radius": 64, + "charge_shoot_trigger": 2, + "charge_charged_trigger": 1 + } + }, + "minecraft:llama_defend_trader": { + "minecraft:angry": { + "duration": 10, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:behavior.ranged_attack": { + "priority": 2, + "attack_radius": 64, + "charge_shoot_trigger": 2, + "charge_charged_trigger": 1 + } + }, + + "minecraft:in_caravan": { + "minecraft:damage_sensor": { + "triggers": { + "cause": "all", + "deals_damage": true + } + } + } + + }, + + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": [ "llama", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:mark_variant": { + "value": 0 + }, + "minecraft:health": { + "value": { + "range_min": 15, + "range_max": 30 + } + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:follow_range": { + "value": 40, + "max": 40 + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0, + "can_be_stolen": true + }, + "minecraft:balloonable": { + }, + "minecraft:healable": { + "items": [ + { + "item": "wheat", + "heal_amount": 2 + }, + { + "item": "hay_block", + "heal_amount": 10 + } + ] + }, + "minecraft:shooter": { + "def": "minecraft:llama_spit" + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.run_around_like_crazy": { + "priority": 1, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.follow_caravan": { + "priority": 3, + "speed_multiplier": 2.1, + "entity_count": 10, + "entity_types": { + "filters": { "test" : "is_family", "subject" : "other", "value" : "llama"} + } + }, + "minecraft:behavior.panic": { + "priority": 4, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.7 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:behavior.mount_pathing": { + "priority": 1, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1, + "hurt_owner": true + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "all", + "deals_damage": true, + "on_damage": { + "filters": { "test": "in_caravan", "value": false }, + "event": "minecraft:become_angry" + } + } + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "attack_interval": 16, + "entity_types": [ + { + "filters": { + "all_of": [ + { "test" : "is_family", "subject" : "other", "value" : "wolf"}, + { "test" : "has_component","subject" : "other", "operator": "!=", "value" : "minecraft:is_tamed"} + ] + }, + "max_dist": 10 + } + ], + "must_see": false, + "must_reach": true + }, + "minecraft:on_target_acquired": { + "filters": { + "all_of": [ + { "test" : "is_family", "subject" : "target", "value" : "wolf"}, + { "test" : "has_component","subject" : "target", "operator": "!=", "value" : "minecraft:is_tamed"} + ] + }, + "event": "minecraft:mad_at_wolf", + "target": "self" + }, + "minecraft:on_target_escape": { + "filters": { + "all_of": [ + { "test" : "is_family", "subject" : "target", "value" : "wolf"}, + { "test" : "has_component","subject" : "target", "operator": "!=", "value" : "minecraft:is_tamed"} + ] + }, + "event": "minecraft:on_calm", + "target": "self" + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 90, + "trigger": "minecraft:spawn_adult" + }, + { + "weight": 10, + "trigger": "minecraft:spawn_baby" + } + ] + } + ] + }, + + "minecraft:entity_born": { + "add": { + "component_groups": [ + "minecraft:llama_baby" + ] + } + }, + + "minecraft:from_wandering_trader": { + "sequence": [ + { + "add": { + "component_groups": [ + "minecraft:llama_adult", + "minecraft:llama_wandering_trader" + ] + } + }, + { + "trigger": "minecraft:add_attributes" + } + ] + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:llama_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:llama_adult", + "minecraft:llama_wild" + ] + } + }, + + "minecraft:on_tame": { + "remove": { + "component_groups": [ + "minecraft:llama_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:llama_tamed", + "minecraft:llama_unchested" + ] + } + }, + "minecraft:join_caravan": { + "add": { + "component_groups": [ + "minecraft:in_caravan" + ] + } + }, + "minecraft:leave_caravan": { + "remove": { + "component_groups": [ + "minecraft:in_caravan" + ] + } + }, + "minecraft:mad_at_wolf": { + "add": { + "component_groups": [ + "minecraft:llama_angry_wolf" + ] + } + }, + "minecraft:defend_wandering_trader": { + "add": { + "component_groups": [ + "minecraft:llama_defend_trader" + ] + } + }, + "minecraft:become_angry": { + "add": { + "component_groups": [ + "minecraft:llama_angry" + ] + } + }, + "minecraft:on_calm": { + "remove": { + "component_groups": [ + "minecraft:llama_angry", + "minecraft:llama_angry_wolf", + "minecraft:llama_defend_trader" + ] + } + }, + + "minecraft:on_chest": { + "remove": { + "component_groups": [ + "minecraft:llama_unchested" + ] + }, + "add": { + "component_groups": [ + "minecraft:llama_chested" + ] + } + }, + + "minecraft:add_attributes": { + "sequence": [ + { + "randomize": [ + { + "weight": 32, + "add": { + "component_groups": [ + "minecraft:strength_1" + ] + } + }, + { + "weight": 32, + "add": { + "component_groups": [ + "minecraft:strength_2" + ] + } + }, + { + "weight": 32, + "add": { + "component_groups": [ + "minecraft:strength_3" + ] + } + }, + { + "weight": 2, + "add": { + "component_groups": [ + "minecraft:strength_4" + ] + } + }, + { + "weight": 2, + "add": { + "component_groups": [ + "minecraft:strength_5" + ] + } + } + ] + }, + { + "randomize": [ + { + "weight": 25, + "add": { + "component_groups": [ + "minecraft:llama_creamy" + ] + } + }, + { + "weight": 25, + "add": { + "component_groups": [ + "minecraft:llama_white" + ] + } + }, + { + "weight": 25, + "add": { + "component_groups": [ + "minecraft:llama_brown" + ] + } + }, + { + "weight": 25, + "add": { + "component_groups": [ + "minecraft:llama_gray" + ] + } + } + ] + } + ] + }, + + "minecraft:spawn_baby": { + "add": { + "component_groups": [ + "minecraft:llama_baby" + ] + }, + "trigger": "minecraft:add_attributes" + }, + + "minecraft:spawn_adult": { + "add": { + "component_groups": [ + "minecraft:llama_adult", + "minecraft:llama_wild" + ] + }, + "trigger": "minecraft:add_attributes" + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/magma_cube.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/magma_cube.json new file mode 100644 index 0000000..bcbf873 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/magma_cube.json @@ -0,0 +1,194 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:magma_cube", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:slime_large": { + "minecraft:collision_box": { + "width": 2.08, + "height": 2.08 + }, + "minecraft:health": { + "value": 16, + "max": 16 + }, + "minecraft:movement": { + "value": 0.75 + }, + "minecraft:attack": { + "damage": 6 + }, + "minecraft:loot": { + "table": "loot_tables/entities/magma_cube.json" + } + }, + + "minecraft:slime_medium": { + "minecraft:collision_box": { + "width": 0.78, + "height": 0.78 + }, + "minecraft:health": { + "value": 4, + "max": 4 + }, + "minecraft:movement": { + "value": 0.66 + }, + "minecraft:attack": { + "damage": 4 + }, + "minecraft:loot": { + "table": "loot_tables/entities/magma_cube.json" + } + }, + + "minecraft:slime_small": { + "minecraft:collision_box": { + "width": 0.52, + "height": 0.52 + }, + "minecraft:health": { + "value": 1, + "max": 1 + }, + "minecraft:movement": { + "value": 0.6 + }, + "minecraft:attack": { + "damage": 2 + } + }, + + "minecraft:slime_calm": { + "minecraft:movement.jump": { + "jump_delay": [ 2.0, 6.0 ] + } + }, + "minecraft:slime_aggressive": { + "minecraft:movement.jump": { + "jump_delay": [ 0.667, 2.0 ] + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? query.variant : 0" + }, + "minecraft:type_family": { + "family": [ "magmacube", "monster", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_lava": true + }, + "minecraft:nameable": { + }, + "minecraft:fire_immune": { + }, + "minecraft:burns_in_daylight": false, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true + }, + "minecraft:jump.static": { + }, + "minecraft:movement.jump": { + "jump_delay": [ 2.0, 6.0 ] + }, + "minecraft:can_climb": { + }, + "minecraft:on_target_acquired": { + "event": "minecraft:become_aggressive", + "target": "self" + }, + "minecraft:on_target_escape": { + "event": "minecraft:become_calm", + "target": "self" + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.slime_float": { + "priority": 1, + "jump_chance_percentage": 0.8, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.slime_attack": { + "priority": 3 + }, + "minecraft:behavior.slime_random_direction": { + "priority": 4, + "add_random_time_range": 3, + "turn_range": 360, + "min_change_direction_time": 2.0 + }, + "minecraft:behavior.slime_keep_on_jumping": { + "priority": 5, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 16 + } + ], + "must_see": true + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "minecraft:slime_calm" + ] + } + }, + "minecraft:become_calm": { + "add": { + "component_groups": [ + "minecraft:slime_calm" + ] + } + }, + "minecraft:become_aggressive": { + "add": { + "component_groups": [ + "minecraft:slime_aggressive" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/mooshroom.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/mooshroom.json new file mode 100644 index 0000000..27d14f4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/mooshroom.json @@ -0,0 +1,760 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:mooshroom", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:mooshroom_become_cow": { + "minecraft:transformation": { + "into": "minecraft:cow" + } + }, + "minecraft:cow_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value":0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": "wheat", + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 6, + "speed_multiplier": 1.1 + } + }, + + "minecraft:cow_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/mooshroom.json" + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": false, + "breed_items": "wheat", + "breeds_with": { + "mate_type": "minecraft:mooshroom", + "baby_type": "minecraft:mooshroom", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "deny_parents_variant": { + "chance": 0.00098, // Roughly 1/1024 + "min_variant": 0, + "max_variant": 1 + } + }, + + "minecraft:interact": { + "interactions": [ + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "bowl"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_component", "operator": "!=", "value" : "minecraft:transformation"} + ] + }, + "event": "minecraft:flowerless", + "target": "self" + }, + "add_items": { + "table": "loot_tables/gameplay/entities/mooshroom_milking.json" + }, + "use_item": true, + "play_sounds": "milk_suspiciously", + "interact_text": "action.interact.moostew" + }, + { + "on_interact": { + "filters": { // allium + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "red_flower:2"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1}, + { "test": "is_mark_variant", "subject": "self", "operator": "!=", "value": 7} + ] + }, + "event": "minecraft:ate_allium", + "target": "self" + }, + "use_item": true, + "play_sounds": "eat", + "particle_on_start": { "particle_type": "smoke", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.feed" + }, + { + "on_interact": { + "filters": { // bluet + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "red_flower:3"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1}, + { "test": "is_mark_variant", "subject": "self", "operator": "!=", "value": 3} + ] + }, + "event": "minecraft:ate_bluet", + "target": "self" + }, + "use_item": true, + "play_sounds": "eat", + "particle_on_start": { "particle_type": "smoke", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.feed" + }, + { + "on_interact": { + "filters": { // orchid + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "red_flower:1"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1}, + { "test": "is_mark_variant", "subject": "self", "operator": "!=", "value": 6} + ] + }, + "event": "minecraft:ate_orchid", + "target": "self" + }, + "use_item": true, + "play_sounds": "eat", + "particle_on_start": { "particle_type": "smoke", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.feed" + }, + { + "on_interact": { + "filters": { // cornflower + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "red_flower:9"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1}, + { "test": "is_mark_variant", "subject": "self", "operator": "!=", "value": 1} + ] + }, + "event": "minecraft:ate_cornflower", + "target": "self" + }, + "use_item": true, + "play_sounds": "eat", + "particle_on_start": { "particle_type": "smoke", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.feed" + }, + { + "on_interact": { + "filters": { // Dandelion + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "yellow_flower"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1}, + { "test": "is_mark_variant", "subject": "self", "operator": "!=", "value": 5} + ] + }, + "event": "minecraft:ate_dandelion", + "target": "self" + }, + "use_item": true, + "play_sounds": "eat", + "particle_on_start": { "particle_type": "smoke", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.feed" + }, + { + "on_interact": { + "filters": { // lily of the valley + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "red_flower:10"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1}, + { "test": "is_mark_variant", "subject": "self", "operator": "!=", "value": 4} + ] + }, + "event": "minecraft:ate_lily", + "target": "self" + }, + "use_item": true, + "play_sounds": "eat", + "particle_on_start": { "particle_type": "smoke", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.feed" + }, + { + "on_interact": { + "filters": { // daisy + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "red_flower:8"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1}, + { "test": "is_mark_variant", "subject": "self", "operator": "!=", "value": 8} + ] + }, + "event": "minecraft:ate_daisy", + "target": "self" + }, + "use_item": true, + "play_sounds": "eat", + "particle_on_start": { "particle_type": "smoke", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.feed" + }, + { + "on_interact": { + "filters": { // poppy + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "red_flower:0"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1}, + { "test": "is_mark_variant", "subject": "self", "operator": "!=", "value": 0} + ] + }, + "event": "minecraft:ate_poppy", + "target": "self" + }, + "use_item": true, + "play_sounds": "eat", + "particle_on_start": { "particle_type": "smoke", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.feed" + }, + { + "on_interact": { + "filters": { // tulips + "any_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "red_flower:4"}, + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "red_flower:5"}, + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "red_flower:6"}, + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "red_flower:7"} + ], + "all_of": [ + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1}, + { "test": "is_mark_variant", "subject": "self", "operator": "!=", "value": 2} + ] + }, + "event": "minecraft:ate_tulip", + "target": "self" + }, + "use_item": true, + "play_sounds": "eat", + "particle_on_start": { "particle_type": "smoke", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.feed" + }, + { + "on_interact": { + "filters": { // rose + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "wither_rose"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1}, + { "test": "is_mark_variant", "subject": "self", "operator": "!=", "value": 9} + ] + }, + "event": "minecraft:ate_rose", + "target": "self" + }, + "use_item": true, + "play_sounds": "eat", + "particle_on_start": { "particle_type": "smoke", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.feed" + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "shears"}, + { "test" : "has_component", "operator": "!=", "value" : "minecraft:transformation"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 0} + ] + }, + "event": "become_cow", + "target": "self" + }, + "use_item": false, + "hurt_item": 1, + "play_sounds": "shear", + "spawn_items": { "table": "loot_tables/entities/mooshroom_shear.json" }, + "particle_on_start": { "particle_type": "largeexplode", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.mooshear" + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "shears"}, + { "test" : "has_component", "operator": "!=", "value" : "minecraft:transformation"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1} + ] + }, + "event": "become_cow", + "target": "self" + }, + "use_item": false, + "hurt_item": 1, + "play_sounds": "shear", + "spawn_items": { "table": "loot_tables/entities/brown_mooshroom_shear.json" }, + "particle_on_start": { "particle_type": "largeexplode", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.mooshear" + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "bucket:0"}, + { "test" : "is_family", "subject" : "other", "value" : "player"} + ] + } + }, + "use_item": true, + "transform_to_item": "bucket:1", + "play_sounds": "milk", + "interact_text": "action.interact.milk" + } + ] + } + }, + + "minecraft:mooshroom_fed_nothing": { + "minecraft:mark_variant": { + "value": -1 + } + }, + + "minecraft:mooshroom_brown_fed_poppy": { + "minecraft:mark_variant": { + "value": 0 + } + }, + + "minecraft:mooshroom_brown_fed_cornflower": { + "minecraft:mark_variant": { + "value": 1 + } + }, + + "minecraft:mooshroom_brown_fed_tulips": { + "minecraft:mark_variant": { + "value": 2 + } + }, + + "minecraft:mooshroom_brown_fed_azure_bluet": { + "minecraft:mark_variant": { + "value": 3 + } + }, + + "minecraft:mooshroom_brown_fed_lily_of_the_valley": { + "minecraft:mark_variant": { + "value": 4 + } + }, + + "minecraft:mooshroom_brown_fed_dandelion": { + "minecraft:mark_variant": { + "value": 5 + } + }, + + "minecraft:mooshroom_brown_fed_blue_orchid": { + "minecraft:mark_variant": { + "value": 6 + } + }, + + "minecraft:mooshroom_brown_fed_allium": { + "minecraft:mark_variant": { + "value": 7 + } + }, + + "minecraft:mooshroom_brown_fed_oxeye_daisy": { + "minecraft:mark_variant": { + "value": 8 + } + }, + + "minecraft:mooshroom_brown_fed_wither_rose": { + "minecraft:mark_variant": { + "value": 9 + } + }, + + "minecraft:mooshroom_red": { + "minecraft:variant": { + "value": 0 + } + }, + + "minecraft:mooshroom_brown": { + "minecraft:variant": { + "value": 1 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": [ "mushroomcow", "mob" ] + }, + "minecraft:mark_variant": { + "value": -1 + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 0.9, + "height": 1.3 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 1.105, 0.0 ] + } + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25 + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.5, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.tempt": { + "priority": 4, + "speed_multiplier": 1.25, + "items": [ + "wheat" + ] + }, + "minecraft:behavior.follow_parent": { + "priority": 5, + "speed_multiplier": 1.1 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:damage_sensor": { + "triggers": [ + { + "on_damage": { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "lightning" }, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 0 } + ] + }, + "event": "minecraft:become_brown" + }, + "deals_damage": false, + "on_damage_sound_event": "convert_mooshroom" + }, + { + "on_damage": { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "lightning" }, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1 } + ] + }, + "event": "minecraft:become_red" + }, + "deals_damage": false, + "on_damage_sound_event": "convert_mooshroom" + } + ] + } + }, + + "events": { + "become_cow": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:mooshroom_become_cow" + ] + } + }, + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 95, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:cow_adult", + "minecraft:mooshroom_red" + ] + } + }, + { + "weight": 5, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:cow_baby", + "minecraft:mooshroom_red" + ] + } + } + ] + }, + + "minecraft:entity_born": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:cow_baby" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:cow_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:cow_adult" + ] + } + }, + + "minecraft:flowerless": { + "add": { + "component_groups": [ + "minecraft:mooshroom_fed_nothing" + ] + } + }, + + "minecraft:ate_allium": { + "add": { + "component_groups": [ + "minecraft:mooshroom_brown_fed_allium" + ] + } + }, + + "minecraft:ate_cornflower": { + "add": { + "component_groups": [ + "minecraft:mooshroom_brown_fed_cornflower" + ] + } + }, + + "minecraft:ate_lily": { + "add": { + "component_groups": [ + "minecraft:mooshroom_brown_fed_lily_of_the_valley" + ] + } + }, + + "minecraft:ate_rose": { + "add": { + "component_groups": [ + "minecraft:mooshroom_brown_fed_wither_rose" + ] + } + }, + + "minecraft:ate_orchid": { + "add": { + "component_groups": [ + "minecraft:mooshroom_brown_fed_blue_orchid" + ] + } + }, + + "minecraft:ate_daisy": { + "add": { + "component_groups": [ + "minecraft:mooshroom_brown_fed_oxeye_daisy" + ] + } + }, + + "minecraft:ate_tulip": { + "add": { + "component_groups": [ + "minecraft:mooshroom_brown_fed_tulips" + ] + } + }, + + "minecraft:ate_bluet": { + "add": { + "component_groups": [ + "minecraft:mooshroom_brown_fed_azure_bluet" + ] + } + }, + + "minecraft:ate_poppy": { + "add": { + "component_groups": [ + "minecraft:mooshroom_brown_fed_poppy" + ] + } + }, + + "minecraft:ate_dandelion": { + "add": { + "component_groups": [ + "minecraft:mooshroom_brown_fed_dandelion" + ] + } + }, + + "minecraft:become_red": { + "remove": { + "component_groups": [ + "minecraft:mooshroom_brown" + ] + }, + "add": { + "component_groups": [ + "minecraft:mooshroom_red", + "minecraft:mooshroom_fed_nothing" + ] + } + }, + + "minecraft:become_brown": { + "remove": { + "component_groups": [ + "minecraft:mooshroom_red" + ] + }, + "add": { + "component_groups": [ + "minecraft:mooshroom_brown", + "minecraft:mooshroom_fed_nothing" + ] + } + }, + + "minecraft:become_brown_adult": { + "remove": { + "component_groups": [ + "minecraft:mooshroom_red" + ] + }, + "add": { + "component_groups": [ + "minecraft:mooshroom_brown", + "minecraft:cow_adult", + "minecraft:mooshroom_fed_nothing" + ] + } + }, + + "minecraft:become_red_adult": { + "remove": { + "component_groups": [ + "minecraft:mooshroom_brown", + "minecraft:cow_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:mooshroom_red", + "minecraft:cow_adult" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/mule.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/mule.json new file mode 100644 index 0000000..a8b7301 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/mule.json @@ -0,0 +1,444 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:mule", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:mule_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale_by_age": { + "start_scale": 0.5, + "end_scale": 1.0 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + { + "item": "wheat", + "growth": 0.016667 + }, + { + "item": "sugar", + "growth": 0.025 + }, + { + "item": "hay_block", + "growth": 0.15 + }, + { + "item": "apple", + "growth": 0.05 + }, + { + "item": "golden_carrot", + "growth": 0.05 + }, + { + "item": "golden_apple", + "growth": 0.2 + }, + { + "item": "appleEnchanted", + "growth": 0.2 + } + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 4, + "speed_multiplier": 1.0 + } + }, + + "minecraft:mule_adult": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/horse.json" + }, + "minecraft:behavior.run_around_like_crazy": { + "priority": 1, + "speed_multiplier": 1.2 + } + }, + + "minecraft:mule_wild": { + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "player", + "zombie" + ], + "interact_text": "action.interact.mount", + "seats": { + "position": [ 0.0, 0.975, -0.2 ] + } + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.5, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:tamemount": { + "min_temper": 0, + "max_temper": 100, + "feed_text": "action.interact.feed", + "ride_text": "action.interact.mount", + "feed_items": [ + { + "item": "wheat", + "temper_mod": 3 + }, + { + "item": "sugar", + "temper_mod": 3 + }, + { + "item": "apple", + "temper_mod": 3 + }, + { + "item": "golden_carrot", + "temper_mod": 5 + }, + { + "item": "golden_apple", + "temper_mod": 10 + }, + { + "item": "appleEnchanted", + "temper_mod": 10 + } + ], + "auto_reject_items": [ + { + "item": "horsearmorleather" + }, + { + "item": "horsearmoriron" + }, + { + "item": "horsearmorgold" + }, + { + "item": "horsearmordiamond" + }, + { + "item": "saddle" + } + ], + "tame_event": { + "event": "minecraft:on_tame", + "target": "self" + } + } + }, + + "minecraft:mule_tamed": { + "minecraft:is_tamed": { + }, + "minecraft:equippable": { + "slots": [ + { + "slot": 0, + "item": "saddle", + "accepted_items": [ "saddle" ], + "on_equip": { + "event": "minecraft:mule_saddled" + }, + "on_unequip": { + "event": "minecraft:mule_unsaddled" + } + } + ] + }, + "minecraft:rideable": { + "seat_count": 1, + "crouching_skip_interact": true, + "family_types": [ + "player" + ], + "interact_text": "action.interact.ride.horse", + "seats": { + "position": [ 0.0, 0.975, -0.2 ] + } + }, + "minecraft:inventory": { + "inventory_size": 16, + "container_type": "horse" + }, + "minecraft:behavior.tempt": { + "priority": 5, + "speed_multiplier": 1.2, + "items": [ + "apple", + "carrot", + "golden_apple", + "appleEnchanted", + "golden_carrot", + "carrotOnAStick", + "hay_block", + "sugar", + "bread", + "wheat" + ] + } + }, + + "minecraft:mule_unchested": { + "minecraft:interact": { + "interactions": [ + { + "play_sounds": "armor.equip_generic", + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "chest"}, + { "test" : "is_family", "subject" : "other", "value" : "player"} + ] + }, + "event": "minecraft:on_chest", + "target": "self" + }, + "use_item": true, + "interact_text": "action.interact.attachchest" + } + ] + } + }, + + "minecraft:mule_chested": { + "minecraft:is_chested": { + + } + }, + + "minecraft:mule_saddled": { + "minecraft:is_saddled": { + }, + "minecraft:input_ground_controlled": { + }, + "minecraft:can_power_jump": { + }, + "minecraft:behavior.player_ride_tamed": { + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": [ "mule", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 1.4, + "height": 1.6 + }, + "minecraft:health": { + "value": { + "range_min": 15, + "range_max": 30 + } + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.175 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:nameable": { + }, + "minecraft:horse.jump_strength": { + "value": 0.5 + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + }, + "minecraft:healable": { + "items": [ + { + "item": "wheat", + "heal_amount": 2 + }, + { + "item": "sugar", + "heal_amount": 1 + }, + { + "item": "hay_block", + "heal_amount": 20 + }, + { + "item": "apple", + "heal_amount": 3 + }, + { + "item": "golden_carrot", + "heal_amount": 4 + }, + { + "item": "golden_apple", + "heal_amount": 10 + }, + { + "item": "appleEnchanted", + "heal_amount": 10 + } + ] + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.7 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 80, + "add": { + "component_groups": [ + "minecraft:mule_adult", + "minecraft:mule_wild" + ] + } + }, + { + "weight": 20, + "add": { + "component_groups": [ + "minecraft:mule_baby" + ] + } + } + ] + }, + + "minecraft:entity_born": { + "add": { + "component_groups": [ + "minecraft:mule_baby" + ] + } + }, + + "minecraft:on_tame": { + "remove": { + "component_groups": [ + "minecraft:mule_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:mule_tamed", + "minecraft:mule_unchested" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:mule_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:mule_adult", + "minecraft:mule_wild" + ] + } + }, + + "minecraft:on_chest": { + "remove": { + "component_groups": [ + "minecraft:mule_unchested" + ] + }, + "add": { + "component_groups": [ + "minecraft:mule_chested" + ] + } + }, + + "minecraft:mule_saddled": { + "add": { + "component_groups": [ + "minecraft:mule_saddled" + ] + } + }, + "minecraft:mule_unsaddled": { + "remove": { + "component_groups": [ + "minecraft:mule_saddled" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/ocelot.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/ocelot.json new file mode 100644 index 0000000..cf1e84c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/ocelot.json @@ -0,0 +1,393 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:ocelot", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:ocelot_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ "fish", "salmon" ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + } + }, + + "minecraft:ocelot_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/ocelot.json" + }, + "minecraft:scale": { + "value": 1 + } + }, + "minecraft:ocelot_wild": { + "minecraft:trusting": { + "probability": 0.33, + "trust_items": [ "fish", "salmon" ], + "trust_event": { + "event": "minecraft:on_trust", + "target": "self" + } + }, + "minecraft:behavior.tempt": { + "priority": 4, + "speed_multiplier": 0.5, + "within_radius": 16, + "can_get_scared": true, + "items": [ + "fish", + "salmon" + ] + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 5, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 10, + "walk_speed_multiplier": 0.8, + "sprint_speed_multiplier": 1.33 + } + ] + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.35, 0.0 ] + } + } + }, + "minecraft:ocelot_trusting": { + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.tempt": { + "priority": 4, + "speed_multiplier": 0.5, + "within_radius": 16, + "items": [ + "fish", + "salmon" + ] + }, + "minecraft:breedable": { + "require_tame": false, + "breeds_with": { + "mate_type": "minecraft:ocelot", + "baby_type": "minecraft:ocelot", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ "fish", "salmon" ] + } + }, + // minecraft:ocelot_tame is only here for backwards compatibility purposes, ocelots are no longer tameable in Vanilla Minecraft + "minecraft:ocelot_tame": { + "minecraft:is_tamed": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:sittable": { + }, + "minecraft:behavior.follow_owner": { + "priority": 4, + "speed_multiplier": 1.0, + "start_distance": 10, + "stop_distance": 2 + }, + "minecraft:behavior.stay_while_sitting": { + "priority": 3 + }, + "minecraft:behavior.ocelot_sit_on_block": { + "priority": 6, + "speed_multiplier": 1.0 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:attack_damage": { + "value": 3 + }, + "minecraft:nameable": { + }, + "minecraft:type_family": { + "family": [ "ocelot", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 0.7 + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 1, + "reselect_targets": true, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "chicken" + }, + "max_dist": 8 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "baby_turtle" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 8 + } + ] + }, + "minecraft:behavior.mount_pathing": { + "priority": 1, + "speed_multiplier": 1.25, + "target_dist": 0, + "track_target": true + }, + "minecraft:behavior.leap_at_target": { + "priority": 3, + "target_dist": 0.3 + }, + "minecraft:behavior.ocelotattack": { + "priority": 4, + "cooldown_time": 1.0, + "x_max_rotation": 30.0, + "y_max_head_rotation": 30.0, + "max_distance": 15.0, + "max_sneak_range": 15.0, + "max_sprint_range": 4.0, + "reach_multiplier": 2.0, + "sneak_speed_multiplier": 0.6, + "sprint_speed_multiplier": 1.33, + "walk_speed_multiplier": 0.8 + }, + "minecraft:behavior.random_stroll": { + "priority": 8, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.look_at_player": { + "priority": 9 + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0, + "on_leash": { + "event": "minecraft:on_leash", + "target": "self" + }, + "on_unleash": { + "event": "minecraft:on_unleash", + "target": "self" + } + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 3, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:ocelot_adult", + "minecraft:ocelot_wild" + ] + } + }, + { + "weight": 1, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:ocelot_baby", + "minecraft:ocelot_wild" + ] + } + } + ] + } + ] + }, + + "minecraft:entity_born": { + "sequence": [ + { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:ocelot_baby", + "minecraft:ocelot_trusting" + ] + } + } + ] + }, + + "minecraft:entity_born_wild": { + "remove": { + "component_groups": [ + "minecraft:ocelot_trusting" + ] + }, + "add": { + "component_groups": [ + "minecraft:ocelot_baby", + "minecraft:ocelot_wild" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:ocelot_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:ocelot_adult" + ] + } + }, + "minecraft:on_trust": { + "sequence": [ + { + "remove": { + "component_groups": [ + "minecraft:ocelot_wild" + ] + } + }, + { + "add": { + "component_groups": [ + "minecraft:ocelot_trusting" + ] + } + } + ] + }, + // Leashing and unleashing are only here for backwards compatibility purposes, ocelots are no longer leashable in Vanilla Minecraft + "minecraft:on_leash": { + "add": { + "component_groups": [ + "minecraft:ocelot_leashed" + ] + } + }, + "minecraft:on_unleash": { + "remove": { + "component_groups": [ + "minecraft:ocelot_leashed" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/panda.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/panda.json new file mode 100644 index 0000000..bf265c2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/panda.json @@ -0,0 +1,697 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:panda", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:panda_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.4 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": "bamboo", + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.roll": { + "priority": 12, + "probability": 0.0016 + }, + "minecraft:behavior.follow_parent": { + "priority": 13, + "speed_multiplier": 1.1 + }, + "minecraft:on_target_acquired": { + "event": "minecraft:on_scared", + "target": "self" + }, + "minecraft:behavior.sneeze": { + "priority": 7, + "probability": 0.0001666, + "cooldown_time": 1.0, + "within_radius": 10.0, + "entity_types": [ + { + "filters": { + "all_of": [ + { + "test": "has_component", + "subject": "other", + "operator": "!=", + "value": "minecraft:is_baby" + }, + { + "test": "is_family", + "subject": "other", + "value": "panda" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + }, + { + "test": "on_ground", + "operator": "==", + "value": true + } + ] + }, + "max_dist": 10 + } + ], + "drop_item_chance": 0.001, + "loot_table": "loot_tables/entities/panda_sneeze.json", + "prepare_sound": "presneeze", + "prepare_time": 1.0, + "sound": "sneeze" + } + }, + "minecraft:panda_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/panda.json" + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": false, + "blend_attributes": false, + "environment_requirements": { + "blocks": "bamboo", + "count": 8, + "radius": 5 + }, + "breed_items": "bamboo", + "breeds_with": { + "mate_type": "minecraft:panda", + "baby_type": "minecraft:panda", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "mutation_factor": { + "variant": 1.0 + } + }, + "minecraft:on_target_acquired": { + "event": "minecraft:become_angry", + "target": "self" + }, + "minecraft:on_target_escape": { + "event": "minecraft:on_calm", + "target": "self" + }, + "minecraft:attack": { + "damage": 2.0 + }, + "minecraft:behavior.melee_attack": { + "priority": 2, + "attack_once": true, + "track_target": true, + "reach_multiplier": 1.0 + } + }, + "minecraft:panda_lazy": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:behavior.lay_down": { + "priority": 5, + "interval": 400, + "random_stop_interval": 2000 + }, + "minecraft:behavior.random_sitting": { + "priority": 6, + "start_chance": 0.02, + "stop_chance": 0.2, + "cooldown": 25, + "min_sit_time": 15 + }, + "minecraft:behavior.snacking": { + "priority": 3, + "snacking_cooldown": 17.5, + "snacking_cooldown_min": 10, + "snacking_stop_chance": 0.0011, + "items": [ + "bamboo", + "cake" + ] + }, + "minecraft:behavior.panic": { + "priority": 1, + // Lazy panda's move half the speed, so double their multiplier when they panic + // Otherwise, they don't actually look like they're panicking + "speed_multiplier": 2.5 + }, + "minecraft:movement": { + "value": 0.07 + } + }, + "minecraft:panda_worried": { + "minecraft:variant": { + "value": 2 + }, + "minecraft:behavior.scared": { + "priority": 1, + "sound_interval": 20 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 5, + "max_dist": 16, + "max_flee": 20, + "entity_types": [ + { + "filters": { + "test": "is_family", + "operator": "!=", + "subject": "other", + "value": "panda" + }, + "max_dist": 16, + "sprint_speed_multiplier": 1.5 + } + ] + } + }, + "minecraft:panda_playful": { + "minecraft:variant": { + "value": 3 + }, + "minecraft:behavior.roll": { + "priority": 12, + "probability": 0.013 + } + }, + "minecraft:panda_brown": { + "minecraft:variant": { + "value": 4 + } + }, + "minecraft:panda_weak": { + "minecraft:variant": { + "value": 5 + }, + "minecraft:health": { + "value": 10, + "max": 10 + } + }, + "minecraft:panda_sneezing": { + "minecraft:behavior.sneeze": { + "priority": 7, + "probability": 0.002, + "cooldown_time": 1.0, + "within_radius": 10.0, + "entity_types": [ + { + "filters": { + "all_of": [ + { + "test": "has_component", + "subject": "other", + "operator": "!=", + "value": "minecraft:is_baby" + }, + { + "test": "is_family", + "subject": "other", + "value": "panda" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + }, + { + "test": "on_ground", + "operator": "==", + "value": true + } + ] + }, + "max_dist": 10 + } + ], + "drop_item_chance": 0.001, + "loot_table": "loot_tables/entities/panda_sneeze.json", + "prepare_sound": "presneeze", + "prepare_time": 1.0, + "sound": "sneeze" + } + }, + "minecraft:panda_aggressive": { + "minecraft:type_family": { + "family": [ "panda" , "panda_aggressive", "mob" ] + }, + "minecraft:variant": { + "value": 6 + }, + "minecraft:attack": { + "damage": 6.0 + }, + "minecraft:behavior.melee_attack": { + "priority": 2, + "track_target": true, + "reach_multiplier": 1.0 + }, + "minecraft:on_friendly_anger": { + "event": "minecraft:on_anger", + "target": "self" + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25, + // Aggressive pandas don't panic from mob damage + "ignore_mob_damage": true + } + }, + "minecraft:panda_angry": { + "minecraft:angry": { + "duration": 500, + "broadcast_anger": true, + "broadcast_range": 41, + "broadcast_filters": { + "test": "is_family", + "operator": "==", + "value": "panda_aggressive" + }, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:on_target_acquired": { + } + }, + "minecraft:baby_scared": { + "minecraft:angry": { + "duration": 1, + "broadcast_anger": true, + "broadcast_range": 41, + "broadcast_filters": { + "test": "is_family", + "operator": "==", + "value": "panda_aggressive" + }, + "calm_event": { + "event": "minecraft:baby_on_calm", + "target": "self" + } + } + } + }, + + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": [ "panda" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:navigation.walk": { + "can_float": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:scale": { + "value": 1.0 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:giveable": { + "triggers": { + "cooldown": 3.0, + "items": [ + "bamboo", + "cake" + ], + "on_give": { + "event": "minecraft:on_calm", + "target": "self" + } + } + }, + "minecraft:inventory": { + "inventory_size": 1, + "private": true + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:collision_box": { + "width": 1.7, + "height": 1.5 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.15 + }, + "minecraft:water_movement": { + "drag_factor": 0.98 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.random_sitting": { + "priority": 5, + "start_chance": 0.01, + "stop_chance": 0.3, + "cooldown": 30, + "min_sit_time": 10 + }, + "minecraft:behavior.snacking": { + "priority": 2, + "snacking_cooldown": 22.5, + "snacking_cooldown_min": 20, + "snacking_stop_chance": 0.001334, + "items": [ + "bamboo", + "cake" + ] + }, + "minecraft:behavior.mount_pathing": { + "priority": 5, + "speed_multiplier": 1.5, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.tempt": { + "priority": 4, + "speed_multiplier": 1.25, + "items": [ + "bamboo" + ] + }, + "minecraft:behavior.random_stroll": { + "priority": 14, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25 + }, + "minecraft:balloonable": { + "mass": 1.5 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 1.105, 0.0 ] + } + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:variant": { + "value": 0 + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:genetics": { + "mutation_rate": 0.03125, + "genes": [ + { + "name": "panda_variant", + "allele_range": { + "range_min": 0, + "range_max": 15 + }, + "genetic_variants": [ + { + "main_allele": 0, + "birth_event": { + "event": "minecraft:panda_lazy", + "target": "self" + } + }, + { + "main_allele": 1, + "birth_event": { + "event": "minecraft:panda_worried", + "target": "self" + } + }, + { + "main_allele": 2, + "birth_event": { + "event": "minecraft:panda_playful", + "target": "self" + } + }, + { + "main_allele": 3, + "birth_event": { + "event": "minecraft:panda_aggressive", + "target": "self" + } + }, + { + "both_allele": { + "range_min": 4, + "range_max": 7 + }, + "birth_event": { + "event": "minecraft:panda_weak", + "target": "self" + } + }, + { + "both_allele": { + "range_min": 8, + "range_max": 9 + }, + "birth_event": { + "event": "minecraft:panda_brown", + "target": "self" + } + } + ] + } + ] + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 95, + "add": { + "component_groups": [ + "minecraft:panda_adult" + ] + } + }, + { + "weight": 5, + "add": { + "component_groups": [ + "minecraft:panda_baby" + ] + } + } + ] + }, + + "minecraft:entity_born": { + "add": { + "component_groups": [ + "minecraft:panda_baby" + ] + } + }, + + "minecraft:ageable_grow_up": { + "sequence": [ + { + "remove": { + "component_groups": [ + "minecraft:panda_baby" + ] + } + }, + { + "add": { + "component_groups": [ + "minecraft:panda_adult" + ] + } + }, + { + "filters": { + "test": "is_variant", + "subject": "self", + "operator": "==", + "value": 3 + }, + "add": { + "component_groups": [ + "minecraft:panda_playful" + ] + } + }, + { + "filters": { + "test": "is_variant", + "subject": "self", + "operator": "==", + "value": 6 + }, + "add": { + "component_groups": [ + "minecraft:panda_aggressive" + ] + } + } + ] + }, + "minecraft:panda_lazy": { + "add": { + "component_groups": [ + "minecraft:panda_lazy" + ] + } + }, + "minecraft:panda_worried": { + "add": { + "component_groups": [ + "minecraft:panda_worried" + ] + } + }, + "minecraft:panda_playful": { + "add": { + "component_groups": [ + "minecraft:panda_playful" + ] + } + }, + "minecraft:panda_brown": { + "add": { + "component_groups": [ + "minecraft:panda_brown" + ] + } + }, + "minecraft:panda_weak": { + "sequence": [ + { + "add": { + "component_groups": [ + "minecraft:panda_weak" + ] + } + }, + { + "filters": { + "test": "has_component", + "operator": "==", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ + "minecraft:panda_sneezing" + ] + } + } + ] + }, + "minecraft:panda_aggressive": { + "add": { + "component_groups": [ + "minecraft:panda_aggressive" + ] + } + }, + "minecraft:on_scared": { + "add": { + "component_groups": [ + "minecraft:baby_scared" + ] + } + }, + "minecraft:baby_on_calm": { + "remove": { + "component_groups": [ + "minecraft:baby_scared" + ] + } + }, + "minecraft:become_angry": { + "add": { + "component_groups": [ + "minecraft:panda_angry" + ] + } + }, + "minecraft:on_calm": { + "remove": { + "component_groups": [ + "minecraft:panda_angry" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/parrot.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/parrot.json new file mode 100644 index 0000000..43d39b5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/parrot.json @@ -0,0 +1,260 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:parrot", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:parrot_red": { + "minecraft:variant": { "value": 0 } + }, + "minecraft:parrot_blue": { + "minecraft:variant": { "value": 1 } + }, + "minecraft:parrot_green": { + "minecraft:variant": { "value": 2 } + }, + "minecraft:parrot_cyan": { + "minecraft:variant": { "value": 3 } + }, + "minecraft:parrot_silver": { + "minecraft:variant": { "value": 4 } + }, + + "minecraft:parrot_adult": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/parrot.json" + } + }, + + "minecraft:parrot_wild": { + "minecraft:type_family": { + "family": [ "parrot_wild", "mob" ] + }, + "minecraft:tameable": { + "probability": 0.33, + "tame_items": [ + "wheat_seeds", + "pumpkin_seeds", + "melon_seeds", + "beetroot_seeds" + ], + "tame_event": { + "event": "minecraft:on_tame", + "target": "self" + } + }, + "minecraft:behavior.random_fly": { + "priority": 2, + "xz_dist": 15, + "y_dist": 1, + "y_offset": 0, + "speed_multiplier": 1.0, + "can_land_on_trees": true, + "avoid_damage_blocks": true + }, + "minecraft:behavior.follow_mob": { + "priority": 3, + "speed_multiplier": 1.0, + "stop_distance": 3, + "search_range": 20 + } + }, + + "minecraft:parrot_tame": { + "minecraft:type_family": { + "family": [ "parrot_tame", "mob" ] + }, + "minecraft:is_tamed": { + }, + "minecraft:behavior.follow_owner": { + "priority": 2, + "speed_multiplier": 1.0, + "start_distance": 5, + "stop_distance": 1 + }, + "minecraft:sittable": { + }, + "minecraft:behavior.stay_while_sitting": { + "priority": 1 + }, + "minecraft:behavior.find_mount": { + "priority": 3, + "within_radius": 16, + "avoid_water": true, + "start_delay": 100, + "target_needed": false, + "mount_distance": 2.0 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 0.5, + "height": 1 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 6, + "max": 6 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.4 + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:jump.static": { + }, + "minecraft:can_fly": { + }, + "minecraft:navigation.fly": { + "can_path_over_water": true, + "can_path_from_air": true + }, + "minecraft:movement.fly": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 0, + "speed_multiplier": 1.25 + }, + "minecraft:behavior.look_at_player": { + "priority": 1, + "look_distance": 8.0 + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:healable": { + "force_use": true, + "filters": { "test": "is_riding", "operator": "!=", "value": true }, + "items": [ + { + "item": "cookie", + "heal_amount": 0, + "effects": [ + { + "name": "fatal_poison", + "chance": 1.0, + "duration": 1000, + "amplifier": 0 + } + ] + } + ] + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 20, + "add": { + "component_groups": [ + "minecraft:parrot_red", + "minecraft:parrot_adult", + "minecraft:parrot_wild" + ] + } + }, + { + "weight": 20, + "add": { + "component_groups": [ + "minecraft:parrot_blue", + "minecraft:parrot_adult", + "minecraft:parrot_wild" + ] + } + }, + { + "weight": 20, + "add": { + "component_groups": [ + "minecraft:parrot_green", + "minecraft:parrot_adult", + "minecraft:parrot_wild" + ] + } + }, + { + "weight": 20, + "add": { + "component_groups": [ + "minecraft:parrot_cyan", + "minecraft:parrot_adult", + "minecraft:parrot_wild" + ] + } + }, + { + "weight": 20, + "add": { + "component_groups": [ + "minecraft:parrot_silver", + "minecraft:parrot_adult", + "minecraft:parrot_wild" + ] + } + } + ] + }, + "minecraft:on_tame": { + "remove": { + "component_groups": [ + "minecraft:parrot_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:parrot_tame" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/phantom.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/phantom.json new file mode 100644 index 0000000..c166152 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/phantom.json @@ -0,0 +1,131 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + + "description": { + "identifier": "minecraft:phantom", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 : 0" + }, + "minecraft:type_family": { + "family": [ "phantom", "undead", "monster", "mob" ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/phantom.json" + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:physics": { + "has_gravity": false + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:attack": { + "damage": 6 + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_air": true, + "breathes_water": false + }, + "minecraft:collision_box": { + "width": 0.9, + "height": 0.5 + }, + "minecraft:movement": { + "value": 1.8 + }, + "minecraft:movement.glide": { + "start_speed": 0.1, + "speed_when_turning": 0.2 + }, + "minecraft:burns_in_daylight": { + }, + "minecraft:follow_range": { + "value": 64, + "max": 64 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 0, + "max_dist": 16.0, + "ignore_visibility": true, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "ocelot" }, + { "test": "is_family", "subject": "other", "value": "cat" } + ] + }, + "max_dist": 16 + } + ] + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 1, + "reselect_targets": true, + "scan_interval": 20, + "within_radius": 64.0, + "must_see_forget_duration": 0.5, + "target_search_height": 80.0, + + "entity_types": [ + { + "filters": { "test": "is_family", "subject": "other", "value": "player" }, + "max_dist": 64 + } + ] + }, + "minecraft:behavior.swoop_attack": { + "priority": 2, + "damage_reach": 0.2, + "speed_multiplier": 1.0, + "delay_range": [ 10.0, 20.0 ] + }, + "minecraft:behavior.circle_around_anchor": { + "priority": 3, + "radius_change": 1.0, + "radius_adjustment_chance": 0.004, + "height_adjustment_chance": 0.002857, + "goal_radius": 1.0, + "angle_change": 15.0, + "radius_range": [ 5.0, 15.0 ], + "height_offset_range": [ -4.0, 5.0 ], + "height_above_target_range": [ 20.0, 40.0 ] + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/pig.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/pig.json new file mode 100644 index 0000000..71207b6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/pig.json @@ -0,0 +1,324 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:pig", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:pig_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ "carrot", "beetroot", "potato" ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + + "minecraft:behavior.follow_parent": { + "priority": 6, + "speed_multiplier": 1.1 + } + }, + + "minecraft:pig_transform": { + "minecraft:transformation": { + "into": "minecraft:pig_zombie", + "delay": 0.5 + } + }, + + "minecraft:pig_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/pig.json" + }, + "minecraft:behavior.breed": { + "priority": 4, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": false, + "breeds_with": { + "mate_type": "minecraft:pig", + "baby_type": "minecraft:pig", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ "carrot", "beetroot", "potato" ] + } + }, + + "minecraft:pig_unsaddled": { + "minecraft:interact": { + "interactions": [ + { + "on_interact": { + "filters": { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "saddle"}, + "event": "minecraft:on_saddled" + }, + "use_item": true, + "play_sounds": "saddle", + "interact_text": "action.interact.saddle" + } + ] + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.63, 0.0 ] + } + } + }, + + "minecraft:pig_saddled": { + "minecraft:is_saddled": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/pig_saddled.json" + }, + "minecraft:boostable": { + "speed_multiplier": 2.0, + "duration": 3.0, + "boost_items": [ + { + "item": "carrotOnAStick", + "damage": 2, + "replace_item": "fishing_rod" + } + ] + }, + "minecraft:rideable": { + "seat_count": 1, + "interact_text": "action.interact.mount", + "family_types": [ + "player" + ], + "seats": { + "position": [ 0.0, 0.63, 0.0 ] + } + }, + "minecraft:item_controllable": { + "control_items": "carrotOnAStick" + }, + "minecraft:behavior.controlled_by_player": { + "priority": 0 + } + } + }, + + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:damage_sensor": { + "triggers": { + "on_damage": { + "filters": [ + { + "test": "is_family", + "subject": "other", + "value": "lightning" + }, + { + "test": "is_difficulty", + "operator": "!=", + "value": "peaceful" + } + ], + "event": "become_zombie" + }, + "deals_damage": false + } + }, + "minecraft:type_family": { + "family": [ "pig", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:collision_box": { + "width": 0.9, + "height": 0.9 + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + "mass": 0.75 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.mount_pathing": { + "priority": 1, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:behavior.float": { + "priority": 2 + }, + "minecraft:behavior.panic": { + "priority": 3, + "speed_multiplier": 1.25 + }, + "minecraft:behavior.tempt": { + "priority": 5, + "speed_multiplier": 1.2, + "items": [ + "potato", + "carrot", + "beetroot", + "carrotOnAStick" + ] + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + + "events": { + "become_zombie": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:pig_transform" + ] + } + }, + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 95, + "trigger": "minecraft:spawn_adult" + }, + { + "weight": 5, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:pig_baby" + ] + + } + } + ] + }, + + "minecraft:entity_born": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:pig_baby" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:pig_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:pig_adult", + "minecraft:pig_unsaddled" + ] + } + }, + + "minecraft:on_saddled": { + "remove": { + "component_groups": [ + "minecraft:pig_unsaddled" + ] + }, + "add": { + "component_groups": [ + "minecraft:pig_saddled" + ] + } + }, + "minecraft:spawn_adult": { + "add": { + "component_groups": [ + "minecraft:pig_adult", + "minecraft:pig_unsaddled" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/piglin.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/piglin.json new file mode 100644 index 0000000..72584a9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/piglin.json @@ -0,0 +1,1180 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:piglin", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "zombification_sensor": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "in_nether", + "subject": "self", + "operator": "==", + "value": false + }, + "event": "start_zombification_event" + } + } + }, + + "start_zombification": { + "minecraft:is_shaking": {}, + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "in_nether", + "subject": "self", + "operator": "==", + "value": true + }, + "event": "stop_zombification_event" + } + }, + "minecraft:timer": { + "looping": false, + "time": 15, + "time_down_event": { + "event": "become_zombie_event" + } + } + }, + + "become_zombie": { + "minecraft:transformation": { + "into": "minecraft:zombie_pigman", + "transformation_sound" : "converted_to_zombified", + "keep_level": true, + "drop_inventory": true, + "preserve_equipment": true + } + }, + + "ranged_unit": { + "minecraft:behavior.ranged_attack": { + "priority": 8, + "attack_interval_min": 1, + "attack_interval_max": 1, + "attack_radius": 8, + "attack_radius_min": 4, + "speed_multiplier": 1.0, + "target_in_sight_time": 0.1 + }, + "minecraft:shooter": { + "def": "minecraft:arrow" + }, + "minecraft:behavior.charge_held_item": { + "priority": 3, + "items": [ + "minecraft:arrow" + ] + }, + "minecraft:equipment": { + "table": "loot_tables/entities/piglin_gear_ranged.json" + }, + "minecraft:variant": { + "value": 0 + } + }, + + "melee_unit": { + "minecraft:behavior.melee_attack": { + "priority": 8, + "speed_multiplier": 1.0, + "track_target": true + }, + "minecraft:attack": { + "damage": 5 + }, + "minecraft:equipment": { + "table": "loot_tables/entities/piglin_gear_melee.json" + }, + "minecraft:variant": { + "value": 1 + } + }, + + "angry": { + "minecraft:angry": { + "duration": 30, + "broadcast_anger": true, + "broadcast_anger_on_attack": true, + "broadcast_anger_on_being_attacked": true, + "broadcast_range": 16, + "broadcast_targets": [ + "piglin" // we want to broadcast to both normal piglins and piglin_brute + ], + "calm_event": { + "event": "become_calm_event", + "target": "self" + }, + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "piglin" + }, + { + "test": "has_component", + "subject": "self", + "operator": "!=", + "value": "minecraft:attack_cooldown" + } + ] + }, + "angry_sound": "angry", + "sound_interval": { + "range_min": 2.0, + "range_max": 5.0 + } + } + }, + + "attack_cooldown": { + "minecraft:attack_cooldown": { + "attack_cooldown_time": [ 30.0, 120.0 ], + "attack_cooldown_complete_event": { + "event": "attack_cooldown_complete_event", + "target": "self" + } + } + }, + + "piglin_baby": { + "minecraft:is_baby": {}, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:movement": { + "value": 0.42 + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 1 + (query.equipment_count * Math.Random(1,2)) : 0" + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.1 + } + }, + + "piglin_adult": { + "minecraft:group_size": { + "radius": 32, + "filters": { + "all_of": [ + { + "test": "has_component", + "operator": "!=", + "value": "minecraft:is_baby" + }, + { + "test": "is_family", + "value": "piglin" + } + ] + } + }, + "minecraft:movement": { + "value": 0.35 + }, + "minecraft:barter": { + "barter_table": "loot_tables/entities/piglin_barter.json", + "cooldown_after_being_attacked": 20 + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:celebrate_hunt": { + "celebration_targets": { + "all_of": [ + { + "test": "is_family", + "value": "hoglin" + } + ] + }, + "broadcast": true, + "duration": 10, + "celebrate_sound": "celebrate", + "sound_interval": { + "range_min": 2.0, + "range_max": 5.0 + }, + "radius": 16 + }, + "minecraft:block_sensor": { + "sensor_radius": 16, + "on_break": [ + { + "block_list": [ + "minecraft:gold_block", + "minecraft:gilded_blackstone", + "minecraft:nether_gold_ore", + "minecraft:deepslate_gold_ore", + "minecraft:raw_gold_block", + "minecraft:gold_ore", + "minecraft:chest", + "minecraft:trapped_chest", + "minecraft:ender_chest", + "minecraft:barrel", + "minecraft:shulker_box", + "minecraft:undyed_shulker_box" + ], + "on_block_broken": "important_block_destroyed_event" + } + ] + } + }, + + "interactable_piglin": { + "minecraft:interact": { + "interactions": [ + { + "on_interact": { + "filters": { + "all_of": [ + { + "test": "has_equipment", + "subject": "other", + "domain": "hand", + "value": "gold_ingot" + }, + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "has_component", + "subject": "self", + "operator": "!=", + "value": "minecraft:is_baby" + } + ] + } + }, + "barter": true, + "admire": true, + "use_item": true, + "cooldown_after_being_attacked": 20, + "interact_text": "action.interact.barter" + } + ] + } + }, + + "hunter": { + "minecraft:type_family": { + "family": [ + "piglin", + "piglin_hunter", + "monster" + ] + } + }, + + "not_hunter": { + "minecraft:type_family": { + "family": [ + "piglin", + "monster" + ] + } + }, + + "alert_for_attack_targets": { + "minecraft:behavior.nearest_attackable_target": { + "priority": 7, + "within_radius": 16.0, + "persist_time": 2.0, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "wither" + } + ] + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "self", + "value": "piglin_hunter" + }, + { + "test": "is_family", + "subject": "other", + "value": "hoglin_huntable" + }, + { + "test": "has_component", + "subject": "other", + "operator": "!=", + "value": "minecraft:is_baby" + }, + { + "test": "has_component", + "subject": "self", + "operator": "!=", + "value": "minecraft:attack_cooldown" + } + ] + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "has_equipment", + "subject": "other", + "domain": "head", + "operator": "!=", + "value": "golden_helmet" + }, + { + "test": "has_equipment", + "subject": "other", + "domain": "torso", + "operator": "!=", + "value": "golden_chestplate" + }, + { + "test": "has_equipment", + "subject": "other", + "domain": "leg", + "operator": "!=", + "value": "golden_leggings" + }, + { + "test": "has_equipment", + "subject": "other", + "domain": "feet", + "operator": "!=", + "value": "golden_boots" + } + ] + }, + "max_dist": 16 + }, + { + "filters": { + "any_of": [ + { + "test": "has_container_open", + "subject": "other", + "operator": "==", + "value": true + } + ] + }, + "max_dist": 16 + } + ], + "must_see": true + } + }, + + "take_target_as_response_to_block_break": { + "minecraft:behavior.nearest_attackable_target": { + "priority": 7, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 16 + } + ] + } + }, + + "piglin_jockey": { + "minecraft:behavior.find_mount": { + "priority": 1, + "within_radius": 16, + "start_delay": 15, + "max_failed_attempts": 20 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:equip_item": { + }, + "minecraft:admire_item": { + "duration": 8, + "cooldown_after_being_attacked": 20 + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:on_target_acquired": { + "event": "become_angry_event", + "target": "self" + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:health": { + "value": 16, + "max": 16 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/piglin.json" + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "can_open_doors": true + }, + "minecraft:annotation.open_door": { + }, + "minecraft:movement.basic": {}, + "minecraft:jump.static": {}, + "minecraft:nameable": {}, + "minecraft:inventory": { + "inventory_size": 8 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.admire_item": { + "priority": 2, + "admire_item_sound": "admire", + "sound_interval": { + "range_min": 2.0, + "range_max": 5.0 + }, + "on_admire_item_start": { + "event": "admire_item_started_event", + "target": "self" + }, + "on_admire_item_stop": { + "event": "admire_item_stopped_event", + "target": "self" + } + }, + "minecraft:behavior.barter": { + "priority": 3 + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 4, + "remove_target": true, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "zombie_pigman" + } + ] + }, + "max_dist": 6 + }, + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "zoglin" + } + ] + }, + "max_dist": 6 + }, + { + "filters": { + "all_of": [ + { + "test": "has_target", + "subject": "other", + "value": true + }, + { + "test": "is_family", + "subject": "other", + "value": "hoglin" + } + ] + }, + "sprint_speed_multiplier": 1.2, + "check_if_outnumbered": true + } + ], + "on_escape_event": { + "event": "become_calm_event", + "target": "self" + }, + "avoid_mob_sound": "retreat", + "sound_interval": { + "range_min": 2.0, + "range_max": 5.0 + } + }, + "minecraft:behavior.equip_item": { + "priority": 5 + }, + "minecraft:behavior.pickup_items": { + "priority": 6, + "max_dist": 10, + "goal_radius": 2, + "speed_multiplier": 0.8, + "pickup_based_on_chance": false, + "can_pickup_any_item": false, + "cooldown_after_being_attacked": 20.0 + }, + "minecraft:behavior.avoid_block": { + "priority": 9, + "tick_interval": 5, + "search_range": 8, + "search_height": 4, + "sprint_speed_modifier": 1.1, + "target_selection_method": "nearest", + "target_blocks": [ + "minecraft:soul_fire", + "minecraft:soul_lantern", + "minecraft:soul_torch", + "minecraft:item.soul_campfire" + ], + "avoid_block_sound": "retreat", + "sound_interval": { + "range_min": 2.0, + "range_max": 5.0 + } + }, + "minecraft:behavior.random_stroll": { + "priority": 10, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.look_at_player": { + "priority": 11, + "look_distance": 8 + }, + "minecraft:behavior.random_look_around": { + "priority": 12 + }, + "minecraft:physics": {}, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:follow_range": { + "value": 64 + }, + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:golden_sword", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:golden_axe", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:golden_hoe", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:golden_pickaxe", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:golden_shovel", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:golden_rail", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:golden_helmet", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:golden_chestplate", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:golden_leggings", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:golden_boots", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:golden_apple", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:appleEnchanted", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:golden_carrot", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:gold_block", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:gold_nugget", + "priority": 2, + "stored_in_inventory": true + }, + { + "item": "minecraft:raw_gold", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:gold_ore", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:nether_gold_ore", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:deepslate_gold_ore", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:raw_gold_block", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:gilded_blackstone", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:horsearmorgold", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:crossbow", + "priority": 2 + }, + { + "item": "minecraft:porkchop", + "consume_item": true, + "priority": 3, + "max_amount": 64 + }, + { + "item": "minecraft:cooked_porkchop", + "consume_item": true, + "priority": 3, + "max_amount": 64 + }, + { + "item": "minecraft:netherite_helmet", + "priority": 3 + }, + { + "item": "minecraft:diamond_helmet", + "priority": 4 + }, + { + "item": "minecraft:iron_helmet", + "priority": 5 + }, + { + "item": "minecraft:chainmail_helmet", + "priority": 6 + }, + { + "item": "minecraft:leather_helmet", + "priority": 7 + }, + { + "item": "minecraft:skull:0", + "want_amount": 1, + "surplus_amount": 1, + "priority": 8 + }, + { + "item": "minecraft:skull:1", + "want_amount": 1, + "surplus_amount": 1, + "priority": 8 + }, + { + "item": "minecraft:skull:2", + "want_amount": 1, + "surplus_amount": 1, + "priority": 8 + }, + { + "item": "minecraft:skull:3", + "want_amount": 1, + "surplus_amount": 1, + "priority": 8 + }, + { + "item": "minecraft:skull:4", + "want_amount": 1, + "surplus_amount": 1, + "priority": 8 + }, + { + "item": "minecraft:skull:5", + "want_amount": 1, + "surplus_amount": 1, + "priority": 8 + }, + { + "item": "minecraft:carved_pumpkin", + "want_amount": 1, + "surplus_amount": 1, + "priority": 8 + }, + { + "item": "minecraft:turtle_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 8 + }, + { + "item": "minecraft:netherite_chestplate", + "priority": 3 + }, + { + "item": "minecraft:diamond_chestplate", + "priority": 4 + }, + { + "item": "minecraft:iron_chestplate", + "priority": 5 + }, + { + "item": "minecraft:chainmail_chestplate", + "priority": 6 + }, + { + "item": "minecraft:leather_chestplate", + "priority": 7 + }, + { + "item": "minecraft:elytra", + "priority": 7 + }, + { + "item": "minecraft:netherite_leggings", + "priority": 3 + }, + { + "item": "minecraft:diamond_leggings", + "priority": 4 + }, + { + "item": "minecraft:iron_leggings", + "priority": 5 + }, + { + "item": "minecraft:chainmail_leggings", + "priority": 6 + }, + { + "item": "minecraft:leather_leggings", + "priority": 7 + }, + { + "item": "minecraft:netherite_boots", + "priority": 3 + }, + { + "item": "minecraft:diamond_boots", + "priority": 4 + }, + { + "item": "minecraft:iron_boots", + "priority": 5 + }, + { + "item": "minecraft:chainmail_boots", + "priority": 6 + }, + { + "item": "minecraft:bell", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:clock", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:speckled_melon", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:light_weighted_pressure_plate", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:leather_boots", + "priority": 7 + }, + { + "item": "minecraft:netherite_sword", + "priority": 3 + }, + { + "item": "minecraft:diamond_sword", + "priority": 4 + }, + { + "item": "minecraft:iron_sword", + "priority": 5 + }, + { + "item": "minecraft:stone_sword", + "priority": 6 + }, + { + "item": "minecraft:wooden_sword", + "priority": 7 + }, + { + "item": "minecraft:shield", + "priority": 7 + }, + { + "item": "minecraft:gold_ingot", + "priority": 1, + "pickup_limit": 1, + "admire": true, + "barter": true + } + ] + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 5, + "trigger": "spawn_baby" + }, + { + "weight": 95, + "trigger": "spawn_adult" + } + ] + }, + "minecraft:entity_born": { + "trigger": "spawn_baby" + }, + "spawn_adult_no_hunting": { + "randomize": [ + { + "weight": 1, + "trigger": "spawn_adult_ranged_no_hunting" + }, + { + "weight": 1, + "trigger": "spawn_adult_melee_no_hunting" + } + ] + }, + "spawn_adult": { + "randomize": [ + { + "weight": 1, + "trigger": "spawn_adult_ranged" + }, + { + "weight": 1, + "trigger": "spawn_adult_melee" + } + ] + }, + "spawn_adult_ranged": { + "add": { + "component_groups": [ + "piglin_adult", + "zombification_sensor", + "alert_for_attack_targets", + "ranged_unit", + "attack_cooldown", + "hunter", + "interactable_piglin" + ] + } + }, + "spawn_adult_ranged_no_hunting": { + "add": { + "component_groups": [ + "piglin_adult", + "zombification_sensor", + "alert_for_attack_targets", + "ranged_unit", + "attack_cooldown", + "not_hunter", + "interactable_piglin" + ] + } + }, + "spawn_adult_melee": { + "add": { + "component_groups": [ + "piglin_adult", + "zombification_sensor", + "alert_for_attack_targets", + "melee_unit", + "attack_cooldown", + "hunter", + "interactable_piglin" + ] + } + }, + "spawn_adult_melee_no_hunting": { + "add": { + "component_groups": [ + "piglin_adult", + "zombification_sensor", + "alert_for_attack_targets", + "melee_unit", + "attack_cooldown", + "not_hunter", + "interactable_piglin" + ] + } + }, + "spawn_baby": { + "randomize": [ + { + "weight": 9, + "add": { + "component_groups": [ + "piglin_baby", + "zombification_sensor", + "not_hunter" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "piglin_baby", + "zombification_sensor", + "piglin_jockey", + "not_hunter" + ] + } + } + ] + }, + "stop_zombification_event": { + "add": { + "component_groups": [ + "zombification_sensor" + ] + }, + "remove": { + "component_groups": [ + "start_zombification" + ] + } + }, + "start_zombification_event": { + "add": { + "component_groups": [ + "start_zombification" + ] + }, + "remove": { + "component_groups": [ + "zombification_sensor" + ] + } + }, + "become_angry_event": { + "add": { + "component_groups": [ + "angry" + ] + } + }, + "become_calm_event": { + "remove": { + "component_groups": [ + "angry", + "take_target_as_response_to_block_break" + ] + }, + "add": { + "component_groups": [ + "alert_for_attack_targets", + "attack_cooldown" + ] + } + }, + "attack_cooldown_complete_event": { + "remove": { + "component_groups": [ + "attack_cooldown" + ] + } + }, + "become_zombie_event": { + "add": { + "component_groups": [ + "become_zombie" + ] + } + }, + "important_block_destroyed_event": { + "remove": { + "component_groups": [ + "alert_for_attack_targets" + ] + }, + "add": { + "component_groups": [ + "take_target_as_response_to_block_break" + ] + } + }, + "admire_item_started_event": { + "remove": { + "component_groups": [ + "interactable_piglin" + ] + } + }, + "admire_item_stopped_event": { + "add": { + "component_groups": [ + "interactable_piglin" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/piglin_brute.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/piglin_brute.json new file mode 100644 index 0000000..cf8112f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/piglin_brute.json @@ -0,0 +1,375 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:piglin_brute", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "zombification_sensor": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "in_nether", + "subject": "self", + "operator": "==", + "value": false + }, + "event": "start_zombification_event" + } + } + }, + + "start_zombification": { + "minecraft:is_shaking": {}, + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "in_nether", + "subject": "self", + "operator": "==", + "value": true + }, + "event": "stop_zombification_event" + } + }, + "minecraft:timer": { + "looping": false, + "time": 15, + "time_down_event": { + "event": "become_zombie_event" + } + } + }, + + "become_zombie": { + "minecraft:transformation": { + "into": "minecraft:zombie_pigman", + "transformation_sound" : "converted_to_zombified", + "keep_level": true, + "preserve_equipment": true + } + }, + + "melee_unit": { + "minecraft:behavior.melee_attack": { + "priority": 4, + "speed_multiplier": 1, + "track_target": true + }, + "minecraft:attack": { + "damage": 7 + }, + "minecraft:equipment": { + "table": "loot_tables/entities/piglin_brute_gear.json" + }, + "minecraft:variant": { + "value": 1 + } + }, + + "angry": { + "minecraft:angry": { + "duration": 30, + "broadcast_anger": false, + "broadcast_anger_on_attack": false, + "broadcast_anger_on_being_attacked": true, + "broadcast_range": 16, + "broadcast_targets": [ + "piglin" // we want to broadcast to both normal piglins and piglin_brute + ], + "calm_event": { + "event": "become_calm_event", + "target": "self" + }, + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "piglin" + } + ] + }, + "angry_sound": "angry", + "sound_interval": { + "range_min": 2.0, + "range_max": 5.0 + } + } + }, + + "alert_for_attack_targets": { + "minecraft:behavior.nearest_prioritized_attackable_target": { + "priority": 3, + "within_radius": 12.0, + "persist_time": 2.0, + "must_see": true, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 12, + "priority": 0 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "wither" + }, + "max_dist": 12, + "priority": 1 + } + ] + } + }, + + "take_target_as_response_to_block_break": { + "minecraft:behavior.nearest_attackable_target": { + "priority": 3, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 16 + } + ] + } + }, + "go_back_to_spawn": { + "minecraft:behavior.go_home": { + "priority": 6, + "interval": 200, + "speed_multiplier": 0.6, + "goal_radius": 4.0, + "on_failed": { + "event": "go_back_to_spawn_failed", + "target": "self" + } + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:type_family": { + "family": [ + "piglin", + "adult_piglin", + "piglin_brute", + "monster" + ] + }, + "minecraft:home": { + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 20 : 0" + }, + + "minecraft:on_target_acquired": { + "event": "become_angry_event", + "target": "self" + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:health": { + "value": 50, + "max": 50 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/piglin.json" + }, + "minecraft:movement": { + "value": 0.35 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "can_open_doors": true + }, + "minecraft:annotation.open_door": { + }, + "minecraft:movement.basic": {}, + "minecraft:jump.static": {}, + "minecraft:nameable": {}, + "minecraft:despawn": { + "filters": { + "any_of": [ + { + "all_of": [ + { + "test": "is_persistent", + "value": false + }, + { + "test": "distance_to_nearest_player", + "operator": ">", + "value": 54 + } + ] + }, + { + "all_of": [ + { + "test": "is_persistent", + "value": false + }, + { + "test": "inactivity_timer", + "subject": "self", + "value": 30 + }, + { + "test": "random_chance", + "value": 800 + }, + { + "test": "distance_to_nearest_player", + "operator": ">", + "value": 32 + } + ] + } + ] + } + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 8 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:physics": {}, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:follow_range": { + "value": 64 + } + }, + + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "zombification_sensor", + "alert_for_attack_targets", + "melee_unit", + "go_back_to_spawn" + ] + } + }, + "stop_zombification_event": { + "add": { + "component_groups": [ + "zombification_sensor" + ] + }, + "remove": { + "component_groups": [ + "start_zombification" + ] + } + }, + "start_zombification_event": { + "add": { + "component_groups": [ + "start_zombification" + ] + }, + "remove": { + "component_groups": [ + "zombification_sensor" + ] + } + }, + "become_angry_event": { + "add": { + "component_groups": [ + "angry" + ] + } + }, + "become_calm_event": { + "remove": { + "component_groups": [ + "angry" + ] + }, + "add": { + "component_groups": [ + "alert_for_attack_targets" + ] + } + }, + "become_zombie_event": { + "add": { + "component_groups": [ + "become_zombie" + ] + } + }, + "important_block_destroyed_event": { + "remove": { + "component_groups": [ + "alert_for_attack_targets" + ] + }, + "add": { + "component_groups": [ + "take_target_as_response_to_block_break" + ] + } + }, + "go_back_to_spawn_failed": { + "remove": { + "component_groups": [ + "go_back_to_spawn" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/pillager.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/pillager.json new file mode 100644 index 0000000..08ad316 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/pillager.json @@ -0,0 +1,486 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:pillager", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:celebrate": { + "minecraft:behavior.celebrate": { + "priority": 5, + "celebration_sound": "celebrate", + "sound_interval": { + "range_min": 2.0, + "range_max": 7.0 + }, + "jump_interval": { + "range_min": 1.0, + "range_max": 3.5 + }, + "duration": 30.0, + "on_celebration_end_event": { + "event": "minecraft:stop_celebrating", + "target": "self" + } + } + }, + "minecraft:ranged_attack": { + "minecraft:behavior.ranged_attack": { + "priority": 4, + "attack_interval_min": 1.0, + "attack_interval_max": 1.0, + "attack_radius": 8.0 + }, + "minecraft:shooter": { + "def": "minecraft:arrow" + }, + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "is_underwater", + "subject": "self", + "operator": "==", + "value": true + }, + "event": "minecraft:melee_mode" + } + } + }, + "minecraft:melee_attack": { + "minecraft:behavior.melee_attack": { + "priority": 4, + "track_target": true + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "in_water", + "subject": "self", + "operator": "==", + "value": false + }, + "event": "minecraft:ranged_mode" + } + } + }, + "minecraft:raid_configuration": { + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "hostile", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": false, + "can_migrate": false, + "first_founding_reward": 0 + }, + "minecraft:behavior.move_to_village": { + "priority": 5, + "speed_multiplier": 1.0, + "goal_radius": 2.0 + }, + "minecraft:loot": { + "table": "loot_tables/entities/pillager_raid.json" + }, + "minecraft:ambient_sound_interval": { + "value": 2.0, + "range": 4.0, + "event_name": "ambient.in.raid" + } + }, + "minecraft:illager_squad_captain": { + "minecraft:is_illager_captain": { + }, + "minecraft:variant": { + "value": 1 + }, + "minecraft:equipment": { + "table": "loot_tables/entities/pillager_captain_equipment.json", + "slot_drop_chance": [ + { + "slot": "slot.armor.chest", + "drop_chance": 1.0 + } + ] + }, + "minecraft:damage_sensor": { + "triggers": { + "on_damage": { + "filters": { + "all_of": [ + { + "test": "has_damage", + "value": "fatal" + }, + { + "test": "is_family", + "subject": "other", + "value": "player" + } + ] + }, + "event": "minecraft:gain_bad_omen", + "target": "other" + } + } + }, + "minecraft:on_hurt": { + "event": "minecraft:ranged_mode", + "target": "self" + }, + "minecraft:on_hurt_by_player": { + "event": "minecraft:ranged_mode", + "target": "self" + } + }, + "minecraft:patrol_captain": { + "minecraft:is_illager_captain": { + }, + "minecraft:variant": { + "value": 1 + }, + "minecraft:equipment": { + "table": "loot_tables/entities/pillager_captain_equipment.json", + "slot_drop_chance": [ + { + "slot": "slot.armor.chest", + "drop_chance": 1.0 + } + ] + }, + "minecraft:damage_sensor": { + "triggers": { + "on_damage": { + "filters": { + "all_of": [ + { + "test": "has_damage", + "value": "fatal" + }, + { + "test": "is_family", + "subject": "other", + "value": "player" + } + ] + }, + "event": "minecraft:gain_bad_omen", + "target": "other" + } + } + }, + "minecraft:on_hurt": { + "event": "minecraft:ranged_mode", + "target": "self" + }, + "minecraft:on_hurt_by_player": { + "event": "minecraft:ranged_mode", + "target": "self" + }, + "minecraft:on_target_escape": { + "event": "minecraft:calm", + "target": "self" + }, + "minecraft:behavior.hold_ground": { + "priority": 5, + "min_radius": 10, + "broadcast": true, + "broadcast_range": 8, + "within_radius_event": { + "event": "minecraft:ranged_mode", + "target": "self" + } + }, + "minecraft:behavior.move_to_random_block": { + "priority": 6, + "speed_multiplier": 0.55, + "within_radius": 8, + "block_distance": 512 + } + }, + "minecraft:patrol_follower": { + "minecraft:behavior.follow_target_captain": { + "priority": 5, + "speed_multiplier": 0.8, + "within_radius": 64, + "follow_distance": 5 + }, + "minecraft:behavior.hold_ground": { + "priority": 6, + "min_radius": 10, + "broadcast": true, + "broadcast_range": 8, + "within_radius_event": { + "event": "minecraft:ranged_mode", + "target": "self" + } + }, + "minecraft:on_hurt": { + "event": "minecraft:ranged_mode", + "target": "self" + }, + "minecraft:on_hurt_by_player": { + "event": "minecraft:ranged_mode", + "target": "self" + }, + "minecraft:on_target_escape": { + "event": "minecraft:calm", + "target": "self" + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? (query.is_baby ? 12 : 5) + (Math.die_roll(query.equipment_count,1,3)) : 0" + }, + "minecraft:equip_item": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:type_family": { + "family": [ "pillager", "monster", "illager", "mob" ] + }, + "minecraft:variant": { + "value": 0 + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:health": { + "value": 24, + "max": 24 + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/pillager.json" + }, + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:banner:15", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + } + ] + }, + "minecraft:movement": { + "value": 0.35 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:nameable": { + }, + "minecraft:equipment": { + "table": "loot_tables/entities/pillager_gear.json" + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1, + "entity_types": { + "filters": { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "illager" + }, + "max_dist": 64 + } + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "reselect_targets": true, + "within_radius": 16.0, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "is_family", + "subject": "other", + "value": "irongolem" + }, + { + "test": "is_family", + "subject": "other", + "value": "wandering_trader" + } + ] + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "villager" + }, + { + "test": "has_component", + "subject": "other", + "operator": "!=", + "value": "minecraft:is_baby" + } + ] + }, + "max_dist": 16 + } + ] + }, + "minecraft:behavior.equip_item": { + "priority": 3 + }, + "minecraft:behavior.pickup_items": { + "priority": 7, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.random_stroll": { + "priority": 8, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 9, + "look_distance": 8 + }, + "minecraft:behavior.random_look_around": { + "priority": 10 + }, + "minecraft:behavior.charge_held_item": { + "priority": 3, + "items": [ + "minecraft:arrow" + ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:follow_range": { + "value": 64 + } + }, + + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "minecraft:ranged_attack" + ] + } + }, + "minecraft:spawn_for_raid": { + "add": { + "component_groups": [ + "minecraft:ranged_attack", + "minecraft:raid_configuration" + ] + } + }, + "minecraft:spawn_as_patrol_follower": { + "add": { + "component_groups": [ + "minecraft:patrol_follower" + ] + } + }, + "minecraft:spawn_as_illager_captain": { + "add": { + "component_groups": [ + "minecraft:ranged_attack", + "minecraft:illager_squad_captain" + ] + } + }, + "minecraft:promote_to_illager_captain": { + "add": { + "component_groups": [ + "minecraft:illager_squad_captain" + ] + }, + "remove": { + "component_groups": [ + "minecraft:patrol_follower" + ] + } + }, + "minecraft:promote_to_patrol_captain": { + "add": { + "component_groups": [ + "minecraft:patrol_captain" + ] + }, + "remove": { + "component_groups": [ + "minecraft:patrol_follower" + ] + } + }, + "minecraft:melee_mode": { + "remove": { "component_groups": [ "minecraft:ranged_attack" ] }, + "add": { "component_groups": [ "minecraft:melee_attack" ] } + }, + "minecraft:ranged_mode": { + "remove": { "component_groups": [ "minecraft:melee_attack" ] }, + "add": { "component_groups": [ "minecraft:ranged_attack" ] } + }, + "minecraft:start_celebrating": { // Event must be called exactly this for village to fire it when a raid is lost + "add": { "component_groups": [ "minecraft:celebrate" ] } + }, + "minecraft:stop_celebrating": { + "remove": { "component_groups": [ "minecraft:celebrate" ] } + }, + "minecraft:calm": { + "remove": { "component_groups": [ "minecraft:melee_attack", "minecraft:ranged_attack" ] } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/polar_bear.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/polar_bear.json new file mode 100644 index 0000000..6481e40 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/polar_bear.json @@ -0,0 +1,307 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:polar_bear", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + + "minecraft:behavior.follow_parent": { + "priority": 4, + "speed_multiplier": 1.25 + } + }, + + "minecraft:baby_wild": { + "minecraft:on_target_acquired": { + "event": "minecraft:on_scared", + "target": "self" + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 4, + "entity_types": [ + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "player"}, + "max_dist": 16 + } + ] + } + }, + + "minecraft:baby_scared": { + "minecraft:angry": { + "duration": 1, + "broadcast_anger": true, + "broadcast_range": 41, + "calm_event": { + "event": "minecraft:baby_on_calm", + "target": "self" + } + } + }, + + "minecraft:adult": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/polar_bear.json" + } + }, + + "minecraft:adult_wild": { + "minecraft:on_target_acquired": { + "event": "minecraft:on_anger", + "target": "self" + }, + "minecraft:on_friendly_anger": { + "event": "minecraft:on_anger", + "target": "self" + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 4, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "fox" + }, + "max_dist": 16 + } + ], + "must_see": false + } + }, + + "minecraft:adult_hostile": { + "minecraft:attack": { + "damage": 6.0 + }, + "minecraft:angry": { + "duration": 500, + "broadcast_anger": false, + "broadcast_range": 20, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + + "minecraft:behavior.stomp_attack": { + "priority": 1, + "track_target": true, + "require_complete_path": true, + "stomp_range_multiplier": 2.0, + "no_damage_range_multiplier": 2.0 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": [ "polarbear", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 30 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:collision_box": { + "width": 1.3, + "height": 1.4 + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:water_movement": { + "drag_factor": 0.98 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:follow_range": { + "value": 48 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.random_stroll": { + "priority": 5 + }, + "minecraft:behavior.look_at_player": { + "priority": 6, + "target_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 7 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:behavior.panic": { + "priority": 2, + "speed_multiplier": 2.0 + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 9, + "add": { + "component_groups": [ + "minecraft:adult", + "minecraft:adult_wild" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:baby", + "minecraft:baby_wild" + ] + } + } + ] + }, + + "minecraft:entity_born": { + "add": { + "component_groups": [ + "minecraft:baby", + "minecraft:baby_wild" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:baby", + "minecraft:baby_wild", + "minecraft:baby_scared" + ] + }, + "add": { + "component_groups": [ + "minecraft:adult", + "minecraft:adult_wild" + ] + } + }, + + "minecraft:on_calm": { + "remove": { + "component_groups": [ + "minecraft:adult_hostile" + ] + }, + "add": { + "component_groups": [ + "minecraft:adult_wild" + ] + } + }, + + "minecraft:on_anger": { + "remove": { + "component_groups": [ + "minecraft:adult_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:adult_hostile" + ] + } + }, + + "minecraft:baby_on_calm": { + "remove": { + "component_groups": [ + "minecraft:baby_scared" + ] + }, + "add": { + "component_groups": [ + "minecraft:baby_wild" + ] + } + }, + + "minecraft:on_scared": { + "remove": { + "component_groups": [ + "minecraft:baby_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:baby_scared" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/pufferfish.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/pufferfish.json new file mode 100644 index 0000000..fa5242b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/pufferfish.json @@ -0,0 +1,301 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:pufferfish", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:normal_puff": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:entity_sensor": { + "sensor_range": 2.5, + "relative_range": false, + "minimum_count": 1, + "event_filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "mob" }, + { "all_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "none_of": + { "test": "has_ability", "subject": "other", "value": "instabuild" } + } + ]} + ] + }, + "event": "minecraft:start_half_puff" + } + }, + "minecraft:half_puff_primary": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:timer": { + "looping": false, + "time": 2, + "randomInterval": false, + "time_down_event": { + "event": "minecraft:on_half_puff" + } + } + }, + "minecraft:half_puff_secondary": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:entity_sensor": { + "sensor_range": 2.5, + "relative_range": false, + "minimum_count": 1, + "event_filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "mob" }, + { "all_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "none_of": + { "test": "has_ability", "subject": "other", "value": "instabuild" } + } + ]} + ] + }, + "event": "minecraft:start_full_puff" + }, + "minecraft:timer": { + "looping": false, + "time": 2, + "randomInterval": false, + "time_down_event": { + "event": "minecraft:on_normal_puff" + } + } + }, + "minecraft:full_puff": { + "minecraft:variant": { + "value": 2 + }, + "minecraft:area_attack" : { + "damage_range": 0.2, + "damage_per_tick": 2, + "cause": "contact", + "entity_filter": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "monster" } + ] + } + }, + "minecraft:mob_effect": { + "effect_range": 0.2, + "mob_effect": "poison", + "effect_time": 10, + "entity_filter": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "monster" } + ] + } + } + }, + "minecraft:deflate_sensor_buffer": { + "minecraft:timer": { + "looping": false, + "time": 0.01, + "randomInterval": false, + "time_down_event": { + "event": "minecraft:on_full_puff" + } + } + }, + "minecraft:deflate_sensor": { + "minecraft:entity_sensor": { + "sensor_range": 2.9, + "relative_range": false, + "require_all": true, + "event_filters": { + "none_of": [ + { "test": "is_family", "subject": "other", "value": "mob" }, + { "all_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "none_of": + { "test": "has_ability", "subject": "other", "value": "instabuild" } + } + ]} + ], + "test": "distance_to_nearest_player", "operator": ">", "value": 2.9 + }, + "event": "minecraft:from_full_puff" + } + }, + "minecraft:start_deflate": { + "minecraft:timer": { + "looping": false, + "time": 3, + "randomInterval": false, + "time_down_event": { + "event": "minecraft:on_deflate" + } + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:type_family": { + "family": [ "pufferfish", "fish" ] + }, + "minecraft:collision_box": { + "width": 0.8, + "height": 0.8 + }, + "minecraft:loot": { + "table": "loot_tables/entities/pufferfish.json" + }, + "minecraft:scale": { + "value": 1.2 + }, + "minecraft:health": { + "value": 6, + "max": 6 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_air": false, + "breathes_water": true + }, + "minecraft:movement": { + "value": 0.13 + }, + "minecraft:underwater_movement": { + "value": 0.13 + }, + "minecraft:navigation.generic": { // Allows the mob to go through water + "is_amphibious": false, + "can_path_over_water": false, + "can_swim": true, + "can_walk": false, + "can_breach": false, + "can_sink": false + }, + "minecraft:movement.sway": { + "sway_amplitude": 0.0 + }, + "minecraft:despawn": { + "despawn_from_distance": { + "min_distance": 32, + "max_distance": 40 + } + }, + "minecraft:behavior.random_swim": { // Randomly selects points to go to, even in water + "priority": 3, + "speed_multiplier": 1.0, + "xz_dist": 16, + "y_dist": 4, + "interval": 0 + }, + "minecraft:behavior.swim_wander": { + "priority": 5, + "interval": 1.0, + "look_ahead": 2.0, + "speed_multiplier": 1.0, + "wander_time": 5.0 + }, + "minecraft:flocking": { + "in_water": true, + "match_variants": false, + "use_center_of_mass": true, + "low_flock_limit": 4, + "high_flock_limit": 8, + "goal_weight": 2.0, + "loner_chance": 0.1, + "influence_radius": 3.0, + "breach_influence": 7.0, + "separation_weight": 1.75, + "separation_threshold": 0.95, + "cohesion_weight": 2.0, + "cohesion_threshold": 1.95, + "innner_cohesion_threshold": 1.25, + "min_height": 1.5, + "max_height": 6.0, + "block_distance": 2.0, + "block_weight": 0.85 + }, + "minecraft:nameable": { + }, + "minecraft:physics": { + "has_gravity": false + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ "minecraft:normal_puff" ] + } + }, + + "minecraft:to_full_puff": { + "add": { "component_groups": [ "minecraft:full_puff", "minecraft:deflate_sensor_buffer" ] }, + "remove": { "component_groups": [ "minecraft:normal_puff" ] } + }, + + "minecraft:start_half_puff": { + "add": { "component_groups": [ "minecraft:half_puff_primary" ] }, + "remove": { "component_groups": [ "minecraft:normal_puff" ] } + }, + + "minecraft:on_half_puff": { + "add": { "component_groups": [ "minecraft:half_puff_secondary" ] }, + "remove": { "component_groups": [ "minecraft:half_puff_primary" ] } + }, + + "minecraft:start_full_puff": { + "add": { "component_groups": [ "minecraft:full_puff", "minecraft:deflate_sensor_buffer" ] }, + "remove": { "component_groups": [ "minecraft:half_puff_secondary" ] } + }, + + "minecraft:on_full_puff": { + "add": { "component_groups": [ "minecraft:deflate_sensor" ] }, + "remove": { "component_groups": [ "minecraft:deflate_sensor_buffer" ] } + }, + + "minecraft:from_full_puff": { + "add": { "component_groups": [ "minecraft:start_deflate" ] }, + "remove": { "component_groups": [ "minecraft:deflate_sensor" ] } + }, + + "minecraft:on_deflate": { + "add": { "component_groups": [ "minecraft:half_puff_secondary" ] }, + "remove": { "component_groups": [ "minecraft:full_puff", "minecraft:start_deflate" ] } + }, + + "minecraft:on_normal_puff": { + "add": { "component_groups": [ "minecraft:normal_puff" ] }, + "remove": { "component_groups": [ "minecraft:half_puff_secondary" ] } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/rabbit.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/rabbit.json new file mode 100644 index 0000000..c3e9fdf --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/rabbit.json @@ -0,0 +1,328 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:rabbit", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value":0.4 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + "golden_carrot", + "carrot", + "yellow_flower" + ], + "grow_up": { + "event": "grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 6, + "speed_multiplier": 1.1 + } + }, + + "adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/rabbit.json" + }, + "minecraft:scale": { + "value": 0.6 + }, + "minecraft:behavior.breed": { + "priority": 2, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "breed_items": [ + "golden_carrot", + "carrot", + "yellow_flower" + ], + "breeds_with": { + "mate_type": "minecraft:rabbit", + "baby_type": "minecraft:rabbit" + }, + "require_tame": false, + "mutation_factor": { + "variant": 0.2 + } + } + }, + + "coat_brown": { + "minecraft:variant": { "value": 0 } + }, + "coat_white": { + "minecraft:variant": { "value": 1 } + }, + "coat_black": { + "minecraft:variant": { "value": 2 } + }, + "coat_splotched": { + "minecraft:variant": { "value": 3 } + }, + "coat_desert": { + "minecraft:variant": { "value": 4 } + }, + "coat_salt": { + "minecraft:variant": { "value": 5 } + } + + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family":["rabbit", "lightweight", "mob"] + }, + + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + + "minecraft:health": { + "value": 3, + "max": 3 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:collision_box": { + "width": 0.67, + "height": 0.67 + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true + }, + "minecraft:movement.skip": { + }, + "minecraft:jump.dynamic": { + }, + "minecraft:can_climb": { + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + "mass": 0.4 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic" : { + "priority": 1, + "speed_multiplier": 2.2 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 4, + "entity_types":[ + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "player"}, + "max_dist": 8, + "walk_speed_multiplier": 1.5, + "sprint_speed_multiplier": 1.8 + }, + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "wolf"}, + "max_dist": 4, + "walk_speed_multiplier": 1.5, + "sprint_speed_multiplier": 1.8 + }, + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "monster"}, + "max_dist": 4, + "walk_speed_multiplier": 1.5, + "sprint_speed_multiplier": 1.5 + } + ] + }, + "minecraft:behavior.breed": { + "priority": 2, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.tempt": { + "priority": 3, + "speed_multiplier": 1, + "items": [ + "golden_carrot", + "carrot", + "yellow_flower" + ] + }, + "minecraft:behavior.raid_garden": { + "priority": 5, + "blocks": [ + "minecraft:carrots" + ], + "search_range": 16, + "goal_radius": 0.8 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.6, + "xz_dist": 2, + "y_dist": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 11 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + + "in_desert": { "add": { "component_groups": [ "coat_desert" ] } }, + + "in_snow": { + "randomize": [ + { + "weight": 80, + "add": { "component_groups": [ "coat_white" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "coat_splotched" ] } + } + ] + }, + + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 3, + "add": { "component_groups": [ "adult" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "baby" ] } + } + ] + }, + { + "filters": { "test" : "has_component", "operator": "!=", "value" : "minecraft:variant"}, + "randomize": [ + { + "weight": 50, + "add": { "component_groups": [ "coat_brown" ] } + }, + { + "weight": 40, + "add": { "component_groups": [ "coat_black" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "coat_salt" ] } + } + ] + }, + { + "filters": { "test": "is_biome", "value": "desert" }, + "add": { "component_groups": [ "coat_desert" ] } + }, + { + "filters": { "test": "is_snow_covered", "value": true }, + "randomize": [ + { + "weight": 80, + "add": { "component_groups": [ "coat_white" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "coat_splotched" ] } + } + ] + } + ] + }, + + "minecraft:entity_born": { + "sequence": [ + { "add": { "component_groups": [ "baby" ] } }, + { + "filters": { "test" : "has_component", "operator": "!=", "value" : "minecraft:variant"}, + "randomize": [ + { + "weight": 50, + "add": { "component_groups": [ "coat_brown" ] } + }, + { + "weight": 40, + "add": { "component_groups": [ "coat_black" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "coat_salt" ] } + } + ] + }, + { + "filters": { "test": "is_biome", "value": "desert" }, + "add": { "component_groups": [ "coat_desert" ] } + }, + { + "filters": { "test": "is_snow_covered", "value": true }, + "randomize": [ + { + "weight": 80, + "add": { "component_groups": [ "coat_white" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "coat_splotched" ] } + } + ] + } + ] + }, + + "grow_up": { + "remove": { "component_groups": [ "baby" ] }, + "add": { "component_groups": [ "adult" ] } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/ravager.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/ravager.json new file mode 100644 index 0000000..f3e1353 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/ravager.json @@ -0,0 +1,469 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:ravager", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:celebrate": { + "minecraft:behavior.celebrate": { + "priority": 5, + "celebration_sound": "celebrate", + "sound_interval": { + "range_min": 2.0, + "range_max": 7.0 + }, + "jump_interval": { + "range_min": 1.0, + "range_max": 3.5 + }, + "duration": 30.0, + "on_celebration_end_event": { + "event": "minecraft:stop_celebrating", + "target": "self" + } + } + }, + "minecraft:pillager_rider": { + "minecraft:addrider": { + "entity_type": "minecraft:pillager" + } + }, + "minecraft:pillager_rider_for_raid": { + "minecraft:addrider": { + "entity_type": "minecraft:pillager", + "spawn_event": "minecraft:spawn_for_raid" + } + }, + "minecraft:evoker_rider_for_raid": { + "minecraft:addrider": { + "entity_type": "minecraft:evocation_illager", + "spawn_event": "minecraft:spawn_for_raid" + } + }, + "minecraft:pillager_captain_rider": { + "minecraft:addrider": { + "entity_type": "minecraft:pillager", + "spawn_event": "minecraft:spawn_as_illager_captain" + } + }, + "minecraft:vindicator_rider": { + "minecraft:addrider": { + "entity_type": "minecraft:vindicator" + } + }, + "minecraft:vindicator_captain_rider": { + "minecraft:addrider": { + "entity_type": "minecraft:vindicator", + "spawn_event": "minecraft:spawn_as_illager_captain" + } + }, + "minecraft:raid_configuration": { + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "hostile", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": false, + "can_migrate": false, + "first_founding_reward": 0 + }, + "minecraft:behavior.move_to_village": { + "priority": 5, + "speed_multiplier": 1.0, + "goal_radius": 2.0 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 1.0 + }, + "minecraft:ambient_sound_interval": { + "value": 4.0, + "range": 8.0, + "event_name": "ambient.in.raid" + } + }, + "minecraft:hostile": { + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:behavior.delayed_attack": { + "priority": 4, + "attack_once": false, + "track_target": true, + "require_complete_path": false, + "random_stop_interval": 0, + "reach_multiplier": 1.5, + "speed_multiplier": 1.0, + "attack_duration": 0.75, + "hit_delay_pct": 0.5 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.4 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6, + "angle_of_view_horizontal": 45, + "probability": 1 + }, + "minecraft:behavior.look_at_entity": { + "priority": 10, + "look_distance": 8, + "angle_of_view_horizontal": 45, + "filters": { + "test": "is_family", + "subject": "other", + "value": "mob" + } + }, + "minecraft:behavior.hurt_by_target": { + "priority": 2, + "entity_types": { + "filters": { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "illager" + }, + "max_dist": 64 + } + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 3, + "must_see": true, + "within_radius": 16.0, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "subject": "other", + "test": "is_family", + "value": "player" + }, + { + "subject": "other", + "test": "is_family", + "value": "irongolem" + } + ] + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "villager" + }, + { + "test": "has_component", + "subject": "other", + "operator": "!=", + "value": "minecraft:is_baby" + } + ] + }, + "max_dist": 16 + } + ] + }, + "minecraft:behavior.mount_pathing": { + "priority": 5, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + } + }, + "stunned": { + "minecraft:is_stunned": { + }, + "minecraft:timer": { + "looping": false, + "time": 2, + "time_down_event": { + "event": "minecraft:start_roar" + } + } + }, + "roaring": { + "minecraft:behavior.knockback_roar": { + "priority": 1, + "duration": 1, + "attack_time": 0.5, + "knockback_damage": 6, + "knockback_strength": 3, + "knockback_range": 4, + "knockback_filters": { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "ravager" + }, + "damage_filters": { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "illager" + }, + "on_roar_end": { + "event": "minecraft:end_roar" + }, + "cooldown_time": 0.1 + } + } + }, + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 20 : 0" + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:ravager_blocked": { + "knockback_strength": 3.0, + "reaction_choices": [ + { + "weight": 1, + "value": { + "event": "minecraft:become_stunned", + "target": "self" + } + }, + { + // Default, large knockback case + "weight": 1 + } + ] + }, + "minecraft:attack": { + "damage": 12.0 + }, + "minecraft:breathable": { + "suffocate_time": 0, + "total_supply": 15 + }, + "minecraft:collision_box": { + "height": 1.9, + "width": 1.2 + }, + "minecraft:health": { + "max": 100, + "value": 100 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:jump.static": {}, + "minecraft:loot": { + "table": "loot_tables/entities/ravager.json" + }, + "minecraft:knockback_resistance": { + "value": 0.5 + }, + "minecraft:movement": { + "value": 0.0 + }, + "minecraft:movement.basic": {}, + "minecraft:nameable": {}, + "minecraft:navigation.walk": { + "avoid_damage_blocks": true, + "can_path_over_water": true, + "can_sink": false + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:break_blocks": { + "breakable_blocks": [ + "bamboo", + "bamboo_sapling", + "beetroot", + "brown_mushroom", + "carrots", + "carved_pumpkin", + "chorus_flower", + "chorus_plant", + "deadbush", + "double_plant", + "leaves", + "leaves2", + "lit_pumpkin", + "melon_block", + "melon_stem", + "potatoes", + "pumpkin", + "pumpkin_stem", + "red_flower", + "red_mushroom", + "crimson_fungus", + "warped_fungus", + "reeds", + "sapling", + "snow_layer", + "sweet_berry_bush", + "tallgrass", + "turtle_egg", + "vine", + "waterlily", + "wheat", + "yellow_flower" + ] + }, + "minecraft:follow_range": { + "value": 64 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "pillager", + "vindicator", + "evocation_illager" + ], + "seats": { + "position": [ 0.0, 2.1, -0.3 ] + } + }, + "minecraft:type_family": { + "family": [ + "monster", + "illager", + "ravager", + "mob" + ] + } + }, + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "minecraft:hostile" + ] + } + }, + "minecraft:spawn_for_raid": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:raid_configuration" + ] + } + }, + "minecraft:spawn_for_raid_with_evoker_rider": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:evoker_rider_for_raid", + "minecraft:raid_configuration" + ] + } + }, + "minecraft:spawn_for_raid_with_pillager_rider": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:pillager_rider_for_raid", + "minecraft:raid_configuration" + ] + } + }, + "minecraft:spawn_with_pillager_rider": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:pillager_rider" + ] + } + }, + "minecraft:spawn_with_pillager_captain_rider": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:pillager_captain_rider" + ] + } + }, + "minecraft:spawn_with_vindicator_rider": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:vindicator_rider" + ] + } + }, + "minecraft:spawn_with_vindicator_captain_rider": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:vindicator_captain_rider" + ] + } + }, + "minecraft:become_stunned": { + "add": { + "component_groups": [ + "stunned" + ] + }, + "remove": { + "component_groups": [ + "minecraft:hostile" + ] + } + }, + "minecraft:start_roar": { + "add": { + "component_groups": [ + "roaring" + ] + }, + "remove": { + "component_groups": [ + "stunned" + ] + } + }, + "minecraft:end_roar": { + "add": { + "component_groups": [ + "minecraft:hostile" + ] + }, + "remove": { + "component_groups": [ + "roaring" + ] + } + }, + "minecraft:start_celebrating": { // Event must be called exactly this for village to fire it when a raid is lost + "add": { "component_groups": [ "minecraft:celebrate" ] } + }, + "minecraft:stop_celebrating": { + "remove": { "component_groups": [ "minecraft:celebrate" ] } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/salmon.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/salmon.json new file mode 100644 index 0000000..c273c70 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/salmon.json @@ -0,0 +1,199 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:salmon", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "scale_small": { + "minecraft:scale": { + "value": 0.5 + }, + + "minecraft:health": { + "value": 6, + "max": 6 + }, + "minecraft:loot": { + "table": "loot_tables/entities/salmon_normal.json" + } + }, + "scale_normal": { + "minecraft:scale": { + "value": 1 + }, + + "minecraft:health": { + "value": 6, + "max": 6 + }, + "minecraft:loot": { + "table": "loot_tables/entities/salmon_normal.json" + } + }, + + "scale_large": { + "minecraft:scale": { + "value": 1.5 + }, + "minecraft:health": { + "value": 6, + "max": 6 + }, + "minecraft:loot": { + "table": "loot_tables/entities/salmon_large.json" + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:type_family": { + "family": [ "salmon", "fish" ] + }, + "minecraft:collision_box": { + "width": 0.5, + "height": 0.5 + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_air": false, + "breathes_water": true + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.12 + }, + "minecraft:underwater_movement": { + "value": 0.12 + }, + "minecraft:navigation.generic": { // Allows the mob to go through water + "is_amphibious": false, + "can_path_over_water": false, + "can_swim": true, + "can_walk": false, + "can_breach": false, + "can_sink": false + }, + "minecraft:movement.sway": { + "sway_amplitude": 0.0 + }, + "minecraft:physics": { + "has_gravity": false + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:despawn": { + "despawn_from_distance": { + "min_distance": 32, + "max_distance": 40 + } + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 1, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 3, + "max_flee": 10, + "walk_speed_multiplier": 1.5, + "sprint_speed_multiplier": 2.0 + } + ] + }, + "minecraft:behavior.swim_idle": { + "priority": 5, + "idle_time": 5.0, + "success_rate": 0.1 + }, + + "minecraft:behavior.random_swim": { // Randomly selects points to go to, even in water + "speed_multiplier": 1.0, + "priority": 3, + "xz_dist": 16, + "y_dist": 4, + "interval": 0 + }, + + "minecraft:behavior.swim_wander": { + "priority": 4, + "interval": 0.0166, + "look_ahead": 5.0, + "speed_multiplier": 0.014, + "wander_time": 5.0 + }, + "minecraft:flocking": { + "in_water": true, + "match_variants": false, + "use_center_of_mass": false, + "low_flock_limit": 4, + "high_flock_limit": 8, + "goal_weight": 2.0, + "loner_chance": 0.1, + "influence_radius": 3.0, + "breach_influence": 7.0, + "separation_weight": 0.65, + "separation_threshold": 0.15, + "cohesion_weight": 2.25, + "cohesion_threshold": 1.5, + "innner_cohesion_threshold": 1.5, + "min_height": 4.0, + "max_height": 4.0, + "block_distance": 1.0, + "block_weight": 0.75 + }, + "minecraft:nameable": { + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 30, + "add": { + "component_groups": [ "adult", "scale_small" ] + } + }, + { + "weight": 50, + "add": { + "component_groups": [ "adult", "scale_normal" ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ "adult", "scale_large" ] + } + } + ] + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/sheep.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/sheep.json new file mode 100644 index 0000000..8b00b24 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/sheep.json @@ -0,0 +1,441 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:sheep", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:loot_sheared": { + "minecraft:loot": { + "table": "loot_tables/entities/sheep_sheared.json" + } + }, + "minecraft:loot_wooly": { + "minecraft:loot": { + "table": "loot_tables/entities/sheep.json" + } + }, + "minecraft:rideable_sheared": { + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.9, 0.0 ] + } + } + }, + "minecraft:rideable_wooly": { + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.975, 0.0 ] + } + } + }, + "minecraft:sheep_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": "wheat", + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 6, + "speed_multiplier": 1.1 + } + }, + + "minecraft:sheep_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": false, + "breeds_with": { + "mate_type": "minecraft:sheep", + "baby_type": "minecraft:sheep" + }, + "breed_items": "wheat" + } + }, + "minecraft:sheep_dyeable": { + "minecraft:is_dyeable": { + "interact_text": "action.interact.dye" + } + }, + "minecraft:sheep_sheared": { + "minecraft:is_sheared": { + } + }, + "minecraft:sheep_white": { + "minecraft:color": { + "value": 0 + } + }, + "minecraft:sheep_brown": { + "minecraft:color": { + "value": 12 + } + }, + "minecraft:sheep_black": { + "minecraft:color": { + "value": 15 + } + }, + "minecraft:sheep_gray": { + "minecraft:color": { + "value": 8 + } + }, + "minecraft:sheep_light_gray": { + "minecraft:color": { + "value": 7 + } + }, + "minecraft:sheep_pink": { + "minecraft:color": { + "value": 6 + } + }, + "minecraft:sheep_red": { + "minecraft:color": { + "value": 14 + } + } + }, + + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": [ "sheep", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 0.9, + "height": 1.3 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 8, + "max": 8 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:interact": { + "interactions": [ + { + "cooldown": 2.5, + "use_item": false, + "hurt_item": 1, + "spawn_items": { "table": "loot_tables/entities/sheep_shear.json" }, + "play_sounds": "shear", + "interact_text": "action.interact.shear", + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "shears"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_component", "operator": "!=", "value" : "minecraft:is_baby"}, + { "test" : "has_component", "value" : "minecraft:is_dyeable"} + ] + }, + "event": "minecraft:on_sheared", + "target": "self" + } + } + ] + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + "mass": 0.75 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25 + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.5, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:behavior.tempt": { + "priority": 4, + "speed_multiplier": 1.25, + "items": [ + "wheat" + ] + }, + "minecraft:behavior.follow_parent": { + "priority": 5, + "speed_multiplier": 1.1 + }, + "minecraft:behavior.eat_block": { + "priority": 6, + "success_chance": "query.is_baby ? 0.02 : 0.001", + "time_until_eat": 1.8, + "eat_and_replace_block_pairs": [ + { "eat_block": "grass", "replace_block": "dirt" }, + { "eat_block": "tallgrass", "replace_block": "air" } + ], + "on_eat": { + "event": "minecraft:on_eat_block", + "target": "self" + } + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 95, + "remove": { + }, + "trigger": "spawn_adult" + }, + { + "weight": 5, + "remove": { + }, + "trigger": "spawn_baby" + } + ] + }, + { + "randomize": [ + { + "weight": 81836, + "add": { + "component_groups": [ + "minecraft:sheep_white" + ] + } + }, + { + "weight": 5000, + "add": { + "component_groups": [ + "minecraft:sheep_black" + ] + } + }, + { + "weight": 5000, + "add": { + "component_groups": [ + "minecraft:sheep_light_gray" + ] + } + }, + { + "weight": 5000, + "add": { + "component_groups": [ + "minecraft:sheep_gray" + ] + } + }, + { + "weight": 3000, + "add": { + "component_groups": [ + "minecraft:sheep_brown" + ] + } + }, + { + "weight": 164, + "add": { + "component_groups": [ + "minecraft:sheep_pink" + ] + } + } + ] + } + ] + }, + "spawn_adult": { + "add": { + "component_groups": [ + "minecraft:sheep_adult", + "minecraft:sheep_dyeable", + "minecraft:rideable_wooly", + "minecraft:loot_wooly" + ] + } + }, + "spawn_baby": { + "add": { + "component_groups": [ + "minecraft:sheep_baby", + "minecraft:sheep_dyeable", + "minecraft:rideable_sheared" + ] + } + }, + "minecraft:entity_born": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:sheep_baby", + "minecraft:sheep_dyeable", + "minecraft:rideable_sheared" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:sheep_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:sheep_adult", + "minecraft:rideable_wooly", + "minecraft:loot_wooly" + ] + } + }, + "minecraft:on_sheared": { + "remove": { + "component_groups": [ + "minecraft:sheep_dyeable", + "minecraft:loot_wooly" + ] + }, + "add": { + "component_groups": [ + "minecraft:sheep_sheared", + "minecraft:rideable_sheared", + "minecraft:loot_sheared" + ] + } + }, + "minecraft:on_eat_block": { + "sequence": [ + { + "remove": { + "component_groups": [ + "minecraft:sheep_sheared" + ] + }, + "add": { + "component_groups": [ + "minecraft:sheep_dyeable" + ] + } + }, + { + "filters": { + "test": "has_component", + "subject": "other", + "operator": "!=", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ + "minecraft:rideable_wooly", + "minecraft:loot_wooly" + ] + }, + "remove": { + "component_groups": [ + "minecraft:loot_sheared" + ] + } + } + ] + }, + "wololo": { + "add": { + "component_groups": [ + "minecraft:sheep_red" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/shulker.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/shulker.json new file mode 100644 index 0000000..89d4c31 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/shulker.json @@ -0,0 +1,540 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:shulker", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:shulker_purple": { + "minecraft:variant": { + "value": 5 + } + }, + "minecraft:shulker_black": { + "minecraft:variant": { + "value": 0 + } + }, + "minecraft:shulker_blue": { + "minecraft:variant": { + "value": 4 + } + }, + "minecraft:shulker_brown": { + "minecraft:variant": { + "value": 3 + } + }, + "minecraft:shulker_cyan": { + "minecraft:variant": { + "value": 6 + } + }, + "minecraft:shulker_gray": { + "minecraft:variant": { + "value": 8 + } + }, + "minecraft:shulker_green": { + "minecraft:variant": { + "value": 2 + } + }, + "minecraft:shulker_light_blue": { + "minecraft:variant": { + "value": 12 + } + }, + "minecraft:shulker_lime": { + "minecraft:variant": { + "value": 10 + } + }, + "minecraft:shulker_magenta": { + "minecraft:variant": { + "value": 13 + } + }, + "minecraft:shulker_orange": { + "minecraft:variant": { + "value": 14 + } + }, + "minecraft:shulker_pink": { + "minecraft:variant": { + "value": 9 + } + }, + "minecraft:shulker_red": { + "minecraft:variant": { + "value": 1 + } + }, + "minecraft:shulker_silver": { + "minecraft:variant": { + "value": 7 + } + }, + "minecraft:shulker_undyed": { + "minecraft:variant": { + "value": 16 + } + }, + "minecraft:shulker_white": { + "minecraft:variant": { + "value": 15 + } + }, + "minecraft:shulker_yellow": { + "minecraft:variant": { + "value": 11 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 : 0" + }, + "minecraft:type_family": { + "family": [ "shulker", "monster", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 80.0, + "max_dropped_ticks": 10, + "use_motion_prediction_hints": true + } + }, + "minecraft:health": { + "value": 30, + "max": 30 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.0, + "max": 0.0 + }, + "minecraft:loot": { + "table": "loot_tables/entities/shulker.json" + }, + "minecraft:peek": { + "on_open": { + "event": "minecraft:on_open" + }, + "on_close": { + "event": "minecraft:on_close" + }, + "on_target_open": { + "event": "minecraft:on_open" + } + }, + "minecraft:behavior.look_at_player": { + "priority": 1, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:shooter": { + "def": "minecraft:shulker_bullet" + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:behavior.ranged_attack": { + "attack_interval_min": 1, + "attack_interval_max": 3, + "attack_radius": 15 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 2 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 3, + "entity_types": { + "filters": { "test" : "is_family", "subject" : "other", "value" : "player"}, + "max_dist": 16 + }, + "must_see": true + }, + "minecraft:navigation.walk": { + }, + "minecraft:movement.basic": { + }, + "minecraft:interact": { + "interactions": [ + { + "on_interact": { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:0"}, + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:16"} + ] + }, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_black" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:8"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_gray" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:7"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_silver" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:15"}, + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:19"} + ] + }, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_white" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:12"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_light_blue" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:14"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_orange" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:1"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_red" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:4"}, + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:18"} + ] + }, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_blue" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:5"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_purple" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:13"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_magenta" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:9"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_pink" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:3"}, + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:17"} + ] + }, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_brown" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:11"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_yellow" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:10"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_lime" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:2"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_green" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:6"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_cyan" + }, + "use_item": true + } + ] + }, + "minecraft:physics": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "minecraft:shulker_undyed" + ] + } + }, + "minecraft:turn_purple": { + "add": { + "component_groups": [ + "minecraft:shulker_purple" + ] + } + }, + "minecraft:turn_black": { + "add": { + "component_groups": [ + "minecraft:shulker_black" + ] + } + }, + "minecraft:turn_blue": { + "add": { + "component_groups": [ + "minecraft:shulker_blue" + ] + } + }, + "minecraft:turn_brown": { + "add": { + "component_groups": [ + "minecraft:shulker_brown" + ] + } + }, + "minecraft:turn_cyan": { + "add": { + "component_groups": [ + "minecraft:shulker_cyan" + ] + } + }, + "minecraft:turn_gray": { + "add": { + "component_groups": [ + "minecraft:shulker_gray" + ] + } + }, + "minecraft:turn_green": { + "add": { + "component_groups": [ + "minecraft:shulker_green" + ] + } + }, + "minecraft:turn_light_blue": { + "add": { + "component_groups": [ + "minecraft:shulker_light_blue" + ] + } + }, + "minecraft:turn_lime": { + "add": { + "component_groups": [ + "minecraft:shulker_lime" + ] + } + }, + "minecraft:turn_magenta": { + "add": { + "component_groups": [ + "minecraft:shulker_magenta" + ] + } + }, + "minecraft:turn_orange": { + "add": { + "component_groups": [ + "minecraft:shulker_orange" + ] + } + }, + "minecraft:turn_pink": { + "add": { + "component_groups": [ + "minecraft:shulker_pink" + ] + } + }, + "minecraft:turn_red": { + "add": { + "component_groups": [ + "minecraft:shulker_red" + ] + } + }, + "minecraft:turn_silver": { + "add": { + "component_groups": [ + "minecraft:shulker_silver" + ] + } + }, + "minecraft:turn_white": { + "add": { + "component_groups": [ + "minecraft:shulker_white" + ] + } + }, + "minecraft:turn_yellow": { + "add": { + "component_groups": [ + "minecraft:shulker_yellow" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/silverfish.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/silverfish.json new file mode 100644 index 0000000..b03e95a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/silverfish.json @@ -0,0 +1,158 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:silverfish", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:silverfish_calm": { + "minecraft:on_target_acquired" : { + "event": "minecraft:become_angry", + "target": "self" + } + }, + "minecraft:silverfish_angry": { + "minecraft:angry": { + "duration": -1, + "broadcast_anger": true, + "broadcast_range": 20, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:behavior.melee_attack": { + "priority": 4, + "track_target": true + }, + "minecraft:behavior.silverfish_wake_up_friends": { + "priority": 1 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 : 0" + }, + "minecraft:type_family": { + "family":["silverfish", "monster", "lightweight", "mob", "arthropod" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/silverfish.json" + }, + "minecraft:health": { + "value": 8, + "max": 8 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:attack": { + "damage": 1 + }, + "minecraft:collision_box": { + "width": 0.4, + "height": 0.3 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 1 + }, + "minecraft:behavior.silverfish_merge_with_stone": { + "priority": 5 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "attack_interval": 10, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "is_family", "subject" : "other", "value" : "snowgolem"}, + { "test" : "is_family", "subject" : "other", "value" : "irongolem"} + ] + }, + "max_dist": 8 + } + ] + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1, + "alert_same_type": true + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + "events": { + "minecraft:entity_spawned": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:silverfish_calm" + ] + } + }, + "minecraft:become_angry": { + "remove": { + "minecraft:silverfish_calm": { } + }, + "add": { + "component_groups": [ + "minecraft:silverfish_angry" + ] + } + }, + "minecraft:on_calm": { + "remove": { + "minecraft:silverfish_angry": { } + }, + "add": { + "component_groups": [ + "minecraft:silverfish_calm" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/skeleton.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/skeleton.json new file mode 100644 index 0000000..94a04ed --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/skeleton.json @@ -0,0 +1,660 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:skeleton", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "in_powder_snow": { + "minecraft:is_shaking": {}, + "minecraft:timer": { + "looping": false, + "time": 45, + "time_down_event": { + "event": "become_stray_event" + } + }, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "test": "in_block", + "subject": "self", + "operator": "!=", + "value": "minecraft:powder_snow" + }, + "event": "got_out_of_powder_snow" + } + ] + } + }, + "got_out_of_powder_snow_environment_sensor": { + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "test": "is_underwater", + "subject": "self", + "operator": "==", + "value": true + }, + "event": "minecraft:melee_mode" + }, + { + "filters": { + "test": "has_ranged_weapon", + "subject": "self", + "operator": "==", + "value": false + }, + "event": "minecraft:melee_mode" + }, + { + "filters": { + "all_of": [ + { + "test": "in_water", + "subject": "self", + "operator": "==", + "value": false + }, + { + "test": "has_ranged_weapon", + "subject": "self", + "operator": "==", + "value": true + } + ] + }, + "event": "minecraft:ranged_mode" + } + ] + } + }, + "minecraft:lightning_immune": { + "minecraft:damage_sensor": { + "triggers": { + "on_damage": { "filters": { "other_with_families": "lightning" } }, + "deals_damage": false + } + } + }, + "become_stray": { + "minecraft:transformation": { + "into": "minecraft:stray", + "transformation_sound" : "convert_to_stray", + "keep_level": true, + "drop_inventory": true, + "preserve_equipment": true + } + }, + "minecraft:ranged_attack": { + "minecraft:behavior.ranged_attack": { + "priority": 0, + "attack_interval_min": 1.0, + "attack_interval_max": 3.0, + "attack_radius": 15.0 + }, + "minecraft:shooter": { + "def": "minecraft:arrow" + }, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "test": "is_underwater", + "subject": "self", + "operator": "==", + "value": true + }, + "event": "minecraft:melee_mode" + }, + { + "filters": { + "test": "has_ranged_weapon", + "subject": "self", + "operator": "==", + "value": false + }, + "event": "minecraft:melee_mode" + }, + { + "filters": { + "test": "in_block", + "subject": "self", + "operator": "==", + "value": "minecraft:powder_snow" + }, + "event": "got_in_powder_snow" + } + ] + } + }, + "minecraft:melee_attack": { + "minecraft:behavior.melee_attack": { + "priority": 4, + "track_target": true, + "speed_multiplier": 1.25 + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "all_of": [ + { + "test": "in_water", + "subject": "self", + "operator": "==", + "value": false + }, + { + "test": "has_ranged_weapon", + "subject": "self", + "operator": "==", + "value": true + } + ] + }, + "event": "minecraft:ranged_mode" + }, + { + "filters": { + "test": "in_block", + "subject": "self", + "operator": "==", + "value": "minecraft:powder_snow" + }, + "event": "got_in_powder_snow" + } + ] + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:equip_item": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:type_family": { + "family": [ "skeleton", "undead", "monster", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true + }, + + "minecraft:burns_in_daylight": { + }, + + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/skeleton.json" + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "is_amphibious": true, + "avoid_sun": true, + "avoid_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:nameable": { + }, + "minecraft:equipment": { + "table": "loot_tables/entities/skeleton_gear.json" + }, + "minecraft:shooter": { + "def": "minecraft:arrow" + }, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "test": "is_underwater", + "subject": "self", + "operator": "==", + "value": true + }, + "event": "minecraft:melee_mode" + }, + { + "filters": { + "test": "has_ranged_weapon", + "subject": "self", + "operator": "==", + "value": false + }, + "event": "minecraft:melee_mode" + }, + { + "filters": { + "test": "in_block", + "subject": "self", + "operator": "==", + "value": "minecraft:powder_snow" + }, + "event": "got_in_powder_snow" + } + ] + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:netherite_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:stone_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:wooden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:bow", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:netherite_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:turtle_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:skull:0", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:skull:1", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:carved_pumpkin", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:netherite_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + } + ] + }, + "minecraft:behavior.ranged_attack": { + "priority": 0, + "attack_interval_min": 1.0, + "attack_interval_max": 3.0, + "attack_radius": 15.0 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "reselect_targets": true, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 16 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "irongolem" + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "baby_turtle" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 16 + } + ] + }, + "minecraft:behavior.flee_sun": { + "priority": 2, + "speed_multiplier": 1 + }, + "minecraft:behavior.equip_item": { + "priority": 3 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 4, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "wolf" + }, + "max_dist": 6, + "walk_speed_multiplier": 1.2, + "sprint_speed_multiplier": 1.2 + } + ] + }, + "minecraft:behavior.pickup_items": { + "priority": 5, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 1.0, + "pickup_based_on_chance": true, + "can_pickup_any_item": true + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 8 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "minecraft:ranged_attack" + ] + } + }, + "become_stray_event": { + "add": { + "component_groups": [ + "become_stray" + ] + } + }, + "got_in_powder_snow": { + "add": { + "component_groups": [ + "in_powder_snow" + ] + } + }, + "got_out_of_powder_snow": { + "remove": { + "component_groups": [ + "in_powder_snow" + ] + }, + "add": { + "component_groups": [ + "got_out_of_powder_snow_environment_sensor" + ] + } + }, + "minecraft:spring_trap": { + "add": { + "component_groups": [ + "minecraft:lightning_immune" + ] + } + }, + "minecraft:melee_mode": { + "remove": { + "component_groups": [ + "minecraft:ranged_attack", + "got_out_of_powder_snow_environment_sensor" + ] + }, + "add": { + "component_groups": [ + "minecraft:melee_attack" + ] + } + }, + "minecraft:ranged_mode": { + "remove": { + "component_groups": [ + "minecraft:melee_attack", + "got_out_of_powder_snow_environment_sensor" + ] + }, + "add": { + "component_groups": [ + "minecraft:ranged_attack" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/skeleton_horse.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/skeleton_horse.json new file mode 100644 index 0000000..60f70bb --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/skeleton_horse.json @@ -0,0 +1,227 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:skeleton_horse", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:skeleton_horse_r5_upgrade": { + "minecraft:rideable": { + } + }, + "minecraft:skeleton_horse_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale_by_age": { + "start_scale": 0.5, + "end_scale": 1.0 + }, + "minecraft:ageable": { + "duration": 1200, + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 4, + "speed_multiplier": 1.0 + } + }, + "minecraft:skeleton_horse_adult": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/skeleton_horse.json" + }, + "minecraft:collision_box": { + "width": 1.4, + "height": 1.6 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "player", + "skeleton", + "zombie" + ], + "interact_text": "action.interact.ride.horse", + "seats": { + "position": [ 0.0, 1.2, -0.2 ] + } + } + }, + + "minecraft:skeleton_trap": { + "minecraft:behavior.skeleton_horse_trap": { + "within_radius": 10.0, + "duration": 900.0, + "priority": 2 + } + }, + + "minecraft:lightning_immune": { + "minecraft:damage_sensor": { + "triggers": { + "on_damage": { + "filters": { + "test": "is_family", + "subject": "other", + "value": "lightning" + } + }, + "deals_damage": false + } + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": [ "skeletonhorse", "undead", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true + }, + "minecraft:health": { + "value": 15, + "max": 15 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.2 + }, + "minecraft:underwater_movement": { + "value": 0.08 + }, + "minecraft:navigation.walk": { + "is_amphibious": true, + "avoid_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:nameable": { + }, + "minecraft:horse.jump_strength": { + "value": { + "range_min": 0.4, + "range_max": 1.0 + } + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "player", + "skeleton", + "zombie" + ], + "interact_text": "action.interact.ride.horse", + "seats": { + "position": [ 0.0, 1.2, -0.2 ] + } + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.5, + "target_dist": 4.0, + "track_target": true + }, + "minecraft:behavior.player_ride_tamed": { + }, + "minecraft:input_ground_controlled": { + }, + "minecraft:can_power_jump": { + }, + "minecraft:balloonable": { + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.7 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:is_tamed": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 36, + "add": { + "component_groups": [ + "minecraft:skeleton_horse_adult" + ] + } + }, + { + "weight": 9, + "remove": { + "component_groups": [ + "minecraft:skeleton_horse_r5_upgrade" + ] + }, + "add": { + "component_groups": [ + "minecraft:skeleton_horse_baby" + ] + } + } + ] + }, + + "minecraft:set_trap": { + "add": { "component_groups": [ "minecraft:skeleton_trap", "minecraft:lightning_immune" ] } + }, + + "minecraft:spring_trap": { + "add": { "component_groups": [ "minecraft:skeleton_horse_adult", "minecraft:lightning_immune" ] } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/slime.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/slime.json new file mode 100644 index 0000000..ff585cb --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/slime.json @@ -0,0 +1,203 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:slime", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:slime_large": { + "minecraft:collision_box": { + "width": 2.08, + "height": 2.08 + }, + "minecraft:health": { + "value": 16, + "max": 16 + }, + "minecraft:movement": { + "value": 0.6 + }, + "minecraft:attack": { + "damage": 4 + } + }, + + "minecraft:slime_medium": { + "minecraft:collision_box": { + "width": 1.04, + "height": 1.04 + }, + "minecraft:health": { + "value": 4, + "max": 4 + }, + "minecraft:movement": { + "value": 0.4 + }, + "minecraft:attack": { + "damage": 2 + } + }, + + "minecraft:slime_small": { + "minecraft:collision_box": { + "width": 0.52, + "height": 0.52 + }, + "minecraft:health": { + "value": 1, + "max": 1 + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:attack": { + "damage": 0 + }, + "minecraft:loot": { + "table": "loot_tables/entities/slime.json" + } + }, + + "minecraft:slime_calm": { + "minecraft:movement.jump": { + "jump_delay": [ 0.5, 1.5 ] + } + }, + "minecraft:slime_aggressive": { + "minecraft:movement.jump": { + "jump_delay": [ 0.16, 0.5 ] + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? query.variant : 0" + }, + "minecraft:type_family": { + "family": [ "slime", "monster", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement.jump": { + "jump_delay": [ 0.5, 1.5 ] + }, + "minecraft:on_target_acquired": { + "event": "minecraft:become_aggressive", + "target": "self" + }, + "minecraft:on_target_escape": { + "event": "minecraft:become_calm", + "target": "self" + }, + "minecraft:nameable": { + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.slime_float": { + "priority": 1, + "jump_chance_percentage": 0.8, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.slime_attack": { + "priority": 3 + }, + "minecraft:behavior.slime_random_direction": { + "priority": 4, + "add_random_time_range": 3, + "turn_range": 360, + "min_change_direction_time": 2.0 + }, + "minecraft:behavior.slime_keep_on_jumping": { + "priority": 5, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "is_family", + "subject": "other", + "value": "snowgolem" + }, + { + "test": "is_family", + "subject": "other", + "value": "irongolem" + } + ] + }, + "max_dist": 16 + } + ], + "must_see": true + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "minecraft:slime_calm" + ] + } + }, + "minecraft:become_calm": { + "add": { + "component_groups": [ + "minecraft:slime_calm" + ] + } + }, + "minecraft:become_aggressive": { + "add": { + "component_groups": [ + "minecraft:slime_aggressive" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/snow_golem.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/snow_golem.json new file mode 100644 index 0000000..1787062 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/snow_golem.json @@ -0,0 +1,168 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:snow_golem", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:snowman_sheared": { + "minecraft:is_sheared": { + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": [ "snowgolem", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:collision_box": { + "width": 0.4, + "height": 1.8 + }, + "minecraft:loot": { + "table": "loot_tables/entities/snowman.json" + }, + "minecraft:health": { + "value": 4, + "max": 4 + }, + "minecraft:movement": { + "value": 0.2 + }, + "minecraft:navigation.walk": { + "avoid_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:attack": { + "damage": 2 + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + }, + { + "filters": { "test": "is_temperature_value", "operator": ">", "value": 1.0 }, + "cause": "temperature", + "damage_per_tick": 1 + }, + { + "filters": { "test": "in_contact_with_water", "operator": "==", "value": true }, + "cause": "drowning", + "damage_per_tick": 1 + } + ] + }, + "minecraft:interact": { + "interactions": [ + { + "cooldown": 2.5, + "use_item": false, + "hurt_item": 1, + "spawn_items": { "table": "loot_tables/entities/snow_golem_shear.json" }, + "play_sounds": "shear", + "interact_text": "action.interact.shear", + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "shears"}, + { "test": "is_family", "subject": "other", "value": "player"}, + { "test": "has_component", "operator": "!=", "value": "minecraft:is_sheared"} + ] + }, + "event": "minecraft:on_sheared", + "target": "self" + } + } + ] + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + }, + "minecraft:behavior.ranged_attack": { + "priority": 1, + "speed_multiplier": 1.25, + "attack_interval": 1, + "attack_radius": 10 + }, + "minecraft:shooter": { + "def": "minecraft:snowball" + }, + "minecraft:trail": { + "block_type": "minecraft:snow_layer", + "spawn_filter": { "test": "is_temperature_value", "operator": "<", "value": 0.81 } + }, + "minecraft:behavior.random_stroll": { + "priority": 2, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 3, + "look_distance": 6.0 + }, + "minecraft:behavior.random_look_around": { + "priority": 4 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 1, + "entity_types": [ + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "monster"}, + "within_default": 6 + } + ] + }, + "minecraft:persistent": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:on_sheared": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:snowman_sheared" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/spider.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/spider.json new file mode 100644 index 0000000..72c36df --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/spider.json @@ -0,0 +1,361 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:spider", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + + "component_groups": { + "minecraft:spider_jockey": { + "minecraft:addrider": { + "entity_type": "minecraft:skeleton" + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "skeleton" + ], + "seats": { + "position": [ 0.0, 0.54, 0.0 ] + } + } + }, + + "minecraft:spider_stray_jockey": { + "minecraft:addrider": { + "entity_type": "minecraft:skeleton.stray" + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "skeleton" + ], + "seats": { + "position": [ 0.0, 0.54, 0.0 ] + } + } + }, + + "minecraft:spider_wither_jockey": { + "minecraft:addrider": { + "entity_type": "minecraft:skeleton.wither" + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "skeleton" + ], + "seats": { + "position": [ 0.0, 0.54, 0.0 ] + } + } + }, + + "minecraft:spider_neutral": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "is_brightness", + "operator": "<", + "value": 0.49 + }, + "event": "minecraft:become_hostile" + } + }, + "minecraft:on_target_acquired": { + "event": "minecraft:become_angry" + } + }, + + "minecraft:spider_hostile": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "is_brightness", + "operator": ">", + "value": 0.49 + }, + "event": "minecraft:become_neutral" + } + }, + "minecraft:on_target_acquired": { + "event": "minecraft:become_angry" + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "attack_interval": 5, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "is_family", + "subject": "other", + "value": "snowgolem" + }, + { + "test": "is_family", + "subject": "other", + "value": "irongolem" + } + ] + }, + "max_dist": 16 + } + ] + } + }, + + "minecraft:spider_angry": { + "minecraft:angry": { + "duration": 10, + "duration_delta": 3, + "calm_event": { + "event": "minecraft:become_calm", + "target": "self" + } + }, + "minecraft:behavior.leap_at_target": { + "priority": 4, + "yd": 0.4, + "must_be_on_ground": false + }, + "minecraft:behavior.melee_attack": { + "priority": 3, + "track_target": true, + "reach_multiplier": 0.8 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 : 0" + }, + "minecraft:nameable": { + }, + "minecraft:type_family": { + "family": [ "spider", "monster", "mob", "arthropod" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:loot": { + "table": "loot_tables/entities/spider.json" + }, + "minecraft:collision_box": { + "width": 1.4, + "height": 0.9 + }, + "minecraft:health": { + "value": 16, + "max": 16 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:navigation.climb": { + "can_path_over_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 1 + }, + "minecraft:behavior.mount_pathing": { + "priority": 5, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 7 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.54, -0.1 ] + } + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 1, + "randomize": [ + { + "weight": 80, + "filters": { + "all_of": [ + { + "test": "is_daytime", + "value": false + }, + { + "test": "is_snow_covered", + "value": true + }, + { + "test": "is_underground", + "value": false + } + ] + }, + "remove": {}, + "add": { + "component_groups": [ + "minecraft:spider_stray_jockey", + "minecraft:spider_neutral" + ] + } + }, + { + "weight": 80, + "filters": { + "test": "is_biome", + "value": "the_nether" + }, + "remove": {}, + "add": { + "component_groups": [ + "minecraft:spider_wither_jockey", + "minecraft:spider_neutral" + ] + } + }, + { + "weight": 20, + "filters": { + "any_of": [ + { + "test": "is_daytime", + "value": false + }, + { + "test": "is_underground", + "value": true + } + ] + }, + "remove": {}, + "add": { + "component_groups": [ + "minecraft:spider_jockey", + "minecraft:spider_neutral" + ] + } + } + ] + }, + { + "weight": 99, + "remove": {}, + "add": { + "component_groups": [ + "minecraft:spider_neutral" + ] + } + } + ] + }, + + "minecraft:become_hostile": { + "remove": { + "component_groups": [ + "minecraft:spider_neutral" + ] + }, + "add": { + "component_groups": [ + "minecraft:spider_hostile" + ] + } + }, + + "minecraft:become_neutral": { + "remove": { + "component_groups": [ + "minecraft:spider_hostile" + ] + }, + "add": { + "component_groups": [ + "minecraft:spider_neutral" + ] + } + }, + + "minecraft:become_angry": { + "add": { + "component_groups": [ + "minecraft:spider_angry" + ] + } + }, + "minecraft:become_calm": { + "remove": { + "component_groups": [ + "minecraft:spider_angry" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/squid.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/squid.json new file mode 100644 index 0000000..e284ee4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/squid.json @@ -0,0 +1,129 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:squid", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups":{ + "minecraft:squid_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + } + } + }, + + "components":{ + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "!query.is_baby && query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:nameable": { + }, + "minecraft:type_family": { + "family":["squid", "mob"] + }, + "minecraft:collision_box": { + "width": 0.95, + "height": 0.95 + }, + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/squid.json" + }, + "minecraft:breathable":{ + "total_supply":15, + "suffocate_time":0, + "breathes_air": false, + "breathes_water": true + }, + "minecraft:movement": { + "value": 0.2 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "can_sink": false + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.squid_move_away_from_ground": { + "priority": 1 + }, + "minecraft:behavior.squid_flee": { + "priority": 2 + }, + "minecraft:behavior.squid_idle": { + "priority": 2 + }, + "minecraft:behavior.squid_dive": { + "priority": 2 + }, + "minecraft:behavior.squid_out_of_water": { + "priority": 2 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events":{ + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 95, + "remove": { + }, + "add": { + } + }, + { + "weight": 5, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:squid_baby" + ] + } + } + ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/stray.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/stray.json new file mode 100644 index 0000000..238d09d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/stray.json @@ -0,0 +1,540 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:stray", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:revert_to_skeleton": { + "minecraft:transformation": { + "into": "minecraft:skeleton", + "delay": 0.5 + } + }, + "minecraft:ranged_attack": { + "minecraft:behavior.ranged_attack": { + "priority": 0, + "attack_interval_min": 1.0, + "attack_interval_max": 3.0, + "attack_radius": 15.0 + }, + "minecraft:shooter": { + "def": "minecraft:arrow", + "aux_val": 19 + }, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "test": "is_underwater", + "subject": "self", + "operator": "==", + "value": true + }, + "event": "minecraft:melee_mode" + }, + { + "filters": { + "test": "has_ranged_weapon", + "subject": "self", + "operator": "==", + "value": false + }, + "event": "minecraft:melee_mode" + } + ] + } + }, + "minecraft:melee_attack": { + "minecraft:behavior.melee_attack": { + "priority": 4, + "track_target": true, + "speed_multiplier": 1.25 + }, + "minecraft:attack": { + "damage": 3, + "effect_name": "slowness", + "effect_duration": 10 + }, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "all_of": [ + { + "test": "in_water", + "subject": "self", + "operator": "==", + "value": false + }, + { + "test": "has_ranged_weapon", + "subject": "self", + "operator": "==", + "value": true + } + ] + }, + "event": "minecraft:ranged_mode" + } + ] + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true + }, + "minecraft:equip_item": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:burns_in_daylight": {}, + "minecraft:nameable": {}, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/stray.json" + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "is_amphibious": true, + "avoid_sun": true, + "avoid_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:equipment": { + "table": "loot_tables/entities/skeleton_gear.json" + }, + "minecraft:shooter": { + "def": "minecraft:arrow", + "aux_val": 19 + }, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "test": "is_underwater", + "subject": "self", + "operator": "==", + "value": true + }, + "event": "minecraft:melee_mode" + }, + { + "filters": { + "test": "has_ranged_weapon", + "subject": "self", + "operator": "==", + "value": false + }, + "event": "minecraft:melee_mode" + } + ] + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:netherite_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:stone_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:wooden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:bow", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:netherite_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:turtle_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:skull:0", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:skull:1", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:carved_pumpkin", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:netherite_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + } + ] + }, + "minecraft:behavior.ranged_attack": { + "priority": 0, + "attack_interval_min": 1.0, + "attack_interval_max": 3.0, + "attack_radius": 15.0 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "reselect_targets": true, + + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 16 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "irongolem" + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "baby_turtle" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 16 + } + ] + }, + + "minecraft:behavior.flee_sun": { + "priority": 2, + "speed_multiplier": 1 + }, + "minecraft:behavior.equip_item": { + "priority": 3 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 4, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "wolf" + }, + "max_dist": 6, + "walk_speed_multiplier": 1.2, + "sprint_speed_multiplier": 1.2 + } + ] + }, + "minecraft:behavior.pickup_items": { + "priority": 5, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 1.0, + "pickup_based_on_chance": true, + "can_pickup_any_item": true + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 8 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:type_family": { + "family": [ "stray", "skeleton", "monster", "mob", "undead" ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "minecraft:ranged_attack" + ] + } + }, + "change_to_skeleton": { + "sequence": [ + { + "filters": { + "test": "is_underground", + "value": true + }, + "remove": {}, + "add": { + "component_groups": [ + "minecraft:revert_to_skeleton" + ] + } + }, + { + "randomize": [ + { + "weight": 20, + "remove": {}, + "add": { + "component_groups": [ "minecraft:revert_to_skeleton" ] + } + }, + { + "weight": 80, + "remove": {}, + "add": {} + } + ] + } + ] + }, + "minecraft:melee_mode": { + "remove": { "component_groups": [ "minecraft:ranged_attack" ] }, + "add": { "component_groups": [ "minecraft:melee_attack" ] } + }, + "minecraft:ranged_mode": { + "remove": { "component_groups": [ "minecraft:melee_attack" ] }, + "add": { "component_groups": [ "minecraft:ranged_attack" ] } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/strider.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/strider.json new file mode 100644 index 0000000..f4e795a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/strider.json @@ -0,0 +1,433 @@ +{ + "format_version": "1.14.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:strider", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:strider_saddled": { + "minecraft:is_saddled": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/strider_saddled.json" + }, + "minecraft:boostable": { + "speed_multiplier": 2.0, + "duration": 16.0, + "boost_items": [ + { + "item": "warped_fungus_on_a_stick", + "damage": 1, + "replace_item": "fishing_rod" + } + ] + }, + "minecraft:rideable": { + "priority": 0, + "seat_count": 1, + "crouching_skip_interact": true, + "family_types": [ + "player" + ], + "interact_text": "action.interact.ride.strider", + "seats": { + "position": [ 0.0, 1.6, -0.2 ] + } + }, + "minecraft:item_controllable": { + "control_items": "warped_fungus_on_a_stick" + }, + "minecraft:behavior.controlled_by_player": { + "priority": 0, + "mount_speed_multiplier": 1.45 + } + }, + + "minecraft:strider_unsaddled": { + "minecraft:interact": { + "interactions": [ + { + "on_interact": { + "filters": { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "saddle"}, + "event": "minecraft:on_saddled" + }, + "use_item": true, + "play_sounds": "saddle", + "interact_text": "action.interact.saddle" + } + ] + } + }, + + "minecraft:strider_piglin_jockey": { + "minecraft:addrider": { + "entity_type": "minecraft:zombie_pigman", + "spawn_event": "minecraft:spawn_as_strider_jockey" + }, + "minecraft:rideable": { + "priority": 0, + "seat_count": 1, + "crouching_skip_interact": true, + "family_types": [ + "player", "zombie_pigman" + ], + "interact_text": "action.interact.ride.strider", + "seats": { + "position": [ 0.0, 1.65, -0.2 ] + } + } + }, + "minecraft:strider_parent_jockey": { + "minecraft:addrider": { + "entity_type": "minecraft:strider", + "spawn_event": "spawn_baby" + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "strider" + ], + "seats": { + "position": [ 0.0, 1.6, 0.0 ] + } + } + }, + "minecraft:strider_baby": { + "minecraft:type_family": { + "family": [ "strider", "strider_baby", "mob" ] + }, + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ "warped_fungus" ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 6, + "speed_multiplier": 1.1 + } + }, + "minecraft:strider_adult": { + "minecraft:type_family": { + "family": [ "strider", "strider_adult", "mob" ] + }, + "minecraft:behavior.breed": { + "priority": 4, + "speed_multiplier": 1.0 + }, + "minecraft:loot": { + "table": "loot_tables/entities/strider.json" + }, + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:breedable": { + "require_tame": false, + "breeds_with": { + "mate_type": "minecraft:strider", + "baby_type": "minecraft:strider", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ "warped_fungus" ] + } + }, + + "minecraft:start_suffocating": { + "minecraft:is_shaking": {}, + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "any_of": [ + { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + { + "test": "in_lava", + "subject": "other", + "operator": "==", + "value": true + } + ] + }, + "event": "stop_suffocating" + } + } + }, + + "minecraft:detect_suffocating": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "all_of": [ + { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": false + }, + { + "any_of": [ + { + "test": "is_riding", + "subject": "self", + "operator": "==", + "value": false + }, + { + "test": "in_lava", + "subject": "other", + "operator": "==", + "value": false + } + ] + } + ] + }, + "event": "start_suffocating" + } + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": [ "strider", "mob" ] + }, + "minecraft:collision_box": { + "width": 0.9, + "height": 1.7 + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_contact_with_water", + "operator": "==", + "value": true + }, + "cause": "drowning", + "damage_per_tick": 1 + } + ] + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:movement": { + "value": 0.16 + }, + "minecraft:lava_movement": { + "value": 0.32 + }, + "minecraft:movement.basic": { + }, + "minecraft:navigation.walk": { + "can_path_over_lava": true, + "avoid_water": true, + "can_sink": false, + "can_walk_in_lava": true + }, + "minecraft:jump.static": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:fire_immune": { + }, + "minecraft:nameable": { + }, + "minecraft:physics": { + }, + "minecraft:behavior.rise_to_liquid_level": { + "priority": 0, + "liquid_y_offset": 0.25, + "rise_delta": 0.01, + "sink_delta": 0.01 + }, + "minecraft:behavior.move_to_liquid": { + "priority": 7, + "search_range": 16, + "search_height": 10, + "goal_radius": 0.9, + "material_type": "Lava", + "search_count": 30 + }, + "minecraft:behavior.random_stroll": { + "priority": 8, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.look_at_player": { + "priority": 9, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 10 + }, + "minecraft:behavior.panic": { + "priority": 3, + "speed_multiplier": 1.1, + "panic_sound": "panic", + "sound_interval": { + "range_min": 1.0, + "range_max": 3.0 + } + }, + "minecraft:behavior.tempt": { + "priority": 5, + "speed_multiplier": 1.2, + "items": [ + "warped_fungus", + "warped_fungus_on_a_stick" + ], + "can_tempt_while_ridden": true, + "tempt_sound": "tempt", + "sound_interval": { + "range_min": 2.0, + "range_max": 5.0 + } + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 40, + "trigger": "spawn_adult" + }, + { + "weight": 2, + "trigger": "spawn_adult_piglin_jockey" + }, + { + "weight": 8, + "trigger": "spawn_adult_parent_jockey" + }, + { + "weight": 50, + "trigger": "spawn_baby" + } + ] + }, + "minecraft:entity_born": { + "trigger": "spawn_baby" + }, + "spawn_adult": { + "add": { + "component_groups": [ + "minecraft:strider_adult", + "minecraft:strider_unsaddled", + "minecraft:detect_suffocating" + ] + } + }, + "spawn_adult_parent_jockey": { + "add": { + "component_groups": [ + "minecraft:strider_adult", + "minecraft:strider_parent_jockey", + "minecraft:strider_unsaddled", + "minecraft:detect_suffocating" + ] + } + }, + "spawn_adult_piglin_jockey": { + "add": { + "component_groups": [ + "minecraft:strider_adult", + "minecraft:strider_saddled", + "minecraft:strider_piglin_jockey", + "minecraft:detect_suffocating" + ] + } + }, + "spawn_baby": { + "add": { + "component_groups": [ + "minecraft:strider_baby", + "minecraft:detect_suffocating" + ] + } + }, + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:strider_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:strider_adult", + "minecraft:strider_unsaddled" + ] + } + }, + + "minecraft:on_saddled": { + "remove": { + "component_groups": [ + "minecraft:strider_unsaddled" + ] + }, + "add": { + "component_groups": [ + "minecraft:strider_saddled" + ] + } + }, + + "start_suffocating": { + "add": { + "component_groups": [ + "minecraft:start_suffocating" + ] + } + }, + + "stop_suffocating": { + "add": { + "component_groups": [ + "minecraft:detect_suffocating" + ] + }, + "remove": { + "component_groups": [ + "minecraft:start_suffocating" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/tropicalfish.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/tropicalfish.json new file mode 100644 index 0000000..bb536ab --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/tropicalfish.json @@ -0,0 +1,1048 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:tropicalfish", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + + "minecraft:tropicalfish_variant_a": { + "minecraft:variant": { + "value": 0 + } + }, + "minecraft:tropicalfish_variant_b": { + "minecraft:variant": { + "value": 1 + } + }, + + "minecraft:tropicalfish_variant_pattern_1": { + "minecraft:mark_variant": { + "value": 0 + } + }, + "minecraft:tropicalfish_variant_pattern_2": { + "minecraft:mark_variant": { + "value": 1 + } + }, + "minecraft:tropicalfish_variant_pattern_3": { + "minecraft:mark_variant": { + "value": 2 + } + }, + "minecraft:tropicalfish_variant_pattern_4": { + "minecraft:mark_variant": { + "value": 3 + } + }, + "minecraft:tropicalfish_variant_pattern_5": { + "minecraft:mark_variant": { + "value": 4 + } + }, + "minecraft:tropicalfish_variant_pattern_6": { + "minecraft:mark_variant": { + "value": 5 + } + }, + + + "minecraft:tropicalfish_base_white": { + "minecraft:color": { + "value": 0 + } + }, + "minecraft:tropicalfish_base_orange": { + "minecraft:color": { + "value": 1 + } + }, + "minecraft:tropicalfish_base_magenta": { + "minecraft:color": { + "value": 2 + } + }, + "minecraft:tropicalfish_base_lightblue": { + "minecraft:color": { + "value": 3 + } + }, + "minecraft:tropicalfish_base_yellow": { + "minecraft:color": { + "value": 4 + } + }, + "minecraft:tropicalfish_base_lightgreen": { + "minecraft:color": { + "value": 5 + } + }, + "minecraft:tropicalfish_base_pink": { + "minecraft:color": { + "value": 6 + } + }, + "minecraft:tropicalfish_base_gray": { + "minecraft:color": { + "value": 7 + } + }, + "minecraft:tropicalfish_base_silver": { + "minecraft:color": { + "value": 8 + } + }, + "minecraft:tropicalfish_base_cyan": { + "minecraft:color": { + "value": 9 + } + }, + "minecraft:tropicalfish_base_purple": { + "minecraft:color": { + "value": 10 + } + }, + "minecraft:tropicalfish_base_blue": { + "minecraft:color": { + "value": 11 + } + }, + "minecraft:tropicalfish_base_brown": { + "minecraft:color": { + "value": 12 + } + }, + "minecraft:tropicalfish_base_green": { + "minecraft:color": { + "value": 13 + } + }, + "minecraft:tropicalfish_base_red": { + "minecraft:color": { + "value": 14 + } + }, + + + "minecraft:tropicalfish_pattern_white": { + "minecraft:color2": { + "value": 0 + } + }, + "minecraft:tropicalfish_pattern_orange": { + "minecraft:color2": { + "value": 1 + } + }, + "minecraft:tropicalfish_pattern_magenta": { + "minecraft:color2": { + "value": 2 + } + }, + "minecraft:tropicalfish_pattern_lightblue": { + "minecraft:color2": { + "value": 3 + } + }, + "minecraft:tropicalfish_pattern_yellow": { + "minecraft:color2": { + "value": 4 + } + }, + "minecraft:tropicalfish_pattern_lightgreen": { + "minecraft:color2": { + "value": 5 + } + }, + "minecraft:tropicalfish_pattern_pink": { + "minecraft:color2": { + "value": 6 + } + }, + "minecraft:tropicalfish_pattern_gray": { + "minecraft:color2": { + "value": 7 + } + }, + "minecraft:tropicalfish_pattern_silver": { + "minecraft:color2": { + "value": 8 + } + }, + "minecraft:tropicalfish_pattern_cyan": { + "minecraft:color2": { + "value": 9 + } + }, + "minecraft:tropicalfish_pattern_purple": { + "minecraft:color2": { + "value": 10 + } + }, + "minecraft:tropicalfish_pattern_blue": { + "minecraft:color2": { + "value": 11 + } + }, + "minecraft:tropicalfish_pattern_brown": { + "minecraft:color2": { + "value": 12 + } + }, + "minecraft:tropicalfish_pattern_green": { + "minecraft:color2": { + "value": 13 + } + }, + "minecraft:tropicalfish_pattern_red": { + "minecraft:color2": { + "value": 14 + } + }, + + //predefined school types + "minecraft:anenonme": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 1 + }, + "minecraft:color": { + "value": 1 + }, + "minecraft:color2": { + "value": 7 + } + }, + "minecraft:black_tang": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 0 + }, + "minecraft:color": { + "value": 7 + }, + "minecraft:color2": { + "value": 7 + } + }, + "minecraft:blue_dory": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 1 + }, + "minecraft:color": { + "value": 7 + }, + "minecraft:color2": { + "value": 3 + } + }, + "minecraft:butterfly_fish": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 4 + }, + "minecraft:color": { + "value": 0 + }, + "minecraft:color2": { + "value": 7 + } + }, + "minecraft:cichlid": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 1 + }, + "minecraft:color": { + "value": 11 + }, + "minecraft:color2": { + "value": 7 + } + }, + "minecraft:clownfish": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 0 + }, + "minecraft:color": { + "value": 1 + }, + "minecraft:color2": { + "value": 0 + } + }, + "minecraft:cc_betta": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 5 + }, + "minecraft:color": { + "value": 6 + }, + "minecraft:color2": { + "value": 3 + } + }, + "minecraft:dog_fish": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 3 + }, + "minecraft:color": { + "value": 10 + }, + "minecraft:color2": { + "value": 4 + } + }, + "minecraft:e_red_snapper": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 5 + }, + "minecraft:color": { + "value": 0 + }, + "minecraft:color2": { + "value": 14 + } + }, + "minecraft:goat_fish": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 5 + }, + "minecraft:color": { + "value": 0 + }, + "minecraft:color2": { + "value": 4 + } + }, + "minecraft:moorish_idol": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 2 + }, + "minecraft:color": { + "value": 0 + }, + "minecraft:color2": { + "value": 7 + } + }, + "minecraft:ornate_butterfly": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 5 + }, + "minecraft:color": { + "value": 0 + }, + "minecraft:color2": { + "value": 1 + } + }, + "minecraft:parrot_fish": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 3 + }, + "minecraft:color": { + "value": 9 + }, + "minecraft:color2": { + "value": 6 + } + }, + "minecraft:queen_angel_fish": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 4 + }, + "minecraft:color": { + "value": 5 + }, + "minecraft:color2": { + "value": 3 + } + }, + "minecraft:red_cichlid": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 4 + }, + "minecraft:color": { + "value": 14 + }, + "minecraft:color2": { + "value": 0 + } + }, + "minecraft:red_lipped_benny": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 2 + }, + "minecraft:color": { + "value": 7 + }, + "minecraft:color2": { + "value": 14 + } + }, + "minecraft:red_snapper": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 3 + }, + "minecraft:color": { + "value": 14 + }, + "minecraft:color2": { + "value": 0 + } + }, + "minecraft:threadfin": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 0 + }, + "minecraft:color": { + "value": 0 + }, + "minecraft:color2": { + "value": 4 + } + }, + "minecraft:tomato_clown": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 1 + }, + "minecraft:color": { + "value": 14 + }, + "minecraft:color2": { + "value": 0 + } + }, + "minecraft:triggerfish": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 1 + }, + "minecraft:color": { + "value": 7 + }, + "minecraft:color2": { + "value": 0 + } + }, + "minecraft:yellow_tang": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 1 + }, + "minecraft:color": { + "value": 4 + }, + "minecraft:color2": { + "value": 4 + } + }, + "minecraft:yellowtail_parrot": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 3 + }, + "minecraft:color": { + "value": 9 + }, + "minecraft:color2": { + "value": 4 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:type_family": { + "family": [ "tropicalfish", "fish" ] + }, + "minecraft:collision_box": { + "width": 0.4, + "height": 0.4 + }, + "minecraft:health": { + "value": 6, + "max": 6 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/tropicalfish.json" + }, + "minecraft:scale": { + "value": 1.3 + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_air": false, + "breathes_water": true + }, + "minecraft:movement": { + "value": 0.12 + }, + "minecraft:underwater_movement": { + "value": 0.12 + }, + "minecraft:navigation.generic": { // Allows the mob to go through water + "is_amphibious": false, + "can_path_over_water": false, + "can_swim": true, + "can_walk": false, + "can_breach": false, + "can_sink": false + }, + "minecraft:movement.sway": { + "sway_amplitude": 0.0 + }, + "minecraft:physics": { + "has_gravity": false + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:despawn": { + "despawn_from_distance": { + "min_distance": 32, + "max_distance": 40 + } + }, + "minecraft:behavior.swim_idle": { + "priority": 5, + "idle_time": 5.0, + "success_rate": 0.1 + }, + "minecraft:behavior.random_swim": { // Randomly selects points to go to, even in water + "priority": 3, + "speed_multiplier": 1.0, + "xz_dist": 16, + "y_dist": 4, + "interval": 0 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 1, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 6, + "walk_speed_multiplier": 1.5, + "sprint_speed_multiplier": 2.0 + } + ] + }, + "minecraft:behavior.swim_wander": { + "priority": 4, + "interval": 0.1, + "look_ahead": 2.0, + "speed_multiplier": 1.0, + "wander_time": 5.0 + }, + "minecraft:flocking": { + "in_water": true, + "match_variants": true, + "use_center_of_mass": false, + "low_flock_limit": 4, + "high_flock_limit": 8, + "goal_weight": 2.0, + "loner_chance": 0.1, + "influence_radius": 3.0, + "breach_influence": 7.0, + "separation_weight": 0.65, + "separation_threshold": 0.15, + "cohesion_weight": 2.75, + "cohesion_threshold": 1.5, + "innner_cohesion_threshold": 1.5, + "min_height": 1.5, + "max_height": 6.0, + "block_distance": 2.0, + "block_weight": 0.85 + }, + "minecraft:nameable": { + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:become_anenonme": { + "add": { "component_groups": [ "minecraft:anenonme" ] } + }, + "minecraft:become_black_tang": { + "add": { "component_groups": [ "minecraft:black_tang" ] } + }, + "minecraft:become_blue_dory": { + "add": { "component_groups": [ "minecraft:blue_dory" ] } + }, + "minecraft:become_butterfly_fish": { + "add": { "component_groups": [ "minecraft:butterfly_fish" ] } + }, + "minecraft:become_cichlid": { + "add": { "component_groups": [ "minecraft:cichlid" ] } + }, + "minecraft:become_clownfish": { + "add": { "component_groups": [ "minecraft:clownfish" ] } + }, + "minecraft:become_cc_betta": { + "add": { "component_groups": [ "minecraft:cc_betta" ] } + }, + "minecraft:become_dog_fish": { + "add": { "component_groups": [ "minecraft:dog_fish" ] } + }, + "minecraft:become_e_red_snapper": { + "add": { "component_groups": [ "minecraft:e_red_snapper" ] } + }, + "minecraft:become_goat_fish": { + "add": { "component_groups": [ "minecraft:goat_fish" ] } + }, + "minecraft:become_moorish_idol": { + "add": { "component_groups": [ "minecraft:moorish_idol" ] } + }, + "minecraft:become_ornate_butterfly": { + "add": { "component_groups": [ "minecraft:ornate_butterfly" ] } + }, + "minecraft:become_parrot_fish": { + "add": { "component_groups": [ "minecraft:parrot_fish" ] } + }, + "minecraft:become_queen_angel_fish": { + "add": { "component_groups": [ "minecraft:queen_angel_fish" ] } + }, + "minecraft:become_red_cichlid": { + "add": { "component_groups": [ "minecraft:red_cichlid" ] } + }, + "minecraft:become_red_lipped_benny": { + "add": { "component_groups": [ "minecraft:red_lipped_benny" ] } + }, + "minecraft:become_red_snapper": { + "add": { "component_groups": [ "minecraft:red_snapper" ] } + }, + "minecraft:become_threadfin": { + "add": { "component_groups": [ "minecraft:threadfin" ] } + }, + "minecraft:become_tomato_clown": { + "add": { "component_groups": [ "minecraft:tomato_clown" ] } + }, + "minecraft:become_triggerfish": { + "add": { "component_groups": [ "minecraft:triggerfish" ] } + }, + "minecraft:become_yellow_tang": { + "add": { "component_groups": [ "minecraft:yellow_tang" ] } + }, + "minecraft:become_yellow_tail_parrot": { + "add": { "component_groups": [ "minecraft:yellow_tail_parrot" ] } + }, + + + "minecraft:entity_spawned": { + "sequence": [ + { + "add": { + "component_groups": [ "adult" ] + } + }, + { + "randomize": [ + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_variant_a" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_variant_b" + ] + } + } + ] + }, + { + "randomize": [ + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_variant_pattern_1" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_variant_pattern_2" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_variant_pattern_3" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_variant_pattern_4" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_variant_pattern_5" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_variant_pattern_6" + ] + } + } + ] + }, + { + "randomize": [ + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_white" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_orange" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_magenta" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_lightblue" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_yellow" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_lightgreen" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_pink" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_gray" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_silver" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_cyan" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_purple" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_blue" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_brown" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_green" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_red" + ] + } + } + ] + }, + { + "randomize": [ + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_white" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_orange" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_magenta" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_lightblue" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_yellow" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_lightgreen" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_pink" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_gray" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_silver" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_cyan" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_purple" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_blue" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_brown" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_green" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_red" + ] + } + } + ] + } + ] + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/turtle.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/turtle.json new file mode 100644 index 0000000..c39fc1b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/turtle.json @@ -0,0 +1,300 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:turtle", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:baby": { + "minecraft:type_family": { + "family": [ "turtle", "baby_turtle", "mob" ] + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 0.2 + }, + "minecraft:underwater_movement": { + "value": 0.06 + }, + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.16 + }, + "minecraft:behavior.move_to_water": { + "priority": 1, + "search_range": 15, + "search_height": 5, + "goal_radius": 0.1 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + "seagrass" + ], + "drop_items": [ + "turtle_shell_piece" + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + } + }, + + "minecraft:adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:type_family": { + "family": [ "turtle", "mob" ] + }, + "minecraft:collision_box": { + "width": 1.2, + "height": 0.4 + }, + "minecraft:underwater_movement": { + "value": 0.12 + }, + "minecraft:loot": { + "table": "loot_tables/entities/sea_turtle.json" + }, + "minecraft:breedable": { + "require_tame": false, + "causes_pregnancy": true, + "breeds_with": { + "mate_type": "minecraft:turtle", + "baby_type": "minecraft:turtle", + "breed_event": { + "event": "minecraft:become_pregnant", + "target": "self" + } + }, + "breed_items": [ + "seagrass" + ] + }, + "minecraft:behavior.breed": { + "priority": 2, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.move_to_land": { + "priority": 6, + "search_range": 16, + "search_height": 5, + "goal_radius": 0.5 + }, + "minecraft:behavior.random_stroll": { + "priority": 9, + "interval": 100 + } + }, + + "minecraft:pregnant": { + "minecraft:behavior.go_home": { + "priority": 1, + "speed_multiplier": 1.0, + "interval": 700, + "goal_radius": 4.0, + "on_home": { + "event": "minecraft:go_lay_egg", + "target": "self" + } + } + }, + + "minecraft:wants_to_lay_egg": { + "minecraft:behavior.lay_egg": { + "priority": 1, + "speed_multiplier": 1.0, + "search_range": 16, + "search_height": 4, + "goal_radius": 1.5, + "on_lay": { + "event": "minecraft:laid_egg", + "target": "self" + } + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true, + "breathes_air": true, + "generates_bubbles": false + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 30 + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "lightning", + "deals_damage": true, + "damage_multiplier": 2000.0 + } + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.1 + }, + "minecraft:water_movement": { + "drag_factor": 0.9 + }, + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": false, + "can_swim": true, + "can_walk": true, + "can_sink": false, + "avoid_damage_blocks": true + }, + "minecraft:movement.amphibious": { + "max_turn": 5.0 + }, + "minecraft:jump.static": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:home": { + }, + "minecraft:follow_range": { + "value": 1024 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + + "minecraft:behavior.panic": { + "priority": 0, + "prefer_water": true, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.tempt": { + "priority": 3, + "speed_multiplier": 1.1, + "items": [ + "seagrass" + ] + }, + "minecraft:behavior.move_to_water": { + "priority": 4, + "search_range": 16, + "search_height": 5, + "goal_radius": 1.5 + }, + "minecraft:behavior.random_swim": { + "priority": 7, + "interval": 0, + "xz_dist": 30, + "y_dist": 15 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "target_distance": 6.0, + "probability": 0.02 + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 9, + "add": { + "component_groups": [ + "minecraft:adult" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:baby" + ] + } + } + ] + }, + + "minecraft:entity_born": { + "add": { + "component_groups": [ + "minecraft:baby" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:adult" + ] + } + }, + + "minecraft:become_pregnant": { + "add": { + "component_groups": [ + "minecraft:pregnant" + ] + } + }, + + "minecraft:go_lay_egg": { + "add": { + "component_groups": [ + "minecraft:wants_to_lay_egg" + ] + }, + "remove": { + "component_groups": [ + "minecraft:pregnant" + ] + } + }, + + "minecraft:laid_egg": { + "remove": { + "component_groups": [ + "minecraft:wants_to_lay_egg" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/vex.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/vex.json new file mode 100644 index 0000000..8efe738 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/vex.json @@ -0,0 +1,106 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:vex", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:nameable": { + }, + "minecraft:type_family": { + "family": [ "vex", "monster", "mob" ] + }, + "minecraft:equipment": { + "table": "loot_tables/entities/vex_gear.json" + }, + "minecraft:health": { + "value": 14, + "max": 14 + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:collision_box": { + "width": 0.4, + "height": 0.8 + }, + "minecraft:movement": { + "value": 1.0 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:fire_immune": { + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.charge_attack": { + "priority": 4 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 3, + "entity_types": [ + { + "filters": { + "any_of" : [ + {"test" : "is_family", "subject" : "other", "value" : "player"}, + {"test" : "is_family", "subject" : "other", "value" : "irongolem"}, + {"test" : "is_family", "subject" : "other", "value" : "wandering_trader"} + ] + }, + "max_dist": 70 + }, + { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "villager" }, + { "test": "has_component", "subject": "other", "operator": "!=", "value": "minecraft:is_baby" } + ] + }, + "max_dist": 70 + } + ], + "must_see": true + }, + "minecraft:behavior.look_at_player": { + "priority": 9, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.look_at_entity": { + "priority": 9, + "look_distance": 6.0, + "probability": 0.02, + "filters": { "test" : "is_family", "subject" : "other", "value" : "mob"} + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:physics": { + "has_gravity": false, + "has_collision": false + }, + "minecraft:conditional_bandwidth_optimization": { + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/villager.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/villager.json new file mode 100644 index 0000000..fdd1eb4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/villager.json @@ -0,0 +1,823 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:villager", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "become_witch": { + "minecraft:transformation": { + "into": "minecraft:witch", + "delay": 0.5 + } + }, + + "become_villager_v2": { + "minecraft:transformation": { + "into": "minecraft:villager_v2", + "keep_level": true + } + }, + + "become_zombie": { + "minecraft:transformation": { + "into": "minecraft:zombie_villager" + } + }, + + "behavior_peasant": { + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:bread", + "want_amount": 3, + "surplus_amount": 6, + "stored_in_inventory": true + }, + { + "item": "minecraft:carrot", + "want_amount": 60, + "surplus_amount": 4, + "stored_in_inventory": true + }, + { + "item": "minecraft:potato", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:beetroot", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:wheat_seeds", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true + }, + { + "item": "minecraft:beetroot_seeds", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true + }, + { + "item": "minecraft:wheat", + "want_amount": 45, + "surplus_amount": 18, + "craft_into": "minecraft:bread", + "stored_in_inventory": true + } + ] + }, + "minecraft:behavior.harvest_farm_block": { + "priority": 9, + "speed_multiplier": 0.5 + } + }, + + "behavior_non_peasant": { + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:bread", + "want_amount": 3, + "surplus_amount": 6, + "stored_in_inventory": true + }, + { + "item": "minecraft:carrot", + "want_amount": 12, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:potato", + "want_amount": 12, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:beetroot", + "want_amount": 12, + "surplus_amount": 24, + "stored_in_inventory": true + } + ] + } + }, + + "farmer":{ + "minecraft:type_family": { + "family":[ "villager", "peasant", "farmer", "mob" ] + }, + "minecraft:variant": { + "value": 0 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.farmer", + "table": "trading/farmer_trades.json", + "convert_trades_economy": true + } + }, + + "fisherman":{ + "minecraft:type_family": { + "family":[ "villager", "peasant", "fisherman", "mob" ] + }, + "minecraft:variant": { + "value": 0 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.fisherman", + "table": "trading/fisherman_trades.json", + "convert_trades_economy": true + } + }, + + "shepherd":{ + "minecraft:type_family": { + "family":[ "villager", "peasant", "shepherd", "mob" ] + }, + "minecraft:variant": { + "value": 0 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.shepherd", + "table": "trading/shepherd_trades.json", + "convert_trades_economy": true + } + }, + + "fletcher":{ + "minecraft:type_family": { + "family":[ "villager", "peasant", "fletcher", "mob" ] + }, + "minecraft:variant": { + "value": 0 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.fletcher", + "table": "trading/fletcher_trades.json", + "convert_trades_economy": true + } + }, + + "librarian":{ + "minecraft:type_family": { + "family":[ "villager", "librarian", "mob" ] + }, + "minecraft:variant": { + "value": 1 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.librarian", + "table": "trading/librarian_trades.json", + "convert_trades_economy": true + } + }, + + "cartographer":{ + "minecraft:type_family": { + "family":[ "villager", "cartographer", "mob" ] + }, + "minecraft:variant": { + "value": 1 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.cartographer", + "table": "trading/cartographer_trades.json", + "convert_trades_economy": true + } + }, + + "cleric":{ + "minecraft:type_family": { + "family":[ "villager", "priest", "cleric", "mob" ] + }, + "minecraft:variant": { + "value": 2 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.cleric", + "table": "trading/cleric_trades.json", + "convert_trades_economy": true + } + }, + + "armorer":{ + "minecraft:type_family": { + "family":[ "villager", "blacksmith", "armorer", "mob" ] + }, + "minecraft:variant": { + "value": 3 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.armor", + "table": "trading/armorer_trades.json", + "convert_trades_economy": true + } + }, + + "weaponsmith":{ + "minecraft:type_family": { + "family":[ "villager", "blacksmith", "weaponsmith", "mob" ] + }, + "minecraft:variant": { + "value": 3 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.weapon", + "table": "trading/weapon_smith_trades.json", + "convert_trades_economy": true + } + }, + + "toolsmith":{ + "minecraft:type_family": { + "family":[ "villager", "blacksmith", "toolsmith", "mob" ] + }, + "minecraft:variant": { + "value": 3 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.tool", + "table": "trading/tool_smith_trades.json", + "convert_trades_economy": true + } + }, + + "butcher":{ + "minecraft:type_family": { + "family":[ "villager", "artisan", "butcher", "mob" ] + }, + "minecraft:variant": { + "value": 4 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.butcher", + "table": "trading/butcher_trades.json", + "convert_trades_economy": true + } + }, + + "leatherworker":{ + "minecraft:type_family": { + "family":[ "villager", "artisan", "leatherworker", "mob" ] + }, + "minecraft:variant": { + "value": 4 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.leather", + "table": "trading/leather_worker_trades.json", + "convert_trades_economy": true + } + }, + + "baby": { + "minecraft:is_baby": { }, + "minecraft:scale": { + "value":0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.take_flower":{ + "priority": 7 + }, + "minecraft:behavior.play": { + "priority": 8, + "speed_multiplier": 0.32 + } + }, + + "adult": { + "minecraft:behavior.make_love": { + "priority": 6 + }, + "minecraft:behavior.receive_love":{ + "priority": 7 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": ["villager", "mob"] + }, + + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:nameable": { + }, + "minecraft:movement": { + "value": 0.5 + }, + "minecraft:navigation.walk": { + "is_amphibious": true, + "can_path_over_water": true, + "can_pass_doors": true, + "can_open_doors": true, + "can_walk": true, + "avoid_water": true + }, + "minecraft:annotation.open_door": { + + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:inventory": { + "inventory_size": 8, + "private": true + }, + "minecraft:damage_sensor": { + "triggers": [ + { + "on_damage": { + "filters": { "test" : "is_family", "subject" : "other", "value" : "lightning" }, + "event": "become_witch" + }, + "deals_damage": false + }, + { + "on_damage": { + "filters": { + "any_of": [ + {"test": "is_family", "subject": "other", "value": "zombie"}, + {"test": "is_family", "subject": "other", "value": "husk"} + ], + "all_of": [ + {"test": "has_damage", "value": "fatal"} + ] + }, + "event": "become_zombie" + } + } + ] + }, + "minecraft:persistent": { + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.trade_with_player": { + "priority": 1 + }, + "minecraft:behavior.look_at_trading_player": { + "priority": 2 + }, + "minecraft:behavior.panic": { + "priority": 3, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 3, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "zombie"}, + { "test" : "is_family", "subject" : "other", "value" : "zombie_villager"}, + { "test" : "is_family", "subject" : "other", "value" : "zombie_pigman"}, + { "test" : "is_family", "subject" : "other", "value" : "illager"}, + { "test" : "is_family", "subject" : "other", "value" : "vex"} + ] + }, + "max_dist": 8, + "walk_speed_multiplier": 0.6, + "sprint_speed_multiplier": 0.6 + } + ] + }, + "minecraft:behavior.move_indoors": { + "priority": 4, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.restrict_open_door": { + "priority": 5 + }, + "minecraft:behavior.open_door": { + "priority": 6, + "close_door_after": true + }, + "minecraft:behavior.share_items": { + "priority": 8, + "max_dist": 3, + "goal_radius": 2.0, + "speed_multiplier": 0.5, + "entity_types": [ + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "villager"} + } + ] + }, + "minecraft:behavior.pickup_items": { + "priority": 9, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 0.5, + "can_pickup_to_hand_or_equipment": false + }, + "minecraft:behavior.random_stroll": { + "priority": 11, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.look_at_player": { + "priority": 12, + "look_distance": 8, + "probability": 0.02 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + "events":{ + "become_witch": { + "add": { + "component_groups": [ + "become_witch" + ] + } + }, + "become_zombie": { + "sequence": [ + { + "filters": {"test": "is_difficulty", "value": "normal"}, + "randomize": [ + { + "weight": 50, + "add": { "component_groups": [ "become_zombie" ] } + }, + { + "weight": 50 + } + ] + }, + { + "filters": {"test": "is_difficulty", "value": "hard"}, + "add": { + "component_groups": [ + "become_zombie" + ] + } + } + ] + }, + "minecraft:entity_spawned": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "baby" ] } + }, + { + "weight": 95, + "add": { "component_groups": [ "adult" ] } + } + ] + }, + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "farmer", "behavior_peasant" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fisherman", "behavior_peasant" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "shepherd", "behavior_peasant" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fletcher", "behavior_peasant" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "librarian", "behavior_non_peasant" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cleric", "behavior_non_peasant" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "armorer", "behavior_non_peasant" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "weaponsmith", "behavior_non_peasant" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "toolsmith", "behavior_non_peasant" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "butcher", "behavior_non_peasant" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "leatherworker", "behavior_non_peasant" ] } + } + ] + } + ] + + }, + + "minecraft:entity_transformed": { + "sequence": [ + // Transform baby zombie to baby villager + { + "filters": { "test": "has_component", "subject": "other", "value": "minecraft:is_baby" }, + "add": { "component_groups": [ "baby" ] } + }, + // Transform adult zombie to adult villager + { + "filters": { "test": "has_component", "subject": "other", "operator": "!=", "value": "minecraft:is_baby" }, + "add": { "component_groups": [ "adult" ] } + }, + + // Transform farmer zombie to farmer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "farmer"}, + "add": { "component_groups": [ "farmer", "behavior_peasant" ] } + }, + // Transform fisherman zombie to fisherman villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fisherman"}, + "add": { "component_groups": [ "fisherman", "behavior_peasant" ] } + }, + // Transform shepherd zombie to shepherd villager + { + "filters": { "test": "is_family", "subject": "other", "value": "shepherd" }, + "add": { "component_groups": [ "shepherd", "behavior_peasant" ] } + }, + // Transform fletcher zombie to fletcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fletcher" }, + "add": { "component_groups": [ "fletcher", "behavior_peasant" ] } + }, + // Transform librarian zombie to librarian villager + { + "filters": { "test": "is_family", "subject": "other", "value": "librarian" }, + "add": { "component_groups": [ "librarian", "behavior_non_peasant" ] } + }, + // Transform cartographer zombie to cartographer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cartographer" }, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant" ] } + }, + // Transform cleric zombie to cleric villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cleric" }, + "add": { "component_groups": [ "cleric", "behavior_non_peasant" ] } + }, + // Transform armorer zombie to armorer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "armorer" }, + "add": { "component_groups": [ "armorer", "behavior_non_peasant" ] } + }, + // Transform weaponsmith zombie to weaponsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "weaponsmith" }, + "add": { "component_groups": [ "weaponsmith", "behavior_non_peasant" ] } + }, + // Transform toolsmith zombie to toolsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "toolsmith" }, + "add": { "component_groups": [ "toolsmith", "behavior_non_peasant" ] } + }, + // Transform butcher zombie to butcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "butcher" }, + "add": { "component_groups": [ "butcher", "behavior_non_peasant" ] } + }, + // Transform leatherworker zombie to leatherworker villager + { + "filters": { "test": "is_family", "subject": "other", "value": "leatherworker" }, + "add": { "component_groups": [ "leatherworker", "behavior_non_peasant" ] } + } + ] + }, + + "minecraft:entity_born": { + "sequence": [ + { + "add": { "component_groups": [ "baby" ] } + }, + { + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "farmer", "behavior_peasant" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fisherman", "behavior_peasant" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "shepherd", "behavior_peasant" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fletcher", "behavior_peasant" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "librarian", "behavior_non_peasant" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cleric", "behavior_non_peasant" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "armorer", "behavior_non_peasant" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "weaponsmith", "behavior_non_peasant" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "toolsmith", "behavior_non_peasant" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "butcher", "behavior_non_peasant" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "leatherworker", "behavior_non_peasant" ] } + } + ] + } + ] + }, + + "minecraft:spawn_farmer": { + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "farmer", "adult", "behavior_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fisherman", "adult", "behavior_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "shepherd", "adult", "behavior_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fletcher", "adult", "behavior_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + } + ] + }, + + "minecraft:spawn_librarian": { + "randomize": [ + { + "weight": 20, + "add": { "component_groups": [ "librarian", "adult", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + } + ] + }, + + "minecraft:spawn_cleric": { + "add": { "component_groups": [ "cleric", "adult", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + + "minecraft:spawn_armorer": { + "randomize": [ + { + "weight": 6, + "add": { "component_groups": [ "armorer", "adult", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "weaponsmith", "adult", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "toolsmith", "adult", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + } + ] + }, + + "minecraft:spawn_butcher": { + "randomize": [ + { + "weight": 10, + "add": { "component_groups": [ "butcher", "adult", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "leatherworker", "adult", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + } + ] + }, + + "minecraft:ageable_grow_up": { + "sequence": [ + { + "remove": { "component_groups": [ "baby" ] }, + "add": { "component_groups": [ "adult" ] } + } + ] + }, + + "minecraft:become_cleric": { + "add": { "component_groups": [ "cleric", "adult", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/villager_v2.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/villager_v2.json new file mode 100644 index 0000000..6b3bc40 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/villager_v2.json @@ -0,0 +1,2439 @@ +{ + "format_version": "1.16.100", + "minecraft:entity": { + "description": { + "identifier": "minecraft:villager_v2", + "is_spawnable": true, + "is_summonable": false, + "is_experimental": false + }, + + "component_groups": { + "trade_resupply_component_group": { + "minecraft:trade_resupply": {} + }, + + "become_witch": { + "minecraft:transformation": { + "into": "minecraft:witch", + "delay": 0.5 + } + }, + + "become_zombie": { + "minecraft:transformation": { + "into": "minecraft:zombie_villager_v2", + "keep_level": true + } + }, + + "work_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_work_pro_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000 } + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_work_pro_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "basic_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_wander_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000} + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_wander_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "child_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_play_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "jobless_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 2000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 13000 } + ] + }, + "event": "minecraft:schedule_wander_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 13000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 14000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 14000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 2000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "fisher_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_work_fisher" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000 } + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_work_fisher" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "librarian_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_work_librarian" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000 } + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_work_librarian" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "farmer_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_work_farmer" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000 } + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_work_farmer" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + //every goal that has to do with villagers working should go here (work goals, secondary goals) + //so they can be successfuly removed on schedule change + "job_specific_goals": { + "minecraft:behavior.inspect_bookshelf": {}, + "minecraft:behavior.harvest_farm_block": {}, + "minecraft:behavior.explore_outskirts": {}, + "minecraft:behavior.work": {}, + "minecraft:behavior.mingle": {}, + "minecraft:behavior.sleep": {} + }, + + "work_schedule_villager": { + "minecraft:behavior.work": { + "priority": 7, + "active_time": 250, + "speed_multiplier": 0.5, + "goal_cooldown": 200, + "sound_delay_min": 100, + "sound_delay_max": 200, + "can_work_in_rain": false, + "work_in_rain_tolerance": 100, + "on_arrival": { + "event": "minecraft:resupply_trades", + "target": "self" + } + } + }, + + "work_schedule_fisher": { + "minecraft:behavior.work": { + "priority": 7, + "active_time": 250, + "speed_multiplier": 0.5, + "goal_cooldown": 200, + "sound_delay_min": 100, + "sound_delay_max": 200, + "can_work_in_rain": false, + "work_in_rain_tolerance": 100, + "on_arrival": { + "event": "minecraft:resupply_trades", + "target": "self" + } + } + }, + + "work_schedule_farmer": { + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:bread", + "want_amount": 3, + "surplus_amount": 6, + "stored_in_inventory": true + }, + { + "item": "minecraft:carrot", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:potato", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:beetroot", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:wheat_seeds", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true + }, + { + "item": "minecraft:beetroot_seeds", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true + }, + { + "item": "minecraft:wheat", + "want_amount": 45, + "surplus_amount": 18, + "craft_into": "minecraft:bread", + "stored_in_inventory": true + } + ] + }, + "minecraft:behavior.work": { + "priority": 7, + "active_time": 250, + "speed_multiplier": 0.5, + "goal_cooldown": 200, + "sound_delay_min": 100, + "sound_delay_max": 200, + "can_work_in_rain": false, + "work_in_rain_tolerance": 100, + "on_arrival": { + "event": "minecraft:resupply_trades", + "target": "self" + } + }, + "minecraft:behavior.harvest_farm_block": { + "priority": 8, + "max_seconds_before_search": 1.0, + "search_cooldown_max_seconds": 8.0, + "seconds_until_new_task": 0.5, + "speed_multiplier": 0.5 + } + }, + + "work_schedule_librarian": { + "minecraft:behavior.work": { + "priority": 7, + "active_time": 250, + "speed_multiplier": 0.5, + "goal_cooldown": 200, + "sound_delay_min": 100, + "sound_delay_max": 200, + "can_work_in_rain": false, + "work_in_rain_tolerance": 100, + "on_arrival": { + "event": "minecraft:resupply_trades", + "target": "self" + } + }, + "minecraft:behavior.inspect_bookshelf": { + "priority": 8, + "speed_multiplier": 0.6, + "search_range": 4, + "search_height": 3, + "goal_radius": 0.8, + "search_count": 0 + } + }, + + "play_schedule_villager": { + "minecraft:behavior.play": { + "priority": 8, + "speed_multiplier": 0.32 + } + }, + + "gather_schedule_villager": { + "minecraft:behavior.mingle": { + "priority": 7, + "speed_multiplier": 0.5, + "duration": 30, + "cooldown_time": 10, + "mingle_partner_type": "minecraft:villager_v2", + "mingle_distance": 2.0 + } + }, + + "home_schedule_villager": { + + }, + + "bed_schedule_villager": { + "minecraft:behavior.sleep": { + "priority": 3, + "goal_radius": 1.5, + "speed_multiplier": 0.6, + "sleep_collider_height": 0.3, + "sleep_collider_width": 1.0, + "sleep_y_offset": 0.6, + "timeout_cooldown": 10.0 + } + }, + + + "wander_schedule_villager": { + "minecraft:behavior.explore_outskirts": { + "priority": 9, + "next_xz": 5, + "next_y": 3, + "min_wait_time": 3.0, + "max_wait_time": 10.0, + "max_travel_time": 60.0, + "speed_multiplier": 0.6, + "explore_dist": 6.0, + "min_perimeter": 1.0, + "min_dist_from_target": 2.5, + "timer_ratio": 2.0, + "dist_from_boundary": [ 5.0, 0.0, 5.0 ] + } + }, + + "behavior_peasant": { + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:bread", + "want_amount": 3, + "surplus_amount": 6, + "stored_in_inventory": true + }, + { + "item": "minecraft:carrot", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:potato", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:beetroot", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:wheat_seeds", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true + }, + { + "item": "minecraft:beetroot_seeds", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true + }, + { + "item": "minecraft:wheat", + "want_amount": 45, + "surplus_amount": 18, + "craft_into": "minecraft:bread", + "stored_in_inventory": true + } + ] + } + }, + + "behavior_non_peasant": { + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:bread", + "want_amount": 3, + "surplus_amount": 6, + "stored_in_inventory": true + }, + { + "item": "minecraft:carrot", + "want_amount": 12, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:potato", + "want_amount": 12, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:beetroot", + "want_amount": 12, + "surplus_amount": 24, + "stored_in_inventory": true + } + ] + } + }, + + // A grouping of components that should never be added + // however, they are here to flush out any artifact component groups + // that might linger between villager job switches + "trade_components": { + "minecraft:behavior.trade_interest": {}, + "minecraft:economy_trade_table": {} + }, + + "unskilled": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "farmer": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "farmer", "mob" ] + }, + "minecraft:variant": { + "value": 1 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.farmer", + "table": "trading/economy_trades/farmer_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "farmer", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "fisherman": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "fisherman", "mob" ] + }, + "minecraft:variant": { + "value": 2 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.fisherman", + "table": "trading/economy_trades/fisherman_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "fisherman", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "shepherd": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "shepherd", "mob" ] + }, + "minecraft:variant": { + "value": 3 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.shepherd", + "table": "trading/economy_trades/shepherd_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "shepherd", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "fletcher": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "fletcher", "mob" ] + }, + "minecraft:variant": { + "value": 4 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.fletcher", + "table": "trading/economy_trades/fletcher_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "fletcher", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "librarian": { + "minecraft:type_family": { + "family": [ "villager", "librarian", "mob" ] + }, + "minecraft:variant": { + "value": 5 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.librarian", + "table": "trading/economy_trades/librarian_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "librarian", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "cartographer": { + "minecraft:type_family": { + "family": [ "villager", "cartographer", "mob" ] + }, + "minecraft:variant": { + "value": 6 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.cartographer", + "table": "trading/economy_trades/cartographer_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "cartographer", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "cleric": { + "minecraft:type_family": { + "family": [ "villager", "priest", "cleric", "mob" ] + }, + "minecraft:variant": { + "value": 7 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.cleric", + "table": "trading/economy_trades/cleric_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "cleric", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "armorer": { + "minecraft:type_family": { + "family": [ "villager", "blacksmith", "armorer", "mob" ] + }, + "minecraft:variant": { + "value": 8 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.armor", + "table": "trading/economy_trades/armorer_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "armorer", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "weaponsmith": { + "minecraft:type_family": { + "family": [ "villager", "blacksmith", "weaponsmith", "mob" ] + }, + "minecraft:variant": { + "value": 9 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.weapon", + "table": "trading/economy_trades/weapon_smith_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "weaponsmith", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "toolsmith": { + "minecraft:type_family": { + "family": [ "villager", "blacksmith", "toolsmith", "mob" ] + }, + "minecraft:variant": { + "value": 10 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.tool", + "table": "trading/economy_trades/tool_smith_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "toolsmith", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "butcher": { + "minecraft:type_family": { + "family": [ "villager", "artisan", "butcher", "mob" ] + }, + "minecraft:variant": { + "value": 11 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.butcher", + "table": "trading/economy_trades/butcher_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "butcher", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "leatherworker": { + "minecraft:type_family": { + "family": [ "villager", "artisan", "leatherworker", "mob" ] + }, + "minecraft:variant": { + "value": 12 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.leather", + "table": "trading/economy_trades/leather_worker_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "leatherworker", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "mason": { + "minecraft:type_family": { + "family": [ "villager", "artisan", "stone_mason", "mob" ] + }, + "minecraft:variant": { + "value": 13 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.mason", + "table": "trading/economy_trades/stone_mason_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "mason", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "nitwit":{ + "minecraft:type_family": { + "family":[ "villager", "peasant", "nitwit", "mob" ] + }, + "minecraft:variant": { + "value": 14 + } + }, + + "baby": { + "minecraft:is_baby": { }, + "minecraft:scale": { + "value":0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.take_flower":{ + "priority": 9 + }, + + "minecraft:preferred_path" : { + "max_fall_blocks" : 1, + "jump_cost" : 5, + "default_block_cost" : 1.5, + "preferred_path_blocks" : [ + { + "cost" : 0, + "blocks" : [ + "grass_path" + ] + }, + { + "cost" : 1, + "blocks" : [ + "cobblestone", + "stone", + "stonebrick", + "sandstone", + "mossy_cobblestone", + "stone_slab", + "stone_slab2", + "stone_slab3", + "stone_slab4", + "double_stone_slab", + "double_stone_slab2", + "double_stone_slab3", + "double_stone_slab4", + "wooden_slab", + "double_wooden_slab", + "planks", + "brick_block", + "nether_brick", + "red_nether_brick", + "end_bricks", + "red_sandstone", + "stained_glass", + "glass", + "glowstone", + "prismarine", + "emerald_block", + "diamond_block", + "lapis_block", + "gold_block", + "redstone_block", + "purple_glazed_terracotta", + "white_glazed_terracotta", + "orange_glazed_terracotta", + "magenta_glazed_terracotta", + "light_blue_glazed_terracotta", + "yellow_glazed_terracotta", + "lime_glazed_terracotta", + "pink_glazed_terracotta", + "gray_glazed_terracotta", + "silver_glazed_terracotta", + "cyan_glazed_terracotta", + "blue_glazed_terracotta", + "brown_glazed_terracotta", + "green_glazed_terracotta", + "red_glazed_terracotta", + "black_glazed_terracotta" + ] + }, + { + "cost" : 50, + "blocks" : [ + "bed", + "lectern", + "composter", + "grindstone", + "blast_furnace", + "smoker", + "fletching_table", + "cartography_table", + "brewing_stand", + "smithing_table", + "cauldron", + "barrel", + "loom", + "stonecutter" + ] + } + ] + } + }, + + "adult": { + "minecraft:behavior.make_love": { + "priority": 5 + }, + "minecraft:behavior.receive_love": { + "priority": 6 + }, + "minecraft:preferred_path" : { + "max_fall_blocks" : 1, + "jump_cost" : 20, + "default_block_cost" : 3, + "preferred_path_blocks" : [ + { + "cost" : 0, + "blocks" : [ + "grass_path" + ] + }, + { + "cost" : 1, + "blocks" : [ + "cobblestone", + "stone", + "stonebrick", + "sandstone", + "mossy_cobblestone", + "stone_slab", + "stone_slab2", + "stone_slab3", + "stone_slab4", + "double_stone_slab", + "double_stone_slab2", + "double_stone_slab3", + "double_stone_slab4", + "wooden_slab", + "double_wooden_slab", + "planks", + "brick_block", + "nether_brick", + "red_nether_brick", + "end_bricks", + "red_sandstone", + "stained_glass", + "glass", + "glowstone", + "prismarine", + "emerald_block", + "diamond_block", + "lapis_block", + "gold_block", + "redstone_block", + "purple_glazed_terracotta", + "white_glazed_terracotta", + "orange_glazed_terracotta", + "magenta_glazed_terracotta", + "light_blue_glazed_terracotta", + "yellow_glazed_terracotta", + "lime_glazed_terracotta", + "pink_glazed_terracotta", + "gray_glazed_terracotta", + "silver_glazed_terracotta", + "cyan_glazed_terracotta", + "blue_glazed_terracotta", + "brown_glazed_terracotta", + "green_glazed_terracotta", + "red_glazed_terracotta", + "black_glazed_terracotta" + ] + }, + { + "cost" : 50, + "blocks" : [ + "bed", + "lectern", + "composter", + "grindstone", + "blast_furnace", + "smoker", + "fletching_table", + "cartography_table", + "brewing_stand", + "smithing_table", + "cauldron", + "barrel", + "loom", + "stonecutter" + ] + } + ] + } + }, + + "villager_skin_0": { + "minecraft:skin_id": { + "value": 0 + } + }, + + "villager_skin_1": { + "minecraft:skin_id": { + "value": 1 + } + }, + + "villager_skin_2": { + "minecraft:skin_id": { + "value": 2 + } + }, + + "villager_skin_3": { + "minecraft:skin_id": { + "value": 3 + } + }, + + "villager_skin_4": { + "minecraft:skin_id": { + "value": 4 + } + }, + + "villager_skin_5": { + "minecraft:skin_id": { + "value": 5 + } + }, + + "desert_villager": { + "minecraft:mark_variant": { + "value": 1 + } + }, + + "jungle_villager": { + "minecraft:mark_variant": { + "value": 2 + } + }, + + "savanna_villager": { + "minecraft:mark_variant": { + "value": 3 + } + }, + + "snow_villager": { + "minecraft:mark_variant": { + "value": 4 + } + }, + + "swamp_villager": { + "minecraft:mark_variant": { + "value": 5 + } + }, + + "taiga_villager": { + "minecraft:mark_variant": { + "value": 6 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": ["villager", "mob"] + }, + "minecraft:mark_variant": { + "value": 0 // Villagers have the Plains biome skin by default + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:hide": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:nameable": { + }, + "minecraft:movement": { + "value": 0.5 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "can_pass_doors": true, + "can_open_doors": true, + "avoid_water": true + }, + "minecraft:follow_range": { + "value": 128 + }, + "minecraft:annotation.open_door": { + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:inventory": { + "inventory_size": 8, + "private": true + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + }, + "minecraft:damage_sensor": { + "triggers": [ + { + "on_damage": { + "filters": [ + { + "test": "is_family", + "subject": "other", + "value": "lightning" + }, + { + "test": "is_difficulty", + "operator": "!=", + "value": "peaceful" + } + ], + "event": "become_witch" + }, + "deals_damage": false + }, + { + "on_damage": { + "filters": { + "any_of": [ + {"test": "is_family", "subject": "other", "value": "zombie"}, + {"test": "is_family", "subject": "other", "value": "husk"} + ], + "all_of": [ + {"test": "has_damage", "value": "fatal"} + ] + }, + "event": "become_zombie" + } + } + ] + }, + "minecraft:persistent": { + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.hide": { + "priority": 0, + "speed_multiplier": 0.8, + "poi_type": "bed", + "duration": 30.0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.trade_with_player": { + "priority": 2 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 4, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "zombie"}, + { "test" : "is_family", "subject" : "other", "value" : "zombie_villager"}, + { "test" : "is_family", "subject" : "other", "value" : "zombie_pigman"}, + { "test" : "is_family", "subject" : "other", "value" : "illager"}, + { "test" : "is_family", "subject" : "other", "value" : "vex"} + ] + }, + "max_dist": 8, + "walk_speed_multiplier": 0.6, + "sprint_speed_multiplier": 0.6 + } + ] + }, + "minecraft:behavior.pickup_items": { + "priority": 4, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 0.5, + "can_pickup_to_hand_or_equipment": false + }, + "minecraft:behavior.move_indoors": { + "priority": 6, + "speed_multiplier": 0.8, + "timeout_cooldown": 8.0 + }, + "minecraft:behavior.look_at_trading_player": { + "priority": 7 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 8, + "probability": 0.02 + }, + "minecraft:behavior.share_items": { + "priority": 9, + "max_dist": 3, + "goal_radius": 2.0, + "speed_multiplier": 0.5, + "entity_types": [ + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "villager"} + } + ] + }, + "minecraft:behavior.move_towards_dwelling_restriction": { + "priority": 10, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.random_stroll": { + "priority": 10, + "speed_multiplier": 0.6 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + "events":{ + "become_witch": { + "add": { + "component_groups": [ + "become_witch" + ] + } + }, + "become_zombie": { + "sequence": [ + { + "filters": {"test": "is_difficulty", "value": "normal"}, + "randomize": [ + { + "weight": 50, + "add": { "component_groups": [ "become_zombie" ] } + }, + { + "weight": 50 + } + ] + }, + { + "filters": {"test": "is_difficulty", "value": "hard"}, + "add": { + "component_groups": [ + "become_zombie" + ] + } + } + ] + }, + "minecraft:entity_spawned": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:skin_id" }, + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:variant" + }, + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 95, + "sequence": [ + { + "add": { "component_groups": [ "adult" ] } + }, + { + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "farmer", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "fisherman", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "shepherd", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "fletcher", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "librarian", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "cleric", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "armorer", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "weaponsmith", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "toolsmith", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "butcher", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "leatherworker", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "mason", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "nitwit", "behavior_peasant", "jobless_schedule" ] } + } + ] + } + ] + } + ] + }, + { + "filters": { + "any_of": [ + { + "test": "has_biome_tag", + "value": "desert" + }, + { + "test": "has_biome_tag", + "value": "mesa" + } + ] + }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { + "test": "has_biome_tag", + "value": "jungle" + }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { + "test": "has_biome_tag", + "value": "savanna" + }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "all_of": [ + { + "test": "has_biome_tag", + "value": "cold" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "ocean" + } + ] + }, + { + "test": "has_biome_tag", + "value": "frozen" + } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { + "test": "has_biome_tag", + "value": "swamp" + }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { + "all_of": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "value": "taiga" + }, + { + "test": "has_biome_tag", + "value": "extreme_hills" + } + ] + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "cold" + } + ] + }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + + "minecraft:spawn_from_village": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 95, + "add": { "component_groups": [ "adult" ] }, + "sequence": [ + { + "randomize": [ + { + "weight": 90, + "add": { "component_groups": [ "unskilled", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "nitwit", "behavior_peasant", "jobless_schedule" ] } + } + ] + } + ] + } + ] + }, + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:skin_id" }, + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "filters": { + "any_of": [ + { "test": "has_biome_tag", "value": "desert" }, + { "test": "has_biome_tag", "value": "mesa" } + ] + }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "jungle" }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "savanna" }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "all_of": [ + { "test": "has_biome_tag", "value": "cold" }, + { "test": "has_biome_tag", "operator": "!=", "value": "ocean" } + ] + }, + { "test": "has_biome_tag", "value": "frozen" } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "swamp" }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "has_biome_tag", "value": "taiga" }, + { "test": "has_biome_tag", "value": "extreme_hills" } + ] + }, + { "test": "has_biome_tag", "operator": "!=", "value": "cold" } + ] + }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + + "minecraft:entity_transformed": { + "sequence": [ + // Transform to baby villager + { + "filters": { "test": "has_component", "subject": "other", "operator": "==", "value": "minecraft:is_baby" }, + "add": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + // Transform to adult villager + "filters": { "test": "has_component", "subject": "other", "operator": "!=", "value": "minecraft:is_baby" }, + "sequence": [ + // Transform to adult villager + { + "add": { "component_groups": [ "adult" ] } + }, + // Transform to farmer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "farmer"}, + "add": { "component_groups": [ "farmer", "behavior_peasant", "farmer_schedule" ] } + }, + // Transform to fisherman villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fisherman"}, + "add": { "component_groups": [ "fisherman", "behavior_peasant", "fisher_schedule" ] } + }, + // Transform to shepherd villager + { + "filters": { "test": "is_family", "subject": "other", "value": "shepherd" }, + "add": { "component_groups": [ "shepherd", "behavior_peasant", "work_schedule" ] } + }, + // Transform to fletcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fletcher" }, + "add": { "component_groups": [ "fletcher", "behavior_peasant", "work_schedule" ] } + }, + // Transform to librarian villager + { + "filters": { "test": "is_family", "subject": "other", "value": "librarian" }, + "add": { "component_groups": [ "librarian", "behavior_non_peasant", "librarian_schedule"] } + }, + // Transform to cartographer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cartographer" }, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to cleric villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cleric" }, + "add": { "component_groups": [ "cleric", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to armorer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "armorer" }, + "add": { "component_groups": [ "armorer", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to weaponsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "weaponsmith" }, + "add": { "component_groups": [ "weaponsmith", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to toolsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "toolsmith" }, + "add": { "component_groups": [ "toolsmith", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to butcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "butcher" }, + "add": { "component_groups": [ "butcher", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to leatherworker villager + { + "filters": { "test": "is_family", "subject": "other", "value": "leatherworker" }, + "add": { "component_groups": [ "leatherworker", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to mason villager + { + "filters": { "test": "is_family", "subject": "other", "value": "stone_mason" }, + "add": { "component_groups": [ "mason", "behavior_non_peasant", "work_schedule" ] } + } + ] + }, + { + // Transform from zombie to correct villager skin (mark var already set) + "filters": { "test": "is_family", "subject": "other", "operator": "==", "value": "zombie_villager" }, + "sequence" : [ + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 0 }, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 1 }, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 2 }, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 3 }, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 4 }, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 5 }, + "add": { "component_groups": [ "villager_skin_5" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 1 }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 2 }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 3 }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 4 }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 5 }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 6 }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + { + // Transform from v1 - > v2 to correct villager skin (mark var not set so test biome) + "filters": { "test": "is_family", "subject": "other", "operator": "==", "value": "villager" }, + "sequence" : [ + { + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "filters": { + "any_of": [ + { "test": "has_biome_tag", "value": "desert" }, + { "test": "has_biome_tag", "value": "mesa" } + ] + }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "jungle" }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "savanna" }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "all_of": [ + { "test": "has_biome_tag", "value": "cold" }, + { "test": "has_biome_tag", "operator": "!=", "value": "ocean" } + ] + }, + { "test": "has_biome_tag", "value": "frozen" } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "swamp" }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "has_biome_tag", "value": "taiga" }, + { "test": "has_biome_tag", "value": "extreme_hills" } + ] + }, + { "test": "has_biome_tag", "operator": "!=", "value": "cold" } + ] + }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + } + ] + }, + + "minecraft:entity_born": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:skin_id" }, + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "add": { "component_groups": [ "baby", "unskilled", "child_schedule" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "desert" }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "jungle" }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "savanna" }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { "test": "has_biome_tag", "value": "cold" }, + { "test": "has_biome_tag", "value": "frozen" } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "swamp" }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "taiga" }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + + "minecraft:spawn_farmer": { + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "farmer", "adult", "behavior_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fisherman", "adult", "behavior_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "shepherd", "adult", "behavior_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fletcher", "adult", "behavior_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "mason", "adult", "behavior_non_peasant", "work_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + } + ] + }, + + "minecraft:spawn_librarian": { + "randomize": [ + { + "weight": 20, + "add": { "component_groups": [ "librarian", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + } + ] + }, + + "minecraft:spawn_cleric": { + "add": { "component_groups": [ "cleric", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + + "minecraft:spawn_armorer": { + "randomize": [ + { + "weight": 6, + "add": { "component_groups": [ "armorer", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "weaponsmith", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "toolsmith", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + } + ] + }, + + "minecraft:spawn_butcher": { + "randomize": [ + { + "weight": 10, + "add": { "component_groups": [ "butcher", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "leatherworker", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + } + ] + }, + + "minecraft:ageable_grow_up": { + "randomize": [ + { + "weight": 10, + "remove": { "component_groups": [ "baby", "child_schedule" ] }, + "add": { "component_groups": [ "adult", "nitwit", "behavior_peasant", "jobless_schedule" ] } + }, + { + "weight": 90, + "remove": { "component_groups": [ "baby", "child_schedule" ] }, + "add": { "component_groups": [ "adult", "unskilled", "behavior_peasant", "basic_schedule" ] } + } + ] + }, + + "minecraft:become_unskilled": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "adult", "unskilled", "behavior_peasant", "basic_schedule" ] } + }, + + "minecraft:become_cleric": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "cleric", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_farmer": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "farmer", "adult", "behavior_peasant", "farmer_schedule" ] } + }, + + "minecraft:become_fisherman": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "fisherman", "adult", "behavior_non_peasant", "fisher_schedule" ] } + }, + + "minecraft:become_fletcher": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "fletcher", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_librarian": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "librarian", "adult", "behavior_non_peasant", "librarian_schedule" ] } + }, + + "minecraft:become_cartographer": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "cartographer", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_armorer": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "armorer", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_weaponsmith": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "weaponsmith", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_toolsmith": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "toolsmith", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_butcher": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "butcher", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_leatherworker": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "leatherworker", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_sheperd": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "shepherd", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_mason": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "mason", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + + "minecraft:schedule_wander_villager": { + "remove": { "component_groups": [ "home_schedule_villager", "bed_schedule_villager", "wander_schedule_villager", "job_specific_goals", "play_schedule_villager", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "wander_schedule_villager" ] } + }, + + "minecraft:schedule_gather_villager": { + "remove": { "component_groups": [ "bed_schedule_villager", "wander_schedule_villager", "home_schedule_villager", "job_specific_goals", "play_schedule_villager", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "gather_schedule_villager" ] } + }, + + "minecraft:schedule_home_villager": { + "remove": { "component_groups": [ "bed_schedule_villager", "wander_schedule_villager", "gather_schedule_villager", "job_specific_goals", "play_schedule_villager", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "home_schedule_villager" ] } + }, + + "minecraft:schedule_bed_villager": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "job_specific_goals", "play_schedule_villager", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "bed_schedule_villager" ] } + }, + + "minecraft:schedule_play_villager": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "job_specific_goals", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "play_schedule_villager" ] } + }, + + "minecraft:schedule_work_pro_villager": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "play_schedule_villager" ] }, + "add": { "component_groups": [ "work_schedule_villager" ] } + }, + + "minecraft:schedule_work_farmer": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "job_specific_goals", "play_schedule_villager" ] }, + "add": { "component_groups": [ "work_schedule_farmer" ] } + }, + + "minecraft:schedule_work_fisher": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "job_specific_goals", "play_schedule_villager" ] }, + "add": { "component_groups": [ "work_schedule_fisher" ] } + }, + + "minecraft:schedule_work_librarian": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "job_specific_goals", "play_schedule_villager" ] }, + "add": { "component_groups": [ "work_schedule_librarian" ] } + }, + "minecraft:resupply_trades": { + "add": { "component_groups": [ "trade_resupply_component_group" ] } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/vindicator.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/vindicator.json new file mode 100644 index 0000000..7afec38 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/vindicator.json @@ -0,0 +1,420 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:vindicator", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:celebrate": { + "minecraft:behavior.celebrate": { + "priority": 5, + "celebration_sound": "celebrate", + "sound_interval": { + "range_min": 2.0, + "range_max": 7.0 + }, + "jump_interval": { + "range_min": 1.0, + "range_max": 3.5 + }, + "duration": 30.0, + "on_celebration_end_event": { + "event": "minecraft:stop_celebrating", + "target": "self" + } + } + }, + "minecraft:vindicator_aggro": { + "minecraft:angry": { + "duration": -1, + "broadcast_anger": false, + "calm_event": { + "event": "minecraft:stop_aggro", + "target": "self" + } + } + }, + "minecraft:vindicator_johnny": { + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "within_radius": 12.0, + "must_see_forget_duration": 40.0, + + "entity_types": [ + { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "operator": "!=", "value": "illager" } + ] + }, + "max_dist": 12 + } + ] + } + }, + "minecraft:default_targeting": { + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "within_radius": 12.0, + "must_see_forget_duration": 40.0, + + "entity_types": [ + { + "filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "snowgolem" }, + { "test": "is_family", "subject": "other", "value": "irongolem" }, + { "test": "is_family", "subject": "other", "value": "wandering_trader" } + ] + }, + "max_dist": 12 + }, + { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "villager" }, + { "test": "has_component", "subject": "other", "operator": "!=", "value": "minecraft:is_baby" } + ] + }, + "max_dist": 12 + } + ] + } + }, + "minecraft:raid_configuration": { + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "hostile", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": false, + "can_migrate": false, + "first_founding_reward": 0 + }, + "minecraft:behavior.move_to_village": { + "priority": 4, + "speed_multiplier": 1.0, + "goal_radius": 2.0 + }, + "minecraft:loot": { + "table": "loot_tables/entities/vindicator_raid.json" + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "can_pass_doors": true, + "can_break_doors": true + }, + "minecraft:annotation.break_door": { + "break_time": 30, + "min_difficulty": "normal" + }, + "minecraft:ambient_sound_interval": { + "value": 2.0, + "range": 4.0, + "event_name": "ambient.in.raid" + } + }, + "minecraft:illager_squad_captain": { + "minecraft:is_illager_captain": { + }, + "minecraft:variant": { + "value": 1 + }, + "minecraft:equipment": { + "table": "loot_tables/entities/vindicator_captain_equipment.json", + "slot_drop_chance": [ + { + "slot": "slot.armor.chest", + "drop_chance": 1.0 + } + ] + }, + "minecraft:damage_sensor": { + "triggers": { + "on_damage": { + "filters": { + "all_of": [ + { + "test": "has_damage", + "value": "fatal" + }, + { + "test": "is_family", + "subject": "other", + "value": "player" + } + ] + }, + "event": "minecraft:gain_bad_omen", + "target": "other" + } + } + } + }, + "minecraft:patrol_captain": { + "minecraft:is_illager_captain": { + }, + "minecraft:variant": { + "value": 1 + }, + "minecraft:equipment": { + "table": "loot_tables/entities/vindicator_captain_equipment.json", + "slot_drop_chance": [ + { + "slot": "slot.armor.chest", + "drop_chance": 1.0 + } + ] + }, + "minecraft:damage_sensor": { + "triggers": { + "on_damage": { + "filters": { + "all_of": [ + { + "test": "has_damage", + "value": "fatal" + }, + { + "test": "is_family", + "subject": "other", + "value": "player" + } + ] + }, + "event": "minecraft:gain_bad_omen", + "target": "other" + } + } + }, + "minecraft:behavior.move_to_random_block": { + "priority": 5, + "speed_multiplier": 0.55, + "within_radius": 8, + "block_distance": 512 + } + }, + "minecraft:patrol_follower": { + "minecraft:behavior.follow_target_captain": { + "priority": 5, + "speed_multiplier": 0.8, + "within_radius": 64, + "follow_distance": 5 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? (query.is_baby ? 12 : 5) + (Math.die_roll(query.equipment_count,1,3)) : 0" + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:nameable": { + "default_trigger": { + "event": "minecraft:stop_johnny", + "target": "self" + }, + "name_actions": [ + { + "name_filter": "Johnny", + "on_named": { + "event": "minecraft:start_johnny", + "target": "self" + } + } + ] + }, + + // vindicator Components + "minecraft:type_family": { + "family": [ "vindicator", "monster", "illager", "mob" ] + }, + "minecraft:variant": { + "value": 0 + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:health": { + "value": 24, + "max": 24 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:attack": { + "damage": 8 + }, + "minecraft:movement": { + "value": 0.35 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:follow_range": { + "value": 64 + }, + "minecraft:loot": { + "table": "loot_tables/entities/vindication_illager.json" + }, + "minecraft:equipment": { + "table": "loot_tables/entities/vindicator_gear.json" + }, + + // vindicator Behaviors + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.melee_attack": { + "priority": 3 + }, + "minecraft:behavior.random_stroll": { + "priority": 9, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 10, + "look_distance": 8, + "probability": 0.02 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:on_target_acquired": { + "event": "minecraft:become_aggro", + "target": "self" + }, + "minecraft:on_target_escape": { + "event": "minecraft:stop_aggro", + "target": "self" + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "minecraft:default_targeting" + ] + } + }, + "minecraft:spawn_as_patrol_follower": { + "add": { + "component_groups": [ + "minecraft:default_targeting", + "minecraft:patrol_follower" + ] + } + }, + "minecraft:become_aggro": { + "add": { + "component_groups": [ + "minecraft:vindicator_aggro" + ] + } + }, + "minecraft:stop_aggro": { + "remove": { + "component_groups": [ + "minecraft:vindicator_aggro" + ] + } + }, + "minecraft:start_johnny": { + "add": { + "component_groups": [ + "minecraft:vindicator_johnny" + ] + } + }, + "minecraft:stop_johnny": { + "remove": { + "component_groups": [ + "minecraft:vindicator_johnny" + ] + }, + "add": { + "component_groups": [ + "minecraft:default_targeting" + ] + } + }, + "minecraft:spawn_for_raid": { + "add": { + "component_groups": [ + "minecraft:default_targeting", + "minecraft:raid_configuration" + ] + } + }, + "minecraft:spawn_as_illager_captain": { + "add": { + "component_groups": [ + "minecraft:illager_squad_captain" + ] + } + }, + "minecraft:promote_to_illager_captain": { + "add": { + "component_groups": [ + "minecraft:illager_squad_captain" + ] + }, + "remove": { + "component_groups": [ + "minecraft:patrol_follower" + ] + } + }, + "minecraft:promote_to_patrol_captain": { + "add": { + "component_groups": [ + "minecraft:patrol_captain" + ] + }, + "remove": { + "component_groups": [ + "minecraft:patrol_follower" + ] + } + }, + "minecraft:start_celebrating": { // Event must be called exactly this for village to fire it when a raid is lost + "add": { "component_groups": [ "minecraft:celebrate" ] } + }, + "minecraft:stop_celebrating": { + "remove": { "component_groups": [ "minecraft:celebrate" ] } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/wandering_trader.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/wandering_trader.json new file mode 100644 index 0000000..0d90d92 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/wandering_trader.json @@ -0,0 +1,291 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:wandering_trader", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "managed": { + "minecraft:managed_wandering_trader": {} + }, + "despawning": { + "minecraft:type_family": { + "family": [ "wandering_trader", "wandering_trader_despawning", "mob" ] + } + }, + "minecraft:scared": { + "minecraft:angry": { + "duration": 5, + "broadcastAnger": true, + "broadcastRange": 10, + "broadcast_targets": [ + "llama" + ], + "broadcast_filters": { "test": "is_leashed_to", "subject": "other", "value": true }, + "calm_event": { + "event": "minecraft:become_calm", + "target": "self" + } + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "wandering_trader", "mob" ] + }, + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:timer": { + "looping": false, + "random_time_choices": [ + { "weight": 50, "value": 2400 }, + { "weight": 50, "value": 3600 } + ], + "time_down_event": { + "event": "minecraft:start_despawn", + "target": "self" + } + }, + "minecraft:spawn_entity": { + "entities": [ + { + "min_wait_time": 0, + "max_wait_time": 0, + "spawn_entity": "llama", + "spawn_event": "minecraft:from_wandering_trader", + "single_use": true, + "num_to_spawn": 2, + "should_leash": true + } + ] + }, + "minecraft:economy_trade_table": { + "display_name": "entity.wandering_trader.name", + "table": "trading/economy_trades/wandering_trader_trades.json", + "new_screen": true + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:movement": { + "value": 0.5 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "can_pass_doors": true, + "can_open_doors": true, + "avoid_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:despawn": { + "remove_child_entities": true, + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "is_family", "subject": "self", "value": "wandering_trader_despawning" }, + { "test": "has_trade_supply", "subject": "self", "value": false } + ] + }, + { "test": "distance_to_nearest_player", "operator": ">", "value": 24 } + ] + } + }, + "minecraft:damage_sensor": { + "triggers": [ + { + "cause": "entity_attack", + "deals_damage": true, + "on_damage": { + "event": "minecraft:become_scared" + } + }, + { + "cause": "projectile", + "deals_damage": true, + "on_damage": { + "event": "minecraft:become_scared" + } + }, + { + "cause": "magic", + "deals_damage": true, + "on_damage": { + "event": "minecraft:become_scared" + } + } + ] + }, + "minecraft:behavior.trade_with_player": { + "priority": 1 + }, + "minecraft:behavior.trade_interest": { + "priority": 3, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:behavior.look_at_trading_player": { + "priority": 4 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.drink_potion": { + "priority": 1, + "speed_modifier": -0.2, + "potions": [ + { + "id": 7, // Short invisibility + "chance": 1.0, + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 18000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + { "test": "is_visible", "subject": "self", "value": true }, + { + "any_of": [ + { "test": "is_avoiding_mobs", "subject": "self", "value": true }, + { + "all_of": [ + { "test": "has_component", "subject": "self", "value": "minecraft:angry" }, + { "test": "is_family", "subject": "target", "operator": "!=", "value": "player" } + ] + } + ] + } + ] + } + }, + { + "id": 8, // Long invisibility + "chance": 1.0, + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 18000 }, + { "test": "is_visible", "subject": "self", "value": true }, + { + "any_of": [ + { "test": "is_avoiding_mobs", "subject": "self", "value": true }, + { "test": "has_component", "subject": "self", "value": "minecraft:angry" } + ] + } + ] + } + } + ] + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 2, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "zombie" }, + { "test": "is_family", "subject": "other", "value": "zombie_villager" }, + { "test": "is_family", "subject": "other", "value": "zombie_pigman" }, + { "test": "is_family", "subject": "other", "value": "illager" }, + { "test": "is_family", "subject": "other", "value": "vex" } + ] + }, + "walk_speed_multiplier": 0.6, + "sprint_speed_multiplier": 0.6 + } + ], + "max_dist": 6 + }, + "minecraft:behavior.restrict_open_door": { + "priority": 5 + }, + "minecraft:behavior.open_door": { + "priority": 6, + "close_door_after": true + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 8, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + "events": { + "minecraft:scheduled": { + "add": { + "component_groups": [ + "managed" + ] + } + }, + "minecraft:start_despawn": { + "add": { + "component_groups": [ + "despawning" + ] + } + }, + "minecraft:become_scared": { + "add": { + "component_groups": [ + "minecraft:scared" + ] + } + }, + "minecraft:become_calm": { + "remove": { + "component_groups": [ + "minecraft:scared" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/witch.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/witch.json new file mode 100644 index 0000000..396ffc4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/witch.json @@ -0,0 +1,184 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:witch", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:celebrate": { + "minecraft:behavior.celebrate": { + "priority": 5, + "celebration_sound": "celebrate", + "sound_interval": { + "range_min": 2.0, + "range_max": 7.0 + }, + "jump_interval": { + "range_min": 1.0, + "range_max": 3.5 + }, + "duration": 30.0, + "on_celebration_end_event": { + "event": "minecraft:stop_celebrating", + "target": "self" + } + } + }, + "minecraft:raid_configuration": { + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "hostile", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": false, + "can_migrate": false, + "first_founding_reward": 0 + }, + "minecraft:behavior.move_to_village": { + "priority": 3, + "speed_multiplier": 1.2, + "goal_radius": 2.0 + }, + "minecraft:ambient_sound_interval": { + "value": 2.0, + "range": 4.0, + "event_name": "ambient.in.raid" + } + } + }, + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? (query.is_baby ? 12 : 5) + (Math.die_roll(query.equipment_count,1,3)) : 0" + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/witch.json" + }, + "minecraft:health": { + "value": 26, + "max": 26 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": false + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 1 + }, + "minecraft:behavior.ranged_attack": { + "priority": 2, + "speed_multiplier": 1.0, + "attack_interval_min": 3, + "attack_interval_max": 3, + "attack_radius": 10.0 + }, + "minecraft:behavior.random_stroll": { + "priority": 4, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.look_at_player": { + "priority": 5, + "look_distance": 8.0 + }, + "minecraft:behavior.random_look_around": { + "priority": 5, + "look_distance": 8.0 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "is_family", + "subject": "other", + "value": "snowgolem" + }, + { + "test": "is_family", + "subject": "other", + "value": "irongolem" + } + ] + }, + "max_dist": 10 + } + ], + "must_reach": true + }, + "minecraft:type_family": { + "family": [ "witch", "monster", "mob" ] + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:follow_range": { + "value": 64 + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + "events": { + "minecraft:spawn_for_raid": { + "add": { + "component_groups": [ + "minecraft:raid_configuration" + ] + } + }, + "minecraft:start_celebrating": { // Event must be called exactly this for village to fire it when a raid is lost + "add": { "component_groups": [ "minecraft:celebrate" ] } + }, + "minecraft:stop_celebrating": { + "remove": { "component_groups": [ "minecraft:celebrate" ] } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/wither.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/wither.json new file mode 100644 index 0000000..747c78a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/wither.json @@ -0,0 +1,144 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:wither", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "50" + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:boss": { + "should_darken_sky": true, + "hud_range": 55 + }, + "minecraft:damage_sensor": { + "triggers": { + "on_damage": { + "filters": { + "test": "is_family", + "subject": "other", + "value": "undead" + } + }, + "deals_damage": false + } + }, + "minecraft:health": { + "value": 600, + "max": 600 + }, + "minecraft:collision_box": { + "width": 1, + "height": 3 + }, + "minecraft:fire_immune": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/wither_boss.json" + }, + "minecraft:nameable": { + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true + }, + "minecraft:movement.basic": { + "max_turn": 180.0 + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:can_fly": { + }, + "minecraft:behavior.float": { + "priority": 1 + }, + "minecraft:behavior.wither_random_attack_pos_goal": { + "priority": 3 + }, + "minecraft:behavior.wither_target_highest_damage": { + "priority": 1 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 2 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 3, + "entity_types": [ + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "player"}, + "max_dist": 70 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "undead" + }, + { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "inanimate" + } + ] + }, + "max_dist": 70 + } + ], + "must_see": true + }, + "minecraft:behavior.random_stroll": { + "priority": 5, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_target": { + "priority": 5 + }, + "minecraft:behavior.look_at_player": { + "priority": 6, + "look_distance": 8 + }, + "minecraft:behavior.random_look_around": { + "priority": 7 + }, + "minecraft:type_family": { + "family": [ "wither", "skeleton", "monster", "undead", "mob" ] + }, + "minecraft:persistent": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/wither_skeleton.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/wither_skeleton.json new file mode 100644 index 0000000..b8b47c3 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/wither_skeleton.json @@ -0,0 +1,525 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:wither_skeleton", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:nameable": { + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:equip_item": { + }, + "minecraft:collision_box": { + "width": 0.72, + "height": 2.01 + }, + "minecraft:attack": { + "damage": 4, + "effect_name": "wither", + "effect_duration": 10 + }, + "minecraft:loot": { + "table": "loot_tables/entities/wither_skeleton.json" + }, + "minecraft:equipment": { + "table": "loot_tables/entities/wither_skeleton_gear.json" + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "is_amphibious": true, + "avoid_sun": true, + "avoid_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:netherite_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:stone_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:wooden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:wooden_shovel", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:stone_shovel", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:golden_shovel", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:iron_shovel", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:diamond_shovel", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:netherite_shovel", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:wooden_pickaxe", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:stone_pickaxe", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:golden_pickaxe", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:iron_pickaxe", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:diamond_pickaxe", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:netherite_pickaxe", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:wooden_axe", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:stone_axe", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:golden_axe", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:iron_axe", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:diamond_axe", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:netherite_axe", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:wooden_hoe", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:stone_hoe", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:golden_hoe", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:iron_hoe", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:diamond_hoe", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:netherite_hoe", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:netherite_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:turtle_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:skull:0", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:skull:1", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:carved_pumpkin", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:netherite_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + } + ] + }, + "minecraft:scale": { + "value": 1.2 + }, + "minecraft:fire_immune": { + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "reselect_targets": true, + "must_see": true, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "piglin" + }, + { + "test": "is_difficulty", + "operator": "!=", + "value": "peaceful" + } + ] + }, + "max_dist": 16 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "irongolem" + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "baby_turtle" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 16 + } + ] + }, + "minecraft:behavior.equip_item": { + "priority": 3 + }, + "minecraft:behavior.melee_attack": { + "priority": 4, + "track_target": true, + "speed_multiplier": 1.25 + }, + "minecraft:behavior.pickup_items": { + "priority": 5, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 1.0, + "pickup_based_on_chance": true + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 8 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:type_family": { + "family": [ "wither", "monster", "undead", "skeleton", "mob" ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/wolf.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/wolf.json new file mode 100644 index 0000000..7f3fd8a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/wolf.json @@ -0,0 +1,532 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:wolf", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:wolf_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + }, + + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + "chicken", + "cooked_chicken", + "beef", + "cooked_beef", + "muttonRaw", + "muttonCooked", + "porkchop", + "cooked_porkchop", + "rabbit", + "cooked_rabbit", + "rotten_flesh" + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + } + }, + + "minecraft:wolf_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/wolf.json" + }, + "minecraft:breedable": { + "require_tame": true, + "require_full_health": true, + "breeds_with": { + "mate_type": "minecraft:wolf", + "baby_type": "minecraft:wolf", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ + "chicken", + "cooked_chicken", + "beef", + "cooked_beef", + "muttonRaw", + "muttonCooked", + "porkchop", + "cooked_porkchop", + "rabbit", + "cooked_rabbit", + "rotten_flesh" + ] + } + }, + + "minecraft:wolf_angry": { + "minecraft:angry": { + "duration": 25, + "broadcast_anger": true, + "broadcast_range": 20, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:on_target_acquired": { + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.675, -0.1 ] + } + } + }, + + "minecraft:wolf_wild": { + "minecraft:behavior.avoid_mob_type": { + "priority": 3, + "entity_types": [ + { + "filters": { "test": "is_family", "subject": "other", "value": "llama" }, + "max_dist": 24, + "walk_speed_multiplier": 1.5, + "sprint_speed_multiplier": 1.5 + } + ], + "probability_per_strength": 0.14 + }, + "minecraft:tameable": { + "probability": 0.33, + "tame_items": "bone", + "tame_event": { + "event": "minecraft:on_tame", + "target": "self" + } + }, + + "minecraft:behavior.nearest_attackable_target": { + "priority": 4, + "reselect_targets": true, + "must_see": true, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "skeleton"}, + { "test" : "is_family", "subject" : "other", "value" : "sheep"}, + { "test" : "is_family", "subject" : "other", "value" : "rabbit"}, + { "test" : "is_family", "subject" : "other", "value" : "fox"} + ] + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "baby_turtle" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "skeleton" + }, + { + "test": "is_underwater", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 16 + } + ] + }, + "minecraft:on_target_acquired": { + "event": "minecraft:become_angry", + "target": "self" + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.675, -0.1 ] + } + } + }, + + "minecraft:wolf_tame": { + "minecraft:is_tamed": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:color": { + "value": 14 + }, + "minecraft:behavior.follow_owner": { + "priority": 6, + "speed_multiplier": 1.0, + "start_distance": 10, + "stop_distance": 2 + }, + "minecraft:attack": { + "damage": 4 + }, + "minecraft:behavior.breed": { + "priority": 2, + "speed_multiplier": 1.0 + }, + + "minecraft:behavior.owner_hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.owner_hurt_target": { + "priority": 2 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 5, + "must_see": true, + "entity_types": [ + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "skeleton"}, + "max_dist": 16 + } + ] + }, + + "minecraft:sittable": { + }, + "minecraft:is_dyeable": { + "interact_text": "action.interact.dye" + }, + + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0, + "on_leash": { + "event": "minecraft:on_leash", + "target": "self" + }, + "on_unleash": { + "event": "minecraft:on_unleash", + "target": "self" + } + } + } + }, + + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:nameable": { + }, + "minecraft:type_family": { + "family": [ "wolf", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 0.8 + }, + "minecraft:health": { + "value": 8, + "max": 8 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:healable": { + "items": [ + { + "item": "porkchop", + "heal_amount": 3 + }, + { + "item": "cooked_porkchop", + "heal_amount": 8 + }, + { + "item": "fish", + "heal_amount": 2 + }, + { + "item": "salmon", + "heal_amount": 2 + }, + { + "item": "clownfish", + "heal_amount": 1 + }, + { + "item": "pufferfish", + "heal_amount": 1 + }, + { + "item": "cooked_fish", + "heal_amount": 5 + }, + { + "item": "cooked_salmon", + "heal_amount": 6 + }, + { + "item": "beef", + "heal_amount": 3 + }, + { + "item": "cooked_beef", + "heal_amount": 8 + }, + { + "item": "chicken", + "heal_amount": 2 + }, + { + "item": "cooked_chicken", + "heal_amount": 6 + }, + { + "item": "muttonRaw", + "heal_amount": 2 + }, + { + "item": "muttonCooked", + "heal_amount": 6 + }, + { + "item": "rotten_flesh", + "heal_amount": 4 + }, + { + "item": "rabbit", + "heal_amount": 3 + }, + { + "item": "cooked_rabbit", + "heal_amount": 5 + }, + { + "item": "rabbit_stew", + "heal_amount": 10 + } + ] + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.mount_pathing": { + "priority": 1, + "speed_multiplier": 1.25, + "target_dist": 0, + "track_target": true + }, + "minecraft:behavior.stay_while_sitting": { + "priority": 3 + }, + "minecraft:behavior.leap_at_target": { + "priority": 4, + "target_dist": 0.4 + }, + "minecraft:behavior.melee_attack": { + "priority": 5 + }, + "minecraft:behavior.random_stroll": { + "priority": 8, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.look_at_player": { + "priority": 6, + "target_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.beg": { + "priority": 9, + "look_distance": 8, + "look_time": [ 2, 4 ], + "items": [ "bone", "porkchop", "cooked_porkchop", "chicken", "cooked_chicken", + "beef", "cooked_beef", "rotten_flesh", "muttonraw", "muttoncooked", "rabbit", "cooked_rabbit" ] + }, + + "minecraft:behavior.hurt_by_target": { + "priority": 3 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 9, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:wolf_adult", + "minecraft:wolf_wild" + ] + } + }, + { + "weight": 1, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:wolf_baby", + "minecraft:wolf_wild" + ] + + } + } + ] + }, + + "minecraft:entity_born": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:wolf_baby", + "minecraft:wolf_tame" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:wolf_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:wolf_adult" + ] + } + }, + + "minecraft:ageable_set_baby": { + "remove": { + "component_groups": [ + "minecraft:wolf_adult" + ] + }, + "add": { + "component_groups": [ + "minecraft:wolf_baby" + ] + } + }, + + "minecraft:on_tame": { + "remove": { + "component_groups": [ + "minecraft:wolf_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:wolf_tame" + ] + } + }, + "minecraft:become_angry": { + "remove": { + "component_groups": [ + "minecraft:wolf_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:wolf_angry" + ] + } + }, + "minecraft:on_calm": { + "remove": { + "component_groups": [ + "minecraft:wolf_angry" + ] + }, + "add": { + "component_groups": [ + "minecraft:wolf_wild" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/zoglin.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/zoglin.json new file mode 100644 index 0000000..ea41ce2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/zoglin.json @@ -0,0 +1,271 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:zoglin", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "zoglin_baby": { + "minecraft:type_family": { + "family": [ "zoglin", "zoglin_baby", "undead", "mob" ] + }, + "minecraft:is_baby": { + }, + "minecraft:attack": { + "damage": 1 + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:collision_box": { + "width": 0.85, + "height": 0.85 + }, + "minecraft:custom_hit_test": { + "hitboxes": [ + { + "width": 1.0, + "height": 0.85, + "pivot": [ 0, 0.5, 0 ] + } + ] + } + }, + "zoglin_adult": { + "minecraft:type_family": { + "family": [ "zoglin", "zoglin_adult", "undead", "mob" ] + }, + "minecraft:collision_box": { + "width": 0.9, + "height": 0.9 + }, + "minecraft:custom_hit_test": { + "hitboxes": [ + { + "width": 2.0, + "height": 1.75, + "pivot": [ 0, 1, 0 ] + } + ] + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:attack": { + "damage": [ 3, 8 ] + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:nameable": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/zoglin.json" + }, + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? 5 : 0" + }, + "minecraft:health": { + "value": 40, + "max": 40 + }, + "minecraft:knockback_resistance": { + "value": 0.5 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 3, + "within_radius": 16.0, + "entity_types": [ + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "zoglin" + }, + { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "creeper" + } + ] + }, + "max_dist": 16 + } + ], + "must_see": true + }, + "minecraft:behavior.melee_attack": { + "priority": 4, + "speed_multiplier": 1.4, + "track_target": true + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "is_amphibious": true, + "can_path_over_water": false, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:fire_immune": { + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:despawn": { + "filters": { + "any_of": [ + { + "all_of": [ + { + "test": "is_persistent", + "value": false + }, + { + "test": "distance_to_nearest_player", + "operator": ">", + "value": 54 + } + ] + }, + { + "all_of": [ + { + "test": "is_persistent", + "value": false + }, + { + "test": "inactivity_timer", + "subject": "self", + "value": 30 + }, + { + "test": "random_chance", + "value": 800 + }, + { + "test": "distance_to_nearest_player", + "operator": ">", + "value": 32 + } + ] + } + ] + } + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_transformed": { + "sequence": [ + { + "filters": { + "test": "has_component", + "subject": "other", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ + "zoglin_baby" + ] + } + }, + { + "filters": { + "test": "has_component", + "subject": "other", + "operator": "!=", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ + "zoglin_adult" + ] + } + } + ] + }, + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 95, + "add": { + "component_groups": [ + "zoglin_adult" + ] + } + }, + { + "weight": 5, + "add": { + "component_groups": [ + "zoglin_baby" + ] + } + } + ] + }, + + "minecraft:as_adult": { + "add": { + "component_groups": [ + "zoglin_adult" + ] + } + }, + "minecraft:as_baby": { + "add": { + "component_groups": [ + "zoglin_baby" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/zombie.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/zombie.json new file mode 100644 index 0000000..e4fdb89 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/zombie.json @@ -0,0 +1,591 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:zombie", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:look_to_start_drowned_transformation": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "is_underwater", "subject": "self", "operator": "==", "value": true + }, + "event": "minecraft:start_transforming" + } + } + }, + "minecraft:start_drowned_transformation": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "is_underwater", "subject": "self", "operator": "==", "value": false + }, + "event": "minecraft:stop_transforming" + } + }, + "minecraft:timer": { + "looping": false, + "time": 30, + "time_down_event": { + "event": "minecraft:convert_to_drowned" + } + } + }, + + "minecraft:convert_to_drowned": { + "minecraft:transformation": { + "into": "minecraft:drowned", + "transformation_sound": "convert_to_drowned", + "drop_equipment": true, + "delay": { + "value": 15 + } + }, + "minecraft:is_shaking": { + } + }, + + "minecraft:convert_to_baby_drowned": { + "minecraft:transformation": { + "into": "minecraft:drowned", + "transformation_sound": "convert_to_drowned", + "drop_equipment": true, + "delay": { + "value": 15 + } + }, + "minecraft:is_shaking": { + } + }, + + "minecraft:zombie_baby": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 12 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:is_baby": {}, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:movement": { + "value": 0.35 + } + }, + + "minecraft:zombie_adult": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:movement": { + "value": 0.23 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 1.1, -0.35 ], + "lock_rider_rotation": 0 + } + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + } + }, + + "minecraft:zombie_jockey": { + "minecraft:behavior.find_mount": { + "priority": 1, + "within_radius": 16, + "start_delay": 15, + "max_failed_attempts": 20 + } + }, + "minecraft:can_have_equipment": { + "minecraft:equipment": { + "table": "loot_tables/entities/zombie_equipment.json" + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:nameable": { + }, + + // Zombie Components + "minecraft:type_family": { + "family": [ "zombie", "undead", "monster", "mob" ] + }, + "minecraft:equip_item": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:burns_in_daylight": { + }, + "minecraft:movement.basic": { + }, + "minecraft:navigation.walk": { + "is_amphibious": true, + "can_pass_doors": true, + "can_walk": true, + "can_break_doors": true + }, + "minecraft:annotation.break_door": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_air": true, + "breathes_water": true + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:loot": { + "table": "loot_tables/entities/zombie.json" + }, + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:netherite_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:stone_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:wooden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:turtle_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:skull:0", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:skull:1", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:carved_pumpkin", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:netherite_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + } + ] + }, + + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "is_underwater", + "operator": "==", + "value": true + }, + "event": "minecraft:start_transforming" + } + }, + + "minecraft:despawn": { + "despawn_from_distance": {} + }, + + // Zombie Behaviors + "minecraft:behavior.equip_item": { + "priority": 2 + }, + "minecraft:behavior.melee_attack": { + "priority": 3 + }, + "minecraft:behavior.stomp_turtle_egg": { + "priority": 4, + "speed_multiplier": 1, + "search_range": 10, + "search_height": 2, + "goal_radius": 1.14, + "interval": 20 + }, + "minecraft:behavior.pickup_items": { + "priority": 6, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 1.0, + "pickup_based_on_chance": true, + "can_pickup_any_item": true + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 6, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "reselect_targets": true, + "within_radius": 25.0, + "must_see_forget_duration": 17.0, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "snowgolem" }, + { "test": "is_family", "subject": "other", "value": "irongolem" } + ] + }, + "max_dist": 35 + }, + { + "filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "villager" }, + { "test": "is_family", "subject": "other", "value": "wandering_trader" } + ] + }, + "max_dist": 35, + "must_see": false + }, + { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "baby_turtle" }, + { "test": "in_water", "subject": "other", "operator": "!=", "value": true } + ] + }, + "max_dist": 35 + } + ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 380, + "remove": {}, + "add": { + "component_groups": [ + "minecraft:zombie_adult", + "minecraft:can_have_equipment" + ] + } + }, + { + "weight": 17, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:zombie_baby", + "minecraft:can_have_equipment" + ] + + } + }, + { + "weight": 3, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:zombie_baby", + "minecraft:zombie_jockey", + "minecraft:can_have_equipment" + ] + } + } + ] + }, + "minecraft:as_adult": { + "add": { + "component_groups": [ + "minecraft:zombie_adult" + ] + } + }, + "minecraft:as_baby": { + "add": { + "component_groups": [ + "minecraft:zombie_baby" + ] + } + }, + "minecraft:start_transforming": { + "add": { + "component_groups": [ + "minecraft:start_drowned_transformation" + ] + }, + "remove": { + "component_groups": [ "minecraft:look_to_start_drowned_transformation" ] + } + }, + "minecraft:stop_transforming": { + "add": { + "component_groups": [ + "minecraft:look_to_start_drowned_transformation" + ] + }, + "remove": { + "component_groups": [ + "minecraft:start_drowned_transformation" + ] + } + }, + "minecraft:convert_to_drowned": { + "sequence": [ + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ "minecraft:convert_to_drowned" ] + }, + "remove": { + "component_groups": [ "minecraft:start_drowned_transformation" ] + } + }, + { + "filters": { + "test": "has_component", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ "minecraft:convert_to_baby_drowned" ] + }, + "remove": { + "component_groups": [ "minecraft:start_drowned_transformation" ] + } + } + ] + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/zombie_horse.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/zombie_horse.json new file mode 100644 index 0000000..f4f0cfb --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/zombie_horse.json @@ -0,0 +1,180 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:zombie_horse", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:horse_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale_by_age": { + "start_scale": 0.5, + "end_scale": 1.0 + }, + "minecraft:ageable": { + "duration": 1200, + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 4, + "speed_multiplier": 1.0 + } + }, + "minecraft:horse_adult": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/zombie_horse.json" + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "interact_text": "action.interact.ride.horse", + "seats": { + "position": [ 0.0, 1.2, -0.2 ] + } + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.5, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:behavior.player_ride_tamed": { + + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": [ "zombiehorse", "undead", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true + }, + "minecraft:collision_box": { + "width": 1.4, + "height": 1.6 + }, + "minecraft:health": { + "value": 15, + "max": 15 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.2 + }, + "minecraft:navigation.walk": { + "is_amphibious": true, + "avoid_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:nameable": { + }, + "minecraft:is_tamed": { + }, + "minecraft:horse.jump_strength": { + "value": { + "range_min": 0.4, + "range_max": 1.0 + } + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.7 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 36, + "add": { + "component_groups": [ + "minecraft:horse_adult" + ] + } + }, + { + "weight": 9, + "add": { + "component_groups": [ + "minecraft:horse_baby" + ] + } + } + ] + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:horse_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:horse_adult" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/zombie_pigman.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/zombie_pigman.json new file mode 100644 index 0000000..f1e6bec --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/zombie_pigman.json @@ -0,0 +1,471 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:zombie_pigman", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:pig_zombie_baby": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 12 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + } + }, + + "minecraft:pig_zombie_adult": { + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 1.1, -0.35 ], + "lock_rider_rotation": 0 + } + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + } + }, + "minecraft:pig_zombie_angry": { + "minecraft:angry": { + "duration": 25, + "broadcast_anger": true, + "broadcast_range": 20, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + } + }, + "minecraft:pig_zombie_calm": { + "minecraft:on_target_acquired": { + "event": "minecraft:become_angry", + "target": "self" + } + }, + "minecraft:strider_jockey": { + "minecraft:equipment": { + "table": "loot_tables/entities/zombified_piglin_rider_gear.json" + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true + }, + "minecraft:equip_item": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:nameable": { + }, + "minecraft:navigation.walk": { + "is_amphibious": true, + "can_pass_doors": true, + "can_open_doors": true, + "avoid_water": true, + "avoid_portals": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:fire_immune": { + }, + "minecraft:type_family": { + "family": [ "zombie_pigman", "undead", "monster", "mob" ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/zombie_pigman.json" + }, + "minecraft:equipment": { + "table": "loot_tables/entities/zombie_pigman_gear.json" + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:movement": { + "value": 0.23 + }, + "minecraft:attack": { + "damage": 5 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:netherite_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:iron_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:stone_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:golden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:wooden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:netherite_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:turtle_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:skull:0", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:skull:1", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:carved_pumpkin", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:netherite_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + } + ] + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.25, + "target_dist": 0, + "track_target": true + }, + "minecraft:behavior.equip_item": { + "priority": 3 + }, + "minecraft:behavior.melee_attack": { + "priority": 4, + "speed_multiplier": 1.5 + }, + "minecraft:behavior.stomp_turtle_egg": { + "priority": 5, + "speed_multiplier": 1, + "search_range": 10, + "search_height": 2, + "goal_radius": 1.14, + "interval": 20 + }, + "minecraft:behavior.pickup_items": { + "priority": 6, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 1.0, + "pickup_based_on_chance": true, + "can_pickup_any_item": true + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + + "events": { + "minecraft:entity_transformed": { + "sequence": [ + // Transform baby pig to baby zombie pigman + { + "filters": { + "test": "has_component", + "subject": "other", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ + "minecraft:pig_zombie_baby", + "minecraft:pig_zombie_calm" + ] + } + }, + // Transform adult pig to adult zombie pigman + { + "filters": { + "test": "has_component", + "subject": "other", + "operator": "!=", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ + "minecraft:pig_zombie_adult", + "minecraft:pig_zombie_calm" + ] + } + } + ] + }, + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 95, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:pig_zombie_adult", + "minecraft:pig_zombie_calm" + ] + } + }, + { + "weight": 5, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:pig_zombie_baby", + "minecraft:pig_zombie_calm" + ] + + } + } + ] + }, + "minecraft:on_calm": { + "remove": { + "component_groups": [ + "minecraft:pig_zombie_angry" + ] + }, + "add": { + "component_groups": [ + "minecraft:pig_zombie_calm" + ] + } + }, + "minecraft:become_angry": { + "remove": { + "component_groups": [ + "minecraft:pig_zombie_calm" + ] + }, + "add": { + "component_groups": [ + "minecraft:pig_zombie_angry" + ] + } + }, + "minecraft:spawn_as_strider_jockey": { + "add": { + "component_groups": [ + "minecraft:strider_jockey" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/zombie_villager.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/zombie_villager.json new file mode 100644 index 0000000..490de87 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/zombie_villager.json @@ -0,0 +1,912 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:zombie_villager", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "become_zombie_villager_v2": { + "minecraft:transformation": { + "into": "minecraft:zombie_villager_v2", + "keep_level": false + } + }, + "baby": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 12 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:is_baby": {}, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:movement": { + "value": 0.35 + } + }, + + "adult": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:movement": { + "value": 0.23 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 1.1, -0.35 ] + } + }, + "minecraft:behavior.mount_pathing": { + "priority": 5, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + } + }, + + "jockey": { + "minecraft:behavior.find_mount": { + "priority": 1, + "within_radius": 16 + } + }, + + "from_abandoned_village": { + "minecraft:navigation.walk": { + "is_amphibious": true, + "can_pass_doors": true, + "can_open_doors": true, + "avoid_water": true, + "avoid_sun": true + }, + "minecraft:behavior.flee_sun": { + "priority": 4, + "speed_multiplier": 1 + } + }, + + "to_villager": { + "minecraft:transformation": { + "into": "minecraft:villager", + "begin_transform_sound": "remedy", + "transformation_sound": "unfect", + "delay": { + "value": 100, + "block_assist_chance": 0.01, + "block_radius": 4, + "block_chance": 0.3, + "block_types": [ + "minecraft:bed", + "minecraft:iron_bars" + ] + } + }, + "minecraft:spell_effects": { + "add_effects": [ + { + "effect": "strength", + "duration": 100 + }, + { + "effect": "heal", + "duration": 100 + } + ], + "remove_effects": "weakness" + }, + "minecraft:is_shaking": { + } + }, + + "farmer": { + "minecraft:type_family": { + "family": [ "farmer", "zombie", "zombie_villager", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "fisherman": { + "minecraft:type_family": { + "family": [ "fisherman", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "shepherd": { + "minecraft:type_family": { + "family": [ "shepherd", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "fletcher": { + "minecraft:type_family": { + "family": [ "fletcher", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "librarian": { + "minecraft:type_family": { + "family": [ "librarian", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 1 + } + }, + + "cartographer": { + "minecraft:type_family": { + "family": [ "cartographer", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 1 + } + }, + + "cleric": { + "minecraft:type_family": { + "family": [ "cleric", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 2 + } + }, + + "armorer": { + "minecraft:type_family": { + "family": [ "armorer", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 3 + } + }, + "weaponsmith": { + "minecraft:type_family": { + "family": [ "weaponsmith", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 3 + } + }, + "toolsmith": { + "minecraft:type_family": { + "family": [ "toolsmith", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 3 + } + }, + + "butcher": { + "minecraft:type_family": { + "family": [ "butcher", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 4 + } + }, + "leatherworker": { + "minecraft:type_family": { + "family": [ "leatherworker", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 4 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + // Zombie_villager Components + "minecraft:navigation.walk": { + "is_amphibious": true, + "can_pass_doors": true, + "can_break_doors": true, + "avoid_sun": false + }, + "minecraft:annotation.break_door": { + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true + }, + "minecraft:loot": { + "table": "loot_tables/entities/zombie.json" + }, + "minecraft:equip_item": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:burns_in_daylight": {}, + + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:nameable": { + }, + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:netherite_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:stone_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:wooden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:turtle_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:skull:0", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:skull:1", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:carved_pumpkin", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:netherite_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + } + ] + }, + + "minecraft:interact": { + "interactions": { + // Curing the villager + "on_interact": { + "filters": { + "all_of": [ + { + "test": "has_equipment", + "domain": "hand", + "subject": "other", + "value": "golden_apple" + }, + { + "test": "has_component", + "subject": "self", + "value": "minecraft:effect.weakness" + } + ] + }, + "event": "villager_converted", + "target": "self" + }, + "use_item": true, + "interact_text": "action.interact.cure" + } + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + // Zombie_villager Behaviors + "minecraft:behavior.melee_attack": { + "priority": 6 + }, + "minecraft:behavior.equip_item": { + "priority": 3 + }, + "minecraft:behavior.stomp_turtle_egg": { + "priority": 4, + "speed_multiplier": 1, + "search_range": 10, + "search_height": 2, + "goal_radius": 1.14, + "interval": 20 + }, + "minecraft:behavior.pickup_items": { + "priority": 8, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 1.0, + "pickup_based_on_chance": true, + "can_pickup_any_item": true + }, + "minecraft:behavior.random_stroll": { + "priority": 9, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 10, + "look_distance": 6, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 11 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "reselect_targets": true, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "is_family", + "subject": "other", + "value": "snowgolem" + }, + { + "test": "is_family", + "subject": "other", + "value": "irongolem" + } + ] + }, + "max_dist": 35 + }, + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "villager" + }, + { + "test": "is_family", + "subject": "other", + "value": "wandering_trader" + } + ] + }, + "max_dist": 35, + "must_see": false + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "baby_turtle" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 35 + } + ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "villager_converted": { + "remove": { + }, + "add": { + "component_groups": [ + "to_villager" + ] + } + }, + "minecraft:entity_spawned": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "randomize": [ + { + "weight": 9500, + "remove": { + }, + "add": { + "component_groups": [ + "adult" + ] + } + }, + { + "weight": 425, + "remove": { + }, + "add": { + "component_groups": [ + "baby" + ] + + } + }, + { + "weight": 75, + "remove": { + }, + "add": { + "component_groups": [ + "baby", + "jockey" + ] + + } + } + ] + }, + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" + }, + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "farmer" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fisherman" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "shepherd" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fletcher" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "librarian" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cartographer" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cleric" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "armorer" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "weaponsmith" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "toolsmith" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "butcher" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "leatherworker" ] } + } + ] + } + ] + }, + + "minecraft:entity_transformed": { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "sequence": [ + // Transform baby villager to baby zombie + { + "filters": { "test": "has_component", "subject": "other", "value": "minecraft:is_baby" }, + "add": { "component_groups": [ "baby" ] } + }, + // Transform adult villager to adult zombie + { + "filters": { "test": "has_component", "subject": "other", "operator": "!=", "value": "minecraft:is_baby" }, + "add": { "component_groups": [ "adult" ] } + }, + // Transform farmer zombie to farmer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "farmer" }, + "add": { "component_groups": [ "farmer" ] } + }, + // Transform fisherman zombie to fisherman villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fisherman" }, + "add": { "component_groups": [ "fisherman" ] } + }, + // Transform shepherd zombie to shepherd villager + { + "filters": { "test": "is_family", "subject": "other", "value": "shepherd" }, + "add": { "component_groups": [ "shepherd" ] } + }, + // Transform fletcher zombie to fletcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fletcher" }, + "add": { "component_groups": [ "fletcher" ] } + }, + // Transform librarian zombie to librarian villager + { + "filters": { "test": "is_family", "subject": "other", "value": "librarian" }, + "add": { "component_groups": [ "librarian" ] } + }, + // Transform cartographer zombie to cartographer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cartographer" }, + "add": { "component_groups": [ "cartographer" ] } + }, + // Transform cleric zombie to cleric villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cleric" }, + "add": { "component_groups": [ "cleric" ] } + }, + // Transform armorer zombie to armorer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "armorer" }, + "add": { "component_groups": [ "armorer" ] } + }, + // Transform weaponsmith zombie to weaponsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "weaponsmith" }, + "add": { "component_groups": [ "weaponsmith" ] } + }, + // Transform toolsmith zombie to toolsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "toolsmith" }, + "add": { "component_groups": [ "toolsmith" ] } + }, + // Transform butcher zombie to butcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "butcher" }, + "add": { "component_groups": [ "butcher" ] } + }, + // Transform leatherworker zombie to leatherworker villager + { + "filters": { "test": "is_family", "subject": "other", "value": "leatherworker" }, + "add": { "component_groups": [ "leatherworker" ] } + } + ] + }, + + "minecraft:become_cleric": { + "add": { "component_groups": [ "cleric" ] } + }, + + "from_village": { + "sequence": [ + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:variant" + }, + "randomize": [ + { + "weight": 9500, + "remove": { + }, + "add": { + "component_groups": [ + "adult" + ] + } + }, + { + "weight": 425, + "remove": { + }, + "add": { + "component_groups": [ + "baby" + ] + + } + }, + { + "weight": 75, + "remove": { + }, + "add": { + "component_groups": [ + "baby", + "jockey" + ] + + } + } + ] + }, + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:variant" + }, + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "farmer" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fisherman" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "shepherd" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fletcher" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "librarian" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cartographer" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cleric" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "armorer" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "weaponsmith" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "toolsmith" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "butcher" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "leatherworker" ] } + } + ] + }, + { "add": { "component_groups": [ "from_abandoned_village" ] } } + ] + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/zombie_villager_v2.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/zombie_villager_v2.json new file mode 100644 index 0000000..894f293 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/entities/zombie_villager_v2.json @@ -0,0 +1,1107 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:zombie_villager_v2", + "is_spawnable": true, + "is_summonable": false, + "is_experimental": false + }, + "component_groups": { + "baby": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 12 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:is_baby": {}, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:movement": { + "value": 0.35 + } + }, + + "adult": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:movement": { + "value": 0.23 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 1.1, -0.35 ] + } + }, + "minecraft:behavior.mount_pathing": { + "priority": 5, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + } + }, + + "jockey": { + "minecraft:behavior.find_mount": { + "priority": 1, + "within_radius": 16 + } + }, + + "from_abandoned_village": { + "minecraft:navigation.walk": { + "is_amphibious": true, + "can_pass_doors": true, + "can_open_doors": true, + "avoid_water": true, + "avoid_sun": true + }, + "minecraft:behavior.flee_sun": { + "priority": 4, + "speed_multiplier": 1 + } + }, + + "to_villager": { + "minecraft:transformation": { + "into": "minecraft:villager_v2", + "begin_transform_sound": "remedy", + "transformation_sound": "unfect", + "keep_level": true, + "delay": { + "value": 100, + "block_assist_chance": 0.01, + "block_radius": 4, + "block_chance": 0.3, + "block_types": [ + "minecraft:bed", + "minecraft:iron_bars" + ] + } + }, + "minecraft:spell_effects": { + "add_effects": [ + { + "effect": "strength", + "duration": 100 + }, + { + "effect": "heal", + "duration": 100 + } + ], + "remove_effects": "weakness" + }, + "minecraft:is_shaking": { + } + }, + + "unskilled": { + "minecraft:type_family": { + "family": [ "unskilled", "zombie", "zombie_villager", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "nitwit": { + "minecraft:type_family": { + "family": [ "nitwit", "zombie", "zombie_villager", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "farmer": { + "minecraft:type_family": { + "family": [ "farmer", "zombie", "zombie_villager", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "fisherman": { + "minecraft:type_family": { + "family": [ "fisherman", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "shepherd": { + "minecraft:type_family": { + "family": [ "shepherd", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "fletcher": { + "minecraft:type_family": { + "family": [ "fletcher", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "librarian": { + "minecraft:type_family": { + "family": [ "librarian", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "cartographer": { + "minecraft:type_family": { + "family": [ "cartographer", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "cleric": { + "minecraft:type_family": { + "family": [ "cleric", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "armorer": { + "minecraft:type_family": { + "family": [ "armorer", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "weaponsmith": { + "minecraft:type_family": { + "family": [ "weaponsmith", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "toolsmith": { + "minecraft:type_family": { + "family": [ "toolsmith", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "butcher": { + "minecraft:type_family": { + "family": [ "butcher", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "leatherworker": { + "minecraft:type_family": { + "family": [ "leatherworker", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "mason": { + "minecraft:type_family": { + "family": [ "stone_mason", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "desert_villager": { + "minecraft:mark_variant": { + "value": 1 + } + }, + + "jungle_villager": { + "minecraft:mark_variant": { + "value": 2 + } + }, + + "savanna_villager": { + "minecraft:mark_variant": { + "value": 3 + } + }, + + "snow_villager": { + "minecraft:mark_variant": { + "value": 4 + } + }, + + "swamp_villager": { + "minecraft:mark_variant": { + "value": 5 + } + }, + + "taiga_villager": { + "minecraft:mark_variant": { + "value": 6 + } + }, + + "villager_skin_0": { + "minecraft:skin_id": { + "value": 0 + } + }, + + "villager_skin_1": { + "minecraft:skin_id": { + "value": 1 + } + }, + + "villager_skin_2": { + "minecraft:skin_id": { + "value": 2 + } + }, + + "villager_skin_3": { + "minecraft:skin_id": { + "value": 3 + } + }, + + "villager_skin_4": { + "minecraft:skin_id": { + "value": 4 + } + }, + + "villager_skin_5": { + "minecraft:skin_id": { + "value": 5 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + // Zombie_villager Components + "minecraft:navigation.walk": { + "is_amphibious": true, + "can_pass_doors": true, + "can_break_doors": true, + "avoid_sun": false + }, + "minecraft:annotation.break_door": { + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true + }, + "minecraft:loot": { + "table": "loot_tables/entities/zombie.json" + }, + "minecraft:equip_item": { + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:burns_in_daylight": {}, + + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:nameable": { + }, + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:netherite_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:stone_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:wooden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:turtle_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:skull:0", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:skull:1", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:carved_pumpkin", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:netherite_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + } + ] + }, + + "minecraft:interact": { + "interactions": { + // Curing the villager + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "domain": "hand", "subject": "other", "value": "golden_apple" }, + { "test": "has_component", "subject": "self", "value": "minecraft:effect.weakness" } + ] + }, + "event": "villager_converted", + "target": "self" + }, + "use_item": true, + "interact_text": "action.interact.cure" + } + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + // Zombie_villager Behaviors + "minecraft:behavior.melee_attack": { + "priority": 6 + }, + "minecraft:behavior.equip_item": { + "priority": 3 + }, + "minecraft:behavior.stomp_turtle_egg": { + "priority": 4, + "speed_multiplier": 1, + "search_range": 10, + "search_height": 2, + "goal_radius": 1.14, + "interval": 20 + }, + "minecraft:behavior.pickup_items": { + "priority": 8, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 1.0, + "pickup_based_on_chance": true, + "can_pickup_any_item": true + }, + "minecraft:behavior.random_stroll": { + "priority": 9, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 10, + "look_distance": 6, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 11 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "reselect_targets": true, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "snowgolem" }, + { "test": "is_family", "subject": "other", "value": "irongolem" }, + { "test": "is_family", "subject": "other", "value": "villager" }, + { "test": "is_family", "subject": "other", "value": "wandering_trader" } + ] + }, + "max_dist": 35 + }, + { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "baby_turtle" }, + { "test": "in_water", "subject": "other", "operator": "!=", "value": true } + ] + }, + "max_dist": 35 + } + ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "villager_converted": { + "remove": { + }, + "add": { + "component_groups": [ + "to_villager" + ] + } + }, + + "minecraft:entity_spawned": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "randomize": [ + { + "weight": 9500, + "remove": { + }, + "add": { + "component_groups": [ + "adult" + ] + } + }, + { + "weight": 425, + "remove": { + }, + "add": { + "component_groups": [ + "baby" + ] + + } + }, + { + "weight": 75, + "remove": { + }, + "add": { + "component_groups": [ + "baby", + "jockey" + ] + + } + } + ] + }, + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "unskilled" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "nitwit" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "farmer" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "fisherman" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "shepherd" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "fletcher" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "librarian" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "cartographer" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "cleric" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "armorer" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "weaponsmith" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "toolsmith" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "butcher" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "leatherworker" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "mason" ] } + } + ] + }, + { + "trigger": "minecraft:add_biome_and_skin" + } + ] + }, + + "minecraft:spawn_skilled_adult": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "add": { "component_groups": [ "adult" ] } + }, + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "farmer" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "fisherman" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "shepherd" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "fletcher" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "librarian" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "cartographer" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "cleric" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "armorer" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "weaponsmith" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "toolsmith" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "butcher" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "leatherworker" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "mason" ] } + } + ] + }, + { + "trigger": "minecraft:add_biome_and_skin" + } + ] + }, + + "minecraft:entity_transformed": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "sequence": [ + // Transform baby villager to baby zombie + { + "filters": { "test": "has_component", "subject": "other", "value": "minecraft:is_baby" }, + "add": { "component_groups": [ "baby" ] } + }, + // Transform adult villager to adult zombie + { + "filters": { "test": "has_component", "subject": "other", "operator": "!=", "value": "minecraft:is_baby" }, + "add": { "component_groups": [ "adult" ] } + }, + // Transform unskilled zombie to unskilled villager + { + "filters": { "test": "is_family", "subject": "other", "value": "unskilled" }, + "add": { "component_groups": [ "unskilled" ] } + }, + // Transform nitwit zombie to nitwit villager + { + "filters": { "test": "is_family", "subject": "other", "value": "nitwit" }, + "add": { "component_groups": [ "nitwit" ] } + }, + // Transform farmer zombie to farmer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "farmer" }, + "add": { "component_groups": [ "farmer" ] } + }, + // Transform fisherman zombie to fisherman villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fisherman" }, + "add": { "component_groups": [ "fisherman" ] } + }, + // Transform shepherd zombie to shepherd villager + { + "filters": { "test": "is_family", "subject": "other", "value": "shepherd" }, + "add": { "component_groups": [ "shepherd" ] } + }, + // Transform fletcher zombie to fletcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fletcher" }, + "add": { "component_groups": [ "fletcher" ] } + }, + // Transform librarian zombie to librarian villager + { + "filters": { "test": "is_family", "subject": "other", "value": "librarian" }, + "add": { "component_groups": [ "librarian" ] } + }, + // Transform cartographer zombie to cartographer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cartographer" }, + "add": { "component_groups": [ "cartographer" ] } + }, + // Transform cleric zombie to cleric villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cleric" }, + "add": { "component_groups": [ "cleric" ] } + }, + // Transform armorer zombie to armorer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "armorer" }, + "add": { "component_groups": [ "armorer" ] } + }, + // Transform weaponsmith zombie to weaponsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "weaponsmith" }, + "add": { "component_groups": [ "weaponsmith" ] } + }, + // Transform toolsmith zombie to toolsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "toolsmith" }, + "add": { "component_groups": [ "toolsmith" ] } + }, + // Transform butcher zombie to butcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "butcher" }, + "add": { "component_groups": [ "butcher" ] } + }, + // Transform leatherworker zombie to leatherworker villager + { + "filters": { "test": "is_family", "subject": "other", "value": "leatherworker" }, + "add": { "component_groups": [ "leatherworker" ] } + }, + // Transform mason zombie to mason villager + { + "filters": { "test": "is_family", "subject": "other", "value": "stone_mason" }, + "add": { "component_groups": [ "mason" ] } + } + ] + }, + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:mark_variant" }, + "sequence": [ + // Transform desert zombie to desert villager + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 1 }, + "add": { "component_groups": [ "desert_villager" ] } + }, + // Transform jungle zombie to jungle villager + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 2 }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + // Transform jungle zombie to jungle villager + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 3 }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + // Transform jungle zombie to jungle villager + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 4 }, + "add": { "component_groups": [ "snow_villager" ] } + }, + // Transform jungle zombie to jungle villager + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 5 }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + // Transform taiga zombie to taiga villager + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 6 }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:skin_id" }, + "sequence": [ + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 0 }, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 1 }, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 2 }, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 3 }, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 4 }, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 5 }, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + } + ] + }, + + "minecraft:become_cleric": { + "add": { "component_groups": [ "cleric" ] } + }, + + "from_village": { + "sequence": [ + { + "trigger": "minecraft:entity_spawned" + }, + { + "add": { "component_groups": [ "from_abandoned_village" ] } + } + ] + }, + + "minecraft:add_biome_and_skin": { + "sequence": [ + { + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "filters": { + "any_of": [ + { "test": "has_biome_tag", "value": "desert" }, + { "test": "has_biome_tag", "value": "mesa" } + ] + }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "jungle" }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "savanna" }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "all_of": [ + { "test": "has_biome_tag", "value": "cold" }, + { "test": "has_biome_tag", "operator": "!=", "value": "ocean" } + ] + }, + { "test": "has_biome_tag", "value": "frozen" } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "swamp" }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "has_biome_tag", "value": "taiga" }, + { "test": "has_biome_tag", "value": "extreme_hills" } + ] + }, + { "test": "has_biome_tag", "operator": "!=", "value": "cold" } + ] + }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/feature_rules/dripstone_cluster_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/feature_rules/dripstone_cluster_feature.json new file mode 100644 index 0000000..c999e8a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/feature_rules/dripstone_cluster_feature.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.16.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:dripstone_cluster_feature", + "places_feature": "minecraft:dripstone_cluster_feature" + }, + "conditions": { + "placement_pass": "after_surface_pass" + }, + "distribution": { + "iterations": 10, + "scatter_chance": { + "numerator": 1, + "denominator": 25 + }, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, 59 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/feature_rules/lush_caves_after_surface_azalea_root_system_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/feature_rules/lush_caves_after_surface_azalea_root_system_feature.json new file mode 100644 index 0000000..6e54482 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/feature_rules/lush_caves_after_surface_azalea_root_system_feature.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:lush_caves_after_surface_azalea_root_system_feature", + "places_feature": "minecraft:azalea_root_system_snap_to_ceiling_feature" + }, + "conditions": { + "placement_pass": "after_surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", "operator": "==", "value": "lush_caves" + } + ] + }, + "distribution": { + "iterations": "Math.Random(0, 2)", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, 60 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/feature_rules/lush_caves_after_surface_cave_vines_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/feature_rules/lush_caves_after_surface_cave_vines_feature.json new file mode 100644 index 0000000..c592b8c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/feature_rules/lush_caves_after_surface_cave_vines_feature.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:lush_caves_after_surface_cave_vines_feature", + "places_feature": "minecraft:cave_vine_snap_to_ceiling_feature" + }, + "conditions": { + "placement_pass": "after_surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", "operator": "==", "value": "lush_caves" + } + ] + }, + "distribution": { + "iterations": 60, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, 60 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/feature_rules/lush_caves_after_surface_leaf_clay_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/feature_rules/lush_caves_after_surface_leaf_clay_feature.json new file mode 100644 index 0000000..bd37961 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/feature_rules/lush_caves_after_surface_leaf_clay_feature.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:lush_caves_after_surface_leaf_clay_feature", + "places_feature": "minecraft:random_clay_with_dripleaves_snap_to_floor_feature" + }, + "conditions": { + "placement_pass": "after_surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", "operator": "==", "value": "lush_caves" + } + ] + }, + "distribution": { + "iterations": 20, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, 60 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/feature_rules/lush_caves_after_surface_moss_ceiling_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/feature_rules/lush_caves_after_surface_moss_ceiling_feature.json new file mode 100644 index 0000000..62b6162 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/feature_rules/lush_caves_after_surface_moss_ceiling_feature.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:lush_caves_after_surface_moss_ceiling_feature", + "places_feature": "minecraft:moss_ceiling_snap_to_ceiling_feature" + }, + "conditions": { + "placement_pass": "after_surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", "operator": "==", "value": "lush_caves" + } + ] + }, + "distribution": { + "iterations": 40, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, 60 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/feature_rules/lush_caves_after_surface_spore_blossom_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/feature_rules/lush_caves_after_surface_spore_blossom_feature.json new file mode 100644 index 0000000..3d0dfd5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/feature_rules/lush_caves_after_surface_spore_blossom_feature.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:lush_caves_after_surface_spore_blossom_feature", + "places_feature": "minecraft:spore_blossom_snap_to_ceiling_feature" + }, + "conditions": { + "placement_pass": "after_surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", "operator": "==", "value": "lush_caves" + } + ] + }, + "distribution": { + "iterations": 8, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, 60 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/feature_rules/lush_caves_after_surface_vegetation_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/feature_rules/lush_caves_after_surface_vegetation_feature.json new file mode 100644 index 0000000..9c8d982 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/feature_rules/lush_caves_after_surface_vegetation_feature.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:lush_caves_after_surface_vegetation_feature", + "places_feature": "minecraft:moss_patch_snap_to_floor_feature" + }, + "conditions": { + "placement_pass": "after_surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", "operator": "==", "value": "lush_caves" + } + ] + }, + "distribution": { + "iterations": 40, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, 60 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/feature_rules/lush_caves_after_surface_vines_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/feature_rules/lush_caves_after_surface_vines_feature.json new file mode 100644 index 0000000..0bee5ab --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/feature_rules/lush_caves_after_surface_vines_feature.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:lush_caves_after_surface_vines_feature", + "places_feature": "minecraft:fixup_vines_position_feature" + }, + "conditions": { + "placement_pass": "after_surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", "operator": "==", "value": "lush_caves" + } + ] + }, + "distribution": { + "iterations": 127, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, 60 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/feature_rules/lush_caves_underground_clay_ore_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/feature_rules/lush_caves_underground_clay_ore_feature.json new file mode 100644 index 0000000..f69f69e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/feature_rules/lush_caves_underground_clay_ore_feature.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:lush_caves_underground_clay_ore_feature", + "places_feature": "minecraft:clay_ore_feature" + }, + "conditions": { + "placement_pass": "underground_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", "operator": "==", "value": "lush_caves" + } + ] + }, + "distribution": { + "iterations": 15, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, 60 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/feature_rules/overworld_amethyst_geode_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/feature_rules/overworld_amethyst_geode_feature.json new file mode 100644 index 0000000..4a712e2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/feature_rules/overworld_amethyst_geode_feature.json @@ -0,0 +1,41 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_amethyst_geode_feature", + "places_feature": "minecraft:amethyst_geode_feature" + }, + "conditions": { + "placement_pass": "after_surface_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + } + ] + }, + "distribution": { + "iterations": 1, + "scatter_chance": { + "numerator": 1, + "denominator": 53 + }, + "x": 0, + "y": { + "distribution": "uniform", + "extent": [ 6, 47 ] + }, + "z": 0 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/feature_rules/overworld_underground_copper_ore_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/feature_rules/overworld_underground_copper_ore_feature.json new file mode 100644 index 0000000..5788dc5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/feature_rules/overworld_underground_copper_ore_feature.json @@ -0,0 +1,44 @@ +{ + "format_version": "1.16.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_underground_copper_ore_feature", + "places_feature": "minecraft:copper_ore_feature" + }, + "conditions": { + "placement_pass": "underground_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + } + ] + }, + "distribution": { + "iterations": 10, + "coordinate_eval_order": "zyx", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, 64 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/feature_rules/overworld_underground_deepslate_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/feature_rules/overworld_underground_deepslate_feature.json new file mode 100644 index 0000000..5a74d43 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/feature_rules/overworld_underground_deepslate_feature.json @@ -0,0 +1,44 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_underground_deepslate_feature", + "places_feature": "minecraft:deepslate_feature" + }, + "conditions": { + "placement_pass": "before_underground_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + } + ] + }, + "distribution": { + "iterations": 10, + "coordinate_eval_order": "zyx", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/feature_rules/overworld_underground_glow_lichen_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/feature_rules/overworld_underground_glow_lichen_feature.json new file mode 100644 index 0000000..c5842ac --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/feature_rules/overworld_underground_glow_lichen_feature.json @@ -0,0 +1,43 @@ +{ + "format_version": "1.16.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_underground_glow_lichen_feature", + "places_feature": "minecraft:glow_lichen_feature" + }, + "conditions": { + "placement_pass": "after_underground_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + } + ] + }, + "distribution": { + "iterations": "Math.Random(40, 61)", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, 55 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/feature_rules/overworld_underground_tuff_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/feature_rules/overworld_underground_tuff_feature.json new file mode 100644 index 0000000..ef8c3e5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/feature_rules/overworld_underground_tuff_feature.json @@ -0,0 +1,44 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_underground_tuff_feature", + "places_feature": "minecraft:tuff_feature" + }, + "conditions": { + "placement_pass": "underground_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + } + ] + }, + "distribution": { + "iterations": 2, + "coordinate_eval_order": "zyx", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/feature_rules/small_dripstone_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/feature_rules/small_dripstone_feature.json new file mode 100644 index 0000000..376ee20 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/feature_rules/small_dripstone_feature.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:small_dripstone_feature", + "places_feature": "minecraft:small_dripstone_feature" + }, + "conditions": { + "placement_pass": "after_surface_pass" + }, + "distribution": { + "iterations": "Math.Random(20, 40)", + "scatter_chance": { + "numerator": 1, + "denominator": 30 + }, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, 59 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } + } \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/features/amethyst_geode_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/amethyst_geode_feature.json new file mode 100644 index 0000000..cb301a7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/amethyst_geode_feature.json @@ -0,0 +1,42 @@ +{ + "format_version": "1.13.0", + "minecraft:geode_feature": { + "description": { + "identifier": "minecraft:amethyst_geode_feature" + }, + "filler": "minecraft:air", + "inner_layer": "minecraft:amethyst_block", + "alternate_inner_layer": "minecraft:budding_amethyst", + "middle_layer": "minecraft:calcite", + "outer_layer": "minecraft:smooth_basalt", + "inner_placements": [ + { + "name": "minecraft:amethyst_cluster" + }, + { + "name": "minecraft:large_amethyst_bud" + }, + { + "name": "minecraft:medium_amethyst_bud" + }, + { + "name": "minecraft:small_amethyst_bud" + } + ], + "min_outer_wall_distance": 4, + "max_outer_wall_distance": 7, + "min_distribution_points": 3, + "max_distribution_points": 5, + "min_point_offset": 1, + "max_point_offset": 3, + "max_radius": 16, + "crack_point_offset": 2.0, + "generate_crack_chance": 0.95, + "base_crack_size": 2.0, + "noise_multiplier": 0.025, + "use_potential_placements_chance": 0.35, + "use_alternate_layer0_chance": 0.083, + "placements_require_layer0_alternate": true, + "invalid_blocks_threshold": 1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/features/azalea_root_system_snap_to_ceiling_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/azalea_root_system_snap_to_ceiling_feature.json new file mode 100644 index 0000000..fb40057 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/azalea_root_system_snap_to_ceiling_feature.json @@ -0,0 +1,11 @@ +{ + "format_version": "1.16.0", + "minecraft:snap_to_surface_feature": { + "description": { + "identifier": "minecraft:azalea_root_system_snap_to_ceiling_feature" + }, + "feature_to_snap": "minecraft:azalea_root_system_feature", + "vertical_search_range": 12, + "surface": "ceiling" + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/features/azalea_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/azalea_tree_feature.json new file mode 100644 index 0000000..8dd3460 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/azalea_tree_feature.json @@ -0,0 +1,73 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:azalea_tree_feature" + }, + "acacia_trunk": { + "trunk_width": 1, + "trunk_height": { + "base": 4, + "intervals": [ 2 ], + "min_height_for_canopy": 3 + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "oak" + } + }, + "trunk_lean": { + "allow_diagonal_growth": true, + "lean_height": { + "range_min": 2, + "range_max": 3 + }, + "lean_steps": { + "range_min": 3, + "range_max": 4 + }, + "lean_length": { + "range_min": 1, + "range_max": 2 + } + } + }, + "random_spread_canopy": { + "canopy_height": 2, + "canopy_radius": 3, + "leaf_placement_attempts": 50, + "leaf_blocks": [ + ["minecraft:azalea_leaves", 3], + ["minecraft:azalea_leaves_flowered", 1] + ] + }, + "base_block": [ + "minecraft:dirt_with_roots" + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + "minecraft:dirt", + "minecraft:farmland", + "minecraft:dirt_with_roots", + "minecraft:moss_block" + ], + "may_replace": [ + "minecraft:leaves", + "minecraft:leaves2", + "minecraft:azalea", + "minecraft:flowering_azalea", + "minecraft:azalea_leaves", + "minecraft:azalea_leaves_flowered", + "minecraft:water", + "minecraft:flowing_water", + "minecraft:air" + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass" + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/features/big_dripleaf_east_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/big_dripleaf_east_feature.json new file mode 100644 index 0000000..31ec311 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/big_dripleaf_east_feature.json @@ -0,0 +1,36 @@ +{ + "format_version": "1.16.0", + "minecraft:growing_plant_feature": { + "description": { + "identifier": "minecraft:big_dripleaf_east_feature" + }, + "height_distribution": [ + [{"range_min": 1, "range_max": 6}, 2], + [{"range_min": 1, "range_max": 2}, 1] + ], + "growth_direction": "UP", + "body_blocks": [ + [ + { + "name": "minecraft:big_dripleaf", + "states": { + "big_dripleaf_head": false, + "direction": 3 + } + }, 1 + ] + ], + "head_blocks": [ + [ + { + "name": "minecraft:big_dripleaf", + "states": { + "big_dripleaf_head": true, + "direction": 3 + } + }, 1 + ] + ], + "allow_water": true + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/features/big_dripleaf_north_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/big_dripleaf_north_feature.json new file mode 100644 index 0000000..f43f1cf --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/big_dripleaf_north_feature.json @@ -0,0 +1,36 @@ +{ + "format_version": "1.16.0", + "minecraft:growing_plant_feature": { + "description": { + "identifier": "minecraft:big_dripleaf_north_feature" + }, + "height_distribution": [ + [{"range_min": 1, "range_max": 6}, 2], + [{"range_min": 1, "range_max": 2}, 1] + ], + "growth_direction": "UP", + "body_blocks": [ + [ + { + "name": "minecraft:big_dripleaf", + "states": { + "big_dripleaf_head": false, + "direction": 2 + } + }, 1 + ] + ], + "head_blocks": [ + [ + { + "name": "minecraft:big_dripleaf", + "states": { + "big_dripleaf_head": true, + "direction": 2 + } + }, 1 + ] + ], + "allow_water": true + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/features/big_dripleaf_south_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/big_dripleaf_south_feature.json new file mode 100644 index 0000000..c1f695c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/big_dripleaf_south_feature.json @@ -0,0 +1,36 @@ +{ + "format_version": "1.16.0", + "minecraft:growing_plant_feature": { + "description": { + "identifier": "minecraft:big_dripleaf_south_feature" + }, + "height_distribution": [ + [{"range_min": 1, "range_max": 6}, 2], + [{"range_min": 1, "range_max": 2}, 1] + ], + "growth_direction": "UP", + "body_blocks": [ + [ + { + "name": "minecraft:big_dripleaf", + "states": { + "big_dripleaf_head": false, + "direction": 0 + } + }, 1 + ] + ], + "head_blocks": [ + [ + { + "name": "minecraft:big_dripleaf", + "states": { + "big_dripleaf_head": true, + "direction": 0 + } + }, 1 + ] + ], + "allow_water": true + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/features/big_dripleaf_west_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/big_dripleaf_west_feature.json new file mode 100644 index 0000000..6c4f898 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/big_dripleaf_west_feature.json @@ -0,0 +1,36 @@ +{ + "format_version": "1.16.0", + "minecraft:growing_plant_feature": { + "description": { + "identifier": "minecraft:big_dripleaf_west_feature" + }, + "height_distribution": [ + [{"range_min": 1, "range_max": 6}, 2], + [{"range_min": 1, "range_max": 2}, 1] + ], + "growth_direction": "UP", + "body_blocks": [ + [ + { + "name": "minecraft:big_dripleaf", + "states": { + "big_dripleaf_head": false, + "direction": 1 + } + }, 1 + ] + ], + "head_blocks": [ + [ + { + "name": "minecraft:big_dripleaf", + "states": { + "big_dripleaf_head": true, + "direction": 1 + } + }, 1 + ] + ], + "allow_water": true + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/features/birch_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/birch_tree_feature.json new file mode 100644 index 0000000..66d3429 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/birch_tree_feature.json @@ -0,0 +1,170 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:birch_tree_feature" + }, + "trunk": { + "trunk_height": { + "range_min": 5, + "range_max": 8 + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "birch" + } + } + }, + "canopy": { + "canopy_offset": { + "min": -3, + "max": 0 + }, + "variation_chance": [ + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 1 + } + ], + "leaf_block": { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + "minecraft:dirt_with_roots", + "minecraft:moss_block", + // Block aliases sure would be sweet + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/features/cave_vine_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/cave_vine_feature.json new file mode 100644 index 0000000..c655707 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/cave_vine_feature.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.16.0", + "minecraft:growing_plant_feature": { + "description": { + "identifier": "minecraft:cave_vine_feature" + }, + "height_distribution": [ + [{"range_min": 1, "range_max": 13}, 2], + [{"range_min": 1, "range_max": 2}, 3], + [{"range_min": 1, "range_max": 7}, 10] + ], + "growth_direction": "DOWN", + "age": {"range_min": 17, "range_max": 26}, + "body_blocks": [ + ["minecraft:cave_vines", 4], + ["minecraft:cave_vines_body_with_berries", 1] + ], + "head_blocks": [ + ["minecraft:cave_vines", 4], + ["minecraft:cave_vines_head_with_berries", 1] + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/features/cave_vine_in_moss_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/cave_vine_in_moss_feature.json new file mode 100644 index 0000000..4c34de4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/cave_vine_in_moss_feature.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.16.0", + "minecraft:growing_plant_feature": { + "description": { + "identifier": "minecraft:cave_vine_in_moss_feature" + }, + "height_distribution": [ + [{"range_min": 1, "range_max": 4}, 5], + [{"range_min": 2, "range_max": 7}, 1] + ], + "growth_direction": "DOWN", + "age": {"range_min": 17, "range_max": 26}, + "body_blocks": [ + ["minecraft:cave_vines", 4], + ["minecraft:cave_vines_body_with_berries", 1] + ], + "head_blocks": [ + ["minecraft:cave_vines", 4], + ["minecraft:cave_vines_head_with_berries", 1] + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/features/cave_vine_snap_to_ceiling_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/cave_vine_snap_to_ceiling_feature.json new file mode 100644 index 0000000..feff9af --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/cave_vine_snap_to_ceiling_feature.json @@ -0,0 +1,11 @@ +{ + "format_version": "1.16.0", + "minecraft:snap_to_surface_feature": { + "description": { + "identifier": "minecraft:cave_vine_snap_to_ceiling_feature" + }, + "feature_to_snap": "minecraft:cave_vine_feature", + "vertical_search_range": 12, + "surface": "ceiling" + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/features/clay_ore_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/clay_ore_feature.json new file mode 100644 index 0000000..0965725 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/clay_ore_feature.json @@ -0,0 +1,19 @@ +{ + "format_version": "1.16.0", + "minecraft:ore_feature": { + "description": { + "identifier": "minecraft:clay_ore_feature" + }, + "count": 33, + "replace_rules": [ + { + "places_block": "minecraft:clay", + "may_replace": [ + { + "name": "minecraft:stone" + } + ] + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/features/clay_pool_with_dripleaves_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/clay_pool_with_dripleaves_feature.json new file mode 100644 index 0000000..9d76de0 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/clay_pool_with_dripleaves_feature.json @@ -0,0 +1,36 @@ +{ + "format_version": "1.16.0", + "minecraft:vegetation_patch_feature": { + "description": { + "identifier": "minecraft:clay_pool_with_dripleaves_feature" + }, + "replaceable_blocks": [ + "minecraft:clay", + "minecraft:moss_block", + "minecraft:sand", + "minecraft:gravel", + "minecraft:dirt", + "minecraft:podzol", + "minecraft:dirt_with_roots", + "minecraft:grass", + "minecraft:mycelium", + "minecraft:stone", + "minecraft:cave_vines", + "minecraft:cave_vines_body_with_berries", + "minecraft:cave_vines_head_with_berries" + ], + "ground_block": "minecraft:clay", + "vegetation_feature": "minecraft:dripleaf_feature", + "surface": "floor", + "depth": 3, + "vertical_range": 5, + "vegetation_chance": 0.1, + "horizontal_radius": { + "range_min": 4, + "range_max": 8 + }, + "extra_deep_block_chance": 0.8, + "extra_edge_column_chance": 0.7, + "waterlogged": true + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/features/clay_with_dripleaves_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/clay_with_dripleaves_feature.json new file mode 100644 index 0000000..1eb5f83 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/clay_with_dripleaves_feature.json @@ -0,0 +1,35 @@ +{ + "format_version": "1.16.0", + "minecraft:vegetation_patch_feature": { + "description": { + "identifier": "minecraft:clay_with_dripleaves_feature" + }, + "replaceable_blocks": [ + "minecraft:clay", + "minecraft:moss_block", + "minecraft:sand", + "minecraft:gravel", + "minecraft:dirt", + "minecraft:podzol", + "minecraft:dirt_with_roots", + "minecraft:grass", + "minecraft:mycelium", + "minecraft:stone", + "minecraft:cave_vines", + "minecraft:cave_vines_body_with_berries", + "minecraft:cave_vines_head_with_berries" + ], + "ground_block": "minecraft:clay", + "vegetation_feature": "minecraft:dripleaf_feature", + "surface": "floor", + "depth": 3, + "vertical_range": 2, + "vegetation_chance": 0.05, + "horizontal_radius": { + "range_min": 4, + "range_max": 8 + }, + "extra_deep_block_chance": 0.8, + "extra_edge_column_chance": 0.7 + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/features/coal_ore_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/coal_ore_feature.json new file mode 100644 index 0000000..3bb5f5c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/coal_ore_feature.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.13.0", + "minecraft:ore_feature": { + "description": { + "identifier": "minecraft:coal_ore_feature" + }, + "count": 17, + "replace_rules": [ + { + "places_block": "minecraft:coal_ore", + "may_replace": [ + { + "name": "minecraft:stone" + } + ] + }, + { + "places_block": "minecraft:deepslate_coal_ore", + "may_replace": [ + { + "name": "minecraft:deepslate" + } + ] + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/features/copper_ore_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/copper_ore_feature.json new file mode 100644 index 0000000..307ec47 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/copper_ore_feature.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.16.0", + "minecraft:ore_feature": { + "description": { + "identifier": "minecraft:copper_ore_feature" + }, + "count": 10, + "replace_rules": [ + { + "places_block": "minecraft:copper_ore", + "may_replace": [ + { + "name": "minecraft:stone" + } + ] + }, + { + "places_block": "minecraft:deepslate_copper_ore", + "may_replace": [ + { + "name": "minecraft:deepslate" + } + ] + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/features/deepslate_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/deepslate_feature.json new file mode 100644 index 0000000..a0b3ca2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/deepslate_feature.json @@ -0,0 +1,21 @@ +{ + "format_version": "1.13.0", + "minecraft:ore_feature": { + "description": { + "identifier": "minecraft:deepslate_feature" + }, + "count": 33, + "replace_rules": [ + { + "places_block": { + "name": "minecraft:deepslate" + }, + "may_replace": [ + { + "name": "minecraft:stone" + } + ] + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/features/diamond_ore_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/diamond_ore_feature.json new file mode 100644 index 0000000..eb50eac --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/diamond_ore_feature.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.13.0", + "minecraft:ore_feature": { + "description": { + "identifier": "minecraft:diamond_ore_feature" + }, + "count": 8, + "replace_rules": [ + { + "places_block": "minecraft:diamond_ore", + "may_replace": [ + { + "name": "minecraft:stone" + } + ] + }, + { + "places_block": "minecraft:deepslate_diamond_ore", + "may_replace": [ + { + "name": "minecraft:deepslate" + } + ] + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/features/emerald_ore_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/emerald_ore_feature.json new file mode 100644 index 0000000..e8db133 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/emerald_ore_feature.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.13.0", + "minecraft:ore_feature": { + "description": { + "identifier": "minecraft:emerald_ore_feature" + }, + "count": 8, + "replace_rules": [ + { + "places_block": "minecraft:emerald_ore", + "may_replace": [ + { + "name": "minecraft:stone" + } + ] + }, + { + "places_block": "minecraft:deepslate_emerald_ore", + "may_replace": [ + { + "name": "minecraft:deepslate" + } + ] + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/features/fallen_birch_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/fallen_birch_tree_feature.json new file mode 100644 index 0000000..93474b0 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/fallen_birch_tree_feature.json @@ -0,0 +1,141 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:fallen_birch_tree_feature" + }, + "fallen_trunk": { + "log_length": { + "range_min": 5, + "range_max": 8 + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "birch" + } + }, + "log_decoration_feature": "minecraft:optional_log_mushrooms_feature" + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + "minecraft:dirt_with_roots", + "minecraft:moss_block", + // Block aliases sure would be sweet + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/features/fallen_jungle_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/fallen_jungle_tree_feature.json new file mode 100644 index 0000000..96e2137 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/fallen_jungle_tree_feature.json @@ -0,0 +1,146 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:fallen_jungle_tree_feature" + }, + "fallen_trunk": { + "log_length": { + "range_min": 4, + "range_max": 11 + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "jungle" + } + }, + "log_decoration_feature": "minecraft:optional_log_mushrooms_feature", + "trunk_decoration": { + "decoration_block": "minecraft:vine", + "decoration_chance": 75.0 + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + "minecraft:dirt_with_roots", + "minecraft:moss_block", + // Block aliases sure would be sweet + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/features/fallen_oak_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/fallen_oak_tree_feature.json new file mode 100644 index 0000000..90cfd5c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/fallen_oak_tree_feature.json @@ -0,0 +1,145 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:fallen_oak_tree_feature" + }, + "fallen_trunk": { + "log_length": { + "range_min": 4, + "range_max": 7 + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "oak" + } + }, + "log_decoration_feature": "minecraft:optional_log_mushrooms_feature", + "trunk_decoration": { + "decoration_block": "minecraft:vine", + "decoration_chance": 75.0 + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + "minecraft:dirt_with_roots", + "minecraft:moss_block", + // Block aliases sure would be sweet + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/features/fallen_spruce_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/fallen_spruce_tree_feature.json new file mode 100644 index 0000000..743e659 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/fallen_spruce_tree_feature.json @@ -0,0 +1,92 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:fallen_spruce_tree_feature" + }, + "fallen_trunk": { + "log_length": { + "range_min": 6, + "range_max": 10 + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "spruce" + } + }, + "log_decoration_feature": "minecraft:optional_log_mushrooms_feature" + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + "minecraft:dirt_with_roots", + "minecraft:moss_block", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/features/fallen_super_birch_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/fallen_super_birch_tree_feature.json new file mode 100644 index 0000000..68c34cb --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/fallen_super_birch_tree_feature.json @@ -0,0 +1,146 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:fallen_super_birch_tree_feature" + }, + "fallen_trunk": { + "log_length": { + "range_min": 5, + "range_max": 8 + }, + "height_modifier": { + "range_min": 0, + "range_max": 7 + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "birch" + } + }, + "log_decoration_feature": "minecraft:optional_log_mushrooms_feature" + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + "minecraft:dirt_with_roots", + "minecraft:moss_block", + // Block aliases sure would be sweet + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/features/glow_lichen_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/glow_lichen_feature.json new file mode 100644 index 0000000..02d723e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/glow_lichen_feature.json @@ -0,0 +1,19 @@ +{ + "format_version": "1.16.0", + "minecraft:multiface_feature": { + "description": { + "identifier": "minecraft:glow_lichen_feature" + }, + "search_range": 20, + "places_block": "minecraft:glow_lichen", + "can_place_on_floor": false, + "can_place_on_ceiling": true, + "can_place_on_wall": true, + "chance_of_spreading": 0.5, + "can_place_on": [ + "minecraft:stone", + "minecraft:dripstone_block", + "minecraft:deepslate" + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/features/gold_ore_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/gold_ore_feature.json new file mode 100644 index 0000000..b7f44b7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/gold_ore_feature.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.13.0", + "minecraft:ore_feature": { + "description": { + "identifier": "minecraft:gold_ore_feature" + }, + "count": 9, + "replace_rules": [ + { + "places_block": "minecraft:gold_ore", + "may_replace": [ + { + "name": "minecraft:stone" + } + ] + }, + { + "places_block": "minecraft:deepslate_gold_ore", + "may_replace": [ + { + "name": "minecraft:deepslate" + } + ] + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/features/iron_ore_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/iron_ore_feature.json new file mode 100644 index 0000000..b466862 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/iron_ore_feature.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.13.0", + "minecraft:ore_feature": { + "description": { + "identifier": "minecraft:iron_ore_feature" + }, + "count": 9, + "replace_rules": [ + { + "places_block": "minecraft:iron_ore", + "may_replace": [ + { + "name": "minecraft:stone" + } + ] + }, + { + "places_block": "minecraft:deepslate_iron_ore", + "may_replace": [ + { + "name": "minecraft:deepslate" + } + ] + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/features/jungle_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/jungle_tree_feature.json new file mode 100644 index 0000000..b17dfaa --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/jungle_tree_feature.json @@ -0,0 +1,183 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:jungle_tree_feature" + }, + "trunk": { + "trunk_height": { + "range_min": 4, + "range_max": 11 + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "jungle" + } + }, + "trunk_decoration": { + "decoration_block": "minecraft:vine", + "decoration_chance": 33.33 + } + }, + "canopy": { + "canopy_offset": { + "min": -3, + "max": 0 + }, + "variation_chance": [ + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 1 + } + ], + "leaf_block": { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + "canopy_decoration": { + "decoration_block": "minecraft:vine", + "decoration_chance": { + "numerator": 1, + "denominator": 4 + }, + "num_steps": 4, + "step_direction": "down" + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + "minecraft:dirt_with_roots", + "minecraft:moss_block", + // Block aliases sure would be sweet + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/features/lapis_ore_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/lapis_ore_feature.json new file mode 100644 index 0000000..fe2fc21 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/lapis_ore_feature.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.13.0", + "minecraft:ore_feature": { + "description": { + "identifier": "minecraft:lapis_ore_feature" + }, + "count": 7, + "replace_rules": [ + { + "places_block": "minecraft:lapis_ore", + "may_replace": [ + { + "name": "minecraft:stone" + } + ] + }, + { + "places_block": "minecraft:deepslate_lapis_ore", + "may_replace": [ + { + "name": "minecraft:deepslate" + } + ] + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/features/mega_jungle_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/mega_jungle_tree_feature.json new file mode 100644 index 0000000..5691571 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/mega_jungle_tree_feature.json @@ -0,0 +1,130 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:mega_jungle_tree_feature" + }, + "mega_trunk": { + "trunk_width": 2, + "trunk_height": { + "base": 10, + "intervals": [ 3, 20 ] + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "jungle" + } + }, + "trunk_decoration": { + "decoration_block": "minecraft:vine", + "decoration_chance": { + "numerator": 1, + "denominator": 3 + } + }, + "branches": { + "branch_length": 5, + "branch_slope": 0.5, + "branch_interval": { + "range_min": 2, + "range_max": 6 + }, + "branch_altitude_factor": { + "min": 0.5, + "max": 1.0 + }, + "branch_canopy": { + "mega_canopy": { + "canopy_height": { + "range_min": 2, + "range_max": 4 + }, + "base_radius": 1, + "simplify_canopy": true, + "leaf_block": { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + } + } + } + } + }, + "mega_canopy": { + "canopy_height": 3, + "base_radius": 2, + "core_width": 2, + "leaf_block": { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + } + }, + "base_block": "minecraft:dirt", + "may_grow_on": [ + "minecraft:grass", + "minecraft:dirt", + "minecraft:podzol", + "minecraft:dirt_with_roots", + "minecraft:moss_block", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/features/mega_pine_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/mega_pine_tree_feature.json new file mode 100644 index 0000000..42f5347 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/mega_pine_tree_feature.json @@ -0,0 +1,118 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:mega_pine_tree_feature" + }, + "mega_trunk": { + "trunk_width": 2, + "trunk_height": { + "base": 13, + "intervals": [ 3, 15 ] + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "spruce" + } + } + }, + "mega_pine_canopy": { + "canopy_height": { + "range_min": 3, + "range_max": 8 + }, + "base_radius": 0, + "radius_step_modifier": 3.5, + "core_width": 2, + "leaf_block": { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + } + }, + "base_block": "minecraft:podzol", + "base_cluster": { + "may_replace": [ + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "normal" + } + }, + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "num_clusters": 5, + "cluster_radius": 2 + }, + "may_grow_on": [ + "minecraft:grass", + "minecraft:dirt", + "minecraft:podzol", + "minecraft:dirt_with_roots", + "minecraft:moss_block", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/features/mega_spruce_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/mega_spruce_tree_feature.json new file mode 100644 index 0000000..74356e4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/mega_spruce_tree_feature.json @@ -0,0 +1,118 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:mega_spruce_tree_feature" + }, + "mega_trunk": { + "trunk_width": 2, + "trunk_height": { + "base": 13, + "intervals": [ 3, 15 ] + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "spruce" + } + } + }, + "mega_pine_canopy": { + "canopy_height": { + "range_min": 13, + "range_max": 18 + }, + "base_radius": 0, + "radius_step_modifier": 3.5, + "core_width": 2, + "leaf_block": { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + } + }, + "base_block": "minecraft:podzol", + "base_cluster": { + "may_replace": [ + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "normal" + } + }, + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "num_clusters": 5, + "cluster_radius": 2 + }, + "may_grow_on": [ + "minecraft:grass", + "minecraft:dirt", + "minecraft:podzol", + "minecraft:dirt_with_roots", + "minecraft:moss_block", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/features/moss_ceiling_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/moss_ceiling_feature.json new file mode 100644 index 0000000..c8f4fbc --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/moss_ceiling_feature.json @@ -0,0 +1,33 @@ +{ + "format_version": "1.16.0", + "minecraft:vegetation_patch_feature": { + "description": { + "identifier": "minecraft:moss_ceiling_feature" + }, + "replaceable_blocks": [ + "minecraft:dirt", + "minecraft:podzol", + "minecraft:dirt_with_roots", + "minecraft:grass", + "minecraft:mycelium", + "minecraft:stone", + "minecraft:cave_vines", + "minecraft:cave_vines_body_with_berries", + "minecraft:cave_vines_head_with_berries" + ], + "ground_block": "minecraft:moss_block", + "vegetation_feature": "minecraft:cave_vine_in_moss_feature", + "surface": "ceiling", + "depth": { + "range_min": 1, + "range_max": 3 + }, + "vertical_range": 5, + "vegetation_chance": 0.08, + "horizontal_radius": { + "range_min": 4, + "range_max": 8 + }, + "extra_edge_column_chance": 0.3 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/features/moss_ceiling_snap_to_ceiling_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/moss_ceiling_snap_to_ceiling_feature.json new file mode 100644 index 0000000..849e5f3 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/moss_ceiling_snap_to_ceiling_feature.json @@ -0,0 +1,11 @@ +{ + "format_version": "1.16.0", + "minecraft:snap_to_surface_feature": { + "description": { + "identifier": "minecraft:moss_ceiling_snap_to_ceiling_feature" + }, + "feature_to_snap": "minecraft:moss_ceiling_feature", + "vertical_search_range": 12, + "surface": "ceiling" + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/features/moss_patch_bonemeal_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/moss_patch_bonemeal_feature.json new file mode 100644 index 0000000..131ef2d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/moss_patch_bonemeal_feature.json @@ -0,0 +1,33 @@ +{ + "format_version": "1.16.0", + "minecraft:vegetation_patch_feature": { + "description": { + "identifier": "minecraft:moss_patch_bonemeal_feature" + }, + "replaceable_blocks": [ + "minecraft:dirt", + "minecraft:podzol", + "minecraft:dirt_with_roots", + "minecraft:grass", + "minecraft:mycelium", + "minecraft:stone", + "minecraft:cave_vines", + "minecraft:cave_vines_body_with_berries", + "minecraft:cave_vines_head_with_berries" + ], + "ground_block": "minecraft:moss_block", + "vegetation_feature": "minecraft:moss_vegetation_feature", + "surface": "floor", + "depth": { + "range_min": 1, + "range_max": 2 + }, + "vertical_range": 5, + "vegetation_chance": 0.6, + "horizontal_radius": { + "range_min": 1, + "range_max": 3 + }, + "extra_edge_column_chance": 0.75 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/features/moss_patch_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/moss_patch_feature.json new file mode 100644 index 0000000..2f967d8 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/moss_patch_feature.json @@ -0,0 +1,33 @@ +{ + "format_version": "1.16.0", + "minecraft:vegetation_patch_feature": { + "description": { + "identifier": "minecraft:moss_patch_feature" + }, + "replaceable_blocks": [ + "minecraft:dirt", + "minecraft:podzol", + "minecraft:dirt_with_roots", + "minecraft:grass", + "minecraft:mycelium", + "minecraft:stone", + "minecraft:cave_vines", + "minecraft:cave_vines_body_with_berries", + "minecraft:cave_vines_head_with_berries" + ], + "ground_block": "minecraft:moss_block", + "vegetation_feature": "minecraft:moss_vegetation_feature", + "surface": "floor", + "depth": { + "range_min": 1, + "range_max": 2 + }, + "vertical_range": 5, + "vegetation_chance": 0.8, + "horizontal_radius": { + "range_min": 4, + "range_max": 8 + }, + "extra_edge_column_chance": 0.3 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/features/moss_patch_snap_to_floor_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/moss_patch_snap_to_floor_feature.json new file mode 100644 index 0000000..a080133 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/moss_patch_snap_to_floor_feature.json @@ -0,0 +1,11 @@ +{ + "format_version": "1.16.0", + "minecraft:snap_to_surface_feature": { + "description": { + "identifier": "minecraft:moss_patch_snap_to_floor_feature" + }, + "feature_to_snap": "minecraft:moss_patch_feature", + "vertical_search_range": 12, + "surface": "floor" + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/features/mountain_spruce_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/mountain_spruce_tree_feature.json new file mode 100644 index 0000000..3df5fe9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/mountain_spruce_tree_feature.json @@ -0,0 +1,165 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:mountain_spruce_tree_feature" + }, + "trunk": { + "trunk_height": { + "range_min": 6, + "range_max": 10 + }, + "height_modifier": { + "range_min": -2, + "range_max": 1 + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "spruce" + } + } + }, + "spruce_canopy": { + "lower_offset": { + "range_min": 1, + "range_max": 3 + }, + "upper_offset": { + "range_min": 0, + "range_max": 3 + }, + "max_radius": { + "range_min": 2, + "range_max": 4 + }, + "leaf_block": { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + "minecraft:dirt_with_roots", + "minecraft:moss_block", + "minecraft:snow", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:snow", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/features/oak_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/oak_tree_feature.json new file mode 100644 index 0000000..8fcd397 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/oak_tree_feature.json @@ -0,0 +1,170 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:oak_tree_feature" + }, + "trunk": { + "trunk_height": { + "range_min": 4, + "range_max": 7 + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "oak" + } + } + }, + "canopy": { + "canopy_offset": { + "min": -3, + "max": 0 + }, + "variation_chance": [ + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 1 + } + ], + "leaf_block": { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + "minecraft:dirt_with_roots", + "minecraft:moss_block", + // Block aliases sure would be sweet + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/features/oak_tree_with_vines_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/oak_tree_with_vines_feature.json new file mode 100644 index 0000000..624e91f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/oak_tree_with_vines_feature.json @@ -0,0 +1,174 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:oak_tree_with_vines_feature" + }, + "trunk": { + "trunk_height": { + "range_min": 4, + "range_max": 7 + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "oak" + } + }, + "trunk_decoration": { + "decoration_chance": 100.0, + "decoration_block": "minecraft:vine" + } + }, + "canopy": { + "canopy_offset": { + "min": -3, + "max": 0 + }, + "variation_chance": [ + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 1 + } + ], + "leaf_block": { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + "minecraft:dirt_with_roots", + "minecraft:moss_block", + // Block aliases sure would be sweet + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/features/random_clay_with_dripleaves_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/random_clay_with_dripleaves_feature.json new file mode 100644 index 0000000..2cedee1 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/random_clay_with_dripleaves_feature.json @@ -0,0 +1,12 @@ +{ + "format_version": "1.16.0", + "minecraft:weighted_random_feature": { + "description": { + "identifier": "minecraft:random_clay_with_dripleaves_feature" + }, + "features": [ + ["minecraft:clay_with_dripleaves_feature", 1], + ["minecraft:clay_pool_with_dripleaves_feature", 1] + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/features/random_clay_with_dripleaves_snap_to_floor_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/random_clay_with_dripleaves_snap_to_floor_feature.json new file mode 100644 index 0000000..31a10be --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/random_clay_with_dripleaves_snap_to_floor_feature.json @@ -0,0 +1,11 @@ +{ + "format_version": "1.16.0", + "minecraft:snap_to_surface_feature": { + "description": { + "identifier": "minecraft:random_clay_with_dripleaves_snap_to_floor_feature" + }, + "feature_to_snap": "minecraft:random_clay_with_dripleaves_feature", + "vertical_search_range": 12, + "surface": "floor" + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/features/redstone_ore_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/redstone_ore_feature.json new file mode 100644 index 0000000..5d02b6d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/redstone_ore_feature.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.13.0", + "minecraft:ore_feature": { + "description": { + "identifier": "minecraft:redstone_ore_feature" + }, + "count": 8, + "replace_rules": [ + { + "places_block": "minecraft:redstone_ore", + "may_replace": [ + { + "name": "minecraft:stone" + } + ] + }, + { + "places_block": "minecraft:deepslate_redstone_ore", + "may_replace": [ + { + "name": "minecraft:deepslate" + } + ] + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/features/roofed_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/roofed_tree_feature.json new file mode 100644 index 0000000..6edd355 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/roofed_tree_feature.json @@ -0,0 +1,187 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:roofed_tree_feature" + }, + "acacia_trunk": { + "trunk_width": 2, + "trunk_height": { + "base": 6, + "intervals": [ 3, 2 ] + }, + "trunk_block": { + "name": "minecraft:log2", + "states": { + "new_log_type": "dark_oak" + } + }, + "trunk_lean": { + "allow_diagonal_growth": false, + "lean_height": { + "range_min": 0, + "range_max": 4 + }, + "lean_steps": { + "range_min": 0, + "range_max": 3 + } + }, + "branches": { + "branch_chance": { + "numerator": 1, + "denominator": 3 + }, + "branch_length": { + "range_min": 2, + "range_max": 5 + }, + "branch_position": 1, + "branch_canopy": { + "acacia_canopy": { + "canopy_size": 2, + "leaf_block": { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + }, + "simplify_canopy": true + } + } + } + }, + "roofed_canopy": { + "canopy_height": 4, + "core_width": 2, + "outer_radius": 2, + "inner_radius": 3, + "leaf_block": { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + "minecraft:dirt_with_roots", + "minecraft:moss_block", + // Block aliases sure would be sweet + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/features/roofed_tree_with_vines_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/roofed_tree_with_vines_feature.json new file mode 100644 index 0000000..1bfb47b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/roofed_tree_with_vines_feature.json @@ -0,0 +1,194 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:roofed_tree_with_vines_feature" + }, + "acacia_trunk": { + "trunk_width": 2, + "trunk_height": { + "base": 6, + "intervals": [ 3, 2 ] + }, + "trunk_block": { + "name": "minecraft:log2", + "states": { + "new_log_type": "dark_oak" + } + }, + "trunk_lean": { + "allow_diagonal_growth": false, + "lean_height": { + "range_min": 0, + "range_max": 4 + }, + "lean_steps": { + "range_min": 0, + "range_max": 3 + } + }, + "trunk_decoration": { + "decoration_block": "minecraft:vine", + "decoration_chance": { + "numerator": 6, + "denominator": 7 + } + }, + "branches": { + "branch_chance": { + "numerator": 1, + "denominator": 3 + }, + "branch_length": { + "range_min": 2, + "range_max": 5 + }, + "branch_position": 1, + "branch_canopy": { + "acacia_canopy": { + "canopy_size": 2, + "leaf_block": { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + }, + "simplify_canopy": true + } + } + } + }, + "roofed_canopy": { + "canopy_height": 4, + "core_width": 2, + "outer_radius": 2, + "inner_radius": 3, + "leaf_block": { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + "minecraft:dirt_with_roots", + "minecraft:moss_block", + // Block aliases sure would be sweet + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/features/savanna_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/savanna_tree_feature.json new file mode 100644 index 0000000..a0491ef --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/savanna_tree_feature.json @@ -0,0 +1,184 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:savanna_tree_feature" + }, + "acacia_trunk": { + "trunk_width": 1, + "trunk_height": { + "base": 5, + "intervals": [ 3, 3 ] + }, + "trunk_block": { + "name": "minecraft:log2", + "states": { + "new_log_type": "acacia" + } + }, + "trunk_lean": { + "allow_diagonal_growth": true, + "lean_height": { + "range_min": 1, + "range_max": 5 + }, + "lean_steps": { + "range_min": 1, + "range_max": 4 + } + }, + "branches": { + "branch_chance": 100.0, + "branch_length": { + "range_min": 1, + "range_max": 4 + }, + "branch_position": { + "range_min": 1, + "range_max": 3 + }, + "branch_canopy": { + "acacia_canopy": { + "canopy_size": 2, + "leaf_block": { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + "simplify_canopy": true + } + } + } + }, + "acacia_canopy": { + "canopy_size": 3, + "leaf_block": { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + "minecraft:dirt_with_roots", + "minecraft:moss_block", + // Block aliases sure would be sweet + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/features/silverfish_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/silverfish_feature.json new file mode 100644 index 0000000..eb2e2bf --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/silverfish_feature.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.13.0", + "minecraft:ore_feature": { + "description": { + "identifier": "minecraft:silverfish_feature" + }, + "count": 8, + "replace_rules": [ + { + "places_block": "minecraft:monster_egg", + "may_replace": [ + { + "name": "minecraft:stone" + } + ] + }, + { + "places_block": "minecraft:infested_deepslate", + "may_replace": [ + { + "name": "minecraft:deepslate" + } + ] + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/features/small_dripstone_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/small_dripstone_feature.json new file mode 100644 index 0000000..54fc756 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/small_dripstone_feature.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.16.0", + "minecraft:scatter_feature": { + "description": { + "identifier": "minecraft:small_dripstone_feature" + }, + "places_feature": "minecraft:small_dripstone_snap_to_surface_feature", + "iterations": "Math.Random(1, 5)", + "x": { + "distribution": "gaussian", + "extent": [ -10, 10 ] + }, + "y": { + "distribution": "gaussian", + "extent": [ -2, 2 ] + }, + "z": { + "distribution": "gaussian", + "extent": [ -10, 10 ] + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/features/small_dripstone_snap_to_surface_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/small_dripstone_snap_to_surface_feature.json new file mode 100644 index 0000000..86e5ca0 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/small_dripstone_snap_to_surface_feature.json @@ -0,0 +1,12 @@ +{ + "format_version": "1.16.0", + "minecraft:snap_to_surface_feature": { + "description": { + "identifier": "minecraft:small_dripstone_snap_to_surface_feature" + }, + "feature_to_snap": "minecraft:pointed_dripstone_feature", + "vertical_search_range": 12, + "surface": "random_horizontal", + "allow_underwater_placement": true + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/features/spore_blossom_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/spore_blossom_feature.json new file mode 100644 index 0000000..faa592e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/spore_blossom_feature.json @@ -0,0 +1,11 @@ +{ + "format_version": "1.16.0", + "minecraft:single_block_feature": { + "description": { + "identifier": "minecraft:spore_blossom_feature" + }, + "places_block": "minecraft:spore_blossom", + "enforce_survivability_rules": true, + "enforce_placement_rules": false + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/features/spore_blossom_snap_to_ceiling_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/spore_blossom_snap_to_ceiling_feature.json new file mode 100644 index 0000000..271c7f6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/spore_blossom_snap_to_ceiling_feature.json @@ -0,0 +1,11 @@ +{ + "format_version": "1.16.0", + "minecraft:snap_to_surface_feature": { + "description": { + "identifier": "minecraft:spore_blossom_snap_to_ceiling_feature" + }, + "feature_to_snap": "minecraft:spore_blossom_feature", + "vertical_search_range": 12, + "surface": "ceiling" + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/features/spruce_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/spruce_tree_feature.json new file mode 100644 index 0000000..ce279d8 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/spruce_tree_feature.json @@ -0,0 +1,163 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:spruce_tree_feature" + }, + "trunk": { + "trunk_height": { + "range_min": 6, + "range_max": 10 + }, + "height_modifier": { + "range_min": -2, + "range_max": 1 + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "spruce" + } + } + }, + "spruce_canopy": { + "lower_offset": { + "range_min": 1, + "range_max": 3 + }, + "upper_offset": { + "range_min": 0, + "range_max": 3 + }, + "max_radius": { + "range_min": 2, + "range_max": 4 + }, + "leaf_block": { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + "minecraft:dirt_with_roots", + "minecraft:moss_block", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/features/spruce_tree_with_vines_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/spruce_tree_with_vines_feature.json new file mode 100644 index 0000000..e65b1c9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/spruce_tree_with_vines_feature.json @@ -0,0 +1,167 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:spruce_tree_with_vines_feature" + }, + "trunk": { + "trunk_height": { + "range_min": 6, + "range_max": 10 + }, + "height_modifier": { + "range_min": -2, + "range_max": 1 + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "spruce" + } + }, + "trunk_decoration": { + "decoration_block": "minecraft:vine", + "decoration_chance": 100.0 + } + }, + "spruce_canopy": { + "lower_offset": { + "range_min": 1, + "range_max": 3 + }, + "upper_offset": { + "range_min": 0, + "range_max": 3 + }, + "max_radius": { + "range_min": 2, + "range_max": 4 + }, + "leaf_block": { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + "minecraft:dirt_with_roots", + "minecraft:moss_block", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/features/super_birch_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/super_birch_tree_feature.json new file mode 100644 index 0000000..c41728c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/super_birch_tree_feature.json @@ -0,0 +1,174 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:super_birch_tree_feature" + }, + "trunk": { + "trunk_height": { + "range_min": 5, + "range_max": 8 + }, + "height_modifier": { + "range_min": 0, + "range_max": 7 + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "birch" + } + } + }, + "canopy": { + "canopy_offset": { + "min": -3, + "max": 0 + }, + "variation_chance": [ + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 1 + } + ], + "leaf_block": { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + "minecraft:dirt_with_roots", + "minecraft:moss_block", + // Block aliases sure would be sweet + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/features/swamp_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/swamp_tree_feature.json new file mode 100644 index 0000000..da02cd8 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/swamp_tree_feature.json @@ -0,0 +1,174 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:swamp_tree_feature" + }, + "trunk": { + "trunk_height": { + "range_min": 5, + "range_max": 9 + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "oak" + } + }, + "can_be_submerged": { + "max_depth": 1 + } + }, + "canopy": { + "canopy_offset": { + "min": -3, + "max": 0 + }, + "variation_chance": [ + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 1 + } + ], + "min_width": 2, + "leaf_block": { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + "canopy_decoration": { + "decoration_block": "minecraft:vine", + "decoration_chance": { + "numerator": 1, + "denominator": 4 + }, + "num_steps": 4, + "step_direction": "down" + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + "minecraft:dirt_with_roots", + "minecraft:moss_block", + // Block aliases sure would be sweet + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + "minecraft:water", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/features/tuff_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/tuff_feature.json new file mode 100644 index 0000000..b5c286a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/tuff_feature.json @@ -0,0 +1,21 @@ +{ + "format_version": "1.13.0", + "minecraft:ore_feature": { + "description": { + "identifier": "minecraft:tuff_feature" + }, + "count": 33, + "replace_rules": [ + { + "places_block": { + "name": "minecraft:tuff" + }, + "may_replace": [ + { + "name": "minecraft:stone" + } + ] + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/features/undecorated_jungle_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/undecorated_jungle_tree_feature.json new file mode 100644 index 0000000..281c47d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/undecorated_jungle_tree_feature.json @@ -0,0 +1,170 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:undecorated_jungle_tree_feature" + }, + "trunk": { + "trunk_height": { + "range_min": 4, + "range_max": 11 + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "jungle" + } + } + }, + "canopy": { + "canopy_offset": { + "min": -3, + "max": 0 + }, + "variation_chance": [ + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 1 + } + ], + "leaf_block": { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + "minecraft:dirt_with_roots", + "minecraft:moss_block", + // Block aliases sure would be sweet + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/features/undecorated_jungle_tree_with_vines_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/undecorated_jungle_tree_with_vines_feature.json new file mode 100644 index 0000000..f6c8543 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/features/undecorated_jungle_tree_with_vines_feature.json @@ -0,0 +1,174 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:undecorated_jungle_tree_with_vines_feature" + }, + "trunk": { + "trunk_height": { + "range_min": 4, + "range_max": 11 + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "jungle" + } + }, + "trunk_decoration": { + "decoration_block": "minecraft:vine", + "decoration_chance": 100.0 + } + }, + "canopy": { + "canopy_offset": { + "min": -3, + "max": 0 + }, + "variation_chance": [ + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 1 + } + ], + "leaf_block": { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + "minecraft:dirt_with_roots", + "minecraft:moss_block", + // Block aliases sure would be sweet + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/items/glow_berries.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/items/glow_berries.json new file mode 100644 index 0000000..171269b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/items/glow_berries.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.16.0", + "minecraft:item": { + "description": { + "identifier": "minecraft:glow_berries" + }, + + "components": { + "minecraft:use_duration": 32, + "minecraft:food": { + "nutrition": 2, + "saturation_modifier": "low", + "is_meat": false + }, + "minecraft:seed": { + "crop_result": "cave_vines", + "plant_at": [ + "cave_vines", + "cave_vines_head_with_berries" + ], + "plant_at_any_solid_surface": true, + "plant_at_face": "DOWN" + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/items/sweet_berries.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/items/sweet_berries.json new file mode 100644 index 0000000..663414d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/items/sweet_berries.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.10", + "minecraft:item": { + "description": { + "identifier": "minecraft:sweet_berries" + }, + + "components": { + "minecraft:use_duration": 32, + + "minecraft:food": { + "nutrition": 2, + "saturation_modifier": "low", + "is_meat": false + }, + "minecraft:seed": { + "crop_result": "sweet_berry_bush", + "plant_at": [ + "grass", + "dirt", + "podzol", + "moss_block" + ] + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/loot_tables/chests/abandoned_mineshaft.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/loot_tables/chests/abandoned_mineshaft.json new file mode 100644 index 0000000..8da40f0 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/loot_tables/chests/abandoned_mineshaft.json @@ -0,0 +1,284 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:golden_apple", + "weight": 20 + }, + { + "type": "item", + "name": "minecraft:appleEnchanted", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:name_tag", + "weight": 30 + }, + { + "type": "item", + "name": "minecraft:book", + "weight": 10, + "functions": [ + { + "function": "enchant_randomly" + } + ] + }, + { + "type": "item", + "name": "minecraft:iron_pickaxe", + "weight": 5 + }, + { + "type": "empty", + "weight": 5 + } + ] + }, + { + "rolls": { + "min": 2, + "max": 4 + }, + "entries": [ + { + "type": "item", + "name": "minecraft:iron_ingot", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 5 + } + } + ], + "weight": 10 + }, + { + "type": "item", + "name": "minecraft:gold_ingot", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + } + ], + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:redstone", + "functions": [ + { + "function": "set_count", + "count": { + "min": 4, + "max": 9 + } + } + ], + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:dye", + "functions": [ + { + "function": "set_data", + "data": 4 + }, + { + "function": "set_count", + "count": { + "min": 4, + "max": 9 + } + } + ], + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:diamond", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 2 + } + } + ], + "weight": 3 + }, + { + "type": "item", + "name": "minecraft:coal", + "functions": [ + { + "function": "set_count", + "count": { + "min": 3, + "max": 8 + } + } + ], + "weight": 10 + }, + { + "type": "item", + "name": "minecraft:bread", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + } + ], + "weight": 15 + }, + { + "type": "item", + "name": "minecraft:melon_seeds", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 4 + } + } + ], + "weight": 10 + }, + { + "type": "item", + "name": "minecraft:pumpkin_seeds", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 4 + } + } + ], + "weight": 10 + }, + { + "type": "item", + "name": "minecraft:beetroot_seeds", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 4 + } + } + ], + "weight": 10 + }, + { + "type": "item", + "name": "minecraft:glow_berries", + "functions": [ + { + "function": "set_count", + "count": { + "min": 3, + "max": 6 + } + } + ], + "weight": 15 + } + ] + }, + { + "rolls": 3, + "entries": [ + { + "type": "item", + "name": "minecraft:rail", + "functions": [ + { + "function": "set_count", + "count": { + "min": 4, + "max": 8 + } + } + ], + "weight": 20 + }, + { + "type": "item", + "name": "minecraft:golden_rail", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 4 + } + } + ], + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:detector_rail", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 4 + } + } + ], + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:activator_rail", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 4 + } + } + ], + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:torch", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 16 + } + } + ], + "weight": 15 + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/loot_tables/chests/shipwrecksupply.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/loot_tables/chests/shipwrecksupply.json new file mode 100644 index 0000000..360f9dc --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/loot_tables/chests/shipwrecksupply.json @@ -0,0 +1,234 @@ +{ + "pools": [ + { + "rolls": { + "min": 3, + "max": 10 + }, + "entries": [ + { + "type": "item", + "name": "minecraft:paper", + "weight": 8, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 12 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:potato", + "weight": 7, + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 6 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:moss_block", + "weight": 7, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 4 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:poisonous_potato", + "weight": 7, + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 6 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:carrot", + "weight": 7, + "functions": [ + { + "function": "set_count", + "count": { + "min": 4, + "max": 8 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:wheat", + "weight": 7, + "functions": [ + { + "function": "set_count", + "count": { + "min": 8, + "max": 21 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:coal", + "weight": 6, + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 8 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:rotten_flesh", + "weight": 5, + "functions": [ + { + "function": "set_count", + "count": { + "min": 5, + "max": 24 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:bamboo", + "weight": 2, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:pumpkin", + "weight": 2, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:gunpowder", + "weight": 3, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 5 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:tnt", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 2 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:leather_helmet", + "weight": 3, + "functions": [ + { + "function": "enchant_randomly" + } + ] + }, + { + "type": "item", + "name": "minecraft:leather_chestplate", + "weight": 3, + "functions": [ + { + "function": "enchant_randomly" + } + ] + }, + { + "type": "item", + "name": "minecraft:leather_leggings", + "weight": 3, + "functions": [ + { + "function": "enchant_randomly" + } + ] + }, + { + "type": "item", + "name": "minecraft:leather_boots", + "weight": 3, + "functions": [ + { + "function": "enchant_randomly" + } + ] + }, + { + "type": "item", + "name": "minecraft:suspicious_stew", + "weight": 10, + "functions": [ + { + "function": "random_aux_value", + "values": { + "min": 0, + "max": 6 + } + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/loot_tables/entities/drowned.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/loot_tables/entities/drowned.json new file mode 100644 index 0000000..8e87764 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/loot_tables/entities/drowned.json @@ -0,0 +1,51 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:rotten_flesh", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 0, + "max": 2 + } + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + } + ] + }, + { + "conditions": [ + { + "condition": "killed_by_player_or_pets" + }, + { + "condition": "random_chance_with_looting", + "chance": 0.11, + "looting_multiplier": 0.02 + } + ], + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:copper_ingot", + "weight": 5 + } + ] + } + ] +} + diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/loot_tables/entities/glow_squid.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/loot_tables/entities/glow_squid.json new file mode 100644 index 0000000..92bf213 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/loot_tables/entities/glow_squid.json @@ -0,0 +1,34 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:glow_ink_sac", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + }, + { + "function": "set_data", + "data": 0 + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/loot_tables/entities/goat.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/loot_tables/entities/goat.json new file mode 100644 index 0000000..0967ef4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/loot_tables/entities/goat.json @@ -0,0 +1 @@ +{} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/manifest.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/manifest.json new file mode 100644 index 0000000..7baf95f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/manifest.json @@ -0,0 +1,30 @@ +{ + "format_version": 2, + "header": { + "description": "resourcePack.vanilla_server.description", + "name": "resourcePack.vanilla_server.name", + "uuid": "fe9f8597-5454-481a-8730-8d070a8e2e58", + "version": [ + 1, + 17, + 0 + ], + "min_engine_version": [ + 1, + 17, + 0 + ] + }, + "modules": [ + { + "description": "resourcePack.vanilla_server.description", + "type": "data", + "uuid": "79fccc3b-7bad-4f4f-aa97-d98108e6aa33", + "version": [ + 0, + 0, + 1 + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/amethyst_block.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/amethyst_block.json new file mode 100644 index 0000000..d7f1c8e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/amethyst_block.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:amethyst_block" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AA", + "AA" + ], + "key": { + "A": { + "item": "minecraft:amethyst_shard" + } + }, + "result": { + "item": "minecraft:amethyst_block", + "count": 1 + }, + "priority": 1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/brewing_stand_from_cobbled_deepslate.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/brewing_stand_from_cobbled_deepslate.json new file mode 100644 index 0000000..4143edb --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/brewing_stand_from_cobbled_deepslate.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:brewing_stand_from_cobbled_deepslate" + }, + "tags": [ "crafting_table" ], + "pattern": [ + " B ", + "###" + ], + "key": { + "B": { + "item": "minecraft:blaze_rod" + }, + "#": { + "item": "minecraft:cobbled_deepslate" + } + }, + "result": { + "item": "minecraft:brewing_stand" + }, + "priority": 2 + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/chiseled_deepslate.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/chiseled_deepslate.json new file mode 100644 index 0000000..192b6cf --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/chiseled_deepslate.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:chiseled_deepslate" + }, + "key": { + "#": { + "item": "minecraft:cobbled_deepslate_slab" + } + }, + "pattern": [ + "#", + "#" + ], + "priority": 1, + "result": { + "item": "minecraft:chiseled_deepslate" + }, + "tags": [ + "crafting_table" + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/chiseled_deepslate_from_cobbled_deepslate_stonecutting.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/chiseled_deepslate_from_cobbled_deepslate_stonecutting.json new file mode 100644 index 0000000..d9f291a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/chiseled_deepslate_from_cobbled_deepslate_stonecutting.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:chiseled_deepslate_from_cobbled_deepslate_stonecutting" + }, + "ingredients": [ + { + "data": 0, + "item": "minecraft:cobbled_deepslate" + } + ], + "priority": 0, + "result": { + "count": 1, + "data": 0, + "item": "minecraft:chiseled_deepslate" + }, + "tags": [ + "stonecutter" + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/cobbled_deepslate_slab.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/cobbled_deepslate_slab.json new file mode 100644 index 0000000..a1110e5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/cobbled_deepslate_slab.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:cobbled_deepslate_slab" + }, + "key": { + "#": { + "item": "minecraft:cobbled_deepslate" + } + }, + "pattern": [ + "###" + ], + "priority": 1, + "result": { + "count": 6, + "item": "minecraft:cobbled_deepslate_slab" + }, + "tags": [ + "crafting_table" + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/cobbled_deepslate_slab_from_cobbled_deepslate_stonecutting.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/cobbled_deepslate_slab_from_cobbled_deepslate_stonecutting.json new file mode 100644 index 0000000..b1ac0b0 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/cobbled_deepslate_slab_from_cobbled_deepslate_stonecutting.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:cobbled_deepslate_slab_from_cobbled_deepslate_stonecutting" + }, + "ingredients": [ + { + "data": 0, + "item": "minecraft:cobbled_deepslate" + } + ], + "priority": 0, + "result": { + "count": 2, + "data": 0, + "item": "minecraft:cobbled_deepslate_slab" + }, + "tags": [ + "stonecutter" + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/cobbled_deepslate_stairs.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/cobbled_deepslate_stairs.json new file mode 100644 index 0000000..1c547cf --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/cobbled_deepslate_stairs.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:cobbled_deepslate_stairs" + }, + "key": { + "#": { + "item": "minecraft:cobbled_deepslate" + } + }, + "pattern": [ + "# ", + "## ", + "###" + ], + "priority": 1, + "result": { + "count": 4, + "item": "minecraft:cobbled_deepslate_stairs" + }, + "tags": [ + "crafting_table" + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/cobbled_deepslate_stairs_from_cobbled_deepslate_cutting.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/cobbled_deepslate_stairs_from_cobbled_deepslate_cutting.json new file mode 100644 index 0000000..1261a62 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/cobbled_deepslate_stairs_from_cobbled_deepslate_cutting.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:cobbled_deepslate_stairs_from_cobbled_deepslate_stonecutting" + }, + "ingredients": [ + { + "data": 0, + "item": "minecraft:cobbled_deepslate" + } + ], + "priority": 0, + "result": { + "count": 1, + "data": 0, + "item": "minecraft:cobbled_deepslate_stairs" + }, + "tags": [ + "stonecutter" + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/cobbled_deepslate_wall.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/cobbled_deepslate_wall.json new file mode 100644 index 0000000..0e5ac67 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/cobbled_deepslate_wall.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:cobbled_deepslate_wall" + }, + "key": { + "#": { + "item": "minecraft:cobbled_deepslate" + } + }, + "pattern": [ + "###", + "###" + ], + "priority": 1, + "result": { + "count": 6, + "item": "minecraft:cobbled_deepslate_wall" + }, + "tags": [ + "crafting_table" + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/cobbled_deepslate_wall_from_cobbled_deepslate_stonecutting.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/cobbled_deepslate_wall_from_cobbled_deepslate_stonecutting.json new file mode 100644 index 0000000..a2b4fc9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/cobbled_deepslate_wall_from_cobbled_deepslate_stonecutting.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:cobbled_deepslate_wall_from_cobbled_deepslate_stonecutting" + }, + "ingredients": [ + { + "data": 0, + "item": "minecraft:cobbled_deepslate" + } + ], + "priority": 0, + "result": { + "count": 1, + "data": 0, + "item": "minecraft:cobbled_deepslate_wall" + }, + "tags": [ + "stonecutter" + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/copper_block_from_ingots.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/copper_block_from_ingots.json new file mode 100644 index 0000000..b87486c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/copper_block_from_ingots.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:copper_block_from_ingots" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AAA", + "AAA", + "AAA" + ], + "key": { + "A": { + "item": "minecraft:copper_ingot" + } + }, + "result": { + "item": "minecraft:copper_block", + "count": 1 + }, + "priority": 1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/cracked_deepslate_bricks_furnace.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/cracked_deepslate_bricks_furnace.json new file mode 100644 index 0000000..e686070 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/cracked_deepslate_bricks_furnace.json @@ -0,0 +1,13 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:cracked_deepslate_bricks_furnace" + }, + "input": "minecraft:deepslate_bricks", + "output": "minecraft:cracked_deepslate_bricks", + "tags": [ + "furnace" + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/cracked_deepslate_tiles_furnace.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/cracked_deepslate_tiles_furnace.json new file mode 100644 index 0000000..9e6e1f4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/cracked_deepslate_tiles_furnace.json @@ -0,0 +1,13 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:cracked_deepslate_tiles_furnace" + }, + "input": "minecraft:deepslate_tiles", + "output": "minecraft:cracked_deepslate_tiles", + "tags": [ + "furnace" + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_cut_copper.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_cut_copper.json new file mode 100644 index 0000000..7d4c792 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_cut_copper.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:crafting_table_cut_copper" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AA", + "AA" + ], + "key": { + "A": { + "item": "minecraft:copper_block" + } + }, + "result": { + "item": "minecraft:cut_copper", + "count": 4 + }, + "priority": 1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_cut_copper_slab.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_cut_copper_slab.json new file mode 100644 index 0000000..f502aae --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_cut_copper_slab.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:crafting_table_cut_copper_slab" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AAA" + ], + "key": { + "A": { + "item": "minecraft:cut_copper" + } + }, + "result": { + "item": "minecraft:cut_copper_slab", + "count": 6 + }, + "priority": 1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_cut_copper_stairs.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_cut_copper_stairs.json new file mode 100644 index 0000000..1b0fe0d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_cut_copper_stairs.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:crafting_table_cut_copper_stairs" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "A", + "AA", + "AAA" + ], + "key": { + "A": { + "item": "minecraft:cut_copper" + } + }, + "result": { + "item": "minecraft:cut_copper_stairs", + "count": 4 + }, + "priority": 1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_exposed_cut_copper.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_exposed_cut_copper.json new file mode 100644 index 0000000..6a87770 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_exposed_cut_copper.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:crafting_table_exposed_cut_copper" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AA", + "AA" + ], + "key": { + "A": { + "item": "minecraft:exposed_copper" + } + }, + "result": { + "item": "minecraft:exposed_cut_copper", + "count": 4 + }, + "priority": 1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_exposed_cut_copper_slab.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_exposed_cut_copper_slab.json new file mode 100644 index 0000000..8920c50 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_exposed_cut_copper_slab.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:crafting_table_exposed_cut_copper_slab" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AAA" + ], + "key": { + "A": { + "item": "minecraft:exposed_cut_copper" + } + }, + "result": { + "item": "minecraft:exposed_cut_copper_slab", + "count": 6 + }, + "priority": 1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_exposed_cut_copper_stairs.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_exposed_cut_copper_stairs.json new file mode 100644 index 0000000..a44b441 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_exposed_cut_copper_stairs.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:crafting_table_exposed_cut_copper_stairs" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "A", + "AA", + "AAA" + ], + "key": { + "A": { + "item": "minecraft:exposed_cut_copper" + } + }, + "result": { + "item": "minecraft:exposed_cut_copper_stairs", + "count": 4 + }, + "priority": 1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_oxidized_cut_copper.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_oxidized_cut_copper.json new file mode 100644 index 0000000..653ae05 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_oxidized_cut_copper.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:crafting_table_oxidized_cut_copper" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AA", + "AA" + ], + "key": { + "A": { + "item": "minecraft:oxidized_copper" + } + }, + "result": { + "item": "minecraft:oxidized_cut_copper", + "count": 4 + }, + "priority": 1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_oxidized_cut_copper_slab.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_oxidized_cut_copper_slab.json new file mode 100644 index 0000000..5dfc7a6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_oxidized_cut_copper_slab.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:crafting_table_oxidized_cut_copper_slab" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AAA" + ], + "key": { + "A": { + "item": "minecraft:oxidized_cut_copper" + } + }, + "result": { + "item": "minecraft:oxidized_cut_copper_slab", + "count": 6 + }, + "priority": 1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_oxidized_cut_copper_stairs.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_oxidized_cut_copper_stairs.json new file mode 100644 index 0000000..e801a6f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_oxidized_cut_copper_stairs.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:crafting_table_oxidized_cut_copper_stairs" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "A", + "AA", + "AAA" + ], + "key": { + "A": { + "item": "minecraft:oxidized_cut_copper" + } + }, + "result": { + "item": "minecraft:oxidized_cut_copper_stairs", + "count": 4 + }, + "priority": 1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_waxed_cut_copper.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_waxed_cut_copper.json new file mode 100644 index 0000000..17ec73c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_waxed_cut_copper.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:crafting_table_waxed_cut_copper" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AA", + "AA" + ], + "key": { + "A": { + "item": "minecraft:waxed_copper" + } + }, + "result": { + "item": "minecraft:waxed_cut_copper", + "count": 4 + }, + "priority": 1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_waxed_cut_copper_slab.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_waxed_cut_copper_slab.json new file mode 100644 index 0000000..33271be --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_waxed_cut_copper_slab.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:crafting_table_waxed_cut_copper_slab" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AAA" + ], + "key": { + "A": { + "item": "minecraft:waxed_cut_copper" + } + }, + "result": { + "item": "minecraft:waxed_cut_copper_slab", + "count": 6 + }, + "priority": 1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_waxed_cut_copper_stairs.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_waxed_cut_copper_stairs.json new file mode 100644 index 0000000..0f36dcf --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_waxed_cut_copper_stairs.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:crafting_table_waxed_cut_copper_stairs" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "A", + "AA", + "AAA" + ], + "key": { + "A": { + "item": "minecraft:waxed_cut_copper" + } + }, + "result": { + "item": "minecraft:waxed_cut_copper_stairs", + "count": 4 + }, + "priority": 1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_waxed_exposed_cut_copper.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_waxed_exposed_cut_copper.json new file mode 100644 index 0000000..efc2825 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_waxed_exposed_cut_copper.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:crafting_table_waxed_exposed_cut_copper" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AA", + "AA" + ], + "key": { + "A": { + "item": "minecraft:waxed_exposed_copper" + } + }, + "result": { + "item": "minecraft:waxed_exposed_cut_copper", + "count": 4 + }, + "priority": 1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_waxed_exposed_cut_copper_slab.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_waxed_exposed_cut_copper_slab.json new file mode 100644 index 0000000..ed7f0ee --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_waxed_exposed_cut_copper_slab.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:crafting_table_waxed_exposed_cut_copper_slab" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AAA" + ], + "key": { + "A": { + "item": "minecraft:waxed_exposed_cut_copper" + } + }, + "result": { + "item": "minecraft:waxed_exposed_cut_copper_slab", + "count": 6 + }, + "priority": 1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_waxed_exposed_cut_copper_stairs.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_waxed_exposed_cut_copper_stairs.json new file mode 100644 index 0000000..8e921e8 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_waxed_exposed_cut_copper_stairs.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:crafting_table_waxed_exposed_cut_copper_stairs" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "A", + "AA", + "AAA" + ], + "key": { + "A": { + "item": "minecraft:waxed_exposed_cut_copper" + } + }, + "result": { + "item": "minecraft:waxed_exposed_cut_copper_stairs", + "count": 4 + }, + "priority": 1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_waxed_oxidized_cut_copper.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_waxed_oxidized_cut_copper.json new file mode 100644 index 0000000..792ad2e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_waxed_oxidized_cut_copper.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:crafting_table_waxed_oxidized_cut_copper" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AA", + "AA" + ], + "key": { + "A": { + "item": "minecraft:waxed_oxidized_copper" + } + }, + "result": { + "item": "minecraft:waxed_oxidized_cut_copper", + "count": 4 + }, + "priority": 1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_waxed_oxidized_cut_copper_slab.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_waxed_oxidized_cut_copper_slab.json new file mode 100644 index 0000000..88e17ea --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_waxed_oxidized_cut_copper_slab.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:crafting_table_waxed_oxidized_cut_copper_slab" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AAA" + ], + "key": { + "A": { + "item": "minecraft:waxed_oxidized_cut_copper" + } + }, + "result": { + "item": "minecraft:waxed_oxidized_cut_copper_slab", + "count": 6 + }, + "priority": 1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_waxed_oxidized_cut_copper_stairs.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_waxed_oxidized_cut_copper_stairs.json new file mode 100644 index 0000000..b2c2200 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_waxed_oxidized_cut_copper_stairs.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:crafting_table_waxed_oxidized_cut_copper_stairs" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "A", + "AA", + "AAA" + ], + "key": { + "A": { + "item": "minecraft:waxed_oxidized_cut_copper" + } + }, + "result": { + "item": "minecraft:waxed_oxidized_cut_copper_stairs", + "count": 4 + }, + "priority": 1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_waxed_weathered_cut_copper.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_waxed_weathered_cut_copper.json new file mode 100644 index 0000000..6370594 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_waxed_weathered_cut_copper.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:crafting_table_waxed_weathered_cut_copper" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AA", + "AA" + ], + "key": { + "A": { + "item": "minecraft:waxed_weathered_copper" + } + }, + "result": { + "item": "minecraft:waxed_weathered_cut_copper", + "count": 4 + }, + "priority": 1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_waxed_weathered_cut_copper_slab.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_waxed_weathered_cut_copper_slab.json new file mode 100644 index 0000000..4156d4e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_waxed_weathered_cut_copper_slab.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:crafting_table_waxed_weathered_cut_copper_slab" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AAA" + ], + "key": { + "A": { + "item": "minecraft:waxed_weathered_cut_copper" + } + }, + "result": { + "item": "minecraft:waxed_weathered_cut_copper_slab", + "count": 6 + }, + "priority": 1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_waxed_weathered_cut_copper_stairs.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_waxed_weathered_cut_copper_stairs.json new file mode 100644 index 0000000..b7fac79 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_waxed_weathered_cut_copper_stairs.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:crafting_table_waxed_weathered_cut_copper_stairs" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "A", + "AA", + "AAA" + ], + "key": { + "A": { + "item": "minecraft:waxed_weathered_cut_copper" + } + }, + "result": { + "item": "minecraft:waxed_weathered_cut_copper_stairs", + "count": 4 + }, + "priority": 1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_weathered_cut_copper.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_weathered_cut_copper.json new file mode 100644 index 0000000..c17e2f0 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_weathered_cut_copper.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:crafting_table_weathered_cut_copper" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AA", + "AA" + ], + "key": { + "A": { + "item": "minecraft:weathered_copper" + } + }, + "result": { + "item": "minecraft:weathered_cut_copper", + "count": 4 + }, + "priority": 1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_weathered_cut_copper_slab.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_weathered_cut_copper_slab.json new file mode 100644 index 0000000..3a947ee --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_weathered_cut_copper_slab.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:crafting_table_weathered_cut_copper_slab" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AAA" + ], + "key": { + "A": { + "item": "minecraft:weathered_cut_copper" + } + }, + "result": { + "item": "minecraft:weathered_cut_copper_slab", + "count": 6 + }, + "priority": 1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_weathered_cut_copper_stairs.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_weathered_cut_copper_stairs.json new file mode 100644 index 0000000..2423806 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/crafting_table_weathered_cut_copper_stairs.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:crafting_table_weathered_cut_copper_stairs" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "A", + "AA", + "AAA" + ], + "key": { + "A": { + "item": "minecraft:weathered_cut_copper" + } + }, + "result": { + "item": "minecraft:weathered_cut_copper_stairs", + "count": 4 + }, + "priority": 1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_brick_slab.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_brick_slab.json new file mode 100644 index 0000000..2c8977c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_brick_slab.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:deepslate_brick_slab" + }, + "key": { + "#": { + "item": "minecraft:deepslate_bricks" + } + }, + "pattern": [ + "###" + ], + "priority": 1, + "result": { + "count": 6, + "item": "minecraft:deepslate_brick_slab" + }, + "tags": [ + "crafting_table" + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_brick_slab_from_cobbled_deepslate_stonecutting.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_brick_slab_from_cobbled_deepslate_stonecutting.json new file mode 100644 index 0000000..90b7f78 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_brick_slab_from_cobbled_deepslate_stonecutting.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:deepslate_brick_slab_from_cobbled_deepslate_stonecutting" + }, + "ingredients": [ + { + "data": 0, + "item": "minecraft:cobbled_deepslate" + } + ], + "priority": 0, + "result": { + "count": 2, + "data": 0, + "item": "minecraft:deepslate_brick_slab" + }, + "tags": [ + "stonecutter" + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_brick_slab_from_deepslate_bricks_stonecutting.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_brick_slab_from_deepslate_bricks_stonecutting.json new file mode 100644 index 0000000..c07f2cd --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_brick_slab_from_deepslate_bricks_stonecutting.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:deepslate_brick_slab_from_deepslate_bricks_stonecutting" + }, + "ingredients": [ + { + "data": 0, + "item": "minecraft:deepslate_bricks" + } + ], + "priority": 0, + "result": { + "count": 2, + "data": 0, + "item": "minecraft:deepslate_brick_slab" + }, + "tags": [ + "stonecutter" + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_brick_slab_from_polished_deepslate_stonecutting.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_brick_slab_from_polished_deepslate_stonecutting.json new file mode 100644 index 0000000..4915ee8 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_brick_slab_from_polished_deepslate_stonecutting.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:deepslate_brick_slab_from_polished_deepslate_stonecutting" + }, + "ingredients": [ + { + "data": 0, + "item": "minecraft:polished_deepslate" + } + ], + "priority": 0, + "result": { + "count": 2, + "data": 0, + "item": "minecraft:deepslate_brick_slab" + }, + "tags": [ + "stonecutter" + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_brick_stairs.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_brick_stairs.json new file mode 100644 index 0000000..0c38640 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_brick_stairs.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:deepslate_brick_stairs" + }, + "key": { + "#": { + "item": "minecraft:deepslate_bricks" + } + }, + "pattern": [ + "# ", + "## ", + "###" + ], + "priority": 1, + "result": { + "count": 4, + "item": "minecraft:deepslate_brick_stairs" + }, + "tags": [ + "crafting_table" + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_brick_stairs_from_cobbled_deepslate_stonecutting.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_brick_stairs_from_cobbled_deepslate_stonecutting.json new file mode 100644 index 0000000..2853a61 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_brick_stairs_from_cobbled_deepslate_stonecutting.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:deepslate_brick_stairs_from_cobbled_deepslate_stonecutting" + }, + "ingredients": [ + { + "data": 0, + "item": "minecraft:cobbled_deepslate" + } + ], + "priority": 0, + "result": { + "count": 1, + "data": 0, + "item": "minecraft:deepslate_brick_stairs" + }, + "tags": [ + "stonecutter" + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_brick_stairs_from_deepslate_bricks_stonecutting.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_brick_stairs_from_deepslate_bricks_stonecutting.json new file mode 100644 index 0000000..773a8f7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_brick_stairs_from_deepslate_bricks_stonecutting.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:deepslate_brick_stairs_from_deepslate_bricks_stonecutting" + }, + "ingredients": [ + { + "data": 0, + "item": "minecraft:deepslate_bricks" + } + ], + "priority": 0, + "result": { + "count": 1, + "data": 0, + "item": "minecraft:deepslate_brick_stairs" + }, + "tags": [ + "stonecutter" + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_brick_stairs_from_polished_deepslate_stonecut.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_brick_stairs_from_polished_deepslate_stonecut.json new file mode 100644 index 0000000..25ed34f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_brick_stairs_from_polished_deepslate_stonecut.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:deepslate_brick_stairs_from_polished_deepslate_stonecut" + }, + "ingredients": [ + { + "data": 0, + "item": "minecraft:polished_deepslate" + } + ], + "priority": 0, + "result": { + "count": 1, + "data": 0, + "item": "minecraft:deepslate_brick_stairs" + }, + "tags": [ + "stonecutter" + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_brick_wall.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_brick_wall.json new file mode 100644 index 0000000..3f4e6d3 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_brick_wall.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:deepslate_brick_wall" + }, + "key": { + "#": { + "item": "minecraft:deepslate_bricks" + } + }, + "pattern": [ + "###", + "###" + ], + "priority": 1, + "result": { + "count": 6, + "item": "minecraft:deepslate_brick_wall" + }, + "tags": [ + "crafting_table" + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_brick_wall_from_cobbled_deepslate_stonecutting.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_brick_wall_from_cobbled_deepslate_stonecutting.json new file mode 100644 index 0000000..169c314 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_brick_wall_from_cobbled_deepslate_stonecutting.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:deepslate_brick_wall_from_cobbled_deepslate_stonecutting" + }, + "ingredients": [ + { + "data": 0, + "item": "minecraft:cobbled_deepslate" + } + ], + "priority": 0, + "result": { + "count": 1, + "data": 0, + "item": "minecraft:deepslate_brick_wall" + }, + "tags": [ + "stonecutter" + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_brick_wall_from_deepslate_bricks_stonecutting.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_brick_wall_from_deepslate_bricks_stonecutting.json new file mode 100644 index 0000000..ec0d268 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_brick_wall_from_deepslate_bricks_stonecutting.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:deepslate_brick_wall_from_deepslate_bricks_stonecutting" + }, + "ingredients": [ + { + "data": 0, + "item": "minecraft:deepslate_bricks" + } + ], + "priority": 0, + "result": { + "count": 1, + "data": 0, + "item": "minecraft:deepslate_brick_wall" + }, + "tags": [ + "stonecutter" + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_brick_wall_from_polished_deepslate_stonecutting.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_brick_wall_from_polished_deepslate_stonecutting.json new file mode 100644 index 0000000..5aeb30c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_brick_wall_from_polished_deepslate_stonecutting.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:deepslate_brick_wall_from_polished_deepslate_stonecutting" + }, + "ingredients": [ + { + "data": 0, + "item": "minecraft:polished_deepslate" + } + ], + "priority": 0, + "result": { + "count": 1, + "data": 0, + "item": "minecraft:deepslate_brick_wall" + }, + "tags": [ + "stonecutter" + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_bricks.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_bricks.json new file mode 100644 index 0000000..54c6bbd --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_bricks.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:deepslate_bricks" + }, + "key": { + "S": { + "item": "minecraft:polished_deepslate" + } + }, + "pattern": [ + "SS", + "SS" + ], + "priority": 1, + "result": { + "count": 4, + "item": "minecraft:deepslate_bricks" + }, + "tags": [ + "crafting_table" + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_bricks_from_cobbled_deepslate_stonecutting.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_bricks_from_cobbled_deepslate_stonecutting.json new file mode 100644 index 0000000..6807f9b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_bricks_from_cobbled_deepslate_stonecutting.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:deepslate_bricks_from_cobbled_deepslate_stonecutting" + }, + "ingredients": [ + { + "data": 0, + "item": "minecraft:cobbled_deepslate" + } + ], + "priority": 0, + "result": { + "count": 1, + "data": 0, + "item": "minecraft:deepslate_bricks" + }, + "tags": [ + "stonecutter" + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_bricks_from_polished_deepslate_stonecutting.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_bricks_from_polished_deepslate_stonecutting.json new file mode 100644 index 0000000..c327bd7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_bricks_from_polished_deepslate_stonecutting.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:deepslate_bricks_from_polished_deepslate_stonecutting" + }, + "ingredients": [ + { + "data": 0, + "item": "minecraft:polished_deepslate" + } + ], + "priority": 0, + "result": { + "count": 1, + "data": 0, + "item": "minecraft:deepslate_bricks" + }, + "tags": [ + "stonecutter" + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_furnace.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_furnace.json new file mode 100644 index 0000000..268769e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_furnace.json @@ -0,0 +1,13 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:deepslate_furnace" + }, + "input": "minecraft:cobbled_deepslate", + "output": "minecraft:deepslate", + "tags": [ + "furnace" + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_tile_slab.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_tile_slab.json new file mode 100644 index 0000000..cada7f6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_tile_slab.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:deepslate_tile_slab" + }, + "key": { + "#": { + "item": "minecraft:deepslate_tiles" + } + }, + "pattern": [ + "###" + ], + "priority": 1, + "result": { + "count": 6, + "item": "minecraft:deepslate_tile_slab" + }, + "tags": [ + "crafting_table" + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_tile_slab_from_cobbled_deepslate_stonecutting.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_tile_slab_from_cobbled_deepslate_stonecutting.json new file mode 100644 index 0000000..c7e9c72 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_tile_slab_from_cobbled_deepslate_stonecutting.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:deepslate_tile_slab_from_cobbled_deepslate_stonecutting" + }, + "ingredients": [ + { + "data": 0, + "item": "minecraft:cobbled_deepslate" + } + ], + "priority": 0, + "result": { + "count": 2, + "data": 0, + "item": "minecraft:deepslate_tile_slab" + }, + "tags": [ + "stonecutter" + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_tile_slab_from_deepslate_bricks_stonecutting.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_tile_slab_from_deepslate_bricks_stonecutting.json new file mode 100644 index 0000000..fee3067 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_tile_slab_from_deepslate_bricks_stonecutting.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:deepslate_tile_slab_from_deepslate_bricks_stonecutting" + }, + "ingredients": [ + { + "data": 0, + "item": "minecraft:deepslate_bricks" + } + ], + "priority": 0, + "result": { + "count": 2, + "data": 0, + "item": "minecraft:deepslate_tile_slab" + }, + "tags": [ + "stonecutter" + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_tile_slab_from_deepslate_tiles_stonecutting.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_tile_slab_from_deepslate_tiles_stonecutting.json new file mode 100644 index 0000000..e5563f5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_tile_slab_from_deepslate_tiles_stonecutting.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:deepslate_tile_slab_from_deepslate_tiles_stonecutting" + }, + "ingredients": [ + { + "data": 0, + "item": "minecraft:deepslate_tiles" + } + ], + "priority": 0, + "result": { + "count": 2, + "data": 0, + "item": "minecraft:deepslate_tile_slab" + }, + "tags": [ + "stonecutter" + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_tile_slab_from_polished_deepslate_stonecutting.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_tile_slab_from_polished_deepslate_stonecutting.json new file mode 100644 index 0000000..6c00ebd --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_tile_slab_from_polished_deepslate_stonecutting.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:deepslate_tile_slab_from_polished_deepslate_stonecutting" + }, + "ingredients": [ + { + "data": 0, + "item": "minecraft:polished_deepslate" + } + ], + "priority": 0, + "result": { + "count": 2, + "data": 0, + "item": "minecraft:deepslate_tile_slab" + }, + "tags": [ + "stonecutter" + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_tile_stairs.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_tile_stairs.json new file mode 100644 index 0000000..6267cb7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_tile_stairs.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:deepslate_tile_stairs" + }, + "key": { + "#": { + "item": "minecraft:deepslate_tiles" + } + }, + "pattern": [ + "# ", + "## ", + "###" + ], + "priority": 1, + "result": { + "count": 4, + "item": "minecraft:deepslate_tile_stairs" + }, + "tags": [ + "crafting_table" + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_tile_stairs_from_cobbled_deepslate_stonecutting.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_tile_stairs_from_cobbled_deepslate_stonecutting.json new file mode 100644 index 0000000..9350c2e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_tile_stairs_from_cobbled_deepslate_stonecutting.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:deepslate_tile_stairs_from_cobbled_deepslate_stonecutting" + }, + "ingredients": [ + { + "data": 0, + "item": "minecraft:cobbled_deepslate" + } + ], + "priority": 0, + "result": { + "count": 1, + "data": 0, + "item": "minecraft:deepslate_tile_stairs" + }, + "tags": [ + "stonecutter" + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_tile_stairs_from_deepslate_bricks_stonecutting.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_tile_stairs_from_deepslate_bricks_stonecutting.json new file mode 100644 index 0000000..38c4251 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_tile_stairs_from_deepslate_bricks_stonecutting.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:deepslate_tile_stairs_from_deepslate_bricks_stonecutting" + }, + "ingredients": [ + { + "data": 0, + "item": "minecraft:deepslate_bricks" + } + ], + "priority": 0, + "result": { + "count": 1, + "data": 0, + "item": "minecraft:deepslate_tile_stairs" + }, + "tags": [ + "stonecutter" + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_tile_stairs_from_deepslate_tiles_stonecutting.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_tile_stairs_from_deepslate_tiles_stonecutting.json new file mode 100644 index 0000000..f31c696 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_tile_stairs_from_deepslate_tiles_stonecutting.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:deepslate_tile_stairs_from_deepslate_tiles_stonecutting" + }, + "ingredients": [ + { + "data": 0, + "item": "minecraft:deepslate_tiles" + } + ], + "priority": 0, + "result": { + "count": 1, + "data": 0, + "item": "minecraft:deepslate_tile_stairs" + }, + "tags": [ + "stonecutter" + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_tile_stairs_from_polished_deepslate_stonecutting.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_tile_stairs_from_polished_deepslate_stonecutting.json new file mode 100644 index 0000000..8f13efb --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_tile_stairs_from_polished_deepslate_stonecutting.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:deepslate_tile_stairs_from_polished_deepslate_stonecutting" + }, + "ingredients": [ + { + "data": 0, + "item": "minecraft:polished_deepslate" + } + ], + "priority": 0, + "result": { + "count": 1, + "data": 0, + "item": "minecraft:deepslate_tile_stairs" + }, + "tags": [ + "stonecutter" + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_tile_wall.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_tile_wall.json new file mode 100644 index 0000000..8759c16 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_tile_wall.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:deepslate_tile_wall" + }, + "key": { + "#": { + "item": "minecraft:deepslate_tiles" + } + }, + "pattern": [ + "###", + "###" + ], + "priority": 1, + "result": { + "count": 6, + "item": "minecraft:deepslate_tile_wall" + }, + "tags": [ + "crafting_table" + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_tile_wall_from_cobbled_deepslate_stonecutting.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_tile_wall_from_cobbled_deepslate_stonecutting.json new file mode 100644 index 0000000..ef1cbdd --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_tile_wall_from_cobbled_deepslate_stonecutting.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:deepslate_tile_wall_from_cobbled_deepslate_stonecutting" + }, + "ingredients": [ + { + "data": 0, + "item": "minecraft:cobbled_deepslate" + } + ], + "priority": 0, + "result": { + "count": 1, + "data": 0, + "item": "minecraft:deepslate_tile_wall" + }, + "tags": [ + "stonecutter" + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_tile_wall_from_deepslate_bricks_stonecutting.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_tile_wall_from_deepslate_bricks_stonecutting.json new file mode 100644 index 0000000..0546e8f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_tile_wall_from_deepslate_bricks_stonecutting.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:deepslate_tile_wall_from_deepslate_bricks_stonecutting" + }, + "ingredients": [ + { + "data": 0, + "item": "minecraft:deepslate_bricks" + } + ], + "priority": 0, + "result": { + "count": 1, + "data": 0, + "item": "minecraft:deepslate_tile_wall" + }, + "tags": [ + "stonecutter" + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_tile_wall_from_deepslate_tiles_stonecutting.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_tile_wall_from_deepslate_tiles_stonecutting.json new file mode 100644 index 0000000..893ccff --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_tile_wall_from_deepslate_tiles_stonecutting.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:deepslate_tile_wall_from_deepslate_tiles_stonecutting" + }, + "ingredients": [ + { + "data": 0, + "item": "minecraft:deepslate_tiles" + } + ], + "priority": 0, + "result": { + "count": 1, + "data": 0, + "item": "minecraft:deepslate_tile_wall" + }, + "tags": [ + "stonecutter" + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_tile_wall_from_polished_deepslate_stonecutting.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_tile_wall_from_polished_deepslate_stonecutting.json new file mode 100644 index 0000000..c0877f7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_tile_wall_from_polished_deepslate_stonecutting.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:deepslate_tile_wall_from_polished_deepslate_stonecutting" + }, + "ingredients": [ + { + "data": 0, + "item": "minecraft:polished_deepslate" + } + ], + "priority": 0, + "result": { + "count": 1, + "data": 0, + "item": "minecraft:deepslate_tile_wall" + }, + "tags": [ + "stonecutter" + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_tiles.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_tiles.json new file mode 100644 index 0000000..8087909 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_tiles.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:deepslate_tiles" + }, + "key": { + "S": { + "item": "minecraft:deepslate_bricks" + } + }, + "pattern": [ + "SS", + "SS" + ], + "priority": 1, + "result": { + "count": 4, + "item": "minecraft:deepslate_tiles" + }, + "tags": [ + "crafting_table" + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_tiles_from_cobbled_deepslate_stonecutting.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_tiles_from_cobbled_deepslate_stonecutting.json new file mode 100644 index 0000000..a76131d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_tiles_from_cobbled_deepslate_stonecutting.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:deepslate_tiles_from_cobbled_deepslate_stonecutting" + }, + "ingredients": [ + { + "data": 0, + "item": "minecraft:cobbled_deepslate" + } + ], + "priority": 0, + "result": { + "count": 1, + "data": 0, + "item": "minecraft:deepslate_tiles" + }, + "tags": [ + "stonecutter" + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_tiles_from_deepslate_bricks_stonecutting.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_tiles_from_deepslate_bricks_stonecutting.json new file mode 100644 index 0000000..5ca33b8 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_tiles_from_deepslate_bricks_stonecutting.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:deepslate_tiles_from_deepslate_bricks_stonecutting" + }, + "ingredients": [ + { + "data": 0, + "item": "minecraft:deepslate_bricks" + } + ], + "priority": 0, + "result": { + "count": 1, + "data": 0, + "item": "minecraft:deepslate_tiles" + }, + "tags": [ + "stonecutter" + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_tiles_from_polished_deepslate_stonecutting.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_tiles_from_polished_deepslate_stonecutting.json new file mode 100644 index 0000000..f8a9cc9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/deepslate_tiles_from_polished_deepslate_stonecutting.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:deepslate_tiles_from_polished_deepslate_stonecutting" + }, + "ingredients": [ + { + "data": 0, + "item": "minecraft:polished_deepslate" + } + ], + "priority": 0, + "result": { + "count": 1, + "data": 0, + "item": "minecraft:deepslate_tiles" + }, + "tags": [ + "stonecutter" + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/dripstone_block.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/dripstone_block.json new file mode 100644 index 0000000..3c97775 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/dripstone_block.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:dripstone_block" + }, + + "tags": [ "crafting_table" ], + "pattern": [ + "##", + "##" + ], + "key": { + "#": { + "item": "minecraft:pointed_dripstone" + } + }, + "result": { + "item": "minecraft:dripstone_block", + "count": 1 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/dripstone_block_from_pointed_dripstone.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/dripstone_block_from_pointed_dripstone.json new file mode 100644 index 0000000..db58878 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/dripstone_block_from_pointed_dripstone.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:dripstone_block_from_pointed_dripstone" + }, + + "tags": [ "crafting_table" ], + "pattern": [ + "XX", + "XX" + ], + "key": { + "X": { + "item": "minecraft:pointed_dripstone" + } + }, + "result": [ + { "item": "minecraft:dripstone_block" } + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/furnace_copper.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/furnace_copper.json new file mode 100644 index 0000000..5d45d95 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/furnace_copper.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_copper" + }, + + + "tags": ["furnace", "blast_furnace"], + "input": "minecraft:raw_copper", + "output": "minecraft:copper_ingot" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/furnace_copper_ore.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/furnace_copper_ore.json new file mode 100644 index 0000000..9094c79 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/furnace_copper_ore.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_copper_ore" + }, + + + "tags": ["furnace", "blast_furnace"], + "input": "minecraft:copper_ore", + "output": "minecraft:copper_ingot" + } + + } + \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/furnace_deepslate_coal_ore.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/furnace_deepslate_coal_ore.json new file mode 100644 index 0000000..49576df --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/furnace_deepslate_coal_ore.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_deepslate_coal_ore" + }, + + + "tags": ["furnace", "blast_furnace"], + "input": "minecraft:deepslate_coal_ore", + "output": "minecraft:coal" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/furnace_deepslate_copper_ore.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/furnace_deepslate_copper_ore.json new file mode 100644 index 0000000..5a42d75 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/furnace_deepslate_copper_ore.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_deepslate_copper_ore" + }, + + + "tags": ["furnace", "blast_furnace"], + "input": "minecraft:deepslate_copper_ore", + "output": "minecraft:copper_ingot" + } + + } + \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/furnace_deepslate_diamond_ore.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/furnace_deepslate_diamond_ore.json new file mode 100644 index 0000000..ee1ff64 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/furnace_deepslate_diamond_ore.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_deepslate_diamond_ore" + }, + + + "tags": ["furnace", "blast_furnace"], + "input": "minecraft:deepslate_diamond_ore", + "output": "minecraft:diamond" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/furnace_deepslate_emerald_ore.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/furnace_deepslate_emerald_ore.json new file mode 100644 index 0000000..7076f4a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/furnace_deepslate_emerald_ore.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_deepslate_emerald_ore" + }, + + + "tags": ["furnace", "blast_furnace"], + "input": "minecraft:deepslate_emerald_ore", + "output": "minecraft:emerald" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/furnace_deepslate_gold_ore.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/furnace_deepslate_gold_ore.json new file mode 100644 index 0000000..d2773ac --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/furnace_deepslate_gold_ore.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_deepslate_gold_ore" + }, + + + "tags": ["furnace", "blast_furnace"], + "input": "minecraft:deepslate_gold_ore", + "output": "minecraft:gold_ingot" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/furnace_deepslate_iron_ore.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/furnace_deepslate_iron_ore.json new file mode 100644 index 0000000..1561f1f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/furnace_deepslate_iron_ore.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_deepslate_iron_ore" + }, + + + "tags": ["furnace", "blast_furnace"], + "input": "minecraft:deepslate_iron_ore", + "output": "minecraft:iron_ingot" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/furnace_deepslate_lapis_ore.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/furnace_deepslate_lapis_ore.json new file mode 100644 index 0000000..4de32d3 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/furnace_deepslate_lapis_ore.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_deepslate_lapis_ore" + }, + + + "tags": ["furnace", "blast_furnace"], + "input": "minecraft:deepslate_lapis_ore", + "output": "minecraft:dye:4" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/furnace_deepslate_redstone_ore.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/furnace_deepslate_redstone_ore.json new file mode 100644 index 0000000..0186a0c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/furnace_deepslate_redstone_ore.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_deepslate_redstone_ore" + }, + + + "tags": ["furnace", "blast_furnace"], + "input": "minecraft:deepslate_redstone_ore", + "output": "minecraft:redstone" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/furnace_from_cobbled_deepslate.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/furnace_from_cobbled_deepslate.json new file mode 100644 index 0000000..351aba2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/furnace_from_cobbled_deepslate.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:furnace_from_cobbled_deepslate" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "###", + "# #", + "###" + ], + "key": { + "#": { + "item": "minecraft:cobbled_deepslate" + } + }, + "result": { + "item": "minecraft:furnace" + }, + "priority": 2 + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/furnace_gold.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/furnace_gold.json new file mode 100644 index 0000000..9df647e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/furnace_gold.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_gold" + }, + + + "tags": ["furnace", "blast_furnace"], + "input": "minecraft:raw_gold", + "output": "minecraft:gold_ingot" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/furnace_iron.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/furnace_iron.json new file mode 100644 index 0000000..957192c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/furnace_iron.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_iron" + }, + + + "tags": ["furnace", "blast_furnace"], + "input": "minecraft:raw_iron", + "output": "minecraft:iron_ingot" + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/furnace_smooth_basalt.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/furnace_smooth_basalt.json new file mode 100644 index 0000000..8190896 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/furnace_smooth_basalt.json @@ -0,0 +1,13 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_smooth_basalt" + }, + "tags": ["furnace"], + "input": "minecraft:basalt", + "output": "minecraft:smooth_basalt" + } + + } + \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/glow_item_frame.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/glow_item_frame.json new file mode 100644 index 0000000..d5dbd4c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/glow_item_frame.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:glow_frame" + }, + + + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:frame" + }, + { + "item": "minecraft:glow_ink_sac" + } + ], + "result": { + "item": "minecraft:glow_frame" + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/ingots_from_copper.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/ingots_from_copper.json new file mode 100644 index 0000000..7bdce84 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/ingots_from_copper.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:ingots_from_copper" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "A" + ], + "key": { + "A": { + "item": "minecraft:copper_block" + } + }, + "result": { + "item": "minecraft:copper_ingot", + "count": 9 + }, + "priority": 1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/ingots_from_waxed_copper.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/ingots_from_waxed_copper.json new file mode 100644 index 0000000..722f3c6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/ingots_from_waxed_copper.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:ingots_from_waxed_copper" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "A" + ], + "key": { + "A": { + "item": "minecraft:waxed_copper" + } + }, + "result": { + "item": "minecraft:copper_ingot", + "count": 9 + }, + "priority": 1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/lightning_rod.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/lightning_rod.json new file mode 100644 index 0000000..06e9734 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/lightning_rod.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:lightning_rod" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "A", + "A", + "A" + ], + "key": { + "A": { + "item": "minecraft:copper_ingot" + } + }, + "result": { + "item": "minecraft:lightning_rod", + "count": 1 + }, + "priority": 1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/moss_carpet.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/moss_carpet.json new file mode 100644 index 0000000..de5e243 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/moss_carpet.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:moss_carpet" + }, + "tags": [ "crafting_table" ], + "group": "carpet", + "pattern": [ + "##" + ], + "key": { + "#": { + "item": "minecraft:moss_block" + } + }, + "result": { + "item": "minecraft:moss_carpet", + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/mossy_cobblestone_from_moss.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/mossy_cobblestone_from_moss.json new file mode 100644 index 0000000..b4edb0f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/mossy_cobblestone_from_moss.json @@ -0,0 +1,20 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:mossy_cobblestone_from_moss" + }, + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:cobblestone" + }, + { + "item": "minecraft:moss_block" + } + ], + "result": { + "item": "minecraft:mossy_cobblestone" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/mossy_stonebrick_from_moss.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/mossy_stonebrick_from_moss.json new file mode 100644 index 0000000..a8639de --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/mossy_stonebrick_from_moss.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:mossy_stonebrick_from_moss" + }, + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:stonebrick", + "data": 0 + }, + { + "item": "minecraft:moss_block" + } + ], + "result": { + "item": "minecraft:stonebrick", + "data": 1 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/polished_deepslate.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/polished_deepslate.json new file mode 100644 index 0000000..eabe9bb --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/polished_deepslate.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:polished_deepslate" + }, + "key": { + "S": { + "item": "minecraft:cobbled_deepslate" + } + }, + "pattern": [ + "SS", + "SS" + ], + "priority": 1, + "result": { + "count": 4, + "item": "minecraft:polished_deepslate" + }, + "tags": [ + "crafting_table" + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/polished_deepslate_from_cobbled_deepslate_stonecutting.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/polished_deepslate_from_cobbled_deepslate_stonecutting.json new file mode 100644 index 0000000..470f3a6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/polished_deepslate_from_cobbled_deepslate_stonecutting.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:polished_deepslate_from_cobbled_deepslate_stonecutting" + }, + "ingredients": [ + { + "data": 0, + "item": "minecraft:cobbled_deepslate" + } + ], + "priority": 0, + "result": { + "count": 1, + "data": 0, + "item": "minecraft:polished_deepslate" + }, + "tags": [ + "stonecutter" + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/polished_deepslate_slab.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/polished_deepslate_slab.json new file mode 100644 index 0000000..0e09808 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/polished_deepslate_slab.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:polished_deepslate_slab" + }, + "key": { + "#": { + "item": "minecraft:polished_deepslate" + } + }, + "pattern": [ + "###" + ], + "priority": 1, + "result": { + "count": 6, + "item": "minecraft:polished_deepslate_slab" + }, + "tags": [ + "crafting_table" + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/polished_deepslate_slab_from_cobbled_deepslate_stonecut.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/polished_deepslate_slab_from_cobbled_deepslate_stonecut.json new file mode 100644 index 0000000..ab3988f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/polished_deepslate_slab_from_cobbled_deepslate_stonecut.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:polished_deepslate_slab_from_cobbled_deepslate_stonecut" + }, + "ingredients": [ + { + "data": 0, + "item": "minecraft:cobbled_deepslate" + } + ], + "priority": 0, + "result": { + "count": 2, + "data": 0, + "item": "minecraft:polished_deepslate_slab" + }, + "tags": [ + "stonecutter" + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/polished_deepslate_slab_from_polished_deepslate_cutting.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/polished_deepslate_slab_from_polished_deepslate_cutting.json new file mode 100644 index 0000000..497d1db --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/polished_deepslate_slab_from_polished_deepslate_cutting.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:polished_deepslate_slab_from_polished_deepslate_stonecutting" + }, + "ingredients": [ + { + "data": 0, + "item": "minecraft:polished_deepslate" + } + ], + "priority": 0, + "result": { + "count": 2, + "data": 0, + "item": "minecraft:polished_deepslate_slab" + }, + "tags": [ + "stonecutter" + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/polished_deepslate_stairs.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/polished_deepslate_stairs.json new file mode 100644 index 0000000..b40b35d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/polished_deepslate_stairs.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:polished_deepslate_stairs" + }, + "key": { + "#": { + "item": "minecraft:polished_deepslate" + } + }, + "pattern": [ + "# ", + "## ", + "###" + ], + "priority": 1, + "result": { + "count": 4, + "item": "minecraft:polished_deepslate_stairs" + }, + "tags": [ + "crafting_table" + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/polished_deepslate_stairs_from_cobbled_deepslate_cutting.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/polished_deepslate_stairs_from_cobbled_deepslate_cutting.json new file mode 100644 index 0000000..8d004fd --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/polished_deepslate_stairs_from_cobbled_deepslate_cutting.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:polished_deepslate_stairs_from_cobbled_deepslate_stonecutting" + }, + "ingredients": [ + { + "data": 0, + "item": "minecraft:cobbled_deepslate" + } + ], + "priority": 0, + "result": { + "count": 1, + "data": 0, + "item": "minecraft:polished_deepslate_stairs" + }, + "tags": [ + "stonecutter" + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/polished_deepslate_stairs_from_polished_deepslate_cutting.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/polished_deepslate_stairs_from_polished_deepslate_cutting.json new file mode 100644 index 0000000..c4e3b05 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/polished_deepslate_stairs_from_polished_deepslate_cutting.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:polished_deepslate_stairs_from_polished_deepslate_stonecutting" + }, + "ingredients": [ + { + "data": 0, + "item": "minecraft:polished_deepslate" + } + ], + "priority": 0, + "result": { + "count": 1, + "data": 0, + "item": "minecraft:polished_deepslate_stairs" + }, + "tags": [ + "stonecutter" + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/polished_deepslate_wall.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/polished_deepslate_wall.json new file mode 100644 index 0000000..ff2f9b4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/polished_deepslate_wall.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:polished_deepslate_wall" + }, + "key": { + "#": { + "item": "minecraft:polished_deepslate" + } + }, + "pattern": [ + "###", + "###" + ], + "priority": 1, + "result": { + "count": 6, + "item": "minecraft:polished_deepslate_wall" + }, + "tags": [ + "crafting_table" + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/polished_deepslate_wall_from_cobbled_deepslate_stonecut.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/polished_deepslate_wall_from_cobbled_deepslate_stonecut.json new file mode 100644 index 0000000..28cb81c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/polished_deepslate_wall_from_cobbled_deepslate_stonecut.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:polished_deepslate_wall_from_cobbled_deepslate_stonecut" + }, + "ingredients": [ + { + "data": 0, + "item": "minecraft:cobbled_deepslate" + } + ], + "priority": 0, + "result": { + "count": 1, + "data": 0, + "item": "minecraft:polished_deepslate_wall" + }, + "tags": [ + "stonecutter" + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/polished_deepslate_wall_from_polished_deepslate_stonecut.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/polished_deepslate_wall_from_polished_deepslate_stonecut.json new file mode 100644 index 0000000..e12b2bb --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/polished_deepslate_wall_from_polished_deepslate_stonecut.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:polished_deepslate_wall_from_polished_deepslate_stonecut" + }, + "ingredients": [ + { + "data": 0, + "item": "minecraft:polished_deepslate" + } + ], + "priority": 0, + "result": { + "count": 1, + "data": 0, + "item": "minecraft:polished_deepslate_wall" + }, + "tags": [ + "stonecutter" + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/raw_copper.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/raw_copper.json new file mode 100644 index 0000000..bbbb27e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/raw_copper.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:raw_copper" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "#" + ], + "key": { + "#": { + "item": "minecraft:raw_copper_block" + } + }, + "result": { + "item": "minecraft:raw_copper", + "count": 9 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/raw_copper_block.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/raw_copper_block.json new file mode 100644 index 0000000..6c6ce33 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/raw_copper_block.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:raw_copper_block" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "###", + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:raw_copper" + } + }, + "result": { + "item": "minecraft:raw_copper_block" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/raw_gold.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/raw_gold.json new file mode 100644 index 0000000..e84afd9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/raw_gold.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:raw_gold" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "#" + ], + "key": { + "#": { + "item": "minecraft:raw_gold_block" + } + }, + "result": { + "item": "minecraft:raw_gold", + "count": 9 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/raw_gold_block.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/raw_gold_block.json new file mode 100644 index 0000000..0718f2f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/raw_gold_block.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:raw_gold_block" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "###", + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:raw_gold" + } + }, + "result": { + "item": "minecraft:raw_gold_block" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/raw_iron.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/raw_iron.json new file mode 100644 index 0000000..ed179ac --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/raw_iron.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:raw_iron" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "#" + ], + "key": { + "#": { + "item": "minecraft:raw_iron_block" + } + }, + "result": { + "item": "minecraft:raw_iron", + "count": 9 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/raw_iron_block.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/raw_iron_block.json new file mode 100644 index 0000000..f7022f7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/raw_iron_block.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:raw_iron_block" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "###", + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:raw_iron" + } + }, + "result": { + "item": "minecraft:raw_iron_block" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/spyglass.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/spyglass.json new file mode 100644 index 0000000..f6f0837 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/spyglass.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:spyglass" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "#", + "X", + "X" + ], + "key": { + "#": { + "item": "minecraft:amethyst_shard" + }, + "X": { + "item": "minecraft:copper_ingot" + } + }, + "result": { + "item": "minecraft:spyglass", + "count": 1 + }, + "priority": 1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stone_axe_from_cobbled_deepslate.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stone_axe_from_cobbled_deepslate.json new file mode 100644 index 0000000..f44e7c8 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stone_axe_from_cobbled_deepslate.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:stone_axe_from_cobbled_deepslate" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "XX", + "X#", + " #" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "X": { + "item": "minecraft:cobbled_deepslate" + } + }, + "result": { + "item": "minecraft:stone_axe" + }, + "priority": 2 + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stone_hoe_from_cobbled_deepslate.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stone_hoe_from_cobbled_deepslate.json new file mode 100644 index 0000000..1b98025 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stone_hoe_from_cobbled_deepslate.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:stone_hoe_from_cobbled_deepslate" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "XX", + " #", + " #" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "X": { + "item": "minecraft:cobbled_deepslate" + } + }, + "result": { + "item": "minecraft:stone_hoe" + }, + "priority": 2 + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stone_pickaxe_from_cobbled_deepslate.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stone_pickaxe_from_cobbled_deepslate.json new file mode 100644 index 0000000..364308a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stone_pickaxe_from_cobbled_deepslate.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:stone_pickaxe_from_cobbled_deepslate" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "XXX", + " # ", + " # " + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "X": { + "item": "minecraft:cobbled_deepslate" + } + }, + "result": { + "item": "minecraft:stone_pickaxe" + }, + "priority": 2 + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stone_shovel_from_cobbled_deepslate.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stone_shovel_from_cobbled_deepslate.json new file mode 100644 index 0000000..e63bd23 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stone_shovel_from_cobbled_deepslate.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:stone_shovel_from_cobbled_deepslate" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "X", + "#", + "#" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "X": { + "item": "minecraft:cobbled_deepslate" + } + }, + "result": { + "item": "minecraft:stone_shovel" + }, + "priority": 2 + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stone_sword_from_cobbled_deepslate.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stone_sword_from_cobbled_deepslate.json new file mode 100644 index 0000000..8591007 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stone_sword_from_cobbled_deepslate.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:stone_sword_from_cobbled_deepslate" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "X", + "X", + "#" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "X": { + "item": "minecraft:cobbled_deepslate" + } + }, + "result": { + "item": "minecraft:stone_sword" + }, + "priority": 2 + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_copper_block_to_cut_copper.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_copper_block_to_cut_copper.json new file mode 100644 index 0000000..ead5cc5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_copper_block_to_cut_copper.json @@ -0,0 +1,21 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_copper_block_to_cut_copper" + }, + + + "tags": [ "stonecutter" ], + "priority": 0, + "ingredients": [ + { + "item": "minecraft:copper_block" + } + ], + "result": { + "item": "minecraft:cut_copper" + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_copper_block_to_cut_copper_slab.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_copper_block_to_cut_copper_slab.json new file mode 100644 index 0000000..602bcb0 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_copper_block_to_cut_copper_slab.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_copper_block_to_cut_copper_slab" + }, + + + "tags": [ "stonecutter" ], + "priority": 1, + "ingredients": [ + { + "item": "minecraft:copper_block" + } + ], + "result": { + "item": "minecraft:cut_copper_slab", + "count": 2 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_copper_block_to_cut_copper_stairs.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_copper_block_to_cut_copper_stairs.json new file mode 100644 index 0000000..a9ae283 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_copper_block_to_cut_copper_stairs.json @@ -0,0 +1,21 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_copper_block_to_cut_copper_stairs" + }, + + + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:copper_block" + } + ], + "result": { + "item": "minecraft:cut_copper_stairs" + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_cut_copper_to_cut_copper_slab.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_cut_copper_to_cut_copper_slab.json new file mode 100644 index 0000000..0f4697f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_cut_copper_to_cut_copper_slab.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_cut_copper_to_cut_copper_slab" + }, + + + "tags": [ "stonecutter" ], + "priority": 1, + "ingredients": [ + { + "item": "minecraft:cut_copper" + } + ], + "result": { + "item": "minecraft:cut_copper_slab", + "count": 2 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_cut_copper_to_cut_copper_stairs.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_cut_copper_to_cut_copper_stairs.json new file mode 100644 index 0000000..dccc541 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_cut_copper_to_cut_copper_stairs.json @@ -0,0 +1,21 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_cut_copper_to_cut_copper_stairs" + }, + + + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:cut_copper" + } + ], + "result": { + "item": "minecraft:cut_copper_stairs" + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_exposed_copper_block_to_cut_copper.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_exposed_copper_block_to_cut_copper.json new file mode 100644 index 0000000..b6fafc9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_exposed_copper_block_to_cut_copper.json @@ -0,0 +1,21 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_exposed_copper_to_cut_copper" + }, + + + "tags": [ "stonecutter" ], + "priority": 0, + "ingredients": [ + { + "item": "minecraft:exposed_copper" + } + ], + "result": { + "item": "minecraft:exposed_cut_copper" + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_exposed_copper_block_to_cut_copper_slab.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_exposed_copper_block_to_cut_copper_slab.json new file mode 100644 index 0000000..d2594f3 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_exposed_copper_block_to_cut_copper_slab.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_exposed_copper_to_exposed_cut_copper_slab" + }, + + + "tags": [ "stonecutter" ], + "priority": 1, + "ingredients": [ + { + "item": "minecraft:exposed_copper" + } + ], + "result": { + "item": "minecraft:exposed_cut_copper_slab", + "count": 2 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_exposed_copper_block_to_cut_copper_stairs.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_exposed_copper_block_to_cut_copper_stairs.json new file mode 100644 index 0000000..1f24a60 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_exposed_copper_block_to_cut_copper_stairs.json @@ -0,0 +1,21 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_exposed_copper_to_cut_copper_stairs" + }, + + + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:exposed_copper" + } + ], + "result": { + "item": "minecraft:exposed_cut_copper_stairs" + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_exposed_cut_copper_to_cut_copper_slab.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_exposed_cut_copper_to_cut_copper_slab.json new file mode 100644 index 0000000..6df3b84 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_exposed_cut_copper_to_cut_copper_slab.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_exposed_cut_copper_to_cut_copper_slab" + }, + + + "tags": [ "stonecutter" ], + "priority": 1, + "ingredients": [ + { + "item": "minecraft:exposed_cut_copper" + } + ], + "result": { + "item": "minecraft:exposed_cut_copper_slab", + "count": 2 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_exposed_cut_copper_to_cut_copper_stairs.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_exposed_cut_copper_to_cut_copper_stairs.json new file mode 100644 index 0000000..68312cc --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_exposed_cut_copper_to_cut_copper_stairs.json @@ -0,0 +1,21 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_exposed_cut_copper_to_cut_copper_stairs" + }, + + + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:exposed_cut_copper" + } + ], + "result": { + "item": "minecraft:exposed_cut_copper_stairs" + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_oxidized_copper_block_to_cut_copper.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_oxidized_copper_block_to_cut_copper.json new file mode 100644 index 0000000..38a02ef --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_oxidized_copper_block_to_cut_copper.json @@ -0,0 +1,21 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_oxidized_copper_to_cut_copper" + }, + + + "tags": [ "stonecutter" ], + "priority": 0, + "ingredients": [ + { + "item": "minecraft:oxidized_copper" + } + ], + "result": { + "item": "minecraft:oxidized_cut_copper" + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_oxidized_copper_block_to_cut_copper_slab.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_oxidized_copper_block_to_cut_copper_slab.json new file mode 100644 index 0000000..18a466c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_oxidized_copper_block_to_cut_copper_slab.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_oxidized_copper_to_cut_copper_slab" + }, + + + "tags": [ "stonecutter" ], + "priority": 1, + "ingredients": [ + { + "item": "minecraft:oxidized_copper" + } + ], + "result": { + "item": "minecraft:oxidized_cut_copper_slab", + "count": 2 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_oxidized_copper_block_to_cut_copper_stairs.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_oxidized_copper_block_to_cut_copper_stairs.json new file mode 100644 index 0000000..3fd425b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_oxidized_copper_block_to_cut_copper_stairs.json @@ -0,0 +1,21 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_oxidized_copper_to_cut_copper_stairs" + }, + + + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:oxidized_copper" + } + ], + "result": { + "item": "minecraft:oxidized_cut_copper_stairs" + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_oxidized_cut_copper_to_cut_copper_slab.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_oxidized_cut_copper_to_cut_copper_slab.json new file mode 100644 index 0000000..ec8a58c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_oxidized_cut_copper_to_cut_copper_slab.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_oxidized_cut_copper_to_cut_copper_slab" + }, + + + "tags": [ "stonecutter" ], + "priority": 1, + "ingredients": [ + { + "item": "minecraft:oxidized_cut_copper" + } + ], + "result": { + "item": "minecraft:oxidized_cut_copper_slab", + "count": 2 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_oxidized_cut_copper_to_cut_copper_stairs.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_oxidized_cut_copper_to_cut_copper_stairs.json new file mode 100644 index 0000000..955060f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_oxidized_cut_copper_to_cut_copper_stairs.json @@ -0,0 +1,21 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_oxidized_cut_copper_to_cut_copper_stairs" + }, + + + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:oxidized_cut_copper" + } + ], + "result": { + "item": "minecraft:oxidized_cut_copper_stairs" + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_w_copper_block_to_cut_copper.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_w_copper_block_to_cut_copper.json new file mode 100644 index 0000000..d274e68 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_w_copper_block_to_cut_copper.json @@ -0,0 +1,21 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_waxed_copper_to_cut_copper" + }, + + + "tags": [ "stonecutter" ], + "priority": 0, + "ingredients": [ + { + "item": "minecraft:waxed_copper" + } + ], + "result": { + "item": "minecraft:waxed_cut_copper" + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_w_copper_block_to_cut_copper_slab.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_w_copper_block_to_cut_copper_slab.json new file mode 100644 index 0000000..da84cf2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_w_copper_block_to_cut_copper_slab.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_waxed_copper_to_cut_copper_slab" + }, + + + "tags": [ "stonecutter" ], + "priority": 1, + "ingredients": [ + { + "item": "minecraft:waxed_copper" + } + ], + "result": { + "item": "minecraft:waxed_cut_copper_slab", + "count": 2 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_w_copper_block_to_cut_copper_stairs.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_w_copper_block_to_cut_copper_stairs.json new file mode 100644 index 0000000..6c5b8ac --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_w_copper_block_to_cut_copper_stairs.json @@ -0,0 +1,21 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_waxed_copper_to_cut_copper_stairs" + }, + + + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:waxed_copper" + } + ], + "result": { + "item": "minecraft:waxed_cut_copper_stairs" + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_w_cut_copper_to_cut_copper_slab.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_w_cut_copper_to_cut_copper_slab.json new file mode 100644 index 0000000..97e093b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_w_cut_copper_to_cut_copper_slab.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_waxed_cut_copper_to_cut_copper_slab" + }, + + + "tags": [ "stonecutter" ], + "priority": 1, + "ingredients": [ + { + "item": "minecraft:waxed_cut_copper" + } + ], + "result": { + "item": "minecraft:waxed_cut_copper_slab", + "count": 2 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_w_cut_copper_to_cut_copper_stairs.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_w_cut_copper_to_cut_copper_stairs.json new file mode 100644 index 0000000..f7ceff3 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_w_cut_copper_to_cut_copper_stairs.json @@ -0,0 +1,21 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_waxed_cut_copper_to_cut_copper_stairs" + }, + + + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:waxed_cut_copper" + } + ], + "result": { + "item": "minecraft:waxed_cut_copper_stairs" + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_w_exposed_copper_block_to_cut_copper.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_w_exposed_copper_block_to_cut_copper.json new file mode 100644 index 0000000..c6e1330 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_w_exposed_copper_block_to_cut_copper.json @@ -0,0 +1,21 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_waxed_exposed_copper_to_cut_copper" + }, + + + "tags": [ "stonecutter" ], + "priority": 0, + "ingredients": [ + { + "item": "minecraft:waxed_exposed_copper" + } + ], + "result": { + "item": "minecraft:waxed_exposed_cut_copper" + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_w_exposed_copper_block_to_cut_copper_slab.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_w_exposed_copper_block_to_cut_copper_slab.json new file mode 100644 index 0000000..bf5d3dc --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_w_exposed_copper_block_to_cut_copper_slab.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_waxed_copper_to_exposed_cut_copper_slab" + }, + + + "tags": [ "stonecutter" ], + "priority": 1, + "ingredients": [ + { + "item": "minecraft:waxed_exposed_copper" + } + ], + "result": { + "item": "minecraft:waxed_exposed_cut_copper_slab", + "count": 2 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_w_exposed_copper_block_to_cut_copper_stairs.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_w_exposed_copper_block_to_cut_copper_stairs.json new file mode 100644 index 0000000..84dc451 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_w_exposed_copper_block_to_cut_copper_stairs.json @@ -0,0 +1,21 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_waxed_exposed_copper_to_cut_copper_stairs" + }, + + + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:waxed_exposed_copper" + } + ], + "result": { + "item": "minecraft:waxed_exposed_cut_copper_stairs" + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_w_exposed_cut_copper_to_cut_copper_slab.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_w_exposed_cut_copper_to_cut_copper_slab.json new file mode 100644 index 0000000..7ec06f1 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_w_exposed_cut_copper_to_cut_copper_slab.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_waxed_exposed_cut_copper_to_cut_copper_slab" + }, + + + "tags": [ "stonecutter" ], + "priority": 1, + "ingredients": [ + { + "item": "minecraft:waxed_exposed_cut_copper" + } + ], + "result": { + "item": "minecraft:waxed_exposed_cut_copper_slab", + "count": 2 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_w_exposed_cut_copper_to_cut_copper_stairs.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_w_exposed_cut_copper_to_cut_copper_stairs.json new file mode 100644 index 0000000..fce0557 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_w_exposed_cut_copper_to_cut_copper_stairs.json @@ -0,0 +1,21 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_waxed_exposed_cut_copper_to_cut_copper_stairs" + }, + + + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:waxed_exposed_cut_copper" + } + ], + "result": { + "item": "minecraft:waxed_exposed_cut_copper_stairs" + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_w_oxidized_copper_block_to_cut_copper.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_w_oxidized_copper_block_to_cut_copper.json new file mode 100644 index 0000000..6b8fc58 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_w_oxidized_copper_block_to_cut_copper.json @@ -0,0 +1,21 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_waxed_oxidized_copper_to_cut_copper" + }, + + + "tags": [ "stonecutter" ], + "priority": 0, + "ingredients": [ + { + "item": "minecraft:waxed_oxidized_copper" + } + ], + "result": { + "item": "minecraft:waxed_oxidized_cut_copper" + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_w_oxidized_copper_block_to_cut_copper_slab.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_w_oxidized_copper_block_to_cut_copper_slab.json new file mode 100644 index 0000000..4bdde4d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_w_oxidized_copper_block_to_cut_copper_slab.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_waxed_oxidized_copper_to_cut_copper_slab" + }, + + + "tags": [ "stonecutter" ], + "priority": 1, + "ingredients": [ + { + "item": "minecraft:waxed_oxidized_copper" + } + ], + "result": { + "item": "minecraft:waxed_oxidized_cut_copper_slab", + "count": 2 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_w_oxidized_copper_block_to_cut_copper_stairs.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_w_oxidized_copper_block_to_cut_copper_stairs.json new file mode 100644 index 0000000..948bb07 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_w_oxidized_copper_block_to_cut_copper_stairs.json @@ -0,0 +1,21 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_waxed_oxidized_copper_to_cut_copper_stairs" + }, + + + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:waxed_oxidized_copper" + } + ], + "result": { + "item": "minecraft:waxed_oxidized_cut_copper_stairs" + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_w_oxidized_cut_copper_to_cut_copper_slab.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_w_oxidized_cut_copper_to_cut_copper_slab.json new file mode 100644 index 0000000..1a197b3 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_w_oxidized_cut_copper_to_cut_copper_slab.json @@ -0,0 +1,21 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_waxed_oxidized_cut_copper_to_cut_copper_slab" + }, + + + "tags": [ "stonecutter" ], + "priority": 1, + "ingredients": [ + { + "item": "minecraft:waxed_oxidized_cut_copper" + } + ], + "result": { + "item": "minecraft:waxed_oxidized_cut_copper_slab" + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_w_oxidized_cut_copper_to_cut_copper_stairs.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_w_oxidized_cut_copper_to_cut_copper_stairs.json new file mode 100644 index 0000000..40ec0df --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_w_oxidized_cut_copper_to_cut_copper_stairs.json @@ -0,0 +1,21 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_waxed_oxidized_cut_copper_to_cut_copper_stairs" + }, + + + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:waxed_oxidized_cut_copper" + } + ], + "result": { + "item": "minecraft:waxed_oxidized_cut_copper_stairs" + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_w_weathered_copper_block_to_cut_copper.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_w_weathered_copper_block_to_cut_copper.json new file mode 100644 index 0000000..fff4241 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_w_weathered_copper_block_to_cut_copper.json @@ -0,0 +1,21 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_waxed_weathered_copper_to_cut_copper" + }, + + + "tags": [ "stonecutter" ], + "priority": 0, + "ingredients": [ + { + "item": "minecraft:waxed_weathered_copper" + } + ], + "result": { + "item": "minecraft:waxed_weathered_cut_copper" + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_w_weathered_copper_block_to_cut_copper_slab.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_w_weathered_copper_block_to_cut_copper_slab.json new file mode 100644 index 0000000..3ad58ab --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_w_weathered_copper_block_to_cut_copper_slab.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_waxed_weathered_copper_to_cut_copper_slab" + }, + + + "tags": [ "stonecutter" ], + "priority": 1, + "ingredients": [ + { + "item": "minecraft:waxed_weathered_copper" + } + ], + "result": { + "item": "minecraft:waxed_weathered_cut_copper_slab", + "count": 2 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_w_weathered_copper_block_to_cut_copper_stairs.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_w_weathered_copper_block_to_cut_copper_stairs.json new file mode 100644 index 0000000..9cae59e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_w_weathered_copper_block_to_cut_copper_stairs.json @@ -0,0 +1,21 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_waxed_weathered_copper_to_cut_copper_stairs" + }, + + + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:waxed_weathered_copper" + } + ], + "result": { + "item": "minecraft:waxed_weathered_cut_copper_stairs" + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_w_weathered_cut_copper_to_cut_copper_slab.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_w_weathered_cut_copper_to_cut_copper_slab.json new file mode 100644 index 0000000..828a847 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_w_weathered_cut_copper_to_cut_copper_slab.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_waxed_weathered_cut_copper_to_cut_copper_slab" + }, + + + "tags": [ "stonecutter" ], + "priority": 1, + "ingredients": [ + { + "item": "minecraft:waxed_weathered_cut_copper" + } + ], + "result": { + "item": "minecraft:waxed_weathered_cut_copper_slab", + "count": 2 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_w_weathered_cut_copper_to_cut_copper_stairs.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_w_weathered_cut_copper_to_cut_copper_stairs.json new file mode 100644 index 0000000..1121494 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_w_weathered_cut_copper_to_cut_copper_stairs.json @@ -0,0 +1,21 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_waxed_weathered_cut_copper_to_cut_copper_stairs" + }, + + + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:waxed_weathered_cut_copper" + } + ], + "result": { + "item": "minecraft:waxed_weathered_cut_copper_stairs" + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_weathered_copper_block_to_cut_copper.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_weathered_copper_block_to_cut_copper.json new file mode 100644 index 0000000..03f3d45 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_weathered_copper_block_to_cut_copper.json @@ -0,0 +1,21 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_weathered_copper_to_cut_copper" + }, + + + "tags": [ "stonecutter" ], + "priority": 0, + "ingredients": [ + { + "item": "minecraft:weathered_copper" + } + ], + "result": { + "item": "minecraft:weathered_cut_copper" + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_weathered_copper_block_to_cut_copper_slab.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_weathered_copper_block_to_cut_copper_slab.json new file mode 100644 index 0000000..6da3dc6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_weathered_copper_block_to_cut_copper_slab.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_weathered_copper_to_cut_copper_slab" + }, + + + "tags": [ "stonecutter" ], + "priority": 1, + "ingredients": [ + { + "item": "minecraft:weathered_copper" + } + ], + "result": { + "item": "minecraft:weathered_cut_copper_slab", + "count": 2 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_weathered_copper_block_to_cut_copper_stairs.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_weathered_copper_block_to_cut_copper_stairs.json new file mode 100644 index 0000000..a632321 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_weathered_copper_block_to_cut_copper_stairs.json @@ -0,0 +1,21 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_weathered_copper_to_cut_copper_stairs" + }, + + + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:weathered_copper" + } + ], + "result": { + "item": "minecraft:weathered_cut_copper_stairs" + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_weathered_cut_copper_to_cut_copper_slab.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_weathered_cut_copper_to_cut_copper_slab.json new file mode 100644 index 0000000..d509101 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_weathered_cut_copper_to_cut_copper_slab.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_weathered_cut_copper_to_cut_copper_slab" + }, + + + "tags": [ "stonecutter" ], + "priority": 1, + "ingredients": [ + { + "item": "minecraft:weathered_cut_copper" + } + ], + "result": { + "item": "minecraft:weathered_cut_copper_slab", + "count": 2 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_weathered_cut_copper_to_cut_copper_stairs.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_weathered_cut_copper_to_cut_copper_stairs.json new file mode 100644 index 0000000..e4b450d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/stonecutter_weathered_cut_copper_to_cut_copper_stairs.json @@ -0,0 +1,21 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_weathered_cut_copper_to_cut_copper_stairs" + }, + + + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:weathered_cut_copper" + } + ], + "result": { + "item": "minecraft:weathered_cut_copper_stairs" + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/tinted_glass.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/tinted_glass.json new file mode 100644 index 0000000..3ef2a32 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/tinted_glass.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:tinted_glass" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + " A ", + "ABA", + " A " + ], + "key": { + "A": { + "item": "minecraft:amethyst_shard" + }, + "B": { + "item": "minecraft:glass" + } + }, + "result": { + "item": "minecraft:tinted_glass", + "count": 2 + }, + "priority": 1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/waxing_copper_block.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/waxing_copper_block.json new file mode 100644 index 0000000..7f44355 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/waxing_copper_block.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:waxing_copper_block" + }, + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:copper_block" + }, + { + "item": "minecraft:honeycomb" + } + ], + "result": { + "item": "minecraft:waxed_copper", + "count": 1 + }, + "priority": 1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/waxing_cut_copper_block.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/waxing_cut_copper_block.json new file mode 100644 index 0000000..23ba209 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/waxing_cut_copper_block.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:waxing_cut_copper" + }, + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:cut_copper" + }, + { + "item": "minecraft:honeycomb" + } + ], + "result": { + "item": "minecraft:waxed_cut_copper", + "count": 1 + }, + "priority": 1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/waxing_cut_copper_slab.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/waxing_cut_copper_slab.json new file mode 100644 index 0000000..7261f9d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/waxing_cut_copper_slab.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:waxing_cut_copper_slab" + }, + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:cut_copper_slab" + }, + { + "item": "minecraft:honeycomb" + } + ], + "result": { + "item": "minecraft:waxed_cut_copper_slab", + "count": 1 + }, + "priority": 1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/waxing_cut_copper_stairs.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/waxing_cut_copper_stairs.json new file mode 100644 index 0000000..e728b9a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/waxing_cut_copper_stairs.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:waxing_cut_copper_stairs" + }, + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:cut_copper_stairs" + }, + { + "item": "minecraft:honeycomb" + } + ], + "result": { + "item": "minecraft:waxed_cut_copper_stairs", + "count": 1 + }, + "priority": 1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/waxing_exposed_copper_block.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/waxing_exposed_copper_block.json new file mode 100644 index 0000000..e84f5e8 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/waxing_exposed_copper_block.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:waxing_exposed_copper" + }, + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:exposed_copper" + }, + { + "item": "minecraft:honeycomb" + } + ], + "result": { + "item": "minecraft:waxed_exposed_copper", + "count": 1 + }, + "priority": 1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/waxing_exposed_cut_copper_block.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/waxing_exposed_cut_copper_block.json new file mode 100644 index 0000000..27892d8 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/waxing_exposed_cut_copper_block.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:waxing_exposed_cut_copper" + }, + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:exposed_cut_copper" + }, + { + "item": "minecraft:honeycomb" + } + ], + "result": { + "item": "minecraft:waxed_exposed_cut_copper", + "count": 1 + }, + "priority": 1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/waxing_exposed_cut_copper_slab.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/waxing_exposed_cut_copper_slab.json new file mode 100644 index 0000000..8dd0b91 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/waxing_exposed_cut_copper_slab.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:waxing_exposed_cut_copper_slab" + }, + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:exposed_cut_copper_slab" + }, + { + "item": "minecraft:honeycomb" + } + ], + "result": { + "item": "minecraft:waxed_exposed_cut_copper_slab", + "count": 1 + }, + "priority": 1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/waxing_exposed_cut_copper_stairs.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/waxing_exposed_cut_copper_stairs.json new file mode 100644 index 0000000..444c09e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/waxing_exposed_cut_copper_stairs.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:waxing_exposed_cut_copper_stairs" + }, + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:exposed_cut_copper_stairs" + }, + { + "item": "minecraft:honeycomb" + } + ], + "result": { + "item": "minecraft:waxed_exposed_cut_copper_stairs", + "count": 1 + }, + "priority": 1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/waxing_oxidized_copper_block.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/waxing_oxidized_copper_block.json new file mode 100644 index 0000000..4eabff0 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/waxing_oxidized_copper_block.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:waxing_oxidized_copper" + }, + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:oxidized_copper" + }, + { + "item": "minecraft:honeycomb" + } + ], + "result": { + "item": "minecraft:waxed_oxidized_copper", + "count": 1 + }, + "priority": 1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/waxing_oxidized_cut_copper_block.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/waxing_oxidized_cut_copper_block.json new file mode 100644 index 0000000..f107f70 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/waxing_oxidized_cut_copper_block.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:waxing_oxidized_cut_copper" + }, + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:oxidized_cut_copper" + }, + { + "item": "minecraft:honeycomb" + } + ], + "result": { + "item": "minecraft:waxed_oxidized_cut_copper", + "count": 1 + }, + "priority": 1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/waxing_oxidized_cut_copper_slab.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/waxing_oxidized_cut_copper_slab.json new file mode 100644 index 0000000..a6fdbc5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/waxing_oxidized_cut_copper_slab.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:waxing_oxidized_cut_copper_slab" + }, + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:oxidized_cut_copper_slab" + }, + { + "item": "minecraft:honeycomb" + } + ], + "result": { + "item": "minecraft:waxed_oxidized_cut_copper_slab", + "count": 1 + }, + "priority": 1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/waxing_oxidized_cut_copper_stairs.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/waxing_oxidized_cut_copper_stairs.json new file mode 100644 index 0000000..fc939a4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/waxing_oxidized_cut_copper_stairs.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:waxing_oxidized_cut_copper_stairs" + }, + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:oxidized_cut_copper_stairs" + }, + { + "item": "minecraft:honeycomb" + } + ], + "result": { + "item": "minecraft:waxed_oxidized_cut_copper_stairs", + "count": 1 + }, + "priority": 1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/waxing_weathered_copper_block.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/waxing_weathered_copper_block.json new file mode 100644 index 0000000..a69674e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/waxing_weathered_copper_block.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:waxing_weathered_copper" + }, + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:weathered_copper" + }, + { + "item": "minecraft:honeycomb" + } + ], + "result": { + "item": "minecraft:waxed_weathered_copper", + "count": 1 + }, + "priority": 1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/waxing_weathered_cut_copper_block.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/waxing_weathered_cut_copper_block.json new file mode 100644 index 0000000..ffc5e85 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/waxing_weathered_cut_copper_block.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:waxing_weathered_cut_copper" + }, + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:weathered_cut_copper" + }, + { + "item": "minecraft:honeycomb" + } + ], + "result": { + "item": "minecraft:waxed_weathered_cut_copper", + "count": 1 + }, + "priority": 1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/waxing_weathered_cut_copper_slab.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/waxing_weathered_cut_copper_slab.json new file mode 100644 index 0000000..6f5468e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/waxing_weathered_cut_copper_slab.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:waxing_weathered_cut_copper_slab" + }, + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:weathered_cut_copper_slab" + }, + { + "item": "minecraft:honeycomb" + } + ], + "result": { + "item": "minecraft:waxed_weathered_cut_copper_slab", + "count": 1 + }, + "priority": 1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/waxing_weathered_cut_copper_stairs.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/waxing_weathered_cut_copper_stairs.json new file mode 100644 index 0000000..552d856 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/recipes/waxing_weathered_cut_copper_stairs.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:waxing_weathered_cut_copper_stairs" + }, + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:weathered_cut_copper_stairs" + }, + { + "item": "minecraft:honeycomb" + } + ], + "result": { + "item": "minecraft:waxed_weathered_cut_copper_stairs", + "count": 1 + }, + "priority": 1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/spawn_rules/axolotl.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/spawn_rules/axolotl.json new file mode 100644 index 0000000..d4b7e5b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/spawn_rules/axolotl.json @@ -0,0 +1,28 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:axolotl", + "population_control": "animal" + }, + "conditions": [ + { + "minecraft:spawns_underground": {}, + "minecraft:spawns_underwater": {}, + "minecraft:weight": { + "default": 8 + }, + "minecraft:herd": { + "min_size": 1, + "max_size": 4, + "event": "minecraft:entity_born", + "event_skip_count": 2 + }, + "minecraft:height_filter": { + "min": 0, + "max": 63 + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/spawn_rules/bat.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/spawn_rules/bat.json new file mode 100644 index 0000000..a7f4cb7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/spawn_rules/bat.json @@ -0,0 +1,37 @@ +{ + "format_version": "1.17.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:bat", + "population_control": "ambient" + }, + "conditions": [ + { + "minecraft:spawns_underground": {}, + "minecraft:brightness_filter": { + "min": 0, + "max": 4, + "adjust_for_weather": true + }, + "minecraft:height_filter": { + "min": -63, + "max": 63 + }, + "minecraft:weight": { + "default": 10 + }, + "minecraft:herd": { + "min_size": 2, + "max_size": 2 + }, + "minecraft:density_limit": { + "surface": 5 + }, + + "minecraft:biome_filter": { + "test": "has_biome_tag", "operator":"==", "value": "animal" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/spawn_rules/glow_squid.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/spawn_rules/glow_squid.json new file mode 100644 index 0000000..56fd17b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/spawn_rules/glow_squid.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:glow_squid", + "population_control": "animal" + }, + "conditions": [ + { + "minecraft:spawns_underground": {}, + "minecraft:spawns_underwater": {}, + "minecraft:weight": { + "default": 10 + }, + "minecraft:height_filter": { + "min": 0, + "max": 63 + }, + "minecraft:herd": { + "min_size": 2, + "max_size": 4 + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/spawn_rules/goat.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/spawn_rules/goat.json new file mode 100644 index 0000000..44546d1 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/spawn_rules/goat.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:goat", + "population_control": "animal" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": {}, + "minecraft:brightness_filter": { + "min": 7, + "max": 15, + "adjust_for_weather": false + }, + "minecraft:weight": { + "default": 20 + }, + "minecraft:herd": { + "min_size": 2, + "max_size": 3 + }, + "minecraft:biome_filter": { + "test": "has_biome_tag", + "operator": "==", + "value": "extreme_hills" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/trading/economy_trades/stone_mason_trades.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/trading/economy_trades/stone_mason_trades.json new file mode 100644 index 0000000..6f0ae11 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/trading/economy_trades/stone_mason_trades.json @@ -0,0 +1,323 @@ +{ + "tiers": [ + { + "total_exp_required": 0, + "trades": [ + { + "wants": [ + { + "item": "minecraft:clay_ball", + "quantity": 10, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "trader_exp": 2, + "max_uses": 16, + "reward_exp": true + }, + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:brick", + "quantity": 10 + } + ], + "trader_exp": 1, + "max_uses": 16, + "reward_exp": true + } + ] + }, + { + "total_exp_required": 10, + "trades": [ + { + "wants": [ + { + "item": "minecraft:stone:0", + "quantity": 20, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "trader_exp": 10, + "max_uses": 16, + "reward_exp": true + }, + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:stonebrick:3", + "quantity": 4 + } + ], + "trader_exp": 5, + "max_uses": 16, + "reward_exp": true + } + ] + }, + { + "total_exp_required": 70, + "trades": [ + { + "wants": [ + { + "choice": [ + { + "item": "minecraft:stone:1", + "quantity": 16, + "price_multiplier": 0.05 + }, + { + "item": "minecraft:stone:3", + "quantity": 16, + "price_multiplier": 0.05 + }, + { + "item": "minecraft:stone:5", + "quantity": 16, + "price_multiplier": 0.05 + } + ] + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "trader_exp": 20, + "max_uses": 16, + "reward_exp": true + }, + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "choice": [ + { + "item": "minecraft:stone:2", + "quantity": 4 + }, + { + "item": "minecraft:stone:4", + "quantity": 4 + }, + { + "item": "minecraft:stone:6", + "quantity": 4 + }, + { + "item": "minecraft:dripstone_block", + "quantity": 4 + } + ] + } + ], + "trader_exp": 10, + "max_uses": 16, + "reward_exp": true + } + ] + }, + { + "total_exp_required": 150, + "trades": [ + { + "wants": [ + { + "item": "minecraft:quartz", + "quantity": 12, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "trader_exp": 30, + "max_uses": 12, + "reward_exp": true + }, + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "choice": [ + { + "item": "minecraft:stained_hardened_clay:0" + }, + { + "item": "minecraft:stained_hardened_clay:1" + }, + { + "item": "minecraft:stained_hardened_clay:2" + }, + { + "item": "minecraft:stained_hardened_clay:3" + }, + { + "item": "minecraft:stained_hardened_clay:4" + }, + { + "item": "minecraft:stained_hardened_clay:5" + }, + { + "item": "minecraft:stained_hardened_clay:6" + }, + { + "item": "minecraft:stained_hardened_clay:7" + }, + { + "item": "minecraft:stained_hardened_clay:8" + }, + { + "item": "minecraft:stained_hardened_clay:9" + }, + { + "item": "minecraft:stained_hardened_clay:10" + }, + { + "item": "minecraft:stained_hardened_clay:11" + }, + { + "item": "minecraft:stained_hardened_clay:12" + }, + { + "item": "minecraft:stained_hardened_clay:13" + }, + { + "item": "minecraft:stained_hardened_clay:14" + }, + { + "item": "minecraft:stained_hardened_clay:15" + }, + { + "item": "minecraft:black_glazed_terracotta" + }, + { + "item": "minecraft:blue_glazed_terracotta" + }, + { + "item": "minecraft:brown_glazed_terracotta" + }, + { + "item": "minecraft:cyan_glazed_terracotta" + }, + { + "item": "minecraft:gray_glazed_terracotta" + }, + { + "item": "minecraft:green_glazed_terracotta" + }, + { + "item": "minecraft:light_blue_glazed_terracotta" + }, + { + "item": "minecraft:lime_glazed_terracotta" + }, + { + "item": "minecraft:magenta_glazed_terracotta" + }, + { + "item": "minecraft:orange_glazed_terracotta" + }, + { + "item": "minecraft:pink_glazed_terracotta" + }, + { + "item": "minecraft:purple_glazed_terracotta" + }, + { + "item": "minecraft:red_glazed_terracotta" + }, + { + "item": "minecraft:silver_glazed_terracotta" + }, + { + "item": "minecraft:white_glazed_terracotta" + }, + { + "item": "minecraft:yellow_glazed_terracotta" + } + ] + } + ], + "trader_exp": 15, + "max_uses": 12, + "reward_exp": true + } + ] + }, + { + "total_exp_required": 250, + "trades": [ + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "choice": [ + { + "item": "minecraft:quartz_block:0" + }, + { + "item": "minecraft:quartz_block:2" + } + ] + } + ], + "trader_exp": 30, + "max_uses": 12, + "reward_exp": true + } + ] + } + ] +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.0/trading/economy_trades/wandering_trader_trades.json b/servers/bedrock/behavior_packs/vanilla_1.17.0/trading/economy_trades/wandering_trader_trades.json new file mode 100644 index 0000000..aaf277f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.0/trading/economy_trades/wandering_trader_trades.json @@ -0,0 +1,512 @@ +{ + "tiers": [ + { + "groups": [ + { + "num_to_select": 5, + "trades": [ + { + "max_uses": 5, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 2 + } + ], + "gives": [ + { + "item": "minecraft:sea_pickle" + } + ] + }, + { + "max_uses": 5, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 4 + } + ], + "gives": [ + { + "item": "minecraft:slime_ball" + } + ] + }, + { + "max_uses": 5, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 2 + } + ], + "gives": [ + { + "item": "minecraft:glowstone" + } + ] + }, + { + "max_uses": 5, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 5 + } + ], + "gives": [ + { + "item": "minecraft:nautilus_shell" + } + ] + }, + { + "max_uses": 12, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:tallgrass:2" + } + ] + }, + { + "max_uses": 8, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:reeds" + } + ] + }, + { + "max_uses": 4, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:pumpkin" + } + ] + }, + { + "max_uses": 12, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 3 + } + ], + "gives": [ + { + "item": "minecraft:kelp" + } + ] + }, + { + "max_uses": 8, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 3 + } + ], + "gives": [ + { + "item": "minecraft:cactus" + } + ] + }, + { + "max_uses": 12, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "choice": [ + { + "item": "minecraft:yellow_flower" + }, + { + "item": "minecraft:red_flower", + "functions": [ + { + "function": "random_block_state", + "block_state": "flower_type", + "values": { + "min": 0, + "max": 10 + } + } + ] + }, + { + "item": "minecraft:double_plant:0" + }, + { + "item": "minecraft:double_plant:1" + }, + { + "item": "minecraft:double_plant:4" + }, + { + "item": "minecraft:double_plant:5" + } + ] + } + ] + }, + { + "max_uses": 12, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "choice": [ + { + "item": "minecraft:wheat_seeds" + }, + { + "item": "minecraft:pumpkin_seeds" + }, + { + "item": "minecraft:melon_seeds" + }, + { + "item": "minecraft:beetroot_seeds" + } + ] + } + ] + }, + { + "max_uses": 8, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 5 + } + ], + "gives": [ + { + "item": "minecraft:sapling", + "functions": [ + { + "function": "random_block_state", + "block_state": "sapling_type", + "values": { + "min": 0, + "max": 5 + } + } + ] + } + ] + }, + { + "max_uses": 12, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:dye", + "quantity": 3, + "functions": [ + { + "function": "random_aux_value", + "values": { + "min": 0, + "max": 15 + } + } + ] + } + ] + }, + { + "max_uses": 8, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 3 + } + ], + "gives": [ + { + "item": "minecraft:coral_block", + "quantity": 1, + "functions": [ + { + "function": "random_block_state", + "block_state": "coral_color", + "values": { + "min": 0, + "max": 4 + } + } + ] + } + ] + }, + { + "max_uses": 12, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:vine" + } + ] + }, + { + "max_uses": 12, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "choice": [ + { + "item": "minecraft:brown_mushroom" + }, + { + "item": "minecraft:red_mushroom" + } + ] + } + ] + }, + { + "max_uses": 5, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:waterlily", + "quantity": 2 + } + ] + }, + { + "max_uses": 8, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:sand:0", + "quantity": 8 + } + ] + }, + { + "max_uses": 6, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:sand:1", + "quantity": 4 + } + ] + }, + { + "max_uses": 5, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:small_dripleaf_block", + "quantity": 2 + } + ] + }, + { + "max_uses": 5, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:dirt_with_roots", + "quantity": 2 + } + ] + }, + { + "max_uses": 5, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:moss_block", + "quantity": 2 + } + ] + }, + { + "max_uses": 5, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:pointed_dripstone", + "quantity": 2 + } + ] + } + ] + }, + { + "num_to_select": 1, + "trades": [ + { + "max_uses": 4, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 5 + } + ], + "gives": [ + { + "item": "minecraft:bucket:4" + } + ] + }, + { + "max_uses": 4, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 5 + } + ], + "gives": [ + { + "item": "minecraft:bucket:5" + } + ] + }, + { + "max_uses": 6, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 3 + } + ], + "gives": [ + { + "item": "minecraft:packed_ice" + } + ] + }, + { + "max_uses": 6, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 6 + } + ], + "gives": [ + { + "item": "minecraft:blue_ice" + } + ] + }, + { + "max_uses": 8, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:gunpowder" + } + ] + }, + { + "max_uses": 6, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 3 + } + ], + "gives": [ + { + "item": "minecraft:podzol", + "quantity": 3 + } + ] + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.10/entities/axolotl.json b/servers/bedrock/behavior_packs/vanilla_1.17.10/entities/axolotl.json new file mode 100644 index 0000000..89cac56 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.10/entities/axolotl.json @@ -0,0 +1,447 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:axolotl", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "attack_cooldown": { + "minecraft:attack_cooldown": { + "attack_cooldown_time": 120.0, + "attack_cooldown_complete_event": { + "event": "attack_cooldown_complete_event", + "target": "self" + } + } + }, + "axolotl_lucy": { + "minecraft:variant": { "value": 0 } + }, + "axolotl_cyan": { + "minecraft:variant": { "value": 1 } + }, + "axolotl_gold": { + "minecraft:variant": { "value": 2 } + }, + "axolotl_wild": { + "minecraft:variant": { "value": 3 } + }, + "axolotl_blue": { + "minecraft:variant": { "value": 4 } + }, + + "axolotl_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": "tropical_fish_bucket", + "transform_to_item": "water_bucket:0", + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 5, + "speed_multiplier": 1.1 + } + }, + "axolotl_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:behavior.breed": { + "priority": 1, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": false, + "breed_items": "tropical_fish_bucket", + "transform_to_item": "water_bucket:0", + "breeds_with": { + "mate_type": "minecraft:axolotl", + "baby_type": "minecraft:axolotl", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "mutation_factor": { + "variant": 0.00083 // roughly 1/1200 + } + } + }, + + "axolotl_in_water": { + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { "test": "in_water", "operator": "!=", "value": true }, + "event": "start_drying_out" + } + ] + } + }, + "axolotl_dried": { + "minecraft:damage_over_time": { + "damage_per_hurt": 1, + "time_between_hurt": 0 + } + }, + "axolotl_on_land": { + "minecraft:drying_out_timer": { + "total_time": 300, + "water_bottle_refill_time": 90, + "dried_out_event": { + "event": "dried_out" + }, + "stopped_drying_out_event": { + "event": "stop_drying_out" + }, + "recover_after_dried_out_event": { + "event": "recover_after_dried_out" + } + } + }, + "axolotl_on_land_in_rain": { + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { "test": "in_water_or_rain", "operator": "!=", "value": true }, + "event": "start_drying_out" + }, + { + "filters": { "test": "in_water", "operator": "==", "value": true }, + "event": "enter_water" + } + ] + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": [ "axolotl", "mob" ] + }, + "minecraft:collision_box": { + "width": 0.75, + "height": 0.42 + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true, + "breathes_air": true, + "generates_bubbles": false + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 14 + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "lightning", + "deals_damage": true, + "damage_multiplier": 2000.0 + } + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": true, + "can_swim": true, + "can_walk": true, + "can_sink": false, + "avoid_damage_blocks": true + }, + "minecraft:movement.amphibious": { + "max_turn": 15.0 + }, + "minecraft:movement": { + "value": 0.1 + }, + "minecraft:underwater_movement": { + "value": 0.2 + }, + "minecraft:jump.static": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:attack": { + "damage": 2 + }, + "minecraft:combat_regeneration": {}, + + "minecraft:behavior.play_dead": { + "priority": 0, + "duration": 10, + "force_below_health": 8, + "random_start_chance": 0.33, + "random_damage_range": [ 0, 2 ], + "damage_sources": [ + "contact", + "entity_attack", + "entity_explosion", + "magic", + "projectile", + "thorns", + "wither" + ], + "apply_regeneration": true, + "filters": { "test": "in_water", "operator": "==", "value": true } + }, + "minecraft:behavior.tempt": { + "priority": 2, + "speed_multiplier": 1.1, + "can_tempt_vertically": true, + "items": [ + "tropical_fish_bucket" + ] + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 3, + "must_see": true, + "reselect_targets": true, + "within_radius": 20.0, + "must_see_forget_duration": 17.0, + "entity_types": [ + { + "filters": { + "all_of": [ + { "test": "in_water", "subject": "other", "value": true }, + { "test": "has_component", "subject": "self", "operator": "!=", "value": "minecraft:attack_cooldown" }, + { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "squid" }, + { "test": "is_family", "subject": "other", "value": "fish" } + ] + } + ] + }, + "max_dist": 8 + }, + { + "filters": { + "all_of": [ + { "test": "in_water", "subject": "other", "value": true }, + { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "drowned" }, + { "test": "is_family", "subject": "other", "value": "guardian" }, + { "test": "is_family", "subject": "other", "value": "guardian_elder" } + ] + } + ] + }, + "max_dist": 8 + } + ] + }, + "minecraft:behavior.melee_attack": { + "priority": 4, + "on_kill": { + "event": "killed_enemy_event", + "target": "self" + } + }, + "minecraft:behavior.move_to_water": { + "priority": 6, + "search_range": 16, + "search_height": 5, + "search_count": 1, + "goal_radius": 0.1 + }, + "minecraft:behavior.swim_idle": { + "priority": 7, + "idle_time": 5.0, + "success_rate": 0.05 + }, + "minecraft:behavior.random_swim": { + "priority": 8, + "interval": 0, + "xz_dist": 30, + "y_dist": 15 + }, + "minecraft:behavior.random_stroll": { + "priority": 9, + "interval": 100 + }, + "minecraft:behavior.look_at_player": { + "priority": 10, + "target_distance": 6.0, + "probability": 0.02 + } + }, + + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "add": { + "component_groups": [ + "axolotl_adult", + "axolotl_in_water" + ] + } + }, + { + "randomize": [ + { + "weight": 25, + "add": { + "component_groups": [ "axolotl_cyan" ] + } + }, + { + "weight": 25, + "add": { + "component_groups": [ "axolotl_gold" ] + } + }, + { + "weight": 25, + "add": { + "component_groups": [ "axolotl_lucy" ] + } + }, + { + "weight": 25, + "add": { + "component_groups": [ "axolotl_wild" ] + } + } + ] + } + ] + }, + "attack_cooldown_complete_event": { + "remove": { + "component_groups": [ + "attack_cooldown" + ] + } + }, + "killed_enemy_event": { + "add": { + "component_groups": [ + "attack_cooldown" + ] + } + }, + "minecraft:entity_born": { + "sequence": [ + { + "remove": { + "component_groups": [ + "axolotl_adult" + ] + }, + "add": { + "component_groups": [ + "axolotl_baby", + "axolotl_in_water" + ] + } + }, + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:variant" + }, + "add": { "component_groups": [ "axolotl_blue" ] } + } + ] + }, + + "minecraft:ageable_grow_up": { + "remove": { "component_groups": [ "axolotl_baby" ] }, + "add": { "component_groups": [ "axolotl_adult" ] } + }, + + "stop_drying_out": { + "remove": { + "component_groups": [ + "axolotl_on_land", + "axolotl_dried" + ] + }, + "add": { + "component_groups": [ "axolotl_on_land_in_rain" ] + } + }, + "start_drying_out": { + "remove": { + "component_groups": [ + "axolotl_on_land_in_rain", + "axolotl_in_water" + ] + }, + "add": { + "component_groups": [ "axolotl_on_land" ] + } + }, + "dried_out": { + "add": { + "component_groups": [ "axolotl_dried" ] + } + }, + "recover_after_dried_out": { + "remove": { + "component_groups": [ "axolotl_dried" ] + } + }, + "enter_water": { + "remove": { + "component_groups": [ + "axolotl_on_land", + "axolotl_on_land_in_rain", + "axolotl_dried" + ] + }, + "add": { + "component_groups": [ + "axolotl_in_water" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.10/entities/creeper.json b/servers/bedrock/behavior_packs/vanilla_1.17.10/entities/creeper.json new file mode 100644 index 0000000..f6cc1a9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.10/entities/creeper.json @@ -0,0 +1,309 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:creeper", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:exploding": { + "minecraft:explode": { + "fuse_length": 1.5, + "fuse_lit": true, + "power": 3, + "causes_fire": false, + "destroy_affected_by_griefing": true + } + }, + "minecraft:charged_creeper": { + "minecraft:is_charged": { + } + }, + "minecraft:charged_exploding": { + "minecraft:explode": { + "fuse_length": 1.5, + "fuse_lit": true, + "power": 6, + "causes_fire": false, + "destroy_affected_by_griefing": true + } + }, + "minecraft:forced_exploding": { + "minecraft:target_nearby_sensor": { + }, + "minecraft:explode": { + "fuse_length": 1.5, + "fuse_lit": true, + "power": 3, + "causes_fire": false, + "destroy_affected_by_griefing": true + }, + "minecraft:on_target_escape": { + } + }, + "minecraft:forced_charged_exploding": { + "minecraft:target_nearby_sensor": { + }, + "minecraft:explode": { + "fuse_length": 1.5, + "fuse_lit": true, + "power": 6, + "causes_fire": false, + "destroy_affected_by_griefing": true + }, + "minecraft:on_target_escape": { + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 : 0" + }, + "minecraft:type_family": { + "family": [ "creeper", "monster", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.8 + }, + "minecraft:movement": { + "value": 0.2 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/creeper.json" + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:damage_sensor": { + "triggers": { + "on_damage": { + "filters": { "test": "is_family", "subject": "other", "value": "lightning" + }, + "event": "minecraft:become_charged" + }, + "deals_damage": false + } + }, + "minecraft:target_nearby_sensor": { + "inside_range": 2.5, + "outside_range": 6.0, + "must_see": true, + "on_inside_range": { + "event": "minecraft:start_exploding", + "target": "self" + }, + "on_outside_range": { + "event": "minecraft:stop_exploding", + "target": "self" + }, + "on_vision_lost_inside_range": { + "event": "minecraft:stop_exploding", + "target": "self" + } + }, + "minecraft:interact": { + "interactions": { + "on_interact": { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "has_equipment", "domain": "hand", "subject": "other", "value": "flint_and_steel" }, + { "test": "has_component", "operator": "!=", "value": "minecraft:explode" } + ] + }, + "event": "minecraft:start_exploding_forced", + "target": "self" + }, + "hurt_item": 1, + "swing": true, + "play_sounds": "ignite", + "interact_text": "action.interact.creeper" + } + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.swell": { + "start_distance": 2.5, + "stop_distance": 6.0, + "priority": 2 + }, + "minecraft:behavior.melee_attack": { + "priority": 4, + "speed_multiplier": 1.25, + "track_target": false, + "reach_multiplier": 0.0 // this prevents creepers from ocasionally performing melee attacks while using this goal to chase + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 3, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "ocelot"}, + { "test" : "is_family", "subject" : "other", "value" : "cat"} + ] + }, + "max_dist": 6, + "sprint_speed_multiplier": 1.2 + } + ] + }, + "minecraft:behavior.random_stroll": { + "priority": 5, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 6, + "look_distance": 8 + }, + "minecraft:behavior.random_look_around": { + "priority": 6 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 1, + "must_see": true, + "must_see_forget_duration": 3.0, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 16 + } + ] + }, + "minecraft:behavior.hurt_by_target": { + "priority": 2 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:on_target_escape": { + "event": "minecraft:stop_exploding", + "target": "self" + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:start_exploding_forced": { + "sequence": [ + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:is_charged" + }, + "add": { + "component_groups": [ + "minecraft:forced_exploding" + ] + } + }, + { + "filters": { + "test": "has_component", + "value": "minecraft:is_charged" + }, + "add": { + "component_groups": [ + "minecraft:forced_charged_exploding" + ] + } + } + ] + }, + "minecraft:start_exploding": { + "sequence": [ + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:is_charged" + }, + "add": { + "component_groups": [ + "minecraft:exploding" + ] + } + }, + { + "filters": { + "test": "has_component", + "value": "minecraft:is_charged" + }, + "add": { + "component_groups": [ + "minecraft:charged_exploding" + ] + } + } + ] + }, + "minecraft:stop_exploding": { + "remove": { + "component_groups": [ + "minecraft:exploding" + ] + } + }, + "minecraft:become_charged": { + "remove": { + "component_groups": [ + "minecraft:exploding" + ] + }, + "add": { + "component_groups": [ + "minecraft:charged_creeper" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.10/entities/drowned.json b/servers/bedrock/behavior_packs/vanilla_1.17.10/entities/drowned.json new file mode 100644 index 0000000..c5e3e3a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.10/entities/drowned.json @@ -0,0 +1,623 @@ +{ + "format_version": "1.16.210", + "minecraft:entity": { + "description": { + "identifier": "minecraft:drowned", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:baby_drowned": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 12 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:is_baby": {}, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:underwater_movement": { + "value": 0.08 + } + }, + + "minecraft:adult_drowned": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/drowned.json" + } + }, + + "minecraft:mode_switcher": { + "minecraft:target_nearby_sensor": { + "inside_range": 3.0, + "outside_range": 5.0, + "on_inside_range": { + "event": "minecraft:switch_to_melee", + "target": "self" + }, + "on_outside_range": { + "event": "minecraft:switch_to_ranged", + "target": "self" + } + }, + "minecraft:equipment": { + "table": "loot_tables/entities/drowned_ranged_equipment.json", + "slot_drop_chance": [ + { + "slot": "slot.weapon.offhand", + "drop_chance": 1.0 + } + ] + } + }, + + "minecraft:ranged_mode": { + "minecraft:shooter": { + "def": "minecraft:thrown_trident" + }, + "minecraft:behavior.ranged_attack": { + "priority": 3, + "attack_interval_min": 1.0, + "attack_interval_max": 3.0, + "attack_radius": 10.0, + "swing": true + } + }, + + "minecraft:melee_mode": { + "minecraft:attack": { + "damage": 3 + }, + "minecraft:behavior.melee_attack": { + "priority": 3, + "speed_multiplier": 1, + "track_target": false, + "require_complete_path": true + }, + "minecraft:equipment": { + "table": "loot_tables/entities/drowned_equipment.json", + "slot_drop_chance": [ + { + "slot": "slot.weapon.offhand", + "drop_chance": 1.0 + } + ] + } + }, + + "minecraft:hunter_mode": { + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": false, + "can_break_doors": true, + "can_swim": true, + "can_walk": true, + "avoid_sun": true + } + }, + + "minecraft:wander_mode": { + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": false, + "can_break_doors": true, + "can_swim": false, + "can_walk": true, + "avoid_sun": true + } + } + }, + + "components": { + "minecraft:nameable": { + }, + + // Zombie Components + "minecraft:type_family": { + "family": [ "drowned", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:equip_item": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:annotation.break_door": { + }, + "minecraft:underwater_movement": { + "value": 0.06 + }, + "minecraft:movement.generic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.23 + }, + "minecraft:burns_in_daylight": { + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_air": true, + "breathes_water": true + }, + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": false, + "can_break_doors": true, + "can_swim": false, + "can_walk": true, + "avoid_sun": true + }, + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:nautilus_shell", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:trident", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:netherite_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:diamond_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:iron_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:stone_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:golden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:wooden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:netherite_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:turtle_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:skull:0", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:skull:1", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:carved_pumpkin", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:netherite_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + } + ] + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.flee_sun": { + "priority": 2, + "speed_multiplier": 1 + }, + "minecraft:behavior.equip_item": { + "priority": 3 + }, + "minecraft:behavior.stomp_turtle_egg": { + "priority": 4, + "speed_multiplier": 1, + "search_range": 10, + "search_height": 2, + "goal_radius": 1.14, + "interval": 20 + }, + "minecraft:behavior.pickup_items": { + "priority": 6, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 1.0, + "pickup_based_on_chance": true, + "can_pickup_any_item": true + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 6, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "reselect_targets": true, + "must_see": true, + "within_radius": 12.0, + "must_see_forget_duration": 17.0, + "persist_time": 0.5, + "entity_types": [ + { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "snowgolem" }, + { "test": "is_family", "subject": "other", "value": "irongolem" }, + { "test": "is_family", "subject": "other", "value": "axolotl" } + ] + }, + { + "any_of": [ + { "test": "in_water", "subject": "other", "value": true }, + { "test": "is_daytime", "value": false } + ] + } + ] + }, + "max_dist": 20 + }, + { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "villager" }, + { "test": "is_family", "subject": "other", "value": "wandering_trader" } + ] + }, + { + "any_of": [ + { "test": "in_water", "subject": "other", "value": true }, + { "test": "is_daytime", "value": false } + ] + } + ] + }, + "max_dist": 20, + "must_see": false + }, + { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "baby_turtle" }, + { "test": "in_water", "subject": "other", "operator": "!=", "value": true } + ] + }, + "max_dist": 20 + } + ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:on_target_acquired": { + "event": "minecraft:has_target", + "target": "self" + }, + "minecraft:on_target_escape": { + "event": "minecraft:lost_target", + "target": "self" + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 15, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:mode_switcher", + "minecraft:ranged_mode", + "minecraft:adult_drowned" + ] + } + }, + { + "weight": 85, + "randomize": [ + { + "weight": 95, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:melee_mode", + "minecraft:adult_drowned" + ] + } + }, + { + "weight": 5, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:melee_mode", + "minecraft:baby_drowned" + ] + } + } + ] + } + ] + }, + "minecraft:as_baby": { + "add": { + "component_groups": [ + "minecraft:melee_mode", + "minecraft:baby_drowned" + ] + } + }, + "minecraft:as_adult": { + "add": { + "component_groups": [ + "minecraft:melee_mode", + "minecraft:adult_drowned" + ] + } + }, + "minecraft:switch_to_melee": { + "remove": { + "component_groups": [ + "minecraft:ranged_mode" + ] + }, + "add": { + "component_groups": [ + "minecraft:melee_mode" + ] + } + }, + "minecraft:switch_to_ranged": { + "remove": { + "component_groups": [ + "minecraft:melee_mode" + ] + }, + "add": { + "component_groups": [ + "minecraft:ranged_mode" + ] + } + }, + "minecraft:has_target": { + "remove": { + "component_groups": [ + "minecraft:wander_mode" + ] + }, + "add": { + "component_groups": [ + "minecraft:hunter_mode" + ] + } + }, + "minecraft:lost_target": { + "remove": { + "component_groups": [ + "minecraft:hunter_mode" + ] + }, + "add": { + "component_groups": [ + "minecraft:wander_mode" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.10/entities/elder_guardian.json b/servers/bedrock/behavior_packs/vanilla_1.17.10/entities/elder_guardian.json new file mode 100644 index 0000000..e134529 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.10/entities/elder_guardian.json @@ -0,0 +1,118 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:elder_guardian", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 10 : 0" + }, + "minecraft:collision_box": { + "width": 1.99, + "height": 1.99 + }, + "minecraft:nameable": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/elder_guardian.json" + }, + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": false, + "can_swim": true, + "can_walk": false, + "can_breach": true + }, + "minecraft:movement.sway": { + }, + "minecraft:jump.static": { + }, + "minecraft:health": { + "value": 80, + "max": 80 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:underwater_movement": { + "value": 0.3 + }, + "minecraft:attack": { + "damage": 5 + }, + "minecraft:follow_range": { + "value": 16, + "max": 16 + }, + "minecraft:breathable": { + "breathes_water": true + }, + "minecraft:home": { + "restriction_radius": 16 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 1, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "is_family", "subject" : "other", "value" : "squid"}, + { "test" : "is_family", "subject" : "other", "value" : "axolotl"} + ] + }, + "max_dist": 16 + } + ], + "attack_interval_min": 1.0, + "must_see": true + }, + "minecraft:behavior.guardian_attack": { + "priority": 4 + }, + "minecraft:behavior.move_towards_home_restriction": { + "priority": 5, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.random_swim": { + "priority": 7, + "speed_multiplier": 0.5, + "avoid_surface": false + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 12.0, + "probability": 0.01 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:type_family": { + "family": [ "guardian_elder", "monster", "mob" ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.10/entities/endermite.json b/servers/bedrock/behavior_packs/vanilla_1.17.10/entities/endermite.json new file mode 100644 index 0000000..16f2b5f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.10/entities/endermite.json @@ -0,0 +1,111 @@ +{ + "format_version": "1.17.10", + "minecraft:entity": { + "description": { + "identifier": "minecraft:endermite", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 3 : 0" + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + + "minecraft:type_family": { + "family": [ "endermite", "arthropod", "monster", "lightweight", "mob" ] + }, + "minecraft:collision_box": { + "width": 0.4, + "height": 0.3 + }, + + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:health": { + "value": 8, + "max": 8 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:attack": { + "damage": 2 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + + "minecraft:behavior.melee_attack": { + "priority": 3, + "track_target": true + }, + + "minecraft:behavior.nearest_attackable_target": { + "priority": 5, + "must_see": true, + "within_radius": 16.0, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "is_family", + "subject": "other", + "value": "enderman" + } + ] + }, + "max_dist": 16 + } + ] + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 1 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:block_climber": { + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.10/entities/fox.json b/servers/bedrock/behavior_packs/vanilla_1.17.10/entities/fox.json new file mode 100644 index 0000000..58d2f5d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.10/entities/fox.json @@ -0,0 +1,887 @@ +{ + "format_version": "1.17.10", + "minecraft:entity": { + "description": { + "identifier": "minecraft:fox", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:fox_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + "sweet_berries", + "glow_berries" + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + + "minecraft:behavior.follow_parent": { + "priority": 9, + "speed_multiplier": 1.1 + } + }, + + "minecraft:fox_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/fox.json" + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": false, + "breed_items": [ + "sweet_berries", + "glow_berries" + ], + "breeds_with": { + "mate_type": "minecraft:fox", + "baby_type": "minecraft:fox", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + } + } + }, + + "minecraft:fox_with_item": { + "minecraft:equipment": { + "table": "loot_tables/entities/fox_equipment.json", + "slot_drop_chance": [ + { + "slot": "slot.weapon.mainhand", + "drop_chance": 1.0 + } + ] + } + }, + + "minecraft:trusting_fox" : { + "minecraft:trust": {}, + "minecraft:behavior.defend_trusted_target": { + "priority": 0, + "within_radius": 25, + "must_see": false, + "aggro_sound": "mad", + "sound_chance": 0.05, + "on_defend_start": { + "event": "minecraft:fox_configure_defending", + "target": "self" + } + } + }, + + "minecraft:docile_fox": { + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25 + }, + "minecraft:behavior.melee_attack": { + "priority": 10, + "track_target": true, + "require_complete_path": true, + "reach_multiplier": 1.5 + } + }, + + "minecraft:defending_fox": { + "minecraft:behavior.melee_attack": { + "priority": 1, + "track_target": true, + "require_complete_path": true, + "reach_multiplier": 1.5 + }, + "minecraft:behavior.panic": { + "priority": 2, + "speed_multiplier": 1.25 + }, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "all_of": [ + { "test": "is_daytime", "value": true }, + { "test": "has_target", "operator": "==", "value": false } + ] + }, + "event": "minecraft:fox_configure_docile_day" + }, + { + "filters": { + "all_of": [ + { "test": "is_daytime", "value": false }, + { "test": "has_target", "operator": "==", "value": false } + ] + }, + "event": "minecraft:fox_configure_docile_night" + } + ] + } + }, + + "minecraft:fox_red": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:behavior.nearest_prioritized_attackable_target": { + "priority": 6, + "attack_interval": 2, + "reselect_targets": true, + "target_search_height": 5, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "rabbit" + }, + "max_dist": 12, + "priority": 0 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "chicken" + }, + "max_dist": 12, + "priority": 0 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "cod" + }, + "max_dist": 12, + "priority": 1 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "salmon" + }, + "max_dist": 12, + "priority": 1 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "tropicalfish" + }, + "max_dist": 12, + "priority": 1 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "baby_turtle" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 12, + "priority": 0 + } + ] + } + }, + + "minecraft:fox_arctic": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:behavior.nearest_prioritized_attackable_target": { + "priority": 6, + "attack_interval": 2, + "reselect_targets": true, + "target_search_height": 5, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "rabbit" + }, + "max_dist": 12, + "priority": 1 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "chicken" + }, + "max_dist": 12, + "priority": 1 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "cod" + }, + "max_dist": 12, + "priority": 0 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "salmon" + }, + "max_dist": 12, + "priority": 0 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "tropicalfish" + }, + "max_dist": 12, + "priority": 0 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "baby_turtle" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 12, + "priority": 1 + } + ] + } + }, + + "minecraft:fox_thunderstorm": { + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "all_of": [ + { "test": "weather_at_position", "operator": "!=", "value": "thunderstorm" }, + { "test": "is_daytime", "value": true } + ] + }, + "event": "minecraft:fox_configure_day" + }, + { + "filters": { + "all_of": [ + { "test": "weather_at_position", "operator": "!=", "value": "thunderstorm" }, + { "test": "is_daytime", "value": false } + ] + }, + "event": "minecraft:fox_configure_night" + } + ] + }, + + "minecraft:behavior.find_cover": { + "priority": 0, + "speed_multiplier": 1, + "cooldown_time": 0.0 + } + }, + + "minecraft:fox_day": { + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { "test" : "weather_at_position", "value" : "thunderstorm" }, + "event": "minecraft:fox_configure_thunderstorm" + }, + { + "filters": { "test": "is_daytime", "value": false }, + "event": "minecraft:fox_configure_night" + } + ] + }, + "minecraft:behavior.nap": { + "priority": 8, + "cooldown_min": 2.0, + "cooldown_max": 7.0, + "mob_detect_dist": 12.0, + "mob_detect_height": 6.0, + "can_nap_filters": { + "all_of": [ + { + "test": "in_water", + "subject": "self", + "operator": "==", + "value": false + }, + { + "test": "on_ground", + "subject": "self", + "operator": "==", + "value": true + }, + { + "test": "is_underground", + "subject": "self", + "operator": "==", + "value": true + }, + { + "test": "weather_at_position", + "subject": "self", + "operator": "!=", + "value": "thunderstorm" + } + ] + }, + "wake_mob_exceptions": { + "any_of": [ + { + "test": "trusts", + "subject": "other", + "operator": "==", + "value": true + }, + { + "test": "is_family", + "subject": "other", + "operator": "==", + "value": "fox" + }, + { + "test": "is_sneaking", + "subject": "other", + "operator": "==", + "value": true + } + ] + } + }, + "minecraft:behavior.find_cover": { + "priority": 9, + "speed_multiplier": 1, + "cooldown_time": 5.0 + } + }, + + "minecraft:fox_night": { + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { "test" : "weather_at_position", "value" : "thunderstorm" }, + "event": "minecraft:fox_configure_thunderstorm" + }, + { + "filters": { "test": "is_daytime", "value": true }, + "event": "minecraft:fox_configure_day" + } + ] + }, + "minecraft:behavior.stroll_towards_village": { + "priority": 11, + "speed_multiplier": 1.0, + "goal_radius": 3.0, + "cooldown_time": 10.0, + "search_range": 32, + "start_chance": 0.005 + } + }, + + "minecraft:fox_ambient_normal": { + "minecraft:ambient_sound_interval": { + "event_name": "ambient" + } + }, + + "minecraft:fox_ambient_sleep": { + "minecraft:ambient_sound_interval": { + "event_name": "sleep" + } + }, + + "minecraft:fox_ambient_night": { + "minecraft:ambient_sound_interval": { + "event_name": "screech", + "value": 80, + "range": 160 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": [ "fox", "lightweight", "mob" ] + }, + "minecraft:breathable": { + "totalSupply": 15, + "suffocateTime": 0 + }, + "minecraft:equip_item": { + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 0.7 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:attack": { + "damage": 2 + }, + "minecraft:shareables": { + "all_items": true, + "all_items_max_amount": 1, + "items": [ + { "item": "minecraft:apple", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:appleEnchanted", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:baked_potato", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:beef", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:beetroot", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:beetroot_soup", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:bread", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:carrot", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:chicken", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:chorus_fruit", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:clownfish", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:cooked_beef", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:cooked_chicken", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:cooked_fish", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:cooked_porkchop", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:cooked_rabbit", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:cooked_salmon", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:cookie", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:dried_kelp", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:fish", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:golden_apple", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:golden_carrot", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:melon", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:mushroom_stew", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:muttonCooked", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:muttonRaw", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:poisonous_potato", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:porkchop", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:potato", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:pufferfish", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:pumpkin_pie", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:rabbit", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:rabbit_stew", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:rotten_flesh", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:salmon", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:spider_eye", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:sweet_berries", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:glow_berries", "priority": 0, "max_amount": 1 }, + { "item": "minecraft:suspicious_stew", "priority": 0, "max_amount": 1 } + ] + }, + "minecraft:damage_sensor": { + "triggers": [ + { + "on_damage": { + "filters": { + "test": "is_block", + "subject": "block", + "value": "minecraft:sweet_berry_bush" + } + }, + "deals_damage": false + } + ] + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.equip_item": { + "priority": 2 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 5, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "trusts", "subject": "other", "operator": "!=", "value": true }, + { "test": "is_sneaking", "subject": "other", "operator": "!=", "value": true } + ] + }, + { "test": "is_family", "subject": "other", "value": "polarbear" }, + { "test": "is_family", "subject": "other", "value": "wolf" } + ] + }, + "max_dist": 10, + "walk_speed_multiplier": 1.0, + "sprint_speed_multiplier": 1.5 + } + ] + }, + "minecraft:behavior.tempt": { + "priority": 3, + "speed_multiplier": 0.5, + "within_radius": 16, + "can_get_scared": true, + "items": [ + "sweet_berries", + "glow_berries" + ] + }, + "minecraft:behavior.stalk_and_pounce_on_target": { + "priority": 7, + "stalk_speed": 1.2, + "max_stalk_dist": 12.0, + "leap_height": 0.9, + "leap_dist": 0.8, + "pounce_max_dist": 5.0, + "interest_time": 2.0, + "stuck_time": 2.0, + "strike_dist": 2.0, + "stuck_blocks": { "test": "is_block", "subject": "block", "operator": "==", "value": "snow_layer" } + }, + "minecraft:behavior.pickup_items": { + "priority": 11, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 0.5 + }, + "minecraft:behavior.eat_carried_item": { + "priority": 12, + "delay_before_eating": 28 + }, + "minecraft:behavior.random_look_around_and_sit": { + "priority": 12, + "min_look_count": 2, + "max_look_count": 5, + "min_look_time": 80, + "max_look_time": 100, + "probability": 0.001 + }, + "minecraft:behavior.raid_garden": { + "priority": 12, + "blocks": [ + "minecraft:sweet_berry_bush", + "minecraft:cave_vines_head_with_berries", + "minecraft:cave_vines_body_with_berries" + ], + "speed_multiplier": 1.2, + "search_range": 12, + "search_height": 2, + "goal_radius": 0.8, + "max_to_eat": 0, + "initial_eat_delay": 2 + }, + "minecraft:behavior.random_stroll": { + "priority": 13, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.look_at_player": { + "priority": 14, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 15 + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + "mass": 0.6 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 0, + "scheduled_events": [ + { + "filters": [ + { "test": "is_sleeping", "value": true } + ], + "event": "minecraft:ambient_sleep" + }, + { + "filters": { + "all_of":[ + { "test" : "is_daytime", "value" : false }, + { "test": "distance_to_nearest_player", "operator": ">", "value": 16 } + ] + }, + "event": "minecraft:ambient_night" + }, + { + "filters": { + "all_of":[ + { "test" : "is_sleeping", "value" : false }, + { + "any_of":[ + { "test" : "is_daytime", "value" : true }, + { "test": "distance_to_nearest_player", "operator": "<=", "value": 16 } + ] + } + ] + }, + "event": "minecraft:ambient_normal" + } + ] + }, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { "test" : "is_daytime", "value" : false }, + "event": "minecraft:fox_configure_night" + }, + { + "filters": { "test" : "is_daytime", "value" : true }, + "event": "minecraft:fox_configure_day" + } + ] + }, + "minecraft:block_climber": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 95, + "add": { + "component_groups": [ + "minecraft:fox_adult", + "minecraft:fox_with_item", + "minecraft:docile_fox" + ] + } + }, + { + "weight": 5, + "add": { + "component_groups": [ + "minecraft:fox_baby", + "minecraft:docile_fox" + ] + } + } + ] + }, + { + "filters": { + "test": "is_snow_covered", + "value": true + }, + "add": { "component_groups": [ "minecraft:fox_arctic" ] } + }, + { + "filters": { + "test": "is_snow_covered", + "value": false + }, + "add": { "component_groups": [ "minecraft:fox_red" ] } + } + ] + }, + + "minecraft:entity_born": { + "add": { + "component_groups": [ + "minecraft:fox_baby", + "minecraft:trusting_fox", + "minecraft:docile_fox" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:fox_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:fox_adult" + ] + } + }, + + "minecraft:fox_configure_thunderstorm": { + "remove": { + "component_groups": [ + "minecraft:fox_night", + "minecraft:fox_day" + ] + }, + "add": { + "component_groups": [ + "minecraft:fox_thunderstorm" + ] + } + }, + + "minecraft:fox_configure_day": { + "remove": { + "component_groups": [ + "minecraft:fox_night", + "minecraft:fox_thunderstorm" + ] + }, + "add": { + "component_groups": [ + "minecraft:fox_day" + ] + } + }, + + "minecraft:fox_configure_night": { + "remove": { + "component_groups": [ + "minecraft:fox_day", + "minecraft:fox_thunderstorm" + ] + }, + "add": { + "component_groups": [ + "minecraft:fox_night" + ] + } + }, + + "minecraft:ambient_normal": { + "add": { + "component_groups": [ + "minecraft:fox_ambient_normal" + ] + } + }, + "minecraft:ambient_sleep": { + "add": { + "component_groups": [ + "minecraft:fox_ambient_sleep" + ] + } + }, + "minecraft:ambient_night": { + "add": { + "component_groups": [ + "minecraft:fox_ambient_night" + ] + } + }, + + "minecraft:fox_configure_defending": { + "remove": { + "component_groups": [ + "minecraft:docile_fox", + "minecraft:fox_day", + "minecraft:fox_night" + ] + }, + "add": { + "component_groups": [ + "minecraft:defending_fox" + ] + } + }, + + "minecraft:fox_configure_docile_day": { + "remove": { + "component_groups": [ + "minecraft:defending_fox", + "minecraft:fox_night" + ] + }, + "add": { + "component_groups": [ + "minecraft:docile_fox", + "minecraft:fox_day" + ] + } + }, + + "minecraft:fox_configure_docile_night": { + "remove": { + "component_groups": [ + "minecraft:defending_fox", + "minecraft:fox_day" + ] + }, + "add": { + "component_groups": [ + "minecraft:docile_fox", + "minecraft:fox_night" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.10/entities/goat.json b/servers/bedrock/behavior_packs/vanilla_1.17.10/entities/goat.json new file mode 100644 index 0000000..9b41bd1 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.10/entities/goat.json @@ -0,0 +1,448 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:goat", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "goat_baby": { + "minecraft:is_baby": {}, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:behavior.follow_parent": { + "priority": 6, + "speed_multiplier": 1 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": "wheat", + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:attack": { + "damage": 1 + } + }, + "goat_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/goat.json" + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 0.6 + }, + "minecraft:breedable": { + "require_tame": false, + "breed_items": "wheat", + "breeds_with": { + "mate_type": "minecraft:goat", + "baby_type": "minecraft:goat", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "mutation_factor": { + "variant": 0 + } + }, + "minecraft:attack": { + "damage": 2 + } + }, + "goat_default": { + "minecraft:variant": { + "value": 0 + } + }, + "goat_screamer": { + "minecraft:variant": { + "value": 1 + } + }, + "interact_default": { + "minecraft:interact": { + "interactions": [ + { + "on_interact": { + "filters": { + "all_of": [ + { + "test": "has_component", + "subject": "self", + "operator": "!=", + "value": "minecraft:is_baby" + }, + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "has_equipment", + "domain": "hand", + "subject": "other", + "value": "bucket:0" + } + ] + } + }, + "use_item": true, + "transform_to_item": "bucket:1", + "play_sounds": "milk_suspiciously", + "interact_text": "action.interact.milk" + } + ] + } + }, + "interact_screamer": { + "minecraft:interact": { + "interactions": [ + { + "on_interact": { + "filters": { + "all_of": [ + { + "test": "has_component", + "subject": "self", + "operator": "!=", + "value": "minecraft:is_baby" + }, + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "has_equipment", + "domain": "hand", + "subject": "other", + "value": "bucket:0" + } + ] + } + }, + "use_item": true, + "transform_to_item": "bucket:1", + "play_sounds": "milk.screamer", + "interact_text": "action.interact.milk" + } + ] + } + }, + "ram_default": { + "minecraft:behavior.ram_attack": { + "priority": 5, + "run_speed": 0.7, + "ram_speed": 1.8, + "min_ram_distance": 4, + "ram_distance": 7, + "knockback_force": 2.5, + "knockback_height": 0.04, + "pre_ram_sound": "pre_ram", + "ram_impact_sound": "ram_impact", + "cooldown_range": [ + 30, + 300 + ], + "on_start": [ + { + "event": "start_event", + "target": "self" + } + ] + } + }, + "ram_screamer": { + "minecraft:behavior.ram_attack": { + "priority": 5, + "run_speed": 0.7, + "ram_speed": 1.8, + "min_ram_distance": 4, + "ram_distance": 7, + "knockback_force": 2.5, + "knockback_height": 0.04, + "pre_ram_sound": "pre_ram.screamer", + "ram_impact_sound": "ram_impact.screamer", + "cooldown_range": [ + 5, + 15 + ], + "on_start": [ + { + "event": "start_event", + "target": "self" + } + ] + } + }, + "attack_cooldown": { + "minecraft:attack_cooldown": { + "attack_cooldown_time": [ + 30, + 40 + ], + "attack_cooldown_complete_event": { + "event": "attack_cooldown_complete_event", + "target": "self" + } + } + } + }, + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:behavior.jump_to_block": { + "priority": 8, + "search_width": 10, + "search_height": 10, + "minimum_path_length": 8, + "minimum_distance": 1, + "scale_factor": 0.6, + "cooldown_range": [ + 30, + 60 + ] + }, + "minecraft:genetics": { + "mutation_rate": 0.02, + "genes": [ + { + "name": "goat_variant", + "use_simplified_breeding": true, + "allele_range": { + "range_min": 1, + "range_max": 100 + }, + "genetic_variants": [ + { + "main_allele": { + "range_min": 1, + "range_max": 2 + }, + "birth_event": { + "event": "minecraft:born_screamer", + "target": "self" + } + }, + { + "main_allele": { + "range_min": 3, + "range_max": 100 + }, + "birth_event": { + "event": "minecraft:born_default", + "target": "self" + } + } + ] + } + ] + }, + "minecraft:type_family": { + "family": [ + "goat", + "animal" + ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true, + "avoid_damage_blocks": true, + "blocks_to_avoid": [ + { + "name": "minecraft:powder_snow" + } + ] + }, + "minecraft:movement.basic": {}, + "minecraft:jump.static": {}, + "minecraft:can_climb": {}, + "minecraft:collision_box": { + "width": 0.9, + "height": 1.3 + }, + "minecraft:nameable": {}, + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.4 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1 + }, + "minecraft:behavior.tempt": { + "priority": 4, + "speed_multiplier": 0.75, + "items": [ + "wheat" + ] + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 6, + "within_radius": 16, + "entity_types": [ + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "goat" + }, + { + "test": "has_component", + "subject": "self", + "operator": "!=", + "value": "minecraft:attack_cooldown" + } + ] + }, + "max_dist": 16 + } + ], + "must_see": true + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": true, + "damage_modifier": -10 + } + }, + "minecraft:behavior.random_stroll": { + "priority": 9, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.look_at_player": { + "priority": 10, + "look_distance": 6, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 11 + }, + "minecraft:leashable": { + "soft_distance": 4, + "hard_distance": 6, + "max_distance": 10 + }, + "minecraft:physics": {}, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 95, + "add": { + "component_groups": [ + "goat_adult" + ] + } + }, + { + "weight": 5, + "add": { + "component_groups": [ + "goat_baby" + ] + } + } + ] + }, + "minecraft:entity_born": { + "add": { + "component_groups": [ + "goat_baby" + ] + } + }, + "minecraft:born_default": { + "add": { + "component_groups": [ + "goat_default", + "ram_default", + "interact_default" + ] + } + }, + "minecraft:born_screamer": { + "add": { + "component_groups": [ + "goat_screamer", + "ram_screamer", + "interact_screamer" + ] + } + }, + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "goat_baby" + ] + }, + "add": { + "component_groups": [ + "goat_adult" + ] + } + }, + "start_event": { + "add": { + "component_groups": [ + "attack_cooldown" + ] + } + }, + "attack_cooldown_complete_event": { + "remove": { + "component_groups": [ + "attack_cooldown" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.10/entities/guardian.json b/servers/bedrock/behavior_packs/vanilla_1.17.10/entities/guardian.json new file mode 100644 index 0000000..4b531b7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.10/entities/guardian.json @@ -0,0 +1,213 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:guardian", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:guardian_aggressive": { + "minecraft:behavior.nearest_attackable_target": { + "priority": 1, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "is_family", "subject" : "other", "value" : "squid"}, + { "test" : "is_family", "subject" : "other", "value" : "axolotl"} + ] + }, + "max_dist": 16 + } + ], + "attack_interval_min": 1.0, + "must_see": true + }, + "minecraft:target_nearby_sensor": { + "inside_range": 3.0, + "outside_range": 4.0, + "on_inside_range": { + "event": "minecraft:target_too_close", + "target": "self" + } + }, + "minecraft:behavior.guardian_attack": { + "priority": 4 + } + }, + + "minecraft:guardian_passive": { + "minecraft:timer": { + "time": [ 1, 3 ], + "looping": false, + "time_down_event": { + "event": "minecraft:target_far_enough", + "target": "self" + } + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 1, + "entity_types": [ + { + "filters": {"test" : "is_family", "subject" : "other", "value" : "player"}, + "max_dist": 8, + "walk_speed_multiplier": 1, + "sprint_speed_multiplier": 1 + } + ] + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 10 : 0" + }, + "minecraft:nameable": { + }, + "minecraft:collision_box": { + "width": 0.85, + "height": 0.85 + }, + "minecraft:health": { + "value": 30, + "max": 30 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.12 + }, + "minecraft:underwater_movement": { + "value": 0.12 + }, + "minecraft:attack": { + "damage": 5 + }, + "minecraft:follow_range": { + "value": 16, + "max": 16 + }, + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": false, + "can_swim": true, + "can_walk": false, + "can_breach": true + }, + "minecraft:movement.sway": { + }, + "minecraft:jump.static": { + }, + "minecraft:breathable": { + "breathes_water": true + }, + "minecraft:loot": { + "table": "loot_tables/entities/guardian.json" + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:home": { + "restriction_radius": 16 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 1, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "is_family", "subject" : "other", "value" : "squid"}, + { "test" : "is_family", "subject" : "other", "value" : "axolotl"} + ] + }, + "max_dist": 16 + } + ], + "attack_interval_min": 1.0, + "must_see": true + }, + "minecraft:target_nearby_sensor": { + "inside_range": 3.0, + "outside_range": 4.0, + "on_inside_range": { + "event": "minecraft:target_too_close", + "target": "self" + } + }, + "minecraft:behavior.guardian_attack": { + "priority": 4 + }, + "minecraft:behavior.move_towards_home_restriction": { + "priority": 5, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.random_swim": { + "priority": 7, + "speed_multiplier": 1.0, + "interval": 80, + "avoid_surface": false + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 12.0, + "probability": 0.01 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:type_family": { + "family": [ "guardian", "monster", "mob" ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:target_too_close": { + "remove": { + "component_groups": [ + "minecraft:guardian_aggressive" + ] + }, + "add": { + "component_groups": [ + "minecraft:guardian_passive" + ] + } + }, + "minecraft:target_far_enough": { + "remove": { + "component_groups": [ + "minecraft:guardian_passive" + ] + }, + "add": { + "component_groups": [ + "minecraft:guardian_aggressive" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.10/entities/player.json b/servers/bedrock/behavior_packs/vanilla_1.17.10/entities/player.json new file mode 100644 index 0000000..5a89499 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.10/entities/player.json @@ -0,0 +1,196 @@ +{ + "format_version": "1.17.10", + "minecraft:entity": { + "description": { + "identifier": "minecraft:player", + "is_spawnable": false, + "is_summonable": false, + "is_experimental": false + }, + + "component_groups": { + "minecraft:add_bad_omen": { + "minecraft:spell_effects": { + "add_effects": [ + { + "effect": "bad_omen", + "duration": 6000, + "display_on_screen_animation": true + } + ] + }, + "minecraft:timer": { + "time": [ 0.0, 0.0 ], + "looping": false, + "time_down_event": { + "event": "minecraft:clear_add_bad_omen", + "target": "self" + } + } + }, + "minecraft:clear_bad_omen_spell_effect": { + "minecraft:spell_effects": { + } + }, + "minecraft:raid_trigger": { + "minecraft:raid_trigger": { + "triggered_event": { + "event": "minecraft:remove_raid_trigger", + "target": "self" + } + }, + "minecraft:spell_effects": { + "remove_effects": "bad_omen" + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "Math.Min(query.player_level * 7, 100)" + }, + "minecraft:type_family": { + "family": [ "player" ] + }, + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:loot": { + "table": "loot_tables/empty.json" + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.8 + }, + "minecraft:can_climb": { + }, + "minecraft:movement": { + "value": 0.1 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:attack": { + "damage": 1 + }, + "minecraft:player.saturation": { + "value": 20 + }, + "minecraft:player.exhaustion": { + "value": 0, + "max": 4 + }, + "minecraft:player.level": { + "value": 0, + "max": 24791 + }, + "minecraft:player.experience": { + "value": 0, + "max": 1 + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": -1, + "inhale_time": 3.75, + "generates_bubbles": false + }, + "minecraft:nameable": { + "always_show": true, + "allow_name_tag_renaming": false + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": false, + "is_pushable_by_piston": true + }, + "minecraft:insomnia": { + "days_until_insomnia": 3 + }, + "minecraft:rideable": { + "seat_count": 2, + "family_types": [ + "parrot_tame" + ], + "pull_in_entities": true, + "seats": [ + { + "position": [ 0.4, -0.2, -0.1 ], + "min_rider_count": 0, + "max_rider_count": 0, + "lock_rider_rotation": 0 + }, + { + "position": [ -0.4, -0.2, -0.1 ], + "min_rider_count": 1, + "max_rider_count": 2, + "lock_rider_rotation": 0 + } + ] + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:block_climber": {}, + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "all_of": [ + { + "test": "has_mob_effect", + "subject": "self", + "value": "bad_omen" + }, + { + "test": "is_in_village", + "subject": "self", + "value": true + } + ] + }, + "event": "minecraft:trigger_raid" + } + } + }, + + "events": { + "minecraft:gain_bad_omen": { + "add": { + "component_groups": [ + "minecraft:add_bad_omen" + ] + } + }, + "minecraft:clear_add_bad_omen": { + "remove": { + "component_groups": [ + "minecraft:add_bad_omen" + ] + }, + "add": { + "component_groups": [ + "minecraft:clear_bad_omen_spell_effect" + ] + } + }, + "minecraft:trigger_raid": { + "add": { + "component_groups": [ "minecraft:raid_trigger" ] + } + }, + "minecraft:remove_raid_trigger": { + "remove": { + "component_groups": [ "minecraft:raid_trigger" ] + } + } + } + } +} + + + + diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.10/entities/rabbit.json b/servers/bedrock/behavior_packs/vanilla_1.17.10/entities/rabbit.json new file mode 100644 index 0000000..b408c28 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.10/entities/rabbit.json @@ -0,0 +1,330 @@ +{ + "format_version": "1.17.10", + "minecraft:entity": { + "description": { + "identifier": "minecraft:rabbit", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value":0.4 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + "golden_carrot", + "carrot", + "yellow_flower" + ], + "grow_up": { + "event": "grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 6, + "speed_multiplier": 1.1 + } + }, + + "adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/rabbit.json" + }, + "minecraft:scale": { + "value": 0.6 + }, + "minecraft:behavior.breed": { + "priority": 2, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "breed_items": [ + "golden_carrot", + "carrot", + "yellow_flower" + ], + "breeds_with": { + "mate_type": "minecraft:rabbit", + "baby_type": "minecraft:rabbit" + }, + "require_tame": false, + "mutation_factor": { + "variant": 0.2 + } + } + }, + + "coat_brown": { + "minecraft:variant": { "value": 0 } + }, + "coat_white": { + "minecraft:variant": { "value": 1 } + }, + "coat_black": { + "minecraft:variant": { "value": 2 } + }, + "coat_splotched": { + "minecraft:variant": { "value": 3 } + }, + "coat_desert": { + "minecraft:variant": { "value": 4 } + }, + "coat_salt": { + "minecraft:variant": { "value": 5 } + } + + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family":["rabbit", "lightweight", "mob"] + }, + + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + + "minecraft:health": { + "value": 3, + "max": 3 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:collision_box": { + "width": 0.67, + "height": 0.67 + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true + }, + "minecraft:movement.skip": { + }, + "minecraft:jump.dynamic": { + }, + "minecraft:can_climb": { + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + "mass": 0.4 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic" : { + "priority": 1, + "speed_multiplier": 2.2 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 4, + "entity_types":[ + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "player"}, + "max_dist": 8, + "walk_speed_multiplier": 1.5, + "sprint_speed_multiplier": 1.8 + }, + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "wolf"}, + "max_dist": 4, + "walk_speed_multiplier": 1.5, + "sprint_speed_multiplier": 1.8 + }, + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "monster"}, + "max_dist": 4, + "walk_speed_multiplier": 1.5, + "sprint_speed_multiplier": 1.5 + } + ] + }, + "minecraft:behavior.breed": { + "priority": 2, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.tempt": { + "priority": 3, + "speed_multiplier": 1, + "items": [ + "golden_carrot", + "carrot", + "yellow_flower" + ] + }, + "minecraft:behavior.raid_garden": { + "priority": 5, + "blocks": [ + "minecraft:carrots" + ], + "search_range": 16, + "goal_radius": 0.8 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.6, + "xz_dist": 2, + "y_dist": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 11 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:block_climber": { + } + }, + + "events": { + + "in_desert": { "add": { "component_groups": [ "coat_desert" ] } }, + + "in_snow": { + "randomize": [ + { + "weight": 80, + "add": { "component_groups": [ "coat_white" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "coat_splotched" ] } + } + ] + }, + + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 3, + "add": { "component_groups": [ "adult" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "baby" ] } + } + ] + }, + { + "filters": { "test" : "has_component", "operator": "!=", "value" : "minecraft:variant"}, + "randomize": [ + { + "weight": 50, + "add": { "component_groups": [ "coat_brown" ] } + }, + { + "weight": 40, + "add": { "component_groups": [ "coat_black" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "coat_salt" ] } + } + ] + }, + { + "filters": { "test": "is_biome", "value": "desert" }, + "add": { "component_groups": [ "coat_desert" ] } + }, + { + "filters": { "test": "is_snow_covered", "value": true }, + "randomize": [ + { + "weight": 80, + "add": { "component_groups": [ "coat_white" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "coat_splotched" ] } + } + ] + } + ] + }, + + "minecraft:entity_born": { + "sequence": [ + { "add": { "component_groups": [ "baby" ] } }, + { + "filters": { "test" : "has_component", "operator": "!=", "value" : "minecraft:variant"}, + "randomize": [ + { + "weight": 50, + "add": { "component_groups": [ "coat_brown" ] } + }, + { + "weight": 40, + "add": { "component_groups": [ "coat_black" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "coat_salt" ] } + } + ] + }, + { + "filters": { "test": "is_biome", "value": "desert" }, + "add": { "component_groups": [ "coat_desert" ] } + }, + { + "filters": { "test": "is_snow_covered", "value": true }, + "randomize": [ + { + "weight": 80, + "add": { "component_groups": [ "coat_white" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "coat_splotched" ] } + } + ] + } + ] + }, + + "grow_up": { + "remove": { "component_groups": [ "baby" ] }, + "add": { "component_groups": [ "adult" ] } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.10/entities/silverfish.json b/servers/bedrock/behavior_packs/vanilla_1.17.10/entities/silverfish.json new file mode 100644 index 0000000..37c748a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.10/entities/silverfish.json @@ -0,0 +1,160 @@ +{ + "format_version": "1.17.10", + "minecraft:entity": { + "description": { + "identifier": "minecraft:silverfish", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:silverfish_calm": { + "minecraft:on_target_acquired" : { + "event": "minecraft:become_angry", + "target": "self" + } + }, + "minecraft:silverfish_angry": { + "minecraft:angry": { + "duration": -1, + "broadcast_anger": true, + "broadcast_range": 20, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:behavior.melee_attack": { + "priority": 4, + "track_target": true + }, + "minecraft:behavior.silverfish_wake_up_friends": { + "priority": 1 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 : 0" + }, + "minecraft:type_family": { + "family":["silverfish", "monster", "lightweight", "mob", "arthropod" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/silverfish.json" + }, + "minecraft:health": { + "value": 8, + "max": 8 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:attack": { + "damage": 1 + }, + "minecraft:collision_box": { + "width": 0.4, + "height": 0.3 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 1 + }, + "minecraft:behavior.silverfish_merge_with_stone": { + "priority": 5 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "attack_interval": 10, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "is_family", "subject" : "other", "value" : "snowgolem"}, + { "test" : "is_family", "subject" : "other", "value" : "irongolem"} + ] + }, + "max_dist": 8 + } + ] + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1, + "alert_same_type": true + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:block_climber": { + } + }, + "events": { + "minecraft:entity_spawned": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:silverfish_calm" + ] + } + }, + "minecraft:become_angry": { + "remove": { + "minecraft:silverfish_calm": { } + }, + "add": { + "component_groups": [ + "minecraft:silverfish_angry" + ] + } + }, + "minecraft:on_calm": { + "remove": { + "minecraft:silverfish_angry": { } + }, + "add": { + "component_groups": [ + "minecraft:silverfish_calm" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.10/entities/skeleton.json b/servers/bedrock/behavior_packs/vanilla_1.17.10/entities/skeleton.json new file mode 100644 index 0000000..f5fef37 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.10/entities/skeleton.json @@ -0,0 +1,660 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:skeleton", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "in_powder_snow": { + "minecraft:is_shaking": {}, + "minecraft:timer": { + "looping": false, + "time": 20, + "time_down_event": { + "event": "become_stray_event" + } + }, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "test": "in_block", + "subject": "self", + "operator": "!=", + "value": "minecraft:powder_snow" + }, + "event": "got_out_of_powder_snow" + } + ] + } + }, + "got_out_of_powder_snow_environment_sensor": { + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "test": "is_underwater", + "subject": "self", + "operator": "==", + "value": true + }, + "event": "minecraft:melee_mode" + }, + { + "filters": { + "test": "has_ranged_weapon", + "subject": "self", + "operator": "==", + "value": false + }, + "event": "minecraft:melee_mode" + }, + { + "filters": { + "all_of": [ + { + "test": "in_water", + "subject": "self", + "operator": "==", + "value": false + }, + { + "test": "has_ranged_weapon", + "subject": "self", + "operator": "==", + "value": true + } + ] + }, + "event": "minecraft:ranged_mode" + } + ] + } + }, + "minecraft:lightning_immune": { + "minecraft:damage_sensor": { + "triggers": { + "on_damage": { "filters": { "other_with_families": "lightning" } }, + "deals_damage": false + } + } + }, + "become_stray": { + "minecraft:transformation": { + "into": "minecraft:stray", + "transformation_sound" : "convert_to_stray", + "keep_level": true, + "drop_inventory": true, + "preserve_equipment": true + } + }, + "minecraft:ranged_attack": { + "minecraft:behavior.ranged_attack": { + "priority": 0, + "attack_interval_min": 1.0, + "attack_interval_max": 3.0, + "attack_radius": 15.0 + }, + "minecraft:shooter": { + "def": "minecraft:arrow" + }, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "test": "is_underwater", + "subject": "self", + "operator": "==", + "value": true + }, + "event": "minecraft:melee_mode" + }, + { + "filters": { + "test": "has_ranged_weapon", + "subject": "self", + "operator": "==", + "value": false + }, + "event": "minecraft:melee_mode" + }, + { + "filters": { + "test": "in_block", + "subject": "self", + "operator": "==", + "value": "minecraft:powder_snow" + }, + "event": "got_in_powder_snow" + } + ] + } + }, + "minecraft:melee_attack": { + "minecraft:behavior.melee_attack": { + "priority": 4, + "track_target": true, + "speed_multiplier": 1.25 + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "all_of": [ + { + "test": "in_water", + "subject": "self", + "operator": "==", + "value": false + }, + { + "test": "has_ranged_weapon", + "subject": "self", + "operator": "==", + "value": true + } + ] + }, + "event": "minecraft:ranged_mode" + }, + { + "filters": { + "test": "in_block", + "subject": "self", + "operator": "==", + "value": "minecraft:powder_snow" + }, + "event": "got_in_powder_snow" + } + ] + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:equip_item": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:type_family": { + "family": [ "skeleton", "undead", "monster", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true + }, + + "minecraft:burns_in_daylight": { + }, + + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/skeleton.json" + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "is_amphibious": true, + "avoid_sun": true, + "avoid_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:nameable": { + }, + "minecraft:equipment": { + "table": "loot_tables/entities/skeleton_gear.json" + }, + "minecraft:shooter": { + "def": "minecraft:arrow" + }, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "test": "is_underwater", + "subject": "self", + "operator": "==", + "value": true + }, + "event": "minecraft:melee_mode" + }, + { + "filters": { + "test": "has_ranged_weapon", + "subject": "self", + "operator": "==", + "value": false + }, + "event": "minecraft:melee_mode" + }, + { + "filters": { + "test": "in_block", + "subject": "self", + "operator": "==", + "value": "minecraft:powder_snow" + }, + "event": "got_in_powder_snow" + } + ] + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:netherite_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:stone_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:wooden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:bow", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:netherite_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:turtle_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:skull:0", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:skull:1", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:carved_pumpkin", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:netherite_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + } + ] + }, + "minecraft:behavior.ranged_attack": { + "priority": 0, + "attack_interval_min": 1.0, + "attack_interval_max": 3.0, + "attack_radius": 15.0 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "reselect_targets": true, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 16 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "irongolem" + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "baby_turtle" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 16 + } + ] + }, + "minecraft:behavior.flee_sun": { + "priority": 2, + "speed_multiplier": 1 + }, + "minecraft:behavior.equip_item": { + "priority": 3 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 4, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "wolf" + }, + "max_dist": 6, + "walk_speed_multiplier": 1.2, + "sprint_speed_multiplier": 1.2 + } + ] + }, + "minecraft:behavior.pickup_items": { + "priority": 5, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 1.0, + "pickup_based_on_chance": true, + "can_pickup_any_item": true + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 8 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "minecraft:ranged_attack" + ] + } + }, + "become_stray_event": { + "add": { + "component_groups": [ + "become_stray" + ] + } + }, + "got_in_powder_snow": { + "add": { + "component_groups": [ + "in_powder_snow" + ] + } + }, + "got_out_of_powder_snow": { + "remove": { + "component_groups": [ + "in_powder_snow" + ] + }, + "add": { + "component_groups": [ + "got_out_of_powder_snow_environment_sensor" + ] + } + }, + "minecraft:spring_trap": { + "add": { + "component_groups": [ + "minecraft:lightning_immune" + ] + } + }, + "minecraft:melee_mode": { + "remove": { + "component_groups": [ + "minecraft:ranged_attack", + "got_out_of_powder_snow_environment_sensor" + ] + }, + "add": { + "component_groups": [ + "minecraft:melee_attack" + ] + } + }, + "minecraft:ranged_mode": { + "remove": { + "component_groups": [ + "minecraft:melee_attack", + "got_out_of_powder_snow_environment_sensor" + ] + }, + "add": { + "component_groups": [ + "minecraft:ranged_attack" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.10/features/azalea_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.10/features/azalea_tree_feature.json new file mode 100644 index 0000000..d2d84c3 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.10/features/azalea_tree_feature.json @@ -0,0 +1,74 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:azalea_tree_feature" + }, + "acacia_trunk": { + "trunk_width": 1, + "trunk_height": { + "base": 4, + "intervals": [ 2 ], + "min_height_for_canopy": 3 + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "oak" + } + }, + "trunk_lean": { + "allow_diagonal_growth": true, + "lean_height": { + "range_min": 2, + "range_max": 3 + }, + "lean_steps": { + "range_min": 3, + "range_max": 4 + }, + "lean_length": { + "range_min": 1, + "range_max": 2 + } + } + }, + "random_spread_canopy": { + "canopy_height": 2, + "canopy_radius": 3, + "leaf_placement_attempts": 50, + "leaf_blocks": [ + ["minecraft:azalea_leaves", 3], + ["minecraft:azalea_leaves_flowered", 1] + ] + }, + "base_block": [ + "minecraft:dirt_with_roots" + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + "minecraft:dirt", + "minecraft:farmland", + "minecraft:dirt_with_roots", + "minecraft:moss_block", + "minecraft:clay" + ], + "may_replace": [ + "minecraft:leaves", + "minecraft:leaves2", + "minecraft:azalea", + "minecraft:flowering_azalea", + "minecraft:azalea_leaves", + "minecraft:azalea_leaves_flowered", + "minecraft:water", + "minecraft:flowing_water", + "minecraft:air" + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass" + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.10/loot_tables/chests/bastion_bridge.json b/servers/bedrock/behavior_packs/vanilla_1.17.10/loot_tables/chests/bastion_bridge.json new file mode 100644 index 0000000..7dba345 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.10/loot_tables/chests/bastion_bridge.json @@ -0,0 +1,284 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": 1 + } + ], + "name": "minecraft:lodestone" + } + ] + }, + { + "rolls": { + "min": 1, + "max": 2 + }, + "entries": [ + { + "type": "item", + "functions": [ + { + "function": "minecraft:set_damage", + "damage": { + "min": 0.1, + "max": 0.5 + } + }, + { + "function": "enchant_randomly" + } + ], + "name": "minecraft:crossbow", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 10, + "max": 28 + } + } + ], + "name": "minecraft:arrow", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 8, + "max": 12 + } + } + ], + "name": "minecraft:gilded_blackstone", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 3, + "max": 8 + } + } + ], + "name": "minecraft:crying_obsidian", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": 1 + } + ], + "name": "minecraft:gold_block", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 4, + "max": 9 + } + } + ], + "name": "minecraft:gold_ingot", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 4, + "max": 9 + } + } + ], + "name": "minecraft:iron_ingot", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": 1 + } + ], + "name": "minecraft:golden_sword", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": 1 + }, + { + "function": "enchant_randomly" + } + ], + "name": "minecraft:golden_chestplate", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": 1 + }, + { + "function": "enchant_randomly" + } + ], + "name": "minecraft:golden_helmet", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": 1 + }, + { + "function": "enchant_randomly" + } + ], + "name": "minecraft:golden_leggings", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": 1 + }, + { + "function": "enchant_randomly" + } + ], + "name": "minecraft:golden_boots", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": 1 + }, + { + "function": "enchant_randomly" + } + ], + "name": "minecraft:golden_axe", + "weight": 1 + } + ] + }, + { + "rolls": { + "min": 2, + "max": 4 + }, + "entries": [ + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 6 + } + } + ], + "name": "minecraft:string", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + } + ], + "name": "minecraft:leather", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 5, + "max": 17 + } + } + ], + "name": "minecraft:arrow", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 6 + } + } + ], + "name": "minecraft:iron_nugget", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 6 + } + } + ], + "name": "minecraft:gold_nugget", + "weight": 1 + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.10/loot_tables/chests/bastion_hoglin_stable.json b/servers/bedrock/behavior_packs/vanilla_1.17.10/loot_tables/chests/bastion_hoglin_stable.json new file mode 100644 index 0000000..64d5a6e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.10/loot_tables/chests/bastion_hoglin_stable.json @@ -0,0 +1,316 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "weight": 15, + "functions": [ + { + "function": "minecraft:set_damage", + "damage": { + "min": 0.15, + "max": 0.8 + } + }, + { + "function": "enchant_randomly" + } + ], + "name": "minecraft:diamond_shovel" + }, + { + "type": "item", + "weight": 8, + "functions": [ + { + "function": "set_count", + "count": 1 + } + ], + "name": "minecraft:netherite_scrap" + }, + { + "type": "item", + "weight": 5, + "functions": [ + { + "function": "set_count", + "count": 1 + } + ], + "name": "minecraft:ancient_debris" + }, + { + "type": "item", + "weight": 12, + "functions": [ + { + "function": "set_count", + "count": 1 + } + ], + "name": "minecraft:saddle" + }, + { + "type": "item", + "weight": 16, + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 4 + } + } + ], + "name": "minecraft:gold_block" + }, + { + "type": "item", + "weight": 12, + "functions": [ + { + "function": "set_count", + "count": 1 + }, + { + "function": "minecraft:set_damage", + "damage": { + "min": 0.15, + "max": 0.95 + } + } + ], + "name": "minecraft:diamond_pickaxe" + }, + { + "type": "item", + "weight": 10, + "functions": [ + { + "function": "set_count", + "count": { + "min": 8, + "max": 17 + } + } + ], + "name": "minecraft:golden_carrot" + }, + { + "type": "item", + "weight": 10, + "functions": [ + { + "function": "set_count", + "count": 1 + } + ], + "name": "minecraft:golden_apple" + } + ] + }, + { + "rolls": { + "min": 3, + "max": 4 + }, + "entries": [ + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 3, + "max": 6 + } + } + ], + "name": "minecraft:glowstone", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 5 + } + } + ], + "name": "minecraft:gilded_blackstone", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 7 + } + } + ], + "name": "minecraft:soul_sand", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 7 + } + } + ], + "name": "minecraft:crimson_nylium", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 8 + } + } + ], + "name": "minecraft:gold_nugget", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + } + ], + "name": "minecraft:leather", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 5, + "max": 17 + } + } + ], + "name": "minecraft:arrow", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 3, + "max": 8 + } + } + ], + "name": "minecraft:string", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 5 + } + } + ], + "name": "minecraft:porkchop", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 5 + } + } + ], + "name": "minecraft:cooked_porkchop", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 7 + } + } + ], + "name": "minecraft:crimson_fungus", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 7 + } + } + ], + "name": "minecraft:crimson_roots", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 5 + } + } + ], + "name": "minecraft:crying_obsidian", + "weight": 1 + }, + { + "type": "item", + "weight": 1, + "functions": [ + { + "function": "enchant_randomly" + } + ], + "name": "minecraft:golden_axe" + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.10/loot_tables/chests/bastion_other.json b/servers/bedrock/behavior_packs/vanilla_1.17.10/loot_tables/chests/bastion_other.json new file mode 100644 index 0000000..c8c54ad --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.10/loot_tables/chests/bastion_other.json @@ -0,0 +1,477 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "weight": 6, + "functions": [ + { + "function": "minecraft:set_damage", + "damage": { + "min": 0.1, + "max": 0.9 + } + }, + { + "function": "enchant_randomly" + } + ], + "name": "minecraft:crossbow" + }, + { + "type": "item", + "weight": 6, + "functions": [ + { + "function": "enchant_randomly" + } + ], + "name": "minecraft:diamond_pickaxe" + }, + { + "type": "item", + "weight": 6, + "name": "minecraft:diamond_shovel" + }, + { + "type": "item", + "weight": 12, + "functions": [ + { + "function": "set_count", + "count": 1 + } + ], + "name": "minecraft:ancient_debris" + }, + { + "type": "item", + "weight": 4, + "functions": [ + { + "function": "set_count", + "count": 1 + } + ], + "name": "minecraft:netherite_scrap" + }, + { + "type": "item", + "weight": 10, + "functions": [ + { + "function": "set_count", + "count": { + "min": 10, + "max": 22 + } + } + ], + "name": "minecraft:arrow" + }, + { + "type": "item", + "weight": 12, + "functions": [ + { + "function": "set_count", + "count": { + "min": 6, + "max": 17 + } + } + ], + "name": "minecraft:golden_carrot" + }, + { + "type": "item", + "weight": 9, + "functions": [ + { + "function": "set_count", + "count": 1 + }, + { + "function": "set_data", + "data": 6 + } + ], + "name": "minecraft:banner_pattern" + }, + { + "type": "item", + "weight": 9, + "functions": [ + { + "function": "set_count", + "count": 1 + } + ], + "name": "minecraft:golden_apple" + }, + { + "type": "item", + "weight": 5, + "functions": [ + { + "function": "set_count", + "count": 1 + } + ], + "name": "minecraft:record_pigstep" + }, + { + "type": "item", + "weight": 10, + "functions": [ + { + "function": "specific_enchants", + "enchants": [ + { + "id": "soul_speed", + "level": [ + 1, + 3 + ] + } + ] + } + ], + "name": "minecraft:book" + } + ] + }, + { + "rolls": 2, + "entries": [ + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": 1 + }, + { + "function": "specific_enchants", + "enchants": [ + { + "id": "soul_speed", + "level": [ + 1, + 3 + ] + } + ] + } + ], + "name": "minecraft:golden_boots", + "weight": 1 + }, + { + "type": "item", + "weight": 1, + "functions": [ + { + "function": "enchant_randomly" + } + ], + "name": "minecraft:golden_axe" + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": 1 + } + ], + "name": "minecraft:gold_block", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": 1 + } + ], + "name": "minecraft:iron_block", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": 1 + } + ], + "name": "minecraft:crossbow", + "weight": 1 + }, + { + "type": "item", + "weight": 6, + "functions": [ + { + "function": "minecraft:set_damage", + "damage": { + "min": 0.1, + "max": 0.9 + } + }, + { + "function": "enchant_randomly" + } + ], + "name": "minecraft:iron_sword" + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 6 + } + } + ], + "name": "minecraft:gold_ingot", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 6 + } + } + ], + "name": "minecraft:iron_ingot", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": 1 + } + ], + "name": "minecraft:golden_sword", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": 1 + } + ], + "name": "minecraft:golden_chestplate", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": 1 + } + ], + "name": "minecraft:golden_helmet", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": 1 + } + ], + "name": "minecraft:golden_leggings", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": 1 + } + ], + "name": "minecraft:golden_boots", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 5 + } + } + ], + "name": "minecraft:crying_obsidian", + "weight": 1 + } + ] + }, + { + "rolls": { + "min": 3, + "max": 5 + }, + "entries": [ + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 5 + } + } + ], + "name": "minecraft:gilded_blackstone", + "weight": 2 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 10 + } + } + ], + "name": "minecraft:chain", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 6 + } + } + ], + "name": "minecraft:magma_cream", + "weight": 2 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 3, + "max": 6 + } + } + ], + "name": "minecraft:bone_block", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 8 + } + } + ], + "name": "minecraft:iron_nugget", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 4, + "max": 6 + } + } + ], + "name": "minecraft:obsidian", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 8 + } + } + ], + "name": "minecraft:gold_nugget", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 4, + "max": 6 + } + } + ], + "name": "minecraft:string", + "weight": 1 + }, + { + "type": "item", + "weight": 2, + "functions": [ + { + "function": "set_count", + "count": { + "min": 5, + "max": 17 + } + } + ], + "name": "minecraft:arrow" + }, + { + "type": "item", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": 1 + } + ], + "name": "minecraft:cooked_porkchop" + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.10/loot_tables/chests/bastion_treasure.json b/servers/bedrock/behavior_packs/vanilla_1.17.10/loot_tables/chests/bastion_treasure.json new file mode 100644 index 0000000..4523a58 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.10/loot_tables/chests/bastion_treasure.json @@ -0,0 +1,311 @@ +{ + "pools": [ + { + "rolls": 3, + "entries": [ + { + "type": "item", + "weight": 15, + "functions": [ + { + "function": "set_count", + "count": 1 + } + ], + "name": "minecraft:netherite_ingot" + }, + { + "type": "item", + "weight": 2, + "functions": [ + { + "function": "set_count", + "count": 1 + } + ], + "name": "minecraft:enchanted_golden_apple" + }, + { + "type": "item", + "weight": 8, + "functions": [ + { + "function": "set_count", + "count": 1 + } + ], + "name": "minecraft:netherite_scrap" + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": 2 + } + ], + "name": "minecraft:ancient_debris", + "weight": 4 + }, + { + "type": "item", + "weight": 6, + "functions": [ + { + "function": "minecraft:set_damage", + "damage": { + "min": 0.8, + "max": 1 + } + }, + { + "function": "enchant_randomly" + } + ], + "name": "minecraft:diamond_sword" + }, + { + "type": "item", + "weight": 6, + "functions": [ + { + "function": "minecraft:set_damage", + "damage": { + "min": 0.8, + "max": 1 + } + }, + { + "function": "enchant_randomly" + } + ], + "name": "minecraft:diamond_chestplate" + }, + { + "type": "item", + "weight": 6, + "functions": [ + { + "function": "minecraft:set_damage", + "damage": { + "min": 0.8, + "max": 1 + } + }, + { + "function": "enchant_randomly" + } + ], + "name": "minecraft:diamond_helmet" + }, + { + "type": "item", + "weight": 6, + "functions": [ + { + "function": "minecraft:set_damage", + "damage": { + "min": 0.8, + "max": 1 + } + }, + { + "function": "enchant_randomly" + } + ], + "name": "minecraft:diamond_leggings" + }, + { + "type": "item", + "weight": 6, + "functions": [ + { + "function": "minecraft:set_damage", + "damage": { + "min": 0.8, + "max": 1 + } + }, + { + "function": "enchant_randomly" + } + ], + "name": "minecraft:diamond_boots" + }, + { + "type": "item", + "weight": 6, + "name": "minecraft:diamond_sword" + }, + { + "type": "item", + "weight": 5, + "name": "minecraft:diamond_chestplate" + }, + { + "type": "item", + "weight": 5, + "name": "minecraft:diamond_helmet" + }, + { + "type": "item", + "weight": 5, + "name": "minecraft:diamond_boots" + }, + { + "type": "item", + "weight": 5, + "name": "minecraft:diamond_leggings" + }, + { + "type": "item", + "weight": 5, + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 6 + } + } + ], + "name": "minecraft:diamond" + } + ] + }, + { + "rolls": { + "min": 3, + "max": 4 + }, + "entries": [ + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 12, + "max": 25 + } + } + ], + "name": "minecraft:arrow", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 5 + } + } + ], + "name": "minecraft:gold_block", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 3, + "max": 9 + } + } + ], + "name": "minecraft:gold_ingot", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 3, + "max": 9 + } + } + ], + "name": "minecraft:iron_ingot", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 3, + "max": 5 + } + } + ], + "name": "minecraft:crying_obsidian", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 8, + "max": 23 + } + } + ], + "name": "minecraft:quartz", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 5, + "max": 15 + } + } + ], + "name": "minecraft:gilded_blackstone", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 3, + "max": 8 + } + } + ], + "name": "minecraft:magma_cream", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 5 + } + } + ], + "name": "minecraft:iron_block", + "weight": 1 + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.10/manifest.json b/servers/bedrock/behavior_packs/vanilla_1.17.10/manifest.json new file mode 100644 index 0000000..33325fb --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.10/manifest.json @@ -0,0 +1,30 @@ +{ + "format_version": 2, + "header": { + "description": "resourcePack.vanilla_server.description", + "name": "resourcePack.vanilla_server.name", + "uuid": "fe9f8597-5454-481a-8730-8d070a8e2e58", + "version": [ + 1, + 17, + 10 + ], + "min_engine_version": [ + 1, + 17, + 10 + ] + }, + "modules": [ + { + "description": "resourcePack.vanilla_server.description", + "type": "data", + "uuid": "79fccc3b-7bad-4f4f-aa97-d98108e6aa33", + "version": [ + 0, + 0, + 1 + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.10/recipes/black_candle.json b/servers/bedrock/behavior_packs/vanilla_1.17.10/recipes/black_candle.json new file mode 100644 index 0000000..8535cba --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.10/recipes/black_candle.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:black_candle" + }, + "tags": [ "crafting_table" ], + "group": "candle", + "ingredients": [ + { + "item": "minecraft:candle" + }, + { + "item": "minecraft:dye", + "data": 16 + } + ], + "result": { + "item": "minecraft:black_candle" + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.10/recipes/black_candle_from_ink_sac.json b/servers/bedrock/behavior_packs/vanilla_1.17.10/recipes/black_candle_from_ink_sac.json new file mode 100644 index 0000000..5cae119 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.10/recipes/black_candle_from_ink_sac.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:black_candle_from_ink_sac" + }, + "tags": [ "crafting_table" ], + "group": "candle", + "ingredients": [ + { + "item": "minecraft:candle" + }, + { + "item": "minecraft:dye", + "data": 0 + } + ], + "result": { + "item": "minecraft:black_candle" + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.10/recipes/blue_candle.json b/servers/bedrock/behavior_packs/vanilla_1.17.10/recipes/blue_candle.json new file mode 100644 index 0000000..48b034a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.10/recipes/blue_candle.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:blue_candle" + }, + "tags": [ "crafting_table" ], + "group": "candle", + "ingredients": [ + { + "item": "minecraft:candle" + }, + { + "item": "minecraft:dye", + "data": 18 + } + ], + "result": { + "item": "minecraft:blue_candle" + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.10/recipes/blue_candle_from_lapis_lazuli.json b/servers/bedrock/behavior_packs/vanilla_1.17.10/recipes/blue_candle_from_lapis_lazuli.json new file mode 100644 index 0000000..b09feee --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.10/recipes/blue_candle_from_lapis_lazuli.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:blue_candle_from_lapis_lazuli" + }, + "tags": [ "crafting_table" ], + "group": "candle", + "ingredients": [ + { + "item": "minecraft:candle" + }, + { + "item": "minecraft:dye", + "data": 4 + } + ], + "result": { + "item": "minecraft:blue_candle" + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.10/recipes/brown_candle.json b/servers/bedrock/behavior_packs/vanilla_1.17.10/recipes/brown_candle.json new file mode 100644 index 0000000..62c63de --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.10/recipes/brown_candle.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:brown_candle" + }, + "tags": [ "crafting_table" ], + "group": "candle", + "ingredients": [ + { + "item": "minecraft:candle" + }, + { + "item": "minecraft:dye", + "data": 17 + } + ], + "result": { + "item": "minecraft:brown_candle" + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.10/recipes/brown_candle_from_cocoa_beans.json b/servers/bedrock/behavior_packs/vanilla_1.17.10/recipes/brown_candle_from_cocoa_beans.json new file mode 100644 index 0000000..61d26af --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.10/recipes/brown_candle_from_cocoa_beans.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:brown_candle_from_cocoa_beans" + }, + "tags": [ "crafting_table" ], + "group": "candle", + "ingredients": [ + { + "item": "minecraft:candle" + }, + { + "item": "minecraft:dye", + "data": 3 + } + ], + "result": { + "item": "minecraft:brown_candle" + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.10/recipes/candle.json b/servers/bedrock/behavior_packs/vanilla_1.17.10/recipes/candle.json new file mode 100644 index 0000000..0f067ce --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.10/recipes/candle.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:candle" + }, + "tags": [ + "crafting_table" + ], + "group": "candle", + "pattern": [ + "S", + "H" + ], + "key": { + "H": { + "item": "minecraft:honeycomb" + }, + "S": { + "item": "minecraft:string" + } + }, + "result": { + "item": "minecraft:candle", + "count": 1 + }, + "priority": 1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.10/recipes/cyan_candle.json b/servers/bedrock/behavior_packs/vanilla_1.17.10/recipes/cyan_candle.json new file mode 100644 index 0000000..d715076 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.10/recipes/cyan_candle.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:cyan_candle" + }, + "tags": [ "crafting_table" ], + "group": "candle", + "ingredients": [ + { + "item": "minecraft:candle" + }, + { + "item": "minecraft:dye", + "data": 6 + } + ], + "result": { + "item": "minecraft:cyan_candle" + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.10/recipes/gray_candle.json b/servers/bedrock/behavior_packs/vanilla_1.17.10/recipes/gray_candle.json new file mode 100644 index 0000000..8a551ce --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.10/recipes/gray_candle.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:gray_candle" + }, + "tags": [ "crafting_table" ], + "group": "candle", + "ingredients": [ + { + "item": "minecraft:candle" + }, + { + "item": "minecraft:dye", + "data": 8 + } + ], + "result": { + "item": "minecraft:gray_candle" + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.10/recipes/green_candle.json b/servers/bedrock/behavior_packs/vanilla_1.17.10/recipes/green_candle.json new file mode 100644 index 0000000..fcd276c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.10/recipes/green_candle.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:green_candle" + }, + "tags": [ "crafting_table" ], + "group": "candle", + "ingredients": [ + { + "item": "minecraft:candle" + }, + { + "item": "minecraft:dye", + "data": 2 + } + ], + "result": { + "item": "minecraft:green_candle" + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.10/recipes/light_blue_candle.json b/servers/bedrock/behavior_packs/vanilla_1.17.10/recipes/light_blue_candle.json new file mode 100644 index 0000000..3b72c8b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.10/recipes/light_blue_candle.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:light_blue_candle" + }, + "tags": [ "crafting_table" ], + "group": "candle", + "ingredients": [ + { + "item": "minecraft:candle" + }, + { + "item": "minecraft:dye", + "data": 12 + } + ], + "result": { + "item": "minecraft:light_blue_candle" + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.10/recipes/light_gray_candle.json b/servers/bedrock/behavior_packs/vanilla_1.17.10/recipes/light_gray_candle.json new file mode 100644 index 0000000..3ff2949 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.10/recipes/light_gray_candle.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:light_gray_candle" + }, + "tags": [ "crafting_table" ], + "group": "candle", + "ingredients": [ + { + "item": "minecraft:candle" + }, + { + "item": "minecraft:dye", + "data": 7 + } + ], + "result": { + "item": "minecraft:light_gray_candle" + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.10/recipes/lime_candle.json b/servers/bedrock/behavior_packs/vanilla_1.17.10/recipes/lime_candle.json new file mode 100644 index 0000000..a9d0342 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.10/recipes/lime_candle.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:lime_candle" + }, + "tags": [ "crafting_table" ], + "group": "candle", + "ingredients": [ + { + "item": "minecraft:candle" + }, + { + "item": "minecraft:dye", + "data": 10 + } + ], + "result": { + "item": "minecraft:lime_candle" + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.10/recipes/magenta_candle.json b/servers/bedrock/behavior_packs/vanilla_1.17.10/recipes/magenta_candle.json new file mode 100644 index 0000000..4b4da4e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.10/recipes/magenta_candle.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:magenta_candle" + }, + "tags": [ "crafting_table" ], + "group": "candle", + "ingredients": [ + { + "item": "minecraft:candle" + }, + { + "item": "minecraft:dye", + "data": 13 + } + ], + "result": { + "item": "minecraft:magenta_candle" + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.10/recipes/orange_candle.json b/servers/bedrock/behavior_packs/vanilla_1.17.10/recipes/orange_candle.json new file mode 100644 index 0000000..401b59e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.10/recipes/orange_candle.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:orange_candle" + }, + "tags": [ "crafting_table" ], + "group": "candle", + "ingredients": [ + { + "item": "minecraft:candle" + }, + { + "item": "minecraft:dye", + "data": 14 + } + ], + "result": { + "item": "minecraft:orange_candle" + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.10/recipes/pink_candle.json b/servers/bedrock/behavior_packs/vanilla_1.17.10/recipes/pink_candle.json new file mode 100644 index 0000000..6ed2d08 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.10/recipes/pink_candle.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:pink_candle" + }, + "tags": [ "crafting_table" ], + "group": "candle", + "ingredients": [ + { + "item": "minecraft:candle" + }, + { + "item": "minecraft:dye", + "data": 9 + } + ], + "result": { + "item": "minecraft:pink_candle" + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.10/recipes/purple_candle.json b/servers/bedrock/behavior_packs/vanilla_1.17.10/recipes/purple_candle.json new file mode 100644 index 0000000..1af8741 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.10/recipes/purple_candle.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:purple_candle" + }, + "tags": [ "crafting_table" ], + "group": "candle", + "ingredients": [ + { + "item": "minecraft:candle" + }, + { + "item": "minecraft:dye", + "data": 5 + } + ], + "result": { + "item": "minecraft:purple_candle" + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.10/recipes/red_candle.json b/servers/bedrock/behavior_packs/vanilla_1.17.10/recipes/red_candle.json new file mode 100644 index 0000000..b034cc5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.10/recipes/red_candle.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:red_candle" + }, + "tags": [ "crafting_table" ], + "group": "candle", + "ingredients": [ + { + "item": "minecraft:candle" + }, + { + "item": "minecraft:dye", + "data": 1 + } + ], + "result": { + "item": "minecraft:red_candle" + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.10/recipes/white_candle.json b/servers/bedrock/behavior_packs/vanilla_1.17.10/recipes/white_candle.json new file mode 100644 index 0000000..bdbe011 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.10/recipes/white_candle.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:white_candle" + }, + "tags": [ "crafting_table" ], + "group": "candle", + "ingredients": [ + { + "item": "minecraft:candle" + }, + { + "item": "minecraft:dye", + "data": 19 + } + ], + "result": { + "item": "minecraft:white_candle" + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.10/recipes/whtie_candle_from_bonemeal.json b/servers/bedrock/behavior_packs/vanilla_1.17.10/recipes/whtie_candle_from_bonemeal.json new file mode 100644 index 0000000..51989c8 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.10/recipes/whtie_candle_from_bonemeal.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:white_candle_from_bonemeal" + }, + "tags": [ "crafting_table" ], + "group": "candle", + "ingredients": [ + { + "item": "minecraft:candle" + }, + { + "item": "minecraft:dye", + "data": 15 + } + ], + "result": { + "item": "minecraft:white_candle" + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.10/recipes/yellow_candle.json b/servers/bedrock/behavior_packs/vanilla_1.17.10/recipes/yellow_candle.json new file mode 100644 index 0000000..0989349 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.10/recipes/yellow_candle.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:yellow_candle" + }, + "tags": [ "crafting_table" ], + "group": "candle", + "ingredients": [ + { + "item": "minecraft:candle" + }, + { + "item": "minecraft:dye", + "data": 11 + } + ], + "result": { + "item": "minecraft:yellow_candle" + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.10/spawn_rules/axolotl.json b/servers/bedrock/behavior_packs/vanilla_1.17.10/spawn_rules/axolotl.json new file mode 100644 index 0000000..d33a181 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.10/spawn_rules/axolotl.json @@ -0,0 +1,33 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:axolotl", + "population_control": "animal" + }, + "conditions": [ + { + "minecraft:spawns_underground": {}, + "minecraft:spawns_underwater": {}, + "minecraft:weight": { + "default": 8 + }, + "minecraft:brightness_filter": { + "min": 0, + "max": 0, + "adjust_for_weather": false + }, + "minecraft:herd": { + "min_size": 1, + "max_size": 4, + "event": "minecraft:entity_born", + "event_skip_count": 2 + }, + "minecraft:height_filter": { + "min": 0, + "max": 63 + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/arrow.json b/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/arrow.json new file mode 100644 index 0000000..ae6db7e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/arrow.json @@ -0,0 +1,171 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:arrow", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:hard_arrow": { + "minecraft:projectile": { + "on_hit": { + "impact_damage": { + "damage": [ 1, 5 ], + "knockback": true, + "semi_random_diff_damage": false, + "destroy_on_hit": true + }, + "stick_in_ground": { + "shake_time" : 0.35 + }, + "arrow_effect": { + } + }, + "hit_sound": "bow.hit", + "power": 1.6, + "gravity": 0.05, + "uncertainty_base": 16, + "uncertainty_multiplier": 4, + "anchor": 1, + "should_bounce": true, + "offset": [ 0, -0.1, 0 ] + } + }, + + "minecraft:player_arrow": { + "minecraft:projectile": { + "on_hit": { + "impact_damage": { + "damage": 1, + "knockback": true, + "semi_random_diff_damage": true, + "destroy_on_hit": true, + "max_critical_damage": 10, + "min_critical_damage": 9, + "power_multiplier": 0.97 + }, + "stick_in_ground": { + "shake_time" : 0.35 + }, + "arrow_effect": { + } + }, + "hit_sound": "bow.hit", + "power": 5.0, + "gravity": 0.05, + "uncertainty_base": 1, + "uncertainty_multiplier": 0, + "anchor": 1, + "should_bounce": true, + "offset": [ 0, -0.1, 0 ] + } + }, + + "minecraft:pillager_arrow": { + "minecraft:projectile": { + "on_hit": { + "impact_damage": { + "damage": [ 3, 6 ], + "knockback": true, + "semi_random_diff_damage": false, + "destroy_on_hit": true + }, + "stick_in_ground": { + "shake_time": 0.35 + }, + "arrow_effect": { + } + }, + "hit_sound": "bow.hit", + "power": 1.6, + "gravity": 0.05, + "uncertainty_base": 16, + "uncertainty_multiplier": 4, + "anchor": 1, + "should_bounce": true, + "offset": [ 0, -0.1, 0 ] + } + } + }, + + "components": { + "minecraft:collision_box": { + "width": 0.25, + "height": 0.25 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:projectile": { + "on_hit": { + "impact_damage": { + "damage": [ 1, 4 ], + "knockback": true, + "semi_random_diff_damage": false, + "destroy_on_hit": true + }, + "stick_in_ground": { + "shake_time" : 0.35 + }, + "arrow_effect": { + } + }, + "hit_sound": "bow.hit", + "power": 1.6, + "gravity": 0.05, + "uncertainty_base": 16, + "uncertainty_multiplier": 4, + "anchor": 1, + "should_bounce": true, + "offset": [ 0, -0.1, 0 ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": false, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 80.0, + "max_dropped_ticks": 7, + "use_motion_prediction_hints": true + } + } + }, + + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "filters": {"test": "is_difficulty", "value": "hard"}, + "add": { + "component_groups": [ "minecraft:hard_arrow" ] + } + }, + { + "filters": {"test": "is_family", "subject": "other", "value": "player"}, + "add": { + "component_groups" : [ "minecraft:player_arrow" ] + } + }, + { + "filters": {"test": "is_family", "subject": "other", "value": "pillager"}, + "add": { + "component_groups": [ "minecraft:pillager_arrow" ] + } + } + ] + } + } + + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/dragon_fireball.json b/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/dragon_fireball.json new file mode 100644 index 0000000..652083f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/dragon_fireball.json @@ -0,0 +1,55 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:dragon_fireball", + "is_spawnable": false, + "is_summonable": false, + "is_experimental": false + }, + "components": { + "minecraft:collision_box": { + "width": 0.31, + "height": 0.31 + }, + + "minecraft:projectile": { + "on_hit": { + "spawn_aoe_cloud": { + "radius": 6.0, + "radius_on_use": 0, + "potion": 23, + "particle": "dragonbreath", + "duration": 120, + "color": [ 220, 0, 239 ], + "affect_owner": false, + "reapplication_delay": 20 + }, + "remove_on_hit": { } + }, + "power": 1.3, + "gravity": 0.00, + "inertia": 1, + "anchor": 2, + "offset": [ 0, 0.5, 0 ], + "semi_random_diff_damage": true, + "uncertainty_base": 10.0, + "reflect_on_hurt": true, + "hit_sound": "explode" + } + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 80.0, + "max_dropped_ticks": 7, + "use_motion_prediction_hints": true + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/drowned.json b/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/drowned.json new file mode 100644 index 0000000..be6dd95 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/drowned.json @@ -0,0 +1,626 @@ +{ + "format_version": "1.17.20", + "minecraft:entity": { + "description": { + "identifier": "minecraft:drowned", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:baby_drowned": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 12 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:is_baby": {}, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:underwater_movement": { + "value": 0.08 + } + }, + + "minecraft:adult_drowned": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/drowned.json" + } + }, + + "minecraft:mode_switcher": { + "minecraft:target_nearby_sensor": { + "inside_range": 3.0, + "outside_range": 5.0, + "on_inside_range": { + "event": "minecraft:switch_to_melee", + "target": "self" + }, + "on_outside_range": { + "event": "minecraft:switch_to_ranged", + "target": "self" + } + }, + "minecraft:equipment": { + "table": "loot_tables/entities/drowned_ranged_equipment.json", + "slot_drop_chance": [ + { + "slot": "slot.weapon.offhand", + "drop_chance": 1.0 + } + ] + } + }, + + "minecraft:ranged_mode": { + "minecraft:shooter": { + "def": "minecraft:thrown_trident" + }, + "minecraft:behavior.ranged_attack": { + "priority": 3, + "attack_interval_min": 1.0, + "attack_interval_max": 3.0, + "attack_radius": 10.0, + "swing": true + } + }, + + "minecraft:melee_mode": { + "minecraft:attack": { + "damage": 3 + }, + "minecraft:behavior.melee_attack": { + "priority": 3, + "speed_multiplier": 1, + "track_target": false, + "require_complete_path": true + }, + "minecraft:equipment": { + "table": "loot_tables/entities/drowned_equipment.json", + "slot_drop_chance": [ + { + "slot": "slot.weapon.offhand", + "drop_chance": 1.0 + } + ] + } + }, + + "minecraft:hunter_mode": { + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": false, + "can_break_doors": true, + "can_swim": true, + "can_walk": true, + "avoid_sun": true + } + }, + + "minecraft:wander_mode": { + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": false, + "can_break_doors": true, + "can_swim": false, + "can_walk": true, + "avoid_sun": true + } + } + }, + + "components": { + "minecraft:nameable": { + }, + + // Zombie Components + "minecraft:type_family": { + "family": [ "drowned", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:equip_item": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:annotation.break_door": { + }, + "minecraft:underwater_movement": { + "value": 0.06 + }, + "minecraft:movement.generic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.23 + }, + "minecraft:burns_in_daylight": { + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_air": true, + "breathes_water": true + }, + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": false, + "can_break_doors": true, + "can_swim": false, + "can_walk": true, + "avoid_sun": true + }, + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:nautilus_shell", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:trident", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:netherite_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:diamond_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:iron_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:stone_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:golden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:wooden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:netherite_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:turtle_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:skull:0", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:skull:1", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:carved_pumpkin", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:netherite_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + } + ] + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.flee_sun": { + "priority": 2, + "speed_multiplier": 1 + }, + "minecraft:behavior.equip_item": { + "priority": 3 + }, + "minecraft:behavior.stomp_turtle_egg": { + "priority": 4, + "speed_multiplier": 1, + "search_range": 10, + "search_height": 2, + "goal_radius": 1.14, + "interval": 20 + }, + "minecraft:behavior.pickup_items": { + "priority": 6, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 1.0, + "pickup_based_on_chance": true, + "can_pickup_any_item": true, + "excluded_items": [ + "minecraft:glow_ink_sac" + ] + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 6, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "reselect_targets": true, + "must_see": true, + "within_radius": 12.0, + "must_see_forget_duration": 17.0, + "persist_time": 0.5, + "entity_types": [ + { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "snowgolem" }, + { "test": "is_family", "subject": "other", "value": "irongolem" }, + { "test": "is_family", "subject": "other", "value": "axolotl" } + ] + }, + { + "any_of": [ + { "test": "in_water", "subject": "other", "value": true }, + { "test": "is_daytime", "value": false } + ] + } + ] + }, + "max_dist": 20 + }, + { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "villager" }, + { "test": "is_family", "subject": "other", "value": "wandering_trader" } + ] + }, + { + "any_of": [ + { "test": "in_water", "subject": "other", "value": true }, + { "test": "is_daytime", "value": false } + ] + } + ] + }, + "max_dist": 20, + "must_see": false + }, + { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "baby_turtle" }, + { "test": "in_water", "subject": "other", "operator": "!=", "value": true } + ] + }, + "max_dist": 20 + } + ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:on_target_acquired": { + "event": "minecraft:has_target", + "target": "self" + }, + "minecraft:on_target_escape": { + "event": "minecraft:lost_target", + "target": "self" + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 15, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:mode_switcher", + "minecraft:ranged_mode", + "minecraft:adult_drowned" + ] + } + }, + { + "weight": 85, + "randomize": [ + { + "weight": 95, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:melee_mode", + "minecraft:adult_drowned" + ] + } + }, + { + "weight": 5, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:melee_mode", + "minecraft:baby_drowned" + ] + } + } + ] + } + ] + }, + "minecraft:as_baby": { + "add": { + "component_groups": [ + "minecraft:melee_mode", + "minecraft:baby_drowned" + ] + } + }, + "minecraft:as_adult": { + "add": { + "component_groups": [ + "minecraft:melee_mode", + "minecraft:adult_drowned" + ] + } + }, + "minecraft:switch_to_melee": { + "remove": { + "component_groups": [ + "minecraft:ranged_mode" + ] + }, + "add": { + "component_groups": [ + "minecraft:melee_mode" + ] + } + }, + "minecraft:switch_to_ranged": { + "remove": { + "component_groups": [ + "minecraft:melee_mode" + ] + }, + "add": { + "component_groups": [ + "minecraft:ranged_mode" + ] + } + }, + "minecraft:has_target": { + "remove": { + "component_groups": [ + "minecraft:wander_mode" + ] + }, + "add": { + "component_groups": [ + "minecraft:hunter_mode" + ] + } + }, + "minecraft:lost_target": { + "remove": { + "component_groups": [ + "minecraft:hunter_mode" + ] + }, + "add": { + "component_groups": [ + "minecraft:wander_mode" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/egg.json b/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/egg.json new file mode 100644 index 0000000..5506e21 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/egg.json @@ -0,0 +1,57 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:egg", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + "components": { + "minecraft:collision_box": { + "width": 0.25, + "height": 0.25 + }, + "minecraft:projectile": { + "on_hit": { + "impact_damage": { + "damage": 0, + "knockback": true, + "destroy_on_hit": true + }, + "spawn_chance": { + "first_spawn_chance": 8, + "second_spawn_chance": 32, + "first_spawn_count": 1, + "second_spawn_count": 4, + "spawn_definition": "minecraft:chicken", + "spawn_baby": true + }, + "remove_on_hit": {}, + "particle_on_hit": { + "particle_type": "iconcrack", + "num_particles": 6, + "on_entity_hit": true, + "on_other_hit": true + } + }, + "power": 1.5, + "gravity": 0.03, + "angle_offset": 0.0 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 80.0, + "max_dropped_ticks": 7, + "use_motion_prediction_hints": true + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/ender_pearl.json b/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/ender_pearl.json new file mode 100644 index 0000000..b567785 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/ender_pearl.json @@ -0,0 +1,75 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:ender_pearl", + "is_spawnable": false, + "is_summonable": false, + "is_experimental": false + }, + "component_groups": { + "minecraft:no_spawn": { + "minecraft:projectile": { + "on_hit": { + "teleport_owner": { }, + "remove_on_hit": { } + }, + "power": 1.5, + "gravity": 0.025, + "angle_offset": 0.0, + "inertia": 1, + "liquid_inertia": 1 + } + } + }, + + "components": { + "minecraft:collision_box": { + "width": 0.25, + "height": 0.25 + }, + "minecraft:projectile": { + "on_hit": { + "teleport_owner": { }, + "spawn_chance": { + "first_spawn_percent_chance": 5.0, + "first_spawn_count": 1, + "spawn_definition": "minecraft:endermite" + }, + "remove_on_hit": { } + }, + "power": 1.5, + "gravity": 0.025, + "angle_offset": 0.0, + "inertia": 1, + "liquid_inertia": 1 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 80.0, + "max_dropped_ticks": 7, + "use_motion_prediction_hints": true + } + } + }, + + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "filters": {"test": "is_game_rule", "domain": "domobspawning", "value": false}, + "add": { + "component_groups": [ "minecraft:no_spawn" ] + } + } + ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/fireball.json b/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/fireball.json new file mode 100644 index 0000000..5f43a50 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/fireball.json @@ -0,0 +1,75 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:fireball", + "is_spawnable": false, + "is_summonable": false, + "is_experimental": false + }, + + "component_groups": { + "minecraft:exploding": { + "minecraft:explode": { + "fuse_length": 0, + "fuse_lit": true, + "power": 1, + "causes_fire": true, + "fire_affected_by_griefing": true, + "destroy_affected_by_griefing": true + } + } + }, + + "components": { + "minecraft:collision_box": { + "width": 0.31, + "height": 0.31 + }, + "minecraft:projectile": { + + "on_hit": { + "definition_event": { + "affect_projectile": true, + "event_trigger": { + "event": "minecraft:explode", + "target": "self" + } + } + }, + "power": 1.6, + "gravity": 0.00, + "inertia": 1, + "liquid_inertia": 1, + "uncertainty_base": 0, + "uncertainty_multiplier": 0, + "anchor": 1, + "offset": [ 0, -0.1, 0 ], + "reflect_on_hurt": true, + "catch_fire": true + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 80.0, + "max_dropped_ticks": 7, + "use_motion_prediction_hints": true + } + } + }, + "events": { + "minecraft:explode": { + "add": { + "component_groups": [ + "minecraft:exploding" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/fishing_hook.json b/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/fishing_hook.json new file mode 100644 index 0000000..33dbb6f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/fishing_hook.json @@ -0,0 +1,59 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:fishing_hook", + "is_spawnable": false, + "is_summonable": false, + "is_experimental": false + }, + + "component_groups": { + "loot_jungle": { + "minecraft:loot": { + "table": "loot_tables/gameplay/jungle_fishing.json" + } + } + }, + + "components": { + "minecraft:collision_box": { + "width": 0.15, + "height": 0.15 + }, + "minecraft:projectile": { + "on_hit": { "stick_in_ground": {} } + }, + "minecraft:loot": { + "table": "loot_tables/gameplay/fishing.json" + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": false, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 80.0, + "max_dropped_ticks": 7, + "use_motion_prediction_hints": true + } + } + }, + + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "filters": { + "test": "is_biome", + "value": "jungle" + }, + "add": { "component_groups": [ "loot_jungle" ] } + } + ] + } + } + } + } \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/ghast.json b/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/ghast.json new file mode 100644 index 0000000..981d6c4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/ghast.json @@ -0,0 +1,105 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:ghast", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:fire_immune": { + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:collision_box": { + "width": 4.02, + "height": 4 + }, + "minecraft:movement": { + "value": 0.03 + }, + "minecraft:navigation.float": { + "can_path_over_water": true + }, + "minecraft:behavior.float_wander": { + "priority": 2, + "must_reach": true + }, + "minecraft:can_fly": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/ghast.json" + }, + "minecraft:shooter": { + "def": "minecraft:fireball" + }, + "minecraft:type_family": { + "family": [ "ghast", "monster", "mob" ] + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:jump.static": { + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.ranged_attack": { + "priority": 1, + "attack_radius": 64, + "charge_shoot_trigger": 2, + "charge_charged_trigger": 1 + }, + "minecraft:follow_range": { + "value": 64, + "max": 64 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 28 + } + ], + "must_see": true + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/husk.json b/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/husk.json new file mode 100644 index 0000000..4d184cb --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/husk.json @@ -0,0 +1,616 @@ +{ + "format_version": "1.17.20", + "minecraft:entity": { + "description": { + "identifier": "minecraft:husk", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:look_to_start_zombie_transformation": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "is_underwater", "subject": "self", "operator": "==", "value": true + }, + "event": "minecraft:start_transforming" + } + } + }, + "minecraft:start_zombie_transformation": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "is_underwater", "subject": "self", "operator": "==", "value": false + }, + "event": "minecraft:stop_transforming" + } + }, + "minecraft:timer": { + "looping": false, + "time": 30, + "time_down_event": { + "event": "minecraft:convert_to_zombie" + } + } + }, + + "minecraft:convert_to_zombie": { + "minecraft:transformation": { + "into": "minecraft:zombie", + "transformation_sound": "convert_to_drowned", + "drop_equipment": true, + "delay": { + "value": 15 + } + }, + "minecraft:is_shaking": { + } + }, + + "minecraft:convert_to_baby_zombie": { + "minecraft:transformation": { + "into": "minecraft:zombie", + "transformation_sound": "convert_to_drowned", + "drop_equipment": true, + "delay": { + "value": 15 + } + }, + "minecraft:is_shaking": { + } + }, + + "minecraft:zombie_husk_baby": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 12 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:is_baby": {}, + "minecraft:scale": { + "value": 0.53125 + }, + "minecraft:movement": { + "value": 0.35 + } + }, + + "minecraft:zombie_husk_adult": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:movement": { + "value": 0.23 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 1.1, -0.35 ], + "lock_rider_rotation": 0 + } + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:scale": { + "value": 1.0625 + } + }, + + "minecraft:zombie_husk_jockey": { + "minecraft:behavior.find_mount": { + "priority": 1, + "within_radius": 16 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true + }, + "minecraft:equip_item": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:nameable": { + }, + + // Zombie_husk Components + "minecraft:type_family": { + "family": [ "husk", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/zombie.json" + }, + "minecraft:equipment": { + "table": "loot_tables/entities/zombie_equipment.json" + }, + + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:attack": { + "damage": 3, + "effect_name": "hunger", + "effect_duration": 30 + }, + "minecraft:variant": { + "value": 2 + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:navigation.walk": { + "is_amphibious": true, + "can_pass_doors": true, + "can_break_doors": true, + "avoid_portals": false + }, + "minecraft:annotation.break_door": { + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:netherite_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:golden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:stone_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:wooden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:turtle_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:skull:0", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:skull:1", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:carved_pumpkin", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:netherite_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + } + ] + }, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "test": "is_underwater", + "subject": "self", + "operator": "==", + "value": true + }, + "event": "minecraft:start_transforming" + } + ] + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + // Zombie_husk Behaviors + "minecraft:behavior.equip_item": { + "priority": 2 + }, + "minecraft:behavior.melee_attack": { + "priority": 3 + }, + "minecraft:behavior.stomp_turtle_egg": { + "priority": 4, + "speed_multiplier": 1, + "search_range": 10, + "search_height": 2, + "goal_radius": 1.14, + "interval": 20 + }, + "minecraft:behavior.pickup_items": { + "priority": 6, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 1.0, + "pickup_based_on_chance": true, + "can_pickup_any_item": true, + "excluded_items": [ + "minecraft:glow_ink_sac" + ] + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 6, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "reselect_targets": true, + "within_radius": 25.0, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "is_family", + "subject": "other", + "value": "snowgolem" + }, + { + "test": "is_family", + "subject": "other", + "value": "irongolem" + } + ] + }, + "max_dist": 35 + }, + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "villager" + }, + { + "test": "is_family", + "subject": "other", + "value": "wandering_trader" + } + ] + }, + "max_dist": 35, + "must_see": false + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "baby_turtle" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 35 + } + ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 9500, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:zombie_husk_adult" + ] + } + }, + { + "weight": 425, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:zombie_husk_baby" + ] + + } + }, + { + "weight": 75, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:zombie_husk_baby", + "minecraft:zombie_husk_jockey" + ] + + } + } + ] + }, + "minecraft:start_transforming": { + "add": { + "component_groups": [ + "minecraft:start_zombie_transformation" + ] + }, + "remove": { + "component_groups": [ "minecraft:look_to_start_zombie_transformation" ] + } + }, + "minecraft:stop_transforming": { + "add": { + "component_groups": [ + "minecraft:look_to_start_zombie_transformation" + ] + }, + "remove": { + "component_groups": [ + "minecraft:start_zombie_transformation" + ] + } + }, + "minecraft:convert_to_zombie": { + "sequence": [ + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ "minecraft:convert_to_zombie" ] + }, + "remove": { + "component_groups": [ "minecraft:start_zombie_transformation" ] + } + }, + { + "filters": { + "test": "has_component", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ "minecraft:convert_to_baby_zombie" ] + }, + "remove": { + "component_groups": [ "minecraft:start_zombie_transformation" ] + } + } + ] + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/lingering_potion.json b/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/lingering_potion.json new file mode 100644 index 0000000..0e27ba1 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/lingering_potion.json @@ -0,0 +1,46 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:lingering_potion", + "is_spawnable": false, + "is_summonable": false, + "is_experimental": false + }, + "components": { + "minecraft:collision_box": { + "width": 0.25, + "height": 0.25 + }, + "minecraft:projectile": { + "on_hit": { + "douse_fire": { }, + "spawn_aoe_cloud": { + "radius": 3.0, + "radius_on_use": -0.5, + "duration": 30, + "reapplication_delay": 40 + }, + "remove_on_hit": { } + }, + "power": 0.5, + "gravity": 0.05, + "angle_offset": -20.0, + "hit_sound": "glass" + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 80.0, + "max_dropped_ticks": 7, + "use_motion_prediction_hints": true + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/llama_spit.json b/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/llama_spit.json new file mode 100644 index 0000000..dd6c805 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/llama_spit.json @@ -0,0 +1,48 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:llama_spit", + "is_spawnable": false, + "is_summonable": false, + "is_experimental": false + }, + "components": { + "minecraft:collision_box": { + "width": 0.31, + "height": 0.31 + }, + "minecraft:projectile": { + + "on_hit": { + "impact_damage": { + "damage": 1, + "knockback": false + }, + "remove_on_hit": { } + }, + "power": 1.5, + "gravity": 0.06, + "inertia": 1, + "uncertainty_base": 10, + "uncertainty_multiplier": 4, + "anchor": 1, + "offset": [ 0, -0.1, 0 ], + "reflect_on_hurt": true + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 80.0, + "max_dropped_ticks": 7, + "use_motion_prediction_hints": true + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/magma_cube.json b/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/magma_cube.json new file mode 100644 index 0000000..982e8a5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/magma_cube.json @@ -0,0 +1,194 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:magma_cube", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:slime_large": { + "minecraft:collision_box": { + "width": 2.08, + "height": 2.08 + }, + "minecraft:health": { + "value": 16, + "max": 16 + }, + "minecraft:movement": { + "value": 0.75 + }, + "minecraft:attack": { + "damage": 6 + }, + "minecraft:loot": { + "table": "loot_tables/entities/magma_cube.json" + } + }, + + "minecraft:slime_medium": { + "minecraft:collision_box": { + "width": 1.04, + "height": 1.02 + }, + "minecraft:health": { + "value": 4, + "max": 4 + }, + "minecraft:movement": { + "value": 0.66 + }, + "minecraft:attack": { + "damage": 4 + }, + "minecraft:loot": { + "table": "loot_tables/entities/magma_cube.json" + } + }, + + "minecraft:slime_small": { + "minecraft:collision_box": { + "width": 0.52, + "height": 0.52 + }, + "minecraft:health": { + "value": 1, + "max": 1 + }, + "minecraft:movement": { + "value": 0.6 + }, + "minecraft:attack": { + "damage": 2 + } + }, + + "minecraft:slime_calm": { + "minecraft:movement.jump": { + "jump_delay": [ 2.0, 6.0 ] + } + }, + "minecraft:slime_aggressive": { + "minecraft:movement.jump": { + "jump_delay": [ 0.667, 2.0 ] + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? query.variant : 0" + }, + "minecraft:type_family": { + "family": [ "magmacube", "monster", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_lava": true + }, + "minecraft:nameable": { + }, + "minecraft:fire_immune": { + }, + "minecraft:burns_in_daylight": false, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true + }, + "minecraft:jump.static": { + }, + "minecraft:movement.jump": { + "jump_delay": [ 2.0, 6.0 ] + }, + "minecraft:can_climb": { + }, + "minecraft:on_target_acquired": { + "event": "minecraft:become_aggressive", + "target": "self" + }, + "minecraft:on_target_escape": { + "event": "minecraft:become_calm", + "target": "self" + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.slime_float": { + "priority": 1, + "jump_chance_percentage": 0.8, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.slime_attack": { + "priority": 3 + }, + "minecraft:behavior.slime_random_direction": { + "priority": 4, + "add_random_time_range": 3, + "turn_range": 360, + "min_change_direction_time": 2.0 + }, + "minecraft:behavior.slime_keep_on_jumping": { + "priority": 5, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 16 + } + ], + "must_see": true + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "minecraft:slime_calm" + ] + } + }, + "minecraft:become_calm": { + "add": { + "component_groups": [ + "minecraft:slime_calm" + ] + } + }, + "minecraft:become_aggressive": { + "add": { + "component_groups": [ + "minecraft:slime_aggressive" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/npc.json b/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/npc.json new file mode 100644 index 0000000..dfe2d91 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/npc.json @@ -0,0 +1,12 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + + "components": { + "minecraft:nameable": { + "always_show": false, + "allow_name_tag_renaming": false + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/rabbit.json b/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/rabbit.json new file mode 100644 index 0000000..2944d10 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/rabbit.json @@ -0,0 +1,332 @@ +{ + "format_version": "1.17.20", + "minecraft:entity": { + "description": { + "identifier": "minecraft:rabbit", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value":0.4 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + "golden_carrot", + "carrot", + "yellow_flower" + ], + "grow_up": { + "event": "grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 6, + "speed_multiplier": 1.1 + } + }, + + "adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/rabbit.json" + }, + "minecraft:scale": { + "value": 0.6 + }, + "minecraft:behavior.breed": { + "priority": 2, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "breed_items": [ + "golden_carrot", + "carrot", + "yellow_flower" + ], + "breeds_with": { + "mate_type": "minecraft:rabbit", + "baby_type": "minecraft:rabbit" + }, + "require_tame": false, + "mutation_factor": { + "variant": 0.2 + } + } + }, + + "coat_brown": { + "minecraft:variant": { "value": 0 } + }, + "coat_white": { + "minecraft:variant": { "value": 1 } + }, + "coat_black": { + "minecraft:variant": { "value": 2 } + }, + "coat_splotched": { + "minecraft:variant": { "value": 3 } + }, + "coat_desert": { + "minecraft:variant": { "value": 4 } + }, + "coat_salt": { + "minecraft:variant": { "value": 5 } + } + + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family":["rabbit", "lightweight", "mob"] + }, + + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 3, + "max": 3 + }, + "minecraft:scale": { + "value": 0.6 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:collision_box": { + "width": 0.67, + "height": 0.67 + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true + }, + "minecraft:movement.skip": { + }, + "minecraft:jump.dynamic": { + }, + "minecraft:can_climb": { + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + "mass": 0.4 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic" : { + "priority": 1, + "speed_multiplier": 2.2 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 4, + "entity_types":[ + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "player"}, + "max_dist": 8, + "walk_speed_multiplier": 1.5, + "sprint_speed_multiplier": 1.8 + }, + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "wolf"}, + "max_dist": 4, + "walk_speed_multiplier": 1.5, + "sprint_speed_multiplier": 1.8 + }, + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "monster"}, + "max_dist": 4, + "walk_speed_multiplier": 1.5, + "sprint_speed_multiplier": 1.5 + } + ] + }, + "minecraft:behavior.breed": { + "priority": 2, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.tempt": { + "priority": 3, + "speed_multiplier": 1, + "items": [ + "golden_carrot", + "carrot", + "yellow_flower" + ] + }, + "minecraft:behavior.raid_garden": { + "priority": 5, + "blocks": [ + "minecraft:carrots" + ], + "search_range": 16, + "goal_radius": 0.8 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.6, + "xz_dist": 2, + "y_dist": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 11 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:block_climber": { + } + }, + + "events": { + + "in_desert": { "add": { "component_groups": [ "coat_desert" ] } }, + + "in_snow": { + "randomize": [ + { + "weight": 80, + "add": { "component_groups": [ "coat_white" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "coat_splotched" ] } + } + ] + }, + + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 3, + "add": { "component_groups": [ "adult" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "baby" ] } + } + ] + }, + { + "filters": { "test" : "has_component", "operator": "!=", "value" : "minecraft:variant"}, + "randomize": [ + { + "weight": 50, + "add": { "component_groups": [ "coat_brown" ] } + }, + { + "weight": 40, + "add": { "component_groups": [ "coat_black" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "coat_salt" ] } + } + ] + }, + { + "filters": { "test": "is_biome", "value": "desert" }, + "add": { "component_groups": [ "coat_desert" ] } + }, + { + "filters": { "test": "is_snow_covered", "value": true }, + "randomize": [ + { + "weight": 80, + "add": { "component_groups": [ "coat_white" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "coat_splotched" ] } + } + ] + } + ] + }, + + "minecraft:entity_born": { + "sequence": [ + { "add": { "component_groups": [ "baby" ] } }, + { + "filters": { "test" : "has_component", "operator": "!=", "value" : "minecraft:variant"}, + "randomize": [ + { + "weight": 50, + "add": { "component_groups": [ "coat_brown" ] } + }, + { + "weight": 40, + "add": { "component_groups": [ "coat_black" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "coat_salt" ] } + } + ] + }, + { + "filters": { "test": "is_biome", "value": "desert" }, + "add": { "component_groups": [ "coat_desert" ] } + }, + { + "filters": { "test": "is_snow_covered", "value": true }, + "randomize": [ + { + "weight": 80, + "add": { "component_groups": [ "coat_white" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "coat_splotched" ] } + } + ] + } + ] + }, + + "grow_up": { + "remove": { "component_groups": [ "baby" ] }, + "add": { "component_groups": [ "adult" ] } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/ravager.json b/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/ravager.json new file mode 100644 index 0000000..078dd78 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/ravager.json @@ -0,0 +1,470 @@ +{ + "format_version": "1.17.20", + "minecraft:entity": { + "description": { + "identifier": "minecraft:ravager", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:celebrate": { + "minecraft:behavior.celebrate": { + "priority": 5, + "celebration_sound": "celebrate", + "sound_interval": { + "range_min": 2.0, + "range_max": 7.0 + }, + "jump_interval": { + "range_min": 1.0, + "range_max": 3.5 + }, + "duration": 30.0, + "on_celebration_end_event": { + "event": "minecraft:stop_celebrating", + "target": "self" + } + } + }, + "minecraft:pillager_rider": { + "minecraft:addrider": { + "entity_type": "minecraft:pillager" + } + }, + "minecraft:pillager_rider_for_raid": { + "minecraft:addrider": { + "entity_type": "minecraft:pillager", + "spawn_event": "minecraft:spawn_for_raid" + } + }, + "minecraft:evoker_rider_for_raid": { + "minecraft:addrider": { + "entity_type": "minecraft:evocation_illager", + "spawn_event": "minecraft:spawn_for_raid" + } + }, + "minecraft:pillager_captain_rider": { + "minecraft:addrider": { + "entity_type": "minecraft:pillager", + "spawn_event": "minecraft:spawn_as_illager_captain" + } + }, + "minecraft:vindicator_rider": { + "minecraft:addrider": { + "entity_type": "minecraft:vindicator" + } + }, + "minecraft:vindicator_captain_rider": { + "minecraft:addrider": { + "entity_type": "minecraft:vindicator", + "spawn_event": "minecraft:spawn_as_illager_captain" + } + }, + "minecraft:raid_configuration": { + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "hostile", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": false, + "can_migrate": false, + "first_founding_reward": 0 + }, + "minecraft:behavior.move_to_village": { + "priority": 5, + "speed_multiplier": 1.0, + "goal_radius": 2.0 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 1.0 + }, + "minecraft:ambient_sound_interval": { + "value": 4.0, + "range": 8.0, + "event_name": "ambient.in.raid" + } + }, + "minecraft:hostile": { + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:behavior.delayed_attack": { + "priority": 4, + "attack_once": false, + "track_target": true, + "require_complete_path": false, + "random_stop_interval": 0, + "reach_multiplier": 1.5, + "speed_multiplier": 1.0, + "attack_duration": 0.75, + "hit_delay_pct": 0.5 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.4 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6, + "angle_of_view_horizontal": 45, + "probability": 1 + }, + "minecraft:behavior.look_at_entity": { + "priority": 10, + "look_distance": 8, + "angle_of_view_horizontal": 45, + "filters": { + "test": "is_family", + "subject": "other", + "value": "mob" + } + }, + "minecraft:behavior.hurt_by_target": { + "priority": 2, + "entity_types": { + "filters": { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "illager" + }, + "max_dist": 64 + } + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 3, + "must_see": true, + "within_radius": 16.0, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "subject": "other", + "test": "is_family", + "value": "player" + }, + { + "subject": "other", + "test": "is_family", + "value": "irongolem" + } + ] + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "villager" + }, + { + "test": "has_component", + "subject": "other", + "operator": "!=", + "value": "minecraft:is_baby" + } + ] + }, + "max_dist": 16 + } + ] + }, + "minecraft:behavior.mount_pathing": { + "priority": 5, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + } + }, + "stunned": { + "minecraft:is_stunned": { + }, + "minecraft:timer": { + "looping": false, + "time": 2, + "time_down_event": { + "event": "minecraft:start_roar" + } + } + }, + "roaring": { + "minecraft:behavior.knockback_roar": { + "priority": 1, + "duration": 1, + "attack_time": 0.5, + "knockback_damage": 6, + "knockback_horizontal_strength": 3, + "knockback_vertical_strength": 3, + "knockback_range": 4, + "knockback_filters": { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "ravager" + }, + "damage_filters": { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "illager" + }, + "on_roar_end": { + "event": "minecraft:end_roar" + }, + "cooldown_time": 0.1 + } + } + }, + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 20 : 0" + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:ravager_blocked": { + "knockback_strength": 3.0, + "reaction_choices": [ + { + "weight": 1, + "value": { + "event": "minecraft:become_stunned", + "target": "self" + } + }, + { + // Default, large knockback case + "weight": 1 + } + ] + }, + "minecraft:attack": { + "damage": 12.0 + }, + "minecraft:breathable": { + "suffocate_time": 0, + "total_supply": 15 + }, + "minecraft:collision_box": { + "height": 1.9, + "width": 1.2 + }, + "minecraft:health": { + "max": 100, + "value": 100 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:jump.static": {}, + "minecraft:loot": { + "table": "loot_tables/entities/ravager.json" + }, + "minecraft:knockback_resistance": { + "value": 0.5 + }, + "minecraft:movement": { + "value": 0.0 + }, + "minecraft:movement.basic": {}, + "minecraft:nameable": {}, + "minecraft:navigation.walk": { + "avoid_damage_blocks": true, + "can_path_over_water": true, + "can_sink": false + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:break_blocks": { + "breakable_blocks": [ + "bamboo", + "bamboo_sapling", + "beetroot", + "brown_mushroom", + "carrots", + "carved_pumpkin", + "chorus_flower", + "chorus_plant", + "deadbush", + "double_plant", + "leaves", + "leaves2", + "lit_pumpkin", + "melon_block", + "melon_stem", + "potatoes", + "pumpkin", + "pumpkin_stem", + "red_flower", + "red_mushroom", + "crimson_fungus", + "warped_fungus", + "reeds", + "sapling", + "snow_layer", + "sweet_berry_bush", + "tallgrass", + "turtle_egg", + "vine", + "waterlily", + "wheat", + "yellow_flower" + ] + }, + "minecraft:follow_range": { + "value": 64 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "pillager", + "vindicator", + "evocation_illager" + ], + "seats": { + "position": [ 0.0, 2.1, -0.3 ] + } + }, + "minecraft:type_family": { + "family": [ + "monster", + "illager", + "ravager", + "mob" + ] + } + }, + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "minecraft:hostile" + ] + } + }, + "minecraft:spawn_for_raid": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:raid_configuration" + ] + } + }, + "minecraft:spawn_for_raid_with_evoker_rider": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:evoker_rider_for_raid", + "minecraft:raid_configuration" + ] + } + }, + "minecraft:spawn_for_raid_with_pillager_rider": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:pillager_rider_for_raid", + "minecraft:raid_configuration" + ] + } + }, + "minecraft:spawn_with_pillager_rider": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:pillager_rider" + ] + } + }, + "minecraft:spawn_with_pillager_captain_rider": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:pillager_captain_rider" + ] + } + }, + "minecraft:spawn_with_vindicator_rider": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:vindicator_rider" + ] + } + }, + "minecraft:spawn_with_vindicator_captain_rider": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:vindicator_captain_rider" + ] + } + }, + "minecraft:become_stunned": { + "add": { + "component_groups": [ + "stunned" + ] + }, + "remove": { + "component_groups": [ + "minecraft:hostile" + ] + } + }, + "minecraft:start_roar": { + "add": { + "component_groups": [ + "roaring" + ] + }, + "remove": { + "component_groups": [ + "stunned" + ] + } + }, + "minecraft:end_roar": { + "add": { + "component_groups": [ + "minecraft:hostile" + ] + }, + "remove": { + "component_groups": [ + "roaring" + ] + } + }, + "minecraft:start_celebrating": { // Event must be called exactly this for village to fire it when a raid is lost + "add": { "component_groups": [ "minecraft:celebrate" ] } + }, + "minecraft:stop_celebrating": { + "remove": { "component_groups": [ "minecraft:celebrate" ] } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/shulker_bullet.json b/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/shulker_bullet.json new file mode 100644 index 0000000..28e56cd --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/shulker_bullet.json @@ -0,0 +1,60 @@ +{ + "format_version": "1.10.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:shulker_bullet", + "is_spawnable": false, + "is_summonable": false, + "is_experimental": false + }, + + "components": { + "minecraft:collision_box": { + "width": 0.625, + "height": 0.625 + }, + "minecraft:projectile": { + "on_hit": { + "impact_damage": { + "damage": 4, + "knockback": true, + "should_bounce": true + }, + "mob_effect": { + "effect": "levitation", + "durationeasy": 200, + "durationnormal": 200, + "durationhard": 200, + "amplifier": 1 + }, + "remove_on_hit": { + }, + "particle_on_hit": { + "particle_type": "largeexplode", + "on_other_hit": true + } + }, + "hit_sound": "bullet.hit", + "destroyOnHurt": true, + "crit_particle_on_hurt": true, + "power": 1.6, + "gravity": 0.05, + "uncertainty_base": 16, + "uncertainty_multiplier": 4, + "anchor": 1, + "offset": [ 0, -0.1, 0 ], + "homing": true + }, + "minecraft:physics": { + "has_collision": false + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 80.0, + "max_dropped_ticks": 7, + "use_motion_prediction_hints": true + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/small_fireball.json b/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/small_fireball.json new file mode 100644 index 0000000..00f2e32 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/small_fireball.json @@ -0,0 +1,54 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:small_fireball", + "is_spawnable": false, + "is_summonable": false, + "is_experimental": false + }, + "components": { + "minecraft:collision_box": { + "width": 0.31, + "height": 0.31 + }, + "minecraft:projectile": { + + "on_hit": { + "impact_damage": { + "damage": 5, + "knockback": false, + "catch_fire": true, + "semi_random_diff_damage": false + }, + "catch_fire": { + "fire_affected_by_griefing": true + }, + "remove_on_hit": { } + }, + "power": 1.3, + "gravity": 0.00, + "inertia": 1, + "liquid_inertia": 1, + "anchor": 2, + "offset": [ 0, 0.5, 0 ], + "semi_random_diff_damage": true, + "uncertainty_base": 10.0, + "reflect_on_hurt": true + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 80.0, + "max_dropped_ticks": 7, + "use_motion_prediction_hints": true + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/snowball.json b/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/snowball.json new file mode 100644 index 0000000..bf04eeb --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/snowball.json @@ -0,0 +1,51 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:snowball", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + "components": { + "minecraft:collision_box": { + "width": 0.25, + "height": 0.25 + }, + "minecraft:projectile": { + "on_hit": { + "impact_damage": { + "filter": "blaze", + "damage": 3, + "knockback": true + }, + "remove_on_hit": { }, + "particle_on_hit": { + "particle_type": "snowballpoof", + "num_particles": 6, + "on_entity_hit": true, + "on_other_hit": true + } + }, + "anchor": 1, + "power": 1.5, + "gravity": 0.03, + "angle_offset": 0.0, + "offset": [ 0, -0.1, 0 ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 100.0, + "max_dropped_ticks": 7, + "use_motion_prediction_hints": true + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/splash_potion.json b/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/splash_potion.json new file mode 100644 index 0000000..de6c1b4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/splash_potion.json @@ -0,0 +1,42 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:splash_potion", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + + "components": { + "minecraft:collision_box": { + "width": 0.25, + "height": 0.25 + }, + "minecraft:projectile": { + "on_hit": { + "douse_fire": { }, + "thrown_potion_effect": { }, + "remove_on_hit": { } + }, + "power": 0.5, + "gravity": 0.05, + "angle_offset": -20.0, + "hit_sound": "glass" + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 80.0, + "max_dropped_ticks": 7, + "use_motion_prediction_hints": true + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/thrown_trident.json b/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/thrown_trident.json new file mode 100644 index 0000000..8e9deae --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/thrown_trident.json @@ -0,0 +1,56 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:thrown_trident", + "is_spawnable": false, + "is_summonable": false, + "is_experimental": false + }, + + "components": { + "minecraft:collision_box": { + "width": 0.25, + "height": 0.35 + }, + "minecraft:projectile": { + "on_hit": { + "impact_damage": { + "damage": 8, + "knockback": true, + "semi_random_diff_damage": false, + "destroy_on_hit": false + }, + "stick_in_ground": { + "shake_time" : 0 + } + }, + "liquid_inertia": 0.99, + "hit_sound": "item.trident.hit", + "hit_ground_sound": "item.trident.hit_ground", + "power": 4, + "gravity": 0.10, + "uncertainty_base": 1, + "uncertainty_multiplier": 0, + "stop_on_hurt": true, + "anchor": 1, + "should_bounce": true, + "multiple_targets": false, + "offset": [ 0, -0.1, 0 ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 80.0, + "max_dropped_ticks": 7, + "use_motion_prediction_hints": true + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/wither_skull.json b/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/wither_skull.json new file mode 100644 index 0000000..ca413ec --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/wither_skull.json @@ -0,0 +1,81 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:wither_skull", + "is_spawnable": false, + "is_summonable": false, + "is_experimental": false + }, + + "component_groups": { + "minecraft:exploding": { + "minecraft:explode": { + "fuse_length": 0, + "fuse_lit": true, + "power": 1, + "causes_fire": false, + "destroy_affected_by_griefing": true + } + } + }, + + "components": { + "minecraft:collision_box": { + "width": 0.15, + "height": 0.15 + }, + "minecraft:projectile": { + "on_hit": { + "definition_event": { + "affect_projectile": true, + "event_trigger": { + "event": "minecraft:explode", + "target": "self" + } + }, + "mob_effect": { + "effect": "wither", + "durationeasy": 0, + "durationnormal": 200, + "durationhard": 800, + "amplifier": 1 + } + }, + "power": 1.2, + "gravity": 0.00, + "uncertainty_base": 7.5, + "uncertainty_multiplier": 1, + "shoot_sound": "bow", + "hit_sound": "bow.hit", + "anchor": 1, + "offset": [ 0, -0.1, 0 ], + "inertia": 1.0, + "liquid_inertia": 1.0, + "shoot_target": false + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 80.0, + "max_dropped_ticks": 7, + "use_motion_prediction_hints": true + } + } + }, + "events": { + "minecraft:explode": { + "add": { + "component_groups": [ + "minecraft:exploding" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/wither_skull_dangerous.json b/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/wither_skull_dangerous.json new file mode 100644 index 0000000..b09cefc --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/wither_skull_dangerous.json @@ -0,0 +1,84 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:wither_skull_dangerous", + "is_spawnable": false, + "is_summonable": false, + "is_experimental": false + }, + + "component_groups": { + "minecraft:exploding": { + "minecraft:explode": { + "fuse_length": 0, + "fuse_lit": true, + "power": 1, + "causes_fire": false, + "max_resistance": 4.0, + "destroy_affected_by_griefing": true + } + } + }, + + "components": { + "minecraft:collision_box": { + "width": 0.15, + "height": 0.15 + }, + "minecraft:projectile": { + "on_hit": { + "definition_event": { + "affect_projectile": true, + "event_trigger": { + "event": "minecraft:explode", + "target": "self" + } + }, + "mob_effect": { + "effect": "wither", + "durationeasy": 0, + "durationnormal": 200, + "durationhard": 800, + "amplifier": 1 + } + }, + "power": 0.6, + "gravity": 0.00, + "uncertainty_base": 7.5, + "uncertainty_multiplier": 1, + "shoot_sound": "bow", + "hit_sound": "bow.hit", + "anchor": 1, + "offset": [ 0, -0.1, 0 ], + "is_dangerous": true, + "inertia": 1.0, + "liquid_inertia": 1.0, + "shoot_target": false, + "reflect_on_hurt": true + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 80.0, + "max_dropped_ticks": 7, + "use_motion_prediction_hints": true + } + } + }, + "events": { + "minecraft:explode": { + "add": { + "component_groups": [ + "minecraft:exploding" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/xp_bottle.json b/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/xp_bottle.json new file mode 100644 index 0000000..5100812 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/xp_bottle.json @@ -0,0 +1,44 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:xp_bottle", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + + "components": { + "minecraft:collision_box": { + "width": 0.25, + "height": 0.25 + }, + "minecraft:projectile": { + "on_hit": { + "grant_xp": { + "minXP": 3, + "maxXP": 11 + }, + "remove_on_hit": { } + }, + "power": 0.5, + "gravity": 0.05, + "angle_offset": -20.0, + "hit_sound": "glass" + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 80.0, + "max_dropped_ticks": 7, + "use_motion_prediction_hints": true + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/zombie.json b/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/zombie.json new file mode 100644 index 0000000..174004d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/zombie.json @@ -0,0 +1,594 @@ +{ + "format_version": "1.17.20", + "minecraft:entity": { + "description": { + "identifier": "minecraft:zombie", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:look_to_start_drowned_transformation": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "is_underwater", "subject": "self", "operator": "==", "value": true + }, + "event": "minecraft:start_transforming" + } + } + }, + "minecraft:start_drowned_transformation": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "is_underwater", "subject": "self", "operator": "==", "value": false + }, + "event": "minecraft:stop_transforming" + } + }, + "minecraft:timer": { + "looping": false, + "time": 30, + "time_down_event": { + "event": "minecraft:convert_to_drowned" + } + } + }, + + "minecraft:convert_to_drowned": { + "minecraft:transformation": { + "into": "minecraft:drowned", + "transformation_sound": "convert_to_drowned", + "drop_equipment": true, + "delay": { + "value": 15 + } + }, + "minecraft:is_shaking": { + } + }, + + "minecraft:convert_to_baby_drowned": { + "minecraft:transformation": { + "into": "minecraft:drowned", + "transformation_sound": "convert_to_drowned", + "drop_equipment": true, + "delay": { + "value": 15 + } + }, + "minecraft:is_shaking": { + } + }, + + "minecraft:zombie_baby": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 12 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:is_baby": {}, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:movement": { + "value": 0.35 + } + }, + + "minecraft:zombie_adult": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:movement": { + "value": 0.23 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 1.1, -0.35 ], + "lock_rider_rotation": 0 + } + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + } + }, + + "minecraft:zombie_jockey": { + "minecraft:behavior.find_mount": { + "priority": 1, + "within_radius": 16, + "start_delay": 15, + "max_failed_attempts": 20 + } + }, + "minecraft:can_have_equipment": { + "minecraft:equipment": { + "table": "loot_tables/entities/zombie_equipment.json" + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:nameable": { + }, + + // Zombie Components + "minecraft:type_family": { + "family": [ "zombie", "undead", "monster", "mob" ] + }, + "minecraft:equip_item": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:burns_in_daylight": { + }, + "minecraft:movement.basic": { + }, + "minecraft:navigation.walk": { + "is_amphibious": true, + "can_pass_doors": true, + "can_walk": true, + "can_break_doors": true + }, + "minecraft:annotation.break_door": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_air": true, + "breathes_water": true + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:loot": { + "table": "loot_tables/entities/zombie.json" + }, + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:netherite_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:stone_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:wooden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:turtle_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:skull:0", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:skull:1", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:carved_pumpkin", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:netherite_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + } + ] + }, + + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "is_underwater", + "operator": "==", + "value": true + }, + "event": "minecraft:start_transforming" + } + }, + + "minecraft:despawn": { + "despawn_from_distance": {} + }, + + // Zombie Behaviors + "minecraft:behavior.equip_item": { + "priority": 2 + }, + "minecraft:behavior.melee_attack": { + "priority": 3 + }, + "minecraft:behavior.stomp_turtle_egg": { + "priority": 4, + "speed_multiplier": 1, + "search_range": 10, + "search_height": 2, + "goal_radius": 1.14, + "interval": 20 + }, + "minecraft:behavior.pickup_items": { + "priority": 6, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 1.0, + "pickup_based_on_chance": true, + "can_pickup_any_item": true, + "excluded_items": [ + "minecraft:glow_ink_sac" + ] + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 6, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "reselect_targets": true, + "within_radius": 25.0, + "must_see_forget_duration": 17.0, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "snowgolem" }, + { "test": "is_family", "subject": "other", "value": "irongolem" } + ] + }, + "max_dist": 35 + }, + { + "filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "villager" }, + { "test": "is_family", "subject": "other", "value": "wandering_trader" } + ] + }, + "max_dist": 35, + "must_see": false + }, + { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "baby_turtle" }, + { "test": "in_water", "subject": "other", "operator": "!=", "value": true } + ] + }, + "max_dist": 35 + } + ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 380, + "remove": {}, + "add": { + "component_groups": [ + "minecraft:zombie_adult", + "minecraft:can_have_equipment" + ] + } + }, + { + "weight": 17, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:zombie_baby", + "minecraft:can_have_equipment" + ] + + } + }, + { + "weight": 3, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:zombie_baby", + "minecraft:zombie_jockey", + "minecraft:can_have_equipment" + ] + } + } + ] + }, + "minecraft:as_adult": { + "add": { + "component_groups": [ + "minecraft:zombie_adult" + ] + } + }, + "minecraft:as_baby": { + "add": { + "component_groups": [ + "minecraft:zombie_baby" + ] + } + }, + "minecraft:start_transforming": { + "add": { + "component_groups": [ + "minecraft:start_drowned_transformation" + ] + }, + "remove": { + "component_groups": [ "minecraft:look_to_start_drowned_transformation" ] + } + }, + "minecraft:stop_transforming": { + "add": { + "component_groups": [ + "minecraft:look_to_start_drowned_transformation" + ] + }, + "remove": { + "component_groups": [ + "minecraft:start_drowned_transformation" + ] + } + }, + "minecraft:convert_to_drowned": { + "sequence": [ + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ "minecraft:convert_to_drowned" ] + }, + "remove": { + "component_groups": [ "minecraft:start_drowned_transformation" ] + } + }, + { + "filters": { + "test": "has_component", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ "minecraft:convert_to_baby_drowned" ] + }, + "remove": { + "component_groups": [ "minecraft:start_drowned_transformation" ] + } + } + ] + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/zombie_villager.json b/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/zombie_villager.json new file mode 100644 index 0000000..494033d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/zombie_villager.json @@ -0,0 +1,915 @@ +{ + "format_version": "1.17.20", + "minecraft:entity": { + "description": { + "identifier": "minecraft:zombie_villager", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "become_zombie_villager_v2": { + "minecraft:transformation": { + "into": "minecraft:zombie_villager_v2", + "keep_level": false + } + }, + "baby": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 12 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:is_baby": {}, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:movement": { + "value": 0.35 + } + }, + + "adult": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:movement": { + "value": 0.23 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 1.1, -0.35 ] + } + }, + "minecraft:behavior.mount_pathing": { + "priority": 5, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + } + }, + + "jockey": { + "minecraft:behavior.find_mount": { + "priority": 1, + "within_radius": 16 + } + }, + + "from_abandoned_village": { + "minecraft:navigation.walk": { + "is_amphibious": true, + "can_pass_doors": true, + "can_open_doors": true, + "avoid_water": true, + "avoid_sun": true + }, + "minecraft:behavior.flee_sun": { + "priority": 4, + "speed_multiplier": 1 + } + }, + + "to_villager": { + "minecraft:transformation": { + "into": "minecraft:villager", + "begin_transform_sound": "remedy", + "transformation_sound": "unfect", + "delay": { + "value": 100, + "block_assist_chance": 0.01, + "block_radius": 4, + "block_chance": 0.3, + "block_types": [ + "minecraft:bed", + "minecraft:iron_bars" + ] + } + }, + "minecraft:spell_effects": { + "add_effects": [ + { + "effect": "strength", + "duration": 100 + }, + { + "effect": "heal", + "duration": 100 + } + ], + "remove_effects": "weakness" + }, + "minecraft:is_shaking": { + } + }, + + "farmer": { + "minecraft:type_family": { + "family": [ "farmer", "zombie", "zombie_villager", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "fisherman": { + "minecraft:type_family": { + "family": [ "fisherman", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "shepherd": { + "minecraft:type_family": { + "family": [ "shepherd", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "fletcher": { + "minecraft:type_family": { + "family": [ "fletcher", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "librarian": { + "minecraft:type_family": { + "family": [ "librarian", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 1 + } + }, + + "cartographer": { + "minecraft:type_family": { + "family": [ "cartographer", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 1 + } + }, + + "cleric": { + "minecraft:type_family": { + "family": [ "cleric", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 2 + } + }, + + "armorer": { + "minecraft:type_family": { + "family": [ "armorer", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 3 + } + }, + "weaponsmith": { + "minecraft:type_family": { + "family": [ "weaponsmith", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 3 + } + }, + "toolsmith": { + "minecraft:type_family": { + "family": [ "toolsmith", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 3 + } + }, + + "butcher": { + "minecraft:type_family": { + "family": [ "butcher", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 4 + } + }, + "leatherworker": { + "minecraft:type_family": { + "family": [ "leatherworker", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 4 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + // Zombie_villager Components + "minecraft:navigation.walk": { + "is_amphibious": true, + "can_pass_doors": true, + "can_break_doors": true, + "avoid_sun": false + }, + "minecraft:annotation.break_door": { + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true + }, + "minecraft:loot": { + "table": "loot_tables/entities/zombie.json" + }, + "minecraft:equip_item": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:burns_in_daylight": {}, + + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:nameable": { + }, + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:netherite_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:stone_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:wooden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:turtle_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:skull:0", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:skull:1", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:carved_pumpkin", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:netherite_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + } + ] + }, + + "minecraft:interact": { + "interactions": { + // Curing the villager + "on_interact": { + "filters": { + "all_of": [ + { + "test": "has_equipment", + "domain": "hand", + "subject": "other", + "value": "golden_apple" + }, + { + "test": "has_component", + "subject": "self", + "value": "minecraft:effect.weakness" + } + ] + }, + "event": "villager_converted", + "target": "self" + }, + "use_item": true, + "interact_text": "action.interact.cure" + } + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + // Zombie_villager Behaviors + "minecraft:behavior.melee_attack": { + "priority": 6 + }, + "minecraft:behavior.equip_item": { + "priority": 3 + }, + "minecraft:behavior.stomp_turtle_egg": { + "priority": 4, + "speed_multiplier": 1, + "search_range": 10, + "search_height": 2, + "goal_radius": 1.14, + "interval": 20 + }, + "minecraft:behavior.pickup_items": { + "priority": 8, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 1.0, + "pickup_based_on_chance": true, + "can_pickup_any_item": true, + "excluded_items": [ + "minecraft:glow_ink_sac" + ] + }, + "minecraft:behavior.random_stroll": { + "priority": 9, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 10, + "look_distance": 6, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 11 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "reselect_targets": true, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "is_family", + "subject": "other", + "value": "snowgolem" + }, + { + "test": "is_family", + "subject": "other", + "value": "irongolem" + } + ] + }, + "max_dist": 35 + }, + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "villager" + }, + { + "test": "is_family", + "subject": "other", + "value": "wandering_trader" + } + ] + }, + "max_dist": 35, + "must_see": false + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "baby_turtle" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 35 + } + ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "villager_converted": { + "remove": { + }, + "add": { + "component_groups": [ + "to_villager" + ] + } + }, + "minecraft:entity_spawned": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "randomize": [ + { + "weight": 9500, + "remove": { + }, + "add": { + "component_groups": [ + "adult" + ] + } + }, + { + "weight": 425, + "remove": { + }, + "add": { + "component_groups": [ + "baby" + ] + + } + }, + { + "weight": 75, + "remove": { + }, + "add": { + "component_groups": [ + "baby", + "jockey" + ] + + } + } + ] + }, + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" + }, + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "farmer" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fisherman" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "shepherd" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fletcher" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "librarian" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cartographer" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cleric" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "armorer" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "weaponsmith" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "toolsmith" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "butcher" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "leatherworker" ] } + } + ] + } + ] + }, + + "minecraft:entity_transformed": { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "sequence": [ + // Transform baby villager to baby zombie + { + "filters": { "test": "has_component", "subject": "other", "value": "minecraft:is_baby" }, + "add": { "component_groups": [ "baby" ] } + }, + // Transform adult villager to adult zombie + { + "filters": { "test": "has_component", "subject": "other", "operator": "!=", "value": "minecraft:is_baby" }, + "add": { "component_groups": [ "adult" ] } + }, + // Transform farmer zombie to farmer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "farmer" }, + "add": { "component_groups": [ "farmer" ] } + }, + // Transform fisherman zombie to fisherman villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fisherman" }, + "add": { "component_groups": [ "fisherman" ] } + }, + // Transform shepherd zombie to shepherd villager + { + "filters": { "test": "is_family", "subject": "other", "value": "shepherd" }, + "add": { "component_groups": [ "shepherd" ] } + }, + // Transform fletcher zombie to fletcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fletcher" }, + "add": { "component_groups": [ "fletcher" ] } + }, + // Transform librarian zombie to librarian villager + { + "filters": { "test": "is_family", "subject": "other", "value": "librarian" }, + "add": { "component_groups": [ "librarian" ] } + }, + // Transform cartographer zombie to cartographer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cartographer" }, + "add": { "component_groups": [ "cartographer" ] } + }, + // Transform cleric zombie to cleric villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cleric" }, + "add": { "component_groups": [ "cleric" ] } + }, + // Transform armorer zombie to armorer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "armorer" }, + "add": { "component_groups": [ "armorer" ] } + }, + // Transform weaponsmith zombie to weaponsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "weaponsmith" }, + "add": { "component_groups": [ "weaponsmith" ] } + }, + // Transform toolsmith zombie to toolsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "toolsmith" }, + "add": { "component_groups": [ "toolsmith" ] } + }, + // Transform butcher zombie to butcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "butcher" }, + "add": { "component_groups": [ "butcher" ] } + }, + // Transform leatherworker zombie to leatherworker villager + { + "filters": { "test": "is_family", "subject": "other", "value": "leatherworker" }, + "add": { "component_groups": [ "leatherworker" ] } + } + ] + }, + + "minecraft:become_cleric": { + "add": { "component_groups": [ "cleric" ] } + }, + + "from_village": { + "sequence": [ + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:variant" + }, + "randomize": [ + { + "weight": 9500, + "remove": { + }, + "add": { + "component_groups": [ + "adult" + ] + } + }, + { + "weight": 425, + "remove": { + }, + "add": { + "component_groups": [ + "baby" + ] + + } + }, + { + "weight": 75, + "remove": { + }, + "add": { + "component_groups": [ + "baby", + "jockey" + ] + + } + } + ] + }, + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:variant" + }, + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "farmer" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fisherman" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "shepherd" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fletcher" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "librarian" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cartographer" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cleric" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "armorer" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "weaponsmith" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "toolsmith" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "butcher" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "leatherworker" ] } + } + ] + }, + { "add": { "component_groups": [ "from_abandoned_village" ] } } + ] + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/zombie_villager_v2.json b/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/zombie_villager_v2.json new file mode 100644 index 0000000..444a240 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.20/entities/zombie_villager_v2.json @@ -0,0 +1,1110 @@ +{ + "format_version": "1.17.20", + "minecraft:entity": { + "description": { + "identifier": "minecraft:zombie_villager_v2", + "is_spawnable": true, + "is_summonable": false, + "is_experimental": false + }, + "component_groups": { + "baby": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 12 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:is_baby": {}, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:movement": { + "value": 0.35 + } + }, + + "adult": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:movement": { + "value": 0.23 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 1.1, -0.35 ] + } + }, + "minecraft:behavior.mount_pathing": { + "priority": 5, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + } + }, + + "jockey": { + "minecraft:behavior.find_mount": { + "priority": 1, + "within_radius": 16 + } + }, + + "from_abandoned_village": { + "minecraft:navigation.walk": { + "is_amphibious": true, + "can_pass_doors": true, + "can_open_doors": true, + "avoid_water": true, + "avoid_sun": true + }, + "minecraft:behavior.flee_sun": { + "priority": 4, + "speed_multiplier": 1 + } + }, + + "to_villager": { + "minecraft:transformation": { + "into": "minecraft:villager_v2", + "begin_transform_sound": "remedy", + "transformation_sound": "unfect", + "keep_level": true, + "delay": { + "value": 100, + "block_assist_chance": 0.01, + "block_radius": 4, + "block_chance": 0.3, + "block_types": [ + "minecraft:bed", + "minecraft:iron_bars" + ] + } + }, + "minecraft:spell_effects": { + "add_effects": [ + { + "effect": "strength", + "duration": 100 + }, + { + "effect": "heal", + "duration": 100 + } + ], + "remove_effects": "weakness" + }, + "minecraft:is_shaking": { + } + }, + + "unskilled": { + "minecraft:type_family": { + "family": [ "unskilled", "zombie", "zombie_villager", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "nitwit": { + "minecraft:type_family": { + "family": [ "nitwit", "zombie", "zombie_villager", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "farmer": { + "minecraft:type_family": { + "family": [ "farmer", "zombie", "zombie_villager", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "fisherman": { + "minecraft:type_family": { + "family": [ "fisherman", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "shepherd": { + "minecraft:type_family": { + "family": [ "shepherd", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "fletcher": { + "minecraft:type_family": { + "family": [ "fletcher", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "librarian": { + "minecraft:type_family": { + "family": [ "librarian", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "cartographer": { + "minecraft:type_family": { + "family": [ "cartographer", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "cleric": { + "minecraft:type_family": { + "family": [ "cleric", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "armorer": { + "minecraft:type_family": { + "family": [ "armorer", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "weaponsmith": { + "minecraft:type_family": { + "family": [ "weaponsmith", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "toolsmith": { + "minecraft:type_family": { + "family": [ "toolsmith", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "butcher": { + "minecraft:type_family": { + "family": [ "butcher", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "leatherworker": { + "minecraft:type_family": { + "family": [ "leatherworker", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "mason": { + "minecraft:type_family": { + "family": [ "stone_mason", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "desert_villager": { + "minecraft:mark_variant": { + "value": 1 + } + }, + + "jungle_villager": { + "minecraft:mark_variant": { + "value": 2 + } + }, + + "savanna_villager": { + "minecraft:mark_variant": { + "value": 3 + } + }, + + "snow_villager": { + "minecraft:mark_variant": { + "value": 4 + } + }, + + "swamp_villager": { + "minecraft:mark_variant": { + "value": 5 + } + }, + + "taiga_villager": { + "minecraft:mark_variant": { + "value": 6 + } + }, + + "villager_skin_0": { + "minecraft:skin_id": { + "value": 0 + } + }, + + "villager_skin_1": { + "minecraft:skin_id": { + "value": 1 + } + }, + + "villager_skin_2": { + "minecraft:skin_id": { + "value": 2 + } + }, + + "villager_skin_3": { + "minecraft:skin_id": { + "value": 3 + } + }, + + "villager_skin_4": { + "minecraft:skin_id": { + "value": 4 + } + }, + + "villager_skin_5": { + "minecraft:skin_id": { + "value": 5 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + // Zombie_villager Components + "minecraft:navigation.walk": { + "is_amphibious": true, + "can_pass_doors": true, + "can_break_doors": true, + "avoid_sun": false + }, + "minecraft:annotation.break_door": { + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true + }, + "minecraft:loot": { + "table": "loot_tables/entities/zombie.json" + }, + "minecraft:equip_item": { + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:burns_in_daylight": {}, + + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:nameable": { + }, + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:netherite_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:stone_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:wooden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:turtle_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:skull:0", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:skull:1", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:carved_pumpkin", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:netherite_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + } + ] + }, + + "minecraft:interact": { + "interactions": { + // Curing the villager + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "domain": "hand", "subject": "other", "value": "golden_apple" }, + { "test": "has_component", "subject": "self", "value": "minecraft:effect.weakness" } + ] + }, + "event": "villager_converted", + "target": "self" + }, + "use_item": true, + "interact_text": "action.interact.cure" + } + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + // Zombie_villager Behaviors + "minecraft:behavior.melee_attack": { + "priority": 6 + }, + "minecraft:behavior.equip_item": { + "priority": 3 + }, + "minecraft:behavior.stomp_turtle_egg": { + "priority": 4, + "speed_multiplier": 1, + "search_range": 10, + "search_height": 2, + "goal_radius": 1.14, + "interval": 20 + }, + "minecraft:behavior.pickup_items": { + "priority": 8, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 1.0, + "pickup_based_on_chance": true, + "can_pickup_any_item": true, + "excluded_items": [ + "minecraft:glow_ink_sac" + ] + }, + "minecraft:behavior.random_stroll": { + "priority": 9, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 10, + "look_distance": 6, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 11 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "reselect_targets": true, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "snowgolem" }, + { "test": "is_family", "subject": "other", "value": "irongolem" }, + { "test": "is_family", "subject": "other", "value": "villager" }, + { "test": "is_family", "subject": "other", "value": "wandering_trader" } + ] + }, + "max_dist": 35 + }, + { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "baby_turtle" }, + { "test": "in_water", "subject": "other", "operator": "!=", "value": true } + ] + }, + "max_dist": 35 + } + ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "villager_converted": { + "remove": { + }, + "add": { + "component_groups": [ + "to_villager" + ] + } + }, + + "minecraft:entity_spawned": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "randomize": [ + { + "weight": 9500, + "remove": { + }, + "add": { + "component_groups": [ + "adult" + ] + } + }, + { + "weight": 425, + "remove": { + }, + "add": { + "component_groups": [ + "baby" + ] + + } + }, + { + "weight": 75, + "remove": { + }, + "add": { + "component_groups": [ + "baby", + "jockey" + ] + + } + } + ] + }, + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "unskilled" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "nitwit" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "farmer" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "fisherman" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "shepherd" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "fletcher" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "librarian" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "cartographer" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "cleric" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "armorer" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "weaponsmith" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "toolsmith" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "butcher" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "leatherworker" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "mason" ] } + } + ] + }, + { + "trigger": "minecraft:add_biome_and_skin" + } + ] + }, + + "minecraft:spawn_skilled_adult": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "add": { "component_groups": [ "adult" ] } + }, + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "farmer" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "fisherman" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "shepherd" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "fletcher" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "librarian" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "cartographer" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "cleric" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "armorer" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "weaponsmith" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "toolsmith" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "butcher" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "leatherworker" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "mason" ] } + } + ] + }, + { + "trigger": "minecraft:add_biome_and_skin" + } + ] + }, + + "minecraft:entity_transformed": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "sequence": [ + // Transform baby villager to baby zombie + { + "filters": { "test": "has_component", "subject": "other", "value": "minecraft:is_baby" }, + "add": { "component_groups": [ "baby" ] } + }, + // Transform adult villager to adult zombie + { + "filters": { "test": "has_component", "subject": "other", "operator": "!=", "value": "minecraft:is_baby" }, + "add": { "component_groups": [ "adult" ] } + }, + // Transform unskilled zombie to unskilled villager + { + "filters": { "test": "is_family", "subject": "other", "value": "unskilled" }, + "add": { "component_groups": [ "unskilled" ] } + }, + // Transform nitwit zombie to nitwit villager + { + "filters": { "test": "is_family", "subject": "other", "value": "nitwit" }, + "add": { "component_groups": [ "nitwit" ] } + }, + // Transform farmer zombie to farmer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "farmer" }, + "add": { "component_groups": [ "farmer" ] } + }, + // Transform fisherman zombie to fisherman villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fisherman" }, + "add": { "component_groups": [ "fisherman" ] } + }, + // Transform shepherd zombie to shepherd villager + { + "filters": { "test": "is_family", "subject": "other", "value": "shepherd" }, + "add": { "component_groups": [ "shepherd" ] } + }, + // Transform fletcher zombie to fletcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fletcher" }, + "add": { "component_groups": [ "fletcher" ] } + }, + // Transform librarian zombie to librarian villager + { + "filters": { "test": "is_family", "subject": "other", "value": "librarian" }, + "add": { "component_groups": [ "librarian" ] } + }, + // Transform cartographer zombie to cartographer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cartographer" }, + "add": { "component_groups": [ "cartographer" ] } + }, + // Transform cleric zombie to cleric villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cleric" }, + "add": { "component_groups": [ "cleric" ] } + }, + // Transform armorer zombie to armorer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "armorer" }, + "add": { "component_groups": [ "armorer" ] } + }, + // Transform weaponsmith zombie to weaponsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "weaponsmith" }, + "add": { "component_groups": [ "weaponsmith" ] } + }, + // Transform toolsmith zombie to toolsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "toolsmith" }, + "add": { "component_groups": [ "toolsmith" ] } + }, + // Transform butcher zombie to butcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "butcher" }, + "add": { "component_groups": [ "butcher" ] } + }, + // Transform leatherworker zombie to leatherworker villager + { + "filters": { "test": "is_family", "subject": "other", "value": "leatherworker" }, + "add": { "component_groups": [ "leatherworker" ] } + }, + // Transform mason zombie to mason villager + { + "filters": { "test": "is_family", "subject": "other", "value": "stone_mason" }, + "add": { "component_groups": [ "mason" ] } + } + ] + }, + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:mark_variant" }, + "sequence": [ + // Transform desert zombie to desert villager + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 1 }, + "add": { "component_groups": [ "desert_villager" ] } + }, + // Transform jungle zombie to jungle villager + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 2 }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + // Transform jungle zombie to jungle villager + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 3 }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + // Transform jungle zombie to jungle villager + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 4 }, + "add": { "component_groups": [ "snow_villager" ] } + }, + // Transform jungle zombie to jungle villager + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 5 }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + // Transform taiga zombie to taiga villager + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 6 }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:skin_id" }, + "sequence": [ + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 0 }, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 1 }, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 2 }, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 3 }, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 4 }, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 5 }, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + } + ] + }, + + "minecraft:become_cleric": { + "add": { "component_groups": [ "cleric" ] } + }, + + "from_village": { + "sequence": [ + { + "trigger": "minecraft:entity_spawned" + }, + { + "add": { "component_groups": [ "from_abandoned_village" ] } + } + ] + }, + + "minecraft:add_biome_and_skin": { + "sequence": [ + { + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "filters": { + "any_of": [ + { "test": "has_biome_tag", "value": "desert" }, + { "test": "has_biome_tag", "value": "mesa" } + ] + }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "jungle" }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "savanna" }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "all_of": [ + { "test": "has_biome_tag", "value": "cold" }, + { "test": "has_biome_tag", "operator": "!=", "value": "ocean" } + ] + }, + { "test": "has_biome_tag", "value": "frozen" } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "swamp" }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "has_biome_tag", "value": "taiga" }, + { "test": "has_biome_tag", "value": "extreme_hills" } + ] + }, + { "test": "has_biome_tag", "operator": "!=", "value": "cold" } + ] + }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.20/features/clay_pool_with_dripleaves_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.20/features/clay_pool_with_dripleaves_feature.json new file mode 100644 index 0000000..111dacd --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.20/features/clay_pool_with_dripleaves_feature.json @@ -0,0 +1,38 @@ +{ + "format_version": "1.16.0", + "minecraft:vegetation_patch_feature": { + "description": { + "identifier": "minecraft:clay_pool_with_dripleaves_feature" + }, + "replaceable_blocks": [ + "minecraft:clay", + "minecraft:sand", + "minecraft:gravel", + "minecraft:dirt", + "minecraft:podzol", + "minecraft:dirt_with_roots", + "minecraft:grass", + "minecraft:mycelium", + "minecraft:stone", + "minecraft:deepslate", + "minecraft:tuff", + "minecraft:moss_block", + "minecraft:cave_vines", + "minecraft:cave_vines_body_with_berries", + "minecraft:cave_vines_head_with_berries" + ], + "ground_block": "minecraft:clay", + "vegetation_feature": "minecraft:dripleaf_feature", + "surface": "floor", + "depth": 3, + "vertical_range": 5, + "vegetation_chance": 0.1, + "horizontal_radius": { + "range_min": 4, + "range_max": 8 + }, + "extra_deep_block_chance": 0.8, + "extra_edge_column_chance": 0.7, + "waterlogged": true + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.20/features/clay_with_dripleaves_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.20/features/clay_with_dripleaves_feature.json new file mode 100644 index 0000000..26ee1da --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.20/features/clay_with_dripleaves_feature.json @@ -0,0 +1,37 @@ +{ + "format_version": "1.16.0", + "minecraft:vegetation_patch_feature": { + "description": { + "identifier": "minecraft:clay_with_dripleaves_feature" + }, + "replaceable_blocks": [ + "minecraft:clay", + "minecraft:sand", + "minecraft:gravel", + "minecraft:dirt", + "minecraft:podzol", + "minecraft:dirt_with_roots", + "minecraft:grass", + "minecraft:mycelium", + "minecraft:stone", + "minecraft:deepslate", + "minecraft:tuff", + "minecraft:moss_block", + "minecraft:cave_vines", + "minecraft:cave_vines_body_with_berries", + "minecraft:cave_vines_head_with_berries" + ], + "ground_block": "minecraft:clay", + "vegetation_feature": "minecraft:dripleaf_feature", + "surface": "floor", + "depth": 3, + "vertical_range": 2, + "vegetation_chance": 0.05, + "horizontal_radius": { + "range_min": 4, + "range_max": 8 + }, + "extra_deep_block_chance": 0.8, + "extra_edge_column_chance": 0.7 + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.20/features/moss_ceiling_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.20/features/moss_ceiling_feature.json new file mode 100644 index 0000000..c86fc73 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.20/features/moss_ceiling_feature.json @@ -0,0 +1,36 @@ +{ + "format_version": "1.16.0", + "minecraft:vegetation_patch_feature": { + "description": { + "identifier": "minecraft:moss_ceiling_feature" + }, + "replaceable_blocks": [ + "minecraft:dirt", + "minecraft:podzol", + "minecraft:dirt_with_roots", + "minecraft:grass", + "minecraft:mycelium", + "minecraft:stone", + "minecraft:deepslate", + "minecraft:tuff", + "minecraft:moss_block", + "minecraft:cave_vines", + "minecraft:cave_vines_body_with_berries", + "minecraft:cave_vines_head_with_berries" + ], + "ground_block": "minecraft:moss_block", + "vegetation_feature": "minecraft:cave_vine_in_moss_feature", + "surface": "ceiling", + "depth": { + "range_min": 1, + "range_max": 3 + }, + "vertical_range": 5, + "vegetation_chance": 0.08, + "horizontal_radius": { + "range_min": 4, + "range_max": 8 + }, + "extra_edge_column_chance": 0.3 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.20/features/moss_patch_bonemeal_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.20/features/moss_patch_bonemeal_feature.json new file mode 100644 index 0000000..4be9427 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.20/features/moss_patch_bonemeal_feature.json @@ -0,0 +1,36 @@ +{ + "format_version": "1.16.0", + "minecraft:vegetation_patch_feature": { + "description": { + "identifier": "minecraft:moss_patch_bonemeal_feature" + }, + "replaceable_blocks": [ + "minecraft:dirt", + "minecraft:podzol", + "minecraft:dirt_with_roots", + "minecraft:grass", + "minecraft:mycelium", + "minecraft:stone", + "minecraft:deepslate", + "minecraft:tuff", + "minecraft:moss_block", + "minecraft:cave_vines", + "minecraft:cave_vines_body_with_berries", + "minecraft:cave_vines_head_with_berries" + ], + "ground_block": "minecraft:moss_block", + "vegetation_feature": "minecraft:moss_vegetation_feature", + "surface": "floor", + "depth": { + "range_min": 1, + "range_max": 2 + }, + "vertical_range": 5, + "vegetation_chance": 0.6, + "horizontal_radius": { + "range_min": 1, + "range_max": 3 + }, + "extra_edge_column_chance": 0.75 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.20/features/moss_patch_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.20/features/moss_patch_feature.json new file mode 100644 index 0000000..c525c9c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.20/features/moss_patch_feature.json @@ -0,0 +1,36 @@ +{ + "format_version": "1.16.0", + "minecraft:vegetation_patch_feature": { + "description": { + "identifier": "minecraft:moss_patch_feature" + }, + "replaceable_blocks": [ + "minecraft:dirt", + "minecraft:podzol", + "minecraft:dirt_with_roots", + "minecraft:grass", + "minecraft:mycelium", + "minecraft:stone", + "minecraft:deepslate", + "minecraft:tuff", + "minecraft:moss_block", + "minecraft:cave_vines", + "minecraft:cave_vines_body_with_berries", + "minecraft:cave_vines_head_with_berries" + ], + "ground_block": "minecraft:moss_block", + "vegetation_feature": "minecraft:moss_vegetation_feature", + "surface": "floor", + "depth": { + "range_min": 1, + "range_max": 2 + }, + "vertical_range": 5, + "vegetation_chance": 0.8, + "horizontal_radius": { + "range_min": 4, + "range_max": 8 + }, + "extra_edge_column_chance": 0.3 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.20/loot_tables/chests/bastion_hoglin_stable.json b/servers/bedrock/behavior_packs/vanilla_1.17.20/loot_tables/chests/bastion_hoglin_stable.json new file mode 100644 index 0000000..ba3520e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.20/loot_tables/chests/bastion_hoglin_stable.json @@ -0,0 +1,319 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "weight": 15, + "functions": [ + { + "function": "minecraft:set_damage", + "damage": { + "min": 0.15, + "max": 0.8 + } + }, + { + "function": "enchant_randomly" + } + ], + "name": "minecraft:diamond_shovel" + }, + { + "type": "item", + "weight": 8, + "functions": [ + { + "function": "set_count", + "count": 1 + } + ], + "name": "minecraft:netherite_scrap" + }, + { + "type": "item", + "weight": 5, + "functions": [ + { + "function": "set_count", + "count": 1 + } + ], + "name": "minecraft:ancient_debris" + }, + { + "type": "item", + "weight": 12, + "functions": [ + { + "function": "set_count", + "count": 1 + } + ], + "name": "minecraft:saddle" + }, + { + "type": "item", + "weight": 16, + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 4 + } + } + ], + "name": "minecraft:gold_block" + }, + { + "type": "item", + "weight": 12, + "functions": [ + { + "function": "set_count", + "count": 1 + }, + { + "function": "minecraft:set_damage", + "damage": { + "min": 0.15, + "max": 0.95 + } + }, + { + "function": "enchant_randomly" + } + ], + "name": "minecraft:diamond_pickaxe" + }, + { + "type": "item", + "weight": 10, + "functions": [ + { + "function": "set_count", + "count": { + "min": 8, + "max": 17 + } + } + ], + "name": "minecraft:golden_carrot" + }, + { + "type": "item", + "weight": 10, + "functions": [ + { + "function": "set_count", + "count": 1 + } + ], + "name": "minecraft:golden_apple" + } + ] + }, + { + "rolls": { + "min": 3, + "max": 4 + }, + "entries": [ + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 3, + "max": 6 + } + } + ], + "name": "minecraft:glowstone", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 5 + } + } + ], + "name": "minecraft:gilded_blackstone", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 7 + } + } + ], + "name": "minecraft:soul_sand", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 7 + } + } + ], + "name": "minecraft:crimson_nylium", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 8 + } + } + ], + "name": "minecraft:gold_nugget", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + } + ], + "name": "minecraft:leather", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 5, + "max": 17 + } + } + ], + "name": "minecraft:arrow", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 3, + "max": 8 + } + } + ], + "name": "minecraft:string", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 5 + } + } + ], + "name": "minecraft:porkchop", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 5 + } + } + ], + "name": "minecraft:cooked_porkchop", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 7 + } + } + ], + "name": "minecraft:crimson_fungus", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 7 + } + } + ], + "name": "minecraft:crimson_roots", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 5 + } + } + ], + "name": "minecraft:crying_obsidian", + "weight": 1 + }, + { + "type": "item", + "weight": 1, + "functions": [ + { + "function": "enchant_randomly" + } + ], + "name": "minecraft:golden_axe" + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.20/manifest.json b/servers/bedrock/behavior_packs/vanilla_1.17.20/manifest.json new file mode 100644 index 0000000..4a97ecf --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.20/manifest.json @@ -0,0 +1,30 @@ +{ + "format_version": 2, + "header": { + "description": "resourcePack.vanilla_server.description", + "name": "resourcePack.vanilla_server.name", + "uuid": "fe9f8597-5454-481a-8730-8d070a8e2e58", + "version": [ + 1, + 17, + 20 + ], + "min_engine_version": [ + 1, + 17, + 20 + ] + }, + "modules": [ + { + "description": "resourcePack.vanilla_server.description", + "type": "data", + "uuid": "79fccc3b-7bad-4f4f-aa97-d98108e6aa33", + "version": [ + 0, + 0, + 1 + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.20/spawn_rules/axolotl.json b/servers/bedrock/behavior_packs/vanilla_1.17.20/spawn_rules/axolotl.json new file mode 100644 index 0000000..38bd581 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.20/spawn_rules/axolotl.json @@ -0,0 +1,38 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:axolotl", + "population_control": "animal" + }, + "conditions": [ + { + "minecraft:spawns_underground": {}, + "minecraft:spawns_underwater": {}, + "minecraft:disallow_spawns_in_bubble": {}, + "minecraft:weight": { + "default": 8 + }, + "minecraft:brightness_filter": { + "min": 0, + "max": 0, + "adjust_for_weather": false + }, + "minecraft:spawns_above_block_filter": { + "blocks": "minecraft:stone", + "distance": 10 + }, + "minecraft:herd": { + "min_size": 1, + "max_size": 4, + "event": "minecraft:entity_born", + "event_skip_count": 2 + }, + "minecraft:height_filter": { + "min": 0, + "max": 63 + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.30/manifest.json b/servers/bedrock/behavior_packs/vanilla_1.17.30/manifest.json new file mode 100644 index 0000000..a0722a5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.30/manifest.json @@ -0,0 +1,30 @@ +{ + "format_version": 2, + "header": { + "description": "resourcePack.vanilla_server.description", + "name": "resourcePack.vanilla_server.name", + "uuid": "fe9f8597-5454-481a-8730-8d070a8e2e58", + "version": [ + 1, + 17, + 30 + ], + "min_engine_version": [ + 1, + 17, + 30 + ] + }, + "modules": [ + { + "description": "resourcePack.vanilla_server.description", + "type": "data", + "uuid": "79fccc3b-7bad-4f4f-aa97-d98108e6aa33", + "version": [ + 0, + 0, + 1 + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.40/features/select_birch_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.40/features/select_birch_tree_feature.json new file mode 100644 index 0000000..35b8454 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.40/features/select_birch_tree_feature.json @@ -0,0 +1,13 @@ +{ + "format_version": "1.13.0", + "minecraft:aggregate_feature": { + "description": { + "identifier": "minecraft:select_birch_tree_feature" + }, + "early_out": "first_success", + "features": [ + "minecraft:optional_fallen_birch_tree_feature", + "minecraft:birch_tree_with_optional_beehive_feature" + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.40/features/select_standing_oak_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.17.40/features/select_standing_oak_tree_feature.json new file mode 100644 index 0000000..d12efea --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.40/features/select_standing_oak_tree_feature.json @@ -0,0 +1,13 @@ +{ + "format_version": "1.13.0", + "minecraft:aggregate_feature": { + "description": { + "identifier": "minecraft:select_standing_oak_tree_feature" + }, + "early_out": "first_success", + "features": [ + "minecraft:optional_oak_tree_with_vines_feature", + "minecraft:oak_tree_with_optional_beehive_feature" + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.17.40/manifest.json b/servers/bedrock/behavior_packs/vanilla_1.17.40/manifest.json new file mode 100644 index 0000000..1b8b880 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.17.40/manifest.json @@ -0,0 +1,30 @@ +{ + "format_version": 2, + "header": { + "description": "resourcePack.vanilla_server.description", + "name": "resourcePack.vanilla_server.name", + "uuid": "fe9f8597-5454-481a-8730-8d070a8e2e58", + "version": [ + 1, + 17, + 40 + ], + "min_engine_version": [ + 1, + 17, + 40 + ] + }, + "modules": [ + { + "description": "resourcePack.vanilla_server.description", + "type": "data", + "uuid": "79fccc3b-7bad-4f4f-aa97-d98108e6aa33", + "version": [ + 0, + 0, + 1 + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/entities/evocation_illager.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/entities/evocation_illager.json new file mode 100644 index 0000000..b1aaf6e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/entities/evocation_illager.json @@ -0,0 +1,319 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:evocation_illager", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:celebrate": { + "minecraft:behavior.celebrate": { + "priority": 5, + "celebration_sound": "celebrate", + "sound_interval": { + "range_min": 2.0, + "range_max": 7.0 + }, + "jump_interval": { + "range_min": 1.0, + "range_max": 3.5 + }, + "duration": 30.0, + "on_celebration_end_event": { + "event": "minecraft:stop_celebrating", + "target": "self" + } + } + }, + "minecraft:raid_configuration": { + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "hostile", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": false, + "can_migrate": false, + "first_founding_reward": 0 + }, + "minecraft:behavior.move_to_village": { + "priority": 6, + "speed_multiplier": 0.7 + }, + "minecraft:ambient_sound_interval": { + "value": 2.0, + "range": 4.0, + "event_name": "ambient.in.raid" + } + }, + "minecraft:raid_persistence": { + "minecraft:persistent": {} + }, + "minecraft:raid_despawn": { + "minecraft:despawn": { + "despawn_from_distance": {} + } + } + }, + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "10" + }, + "minecraft:type_family": { + "family": [ "evocation_illager", "monster", "illager", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/evocation_illager.json" + }, + "minecraft:health": { + "value": 24, + "max": 24 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:movement": { + "value": 0.5 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "can_pass_doors": true, + "can_open_doors": true, + "avoid_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.summon_entity": { + "priority": 2, + + "summon_choices": [ + { + "min_activation_range": 0.0, + "max_activation_range": 3.0, + "cooldown_time": 5.0, + "weight": 3, + "cast_duration": 2.0, + "particle_color": "#FF664D59", + "start_sound_event": "cast.spell", + "sequence": [ + { + "shape": "circle", + "target": "self", + "base_delay": 1.0, + "delay_per_summon": 0.0, + "num_entities_spawned": 5, + "entity_type": "minecraft:evocation_fang", + "size": 1.5, + "entity_lifespan": 1.1, + "sound_event": "prepare.attack" + }, + { + "shape": "circle", + "target": "self", + "base_delay": 0.15, + "delay_per_summon": 0.0, + "num_entities_spawned": 8, + "entity_type": "minecraft:evocation_fang", + "size": 2.5, + "entity_lifespan": 1.1 + } + ] + }, + { + "min_activation_range": 3.0, + "weight": 3, + "cooldown_time": 5.0, + "cast_duration": 2.0, + "particle_color": "#FF664D59", + "start_sound_event": "cast.spell", + "sequence": [ + { + "shape": "line", + "target": "self", + "base_delay": 1.0, + "delay_per_summon": 0.05, + "num_entities_spawned": 16, + "entity_type": "minecraft:evocation_fang", + "size": 20, + "entity_lifespan": 1.1 + } + ] + }, + { + "weight": 1, + "cooldown_time": 17.0, + "cast_duration": 5.0, + "particle_color": "#FFB3B3CC", + "sequence": [ + { + "shape": "circle", + "target": "self", + "base_delay": 5.0, + "num_entities_spawned": 3, + "entity_type": "minecraft:vex", + "summon_cap": 8, + "summon_cap_radius": 16.0, + "size": 1.0, + "sound_event": "prepare.summon" + } + ] + } + ] + }, + "minecraft:behavior.send_event": { + "priority": 3, + "event_choices": [ + { + "min_activation_range": 0.0, + "max_activation_range": 16.0, + "cooldown_time": 5.0, + "cast_duration": 3.0, + "particle_color": "#FFB38033", + "weight": 3, + "filters": { + "all_of": [ + { "test" : "is_family", "subject" : "other", "value" : "sheep"}, + { "test" : "is_color", "subject" : "other", "value" : "blue"} + ] + }, + "start_sound_event": "cast.spell", + "sequence": [ + { + "base_delay": 2.0, + "event": "wololo", + "sound_event": "prepare.wololo" + } + ] + } + ] + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 5, + "entity_types": [ + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "player"}, + "max_dist": 8, + "walk_speed_multiplier": 0.6, + "sprint_speed_multiplier": 1.0 + } + ] + }, + "minecraft:behavior.random_stroll": { + "priority": 8, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "is_family", "subject" : "other", "value" : "snowgolem"}, + { "test" : "is_family", "subject" : "other", "value" : "irongolem"}, + { "test" : "is_family", "subject" : "other", "value" : "wandering_trader"} + ] + }, + "max_dist": 20 + }, + { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "villager" }, + { "test": "has_component", "subject": "other", "operator": "!=", "value": "minecraft:is_baby" } + ] + }, + "max_dist": 20 + } + ], + "must_see": true + }, + + "minecraft:behavior.look_at_player": { + "priority": 9, + "look_distance": 3.0, + "probability": 1.0 + }, + "minecraft:behavior.look_at_entity": { + "priority": 10, + "look_distance": 8.0, + "filters": { "test" : "is_family", "subject" : "other", "value" : "mob" } + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:persistent": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:follow_range": { + "value": 64 + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + "events": { + "minecraft:spawn_for_raid": { + "add": { + "component_groups": [ + "minecraft:raid_configuration", + "minecraft:raid_despawn", + "minecraft:raid_persistence" + ] + } + }, + "minecraft:start_celebrating": { // Event must be called exactly this for village to fire it when a raid is lost + "sequence": [ + { + "add": { "component_groups": [ "minecraft:celebrate" ] } + }, + { + "filters": { "test": "has_nametag", "value": false }, + "remove": { "component_groups": [ "minecraft:raid_persistence" ] } + } + ] + }, + "minecraft:stop_celebrating": { + "remove": { "component_groups": [ "minecraft:celebrate" ] } + }, + "minecraft:raid_expired": { + "sequence": [ + { + "filters": { "test": "has_nametag", "value": false }, + "remove": { "component_groups": [ "minecraft:raid_persistence" ] } + } + ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/entities/fish.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/entities/fish.json new file mode 100644 index 0000000..fbd9c54 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/entities/fish.json @@ -0,0 +1,143 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:cod", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:type_family": { + "family": [ "cod", "fish" ] + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 0.3 + }, + "minecraft:health": { + "value": 6, + "max": 6 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/fish.json" + }, + "minecraft:scale": { + "value": 1.0 + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_air": false, + "breathes_water": true + }, + "minecraft:movement": { + "value": 0.1 + }, + "minecraft:underwater_movement": { + "value": 0.1 + }, + "minecraft:navigation.generic": { // Allows the mob to go through water + "is_amphibious": false, + "can_path_over_water": false, + "can_swim": true, + "can_walk": false, + "can_breach": false, + "can_sink": false + }, + "minecraft:physics": { + "has_gravity": false + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:movement.sway": { + "sway_amplitude": 0.0 + }, + "minecraft:despawn": { + "despawn_from_distance": { + "min_distance": 32, + "max_distance": 40 + } + }, + "minecraft:behavior.swim_idle": { + "priority": 5, + "idle_time": 5.0, + "success_rate": 0.1 + }, + "minecraft:behavior.random_swim": { // Randomly selects points to go to, even in water + "priority": 3, + "speed_multiplier": 1.0, + "xz_dist": 16, + "y_dist": 4, + "interval": 0 + }, + "minecraft:behavior.swim_wander": { + "priority": 4, + "interval": 0.1, + "look_ahead": 2.0, + "speed_multiplier": 1.0, + "wander_time": 5.0 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 1, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", "subject": "other", "value": "player" + }, + { + "test": "is_family", "subject": "other", "value": "axolotl" + } + ] + }, + "max_dist": 6, + "walk_speed_multiplier": 1.5, + "sprint_speed_multiplier": 2.0 + } + ] + }, + "minecraft:flocking": { + "in_water": true, + "match_variants": false, + "use_center_of_mass": true, + "low_flock_limit": 4, + "high_flock_limit": 8, + "goal_weight": 2.0, + "loner_chance": 0.1, + "influence_radius": 3.0, + "breach_influence": 7.0, + "separation_weight": 1.75, + "separation_threshold": 0.95, + "cohesion_weight": 2.0, + "cohesion_threshold": 1.95, + "innner_cohesion_threshold": 1.25, + "min_height": 1.5, + "max_height": 6.0, + "block_distance": 2.0, + "block_weight": 0.85 + }, + "minecraft:nameable": { + }, + "minecraft:conditional_bandwidth_optimization": { + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/entities/lingering_potion.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/entities/lingering_potion.json new file mode 100644 index 0000000..c557099 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/entities/lingering_potion.json @@ -0,0 +1,46 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:lingering_potion", + "is_spawnable": false, + "is_summonable": false, + "is_experimental": false + }, + "components": { + "minecraft:collision_box": { + "width": 0.25, + "height": 0.25 + }, + "minecraft:projectile": { + "on_hit": { + "douse_fire": { }, + "spawn_aoe_cloud": { + "radius": 3.0, + "radius_on_use": -0.5, + "duration": 30, + "reapplication_delay": 40 + }, + "remove_on_hit": { } + }, + "power": 0.5, + "gravity": 0.05, + "angle_offset": -20.0, + "hit_sound": "glass" + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 80.0, + "max_dropped_ticks": 5, + "use_motion_prediction_hints": true + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/entities/llama.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/entities/llama.json new file mode 100644 index 0000000..e155661 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/entities/llama.json @@ -0,0 +1,722 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:llama", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:llama_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + { + "item": "wheat", + "growth": 0.1 + }, + { + "item": "hay_block", + "growth": 0.9 + } + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + + "minecraft:behavior.follow_parent": { + "priority": 5, + "speed_multiplier": 1.0 + } + }, + + "minecraft:llama_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/llama.json" + }, + "minecraft:collision_box": { + "width": 0.9, + "height": 1.87 + }, + "minecraft:behavior.breed": { + "priority": 4, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": true, + "inherit_tamed": false, + "love_filters": { "test": "is_mark_variant", "subject": "self", "operator": "!=", "value": 1 }, // Wandering Trader Llamas can't fall in love + "breeds_with": { + "mate_type": "minecraft:llama", + "baby_type": "minecraft:llama", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ "hay_block" ] + } + }, + + "minecraft:llama_wandering_trader": { + "minecraft:mark_variant": { + "value": 1 + }, + "minecraft:on_friendly_anger": { + "event": "minecraft:defend_wandering_trader", + "target": "self" + }, + "minecraft:environment_sensor": { + // If this is a Wandering Trader's llama and it was just released from its leash, make it tame + "triggers": { + "filters": { + "all_of": [ + { "test": "is_leashed", "subject": "self", "value": false }, + { "test": "has_component", "subject": "self", "operator": "!=", "value" : "minecraft:is_tamed" } + ] + }, + "event": "minecraft:on_tame" + } + }, + "minecraft:persistent": { + } + }, + + "minecraft:strength_1": { + "minecraft:strength": { + "value": 1, + "max": 5 + } + }, + "minecraft:strength_2": { + "minecraft:strength": { + "value": 2, + "max": 5 + } + }, + "minecraft:strength_3": { + "minecraft:strength": { + "value": 3, + "max": 5 + } + }, + "minecraft:strength_4": { + "minecraft:strength": { + "value": 4, + "max": 5 + } + }, + "minecraft:strength_5": { + "minecraft:strength": { + "value": 5, + "max": 5 + } + }, + + "minecraft:llama_creamy": { + "minecraft:variant": { + "value": 0 + } + }, + "minecraft:llama_white": { + "minecraft:variant": { + "value": 1 + } + }, + "minecraft:llama_brown": { + "minecraft:variant": { + "value": 2 + } + }, + "minecraft:llama_gray": { + "minecraft:variant": { + "value": 3 + } + }, + + "minecraft:llama_wild": { + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "player" + ], + "interact_text": "action.interact.mount", + "seats": { + "position": [ 0.0, 1.17, -0.3 ] + } + + }, + "minecraft:tamemount": { + "min_temper": 0, + "max_temper": 30, + "feed_text": "action.interact.feed", + "ride_text": "action.interact.mount", + "feed_items": [ + { + "item": "wheat", + "temper_mod": 3 + }, + { + "item": "hay_block", + "temper_mod": 6 + } + ], + "auto_reject_items": [ + { + "item": "horsearmorleather" + }, + { + "item": "horsearmoriron" + }, + { + "item": "horsearmorgold" + }, + { + "item": "horsearmordiamond" + }, + { + "item": "saddle" + } + ], + "tame_event": { + "event": "minecraft:on_tame", + "target": "self" + } + } + }, + + + "minecraft:llama_tamed": { + "minecraft:is_tamed": { + }, + "minecraft:rideable": { + "seat_count": 1, + "crouching_skip_interact": true, + "family_types": [ + "player" + ], + "interact_text": "action.interact.ride.horse", + "seats": { + "position": [ 0.0, 1.17, -0.3 ] + } + + }, + "minecraft:inventory": { + "inventory_size": 16, + "container_type": "horse", + "additional_slots_per_strength": 3 + }, + "minecraft:equippable": { + "slots": [ + { + "slot": 1, + "item": "carpet", + "accepted_items": [ "carpet" ] + } + ] + } + }, + "minecraft:llama_unchested": { + "minecraft:interact": { + "interactions": [ + { + "play_sounds": "armor.equip_generic", + "on_interact": { + "filters": { + "all_of": [ + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_equipment", "domain": "hand","subject" : "other", "value" : "chest"} + ] + }, + "event": "minecraft:on_chest", + "target": "self" + }, + "use_item": true, + "interact_text": "action.interact.attachchest" + } + ] + } + }, + + "minecraft:llama_chested": { + "minecraft:is_chested": { + + } + }, + + "minecraft:llama_angry": { + "minecraft:angry": { + "duration": 4, + "broadcast_anger": false, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:behavior.ranged_attack": { + "priority": 2, + "attack_radius": 64, + "charge_shoot_trigger": 2, + "charge_charged_trigger": 1 + } + }, + "minecraft:llama_angry_wolf": { + "minecraft:angry": { + "duration": -1, + "broadcast_anger": false, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:behavior.ranged_attack": { + "priority": 2, + "attack_radius": 64, + "charge_shoot_trigger": 2, + "charge_charged_trigger": 1 + } + }, + "minecraft:llama_defend_trader": { + "minecraft:angry": { + "duration": 10, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:behavior.ranged_attack": { + "priority": 2, + "attack_radius": 64, + "charge_shoot_trigger": 2, + "charge_charged_trigger": 1 + } + }, + + "minecraft:in_caravan": { + "minecraft:damage_sensor": { + "triggers": { + "cause": "all", + "deals_damage": true + } + } + } + + }, + + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": [ "llama", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:mark_variant": { + "value": 0 + }, + "minecraft:health": { + "value": { + "range_min": 15, + "range_max": 30 + } + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:follow_range": { + "value": 40, + "max": 40 + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0, + "can_be_stolen": true + }, + "minecraft:balloonable": { + }, + "minecraft:healable": { + "items": [ + { + "item": "wheat", + "heal_amount": 2 + }, + { + "item": "hay_block", + "heal_amount": 10 + } + ] + }, + "minecraft:shooter": { + "def": "minecraft:llama_spit" + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.run_around_like_crazy": { + "priority": 1, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.follow_caravan": { + "priority": 3, + "speed_multiplier": 2.1, + "entity_count": 10, + "entity_types": { + "filters": { "test" : "is_family", "subject" : "other", "value" : "llama"} + } + }, + "minecraft:behavior.panic": { + "priority": 4, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.7 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:behavior.mount_pathing": { + "priority": 1, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1, + "hurt_owner": true + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "all", + "deals_damage": true, + "on_damage": { + "filters": { "test": "in_caravan", "value": false }, + "event": "minecraft:become_angry" + } + } + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "attack_interval": 16, + "entity_types": [ + { + "filters": { + "all_of": [ + { "test" : "is_family", "subject" : "other", "value" : "wolf"}, + { "test" : "has_component","subject" : "other", "operator": "!=", "value" : "minecraft:is_tamed"} + ] + }, + "max_dist": 10 + } + ], + "must_see": false, + "must_reach": true + }, + "minecraft:on_target_acquired": { + "filters": { + "all_of": [ + { "test" : "is_family", "subject" : "target", "value" : "wolf"}, + { "test" : "has_component","subject" : "target", "operator": "!=", "value" : "minecraft:is_tamed"} + ] + }, + "event": "minecraft:mad_at_wolf", + "target": "self" + }, + "minecraft:on_target_escape": { + "filters": { + "all_of": [ + { "test" : "is_family", "subject" : "target", "value" : "wolf"}, + { "test" : "has_component","subject" : "target", "operator": "!=", "value" : "minecraft:is_tamed"} + ] + }, + "event": "minecraft:on_calm", + "target": "self" + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 90, + "trigger": "minecraft:spawn_adult" + }, + { + "weight": 10, + "trigger": "minecraft:spawn_baby" + } + ] + } + ] + }, + + "minecraft:entity_born": { + "add": { + "component_groups": [ + "minecraft:llama_baby" + ] + } + }, + + "minecraft:from_wandering_trader": { + "sequence": [ + { + "add": { + "component_groups": [ + "minecraft:llama_adult", + "minecraft:llama_wandering_trader" + ] + } + }, + { + "trigger": "minecraft:add_attributes" + } + ] + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:llama_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:llama_adult", + "minecraft:llama_wild" + ] + } + }, + + "minecraft:on_tame": { + "remove": { + "component_groups": [ + "minecraft:llama_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:llama_tamed", + "minecraft:llama_unchested" + ] + } + }, + "minecraft:join_caravan": { + "add": { + "component_groups": [ + "minecraft:in_caravan" + ] + } + }, + "minecraft:leave_caravan": { + "remove": { + "component_groups": [ + "minecraft:in_caravan" + ] + } + }, + "minecraft:mad_at_wolf": { + "add": { + "component_groups": [ + "minecraft:llama_angry_wolf" + ] + } + }, + "minecraft:defend_wandering_trader": { + "add": { + "component_groups": [ + "minecraft:llama_defend_trader" + ] + } + }, + "minecraft:become_angry": { + "add": { + "component_groups": [ + "minecraft:llama_angry" + ] + } + }, + "minecraft:on_calm": { + "remove": { + "component_groups": [ + "minecraft:llama_angry", + "minecraft:llama_angry_wolf", + "minecraft:llama_defend_trader" + ] + } + }, + + "minecraft:on_chest": { + "remove": { + "component_groups": [ + "minecraft:llama_unchested" + ] + }, + "add": { + "component_groups": [ + "minecraft:llama_chested" + ] + } + }, + + "minecraft:add_attributes": { + "sequence": [ + { + "randomize": [ + { + "weight": 32, + "add": { + "component_groups": [ + "minecraft:strength_1" + ] + } + }, + { + "weight": 32, + "add": { + "component_groups": [ + "minecraft:strength_2" + ] + } + }, + { + "weight": 32, + "add": { + "component_groups": [ + "minecraft:strength_3" + ] + } + }, + { + "weight": 2, + "add": { + "component_groups": [ + "minecraft:strength_4" + ] + } + }, + { + "weight": 2, + "add": { + "component_groups": [ + "minecraft:strength_5" + ] + } + } + ] + }, + { + "randomize": [ + { + "weight": 25, + "add": { + "component_groups": [ + "minecraft:llama_creamy" + ] + } + }, + { + "weight": 25, + "add": { + "component_groups": [ + "minecraft:llama_white" + ] + } + }, + { + "weight": 25, + "add": { + "component_groups": [ + "minecraft:llama_brown" + ] + } + }, + { + "weight": 25, + "add": { + "component_groups": [ + "minecraft:llama_gray" + ] + } + } + ] + } + ] + }, + + "minecraft:spawn_baby": { + "add": { + "component_groups": [ + "minecraft:llama_baby" + ] + }, + "trigger": "minecraft:add_attributes" + }, + + "minecraft:spawn_adult": { + "add": { + "component_groups": [ + "minecraft:llama_adult", + "minecraft:llama_wild" + ] + }, + "trigger": "minecraft:add_attributes" + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/entities/magma_cube.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/entities/magma_cube.json new file mode 100644 index 0000000..8a2f676 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/entities/magma_cube.json @@ -0,0 +1,203 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:magma_cube", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:slime_large": { + "minecraft:collision_box": { + "width": 2.08, + "height": 2.08 + }, + "minecraft:health": { + "value": 16, + "max": 16 + }, + "minecraft:movement": { + "value": 0.75 + }, + "minecraft:attack": { + "damage": 6 + }, + "minecraft:loot": { + "table": "loot_tables/entities/magma_cube.json" + } + }, + + "minecraft:slime_medium": { + "minecraft:collision_box": { + "width": 1.04, + "height": 1.02 + }, + "minecraft:health": { + "value": 4, + "max": 4 + }, + "minecraft:movement": { + "value": 0.66 + }, + "minecraft:attack": { + "damage": 4 + }, + "minecraft:loot": { + "table": "loot_tables/entities/magma_cube.json" + } + }, + + "minecraft:slime_small": { + "minecraft:collision_box": { + "width": 0.52, + "height": 0.52 + }, + "minecraft:health": { + "value": 1, + "max": 1 + }, + "minecraft:movement": { + "value": 0.6 + }, + "minecraft:attack": { + "damage": 2 + } + }, + + "minecraft:slime_calm": { + "minecraft:movement.jump": { + "jump_delay": [ 2.0, 6.0 ] + } + }, + "minecraft:slime_aggressive": { + "minecraft:movement.jump": { + "jump_delay": [ 0.667, 2.0 ] + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? query.variant : 0" + }, + "minecraft:type_family": { + "family": [ "magmacube", "monster", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_lava": true + }, + "minecraft:nameable": { + }, + "minecraft:fire_immune": { + }, + "minecraft:burns_in_daylight": false, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true + }, + "minecraft:jump.static": { + }, + "minecraft:movement.jump": { + "jump_delay": [ 2.0, 6.0 ] + }, + "minecraft:can_climb": { + }, + "minecraft:on_target_acquired": { + "event": "minecraft:become_aggressive", + "target": "self" + }, + "minecraft:on_target_escape": { + "event": "minecraft:become_calm", + "target": "self" + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.slime_float": { + "priority": 1, + "jump_chance_percentage": 0.8, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.slime_attack": { + "priority": 3 + }, + "minecraft:behavior.slime_random_direction": { + "priority": 4, + "add_random_time_range": 3, + "turn_range": 360, + "min_change_direction_time": 2.0 + }, + "minecraft:behavior.slime_keep_on_jumping": { + "priority": 5, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "is_family", + "subject": "other", + "value": "irongolem" + } + ] + }, + "max_dist": 16 + } + ], + "must_see": true + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "minecraft:slime_calm" + ] + } + }, + "minecraft:become_calm": { + "add": { + "component_groups": [ + "minecraft:slime_calm" + ] + } + }, + "minecraft:become_aggressive": { + "add": { + "component_groups": [ + "minecraft:slime_aggressive" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/entities/pillager.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/entities/pillager.json new file mode 100644 index 0000000..ca71b64 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/entities/pillager.json @@ -0,0 +1,506 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:pillager", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:celebrate": { + "minecraft:behavior.celebrate": { + "priority": 5, + "celebration_sound": "celebrate", + "sound_interval": { + "range_min": 2.0, + "range_max": 7.0 + }, + "jump_interval": { + "range_min": 1.0, + "range_max": 3.5 + }, + "duration": 30.0, + "on_celebration_end_event": { + "event": "minecraft:stop_celebrating", + "target": "self" + } + } + }, + "minecraft:ranged_attack": { + "minecraft:behavior.ranged_attack": { + "priority": 4, + "attack_interval_min": 1.0, + "attack_interval_max": 1.0, + "attack_radius": 8.0 + }, + "minecraft:shooter": { + "def": "minecraft:arrow" + }, + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "is_underwater", + "subject": "self", + "operator": "==", + "value": true + }, + "event": "minecraft:melee_mode" + } + } + }, + "minecraft:melee_attack": { + "minecraft:behavior.melee_attack": { + "priority": 4, + "track_target": true + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "in_water", + "subject": "self", + "operator": "==", + "value": false + }, + "event": "minecraft:ranged_mode" + } + } + }, + "minecraft:raid_configuration": { + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "hostile", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": false, + "can_migrate": false, + "first_founding_reward": 0 + }, + "minecraft:behavior.move_to_village": { + "priority": 5, + "speed_multiplier": 1.0, + "goal_radius": 2.0 + }, + "minecraft:loot": { + "table": "loot_tables/entities/pillager_raid.json" + }, + "minecraft:ambient_sound_interval": { + "value": 2.0, + "range": 4.0, + "event_name": "ambient.in.raid" + } + }, + "minecraft:raid_persistence": { + "minecraft:persistent": {} + }, + "minecraft:illager_squad_captain": { + "minecraft:is_illager_captain": { + }, + "minecraft:variant": { + "value": 1 + }, + "minecraft:equipment": { + "table": "loot_tables/entities/pillager_captain_equipment.json", + "slot_drop_chance": [ + { + "slot": "slot.armor.chest", + "drop_chance": 1.0 + } + ] + }, + "minecraft:damage_sensor": { + "triggers": { + "on_damage": { + "filters": { + "all_of": [ + { + "test": "has_damage", + "value": "fatal" + }, + { + "test": "is_family", + "subject": "other", + "value": "player" + } + ] + }, + "event": "minecraft:gain_bad_omen", + "target": "other" + } + } + }, + "minecraft:on_hurt": { + "event": "minecraft:ranged_mode", + "target": "self" + }, + "minecraft:on_hurt_by_player": { + "event": "minecraft:ranged_mode", + "target": "self" + } + }, + "minecraft:patrol_captain": { + "minecraft:is_illager_captain": { + }, + "minecraft:variant": { + "value": 1 + }, + "minecraft:equipment": { + "table": "loot_tables/entities/pillager_captain_equipment.json", + "slot_drop_chance": [ + { + "slot": "slot.armor.chest", + "drop_chance": 1.0 + } + ] + }, + "minecraft:damage_sensor": { + "triggers": { + "on_damage": { + "filters": { + "all_of": [ + { + "test": "has_damage", + "value": "fatal" + }, + { + "test": "is_family", + "subject": "other", + "value": "player" + } + ] + }, + "event": "minecraft:gain_bad_omen", + "target": "other" + } + } + }, + "minecraft:on_hurt": { + "event": "minecraft:ranged_mode", + "target": "self" + }, + "minecraft:on_hurt_by_player": { + "event": "minecraft:ranged_mode", + "target": "self" + }, + "minecraft:on_target_escape": { + "event": "minecraft:calm", + "target": "self" + }, + "minecraft:behavior.hold_ground": { + "priority": 5, + "min_radius": 10, + "broadcast": true, + "broadcast_range": 8, + "within_radius_event": { + "event": "minecraft:ranged_mode", + "target": "self" + } + }, + "minecraft:behavior.move_to_random_block": { + "priority": 6, + "speed_multiplier": 0.55, + "within_radius": 8, + "block_distance": 512 + } + }, + "minecraft:patrol_follower": { + "minecraft:behavior.follow_target_captain": { + "priority": 5, + "speed_multiplier": 0.8, + "within_radius": 64, + "follow_distance": 5 + }, + "minecraft:behavior.hold_ground": { + "priority": 6, + "min_radius": 10, + "broadcast": true, + "broadcast_range": 8, + "within_radius_event": { + "event": "minecraft:ranged_mode", + "target": "self" + } + }, + "minecraft:on_hurt": { + "event": "minecraft:ranged_mode", + "target": "self" + }, + "minecraft:on_hurt_by_player": { + "event": "minecraft:ranged_mode", + "target": "self" + }, + "minecraft:on_target_escape": { + "event": "minecraft:calm", + "target": "self" + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? (query.is_baby ? 12 : 5) + (Math.die_roll(query.equipment_count,1,3)) : 0" + }, + "minecraft:equip_item": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:type_family": { + "family": [ "pillager", "monster", "illager", "mob" ] + }, + "minecraft:variant": { + "value": 0 + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:health": { + "value": 24, + "max": 24 + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/pillager.json" + }, + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:banner:15", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + } + ] + }, + "minecraft:movement": { + "value": 0.35 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:nameable": { + }, + "minecraft:equipment": { + "table": "loot_tables/entities/pillager_gear.json" + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1, + "entity_types": { + "filters": { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "illager" + }, + "max_dist": 64 + } + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "reselect_targets": true, + "within_radius": 16.0, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "is_family", + "subject": "other", + "value": "irongolem" + }, + { + "test": "is_family", + "subject": "other", + "value": "wandering_trader" + } + ] + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "villager" + }, + { + "test": "has_component", + "subject": "other", + "operator": "!=", + "value": "minecraft:is_baby" + } + ] + }, + "max_dist": 16 + } + ] + }, + "minecraft:behavior.equip_item": { + "priority": 3 + }, + "minecraft:behavior.pickup_items": { + "priority": 7, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.random_stroll": { + "priority": 8, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 9, + "look_distance": 8 + }, + "minecraft:behavior.random_look_around": { + "priority": 10 + }, + "minecraft:behavior.charge_held_item": { + "priority": 3, + "items": [ + "minecraft:arrow" + ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:follow_range": { + "value": 64 + } + }, + + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "minecraft:ranged_attack" + ] + } + }, + "minecraft:spawn_for_raid": { + "add": { + "component_groups": [ + "minecraft:ranged_attack", + "minecraft:raid_configuration", + "minecraft:raid_persistence" + ] + } + }, + "minecraft:spawn_as_patrol_follower": { + "add": { + "component_groups": [ + "minecraft:patrol_follower" + ] + } + }, + "minecraft:spawn_as_illager_captain": { + "add": { + "component_groups": [ + "minecraft:ranged_attack", + "minecraft:illager_squad_captain" + ] + } + }, + "minecraft:promote_to_illager_captain": { + "add": { + "component_groups": [ + "minecraft:illager_squad_captain" + ] + }, + "remove": { + "component_groups": [ + "minecraft:patrol_follower" + ] + } + }, + "minecraft:promote_to_patrol_captain": { + "add": { + "component_groups": [ + "minecraft:patrol_captain" + ] + }, + "remove": { + "component_groups": [ + "minecraft:patrol_follower" + ] + } + }, + "minecraft:melee_mode": { + "remove": { "component_groups": [ "minecraft:ranged_attack" ] }, + "add": { "component_groups": [ "minecraft:melee_attack" ] } + }, + "minecraft:ranged_mode": { + "remove": { "component_groups": [ "minecraft:melee_attack" ] }, + "add": { "component_groups": [ "minecraft:ranged_attack" ] } + }, + "minecraft:start_celebrating": { // Event must be called exactly this for village to fire it when a raid is lost + "sequence": [ + { + "add": { "component_groups": [ "minecraft:celebrate" ] } + }, + { + "filters": { "test": "has_nametag", "value": false }, + "remove": { "component_groups": [ "minecraft:raid_persistence" ] } + } + ] + }, + "minecraft:stop_celebrating": { + "remove": { "component_groups": [ "minecraft:celebrate" ] } + }, + "minecraft:raid_expired": { + "sequence": [ + { + "filters": { "test": "has_nametag", "value": false }, + "remove": { "component_groups": [ "minecraft:raid_persistence" ] } + } + ] + }, + "minecraft:calm": { + "remove": { "component_groups": [ "minecraft:melee_attack", "minecraft:ranged_attack" ] } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/entities/pufferfish.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/entities/pufferfish.json new file mode 100644 index 0000000..a3c3b5b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/entities/pufferfish.json @@ -0,0 +1,321 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:pufferfish", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:normal_puff": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:entity_sensor": { + "sensor_range": 2.5, + "relative_range": false, + "minimum_count": 1, + "event_filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "mob" }, + { "all_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "none_of": + { "test": "has_ability", "subject": "other", "value": "instabuild" } + } + ]} + ] + }, + "event": "minecraft:start_half_puff" + } + }, + "minecraft:half_puff_primary": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:timer": { + "looping": false, + "time": 2, + "randomInterval": false, + "time_down_event": { + "event": "minecraft:on_half_puff" + } + } + }, + "minecraft:half_puff_secondary": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:entity_sensor": { + "sensor_range": 2.5, + "relative_range": false, + "minimum_count": 1, + "event_filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "mob" }, + { "all_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "none_of": + { "test": "has_ability", "subject": "other", "value": "instabuild" } + } + ]} + ] + }, + "event": "minecraft:start_full_puff" + }, + "minecraft:timer": { + "looping": false, + "time": 2, + "randomInterval": false, + "time_down_event": { + "event": "minecraft:on_normal_puff" + } + } + }, + "minecraft:full_puff": { + "minecraft:variant": { + "value": 2 + }, + "minecraft:area_attack" : { + "damage_range": 0.2, + "damage_per_tick": 2, + "cause": "contact", + "entity_filter": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "monster" } + ] + } + }, + "minecraft:mob_effect": { + "effect_range": 0.2, + "mob_effect": "poison", + "effect_time": 10, + "entity_filter": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "monster" } + ] + } + } + }, + "minecraft:deflate_sensor_buffer": { + "minecraft:timer": { + "looping": false, + "time": 0.01, + "randomInterval": false, + "time_down_event": { + "event": "minecraft:on_full_puff" + } + } + }, + "minecraft:deflate_sensor": { + "minecraft:entity_sensor": { + "sensor_range": 2.9, + "relative_range": false, + "require_all": true, + "event_filters": { + "none_of": [ + { "test": "is_family", "subject": "other", "value": "mob" }, + { "all_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "none_of": + { "test": "has_ability", "subject": "other", "value": "instabuild" } + } + ]} + ], + "test": "distance_to_nearest_player", "operator": ">", "value": 2.9 + }, + "event": "minecraft:from_full_puff" + } + }, + "minecraft:start_deflate": { + "minecraft:timer": { + "looping": false, + "time": 3, + "randomInterval": false, + "time_down_event": { + "event": "minecraft:on_deflate" + } + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:type_family": { + "family": [ "pufferfish", "fish" ] + }, + "minecraft:collision_box": { + "width": 0.8, + "height": 0.8 + }, + "minecraft:loot": { + "table": "loot_tables/entities/pufferfish.json" + }, + "minecraft:scale": { + "value": 1.2 + }, + "minecraft:health": { + "value": 6, + "max": 6 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_air": false, + "breathes_water": true + }, + "minecraft:movement": { + "value": 0.13 + }, + "minecraft:underwater_movement": { + "value": 0.13 + }, + "minecraft:navigation.generic": { // Allows the mob to go through water + "is_amphibious": false, + "can_path_over_water": false, + "can_swim": true, + "can_walk": false, + "can_breach": false, + "can_sink": false + }, + "minecraft:movement.sway": { + "sway_amplitude": 0.0 + }, + "minecraft:despawn": { + "despawn_from_distance": { + "min_distance": 32, + "max_distance": 40 + } + }, + "minecraft:behavior.random_swim": { // Randomly selects points to go to, even in water + "priority": 3, + "speed_multiplier": 1.0, + "xz_dist": 16, + "y_dist": 4, + "interval": 0 + }, + "minecraft:behavior.swim_wander": { + "priority": 5, + "interval": 1.0, + "look_ahead": 2.0, + "speed_multiplier": 1.0, + "wander_time": 5.0 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 1, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", "subject": "other", "value": "player" + }, + { + "test": "is_family", "subject": "other", "value": "axolotl" + } + ] + }, + "max_dist": 6, + "walk_speed_multiplier": 1.5, + "sprint_speed_multiplier": 2.0 + } + ] + }, + "minecraft:flocking": { + "in_water": true, + "match_variants": false, + "use_center_of_mass": true, + "low_flock_limit": 4, + "high_flock_limit": 8, + "goal_weight": 2.0, + "loner_chance": 0.1, + "influence_radius": 3.0, + "breach_influence": 7.0, + "separation_weight": 1.75, + "separation_threshold": 0.95, + "cohesion_weight": 2.0, + "cohesion_threshold": 1.95, + "innner_cohesion_threshold": 1.25, + "min_height": 1.5, + "max_height": 6.0, + "block_distance": 2.0, + "block_weight": 0.85 + }, + "minecraft:nameable": { + }, + "minecraft:physics": { + "has_gravity": false + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ "minecraft:normal_puff" ] + } + }, + + "minecraft:to_full_puff": { + "add": { "component_groups": [ "minecraft:full_puff", "minecraft:deflate_sensor_buffer" ] }, + "remove": { "component_groups": [ "minecraft:normal_puff" ] } + }, + + "minecraft:start_half_puff": { + "add": { "component_groups": [ "minecraft:half_puff_primary" ] }, + "remove": { "component_groups": [ "minecraft:normal_puff" ] } + }, + + "minecraft:on_half_puff": { + "add": { "component_groups": [ "minecraft:half_puff_secondary" ] }, + "remove": { "component_groups": [ "minecraft:half_puff_primary" ] } + }, + + "minecraft:start_full_puff": { + "add": { "component_groups": [ "minecraft:full_puff", "minecraft:deflate_sensor_buffer" ] }, + "remove": { "component_groups": [ "minecraft:half_puff_secondary" ] } + }, + + "minecraft:on_full_puff": { + "add": { "component_groups": [ "minecraft:deflate_sensor" ] }, + "remove": { "component_groups": [ "minecraft:deflate_sensor_buffer" ] } + }, + + "minecraft:from_full_puff": { + "add": { "component_groups": [ "minecraft:start_deflate" ] }, + "remove": { "component_groups": [ "minecraft:deflate_sensor" ] } + }, + + "minecraft:on_deflate": { + "add": { "component_groups": [ "minecraft:half_puff_secondary" ] }, + "remove": { "component_groups": [ "minecraft:full_puff", "minecraft:start_deflate" ] } + }, + + "minecraft:on_normal_puff": { + "add": { "component_groups": [ "minecraft:normal_puff" ] }, + "remove": { "component_groups": [ "minecraft:half_puff_secondary" ] } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/entities/ravager.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/entities/ravager.json new file mode 100644 index 0000000..a28de9e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/entities/ravager.json @@ -0,0 +1,492 @@ +{ + "format_version": "1.17.20", + "minecraft:entity": { + "description": { + "identifier": "minecraft:ravager", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:celebrate": { + "minecraft:behavior.celebrate": { + "priority": 5, + "celebration_sound": "celebrate", + "sound_interval": { + "range_min": 2.0, + "range_max": 7.0 + }, + "jump_interval": { + "range_min": 1.0, + "range_max": 3.5 + }, + "duration": 30.0, + "on_celebration_end_event": { + "event": "minecraft:stop_celebrating", + "target": "self" + } + } + }, + "minecraft:pillager_rider": { + "minecraft:addrider": { + "entity_type": "minecraft:pillager" + } + }, + "minecraft:pillager_rider_for_raid": { + "minecraft:addrider": { + "entity_type": "minecraft:pillager", + "spawn_event": "minecraft:spawn_for_raid" + } + }, + "minecraft:evoker_rider_for_raid": { + "minecraft:addrider": { + "entity_type": "minecraft:evocation_illager", + "spawn_event": "minecraft:spawn_for_raid" + } + }, + "minecraft:pillager_captain_rider": { + "minecraft:addrider": { + "entity_type": "minecraft:pillager", + "spawn_event": "minecraft:spawn_as_illager_captain" + } + }, + "minecraft:vindicator_rider": { + "minecraft:addrider": { + "entity_type": "minecraft:vindicator" + } + }, + "minecraft:vindicator_captain_rider": { + "minecraft:addrider": { + "entity_type": "minecraft:vindicator", + "spawn_event": "minecraft:spawn_as_illager_captain" + } + }, + "minecraft:raid_configuration": { + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "hostile", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": false, + "can_migrate": false, + "first_founding_reward": 0 + }, + "minecraft:behavior.move_to_village": { + "priority": 5, + "speed_multiplier": 1.0, + "goal_radius": 2.0 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 1.0 + }, + "minecraft:ambient_sound_interval": { + "value": 4.0, + "range": 8.0, + "event_name": "ambient.in.raid" + } + }, + "minecraft:raid_persistence": { + "minecraft:persistent": {} + }, + "minecraft:hostile": { + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:behavior.delayed_attack": { + "priority": 4, + "attack_once": false, + "track_target": true, + "require_complete_path": false, + "random_stop_interval": 0, + "reach_multiplier": 1.5, + "speed_multiplier": 1.0, + "attack_duration": 0.75, + "hit_delay_pct": 0.5 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.4 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6, + "angle_of_view_horizontal": 45, + "probability": 1 + }, + "minecraft:behavior.look_at_entity": { + "priority": 10, + "look_distance": 8, + "angle_of_view_horizontal": 45, + "filters": { + "test": "is_family", + "subject": "other", + "value": "mob" + } + }, + "minecraft:behavior.hurt_by_target": { + "priority": 2, + "entity_types": { + "filters": { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "illager" + }, + "max_dist": 64 + } + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 3, + "must_see": true, + "within_radius": 16.0, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "subject": "other", + "test": "is_family", + "value": "player" + }, + { + "subject": "other", + "test": "is_family", + "value": "irongolem" + } + ] + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "villager" + }, + { + "test": "has_component", + "subject": "other", + "operator": "!=", + "value": "minecraft:is_baby" + } + ] + }, + "max_dist": 16 + } + ] + }, + "minecraft:behavior.mount_pathing": { + "priority": 5, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + } + }, + "stunned": { + "minecraft:is_stunned": { + }, + "minecraft:timer": { + "looping": false, + "time": 2, + "time_down_event": { + "event": "minecraft:start_roar" + } + } + }, + "roaring": { + "minecraft:behavior.knockback_roar": { + "priority": 1, + "duration": 1, + "attack_time": 0.5, + "knockback_damage": 6, + "knockback_horizontal_strength": 3, + "knockback_vertical_strength": 3, + "knockback_range": 4, + "knockback_filters": { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "ravager" + }, + "damage_filters": { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "illager" + }, + "on_roar_end": { + "event": "minecraft:end_roar" + }, + "cooldown_time": 0.1 + } + } + }, + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 20 : 0" + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:ravager_blocked": { + "knockback_strength": 3.0, + "reaction_choices": [ + { + "weight": 1, + "value": { + "event": "minecraft:become_stunned", + "target": "self" + } + }, + { + // Default, large knockback case + "weight": 1 + } + ] + }, + "minecraft:attack": { + "damage": 12.0 + }, + "minecraft:breathable": { + "suffocate_time": 0, + "total_supply": 15 + }, + "minecraft:collision_box": { + "height": 1.9, + "width": 1.2 + }, + "minecraft:health": { + "max": 100, + "value": 100 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:jump.static": {}, + "minecraft:loot": { + "table": "loot_tables/entities/ravager.json" + }, + "minecraft:knockback_resistance": { + "value": 0.5 + }, + "minecraft:movement": { + "value": 0.0 + }, + "minecraft:movement.basic": {}, + "minecraft:nameable": {}, + "minecraft:navigation.walk": { + "avoid_damage_blocks": true, + "can_path_over_water": true, + "can_sink": false + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:break_blocks": { + "breakable_blocks": [ + "bamboo", + "bamboo_sapling", + "beetroot", + "brown_mushroom", + "carrots", + "carved_pumpkin", + "chorus_flower", + "chorus_plant", + "deadbush", + "double_plant", + "leaves", + "leaves2", + "lit_pumpkin", + "melon_block", + "melon_stem", + "potatoes", + "pumpkin", + "pumpkin_stem", + "red_flower", + "red_mushroom", + "crimson_fungus", + "warped_fungus", + "reeds", + "sapling", + "snow_layer", + "sweet_berry_bush", + "tallgrass", + "turtle_egg", + "vine", + "waterlily", + "wheat", + "yellow_flower" + ] + }, + "minecraft:follow_range": { + "value": 64 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "pillager", + "vindicator", + "evocation_illager" + ], + "seats": { + "position": [ 0.0, 2.1, -0.3 ] + } + }, + "minecraft:type_family": { + "family": [ + "monster", + "illager", + "ravager", + "mob" + ] + } + }, + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "minecraft:hostile" + ] + } + }, + "minecraft:spawn_for_raid": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:raid_configuration", + "minecraft:raid_persistence" + ] + } + }, + "minecraft:spawn_for_raid_with_evoker_rider": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:evoker_rider_for_raid", + "minecraft:raid_configuration", + "minecraft:raid_persistence" + ] + } + }, + "minecraft:spawn_for_raid_with_pillager_rider": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:pillager_rider_for_raid", + "minecraft:raid_configuration", + "minecraft:raid_persistence" + ] + } + }, + "minecraft:spawn_with_pillager_rider": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:pillager_rider" + ] + } + }, + "minecraft:spawn_with_pillager_captain_rider": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:pillager_captain_rider" + ] + } + }, + "minecraft:spawn_with_vindicator_rider": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:vindicator_rider" + ] + } + }, + "minecraft:spawn_with_vindicator_captain_rider": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:vindicator_captain_rider" + ] + } + }, + "minecraft:become_stunned": { + "add": { + "component_groups": [ + "stunned" + ] + }, + "remove": { + "component_groups": [ + "minecraft:hostile" + ] + } + }, + "minecraft:start_roar": { + "add": { + "component_groups": [ + "roaring" + ] + }, + "remove": { + "component_groups": [ + "stunned" + ] + } + }, + "minecraft:end_roar": { + "add": { + "component_groups": [ + "minecraft:hostile" + ] + }, + "remove": { + "component_groups": [ + "roaring" + ] + } + }, + "minecraft:start_celebrating": { // Event must be called exactly this for village to fire it when a raid is lost + "sequence": [ + { + "add": { "component_groups": [ "minecraft:celebrate" ] } + }, + { + "filters": { "test": "has_nametag", "value": false }, + "remove": { "component_groups": [ "minecraft:raid_persistence" ] } + } + ] + }, + "minecraft:stop_celebrating": { + "remove": { "component_groups": [ "minecraft:celebrate" ] } + }, + "minecraft:raid_expired": { + "sequence": [ + { + "filters": { "test": "has_nametag", "value": false }, + "remove": { "component_groups": [ "minecraft:raid_persistence" ] } + } + ] + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/entities/salmon.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/entities/salmon.json new file mode 100644 index 0000000..72c672e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/entities/salmon.json @@ -0,0 +1,204 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:salmon", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "scale_small": { + "minecraft:scale": { + "value": 0.5 + }, + + "minecraft:health": { + "value": 6, + "max": 6 + }, + "minecraft:loot": { + "table": "loot_tables/entities/salmon_normal.json" + } + }, + "scale_normal": { + "minecraft:scale": { + "value": 1 + }, + + "minecraft:health": { + "value": 6, + "max": 6 + }, + "minecraft:loot": { + "table": "loot_tables/entities/salmon_normal.json" + } + }, + + "scale_large": { + "minecraft:scale": { + "value": 1.5 + }, + "minecraft:health": { + "value": 6, + "max": 6 + }, + "minecraft:loot": { + "table": "loot_tables/entities/salmon_large.json" + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:type_family": { + "family": [ "salmon", "fish" ] + }, + "minecraft:collision_box": { + "width": 0.5, + "height": 0.5 + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_air": false, + "breathes_water": true + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.12 + }, + "minecraft:underwater_movement": { + "value": 0.12 + }, + "minecraft:navigation.generic": { // Allows the mob to go through water + "is_amphibious": false, + "can_path_over_water": false, + "can_swim": true, + "can_walk": false, + "can_breach": false, + "can_sink": false + }, + "minecraft:movement.sway": { + "sway_amplitude": 0.0 + }, + "minecraft:physics": { + "has_gravity": false + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:despawn": { + "despawn_from_distance": { + "min_distance": 32, + "max_distance": 40 + } + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 1, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", "subject": "other", "value": "player" + }, + { + "test": "is_family", "subject": "other", "value": "axolotl" + } + ] + }, + "max_dist": 3, + "max_flee": 10, + "walk_speed_multiplier": 1.5, + "sprint_speed_multiplier": 2.0 + } + ] + }, + "minecraft:behavior.swim_idle": { + "priority": 5, + "idle_time": 5.0, + "success_rate": 0.1 + }, + + "minecraft:behavior.random_swim": { // Randomly selects points to go to, even in water + "speed_multiplier": 1.0, + "priority": 3, + "xz_dist": 16, + "y_dist": 4, + "interval": 0 + }, + + "minecraft:behavior.swim_wander": { + "priority": 4, + "interval": 0.0166, + "look_ahead": 5.0, + "speed_multiplier": 0.014, + "wander_time": 5.0 + }, + "minecraft:flocking": { + "in_water": true, + "match_variants": false, + "use_center_of_mass": false, + "low_flock_limit": 4, + "high_flock_limit": 8, + "goal_weight": 2.0, + "loner_chance": 0.1, + "influence_radius": 3.0, + "breach_influence": 7.0, + "separation_weight": 0.65, + "separation_threshold": 0.15, + "cohesion_weight": 2.25, + "cohesion_threshold": 1.5, + "innner_cohesion_threshold": 1.5, + "min_height": 4.0, + "max_height": 4.0, + "block_distance": 1.0, + "block_weight": 0.75 + }, + "minecraft:nameable": { + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 30, + "add": { + "component_groups": [ "adult", "scale_small" ] + } + }, + { + "weight": 50, + "add": { + "component_groups": [ "adult", "scale_normal" ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ "adult", "scale_large" ] + } + } + ] + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/entities/slime.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/entities/slime.json new file mode 100644 index 0000000..252f268 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/entities/slime.json @@ -0,0 +1,198 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:slime", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:slime_large": { + "minecraft:collision_box": { + "width": 2.08, + "height": 2.08 + }, + "minecraft:health": { + "value": 16, + "max": 16 + }, + "minecraft:movement": { + "value": 0.6 + }, + "minecraft:attack": { + "damage": 4 + } + }, + + "minecraft:slime_medium": { + "minecraft:collision_box": { + "width": 1.04, + "height": 1.04 + }, + "minecraft:health": { + "value": 4, + "max": 4 + }, + "minecraft:movement": { + "value": 0.4 + }, + "minecraft:attack": { + "damage": 2 + } + }, + + "minecraft:slime_small": { + "minecraft:collision_box": { + "width": 0.52, + "height": 0.52 + }, + "minecraft:health": { + "value": 1, + "max": 1 + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:attack": { + "damage": 0 + }, + "minecraft:loot": { + "table": "loot_tables/entities/slime.json" + } + }, + + "minecraft:slime_calm": { + "minecraft:movement.jump": { + "jump_delay": [ 0.5, 1.5 ] + } + }, + "minecraft:slime_aggressive": { + "minecraft:movement.jump": { + "jump_delay": [ 0.16, 0.5 ] + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? query.variant : 0" + }, + "minecraft:type_family": { + "family": [ "slime", "monster", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement.jump": { + "jump_delay": [ 0.5, 1.5 ] + }, + "minecraft:on_target_acquired": { + "event": "minecraft:become_aggressive", + "target": "self" + }, + "minecraft:on_target_escape": { + "event": "minecraft:become_calm", + "target": "self" + }, + "minecraft:nameable": { + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.slime_float": { + "priority": 1, + "jump_chance_percentage": 0.8, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.slime_attack": { + "priority": 3 + }, + "minecraft:behavior.slime_random_direction": { + "priority": 4, + "add_random_time_range": 3, + "turn_range": 360, + "min_change_direction_time": 2.0 + }, + "minecraft:behavior.slime_keep_on_jumping": { + "priority": 5, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "is_family", + "subject": "other", + "value": "irongolem" + } + ] + }, + "max_dist": 16 + } + ], + "must_see": true + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "minecraft:slime_calm" + ] + } + }, + "minecraft:become_calm": { + "add": { + "component_groups": [ + "minecraft:slime_calm" + ] + } + }, + "minecraft:become_aggressive": { + "add": { + "component_groups": [ + "minecraft:slime_aggressive" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/entities/splash_potion.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/entities/splash_potion.json new file mode 100644 index 0000000..9c139be --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/entities/splash_potion.json @@ -0,0 +1,42 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:splash_potion", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + + "components": { + "minecraft:collision_box": { + "width": 0.25, + "height": 0.25 + }, + "minecraft:projectile": { + "on_hit": { + "douse_fire": { }, + "thrown_potion_effect": { }, + "remove_on_hit": { } + }, + "power": 0.5, + "gravity": 0.05, + "angle_offset": -20.0, + "hit_sound": "glass" + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 80.0, + "max_dropped_ticks": 5, + "use_motion_prediction_hints": true + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/entities/tnt.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/entities/tnt.json new file mode 100644 index 0000000..317bedf --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/entities/tnt.json @@ -0,0 +1,65 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:tnt", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "from_explosion": { + "minecraft:explode": { + "fuse_length": { + "range_min": 0.5, + "range_max": 2.0 + }, + "fuse_lit": true, + "power": 4, + "causes_fire": false + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "tnt", "inanimate" ] + }, + "minecraft:collision_box": { + "width": 0.98, + "height": 0.98 + }, + + "minecraft:explode": { + "fuse_length": 4, + "fuse_lit": true, + "power": 4, + "causes_fire": false + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": false, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 80.0, + "max_dropped_ticks": 5, + "use_motion_prediction_hints": true + } + } + }, + + "events": { + "from_explosion": { + "add": { + "component_groups": [ + "from_explosion" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/entities/tropicalfish.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/entities/tropicalfish.json new file mode 100644 index 0000000..3d74ec6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/entities/tropicalfish.json @@ -0,0 +1,1053 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:tropicalfish", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + + "minecraft:tropicalfish_variant_a": { + "minecraft:variant": { + "value": 0 + } + }, + "minecraft:tropicalfish_variant_b": { + "minecraft:variant": { + "value": 1 + } + }, + + "minecraft:tropicalfish_variant_pattern_1": { + "minecraft:mark_variant": { + "value": 0 + } + }, + "minecraft:tropicalfish_variant_pattern_2": { + "minecraft:mark_variant": { + "value": 1 + } + }, + "minecraft:tropicalfish_variant_pattern_3": { + "minecraft:mark_variant": { + "value": 2 + } + }, + "minecraft:tropicalfish_variant_pattern_4": { + "minecraft:mark_variant": { + "value": 3 + } + }, + "minecraft:tropicalfish_variant_pattern_5": { + "minecraft:mark_variant": { + "value": 4 + } + }, + "minecraft:tropicalfish_variant_pattern_6": { + "minecraft:mark_variant": { + "value": 5 + } + }, + + + "minecraft:tropicalfish_base_white": { + "minecraft:color": { + "value": 0 + } + }, + "minecraft:tropicalfish_base_orange": { + "minecraft:color": { + "value": 1 + } + }, + "minecraft:tropicalfish_base_magenta": { + "minecraft:color": { + "value": 2 + } + }, + "minecraft:tropicalfish_base_lightblue": { + "minecraft:color": { + "value": 3 + } + }, + "minecraft:tropicalfish_base_yellow": { + "minecraft:color": { + "value": 4 + } + }, + "minecraft:tropicalfish_base_lightgreen": { + "minecraft:color": { + "value": 5 + } + }, + "minecraft:tropicalfish_base_pink": { + "minecraft:color": { + "value": 6 + } + }, + "minecraft:tropicalfish_base_gray": { + "minecraft:color": { + "value": 7 + } + }, + "minecraft:tropicalfish_base_silver": { + "minecraft:color": { + "value": 8 + } + }, + "minecraft:tropicalfish_base_cyan": { + "minecraft:color": { + "value": 9 + } + }, + "minecraft:tropicalfish_base_purple": { + "minecraft:color": { + "value": 10 + } + }, + "minecraft:tropicalfish_base_blue": { + "minecraft:color": { + "value": 11 + } + }, + "minecraft:tropicalfish_base_brown": { + "minecraft:color": { + "value": 12 + } + }, + "minecraft:tropicalfish_base_green": { + "minecraft:color": { + "value": 13 + } + }, + "minecraft:tropicalfish_base_red": { + "minecraft:color": { + "value": 14 + } + }, + + + "minecraft:tropicalfish_pattern_white": { + "minecraft:color2": { + "value": 0 + } + }, + "minecraft:tropicalfish_pattern_orange": { + "minecraft:color2": { + "value": 1 + } + }, + "minecraft:tropicalfish_pattern_magenta": { + "minecraft:color2": { + "value": 2 + } + }, + "minecraft:tropicalfish_pattern_lightblue": { + "minecraft:color2": { + "value": 3 + } + }, + "minecraft:tropicalfish_pattern_yellow": { + "minecraft:color2": { + "value": 4 + } + }, + "minecraft:tropicalfish_pattern_lightgreen": { + "minecraft:color2": { + "value": 5 + } + }, + "minecraft:tropicalfish_pattern_pink": { + "minecraft:color2": { + "value": 6 + } + }, + "minecraft:tropicalfish_pattern_gray": { + "minecraft:color2": { + "value": 7 + } + }, + "minecraft:tropicalfish_pattern_silver": { + "minecraft:color2": { + "value": 8 + } + }, + "minecraft:tropicalfish_pattern_cyan": { + "minecraft:color2": { + "value": 9 + } + }, + "minecraft:tropicalfish_pattern_purple": { + "minecraft:color2": { + "value": 10 + } + }, + "minecraft:tropicalfish_pattern_blue": { + "minecraft:color2": { + "value": 11 + } + }, + "minecraft:tropicalfish_pattern_brown": { + "minecraft:color2": { + "value": 12 + } + }, + "minecraft:tropicalfish_pattern_green": { + "minecraft:color2": { + "value": 13 + } + }, + "minecraft:tropicalfish_pattern_red": { + "minecraft:color2": { + "value": 14 + } + }, + + //predefined school types + "minecraft:anenonme": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 1 + }, + "minecraft:color": { + "value": 1 + }, + "minecraft:color2": { + "value": 7 + } + }, + "minecraft:black_tang": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 0 + }, + "minecraft:color": { + "value": 7 + }, + "minecraft:color2": { + "value": 7 + } + }, + "minecraft:blue_dory": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 1 + }, + "minecraft:color": { + "value": 7 + }, + "minecraft:color2": { + "value": 3 + } + }, + "minecraft:butterfly_fish": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 4 + }, + "minecraft:color": { + "value": 0 + }, + "minecraft:color2": { + "value": 7 + } + }, + "minecraft:cichlid": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 1 + }, + "minecraft:color": { + "value": 11 + }, + "minecraft:color2": { + "value": 7 + } + }, + "minecraft:clownfish": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 0 + }, + "minecraft:color": { + "value": 1 + }, + "minecraft:color2": { + "value": 0 + } + }, + "minecraft:cc_betta": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 5 + }, + "minecraft:color": { + "value": 6 + }, + "minecraft:color2": { + "value": 3 + } + }, + "minecraft:dog_fish": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 3 + }, + "minecraft:color": { + "value": 10 + }, + "minecraft:color2": { + "value": 4 + } + }, + "minecraft:e_red_snapper": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 5 + }, + "minecraft:color": { + "value": 0 + }, + "minecraft:color2": { + "value": 14 + } + }, + "minecraft:goat_fish": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 5 + }, + "minecraft:color": { + "value": 0 + }, + "minecraft:color2": { + "value": 4 + } + }, + "minecraft:moorish_idol": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 2 + }, + "minecraft:color": { + "value": 0 + }, + "minecraft:color2": { + "value": 7 + } + }, + "minecraft:ornate_butterfly": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 5 + }, + "minecraft:color": { + "value": 0 + }, + "minecraft:color2": { + "value": 1 + } + }, + "minecraft:parrot_fish": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 3 + }, + "minecraft:color": { + "value": 9 + }, + "minecraft:color2": { + "value": 6 + } + }, + "minecraft:queen_angel_fish": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 4 + }, + "minecraft:color": { + "value": 5 + }, + "minecraft:color2": { + "value": 3 + } + }, + "minecraft:red_cichlid": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 4 + }, + "minecraft:color": { + "value": 14 + }, + "minecraft:color2": { + "value": 0 + } + }, + "minecraft:red_lipped_benny": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 2 + }, + "minecraft:color": { + "value": 7 + }, + "minecraft:color2": { + "value": 14 + } + }, + "minecraft:red_snapper": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 3 + }, + "minecraft:color": { + "value": 14 + }, + "minecraft:color2": { + "value": 0 + } + }, + "minecraft:threadfin": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 0 + }, + "minecraft:color": { + "value": 0 + }, + "minecraft:color2": { + "value": 4 + } + }, + "minecraft:tomato_clown": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 1 + }, + "minecraft:color": { + "value": 14 + }, + "minecraft:color2": { + "value": 0 + } + }, + "minecraft:triggerfish": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 1 + }, + "minecraft:color": { + "value": 7 + }, + "minecraft:color2": { + "value": 0 + } + }, + "minecraft:yellow_tang": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 1 + }, + "minecraft:color": { + "value": 4 + }, + "minecraft:color2": { + "value": 4 + } + }, + "minecraft:yellowtail_parrot": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 3 + }, + "minecraft:color": { + "value": 9 + }, + "minecraft:color2": { + "value": 4 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:type_family": { + "family": [ "tropicalfish", "fish" ] + }, + "minecraft:collision_box": { + "width": 0.4, + "height": 0.4 + }, + "minecraft:health": { + "value": 6, + "max": 6 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/tropicalfish.json" + }, + "minecraft:scale": { + "value": 1.3 + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_air": false, + "breathes_water": true + }, + "minecraft:movement": { + "value": 0.12 + }, + "minecraft:underwater_movement": { + "value": 0.12 + }, + "minecraft:navigation.generic": { // Allows the mob to go through water + "is_amphibious": false, + "can_path_over_water": false, + "can_swim": true, + "can_walk": false, + "can_breach": false, + "can_sink": false + }, + "minecraft:movement.sway": { + "sway_amplitude": 0.0 + }, + "minecraft:physics": { + "has_gravity": false + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:despawn": { + "despawn_from_distance": { + "min_distance": 32, + "max_distance": 40 + } + }, + "minecraft:behavior.swim_idle": { + "priority": 5, + "idle_time": 5.0, + "success_rate": 0.1 + }, + "minecraft:behavior.random_swim": { // Randomly selects points to go to, even in water + "priority": 3, + "speed_multiplier": 1.0, + "xz_dist": 16, + "y_dist": 4, + "interval": 0 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 1, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", "subject": "other", "value": "player" + }, + { + "test": "is_family", "subject": "other", "value": "axolotl" + } + ] + }, + "max_dist": 6, + "walk_speed_multiplier": 1.5, + "sprint_speed_multiplier": 2.0 + } + ] + }, + "minecraft:behavior.swim_wander": { + "priority": 4, + "interval": 0.1, + "look_ahead": 2.0, + "speed_multiplier": 1.0, + "wander_time": 5.0 + }, + "minecraft:flocking": { + "in_water": true, + "match_variants": true, + "use_center_of_mass": false, + "low_flock_limit": 4, + "high_flock_limit": 8, + "goal_weight": 2.0, + "loner_chance": 0.1, + "influence_radius": 3.0, + "breach_influence": 7.0, + "separation_weight": 0.65, + "separation_threshold": 0.15, + "cohesion_weight": 2.75, + "cohesion_threshold": 1.5, + "innner_cohesion_threshold": 1.5, + "min_height": 1.5, + "max_height": 6.0, + "block_distance": 2.0, + "block_weight": 0.85 + }, + "minecraft:nameable": { + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:become_anenonme": { + "add": { "component_groups": [ "minecraft:anenonme" ] } + }, + "minecraft:become_black_tang": { + "add": { "component_groups": [ "minecraft:black_tang" ] } + }, + "minecraft:become_blue_dory": { + "add": { "component_groups": [ "minecraft:blue_dory" ] } + }, + "minecraft:become_butterfly_fish": { + "add": { "component_groups": [ "minecraft:butterfly_fish" ] } + }, + "minecraft:become_cichlid": { + "add": { "component_groups": [ "minecraft:cichlid" ] } + }, + "minecraft:become_clownfish": { + "add": { "component_groups": [ "minecraft:clownfish" ] } + }, + "minecraft:become_cc_betta": { + "add": { "component_groups": [ "minecraft:cc_betta" ] } + }, + "minecraft:become_dog_fish": { + "add": { "component_groups": [ "minecraft:dog_fish" ] } + }, + "minecraft:become_e_red_snapper": { + "add": { "component_groups": [ "minecraft:e_red_snapper" ] } + }, + "minecraft:become_goat_fish": { + "add": { "component_groups": [ "minecraft:goat_fish" ] } + }, + "minecraft:become_moorish_idol": { + "add": { "component_groups": [ "minecraft:moorish_idol" ] } + }, + "minecraft:become_ornate_butterfly": { + "add": { "component_groups": [ "minecraft:ornate_butterfly" ] } + }, + "minecraft:become_parrot_fish": { + "add": { "component_groups": [ "minecraft:parrot_fish" ] } + }, + "minecraft:become_queen_angel_fish": { + "add": { "component_groups": [ "minecraft:queen_angel_fish" ] } + }, + "minecraft:become_red_cichlid": { + "add": { "component_groups": [ "minecraft:red_cichlid" ] } + }, + "minecraft:become_red_lipped_benny": { + "add": { "component_groups": [ "minecraft:red_lipped_benny" ] } + }, + "minecraft:become_red_snapper": { + "add": { "component_groups": [ "minecraft:red_snapper" ] } + }, + "minecraft:become_threadfin": { + "add": { "component_groups": [ "minecraft:threadfin" ] } + }, + "minecraft:become_tomato_clown": { + "add": { "component_groups": [ "minecraft:tomato_clown" ] } + }, + "minecraft:become_triggerfish": { + "add": { "component_groups": [ "minecraft:triggerfish" ] } + }, + "minecraft:become_yellow_tang": { + "add": { "component_groups": [ "minecraft:yellow_tang" ] } + }, + "minecraft:become_yellow_tail_parrot": { + "add": { "component_groups": [ "minecraft:yellow_tail_parrot" ] } + }, + + + "minecraft:entity_spawned": { + "sequence": [ + { + "add": { + "component_groups": [ "adult" ] + } + }, + { + "randomize": [ + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_variant_a" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_variant_b" + ] + } + } + ] + }, + { + "randomize": [ + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_variant_pattern_1" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_variant_pattern_2" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_variant_pattern_3" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_variant_pattern_4" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_variant_pattern_5" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_variant_pattern_6" + ] + } + } + ] + }, + { + "randomize": [ + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_white" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_orange" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_magenta" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_lightblue" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_yellow" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_lightgreen" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_pink" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_gray" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_silver" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_cyan" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_purple" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_blue" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_brown" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_green" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_red" + ] + } + } + ] + }, + { + "randomize": [ + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_white" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_orange" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_magenta" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_lightblue" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_yellow" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_lightgreen" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_pink" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_gray" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_silver" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_cyan" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_purple" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_blue" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_brown" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_green" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_red" + ] + } + } + ] + } + ] + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/entities/vindicator.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/entities/vindicator.json new file mode 100644 index 0000000..6053181 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/entities/vindicator.json @@ -0,0 +1,446 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:vindicator", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:celebrate": { + "minecraft:behavior.celebrate": { + "priority": 5, + "celebration_sound": "celebrate", + "sound_interval": { + "range_min": 2.0, + "range_max": 7.0 + }, + "jump_interval": { + "range_min": 1.0, + "range_max": 3.5 + }, + "duration": 30.0, + "on_celebration_end_event": { + "event": "minecraft:stop_celebrating", + "target": "self" + } + } + }, + "minecraft:vindicator_aggro": { + "minecraft:angry": { + "duration": -1, + "broadcast_anger": false, + "calm_event": { + "event": "minecraft:stop_aggro", + "target": "self" + } + } + }, + "minecraft:vindicator_johnny": { + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "within_radius": 12.0, + "must_see_forget_duration": 40.0, + + "entity_types": [ + { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "operator": "!=", "value": "illager" } + ] + }, + "max_dist": 12 + } + ] + } + }, + "minecraft:default_targeting": { + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "within_radius": 12.0, + "must_see_forget_duration": 40.0, + + "entity_types": [ + { + "filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "snowgolem" }, + { "test": "is_family", "subject": "other", "value": "irongolem" }, + { "test": "is_family", "subject": "other", "value": "wandering_trader" } + ] + }, + "max_dist": 12 + }, + { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "villager" }, + { "test": "has_component", "subject": "other", "operator": "!=", "value": "minecraft:is_baby" } + ] + }, + "max_dist": 12 + } + ] + } + }, + "minecraft:raid_configuration": { + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "hostile", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": false, + "can_migrate": false, + "first_founding_reward": 0 + }, + "minecraft:behavior.move_to_village": { + "priority": 4, + "speed_multiplier": 1.0, + "goal_radius": 2.0 + }, + "minecraft:loot": { + "table": "loot_tables/entities/vindicator_raid.json" + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "can_pass_doors": true, + "can_break_doors": true + }, + "minecraft:annotation.break_door": { + "break_time": 30, + "min_difficulty": "normal" + }, + "minecraft:ambient_sound_interval": { + "value": 2.0, + "range": 4.0, + "event_name": "ambient.in.raid" + } + }, + "minecraft:raid_persistence": { + "minecraft:persistent": {} + }, + "minecraft:raid_despawn": { + "minecraft:despawn": { + "despawn_from_distance": {} + } + }, + "minecraft:illager_squad_captain": { + "minecraft:is_illager_captain": { + }, + "minecraft:variant": { + "value": 1 + }, + "minecraft:equipment": { + "table": "loot_tables/entities/vindicator_captain_equipment.json", + "slot_drop_chance": [ + { + "slot": "slot.armor.chest", + "drop_chance": 1.0 + } + ] + }, + "minecraft:damage_sensor": { + "triggers": { + "on_damage": { + "filters": { + "all_of": [ + { + "test": "has_damage", + "value": "fatal" + }, + { + "test": "is_family", + "subject": "other", + "value": "player" + } + ] + }, + "event": "minecraft:gain_bad_omen", + "target": "other" + } + } + } + }, + "minecraft:patrol_captain": { + "minecraft:is_illager_captain": { + }, + "minecraft:variant": { + "value": 1 + }, + "minecraft:equipment": { + "table": "loot_tables/entities/vindicator_captain_equipment.json", + "slot_drop_chance": [ + { + "slot": "slot.armor.chest", + "drop_chance": 1.0 + } + ] + }, + "minecraft:damage_sensor": { + "triggers": { + "on_damage": { + "filters": { + "all_of": [ + { + "test": "has_damage", + "value": "fatal" + }, + { + "test": "is_family", + "subject": "other", + "value": "player" + } + ] + }, + "event": "minecraft:gain_bad_omen", + "target": "other" + } + } + }, + "minecraft:behavior.move_to_random_block": { + "priority": 5, + "speed_multiplier": 0.55, + "within_radius": 8, + "block_distance": 512 + } + }, + "minecraft:patrol_follower": { + "minecraft:behavior.follow_target_captain": { + "priority": 5, + "speed_multiplier": 0.8, + "within_radius": 64, + "follow_distance": 5 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? (query.is_baby ? 12 : 5) + (Math.die_roll(query.equipment_count,1,3)) : 0" + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:nameable": { + "default_trigger": { + "event": "minecraft:stop_johnny", + "target": "self" + }, + "name_actions": [ + { + "name_filter": "Johnny", + "on_named": { + "event": "minecraft:start_johnny", + "target": "self" + } + } + ] + }, + + // vindicator Components + "minecraft:type_family": { + "family": [ "vindicator", "monster", "illager", "mob" ] + }, + "minecraft:variant": { + "value": 0 + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:health": { + "value": 24, + "max": 24 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:attack": { + "damage": 8 + }, + "minecraft:movement": { + "value": 0.35 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:follow_range": { + "value": 64 + }, + "minecraft:loot": { + "table": "loot_tables/entities/vindication_illager.json" + }, + "minecraft:equipment": { + "table": "loot_tables/entities/vindicator_gear.json" + }, + + // vindicator Behaviors + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.melee_attack": { + "priority": 3 + }, + "minecraft:behavior.random_stroll": { + "priority": 9, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 10, + "look_distance": 8, + "probability": 0.02 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:on_target_acquired": { + "event": "minecraft:become_aggro", + "target": "self" + }, + "minecraft:on_target_escape": { + "event": "minecraft:stop_aggro", + "target": "self" + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "minecraft:default_targeting" + ] + } + }, + "minecraft:spawn_as_patrol_follower": { + "add": { + "component_groups": [ + "minecraft:default_targeting", + "minecraft:patrol_follower" + ] + } + }, + "minecraft:become_aggro": { + "add": { + "component_groups": [ + "minecraft:vindicator_aggro" + ] + } + }, + "minecraft:stop_aggro": { + "remove": { + "component_groups": [ + "minecraft:vindicator_aggro" + ] + } + }, + "minecraft:start_johnny": { + "add": { + "component_groups": [ + "minecraft:vindicator_johnny" + ] + } + }, + "minecraft:stop_johnny": { + "remove": { + "component_groups": [ + "minecraft:vindicator_johnny" + ] + }, + "add": { + "component_groups": [ + "minecraft:default_targeting" + ] + } + }, + "minecraft:spawn_for_raid": { + "add": { + "component_groups": [ + "minecraft:default_targeting", + "minecraft:raid_configuration", + "minecraft:raid_persistence", + "minecraft:raid_despawn" + ] + } + }, + "minecraft:spawn_as_illager_captain": { + "add": { + "component_groups": [ + "minecraft:illager_squad_captain" + ] + } + }, + "minecraft:promote_to_illager_captain": { + "add": { + "component_groups": [ + "minecraft:illager_squad_captain" + ] + }, + "remove": { + "component_groups": [ + "minecraft:patrol_follower" + ] + } + }, + "minecraft:promote_to_patrol_captain": { + "add": { + "component_groups": [ + "minecraft:patrol_captain" + ] + }, + "remove": { + "component_groups": [ + "minecraft:patrol_follower" + ] + } + }, + "minecraft:start_celebrating": { // Event must be called exactly this for village to fire it when a raid is lost + "sequence": [ + { + "add": { "component_groups": [ "minecraft:celebrate" ] } + }, + { + "filters": { "test": "has_nametag", "value": false }, + "remove": { "component_groups": [ "minecraft:raid_persistence" ] } + } + ] + }, + "minecraft:stop_celebrating": { + "remove": { "component_groups": [ "minecraft:celebrate" ] } + }, + "minecraft:raid_expired": { + "sequence": [ + { + "filters": { "test": "has_nametag", "value": false }, + "remove": { "component_groups": [ "minecraft:raid_persistence" ] } + } + ] + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/entities/witch.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/entities/witch.json new file mode 100644 index 0000000..9a6dd57 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/entities/witch.json @@ -0,0 +1,204 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:witch", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:celebrate": { + "minecraft:behavior.celebrate": { + "priority": 5, + "celebration_sound": "celebrate", + "sound_interval": { + "range_min": 2.0, + "range_max": 7.0 + }, + "jump_interval": { + "range_min": 1.0, + "range_max": 3.5 + }, + "duration": 30.0, + "on_celebration_end_event": { + "event": "minecraft:stop_celebrating", + "target": "self" + } + } + }, + "minecraft:raid_configuration": { + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "hostile", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": false, + "can_migrate": false, + "first_founding_reward": 0 + }, + "minecraft:behavior.move_to_village": { + "priority": 3, + "speed_multiplier": 1.2, + "goal_radius": 2.0 + }, + "minecraft:ambient_sound_interval": { + "value": 2.0, + "range": 4.0, + "event_name": "ambient.in.raid" + } + } + }, + "minecraft:raid_persistence": { + "minecraft:persistent": {} + }, + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? (query.is_baby ? 12 : 5) + (Math.die_roll(query.equipment_count,1,3)) : 0" + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/witch.json" + }, + "minecraft:health": { + "value": 26, + "max": 26 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": false + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 1 + }, + "minecraft:behavior.ranged_attack": { + "priority": 2, + "speed_multiplier": 1.0, + "attack_interval_min": 3, + "attack_interval_max": 3, + "attack_radius": 10.0 + }, + "minecraft:behavior.random_stroll": { + "priority": 4, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.look_at_player": { + "priority": 5, + "look_distance": 8.0 + }, + "minecraft:behavior.random_look_around": { + "priority": 5, + "look_distance": 8.0 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "is_family", + "subject": "other", + "value": "snowgolem" + }, + { + "test": "is_family", + "subject": "other", + "value": "irongolem" + } + ] + }, + "max_dist": 10 + } + ], + "must_reach": true + }, + "minecraft:type_family": { + "family": [ "witch", "monster", "mob" ] + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:follow_range": { + "value": 64 + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + "events": { + "minecraft:spawn_for_raid": { + "add": { + "component_groups": [ + "minecraft:raid_configuration", + "minecraft:raid_persistence" + ] + } + }, + "minecraft:start_celebrating": { // Event must be called exactly this for village to fire it when a raid is lost + "sequence": [ + { + "add": { "component_groups": [ "minecraft:celebrate" ] } + }, + { + "filters": { "test": "has_nametag", "value": false }, + "remove": { "component_groups": [ "minecraft:raid_persistence" ] } + } + ] + }, + "minecraft:stop_celebrating": { + "remove": { "component_groups": [ "minecraft:celebrate" ] } + }, + "minecraft:raid_expired": { + "sequence": [ + { + "filters": { "test": "has_nametag", "value": false }, + "remove": { "component_groups": [ "minecraft:raid_persistence" ] } + } + ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/entities/xp_bottle.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/entities/xp_bottle.json new file mode 100644 index 0000000..b3f7ac2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/entities/xp_bottle.json @@ -0,0 +1,44 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:xp_bottle", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + + "components": { + "minecraft:collision_box": { + "width": 0.25, + "height": 0.25 + }, + "minecraft:projectile": { + "on_hit": { + "grant_xp": { + "minXP": 3, + "maxXP": 11 + }, + "remove_on_hit": { } + }, + "power": 0.5, + "gravity": 0.05, + "angle_offset": -20.0, + "hit_sound": "glass" + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 80.0, + "max_dropped_ticks": 5, + "use_motion_prediction_hints": true + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/after_surface_silverfish_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/after_surface_silverfish_feature.json new file mode 100644 index 0000000..2c35f67 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/after_surface_silverfish_feature.json @@ -0,0 +1,44 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:after_surface_silverfish_feature", + "places_feature": "minecraft:silverfish_feature" + }, + "conditions": { + "placement_pass": "after_surface_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "extreme_hills" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "mountains" + } + ] + } + ] + }, + "distribution": { + "iterations": 14, + "coordinate_eval_order": "xyz", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, 64 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/bamboo_jungle_surface_trees_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/bamboo_jungle_surface_trees_feature.json new file mode 100644 index 0000000..956cc7c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/bamboo_jungle_surface_trees_feature.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:bamboo_jungle_surface_trees_feature", + "places_feature": "minecraft:legacy:bamboo_jungle_tree_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "bamboo" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "jungle" + } + ] + }, + "distribution": { + "iterations": 1, + "coordinate_eval_order": "zxy", + "x": 0, + "y": "query.heightmap(variable.worldx, variable.worldz)", + "z": 0 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/birch_forest_mutated_surface_trees_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/birch_forest_mutated_surface_trees_feature.json new file mode 100644 index 0000000..ba662a7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/birch_forest_mutated_surface_trees_feature.json @@ -0,0 +1,40 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:birch_forest_mutated_surface_trees_feature", + "places_feature": "minecraft:legacy:birch_forest_mutated_tree_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "forest" + }, + { + "all_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "birch" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "mutated" + } + ] + } + ] + }, + "distribution": { + "iterations": 1, + "coordinate_eval_order": "zxy", + "x": 0, + "y": "query.heightmap(variable.worldx, variable.worldz)", + "z": 0 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/birch_forest_surface_trees_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/birch_forest_surface_trees_feature.json new file mode 100644 index 0000000..2d47b21 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/birch_forest_surface_trees_feature.json @@ -0,0 +1,40 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:birch_forest_surface_trees_feature", + "places_feature": "minecraft:legacy:birch_forest_tree_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "forest" + }, + { + "all_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "birch" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "mutated" + } + ] + } + ] + }, + "distribution": { + "iterations": 1, + "coordinate_eval_order": "zxy", + "x": 0, + "y": "query.heightmap(variable.worldx, variable.worldz)", + "z": 0 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/desert_after_surface_desert_well_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/desert_after_surface_desert_well_feature.json new file mode 100644 index 0000000..7e71ffa --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/desert_after_surface_desert_well_feature.json @@ -0,0 +1,36 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:desert_after_surface_desert_well_feature", + "places_feature": "minecraft:desert_well_feature" + }, + "conditions": { + "placement_pass": "after_surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "desert" + } + ] + }, + "distribution": { + "iterations": 1, + "scatter_chance": { + "numerator": 1, + "denominator": 500 + }, + "coordinate_eval_order": "zxy", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": "query.heightmap(variable.worldx, variable.worldz)", + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/dripstone_caves_underground_copper_ore_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/dripstone_caves_underground_copper_ore_feature.json new file mode 100644 index 0000000..b283503 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/dripstone_caves_underground_copper_ore_feature.json @@ -0,0 +1,33 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:dripstone_caves_underground_copper_ore_feature", + "places_feature": "minecraft:dripstone_caves_copper_ore_feature" + }, + "conditions": { + "placement_pass": "underground_pass", + "minecraft:biome_filter": { + "test": "has_biome_tag", + "operator": "==", + "value": "dripstone_caves" + } + }, + "distribution": { + "iterations": 16, + "coordinate_eval_order": "zyx", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "triangle", + "extent": [ -16, 112 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/dripstone_cluster_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/dripstone_cluster_feature.json new file mode 100644 index 0000000..2713ee3 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/dripstone_cluster_feature.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:dripstone_cluster_feature", + "places_feature": "minecraft:dripstone_cluster_feature" + }, + "conditions": { + "placement_pass": "after_surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", "operator": "==", "value": "dripstone_caves" + } + ] + }, + "distribution": { + "iterations": "Math.Random(35, 70)", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ -64, 256 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/extreme_hills_after_surface_emerald_ore_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/extreme_hills_after_surface_emerald_ore_feature.json new file mode 100644 index 0000000..dc1ac35 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/extreme_hills_after_surface_emerald_ore_feature.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:extreme_hills_after_surface_emerald_ore_feature", + "places_feature": "minecraft:legacy:emerald_ore_feature" + }, + "conditions": { + "placement_pass": "after_surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "extreme_hills" + } + ] + }, + "distribution": { + "iterations": 0, + "x": 0, + "y": 0, + "z": 0 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/extreme_hills_after_surface_silverfish_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/extreme_hills_after_surface_silverfish_feature.json new file mode 100644 index 0000000..1a16920 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/extreme_hills_after_surface_silverfish_feature.json @@ -0,0 +1,35 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:extreme_hills_after_surface_silverfish_feature", + "places_feature": "minecraft:silverfish_feature" + }, + "conditions": { + "placement_pass": "after_surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "extreme_hills" + } + ] + }, + "distribution": { + "iterations": 0, + "coordinate_eval_order": "xyz", + "x": { + "distribution": "uniform", + "extent": [ 0, 1 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, 1 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 1 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/extreme_hills_plus_trees_surface_trees_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/extreme_hills_plus_trees_surface_trees_feature.json new file mode 100644 index 0000000..b7cec8e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/extreme_hills_plus_trees_surface_trees_feature.json @@ -0,0 +1,40 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:extreme_hills_plus_trees_surface_trees_feature", + "places_feature": "minecraft:legacy:extreme_hills_plus_trees_tree_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "forest" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "edge" + } + ] + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "extreme_hills" + } + ] + }, + "distribution": { + "iterations": 1, + "coordinate_eval_order": "zxy", + "x": 0, + "y": "query.heightmap(variable.worldx, variable.worldz)", + "z": 0 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/flower_forest_first_foliage_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/flower_forest_first_foliage_feature.json new file mode 100644 index 0000000..7ee1587 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/flower_forest_first_foliage_feature.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:flower_forest_first_foliage_feature", + "places_feature": "minecraft:legacy:flower_forest_foliage_feature" + }, + "conditions": { + "placement_pass": "first_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "flower_forest" + } + ] + }, + "distribution": { + "iterations": 1, + "x": 0, + "y": "query.heightmap(variable.worldx, variable.worldz)", + "z": 0 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/flower_forest_surface_trees_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/flower_forest_surface_trees_feature.json new file mode 100644 index 0000000..4a8eb5d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/flower_forest_surface_trees_feature.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:flower_forest_surface_trees_feature", + "places_feature": "minecraft:legacy:flower_forest_tree_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "flower_forest" + } + ] + }, + "distribution": { + "iterations": 1, + "coordinate_eval_order": "zxy", + "x": 0, + "y": "query.heightmap(variable.worldx, variable.worldz)", + "z": 0 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/forest_first_foliage_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/forest_first_foliage_feature.json new file mode 100644 index 0000000..fc532d1 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/forest_first_foliage_feature.json @@ -0,0 +1,49 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:forest_first_foliage_feature", + "places_feature": "minecraft:legacy:forest_foliage_feature" + }, + "conditions": { + "placement_pass": "first_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "forest" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "forest_generation" + } + ] + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "roofed" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "extreme_hills" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "taiga" + } + ] + }, + "distribution": { + "iterations": 1, + "x": 0, + "y": "query.heightmap(variable.worldx, variable.worldz)", + "z": 0 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/forest_surface_trees_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/forest_surface_trees_feature.json new file mode 100644 index 0000000..2fa0718 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/forest_surface_trees_feature.json @@ -0,0 +1,55 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:forest_surface_trees_feature", + "places_feature": "minecraft:legacy:forest_tree_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "forest" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "forest_generation" + } + ] + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "birch" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "roofed" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "extreme_hills" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "taiga" + } + ] + }, + "distribution": { + "iterations": 1, + "coordinate_eval_order": "zxy", + "x": 0, + "y": "query.heightmap(variable.worldx, variable.worldz)", + "z": 0 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/frozen_ocean_after_surface_ice_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/frozen_ocean_after_surface_ice_feature.json new file mode 100644 index 0000000..01ad94b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/frozen_ocean_after_surface_ice_feature.json @@ -0,0 +1,36 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:frozen_ocean_after_surface_ice_feature", + "places_feature": "minecraft:legacy:ice_feature" + }, + "conditions": { + "placement_pass": "after_surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "frozen" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "ocean" + }, + // Needed to distinguish between frozen_ocean and legacy_frozen_ocean + { + "test": "has_biome_tag", + "operator": "==", + "value": "monster" + } + ] + }, + "distribution": { + "iterations": 1, + "x": 0, + "y": "query.heightmap(variable.worldx, variable.worldz)", + "z": 0 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/grove_spruce_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/grove_spruce_tree_feature.json new file mode 100644 index 0000000..3074eba --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/grove_spruce_tree_feature.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:grove_spruce_tree_feature", + "places_feature": "minecraft:mountain_spruce_tree_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "grove" + } + ] + }, + "distribution": { + "iterations": 16, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": "query.above_top_solid(variable.worldx, variable.worldz)", + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} + diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/ice_surface_trees_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/ice_surface_trees_feature.json new file mode 100644 index 0000000..3f06ffe --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/ice_surface_trees_feature.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:ice_surface_trees_feature", + "places_feature": "minecraft:legacy:ice_tree_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "ice" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "mutated" + } + ] + }, + "distribution": { + "iterations": 1, + "coordinate_eval_order": "zxy", + "x": 0, + "y": "query.heightmap(variable.worldx, variable.worldz)", + "z": 0 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/jungle_after_surface_vines_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/jungle_after_surface_vines_feature.json new file mode 100644 index 0000000..c63fde4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/jungle_after_surface_vines_feature.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:jungle_after_surface_vines_feature", + "places_feature": "minecraft:fixup_vines_position_feature" + }, + "conditions": { + "placement_pass": "after_surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "jungle" + } + ] + }, + "distribution": { + "iterations": 50, + "coordinate_eval_order": "xzy", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": "query.heightmap(variable.worldx, variable.worldz)", + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/jungle_edge_surface_trees_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/jungle_edge_surface_trees_feature.json new file mode 100644 index 0000000..a7fbedc --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/jungle_edge_surface_trees_feature.json @@ -0,0 +1,36 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:jungle_edge_surface_trees_feature", + "places_feature": "minecraft:legacy:jungle_edge_tree_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "!=", + "value": "bamboo" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "jungle" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "edge" + } + ] + }, + "distribution": { + "iterations": 1, + "coordinate_eval_order": "zxy", + "x": 0, + "y": "query.heightmap(variable.worldx, variable.worldz)", + "z": 0 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/jungle_surface_trees_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/jungle_surface_trees_feature.json new file mode 100644 index 0000000..5d7a2af --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/jungle_surface_trees_feature.json @@ -0,0 +1,36 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:jungle_surface_trees_feature", + "places_feature": "minecraft:legacy:jungle_tree_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "!=", + "value": "bamboo" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "jungle" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "edge" + } + ] + }, + "distribution": { + "iterations": 1, + "coordinate_eval_order": "zxy", + "x": 0, + "y": "query.heightmap(variable.worldx, variable.worldz)", + "z": 0 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/large_dripstone_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/large_dripstone_feature.json new file mode 100644 index 0000000..02501e5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/large_dripstone_feature.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:large_dripstone_feature", + "places_feature": "minecraft:large_dripstone_feature" + }, + "conditions": { + "placement_pass": "after_surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", "operator": "==", "value": "dripstone_caves" + } + ] + }, + "distribution": { + "iterations": "Math.Random(7, 35)", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ -64, 256 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/lush_caves_after_surface_azalea_root_system_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/lush_caves_after_surface_azalea_root_system_feature.json new file mode 100644 index 0000000..c9ae51d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/lush_caves_after_surface_azalea_root_system_feature.json @@ -0,0 +1,34 @@ +{ + "format_version": "1.16.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:lush_caves_after_surface_azalea_root_system_feature", + "places_feature": "minecraft:azalea_root_system_snap_to_ceiling_feature" + }, + "conditions": { + "placement_pass": "after_surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "lush_caves" + } + ] + }, + "distribution": { + "iterations": 1, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ -64, 256 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/lush_caves_after_surface_cave_vines_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/lush_caves_after_surface_cave_vines_feature.json new file mode 100644 index 0000000..3e27f5f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/lush_caves_after_surface_cave_vines_feature.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:lush_caves_after_surface_cave_vines_feature", + "places_feature": "minecraft:cave_vine_snap_to_ceiling_feature" + }, + "conditions": { + "placement_pass": "after_surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", "operator": "==", "value": "lush_caves" + } + ] + }, + "distribution": { + "iterations": 157, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ -64, 256 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/lush_caves_after_surface_leaf_clay_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/lush_caves_after_surface_leaf_clay_feature.json new file mode 100644 index 0000000..1dec85c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/lush_caves_after_surface_leaf_clay_feature.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:lush_caves_after_surface_leaf_clay_feature", + "places_feature": "minecraft:random_clay_with_dripleaves_snap_to_floor_feature" + }, + "conditions": { + "placement_pass": "after_surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", "operator": "==", "value": "lush_caves" + } + ] + }, + "distribution": { + "iterations": 52, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ -64, 256 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/lush_caves_after_surface_moss_ceiling_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/lush_caves_after_surface_moss_ceiling_feature.json new file mode 100644 index 0000000..208b281 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/lush_caves_after_surface_moss_ceiling_feature.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:lush_caves_after_surface_moss_ceiling_feature", + "places_feature": "minecraft:moss_ceiling_snap_to_ceiling_feature" + }, + "conditions": { + "placement_pass": "after_surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", "operator": "==", "value": "lush_caves" + } + ] + }, + "distribution": { + "iterations": 104, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ -64, 256 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/lush_caves_after_surface_spore_blossom_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/lush_caves_after_surface_spore_blossom_feature.json new file mode 100644 index 0000000..8be16de --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/lush_caves_after_surface_spore_blossom_feature.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:lush_caves_after_surface_spore_blossom_feature", + "places_feature": "minecraft:spore_blossom_snap_to_ceiling_feature" + }, + "conditions": { + "placement_pass": "after_surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", "operator": "==", "value": "lush_caves" + } + ] + }, + "distribution": { + "iterations": 21, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ -64, 256 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/lush_caves_after_surface_vegetation_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/lush_caves_after_surface_vegetation_feature.json new file mode 100644 index 0000000..33634ed --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/lush_caves_after_surface_vegetation_feature.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:lush_caves_after_surface_vegetation_feature", + "places_feature": "minecraft:moss_patch_snap_to_floor_feature" + }, + "conditions": { + "placement_pass": "after_surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", "operator": "==", "value": "lush_caves" + } + ] + }, + "distribution": { + "iterations": 104, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ -64, 256 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/lush_caves_after_surface_vines_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/lush_caves_after_surface_vines_feature.json new file mode 100644 index 0000000..a5cc35f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/lush_caves_after_surface_vines_feature.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:lush_caves_after_surface_vines_feature", + "places_feature": "minecraft:vines_single_face_scatter_feature" + }, + "conditions": { + "placement_pass": "after_surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", "operator": "==", "value": "lush_caves" + } + ] + }, + "distribution": { + "iterations": 127, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ -64, "query.heightmap(variable.worldx, variable.worldz)" ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/lush_caves_underground_clay_ore_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/lush_caves_underground_clay_ore_feature.json new file mode 100644 index 0000000..53fcdac --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/lush_caves_underground_clay_ore_feature.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:lush_caves_underground_clay_ore_feature", + "places_feature": "minecraft:clay_ore_feature" + }, + "conditions": { + "placement_pass": "underground_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", "operator": "==", "value": "lush_caves" + } + ] + }, + "distribution": { + "iterations": 38, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ -64, 256 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/meadow_flowers_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/meadow_flowers_feature.json new file mode 100644 index 0000000..4edd32c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/meadow_flowers_feature.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:meadow_flowers_feature", + "places_feature": "minecraft:meadow_flower_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "meadow" + } + ] + }, + "distribution": { + "iterations": 64, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": "query.heightmap(variable.worldx, variable.worldz)", + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/meadow_surface_trees_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/meadow_surface_trees_feature.json new file mode 100644 index 0000000..729dbf4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/meadow_surface_trees_feature.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:meadow_surface_trees_feature", + "places_feature": "minecraft:legacy:meadow_trees_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "meadow" + } + ] + }, + "distribution": { + "iterations": 1, + "coordinate_eval_order": "zxy", + "x": 0, + "y": "query.heightmap(variable.worldx, variable.worldz)", + "z": 0 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/mega_taiga_first_forest_rock_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/mega_taiga_first_forest_rock_feature.json new file mode 100644 index 0000000..89a3fce --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/mega_taiga_first_forest_rock_feature.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:mega_taiga_first_forest_rock_feature", + "places_feature": "minecraft:legacy:forest_rock_feature" + }, + "conditions": { + "placement_pass": "first_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "taiga" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "mega" + } + ] + }, + "distribution": { + "iterations": 1, + "x": 0, + "y": "query.heightmap(variable.worldx, variable.worldz)", + "z": 0 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/mega_taiga_surface_mushrooms_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/mega_taiga_surface_mushrooms_feature.json new file mode 100644 index 0000000..3da96f1 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/mega_taiga_surface_mushrooms_feature.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:mega_taiga_surface_mushrooms_feature", + "places_feature": "minecraft:legacy:small_mushrooms_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "taiga" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "mega" + } + ] + }, + "distribution": { + "iterations": 3, + "x": 0, + "y": "query.heightmap(variable.worldx, variable.worldz)", + "z": 0 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/mega_taiga_surface_trees_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/mega_taiga_surface_trees_feature.json new file mode 100644 index 0000000..374eda5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/mega_taiga_surface_trees_feature.json @@ -0,0 +1,36 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:mega_taiga_surface_trees_feature", + "places_feature": "minecraft:legacy:mega_taiga_tree_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "taiga" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "mega" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "mutated" + } + ] + }, + "distribution": { + "iterations": 1, + "coordinate_eval_order": "zxy", + "x": 0, + "y": "query.heightmap(variable.worldx, variable.worldz)", + "z": 0 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/mesa_before_surface_gold_ore_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/mesa_before_surface_gold_ore_feature.json new file mode 100644 index 0000000..7e43192 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/mesa_before_surface_gold_ore_feature.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:mesa_before_surface_gold_ore_feature", + "places_feature": "minecraft:fixup_mesa_gold_position_feature" + }, + "conditions": { + "placement_pass": "before_surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "mesa" + } + ] + }, + "distribution": { + "iterations": 0, + "x": 0, + "y": 0, + "z": 0 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/mesa_plateau_stone_surface_trees_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/mesa_plateau_stone_surface_trees_feature.json new file mode 100644 index 0000000..3ca5c1b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/mesa_plateau_stone_surface_trees_feature.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:mesa_plateau_stone_surface_trees_feature", + "places_feature": "minecraft:legacy:mesa_plateau_stone_tree_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "stone" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "mesa" + } + ] + }, + "distribution": { + "iterations": 1, + "coordinate_eval_order": "zxy", + "x": 0, + "y": "query.heightmap(variable.worldx, variable.worldz)", + "z": 0 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/mesa_underground_gold_ore_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/mesa_underground_gold_ore_feature.json new file mode 100644 index 0000000..7670b99 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/mesa_underground_gold_ore_feature.json @@ -0,0 +1,35 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:mesa_underground_gold_ore_feature", + "places_feature": "minecraft:gold_ore_extra_feature" + }, + "conditions": { + "placement_pass": "underground_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "mesa" + } + ] + }, + "distribution": { + "iterations": 50, + "coordinate_eval_order": "zyx", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 32, 256 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/mountains_underground_coal_ore_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/mountains_underground_coal_ore_feature.json new file mode 100644 index 0000000..4d60831 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/mountains_underground_coal_ore_feature.json @@ -0,0 +1,33 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:mountains_underground_coal_ore_feature", + "places_feature": "minecraft:coal_ore_feature" + }, + "conditions": { + "placement_pass": "underground_pass", + "minecraft:biome_filter": { + "test": "has_biome_tag", + "operator": "==", + "value": "mountains" + } + }, + "distribution": { + "iterations": 20, + "coordinate_eval_order": "zyx", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 128, 256 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/mushroom_island_surface_mushrooms_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/mushroom_island_surface_mushrooms_feature.json new file mode 100644 index 0000000..49d6922 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/mushroom_island_surface_mushrooms_feature.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:mushroom_island_surface_mushrooms_feature", + "places_feature": "minecraft:legacy:small_mushrooms_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "mooshroom_island" + } + ] + }, + "distribution": { + "iterations": 1, + "x": 0, + "y": "query.heightmap(variable.worldx, variable.worldz)", + "z": 0 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/ocean_surface_kelp_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/ocean_surface_kelp_feature.json new file mode 100644 index 0000000..47f7491 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/ocean_surface_kelp_feature.json @@ -0,0 +1,62 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:ocean_surface_kelp_feature", + "places_feature": "minecraft:kelp_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + // ocean && !(warm || (frozen && monster)) -> + // ocean && !warm && !(frozen && monster) -> + // ocean && !warm && (!frozen || !monster) + { + "test": "has_biome_tag", + "operator": "==", + "value": "ocean" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "warm" + }, + { + // legacy_frozen_ocean should receive this kelp feature, but regular + // frozen_ocean should not. The only distinguishing tag between the two + // is "monster", which is not present on legacy_frozen_ocean + "any_of": [ + { + "test": "has_biome_tag", + "operator": "!=", + "value": "frozen" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "monster" + } + ] + + } + ] + }, + "distribution": { + "iterations": 20, + "scatter_chance": { + "numerator": 1, + "denominator": 18 + }, + "coordinate_eval_order": "zxy", + "x": { + "distribution": "uniform", + "extent": [ 0, 35 ] + }, + "y": "query.heightmap(variable.worldx, variable.worldz)", + "z": { + "distribution": "uniform", + "extent": [ 0, 35 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/ocean_surface_seagrass_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/ocean_surface_seagrass_feature.json new file mode 100644 index 0000000..e233ced --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/ocean_surface_seagrass_feature.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:ocean_surface_seagrass_feature", + "places_feature": "minecraft:seagrass_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "ocean" + } + ] + }, + "distribution": { + "iterations": 12, + "coordinate_eval_order": "zxy", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": "query.heightmap(variable.worldx, variable.worldz)", + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_amethyst_geode_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_amethyst_geode_feature.json new file mode 100644 index 0000000..3afe2a4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_amethyst_geode_feature.json @@ -0,0 +1,41 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_amethyst_geode_feature", + "places_feature": "minecraft:amethyst_geode_feature" + }, + "conditions": { + "placement_pass": "after_surface_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + } + ] + }, + "distribution": { + "iterations": 1, + "scatter_chance": { + "numerator": 1, + "denominator": 24 + }, + "x": 0, + "y": { + "distribution": "uniform", + "extent": [ -58, 30 ] + }, + "z": 0 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_extra_cave_carver_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_extra_cave_carver_feature.json new file mode 100644 index 0000000..0e44941 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_extra_cave_carver_feature.json @@ -0,0 +1,28 @@ +{ + "format_version": "1.16.100", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_extra_cave_carver_feature", + "places_feature": "minecraft:underground_extra_cave_carver_feature" + }, + "conditions": { + "placement_pass": "pregeneration_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + } + ] + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_surface_kelp_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_surface_kelp_feature.json new file mode 100644 index 0000000..0957eec --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_surface_kelp_feature.json @@ -0,0 +1,87 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_surface_kelp_feature", + "places_feature": "minecraft:kelp_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + // (overworld && !ocean) || (ocean && (warm || (frozen && monster))) + { + "any_of": [ + { + "all_of": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "ocean" + } + ] + }, + { + "all_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "ocean" + }, + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "warm" + }, + { + // frozen_ocean should receive this kelp feature, but legacy_frozen_ocean + // should not. The only distinguishing tag between the two is "monster", + // which is only present on frozen_ocean + "all_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "frozen" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "monster" + } + ] + } + ] + } + ] + } + ] + } + ] + }, + "distribution": { + "iterations": 0, // most biomes no-op, but we still need to roll our scatter chance to keep rand consistent + "scatter_chance": { + "numerator": 1, + "denominator": 18 + }, + "x": 0, + "y": 0, + "z": 0 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_andesite_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_andesite_feature.json new file mode 100644 index 0000000..34dbdcd --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_andesite_feature.json @@ -0,0 +1,34 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_underground_andesite_feature", + "places_feature": "minecraft:andesite_feature" + }, + "conditions": { + "placement_pass": "underground_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + } + ] + }, + "distribution": { + "iterations": 0, + "x": 0, + "y": 0, + "z": 0 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_andesite_lower_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_andesite_lower_feature.json new file mode 100644 index 0000000..d30f787 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_andesite_lower_feature.json @@ -0,0 +1,44 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_underground_andesite_lower_feature", + "places_feature": "minecraft:andesite_feature" + }, + "conditions": { + "placement_pass": "underground_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + } + ] + }, + "distribution": { + "iterations": 2, + "coordinate_eval_order": "zyx", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, 60 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_andesite_upper_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_andesite_upper_feature.json new file mode 100644 index 0000000..59285c5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_andesite_upper_feature.json @@ -0,0 +1,48 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_underground_andesite_upper_feature", + "places_feature": "minecraft:andesite_feature" + }, + "conditions": { + "placement_pass": "underground_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + } + ] + }, + "distribution": { + "scatter_chance": { + "numerator": 1, + "denominator": 6 + }, + "iterations": 1, + "coordinate_eval_order": "zyx", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 64, 128 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_coal_ore_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_coal_ore_feature.json new file mode 100644 index 0000000..5a2c6dd --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_coal_ore_feature.json @@ -0,0 +1,19 @@ +{ + // No-op, this is just to override & remove the original config + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_underground_coal_ore_feature", + "places_feature": "minecraft:coal_ore_feature" + }, + "conditions": { + "placement_pass": "underground_pass" + }, + "distribution": { + "iterations": 0, + "x": 0, + "y": 0, + "z": 0 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_coal_ore_lower_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_coal_ore_lower_feature.json new file mode 100644 index 0000000..612c941 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_coal_ore_lower_feature.json @@ -0,0 +1,44 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_underground_coal_ore_lower_feature", + "places_feature": "minecraft:coal_ore_feature" + }, + "conditions": { + "placement_pass": "underground_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + } + ] + }, + "distribution": { + "iterations": 20, + "coordinate_eval_order": "zyx", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "triangle", + "extent": [ 0, 192 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_coal_ore_upper_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_coal_ore_upper_feature.json new file mode 100644 index 0000000..489630e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_coal_ore_upper_feature.json @@ -0,0 +1,44 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_underground_coal_ore_upper_feature", + "places_feature": "minecraft:coal_ore_upper_feature" + }, + "conditions": { + "placement_pass": "underground_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + } + ] + }, + "distribution": { + "iterations": 30, + "coordinate_eval_order": "zyx", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 136, 320 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_copper_ore_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_copper_ore_feature.json new file mode 100644 index 0000000..1d90c08 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_copper_ore_feature.json @@ -0,0 +1,51 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_underground_copper_ore_feature", + "places_feature": "minecraft:copper_ore_feature" + }, + "conditions": { + "placement_pass": "underground_pass", + "minecraft:biome_filter": { + "all_of": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "dripstone_caves" + } + ] + } + }, + "distribution": { + "iterations": 16, + "coordinate_eval_order": "zyx", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "triangle", + "extent": [ -16, 112 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_deepslate_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_deepslate_feature.json new file mode 100644 index 0000000..13c8793 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_deepslate_feature.json @@ -0,0 +1,44 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_underground_deepslate_feature", + "places_feature": "minecraft:deepslate_feature" + }, + "conditions": { + "placement_pass": "before_underground_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + } + ] + }, + "distribution": { + "iterations": 0, //This disables the placement of this feature. + "coordinate_eval_order": "zyx", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_diamond_ore_buried_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_diamond_ore_buried_feature.json new file mode 100644 index 0000000..d0afef7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_diamond_ore_buried_feature.json @@ -0,0 +1,44 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_underground_diamond_ore_buried_feature", + "places_feature": "minecraft:diamond_ore_buried_feature" + }, + "conditions": { + "placement_pass": "underground_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + } + ] + }, + "distribution": { + "iterations": 4, + "coordinate_eval_order": "zyx", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "triangle", + "extent": [ -144, 16 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_diamond_ore_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_diamond_ore_feature.json new file mode 100644 index 0000000..a40d3af --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_diamond_ore_feature.json @@ -0,0 +1,44 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_underground_diamond_ore_feature", + "places_feature": "minecraft:diamond_ore_feature" + }, + "conditions": { + "placement_pass": "underground_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + } + ] + }, + "distribution": { + "iterations": 7, + "coordinate_eval_order": "zyx", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "triangle", + "extent": [ -144, 16 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_diamond_ore_large_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_diamond_ore_large_feature.json new file mode 100644 index 0000000..800ebd8 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_diamond_ore_large_feature.json @@ -0,0 +1,48 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_underground_diamond_ore_large_feature", + "places_feature": "minecraft:diamond_ore_large_feature" + }, + "conditions": { + "placement_pass": "underground_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + } + ] + }, + "distribution": { + "iterations": 1, + "scatter_chance": { + "numerator": 1, + "denominator": 9 + }, + "coordinate_eval_order": "zyx", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "triangle", + "extent": [ -144, 16 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_diorite_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_diorite_feature.json new file mode 100644 index 0000000..7fe81a5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_diorite_feature.json @@ -0,0 +1,34 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_underground_diorite_feature", + "places_feature": "minecraft:diorite_feature" + }, + "conditions": { + "placement_pass": "underground_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + } + ] + }, + "distribution": { + "iterations": 0, + "x": 0, + "y": 0, + "z": 0 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_diorite_lower_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_diorite_lower_feature.json new file mode 100644 index 0000000..cc73ede --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_diorite_lower_feature.json @@ -0,0 +1,44 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_underground_diorite_lower_feature", + "places_feature": "minecraft:diorite_feature" + }, + "conditions": { + "placement_pass": "underground_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + } + ] + }, + "distribution": { + "iterations": 2, + "coordinate_eval_order": "zyx", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, 60 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_diorite_upper_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_diorite_upper_feature.json new file mode 100644 index 0000000..8135789 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_diorite_upper_feature.json @@ -0,0 +1,48 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_underground_diorite_upper_feature", + "places_feature": "minecraft:diorite_feature" + }, + "conditions": { + "placement_pass": "underground_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + } + ] + }, + "distribution": { + "scatter_chance": { + "numerator": 1, + "denominator": 6 + }, + "iterations": 1, + "coordinate_eval_order": "zyx", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 64, 128 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_dirt_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_dirt_feature.json new file mode 100644 index 0000000..84fdade --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_dirt_feature.json @@ -0,0 +1,44 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_underground_dirt_feature", + "places_feature": "minecraft:dirt_feature" + }, + "conditions": { + "placement_pass": "underground_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + } + ] + }, + "distribution": { + "iterations": 7, + "coordinate_eval_order": "zyx", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, 160 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_emerald_ore_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_emerald_ore_feature.json new file mode 100644 index 0000000..6584dc9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_emerald_ore_feature.json @@ -0,0 +1,44 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_underground_emerald_ore_feature", + "places_feature": "minecraft:emerald_ore_feature" + }, + "conditions": { + "placement_pass": "underground_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "mountains" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "extreme_hills" + } + ] + } + ] + }, + "distribution": { + "iterations": 100, + "coordinate_eval_order": "zyx", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "triangle", + "extent": [ -16, 480 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_extra_gravel_ore_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_extra_gravel_ore_feature.json new file mode 100644 index 0000000..f541462 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_extra_gravel_ore_feature.json @@ -0,0 +1,34 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_underground_extra_gravel_ore_feature", + "places_feature": "minecraft:gravel_ore_feature" + }, + "conditions": { + "placement_pass": "underground_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + } + ] + }, + "distribution": { + "iterations": 0, + "x": 0, + "y": 0, + "z": 0 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_glow_lichen_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_glow_lichen_feature.json new file mode 100644 index 0000000..9cfd4b9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_glow_lichen_feature.json @@ -0,0 +1,43 @@ +{ + "format_version": "1.16.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_underground_glow_lichen_feature", + "places_feature": "minecraft:underground_glow_lichen_feature" + }, + "conditions": { + "placement_pass": "after_underground_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + } + ] + }, + "distribution": { + "iterations": "Math.Random(104, 157)", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ -64, 256 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_gold_ore_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_gold_ore_feature.json new file mode 100644 index 0000000..074da87 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_gold_ore_feature.json @@ -0,0 +1,44 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_underground_gold_ore_feature", + "places_feature": "minecraft:gold_ore_feature" + }, + "conditions": { + "placement_pass": "underground_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + } + ] + }, + "distribution": { + "iterations": 4, + "coordinate_eval_order": "zyx", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "triangle", + "extent": [ -64, 32 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_gold_ore_lower_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_gold_ore_lower_feature.json new file mode 100644 index 0000000..323b49a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_gold_ore_lower_feature.json @@ -0,0 +1,48 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_underground_gold_ore_lower_feature", + "places_feature": "minecraft:gold_ore_lower_feature" + }, + "conditions": { + "placement_pass": "underground_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + } + ] + }, + "distribution": { + "iterations": 1, + "scatter_chance": { + "numerator": 1, + "denominator": 2 + }, + "coordinate_eval_order": "zyx", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ -64, -48 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_granite_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_granite_feature.json new file mode 100644 index 0000000..101f8a7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_granite_feature.json @@ -0,0 +1,34 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_underground_granite_feature", + "places_feature": "minecraft:granite_feature" + }, + "conditions": { + "placement_pass": "underground_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + } + ] + }, + "distribution": { + "iterations": 0, + "x": 0, + "y": 0, + "z": 0 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_granite_lower_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_granite_lower_feature.json new file mode 100644 index 0000000..6534dc4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_granite_lower_feature.json @@ -0,0 +1,44 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_underground_granite_lower_feature", + "places_feature": "minecraft:granite_feature" + }, + "conditions": { + "placement_pass": "underground_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + } + ] + }, + "distribution": { + "iterations": 2, + "coordinate_eval_order": "zyx", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, 60 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_granite_upper_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_granite_upper_feature.json new file mode 100644 index 0000000..d637633 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_granite_upper_feature.json @@ -0,0 +1,48 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_underground_granite_upper_feature", + "places_feature": "minecraft:granite_feature" + }, + "conditions": { + "placement_pass": "underground_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + } + ] + }, + "distribution": { + "scatter_chance": { + "numerator": 1, + "denominator": 6 + }, + "iterations": 1, + "coordinate_eval_order": "zyx", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 64, 128 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_gravel_ore_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_gravel_ore_feature.json new file mode 100644 index 0000000..3b3d45d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_gravel_ore_feature.json @@ -0,0 +1,44 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_underground_gravel_ore_feature", + "places_feature": "minecraft:gravel_ore_feature" + }, + "conditions": { + "placement_pass": "underground_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + } + ] + }, + "distribution": { + "iterations": 14, + "coordinate_eval_order": "zyx", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ -64, 320 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_iron_ore_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_iron_ore_feature.json new file mode 100644 index 0000000..68f34d2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_iron_ore_feature.json @@ -0,0 +1,19 @@ +{ + // No-op, this is just to override & remove the original config + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_underground_iron_ore_feature", + "places_feature": "minecraft:iron_ore_feature" + }, + "conditions": { + "placement_pass": "underground_pass" + }, + "distribution": { + "iterations": 0, + "x": 0, + "y": 0, + "z": 0 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_iron_ore_middle_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_iron_ore_middle_feature.json new file mode 100644 index 0000000..36028df --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_iron_ore_middle_feature.json @@ -0,0 +1,44 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_underground_iron_ore_middle_feature", + "places_feature": "minecraft:iron_ore_feature" + }, + "conditions": { + "placement_pass": "underground_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + } + ] + }, + "distribution": { + "iterations": 10, + "coordinate_eval_order": "zyx", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "triangle", + "extent": [ -24, 56 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_iron_ore_small_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_iron_ore_small_feature.json new file mode 100644 index 0000000..eb34c3c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_iron_ore_small_feature.json @@ -0,0 +1,44 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_underground_iron_ore_small_feature", + "places_feature": "minecraft:iron_ore_small_feature" + }, + "conditions": { + "placement_pass": "underground_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + } + ] + }, + "distribution": { + "iterations": 10, + "coordinate_eval_order": "zyx", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ -64, 72 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_iron_ore_upper_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_iron_ore_upper_feature.json new file mode 100644 index 0000000..2003c0a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_iron_ore_upper_feature.json @@ -0,0 +1,44 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_underground_iron_ore_upper_feature", + "places_feature": "minecraft:iron_ore_feature" + }, + "conditions": { + "placement_pass": "underground_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + } + ] + }, + "distribution": { + "iterations": 90, + "coordinate_eval_order": "zyx", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "triangle", + "extent": [ 80, 384 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_lapis_ore_buried_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_lapis_ore_buried_feature.json new file mode 100644 index 0000000..fb2288d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_lapis_ore_buried_feature.json @@ -0,0 +1,44 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_underground_lapis_ore_buried_feature", + "places_feature": "minecraft:lapis_ore_buried_feature" + }, + "conditions": { + "placement_pass": "underground_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + } + ] + }, + "distribution": { + "iterations": 4, + "coordinate_eval_order": "zyx", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ -64, 64 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_lapis_ore_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_lapis_ore_feature.json new file mode 100644 index 0000000..725c698 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_lapis_ore_feature.json @@ -0,0 +1,44 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_underground_lapis_ore_feature", + "places_feature": "minecraft:lapis_ore_feature" + }, + "conditions": { + "placement_pass": "underground_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + } + ] + }, + "distribution": { + "iterations": 2, + "coordinate_eval_order": "zyx", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "triangle", + "extent": [ -32, 32 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_redstone_ore_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_redstone_ore_feature.json new file mode 100644 index 0000000..56bba53 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_redstone_ore_feature.json @@ -0,0 +1,44 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_underground_redstone_ore_feature", + "places_feature": "minecraft:redstone_ore_feature" + }, + "conditions": { + "placement_pass": "underground_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + } + ] + }, + "distribution": { + "iterations": 4, + "coordinate_eval_order": "zyx", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ -64, 15 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_redstone_ore_lower_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_redstone_ore_lower_feature.json new file mode 100644 index 0000000..ca0a145 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_redstone_ore_lower_feature.json @@ -0,0 +1,44 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_underground_redstone_ore_lower_feature", + "places_feature": "minecraft:redstone_ore_feature" + }, + "conditions": { + "placement_pass": "underground_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + } + ] + }, + "distribution": { + "iterations": 8, + "coordinate_eval_order": "zyx", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "triangle", + "extent": [ -96, -32 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_tuff_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_tuff_feature.json new file mode 100644 index 0000000..ce4efee --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underground_tuff_feature.json @@ -0,0 +1,44 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_underground_tuff_feature", + "places_feature": "minecraft:tuff_feature" + }, + "conditions": { + "placement_pass": "underground_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + } + ] + }, + "distribution": { + "iterations": 2, + "coordinate_eval_order": "zyx", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ -64, 0 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underwater_cave_carver_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underwater_cave_carver_feature.json new file mode 100644 index 0000000..fd112e3 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underwater_cave_carver_feature.json @@ -0,0 +1,17 @@ +{ + "format_version": "1.16.100", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_underwater_cave_carver_feature", + "places_feature": "minecraft:underground_underwater_cave_carver_feature" + }, + "conditions": { + "placement_pass": "pregeneration_pass", + "minecraft:biome_filter": [ + { + "any_of": [] + } + ] + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underwater_magma_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underwater_magma_feature.json new file mode 100644 index 0000000..6542517 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/overworld_underwater_magma_feature.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_underwater_magma_feature", + "places_feature": "minecraft:underwater_magma_underground_feature" + }, + "conditions": { + "placement_pass": "after_surface_pass" + }, + "distribution": { + "iterations": "Math.Random(18, 30)", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ -64, 120 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/plains_surface_trees_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/plains_surface_trees_feature.json new file mode 100644 index 0000000..720a1c0 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/plains_surface_trees_feature.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:plains_surface_trees_feature", + "places_feature": "minecraft:legacy:plains_tree_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "plains" + } + ] + }, + "distribution": { + "iterations": 1, + "coordinate_eval_order": "zxy", + "x": 0, + "y": "query.heightmap(variable.worldx, variable.worldz)", + "z": 0 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/redwood_taiga_hills_mutated_surface_trees_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/redwood_taiga_hills_mutated_surface_trees_feature.json new file mode 100644 index 0000000..9140eb9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/redwood_taiga_hills_mutated_surface_trees_feature.json @@ -0,0 +1,41 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:redwood_taiga_hills_mutated_surface_trees_feature", + "places_feature": "minecraft:legacy:mega_taiga_tree_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "taiga" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "mega" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "hills" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "mutated" + } + ] + }, + "distribution": { + "iterations": 1, + "coordinate_eval_order": "zxy", + "x": 0, + "y": "query.heightmap(variable.worldx, variable.worldz)", + "z": 0 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/redwood_taiga_mutated_surface_trees_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/redwood_taiga_mutated_surface_trees_feature.json new file mode 100644 index 0000000..95deeca --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/redwood_taiga_mutated_surface_trees_feature.json @@ -0,0 +1,41 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:redwood_taiga_mutated_surface_trees_feature", + "places_feature": "minecraft:legacy:redwood_taiga_mutated_tree_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "taiga" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "mega" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "hills" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "mutated" + } + ] + }, + "distribution": { + "iterations": 1, + "coordinate_eval_order": "zxy", + "x": 0, + "y": "query.heightmap(variable.worldx, variable.worldz)", + "z": 0 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/river_surface_seagrass_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/river_surface_seagrass_feature.json new file mode 100644 index 0000000..066b94c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/river_surface_seagrass_feature.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:river_surface_seagrass_feature", + "places_feature": "minecraft:seagrass_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "river" + } + ] + }, + "distribution": { + "iterations": 12, + "coordinate_eval_order": "zxy", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": "query.heightmap(variable.worldx, variable.worldz)", + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/roofed_forest_first_foliage_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/roofed_forest_first_foliage_feature.json new file mode 100644 index 0000000..43a6132 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/roofed_forest_first_foliage_feature.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:roofed_forest_first_foliage_feature", + "places_feature": "minecraft:legacy:roofed_forest_foliage_feature" + }, + "conditions": { + "placement_pass": "first_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "forest" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "roofed" + } + ] + }, + "distribution": { + "iterations": 1, + "x": 0, + "y": "query.heightmap(variable.worldx, variable.worldz)", + "z": 0 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/savanna_mutated_surface_trees_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/savanna_mutated_surface_trees_feature.json new file mode 100644 index 0000000..23a780a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/savanna_mutated_surface_trees_feature.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:savanna_mutated_surface_trees_feature", + "places_feature": "minecraft:legacy:savanna_mutated_tree_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "savanna" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "mutated" + } + ] + }, + "distribution": { + "iterations": 1, + "coordinate_eval_order": "zxy", + "x": 0, + "y": "query.heightmap(variable.worldx, variable.worldz)", + "z": 0 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/savanna_surface_trees_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/savanna_surface_trees_feature.json new file mode 100644 index 0000000..7ff0bcd --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/savanna_surface_trees_feature.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:savanna_surface_trees_feature", + "places_feature": "minecraft:legacy:savanna_tree_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "savanna" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "mutated" + } + ] + }, + "distribution": { + "iterations": 1, + "coordinate_eval_order": "zxy", + "x": 0, + "y": "query.heightmap(variable.worldx, variable.worldz)", + "z": 0 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/small_dripstone_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/small_dripstone_feature.json new file mode 100644 index 0000000..b5b1c9f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/small_dripstone_feature.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:small_dripstone_feature", + "places_feature": "minecraft:small_dripstone_feature" + }, + "conditions": { + "placement_pass": "after_surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", "operator": "==", "value": "dripstone_caves" + } + ] + }, + "distribution": { + "iterations": "Math.Random(140, 220)", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ -64, 256 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/swamp_surface_mushrooms_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/swamp_surface_mushrooms_feature.json new file mode 100644 index 0000000..680bf90 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/swamp_surface_mushrooms_feature.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:swamp_surface_mushrooms_feature", + "places_feature": "minecraft:legacy:small_mushrooms_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "swamp" + } + ] + }, + "distribution": { + "iterations": 8, + "x": 0, + "y": "query.heightmap(variable.worldx, variable.worldz)", + "z": 0 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/swamp_surface_swamp_foliage_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/swamp_surface_swamp_foliage_feature.json new file mode 100644 index 0000000..f05153a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/swamp_surface_swamp_foliage_feature.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:swamp_surface_swamp_foliage_feature", + "places_feature": "minecraft:legacy:swamp_foliage_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "swamp" + } + ] + }, + "distribution": { + "iterations": 1, + "x": 0, + "y": "query.heightmap(variable.worldx, variable.worldz)", + "z": 0 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/taiga_surface_mushrooms_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/taiga_surface_mushrooms_feature.json new file mode 100644 index 0000000..3e6dab9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/taiga_surface_mushrooms_feature.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:taiga_surface_mushrooms_feature", + "places_feature": "minecraft:legacy:small_mushrooms_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "taiga" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "mega" + } + ] + }, + "distribution": { + "iterations": 1, + "x": 0, + "y": "query.heightmap(variable.worldx, variable.worldz)", + "z": 0 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/taiga_surface_trees_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/taiga_surface_trees_feature.json new file mode 100644 index 0000000..9f3a28c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/feature_rules/taiga_surface_trees_feature.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:taiga_surface_trees_feature", + "places_feature": "minecraft:legacy:taiga_tree_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "taiga" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "mega" + } + ] + }, + "distribution": { + "iterations": 1, + "coordinate_eval_order": "zxy", + "x": 0, + "y": "query.heightmap(variable.worldx, variable.worldz)", + "z": 0 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/features/andesite_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/andesite_feature.json new file mode 100644 index 0000000..06d9df4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/andesite_feature.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.13.0", + "minecraft:ore_feature": { + "description": { + "identifier": "minecraft:andesite_feature" + }, + "count": 64, + "replace_rules": [ + { + "places_block": { + "name": "minecraft:stone", + "states": { + "stone_type": "andesite" + } + }, + "may_replace": [ + { + "name": "minecraft:stone" + } + ] + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/features/azalea_root_system_snap_to_ceiling_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/azalea_root_system_snap_to_ceiling_feature.json new file mode 100644 index 0000000..970094a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/azalea_root_system_snap_to_ceiling_feature.json @@ -0,0 +1,11 @@ +{ + "format_version": "1.16.0", + "minecraft:snap_to_surface_feature": { + "description": { + "identifier": "minecraft:azalea_root_system_snap_to_ceiling_feature" + }, + "feature_to_snap": "minecraft:azalea_root_system_feature", + "vertical_search_range": 64, + "surface": "ceiling" + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/features/azalea_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/azalea_tree_feature.json new file mode 100644 index 0000000..b8d3b19 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/azalea_tree_feature.json @@ -0,0 +1,82 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:azalea_tree_feature" + }, + "acacia_trunk": { + "trunk_width": 1, + "trunk_height": { + "base": 4, + "intervals": [ 2 ], + "min_height_for_canopy": 3 + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "oak" + } + }, + "trunk_lean": { + "allow_diagonal_growth": true, + "lean_height": { + "range_min": 2, + "range_max": 3 + }, + "lean_steps": { + "range_min": 3, + "range_max": 4 + }, + "lean_length": { + "range_min": 1, + "range_max": 2 + } + } + }, + "random_spread_canopy": { + "canopy_height": 2, + "canopy_radius": 3, + "leaf_placement_attempts": 50, + "leaf_blocks": [ + ["minecraft:azalea_leaves", 3], + ["minecraft:azalea_leaves_flowered", 1] + ] + }, + "base_block": [ + "minecraft:dirt_with_roots" + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + "minecraft:dirt", + "minecraft:farmland", + "minecraft:dirt_with_roots", + "minecraft:moss_block", + "minecraft:clay", + "minecraft:mycelium" + ], + "may_replace": [ + "minecraft:leaves", + "minecraft:leaves2", + "minecraft:azalea", + "minecraft:flowering_azalea", + "minecraft:azalea_leaves", + "minecraft:azalea_leaves_flowered", + "minecraft:water", + "minecraft:flowing_water", + "minecraft:moss_carpet", + "minecraft:tallgrass", + "minecraft:grass", + "minecraft:air", + "minecraft:double_plant" + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:moss_carpet", + "minecraft:tallgrass", + "minecraft:double_plant" + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/features/beehive_search_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/beehive_search_feature.json new file mode 100644 index 0000000..8816077 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/beehive_search_feature.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.13.0", + "minecraft:search_feature": { + "description": { + "identifier": "minecraft:beehive_search_feature" + }, + "places_feature": "minecraft:select_beehive_feature", + "search_volume": { + "min": [ 0, 0, 0 ], + "max": [ 0, 10, 0 ] + }, + "search_axis": "+y", + "required_successes": 1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/features/birch_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/birch_tree_feature.json new file mode 100644 index 0000000..28583a2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/birch_tree_feature.json @@ -0,0 +1,171 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:birch_tree_feature" + }, + "trunk": { + "trunk_height": { + "range_min": 5, + "range_max": 8 + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "birch" + } + } + }, + "canopy": { + "canopy_offset": { + "min": -3, + "max": 0 + }, + "variation_chance": [ + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 1 + } + ], + "leaf_block": { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + "minecraft:dirt_with_roots", + "minecraft:moss_block", + "minecraft:mycelium", + // Block aliases sure would be sweet + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/features/coal_ore_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/coal_ore_feature.json new file mode 100644 index 0000000..2501b57 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/coal_ore_feature.json @@ -0,0 +1,28 @@ +{ + "format_version": "1.13.0", + "minecraft:ore_feature": { + "description": { + "identifier": "minecraft:coal_ore_feature" + }, + "count": 17, + "discard_chance_on_air_exposure": 0.5, + "replace_rules": [ + { + "places_block": "minecraft:coal_ore", + "may_replace": [ + { + "name": "minecraft:stone" + } + ] + }, + { + "places_block": "minecraft:deepslate_coal_ore", + "may_replace": [ + { + "name": "minecraft:deepslate" + } + ] + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/features/coal_ore_upper_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/coal_ore_upper_feature.json new file mode 100644 index 0000000..8c6639c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/coal_ore_upper_feature.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.13.0", + "minecraft:ore_feature": { + "description": { + "identifier": "minecraft:coal_ore_upper_feature" + }, + "count": 17, + "replace_rules": [ + { + "places_block": "minecraft:coal_ore", + "may_replace": [ + { + "name": "minecraft:stone" + } + ] + }, + { + "places_block": "minecraft:deepslate_coal_ore", + "may_replace": [ + { + "name": "minecraft:deepslate" + } + ] + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/features/copper_ore_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/copper_ore_feature.json new file mode 100644 index 0000000..307ec47 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/copper_ore_feature.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.16.0", + "minecraft:ore_feature": { + "description": { + "identifier": "minecraft:copper_ore_feature" + }, + "count": 10, + "replace_rules": [ + { + "places_block": "minecraft:copper_ore", + "may_replace": [ + { + "name": "minecraft:stone" + } + ] + }, + { + "places_block": "minecraft:deepslate_copper_ore", + "may_replace": [ + { + "name": "minecraft:deepslate" + } + ] + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/features/crimson_fungus_scatter_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/crimson_fungus_scatter_feature.json new file mode 100644 index 0000000..c89599e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/crimson_fungus_scatter_feature.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.13.0", + "minecraft:scatter_feature": { + "description": { + "identifier": "minecraft:crimson_fungus_scatter_feature" + }, + "iterations": 24, + "coordinate_eval_order": "zyx", + "x": { + "extent": [ -8, 8 ], + "distribution": "triangle" + }, + "z": { + "extent": [ -8, 8 ], + "distribution": "triangle" + }, + "y": { + "extent": [ -4, 4 ], + "distribution": "triangle" + }, + "project_input_to_floor": false, + "places_feature": "minecraft:crimson_fungus_feature" + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/features/crimson_roots_scatter_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/crimson_roots_scatter_feature.json new file mode 100644 index 0000000..d824c61 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/crimson_roots_scatter_feature.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.13.0", + "minecraft:scatter_feature": { + "description": { + "identifier": "minecraft:crimson_roots_scatter_feature" + }, + "iterations": 64, + "coordinate_eval_order": "zyx", + "x": { + "extent": [ -8, 8 ], + "distribution": "triangle" + }, + "z": { + "extent": [ -8, 8 ], + "distribution": "triangle" + }, + "y": { + "extent": [ -4, 4 ], + "distribution": "triangle" + }, + "project_input_to_floor": false, + "places_feature": "minecraft:crimson_roots_feature" + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/features/diamond_ore_buried_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/diamond_ore_buried_feature.json new file mode 100644 index 0000000..5a0c573 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/diamond_ore_buried_feature.json @@ -0,0 +1,28 @@ +{ + "format_version": "1.13.0", + "minecraft:ore_feature": { + "description": { + "identifier": "minecraft:diamond_ore_buried_feature" + }, + "count": 8, + "discard_chance_on_air_exposure": 1.0, + "replace_rules": [ + { + "places_block": "minecraft:diamond_ore", + "may_replace": [ + { + "name": "minecraft:stone" + } + ] + }, + { + "places_block": "minecraft:deepslate_diamond_ore", + "may_replace": [ + { + "name": "minecraft:deepslate" + } + ] + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/features/diamond_ore_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/diamond_ore_feature.json new file mode 100644 index 0000000..79f7eab --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/diamond_ore_feature.json @@ -0,0 +1,28 @@ +{ + "format_version": "1.13.0", + "minecraft:ore_feature": { + "description": { + "identifier": "minecraft:diamond_ore_feature" + }, + "count": 7, + "discard_chance_on_air_exposure": 0.5, + "replace_rules": [ + { + "places_block": "minecraft:diamond_ore", + "may_replace": [ + { + "name": "minecraft:stone" + } + ] + }, + { + "places_block": "minecraft:deepslate_diamond_ore", + "may_replace": [ + { + "name": "minecraft:deepslate" + } + ] + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/features/diamond_ore_large_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/diamond_ore_large_feature.json new file mode 100644 index 0000000..1d93d8e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/diamond_ore_large_feature.json @@ -0,0 +1,28 @@ +{ + "format_version": "1.13.0", + "minecraft:ore_feature": { + "description": { + "identifier": "minecraft:diamond_ore_large_feature" + }, + "count": 12, + "discard_chance_on_air_exposure": 0.7, + "replace_rules": [ + { + "places_block": "minecraft:diamond_ore", + "may_replace": [ + { + "name": "minecraft:stone" + } + ] + }, + { + "places_block": "minecraft:deepslate_diamond_ore", + "may_replace": [ + { + "name": "minecraft:deepslate" + } + ] + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/features/diorite_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/diorite_feature.json new file mode 100644 index 0000000..fd125fb --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/diorite_feature.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.13.0", + "minecraft:ore_feature": { + "description": { + "identifier": "minecraft:diorite_feature" + }, + "count": 64, + "replace_rules": [ + { + "places_block": { + "name": "minecraft:stone", + "states": { + "stone_type": "diorite" + } + }, + "may_replace": [ + { + "name": "minecraft:stone" + } + ] + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/features/dripstone_caves_copper_ore_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/dripstone_caves_copper_ore_feature.json new file mode 100644 index 0000000..075dccf --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/dripstone_caves_copper_ore_feature.json @@ -0,0 +1,19 @@ +{ + "format_version": "1.16.0", + "minecraft:ore_feature": { + "description": { + "identifier": "minecraft:dripstone_caves_copper_ore_feature" + }, + "count": 20, + "replace_rules": [ + { + "places_block": "minecraft:copper_ore", + "may_replace": [ + { + "name": "minecraft:stone" + } + ] + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/features/emerald_ore_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/emerald_ore_feature.json new file mode 100644 index 0000000..7abefb9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/emerald_ore_feature.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.13.0", + "minecraft:ore_feature": { + "description": { + "identifier": "minecraft:emerald_ore_feature" + }, + "count": 3, + "replace_rules": [ + { + "places_block": "minecraft:emerald_ore", + "may_replace": [ + { + "name": "minecraft:stone" + } + ] + }, + { + "places_block": "minecraft:deepslate_emerald_ore", + "may_replace": [ + { + "name": "minecraft:deepslate" + } + ] + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/features/fancy_oak_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/fancy_oak_tree_feature.json new file mode 100644 index 0000000..005d90b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/fancy_oak_tree_feature.json @@ -0,0 +1,157 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:fancy_oak_tree_feature" + }, + "fancy_trunk": { + "trunk_height": { + "base": 5, + "variance": 12, + "scale": 0.618 + }, + "trunk_width": 1, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "oak" + } + }, + "branches": { + "slope": 0.381, + "density": 1.0, + "min_altitude_factor": 0.2 + }, + "width_scale": 1.0, + "foliage_altitude_factor": 0.3 + }, + "fancy_canopy": { + "height": 4, + "radius": 3, + "leaf_block": { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:mycelium", + // Block aliases sure would be sweet + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/features/fern_double_plant_patch_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/fern_double_plant_patch_feature.json new file mode 100644 index 0000000..c679f1e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/fern_double_plant_patch_feature.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.13.0", + "minecraft:scatter_feature": { + "description": { + "identifier": "minecraft:fern_double_plant_patch_feature" + }, + "iterations": 64, + "coordinate_eval_order": "zyx", + "x": { + "extent": [ -8, 8 ], + "distribution": "triangle" + }, + "z": { + "extent": [ -8, 8 ], + "distribution": "triangle" + }, + "y": { + "extent": [ -4, 4 ], + "distribution": "triangle" + }, + "project_input_to_floor": false, + "places_feature": "minecraft:fern_double_plant_feature" + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/features/gold_ore_extra_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/gold_ore_extra_feature.json new file mode 100644 index 0000000..f3dd130 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/gold_ore_extra_feature.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.13.0", + "minecraft:ore_feature": { + "description": { + "identifier": "minecraft:gold_ore_extra_feature" + }, + "count": 9, + "replace_rules": [ + { + "places_block": "minecraft:gold_ore", + "may_replace": [ + { + "name": "minecraft:stone" + } + ] + }, + { + "places_block": "minecraft:deepslate_gold_ore", + "may_replace": [ + { + "name": "minecraft:deepslate" + } + ] + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/features/gold_ore_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/gold_ore_feature.json new file mode 100644 index 0000000..4bf73d3 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/gold_ore_feature.json @@ -0,0 +1,28 @@ +{ + "format_version": "1.13.0", + "minecraft:ore_feature": { + "description": { + "identifier": "minecraft:gold_ore_feature" + }, + "count": 9, + "discard_chance_on_air_exposure": 0.5, + "replace_rules": [ + { + "places_block": "minecraft:gold_ore", + "may_replace": [ + { + "name": "minecraft:stone" + } + ] + }, + { + "places_block": "minecraft:deepslate_gold_ore", + "may_replace": [ + { + "name": "minecraft:deepslate" + } + ] + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/features/gold_ore_lower_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/gold_ore_lower_feature.json new file mode 100644 index 0000000..99c9374 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/gold_ore_lower_feature.json @@ -0,0 +1,28 @@ +{ + "format_version": "1.13.0", + "minecraft:ore_feature": { + "description": { + "identifier": "minecraft:gold_ore_lower_feature" + }, + "count": 9, + "discard_chance_on_air_exposure": 0.5, + "replace_rules": [ + { + "places_block": "minecraft:gold_ore", + "may_replace": [ + { + "name": "minecraft:stone" + } + ] + }, + { + "places_block": "minecraft:deepslate_gold_ore", + "may_replace": [ + { + "name": "minecraft:deepslate" + } + ] + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/features/granite_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/granite_feature.json new file mode 100644 index 0000000..b4ee176 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/granite_feature.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.13.0", + "minecraft:ore_feature": { + "description": { + "identifier": "minecraft:granite_feature" + }, + "count": 64, + "replace_rules": [ + { + "places_block": { + "name": "minecraft:stone", + "states": { + "stone_type": "granite" + } + }, + "may_replace": [ + { + "name": "minecraft:stone" + } + ] + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/features/grass_double_plant_patch_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/grass_double_plant_patch_feature.json new file mode 100644 index 0000000..9a4e74c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/grass_double_plant_patch_feature.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.13.0", + "minecraft:scatter_feature": { + "description": { + "identifier": "minecraft:grass_double_plant_patch_feature" + }, + "iterations": 64, + "coordinate_eval_order": "zyx", + "x": { + "extent": [ -8, 8 ], + "distribution": "triangle" + }, + "z": { + "extent": [ -8, 8 ], + "distribution": "triangle" + }, + "y": { + "extent": [ -4, 4 ], + "distribution": "triangle" + }, + "project_input_to_floor": false, + "places_feature": "minecraft:grass_double_plant_feature" + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/features/gravel_ore_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/gravel_ore_feature.json new file mode 100644 index 0000000..1284542 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/gravel_ore_feature.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.13.0", + "minecraft:ore_feature": { + "description": { + "identifier": "minecraft:gravel_ore_feature" + }, + "count": 33, + "replace_rules": [ + { + "places_block": "minecraft:gravel", + "may_replace": [ + { + "name": "minecraft:stone" + }, + { + "name": "minecraft:deepslate" + } + ] + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/features/iron_ore_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/iron_ore_feature.json new file mode 100644 index 0000000..77e92fa --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/iron_ore_feature.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.13.0", + "minecraft:ore_feature": { + "description": { + "identifier": "minecraft:iron_ore_feature" + }, + "count": 10, + "replace_rules": [ + { + "places_block": "minecraft:iron_ore", + "may_replace": [ + { + "name": "minecraft:stone" + } + ] + }, + { + "places_block": "minecraft:deepslate_iron_ore", + "may_replace": [ + { + "name": "minecraft:deepslate" + } + ] + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/features/iron_ore_small_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/iron_ore_small_feature.json new file mode 100644 index 0000000..b046759 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/iron_ore_small_feature.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.13.0", + "minecraft:ore_feature": { + "description": { + "identifier": "minecraft:iron_ore_small_feature" + }, + "count": 4, + "replace_rules": [ + { + "places_block": "minecraft:iron_ore", + "may_replace": [ + { + "name": "minecraft:stone" + } + ] + }, + { + "places_block": "minecraft:deepslate_iron_ore", + "may_replace": [ + { + "name": "minecraft:deepslate" + } + ] + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/features/lapis_ore_buried_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/lapis_ore_buried_feature.json new file mode 100644 index 0000000..cad3346 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/lapis_ore_buried_feature.json @@ -0,0 +1,28 @@ +{ + "format_version": "1.13.0", + "minecraft:ore_feature": { + "description": { + "identifier": "minecraft:lapis_ore_buried_feature" + }, + "count": 7, + "discard_chance_on_air_exposure": 1.0, + "replace_rules": [ + { + "places_block": "minecraft:lapis_ore", + "may_replace": [ + { + "name": "minecraft:stone" + } + ] + }, + { + "places_block": "minecraft:deepslate_lapis_ore", + "may_replace": [ + { + "name": "minecraft:deepslate" + } + ] + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/features/mega_jungle_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/mega_jungle_tree_feature.json new file mode 100644 index 0000000..49e4b36 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/mega_jungle_tree_feature.json @@ -0,0 +1,131 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:mega_jungle_tree_feature" + }, + "mega_trunk": { + "trunk_width": 2, + "trunk_height": { + "base": 10, + "intervals": [ 3, 20 ] + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "jungle" + } + }, + "trunk_decoration": { + "decoration_block": "minecraft:vine", + "decoration_chance": { + "numerator": 1, + "denominator": 3 + } + }, + "branches": { + "branch_length": 5, + "branch_slope": 0.5, + "branch_interval": { + "range_min": 2, + "range_max": 6 + }, + "branch_altitude_factor": { + "min": 0.5, + "max": 1.0 + }, + "branch_canopy": { + "mega_canopy": { + "canopy_height": { + "range_min": 2, + "range_max": 4 + }, + "base_radius": 1, + "simplify_canopy": true, + "leaf_block": { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + } + } + } + } + }, + "mega_canopy": { + "canopy_height": 3, + "base_radius": 2, + "core_width": 2, + "leaf_block": { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + } + }, + "base_block": "minecraft:dirt", + "may_grow_on": [ + "minecraft:grass", + "minecraft:dirt", + "minecraft:podzol", + "minecraft:dirt_with_roots", + "minecraft:moss_block", + "minecraft:mycelium", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/features/mega_spruce_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/mega_spruce_tree_feature.json new file mode 100644 index 0000000..0a6705b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/mega_spruce_tree_feature.json @@ -0,0 +1,119 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:mega_spruce_tree_feature" + }, + "mega_trunk": { + "trunk_width": 2, + "trunk_height": { + "base": 13, + "intervals": [ 3, 15 ] + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "spruce" + } + } + }, + "mega_pine_canopy": { + "canopy_height": { + "range_min": 13, + "range_max": 18 + }, + "base_radius": 0, + "radius_step_modifier": 3.5, + "core_width": 2, + "leaf_block": { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + } + }, + "base_block": "minecraft:podzol", + "base_cluster": { + "may_replace": [ + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "normal" + } + }, + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "num_clusters": 5, + "cluster_radius": 2 + }, + "may_grow_on": [ + "minecraft:grass", + "minecraft:dirt", + "minecraft:podzol", + "minecraft:dirt_with_roots", + "minecraft:moss_block", + "minecraft:mycelium", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/features/nether_sprouts_scatter_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/nether_sprouts_scatter_feature.json new file mode 100644 index 0000000..d4ee9bd --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/nether_sprouts_scatter_feature.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.13.0", + "minecraft:scatter_feature": { + "description": { + "identifier": "minecraft:nether_sprouts_scatter_feature" + }, + "iterations": 64, + "coordinate_eval_order": "zyx", + "x": { + "extent": [ -8, 8 ], + "distribution": "triangle" + }, + "y": { + "extent": [ -4, 4 ], + "distribution": "triangle" + }, + "z": { + "extent": [ -8, 8 ], + "distribution": "triangle" + }, + + "project_input_to_floor": false, + "places_feature": "minecraft:nether_sprouts_feature" + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/features/oak_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/oak_tree_feature.json new file mode 100644 index 0000000..90574f9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/oak_tree_feature.json @@ -0,0 +1,171 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:oak_tree_feature" + }, + "trunk": { + "trunk_height": { + "range_min": 4, + "range_max": 7 + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "oak" + } + } + }, + "canopy": { + "canopy_offset": { + "min": -3, + "max": 0 + }, + "variation_chance": [ + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 1 + } + ], + "leaf_block": { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + "minecraft:dirt_with_roots", + "minecraft:moss_block", + "minecraft:mycelium", + // Block aliases sure would be sweet + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/features/oak_tree_with_vines_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/oak_tree_with_vines_feature.json new file mode 100644 index 0000000..b9ce88f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/oak_tree_with_vines_feature.json @@ -0,0 +1,175 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:oak_tree_with_vines_feature" + }, + "trunk": { + "trunk_height": { + "range_min": 4, + "range_max": 7 + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "oak" + } + }, + "trunk_decoration": { + "decoration_chance": 100.0, + "decoration_block": "minecraft:vine" + } + }, + "canopy": { + "canopy_offset": { + "min": -3, + "max": 0 + }, + "variation_chance": [ + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 1 + } + ], + "leaf_block": { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + "minecraft:dirt_with_roots", + "minecraft:moss_block", + "minecraft:mycelium", + // Block aliases sure would be sweet + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/features/roofed_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/roofed_tree_feature.json new file mode 100644 index 0000000..5b5c233 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/roofed_tree_feature.json @@ -0,0 +1,188 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:roofed_tree_feature" + }, + "acacia_trunk": { + "trunk_width": 2, + "trunk_height": { + "base": 6, + "intervals": [ 3, 2 ] + }, + "trunk_block": { + "name": "minecraft:log2", + "states": { + "new_log_type": "dark_oak" + } + }, + "trunk_lean": { + "allow_diagonal_growth": false, + "lean_height": { + "range_min": 0, + "range_max": 4 + }, + "lean_steps": { + "range_min": 0, + "range_max": 3 + } + }, + "branches": { + "branch_chance": { + "numerator": 1, + "denominator": 3 + }, + "branch_length": { + "range_min": 2, + "range_max": 5 + }, + "branch_position": 1, + "branch_canopy": { + "acacia_canopy": { + "canopy_size": 2, + "leaf_block": { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + }, + "simplify_canopy": true + } + } + } + }, + "roofed_canopy": { + "canopy_height": 4, + "core_width": 2, + "outer_radius": 2, + "inner_radius": 3, + "leaf_block": { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + "minecraft:dirt_with_roots", + "minecraft:moss_block", + "minecraft:mycelium", + // Block aliases sure would be sweet + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/features/roofed_tree_with_vines_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/roofed_tree_with_vines_feature.json new file mode 100644 index 0000000..037f966 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/roofed_tree_with_vines_feature.json @@ -0,0 +1,195 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:roofed_tree_with_vines_feature" + }, + "acacia_trunk": { + "trunk_width": 2, + "trunk_height": { + "base": 6, + "intervals": [ 3, 2 ] + }, + "trunk_block": { + "name": "minecraft:log2", + "states": { + "new_log_type": "dark_oak" + } + }, + "trunk_lean": { + "allow_diagonal_growth": false, + "lean_height": { + "range_min": 0, + "range_max": 4 + }, + "lean_steps": { + "range_min": 0, + "range_max": 3 + } + }, + "trunk_decoration": { + "decoration_block": "minecraft:vine", + "decoration_chance": { + "numerator": 6, + "denominator": 7 + } + }, + "branches": { + "branch_chance": { + "numerator": 1, + "denominator": 3 + }, + "branch_length": { + "range_min": 2, + "range_max": 5 + }, + "branch_position": 1, + "branch_canopy": { + "acacia_canopy": { + "canopy_size": 2, + "leaf_block": { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + }, + "simplify_canopy": true + } + } + } + }, + "roofed_canopy": { + "canopy_height": 4, + "core_width": 2, + "outer_radius": 2, + "inner_radius": 3, + "leaf_block": { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + "minecraft:dirt_with_roots", + "minecraft:moss_block", + "minecraft:mycelium", + // Block aliases sure would be sweet + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/features/savanna_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/savanna_tree_feature.json new file mode 100644 index 0000000..5669043 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/savanna_tree_feature.json @@ -0,0 +1,183 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:savanna_tree_feature" + }, + "acacia_trunk": { + "trunk_width": 1, + "trunk_height": { + "base": 5, + "intervals": [ 3, 3 ] + }, + "trunk_block": { + "name": "minecraft:log2", + "states": { + "new_log_type": "acacia" + } + }, + "trunk_lean": { + "allow_diagonal_growth": true, + "lean_height": { + "range_min": 1, + "range_max": 5 + }, + "lean_steps": { + "range_min": 1, + "range_max": 4 + } + }, + "branches": { + "branch_chance": 100.0, + "branch_length": { + "range_min": 1, + "range_max": 4 + }, + "branch_position": { + "range_min": 1, + "range_max": 3 + }, + "branch_canopy": { + "acacia_canopy": { + "canopy_size": 2, + "leaf_block": { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + "simplify_canopy": true + } + } + } + }, + "acacia_canopy": { + "canopy_size": 3, + "leaf_block": { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + "minecraft:mycelium", + // Block aliases sure would be sweet + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/features/scatter_fern_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/scatter_fern_feature.json new file mode 100644 index 0000000..f3bb653 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/scatter_fern_feature.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.13.0", + "minecraft:scatter_feature": { + "description": { + "identifier": "minecraft:scatter_fern_feature" + }, + "iterations": 90, + "x": { + "distribution": "triangle", + "extent": [ -8, 8 ] + }, + "y": { + "distribution": "triangle", + "extent": [ -4, 4 ] + }, + "z": { + "distribution": "triangle", + "extent": [ -8, 8 ] + }, + "coordinate_eval_order": "zyx", + "places_feature": "minecraft:fern_feature" + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/features/scatter_tall_grass_around_forest_foliage_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/scatter_tall_grass_around_forest_foliage_feature.json new file mode 100644 index 0000000..a542fcd --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/scatter_tall_grass_around_forest_foliage_feature.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.13.0", + "minecraft:scatter_feature": { + "description": { + "identifier": "minecraft:scatter_tall_grass_around_forest_foliage_feature" + }, + "iterations": 20, + "x": { + "distribution": "triangle", + "extent": [ -3, 3 ] + }, + "y": { + "distribution": "triangle", + "extent": [ -4, 4 ] + }, + "z": { + "distribution": "triangle", + "extent": [ -3, 3 ] + }, + "coordinate_eval_order": "zyx", + "places_feature": "minecraft:tall_grass_feature" + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/features/scatter_tall_grass_around_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/scatter_tall_grass_around_tree_feature.json new file mode 100644 index 0000000..49fed77 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/scatter_tall_grass_around_tree_feature.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.13.0", + "minecraft:scatter_feature": { + "description": { + "identifier": "minecraft:scatter_tall_grass_around_tree_feature" + }, + "iterations": 23, + "x": { + "distribution": "triangle", + "extent": [ -3, 3 ] + }, + "y": { + "distribution": "triangle", + "extent": [ -4, 4 ] + }, + "z": { + "distribution": "triangle", + "extent": [ -3, 3 ] + }, + "coordinate_eval_order": "zyx", + "places_feature": "minecraft:tall_grass_feature" + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/features/scatter_tall_grass_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/scatter_tall_grass_feature.json new file mode 100644 index 0000000..a222cd0 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/scatter_tall_grass_feature.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.13.0", + "minecraft:scatter_feature": { + "description": { + "identifier": "minecraft:scatter_tall_grass_feature" + }, + "iterations": 90, + "x": { + "distribution": "triangle", + "extent": [ -8, 8 ] + }, + "y": { + "distribution": "triangle", + "extent": [ -4, 4 ] + }, + "z": { + "distribution": "triangle", + "extent": [ -8, 8 ] + }, + "coordinate_eval_order": "zyx", + "places_feature": "minecraft:tall_grass_feature" + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/features/spruce_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/spruce_tree_feature.json new file mode 100644 index 0000000..f49a1ce --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/spruce_tree_feature.json @@ -0,0 +1,164 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:spruce_tree_feature" + }, + "trunk": { + "trunk_height": { + "range_min": 6, + "range_max": 10 + }, + "height_modifier": { + "range_min": -2, + "range_max": 1 + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "spruce" + } + } + }, + "spruce_canopy": { + "lower_offset": { + "range_min": 1, + "range_max": 3 + }, + "upper_offset": { + "range_min": 0, + "range_max": 3 + }, + "max_radius": { + "range_min": 2, + "range_max": 4 + }, + "leaf_block": { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + "minecraft:dirt_with_roots", + "minecraft:moss_block", + "minecraft:mycelium", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/features/spruce_tree_with_vines_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/spruce_tree_with_vines_feature.json new file mode 100644 index 0000000..4e56e61 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/spruce_tree_with_vines_feature.json @@ -0,0 +1,168 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:spruce_tree_with_vines_feature" + }, + "trunk": { + "trunk_height": { + "range_min": 6, + "range_max": 10 + }, + "height_modifier": { + "range_min": -2, + "range_max": 1 + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "spruce" + } + }, + "trunk_decoration": { + "decoration_block": "minecraft:vine", + "decoration_chance": 100.0 + } + }, + "spruce_canopy": { + "lower_offset": { + "range_min": 1, + "range_max": 3 + }, + "upper_offset": { + "range_min": 0, + "range_max": 3 + }, + "max_radius": { + "range_min": 2, + "range_max": 4 + }, + "leaf_block": { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + "minecraft:dirt_with_roots", + "minecraft:moss_block", + "minecraft:mycelium", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/features/sunflower_double_plant_patch_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/sunflower_double_plant_patch_feature.json new file mode 100644 index 0000000..c4765f5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/sunflower_double_plant_patch_feature.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.13.0", + "minecraft:scatter_feature": { + "description": { + "identifier": "minecraft:sunflower_double_plant_patch_feature" + }, + "iterations": 64, + "coordinate_eval_order": "zyx", + "x": { + "extent": [ -8, 8 ], + "distribution": "triangle" + }, + "z": { + "extent": [ -8, 8 ], + "distribution": "triangle" + }, + "y": { + "extent": [ -4, 4 ], + "distribution": "triangle" + }, + "project_input_to_floor": false, + "places_feature": "minecraft:sunflower_double_plant_feature" + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/features/swamp_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/swamp_tree_feature.json new file mode 100644 index 0000000..50cd709 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/swamp_tree_feature.json @@ -0,0 +1,174 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:swamp_tree_feature" + }, + "trunk": { + "trunk_height": { + "range_min": 5, + "range_max": 9 + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "oak" + } + }, + "can_be_submerged": { + "max_depth": 2 + } + }, + "canopy": { + "canopy_offset": { + "min": -3, + "max": 0 + }, + "variation_chance": [ + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 1 + } + ], + "min_width": 2, + "leaf_block": { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + "canopy_decoration": { + "decoration_block": "minecraft:vine", + "decoration_chance": { + "numerator": 1, + "denominator": 4 + }, + "num_steps": 4, + "step_direction": "down" + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + "minecraft:dirt_with_roots", + "minecraft:moss_block", + // Block aliases sure would be sweet + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + "minecraft:water", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/features/tuff_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/tuff_feature.json new file mode 100644 index 0000000..f9c7e69 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/tuff_feature.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.13.0", + "minecraft:ore_feature": { + "description": { + "identifier": "minecraft:tuff_feature" + }, + "count": 64, + "replace_rules": [ + { + "places_block": { + "name": "minecraft:tuff" + }, + "may_replace": [ + { + "name": "minecraft:stone" + }, + { + "name": "minecraft:deepslate" + } + ] + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/features/undecorated_jungle_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/undecorated_jungle_tree_feature.json new file mode 100644 index 0000000..3aae085 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/undecorated_jungle_tree_feature.json @@ -0,0 +1,171 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:undecorated_jungle_tree_feature" + }, + "trunk": { + "trunk_height": { + "range_min": 4, + "range_max": 11 + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "jungle" + } + } + }, + "canopy": { + "canopy_offset": { + "min": -3, + "max": 0 + }, + "variation_chance": [ + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 1 + } + ], + "leaf_block": { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + "minecraft:dirt_with_roots", + "minecraft:moss_block", + "minecraft:mycelium", + // Block aliases sure would be sweet + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/features/undecorated_jungle_tree_with_vines_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/undecorated_jungle_tree_with_vines_feature.json new file mode 100644 index 0000000..b956f13 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/undecorated_jungle_tree_with_vines_feature.json @@ -0,0 +1,175 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:undecorated_jungle_tree_with_vines_feature" + }, + "trunk": { + "trunk_height": { + "range_min": 4, + "range_max": 11 + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "jungle" + } + }, + "trunk_decoration": { + "decoration_block": "minecraft:vine", + "decoration_chance": 100.0 + } + }, + "canopy": { + "canopy_offset": { + "min": -3, + "max": 0 + }, + "variation_chance": [ + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 1 + } + ], + "leaf_block": { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + "minecraft:dirt_with_roots", + "minecraft:moss_block", + "minecraft:mycelium", + // Block aliases sure would be sweet + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/features/underground_cave_carver_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/underground_cave_carver_feature.json new file mode 100644 index 0000000..3d44b0d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/underground_cave_carver_feature.json @@ -0,0 +1,16 @@ +{ + "format_version": "1.16.100", + "minecraft:cave_carver_feature": { + "description": { + "identifier": "minecraft:underground_cave_carver_feature" + }, + "fill_with": "minecraft:air", + "width_modifier": 0.0, + "skip_carve_chance": 33, + "y_scale": [ 0.1, 0.9 ], + "height_limit": 236, + "horizontal_radius_multiplier": [ 0.7, 1.4 ], + "vertical_radius_multiplier": [ 0.8, 1.3 ], + "floor_level": [ -1.0, -0.4 ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/features/underground_extra_cave_carver_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/underground_extra_cave_carver_feature.json new file mode 100644 index 0000000..20f8465 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/underground_extra_cave_carver_feature.json @@ -0,0 +1,16 @@ +{ + "format_version": "1.16.100", + "minecraft:cave_carver_feature": { + "description": { + "identifier": "minecraft:underground_extra_cave_carver_feature" + }, + "fill_with": "minecraft:air", + "width_modifier": 0.0, + "skip_carve_chance": 66, + "y_scale": [ 0.1, 0.9 ], + "height_limit": 103, + "horizontal_radius_multiplier": [ 0.7, 1.4 ], + "vertical_radius_multiplier": [ 0.8, 1.3 ], + "floor_level": [ -1.0, -0.4 ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/features/underground_glow_lichen_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/underground_glow_lichen_feature.json new file mode 100644 index 0000000..88e8576 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/underground_glow_lichen_feature.json @@ -0,0 +1,10 @@ +{ + "format_version": "1.16.0", + "minecraft:surface_relative_threshold_feature": { + "description": { + "identifier": "minecraft:underground_glow_lichen_feature" + }, + "feature_to_place": "minecraft:glow_lichen_feature", + "minimum_distance_below_surface": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/features/underwater_magma_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/underwater_magma_feature.json new file mode 100644 index 0000000..933b268 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/underwater_magma_feature.json @@ -0,0 +1,12 @@ +{ + "format_version": "1.13.0", + "minecraft:partially_exposed_blob_feature": { + "description": { + "identifier": "minecraft:underwater_magma_feature" + }, + "places_block": "minecraft:magma", + "placement_radius_around_floor": 1, + "placement_probability_per_valid_position": 0.5, + "exposed_face": "up" + } + } \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/features/underwater_magma_snap_to_surface_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/underwater_magma_snap_to_surface_feature.json new file mode 100644 index 0000000..f0e339f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/underwater_magma_snap_to_surface_feature.json @@ -0,0 +1,13 @@ +{ + "format_version": "1.16.0", + "minecraft:snap_to_surface_feature": { + "description": { + "identifier": "minecraft:underwater_magma_snap_to_surface_feature" + }, + "feature_to_snap": "minecraft:underwater_magma_feature", + "vertical_search_range": 5, + "surface": "floor", + "allow_air_placement": false, + "allow_underwater_placement": true + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/features/underwater_magma_underground_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/underwater_magma_underground_feature.json new file mode 100644 index 0000000..cf04aa7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/underwater_magma_underground_feature.json @@ -0,0 +1,10 @@ +{ + "format_version": "1.16.0", + "minecraft:surface_relative_threshold_feature": { + "description": { + "identifier": "minecraft:underwater_magma_underground_feature" + }, + "feature_to_place": "minecraft:underwater_magma_snap_to_surface_feature", + "minimum_distance_below_surface": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/features/vines_single_face_scatter_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/vines_single_face_scatter_feature.json new file mode 100644 index 0000000..d397979 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/vines_single_face_scatter_feature.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.13.0", + "minecraft:scatter_feature": { + "description": { + "identifier": "minecraft:vines_single_face_scatter_feature" + }, + "iterations": 10, + "x": 8, + "y": 0, + "z": 8, + "project_input_to_floor": false, + "places_feature": "minecraft:vines_single_face_feature" + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/features/warped_fungus_scatter_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/warped_fungus_scatter_feature.json new file mode 100644 index 0000000..3923646 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/warped_fungus_scatter_feature.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.13.0", + "minecraft:scatter_feature": { + "description": { + "identifier": "minecraft:warped_fungus_scatter_feature" + }, + "iterations": 24, + "coordinate_eval_order": "zyx", + "x": { + "extent": [ -8, 8 ], + "distribution": "triangle" + }, + "z": { + "extent": [ -8, 8 ], + "distribution": "triangle" + }, + "y": { + "extent": [ -4, 4 ], + "distribution": "triangle" + }, + "project_input_to_floor": false, + "places_feature": "minecraft:warped_fungus_feature" + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/features/warped_roots_scatter_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/warped_roots_scatter_feature.json new file mode 100644 index 0000000..df7ee3d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/features/warped_roots_scatter_feature.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.13.0", + "minecraft:scatter_feature": { + "description": { + "identifier": "minecraft:warped_roots_scatter_feature" + }, + "iterations": 64, + "coordinate_eval_order": "zyx", + "x": { + "extent": [ -8, 8 ], + "distribution": "triangle" + }, + "z": { + "extent": [ -8, 8 ], + "distribution": "triangle" + }, + "y": { + "extent": [ -4, 4 ], + "distribution": "triangle" + }, + "project_input_to_floor": false, + "places_feature": "minecraft:warped_roots_feature" + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/items/sweet_berries.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/items/sweet_berries.json new file mode 100644 index 0000000..3753863 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/items/sweet_berries.json @@ -0,0 +1,28 @@ +{ + "format_version": "1.10", + "minecraft:item": { + "description": { + "identifier": "minecraft:sweet_berries" + }, + + "components": { + "minecraft:use_duration": 32, + + "minecraft:food": { + "nutrition": 2, + "saturation_modifier": "low", + "is_meat": false + }, + "minecraft:seed": { + "crop_result": "sweet_berry_bush", + "plant_at": [ + "grass", + "dirt", + "podzol", + "moss_block", + "mycelium" + ] + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/loot_tables/chests/simple_dungeon.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/loot_tables/chests/simple_dungeon.json new file mode 100644 index 0000000..0e36dd5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/loot_tables/chests/simple_dungeon.json @@ -0,0 +1,263 @@ +{ + "pools": [ + { + "rolls": { + "min": 1, + "max": 3 + }, + "entries": [ + { + "type": "item", + "name": "minecraft:saddle", + "weight": 20 + }, + { + "type": "item", + "name": "minecraft:golden_apple", + "weight": 15 + }, + { + "type": "item", + "name": "minecraft:appleEnchanted", + "weight": 2 + }, + { + "type": "item", + "name": "minecraft:record_13", + "weight": 15 + }, + { + "type": "item", + "name": "minecraft:record_cat", + "weight": 15 + }, + { + "type": "item", + "name": "minecraft:record_otherside", + "weight": 2 + }, + { + "type": "item", + "name": "minecraft:name_tag", + "weight": 20 + }, + { + "type": "item", + "name": "minecraft:horsearmorgold", + "weight": 10 + }, + { + "type": "item", + "name": "minecraft:horsearmoriron", + "weight": 15 + }, + { + "type": "item", + "name": "minecraft:horsearmordiamond", + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:book", + "weight": 10, + "functions": [ + { + "function": "enchant_randomly" + } + ] + } + ] + }, + { + "rolls": { + "min": 1, + "max": 4 + }, + "entries": [ + { + "type": "item", + "name": "minecraft:iron_ingot", + "weight": 10, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 4 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:gold_ingot", + "weight": 5, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 4 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:bread", + "weight": 20 + }, + { + "type": "item", + "name": "minecraft:wheat", + "weight": 20, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 4 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:bucket", + "weight": 10 + }, + { + "type": "item", + "name": "minecraft:redstone", + "weight": 15, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 4 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:coal", + "weight": 15, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 4 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:melon_seeds", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 4 + } + } + ], + "weight": 10 + }, + { + "type": "item", + "name": "minecraft:pumpkin_seeds", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 4 + } + } + ], + "weight": 10 + }, + { + "type": "item", + "name": "minecraft:beetroot_seeds", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 4 + } + } + ], + "weight": 10 + } + ] + }, + { + "rolls": 3, + "entries": [ + { + "type": "item", + "name": "minecraft:bone", + "weight": 10, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 8 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:gunpowder", + "weight": 10, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 8 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:rotten_flesh", + "weight": 10, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 8 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:string", + "weight": 10, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 8 + } + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/loot_tables/chests/stronghold_corridor.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/loot_tables/chests/stronghold_corridor.json new file mode 100644 index 0000000..d693144 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/loot_tables/chests/stronghold_corridor.json @@ -0,0 +1,187 @@ +{ + "pools": [ + { + "rolls": { + "min": 2, + "max": 3 + }, + "entries": [ + { + "type": "item", + "name": "minecraft:ender_pearl", + "weight": 50 + }, + { + "type": "item", + "name": "minecraft:emerald", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + } + ], + "weight": 15 + }, + { + "type": "item", + "name": "minecraft:diamond", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + } + ], + "weight": 15 + }, + { + "type": "item", + "name": "minecraft:iron_ingot", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 5 + } + } + ], + "weight": 50 + }, + { + "type": "item", + "name": "minecraft:gold_ingot", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + } + ], + "weight": 25 + }, + { + "type": "item", + "name": "minecraft:redstone", + "functions": [ + { + "function": "set_count", + "count": { + "min": 4, + "max": 9 + } + } + ], + "weight": 25 + }, + { + "type": "item", + "name": "minecraft:bread", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + } + ], + "weight": 75 + }, + { + "type": "item", + "name": "minecraft:apple", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + } + ], + "weight": 75 + }, + { + "type": "item", + "name": "minecraft:iron_pickaxe", + "weight": 25 + }, + { + "type": "item", + "name": "minecraft:iron_sword", + "weight": 25 + }, + { + "type": "item", + "name": "minecraft:iron_chestplate", + "weight": 25 + }, + { + "type": "item", + "name": "minecraft:iron_helmet", + "weight": 25 + }, + { + "type": "item", + "name": "minecraft:iron_leggings", + "weight": 25 + }, + { + "type": "item", + "name": "minecraft:iron_boots", + "weight": 25 + }, + { + "type": "item", + "name": "minecraft:golden_apple", + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:saddle", + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:horsearmoriron", + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:horsearmorgold", + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:horsearmordiamond", + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:record_otherside", + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:book", + "weight": 6, + "functions": [ + { + "function": "enchant_with_levels", + "levels": 30, + "treasure": true + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/manifest.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/manifest.json new file mode 100644 index 0000000..7241303 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/manifest.json @@ -0,0 +1,30 @@ +{ + "format_version": 2, + "header": { + "description": "resourcePack.vanilla_server.description", + "name": "resourcePack.vanilla_server.name", + "uuid": "fe9f8597-5454-481a-8730-8d070a8e2e58", + "version": [ + 1, + 18, + 0 + ], + "min_engine_version": [ + 1, + 18, + 0 + ] + }, + "modules": [ + { + "description": "resourcePack.vanilla_server.description", + "type": "data", + "uuid": "79fccc3b-7bad-4f4f-aa97-d98108e6aa33", + "version": [ + 0, + 0, + 1 + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_copper_block_to_cut_copper.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_copper_block_to_cut_copper.json new file mode 100644 index 0000000..ddc8135 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_copper_block_to_cut_copper.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_copper_block_to_cut_copper" + }, + + + "tags": [ "stonecutter" ], + "priority": 0, + "ingredients": [ + { + "item": "minecraft:copper_block" + } + ], + "result": { + "item": "minecraft:cut_copper", + "count": 4 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_copper_block_to_cut_copper_slab.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_copper_block_to_cut_copper_slab.json new file mode 100644 index 0000000..1989c82 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_copper_block_to_cut_copper_slab.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_copper_block_to_cut_copper_slab" + }, + + + "tags": [ "stonecutter" ], + "priority": 1, + "ingredients": [ + { + "item": "minecraft:copper_block" + } + ], + "result": { + "item": "minecraft:cut_copper_slab", + "count": 8 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_copper_block_to_cut_copper_stairs.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_copper_block_to_cut_copper_stairs.json new file mode 100644 index 0000000..b654c3f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_copper_block_to_cut_copper_stairs.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_copper_block_to_cut_copper_stairs" + }, + + + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:copper_block" + } + ], + "result": { + "item": "minecraft:cut_copper_stairs", + "count": 4 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_exposed_copper_block_to_cut_copper.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_exposed_copper_block_to_cut_copper.json new file mode 100644 index 0000000..687eed7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_exposed_copper_block_to_cut_copper.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_exposed_copper_to_cut_copper" + }, + + + "tags": [ "stonecutter" ], + "priority": 0, + "ingredients": [ + { + "item": "minecraft:exposed_copper" + } + ], + "result": { + "item": "minecraft:exposed_cut_copper", + "count": 4 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_exposed_copper_block_to_cut_copper_slab.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_exposed_copper_block_to_cut_copper_slab.json new file mode 100644 index 0000000..537b585 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_exposed_copper_block_to_cut_copper_slab.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_exposed_copper_to_exposed_cut_copper_slab" + }, + + + "tags": [ "stonecutter" ], + "priority": 1, + "ingredients": [ + { + "item": "minecraft:exposed_copper" + } + ], + "result": { + "item": "minecraft:exposed_cut_copper_slab", + "count": 8 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_exposed_copper_block_to_cut_copper_stairs.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_exposed_copper_block_to_cut_copper_stairs.json new file mode 100644 index 0000000..b0942bb --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_exposed_copper_block_to_cut_copper_stairs.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_exposed_copper_to_cut_copper_stairs" + }, + + + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:exposed_copper" + } + ], + "result": { + "item": "minecraft:exposed_cut_copper_stairs", + "count": 4 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_oxidized_copper_block_to_cut_copper.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_oxidized_copper_block_to_cut_copper.json new file mode 100644 index 0000000..6f85c6c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_oxidized_copper_block_to_cut_copper.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_oxidized_copper_to_cut_copper" + }, + + + "tags": [ "stonecutter" ], + "priority": 0, + "ingredients": [ + { + "item": "minecraft:oxidized_copper" + } + ], + "result": { + "item": "minecraft:oxidized_cut_copper", + "count": 4 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_oxidized_copper_block_to_cut_copper_slab.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_oxidized_copper_block_to_cut_copper_slab.json new file mode 100644 index 0000000..4bb76a7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_oxidized_copper_block_to_cut_copper_slab.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_oxidized_copper_to_cut_copper_slab" + }, + + + "tags": [ "stonecutter" ], + "priority": 1, + "ingredients": [ + { + "item": "minecraft:oxidized_copper" + } + ], + "result": { + "item": "minecraft:oxidized_cut_copper_slab", + "count": 8 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_oxidized_copper_block_to_cut_copper_stairs.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_oxidized_copper_block_to_cut_copper_stairs.json new file mode 100644 index 0000000..36aefd3 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_oxidized_copper_block_to_cut_copper_stairs.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_oxidized_copper_to_cut_copper_stairs" + }, + + + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:oxidized_copper" + } + ], + "result": { + "item": "minecraft:oxidized_cut_copper_stairs", + "count": 4 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_w_copper_block_to_cut_copper.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_w_copper_block_to_cut_copper.json new file mode 100644 index 0000000..30a985a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_w_copper_block_to_cut_copper.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_waxed_copper_to_cut_copper" + }, + + + "tags": [ "stonecutter" ], + "priority": 0, + "ingredients": [ + { + "item": "minecraft:waxed_copper" + } + ], + "result": { + "item": "minecraft:waxed_cut_copper", + "count": 4 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_w_copper_block_to_cut_copper_slab.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_w_copper_block_to_cut_copper_slab.json new file mode 100644 index 0000000..f169f6b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_w_copper_block_to_cut_copper_slab.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_waxed_copper_to_cut_copper_slab" + }, + + + "tags": [ "stonecutter" ], + "priority": 1, + "ingredients": [ + { + "item": "minecraft:waxed_copper" + } + ], + "result": { + "item": "minecraft:waxed_cut_copper_slab", + "count": 8 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_w_copper_block_to_cut_copper_stairs.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_w_copper_block_to_cut_copper_stairs.json new file mode 100644 index 0000000..4136ee2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_w_copper_block_to_cut_copper_stairs.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_waxed_copper_to_cut_copper_stairs" + }, + + + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:waxed_copper" + } + ], + "result": { + "item": "minecraft:waxed_cut_copper_stairs", + "count": 4 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_w_exposed_copper_block_to_cut_copper.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_w_exposed_copper_block_to_cut_copper.json new file mode 100644 index 0000000..73a689d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_w_exposed_copper_block_to_cut_copper.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_waxed_exposed_copper_to_cut_copper" + }, + + + "tags": [ "stonecutter" ], + "priority": 0, + "ingredients": [ + { + "item": "minecraft:waxed_exposed_copper" + } + ], + "result": { + "item": "minecraft:waxed_exposed_cut_copper", + "count": 4 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_w_exposed_copper_block_to_cut_copper_slab.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_w_exposed_copper_block_to_cut_copper_slab.json new file mode 100644 index 0000000..d12c7b4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_w_exposed_copper_block_to_cut_copper_slab.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_waxed_copper_to_exposed_cut_copper_slab" + }, + + + "tags": [ "stonecutter" ], + "priority": 1, + "ingredients": [ + { + "item": "minecraft:waxed_exposed_copper" + } + ], + "result": { + "item": "minecraft:waxed_exposed_cut_copper_slab", + "count": 8 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_w_exposed_copper_block_to_cut_copper_stairs.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_w_exposed_copper_block_to_cut_copper_stairs.json new file mode 100644 index 0000000..36a0541 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_w_exposed_copper_block_to_cut_copper_stairs.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_waxed_exposed_copper_to_cut_copper_stairs" + }, + + + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:waxed_exposed_copper" + } + ], + "result": { + "item": "minecraft:waxed_exposed_cut_copper_stairs", + "count": 4 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_w_oxidized_copper_block_to_cut_copper.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_w_oxidized_copper_block_to_cut_copper.json new file mode 100644 index 0000000..0f5e6fa --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_w_oxidized_copper_block_to_cut_copper.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_waxed_oxidized_copper_to_cut_copper" + }, + + + "tags": [ "stonecutter" ], + "priority": 0, + "ingredients": [ + { + "item": "minecraft:waxed_oxidized_copper" + } + ], + "result": { + "item": "minecraft:waxed_oxidized_cut_copper", + "count": 4 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_w_oxidized_copper_block_to_cut_copper_slab.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_w_oxidized_copper_block_to_cut_copper_slab.json new file mode 100644 index 0000000..936cff7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_w_oxidized_copper_block_to_cut_copper_slab.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_waxed_oxidized_copper_to_cut_copper_slab" + }, + + + "tags": [ "stonecutter" ], + "priority": 1, + "ingredients": [ + { + "item": "minecraft:waxed_oxidized_copper" + } + ], + "result": { + "item": "minecraft:waxed_oxidized_cut_copper_slab", + "count": 8 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_w_oxidized_copper_block_to_cut_copper_stairs.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_w_oxidized_copper_block_to_cut_copper_stairs.json new file mode 100644 index 0000000..1eae858 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_w_oxidized_copper_block_to_cut_copper_stairs.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_waxed_oxidized_copper_to_cut_copper_stairs" + }, + + + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:waxed_oxidized_copper" + } + ], + "result": { + "item": "minecraft:waxed_oxidized_cut_copper_stairs", + "count": 4 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_w_weathered_copper_block_to_cut_copper.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_w_weathered_copper_block_to_cut_copper.json new file mode 100644 index 0000000..2e91af6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_w_weathered_copper_block_to_cut_copper.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_waxed_weathered_copper_to_cut_copper" + }, + + + "tags": [ "stonecutter" ], + "priority": 0, + "ingredients": [ + { + "item": "minecraft:waxed_weathered_copper" + } + ], + "result": { + "item": "minecraft:waxed_weathered_cut_copper", + "count": 4 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_w_weathered_copper_block_to_cut_copper_slab.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_w_weathered_copper_block_to_cut_copper_slab.json new file mode 100644 index 0000000..87a47ce --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_w_weathered_copper_block_to_cut_copper_slab.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_waxed_weathered_copper_to_cut_copper_slab" + }, + + + "tags": [ "stonecutter" ], + "priority": 1, + "ingredients": [ + { + "item": "minecraft:waxed_weathered_copper" + } + ], + "result": { + "item": "minecraft:waxed_weathered_cut_copper_slab", + "count": 8 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_w_weathered_copper_block_to_cut_copper_stairs.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_w_weathered_copper_block_to_cut_copper_stairs.json new file mode 100644 index 0000000..49b8dd4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_w_weathered_copper_block_to_cut_copper_stairs.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_waxed_weathered_copper_to_cut_copper_stairs" + }, + + + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:waxed_weathered_copper" + } + ], + "result": { + "item": "minecraft:waxed_weathered_cut_copper_stairs", + "count": 4 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_weathered_copper_block_to_cut_copper.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_weathered_copper_block_to_cut_copper.json new file mode 100644 index 0000000..1120c96 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_weathered_copper_block_to_cut_copper.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_weathered_copper_to_cut_copper" + }, + + + "tags": [ "stonecutter" ], + "priority": 0, + "ingredients": [ + { + "item": "minecraft:weathered_copper" + } + ], + "result": { + "item": "minecraft:weathered_cut_copper", + "count": 4 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_weathered_copper_block_to_cut_copper_slab.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_weathered_copper_block_to_cut_copper_slab.json new file mode 100644 index 0000000..fba1b23 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_weathered_copper_block_to_cut_copper_slab.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_weathered_copper_to_cut_copper_slab" + }, + + + "tags": [ "stonecutter" ], + "priority": 1, + "ingredients": [ + { + "item": "minecraft:weathered_copper" + } + ], + "result": { + "item": "minecraft:weathered_cut_copper_slab", + "count": 8 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_weathered_copper_block_to_cut_copper_stairs.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_weathered_copper_block_to_cut_copper_stairs.json new file mode 100644 index 0000000..876283d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/recipes/stonecutter_weathered_copper_block_to_cut_copper_stairs.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_weathered_copper_to_cut_copper_stairs" + }, + + + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:weathered_copper" + } + ], + "result": { + "item": "minecraft:weathered_cut_copper_stairs", + "count": 4 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/spawn_rules/axolotl.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/spawn_rules/axolotl.json new file mode 100644 index 0000000..c10a344 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/spawn_rules/axolotl.json @@ -0,0 +1,34 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:axolotl", + "population_control": "water_animal" + }, + "conditions": [ + { + "minecraft:spawns_underground": {}, + "minecraft:spawns_underwater": {}, + "minecraft:disallow_spawns_in_bubble": {}, + "minecraft:weight": { + "default": 10 + }, + "minecraft:density_limit": { + "underground": 5 + }, + "minecraft:spawns_on_block_filter": "minecraft:clay", + "minecraft:herd": { + "min_size": 4, + "max_size": 6, + "event": "minecraft:entity_born", + "event_skip_count": 2 + }, + "minecraft:biome_filter": { + "test": "has_biome_tag", + "operator": "==", + "value": "lush_caves" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/spawn_rules/cod.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/spawn_rules/cod.json new file mode 100644 index 0000000..cebfe36 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/spawn_rules/cod.json @@ -0,0 +1,39 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:cod", + "population_control": "water_animal" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_underwater": {}, + + "minecraft:distance_filter": { + "min": 12, + "max": 32 + }, + "minecraft:weight": { + "default": 75 + }, + "minecraft:density_limit": { + "surface":20 + }, + "minecraft:height_filter": { + "min": 50, + "max": 64 + }, + "minecraft:herd": { + "min_size":4, + "max_size":7 + }, + + "minecraft:biome_filter": [ + {"test": "has_biome_tag", "operator":"==", "value": "ocean"}, + {"test": "has_biome_tag", "operator":"!=", "value": "warm"} + ] + } + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/spawn_rules/dolphin.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/spawn_rules/dolphin.json new file mode 100644 index 0000000..7ddf002 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/spawn_rules/dolphin.json @@ -0,0 +1,35 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:dolphin", + "population_control": "animal" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_underwater": {}, + + "minecraft:weight": { + "default": 7 + }, + "minecraft:height_filter": { + "min": 50, + "max": 64 + }, + "minecraft:herd": { + "min_size": 3, + "max_size": 5 + }, + "minecraft:density_limit": { + "surface": 5, + "underground": 0 + }, + "minecraft:biome_filter": [ + { "test": "has_biome_tag", "operator": "==", "value": "ocean" }, + { "test": "has_biome_tag", "operator": "!=", "value": "frozen"} + ] + } + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/spawn_rules/donkey.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/spawn_rules/donkey.json new file mode 100644 index 0000000..baab6ce --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/spawn_rules/donkey.json @@ -0,0 +1,53 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:donkey", + "population_control": "animal" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_on_block_filter": "minecraft:grass", + "minecraft:brightness_filter": { + "min": 7, + "max": 15, + "adjust_for_weather": false + }, + "minecraft:weight": { + "default": 1 + }, + "minecraft:herd": { + "min_size": 2, + "max_size": 6 + }, + "minecraft:biome_filter": { + "test": "has_biome_tag", + "operator": "==", + "value": "plains" + } + }, + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_on_block_filter": "minecraft:grass", + "minecraft:brightness_filter": { + "min": 7, + "max": 15, + "adjust_for_weather": false + }, + "minecraft:weight": { + "default": 1 + }, + "minecraft:herd": { + "min_size": 1, + "max_size": 2 + }, + "minecraft:biome_filter": { + "test": "has_biome_tag", + "operator": "==", + "value": "meadow" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/spawn_rules/drowned.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/spawn_rules/drowned.json new file mode 100644 index 0000000..c15f473 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/spawn_rules/drowned.json @@ -0,0 +1,111 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:drowned", + "population_control": "monster" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_underwater": {}, + + "minecraft:brightness_filter": { + "min": 0, + "max": 7, + "adjust_for_weather": true + }, + + "minecraft:difficulty_filter": { + "min": "easy", + "max": "hard" + }, + + "minecraft:weight": { + "default": 100 + }, + + "minecraft:density_limit": { + "surface": 5 + }, + + "minecraft:herd": { + "min_size": 2, + "max_size": 4 + }, + + "minecraft:biome_filter": { + "test": "has_biome_tag", "operator": "==", "value": "ocean" + } + }, + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_underwater": {}, + + "minecraft:brightness_filter": { + "min": 0, + "max": 7, + "adjust_for_weather": true + }, + + "minecraft:difficulty_filter": { + "min": "easy", + "max": "hard" + }, + + "minecraft:weight": { + "default": 5 + }, + + "minecraft:density_limit": { + "surface": 2 + }, + + "minecraft:herd": { + "min_size": 2, + "max_size": 4 + }, + + "minecraft:biome_filter": { + "test": "has_biome_tag", + "operator": "==", + "value": "river" + } + }, + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_underwater": {}, + + "minecraft:brightness_filter": { + "min": 0, + "max": 7, + "adjust_for_weather": true + }, + + "minecraft:difficulty_filter": { + "min": "easy", + "max": "hard" + }, + + "minecraft:weight": { + "default": 100 + }, + + "minecraft:density_limit": { + "surface": 2 + }, + + "minecraft:herd": { + "min_size": 2, + "max_size": 4 + }, + + "minecraft:biome_filter": { + "test": "has_biome_tag", + "operator": "==", + "value": "dripstone_caves" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/spawn_rules/fox.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/spawn_rules/fox.json new file mode 100644 index 0000000..9160efd --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/spawn_rules/fox.json @@ -0,0 +1,57 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:fox", + "population_control": "animal" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": {}, + "minecraft:brightness_filter": { + "min": 7, + "max": 15, + "adjust_for_weather": false + }, + "minecraft:weight": { + "default": 8 + }, + "minecraft:herd": { + "min_size": 2, + "max_size": 4, + "event": "minecraft:entity_born", + "event_skip_count": 2 + }, + + "minecraft:biome_filter": { + "test": "has_biome_tag", + "operator": "==", + "value": "taiga" + } + }, + { + "minecraft:spawns_on_surface": {}, + "minecraft:brightness_filter": { + "min": 7, + "max": 15, + "adjust_for_weather": false + }, + "minecraft:weight": { + "default": 8 + }, + "minecraft:herd": { + "min_size": 2, + "max_size": 4, + "event": "minecraft:entity_born", + "event_skip_count": 2 + }, + + "minecraft:biome_filter": { + "test": "has_biome_tag", + "operator": "==", + "value": "grove" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/spawn_rules/glow_squid.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/spawn_rules/glow_squid.json new file mode 100644 index 0000000..5bed7b5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/spawn_rules/glow_squid.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:glow_squid", + "population_control": "animal" + }, + "conditions": [ + { + "minecraft:spawns_underground": {}, + "minecraft:spawns_underwater": {}, + "minecraft:weight": { + "default": 10 + }, + "minecraft:height_filter": { + "min": -64, + "max": 30 + }, + "minecraft:herd": { + "min_size": 2, + "max_size": 4 + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/spawn_rules/goat.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/spawn_rules/goat.json new file mode 100644 index 0000000..2a01c5c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/spawn_rules/goat.json @@ -0,0 +1,53 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:goat", + "population_control": "animal" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_on_block_filter": [ + "minecraft:stone", + "minecraft:snow", + "minecraft:powder_snow", + "minecraft:snow_layer", + "minecraft:packed_ice", + "minecraft:gravel" + ], + "minecraft:brightness_filter": { + "min": 7, + "max": 15, + "adjust_for_weather": false + }, + "minecraft:weight": { + "default": 5 + }, + "minecraft:herd": { + "min_size": 1, + "max_size": 3 + }, + "minecraft:biome_filter": { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "snowy_slopes" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "jagged_peaks" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "frozen_peaks" + } + ] + } + } + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/spawn_rules/pillager_patrol.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/spawn_rules/pillager_patrol.json new file mode 100644 index 0000000..6cb70de --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/spawn_rules/pillager_patrol.json @@ -0,0 +1,168 @@ +{ + "format_version": "1.11.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:pillager_patrol", + "population_control": "pillager" + }, + "conditions": [ + { + "minecraft:mob_event_filter": { + "event": "minecraft:pillager_patrols_event" + }, + "minecraft:world_age_filter": { + "min": 6000 + }, + "minecraft:delay_filter": { + "min": 600, + "max": 660, + "identifier": "minecraft:pillager_patrol_easy", + "spawn_chance": 20 + }, + "minecraft:spawns_on_surface": {}, + "minecraft:distance_filter": { + "min": 24, + "max": 48 + }, + "minecraft:difficulty_filter": { + "max": "easy" + }, + "minecraft:brightness_filter": { + "min": 0, + "max": 7, + "adjust_for_weather": false + }, + "minecraft:herd": { + "min_size": 2, + "max_size": 5, + "initial_event": "minecraft:promote_to_patrol_captain", + "initial_event_count": 1, + "event": "minecraft:spawn_as_patrol_follower", + "event_skip_count": 1 + }, + "minecraft:permute_type": [ + { + "weight": 100, + "entity_type": "minecraft:pillager" + } + ], + "minecraft:biome_filter": { + "all_of": [ + { "test": "has_biome_tag", "operator": "!=", "value": "mooshroom_island" }, + { "test": "has_biome_tag", "operator": "!=", "value": "nether" }, + { "test": "has_biome_tag", "operator": "!=", "value": "the_end" } + ] + }, + "minecraft:player_in_village_filter": { + "distance": 48, + "village_border_tolerance": 32 + } + }, + { + "minecraft:mob_event_filter": { + "event": "minecraft:pillager_patrols_event" + }, + "minecraft:world_age_filter": { + "min": 6000 + }, + "minecraft:delay_filter": { + "min": 600, + "max": 660, + "identifier": "minecraft:pillager_patrol_normal", + "spawn_chance": 20 + }, + "minecraft:spawns_on_surface": {}, + "minecraft:distance_filter": { + "min": 24, + "max": 48 + }, + "minecraft:difficulty_filter": { + "min": "normal", + "max": "normal" + }, + "minecraft:brightness_filter": { + "min": 0, + "max": 7, + "adjust_for_weather": false + }, + "minecraft:herd": { + "min_size": 2, + "max_size": 5, + "initial_event": "minecraft:promote_to_patrol_captain", + "initial_event_count": 1, + "event": "minecraft:spawn_as_patrol_follower", + "event_skip_count": 1 + }, + "minecraft:permute_type": [ + { + "weight": 100, + "entity_type": "minecraft:pillager" + } + ], + "minecraft:biome_filter": { + "all_of": [ + { "test": "has_biome_tag", "operator": "!=", "value": "mooshroom_island" }, + { "test": "has_biome_tag", "operator": "!=", "value": "nether" }, + { "test": "has_biome_tag", "operator": "!=", "value": "the_end" } + ] + }, + "minecraft:player_in_village_filter": { + "distance": 48, + "village_border_tolerance": 32 + } + }, + { + "minecraft:mob_event_filter": { + "event": "minecraft:pillager_patrols_event" + }, + "minecraft:world_age_filter": { + "min": 6000 + }, + "minecraft:delay_filter": { + "min": 600, + "max": 660, + "identifier": "minecraft:pillager_patrol_hard", + "spawn_chance": 20 + }, + "minecraft:spawns_on_surface": {}, + "minecraft:distance_filter": { + "min": 24, + "max": 48 + }, + "minecraft:difficulty_filter": { + "min": "hard" + }, + "minecraft:brightness_filter": { + "min": 0, + "max": 7, + "adjust_for_weather": false + }, + "minecraft:herd": { + "min_size": 2, + "max_size": 5, + "initial_event": "minecraft:promote_to_patrol_captain", + "initial_event_count": 1, + "event": "minecraft:spawn_as_patrol_follower", + "event_skip_count": 1 + }, + "minecraft:permute_type": [ + { + "weight": 100, + "entity_type": "minecraft:pillager" + } + ], + "minecraft:biome_filter": { + "all_of": [ + { "test": "has_biome_tag", "operator": "!=", "value": "mooshroom_island" }, + { "test": "has_biome_tag", "operator": "!=", "value": "nether" }, + { "test": "has_biome_tag", "operator": "!=", "value": "the_end" } + ] + }, + "minecraft:player_in_village_filter": { + "distance": 48, + "village_border_tolerance": 32 + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/spawn_rules/pufferfish.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/spawn_rules/pufferfish.json new file mode 100644 index 0000000..eaf1507 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/spawn_rules/pufferfish.json @@ -0,0 +1,39 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:pufferfish", + "population_control": "water_animal" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_underwater": {}, + + "minecraft:distance_filter": { + "min": 12, + "max": 32 + }, + "minecraft:weight": { + "default": 25 + }, + "minecraft:density_limit": { + "surface":3 + }, + "minecraft:height_filter": { + "min": 50, + "max": 64 + }, + "minecraft:herd": { + "min_size":3, + "max_size":5 + }, + + "minecraft:biome_filter": [ + {"test": "has_biome_tag", "operator":"==", "value": "ocean"}, + {"test": "has_biome_tag", "operator":"==", "value": "warm"} + ] + } + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/spawn_rules/rabbit.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/spawn_rules/rabbit.json new file mode 100644 index 0000000..70134be --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/spawn_rules/rabbit.json @@ -0,0 +1,114 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:rabbit", + "population_control": "animal" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_on_block_filter": [ + "minecraft:grass", + "minecraft:snow", + "minecraft:sand", + "minecraft:snow_layer" + ], + "minecraft:brightness_filter": { + "min": 7, + "max": 15, + "adjust_for_weather": false + }, + "minecraft:weight": { + "default": 4 + }, + "minecraft:herd": { + "min_size":2, + "max_size":3 + }, + "minecraft:biome_filter": { + "any_of": [ + { + "all_of": [ + { "test": "has_biome_tag", "operator":"==", "value": "taiga"}, + { "test": "has_biome_tag", "operator":"!=", "value": "mega"} + ] + }, + {"test": "is_snow_covered", "operator":"==", "value": true}, + {"test": "has_biome_tag", "operator":"==", "value":"desert"} + ] + } + }, + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_on_block_filter": [ + "minecraft:grass", + "minecraft:snow", + "minecraft:sand", + "minecraft:snow_layer" + ], + "minecraft:brightness_filter": { + "min": 7, + "max": 15, + "adjust_for_weather": false + }, + "minecraft:weight": { + "default": 4 + }, + "minecraft:herd": { + "min_size": 2, + "max_size": 3 + }, + "minecraft:biome_filter": { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "flower_forest" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "grove" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "snowy_slopes" + } + ] + } + }, + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_on_block_filter": [ + "minecraft:grass", + "minecraft:snow", + "minecraft:sand", + "minecraft:snow_layer" + ], + "minecraft:brightness_filter": { + "min": 7, + "max": 15, + "adjust_for_weather": false + }, + "minecraft:weight": { + "default": 2 + }, + "minecraft:herd": { + "min_size": 2, + "max_size": 6 + }, + "minecraft:biome_filter": { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "meadow" + } + ] + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/spawn_rules/salmon.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/spawn_rules/salmon.json new file mode 100644 index 0000000..cf16611 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/spawn_rules/salmon.json @@ -0,0 +1,66 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:salmon", + "population_control": "water_animal" + }, + "conditions": [ + { + "minecraft:density_limit": { + "surface":10 + }, + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_underwater": {}, + + "minecraft:distance_filter": { + "min": 12, + "max": 32 + }, + "minecraft:weight": { + "default": 26 + }, + "minecraft:height_filter": { + "min": 50, + "max": 64 + }, + "minecraft:herd": { + "min_size":3, + "max_size":5 + }, + + "minecraft:biome_filter": [ + {"test": "has_biome_tag", "operator":"==", "value": "ocean"}, + {"test": "has_biome_tag", "operator":"!=", "value": "warm"} + ] + }, + { + "minecraft:density_limit": { + "surface":4 + }, + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_underwater": {}, + + "minecraft:distance_filter": { + "min": 12, + "max": 32 + }, + "minecraft:weight": { + "default": 16 + }, + "minecraft:height_filter": { + "min": 50, + "max": 64 + }, + "minecraft:herd": { + "min_size":3, + "max_size":5 + }, + + "minecraft:biome_filter": [ + {"test": "has_biome_tag", "operator":"==", "value": "river"} + ] + } + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/spawn_rules/sheep.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/spawn_rules/sheep.json new file mode 100644 index 0000000..4cf1474 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/spawn_rules/sheep.json @@ -0,0 +1,53 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:sheep", + "population_control": "animal" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_on_block_filter": "minecraft:grass", + "minecraft:brightness_filter": { + "min": 7, + "max": 15, + "adjust_for_weather": false + }, + "minecraft:weight": { + "default": 12 + }, + "minecraft:herd": { + "min_size": 2, + "max_size": 3 + }, + "minecraft:biome_filter": { + "test": "has_biome_tag", + "operator": "==", + "value": "animal" + } + }, + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_on_block_filter": "minecraft:grass", + "minecraft:brightness_filter": { + "min": 7, + "max": 15, + "adjust_for_weather": false + }, + "minecraft:weight": { + "default": 2 + }, + "minecraft:herd": { + "min_size": 2, + "max_size": 4 + }, + "minecraft:biome_filter": { + "test": "has_biome_tag", + "operator": "==", + "value": "meadow" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/spawn_rules/tropicalfish.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/spawn_rules/tropicalfish.json new file mode 100644 index 0000000..981783d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/spawn_rules/tropicalfish.json @@ -0,0 +1,364 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:tropicalfish", + "population_control": "water_animal" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_underwater": {}, + + "minecraft:distance_filter": { + "min": 12, + "max": 32 + }, + "minecraft:weight": { + "default": 75 + }, + "minecraft:density_limit": { + "surface": 20 + }, + "minecraft:height_filter": { + "min": 50, + "max": 64 + }, + "minecraft:herd": [ + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_anenonme" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_black_tang" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_blue_dory" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_butterfly_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_cichlid" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_clownfish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_cc_betta" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_dog_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_e_red_snapper" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_goat_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_moorish_idol" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_ornate_butterfly" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_parrot_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_queen_angel_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_red_cichlid" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_red_lipped_benny" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_red_snapper" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_threadfin" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_tomato_clown" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_triggerfish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_yellow_tang" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_yellow_tail_parrot" + } + ], + + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "ocean" + }, + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "warm" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "lukewarm" + } + ] + } + ] + }, + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_underwater": {}, + + "minecraft:distance_filter": { + "min": 12, + "max": 32 + }, + "minecraft:weight": { + "default": 25 + }, + "minecraft:density_limit": { + "surface": 20 + }, + "minecraft:height_filter": { + "min": 50, + "max": 64 + }, + "minecraft:herd": { + "min_size": 1, + "max_size": 3 + }, + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "ocean" + }, + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "warm" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "lukewarm" + } + ] + } + ] + }, + { + "minecraft:spawns_underground": {}, + "minecraft:spawns_underwater": {}, + + "minecraft:distance_filter": { + "min": 12, + "max": 32 + }, + "minecraft:weight": { + "default": 75 + }, + "minecraft:density_limit": { + "surface": 20 + }, + "minecraft:herd": [ + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_anenonme" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_black_tang" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_blue_dory" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_butterfly_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_cichlid" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_clownfish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_cc_betta" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_dog_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_e_red_snapper" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_goat_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_moorish_idol" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_ornate_butterfly" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_parrot_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_queen_angel_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_red_cichlid" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_red_lipped_benny" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_red_snapper" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_threadfin" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_tomato_clown" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_triggerfish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_yellow_tang" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_yellow_tail_parrot" + } + ], + "minecraft:biome_filter": { + "test": "has_biome_tag", + "operator": "==", + "value": "lush_caves" + } + }, + { + "minecraft:spawns_underground": {}, + "minecraft:spawns_underwater": {}, + + "minecraft:distance_filter": { + "min": 12, + "max": 32 + }, + "minecraft:weight": { + "default": 25 + }, + "minecraft:density_limit": { + "surface": 20 + }, + "minecraft:herd": { + "min_size": 1, + "max_size": 3 + }, + "minecraft:biome_filter": { + "test": "has_biome_tag", + "operator": "==", + "value": "lush_caves" + } + } + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.0/spawn_rules/wolf.json b/servers/bedrock/behavior_packs/vanilla_1.18.0/spawn_rules/wolf.json new file mode 100644 index 0000000..b177f8f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.0/spawn_rules/wolf.json @@ -0,0 +1,106 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:wolf", + "population_control": "animal" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_on_block_filter": [ + "minecraft:grass", + "minecraft:podzol", + "minecraft:dirt" + ], + "minecraft:brightness_filter": { + "min": 7, + "max": 15, + "adjust_for_weather": false + }, + "minecraft:weight": { + "default": 8 + }, + "minecraft:herd": { + "min_size": 4, + "max_size": 4 + }, + "minecraft:biome_filter": { + "test": "has_biome_tag", + "operator": "==", + "value": "taiga" + } + }, + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_on_block_filter": [ + "minecraft:grass", + "minecraft:podzol", + "minecraft:dirt" + ], + "minecraft:brightness_filter": { + "min": 7, + "max": 15, + "adjust_for_weather": false + }, + "minecraft:weight": { + "default": 8 + }, + "minecraft:herd": { + "min_size": 2, + "max_size": 4 + }, + "minecraft:biome_filter": { + "test": "has_biome_tag", + "operator": "==", + "value": "grove" + } + }, + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_on_block_filter": "minecraft:grass", + "minecraft:brightness_filter": { + "min": 7, + "max": 15, + "adjust_for_weather": false + }, + "minecraft:weight": { + "default": 5 + }, + "minecraft:herd": { + "min_size": 4, + "max_size": 4 + }, + "minecraft:biome_filter": { + "all_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "forest" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "mutated" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "birch" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "roofed" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "mountain" + } + ] + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/axolotl.json b/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/axolotl.json new file mode 100644 index 0000000..33c5130 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/axolotl.json @@ -0,0 +1,450 @@ +{ + "format_version": "1.18.10", + "minecraft:entity": { + "description": { + "identifier": "minecraft:axolotl", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "attack_cooldown": { + "minecraft:attack_cooldown": { + "attack_cooldown_time": 120.0, + "attack_cooldown_complete_event": { + "event": "attack_cooldown_complete_event", + "target": "self" + } + } + }, + "axolotl_lucy": { + "minecraft:variant": { "value": 0 } + }, + "axolotl_cyan": { + "minecraft:variant": { "value": 1 } + }, + "axolotl_gold": { + "minecraft:variant": { "value": 2 } + }, + "axolotl_wild": { + "minecraft:variant": { "value": 3 } + }, + "axolotl_blue": { + "minecraft:variant": { "value": 4 } + }, + + "axolotl_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": "tropical_fish_bucket", + "transform_to_item": "water_bucket:0", + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 5, + "speed_multiplier": 1.1 + } + }, + "axolotl_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:behavior.breed": { + "priority": 1, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": false, + "breed_items": "tropical_fish_bucket", + "transform_to_item": "water_bucket:0", + "breeds_with": { + "mate_type": "minecraft:axolotl", + "baby_type": "minecraft:axolotl", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "mutation_factor": { + "variant": 0.00083 // roughly 1/1200 + } + } + }, + + "axolotl_in_water": { + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { "test": "in_water", "operator": "!=", "value": true }, + "event": "start_drying_out" + } + ] + } + }, + "axolotl_dried": { + "minecraft:damage_over_time": { + "damage_per_hurt": 1, + "time_between_hurt": 0 + } + }, + "axolotl_on_land": { + "minecraft:drying_out_timer": { + "total_time": 300, + "water_bottle_refill_time": 90, + "dried_out_event": { + "event": "dried_out" + }, + "stopped_drying_out_event": { + "event": "stop_drying_out" + }, + "recover_after_dried_out_event": { + "event": "recover_after_dried_out" + } + } + }, + "axolotl_on_land_in_rain": { + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { "test": "in_water_or_rain", "operator": "!=", "value": true }, + "event": "start_drying_out" + }, + { + "filters": { "test": "in_water", "operator": "==", "value": true }, + "event": "enter_water" + } + ] + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": [ "axolotl", "mob" ] + }, + "minecraft:collision_box": { + "width": 0.75, + "height": 0.42 + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true, + "breathes_air": true, + "generates_bubbles": false + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 14 + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "lightning", + "deals_damage": true, + "damage_multiplier": 2000.0 + } + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": true, + "can_swim": true, + "can_walk": true, + "can_sink": false, + "avoid_damage_blocks": true + }, + "minecraft:movement.amphibious": { + "max_turn": 15.0 + }, + "minecraft:movement": { + "value": 0.1 + }, + "minecraft:underwater_movement": { + "value": 0.2 + }, + "minecraft:jump.static": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + "mass": 0.5 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:attack": { + "damage": 2 + }, + "minecraft:combat_regeneration": {}, + + "minecraft:behavior.play_dead": { + "priority": 0, + "duration": 10, + "force_below_health": 8, + "random_start_chance": 0.33, + "random_damage_range": [ 0, 2 ], + "damage_sources": [ + "contact", + "entity_attack", + "entity_explosion", + "magic", + "projectile", + "thorns", + "wither" + ], + "apply_regeneration": true, + "filters": { "test": "in_water", "operator": "==", "value": true } + }, + "minecraft:behavior.tempt": { + "priority": 2, + "speed_multiplier": 1.1, + "can_tempt_vertically": true, + "items": [ + "tropical_fish_bucket" + ] + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 3, + "must_see": true, + "reselect_targets": true, + "within_radius": 20.0, + "must_see_forget_duration": 17.0, + "entity_types": [ + { + "filters": { + "all_of": [ + { "test": "in_water", "subject": "other", "value": true }, + { "test": "has_component", "subject": "self", "operator": "!=", "value": "minecraft:attack_cooldown" }, + { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "squid" }, + { "test": "is_family", "subject": "other", "value": "fish" } + ] + } + ] + }, + "max_dist": 8 + }, + { + "filters": { + "all_of": [ + { "test": "in_water", "subject": "other", "value": true }, + { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "drowned" }, + { "test": "is_family", "subject": "other", "value": "guardian" }, + { "test": "is_family", "subject": "other", "value": "guardian_elder" } + ] + } + ] + }, + "max_dist": 8 + } + ] + }, + "minecraft:behavior.melee_attack": { + "priority": 4, + "on_kill": { + "event": "killed_enemy_event", + "target": "self" + } + }, + "minecraft:behavior.move_to_water": { + "priority": 6, + "search_range": 16, + "search_height": 5, + "search_count": 1, + "goal_radius": 0.1 + }, + "minecraft:behavior.swim_idle": { + "priority": 7, + "idle_time": 5.0, + "success_rate": 0.05 + }, + "minecraft:behavior.random_swim": { + "priority": 8, + "interval": 0, + "xz_dist": 30, + "y_dist": 15 + }, + "minecraft:behavior.random_stroll": { + "priority": 9, + "interval": 100 + }, + "minecraft:behavior.look_at_player": { + "priority": 10, + "target_distance": 6.0, + "probability": 0.02 + } + }, + + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "add": { + "component_groups": [ + "axolotl_adult", + "axolotl_in_water" + ] + } + }, + { + "randomize": [ + { + "weight": 25, + "add": { + "component_groups": [ "axolotl_cyan" ] + } + }, + { + "weight": 25, + "add": { + "component_groups": [ "axolotl_gold" ] + } + }, + { + "weight": 25, + "add": { + "component_groups": [ "axolotl_lucy" ] + } + }, + { + "weight": 25, + "add": { + "component_groups": [ "axolotl_wild" ] + } + } + ] + } + ] + }, + "attack_cooldown_complete_event": { + "remove": { + "component_groups": [ + "attack_cooldown" + ] + } + }, + "killed_enemy_event": { + "add": { + "component_groups": [ + "attack_cooldown" + ] + } + }, + "minecraft:entity_born": { + "sequence": [ + { + "remove": { + "component_groups": [ + "axolotl_adult" + ] + }, + "add": { + "component_groups": [ + "axolotl_baby", + "axolotl_in_water" + ] + } + }, + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:variant" + }, + "add": { "component_groups": [ "axolotl_blue" ] } + } + ] + }, + + "minecraft:ageable_grow_up": { + "remove": { "component_groups": [ "axolotl_baby" ] }, + "add": { "component_groups": [ "axolotl_adult" ] } + }, + + "stop_drying_out": { + "remove": { + "component_groups": [ + "axolotl_on_land", + "axolotl_dried" + ] + }, + "add": { + "component_groups": [ "axolotl_on_land_in_rain" ] + } + }, + "start_drying_out": { + "remove": { + "component_groups": [ + "axolotl_on_land_in_rain", + "axolotl_in_water" + ] + }, + "add": { + "component_groups": [ "axolotl_on_land" ] + } + }, + "dried_out": { + "add": { + "component_groups": [ "axolotl_dried" ] + } + }, + "recover_after_dried_out": { + "remove": { + "component_groups": [ "axolotl_dried" ] + } + }, + "enter_water": { + "remove": { + "component_groups": [ + "axolotl_on_land", + "axolotl_on_land_in_rain", + "axolotl_dried" + ] + }, + "add": { + "component_groups": [ + "axolotl_in_water" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/bee.json b/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/bee.json new file mode 100644 index 0000000..355dac9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/bee.json @@ -0,0 +1,838 @@ +{ + "format_version": "1.18.10", + "minecraft:entity": { + "description": { + "identifier": "minecraft:bee", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "bee_baby": { + "minecraft:is_baby": {}, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + "minecraft:red_flower", // All small flowers except Dandelion + "minecraft:yellow_flower", // Dandelion + "minecraft:wither_rose", + "minecraft:double_plant:0", // Sunflower + "minecraft:double_plant:1", // Lilac + "minecraft:double_plant:4", // Rose Bush + "minecraft:double_plant:5", // Peony + "minecraft:flowering_azalea", //Flowering Azalea + "minecraft:azalea_leaves_flowered" //Flowering Azalea leaves + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 11, // This has to be lower priority than move to block goal so that bee seek shelter in rain instead of following parents + "speed_multiplier": 1.1 + } + }, + "bee_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:behavior.breed": { + "priority": 4, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": false, + "breeds_with": { + "mate_type": "minecraft:bee", + "baby_type": "minecraft:bee", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ + "minecraft:red_flower", // All small flowers except Dandelion + "minecraft:yellow_flower", // Dandelion + "minecraft:wither_rose", + "minecraft:double_plant:0", // Sunflower + "minecraft:double_plant:1", // Lilac + "minecraft:double_plant:4", // Rose Bush + "minecraft:double_plant:5", // Peony + "minecraft:flowering_azalea", //Flowering Azalea + "minecraft:azalea_leaves_flowered" //Flowering Azalea leaves + ] + } + }, + "track_attacker": { + "minecraft:behavior.hurt_by_target": { + "priority": 1 + } + }, + "angry_bee": { + "minecraft:angry": { + "duration": 25, + "broadcastAnger": true, + "broadcastRange": 20, + "broadcast_filters": { + "test": "is_family", + "operator": "!=", + "value": "pacified" + }, + "calm_event": { + "event": "calmed_down", + "target": "self" + } + }, + "minecraft:behavior.melee_attack": { + "priority": 2, + "attack_once": true, + "speed_multiplier": 1.4, + "on_attack": { + "event": "countdown_to_perish_event", + "target": "self" + } + } + }, + "escape_fire": { + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25, + "force": true + }, + "minecraft:timer": { + "looping": false, + "time": [20,50], + "randomInterval": true, + "time_down_event": { + "event": "stop_panicking_after_fire", + "target": "self" + } + } + }, + "countdown_to_perish": { + "minecraft:mark_variant": { + "value": 1 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25, + "force": true + }, + "minecraft:timer": { + "looping": false, + "time": [10, 60], + "randomInterval": true, + "time_down_event": { + "event": "perish_event", + "target": "self" + } + }, + "minecraft:type_family": { + "family": [ "bee", "mob", "arthropod", "pacified" ] + } + }, + "perish": { + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "cause": "none", + "damage_per_tick": 999 + } + ] + } + }, + "take_nearest_target": { + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 10 + } + ] + }, + "minecraft:timer": { + "looping": true, + "time": 5, + "time_down_event": { + "event": "calmed_down", + "target": "self" + } + } + }, + "look_for_food": { + "minecraft:behavior.move_to_block": { + "priority": 10, + "tick_interval": 1, + "start_chance": 0.5, + "search_range": 6, + "search_height": 4, + "goal_radius": 1.0, + "stay_duration": 20.0, + "target_selection_method": "random", + "target_offset": [0, 0.25, 0], + "target_blocks": [ + "minecraft:red_flower", // All small flowers except Dandelion + "minecraft:yellow_flower", // Dandelion + "minecraft:wither_rose", + "minecraft:double_plant:8", // Sunflower top + "minecraft:double_plant:9", // Lilac top + "minecraft:double_plant:12", // Rose Bush top + "minecraft:double_plant:13", // Peony top + "minecraft:flowering_azalea", //Flowering azalea + "minecraft:azalea_leaves_flowered" //Flowering Azalea leaves + ], + "on_stay_completed": [ + { + "event": "collected_nectar", + "target": "self" + } + ] + }, + "minecraft:timer": { + "looping": true, + "time": 180, + "time_down_event": { + "event": "find_flower_timeout" + } + }, + "minecraft:ambient_sound_interval" :{ + "event_name" : "ambient.pollinate", + "range" : 3.0, + "value" : 2.0 + } + }, + "has_nectar": { + "minecraft:is_charged": {}, + "minecraft:grows_crop": { + "charges": 10, + "chance": 0.03 + } + }, + "return_to_home": { + "minecraft:behavior.go_home": { + "priority": 4, + "speed_multiplier": 1.0, + "interval": 1, + "goal_radius": 1.2, + "on_home": [ + { + "filters": { + "any_of":[ + { "test": "is_block", "subject": "block", "value": "minecraft:bee_nest" }, + { "test": "is_block", "subject": "block", "value": "minecraft:beehive" } + ] + }, + "event": "minecraft:bee_returned_to_hive", + "target": "block" + }, + { + "filters": { + "all_of":[ + { "test": "is_block", "subject": "block", "operator": "!=", "value": "minecraft:bee_nest" }, + { "test": "is_block", "subject": "block", "operator": "!=", "value": "minecraft:beehive" } + ] + }, + "event": "find_hive_event", + "target": "self" + } + ], + "on_failed": { + "event": "find_hive_event", + "target": "self" + } + } + }, + "find_hive": { + "minecraft:behavior.move_to_block": { + "priority": 10, + "search_range": 16, + "search_height": 10, + "tick_interval": 1, + "goal_radius": 0.633, // was tested with 0.4 when the goal radius wasn't squared. sqrt(0.4)~0.633 + "target_blocks": [ + "bee_nest", + "beehive" + ], + "on_reach": [ + { + "event": "minecraft:bee_returned_to_hive", + "target": "block" + } + ] + }, + "minecraft:timer": { + "looping": false, + "time": 180, + "time_down_event": { + "event": "find_hive_timeout", + "target": "self" + } + } + }, + "hive_full": { + "minecraft:timer": { + "looping": false, + "time": [5, 20], + "randomInterval": true, + "time_down_event": { + "event": "find_hive_event", + "target": "self" + } + } + }, + "shelter_detection": { + "minecraft:environment_sensor": { + "triggers": [ + { + "event": "seek_shelter", + "filters": { + "all_of": [ + { + "any_of": [ + { + "test": "is_daytime", + "value": false + }, + { + "test": "weather", + "operator": "==", + "value": "precipitation" + } + ] + }, + { // Assume we are already going home if we have nectar + "test": "has_component", + "value": "minecraft:is_charged", + "operator": "!=" + }, + { // Assume we are already going home if we have nectar + "test": "has_biome_tag", + "value": "overworld" + } + ] + } + } + ] + } + }, + "abort_shelter_detection": { + "minecraft:environment_sensor": { + "triggers": [ + { + "event": "abort_sheltering", + "filters": { + "all_of": [ + { + "test": "weather", + "operator": "==", + "value": "clear" + }, + { + "test": "is_daytime", + "value": true + } + ] + } + } + ] + } + }, + "easy_attack": { + "minecraft:attack": { + "damage": 2 + } + }, + "normal_attack": { + "minecraft:attack": { + "damage": 2, + "effect_name": "poison", + "effect_duration": 10 + } + }, + "hard_attack": { + "minecraft:attack": { + "damage": 2, + "effect_name": "poison", + "effect_duration": 18 + } + }, + "default_sound" : { + "minecraft:ambient_sound_interval" :{ + "event_name" : "ambient", + "range" : 0.0, + "value" : 0.0 + } + } + }, + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:behavior.tempt": { + "priority": 5, + "speed_multiplier": 1.25, + "within_radius": 8, + "can_tempt_vertically": true, + "items": [ + "minecraft:red_flower", // All small flowers except Dandelion + "minecraft:yellow_flower", // Dandelion + "minecraft:wither_rose", + "minecraft:double_plant:0", // Sunflower + "minecraft:double_plant:1", // Lilac + "minecraft:double_plant:4", // Rose Bush + "minecraft:double_plant:5", // Peony + "minecraft:flowering_azalea", //Flowering azalea + "minecraft:azalea_leaves_flowered" //Flowering Azalea leaves + ] + }, + "minecraft:behavior.move_towards_home_restriction": { + "priority": 9 + }, + "minecraft:behavior.random_hover": { + "priority": 12, + "xz_dist": 8, + "y_dist": 8, + "y_offset": -1, + "interval": 1, + "hover_height": [1, 4] + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + "mass": 0.5 + }, + "minecraft:behavior.float": { + "priority": 19 + }, + "minecraft:type_family": { + "family": [ "bee", "mob", "arthropod" ] + }, + "minecraft:on_target_acquired": { + "event": "attacked", + "target": "self" + }, + "minecraft:breathable": { + "totalSupply": 15, + "suffocateTime": 0 + }, + "minecraft:collision_box": { + "width": 0.55, + "height": 0.5 + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:home": { + "restriction_radius": 22, + "home_block_list": [ + "minecraft:bee_nest", + "minecraft:beehive" + ] + }, + "minecraft:follow_range": { + "value": 1024 + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:flying_speed": { + "value": 0.15 + }, + "minecraft:navigation.hover": { + "can_path_over_water": true, + "can_sink": false, + "can_pass_doors": false, + "can_path_from_air": true, + "avoid_water": true, + "avoid_damage_blocks": true, + "avoid_sun": false + }, + "minecraft:movement.hover": {}, + "minecraft:jump.static": {}, + "minecraft:can_fly": {}, + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:nameable": {}, + "minecraft:block_sensor": { + "sensor_radius": 16, + "on_break": [ + { + "block_list": [ + "minecraft:beehive", "minecraft:bee_nest" + ], + "on_block_broken": "hive_destroyed" + } + ] + }, + "minecraft:physics": {}, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 95, + "add": { + "component_groups": [ + "bee_adult" + ] + } + }, + { + "weight": 5, + "add": { + "component_groups": [ + "bee_baby" + ] + } + } + ] + }, + { + "add": { + "component_groups": [ + "track_attacker", + "shelter_detection", + "look_for_food" + ] + } + } + ] + }, + "minecraft:entity_born": { + "add": { + "component_groups": [ + "bee_baby", + "shelter_detection", + "track_attacker", + "look_for_food" + ] + } + }, + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "bee_baby" + ] + }, + "add": { + "component_groups": [ + "bee_adult" + ] + } + }, + "minecraft:exited_disturbed_hive": { + "add": { + "component_groups": [ + "take_nearest_target" + ] + }, + "remove": { + "component_groups": [ + "find_hive", + "return_to_home", + "has_nectar", + "abort_shelter_detection", + "shelter_detection", + "escape_fire" + ] + } + }, + "hive_destroyed": { + "sequence": [ + { + "filters": { + "test": "is_family", + "subject": "self", + "operator": "!=", + "value": "pacified" + }, + "add": { + "component_groups": [ + "take_nearest_target" + ] + }, + "remove": { + "component_groups": [ + "escape_fire" + ] + } + } + ] + }, + "stop_panicking_after_fire" : { + "remove": { + "component_groups": [ + "escape_fire" + ] + } + }, + "minecraft:exited_hive_on_fire": { + "add": { + "component_groups": [ + "escape_fire" + ] + } + }, + "minecraft:exited_hive": { + "add": { + "component_groups": [ + "look_for_food", + "shelter_detection" + ] + }, + "remove": { + "component_groups": [ + "find_hive", + "return_to_home", + "has_nectar", + "abort_shelter_detection" + ] + } + }, + "minecraft:hive_full": { + "add": { + "component_groups": [ + "hive_full" + ] + }, + "remove": { + "component_groups": [ + "find_hive", + "return_to_home" + ] + } + }, + "attacked": { + "sequence": [ + { + "add": { + "component_groups": [ + "angry_bee" + ] + }, + "remove": { + "component_groups": [ + "take_nearest_target" + ] + } + }, + { + "filters": { "test" : "is_difficulty", "value" : "easy"}, + "remove": { + "component_groups": [ "normal_attack", "hard_attack" ] + }, + "add": { + "component_groups": [ "easy_attack" ] + } + }, + { + "filters": { "test" : "is_difficulty", "value" : "normal"}, + "remove": { + "component_groups": [ "easy_attack", "hard_attack" ] + }, + "add": { + "component_groups": [ "normal_attack" ] + } + }, + { + "filters": { "test" : "is_difficulty", "value" : "hard"}, + "remove": { + "component_groups": [ "easy_attack", "normal_attack" ] + }, + "add": { + "component_groups": [ "hard_attack" ] + } + } + ] + }, + "calmed_down": { + "add" : { + "component_groups": [ + "shelter_detection", + "return_to_home" + ] + }, + "remove": { + "component_groups": [ + "angry_bee", + "take_nearest_target" + ] + } + }, + "collected_nectar": { + "remove": { + "component_groups": [ + "look_for_food" + ] + }, + "add": { + "component_groups": [ + "return_to_home", + "has_nectar", + "default_sound" + ] + } + }, + "find_hive_event": { + "remove": { + "component_groups": [ + "return_to_home", + "hive_full" + ] + }, + "add": { + "component_groups": [ + "find_hive" + ] + } + }, + "find_hive_timeout": { + "sequence": [ + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:is_charged" + }, + "remove": { + "component_groups": [ + "find_hive", + "escape_fire" + ] + }, + "add": { + "component_groups": [ + "look_for_food" + ] + } + }, + { + "filters": { + "test": "has_component", + "value": "minecraft:is_charged" + }, + "remove": { + "component_groups": [ + "find_hive" + ] + }, + "add": { + "component_groups": [ + "return_to_home" + ] + } + } + ] + }, + "find_flower_timeout": { + "remove": { + "component_groups": [ + "look_for_food" + ] + }, + "add": { + "component_groups": [ + "return_to_home" + ] + } + }, + "seek_shelter": { + "remove": { + "component_groups": [ + "look_for_food", + "collect_nectar", + "shelter_detection" + ] + }, + "add": { + "component_groups": [ + "default_sound", + "return_to_home", + "abort_shelter_detection" + ] + } + }, + "abort_sheltering": { + "remove": { + "component_groups": [ + "abort_shelter_detection", + "return_to_home", + "escape_fire" + ] + }, + "add": { + "component_groups": [ + "shelter_detection", + "look_for_food" + ] + } + }, + + "countdown_to_perish_event" : { + "remove": { + "component_groups": [ + "collect_nectar", + "track_attacker", + "take_nearest_target", + "look_for_food", + "angry_bee", + "hive_full", + "find_hive", + "escape_fire" + ] + }, + "add": { + "component_groups": [ + "countdown_to_perish" + ] + } + }, + "perish_event":{ + "add": { + "component_groups": [ + "perish" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/boat.json b/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/boat.json new file mode 100644 index 0000000..c679bb1 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/boat.json @@ -0,0 +1,289 @@ +{ + "format_version": "1.18.10", + "minecraft:entity": { + "description": { + "identifier": "minecraft:boat", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:floating": { + "minecraft:buoyant": { + "base_buoyancy": 1.0, + "apply_gravity": true, + "simulate_waves": true, + "big_wave_probability": 0.03, + "big_wave_speed": 10.0, + "liquid_blocks": [ + "minecraft:water", + "minecraft:flowing_water" + ] + } + }, + "minecraft:can_ride": { + "minecraft:rideable": { + "seat_count": 2, + "interact_text": "action.interact.ride.boat", + "pull_in_entities": true, + + "seats": [ + { + "position": [ 0.0, -0.2, 0.0 ], + "min_rider_count": 0, + "max_rider_count": 1, + + "rotate_rider_by": -90, + "lock_rider_rotation": 90 + }, + { + "position": [ 0.2, -0.2, 0.0 ], + "min_rider_count": 2, + "max_rider_count": 2, + + "rotate_rider_by": "query.has_any_family('blaze', 'creeper', 'enderman', 'illager', 'magmacube', 'piglin', 'player', 'skeleton', 'slime', 'villager', 'wandering_trader', 'witch', 'zombie', 'zombie_pigman') ? -90 : 0", + "lock_rider_rotation": 90 + }, + { + "position": [ -0.6, -0.2, 0.0 ], + "min_rider_count": 2, + "max_rider_count": 2, + "rotate_rider_by": "query.has_any_family('blaze', 'creeper', 'enderman', 'illager', 'magmacube', 'piglin', 'player', 'skeleton', 'slime', 'villager', 'wandering_trader', 'witch', 'zombie', 'zombie_pigman') ? -90 : 0", + "lock_rider_rotation": 90 + } + ] + } + }, + "minecraft:above_bubble_column_down": { + "minecraft:buoyant": { + "base_buoyancy": 1.0, + "apply_gravity": true, + "simulate_waves": false, + "liquid_blocks": [ + "minecraft:water", + "minecraft:flowing_water" + ], + "drag_down_on_buoyancy_removed": 0.7 + }, + "minecraft:timer": { + "looping": false, + "time": 3, + "time_down_event": { + "event": "minecraft:sink", + "target": "self" + } + }, + "minecraft:out_of_control": { + } + }, + "minecraft:above_bubble_column_up": { + "minecraft:buoyant": { + "base_buoyancy": 1.0, + "apply_gravity": true, + "simulate_waves": false, + "liquid_blocks": [ + "minecraft:water", + "minecraft:flowing_water" + ], + "drag_down_on_buoyancy_removed": 0.7 + }, + "minecraft:out_of_control": { + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "boat", "inanimate" ] + }, + "minecraft:collision_box": { + "width": 1.4, + "height": 0.455 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/boat.json" + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + }, + "minecraft:rideable": { + "seat_count": 2, + "interact_text": "action.interact.ride.boat", + "pull_in_entities": true, + + "seats": [ + { + "position": [ 0.0, -0.2, 0.0 ], + "min_rider_count": 0, + "max_rider_count": 1, + + "rotate_rider_by": -90, + "lock_rider_rotation": 90 + }, + { + "position": [ 0.2, -0.2, 0.0 ], + "min_rider_count": 2, + "max_rider_count": 2, + + "rotate_rider_by": "query.has_any_family('blaze', 'creeper', 'enderman', 'illager', 'magmacube', 'piglin', 'player', 'skeleton', 'slime', 'villager', 'wandering_trader', 'witch', 'zombie', 'zombie_pigman') ? -90 : 0", + "lock_rider_rotation": 90 + }, + { + "position": [ -0.6, -0.2, 0.0 ], + "min_rider_count": 2, + "max_rider_count": 2, + "rotate_rider_by": "query.has_any_family('blaze', 'creeper', 'enderman', 'illager', 'magmacube', 'piglin', 'player', 'skeleton', 'slime', 'villager', 'wandering_trader', 'witch', 'zombie', 'zombie_pigman') ? -90 : 0", + "lock_rider_rotation": 90 + } + ] + }, + "minecraft:is_stackable": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:buoyant": { + "base_buoyancy": 1.0, + "apply_gravity": true, + "simulate_waves": true, + "big_wave_probability": 0.03, + "big_wave_speed": 10.0, + "liquid_blocks": [ + "minecraft:water", + "minecraft:flowing_water" + ] + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 60.0, + "max_dropped_ticks": 20, + "use_motion_prediction_hints": true + }, + "conditional_values": [ + { + "max_optimized_distance": 0.0, + "max_dropped_ticks": 0, + "use_motion_prediction_hints": true, + "conditional_values": [ + { + "test": "is_moving", + "subject": "self", + "operator": "==", + "value": true + } + ] + } + ] + }, + "minecraft:inside_block_notifier": { + "block_list": [ + { + "block": { + "name": "minecraft:bubble_column", + "states": { + "drag_down": true + } + }, + "entered_block_event": { + "event": "minecraft:entered_bubble_column_down", + "target": "self" + }, + "exited_block_event": { + "event": "minecraft:exited_bubble_column", + "target": "self" + } + }, + { + "block": { + "name": "minecraft:bubble_column", + "states": { + "drag_down": false + } + }, + "entered_block_event": { + "event": "minecraft:entered_bubble_column_up", + "target": "self" + }, + "exited_block_event": { + "event": "minecraft:exited_bubble_column", + "target": "self" + } + } + ] + } + }, + + "events": { + "minecraft:entered_bubble_column_down": { + "remove": { + "component_groups": [ + "minecraft:floating" + ] + }, + "add": { + "component_groups": [ + "minecraft:above_bubble_column_down" + ] + } + }, + "minecraft:entered_bubble_column_up": { + "remove": { + "component_groups": [ + "minecraft:floating" + ] + }, + "add": { + "component_groups": [ + "minecraft:above_bubble_column_up" + ] + } + }, + "minecraft:exited_bubble_column": { + "remove": { + "component_groups": [ + "minecraft:above_bubble_column_down", + "minecraft:above_bubble_column_up" + ] + }, + "add": { + "component_groups": [ + "minecraft:floating", + "minecraft:can_ride" + ] + } + }, + "minecraft:sink": { + "remove": { + "component_groups": [ + "minecraft:floating", + "minecraft:can_ride", + "minecraft:above_bubble_column_down", + "minecraft:above_bubble_column_up" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/cat.json b/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/cat.json new file mode 100644 index 0000000..e13ba57 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/cat.json @@ -0,0 +1,723 @@ +{ + "format_version": "1.18.10", + "minecraft:entity": { + "description": { + "identifier": "minecraft:cat", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:cat_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.4 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ "fish", "salmon" ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + } + }, + + "minecraft:cat_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/cat.json" + }, + "minecraft:scale": { + "value": 0.8 + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": true, + "require_full_health": true, + "allow_sitting": true, + "breeds_with": { + "mate_type": "minecraft:cat", + "baby_type": "minecraft:cat", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ "fish", "salmon" ] + } + }, + "minecraft:cat_wild": { + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:tameable": { + "probability": 0.33, + "tame_items": [ "fish", "salmon" ], + "tame_event": { + "event": "minecraft:on_tame", + "target": "self" + } + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.35, 0.0 ] + } + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 1, + "reselect_targets": true, + "within_radius": 16.0, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "rabbit" + }, + "max_dist": 8 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "baby_turtle" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 8 + } + ] + }, + "minecraft:behavior.tempt": { + "priority": 5, + "speed_multiplier": 0.5, + "within_radius": 16, + "can_get_scared": true, + "items": [ + "fish", + "salmon" + ] + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 6, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 10, + "walk_speed_multiplier": 0.8, + "sprint_speed_multiplier": 1.33 + } + ] + }, + "minecraft:behavior.move_towards_dwelling_restriction": { + "priority": 7 + } + }, + "minecraft:cat_tame": { + "minecraft:is_tamed": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:color": { + "value": 14 + }, + "minecraft:sittable": { + }, + "minecraft:behavior.tempt": { + "priority": 5, + "speed_multiplier": 0.5, + "within_radius": 16, + "items": [ + "fish", + "salmon" + ] + }, + "minecraft:is_dyeable": { + "interact_text": "action.interact.dye" + }, + "minecraft:balloonable": { + "mass": 0.6 + }, + "minecraft:behavior.follow_owner": { + "priority": 4, + "speed_multiplier": 1.0, + "start_distance": 10, + "stop_distance": 2 + }, + "minecraft:behavior.stay_while_sitting": { + "priority": 3 + }, + "minecraft:behavior.ocelot_sit_on_block": { + "priority": 7, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.pet_sleep_with_owner": { + "priority": 2, + "speed_multiplier": 1.2, + "search_radius": 10, + "search_height": 10, + "goal_radius": 1.0 + }, + "minecraft:on_wake_with_owner": { + "event": "minecraft:pet_slept_with_owner", + "target": "self" + } + }, + "minecraft:cat_gift_for_owner": { + "minecraft:behavior.drop_item_for": { + "priority": 1, + "seconds_before_pickup": 0.0, + "cooldown": 0.25, + "drop_item_chance": 0.7, + "offering_distance": 5.0, + "minimum_teleport_distance": 2.0, + "max_head_look_at_height": 10.0, + "target_range": [ 5.0, 5.0, 5.0 ], + "teleport_offset": [ 0.0, 1.0, 0.0], + "time_of_day_range": [ 0.74999, 0.80 ], + "speed_multiplier": 1.0, + "search_range": 5, + "search_height": 2, + "search_count": 0, + "goal_radius": 1.0, + "entity_types": [ + { + "filters": { "test": "is_family", "subject": "other", "value": "player" }, + "max_dist": 6 + } + ], + "loot_table": "loot_tables/entities/cat_gift.json", + "on_drop_attempt": { + "event": "minecraft:cat_gifted_owner", + "target": "self" + } + } + }, + "minecraft:cat_white": { + "minecraft:variant": { + "value": 0 + } + }, + "minecraft:cat_tuxedo": { + "minecraft:variant": { + "value": 1 + } + }, + "minecraft:cat_red": { + "minecraft:variant": { + "value": 2 + } + }, + "minecraft:cat_siamese": { + "minecraft:variant": { + "value": 3 + } + }, + "minecraft:cat_british": { + "minecraft:variant": { + "value": 4 + } + }, + "minecraft:cat_calico": { + "minecraft:variant": { + "value": 5 + } + }, + "minecraft:cat_persian": { + "minecraft:variant": { + "value": 6 + } + }, + "minecraft:cat_ragdoll": { + "minecraft:variant": { + "value": 7 + } + }, + "minecraft:cat_tabby": { + "minecraft:variant": { + "value": 8 + } + }, + "minecraft:cat_black": { + "minecraft:variant": { + "value": 9 + } + }, + "minecraft:cat_jellie": { + "minecraft:variant": { + "value": 10 + } + } + }, + + "components": { + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:attack_damage": { + "value": 4 + }, + "minecraft:nameable": { + }, + "minecraft:type_family": { + "family": [ "cat", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 0.7 + }, + "minecraft:healable": { + "items": [ + { + "item": "fish", + "heal_amount": 2 + }, + { + "item": "salmon", + "heal_amount": 2 + } + ] + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:navigation.walk": { + "can_float": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "passive", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": false, + "can_migrate": true, + "first_founding_reward": 0 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25 + }, + "minecraft:behavior.mount_pathing": { + "priority": 1, + "speed_multiplier": 1.25, + "target_dist": 0, + "track_target": true + }, + "minecraft:behavior.leap_at_target": { + "priority": 3, + "target_dist": 0.3 + }, + "minecraft:behavior.ocelotattack": { + "priority": 4, + "cooldown_time": 1.0, + "x_max_rotation": 30.0, + "y_max_head_rotation": 30.0, + "max_distance": 15.0, + "max_sneak_range": 15.0, + "max_sprint_range": 4.0, + "reach_multiplier": 2.0, + "sneak_speed_multiplier": 0.6, + "sprint_speed_multiplier": 1.33, + "walk_speed_multiplier": 0.8 + }, + "minecraft:behavior.random_stroll": { + "priority": 8, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.look_at_player": { + "priority": 9 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 3, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:cat_adult", + "minecraft:cat_wild" + ] + } + }, + { + "weight": 1, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:cat_baby", + "minecraft:cat_wild" + ] + } + } + ] + }, + { + "randomize": [ + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_white" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_tuxedo" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_red" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_siamese" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_british" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_calico" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_persian" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_ragdoll" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_tabby" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_black" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_jellie" + ] + } + } + ] + } + ] + }, + + "minecraft:spawn_from_village": { + "sequence": [ + { + "randomize": [ + { + "weight": 3, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:cat_adult", + "minecraft:cat_wild" + ] + } + }, + { + "weight": 1, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:cat_baby", + "minecraft:cat_wild" + ] + } + } + ] + }, + { + "randomize": [ + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_tuxedo" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_red" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_siamese" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_white" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_british" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_calico" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_persian" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_ragdoll" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_tabby" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_jellie" + ] + } + } + ] + } + ] + }, + + "minecraft:spawn_midnight_cat": { + "sequence": [ + { + "add": { + "component_groups": [ + "minecraft:cat_adult", + "minecraft:cat_wild", + "minecraft:cat_black" + ] + } + } + ] + }, + + "minecraft:entity_born": { + "sequence": [ + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:is_baby" + }, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:cat_baby", + "minecraft:cat_tame" + ] + } + } + ] + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:cat_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:cat_adult" + ] + } + }, + "minecraft:on_tame": { + "sequence": [ + { + "remove": { + "component_groups": [ + "minecraft:cat_wild" + ] + } + }, + { + "add": { + "component_groups": [ + "minecraft:cat_tame" + ] + } + } + ] + }, + "minecraft:pet_slept_with_owner": { + "add": { + "component_groups": [ + "minecraft:cat_gift_for_owner" + ] + } + }, + "minecraft:cat_gifted_owner": { + "remove": { + "component_groups": [ + "minecraft:cat_gift_for_owner" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/dolphin.json b/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/dolphin.json new file mode 100644 index 0000000..f25d76e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/dolphin.json @@ -0,0 +1,438 @@ +{ + "format_version": "1.18.10", + "minecraft:entity": { + "description": { + "identifier": "minecraft:dolphin", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "dolphin_adult": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/dolphin.json" + }, + "minecraft:bribeable": { + "bribe_items": [ "fish", "salmon" ] + }, + "minecraft:behavior.melee_attack": { + "priority": 2, + "track_target": true + } + }, + "dolphin_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.65 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ "fish", "salmon" ], + "grow_up": { + "event": "ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 4, + "speed_multiplier": 1.1 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25 + } + }, + "dolphin_angry": { + "minecraft:angry": { + "duration": 25, + "broadcast_anger": true, + "broadcast_range": 16, + "calm_event": { + "event": "on_calm", + "target": "self" + } + }, + "minecraft:on_target_acquired": { + } + }, + "dolphin_dried": { + "minecraft:damage_over_time": { + "damage_per_hurt": 1, + "time_between_hurt": 0 + } + }, + "dolphin_swimming_navigation": { + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 6 + }, + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": false, + "can_swim": true, + "can_walk": false, + "can_breach": true, + "can_sink": false + }, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "all_of": [ + { + "test": "on_ground", + "operator": "==", + "value": true + }, + { + "test": "in_water", + "operator": "!=", + "value": true + } + ] + }, + "event": "navigation_on_land" + } + ] + } + }, + "dolphin_on_land": { + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": true, + "can_swim": true, + "can_walk": true, + "can_breach": false, + "can_jump": false + }, + "minecraft:drying_out_timer": { + "total_time": 120, + "water_bottle_refill_time": 0, + "dried_out_event": { + "event": "dried_out" + }, + "stopped_drying_out_event": { + "event": "stop_dryingout" + }, + "recover_after_dried_out_event": { + "event": "recover_after_dried_out" + } + } + }, + "dolphin_on_land_in_rain": { + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": true, + "can_swim": true, + "can_walk": true, + "can_breach": false, + "can_jump": false + }, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "test": "in_water", + "operator": "==", + "value": true + }, + "event": "navigation_off_land" + }, + { + "filters": { + "test": "in_water_or_rain", + "operator": "!=", + "value": true + }, + "event": "start_dryingout" + } + ] + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:nameable": { + }, + "minecraft:type_family": { + "family": [ "dolphin", "mob" ] + }, + "minecraft:collision_box": { + "width": 0.9, + "height": 0.6 + }, + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:follow_range": { + "value": 48, + "max": 48 + }, + "minecraft:breathable": { + "total_supply": 240, + "suffocate_time": 0, + "breathes_air": true, + "breathes_water": false, + "generates_bubbles": false + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:movement": { + "value": 0.1 + }, + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": true, + "can_swim": true, + "can_walk": false, + "can_breach": true, + "can_sink": false + }, + + "minecraft:underwater_movement": { + "value": 0.15 + }, + + "minecraft:jump.static": { + "jump_power": 0.6 + }, + "minecraft:can_climb": { + }, + "minecraft:behavior.swim_with_entity": { + "priority": 4, + "success_rate": 0.1, + "chance_to_stop": 0.0333, + "state_check_interval": 0.5, + "catch_up_threshold": 12.0, + "match_direction_threshold": 2.0, + "catch_up_multiplier": 2.5, + "speed_multiplier": 1.5, + "search_range": 20.0, + "stop_distance": 5.0, + + "entity_types": [ + { + "filters": { "test": "is_family", "subject": "other", "value": "player" } + } + ] + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.random_swim": { + "priority": 5, + "interval": 0, + "xz_dist": 20 + }, + "minecraft:behavior.random_breach": { + "priority": 6, + "interval": 50, + "xz_dist": 6, + "cooldown_time": 2.0 + }, + "minecraft:behavior.random_look_around": { + "priority": 7 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 2, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "guardian_elder" + }, + { + "test": "is_family", + "subject": "other", + "value": "guardian" + } + ] + }, + "max_dist": 8, + "walk_speed_multiplier": 1.0, + "sprint_speed_multiplier": 1.0 + } + ], + "probability_per_strength": 0.14 + }, + "minecraft:behavior.find_underwater_treasure": { + "priority": 2, + "speed_multiplier": 2.0, + "search_range": 30, + "stop_distance": 50 + }, + "minecraft:behavior.move_to_water": { + "priority": 1, + "search_range": 15, + "search_height": 5 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:flocking": { + "in_water": false, + "match_variants": false, + "use_center_of_mass": false, + "low_flock_limit": 4, + "high_flock_limit": 8, + "goal_weight": 2.0, + "loner_chance": 0.1, + "influence_radius": 6.0, + "breach_influence": 0.0, + "separation_weight": 1.75, + "separation_threshold": 3.0, + "cohesion_weight": 1.85, + "cohesion_threshold": 6.5, + "innner_cohesion_threshold": 3.5, + "min_height": 4.0, + "max_height": 4.0, + "block_distance": 1.0, + "block_weight": 0.0 + }, + "minecraft:on_target_acquired": { + "event": "become_angry", + "target": "self" + }, + "minecraft:on_target_escape": { + "target": "self" + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 90, + "add": { + "component_groups": [ + "dolphin_adult", + "dolphin_swimming_navigation" + ] + } + }, + { + "weight": 10, + "add": { + "component_groups": [ + "dolphin_baby", + "dolphin_swimming_navigation" + ] + } + } + ] + }, + "ageable_grow_up": { + "remove": { + "component_groups": [ + "dolphin_baby" + ] + }, + "add": { + "component_groups": [ + "dolphin_adult" + ] + } + }, + "become_angry": { + "add": { + "component_groups": [ + "dolphin_angry" + ] + } + }, + "on_calm": { + "remove": { + "component_groups": [ + "dolphin_angry" + ] + } + }, + "stop_dryingout": { + "remove": { + "component_groups": [ + "dolphin_on_land", + "dolphin_dried" + ] + }, + "add": { + "component_groups": [ "dolphin_on_land_in_rain" ] + } + }, + "start_dryingout": { + "remove": { + "component_groups": [ "dolphin_on_land_in_rain" ] + }, + "add": { + "component_groups": [ + "dolphin_on_land" + ] + } + }, + "dried_out": { + "add": { + "component_groups": [ "dolphin_dried" ] + } + }, + "recover_after_dried_out": { + "remove": { + "component_groups": [ "dolphin_dried" ] + } + }, + "navigation_on_land": { + "add": { + "component_groups": [ "dolphin_on_land" ] + }, + "remove": { + "component_groups": [ "dolphin_swimming_navigation" ] + } + }, + "navigation_off_land": { + "add": { + "component_groups": [ "dolphin_swimming_navigation" ] + }, + "remove": { + "component_groups": [ + "dolphin_on_land_in_rain", + "dolphin_on_land", + "dolphin_dried" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/enderman.json b/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/enderman.json new file mode 100644 index 0000000..c11721d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/enderman.json @@ -0,0 +1,218 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:enderman", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:enderman_calm": { + "minecraft:on_target_acquired": { + "event": "minecraft:become_angry", + "target": "self" + }, + "minecraft:movement": { + "value": 0.3 + } + }, + + "minecraft:enderman_angry": { + "minecraft:angry": { + "duration": 25, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:movement": { + "value": 0.45 + }, + "minecraft:behavior.melee_attack": { + "priority": 2 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 : 0" + }, + "minecraft:type_family": { + "family": [ "enderman", "monster", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/enderman.json" + }, + "minecraft:health": { + "value": 40, + "max": 40 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + }, + { + "filters": { "test": "in_contact_with_water", "operator": "==", "value": true }, + "cause": "drowning", + "damage_per_tick": 1 + } + ] + }, + "minecraft:attack": { + "damage": 7 + }, + "minecraft:follow_range": { + "value": 32, + "max": 32 + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 2.9 + }, + "minecraft:teleport": { + "random_teleports": true, + "max_random_teleport_time": 30, + "random_teleport_cube": [ 64, 32, 64 ], + "target_distance": 16, + "target_teleport_chance": 0.05, + "light_teleport_chance": 0.05 + }, + "minecraft:lookat": { + "search_radius": 64.0, + "set_target": true, + "look_cooldown": 5.0, + "filters": { + "all_of": [ + { + "subject": "other", + "test": "is_family", + "value": "player" + }, + { + "test": "has_equipment", + "domain": "head", + "subject": "other", + "operator": "not", + "value": "carved_pumpkin" + } + ] + } + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 5, + "must_see": true, + "attack_interval": 10, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "endermite" + }, + "max_dist": 64 + } + ] + }, + "minecraft:navigation.walk": { + "can_path_over_water": false, + "avoid_water": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 8.0, + "probability": 8.0 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 3 + }, + "minecraft:behavior.enderman_leave_block": { + "priority": 10 + }, + "minecraft:behavior.enderman_take_block": { + "priority": 11 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 80.0, + "max_dropped_ticks": 10, + "use_motion_prediction_hints": true + } + } + }, + + "events": { + "minecraft:entity_spawned": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:enderman_calm" + ] + } + }, + "minecraft:become_angry": { + "remove": { + "component_groups": [ + "minecraft:enderman_calm" + ] + }, + "add": { + "component_groups": [ + "minecraft:enderman_angry" + ] + } + }, + "minecraft:on_calm": { + "remove": { + "component_groups": [ + "minecraft:enderman_angry" + ] + }, + "add": { + "component_groups": [ + "minecraft:enderman_calm" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/glow_squid.json b/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/glow_squid.json new file mode 100644 index 0000000..1f22eed --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/glow_squid.json @@ -0,0 +1,135 @@ +{ + "format_version": "1.18.10", + "minecraft:entity": { + "description": { + "identifier": "minecraft:glow_squid", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups":{ + "minecraft:squid_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "!query.is_baby && query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:nameable": { + }, + "minecraft:type_family": { + "family": [ "squid", "mob" ] + }, + "minecraft:collision_box": { + "width": 0.95, + "height": 0.95 + }, + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/glow_squid.json" + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_air": false, + "breathes_water": true + }, + "minecraft:movement": { + "value": 0.2 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "can_sink": false + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + "mass": 0.5 + }, + "minecraft:behavior.squid_move_away_from_ground": { + "priority": 1 + }, + "minecraft:behavior.squid_flee": { + "priority": 2 + }, + "minecraft:behavior.squid_idle": { + "priority": 2 + }, + "minecraft:behavior.squid_dive": { + "priority": 2 + }, + "minecraft:behavior.squid_out_of_water": { + "priority": 2 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events":{ + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 95, + "remove": { + }, + "add": { + } + }, + { + "weight": 5, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:squid_baby" + ] + } + } + ] + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/goat.json b/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/goat.json new file mode 100644 index 0000000..648fd4a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/goat.json @@ -0,0 +1,450 @@ +{ + "format_version": "1.18.10", + "minecraft:entity": { + "description": { + "identifier": "minecraft:goat", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "goat_baby": { + "minecraft:is_baby": {}, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:behavior.follow_parent": { + "priority": 6, + "speed_multiplier": 1 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": "wheat", + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:attack": { + "damage": 1 + } + }, + "goat_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/goat.json" + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 0.6 + }, + "minecraft:breedable": { + "require_tame": false, + "breed_items": "wheat", + "breeds_with": { + "mate_type": "minecraft:goat", + "baby_type": "minecraft:goat", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "mutation_factor": { + "variant": 0 + } + }, + "minecraft:attack": { + "damage": 2 + } + }, + "goat_default": { + "minecraft:variant": { + "value": 0 + } + }, + "goat_screamer": { + "minecraft:variant": { + "value": 1 + } + }, + "interact_default": { + "minecraft:interact": { + "interactions": [ + { + "on_interact": { + "filters": { + "all_of": [ + { + "test": "has_component", + "subject": "self", + "operator": "!=", + "value": "minecraft:is_baby" + }, + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "has_equipment", + "domain": "hand", + "subject": "other", + "value": "bucket:0" + } + ] + } + }, + "use_item": true, + "transform_to_item": "bucket:1", + "play_sounds": "milk_suspiciously", + "interact_text": "action.interact.milk" + } + ] + } + }, + "interact_screamer": { + "minecraft:interact": { + "interactions": [ + { + "on_interact": { + "filters": { + "all_of": [ + { + "test": "has_component", + "subject": "self", + "operator": "!=", + "value": "minecraft:is_baby" + }, + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "has_equipment", + "domain": "hand", + "subject": "other", + "value": "bucket:0" + } + ] + } + }, + "use_item": true, + "transform_to_item": "bucket:1", + "play_sounds": "milk.screamer", + "interact_text": "action.interact.milk" + } + ] + } + }, + "ram_default": { + "minecraft:behavior.ram_attack": { + "priority": 5, + "run_speed": 0.7, + "ram_speed": 1.8, + "min_ram_distance": 4, + "ram_distance": 7, + "knockback_force": 2.5, + "knockback_height": 0.04, + "pre_ram_sound": "pre_ram", + "ram_impact_sound": "ram_impact", + "cooldown_range": [ + 30, + 300 + ], + "on_start": [ + { + "event": "start_event", + "target": "self" + } + ] + } + }, + "ram_screamer": { + "minecraft:behavior.ram_attack": { + "priority": 5, + "run_speed": 0.7, + "ram_speed": 1.8, + "min_ram_distance": 4, + "ram_distance": 7, + "knockback_force": 2.5, + "knockback_height": 0.04, + "pre_ram_sound": "pre_ram.screamer", + "ram_impact_sound": "ram_impact.screamer", + "cooldown_range": [ + 5, + 15 + ], + "on_start": [ + { + "event": "start_event", + "target": "self" + } + ] + } + }, + "attack_cooldown": { + "minecraft:attack_cooldown": { + "attack_cooldown_time": [ + 30, + 40 + ], + "attack_cooldown_complete_event": { + "event": "attack_cooldown_complete_event", + "target": "self" + } + } + } + }, + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:behavior.jump_to_block": { + "priority": 8, + "search_width": 10, + "search_height": 10, + "minimum_path_length": 8, + "minimum_distance": 1, + "scale_factor": 0.6, + "cooldown_range": [ + 30, + 60 + ] + }, + "minecraft:genetics": { + "mutation_rate": 0.02, + "genes": [ + { + "name": "goat_variant", + "use_simplified_breeding": true, + "allele_range": { + "range_min": 1, + "range_max": 100 + }, + "genetic_variants": [ + { + "main_allele": { + "range_min": 1, + "range_max": 2 + }, + "birth_event": { + "event": "minecraft:born_screamer", + "target": "self" + } + }, + { + "main_allele": { + "range_min": 3, + "range_max": 100 + }, + "birth_event": { + "event": "minecraft:born_default", + "target": "self" + } + } + ] + } + ] + }, + "minecraft:type_family": { + "family": [ + "goat", + "animal" + ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true, + "avoid_damage_blocks": true, + "blocks_to_avoid": [ + { + "name": "minecraft:powder_snow" + } + ] + }, + "minecraft:movement.basic": {}, + "minecraft:jump.static": {}, + "minecraft:can_climb": {}, + "minecraft:collision_box": { + "width": 0.9, + "height": 1.3 + }, + "minecraft:nameable": {}, + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.4 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1 + }, + "minecraft:behavior.tempt": { + "priority": 4, + "speed_multiplier": 0.75, + "items": [ + "wheat" + ] + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 6, + "within_radius": 16, + "entity_types": [ + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "goat" + }, + { + "test": "has_component", + "subject": "self", + "operator": "!=", + "value": "minecraft:attack_cooldown" + } + ] + }, + "max_dist": 16 + } + ], + "must_see": true + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": true, + "damage_modifier": -10 + } + }, + "minecraft:behavior.random_stroll": { + "priority": 9, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.look_at_player": { + "priority": 10, + "look_distance": 6, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 11 + }, + "minecraft:leashable": { + "soft_distance": 4, + "hard_distance": 6, + "max_distance": 10 + }, + "minecraft:balloonable": { + }, + "minecraft:physics": {}, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 95, + "add": { + "component_groups": [ + "goat_adult" + ] + } + }, + { + "weight": 5, + "add": { + "component_groups": [ + "goat_baby" + ] + } + } + ] + }, + "minecraft:entity_born": { + "add": { + "component_groups": [ + "goat_baby" + ] + } + }, + "minecraft:born_default": { + "add": { + "component_groups": [ + "goat_default", + "ram_default", + "interact_default" + ] + } + }, + "minecraft:born_screamer": { + "add": { + "component_groups": [ + "goat_screamer", + "ram_screamer", + "interact_screamer" + ] + } + }, + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "goat_baby" + ] + }, + "add": { + "component_groups": [ + "goat_adult" + ] + } + }, + "start_event": { + "add": { + "component_groups": [ + "attack_cooldown" + ] + } + }, + "attack_cooldown_complete_event": { + "remove": { + "component_groups": [ + "attack_cooldown" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/hoglin.json b/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/hoglin.json new file mode 100644 index 0000000..4960959 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/hoglin.json @@ -0,0 +1,520 @@ +{ + "format_version": "1.18.10", + "minecraft:entity": { + "description": { + "identifier": "minecraft:hoglin", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "zombification_sensor": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "in_nether", + "subject": "self", + "operator": "==", + "value": false + }, + "event": "start_zombification_event" + } + } + }, + + "start_zombification": { + "minecraft:is_shaking": {}, + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "in_nether", + "subject": "self", + "operator": "==", + "value": true + }, + "event": "stop_zombification_event" + } + }, + "minecraft:timer": { + "looping": false, + "time": 15, + "time_down_event": { + "event": "become_zombie_event" + } + } + }, + + "become_zombie": { + "minecraft:transformation": { + "into": "minecraft:zoglin", + "transformation_sound": "converted_to_zombified", + "keep_level": true + } + }, + + "angry_hoglin": { + "minecraft:angry": { + "duration": 10, + "broadcast_anger": true, + "broadcast_range": 16, + "calm_event": { + "event": "become_calm_event", + "target": "self" + }, + "angry_sound": "angry", + "sound_interval": { + "range_min": 2.0, + "range_max": 5.0 + } + } + }, + "attack_cooldown": { + "minecraft:attack_cooldown": { + "attack_cooldown_time": [ 10.0, 15.0 ], + "attack_cooldown_complete_event": { + "event": "attack_cooldown_complete_event", + "target": "self" + } + } + }, + "minecraft:hoglin_baby": { + "minecraft:type_family": { + "family": [ "hoglin", "hoglin_baby", "mob" ] + }, + "minecraft:is_baby": { + }, + "minecraft:movement": { + "value": 0.36 + }, + "minecraft:behavior.melee_attack": { + "priority": 4, + "speed_multiplier": 1, + "track_target": true, + "reach_multiplier": 1.0, + "cooldown_time": 0.75 + }, + "minecraft:attack": { + "damage": 1.0 + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:collision_box": { + "width": 0.85, + "height": 0.85 + }, + "minecraft:custom_hit_test": { + "hitboxes": [ + { + "width": 1.0, + "height": 0.85, + "pivot": [ 0, 0.5, 0 ] + } + ] + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ "crimson_fungus" ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 6, + "speed_multiplier": 1 + }, + "minecraft:rideable": { + "seat_count": 3, + "family_types": [ + "piglin" + ], + "seats": [ + { + "position": [ 0.0, 0.9, -0.3 ], + "lock_rider_rotation": 0 + }, + { + "position": [ 0.0, 2.4, -0.3 ], + "lock_rider_rotation": 0 + }, + { + "position": [ 0.0, 3.9, -0.3 ], + "lock_rider_rotation": 0 + } + ] + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1 + } + }, + "minecraft:hoglin_adult": { + "minecraft:collision_box": { + "width": 0.9, + "height": 0.9 + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:custom_hit_test": { + "hitboxes": [ + { + "width": 2.0, + "height": 1.75, + "pivot": [ 0, 1, 0 ] + } + ] + }, + "minecraft:group_size": { + "radius": 32, + "filters": { + "all_of": [ + { + "test": "has_component", + "operator": "!=", + "value": "minecraft:is_baby" + }, + { + "test": "is_family", + "value": "hoglin" + } + ] + } + }, + "minecraft:behavior.hurt_by_target": { + "priority": 2 + }, + "minecraft:on_target_acquired": { + "event": "become_angry_event", + "target": "self" + }, + "minecraft:loot": { + "table": "loot_tables/entities/hoglin.json" + }, + "minecraft:behavior.melee_attack": { + "priority": 4, + "speed_multiplier": 1, + "track_target": true, + "reach_multiplier": 2.5, + "cooldown_time": 2 + }, + "minecraft:attack": { + "damage": [ 3, 9 ] + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 0.6 + }, + "minecraft:breedable": { + "require_tame": false, + "love_filters": { + "test": "has_component", + "subject": "self", + "operator": "!=", + "value": "minecraft:attack_cooldown" + }, + "breeds_with": { + "mate_type": "minecraft:hoglin", + "baby_type": "minecraft:hoglin", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ "crimson_fungus" ] + } + }, + "unhuntable_adult": { + "minecraft:type_family": { + "family": [ "hoglin", "hoglin_adult", "mob" ] + } + }, + "huntable_adult": { + "minecraft:type_family": { + "family": [ "hoglin", "hoglin_adult", "hoglin_huntable", "mob" ] + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 40, + "max": 40 + }, + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? 5 : 0" + }, + "minecraft:knockback_resistance": { + "value": 0.5 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 4, + "within_radius": 16.0, + "entity_types": [ + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "has_component", + "subject": "self", + "operator": "!=", + "value": "minecraft:attack_cooldown" + } + ] + }, + "max_dist": 16 + } + ], + "must_see": true + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 0, + "remove_target": true, + "entity_types": [ + { + "filters": { + "all_of": [ + { + "test": "has_target", + "subject": "other", + "value": true + }, + { + "test": "is_family", + "subject": "other", + "value": "piglin" + } + ] + }, + "check_if_outnumbered": true, + "max_dist": 10, + "sprint_speed_multiplier": 1.2 + } + ], + "avoid_mob_sound": "retreat", + "sound_interval": { + "range_min": 2.0, + "range_max": 5.0 + } + }, + "minecraft:behavior.avoid_block": { + "priority": 1, + "tick_interval": 5, + "search_range": 8, + "search_height": 4, + "walk_speed_modifier": 1, + "sprint_speed_modifier": 1, + "avoid_block_sound": "retreat", + "sound_interval": { + "range_min": 2.0, + "range_max": 5.0 + }, + "target_selection_method": "nearest", + "target_blocks": [ + "minecraft:warped_fungus", + "minecraft:portal", + "minecraft:respawn_anchor" + ], + "on_escape": [ + { + "event": "escaped_event", + "target": "self" + } + ] + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 0.4 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:balloonable": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 95, + "trigger": "spawn_adult" + }, + { + "weight": 5, + "trigger": "spawn_baby" + } + ] + }, + "minecraft:entity_born": { + "trigger": "spawn_baby" + }, + "spawn_adult": { + "add": { + "component_groups": [ + "minecraft:hoglin_adult", + "huntable_adult", + "zombification_sensor" + ] + } + }, + "spawn_baby": { + "add": { + "component_groups": [ + "minecraft:hoglin_baby", + "zombification_sensor" + ] + } + }, + "stop_zombification_event": { + "add": { + "component_groups": [ + "zombification_sensor" + ] + }, + "remove": { + "component_groups": [ + "start_zombification" + ] + } + }, + "become_zombie_event": { + "add": { + "component_groups": [ + "become_zombie" + ] + } + }, + "start_zombification_event": { + "add": { + "component_groups": [ + "start_zombification" + ] + }, + "remove": { + "component_groups": [ + "zombification_sensor" + ] + } + }, + "spawn_adult_unhuntable": { + "add": { + "component_groups": [ + "minecraft:hoglin_adult", + "unhuntable_adult", + "zombification_sensor" + ] + } + }, + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:hoglin_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:hoglin_adult", + "huntable_adult" + ] + } + }, + + "become_angry_event": { + "add": { + "component_groups": [ + "angry_hoglin" + ] + } + }, + "become_calm_event": { + "remove": { + "component_groups": [ + "angry_hoglin" + ] + } + }, + "escaped_event": { + "add": { + "component_groups": [ + "attack_cooldown" + ] + }, + "remove": { + "component_groups": [ + "angry_hoglin" + ] + } + }, + "attack_cooldown_complete_event": { + "remove": { + "component_groups": [ + "attack_cooldown" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/iron_golem.json b/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/iron_golem.json new file mode 100644 index 0000000..cb6cf14 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/iron_golem.json @@ -0,0 +1,377 @@ +{ + "format_version": "1.18.10", + "minecraft:entity": { + "description": { + "identifier": "minecraft:iron_golem", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:player_created": { + "minecraft:behavior.hurt_by_target": { + "priority": 2, + "entity_types": { + "filters": { + "all_of": [ + { "test" : "is_family", "subject" : "other", "operator": "!=", "value" : "player"}, + { "test" : "is_family", "subject" : "other", "operator": "!=", "value" : "creeper"} + ] + } + } + } + }, + "minecraft:village_created": { + "minecraft:behavior.defend_village_target": { + "priority": 1, + "must_reach": true, + "attack_chance": 0.05, + "entity_types": { + "filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "mob" }, + { "test": "is_family", "subject": "other", "value": "player" } + ] + } + } + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "defender", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": false, + "can_migrate": true, + "first_founding_reward": 0 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": [ "irongolem", "mob" ] + }, + "minecraft:nameable": { + }, + "minecraft:collision_box": { + "width": 1.4, + "height": 2.9 + }, + "minecraft:loot": { + "table": "loot_tables/entities/iron_golem.json" + }, + "minecraft:health": { + "value": 100, + "max": 100 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "can_path_over_water": false, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:interact": { + "interactions": [ + { + "on_interact": { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "has_equipment", + "domain": "hand", + "subject": "other", + "value": "iron_ingot" + }, + { + "test": "is_missing_health", + "value": true + } + ] + } + }, + "use_item": true, + "health_amount": 25, + "play_sounds": "irongolem.repair", + "interact_text": "action.interact.repair" + } + ] + }, + "minecraft:attack": { + "damage": { + "range_min": 7, + "range_max": 21 + } + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:knockback_resistance": { + "value": 1.0 + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + "mass": 2.0 + }, + "minecraft:preferred_path": { + "max_fall_blocks": 1, + "jump_cost": 5, + "default_block_cost": 1.5, + "preferred_path_blocks": [ + { + "cost": 0, + "blocks": [ + "grass_path" + ] + }, + { + "cost": 1, + "blocks": [ + "cobblestone", + "stone", + "stonebrick", + "sandstone", + "mossy_cobblestone", + "stone_slab", + "stone_slab2", + "stone_slab3", + "stone_slab4", + "double_stone_slab", + "double_stone_slab2", + "double_stone_slab3", + "double_stone_slab4", + "wooden_slab", + "double_wooden_slab", + "planks", + "brick_block", + "nether_brick", + "red_nether_brick", + "end_bricks", + "red_sandstone", + "stained_glass", + "glass", + "glowstone", + "prismarine", + "emerald_block", + "diamond_block", + "lapis_block", + "gold_block", + "redstone_block", + "purple_glazed_terracotta", + "white_glazed_terracotta", + "orange_glazed_terracotta", + "magenta_glazed_terracotta", + "light_blue_glazed_terracotta", + "yellow_glazed_terracotta", + "lime_glazed_terracotta", + "pink_glazed_terracotta", + "gray_glazed_terracotta", + "silver_glazed_terracotta", + "cyan_glazed_terracotta", + "blue_glazed_terracotta", + "brown_glazed_terracotta", + "green_glazed_terracotta", + "red_glazed_terracotta", + "black_glazed_terracotta" + ] + }, + { + "cost": 50, + "blocks": [ + "bed", + "lectern", + "composter", + "grindstone", + "blast_furnace", + "smoker", + "fletching_table", + "cartography_table", + "brewing_stand", + "smithing_table", + "cauldron", + "barrel", + "loom", + "stonecutter" + ] + } + ] + }, + "minecraft:behavior.target_when_pushed": { + "priority": 1, + "percent_chance": 5.0, + "entity_types": [ + { + "filters": { + "all_of": [ + { "test" : "is_family", "subject" : "other", "value" : "monster" }, + { "test" : "is_family", "subject" : "other", "operator": "!=", "value" : "creeper" } + ] + } + } + ] + }, + "minecraft:behavior.melee_attack": { + "priority": 1, + "track_target": true + }, + "minecraft:behavior.move_towards_target": { + "priority": 2, + "speed_multiplier": 0.9, + "within_radius": 32 + }, + "minecraft:behavior.move_through_village": { + "priority": 3, + "speed_multiplier": 0.6, + "only_at_night": true + }, + "minecraft:behavior.move_towards_dwelling_restriction": { + "priority": 4, + "speed_multiplier": 1 + }, + "minecraft:behavior.offer_flower": { + "priority": 5 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.6, + "xz_dist": 16 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 3, + "must_reach": true, + "must_see": true, + + "entity_types": [ + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "monster" + }, + { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "creeper" + } + ] + }, + "within_default": 10 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "hoglin" + }, + { + "test": "is_difficulty", + "operator": "!=", + "value": "peaceful" + } + ] + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "zoglin" + }, + { + "test": "is_difficulty", + "operator": "!=", + "value": "peaceful" + } + ] + }, + "max_dist": 16 + } + ] + }, + "minecraft:behavior.hurt_by_target": { + "priority": 2, + "entity_types": { + "filters": { "test": "is_family", "subject": "other", "operator": "!=", "value": "creeper" } + } + }, + "minecraft:persistent": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:follow_range": { + "value": 64 + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:from_player": { + "add": { + "component_groups": [ + "minecraft:player_created" + ] + } + }, + "minecraft:from_village": { + "add": { + "component_groups": [ + "minecraft:village_created" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/magma_cube.json b/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/magma_cube.json new file mode 100644 index 0000000..ddc667c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/magma_cube.json @@ -0,0 +1,245 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:magma_cube", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:slime_large": { + "minecraft:variant": { + "value": 4 + }, + "minecraft:collision_box": { + "width": 2.08, + "height": 2.08 + }, + "minecraft:health": { + "value": 16, + "max": 16 + }, + "minecraft:movement": { + "value": 0.75 + }, + "minecraft:attack": { + "damage": 6 + }, + "minecraft:loot": { + "table": "loot_tables/entities/magma_cube.json" + } + }, + + "minecraft:slime_medium": { + "minecraft:variant": { + "value": 2 + }, + "minecraft:collision_box": { + "width": 1.04, + "height": 1.02 + }, + "minecraft:health": { + "value": 4, + "max": 4 + }, + "minecraft:movement": { + "value": 0.66 + }, + "minecraft:attack": { + "damage": 4 + }, + "minecraft:loot": { + "table": "loot_tables/entities/magma_cube.json" + } + }, + + "minecraft:slime_small": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:collision_box": { + "width": 0.52, + "height": 0.52 + }, + "minecraft:health": { + "value": 1, + "max": 1 + }, + "minecraft:movement": { + "value": 0.6 + }, + "minecraft:attack": { + "damage": 2 + } + }, + + "minecraft:slime_calm": { + "minecraft:movement.jump": { + "jump_delay": [ 2.0, 6.0 ] + } + }, + "minecraft:slime_aggressive": { + "minecraft:movement.jump": { + "jump_delay": [ 0.667, 2.0 ] + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? query.variant : 0" + }, + "minecraft:type_family": { + "family": [ "magmacube", "monster", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_lava": true + }, + "minecraft:nameable": { + }, + "minecraft:fire_immune": { + }, + "minecraft:burns_in_daylight": false, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true + }, + "minecraft:jump.static": { + }, + "minecraft:movement.jump": { + "jump_delay": [ 2.0, 6.0 ] + }, + "minecraft:can_climb": { + }, + "minecraft:on_target_acquired": { + "event": "minecraft:become_aggressive", + "target": "self" + }, + "minecraft:on_target_escape": { + "event": "minecraft:become_calm", + "target": "self" + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.slime_float": { + "priority": 1, + "jump_chance_percentage": 0.8, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.slime_attack": { + "priority": 3 + }, + "minecraft:behavior.slime_random_direction": { + "priority": 4, + "add_random_time_range": 3, + "turn_range": 360, + "min_change_direction_time": 2.0 + }, + "minecraft:behavior.slime_keep_on_jumping": { + "priority": 5, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "is_family", + "subject": "other", + "value": "irongolem" + } + ] + }, + "max_dist": 16 + } + ], + "must_see": true + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 1, + "trigger": "spawn_small" + }, + { + "weight": 1, + "trigger": "spawn_medium" + }, + { + "weight": 1, + "trigger": "spawn_large" + } + ] + }, + "spawn_small": { + "add": { + "component_groups": [ + "minecraft:slime_small", + "minecraft:slime_calm" + ] + } + }, + "spawn_medium": { + "add": { + "component_groups": [ + "minecraft:slime_medium", + "minecraft:slime_calm" + ] + } + }, + "spawn_large": { + "add": { + "component_groups": [ + "minecraft:slime_large", + "minecraft:slime_calm" + ] + } + }, + "minecraft:become_calm": { + "add": { + "component_groups": [ + "minecraft:slime_calm" + ] + } + }, + "minecraft:become_aggressive": { + "add": { + "component_groups": [ + "minecraft:slime_aggressive" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/ocelot.json b/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/ocelot.json new file mode 100644 index 0000000..2b42972 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/ocelot.json @@ -0,0 +1,417 @@ +{ + "format_version": "1.18.10", + "minecraft:entity": { + "description": { + "identifier": "minecraft:ocelot", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:ocelot_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ "fish", "salmon" ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + } + }, + + "minecraft:ocelot_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/ocelot.json" + }, + "minecraft:scale": { + "value": 1 + } + }, + "minecraft:wild_child_ocelot_spawn": { + "minecraft:spawn_entity": { + "entities": { + "filters": [ + { + "test": "random_chance", + "value": 7 + } + ], + "min_wait_time": 0, + "max_wait_time": 0, + "num_to_spawn": 2, + "single_use": true, + "spawn_entity": "minecraft:ocelot", + "spawn_event": "minecraft:entity_born", + "spawn_method": "born", + "spawn_sound": "" + } + } + }, + "minecraft:ocelot_wild": { + "minecraft:trusting": { + "probability": 0.33, + "trust_items": [ "fish", "salmon" ], + "trust_event": { + "event": "minecraft:on_trust", + "target": "self" + } + }, + "minecraft:behavior.tempt": { + "priority": 4, + "speed_multiplier": 0.5, + "within_radius": 16, + "can_get_scared": true, + "items": [ + "fish", + "salmon" + ] + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 5, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 10, + "walk_speed_multiplier": 0.8, + "sprint_speed_multiplier": 1.33 + } + ] + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.35, 0.0 ] + } + } + }, + "minecraft:ocelot_trusting": { + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.tempt": { + "priority": 4, + "speed_multiplier": 0.5, + "within_radius": 16, + "items": [ + "fish", + "salmon" + ] + }, + "minecraft:breedable": { + "require_tame": false, + "breeds_with": { + "mate_type": "minecraft:ocelot", + "baby_type": "minecraft:ocelot", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ "fish", "salmon" ] + } + }, + // minecraft:ocelot_tame is only here for backwards compatibility purposes, ocelots are no longer tameable in Vanilla Minecraft + "minecraft:ocelot_tame": { + "minecraft:is_tamed": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:sittable": { + }, + "minecraft:behavior.follow_owner": { + "priority": 4, + "speed_multiplier": 1.0, + "start_distance": 10, + "stop_distance": 2 + }, + "minecraft:behavior.stay_while_sitting": { + "priority": 3 + }, + "minecraft:behavior.ocelot_sit_on_block": { + "priority": 6, + "speed_multiplier": 1.0 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:attack_damage": { + "value": 3 + }, + "minecraft:nameable": { + }, + "minecraft:type_family": { + "family": [ "ocelot", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 0.7 + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 1, + "reselect_targets": true, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "chicken" + }, + "max_dist": 8 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "baby_turtle" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 8 + } + ] + }, + "minecraft:behavior.mount_pathing": { + "priority": 1, + "speed_multiplier": 1.25, + "target_dist": 0, + "track_target": true + }, + "minecraft:behavior.leap_at_target": { + "priority": 3, + "target_dist": 0.3 + }, + "minecraft:behavior.ocelotattack": { + "priority": 4, + "cooldown_time": 1.0, + "x_max_rotation": 30.0, + "y_max_head_rotation": 30.0, + "max_distance": 15.0, + "max_sneak_range": 15.0, + "max_sprint_range": 4.0, + "reach_multiplier": 2.0, + "sneak_speed_multiplier": 0.6, + "sprint_speed_multiplier": 1.33, + "walk_speed_multiplier": 0.8 + }, + "minecraft:behavior.random_stroll": { + "priority": 8, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.look_at_player": { + "priority": 9 + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0, + "on_leash": { + "event": "minecraft:on_leash", + "target": "self" + }, + "on_unleash": { + "event": "minecraft:on_unleash", + "target": "self" + } + }, + "minecraft:balloonable": { + "mass": 0.7 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 3, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:ocelot_adult", + "minecraft:ocelot_wild", + "minecraft:wild_child_ocelot_spawn" + ] + } + }, + { + "weight": 1, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:ocelot_baby", + "minecraft:ocelot_wild" + ] + } + } + ] + } + ] + }, + + "minecraft:entity_born": { + "sequence": [ + { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:ocelot_baby", + "minecraft:ocelot_trusting" + ] + } + } + ] + }, + + "minecraft:entity_born_wild": { + "remove": { + "component_groups": [ + "minecraft:ocelot_trusting" + ] + }, + "add": { + "component_groups": [ + "minecraft:ocelot_baby", + "minecraft:ocelot_wild" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:ocelot_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:ocelot_adult" + ] + } + }, + "minecraft:on_trust": { + "sequence": [ + { + "remove": { + "component_groups": [ + "minecraft:ocelot_wild" + ] + } + }, + { + "add": { + "component_groups": [ + "minecraft:ocelot_trusting" + ] + } + } + ] + }, + // Leashing and unleashing are only here for backwards compatibility purposes, ocelots are no longer leashable in Vanilla Minecraft + "minecraft:on_leash": { + "add": { + "component_groups": [ + "minecraft:ocelot_leashed" + ] + } + }, + "minecraft:on_unleash": { + "remove": { + "component_groups": [ + "minecraft:ocelot_leashed" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/panda.json b/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/panda.json new file mode 100644 index 0000000..94cf510 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/panda.json @@ -0,0 +1,696 @@ +{ + "format_version": "1.18.10", + "minecraft:entity": { + "description": { + "identifier": "minecraft:panda", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:panda_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.4 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": "bamboo", + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.roll": { + "priority": 12, + "probability": 0.0016 + }, + "minecraft:behavior.follow_parent": { + "priority": 13, + "speed_multiplier": 1.1 + }, + "minecraft:on_target_acquired": { + "event": "minecraft:on_scared", + "target": "self" + }, + "minecraft:behavior.sneeze": { + "priority": 7, + "probability": 0.0001666, + "cooldown_time": 1.0, + "within_radius": 10.0, + "entity_types": [ + { + "filters": { + "all_of": [ + { + "test": "has_component", + "subject": "other", + "operator": "!=", + "value": "minecraft:is_baby" + }, + { + "test": "is_family", + "subject": "other", + "value": "panda" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + }, + { + "test": "on_ground", + "operator": "==", + "value": true + } + ] + }, + "max_dist": 10 + } + ], + "drop_item_chance": 0.001, + "loot_table": "loot_tables/entities/panda_sneeze.json", + "prepare_sound": "presneeze", + "prepare_time": 1.0, + "sound": "sneeze" + } + }, + "minecraft:panda_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/panda.json" + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": false, + "blend_attributes": false, + "environment_requirements": { + "blocks": "bamboo", + "count": 8, + "radius": 5 + }, + "breed_items": "bamboo", + "breeds_with": { + "mate_type": "minecraft:panda", + "baby_type": "minecraft:panda", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "mutation_factor": { + "variant": 1.0 + } + }, + "minecraft:on_target_acquired": { + "event": "minecraft:become_angry", + "target": "self" + }, + "minecraft:on_target_escape": { + "event": "minecraft:on_calm", + "target": "self" + }, + "minecraft:attack": { + "damage": 2.0 + }, + "minecraft:behavior.melee_attack": { + "priority": 2, + "attack_once": true, + "track_target": true, + "reach_multiplier": 1.0 + } + }, + "minecraft:panda_lazy": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:behavior.lay_down": { + "priority": 5, + "interval": 400, + "random_stop_interval": 2000 + }, + "minecraft:behavior.random_sitting": { + "priority": 6, + "start_chance": 0.02, + "stop_chance": 0.2, + "cooldown": 25, + "min_sit_time": 15 + }, + "minecraft:behavior.snacking": { + "priority": 3, + "snacking_cooldown": 17.5, + "snacking_cooldown_min": 10, + "snacking_stop_chance": 0.0011, + "items": [ + "bamboo", + "cake" + ] + }, + "minecraft:behavior.panic": { + "priority": 1, + // Lazy panda's move half the speed, so double their multiplier when they panic + // Otherwise, they don't actually look like they're panicking + "speed_multiplier": 2.5 + }, + "minecraft:movement": { + "value": 0.07 + } + }, + "minecraft:panda_worried": { + "minecraft:variant": { + "value": 2 + }, + "minecraft:behavior.scared": { + "priority": 1, + "sound_interval": 20 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 5, + "max_dist": 16, + "max_flee": 20, + "entity_types": [ + { + "filters": { + "test": "is_family", + "operator": "!=", + "subject": "other", + "value": "panda" + }, + "max_dist": 16, + "sprint_speed_multiplier": 1.5 + } + ] + } + }, + "minecraft:panda_playful": { + "minecraft:variant": { + "value": 3 + }, + "minecraft:behavior.roll": { + "priority": 12, + "probability": 0.013 + } + }, + "minecraft:panda_brown": { + "minecraft:variant": { + "value": 4 + } + }, + "minecraft:panda_weak": { + "minecraft:variant": { + "value": 5 + }, + "minecraft:health": { + "value": 10, + "max": 10 + } + }, + "minecraft:panda_sneezing": { + "minecraft:behavior.sneeze": { + "priority": 7, + "probability": 0.002, + "cooldown_time": 1.0, + "within_radius": 10.0, + "entity_types": [ + { + "filters": { + "all_of": [ + { + "test": "has_component", + "subject": "other", + "operator": "!=", + "value": "minecraft:is_baby" + }, + { + "test": "is_family", + "subject": "other", + "value": "panda" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + }, + { + "test": "on_ground", + "operator": "==", + "value": true + } + ] + }, + "max_dist": 10 + } + ], + "drop_item_chance": 0.001, + "loot_table": "loot_tables/entities/panda_sneeze.json", + "prepare_sound": "presneeze", + "prepare_time": 1.0, + "sound": "sneeze" + } + }, + "minecraft:panda_aggressive": { + "minecraft:type_family": { + "family": [ "panda" , "panda_aggressive", "mob" ] + }, + "minecraft:variant": { + "value": 6 + }, + "minecraft:attack": { + "damage": 6.0 + }, + "minecraft:behavior.melee_attack": { + "priority": 2, + "track_target": true, + "reach_multiplier": 1.0 + }, + "minecraft:on_friendly_anger": { + "event": "minecraft:on_anger", + "target": "self" + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25, + // Aggressive pandas don't panic from mob damage + "ignore_mob_damage": true + } + }, + "minecraft:panda_angry": { + "minecraft:angry": { + "duration": 500, + "broadcast_anger": true, + "broadcast_range": 41, + "broadcast_filters": { + "test": "is_family", + "operator": "==", + "value": "panda_aggressive" + }, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:on_target_acquired": { + } + }, + "minecraft:baby_scared": { + "minecraft:angry": { + "duration": 1, + "broadcast_anger": true, + "broadcast_range": 41, + "broadcast_filters": { + "test": "is_family", + "operator": "==", + "value": "panda_aggressive" + }, + "calm_event": { + "event": "minecraft:baby_on_calm", + "target": "self" + } + } + } + }, + + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": [ "panda" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:navigation.walk": { + "can_float": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:scale": { + "value": 1.0 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:giveable": { + "triggers": { + "cooldown": 3.0, + "items": [ + "bamboo", + "cake" + ], + "on_give": { + "event": "minecraft:on_calm", + "target": "self" + } + } + }, + "minecraft:inventory": { + "inventory_size": 1, + "private": true + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:collision_box": { + "width": 1.7, + "height": 1.5 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.15 + }, + "minecraft:water_movement": { + "drag_factor": 0.98 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.random_sitting": { + "priority": 5, + "start_chance": 0.01, + "stop_chance": 0.3, + "cooldown": 30, + "min_sit_time": 10 + }, + "minecraft:behavior.snacking": { + "priority": 2, + "snacking_cooldown": 22.5, + "snacking_cooldown_min": 20, + "snacking_stop_chance": 0.001334, + "items": [ + "bamboo", + "cake" + ] + }, + "minecraft:behavior.mount_pathing": { + "priority": 5, + "speed_multiplier": 1.5, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.tempt": { + "priority": 4, + "speed_multiplier": 1.25, + "items": [ + "bamboo" + ] + }, + "minecraft:behavior.random_stroll": { + "priority": 14, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25 + }, + "minecraft:balloonable": { + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 1.105, 0.0 ] + } + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:variant": { + "value": 0 + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:genetics": { + "mutation_rate": 0.03125, + "genes": [ + { + "name": "panda_variant", + "allele_range": { + "range_min": 0, + "range_max": 15 + }, + "genetic_variants": [ + { + "main_allele": 0, + "birth_event": { + "event": "minecraft:panda_lazy", + "target": "self" + } + }, + { + "main_allele": 1, + "birth_event": { + "event": "minecraft:panda_worried", + "target": "self" + } + }, + { + "main_allele": 2, + "birth_event": { + "event": "minecraft:panda_playful", + "target": "self" + } + }, + { + "main_allele": 3, + "birth_event": { + "event": "minecraft:panda_aggressive", + "target": "self" + } + }, + { + "both_allele": { + "range_min": 4, + "range_max": 7 + }, + "birth_event": { + "event": "minecraft:panda_weak", + "target": "self" + } + }, + { + "both_allele": { + "range_min": 8, + "range_max": 9 + }, + "birth_event": { + "event": "minecraft:panda_brown", + "target": "self" + } + } + ] + } + ] + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 95, + "add": { + "component_groups": [ + "minecraft:panda_adult" + ] + } + }, + { + "weight": 5, + "add": { + "component_groups": [ + "minecraft:panda_baby" + ] + } + } + ] + }, + + "minecraft:entity_born": { + "add": { + "component_groups": [ + "minecraft:panda_baby" + ] + } + }, + + "minecraft:ageable_grow_up": { + "sequence": [ + { + "remove": { + "component_groups": [ + "minecraft:panda_baby" + ] + } + }, + { + "add": { + "component_groups": [ + "minecraft:panda_adult" + ] + } + }, + { + "filters": { + "test": "is_variant", + "subject": "self", + "operator": "==", + "value": 3 + }, + "add": { + "component_groups": [ + "minecraft:panda_playful" + ] + } + }, + { + "filters": { + "test": "is_variant", + "subject": "self", + "operator": "==", + "value": 6 + }, + "add": { + "component_groups": [ + "minecraft:panda_aggressive" + ] + } + } + ] + }, + "minecraft:panda_lazy": { + "add": { + "component_groups": [ + "minecraft:panda_lazy" + ] + } + }, + "minecraft:panda_worried": { + "add": { + "component_groups": [ + "minecraft:panda_worried" + ] + } + }, + "minecraft:panda_playful": { + "add": { + "component_groups": [ + "minecraft:panda_playful" + ] + } + }, + "minecraft:panda_brown": { + "add": { + "component_groups": [ + "minecraft:panda_brown" + ] + } + }, + "minecraft:panda_weak": { + "sequence": [ + { + "add": { + "component_groups": [ + "minecraft:panda_weak" + ] + } + }, + { + "filters": { + "test": "has_component", + "operator": "==", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ + "minecraft:panda_sneezing" + ] + } + } + ] + }, + "minecraft:panda_aggressive": { + "add": { + "component_groups": [ + "minecraft:panda_aggressive" + ] + } + }, + "minecraft:on_scared": { + "add": { + "component_groups": [ + "minecraft:baby_scared" + ] + } + }, + "minecraft:baby_on_calm": { + "remove": { + "component_groups": [ + "minecraft:baby_scared" + ] + } + }, + "minecraft:become_angry": { + "add": { + "component_groups": [ + "minecraft:panda_angry" + ] + } + }, + "minecraft:on_calm": { + "remove": { + "component_groups": [ + "minecraft:panda_angry" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/parrot.json b/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/parrot.json new file mode 100644 index 0000000..a0c6114 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/parrot.json @@ -0,0 +1,262 @@ +{ + "format_version": "1.18.10", + "minecraft:entity": { + "description": { + "identifier": "minecraft:parrot", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:parrot_red": { + "minecraft:variant": { "value": 0 } + }, + "minecraft:parrot_blue": { + "minecraft:variant": { "value": 1 } + }, + "minecraft:parrot_green": { + "minecraft:variant": { "value": 2 } + }, + "minecraft:parrot_cyan": { + "minecraft:variant": { "value": 3 } + }, + "minecraft:parrot_silver": { + "minecraft:variant": { "value": 4 } + }, + + "minecraft:parrot_adult": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/parrot.json" + } + }, + + "minecraft:parrot_wild": { + "minecraft:type_family": { + "family": [ "parrot_wild", "mob" ] + }, + "minecraft:tameable": { + "probability": 0.33, + "tame_items": [ + "wheat_seeds", + "pumpkin_seeds", + "melon_seeds", + "beetroot_seeds" + ], + "tame_event": { + "event": "minecraft:on_tame", + "target": "self" + } + }, + "minecraft:behavior.random_fly": { + "priority": 2, + "xz_dist": 15, + "y_dist": 1, + "y_offset": 0, + "speed_multiplier": 1.0, + "can_land_on_trees": true, + "avoid_damage_blocks": true + }, + "minecraft:behavior.follow_mob": { + "priority": 3, + "speed_multiplier": 1.0, + "stop_distance": 3, + "search_range": 20 + } + }, + + "minecraft:parrot_tame": { + "minecraft:type_family": { + "family": [ "parrot_tame", "mob" ] + }, + "minecraft:is_tamed": { + }, + "minecraft:behavior.follow_owner": { + "priority": 2, + "speed_multiplier": 1.0, + "start_distance": 5, + "stop_distance": 1 + }, + "minecraft:sittable": { + }, + "minecraft:behavior.stay_while_sitting": { + "priority": 1 + }, + "minecraft:behavior.find_mount": { + "priority": 3, + "within_radius": 16, + "avoid_water": true, + "start_delay": 100, + "target_needed": false, + "mount_distance": 2.0 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 0.5, + "height": 1 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 6, + "max": 6 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.4 + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:jump.static": { + }, + "minecraft:can_fly": { + }, + "minecraft:navigation.fly": { + "can_path_over_water": true, + "can_path_from_air": true + }, + "minecraft:movement.fly": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 0, + "speed_multiplier": 1.25 + }, + "minecraft:behavior.look_at_player": { + "priority": 1, + "look_distance": 8.0 + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:healable": { + "force_use": true, + "filters": { "test": "is_riding", "operator": "!=", "value": true }, + "items": [ + { + "item": "cookie", + "heal_amount": 0, + "effects": [ + { + "name": "fatal_poison", + "chance": 1.0, + "duration": 1000, + "amplifier": 0 + } + ] + } + ] + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 20, + "add": { + "component_groups": [ + "minecraft:parrot_red", + "minecraft:parrot_adult", + "minecraft:parrot_wild" + ] + } + }, + { + "weight": 20, + "add": { + "component_groups": [ + "minecraft:parrot_blue", + "minecraft:parrot_adult", + "minecraft:parrot_wild" + ] + } + }, + { + "weight": 20, + "add": { + "component_groups": [ + "minecraft:parrot_green", + "minecraft:parrot_adult", + "minecraft:parrot_wild" + ] + } + }, + { + "weight": 20, + "add": { + "component_groups": [ + "minecraft:parrot_cyan", + "minecraft:parrot_adult", + "minecraft:parrot_wild" + ] + } + }, + { + "weight": 20, + "add": { + "component_groups": [ + "minecraft:parrot_silver", + "minecraft:parrot_adult", + "minecraft:parrot_wild" + ] + } + } + ] + }, + "minecraft:on_tame": { + "remove": { + "component_groups": [ + "minecraft:parrot_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:parrot_tame" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/pig.json b/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/pig.json new file mode 100644 index 0000000..f2eeb08 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/pig.json @@ -0,0 +1,324 @@ +{ + "format_version": "1.18.10", + "minecraft:entity": { + "description": { + "identifier": "minecraft:pig", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:pig_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ "carrot", "beetroot", "potato" ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + + "minecraft:behavior.follow_parent": { + "priority": 6, + "speed_multiplier": 1.1 + } + }, + + "minecraft:pig_transform": { + "minecraft:transformation": { + "into": "minecraft:pig_zombie", + "delay": 0.5 + } + }, + + "minecraft:pig_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/pig.json" + }, + "minecraft:behavior.breed": { + "priority": 4, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": false, + "breeds_with": { + "mate_type": "minecraft:pig", + "baby_type": "minecraft:pig", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ "carrot", "beetroot", "potato" ] + } + }, + + "minecraft:pig_unsaddled": { + "minecraft:interact": { + "interactions": [ + { + "on_interact": { + "filters": { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "saddle"}, + "event": "minecraft:on_saddled" + }, + "use_item": true, + "play_sounds": "saddle", + "interact_text": "action.interact.saddle" + } + ] + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.63, 0.0 ] + } + } + }, + + "minecraft:pig_saddled": { + "minecraft:is_saddled": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/pig_saddled.json" + }, + "minecraft:boostable": { + "speed_multiplier": 2.0, + "duration": 3.0, + "boost_items": [ + { + "item": "carrotOnAStick", + "damage": 2, + "replace_item": "fishing_rod" + } + ] + }, + "minecraft:rideable": { + "seat_count": 1, + "interact_text": "action.interact.mount", + "family_types": [ + "player" + ], + "seats": { + "position": [ 0.0, 0.63, 0.0 ] + } + }, + "minecraft:item_controllable": { + "control_items": "carrotOnAStick" + }, + "minecraft:behavior.controlled_by_player": { + "priority": 0 + } + } + }, + + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:damage_sensor": { + "triggers": { + "on_damage": { + "filters": [ + { + "test": "is_family", + "subject": "other", + "value": "lightning" + }, + { + "test": "is_difficulty", + "operator": "!=", + "value": "peaceful" + } + ], + "event": "become_zombie" + }, + "deals_damage": false + } + }, + "minecraft:type_family": { + "family": [ "pig", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:collision_box": { + "width": 0.9, + "height": 0.9 + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + "mass": 0.9 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.mount_pathing": { + "priority": 1, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:behavior.float": { + "priority": 2 + }, + "minecraft:behavior.panic": { + "priority": 3, + "speed_multiplier": 1.25 + }, + "minecraft:behavior.tempt": { + "priority": 5, + "speed_multiplier": 1.2, + "items": [ + "potato", + "carrot", + "beetroot", + "carrotOnAStick" + ] + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + + "events": { + "become_zombie": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:pig_transform" + ] + } + }, + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 95, + "trigger": "minecraft:spawn_adult" + }, + { + "weight": 5, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:pig_baby" + ] + + } + } + ] + }, + + "minecraft:entity_born": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:pig_baby" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:pig_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:pig_adult", + "minecraft:pig_unsaddled" + ] + } + }, + + "minecraft:on_saddled": { + "remove": { + "component_groups": [ + "minecraft:pig_unsaddled" + ] + }, + "add": { + "component_groups": [ + "minecraft:pig_saddled" + ] + } + }, + "minecraft:spawn_adult": { + "add": { + "component_groups": [ + "minecraft:pig_adult", + "minecraft:pig_unsaddled" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/player.json b/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/player.json new file mode 100644 index 0000000..fc7a12f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/player.json @@ -0,0 +1,197 @@ +{ + "format_version": "1.18.10", + "minecraft:entity": { + "description": { + "identifier": "minecraft:player", + "is_spawnable": false, + "is_summonable": false, + "is_experimental": false + }, + + "component_groups": { + "minecraft:add_bad_omen": { + "minecraft:spell_effects": { + "add_effects": [ + { + "effect": "bad_omen", + "duration": 6000, + "visible": false, + "display_on_screen_animation": true + } + ] + }, + "minecraft:timer": { + "time": [ 0.0, 0.0 ], + "looping": false, + "time_down_event": { + "event": "minecraft:clear_add_bad_omen", + "target": "self" + } + } + }, + "minecraft:clear_bad_omen_spell_effect": { + "minecraft:spell_effects": { + } + }, + "minecraft:raid_trigger": { + "minecraft:raid_trigger": { + "triggered_event": { + "event": "minecraft:remove_raid_trigger", + "target": "self" + } + }, + "minecraft:spell_effects": { + "remove_effects": "bad_omen" + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "Math.Min(query.player_level * 7, 100)" + }, + "minecraft:type_family": { + "family": [ "player" ] + }, + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:loot": { + "table": "loot_tables/empty.json" + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.8 + }, + "minecraft:can_climb": { + }, + "minecraft:movement": { + "value": 0.1 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:attack": { + "damage": 1 + }, + "minecraft:player.saturation": { + "value": 20 + }, + "minecraft:player.exhaustion": { + "value": 0, + "max": 4 + }, + "minecraft:player.level": { + "value": 0, + "max": 24791 + }, + "minecraft:player.experience": { + "value": 0, + "max": 1 + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": -1, + "inhale_time": 3.75, + "generates_bubbles": false + }, + "minecraft:nameable": { + "always_show": true, + "allow_name_tag_renaming": false + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": false, + "is_pushable_by_piston": true + }, + "minecraft:insomnia": { + "days_until_insomnia": 3 + }, + "minecraft:rideable": { + "seat_count": 2, + "family_types": [ + "parrot_tame" + ], + "pull_in_entities": true, + "seats": [ + { + "position": [ 0.4, -0.2, -0.1 ], + "min_rider_count": 0, + "max_rider_count": 0, + "lock_rider_rotation": 0 + }, + { + "position": [ -0.4, -0.2, -0.1 ], + "min_rider_count": 1, + "max_rider_count": 2, + "lock_rider_rotation": 0 + } + ] + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:block_climber": {}, + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "all_of": [ + { + "test": "has_mob_effect", + "subject": "self", + "value": "bad_omen" + }, + { + "test": "is_in_village", + "subject": "self", + "value": true + } + ] + }, + "event": "minecraft:trigger_raid" + } + } + }, + + "events": { + "minecraft:gain_bad_omen": { + "add": { + "component_groups": [ + "minecraft:add_bad_omen" + ] + } + }, + "minecraft:clear_add_bad_omen": { + "remove": { + "component_groups": [ + "minecraft:add_bad_omen" + ] + }, + "add": { + "component_groups": [ + "minecraft:clear_bad_omen_spell_effect" + ] + } + }, + "minecraft:trigger_raid": { + "add": { + "component_groups": [ "minecraft:raid_trigger" ] + } + }, + "minecraft:remove_raid_trigger": { + "remove": { + "component_groups": [ "minecraft:raid_trigger" ] + } + } + } + } +} + + + + diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/polar_bear.json b/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/polar_bear.json new file mode 100644 index 0000000..6a50a09 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/polar_bear.json @@ -0,0 +1,309 @@ +{ + "format_version": "1.18.10", + "minecraft:entity": { + "description": { + "identifier": "minecraft:polar_bear", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + + "minecraft:behavior.follow_parent": { + "priority": 4, + "speed_multiplier": 1.25 + } + }, + + "minecraft:baby_wild": { + "minecraft:on_target_acquired": { + "event": "minecraft:on_scared", + "target": "self" + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 4, + "entity_types": [ + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "player"}, + "max_dist": 16 + } + ] + } + }, + + "minecraft:baby_scared": { + "minecraft:angry": { + "duration": 1, + "broadcast_anger": true, + "broadcast_range": 41, + "calm_event": { + "event": "minecraft:baby_on_calm", + "target": "self" + } + } + }, + + "minecraft:adult": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/polar_bear.json" + } + }, + + "minecraft:adult_wild": { + "minecraft:on_target_acquired": { + "event": "minecraft:on_anger", + "target": "self" + }, + "minecraft:on_friendly_anger": { + "event": "minecraft:on_anger", + "target": "self" + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 4, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "fox" + }, + "max_dist": 16 + } + ], + "must_see": false + } + }, + + "minecraft:adult_hostile": { + "minecraft:attack": { + "damage": 6.0 + }, + "minecraft:angry": { + "duration": 500, + "broadcast_anger": false, + "broadcast_range": 20, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + + "minecraft:behavior.stomp_attack": { + "priority": 1, + "track_target": true, + "require_complete_path": true, + "stomp_range_multiplier": 2.0, + "no_damage_range_multiplier": 2.0 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": [ "polarbear", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 30 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:collision_box": { + "width": 1.3, + "height": 1.4 + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:water_movement": { + "drag_factor": 0.98 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:follow_range": { + "value": 48 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.random_stroll": { + "priority": 5 + }, + "minecraft:behavior.look_at_player": { + "priority": 6, + "target_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 7 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:behavior.panic": { + "priority": 2, + "speed_multiplier": 2.0 + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 9, + "add": { + "component_groups": [ + "minecraft:adult", + "minecraft:adult_wild" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:baby", + "minecraft:baby_wild" + ] + } + } + ] + }, + + "minecraft:entity_born": { + "add": { + "component_groups": [ + "minecraft:baby", + "minecraft:baby_wild" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:baby", + "minecraft:baby_wild", + "minecraft:baby_scared" + ] + }, + "add": { + "component_groups": [ + "minecraft:adult", + "minecraft:adult_wild" + ] + } + }, + + "minecraft:on_calm": { + "remove": { + "component_groups": [ + "minecraft:adult_hostile" + ] + }, + "add": { + "component_groups": [ + "minecraft:adult_wild" + ] + } + }, + + "minecraft:on_anger": { + "remove": { + "component_groups": [ + "minecraft:adult_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:adult_hostile" + ] + } + }, + + "minecraft:baby_on_calm": { + "remove": { + "component_groups": [ + "minecraft:baby_scared" + ] + }, + "add": { + "component_groups": [ + "minecraft:baby_wild" + ] + } + }, + + "minecraft:on_scared": { + "remove": { + "component_groups": [ + "minecraft:baby_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:baby_scared" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/slime.json b/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/slime.json new file mode 100644 index 0000000..e610a49 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/slime.json @@ -0,0 +1,245 @@ +{ + "format_version": "1.18.10", + "minecraft:entity": { + "description": { + "identifier": "minecraft:slime", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:slime_large": { + "minecraft:variant": { + "value": 4 + }, + "minecraft:collision_box": { + "width": 2.08, + "height": 2.08 + }, + "minecraft:health": { + "value": 16, + "max": 16 + }, + "minecraft:movement": { + "value": 0.6 + }, + "minecraft:attack": { + "damage": 4 + } + }, + + "minecraft:slime_medium": { + "minecraft:variant": { + "value": 2 + }, + "minecraft:collision_box": { + "width": 1.04, + "height": 1.04 + }, + "minecraft:health": { + "value": 4, + "max": 4 + }, + "minecraft:movement": { + "value": 0.4 + }, + "minecraft:attack": { + "damage": 2 + } + }, + + "minecraft:slime_small": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:collision_box": { + "width": 0.52, + "height": 0.52 + }, + "minecraft:health": { + "value": 1, + "max": 1 + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:attack": { + "damage": 0 + }, + "minecraft:loot": { + "table": "loot_tables/entities/slime.json" + } + }, + + "minecraft:slime_calm": { + "minecraft:movement.jump": { + "jump_delay": [ 0.5, 1.5 ] + } + }, + "minecraft:slime_aggressive": { + "minecraft:movement.jump": { + "jump_delay": [ 0.16, 0.5 ] + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? query.variant : 0" + }, + "minecraft:type_family": { + "family": [ "slime", "monster", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement.jump": { + "jump_delay": [ 0.5, 1.5 ] + }, + "minecraft:on_target_acquired": { + "event": "minecraft:become_aggressive", + "target": "self" + }, + "minecraft:on_target_escape": { + "event": "minecraft:become_calm", + "target": "self" + }, + "minecraft:nameable": { + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.slime_float": { + "priority": 1, + "jump_chance_percentage": 0.8, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.slime_attack": { + "priority": 3 + }, + "minecraft:behavior.slime_random_direction": { + "priority": 4, + "add_random_time_range": 3, + "turn_range": 360, + "min_change_direction_time": 2.0 + }, + "minecraft:behavior.slime_keep_on_jumping": { + "priority": 5, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "is_family", + "subject": "other", + "value": "snowgolem" + }, + { + "test": "is_family", + "subject": "other", + "value": "irongolem" + } + ] + }, + "max_dist": 16 + } + ], + "must_see": true + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 1, + "trigger": "spawn_small" + }, + { + "weight": 1, + "trigger": "spawn_medium" + }, + { + "weight": 1, + "trigger": "spawn_large" + } + ] + }, + "spawn_small": { + "add": { + "component_groups": [ + "minecraft:slime_small", + "minecraft:slime_calm" + ] + } + }, + "spawn_medium": { + "add": { + "component_groups": [ + "minecraft:slime_medium", + "minecraft:slime_calm" + ] + } + }, + "spawn_large": { + "add": { + "component_groups": [ + "minecraft:slime_large", + "minecraft:slime_calm" + ] + } + }, + "minecraft:become_calm": { + "add": { + "component_groups": [ + "minecraft:slime_calm" + ] + } + }, + "minecraft:become_aggressive": { + "add": { + "component_groups": [ + "minecraft:slime_aggressive" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/squid.json b/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/squid.json new file mode 100644 index 0000000..2d041d8 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/squid.json @@ -0,0 +1,132 @@ +{ + "format_version": "1.18.10", + "minecraft:entity": { + "description": { + "identifier": "minecraft:squid", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups":{ + "minecraft:squid_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + } + } + }, + + "components":{ + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "!query.is_baby && query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:nameable": { + }, + "minecraft:type_family": { + "family":["squid", "mob"] + }, + "minecraft:collision_box": { + "width": 0.95, + "height": 0.95 + }, + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/squid.json" + }, + "minecraft:breathable":{ + "total_supply":15, + "suffocate_time":0, + "breathes_air": false, + "breathes_water": true + }, + "minecraft:movement": { + "value": 0.2 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "can_sink": false + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + "mass": 0.5 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.squid_move_away_from_ground": { + "priority": 1 + }, + "minecraft:behavior.squid_flee": { + "priority": 2 + }, + "minecraft:behavior.squid_idle": { + "priority": 2 + }, + "minecraft:behavior.squid_dive": { + "priority": 2 + }, + "minecraft:behavior.squid_out_of_water": { + "priority": 2 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events":{ + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 95, + "remove": { + }, + "add": { + } + }, + { + "weight": 5, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:squid_baby" + ] + } + } + ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/strider.json b/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/strider.json new file mode 100644 index 0000000..3686638 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/strider.json @@ -0,0 +1,433 @@ +{ + "format_version": "1.18.10", + "minecraft:entity": { + "description": { + "identifier": "minecraft:strider", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:strider_saddled": { + "minecraft:is_saddled": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/strider_saddled.json" + }, + "minecraft:boostable": { + "speed_multiplier": 2.0, + "duration": 16.0, + "boost_items": [ + { + "item": "warped_fungus_on_a_stick", + "damage": 1, + "replace_item": "fishing_rod" + } + ] + }, + "minecraft:rideable": { + "seat_count": 1, + "crouching_skip_interact": true, + "family_types": [ + "player" + ], + "interact_text": "action.interact.ride.strider", + "seats": { + "position": [ 0.0, 1.6, -0.2 ] + } + }, + "minecraft:item_controllable": { + "control_items": "warped_fungus_on_a_stick" + }, + "minecraft:behavior.controlled_by_player": { + "priority": 0, + "mount_speed_multiplier": 1.45 + } + }, + + "minecraft:strider_unsaddled": { + "minecraft:interact": { + "interactions": [ + { + "on_interact": { + "filters": { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "saddle"}, + "event": "minecraft:on_saddled" + }, + "use_item": true, + "play_sounds": "saddle", + "interact_text": "action.interact.saddle" + } + ] + } + }, + + "minecraft:strider_piglin_jockey": { + "minecraft:addrider": { + "entity_type": "minecraft:zombie_pigman", + "spawn_event": "minecraft:spawn_as_strider_jockey" + }, + "minecraft:rideable": { + "seat_count": 1, + "crouching_skip_interact": true, + "family_types": [ + "player", "zombie_pigman" + ], + "interact_text": "action.interact.ride.strider", + "seats": { + "position": [ 0.0, 1.65, -0.2 ] + } + } + }, + "minecraft:strider_parent_jockey": { + "minecraft:addrider": { + "entity_type": "minecraft:strider", + "spawn_event": "spawn_baby" + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "strider" + ], + "seats": { + "position": [ 0.0, 1.6, 0.0 ] + } + } + }, + "minecraft:strider_baby": { + "minecraft:type_family": { + "family": [ "strider", "strider_baby", "mob" ] + }, + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ "warped_fungus" ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 6, + "speed_multiplier": 1.1 + } + }, + "minecraft:strider_adult": { + "minecraft:type_family": { + "family": [ "strider", "strider_adult", "mob" ] + }, + "minecraft:behavior.breed": { + "priority": 4, + "speed_multiplier": 1.0 + }, + "minecraft:loot": { + "table": "loot_tables/entities/strider.json" + }, + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:breedable": { + "require_tame": false, + "breeds_with": { + "mate_type": "minecraft:strider", + "baby_type": "minecraft:strider", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ "warped_fungus" ] + } + }, + + "minecraft:start_suffocating": { + "minecraft:is_shaking": {}, + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "any_of": [ + { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + { + "test": "in_lava", + "subject": "other", + "operator": "==", + "value": true + } + ] + }, + "event": "stop_suffocating" + } + } + }, + + "minecraft:detect_suffocating": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "all_of": [ + { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": false + }, + { + "any_of": [ + { + "test": "is_riding", + "subject": "self", + "operator": "==", + "value": false + }, + { + "test": "in_lava", + "subject": "other", + "operator": "==", + "value": false + } + ] + } + ] + }, + "event": "start_suffocating" + } + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": [ "strider", "mob" ] + }, + "minecraft:collision_box": { + "width": 0.9, + "height": 1.7 + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_contact_with_water", + "operator": "==", + "value": true + }, + "cause": "drowning", + "damage_per_tick": 1 + } + ] + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:movement": { + "value": 0.16 + }, + "minecraft:lava_movement": { + "value": 0.32 + }, + "minecraft:movement.basic": { + }, + "minecraft:navigation.walk": { + "can_path_over_lava": true, + "avoid_water": true, + "can_sink": false, + "can_walk_in_lava": true + }, + "minecraft:jump.static": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:fire_immune": { + }, + "minecraft:nameable": { + }, + "minecraft:physics": { + }, + "minecraft:behavior.rise_to_liquid_level": { + "priority": 0, + "liquid_y_offset": 0.25, + "rise_delta": 0.01, + "sink_delta": 0.01 + }, + "minecraft:behavior.move_to_liquid": { + "priority": 7, + "search_range": 16, + "search_height": 10, + "goal_radius": 0.9, + "material_type": "Lava", + "search_count": 30 + }, + "minecraft:behavior.random_stroll": { + "priority": 8, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.look_at_player": { + "priority": 9, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 10 + }, + "minecraft:behavior.panic": { + "priority": 3, + "speed_multiplier": 1.1, + "panic_sound": "panic", + "sound_interval": { + "range_min": 1.0, + "range_max": 3.0 + } + }, + "minecraft:behavior.tempt": { + "priority": 5, + "speed_multiplier": 1.2, + "items": [ + "warped_fungus", + "warped_fungus_on_a_stick" + ], + "can_tempt_while_ridden": true, + "tempt_sound": "tempt", + "sound_interval": { + "range_min": 2.0, + "range_max": 5.0 + } + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 40, + "trigger": "spawn_adult" + }, + { + "weight": 2, + "trigger": "spawn_adult_piglin_jockey" + }, + { + "weight": 8, + "trigger": "spawn_adult_parent_jockey" + }, + { + "weight": 50, + "trigger": "spawn_baby" + } + ] + }, + "minecraft:entity_born": { + "trigger": "spawn_baby" + }, + "spawn_adult": { + "add": { + "component_groups": [ + "minecraft:strider_adult", + "minecraft:strider_unsaddled", + "minecraft:detect_suffocating" + ] + } + }, + "spawn_adult_parent_jockey": { + "add": { + "component_groups": [ + "minecraft:strider_adult", + "minecraft:strider_parent_jockey", + "minecraft:strider_unsaddled", + "minecraft:detect_suffocating" + ] + } + }, + "spawn_adult_piglin_jockey": { + "add": { + "component_groups": [ + "minecraft:strider_adult", + "minecraft:strider_saddled", + "minecraft:strider_piglin_jockey", + "minecraft:detect_suffocating" + ] + } + }, + "spawn_baby": { + "add": { + "component_groups": [ + "minecraft:strider_baby", + "minecraft:detect_suffocating" + ] + } + }, + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:strider_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:strider_adult", + "minecraft:strider_unsaddled" + ] + } + }, + + "minecraft:on_saddled": { + "remove": { + "component_groups": [ + "minecraft:strider_unsaddled" + ] + }, + "add": { + "component_groups": [ + "minecraft:strider_saddled" + ] + } + }, + + "start_suffocating": { + "add": { + "component_groups": [ + "minecraft:start_suffocating" + ] + } + }, + + "stop_suffocating": { + "add": { + "component_groups": [ + "minecraft:detect_suffocating" + ] + }, + "remove": { + "component_groups": [ + "minecraft:start_suffocating" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/villager.json b/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/villager.json new file mode 100644 index 0000000..d696722 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/villager.json @@ -0,0 +1,851 @@ +{ + "format_version": "1.18.10", + "minecraft:entity": { + "description": { + "identifier": "minecraft:villager", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:celebrate": { + "minecraft:behavior.celebrate_survive": { + "priority": 5, + "fireworks_interval": { + "range_min": 2.0, + "range_max": 7.0 + }, + "duration": 30.0, + "on_celebration_end_event": { + "event": "minecraft:stop_celebrating", + "target": "self" + } + }, + "minecraft:behavior.move_outdoors": { + "priority": 2, + "speed_multiplier": 0.8, + "timeout_cooldown": 8.0 + } + }, + + "become_witch": { + "minecraft:transformation": { + "into": "minecraft:witch", + "delay": 0.5 + } + }, + + "become_villager_v2": { + "minecraft:transformation": { + "into": "minecraft:villager_v2", + "keep_level": true + } + }, + + "become_zombie": { + "minecraft:transformation": { + "into": "minecraft:zombie_villager" + } + }, + + "behavior_peasant": { + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:bread", + "want_amount": 3, + "surplus_amount": 6, + "stored_in_inventory": true + }, + { + "item": "minecraft:carrot", + "want_amount": 60, + "surplus_amount": 4, + "stored_in_inventory": true + }, + { + "item": "minecraft:potato", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:beetroot", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:wheat_seeds", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true + }, + { + "item": "minecraft:beetroot_seeds", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true + }, + { + "item": "minecraft:wheat", + "want_amount": 45, + "surplus_amount": 18, + "craft_into": "minecraft:bread", + "stored_in_inventory": true + } + ] + }, + "minecraft:behavior.harvest_farm_block": { + "priority": 9, + "speed_multiplier": 0.5 + } + }, + + "behavior_non_peasant": { + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:bread", + "want_amount": 3, + "surplus_amount": 6, + "stored_in_inventory": true + }, + { + "item": "minecraft:carrot", + "want_amount": 12, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:potato", + "want_amount": 12, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:beetroot", + "want_amount": 12, + "surplus_amount": 24, + "stored_in_inventory": true + } + ] + } + }, + + "farmer":{ + "minecraft:type_family": { + "family":[ "villager", "peasant", "farmer", "mob" ] + }, + "minecraft:variant": { + "value": 0 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.farmer", + "table": "trading/farmer_trades.json", + "convert_trades_economy": true + } + }, + + "fisherman":{ + "minecraft:type_family": { + "family":[ "villager", "peasant", "fisherman", "mob" ] + }, + "minecraft:variant": { + "value": 0 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.fisherman", + "table": "trading/fisherman_trades.json", + "convert_trades_economy": true + } + }, + + "shepherd":{ + "minecraft:type_family": { + "family":[ "villager", "peasant", "shepherd", "mob" ] + }, + "minecraft:variant": { + "value": 0 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.shepherd", + "table": "trading/shepherd_trades.json", + "convert_trades_economy": true + } + }, + + "fletcher":{ + "minecraft:type_family": { + "family":[ "villager", "peasant", "fletcher", "mob" ] + }, + "minecraft:variant": { + "value": 0 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.fletcher", + "table": "trading/fletcher_trades.json", + "convert_trades_economy": true + } + }, + + "librarian":{ + "minecraft:type_family": { + "family":[ "villager", "librarian", "mob" ] + }, + "minecraft:variant": { + "value": 1 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.librarian", + "table": "trading/librarian_trades.json", + "convert_trades_economy": true + } + }, + + "cartographer":{ + "minecraft:type_family": { + "family":[ "villager", "cartographer", "mob" ] + }, + "minecraft:variant": { + "value": 1 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.cartographer", + "table": "trading/cartographer_trades.json", + "convert_trades_economy": true + } + }, + + "cleric":{ + "minecraft:type_family": { + "family":[ "villager", "priest", "cleric", "mob" ] + }, + "minecraft:variant": { + "value": 2 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.cleric", + "table": "trading/cleric_trades.json", + "convert_trades_economy": true + } + }, + + "armorer":{ + "minecraft:type_family": { + "family":[ "villager", "blacksmith", "armorer", "mob" ] + }, + "minecraft:variant": { + "value": 3 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.armor", + "table": "trading/armorer_trades.json", + "convert_trades_economy": true + } + }, + + "weaponsmith":{ + "minecraft:type_family": { + "family":[ "villager", "blacksmith", "weaponsmith", "mob" ] + }, + "minecraft:variant": { + "value": 3 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.weapon", + "table": "trading/weapon_smith_trades.json", + "convert_trades_economy": true + } + }, + + "toolsmith":{ + "minecraft:type_family": { + "family":[ "villager", "blacksmith", "toolsmith", "mob" ] + }, + "minecraft:variant": { + "value": 3 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.tool", + "table": "trading/tool_smith_trades.json", + "convert_trades_economy": true + } + }, + + "butcher":{ + "minecraft:type_family": { + "family":[ "villager", "artisan", "butcher", "mob" ] + }, + "minecraft:variant": { + "value": 4 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.butcher", + "table": "trading/butcher_trades.json", + "convert_trades_economy": true + } + }, + + "leatherworker":{ + "minecraft:type_family": { + "family":[ "villager", "artisan", "leatherworker", "mob" ] + }, + "minecraft:variant": { + "value": 4 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.leather", + "table": "trading/leather_worker_trades.json", + "convert_trades_economy": true + } + }, + + "baby": { + "minecraft:is_baby": { }, + "minecraft:scale": { + "value":0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.take_flower":{ + "priority": 7 + }, + "minecraft:behavior.play": { + "priority": 8, + "speed_multiplier": 0.32 + } + }, + + "adult": { + "minecraft:behavior.make_love": { + "priority": 6 + }, + "minecraft:behavior.receive_love":{ + "priority": 7 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": ["villager", "mob"] + }, + + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:nameable": { + }, + "minecraft:movement": { + "value": 0.5 + }, + "minecraft:navigation.walk": { + "is_amphibious": true, + "can_path_over_water": true, + "can_pass_doors": true, + "can_open_doors": true, + "can_walk": true, + "avoid_water": true + }, + "minecraft:annotation.open_door": { + + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:inventory": { + "inventory_size": 8, + "private": true + }, + "minecraft:damage_sensor": { + "triggers": [ + { + "on_damage": { + "filters": { "test" : "is_family", "subject" : "other", "value" : "lightning" }, + "event": "become_witch" + }, + "deals_damage": false + }, + { + "on_damage": { + "filters": { + "any_of": [ + {"test": "is_family", "subject": "other", "value": "zombie"}, + {"test": "is_family", "subject": "other", "value": "husk"} + ], + "all_of": [ + {"test": "has_damage", "value": "fatal"} + ] + }, + "event": "become_zombie" + } + } + ] + }, + "minecraft:persistent": { + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.trade_with_player": { + "priority": 1 + }, + "minecraft:behavior.look_at_trading_player": { + "priority": 2 + }, + "minecraft:behavior.panic": { + "priority": 3, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 3, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "zombie"}, + { "test" : "is_family", "subject" : "other", "value" : "zombie_villager"}, + { "test" : "is_family", "subject" : "other", "value" : "zombie_pigman"}, + { "test" : "is_family", "subject" : "other", "value" : "illager"}, + { "test" : "is_family", "subject" : "other", "value" : "vex"} + ] + }, + "max_dist": 8, + "walk_speed_multiplier": 0.6, + "sprint_speed_multiplier": 0.6 + } + ] + }, + "minecraft:behavior.move_indoors": { + "priority": 4, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.restrict_open_door": { + "priority": 5 + }, + "minecraft:behavior.open_door": { + "priority": 6, + "close_door_after": true + }, + "minecraft:behavior.share_items": { + "priority": 8, + "max_dist": 3, + "goal_radius": 2.0, + "speed_multiplier": 0.5, + "entity_types": [ + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "villager"} + } + ] + }, + "minecraft:behavior.pickup_items": { + "priority": 9, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 0.5, + "can_pickup_to_hand_or_equipment": false + }, + "minecraft:behavior.random_stroll": { + "priority": 11, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.look_at_player": { + "priority": 12, + "look_distance": 8, + "probability": 0.02 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + "events":{ + "become_witch": { + "add": { + "component_groups": [ + "become_witch" + ] + } + }, + "become_zombie": { + "sequence": [ + { + "filters": {"test": "is_difficulty", "value": "normal"}, + "randomize": [ + { + "weight": 50, + "add": { "component_groups": [ "become_zombie" ] } + }, + { + "weight": 50 + } + ] + }, + { + "filters": {"test": "is_difficulty", "value": "hard"}, + "add": { + "component_groups": [ + "become_zombie" + ] + } + } + ] + }, + "minecraft:entity_spawned": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "baby" ] } + }, + { + "weight": 95, + "add": { "component_groups": [ "adult" ] } + } + ] + }, + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "farmer", "behavior_peasant" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fisherman", "behavior_peasant" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "shepherd", "behavior_peasant" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fletcher", "behavior_peasant" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "librarian", "behavior_non_peasant" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cleric", "behavior_non_peasant" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "armorer", "behavior_non_peasant" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "weaponsmith", "behavior_non_peasant" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "toolsmith", "behavior_non_peasant" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "butcher", "behavior_non_peasant" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "leatherworker", "behavior_non_peasant" ] } + } + ] + } + ] + + }, + + "minecraft:entity_transformed": { + "sequence": [ + // Transform baby zombie to baby villager + { + "filters": { "test": "has_component", "subject": "other", "value": "minecraft:is_baby" }, + "add": { "component_groups": [ "baby" ] } + }, + // Transform adult zombie to adult villager + { + "filters": { "test": "has_component", "subject": "other", "operator": "!=", "value": "minecraft:is_baby" }, + "add": { "component_groups": [ "adult" ] } + }, + + // Transform farmer zombie to farmer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "farmer"}, + "add": { "component_groups": [ "farmer", "behavior_peasant" ] } + }, + // Transform fisherman zombie to fisherman villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fisherman"}, + "add": { "component_groups": [ "fisherman", "behavior_peasant" ] } + }, + // Transform shepherd zombie to shepherd villager + { + "filters": { "test": "is_family", "subject": "other", "value": "shepherd" }, + "add": { "component_groups": [ "shepherd", "behavior_peasant" ] } + }, + // Transform fletcher zombie to fletcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fletcher" }, + "add": { "component_groups": [ "fletcher", "behavior_peasant" ] } + }, + // Transform librarian zombie to librarian villager + { + "filters": { "test": "is_family", "subject": "other", "value": "librarian" }, + "add": { "component_groups": [ "librarian", "behavior_non_peasant" ] } + }, + // Transform cartographer zombie to cartographer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cartographer" }, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant" ] } + }, + // Transform cleric zombie to cleric villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cleric" }, + "add": { "component_groups": [ "cleric", "behavior_non_peasant" ] } + }, + // Transform armorer zombie to armorer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "armorer" }, + "add": { "component_groups": [ "armorer", "behavior_non_peasant" ] } + }, + // Transform weaponsmith zombie to weaponsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "weaponsmith" }, + "add": { "component_groups": [ "weaponsmith", "behavior_non_peasant" ] } + }, + // Transform toolsmith zombie to toolsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "toolsmith" }, + "add": { "component_groups": [ "toolsmith", "behavior_non_peasant" ] } + }, + // Transform butcher zombie to butcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "butcher" }, + "add": { "component_groups": [ "butcher", "behavior_non_peasant" ] } + }, + // Transform leatherworker zombie to leatherworker villager + { + "filters": { "test": "is_family", "subject": "other", "value": "leatherworker" }, + "add": { "component_groups": [ "leatherworker", "behavior_non_peasant" ] } + } + ] + }, + + "minecraft:entity_born": { + "sequence": [ + { + "add": { "component_groups": [ "baby" ] } + }, + { + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "farmer", "behavior_peasant" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fisherman", "behavior_peasant" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "shepherd", "behavior_peasant" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fletcher", "behavior_peasant" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "librarian", "behavior_non_peasant" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cleric", "behavior_non_peasant" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "armorer", "behavior_non_peasant" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "weaponsmith", "behavior_non_peasant" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "toolsmith", "behavior_non_peasant" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "butcher", "behavior_non_peasant" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "leatherworker", "behavior_non_peasant" ] } + } + ] + } + ] + }, + + "minecraft:spawn_farmer": { + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "farmer", "adult", "behavior_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fisherman", "adult", "behavior_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "shepherd", "adult", "behavior_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fletcher", "adult", "behavior_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + } + ] + }, + + "minecraft:spawn_librarian": { + "randomize": [ + { + "weight": 20, + "add": { "component_groups": [ "librarian", "adult", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + } + ] + }, + + "minecraft:spawn_cleric": { + "add": { "component_groups": [ "cleric", "adult", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + + "minecraft:spawn_armorer": { + "randomize": [ + { + "weight": 6, + "add": { "component_groups": [ "armorer", "adult", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "weaponsmith", "adult", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "toolsmith", "adult", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + } + ] + }, + + "minecraft:spawn_butcher": { + "randomize": [ + { + "weight": 10, + "add": { "component_groups": [ "butcher", "adult", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "leatherworker", "adult", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + } + ] + }, + + "minecraft:ageable_grow_up": { + "sequence": [ + { + "remove": { "component_groups": [ "baby" ] }, + "add": { "component_groups": [ "adult" ] } + } + ] + }, + + "minecraft:become_cleric": { + "add": { "component_groups": [ "cleric", "adult", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + + "minecraft:start_celebrating": { // Event must be called exactly this for village to fire it when a raid is won + "add": { "component_groups": [ "minecraft:celebrate"] } + }, + + "minecraft:stop_celebrating": { + "remove": { "component_groups": [ "minecraft:celebrate" ] } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/villager_v2.json b/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/villager_v2.json new file mode 100644 index 0000000..5b2dadb --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/villager_v2.json @@ -0,0 +1,2467 @@ +{ + "format_version": "1.18.10", + "minecraft:entity": { + "description": { + "identifier": "minecraft:villager_v2", + "is_spawnable": true, + "is_summonable": false, + "is_experimental": false + }, + + "component_groups": { + "minecraft:celebrate": { + "minecraft:behavior.celebrate_survive": { + "priority": 5, + "fireworks_interval": { + "range_min": 2.0, + "range_max": 7.0 + }, + "duration": 30.0, + "on_celebration_end_event": { + "event": "minecraft:stop_celebrating", + "target": "self" + } + }, + "minecraft:behavior.move_outdoors": { + "priority": 2, + "speed_multiplier": 0.8, + "timeout_cooldown": 8.0 + } + }, + + "trade_resupply_component_group": { + "minecraft:trade_resupply": {} + }, + + "become_witch": { + "minecraft:transformation": { + "into": "minecraft:witch", + "delay": 0.5 + } + }, + + "become_zombie": { + "minecraft:transformation": { + "into": "minecraft:zombie_villager_v2", + "keep_level": true + } + }, + + "work_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_work_pro_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000 } + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_work_pro_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "basic_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_wander_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000} + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_wander_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "child_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_play_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "jobless_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 2000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 13000 } + ] + }, + "event": "minecraft:schedule_wander_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 13000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 14000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 14000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 2000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "fisher_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_work_fisher" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000 } + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_work_fisher" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "librarian_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_work_librarian" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000 } + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_work_librarian" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "farmer_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_work_farmer" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000 } + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_work_farmer" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + //every goal that has to do with villagers working should go here (work goals, secondary goals) + //so they can be successfuly removed on schedule change + "job_specific_goals": { + "minecraft:behavior.inspect_bookshelf": {}, + "minecraft:behavior.harvest_farm_block": {}, + "minecraft:behavior.explore_outskirts": {}, + "minecraft:behavior.work": {}, + "minecraft:behavior.mingle": {}, + "minecraft:behavior.sleep": {} + }, + + "work_schedule_villager": { + "minecraft:behavior.work": { + "priority": 7, + "active_time": 250, + "speed_multiplier": 0.5, + "goal_cooldown": 200, + "sound_delay_min": 100, + "sound_delay_max": 200, + "can_work_in_rain": false, + "work_in_rain_tolerance": 100, + "on_arrival": { + "event": "minecraft:resupply_trades", + "target": "self" + } + } + }, + + "work_schedule_fisher": { + "minecraft:behavior.work": { + "priority": 7, + "active_time": 250, + "speed_multiplier": 0.5, + "goal_cooldown": 200, + "sound_delay_min": 100, + "sound_delay_max": 200, + "can_work_in_rain": false, + "work_in_rain_tolerance": 100, + "on_arrival": { + "event": "minecraft:resupply_trades", + "target": "self" + } + } + }, + + "work_schedule_farmer": { + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:bread", + "want_amount": 3, + "surplus_amount": 6, + "stored_in_inventory": true + }, + { + "item": "minecraft:carrot", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:potato", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:beetroot", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:wheat_seeds", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true + }, + { + "item": "minecraft:beetroot_seeds", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true + }, + { + "item": "minecraft:wheat", + "want_amount": 45, + "surplus_amount": 18, + "craft_into": "minecraft:bread", + "stored_in_inventory": true + } + ] + }, + "minecraft:behavior.work": { + "priority": 7, + "active_time": 250, + "speed_multiplier": 0.5, + "goal_cooldown": 200, + "sound_delay_min": 100, + "sound_delay_max": 200, + "can_work_in_rain": false, + "work_in_rain_tolerance": 100, + "on_arrival": { + "event": "minecraft:resupply_trades", + "target": "self" + } + }, + "minecraft:behavior.harvest_farm_block": { + "priority": 8, + "max_seconds_before_search": 1.0, + "search_cooldown_max_seconds": 8.0, + "seconds_until_new_task": 0.5, + "speed_multiplier": 0.5 + } + }, + + "work_schedule_librarian": { + "minecraft:behavior.work": { + "priority": 7, + "active_time": 250, + "speed_multiplier": 0.5, + "goal_cooldown": 200, + "sound_delay_min": 100, + "sound_delay_max": 200, + "can_work_in_rain": false, + "work_in_rain_tolerance": 100, + "on_arrival": { + "event": "minecraft:resupply_trades", + "target": "self" + } + }, + "minecraft:behavior.inspect_bookshelf": { + "priority": 8, + "speed_multiplier": 0.6, + "search_range": 4, + "search_height": 3, + "goal_radius": 0.8, + "search_count": 0 + } + }, + + "play_schedule_villager": { + "minecraft:behavior.play": { + "priority": 8, + "speed_multiplier": 0.32 + } + }, + + "gather_schedule_villager": { + "minecraft:behavior.mingle": { + "priority": 7, + "speed_multiplier": 0.5, + "duration": 30, + "cooldown_time": 10, + "mingle_partner_type": "minecraft:villager_v2", + "mingle_distance": 2.0 + } + }, + + "home_schedule_villager": { + + }, + + "bed_schedule_villager": { + "minecraft:behavior.sleep": { + "priority": 3, + "goal_radius": 1.5, + "speed_multiplier": 0.6, + "sleep_collider_height": 0.3, + "sleep_collider_width": 1.0, + "sleep_y_offset": 0.6, + "timeout_cooldown": 10.0 + } + }, + + + "wander_schedule_villager": { + "minecraft:behavior.explore_outskirts": { + "priority": 9, + "next_xz": 5, + "next_y": 3, + "min_wait_time": 3.0, + "max_wait_time": 10.0, + "max_travel_time": 60.0, + "speed_multiplier": 0.6, + "explore_dist": 6.0, + "min_perimeter": 1.0, + "min_dist_from_target": 2.5, + "timer_ratio": 2.0, + "dist_from_boundary": [ 5.0, 0.0, 5.0 ] + } + }, + + "behavior_peasant": { + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:bread", + "want_amount": 3, + "surplus_amount": 6, + "stored_in_inventory": true + }, + { + "item": "minecraft:carrot", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:potato", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:beetroot", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:wheat_seeds", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true + }, + { + "item": "minecraft:beetroot_seeds", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true + }, + { + "item": "minecraft:wheat", + "want_amount": 45, + "surplus_amount": 18, + "craft_into": "minecraft:bread", + "stored_in_inventory": true + } + ] + } + }, + + "behavior_non_peasant": { + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:bread", + "want_amount": 3, + "surplus_amount": 6, + "stored_in_inventory": true + }, + { + "item": "minecraft:carrot", + "want_amount": 12, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:potato", + "want_amount": 12, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:beetroot", + "want_amount": 12, + "surplus_amount": 24, + "stored_in_inventory": true + } + ] + } + }, + + // A grouping of components that should never be added + // however, they are here to flush out any artifact component groups + // that might linger between villager job switches + "trade_components": { + "minecraft:behavior.trade_interest": {}, + "minecraft:economy_trade_table": {} + }, + + "unskilled": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "farmer": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "farmer", "mob" ] + }, + "minecraft:variant": { + "value": 1 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.farmer", + "table": "trading/economy_trades/farmer_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "farmer", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "fisherman": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "fisherman", "mob" ] + }, + "minecraft:variant": { + "value": 2 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.fisherman", + "table": "trading/economy_trades/fisherman_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "fisherman", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "shepherd": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "shepherd", "mob" ] + }, + "minecraft:variant": { + "value": 3 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.shepherd", + "table": "trading/economy_trades/shepherd_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "shepherd", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "fletcher": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "fletcher", "mob" ] + }, + "minecraft:variant": { + "value": 4 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.fletcher", + "table": "trading/economy_trades/fletcher_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "fletcher", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "librarian": { + "minecraft:type_family": { + "family": [ "villager", "librarian", "mob" ] + }, + "minecraft:variant": { + "value": 5 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.librarian", + "table": "trading/economy_trades/librarian_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "librarian", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "cartographer": { + "minecraft:type_family": { + "family": [ "villager", "cartographer", "mob" ] + }, + "minecraft:variant": { + "value": 6 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.cartographer", + "table": "trading/economy_trades/cartographer_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "cartographer", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "cleric": { + "minecraft:type_family": { + "family": [ "villager", "priest", "cleric", "mob" ] + }, + "minecraft:variant": { + "value": 7 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.cleric", + "table": "trading/economy_trades/cleric_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "cleric", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "armorer": { + "minecraft:type_family": { + "family": [ "villager", "blacksmith", "armorer", "mob" ] + }, + "minecraft:variant": { + "value": 8 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.armor", + "table": "trading/economy_trades/armorer_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "armorer", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "weaponsmith": { + "minecraft:type_family": { + "family": [ "villager", "blacksmith", "weaponsmith", "mob" ] + }, + "minecraft:variant": { + "value": 9 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.weapon", + "table": "trading/economy_trades/weapon_smith_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "weaponsmith", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "toolsmith": { + "minecraft:type_family": { + "family": [ "villager", "blacksmith", "toolsmith", "mob" ] + }, + "minecraft:variant": { + "value": 10 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.tool", + "table": "trading/economy_trades/tool_smith_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "toolsmith", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "butcher": { + "minecraft:type_family": { + "family": [ "villager", "artisan", "butcher", "mob" ] + }, + "minecraft:variant": { + "value": 11 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.butcher", + "table": "trading/economy_trades/butcher_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "butcher", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "leatherworker": { + "minecraft:type_family": { + "family": [ "villager", "artisan", "leatherworker", "mob" ] + }, + "minecraft:variant": { + "value": 12 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.leather", + "table": "trading/economy_trades/leather_worker_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "leatherworker", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "mason": { + "minecraft:type_family": { + "family": [ "villager", "artisan", "stone_mason", "mob" ] + }, + "minecraft:variant": { + "value": 13 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.mason", + "table": "trading/economy_trades/stone_mason_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "mason", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "nitwit":{ + "minecraft:type_family": { + "family":[ "villager", "peasant", "nitwit", "mob" ] + }, + "minecraft:variant": { + "value": 14 + } + }, + + "baby": { + "minecraft:is_baby": { }, + "minecraft:scale": { + "value":0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.take_flower":{ + "priority": 9 + }, + + "minecraft:preferred_path" : { + "max_fall_blocks" : 1, + "jump_cost" : 5, + "default_block_cost" : 1.5, + "preferred_path_blocks" : [ + { + "cost" : 0, + "blocks" : [ + "grass_path" + ] + }, + { + "cost" : 1, + "blocks" : [ + "cobblestone", + "stone", + "stonebrick", + "sandstone", + "mossy_cobblestone", + "stone_slab", + "stone_slab2", + "stone_slab3", + "stone_slab4", + "double_stone_slab", + "double_stone_slab2", + "double_stone_slab3", + "double_stone_slab4", + "wooden_slab", + "double_wooden_slab", + "planks", + "brick_block", + "nether_brick", + "red_nether_brick", + "end_bricks", + "red_sandstone", + "stained_glass", + "glass", + "glowstone", + "prismarine", + "emerald_block", + "diamond_block", + "lapis_block", + "gold_block", + "redstone_block", + "purple_glazed_terracotta", + "white_glazed_terracotta", + "orange_glazed_terracotta", + "magenta_glazed_terracotta", + "light_blue_glazed_terracotta", + "yellow_glazed_terracotta", + "lime_glazed_terracotta", + "pink_glazed_terracotta", + "gray_glazed_terracotta", + "silver_glazed_terracotta", + "cyan_glazed_terracotta", + "blue_glazed_terracotta", + "brown_glazed_terracotta", + "green_glazed_terracotta", + "red_glazed_terracotta", + "black_glazed_terracotta" + ] + }, + { + "cost" : 50, + "blocks" : [ + "bed", + "lectern", + "composter", + "grindstone", + "blast_furnace", + "smoker", + "fletching_table", + "cartography_table", + "brewing_stand", + "smithing_table", + "cauldron", + "barrel", + "loom", + "stonecutter" + ] + } + ] + } + }, + + "adult": { + "minecraft:behavior.make_love": { + "priority": 5 + }, + "minecraft:behavior.receive_love": { + "priority": 6 + }, + "minecraft:preferred_path" : { + "max_fall_blocks" : 1, + "jump_cost" : 20, + "default_block_cost" : 3, + "preferred_path_blocks" : [ + { + "cost" : 0, + "blocks" : [ + "grass_path" + ] + }, + { + "cost" : 1, + "blocks" : [ + "cobblestone", + "stone", + "stonebrick", + "sandstone", + "mossy_cobblestone", + "stone_slab", + "stone_slab2", + "stone_slab3", + "stone_slab4", + "double_stone_slab", + "double_stone_slab2", + "double_stone_slab3", + "double_stone_slab4", + "wooden_slab", + "double_wooden_slab", + "planks", + "brick_block", + "nether_brick", + "red_nether_brick", + "end_bricks", + "red_sandstone", + "stained_glass", + "glass", + "glowstone", + "prismarine", + "emerald_block", + "diamond_block", + "lapis_block", + "gold_block", + "redstone_block", + "purple_glazed_terracotta", + "white_glazed_terracotta", + "orange_glazed_terracotta", + "magenta_glazed_terracotta", + "light_blue_glazed_terracotta", + "yellow_glazed_terracotta", + "lime_glazed_terracotta", + "pink_glazed_terracotta", + "gray_glazed_terracotta", + "silver_glazed_terracotta", + "cyan_glazed_terracotta", + "blue_glazed_terracotta", + "brown_glazed_terracotta", + "green_glazed_terracotta", + "red_glazed_terracotta", + "black_glazed_terracotta" + ] + }, + { + "cost" : 50, + "blocks" : [ + "bed", + "lectern", + "composter", + "grindstone", + "blast_furnace", + "smoker", + "fletching_table", + "cartography_table", + "brewing_stand", + "smithing_table", + "cauldron", + "barrel", + "loom", + "stonecutter" + ] + } + ] + } + }, + + "villager_skin_0": { + "minecraft:skin_id": { + "value": 0 + } + }, + + "villager_skin_1": { + "minecraft:skin_id": { + "value": 1 + } + }, + + "villager_skin_2": { + "minecraft:skin_id": { + "value": 2 + } + }, + + "villager_skin_3": { + "minecraft:skin_id": { + "value": 3 + } + }, + + "villager_skin_4": { + "minecraft:skin_id": { + "value": 4 + } + }, + + "villager_skin_5": { + "minecraft:skin_id": { + "value": 5 + } + }, + + "desert_villager": { + "minecraft:mark_variant": { + "value": 1 + } + }, + + "jungle_villager": { + "minecraft:mark_variant": { + "value": 2 + } + }, + + "savanna_villager": { + "minecraft:mark_variant": { + "value": 3 + } + }, + + "snow_villager": { + "minecraft:mark_variant": { + "value": 4 + } + }, + + "swamp_villager": { + "minecraft:mark_variant": { + "value": 5 + } + }, + + "taiga_villager": { + "minecraft:mark_variant": { + "value": 6 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": ["villager", "mob"] + }, + "minecraft:mark_variant": { + "value": 0 // Villagers have the Plains biome skin by default + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:hide": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:nameable": { + }, + "minecraft:movement": { + "value": 0.5 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "can_pass_doors": true, + "can_open_doors": true, + "avoid_water": true + }, + "minecraft:follow_range": { + "value": 128 + }, + "minecraft:annotation.open_door": { + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:inventory": { + "inventory_size": 8, + "private": true + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + }, + "minecraft:damage_sensor": { + "triggers": [ + { + "on_damage": { + "filters": [ + { + "test": "is_family", + "subject": "other", + "value": "lightning" + }, + { + "test": "is_difficulty", + "operator": "!=", + "value": "peaceful" + } + ], + "event": "become_witch" + }, + "deals_damage": false + }, + { + "on_damage": { + "filters": { + "any_of": [ + {"test": "is_family", "subject": "other", "value": "zombie"}, + {"test": "is_family", "subject": "other", "value": "husk"} + ], + "all_of": [ + {"test": "has_damage", "value": "fatal"} + ] + }, + "event": "become_zombie" + } + } + ] + }, + "minecraft:persistent": { + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.hide": { + "priority": 0, + "speed_multiplier": 0.8, + "poi_type": "bed", + "duration": 30.0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.trade_with_player": { + "priority": 2 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 4, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "zombie"}, + { "test" : "is_family", "subject" : "other", "value" : "zombie_villager"}, + { "test" : "is_family", "subject" : "other", "value" : "zombie_pigman"}, + { "test" : "is_family", "subject" : "other", "value" : "illager"}, + { "test" : "is_family", "subject" : "other", "value" : "vex"} + ] + }, + "max_dist": 8, + "walk_speed_multiplier": 0.6, + "sprint_speed_multiplier": 0.6 + } + ] + }, + "minecraft:behavior.pickup_items": { + "priority": 4, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 0.5, + "can_pickup_to_hand_or_equipment": false + }, + "minecraft:behavior.move_indoors": { + "priority": 6, + "speed_multiplier": 0.8, + "timeout_cooldown": 8.0 + }, + "minecraft:behavior.look_at_trading_player": { + "priority": 7 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 8, + "probability": 0.02 + }, + "minecraft:behavior.share_items": { + "priority": 9, + "max_dist": 3, + "goal_radius": 2.0, + "speed_multiplier": 0.5, + "entity_types": [ + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "villager"} + } + ] + }, + "minecraft:behavior.move_towards_dwelling_restriction": { + "priority": 10, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.random_stroll": { + "priority": 10, + "speed_multiplier": 0.6 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + "events":{ + "become_witch": { + "add": { + "component_groups": [ + "become_witch" + ] + } + }, + "become_zombie": { + "sequence": [ + { + "filters": {"test": "is_difficulty", "value": "normal"}, + "randomize": [ + { + "weight": 50, + "add": { "component_groups": [ "become_zombie" ] } + }, + { + "weight": 50 + } + ] + }, + { + "filters": {"test": "is_difficulty", "value": "hard"}, + "add": { + "component_groups": [ + "become_zombie" + ] + } + } + ] + }, + "minecraft:entity_spawned": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:skin_id" }, + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:variant" + }, + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 95, + "sequence": [ + { + "add": { "component_groups": [ "adult" ] } + }, + { + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "farmer", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "fisherman", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "shepherd", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "fletcher", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "librarian", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "cleric", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "armorer", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "weaponsmith", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "toolsmith", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "butcher", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "leatherworker", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "mason", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "nitwit", "behavior_peasant", "jobless_schedule" ] } + } + ] + } + ] + } + ] + }, + { + "filters": { + "any_of": [ + { + "test": "has_biome_tag", + "value": "desert" + }, + { + "test": "has_biome_tag", + "value": "mesa" + } + ] + }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { + "test": "has_biome_tag", + "value": "jungle" + }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { + "test": "has_biome_tag", + "value": "savanna" + }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "all_of": [ + { + "test": "has_biome_tag", + "value": "cold" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "ocean" + } + ] + }, + { + "test": "has_biome_tag", + "value": "frozen" + } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { + "test": "has_biome_tag", + "value": "swamp" + }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { + "all_of": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "value": "taiga" + }, + { + "test": "has_biome_tag", + "value": "extreme_hills" + } + ] + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "cold" + } + ] + }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + + "minecraft:spawn_from_village": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 95, + "add": { "component_groups": [ "adult" ] }, + "sequence": [ + { + "randomize": [ + { + "weight": 90, + "add": { "component_groups": [ "unskilled", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "nitwit", "behavior_peasant", "jobless_schedule" ] } + } + ] + } + ] + } + ] + }, + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:skin_id" }, + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "filters": { + "any_of": [ + { "test": "has_biome_tag", "value": "desert" }, + { "test": "has_biome_tag", "value": "mesa" } + ] + }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "jungle" }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "savanna" }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "all_of": [ + { "test": "has_biome_tag", "value": "cold" }, + { "test": "has_biome_tag", "operator": "!=", "value": "ocean" } + ] + }, + { "test": "has_biome_tag", "value": "frozen" } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "swamp" }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "has_biome_tag", "value": "taiga" }, + { "test": "has_biome_tag", "value": "extreme_hills" } + ] + }, + { "test": "has_biome_tag", "operator": "!=", "value": "cold" } + ] + }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + + "minecraft:entity_transformed": { + "sequence": [ + // Transform to baby villager + { + "filters": { "test": "has_component", "subject": "other", "operator": "==", "value": "minecraft:is_baby" }, + "add": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + // Transform to adult villager + "filters": { "test": "has_component", "subject": "other", "operator": "!=", "value": "minecraft:is_baby" }, + "sequence": [ + // Transform to adult villager + { + "add": { "component_groups": [ "adult" ] } + }, + // Transform to farmer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "farmer"}, + "add": { "component_groups": [ "farmer", "behavior_peasant", "farmer_schedule" ] } + }, + // Transform to fisherman villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fisherman"}, + "add": { "component_groups": [ "fisherman", "behavior_peasant", "fisher_schedule" ] } + }, + // Transform to shepherd villager + { + "filters": { "test": "is_family", "subject": "other", "value": "shepherd" }, + "add": { "component_groups": [ "shepherd", "behavior_peasant", "work_schedule" ] } + }, + // Transform to fletcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fletcher" }, + "add": { "component_groups": [ "fletcher", "behavior_peasant", "work_schedule" ] } + }, + // Transform to librarian villager + { + "filters": { "test": "is_family", "subject": "other", "value": "librarian" }, + "add": { "component_groups": [ "librarian", "behavior_non_peasant", "librarian_schedule"] } + }, + // Transform to cartographer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cartographer" }, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to cleric villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cleric" }, + "add": { "component_groups": [ "cleric", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to armorer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "armorer" }, + "add": { "component_groups": [ "armorer", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to weaponsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "weaponsmith" }, + "add": { "component_groups": [ "weaponsmith", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to toolsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "toolsmith" }, + "add": { "component_groups": [ "toolsmith", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to butcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "butcher" }, + "add": { "component_groups": [ "butcher", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to leatherworker villager + { + "filters": { "test": "is_family", "subject": "other", "value": "leatherworker" }, + "add": { "component_groups": [ "leatherworker", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to mason villager + { + "filters": { "test": "is_family", "subject": "other", "value": "stone_mason" }, + "add": { "component_groups": [ "mason", "behavior_non_peasant", "work_schedule" ] } + } + ] + }, + { + // Transform from zombie to correct villager skin (mark var already set) + "filters": { "test": "is_family", "subject": "other", "operator": "==", "value": "zombie_villager" }, + "sequence" : [ + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 0 }, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 1 }, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 2 }, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 3 }, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 4 }, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 5 }, + "add": { "component_groups": [ "villager_skin_5" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 1 }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 2 }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 3 }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 4 }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 5 }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 6 }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + { + // Transform from v1 - > v2 to correct villager skin (mark var not set so test biome) + "filters": { "test": "is_family", "subject": "other", "operator": "==", "value": "villager" }, + "sequence" : [ + { + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "filters": { + "any_of": [ + { "test": "has_biome_tag", "value": "desert" }, + { "test": "has_biome_tag", "value": "mesa" } + ] + }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "jungle" }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "savanna" }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "all_of": [ + { "test": "has_biome_tag", "value": "cold" }, + { "test": "has_biome_tag", "operator": "!=", "value": "ocean" } + ] + }, + { "test": "has_biome_tag", "value": "frozen" } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "swamp" }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "has_biome_tag", "value": "taiga" }, + { "test": "has_biome_tag", "value": "extreme_hills" } + ] + }, + { "test": "has_biome_tag", "operator": "!=", "value": "cold" } + ] + }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + } + ] + }, + + "minecraft:entity_born": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:skin_id" }, + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "add": { "component_groups": [ "baby", "unskilled", "child_schedule" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "desert" }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "jungle" }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "savanna" }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { "test": "has_biome_tag", "value": "cold" }, + { "test": "has_biome_tag", "value": "frozen" } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "swamp" }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "taiga" }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + + "minecraft:spawn_farmer": { + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "farmer", "adult", "behavior_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fisherman", "adult", "behavior_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "shepherd", "adult", "behavior_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fletcher", "adult", "behavior_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "mason", "adult", "behavior_non_peasant", "work_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + } + ] + }, + + "minecraft:spawn_librarian": { + "randomize": [ + { + "weight": 20, + "add": { "component_groups": [ "librarian", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + } + ] + }, + + "minecraft:spawn_cleric": { + "add": { "component_groups": [ "cleric", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + + "minecraft:spawn_armorer": { + "randomize": [ + { + "weight": 6, + "add": { "component_groups": [ "armorer", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "weaponsmith", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "toolsmith", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + } + ] + }, + + "minecraft:spawn_butcher": { + "randomize": [ + { + "weight": 10, + "add": { "component_groups": [ "butcher", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "leatherworker", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + } + ] + }, + + "minecraft:ageable_grow_up": { + "randomize": [ + { + "weight": 10, + "remove": { "component_groups": [ "baby", "child_schedule" ] }, + "add": { "component_groups": [ "adult", "nitwit", "behavior_peasant", "jobless_schedule" ] } + }, + { + "weight": 90, + "remove": { "component_groups": [ "baby", "child_schedule" ] }, + "add": { "component_groups": [ "adult", "unskilled", "behavior_peasant", "basic_schedule" ] } + } + ] + }, + + "minecraft:become_unskilled": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "adult", "unskilled", "behavior_peasant", "basic_schedule" ] } + }, + + "minecraft:become_cleric": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "cleric", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_farmer": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "farmer", "adult", "behavior_peasant", "farmer_schedule" ] } + }, + + "minecraft:become_fisherman": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "fisherman", "adult", "behavior_non_peasant", "fisher_schedule" ] } + }, + + "minecraft:become_fletcher": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "fletcher", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_librarian": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "librarian", "adult", "behavior_non_peasant", "librarian_schedule" ] } + }, + + "minecraft:become_cartographer": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "cartographer", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_armorer": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "armorer", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_weaponsmith": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "weaponsmith", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_toolsmith": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "toolsmith", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_butcher": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "butcher", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_leatherworker": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "leatherworker", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_sheperd": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "shepherd", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_mason": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "mason", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + + "minecraft:schedule_wander_villager": { + "remove": { "component_groups": [ "home_schedule_villager", "bed_schedule_villager", "wander_schedule_villager", "job_specific_goals", "play_schedule_villager", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "wander_schedule_villager" ] } + }, + + "minecraft:schedule_gather_villager": { + "remove": { "component_groups": [ "bed_schedule_villager", "wander_schedule_villager", "home_schedule_villager", "job_specific_goals", "play_schedule_villager", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "gather_schedule_villager" ] } + }, + + "minecraft:schedule_home_villager": { + "remove": { "component_groups": [ "bed_schedule_villager", "wander_schedule_villager", "gather_schedule_villager", "job_specific_goals", "play_schedule_villager", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "home_schedule_villager" ] } + }, + + "minecraft:schedule_bed_villager": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "job_specific_goals", "play_schedule_villager", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "bed_schedule_villager" ] } + }, + + "minecraft:schedule_play_villager": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "job_specific_goals", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "play_schedule_villager" ] } + }, + + "minecraft:schedule_work_pro_villager": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "play_schedule_villager" ] }, + "add": { "component_groups": [ "work_schedule_villager" ] } + }, + + "minecraft:schedule_work_farmer": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "job_specific_goals", "play_schedule_villager" ] }, + "add": { "component_groups": [ "work_schedule_farmer" ] } + }, + + "minecraft:schedule_work_fisher": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "job_specific_goals", "play_schedule_villager" ] }, + "add": { "component_groups": [ "work_schedule_fisher" ] } + }, + + "minecraft:schedule_work_librarian": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "job_specific_goals", "play_schedule_villager" ] }, + "add": { "component_groups": [ "work_schedule_librarian" ] } + }, + "minecraft:resupply_trades": { + "add": { "component_groups": [ "trade_resupply_component_group" ] } + }, + + "minecraft:start_celebrating": { // Event must be called exactly this for village to fire it when a raid is won + "add": { "component_groups": [ "minecraft:celebrate" ] } + }, + + "minecraft:stop_celebrating": { + "remove": { "component_groups": [ "minecraft:celebrate" ] } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/wolf.json b/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/wolf.json new file mode 100644 index 0000000..1d8003d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/wolf.json @@ -0,0 +1,535 @@ +{ + "format_version": "1.18.10", + "minecraft:entity": { + "description": { + "identifier": "minecraft:wolf", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:wolf_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + }, + + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + "chicken", + "cooked_chicken", + "beef", + "cooked_beef", + "muttonRaw", + "muttonCooked", + "porkchop", + "cooked_porkchop", + "rabbit", + "cooked_rabbit", + "rotten_flesh" + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + } + }, + + "minecraft:wolf_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/wolf.json" + }, + "minecraft:breedable": { + "require_tame": true, + "require_full_health": true, + "breeds_with": { + "mate_type": "minecraft:wolf", + "baby_type": "minecraft:wolf", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ + "chicken", + "cooked_chicken", + "beef", + "cooked_beef", + "muttonRaw", + "muttonCooked", + "porkchop", + "cooked_porkchop", + "rabbit", + "cooked_rabbit", + "rotten_flesh" + ] + } + }, + + "minecraft:wolf_angry": { + "minecraft:angry": { + "duration": 25, + "broadcast_anger": true, + "broadcast_range": 20, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:on_target_acquired": { + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.675, -0.1 ] + } + } + }, + + "minecraft:wolf_wild": { + "minecraft:behavior.avoid_mob_type": { + "priority": 3, + "entity_types": [ + { + "filters": { "test": "is_family", "subject": "other", "value": "llama" }, + "max_dist": 24, + "walk_speed_multiplier": 1.5, + "sprint_speed_multiplier": 1.5 + } + ], + "probability_per_strength": 0.14 + }, + "minecraft:tameable": { + "probability": 0.33, + "tame_items": "bone", + "tame_event": { + "event": "minecraft:on_tame", + "target": "self" + } + }, + + "minecraft:behavior.nearest_attackable_target": { + "priority": 4, + "reselect_targets": true, + "must_see": true, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "skeleton"}, + { "test" : "is_family", "subject" : "other", "value" : "sheep"}, + { "test" : "is_family", "subject" : "other", "value" : "rabbit"}, + { "test" : "is_family", "subject" : "other", "value" : "fox"} + ] + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "baby_turtle" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "skeleton" + }, + { + "test": "is_underwater", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 16 + } + ] + }, + "minecraft:on_target_acquired": { + "event": "minecraft:become_angry", + "target": "self" + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.675, -0.1 ] + } + } + }, + + "minecraft:wolf_tame": { + "minecraft:is_tamed": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:color": { + "value": 14 + }, + "minecraft:behavior.follow_owner": { + "priority": 6, + "speed_multiplier": 1.0, + "start_distance": 10, + "stop_distance": 2 + }, + "minecraft:attack": { + "damage": 4 + }, + "minecraft:behavior.breed": { + "priority": 2, + "speed_multiplier": 1.0 + }, + + "minecraft:behavior.owner_hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.owner_hurt_target": { + "priority": 2 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 5, + "must_see": true, + "entity_types": [ + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "skeleton"}, + "max_dist": 16 + } + ] + }, + + "minecraft:sittable": { + }, + "minecraft:is_dyeable": { + "interact_text": "action.interact.dye" + }, + + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0, + "on_leash": { + "event": "minecraft:on_leash", + "target": "self" + }, + "on_unleash": { + "event": "minecraft:on_unleash", + "target": "self" + } + }, + "minecraft:balloonable": { + "mass": 0.8 + } + } + }, + + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:nameable": { + }, + "minecraft:type_family": { + "family": [ "wolf", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 0.8 + }, + "minecraft:health": { + "value": 8, + "max": 8 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:healable": { + "items": [ + { + "item": "porkchop", + "heal_amount": 3 + }, + { + "item": "cooked_porkchop", + "heal_amount": 8 + }, + { + "item": "fish", + "heal_amount": 2 + }, + { + "item": "salmon", + "heal_amount": 2 + }, + { + "item": "clownfish", + "heal_amount": 1 + }, + { + "item": "pufferfish", + "heal_amount": 1 + }, + { + "item": "cooked_fish", + "heal_amount": 5 + }, + { + "item": "cooked_salmon", + "heal_amount": 6 + }, + { + "item": "beef", + "heal_amount": 3 + }, + { + "item": "cooked_beef", + "heal_amount": 8 + }, + { + "item": "chicken", + "heal_amount": 2 + }, + { + "item": "cooked_chicken", + "heal_amount": 6 + }, + { + "item": "muttonRaw", + "heal_amount": 2 + }, + { + "item": "muttonCooked", + "heal_amount": 6 + }, + { + "item": "rotten_flesh", + "heal_amount": 4 + }, + { + "item": "rabbit", + "heal_amount": 3 + }, + { + "item": "cooked_rabbit", + "heal_amount": 5 + }, + { + "item": "rabbit_stew", + "heal_amount": 10 + } + ] + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.mount_pathing": { + "priority": 1, + "speed_multiplier": 1.25, + "target_dist": 0, + "track_target": true + }, + "minecraft:behavior.stay_while_sitting": { + "priority": 3 + }, + "minecraft:behavior.leap_at_target": { + "priority": 4, + "target_dist": 0.4 + }, + "minecraft:behavior.melee_attack": { + "priority": 5 + }, + "minecraft:behavior.random_stroll": { + "priority": 8, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.look_at_player": { + "priority": 6, + "target_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.beg": { + "priority": 9, + "look_distance": 8, + "look_time": [ 2, 4 ], + "items": [ "bone", "porkchop", "cooked_porkchop", "chicken", "cooked_chicken", + "beef", "cooked_beef", "rotten_flesh", "muttonraw", "muttoncooked", "rabbit", "cooked_rabbit" ] + }, + + "minecraft:behavior.hurt_by_target": { + "priority": 3 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 9, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:wolf_adult", + "minecraft:wolf_wild" + ] + } + }, + { + "weight": 1, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:wolf_baby", + "minecraft:wolf_wild" + ] + + } + } + ] + }, + + "minecraft:entity_born": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:wolf_baby", + "minecraft:wolf_tame" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:wolf_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:wolf_adult" + ] + } + }, + + "minecraft:ageable_set_baby": { + "remove": { + "component_groups": [ + "minecraft:wolf_adult" + ] + }, + "add": { + "component_groups": [ + "minecraft:wolf_baby" + ] + } + }, + + "minecraft:on_tame": { + "remove": { + "component_groups": [ + "minecraft:wolf_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:wolf_tame" + ] + } + }, + "minecraft:become_angry": { + "remove": { + "component_groups": [ + "minecraft:wolf_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:wolf_angry" + ] + } + }, + "minecraft:on_calm": { + "remove": { + "component_groups": [ + "minecraft:wolf_angry" + ] + }, + "add": { + "component_groups": [ + "minecraft:wolf_wild" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/zoglin.json b/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/zoglin.json new file mode 100644 index 0000000..3c6a39e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.10/entities/zoglin.json @@ -0,0 +1,273 @@ +{ + "format_version": "1.18.10", + "minecraft:entity": { + "description": { + "identifier": "minecraft:zoglin", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "zoglin_baby": { + "minecraft:type_family": { + "family": [ "zoglin", "zoglin_baby", "undead", "mob" ] + }, + "minecraft:is_baby": { + }, + "minecraft:attack": { + "damage": 1 + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:collision_box": { + "width": 0.85, + "height": 0.85 + }, + "minecraft:custom_hit_test": { + "hitboxes": [ + { + "width": 1.0, + "height": 0.85, + "pivot": [ 0, 0.5, 0 ] + } + ] + } + }, + "zoglin_adult": { + "minecraft:type_family": { + "family": [ "zoglin", "zoglin_adult", "undead", "mob" ] + }, + "minecraft:collision_box": { + "width": 0.9, + "height": 0.9 + }, + "minecraft:custom_hit_test": { + "hitboxes": [ + { + "width": 2.0, + "height": 1.75, + "pivot": [ 0, 1, 0 ] + } + ] + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:attack": { + "damage": [ 3, 8 ] + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:nameable": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/zoglin.json" + }, + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? 5 : 0" + }, + "minecraft:health": { + "value": 40, + "max": 40 + }, + "minecraft:knockback_resistance": { + "value": 0.5 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 3, + "within_radius": 16.0, + "entity_types": [ + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "zoglin" + }, + { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "creeper" + } + ] + }, + "max_dist": 16 + } + ], + "must_see": true + }, + "minecraft:behavior.melee_attack": { + "priority": 4, + "speed_multiplier": 1.4, + "track_target": true + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "is_amphibious": true, + "can_path_over_water": false, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:fire_immune": { + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + }, + "minecraft:despawn": { + "filters": { + "any_of": [ + { + "all_of": [ + { + "test": "is_persistent", + "value": false + }, + { + "test": "distance_to_nearest_player", + "operator": ">", + "value": 54 + } + ] + }, + { + "all_of": [ + { + "test": "is_persistent", + "value": false + }, + { + "test": "inactivity_timer", + "subject": "self", + "value": 30 + }, + { + "test": "random_chance", + "value": 800 + }, + { + "test": "distance_to_nearest_player", + "operator": ">", + "value": 32 + } + ] + } + ] + } + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_transformed": { + "sequence": [ + { + "filters": { + "test": "has_component", + "subject": "other", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ + "zoglin_baby" + ] + } + }, + { + "filters": { + "test": "has_component", + "subject": "other", + "operator": "!=", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ + "zoglin_adult" + ] + } + } + ] + }, + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 95, + "add": { + "component_groups": [ + "zoglin_adult" + ] + } + }, + { + "weight": 5, + "add": { + "component_groups": [ + "zoglin_baby" + ] + } + } + ] + }, + + "minecraft:as_adult": { + "add": { + "component_groups": [ + "zoglin_adult" + ] + } + }, + "minecraft:as_baby": { + "add": { + "component_groups": [ + "zoglin_baby" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.10/feature_rules/desert_or_swamp_after_surface_fossil_deepslate_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.10/feature_rules/desert_or_swamp_after_surface_fossil_deepslate_feature.json new file mode 100644 index 0000000..e485f7c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.10/feature_rules/desert_or_swamp_after_surface_fossil_deepslate_feature.json @@ -0,0 +1,41 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:desert_or_swamp_after_surface_fossil_deepslate_feature", + "places_feature": "minecraft:deepslate_diamond_fossil_feature" + }, + "conditions": { + "placement_pass": "after_surface_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "desert" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "swamp" + } + ] + } + ] + }, + "distribution": { + "iterations": 1, + "scatter_chance": { + "numerator": 1, + "denominator": 64 + }, + "x": 0, + "y": { + "distribution": "uniform", + "extent": [ -64, -8 ] + }, + "z": 0 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.10/feature_rules/dripstone_cluster_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.10/feature_rules/dripstone_cluster_feature.json new file mode 100644 index 0000000..f45b3bb --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.10/feature_rules/dripstone_cluster_feature.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:dripstone_cluster_feature", + "places_feature": "minecraft:dripstone_cluster_feature" + }, + "conditions": { + "placement_pass": "after_surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", "operator": "==", "value": "dripstone_caves" + } + ] + }, + "distribution": { + "iterations": "Math.Random(48, 96)", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ -64, 256 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.10/feature_rules/grove_pine_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.10/feature_rules/grove_pine_tree_feature.json new file mode 100644 index 0000000..54f6846 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.10/feature_rules/grove_pine_tree_feature.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:grove_pine_tree_feature", + "places_feature": "minecraft:mountain_pine_tree_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "grove" + } + ] + }, + "distribution": { + "iterations": 3, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": "query.above_top_solid(variable.worldx, variable.worldz)", + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} + diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.10/feature_rules/grove_spruce_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.10/feature_rules/grove_spruce_tree_feature.json new file mode 100644 index 0000000..46f543c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.10/feature_rules/grove_spruce_tree_feature.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:grove_spruce_tree_feature", + "places_feature": "minecraft:mountain_spruce_tree_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "grove" + } + ] + }, + "distribution": { + "iterations": 7, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": "query.above_top_solid(variable.worldx, variable.worldz)", + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} + diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.10/feature_rules/large_dripstone_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.10/feature_rules/large_dripstone_feature.json new file mode 100644 index 0000000..c21e57e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.10/feature_rules/large_dripstone_feature.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:large_dripstone_feature", + "places_feature": "minecraft:large_dripstone_feature" + }, + "conditions": { + "placement_pass": "after_surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", "operator": "==", "value": "dripstone_caves" + } + ] + }, + "distribution": { + "iterations": "0", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ -64, 256 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.10/feature_rules/lush_caves_after_surface_azalea_root_system_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.10/feature_rules/lush_caves_after_surface_azalea_root_system_feature.json new file mode 100644 index 0000000..3a41476 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.10/feature_rules/lush_caves_after_surface_azalea_root_system_feature.json @@ -0,0 +1,34 @@ +{ + "format_version": "1.16.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:lush_caves_after_surface_azalea_root_system_feature", + "places_feature": "minecraft:azalea_root_system_snap_to_ceiling_feature" + }, + "conditions": { + "placement_pass": "after_surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "lush_caves" + } + ] + }, + "distribution": { + "iterations": "Math.Random(1, 2)", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ -64, 256 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.10/feature_rules/lush_caves_after_surface_cave_vines_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.10/feature_rules/lush_caves_after_surface_cave_vines_feature.json new file mode 100644 index 0000000..08fa82a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.10/feature_rules/lush_caves_after_surface_cave_vines_feature.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:lush_caves_after_surface_cave_vines_feature", + "places_feature": "minecraft:cave_vine_snap_to_ceiling_feature" + }, + "conditions": { + "placement_pass": "after_surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", "operator": "==", "value": "lush_caves" + } + ] + }, + "distribution": { + "iterations": 188, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ -64, 256 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.10/feature_rules/lush_caves_after_surface_leaf_clay_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.10/feature_rules/lush_caves_after_surface_leaf_clay_feature.json new file mode 100644 index 0000000..2f2e450 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.10/feature_rules/lush_caves_after_surface_leaf_clay_feature.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:lush_caves_after_surface_leaf_clay_feature", + "places_feature": "minecraft:random_clay_with_dripleaves_snap_to_floor_feature" + }, + "conditions": { + "placement_pass": "after_surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", "operator": "==", "value": "lush_caves" + } + ] + }, + "distribution": { + "iterations": 62, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ -64, 256 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.10/feature_rules/lush_caves_after_surface_moss_ceiling_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.10/feature_rules/lush_caves_after_surface_moss_ceiling_feature.json new file mode 100644 index 0000000..9035a5f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.10/feature_rules/lush_caves_after_surface_moss_ceiling_feature.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:lush_caves_after_surface_moss_ceiling_feature", + "places_feature": "minecraft:moss_ceiling_snap_to_ceiling_feature" + }, + "conditions": { + "placement_pass": "after_surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", "operator": "==", "value": "lush_caves" + } + ] + }, + "distribution": { + "iterations": 125, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ -64, 256 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.10/feature_rules/lush_caves_after_surface_spore_blossom_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.10/feature_rules/lush_caves_after_surface_spore_blossom_feature.json new file mode 100644 index 0000000..af1e1c1 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.10/feature_rules/lush_caves_after_surface_spore_blossom_feature.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:lush_caves_after_surface_spore_blossom_feature", + "places_feature": "minecraft:spore_blossom_snap_to_ceiling_feature" + }, + "conditions": { + "placement_pass": "after_surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", "operator": "==", "value": "lush_caves" + } + ] + }, + "distribution": { + "iterations": 25, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ -64, 256 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.10/feature_rules/lush_caves_after_surface_vegetation_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.10/feature_rules/lush_caves_after_surface_vegetation_feature.json new file mode 100644 index 0000000..ddecf7f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.10/feature_rules/lush_caves_after_surface_vegetation_feature.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:lush_caves_after_surface_vegetation_feature", + "places_feature": "minecraft:moss_patch_snap_to_floor_feature" + }, + "conditions": { + "placement_pass": "after_surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", "operator": "==", "value": "lush_caves" + } + ] + }, + "distribution": { + "iterations": 125, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ -64, 256 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.10/feature_rules/lush_caves_after_surface_vines_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.10/feature_rules/lush_caves_after_surface_vines_feature.json new file mode 100644 index 0000000..ee20afc --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.10/feature_rules/lush_caves_after_surface_vines_feature.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:lush_caves_after_surface_vines_feature", + "places_feature": "minecraft:vines_single_face_feature" + }, + "conditions": { + "placement_pass": "after_surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", "operator": "==", "value": "lush_caves" + } + ] + }, + "distribution": { + "iterations": 256, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ -64, 256 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.10/feature_rules/lush_caves_underground_clay_ore_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.10/feature_rules/lush_caves_underground_clay_ore_feature.json new file mode 100644 index 0000000..c22dcbf --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.10/feature_rules/lush_caves_underground_clay_ore_feature.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:lush_caves_underground_clay_ore_feature", + "places_feature": "minecraft:clay_ore_feature" + }, + "conditions": { + "placement_pass": "underground_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", "operator": "==", "value": "lush_caves" + } + ] + }, + "distribution": { + "iterations": 46, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ -64, 256 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.10/feature_rules/small_dripstone_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.10/feature_rules/small_dripstone_feature.json new file mode 100644 index 0000000..17c76e9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.10/feature_rules/small_dripstone_feature.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:small_dripstone_feature", + "places_feature": "minecraft:small_dripstone_feature" + }, + "conditions": { + "placement_pass": "after_surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", "operator": "==", "value": "dripstone_caves" + } + ] + }, + "distribution": { + "iterations": "Math.Random(192, 256)", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ -64, 256 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.10/feature_rules/surface_pass_large_dripstone_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.10/feature_rules/surface_pass_large_dripstone_feature.json new file mode 100644 index 0000000..c42658c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.10/feature_rules/surface_pass_large_dripstone_feature.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:surface_pass_large_dripstone_feature", + "places_feature": "minecraft:large_dripstone_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", "operator": "==", "value": "dripstone_caves" + } + ] + }, + "distribution": { + "iterations": "Math.Random(10, 48)", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ -64, 256 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.10/feature_rules/warm_ocean_after_surface_coral_crust_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.10/feature_rules/warm_ocean_after_surface_coral_crust_feature.json new file mode 100644 index 0000000..271a88d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.10/feature_rules/warm_ocean_after_surface_coral_crust_feature.json @@ -0,0 +1,40 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:warm_ocean_after_surface_coral_crust_feature", + "places_feature": "minecraft:coral_crust_feature" + }, + "conditions": { + "placement_pass": "after_surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "warm" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "ocean" + } + ] + }, + "distribution": { + "iterations": 1, + "scatter_chance": { + "numerator": 1, + "denominator": 3 + }, + "x": { + "distribution": "uniform", + "extent": [ 0, 10 ] + }, + "y": "query.above_top_solid(variable.worldx, variable.worldz)", + "z": { + "distribution": "uniform", + "extent": [ 0, 10 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.10/feature_rules/warm_ocean_after_surface_coral_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.10/feature_rules/warm_ocean_after_surface_coral_feature.json new file mode 100644 index 0000000..7bef6ff --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.10/feature_rules/warm_ocean_after_surface_coral_feature.json @@ -0,0 +1,36 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:warm_ocean_after_surface_coral_feature", + "places_feature": "minecraft:coral_feature" + }, + "conditions": { + "placement_pass": "after_surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "warm" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "ocean" + } + ] + }, + "distribution": { + "iterations": 4, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": "query.above_top_solid(variable.worldx, variable.worldz)", + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.10/feature_rules/warm_ocean_after_surface_coral_hang_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.10/feature_rules/warm_ocean_after_surface_coral_hang_feature.json new file mode 100644 index 0000000..b7c0897 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.10/feature_rules/warm_ocean_after_surface_coral_hang_feature.json @@ -0,0 +1,36 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:warm_ocean_after_surface_coral_hang_feature", + "places_feature": "minecraft:coral_hang_feature" + }, + "conditions": { + "placement_pass": "after_surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "warm" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "ocean" + } + ] + }, + "distribution": { + "iterations": 16, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": "query.above_top_solid(variable.worldx, variable.worldz)", + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.10/feature_rules/warm_ocean_after_surface_pickle_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.10/feature_rules/warm_ocean_after_surface_pickle_feature.json new file mode 100644 index 0000000..d790d88 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.10/feature_rules/warm_ocean_after_surface_pickle_feature.json @@ -0,0 +1,40 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:warm_ocean_after_surface_pickle_feature", + "places_feature": "minecraft:pickle_feature" + }, + "conditions": { + "placement_pass": "after_surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "warm" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "ocean" + } + ] + }, + "distribution": { + "iterations": 4, + "scatter_chance": { + "numerator": 1, + "denominator": 6 + }, + "x": { + "distribution": "uniform", + "extent": [ 0, 24 ] + }, + "y": "query.above_top_solid(variable.worldx, variable.worldz)", + "z": { + "distribution": "uniform", + "extent": [ 0, 24 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.10/features/deepslate_diamond_fossil_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.10/features/deepslate_diamond_fossil_feature.json new file mode 100644 index 0000000..0444eb6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.10/features/deepslate_diamond_fossil_feature.json @@ -0,0 +1,10 @@ +{ + "format_version": "1.16.0", + "minecraft:fossil_feature": { + "description": { + "identifier": "minecraft:deepslate_diamond_fossil_feature" + }, + "ore_block": "minecraft:deepslate_diamond_ore", + "max_empty_corners": 4 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.10/features/diamond_ore_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.10/features/diamond_ore_feature.json new file mode 100644 index 0000000..11a4e08 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.10/features/diamond_ore_feature.json @@ -0,0 +1,28 @@ +{ + "format_version": "1.13.0", + "minecraft:ore_feature": { + "description": { + "identifier": "minecraft:diamond_ore_feature" + }, + "count": 4, + "discard_chance_on_air_exposure": 0.5, + "replace_rules": [ + { + "places_block": "minecraft:diamond_ore", + "may_replace": [ + { + "name": "minecraft:stone" + } + ] + }, + { + "places_block": "minecraft:deepslate_diamond_ore", + "may_replace": [ + { + "name": "minecraft:deepslate" + } + ] + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.10/features/dripstone_caves_copper_ore_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.10/features/dripstone_caves_copper_ore_feature.json new file mode 100644 index 0000000..ad84eba --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.10/features/dripstone_caves_copper_ore_feature.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.16.0", + "minecraft:ore_feature": { + "description": { + "identifier": "minecraft:dripstone_caves_copper_ore_feature" + }, + "count": 20, + "replace_rules": [ + { + "places_block": "minecraft:copper_ore", + "may_replace": [ + { + "name": "minecraft:stone" + } + ] + }, + { + "places_block": "minecraft:deepslate_copper_ore", + "may_replace": [ + { + "name": "minecraft:deepslate" + } + ] + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.10/features/mountain_pine_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.18.10/features/mountain_pine_tree_feature.json new file mode 100644 index 0000000..772904c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.10/features/mountain_pine_tree_feature.json @@ -0,0 +1,95 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:mountain_pine_tree_feature" + }, + "trunk": { + "trunk_height": { + "range_min": 7, + "range_max": 12 + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "spruce" + } + } + }, + "pine_canopy": { + "base_radius": 1, + "canopy_height": { + "range_min": 3, + "range_max": 5 + }, + "leaf_block": { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + "minecraft:dirt_with_roots", + "minecraft:moss_block", + "minecraft:snow", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.10/manifest.json b/servers/bedrock/behavior_packs/vanilla_1.18.10/manifest.json new file mode 100644 index 0000000..b5f34a5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.10/manifest.json @@ -0,0 +1,30 @@ +{ + "format_version": 2, + "header": { + "description": "resourcePack.vanilla_server.description", + "name": "resourcePack.vanilla_server.name", + "uuid": "fe9f8597-5454-481a-8730-8d070a8e2e58", + "version": [ + 1, + 18, + 10 + ], + "min_engine_version": [ + 1, + 18, + 10 + ] + }, + "modules": [ + { + "description": "resourcePack.vanilla_server.description", + "type": "data", + "uuid": "79fccc3b-7bad-4f4f-aa97-d98108e6aa33", + "version": [ + 0, + 0, + 1 + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.10/recipes/smithing_netherite_axe.json b/servers/bedrock/behavior_packs/vanilla_1.18.10/recipes/smithing_netherite_axe.json new file mode 100644 index 0000000..36a57f4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.10/recipes/smithing_netherite_axe.json @@ -0,0 +1,12 @@ +{ + "format_version": "1.12", + "minecraft:recipe_smithing_transform": { + "description": { + "identifier": "minecraft:smithing_netherite_axe" + }, + "tags": [ "smithing_table" ], + "base": "minecraft:diamond_axe", + "addition": "minecraft:netherite_ingot", + "result": "minecraft:netherite_axe" + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.10/recipes/smithing_netherite_boots.json b/servers/bedrock/behavior_packs/vanilla_1.18.10/recipes/smithing_netherite_boots.json new file mode 100644 index 0000000..28062be --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.10/recipes/smithing_netherite_boots.json @@ -0,0 +1,12 @@ +{ + "format_version": "1.12", + "minecraft:recipe_smithing_transform": { + "description": { + "identifier": "minecraft:smithing_netherite_boots" + }, + "tags": [ "smithing_table" ], + "base": "minecraft:diamond_boots", + "addition": "minecraft:netherite_ingot", + "result": "minecraft:netherite_boots" + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.10/recipes/smithing_netherite_chestplate.json b/servers/bedrock/behavior_packs/vanilla_1.18.10/recipes/smithing_netherite_chestplate.json new file mode 100644 index 0000000..deb07be --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.10/recipes/smithing_netherite_chestplate.json @@ -0,0 +1,12 @@ +{ + "format_version": "1.12", + "minecraft:recipe_smithing_transform": { + "description": { + "identifier": "minecraft:smithing_netherite_chestplate" + }, + "tags": [ "smithing_table" ], + "base": "minecraft:diamond_chestplate", + "addition": "minecraft:netherite_ingot", + "result": "minecraft:netherite_chestplate" + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.10/recipes/smithing_netherite_helmet.json b/servers/bedrock/behavior_packs/vanilla_1.18.10/recipes/smithing_netherite_helmet.json new file mode 100644 index 0000000..4356ccf --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.10/recipes/smithing_netherite_helmet.json @@ -0,0 +1,12 @@ +{ + "format_version": "1.12", + "minecraft:recipe_smithing_transform": { + "description": { + "identifier": "minecraft:smithing_netherite_helmet" + }, + "tags": [ "smithing_table" ], + "base": "minecraft:diamond_helmet", + "addition": "minecraft:netherite_ingot", + "result": "minecraft:netherite_helmet" + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.10/recipes/smithing_netherite_hoe.json b/servers/bedrock/behavior_packs/vanilla_1.18.10/recipes/smithing_netherite_hoe.json new file mode 100644 index 0000000..bd862d7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.10/recipes/smithing_netherite_hoe.json @@ -0,0 +1,12 @@ +{ + "format_version": "1.12", + "minecraft:recipe_smithing_transform": { + "description": { + "identifier": "minecraft:smithing_netherite_hoe" + }, + "tags": [ "smithing_table" ], + "base": "minecraft:diamond_hoe", + "addition": "minecraft:netherite_ingot", + "result": "minecraft:netherite_hoe" + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.10/recipes/smithing_netherite_leggings.json b/servers/bedrock/behavior_packs/vanilla_1.18.10/recipes/smithing_netherite_leggings.json new file mode 100644 index 0000000..c0e09f0 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.10/recipes/smithing_netherite_leggings.json @@ -0,0 +1,12 @@ +{ + "format_version": "1.12", + "minecraft:recipe_smithing_transform": { + "description": { + "identifier": "minecraft:smithing_netherite_leggings" + }, + "tags": [ "smithing_table" ], + "base": "minecraft:diamond_leggings", + "addition": "minecraft:netherite_ingot", + "result": "minecraft:netherite_leggings" + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.10/recipes/smithing_netherite_pickaxe.json b/servers/bedrock/behavior_packs/vanilla_1.18.10/recipes/smithing_netherite_pickaxe.json new file mode 100644 index 0000000..718028a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.10/recipes/smithing_netherite_pickaxe.json @@ -0,0 +1,12 @@ +{ + "format_version": "1.12", + "minecraft:recipe_smithing_transform": { + "description": { + "identifier": "minecraft:smithing_netherite_pickaxe" + }, + "tags": [ "smithing_table" ], + "base": "minecraft:diamond_pickaxe", + "addition": "minecraft:netherite_ingot", + "result": "minecraft:netherite_pickaxe" + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.10/recipes/smithing_netherite_shovel.json b/servers/bedrock/behavior_packs/vanilla_1.18.10/recipes/smithing_netherite_shovel.json new file mode 100644 index 0000000..0cdf480 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.10/recipes/smithing_netherite_shovel.json @@ -0,0 +1,12 @@ +{ + "format_version": "1.12", + "minecraft:recipe_smithing_transform": { + "description": { + "identifier": "minecraft:smithing_netherite_shovel" + }, + "tags": [ "smithing_table" ], + "base": "minecraft:diamond_shovel", + "addition": "minecraft:netherite_ingot", + "result": "minecraft:netherite_shovel" + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.10/recipes/smithing_netherite_sword.json b/servers/bedrock/behavior_packs/vanilla_1.18.10/recipes/smithing_netherite_sword.json new file mode 100644 index 0000000..e49c7f3 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.10/recipes/smithing_netherite_sword.json @@ -0,0 +1,12 @@ +{ + "format_version": "1.12", + "minecraft:recipe_smithing_transform": { + "description": { + "identifier": "minecraft:smithing_netherite_sword" + }, + "tags": [ "smithing_table" ], + "base": "minecraft:diamond_sword", + "addition": "minecraft:netherite_ingot", + "result": "minecraft:netherite_sword" + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.10/trading/economy_trades/butcher_trades.json b/servers/bedrock/behavior_packs/vanilla_1.18.10/trading/economy_trades/butcher_trades.json new file mode 100644 index 0000000..c1af733 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.10/trading/economy_trades/butcher_trades.json @@ -0,0 +1,262 @@ +{ + "tiers": [ + { + "total_exp_required": 0, + "groups": [ + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:chicken", + "quantity": 14, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "trader_exp": 2, + "max_uses": 16, + "reward_exp": true + }, + { + "wants": [ + { + "item": "minecraft:rabbit", + "quantity": 4, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "trader_exp": 2, + "max_uses": 16, + "reward_exp": true + }, + { + "wants": [ + { + "item": "minecraft:porkchop", + "quantity": 7, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "trader_exp": 2, + "max_uses": 16, + "reward_exp": true + } + ] + }, + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:rabbit_stew", + "quantity": 1 + } + ], + "trader_exp": 1, + "max_uses": 12, + "reward_exp": true + } + ] + } + ] + }, + { + "total_exp_required": 10, + "groups": [ + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:coal:0", + "quantity": 15, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "trader_exp": 10, + "max_uses": 16, + "reward_exp": true + } + ] + }, + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:cooked_chicken", + "quantity": 8 + } + ], + "trader_exp": 5, + "max_uses": 16, + "reward_exp": true + }, + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:cooked_porkchop", + "quantity": 5 + } + ], + "trader_exp": 5, + "max_uses": 16, + "reward_exp": true + } + ] + } + ] + }, + { + "total_exp_required": 70, + "groups": [ + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:beef", + "quantity": 10, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "trader_exp": 20, + "max_uses": 16, + "reward_exp": true + }, + { + "wants": [ + { + "item": "minecraft:muttonraw", + "quantity": 7, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "trader_exp": 20, + "max_uses": 16, + "reward_exp": true + } + ] + } + ] + }, + { + "total_exp_required": 150, + "groups": [ + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:dried_kelp_block", + "quantity": 10, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "trader_exp": 30, + "max_uses": 12, + "reward_exp": true + } + ] + } + ] + }, + { + "total_exp_required": 250, + "groups": [ + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:sweet_berries", + "quantity": 10, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "trader_exp": 30, + "max_uses": 12, + "reward_exp": true + } + ] + } + ] + } + ] +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.10/trading/economy_trades/cartographer_trades.json b/servers/bedrock/behavior_packs/vanilla_1.18.10/trading/economy_trades/cartographer_trades.json new file mode 100644 index 0000000..bb14d75 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.10/trading/economy_trades/cartographer_trades.json @@ -0,0 +1,260 @@ +{ + "tiers": [ + { + "total_exp_required": 0, + "groups": [ + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:paper", + "quantity": 24, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "trader_exp": 2, + "max_uses": 16, + "reward_exp": true + } + ] + }, + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 7, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:emptymap:0", + "quantity": 1 + } + ], + "trader_exp": 1, + "max_uses": 12, + "reward_exp": true + } + ] + } + ] + }, + { + "total_exp_required": 10, + "groups": [ + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:glass_pane", + "quantity": 11, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "trader_exp": 10, + "max_uses": 16, + "reward_exp": true + } + ] + }, + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 13, + "price_multiplier": 0.2 + }, + { + "item": "minecraft:compass", + "quantity": 1, + "price_multiplier": 0.2 + } + ], + "gives": [ + { + "item": "minecraft:map", + "functions": [ + { + "function": "exploration_map", + "destination": "monument" + } + ] + } + ], + "trader_exp": 5, + "max_uses": 12, + "reward_exp": true + } + ] + } + ] + }, + { + "total_exp_required": 70, + "groups": [ + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:compass", + "quantity": 1, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "trader_exp": 20, + "max_uses": 12, + "reward_exp": true + }, + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 14, + "price_multiplier": 0.2 + }, + { + "item": "minecraft:compass", + "quantity": 1, + "price_multiplier": 0.2 + } + ], + "gives": [ + { + "item": "minecraft:map", + "functions": [ + { + "function": "exploration_map", + "destination": "mansion" + } + ] + } + ], + "trader_exp": 10, + "max_uses": 12, + "reward_exp": true + } + ] + } + ] + }, + { + "total_exp_required": 150, + "groups": [ + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 7, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:frame", + "quantity": 1 + } + ], + "trader_exp": 15, + "max_uses": 12, + "reward_exp": true + } + ] + }, + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 3, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:banner", + "quantity": 1, + "functions": [ + { + "function": "random_aux_value", + "values": { + "min": 0, + "max": 15 + } + } + ] + } + ], + "trader_exp": 15, + "max_uses": 12, + "reward_exp": true + } + ] + } + ] + }, + { + "total_exp_required": 250, + "groups": [ + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 8, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:banner_pattern:7", + "quantity": 1 + } + ], + "trader_exp": 30, + "max_uses": 12, + "reward_exp": true + } + ] + } + ] + } + ] +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.10/trading/economy_trades/librarian_trades.json b/servers/bedrock/behavior_packs/vanilla_1.18.10/trading/economy_trades/librarian_trades.json new file mode 100644 index 0000000..d6ca7e0 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.10/trading/economy_trades/librarian_trades.json @@ -0,0 +1,385 @@ +{ + "tiers": [ + { + "total_exp_required": 0, + "groups": [ + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:paper", + "quantity": 24, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "trader_exp": 2, + "max_uses": 16, + "reward_exp": true + } + ] + }, + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 9, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:bookshelf", + "quantity": 1 + } + ], + "trader_exp": 1, + "max_uses": 12, + "reward_exp": true + }, + { + "wants": [ + { + "item": "minecraft:emerald", + "price_multiplier": 0.2 + }, + { + "item": "minecraft:book", + "quantity": 1, + "price_multiplier": 0.2 + } + ], + "gives": [ + { + "item": "minecraft:book", + "quantity": 1, + "functions": [ + { + "function": "enchant_book_for_trading", + "base_cost": 2, + "base_random_cost": 5, + "per_level_random_cost": 10, + "per_level_cost": 3 + } + ] + } + ], + "trader_exp": 1, + "max_uses": 12, + "reward_exp": true + } + ] + } + ] + }, + { + "total_exp_required": 10, + "groups": [ + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:book", + "quantity": 4, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "trader_exp": 10, + "max_uses": 12, + "reward_exp": true + } + ] + }, + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:lantern", + "quantity": 1 + } + ], + "trader_exp": 5, + "max_uses": 12, + "reward_exp": true + }, + { + "wants": [ + { + "item": "minecraft:emerald", + "price_multiplier": 0.2 + }, + { + "item": "minecraft:book", + "quantity": 1, + "price_multiplier": 0.2 + } + ], + "gives": [ + { + "item": "minecraft:book", + "quantity": 1, + "functions": [ + { + "function": "enchant_book_for_trading", + "base_cost": 2, + "base_random_cost": 5, + "per_level_random_cost": 10, + "per_level_cost": 3 + } + ] + } + ], + "trader_exp": 5, + "max_uses": 12, + "reward_exp": true + } + ] + } + ] + }, + { + "total_exp_required": 70, + "groups": [ + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:dye:0", + "quantity": 5, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "trader_exp": 20, + "max_uses": 12, + "reward_exp": true + } + ] + }, + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:glass", + "quantity": 4 + } + ], + "trader_exp": 10, + "max_uses": 12, + "reward_exp": true + }, + { + "wants": [ + { + "item": "minecraft:emerald", + "price_multiplier": 0.2 + }, + { + "item": "minecraft:book", + "quantity": 1, + "price_multiplier": 0.2 + } + ], + "gives": [ + { + "item": "minecraft:book", + "quantity": 1, + "functions": [ + { + "function": "enchant_book_for_trading", + "base_cost": 2, + "base_random_cost": 5, + "per_level_random_cost": 10, + "per_level_cost": 3 + } + ] + } + ], + "trader_exp": 10, + "max_uses": 12, + "reward_exp": true + } + ] + } + ] + }, + + { + "total_exp_required": 150, + "groups": [ + { + "num_to_select": 1, + "trades": [ + { + // Book and quill can only have a single item per stack + "wants": [ + { + "item": "minecraft:writable_book", + "quantity": 1, + "price_multiplier": 0.05 + }, + { + "item": "minecraft:writable_book", + "quantity": 1, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "trader_exp": 30, + "max_uses": 12, + "reward_exp": true + } + ] + }, + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 4, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:compass", + "quantity": 1 + } + ], + "trader_exp": 15, + "max_uses": 12, + "reward_exp": true + }, + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 5, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:clock", + "quantity": 1 + } + ], + "trader_exp": 15, + "max_uses": 12, + "reward_exp": true + }, + { + "wants": [ + { + "item": "minecraft:emerald", + "price_multiplier": 0.2 + }, + { + "item": "minecraft:book", + "quantity": 1, + "price_multiplier": 0.2 + } + ], + "gives": [ + { + "item": "minecraft:book", + "quantity": 1, + "functions": [ + { + "function": "enchant_book_for_trading", + "base_cost": 2, + "base_random_cost": 5, + "per_level_random_cost": 10, + "per_level_cost": 3 + } + ] + } + ], + "trader_exp": 15, + "max_uses": 12, + "reward_exp": true + } + ] + } + ] + }, + { + "total_exp_required": 250, + "groups": [ + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 20, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:nametag", + "quantity": 1 + } + ], + "trader_exp": 30, + "max_uses": 12, + "reward_exp": true + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.10/trading/economy_trades/wandering_trader_trades.json b/servers/bedrock/behavior_packs/vanilla_1.18.10/trading/economy_trades/wandering_trader_trades.json new file mode 100644 index 0000000..48c6dee --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.10/trading/economy_trades/wandering_trader_trades.json @@ -0,0 +1,698 @@ +{ + "tiers": [ + { + "groups": [ + { + "num_to_select": 5, + "trades": [ + { + "max_uses": 5, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 2 + } + ], + "gives": [ + { + "item": "minecraft:sea_pickle" + } + ] + }, + { + "max_uses": 5, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 4 + } + ], + "gives": [ + { + "item": "minecraft:slime_ball" + } + ] + }, + { + "max_uses": 5, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 2 + } + ], + "gives": [ + { + "item": "minecraft:glowstone" + } + ] + }, + { + "max_uses": 5, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 5 + } + ], + "gives": [ + { + "item": "minecraft:nautilus_shell" + } + ] + }, + { + "max_uses": 12, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:tallgrass:2" + } + ] + }, + { + "max_uses": 8, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:reeds" + } + ] + }, + { + "max_uses": 4, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:pumpkin" + } + ] + }, + { + "max_uses": 12, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 3 + } + ], + "gives": [ + { + "item": "minecraft:kelp" + } + ] + }, + { + "max_uses": 8, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 3 + } + ], + "gives": [ + { + "item": "minecraft:cactus" + } + ] + }, + { + "max_uses": 12, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:yellow_flower" + } + ] + }, + { + "max_uses": 12, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:red_flower:0" + } + ] + }, + { + "max_uses": 8, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:red_flower:1" + } + ] + }, + { + "max_uses": 12, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:red_flower:2" + } + ] + }, + { + "max_uses": 12, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:red_flower:3" + } + ] + }, + { + "max_uses": 12, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:red_flower:4" + } + ] + }, + { + "max_uses": 12, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:red_flower:5" + } + ] + }, + { + "max_uses": 12, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:red_flower:6" + } + ] + }, + { + "max_uses": 12, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:red_flower:7" + } + ] + }, + { + "max_uses": 12, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:red_flower:8" + } + ] + }, + { + "max_uses": 12, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:red_flower:9" + } + ] + }, + { + "max_uses": 7, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:red_flower:10" + } + ] + }, + { + "max_uses": 12, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:wheat_seeds" + } + ] + }, + { + "max_uses": 12, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:beetroot_seeds" + } + ] + }, + { + "max_uses": 12, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:pumpkin_seeds" + } + ] + }, + { + "max_uses": 12, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:melon_seeds" + } + ] + }, + { + "max_uses": 12, + "weight":4, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "choice": [ + { + "item": "minecraft:wheat_seeds" + }, + { + "item": "minecraft:pumpkin_seeds" + }, + { + "item": "minecraft:melon_seeds" + }, + { + "item": "minecraft:beetroot_seeds" + } + ] + } + ] + }, + { + "max_uses": 8, + "weight":6, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 5 + } + ], + "gives": [ + { + "item": "minecraft:sapling", + "functions": [ + { + "function": "random_block_state", + "block_state": "sapling_type", + "values": { + "min": 0, + "max": 5 + } + } + ] + } + ] + }, + { + "max_uses": 12, + "weight":16, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:dye", + "quantity": 3, + "functions": [ + { + "function": "random_aux_value", + "values": { + "min": 0, + "max": 15 + } + } + ] + } + ] + }, + { + "max_uses": 8, + "weight":5, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 3 + } + ], + "gives": [ + { + "item": "minecraft:coral_block", + "quantity": 1, + "functions": [ + { + "function": "random_block_state", + "block_state": "coral_color", + "values": { + "min": 0, + "max": 4 + } + } + ] + } + ] + }, + { + "max_uses": 12, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:vine" + } + ] + }, + { + "max_uses": 12, + "weight":2, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "choice": [ + { + "item": "minecraft:brown_mushroom" + }, + { + "item": "minecraft:red_mushroom" + } + ] + } + ] + }, + { + "max_uses": 5, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:waterlily", + "quantity": 2 + } + ] + }, + { + "max_uses": 5, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:small_dripleaf_block", + "quantity": 2 + } + ] + }, + { + "max_uses": 8, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:sand:0", + "quantity": 8 + } + ] + }, + { + "max_uses": 6, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:sand:1", + "quantity": 4 + } + ] + }, + { + "max_uses": 5, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:pointed_dripstone", + "quantity": 2 + } + ] + }, + { + "max_uses": 5, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:dirt_with_roots", + "quantity": 2 + } + ] + }, + { + "max_uses": 5, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:moss_block", + "quantity": 2 + } + ] + } + ] + }, + { + "num_to_select": 1, + "trades": [ + { + "max_uses": 4, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 5 + } + ], + "gives": [ + { + "item": "minecraft:bucket:4" + } + ] + }, + { + "max_uses": 4, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 5 + } + ], + "gives": [ + { + "item": "minecraft:bucket:5" + } + ] + }, + { + "max_uses": 6, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 3 + } + ], + "gives": [ + { + "item": "minecraft:packed_ice" + } + ] + }, + { + "max_uses": 6, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 6 + } + ], + "gives": [ + { + "item": "minecraft:blue_ice" + } + ] + }, + { + "max_uses": 8, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:gunpowder" + } + ] + }, + { + "max_uses": 6, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 3 + } + ], + "gives": [ + { + "item": "minecraft:podzol", + "quantity": 3 + } + ] + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.20/biomes/cold_taiga.biome.json b/servers/bedrock/behavior_packs/vanilla_1.18.20/biomes/cold_taiga.biome.json new file mode 100644 index 0000000..c0e3add --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.20/biomes/cold_taiga.biome.json @@ -0,0 +1,39 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "cold_taiga" + }, + "components": { + "minecraft:climate": { + "downfall": 0.4, + "snow_accumulation": [ 0.125, 0.5 ], + "temperature": -0.5 + }, + "minecraft:overworld_height": { + "noise_type": "taiga" + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:grass", + "sea_material": "minecraft:water" + }, + "minecraft:overworld_generation_rules": { + "hills_transformation": "cold_taiga_hills", + "mutate_transformation": "cold_taiga_mutated", + "generate_for_climates": [ + [ "frozen", 1 ] + ] + }, + + "cold": {}, + "forest": {}, + "monster": {}, + "overworld": {}, + "taiga": {} + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.20/biomes/cold_taiga_hills.biome.json b/servers/bedrock/behavior_packs/vanilla_1.18.20/biomes/cold_taiga_hills.biome.json new file mode 100644 index 0000000..2f12b09 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.20/biomes/cold_taiga_hills.biome.json @@ -0,0 +1,33 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "cold_taiga_hills" + }, + "components": { + "minecraft:climate": { + "downfall": 0.4, + "snow_accumulation": [ 0.125, 0.5 ], + "temperature": -0.5 + }, + "minecraft:overworld_height": { + "noise_type": "mountains" + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:grass", + "sea_material": "minecraft:water" + }, + + "cold": {}, + "forest": {}, + "hills": {}, + "monster": {}, + "overworld": {}, + "taiga": {} + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.20/biomes/cold_taiga_mutated.biome.json b/servers/bedrock/behavior_packs/vanilla_1.18.20/biomes/cold_taiga_mutated.biome.json new file mode 100644 index 0000000..ca5baac --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.20/biomes/cold_taiga_mutated.biome.json @@ -0,0 +1,35 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "cold_taiga_mutated" + }, + "components": { + "minecraft:climate": { + "downfall": 0.4, + "snow_accumulation": [ 0.0, 0.125 ], + "temperature": -0.5 + }, + "minecraft:overworld_height": { + "noise_params": [ 0.3, 0.4 ] + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:grass", + "sea_material": "minecraft:water" + }, + + "cold": {}, + "forest": {}, + "monster": {}, + "mutated": {}, + "taiga": {}, + // "overworld" tag cannot be present in order to match legacy behavior, but is + // required for correct world generation -- hence: overworld_generation + "overworld_generation": {} + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.20/entities/bee.json b/servers/bedrock/behavior_packs/vanilla_1.18.20/entities/bee.json new file mode 100644 index 0000000..2bc1939 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.20/entities/bee.json @@ -0,0 +1,847 @@ +{ + "format_version": "1.18.20", + "minecraft:entity": { + "description": { + "identifier": "minecraft:bee", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "bee_baby": { + "minecraft:is_baby": {}, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + "minecraft:red_flower", // All small flowers except Dandelion + "minecraft:yellow_flower", // Dandelion + "minecraft:wither_rose", + "minecraft:double_plant:0", // Sunflower + "minecraft:double_plant:1", // Lilac + "minecraft:double_plant:4", // Rose Bush + "minecraft:double_plant:5", // Peony + "minecraft:flowering_azalea", //Flowering Azalea + "minecraft:azalea_leaves_flowered" //Flowering Azalea leaves + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 11, // This has to be lower priority than move to block goal so that bee seek shelter in rain instead of following parents + "speed_multiplier": 1.1 + } + }, + "bee_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:behavior.breed": { + "priority": 4, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": false, + "breeds_with": { + "mate_type": "minecraft:bee", + "baby_type": "minecraft:bee", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ + "minecraft:red_flower", // All small flowers except Dandelion + "minecraft:yellow_flower", // Dandelion + "minecraft:wither_rose", + "minecraft:double_plant:0", // Sunflower + "minecraft:double_plant:1", // Lilac + "minecraft:double_plant:4", // Rose Bush + "minecraft:double_plant:5", // Peony + "minecraft:flowering_azalea", //Flowering Azalea + "minecraft:azalea_leaves_flowered" //Flowering Azalea leaves + ] + } + }, + "track_attacker": { + "minecraft:behavior.hurt_by_target": { + "priority": 1 + } + }, + "angry_bee": { + "minecraft:angry": { + "duration": 25, + "broadcastAnger": true, + "broadcastRange": 20, + "broadcast_filters": { + "test": "is_family", + "operator": "!=", + "value": "pacified" + }, + "calm_event": { + "event": "calmed_down", + "target": "self" + } + }, + "minecraft:behavior.melee_attack": { + "priority": 2, + "attack_once": true, + "speed_multiplier": 1.4, + "on_attack": { + "event": "countdown_to_perish_event", + "target": "self" + } + } + }, + "escape_fire": { + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25, + "force": true + }, + "minecraft:timer": { + "looping": false, + "time": [20,50], + "randomInterval": true, + "time_down_event": { + "event": "stop_panicking_after_fire", + "target": "self" + } + } + }, + "countdown_to_perish": { + "minecraft:mark_variant": { + "value": 1 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25, + "force": true + }, + "minecraft:timer": { + "looping": false, + "time": [10, 60], + "randomInterval": true, + "time_down_event": { + "event": "perish_event", + "target": "self" + } + }, + "minecraft:type_family": { + "family": [ "bee", "mob", "arthropod", "pacified" ] + } + }, + "perish": { + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "cause": "none", + "damage_per_tick": 999 + } + ] + } + }, + "take_nearest_target": { + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 10 + } + ] + }, + "minecraft:timer": { + "looping": true, + "time": 5, + "time_down_event": { + "event": "calmed_down", + "target": "self" + } + } + }, + "look_for_food": { + "minecraft:behavior.move_to_block": { + "priority": 10, + "tick_interval": 1, + "start_chance": 0.5, + "search_range": 6, + "search_height": 4, + "goal_radius": 1.0, + "stay_duration": 20.0, + "target_selection_method": "random", + "target_offset": [0, 0.25, 0], + "target_blocks": [ + "minecraft:red_flower", // All small flowers except Dandelion + "minecraft:yellow_flower", // Dandelion + "minecraft:wither_rose", + "minecraft:double_plant:8", // Sunflower top + "minecraft:double_plant:9", // Lilac top + "minecraft:double_plant:12", // Rose Bush top + "minecraft:double_plant:13", // Peony top + "minecraft:flowering_azalea", //Flowering azalea + "minecraft:azalea_leaves_flowered" //Flowering Azalea leaves + ], + "on_stay_completed": [ + { + "event": "collected_nectar", + "target": "self" + } + ] + }, + "minecraft:timer": { + "looping": true, + "time": 180, + "time_down_event": { + "event": "find_flower_timeout" + } + }, + "minecraft:ambient_sound_interval" :{ + "event_name" : "ambient.pollinate", + "range" : 3.0, + "value" : 2.0 + } + }, + "has_nectar": { + "minecraft:is_charged": {}, + "minecraft:grows_crop": { + "charges": 10, + "chance": 0.03 + } + }, + "return_to_home": { + "minecraft:behavior.go_home": { + "priority": 4, + "speed_multiplier": 1.0, + "interval": 1, + "goal_radius": 1.2, + "on_home": [ + { + "filters": { + "any_of":[ + { "test": "is_block", "subject": "block", "value": "minecraft:bee_nest" }, + { "test": "is_block", "subject": "block", "value": "minecraft:beehive" } + ] + }, + "event": "minecraft:bee_returned_to_hive", + "target": "block" + }, + { + "filters": { + "all_of":[ + { "test": "is_block", "subject": "block", "operator": "!=", "value": "minecraft:bee_nest" }, + { "test": "is_block", "subject": "block", "operator": "!=", "value": "minecraft:beehive" } + ] + }, + "event": "find_hive_event", + "target": "self" + } + ], + "on_failed": [ + { + "event": "find_hive_event", + "target": "self" + } + ] + } + }, + "find_hive": { + "minecraft:behavior.move_to_block": { + "priority": 10, + "search_range": 16, + "search_height": 10, + "tick_interval": 1, + "goal_radius": 0.633, // was tested with 0.4 when the goal radius wasn't squared. sqrt(0.4)~0.633 + "target_blocks": [ + "bee_nest", + "beehive" + ], + "on_reach": [ + { + "event": "minecraft:bee_returned_to_hive", + "target": "block" + } + ] + }, + "minecraft:timer": { + "looping": false, + "time": 180, + "time_down_event": { + "event": "find_hive_timeout", + "target": "self" + } + } + }, + "hive_full": { + "minecraft:timer": { + "looping": false, + "time": [5, 20], + "randomInterval": true, + "time_down_event": { + "event": "find_hive_event", + "target": "self" + } + } + }, + "shelter_detection": { + "minecraft:environment_sensor": { + "triggers": [ + { + "event": "seek_shelter", + "filters": { + "all_of": [ + { + "any_of": [ + { + "test": "is_daytime", + "value": false + }, + { + "test": "weather", + "operator": "==", + "value": "precipitation" + } + ] + }, + { // Assume we are already going home if we have nectar + "test": "has_component", + "value": "minecraft:is_charged", + "operator": "!=" + }, + { // Assume we are already going home if we have nectar + "test": "has_biome_tag", + "value": "overworld" + } + ] + } + } + ] + } + }, + "abort_shelter_detection": { + "minecraft:environment_sensor": { + "triggers": [ + { + "event": "abort_sheltering", + "filters": { + "all_of": [ + { + "test": "weather", + "operator": "==", + "value": "clear" + }, + { + "test": "is_daytime", + "value": true + } + ] + } + } + ] + } + }, + "easy_attack": { + "minecraft:attack": { + "damage": 2 + } + }, + "normal_attack": { + "minecraft:attack": { + "damage": 2, + "effect_name": "poison", + "effect_duration": 10 + } + }, + "hard_attack": { + "minecraft:attack": { + "damage": 2, + "effect_name": "poison", + "effect_duration": 18 + } + }, + "default_sound" : { + "minecraft:ambient_sound_interval" :{ + "event_name" : "ambient", + "range" : 0.0, + "value" : 0.0 + } + } + }, + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:behavior.tempt": { + "priority": 5, + "speed_multiplier": 1.25, + "within_radius": 8, + "can_tempt_vertically": true, + "items": [ + "minecraft:red_flower", // All small flowers except Dandelion + "minecraft:yellow_flower", // Dandelion + "minecraft:wither_rose", + "minecraft:double_plant:0", // Sunflower + "minecraft:double_plant:1", // Lilac + "minecraft:double_plant:4", // Rose Bush + "minecraft:double_plant:5", // Peony + "minecraft:flowering_azalea", //Flowering azalea + "minecraft:azalea_leaves_flowered" //Flowering Azalea leaves + ] + }, + "minecraft:behavior.move_towards_home_restriction": { + "priority": 9 + }, + "minecraft:behavior.random_hover": { + "priority": 12, + "xz_dist": 8, + "y_dist": 8, + "y_offset": -1, + "interval": 1, + "hover_height": [1, 4] + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + "mass": 0.5 + }, + "minecraft:behavior.float": { + "priority": 19 + }, + "minecraft:type_family": { + "family": [ "bee", "mob", "arthropod" ] + }, + "minecraft:on_target_acquired": { + "event": "attacked", + "target": "self" + }, + "minecraft:breathable": { + "totalSupply": 15, + "suffocateTime": 0 + }, + "minecraft:collision_box": { + "width": 0.55, + "height": 0.5 + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:home": { + "restriction_radius": 22, + "home_block_list": [ + "minecraft:bee_nest", + "minecraft:beehive" + ] + }, + "minecraft:follow_range": { + "value": 1024 + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:flying_speed": { + "value": 0.15 + }, + "minecraft:navigation.hover": { + "can_path_over_water": true, + "can_sink": false, + "can_pass_doors": false, + "can_path_from_air": true, + "avoid_water": true, + "avoid_damage_blocks": true, + "avoid_sun": false + }, + "minecraft:movement.hover": {}, + "minecraft:jump.static": {}, + "minecraft:can_fly": {}, + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:nameable": {}, + "minecraft:block_sensor": { + "sensor_radius": 16, + "sources" : [ + { + "test": "has_silk_touch", + "subject": "other", + "value": false + } + ], + "on_break": [ + { + "block_list": [ + "minecraft:beehive", "minecraft:bee_nest" + ], + "on_block_broken": "hive_destroyed" + } + ] + }, + "minecraft:physics": {}, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 95, + "add": { + "component_groups": [ + "bee_adult" + ] + } + }, + { + "weight": 5, + "add": { + "component_groups": [ + "bee_baby" + ] + } + } + ] + }, + { + "add": { + "component_groups": [ + "track_attacker", + "shelter_detection", + "look_for_food" + ] + } + } + ] + }, + "minecraft:entity_born": { + "add": { + "component_groups": [ + "bee_baby", + "shelter_detection", + "track_attacker", + "look_for_food" + ] + } + }, + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "bee_baby" + ] + }, + "add": { + "component_groups": [ + "bee_adult" + ] + } + }, + "minecraft:exited_disturbed_hive": { + "add": { + "component_groups": [ + "take_nearest_target" + ] + }, + "remove": { + "component_groups": [ + "find_hive", + "return_to_home", + "has_nectar", + "abort_shelter_detection", + "shelter_detection", + "escape_fire" + ] + } + }, + "hive_destroyed": { + "sequence": [ + { + "filters": { + "test": "is_family", + "subject": "self", + "operator": "!=", + "value": "pacified" + }, + "add": { + "component_groups": [ + "take_nearest_target" + ] + }, + "remove": { + "component_groups": [ + "escape_fire" + ] + } + } + ] + }, + "stop_panicking_after_fire" : { + "remove": { + "component_groups": [ + "escape_fire" + ] + } + }, + "minecraft:exited_hive_on_fire": { + "add": { + "component_groups": [ + "escape_fire" + ] + } + }, + "minecraft:exited_hive": { + "add": { + "component_groups": [ + "look_for_food", + "shelter_detection" + ] + }, + "remove": { + "component_groups": [ + "find_hive", + "return_to_home", + "has_nectar", + "abort_shelter_detection" + ] + } + }, + "minecraft:hive_full": { + "add": { + "component_groups": [ + "hive_full" + ] + }, + "remove": { + "component_groups": [ + "find_hive", + "return_to_home" + ] + } + }, + "attacked": { + "sequence": [ + { + "add": { + "component_groups": [ + "angry_bee" + ] + }, + "remove": { + "component_groups": [ + "take_nearest_target" + ] + } + }, + { + "filters": { "test" : "is_difficulty", "value" : "easy"}, + "remove": { + "component_groups": [ "normal_attack", "hard_attack" ] + }, + "add": { + "component_groups": [ "easy_attack" ] + } + }, + { + "filters": { "test" : "is_difficulty", "value" : "normal"}, + "remove": { + "component_groups": [ "easy_attack", "hard_attack" ] + }, + "add": { + "component_groups": [ "normal_attack" ] + } + }, + { + "filters": { "test" : "is_difficulty", "value" : "hard"}, + "remove": { + "component_groups": [ "easy_attack", "normal_attack" ] + }, + "add": { + "component_groups": [ "hard_attack" ] + } + } + ] + }, + "calmed_down": { + "add" : { + "component_groups": [ + "shelter_detection", + "return_to_home" + ] + }, + "remove": { + "component_groups": [ + "angry_bee", + "take_nearest_target" + ] + } + }, + "collected_nectar": { + "remove": { + "component_groups": [ + "look_for_food" + ] + }, + "add": { + "component_groups": [ + "return_to_home", + "has_nectar", + "default_sound" + ] + } + }, + "find_hive_event": { + "remove": { + "component_groups": [ + "return_to_home", + "hive_full" + ] + }, + "add": { + "component_groups": [ + "find_hive" + ] + } + }, + "find_hive_timeout": { + "sequence": [ + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:is_charged" + }, + "remove": { + "component_groups": [ + "find_hive", + "escape_fire" + ] + }, + "add": { + "component_groups": [ + "look_for_food" + ] + } + }, + { + "filters": { + "test": "has_component", + "value": "minecraft:is_charged" + }, + "remove": { + "component_groups": [ + "find_hive" + ] + }, + "add": { + "component_groups": [ + "return_to_home" + ] + } + } + ] + }, + "find_flower_timeout": { + "remove": { + "component_groups": [ + "look_for_food" + ] + }, + "add": { + "component_groups": [ + "return_to_home" + ] + } + }, + "seek_shelter": { + "remove": { + "component_groups": [ + "look_for_food", + "collect_nectar", + "shelter_detection" + ] + }, + "add": { + "component_groups": [ + "default_sound", + "return_to_home", + "abort_shelter_detection" + ] + } + }, + "abort_sheltering": { + "remove": { + "component_groups": [ + "abort_shelter_detection", + "return_to_home", + "escape_fire" + ] + }, + "add": { + "component_groups": [ + "shelter_detection", + "look_for_food" + ] + } + }, + + "countdown_to_perish_event" : { + "remove": { + "component_groups": [ + "collect_nectar", + "track_attacker", + "take_nearest_target", + "look_for_food", + "angry_bee", + "hive_full", + "find_hive", + "escape_fire" + ] + }, + "add": { + "component_groups": [ + "countdown_to_perish" + ] + } + }, + "perish_event":{ + "add": { + "component_groups": [ + "perish" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.20/entities/hoglin.json b/servers/bedrock/behavior_packs/vanilla_1.18.20/entities/hoglin.json new file mode 100644 index 0000000..ff5cf7c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.20/entities/hoglin.json @@ -0,0 +1,513 @@ +{ + "format_version": "1.18.20", + "minecraft:entity": { + "description": { + "identifier": "minecraft:hoglin", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "zombification_sensor": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "in_nether", + "subject": "self", + "operator": "==", + "value": false + }, + "event": "start_zombification_event" + } + } + }, + + "start_zombification": { + "minecraft:is_shaking": {}, + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "in_nether", + "subject": "self", + "operator": "==", + "value": true + }, + "event": "stop_zombification_event" + } + }, + "minecraft:timer": { + "looping": false, + "time": 15, + "time_down_event": { + "event": "become_zombie_event" + } + } + }, + + "become_zombie": { + "minecraft:transformation": { + "into": "minecraft:zoglin", + "transformation_sound": "converted_to_zombified", + "keep_level": true + } + }, + + "angry_hoglin": { + "minecraft:angry": { + "duration": 10, + "broadcast_anger": true, + "broadcast_range": 16, + "calm_event": { + "event": "become_calm_event", + "target": "self" + }, + "angry_sound": "angry", + "sound_interval": { + "range_min": 2.0, + "range_max": 5.0 + } + } + }, + "attack_cooldown": { + "minecraft:attack_cooldown": { + "attack_cooldown_time": [ 10.0, 15.0 ], + "attack_cooldown_complete_event": { + "event": "attack_cooldown_complete_event", + "target": "self" + } + } + }, + "minecraft:hoglin_baby": { + "minecraft:type_family": { + "family": [ "hoglin", "hoglin_baby", "mob" ] + }, + "minecraft:is_baby": { + }, + "minecraft:movement": { + "value": 0.36 + }, + "minecraft:attack": { + "damage": 1.0 + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:collision_box": { + "width": 0.85, + "height": 0.85 + }, + "minecraft:custom_hit_test": { + "hitboxes": [ + { + "width": 1.0, + "height": 0.85, + "pivot": [ 0, 0.5, 0 ] + } + ] + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ "crimson_fungus" ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 6, + "speed_multiplier": 1 + }, + "minecraft:rideable": { + "seat_count": 3, + "family_types": [ + "piglin" + ], + "seats": [ + { + "position": [ 0.0, 0.9, -0.3 ], + "lock_rider_rotation": 0 + }, + { + "position": [ 0.0, 2.4, -0.3 ], + "lock_rider_rotation": 0 + }, + { + "position": [ 0.0, 3.9, -0.3 ], + "lock_rider_rotation": 0 + } + ] + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1 + } + }, + "minecraft:hoglin_adult": { + "minecraft:collision_box": { + "width": 0.9, + "height": 0.9 + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:custom_hit_test": { + "hitboxes": [ + { + "width": 2.0, + "height": 1.75, + "pivot": [ 0, 1, 0 ] + } + ] + }, + "minecraft:group_size": { + "radius": 32, + "filters": { + "all_of": [ + { + "test": "has_component", + "operator": "!=", + "value": "minecraft:is_baby" + }, + { + "test": "is_family", + "value": "hoglin" + } + ] + } + }, + "minecraft:behavior.hurt_by_target": { + "priority": 2 + }, + "minecraft:on_target_acquired": { + "event": "become_angry_event", + "target": "self" + }, + "minecraft:loot": { + "table": "loot_tables/entities/hoglin.json" + }, + "minecraft:behavior.melee_attack": { + "priority": 4, + "speed_multiplier": 1, + "track_target": true, + "reach_multiplier": 2.5, + "cooldown_time": 2 + }, + "minecraft:attack": { + "damage": [ 3, 9 ] + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 0.6 + }, + "minecraft:breedable": { + "require_tame": false, + "love_filters": { + "test": "has_component", + "subject": "self", + "operator": "!=", + "value": "minecraft:attack_cooldown" + }, + "breeds_with": { + "mate_type": "minecraft:hoglin", + "baby_type": "minecraft:hoglin", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ "crimson_fungus" ] + } + }, + "unhuntable_adult": { + "minecraft:type_family": { + "family": [ "hoglin", "hoglin_adult", "mob" ] + } + }, + "huntable_adult": { + "minecraft:type_family": { + "family": [ "hoglin", "hoglin_adult", "hoglin_huntable", "mob" ] + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 40, + "max": 40 + }, + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? 5 : 0" + }, + "minecraft:knockback_resistance": { + "value": 0.5 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 4, + "within_radius": 16.0, + "entity_types": [ + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "has_component", + "subject": "self", + "operator": "!=", + "value": "minecraft:attack_cooldown" + } + ] + }, + "max_dist": 16 + } + ], + "must_see": true + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 0, + "remove_target": true, + "entity_types": [ + { + "filters": { + "all_of": [ + { + "test": "has_target", + "subject": "other", + "value": true + }, + { + "test": "is_family", + "subject": "other", + "value": "piglin" + } + ] + }, + "check_if_outnumbered": true, + "max_dist": 10, + "sprint_speed_multiplier": 1.2 + } + ], + "avoid_mob_sound": "retreat", + "sound_interval": { + "range_min": 2.0, + "range_max": 5.0 + } + }, + "minecraft:behavior.avoid_block": { + "priority": 1, + "tick_interval": 5, + "search_range": 8, + "search_height": 4, + "walk_speed_modifier": 1, + "sprint_speed_modifier": 1, + "avoid_block_sound": "retreat", + "sound_interval": { + "range_min": 2.0, + "range_max": 5.0 + }, + "target_selection_method": "nearest", + "target_blocks": [ + "minecraft:warped_fungus", + "minecraft:portal", + "minecraft:respawn_anchor" + ], + "on_escape": [ + { + "event": "escaped_event", + "target": "self" + } + ] + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 0.4 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:balloonable": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 95, + "trigger": "spawn_adult" + }, + { + "weight": 5, + "trigger": "spawn_baby" + } + ] + }, + "minecraft:entity_born": { + "trigger": "spawn_baby" + }, + "spawn_adult": { + "add": { + "component_groups": [ + "minecraft:hoglin_adult", + "huntable_adult", + "zombification_sensor" + ] + } + }, + "spawn_baby": { + "add": { + "component_groups": [ + "minecraft:hoglin_baby", + "zombification_sensor" + ] + } + }, + "stop_zombification_event": { + "add": { + "component_groups": [ + "zombification_sensor" + ] + }, + "remove": { + "component_groups": [ + "start_zombification" + ] + } + }, + "become_zombie_event": { + "add": { + "component_groups": [ + "become_zombie" + ] + } + }, + "start_zombification_event": { + "add": { + "component_groups": [ + "start_zombification" + ] + }, + "remove": { + "component_groups": [ + "zombification_sensor" + ] + } + }, + "spawn_adult_unhuntable": { + "add": { + "component_groups": [ + "minecraft:hoglin_adult", + "unhuntable_adult", + "zombification_sensor" + ] + } + }, + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:hoglin_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:hoglin_adult", + "huntable_adult" + ] + } + }, + + "become_angry_event": { + "add": { + "component_groups": [ + "angry_hoglin" + ] + } + }, + "become_calm_event": { + "remove": { + "component_groups": [ + "angry_hoglin" + ] + } + }, + "escaped_event": { + "add": { + "component_groups": [ + "attack_cooldown" + ] + }, + "remove": { + "component_groups": [ + "angry_hoglin" + ] + } + }, + "attack_cooldown_complete_event": { + "remove": { + "component_groups": [ + "attack_cooldown" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.20/entities/magma_cube.json b/servers/bedrock/behavior_packs/vanilla_1.18.20/entities/magma_cube.json new file mode 100644 index 0000000..bb4e409 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.20/entities/magma_cube.json @@ -0,0 +1,245 @@ +{ + "format_version": "1.18.20", + "minecraft:entity": { + "description": { + "identifier": "minecraft:magma_cube", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:slime_large": { + "minecraft:variant": { + "value": 4 + }, + "minecraft:collision_box": { + "width": 2.08, + "height": 2.08 + }, + "minecraft:health": { + "value": 16, + "max": 16 + }, + "minecraft:movement": { + "value": 0.75 + }, + "minecraft:attack": { + "damage": 6 + }, + "minecraft:loot": { + "table": "loot_tables/entities/magma_cube.json" + } + }, + + "minecraft:slime_medium": { + "minecraft:variant": { + "value": 2 + }, + "minecraft:collision_box": { + "width": 1.04, + "height": 1.02 + }, + "minecraft:health": { + "value": 4, + "max": 4 + }, + "minecraft:movement": { + "value": 0.66 + }, + "minecraft:attack": { + "damage": 4 + }, + "minecraft:loot": { + "table": "loot_tables/entities/magma_cube.json" + } + }, + + "minecraft:slime_small": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:collision_box": { + "width": 0.52, + "height": 0.52 + }, + "minecraft:health": { + "value": 1, + "max": 1 + }, + "minecraft:movement": { + "value": 0.6 + }, + "minecraft:attack": { + "damage": 3 + } + }, + + "minecraft:slime_calm": { + "minecraft:movement.jump": { + "jump_delay": [ 2.0, 6.0 ] + } + }, + "minecraft:slime_aggressive": { + "minecraft:movement.jump": { + "jump_delay": [ 0.667, 2.0 ] + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? query.variant : 0" + }, + "minecraft:type_family": { + "family": [ "magmacube", "monster", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_lava": true + }, + "minecraft:nameable": { + }, + "minecraft:fire_immune": { + }, + "minecraft:burns_in_daylight": false, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true + }, + "minecraft:jump.static": { + }, + "minecraft:movement.jump": { + "jump_delay": [ 2.0, 6.0 ] + }, + "minecraft:can_climb": { + }, + "minecraft:on_target_acquired": { + "event": "minecraft:become_aggressive", + "target": "self" + }, + "minecraft:on_target_escape": { + "event": "minecraft:become_calm", + "target": "self" + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.slime_float": { + "priority": 1, + "jump_chance_percentage": 0.8, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.slime_attack": { + "priority": 3 + }, + "minecraft:behavior.slime_random_direction": { + "priority": 4, + "add_random_time_range": 3, + "turn_range": 360, + "min_change_direction_time": 2.0 + }, + "minecraft:behavior.slime_keep_on_jumping": { + "priority": 5, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "is_family", + "subject": "other", + "value": "irongolem" + } + ] + }, + "max_dist": 16 + } + ], + "must_see": true + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 1, + "trigger": "spawn_small" + }, + { + "weight": 1, + "trigger": "spawn_medium" + }, + { + "weight": 1, + "trigger": "spawn_large" + } + ] + }, + "spawn_small": { + "add": { + "component_groups": [ + "minecraft:slime_small", + "minecraft:slime_calm" + ] + } + }, + "spawn_medium": { + "add": { + "component_groups": [ + "minecraft:slime_medium", + "minecraft:slime_calm" + ] + } + }, + "spawn_large": { + "add": { + "component_groups": [ + "minecraft:slime_large", + "minecraft:slime_calm" + ] + } + }, + "minecraft:become_calm": { + "add": { + "component_groups": [ + "minecraft:slime_calm" + ] + } + }, + "minecraft:become_aggressive": { + "add": { + "component_groups": [ + "minecraft:slime_aggressive" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.20/entities/ocelot.json b/servers/bedrock/behavior_packs/vanilla_1.18.20/entities/ocelot.json new file mode 100644 index 0000000..61ecf50 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.20/entities/ocelot.json @@ -0,0 +1,417 @@ +{ + "format_version": "1.18.20", + "minecraft:entity": { + "description": { + "identifier": "minecraft:ocelot", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:ocelot_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ "fish", "salmon" ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + } + }, + + "minecraft:ocelot_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/ocelot.json" + }, + "minecraft:scale": { + "value": 1 + } + }, + "minecraft:wild_child_ocelot_spawn": { + "minecraft:spawn_entity": { + "entities": { + "filters": [ + { + "test": "random_chance", + "value": 7 + } + ], + "min_wait_time": 0, + "max_wait_time": 0, + "num_to_spawn": 2, + "single_use": true, + "spawn_entity": "minecraft:ocelot", + "spawn_event": "minecraft:entity_born", + "spawn_method": "born", + "spawn_sound": "" + } + } + }, + "minecraft:ocelot_wild": { + "minecraft:trusting": { + "probability": 0.33, + "trust_items": [ "fish", "salmon" ], + "trust_event": { + "event": "minecraft:on_trust", + "target": "self" + } + }, + "minecraft:behavior.tempt": { + "priority": 4, + "speed_multiplier": 0.5, + "within_radius": 16, + "can_get_scared": true, + "items": [ + "fish", + "salmon" + ] + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 5, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 10, + "walk_speed_multiplier": 0.8, + "sprint_speed_multiplier": 1.33 + } + ] + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.35, 0.0 ] + } + } + }, + "minecraft:ocelot_trusting": { + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.tempt": { + "priority": 4, + "speed_multiplier": 0.5, + "within_radius": 16, + "items": [ + "fish", + "salmon" + ] + }, + "minecraft:breedable": { + "require_tame": false, + "breeds_with": { + "mate_type": "minecraft:ocelot", + "baby_type": "minecraft:ocelot", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ "fish", "salmon" ] + } + }, + // minecraft:ocelot_tame is only here for backwards compatibility purposes, ocelots are no longer tameable in Vanilla Minecraft + "minecraft:ocelot_tame": { + "minecraft:is_tamed": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:sittable": { + }, + "minecraft:behavior.follow_owner": { + "priority": 4, + "speed_multiplier": 1.0, + "start_distance": 10, + "stop_distance": 2 + }, + "minecraft:behavior.stay_while_sitting": { + "priority": 3 + }, + "minecraft:behavior.ocelot_sit_on_block": { + "priority": 6, + "speed_multiplier": 1.0 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:attack_damage": { + "value": 3 + }, + "minecraft:nameable": { + }, + "minecraft:type_family": { + "family": [ "ocelot", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 0.7 + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 1, + "reselect_targets": true, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "chicken" + }, + "max_dist": 8 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "baby_turtle" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 8 + } + ] + }, + "minecraft:behavior.mount_pathing": { + "priority": 1, + "speed_multiplier": 1.25, + "target_dist": 0, + "track_target": true + }, + "minecraft:behavior.leap_at_target": { + "priority": 3, + "target_dist": 0.3 + }, + "minecraft:behavior.ocelotattack": { + "priority": 4, + "cooldown_time": 1.0, + "x_max_rotation": 30.0, + "y_max_head_rotation": 30.0, + "max_distance": 15.0, + "max_sneak_range": 15.0, + "max_sprint_range": 4.0, + "reach_multiplier": 2.0, + "sneak_speed_multiplier": 0.6, + "sprint_speed_multiplier": 1.33, + "walk_speed_multiplier": 0.8 + }, + "minecraft:behavior.random_stroll": { + "priority": 8, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.look_at_player": { + "priority": 9 + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0, + "on_leash": { + "event": "minecraft:on_leash", + "target": "self" + }, + "on_unleash": { + "event": "minecraft:on_unleash", + "target": "self" + } + }, + "minecraft:balloonable": { + "mass": 0.7 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 3, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:ocelot_adult", + "minecraft:ocelot_wild", + "minecraft:wild_child_ocelot_spawn" + ] + } + }, + { + "weight": 1, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:ocelot_baby", + "minecraft:ocelot_wild" + ] + } + } + ] + } + ] + }, + + "minecraft:entity_born": { + "sequence": [ + { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:ocelot_baby", + "minecraft:ocelot_trusting" + ] + } + } + ] + }, + + "minecraft:entity_born_wild": { + "remove": { + "component_groups": [ + "minecraft:ocelot_trusting" + ] + }, + "add": { + "component_groups": [ + "minecraft:ocelot_baby", + "minecraft:ocelot_wild" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:ocelot_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:ocelot_adult" + ] + } + }, + "minecraft:on_trust": { + "sequence": [ + { + "remove": { + "component_groups": [ + "minecraft:ocelot_wild" + ] + } + }, + { + "add": { + "component_groups": [ + "minecraft:ocelot_trusting" + ] + } + } + ] + }, + // Leashing and unleashing are only here for backwards compatibility purposes, ocelots are no longer leashable in Vanilla Minecraft + "minecraft:on_leash": { + "add": { + "component_groups": [ + "minecraft:ocelot_leashed" + ] + } + }, + "minecraft:on_unleash": { + "remove": { + "component_groups": [ + "minecraft:ocelot_leashed" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.20/entities/piglin_brute.json b/servers/bedrock/behavior_packs/vanilla_1.18.20/entities/piglin_brute.json new file mode 100644 index 0000000..4ffe889 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.20/entities/piglin_brute.json @@ -0,0 +1,377 @@ +{ + "format_version": "1.18.20", + "minecraft:entity": { + "description": { + "identifier": "minecraft:piglin_brute", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "zombification_sensor": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "in_nether", + "subject": "self", + "operator": "==", + "value": false + }, + "event": "start_zombification_event" + } + } + }, + + "start_zombification": { + "minecraft:is_shaking": {}, + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "in_nether", + "subject": "self", + "operator": "==", + "value": true + }, + "event": "stop_zombification_event" + } + }, + "minecraft:timer": { + "looping": false, + "time": 15, + "time_down_event": { + "event": "become_zombie_event" + } + } + }, + + "become_zombie": { + "minecraft:transformation": { + "into": "minecraft:zombie_pigman", + "transformation_sound" : "converted_to_zombified", + "keep_level": true, + "preserve_equipment": true + } + }, + + "melee_unit": { + "minecraft:behavior.melee_attack": { + "priority": 4, + "speed_multiplier": 1, + "track_target": true + }, + "minecraft:attack": { + "damage": 7 + }, + "minecraft:equipment": { + "table": "loot_tables/entities/piglin_brute_gear.json" + }, + "minecraft:variant": { + "value": 1 + } + }, + + "angry": { + "minecraft:angry": { + "duration": 30, + "broadcast_anger": false, + "broadcast_anger_on_attack": false, + "broadcast_anger_on_being_attacked": true, + "broadcast_range": 16, + "broadcast_targets": [ + "piglin" // we want to broadcast to both normal piglins and piglin_brute + ], + "calm_event": { + "event": "become_calm_event", + "target": "self" + }, + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "piglin" + } + ] + }, + "angry_sound": "angry", + "sound_interval": { + "range_min": 2.0, + "range_max": 5.0 + } + } + }, + + "alert_for_attack_targets": { + "minecraft:behavior.nearest_prioritized_attackable_target": { + "priority": 3, + "within_radius": 12.0, + "persist_time": 2.0, + "must_see": true, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 12, + "priority": 0 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "wither" + }, + "max_dist": 12, + "priority": 1 + } + ] + } + }, + + "take_target_as_response_to_block_break": { + "minecraft:behavior.nearest_attackable_target": { + "priority": 3, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 16 + } + ] + } + }, + "go_back_to_spawn": { + "minecraft:behavior.go_home": { + "priority": 6, + "interval": 200, + "speed_multiplier": 0.6, + "goal_radius": 4.0, + "on_failed": [ + { + "event": "go_back_to_spawn_failed", + "target": "self" + } + ] + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:type_family": { + "family": [ + "piglin", + "adult_piglin", + "piglin_brute", + "monster" + ] + }, + "minecraft:home": { + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 20 : 0" + }, + + "minecraft:on_target_acquired": { + "event": "become_angry_event", + "target": "self" + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:health": { + "value": 50, + "max": 50 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/piglin.json" + }, + "minecraft:movement": { + "value": 0.35 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "can_open_doors": true + }, + "minecraft:annotation.open_door": { + }, + "minecraft:movement.basic": {}, + "minecraft:jump.static": {}, + "minecraft:nameable": {}, + "minecraft:despawn": { + "filters": { + "any_of": [ + { + "all_of": [ + { + "test": "is_persistent", + "value": false + }, + { + "test": "distance_to_nearest_player", + "operator": ">", + "value": 54 + } + ] + }, + { + "all_of": [ + { + "test": "is_persistent", + "value": false + }, + { + "test": "inactivity_timer", + "subject": "self", + "value": 30 + }, + { + "test": "random_chance", + "value": 800 + }, + { + "test": "distance_to_nearest_player", + "operator": ">", + "value": 32 + } + ] + } + ] + } + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 8 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:physics": {}, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:follow_range": { + "value": 64 + } + }, + + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "zombification_sensor", + "alert_for_attack_targets", + "melee_unit", + "go_back_to_spawn" + ] + } + }, + "stop_zombification_event": { + "add": { + "component_groups": [ + "zombification_sensor" + ] + }, + "remove": { + "component_groups": [ + "start_zombification" + ] + } + }, + "start_zombification_event": { + "add": { + "component_groups": [ + "start_zombification" + ] + }, + "remove": { + "component_groups": [ + "zombification_sensor" + ] + } + }, + "become_angry_event": { + "add": { + "component_groups": [ + "angry" + ] + } + }, + "become_calm_event": { + "remove": { + "component_groups": [ + "angry" + ] + }, + "add": { + "component_groups": [ + "alert_for_attack_targets" + ] + } + }, + "become_zombie_event": { + "add": { + "component_groups": [ + "become_zombie" + ] + } + }, + "important_block_destroyed_event": { + "remove": { + "component_groups": [ + "alert_for_attack_targets" + ] + }, + "add": { + "component_groups": [ + "take_target_as_response_to_block_break" + ] + } + }, + "go_back_to_spawn_failed": { + "remove": { + "component_groups": [ + "go_back_to_spawn" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.20/entities/player.json b/servers/bedrock/behavior_packs/vanilla_1.18.20/entities/player.json new file mode 100644 index 0000000..c916d1e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.20/entities/player.json @@ -0,0 +1,209 @@ +{ + "format_version": "1.18.20", + "minecraft:entity": { + "description": { + "identifier": "minecraft:player", + "is_spawnable": false, + "is_summonable": false, + "is_experimental": false + }, + + "component_groups": { + "minecraft:add_bad_omen": { + "minecraft:spell_effects": { + "add_effects": [ + { + "effect": "bad_omen", + "duration": 6000, + "visible": false, + "display_on_screen_animation": true + } + ] + }, + "minecraft:timer": { + "time": [ 0.0, 0.0 ], + "looping": false, + "time_down_event": { + "event": "minecraft:clear_add_bad_omen", + "target": "self" + } + } + }, + "minecraft:clear_bad_omen_spell_effect": { + "minecraft:spell_effects": { + } + }, + "minecraft:raid_trigger": { + "minecraft:raid_trigger": { + "triggered_event": { + "event": "minecraft:remove_raid_trigger", + "target": "self" + } + }, + "minecraft:spell_effects": { + "remove_effects": "bad_omen" + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "Math.Min(query.player_level * 7, 100)" + }, + "minecraft:type_family": { + "family": [ "player" ] + }, + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:loot": { + "table": "loot_tables/empty.json" + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.8 + }, + "minecraft:can_climb": { + }, + "minecraft:movement": { + "value": 0.1 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:attack": { + "damage": 1 + }, + "minecraft:exhaustion_values": { + "heal": 6, + "jump": 0.05, + "sprint_jump": 0.2, + "mine": 0.005, + "attack": 0.1, + "damage": 0.1, + "walk": 0.0, + "sprint": 0.01, + "swim": 0.01 + }, + "minecraft:player.saturation": { + "value": 5, + "max": 20 + }, + "minecraft:player.exhaustion": { + "value": 0, + "max": 20 + }, + "minecraft:player.level": { + "value": 0, + "max": 24791 + }, + "minecraft:player.experience": { + "value": 0, + "max": 1 + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": -1, + "inhale_time": 3.75, + "generates_bubbles": false + }, + "minecraft:nameable": { + "always_show": true, + "allow_name_tag_renaming": false + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": false, + "is_pushable_by_piston": true + }, + "minecraft:insomnia": { + "days_until_insomnia": 3 + }, + "minecraft:rideable": { + "seat_count": 2, + "family_types": [ + "parrot_tame" + ], + "pull_in_entities": true, + "seats": [ + { + "position": [ 0.4, -0.2, -0.1 ], + "min_rider_count": 0, + "max_rider_count": 0, + "lock_rider_rotation": 0 + }, + { + "position": [ -0.4, -0.2, -0.1 ], + "min_rider_count": 1, + "max_rider_count": 2, + "lock_rider_rotation": 0 + } + ] + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:block_climber": {}, + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "all_of": [ + { + "test": "has_mob_effect", + "subject": "self", + "value": "bad_omen" + }, + { + "test": "is_in_village", + "subject": "self", + "value": true + } + ] + }, + "event": "minecraft:trigger_raid" + } + } + }, + + "events": { + "minecraft:gain_bad_omen": { + "add": { + "component_groups": [ + "minecraft:add_bad_omen" + ] + } + }, + "minecraft:clear_add_bad_omen": { + "remove": { + "component_groups": [ + "minecraft:add_bad_omen" + ] + }, + "add": { + "component_groups": [ + "minecraft:clear_bad_omen_spell_effect" + ] + } + }, + "minecraft:trigger_raid": { + "add": { + "component_groups": [ "minecraft:raid_trigger" ] + } + }, + "minecraft:remove_raid_trigger": { + "remove": { + "component_groups": [ "minecraft:raid_trigger" ] + } + } + } + } +} + + + + diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.20/entities/skeleton.json b/servers/bedrock/behavior_packs/vanilla_1.18.20/entities/skeleton.json new file mode 100644 index 0000000..8cb2bc6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.20/entities/skeleton.json @@ -0,0 +1,660 @@ +{ + "format_version": "1.18.20", + "minecraft:entity": { + "description": { + "identifier": "minecraft:skeleton", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "in_powder_snow": { + "minecraft:is_shaking": {}, + "minecraft:timer": { + "looping": false, + "time": 20, + "time_down_event": { + "event": "become_stray_event" + } + }, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "test": "in_block", + "subject": "self", + "operator": "!=", + "value": "minecraft:powder_snow" + }, + "event": "got_out_of_powder_snow" + } + ] + } + }, + "got_out_of_powder_snow_environment_sensor": { + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "test": "is_underwater", + "subject": "self", + "operator": "==", + "value": true + }, + "event": "minecraft:melee_mode" + }, + { + "filters": { + "test": "has_ranged_weapon", + "subject": "self", + "operator": "==", + "value": false + }, + "event": "minecraft:melee_mode" + }, + { + "filters": { + "all_of": [ + { + "test": "in_water", + "subject": "self", + "operator": "==", + "value": false + }, + { + "test": "has_ranged_weapon", + "subject": "self", + "operator": "==", + "value": true + } + ] + }, + "event": "minecraft:ranged_mode" + } + ] + } + }, + "minecraft:lightning_immune": { + "minecraft:damage_sensor": { + "triggers": { + "on_damage": { "filters": { "other_with_families": "lightning" } }, + "deals_damage": false + } + } + }, + "become_stray": { + "minecraft:transformation": { + "into": "minecraft:stray", + "transformation_sound" : "convert_to_stray", + "keep_level": true, + "drop_inventory": true, + "preserve_equipment": true + } + }, + "minecraft:ranged_attack": { + "minecraft:behavior.ranged_attack": { + "priority": 0, + "attack_interval_min": 1.0, + "attack_interval_max": 3.0, + "attack_radius": 15.0 + }, + "minecraft:shooter": { + "def": "minecraft:arrow" + }, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "test": "is_underwater", + "subject": "self", + "operator": "==", + "value": true + }, + "event": "minecraft:melee_mode" + }, + { + "filters": { + "test": "has_ranged_weapon", + "subject": "self", + "operator": "==", + "value": false + }, + "event": "minecraft:melee_mode" + }, + { + "filters": { + "test": "in_block", + "subject": "self", + "operator": "==", + "value": "minecraft:powder_snow" + }, + "event": "got_in_powder_snow" + } + ] + } + }, + "minecraft:melee_attack": { + "minecraft:behavior.melee_attack": { + "priority": 4, + "track_target": true, + "speed_multiplier": 1.25 + }, + "minecraft:attack": { + "damage": 2 + }, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "all_of": [ + { + "test": "in_water", + "subject": "self", + "operator": "==", + "value": false + }, + { + "test": "has_ranged_weapon", + "subject": "self", + "operator": "==", + "value": true + } + ] + }, + "event": "minecraft:ranged_mode" + }, + { + "filters": { + "test": "in_block", + "subject": "self", + "operator": "==", + "value": "minecraft:powder_snow" + }, + "event": "got_in_powder_snow" + } + ] + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:equip_item": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:type_family": { + "family": [ "skeleton", "undead", "monster", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true + }, + + "minecraft:burns_in_daylight": { + }, + + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/skeleton.json" + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "is_amphibious": true, + "avoid_sun": true, + "avoid_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:nameable": { + }, + "minecraft:equipment": { + "table": "loot_tables/entities/skeleton_gear.json" + }, + "minecraft:shooter": { + "def": "minecraft:arrow" + }, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "test": "is_underwater", + "subject": "self", + "operator": "==", + "value": true + }, + "event": "minecraft:melee_mode" + }, + { + "filters": { + "test": "has_ranged_weapon", + "subject": "self", + "operator": "==", + "value": false + }, + "event": "minecraft:melee_mode" + }, + { + "filters": { + "test": "in_block", + "subject": "self", + "operator": "==", + "value": "minecraft:powder_snow" + }, + "event": "got_in_powder_snow" + } + ] + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:netherite_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:stone_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:wooden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:bow", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:netherite_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:turtle_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:skull:0", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:skull:1", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:carved_pumpkin", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:netherite_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + } + ] + }, + "minecraft:behavior.ranged_attack": { + "priority": 0, + "attack_interval_min": 1.0, + "attack_interval_max": 3.0, + "attack_radius": 15.0 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "reselect_targets": true, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 16 + }, + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "irongolem" + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "baby_turtle" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 16 + } + ] + }, + "minecraft:behavior.flee_sun": { + "priority": 2, + "speed_multiplier": 1 + }, + "minecraft:behavior.equip_item": { + "priority": 3 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 4, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "wolf" + }, + "max_dist": 6, + "walk_speed_multiplier": 1.2, + "sprint_speed_multiplier": 1.2 + } + ] + }, + "minecraft:behavior.pickup_items": { + "priority": 5, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 1.0, + "pickup_based_on_chance": true, + "can_pickup_any_item": true + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 8 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "minecraft:ranged_attack" + ] + } + }, + "become_stray_event": { + "add": { + "component_groups": [ + "become_stray" + ] + } + }, + "got_in_powder_snow": { + "add": { + "component_groups": [ + "in_powder_snow" + ] + } + }, + "got_out_of_powder_snow": { + "remove": { + "component_groups": [ + "in_powder_snow" + ] + }, + "add": { + "component_groups": [ + "got_out_of_powder_snow_environment_sensor" + ] + } + }, + "minecraft:spring_trap": { + "add": { + "component_groups": [ + "minecraft:lightning_immune" + ] + } + }, + "minecraft:melee_mode": { + "remove": { + "component_groups": [ + "minecraft:ranged_attack", + "got_out_of_powder_snow_environment_sensor" + ] + }, + "add": { + "component_groups": [ + "minecraft:melee_attack" + ] + } + }, + "minecraft:ranged_mode": { + "remove": { + "component_groups": [ + "minecraft:melee_attack", + "got_out_of_powder_snow_environment_sensor" + ] + }, + "add": { + "component_groups": [ + "minecraft:ranged_attack" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.20/entities/spider.json b/servers/bedrock/behavior_packs/vanilla_1.18.20/entities/spider.json new file mode 100644 index 0000000..b0ffce0 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.20/entities/spider.json @@ -0,0 +1,361 @@ +{ + "format_version": "1.18.20", + "minecraft:entity": { + "description": { + "identifier": "minecraft:spider", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + + "component_groups": { + "minecraft:spider_jockey": { + "minecraft:addrider": { + "entity_type": "minecraft:skeleton" + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "skeleton" + ], + "seats": { + "position": [ 0.0, 0.54, 0.0 ] + } + } + }, + + "minecraft:spider_stray_jockey": { + "minecraft:addrider": { + "entity_type": "minecraft:skeleton.stray" + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "skeleton" + ], + "seats": { + "position": [ 0.0, 0.54, 0.0 ] + } + } + }, + + "minecraft:spider_wither_jockey": { + "minecraft:addrider": { + "entity_type": "minecraft:skeleton.wither" + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "skeleton" + ], + "seats": { + "position": [ 0.0, 0.54, 0.0 ] + } + } + }, + + "minecraft:spider_neutral": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "is_brightness", + "operator": "<", + "value": 0.49 + }, + "event": "minecraft:become_hostile" + } + }, + "minecraft:on_target_acquired": { + "event": "minecraft:become_angry" + } + }, + + "minecraft:spider_hostile": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "is_brightness", + "operator": ">", + "value": 0.49 + }, + "event": "minecraft:become_neutral" + } + }, + "minecraft:on_target_acquired": { + "event": "minecraft:become_angry" + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "attack_interval": 5, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "is_family", + "subject": "other", + "value": "snowgolem" + }, + { + "test": "is_family", + "subject": "other", + "value": "irongolem" + } + ] + }, + "max_dist": 16 + } + ] + } + }, + + "minecraft:spider_angry": { + "minecraft:angry": { + "duration": 10, + "duration_delta": 3, + "calm_event": { + "event": "minecraft:become_calm", + "target": "self" + } + }, + "minecraft:behavior.leap_at_target": { + "priority": 4, + "yd": 0.4, + "must_be_on_ground": false + }, + "minecraft:behavior.melee_attack": { + "priority": 3, + "track_target": true, + "reach_multiplier": 0.8 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 : 0" + }, + "minecraft:nameable": { + }, + "minecraft:type_family": { + "family": [ "spider", "monster", "mob", "arthropod" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:loot": { + "table": "loot_tables/entities/spider.json" + }, + "minecraft:collision_box": { + "width": 1.4, + "height": 0.9 + }, + "minecraft:health": { + "value": 16, + "max": 16 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:navigation.climb": { + "can_path_over_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:attack": { + "damage": 2 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 1 + }, + "minecraft:behavior.mount_pathing": { + "priority": 5, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 7 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.54, -0.1 ] + } + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 1, + "randomize": [ + { + "weight": 80, + "filters": { + "all_of": [ + { + "test": "is_daytime", + "value": false + }, + { + "test": "is_snow_covered", + "value": true + }, + { + "test": "is_underground", + "value": false + } + ] + }, + "remove": {}, + "add": { + "component_groups": [ + "minecraft:spider_stray_jockey", + "minecraft:spider_neutral" + ] + } + }, + { + "weight": 80, + "filters": { + "test": "is_biome", + "value": "the_nether" + }, + "remove": {}, + "add": { + "component_groups": [ + "minecraft:spider_wither_jockey", + "minecraft:spider_neutral" + ] + } + }, + { + "weight": 20, + "filters": { + "any_of": [ + { + "test": "is_daytime", + "value": false + }, + { + "test": "is_underground", + "value": true + } + ] + }, + "remove": {}, + "add": { + "component_groups": [ + "minecraft:spider_jockey", + "minecraft:spider_neutral" + ] + } + } + ] + }, + { + "weight": 99, + "remove": {}, + "add": { + "component_groups": [ + "minecraft:spider_neutral" + ] + } + } + ] + }, + + "minecraft:become_hostile": { + "remove": { + "component_groups": [ + "minecraft:spider_neutral" + ] + }, + "add": { + "component_groups": [ + "minecraft:spider_hostile" + ] + } + }, + + "minecraft:become_neutral": { + "remove": { + "component_groups": [ + "minecraft:spider_hostile" + ] + }, + "add": { + "component_groups": [ + "minecraft:spider_neutral" + ] + } + }, + + "minecraft:become_angry": { + "add": { + "component_groups": [ + "minecraft:spider_angry" + ] + } + }, + "minecraft:become_calm": { + "remove": { + "component_groups": [ + "minecraft:spider_angry" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.20/entities/turtle.json b/servers/bedrock/behavior_packs/vanilla_1.18.20/entities/turtle.json new file mode 100644 index 0000000..30a4d28 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.20/entities/turtle.json @@ -0,0 +1,303 @@ +{ + "format_version": "1.18.20", + "minecraft:entity": { + "description": { + "identifier": "minecraft:turtle", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:baby": { + "minecraft:type_family": { + "family": [ "turtle", "baby_turtle", "mob" ] + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 0.2 + }, + "minecraft:underwater_movement": { + "value": 0.06 + }, + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.16 + }, + "minecraft:behavior.move_to_water": { + "priority": 1, + "search_range": 15, + "search_height": 5, + "goal_radius": 0.1 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + "seagrass" + ], + "drop_items": [ + "turtle_shell_piece" + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + } + }, + + "minecraft:adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:type_family": { + "family": [ "turtle", "mob" ] + }, + "minecraft:collision_box": { + "width": 1.2, + "height": 0.4 + }, + "minecraft:underwater_movement": { + "value": 0.12 + }, + "minecraft:loot": { + "table": "loot_tables/entities/sea_turtle.json" + }, + "minecraft:breedable": { + "require_tame": false, + "causes_pregnancy": true, + "breeds_with": { + "mate_type": "minecraft:turtle", + "baby_type": "minecraft:turtle", + "breed_event": { + "event": "minecraft:become_pregnant", + "target": "self" + } + }, + "breed_items": [ + "seagrass" + ] + }, + "minecraft:behavior.breed": { + "priority": 2, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.move_to_land": { + "priority": 6, + "search_range": 16, + "search_height": 5, + "goal_radius": 0.5 + }, + "minecraft:behavior.random_stroll": { + "priority": 9, + "interval": 100 + } + }, + + "minecraft:pregnant": { + "minecraft:behavior.go_home": { + "priority": 1, + "speed_multiplier": 1.0, + "interval": 700, + "goal_radius": 4.0, + "on_home": [ + { + "event": "minecraft:go_lay_egg", + "target": "self" + } + ] + } + }, + + "minecraft:wants_to_lay_egg": { + "minecraft:behavior.lay_egg": { + "priority": 1, + "speed_multiplier": 1.0, + "search_range": 16, + "search_height": 4, + "goal_radius": 1.5, + "on_lay": { + "event": "minecraft:laid_egg", + "target": "self" + } + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true, + "breathes_air": true, + "generates_bubbles": false + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 30 + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "lightning", + "deals_damage": true, + "damage_multiplier": 2000.0 + } + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.1 + }, + "minecraft:water_movement": { + "drag_factor": 0.9 + }, + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": false, + "can_swim": true, + "can_walk": true, + "can_sink": false, + "avoid_damage_blocks": true + }, + "minecraft:movement.amphibious": { + "max_turn": 5.0 + }, + "minecraft:jump.static": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:home": { + }, + "minecraft:follow_range": { + "value": 1024 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + + "minecraft:behavior.panic": { + "priority": 0, + "prefer_water": true, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.tempt": { + "priority": 3, + "speed_multiplier": 1.1, + "can_tempt_vertically": true, + "items": [ + "seagrass" + ] + }, + "minecraft:behavior.move_to_water": { + "priority": 4, + "search_range": 16, + "search_height": 5, + "goal_radius": 1.5 + }, + "minecraft:behavior.random_swim": { + "priority": 7, + "interval": 0, + "xz_dist": 30, + "y_dist": 15 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "target_distance": 6.0, + "probability": 0.02 + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 9, + "add": { + "component_groups": [ + "minecraft:adult" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:baby" + ] + } + } + ] + }, + + "minecraft:entity_born": { + "add": { + "component_groups": [ + "minecraft:baby" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:adult" + ] + } + }, + + "minecraft:become_pregnant": { + "add": { + "component_groups": [ + "minecraft:pregnant" + ] + } + }, + + "minecraft:go_lay_egg": { + "add": { + "component_groups": [ + "minecraft:wants_to_lay_egg" + ] + }, + "remove": { + "component_groups": [ + "minecraft:pregnant" + ] + } + }, + + "minecraft:laid_egg": { + "remove": { + "component_groups": [ + "minecraft:wants_to_lay_egg" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.20/entities/villager.json b/servers/bedrock/behavior_packs/vanilla_1.18.20/entities/villager.json new file mode 100644 index 0000000..7440f6d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.20/entities/villager.json @@ -0,0 +1,852 @@ +{ + "format_version": "1.18.10", + "minecraft:entity": { + "description": { + "identifier": "minecraft:villager", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:celebrate": { + "minecraft:behavior.celebrate_survive": { + "priority": 5, + "fireworks_interval": { + "range_min": 2.0, + "range_max": 7.0 + }, + "duration": 30.0, + "on_celebration_end_event": { + "event": "minecraft:stop_celebrating", + "target": "self" + } + }, + "minecraft:behavior.move_outdoors": { + "priority": 2, + "speed_multiplier": 0.8, + "timeout_cooldown": 8.0 + } + }, + + "become_witch": { + "minecraft:transformation": { + "into": "minecraft:witch", + "delay": 0.5 + } + }, + + "become_villager_v2": { + "minecraft:transformation": { + "into": "minecraft:villager_v2", + "keep_level": true + } + }, + + "become_zombie": { + "minecraft:transformation": { + "into": "minecraft:zombie_villager" + } + }, + + "behavior_peasant": { + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:bread", + "want_amount": 3, + "surplus_amount": 6, + "stored_in_inventory": true + }, + { + "item": "minecraft:carrot", + "want_amount": 60, + "surplus_amount": 4, + "stored_in_inventory": true + }, + { + "item": "minecraft:potato", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:beetroot", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:wheat_seeds", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true, + "pickup_only": true + }, + { + "item": "minecraft:beetroot_seeds", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true, + "pickup_only": true + }, + { + "item": "minecraft:wheat", + "want_amount": 45, + "surplus_amount": 18, + "craft_into": "minecraft:bread", + "stored_in_inventory": true + } + ] + }, + "minecraft:behavior.harvest_farm_block": { + "priority": 9, + "speed_multiplier": 0.5 + } + }, + + "behavior_non_peasant": { + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:bread", + "want_amount": 3, + "surplus_amount": 6, + "stored_in_inventory": true + }, + { + "item": "minecraft:carrot", + "want_amount": 12, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:potato", + "want_amount": 12, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:beetroot", + "want_amount": 12, + "surplus_amount": 24, + "stored_in_inventory": true + } + ] + } + }, + + "farmer":{ + "minecraft:type_family": { + "family":[ "villager", "peasant", "farmer", "mob" ] + }, + "minecraft:variant": { + "value": 0 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.farmer", + "table": "trading/farmer_trades.json", + "convert_trades_economy": true + } + }, + + "fisherman":{ + "minecraft:type_family": { + "family":[ "villager", "peasant", "fisherman", "mob" ] + }, + "minecraft:variant": { + "value": 0 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.fisherman", + "table": "trading/fisherman_trades.json", + "convert_trades_economy": true + } + }, + + "shepherd":{ + "minecraft:type_family": { + "family":[ "villager", "peasant", "shepherd", "mob" ] + }, + "minecraft:variant": { + "value": 0 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.shepherd", + "table": "trading/shepherd_trades.json", + "convert_trades_economy": true + } + }, + + "fletcher":{ + "minecraft:type_family": { + "family":[ "villager", "peasant", "fletcher", "mob" ] + }, + "minecraft:variant": { + "value": 0 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.fletcher", + "table": "trading/fletcher_trades.json", + "convert_trades_economy": true + } + }, + + "librarian":{ + "minecraft:type_family": { + "family":[ "villager", "librarian", "mob" ] + }, + "minecraft:variant": { + "value": 1 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.librarian", + "table": "trading/librarian_trades.json", + "convert_trades_economy": true + } + }, + + "cartographer":{ + "minecraft:type_family": { + "family":[ "villager", "cartographer", "mob" ] + }, + "minecraft:variant": { + "value": 1 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.cartographer", + "table": "trading/cartographer_trades.json", + "convert_trades_economy": true + } + }, + + "cleric":{ + "minecraft:type_family": { + "family":[ "villager", "priest", "cleric", "mob" ] + }, + "minecraft:variant": { + "value": 2 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.cleric", + "table": "trading/cleric_trades.json", + "convert_trades_economy": true + } + }, + + "armorer":{ + "minecraft:type_family": { + "family":[ "villager", "blacksmith", "armorer", "mob" ] + }, + "minecraft:variant": { + "value": 3 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.armor", + "table": "trading/armorer_trades.json", + "convert_trades_economy": true + } + }, + + "weaponsmith":{ + "minecraft:type_family": { + "family":[ "villager", "blacksmith", "weaponsmith", "mob" ] + }, + "minecraft:variant": { + "value": 3 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.weapon", + "table": "trading/weapon_smith_trades.json", + "convert_trades_economy": true + } + }, + + "toolsmith":{ + "minecraft:type_family": { + "family":[ "villager", "blacksmith", "toolsmith", "mob" ] + }, + "minecraft:variant": { + "value": 3 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.tool", + "table": "trading/tool_smith_trades.json", + "convert_trades_economy": true + } + }, + + "butcher":{ + "minecraft:type_family": { + "family":[ "villager", "artisan", "butcher", "mob" ] + }, + "minecraft:variant": { + "value": 4 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.butcher", + "table": "trading/butcher_trades.json", + "convert_trades_economy": true + } + }, + + "leatherworker":{ + "minecraft:type_family": { + "family":[ "villager", "artisan", "leatherworker", "mob" ] + }, + "minecraft:variant": { + "value": 4 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.leather", + "table": "trading/leather_worker_trades.json", + "convert_trades_economy": true + } + }, + + "baby": { + "minecraft:is_baby": { }, + "minecraft:scale": { + "value":0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.take_flower":{ + "priority": 7 + }, + "minecraft:behavior.play": { + "priority": 8, + "speed_multiplier": 0.32 + } + }, + + "adult": { + "minecraft:behavior.make_love": { + "priority": 6 + }, + "minecraft:behavior.receive_love":{ + "priority": 7 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": ["villager", "mob"] + }, + + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:nameable": { + }, + "minecraft:movement": { + "value": 0.5 + }, + "minecraft:navigation.walk": { + "is_amphibious": true, + "can_path_over_water": true, + "can_pass_doors": true, + "can_open_doors": true, + "can_walk": true, + "avoid_water": true + }, + "minecraft:annotation.open_door": { + + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:inventory": { + "inventory_size": 8, + "private": true + }, + "minecraft:damage_sensor": { + "triggers": [ + { + "on_damage": { + "filters": { "test" : "is_family", "subject" : "other", "value" : "lightning" }, + "event": "become_witch" + }, + "deals_damage": false + }, + { + "on_damage": { + "filters": { + "any_of": [ + {"test": "is_family", "subject": "other", "value": "zombie"}, + {"test": "is_family", "subject": "other", "value": "husk"} + ], + "all_of": [ + {"test": "has_damage", "value": "fatal"} + ] + }, + "event": "become_zombie" + } + } + ] + }, + "minecraft:persistent": { + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.trade_with_player": { + "priority": 1 + }, + "minecraft:behavior.look_at_trading_player": { + "priority": 2 + }, + "minecraft:behavior.panic": { + "priority": 3, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 3, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "zombie"}, + { "test" : "is_family", "subject" : "other", "value" : "zombie_villager"}, + { "test" : "is_family", "subject" : "other", "value" : "illager"}, + { "test" : "is_family", "subject" : "other", "value" : "vex"} + ] + }, + "max_dist": 8, + "walk_speed_multiplier": 0.6, + "sprint_speed_multiplier": 0.6 + } + ] + }, + "minecraft:behavior.move_indoors": { + "priority": 4, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.restrict_open_door": { + "priority": 5 + }, + "minecraft:behavior.open_door": { + "priority": 6, + "close_door_after": true + }, + "minecraft:behavior.share_items": { + "priority": 8, + "max_dist": 3, + "goal_radius": 2.0, + "speed_multiplier": 0.5, + "entity_types": [ + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "villager"} + } + ] + }, + "minecraft:behavior.pickup_items": { + "priority": 9, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 0.5, + "can_pickup_to_hand_or_equipment": false + }, + "minecraft:behavior.random_stroll": { + "priority": 11, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.look_at_player": { + "priority": 12, + "look_distance": 8, + "probability": 0.02 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + "events":{ + "become_witch": { + "add": { + "component_groups": [ + "become_witch" + ] + } + }, + "become_zombie": { + "sequence": [ + { + "filters": {"test": "is_difficulty", "value": "normal"}, + "randomize": [ + { + "weight": 50, + "add": { "component_groups": [ "become_zombie" ] } + }, + { + "weight": 50 + } + ] + }, + { + "filters": {"test": "is_difficulty", "value": "hard"}, + "add": { + "component_groups": [ + "become_zombie" + ] + } + } + ] + }, + "minecraft:entity_spawned": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "baby" ] } + }, + { + "weight": 95, + "add": { "component_groups": [ "adult" ] } + } + ] + }, + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "farmer", "behavior_peasant" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fisherman", "behavior_peasant" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "shepherd", "behavior_peasant" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fletcher", "behavior_peasant" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "librarian", "behavior_non_peasant" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cleric", "behavior_non_peasant" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "armorer", "behavior_non_peasant" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "weaponsmith", "behavior_non_peasant" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "toolsmith", "behavior_non_peasant" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "butcher", "behavior_non_peasant" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "leatherworker", "behavior_non_peasant" ] } + } + ] + } + ] + + }, + + "minecraft:entity_transformed": { + "sequence": [ + // Transform baby zombie to baby villager + { + "filters": { "test": "has_component", "subject": "other", "value": "minecraft:is_baby" }, + "add": { "component_groups": [ "baby" ] } + }, + // Transform adult zombie to adult villager + { + "filters": { "test": "has_component", "subject": "other", "operator": "!=", "value": "minecraft:is_baby" }, + "add": { "component_groups": [ "adult" ] } + }, + + // Transform farmer zombie to farmer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "farmer"}, + "add": { "component_groups": [ "farmer", "behavior_peasant" ] } + }, + // Transform fisherman zombie to fisherman villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fisherman"}, + "add": { "component_groups": [ "fisherman", "behavior_peasant" ] } + }, + // Transform shepherd zombie to shepherd villager + { + "filters": { "test": "is_family", "subject": "other", "value": "shepherd" }, + "add": { "component_groups": [ "shepherd", "behavior_peasant" ] } + }, + // Transform fletcher zombie to fletcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fletcher" }, + "add": { "component_groups": [ "fletcher", "behavior_peasant" ] } + }, + // Transform librarian zombie to librarian villager + { + "filters": { "test": "is_family", "subject": "other", "value": "librarian" }, + "add": { "component_groups": [ "librarian", "behavior_non_peasant" ] } + }, + // Transform cartographer zombie to cartographer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cartographer" }, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant" ] } + }, + // Transform cleric zombie to cleric villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cleric" }, + "add": { "component_groups": [ "cleric", "behavior_non_peasant" ] } + }, + // Transform armorer zombie to armorer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "armorer" }, + "add": { "component_groups": [ "armorer", "behavior_non_peasant" ] } + }, + // Transform weaponsmith zombie to weaponsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "weaponsmith" }, + "add": { "component_groups": [ "weaponsmith", "behavior_non_peasant" ] } + }, + // Transform toolsmith zombie to toolsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "toolsmith" }, + "add": { "component_groups": [ "toolsmith", "behavior_non_peasant" ] } + }, + // Transform butcher zombie to butcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "butcher" }, + "add": { "component_groups": [ "butcher", "behavior_non_peasant" ] } + }, + // Transform leatherworker zombie to leatherworker villager + { + "filters": { "test": "is_family", "subject": "other", "value": "leatherworker" }, + "add": { "component_groups": [ "leatherworker", "behavior_non_peasant" ] } + } + ] + }, + + "minecraft:entity_born": { + "sequence": [ + { + "add": { "component_groups": [ "baby" ] } + }, + { + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "farmer", "behavior_peasant" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fisherman", "behavior_peasant" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "shepherd", "behavior_peasant" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fletcher", "behavior_peasant" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "librarian", "behavior_non_peasant" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cleric", "behavior_non_peasant" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "armorer", "behavior_non_peasant" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "weaponsmith", "behavior_non_peasant" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "toolsmith", "behavior_non_peasant" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "butcher", "behavior_non_peasant" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "leatherworker", "behavior_non_peasant" ] } + } + ] + } + ] + }, + + "minecraft:spawn_farmer": { + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "farmer", "adult", "behavior_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fisherman", "adult", "behavior_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "shepherd", "adult", "behavior_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fletcher", "adult", "behavior_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + } + ] + }, + + "minecraft:spawn_librarian": { + "randomize": [ + { + "weight": 20, + "add": { "component_groups": [ "librarian", "adult", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + } + ] + }, + + "minecraft:spawn_cleric": { + "add": { "component_groups": [ "cleric", "adult", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + + "minecraft:spawn_armorer": { + "randomize": [ + { + "weight": 6, + "add": { "component_groups": [ "armorer", "adult", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "weaponsmith", "adult", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "toolsmith", "adult", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + } + ] + }, + + "minecraft:spawn_butcher": { + "randomize": [ + { + "weight": 10, + "add": { "component_groups": [ "butcher", "adult", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "leatherworker", "adult", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + } + ] + }, + + "minecraft:ageable_grow_up": { + "sequence": [ + { + "remove": { "component_groups": [ "baby" ] }, + "add": { "component_groups": [ "adult" ] } + } + ] + }, + + "minecraft:become_cleric": { + "add": { "component_groups": [ "cleric", "adult", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + + "minecraft:start_celebrating": { // Event must be called exactly this for village to fire it when a raid is won + "add": { "component_groups": [ "minecraft:celebrate"] } + }, + + "minecraft:stop_celebrating": { + "remove": { "component_groups": [ "minecraft:celebrate" ] } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.20/entities/villager_v2.json b/servers/bedrock/behavior_packs/vanilla_1.18.20/entities/villager_v2.json new file mode 100644 index 0000000..b2d4be6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.20/entities/villager_v2.json @@ -0,0 +1,2470 @@ +{ + "format_version": "1.18.10", + "minecraft:entity": { + "description": { + "identifier": "minecraft:villager_v2", + "is_spawnable": true, + "is_summonable": false, + "is_experimental": false + }, + + "component_groups": { + "minecraft:celebrate": { + "minecraft:behavior.celebrate_survive": { + "priority": 5, + "fireworks_interval": { + "range_min": 2.0, + "range_max": 7.0 + }, + "duration": 30.0, + "on_celebration_end_event": { + "event": "minecraft:stop_celebrating", + "target": "self" + } + }, + "minecraft:behavior.move_outdoors": { + "priority": 2, + "speed_multiplier": 0.8, + "timeout_cooldown": 8.0 + } + }, + + "trade_resupply_component_group": { + "minecraft:trade_resupply": {} + }, + + "become_witch": { + "minecraft:transformation": { + "into": "minecraft:witch", + "delay": 0.5 + } + }, + + "become_zombie": { + "minecraft:transformation": { + "into": "minecraft:zombie_villager_v2", + "keep_level": true + } + }, + + "work_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_work_pro_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000 } + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_work_pro_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "basic_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_wander_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000} + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_wander_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "child_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_play_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "jobless_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 2000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 13000 } + ] + }, + "event": "minecraft:schedule_wander_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 13000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 14000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 14000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 2000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "fisher_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_work_fisher" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000 } + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_work_fisher" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "librarian_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_work_librarian" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000 } + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_work_librarian" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "farmer_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_work_farmer" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000 } + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_work_farmer" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + //every goal that has to do with villagers working should go here (work goals, secondary goals) + //so they can be successfuly removed on schedule change + "job_specific_goals": { + "minecraft:behavior.inspect_bookshelf": {}, + "minecraft:behavior.harvest_farm_block": {}, + "minecraft:behavior.explore_outskirts": {}, + "minecraft:behavior.work": {}, + "minecraft:behavior.mingle": {}, + "minecraft:behavior.sleep": {} + }, + + "work_schedule_villager": { + "minecraft:behavior.work": { + "priority": 7, + "active_time": 250, + "speed_multiplier": 0.5, + "goal_cooldown": 200, + "sound_delay_min": 100, + "sound_delay_max": 200, + "can_work_in_rain": false, + "work_in_rain_tolerance": 100, + "on_arrival": { + "event": "minecraft:resupply_trades", + "target": "self" + } + } + }, + + "work_schedule_fisher": { + "minecraft:behavior.work": { + "priority": 7, + "active_time": 250, + "speed_multiplier": 0.5, + "goal_cooldown": 200, + "sound_delay_min": 100, + "sound_delay_max": 200, + "can_work_in_rain": false, + "work_in_rain_tolerance": 100, + "on_arrival": { + "event": "minecraft:resupply_trades", + "target": "self" + } + } + }, + + "work_schedule_farmer": { + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:bread", + "want_amount": 3, + "surplus_amount": 6, + "stored_in_inventory": true + }, + { + "item": "minecraft:carrot", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:potato", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:beetroot", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:wheat_seeds", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true, + "pickup_only": true + }, + { + "item": "minecraft:beetroot_seeds", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true, + "pickup_only": true + }, + { + "item": "minecraft:wheat", + "want_amount": 45, + "surplus_amount": 18, + "craft_into": "minecraft:bread", + "stored_in_inventory": true + } + ] + }, + "minecraft:behavior.work": { + "priority": 7, + "active_time": 250, + "speed_multiplier": 0.5, + "goal_cooldown": 200, + "sound_delay_min": 100, + "sound_delay_max": 200, + "can_work_in_rain": false, + "work_in_rain_tolerance": 100, + "on_arrival": { + "event": "minecraft:resupply_trades", + "target": "self" + } + }, + "minecraft:behavior.harvest_farm_block": { + "priority": 8, + "max_seconds_before_search": 1.0, + "search_cooldown_max_seconds": 8.0, + "seconds_until_new_task": 0.5, + "speed_multiplier": 0.5 + } + }, + + "work_schedule_librarian": { + "minecraft:behavior.work": { + "priority": 7, + "active_time": 250, + "speed_multiplier": 0.5, + "goal_cooldown": 200, + "sound_delay_min": 100, + "sound_delay_max": 200, + "can_work_in_rain": false, + "work_in_rain_tolerance": 100, + "on_arrival": { + "event": "minecraft:resupply_trades", + "target": "self" + } + }, + "minecraft:behavior.inspect_bookshelf": { + "priority": 8, + "speed_multiplier": 0.6, + "search_range": 4, + "search_height": 3, + "goal_radius": 0.8, + "search_count": 0 + } + }, + + "play_schedule_villager": { + "minecraft:behavior.play": { + "priority": 8, + "speed_multiplier": 0.32 + } + }, + + "gather_schedule_villager": { + "minecraft:behavior.mingle": { + "priority": 7, + "speed_multiplier": 0.5, + "duration": 30, + "cooldown_time": 10, + "mingle_partner_type": "minecraft:villager_v2", + "mingle_distance": 2.0 + } + }, + + "home_schedule_villager": { + + }, + + "bed_schedule_villager": { + "minecraft:behavior.sleep": { + "priority": 3, + "goal_radius": 1.5, + "speed_multiplier": 0.6, + "sleep_collider_height": 0.3, + "sleep_collider_width": 1.0, + "sleep_y_offset": 0.6, + "timeout_cooldown": 10.0 + } + }, + + + "wander_schedule_villager": { + "minecraft:behavior.explore_outskirts": { + "priority": 9, + "next_xz": 5, + "next_y": 3, + "min_wait_time": 3.0, + "max_wait_time": 10.0, + "max_travel_time": 60.0, + "speed_multiplier": 0.6, + "explore_dist": 6.0, + "min_perimeter": 1.0, + "min_dist_from_target": 2.5, + "timer_ratio": 2.0, + "dist_from_boundary": [ 5.0, 0.0, 5.0 ] + } + }, + + "behavior_peasant": { + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:bread", + "want_amount": 3, + "surplus_amount": 6, + "stored_in_inventory": true + }, + { + "item": "minecraft:carrot", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:potato", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:beetroot", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:wheat_seeds", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true, + "pickup_only": true + }, + { + "item": "minecraft:beetroot_seeds", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true, + "pickup_only": true + }, + { + "item": "minecraft:wheat", + "want_amount": 45, + "surplus_amount": 18, + "craft_into": "minecraft:bread", + "stored_in_inventory": true + } + ] + } + }, + + "behavior_non_peasant": { + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:bread", + "want_amount": 3, + "surplus_amount": 6, + "stored_in_inventory": true + }, + { + "item": "minecraft:carrot", + "want_amount": 12, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:potato", + "want_amount": 12, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:beetroot", + "want_amount": 12, + "surplus_amount": 24, + "stored_in_inventory": true + } + ] + } + }, + + // A grouping of components that should never be added + // however, they are here to flush out any artifact component groups + // that might linger between villager job switches + "trade_components": { + "minecraft:behavior.trade_interest": {}, + "minecraft:economy_trade_table": {} + }, + + "unskilled": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "farmer": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "farmer", "mob" ] + }, + "minecraft:variant": { + "value": 1 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.farmer", + "table": "trading/economy_trades/farmer_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "farmer", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "fisherman": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "fisherman", "mob" ] + }, + "minecraft:variant": { + "value": 2 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.fisherman", + "table": "trading/economy_trades/fisherman_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "fisherman", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "shepherd": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "shepherd", "mob" ] + }, + "minecraft:variant": { + "value": 3 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.shepherd", + "table": "trading/economy_trades/shepherd_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "shepherd", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "fletcher": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "fletcher", "mob" ] + }, + "minecraft:variant": { + "value": 4 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.fletcher", + "table": "trading/economy_trades/fletcher_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "fletcher", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "librarian": { + "minecraft:type_family": { + "family": [ "villager", "librarian", "mob" ] + }, + "minecraft:variant": { + "value": 5 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.librarian", + "table": "trading/economy_trades/librarian_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "librarian", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "cartographer": { + "minecraft:type_family": { + "family": [ "villager", "cartographer", "mob" ] + }, + "minecraft:variant": { + "value": 6 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.cartographer", + "table": "trading/economy_trades/cartographer_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "cartographer", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "cleric": { + "minecraft:type_family": { + "family": [ "villager", "priest", "cleric", "mob" ] + }, + "minecraft:variant": { + "value": 7 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.cleric", + "table": "trading/economy_trades/cleric_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "cleric", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "armorer": { + "minecraft:type_family": { + "family": [ "villager", "blacksmith", "armorer", "mob" ] + }, + "minecraft:variant": { + "value": 8 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.armor", + "table": "trading/economy_trades/armorer_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "armorer", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "weaponsmith": { + "minecraft:type_family": { + "family": [ "villager", "blacksmith", "weaponsmith", "mob" ] + }, + "minecraft:variant": { + "value": 9 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.weapon", + "table": "trading/economy_trades/weapon_smith_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "weaponsmith", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "toolsmith": { + "minecraft:type_family": { + "family": [ "villager", "blacksmith", "toolsmith", "mob" ] + }, + "minecraft:variant": { + "value": 10 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.tool", + "table": "trading/economy_trades/tool_smith_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "toolsmith", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "butcher": { + "minecraft:type_family": { + "family": [ "villager", "artisan", "butcher", "mob" ] + }, + "minecraft:variant": { + "value": 11 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.butcher", + "table": "trading/economy_trades/butcher_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "butcher", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "leatherworker": { + "minecraft:type_family": { + "family": [ "villager", "artisan", "leatherworker", "mob" ] + }, + "minecraft:variant": { + "value": 12 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.leather", + "table": "trading/economy_trades/leather_worker_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "leatherworker", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "mason": { + "minecraft:type_family": { + "family": [ "villager", "artisan", "stone_mason", "mob" ] + }, + "minecraft:variant": { + "value": 13 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.mason", + "table": "trading/economy_trades/stone_mason_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "mason", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "nitwit":{ + "minecraft:type_family": { + "family":[ "villager", "peasant", "nitwit", "mob" ] + }, + "minecraft:variant": { + "value": 14 + } + }, + + "baby": { + "minecraft:is_baby": { }, + "minecraft:scale": { + "value":0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.take_flower":{ + "priority": 9 + }, + + "minecraft:preferred_path" : { + "max_fall_blocks" : 1, + "jump_cost" : 5, + "default_block_cost" : 1.5, + "preferred_path_blocks" : [ + { + "cost" : 0, + "blocks" : [ + "grass_path" + ] + }, + { + "cost" : 1, + "blocks" : [ + "cobblestone", + "stone", + "stonebrick", + "sandstone", + "mossy_cobblestone", + "stone_slab", + "stone_slab2", + "stone_slab3", + "stone_slab4", + "double_stone_slab", + "double_stone_slab2", + "double_stone_slab3", + "double_stone_slab4", + "wooden_slab", + "double_wooden_slab", + "planks", + "brick_block", + "nether_brick", + "red_nether_brick", + "end_bricks", + "red_sandstone", + "stained_glass", + "glass", + "glowstone", + "prismarine", + "emerald_block", + "diamond_block", + "lapis_block", + "gold_block", + "redstone_block", + "purple_glazed_terracotta", + "white_glazed_terracotta", + "orange_glazed_terracotta", + "magenta_glazed_terracotta", + "light_blue_glazed_terracotta", + "yellow_glazed_terracotta", + "lime_glazed_terracotta", + "pink_glazed_terracotta", + "gray_glazed_terracotta", + "silver_glazed_terracotta", + "cyan_glazed_terracotta", + "blue_glazed_terracotta", + "brown_glazed_terracotta", + "green_glazed_terracotta", + "red_glazed_terracotta", + "black_glazed_terracotta" + ] + }, + { + "cost" : 50, + "blocks" : [ + "bed", + "lectern", + "composter", + "grindstone", + "blast_furnace", + "smoker", + "fletching_table", + "cartography_table", + "brewing_stand", + "smithing_table", + "cauldron", + "barrel", + "loom", + "stonecutter" + ] + } + ] + } + }, + + "adult": { + "minecraft:behavior.make_love": { + "priority": 5 + }, + "minecraft:behavior.receive_love": { + "priority": 6 + }, + "minecraft:preferred_path" : { + "max_fall_blocks" : 1, + "jump_cost" : 20, + "default_block_cost" : 3, + "preferred_path_blocks" : [ + { + "cost" : 0, + "blocks" : [ + "grass_path" + ] + }, + { + "cost" : 1, + "blocks" : [ + "cobblestone", + "stone", + "stonebrick", + "sandstone", + "mossy_cobblestone", + "stone_slab", + "stone_slab2", + "stone_slab3", + "stone_slab4", + "double_stone_slab", + "double_stone_slab2", + "double_stone_slab3", + "double_stone_slab4", + "wooden_slab", + "double_wooden_slab", + "planks", + "brick_block", + "nether_brick", + "red_nether_brick", + "end_bricks", + "red_sandstone", + "stained_glass", + "glass", + "glowstone", + "prismarine", + "emerald_block", + "diamond_block", + "lapis_block", + "gold_block", + "redstone_block", + "purple_glazed_terracotta", + "white_glazed_terracotta", + "orange_glazed_terracotta", + "magenta_glazed_terracotta", + "light_blue_glazed_terracotta", + "yellow_glazed_terracotta", + "lime_glazed_terracotta", + "pink_glazed_terracotta", + "gray_glazed_terracotta", + "silver_glazed_terracotta", + "cyan_glazed_terracotta", + "blue_glazed_terracotta", + "brown_glazed_terracotta", + "green_glazed_terracotta", + "red_glazed_terracotta", + "black_glazed_terracotta" + ] + }, + { + "cost" : 50, + "blocks" : [ + "bed", + "lectern", + "composter", + "grindstone", + "blast_furnace", + "smoker", + "fletching_table", + "cartography_table", + "brewing_stand", + "smithing_table", + "cauldron", + "barrel", + "loom", + "stonecutter" + ] + } + ] + } + }, + + "villager_skin_0": { + "minecraft:skin_id": { + "value": 0 + } + }, + + "villager_skin_1": { + "minecraft:skin_id": { + "value": 1 + } + }, + + "villager_skin_2": { + "minecraft:skin_id": { + "value": 2 + } + }, + + "villager_skin_3": { + "minecraft:skin_id": { + "value": 3 + } + }, + + "villager_skin_4": { + "minecraft:skin_id": { + "value": 4 + } + }, + + "villager_skin_5": { + "minecraft:skin_id": { + "value": 5 + } + }, + + "desert_villager": { + "minecraft:mark_variant": { + "value": 1 + } + }, + + "jungle_villager": { + "minecraft:mark_variant": { + "value": 2 + } + }, + + "savanna_villager": { + "minecraft:mark_variant": { + "value": 3 + } + }, + + "snow_villager": { + "minecraft:mark_variant": { + "value": 4 + } + }, + + "swamp_villager": { + "minecraft:mark_variant": { + "value": 5 + } + }, + + "taiga_villager": { + "minecraft:mark_variant": { + "value": 6 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": ["villager", "mob"] + }, + "minecraft:mark_variant": { + "value": 0 // Villagers have the Plains biome skin by default + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:hide": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:nameable": { + }, + "minecraft:movement": { + "value": 0.5 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "can_pass_doors": true, + "can_open_doors": true, + "avoid_water": true + }, + "minecraft:follow_range": { + "value": 128 + }, + "minecraft:annotation.open_door": { + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:inventory": { + "inventory_size": 8, + "private": true + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + }, + "minecraft:damage_sensor": { + "triggers": [ + { + "on_damage": { + "filters": [ + { + "test": "is_family", + "subject": "other", + "value": "lightning" + }, + { + "test": "is_difficulty", + "operator": "!=", + "value": "peaceful" + } + ], + "event": "become_witch" + }, + "deals_damage": false + }, + { + "on_damage": { + "filters": { + "any_of": [ + {"test": "is_family", "subject": "other", "value": "zombie"}, + {"test": "is_family", "subject": "other", "value": "husk"} + ], + "all_of": [ + {"test": "has_damage", "value": "fatal"} + ] + }, + "event": "become_zombie" + } + } + ] + }, + "minecraft:persistent": { + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.hide": { + "priority": 0, + "speed_multiplier": 0.8, + "poi_type": "bed", + "duration": 30.0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.trade_with_player": { + "priority": 2 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 4, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "zombie"}, + { "test" : "is_family", "subject" : "other", "value" : "zombie_villager"}, + { "test" : "is_family", "subject" : "other", "value" : "illager"}, + { "test" : "is_family", "subject" : "other", "value" : "vex"} + ] + }, + "max_dist": 8, + "walk_speed_multiplier": 0.6, + "sprint_speed_multiplier": 0.6 + } + ] + }, + "minecraft:behavior.pickup_items": { + "priority": 4, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 0.5, + "can_pickup_to_hand_or_equipment": false + }, + "minecraft:behavior.move_indoors": { + "priority": 6, + "speed_multiplier": 0.8, + "timeout_cooldown": 8.0 + }, + "minecraft:behavior.look_at_trading_player": { + "priority": 7 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 8, + "probability": 0.02 + }, + "minecraft:behavior.share_items": { + "priority": 9, + "max_dist": 3, + "goal_radius": 2.0, + "speed_multiplier": 0.5, + "entity_types": [ + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "villager"} + } + ] + }, + "minecraft:behavior.move_towards_dwelling_restriction": { + "priority": 10, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.random_stroll": { + "priority": 10, + "speed_multiplier": 0.6 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + "events":{ + "become_witch": { + "add": { + "component_groups": [ + "become_witch" + ] + } + }, + "become_zombie": { + "sequence": [ + { + "filters": {"test": "is_difficulty", "value": "normal"}, + "randomize": [ + { + "weight": 50, + "add": { "component_groups": [ "become_zombie" ] } + }, + { + "weight": 50 + } + ] + }, + { + "filters": {"test": "is_difficulty", "value": "hard"}, + "add": { + "component_groups": [ + "become_zombie" + ] + } + } + ] + }, + "minecraft:entity_spawned": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:skin_id" }, + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:variant" + }, + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 95, + "sequence": [ + { + "add": { "component_groups": [ "adult" ] } + }, + { + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "farmer", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "fisherman", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "shepherd", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "fletcher", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "librarian", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "cleric", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "armorer", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "weaponsmith", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "toolsmith", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "butcher", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "leatherworker", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "mason", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "nitwit", "behavior_peasant", "jobless_schedule" ] } + } + ] + } + ] + } + ] + }, + { + "filters": { + "any_of": [ + { + "test": "has_biome_tag", + "value": "desert" + }, + { + "test": "has_biome_tag", + "value": "mesa" + } + ] + }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { + "test": "has_biome_tag", + "value": "jungle" + }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { + "test": "has_biome_tag", + "value": "savanna" + }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "all_of": [ + { + "test": "has_biome_tag", + "value": "cold" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "ocean" + } + ] + }, + { + "test": "has_biome_tag", + "value": "frozen" + } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { + "test": "has_biome_tag", + "value": "swamp" + }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { + "all_of": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "value": "taiga" + }, + { + "test": "has_biome_tag", + "value": "extreme_hills" + } + ] + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "cold" + } + ] + }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + + "minecraft:spawn_from_village": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 95, + "add": { "component_groups": [ "adult" ] }, + "sequence": [ + { + "randomize": [ + { + "weight": 90, + "add": { "component_groups": [ "unskilled", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "nitwit", "behavior_peasant", "jobless_schedule" ] } + } + ] + } + ] + } + ] + }, + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:skin_id" }, + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "filters": { + "any_of": [ + { "test": "has_biome_tag", "value": "desert" }, + { "test": "has_biome_tag", "value": "mesa" } + ] + }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "jungle" }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "savanna" }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "all_of": [ + { "test": "has_biome_tag", "value": "cold" }, + { "test": "has_biome_tag", "operator": "!=", "value": "ocean" } + ] + }, + { "test": "has_biome_tag", "value": "frozen" } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "swamp" }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "has_biome_tag", "value": "taiga" }, + { "test": "has_biome_tag", "value": "extreme_hills" } + ] + }, + { "test": "has_biome_tag", "operator": "!=", "value": "cold" } + ] + }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + + "minecraft:entity_transformed": { + "sequence": [ + // Transform to baby villager + { + "filters": { "test": "has_component", "subject": "other", "operator": "==", "value": "minecraft:is_baby" }, + "add": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + // Transform to adult villager + "filters": { "test": "has_component", "subject": "other", "operator": "!=", "value": "minecraft:is_baby" }, + "sequence": [ + // Transform to adult villager + { + "add": { "component_groups": [ "adult" ] } + }, + // Transform to farmer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "farmer"}, + "add": { "component_groups": [ "farmer", "behavior_peasant", "farmer_schedule" ] } + }, + // Transform to fisherman villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fisherman"}, + "add": { "component_groups": [ "fisherman", "behavior_peasant", "fisher_schedule" ] } + }, + // Transform to shepherd villager + { + "filters": { "test": "is_family", "subject": "other", "value": "shepherd" }, + "add": { "component_groups": [ "shepherd", "behavior_peasant", "work_schedule" ] } + }, + // Transform to fletcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fletcher" }, + "add": { "component_groups": [ "fletcher", "behavior_peasant", "work_schedule" ] } + }, + // Transform to librarian villager + { + "filters": { "test": "is_family", "subject": "other", "value": "librarian" }, + "add": { "component_groups": [ "librarian", "behavior_non_peasant", "librarian_schedule"] } + }, + // Transform to cartographer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cartographer" }, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to cleric villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cleric" }, + "add": { "component_groups": [ "cleric", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to armorer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "armorer" }, + "add": { "component_groups": [ "armorer", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to weaponsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "weaponsmith" }, + "add": { "component_groups": [ "weaponsmith", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to toolsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "toolsmith" }, + "add": { "component_groups": [ "toolsmith", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to butcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "butcher" }, + "add": { "component_groups": [ "butcher", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to leatherworker villager + { + "filters": { "test": "is_family", "subject": "other", "value": "leatherworker" }, + "add": { "component_groups": [ "leatherworker", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to mason villager + { + "filters": { "test": "is_family", "subject": "other", "value": "stone_mason" }, + "add": { "component_groups": [ "mason", "behavior_non_peasant", "work_schedule" ] } + } + ] + }, + { + // Transform from zombie to correct villager skin (mark var already set) + "filters": { "test": "is_family", "subject": "other", "operator": "==", "value": "zombie_villager" }, + "sequence" : [ + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 0 }, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 1 }, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 2 }, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 3 }, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 4 }, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 5 }, + "add": { "component_groups": [ "villager_skin_5" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 1 }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 2 }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 3 }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 4 }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 5 }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 6 }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + { + // Transform from v1 - > v2 to correct villager skin (mark var not set so test biome) + "filters": { "test": "is_family", "subject": "other", "operator": "==", "value": "villager" }, + "sequence" : [ + { + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "filters": { + "any_of": [ + { "test": "has_biome_tag", "value": "desert" }, + { "test": "has_biome_tag", "value": "mesa" } + ] + }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "jungle" }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "savanna" }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "all_of": [ + { "test": "has_biome_tag", "value": "cold" }, + { "test": "has_biome_tag", "operator": "!=", "value": "ocean" } + ] + }, + { "test": "has_biome_tag", "value": "frozen" } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "swamp" }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "has_biome_tag", "value": "taiga" }, + { "test": "has_biome_tag", "value": "extreme_hills" } + ] + }, + { "test": "has_biome_tag", "operator": "!=", "value": "cold" } + ] + }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + } + ] + }, + + "minecraft:entity_born": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:skin_id" }, + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "add": { "component_groups": [ "baby", "unskilled", "child_schedule" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "desert" }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "jungle" }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "savanna" }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { "test": "has_biome_tag", "value": "cold" }, + { "test": "has_biome_tag", "value": "frozen" } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "swamp" }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "taiga" }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + + "minecraft:spawn_farmer": { + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "farmer", "adult", "behavior_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fisherman", "adult", "behavior_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "shepherd", "adult", "behavior_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fletcher", "adult", "behavior_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "mason", "adult", "behavior_non_peasant", "work_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + } + ] + }, + + "minecraft:spawn_librarian": { + "randomize": [ + { + "weight": 20, + "add": { "component_groups": [ "librarian", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + } + ] + }, + + "minecraft:spawn_cleric": { + "add": { "component_groups": [ "cleric", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + + "minecraft:spawn_armorer": { + "randomize": [ + { + "weight": 6, + "add": { "component_groups": [ "armorer", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "weaponsmith", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "toolsmith", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + } + ] + }, + + "minecraft:spawn_butcher": { + "randomize": [ + { + "weight": 10, + "add": { "component_groups": [ "butcher", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "leatherworker", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + } + ] + }, + + "minecraft:ageable_grow_up": { + "randomize": [ + { + "weight": 10, + "remove": { "component_groups": [ "baby", "child_schedule" ] }, + "add": { "component_groups": [ "adult", "nitwit", "behavior_peasant", "jobless_schedule" ] } + }, + { + "weight": 90, + "remove": { "component_groups": [ "baby", "child_schedule" ] }, + "add": { "component_groups": [ "adult", "unskilled", "behavior_peasant", "basic_schedule" ] } + } + ] + }, + + "minecraft:become_unskilled": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "adult", "unskilled", "behavior_peasant", "basic_schedule" ] } + }, + + "minecraft:become_cleric": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "cleric", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_farmer": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "farmer", "adult", "behavior_peasant", "farmer_schedule" ] } + }, + + "minecraft:become_fisherman": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "fisherman", "adult", "behavior_non_peasant", "fisher_schedule" ] } + }, + + "minecraft:become_fletcher": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "fletcher", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_librarian": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "librarian", "adult", "behavior_non_peasant", "librarian_schedule" ] } + }, + + "minecraft:become_cartographer": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "cartographer", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_armorer": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "armorer", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_weaponsmith": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "weaponsmith", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_toolsmith": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "toolsmith", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_butcher": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "butcher", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_leatherworker": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "leatherworker", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_sheperd": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "shepherd", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_mason": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "mason", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + + "minecraft:schedule_wander_villager": { + "remove": { "component_groups": [ "home_schedule_villager", "bed_schedule_villager", "wander_schedule_villager", "job_specific_goals", "play_schedule_villager", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "wander_schedule_villager" ] } + }, + + "minecraft:schedule_gather_villager": { + "remove": { "component_groups": [ "bed_schedule_villager", "wander_schedule_villager", "home_schedule_villager", "job_specific_goals", "play_schedule_villager", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "gather_schedule_villager" ] } + }, + + "minecraft:schedule_home_villager": { + "remove": { "component_groups": [ "bed_schedule_villager", "wander_schedule_villager", "gather_schedule_villager", "job_specific_goals", "play_schedule_villager", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "home_schedule_villager" ] } + }, + + "minecraft:schedule_bed_villager": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "job_specific_goals", "play_schedule_villager", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "bed_schedule_villager" ] } + }, + + "minecraft:schedule_play_villager": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "job_specific_goals", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "play_schedule_villager" ] } + }, + + "minecraft:schedule_work_pro_villager": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "play_schedule_villager" ] }, + "add": { "component_groups": [ "work_schedule_villager" ] } + }, + + "minecraft:schedule_work_farmer": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "job_specific_goals", "play_schedule_villager" ] }, + "add": { "component_groups": [ "work_schedule_farmer" ] } + }, + + "minecraft:schedule_work_fisher": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "job_specific_goals", "play_schedule_villager" ] }, + "add": { "component_groups": [ "work_schedule_fisher" ] } + }, + + "minecraft:schedule_work_librarian": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "job_specific_goals", "play_schedule_villager" ] }, + "add": { "component_groups": [ "work_schedule_librarian" ] } + }, + "minecraft:resupply_trades": { + "add": { "component_groups": [ "trade_resupply_component_group" ] } + }, + + "minecraft:start_celebrating": { // Event must be called exactly this for village to fire it when a raid is won + "add": { "component_groups": [ "minecraft:celebrate" ] } + }, + + "minecraft:stop_celebrating": { + "remove": { "component_groups": [ "minecraft:celebrate" ] } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.20/entities/witch.json b/servers/bedrock/behavior_packs/vanilla_1.18.20/entities/witch.json new file mode 100644 index 0000000..cc794e7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.20/entities/witch.json @@ -0,0 +1,204 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:witch", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:celebrate": { + "minecraft:behavior.celebrate": { + "priority": 5, + "celebration_sound": "celebrate", + "sound_interval": { + "range_min": 2.0, + "range_max": 7.0 + }, + "jump_interval": { + "range_min": 1.0, + "range_max": 3.5 + }, + "duration": 30.0, + "on_celebration_end_event": { + "event": "minecraft:stop_celebrating", + "target": "self" + } + } + }, + "minecraft:raid_configuration": { + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "hostile", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": false, + "can_migrate": false, + "first_founding_reward": 0 + }, + "minecraft:behavior.move_to_village": { + "priority": 3, + "speed_multiplier": 1.2, + "goal_radius": 2.0 + }, + "minecraft:ambient_sound_interval": { + "value": 2.0, + "range": 4.0, + "event_name": "ambient.in.raid" + } + }, + "minecraft:raid_persistence": { + "minecraft:persistent": {} + } + }, + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? (query.is_baby ? 12 : 5) + (Math.die_roll(query.equipment_count,1,3)) : 0" + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/witch.json" + }, + "minecraft:health": { + "value": 26, + "max": 26 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": false + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 1 + }, + "minecraft:behavior.ranged_attack": { + "priority": 2, + "speed_multiplier": 1.0, + "attack_interval_min": 3, + "attack_interval_max": 3, + "attack_radius": 10.0 + }, + "minecraft:behavior.random_stroll": { + "priority": 4, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.look_at_player": { + "priority": 5, + "look_distance": 8.0 + }, + "minecraft:behavior.random_look_around": { + "priority": 5, + "look_distance": 8.0 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "is_family", + "subject": "other", + "value": "snowgolem" + }, + { + "test": "is_family", + "subject": "other", + "value": "irongolem" + } + ] + }, + "max_dist": 10 + } + ], + "must_reach": true + }, + "minecraft:type_family": { + "family": [ "witch", "monster", "mob" ] + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:follow_range": { + "value": 64 + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + "events": { + "minecraft:spawn_for_raid": { + "add": { + "component_groups": [ + "minecraft:raid_configuration", + "minecraft:raid_persistence" + ] + } + }, + "minecraft:start_celebrating": { // Event must be called exactly this for village to fire it when a raid is lost + "sequence": [ + { + "add": { "component_groups": [ "minecraft:celebrate" ] } + }, + { + "filters": { "test": "has_nametag", "value": false }, + "remove": { "component_groups": [ "minecraft:raid_persistence" ] } + } + ] + }, + "minecraft:stop_celebrating": { + "remove": { "component_groups": [ "minecraft:celebrate" ] } + }, + "minecraft:raid_expired": { + "sequence": [ + { + "filters": { "test": "has_nametag", "value": false }, + "remove": { "component_groups": [ "minecraft:raid_persistence" ] } + } + ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.20/entities/wolf.json b/servers/bedrock/behavior_packs/vanilla_1.18.20/entities/wolf.json new file mode 100644 index 0000000..767b877 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.20/entities/wolf.json @@ -0,0 +1,535 @@ +{ + "format_version": "1.18.10", + "minecraft:entity": { + "description": { + "identifier": "minecraft:wolf", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:wolf_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + }, + + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + "chicken", + "cooked_chicken", + "beef", + "cooked_beef", + "muttonRaw", + "muttonCooked", + "porkchop", + "cooked_porkchop", + "rabbit", + "cooked_rabbit", + "rotten_flesh" + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + } + }, + + "minecraft:wolf_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/wolf.json" + }, + "minecraft:breedable": { + "require_tame": true, + "require_full_health": true, + "breeds_with": { + "mate_type": "minecraft:wolf", + "baby_type": "minecraft:wolf", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ + "chicken", + "cooked_chicken", + "beef", + "cooked_beef", + "muttonRaw", + "muttonCooked", + "porkchop", + "cooked_porkchop", + "rabbit", + "cooked_rabbit", + "rotten_flesh" + ] + } + }, + + "minecraft:wolf_angry": { + "minecraft:angry": { + "duration": 25, + "broadcast_anger": true, + "broadcast_range": 20, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:on_target_acquired": { + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.675, -0.1 ] + } + } + }, + + "minecraft:wolf_wild": { + "minecraft:behavior.avoid_mob_type": { + "priority": 3, + "entity_types": [ + { + "filters": { "test": "is_family", "subject": "other", "value": "llama" }, + "max_dist": 24, + "walk_speed_multiplier": 1.5, + "sprint_speed_multiplier": 1.5 + } + ], + "probability_per_strength": 0.14 + }, + "minecraft:tameable": { + "probability": 0.33, + "tame_items": "bone", + "tame_event": { + "event": "minecraft:on_tame", + "target": "self" + } + }, + + "minecraft:behavior.nearest_attackable_target": { + "priority": 4, + "reselect_targets": true, + "must_see": true, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "skeleton"}, + { "test" : "is_family", "subject" : "other", "value" : "sheep"}, + { "test" : "is_family", "subject" : "other", "value" : "rabbit"}, + { "test" : "is_family", "subject" : "other", "value" : "fox"} + ] + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "baby_turtle" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "skeleton" + }, + { + "test": "is_underwater", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 16 + } + ] + }, + "minecraft:on_target_acquired": { + "event": "minecraft:become_angry", + "target": "self" + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.675, -0.1 ] + } + } + }, + + "minecraft:wolf_tame": { + "minecraft:is_tamed": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:color": { + "value": 14 + }, + "minecraft:behavior.follow_owner": { + "priority": 6, + "speed_multiplier": 1.0, + "start_distance": 10, + "stop_distance": 2 + }, + "minecraft:attack": { + "damage": 4 + }, + "minecraft:behavior.breed": { + "priority": 2, + "speed_multiplier": 1.0 + }, + + "minecraft:behavior.owner_hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.owner_hurt_target": { + "priority": 2 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 5, + "must_see": true, + "entity_types": [ + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "skeleton"}, + "max_dist": 16 + } + ] + }, + + "minecraft:sittable": { + }, + "minecraft:is_dyeable": { + "interact_text": "action.interact.dye" + }, + + "minecraft:balloonable": { + "mass": 0.8 + } + } + }, + + + "components": { + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0, + "on_leash": { + "event": "minecraft:on_leash", + "target": "self" + }, + "on_unleash": { + "event": "minecraft:on_unleash", + "target": "self" + } + }, + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:nameable": { + }, + "minecraft:type_family": { + "family": [ "wolf", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 0.8 + }, + "minecraft:health": { + "value": 8, + "max": 8 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:attack": { + "damage": 4 + }, + "minecraft:healable": { + "items": [ + { + "item": "porkchop", + "heal_amount": 3 + }, + { + "item": "cooked_porkchop", + "heal_amount": 8 + }, + { + "item": "fish", + "heal_amount": 2 + }, + { + "item": "salmon", + "heal_amount": 2 + }, + { + "item": "clownfish", + "heal_amount": 1 + }, + { + "item": "pufferfish", + "heal_amount": 1 + }, + { + "item": "cooked_fish", + "heal_amount": 5 + }, + { + "item": "cooked_salmon", + "heal_amount": 6 + }, + { + "item": "beef", + "heal_amount": 3 + }, + { + "item": "cooked_beef", + "heal_amount": 8 + }, + { + "item": "chicken", + "heal_amount": 2 + }, + { + "item": "cooked_chicken", + "heal_amount": 6 + }, + { + "item": "muttonRaw", + "heal_amount": 2 + }, + { + "item": "muttonCooked", + "heal_amount": 6 + }, + { + "item": "rotten_flesh", + "heal_amount": 4 + }, + { + "item": "rabbit", + "heal_amount": 3 + }, + { + "item": "cooked_rabbit", + "heal_amount": 5 + }, + { + "item": "rabbit_stew", + "heal_amount": 10 + } + ] + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.mount_pathing": { + "priority": 1, + "speed_multiplier": 1.25, + "target_dist": 0, + "track_target": true + }, + "minecraft:behavior.stay_while_sitting": { + "priority": 3 + }, + "minecraft:behavior.leap_at_target": { + "priority": 4, + "target_dist": 0.4 + }, + "minecraft:behavior.melee_attack": { + "priority": 5 + }, + "minecraft:behavior.random_stroll": { + "priority": 8, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.look_at_player": { + "priority": 6, + "target_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.beg": { + "priority": 9, + "look_distance": 8, + "look_time": [ 2, 4 ], + "items": [ "bone", "porkchop", "cooked_porkchop", "chicken", "cooked_chicken", + "beef", "cooked_beef", "rotten_flesh", "muttonraw", "muttoncooked", "rabbit", "cooked_rabbit" ] + }, + + "minecraft:behavior.hurt_by_target": { + "priority": 3 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 9, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:wolf_adult", + "minecraft:wolf_wild" + ] + } + }, + { + "weight": 1, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:wolf_baby", + "minecraft:wolf_wild" + ] + + } + } + ] + }, + + "minecraft:entity_born": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:wolf_baby", + "minecraft:wolf_tame" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:wolf_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:wolf_adult" + ] + } + }, + + "minecraft:ageable_set_baby": { + "remove": { + "component_groups": [ + "minecraft:wolf_adult" + ] + }, + "add": { + "component_groups": [ + "minecraft:wolf_baby" + ] + } + }, + + "minecraft:on_tame": { + "remove": { + "component_groups": [ + "minecraft:wolf_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:wolf_tame" + ] + } + }, + "minecraft:become_angry": { + "remove": { + "component_groups": [ + "minecraft:wolf_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:wolf_angry" + ] + } + }, + "minecraft:on_calm": { + "remove": { + "component_groups": [ + "minecraft:wolf_angry" + ] + }, + "add": { + "component_groups": [ + "minecraft:wolf_wild" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.20/entities/zoglin.json b/servers/bedrock/behavior_packs/vanilla_1.18.20/entities/zoglin.json new file mode 100644 index 0000000..821afef --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.20/entities/zoglin.json @@ -0,0 +1,273 @@ +{ + "format_version": "1.18.20", + "minecraft:entity": { + "description": { + "identifier": "minecraft:zoglin", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "zoglin_baby": { + "minecraft:type_family": { + "family": [ "zoglin", "zoglin_baby", "undead", "mob" ] + }, + "minecraft:is_baby": { + }, + "minecraft:attack": { + "damage": 0.5 + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:collision_box": { + "width": 0.85, + "height": 0.85 + }, + "minecraft:custom_hit_test": { + "hitboxes": [ + { + "width": 1.0, + "height": 0.85, + "pivot": [ 0, 0.5, 0 ] + } + ] + } + }, + "zoglin_adult": { + "minecraft:type_family": { + "family": [ "zoglin", "zoglin_adult", "undead", "mob" ] + }, + "minecraft:collision_box": { + "width": 0.9, + "height": 0.9 + }, + "minecraft:custom_hit_test": { + "hitboxes": [ + { + "width": 2.0, + "height": 1.75, + "pivot": [ 0, 1, 0 ] + } + ] + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:attack": { + "damage": [ 3, 8 ] + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:nameable": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/zoglin.json" + }, + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? 5 : 0" + }, + "minecraft:health": { + "value": 40, + "max": 40 + }, + "minecraft:knockback_resistance": { + "value": 0.5 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 3, + "within_radius": 16.0, + "entity_types": [ + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "zoglin" + }, + { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "creeper" + } + ] + }, + "max_dist": 16 + } + ], + "must_see": true + }, + "minecraft:behavior.melee_attack": { + "priority": 4, + "speed_multiplier": 1.4, + "track_target": true + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "is_amphibious": true, + "can_path_over_water": false, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:fire_immune": { + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + }, + "minecraft:despawn": { + "filters": { + "any_of": [ + { + "all_of": [ + { + "test": "is_persistent", + "value": false + }, + { + "test": "distance_to_nearest_player", + "operator": ">", + "value": 54 + } + ] + }, + { + "all_of": [ + { + "test": "is_persistent", + "value": false + }, + { + "test": "inactivity_timer", + "subject": "self", + "value": 30 + }, + { + "test": "random_chance", + "value": 800 + }, + { + "test": "distance_to_nearest_player", + "operator": ">", + "value": 32 + } + ] + } + ] + } + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_transformed": { + "sequence": [ + { + "filters": { + "test": "has_component", + "subject": "other", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ + "zoglin_baby" + ] + } + }, + { + "filters": { + "test": "has_component", + "subject": "other", + "operator": "!=", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ + "zoglin_adult" + ] + } + } + ] + }, + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 95, + "add": { + "component_groups": [ + "zoglin_adult" + ] + } + }, + { + "weight": 5, + "add": { + "component_groups": [ + "zoglin_baby" + ] + } + } + ] + }, + + "minecraft:as_adult": { + "add": { + "component_groups": [ + "zoglin_adult" + ] + } + }, + "minecraft:as_baby": { + "add": { + "component_groups": [ + "zoglin_baby" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.20/manifest.json b/servers/bedrock/behavior_packs/vanilla_1.18.20/manifest.json new file mode 100644 index 0000000..b5dfff6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.20/manifest.json @@ -0,0 +1,30 @@ +{ + "format_version": 2, + "header": { + "description": "resourcePack.vanilla_server.description", + "name": "resourcePack.vanilla_server.name", + "uuid": "fe9f8597-5454-481a-8730-8d070a8e2e58", + "version": [ + 1, + 18, + 20 + ], + "min_engine_version": [ + 1, + 18, + 20 + ] + }, + "modules": [ + { + "description": "resourcePack.vanilla_server.description", + "type": "data", + "uuid": "79fccc3b-7bad-4f4f-aa97-d98108e6aa33", + "version": [ + 0, + 0, + 1 + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.20/spawn_rules/cod.json b/servers/bedrock/behavior_packs/vanilla_1.18.20/spawn_rules/cod.json new file mode 100644 index 0000000..64e47ad --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.20/spawn_rules/cod.json @@ -0,0 +1,39 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:cod", + "population_control": "water_animal" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_underwater": {}, + + "minecraft:distance_filter": { + "min": 12, + "max": 32 + }, + "minecraft:weight": { + "default": 75 + }, + "minecraft:density_limit": { + "surface":20 + }, + "minecraft:height_filter": { + "min": 0, + "max": 64 + }, + "minecraft:herd": { + "min_size":4, + "max_size":7 + }, + + "minecraft:biome_filter": [ + {"test": "has_biome_tag", "operator":"==", "value": "ocean"}, + {"test": "has_biome_tag", "operator":"!=", "value": "warm"} + ] + } + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.20/spawn_rules/dolphin.json b/servers/bedrock/behavior_packs/vanilla_1.18.20/spawn_rules/dolphin.json new file mode 100644 index 0000000..51f1b36 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.20/spawn_rules/dolphin.json @@ -0,0 +1,35 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:dolphin", + "population_control": "animal" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_underwater": {}, + + "minecraft:weight": { + "default": 7 + }, + "minecraft:height_filter": { + "min": 0, + "max": 64 + }, + "minecraft:herd": { + "min_size": 3, + "max_size": 5 + }, + "minecraft:density_limit": { + "surface": 5, + "underground": 0 + }, + "minecraft:biome_filter": [ + { "test": "has_biome_tag", "operator": "==", "value": "ocean" }, + { "test": "has_biome_tag", "operator": "!=", "value": "frozen"} + ] + } + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.20/spawn_rules/pufferfish.json b/servers/bedrock/behavior_packs/vanilla_1.18.20/spawn_rules/pufferfish.json new file mode 100644 index 0000000..e845235 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.20/spawn_rules/pufferfish.json @@ -0,0 +1,39 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:pufferfish", + "population_control": "water_animal" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_underwater": {}, + + "minecraft:distance_filter": { + "min": 12, + "max": 32 + }, + "minecraft:weight": { + "default": 25 + }, + "minecraft:density_limit": { + "surface":3 + }, + "minecraft:height_filter": { + "min": 0, + "max": 64 + }, + "minecraft:herd": { + "min_size":3, + "max_size":5 + }, + + "minecraft:biome_filter": [ + {"test": "has_biome_tag", "operator":"==", "value": "ocean"}, + {"test": "has_biome_tag", "operator":"==", "value": "warm"} + ] + } + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.20/spawn_rules/salmon.json b/servers/bedrock/behavior_packs/vanilla_1.18.20/spawn_rules/salmon.json new file mode 100644 index 0000000..bed37d2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.20/spawn_rules/salmon.json @@ -0,0 +1,66 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:salmon", + "population_control": "water_animal" + }, + "conditions": [ + { + "minecraft:density_limit": { + "surface":10 + }, + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_underwater": {}, + + "minecraft:distance_filter": { + "min": 12, + "max": 32 + }, + "minecraft:weight": { + "default": 26 + }, + "minecraft:height_filter": { + "min": 0, + "max": 64 + }, + "minecraft:herd": { + "min_size":3, + "max_size":5 + }, + + "minecraft:biome_filter": [ + {"test": "has_biome_tag", "operator":"==", "value": "ocean"}, + {"test": "has_biome_tag", "operator":"!=", "value": "warm"} + ] + }, + { + "minecraft:density_limit": { + "surface":4 + }, + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_underwater": {}, + + "minecraft:distance_filter": { + "min": 12, + "max": 32 + }, + "minecraft:weight": { + "default": 16 + }, + "minecraft:height_filter": { + "min": 50, + "max": 64 + }, + "minecraft:herd": { + "min_size":3, + "max_size":5 + }, + + "minecraft:biome_filter": [ + {"test": "has_biome_tag", "operator":"==", "value": "river"} + ] + } + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.20/spawn_rules/tropicalfish.json b/servers/bedrock/behavior_packs/vanilla_1.18.20/spawn_rules/tropicalfish.json new file mode 100644 index 0000000..6798d4a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.20/spawn_rules/tropicalfish.json @@ -0,0 +1,364 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:tropicalfish", + "population_control": "water_animal" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_underwater": {}, + + "minecraft:distance_filter": { + "min": 12, + "max": 32 + }, + "minecraft:weight": { + "default": 75 + }, + "minecraft:density_limit": { + "surface": 20 + }, + "minecraft:height_filter": { + "min": 0, + "max": 64 + }, + "minecraft:herd": [ + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_anenonme" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_black_tang" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_blue_dory" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_butterfly_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_cichlid" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_clownfish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_cc_betta" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_dog_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_e_red_snapper" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_goat_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_moorish_idol" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_ornate_butterfly" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_parrot_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_queen_angel_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_red_cichlid" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_red_lipped_benny" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_red_snapper" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_threadfin" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_tomato_clown" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_triggerfish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_yellow_tang" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_yellow_tail_parrot" + } + ], + + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "ocean" + }, + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "warm" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "lukewarm" + } + ] + } + ] + }, + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_underwater": {}, + + "minecraft:distance_filter": { + "min": 12, + "max": 32 + }, + "minecraft:weight": { + "default": 25 + }, + "minecraft:density_limit": { + "surface": 20 + }, + "minecraft:height_filter": { + "min": 50, + "max": 64 + }, + "minecraft:herd": { + "min_size": 1, + "max_size": 3 + }, + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "ocean" + }, + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "warm" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "lukewarm" + } + ] + } + ] + }, + { + "minecraft:spawns_underground": {}, + "minecraft:spawns_underwater": {}, + + "minecraft:distance_filter": { + "min": 12, + "max": 32 + }, + "minecraft:weight": { + "default": 75 + }, + "minecraft:density_limit": { + "surface": 20 + }, + "minecraft:herd": [ + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_anenonme" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_black_tang" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_blue_dory" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_butterfly_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_cichlid" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_clownfish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_cc_betta" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_dog_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_e_red_snapper" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_goat_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_moorish_idol" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_ornate_butterfly" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_parrot_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_queen_angel_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_red_cichlid" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_red_lipped_benny" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_red_snapper" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_threadfin" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_tomato_clown" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_triggerfish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_yellow_tang" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_yellow_tail_parrot" + } + ], + "minecraft:biome_filter": { + "test": "has_biome_tag", + "operator": "==", + "value": "lush_caves" + } + }, + { + "minecraft:spawns_underground": {}, + "minecraft:spawns_underwater": {}, + + "minecraft:distance_filter": { + "min": 12, + "max": 32 + }, + "minecraft:weight": { + "default": 25 + }, + "minecraft:density_limit": { + "surface": 20 + }, + "minecraft:herd": { + "min_size": 1, + "max_size": 3 + }, + "minecraft:biome_filter": { + "test": "has_biome_tag", + "operator": "==", + "value": "lush_caves" + } + } + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.20/trading/economy_trades/armorer_trades.json b/servers/bedrock/behavior_packs/vanilla_1.18.20/trading/economy_trades/armorer_trades.json new file mode 100644 index 0000000..31d6fd2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.20/trading/economy_trades/armorer_trades.json @@ -0,0 +1,438 @@ +{ + "tiers": [ + { + "total_exp_required": 0, + "groups": [ + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:coal:0", + "quantity": 15, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "trader_exp": 2, + "max_uses": 16, + "reward_exp": true + } + ] + }, + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 7, + "price_multiplier": 0.2 + } + ], + "gives": [ + { + "item": "minecraft:iron_leggings", + "quantity": 1 + } + ], + "trader_exp": 1, + "max_uses": 12, + "reward_exp": true + }, + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 4, + "price_multiplier": 0.2 + } + ], + "gives": [ + { + "item": "minecraft:iron_boots", + "quantity": 1 + } + ], + "trader_exp": 1, + "max_uses": 12, + "reward_exp": true + }, + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 5, + "price_multiplier": 0.2 + } + ], + "gives": [ + { + "item": "minecraft:iron_helmet", + "quantity": 1 + } + ], + "trader_exp": 1, + "max_uses": 12, + "reward_exp": true + }, + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 9, + "price_multiplier": 0.2 + } + ], + "gives": [ + { + "item": "minecraft:iron_chestplate", + "quantity": 1 + } + ], + "trader_exp": 1, + "max_uses": 12, + "reward_exp": true + } + ] + } + ] + }, + { + "total_exp_required": 10, + "groups": [ + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:iron_ingot", + "quantity": 4, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "trader_exp": 10, + "max_uses": 12, + "reward_exp": true + } + ] + }, + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 36, + "price_multiplier": 0.2 + } + ], + "gives": [ + { + "item": "minecraft:bell", + "quantity": 1 + } + ], + "trader_exp": 5, + "max_uses": 12, + "reward_exp": true + }, + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1, + "price_multiplier": 0.2 + } + ], + "gives": [ + { + "item": "minecraft:chainmail_boots", + "quantity": 1 + } + ], + "trader_exp": 5, + "max_uses": 12, + "reward_exp": true + }, + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 3, + "price_multiplier": 0.2 + } + ], + "gives": [ + { + "item": "minecraft:chainmail_leggings", + "quantity": 1 + } + ], + "trader_exp": 5, + "max_uses": 12, + "reward_exp": true + } + ] + } + ] + }, + { + "total_exp_required": 70, + "groups": [ + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:bucket:10", + "quantity": 1, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "trader_exp": 20, + "max_uses": 12, + "reward_exp": true + } + ] + }, + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:diamond", + "quantity": 1, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "trader_exp": 20, + "max_uses": 12, + "reward_exp": true + } + ] + }, + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1, + "price_multiplier": 0.2 + } + ], + "gives": [ + { + "item": "minecraft:chainmail_helmet", + "quantity": 1 + } + ], + "trader_exp": 10, + "max_uses": 12, + "reward_exp": true + }, + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 4, + "price_multiplier": 0.2 + } + ], + "gives": [ + { + "item": "minecraft:chainmail_chestplate", + "quantity": 1 + } + ], + "trader_exp": 10, + "max_uses": 12, + "reward_exp": true + }, + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 5, + "price_multiplier": 0.2 + } + ], + "gives": [ + { + "item": "minecraft:shield", + "quantity": 1 + } + ], + "trader_exp": 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"trades": [ + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 8, + "price_multiplier": 0.2 + } + ], + "gives": [ + { + "item": "minecraft:diamond_helmet", + "quantity": 1, + "functions": [ + { + "function": "enchant_with_levels", + "treasure": false, + "levels": { + "min": 5, + "max": 19 + } + } + ] + } + ], + "trader_exp": 30, + "max_uses": 3, + "reward_exp": true + }, + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 16, + "price_multiplier": 0.2 + } + ], + "gives": [ + { + "item": "minecraft:diamond_chestplate", + "quantity": 1, + "functions": [ + { + "function": "enchant_with_levels", + "treasure": false, + "levels": { + "min": 5, + "max": 19 + } + } + ] + } + ], + "trader_exp": 30, + "max_uses": 3, + "reward_exp": true + } + ] + } + ] + } + ] +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.20/trading/economy_trades/cleric_trades.json b/servers/bedrock/behavior_packs/vanilla_1.18.20/trading/economy_trades/cleric_trades.json new file mode 100644 index 0000000..7fa9435 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.20/trading/economy_trades/cleric_trades.json @@ -0,0 +1,277 @@ +{ + "tiers": [ + { + "total_exp_required": 0, + "groups": [ + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:rotten_flesh", + "quantity": 32, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "trader_exp": 2, + "max_uses": 16, + "reward_exp": true + } + ] + }, + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:redstone", + "quantity": 2 + } + ], + "trader_exp": 1, + "max_uses": 12, + "reward_exp": true + } + ] + } + ] + }, + { + "total_exp_required": 10, + "groups": [ + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:gold_ingot", + "quantity": 3, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "trader_exp": 10, + "max_uses": 12, + "reward_exp": true + } + ] + }, + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:dye:4", + "quantity": 1 + } + ], + "trader_exp": 5, + "max_uses": 12, + "reward_exp": true + } + ] + } + ] + }, + { + "total_exp_required": 70, + "groups": [ + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:rabbit_foot", + "quantity": 2, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "trader_exp": 20, + "max_uses": 12, + "reward_exp": true + } + ] + }, + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 4, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:glowstone", + "quantity": 1 + } + ], + "trader_exp": 10, + "max_uses": 12, + "reward_exp": true + } + ] + } + ] + }, + { + "total_exp_required": 150, + "groups": [ + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:turtle_shell_piece", + "quantity": 4, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "trader_exp": 30, + "max_uses": 12, + "reward_exp": true + }, + { + "wants": [ + { + "item": "minecraft:glass_bottle", + "quantity": 9, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "trader_exp": 30, + "max_uses": 12, + "reward_exp": true + } + ] + }, + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 5, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:ender_pearl", + "quantity": 1 + } + ], + "trader_exp": 15, + "max_uses": 12, + "reward_exp": true + } + ] + } + ] + }, + { + "total_exp_required": 250, + "groups": [ + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:nether_wart", + "quantity": 22, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "trader_exp": 30, + "max_uses": 12, + "reward_exp": true + } + ] + }, + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 3, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:experience_bottle", + "quantity": 1 + } + ], + "trader_exp": 30, + "max_uses": 12, + "reward_exp": true + } + ] + } + ] + } + ] +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.20/trading/economy_trades/fisherman_trades.json b/servers/bedrock/behavior_packs/vanilla_1.18.20/trading/economy_trades/fisherman_trades.json new file mode 100644 index 0000000..9104513 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.20/trading/economy_trades/fisherman_trades.json @@ -0,0 +1,344 @@ +{ + "format_version":"1.18.10", + "tiers": [ + { + "total_exp_required": 0, + "groups": [ + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:string", + "quantity": 20, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "trader_exp": 2, + "max_uses": 16, + "reward_exp": true + }, + { + "wants": [ + { + "item": "minecraft:coal:0", + "quantity": 10, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "trader_exp": 2, + "max_uses": 16, + "reward_exp": true + } + ] + }, + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 3, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:bucket:2", + "quantity": 1 + } + ], + "trader_exp": 1, + "max_uses": 16, + 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"minecraft:emerald", + "quantity": 1, + "price_multiplier": 0.05 + }, + { + "item": "minecraft:salmon", + "quantity": 6 + } + ], + "gives": [ + { + "item": "minecraft:cooked_salmon", + "quantity": 6 + } + ], + "trader_exp": 5, + "max_uses": 16, + "reward_exp": true + } + ] + } + ] + }, + { + "total_exp_required": 70, + "groups": [ + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:salmon", + "quantity": 13, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "trader_exp": 20, + "max_uses": 16, + "reward_exp": true + } + ] + }, + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 3, + "price_multiplier": 0.2 + } + ], + "gives": [ + { + "item": "minecraft:fishing_rod", + "quantity": 1, + "functions": [ + { + "function": "enchant_with_levels", + "treasure": false, + "levels": { + "min": 5, + "max": 19 + } + } + ] + } + ], + "trader_exp": 10, + "max_uses": 3, + "reward_exp": true + } + ] + } + ] + }, + { + "total_exp_required": 150, + "groups": [ + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:clownfish", + "quantity": 6, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "trader_exp": 30, + "max_uses": 12, + "reward_exp": true + } + ] + } + ] + }, + { + "total_exp_required": 250, + "groups": [ + { + "trades": [ + { + "wants": [ + { + "item": "minecraft:pufferfish", + "quantity": 4, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "trader_exp": 30, + "max_uses": 12, + "reward_exp": true + }, + { + "wants": [ + { + "choice" : [ + { + "item": "minecraft:oak_boat", + "quantity": 1, + "price_multiplier": 0.05, + "biomes": [ + "plains" + ] + }, + { + "item": "minecraft:spruce_boat", + "quantity": 1, + "price_multiplier": 0.05, + "biomes": [ + "snow", + "taiga" + ] + }, + { + "item": "minecraft:jungle_boat", + "quantity": 1, + "price_multiplier": 0.05, + "biomes": [ + "desert", + "jungle" + ] + }, + { + "item": "minecraft:acacia_boat", + "quantity": 1, + "price_multiplier": 0.05, + "biomes": [ + "savannah" + ] + }, + { + "item": "minecraft:dark_oak_boat", + "quantity": 1, + "price_multiplier": 0.05, + "biomes": [ + "swamp" + ] + } + ] + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "trader_exp": 30, + "max_uses": 12, + "reward_exp": true + } + ] + } + ] + } + ] +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.20/trading/economy_trades/weapon_smith_trades.json b/servers/bedrock/behavior_packs/vanilla_1.18.20/trading/economy_trades/weapon_smith_trades.json new file mode 100644 index 0000000..7854722 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.20/trading/economy_trades/weapon_smith_trades.json @@ -0,0 +1,267 @@ +{ + "tiers": [ + { + "total_exp_required": 0, + "groups": [ + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:coal:0", + "quantity": 15, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "trader_exp": 2, + "max_uses": 16, + "reward_exp": true + } + ] + }, + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 3, + "price_multiplier": 0.2 + } + ], + "gives": [ + { + "item": "minecraft:iron_axe", + "quantity": 1 + } + ], + "trader_exp": 1, + "max_uses": 12, + "reward_exp": true + } + ] + }, + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 2, + "price_multiplier": 0.2 + } + ], + "gives": [ + { + "item": "minecraft:iron_sword", + "quantity": 1, + "functions": [ + { + "function": "enchant_with_levels", + "treasure": false, + "levels": { + "min": 5, + "max": 19 + } + } + ] + } + ], + "trader_exp": 5, + "max_uses": 3, + "reward_exp": true + } + ] + } + ] + }, + { + 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150, + "groups": [ + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:diamond", + "quantity": 1, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "trader_exp": 30, + "max_uses": 12, + "reward_exp": true + } + ] + }, + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 12, + "price_multiplier": 0.2 + } + ], + "gives": [ + { + "item": "minecraft:diamond_axe", + "quantity": 1, + "functions": [ + { + "function": "enchant_with_levels", + "treasure": false, + "levels": { + "min": 5, + "max": 19 + } + } + ] + } + ], + "trader_exp": 15, + "max_uses": 3, + "reward_exp": true + } + ] + } + ] + }, + { + "total_exp_required": 250, + "groups": [ + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 8, + "price_multiplier": 0.2 + } + ], + "gives": [ + { + "item": "minecraft:diamond_sword", + "quantity": 1, + "functions": [ + { + "function": "enchant_with_levels", + "treasure": false, + "levels": { + "min": 5, + "max": 19 + } + } + ] + } + ], + "trader_exp": 30, + "max_uses": 3, + "reward_exp": true + } + ] + } + ] + } + ] +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.30/entities/hoglin.json b/servers/bedrock/behavior_packs/vanilla_1.18.30/entities/hoglin.json new file mode 100644 index 0000000..b546684 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.30/entities/hoglin.json @@ -0,0 +1,520 @@ +{ + "format_version": "1.18.30", + "minecraft:entity": { + "description": { + "identifier": "minecraft:hoglin", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "zombification_sensor": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "in_nether", + "subject": "self", + "operator": "==", + "value": false + }, + "event": "start_zombification_event" + } + } + }, + + "start_zombification": { + "minecraft:is_shaking": {}, + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "in_nether", + "subject": "self", + "operator": "==", + "value": true + }, + "event": "stop_zombification_event" + } + }, + "minecraft:timer": { + "looping": false, + "time": 15, + "time_down_event": { + "event": "become_zombie_event" + } + } + }, + + "become_zombie": { + "minecraft:transformation": { + "into": "minecraft:zoglin", + "transformation_sound": "converted_to_zombified", + "keep_level": true + } + }, + + "angry_hoglin": { + "minecraft:angry": { + "duration": 10, + "broadcast_anger": true, + "broadcast_range": 16, + "calm_event": { + "event": "become_calm_event", + "target": "self" + }, + "angry_sound": "angry", + "sound_interval": { + "range_min": 2.0, + "range_max": 5.0 + } + } + }, + "attack_cooldown": { + "minecraft:attack_cooldown": { + "attack_cooldown_time": [ 10.0, 15.0 ], + "attack_cooldown_complete_event": { + "event": "attack_cooldown_complete_event", + "target": "self" + } + } + }, + "minecraft:hoglin_baby": { + "minecraft:type_family": { + "family": [ "hoglin", "hoglin_baby", "mob" ] + }, + "minecraft:is_baby": { + }, + "minecraft:movement": { + "value": 0.36 + }, + "minecraft:behavior.melee_attack": { + "priority": 4, + "speed_multiplier": 1, + "track_target": true, + "reach_multiplier": 1.0, + "cooldown_time": 0.75 + }, + "minecraft:attack": { + "damage": 1.0 + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:collision_box": { + "width": 0.85, + "height": 0.85 + }, + "minecraft:custom_hit_test": { + "hitboxes": [ + { + "width": 1.0, + "height": 0.85, + "pivot": [ 0, 0.5, 0 ] + } + ] + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ "crimson_fungus" ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 6, + "speed_multiplier": 1 + }, + "minecraft:rideable": { + "seat_count": 3, + "family_types": [ + "piglin" + ], + "seats": [ + { + "position": [ 0.0, 0.9, -0.3 ], + "lock_rider_rotation": 0 + }, + { + "position": [ 0.0, 2.4, -0.3 ], + "lock_rider_rotation": 0 + }, + { + "position": [ 0.0, 3.9, -0.3 ], + "lock_rider_rotation": 0 + } + ] + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1 + } + }, + "minecraft:hoglin_adult": { + "minecraft:collision_box": { + "width": 0.9, + "height": 0.9 + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:custom_hit_test": { + "hitboxes": [ + { + "width": 2.0, + "height": 1.75, + "pivot": [ 0, 1, 0 ] + } + ] + }, + "minecraft:group_size": { + "radius": 32, + "filters": { + "all_of": [ + { + "test": "has_component", + "operator": "!=", + "value": "minecraft:is_baby" + }, + { + "test": "is_family", + "value": "hoglin" + } + ] + } + }, + "minecraft:behavior.hurt_by_target": { + "priority": 2 + }, + "minecraft:on_target_acquired": { + "event": "become_angry_event", + "target": "self" + }, + "minecraft:loot": { + "table": "loot_tables/entities/hoglin.json" + }, + "minecraft:behavior.melee_attack": { + "priority": 4, + "speed_multiplier": 1, + "track_target": true, + "reach_multiplier": 2.5, + "cooldown_time": 2 + }, + "minecraft:attack": { + "damage": [ 3, 9 ] + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 0.6 + }, + "minecraft:breedable": { + "require_tame": false, + "love_filters": { + "test": "has_component", + "subject": "self", + "operator": "!=", + "value": "minecraft:attack_cooldown" + }, + "breeds_with": { + "mate_type": "minecraft:hoglin", + "baby_type": "minecraft:hoglin", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ "crimson_fungus" ] + } + }, + "unhuntable_adult": { + "minecraft:type_family": { + "family": [ "hoglin", "hoglin_adult", "mob" ] + } + }, + "huntable_adult": { + "minecraft:type_family": { + "family": [ "hoglin", "hoglin_adult", "hoglin_huntable", "mob" ] + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 40, + "max": 40 + }, + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? 5 : 0" + }, + "minecraft:knockback_resistance": { + "value": 0.6 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 4, + "within_radius": 16.0, + "entity_types": [ + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "has_component", + "subject": "self", + "operator": "!=", + "value": "minecraft:attack_cooldown" + } + ] + }, + "max_dist": 16 + } + ], + "must_see": true + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 0, + "remove_target": true, + "entity_types": [ + { + "filters": { + "all_of": [ + { + "test": "has_target", + "subject": "other", + "value": true + }, + { + "test": "is_family", + "subject": "other", + "value": "piglin" + } + ] + }, + "check_if_outnumbered": true, + "max_dist": 10, + "sprint_speed_multiplier": 1.2 + } + ], + "avoid_mob_sound": "retreat", + "sound_interval": { + "range_min": 2.0, + "range_max": 5.0 + } + }, + "minecraft:behavior.avoid_block": { + "priority": 1, + "tick_interval": 5, + "search_range": 8, + "search_height": 4, + "walk_speed_modifier": 1, + "sprint_speed_modifier": 1, + "avoid_block_sound": "retreat", + "sound_interval": { + "range_min": 2.0, + "range_max": 5.0 + }, + "target_selection_method": "nearest", + "target_blocks": [ + "minecraft:warped_fungus", + "minecraft:portal", + "minecraft:respawn_anchor" + ], + "on_escape": [ + { + "event": "escaped_event", + "target": "self" + } + ] + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 0.4 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:balloonable": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 95, + "trigger": "spawn_adult" + }, + { + "weight": 5, + "trigger": "spawn_baby" + } + ] + }, + "minecraft:entity_born": { + "trigger": "spawn_baby" + }, + "spawn_adult": { + "add": { + "component_groups": [ + "minecraft:hoglin_adult", + "huntable_adult", + "zombification_sensor" + ] + } + }, + "spawn_baby": { + "add": { + "component_groups": [ + "minecraft:hoglin_baby", + "zombification_sensor" + ] + } + }, + "stop_zombification_event": { + "add": { + "component_groups": [ + "zombification_sensor" + ] + }, + "remove": { + "component_groups": [ + "start_zombification" + ] + } + }, + "become_zombie_event": { + "add": { + "component_groups": [ + "become_zombie" + ] + } + }, + "start_zombification_event": { + "add": { + "component_groups": [ + "start_zombification" + ] + }, + "remove": { + "component_groups": [ + "zombification_sensor" + ] + } + }, + "spawn_adult_unhuntable": { + "add": { + "component_groups": [ + "minecraft:hoglin_adult", + "unhuntable_adult", + "zombification_sensor" + ] + } + }, + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:hoglin_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:hoglin_adult", + "huntable_adult" + ] + } + }, + + "become_angry_event": { + "add": { + "component_groups": [ + "angry_hoglin" + ] + } + }, + "become_calm_event": { + "remove": { + "component_groups": [ + "angry_hoglin" + ] + } + }, + "escaped_event": { + "add": { + "component_groups": [ + "attack_cooldown" + ] + }, + "remove": { + "component_groups": [ + "angry_hoglin" + ] + } + }, + "attack_cooldown_complete_event": { + "remove": { + "component_groups": [ + "attack_cooldown" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.30/entities/ravager.json b/servers/bedrock/behavior_packs/vanilla_1.18.30/entities/ravager.json new file mode 100644 index 0000000..455b0da --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.30/entities/ravager.json @@ -0,0 +1,497 @@ +{ + "format_version": "1.17.20", + "minecraft:entity": { + "description": { + "identifier": "minecraft:ravager", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:celebrate": { + "minecraft:behavior.celebrate": { + "priority": 5, + "celebration_sound": "celebrate", + "sound_interval": { + "range_min": 2.0, + "range_max": 7.0 + }, + "jump_interval": { + "range_min": 1.0, + "range_max": 3.5 + }, + "duration": 30.0, + "on_celebration_end_event": { + "event": "minecraft:stop_celebrating", + "target": "self" + } + } + }, + "minecraft:pillager_rider": { + "minecraft:addrider": { + "entity_type": "minecraft:pillager" + } + }, + "minecraft:pillager_rider_for_raid": { + "minecraft:addrider": { + "entity_type": "minecraft:pillager", + "spawn_event": "minecraft:spawn_for_raid" + } + }, + "minecraft:evoker_rider_for_raid": { + "minecraft:addrider": { + "entity_type": "minecraft:evocation_illager", + "spawn_event": "minecraft:spawn_for_raid" + } + }, + "minecraft:pillager_captain_rider": { + "minecraft:addrider": { + "entity_type": "minecraft:pillager", + "spawn_event": "minecraft:spawn_as_illager_captain" + } + }, + "minecraft:vindicator_rider": { + "minecraft:addrider": { + "entity_type": "minecraft:vindicator" + } + }, + "minecraft:vindicator_captain_rider": { + "minecraft:addrider": { + "entity_type": "minecraft:vindicator", + "spawn_event": "minecraft:spawn_as_illager_captain" + } + }, + "minecraft:raid_configuration": { + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "hostile", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": false, + "can_migrate": false, + "first_founding_reward": 0 + }, + "minecraft:behavior.move_to_village": { + "priority": 5, + "speed_multiplier": 1.0, + "goal_radius": 2.0 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 1.0 + }, + "minecraft:ambient_sound_interval": { + "value": 4.0, + "range": 8.0, + "event_name": "ambient.in.raid" + } + }, + "minecraft:raid_persistence": { + "minecraft:persistent": {} + }, + "minecraft:hostile": { + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:behavior.delayed_attack": { + "priority": 4, + "attack_once": false, + "track_target": true, + "require_complete_path": false, + "random_stop_interval": 0, + "reach_multiplier": 1.5, + "speed_multiplier": 1.0, + "attack_duration": 0.75, + "hit_delay_pct": 0.5 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.4 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6, + "angle_of_view_horizontal": 45, + "probability": 1 + }, + "minecraft:behavior.look_at_entity": { + "priority": 10, + "look_distance": 8, + "angle_of_view_horizontal": 45, + "filters": { + "test": "is_family", + "subject": "other", + "value": "mob" + } + }, + "minecraft:behavior.hurt_by_target": { + "priority": 2, + "entity_types": { + "filters": { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "illager" + }, + "max_dist": 64 + } + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 3, + "must_see": true, + "within_radius": 16.0, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "subject": "other", + "test": "is_family", + "value": "player" + }, + { + "subject": "other", + "test": "is_family", + "value": "irongolem" + }, + { + "test": "is_family", + "subject": "other", + "value": "wandering_trader" + } + ] + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "villager" + }, + { + "test": "has_component", + "subject": "other", + "operator": "!=", + "value": "minecraft:is_baby" + } + ] + }, + "max_dist": 16 + } + ] + }, + "minecraft:behavior.mount_pathing": { + "priority": 5, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + } + }, + "stunned": { + "minecraft:is_stunned": { + }, + "minecraft:timer": { + "looping": false, + "time": 2, + "time_down_event": { + "event": "minecraft:start_roar" + } + } + }, + "roaring": { + "minecraft:behavior.knockback_roar": { + "priority": 1, + "duration": 1, + "attack_time": 0.5, + "knockback_damage": 6, + "knockback_horizontal_strength": 3, + "knockback_vertical_strength": 3, + "knockback_range": 4, + "knockback_filters": { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "ravager" + }, + "damage_filters": { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "illager" + }, + "on_roar_end": { + "event": "minecraft:end_roar" + }, + "cooldown_time": 0.1 + } + } + }, + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 20 : 0" + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:ravager_blocked": { + "knockback_strength": 3.0, + "reaction_choices": [ + { + "weight": 1, + "value": { + "event": "minecraft:become_stunned", + "target": "self" + } + }, + { + // Default, large knockback case + "weight": 1 + } + ] + }, + "minecraft:attack": { + "damage": 12.0 + }, + "minecraft:breathable": { + "suffocate_time": 0, + "total_supply": 15 + }, + "minecraft:collision_box": { + "height": 1.9, + "width": 1.2 + }, + "minecraft:health": { + "max": 100, + "value": 100 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:jump.static": {}, + "minecraft:loot": { + "table": "loot_tables/entities/ravager.json" + }, + "minecraft:knockback_resistance": { + "value": 0.75 + }, + "minecraft:movement": { + "value": 0.0 + }, + "minecraft:movement.basic": {}, + "minecraft:nameable": {}, + "minecraft:navigation.walk": { + "avoid_damage_blocks": true, + "can_path_over_water": true, + "can_sink": false + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:break_blocks": { + "breakable_blocks": [ + "bamboo", + "bamboo_sapling", + "beetroot", + "brown_mushroom", + "carrots", + "carved_pumpkin", + "chorus_flower", + "chorus_plant", + "deadbush", + "double_plant", + "leaves", + "leaves2", + "lit_pumpkin", + "melon_block", + "melon_stem", + "potatoes", + "pumpkin", + "pumpkin_stem", + "red_flower", + "red_mushroom", + "crimson_fungus", + "warped_fungus", + "reeds", + "sapling", + "snow_layer", + "sweet_berry_bush", + "tallgrass", + "turtle_egg", + "vine", + "waterlily", + "wheat", + "yellow_flower" + ] + }, + "minecraft:follow_range": { + "value": 64 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "pillager", + "vindicator", + "evocation_illager" + ], + "seats": { + "position": [ 0.0, 2.1, -0.3 ] + } + }, + "minecraft:type_family": { + "family": [ + "monster", + "illager", + "ravager", + "mob" + ] + } + }, + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "minecraft:hostile" + ] + } + }, + "minecraft:spawn_for_raid": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:raid_configuration", + "minecraft:raid_persistence" + ] + } + }, + "minecraft:spawn_for_raid_with_evoker_rider": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:evoker_rider_for_raid", + "minecraft:raid_configuration", + "minecraft:raid_persistence" + ] + } + }, + "minecraft:spawn_for_raid_with_pillager_rider": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:pillager_rider_for_raid", + "minecraft:raid_configuration", + "minecraft:raid_persistence" + ] + } + }, + "minecraft:spawn_with_pillager_rider": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:pillager_rider" + ] + } + }, + "minecraft:spawn_with_pillager_captain_rider": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:pillager_captain_rider" + ] + } + }, + "minecraft:spawn_with_vindicator_rider": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:vindicator_rider" + ] + } + }, + "minecraft:spawn_with_vindicator_captain_rider": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:vindicator_captain_rider" + ] + } + }, + "minecraft:become_stunned": { + "add": { + "component_groups": [ + "stunned" + ] + }, + "remove": { + "component_groups": [ + "minecraft:hostile" + ] + } + }, + "minecraft:start_roar": { + "add": { + "component_groups": [ + "roaring" + ] + }, + "remove": { + "component_groups": [ + "stunned" + ] + } + }, + "minecraft:end_roar": { + "add": { + "component_groups": [ + "minecraft:hostile" + ] + }, + "remove": { + "component_groups": [ + "roaring" + ] + } + }, + "minecraft:start_celebrating": { // Event must be called exactly this for village to fire it when a raid is lost + "sequence": [ + { + "add": { "component_groups": [ "minecraft:celebrate" ] } + }, + { + "filters": { "test": "has_nametag", "value": false }, + "remove": { "component_groups": [ "minecraft:raid_persistence" ] } + } + ] + }, + "minecraft:stop_celebrating": { + "remove": { "component_groups": [ "minecraft:celebrate" ] } + }, + "minecraft:raid_expired": { + "sequence": [ + { + "filters": { "test": "has_nametag", "value": false }, + "remove": { "component_groups": [ "minecraft:raid_persistence" ] } + } + ] + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.30/entities/shulker.json b/servers/bedrock/behavior_packs/vanilla_1.18.30/entities/shulker.json new file mode 100644 index 0000000..593c57c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.30/entities/shulker.json @@ -0,0 +1,548 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:shulker", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:shulker_purple": { + "minecraft:variant": { + "value": 5 + } + }, + "minecraft:shulker_black": { + "minecraft:variant": { + "value": 0 + } + }, + "minecraft:shulker_blue": { + "minecraft:variant": { + "value": 4 + } + }, + "minecraft:shulker_brown": { + "minecraft:variant": { + "value": 3 + } + }, + "minecraft:shulker_cyan": { + "minecraft:variant": { + "value": 6 + } + }, + "minecraft:shulker_gray": { + "minecraft:variant": { + "value": 8 + } + }, + "minecraft:shulker_green": { + "minecraft:variant": { + "value": 2 + } + }, + "minecraft:shulker_light_blue": { + "minecraft:variant": { + "value": 12 + } + }, + "minecraft:shulker_lime": { + "minecraft:variant": { + "value": 10 + } + }, + "minecraft:shulker_magenta": { + "minecraft:variant": { + "value": 13 + } + }, + "minecraft:shulker_orange": { + "minecraft:variant": { + "value": 14 + } + }, + "minecraft:shulker_pink": { + "minecraft:variant": { + "value": 9 + } + }, + "minecraft:shulker_red": { + "minecraft:variant": { + "value": 1 + } + }, + "minecraft:shulker_silver": { + "minecraft:variant": { + "value": 7 + } + }, + "minecraft:shulker_undyed": { + "minecraft:variant": { + "value": 16 + } + }, + "minecraft:shulker_white": { + "minecraft:variant": { + "value": 15 + } + }, + "minecraft:shulker_yellow": { + "minecraft:variant": { + "value": 11 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 : 0" + }, + "minecraft:type_family": { + "family": [ "shulker", "monster", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 80.0, + "max_dropped_ticks": 10, + "use_motion_prediction_hints": true + } + }, + "minecraft:health": { + "value": 30, + "max": 30 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.0, + "max": 0.0 + }, + "minecraft:loot": { + "table": "loot_tables/entities/shulker.json" + }, + "minecraft:peek": { + "on_open": { + "event": "minecraft:on_open" + }, + "on_close": { + "event": "minecraft:on_close" + }, + "on_target_open": { + "event": "minecraft:on_open" + } + }, + "minecraft:behavior.look_at_player": { + "priority": 1, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:shooter": { + "def": "minecraft:shulker_bullet" + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:behavior.ranged_attack": { + "attack_interval_min": 1, + "attack_interval_max": 3, + "attack_radius": 15 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 2, + "entity_types": { + "filters": { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "shulker" + } + } + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 3, + "entity_types": { + "filters": { "test" : "is_family", "subject" : "other", "value" : "player"}, + "max_dist": 16 + }, + "must_see": true + }, + "minecraft:navigation.walk": { + }, + "minecraft:movement.basic": { + }, + "minecraft:interact": { + "interactions": [ + { + "on_interact": { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:0"}, + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:16"} + ] + }, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_black" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:8"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_gray" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:7"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_silver" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:15"}, + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:19"} + ] + }, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_white" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:12"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_light_blue" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:14"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_orange" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:1"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_red" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:4"}, + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:18"} + ] + }, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_blue" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:5"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_purple" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:13"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_magenta" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:9"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_pink" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:3"}, + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:17"} + ] + }, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_brown" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:11"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_yellow" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:10"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_lime" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:2"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_green" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:6"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_cyan" + }, + "use_item": true + } + ] + }, + "minecraft:physics": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "minecraft:shulker_undyed" + ] + } + }, + "minecraft:turn_purple": { + "add": { + "component_groups": [ + "minecraft:shulker_purple" + ] + } + }, + "minecraft:turn_black": { + "add": { + "component_groups": [ + "minecraft:shulker_black" + ] + } + }, + "minecraft:turn_blue": { + "add": { + "component_groups": [ + "minecraft:shulker_blue" + ] + } + }, + "minecraft:turn_brown": { + "add": { + "component_groups": [ + "minecraft:shulker_brown" + ] + } + }, + "minecraft:turn_cyan": { + "add": { + "component_groups": [ + "minecraft:shulker_cyan" + ] + } + }, + "minecraft:turn_gray": { + "add": { + "component_groups": [ + "minecraft:shulker_gray" + ] + } + }, + "minecraft:turn_green": { + "add": { + "component_groups": [ + "minecraft:shulker_green" + ] + } + }, + "minecraft:turn_light_blue": { + "add": { + "component_groups": [ + "minecraft:shulker_light_blue" + ] + } + }, + "minecraft:turn_lime": { + "add": { + "component_groups": [ + "minecraft:shulker_lime" + ] + } + }, + "minecraft:turn_magenta": { + "add": { + "component_groups": [ + "minecraft:shulker_magenta" + ] + } + }, + "minecraft:turn_orange": { + "add": { + "component_groups": [ + "minecraft:shulker_orange" + ] + } + }, + "minecraft:turn_pink": { + "add": { + "component_groups": [ + "minecraft:shulker_pink" + ] + } + }, + "minecraft:turn_red": { + "add": { + "component_groups": [ + "minecraft:shulker_red" + ] + } + }, + "minecraft:turn_silver": { + "add": { + "component_groups": [ + "minecraft:shulker_silver" + ] + } + }, + "minecraft:turn_white": { + "add": { + "component_groups": [ + "minecraft:shulker_white" + ] + } + }, + "minecraft:turn_yellow": { + "add": { + "component_groups": [ + "minecraft:shulker_yellow" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.30/entities/small_fireball.json b/servers/bedrock/behavior_packs/vanilla_1.18.30/entities/small_fireball.json new file mode 100644 index 0000000..eb9a042 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.30/entities/small_fireball.json @@ -0,0 +1,54 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:small_fireball", + "is_spawnable": false, + "is_summonable": false, + "is_experimental": false + }, + "components": { + "minecraft:collision_box": { + "width": 0.31, + "height": 0.31 + }, + "minecraft:projectile": { + + "on_hit": { + "impact_damage": { + "damage": 5, + "knockback": true, + "catch_fire": true, + "semi_random_diff_damage": false + }, + "catch_fire": { + "fire_affected_by_griefing": true + }, + "remove_on_hit": { } + }, + "power": 1.3, + "gravity": 0.00, + "inertia": 1, + "liquid_inertia": 1, + "anchor": 2, + "offset": [ 0, 0.5, 0 ], + "semi_random_diff_damage": true, + "uncertainty_base": 10.0, + "reflect_on_hurt": true + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 80.0, + "max_dropped_ticks": 7, + "use_motion_prediction_hints": true + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.30/entities/villager_v2.json b/servers/bedrock/behavior_packs/vanilla_1.18.30/entities/villager_v2.json new file mode 100644 index 0000000..4360e19 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.30/entities/villager_v2.json @@ -0,0 +1,2474 @@ +{ + "format_version": "1.18.10", + "minecraft:entity": { + "description": { + "identifier": "minecraft:villager_v2", + "is_spawnable": true, + "is_summonable": false, + "is_experimental": false + }, + + "component_groups": { + "minecraft:celebrate": { + "minecraft:behavior.celebrate_survive": { + "priority": 5, + "fireworks_interval": { + "range_min": 2.0, + "range_max": 7.0 + }, + "duration": 30.0, + "on_celebration_end_event": { + "event": "minecraft:stop_celebrating", + "target": "self" + } + }, + "minecraft:behavior.move_outdoors": { + "priority": 2, + "speed_multiplier": 0.8, + "timeout_cooldown": 8.0 + } + }, + + "trade_resupply_component_group": { + "minecraft:trade_resupply": {} + }, + + "become_witch": { + "minecraft:transformation": { + "into": "minecraft:witch", + "delay": 0.5 + } + }, + + "become_zombie": { + "minecraft:transformation": { + "into": "minecraft:zombie_villager_v2", + "keep_level": true + } + }, + + "work_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_work_pro_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000 } + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_work_pro_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "basic_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_wander_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000} + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_wander_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "child_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_play_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "jobless_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 2000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 13000 } + ] + }, + "event": "minecraft:schedule_wander_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 13000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 14000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 14000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 2000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "fisher_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_work_fisher" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000 } + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_work_fisher" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "librarian_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_work_librarian" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000 } + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_work_librarian" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "farmer_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_work_farmer" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000 } + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_work_farmer" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + //every goal that has to do with villagers working should go here (work goals, secondary goals) + //so they can be successfuly removed on schedule change + "job_specific_goals": { + "minecraft:behavior.inspect_bookshelf": {}, + "minecraft:behavior.harvest_farm_block": {}, + "minecraft:behavior.explore_outskirts": {}, + "minecraft:behavior.work": {}, + "minecraft:behavior.work_composter": {}, + "minecraft:behavior.mingle": {}, + "minecraft:behavior.sleep": {} + }, + + "work_schedule_villager": { + "minecraft:behavior.work": { + "priority": 7, + "active_time": 250, + "speed_multiplier": 0.5, + "goal_cooldown": 200, + "sound_delay_min": 100, + "sound_delay_max": 200, + "can_work_in_rain": false, + "work_in_rain_tolerance": 100, + "on_arrival": { + "event": "minecraft:resupply_trades", + "target": "self" + } + } + }, + + "work_schedule_fisher": { + "minecraft:behavior.work": { + "priority": 7, + "active_time": 250, + "speed_multiplier": 0.5, + "goal_cooldown": 200, + "sound_delay_min": 100, + "sound_delay_max": 200, + "can_work_in_rain": false, + "work_in_rain_tolerance": 100, + "on_arrival": { + "event": "minecraft:resupply_trades", + "target": "self" + } + } + }, + + "work_schedule_farmer": { + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:bread", + "want_amount": 3, + "surplus_amount": 6, + "stored_in_inventory": true + }, + { + "item": "minecraft:carrot", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:potato", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:beetroot", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:wheat_seeds", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true, + "pickup_only": true + }, + { + "item": "minecraft:beetroot_seeds", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true, + "pickup_only": true + }, + { + "item": "minecraft:bone_meal", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true + }, + { + "item": "minecraft:wheat", + "want_amount": 45, + "surplus_amount": 18, + "craft_into": "minecraft:bread", + "stored_in_inventory": true + } + ] + }, + "minecraft:behavior.work_composter": { + "priority": 9, + "active_time": 250, + "speed_multiplier": 0.5, + "goal_cooldown": 200, + "can_work_in_rain": false, + "work_in_rain_tolerance": 100, + "on_arrival": { + "event": "minecraft:resupply_trades", + "target": "self" + } + }, + "minecraft:behavior.harvest_farm_block": { + "priority": 7 + }, + "minecraft:behavior.fertilize_farm_block": { + "priority": 8 + } + }, + + "work_schedule_librarian": { + "minecraft:behavior.work": { + "priority": 7, + "active_time": 250, + "speed_multiplier": 0.5, + "goal_cooldown": 200, + "sound_delay_min": 100, + "sound_delay_max": 200, + "can_work_in_rain": false, + "work_in_rain_tolerance": 100, + "on_arrival": { + "event": "minecraft:resupply_trades", + "target": "self" + } + }, + "minecraft:behavior.inspect_bookshelf": { + "priority": 8, + "speed_multiplier": 0.6, + "search_range": 4, + "search_height": 3, + "goal_radius": 0.8, + "search_count": 0 + } + }, + + "play_schedule_villager": { + "minecraft:behavior.play": { + "priority": 8, + "speed_multiplier": 0.32 + } + }, + + "gather_schedule_villager": { + "minecraft:behavior.mingle": { + "priority": 7, + "speed_multiplier": 0.5, + "duration": 30, + "cooldown_time": 10, + "mingle_partner_type": "minecraft:villager_v2", + "mingle_distance": 2.0 + } + }, + + "home_schedule_villager": { + + }, + + "bed_schedule_villager": { + "minecraft:behavior.sleep": { + "priority": 3, + "goal_radius": 1.5, + "speed_multiplier": 0.6, + "sleep_collider_height": 0.3, + "sleep_collider_width": 1.0, + "sleep_y_offset": 0.6, + "timeout_cooldown": 10.0 + } + }, + + + "wander_schedule_villager": { + "minecraft:behavior.explore_outskirts": { + "priority": 9, + "next_xz": 5, + "next_y": 3, + "min_wait_time": 3.0, + "max_wait_time": 10.0, + "max_travel_time": 60.0, + "speed_multiplier": 0.6, + "explore_dist": 6.0, + "min_perimeter": 1.0, + "min_dist_from_target": 2.5, + "timer_ratio": 2.0, + "dist_from_boundary": [ 5.0, 0.0, 5.0 ] + } + }, + + "behavior_peasant": { + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:bread", + "want_amount": 3, + "surplus_amount": 6, + "stored_in_inventory": true + }, + { + "item": "minecraft:carrot", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:potato", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:beetroot", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:wheat_seeds", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true, + "pickup_only": true + }, + { + "item": "minecraft:beetroot_seeds", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true, + "pickup_only": true + }, + { + "item": "minecraft:wheat", + "want_amount": 45, + "surplus_amount": 18, + "craft_into": "minecraft:bread", + "stored_in_inventory": true + } + ] + } + }, + + "behavior_non_peasant": { + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:bread", + "want_amount": 3, + "surplus_amount": 6, + "stored_in_inventory": true + }, + { + "item": "minecraft:carrot", + "want_amount": 12, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:potato", + "want_amount": 12, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:beetroot", + "want_amount": 12, + "surplus_amount": 24, + "stored_in_inventory": true + } + ] + } + }, + + // A grouping of components that should never be added + // however, they are here to flush out any artifact component groups + // that might linger between villager job switches + "trade_components": { + "minecraft:behavior.trade_interest": {}, + "minecraft:economy_trade_table": {} + }, + + "unskilled": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "farmer": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "farmer", "mob" ] + }, + "minecraft:variant": { + "value": 1 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.farmer", + "table": "trading/economy_trades/farmer_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "farmer", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "fisherman": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "fisherman", "mob" ] + }, + "minecraft:variant": { + "value": 2 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.fisherman", + "table": "trading/economy_trades/fisherman_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "fisherman", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "shepherd": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "shepherd", "mob" ] + }, + "minecraft:variant": { + "value": 3 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.shepherd", + "table": "trading/economy_trades/shepherd_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "shepherd", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "fletcher": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "fletcher", "mob" ] + }, + "minecraft:variant": { + "value": 4 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.fletcher", + "table": "trading/economy_trades/fletcher_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "fletcher", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "librarian": { + "minecraft:type_family": { + "family": [ "villager", "librarian", "mob" ] + }, + "minecraft:variant": { + "value": 5 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.librarian", + "table": "trading/economy_trades/librarian_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "librarian", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "cartographer": { + "minecraft:type_family": { + "family": [ "villager", "cartographer", "mob" ] + }, + "minecraft:variant": { + "value": 6 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.cartographer", + "table": "trading/economy_trades/cartographer_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "cartographer", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "cleric": { + "minecraft:type_family": { + "family": [ "villager", "priest", "cleric", "mob" ] + }, + "minecraft:variant": { + "value": 7 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.cleric", + "table": "trading/economy_trades/cleric_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "cleric", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "armorer": { + "minecraft:type_family": { + "family": [ "villager", "blacksmith", "armorer", "mob" ] + }, + "minecraft:variant": { + "value": 8 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.armor", + "table": "trading/economy_trades/armorer_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "armorer", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "weaponsmith": { + "minecraft:type_family": { + "family": [ "villager", "blacksmith", "weaponsmith", "mob" ] + }, + "minecraft:variant": { + "value": 9 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.weapon", + "table": "trading/economy_trades/weapon_smith_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "weaponsmith", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "toolsmith": { + "minecraft:type_family": { + "family": [ "villager", "blacksmith", "toolsmith", "mob" ] + }, + "minecraft:variant": { + "value": 10 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.tool", + "table": "trading/economy_trades/tool_smith_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "toolsmith", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "butcher": { + "minecraft:type_family": { + "family": [ "villager", "artisan", "butcher", "mob" ] + }, + "minecraft:variant": { + "value": 11 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.butcher", + "table": "trading/economy_trades/butcher_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "butcher", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "leatherworker": { + "minecraft:type_family": { + "family": [ "villager", "artisan", "leatherworker", "mob" ] + }, + "minecraft:variant": { + "value": 12 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.leather", + "table": "trading/economy_trades/leather_worker_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "leatherworker", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "mason": { + "minecraft:type_family": { + "family": [ "villager", "artisan", "stone_mason", "mob" ] + }, + "minecraft:variant": { + "value": 13 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.mason", + "table": "trading/economy_trades/stone_mason_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "mason", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "nitwit":{ + "minecraft:type_family": { + "family":[ "villager", "peasant", "nitwit", "mob" ] + }, + "minecraft:variant": { + "value": 14 + } + }, + + "baby": { + "minecraft:is_baby": { }, + "minecraft:scale": { + "value":0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.take_flower":{ + "priority": 9 + }, + + "minecraft:preferred_path" : { + "max_fall_blocks" : 1, + "jump_cost" : 5, + "default_block_cost" : 1.5, + "preferred_path_blocks" : [ + { + "cost" : 0, + "blocks" : [ + "grass_path" + ] + }, + { + "cost" : 1, + "blocks" : [ + "cobblestone", + "stone", + "stonebrick", + "sandstone", + "mossy_cobblestone", + "stone_slab", + "stone_slab2", + "stone_slab3", + "stone_slab4", + "double_stone_slab", + "double_stone_slab2", + "double_stone_slab3", + "double_stone_slab4", + "wooden_slab", + "double_wooden_slab", + "planks", + "brick_block", + "nether_brick", + "red_nether_brick", + "end_bricks", + "red_sandstone", + "stained_glass", + "glass", + "glowstone", + "prismarine", + "emerald_block", + "diamond_block", + "lapis_block", + "gold_block", + "redstone_block", + "purple_glazed_terracotta", + "white_glazed_terracotta", + "orange_glazed_terracotta", + "magenta_glazed_terracotta", + "light_blue_glazed_terracotta", + "yellow_glazed_terracotta", + "lime_glazed_terracotta", + "pink_glazed_terracotta", + "gray_glazed_terracotta", + "silver_glazed_terracotta", + "cyan_glazed_terracotta", + "blue_glazed_terracotta", + "brown_glazed_terracotta", + "green_glazed_terracotta", + "red_glazed_terracotta", + "black_glazed_terracotta" + ] + }, + { + "cost" : 50, + "blocks" : [ + "bed", + "lectern", + "composter", + "grindstone", + "blast_furnace", + "smoker", + "fletching_table", + "cartography_table", + "brewing_stand", + "smithing_table", + "cauldron", + "barrel", + "loom", + "stonecutter" + ] + } + ] + } + }, + + "adult": { + "minecraft:behavior.make_love": { + "priority": 5 + }, + "minecraft:behavior.receive_love": { + "priority": 6 + }, + "minecraft:preferred_path" : { + "max_fall_blocks" : 1, + "jump_cost" : 20, + "default_block_cost" : 3, + "preferred_path_blocks" : [ + { + "cost" : 0, + "blocks" : [ + "grass_path" + ] + }, + { + "cost" : 1, + "blocks" : [ + "cobblestone", + "stone", + "stonebrick", + "sandstone", + "mossy_cobblestone", + "stone_slab", + "stone_slab2", + "stone_slab3", + "stone_slab4", + "double_stone_slab", + "double_stone_slab2", + "double_stone_slab3", + "double_stone_slab4", + "wooden_slab", + "double_wooden_slab", + "planks", + "brick_block", + "nether_brick", + "red_nether_brick", + "end_bricks", + "red_sandstone", + "stained_glass", + "glass", + "glowstone", + "prismarine", + "emerald_block", + "diamond_block", + "lapis_block", + "gold_block", + "redstone_block", + "purple_glazed_terracotta", + "white_glazed_terracotta", + "orange_glazed_terracotta", + "magenta_glazed_terracotta", + "light_blue_glazed_terracotta", + "yellow_glazed_terracotta", + "lime_glazed_terracotta", + "pink_glazed_terracotta", + "gray_glazed_terracotta", + "silver_glazed_terracotta", + "cyan_glazed_terracotta", + "blue_glazed_terracotta", + "brown_glazed_terracotta", + "green_glazed_terracotta", + "red_glazed_terracotta", + "black_glazed_terracotta" + ] + }, + { + "cost" : 50, + "blocks" : [ + "bed", + "lectern", + "composter", + "grindstone", + "blast_furnace", + "smoker", + "fletching_table", + "cartography_table", + "brewing_stand", + "smithing_table", + "cauldron", + "barrel", + "loom", + "stonecutter" + ] + } + ] + } + }, + + "villager_skin_0": { + "minecraft:skin_id": { + "value": 0 + } + }, + + "villager_skin_1": { + "minecraft:skin_id": { + "value": 1 + } + }, + + "villager_skin_2": { + "minecraft:skin_id": { + "value": 2 + } + }, + + "villager_skin_3": { + "minecraft:skin_id": { + "value": 3 + } + }, + + "villager_skin_4": { + "minecraft:skin_id": { + "value": 4 + } + }, + + "villager_skin_5": { + "minecraft:skin_id": { + "value": 5 + } + }, + + "desert_villager": { + "minecraft:mark_variant": { + "value": 1 + } + }, + + "jungle_villager": { + "minecraft:mark_variant": { + "value": 2 + } + }, + + "savanna_villager": { + "minecraft:mark_variant": { + "value": 3 + } + }, + + "snow_villager": { + "minecraft:mark_variant": { + "value": 4 + } + }, + + "swamp_villager": { + "minecraft:mark_variant": { + "value": 5 + } + }, + + "taiga_villager": { + "minecraft:mark_variant": { + "value": 6 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": ["villager", "mob"] + }, + "minecraft:mark_variant": { + "value": 0 // Villagers have the Plains biome skin by default + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:hide": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:nameable": { + }, + "minecraft:movement": { + "value": 0.5 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "can_pass_doors": true, + "can_open_doors": true, + "avoid_water": true + }, + "minecraft:follow_range": { + "value": 128 + }, + "minecraft:annotation.open_door": { + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:inventory": { + "inventory_size": 8, + "private": true + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + }, + "minecraft:damage_sensor": { + "triggers": [ + { + "on_damage": { + "filters": [ + { + "test": "is_family", + "subject": "other", + "value": "lightning" + }, + { + "test": "is_difficulty", + "operator": "!=", + "value": "peaceful" + } + ], + "event": "become_witch" + }, + "deals_damage": false + }, + { + "on_damage": { + "filters": { + "any_of": [ + {"test": "is_family", "subject": "other", "value": "zombie"}, + {"test": "is_family", "subject": "other", "value": "husk"} + ], + "all_of": [ + {"test": "has_damage", "value": "fatal"} + ] + }, + "event": "become_zombie" + } + } + ] + }, + "minecraft:persistent": { + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.hide": { + "priority": 0, + "speed_multiplier": 0.8, + "poi_type": "bed", + "duration": 30.0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.trade_with_player": { + "priority": 2 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 4, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "zombie"}, + { "test" : "is_family", "subject" : "other", "value" : "zombie_villager"}, + { "test" : "is_family", "subject" : "other", "value" : "illager"}, + { "test" : "is_family", "subject" : "other", "value" : "vex"} + ] + }, + "max_dist": 8, + "walk_speed_multiplier": 0.6, + "sprint_speed_multiplier": 0.6 + } + ] + }, + "minecraft:behavior.pickup_items": { + "priority": 4, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 0.5, + "can_pickup_to_hand_or_equipment": false + }, + "minecraft:behavior.move_indoors": { + "priority": 6, + "speed_multiplier": 0.8, + "timeout_cooldown": 8.0 + }, + "minecraft:behavior.look_at_trading_player": { + "priority": 7 + }, + "minecraft:behavior.look_at_player": { + "priority": 9, + "look_distance": 8, + "probability": 0.02 + }, + "minecraft:behavior.share_items": { + "priority": 10, + "max_dist": 3, + "goal_radius": 2.0, + "speed_multiplier": 0.5, + "entity_types": [ + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "villager"} + } + ] + }, + "minecraft:behavior.move_towards_dwelling_restriction": { + "priority": 11, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.random_stroll": { + "priority": 11, + "speed_multiplier": 0.6 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + "events":{ + "become_witch": { + "add": { + "component_groups": [ + "become_witch" + ] + } + }, + "become_zombie": { + "sequence": [ + { + "filters": {"test": "is_difficulty", "value": "normal"}, + "randomize": [ + { + "weight": 50, + "add": { "component_groups": [ "become_zombie" ] } + }, + { + "weight": 50 + } + ] + }, + { + "filters": {"test": "is_difficulty", "value": "hard"}, + "add": { + "component_groups": [ + "become_zombie" + ] + } + } + ] + }, + "minecraft:entity_spawned": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:skin_id" }, + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:variant" + }, + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 95, + "sequence": [ + { + "add": { "component_groups": [ "adult" ] } + }, + { + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "farmer", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "fisherman", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "shepherd", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "fletcher", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "librarian", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "cleric", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "armorer", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "weaponsmith", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "toolsmith", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "butcher", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "leatherworker", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "mason", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "nitwit", "behavior_peasant", "jobless_schedule" ] } + } + ] + } + ] + } + ] + }, + { + "filters": { + "any_of": [ + { + "test": "has_biome_tag", + "value": "desert" + }, + { + "test": "has_biome_tag", + "value": "mesa" + } + ] + }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { + "test": "has_biome_tag", + "value": "jungle" + }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { + "test": "has_biome_tag", + "value": "savanna" + }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "all_of": [ + { + "test": "has_biome_tag", + "value": "cold" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "ocean" + } + ] + }, + { + "test": "has_biome_tag", + "value": "frozen" + } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { + "test": "has_biome_tag", + "value": "swamp" + }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { + "all_of": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "value": "taiga" + }, + { + "test": "has_biome_tag", + "value": "extreme_hills" + } + ] + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "cold" + } + ] + }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + + "minecraft:spawn_from_village": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 95, + "add": { "component_groups": [ "adult" ] }, + "sequence": [ + { + "randomize": [ + { + "weight": 90, + "add": { "component_groups": [ "unskilled", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "nitwit", "behavior_peasant", "jobless_schedule" ] } + } + ] + } + ] + } + ] + }, + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:skin_id" }, + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "filters": { + "any_of": [ + { "test": "has_biome_tag", "value": "desert" }, + { "test": "has_biome_tag", "value": "mesa" } + ] + }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "jungle" }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "savanna" }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "all_of": [ + { "test": "has_biome_tag", "value": "cold" }, + { "test": "has_biome_tag", "operator": "!=", "value": "ocean" } + ] + }, + { "test": "has_biome_tag", "value": "frozen" } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "swamp" }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "has_biome_tag", "value": "taiga" }, + { "test": "has_biome_tag", "value": "extreme_hills" } + ] + }, + { "test": "has_biome_tag", "operator": "!=", "value": "cold" } + ] + }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + + "minecraft:entity_transformed": { + "sequence": [ + // Transform to baby villager + { + "filters": { "test": "has_component", "subject": "other", "operator": "==", "value": "minecraft:is_baby" }, + "add": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + // Transform to adult villager + "filters": { "test": "has_component", "subject": "other", "operator": "!=", "value": "minecraft:is_baby" }, + "sequence": [ + // Transform to adult villager + { + "add": { "component_groups": [ "adult" ] } + }, + // Transform to farmer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "farmer"}, + "add": { "component_groups": [ "farmer", "behavior_peasant", "farmer_schedule" ] } + }, + // Transform to fisherman villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fisherman"}, + "add": { "component_groups": [ "fisherman", "behavior_peasant", "fisher_schedule" ] } + }, + // Transform to shepherd villager + { + "filters": { "test": "is_family", "subject": "other", "value": "shepherd" }, + "add": { "component_groups": [ "shepherd", "behavior_peasant", "work_schedule" ] } + }, + // Transform to fletcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fletcher" }, + "add": { "component_groups": [ "fletcher", "behavior_peasant", "work_schedule" ] } + }, + // Transform to librarian villager + { + "filters": { "test": "is_family", "subject": "other", "value": "librarian" }, + "add": { "component_groups": [ "librarian", "behavior_non_peasant", "librarian_schedule"] } + }, + // Transform to cartographer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cartographer" }, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to cleric villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cleric" }, + "add": { "component_groups": [ "cleric", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to armorer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "armorer" }, + "add": { "component_groups": [ "armorer", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to weaponsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "weaponsmith" }, + "add": { "component_groups": [ "weaponsmith", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to toolsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "toolsmith" }, + "add": { "component_groups": [ "toolsmith", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to butcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "butcher" }, + "add": { "component_groups": [ "butcher", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to leatherworker villager + { + "filters": { "test": "is_family", "subject": "other", "value": "leatherworker" }, + "add": { "component_groups": [ "leatherworker", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to mason villager + { + "filters": { "test": "is_family", "subject": "other", "value": "stone_mason" }, + "add": { "component_groups": [ "mason", "behavior_non_peasant", "work_schedule" ] } + } + ] + }, + { + // Transform from zombie to correct villager skin (mark var already set) + "filters": { "test": "is_family", "subject": "other", "operator": "==", "value": "zombie_villager" }, + "sequence" : [ + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 0 }, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 1 }, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 2 }, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 3 }, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 4 }, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 5 }, + "add": { "component_groups": [ "villager_skin_5" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 1 }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 2 }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 3 }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 4 }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 5 }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 6 }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + { + // Transform from v1 - > v2 to correct villager skin (mark var not set so test biome) + "filters": { "test": "is_family", "subject": "other", "operator": "==", "value": "villager" }, + "sequence" : [ + { + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "filters": { + "any_of": [ + { "test": "has_biome_tag", "value": "desert" }, + { "test": "has_biome_tag", "value": "mesa" } + ] + }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "jungle" }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "savanna" }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "all_of": [ + { "test": "has_biome_tag", "value": "cold" }, + { "test": "has_biome_tag", "operator": "!=", "value": "ocean" } + ] + }, + { "test": "has_biome_tag", "value": "frozen" } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "swamp" }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "has_biome_tag", "value": "taiga" }, + { "test": "has_biome_tag", "value": "extreme_hills" } + ] + }, + { "test": "has_biome_tag", "operator": "!=", "value": "cold" } + ] + }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + } + ] + }, + + "minecraft:entity_born": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:skin_id" }, + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "add": { "component_groups": [ "baby", "unskilled", "child_schedule" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "desert" }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "jungle" }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "savanna" }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { "test": "has_biome_tag", "value": "cold" }, + { "test": "has_biome_tag", "value": "frozen" } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "swamp" }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "taiga" }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + + "minecraft:spawn_farmer": { + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "farmer", "adult", "behavior_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fisherman", "adult", "behavior_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "shepherd", "adult", "behavior_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fletcher", "adult", "behavior_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "mason", "adult", "behavior_non_peasant", "work_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + } + ] + }, + + "minecraft:spawn_librarian": { + "randomize": [ + { + "weight": 20, + "add": { "component_groups": [ "librarian", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + } + ] + }, + + "minecraft:spawn_cleric": { + "add": { "component_groups": [ "cleric", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + + "minecraft:spawn_armorer": { + "randomize": [ + { + "weight": 6, + "add": { "component_groups": [ "armorer", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "weaponsmith", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "toolsmith", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + } + ] + }, + + "minecraft:spawn_butcher": { + "randomize": [ + { + "weight": 10, + "add": { "component_groups": [ "butcher", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "leatherworker", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + } + ] + }, + + "minecraft:ageable_grow_up": { + "randomize": [ + { + "weight": 10, + "remove": { "component_groups": [ "baby", "child_schedule" ] }, + "add": { "component_groups": [ "adult", "nitwit", "behavior_peasant", "jobless_schedule" ] } + }, + { + "weight": 90, + "remove": { "component_groups": [ "baby", "child_schedule" ] }, + "add": { "component_groups": [ "adult", "unskilled", "behavior_peasant", "basic_schedule" ] } + } + ] + }, + + "minecraft:become_unskilled": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "adult", "unskilled", "behavior_peasant", "basic_schedule" ] } + }, + + "minecraft:become_cleric": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "cleric", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_farmer": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "farmer", "adult", "behavior_peasant", "farmer_schedule" ] } + }, + + "minecraft:become_fisherman": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "fisherman", "adult", "behavior_non_peasant", "fisher_schedule" ] } + }, + + "minecraft:become_fletcher": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "fletcher", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_librarian": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "librarian", "adult", "behavior_non_peasant", "librarian_schedule" ] } + }, + + "minecraft:become_cartographer": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "cartographer", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_armorer": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "armorer", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_weaponsmith": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "weaponsmith", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_toolsmith": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "toolsmith", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_butcher": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "butcher", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_leatherworker": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "leatherworker", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_sheperd": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "shepherd", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_mason": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "mason", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + + "minecraft:schedule_wander_villager": { + "remove": { "component_groups": [ "home_schedule_villager", "bed_schedule_villager", "wander_schedule_villager", "job_specific_goals", "play_schedule_villager", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "wander_schedule_villager" ] } + }, + + "minecraft:schedule_gather_villager": { + "remove": { "component_groups": [ "bed_schedule_villager", "wander_schedule_villager", "home_schedule_villager", "job_specific_goals", "play_schedule_villager", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "gather_schedule_villager" ] } + }, + + "minecraft:schedule_home_villager": { + "remove": { "component_groups": [ "bed_schedule_villager", "wander_schedule_villager", "gather_schedule_villager", "job_specific_goals", "play_schedule_villager", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "home_schedule_villager" ] } + }, + + "minecraft:schedule_bed_villager": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "job_specific_goals", "play_schedule_villager", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "bed_schedule_villager" ] } + }, + + "minecraft:schedule_play_villager": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "job_specific_goals", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "play_schedule_villager" ] } + }, + + "minecraft:schedule_work_pro_villager": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "play_schedule_villager" ] }, + "add": { "component_groups": [ "work_schedule_villager" ] } + }, + + "minecraft:schedule_work_farmer": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "job_specific_goals", "play_schedule_villager" ] }, + "add": { "component_groups": [ "work_schedule_farmer" ] } + }, + + "minecraft:schedule_work_fisher": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "job_specific_goals", "play_schedule_villager" ] }, + "add": { "component_groups": [ "work_schedule_fisher" ] } + }, + + "minecraft:schedule_work_librarian": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "job_specific_goals", "play_schedule_villager" ] }, + "add": { "component_groups": [ "work_schedule_librarian" ] } + }, + "minecraft:resupply_trades": { + "add": { "component_groups": [ "trade_resupply_component_group" ] } + }, + + "minecraft:start_celebrating": { // Event must be called exactly this for village to fire it when a raid is won + "add": { "component_groups": [ "minecraft:celebrate" ] } + }, + + "minecraft:stop_celebrating": { + "remove": { "component_groups": [ "minecraft:celebrate" ] } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.30/entities/zoglin.json b/servers/bedrock/behavior_packs/vanilla_1.18.30/entities/zoglin.json new file mode 100644 index 0000000..d2767e4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.30/entities/zoglin.json @@ -0,0 +1,273 @@ +{ + "format_version": "1.18.30", + "minecraft:entity": { + "description": { + "identifier": "minecraft:zoglin", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "zoglin_baby": { + "minecraft:type_family": { + "family": [ "zoglin", "zoglin_baby", "undead", "mob" ] + }, + "minecraft:is_baby": { + }, + "minecraft:attack": { + "damage": 0.5 + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:collision_box": { + "width": 0.85, + "height": 0.85 + }, + "minecraft:custom_hit_test": { + "hitboxes": [ + { + "width": 1.0, + "height": 0.85, + "pivot": [ 0, 0.5, 0 ] + } + ] + } + }, + "zoglin_adult": { + "minecraft:type_family": { + "family": [ "zoglin", "zoglin_adult", "undead", "mob" ] + }, + "minecraft:collision_box": { + "width": 0.9, + "height": 0.9 + }, + "minecraft:custom_hit_test": { + "hitboxes": [ + { + "width": 2.0, + "height": 1.75, + "pivot": [ 0, 1, 0 ] + } + ] + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:attack": { + "damage": [ 3, 8 ] + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:nameable": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/zoglin.json" + }, + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? 5 : 0" + }, + "minecraft:health": { + "value": 40, + "max": 40 + }, + "minecraft:knockback_resistance": { + "value": 0.6 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 3, + "within_radius": 16.0, + "entity_types": [ + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "zoglin" + }, + { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "creeper" + } + ] + }, + "max_dist": 16 + } + ], + "must_see": true + }, + "minecraft:behavior.melee_attack": { + "priority": 4, + "speed_multiplier": 1.4, + "track_target": true + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "is_amphibious": true, + "can_path_over_water": false, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:fire_immune": { + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + }, + "minecraft:despawn": { + "filters": { + "any_of": [ + { + "all_of": [ + { + "test": "is_persistent", + "value": false + }, + { + "test": "distance_to_nearest_player", + "operator": ">", + "value": 54 + } + ] + }, + { + "all_of": [ + { + "test": "is_persistent", + "value": false + }, + { + "test": "inactivity_timer", + "subject": "self", + "value": 30 + }, + { + "test": "random_chance", + "value": 800 + }, + { + "test": "distance_to_nearest_player", + "operator": ">", + "value": 32 + } + ] + } + ] + } + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_transformed": { + "sequence": [ + { + "filters": { + "test": "has_component", + "subject": "other", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ + "zoglin_baby" + ] + } + }, + { + "filters": { + "test": "has_component", + "subject": "other", + "operator": "!=", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ + "zoglin_adult" + ] + } + } + ] + }, + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 95, + "add": { + "component_groups": [ + "zoglin_adult" + ] + } + }, + { + "weight": 5, + "add": { + "component_groups": [ + "zoglin_baby" + ] + } + } + ] + }, + + "minecraft:as_adult": { + "add": { + "component_groups": [ + "zoglin_adult" + ] + } + }, + "minecraft:as_baby": { + "add": { + "component_groups": [ + "zoglin_baby" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.30/manifest.json b/servers/bedrock/behavior_packs/vanilla_1.18.30/manifest.json new file mode 100644 index 0000000..1757fb5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.30/manifest.json @@ -0,0 +1,30 @@ +{ + "format_version": 2, + "header": { + "description": "resourcePack.vanilla_server.description", + "name": "resourcePack.vanilla_server.name", + "uuid": "fe9f8597-5454-481a-8730-8d070a8e2e58", + "version": [ + 1, + 18, + 30 + ], + "min_engine_version": [ + 1, + 18, + 30 + ] + }, + "modules": [ + { + "description": "resourcePack.vanilla_server.description", + "type": "data", + "uuid": "79fccc3b-7bad-4f4f-aa97-d98108e6aa33", + "version": [ + 0, + 0, + 1 + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.18.30/trading/economy_trades/cartographer_trades.json b/servers/bedrock/behavior_packs/vanilla_1.18.30/trading/economy_trades/cartographer_trades.json new file mode 100644 index 0000000..41a9180 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.18.30/trading/economy_trades/cartographer_trades.json @@ -0,0 +1,265 @@ +{ + "tiers": [ + { + "total_exp_required": 0, + "groups": [ + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:paper", + "quantity": 24, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "trader_exp": 2, + "max_uses": 16, + "reward_exp": true + } + ] + }, + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 7, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:emptymap:0", + "quantity": 1 + } + ], + "trader_exp": 1, + "max_uses": 12, + "reward_exp": true + } + ] + } + ] + }, + { + "total_exp_required": 10, + "groups": [ + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:glass_pane", + "quantity": 11, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "trader_exp": 10, + "max_uses": 16, + "reward_exp": true + } + ] + }, + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 13, + "price_multiplier": 0.2 + }, + { + "item": "minecraft:compass", + "quantity": 1, + "price_multiplier": 0.2 + } + ], + "gives": [ + { + "item": "minecraft:map", + "functions": [ + { + "function": "exploration_map", + "destination": "monument" + } + ] + } + ], + "trader_exp": 5, + "max_uses": 12, + "reward_exp": true + } + ] + } + ] + }, + { + "total_exp_required": 70, + "groups": [ + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:compass", + "quantity": 1, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "trader_exp": 20, + "max_uses": 12, + "reward_exp": true + } + ] + }, + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 14, + "price_multiplier": 0.2 + }, + { + "item": "minecraft:compass", + "quantity": 1, + "price_multiplier": 0.2 + } + ], + "gives": [ + { + "item": "minecraft:map", + "functions": [ + { + "function": "exploration_map", + "destination": "mansion" + } + ] + } + ], + "trader_exp": 10, + "max_uses": 12, + "reward_exp": true + } + ] + } + ] + }, + { + "total_exp_required": 150, + "groups": [ + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 7, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:frame", + "quantity": 1 + } + ], + "trader_exp": 15, + "max_uses": 12, + "reward_exp": true + } + ] + }, + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 3, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:banner", + "quantity": 1, + "functions": [ + { + "function": "random_aux_value", + "values": { + "min": 0, + "max": 15 + } + } + ] + } + ], + "trader_exp": 15, + "max_uses": 12, + "reward_exp": true + } + ] + } + ] + }, + { + "total_exp_required": 250, + "groups": [ + { + "num_to_select": 1, + "trades": [ + { + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 8, + "price_multiplier": 0.05 + } + ], + "gives": [ + { + "item": "minecraft:banner_pattern:7", + "quantity": 1 + } + ], + "trader_exp": 30, + "max_uses": 12, + "reward_exp": true + } + ] + } + ] + } + ] +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/biomes/cold_taiga.biome.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/biomes/cold_taiga.biome.json new file mode 100644 index 0000000..e66ba72 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/biomes/cold_taiga.biome.json @@ -0,0 +1,40 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "cold_taiga" + }, + "components": { + "minecraft:climate": { + "downfall": 0.4, + "snow_accumulation": [ 0.125, 0.5 ], + "temperature": -0.5 + }, + "minecraft:overworld_height": { + "noise_type": "taiga" + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:grass", + "sea_material": "minecraft:water" + }, + "minecraft:overworld_generation_rules": { + "hills_transformation": "cold_taiga_hills", + "mutate_transformation": "cold_taiga_mutated", + "generate_for_climates": [ + [ "frozen", 1 ] + ] + }, + + "animal": {}, + "cold": {}, + "forest": {}, + "monster": {}, + "overworld": {}, + "taiga": {} + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/biomes/cold_taiga_hills.biome.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/biomes/cold_taiga_hills.biome.json new file mode 100644 index 0000000..6dfa92b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/biomes/cold_taiga_hills.biome.json @@ -0,0 +1,34 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "cold_taiga_hills" + }, + "components": { + "minecraft:climate": { + "downfall": 0.4, + "snow_accumulation": [ 0.125, 0.5 ], + "temperature": -0.5 + }, + "minecraft:overworld_height": { + "noise_type": "mountains" + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:grass", + "sea_material": "minecraft:water" + }, + + "animal": {}, + "cold": {}, + "forest": {}, + "hills": {}, + "monster": {}, + "overworld": {}, + "taiga": {} + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/biomes/cold_taiga_mutated.biome.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/biomes/cold_taiga_mutated.biome.json new file mode 100644 index 0000000..74614e8 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/biomes/cold_taiga_mutated.biome.json @@ -0,0 +1,36 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "cold_taiga_mutated" + }, + "components": { + "minecraft:climate": { + "downfall": 0.4, + "snow_accumulation": [ 0.0, 0.125 ], + "temperature": -0.5 + }, + "minecraft:overworld_height": { + "noise_params": [ 0.3, 0.4 ] + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:grass", + "sea_material": "minecraft:water" + }, + + "animal": {}, + "cold": {}, + "forest": {}, + "monster": {}, + "mutated": {}, + "taiga": {}, + // "overworld" tag cannot be present in order to match legacy behavior, but is + // required for correct world generation -- hence: overworld_generation + "overworld_generation": {} + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/entities/allay.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/entities/allay.json new file mode 100644 index 0000000..b44d953 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/entities/allay.json @@ -0,0 +1,261 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:allay", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "pickup_item_delay": { + "minecraft:timer": { + "looping": false, + "time": 3, + "time_down_event": { + "event": "pickup_item_delay_complete" + } + } + }, + "pickup_item": { + "minecraft:behavior.pickup_items": { + "priority": 2, + "max_dist": 64, + "search_height": 32, + "goal_radius": 2.2, + "speed_multiplier": 6, + "pickup_based_on_chance": false, + "can_pickup_any_item": false, + "can_pickup_to_hand_or_equipment": false, + "pickup_same_items_as_in_hand": true + } + } + }, + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": [ "allay", "mob" ] + }, + "minecraft:collision_box": { + "width": 0.35, + "height": 0.6 + }, + "minecraft:balloonable": { + "mass": 0.5 + }, + "minecraft:breathable": { + "totalSupply": 15, + "suffocateTime": 0 + }, + "minecraft:nameable": { + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:health": { + "value": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:damage_sensor": { + "triggers": [ + { + "on_damage": { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "is_owner", + "subject": "other", + "value": true + } + ] + } + }, + "deals_damage": false + } + ] + }, + "minecraft:movement": { + "value": 0.1 + }, + "minecraft:flying_speed": { + "value": 0.1 + }, + "minecraft:navigation.hover": { + "can_path_over_water": true, + "can_sink": false, + "can_pass_doors": false, + "can_path_from_air": true, + "avoid_water": true, + "avoid_damage_blocks": true, + "avoid_sun": false + }, + "minecraft:movement.hover": {}, + "minecraft:follow_range": { + "value": 1024 + }, + "minecraft:ambient_sound_interval": { + "value": 5.0, + "range": 5.0, + "event_name": "ambient", + "event_names": [ + { + "event_name": "ambient.tame", + "condition": "query.is_using_item" + }, + { + "event_name": "ambient", + "condition": "!query.is_using_item" + } + ] + }, + "minecraft:jump.static": {}, + "minecraft:can_fly": {}, + "minecraft:physics": { + "has_gravity": false + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:vibration_listener": {}, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:inventory": { + "inventory_size": 1 + }, + "minecraft:interact": { + "interactions": [ + { + "on_interact": { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + } + ] + } + }, + "give_item": true, + "take_item": true, + "interact_text": "action.interact.allay" + } + ] + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 2.0 + }, + "minecraft:behavior.go_and_give_items_to_noteblock": { + "priority": 3, + "run_speed": 8, + "throw_sound": "item_thrown", + "on_item_throw": [ + { + "event": "pickup_item_delay", + "target": "self" + } + ] + }, + "minecraft:behavior.go_and_give_items_to_owner": { + "priority": 4, + "run_speed": 8, + "throw_sound": "item_thrown", + "on_item_throw": [ + { + "event": "pickup_item_delay", + "target": "self" + } + ] + }, + "minecraft:behavior.stay_near_noteblock": { + "priority": 5, + "speed": 8, + "start_distance": 16, + "stop_distance": 4 + }, + "minecraft:behavior.follow_owner": { + "priority": 6, + "speed_multiplier": 8, + "start_distance": 16, + "stop_distance": 4, + "can_teleport": false, + "ignore_vibration": false + }, + "minecraft:behavior.float": { + "priority": 7 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "target_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:behavior.random_hover": { + "priority": 9, + "xz_dist": 8, + "y_dist": 8, + "y_offset": -1, + "interval": 1, + "hover_height": [ 1, 4 ] + } + }, + "events": { + "pickup_item_delay": { + "remove": { + "component_groups": [ + "pickup_item" + ] + }, + "add": { + "component_groups": [ + "pickup_item_delay" + ] + } + }, + "pickup_item_delay_complete": { + "remove": { + "component_groups": [ + "pickup_item_delay" + ] + }, + "add": { + "component_groups": [ + "pickup_item" + ] + } + }, + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "pickup_item" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/entities/axolotl.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/entities/axolotl.json new file mode 100644 index 0000000..862f146 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/entities/axolotl.json @@ -0,0 +1,448 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:axolotl", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "attack_cooldown": { + "minecraft:attack_cooldown": { + "attack_cooldown_time": 120.0, + "attack_cooldown_complete_event": { + "event": "attack_cooldown_complete_event", + "target": "self" + } + } + }, + "axolotl_lucy": { + "minecraft:variant": { "value": 0 } + }, + "axolotl_cyan": { + "minecraft:variant": { "value": 1 } + }, + "axolotl_gold": { + "minecraft:variant": { "value": 2 } + }, + "axolotl_wild": { + "minecraft:variant": { "value": 3 } + }, + "axolotl_blue": { + "minecraft:variant": { "value": 4 } + }, + + "axolotl_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": "tropical_fish_bucket", + "transform_to_item": "water_bucket:0", + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 5, + "speed_multiplier": 1.1 + } + }, + "axolotl_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:behavior.breed": { + "priority": 1, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": false, + "breed_items": "tropical_fish_bucket", + "transform_to_item": "water_bucket:0", + "breeds_with": { + "mate_type": "minecraft:axolotl", + "baby_type": "minecraft:axolotl", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "mutation_factor": { + "variant": 0.00083 // roughly 1/1200 + } + } + }, + + "axolotl_in_water": { + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { "test": "in_water", "operator": "!=", "value": true }, + "event": "start_drying_out" + } + ] + } + }, + "axolotl_dried": { + "minecraft:damage_over_time": { + "damage_per_hurt": 1, + "time_between_hurt": 0 + } + }, + "axolotl_on_land": { + "minecraft:drying_out_timer": { + "total_time": 300, + "water_bottle_refill_time": 90, + "dried_out_event": { + "event": "dried_out" + }, + "stopped_drying_out_event": { + "event": "stop_drying_out" + }, + "recover_after_dried_out_event": { + "event": "recover_after_dried_out" + } + } + }, + "axolotl_on_land_in_rain": { + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { "test": "in_water_or_rain", "operator": "!=", "value": true }, + "event": "start_drying_out" + }, + { + "filters": { "test": "in_water", "operator": "==", "value": true }, + "event": "enter_water" + } + ] + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": [ "axolotl", "mob" ] + }, + "minecraft:collision_box": { + "width": 0.75, + "height": 0.42 + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true, + "breathes_air": true, + "generates_bubbles": false + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 14 + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "lightning", + "deals_damage": true, + "damage_multiplier": 2000.0 + } + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": true, + "can_swim": true, + "can_walk": true, + "can_sink": false, + "avoid_damage_blocks": true + }, + "minecraft:movement.amphibious": { + "max_turn": 15.0 + }, + "minecraft:movement": { + "value": 0.1 + }, + "minecraft:underwater_movement": { + "value": 0.2 + }, + "minecraft:jump.static": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:attack": { + "damage": 2 + }, + "minecraft:combat_regeneration": {}, + + "minecraft:behavior.play_dead": { + "priority": 0, + "duration": 10, + "force_below_health": 8, + "random_start_chance": 0.33, + "random_damage_range": [ 0, 2 ], + "damage_sources": [ + "contact", + "entity_attack", + "entity_explosion", + "magic", + "projectile", + "thorns", + "wither" + ], + "apply_regeneration": true, + "filters": { "test": "in_water", "operator": "==", "value": true } + }, + "minecraft:behavior.tempt": { + "priority": 2, + "speed_multiplier": 1.1, + "can_tempt_vertically": true, + "items": [ + "tropical_fish_bucket" + ] + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 3, + "must_see": true, + "reselect_targets": true, + "within_radius": 20.0, + "must_see_forget_duration": 17.0, + "entity_types": [ + { + "filters": { + "all_of": [ + { "test": "in_water", "subject": "other", "value": true }, + { "test": "has_component", "subject": "self", "operator": "!=", "value": "minecraft:attack_cooldown" }, + { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "squid" }, + { "test": "is_family", "subject": "other", "value": "fish" }, + { "test": "is_family", "subject": "other", "value": "tadpole" } + ] + } + ] + }, + "max_dist": 8 + }, + { + "filters": { + "all_of": [ + { "test": "in_water", "subject": "other", "value": true }, + { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "drowned" }, + { "test": "is_family", "subject": "other", "value": "guardian" }, + { "test": "is_family", "subject": "other", "value": "guardian_elder" } + ] + } + ] + }, + "max_dist": 8 + } + ] + }, + "minecraft:behavior.melee_attack": { + "priority": 4, + "on_kill": { + "event": "killed_enemy_event", + "target": "self" + } + }, + "minecraft:behavior.move_to_water": { + "priority": 6, + "search_range": 16, + "search_height": 5, + "search_count": 1, + "goal_radius": 0.1 + }, + "minecraft:behavior.swim_idle": { + "priority": 7, + "idle_time": 5.0, + "success_rate": 0.05 + }, + "minecraft:behavior.random_swim": { + "priority": 8, + "interval": 0, + "xz_dist": 30, + "y_dist": 15 + }, + "minecraft:behavior.random_stroll": { + "priority": 9, + "interval": 100 + }, + "minecraft:behavior.look_at_player": { + "priority": 10, + "target_distance": 6.0, + "probability": 0.02 + } + }, + + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "add": { + "component_groups": [ + "axolotl_adult", + "axolotl_in_water" + ] + } + }, + { + "randomize": [ + { + "weight": 25, + "add": { + "component_groups": [ "axolotl_cyan" ] + } + }, + { + "weight": 25, + "add": { + "component_groups": [ "axolotl_gold" ] + } + }, + { + "weight": 25, + "add": { + "component_groups": [ "axolotl_lucy" ] + } + }, + { + "weight": 25, + "add": { + "component_groups": [ "axolotl_wild" ] + } + } + ] + } + ] + }, + "attack_cooldown_complete_event": { + "remove": { + "component_groups": [ + "attack_cooldown" + ] + } + }, + "killed_enemy_event": { + "add": { + "component_groups": [ + "attack_cooldown" + ] + } + }, + "minecraft:entity_born": { + "sequence": [ + { + "remove": { + "component_groups": [ + "axolotl_adult" + ] + }, + "add": { + "component_groups": [ + "axolotl_baby", + "axolotl_in_water" + ] + } + }, + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:variant" + }, + "add": { "component_groups": [ "axolotl_blue" ] } + } + ] + }, + + "minecraft:ageable_grow_up": { + "remove": { "component_groups": [ "axolotl_baby" ] }, + "add": { "component_groups": [ "axolotl_adult" ] } + }, + + "stop_drying_out": { + "remove": { + "component_groups": [ + "axolotl_on_land", + "axolotl_dried" + ] + }, + "add": { + "component_groups": [ "axolotl_on_land_in_rain" ] + } + }, + "start_drying_out": { + "remove": { + "component_groups": [ + "axolotl_on_land_in_rain", + "axolotl_in_water" + ] + }, + "add": { + "component_groups": [ "axolotl_on_land" ] + } + }, + "dried_out": { + "add": { + "component_groups": [ "axolotl_dried" ] + } + }, + "recover_after_dried_out": { + "remove": { + "component_groups": [ "axolotl_dried" ] + } + }, + "enter_water": { + "remove": { + "component_groups": [ + "axolotl_on_land", + "axolotl_on_land_in_rain", + "axolotl_dried" + ] + }, + "add": { + "component_groups": [ + "axolotl_in_water" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/entities/bee.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/entities/bee.json new file mode 100644 index 0000000..65d473b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/entities/bee.json @@ -0,0 +1,852 @@ +{ + "format_version": "1.18.20", + "minecraft:entity": { + "description": { + "identifier": "minecraft:bee", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "bee_baby": { + "minecraft:is_baby": {}, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + "minecraft:red_flower", // All small flowers except Dandelion + "minecraft:yellow_flower", // Dandelion + "minecraft:wither_rose", + "minecraft:double_plant:0", // Sunflower + "minecraft:double_plant:1", // Lilac + "minecraft:double_plant:4", // Rose Bush + "minecraft:double_plant:5", // Peony + "minecraft:flowering_azalea", //Flowering Azalea + "minecraft:azalea_leaves_flowered", //Flowering Azalea leaves + "minecraft:mangrove_propagule" + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 11, // This has to be lower priority than move to block goal so that bee seek shelter in rain instead of following parents + "speed_multiplier": 1.1 + } + }, + "bee_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:behavior.breed": { + "priority": 4, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": false, + "breeds_with": { + "mate_type": "minecraft:bee", + "baby_type": "minecraft:bee", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ + "minecraft:red_flower", // All small flowers except Dandelion + "minecraft:yellow_flower", // Dandelion + "minecraft:wither_rose", + "minecraft:double_plant:0", // Sunflower + "minecraft:double_plant:1", // Lilac + "minecraft:double_plant:4", // Rose Bush + "minecraft:double_plant:5", // Peony + "minecraft:flowering_azalea", //Flowering Azalea + "minecraft:azalea_leaves_flowered", //Flowering Azalea leaves + "minecraft:mangrove_propagule" + ] + } + }, + "track_attacker": { + "minecraft:behavior.hurt_by_target": { + "priority": 1 + } + }, + "angry_bee": { + "minecraft:angry": { + "duration": 25, + "broadcastAnger": true, + "broadcastRange": 20, + "broadcast_filters": { + "test": "is_family", + "operator": "!=", + "value": "pacified" + }, + "calm_event": { + "event": "calmed_down", + "target": "self" + } + }, + "minecraft:behavior.melee_attack": { + "priority": 2, + "attack_once": true, + "speed_multiplier": 1.4, + "on_attack": { + "event": "countdown_to_perish_event", + "target": "self" + } + } + }, + "escape_fire": { + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25, + "force": true + }, + "minecraft:timer": { + "looping": false, + "time": [20,50], + "randomInterval": true, + "time_down_event": { + "event": "stop_panicking_after_fire", + "target": "self" + } + } + }, + "countdown_to_perish": { + "minecraft:mark_variant": { + "value": 1 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25, + "force": true + }, + "minecraft:timer": { + "looping": false, + "time": [10, 60], + "randomInterval": true, + "time_down_event": { + "event": "perish_event", + "target": "self" + } + }, + "minecraft:type_family": { + "family": [ "bee", "mob", "arthropod", "pacified" ] + } + }, + "perish": { + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "cause": "none", + "damage_per_tick": 999 + } + ] + } + }, + "take_nearest_target": { + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 10 + } + ] + }, + "minecraft:timer": { + "looping": true, + "time": 5, + "time_down_event": { + "event": "calmed_down", + "target": "self" + } + } + }, + "look_for_food": { + "minecraft:behavior.move_to_block": { + "priority": 10, + "tick_interval": 1, + "start_chance": 0.5, + "search_range": 6, + "search_height": 4, + "goal_radius": 1.0, + "stay_duration": 20.0, + "target_selection_method": "random", + "target_offset": [0, 0.25, 0], + "target_block_filters": { "test": "is_waterlogged", "subject": "block", "operator": "==", "value": false }, + "target_blocks": [ + "minecraft:red_flower", // All small flowers except Dandelion + "minecraft:yellow_flower", // Dandelion + "minecraft:wither_rose", + "minecraft:double_plant:8", // Sunflower top + "minecraft:double_plant:9", // Lilac top + "minecraft:double_plant:12", // Rose Bush top + "minecraft:double_plant:13", // Peony top + "minecraft:flowering_azalea", //Flowering azalea + "minecraft:azalea_leaves_flowered", //Flowering Azalea leaves + "minecraft:mangrove_propagule" + ], + "on_stay_completed": [ + { + "event": "collected_nectar", + "target": "self" + } + ] + }, + "minecraft:timer": { + "looping": true, + "time": 180, + "time_down_event": { + "event": "find_flower_timeout" + } + }, + "minecraft:ambient_sound_interval" :{ + "event_name" : "ambient.pollinate", + "range" : 3.0, + "value" : 2.0 + } + }, + "has_nectar": { + "minecraft:is_charged": {}, + "minecraft:grows_crop": { + "charges": 10, + "chance": 0.03 + } + }, + "return_to_home": { + "minecraft:behavior.go_home": { + "priority": 4, + "speed_multiplier": 1.0, + "interval": 1, + "goal_radius": 1.2, + "on_home": [ + { + "filters": { + "any_of":[ + { "test": "is_block", "subject": "block", "value": "minecraft:bee_nest" }, + { "test": "is_block", "subject": "block", "value": "minecraft:beehive" } + ] + }, + "event": "minecraft:bee_returned_to_hive", + "target": "block" + }, + { + "filters": { + "all_of":[ + { "test": "is_block", "subject": "block", "operator": "!=", "value": "minecraft:bee_nest" }, + { "test": "is_block", "subject": "block", "operator": "!=", "value": "minecraft:beehive" } + ] + }, + "event": "find_hive_event", + "target": "self" + } + ], + "on_failed": [ + { + "event": "find_hive_event", + "target": "self" + } + ] + } + }, + "find_hive": { + "minecraft:behavior.move_to_block": { + "priority": 10, + "search_range": 16, + "search_height": 10, + "tick_interval": 1, + "goal_radius": 0.633, // was tested with 0.4 when the goal radius wasn't squared. sqrt(0.4)~0.633 + "target_blocks": [ + "bee_nest", + "beehive" + ], + "on_reach": [ + { + "event": "minecraft:bee_returned_to_hive", + "target": "block" + } + ] + }, + "minecraft:timer": { + "looping": false, + "time": 180, + "time_down_event": { + "event": "find_hive_timeout", + "target": "self" + } + } + }, + "hive_full": { + "minecraft:timer": { + "looping": false, + "time": [5, 20], + "randomInterval": true, + "time_down_event": { + "event": "find_hive_event", + "target": "self" + } + } + }, + "shelter_detection": { + "minecraft:environment_sensor": { + "triggers": [ + { + "event": "seek_shelter", + "filters": { + "all_of": [ + { + "any_of": [ + { + "test": "is_daytime", + "value": false + }, + { + "test": "weather", + "operator": "==", + "value": "precipitation" + } + ] + }, + { // Assume we are already going home if we have nectar + "test": "has_component", + "value": "minecraft:is_charged", + "operator": "!=" + }, + { // Assume we are already going home if we have nectar + "test": "has_biome_tag", + "value": "overworld" + } + ] + } + } + ] + } + }, + "abort_shelter_detection": { + "minecraft:environment_sensor": { + "triggers": [ + { + "event": "abort_sheltering", + "filters": { + "all_of": [ + { + "test": "weather", + "operator": "==", + "value": "clear" + }, + { + "test": "is_daytime", + "value": true + } + ] + } + } + ] + } + }, + "easy_attack": { + "minecraft:attack": { + "damage": 2 + } + }, + "normal_attack": { + "minecraft:attack": { + "damage": 2, + "effect_name": "poison", + "effect_duration": 10 + } + }, + "hard_attack": { + "minecraft:attack": { + "damage": 2, + "effect_name": "poison", + "effect_duration": 18 + } + }, + "default_sound" : { + "minecraft:ambient_sound_interval" :{ + "event_name" : "ambient", + "range" : 0.0, + "value" : 0.0 + } + } + }, + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:behavior.tempt": { + "priority": 5, + "speed_multiplier": 1.25, + "within_radius": 8, + "can_tempt_vertically": true, + "items": [ + "minecraft:red_flower", // All small flowers except Dandelion + "minecraft:yellow_flower", // Dandelion + "minecraft:wither_rose", + "minecraft:double_plant:0", // Sunflower + "minecraft:double_plant:1", // Lilac + "minecraft:double_plant:4", // Rose Bush + "minecraft:double_plant:5", // Peony + "minecraft:flowering_azalea", //Flowering azalea + "minecraft:azalea_leaves_flowered", //Flowering Azalea leaves + "minecraft:mangrove_propagule" + ] + }, + "minecraft:behavior.move_towards_home_restriction": { + "priority": 9 + }, + "minecraft:behavior.random_hover": { + "priority": 12, + "xz_dist": 8, + "y_dist": 8, + "y_offset": -1, + "interval": 1, + "hover_height": [1, 4] + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + "mass": 0.5 + }, + "minecraft:behavior.float": { + "priority": 19 + }, + "minecraft:type_family": { + "family": [ "bee", "mob", "arthropod" ] + }, + "minecraft:on_target_acquired": { + "event": "attacked", + "target": "self" + }, + "minecraft:breathable": { + "totalSupply": 15, + "suffocateTime": 0 + }, + "minecraft:collision_box": { + "width": 0.55, + "height": 0.5 + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:home": { + "restriction_radius": 22, + "home_block_list": [ + "minecraft:bee_nest", + "minecraft:beehive" + ] + }, + "minecraft:follow_range": { + "value": 1024 + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:flying_speed": { + "value": 0.15 + }, + "minecraft:navigation.hover": { + "can_path_over_water": true, + "can_sink": false, + "can_pass_doors": false, + "can_path_from_air": true, + "avoid_water": true, + "avoid_damage_blocks": true, + "avoid_sun": false + }, + "minecraft:movement.hover": {}, + "minecraft:jump.static": {}, + "minecraft:can_fly": {}, + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:nameable": {}, + "minecraft:block_sensor": { + "sensor_radius": 16, + "sources" : [ + { + "test": "has_silk_touch", + "subject": "other", + "value": false + } + ], + "on_break": [ + { + "block_list": [ + "minecraft:beehive", "minecraft:bee_nest" + ], + "on_block_broken": "hive_destroyed" + } + ] + }, + "minecraft:physics": {}, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 95, + "add": { + "component_groups": [ + "bee_adult" + ] + } + }, + { + "weight": 5, + "add": { + "component_groups": [ + "bee_baby" + ] + } + } + ] + }, + { + "add": { + "component_groups": [ + "track_attacker", + "shelter_detection", + "look_for_food" + ] + } + } + ] + }, + "minecraft:entity_born": { + "add": { + "component_groups": [ + "bee_baby", + "shelter_detection", + "track_attacker", + "look_for_food" + ] + } + }, + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "bee_baby" + ] + }, + "add": { + "component_groups": [ + "bee_adult" + ] + } + }, + "minecraft:exited_disturbed_hive": { + "add": { + "component_groups": [ + "take_nearest_target" + ] + }, + "remove": { + "component_groups": [ + "find_hive", + "return_to_home", + "has_nectar", + "abort_shelter_detection", + "shelter_detection", + "escape_fire" + ] + } + }, + "hive_destroyed": { + "sequence": [ + { + "filters": { + "test": "is_family", + "subject": "self", + "operator": "!=", + "value": "pacified" + }, + "add": { + "component_groups": [ + "take_nearest_target" + ] + }, + "remove": { + "component_groups": [ + "escape_fire" + ] + } + } + ] + }, + "stop_panicking_after_fire" : { + "remove": { + "component_groups": [ + "escape_fire" + ] + } + }, + "minecraft:exited_hive_on_fire": { + "add": { + "component_groups": [ + "escape_fire" + ] + } + }, + "minecraft:exited_hive": { + "add": { + "component_groups": [ + "look_for_food", + "shelter_detection" + ] + }, + "remove": { + "component_groups": [ + "find_hive", + "return_to_home", + "has_nectar", + "abort_shelter_detection" + ] + } + }, + "minecraft:hive_full": { + "add": { + "component_groups": [ + "hive_full" + ] + }, + "remove": { + "component_groups": [ + "find_hive", + "return_to_home" + ] + } + }, + "attacked": { + "sequence": [ + { + "add": { + "component_groups": [ + "angry_bee" + ] + }, + "remove": { + "component_groups": [ + "take_nearest_target" + ] + } + }, + { + "filters": { "test" : "is_difficulty", "value" : "easy"}, + "remove": { + "component_groups": [ "normal_attack", "hard_attack" ] + }, + "add": { + "component_groups": [ "easy_attack" ] + } + }, + { + "filters": { "test" : "is_difficulty", "value" : "normal"}, + "remove": { + "component_groups": [ "easy_attack", "hard_attack" ] + }, + "add": { + "component_groups": [ "normal_attack" ] + } + }, + { + "filters": { "test" : "is_difficulty", "value" : "hard"}, + "remove": { + "component_groups": [ "easy_attack", "normal_attack" ] + }, + "add": { + "component_groups": [ "hard_attack" ] + } + } + ] + }, + "calmed_down": { + "add" : { + "component_groups": [ + "shelter_detection", + "return_to_home" + ] + }, + "remove": { + "component_groups": [ + "angry_bee", + "take_nearest_target" + ] + } + }, + "collected_nectar": { + "remove": { + "component_groups": [ + "look_for_food" + ] + }, + "add": { + "component_groups": [ + "return_to_home", + "has_nectar", + "default_sound" + ] + } + }, + "find_hive_event": { + "remove": { + "component_groups": [ + "return_to_home", + "hive_full" + ] + }, + "add": { + "component_groups": [ + "find_hive" + ] + } + }, + "find_hive_timeout": { + "sequence": [ + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:is_charged" + }, + "remove": { + "component_groups": [ + "find_hive", + "escape_fire" + ] + }, + "add": { + "component_groups": [ + "look_for_food" + ] + } + }, + { + "filters": { + "test": "has_component", + "value": "minecraft:is_charged" + }, + "remove": { + "component_groups": [ + "find_hive" + ] + }, + "add": { + "component_groups": [ + "return_to_home" + ] + } + } + ] + }, + "find_flower_timeout": { + "remove": { + "component_groups": [ + "look_for_food" + ] + }, + "add": { + "component_groups": [ + "return_to_home" + ] + } + }, + "seek_shelter": { + "remove": { + "component_groups": [ + "look_for_food", + "collect_nectar", + "shelter_detection" + ] + }, + "add": { + "component_groups": [ + "default_sound", + "return_to_home", + "abort_shelter_detection" + ] + } + }, + "abort_sheltering": { + "remove": { + "component_groups": [ + "abort_shelter_detection", + "return_to_home", + "escape_fire" + ] + }, + "add": { + "component_groups": [ + "shelter_detection", + "look_for_food" + ] + } + }, + + "countdown_to_perish_event" : { + "remove": { + "component_groups": [ + "collect_nectar", + "track_attacker", + "take_nearest_target", + "look_for_food", + "angry_bee", + "hive_full", + "find_hive", + "escape_fire" + ] + }, + "add": { + "component_groups": [ + "countdown_to_perish" + ] + } + }, + "perish_event":{ + "add": { + "component_groups": [ + "perish" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/entities/chest_boat.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/entities/chest_boat.json new file mode 100644 index 0000000..c125405 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/entities/chest_boat.json @@ -0,0 +1,261 @@ +{ + "format_version": "1.18.10", + "minecraft:entity": { + "description": { + "identifier": "minecraft:chest_boat", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:floating": { + "minecraft:buoyant": { + "base_buoyancy": 1.0, + "apply_gravity": true, + "simulate_waves": true, + "big_wave_probability": 0.03, + "big_wave_speed": 10.0, + "liquid_blocks": [ + "minecraft:water", + "minecraft:flowing_water" + ] + } + }, + "minecraft:can_ride": { + "minecraft:rideable": { + "seat_count": 1, + "interact_text": "action.interact.ride.boat", + "pull_in_entities": true, + + "seats": [ + { + "position": [ 0.2, -0.2, 0.0 ], + "min_rider_count": 0, + "max_rider_count": 1, + + "rotate_rider_by": "query.has_any_family('blaze', 'creeper', 'enderman', 'illager', 'magmacube', 'piglin', 'player', 'skeleton', 'slime', 'villager', 'wandering_trader', 'witch', 'zombie', 'zombie_pigman') ? -90 : 0", + "lock_rider_rotation": 90 + } + ] + } + }, + "minecraft:above_bubble_column_down": { + "minecraft:buoyant": { + "base_buoyancy": 1.0, + "apply_gravity": true, + "simulate_waves": false, + "liquid_blocks": [ + "minecraft:water", + "minecraft:flowing_water" + ], + "drag_down_on_buoyancy_removed": 0.7 + }, + "minecraft:timer": { + "looping": false, + "time": 3, + "time_down_event": { + "event": "minecraft:sink", + "target": "self" + } + }, + "minecraft:out_of_control": { + } + }, + "minecraft:above_bubble_column_up": { + "minecraft:buoyant": { + "base_buoyancy": 1.0, + "apply_gravity": true, + "simulate_waves": false, + "liquid_blocks": [ + "minecraft:water", + "minecraft:flowing_water" + ], + "drag_down_on_buoyancy_removed": 0.7 + }, + "minecraft:out_of_control": { + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "boat", "inanimate" ] + }, + "minecraft:collision_box": { + "width": 1.4, + "height": 0.455 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + }, + "minecraft:inventory": { + "container_type": "chest_boat", + "inventory_size": 27, + "can_be_siphoned_from": true + }, + "minecraft:rideable": { + "seat_count": 1, + "interact_text": "action.interact.ride.boat", + "pull_in_entities": true, + + "seats": [ + { + "position": [ 0.2, -0.2, 0.0 ], + "min_rider_count": 0, + "max_rider_count": 1, + + "rotate_rider_by": "query.has_any_family('blaze', 'creeper', 'enderman', 'illager', 'magmacube', 'piglin', 'player', 'skeleton', 'slime', 'villager', 'wandering_trader', 'witch', 'zombie', 'zombie_pigman') ? -90 : 0", + "lock_rider_rotation": 90 + } + ] + }, + "minecraft:is_stackable": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:buoyant": { + "base_buoyancy": 1.0, + "apply_gravity": true, + "simulate_waves": true, + "big_wave_probability": 0.03, + "big_wave_speed": 10.0, + "liquid_blocks": [ + "minecraft:water", + "minecraft:flowing_water" + ] + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 60.0, + "max_dropped_ticks": 20, + "use_motion_prediction_hints": true + }, + "conditional_values": [ + { + "max_optimized_distance": 0.0, + "max_dropped_ticks": 0, + "use_motion_prediction_hints": true, + "conditional_values": [ + { + "test": "is_moving", + "subject": "self", + "operator": "==", + "value": true + } + ] + } + ] + }, + "minecraft:inside_block_notifier": { + "block_list": [ + { + "block": { + "name": "minecraft:bubble_column", + "states": { + "drag_down": true + } + }, + "entered_block_event": { + "event": "minecraft:entered_bubble_column_down", + "target": "self" + }, + "exited_block_event": { + "event": "minecraft:exited_bubble_column", + "target": "self" + } + }, + { + "block": { + "name": "minecraft:bubble_column", + "states": { + "drag_down": false + } + }, + "entered_block_event": { + "event": "minecraft:entered_bubble_column_up", + "target": "self" + }, + "exited_block_event": { + "event": "minecraft:exited_bubble_column", + "target": "self" + } + } + ] + } + }, + + "events": { + "minecraft:entered_bubble_column_down": { + "remove": { + "component_groups": [ + "minecraft:floating" + ] + }, + "add": { + "component_groups": [ + "minecraft:above_bubble_column_down" + ] + } + }, + "minecraft:entered_bubble_column_up": { + "remove": { + "component_groups": [ + "minecraft:floating" + ] + }, + "add": { + "component_groups": [ + "minecraft:above_bubble_column_up" + ] + } + }, + "minecraft:exited_bubble_column": { + "remove": { + "component_groups": [ + "minecraft:above_bubble_column_down", + "minecraft:above_bubble_column_up" + ] + }, + "add": { + "component_groups": [ + "minecraft:floating", + "minecraft:can_ride" + ] + } + }, + "minecraft:sink": { + "remove": { + "component_groups": [ + "minecraft:floating", + "minecraft:can_ride", + "minecraft:above_bubble_column_down", + "minecraft:above_bubble_column_up" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/entities/evocation_illager.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/entities/evocation_illager.json new file mode 100644 index 0000000..50b08dc --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/entities/evocation_illager.json @@ -0,0 +1,319 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:evocation_illager", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:celebrate": { + "minecraft:behavior.celebrate": { + "priority": 5, + "celebration_sound": "celebrate", + "sound_interval": { + "range_min": 2.0, + "range_max": 7.0 + }, + "jump_interval": { + "range_min": 1.0, + "range_max": 3.5 + }, + "duration": 30.0, + "on_celebration_end_event": { + "event": "minecraft:stop_celebrating", + "target": "self" + } + } + }, + "minecraft:raid_configuration": { + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "hostile", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": false, + "can_migrate": true, + "first_founding_reward": 0 + }, + "minecraft:behavior.move_to_village": { + "priority": 6, + "speed_multiplier": 0.7 + }, + "minecraft:ambient_sound_interval": { + "value": 2.0, + "range": 4.0, + "event_name": "ambient.in.raid" + } + }, + "minecraft:raid_persistence": { + "minecraft:persistent": {} + }, + "minecraft:raid_despawn": { + "minecraft:despawn": { + "despawn_from_distance": {} + } + } + }, + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "10" + }, + "minecraft:type_family": { + "family": [ "evocation_illager", "monster", "illager", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/evocation_illager.json" + }, + "minecraft:health": { + "value": 24, + "max": 24 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:movement": { + "value": 0.5 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "can_pass_doors": true, + "can_open_doors": true, + "avoid_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.summon_entity": { + "priority": 2, + + "summon_choices": [ + { + "min_activation_range": 0.0, + "max_activation_range": 3.0, + "cooldown_time": 5.0, + "weight": 3, + "cast_duration": 2.0, + "particle_color": "#FF664D59", + "start_sound_event": "cast.spell", + "sequence": [ + { + "shape": "circle", + "target": "self", + "base_delay": 1.0, + "delay_per_summon": 0.0, + "num_entities_spawned": 5, + "entity_type": "minecraft:evocation_fang", + "size": 1.5, + "entity_lifespan": 1.1, + "sound_event": "prepare.attack" + }, + { + "shape": "circle", + "target": "self", + "base_delay": 0.15, + "delay_per_summon": 0.0, + "num_entities_spawned": 8, + "entity_type": "minecraft:evocation_fang", + "size": 2.5, + "entity_lifespan": 1.1 + } + ] + }, + { + "min_activation_range": 3.0, + "weight": 3, + "cooldown_time": 5.0, + "cast_duration": 2.0, + "particle_color": "#FF664D59", + "start_sound_event": "cast.spell", + "sequence": [ + { + "shape": "line", + "target": "self", + "base_delay": 1.0, + "delay_per_summon": 0.05, + "num_entities_spawned": 16, + "entity_type": "minecraft:evocation_fang", + "size": 20, + "entity_lifespan": 1.1 + } + ] + }, + { + "weight": 1, + "cooldown_time": 17.0, + "cast_duration": 5.0, + "particle_color": "#FFB3B3CC", + "sequence": [ + { + "shape": "circle", + "target": "self", + "base_delay": 5.0, + "num_entities_spawned": 3, + "entity_type": "minecraft:vex", + "summon_cap": 8, + "summon_cap_radius": 16.0, + "size": 1.0, + "sound_event": "prepare.summon" + } + ] + } + ] + }, + "minecraft:behavior.send_event": { + "priority": 3, + "event_choices": [ + { + "min_activation_range": 0.0, + "max_activation_range": 16.0, + "cooldown_time": 5.0, + "cast_duration": 3.0, + "particle_color": "#FFB38033", + "weight": 3, + "filters": { + "all_of": [ + { "test" : "is_family", "subject" : "other", "value" : "sheep"}, + { "test" : "is_color", "subject" : "other", "value" : "blue"} + ] + }, + "start_sound_event": "cast.spell", + "sequence": [ + { + "base_delay": 2.0, + "event": "wololo", + "sound_event": "prepare.wololo" + } + ] + } + ] + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 5, + "entity_types": [ + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "player"}, + "max_dist": 8, + "walk_speed_multiplier": 0.6, + "sprint_speed_multiplier": 1.0 + } + ] + }, + "minecraft:behavior.random_stroll": { + "priority": 8, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "is_family", "subject" : "other", "value" : "snowgolem"}, + { "test" : "is_family", "subject" : "other", "value" : "irongolem"}, + { "test" : "is_family", "subject" : "other", "value" : "wandering_trader"} + ] + }, + "max_dist": 20 + }, + { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "villager" }, + { "test": "has_component", "subject": "other", "operator": "!=", "value": "minecraft:is_baby" } + ] + }, + "max_dist": 20 + } + ], + "must_see": true + }, + + "minecraft:behavior.look_at_player": { + "priority": 9, + "look_distance": 3.0, + "probability": 1.0 + }, + "minecraft:behavior.look_at_entity": { + "priority": 10, + "look_distance": 8.0, + "filters": { "test" : "is_family", "subject" : "other", "value" : "mob" } + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:persistent": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:follow_range": { + "value": 64 + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + "events": { + "minecraft:spawn_for_raid": { + "add": { + "component_groups": [ + "minecraft:raid_configuration", + "minecraft:raid_despawn", + "minecraft:raid_persistence" + ] + } + }, + "minecraft:start_celebrating": { // Event must be called exactly this for village to fire it when a raid is lost + "sequence": [ + { + "add": { "component_groups": [ "minecraft:celebrate" ] } + }, + { + "filters": { "test": "has_nametag", "value": false }, + "remove": { "component_groups": [ "minecraft:raid_persistence" ] } + } + ] + }, + "minecraft:stop_celebrating": { + "remove": { "component_groups": [ "minecraft:celebrate" ] } + }, + "minecraft:raid_expired": { + "sequence": [ + { + "filters": { "test": "has_nametag", "value": false }, + "remove": { "component_groups": [ "minecraft:raid_persistence" ] } + } + ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/entities/frog.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/entities/frog.json new file mode 100644 index 0000000..f97d73b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/entities/frog.json @@ -0,0 +1,390 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:frog", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "temperate_frog": { + "minecraft:variant": { "value": 0 } + }, + "cold_frog": { + "minecraft:variant": { "value": 1 } + }, + "warm_frog": { + "minecraft:variant": { "value": 2 } + }, + "pregnant": { + "minecraft:behavior.lay_egg": { + "priority": 2, + "speed_multiplier": 1.0, + "search_range": 10, + "search_height": 3, + "goal_radius": 1.7, + "target_blocks": [ "minecraft:water" ], + "target_materials_above_block": [ "Air" ], + "allow_laying_from_below": true, + "use_default_animation": false, + "lay_seconds": 2, + "egg_type": "minecraft:frog_spawn", + "lay_egg_sound": "lay_spawn", + "on_lay": { + "event": "laid_egg", + "target": "self" + } + }, + "minecraft:behavior.move_to_water": { + "priority": 3, + "search_range": 20, + "search_height": 5, + "goal_radius": 1.5 + } + } + }, + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": [ "frog", "mob" ] + }, + "minecraft:collision_box": { + "width": 0.5, + "height": 0.55 + }, + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true, + "breathes_air": true, + "generates_bubbles": false + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 10 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": true, + "damage_modifier": -5 + } + }, + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": true, + "can_swim": true, + "can_walk": true, + "can_sink": false, + "avoid_damage_blocks": true + }, + "minecraft:movement.amphibious": { + }, + "minecraft:movement": { + "value": 0.1 + }, + "minecraft:underwater_movement": { + "value": 0.15 + }, + "minecraft:jump.static": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + }, + "minecraft:leashable": { + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:breedable": { + "require_tame": false, + "causes_pregnancy": true, + "breeds_with": { + "mate_type": "minecraft:frog", + "baby_type": "minecraft:tadpole", + "breed_event": { + "event": "become_pregnant" + } + }, + "breed_items": [ "slime_ball" ] + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 2.0 + }, + "minecraft:behavior.breed": { + "priority": 4 + }, + "minecraft:behavior.tempt": { + "priority": 5, + "speed_multiplier": 1.25, + "can_tempt_vertically": true, + "items": [ "slime_ball" ] + }, + "minecraft:behavior.move_to_land": { + "priority": 6, + "search_range": 30, + "search_height": 8, + "search_count": 80, + "goal_radius": 2 + }, + "minecraft:behavior.eat_mob": { + "priority": 7, + "run_speed": 2.0, + "eat_animation_time": 0.30, + "pull_in_force": 0.75, + "reach_mob_distance": 1.75, + "eat_mob_sound": "tongue", + "loot_table": "loot_tables/entities/frog.json" + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 8, + "within_radius": 16, + "entity_types": [ + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "slime" + }, + { + "test": "is_variant", + "subject": "other", + "operator": "==", + "value": 1 + } + ] + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "magmacube" + }, + { + "test": "is_variant", + "subject": "other", + "operator": "==", + "value": 1 + } + ] + }, + "max_dist": 16 + } + ], + "must_see": true + }, + "minecraft:behavior.croak": { + "priority": 9, + "interval": [ 10, 20 ], + "duration": 4.5, + "filters": { + "all_of": [ + { + "test": "in_water", + "value": false + }, + { + "test": "in_lava", + "value": false + } + ] + } + }, + "minecraft:behavior.jump_to_block": { + "priority": 10, + "search_width": 8, + "search_height": 4, + "minimum_path_length": 2, + "minimum_distance": 1, + "scale_factor": 0.6, + "max_velocity": 1, + "cooldown_range": [ 5, 7 ], + "preferred_blocks": [ + "minecraft:waterlily", + "minecraft:big_dripleaf" + ], + "preferred_blocks_chance": 0.5, + "forbidden_blocks": [ + "minecraft:water" + ] + }, + "minecraft:behavior.random_stroll": { + "priority": 11 + }, + "minecraft:behavior.look_at_player": { + "priority": 12, + "target_distance": 6.0, + "probability": 0.02 + } + }, + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "add": { + "component_groups": [ "temperate_frog" ] + } + }, + { + "filters": { + "any_of": [ + { "test": "has_biome_tag", "value": "desert" }, + { "test": "has_biome_tag", "value": "jungle" }, + { "test": "has_biome_tag", "value": "savanna" }, + { "test": "has_biome_tag", "value": "mesa" }, + { "test": "has_biome_tag", "value": "nether" }, + { + "all_of": [ + { "test": "has_biome_tag", "value": "warm" }, + { "test": "has_biome_tag", "value": "ocean" } + ] + }, + { + "all_of": [ + { "test": "has_biome_tag", "value": "lukewarm" }, + { "test": "has_biome_tag", "value": "ocean" } + ] + }, + { "test": "has_biome_tag", "value": "mangrove_swamp" } + ] + }, + "add": { + "component_groups": [ "warm_frog" ] + } + }, + { + "filters": { + "any_of": [ + { "test": "has_biome_tag", "value": "mountain" }, + { + "all_of": [ + { "test": "has_biome_tag", "value": "mountains" }, + { "test": "has_biome_tag", "operator": "!=", "value": "meadow" } + ] + }, + { "test": "has_biome_tag", "value": "ice" }, + { "test": "has_biome_tag", "value": "cold" }, + { "test": "has_biome_tag", "value": "frozen" }, + { "test": "has_biome_tag", "value": "the_end" } + ] + }, + "add": { + "component_groups": [ "cold_frog" ] + } + } + ] + }, + "spawn_temperate": { + "add": { + "component_groups": [ + "temperate_frog" + ] + } + }, + "spawn_cold": { + "add": { + "component_groups": [ + "cold_frog" + ] + } + }, + "spawn_warm": { + "add": { + "component_groups": [ + "warm_frog" + ] + } + }, + "minecraft:entity_transformed": { + "sequence": [ + { + "add": { + "component_groups": [ "temperate_frog" ] + } + }, + { + "filters": { + "any_of": [ + { "test": "has_biome_tag", "value": "desert" }, + { "test": "has_biome_tag", "value": "jungle" }, + { "test": "has_biome_tag", "value": "savanna" }, + { "test": "has_biome_tag", "value": "mesa" }, + { "test": "has_biome_tag", "value": "nether" }, + { + "all_of": [ + { "test": "has_biome_tag", "value": "warm" }, + { "test": "has_biome_tag", "value": "ocean" } + ] + }, + { + "all_of": [ + { "test": "has_biome_tag", "value": "lukewarm" }, + { "test": "has_biome_tag", "value": "ocean" } + ] + }, + { "test": "has_biome_tag", "value": "mangrove_swamp" } + ] + }, + "add": { + "component_groups": [ "warm_frog" ] + } + }, + { + "filters": { + "any_of": [ + { "test": "has_biome_tag", "value": "mountain" }, + { "test": "has_biome_tag", "value": "mountains" }, + { "test": "has_biome_tag", "value": "ice" }, + { "test": "has_biome_tag", "value": "cold" }, + { "test": "has_biome_tag", "value": "frozen" }, + { "test": "has_biome_tag", "value": "the_end" } + ] + }, + "add": { + "component_groups": [ "cold_frog" ] + } + } + ] + }, + "become_pregnant": { + "add": { + "component_groups": [ "pregnant" ] + } + }, + "laid_egg": { + "remove": { + "component_groups": [ "pregnant" ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/entities/llama.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/entities/llama.json new file mode 100644 index 0000000..38d007d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/entities/llama.json @@ -0,0 +1,808 @@ +{ + "format_version": "1.19.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:llama", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:llama_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + { + "item": "wheat", + "growth": 0.1 + }, + { + "item": "hay_block", + "growth": 0.9 + } + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + + "minecraft:behavior.follow_parent": { + "priority": 5, + "speed_multiplier": 1.0 + } + }, + + "minecraft:llama_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/llama.json" + }, + "minecraft:behavior.breed": { + "priority": 4, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": true, + "inherit_tamed": false, + "breeds_with": { + "mate_type": "minecraft:llama", + "baby_type": "minecraft:llama", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ "hay_block" ] + } + }, + + "minecraft:llama_wandering_trader": { + "minecraft:mark_variant": { + "value": 1 + }, + "minecraft:on_friendly_anger": { + "event": "minecraft:defend_wandering_trader", + "target": "self" + }, + "minecraft:environment_sensor": { + "triggers": [ + { + // If this is a Wandering Trader's llama and it was just released from its leash, make it tame + "filters": { + "all_of": [ + { + "test": "is_leashed", + "subject": "self", + "value": false + }, + { + "test": "has_component", + "subject": "self", + "operator": "!=", + "value": "minecraft:is_tamed" + } + ] + }, + "event": "minecraft:on_tame" + }, + { + "filters": { + "all_of": [ + { + "test": "is_leashed", + "subject": "self", + "value": false + }, + { + "test": "has_component", + "subject": "self", + "operator": "==", + "value": "minecraft:persistent" + } + ] + }, + "event": "minecraft:remove_persistence" + } + ] + } + }, + "minecraft:llama_persistence": { + "minecraft:persistent": { + } + }, + + "minecraft:strength_1": { + "minecraft:strength": { + "value": 1, + "max": 5 + } + }, + "minecraft:strength_2": { + "minecraft:strength": { + "value": 2, + "max": 5 + } + }, + "minecraft:strength_3": { + "minecraft:strength": { + "value": 3, + "max": 5 + } + }, + "minecraft:strength_4": { + "minecraft:strength": { + "value": 4, + "max": 5 + } + }, + "minecraft:strength_5": { + "minecraft:strength": { + "value": 5, + "max": 5 + } + }, + + "minecraft:llama_creamy": { + "minecraft:variant": { + "value": 0 + } + }, + "minecraft:llama_white": { + "minecraft:variant": { + "value": 1 + } + }, + "minecraft:llama_brown": { + "minecraft:variant": { + "value": 2 + } + }, + "minecraft:llama_gray": { + "minecraft:variant": { + "value": 3 + } + }, + + "minecraft:llama_wild": { + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "player" + ], + "interact_text": "action.interact.mount", + "seats": { + "position": [ 0.0, 1.17, -0.3 ] + } + + }, + "minecraft:tamemount": { + "min_temper": 0, + "max_temper": 30, + "feed_text": "action.interact.feed", + "ride_text": "action.interact.mount", + "feed_items": [ + { + "item": "wheat", + "temper_mod": 3 + }, + { + "item": "hay_block", + "temper_mod": 6 + } + ], + "auto_reject_items": [ + { + "item": "horsearmorleather" + }, + { + "item": "horsearmoriron" + }, + { + "item": "horsearmorgold" + }, + { + "item": "horsearmordiamond" + }, + { + "item": "saddle" + } + ], + "tame_event": { + "event": "minecraft:on_tame", + "target": "self" + } + } + }, + + + "minecraft:llama_tamed": { + "minecraft:is_tamed": { + }, + "minecraft:rideable": { + "seat_count": 1, + "crouching_skip_interact": true, + "family_types": [ + "player" + ], + "interact_text": "action.interact.ride.horse", + "seats": { + "position": [ 0.0, 1.17, -0.3 ] + } + + }, + "minecraft:inventory": { + "inventory_size": 16, + "container_type": "horse", + "additional_slots_per_strength": 3 + }, + "minecraft:equippable": { + "slots": [ + { + "slot": 1, + "item": "carpet", + "accepted_items": [ "carpet" ] + } + ] + } + }, + "minecraft:llama_unchested": { + "minecraft:interact": { + "interactions": [ + { + "play_sounds": "armor.equip_generic", + "on_interact": { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "has_equipment", + "domain": "hand", + "subject": "other", + "value": "chest" + } + ] + }, + "event": "minecraft:on_chest", + "target": "self" + }, + "use_item": true, + "interact_text": "action.interact.attachchest" + } + ] + } + }, + + "minecraft:llama_chested": { + "minecraft:is_chested": { + + } + }, + + "minecraft:llama_angry": { + "minecraft:angry": { + "duration": 4, + "broadcast_anger": false, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:behavior.ranged_attack": { + "priority": 2, + "attack_radius": 64, + "charge_shoot_trigger": 2, + "charge_charged_trigger": 1 + } + }, + "minecraft:llama_angry_wolf": { + "minecraft:angry": { + "duration": -1, + "broadcast_anger": false, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:behavior.ranged_attack": { + "priority": 2, + "attack_radius": 64, + "charge_shoot_trigger": 2, + "charge_charged_trigger": 1 + } + }, + "minecraft:llama_defend_trader": { + "minecraft:angry": { + "duration": 10, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:behavior.ranged_attack": { + "priority": 2, + "attack_radius": 64, + "charge_shoot_trigger": 2, + "charge_charged_trigger": 1 + } + }, + + "minecraft:in_caravan": { + "minecraft:damage_sensor": { + "triggers": { + "cause": "all", + "deals_damage": true + } + } + } + + }, + + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": [ "llama", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:mark_variant": { + "value": 0 + }, + "minecraft:health": { + "value": { + "range_min": 15, + "range_max": 30 + } + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:follow_range": { + "value": 40, + "max": 40 + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0, + "can_be_stolen": true + }, + "minecraft:balloonable": { + }, + "minecraft:healable": { + "items": [ + { + "item": "wheat", + "heal_amount": 2 + }, + { + "item": "hay_block", + "heal_amount": 10 + } + ] + }, + "minecraft:shooter": { + "def": "minecraft:llama_spit" + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.run_around_like_crazy": { + "priority": 1, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.follow_caravan": { + "priority": 3, + "speed_multiplier": 2.1, + "entity_count": 10, + "entity_types": { + "filters": { + "test": "is_family", + "subject": "other", + "value": "llama" + } + } + }, + "minecraft:behavior.panic": { + "priority": 4, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.7 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:behavior.mount_pathing": { + "priority": 1, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1, + "hurt_owner": true + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "all", + "deals_damage": true, + "on_damage": { + "filters": { + "test": "in_caravan", + "value": false + }, + "event": "minecraft:become_angry" + } + } + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "attack_interval": 16, + "entity_types": [ + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "wolf" + }, + { + "test": "has_component", + "subject": "other", + "operator": "!=", + "value": "minecraft:is_tamed" + } + ] + }, + "max_dist": 10 + } + ], + "must_see": false, + "must_reach": true + }, + "minecraft:on_target_acquired": { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "target", + "value": "wolf" + }, + { + "test": "has_component", + "subject": "target", + "operator": "!=", + "value": "minecraft:is_tamed" + } + ] + }, + "event": "minecraft:mad_at_wolf", + "target": "self" + }, + "minecraft:on_target_escape": { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "target", + "value": "wolf" + }, + { + "test": "has_component", + "subject": "target", + "operator": "!=", + "value": "minecraft:is_tamed" + } + ] + }, + "event": "minecraft:on_calm", + "target": "self" + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:collision_box": { + "width": 0.9, + "height": 1.87 + } + }, + + + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 90, + "trigger": "minecraft:spawn_adult" + }, + { + "weight": 10, + "trigger": "minecraft:spawn_baby" + } + ] + } + ] + }, + + "minecraft:entity_born": { + "add": { + "component_groups": [ + "minecraft:llama_baby" + ] + } + }, + + "minecraft:from_wandering_trader": { + "sequence": [ + { + "add": { + "component_groups": [ + "minecraft:llama_adult", + "minecraft:llama_wandering_trader", + "minecraft:llama_persistence" + ] + } + }, + { + "trigger": "minecraft:add_attributes" + } + ] + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:llama_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:llama_adult", + "minecraft:llama_wild" + ] + } + }, + + "minecraft:on_tame": { + "remove": { + "component_groups": [ + "minecraft:llama_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:llama_tamed", + "minecraft:llama_unchested" + ] + } + }, + "minecraft:remove_persistence": { + "remove": { + "component_groups": [ + "minecraft:llama_persistence" + ] + } + }, + "minecraft:join_caravan": { + "add": { + "component_groups": [ + "minecraft:in_caravan" + ] + } + }, + "minecraft:leave_caravan": { + "remove": { + "component_groups": [ + "minecraft:in_caravan" + ] + } + }, + "minecraft:mad_at_wolf": { + "add": { + "component_groups": [ + "minecraft:llama_angry_wolf" + ] + } + }, + "minecraft:defend_wandering_trader": { + "add": { + "component_groups": [ + "minecraft:llama_defend_trader" + ] + } + }, + "minecraft:become_angry": { + "add": { + "component_groups": [ + "minecraft:llama_angry" + ] + } + }, + "minecraft:on_calm": { + "remove": { + "component_groups": [ + "minecraft:llama_angry", + "minecraft:llama_angry_wolf", + "minecraft:llama_defend_trader" + ] + } + }, + + "minecraft:on_chest": { + "remove": { + "component_groups": [ + "minecraft:llama_unchested" + ] + }, + "add": { + "component_groups": [ + "minecraft:llama_chested" + ] + } + }, + + "minecraft:add_attributes": { + "sequence": [ + { + "randomize": [ + { + "weight": 32, + "add": { + "component_groups": [ + "minecraft:strength_1" + ] + } + }, + { + "weight": 32, + "add": { + "component_groups": [ + "minecraft:strength_2" + ] + } + }, + { + "weight": 32, + "add": { + "component_groups": [ + "minecraft:strength_3" + ] + } + }, + { + "weight": 2, + "add": { + "component_groups": [ + "minecraft:strength_4" + ] + } + }, + { + "weight": 2, + "add": { + "component_groups": [ + "minecraft:strength_5" + ] + } + } + ] + }, + { + "randomize": [ + { + "weight": 25, + "add": { + "component_groups": [ + "minecraft:llama_creamy" + ] + } + }, + { + "weight": 25, + "add": { + "component_groups": [ + "minecraft:llama_white" + ] + } + }, + { + "weight": 25, + "add": { + "component_groups": [ + "minecraft:llama_brown" + ] + } + }, + { + "weight": 25, + "add": { + "component_groups": [ + "minecraft:llama_gray" + ] + } + } + ] + } + ] + }, + + "minecraft:spawn_baby": { + "add": { + "component_groups": [ + "minecraft:llama_baby" + ] + }, + "trigger": "minecraft:add_attributes" + }, + + "minecraft:spawn_adult": { + "add": { + "component_groups": [ + "minecraft:llama_adult", + "minecraft:llama_wild" + ] + }, + "trigger": "minecraft:add_attributes" + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/entities/mooshroom.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/entities/mooshroom.json new file mode 100644 index 0000000..f0cc582 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/entities/mooshroom.json @@ -0,0 +1,762 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:mooshroom", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:mooshroom_become_cow": { + "minecraft:transformation": { + "into": "minecraft:cow" + } + }, + "minecraft:cow_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value":0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": "wheat", + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 6, + "speed_multiplier": 1.1 + } + }, + + "minecraft:cow_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/mooshroom.json" + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": false, + "breed_items": "wheat", + "breeds_with": { + "mate_type": "minecraft:mooshroom", + "baby_type": "minecraft:mooshroom", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "deny_parents_variant": { + "chance": 0.00098, // Roughly 1/1024 + "min_variant": 0, + "max_variant": 1 + } + }, + + "minecraft:interact": { + "interactions": [ + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "bowl"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_component", "operator": "!=", "value" : "minecraft:transformation"} + ] + }, + "event": "minecraft:flowerless", + "target": "self" + }, + "add_items": { + "table": "loot_tables/gameplay/entities/mooshroom_milking.json" + }, + "use_item": true, + "play_sounds": "milk_suspiciously", + "interact_text": "action.interact.moostew" + }, + { + "on_interact": { + "filters": { // allium + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "red_flower:2"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1}, + { "test": "is_mark_variant", "subject": "self", "operator": "!=", "value": 7} + ] + }, + "event": "minecraft:ate_allium", + "target": "self" + }, + "use_item": true, + "play_sounds": "eat", + "particle_on_start": { "particle_type": "smoke", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.feed" + }, + { + "on_interact": { + "filters": { // bluet + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "red_flower:3"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1}, + { "test": "is_mark_variant", "subject": "self", "operator": "!=", "value": 3} + ] + }, + "event": "minecraft:ate_bluet", + "target": "self" + }, + "use_item": true, + "play_sounds": "eat", + "particle_on_start": { "particle_type": "smoke", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.feed" + }, + { + "on_interact": { + "filters": { // orchid + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "red_flower:1"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1}, + { "test": "is_mark_variant", "subject": "self", "operator": "!=", "value": 6} + ] + }, + "event": "minecraft:ate_orchid", + "target": "self" + }, + "use_item": true, + "play_sounds": "eat", + "particle_on_start": { "particle_type": "smoke", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.feed" + }, + { + "on_interact": { + "filters": { // cornflower + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "red_flower:9"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1}, + { "test": "is_mark_variant", "subject": "self", "operator": "!=", "value": 1} + ] + }, + "event": "minecraft:ate_cornflower", + "target": "self" + }, + "use_item": true, + "play_sounds": "eat", + "particle_on_start": { "particle_type": "smoke", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.feed" + }, + { + "on_interact": { + "filters": { // Dandelion + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "yellow_flower"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1}, + { "test": "is_mark_variant", "subject": "self", "operator": "!=", "value": 5} + ] + }, + "event": "minecraft:ate_dandelion", + "target": "self" + }, + "use_item": true, + "play_sounds": "eat", + "particle_on_start": { "particle_type": "smoke", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.feed" + }, + { + "on_interact": { + "filters": { // lily of the valley + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "red_flower:10"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1}, + { "test": "is_mark_variant", "subject": "self", "operator": "!=", "value": 4} + ] + }, + "event": "minecraft:ate_lily", + "target": "self" + }, + "use_item": true, + "play_sounds": "eat", + "particle_on_start": { "particle_type": "smoke", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.feed" + }, + { + "on_interact": { + "filters": { // daisy + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "red_flower:8"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1}, + { "test": "is_mark_variant", "subject": "self", "operator": "!=", "value": 8} + ] + }, + "event": "minecraft:ate_daisy", + "target": "self" + }, + "use_item": true, + "play_sounds": "eat", + "particle_on_start": { "particle_type": "smoke", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.feed" + }, + { + "on_interact": { + "filters": { // poppy + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "red_flower:0"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1}, + { "test": "is_mark_variant", "subject": "self", "operator": "!=", "value": 0} + ] + }, + "event": "minecraft:ate_poppy", + "target": "self" + }, + "use_item": true, + "play_sounds": "eat", + "particle_on_start": { "particle_type": "smoke", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.feed" + }, + { + "on_interact": { + "filters": { // tulips + "any_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "red_flower:4"}, + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "red_flower:5"}, + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "red_flower:6"}, + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "red_flower:7"} + ], + "all_of": [ + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1}, + { "test": "is_mark_variant", "subject": "self", "operator": "!=", "value": 2} + ] + }, + "event": "minecraft:ate_tulip", + "target": "self" + }, + "use_item": true, + "play_sounds": "eat", + "particle_on_start": { "particle_type": "smoke", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.feed" + }, + { + "on_interact": { + "filters": { // rose + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "wither_rose"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1}, + { "test": "is_mark_variant", "subject": "self", "operator": "!=", "value": 9} + ] + }, + "event": "minecraft:ate_rose", + "target": "self" + }, + "use_item": true, + "play_sounds": "eat", + "particle_on_start": { "particle_type": "smoke", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.feed" + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "shears"}, + { "test" : "has_component", "operator": "!=", "value" : "minecraft:transformation"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 0} + ] + }, + "event": "become_cow", + "target": "self" + }, + "use_item": false, + "hurt_item": 1, + "play_sounds": "shear", + "spawn_items": { "table": "loot_tables/entities/mooshroom_shear.json" }, + "particle_on_start": { "particle_type": "largeexplode", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.mooshear", + "vibration": "shear" + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "shears"}, + { "test" : "has_component", "operator": "!=", "value" : "minecraft:transformation"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1} + ] + }, + "event": "become_cow", + "target": "self" + }, + "use_item": false, + "hurt_item": 1, + "play_sounds": "shear", + "spawn_items": { "table": "loot_tables/entities/brown_mooshroom_shear.json" }, + "particle_on_start": { "particle_type": "largeexplode", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.mooshear", + "vibration": "shear" + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "bucket:0"}, + { "test" : "is_family", "subject" : "other", "value" : "player"} + ] + } + }, + "use_item": true, + "transform_to_item": "bucket:1", + "play_sounds": "milk", + "interact_text": "action.interact.milk" + } + ] + } + }, + + "minecraft:mooshroom_fed_nothing": { + "minecraft:mark_variant": { + "value": -1 + } + }, + + "minecraft:mooshroom_brown_fed_poppy": { + "minecraft:mark_variant": { + "value": 0 + } + }, + + "minecraft:mooshroom_brown_fed_cornflower": { + "minecraft:mark_variant": { + "value": 1 + } + }, + + "minecraft:mooshroom_brown_fed_tulips": { + "minecraft:mark_variant": { + "value": 2 + } + }, + + "minecraft:mooshroom_brown_fed_azure_bluet": { + "minecraft:mark_variant": { + "value": 3 + } + }, + + "minecraft:mooshroom_brown_fed_lily_of_the_valley": { + "minecraft:mark_variant": { + "value": 4 + } + }, + + "minecraft:mooshroom_brown_fed_dandelion": { + "minecraft:mark_variant": { + "value": 5 + } + }, + + "minecraft:mooshroom_brown_fed_blue_orchid": { + "minecraft:mark_variant": { + "value": 6 + } + }, + + "minecraft:mooshroom_brown_fed_allium": { + "minecraft:mark_variant": { + "value": 7 + } + }, + + "minecraft:mooshroom_brown_fed_oxeye_daisy": { + "minecraft:mark_variant": { + "value": 8 + } + }, + + "minecraft:mooshroom_brown_fed_wither_rose": { + "minecraft:mark_variant": { + "value": 9 + } + }, + + "minecraft:mooshroom_red": { + "minecraft:variant": { + "value": 0 + } + }, + + "minecraft:mooshroom_brown": { + "minecraft:variant": { + "value": 1 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": [ "mushroomcow", "mob" ] + }, + "minecraft:mark_variant": { + "value": -1 + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 0.9, + "height": 1.3 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 1.105, 0.0 ] + } + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25 + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.5, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.tempt": { + "priority": 4, + "speed_multiplier": 1.25, + "items": [ + "wheat" + ] + }, + "minecraft:behavior.follow_parent": { + "priority": 5, + "speed_multiplier": 1.1 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:damage_sensor": { + "triggers": [ + { + "on_damage": { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "lightning" }, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 0 } + ] + }, + "event": "minecraft:become_brown" + }, + "deals_damage": false, + "on_damage_sound_event": "convert_mooshroom" + }, + { + "on_damage": { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "lightning" }, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1 } + ] + }, + "event": "minecraft:become_red" + }, + "deals_damage": false, + "on_damage_sound_event": "convert_mooshroom" + } + ] + } + }, + + "events": { + "become_cow": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:mooshroom_become_cow" + ] + } + }, + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 95, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:cow_adult", + "minecraft:mooshroom_red" + ] + } + }, + { + "weight": 5, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:cow_baby", + "minecraft:mooshroom_red" + ] + } + } + ] + }, + + "minecraft:entity_born": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:cow_baby" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:cow_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:cow_adult" + ] + } + }, + + "minecraft:flowerless": { + "add": { + "component_groups": [ + "minecraft:mooshroom_fed_nothing" + ] + } + }, + + "minecraft:ate_allium": { + "add": { + "component_groups": [ + "minecraft:mooshroom_brown_fed_allium" + ] + } + }, + + "minecraft:ate_cornflower": { + "add": { + "component_groups": [ + "minecraft:mooshroom_brown_fed_cornflower" + ] + } + }, + + "minecraft:ate_lily": { + "add": { + "component_groups": [ + "minecraft:mooshroom_brown_fed_lily_of_the_valley" + ] + } + }, + + "minecraft:ate_rose": { + "add": { + "component_groups": [ + "minecraft:mooshroom_brown_fed_wither_rose" + ] + } + }, + + "minecraft:ate_orchid": { + "add": { + "component_groups": [ + "minecraft:mooshroom_brown_fed_blue_orchid" + ] + } + }, + + "minecraft:ate_daisy": { + "add": { + "component_groups": [ + "minecraft:mooshroom_brown_fed_oxeye_daisy" + ] + } + }, + + "minecraft:ate_tulip": { + "add": { + "component_groups": [ + "minecraft:mooshroom_brown_fed_tulips" + ] + } + }, + + "minecraft:ate_bluet": { + "add": { + "component_groups": [ + "minecraft:mooshroom_brown_fed_azure_bluet" + ] + } + }, + + "minecraft:ate_poppy": { + "add": { + "component_groups": [ + "minecraft:mooshroom_brown_fed_poppy" + ] + } + }, + + "minecraft:ate_dandelion": { + "add": { + "component_groups": [ + "minecraft:mooshroom_brown_fed_dandelion" + ] + } + }, + + "minecraft:become_red": { + "remove": { + "component_groups": [ + "minecraft:mooshroom_brown" + ] + }, + "add": { + "component_groups": [ + "minecraft:mooshroom_red", + "minecraft:mooshroom_fed_nothing" + ] + } + }, + + "minecraft:become_brown": { + "remove": { + "component_groups": [ + "minecraft:mooshroom_red" + ] + }, + "add": { + "component_groups": [ + "minecraft:mooshroom_brown", + "minecraft:mooshroom_fed_nothing" + ] + } + }, + + "minecraft:become_brown_adult": { + "remove": { + "component_groups": [ + "minecraft:mooshroom_red" + ] + }, + "add": { + "component_groups": [ + "minecraft:mooshroom_brown", + "minecraft:cow_adult", + "minecraft:mooshroom_fed_nothing" + ] + } + }, + + "minecraft:become_red_adult": { + "remove": { + "component_groups": [ + "minecraft:mooshroom_brown", + "minecraft:cow_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:mooshroom_red", + "minecraft:cow_adult" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/entities/parrot.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/entities/parrot.json new file mode 100644 index 0000000..8cdaac1 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/entities/parrot.json @@ -0,0 +1,346 @@ +{ + "format_version": "1.19.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:parrot", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:parrot_red": { + "minecraft:variant": { "value": 0 } + }, + "minecraft:parrot_blue": { + "minecraft:variant": { "value": 1 } + }, + "minecraft:parrot_green": { + "minecraft:variant": { "value": 2 } + }, + "minecraft:parrot_cyan": { + "minecraft:variant": { "value": 3 } + }, + "minecraft:parrot_silver": { + "minecraft:variant": { "value": 4 } + }, + + "minecraft:parrot_adult": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/parrot.json" + } + }, + + "minecraft:parrot_wild": { + "minecraft:type_family": { + "family": [ "parrot_wild", "mob" ] + }, + "minecraft:tameable": { + "probability": 0.33, + "tame_items": [ + "wheat_seeds", + "pumpkin_seeds", + "melon_seeds", + "beetroot_seeds" + ], + "tame_event": { + "event": "minecraft:on_tame", + "target": "self" + } + }, + "minecraft:behavior.random_fly": { + "priority": 2, + "xz_dist": 15, + "y_dist": 1, + "y_offset": 0, + "speed_multiplier": 1.0, + "can_land_on_trees": true, + "avoid_damage_blocks": true + }, + "minecraft:behavior.follow_mob": { + "priority": 3, + "speed_multiplier": 1.0, + "stop_distance": 3, + "search_range": 20 + } + }, + + "minecraft:parrot_tame": { + "minecraft:type_family": { + "family": [ "parrot_tame", "mob" ] + }, + "minecraft:is_tamed": { + }, + "minecraft:behavior.follow_owner": { + "priority": 2, + "speed_multiplier": 1.0, + "start_distance": 5, + "stop_distance": 1 + }, + "minecraft:sittable": { + }, + "minecraft:behavior.stay_while_sitting": { + "priority": 1 + }, + "minecraft:behavior.find_mount": { + "priority": 3, + "within_radius": 16, + "avoid_water": true, + "start_delay": 100, + "target_needed": false, + "mount_distance": 2.0 + } + }, + "minecraft:parrot_not_riding_player": { + "minecraft:entity_sensor": { + "sensor_range": 2.0, + "relative_range": false, + "event_filters": { + "all_of": [ + { + "test": "is_riding", + "subject": "self", + "operator": "equals", + "value": true + }, + { + "test": "has_component", + "subject": "self", + "operator": "equals", + "value": "minecraft:behavior.look_at_player" + } + ] + }, + "event": "minecraft:on_riding_player" + }, + "minecraft:behavior.look_at_player": { + "priority": 1, + "look_distance": 8.0 + } + }, + "minecraft:parrot_riding_player": { + "minecraft:entity_sensor": { + "sensor_range": 2.0, + "relative_range": false, + "event_filters": { + "all_of": [ + { + "test": "is_riding", + "subject": "self", + "operator": "equals", + "value": false + }, + { + "test": "has_component", + "subject": "self", + "operator": "not", + "value": "minecraft:behavior.look_at_player" + } + ] + }, + "event": "minecraft:on_not_riding_player" + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 0.5, + "height": 1 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 6, + "max": 6 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.4 + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:jump.static": { + }, + "minecraft:can_fly": { + }, + "minecraft:navigation.fly": { + "can_path_over_water": true, + "can_path_from_air": true + }, + "minecraft:movement.fly": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 0, + "speed_multiplier": 1.25 + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:healable": { + "force_use": true, + "filters": { + "test": "is_riding", + "operator": "!=", + "value": true + }, + "items": [ + { + "item": "cookie", + "heal_amount": 0, + "effects": [ + { + "name": "fatal_poison", + "chance": 1.0, + "duration": 1000, + "amplifier": 0 + } + ] + } + ] + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 20, + "add": { + "component_groups": [ + "minecraft:parrot_red", + "minecraft:parrot_adult", + "minecraft:parrot_wild", + "minecraft:parrot_not_riding_player" + ] + } + }, + { + "weight": 20, + "add": { + "component_groups": [ + "minecraft:parrot_blue", + "minecraft:parrot_adult", + "minecraft:parrot_wild", + "minecraft:parrot_not_riding_player" + ] + } + }, + { + "weight": 20, + "add": { + "component_groups": [ + "minecraft:parrot_green", + "minecraft:parrot_adult", + "minecraft:parrot_wild", + "minecraft:parrot_not_riding_player" + ] + } + }, + { + "weight": 20, + "add": { + "component_groups": [ + "minecraft:parrot_cyan", + "minecraft:parrot_adult", + "minecraft:parrot_wild", + "minecraft:parrot_not_riding_player" + ] + } + }, + { + "weight": 20, + "add": { + "component_groups": [ + "minecraft:parrot_silver", + "minecraft:parrot_adult", + "minecraft:parrot_wild", + "minecraft:parrot_not_riding_player" + ] + } + } + ] + }, + "minecraft:on_tame": { + "remove": { + "component_groups": [ + "minecraft:parrot_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:parrot_tame" + ] + } + }, + "minecraft:on_riding_player": { + "remove": { + "component_groups": [ + "minecraft:parrot_not_riding_player" + ] + }, + "add": { + "component_groups": [ + "minecraft:parrot_riding_player" + ] + } + }, + "minecraft:on_not_riding_player": { + "remove": { + "component_groups": [ + "minecraft:parrot_riding_player" + ] + }, + "add": { + "component_groups": [ + "minecraft:parrot_not_riding_player" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/entities/pillager.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/entities/pillager.json new file mode 100644 index 0000000..2f7e140 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/entities/pillager.json @@ -0,0 +1,506 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:pillager", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:celebrate": { + "minecraft:behavior.celebrate": { + "priority": 5, + "celebration_sound": "celebrate", + "sound_interval": { + "range_min": 2.0, + "range_max": 7.0 + }, + "jump_interval": { + "range_min": 1.0, + "range_max": 3.5 + }, + "duration": 30.0, + "on_celebration_end_event": { + "event": "minecraft:stop_celebrating", + "target": "self" + } + } + }, + "minecraft:ranged_attack": { + "minecraft:behavior.ranged_attack": { + "priority": 4, + "attack_interval_min": 1.0, + "attack_interval_max": 1.0, + "attack_radius": 8.0 + }, + "minecraft:shooter": { + "def": "minecraft:arrow" + }, + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "is_underwater", + "subject": "self", + "operator": "==", + "value": true + }, + "event": "minecraft:melee_mode" + } + } + }, + "minecraft:melee_attack": { + "minecraft:behavior.melee_attack": { + "priority": 4, + "track_target": true + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "in_water", + "subject": "self", + "operator": "==", + "value": false + }, + "event": "minecraft:ranged_mode" + } + } + }, + "minecraft:raid_configuration": { + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "hostile", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": false, + "can_migrate": true, + "first_founding_reward": 0 + }, + "minecraft:behavior.move_to_village": { + "priority": 5, + "speed_multiplier": 1.0, + "goal_radius": 2.0 + }, + "minecraft:loot": { + "table": "loot_tables/entities/pillager_raid.json" + }, + "minecraft:ambient_sound_interval": { + "value": 2.0, + "range": 4.0, + "event_name": "ambient.in.raid" + } + }, + "minecraft:raid_persistence": { + "minecraft:persistent": {} + }, + "minecraft:illager_squad_captain": { + "minecraft:is_illager_captain": { + }, + "minecraft:variant": { + "value": 1 + }, + "minecraft:equipment": { + "table": "loot_tables/entities/pillager_captain_equipment.json", + "slot_drop_chance": [ + { + "slot": "slot.armor.chest", + "drop_chance": 1.0 + } + ] + }, + "minecraft:damage_sensor": { + "triggers": { + "on_damage": { + "filters": { + "all_of": [ + { + "test": "has_damage", + "value": "fatal" + }, + { + "test": "is_family", + "subject": "other", + "value": "player" + } + ] + }, + "event": "minecraft:gain_bad_omen", + "target": "other" + } + } + }, + "minecraft:on_hurt": { + "event": "minecraft:ranged_mode", + "target": "self" + }, + "minecraft:on_hurt_by_player": { + "event": "minecraft:ranged_mode", + "target": "self" + } + }, + "minecraft:patrol_captain": { + "minecraft:is_illager_captain": { + }, + "minecraft:variant": { + "value": 1 + }, + "minecraft:equipment": { + "table": "loot_tables/entities/pillager_captain_equipment.json", + "slot_drop_chance": [ + { + "slot": "slot.armor.chest", + "drop_chance": 1.0 + } + ] + }, + "minecraft:damage_sensor": { + "triggers": { + "on_damage": { + "filters": { + "all_of": [ + { + "test": "has_damage", + "value": "fatal" + }, + { + "test": "is_family", + "subject": "other", + "value": "player" + } + ] + }, + "event": "minecraft:gain_bad_omen", + "target": "other" + } + } + }, + "minecraft:on_hurt": { + "event": "minecraft:ranged_mode", + "target": "self" + }, + "minecraft:on_hurt_by_player": { + "event": "minecraft:ranged_mode", + "target": "self" + }, + "minecraft:on_target_escape": { + "event": "minecraft:calm", + "target": "self" + }, + "minecraft:behavior.hold_ground": { + "priority": 5, + "min_radius": 10, + "broadcast": true, + "broadcast_range": 8, + "within_radius_event": { + "event": "minecraft:ranged_mode", + "target": "self" + } + }, + "minecraft:behavior.move_to_random_block": { + "priority": 6, + "speed_multiplier": 0.55, + "within_radius": 8, + "block_distance": 512 + } + }, + "minecraft:patrol_follower": { + "minecraft:behavior.follow_target_captain": { + "priority": 5, + "speed_multiplier": 0.8, + "within_radius": 64, + "follow_distance": 5 + }, + "minecraft:behavior.hold_ground": { + "priority": 6, + "min_radius": 10, + "broadcast": true, + "broadcast_range": 8, + "within_radius_event": { + "event": "minecraft:ranged_mode", + "target": "self" + } + }, + "minecraft:on_hurt": { + "event": "minecraft:ranged_mode", + "target": "self" + }, + "minecraft:on_hurt_by_player": { + "event": "minecraft:ranged_mode", + "target": "self" + }, + "minecraft:on_target_escape": { + "event": "minecraft:calm", + "target": "self" + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? (query.is_baby ? 12 : 5) + (Math.die_roll(query.equipment_count,1,3)) : 0" + }, + "minecraft:equip_item": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:type_family": { + "family": [ "pillager", "monster", "illager", "mob" ] + }, + "minecraft:variant": { + "value": 0 + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:health": { + "value": 24, + "max": 24 + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/pillager.json" + }, + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:banner:15", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + } + ] + }, + "minecraft:movement": { + "value": 0.35 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:nameable": { + }, + "minecraft:equipment": { + "table": "loot_tables/entities/pillager_gear.json" + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1, + "entity_types": { + "filters": { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "illager" + }, + "max_dist": 64 + } + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "reselect_targets": true, + "within_radius": 16.0, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "is_family", + "subject": "other", + "value": "irongolem" + }, + { + "test": "is_family", + "subject": "other", + "value": "wandering_trader" + } + ] + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "villager" + }, + { + "test": "has_component", + "subject": "other", + "operator": "!=", + "value": "minecraft:is_baby" + } + ] + }, + "max_dist": 16 + } + ] + }, + "minecraft:behavior.equip_item": { + "priority": 3 + }, + "minecraft:behavior.pickup_items": { + "priority": 7, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.random_stroll": { + "priority": 8, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 9, + "look_distance": 8 + }, + "minecraft:behavior.random_look_around": { + "priority": 10 + }, + "minecraft:behavior.charge_held_item": { + "priority": 3, + "items": [ + "minecraft:arrow" + ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:follow_range": { + "value": 64 + } + }, + + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "minecraft:ranged_attack" + ] + } + }, + "minecraft:spawn_for_raid": { + "add": { + "component_groups": [ + "minecraft:ranged_attack", + "minecraft:raid_configuration", + "minecraft:raid_persistence" + ] + } + }, + "minecraft:spawn_as_patrol_follower": { + "add": { + "component_groups": [ + "minecraft:patrol_follower" + ] + } + }, + "minecraft:spawn_as_illager_captain": { + "add": { + "component_groups": [ + "minecraft:ranged_attack", + "minecraft:illager_squad_captain" + ] + } + }, + "minecraft:promote_to_illager_captain": { + "add": { + "component_groups": [ + "minecraft:illager_squad_captain" + ] + }, + "remove": { + "component_groups": [ + "minecraft:patrol_follower" + ] + } + }, + "minecraft:promote_to_patrol_captain": { + "add": { + "component_groups": [ + "minecraft:patrol_captain" + ] + }, + "remove": { + "component_groups": [ + "minecraft:patrol_follower" + ] + } + }, + "minecraft:melee_mode": { + "remove": { "component_groups": [ "minecraft:ranged_attack" ] }, + "add": { "component_groups": [ "minecraft:melee_attack" ] } + }, + "minecraft:ranged_mode": { + "remove": { "component_groups": [ "minecraft:melee_attack" ] }, + "add": { "component_groups": [ "minecraft:ranged_attack" ] } + }, + "minecraft:start_celebrating": { // Event must be called exactly this for village to fire it when a raid is lost + "sequence": [ + { + "add": { "component_groups": [ "minecraft:celebrate" ] } + }, + { + "filters": { "test": "has_nametag", "value": false }, + "remove": { "component_groups": [ "minecraft:raid_persistence" ] } + } + ] + }, + "minecraft:stop_celebrating": { + "remove": { "component_groups": [ "minecraft:celebrate" ] } + }, + "minecraft:raid_expired": { + "sequence": [ + { + "filters": { "test": "has_nametag", "value": false }, + "remove": { "component_groups": [ "minecraft:raid_persistence" ] } + } + ] + }, + "minecraft:calm": { + "remove": { "component_groups": [ "minecraft:melee_attack", "minecraft:ranged_attack" ] } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/entities/ravager.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/entities/ravager.json new file mode 100644 index 0000000..dcc5fda --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/entities/ravager.json @@ -0,0 +1,497 @@ +{ + "format_version": "1.17.20", + "minecraft:entity": { + "description": { + "identifier": "minecraft:ravager", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:celebrate": { + "minecraft:behavior.celebrate": { + "priority": 5, + "celebration_sound": "celebrate", + "sound_interval": { + "range_min": 2.0, + "range_max": 7.0 + }, + "jump_interval": { + "range_min": 1.0, + "range_max": 3.5 + }, + "duration": 30.0, + "on_celebration_end_event": { + "event": "minecraft:stop_celebrating", + "target": "self" + } + } + }, + "minecraft:pillager_rider": { + "minecraft:addrider": { + "entity_type": "minecraft:pillager" + } + }, + "minecraft:pillager_rider_for_raid": { + "minecraft:addrider": { + "entity_type": "minecraft:pillager", + "spawn_event": "minecraft:spawn_for_raid" + } + }, + "minecraft:evoker_rider_for_raid": { + "minecraft:addrider": { + "entity_type": "minecraft:evocation_illager", + "spawn_event": "minecraft:spawn_for_raid" + } + }, + "minecraft:pillager_captain_rider": { + "minecraft:addrider": { + "entity_type": "minecraft:pillager", + "spawn_event": "minecraft:spawn_as_illager_captain" + } + }, + "minecraft:vindicator_rider": { + "minecraft:addrider": { + "entity_type": "minecraft:vindicator" + } + }, + "minecraft:vindicator_captain_rider": { + "minecraft:addrider": { + "entity_type": "minecraft:vindicator", + "spawn_event": "minecraft:spawn_as_illager_captain" + } + }, + "minecraft:raid_configuration": { + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "hostile", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": false, + "can_migrate": true, + "first_founding_reward": 0 + }, + "minecraft:behavior.move_to_village": { + "priority": 5, + "speed_multiplier": 1.0, + "goal_radius": 2.0 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 1.0 + }, + "minecraft:ambient_sound_interval": { + "value": 4.0, + "range": 8.0, + "event_name": "ambient.in.raid" + } + }, + "minecraft:raid_persistence": { + "minecraft:persistent": {} + }, + "minecraft:hostile": { + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:behavior.delayed_attack": { + "priority": 4, + "attack_once": false, + "track_target": true, + "require_complete_path": false, + "random_stop_interval": 0, + "reach_multiplier": 1.5, + "speed_multiplier": 1.0, + "attack_duration": 0.75, + "hit_delay_pct": 0.5 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.4 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6, + "angle_of_view_horizontal": 45, + "probability": 1 + }, + "minecraft:behavior.look_at_entity": { + "priority": 10, + "look_distance": 8, + "angle_of_view_horizontal": 45, + "filters": { + "test": "is_family", + "subject": "other", + "value": "mob" + } + }, + "minecraft:behavior.hurt_by_target": { + "priority": 2, + "entity_types": { + "filters": { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "illager" + }, + "max_dist": 64 + } + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 3, + "must_see": true, + "within_radius": 16.0, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "subject": "other", + "test": "is_family", + "value": "player" + }, + { + "subject": "other", + "test": "is_family", + "value": "irongolem" + }, + { + "test": "is_family", + "subject": "other", + "value": "wandering_trader" + } + ] + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "villager" + }, + { + "test": "has_component", + "subject": "other", + "operator": "!=", + "value": "minecraft:is_baby" + } + ] + }, + "max_dist": 16 + } + ] + }, + "minecraft:behavior.mount_pathing": { + "priority": 5, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + } + }, + "stunned": { + "minecraft:is_stunned": { + }, + "minecraft:timer": { + "looping": false, + "time": 2, + "time_down_event": { + "event": "minecraft:start_roar" + } + } + }, + "roaring": { + "minecraft:behavior.knockback_roar": { + "priority": 1, + "duration": 1, + "attack_time": 0.5, + "knockback_damage": 6, + "knockback_horizontal_strength": 3, + "knockback_vertical_strength": 3, + "knockback_range": 4, + "knockback_filters": { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "ravager" + }, + "damage_filters": { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "illager" + }, + "on_roar_end": { + "event": "minecraft:end_roar" + }, + "cooldown_time": 0.1 + } + } + }, + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 20 : 0" + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:ravager_blocked": { + "knockback_strength": 3.0, + "reaction_choices": [ + { + "weight": 1, + "value": { + "event": "minecraft:become_stunned", + "target": "self" + } + }, + { + // Default, large knockback case + "weight": 1 + } + ] + }, + "minecraft:attack": { + "damage": 12.0 + }, + "minecraft:breathable": { + "suffocate_time": 0, + "total_supply": 15 + }, + "minecraft:collision_box": { + "height": 1.9, + "width": 1.2 + }, + "minecraft:health": { + "max": 100, + "value": 100 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:jump.static": {}, + "minecraft:loot": { + "table": "loot_tables/entities/ravager.json" + }, + "minecraft:knockback_resistance": { + "value": 0.75 + }, + "minecraft:movement": { + "value": 0.0 + }, + "minecraft:movement.basic": {}, + "minecraft:nameable": {}, + "minecraft:navigation.walk": { + "avoid_damage_blocks": true, + "can_path_over_water": true, + "can_sink": false + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:break_blocks": { + "breakable_blocks": [ + "bamboo", + "bamboo_sapling", + "beetroot", + "brown_mushroom", + "carrots", + "carved_pumpkin", + "chorus_flower", + "chorus_plant", + "deadbush", + "double_plant", + "leaves", + "leaves2", + "lit_pumpkin", + "melon_block", + "melon_stem", + "potatoes", + "pumpkin", + "pumpkin_stem", + "red_flower", + "red_mushroom", + "crimson_fungus", + "warped_fungus", + "reeds", + "sapling", + "snow_layer", + "sweet_berry_bush", + "tallgrass", + "turtle_egg", + "vine", + "waterlily", + "wheat", + "yellow_flower" + ] + }, + "minecraft:follow_range": { + "value": 64 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "pillager", + "vindicator", + "evocation_illager" + ], + "seats": { + "position": [ 0.0, 2.1, -0.3 ] + } + }, + "minecraft:type_family": { + "family": [ + "monster", + "illager", + "ravager", + "mob" + ] + } + }, + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "minecraft:hostile" + ] + } + }, + "minecraft:spawn_for_raid": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:raid_configuration", + "minecraft:raid_persistence" + ] + } + }, + "minecraft:spawn_for_raid_with_evoker_rider": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:evoker_rider_for_raid", + "minecraft:raid_configuration", + "minecraft:raid_persistence" + ] + } + }, + "minecraft:spawn_for_raid_with_pillager_rider": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:pillager_rider_for_raid", + "minecraft:raid_configuration", + "minecraft:raid_persistence" + ] + } + }, + "minecraft:spawn_with_pillager_rider": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:pillager_rider" + ] + } + }, + "minecraft:spawn_with_pillager_captain_rider": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:pillager_captain_rider" + ] + } + }, + "minecraft:spawn_with_vindicator_rider": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:vindicator_rider" + ] + } + }, + "minecraft:spawn_with_vindicator_captain_rider": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:vindicator_captain_rider" + ] + } + }, + "minecraft:become_stunned": { + "add": { + "component_groups": [ + "stunned" + ] + }, + "remove": { + "component_groups": [ + "minecraft:hostile" + ] + } + }, + "minecraft:start_roar": { + "add": { + "component_groups": [ + "roaring" + ] + }, + "remove": { + "component_groups": [ + "stunned" + ] + } + }, + "minecraft:end_roar": { + "add": { + "component_groups": [ + "minecraft:hostile" + ] + }, + "remove": { + "component_groups": [ + "roaring" + ] + } + }, + "minecraft:start_celebrating": { // Event must be called exactly this for village to fire it when a raid is lost + "sequence": [ + { + "add": { "component_groups": [ "minecraft:celebrate" ] } + }, + { + "filters": { "test": "has_nametag", "value": false }, + "remove": { "component_groups": [ "minecraft:raid_persistence" ] } + } + ] + }, + "minecraft:stop_celebrating": { + "remove": { "component_groups": [ "minecraft:celebrate" ] } + }, + "minecraft:raid_expired": { + "sequence": [ + { + "filters": { "test": "has_nametag", "value": false }, + "remove": { "component_groups": [ "minecraft:raid_persistence" ] } + } + ] + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/entities/sheep.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/entities/sheep.json new file mode 100644 index 0000000..429f685 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/entities/sheep.json @@ -0,0 +1,442 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:sheep", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:loot_sheared": { + "minecraft:loot": { + "table": "loot_tables/entities/sheep_sheared.json" + } + }, + "minecraft:loot_wooly": { + "minecraft:loot": { + "table": "loot_tables/entities/sheep.json" + } + }, + "minecraft:rideable_sheared": { + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.9, 0.0 ] + } + } + }, + "minecraft:rideable_wooly": { + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.975, 0.0 ] + } + } + }, + "minecraft:sheep_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": "wheat", + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 6, + "speed_multiplier": 1.1 + } + }, + + "minecraft:sheep_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": false, + "breeds_with": { + "mate_type": "minecraft:sheep", + "baby_type": "minecraft:sheep" + }, + "breed_items": "wheat" + } + }, + "minecraft:sheep_dyeable": { + "minecraft:is_dyeable": { + "interact_text": "action.interact.dye" + } + }, + "minecraft:sheep_sheared": { + "minecraft:is_sheared": { + } + }, + "minecraft:sheep_white": { + "minecraft:color": { + "value": 0 + } + }, + "minecraft:sheep_brown": { + "minecraft:color": { + "value": 12 + } + }, + "minecraft:sheep_black": { + "minecraft:color": { + "value": 15 + } + }, + "minecraft:sheep_gray": { + "minecraft:color": { + "value": 8 + } + }, + "minecraft:sheep_light_gray": { + "minecraft:color": { + "value": 7 + } + }, + "minecraft:sheep_pink": { + "minecraft:color": { + "value": 6 + } + }, + "minecraft:sheep_red": { + "minecraft:color": { + "value": 14 + } + } + }, + + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": [ "sheep", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 0.9, + "height": 1.3 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 8, + "max": 8 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:interact": { + "interactions": [ + { + "cooldown": 2.5, + "use_item": false, + "hurt_item": 1, + "spawn_items": { "table": "loot_tables/entities/sheep_shear.json" }, + "play_sounds": "shear", + "interact_text": "action.interact.shear", + "vibration": "shear", + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "shears"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_component", "operator": "!=", "value" : "minecraft:is_baby"}, + { "test" : "has_component", "value" : "minecraft:is_dyeable"} + ] + }, + "event": "minecraft:on_sheared", + "target": "self" + } + } + ] + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + "mass": 0.75 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25 + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.5, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:behavior.tempt": { + "priority": 4, + "speed_multiplier": 1.25, + "items": [ + "wheat" + ] + }, + "minecraft:behavior.follow_parent": { + "priority": 5, + "speed_multiplier": 1.1 + }, + "minecraft:behavior.eat_block": { + "priority": 6, + "success_chance": "query.is_baby ? 0.02 : 0.001", + "time_until_eat": 1.8, + "eat_and_replace_block_pairs": [ + { "eat_block": "grass", "replace_block": "dirt" }, + { "eat_block": "tallgrass", "replace_block": "air" } + ], + "on_eat": { + "event": "minecraft:on_eat_block", + "target": "self" + } + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 95, + "remove": { + }, + "trigger": "spawn_adult" + }, + { + "weight": 5, + "remove": { + }, + "trigger": "spawn_baby" + } + ] + }, + { + "randomize": [ + { + "weight": 81836, + "add": { + "component_groups": [ + "minecraft:sheep_white" + ] + } + }, + { + "weight": 5000, + "add": { + "component_groups": [ + "minecraft:sheep_black" + ] + } + }, + { + "weight": 5000, + "add": { + "component_groups": [ + "minecraft:sheep_light_gray" + ] + } + }, + { + "weight": 5000, + "add": { + "component_groups": [ + "minecraft:sheep_gray" + ] + } + }, + { + "weight": 3000, + "add": { + "component_groups": [ + "minecraft:sheep_brown" + ] + } + }, + { + "weight": 164, + "add": { + "component_groups": [ + "minecraft:sheep_pink" + ] + } + } + ] + } + ] + }, + "spawn_adult": { + "add": { + "component_groups": [ + "minecraft:sheep_adult", + "minecraft:sheep_dyeable", + "minecraft:rideable_wooly", + "minecraft:loot_wooly" + ] + } + }, + "spawn_baby": { + "add": { + "component_groups": [ + "minecraft:sheep_baby", + "minecraft:sheep_dyeable", + "minecraft:rideable_sheared" + ] + } + }, + "minecraft:entity_born": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:sheep_baby", + "minecraft:sheep_dyeable", + "minecraft:rideable_sheared" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:sheep_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:sheep_adult", + "minecraft:rideable_wooly", + "minecraft:loot_wooly" + ] + } + }, + "minecraft:on_sheared": { + "remove": { + "component_groups": [ + "minecraft:sheep_dyeable", + "minecraft:loot_wooly" + ] + }, + "add": { + "component_groups": [ + "minecraft:sheep_sheared", + "minecraft:rideable_sheared", + "minecraft:loot_sheared" + ] + } + }, + "minecraft:on_eat_block": { + "sequence": [ + { + "remove": { + "component_groups": [ + "minecraft:sheep_sheared" + ] + }, + "add": { + "component_groups": [ + "minecraft:sheep_dyeable" + ] + } + }, + { + "filters": { + "test": "has_component", + "subject": "other", + "operator": "!=", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ + "minecraft:rideable_wooly", + "minecraft:loot_wooly" + ] + }, + "remove": { + "component_groups": [ + "minecraft:loot_sheared" + ] + } + } + ] + }, + "wololo": { + "add": { + "component_groups": [ + "minecraft:sheep_red" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/entities/shulker.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/entities/shulker.json new file mode 100644 index 0000000..5973bb6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/entities/shulker.json @@ -0,0 +1,542 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:shulker", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:shulker_purple": { + "minecraft:variant": { + "value": 5 + } + }, + "minecraft:shulker_black": { + "minecraft:variant": { + "value": 0 + } + }, + "minecraft:shulker_blue": { + "minecraft:variant": { + "value": 4 + } + }, + "minecraft:shulker_brown": { + "minecraft:variant": { + "value": 3 + } + }, + "minecraft:shulker_cyan": { + "minecraft:variant": { + "value": 6 + } + }, + "minecraft:shulker_gray": { + "minecraft:variant": { + "value": 8 + } + }, + "minecraft:shulker_green": { + "minecraft:variant": { + "value": 2 + } + }, + "minecraft:shulker_light_blue": { + "minecraft:variant": { + "value": 12 + } + }, + "minecraft:shulker_lime": { + "minecraft:variant": { + "value": 10 + } + }, + "minecraft:shulker_magenta": { + "minecraft:variant": { + "value": 13 + } + }, + "minecraft:shulker_orange": { + "minecraft:variant": { + "value": 14 + } + }, + "minecraft:shulker_pink": { + "minecraft:variant": { + "value": 9 + } + }, + "minecraft:shulker_red": { + "minecraft:variant": { + "value": 1 + } + }, + "minecraft:shulker_silver": { + "minecraft:variant": { + "value": 7 + } + }, + "minecraft:shulker_undyed": { + "minecraft:variant": { + "value": 16 + } + }, + "minecraft:shulker_white": { + "minecraft:variant": { + "value": 15 + } + }, + "minecraft:shulker_yellow": { + "minecraft:variant": { + "value": 11 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 : 0" + }, + "minecraft:type_family": { + "family": [ "shulker", "monster", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_lava": false, + "breathes_water": false + }, + "minecraft:nameable": { + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 80.0, + "max_dropped_ticks": 10, + "use_motion_prediction_hints": true + } + }, + "minecraft:health": { + "value": 30, + "max": 30 + }, + "minecraft:fire_immune": true, + "minecraft:movement": { + "value": 0.0, + "max": 0.0 + }, + "minecraft:loot": { + "table": "loot_tables/entities/shulker.json" + }, + "minecraft:peek": { + "on_open": { + "event": "minecraft:on_open" + }, + "on_close": { + "event": "minecraft:on_close" + }, + "on_target_open": { + "event": "minecraft:on_open" + } + }, + "minecraft:behavior.look_at_player": { + "priority": 1, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:shooter": { + "def": "minecraft:shulker_bullet" + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:behavior.ranged_attack": { + "attack_interval_min": 1, + "attack_interval_max": 3, + "attack_radius": 15 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 2, + "entity_types": { + "filters": { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "shulker" + } + } + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 3, + "entity_types": { + "filters": { "test" : "is_family", "subject" : "other", "value" : "player"}, + "max_dist": 16 + }, + "must_see": true + }, + "minecraft:navigation.walk": { + }, + "minecraft:movement.basic": { + }, + "minecraft:interact": { + "interactions": [ + { + "on_interact": { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:0"}, + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:16"} + ] + }, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_black" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:8"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_gray" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:7"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_silver" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:15"}, + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:19"} + ] + }, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_white" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:12"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_light_blue" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:14"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_orange" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:1"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_red" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:4"}, + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:18"} + ] + }, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_blue" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:5"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_purple" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:13"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_magenta" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:9"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_pink" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:3"}, + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:17"} + ] + }, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_brown" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:11"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_yellow" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:10"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_lime" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:2"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_green" + }, + "use_item": true + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "dye:6"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_ability","subject" : "other", "value" : "instabuild"} + ] + }, + "event": "minecraft:turn_cyan" + }, + "use_item": true + } + ] + }, + "minecraft:physics": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "minecraft:shulker_undyed" + ] + } + }, + "minecraft:turn_purple": { + "add": { + "component_groups": [ + "minecraft:shulker_purple" + ] + } + }, + "minecraft:turn_black": { + "add": { + "component_groups": [ + "minecraft:shulker_black" + ] + } + }, + "minecraft:turn_blue": { + "add": { + "component_groups": [ + "minecraft:shulker_blue" + ] + } + }, + "minecraft:turn_brown": { + "add": { + "component_groups": [ + "minecraft:shulker_brown" + ] + } + }, + "minecraft:turn_cyan": { + "add": { + "component_groups": [ + "minecraft:shulker_cyan" + ] + } + }, + "minecraft:turn_gray": { + "add": { + "component_groups": [ + "minecraft:shulker_gray" + ] + } + }, + "minecraft:turn_green": { + "add": { + "component_groups": [ + "minecraft:shulker_green" + ] + } + }, + "minecraft:turn_light_blue": { + "add": { + "component_groups": [ + "minecraft:shulker_light_blue" + ] + } + }, + "minecraft:turn_lime": { + "add": { + "component_groups": [ + "minecraft:shulker_lime" + ] + } + }, + "minecraft:turn_magenta": { + "add": { + "component_groups": [ + "minecraft:shulker_magenta" + ] + } + }, + "minecraft:turn_orange": { + "add": { + "component_groups": [ + "minecraft:shulker_orange" + ] + } + }, + "minecraft:turn_pink": { + "add": { + "component_groups": [ + "minecraft:shulker_pink" + ] + } + }, + "minecraft:turn_red": { + "add": { + "component_groups": [ + "minecraft:shulker_red" + ] + } + }, + "minecraft:turn_silver": { + "add": { + "component_groups": [ + "minecraft:shulker_silver" + ] + } + }, + "minecraft:turn_white": { + "add": { + "component_groups": [ + "minecraft:shulker_white" + ] + } + }, + "minecraft:turn_yellow": { + "add": { + "component_groups": [ + "minecraft:shulker_yellow" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/entities/snow_golem.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/entities/snow_golem.json new file mode 100644 index 0000000..1b4c5b9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/entities/snow_golem.json @@ -0,0 +1,169 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:snow_golem", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:snowman_sheared": { + "minecraft:is_sheared": { + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": [ "snowgolem", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:collision_box": { + "width": 0.4, + "height": 1.8 + }, + "minecraft:loot": { + "table": "loot_tables/entities/snowman.json" + }, + "minecraft:health": { + "value": 4, + "max": 4 + }, + "minecraft:movement": { + "value": 0.2 + }, + "minecraft:navigation.walk": { + "avoid_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:attack": { + "damage": 2 + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + }, + { + "filters": { "test": "is_temperature_value", "operator": ">", "value": 1.0 }, + "cause": "temperature", + "damage_per_tick": 1 + }, + { + "filters": { "test": "in_contact_with_water", "operator": "==", "value": true }, + "cause": "drowning", + "damage_per_tick": 1 + } + ] + }, + "minecraft:interact": { + "interactions": [ + { + "cooldown": 2.5, + "use_item": false, + "hurt_item": 1, + "spawn_items": { "table": "loot_tables/entities/snow_golem_shear.json" }, + "play_sounds": "shear", + "interact_text": "action.interact.shear", + "vibration": "shear", + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "shears"}, + { "test": "is_family", "subject": "other", "value": "player"}, + { "test": "has_component", "operator": "!=", "value": "minecraft:is_sheared"} + ] + }, + "event": "minecraft:on_sheared", + "target": "self" + } + } + ] + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + }, + "minecraft:behavior.ranged_attack": { + "priority": 1, + "speed_multiplier": 1.25, + "attack_interval": 1, + "attack_radius": 10 + }, + "minecraft:shooter": { + "def": "minecraft:snowball" + }, + "minecraft:trail": { + "block_type": "minecraft:snow_layer", + "spawn_filter": { "test": "is_temperature_value", "operator": "<", "value": 0.81 } + }, + "minecraft:behavior.random_stroll": { + "priority": 2, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 3, + "look_distance": 6.0 + }, + "minecraft:behavior.random_look_around": { + "priority": 4 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 1, + "entity_types": [ + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "monster"}, + "within_default": 6 + } + ] + }, + "minecraft:persistent": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:on_sheared": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:snowman_sheared" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/entities/tadpole.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/entities/tadpole.json new file mode 100644 index 0000000..3d51be8 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/entities/tadpole.json @@ -0,0 +1,119 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:tadpole", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "grow_up": { + "minecraft:transformation": { + "into": "minecraft:frog", + "transformation_sound": "convert_to_frog" + } + } + }, + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": [ "tadpole", "mob" ] + }, + "minecraft:collision_box": { + "width": 0.8, + "height": 0.6 + }, + "minecraft:breathable": { + "total_supply": 8, + "suffocate_time": 0, + "breathes_water": true, + "breathes_air": false, + "generates_bubbles": false + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 6 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:navigation.generic": { + "can_path_over_water": true, + "can_swim": true, + "can_walk": false, + "can_sink": false, + "avoid_damage_blocks": true + }, + "minecraft:movement.sway": { //This is needed to allow the tadpole to swim + "sway_amplitude": 0.0 + }, + "minecraft:movement": { + "value": 0.1 + }, + "minecraft:underwater_movement": { + "value": 0.1 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:is_baby": { + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ "slime_ball" ], + "grow_up": { + "event": "ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 2.0 + }, + "minecraft:behavior.tempt": { + "priority": 5, + "speed_multiplier": 1.25, + "can_tempt_vertically": true, + "items": [ "slime_ball" ] + }, + "minecraft:behavior.random_swim": { + "priority": 2, + "interval": 100 + }, + "minecraft:behavior.look_at_player": { + "priority": 3, + "target_distance": 6.0, + "probability": 0.02 + } + }, + "events": { + "ageable_grow_up": { + "sequence": [ + { + "add": { + "component_groups": [ "grow_up" ] + } + } + ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/entities/villager_v2.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/entities/villager_v2.json new file mode 100644 index 0000000..73d3334 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/entities/villager_v2.json @@ -0,0 +1,2474 @@ +{ + "format_version": "1.19.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:villager_v2", + "is_spawnable": true, + "is_summonable": false, + "is_experimental": false + }, + + "component_groups": { + "minecraft:celebrate": { + "minecraft:behavior.celebrate_survive": { + "priority": 5, + "fireworks_interval": { + "range_min": 2.0, + "range_max": 7.0 + }, + "duration": 30.0, + "on_celebration_end_event": { + "event": "minecraft:stop_celebrating", + "target": "self" + } + }, + "minecraft:behavior.move_outdoors": { + "priority": 2, + "speed_multiplier": 0.8, + "timeout_cooldown": 8.0 + } + }, + + "trade_resupply_component_group": { + "minecraft:trade_resupply": {} + }, + + "become_witch": { + "minecraft:transformation": { + "into": "minecraft:witch", + "delay": 0.5 + } + }, + + "become_zombie": { + "minecraft:transformation": { + "into": "minecraft:zombie_villager_v2", + "keep_level": true + } + }, + + "work_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_work_pro_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000 } + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_work_pro_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "basic_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_wander_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000} + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_wander_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "child_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_play_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "jobless_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 2000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 13000 } + ] + }, + "event": "minecraft:schedule_wander_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 13000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 14000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 14000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 2000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "fisher_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_work_fisher" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000 } + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_work_fisher" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "librarian_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_work_librarian" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000 } + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_work_librarian" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "farmer_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_work_farmer" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000 } + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_work_farmer" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + //every goal that has to do with villagers working should go here (work goals, secondary goals) + //so they can be successfuly removed on schedule change + "job_specific_goals": { + "minecraft:behavior.inspect_bookshelf": {}, + "minecraft:behavior.harvest_farm_block": {}, + "minecraft:behavior.explore_outskirts": {}, + "minecraft:behavior.work": {}, + "minecraft:behavior.work_composter": {}, + "minecraft:behavior.mingle": {}, + "minecraft:behavior.sleep": {} + }, + + "work_schedule_villager": { + "minecraft:behavior.work": { + "priority": 7, + "active_time": 250, + "speed_multiplier": 0.5, + "goal_cooldown": 200, + "sound_delay_min": 100, + "sound_delay_max": 200, + "can_work_in_rain": false, + "work_in_rain_tolerance": 100, + "on_arrival": { + "event": "minecraft:resupply_trades", + "target": "self" + } + } + }, + + "work_schedule_fisher": { + "minecraft:behavior.work": { + "priority": 7, + "active_time": 250, + "speed_multiplier": 0.5, + "goal_cooldown": 200, + "sound_delay_min": 100, + "sound_delay_max": 200, + "can_work_in_rain": false, + "work_in_rain_tolerance": 100, + "on_arrival": { + "event": "minecraft:resupply_trades", + "target": "self" + } + } + }, + + "work_schedule_farmer": { + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:bread", + "want_amount": 3, + "surplus_amount": 6, + "stored_in_inventory": true + }, + { + "item": "minecraft:carrot", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:potato", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:beetroot", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:wheat_seeds", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true, + "pickup_only": true + }, + { + "item": "minecraft:beetroot_seeds", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true, + "pickup_only": true + }, + { + "item": "minecraft:bone_meal", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true + }, + { + "item": "minecraft:wheat", + "want_amount": 45, + "surplus_amount": 18, + "craft_into": "minecraft:bread", + "stored_in_inventory": true + } + ] + }, + "minecraft:behavior.work_composter": { + "priority": 9, + "active_time": 250, + "speed_multiplier": 0.5, + "goal_cooldown": 200, + "can_work_in_rain": false, + "work_in_rain_tolerance": 100, + "on_arrival": { + "event": "minecraft:resupply_trades", + "target": "self" + } + }, + "minecraft:behavior.harvest_farm_block": { + "priority": 7 + }, + "minecraft:behavior.fertilize_farm_block": { + "priority": 8 + } + }, + + "work_schedule_librarian": { + "minecraft:behavior.work": { + "priority": 7, + "active_time": 250, + "speed_multiplier": 0.5, + "goal_cooldown": 200, + "sound_delay_min": 100, + "sound_delay_max": 200, + "can_work_in_rain": false, + "work_in_rain_tolerance": 100, + "on_arrival": { + "event": "minecraft:resupply_trades", + "target": "self" + } + }, + "minecraft:behavior.inspect_bookshelf": { + "priority": 8, + "speed_multiplier": 0.6, + "search_range": 4, + "search_height": 3, + "goal_radius": 0.8, + "search_count": 0 + } + }, + + "play_schedule_villager": { + "minecraft:behavior.play": { + "priority": 8, + "speed_multiplier": 0.32 + } + }, + + "gather_schedule_villager": { + "minecraft:behavior.mingle": { + "priority": 7, + "speed_multiplier": 0.5, + "duration": 30, + "cooldown_time": 10, + "mingle_partner_type": "minecraft:villager_v2", + "mingle_distance": 2.0 + } + }, + + "home_schedule_villager": { + + }, + + "bed_schedule_villager": { + "minecraft:behavior.sleep": { + "priority": 3, + "goal_radius": 1.5, + "speed_multiplier": 0.6, + "sleep_collider_height": 0.3, + "sleep_collider_width": 1.0, + "sleep_y_offset": 0.6, + "timeout_cooldown": 10.0 + } + }, + + + "wander_schedule_villager": { + "minecraft:behavior.explore_outskirts": { + "priority": 9, + "next_xz": 5, + "next_y": 3, + "min_wait_time": 3.0, + "max_wait_time": 10.0, + "max_travel_time": 60.0, + "speed_multiplier": 0.6, + "explore_dist": 6.0, + "min_perimeter": 1.0, + "min_dist_from_target": 2.5, + "timer_ratio": 2.0, + "dist_from_boundary": [ 5.0, 0.0, 5.0 ] + } + }, + + "behavior_peasant": { + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:bread", + "want_amount": 3, + "surplus_amount": 6, + "stored_in_inventory": true + }, + { + "item": "minecraft:carrot", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:potato", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:beetroot", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:wheat_seeds", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true, + "pickup_only": true + }, + { + "item": "minecraft:beetroot_seeds", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true, + "pickup_only": true + }, + { + "item": "minecraft:wheat", + "want_amount": 45, + "surplus_amount": 18, + "craft_into": "minecraft:bread", + "stored_in_inventory": true + } + ] + } + }, + + "behavior_non_peasant": { + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:bread", + "want_amount": 3, + "surplus_amount": 6, + "stored_in_inventory": true + }, + { + "item": "minecraft:carrot", + "want_amount": 12, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:potato", + "want_amount": 12, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:beetroot", + "want_amount": 12, + "surplus_amount": 24, + "stored_in_inventory": true + } + ] + } + }, + + // A grouping of components that should never be added + // however, they are here to flush out any artifact component groups + // that might linger between villager job switches + "trade_components": { + "minecraft:behavior.trade_interest": {}, + "minecraft:economy_trade_table": {} + }, + + "unskilled": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "farmer": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "farmer", "mob" ] + }, + "minecraft:variant": { + "value": 1 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.farmer", + "table": "trading/economy_trades/farmer_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "farmer", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "fisherman": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "fisherman", "mob" ] + }, + "minecraft:variant": { + "value": 2 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.fisherman", + "table": "trading/economy_trades/fisherman_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "fisherman", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "shepherd": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "shepherd", "mob" ] + }, + "minecraft:variant": { + "value": 3 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.shepherd", + "table": "trading/economy_trades/shepherd_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "shepherd", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "fletcher": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "fletcher", "mob" ] + }, + "minecraft:variant": { + "value": 4 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.fletcher", + "table": "trading/economy_trades/fletcher_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "fletcher", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "librarian": { + "minecraft:type_family": { + "family": [ "villager", "librarian", "mob" ] + }, + "minecraft:variant": { + "value": 5 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.librarian", + "table": "trading/economy_trades/librarian_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "librarian", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "cartographer": { + "minecraft:type_family": { + "family": [ "villager", "cartographer", "mob" ] + }, + "minecraft:variant": { + "value": 6 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.cartographer", + "table": "trading/economy_trades/cartographer_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "cartographer", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "cleric": { + "minecraft:type_family": { + "family": [ "villager", "priest", "cleric", "mob" ] + }, + "minecraft:variant": { + "value": 7 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.cleric", + "table": "trading/economy_trades/cleric_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "cleric", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "armorer": { + "minecraft:type_family": { + "family": [ "villager", "blacksmith", "armorer", "mob" ] + }, + "minecraft:variant": { + "value": 8 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.armor", + "table": "trading/economy_trades/armorer_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "armorer", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "weaponsmith": { + "minecraft:type_family": { + "family": [ "villager", "blacksmith", "weaponsmith", "mob" ] + }, + "minecraft:variant": { + "value": 9 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.weapon", + "table": "trading/economy_trades/weapon_smith_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "weaponsmith", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "toolsmith": { + "minecraft:type_family": { + "family": [ "villager", "blacksmith", "toolsmith", "mob" ] + }, + "minecraft:variant": { + "value": 10 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.tool", + "table": "trading/economy_trades/tool_smith_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "toolsmith", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "butcher": { + "minecraft:type_family": { + "family": [ "villager", "artisan", "butcher", "mob" ] + }, + "minecraft:variant": { + "value": 11 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.butcher", + "table": "trading/economy_trades/butcher_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "butcher", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "leatherworker": { + "minecraft:type_family": { + "family": [ "villager", "artisan", "leatherworker", "mob" ] + }, + "minecraft:variant": { + "value": 12 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.leather", + "table": "trading/economy_trades/leather_worker_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "leatherworker", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "mason": { + "minecraft:type_family": { + "family": [ "villager", "artisan", "stone_mason", "mob" ] + }, + "minecraft:variant": { + "value": 13 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.mason", + "table": "trading/economy_trades/stone_mason_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "mason", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "nitwit":{ + "minecraft:type_family": { + "family":[ "villager", "peasant", "nitwit", "mob" ] + }, + "minecraft:variant": { + "value": 14 + } + }, + + "baby": { + "minecraft:is_baby": { }, + "minecraft:scale": { + "value":0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.take_flower":{ + "priority": 9 + }, + + "minecraft:preferred_path" : { + "max_fall_blocks" : 1, + "jump_cost" : 5, + "default_block_cost" : 1.5, + "preferred_path_blocks" : [ + { + "cost" : 0, + "blocks" : [ + "grass_path" + ] + }, + { + "cost" : 1, + "blocks" : [ + "cobblestone", + "stone", + "stonebrick", + "sandstone", + "mossy_cobblestone", + "stone_slab", + "stone_slab2", + "stone_slab3", + "stone_slab4", + "double_stone_slab", + "double_stone_slab2", + "double_stone_slab3", + "double_stone_slab4", + "wooden_slab", + "double_wooden_slab", + "planks", + "brick_block", + "nether_brick", + "red_nether_brick", + "end_bricks", + "red_sandstone", + "stained_glass", + "glass", + "glowstone", + "prismarine", + "emerald_block", + "diamond_block", + "lapis_block", + "gold_block", + "redstone_block", + "purple_glazed_terracotta", + "white_glazed_terracotta", + "orange_glazed_terracotta", + "magenta_glazed_terracotta", + "light_blue_glazed_terracotta", + "yellow_glazed_terracotta", + "lime_glazed_terracotta", + "pink_glazed_terracotta", + "gray_glazed_terracotta", + "silver_glazed_terracotta", + "cyan_glazed_terracotta", + "blue_glazed_terracotta", + "brown_glazed_terracotta", + "green_glazed_terracotta", + "red_glazed_terracotta", + "black_glazed_terracotta" + ] + }, + { + "cost" : 50, + "blocks" : [ + "bed", + "lectern", + "composter", + "grindstone", + "blast_furnace", + "smoker", + "fletching_table", + "cartography_table", + "brewing_stand", + "smithing_table", + "cauldron", + "barrel", + "loom", + "stonecutter" + ] + } + ] + } + }, + + "adult": { + "minecraft:behavior.make_love": { + "priority": 5 + }, + "minecraft:behavior.receive_love": { + "priority": 6 + }, + "minecraft:preferred_path" : { + "max_fall_blocks" : 1, + "jump_cost" : 20, + "default_block_cost" : 3, + "preferred_path_blocks" : [ + { + "cost" : 0, + "blocks" : [ + "grass_path" + ] + }, + { + "cost" : 1, + "blocks" : [ + "cobblestone", + "stone", + "stonebrick", + "sandstone", + "mossy_cobblestone", + "stone_slab", + "stone_slab2", + "stone_slab3", + "stone_slab4", + "double_stone_slab", + "double_stone_slab2", + "double_stone_slab3", + "double_stone_slab4", + "wooden_slab", + "double_wooden_slab", + "planks", + "brick_block", + "nether_brick", + "red_nether_brick", + "end_bricks", + "red_sandstone", + "stained_glass", + "glass", + "glowstone", + "prismarine", + "emerald_block", + "diamond_block", + "lapis_block", + "gold_block", + "redstone_block", + "purple_glazed_terracotta", + "white_glazed_terracotta", + "orange_glazed_terracotta", + "magenta_glazed_terracotta", + "light_blue_glazed_terracotta", + "yellow_glazed_terracotta", + "lime_glazed_terracotta", + "pink_glazed_terracotta", + "gray_glazed_terracotta", + "silver_glazed_terracotta", + "cyan_glazed_terracotta", + "blue_glazed_terracotta", + "brown_glazed_terracotta", + "green_glazed_terracotta", + "red_glazed_terracotta", + "black_glazed_terracotta" + ] + }, + { + "cost" : 50, + "blocks" : [ + "bed", + "lectern", + "composter", + "grindstone", + "blast_furnace", + "smoker", + "fletching_table", + "cartography_table", + "brewing_stand", + "smithing_table", + "cauldron", + "barrel", + "loom", + "stonecutter" + ] + } + ] + } + }, + + "villager_skin_0": { + "minecraft:skin_id": { + "value": 0 + } + }, + + "villager_skin_1": { + "minecraft:skin_id": { + "value": 1 + } + }, + + "villager_skin_2": { + "minecraft:skin_id": { + "value": 2 + } + }, + + "villager_skin_3": { + "minecraft:skin_id": { + "value": 3 + } + }, + + "villager_skin_4": { + "minecraft:skin_id": { + "value": 4 + } + }, + + "villager_skin_5": { + "minecraft:skin_id": { + "value": 5 + } + }, + + "desert_villager": { + "minecraft:mark_variant": { + "value": 1 + } + }, + + "jungle_villager": { + "minecraft:mark_variant": { + "value": 2 + } + }, + + "savanna_villager": { + "minecraft:mark_variant": { + "value": 3 + } + }, + + "snow_villager": { + "minecraft:mark_variant": { + "value": 4 + } + }, + + "swamp_villager": { + "minecraft:mark_variant": { + "value": 5 + } + }, + + "taiga_villager": { + "minecraft:mark_variant": { + "value": 6 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": ["villager", "mob"] + }, + "minecraft:mark_variant": { + "value": 0 // Villagers have the Plains biome skin by default + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:hide": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:nameable": { + }, + "minecraft:movement": { + "value": 0.5 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "can_pass_doors": true, + "can_open_doors": true, + "avoid_water": true + }, + "minecraft:follow_range": { + "value": 128 + }, + "minecraft:annotation.open_door": { + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:inventory": { + "inventory_size": 8, + "private": true + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + }, + "minecraft:damage_sensor": { + "triggers": [ + { + "on_damage": { + "filters": [ + { + "test": "is_family", + "subject": "other", + "value": "lightning" + }, + { + "test": "is_difficulty", + "operator": "!=", + "value": "peaceful" + } + ], + "event": "become_witch" + }, + "deals_damage": false + }, + { + "on_damage": { + "filters": { + "any_of": [ + {"test": "is_family", "subject": "other", "value": "zombie"}, + {"test": "is_family", "subject": "other", "value": "husk"} + ], + "all_of": [ + {"test": "has_damage", "value": "fatal"} + ] + }, + "event": "become_zombie" + } + } + ] + }, + "minecraft:persistent": { + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.hide": { + "priority": 0, + "speed_multiplier": 0.8, + "poi_type": "bed", + "duration": 30.0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.trade_with_player": { + "priority": 2 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 4, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "zombie"}, + { "test" : "is_family", "subject" : "other", "value" : "zombie_villager"}, + { "test" : "is_family", "subject" : "other", "value" : "illager"}, + { "test" : "is_family", "subject" : "other", "value" : "vex"} + ] + }, + "max_dist": 8, + "walk_speed_multiplier": 0.6, + "sprint_speed_multiplier": 0.6 + } + ] + }, + "minecraft:behavior.pickup_items": { + "priority": 4, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 0.5, + "can_pickup_to_hand_or_equipment": false + }, + "minecraft:behavior.move_indoors": { + "priority": 6, + "speed_multiplier": 0.8, + "timeout_cooldown": 8.0 + }, + "minecraft:behavior.look_at_trading_player": { + "priority": 7 + }, + "minecraft:behavior.look_at_player": { + "priority": 9, + "look_distance": 8, + "probability": 0.02 + }, + "minecraft:behavior.share_items": { + "priority": 10, + "max_dist": 3, + "goal_radius": 2.0, + "speed_multiplier": 0.5, + "entity_types": [ + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "villager"} + } + ] + }, + "minecraft:behavior.move_towards_dwelling_restriction": { + "priority": 11, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.random_stroll": { + "priority": 11, + "speed_multiplier": 0.6 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + "events":{ + "become_witch": { + "add": { + "component_groups": [ + "become_witch" + ] + } + }, + "become_zombie": { + "sequence": [ + { + "filters": {"test": "is_difficulty", "value": "normal"}, + "randomize": [ + { + "weight": 50, + "add": { "component_groups": [ "become_zombie" ] } + }, + { + "weight": 50 + } + ] + }, + { + "filters": {"test": "is_difficulty", "value": "hard"}, + "add": { + "component_groups": [ + "become_zombie" + ] + } + } + ] + }, + "minecraft:entity_spawned": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:skin_id" }, + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:variant" + }, + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 95, + "sequence": [ + { + "add": { "component_groups": [ "adult" ] } + }, + { + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "farmer", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "fisherman", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "shepherd", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "fletcher", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "librarian", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "cleric", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "armorer", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "weaponsmith", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "toolsmith", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "butcher", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "leatherworker", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "mason", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "nitwit", "behavior_peasant", "jobless_schedule" ] } + } + ] + } + ] + } + ] + }, + { + "filters": { + "any_of": [ + { + "test": "has_biome_tag", + "value": "desert" + }, + { + "test": "has_biome_tag", + "value": "mesa" + } + ] + }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { + "test": "has_biome_tag", + "value": "jungle" + }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { + "test": "has_biome_tag", + "value": "savanna" + }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "all_of": [ + { + "test": "has_biome_tag", + "value": "cold" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "ocean" + } + ] + }, + { + "test": "has_biome_tag", + "value": "frozen" + } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { + "test": "has_biome_tag", + "value": "swamp" + }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { + "all_of": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "value": "taiga" + }, + { + "test": "has_biome_tag", + "value": "extreme_hills" + } + ] + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "cold" + } + ] + }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + + "minecraft:spawn_from_village": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 95, + "add": { "component_groups": [ "adult" ] }, + "sequence": [ + { + "randomize": [ + { + "weight": 90, + "add": { "component_groups": [ "unskilled", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "nitwit", "behavior_peasant", "jobless_schedule" ] } + } + ] + } + ] + } + ] + }, + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:skin_id" }, + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "filters": { + "any_of": [ + { "test": "has_biome_tag", "value": "desert" }, + { "test": "has_biome_tag", "value": "mesa" } + ] + }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "jungle" }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "savanna" }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "all_of": [ + { "test": "has_biome_tag", "value": "cold" }, + { "test": "has_biome_tag", "operator": "!=", "value": "ocean" } + ] + }, + { "test": "has_biome_tag", "value": "frozen" } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "swamp" }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "has_biome_tag", "value": "taiga" }, + { "test": "has_biome_tag", "value": "extreme_hills" } + ] + }, + { "test": "has_biome_tag", "operator": "!=", "value": "cold" } + ] + }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + + "minecraft:entity_transformed": { + "sequence": [ + // Transform to baby villager + { + "filters": { "test": "has_component", "subject": "other", "operator": "==", "value": "minecraft:is_baby" }, + "add": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + // Transform to adult villager + "filters": { "test": "has_component", "subject": "other", "operator": "!=", "value": "minecraft:is_baby" }, + "sequence": [ + // Transform to adult villager + { + "add": { "component_groups": [ "adult" ] } + }, + // Transform to farmer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "farmer"}, + "add": { "component_groups": [ "farmer", "behavior_peasant", "farmer_schedule" ] } + }, + // Transform to fisherman villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fisherman"}, + "add": { "component_groups": [ "fisherman", "behavior_peasant", "fisher_schedule" ] } + }, + // Transform to shepherd villager + { + "filters": { "test": "is_family", "subject": "other", "value": "shepherd" }, + "add": { "component_groups": [ "shepherd", "behavior_peasant", "work_schedule" ] } + }, + // Transform to fletcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fletcher" }, + "add": { "component_groups": [ "fletcher", "behavior_peasant", "work_schedule" ] } + }, + // Transform to librarian villager + { + "filters": { "test": "is_family", "subject": "other", "value": "librarian" }, + "add": { "component_groups": [ "librarian", "behavior_non_peasant", "librarian_schedule"] } + }, + // Transform to cartographer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cartographer" }, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to cleric villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cleric" }, + "add": { "component_groups": [ "cleric", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to armorer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "armorer" }, + "add": { "component_groups": [ "armorer", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to weaponsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "weaponsmith" }, + "add": { "component_groups": [ "weaponsmith", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to toolsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "toolsmith" }, + "add": { "component_groups": [ "toolsmith", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to butcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "butcher" }, + "add": { "component_groups": [ "butcher", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to leatherworker villager + { + "filters": { "test": "is_family", "subject": "other", "value": "leatherworker" }, + "add": { "component_groups": [ "leatherworker", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to mason villager + { + "filters": { "test": "is_family", "subject": "other", "value": "stone_mason" }, + "add": { "component_groups": [ "mason", "behavior_non_peasant", "work_schedule" ] } + } + ] + }, + { + // Transform from zombie to correct villager skin (mark var already set) + "filters": { "test": "is_family", "subject": "other", "operator": "==", "value": "zombie_villager" }, + "sequence" : [ + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 0 }, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 1 }, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 2 }, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 3 }, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 4 }, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 5 }, + "add": { "component_groups": [ "villager_skin_5" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 1 }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 2 }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 3 }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 4 }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 5 }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 6 }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + { + // Transform from v1 - > v2 to correct villager skin (mark var not set so test biome) + "filters": { "test": "is_family", "subject": "other", "operator": "==", "value": "villager" }, + "sequence" : [ + { + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "filters": { + "any_of": [ + { "test": "has_biome_tag", "value": "desert" }, + { "test": "has_biome_tag", "value": "mesa" } + ] + }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "jungle" }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "savanna" }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "all_of": [ + { "test": "has_biome_tag", "value": "cold" }, + { "test": "has_biome_tag", "operator": "!=", "value": "ocean" } + ] + }, + { "test": "has_biome_tag", "value": "frozen" } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "swamp" }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "has_biome_tag", "value": "taiga" }, + { "test": "has_biome_tag", "value": "extreme_hills" } + ] + }, + { "test": "has_biome_tag", "operator": "!=", "value": "cold" } + ] + }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + } + ] + }, + + "minecraft:entity_born": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:skin_id" }, + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "add": { "component_groups": [ "baby", "unskilled", "child_schedule" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "desert" }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "jungle" }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "savanna" }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { "test": "has_biome_tag", "value": "cold" }, + { "test": "has_biome_tag", "value": "frozen" } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "swamp" }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "taiga" }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + + "minecraft:spawn_farmer": { + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "farmer", "adult", "behavior_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fisherman", "adult", "behavior_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "shepherd", "adult", "behavior_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fletcher", "adult", "behavior_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "mason", "adult", "behavior_non_peasant", "work_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + } + ] + }, + + "minecraft:spawn_librarian": { + "randomize": [ + { + "weight": 20, + "add": { "component_groups": [ "librarian", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + } + ] + }, + + "minecraft:spawn_cleric": { + "add": { "component_groups": [ "cleric", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + + "minecraft:spawn_armorer": { + "randomize": [ + { + "weight": 6, + "add": { "component_groups": [ "armorer", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "weaponsmith", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "toolsmith", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + } + ] + }, + + "minecraft:spawn_butcher": { + "randomize": [ + { + "weight": 10, + "add": { "component_groups": [ "butcher", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "leatherworker", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + } + ] + }, + + "minecraft:ageable_grow_up": { + "randomize": [ + { + "weight": 10, + "remove": { "component_groups": [ "baby", "child_schedule" ] }, + "add": { "component_groups": [ "adult", "nitwit", "behavior_peasant", "jobless_schedule" ] } + }, + { + "weight": 90, + "remove": { "component_groups": [ "baby", "child_schedule" ] }, + "add": { "component_groups": [ "adult", "unskilled", "behavior_peasant", "basic_schedule" ] } + } + ] + }, + + "minecraft:become_unskilled": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "adult", "unskilled", "behavior_peasant", "basic_schedule" ] } + }, + + "minecraft:become_cleric": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "cleric", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_farmer": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "farmer", "adult", "behavior_peasant", "farmer_schedule" ] } + }, + + "minecraft:become_fisherman": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "fisherman", "adult", "behavior_non_peasant", "fisher_schedule" ] } + }, + + "minecraft:become_fletcher": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "fletcher", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_librarian": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "librarian", "adult", "behavior_non_peasant", "librarian_schedule" ] } + }, + + "minecraft:become_cartographer": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "cartographer", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_armorer": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "armorer", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_weaponsmith": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "weaponsmith", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_toolsmith": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "toolsmith", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_butcher": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "butcher", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_leatherworker": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "leatherworker", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_sheperd": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "shepherd", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_mason": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "mason", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + + "minecraft:schedule_wander_villager": { + "remove": { "component_groups": [ "home_schedule_villager", "bed_schedule_villager", "wander_schedule_villager", "job_specific_goals", "play_schedule_villager", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "wander_schedule_villager" ] } + }, + + "minecraft:schedule_gather_villager": { + "remove": { "component_groups": [ "bed_schedule_villager", "wander_schedule_villager", "home_schedule_villager", "job_specific_goals", "play_schedule_villager", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "gather_schedule_villager" ] } + }, + + "minecraft:schedule_home_villager": { + "remove": { "component_groups": [ "bed_schedule_villager", "wander_schedule_villager", "gather_schedule_villager", "job_specific_goals", "play_schedule_villager", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "home_schedule_villager" ] } + }, + + "minecraft:schedule_bed_villager": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "job_specific_goals", "play_schedule_villager", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "bed_schedule_villager" ] } + }, + + "minecraft:schedule_play_villager": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "job_specific_goals", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "play_schedule_villager" ] } + }, + + "minecraft:schedule_work_pro_villager": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "play_schedule_villager" ] }, + "add": { "component_groups": [ "work_schedule_villager" ] } + }, + + "minecraft:schedule_work_farmer": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "job_specific_goals", "play_schedule_villager" ] }, + "add": { "component_groups": [ "work_schedule_farmer" ] } + }, + + "minecraft:schedule_work_fisher": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "job_specific_goals", "play_schedule_villager" ] }, + "add": { "component_groups": [ "work_schedule_fisher" ] } + }, + + "minecraft:schedule_work_librarian": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "job_specific_goals", "play_schedule_villager" ] }, + "add": { "component_groups": [ "work_schedule_librarian" ] } + }, + "minecraft:resupply_trades": { + "add": { "component_groups": [ "trade_resupply_component_group" ] } + }, + + "minecraft:start_celebrating": { // Event must be called exactly this for village to fire it when a raid is won + "add": { "component_groups": [ "minecraft:celebrate" ] } + }, + + "minecraft:stop_celebrating": { + "remove": { "component_groups": [ "minecraft:celebrate" ] } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/entities/vindicator.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/entities/vindicator.json new file mode 100644 index 0000000..56001a9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/entities/vindicator.json @@ -0,0 +1,446 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:vindicator", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:celebrate": { + "minecraft:behavior.celebrate": { + "priority": 5, + "celebration_sound": "celebrate", + "sound_interval": { + "range_min": 2.0, + "range_max": 7.0 + }, + "jump_interval": { + "range_min": 1.0, + "range_max": 3.5 + }, + "duration": 30.0, + "on_celebration_end_event": { + "event": "minecraft:stop_celebrating", + "target": "self" + } + } + }, + "minecraft:vindicator_aggro": { + "minecraft:angry": { + "duration": -1, + "broadcast_anger": false, + "calm_event": { + "event": "minecraft:stop_aggro", + "target": "self" + } + } + }, + "minecraft:vindicator_johnny": { + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "within_radius": 12.0, + "must_see_forget_duration": 40.0, + + "entity_types": [ + { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "operator": "!=", "value": "illager" } + ] + }, + "max_dist": 12 + } + ] + } + }, + "minecraft:default_targeting": { + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "within_radius": 12.0, + "must_see_forget_duration": 40.0, + + "entity_types": [ + { + "filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "snowgolem" }, + { "test": "is_family", "subject": "other", "value": "irongolem" }, + { "test": "is_family", "subject": "other", "value": "wandering_trader" } + ] + }, + "max_dist": 12 + }, + { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "villager" }, + { "test": "has_component", "subject": "other", "operator": "!=", "value": "minecraft:is_baby" } + ] + }, + "max_dist": 12 + } + ] + } + }, + "minecraft:raid_configuration": { + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "hostile", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": false, + "can_migrate": true, + "first_founding_reward": 0 + }, + "minecraft:behavior.move_to_village": { + "priority": 4, + "speed_multiplier": 1.0, + "goal_radius": 2.0 + }, + "minecraft:loot": { + "table": "loot_tables/entities/vindicator_raid.json" + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "can_pass_doors": true, + "can_break_doors": true + }, + "minecraft:annotation.break_door": { + "break_time": 30, + "min_difficulty": "normal" + }, + "minecraft:ambient_sound_interval": { + "value": 2.0, + "range": 4.0, + "event_name": "ambient.in.raid" + } + }, + "minecraft:raid_persistence": { + "minecraft:persistent": {} + }, + "minecraft:raid_despawn": { + "minecraft:despawn": { + "despawn_from_distance": {} + } + }, + "minecraft:illager_squad_captain": { + "minecraft:is_illager_captain": { + }, + "minecraft:variant": { + "value": 1 + }, + "minecraft:equipment": { + "table": "loot_tables/entities/vindicator_captain_equipment.json", + "slot_drop_chance": [ + { + "slot": "slot.armor.chest", + "drop_chance": 1.0 + } + ] + }, + "minecraft:damage_sensor": { + "triggers": { + "on_damage": { + "filters": { + "all_of": [ + { + "test": "has_damage", + "value": "fatal" + }, + { + "test": "is_family", + "subject": "other", + "value": "player" + } + ] + }, + "event": "minecraft:gain_bad_omen", + "target": "other" + } + } + } + }, + "minecraft:patrol_captain": { + "minecraft:is_illager_captain": { + }, + "minecraft:variant": { + "value": 1 + }, + "minecraft:equipment": { + "table": "loot_tables/entities/vindicator_captain_equipment.json", + "slot_drop_chance": [ + { + "slot": "slot.armor.chest", + "drop_chance": 1.0 + } + ] + }, + "minecraft:damage_sensor": { + "triggers": { + "on_damage": { + "filters": { + "all_of": [ + { + "test": "has_damage", + "value": "fatal" + }, + { + "test": "is_family", + "subject": "other", + "value": "player" + } + ] + }, + "event": "minecraft:gain_bad_omen", + "target": "other" + } + } + }, + "minecraft:behavior.move_to_random_block": { + "priority": 5, + "speed_multiplier": 0.55, + "within_radius": 8, + "block_distance": 512 + } + }, + "minecraft:patrol_follower": { + "minecraft:behavior.follow_target_captain": { + "priority": 5, + "speed_multiplier": 0.8, + "within_radius": 64, + "follow_distance": 5 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? (query.is_baby ? 12 : 5) + (Math.die_roll(query.equipment_count,1,3)) : 0" + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:nameable": { + "default_trigger": { + "event": "minecraft:stop_johnny", + "target": "self" + }, + "name_actions": [ + { + "name_filter": "Johnny", + "on_named": { + "event": "minecraft:start_johnny", + "target": "self" + } + } + ] + }, + + // vindicator Components + "minecraft:type_family": { + "family": [ "vindicator", "monster", "illager", "mob" ] + }, + "minecraft:variant": { + "value": 0 + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:health": { + "value": 24, + "max": 24 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:attack": { + "damage": 8 + }, + "minecraft:movement": { + "value": 0.35 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:follow_range": { + "value": 64 + }, + "minecraft:loot": { + "table": "loot_tables/entities/vindication_illager.json" + }, + "minecraft:equipment": { + "table": "loot_tables/entities/vindicator_gear.json" + }, + + // vindicator Behaviors + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.melee_attack": { + "priority": 3 + }, + "minecraft:behavior.random_stroll": { + "priority": 9, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 10, + "look_distance": 8, + "probability": 0.02 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:on_target_acquired": { + "event": "minecraft:become_aggro", + "target": "self" + }, + "minecraft:on_target_escape": { + "event": "minecraft:stop_aggro", + "target": "self" + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "minecraft:default_targeting" + ] + } + }, + "minecraft:spawn_as_patrol_follower": { + "add": { + "component_groups": [ + "minecraft:default_targeting", + "minecraft:patrol_follower" + ] + } + }, + "minecraft:become_aggro": { + "add": { + "component_groups": [ + "minecraft:vindicator_aggro" + ] + } + }, + "minecraft:stop_aggro": { + "remove": { + "component_groups": [ + "minecraft:vindicator_aggro" + ] + } + }, + "minecraft:start_johnny": { + "add": { + "component_groups": [ + "minecraft:vindicator_johnny" + ] + } + }, + "minecraft:stop_johnny": { + "remove": { + "component_groups": [ + "minecraft:vindicator_johnny" + ] + }, + "add": { + "component_groups": [ + "minecraft:default_targeting" + ] + } + }, + "minecraft:spawn_for_raid": { + "add": { + "component_groups": [ + "minecraft:default_targeting", + "minecraft:raid_configuration", + "minecraft:raid_persistence", + "minecraft:raid_despawn" + ] + } + }, + "minecraft:spawn_as_illager_captain": { + "add": { + "component_groups": [ + "minecraft:illager_squad_captain" + ] + } + }, + "minecraft:promote_to_illager_captain": { + "add": { + "component_groups": [ + "minecraft:illager_squad_captain" + ] + }, + "remove": { + "component_groups": [ + "minecraft:patrol_follower" + ] + } + }, + "minecraft:promote_to_patrol_captain": { + "add": { + "component_groups": [ + "minecraft:patrol_captain" + ] + }, + "remove": { + "component_groups": [ + "minecraft:patrol_follower" + ] + } + }, + "minecraft:start_celebrating": { // Event must be called exactly this for village to fire it when a raid is lost + "sequence": [ + { + "add": { "component_groups": [ "minecraft:celebrate" ] } + }, + { + "filters": { "test": "has_nametag", "value": false }, + "remove": { "component_groups": [ "minecraft:raid_persistence" ] } + } + ] + }, + "minecraft:stop_celebrating": { + "remove": { "component_groups": [ "minecraft:celebrate" ] } + }, + "minecraft:raid_expired": { + "sequence": [ + { + "filters": { "test": "has_nametag", "value": false }, + "remove": { "component_groups": [ "minecraft:raid_persistence" ] } + } + ] + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/entities/wandering_trader.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/entities/wandering_trader.json new file mode 100644 index 0000000..d0551d9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/entities/wandering_trader.json @@ -0,0 +1,297 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:wandering_trader", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "managed": { + "minecraft:managed_wandering_trader": {} + }, + "despawning": { + "minecraft:type_family": { + "family": [ "wandering_trader", "wandering_trader_despawning", "mob" ] + } + }, + "minecraft:scared": { + "minecraft:angry": { + "duration": 5, + "broadcastAnger": true, + "broadcastRange": 10, + "broadcast_targets": [ + "llama" + ], + "broadcast_filters": { "test": "is_leashed_to", "subject": "other", "value": true }, + "calm_event": { + "event": "minecraft:become_calm", + "target": "self" + } + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "wandering_trader", "mob" ] + }, + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:timer": { + "looping": false, + "random_time_choices": [ + { "weight": 50, "value": 2400 }, + { "weight": 50, "value": 3600 } + ], + "time_down_event": { + "event": "minecraft:start_despawn", + "target": "self" + } + }, + "minecraft:spawn_entity": { + "entities": [ + { + "min_wait_time": 0, + "max_wait_time": 0, + "spawn_entity": "llama", + "spawn_event": "minecraft:from_wandering_trader", + "single_use": true, + "num_to_spawn": 2, + "should_leash": true + } + ] + }, + "minecraft:economy_trade_table": { + "display_name": "entity.wandering_trader.name", + "table": "trading/economy_trades/wandering_trader_trades.json", + "new_screen": true + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:movement": { + "value": 0.5 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "can_pass_doors": true, + "can_open_doors": false, + "avoid_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:home": { + "restriction_radius": 16 + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:despawn": { + "remove_child_entities": true, + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "is_family", "subject": "self", "value": "wandering_trader_despawning" }, + { "test": "has_trade_supply", "subject": "self", "value": false } + ] + }, + { "test": "distance_to_nearest_player", "operator": ">", "value": 24 } + ] + } + }, + "minecraft:damage_sensor": { + "triggers": [ + { + "cause": "entity_attack", + "deals_damage": true, + "on_damage": { + "event": "minecraft:become_scared" + } + }, + { + "cause": "projectile", + "deals_damage": true, + "on_damage": { + "event": "minecraft:become_scared" + } + }, + { + "cause": "magic", + "deals_damage": true, + "on_damage": { + "event": "minecraft:become_scared" + } + } + ] + }, + "minecraft:behavior.trade_with_player": { + "priority": 1 + }, + "minecraft:behavior.trade_interest": { + "priority": 3, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:behavior.look_at_trading_player": { + "priority": 4 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.drink_potion": { + "priority": 1, + "speed_modifier": -0.2, + "potions": [ + { + "id": 7, // Short invisibility + "chance": 1.0, + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 18000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + { "test": "is_visible", "subject": "self", "value": true }, + { + "any_of": [ + { "test": "is_avoiding_mobs", "subject": "self", "value": true }, + { + "all_of": [ + { "test": "has_component", "subject": "self", "value": "minecraft:angry" }, + { "test": "is_family", "subject": "target", "operator": "!=", "value": "player" } + ] + } + ] + } + ] + } + }, + { + "id": 8, // Long invisibility + "chance": 1.0, + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 18000 }, + { "test": "is_visible", "subject": "self", "value": true }, + { + "any_of": [ + { "test": "is_avoiding_mobs", "subject": "self", "value": true }, + { "test": "has_component", "subject": "self", "value": "minecraft:angry" } + ] + } + ] + } + } + ] + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 2, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "zombie" }, + { "test": "is_family", "subject": "other", "value": "zombie_villager" }, + { "test": "is_family", "subject": "other", "value": "zombie_pigman" }, + { "test": "is_family", "subject": "other", "value": "illager" }, + { "test": "is_family", "subject": "other", "value": "vex" } + ] + }, + "walk_speed_multiplier": 0.6, + "sprint_speed_multiplier": 0.6 + } + ], + "max_dist": 6 + }, + "minecraft:behavior.move_towards_home_restriction": { + "priority": 6, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 8, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:nameable": { + } + }, + "events": { + "minecraft:scheduled": { + "add": { + "component_groups": [ + "managed" + ] + } + }, + "minecraft:start_despawn": { + "add": { + "component_groups": [ + "despawning" + ] + } + }, + "minecraft:become_scared": { + "add": { + "component_groups": [ + "minecraft:scared" + ] + } + }, + "minecraft:become_calm": { + "remove": { + "component_groups": [ + "minecraft:scared" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/entities/warden.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/entities/warden.json new file mode 100644 index 0000000..6a57bb8 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/entities/warden.json @@ -0,0 +1,204 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:warden", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "emerging": { + "minecraft:behavior.emerge": { + "duration": 7.0, + "on_done": { + "event": "minecraft:emerged", + "target": "self" + } + } + } + }, + "components": { + "minecraft:movement_sound_distance_offset": { + "value": 0.55 + }, + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? 5 : 0" + }, + "minecraft:attack": { + "damage": 30 + }, + "minecraft:vibration_listener": {}, + "minecraft:vibration_damper": {}, + "minecraft:suspect_tracking": {}, + "minecraft:anger_level": { + "max_anger": 150, + "angry_threshold": 80, + "remove_targets_below_angry_threshold": true, + "angry_boost": 20, + "anger_decrement_interval": 1.0, + "default_annoyingness": 35, + "default_projectile_annoyingness": 10, + "on_increase_sounds": [ + { "sound": "listening_angry", "condition" : "query.anger_level(this) >= 40" }, + { "sound": "listening", "condition" : "query.anger_level(this) >= 0" } + ], + "nuisance_filter": { + "all_of": [ + { "test": "is_family", "subject": "other", "operator": "not", "value": "warden" }, + { "test": "is_family", "subject": "other", "operator": "not", "value": "inanimate" } + ] + } + }, + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": [ + "warden", + "monster", + "mob" + ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:ambient_sound_interval": { + "value": 2.0, + "range": 4.0, + "event_name": "ambient", + "event_names": [ + { + "event_name" : "angry", + "condition" : "query.anger_level(this) >= 80" + }, + { + "event_name" : "agitated", + "condition" : "query.anger_level(this) >= 40" + } + ] + }, + "minecraft:heartbeat": { + "interval": "2.0 - math.clamp(query.anger_level / 80 * 1.5, 0, 1.5)" + }, + "minecraft:movement.basic": {}, + "minecraft:jump.static": {}, + "minecraft:can_climb": {}, + "minecraft:collision_box": { + "width": 0.9, + "height": 2.9 + }, + "minecraft:health": { + "value": 500, + "max": 500 + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:knockback_resistance": { + "value": 1.0 + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.dig": { + "priority": 1, + "duration": 5.5, + "idle_time": 60.0, + "vibration_is_disturbance": true, + "suspicion_is_disturbance": true, + "digs_in_daylight": false + }, + "minecraft:behavior.roar": { + "priority": 2, + "duration": 4.2 + }, + "minecraft:behavior.sonic_boom": { + "priority": 3, + "duration": 3.0, + "speed_multiplier": 1.2, + "attack_damage": 10, + "attack_range_horizontal": 15, + "attack_range_vertical": 20, + "attack_cooldown": 2, + "knockback_vertical_strength": 0.5, + "knockback_horizontal_strength": 2.5, + "knockback_height_cap": 0.5, + "duration_until_attack_sound": 1.7, + "charge_sound": "sonic_charge", + "attack_sound": "sonic_boom" + }, + "minecraft:behavior.melee_attack": { + "priority": 4, + "speed_multiplier": 1.2, + "melee_fov": 360 + }, + "minecraft:behavior.investigate_suspicious_location": { + "priority": 5, + "speed_multiplier": 0.7 + }, + "minecraft:behavior.sniff": { + "priority": 6, + "duration": 4.16, + "sniffing_radius": 24.0, + "suspicion_radius_horizontal" : 6.0, + "suspicion_radius_vertical": 20.0, + "cooldown_range": [ 5.0, 10.0 ] + }, + "minecraft:behavior.random_stroll": { + "priority": 9, + "speed_multiplier": 0.5 + }, + "minecraft:behavior.random_look_around": { + "priority": 11 + }, + "minecraft:physics": {}, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:mob_effect": { + "effect_range": 20, + "effect_time": 13, + "mob_effect": "darkness", + "cooldown_time": 6, + "entity_filter": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "operator": "not", "test": "has_ability", "subject" : "other", "value" : "invulnerable" } + ] + } + }, + "minecraft:follow_range": 30, + "minecraft:fire_immune": {}, + "minecraft:nameable": {}, + "minecraft:loot": { + "table": "loot_tables/entities/warden.json" + } + }, + "events": { + "minecraft:spawn_emerging": { + "add": { + "component_groups": [ + "emerging" + ] + } + }, + "minecraft:emerged": { + "remove": { + "component_groups": [ + "emerging" + ] + } + }, + "minecraft:entity_spawned": { + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/entities/witch.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/entities/witch.json new file mode 100644 index 0000000..c5fe2b0 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/entities/witch.json @@ -0,0 +1,204 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:witch", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:celebrate": { + "minecraft:behavior.celebrate": { + "priority": 5, + "celebration_sound": "celebrate", + "sound_interval": { + "range_min": 2.0, + "range_max": 7.0 + }, + "jump_interval": { + "range_min": 1.0, + "range_max": 3.5 + }, + "duration": 30.0, + "on_celebration_end_event": { + "event": "minecraft:stop_celebrating", + "target": "self" + } + } + }, + "minecraft:raid_configuration": { + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "hostile", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": false, + "can_migrate": true, + "first_founding_reward": 0 + }, + "minecraft:behavior.move_to_village": { + "priority": 3, + "speed_multiplier": 1.2, + "goal_radius": 2.0 + }, + "minecraft:ambient_sound_interval": { + "value": 2.0, + "range": 4.0, + "event_name": "ambient.in.raid" + } + }, + "minecraft:raid_persistence": { + "minecraft:persistent": {} + } + }, + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? (query.is_baby ? 12 : 5) + (Math.die_roll(query.equipment_count,1,3)) : 0" + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/witch.json" + }, + "minecraft:health": { + "value": 26, + "max": 26 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": false + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 1 + }, + "minecraft:behavior.ranged_attack": { + "priority": 2, + "speed_multiplier": 1.0, + "attack_interval_min": 3, + "attack_interval_max": 3, + "attack_radius": 10.0 + }, + "minecraft:behavior.random_stroll": { + "priority": 4, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.look_at_player": { + "priority": 5, + "look_distance": 8.0 + }, + "minecraft:behavior.random_look_around": { + "priority": 5, + "look_distance": 8.0 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "is_family", + "subject": "other", + "value": "snowgolem" + }, + { + "test": "is_family", + "subject": "other", + "value": "irongolem" + } + ] + }, + "max_dist": 10 + } + ], + "must_reach": true + }, + "minecraft:type_family": { + "family": [ "witch", "monster", "mob" ] + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:follow_range": { + "value": 64 + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + "events": { + "minecraft:spawn_for_raid": { + "add": { + "component_groups": [ + "minecraft:raid_configuration", + "minecraft:raid_persistence" + ] + } + }, + "minecraft:start_celebrating": { // Event must be called exactly this for village to fire it when a raid is lost + "sequence": [ + { + "add": { "component_groups": [ "minecraft:celebrate" ] } + }, + { + "filters": { "test": "has_nametag", "value": false }, + "remove": { "component_groups": [ "minecraft:raid_persistence" ] } + } + ] + }, + "minecraft:stop_celebrating": { + "remove": { "component_groups": [ "minecraft:celebrate" ] } + }, + "minecraft:raid_expired": { + "sequence": [ + { + "filters": { "test": "has_nametag", "value": false }, + "remove": { "component_groups": [ "minecraft:raid_persistence" ] } + } + ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/entities/xp_orb.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/entities/xp_orb.json new file mode 100644 index 0000000..4d1acf1 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/entities/xp_orb.json @@ -0,0 +1,41 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:xp_orb", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + "components": { + "minecraft:collision_box": { + "width": 0.25, + "height": 0.25 + }, + "minecraft:type_family": { + "family": [ "inanimate" ] + }, + "minecraft:health": { + "value": 5, + "max": 5 + }, + "minecraft:buoyant":{ + "apply_gravity": false, + "liquid_blocks": ["minecraft:flowing_water", "minecraft:water"] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 80.0, + "max_dropped_ticks": 10, + "use_motion_prediction_hints": true + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/feature_rules/mangrove_swamp_mangrove_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/feature_rules/mangrove_swamp_mangrove_tree_feature.json new file mode 100644 index 0000000..2438575 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/feature_rules/mangrove_swamp_mangrove_tree_feature.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:mangrove_swamp_mangrove_tree_feature", + "places_feature": "minecraft:mangrove_tree_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "mangrove_swamp" + } + ] + }, + "distribution": { + "iterations": 4, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": "query.heightmap(variable.worldx, variable.worldz)", + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/feature_rules/mangrove_swamp_mangrove_tree_with_beenest_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/feature_rules/mangrove_swamp_mangrove_tree_with_beenest_feature.json new file mode 100644 index 0000000..96399a1 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/feature_rules/mangrove_swamp_mangrove_tree_with_beenest_feature.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:mangrove_swamp_mangrove_tree_with_beenest_feature", + "places_feature": "minecraft:mangrove_tree_with_beenest_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "mangrove_swamp" + } + ] + }, + "distribution": { + "iterations": 1, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": "query.heightmap(variable.worldx, variable.worldz)", + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/feature_rules/mangrove_swamp_surface_dead_bush_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/feature_rules/mangrove_swamp_surface_dead_bush_feature.json new file mode 100644 index 0000000..00672fa --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/feature_rules/mangrove_swamp_surface_dead_bush_feature.json @@ -0,0 +1,38 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:mangrove_swamp_surface_dead_bush_feature", + "places_feature": "minecraft:dead_bush_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "mangrove_swamp" + } + ] + } + ] + }, + "distribution": { + "iterations": 6, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, "query.heightmap(variable.worldx, variable.worldz) * 2" ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/feature_rules/mangrove_swamp_surface_seagrass_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/feature_rules/mangrove_swamp_surface_seagrass_feature.json new file mode 100644 index 0000000..3f78303 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/feature_rules/mangrove_swamp_surface_seagrass_feature.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:mangrove_swamp_surface_seagrass_feature", + "places_feature": "minecraft:seagrass_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "mangrove_swamp" + } + ] + }, + "distribution": { + "iterations": 8, + "coordinate_eval_order": "zxy", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": "query.heightmap(variable.worldx, variable.worldz)", + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/feature_rules/mangrove_swamp_surface_tall_grass_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/feature_rules/mangrove_swamp_surface_tall_grass_feature.json new file mode 100644 index 0000000..6b05b07 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/feature_rules/mangrove_swamp_surface_tall_grass_feature.json @@ -0,0 +1,35 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:mangrove_swamp_surface_tall_grass_feature", + "places_feature": "minecraft:scatter_tall_grass_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "mangrove_swamp" + } + ] + }, + "distribution": { + "iterations": 32, + "scatter_chance": "variable.is_legacy ? 0.0 : 100.0", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, "query.heightmap(variable.worldx, variable.worldz) * 2" ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/feature_rules/mangrove_swamp_tall_mangrove_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/feature_rules/mangrove_swamp_tall_mangrove_tree_feature.json new file mode 100644 index 0000000..ff888d0 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/feature_rules/mangrove_swamp_tall_mangrove_tree_feature.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:mangrove_swamp_tall_mangrove_tree_feature", + "places_feature": "minecraft:tall_mangrove_tree_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "mangrove_swamp" + } + ] + }, + "distribution": { + "iterations": 24, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": "query.heightmap(variable.worldx, variable.worldz)", + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/feature_rules/mangrove_swamp_tall_mangrove_tree_with_beenest_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/feature_rules/mangrove_swamp_tall_mangrove_tree_with_beenest_feature.json new file mode 100644 index 0000000..b16180f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/feature_rules/mangrove_swamp_tall_mangrove_tree_with_beenest_feature.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:mangrove_swamp_tall_mangrove_tree_with_beenest_feature", + "places_feature": "minecraft:tall_mangrove_tree_with_beenest_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "mangrove_swamp" + } + ] + }, + "distribution": { + "iterations": 1, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": "query.heightmap(variable.worldx, variable.worldz)", + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/feature_rules/overworld_surface_flowers_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/feature_rules/overworld_surface_flowers_feature.json new file mode 100644 index 0000000..ea19aa0 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/feature_rules/overworld_surface_flowers_feature.json @@ -0,0 +1,124 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_surface_flowers_feature", + "places_feature": "minecraft:legacy:overworld_flower_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + // (overworld || overworld_generation) && !(jungle || flower_forest || swamp || mesa || mooshroom_island || plains || ((forest || forest_generation) && (!extreme_hills && !taiga)) || (savanna && !mutated)) -> + // (overworld || overworld_generation) && (!jungle && !flower_forest && !swamp && !mesa && !mooshroom_island && !plains && !((forest || forest_generation) && !extreme_hills && !taiga) && !(savanna && !mutated)) -> + // (overworld || overworld_generation) && !jungle && !flower_forest && !swamp && !mesa && !mooshroom_island && !plains && (!(forest || forest_generation) || extreme_hills || taiga) && (!savanna || mutated) -> + // (overworld || overworld_generation) && !jungle && !flower_forest && !swamp && !mesa && !mooshroom_island && !plains && ((!forest && !forest_generation) || extreme_hills || taiga) && (!savanna || mutated) + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "jungle" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "flower_forest" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "swamp" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "mangrove_swamp" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "mesa" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "mooshroom_island" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "plains" + }, + { + "any_of": [ + { + "all_of": [ + { + "test": "has_biome_tag", + "operator": "!=", + "value": "forest" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "forest_generation" + } + ] + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "extreme_hills" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "taiga" + } + ] + }, + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "!=", + "value": "savanna" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "mutated" + } + ] + } + ] + }, + "distribution": { + "iterations": 2, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, "query.heightmap(variable.worldx, variable.worldz) + 32" ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/feature_rules/overworld_surface_gravel_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/feature_rules/overworld_surface_gravel_feature.json new file mode 100644 index 0000000..36ca5da --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/feature_rules/overworld_surface_gravel_feature.json @@ -0,0 +1,50 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_surface_gravel_feature", + "places_feature": "minecraft:gravel_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "swamp" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "mangrove_swamp" + } + ] + }, + "distribution": { + "iterations": 1, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": "query.above_top_solid(variable.worldx, variable.worldz)", + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/feature_rules/overworld_surface_mangrove_grass_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/feature_rules/overworld_surface_mangrove_grass_feature.json new file mode 100644 index 0000000..1fefe1a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/feature_rules/overworld_surface_mangrove_grass_feature.json @@ -0,0 +1,35 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_surface_mangrove_grass_feature", + "places_feature": "minecraft:grass_disc_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "mangrove_swamp" + } + ] + } + ] + }, + "distribution": { + "iterations": 1, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": "query.above_top_solid(variable.worldx, variable.worldz)", + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/feature_rules/overworld_surface_sand_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/feature_rules/overworld_surface_sand_feature.json new file mode 100644 index 0000000..a556899 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/feature_rules/overworld_surface_sand_feature.json @@ -0,0 +1,50 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:minecraft:overworld_surface_sand_feature", + "places_feature": "minecraft:sand_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "swamp" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "mangrove_swamp" + } + ] + }, + "distribution": { + "iterations": 3, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": "query.above_top_solid(variable.worldx, variable.worldz)", + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/feature_rules/overworld_surface_tall_grass_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/feature_rules/overworld_surface_tall_grass_feature.json new file mode 100644 index 0000000..672b295 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/feature_rules/overworld_surface_tall_grass_feature.json @@ -0,0 +1,101 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_surface_tall_grass_feature", + "places_feature": "minecraft:scatter_tall_grass_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + // (overworld || overworld_generation) && !(taiga || jungle || mooshroom_island || savanna || swamp || ((forest || forest_generation) && !extreme_hills)) -> + // (overworld || overworld_generation) && !taiga && !jungle && !mooshroom_island && !savanna && !swamp && !((forest || forest_generation) && !extreme_hills)) -> + // (overworld || overworld_generation) && !taiga && !jungle && !mooshroom_island && !savanna && !swamp && (!(forest || forest_generation) || extreme_hills) -> + // (overworld || overworld_generation) && !taiga && !jungle && !mooshroom_island && !savanna && !swamp && ((!forest && !forest_generation) || extreme_hills) + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "taiga" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "jungle" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "mooshroom_island" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "savanna" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "swamp" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "mangrove_swamp" + }, + { + "any_of": [ + { + "all_of": [ + { + "test": "has_biome_tag", + "operator": "!=", + "value": "forest" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "forest_generation" + } + ] + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "extreme_hills" + } + ] + } + ] + }, + "distribution": { + "iterations": 1, + "scatter_chance": "variable.is_legacy ? 0.0 : 100.0", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, "query.heightmap(variable.worldx, variable.worldz) * 2" ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/feature_rules/sculk_patch_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/feature_rules/sculk_patch_feature.json new file mode 100644 index 0000000..63d3906 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/feature_rules/sculk_patch_feature.json @@ -0,0 +1,36 @@ +{ + "format_version": "1.16.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:sculk_patch_feature", + "places_feature": "minecraft:sculk_patch_feature" + }, + "conditions": { + "placement_pass": "after_surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "deep_dark" + } + ] + }, + "distribution": { + "iterations": 256, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ + -63, 20 + ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/feature_rules/sculk_vein_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/feature_rules/sculk_vein_feature.json new file mode 100644 index 0000000..61f7650 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/feature_rules/sculk_vein_feature.json @@ -0,0 +1,34 @@ +{ + "format_version": "1.16.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:sculk_vein_feature", + "places_feature": "minecraft:sculk_vein_feature" + }, + "conditions": { + "placement_pass": "after_underground_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "deep_dark" + } + ] + }, + "distribution": { + "iterations": "Math.Random(204, 250)", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ -64, 20 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/feature_rules/swamp_surface_waterlily_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/feature_rules/swamp_surface_waterlily_feature.json new file mode 100644 index 0000000..8b3e998 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/feature_rules/swamp_surface_waterlily_feature.json @@ -0,0 +1,43 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:swamp_surface_waterlily_feature", + "places_feature": "minecraft:fixup_waterlily_position_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "swamp" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "mangrove_swamp" + } + ] + } + ] + }, + "distribution": { + "iterations": 4, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, "query.heightmap(variable.worldx, variable.worldz) * 2" ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/features/azalea_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/features/azalea_tree_feature.json new file mode 100644 index 0000000..f1553fd --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/features/azalea_tree_feature.json @@ -0,0 +1,84 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:azalea_tree_feature" + }, + "acacia_trunk": { + "trunk_width": 1, + "trunk_height": { + "base": 4, + "intervals": [ 2 ], + "min_height_for_canopy": 3 + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "oak" + } + }, + "trunk_lean": { + "allow_diagonal_growth": true, + "lean_height": { + "range_min": 2, + "range_max": 3 + }, + "lean_steps": { + "range_min": 3, + "range_max": 4 + }, + "lean_length": { + "range_min": 1, + "range_max": 2 + } + } + }, + "random_spread_canopy": { + "canopy_height": 2, + "canopy_radius": 3, + "leaf_placement_attempts": 50, + "leaf_blocks": [ + ["minecraft:azalea_leaves", 3], + ["minecraft:azalea_leaves_flowered", 1] + ] + }, + "base_block": [ + "minecraft:dirt_with_roots" + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + "minecraft:dirt", + "minecraft:farmland", + "minecraft:dirt_with_roots", + "minecraft:moss_block", + "minecraft:clay", + "minecraft:mycelium", + "minecraft:mud", + "minecraft:muddy_mangrove_roots" + ], + "may_replace": [ + "minecraft:leaves", + "minecraft:leaves2", + "minecraft:azalea", + "minecraft:flowering_azalea", + "minecraft:azalea_leaves", + "minecraft:azalea_leaves_flowered", + "minecraft:water", + "minecraft:flowing_water", + "minecraft:moss_carpet", + "minecraft:tallgrass", + "minecraft:grass", + "minecraft:air", + "minecraft:double_plant" + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:moss_carpet", + "minecraft:tallgrass", + "minecraft:double_plant" + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/features/beehive_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/features/beehive_feature.json new file mode 100644 index 0000000..bb04989 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/features/beehive_feature.json @@ -0,0 +1,89 @@ +{ + "format_version": "1.13.0", + "minecraft:single_block_feature": { + "description": { + "identifier": "minecraft:beehive_feature" + }, + "places_block": { + "name": "minecraft:bee_nest", + "states": { + "direction": 0 + } + }, + "enforce_survivability_rules": true, + "enforce_placement_rules": true, + "may_attach_to": { + "auto_rotate": false, + "min_sides_must_attach": 2, + "top": [ + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:mangrove_leaves" + } + ], + "west": [ + { + "name": "minecraft:log", + "states": { + "old_log_type": "oak" + } + }, + { + "name": "minecraft:log", + "states": { + "old_log_type": "birch" + } + }, + { + "name": "minecraft:mangrove_roots" + } + ], + "north": [ + { + "name": "minecraft:log", + "states": { + "old_log_type": "oak" + } + }, + { + "name": "minecraft:log", + "states": { + "old_log_type": "birch" + } + }, + { + "name": "minecraft:mangrove_roots" + } + ], + "east": [ + { + "name": "minecraft:log", + "states": { + "old_log_type": "oak" + } + }, + { + "name": "minecraft:log", + "states": { + "old_log_type": "birch" + } + }, + { + "name": "minecraft:mangrove_roots" + } + ], + "south": "minecraft:air" + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/features/beehive_search_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/features/beehive_search_feature.json new file mode 100644 index 0000000..02044ba --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/features/beehive_search_feature.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.13.0", + "minecraft:search_feature": { + "description": { + "identifier": "minecraft:beehive_search_feature" + }, + "places_feature": "minecraft:select_beehive_feature", + "search_volume": { + "min": [ 0, 0, 0 ], + "max": [ 0, 12, 0 ] + }, + "search_axis": "+y", + "required_successes": 1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/features/birch_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/features/birch_tree_feature.json new file mode 100644 index 0000000..91c00b0 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/features/birch_tree_feature.json @@ -0,0 +1,173 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:birch_tree_feature" + }, + "trunk": { + "trunk_height": { + "range_min": 5, + "range_max": 8 + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "birch" + } + } + }, + "canopy": { + "canopy_offset": { + "min": -3, + "max": 0 + }, + "variation_chance": [ + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 1 + } + ], + "leaf_block": { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + "minecraft:dirt_with_roots", + "minecraft:moss_block", + "minecraft:mycelium", + "minecraft:mud", + "minecraft:muddy_mangrove_roots", + // Block aliases sure would be sweet + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/features/fancy_oak_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/features/fancy_oak_tree_feature.json new file mode 100644 index 0000000..b2e69ba --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/features/fancy_oak_tree_feature.json @@ -0,0 +1,159 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:fancy_oak_tree_feature" + }, + "fancy_trunk": { + "trunk_height": { + "base": 5, + "variance": 12, + "scale": 0.618 + }, + "trunk_width": 1, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "oak" + } + }, + "branches": { + "slope": 0.381, + "density": 1.0, + "min_altitude_factor": 0.2 + }, + "width_scale": 1.0, + "foliage_altitude_factor": 0.3 + }, + "fancy_canopy": { + "height": 4, + "radius": 3, + "leaf_block": { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:mycelium", + "minecraft:mud", + "minecraft:muddy_mangrove_roots", + // Block aliases sure would be sweet + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/features/mangrove_beehive_search_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/features/mangrove_beehive_search_feature.json new file mode 100644 index 0000000..0e6fe85 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/features/mangrove_beehive_search_feature.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.13.0", + "minecraft:search_feature": { + "description": { + "identifier": "minecraft:mangrove_beehive_search_feature" + }, + "places_feature": "minecraft:select_beehive_feature", + "search_volume": { + "min": [ 0, 0, 0 ], + "max": [ 0, 12, 0 ] + }, + "search_axis": "+y", + "required_successes": 1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/features/mangrove_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/features/mangrove_tree_feature.json new file mode 100644 index 0000000..5e2f767 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/features/mangrove_tree_feature.json @@ -0,0 +1,102 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:mangrove_tree_feature" + }, + "mangrove_roots": { + "max_root_width": 8, + "max_root_length": 15, + "y_offset": { + "range_min": 1, + "range_max": 4 + }, + "root_block": { + "name": "minecraft:mangrove_roots" + }, + "muddy_root_block": { + "name": "minecraft:muddy_mangrove_roots" + }, + "mud_block": { + "name": "minecraft:mud" + }, + "above_root": { + "above_root_block": "minecraft:moss_carpet", + "above_root_chance": { + "numerator": 1, + "denominator": 2 + } + }, + "roots_may_grow_through": [ + "minecraft:mud", + "minecraft:muddy_mangrove_roots", + "minecraft:mangrove_roots", + "minecraft:moss_carpet", + "minecraft:vine", + "minecraft:mangrove_propagule", + "minecraft:snow_layer" + ] + }, + "mangrove_trunk": { + "trunk_width": 1, + "trunk_height": { + "base": 2, + "height_rand_a": 1, + "height_rand_b": 4 + }, + "trunk_block": { + "name": "minecraft:mangrove_log" + }, + "branches": { + "branch_chance": 100.0, + "branch_length": { + "range_min": 0, + "range_max": 1 + }, + "branch_steps": { + "range_min": 1, + "range_max": 4 + } + } + }, + "mangrove_canopy": { + "canopy_height": 2, + "canopy_radius": 3, + "leaf_placement_attempts": 70, + "leaf_blocks": [ + ["minecraft:mangrove_leaves", 1] + ], + "canopy_decoration": { + "decoration_block": "minecraft:vine", + "decoration_chance": { + "numerator": 1, + "denominator": 4 + }, + "num_steps": 4, + "step_direction": "down" + }, + "hanging_block": { + "name": "minecraft:mangrove_propagule", + "states": { + "hanging": true + } + }, + "hanging_block_placement_chance": { + "numerator": 1, + "denominator": 4 + } + }, + "base_block": "minecraft:mud", + "may_replace": [ + "minecraft:mangrove_leaves", + "minecraft:water", + "minecraft:flowing_water", + "minecraft:air", + "minecraft:mud", + "minecraft:muddy_mangrove_roots", + "minecraft:vine", + "minecraft:moss_carpet", + "minecraft:mangrove_propagule" + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/features/mangrove_tree_with_beenest_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/features/mangrove_tree_with_beenest_feature.json new file mode 100644 index 0000000..facaf17 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/features/mangrove_tree_with_beenest_feature.json @@ -0,0 +1,13 @@ +{ + "format_version": "1.13.0", + "minecraft:aggregate_feature": { + "description": { + "identifier": "minecraft:mangrove_tree_with_beenest_feature" + }, + "early_out": "first_failure", + "features": [ + "minecraft:mangrove_tree_feature", + "minecraft:beehive_search_feature" + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/features/mega_jungle_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/features/mega_jungle_tree_feature.json new file mode 100644 index 0000000..e18e296 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/features/mega_jungle_tree_feature.json @@ -0,0 +1,133 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:mega_jungle_tree_feature" + }, + "mega_trunk": { + "trunk_width": 2, + "trunk_height": { + "base": 10, + "intervals": [ 3, 20 ] + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "jungle" + } + }, + "trunk_decoration": { + "decoration_block": "minecraft:vine", + "decoration_chance": { + "numerator": 1, + "denominator": 3 + } + }, + "branches": { + "branch_length": 5, + "branch_slope": 0.5, + "branch_interval": { + "range_min": 2, + "range_max": 6 + }, + "branch_altitude_factor": { + "min": 0.5, + "max": 1.0 + }, + "branch_canopy": { + "mega_canopy": { + "canopy_height": { + "range_min": 2, + "range_max": 4 + }, + "base_radius": 1, + "simplify_canopy": true, + "leaf_block": { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + } + } + } + } + }, + "mega_canopy": { + "canopy_height": 3, + "base_radius": 2, + "core_width": 2, + "leaf_block": { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + } + }, + "base_block": "minecraft:dirt", + "may_grow_on": [ + "minecraft:grass", + "minecraft:dirt", + "minecraft:podzol", + "minecraft:dirt_with_roots", + "minecraft:moss_block", + "minecraft:mycelium", + "minecraft:mud", + "minecraft:muddy_mangrove_roots", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/features/mega_spruce_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/features/mega_spruce_tree_feature.json new file mode 100644 index 0000000..a1e00c5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/features/mega_spruce_tree_feature.json @@ -0,0 +1,121 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:mega_spruce_tree_feature" + }, + "mega_trunk": { + "trunk_width": 2, + "trunk_height": { + "base": 13, + "intervals": [ 3, 15 ] + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "spruce" + } + } + }, + "mega_pine_canopy": { + "canopy_height": { + "range_min": 13, + "range_max": 18 + }, + "base_radius": 0, + "radius_step_modifier": 3.5, + "core_width": 2, + "leaf_block": { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + } + }, + "base_block": "minecraft:podzol", + "base_cluster": { + "may_replace": [ + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "normal" + } + }, + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "num_clusters": 5, + "cluster_radius": 2 + }, + "may_grow_on": [ + "minecraft:grass", + "minecraft:dirt", + "minecraft:podzol", + "minecraft:dirt_with_roots", + "minecraft:moss_block", + "minecraft:mycelium", + "minecraft:mud", + "minecraft:muddy_mangrove_roots", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/features/oak_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/features/oak_tree_feature.json new file mode 100644 index 0000000..a6fb529 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/features/oak_tree_feature.json @@ -0,0 +1,173 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:oak_tree_feature" + }, + "trunk": { + "trunk_height": { + "range_min": 4, + "range_max": 7 + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "oak" + } + } + }, + "canopy": { + "canopy_offset": { + "min": -3, + "max": 0 + }, + "variation_chance": [ + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 1 + } + ], + "leaf_block": { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + "minecraft:dirt_with_roots", + "minecraft:moss_block", + "minecraft:mycelium", + "minecraft:mud", + "minecraft:muddy_mangrove_roots", + // Block aliases sure would be sweet + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/features/oak_tree_with_vines_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/features/oak_tree_with_vines_feature.json new file mode 100644 index 0000000..652e9f2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/features/oak_tree_with_vines_feature.json @@ -0,0 +1,177 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:oak_tree_with_vines_feature" + }, + "trunk": { + "trunk_height": { + "range_min": 4, + "range_max": 7 + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "oak" + } + }, + "trunk_decoration": { + "decoration_chance": 100.0, + "decoration_block": "minecraft:vine" + } + }, + "canopy": { + "canopy_offset": { + "min": -3, + "max": 0 + }, + "variation_chance": [ + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 1 + } + ], + "leaf_block": { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + "minecraft:dirt_with_roots", + "minecraft:moss_block", + "minecraft:mycelium", + "minecraft:mud", + "minecraft:muddy_mangrove_roots", + // Block aliases sure would be sweet + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/features/roofed_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/features/roofed_tree_feature.json new file mode 100644 index 0000000..0af209f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/features/roofed_tree_feature.json @@ -0,0 +1,190 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:roofed_tree_feature" + }, + "acacia_trunk": { + "trunk_width": 2, + "trunk_height": { + "base": 6, + "intervals": [ 3, 2 ] + }, + "trunk_block": { + "name": "minecraft:log2", + "states": { + "new_log_type": "dark_oak" + } + }, + "trunk_lean": { + "allow_diagonal_growth": false, + "lean_height": { + "range_min": 0, + "range_max": 4 + }, + "lean_steps": { + "range_min": 0, + "range_max": 3 + } + }, + "branches": { + "branch_chance": { + "numerator": 1, + "denominator": 3 + }, + "branch_length": { + "range_min": 2, + "range_max": 5 + }, + "branch_position": 1, + "branch_canopy": { + "acacia_canopy": { + "canopy_size": 2, + "leaf_block": { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + }, + "simplify_canopy": true + } + } + } + }, + "roofed_canopy": { + "canopy_height": 4, + "core_width": 2, + "outer_radius": 2, + "inner_radius": 3, + "leaf_block": { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + "minecraft:dirt_with_roots", + "minecraft:moss_block", + "minecraft:mycelium", + "minecraft:mud", + "minecraft:muddy_mangrove_roots", + // Block aliases sure would be sweet + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/features/roofed_tree_with_vines_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/features/roofed_tree_with_vines_feature.json new file mode 100644 index 0000000..0f23858 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/features/roofed_tree_with_vines_feature.json @@ -0,0 +1,197 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:roofed_tree_with_vines_feature" + }, + "acacia_trunk": { + "trunk_width": 2, + "trunk_height": { + "base": 6, + "intervals": [ 3, 2 ] + }, + "trunk_block": { + "name": "minecraft:log2", + "states": { + "new_log_type": "dark_oak" + } + }, + "trunk_lean": { + "allow_diagonal_growth": false, + "lean_height": { + "range_min": 0, + "range_max": 4 + }, + "lean_steps": { + "range_min": 0, + "range_max": 3 + } + }, + "trunk_decoration": { + "decoration_block": "minecraft:vine", + "decoration_chance": { + "numerator": 6, + "denominator": 7 + } + }, + "branches": { + "branch_chance": { + "numerator": 1, + "denominator": 3 + }, + "branch_length": { + "range_min": 2, + "range_max": 5 + }, + "branch_position": 1, + "branch_canopy": { + "acacia_canopy": { + "canopy_size": 2, + "leaf_block": { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + }, + "simplify_canopy": true + } + } + } + }, + "roofed_canopy": { + "canopy_height": 4, + "core_width": 2, + "outer_radius": 2, + "inner_radius": 3, + "leaf_block": { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + "minecraft:dirt_with_roots", + "minecraft:moss_block", + "minecraft:mycelium", + "minecraft:mud", + "minecraft:muddy_mangrove_roots", + // Block aliases sure would be sweet + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/features/savanna_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/features/savanna_tree_feature.json new file mode 100644 index 0000000..90ad202 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/features/savanna_tree_feature.json @@ -0,0 +1,185 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:savanna_tree_feature" + }, + "acacia_trunk": { + "trunk_width": 1, + "trunk_height": { + "base": 5, + "intervals": [ 3, 3 ] + }, + "trunk_block": { + "name": "minecraft:log2", + "states": { + "new_log_type": "acacia" + } + }, + "trunk_lean": { + "allow_diagonal_growth": true, + "lean_height": { + "range_min": 1, + "range_max": 5 + }, + "lean_steps": { + "range_min": 1, + "range_max": 4 + } + }, + "branches": { + "branch_chance": 100.0, + "branch_length": { + "range_min": 1, + "range_max": 4 + }, + "branch_position": { + "range_min": 1, + "range_max": 3 + }, + "branch_canopy": { + "acacia_canopy": { + "canopy_size": 2, + "leaf_block": { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + "simplify_canopy": true + } + } + } + }, + "acacia_canopy": { + "canopy_size": 3, + "leaf_block": { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + "minecraft:mycelium", + "minecraft:mud", + "minecraft:muddy_mangrove_roots", + // Block aliases sure would be sweet + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/features/sculk_patch_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/features/sculk_patch_feature.json new file mode 100644 index 0000000..eb78c71 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/features/sculk_patch_feature.json @@ -0,0 +1,21 @@ +{ + "format_version": "1.16.0", + "minecraft:sculk_patch_feature": { + "description": { + "identifier": "minecraft:sculk_patch_feature" + }, + "can_place_sculk_patch_on": [ + "minecraft:stone", + "minecraft:deepslate", + "minecraft:grass", + "minecraft:dirt" + ], + "central_block": "minecraft:sculk_catalyst", + "central_block_placement_chance": 0.5, + "cursor_count": 10, + "charge_amount": 32, + "spread_attempts": 64, + "growth_rounds": 0, + "spread_rounds": 1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/features/sculk_patch_feature_ancient_city.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/features/sculk_patch_feature_ancient_city.json new file mode 100644 index 0000000..fc61429 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/features/sculk_patch_feature_ancient_city.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.16.0", + "minecraft:sculk_patch_feature": { + "description": { + "identifier": "minecraft:sculk_patch_feature_ancient_city" + }, + "can_place_sculk_patch_on": [ + "minecraft:stone", + "minecraft:deepslate", + "minecraft:grass", + "minecraft:dirt" + ], + "central_block": "minecraft:sculk_catalyst", + "central_block_placement_chance": 0.5, + "cursor_count": 10, + "charge_amount": 32, + "spread_attempts": 64, + "growth_rounds": 0, + "spread_rounds": 1, + "extra_growth_chance": { + "range_min": 1, + "range_max": 3 + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/features/sculk_vein_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/features/sculk_vein_feature.json new file mode 100644 index 0000000..d928152 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/features/sculk_vein_feature.json @@ -0,0 +1,19 @@ +{ + "format_version": "1.16.0", + "minecraft:multiface_feature": { + "description": { + "identifier": "minecraft:sculk_vein_feature" + }, + "search_range": 20, + "places_block": "minecraft:sculk_vein", + "can_place_on_floor": true, + "can_place_on_ceiling": true, + "can_place_on_wall": true, + "chance_of_spreading": 1.0, + "can_place_on": [ + "minecraft:stone", + "minecraft:dripstone_block", + "minecraft:deepslate" + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/features/spruce_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/features/spruce_tree_feature.json new file mode 100644 index 0000000..0098368 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/features/spruce_tree_feature.json @@ -0,0 +1,166 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:spruce_tree_feature" + }, + "trunk": { + "trunk_height": { + "range_min": 6, + "range_max": 10 + }, + "height_modifier": { + "range_min": -2, + "range_max": 1 + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "spruce" + } + } + }, + "spruce_canopy": { + "lower_offset": { + "range_min": 1, + "range_max": 3 + }, + "upper_offset": { + "range_min": 0, + "range_max": 3 + }, + "max_radius": { + "range_min": 2, + "range_max": 4 + }, + "leaf_block": { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + "minecraft:dirt_with_roots", + "minecraft:moss_block", + "minecraft:mycelium", + "minecraft:mud", + "minecraft:muddy_mangrove_roots", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/features/spruce_tree_with_vines_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/features/spruce_tree_with_vines_feature.json new file mode 100644 index 0000000..004a52e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/features/spruce_tree_with_vines_feature.json @@ -0,0 +1,170 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:spruce_tree_with_vines_feature" + }, + "trunk": { + "trunk_height": { + "range_min": 6, + "range_max": 10 + }, + "height_modifier": { + "range_min": -2, + "range_max": 1 + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "spruce" + } + }, + "trunk_decoration": { + "decoration_block": "minecraft:vine", + "decoration_chance": 100.0 + } + }, + "spruce_canopy": { + "lower_offset": { + "range_min": 1, + "range_max": 3 + }, + "upper_offset": { + "range_min": 0, + "range_max": 3 + }, + "max_radius": { + "range_min": 2, + "range_max": 4 + }, + "leaf_block": { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + "minecraft:dirt_with_roots", + "minecraft:moss_block", + "minecraft:mycelium", + "minecraft:mud", + "minecraft:muddy_mangrove_roots", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/features/tall_mangrove_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/features/tall_mangrove_tree_feature.json new file mode 100644 index 0000000..1e9dd86 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/features/tall_mangrove_tree_feature.json @@ -0,0 +1,102 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:tall_mangrove_tree_feature" + }, + "mangrove_roots": { + "max_root_width": 8, + "max_root_length": 15, + "y_offset": { + "range_min": 5, + "range_max": 8 + }, + "root_block": { + "name": "minecraft:mangrove_roots" + }, + "muddy_root_block": { + "name": "minecraft:muddy_mangrove_roots" + }, + "mud_block": { + "name": "minecraft:mud" + }, + "above_root": { + "above_root_block": "minecraft:moss_carpet", + "above_root_chance": { + "numerator": 1, + "denominator": 2 + } + }, + "roots_may_grow_through": [ + "minecraft:mud", + "minecraft:muddy_mangrove_roots", + "minecraft:mangrove_roots", + "minecraft:moss_carpet", + "minecraft:vine", + "minecraft:mangrove_propagule", + "minecraft:snow_layer" + ] + }, + "mangrove_trunk": { + "trunk_width": 1, + "trunk_height": { + "base": 4, + "height_rand_a": 1, + "height_rand_b": 9 + }, + "trunk_block": { + "name": "minecraft:mangrove_log" + }, + "branches": { + "branch_chance": 100.0, + "branch_length": { + "range_min": 0, + "range_max": 1 + }, + "branch_steps": { + "range_min": 1, + "range_max": 6 + } + } + }, + "mangrove_canopy": { + "canopy_height": 2, + "canopy_radius": 3, + "leaf_placement_attempts": 70, + "leaf_blocks": [ + ["minecraft:mangrove_leaves", 1] + ], + "canopy_decoration": { + "decoration_block": "minecraft:vine", + "decoration_chance": { + "numerator": 1, + "denominator": 4 + }, + "num_steps": 4, + "step_direction": "down" + }, + "hanging_block": { + "name": "minecraft:mangrove_propagule", + "states": { + "hanging": true + } + }, + "hanging_block_placement_chance": { + "numerator": 1, + "denominator": 7 + } + }, + "base_block": "minecraft:mud", + "may_replace": [ + "minecraft:mangrove_leaves", + "minecraft:water", + "minecraft:flowing_water", + "minecraft:air", + "minecraft:mud", + "minecraft:muddy_mangrove_roots", + "minecraft:vine", + "minecraft:moss_carpet", + "minecraft:mangrove_propagule" + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/features/tall_mangrove_tree_with_beenest_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/features/tall_mangrove_tree_with_beenest_feature.json new file mode 100644 index 0000000..708190a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/features/tall_mangrove_tree_with_beenest_feature.json @@ -0,0 +1,13 @@ +{ + "format_version": "1.13.0", + "minecraft:aggregate_feature": { + "description": { + "identifier": "minecraft:tall_mangrove_tree_with_beenest_feature" + }, + "early_out": "first_failure", + "features": [ + "minecraft:tall_mangrove_tree_feature", + "minecraft:beehive_search_feature" + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/features/undecorated_jungle_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/features/undecorated_jungle_tree_feature.json new file mode 100644 index 0000000..1183c37 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/features/undecorated_jungle_tree_feature.json @@ -0,0 +1,173 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:undecorated_jungle_tree_feature" + }, + "trunk": { + "trunk_height": { + "range_min": 4, + "range_max": 11 + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "jungle" + } + } + }, + "canopy": { + "canopy_offset": { + "min": -3, + "max": 0 + }, + "variation_chance": [ + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 1 + } + ], + "leaf_block": { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + "minecraft:dirt_with_roots", + "minecraft:moss_block", + "minecraft:mycelium", + "minecraft:mud", + "minecraft:muddy_mangrove_roots", + // Block aliases sure would be sweet + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/features/undecorated_jungle_tree_with_vines_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/features/undecorated_jungle_tree_with_vines_feature.json new file mode 100644 index 0000000..80242a8 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/features/undecorated_jungle_tree_with_vines_feature.json @@ -0,0 +1,177 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:undecorated_jungle_tree_with_vines_feature" + }, + "trunk": { + "trunk_height": { + "range_min": 4, + "range_max": 11 + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "jungle" + } + }, + "trunk_decoration": { + "decoration_block": "minecraft:vine", + "decoration_chance": 100.0 + } + }, + "canopy": { + "canopy_offset": { + "min": -3, + "max": 0 + }, + "variation_chance": [ + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 1 + } + ], + "leaf_block": { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + "minecraft:dirt_with_roots", + "minecraft:moss_block", + "minecraft:mycelium", + "minecraft:mud", + "minecraft:muddy_mangrove_roots", + // Block aliases sure would be sweet + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/loot_tables/chests/ancient_city.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/loot_tables/chests/ancient_city.json new file mode 100644 index 0000000..916c7c6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/loot_tables/chests/ancient_city.json @@ -0,0 +1,397 @@ +{ + "pools": [ + { + "rolls": { + "min": 5, + "max": 10.0 + }, + "bonus_rolls": 0, + "entries": [ + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 2.0 + }, + "add": false + } + ], + "name": "minecraft:enchanted_golden_apple", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:music_disc_otherside", + "weight": 1 + }, + { + "type": "item", + "weight": 2, + "functions": [ + { + "function": "set_count", + "count": 1, + "add": false + } + ], + "name": "minecraft:compass" + }, + { + "type": "item", + "weight": 2, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 2.0 + }, + "add": false + } + ], + "name": "minecraft:sculk_catalyst" + }, + { + "type": "item", + "weight": 2, + "name": "minecraft:name_tag" + }, + { + "type": "item", + "weight": 2, + "functions": [ + { + "function": "set_count", + "count": 1, + "add": false + }, + { + "function": "set_damage", + "damage": { + "min": 0.8, + "max": 1.0 + }, + "add": false + }, + { + "function": "enchant_with_levels", + "levels": { + "min": 30, + "max": 50.0 + }, + "treasure": true + } + ], + "name": "minecraft:diamond_hoe" + }, + { + "type": "item", + "weight": 2, + "functions": [ + { + "function": "set_count", + "count": 1, + "add": false + } + ], + "name": "minecraft:lead" + }, + { + "type": "item", + "weight": 2, + "functions": [ + { + "function": "set_count", + "count": 1, + "add": false + } + ], + "name": "minecraft:diamond_horse_armor" + }, + { + "type": "item", + "weight": 2, + "functions": [ + { + "function": "set_count", + "count": 1, + "add": false + } + ], + "name": "minecraft:saddle" + }, + { + "type": "item", + "weight": 2, + "name": "minecraft:music_disc_13" + }, + { + "type": "item", + "weight": 2, + "name": "minecraft:music_disc_cat" + }, + { + "type": "item", + "weight": 2, + "functions": [ + { + "function": "enchant_with_levels", + "levels": { + "min": 30, + "max": 50.0 + }, + "treasure": true + } + ], + "name": "minecraft:diamond_leggings" + }, + { + "type": "item", + "weight": 3, + "functions": [ + { + "function": "specific_enchants", + "enchants": [ + { + "id": "swift_sneak", + "level": [ + 1, + 3 + ] + } + ] + } + ], + "name": "minecraft:book" + }, + { + "type": "item", + "weight": 3, + "functions": [ + { + "function": "set_count", + "count": { + "min": 4, + "max": 10.0 + }, + "add": false + } + ], + "name": "minecraft:sculk" + }, + { + "type": "item", + "weight": 3, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3.0 + }, + "add": false + } + ], + "name": "minecraft:sculk_sensor" + }, + { + "type": "item", + "weight": 3, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 4.0 + }, + "add": false + } + ], + "name": "minecraft:candle" + }, + { + "type": "item", + "weight": 3, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 15.0 + }, + "add": false + } + ], + "name": "minecraft:amethyst_shard" + }, + { + "type": "item", + "weight": 3, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3.0 + }, + "add": false + } + ], + "name": "minecraft:experience_bottle" + }, + { + "type": "item", + "weight": 3, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 15.0 + }, + "add": false + } + ], + "name": "minecraft:glow_berries" + }, + { + "type": "item", + "weight": 3, + "functions": [ + { + "function": "enchant_with_levels", + "levels": { + "min": 20, + "max": 39.0 + }, + "treasure": true + } + ], + "name": "minecraft:iron_leggings" + }, + { + "type": "item", + "weight": 4, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3.0 + }, + "add": false + } + ], + "name": "minecraft:echo_shard" + }, + { + "type": "item", + "weight": 4, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3.0 + }, + "add": false + } + ], + "name": "minecraft:disc_fragment_5" + }, + { + "type": "item", + "weight": 5, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3.0 + }, + "add": false + }, + { + "function": "set_data", + "data": 30 + } + ], + "name": "minecraft:potion" + }, + { + "type": "item", + "weight": 5, + "functions": [ + { + "function": "enchant_randomly" + } + ], + "name": "minecraft:book" + }, + { + "type": "item", + "weight": 5, + "functions": [ + { + "function": "set_count", + "count": { + "min": 3, + "max": 10.0 + }, + "add": false + } + ], + "name": "minecraft:book" + }, + { + "type": "item", + "weight": 5, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 15.0 + }, + "add": false + } + ], + "name": "minecraft:bone" + }, + { + "type": "item", + "weight": 5, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 15.0 + }, + "add": false + } + ], + "name": "minecraft:soul_torch" + }, + { + "type": "item", + "weight": 7, + "functions": [ + { + "function": "set_count", + "count": { + "min": 6, + "max": 15.0 + }, + "add": false + } + ], + "name": "minecraft:coal" + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/loot_tables/chests/ancient_city_ice_box.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/loot_tables/chests/ancient_city_ice_box.json new file mode 100644 index 0000000..578e748 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/loot_tables/chests/ancient_city_ice_box.json @@ -0,0 +1,99 @@ +{ + "pools": [ + { + "rolls": { + "min": 4, + "max": 10.0 + }, + "bonus_rolls": 0, + "entries": [ + { + "type": "item", + "functions": [ + { + "function": "minecraft:set_stew_effect", + "effects": [ + { + "id": 0 // night vision + }, + { + "id": 3 // blindness + } + ] + }, + { + "function": "set_count", + "count": { + "min": 2, + "max": 6.0 + }, + "add": false + } + ], + "name": "minecraft:suspicious_stew", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 10.0 + }, + "add": false + } + ], + "name": "minecraft:golden_carrot", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 10.0 + }, + "add": false + } + ], + "name": "minecraft:baked_potato", + "weight": 1 + }, + { + "type": "item", + "weight": 2, + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 6.0 + }, + "add": false + } + ], + "name": "minecraft:packed_ice" + }, + { + "type": "item", + "weight": 4, + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 6.0 + }, + "add": false + } + ], + "name": "minecraft:snowball" + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/loot_tables/chests/pillager_outpost.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/loot_tables/chests/pillager_outpost.json new file mode 100644 index 0000000..5c8be05 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/loot_tables/chests/pillager_outpost.json @@ -0,0 +1,192 @@ +{ + "pools": [ + { + "rolls": { + "min": 0, + "max": 1 + }, + "entries": [ + { + "type": "item", + "name": "minecraft:crossbow" + } + ] + }, + { + "rolls": { + "min": 2, + "max": 3 + }, + "entries": [ + { + "type": "item", + "weight": 7, + "functions": [ + { + "function": "set_count", + "count": { + "min": 3, + "max": 5 + } + } + ], + "name": "minecraft:wheat" + }, + { + "type": "item", + "weight": 5, + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 5 + } + } + ], + "name": "minecraft:potato" + }, + { + "type": "item", + "weight": 5, + "functions": [ + { + "function": "set_count", + "count": { + "min": 3, + "max": 5 + } + } + ], + "name": "minecraft:carrot" + } + ] + }, + { + "rolls": { + "min": 1, + "max": 3 + }, + "entries": [ + { + "type": "item", + "name": "minecraft:log2", + "weight": 1, + "functions": [ + { + "function": "set_data", + "data": 1 + }, + { + "function": "set_count", + "count": { + "min": 2, + "max": 3 + } + } + ] + } + ] + }, + { + "rolls": { + "min": 2, + "max": 3 + }, + "entries": [ + { + "type": "item", + "weight": 7, + "name": "minecraft:experience_bottle" + }, + { + "type": "item", + "weight": 4, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 6 + } + } + ], + "name": "minecraft:string" + }, + { + "type": "item", + "weight": 4, + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 7 + } + } + ], + "name": "minecraft:arrow" + }, + { + "type": "item", + "weight": 3, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + } + ], + "name": "minecraft:tripwire_hook" + }, + { + "type": "item", + "weight": 3, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + } + ], + "name": "minecraft:iron_ingot" + }, + { + "type": "item", + "functions": [ + { + "function": "minecraft:enchant_randomly" + } + ], + "name": "minecraft:book" + } + ] + }, + { + "rolls": { + "min": 0, + "max": 1 + }, + "entries": [ + { + "type": "item", + "name": "minecraft:goat_horn", + "functions": [ + { + "function": "set_data", + "data": { + "min": 0, + "max": 3 + } + } + ] + } + ] + } + ] + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/loot_tables/entities/frog.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/loot_tables/entities/frog.json new file mode 100644 index 0000000..233d2a4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/loot_tables/entities/frog.json @@ -0,0 +1,80 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:slime_ball", + "weight": 1 + } + ], + "conditions": [ + { + "condition": "entity_killed", + "entity_type": "minecraft:slime" + } + ] + }, + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:ochre_froglight", + "weight": 1 + } + ], + "conditions": [ + { + "condition": "has_variant", + "value": 0 + }, + { + "condition": "entity_killed", + "entity_type": "minecraft:magma_cube" + } + ] + }, + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:verdant_froglight", + "weight": 1 + } + ], + "conditions": [ + { + "condition": "has_variant", + "value": 1 + }, + { + "condition": "entity_killed", + "entity_type": "minecraft:magma_cube" + } + ] + }, + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:pearlescent_froglight", + "weight": 1 + } + ], + "conditions": [ + { + "condition": "has_variant", + "value": 2 + }, + { + "condition": "entity_killed", + "entity_type": "minecraft:magma_cube" + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/loot_tables/entities/warden.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/loot_tables/entities/warden.json new file mode 100644 index 0000000..7111293 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/loot_tables/entities/warden.json @@ -0,0 +1,13 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:sculk_catalyst" + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/manifest.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/manifest.json new file mode 100644 index 0000000..c22a82d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/manifest.json @@ -0,0 +1,30 @@ +{ + "format_version": 2, + "header": { + "description": "resourcePack.vanilla_server.description", + "name": "resourcePack.vanilla_server.name", + "uuid": "fe9f8597-5454-481a-8730-8d070a8e2e58", + "version": [ + 1, + 19, + 0 + ], + "min_engine_version": [ + 1, + 19, + 0 + ] + }, + "modules": [ + { + "description": "resourcePack.vanilla_server.description", + "type": "data", + "uuid": "79fccc3b-7bad-4f4f-aa97-d98108e6aa33", + "version": [ + 0, + 0, + 1 + ] + } + ] +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/acacia_chest_boat.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/acacia_chest_boat.json new file mode 100644 index 0000000..7409e47 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/acacia_chest_boat.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:acacia_chest_boat" + }, + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:chest" + }, + { + "item": "minecraft:boat", + "data": 4 + } + ], + "result": { + "item": "minecraft:chest_boat", + "data": 4 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/barrel_from_mangrove_slab.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/barrel_from_mangrove_slab.json new file mode 100644 index 0000000..7eabd1c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/barrel_from_mangrove_slab.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:barrel_from_mangrove_slab" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "ABA", + "A A", + "ABA" + ], + "key": { + "A": { + "item": "minecraft:stick" + }, + "B": { + "item": "mangrove_slab" + } + }, + "result": { + "item": "minecraft:barrel", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/beehive_from_mangrove_planks.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/beehive_from_mangrove_planks.json new file mode 100644 index 0000000..36866fc --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/beehive_from_mangrove_planks.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:beehive_from_mangrove_planks" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AAA", + "BBB", + "AAA" + ], + "key": { + "A": { + "item": "mangrove_planks" + }, + "B": { + "item": "honeycomb" + } + }, + "result": { + "item": "beehive", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/birch_chest_boat.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/birch_chest_boat.json new file mode 100644 index 0000000..0188881 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/birch_chest_boat.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:birch_chest_boat" + }, + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:chest" + }, + { + "item": "minecraft:boat", + "data": 2 + } + ], + "result": { + "item": "minecraft:chest_boat", + "data": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/bookshelf_from_mangrove_planks.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/bookshelf_from_mangrove_planks.json new file mode 100644 index 0000000..bfee621 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/bookshelf_from_mangrove_planks.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:bookshelf_from_mangrove_planks" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AAA", + "BBB", + "AAA" + ], + "key": { + "A": { + "item": "mangrove_planks" + }, + "B": { + "item": "book" + } + }, + "result": { + "item": "bookshelf", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/bowl_from_mangrove_planks.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/bowl_from_mangrove_planks.json new file mode 100644 index 0000000..86e4e23 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/bowl_from_mangrove_planks.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:bowl_from_mangrove_planks" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "A A", + " A " + ], + "key": { + "A": { + "item": "mangrove_planks" + } + }, + "result": { + "item": "bowl", + "count": 4 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/campfire_from_charcoal_stripped_mangrove_log.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/campfire_from_charcoal_stripped_mangrove_log.json new file mode 100644 index 0000000..a8c8193 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/campfire_from_charcoal_stripped_mangrove_log.json @@ -0,0 +1,28 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:campfire_from_charcoal_stripped_mangrove_log" + }, + "tags": [ "crafting_table" ], + "pattern": [ + " | ", + "|C|", + "###" + ], + "key": { + "|": { + "item": "minecraft:stick" + }, + "#": { + "item": "minecraft:stripped_mangrove_log" + }, + "C": { + "item": "minecraft:charcoal" + } + }, + "result": { + "item": "minecraft:campfire" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/campfire_from_mangrove_log.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/campfire_from_mangrove_log.json new file mode 100644 index 0000000..fc1750f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/campfire_from_mangrove_log.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:campfire_from_mangrove_log" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + " A ", + "ABA", + "CCC" + ], + "key": { + "A": { + "item": "stick" + }, + "B": { + "item": "coal" + }, + "C": { + "item": "mangrove_log" + } + }, + "result": { + "item": "campfire", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/campfire_from_mangrove_wood.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/campfire_from_mangrove_wood.json new file mode 100644 index 0000000..7e4d248 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/campfire_from_mangrove_wood.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:campfire_from_mangrove_wood" + }, + "tags": [ "crafting_table" ], + "pattern": [ + " | ", + "|C|", + "###" + ], + "key": { + "|": { + "item": "minecraft:stick" + }, + "#": { + "item": "minecraft:mangrove_wood" + }, + "C": { + "item": "minecraft:coal" + } + }, + "result": { + "item": "minecraft:campfire" + }, + "priority": 2 + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/campfire_from_stripped_mangrove_log.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/campfire_from_stripped_mangrove_log.json new file mode 100644 index 0000000..239fe94 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/campfire_from_stripped_mangrove_log.json @@ -0,0 +1,28 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:campfire_from_stripped_mangrove_log" + }, + "tags": [ "crafting_table" ], + "pattern": [ + " | ", + "|C|", + "###" + ], + "key": { + "|": { + "item": "minecraft:stick" + }, + "#": { + "item": "minecraft:stripped_mangrove_log" + }, + "C": { + "item": "minecraft:coal" + } + }, + "result": { + "item": "minecraft:campfire" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/campfire_from_stripped_mangrove_wood.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/campfire_from_stripped_mangrove_wood.json new file mode 100644 index 0000000..1999c96 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/campfire_from_stripped_mangrove_wood.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:campfire_from_stripped_mangrove_wood" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + " A ", + "ABA", + "CCC" + ], + "key": { + "A": { + "item": "stick" + }, + "B": { + "item": "coal" + }, + "C": { + "item": "stripped_mangrove_wood" + } + }, + "result": { + "item": "campfire", + "count": 1 + }, + "priority": 50 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/cartography_table_from_mangrove_planks.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/cartography_table_from_mangrove_planks.json new file mode 100644 index 0000000..2a85d07 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/cartography_table_from_mangrove_planks.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:cartography_table_from_mangrove_planks" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AA", + "BB", + "BB" + ], + "key": { + "A": { + "item": "paper" + }, + "B": { + "item": "mangrove_planks" + } + }, + "result": { + "item": "cartography_table", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/chest_boat.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/chest_boat.json new file mode 100644 index 0000000..b9ca851 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/chest_boat.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:chest_boat" + }, + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:chest" + }, + { + "item": "minecraft:boat", + "data": 0 + } + ], + "result": { + "item": "minecraft:chest_boat", + "data": 0 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/chest_from_mangrove_planks.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/chest_from_mangrove_planks.json new file mode 100644 index 0000000..c0eb65f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/chest_from_mangrove_planks.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:chest_from_mangrove_planks" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AAA", + "A A", + "AAA" + ], + "key": { + "A": { + "item": "mangrove_planks" + } + }, + "result": { + "item": "chest", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/chest_minecart.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/chest_minecart.json new file mode 100644 index 0000000..571c279 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/chest_minecart.json @@ -0,0 +1,20 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:chest_minecart" + }, + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:chest" + }, + { + "item": "minecraft:minecart" + } + ], + "result": { + "item": "minecraft:chest_minecart" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/composter_from_mangrove_slab.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/composter_from_mangrove_slab.json new file mode 100644 index 0000000..581c791 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/composter_from_mangrove_slab.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:composter_from_mangrove_slab" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "A A", + "A A", + "AAA" + ], + "key": { + "A": { + "item": "mangrove_slab" + } + }, + "result": { + "item": "composter", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/crafting_table_from_mangrove_planks.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/crafting_table_from_mangrove_planks.json new file mode 100644 index 0000000..208c59e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/crafting_table_from_mangrove_planks.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:crafting_table_from_mangrove_planks" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AA", + "AA" + ], + "key": { + "A": { + "item": "mangrove_planks" + } + }, + "result": { + "item": "crafting_table", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/dark_oak_chest_boat.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/dark_oak_chest_boat.json new file mode 100644 index 0000000..b81d28a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/dark_oak_chest_boat.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:dark_oak_chest_boat" + }, + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:chest" + }, + { + "item": "minecraft:boat", + "data": 5 + } + ], + "result": { + "item": "minecraft:chest_boat", + "data": 5 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/daylight_detector_from_mangrove_slab.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/daylight_detector_from_mangrove_slab.json new file mode 100644 index 0000000..c8d8c4d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/daylight_detector_from_mangrove_slab.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:daylight_detector_from_mangrove_slab" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AAA", + "BBB", + "CCC" + ], + "key": { + "A": { + "item": "glass" + }, + "B": { + "item": "quartz" + }, + "C": { + "item": "mangrove_slab" + } + }, + "result": { + "item": "daylight_detector", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/fletching_table_from_mangrove_planks.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/fletching_table_from_mangrove_planks.json new file mode 100644 index 0000000..7638fce --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/fletching_table_from_mangrove_planks.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:fletching_table_from_mangrove_planks" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AA", + "BB", + "BB" + ], + "key": { + "A": { + "item": "flint" + }, + "B": { + "item": "mangrove_planks" + } + }, + "result": { + "item": "fletching_table", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/furnace_log_mangrove.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/furnace_log_mangrove.json new file mode 100644 index 0000000..19d85f3 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/furnace_log_mangrove.json @@ -0,0 +1,11 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_log_mangrove" + }, + "tags": ["furnace"], + "input": "minecraft:mangrove_log", + "output": "minecraft:coal:1" + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/furnace_mangrove_wood.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/furnace_mangrove_wood.json new file mode 100644 index 0000000..729dc02 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/furnace_mangrove_wood.json @@ -0,0 +1,11 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_mangrove_wood" + }, + "tags": ["furnace"], + "input": "minecraft:mangrove_wood", + "output": "minecraft:coal:1" + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/furnace_stripped_mangrove_log.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/furnace_stripped_mangrove_log.json new file mode 100644 index 0000000..fc0291b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/furnace_stripped_mangrove_log.json @@ -0,0 +1,11 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_stripped_mangrove_log" + }, + "tags": ["furnace"], + "input": "minecraft:stripped_mangrove_log", + "output": "minecraft:coal:1" + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/furnace_stripped_mangrove_wood.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/furnace_stripped_mangrove_wood.json new file mode 100644 index 0000000..697b66e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/furnace_stripped_mangrove_wood.json @@ -0,0 +1,11 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_stripped_mangrove_wood" + }, + "tags": ["furnace"], + "input": "minecraft:stripped_mangrove_wood", + "output": "minecraft:coal:1" + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/grindstone_from_mangrove_planks.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/grindstone_from_mangrove_planks.json new file mode 100644 index 0000000..f7f4400 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/grindstone_from_mangrove_planks.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:grindstone_from_mangrove_planks" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "ABA", + "C C" + ], + "key": { + "A": { + "item": "stick" + }, + "B": { + "item": "stone_slab" + }, + "C": { + "item": "mangrove_planks" + } + }, + "result": { + "item": "grindstone", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/grindstone_from_mangrove_planks2.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/grindstone_from_mangrove_planks2.json new file mode 100644 index 0000000..4af5337 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/grindstone_from_mangrove_planks2.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:grindstone_from_mangrove_planks2" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "ABA", + "C C" + ], + "key": { + "A": { + "item": "stick" + }, + "B": { + "item": "stone_slab2" + }, + "C": { + "item": "mangrove_planks" + } + }, + "result": { + "item": "grindstone", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/grindstone_from_mangrove_planks3.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/grindstone_from_mangrove_planks3.json new file mode 100644 index 0000000..de9c2a5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/grindstone_from_mangrove_planks3.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:grindstone_from_mangrove_planks3" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "ABA", + "C C" + ], + "key": { + "A": { + "item": "stick" + }, + "B": { + "item": "stone_slab3" + }, + "C": { + "item": "mangrove_planks" + } + }, + "result": { + "item": "grindstone", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/grindstone_from_mangrove_planks4.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/grindstone_from_mangrove_planks4.json new file mode 100644 index 0000000..1c2f243 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/grindstone_from_mangrove_planks4.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:grindstone_from_mangrove_planks4" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "ABA", + "C C" + ], + "key": { + "A": { + "item": "stick" + }, + "B": { + "item": "stone_slab4" + }, + "C": { + "item": "mangrove_planks" + } + }, + "result": { + "item": "grindstone", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/hopper_minecart.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/hopper_minecart.json new file mode 100644 index 0000000..183a50e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/hopper_minecart.json @@ -0,0 +1,20 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:hopper_minecart" + }, + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:hopper" + }, + { + "item": "minecraft:minecart" + } + ], + "result": { + "item": "minecraft:hopper_minecart" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/jukebox_from_mangrove_planks.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/jukebox_from_mangrove_planks.json new file mode 100644 index 0000000..9112ab0 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/jukebox_from_mangrove_planks.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:jukebox_from_mangrove_planks" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AAA", + "ABA", + "AAA" + ], + "key": { + "A": { + "item": "mangrove_planks" + }, + "B": { + "item": "diamond" + } + }, + "result": { + "item": "jukebox", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/jungle_chest_boat.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/jungle_chest_boat.json new file mode 100644 index 0000000..e41ebe8 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/jungle_chest_boat.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:jungle_chest_boat" + }, + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:chest" + }, + { + "item": "minecraft:boat", + "data": 3 + } + ], + "result": { + "item": "minecraft:chest_boat", + "data": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/lectern_from_mangrove_slab.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/lectern_from_mangrove_slab.json new file mode 100644 index 0000000..6e8ba1c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/lectern_from_mangrove_slab.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:lectern_from_mangrove_slab" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AAA", + " B ", + " A " + ], + "key": { + "A": { + "item": "mangrove_slab" + }, + "B": { + "item": "bookshelf" + } + }, + "result": { + "item": "lectern", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/loom_from_mangrove_planks.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/loom_from_mangrove_planks.json new file mode 100644 index 0000000..6c623bc --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/loom_from_mangrove_planks.json @@ -0,0 +1,28 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:loom_from_mangrove_planks" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AA", + "BB" + ], + "key": { + "A": { + "item": "string" + }, + "B": { + "item": "mangrove_planks" + } + }, + "result": { + "item": "loom", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/mangrove_boat.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/mangrove_boat.json new file mode 100644 index 0000000..debe44e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/mangrove_boat.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:mangrove_boat" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "#P#", + "###" + ], + "key": { + "P": { + "item": "minecraft:wooden_shovel" + }, + "#": { + "item": "minecraft:mangrove_planks", + "data": 4 + } + }, + "result": { + "item": "minecraft:mangrove_boat" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/mangrove_button.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/mangrove_button.json new file mode 100644 index 0000000..623abaa --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/mangrove_button.json @@ -0,0 +1,20 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:mangrove_button" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "#" + ], + "key": { + "#": { + "item": "minecraft:mangrove_planks" + } + }, + "result": { + "item": "minecraft:mangrove_button" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/mangrove_chest_boat.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/mangrove_chest_boat.json new file mode 100644 index 0000000..1f71ecf --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/mangrove_chest_boat.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:mangrove_chest_boat" + }, + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:chest" + }, + { + "item": "minecraft:boat", + "data": 6 + } + ], + "result": { + "item": "minecraft:chest_boat", + "data": 6 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/mangrove_door.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/mangrove_door.json new file mode 100644 index 0000000..cd58671 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/mangrove_door.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:mangrove_door" + }, + "tags": [ "crafting_table" ], + "group": "wooden_door", + "pattern": [ + "##", + "##", + "##" + ], + "key": { + "#": { + "item": "minecraft:mangrove_planks" + } + }, + "result": { + "item": "minecraft:mangrove_door", + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/mangrove_fence.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/mangrove_fence.json new file mode 100644 index 0000000..2700fe1 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/mangrove_fence.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:mangrove_fence" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "W#W", + "W#W" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "W": { + "item": "minecraft:mangrove_planks" + } + }, + "result": { + "item": "minecraft:mangrove_fence", + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/mangrove_fence_gate.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/mangrove_fence_gate.json new file mode 100644 index 0000000..1c2ac06 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/mangrove_fence_gate.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:mangrove_fence_gate" + }, + "tags": [ "crafting_table" ], + "group": "wooden_fence_gate", + "pattern": [ + "#W#", + "#W#" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "W": { + "item": "minecraft:mangrove_planks" + } + }, + "result": { + "item": "minecraft:mangrove_fence_gate" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/mangrove_planks.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/mangrove_planks.json new file mode 100644 index 0000000..c647cf7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/mangrove_planks.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:mangrove_planks" + }, + "tags": [ "crafting_table" ], + "group": "planks", + "pattern": [ + "#" + ], + "key": { + "#": { + "item": "minecraft:mangrove_log" + } + }, + "result": { + "item": "minecraft:mangrove_planks", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/mangrove_planks_from_stripped_log.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/mangrove_planks_from_stripped_log.json new file mode 100644 index 0000000..587d4c6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/mangrove_planks_from_stripped_log.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:mangrove_planks_from_stripped_log" + }, + "tags": [ "crafting_table" ], + "group": "planks", + "pattern": [ + "#" + ], + "key": { + "#": { + "item": "minecraft:stripped_mangrove_log" + } + }, + "result": { + "item": "minecraft:mangrove_planks", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/mangrove_planks_from_stripped_wood.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/mangrove_planks_from_stripped_wood.json new file mode 100644 index 0000000..b7b9155 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/mangrove_planks_from_stripped_wood.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:mangrove_planks_from_stripped_wood" + }, + "tags": [ "crafting_table" ], + "group": "planks", + "pattern": [ + "#" + ], + "key": { + "#": { + "item": "minecraft:stripped_mangrove_wood" + } + }, + "result": { + "item": "minecraft:mangrove_planks", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/mangrove_planks_from_wood.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/mangrove_planks_from_wood.json new file mode 100644 index 0000000..84d9b96 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/mangrove_planks_from_wood.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:mangrove_planks_from_wood" + }, + "tags": [ "crafting_table" ], + "group": "planks", + "pattern": [ + "#" + ], + "key": { + "#": { + "item": "minecraft:mangrove_wood" + } + }, + "result": { + "item": "minecraft:mangrove_planks", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/mangrove_pressure_plate.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/mangrove_pressure_plate.json new file mode 100644 index 0000000..55111ee --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/mangrove_pressure_plate.json @@ -0,0 +1,20 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:mangrove_pressure_plate" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "##" + ], + "key": { + "#": { + "item": "minecraft:mangrove_planks" + } + }, + "result": { + "item": "minecraft:mangrove_pressure_plate" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/mangrove_sign.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/mangrove_sign.json new file mode 100644 index 0000000..e240a4a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/mangrove_sign.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:mangrove_sign" + }, + "tags": [ "crafting_table" ], + "group": "sign", + "pattern": [ + "###", + "###", + " | " + ], + "key": { + "#": { + "item": "minecraft:mangrove_planks" + }, + "|": { + "item": "minecraft:stick" + } + }, + "result": { + "item": "minecraft:mangrove_sign", + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/mangrove_slab.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/mangrove_slab.json new file mode 100644 index 0000000..c4931d4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/mangrove_slab.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:mangrove_slab" + }, + "tags": [ "crafting_table" ], + "group": "wooden_slab", + "pattern": [ + "###" + ], + "key": { + "#": { + "item": "minecraft:mangrove_planks" + } + }, + "result": { + "item": "minecraft:mangrove_slab", + "count": 6 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/mangrove_stairs.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/mangrove_stairs.json new file mode 100644 index 0000000..4382c9b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/mangrove_stairs.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:mangrove_stairs" + }, + "tags": [ "crafting_table" ], + "group": "wooden_stairs", + "pattern": [ + "# ", + "## ", + "###" + ], + "key": { + "#": { + "item": "minecraft:mangrove_planks" + } + }, + "result": { + "item": "minecraft:mangrove_stairs", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/mangrove_trapdoor.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/mangrove_trapdoor.json new file mode 100644 index 0000000..415773c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/mangrove_trapdoor.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:mangrove_trapdoor" + }, + "tags": [ + "crafting_table" + ], + "group": "wooden_trap_door", + "pattern": [ + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:mangrove_planks" + } + }, + "result": { + "item": "minecraft:mangrove_trapdoor", + "count": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/mangrove_wood.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/mangrove_wood.json new file mode 100644 index 0000000..fb553a2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/mangrove_wood.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:mangrove_wood" + }, + "tags": [ "crafting_table" ], + "group": "wood", + "pattern": [ + "##", + "##" + ], + "key": { + "#": { + "item": "minecraft:mangrove_log" + } + }, + "result": { + "item": "minecraft:mangrove_wood", + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/mangrove_wood_stripped.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/mangrove_wood_stripped.json new file mode 100644 index 0000000..4ca6914 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/mangrove_wood_stripped.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:mangrove_wood_stripped" + }, + "tags": [ "crafting_table" ], + "group": "wood", + "pattern": [ + "##", + "##" + ], + "key": { + "#": { + "item": "minecraft:stripped_mangrove_log" + } + }, + "result": { + "item": "minecraft:mangrove_wood", + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/mud_brick_slab.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/mud_brick_slab.json new file mode 100644 index 0000000..01cbb64 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/mud_brick_slab.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:mud_brick_slab" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "###" + ], + "key": { + "#": { + "item": "minecraft:mud_bricks" + } + }, + "result": { + "item": "minecraft:mud_brick_slab", + "count": 6 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/mud_brick_stairs.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/mud_brick_stairs.json new file mode 100644 index 0000000..946d05d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/mud_brick_stairs.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:mud_brick_stairs" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "# ", + "## ", + "###" + ], + "key": { + "#": { + "item": "minecraft:mud_bricks" + } + }, + "result": { + "item": "minecraft:mud_brick_stairs", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/mud_brick_wall.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/mud_brick_wall.json new file mode 100644 index 0000000..896517c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/mud_brick_wall.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:mud_brick_wall" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:mud_bricks" + } + }, + "result": { + "item": "minecraft:mud_brick_wall", + "count": 6 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/mud_bricks.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/mud_bricks.json new file mode 100644 index 0000000..97be3df --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/mud_bricks.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:mud_bricks" + }, + + + "tags": [ "crafting_table" ], + "pattern": [ + "##", + "##" + ], + "key": { + "#": { + "item": "minecraft:packed_mud" + } + }, + "result": { + "item": "minecraft:mud_bricks", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/muddy_mangrove_roots.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/muddy_mangrove_roots.json new file mode 100644 index 0000000..376ba03 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/muddy_mangrove_roots.json @@ -0,0 +1,20 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:muddy_mangrove_roots" + }, + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:mangrove_roots" + }, + { + "item": "minecraft:mud" + } + ], + "result": { + "item": "minecraft:muddy_mangrove_roots" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/noteblock_from_mangrove_planks.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/noteblock_from_mangrove_planks.json new file mode 100644 index 0000000..b7a3481 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/noteblock_from_mangrove_planks.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:noteblock_from_mangrove_planks" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AAA", + "ABA", + "AAA" + ], + "key": { + "A": { + "item": "mangrove_planks" + }, + "B": { + "item": "redstone" + } + }, + "result": { + "item": "noteblock", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/packed_mud.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/packed_mud.json new file mode 100644 index 0000000..64b9886 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/packed_mud.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:packed_mud" + }, + + + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:mud" + }, + { + "item": "minecraft:wheat" + } + ], + "result": { + "item": "minecraft:packed_mud" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/piston_from_mangrove_planks.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/piston_from_mangrove_planks.json new file mode 100644 index 0000000..725897a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/piston_from_mangrove_planks.json @@ -0,0 +1,36 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:piston_from_mangrove_planks" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AAA", + "BCB", + "BDB" + ], + "key": { + "A": { + "item": "mangrove_planks" + }, + "B": { + "item": "cobblestone" + }, + "C": { + "item": "iron_ingot" + }, + "D": { + "item": "redstone" + } + }, + "result": { + "item": "piston", + "count": 1, + "data": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/record_5.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/record_5.json new file mode 100644 index 0000000..2405c16 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/record_5.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:record_5" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AAA", + "AAA", + "AAA" + ], + "key": { + "A": { + "item": "minecraft:disc_fragment_5" + } + }, + "result": { + "item": "minecraft:record_5", + "count": 1 + }, + "priority": 1 + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/recovery_compass.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/recovery_compass.json new file mode 100644 index 0000000..79cd364 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/recovery_compass.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:recovery_compass" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "SSS", + "SCS", + "SSS" + ], + "key": { + "S": { + "item": "minecraft:echo_shard" + }, + "C": { + "item": "minecraft:compass" + } + }, + "result": { + "item": "minecraft:recovery_compass", + "count": 1 + }, + "priority": 1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/recovery_compass_from_lodestone_compass.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/recovery_compass_from_lodestone_compass.json new file mode 100644 index 0000000..58c889f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/recovery_compass_from_lodestone_compass.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:recovery_compass_from_lodestone_compass" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "SSS", + "SCS", + "SSS" + ], + "key": { + "S": { + "item": "minecraft:echo_shard" + }, + "C": { + "item": "minecraft:lodestone_compass" + } + }, + "result": { + "item": "minecraft:recovery_compass", + "count": 1 + }, + "priority": 1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/shield_from_mangrove_planks.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/shield_from_mangrove_planks.json new file mode 100644 index 0000000..939155a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/shield_from_mangrove_planks.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:shield_from_mangrove_planks" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "ABA", + "AAA", + " A " + ], + "key": { + "A": { + "item": "mangrove_planks" + }, + "B": { + "item": "iron_ingot" + } + }, + "result": { + "item": "shield", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/smithing_table_from_mangrove_planks.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/smithing_table_from_mangrove_planks.json new file mode 100644 index 0000000..3f31620 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/smithing_table_from_mangrove_planks.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:smithing_table_from_mangrove_planks" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AA", + "BB", + "BB" + ], + "key": { + "A": { + "item": "iron_ingot" + }, + "B": { + "item": "mangrove_planks" + } + }, + "result": { + "item": "smithing_table", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/smoker_from_mangrove_log.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/smoker_from_mangrove_log.json new file mode 100644 index 0000000..0f9aa27 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/smoker_from_mangrove_log.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:smoker_from_mangrove_log" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + " A ", + "ABA", + " A " + ], + "key": { + "A": { + "item": "mangrove_log" + }, + "B": { + "item": "furnace" + } + }, + "result": { + "item": "smoker", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/smoker_from_mangrove_wood.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/smoker_from_mangrove_wood.json new file mode 100644 index 0000000..4376de9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/smoker_from_mangrove_wood.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:smoker_from_mangrove_wood" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + " A ", + "ABA", + " A " + ], + "key": { + "A": { + "item": "mangrove_wood" + }, + "B": { + "item": "furnace" + } + }, + "result": { + "item": "smoker", + "count": 1 + }, + "priority": 50 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/smoker_from_stripped_mangrove_log.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/smoker_from_stripped_mangrove_log.json new file mode 100644 index 0000000..27e1559 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/smoker_from_stripped_mangrove_log.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:smoker_from_stripped_mangrove_log" + }, + "tags": [ "crafting_table" ], + "pattern": [ + " # ", + "#F#", + " # " + ], + "key": { + "F": { + "item": "minecraft:furnace" + }, + "#": { + "item": "minecraft:stripped_mangrove_log" + } + }, + "result": { + "item": "minecraft:smoker" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/smoker_from_stripped_mangrove_wood.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/smoker_from_stripped_mangrove_wood.json new file mode 100644 index 0000000..9f1bdff --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/smoker_from_stripped_mangrove_wood.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:smoker_from_stripped_mangrove_wood" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + " A ", + "ABA", + " A " + ], + "key": { + "A": { + "item": "stripped_mangrove_wood" + }, + "B": { + "item": "furnace" + } + }, + "result": { + "item": "smoker", + "count": 1 + }, + "priority": 50 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/soul_campfire_from_mangrove_log.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/soul_campfire_from_mangrove_log.json new file mode 100644 index 0000000..2f8f460 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/soul_campfire_from_mangrove_log.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:soul_campfire_from_mangrove_log" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + " A ", + "ABA", + "CCC" + ], + "key": { + "A": { + "item": "stick" + }, + "B": { + "item": "soul_soil" + }, + "C": { + "item": "mangrove_log" + } + }, + "result": { + "item": "soul_campfire", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/soul_campfire_from_mangrove_log2.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/soul_campfire_from_mangrove_log2.json new file mode 100644 index 0000000..27e9644 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/soul_campfire_from_mangrove_log2.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:soul_campfire_from_mangrove_log2" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + " A ", + "ABA", + "CCC" + ], + "key": { + "A": { + "item": "stick" + }, + "B": { + "item": "soul_sand" + }, + "C": { + "item": "mangrove_log" + } + }, + "result": { + "item": "soul_campfire", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/soul_campfire_from_mangrove_wood.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/soul_campfire_from_mangrove_wood.json new file mode 100644 index 0000000..6d83501 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/soul_campfire_from_mangrove_wood.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:soul_campfire_from_mangrove_wood" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + " A ", + "ABA", + "CCC" + ], + "key": { + "A": { + "item": "stick" + }, + "B": { + "item": "soul_soil" + }, + "C": { + "item": "mangrove_wood" + } + }, + "result": { + "item": "soul_campfire", + "count": 1 + }, + "priority": 50 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/soul_campfire_from_mangrove_wood2.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/soul_campfire_from_mangrove_wood2.json new file mode 100644 index 0000000..078b6da --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/soul_campfire_from_mangrove_wood2.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:soul_campfire_from_mangrove_wood2" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + " A ", + "ABA", + "CCC" + ], + "key": { + "A": { + "item": "stick" + }, + "B": { + "item": "soul_sand" + }, + "C": { + "item": "mangrove_wood" + } + }, + "result": { + "item": "soul_campfire", + "count": 1 + }, + "priority": 50 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/soul_campfire_from_stripped_mangrove_log.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/soul_campfire_from_stripped_mangrove_log.json new file mode 100644 index 0000000..1589328 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/soul_campfire_from_stripped_mangrove_log.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:soul_campfire_from_stripped_mangrove_log" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + " A ", + "ABA", + "CCC" + ], + "key": { + "A": { + "item": "stick" + }, + "B": { + "item": "soul_soil" + }, + "C": { + "item": "stripped_mangrove_log" + } + }, + "result": { + "item": "soul_campfire", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/soul_campfire_from_stripped_mangrove_log2.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/soul_campfire_from_stripped_mangrove_log2.json new file mode 100644 index 0000000..7b3af46 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/soul_campfire_from_stripped_mangrove_log2.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:soul_campfire_from_stripped_mangrove_log2" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + " A ", + "ABA", + "CCC" + ], + "key": { + "A": { + "item": "stick" + }, + "B": { + "item": "soul_sand" + }, + "C": { + "item": "stripped_mangrove_log" + } + }, + "result": { + "item": "soul_campfire", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/soul_campfire_from_stripped_mangrove_wood.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/soul_campfire_from_stripped_mangrove_wood.json new file mode 100644 index 0000000..134d605 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/soul_campfire_from_stripped_mangrove_wood.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:soul_campfire_from_stripped_mangrove_wood" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + " A ", + "ABA", + "CCC" + ], + "key": { + "A": { + "item": "stick" + }, + "B": { + "item": "soul_soil" + }, + "C": { + "item": "stripped_mangrove_wood" + } + }, + "result": { + "item": "soul_campfire", + "count": 1 + }, + "priority": 50 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/soul_campfire_from_stripped_mangrove_wood2.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/soul_campfire_from_stripped_mangrove_wood2.json new file mode 100644 index 0000000..d857485 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/soul_campfire_from_stripped_mangrove_wood2.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:soul_campfire_from_stripped_mangrove_wood2" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + " A ", + "ABA", + "CCC" + ], + "key": { + "A": { + "item": "stick" + }, + "B": { + "item": "soul_sand" + }, + "C": { + "item": "stripped_mangrove_wood" + } + }, + "result": { + "item": "soul_campfire", + "count": 1 + }, + "priority": 50 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/spruce_chest_boat.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/spruce_chest_boat.json new file mode 100644 index 0000000..cbbb348 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/spruce_chest_boat.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:spruce_chest_boat" + }, + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:chest" + }, + { + "item": "minecraft:boat", + "data": 1 + } + ], + "result": { + "item": "minecraft:chest_boat", + "data": 1 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/stick_from_mangrove_planks.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/stick_from_mangrove_planks.json new file mode 100644 index 0000000..94a0535 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/stick_from_mangrove_planks.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:stick_from_mangrove_planks" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "A", + "A" + ], + "key": { + "A": { + "item": "mangrove_planks" + } + }, + "result": { + "item": "stick", + "count": 4 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/stonecutter_mud_brick_slab.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/stonecutter_mud_brick_slab.json new file mode 100644 index 0000000..69171e7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/stonecutter_mud_brick_slab.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_mud_brick_slab" + }, + + + "tags": [ "stonecutter" ], + "priority": 0, + "ingredients": [ + { + "item": "minecraft:mud_bricks" + } + ], + "result": { + "item": "minecraft:mud_brick_slab", + "count": 2 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/stonecutter_mud_brick_stairs.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/stonecutter_mud_brick_stairs.json new file mode 100644 index 0000000..03b4ee3 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/stonecutter_mud_brick_stairs.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_mud_brick_stairs" + }, + + + "tags": [ "stonecutter" ], + "priority": 1, + "ingredients": [ + { + "item": "minecraft:mud_bricks" + } + ], + "result": { + "item": "minecraft:mud_brick_stairs", + "count": 1 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/stonecutter_mud_brick_wall.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/stonecutter_mud_brick_wall.json new file mode 100644 index 0000000..b9bcdc5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/stonecutter_mud_brick_wall.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:stonecutter_mud_brick_wall" + }, + + + "tags": [ "stonecutter" ], + "priority": 2, + "ingredients": [ + { + "item": "minecraft:mud_bricks" + } + ], + "result": { + "item": "minecraft:mud_brick_wall", + "count": 1 + } + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/stripped_mangrove_wood.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/stripped_mangrove_wood.json new file mode 100644 index 0000000..9983268 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/stripped_mangrove_wood.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:stripped_mangrove_wood" + }, + "tags": [ "deprecated" ], + "group": "wood", + "pattern": [ + "##", + "##" + ], + "key": { + "#": { + "item": "minecraft:stripped_mangrove_log" + } + }, + "result": { + "item": "minecraft:stripped_mangrove_wood", + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/tnt_minecart.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/tnt_minecart.json new file mode 100644 index 0000000..361ef21 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/tnt_minecart.json @@ -0,0 +1,21 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:tnt_minecart" + }, + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:tnt", + "data": 0 + }, + { + "item": "minecraft:minecart" + } + ], + "result": { + "item": "minecraft:tnt_minecart" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/tripwire_hook_from_mangrove_planks.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/tripwire_hook_from_mangrove_planks.json new file mode 100644 index 0000000..3223681 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/tripwire_hook_from_mangrove_planks.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:tripwire_hook_from_mangrove_planks" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "A", + "B", + "C" + ], + "key": { + "A": { + "item": "iron_ingot" + }, + "B": { + "item": "stick" + }, + "C": { + "item": "mangrove_planks" + } + }, + "result": { + "item": "tripwire_hook", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/wooden_axe_from_mangrove_planks.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/wooden_axe_from_mangrove_planks.json new file mode 100644 index 0000000..e42554d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/wooden_axe_from_mangrove_planks.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:wooden_axe_from_mangrove_planks" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AA", + "AB", + " B" + ], + "key": { + "A": { + "item": "mangrove_planks" + }, + "B": { + "item": "stick" + } + }, + "result": { + "item": "wooden_axe", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/wooden_hoe_from_mangrove_planks.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/wooden_hoe_from_mangrove_planks.json new file mode 100644 index 0000000..48e4e3a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/wooden_hoe_from_mangrove_planks.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:wooden_hoe_from_mangrove_planks" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AA ", + " B ", + " B " + ], + "key": { + "A": { + "item": "mangrove_planks" + }, + "B": { + "item": "stick" + } + }, + "result": { + "item": "wooden_hoe", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/wooden_pickaxe_from_mangrove_planks.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/wooden_pickaxe_from_mangrove_planks.json new file mode 100644 index 0000000..12c0b1f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/wooden_pickaxe_from_mangrove_planks.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:wooden_pickaxe_from_mangrove_planks" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AAA", + " B ", + " B " + ], + "key": { + "A": { + "item": "mangrove_planks" + }, + "B": { + "item": "stick" + } + }, + "result": { + "item": "wooden_pickaxe", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/wooden_shovel_from_mangrove_planks.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/wooden_shovel_from_mangrove_planks.json new file mode 100644 index 0000000..f180cdd --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/wooden_shovel_from_mangrove_planks.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:wooden_shovel_from_mangrove_planks" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "A", + "B", + "B" + ], + "key": { + "A": { + "item": "mangrove_planks" + }, + "B": { + "item": "stick" + } + }, + "result": { + "item": "wooden_shovel", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/wooden_sword_from_mangrove_planks.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/wooden_sword_from_mangrove_planks.json new file mode 100644 index 0000000..e15fa69 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/recipes/wooden_sword_from_mangrove_planks.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:wooden_sword_from_mangrove_planks" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "A", + "A", + "B" + ], + "key": { + "A": { + "item": "mangrove_planks" + }, + "B": { + "item": "stick" + } + }, + "result": { + "item": "wooden_sword", + "count": 1 + }, + "priority": 2 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/spawn_rules/frog.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/spawn_rules/frog.json new file mode 100644 index 0000000..1b5cc27 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/spawn_rules/frog.json @@ -0,0 +1,28 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:frog", + "population_control": "animal" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": { + }, + "minecraft:weight": { + "default": 10 + }, + "minecraft:herd": { + "min_size": 2, + "max_size": 5 + }, + "minecraft:biome_filter": { + "any_of": [ + {"test": "has_biome_tag", "operator": "==", "value": "swamp"}, + {"test": "has_biome_tag", "operator": "==", "value": "mangrove_swamp"} + ] + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/spawn_rules/slime.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/spawn_rules/slime.json new file mode 100644 index 0000000..feb69ed --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/spawn_rules/slime.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:slime", + "population_control": "monster" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_underground": {}, + "minecraft:difficulty_filter": { + "min": "easy", + "max": "hard" + }, + "minecraft:weight": { + "default": 100 + }, + "minecraft:biome_filter": { + "any_of": [ + {"test": "has_biome_tag", "operator": "==", "value": "monster"}, + {"test": "has_biome_tag", "operator": "==", "value": "swamp"}, + {"test": "has_biome_tag", "operator": "==", "value": "mangrove_swamp"}, + {"test": "has_biome_tag", "operator": "==", "value": "frozen"} + ] + } + } + ] + } + } diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/spawn_rules/tropicalfish.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/spawn_rules/tropicalfish.json new file mode 100644 index 0000000..d0ee9c7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/spawn_rules/tropicalfish.json @@ -0,0 +1,503 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:tropicalfish", + "population_control": "water_animal" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_underwater": {}, + + "minecraft:distance_filter": { + "min": 12, + "max": 32 + }, + "minecraft:weight": { + "default": 75 + }, + "minecraft:density_limit": { + "surface": 20 + }, + "minecraft:height_filter": { + "min": 0, + "max": 64 + }, + "minecraft:herd": [ + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_anenonme" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_black_tang" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_blue_dory" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_butterfly_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_cichlid" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_clownfish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_cc_betta" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_dog_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_e_red_snapper" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_goat_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_moorish_idol" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_ornate_butterfly" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_parrot_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_queen_angel_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_red_cichlid" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_red_lipped_benny" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_red_snapper" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_threadfin" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_tomato_clown" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_triggerfish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_yellow_tang" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_yellow_tail_parrot" + } + ], + + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "ocean" + }, + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "warm" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "lukewarm" + } + ] + } + ] + }, + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_underwater": {}, + + "minecraft:distance_filter": { + "min": 12, + "max": 32 + }, + "minecraft:weight": { + "default": 25 + }, + "minecraft:density_limit": { + "surface": 20 + }, + "minecraft:height_filter": { + "min": 50, + "max": 64 + }, + "minecraft:herd": { + "min_size": 1, + "max_size": 3 + }, + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "ocean" + }, + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "warm" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "lukewarm" + } + ] + } + ] + }, + { + "minecraft:spawns_underground": {}, + "minecraft:spawns_underwater": {}, + + "minecraft:distance_filter": { + "min": 12, + "max": 32 + }, + "minecraft:weight": { + "default": 75 + }, + "minecraft:density_limit": { + "surface": 20 + }, + "minecraft:herd": [ + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_anenonme" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_black_tang" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_blue_dory" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_butterfly_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_cichlid" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_clownfish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_cc_betta" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_dog_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_e_red_snapper" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_goat_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_moorish_idol" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_ornate_butterfly" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_parrot_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_queen_angel_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_red_cichlid" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_red_lipped_benny" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_red_snapper" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_threadfin" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_tomato_clown" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_triggerfish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_yellow_tang" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_yellow_tail_parrot" + } + ], + "minecraft:biome_filter": { + "test": "has_biome_tag", + "operator": "==", + "value": "lush_caves" + } + }, + { + "minecraft:spawns_underground": {}, + "minecraft:spawns_underwater": {}, + + "minecraft:distance_filter": { + "min": 12, + "max": 32 + }, + "minecraft:weight": { + "default": 25 + }, + "minecraft:density_limit": { + "surface": 20 + }, + "minecraft:herd": { + "min_size": 1, + "max_size": 3 + }, + "minecraft:biome_filter": { + "test": "has_biome_tag", + "operator": "==", + "value": "lush_caves" + } + }, + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_underwater": {}, + + "minecraft:distance_filter": { + "min": 12, + "max": 32 + }, + "minecraft:weight": { + "default": 25 + }, + "minecraft:density_limit": { + "surface": 20 + }, + "minecraft:height_filter": { + "min": 0, + "max": 64 + }, + "minecraft:herd": [ + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_anenonme" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_black_tang" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_blue_dory" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_butterfly_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_cichlid" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_clownfish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_cc_betta" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_dog_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_e_red_snapper" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_goat_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": 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"minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "mangrove_swamp" + } + ] + } + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.0/trading/economy_trades/wandering_trader_trades.json b/servers/bedrock/behavior_packs/vanilla_1.19.0/trading/economy_trades/wandering_trader_trades.json new file mode 100644 index 0000000..32e2cbf --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.0/trading/economy_trades/wandering_trader_trades.json @@ -0,0 +1,705 @@ +{ + "tiers": [ + { + "groups": [ + { + "num_to_select": 5, + "trades": [ + { + "max_uses": 5, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 2 + } + ], + "gives": [ + { + "item": "minecraft:sea_pickle" + } + ] + }, + { + "max_uses": 5, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 4 + } + ], + "gives": [ + { + "item": "minecraft:slime_ball" + } + ] + }, + { + "max_uses": 5, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 2 + } + 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+ "item": "minecraft:packed_ice" + } + ] + }, + { + "max_uses": 6, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 6 + } + ], + "gives": [ + { + "item": "minecraft:blue_ice" + } + ] + }, + { + "max_uses": 8, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:gunpowder" + } + ] + }, + { + "max_uses": 6, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 3 + } + ], + "gives": [ + { + "item": "minecraft:podzol", + "quantity": 3 + } + ] + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.10/entities/allay.json b/servers/bedrock/behavior_packs/vanilla_1.19.10/entities/allay.json new file mode 100644 index 0000000..c9d9420 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.10/entities/allay.json @@ -0,0 +1,261 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:allay", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "pickup_item_delay": { + "minecraft:timer": { + "looping": false, + "time": 3, + "time_down_event": { + "event": "pickup_item_delay_complete" + } + } + }, + "pickup_item": { + "minecraft:behavior.pickup_items": { + "priority": 2, + "max_dist": 32, + "search_height": 32, + "goal_radius": 2.2, + "speed_multiplier": 6, + "pickup_based_on_chance": false, + "can_pickup_any_item": false, + "can_pickup_to_hand_or_equipment": false, + "pickup_same_items_as_in_hand": true + } + } + }, + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": [ "allay", "mob" ] + }, + "minecraft:collision_box": { + "width": 0.35, + "height": 0.6 + }, + "minecraft:balloonable": { + "mass": 0.5 + }, + "minecraft:breathable": { + "totalSupply": 15, + "suffocateTime": 0 + }, + "minecraft:nameable": { + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:health": { + "value": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:damage_sensor": { + "triggers": [ + { + "on_damage": { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "is_owner", + "subject": "other", + "value": true + } + ] + } + }, + "deals_damage": false + } + ] + }, + "minecraft:movement": { + "value": 0.1 + }, + "minecraft:flying_speed": { + "value": 0.1 + }, + "minecraft:navigation.hover": { + "can_path_over_water": true, + "can_sink": false, + "can_pass_doors": false, + "can_path_from_air": true, + "avoid_water": true, + "avoid_damage_blocks": true, + "avoid_sun": false + }, + "minecraft:movement.hover": {}, + "minecraft:follow_range": { + "value": 1024 + }, + "minecraft:ambient_sound_interval": { + "value": 5.0, + "range": 5.0, + "event_name": "ambient", + "event_names": [ + { + "event_name": "ambient.tame", + "condition": "query.is_using_item" + }, + { + "event_name": "ambient", + "condition": "!query.is_using_item" + } + ] + }, + "minecraft:jump.static": {}, + "minecraft:can_fly": {}, + "minecraft:physics": { + "has_gravity": false + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:vibration_listener": {}, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:inventory": { + "inventory_size": 1 + }, + "minecraft:interact": { + "interactions": [ + { + "on_interact": { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + } + ] + } + }, + "give_item": true, + "take_item": true, + "interact_text": "action.interact.allay" + } + ] + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 2.0 + }, + "minecraft:behavior.go_and_give_items_to_noteblock": { + "priority": 3, + "run_speed": 8, + "throw_sound": "item_thrown", + "on_item_throw": [ + { + "event": "pickup_item_delay", + "target": "self" + } + ] + }, + "minecraft:behavior.go_and_give_items_to_owner": { + "priority": 4, + "run_speed": 8, + "throw_sound": "item_thrown", + "on_item_throw": [ + { + "event": "pickup_item_delay", + "target": "self" + } + ] + }, + "minecraft:behavior.stay_near_noteblock": { + "priority": 5, + "speed": 8, + "start_distance": 16, + "stop_distance": 4 + }, + "minecraft:behavior.follow_owner": { + "priority": 6, + "speed_multiplier": 8, + "start_distance": 16, + "stop_distance": 4, + "can_teleport": false, + "ignore_vibration": false + }, + "minecraft:behavior.float": { + "priority": 7 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "target_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:behavior.random_hover": { + "priority": 9, + "xz_dist": 8, + "y_dist": 8, + "y_offset": -1, + "interval": 1, + "hover_height": [ 1, 4 ] + } + }, + "events": { + "pickup_item_delay": { + "remove": { + "component_groups": [ + "pickup_item" + ] + }, + "add": { + "component_groups": [ + "pickup_item_delay" + ] + } + }, + "pickup_item_delay_complete": { + "remove": { + "component_groups": [ + "pickup_item_delay" + ] + }, + "add": { + "component_groups": [ + "pickup_item" + ] + } + }, + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "pickup_item" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.10/entities/fish.json b/servers/bedrock/behavior_packs/vanilla_1.19.10/entities/fish.json new file mode 100644 index 0000000..3e2a33d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.10/entities/fish.json @@ -0,0 +1,143 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:cod", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:type_family": { + "family": [ "cod", "fish" ] + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 0.3 + }, + "minecraft:health": { + "value": 3, + "max": 3 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/fish.json" + }, + "minecraft:scale": { + "value": 1.0 + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_air": false, + "breathes_water": true + }, + "minecraft:movement": { + "value": 0.1 + }, + "minecraft:underwater_movement": { + "value": 0.1 + }, + "minecraft:navigation.generic": { // Allows the mob to go through water + "is_amphibious": false, + "can_path_over_water": false, + "can_swim": true, + "can_walk": false, + "can_breach": false, + "can_sink": false + }, + "minecraft:physics": { + "has_gravity": false + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:movement.sway": { + "sway_amplitude": 0.0 + }, + "minecraft:despawn": { + "despawn_from_distance": { + "min_distance": 32, + "max_distance": 40 + } + }, + "minecraft:behavior.swim_idle": { + "priority": 5, + "idle_time": 5.0, + "success_rate": 0.1 + }, + "minecraft:behavior.random_swim": { // Randomly selects points to go to, even in water + "priority": 3, + "speed_multiplier": 1.0, + "xz_dist": 16, + "y_dist": 4, + "interval": 0 + }, + "minecraft:behavior.swim_wander": { + "priority": 4, + "interval": 0.1, + "look_ahead": 2.0, + "speed_multiplier": 1.0, + "wander_time": 5.0 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 1, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", "subject": "other", "value": "player" + }, + { + "test": "is_family", "subject": "other", "value": "axolotl" + } + ] + }, + "max_dist": 6, + "walk_speed_multiplier": 1.5, + "sprint_speed_multiplier": 2.0 + } + ] + }, + "minecraft:flocking": { + "in_water": true, + "match_variants": false, + "use_center_of_mass": true, + "low_flock_limit": 4, + "high_flock_limit": 8, + "goal_weight": 2.0, + "loner_chance": 0.1, + "influence_radius": 3.0, + "breach_influence": 7.0, + "separation_weight": 1.75, + "separation_threshold": 0.95, + "cohesion_weight": 2.0, + "cohesion_threshold": 1.95, + "innner_cohesion_threshold": 1.25, + "min_height": 1.5, + "max_height": 6.0, + "block_distance": 2.0, + "block_weight": 0.85 + }, + "minecraft:nameable": { + }, + "minecraft:conditional_bandwidth_optimization": { + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.10/entities/frog.json b/servers/bedrock/behavior_packs/vanilla_1.19.10/entities/frog.json new file mode 100644 index 0000000..ff4f0d7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.10/entities/frog.json @@ -0,0 +1,517 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:frog", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "temperate_frog": { + "minecraft:variant": { "value": 0 } + }, + "cold_frog": { + "minecraft:variant": { "value": 1 } + }, + "warm_frog": { + "minecraft:variant": { "value": 2 } + }, + "pregnant": { + "minecraft:behavior.lay_egg": { + "priority": 2, + "speed_multiplier": 1.0, + "search_range": 10, + "search_height": 3, + "goal_radius": 1.7, + "target_blocks": [ "minecraft:water" ], + "target_materials_above_block": [ "Air" ], + "allow_laying_from_below": true, + "use_default_animation": false, + "lay_seconds": 2, + "egg_type": "minecraft:frog_spawn", + "lay_egg_sound": "lay_spawn", + "on_lay": { + "event": "laid_egg", + "target": "self" + } + }, + "minecraft:behavior.move_to_water": { + "priority": 3, + "search_range": 20, + "search_height": 5, + "goal_radius": 1.5 + } + } + }, + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": [ "frog", "mob" ] + }, + "minecraft:collision_box": { + "width": 0.5, + "height": 0.55 + }, + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true, + "breathes_air": true, + "generates_bubbles": false + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 10 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": true, + "damage_modifier": -5 + } + }, + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": true, + "can_swim": true, + "can_walk": true, + "can_sink": false, + "avoid_damage_blocks": true + }, + "minecraft:movement.amphibious": { + }, + "minecraft:movement": { + "value": 0.1 + }, + "minecraft:underwater_movement": { + "value": 0.15 + }, + "minecraft:jump.static": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + }, + "minecraft:leashable": { + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:breedable": { + "require_tame": false, + "causes_pregnancy": true, + "breeds_with": { + "mate_type": "minecraft:frog", + "baby_type": "minecraft:tadpole", + "breed_event": { + "event": "become_pregnant" + } + }, + "breed_items": [ "slime_ball" ] + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 2.0 + }, + "minecraft:behavior.breed": { + "priority": 4 + }, + "minecraft:behavior.tempt": { + "priority": 5, + "speed_multiplier": 1.25, + "can_tempt_vertically": true, + "items": [ "slime_ball" ] + }, + "minecraft:behavior.move_to_land": { + "priority": 6, + "search_range": 30, + "search_height": 8, + "search_count": 80, + "goal_radius": 2 + }, + "minecraft:behavior.eat_mob": { + "priority": 7, + "run_speed": 2.0, + "eat_animation_time": 0.30, + "pull_in_force": 0.75, + "reach_mob_distance": 1.75, + "eat_mob_sound": "tongue", + "loot_table": "loot_tables/entities/frog.json" + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 8, + "within_radius": 16, + "entity_types": [ + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "slime" + }, + { + "test": "is_variant", + "subject": "other", + "operator": "==", + "value": 1 + } + ] + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "magmacube" + }, + { + "test": "is_variant", + "subject": "other", + "operator": "==", + "value": 1 + } + ] + }, + "max_dist": 16 + } + ], + "must_see": true + }, + "minecraft:behavior.croak": { + "priority": 9, + "interval": [ 10, 20 ], + "duration": 4.5, + "filters": { + "all_of": [ + { + "test": "in_water", + "value": false + }, + { + "test": "in_lava", + "value": false + } + ] + } + }, + "minecraft:behavior.jump_to_block": { + "priority": 10, + "search_width": 8, + "search_height": 4, + "minimum_path_length": 2, + "minimum_distance": 1, + "scale_factor": 0.6, + "max_velocity": 1, + "cooldown_range": [ 5, 7 ], + "preferred_blocks": [ + "minecraft:waterlily", + "minecraft:big_dripleaf" + ], + "preferred_blocks_chance": 0.5, + "forbidden_blocks": [ + "minecraft:water" + ] + }, + "minecraft:behavior.random_stroll": { + "priority": 11 + }, + "minecraft:behavior.look_at_player": { + "priority": 12, + "target_distance": 6.0, + "probability": 0.02 + } + }, + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "add": { + "component_groups": [ "temperate_frog" ] + } + }, + { + "filters": { + "any_of": [ + { + "test": "has_biome_tag", + "value": "desert" + }, + { + "test": "has_biome_tag", + "value": "jungle" + }, + { + "test": "has_biome_tag", + "value": "savanna" + }, + { + "test": "has_biome_tag", + "value": "mesa" + }, + { + "test": "has_biome_tag", + "value": "nether" + }, + { + "all_of": [ + { + "test": "has_biome_tag", + "value": "warm" + }, + { + "test": "has_biome_tag", + "value": "ocean" + } + ] + }, + { + "all_of": [ + { + "test": "has_biome_tag", + "value": "lukewarm" + }, + { + "test": "has_biome_tag", + "value": "ocean" + } + ] + }, + { + "test": "has_biome_tag", + "value": "mangrove_swamp" + } + ] + }, + "add": { + "component_groups": [ "warm_frog" ] + } + }, + { + "filters": { + "any_of": [ + { + "test": "has_biome_tag", + "value": "mountain" + }, + { + "all_of": [ + { + "test": "has_biome_tag", + "value": "mountains" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "meadow" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "stony_peaks" + } + ] + }, + { + "test": "has_biome_tag", + "value": "ice" + }, + { + "test": "has_biome_tag", + "value": "cold" + }, + { + "test": "has_biome_tag", + "value": "frozen" + }, + { + "test": "has_biome_tag", + "value": "the_end" + }, + { + "test": "has_biome_tag", + "value": "deep_dark" + } + ] + }, + "add": { + "component_groups": [ "cold_frog" ] + } + } + ] + }, + "spawn_temperate": { + "add": { + "component_groups": [ + "temperate_frog" + ] + } + }, + "spawn_cold": { + "add": { + "component_groups": [ + "cold_frog" + ] + } + }, + "spawn_warm": { + "add": { + "component_groups": [ + "warm_frog" + ] + } + }, + "minecraft:entity_transformed": { + "sequence": [ + { + "add": { + "component_groups": [ "temperate_frog" ] + } + }, + { + "filters": { + "any_of": [ + { + "test": "has_biome_tag", + "value": "desert" + }, + { + "test": "has_biome_tag", + "value": "jungle" + }, + { + "test": "has_biome_tag", + "value": "savanna" + }, + { + "test": "has_biome_tag", + "value": "mesa" + }, + { + "test": "has_biome_tag", + "value": "nether" + }, + { + "all_of": [ + { + "test": "has_biome_tag", + "value": "warm" + }, + { + "test": "has_biome_tag", + "value": "ocean" + } + ] + }, + { + "all_of": [ + { + "test": "has_biome_tag", + "value": "lukewarm" + }, + { + "test": "has_biome_tag", + "value": "ocean" + } + ] + }, + { + "test": "has_biome_tag", + "value": "mangrove_swamp" + } + ] + }, + "add": { + "component_groups": [ "warm_frog" ] + } + }, + { + "filters": { + "any_of": [ + { + "test": "has_biome_tag", + "value": "mountain" + }, + { + "all_of": [ + { + "test": "has_biome_tag", + "value": "mountains" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "meadow" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "stony_peaks" + } + ] + }, + { + "test": "has_biome_tag", + "value": "ice" + }, + { + "test": "has_biome_tag", + "value": "cold" + }, + { + "test": "has_biome_tag", + "value": "frozen" + }, + { + "test": "has_biome_tag", + "value": "the_end" + }, + { + "test": "has_biome_tag", + "value": "deep_dark" + } + ] + }, + "add": { + "component_groups": [ "cold_frog" ] + } + } + ] + }, + "become_pregnant": { + "add": { + "component_groups": [ "pregnant" ] + } + }, + "laid_egg": { + "remove": { + "component_groups": [ "pregnant" ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.10/entities/llama.json b/servers/bedrock/behavior_packs/vanilla_1.19.10/entities/llama.json new file mode 100644 index 0000000..49d3a59 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.10/entities/llama.json @@ -0,0 +1,705 @@ +{ + "format_version": "1.19.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:llama", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:llama_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + { + "item": "wheat", + "growth": 0.1 + }, + { + "item": "hay_block", + "growth": 0.9 + } + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + + "minecraft:behavior.follow_parent": { + "priority": 5, + "speed_multiplier": 1.0 + } + }, + + "minecraft:llama_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/llama.json" + }, + "minecraft:behavior.breed": { + "priority": 4, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": true, + "inherit_tamed": false, + "breeds_with": { + "mate_type": "minecraft:llama", + "baby_type": "minecraft:llama", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ "hay_block" ] + } + }, + + "minecraft:strength_1": { + "minecraft:strength": { + "value": 1, + "max": 5 + } + }, + "minecraft:strength_2": { + "minecraft:strength": { + "value": 2, + "max": 5 + } + }, + "minecraft:strength_3": { + "minecraft:strength": { + "value": 3, + "max": 5 + } + }, + "minecraft:strength_4": { + "minecraft:strength": { + "value": 4, + "max": 5 + } + }, + "minecraft:strength_5": { + "minecraft:strength": { + "value": 5, + "max": 5 + } + }, + + "minecraft:llama_creamy": { + "minecraft:variant": { + "value": 0 + } + }, + "minecraft:llama_white": { + "minecraft:variant": { + "value": 1 + } + }, + "minecraft:llama_brown": { + "minecraft:variant": { + "value": 2 + } + }, + "minecraft:llama_gray": { + "minecraft:variant": { + "value": 3 + } + }, + + "minecraft:llama_wild": { + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "player" + ], + "interact_text": "action.interact.mount", + "seats": { + "position": [ 0.0, 1.17, -0.3 ] + } + + }, + "minecraft:tamemount": { + "min_temper": 0, + "max_temper": 30, + "feed_text": "action.interact.feed", + "ride_text": "action.interact.mount", + "feed_items": [ + { + "item": "wheat", + "temper_mod": 3 + }, + { + "item": "hay_block", + "temper_mod": 6 + } + ], + "auto_reject_items": [ + { + "item": "horsearmorleather" + }, + { + "item": "horsearmoriron" + }, + { + "item": "horsearmorgold" + }, + { + "item": "horsearmordiamond" + }, + { + "item": "saddle" + } + ], + "tame_event": { + "event": "minecraft:on_tame", + "target": "self" + } + } + }, + + + "minecraft:llama_tamed": { + "minecraft:is_tamed": { + }, + "minecraft:rideable": { + "seat_count": 1, + "crouching_skip_interact": true, + "family_types": [ + "player" + ], + "interact_text": "action.interact.ride.horse", + "seats": { + "position": [ 0.0, 1.17, -0.3 ] + } + + }, + "minecraft:inventory": { + "inventory_size": 16, + "container_type": "horse", + "additional_slots_per_strength": 3 + }, + "minecraft:equippable": { + "slots": [ + { + "slot": 1, + "item": "carpet", + "accepted_items": [ "carpet" ] + } + ] + } + }, + "minecraft:llama_unchested": { + "minecraft:interact": { + "interactions": [ + { + "play_sounds": "armor.equip_generic", + "on_interact": { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "has_equipment", + "domain": "hand", + "subject": "other", + "value": "chest" + } + ] + }, + "event": "minecraft:on_chest", + "target": "self" + }, + "use_item": true, + "interact_text": "action.interact.attachchest" + } + ] + } + }, + + "minecraft:llama_chested": { + "minecraft:is_chested": { + + } + }, + + "minecraft:llama_angry": { + "minecraft:angry": { + "duration": 4, + "broadcast_anger": false, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:behavior.ranged_attack": { + "priority": 2, + "attack_radius": 64, + "charge_shoot_trigger": 2, + "charge_charged_trigger": 1 + } + }, + "minecraft:llama_angry_wolf": { + "minecraft:angry": { + "duration": -1, + "broadcast_anger": false, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:behavior.ranged_attack": { + "priority": 2, + "attack_radius": 64, + "charge_shoot_trigger": 2, + "charge_charged_trigger": 1 + } + }, + "minecraft:in_caravan": { + "minecraft:damage_sensor": { + "triggers": { + "cause": "all", + "deals_damage": true + } + } + } + + }, + + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": [ "llama", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:mark_variant": { + "value": 0 + }, + "minecraft:health": { + "value": { + "range_min": 15, + "range_max": 30 + } + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:follow_range": { + "value": 40, + "max": 40 + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0, + "can_be_stolen": true + }, + "minecraft:balloonable": { + }, + "minecraft:healable": { + "items": [ + { + "item": "wheat", + "heal_amount": 2 + }, + { + "item": "hay_block", + "heal_amount": 10 + } + ] + }, + "minecraft:shooter": { + "def": "minecraft:llama_spit" + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.run_around_like_crazy": { + "priority": 1, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.follow_caravan": { + "priority": 3, + "speed_multiplier": 2.1, + "entity_count": 10, + "entity_types": { + "filters": { + "test": "is_family", + "subject": "other", + "value": "llama" + } + } + }, + "minecraft:behavior.panic": { + "priority": 4, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.7 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:behavior.mount_pathing": { + "priority": 1, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1, + "hurt_owner": true + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "all", + "deals_damage": true, + "on_damage": { + "filters": { + "test": "in_caravan", + "value": false + }, + "event": "minecraft:become_angry" + } + } + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "attack_interval": 16, + "entity_types": [ + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "wolf" + }, + { + "test": "has_component", + "subject": "other", + "operator": "!=", + "value": "minecraft:is_tamed" + } + ] + }, + "max_dist": 10 + } + ], + "must_see": false, + "must_reach": true + }, + "minecraft:on_target_acquired": { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "target", + "value": "wolf" + }, + { + "test": "has_component", + "subject": "target", + "operator": "!=", + "value": "minecraft:is_tamed" + } + ] + }, + "event": "minecraft:mad_at_wolf", + "target": "self" + }, + "minecraft:on_target_escape": { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "target", + "value": "wolf" + }, + { + "test": "has_component", + "subject": "target", + "operator": "!=", + "value": "minecraft:is_tamed" + } + ] + }, + "event": "minecraft:on_calm", + "target": "self" + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:collision_box": { + "width": 0.9, + "height": 1.87 + } + }, + + + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 90, + "trigger": "minecraft:spawn_adult" + }, + { + "weight": 10, + "trigger": "minecraft:spawn_baby" + } + ] + } + ] + }, + + "minecraft:entity_born": { + "add": { + "component_groups": [ + "minecraft:llama_baby" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:llama_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:llama_adult", + "minecraft:llama_wild" + ] + } + }, + + "minecraft:on_tame": { + "remove": { + "component_groups": [ + "minecraft:llama_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:llama_tamed", + "minecraft:llama_unchested" + ] + } + }, + "minecraft:join_caravan": { + "add": { + "component_groups": [ + "minecraft:in_caravan" + ] + } + }, + "minecraft:leave_caravan": { + "remove": { + "component_groups": [ + "minecraft:in_caravan" + ] + } + }, + "minecraft:mad_at_wolf": { + "add": { + "component_groups": [ + "minecraft:llama_angry_wolf" + ] + } + }, + "minecraft:become_angry": { + "add": { + "component_groups": [ + "minecraft:llama_angry" + ] + } + }, + "minecraft:on_calm": { + "remove": { + "component_groups": [ + "minecraft:llama_angry", + "minecraft:llama_angry_wolf" + ] + } + }, + + "minecraft:on_chest": { + "remove": { + "component_groups": [ + "minecraft:llama_unchested" + ] + }, + "add": { + "component_groups": [ + "minecraft:llama_chested" + ] + } + }, + + "minecraft:add_attributes": { + "sequence": [ + { + "randomize": [ + { + "weight": 32, + "add": { + "component_groups": [ + "minecraft:strength_1" + ] + } + }, + { + "weight": 32, + "add": { + "component_groups": [ + "minecraft:strength_2" + ] + } + }, + { + "weight": 32, + "add": { + "component_groups": [ + "minecraft:strength_3" + ] + } + }, + { + "weight": 2, + "add": { + "component_groups": [ + "minecraft:strength_4" + ] + } + }, + { + "weight": 2, + "add": { + "component_groups": [ + "minecraft:strength_5" + ] + } + } + ] + }, + { + "randomize": [ + { + "weight": 25, + "add": { + "component_groups": [ + "minecraft:llama_creamy" + ] + } + }, + { + "weight": 25, + "add": { + "component_groups": [ + "minecraft:llama_white" + ] + } + }, + { + "weight": 25, + "add": { + "component_groups": [ + "minecraft:llama_brown" + ] + } + }, + { + "weight": 25, + "add": { + "component_groups": [ + "minecraft:llama_gray" + ] + } + } + ] + } + ] + }, + + "minecraft:spawn_baby": { + "add": { + "component_groups": [ + "minecraft:llama_baby" + ] + }, + "trigger": "minecraft:add_attributes" + }, + + "minecraft:spawn_adult": { + "add": { + "component_groups": [ + "minecraft:llama_adult", + "minecraft:llama_wild" + ] + }, + "trigger": "minecraft:add_attributes" + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.10/entities/pillager.json b/servers/bedrock/behavior_packs/vanilla_1.19.10/entities/pillager.json new file mode 100644 index 0000000..0f36fa7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.10/entities/pillager.json @@ -0,0 +1,509 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:pillager", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:celebrate": { + "minecraft:behavior.celebrate": { + "priority": 5, + "celebration_sound": "celebrate", + "sound_interval": { + "range_min": 2.0, + "range_max": 7.0 + }, + "jump_interval": { + "range_min": 1.0, + "range_max": 3.5 + }, + "duration": 30.0, + "on_celebration_end_event": { + "event": "minecraft:stop_celebrating", + "target": "self" + } + } + }, + "minecraft:ranged_attack": { + "minecraft:behavior.ranged_attack": { + "priority": 4, + "attack_interval_min": 1.0, + "attack_interval_max": 1.0, + "attack_radius": 8.0 + }, + "minecraft:shooter": { + "def": "minecraft:arrow" + }, + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "is_underwater", + "subject": "self", + "operator": "==", + "value": true + }, + "event": "minecraft:melee_mode" + } + } + }, + "minecraft:melee_attack": { + "minecraft:behavior.melee_attack": { + "priority": 4, + "track_target": true + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "in_water", + "subject": "self", + "operator": "==", + "value": false + }, + "event": "minecraft:ranged_mode" + } + } + }, + "minecraft:raid_configuration": { + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "hostile", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": false, + "can_migrate": true, + "first_founding_reward": 0 + }, + "minecraft:behavior.move_to_village": { + "priority": 5, + "speed_multiplier": 1.0, + "goal_radius": 2.0 + }, + "minecraft:loot": { + "table": "loot_tables/entities/pillager_raid.json" + }, + "minecraft:ambient_sound_interval": { + "value": 2.0, + "range": 4.0, + "event_name": "ambient.in.raid" + } + }, + "minecraft:raid_persistence": { + "minecraft:persistent": {} + }, + "minecraft:illager_squad_captain": { + "minecraft:is_illager_captain": { + }, + "minecraft:variant": { + "value": 1 + }, + "minecraft:equipment": { + "table": "loot_tables/entities/pillager_captain_equipment.json", + "slot_drop_chance": [ + { + "slot": "slot.armor.chest", + "drop_chance": 1.0 + } + ] + }, + "minecraft:damage_sensor": { + "triggers": { + "on_damage": { + "filters": { + "all_of": [ + { + "test": "has_damage", + "value": "fatal" + }, + { + "test": "is_family", + "subject": "other", + "value": "player" + } + ] + }, + "event": "minecraft:gain_bad_omen", + "target": "other" + } + } + }, + "minecraft:on_hurt": { + "event": "minecraft:ranged_mode", + "target": "self" + }, + "minecraft:on_hurt_by_player": { + "event": "minecraft:ranged_mode", + "target": "self" + } + }, + "minecraft:patrol_captain": { + "minecraft:is_illager_captain": { + }, + "minecraft:variant": { + "value": 1 + }, + "minecraft:equipment": { + "table": "loot_tables/entities/pillager_captain_equipment.json", + "slot_drop_chance": [ + { + "slot": "slot.armor.chest", + "drop_chance": 1.0 + } + ] + }, + "minecraft:damage_sensor": { + "triggers": { + "on_damage": { + "filters": { + "all_of": [ + { + "test": "has_damage", + "value": "fatal" + }, + { + "test": "is_family", + "subject": "other", + "value": "player" + } + ] + }, + "event": "minecraft:gain_bad_omen", + "target": "other" + } + } + }, + "minecraft:on_hurt": { + "event": "minecraft:ranged_mode", + "target": "self" + }, + "minecraft:on_hurt_by_player": { + "event": "minecraft:ranged_mode", + "target": "self" + }, + "minecraft:on_target_escape": { + "event": "minecraft:calm", + "target": "self" + }, + "minecraft:behavior.hold_ground": { + "priority": 5, + "min_radius": 10, + "broadcast": true, + "broadcast_range": 8, + "within_radius_event": { + "event": "minecraft:ranged_mode", + "target": "self" + } + }, + "minecraft:behavior.move_to_random_block": { + "priority": 6, + "speed_multiplier": 0.55, + "within_radius": 8, + "block_distance": 512 + } + }, + "minecraft:patrol_follower": { + "minecraft:behavior.follow_target_captain": { + "priority": 5, + "speed_multiplier": 0.8, + "within_radius": 64, + "follow_distance": 5 + }, + "minecraft:behavior.hold_ground": { + "priority": 6, + "min_radius": 10, + "broadcast": true, + "broadcast_range": 8, + "within_radius_event": { + "event": "minecraft:ranged_mode", + "target": "self" + } + }, + "minecraft:on_hurt": { + "event": "minecraft:ranged_mode", + "target": "self" + }, + "minecraft:on_hurt_by_player": { + "event": "minecraft:ranged_mode", + "target": "self" + }, + "minecraft:on_target_escape": { + "event": "minecraft:calm", + "target": "self" + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? (query.is_baby ? 12 : 5) + (Math.die_roll(query.equipment_count,1,3)) : 0" + }, + "minecraft:equip_item": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:type_family": { + "family": [ "pillager", "monster", "illager", "mob" ] + }, + "minecraft:variant": { + "value": 0 + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:health": { + "value": 24, + "max": 24 + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/pillager.json" + }, + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:banner:15", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + } + ] + }, + "minecraft:movement": { + "value": 0.35 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:nameable": { + }, + "minecraft:equipment": { + "table": "loot_tables/entities/pillager_gear.json" + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1, + "entity_types": { + "filters": { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "illager" + }, + "max_dist": 64 + } + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "reselect_targets": true, + "within_radius": 16.0, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "is_family", + "subject": "other", + "value": "irongolem" + }, + { + "test": "is_family", + "subject": "other", + "value": "wandering_trader" + } + ] + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "villager" + }, + { + "test": "has_component", + "subject": "other", + "operator": "!=", + "value": "minecraft:is_baby" + } + ] + }, + "max_dist": 16 + } + ] + }, + "minecraft:behavior.equip_item": { + "priority": 3 + }, + "minecraft:behavior.pickup_items": { + "priority": 7, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.random_stroll": { + "priority": 8, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 9, + "look_distance": 8 + }, + "minecraft:behavior.random_look_around": { + "priority": 10 + }, + "minecraft:behavior.charge_held_item": { + "priority": 3, + "items": [ + "minecraft:arrow" + ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:follow_range": { + "value": 64 + } + }, + + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "minecraft:ranged_attack" + ] + } + }, + "minecraft:spawn_for_raid": { + "add": { + "component_groups": [ + "minecraft:ranged_attack", + "minecraft:raid_configuration", + "minecraft:raid_persistence" + ] + } + }, + "minecraft:spawn_as_patrol_follower": { + "add": { + "component_groups": [ + "minecraft:ranged_attack", + "minecraft:patrol_follower" + ] + } + }, + "minecraft:spawn_as_illager_captain": { + "add": { + "component_groups": [ + "minecraft:ranged_attack", + "minecraft:illager_squad_captain" + ] + } + }, + "minecraft:promote_to_illager_captain": { + "add": { + "component_groups": [ + "minecraft:ranged_attack", + "minecraft:illager_squad_captain" + ] + }, + "remove": { + "component_groups": [ + "minecraft:patrol_follower" + ] + } + }, + "minecraft:promote_to_patrol_captain": { + "add": { + "component_groups": [ + "minecraft:ranged_attack", + "minecraft:patrol_captain" + ] + }, + "remove": { + "component_groups": [ + "minecraft:patrol_follower" + ] + } + }, + "minecraft:melee_mode": { + "remove": { "component_groups": [ "minecraft:ranged_attack" ] }, + "add": { "component_groups": [ "minecraft:melee_attack" ] } + }, + "minecraft:ranged_mode": { + "remove": { "component_groups": [ "minecraft:melee_attack" ] }, + "add": { "component_groups": [ "minecraft:ranged_attack" ] } + }, + "minecraft:start_celebrating": { // Event must be called exactly this for village to fire it when a raid is lost + "sequence": [ + { + "add": { "component_groups": [ "minecraft:celebrate" ] } + }, + { + "filters": { "test": "has_nametag", "value": false }, + "remove": { "component_groups": [ "minecraft:raid_persistence" ] } + } + ] + }, + "minecraft:stop_celebrating": { + "remove": { "component_groups": [ "minecraft:celebrate" ] } + }, + "minecraft:raid_expired": { + "sequence": [ + { + "filters": { "test": "has_nametag", "value": false }, + "remove": { "component_groups": [ "minecraft:raid_persistence" ] } + } + ] + }, + "minecraft:calm": { + "remove": { "component_groups": [ "minecraft:melee_attack", "minecraft:ranged_attack" ] } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.10/entities/pufferfish.json b/servers/bedrock/behavior_packs/vanilla_1.19.10/entities/pufferfish.json new file mode 100644 index 0000000..bbc5dc9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.10/entities/pufferfish.json @@ -0,0 +1,321 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:pufferfish", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:normal_puff": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:entity_sensor": { + "sensor_range": 2.5, + "relative_range": false, + "minimum_count": 1, + "event_filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "mob" }, + { "all_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "none_of": + { "test": "has_ability", "subject": "other", "value": "instabuild" } + } + ]} + ] + }, + "event": "minecraft:start_half_puff" + } + }, + "minecraft:half_puff_primary": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:timer": { + "looping": false, + "time": 2, + "randomInterval": false, + "time_down_event": { + "event": "minecraft:on_half_puff" + } + } + }, + "minecraft:half_puff_secondary": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:entity_sensor": { + "sensor_range": 2.5, + "relative_range": false, + "minimum_count": 1, + "event_filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "mob" }, + { "all_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "none_of": + { "test": "has_ability", "subject": "other", "value": "instabuild" } + } + ]} + ] + }, + "event": "minecraft:start_full_puff" + }, + "minecraft:timer": { + "looping": false, + "time": 2, + "randomInterval": false, + "time_down_event": { + "event": "minecraft:on_normal_puff" + } + } + }, + "minecraft:full_puff": { + "minecraft:variant": { + "value": 2 + }, + "minecraft:area_attack" : { + "damage_range": 0.2, + "damage_per_tick": 2, + "cause": "contact", + "entity_filter": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "monster" } + ] + } + }, + "minecraft:mob_effect": { + "effect_range": 0.2, + "mob_effect": "poison", + "effect_time": 10, + "entity_filter": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "monster" } + ] + } + } + }, + "minecraft:deflate_sensor_buffer": { + "minecraft:timer": { + "looping": false, + "time": 0.01, + "randomInterval": false, + "time_down_event": { + "event": "minecraft:on_full_puff" + } + } + }, + "minecraft:deflate_sensor": { + "minecraft:entity_sensor": { + "sensor_range": 2.9, + "relative_range": false, + "require_all": true, + "event_filters": { + "none_of": [ + { "test": "is_family", "subject": "other", "value": "mob" }, + { "all_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "none_of": + { "test": "has_ability", "subject": "other", "value": "instabuild" } + } + ]} + ], + "test": "distance_to_nearest_player", "operator": ">", "value": 2.9 + }, + "event": "minecraft:from_full_puff" + } + }, + "minecraft:start_deflate": { + "minecraft:timer": { + "looping": false, + "time": 3, + "randomInterval": false, + "time_down_event": { + "event": "minecraft:on_deflate" + } + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:type_family": { + "family": [ "pufferfish", "fish" ] + }, + "minecraft:collision_box": { + "width": 0.8, + "height": 0.8 + }, + "minecraft:loot": { + "table": "loot_tables/entities/pufferfish.json" + }, + "minecraft:scale": { + "value": 1.2 + }, + "minecraft:health": { + "value": 3, + "max": 3 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_air": false, + "breathes_water": true + }, + "minecraft:movement": { + "value": 0.13 + }, + "minecraft:underwater_movement": { + "value": 0.13 + }, + "minecraft:navigation.generic": { // Allows the mob to go through water + "is_amphibious": false, + "can_path_over_water": false, + "can_swim": true, + "can_walk": false, + "can_breach": false, + "can_sink": false + }, + "minecraft:movement.sway": { + "sway_amplitude": 0.0 + }, + "minecraft:despawn": { + "despawn_from_distance": { + "min_distance": 32, + "max_distance": 40 + } + }, + "minecraft:behavior.random_swim": { // Randomly selects points to go to, even in water + "priority": 3, + "speed_multiplier": 1.0, + "xz_dist": 16, + "y_dist": 4, + "interval": 0 + }, + "minecraft:behavior.swim_wander": { + "priority": 5, + "interval": 1.0, + "look_ahead": 2.0, + "speed_multiplier": 1.0, + "wander_time": 5.0 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 1, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", "subject": "other", "value": "player" + }, + { + "test": "is_family", "subject": "other", "value": "axolotl" + } + ] + }, + "max_dist": 6, + "walk_speed_multiplier": 1.5, + "sprint_speed_multiplier": 2.0 + } + ] + }, + "minecraft:flocking": { + "in_water": true, + "match_variants": false, + "use_center_of_mass": true, + "low_flock_limit": 4, + "high_flock_limit": 8, + "goal_weight": 2.0, + "loner_chance": 0.1, + "influence_radius": 3.0, + "breach_influence": 7.0, + "separation_weight": 1.75, + "separation_threshold": 0.95, + "cohesion_weight": 2.0, + "cohesion_threshold": 1.95, + "innner_cohesion_threshold": 1.25, + "min_height": 1.5, + "max_height": 6.0, + "block_distance": 2.0, + "block_weight": 0.85 + }, + "minecraft:nameable": { + }, + "minecraft:physics": { + "has_gravity": false + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ "minecraft:normal_puff" ] + } + }, + + "minecraft:to_full_puff": { + "add": { "component_groups": [ "minecraft:full_puff", "minecraft:deflate_sensor_buffer" ] }, + "remove": { "component_groups": [ "minecraft:normal_puff" ] } + }, + + "minecraft:start_half_puff": { + "add": { "component_groups": [ "minecraft:half_puff_primary" ] }, + "remove": { "component_groups": [ "minecraft:normal_puff" ] } + }, + + "minecraft:on_half_puff": { + "add": { "component_groups": [ "minecraft:half_puff_secondary" ] }, + "remove": { "component_groups": [ "minecraft:half_puff_primary" ] } + }, + + "minecraft:start_full_puff": { + "add": { "component_groups": [ "minecraft:full_puff", "minecraft:deflate_sensor_buffer" ] }, + "remove": { "component_groups": [ "minecraft:half_puff_secondary" ] } + }, + + "minecraft:on_full_puff": { + "add": { "component_groups": [ "minecraft:deflate_sensor" ] }, + "remove": { "component_groups": [ "minecraft:deflate_sensor_buffer" ] } + }, + + "minecraft:from_full_puff": { + "add": { "component_groups": [ "minecraft:start_deflate" ] }, + "remove": { "component_groups": [ "minecraft:deflate_sensor" ] } + }, + + "minecraft:on_deflate": { + "add": { "component_groups": [ "minecraft:half_puff_secondary" ] }, + "remove": { "component_groups": [ "minecraft:full_puff", "minecraft:start_deflate" ] } + }, + + "minecraft:on_normal_puff": { + "add": { "component_groups": [ "minecraft:normal_puff" ] }, + "remove": { "component_groups": [ "minecraft:half_puff_secondary" ] } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.10/entities/salmon.json b/servers/bedrock/behavior_packs/vanilla_1.19.10/entities/salmon.json new file mode 100644 index 0000000..16075fa --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.10/entities/salmon.json @@ -0,0 +1,194 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:salmon", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "scale_small": { + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:loot": { + "table": "loot_tables/entities/salmon_normal.json" + } + }, + "scale_normal": { + "minecraft:scale": { + "value": 1 + }, + "minecraft:loot": { + "table": "loot_tables/entities/salmon_normal.json" + } + }, + + "scale_large": { + "minecraft:scale": { + "value": 1.5 + }, + "minecraft:loot": { + "table": "loot_tables/entities/salmon_large.json" + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:type_family": { + "family": [ "salmon", "fish" ] + }, + "minecraft:collision_box": { + "width": 0.5, + "height": 0.5 + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_air": false, + "breathes_water": true + }, + "minecraft:health": { + "value": 3, + "max": 3 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.12 + }, + "minecraft:underwater_movement": { + "value": 0.12 + }, + "minecraft:navigation.generic": { // Allows the mob to go through water + "is_amphibious": false, + "can_path_over_water": false, + "can_swim": true, + "can_walk": false, + "can_breach": false, + "can_sink": false + }, + "minecraft:movement.sway": { + "sway_amplitude": 0.0 + }, + "minecraft:physics": { + "has_gravity": false + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:despawn": { + "despawn_from_distance": { + "min_distance": 32, + "max_distance": 40 + } + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 1, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", "subject": "other", "value": "player" + }, + { + "test": "is_family", "subject": "other", "value": "axolotl" + } + ] + }, + "max_dist": 3, + "max_flee": 10, + "walk_speed_multiplier": 1.5, + "sprint_speed_multiplier": 2.0 + } + ] + }, + "minecraft:behavior.swim_idle": { + "priority": 5, + "idle_time": 5.0, + "success_rate": 0.1 + }, + + "minecraft:behavior.random_swim": { // Randomly selects points to go to, even in water + "speed_multiplier": 1.0, + "priority": 3, + "xz_dist": 16, + "y_dist": 4, + "interval": 0 + }, + + "minecraft:behavior.swim_wander": { + "priority": 4, + "interval": 0.0166, + "look_ahead": 5.0, + "speed_multiplier": 0.014, + "wander_time": 5.0 + }, + "minecraft:flocking": { + "in_water": true, + "match_variants": false, + "use_center_of_mass": false, + "low_flock_limit": 4, + "high_flock_limit": 8, + "goal_weight": 2.0, + "loner_chance": 0.1, + "influence_radius": 3.0, + "breach_influence": 7.0, + "separation_weight": 0.65, + "separation_threshold": 0.15, + "cohesion_weight": 2.25, + "cohesion_threshold": 1.5, + "innner_cohesion_threshold": 1.5, + "min_height": 4.0, + "max_height": 4.0, + "block_distance": 1.0, + "block_weight": 0.75 + }, + "minecraft:nameable": { + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 30, + "add": { + "component_groups": [ "adult", "scale_small" ] + } + }, + { + "weight": 50, + "add": { + "component_groups": [ "adult", "scale_normal" ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ "adult", "scale_large" ] + } + } + ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.10/entities/shulker_bullet.json b/servers/bedrock/behavior_packs/vanilla_1.19.10/entities/shulker_bullet.json new file mode 100644 index 0000000..6e9b555 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.10/entities/shulker_bullet.json @@ -0,0 +1,60 @@ +{ + "format_version": "1.10.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:shulker_bullet", + "is_spawnable": false, + "is_summonable": false, + "is_experimental": false + }, + + "components": { + "minecraft:collision_box": { + "width": 0.625, + "height": 0.625 + }, + "minecraft:projectile": { + "on_hit": { + "impact_damage": { + "damage": 4, + "knockback": true, + "should_bounce": true + }, + "mob_effect": { + "effect": "levitation", + "durationeasy": 200, + "durationnormal": 200, + "durationhard": 200, + "amplifier": 0 + }, + "remove_on_hit": { + }, + "particle_on_hit": { + "particle_type": "largeexplode", + "on_other_hit": true + } + }, + "hit_sound": "bullet.hit", + "destroyOnHurt": true, + "crit_particle_on_hurt": true, + "power": 1.6, + "gravity": 0.05, + "uncertainty_base": 16, + "uncertainty_multiplier": 4, + "anchor": 1, + "offset": [ 0, -0.1, 0 ], + "homing": true + }, + "minecraft:physics": { + "has_collision": false + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 80.0, + "max_dropped_ticks": 7, + "use_motion_prediction_hints": true + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.10/entities/trader_llama.json b/servers/bedrock/behavior_packs/vanilla_1.19.10/entities/trader_llama.json new file mode 100644 index 0000000..6cde6ac --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.10/entities/trader_llama.json @@ -0,0 +1,806 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:trader_llama", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:llama_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + { + "item": "wheat", + "growth": 0.1 + }, + { + "item": "hay_block", + "growth": 0.9 + } + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 5, + "speed_multiplier": 1.0 + } + }, + "minecraft:llama_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/llama.json" + }, + "minecraft:behavior.breed": { + "priority": 4, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": true, + "inherit_tamed": false, + "breeds_with": [ + { + "mate_type": "minecraft:llama", + "baby_type": "minecraft:llama", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + { + "mate_type": "minecraft:trader_llama", + "baby_type": "minecraft:trader_llama", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + } + ], + "breed_items": [ "hay_block" ] + } + }, + "minecraft:llama_wild": { + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "player" + ], + "interact_text": "action.interact.mount", + "seats": { + "position": [ 0.0, 1.17, -0.3 ] + } + + }, + "minecraft:tamemount": { + "min_temper": 0, + "max_temper": 30, + "feed_text": "action.interact.feed", + "ride_text": "action.interact.mount", + "feed_items": [ + { + "item": "wheat", + "temper_mod": 3 + }, + { + "item": "hay_block", + "temper_mod": 6 + } + ], + "auto_reject_items": [ + { + "item": "horsearmorleather" + }, + { + "item": "horsearmoriron" + }, + { + "item": "horsearmorgold" + }, + { + "item": "horsearmordiamond" + }, + { + "item": "saddle" + } + ], + "tame_event": { + "event": "minecraft:on_tame", + "target": "self" + } + } + }, + "minecraft:llama_wandering_trader": { + "minecraft:on_friendly_anger": { + "event": "minecraft:defend_wandering_trader", + "target": "self" + }, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "all_of": [ + { + "test": "is_leashed", + "subject": "self", + "value": false + }, + { + "test": "has_component", + "subject": "self", + "operator": "!=", + "value": "minecraft:is_tamed" + } + ] + }, + "event": "minecraft:on_tame" + }, + { + "filters": { + "all_of": [ + { + "test": "is_leashed", + "subject": "self", + "value": false + }, + { + "test": "has_component", + "subject": "self", + "operator": "==", + "value": "minecraft:persistent" + } + ] + }, + "event": "minecraft:remove_persistence" + } + ] + } + }, + "minecraft:llama_persistence": { + "minecraft:persistent": { + } + }, + "minecraft:strength_1": { + "minecraft:strength": { + "value": 1, + "max": 5 + } + }, + "minecraft:strength_2": { + "minecraft:strength": { + "value": 2, + "max": 5 + } + }, + "minecraft:strength_3": { + "minecraft:strength": { + "value": 3, + "max": 5 + } + }, + "minecraft:strength_4": { + "minecraft:strength": { + "value": 4, + "max": 5 + } + }, + "minecraft:strength_5": { + "minecraft:strength": { + "value": 5, + "max": 5 + } + }, + "minecraft:llama_creamy": { + "minecraft:variant": { + "value": 0 + } + }, + "minecraft:llama_white": { + "minecraft:variant": { + "value": 1 + } + }, + "minecraft:llama_brown": { + "minecraft:variant": { + "value": 2 + } + }, + "minecraft:llama_gray": { + "minecraft:variant": { + "value": 3 + } + }, + "minecraft:llama_tamed": { + "minecraft:is_tamed": { + }, + "minecraft:rideable": { + "seat_count": 1, + "crouching_skip_interact": true, + "family_types": [ + "player" + ], + "interact_text": "action.interact.ride.horse", + "seats": { + "position": [ 0.0, 1.17, -0.3 ] + } + + }, + "minecraft:inventory": { + "inventory_size": 16, + "container_type": "horse", + "additional_slots_per_strength": 3 + }, + "minecraft:equippable": { + "slots": [ + { + "slot": 1, + "item": "carpet", + "accepted_items": [ "carpet" ] + } + ] + } + }, + "minecraft:llama_unchested": { + "minecraft:interact": { + "interactions": [ + { + "play_sounds": "armor.equip_generic", + "on_interact": { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "has_equipment", + "domain": "hand", + "subject": "other", + "value": "chest" + } + ] + }, + "event": "minecraft:on_chest", + "target": "self" + }, + "use_item": true, + "interact_text": "action.interact.attachchest" + } + ] + } + }, + "minecraft:llama_chested": { + "minecraft:is_chested": { + } + }, + "minecraft:llama_angry": { + "minecraft:angry": { + "duration": 4, + "broadcast_anger": false, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:behavior.ranged_attack": { + "priority": 2, + "attack_radius": 64, + "charge_shoot_trigger": 2, + "charge_charged_trigger": 1 + } + }, + "minecraft:llama_angry_wolf": { + "minecraft:angry": { + "duration": -1, + "broadcast_anger": false, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:behavior.ranged_attack": { + "priority": 2, + "attack_radius": 64, + "charge_shoot_trigger": 2, + "charge_charged_trigger": 1 + } + }, + "minecraft:llama_defend_trader": { + "minecraft:angry": { + "duration": 10, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:behavior.ranged_attack": { + "priority": 2, + "attack_radius": 64, + "charge_shoot_trigger": 2, + "charge_charged_trigger": 1 + } + }, + "minecraft:in_caravan": { + "minecraft:damage_sensor": { + "triggers": { + "cause": "all", + "deals_damage": true + } + } + } + }, + "components": { + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.run_around_like_crazy": { + "priority": 1, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.mount_pathing": { + "priority": 1, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1, + "hurt_owner": true, + "entity_types": { + "filters": { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "trader_llama" + } + } + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "attack_interval": 16, + "entity_types": [ + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "wolf" + }, + { + "test": "has_component", + "subject": "other", + "operator": "!=", + "value": "minecraft:is_tamed" + } + ] + }, + "max_dist": 10 + } + ], + "must_see": false, + "must_reach": true + }, + "minecraft:behavior.follow_caravan": { + "priority": 3, + "speed_multiplier": 2.1, + "entity_count": 10, + "entity_types": { + "filters": { + "test": "is_family", + "subject": "other", + "value": "llama" + } + } + }, + "minecraft:behavior.panic": { + "priority": 4, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.7 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": [ "trader_llama", "llama", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:mark_variant": { + "value": 1 + }, + "minecraft:health": { + "value": { + "range_min": 15, + "range_max": 30 + } + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:follow_range": { + "value": 40, + "max": 40 + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0, + "can_be_stolen": true + }, + "minecraft:balloonable": { + }, + "minecraft:healable": { + "items": [ + { + "item": "wheat", + "heal_amount": 2 + }, + { + "item": "hay_block", + "heal_amount": 10 + } + ] + }, + "minecraft:shooter": { + "def": "minecraft:llama_spit" + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "all", + "deals_damage": true, + "on_damage": { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "trader_llama" + }, + { + "test": "in_caravan", + "value": false + } + ] + }, + "event": "minecraft:become_angry" + } + } + }, + "minecraft:on_target_acquired": { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "target", + "value": "wolf" + }, + { + "test": "has_component", + "subject": "target", + "operator": "!=", + "value": "minecraft:is_tamed" + } + ] + }, + "event": "minecraft:mad_at_wolf", + "target": "self" + }, + "minecraft:on_target_escape": { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "target", + "value": "wolf" + }, + { + "test": "has_component", + "subject": "target", + "operator": "!=", + "value": "minecraft:is_tamed" + } + ] + }, + "event": "minecraft:on_calm", + "target": "self" + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:collision_box": { + "width": 0.9, + "height": 1.87 + } + }, + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 90, + "trigger": "minecraft:spawn_adult" + }, + { + "weight": 10, + "trigger": "minecraft:spawn_baby" + } + ] + } + ] + }, + "minecraft:entity_born": { + "add": { + "component_groups": [ + "minecraft:llama_baby" + ] + } + }, + "minecraft:from_wandering_trader": { + "sequence": [ + { + "add": { + "component_groups": [ + "minecraft:llama_adult", + "minecraft:llama_wandering_trader", + "minecraft:llama_persistence" + ] + } + }, + { + "trigger": "minecraft:add_attributes" + } + ] + }, + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:llama_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:llama_adult", + "minecraft:llama_wild" + ] + } + }, + "minecraft:on_tame": { + "remove": { + "component_groups": [ + "minecraft:llama_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:llama_tamed", + "minecraft:llama_unchested" + ] + } + }, + "minecraft:remove_persistence": { + "remove": { + "component_groups": [ + "minecraft:llama_persistence" + ] + } + }, + "minecraft:join_caravan": { + "add": { + "component_groups": [ + "minecraft:in_caravan" + ] + } + }, + "minecraft:leave_caravan": { + "remove": { + "component_groups": [ + "minecraft:in_caravan" + ] + } + }, + "minecraft:mad_at_wolf": { + "add": { + "component_groups": [ + "minecraft:llama_angry_wolf" + ] + } + }, + "minecraft:defend_wandering_trader": { + "add": { + "component_groups": [ + "minecraft:llama_defend_trader" + ] + } + }, + "minecraft:become_angry": { + "add": { + "component_groups": [ + "minecraft:llama_angry" + ] + } + }, + "minecraft:on_calm": { + "remove": { + "component_groups": [ + "minecraft:llama_angry", + "minecraft:llama_angry_wolf", + "minecraft:llama_defend_trader" + ] + } + }, + "minecraft:on_chest": { + "remove": { + "component_groups": [ + "minecraft:llama_unchested" + ] + }, + "add": { + "component_groups": [ + "minecraft:llama_chested" + ] + } + }, + "minecraft:add_attributes": { + "sequence": [ + { + "randomize": [ + { + "weight": 32, + "add": { + "component_groups": [ + "minecraft:strength_1" + ] + } + }, + { + "weight": 32, + "add": { + "component_groups": [ + "minecraft:strength_2" + ] + } + }, + { + "weight": 32, + "add": { + "component_groups": [ + "minecraft:strength_3" + ] + } + }, + { + "weight": 2, + "add": { + "component_groups": [ + "minecraft:strength_4" + ] + } + }, + { + "weight": 2, + "add": { + "component_groups": [ + "minecraft:strength_5" + ] + } + } + ] + }, + { + "randomize": [ + { + "weight": 25, + "add": { + "component_groups": [ + "minecraft:llama_creamy" + ] + } + }, + { + "weight": 25, + "add": { + "component_groups": [ + "minecraft:llama_white" + ] + } + }, + { + "weight": 25, + "add": { + "component_groups": [ + "minecraft:llama_brown" + ] + } + }, + { + "weight": 25, + "add": { + "component_groups": [ + "minecraft:llama_gray" + ] + } + } + ] + } + ] + }, + "minecraft:spawn_baby": { + "add": { + "component_groups": [ + "minecraft:llama_baby" + ] + }, + "trigger": "minecraft:add_attributes" + }, + "minecraft:spawn_adult": { + "add": { + "component_groups": [ + "minecraft:llama_adult", + "minecraft:llama_wild" + ] + }, + "trigger": "minecraft:add_attributes" + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.10/entities/tropicalfish.json b/servers/bedrock/behavior_packs/vanilla_1.19.10/entities/tropicalfish.json new file mode 100644 index 0000000..9753efa --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.10/entities/tropicalfish.json @@ -0,0 +1,1053 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:tropicalfish", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + + "minecraft:tropicalfish_variant_a": { + "minecraft:variant": { + "value": 0 + } + }, + "minecraft:tropicalfish_variant_b": { + "minecraft:variant": { + "value": 1 + } + }, + + "minecraft:tropicalfish_variant_pattern_1": { + "minecraft:mark_variant": { + "value": 0 + } + }, + "minecraft:tropicalfish_variant_pattern_2": { + "minecraft:mark_variant": { + "value": 1 + } + }, + "minecraft:tropicalfish_variant_pattern_3": { + "minecraft:mark_variant": { + "value": 2 + } + }, + "minecraft:tropicalfish_variant_pattern_4": { + "minecraft:mark_variant": { + "value": 3 + } + }, + "minecraft:tropicalfish_variant_pattern_5": { + "minecraft:mark_variant": { + "value": 4 + } + }, + "minecraft:tropicalfish_variant_pattern_6": { + "minecraft:mark_variant": { + "value": 5 + } + }, + + + "minecraft:tropicalfish_base_white": { + "minecraft:color": { + "value": 0 + } + }, + "minecraft:tropicalfish_base_orange": { + "minecraft:color": { + "value": 1 + } + }, + "minecraft:tropicalfish_base_magenta": { + "minecraft:color": { + "value": 2 + } + }, + "minecraft:tropicalfish_base_lightblue": { + "minecraft:color": { + "value": 3 + } + }, + "minecraft:tropicalfish_base_yellow": { + "minecraft:color": { + "value": 4 + } + }, + "minecraft:tropicalfish_base_lightgreen": { + "minecraft:color": { + "value": 5 + } + }, + "minecraft:tropicalfish_base_pink": { + "minecraft:color": { + "value": 6 + } + }, + "minecraft:tropicalfish_base_gray": { + "minecraft:color": { + "value": 7 + } + }, + "minecraft:tropicalfish_base_silver": { + "minecraft:color": { + "value": 8 + } + }, + "minecraft:tropicalfish_base_cyan": { + "minecraft:color": { + "value": 9 + } + }, + "minecraft:tropicalfish_base_purple": { + "minecraft:color": { + "value": 10 + } + }, + "minecraft:tropicalfish_base_blue": { + "minecraft:color": { + "value": 11 + } + }, + "minecraft:tropicalfish_base_brown": { + "minecraft:color": { + "value": 12 + } + }, + "minecraft:tropicalfish_base_green": { + "minecraft:color": { + "value": 13 + } + }, + "minecraft:tropicalfish_base_red": { + "minecraft:color": { + "value": 14 + } + }, + + + "minecraft:tropicalfish_pattern_white": { + "minecraft:color2": { + "value": 0 + } + }, + "minecraft:tropicalfish_pattern_orange": { + "minecraft:color2": { + "value": 1 + } + }, + "minecraft:tropicalfish_pattern_magenta": { + "minecraft:color2": { + "value": 2 + } + }, + "minecraft:tropicalfish_pattern_lightblue": { + "minecraft:color2": { + "value": 3 + } + }, + "minecraft:tropicalfish_pattern_yellow": { + "minecraft:color2": { + "value": 4 + } + }, + "minecraft:tropicalfish_pattern_lightgreen": { + "minecraft:color2": { + "value": 5 + } + }, + "minecraft:tropicalfish_pattern_pink": { + "minecraft:color2": { + "value": 6 + } + }, + "minecraft:tropicalfish_pattern_gray": { + "minecraft:color2": { + "value": 7 + } + }, + "minecraft:tropicalfish_pattern_silver": { + "minecraft:color2": { + "value": 8 + } + }, + "minecraft:tropicalfish_pattern_cyan": { + "minecraft:color2": { + "value": 9 + } + }, + "minecraft:tropicalfish_pattern_purple": { + "minecraft:color2": { + "value": 10 + } + }, + "minecraft:tropicalfish_pattern_blue": { + "minecraft:color2": { + "value": 11 + } + }, + "minecraft:tropicalfish_pattern_brown": { + "minecraft:color2": { + "value": 12 + } + }, + "minecraft:tropicalfish_pattern_green": { + "minecraft:color2": { + "value": 13 + } + }, + "minecraft:tropicalfish_pattern_red": { + "minecraft:color2": { + "value": 14 + } + }, + + //predefined school types + "minecraft:anenonme": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 1 + }, + "minecraft:color": { + "value": 1 + }, + "minecraft:color2": { + "value": 7 + } + }, + "minecraft:black_tang": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 0 + }, + "minecraft:color": { + "value": 7 + }, + "minecraft:color2": { + "value": 7 + } + }, + "minecraft:blue_dory": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 1 + }, + "minecraft:color": { + "value": 7 + }, + "minecraft:color2": { + "value": 3 + } + }, + "minecraft:butterfly_fish": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 4 + }, + "minecraft:color": { + "value": 0 + }, + "minecraft:color2": { + "value": 7 + } + }, + "minecraft:cichlid": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 1 + }, + "minecraft:color": { + "value": 11 + }, + "minecraft:color2": { + "value": 7 + } + }, + "minecraft:clownfish": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 0 + }, + "minecraft:color": { + "value": 1 + }, + "minecraft:color2": { + "value": 0 + } + }, + "minecraft:cc_betta": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 5 + }, + "minecraft:color": { + "value": 6 + }, + "minecraft:color2": { + "value": 3 + } + }, + "minecraft:dog_fish": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 3 + }, + "minecraft:color": { + "value": 10 + }, + "minecraft:color2": { + "value": 4 + } + }, + "minecraft:e_red_snapper": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 5 + }, + "minecraft:color": { + "value": 0 + }, + "minecraft:color2": { + "value": 14 + } + }, + "minecraft:goat_fish": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 5 + }, + "minecraft:color": { + "value": 0 + }, + "minecraft:color2": { + "value": 4 + } + }, + "minecraft:moorish_idol": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 2 + }, + "minecraft:color": { + "value": 0 + }, + "minecraft:color2": { + "value": 7 + } + }, + "minecraft:ornate_butterfly": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 5 + }, + "minecraft:color": { + "value": 0 + }, + "minecraft:color2": { + "value": 1 + } + }, + "minecraft:parrot_fish": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 3 + }, + "minecraft:color": { + "value": 9 + }, + "minecraft:color2": { + "value": 6 + } + }, + "minecraft:queen_angel_fish": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 4 + }, + "minecraft:color": { + "value": 5 + }, + "minecraft:color2": { + "value": 3 + } + }, + "minecraft:red_cichlid": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 4 + }, + "minecraft:color": { + "value": 14 + }, + "minecraft:color2": { + "value": 0 + } + }, + "minecraft:red_lipped_benny": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 2 + }, + "minecraft:color": { + "value": 7 + }, + "minecraft:color2": { + "value": 14 + } + }, + "minecraft:red_snapper": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 3 + }, + "minecraft:color": { + "value": 14 + }, + "minecraft:color2": { + "value": 0 + } + }, + "minecraft:threadfin": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 0 + }, + "minecraft:color": { + "value": 0 + }, + "minecraft:color2": { + "value": 4 + } + }, + "minecraft:tomato_clown": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 1 + }, + "minecraft:color": { + "value": 14 + }, + "minecraft:color2": { + "value": 0 + } + }, + "minecraft:triggerfish": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 1 + }, + "minecraft:color": { + "value": 7 + }, + "minecraft:color2": { + "value": 0 + } + }, + "minecraft:yellow_tang": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:mark_variant": { + "value": 1 + }, + "minecraft:color": { + "value": 4 + }, + "minecraft:color2": { + "value": 4 + } + }, + "minecraft:yellowtail_parrot": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:mark_variant": { + "value": 3 + }, + "minecraft:color": { + "value": 9 + }, + "minecraft:color2": { + "value": 4 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:type_family": { + "family": [ "tropicalfish", "fish" ] + }, + "minecraft:collision_box": { + "width": 0.4, + "height": 0.4 + }, + "minecraft:health": { + "value": 3, + "max": 3 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/tropicalfish.json" + }, + "minecraft:scale": { + "value": 1.3 + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_air": false, + "breathes_water": true + }, + "minecraft:movement": { + "value": 0.12 + }, + "minecraft:underwater_movement": { + "value": 0.12 + }, + "minecraft:navigation.generic": { // Allows the mob to go through water + "is_amphibious": false, + "can_path_over_water": false, + "can_swim": true, + "can_walk": false, + "can_breach": false, + "can_sink": false + }, + "minecraft:movement.sway": { + "sway_amplitude": 0.0 + }, + "minecraft:physics": { + "has_gravity": false + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:despawn": { + "despawn_from_distance": { + "min_distance": 32, + "max_distance": 40 + } + }, + "minecraft:behavior.swim_idle": { + "priority": 5, + "idle_time": 5.0, + "success_rate": 0.1 + }, + "minecraft:behavior.random_swim": { // Randomly selects points to go to, even in water + "priority": 3, + "speed_multiplier": 1.0, + "xz_dist": 16, + "y_dist": 4, + "interval": 0 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 1, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", "subject": "other", "value": "player" + }, + { + "test": "is_family", "subject": "other", "value": "axolotl" + } + ] + }, + "max_dist": 6, + "walk_speed_multiplier": 1.5, + "sprint_speed_multiplier": 2.0 + } + ] + }, + "minecraft:behavior.swim_wander": { + "priority": 4, + "interval": 0.1, + "look_ahead": 2.0, + "speed_multiplier": 1.0, + "wander_time": 5.0 + }, + "minecraft:flocking": { + "in_water": true, + "match_variants": true, + "use_center_of_mass": false, + "low_flock_limit": 4, + "high_flock_limit": 8, + "goal_weight": 2.0, + "loner_chance": 0.1, + "influence_radius": 3.0, + "breach_influence": 7.0, + "separation_weight": 0.65, + "separation_threshold": 0.15, + "cohesion_weight": 2.75, + "cohesion_threshold": 1.5, + "innner_cohesion_threshold": 1.5, + "min_height": 1.5, + "max_height": 6.0, + "block_distance": 2.0, + "block_weight": 0.85 + }, + "minecraft:nameable": { + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:become_anenonme": { + "add": { "component_groups": [ "minecraft:anenonme" ] } + }, + "minecraft:become_black_tang": { + "add": { "component_groups": [ "minecraft:black_tang" ] } + }, + "minecraft:become_blue_dory": { + "add": { "component_groups": [ "minecraft:blue_dory" ] } + }, + "minecraft:become_butterfly_fish": { + "add": { "component_groups": [ "minecraft:butterfly_fish" ] } + }, + "minecraft:become_cichlid": { + "add": { "component_groups": [ "minecraft:cichlid" ] } + }, + "minecraft:become_clownfish": { + "add": { "component_groups": [ "minecraft:clownfish" ] } + }, + "minecraft:become_cc_betta": { + "add": { "component_groups": [ "minecraft:cc_betta" ] } + }, + "minecraft:become_dog_fish": { + "add": { "component_groups": [ "minecraft:dog_fish" ] } + }, + "minecraft:become_e_red_snapper": { + "add": { "component_groups": [ "minecraft:e_red_snapper" ] } + }, + "minecraft:become_goat_fish": { + "add": { "component_groups": [ "minecraft:goat_fish" ] } + }, + "minecraft:become_moorish_idol": { + "add": { "component_groups": [ "minecraft:moorish_idol" ] } + }, + "minecraft:become_ornate_butterfly": { + "add": { "component_groups": [ "minecraft:ornate_butterfly" ] } + }, + "minecraft:become_parrot_fish": { + "add": { "component_groups": [ "minecraft:parrot_fish" ] } + }, + "minecraft:become_queen_angel_fish": { + "add": { "component_groups": [ "minecraft:queen_angel_fish" ] } + }, + "minecraft:become_red_cichlid": { + "add": { "component_groups": [ "minecraft:red_cichlid" ] } + }, + "minecraft:become_red_lipped_benny": { + "add": { "component_groups": [ "minecraft:red_lipped_benny" ] } + }, + "minecraft:become_red_snapper": { + "add": { "component_groups": [ "minecraft:red_snapper" ] } + }, + "minecraft:become_threadfin": { + "add": { "component_groups": [ "minecraft:threadfin" ] } + }, + "minecraft:become_tomato_clown": { + "add": { "component_groups": [ "minecraft:tomato_clown" ] } + }, + "minecraft:become_triggerfish": { + "add": { "component_groups": [ "minecraft:triggerfish" ] } + }, + "minecraft:become_yellow_tang": { + "add": { "component_groups": [ "minecraft:yellow_tang" ] } + }, + "minecraft:become_yellow_tail_parrot": { + "add": { "component_groups": [ "minecraft:yellow_tail_parrot" ] } + }, + + + "minecraft:entity_spawned": { + "sequence": [ + { + "add": { + "component_groups": [ "adult" ] + } + }, + { + "randomize": [ + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_variant_a" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_variant_b" + ] + } + } + ] + }, + { + "randomize": [ + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_variant_pattern_1" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_variant_pattern_2" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_variant_pattern_3" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_variant_pattern_4" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_variant_pattern_5" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_variant_pattern_6" + ] + } + } + ] + }, + { + "randomize": [ + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_white" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_orange" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_magenta" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_lightblue" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_yellow" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_lightgreen" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_pink" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_gray" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_silver" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_cyan" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_purple" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_blue" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_brown" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_green" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_base_red" + ] + } + } + ] + }, + { + "randomize": [ + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_white" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_orange" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_magenta" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_lightblue" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_yellow" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_lightgreen" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_pink" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_gray" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_silver" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_cyan" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_purple" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_blue" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_brown" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_green" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:tropicalfish_pattern_red" + ] + } + } + ] + } + ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.10/entities/villager_v2.json b/servers/bedrock/behavior_packs/vanilla_1.19.10/entities/villager_v2.json new file mode 100644 index 0000000..2711117 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.10/entities/villager_v2.json @@ -0,0 +1,2516 @@ +{ + "format_version": "1.19.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:villager_v2", + "is_spawnable": true, + "is_summonable": false, + "is_experimental": false + }, + + "component_groups": { + "minecraft:celebrate": { + "minecraft:behavior.celebrate_survive": { + "priority": 5, + "fireworks_interval": { + "range_min": 2.0, + "range_max": 7.0 + }, + "duration": 30.0, + "on_celebration_end_event": { + "event": "minecraft:stop_celebrating", + "target": "self" + } + }, + "minecraft:behavior.move_outdoors": { + "priority": 2, + "speed_multiplier": 0.8, + "timeout_cooldown": 8.0 + } + }, + + "trade_resupply_component_group": { + "minecraft:trade_resupply": {} + }, + + "become_witch": { + "minecraft:transformation": { + "into": "minecraft:witch", + "delay": 0.5 + } + }, + + "become_zombie": { + "minecraft:transformation": { + "into": "minecraft:zombie_villager_v2", + "keep_level": true + } + }, + + "work_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_work_pro_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000 } + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_work_pro_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "basic_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_wander_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000} + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_wander_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "child_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_play_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "jobless_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 2000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 13000 } + ] + }, + "event": "minecraft:schedule_wander_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 13000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 14000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 14000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 2000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "fisher_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_work_fisher" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000 } + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_work_fisher" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "librarian_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_work_librarian" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000 } + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_work_librarian" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "farmer_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_work_farmer" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000 } + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_work_farmer" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + //every goal that has to do with villagers working should go here (work goals, secondary goals) + //so they can be successfuly removed on schedule change + "job_specific_goals": { + "minecraft:behavior.inspect_bookshelf": {}, + "minecraft:behavior.harvest_farm_block": {}, + "minecraft:behavior.explore_outskirts": {}, + "minecraft:behavior.work": {}, + "minecraft:behavior.work_composter": {}, + "minecraft:behavior.mingle": {}, + "minecraft:behavior.sleep": {} + }, + + "work_schedule_villager": { + "minecraft:behavior.work": { + "priority": 7, + "active_time": 250, + "speed_multiplier": 0.5, + "goal_cooldown": 200, + "sound_delay_min": 100, + "sound_delay_max": 200, + "can_work_in_rain": false, + "work_in_rain_tolerance": 100, + "on_arrival": { + "event": "minecraft:resupply_trades", + "target": "self" + } + } + }, + + "work_schedule_fisher": { + "minecraft:behavior.work": { + "priority": 7, + "active_time": 250, + "speed_multiplier": 0.5, + "goal_cooldown": 200, + "sound_delay_min": 100, + "sound_delay_max": 200, + "can_work_in_rain": false, + "work_in_rain_tolerance": 100, + "on_arrival": { + "event": "minecraft:resupply_trades", + "target": "self" + } + } + }, + + "work_schedule_farmer": { + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:bread", + "want_amount": 3, + "surplus_amount": 6, + "stored_in_inventory": true + }, + { + "item": "minecraft:carrot", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:potato", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:beetroot", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:wheat_seeds", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true, + "pickup_only": true + }, + { + "item": "minecraft:beetroot_seeds", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true, + "pickup_only": true + }, + { + "item": "minecraft:bone_meal", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true + }, + { + "item": "minecraft:wheat", + "want_amount": 45, + "surplus_amount": 18, + "craft_into": "minecraft:bread", + "stored_in_inventory": true + } + ] + }, + "minecraft:behavior.work_composter": { + "priority": 9, + "active_time": 250, + "speed_multiplier": 0.5, + "goal_cooldown": 200, + "can_work_in_rain": false, + "work_in_rain_tolerance": 100, + "on_arrival": { + "event": "minecraft:resupply_trades", + "target": "self" + } + }, + "minecraft:behavior.harvest_farm_block": { + "priority": 7 + }, + "minecraft:behavior.fertilize_farm_block": { + "priority": 8 + } + }, + + "work_schedule_librarian": { + "minecraft:behavior.work": { + "priority": 7, + "active_time": 250, + "speed_multiplier": 0.5, + "goal_cooldown": 200, + "sound_delay_min": 100, + "sound_delay_max": 200, + "can_work_in_rain": false, + "work_in_rain_tolerance": 100, + "on_arrival": { + "event": "minecraft:resupply_trades", + "target": "self" + } + }, + "minecraft:behavior.inspect_bookshelf": { + "priority": 8, + "speed_multiplier": 0.6, + "search_range": 4, + "search_height": 3, + "goal_radius": 0.8, + "search_count": 0 + } + }, + + "play_schedule_villager": { + "minecraft:behavior.play": { + "priority": 8, + "speed_multiplier": 0.32 + } + }, + + "gather_schedule_villager": { + "minecraft:behavior.mingle": { + "priority": 7, + "speed_multiplier": 0.5, + "duration": 30, + "cooldown_time": 10, + "mingle_partner_type": "minecraft:villager_v2", + "mingle_distance": 2.0 + } + }, + + "home_schedule_villager": { + + }, + + "bed_schedule_villager": { + "minecraft:behavior.sleep": { + "priority": 3, + "goal_radius": 1.5, + "speed_multiplier": 0.6, + "sleep_collider_height": 0.3, + "sleep_collider_width": 1.0, + "sleep_y_offset": 0.6, + "timeout_cooldown": 10.0 + } + }, + + + "wander_schedule_villager": { + "minecraft:behavior.explore_outskirts": { + "priority": 9, + "next_xz": 5, + "next_y": 3, + "min_wait_time": 3.0, + "max_wait_time": 10.0, + "max_travel_time": 60.0, + "speed_multiplier": 0.6, + "explore_dist": 6.0, + "min_perimeter": 1.0, + "min_dist_from_target": 2.5, + "timer_ratio": 2.0, + "dist_from_boundary": [ 5.0, 0.0, 5.0 ] + } + }, + + "behavior_peasant": { + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:bread", + "want_amount": 3, + "surplus_amount": 6, + "stored_in_inventory": true + }, + { + "item": "minecraft:carrot", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:potato", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:beetroot", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:wheat_seeds", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true, + "pickup_only": true + }, + { + "item": "minecraft:beetroot_seeds", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true, + "pickup_only": true + }, + { + "item": "minecraft:wheat", + "want_amount": 45, + "surplus_amount": 18, + "craft_into": "minecraft:bread", + "stored_in_inventory": true + } + ] + } + }, + + "behavior_non_peasant": { + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:bread", + "want_amount": 3, + "surplus_amount": 6, + "stored_in_inventory": true + }, + { + "item": "minecraft:carrot", + "want_amount": 12, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:potato", + "want_amount": 12, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:beetroot", + "want_amount": 12, + "surplus_amount": 24, + "stored_in_inventory": true + } + ] + } + }, + + // A grouping of components that should never be added + // however, they are here to flush out any artifact component groups + // that might linger between villager job switches + "trade_components": { + "minecraft:behavior.trade_interest": {}, + "minecraft:economy_trade_table": {} + }, + + "unskilled": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "farmer": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "farmer", "mob" ] + }, + "minecraft:variant": { + "value": 1 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.farmer", + "table": "trading/economy_trades/farmer_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "farmer", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "fisherman": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "fisherman", "mob" ] + }, + "minecraft:variant": { + "value": 2 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.fisherman", + "table": "trading/economy_trades/fisherman_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "fisherman", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "shepherd": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "shepherd", "mob" ] + }, + "minecraft:variant": { + "value": 3 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.shepherd", + "table": "trading/economy_trades/shepherd_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "shepherd", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "fletcher": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "fletcher", "mob" ] + }, + "minecraft:variant": { + "value": 4 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.fletcher", + "table": "trading/economy_trades/fletcher_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "fletcher", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "librarian": { + "minecraft:type_family": { + "family": [ "villager", "librarian", "mob" ] + }, + "minecraft:variant": { + "value": 5 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.librarian", + "table": "trading/economy_trades/librarian_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "librarian", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "cartographer": { + "minecraft:type_family": { + "family": [ "villager", "cartographer", "mob" ] + }, + "minecraft:variant": { + "value": 6 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.cartographer", + "table": "trading/economy_trades/cartographer_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "cartographer", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "cleric": { + "minecraft:type_family": { + "family": [ "villager", "priest", "cleric", "mob" ] + }, + "minecraft:variant": { + "value": 7 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.cleric", + "table": "trading/economy_trades/cleric_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "cleric", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "armorer": { + "minecraft:type_family": { + "family": [ "villager", "blacksmith", "armorer", "mob" ] + }, + "minecraft:variant": { + "value": 8 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.armor", + "table": "trading/economy_trades/armorer_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "armorer", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "weaponsmith": { + "minecraft:type_family": { + "family": [ "villager", "blacksmith", "weaponsmith", "mob" ] + }, + "minecraft:variant": { + "value": 9 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.weapon", + "table": "trading/economy_trades/weapon_smith_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "weaponsmith", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "toolsmith": { + "minecraft:type_family": { + "family": [ "villager", "blacksmith", "toolsmith", "mob" ] + }, + "minecraft:variant": { + "value": 10 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.tool", + "table": "trading/economy_trades/tool_smith_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "toolsmith", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "butcher": { + "minecraft:type_family": { + "family": [ "villager", "artisan", "butcher", "mob" ] + }, + "minecraft:variant": { + "value": 11 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.butcher", + "table": "trading/economy_trades/butcher_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "butcher", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "leatherworker": { + "minecraft:type_family": { + "family": [ "villager", "artisan", "leatherworker", "mob" ] + }, + "minecraft:variant": { + "value": 12 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.leather", + "table": "trading/economy_trades/leather_worker_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "leatherworker", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "mason": { + "minecraft:type_family": { + "family": [ "villager", "artisan", "stone_mason", "mob" ] + }, + "minecraft:variant": { + "value": 13 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.mason", + "table": "trading/economy_trades/stone_mason_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "mason", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "nitwit":{ + "minecraft:type_family": { + "family":[ "villager", "peasant", "nitwit", "mob" ] + }, + "minecraft:variant": { + "value": 14 + } + }, + + "baby": { + "minecraft:is_baby": { }, + "minecraft:scale": { + "value":0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.take_flower":{ + "priority": 9 + }, + + "minecraft:preferred_path" : { + "max_fall_blocks" : 1, + "jump_cost" : 5, + "default_block_cost" : 1.5, + "preferred_path_blocks" : [ + { + "cost" : 0, + "blocks" : [ + "grass_path" + ] + }, + { + "cost" : 1, + "blocks" : [ + "cobblestone", + "stone", + "stonebrick", + "sandstone", + "mossy_cobblestone", + "stone_slab", + "stone_slab2", + "stone_slab3", + "stone_slab4", + "double_stone_slab", + "double_stone_slab2", + "double_stone_slab3", + "double_stone_slab4", + "wooden_slab", + "double_wooden_slab", + "planks", + "brick_block", + "nether_brick", + "red_nether_brick", + "end_bricks", + "red_sandstone", + "stained_glass", + "glass", + "glowstone", + "prismarine", + "emerald_block", + "diamond_block", + "lapis_block", + "gold_block", + "redstone_block", + "purple_glazed_terracotta", + "white_glazed_terracotta", + "orange_glazed_terracotta", + "magenta_glazed_terracotta", + "light_blue_glazed_terracotta", + "yellow_glazed_terracotta", + "lime_glazed_terracotta", + "pink_glazed_terracotta", + "gray_glazed_terracotta", + "silver_glazed_terracotta", + "cyan_glazed_terracotta", + "blue_glazed_terracotta", + "brown_glazed_terracotta", + "green_glazed_terracotta", + "red_glazed_terracotta", + "black_glazed_terracotta" + ] + }, + { + "cost" : 50, + "blocks" : [ + "bed", + "lectern", + "composter", + "grindstone", + "blast_furnace", + "smoker", + "fletching_table", + "cartography_table", + "brewing_stand", + "smithing_table", + "cauldron", + "barrel", + "loom", + "stonecutter" + ] + } + ] + } + }, + + "adult": { + "minecraft:behavior.make_love": { + "priority": 5 + }, + "minecraft:behavior.receive_love": { + "priority": 6 + }, + "minecraft:preferred_path" : { + "max_fall_blocks" : 1, + "jump_cost" : 20, + "default_block_cost" : 3, + "preferred_path_blocks" : [ + { + "cost" : 0, + "blocks" : [ + "grass_path" + ] + }, + { + "cost" : 1, + "blocks" : [ + "cobblestone", + "stone", + "stonebrick", + "sandstone", + "mossy_cobblestone", + "stone_slab", + "stone_slab2", + "stone_slab3", + "stone_slab4", + "double_stone_slab", + "double_stone_slab2", + "double_stone_slab3", + "double_stone_slab4", + "wooden_slab", + "double_wooden_slab", + "planks", + "brick_block", + "nether_brick", + "red_nether_brick", + "end_bricks", + "red_sandstone", + "stained_glass", + "glass", + "glowstone", + "prismarine", + "emerald_block", + "diamond_block", + "lapis_block", + "gold_block", + "redstone_block", + "purple_glazed_terracotta", + "white_glazed_terracotta", + "orange_glazed_terracotta", + "magenta_glazed_terracotta", + "light_blue_glazed_terracotta", + "yellow_glazed_terracotta", + "lime_glazed_terracotta", + "pink_glazed_terracotta", + "gray_glazed_terracotta", + "silver_glazed_terracotta", + "cyan_glazed_terracotta", + "blue_glazed_terracotta", + "brown_glazed_terracotta", + "green_glazed_terracotta", + "red_glazed_terracotta", + "black_glazed_terracotta" + ] + }, + { + "cost" : 50, + "blocks" : [ + "bed", + "lectern", + "composter", + "grindstone", + "blast_furnace", + "smoker", + "fletching_table", + "cartography_table", + "brewing_stand", + "smithing_table", + "cauldron", + "barrel", + "loom", + "stonecutter" + ] + } + ] + } + }, + + "villager_skin_0": { + "minecraft:skin_id": { + "value": 0 + } + }, + + "villager_skin_1": { + "minecraft:skin_id": { + "value": 1 + } + }, + + "villager_skin_2": { + "minecraft:skin_id": { + "value": 2 + } + }, + + "villager_skin_3": { + "minecraft:skin_id": { + "value": 3 + } + }, + + "villager_skin_4": { + "minecraft:skin_id": { + "value": 4 + } + }, + + "villager_skin_5": { + "minecraft:skin_id": { + "value": 5 + } + }, + + "desert_villager": { + "minecraft:mark_variant": { + "value": 1 + } + }, + + "jungle_villager": { + "minecraft:mark_variant": { + "value": 2 + } + }, + + "savanna_villager": { + "minecraft:mark_variant": { + "value": 3 + } + }, + + "snow_villager": { + "minecraft:mark_variant": { + "value": 4 + } + }, + + "swamp_villager": { + "minecraft:mark_variant": { + "value": 5 + } + }, + + "taiga_villager": { + "minecraft:mark_variant": { + "value": 6 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": ["villager", "mob"] + }, + "minecraft:mark_variant": { + "value": 0 // Villagers have the Plains biome skin by default + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:hide": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:nameable": { + }, + "minecraft:movement": { + "value": 0.5 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "can_pass_doors": true, + "can_open_doors": true, + "avoid_water": true + }, + "minecraft:follow_range": { + "value": 128 + }, + "minecraft:annotation.open_door": { + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:inventory": { + "inventory_size": 8, + "private": true + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + }, + "minecraft:damage_sensor": { + "triggers": [ + { + "on_damage": { + "filters": [ + { + "test": "is_family", + "subject": "other", + "value": "lightning" + }, + { + "test": "is_difficulty", + "operator": "!=", + "value": "peaceful" + } + ], + "event": "become_witch" + }, + "deals_damage": false + }, + { + "on_damage": { + "filters": { + "any_of": [ + {"test": "is_family", "subject": "other", "value": "zombie"}, + {"test": "is_family", "subject": "other", "value": "husk"} + ], + "all_of": [ + {"test": "has_damage", "value": "fatal"} + ] + }, + "event": "become_zombie" + } + } + ] + }, + "minecraft:persistent": { + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.hide": { + "priority": 0, + "speed_multiplier": 0.8, + "poi_type": "bed", + "duration": 30.0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.trade_with_player": { + "priority": 2 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 4, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "zombie"}, + { "test" : "is_family", "subject" : "other", "value" : "zombie_villager"}, + { "test" : "is_family", "subject" : "other", "value" : "illager"}, + { "test" : "is_family", "subject" : "other", "value" : "vex"}, + { "test" : "is_family", "subject" : "other", "value" : "zoglin" } + ] + }, + "max_dist": 8, + "walk_speed_multiplier": 0.6, + "sprint_speed_multiplier": 0.6 + } + ] + }, + "minecraft:behavior.pickup_items": { + "priority": 4, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 0.5, + "can_pickup_to_hand_or_equipment": false + }, + "minecraft:behavior.move_indoors": { + "priority": 6, + "speed_multiplier": 0.8, + "timeout_cooldown": 8.0 + }, + "minecraft:behavior.look_at_trading_player": { + "priority": 7 + }, + "minecraft:behavior.look_at_player": { + "priority": 9, + "look_distance": 8, + "probability": 0.02 + }, + "minecraft:behavior.share_items": { + "priority": 10, + "max_dist": 3, + "goal_radius": 2.0, + "speed_multiplier": 0.5, + "entity_types": [ + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "villager"} + } + ] + }, + "minecraft:behavior.move_towards_dwelling_restriction": { + "priority": 11, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.random_stroll": { + "priority": 11, + "speed_multiplier": 0.6 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + "events":{ + "become_witch": { + "add": { + "component_groups": [ + "become_witch" + ] + } + }, + "become_zombie": { + "sequence": [ + { + "filters": {"test": "is_difficulty", "value": "normal"}, + "randomize": [ + { + "weight": 50, + "add": { "component_groups": [ "become_zombie" ] } + }, + { + "weight": 50 + } + ] + }, + { + "filters": {"test": "is_difficulty", "value": "hard"}, + "add": { + "component_groups": [ + "become_zombie" + ] + } + } + ] + }, + "minecraft:entity_spawned": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:skin_id" }, + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:variant" + }, + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 95, + "sequence": [ + { + "add": { "component_groups": [ "adult" ] } + }, + { + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "farmer", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "fisherman", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "shepherd", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "fletcher", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "librarian", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "cleric", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "armorer", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "weaponsmith", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "toolsmith", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "butcher", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "leatherworker", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "mason", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "nitwit", "behavior_peasant", "jobless_schedule" ] } + } + ] + } + ] + } + ] + }, + { + "filters": { + "any_of": [ + { + "test": "has_biome_tag", + "value": "desert" + }, + { + "test": "has_biome_tag", + "value": "mesa" + } + ] + }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { + "test": "has_biome_tag", + "value": "jungle" + }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { + "test": "has_biome_tag", + "value": "savanna" + }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "all_of": [ + { + "test": "has_biome_tag", + "value": "cold" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "ocean" + } + ] + }, + { + "test": "has_biome_tag", + "value": "frozen" + } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "test": "has_biome_tag", + "value": "swamp" + }, + { + "test": "has_biome_tag", + "value": "mangrove_swamp" + } + ] + }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { + "all_of": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "value": "taiga" + }, + { + "test": "has_biome_tag", + "value": "extreme_hills" + } + ] + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "cold" + } + ] + }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + + "minecraft:spawn_from_village": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 95, + "add": { "component_groups": [ "adult" ] }, + "sequence": [ + { + "randomize": [ + { + "weight": 90, + "add": { "component_groups": [ "unskilled", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "nitwit", "behavior_peasant", "jobless_schedule" ] } + } + ] + } + ] + } + ] + }, + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:skin_id" }, + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "filters": { + "any_of": [ + { "test": "has_biome_tag", "value": "desert" }, + { "test": "has_biome_tag", "value": "mesa" } + ] + }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "jungle" }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "savanna" }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "all_of": [ + { "test": "has_biome_tag", "value": "cold" }, + { "test": "has_biome_tag", "operator": "!=", "value": "ocean" } + ] + }, + { "test": "has_biome_tag", "value": "frozen" } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "test": "has_biome_tag", + "value": "swamp" + }, + { + "test": "has_biome_tag", + "value": "mangrove_swamp" + } + ] + }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "has_biome_tag", "value": "taiga" }, + { "test": "has_biome_tag", "value": "extreme_hills" } + ] + }, + { "test": "has_biome_tag", "operator": "!=", "value": "cold" } + ] + }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + + "minecraft:entity_transformed": { + "sequence": [ + // Transform to baby villager + { + "filters": { "test": "has_component", "subject": "other", "operator": "==", "value": "minecraft:is_baby" }, + "add": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + // Transform to adult villager + "filters": { "test": "has_component", "subject": "other", "operator": "!=", "value": "minecraft:is_baby" }, + "sequence": [ + // Transform to adult villager + { + "add": { "component_groups": [ "adult" ] } + }, + // Transform to farmer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "farmer"}, + "add": { "component_groups": [ "farmer", "behavior_peasant", "farmer_schedule" ] } + }, + // Transform to fisherman villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fisherman"}, + "add": { "component_groups": [ "fisherman", "behavior_peasant", "fisher_schedule" ] } + }, + // Transform to shepherd villager + { + "filters": { "test": "is_family", "subject": "other", "value": "shepherd" }, + "add": { "component_groups": [ "shepherd", "behavior_peasant", "work_schedule" ] } + }, + // Transform to fletcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fletcher" }, + "add": { "component_groups": [ "fletcher", "behavior_peasant", "work_schedule" ] } + }, + // Transform to librarian villager + { + "filters": { "test": "is_family", "subject": "other", "value": "librarian" }, + "add": { "component_groups": [ "librarian", "behavior_non_peasant", "librarian_schedule"] } + }, + // Transform to cartographer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cartographer" }, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to cleric villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cleric" }, + "add": { "component_groups": [ "cleric", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to armorer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "armorer" }, + "add": { "component_groups": [ "armorer", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to weaponsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "weaponsmith" }, + "add": { "component_groups": [ "weaponsmith", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to toolsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "toolsmith" }, + "add": { "component_groups": [ "toolsmith", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to butcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "butcher" }, + "add": { "component_groups": [ "butcher", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to leatherworker villager + { + "filters": { "test": "is_family", "subject": "other", "value": "leatherworker" }, + "add": { "component_groups": [ "leatherworker", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to mason villager + { + "filters": { "test": "is_family", "subject": "other", "value": "stone_mason" }, + "add": { "component_groups": [ "mason", "behavior_non_peasant", "work_schedule" ] } + } + ] + }, + { + // Transform from zombie to correct villager skin (mark var already set) + "filters": { "test": "is_family", "subject": "other", "operator": "==", "value": "zombie_villager" }, + "sequence" : [ + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 0 }, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 1 }, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 2 }, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 3 }, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 4 }, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 5 }, + "add": { "component_groups": [ "villager_skin_5" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 1 }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 2 }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 3 }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 4 }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 5 }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 6 }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + { + // Transform from v1 - > v2 to correct villager skin (mark var not set so test biome) + "filters": { "test": "is_family", "subject": "other", "operator": "==", "value": "villager" }, + "sequence" : [ + { + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "filters": { + "any_of": [ + { "test": "has_biome_tag", "value": "desert" }, + { "test": "has_biome_tag", "value": "mesa" } + ] + }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "jungle" }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "savanna" }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "all_of": [ + { "test": "has_biome_tag", "value": "cold" }, + { "test": "has_biome_tag", "operator": "!=", "value": "ocean" } + ] + }, + { "test": "has_biome_tag", "value": "frozen" } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "test": "has_biome_tag", + "value": "swamp" + }, + { + "test": "has_biome_tag", + "value": "mangrove_swamp" + } + ] + }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "has_biome_tag", "value": "taiga" }, + { "test": "has_biome_tag", "value": "extreme_hills" } + ] + }, + { "test": "has_biome_tag", "operator": "!=", "value": "cold" } + ] + }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + } + ] + }, + + "minecraft:entity_born": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:skin_id" }, + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "add": { "component_groups": [ "baby", "unskilled", "child_schedule" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "desert" }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "jungle" }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "savanna" }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { "test": "has_biome_tag", "value": "cold" }, + { "test": "has_biome_tag", "value": "frozen" } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "test": "has_biome_tag", + "value": "swamp" + }, + { + "test": "has_biome_tag", + "value": "mangrove_swamp" + } + ] + }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "taiga" }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + + "minecraft:spawn_farmer": { + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "farmer", "adult", "behavior_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fisherman", "adult", "behavior_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "shepherd", "adult", "behavior_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fletcher", "adult", "behavior_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "mason", "adult", "behavior_non_peasant", "work_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + } + ] + }, + + "minecraft:spawn_librarian": { + "randomize": [ + { + "weight": 20, + "add": { "component_groups": [ "librarian", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + } + ] + }, + + "minecraft:spawn_cleric": { + "add": { "component_groups": [ "cleric", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + + "minecraft:spawn_armorer": { + "randomize": [ + { + "weight": 6, + "add": { "component_groups": [ "armorer", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "weaponsmith", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "toolsmith", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + } + ] + }, + + "minecraft:spawn_butcher": { + "randomize": [ + { + "weight": 10, + "add": { "component_groups": [ "butcher", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "leatherworker", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + } + ] + }, + + "minecraft:ageable_grow_up": { + "randomize": [ + { + "weight": 10, + "remove": { "component_groups": [ "baby", "child_schedule" ] }, + "add": { "component_groups": [ "adult", "nitwit", "behavior_peasant", "jobless_schedule" ] } + }, + { + "weight": 90, + "remove": { "component_groups": [ "baby", "child_schedule" ] }, + "add": { "component_groups": [ "adult", "unskilled", "behavior_peasant", "basic_schedule" ] } + } + ] + }, + + "minecraft:become_unskilled": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "adult", "unskilled", "behavior_peasant", "basic_schedule" ] } + }, + + "minecraft:become_cleric": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "cleric", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_farmer": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "farmer", "adult", "behavior_peasant", "farmer_schedule" ] } + }, + + "minecraft:become_fisherman": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "fisherman", "adult", "behavior_non_peasant", "fisher_schedule" ] } + }, + + "minecraft:become_fletcher": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "fletcher", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_librarian": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "librarian", "adult", "behavior_non_peasant", "librarian_schedule" ] } + }, + + "minecraft:become_cartographer": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "cartographer", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_armorer": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "armorer", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_weaponsmith": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "weaponsmith", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_toolsmith": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "toolsmith", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_butcher": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "butcher", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_leatherworker": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "leatherworker", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_sheperd": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "shepherd", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_mason": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "mason", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + + "minecraft:schedule_wander_villager": { + "remove": { "component_groups": [ "home_schedule_villager", "bed_schedule_villager", "wander_schedule_villager", "job_specific_goals", "play_schedule_villager", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "wander_schedule_villager" ] } + }, + + "minecraft:schedule_gather_villager": { + "remove": { "component_groups": [ "bed_schedule_villager", "wander_schedule_villager", "home_schedule_villager", "job_specific_goals", "play_schedule_villager", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "gather_schedule_villager" ] } + }, + + "minecraft:schedule_home_villager": { + "remove": { "component_groups": [ "bed_schedule_villager", "wander_schedule_villager", "gather_schedule_villager", "job_specific_goals", "play_schedule_villager", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "home_schedule_villager" ] } + }, + + "minecraft:schedule_bed_villager": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "job_specific_goals", "play_schedule_villager", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "bed_schedule_villager" ] } + }, + + "minecraft:schedule_play_villager": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "job_specific_goals", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "play_schedule_villager" ] } + }, + + "minecraft:schedule_work_pro_villager": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "play_schedule_villager" ] }, + "add": { "component_groups": [ "work_schedule_villager" ] } + }, + + "minecraft:schedule_work_farmer": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "job_specific_goals", "play_schedule_villager" ] }, + "add": { "component_groups": [ "work_schedule_farmer" ] } + }, + + "minecraft:schedule_work_fisher": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "job_specific_goals", "play_schedule_villager" ] }, + "add": { "component_groups": [ "work_schedule_fisher" ] } + }, + + "minecraft:schedule_work_librarian": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "job_specific_goals", "play_schedule_villager" ] }, + "add": { "component_groups": [ "work_schedule_librarian" ] } + }, + "minecraft:resupply_trades": { + "add": { "component_groups": [ "trade_resupply_component_group" ] } + }, + + "minecraft:start_celebrating": { // Event must be called exactly this for village to fire it when a raid is won + "add": { "component_groups": [ "minecraft:celebrate" ] } + }, + + "minecraft:stop_celebrating": { + "remove": { "component_groups": [ "minecraft:celebrate" ] } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.10/entities/vindicator.json b/servers/bedrock/behavior_packs/vanilla_1.19.10/entities/vindicator.json new file mode 100644 index 0000000..024d812 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.10/entities/vindicator.json @@ -0,0 +1,449 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:vindicator", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:celebrate": { + "minecraft:behavior.celebrate": { + "priority": 5, + "celebration_sound": "celebrate", + "sound_interval": { + "range_min": 2.0, + "range_max": 7.0 + }, + "jump_interval": { + "range_min": 1.0, + "range_max": 3.5 + }, + "duration": 30.0, + "on_celebration_end_event": { + "event": "minecraft:stop_celebrating", + "target": "self" + } + } + }, + "minecraft:vindicator_aggro": { + "minecraft:angry": { + "duration": -1, + "broadcast_anger": false, + "calm_event": { + "event": "minecraft:stop_aggro", + "target": "self" + } + } + }, + "minecraft:vindicator_johnny": { + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "within_radius": 12.0, + "must_see_forget_duration": 40.0, + + "entity_types": [ + { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "operator": "!=", "value": "illager" } + ] + }, + "max_dist": 12 + } + ] + } + }, + "minecraft:default_targeting": { + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "within_radius": 12.0, + "must_see_forget_duration": 40.0, + + "entity_types": [ + { + "filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "snowgolem" }, + { "test": "is_family", "subject": "other", "value": "irongolem" }, + { "test": "is_family", "subject": "other", "value": "wandering_trader" } + ] + }, + "max_dist": 12 + }, + { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "villager" }, + { "test": "has_component", "subject": "other", "operator": "!=", "value": "minecraft:is_baby" } + ] + }, + "max_dist": 12 + } + ] + } + }, + "minecraft:raid_configuration": { + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "hostile", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": false, + "can_migrate": true, + "first_founding_reward": 0 + }, + "minecraft:behavior.move_to_village": { + "priority": 4, + "speed_multiplier": 1.0, + "goal_radius": 2.0 + }, + "minecraft:loot": { + "table": "loot_tables/entities/vindicator_raid.json" + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "can_pass_doors": true, + "can_break_doors": true + }, + "minecraft:annotation.break_door": { + "break_time": 30, + "min_difficulty": "normal" + }, + "minecraft:ambient_sound_interval": { + "value": 2.0, + "range": 4.0, + "event_name": "ambient.in.raid" + } + }, + "minecraft:raid_persistence": { + "minecraft:persistent": {} + }, + "minecraft:raid_despawn": { + "minecraft:despawn": { + "despawn_from_distance": {} + } + }, + "minecraft:illager_squad_captain": { + "minecraft:is_illager_captain": { + }, + "minecraft:variant": { + "value": 1 + }, + "minecraft:equipment": { + "table": "loot_tables/entities/vindicator_captain_equipment.json", + "slot_drop_chance": [ + { + "slot": "slot.armor.chest", + "drop_chance": 1.0 + } + ] + }, + "minecraft:damage_sensor": { + "triggers": { + "on_damage": { + "filters": { + "all_of": [ + { + "test": "has_damage", + "value": "fatal" + }, + { + "test": "is_family", + "subject": "other", + "value": "player" + } + ] + }, + "event": "minecraft:gain_bad_omen", + "target": "other" + } + } + } + }, + "minecraft:patrol_captain": { + "minecraft:is_illager_captain": { + }, + "minecraft:variant": { + "value": 1 + }, + "minecraft:equipment": { + "table": "loot_tables/entities/vindicator_captain_equipment.json", + "slot_drop_chance": [ + { + "slot": "slot.armor.chest", + "drop_chance": 1.0 + } + ] + }, + "minecraft:damage_sensor": { + "triggers": { + "on_damage": { + "filters": { + "all_of": [ + { + "test": "has_damage", + "value": "fatal" + }, + { + "test": "is_family", + "subject": "other", + "value": "player" + } + ] + }, + "event": "minecraft:gain_bad_omen", + "target": "other" + } + } + }, + "minecraft:behavior.move_to_random_block": { + "priority": 5, + "speed_multiplier": 0.55, + "within_radius": 8, + "block_distance": 512 + } + }, + "minecraft:patrol_follower": { + "minecraft:behavior.follow_target_captain": { + "priority": 5, + "speed_multiplier": 0.8, + "within_radius": 64, + "follow_distance": 5 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? (query.is_baby ? 12 : 5) + (Math.die_roll(query.equipment_count,1,3)) : 0" + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:nameable": { + "default_trigger": { + "event": "minecraft:stop_johnny", + "target": "self" + }, + "name_actions": [ + { + "name_filter": "Johnny", + "on_named": { + "event": "minecraft:start_johnny", + "target": "self" + } + } + ] + }, + + // vindicator Components + "minecraft:type_family": { + "family": [ "vindicator", "monster", "illager", "mob" ] + }, + "minecraft:variant": { + "value": 0 + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:health": { + "value": 24, + "max": 24 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:attack": { + "damage": 8 + }, + "minecraft:movement": { + "value": 0.35 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:follow_range": { + "value": 64 + }, + "minecraft:loot": { + "table": "loot_tables/entities/vindication_illager.json" + }, + "minecraft:equipment": { + "table": "loot_tables/entities/vindicator_gear.json" + }, + + // vindicator Behaviors + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.melee_attack": { + "priority": 3 + }, + "minecraft:behavior.random_stroll": { + "priority": 9, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 10, + "look_distance": 8, + "probability": 0.02 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:on_target_acquired": { + "event": "minecraft:become_aggro", + "target": "self" + }, + "minecraft:on_target_escape": { + "event": "minecraft:stop_aggro", + "target": "self" + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "minecraft:default_targeting" + ] + } + }, + "minecraft:spawn_as_patrol_follower": { + "add": { + "component_groups": [ + "minecraft:default_targeting", + "minecraft:patrol_follower" + ] + } + }, + "minecraft:become_aggro": { + "add": { + "component_groups": [ + "minecraft:vindicator_aggro" + ] + } + }, + "minecraft:stop_aggro": { + "remove": { + "component_groups": [ + "minecraft:vindicator_aggro" + ] + } + }, + "minecraft:start_johnny": { + "add": { + "component_groups": [ + "minecraft:vindicator_johnny" + ] + } + }, + "minecraft:stop_johnny": { + "remove": { + "component_groups": [ + "minecraft:vindicator_johnny" + ] + }, + "add": { + "component_groups": [ + "minecraft:default_targeting" + ] + } + }, + "minecraft:spawn_for_raid": { + "add": { + "component_groups": [ + "minecraft:default_targeting", + "minecraft:raid_configuration", + "minecraft:raid_persistence", + "minecraft:raid_despawn" + ] + } + }, + "minecraft:spawn_as_illager_captain": { + "add": { + "component_groups": [ + "minecraft:default_targeting", + "minecraft:illager_squad_captain" + ] + } + }, + "minecraft:promote_to_illager_captain": { + "add": { + "component_groups": [ + "minecraft:default_targeting", + "minecraft:illager_squad_captain" + ] + }, + "remove": { + "component_groups": [ + "minecraft:patrol_follower" + ] + } + }, + "minecraft:promote_to_patrol_captain": { + "add": { + "component_groups": [ + "minecraft:default_targeting", + "minecraft:patrol_captain" + ] + }, + "remove": { + "component_groups": [ + "minecraft:patrol_follower" + ] + } + }, + "minecraft:start_celebrating": { // Event must be called exactly this for village to fire it when a raid is lost + "sequence": [ + { + "add": { "component_groups": [ "minecraft:celebrate" ] } + }, + { + "filters": { "test": "has_nametag", "value": false }, + "remove": { "component_groups": [ "minecraft:raid_persistence" ] } + } + ] + }, + "minecraft:stop_celebrating": { + "remove": { "component_groups": [ "minecraft:celebrate" ] } + }, + "minecraft:raid_expired": { + "sequence": [ + { + "filters": { "test": "has_nametag", "value": false }, + "remove": { "component_groups": [ "minecraft:raid_persistence" ] } + } + ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.10/entities/wandering_trader.json b/servers/bedrock/behavior_packs/vanilla_1.19.10/entities/wandering_trader.json new file mode 100644 index 0000000..54d79ea --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.10/entities/wandering_trader.json @@ -0,0 +1,309 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:wandering_trader", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "managed": { + "minecraft:managed_wandering_trader": {} + }, + "despawning": { + "minecraft:type_family": { + "family": [ "wandering_trader", "wandering_trader_despawning", "mob" ] + } + }, + "minecraft:scared": { + "minecraft:angry": { + "duration": 5, + "broadcastAnger": true, + "broadcastRange": 10, + "broadcast_targets": [ + "llama", + "trader_llama" + ], + "broadcast_filters": { "test": "is_leashed_to", "subject": "other", "value": true }, + "calm_event": { + "event": "minecraft:become_calm", + "target": "self" + } + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "wandering_trader", "mob" ] + }, + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:timer": { + "looping": false, + "random_time_choices": [ + { "weight": 50, "value": 2400 }, + { "weight": 50, "value": 3600 } + ], + "time_down_event": { + "event": "minecraft:start_despawn", + "target": "self" + } + }, + "minecraft:spawn_entity": { + "entities": [ + { + "min_wait_time": 0, + "max_wait_time": 0, + "spawn_entity": "trader_llama", + "spawn_event": "minecraft:from_wandering_trader", + "single_use": true, + "num_to_spawn": 2, + "should_leash": true + } + ] + }, + "minecraft:economy_trade_table": { + "display_name": "entity.wandering_trader.name", + "table": "trading/economy_trades/wandering_trader_trades.json", + "new_screen": true + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:movement": { + "value": 0.5 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "can_pass_doors": true, + "can_open_doors": false, + "avoid_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:home": { + "restriction_radius": 16 + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:despawn": { + "remove_child_entities": true, + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "is_family", "subject": "self", "value": "wandering_trader_despawning" }, + { "test": "has_trade_supply", "subject": "self", "value": false } + ] + }, + { "test": "distance_to_nearest_player", "operator": ">", "value": 24 } + ] + } + }, + "minecraft:damage_sensor": { + "triggers": [ + { + "cause": "entity_attack", + "deals_damage": true, + "on_damage": { + "event": "minecraft:become_scared" + } + }, + { + "cause": "projectile", + "deals_damage": true, + "on_damage": { + "event": "minecraft:become_scared" + } + }, + { + "cause": "magic", + "deals_damage": true, + "on_damage": { + "event": "minecraft:become_scared" + } + } + ] + }, + "minecraft:behavior.trade_with_player": { + "priority": 1 + }, + "minecraft:behavior.trade_interest": { + "priority": 3, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:behavior.look_at_trading_player": { + "priority": 4 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.drink_potion": { + "priority": 1, + "speed_modifier": -0.2, + "potions": [ + { + "id": 7, // Short invisibility + "chance": 1.0, + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 18000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + { "test": "is_visible", "subject": "self", "value": true }, + { + "any_of": [ + { "test": "is_avoiding_mobs", "subject": "self", "value": true }, + { + "all_of": [ + { "test": "has_component", "subject": "self", "value": "minecraft:angry" }, + { "test": "is_family", "subject": "target", "operator": "!=", "value": "player" } + ] + } + ] + } + ] + } + }, + { + "id": 8, // Long invisibility + "chance": 1.0, + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 18000 }, + { "test": "is_visible", "subject": "self", "value": true }, + { + "any_of": [ + { "test": "is_avoiding_mobs", "subject": "self", "value": true }, + { "test": "has_component", "subject": "self", "value": "minecraft:angry" } + ] + } + ] + } + } + ] + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 2, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "zombie" }, + { "test": "is_family", "subject": "other", "value": "zombie_villager" }, + { "test": "is_family", "subject": "other", "value": "zombie_pigman" }, + { "test": "is_family", "subject": "other", "value": "illager" }, + { "test": "is_family", "subject": "other", "value": "vex" }, + { "test" : "is_family", "subject" : "other", "value" : "zoglin" } + ] + }, + "walk_speed_multiplier": 0.6, + "sprint_speed_multiplier": 0.6 + } + ], + "max_dist": 6 + }, + "minecraft:behavior.drink_milk": { + "priority": 5, + "filters": { + "all_of": [ + { "test": "is_daytime", "value" : true }, + { "test": "is_visible", "subject": "self", "value": false }, + { "test": "is_avoiding_mobs", "subject": "self", "value": false } + ] + } + }, + "minecraft:behavior.move_towards_home_restriction": { + "priority": 6, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 8, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:nameable": { + } + }, + "events": { + "minecraft:scheduled": { + "add": { + "component_groups": [ + "managed" + ] + } + }, + "minecraft:start_despawn": { + "add": { + "component_groups": [ + "despawning" + ] + } + }, + "minecraft:become_scared": { + "add": { + "component_groups": [ + "minecraft:scared" + ] + } + }, + "minecraft:become_calm": { + "remove": { + "component_groups": [ + "minecraft:scared" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.10/entities/warden.json b/servers/bedrock/behavior_packs/vanilla_1.19.10/entities/warden.json new file mode 100644 index 0000000..58a27d2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.10/entities/warden.json @@ -0,0 +1,227 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:warden", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "emerging": { + "minecraft:behavior.emerge": { + "duration": 7.0, + "on_done": { + "event": "minecraft:emerged", + "target": "self" + } + } + }, + "pushable": { + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + } + }, + "components": { + "minecraft:movement_sound_distance_offset": { + "value": 0.55 + }, + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? 5 : 0" + }, + "minecraft:attack": { + "damage": 30 + }, + "minecraft:vibration_listener": {}, + "minecraft:vibration_damper": {}, + "minecraft:suspect_tracking": {}, + "minecraft:anger_level": { + "max_anger": 150, + "angry_threshold": 80, + "remove_targets_below_angry_threshold": true, + "angry_boost": 20, + "anger_decrement_interval": 1.0, + "default_annoyingness": 35, + "default_projectile_annoyingness": 10, + "on_increase_sounds": [ + { "sound": "listening_angry", "condition" : "query.anger_level(this) >= 40" }, + { "sound": "listening", "condition" : "query.anger_level(this) >= 0" } + ], + "nuisance_filter": { + "all_of": [ + { "test": "is_family", "subject": "other", "operator": "not", "value": "warden" }, + { "test": "is_family", "subject": "other", "operator": "not", "value": "inanimate" } + ] + } + }, + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": [ + "warden", + "monster", + "mob" + ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "can_path_over_lava": true, + "avoid_damage_blocks": true + }, + "minecraft:ambient_sound_interval": { + "value": 2.0, + "range": 4.0, + "event_name": "ambient", + "event_names": [ + { + "event_name" : "angry", + "condition" : "query.anger_level(this) >= 80" + }, + { + "event_name" : "agitated", + "condition" : "query.anger_level(this) >= 40" + } + ] + }, + "minecraft:heartbeat": { + "interval": "2.0 - math.clamp(query.anger_level / 80 * 1.5, 0, 1.5)" + }, + "minecraft:movement.basic": {}, + "minecraft:jump.static": {}, + "minecraft:can_climb": {}, + "minecraft:collision_box": { + "width": 0.9, + "height": 2.9 + }, + "minecraft:health": { + "value": 500, + "max": 500 + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:knockback_resistance": { + "value": 1.0 + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.dig": { + "priority": 1, + "duration": 5.5, + "idle_time": 60.0, + "vibration_is_disturbance": true, + "suspicion_is_disturbance": true, + "digs_in_daylight": false, + "on_start": { + "event": "on_digging_event", + "target": "self" + } + }, + "minecraft:behavior.roar": { + "priority": 2, + "duration": 4.2 + }, + "minecraft:behavior.sonic_boom": { + "priority": 3, + "duration": 3.0, + "speed_multiplier": 1.2, + "attack_damage": 10, + "attack_range_horizontal": 15, + "attack_range_vertical": 20, + "attack_cooldown": 2, + "knockback_vertical_strength": 0.5, + "knockback_horizontal_strength": 2.5, + "knockback_height_cap": 0.5, + "duration_until_attack_sound": 1.7, + "charge_sound": "sonic_charge", + "attack_sound": "sonic_boom" + }, + "minecraft:behavior.melee_attack": { + "priority": 4, + "speed_multiplier": 1.2, + "melee_fov": 360 + }, + "minecraft:behavior.investigate_suspicious_location": { + "priority": 5, + "speed_multiplier": 0.7 + }, + "minecraft:behavior.sniff": { + "priority": 6, + "duration": 4.16, + "sniffing_radius": 24.0, + "suspicion_radius_horizontal" : 6.0, + "suspicion_radius_vertical": 20.0, + "cooldown_range": [ 5.0, 10.0 ] + }, + "minecraft:behavior.random_stroll": { + "priority": 9, + "speed_multiplier": 0.5 + }, + "minecraft:behavior.random_look_around": { + "priority": 11 + }, + "minecraft:physics": {}, + "minecraft:mob_effect": { + "effect_range": 20, + "effect_time": 13, + "mob_effect": "darkness", + "cooldown_time": 6, + "entity_filter": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "operator": "not", "test": "has_ability", "subject" : "other", "value" : "invulnerable" } + ] + } + }, + "minecraft:follow_range": 30, + "minecraft:fire_immune": {}, + "minecraft:nameable": {}, + "minecraft:loot": { + "table": "loot_tables/entities/warden.json" + } + }, + "events": { + "minecraft:spawn_emerging": { + "add": { + "component_groups": [ + "emerging" + ] + } + }, + "minecraft:emerged": { + "add": { + "component_groups": [ + "pushable" + ] + }, + "remove": { + "component_groups": [ + "emerging" + ] + } + }, + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "pushable" + ] + } + }, + "on_digging_event": { + "remove": { + "component_groups": [ + "pushable" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.10/feature_rules/mangrove_swamp_mangrove_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.10/feature_rules/mangrove_swamp_mangrove_tree_feature.json new file mode 100644 index 0000000..d7d5d24 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.10/feature_rules/mangrove_swamp_mangrove_tree_feature.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:mangrove_swamp_mangrove_tree_feature", + "places_feature": "minecraft:mangrove_tree_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "mangrove_swamp" + } + ] + }, + "distribution": { + "iterations": 8, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": "query.heightmap(variable.worldx, variable.worldz)", + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.10/feature_rules/mangrove_swamp_mangrove_tree_with_beenest_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.10/feature_rules/mangrove_swamp_mangrove_tree_with_beenest_feature.json new file mode 100644 index 0000000..a4ba0a6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.10/feature_rules/mangrove_swamp_mangrove_tree_with_beenest_feature.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:mangrove_swamp_mangrove_tree_with_beenest_feature", + "places_feature": "minecraft:mangrove_tree_with_beenest_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "mangrove_swamp" + } + ] + }, + "distribution": { + "iterations": 2, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": "query.heightmap(variable.worldx, variable.worldz)", + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.10/feature_rules/mangrove_swamp_tall_mangrove_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.10/feature_rules/mangrove_swamp_tall_mangrove_tree_feature.json new file mode 100644 index 0000000..d663ae6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.10/feature_rules/mangrove_swamp_tall_mangrove_tree_feature.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:mangrove_swamp_tall_mangrove_tree_feature", + "places_feature": "minecraft:tall_mangrove_tree_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "mangrove_swamp" + } + ] + }, + "distribution": { + "iterations": 48, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": "query.heightmap(variable.worldx, variable.worldz)", + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.10/feature_rules/mangrove_swamp_tall_mangrove_tree_with_beenest_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.10/feature_rules/mangrove_swamp_tall_mangrove_tree_with_beenest_feature.json new file mode 100644 index 0000000..8798077 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.10/feature_rules/mangrove_swamp_tall_mangrove_tree_with_beenest_feature.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:mangrove_swamp_tall_mangrove_tree_with_beenest_feature", + "places_feature": "minecraft:tall_mangrove_tree_with_beenest_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "mangrove_swamp" + } + ] + }, + "distribution": { + "iterations": 2, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": "query.heightmap(variable.worldx, variable.worldz)", + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.10/feature_rules/sculk_patch_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.10/feature_rules/sculk_patch_feature.json new file mode 100644 index 0000000..650a33e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.10/feature_rules/sculk_patch_feature.json @@ -0,0 +1,36 @@ +{ + "format_version": "1.16.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:sculk_patch_feature", + "places_feature": "minecraft:sculk_patch_feature" + }, + "conditions": { + "placement_pass": "after_surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "deep_dark" + } + ] + }, + "distribution": { + "iterations": 256, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ + -63, 256 + ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.10/feature_rules/sculk_vein_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.10/feature_rules/sculk_vein_feature.json new file mode 100644 index 0000000..b9b4127 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.10/feature_rules/sculk_vein_feature.json @@ -0,0 +1,34 @@ +{ + "format_version": "1.16.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:sculk_vein_feature", + "places_feature": "minecraft:sculk_vein_feature" + }, + "conditions": { + "placement_pass": "after_underground_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "deep_dark" + } + ] + }, + "distribution": { + "iterations": "Math.Random(204, 250)", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ -63, 256 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.10/features/azalea_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.10/features/azalea_tree_feature.json new file mode 100644 index 0000000..ca2e0db --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.10/features/azalea_tree_feature.json @@ -0,0 +1,85 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:azalea_tree_feature" + }, + "acacia_trunk": { + "trunk_width": 1, + "trunk_height": { + "base": 4, + "intervals": [ 2 ], + "min_height_for_canopy": 3 + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "oak" + } + }, + "trunk_lean": { + "allow_diagonal_growth": true, + "lean_height": { + "range_min": 2, + "range_max": 3 + }, + "lean_steps": { + "range_min": 3, + "range_max": 4 + }, + "lean_length": { + "range_min": 1, + "range_max": 2 + } + } + }, + "random_spread_canopy": { + "canopy_height": 2, + "canopy_radius": 3, + "leaf_placement_attempts": 50, + "leaf_blocks": [ + ["minecraft:azalea_leaves", 3], + ["minecraft:azalea_leaves_flowered", 1] + ] + }, + "base_block": [ + "minecraft:dirt_with_roots" + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + "minecraft:dirt", + "minecraft:farmland", + "minecraft:dirt_with_roots", + "minecraft:moss_block", + "minecraft:clay", + "minecraft:mycelium", + "minecraft:mud", + "minecraft:muddy_mangrove_roots" + ], + "may_replace": [ + "minecraft:leaves", + "minecraft:leaves2", + "minecraft:azalea", + "minecraft:flowering_azalea", + "minecraft:azalea_leaves", + "minecraft:azalea_leaves_flowered", + "minecraft:mangrove_leaves", + "minecraft:water", + "minecraft:flowing_water", + "minecraft:moss_carpet", + "minecraft:tallgrass", + "minecraft:grass", + "minecraft:air", + "minecraft:double_plant" + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:moss_carpet", + "minecraft:tallgrass", + "minecraft:double_plant" + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.10/features/mangrove_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.10/features/mangrove_tree_feature.json new file mode 100644 index 0000000..9a3e030 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.10/features/mangrove_tree_feature.json @@ -0,0 +1,106 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:mangrove_tree_feature" + }, + "mangrove_roots": { + "max_root_width": 8, + "max_root_length": 15, + "y_offset": { + "range_min": 1, + "range_max": 4 + }, + "root_block": { + "name": "minecraft:mangrove_roots" + }, + "muddy_root_block": { + "name": "minecraft:muddy_mangrove_roots" + }, + "mud_block": { + "name": "minecraft:mud" + }, + "above_root": { + "above_root_block": "minecraft:moss_carpet", + "above_root_chance": { + "numerator": 1, + "denominator": 2 + } + }, + "roots_may_grow_through": [ + "minecraft:mud", + "minecraft:muddy_mangrove_roots", + "minecraft:mangrove_roots", + "minecraft:moss_carpet", + "minecraft:vine", + "minecraft:mangrove_propagule", + "minecraft:snow_layer" + ] + }, + "mangrove_trunk": { + "trunk_width": 1, + "trunk_height": { + "base": 2, + "height_rand_a": 1, + "height_rand_b": 4 + }, + "trunk_block": { + "name": "minecraft:mangrove_log" + }, + "branches": { + "branch_chance": 100.0, + "branch_length": { + "range_min": 0, + "range_max": 1 + }, + "branch_steps": { + "range_min": 1, + "range_max": 4 + } + } + }, + "mangrove_canopy": { + "canopy_height": 2, + "canopy_radius": 3, + "leaf_placement_attempts": 70, + "leaf_blocks": [ + ["minecraft:mangrove_leaves", 1] + ], + "canopy_decoration": { + "decoration_block": "minecraft:vine", + "decoration_chance": { + "numerator": 1, + "denominator": 4 + }, + "num_steps": 4, + "step_direction": "down" + }, + "hanging_block": { + "name": "minecraft:mangrove_propagule", + "states": { + "hanging": true + } + }, + "hanging_block_placement_chance": { + "numerator": 1, + "denominator": 4 + } + }, + "base_block": "minecraft:mud", + "may_replace": [ + "minecraft:mangrove_leaves", + "minecraft:leaves", + "minecraft:leaves2", + "minecraft:azalea_leaves", + "minecraft:azalea_leaves_flowered", + "minecraft:water", + "minecraft:flowing_water", + "minecraft:air", + "minecraft:mud", + "minecraft:muddy_mangrove_roots", + "minecraft:vine", + "minecraft:moss_carpet", + "minecraft:mangrove_propagule" + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.10/items/pufferfish.json b/servers/bedrock/behavior_packs/vanilla_1.19.10/items/pufferfish.json new file mode 100644 index 0000000..a304f34 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.10/items/pufferfish.json @@ -0,0 +1,36 @@ +{ + "format_version": "1.10", + "minecraft:item": { + "description": { + "identifier": "minecraft:pufferfish" + }, + + "components": { + "minecraft:use_duration": 32, + "minecraft:max_damage": 0, + "minecraft:stacked_by_data": true, + + "minecraft:food": { + "nutrition": 1, + "saturation_modifier": "poor", + "effects": [ + { + "name": "poison", + "duration": 60, + "amplifier": 1 + }, + { + "name": "nausea", // confusion + "duration": 15, + "amplifier": 1 + }, + { + "name": "hunger", + "duration": 15, + "amplifier": 2 + } + ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.10/items/sweet_berries.json b/servers/bedrock/behavior_packs/vanilla_1.19.10/items/sweet_berries.json new file mode 100644 index 0000000..f17b833 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.10/items/sweet_berries.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.10", + "minecraft:item": { + "description": { + "identifier": "minecraft:sweet_berries" + }, + + "components": { + "minecraft:use_duration": 32, + + "minecraft:food": { + "nutrition": 2, + "saturation_modifier": "low", + "is_meat": false + }, + "minecraft:seed": { + "crop_result": "sweet_berry_bush", + "plant_at": [ + "grass", + "dirt", + "podzol", + "moss_block", + "mycelium", + "mud", + "muddy_mangrove_roots", + "dirt_with_roots" + ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.10/loot_tables/chests/spawn_bonus_chest.json b/servers/bedrock/behavior_packs/vanilla_1.19.10/loot_tables/chests/spawn_bonus_chest.json new file mode 100644 index 0000000..d0f2af0 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.10/loot_tables/chests/spawn_bonus_chest.json @@ -0,0 +1,498 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:stone_axe", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:wooden_axe", + "weight": 3 + } + ] + }, + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:stone_pickaxe", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:wooden_pickaxe", + "weight": 3 + } + ] + }, + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:apple", + "weight": 1, + "functions": [ + { + "function": "minecraft:set_count", + "count": { + "min": 1, + "max": 2 + } + } + ] + } + ] + }, + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:bread", + "weight": 1, + "functions": [ + { + "function": "minecraft:set_count", + "count": { + "min": 1, + "max": 2 + } + } + ] + } + ] + }, + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:salmon", + "weight": 1, + "functions": [ + { + "function": "minecraft:set_count", + "count": { + "min": 1, + "max": 2 + } + } + ] + } + ] + }, + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:stick", + "weight": 1, + "functions": [ + { + "function": "minecraft:set_count", + "count": { + "min": 1, + "max": 12 + } + } + ] + } + ] + }, + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:planks", + "weight": 1, + "functions": [ + { + "function": "minecraft:set_count", + "count": { + "min": 1, + "max": 12 + } + } + ] + } + ] + }, + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:log2", + "weight": 1, + "functions": [ + { + "function": "minecraft:set_count", + "count": { + "min": 1, + "max": 3 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:log2", + "weight": 1, + "functions": [ + { + "function": "minecraft:set_data", + "data": 1 + }, + { + "function": "minecraft:set_count", + "count": { + "min": 1, + "max": 3 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:mangrove_log", + "weight": 1, + "functions": [ + { + "function": "minecraft:set_count", + "count": { + "min": 1, + "max": 3 + } + } + ] + } + ] + }, + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:log", + "weight": 1, + "functions": [ + { + "function": "minecraft:set_count", + "count": { + "min": 1, + "max": 3 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:log", + "weight": 1, + "functions": [ + { + "function": "minecraft:set_data", + "data": 1 + }, + { + "function": "minecraft:set_count", + "count": { + "min": 1, + "max": 3 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:log", + "weight": 1, + "functions": [ + { + "function": "minecraft:set_data", + "data": 2 + }, + { + "function": "minecraft:set_count", + "count": { + "min": 1, + "max": 3 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:log", + "weight": 1, + "functions": [ + { + "function": "minecraft:set_data", + "data": 3 + }, + { + "function": "minecraft:set_count", + "count": { + "min": 1, + "max": 3 + } + } + ] + } + ] + }, + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:potato", + "weight": 3, + "functions": [ + { + "function": "minecraft:set_count", + "count": { + "min": 1, + "max": 2 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:carrot", + "weight": 3, + "functions": [ + { + "function": "minecraft:set_count", + "count": { + "min": 1, + "max": 2 + } + } + ] + } + ] + }, + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:sapling", + "weight": 2, + "functions": [ + { + "function": "minecraft:set_count", + "count": { + "min": 4, + "max": 4 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:sapling", + "weight": 2, + "functions": [ + { + "function": "minecraft:set_data", + "data": 1 + }, + { + "function": "minecraft:set_count", + "count": { + "min": 4, + "max": 4 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:sapling", + "weight": 2, + "functions": [ + { + "function": "minecraft:set_data", + "data": 2 + }, + { + "function": "minecraft:set_count", + "count": { + "min": 4, + "max": 4 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:sapling", + "weight": 4, + "functions": [ + { + "function": "minecraft:set_data", + "data": 3 + }, + { + "function": "minecraft:set_count", + "count": { + "min": 4, + "max": 4 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:sapling", + "weight": 2, + "functions": [ + { + "function": "minecraft:set_data", + "data": 4 + }, + { + "function": "minecraft:set_count", + "count": { + "min": 4, + "max": 4 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:sapling", + "weight": 2, + "functions": [ + { + "function": "minecraft:set_data", + "data": 5 + }, + { + "function": "minecraft:set_count", + "count": { + "min": 4, + "max": 4 + } + } + ] + } + ] + }, + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:melon_seeds", + "weight": 3, + "functions": [ + { + "function": "minecraft:set_count", + "count": { + "min": 1, + "max": 2 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:pumpkin_seeds", + "weight": 3, + "functions": [ + { + "function": "minecraft:set_count", + "count": { + "min": 1, + "max": 2 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:beetroot_seeds", + "weight": 3, + "functions": [ + { + "function": "minecraft:set_count", + "count": { + "min": 1, + "max": 2 + } + } + ] + } + ] + }, + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:cactus", + "weight": 3, + "functions": [ + { + "function": "minecraft:set_count", + "count": { + "min": 1, + "max": 2 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:dye", + "weight": 2, + "functions": [ + { + "function": "set_data", + "data": 3 + }, + { + "function": "minecraft:set_count", + "count": { + "min": 1, + "max": 2 + } + } + ] + } + ] + }, + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:brown_mushroom", + "weight": 2, + "functions": [ + { + "function": "minecraft:set_count", + "count": { + "min": 1, + "max": 2 + } + } + ] + } + ] + } + ] +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.10/manifest.json b/servers/bedrock/behavior_packs/vanilla_1.19.10/manifest.json new file mode 100644 index 0000000..4aa781f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.10/manifest.json @@ -0,0 +1,30 @@ +{ + "format_version": 2, + "header": { + "description": "resourcePack.vanilla_server.description", + "name": "resourcePack.vanilla_server.name", + "uuid": "fe9f8597-5454-481a-8730-8d070a8e2e58", + "version": [ + 1, + 19, + 10 + ], + "min_engine_version": [ + 1, + 19, + 10 + ] + }, + "modules": [ + { + "description": "resourcePack.vanilla_server.description", + "type": "data", + "uuid": "79fccc3b-7bad-4f4f-aa97-d98108e6aa33", + "version": [ + 0, + 0, + 1 + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.10/recipes/mangrove_wood_stripped.json b/servers/bedrock/behavior_packs/vanilla_1.19.10/recipes/mangrove_wood_stripped.json new file mode 100644 index 0000000..df8bd38 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.10/recipes/mangrove_wood_stripped.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:mangrove_wood_stripped" + }, + "tags": [ "crafting_table" ], + "group": "wood", + "pattern": [ + "##", + "##" + ], + "key": { + "#": { + "item": "minecraft:stripped_mangrove_log" + } + }, + "result": { + "item": "minecraft:stripped_mangrove_wood", + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.20/entities/allay.json b/servers/bedrock/behavior_packs/vanilla_1.19.20/entities/allay.json new file mode 100644 index 0000000..42e65ef --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.20/entities/allay.json @@ -0,0 +1,264 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:allay", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "pickup_item_delay": { + "minecraft:timer": { + "looping": false, + "time": 3, + "time_down_event": { + "event": "pickup_item_delay_complete" + } + } + }, + "pickup_item": { + "minecraft:behavior.pickup_items": { + "priority": 2, + "max_dist": 32, + "search_height": 32, + "goal_radius": 2.2, + "speed_multiplier": 6, + "pickup_based_on_chance": false, + "can_pickup_any_item": false, + "can_pickup_to_hand_or_equipment": false, + "pickup_same_items_as_in_hand": true + } + } + }, + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": [ "allay", "mob" ] + }, + "minecraft:collision_box": { + "width": 0.35, + "height": 0.6 + }, + "minecraft:balloonable": { + "mass": 0.5 + }, + "minecraft:breathable": { + "totalSupply": 15, + "suffocateTime": 0 + }, + "minecraft:nameable": { + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:health": { + "value": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:damage_sensor": { + "triggers": [ + { + "on_damage": { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "is_owner", + "subject": "other", + "value": true + } + ] + } + }, + "deals_damage": false + } + ] + }, + "minecraft:movement": { + "value": 0.1 + }, + "minecraft:flying_speed": { + "value": 0.1 + }, + "minecraft:navigation.hover": { + "can_path_over_water": true, + "can_sink": false, + "can_pass_doors": false, + "can_path_from_air": true, + "avoid_water": true, + "avoid_damage_blocks": true, + "avoid_sun": false + }, + "minecraft:movement.hover": {}, + "minecraft:follow_range": { + "value": 1024 + }, + "minecraft:ambient_sound_interval": { + "value": 5.0, + "range": 5.0, + "event_name": "ambient", + "event_names": [ + { + "event_name": "ambient.tame", + "condition": "query.is_using_item" + }, + { + "event_name": "ambient", + "condition": "!query.is_using_item" + } + ] + }, + "minecraft:jump.static": {}, + "minecraft:can_fly": {}, + "minecraft:physics": { + "has_gravity": false + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:vibration_listener": {}, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:game_event_movement_tracking": { + "emit_flap": true + }, + "minecraft:inventory": { + "inventory_size": 1 + }, + "minecraft:interact": { + "interactions": [ + { + "on_interact": { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + } + ] + } + }, + "give_item": true, + "take_item": true, + "interact_text": "action.interact.allay" + } + ] + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 2.0 + }, + "minecraft:behavior.go_and_give_items_to_noteblock": { + "priority": 3, + "run_speed": 8, + "throw_sound": "item_thrown", + "on_item_throw": [ + { + "event": "pickup_item_delay", + "target": "self" + } + ] + }, + "minecraft:behavior.go_and_give_items_to_owner": { + "priority": 4, + "run_speed": 8, + "throw_sound": "item_thrown", + "on_item_throw": [ + { + "event": "pickup_item_delay", + "target": "self" + } + ] + }, + "minecraft:behavior.stay_near_noteblock": { + "priority": 5, + "speed": 8, + "start_distance": 16, + "stop_distance": 4 + }, + "minecraft:behavior.follow_owner": { + "priority": 6, + "speed_multiplier": 8, + "start_distance": 16, + "stop_distance": 4, + "can_teleport": false, + "ignore_vibration": false + }, + "minecraft:behavior.float": { + "priority": 7 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "target_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:behavior.random_hover": { + "priority": 9, + "xz_dist": 8, + "y_dist": 8, + "y_offset": -1, + "interval": 1, + "hover_height": [ 1, 4 ] + } + }, + "events": { + "pickup_item_delay": { + "remove": { + "component_groups": [ + "pickup_item" + ] + }, + "add": { + "component_groups": [ + "pickup_item_delay" + ] + } + }, + "pickup_item_delay_complete": { + "remove": { + "component_groups": [ + "pickup_item_delay" + ] + }, + "add": { + "component_groups": [ + "pickup_item" + ] + } + }, + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "pickup_item" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.20/entities/bat.json b/servers/bedrock/behavior_packs/vanilla_1.19.20/entities/bat.json new file mode 100644 index 0000000..558a468 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.20/entities/bat.json @@ -0,0 +1,85 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:bat", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": [ "bat", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 0.5, + "height": 0.9 + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.1 + }, + "minecraft:navigation.float": { + "can_path_over_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.float_wander": { + "xz_dist": 10, + "y_dist": 7, + "y_offset": -2.0, + "random_reselect": true, + "float_duration": [ 0.1, 0.35 ] + }, + "minecraft:can_fly": { + }, + "minecraft:health": { + "value": 6, + "max": 6 + }, + "minecraft:nameable": { + }, + "minecraft:physics": { + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:game_event_movement_tracking": { + "emit_flap": true + } + }, + + "events": { + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.20/entities/bee.json b/servers/bedrock/behavior_packs/vanilla_1.19.20/entities/bee.json new file mode 100644 index 0000000..9749f2d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.20/entities/bee.json @@ -0,0 +1,855 @@ +{ + "format_version": "1.18.20", + "minecraft:entity": { + "description": { + "identifier": "minecraft:bee", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "bee_baby": { + "minecraft:is_baby": {}, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + "minecraft:red_flower", // All small flowers except Dandelion + "minecraft:yellow_flower", // Dandelion + "minecraft:wither_rose", + "minecraft:double_plant:0", // Sunflower + "minecraft:double_plant:1", // Lilac + "minecraft:double_plant:4", // Rose Bush + "minecraft:double_plant:5", // Peony + "minecraft:flowering_azalea", //Flowering Azalea + "minecraft:azalea_leaves_flowered", //Flowering Azalea leaves + "minecraft:mangrove_propagule" + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 11, // This has to be lower priority than move to block goal so that bee seek shelter in rain instead of following parents + "speed_multiplier": 1.1 + } + }, + "bee_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:behavior.breed": { + "priority": 4, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": false, + "breeds_with": { + "mate_type": "minecraft:bee", + "baby_type": "minecraft:bee", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ + "minecraft:red_flower", // All small flowers except Dandelion + "minecraft:yellow_flower", // Dandelion + "minecraft:wither_rose", + "minecraft:double_plant:0", // Sunflower + "minecraft:double_plant:1", // Lilac + "minecraft:double_plant:4", // Rose Bush + "minecraft:double_plant:5", // Peony + "minecraft:flowering_azalea", //Flowering Azalea + "minecraft:azalea_leaves_flowered", //Flowering Azalea leaves + "minecraft:mangrove_propagule" + ] + } + }, + "track_attacker": { + "minecraft:behavior.hurt_by_target": { + "priority": 1 + } + }, + "angry_bee": { + "minecraft:angry": { + "duration": 25, + "broadcastAnger": true, + "broadcastRange": 20, + "broadcast_filters": { + "test": "is_family", + "operator": "!=", + "value": "pacified" + }, + "calm_event": { + "event": "calmed_down", + "target": "self" + } + }, + "minecraft:behavior.melee_attack": { + "priority": 2, + "attack_once": true, + "speed_multiplier": 1.4, + "on_attack": { + "event": "countdown_to_perish_event", + "target": "self" + } + } + }, + "escape_fire": { + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25, + "force": true + }, + "minecraft:timer": { + "looping": false, + "time": [20,50], + "randomInterval": true, + "time_down_event": { + "event": "stop_panicking_after_fire", + "target": "self" + } + } + }, + "countdown_to_perish": { + "minecraft:mark_variant": { + "value": 1 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25, + "force": true + }, + "minecraft:timer": { + "looping": false, + "time": [10, 60], + "randomInterval": true, + "time_down_event": { + "event": "perish_event", + "target": "self" + } + }, + "minecraft:type_family": { + "family": [ "bee", "mob", "arthropod", "pacified" ] + } + }, + "perish": { + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "cause": "none", + "damage_per_tick": 999 + } + ] + } + }, + "take_nearest_target": { + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 10 + } + ] + }, + "minecraft:timer": { + "looping": true, + "time": 5, + "time_down_event": { + "event": "calmed_down", + "target": "self" + } + } + }, + "look_for_food": { + "minecraft:behavior.move_to_block": { + "priority": 10, + "tick_interval": 1, + "start_chance": 0.5, + "search_range": 6, + "search_height": 4, + "goal_radius": 1.0, + "stay_duration": 20.0, + "target_selection_method": "random", + "target_offset": [0, 0.25, 0], + "target_block_filters": { "test": "is_waterlogged", "subject": "block", "operator": "==", "value": false }, + "target_blocks": [ + "minecraft:red_flower", // All small flowers except Dandelion + "minecraft:yellow_flower", // Dandelion + "minecraft:wither_rose", + "minecraft:double_plant:8", // Sunflower top + "minecraft:double_plant:9", // Lilac top + "minecraft:double_plant:12", // Rose Bush top + "minecraft:double_plant:13", // Peony top + "minecraft:flowering_azalea", //Flowering azalea + "minecraft:azalea_leaves_flowered", //Flowering Azalea leaves + "minecraft:mangrove_propagule" + ], + "on_stay_completed": [ + { + "event": "collected_nectar", + "target": "self" + } + ] + }, + "minecraft:timer": { + "looping": true, + "time": 180, + "time_down_event": { + "event": "find_flower_timeout" + } + }, + "minecraft:ambient_sound_interval" :{ + "event_name" : "ambient.pollinate", + "range" : 3.0, + "value" : 2.0 + } + }, + "has_nectar": { + "minecraft:is_charged": {}, + "minecraft:grows_crop": { + "charges": 10, + "chance": 0.03 + } + }, + "return_to_home": { + "minecraft:behavior.go_home": { + "priority": 4, + "speed_multiplier": 1.0, + "interval": 1, + "goal_radius": 1.2, + "on_home": [ + { + "filters": { + "any_of":[ + { "test": "is_block", "subject": "block", "value": "minecraft:bee_nest" }, + { "test": "is_block", "subject": "block", "value": "minecraft:beehive" } + ] + }, + "event": "minecraft:bee_returned_to_hive", + "target": "block" + }, + { + "filters": { + "all_of":[ + { "test": "is_block", "subject": "block", "operator": "!=", "value": "minecraft:bee_nest" }, + { "test": "is_block", "subject": "block", "operator": "!=", "value": "minecraft:beehive" } + ] + }, + "event": "find_hive_event", + "target": "self" + } + ], + "on_failed": [ + { + "event": "find_hive_event", + "target": "self" + } + ] + } + }, + "find_hive": { + "minecraft:behavior.move_to_block": { + "priority": 10, + "search_range": 16, + "search_height": 10, + "tick_interval": 1, + "goal_radius": 0.633, // was tested with 0.4 when the goal radius wasn't squared. sqrt(0.4)~0.633 + "target_blocks": [ + "bee_nest", + "beehive" + ], + "on_reach": [ + { + "event": "minecraft:bee_returned_to_hive", + "target": "block" + } + ] + }, + "minecraft:timer": { + "looping": false, + "time": 180, + "time_down_event": { + "event": "find_hive_timeout", + "target": "self" + } + } + }, + "hive_full": { + "minecraft:timer": { + "looping": false, + "time": [5, 20], + "randomInterval": true, + "time_down_event": { + "event": "find_hive_event", + "target": "self" + } + } + }, + "shelter_detection": { + "minecraft:environment_sensor": { + "triggers": [ + { + "event": "seek_shelter", + "filters": { + "all_of": [ + { + "any_of": [ + { + "test": "is_daytime", + "value": false + }, + { + "test": "weather", + "operator": "==", + "value": "precipitation" + } + ] + }, + { // Assume we are already going home if we have nectar + "test": "has_component", + "value": "minecraft:is_charged", + "operator": "!=" + }, + { // Assume we are already going home if we have nectar + "test": "has_biome_tag", + "value": "overworld" + } + ] + } + } + ] + } + }, + "abort_shelter_detection": { + "minecraft:environment_sensor": { + "triggers": [ + { + "event": "abort_sheltering", + "filters": { + "all_of": [ + { + "test": "weather", + "operator": "==", + "value": "clear" + }, + { + "test": "is_daytime", + "value": true + } + ] + } + } + ] + } + }, + "easy_attack": { + "minecraft:attack": { + "damage": 2 + } + }, + "normal_attack": { + "minecraft:attack": { + "damage": 2, + "effect_name": "poison", + "effect_duration": 10 + } + }, + "hard_attack": { + "minecraft:attack": { + "damage": 2, + "effect_name": "poison", + "effect_duration": 18 + } + }, + "default_sound" : { + "minecraft:ambient_sound_interval" :{ + "event_name" : "ambient", + "range" : 0.0, + "value" : 0.0 + } + } + }, + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:behavior.tempt": { + "priority": 5, + "speed_multiplier": 1.25, + "within_radius": 8, + "can_tempt_vertically": true, + "items": [ + "minecraft:red_flower", // All small flowers except Dandelion + "minecraft:yellow_flower", // Dandelion + "minecraft:wither_rose", + "minecraft:double_plant:0", // Sunflower + "minecraft:double_plant:1", // Lilac + "minecraft:double_plant:4", // Rose Bush + "minecraft:double_plant:5", // Peony + "minecraft:flowering_azalea", //Flowering azalea + "minecraft:azalea_leaves_flowered", //Flowering Azalea leaves + "minecraft:mangrove_propagule" + ] + }, + "minecraft:behavior.move_towards_home_restriction": { + "priority": 9 + }, + "minecraft:behavior.random_hover": { + "priority": 12, + "xz_dist": 8, + "y_dist": 8, + "y_offset": -1, + "interval": 1, + "hover_height": [1, 4] + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + "mass": 0.5 + }, + "minecraft:behavior.float": { + "priority": 19 + }, + "minecraft:type_family": { + "family": [ "bee", "mob", "arthropod" ] + }, + "minecraft:on_target_acquired": { + "event": "attacked", + "target": "self" + }, + "minecraft:breathable": { + "totalSupply": 15, + "suffocateTime": 0 + }, + "minecraft:collision_box": { + "width": 0.55, + "height": 0.5 + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:game_event_movement_tracking": { + "emit_flap": true + }, + "minecraft:home": { + "restriction_radius": 22, + "home_block_list": [ + "minecraft:bee_nest", + "minecraft:beehive" + ] + }, + "minecraft:follow_range": { + "value": 1024 + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:flying_speed": { + "value": 0.15 + }, + "minecraft:navigation.hover": { + "can_path_over_water": true, + "can_sink": false, + "can_pass_doors": false, + "can_path_from_air": true, + "avoid_water": true, + "avoid_damage_blocks": true, + "avoid_sun": false + }, + "minecraft:movement.hover": {}, + "minecraft:jump.static": {}, + "minecraft:can_fly": {}, + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:nameable": {}, + "minecraft:block_sensor": { + "sensor_radius": 16, + "sources" : [ + { + "test": "has_silk_touch", + "subject": "other", + "value": false + } + ], + "on_break": [ + { + "block_list": [ + "minecraft:beehive", "minecraft:bee_nest" + ], + "on_block_broken": "hive_destroyed" + } + ] + }, + "minecraft:physics": {}, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 95, + "add": { + "component_groups": [ + "bee_adult" + ] + } + }, + { + "weight": 5, + "add": { + "component_groups": [ + "bee_baby" + ] + } + } + ] + }, + { + "add": { + "component_groups": [ + "track_attacker", + "shelter_detection", + "look_for_food" + ] + } + } + ] + }, + "minecraft:entity_born": { + "add": { + "component_groups": [ + "bee_baby", + "shelter_detection", + "track_attacker", + "look_for_food" + ] + } + }, + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "bee_baby" + ] + }, + "add": { + "component_groups": [ + "bee_adult" + ] + } + }, + "minecraft:exited_disturbed_hive": { + "add": { + "component_groups": [ + "take_nearest_target" + ] + }, + "remove": { + "component_groups": [ + "find_hive", + "return_to_home", + "has_nectar", + "abort_shelter_detection", + "shelter_detection", + "escape_fire" + ] + } + }, + "hive_destroyed": { + "sequence": [ + { + "filters": { + "test": "is_family", + "subject": "self", + "operator": "!=", + "value": "pacified" + }, + "add": { + "component_groups": [ + "take_nearest_target" + ] + }, + "remove": { + "component_groups": [ + "escape_fire" + ] + } + } + ] + }, + "stop_panicking_after_fire" : { + "remove": { + "component_groups": [ + "escape_fire" + ] + } + }, + "minecraft:exited_hive_on_fire": { + "add": { + "component_groups": [ + "escape_fire" + ] + } + }, + "minecraft:exited_hive": { + "add": { + "component_groups": [ + "look_for_food", + "shelter_detection" + ] + }, + "remove": { + "component_groups": [ + "find_hive", + "return_to_home", + "has_nectar", + "abort_shelter_detection" + ] + } + }, + "minecraft:hive_full": { + "add": { + "component_groups": [ + "hive_full" + ] + }, + "remove": { + "component_groups": [ + "find_hive", + "return_to_home" + ] + } + }, + "attacked": { + "sequence": [ + { + "add": { + "component_groups": [ + "angry_bee" + ] + }, + "remove": { + "component_groups": [ + "take_nearest_target" + ] + } + }, + { + "filters": { "test" : "is_difficulty", "value" : "easy"}, + "remove": { + "component_groups": [ "normal_attack", "hard_attack" ] + }, + "add": { + "component_groups": [ "easy_attack" ] + } + }, + { + "filters": { "test" : "is_difficulty", "value" : "normal"}, + "remove": { + "component_groups": [ "easy_attack", "hard_attack" ] + }, + "add": { + "component_groups": [ "normal_attack" ] + } + }, + { + "filters": { "test" : "is_difficulty", "value" : "hard"}, + "remove": { + "component_groups": [ "easy_attack", "normal_attack" ] + }, + "add": { + "component_groups": [ "hard_attack" ] + } + } + ] + }, + "calmed_down": { + "add" : { + "component_groups": [ + "shelter_detection", + "return_to_home" + ] + }, + "remove": { + "component_groups": [ + "angry_bee", + "take_nearest_target" + ] + } + }, + "collected_nectar": { + "remove": { + "component_groups": [ + "look_for_food" + ] + }, + "add": { + "component_groups": [ + "return_to_home", + "has_nectar", + "default_sound" + ] + } + }, + "find_hive_event": { + "remove": { + "component_groups": [ + "return_to_home", + "hive_full" + ] + }, + "add": { + "component_groups": [ + "find_hive" + ] + } + }, + "find_hive_timeout": { + "sequence": [ + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:is_charged" + }, + "remove": { + "component_groups": [ + "find_hive", + "escape_fire" + ] + }, + "add": { + "component_groups": [ + "look_for_food" + ] + } + }, + { + "filters": { + "test": "has_component", + "value": "minecraft:is_charged" + }, + "remove": { + "component_groups": [ + "find_hive" + ] + }, + "add": { + "component_groups": [ + "return_to_home" + ] + } + } + ] + }, + "find_flower_timeout": { + "remove": { + "component_groups": [ + "look_for_food" + ] + }, + "add": { + "component_groups": [ + "return_to_home" + ] + } + }, + "seek_shelter": { + "remove": { + "component_groups": [ + "look_for_food", + "collect_nectar", + "shelter_detection" + ] + }, + "add": { + "component_groups": [ + "default_sound", + "return_to_home", + "abort_shelter_detection" + ] + } + }, + "abort_sheltering": { + "remove": { + "component_groups": [ + "abort_shelter_detection", + "return_to_home", + "escape_fire" + ] + }, + "add": { + "component_groups": [ + "shelter_detection", + "look_for_food" + ] + } + }, + + "countdown_to_perish_event" : { + "remove": { + "component_groups": [ + "collect_nectar", + "track_attacker", + "take_nearest_target", + "look_for_food", + "angry_bee", + "hive_full", + "find_hive", + "escape_fire" + ] + }, + "add": { + "component_groups": [ + "countdown_to_perish" + ] + } + }, + "perish_event":{ + "add": { + "component_groups": [ + "perish" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.20/entities/cat.json b/servers/bedrock/behavior_packs/vanilla_1.19.20/entities/cat.json new file mode 100644 index 0000000..b75b8f4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.20/entities/cat.json @@ -0,0 +1,723 @@ +{ + "format_version": "1.18.10", + "minecraft:entity": { + "description": { + "identifier": "minecraft:cat", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:cat_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.4 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ "fish", "salmon" ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + } + }, + + "minecraft:cat_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/cat.json" + }, + "minecraft:scale": { + "value": 0.8 + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": true, + "require_full_health": true, + "allow_sitting": true, + "breeds_with": { + "mate_type": "minecraft:cat", + "baby_type": "minecraft:cat", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ "fish", "salmon" ] + } + }, + "minecraft:cat_wild": { + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:tameable": { + "probability": 0.33, + "tame_items": [ "fish", "salmon" ], + "tame_event": { + "event": "minecraft:on_tame", + "target": "self" + } + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.35, 0.0 ] + } + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 1, + "reselect_targets": true, + "within_radius": 16.0, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "rabbit" + }, + "max_dist": 8 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "baby_turtle" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 8 + } + ] + }, + "minecraft:behavior.tempt": { + "priority": 5, + "speed_multiplier": 0.5, + "within_radius": 16, + "can_get_scared": true, + "items": [ + "fish", + "salmon" + ] + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 6, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 10, + "walk_speed_multiplier": 0.8, + "sprint_speed_multiplier": 1.33 + } + ] + }, + "minecraft:behavior.move_towards_dwelling_restriction": { + "priority": 7 + } + }, + "minecraft:cat_tame": { + "minecraft:is_tamed": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:color": { + "value": 14 + }, + "minecraft:sittable": { + }, + "minecraft:behavior.tempt": { + "priority": 5, + "speed_multiplier": 0.5, + "within_radius": 16, + "items": [ + "fish", + "salmon" + ] + }, + "minecraft:is_dyeable": { + "interact_text": "action.interact.dye" + }, + "minecraft:behavior.follow_owner": { + "priority": 4, + "speed_multiplier": 1.0, + "start_distance": 10, + "stop_distance": 2 + }, + "minecraft:behavior.stay_while_sitting": { + "priority": 3 + }, + "minecraft:behavior.ocelot_sit_on_block": { + "priority": 7, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.pet_sleep_with_owner": { + "priority": 2, + "speed_multiplier": 1.2, + "search_radius": 10, + "search_height": 10, + "goal_radius": 1.0 + }, + "minecraft:on_wake_with_owner": { + "event": "minecraft:pet_slept_with_owner", + "target": "self" + } + }, + "minecraft:cat_gift_for_owner": { + "minecraft:behavior.drop_item_for": { + "priority": 1, + "seconds_before_pickup": 0.0, + "cooldown": 0.25, + "drop_item_chance": 0.7, + "offering_distance": 5.0, + "minimum_teleport_distance": 2.0, + "max_head_look_at_height": 10.0, + "target_range": [ 5.0, 5.0, 5.0 ], + "teleport_offset": [ 0.0, 1.0, 0.0], + "time_of_day_range": [ 0.74999, 0.80 ], + "speed_multiplier": 1.0, + "search_range": 5, + "search_height": 2, + "search_count": 0, + "goal_radius": 1.0, + "entity_types": [ + { + "filters": { "test": "is_family", "subject": "other", "value": "player" }, + "max_dist": 6 + } + ], + "loot_table": "loot_tables/entities/cat_gift.json", + "on_drop_attempt": { + "event": "minecraft:cat_gifted_owner", + "target": "self" + } + } + }, + "minecraft:cat_white": { + "minecraft:variant": { + "value": 0 + } + }, + "minecraft:cat_tuxedo": { + "minecraft:variant": { + "value": 1 + } + }, + "minecraft:cat_red": { + "minecraft:variant": { + "value": 2 + } + }, + "minecraft:cat_siamese": { + "minecraft:variant": { + "value": 3 + } + }, + "minecraft:cat_british": { + "minecraft:variant": { + "value": 4 + } + }, + "minecraft:cat_calico": { + "minecraft:variant": { + "value": 5 + } + }, + "minecraft:cat_persian": { + "minecraft:variant": { + "value": 6 + } + }, + "minecraft:cat_ragdoll": { + "minecraft:variant": { + "value": 7 + } + }, + "minecraft:cat_tabby": { + "minecraft:variant": { + "value": 8 + } + }, + "minecraft:cat_black": { + "minecraft:variant": { + "value": 9 + } + }, + "minecraft:cat_jellie": { + "minecraft:variant": { + "value": 10 + } + } + }, + + "components": { + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + "mass": 0.6 + }, + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:attack_damage": { + "value": 4 + }, + "minecraft:nameable": { + }, + "minecraft:type_family": { + "family": [ "cat", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 0.7 + }, + "minecraft:healable": { + "items": [ + { + "item": "fish", + "heal_amount": 2 + }, + { + "item": "salmon", + "heal_amount": 2 + } + ] + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:navigation.walk": { + "can_float": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "passive", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": false, + "can_migrate": true, + "first_founding_reward": 0 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25 + }, + "minecraft:behavior.mount_pathing": { + "priority": 1, + "speed_multiplier": 1.25, + "target_dist": 0, + "track_target": true + }, + "minecraft:behavior.leap_at_target": { + "priority": 3, + "target_dist": 0.3 + }, + "minecraft:behavior.ocelotattack": { + "priority": 4, + "cooldown_time": 1.0, + "x_max_rotation": 30.0, + "y_max_head_rotation": 30.0, + "max_distance": 15.0, + "max_sneak_range": 15.0, + "max_sprint_range": 4.0, + "reach_multiplier": 2.0, + "sneak_speed_multiplier": 0.6, + "sprint_speed_multiplier": 1.33, + "walk_speed_multiplier": 0.8 + }, + "minecraft:behavior.random_stroll": { + "priority": 8, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.look_at_player": { + "priority": 9 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 3, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:cat_adult", + "minecraft:cat_wild" + ] + } + }, + { + "weight": 1, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:cat_baby", + "minecraft:cat_wild" + ] + } + } + ] + }, + { + "randomize": [ + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_white" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_tuxedo" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_red" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_siamese" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_british" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_calico" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_persian" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_ragdoll" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_tabby" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_black" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_jellie" + ] + } + } + ] + } + ] + }, + + "minecraft:spawn_from_village": { + "sequence": [ + { + "randomize": [ + { + "weight": 3, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:cat_adult", + "minecraft:cat_wild" + ] + } + }, + { + "weight": 1, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:cat_baby", + "minecraft:cat_wild" + ] + } + } + ] + }, + { + "randomize": [ + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_tuxedo" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_red" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_siamese" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_white" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_british" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_calico" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_persian" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_ragdoll" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_tabby" + ] + } + }, + { + "weight": 15, + "add": { + "component_groups": [ + "minecraft:cat_jellie" + ] + } + } + ] + } + ] + }, + + "minecraft:spawn_midnight_cat": { + "sequence": [ + { + "add": { + "component_groups": [ + "minecraft:cat_adult", + "minecraft:cat_wild", + "minecraft:cat_black" + ] + } + } + ] + }, + + "minecraft:entity_born": { + "sequence": [ + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:is_baby" + }, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:cat_baby", + "minecraft:cat_tame" + ] + } + } + ] + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:cat_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:cat_adult" + ] + } + }, + "minecraft:on_tame": { + "sequence": [ + { + "remove": { + "component_groups": [ + "minecraft:cat_wild" + ] + } + }, + { + "add": { + "component_groups": [ + "minecraft:cat_tame" + ] + } + } + ] + }, + "minecraft:pet_slept_with_owner": { + "add": { + "component_groups": [ + "minecraft:cat_gift_for_owner" + ] + } + }, + "minecraft:cat_gifted_owner": { + "remove": { + "component_groups": [ + "minecraft:cat_gift_for_owner" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.20/entities/chicken.json b/servers/bedrock/behavior_packs/vanilla_1.19.20/entities/chicken.json new file mode 100644 index 0000000..773724d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.20/entities/chicken.json @@ -0,0 +1,249 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:chicken", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:chicken_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value":0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + "wheat_seeds", + "beetroot_seeds", + "melon_seeds", + "pumpkin_seeds" + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 5, + "speed_multiplier": 1.1 + } + }, + + "minecraft:chicken_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/chicken.json" + }, + "minecraft:breedable": { + "require_tame": false, + "breeds_with": { + "mate_type": "minecraft:chicken", + "baby_type": "minecraft:chicken", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ + "wheat_seeds", + "beetroot_seeds", + "melon_seeds", + "pumpkin_seeds" + ] + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.4, 0.0 ] + } + }, + "minecraft:spawn_entity": { + "entities": { + "min_wait_time": 300, + "max_wait_time": 600, + "spawn_sound": "plop", + "spawn_item": "egg", + "filters": { + "test": "rider_count", "subject": "self", "operator": "==", "value": 0 + } + } + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": [ "chicken", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 0.8 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 4, + "max": 4 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + "mass": 0.5 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.5 + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.5, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:behavior.tempt": { + "priority": 4, + "speed_multiplier": 1.0, + "items": [ + "wheat_seeds", + "beetroot_seeds", + "melon_seeds", + "pumpkin_seeds" + ] + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:game_event_movement_tracking": { + "emit_flap": true + } + }, + + "events": { + "from_egg": { + "add": { "component_groups": [ "minecraft:chicken_baby" ] } + }, + + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 95, + "trigger": "minecraft:spawn_adult" + }, + { + "weight": 5, + "add": { + "component_groups": [ + "minecraft:chicken_baby" + ] + } + } + ] + }, + + "minecraft:entity_born": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:chicken_baby" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:chicken_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:chicken_adult" + ] + } + }, + + "minecraft:spawn_adult": { + "add": { + "component_groups": [ + "minecraft:chicken_adult" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.20/entities/drowned.json b/servers/bedrock/behavior_packs/vanilla_1.19.20/entities/drowned.json new file mode 100644 index 0000000..90b4483 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.20/entities/drowned.json @@ -0,0 +1,646 @@ +{ + "format_version": "1.17.20", + "minecraft:entity": { + "description": { + "identifier": "minecraft:drowned", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:baby_drowned": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 12 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:is_baby": {}, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:underwater_movement": { + "value": 0.08 + } + }, + + "minecraft:adult_drowned": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/drowned.json" + } + }, + + "minecraft:mode_switcher": { + "minecraft:target_nearby_sensor": { + "inside_range": 3.0, + "outside_range": 5.0, + "on_inside_range": { + "event": "minecraft:switch_to_melee", + "target": "self" + }, + "on_outside_range": { + "event": "minecraft:switch_to_ranged", + "target": "self" + } + }, + "minecraft:equipment": { + "table": "loot_tables/entities/drowned_ranged_equipment.json", + "slot_drop_chance": [ + { + "slot": "slot.weapon.offhand", + "drop_chance": 1.0 + } + ] + } + }, + + "minecraft:ranged_mode": { + "minecraft:shooter": { + "def": "minecraft:thrown_trident" + }, + "minecraft:behavior.ranged_attack": { + "priority": 3, + "attack_interval_min": 1.0, + "attack_interval_max": 3.0, + "attack_radius": 10.0, + "swing": true + } + }, + + "minecraft:melee_mode": { + "minecraft:attack": { + "damage": 3 + }, + "minecraft:behavior.melee_attack": { + "priority": 3, + "speed_multiplier": 1, + "track_target": false, + "require_complete_path": true + }, + "minecraft:equipment": { + "table": "loot_tables/entities/drowned_equipment.json", + "slot_drop_chance": [ + { + "slot": "slot.weapon.offhand", + "drop_chance": 1.0 + } + ] + } + }, + + "minecraft:hunter_mode": { + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": false, + "can_break_doors": true, + "can_swim": true, + "can_walk": true, + "avoid_sun": true + } + }, + + "minecraft:wander_mode": { + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": false, + "can_break_doors": true, + "can_swim": false, + "can_walk": true, + "avoid_sun": true + } + }, + + "minecraft:can_break_doors": { + "minecraft:annotation.break_door": { + } + } + }, + + "components": { + "minecraft:nameable": { + }, + + // Zombie Components + "minecraft:type_family": { + "family": [ "drowned", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:equip_item": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:underwater_movement": { + "value": 0.06 + }, + "minecraft:movement.generic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.23 + }, + "minecraft:burns_in_daylight": { + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_air": true, + "breathes_water": true + }, + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": false, + "can_break_doors": true, + "can_swim": false, + "can_walk": true, + "avoid_sun": true + }, + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:nautilus_shell", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:trident", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:netherite_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:diamond_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:iron_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:stone_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:golden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:wooden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:netherite_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:turtle_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:skull:0", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:skull:1", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:carved_pumpkin", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:netherite_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + } + ] + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.flee_sun": { + "priority": 2, + "speed_multiplier": 1 + }, + "minecraft:behavior.equip_item": { + "priority": 3 + }, + "minecraft:behavior.stomp_turtle_egg": { + "priority": 4, + "speed_multiplier": 1, + "search_range": 10, + "search_height": 2, + "goal_radius": 1.14, + "interval": 20 + }, + "minecraft:behavior.pickup_items": { + "priority": 6, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 1.0, + "pickup_based_on_chance": true, + "can_pickup_any_item": true, + "excluded_items": [ + "minecraft:glow_ink_sac" + ] + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 6, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "reselect_targets": true, + "must_see": true, + "within_radius": 12.0, + "must_see_forget_duration": 17.0, + "persist_time": 0.5, + "entity_types": [ + { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "snowgolem" }, + { "test": "is_family", "subject": "other", "value": "irongolem" }, + { "test": "is_family", "subject": "other", "value": "axolotl" } + ] + }, + { + "any_of": [ + { "test": "in_water", "subject": "other", "value": true }, + { "test": "is_daytime", "value": false } + ] + } + ] + }, + "max_dist": 20 + }, + { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "villager" }, + { "test": "is_family", "subject": "other", "value": "wandering_trader" } + ] + }, + { + "any_of": [ + { "test": "in_water", "subject": "other", "value": true }, + { "test": "is_daytime", "value": false } + ] + } + ] + }, + "max_dist": 20, + "must_see": false + }, + { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "baby_turtle" }, + { "test": "in_water", "subject": "other", "operator": "!=", "value": true } + ] + }, + "max_dist": 20 + } + ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:on_target_acquired": { + "event": "minecraft:has_target", + "target": "self" + }, + "minecraft:on_target_escape": { + "event": "minecraft:lost_target", + "target": "self" + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 15, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:mode_switcher", + "minecraft:ranged_mode", + "minecraft:adult_drowned" + ] + } + }, + { + "weight": 85, + "randomize": [ + { + "weight": 95, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:melee_mode", + "minecraft:adult_drowned" + ] + } + }, + { + "weight": 5, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:melee_mode", + "minecraft:baby_drowned" + ] + } + } + ] + } + ] + }, + { + "randomize": [ + { + "weight": 10, + "add": { + "component_groups": [ "minecraft:can_break_doors" ] + } + }, + { + "weight": 90 + } + ] + } + ] + }, + "minecraft:as_baby": { + "add": { + "component_groups": [ + "minecraft:melee_mode", + "minecraft:baby_drowned" + ] + } + }, + "minecraft:as_adult": { + "add": { + "component_groups": [ + "minecraft:melee_mode", + "minecraft:adult_drowned" + ] + } + }, + "minecraft:switch_to_melee": { + "remove": { + "component_groups": [ + "minecraft:ranged_mode" + ] + }, + "add": { + "component_groups": [ + "minecraft:melee_mode" + ] + } + }, + "minecraft:switch_to_ranged": { + "remove": { + "component_groups": [ + "minecraft:melee_mode" + ] + }, + "add": { + "component_groups": [ + "minecraft:ranged_mode" + ] + } + }, + "minecraft:has_target": { + "remove": { + "component_groups": [ + "minecraft:wander_mode" + ] + }, + "add": { + "component_groups": [ + "minecraft:hunter_mode" + ] + } + }, + "minecraft:lost_target": { + "remove": { + "component_groups": [ + "minecraft:hunter_mode" + ] + }, + "add": { + "component_groups": [ + "minecraft:wander_mode" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.20/entities/ender_dragon.json b/servers/bedrock/behavior_packs/vanilla_1.19.20/entities/ender_dragon.json new file mode 100644 index 0000000..f9c3fe3 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.20/entities/ender_dragon.json @@ -0,0 +1,158 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:ender_dragon", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "dragon_sitting": { + "minecraft:behavior.dragonlanding": { + "priority": 0 + }, + "minecraft:behavior.dragonflaming": { + "priority": 1 + }, + "minecraft:behavior.dragonscanning": { + "priority": 2 + } + }, + "dragon_flying": { + "minecraft:behavior.dragontakeoff": { + "priority": 0 + }, + "minecraft:behavior.dragonchargeplayer": { + "priority": 1 + }, + "minecraft:behavior.dragonstrafeplayer": { + "priority": 2 + }, + "minecraft:behavior.dragonholdingpattern": { + "priority": 3 + }, + "minecraft:shooter": { + "type": "dragonfireball", + "def": "minecraft:dragon_fireball" + } + }, + "dragon_death": { + "minecraft:behavior.dragondeath": { + "priority": 0 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": [ "dragon", "mob" ] + }, + "minecraft:health": { + "value": 200, + "max": 200 + }, + "minecraft:boss": { + "should_darken_sky": false, + "hud_range": 125 + }, + "minecraft:collision_box": { + "width": 13, + "height": 4 + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:fire_immune": true, + "minecraft:knockback_resistance": { + "value": 100, + "max": 100 + }, + "minecraft:flying_speed": { + "value": 0.6 + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:on_start_landing": { + "event": "minecraft:start_land", + "target": "self" + }, + "minecraft:on_start_takeoff": { + "event": "minecraft:start_fly", + "target": "self" + }, + "minecraft:on_death": { + "event": "minecraft:start_death", + "target": "self" + }, + "minecraft:persistent": { + }, + "minecraft:physics": { + "has_gravity": false, + "has_collision": false + }, + "minecraft:game_event_movement_tracking": { + "emit_flap": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "remove": { + }, + "add": { + "component_groups": [ + "dragon_flying" + ] + } + }, + "minecraft:start_land": { + "remove": { + "component_groups": [ + "dragon_flying" + ] + }, + "add": { + "component_groups": [ + "dragon_sitting" + ] + } + }, + "minecraft:start_fly": { + "remove": { + "component_groups": [ + "dragon_sitting" + ] + }, + "add": { + "component_groups": [ + "dragon_flying" + ] + } + }, + "minecraft:start_death": { + "remove": { + "component_groups": [ + "dragon_sitting", + "dragon_flying" + ] + }, + "add": { + "component_groups": [ + "dragon_death" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.20/entities/fireball.json b/servers/bedrock/behavior_packs/vanilla_1.19.20/entities/fireball.json new file mode 100644 index 0000000..dc19566 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.20/entities/fireball.json @@ -0,0 +1,80 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:fireball", + "is_spawnable": false, + "is_summonable": false, + "is_experimental": false + }, + + "component_groups": { + "minecraft:exploding": { + "minecraft:explode": { + "fuse_length": 0, + "fuse_lit": true, + "power": 1, + "causes_fire": true, + "fire_affected_by_griefing": true, + "destroy_affected_by_griefing": true + } + } + }, + + "components": { + "minecraft:collision_box": { + "width": 0.31, + "height": 0.31 + }, + "minecraft:projectile": { + + "on_hit": { + "impact_damage": { + "damage": 6, + "knockback": false, + "semi_random_diff_damage": false + }, + "definition_event": { + "affect_projectile": true, + "event_trigger": { + "event": "minecraft:explode", + "target": "self" + } + } + }, + "power": 1.6, + "gravity": 0.00, + "inertia": 1, + "liquid_inertia": 1, + "uncertainty_base": 0, + "uncertainty_multiplier": 0, + "anchor": 1, + "offset": [ 0, -0.1, 0 ], + "reflect_on_hurt": true, + "catch_fire": true + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 80.0, + "max_dropped_ticks": 7, + "use_motion_prediction_hints": true + } + } + }, + "events": { + "minecraft:explode": { + "add": { + "component_groups": [ + "minecraft:exploding" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.20/entities/husk.json b/servers/bedrock/behavior_packs/vanilla_1.19.20/entities/husk.json new file mode 100644 index 0000000..bf3a2f6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.20/entities/husk.json @@ -0,0 +1,635 @@ +{ + "format_version": "1.17.20", + "minecraft:entity": { + "description": { + "identifier": "minecraft:husk", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:look_to_start_zombie_transformation": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "is_underwater", "subject": "self", "operator": "==", "value": true + }, + "event": "minecraft:start_transforming" + } + } + }, + "minecraft:start_zombie_transformation": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "is_underwater", "subject": "self", "operator": "==", "value": false + }, + "event": "minecraft:stop_transforming" + } + }, + "minecraft:timer": { + "looping": false, + "time": 30, + "time_down_event": { + "event": "minecraft:convert_to_zombie" + } + } + }, + + "minecraft:convert_to_zombie": { + "minecraft:transformation": { + "into": "minecraft:zombie", + "transformation_sound": "convert_to_drowned", + "drop_equipment": true, + "delay": { + "value": 15 + } + }, + "minecraft:is_shaking": { + } + }, + + "minecraft:convert_to_baby_zombie": { + "minecraft:transformation": { + "into": "minecraft:zombie", + "transformation_sound": "convert_to_drowned", + "drop_equipment": true, + "delay": { + "value": 15 + } + }, + "minecraft:is_shaking": { + } + }, + + "minecraft:zombie_husk_baby": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 12 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:is_baby": {}, + "minecraft:scale": { + "value": 0.53125 + }, + "minecraft:movement": { + "value": 0.35 + } + }, + + "minecraft:zombie_husk_adult": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:movement": { + "value": 0.23 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 1.1, -0.35 ], + "lock_rider_rotation": 0 + } + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:scale": { + "value": 1.0625 + } + }, + + "minecraft:zombie_husk_jockey": { + "minecraft:behavior.find_mount": { + "priority": 1, + "within_radius": 16 + } + }, + "minecraft:can_break_doors": { + "minecraft:annotation.break_door": { + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true + }, + "minecraft:equip_item": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:nameable": { + }, + + // Zombie_husk Components + "minecraft:type_family": { + "family": [ "husk", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/zombie.json" + }, + "minecraft:equipment": { + "table": "loot_tables/entities/zombie_equipment.json" + }, + + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:attack": { + "damage": 3, + "effect_name": "hunger", + "effect_duration": 30 + }, + "minecraft:variant": { + "value": 2 + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:navigation.walk": { + "is_amphibious": true, + "can_pass_doors": true, + "can_break_doors": true, + "avoid_portals": false + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:netherite_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:golden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:stone_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:wooden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:turtle_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:skull:0", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:skull:1", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:carved_pumpkin", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:netherite_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + } + ] + }, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "test": "is_underwater", + "subject": "self", + "operator": "==", + "value": true + }, + "event": "minecraft:start_transforming" + } + ] + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + // Zombie_husk Behaviors + "minecraft:behavior.equip_item": { + "priority": 2 + }, + "minecraft:behavior.melee_attack": { + "priority": 3 + }, + "minecraft:behavior.stomp_turtle_egg": { + "priority": 4, + "speed_multiplier": 1, + "search_range": 10, + "search_height": 2, + "goal_radius": 1.14, + "interval": 20 + }, + "minecraft:behavior.pickup_items": { + "priority": 6, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 1.0, + "pickup_based_on_chance": true, + "can_pickup_any_item": true, + "excluded_items": [ + "minecraft:glow_ink_sac" + ] + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 6, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "reselect_targets": true, + "within_radius": 25.0, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "is_family", + "subject": "other", + "value": "snowgolem" + }, + { + "test": "is_family", + "subject": "other", + "value": "irongolem" + } + ] + }, + "max_dist": 35 + }, + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "villager" + }, + { + "test": "is_family", + "subject": "other", + "value": "wandering_trader" + } + ] + }, + "max_dist": 35, + "must_see": false + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "baby_turtle" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 35 + } + ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 9500, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:zombie_husk_adult" + ] + } + }, + { + "weight": 425, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:zombie_husk_baby" + ] + + } + }, + { + "weight": 75, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:zombie_husk_baby", + "minecraft:zombie_husk_jockey" + ] + + } + } + ] + }, + { + "randomize": [ + { + "weight": 10, + "add": { + "component_groups": [ "minecraft:can_break_doors" ] + } + }, + { + "weight": 90 + } + ] + } + ] + }, + "minecraft:start_transforming": { + "add": { + "component_groups": [ + "minecraft:start_zombie_transformation" + ] + }, + "remove": { + "component_groups": [ "minecraft:look_to_start_zombie_transformation" ] + } + }, + "minecraft:stop_transforming": { + "add": { + "component_groups": [ + "minecraft:look_to_start_zombie_transformation" + ] + }, + "remove": { + "component_groups": [ + "minecraft:start_zombie_transformation" + ] + } + }, + "minecraft:convert_to_zombie": { + "sequence": [ + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ "minecraft:convert_to_zombie" ] + }, + "remove": { + "component_groups": [ "minecraft:start_zombie_transformation" ] + } + }, + { + "filters": { + "test": "has_component", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ "minecraft:convert_to_baby_zombie" ] + }, + "remove": { + "component_groups": [ "minecraft:start_zombie_transformation" ] + } + } + ] + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.20/entities/parrot.json b/servers/bedrock/behavior_packs/vanilla_1.19.20/entities/parrot.json new file mode 100644 index 0000000..53bf243 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.20/entities/parrot.json @@ -0,0 +1,349 @@ +{ + "format_version": "1.19.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:parrot", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:parrot_red": { + "minecraft:variant": { "value": 0 } + }, + "minecraft:parrot_blue": { + "minecraft:variant": { "value": 1 } + }, + "minecraft:parrot_green": { + "minecraft:variant": { "value": 2 } + }, + "minecraft:parrot_cyan": { + "minecraft:variant": { "value": 3 } + }, + "minecraft:parrot_silver": { + "minecraft:variant": { "value": 4 } + }, + + "minecraft:parrot_adult": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/parrot.json" + } + }, + + "minecraft:parrot_wild": { + "minecraft:type_family": { + "family": [ "parrot_wild", "mob" ] + }, + "minecraft:tameable": { + "probability": 0.33, + "tame_items": [ + "wheat_seeds", + "pumpkin_seeds", + "melon_seeds", + "beetroot_seeds" + ], + "tame_event": { + "event": "minecraft:on_tame", + "target": "self" + } + }, + "minecraft:behavior.random_fly": { + "priority": 2, + "xz_dist": 15, + "y_dist": 1, + "y_offset": 0, + "speed_multiplier": 1.0, + "can_land_on_trees": true, + "avoid_damage_blocks": true + }, + "minecraft:behavior.follow_mob": { + "priority": 3, + "speed_multiplier": 1.0, + "stop_distance": 3, + "search_range": 20 + } + }, + + "minecraft:parrot_tame": { + "minecraft:type_family": { + "family": [ "parrot_tame", "mob" ] + }, + "minecraft:is_tamed": { + }, + "minecraft:behavior.follow_owner": { + "priority": 2, + "speed_multiplier": 1.0, + "start_distance": 5, + "stop_distance": 1 + }, + "minecraft:sittable": { + }, + "minecraft:behavior.stay_while_sitting": { + "priority": 1 + }, + "minecraft:behavior.find_mount": { + "priority": 3, + "within_radius": 16, + "avoid_water": true, + "start_delay": 100, + "target_needed": false, + "mount_distance": 2.0 + } + }, + "minecraft:parrot_not_riding_player": { + "minecraft:entity_sensor": { + "sensor_range": 2.0, + "relative_range": false, + "event_filters": { + "all_of": [ + { + "test": "is_riding", + "subject": "self", + "operator": "equals", + "value": true + }, + { + "test": "has_component", + "subject": "self", + "operator": "equals", + "value": "minecraft:behavior.look_at_player" + } + ] + }, + "event": "minecraft:on_riding_player" + }, + "minecraft:behavior.look_at_player": { + "priority": 1, + "look_distance": 8.0 + } + }, + "minecraft:parrot_riding_player": { + "minecraft:entity_sensor": { + "sensor_range": 2.0, + "relative_range": false, + "event_filters": { + "all_of": [ + { + "test": "is_riding", + "subject": "self", + "operator": "equals", + "value": false + }, + { + "test": "has_component", + "subject": "self", + "operator": "not", + "value": "minecraft:behavior.look_at_player" + } + ] + }, + "event": "minecraft:on_not_riding_player" + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 0.5, + "height": 1 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 6, + "max": 6 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.4 + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:jump.static": { + }, + "minecraft:can_fly": { + }, + "minecraft:navigation.fly": { + "can_path_over_water": true, + "can_path_from_air": true + }, + "minecraft:movement.fly": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 0, + "speed_multiplier": 1.25 + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:game_event_movement_tracking": { + "emit_flap": true + }, + "minecraft:healable": { + "force_use": true, + "filters": { + "test": "is_riding", + "operator": "!=", + "value": true + }, + "items": [ + { + "item": "cookie", + "heal_amount": 0, + "effects": [ + { + "name": "fatal_poison", + "chance": 1.0, + "duration": 1000, + "amplifier": 0 + } + ] + } + ] + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 20, + "add": { + "component_groups": [ + "minecraft:parrot_red", + "minecraft:parrot_adult", + "minecraft:parrot_wild", + "minecraft:parrot_not_riding_player" + ] + } + }, + { + "weight": 20, + "add": { + "component_groups": [ + "minecraft:parrot_blue", + "minecraft:parrot_adult", + "minecraft:parrot_wild", + "minecraft:parrot_not_riding_player" + ] + } + }, + { + "weight": 20, + "add": { + "component_groups": [ + "minecraft:parrot_green", + "minecraft:parrot_adult", + "minecraft:parrot_wild", + "minecraft:parrot_not_riding_player" + ] + } + }, + { + "weight": 20, + "add": { + "component_groups": [ + "minecraft:parrot_cyan", + "minecraft:parrot_adult", + "minecraft:parrot_wild", + "minecraft:parrot_not_riding_player" + ] + } + }, + { + "weight": 20, + "add": { + "component_groups": [ + "minecraft:parrot_silver", + "minecraft:parrot_adult", + "minecraft:parrot_wild", + "minecraft:parrot_not_riding_player" + ] + } + } + ] + }, + "minecraft:on_tame": { + "remove": { + "component_groups": [ + "minecraft:parrot_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:parrot_tame" + ] + } + }, + "minecraft:on_riding_player": { + "remove": { + "component_groups": [ + "minecraft:parrot_not_riding_player" + ] + }, + "add": { + "component_groups": [ + "minecraft:parrot_riding_player" + ] + } + }, + "minecraft:on_not_riding_player": { + "remove": { + "component_groups": [ + "minecraft:parrot_riding_player" + ] + }, + "add": { + "component_groups": [ + "minecraft:parrot_not_riding_player" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.20/entities/phantom.json b/servers/bedrock/behavior_packs/vanilla_1.19.20/entities/phantom.json new file mode 100644 index 0000000..03cd654 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.20/entities/phantom.json @@ -0,0 +1,134 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + + "description": { + "identifier": "minecraft:phantom", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 : 0" + }, + "minecraft:type_family": { + "family": [ "phantom", "undead", "monster", "mob" ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/phantom.json" + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:physics": { + "has_gravity": false + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:game_event_movement_tracking": { + "emit_flap": true + }, + "minecraft:attack": { + "damage": 6 + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_air": true, + "breathes_water": false + }, + "minecraft:collision_box": { + "width": 0.9, + "height": 0.5 + }, + "minecraft:movement": { + "value": 1.8 + }, + "minecraft:movement.glide": { + "start_speed": 0.1, + "speed_when_turning": 0.2 + }, + "minecraft:burns_in_daylight": { + }, + "minecraft:follow_range": { + "value": 64, + "max": 64 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 0, + "max_dist": 16.0, + "ignore_visibility": true, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "ocelot" }, + { "test": "is_family", "subject": "other", "value": "cat" } + ] + }, + "max_dist": 16 + } + ] + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 1, + "reselect_targets": true, + "scan_interval": 20, + "within_radius": 64.0, + "must_see_forget_duration": 0.5, + "target_search_height": 80.0, + + "entity_types": [ + { + "filters": { "test": "is_family", "subject": "other", "value": "player" }, + "max_dist": 64 + } + ] + }, + "minecraft:behavior.swoop_attack": { + "priority": 2, + "damage_reach": 0.2, + "speed_multiplier": 1.0, + "delay_range": [ 10.0, 20.0 ] + }, + "minecraft:behavior.circle_around_anchor": { + "priority": 3, + "radius_change": 1.0, + "radius_adjustment_chance": 0.004, + "height_adjustment_chance": 0.002857, + "goal_radius": 1.0, + "angle_change": 15.0, + "radius_range": [ 5.0, 15.0 ], + "height_offset_range": [ -4.0, 5.0 ], + "height_above_target_range": [ 20.0, 40.0 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.20/entities/pig.json b/servers/bedrock/behavior_packs/vanilla_1.19.20/entities/pig.json new file mode 100644 index 0000000..b54b5f7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.20/entities/pig.json @@ -0,0 +1,324 @@ +{ + "format_version": "1.18.10", + "minecraft:entity": { + "description": { + "identifier": "minecraft:pig", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:pig_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ "carrot", "beetroot", "potato" ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + + "minecraft:behavior.follow_parent": { + "priority": 6, + "speed_multiplier": 1.1 + } + }, + + "minecraft:pig_transform": { + "minecraft:transformation": { + "into": "minecraft:pig_zombie", + "delay": 0.5 + } + }, + + "minecraft:pig_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/pig.json" + }, + "minecraft:behavior.breed": { + "priority": 4, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": false, + "breeds_with": { + "mate_type": "minecraft:pig", + "baby_type": "minecraft:pig", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ "carrot", "beetroot", "potato" ] + } + }, + + "minecraft:pig_unsaddled": { + "minecraft:interact": { + "interactions": [ + { + "on_interact": { + "filters": { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "saddle"}, + "event": "minecraft:on_saddled" + }, + "use_item": true, + "play_sounds": "saddle", + "interact_text": "action.interact.saddle" + } + ] + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.63, 0.0 ] + } + } + }, + + "minecraft:pig_saddled": { + "minecraft:is_saddled": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/pig_saddled.json" + }, + "minecraft:boostable": { + "speed_multiplier": 2.0, + "duration": 3.0, + "boost_items": [ + { + "item": "carrotOnAStick", + "damage": 2, + "replace_item": "fishing_rod" + } + ] + }, + "minecraft:rideable": { + "seat_count": 1, + "interact_text": "action.interact.ride.horse", + "family_types": [ + "player" + ], + "seats": { + "position": [ 0.0, 0.63, 0.0 ] + } + }, + "minecraft:item_controllable": { + "control_items": "carrotOnAStick" + }, + "minecraft:behavior.controlled_by_player": { + "priority": 0 + } + } + }, + + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:damage_sensor": { + "triggers": { + "on_damage": { + "filters": [ + { + "test": "is_family", + "subject": "other", + "value": "lightning" + }, + { + "test": "is_difficulty", + "operator": "!=", + "value": "peaceful" + } + ], + "event": "become_zombie" + }, + "deals_damage": false + } + }, + "minecraft:type_family": { + "family": [ "pig", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:collision_box": { + "width": 0.9, + "height": 0.9 + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + "mass": 0.9 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.mount_pathing": { + "priority": 1, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:behavior.float": { + "priority": 2 + }, + "minecraft:behavior.panic": { + "priority": 3, + "speed_multiplier": 1.25 + }, + "minecraft:behavior.tempt": { + "priority": 5, + "speed_multiplier": 1.2, + "items": [ + "potato", + "carrot", + "beetroot", + "carrotOnAStick" + ] + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + + "events": { + "become_zombie": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:pig_transform" + ] + } + }, + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 95, + "trigger": "minecraft:spawn_adult" + }, + { + "weight": 5, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:pig_baby" + ] + + } + } + ] + }, + + "minecraft:entity_born": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:pig_baby" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:pig_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:pig_adult", + "minecraft:pig_unsaddled" + ] + } + }, + + "minecraft:on_saddled": { + "remove": { + "component_groups": [ + "minecraft:pig_unsaddled" + ] + }, + "add": { + "component_groups": [ + "minecraft:pig_saddled" + ] + } + }, + "minecraft:spawn_adult": { + "add": { + "component_groups": [ + "minecraft:pig_adult", + "minecraft:pig_unsaddled" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.20/entities/piglin.json b/servers/bedrock/behavior_packs/vanilla_1.19.20/entities/piglin.json new file mode 100644 index 0000000..3772c24 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.20/entities/piglin.json @@ -0,0 +1,1181 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:piglin", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "zombification_sensor": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "in_nether", + "subject": "self", + "operator": "==", + "value": false + }, + "event": "start_zombification_event" + } + } + }, + + "start_zombification": { + "minecraft:is_shaking": {}, + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "in_nether", + "subject": "self", + "operator": "==", + "value": true + }, + "event": "stop_zombification_event" + } + }, + "minecraft:timer": { + "looping": false, + "time": 15, + "time_down_event": { + "event": "become_zombie_event" + } + } + }, + + "become_zombie": { + "minecraft:transformation": { + "into": "minecraft:zombie_pigman", + "transformation_sound" : "converted_to_zombified", + "keep_level": true, + "drop_inventory": true, + "preserve_equipment": true + } + }, + + "ranged_unit": { + "minecraft:behavior.ranged_attack": { + "priority": 8, + "attack_interval_min": 1, + "attack_interval_max": 1, + "attack_radius": 8, + "attack_radius_min": 4, + "speed_multiplier": 1.0, + "target_in_sight_time": 0.1 + }, + "minecraft:shooter": { + "def": "minecraft:arrow" + }, + "minecraft:behavior.charge_held_item": { + "priority": 3, + "items": [ + "minecraft:arrow" + ] + }, + "minecraft:equipment": { + "table": "loot_tables/entities/piglin_gear_ranged.json" + }, + "minecraft:variant": { + "value": 0 + } + }, + + "melee_unit": { + "minecraft:behavior.melee_attack": { + "priority": 8, + "speed_multiplier": 1.0, + "track_target": true + }, + "minecraft:attack": { + "damage": 5 + }, + "minecraft:equipment": { + "table": "loot_tables/entities/piglin_gear_melee.json" + }, + "minecraft:variant": { + "value": 1 + } + }, + + "angry": { + "minecraft:angry": { + "duration": 30, + "broadcast_anger": true, + "broadcast_anger_on_attack": true, + "broadcast_anger_on_being_attacked": true, + "broadcast_range": 16, + "broadcast_targets": [ + "piglin" // we want to broadcast to both normal piglins and piglin_brute + ], + "calm_event": { + "event": "become_calm_event", + "target": "self" + }, + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "piglin" + }, + { + "test": "has_component", + "subject": "self", + "operator": "!=", + "value": "minecraft:attack_cooldown" + } + ] + }, + "angry_sound": "angry", + "sound_interval": { + "range_min": 2.0, + "range_max": 5.0 + } + } + }, + + "attack_cooldown": { + "minecraft:attack_cooldown": { + "attack_cooldown_time": [ 30.0, 120.0 ], + "attack_cooldown_complete_event": { + "event": "attack_cooldown_complete_event", + "target": "self" + } + } + }, + + "piglin_baby": { + "minecraft:is_baby": {}, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:movement": { + "value": 0.42 + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 1 + (query.equipment_count * Math.Random(1,2)) : 0" + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.1 + } + }, + + "piglin_adult": { + "minecraft:group_size": { + "radius": 32, + "filters": { + "all_of": [ + { + "test": "has_component", + "operator": "!=", + "value": "minecraft:is_baby" + }, + { + "test": "is_family", + "value": "piglin" + } + ] + } + }, + "minecraft:movement": { + "value": 0.35 + }, + "minecraft:barter": { + "barter_table": "loot_tables/entities/piglin_barter.json", + "cooldown_after_being_attacked": 20 + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:celebrate_hunt": { + "celebration_targets": { + "all_of": [ + { + "test": "is_family", + "value": "hoglin" + } + ] + }, + "broadcast": true, + "duration": 10, + "celebrate_sound": "celebrate", + "sound_interval": { + "range_min": 2.0, + "range_max": 5.0 + }, + "radius": 16 + }, + "minecraft:block_sensor": { + "sensor_radius": 16, + "on_break": [ + { + "block_list": [ + "minecraft:gold_block", + "minecraft:gilded_blackstone", + "minecraft:nether_gold_ore", + "minecraft:deepslate_gold_ore", + "minecraft:raw_gold_block", + "minecraft:gold_ore", + "minecraft:chest", + "minecraft:trapped_chest", + "minecraft:ender_chest", + "minecraft:barrel", + "minecraft:shulker_box", + "minecraft:undyed_shulker_box" + ], + "on_block_broken": "important_block_destroyed_event" + } + ] + } + }, + + "interactable_piglin": { + "minecraft:interact": { + "interactions": [ + { + "on_interact": { + "filters": { + "all_of": [ + { + "test": "has_equipment", + "subject": "other", + "domain": "hand", + "value": "gold_ingot" + }, + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "has_component", + "subject": "self", + "operator": "!=", + "value": "minecraft:is_baby" + } + ] + } + }, + "barter": true, + "admire": true, + "use_item": true, + "cooldown_after_being_attacked": 20, + "interact_text": "action.interact.barter" + } + ] + } + }, + + "hunter": { + "minecraft:type_family": { + "family": [ + "piglin", + "piglin_hunter", + "monster" + ] + } + }, + + "not_hunter": { + "minecraft:type_family": { + "family": [ + "piglin", + "monster" + ] + } + }, + + "alert_for_attack_targets": { + "minecraft:behavior.nearest_attackable_target": { + "priority": 7, + "within_radius": 16.0, + "persist_time": 0.0, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "wither" + } + ] + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "self", + "value": "piglin_hunter" + }, + { + "test": "is_family", + "subject": "other", + "value": "hoglin_huntable" + }, + { + "test": "has_component", + "subject": "other", + "operator": "!=", + "value": "minecraft:is_baby" + }, + { + "test": "has_component", + "subject": "self", + "operator": "!=", + "value": "minecraft:attack_cooldown" + } + ] + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "has_equipment", + "subject": "other", + "domain": "head", + "operator": "!=", + "value": "golden_helmet" + }, + { + "test": "has_equipment", + "subject": "other", + "domain": "torso", + "operator": "!=", + "value": "golden_chestplate" + }, + { + "test": "has_equipment", + "subject": "other", + "domain": "leg", + "operator": "!=", + "value": "golden_leggings" + }, + { + "test": "has_equipment", + "subject": "other", + "domain": "feet", + "operator": "!=", + "value": "golden_boots" + } + ] + }, + "max_dist": 16, + "reevaluate_description": true + }, + { + "filters": { + "any_of": [ + { + "test": "has_container_open", + "subject": "other", + "operator": "==", + "value": true + } + ] + }, + "max_dist": 16 + } + ], + "must_see": true + } + }, + + "take_target_as_response_to_block_break": { + "minecraft:behavior.nearest_attackable_target": { + "priority": 7, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 16 + } + ] + } + }, + + "piglin_jockey": { + "minecraft:behavior.find_mount": { + "priority": 1, + "within_radius": 16, + "start_delay": 15, + "max_failed_attempts": 20 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:equip_item": { + }, + "minecraft:admire_item": { + "duration": 8, + "cooldown_after_being_attacked": 20 + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:on_target_acquired": { + "event": "become_angry_event", + "target": "self" + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:health": { + "value": 16, + "max": 16 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/piglin.json" + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "can_open_doors": true + }, + "minecraft:annotation.open_door": { + }, + "minecraft:movement.basic": {}, + "minecraft:jump.static": {}, + "minecraft:nameable": {}, + "minecraft:inventory": { + "inventory_size": 8 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.admire_item": { + "priority": 2, + "admire_item_sound": "admire", + "sound_interval": { + "range_min": 2.0, + "range_max": 5.0 + }, + "on_admire_item_start": { + "event": "admire_item_started_event", + "target": "self" + }, + "on_admire_item_stop": { + "event": "admire_item_stopped_event", + "target": "self" + } + }, + "minecraft:behavior.barter": { + "priority": 3 + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 4, + "remove_target": true, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "zombie_pigman" + } + ] + }, + "max_dist": 6 + }, + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "zoglin" + } + ] + }, + "max_dist": 6 + }, + { + "filters": { + "all_of": [ + { + "test": "has_target", + "subject": "other", + "value": true + }, + { + "test": "is_family", + "subject": "other", + "value": "hoglin" + } + ] + }, + "sprint_speed_multiplier": 1.2, + "check_if_outnumbered": true + } + ], + "on_escape_event": { + "event": "become_calm_event", + "target": "self" + }, + "avoid_mob_sound": "retreat", + "sound_interval": { + "range_min": 2.0, + "range_max": 5.0 + } + }, + "minecraft:behavior.equip_item": { + "priority": 5 + }, + "minecraft:behavior.pickup_items": { + "priority": 6, + "max_dist": 10, + "goal_radius": 2, + "speed_multiplier": 0.8, + "pickup_based_on_chance": false, + "can_pickup_any_item": false, + "cooldown_after_being_attacked": 20.0 + }, + "minecraft:behavior.avoid_block": { + "priority": 9, + "tick_interval": 5, + "search_range": 8, + "search_height": 4, + "sprint_speed_modifier": 1.1, + "target_selection_method": "nearest", + "target_blocks": [ + "minecraft:soul_fire", + "minecraft:soul_lantern", + "minecraft:soul_torch", + "minecraft:item.soul_campfire" + ], + "avoid_block_sound": "retreat", + "sound_interval": { + "range_min": 2.0, + "range_max": 5.0 + } + }, + "minecraft:behavior.random_stroll": { + "priority": 10, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.look_at_player": { + "priority": 11, + "look_distance": 8 + }, + "minecraft:behavior.random_look_around": { + "priority": 12 + }, + "minecraft:physics": {}, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:follow_range": { + "value": 64 + }, + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:golden_sword", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:golden_axe", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:golden_hoe", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:golden_pickaxe", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:golden_shovel", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:golden_rail", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:golden_helmet", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:golden_chestplate", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:golden_leggings", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:golden_boots", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:golden_apple", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:appleEnchanted", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:golden_carrot", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:gold_block", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:gold_nugget", + "priority": 2, + "stored_in_inventory": true + }, + { + "item": "minecraft:raw_gold", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:gold_ore", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:nether_gold_ore", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:deepslate_gold_ore", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:raw_gold_block", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:gilded_blackstone", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:horsearmorgold", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:crossbow", + "priority": 2 + }, + { + "item": "minecraft:porkchop", + "consume_item": true, + "priority": 3, + "max_amount": 64 + }, + { + "item": "minecraft:cooked_porkchop", + "consume_item": true, + "priority": 3, + "max_amount": 64 + }, + { + "item": "minecraft:netherite_helmet", + "priority": 3 + }, + { + "item": "minecraft:diamond_helmet", + "priority": 4 + }, + { + "item": "minecraft:iron_helmet", + "priority": 5 + }, + { + "item": "minecraft:chainmail_helmet", + "priority": 6 + }, + { + "item": "minecraft:leather_helmet", + "priority": 7 + }, + { + "item": "minecraft:skull:0", + "want_amount": 1, + "surplus_amount": 1, + "priority": 8 + }, + { + "item": "minecraft:skull:1", + "want_amount": 1, + "surplus_amount": 1, + "priority": 8 + }, + { + "item": "minecraft:skull:2", + "want_amount": 1, + "surplus_amount": 1, + "priority": 8 + }, + { + "item": "minecraft:skull:3", + "want_amount": 1, + "surplus_amount": 1, + "priority": 8 + }, + { + "item": "minecraft:skull:4", + "want_amount": 1, + "surplus_amount": 1, + "priority": 8 + }, + { + "item": "minecraft:skull:5", + "want_amount": 1, + "surplus_amount": 1, + "priority": 8 + }, + { + "item": "minecraft:carved_pumpkin", + "want_amount": 1, + "surplus_amount": 1, + "priority": 8 + }, + { + "item": "minecraft:turtle_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 8 + }, + { + "item": "minecraft:netherite_chestplate", + "priority": 3 + }, + { + "item": "minecraft:diamond_chestplate", + "priority": 4 + }, + { + "item": "minecraft:iron_chestplate", + "priority": 5 + }, + { + "item": "minecraft:chainmail_chestplate", + "priority": 6 + }, + { + "item": "minecraft:leather_chestplate", + "priority": 7 + }, + { + "item": "minecraft:elytra", + "priority": 7 + }, + { + "item": "minecraft:netherite_leggings", + "priority": 3 + }, + { + "item": "minecraft:diamond_leggings", + "priority": 4 + }, + { + "item": "minecraft:iron_leggings", + "priority": 5 + }, + { + "item": "minecraft:chainmail_leggings", + "priority": 6 + }, + { + "item": "minecraft:leather_leggings", + "priority": 7 + }, + { + "item": "minecraft:netherite_boots", + "priority": 3 + }, + { + "item": "minecraft:diamond_boots", + "priority": 4 + }, + { + "item": "minecraft:iron_boots", + "priority": 5 + }, + { + "item": "minecraft:chainmail_boots", + "priority": 6 + }, + { + "item": "minecraft:bell", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:clock", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:speckled_melon", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:light_weighted_pressure_plate", + "priority": 2, + "admire": true, + "pickup_limit": 1, + "stored_in_inventory": true + }, + { + "item": "minecraft:leather_boots", + "priority": 7 + }, + { + "item": "minecraft:netherite_sword", + "priority": 3 + }, + { + "item": "minecraft:diamond_sword", + "priority": 4 + }, + { + "item": "minecraft:iron_sword", + "priority": 5 + }, + { + "item": "minecraft:stone_sword", + "priority": 6 + }, + { + "item": "minecraft:wooden_sword", + "priority": 7 + }, + { + "item": "minecraft:shield", + "priority": 7 + }, + { + "item": "minecraft:gold_ingot", + "priority": 1, + "pickup_limit": 1, + "admire": true, + "barter": true + } + ] + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 5, + "trigger": "spawn_baby" + }, + { + "weight": 95, + "trigger": "spawn_adult" + } + ] + }, + "minecraft:entity_born": { + "trigger": "spawn_baby" + }, + "spawn_adult_no_hunting": { + "randomize": [ + { + "weight": 1, + "trigger": "spawn_adult_ranged_no_hunting" + }, + { + "weight": 1, + "trigger": "spawn_adult_melee_no_hunting" + } + ] + }, + "spawn_adult": { + "randomize": [ + { + "weight": 1, + "trigger": "spawn_adult_ranged" + }, + { + "weight": 1, + "trigger": "spawn_adult_melee" + } + ] + }, + "spawn_adult_ranged": { + "add": { + "component_groups": [ + "piglin_adult", + "zombification_sensor", + "alert_for_attack_targets", + "ranged_unit", + "attack_cooldown", + "hunter", + "interactable_piglin" + ] + } + }, + "spawn_adult_ranged_no_hunting": { + "add": { + "component_groups": [ + "piglin_adult", + "zombification_sensor", + "alert_for_attack_targets", + "ranged_unit", + "attack_cooldown", + "not_hunter", + "interactable_piglin" + ] + } + }, + "spawn_adult_melee": { + "add": { + "component_groups": [ + "piglin_adult", + "zombification_sensor", + "alert_for_attack_targets", + "melee_unit", + "attack_cooldown", + "hunter", + "interactable_piglin" + ] + } + }, + "spawn_adult_melee_no_hunting": { + "add": { + "component_groups": [ + "piglin_adult", + "zombification_sensor", + "alert_for_attack_targets", + "melee_unit", + "attack_cooldown", + "not_hunter", + "interactable_piglin" + ] + } + }, + "spawn_baby": { + "randomize": [ + { + "weight": 9, + "add": { + "component_groups": [ + "piglin_baby", + "zombification_sensor", + "not_hunter" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "piglin_baby", + "zombification_sensor", + "piglin_jockey", + "not_hunter" + ] + } + } + ] + }, + "stop_zombification_event": { + "add": { + "component_groups": [ + "zombification_sensor" + ] + }, + "remove": { + "component_groups": [ + "start_zombification" + ] + } + }, + "start_zombification_event": { + "add": { + "component_groups": [ + "start_zombification" + ] + }, + "remove": { + "component_groups": [ + "zombification_sensor" + ] + } + }, + "become_angry_event": { + "add": { + "component_groups": [ + "angry" + ] + } + }, + "become_calm_event": { + "remove": { + "component_groups": [ + "angry", + "take_target_as_response_to_block_break" + ] + }, + "add": { + "component_groups": [ + "alert_for_attack_targets", + "attack_cooldown" + ] + } + }, + "attack_cooldown_complete_event": { + "remove": { + "component_groups": [ + "attack_cooldown" + ] + } + }, + "become_zombie_event": { + "add": { + "component_groups": [ + "become_zombie" + ] + } + }, + "important_block_destroyed_event": { + "remove": { + "component_groups": [ + "alert_for_attack_targets" + ] + }, + "add": { + "component_groups": [ + "take_target_as_response_to_block_break" + ] + } + }, + "admire_item_started_event": { + "remove": { + "component_groups": [ + "interactable_piglin" + ] + } + }, + "admire_item_stopped_event": { + "add": { + "component_groups": [ + "interactable_piglin" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.20/entities/polar_bear.json b/servers/bedrock/behavior_packs/vanilla_1.19.20/entities/polar_bear.json new file mode 100644 index 0000000..74b8a83 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.20/entities/polar_bear.json @@ -0,0 +1,305 @@ +{ + "format_version": "1.18.10", + "minecraft:entity": { + "description": { + "identifier": "minecraft:polar_bear", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + + "minecraft:behavior.follow_parent": { + "priority": 4, + "speed_multiplier": 1.25 + } + }, + + "minecraft:baby_wild": { + "minecraft:on_target_acquired": { + "event": "minecraft:on_scared", + "target": "self" + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 4, + "entity_types": [ + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "player"}, + "max_dist": 16 + } + ] + } + }, + + "minecraft:baby_scared": { + "minecraft:angry": { + "duration": 1, + "broadcast_anger": true, + "broadcast_range": 41, + "calm_event": { + "event": "minecraft:baby_on_calm", + "target": "self" + } + } + }, + + "minecraft:adult": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/polar_bear.json" + } + }, + + "minecraft:adult_wild": { + "minecraft:on_target_acquired": { + "event": "minecraft:on_anger", + "target": "self" + }, + "minecraft:on_friendly_anger": { + "event": "minecraft:on_anger", + "target": "self" + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 4, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "fox" + }, + "max_dist": 16 + } + ], + "must_see": false + } + }, + + "minecraft:adult_hostile": { + "minecraft:attack": { + "damage": 6.0 + }, + "minecraft:angry": { + "duration": 500, + "broadcast_anger": false, + "broadcast_range": 20, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + + "minecraft:behavior.stomp_attack": { + "priority": 1, + "track_target": true, + "require_complete_path": true, + "stomp_range_multiplier": 2.0, + "no_damage_range_multiplier": 2.0 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": [ "polarbear", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 30 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:collision_box": { + "width": 1.3, + "height": 1.4 + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:water_movement": { + "drag_factor": 0.98 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:follow_range": { + "value": 48 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.random_stroll": { + "priority": 5 + }, + "minecraft:behavior.look_at_player": { + "priority": 6, + "target_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 7 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 9, + "add": { + "component_groups": [ + "minecraft:adult", + "minecraft:adult_wild" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:baby", + "minecraft:baby_wild" + ] + } + } + ] + }, + + "minecraft:entity_born": { + "add": { + "component_groups": [ + "minecraft:baby", + "minecraft:baby_wild" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:baby", + "minecraft:baby_wild", + "minecraft:baby_scared" + ] + }, + "add": { + "component_groups": [ + "minecraft:adult", + "minecraft:adult_wild" + ] + } + }, + + "minecraft:on_calm": { + "remove": { + "component_groups": [ + "minecraft:adult_hostile" + ] + }, + "add": { + "component_groups": [ + "minecraft:adult_wild" + ] + } + }, + + "minecraft:on_anger": { + "remove": { + "component_groups": [ + "minecraft:adult_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:adult_hostile" + ] + } + }, + + "minecraft:baby_on_calm": { + "remove": { + "component_groups": [ + "minecraft:baby_scared" + ] + }, + "add": { + "component_groups": [ + "minecraft:baby_wild" + ] + } + }, + + "minecraft:on_scared": { + "remove": { + "component_groups": [ + "minecraft:baby_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:baby_scared" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.20/entities/ravager.json b/servers/bedrock/behavior_packs/vanilla_1.19.20/entities/ravager.json new file mode 100644 index 0000000..7e024c6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.20/entities/ravager.json @@ -0,0 +1,509 @@ +{ + "format_version": "1.17.20", + "minecraft:entity": { + "description": { + "identifier": "minecraft:ravager", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:celebrate": { + "minecraft:behavior.celebrate": { + "priority": 5, + "celebration_sound": "celebrate", + "sound_interval": { + "range_min": 2.0, + "range_max": 7.0 + }, + "jump_interval": { + "range_min": 1.0, + "range_max": 3.5 + }, + "duration": 30.0, + "on_celebration_end_event": { + "event": "minecraft:stop_celebrating", + "target": "self" + } + } + }, + "minecraft:pillager_rider": { + "minecraft:addrider": { + "entity_type": "minecraft:pillager" + } + }, + "minecraft:pillager_rider_for_raid": { + "minecraft:addrider": { + "entity_type": "minecraft:pillager", + "spawn_event": "minecraft:spawn_for_raid" + } + }, + "minecraft:evoker_rider_for_raid": { + "minecraft:addrider": { + "entity_type": "minecraft:evocation_illager", + "spawn_event": "minecraft:spawn_for_raid" + } + }, + "minecraft:pillager_captain_rider": { + "minecraft:addrider": { + "entity_type": "minecraft:pillager", + "spawn_event": "minecraft:spawn_as_illager_captain" + } + }, + "minecraft:vindicator_rider": { + "minecraft:addrider": { + "entity_type": "minecraft:vindicator" + } + }, + "minecraft:vindicator_captain_rider": { + "minecraft:addrider": { + "entity_type": "minecraft:vindicator", + "spawn_event": "minecraft:spawn_as_illager_captain" + } + }, + "minecraft:raid_configuration": { + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "hostile", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": false, + "can_migrate": true, + "first_founding_reward": 0 + }, + "minecraft:behavior.move_to_village": { + "priority": 5, + "speed_multiplier": 1.0, + "goal_radius": 2.0 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 1.0 + }, + "minecraft:ambient_sound_interval": { + "value": 4.0, + "range": 8.0, + "event_name": "ambient.in.raid" + } + }, + "minecraft:raid_persistence": { + "minecraft:persistent": {} + }, + "minecraft:hostile": { + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:behavior.delayed_attack": { + "priority": 4, + "attack_once": false, + "track_target": true, + "require_complete_path": false, + "random_stop_interval": 0, + "reach_multiplier": 1.5, + "speed_multiplier": 1.0, + "attack_duration": 0.75, + "hit_delay_pct": 0.5 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.4 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6, + "angle_of_view_horizontal": 45, + "probability": 1 + }, + "minecraft:behavior.look_at_entity": { + "priority": 10, + "look_distance": 8, + "angle_of_view_horizontal": 45, + "filters": { + "test": "is_family", + "subject": "other", + "value": "mob" + } + }, + "minecraft:behavior.hurt_by_target": { + "priority": 2, + "entity_types": { + "filters": { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "illager" + }, + "max_dist": 64 + } + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 3, + "must_see": true, + "within_radius": 16.0, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "subject": "other", + "test": "is_family", + "value": "player" + }, + { + "subject": "other", + "test": "is_family", + "value": "irongolem" + }, + { + "test": "is_family", + "subject": "other", + "value": "wandering_trader" + } + ] + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "villager" + }, + { + "test": "has_component", + "subject": "other", + "operator": "!=", + "value": "minecraft:is_baby" + } + ] + }, + "max_dist": 16 + } + ] + }, + "minecraft:behavior.mount_pathing": { + "priority": 5, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + } + }, + "stunned": { + "minecraft:is_stunned": { + }, + "minecraft:timer": { + "looping": false, + "time": 2, + "time_down_event": { + "event": "minecraft:start_roar" + } + } + }, + "roaring": { + "minecraft:behavior.knockback_roar": { + "priority": 1, + "duration": 1, + "attack_time": 0.5, + "knockback_damage": 6, + "knockback_horizontal_strength": 3, + "knockback_vertical_strength": 3, + "knockback_range": 4, + "knockback_filters": { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "ravager" + }, + "damage_filters": { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "illager" + }, + "on_roar_end": { + "event": "minecraft:end_roar" + }, + "cooldown_time": 0.1 + } + } + }, + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 20 : 0" + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:ravager_blocked": { + "knockback_strength": 3.0, + "reaction_choices": [ + { + "weight": 1, + "value": { + "event": "minecraft:become_stunned", + "target": "self" + } + }, + { + // Default, large knockback case + "weight": 1 + } + ] + }, + "minecraft:attack": { + "damage": 12.0 + }, + "minecraft:breathable": { + "suffocate_time": 0, + "total_supply": 15 + }, + "minecraft:collision_box": { + "height": 1.9, + "width": 1.2 + }, + "minecraft:health": { + "max": 100, + "value": 100 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:jump.static": {}, + "minecraft:loot": { + "table": "loot_tables/entities/ravager.json" + }, + "minecraft:knockback_resistance": { + "value": 0.75 + }, + "minecraft:movement": { + "value": 0.0 + }, + "minecraft:movement.basic": {}, + "minecraft:nameable": {}, + "minecraft:navigation.walk": { + "avoid_damage_blocks": true, + "can_path_over_water": true, + "can_sink": false + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:break_blocks": { + "breakable_blocks": [ + "bamboo", + "bamboo_sapling", + "beetroot", + "brown_mushroom", + "carrots", + "carved_pumpkin", + "chorus_flower", + "chorus_plant", + "deadbush", + "double_plant", + "leaves", + "leaves2", + "lit_pumpkin", + "melon_block", + "melon_stem", + "potatoes", + "pumpkin", + "pumpkin_stem", + "red_flower", + "red_mushroom", + "crimson_fungus", + "warped_fungus", + "reeds", + "sapling", + "snow_layer", + "sweet_berry_bush", + "tallgrass", + "turtle_egg", + "vine", + "waterlily", + "wheat", + "yellow_flower", + "azalea", + "flowering_azalea", + "azalea_leaves", + "azalea_leaves_flowered", + "cave_vines", + "cave_vines_body_with_berries", + "cave_vines_head_with_berries", + "small_dripleaf_block", + "big_dripleaf", + "spore_blossom", + "hanging_roots", + "mangrove_leaves" + ] + }, + "minecraft:follow_range": { + "value": 64 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "pillager", + "vindicator", + "evocation_illager" + ], + "seats": { + "position": [ 0.0, 2.1, -0.3 ] + } + }, + "minecraft:type_family": { + "family": [ + "monster", + "illager", + "ravager", + "mob" + ] + } + }, + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "minecraft:hostile" + ] + } + }, + "minecraft:spawn_for_raid": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:raid_configuration", + "minecraft:raid_persistence" + ] + } + }, + "minecraft:spawn_for_raid_with_evoker_rider": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:evoker_rider_for_raid", + "minecraft:raid_configuration", + "minecraft:raid_persistence" + ] + } + }, + "minecraft:spawn_for_raid_with_pillager_rider": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:pillager_rider_for_raid", + "minecraft:raid_configuration", + "minecraft:raid_persistence" + ] + } + }, + "minecraft:spawn_with_pillager_rider": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:pillager_rider" + ] + } + }, + "minecraft:spawn_with_pillager_captain_rider": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:pillager_captain_rider" + ] + } + }, + "minecraft:spawn_with_vindicator_rider": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:vindicator_rider" + ] + } + }, + "minecraft:spawn_with_vindicator_captain_rider": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:vindicator_captain_rider" + ] + } + }, + "minecraft:become_stunned": { + "add": { + "component_groups": [ + "stunned" + ] + }, + "remove": { + "component_groups": [ + "minecraft:hostile" + ] + } + }, + "minecraft:start_roar": { + "add": { + "component_groups": [ + "roaring" + ] + }, + "remove": { + "component_groups": [ + "stunned" + ] + } + }, + "minecraft:end_roar": { + "add": { + "component_groups": [ + "minecraft:hostile" + ] + }, + "remove": { + "component_groups": [ + "roaring" + ] + } + }, + "minecraft:start_celebrating": { // Event must be called exactly this for village to fire it when a raid is lost + "sequence": [ + { + "add": { "component_groups": [ "minecraft:celebrate" ] } + }, + { + "filters": { "test": "has_nametag", "value": false }, + "remove": { "component_groups": [ "minecraft:raid_persistence" ] } + } + ] + }, + "minecraft:stop_celebrating": { + "remove": { "component_groups": [ "minecraft:celebrate" ] } + }, + "minecraft:raid_expired": { + "sequence": [ + { + "filters": { "test": "has_nametag", "value": false }, + "remove": { "component_groups": [ "minecraft:raid_persistence" ] } + } + ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.20/entities/vex.json b/servers/bedrock/behavior_packs/vanilla_1.19.20/entities/vex.json new file mode 100644 index 0000000..c1e90af --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.20/entities/vex.json @@ -0,0 +1,110 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:vex", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:nameable": { + }, + "minecraft:type_family": { + "family": [ "vex", "monster", "mob" ] + }, + "minecraft:equipment": { + "table": "loot_tables/entities/vex_gear.json" + }, + "minecraft:health": { + "value": 14, + "max": 14 + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:collision_box": { + "width": 0.4, + "height": 0.8 + }, + "minecraft:movement": { + "value": 1.0 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:fire_immune": { + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.charge_attack": { + "priority": 4 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 3, + "entity_types": [ + { + "filters": { + "any_of" : [ + {"test" : "is_family", "subject" : "other", "value" : "player"}, + {"test" : "is_family", "subject" : "other", "value" : "irongolem"}, + {"test" : "is_family", "subject" : "other", "value" : "wandering_trader"} + ] + }, + "max_dist": 70 + }, + { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "villager" }, + { "test": "has_component", "subject": "other", "operator": "!=", "value": "minecraft:is_baby" } + ] + }, + "max_dist": 70 + } + ], + "must_see": true + }, + "minecraft:behavior.look_at_player": { + "priority": 9, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.look_at_entity": { + "priority": 9, + "look_distance": 6.0, + "probability": 0.02, + "filters": { "test" : "is_family", "subject" : "other", "value" : "mob"} + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:physics": { + "has_gravity": false, + "has_collision": false + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:game_event_movement_tracking": { + "emit_move": false, + "emit_swim": false + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.20/entities/villager_v2.json b/servers/bedrock/behavior_packs/vanilla_1.19.20/entities/villager_v2.json new file mode 100644 index 0000000..10efa24 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.20/entities/villager_v2.json @@ -0,0 +1,2516 @@ +{ + "format_version": "1.19.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:villager_v2", + "is_spawnable": true, + "is_summonable": false, + "is_experimental": false + }, + + "component_groups": { + "minecraft:celebrate": { + "minecraft:behavior.celebrate_survive": { + "priority": 5, + "fireworks_interval": { + "range_min": 2.0, + "range_max": 7.0 + }, + "duration": 30.0, + "on_celebration_end_event": { + "event": "minecraft:stop_celebrating", + "target": "self" + } + }, + "minecraft:behavior.move_outdoors": { + "priority": 2, + "speed_multiplier": 0.8, + "timeout_cooldown": 8.0 + } + }, + + "trade_resupply_component_group": { + "minecraft:trade_resupply": {} + }, + + "become_witch": { + "minecraft:transformation": { + "into": "minecraft:witch", + "delay": 0.5 + } + }, + + "become_zombie": { + "minecraft:transformation": { + "into": "minecraft:zombie_villager_v2", + "keep_level": true + } + }, + + "work_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_work_pro_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000 } + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_work_pro_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "basic_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_wander_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000} + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_wander_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "child_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_play_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "jobless_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 2000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 13000 } + ] + }, + "event": "minecraft:schedule_wander_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 13000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 14000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 14000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 2000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "fisher_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_work_fisher" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000 } + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_work_fisher" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "librarian_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_work_librarian" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000 } + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_work_librarian" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "farmer_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_work_farmer" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000 } + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_work_farmer" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + //every goal that has to do with villagers working should go here (work goals, secondary goals) + //so they can be successfuly removed on schedule change + "job_specific_goals": { + "minecraft:behavior.inspect_bookshelf": {}, + "minecraft:behavior.harvest_farm_block": {}, + "minecraft:behavior.explore_outskirts": {}, + "minecraft:behavior.work": {}, + "minecraft:behavior.work_composter": {}, + "minecraft:behavior.mingle": {}, + "minecraft:behavior.sleep": {} + }, + + "work_schedule_villager": { + "minecraft:behavior.work": { + "priority": 7, + "active_time": 250, + "speed_multiplier": 0.5, + "goal_cooldown": 200, + "sound_delay_min": 100, + "sound_delay_max": 200, + "can_work_in_rain": false, + "work_in_rain_tolerance": 100, + "on_arrival": { + "event": "minecraft:resupply_trades", + "target": "self" + } + } + }, + + "work_schedule_fisher": { + "minecraft:behavior.work": { + "priority": 7, + "active_time": 250, + "speed_multiplier": 0.5, + "goal_cooldown": 200, + "sound_delay_min": 100, + "sound_delay_max": 200, + "can_work_in_rain": false, + "work_in_rain_tolerance": 100, + "on_arrival": { + "event": "minecraft:resupply_trades", + "target": "self" + } + } + }, + + "work_schedule_farmer": { + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:bread", + "want_amount": 3, + "surplus_amount": 6, + "stored_in_inventory": true + }, + { + "item": "minecraft:carrot", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:potato", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:beetroot", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:wheat_seeds", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true, + "pickup_only": true + }, + { + "item": "minecraft:beetroot_seeds", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true, + "pickup_only": true + }, + { + "item": "minecraft:bone_meal", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true + }, + { + "item": "minecraft:wheat", + "want_amount": 45, + "surplus_amount": 18, + "craft_into": "minecraft:bread", + "stored_in_inventory": true + } + ] + }, + "minecraft:behavior.work_composter": { + "priority": 9, + "active_time": 250, + "speed_multiplier": 0.5, + "goal_cooldown": 200, + "can_work_in_rain": false, + "work_in_rain_tolerance": 100, + "on_arrival": { + "event": "minecraft:resupply_trades", + "target": "self" + } + }, + "minecraft:behavior.harvest_farm_block": { + "priority": 7 + }, + "minecraft:behavior.fertilize_farm_block": { + "priority": 8 + } + }, + + "work_schedule_librarian": { + "minecraft:behavior.work": { + "priority": 7, + "active_time": 250, + "speed_multiplier": 0.5, + "goal_cooldown": 200, + "sound_delay_min": 100, + "sound_delay_max": 200, + "can_work_in_rain": false, + "work_in_rain_tolerance": 100, + "on_arrival": { + "event": "minecraft:resupply_trades", + "target": "self" + } + }, + "minecraft:behavior.inspect_bookshelf": { + "priority": 8, + "speed_multiplier": 0.6, + "search_range": 4, + "search_height": 3, + "goal_radius": 0.8, + "search_count": 0 + } + }, + + "play_schedule_villager": { + "minecraft:behavior.play": { + "priority": 8, + "speed_multiplier": 0.32 + } + }, + + "gather_schedule_villager": { + "minecraft:behavior.mingle": { + "priority": 7, + "speed_multiplier": 0.5, + "duration": 30, + "cooldown_time": 10, + "mingle_partner_type": "minecraft:villager_v2", + "mingle_distance": 2.0 + } + }, + + "home_schedule_villager": { + + }, + + "bed_schedule_villager": { + "minecraft:behavior.sleep": { + "priority": 3, + "goal_radius": 1.5, + "speed_multiplier": 0.6, + "sleep_collider_height": 0.3, + "sleep_collider_width": 1.0, + "sleep_y_offset": 0.6, + "timeout_cooldown": 10.0 + } + }, + + + "wander_schedule_villager": { + "minecraft:behavior.explore_outskirts": { + "priority": 9, + "next_xz": 5, + "next_y": 3, + "min_wait_time": 3.0, + "max_wait_time": 10.0, + "max_travel_time": 60.0, + "speed_multiplier": 0.6, + "explore_dist": 6.0, + "min_perimeter": 1.0, + "min_dist_from_target": 2.5, + "timer_ratio": 2.0, + "dist_from_boundary": [ 5.0, 0.0, 5.0 ] + } + }, + + "behavior_peasant": { + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:bread", + "want_amount": 3, + "surplus_amount": 6, + "stored_in_inventory": true + }, + { + "item": "minecraft:carrot", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:potato", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:beetroot", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:wheat_seeds", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true, + "pickup_only": true + }, + { + "item": "minecraft:beetroot_seeds", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true, + "pickup_only": true + }, + { + "item": "minecraft:wheat", + "want_amount": 45, + "surplus_amount": 18, + "craft_into": "minecraft:bread", + "stored_in_inventory": true + } + ] + } + }, + + "behavior_non_peasant": { + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:bread", + "want_amount": 3, + "surplus_amount": 6, + "stored_in_inventory": true + }, + { + "item": "minecraft:carrot", + "want_amount": 12, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:potato", + "want_amount": 12, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:beetroot", + "want_amount": 12, + "surplus_amount": 24, + "stored_in_inventory": true + } + ] + } + }, + + // A grouping of components that should never be added + // however, they are here to flush out any artifact component groups + // that might linger between villager job switches + "trade_components": { + "minecraft:behavior.trade_interest": {}, + "minecraft:economy_trade_table": {} + }, + + "unskilled": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "unskilled", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "farmer": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "farmer", "mob" ] + }, + "minecraft:variant": { + "value": 1 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.farmer", + "table": "trading/economy_trades/farmer_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "farmer", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "fisherman": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "fisherman", "mob" ] + }, + "minecraft:variant": { + "value": 2 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.fisherman", + "table": "trading/economy_trades/fisherman_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "fisherman", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "shepherd": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "shepherd", "mob" ] + }, + "minecraft:variant": { + "value": 3 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.shepherd", + "table": "trading/economy_trades/shepherd_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "shepherd", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "fletcher": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "fletcher", "mob" ] + }, + "minecraft:variant": { + "value": 4 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.fletcher", + "table": "trading/economy_trades/fletcher_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "fletcher", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "librarian": { + "minecraft:type_family": { + "family": [ "villager", "librarian", "mob" ] + }, + "minecraft:variant": { + "value": 5 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.librarian", + "table": "trading/economy_trades/librarian_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "librarian", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "cartographer": { + "minecraft:type_family": { + "family": [ "villager", "cartographer", "mob" ] + }, + "minecraft:variant": { + "value": 6 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.cartographer", + "table": "trading/economy_trades/cartographer_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "cartographer", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "cleric": { + "minecraft:type_family": { + "family": [ "villager", "priest", "cleric", "mob" ] + }, + "minecraft:variant": { + "value": 7 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.cleric", + "table": "trading/economy_trades/cleric_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "cleric", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "armorer": { + "minecraft:type_family": { + "family": [ "villager", "blacksmith", "armorer", "mob" ] + }, + "minecraft:variant": { + "value": 8 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.armor", + "table": "trading/economy_trades/armorer_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "armorer", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "weaponsmith": { + "minecraft:type_family": { + "family": [ "villager", "blacksmith", "weaponsmith", "mob" ] + }, + "minecraft:variant": { + "value": 9 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.weapon", + "table": "trading/economy_trades/weapon_smith_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "weaponsmith", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "toolsmith": { + "minecraft:type_family": { + "family": [ "villager", "blacksmith", "toolsmith", "mob" ] + }, + "minecraft:variant": { + "value": 10 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.tool", + "table": "trading/economy_trades/tool_smith_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "toolsmith", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "butcher": { + "minecraft:type_family": { + "family": [ "villager", "artisan", "butcher", "mob" ] + }, + "minecraft:variant": { + "value": 11 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.butcher", + "table": "trading/economy_trades/butcher_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "butcher", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "leatherworker": { + "minecraft:type_family": { + "family": [ "villager", "artisan", "leatherworker", "mob" ] + }, + "minecraft:variant": { + "value": 12 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.leather", + "table": "trading/economy_trades/leather_worker_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "leatherworker", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "mason": { + "minecraft:type_family": { + "family": [ "villager", "artisan", "stone_mason", "mob" ] + }, + "minecraft:variant": { + "value": 13 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.mason", + "table": "trading/economy_trades/stone_mason_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "mason", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "nitwit":{ + "minecraft:type_family": { + "family":[ "villager", "peasant", "nitwit", "mob" ] + }, + "minecraft:variant": { + "value": 14 + } + }, + + "baby": { + "minecraft:is_baby": { }, + "minecraft:scale": { + "value":0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.take_flower":{ + "priority": 9 + }, + + "minecraft:preferred_path" : { + "max_fall_blocks" : 1, + "jump_cost" : 5, + "default_block_cost" : 1.5, + "preferred_path_blocks" : [ + { + "cost" : 0, + "blocks" : [ + "grass_path" + ] + }, + { + "cost" : 1, + "blocks" : [ + "cobblestone", + "stone", + "stonebrick", + "sandstone", + "mossy_cobblestone", + "stone_slab", + "stone_slab2", + "stone_slab3", + "stone_slab4", + "double_stone_slab", + "double_stone_slab2", + "double_stone_slab3", + "double_stone_slab4", + "wooden_slab", + "double_wooden_slab", + "planks", + "brick_block", + "nether_brick", + "red_nether_brick", + "end_bricks", + "red_sandstone", + "stained_glass", + "glass", + "glowstone", + "prismarine", + "emerald_block", + "diamond_block", + "lapis_block", + "gold_block", + "redstone_block", + "purple_glazed_terracotta", + "white_glazed_terracotta", + "orange_glazed_terracotta", + "magenta_glazed_terracotta", + "light_blue_glazed_terracotta", + "yellow_glazed_terracotta", + "lime_glazed_terracotta", + "pink_glazed_terracotta", + "gray_glazed_terracotta", + "silver_glazed_terracotta", + "cyan_glazed_terracotta", + "blue_glazed_terracotta", + "brown_glazed_terracotta", + "green_glazed_terracotta", + "red_glazed_terracotta", + "black_glazed_terracotta" + ] + }, + { + "cost" : 50, + "blocks" : [ + "bed", + "lectern", + "composter", + "grindstone", + "blast_furnace", + "smoker", + "fletching_table", + "cartography_table", + "brewing_stand", + "smithing_table", + "cauldron", + "barrel", + "loom", + "stonecutter" + ] + } + ] + } + }, + + "adult": { + "minecraft:behavior.make_love": { + "priority": 5 + }, + "minecraft:behavior.receive_love": { + "priority": 6 + }, + "minecraft:preferred_path" : { + "max_fall_blocks" : 1, + "jump_cost" : 20, + "default_block_cost" : 3, + "preferred_path_blocks" : [ + { + "cost" : 0, + "blocks" : [ + "grass_path" + ] + }, + { + "cost" : 1, + "blocks" : [ + "cobblestone", + "stone", + "stonebrick", + "sandstone", + "mossy_cobblestone", + "stone_slab", + "stone_slab2", + "stone_slab3", + "stone_slab4", + "double_stone_slab", + "double_stone_slab2", + "double_stone_slab3", + "double_stone_slab4", + "wooden_slab", + "double_wooden_slab", + "planks", + "brick_block", + "nether_brick", + "red_nether_brick", + "end_bricks", + "red_sandstone", + "stained_glass", + "glass", + "glowstone", + "prismarine", + "emerald_block", + "diamond_block", + "lapis_block", + "gold_block", + "redstone_block", + "purple_glazed_terracotta", + "white_glazed_terracotta", + "orange_glazed_terracotta", + "magenta_glazed_terracotta", + "light_blue_glazed_terracotta", + "yellow_glazed_terracotta", + "lime_glazed_terracotta", + "pink_glazed_terracotta", + "gray_glazed_terracotta", + "silver_glazed_terracotta", + "cyan_glazed_terracotta", + "blue_glazed_terracotta", + "brown_glazed_terracotta", + "green_glazed_terracotta", + "red_glazed_terracotta", + "black_glazed_terracotta" + ] + }, + { + "cost" : 50, + "blocks" : [ + "bed", + "lectern", + "composter", + "grindstone", + "blast_furnace", + "smoker", + "fletching_table", + "cartography_table", + "brewing_stand", + "smithing_table", + "cauldron", + "barrel", + "loom", + "stonecutter" + ] + } + ] + } + }, + + "villager_skin_0": { + "minecraft:skin_id": { + "value": 0 + } + }, + + "villager_skin_1": { + "minecraft:skin_id": { + "value": 1 + } + }, + + "villager_skin_2": { + "minecraft:skin_id": { + "value": 2 + } + }, + + "villager_skin_3": { + "minecraft:skin_id": { + "value": 3 + } + }, + + "villager_skin_4": { + "minecraft:skin_id": { + "value": 4 + } + }, + + "villager_skin_5": { + "minecraft:skin_id": { + "value": 5 + } + }, + + "desert_villager": { + "minecraft:mark_variant": { + "value": 1 + } + }, + + "jungle_villager": { + "minecraft:mark_variant": { + "value": 2 + } + }, + + "savanna_villager": { + "minecraft:mark_variant": { + "value": 3 + } + }, + + "snow_villager": { + "minecraft:mark_variant": { + "value": 4 + } + }, + + "swamp_villager": { + "minecraft:mark_variant": { + "value": 5 + } + }, + + "taiga_villager": { + "minecraft:mark_variant": { + "value": 6 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": ["villager", "mob"] + }, + "minecraft:mark_variant": { + "value": 0 // Villagers have the Plains biome skin by default + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:hide": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:nameable": { + }, + "minecraft:movement": { + "value": 0.5 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "can_pass_doors": true, + "can_open_doors": true, + "avoid_water": true + }, + "minecraft:follow_range": { + "value": 128 + }, + "minecraft:annotation.open_door": { + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:inventory": { + "inventory_size": 8, + "private": true + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + }, + "minecraft:damage_sensor": { + "triggers": [ + { + "on_damage": { + "filters": [ + { + "test": "is_family", + "subject": "other", + "value": "lightning" + }, + { + "test": "is_difficulty", + "operator": "!=", + "value": "peaceful" + } + ], + "event": "become_witch" + }, + "deals_damage": false + }, + { + "on_damage": { + "filters": { + "any_of": [ + {"test": "is_family", "subject": "other", "value": "zombie"}, + {"test": "is_family", "subject": "other", "value": "husk"} + ], + "all_of": [ + {"test": "has_damage", "value": "fatal"} + ] + }, + "event": "become_zombie" + } + } + ] + }, + "minecraft:persistent": { + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.hide": { + "priority": 0, + "speed_multiplier": 0.8, + "poi_type": "bed", + "duration": 30.0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.trade_with_player": { + "priority": 2 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 4, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "zombie"}, + { "test" : "is_family", "subject" : "other", "value" : "zombie_villager"}, + { "test" : "is_family", "subject" : "other", "value" : "illager"}, + { "test" : "is_family", "subject" : "other", "value" : "vex"}, + { "test" : "is_family", "subject" : "other", "value" : "zoglin" } + ] + }, + "max_dist": 8, + "walk_speed_multiplier": 0.6, + "sprint_speed_multiplier": 0.6 + } + ] + }, + "minecraft:behavior.pickup_items": { + "priority": 4, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 0.5, + "can_pickup_to_hand_or_equipment": false + }, + "minecraft:behavior.move_indoors": { + "priority": 6, + "speed_multiplier": 0.8, + "timeout_cooldown": 8.0 + }, + "minecraft:behavior.look_at_trading_player": { + "priority": 7 + }, + "minecraft:behavior.look_at_player": { + "priority": 9, + "look_distance": 8, + "probability": 0.02 + }, + "minecraft:behavior.share_items": { + "priority": 10, + "max_dist": 3, + "goal_radius": 2.0, + "speed_multiplier": 0.5, + "entity_types": [ + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "villager"} + } + ] + }, + "minecraft:behavior.move_towards_dwelling_restriction": { + "priority": 11, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.random_stroll": { + "priority": 11, + "speed_multiplier": 0.6 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + "events":{ + "become_witch": { + "add": { + "component_groups": [ + "become_witch" + ] + } + }, + "become_zombie": { + "sequence": [ + { + "filters": {"test": "is_difficulty", "value": "normal"}, + "randomize": [ + { + "weight": 50, + "add": { "component_groups": [ "become_zombie" ] } + }, + { + "weight": 50 + } + ] + }, + { + "filters": {"test": "is_difficulty", "value": "hard"}, + "add": { + "component_groups": [ + "become_zombie" + ] + } + } + ] + }, + "minecraft:entity_spawned": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:skin_id" }, + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:variant" + }, + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 95, + "sequence": [ + { + "add": { "component_groups": [ "adult" ] } + }, + { + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "farmer", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "fisherman", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "shepherd", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "fletcher", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "librarian", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "cleric", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "armorer", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "weaponsmith", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "toolsmith", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "butcher", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "leatherworker", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "mason", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "nitwit", "behavior_peasant", "jobless_schedule" ] } + } + ] + } + ] + } + ] + }, + { + "filters": { + "any_of": [ + { + "test": "has_biome_tag", + "value": "desert" + }, + { + "test": "has_biome_tag", + "value": "mesa" + } + ] + }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { + "test": "has_biome_tag", + "value": "jungle" + }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { + "test": "has_biome_tag", + "value": "savanna" + }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "all_of": [ + { + "test": "has_biome_tag", + "value": "cold" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "ocean" + } + ] + }, + { + "test": "has_biome_tag", + "value": "frozen" + } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "test": "has_biome_tag", + "value": "swamp" + }, + { + "test": "has_biome_tag", + "value": "mangrove_swamp" + } + ] + }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { + "all_of": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "value": "taiga" + }, + { + "test": "has_biome_tag", + "value": "extreme_hills" + } + ] + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "cold" + } + ] + }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + + "minecraft:spawn_from_village": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 95, + "add": { "component_groups": [ "adult" ] }, + "sequence": [ + { + "randomize": [ + { + "weight": 90, + "add": { "component_groups": [ "unskilled", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "nitwit", "behavior_peasant", "jobless_schedule" ] } + } + ] + } + ] + } + ] + }, + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:skin_id" }, + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "filters": { + "any_of": [ + { "test": "has_biome_tag", "value": "desert" }, + { "test": "has_biome_tag", "value": "mesa" } + ] + }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "jungle" }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "savanna" }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "all_of": [ + { "test": "has_biome_tag", "value": "cold" }, + { "test": "has_biome_tag", "operator": "!=", "value": "ocean" } + ] + }, + { "test": "has_biome_tag", "value": "frozen" } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "test": "has_biome_tag", + "value": "swamp" + }, + { + "test": "has_biome_tag", + "value": "mangrove_swamp" + } + ] + }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "has_biome_tag", "value": "taiga" }, + { "test": "has_biome_tag", "value": "extreme_hills" } + ] + }, + { "test": "has_biome_tag", "operator": "!=", "value": "cold" } + ] + }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + + "minecraft:entity_transformed": { + "sequence": [ + // Transform to baby villager + { + "filters": { "test": "has_component", "subject": "other", "operator": "==", "value": "minecraft:is_baby" }, + "add": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + // Transform to adult villager + "filters": { "test": "has_component", "subject": "other", "operator": "!=", "value": "minecraft:is_baby" }, + "sequence": [ + // Transform to adult villager + { + "add": { "component_groups": [ "adult" ] } + }, + // Transform to farmer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "farmer"}, + "add": { "component_groups": [ "farmer", "behavior_peasant", "farmer_schedule" ] } + }, + // Transform to fisherman villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fisherman"}, + "add": { "component_groups": [ "fisherman", "behavior_peasant", "fisher_schedule" ] } + }, + // Transform to shepherd villager + { + "filters": { "test": "is_family", "subject": "other", "value": "shepherd" }, + "add": { "component_groups": [ "shepherd", "behavior_peasant", "work_schedule" ] } + }, + // Transform to fletcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fletcher" }, + "add": { "component_groups": [ "fletcher", "behavior_peasant", "work_schedule" ] } + }, + // Transform to librarian villager + { + "filters": { "test": "is_family", "subject": "other", "value": "librarian" }, + "add": { "component_groups": [ "librarian", "behavior_non_peasant", "librarian_schedule"] } + }, + // Transform to cartographer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cartographer" }, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to cleric villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cleric" }, + "add": { "component_groups": [ "cleric", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to armorer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "armorer" }, + "add": { "component_groups": [ "armorer", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to weaponsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "weaponsmith" }, + "add": { "component_groups": [ "weaponsmith", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to toolsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "toolsmith" }, + "add": { "component_groups": [ "toolsmith", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to butcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "butcher" }, + "add": { "component_groups": [ "butcher", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to leatherworker villager + { + "filters": { "test": "is_family", "subject": "other", "value": "leatherworker" }, + "add": { "component_groups": [ "leatherworker", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to mason villager + { + "filters": { "test": "is_family", "subject": "other", "value": "stone_mason" }, + "add": { "component_groups": [ "mason", "behavior_non_peasant", "work_schedule" ] } + } + ] + }, + { + // Transform from zombie to correct villager skin (mark var already set) + "filters": { "test": "is_family", "subject": "other", "operator": "==", "value": "zombie_villager" }, + "sequence" : [ + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 0 }, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 1 }, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 2 }, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 3 }, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 4 }, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 5 }, + "add": { "component_groups": [ "villager_skin_5" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 1 }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 2 }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 3 }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 4 }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 5 }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 6 }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + { + // Transform from v1 - > v2 to correct villager skin (mark var not set so test biome) + "filters": { "test": "is_family", "subject": "other", "operator": "==", "value": "villager" }, + "sequence" : [ + { + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "filters": { + "any_of": [ + { "test": "has_biome_tag", "value": "desert" }, + { "test": "has_biome_tag", "value": "mesa" } + ] + }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "jungle" }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "savanna" }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "all_of": [ + { "test": "has_biome_tag", "value": "cold" }, + { "test": "has_biome_tag", "operator": "!=", "value": "ocean" } + ] + }, + { "test": "has_biome_tag", "value": "frozen" } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "test": "has_biome_tag", + "value": "swamp" + }, + { + "test": "has_biome_tag", + "value": "mangrove_swamp" + } + ] + }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "has_biome_tag", "value": "taiga" }, + { "test": "has_biome_tag", "value": "extreme_hills" } + ] + }, + { "test": "has_biome_tag", "operator": "!=", "value": "cold" } + ] + }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + } + ] + }, + + "minecraft:entity_born": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:skin_id" }, + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "add": { "component_groups": [ "baby", "unskilled", "child_schedule" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "desert" }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "jungle" }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "savanna" }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { "test": "has_biome_tag", "value": "cold" }, + { "test": "has_biome_tag", "value": "frozen" } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "test": "has_biome_tag", + "value": "swamp" + }, + { + "test": "has_biome_tag", + "value": "mangrove_swamp" + } + ] + }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "taiga" }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + + "minecraft:spawn_farmer": { + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "farmer", "adult", "behavior_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fisherman", "adult", "behavior_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "shepherd", "adult", "behavior_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fletcher", "adult", "behavior_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "mason", "adult", "behavior_non_peasant", "work_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + } + ] + }, + + "minecraft:spawn_librarian": { + "randomize": [ + { + "weight": 20, + "add": { "component_groups": [ "librarian", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + } + ] + }, + + "minecraft:spawn_cleric": { + "add": { "component_groups": [ "cleric", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + + "minecraft:spawn_armorer": { + "randomize": [ + { + "weight": 6, + "add": { "component_groups": [ "armorer", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "weaponsmith", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "toolsmith", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + } + ] + }, + + "minecraft:spawn_butcher": { + "randomize": [ + { + "weight": 10, + "add": { "component_groups": [ "butcher", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "leatherworker", "adult", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + } + ] + }, + + "minecraft:ageable_grow_up": { + "randomize": [ + { + "weight": 10, + "remove": { "component_groups": [ "baby", "child_schedule" ] }, + "add": { "component_groups": [ "adult", "nitwit", "behavior_peasant", "jobless_schedule" ] } + }, + { + "weight": 90, + "remove": { "component_groups": [ "baby", "child_schedule" ] }, + "add": { "component_groups": [ "adult", "unskilled", "behavior_peasant", "basic_schedule" ] } + } + ] + }, + + "minecraft:become_unskilled": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "adult", "unskilled", "behavior_peasant", "basic_schedule" ] } + }, + + "minecraft:become_cleric": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "cleric", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_farmer": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "farmer", "adult", "behavior_peasant", "farmer_schedule" ] } + }, + + "minecraft:become_fisherman": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "fisherman", "adult", "behavior_non_peasant", "fisher_schedule" ] } + }, + + "minecraft:become_fletcher": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "fletcher", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_librarian": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "librarian", "adult", "behavior_non_peasant", "librarian_schedule" ] } + }, + + "minecraft:become_cartographer": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "cartographer", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_armorer": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "armorer", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_weaponsmith": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "weaponsmith", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_toolsmith": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "toolsmith", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_butcher": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "butcher", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_leatherworker": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "leatherworker", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_sheperd": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "shepherd", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_mason": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "mason", "adult", "behavior_non_peasant", "work_schedule" ] } + }, + + + "minecraft:schedule_wander_villager": { + "remove": { "component_groups": [ "home_schedule_villager", "bed_schedule_villager", "wander_schedule_villager", "job_specific_goals", "play_schedule_villager", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "wander_schedule_villager" ] } + }, + + "minecraft:schedule_gather_villager": { + "remove": { "component_groups": [ "bed_schedule_villager", "wander_schedule_villager", "home_schedule_villager", "job_specific_goals", "play_schedule_villager", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "gather_schedule_villager" ] } + }, + + "minecraft:schedule_home_villager": { + "remove": { "component_groups": [ "bed_schedule_villager", "wander_schedule_villager", "gather_schedule_villager", "job_specific_goals", "play_schedule_villager", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "home_schedule_villager" ] } + }, + + "minecraft:schedule_bed_villager": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "job_specific_goals", "play_schedule_villager", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "bed_schedule_villager" ] } + }, + + "minecraft:schedule_play_villager": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "job_specific_goals", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "play_schedule_villager" ] } + }, + + "minecraft:schedule_work_pro_villager": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "play_schedule_villager" ] }, + "add": { "component_groups": [ "work_schedule_villager" ] } + }, + + "minecraft:schedule_work_farmer": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "job_specific_goals", "play_schedule_villager" ] }, + "add": { "component_groups": [ "work_schedule_farmer" ] } + }, + + "minecraft:schedule_work_fisher": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "job_specific_goals", "play_schedule_villager" ] }, + "add": { "component_groups": [ "work_schedule_fisher" ] } + }, + + "minecraft:schedule_work_librarian": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "job_specific_goals", "play_schedule_villager" ] }, + "add": { "component_groups": [ "work_schedule_librarian" ] } + }, + "minecraft:resupply_trades": { + "add": { "component_groups": [ "trade_resupply_component_group" ] } + }, + + "minecraft:start_celebrating": { // Event must be called exactly this for village to fire it when a raid is won + "add": { "component_groups": [ "minecraft:celebrate" ] } + }, + + "minecraft:stop_celebrating": { + "remove": { "component_groups": [ "minecraft:celebrate" ] } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.20/entities/warden.json b/servers/bedrock/behavior_packs/vanilla_1.19.20/entities/warden.json new file mode 100644 index 0000000..8b3b309 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.20/entities/warden.json @@ -0,0 +1,230 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:warden", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "emerging": { + "minecraft:behavior.emerge": { + "duration": 7.0, + "on_done": { + "event": "minecraft:emerged", + "target": "self" + } + } + }, + "pushable": { + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + } + }, + "components": { + "minecraft:movement_sound_distance_offset": { + "value": 0.55 + }, + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? 5 : 0" + }, + "minecraft:attack": { + "damage": 30 + }, + "minecraft:vibration_listener": {}, + "minecraft:vibration_damper": {}, + "minecraft:suspect_tracking": {}, + "minecraft:anger_level": { + "max_anger": 150, + "angry_threshold": 80, + "remove_targets_below_angry_threshold": true, + "angry_boost": 20, + "anger_decrement_interval": 1.0, + "default_annoyingness": 35, + "default_projectile_annoyingness": 10, + "on_increase_sounds": [ + { "sound": "listening_angry", "condition" : "query.anger_level(this) >= 40" }, + { "sound": "listening", "condition" : "query.anger_level(this) >= 0" } + ], + "nuisance_filter": { + "all_of": [ + { "test": "is_family", "subject": "other", "operator": "not", "value": "warden" }, + { "test": "is_family", "subject": "other", "operator": "not", "value": "inanimate" } + ] + } + }, + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": [ + "warden", + "monster", + "mob" + ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "can_path_over_lava": true, + "avoid_damage_blocks": true + }, + "minecraft:preferred_path": { + "max_fall_blocks": 20 + }, + "minecraft:ambient_sound_interval": { + "value": 2.0, + "range": 4.0, + "event_name": "ambient", + "event_names": [ + { + "event_name" : "angry", + "condition" : "query.anger_level(this) >= 80" + }, + { + "event_name" : "agitated", + "condition" : "query.anger_level(this) >= 40" + } + ] + }, + "minecraft:heartbeat": { + "interval": "2.0 - math.clamp(query.anger_level / 80 * 1.5, 0, 1.5)" + }, + "minecraft:movement.basic": {}, + "minecraft:jump.static": {}, + "minecraft:can_climb": {}, + "minecraft:collision_box": { + "width": 0.9, + "height": 2.9 + }, + "minecraft:health": { + "value": 500, + "max": 500 + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:knockback_resistance": { + "value": 1.0 + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.dig": { + "priority": 1, + "duration": 5.5, + "idle_time": 60.0, + "vibration_is_disturbance": true, + "suspicion_is_disturbance": true, + "digs_in_daylight": false, + "on_start": { + "event": "on_digging_event", + "target": "self" + } + }, + "minecraft:behavior.roar": { + "priority": 2, + "duration": 4.2 + }, + "minecraft:behavior.sonic_boom": { + "priority": 3, + "duration": 3.0, + "speed_multiplier": 1.2, + "attack_damage": 10, + "attack_range_horizontal": 15, + "attack_range_vertical": 20, + "attack_cooldown": 2, + "knockback_vertical_strength": 0.5, + "knockback_horizontal_strength": 2.5, + "knockback_height_cap": 0.5, + "duration_until_attack_sound": 1.7, + "charge_sound": "sonic_charge", + "attack_sound": "sonic_boom" + }, + "minecraft:behavior.melee_attack": { + "priority": 4, + "speed_multiplier": 1.2, + "melee_fov": 360 + }, + "minecraft:behavior.investigate_suspicious_location": { + "priority": 5, + "speed_multiplier": 0.7 + }, + "minecraft:behavior.sniff": { + "priority": 6, + "duration": 4.16, + "sniffing_radius": 24.0, + "suspicion_radius_horizontal" : 6.0, + "suspicion_radius_vertical": 20.0, + "cooldown_range": [ 5.0, 10.0 ] + }, + "minecraft:behavior.random_stroll": { + "priority": 9, + "speed_multiplier": 0.5 + }, + "minecraft:behavior.random_look_around": { + "priority": 11 + }, + "minecraft:physics": {}, + "minecraft:mob_effect": { + "effect_range": 20, + "effect_time": 13, + "mob_effect": "darkness", + "cooldown_time": 6, + "entity_filter": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "operator": "not", "test": "has_ability", "subject" : "other", "value" : "invulnerable" } + ] + } + }, + "minecraft:follow_range": 30, + "minecraft:fire_immune": {}, + "minecraft:nameable": {}, + "minecraft:loot": { + "table": "loot_tables/entities/warden.json" + } + }, + "events": { + "minecraft:spawn_emerging": { + "add": { + "component_groups": [ + "emerging" + ] + } + }, + "minecraft:emerged": { + "add": { + "component_groups": [ + "pushable" + ] + }, + "remove": { + "component_groups": [ + "emerging" + ] + } + }, + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "pushable" + ] + } + }, + "on_digging_event": { + "remove": { + "component_groups": [ + "pushable" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.20/entities/wolf.json b/servers/bedrock/behavior_packs/vanilla_1.19.20/entities/wolf.json new file mode 100644 index 0000000..c343ec8 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.20/entities/wolf.json @@ -0,0 +1,534 @@ +{ + "format_version": "1.18.10", + "minecraft:entity": { + "description": { + "identifier": "minecraft:wolf", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:wolf_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + }, + + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + "chicken", + "cooked_chicken", + "beef", + "cooked_beef", + "muttonRaw", + "muttonCooked", + "porkchop", + "cooked_porkchop", + "rabbit", + "cooked_rabbit", + "rotten_flesh" + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + } + }, + + "minecraft:wolf_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/wolf.json" + }, + "minecraft:breedable": { + "require_tame": true, + "require_full_health": true, + "breeds_with": { + "mate_type": "minecraft:wolf", + "baby_type": "minecraft:wolf", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ + "chicken", + "cooked_chicken", + "beef", + "cooked_beef", + "muttonRaw", + "muttonCooked", + "porkchop", + "cooked_porkchop", + "rabbit", + "cooked_rabbit", + "rotten_flesh" + ] + } + }, + + "minecraft:wolf_angry": { + "minecraft:angry": { + "duration": 25, + "broadcast_anger": true, + "broadcast_range": 20, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:on_target_acquired": { + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.675, -0.1 ] + } + } + }, + + "minecraft:wolf_wild": { + "minecraft:behavior.avoid_mob_type": { + "priority": 3, + "entity_types": [ + { + "filters": { "test": "is_family", "subject": "other", "value": "llama" }, + "max_dist": 24, + "walk_speed_multiplier": 1.5, + "sprint_speed_multiplier": 1.5 + } + ], + "probability_per_strength": 0.14 + }, + "minecraft:tameable": { + "probability": 0.33, + "tame_items": "bone", + "tame_event": { + "event": "minecraft:on_tame", + "target": "self" + } + }, + + "minecraft:behavior.nearest_attackable_target": { + "priority": 4, + "reselect_targets": true, + "must_see": true, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "skeleton"}, + { "test" : "is_family", "subject" : "other", "value" : "sheep"}, + { "test" : "is_family", "subject" : "other", "value" : "rabbit"}, + { "test" : "is_family", "subject" : "other", "value" : "fox"} + ] + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "baby_turtle" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "skeleton" + }, + { + "test": "is_underwater", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 16 + } + ] + }, + "minecraft:on_target_acquired": { + "event": "minecraft:become_angry", + "target": "self" + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.675, -0.1 ] + } + } + }, + + "minecraft:wolf_tame": { + "minecraft:is_tamed": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:color": { + "value": 14 + }, + "minecraft:behavior.follow_owner": { + "priority": 6, + "speed_multiplier": 1.0, + "start_distance": 10, + "stop_distance": 2 + }, + "minecraft:attack": { + "damage": 4 + }, + "minecraft:behavior.breed": { + "priority": 2, + "speed_multiplier": 1.0 + }, + + "minecraft:behavior.owner_hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.owner_hurt_target": { + "priority": 2 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 5, + "must_see": true, + "entity_types": [ + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "skeleton"}, + "max_dist": 16 + } + ] + }, + + "minecraft:sittable": { + }, + "minecraft:is_dyeable": { + "interact_text": "action.interact.dye" + } + } + }, + + + "components": { + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0, + "on_leash": { + "event": "minecraft:on_leash", + "target": "self" + }, + "on_unleash": { + "event": "minecraft:on_unleash", + "target": "self" + } + }, + "minecraft:balloonable": { + "mass": 0.8 + }, + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:nameable": { + }, + "minecraft:type_family": { + "family": [ "wolf", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 0.8 + }, + "minecraft:health": { + "value": 8, + "max": 8 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:healable": { + "items": [ + { + "item": "porkchop", + "heal_amount": 3 + }, + { + "item": "cooked_porkchop", + "heal_amount": 8 + }, + { + "item": "fish", + "heal_amount": 2 + }, + { + "item": "salmon", + "heal_amount": 2 + }, + { + "item": "clownfish", + "heal_amount": 1 + }, + { + "item": "pufferfish", + "heal_amount": 1 + }, + { + "item": "cooked_fish", + "heal_amount": 5 + }, + { + "item": "cooked_salmon", + "heal_amount": 6 + }, + { + "item": "beef", + "heal_amount": 3 + }, + { + "item": "cooked_beef", + "heal_amount": 8 + }, + { + "item": "chicken", + "heal_amount": 2 + }, + { + "item": "cooked_chicken", + "heal_amount": 6 + }, + { + "item": "muttonRaw", + "heal_amount": 2 + }, + { + "item": "muttonCooked", + "heal_amount": 6 + }, + { + "item": "rotten_flesh", + "heal_amount": 4 + }, + { + "item": "rabbit", + "heal_amount": 3 + }, + { + "item": "cooked_rabbit", + "heal_amount": 5 + }, + { + "item": "rabbit_stew", + "heal_amount": 10 + } + ] + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.mount_pathing": { + "priority": 1, + "speed_multiplier": 1.25, + "target_dist": 0, + "track_target": true + }, + "minecraft:behavior.stay_while_sitting": { + "priority": 3 + }, + "minecraft:behavior.leap_at_target": { + "priority": 4, + "target_dist": 0.4 + }, + "minecraft:behavior.melee_attack": { + "priority": 5 + }, + "minecraft:behavior.random_stroll": { + "priority": 8, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.look_at_player": { + "priority": 6, + "target_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.beg": { + "priority": 9, + "look_distance": 8, + "look_time": [ 2, 4 ], + "items": [ "bone", "porkchop", "cooked_porkchop", "chicken", "cooked_chicken", + "beef", "cooked_beef", "rotten_flesh", "muttonraw", "muttoncooked", "rabbit", "cooked_rabbit" ] + }, + + "minecraft:behavior.hurt_by_target": { + "priority": 3 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 9, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:wolf_adult", + "minecraft:wolf_wild" + ] + } + }, + { + "weight": 1, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:wolf_baby", + "minecraft:wolf_wild" + ] + + } + } + ] + }, + + "minecraft:entity_born": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:wolf_baby", + "minecraft:wolf_tame" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:wolf_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:wolf_adult" + ] + } + }, + + "minecraft:ageable_set_baby": { + "remove": { + "component_groups": [ + "minecraft:wolf_adult" + ] + }, + "add": { + "component_groups": [ + "minecraft:wolf_baby" + ] + } + }, + + "minecraft:on_tame": { + "remove": { + "component_groups": [ + "minecraft:wolf_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:wolf_tame" + ] + } + }, + "minecraft:become_angry": { + "remove": { + "component_groups": [ + "minecraft:wolf_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:wolf_angry" + ] + } + }, + "minecraft:on_calm": { + "remove": { + "component_groups": [ + "minecraft:wolf_angry" + ] + }, + "add": { + "component_groups": [ + "minecraft:wolf_wild" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.20/entities/zombie.json b/servers/bedrock/behavior_packs/vanilla_1.19.20/entities/zombie.json new file mode 100644 index 0000000..70faa3f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.20/entities/zombie.json @@ -0,0 +1,613 @@ +{ + "format_version": "1.17.20", + "minecraft:entity": { + "description": { + "identifier": "minecraft:zombie", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:look_to_start_drowned_transformation": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "is_underwater", "subject": "self", "operator": "==", "value": true + }, + "event": "minecraft:start_transforming" + } + } + }, + "minecraft:start_drowned_transformation": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "is_underwater", "subject": "self", "operator": "==", "value": false + }, + "event": "minecraft:stop_transforming" + } + }, + "minecraft:timer": { + "looping": false, + "time": 30, + "time_down_event": { + "event": "minecraft:convert_to_drowned" + } + } + }, + + "minecraft:convert_to_drowned": { + "minecraft:transformation": { + "into": "minecraft:drowned", + "transformation_sound": "convert_to_drowned", + "drop_equipment": true, + "delay": { + "value": 15 + } + }, + "minecraft:is_shaking": { + } + }, + + "minecraft:convert_to_baby_drowned": { + "minecraft:transformation": { + "into": "minecraft:drowned", + "transformation_sound": "convert_to_drowned", + "drop_equipment": true, + "delay": { + "value": 15 + } + }, + "minecraft:is_shaking": { + } + }, + + "minecraft:zombie_baby": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 12 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:is_baby": {}, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:movement": { + "value": 0.35 + } + }, + + "minecraft:zombie_adult": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:movement": { + "value": 0.23 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 1.1, -0.35 ], + "lock_rider_rotation": 0 + } + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + } + }, + + "minecraft:zombie_jockey": { + "minecraft:behavior.find_mount": { + "priority": 1, + "within_radius": 16, + "start_delay": 15, + "max_failed_attempts": 20 + } + }, + "minecraft:can_have_equipment": { + "minecraft:equipment": { + "table": "loot_tables/entities/zombie_equipment.json" + } + }, + "minecraft:can_break_doors": { + "minecraft:annotation.break_door": { + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:nameable": { + }, + + // Zombie Components + "minecraft:type_family": { + "family": [ "zombie", "undead", "monster", "mob" ] + }, + "minecraft:equip_item": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:burns_in_daylight": { + }, + "minecraft:movement.basic": { + }, + "minecraft:navigation.walk": { + "is_amphibious": true, + "can_pass_doors": true, + "can_walk": true, + "can_break_doors": true + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_air": true, + "breathes_water": true + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:loot": { + "table": "loot_tables/entities/zombie.json" + }, + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:netherite_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:stone_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:wooden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:turtle_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:skull:0", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:skull:1", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:carved_pumpkin", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:netherite_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + } + ] + }, + + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "is_underwater", + "operator": "==", + "value": true + }, + "event": "minecraft:start_transforming" + } + }, + + "minecraft:despawn": { + "despawn_from_distance": {} + }, + + // Zombie Behaviors + "minecraft:behavior.equip_item": { + "priority": 2 + }, + "minecraft:behavior.melee_attack": { + "priority": 3 + }, + "minecraft:behavior.stomp_turtle_egg": { + "priority": 4, + "speed_multiplier": 1, + "search_range": 10, + "search_height": 2, + "goal_radius": 1.14, + "interval": 20 + }, + "minecraft:behavior.pickup_items": { + "priority": 6, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 1.0, + "pickup_based_on_chance": true, + "can_pickup_any_item": true, + "excluded_items": [ + "minecraft:glow_ink_sac" + ] + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 6, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "reselect_targets": true, + "within_radius": 25.0, + "must_see_forget_duration": 17.0, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "snowgolem" }, + { "test": "is_family", "subject": "other", "value": "irongolem" } + ] + }, + "max_dist": 35 + }, + { + "filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "villager" }, + { "test": "is_family", "subject": "other", "value": "wandering_trader" } + ] + }, + "max_dist": 35, + "must_see": false + }, + { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "baby_turtle" }, + { "test": "in_water", "subject": "other", "operator": "!=", "value": true } + ] + }, + "max_dist": 35 + } + ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 380, + "remove": {}, + "add": { + "component_groups": [ + "minecraft:zombie_adult", + "minecraft:can_have_equipment" + ] + } + }, + { + "weight": 17, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:zombie_baby", + "minecraft:can_have_equipment" + ] + + } + }, + { + "weight": 3, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:zombie_baby", + "minecraft:zombie_jockey", + "minecraft:can_have_equipment" + ] + } + } + ] + }, + { + "randomize": [ + { + "weight": 10, + "add": { + "component_groups": [ "minecraft:can_break_doors" ] + } + }, + { + "weight": 90 + } + ] + } + ] + }, + "minecraft:as_adult": { + "add": { + "component_groups": [ + "minecraft:zombie_adult" + ] + } + }, + "minecraft:as_baby": { + "add": { + "component_groups": [ + "minecraft:zombie_baby" + ] + } + }, + "minecraft:start_transforming": { + "add": { + "component_groups": [ + "minecraft:start_drowned_transformation" + ] + }, + "remove": { + "component_groups": [ "minecraft:look_to_start_drowned_transformation" ] + } + }, + "minecraft:stop_transforming": { + "add": { + "component_groups": [ + "minecraft:look_to_start_drowned_transformation" + ] + }, + "remove": { + "component_groups": [ + "minecraft:start_drowned_transformation" + ] + } + }, + "minecraft:convert_to_drowned": { + "sequence": [ + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ "minecraft:convert_to_drowned" ] + }, + "remove": { + "component_groups": [ "minecraft:start_drowned_transformation" ] + } + }, + { + "filters": { + "test": "has_component", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ "minecraft:convert_to_baby_drowned" ] + }, + "remove": { + "component_groups": [ "minecraft:start_drowned_transformation" ] + } + } + ] + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.20/entities/zombie_villager.json b/servers/bedrock/behavior_packs/vanilla_1.19.20/entities/zombie_villager.json new file mode 100644 index 0000000..93eec4f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.20/entities/zombie_villager.json @@ -0,0 +1,931 @@ +{ + "format_version": "1.17.20", + "minecraft:entity": { + "description": { + "identifier": "minecraft:zombie_villager", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "become_zombie_villager_v2": { + "minecraft:transformation": { + "into": "minecraft:zombie_villager_v2", + "keep_level": false + } + }, + "baby": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 12 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:is_baby": {}, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:movement": { + "value": 0.35 + } + }, + + "adult": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:movement": { + "value": 0.23 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 1.1, -0.35 ] + } + }, + "minecraft:behavior.mount_pathing": { + "priority": 5, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + } + }, + + "jockey": { + "minecraft:behavior.find_mount": { + "priority": 1, + "within_radius": 16 + } + }, + + "can_break_doors": { + "minecraft:annotation.break_door": { + } + }, + + "from_abandoned_village": { + "minecraft:navigation.walk": { + "is_amphibious": true, + "can_pass_doors": true, + "can_open_doors": true, + "avoid_water": true, + "avoid_sun": true + }, + "minecraft:behavior.flee_sun": { + "priority": 4, + "speed_multiplier": 1 + } + }, + + "to_villager": { + "minecraft:transformation": { + "into": "minecraft:villager", + "begin_transform_sound": "remedy", + "transformation_sound": "unfect", + "delay": { + "value": 100, + "block_assist_chance": 0.01, + "block_radius": 4, + "block_chance": 0.3, + "block_types": [ + "minecraft:bed", + "minecraft:iron_bars" + ] + } + }, + "minecraft:spell_effects": { + "add_effects": [ + { + "effect": "strength", + "duration": 100 + }, + { + "effect": "heal", + "duration": 100 + } + ], + "remove_effects": "weakness" + }, + "minecraft:is_shaking": { + } + }, + + "farmer": { + "minecraft:type_family": { + "family": [ "farmer", "zombie", "zombie_villager", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "fisherman": { + "minecraft:type_family": { + "family": [ "fisherman", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "shepherd": { + "minecraft:type_family": { + "family": [ "shepherd", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "fletcher": { + "minecraft:type_family": { + "family": [ "fletcher", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "librarian": { + "minecraft:type_family": { + "family": [ "librarian", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 1 + } + }, + + "cartographer": { + "minecraft:type_family": { + "family": [ "cartographer", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 1 + } + }, + + "cleric": { + "minecraft:type_family": { + "family": [ "cleric", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 2 + } + }, + + "armorer": { + "minecraft:type_family": { + "family": [ "armorer", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 3 + } + }, + "weaponsmith": { + "minecraft:type_family": { + "family": [ "weaponsmith", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 3 + } + }, + "toolsmith": { + "minecraft:type_family": { + "family": [ "toolsmith", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 3 + } + }, + + "butcher": { + "minecraft:type_family": { + "family": [ "butcher", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 4 + } + }, + "leatherworker": { + "minecraft:type_family": { + "family": [ "leatherworker", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 4 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + // Zombie_villager Components + "minecraft:navigation.walk": { + "is_amphibious": true, + "can_pass_doors": true, + "can_break_doors": true, + "avoid_sun": false + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true + }, + "minecraft:loot": { + "table": "loot_tables/entities/zombie.json" + }, + "minecraft:equip_item": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:burns_in_daylight": {}, + + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:nameable": { + }, + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:netherite_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:stone_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:wooden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:turtle_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:skull:0", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:skull:1", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:carved_pumpkin", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:netherite_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + } + ] + }, + + "minecraft:interact": { + "interactions": { + // Curing the villager + "on_interact": { + "filters": { + "all_of": [ + { + "test": "has_equipment", + "domain": "hand", + "subject": "other", + "value": "golden_apple" + }, + { + "test": "has_component", + "subject": "self", + "value": "minecraft:effect.weakness" + } + ] + }, + "event": "villager_converted", + "target": "self" + }, + "use_item": true, + "interact_text": "action.interact.cure" + } + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + // Zombie_villager Behaviors + "minecraft:behavior.melee_attack": { + "priority": 6 + }, + "minecraft:behavior.equip_item": { + "priority": 3 + }, + "minecraft:behavior.stomp_turtle_egg": { + "priority": 4, + "speed_multiplier": 1, + "search_range": 10, + "search_height": 2, + "goal_radius": 1.14, + "interval": 20 + }, + "minecraft:behavior.pickup_items": { + "priority": 8, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 1.0, + "pickup_based_on_chance": true, + "can_pickup_any_item": true, + "excluded_items": [ + "minecraft:glow_ink_sac" + ] + }, + "minecraft:behavior.random_stroll": { + "priority": 9, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 10, + "look_distance": 6, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 11 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "reselect_targets": true, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "is_family", + "subject": "other", + "value": "snowgolem" + }, + { + "test": "is_family", + "subject": "other", + "value": "irongolem" + } + ] + }, + "max_dist": 35 + }, + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "villager" + }, + { + "test": "is_family", + "subject": "other", + "value": "wandering_trader" + } + ] + }, + "max_dist": 35, + "must_see": false + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "baby_turtle" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 35 + } + ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "villager_converted": { + "remove": { + }, + "add": { + "component_groups": [ + "to_villager" + ] + } + }, + "minecraft:entity_spawned": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "randomize": [ + { + "weight": 9500, + "remove": { + }, + "add": { + "component_groups": [ + "adult" + ] + } + }, + { + "weight": 425, + "remove": { + }, + "add": { + "component_groups": [ + "baby" + ] + + } + }, + { + "weight": 75, + "remove": { + }, + "add": { + "component_groups": [ + "baby", + "jockey" + ] + + } + } + ] + }, + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" + }, + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "farmer" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fisherman" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "shepherd" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fletcher" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "librarian" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cartographer" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cleric" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "armorer" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "weaponsmith" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "toolsmith" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "butcher" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "leatherworker" ] } + } + ] + }, + { + "randomize": [ + { + "weight": 10, + "add": { + "component_groups": [ "can_break_doors" ] + } + }, + { + "weight": 90 + } + ] + } + ] + }, + + "minecraft:entity_transformed": { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "sequence": [ + // Transform baby villager to baby zombie + { + "filters": { "test": "has_component", "subject": "other", "value": "minecraft:is_baby" }, + "add": { "component_groups": [ "baby" ] } + }, + // Transform adult villager to adult zombie + { + "filters": { "test": "has_component", "subject": "other", "operator": "!=", "value": "minecraft:is_baby" }, + "add": { "component_groups": [ "adult" ] } + }, + // Transform farmer zombie to farmer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "farmer" }, + "add": { "component_groups": [ "farmer" ] } + }, + // Transform fisherman zombie to fisherman villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fisherman" }, + "add": { "component_groups": [ "fisherman" ] } + }, + // Transform shepherd zombie to shepherd villager + { + "filters": { "test": "is_family", "subject": "other", "value": "shepherd" }, + "add": { "component_groups": [ "shepherd" ] } + }, + // Transform fletcher zombie to fletcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fletcher" }, + "add": { "component_groups": [ "fletcher" ] } + }, + // Transform librarian zombie to librarian villager + { + "filters": { "test": "is_family", "subject": "other", "value": "librarian" }, + "add": { "component_groups": [ "librarian" ] } + }, + // Transform cartographer zombie to cartographer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cartographer" }, + "add": { "component_groups": [ "cartographer" ] } + }, + // Transform cleric zombie to cleric villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cleric" }, + "add": { "component_groups": [ "cleric" ] } + }, + // Transform armorer zombie to armorer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "armorer" }, + "add": { "component_groups": [ "armorer" ] } + }, + // Transform weaponsmith zombie to weaponsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "weaponsmith" }, + "add": { "component_groups": [ "weaponsmith" ] } + }, + // Transform toolsmith zombie to toolsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "toolsmith" }, + "add": { "component_groups": [ "toolsmith" ] } + }, + // Transform butcher zombie to butcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "butcher" }, + "add": { "component_groups": [ "butcher" ] } + }, + // Transform leatherworker zombie to leatherworker villager + { + "filters": { "test": "is_family", "subject": "other", "value": "leatherworker" }, + "add": { "component_groups": [ "leatherworker" ] } + } + ] + }, + + "minecraft:become_cleric": { + "add": { "component_groups": [ "cleric" ] } + }, + + "from_village": { + "sequence": [ + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:variant" + }, + "randomize": [ + { + "weight": 9500, + "remove": { + }, + "add": { + "component_groups": [ + "adult" + ] + } + }, + { + "weight": 425, + "remove": { + }, + "add": { + "component_groups": [ + "baby" + ] + + } + }, + { + "weight": 75, + "remove": { + }, + "add": { + "component_groups": [ + "baby", + "jockey" + ] + + } + } + ] + }, + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:variant" + }, + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "farmer" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fisherman" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "shepherd" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fletcher" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "librarian" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cartographer" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cleric" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "armorer" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "weaponsmith" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "toolsmith" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "butcher" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "leatherworker" ] } + } + ] + }, + { "add": { "component_groups": [ "from_abandoned_village" ] } } + ] + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.20/entities/zombie_villager_v2.json b/servers/bedrock/behavior_packs/vanilla_1.19.20/entities/zombie_villager_v2.json new file mode 100644 index 0000000..03be669 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.20/entities/zombie_villager_v2.json @@ -0,0 +1,1126 @@ +{ + "format_version": "1.17.20", + "minecraft:entity": { + "description": { + "identifier": "minecraft:zombie_villager_v2", + "is_spawnable": true, + "is_summonable": false, + "is_experimental": false + }, + "component_groups": { + "baby": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 12 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:is_baby": {}, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:movement": { + "value": 0.35 + } + }, + + "adult": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:movement": { + "value": 0.23 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 1.1, -0.35 ] + } + }, + "minecraft:behavior.mount_pathing": { + "priority": 5, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + } + }, + + "jockey": { + "minecraft:behavior.find_mount": { + "priority": 1, + "within_radius": 16 + } + }, + + "can_break_doors": { + "minecraft:annotation.break_door": { + } + }, + + "from_abandoned_village": { + "minecraft:navigation.walk": { + "is_amphibious": true, + "can_pass_doors": true, + "can_open_doors": true, + "avoid_water": true, + "avoid_sun": true + }, + "minecraft:behavior.flee_sun": { + "priority": 4, + "speed_multiplier": 1 + } + }, + + "to_villager": { + "minecraft:transformation": { + "into": "minecraft:villager_v2", + "begin_transform_sound": "remedy", + "transformation_sound": "unfect", + "keep_level": true, + "delay": { + "value": 100, + "block_assist_chance": 0.01, + "block_radius": 4, + "block_chance": 0.3, + "block_types": [ + "minecraft:bed", + "minecraft:iron_bars" + ] + } + }, + "minecraft:spell_effects": { + "add_effects": [ + { + "effect": "strength", + "duration": 100 + }, + { + "effect": "heal", + "duration": 100 + } + ], + "remove_effects": "weakness" + }, + "minecraft:is_shaking": { + } + }, + + "unskilled": { + "minecraft:type_family": { + "family": [ "unskilled", "zombie", "zombie_villager", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "nitwit": { + "minecraft:type_family": { + "family": [ "nitwit", "zombie", "zombie_villager", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "farmer": { + "minecraft:type_family": { + "family": [ "farmer", "zombie", "zombie_villager", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "fisherman": { + "minecraft:type_family": { + "family": [ "fisherman", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "shepherd": { + "minecraft:type_family": { + "family": [ "shepherd", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "fletcher": { + "minecraft:type_family": { + "family": [ "fletcher", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "librarian": { + "minecraft:type_family": { + "family": [ "librarian", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "cartographer": { + "minecraft:type_family": { + "family": [ "cartographer", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "cleric": { + "minecraft:type_family": { + "family": [ "cleric", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "armorer": { + "minecraft:type_family": { + "family": [ "armorer", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "weaponsmith": { + "minecraft:type_family": { + "family": [ "weaponsmith", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "toolsmith": { + "minecraft:type_family": { + "family": [ "toolsmith", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "butcher": { + "minecraft:type_family": { + "family": [ "butcher", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "leatherworker": { + "minecraft:type_family": { + "family": [ "leatherworker", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + "mason": { + "minecraft:type_family": { + "family": [ "stone_mason", "zombie_villager", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "desert_villager": { + "minecraft:mark_variant": { + "value": 1 + } + }, + + "jungle_villager": { + "minecraft:mark_variant": { + "value": 2 + } + }, + + "savanna_villager": { + "minecraft:mark_variant": { + "value": 3 + } + }, + + "snow_villager": { + "minecraft:mark_variant": { + "value": 4 + } + }, + + "swamp_villager": { + "minecraft:mark_variant": { + "value": 5 + } + }, + + "taiga_villager": { + "minecraft:mark_variant": { + "value": 6 + } + }, + + "villager_skin_0": { + "minecraft:skin_id": { + "value": 0 + } + }, + + "villager_skin_1": { + "minecraft:skin_id": { + "value": 1 + } + }, + + "villager_skin_2": { + "minecraft:skin_id": { + "value": 2 + } + }, + + "villager_skin_3": { + "minecraft:skin_id": { + "value": 3 + } + }, + + "villager_skin_4": { + "minecraft:skin_id": { + "value": 4 + } + }, + + "villager_skin_5": { + "minecraft:skin_id": { + "value": 5 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + // Zombie_villager Components + "minecraft:navigation.walk": { + "is_amphibious": true, + "can_pass_doors": true, + "can_break_doors": true, + "avoid_sun": false + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true + }, + "minecraft:loot": { + "table": "loot_tables/entities/zombie.json" + }, + "minecraft:equip_item": { + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:burns_in_daylight": {}, + + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:nameable": { + }, + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:netherite_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:stone_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:wooden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:turtle_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:skull:0", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:skull:1", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:carved_pumpkin", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:netherite_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + } + ] + }, + + "minecraft:interact": { + "interactions": { + // Curing the villager + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "domain": "hand", "subject": "other", "value": "golden_apple" }, + { "test": "has_component", "subject": "self", "value": "minecraft:effect.weakness" } + ] + }, + "event": "villager_converted", + "target": "self" + }, + "use_item": true, + "interact_text": "action.interact.cure" + } + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + // Zombie_villager Behaviors + "minecraft:behavior.melee_attack": { + "priority": 6 + }, + "minecraft:behavior.equip_item": { + "priority": 3 + }, + "minecraft:behavior.stomp_turtle_egg": { + "priority": 4, + "speed_multiplier": 1, + "search_range": 10, + "search_height": 2, + "goal_radius": 1.14, + "interval": 20 + }, + "minecraft:behavior.pickup_items": { + "priority": 8, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 1.0, + "pickup_based_on_chance": true, + "can_pickup_any_item": true, + "excluded_items": [ + "minecraft:glow_ink_sac" + ] + }, + "minecraft:behavior.random_stroll": { + "priority": 9, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 10, + "look_distance": 6, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 11 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "reselect_targets": true, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "snowgolem" }, + { "test": "is_family", "subject": "other", "value": "irongolem" }, + { "test": "is_family", "subject": "other", "value": "villager" }, + { "test": "is_family", "subject": "other", "value": "wandering_trader" } + ] + }, + "max_dist": 35 + }, + { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "baby_turtle" }, + { "test": "in_water", "subject": "other", "operator": "!=", "value": true } + ] + }, + "max_dist": 35 + } + ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "villager_converted": { + "remove": { + }, + "add": { + "component_groups": [ + "to_villager" + ] + } + }, + + "minecraft:entity_spawned": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "randomize": [ + { + "weight": 9500, + "remove": { + }, + "add": { + "component_groups": [ + "adult" + ] + } + }, + { + "weight": 425, + "remove": { + }, + "add": { + "component_groups": [ + "baby" + ] + + } + }, + { + "weight": 75, + "remove": { + }, + "add": { + "component_groups": [ + "baby", + "jockey" + ] + + } + } + ] + }, + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "unskilled" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "nitwit" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "farmer" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "fisherman" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "shepherd" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "fletcher" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "librarian" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "cartographer" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "cleric" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "armorer" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "weaponsmith" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "toolsmith" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "butcher" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "leatherworker" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "mason" ] } + } + ] + }, + { + "trigger": "minecraft:add_biome_and_skin" + }, + { + "randomize": [ + { + "weight": 10, + "add": { + "component_groups": [ "can_break_doors" ] + } + }, + { + "weight": 90 + } + ] + } + ] + }, + + "minecraft:spawn_skilled_adult": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "add": { "component_groups": [ "adult" ] } + }, + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "farmer" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "fisherman" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "shepherd" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "fletcher" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "librarian" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "cartographer" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "cleric" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "armorer" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "weaponsmith" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "toolsmith" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "butcher" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "leatherworker" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "mason" ] } + } + ] + }, + { + "trigger": "minecraft:add_biome_and_skin" + } + ] + }, + + "minecraft:entity_transformed": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "sequence": [ + // Transform baby villager to baby zombie + { + "filters": { "test": "has_component", "subject": "other", "value": "minecraft:is_baby" }, + "add": { "component_groups": [ "baby" ] } + }, + // Transform adult villager to adult zombie + { + "filters": { "test": "has_component", "subject": "other", "operator": "!=", "value": "minecraft:is_baby" }, + "add": { "component_groups": [ "adult" ] } + }, + // Transform unskilled zombie to unskilled villager + { + "filters": { "test": "is_family", "subject": "other", "value": "unskilled" }, + "add": { "component_groups": [ "unskilled" ] } + }, + // Transform nitwit zombie to nitwit villager + { + "filters": { "test": "is_family", "subject": "other", "value": "nitwit" }, + "add": { "component_groups": [ "nitwit" ] } + }, + // Transform farmer zombie to farmer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "farmer" }, + "add": { "component_groups": [ "farmer" ] } + }, + // Transform fisherman zombie to fisherman villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fisherman" }, + "add": { "component_groups": [ "fisherman" ] } + }, + // Transform shepherd zombie to shepherd villager + { + "filters": { "test": "is_family", "subject": "other", "value": "shepherd" }, + "add": { "component_groups": [ "shepherd" ] } + }, + // Transform fletcher zombie to fletcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fletcher" }, + "add": { "component_groups": [ "fletcher" ] } + }, + // Transform librarian zombie to librarian villager + { + "filters": { "test": "is_family", "subject": "other", "value": "librarian" }, + "add": { "component_groups": [ "librarian" ] } + }, + // Transform cartographer zombie to cartographer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cartographer" }, + "add": { "component_groups": [ "cartographer" ] } + }, + // Transform cleric zombie to cleric villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cleric" }, + "add": { "component_groups": [ "cleric" ] } + }, + // Transform armorer zombie to armorer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "armorer" }, + "add": { "component_groups": [ "armorer" ] } + }, + // Transform weaponsmith zombie to weaponsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "weaponsmith" }, + "add": { "component_groups": [ "weaponsmith" ] } + }, + // Transform toolsmith zombie to toolsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "toolsmith" }, + "add": { "component_groups": [ "toolsmith" ] } + }, + // Transform butcher zombie to butcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "butcher" }, + "add": { "component_groups": [ "butcher" ] } + }, + // Transform leatherworker zombie to leatherworker villager + { + "filters": { "test": "is_family", "subject": "other", "value": "leatherworker" }, + "add": { "component_groups": [ "leatherworker" ] } + }, + // Transform mason zombie to mason villager + { + "filters": { "test": "is_family", "subject": "other", "value": "stone_mason" }, + "add": { "component_groups": [ "mason" ] } + } + ] + }, + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:mark_variant" }, + "sequence": [ + // Transform desert zombie to desert villager + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 1 }, + "add": { "component_groups": [ "desert_villager" ] } + }, + // Transform jungle zombie to jungle villager + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 2 }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + // Transform jungle zombie to jungle villager + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 3 }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + // Transform jungle zombie to jungle villager + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 4 }, + "add": { "component_groups": [ "snow_villager" ] } + }, + // Transform jungle zombie to jungle villager + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 5 }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + // Transform taiga zombie to taiga villager + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 6 }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:skin_id" }, + "sequence": [ + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 0 }, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 1 }, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 2 }, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 3 }, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 4 }, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 5 }, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + } + ] + }, + + "minecraft:become_cleric": { + "add": { "component_groups": [ "cleric" ] } + }, + + "from_village": { + "sequence": [ + { + "trigger": "minecraft:entity_spawned" + }, + { + "add": { "component_groups": [ "from_abandoned_village" ] } + } + ] + }, + + "minecraft:add_biome_and_skin": { + "sequence": [ + { + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "filters": { + "any_of": [ + { "test": "has_biome_tag", "value": "desert" }, + { "test": "has_biome_tag", "value": "mesa" } + ] + }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "jungle" }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "savanna" }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "all_of": [ + { "test": "has_biome_tag", "value": "cold" }, + { "test": "has_biome_tag", "operator": "!=", "value": "ocean" } + ] + }, + { "test": "has_biome_tag", "value": "frozen" } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "swamp" }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "has_biome_tag", "value": "taiga" }, + { "test": "has_biome_tag", "value": "extreme_hills" } + ] + }, + { "test": "has_biome_tag", "operator": "!=", "value": "cold" } + ] + }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.20/feature_rules/sculk_vein_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.20/feature_rules/sculk_vein_feature.json new file mode 100644 index 0000000..6b5eda4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.20/feature_rules/sculk_vein_feature.json @@ -0,0 +1,34 @@ +{ + "format_version": "1.16.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:sculk_vein_feature", + "places_feature": "minecraft:sculk_vein_feature" + }, + "conditions": { + "placement_pass": "after_underground_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "deep_dark" + } + ] + }, + "distribution": { + "iterations": "Math.Random(204, 250)", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ -64, 256 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.20/features/azalea_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.20/features/azalea_tree_feature.json new file mode 100644 index 0000000..ca2e0db --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.20/features/azalea_tree_feature.json @@ -0,0 +1,85 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:azalea_tree_feature" + }, + "acacia_trunk": { + "trunk_width": 1, + "trunk_height": { + "base": 4, + "intervals": [ 2 ], + "min_height_for_canopy": 3 + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "oak" + } + }, + "trunk_lean": { + "allow_diagonal_growth": true, + "lean_height": { + "range_min": 2, + "range_max": 3 + }, + "lean_steps": { + "range_min": 3, + "range_max": 4 + }, + "lean_length": { + "range_min": 1, + "range_max": 2 + } + } + }, + "random_spread_canopy": { + "canopy_height": 2, + "canopy_radius": 3, + "leaf_placement_attempts": 50, + "leaf_blocks": [ + ["minecraft:azalea_leaves", 3], + ["minecraft:azalea_leaves_flowered", 1] + ] + }, + "base_block": [ + "minecraft:dirt_with_roots" + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + "minecraft:dirt", + "minecraft:farmland", + "minecraft:dirt_with_roots", + "minecraft:moss_block", + "minecraft:clay", + "minecraft:mycelium", + "minecraft:mud", + "minecraft:muddy_mangrove_roots" + ], + "may_replace": [ + "minecraft:leaves", + "minecraft:leaves2", + "minecraft:azalea", + "minecraft:flowering_azalea", + "minecraft:azalea_leaves", + "minecraft:azalea_leaves_flowered", + "minecraft:mangrove_leaves", + "minecraft:water", + "minecraft:flowing_water", + "minecraft:moss_carpet", + "minecraft:tallgrass", + "minecraft:grass", + "minecraft:air", + "minecraft:double_plant" + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:moss_carpet", + "minecraft:tallgrass", + "minecraft:double_plant" + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.20/features/birch_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.20/features/birch_tree_feature.json new file mode 100644 index 0000000..108d3f3 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.20/features/birch_tree_feature.json @@ -0,0 +1,176 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:birch_tree_feature" + }, + "trunk": { + "trunk_height": { + "range_min": 5, + "range_max": 8 + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "birch" + } + } + }, + "canopy": { + "canopy_offset": { + "min": -3, + "max": 0 + }, + "variation_chance": [ + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 1 + } + ], + "leaf_block": { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + "minecraft:dirt_with_roots", + "minecraft:moss_block", + "minecraft:mycelium", + "minecraft:mud", + "minecraft:muddy_mangrove_roots", + // Block aliases sure would be sweet + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + "minecraft:mangrove_leaves", + "minecraft:azalea_leaves", + "minecraft:azalea_leaves_flowered", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.20/features/fancy_oak_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.20/features/fancy_oak_tree_feature.json new file mode 100644 index 0000000..01a51c3 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.20/features/fancy_oak_tree_feature.json @@ -0,0 +1,162 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:fancy_oak_tree_feature" + }, + "fancy_trunk": { + "trunk_height": { + "base": 5, + "variance": 12, + "scale": 0.618 + }, + "trunk_width": 1, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "oak" + } + }, + "branches": { + "slope": 0.381, + "density": 1.0, + "min_altitude_factor": 0.2 + }, + "width_scale": 1.0, + "foliage_altitude_factor": 0.3 + }, + "fancy_canopy": { + "height": 4, + "radius": 3, + "leaf_block": { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:mycelium", + "minecraft:mud", + "minecraft:muddy_mangrove_roots", + // Block aliases sure would be sweet + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + "minecraft:mangrove_leaves", + "minecraft:azalea_leaves", + "minecraft:azalea_leaves_flowered", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.20/features/mangrove_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.20/features/mangrove_tree_feature.json new file mode 100644 index 0000000..07322e0 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.20/features/mangrove_tree_feature.json @@ -0,0 +1,140 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:mangrove_tree_feature" + }, + "mangrove_roots": { + "max_root_width": 8, + "max_root_length": 15, + "y_offset": { + "range_min": 1, + "range_max": 4 + }, + "root_block": { + "name": "minecraft:mangrove_roots" + }, + "muddy_root_block": { + "name": "minecraft:muddy_mangrove_roots" + }, + "mud_block": { + "name": "minecraft:mud" + }, + "above_root": { + "above_root_block": "minecraft:moss_carpet", + "above_root_chance": { + "numerator": 1, + "denominator": 2 + } + }, + "roots_may_grow_through": [ + "minecraft:mud", + "minecraft:muddy_mangrove_roots", + "minecraft:mangrove_roots", + "minecraft:moss_carpet", + "minecraft:vine", + "minecraft:mangrove_propagule", + "minecraft:snow_layer" + ] + }, + "mangrove_trunk": { + "trunk_width": 1, + "trunk_height": { + "base": 2, + "height_rand_a": 1, + "height_rand_b": 4 + }, + "trunk_block": { + "name": "minecraft:mangrove_log" + }, + "branches": { + "branch_chance": 100.0, + "branch_length": { + "range_min": 0, + "range_max": 1 + }, + "branch_steps": { + "range_min": 1, + "range_max": 4 + } + } + }, + "mangrove_canopy": { + "canopy_height": 2, + "canopy_radius": 3, + "leaf_placement_attempts": 70, + "leaf_blocks": [ + ["minecraft:mangrove_leaves", 1] + ], + "canopy_decoration": { + "decoration_block": "minecraft:vine", + "decoration_chance": { + "numerator": 1, + "denominator": 4 + }, + "num_steps": 4, + "step_direction": "down" + }, + "hanging_block": { + "name": "minecraft:mangrove_propagule", + "states": { + "hanging": true + } + }, + "hanging_block_placement_chance": { + "numerator": 1, + "denominator": 4 + } + }, + "base_block": "minecraft:mud", + "may_replace": [ + "minecraft:mangrove_leaves", + "minecraft:azalea_leaves", + "minecraft:azalea_leaves_flowered", + "minecraft:water", + "minecraft:flowing_water", + "minecraft:air", + "minecraft:mud", + "minecraft:muddy_mangrove_roots", + "minecraft:vine", + "minecraft:moss_carpet", + "minecraft:mangrove_propagule", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.20/features/mega_jungle_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.20/features/mega_jungle_tree_feature.json new file mode 100644 index 0000000..7741146 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.20/features/mega_jungle_tree_feature.json @@ -0,0 +1,136 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:mega_jungle_tree_feature" + }, + "mega_trunk": { + "trunk_width": 2, + "trunk_height": { + "base": 10, + "intervals": [ 3, 20 ] + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "jungle" + } + }, + "trunk_decoration": { + "decoration_block": "minecraft:vine", + "decoration_chance": { + "numerator": 1, + "denominator": 3 + } + }, + "branches": { + "branch_length": 5, + "branch_slope": 0.5, + "branch_interval": { + "range_min": 2, + "range_max": 6 + }, + "branch_altitude_factor": { + "min": 0.5, + "max": 1.0 + }, + "branch_canopy": { + "mega_canopy": { + "canopy_height": { + "range_min": 2, + "range_max": 4 + }, + "base_radius": 1, + "simplify_canopy": true, + "leaf_block": { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + } + } + } + } + }, + "mega_canopy": { + "canopy_height": 3, + "base_radius": 2, + "core_width": 2, + "leaf_block": { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + } + }, + "base_block": "minecraft:dirt", + "may_grow_on": [ + "minecraft:grass", + "minecraft:dirt", + "minecraft:podzol", + "minecraft:dirt_with_roots", + "minecraft:moss_block", + "minecraft:mycelium", + "minecraft:mud", + "minecraft:muddy_mangrove_roots", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_replace": [ + "minecraft:air", + "minecraft:mangrove_leaves", + "minecraft:azalea_leaves", + "minecraft:azalea_leaves_flowered", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.20/features/mega_spruce_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.20/features/mega_spruce_tree_feature.json new file mode 100644 index 0000000..68167da --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.20/features/mega_spruce_tree_feature.json @@ -0,0 +1,124 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:mega_spruce_tree_feature" + }, + "mega_trunk": { + "trunk_width": 2, + "trunk_height": { + "base": 13, + "intervals": [ 3, 15 ] + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "spruce" + } + } + }, + "mega_pine_canopy": { + "canopy_height": { + "range_min": 13, + "range_max": 18 + }, + "base_radius": 0, + "radius_step_modifier": 3.5, + "core_width": 2, + "leaf_block": { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + } + }, + "base_block": "minecraft:podzol", + "base_cluster": { + "may_replace": [ + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "normal" + } + }, + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "num_clusters": 5, + "cluster_radius": 2 + }, + "may_grow_on": [ + "minecraft:grass", + "minecraft:dirt", + "minecraft:podzol", + "minecraft:dirt_with_roots", + "minecraft:moss_block", + "minecraft:mycelium", + "minecraft:mud", + "minecraft:muddy_mangrove_roots", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_replace": [ + "minecraft:air", + "minecraft:mangrove_leaves", + "minecraft:azalea_leaves", + "minecraft:azalea_leaves_flowered", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.20/features/oak_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.20/features/oak_tree_feature.json new file mode 100644 index 0000000..eb10f73 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.20/features/oak_tree_feature.json @@ -0,0 +1,176 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:oak_tree_feature" + }, + "trunk": { + "trunk_height": { + "range_min": 4, + "range_max": 7 + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "oak" + } + } + }, + "canopy": { + "canopy_offset": { + "min": -3, + "max": 0 + }, + "variation_chance": [ + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 1 + } + ], + "leaf_block": { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + "minecraft:dirt_with_roots", + "minecraft:moss_block", + "minecraft:mycelium", + "minecraft:mud", + "minecraft:muddy_mangrove_roots", + // Block aliases sure would be sweet + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + "minecraft:mangrove_leaves", + "minecraft:azalea_leaves", + "minecraft:azalea_leaves_flowered", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.20/features/oak_tree_with_vines_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.20/features/oak_tree_with_vines_feature.json new file mode 100644 index 0000000..77d7db2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.20/features/oak_tree_with_vines_feature.json @@ -0,0 +1,180 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:oak_tree_with_vines_feature" + }, + "trunk": { + "trunk_height": { + "range_min": 4, + "range_max": 7 + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "oak" + } + }, + "trunk_decoration": { + "decoration_chance": 100.0, + "decoration_block": "minecraft:vine" + } + }, + "canopy": { + "canopy_offset": { + "min": -3, + "max": 0 + }, + "variation_chance": [ + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 1 + } + ], + "leaf_block": { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + "minecraft:dirt_with_roots", + "minecraft:moss_block", + "minecraft:mycelium", + "minecraft:mud", + "minecraft:muddy_mangrove_roots", + // Block aliases sure would be sweet + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + "minecraft:mangrove_leaves", + "minecraft:azalea_leaves", + "minecraft:azalea_leaves_flowered", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.20/features/roofed_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.20/features/roofed_tree_feature.json new file mode 100644 index 0000000..6a7fa24 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.20/features/roofed_tree_feature.json @@ -0,0 +1,193 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:roofed_tree_feature" + }, + "acacia_trunk": { + "trunk_width": 2, + "trunk_height": { + "base": 6, + "intervals": [ 3, 2 ] + }, + "trunk_block": { + "name": "minecraft:log2", + "states": { + "new_log_type": "dark_oak" + } + }, + "trunk_lean": { + "allow_diagonal_growth": false, + "lean_height": { + "range_min": 0, + "range_max": 4 + }, + "lean_steps": { + "range_min": 0, + "range_max": 3 + } + }, + "branches": { + "branch_chance": { + "numerator": 1, + "denominator": 3 + }, + "branch_length": { + "range_min": 2, + "range_max": 5 + }, + "branch_position": 1, + "branch_canopy": { + "acacia_canopy": { + "canopy_size": 2, + "leaf_block": { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + }, + "simplify_canopy": true + } + } + } + }, + "roofed_canopy": { + "canopy_height": 4, + "core_width": 2, + "outer_radius": 2, + "inner_radius": 3, + "leaf_block": { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + "minecraft:dirt_with_roots", + "minecraft:moss_block", + "minecraft:mycelium", + "minecraft:mud", + "minecraft:muddy_mangrove_roots", + // Block aliases sure would be sweet + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + "minecraft:mangrove_leaves", + "minecraft:azalea_leaves", + "minecraft:azalea_leaves_flowered", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.20/features/roofed_tree_with_vines_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.20/features/roofed_tree_with_vines_feature.json new file mode 100644 index 0000000..0b58316 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.20/features/roofed_tree_with_vines_feature.json @@ -0,0 +1,200 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:roofed_tree_with_vines_feature" + }, + "acacia_trunk": { + "trunk_width": 2, + "trunk_height": { + "base": 6, + "intervals": [ 3, 2 ] + }, + "trunk_block": { + "name": "minecraft:log2", + "states": { + "new_log_type": "dark_oak" + } + }, + "trunk_lean": { + "allow_diagonal_growth": false, + "lean_height": { + "range_min": 0, + "range_max": 4 + }, + "lean_steps": { + "range_min": 0, + "range_max": 3 + } + }, + "trunk_decoration": { + "decoration_block": "minecraft:vine", + "decoration_chance": { + "numerator": 6, + "denominator": 7 + } + }, + "branches": { + "branch_chance": { + "numerator": 1, + "denominator": 3 + }, + "branch_length": { + "range_min": 2, + "range_max": 5 + }, + "branch_position": 1, + "branch_canopy": { + "acacia_canopy": { + "canopy_size": 2, + "leaf_block": { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + }, + "simplify_canopy": true + } + } + } + }, + "roofed_canopy": { + "canopy_height": 4, + "core_width": 2, + "outer_radius": 2, + "inner_radius": 3, + "leaf_block": { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + "minecraft:dirt_with_roots", + "minecraft:moss_block", + "minecraft:mycelium", + "minecraft:mud", + "minecraft:muddy_mangrove_roots", + // Block aliases sure would be sweet + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + "minecraft:mangrove_leaves", + "minecraft:azalea_leaves", + "minecraft:azalea_leaves_flowered", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.20/features/savanna_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.20/features/savanna_tree_feature.json new file mode 100644 index 0000000..069319a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.20/features/savanna_tree_feature.json @@ -0,0 +1,188 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:savanna_tree_feature" + }, + "acacia_trunk": { + "trunk_width": 1, + "trunk_height": { + "base": 5, + "intervals": [ 3, 3 ] + }, + "trunk_block": { + "name": "minecraft:log2", + "states": { + "new_log_type": "acacia" + } + }, + "trunk_lean": { + "allow_diagonal_growth": true, + "lean_height": { + "range_min": 1, + "range_max": 5 + }, + "lean_steps": { + "range_min": 1, + "range_max": 4 + } + }, + "branches": { + "branch_chance": 100.0, + "branch_length": { + "range_min": 1, + "range_max": 4 + }, + "branch_position": { + "range_min": 1, + "range_max": 3 + }, + "branch_canopy": { + "acacia_canopy": { + "canopy_size": 2, + "leaf_block": { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + "simplify_canopy": true + } + } + } + }, + "acacia_canopy": { + "canopy_size": 3, + "leaf_block": { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + "minecraft:mycelium", + "minecraft:mud", + "minecraft:muddy_mangrove_roots", + // Block aliases sure would be sweet + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + "minecraft:mangrove_leaves", + "minecraft:azalea_leaves", + "minecraft:azalea_leaves_flowered", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.20/features/sculk_patch_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.20/features/sculk_patch_feature.json new file mode 100644 index 0000000..0a18bcd --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.20/features/sculk_patch_feature.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.16.0", + "minecraft:sculk_patch_feature": { + "description": { + "identifier": "minecraft:sculk_patch_feature" + }, + "can_place_sculk_patch_on": [ + "minecraft:stone", + "minecraft:deepslate", + "minecraft:cobbled_deepslate", + "minecraft:deepslate_tiles", + "minecraft:cracked_deepslate_tiles", + "minecraft:deepslate_bricks", + "minecraft:cracked_deepslate_bricks", + "minecraft:tuff", + "minecraft:planks" + ], + "central_block": "minecraft:sculk_catalyst", + "central_block_placement_chance": 0.5, + "cursor_count": 10, + "charge_amount": 32, + "spread_attempts": 64, + "growth_rounds": 0, + "spread_rounds": 1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.20/features/sculk_patch_feature_ancient_city.json b/servers/bedrock/behavior_packs/vanilla_1.19.20/features/sculk_patch_feature_ancient_city.json new file mode 100644 index 0000000..886578f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.20/features/sculk_patch_feature_ancient_city.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.16.0", + "minecraft:sculk_patch_feature": { + "description": { + "identifier": "minecraft:sculk_patch_feature_ancient_city" + }, + "can_place_sculk_patch_on": [ + "minecraft:stone", + "minecraft:deepslate", + "minecraft:cobbled_deepslate", + "minecraft:deepslate_tiles", + "minecraft:cracked_deepslate_tiles", + "minecraft:deepslate_bricks", + "minecraft:cracked_deepslate_bricks", + "minecraft:tuff", + "minecraft:planks" + ], + "central_block": "minecraft:sculk_catalyst", + "central_block_placement_chance": 0.5, + "cursor_count": 10, + "charge_amount": 32, + "spread_attempts": 64, + "growth_rounds": 0, + "spread_rounds": 1, + "extra_growth_chance": { + "range_min": 1, + "range_max": 3 + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.20/features/sculk_vein_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.20/features/sculk_vein_feature.json new file mode 100644 index 0000000..dc5a0f6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.20/features/sculk_vein_feature.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.16.0", + "minecraft:multiface_feature": { + "description": { + "identifier": "minecraft:sculk_vein_feature" + }, + "search_range": 20, + "places_block": "minecraft:sculk_vein", + "can_place_on_floor": true, + "can_place_on_ceiling": true, + "can_place_on_wall": true, + "chance_of_spreading": 1.0, + "can_place_on": [ + "minecraft:stone", + "minecraft:deepslate", + "minecraft:cobbled_deepslate", + "minecraft:deepslate_tiles", + "minecraft:cracked_deepslate_tiles", + "minecraft:deepslate_bricks", + "minecraft:cracked_deepslate_bricks", + "minecraft:tuff", + "minecraft:planks" + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.20/features/spruce_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.20/features/spruce_tree_feature.json new file mode 100644 index 0000000..1d27d94 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.20/features/spruce_tree_feature.json @@ -0,0 +1,169 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:spruce_tree_feature" + }, + "trunk": { + "trunk_height": { + "range_min": 6, + "range_max": 10 + }, + "height_modifier": { + "range_min": -2, + "range_max": 1 + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "spruce" + } + } + }, + "spruce_canopy": { + "lower_offset": { + "range_min": 1, + "range_max": 3 + }, + "upper_offset": { + "range_min": 0, + "range_max": 3 + }, + "max_radius": { + "range_min": 2, + "range_max": 4 + }, + "leaf_block": { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + "minecraft:dirt_with_roots", + "minecraft:moss_block", + "minecraft:mycelium", + "minecraft:mud", + "minecraft:muddy_mangrove_roots", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + "minecraft:mangrove_leaves", + "minecraft:azalea_leaves", + "minecraft:azalea_leaves_flowered", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.20/features/spruce_tree_with_vines_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.20/features/spruce_tree_with_vines_feature.json new file mode 100644 index 0000000..7cae8aa --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.20/features/spruce_tree_with_vines_feature.json @@ -0,0 +1,173 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:spruce_tree_with_vines_feature" + }, + "trunk": { + "trunk_height": { + "range_min": 6, + "range_max": 10 + }, + "height_modifier": { + "range_min": -2, + "range_max": 1 + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "spruce" + } + }, + "trunk_decoration": { + "decoration_block": "minecraft:vine", + "decoration_chance": 100.0 + } + }, + "spruce_canopy": { + "lower_offset": { + "range_min": 1, + "range_max": 3 + }, + "upper_offset": { + "range_min": 0, + "range_max": 3 + }, + "max_radius": { + "range_min": 2, + "range_max": 4 + }, + "leaf_block": { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + "minecraft:dirt_with_roots", + "minecraft:moss_block", + "minecraft:mycelium", + "minecraft:mud", + "minecraft:muddy_mangrove_roots", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + "minecraft:mangrove_leaves", + "minecraft:azalea_leaves", + "minecraft:azalea_leaves_flowered", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.20/features/tall_mangrove_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.20/features/tall_mangrove_tree_feature.json new file mode 100644 index 0000000..2ef24a7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.20/features/tall_mangrove_tree_feature.json @@ -0,0 +1,140 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:tall_mangrove_tree_feature" + }, + "mangrove_roots": { + "max_root_width": 8, + "max_root_length": 15, + "y_offset": { + "range_min": 5, + "range_max": 8 + }, + "root_block": { + "name": "minecraft:mangrove_roots" + }, + "muddy_root_block": { + "name": "minecraft:muddy_mangrove_roots" + }, + "mud_block": { + "name": "minecraft:mud" + }, + "above_root": { + "above_root_block": "minecraft:moss_carpet", + "above_root_chance": { + "numerator": 1, + "denominator": 2 + } + }, + "roots_may_grow_through": [ + "minecraft:mud", + "minecraft:muddy_mangrove_roots", + "minecraft:mangrove_roots", + "minecraft:moss_carpet", + "minecraft:vine", + "minecraft:mangrove_propagule", + "minecraft:snow_layer" + ] + }, + "mangrove_trunk": { + "trunk_width": 1, + "trunk_height": { + "base": 4, + "height_rand_a": 1, + "height_rand_b": 9 + }, + "trunk_block": { + "name": "minecraft:mangrove_log" + }, + "branches": { + "branch_chance": 100.0, + "branch_length": { + "range_min": 0, + "range_max": 1 + }, + "branch_steps": { + "range_min": 1, + "range_max": 6 + } + } + }, + "mangrove_canopy": { + "canopy_height": 2, + "canopy_radius": 3, + "leaf_placement_attempts": 70, + "leaf_blocks": [ + ["minecraft:mangrove_leaves", 1] + ], + "canopy_decoration": { + "decoration_block": "minecraft:vine", + "decoration_chance": { + "numerator": 1, + "denominator": 4 + }, + "num_steps": 4, + "step_direction": "down" + }, + "hanging_block": { + "name": "minecraft:mangrove_propagule", + "states": { + "hanging": true + } + }, + "hanging_block_placement_chance": { + "numerator": 1, + "denominator": 7 + } + }, + "base_block": "minecraft:mud", + "may_replace": [ + "minecraft:mangrove_leaves", + "minecraft:azalea_leaves", + "minecraft:azalea_leaves_flowered", + "minecraft:water", + "minecraft:flowing_water", + "minecraft:air", + "minecraft:mud", + "minecraft:muddy_mangrove_roots", + "minecraft:vine", + "minecraft:moss_carpet", + "minecraft:mangrove_propagule", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.20/features/undecorated_jungle_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.20/features/undecorated_jungle_tree_feature.json new file mode 100644 index 0000000..1e08257 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.20/features/undecorated_jungle_tree_feature.json @@ -0,0 +1,176 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:undecorated_jungle_tree_feature" + }, + "trunk": { + "trunk_height": { + "range_min": 4, + "range_max": 11 + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "jungle" + } + } + }, + "canopy": { + "canopy_offset": { + "min": -3, + "max": 0 + }, + "variation_chance": [ + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 1 + } + ], + "leaf_block": { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + "minecraft:dirt_with_roots", + "minecraft:moss_block", + "minecraft:mycelium", + "minecraft:mud", + "minecraft:muddy_mangrove_roots", + // Block aliases sure would be sweet + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + "minecraft:mangrove_leaves", + "minecraft:azalea_leaves", + "minecraft:azalea_leaves_flowered", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.20/features/undecorated_jungle_tree_with_vines_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.20/features/undecorated_jungle_tree_with_vines_feature.json new file mode 100644 index 0000000..1da6b60 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.20/features/undecorated_jungle_tree_with_vines_feature.json @@ -0,0 +1,180 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:undecorated_jungle_tree_with_vines_feature" + }, + "trunk": { + "trunk_height": { + "range_min": 4, + "range_max": 11 + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "jungle" + } + }, + "trunk_decoration": { + "decoration_block": "minecraft:vine", + "decoration_chance": 100.0 + } + }, + "canopy": { + "canopy_offset": { + "min": -3, + "max": 0 + }, + "variation_chance": [ + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 1 + } + ], + "leaf_block": { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + "minecraft:dirt_with_roots", + "minecraft:moss_block", + "minecraft:mycelium", + "minecraft:mud", + "minecraft:muddy_mangrove_roots", + // Block aliases sure would be sweet + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + "minecraft:mangrove_leaves", + "minecraft:azalea_leaves", + "minecraft:azalea_leaves_flowered", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.20/manifest.json b/servers/bedrock/behavior_packs/vanilla_1.19.20/manifest.json new file mode 100644 index 0000000..91cd6c1 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.20/manifest.json @@ -0,0 +1,30 @@ +{ + "format_version": 2, + "header": { + "description": "resourcePack.vanilla_server.description", + "name": "resourcePack.vanilla_server.name", + "uuid": "fe9f8597-5454-481a-8730-8d070a8e2e58", + "version": [ + 1, + 19, + 20 + ], + "min_engine_version": [ + 1, + 19, + 20 + ] + }, + "modules": [ + { + "description": "resourcePack.vanilla_server.description", + "type": "data", + "uuid": "79fccc3b-7bad-4f4f-aa97-d98108e6aa33", + "version": [ + 0, + 0, + 1 + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.20/recipes/campfire_from_charcoal_mangrove_log.json b/servers/bedrock/behavior_packs/vanilla_1.19.20/recipes/campfire_from_charcoal_mangrove_log.json new file mode 100644 index 0000000..8268ef7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.20/recipes/campfire_from_charcoal_mangrove_log.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:campfire_from_charcoal_mangrove_log" + }, + "tags": [ "crafting_table" ], + "pattern": [ + " A ", + "ABA", + "CCC" + ], + "key": { + "A": { + "item": "minecraft:stick" + }, + "B": { + "item": "minecraft:charcoal" + }, + "C": { + "item": "minecraft:mangrove_log" + } + }, + "result": { + "item": "minecraft:campfire", + "count": 1 + }, + "priority": 2 + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.20/recipes/campfire_from_charcoal_mangrove_wood.json b/servers/bedrock/behavior_packs/vanilla_1.19.20/recipes/campfire_from_charcoal_mangrove_wood.json new file mode 100644 index 0000000..54ddc2d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.20/recipes/campfire_from_charcoal_mangrove_wood.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:campfire_from_charcoal_mangrove_wood" + }, + "tags": [ "crafting_table" ], + "pattern": [ + " A ", + "ABA", + "CCC" + ], + "key": { + "A": { + "item": "minecraft:stick" + }, + "B": { + "item": "minecraft:charcoal" + }, + "C": { + "item": "minecraft:mangrove_wood" + } + }, + "result": { + "item": "minecraft:campfire", + "count": 1 + }, + "priority": 2 + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.20/recipes/campfire_from_charcoal_stripped_mangrove_wood.json b/servers/bedrock/behavior_packs/vanilla_1.19.20/recipes/campfire_from_charcoal_stripped_mangrove_wood.json new file mode 100644 index 0000000..e7dd996 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.20/recipes/campfire_from_charcoal_stripped_mangrove_wood.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:campfire_from_charcoal_stripped_mangrove_wood" + }, + "tags": [ "crafting_table" ], + "pattern": [ + " A ", + "ABA", + "CCC" + ], + "key": { + "A": { + "item": "minecraft:stick" + }, + "B": { + "item": "minecraft:charcoal" + }, + "C": { + "item": "minecraft:stripped_mangrove_wood" + } + }, + "result": { + "item": "minecraft:campfire", + "count": 1 + }, + "priority": 2 + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.30/entities/enderman.json b/servers/bedrock/behavior_packs/vanilla_1.19.30/entities/enderman.json new file mode 100644 index 0000000..01c00a6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.30/entities/enderman.json @@ -0,0 +1,218 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:enderman", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:enderman_calm": { + "minecraft:on_target_acquired": { + "event": "minecraft:become_angry", + "target": "self" + }, + "minecraft:movement": { + "value": 0.3 + } + }, + + "minecraft:enderman_angry": { + "minecraft:angry": { + "duration": 25, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:movement": { + "value": 0.45 + }, + "minecraft:behavior.melee_attack": { + "priority": 2 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 : 0" + }, + "minecraft:type_family": { + "family": [ "enderman", "monster", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/enderman.json" + }, + "minecraft:health": { + "value": 40, + "max": 40 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + }, + { + "filters": { "test": "in_contact_with_water", "operator": "==", "value": true }, + "cause": "drowning", + "damage_per_tick": 1 + } + ] + }, + "minecraft:attack": { + "damage": 7 + }, + "minecraft:follow_range": { + "value": 32, + "max": 32 + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 2.9 + }, + "minecraft:teleport": { + "random_teleports": true, + "max_random_teleport_time": 30, + "random_teleport_cube": [ 32, 32, 32 ], + "target_distance": 16, + "target_teleport_chance": 0.05, + "light_teleport_chance": 0.05 + }, + "minecraft:lookat": { + "search_radius": 64.0, + "set_target": true, + "look_cooldown": 5.0, + "filters": { + "all_of": [ + { + "subject": "other", + "test": "is_family", + "value": "player" + }, + { + "test": "has_equipment", + "domain": "head", + "subject": "other", + "operator": "not", + "value": "carved_pumpkin" + } + ] + } + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 5, + "must_see": true, + "attack_interval": 10, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "endermite" + }, + "max_dist": 64 + } + ] + }, + "minecraft:navigation.walk": { + "can_path_over_water": false, + "avoid_water": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 8.0, + "probability": 8.0 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 3 + }, + "minecraft:behavior.enderman_leave_block": { + "priority": 10 + }, + "minecraft:behavior.enderman_take_block": { + "priority": 11 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 80.0, + "max_dropped_ticks": 10, + "use_motion_prediction_hints": true + } + } + }, + + "events": { + "minecraft:entity_spawned": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:enderman_calm" + ] + } + }, + "minecraft:become_angry": { + "remove": { + "component_groups": [ + "minecraft:enderman_calm" + ] + }, + "add": { + "component_groups": [ + "minecraft:enderman_angry" + ] + } + }, + "minecraft:on_calm": { + "remove": { + "component_groups": [ + "minecraft:enderman_angry" + ] + }, + "add": { + "component_groups": [ + "minecraft:enderman_calm" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.30/entities/fireball.json b/servers/bedrock/behavior_packs/vanilla_1.19.30/entities/fireball.json new file mode 100644 index 0000000..6a25365 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.30/entities/fireball.json @@ -0,0 +1,80 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:fireball", + "is_spawnable": false, + "is_summonable": false, + "is_experimental": false + }, + + "component_groups": { + "minecraft:exploding": { + "minecraft:explode": { + "fuse_length": 0, + "fuse_lit": true, + "power": 1, + "causes_fire": true, + "fire_affected_by_griefing": true, + "destroy_affected_by_griefing": true + } + } + }, + + "components": { + "minecraft:collision_box": { + "width": 1.0, + "height": 1.0 + }, + "minecraft:projectile": { + + "on_hit": { + "impact_damage": { + "damage": 6, + "knockback": false, + "semi_random_diff_damage": false + }, + "definition_event": { + "affect_projectile": true, + "event_trigger": { + "event": "minecraft:explode", + "target": "self" + } + } + }, + "power": 1.6, + "gravity": 0.00, + "inertia": 1, + "liquid_inertia": 1, + "uncertainty_base": 0, + "uncertainty_multiplier": 0, + "anchor": 1, + "offset": [ 0, -0.1, 0 ], + "reflect_on_hurt": true, + "catch_fire": true + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 80.0, + "max_dropped_ticks": 7, + "use_motion_prediction_hints": true + } + } + }, + "events": { + "minecraft:explode": { + "add": { + "component_groups": [ + "minecraft:exploding" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.30/entities/hoglin.json b/servers/bedrock/behavior_packs/vanilla_1.19.30/entities/hoglin.json new file mode 100644 index 0000000..2be37e1 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.30/entities/hoglin.json @@ -0,0 +1,520 @@ +{ + "format_version": "1.18.30", + "minecraft:entity": { + "description": { + "identifier": "minecraft:hoglin", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "zombification_sensor": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "in_nether", + "subject": "self", + "operator": "==", + "value": false + }, + "event": "start_zombification_event" + } + } + }, + + "start_zombification": { + "minecraft:is_shaking": {}, + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "in_nether", + "subject": "self", + "operator": "==", + "value": true + }, + "event": "stop_zombification_event" + } + }, + "minecraft:timer": { + "looping": false, + "time": 15, + "time_down_event": { + "event": "become_zombie_event" + } + } + }, + + "become_zombie": { + "minecraft:transformation": { + "into": "minecraft:zoglin", + "transformation_sound": "converted_to_zombified", + "keep_level": true + } + }, + + "angry_hoglin": { + "minecraft:angry": { + "duration": 10, + "broadcast_anger": true, + "broadcast_range": 16, + "calm_event": { + "event": "become_calm_event", + "target": "self" + }, + "angry_sound": "angry", + "sound_interval": { + "range_min": 2.0, + "range_max": 5.0 + } + } + }, + "attack_cooldown": { + "minecraft:attack_cooldown": { + "attack_cooldown_time": [ 10.0, 15.0 ], + "attack_cooldown_complete_event": { + "event": "attack_cooldown_complete_event", + "target": "self" + } + } + }, + "minecraft:hoglin_baby": { + "minecraft:type_family": { + "family": [ "hoglin", "hoglin_baby", "mob" ] + }, + "minecraft:is_baby": { + }, + "minecraft:movement": { + "value": 0.36 + }, + "minecraft:behavior.melee_attack": { + "priority": 4, + "speed_multiplier": 1, + "track_target": true, + "reach_multiplier": 1.0, + "cooldown_time": 0.75 + }, + "minecraft:attack": { + "damage": 1.0 + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:collision_box": { + "width": 0.85, + "height": 0.85 + }, + "minecraft:custom_hit_test": { + "hitboxes": [ + { + "width": 1.0, + "height": 0.85, + "pivot": [ 0, 0.5, 0 ] + } + ] + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ "crimson_fungus" ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 6, + "speed_multiplier": 1 + }, + "minecraft:rideable": { + "seat_count": 3, + "family_types": [ + "piglin" + ], + "seats": [ + { + "position": [ 0.0, 0.9, -0.3 ], + "lock_rider_rotation": 0 + }, + { + "position": [ 0.0, 2.4, -0.3 ], + "lock_rider_rotation": 0 + }, + { + "position": [ 0.0, 3.9, -0.3 ], + "lock_rider_rotation": 0 + } + ] + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1 + } + }, + "minecraft:hoglin_adult": { + "minecraft:collision_box": { + "width": 1.4, + "height": 1.4 + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:custom_hit_test": { + "hitboxes": [ + { + "width": 2.0, + "height": 1.75, + "pivot": [ 0, 1, 0 ] + } + ] + }, + "minecraft:group_size": { + "radius": 32, + "filters": { + "all_of": [ + { + "test": "has_component", + "operator": "!=", + "value": "minecraft:is_baby" + }, + { + "test": "is_family", + "value": "hoglin" + } + ] + } + }, + "minecraft:behavior.hurt_by_target": { + "priority": 2 + }, + "minecraft:on_target_acquired": { + "event": "become_angry_event", + "target": "self" + }, + "minecraft:loot": { + "table": "loot_tables/entities/hoglin.json" + }, + "minecraft:behavior.melee_attack": { + "priority": 4, + "speed_multiplier": 1, + "track_target": true, + "reach_multiplier": 2.15, // Matches Java reach which is 3.0 blocks (collision_box:width * reach_multiplier) + "cooldown_time": 2 + }, + "minecraft:attack": { + "damage": [ 3, 9 ] + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 0.6 + }, + "minecraft:breedable": { + "require_tame": false, + "love_filters": { + "test": "has_component", + "subject": "self", + "operator": "!=", + "value": "minecraft:attack_cooldown" + }, + "breeds_with": { + "mate_type": "minecraft:hoglin", + "baby_type": "minecraft:hoglin", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ "crimson_fungus" ] + } + }, + "unhuntable_adult": { + "minecraft:type_family": { + "family": [ "hoglin", "hoglin_adult", "mob" ] + } + }, + "huntable_adult": { + "minecraft:type_family": { + "family": [ "hoglin", "hoglin_adult", "hoglin_huntable", "mob" ] + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 40, + "max": 40 + }, + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? 5 : 0" + }, + "minecraft:knockback_resistance": { + "value": 0.6 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 4, + "within_radius": 16.0, + "entity_types": [ + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "has_component", + "subject": "self", + "operator": "!=", + "value": "minecraft:attack_cooldown" + } + ] + }, + "max_dist": 16 + } + ], + "must_see": true + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 0, + "remove_target": true, + "entity_types": [ + { + "filters": { + "all_of": [ + { + "test": "has_target", + "subject": "other", + "value": true + }, + { + "test": "is_family", + "subject": "other", + "value": "piglin" + } + ] + }, + "check_if_outnumbered": true, + "max_dist": 10, + "sprint_speed_multiplier": 1.2 + } + ], + "avoid_mob_sound": "retreat", + "sound_interval": { + "range_min": 2.0, + "range_max": 5.0 + } + }, + "minecraft:behavior.avoid_block": { + "priority": 1, + "tick_interval": 5, + "search_range": 8, + "search_height": 4, + "walk_speed_modifier": 1, + "sprint_speed_modifier": 1, + "avoid_block_sound": "retreat", + "sound_interval": { + "range_min": 2.0, + "range_max": 5.0 + }, + "target_selection_method": "nearest", + "target_blocks": [ + "minecraft:warped_fungus", + "minecraft:portal", + "minecraft:respawn_anchor" + ], + "on_escape": [ + { + "event": "escaped_event", + "target": "self" + } + ] + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 0.4 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:balloonable": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 95, + "trigger": "spawn_adult" + }, + { + "weight": 5, + "trigger": "spawn_baby" + } + ] + }, + "minecraft:entity_born": { + "trigger": "spawn_baby" + }, + "spawn_adult": { + "add": { + "component_groups": [ + "minecraft:hoglin_adult", + "huntable_adult", + "zombification_sensor" + ] + } + }, + "spawn_baby": { + "add": { + "component_groups": [ + "minecraft:hoglin_baby", + "zombification_sensor" + ] + } + }, + "stop_zombification_event": { + "add": { + "component_groups": [ + "zombification_sensor" + ] + }, + "remove": { + "component_groups": [ + "start_zombification" + ] + } + }, + "become_zombie_event": { + "add": { + "component_groups": [ + "become_zombie" + ] + } + }, + "start_zombification_event": { + "add": { + "component_groups": [ + "start_zombification" + ] + }, + "remove": { + "component_groups": [ + "zombification_sensor" + ] + } + }, + "spawn_adult_unhuntable": { + "add": { + "component_groups": [ + "minecraft:hoglin_adult", + "unhuntable_adult", + "zombification_sensor" + ] + } + }, + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:hoglin_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:hoglin_adult", + "huntable_adult" + ] + } + }, + + "become_angry_event": { + "add": { + "component_groups": [ + "angry_hoglin" + ] + } + }, + "become_calm_event": { + "remove": { + "component_groups": [ + "angry_hoglin" + ] + } + }, + "escaped_event": { + "add": { + "component_groups": [ + "attack_cooldown" + ] + }, + "remove": { + "component_groups": [ + "angry_hoglin" + ] + } + }, + "attack_cooldown_complete_event": { + "remove": { + "component_groups": [ + "attack_cooldown" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.30/entities/npc.json b/servers/bedrock/behavior_packs/vanilla_1.19.30/entities/npc.json new file mode 100644 index 0000000..80b6682 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.30/entities/npc.json @@ -0,0 +1,241 @@ +{ + "format_version": "1.19.30", + "minecraft:entity": { + "description": { + "identifier": "minecraft:npc", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "components": { + "minecraft:damage_sensor": { + "triggers": { + "cause": "all", + "deals_damage": false + } + }, + "minecraft:type_family": { + "family": [ "npc", "mob" ] + }, + "minecraft:fire_immune": true, + "minecraft:movement": { + "value": 0.5 + }, + "minecraft:loot": { + "table": "loot_tables/empty.json" + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 2.1 + }, + "minecraft:behavior.look_at_player": { + "priority": 0, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:persistent": { + }, + "minecraft:npc": { + "npc_data": { + "portrait_offsets": { + "translate": [-7, 50, 0], + "scale": [1.75, 1.75, 1.75] + }, + "picker_offsets": { + "translate": [0, 20, 0], + "scale": [1.7, 1.7, 1.7] + }, + "skin_list": [ + { + "variant": 0 + }, + { + "variant": 1 + }, + { + "variant": 2 + }, + { + "variant": 3 + }, + { + "variant": 4 + }, + { + "variant": 5 + }, + { + "variant": 6 + }, + { + "variant": 7 + }, + { + "variant": 8 + }, + { + "variant": 9 + }, + { + "variant": 10 + }, + { + "variant": 11 + }, + { + "variant": 12 + }, + { + "variant": 13 + }, + { + "variant": 14 + }, + { + "variant": 15 + }, + { + "variant": 16 + }, + { + "variant": 17 + }, + { + "variant": 18 + }, + { + "variant": 19 + }, + { + "variant": 25 + }, + { + "variant": 26 + }, + { + "variant": 27 + }, + { + "variant": 28 + }, + { + "variant": 29 + }, + { + "variant": 30 + }, + { + "variant": 31 + }, + { + "variant": 32 + }, + { + "variant": 33 + }, + { + "variant": 34 + }, + { + "variant": 20 + }, + { + "variant": 21 + }, + { + "variant": 22 + }, + { + "variant": 23 + }, + { + "variant": 24 + }, + { + "variant": 35 + }, + { + "variant": 36 + }, + { + "variant": 37 + }, + { + "variant": 38 + }, + { + "variant": 39 + }, + { + "variant": 40 + }, + { + "variant": 41 + }, + { + "variant": 42 + }, + { + "variant": 43 + }, + { + "variant": 44 + }, + { + "variant": 50 + }, + { + "variant": 51 + }, + { + "variant": 52 + }, + { + "variant": 53 + }, + { + "variant": 54 + }, + { + "variant": 45 + }, + { + "variant": 46 + }, + { + "variant": 47 + }, + { + "variant": 48 + }, + { + "variant": 49 + }, + { + "variant": 55 + }, + { + "variant": 56 + }, + { + "variant": 57 + }, + { + "variant": 58 + }, + { + "variant": 59 + } + ] + } + }, + "minecraft:nameable": { + "always_show": false, + "allow_name_tag_renaming": false + }, + "minecraft:physics": { + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.30/entities/strider.json b/servers/bedrock/behavior_packs/vanilla_1.19.30/entities/strider.json new file mode 100644 index 0000000..b87aefc --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.30/entities/strider.json @@ -0,0 +1,502 @@ +{ + "format_version": "1.18.10", + "minecraft:entity": { + "description": { + "identifier": "minecraft:strider", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:strider_saddled": { + "minecraft:is_saddled": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/strider_saddled.json" + }, + "minecraft:boostable": { + "speed_multiplier": 2.0, + "duration": 16.0, + "boost_items": [ + { + "item": "warped_fungus_on_a_stick", + "damage": 1, + "replace_item": "fishing_rod" + } + ] + }, + "minecraft:rideable": { + "seat_count": 1, + "crouching_skip_interact": true, + "family_types": [ + "player" + ], + "interact_text": "action.interact.ride.strider", + "seats": { + "position": [ 0.0, 1.6, -0.2 ] + } + }, + "minecraft:item_controllable": { + "control_items": "warped_fungus_on_a_stick" + }, + "minecraft:behavior.controlled_by_player": { + "priority": 0, + "mount_speed_multiplier": 1.45 + } + }, + + "minecraft:strider_unsaddled": { + "minecraft:interact": { + "interactions": [ + { + "on_interact": { + "filters": { + "test": "has_equipment", + "subject": "other", + "domain": "hand", + "value": "saddle" + }, + "event": "minecraft:on_saddled" + }, + "use_item": true, + "play_sounds": "saddle", + "interact_text": "action.interact.saddle" + } + ] + } + }, + + "minecraft:strider_piglin_jockey": { + "minecraft:addrider": { + "entity_type": "minecraft:zombie_pigman", + "spawn_event": "minecraft:spawn_as_strider_jockey" + }, + "minecraft:rideable": { + "seat_count": 1, + "crouching_skip_interact": true, + "family_types": [ + "player", + "zombie_pigman" + ], + "interact_text": "action.interact.ride.strider", + "seats": { + "position": [ 0.0, 1.65, -0.2 ] + } + } + }, + "minecraft:strider_parent_jockey": { + "minecraft:addrider": { + "entity_type": "minecraft:strider", + "spawn_event": "minecraft:spawn_baby_strider_jockey" + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "strider" + ], + "seats": { + "position": [ 0.0, 1.6, 0.0 ] + } + } + }, + "minecraft:strider_baby": { + "minecraft:type_family": { + "family": [ "strider", "strider_baby", "mob" ] + }, + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ "warped_fungus" ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 6, + "speed_multiplier": 1.1 + } + }, + "minecraft:strider_adult": { + "minecraft:type_family": { + "family": [ "strider", "strider_adult", "mob" ] + }, + "minecraft:behavior.breed": { + "priority": 4, + "speed_multiplier": 1.0 + }, + "minecraft:loot": { + "table": "loot_tables/entities/strider.json" + }, + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:breedable": { + "require_tame": false, + "breeds_with": { + "mate_type": "minecraft:strider", + "baby_type": "minecraft:strider", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ "warped_fungus" ] + } + }, + "minecraft:start_suffocating": { + "minecraft:is_shaking": {}, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "any_of": [ + { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + { + "test": "in_lava", + "subject": "other", + "operator": "==", + "value": true + } + ] + }, + "event": "stop_suffocating" + }, + { + "filters": { + "all_of": [ + { + "test": "is_riding", + "subject": "self", + "operator": "equals", + "value": false + }, + { + "test": "has_component", + "subject": "self", + "operator": "not", + "value": "minecraft:behavior.move_to_liquid" + } + ] + }, + "event": "on_not_riding_parent" + } + ] + } + }, + + "minecraft:detect_suffocating": { + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "all_of": [ + { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": false + }, + { + "any_of": [ + { + "test": "is_riding", + "subject": "self", + "operator": "==", + "value": false + }, + { + "test": "in_lava", + "subject": "other", + "operator": "==", + "value": false + } + ] + } + ] + }, + "event": "start_suffocating" + }, + { + "filters": { + "all_of": [ + { + "test": "is_riding", + "subject": "self", + "operator": "equals", + "value": false + }, + { + "test": "has_component", + "subject": "self", + "operator": "not", + "value": "minecraft:behavior.move_to_liquid" + } + ] + }, + "event": "on_not_riding_parent" + } + ] + } + }, + + "minecraft:strider_pathing_behaviors": { + "minecraft:behavior.rise_to_liquid_level": { + "priority": 0, + "liquid_y_offset": 0.25, + "rise_delta": 0.01, + "sink_delta": 0.01 + }, + "minecraft:behavior.move_to_liquid": { + "priority": 7, + "search_range": 16, + "search_height": 10, + "goal_radius": 0.9, + "material_type": "Lava", + "search_count": 30 + }, + "minecraft:behavior.random_stroll": { + "priority": 8, + "speed_multiplier": 0.8 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": [ "strider", "mob" ] + }, + "minecraft:collision_box": { + "width": 0.9, + "height": 1.7 + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_contact_with_water", + "operator": "==", + "value": true + }, + "cause": "drowning", + "damage_per_tick": 1 + } + ] + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:movement": { + "value": 0.16 + }, + "minecraft:lava_movement": { + "value": 0.32 + }, + "minecraft:movement.basic": { + }, + "minecraft:navigation.walk": { + "can_path_over_lava": true, + "avoid_water": true, + "can_sink": false, + "can_walk_in_lava": true + }, + "minecraft:jump.static": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:fire_immune": { + }, + "minecraft:nameable": { + }, + "minecraft:physics": { + }, + "minecraft:behavior.look_at_player": { + "priority": 9, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 10 + }, + "minecraft:behavior.panic": { + "priority": 3, + "speed_multiplier": 1.1, + "panic_sound": "panic", + "sound_interval": { + "range_min": 1.0, + "range_max": 3.0 + } + }, + "minecraft:behavior.tempt": { + "priority": 5, + "speed_multiplier": 1.2, + "items": [ + "warped_fungus", + "warped_fungus_on_a_stick" + ], + "can_tempt_while_ridden": true, + "tempt_sound": "tempt", + "sound_interval": { + "range_min": 2.0, + "range_max": 5.0 + } + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 40, + "trigger": "spawn_adult" + }, + { + "weight": 2, + "trigger": "spawn_adult_piglin_jockey" + }, + { + "weight": 8, + "trigger": "spawn_adult_parent_jockey" + }, + { + "weight": 50, + "trigger": "spawn_baby" + } + ] + }, + "minecraft:entity_born": { + "trigger": "spawn_baby" + }, + "spawn_adult": { + "add": { + "component_groups": [ + "minecraft:strider_adult", + "minecraft:strider_unsaddled", + "minecraft:detect_suffocating", + "minecraft:strider_pathing_behaviors" + ] + } + }, + "spawn_adult_parent_jockey": { + "add": { + "component_groups": [ + "minecraft:strider_adult", + "minecraft:strider_parent_jockey", + "minecraft:strider_unsaddled", + "minecraft:detect_suffocating", + "minecraft:strider_pathing_behaviors" + ] + } + }, + "spawn_adult_piglin_jockey": { + "add": { + "component_groups": [ + "minecraft:strider_adult", + "minecraft:strider_saddled", + "minecraft:strider_piglin_jockey", + "minecraft:detect_suffocating", + "minecraft:strider_pathing_behaviors" + ] + } + }, + "spawn_baby": { + "add": { + "component_groups": [ + "minecraft:strider_baby", + "minecraft:detect_suffocating", + "minecraft:strider_pathing_behaviors" + ] + } + }, + "minecraft:spawn_baby_strider_jockey": { + "add": { + "component_groups": [ + "minecraft:strider_baby", + "minecraft:detect_suffocating" + ] + } + }, + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:strider_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:strider_adult", + "minecraft:strider_unsaddled" + ] + } + }, + + "minecraft:on_saddled": { + "remove": { + "component_groups": [ + "minecraft:strider_unsaddled" + ] + }, + "add": { + "component_groups": [ + "minecraft:strider_saddled" + ] + } + }, + + "start_suffocating": { + "add": { + "component_groups": [ + "minecraft:start_suffocating" + ] + } + }, + + "stop_suffocating": { + "add": { + "component_groups": [ + "minecraft:detect_suffocating" + ] + }, + "remove": { + "component_groups": [ + "minecraft:start_suffocating" + ] + } + }, + "on_not_riding_parent": { + "add": { + "component_groups": [ + "minecraft:strider_pathing_behaviors" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.30/entities/zoglin.json b/servers/bedrock/behavior_packs/vanilla_1.19.30/entities/zoglin.json new file mode 100644 index 0000000..bbff8ba --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.30/entities/zoglin.json @@ -0,0 +1,274 @@ +{ + "format_version": "1.18.30", + "minecraft:entity": { + "description": { + "identifier": "minecraft:zoglin", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "zoglin_baby": { + "minecraft:type_family": { + "family": [ "zoglin", "zoglin_baby", "undead", "mob" ] + }, + "minecraft:is_baby": { + }, + "minecraft:attack": { + "damage": 0.5 + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:collision_box": { + "width": 0.85, + "height": 0.85 + }, + "minecraft:custom_hit_test": { + "hitboxes": [ + { + "width": 1.0, + "height": 0.85, + "pivot": [ 0, 0.5, 0 ] + } + ] + } + }, + "zoglin_adult": { + "minecraft:type_family": { + "family": [ "zoglin", "zoglin_adult", "undead", "mob" ] + }, + "minecraft:collision_box": { + "width": 1.4, + "height": 1.4 + }, + "minecraft:custom_hit_test": { + "hitboxes": [ + { + "width": 2.0, + "height": 1.75, + "pivot": [ 0, 1, 0 ] + } + ] + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:attack": { + "damage": [ 3, 8 ] + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:nameable": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/zoglin.json" + }, + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? 5 : 0" + }, + "minecraft:health": { + "value": 40, + "max": 40 + }, + "minecraft:knockback_resistance": { + "value": 0.6 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 3, + "within_radius": 16.0, + "entity_types": [ + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "zoglin" + }, + { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "creeper" + } + ] + }, + "max_dist": 16 + } + ], + "must_see": true + }, + "minecraft:behavior.melee_attack": { + "priority": 4, + "reach_multiplier": 2.15, // Matches Java reach which is 3.0 blocks (collision_box:width * reach_multiplier) + "speed_multiplier": 1.4, + "track_target": true + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "is_amphibious": true, + "can_path_over_water": false, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:fire_immune": { + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + }, + "minecraft:despawn": { + "filters": { + "any_of": [ + { + "all_of": [ + { + "test": "is_persistent", + "value": false + }, + { + "test": "distance_to_nearest_player", + "operator": ">", + "value": 54 + } + ] + }, + { + "all_of": [ + { + "test": "is_persistent", + "value": false + }, + { + "test": "inactivity_timer", + "subject": "self", + "value": 30 + }, + { + "test": "random_chance", + "value": 800 + }, + { + "test": "distance_to_nearest_player", + "operator": ">", + "value": 32 + } + ] + } + ] + } + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_transformed": { + "sequence": [ + { + "filters": { + "test": "has_component", + "subject": "other", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ + "zoglin_baby" + ] + } + }, + { + "filters": { + "test": "has_component", + "subject": "other", + "operator": "!=", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ + "zoglin_adult" + ] + } + } + ] + }, + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 95, + "add": { + "component_groups": [ + "zoglin_adult" + ] + } + }, + { + "weight": 5, + "add": { + "component_groups": [ + "zoglin_baby" + ] + } + } + ] + }, + + "minecraft:as_adult": { + "add": { + "component_groups": [ + "zoglin_adult" + ] + } + }, + "minecraft:as_baby": { + "add": { + "component_groups": [ + "zoglin_baby" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.30/features/sculk_patch_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.30/features/sculk_patch_feature.json new file mode 100644 index 0000000..4e717fc --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.30/features/sculk_patch_feature.json @@ -0,0 +1,16 @@ +{ + "format_version": "1.16.0", + "minecraft:sculk_patch_feature": { + "description": { + "identifier": "minecraft:sculk_patch_feature" + }, + "can_place_sculk_patch_on": [], + "central_block": "minecraft:sculk_catalyst", + "central_block_placement_chance": 0.5, + "cursor_count": 10, + "charge_amount": 32, + "spread_attempts": 64, + "growth_rounds": 0, + "spread_rounds": 1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.30/features/sculk_patch_feature_ancient_city.json b/servers/bedrock/behavior_packs/vanilla_1.19.30/features/sculk_patch_feature_ancient_city.json new file mode 100644 index 0000000..0f3912d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.30/features/sculk_patch_feature_ancient_city.json @@ -0,0 +1,20 @@ +{ + "format_version": "1.16.0", + "minecraft:sculk_patch_feature": { + "description": { + "identifier": "minecraft:sculk_patch_feature_ancient_city" + }, + "can_place_sculk_patch_on": [], + "central_block": "minecraft:sculk_catalyst", + "central_block_placement_chance": 0.5, + "cursor_count": 10, + "charge_amount": 32, + "spread_attempts": 64, + "growth_rounds": 0, + "spread_rounds": 1, + "extra_growth_chance": { + "range_min": 1, + "range_max": 3 + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.30/manifest.json b/servers/bedrock/behavior_packs/vanilla_1.19.30/manifest.json new file mode 100644 index 0000000..8837d7a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.30/manifest.json @@ -0,0 +1,30 @@ +{ + "format_version": 2, + "header": { + "description": "resourcePack.vanilla_server.description", + "name": "resourcePack.vanilla_server.name", + "uuid": "fe9f8597-5454-481a-8730-8d070a8e2e58", + "version": [ + 1, + 19, + 30 + ], + "min_engine_version": [ + 1, + 19, + 30 + ] + }, + "modules": [ + { + "description": "resourcePack.vanilla_server.description", + "type": "data", + "uuid": "79fccc3b-7bad-4f4f-aa97-d98108e6aa33", + "version": [ + 0, + 0, + 1 + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.40/entities/drowned.json b/servers/bedrock/behavior_packs/vanilla_1.19.40/entities/drowned.json new file mode 100644 index 0000000..36ed23e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.40/entities/drowned.json @@ -0,0 +1,657 @@ +{ + "format_version": "1.17.20", + "minecraft:entity": { + "description": { + "identifier": "minecraft:drowned", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:baby_drowned": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 12 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:is_baby": {}, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:underwater_movement": { + "value": 0.08 + } + }, + + "minecraft:adult_drowned": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/drowned.json" + } + }, + + "minecraft:mode_switcher": { + "minecraft:target_nearby_sensor": { + "inside_range": 3.0, + "outside_range": 5.0, + "on_inside_range": { + "event": "minecraft:switch_to_melee", + "target": "self" + }, + "on_outside_range": { + "event": "minecraft:switch_to_ranged", + "target": "self" + } + } + }, + + "minecraft:ranged_mode": { + "minecraft:shooter": { + "def": "minecraft:thrown_trident" + }, + "minecraft:behavior.ranged_attack": { + "priority": 3, + "attack_interval_min": 1.0, + "attack_interval_max": 3.0, + "attack_radius": 10.0, + "swing": true + } + }, + + "minecraft:ranged_equipment": { + "minecraft:equipment": { + "table": "loot_tables/entities/drowned_ranged_equipment.json", + "slot_drop_chance": [ + { + "slot": "slot.weapon.offhand", + "drop_chance": 1.0 + } + ] + } + }, + + "minecraft:melee_mode": { + "minecraft:attack": { + "damage": 3 + }, + "minecraft:behavior.melee_attack": { + "priority": 3, + "speed_multiplier": 1, + "track_target": false, + "require_complete_path": true + } + }, + + "minecraft:melee_equipment": { + "minecraft:equipment": { + "table": "loot_tables/entities/drowned_equipment.json", + "slot_drop_chance": [ + { + "slot": "slot.weapon.offhand", + "drop_chance": 1.0 + } + ] + } + }, + + "minecraft:hunter_mode": { + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": false, + "can_break_doors": true, + "can_swim": true, + "can_walk": true, + "avoid_sun": true + } + }, + + "minecraft:wander_mode": { + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": false, + "can_break_doors": true, + "can_swim": false, + "can_walk": true, + "avoid_sun": true + } + }, + + "minecraft:can_break_doors": { + "minecraft:annotation.break_door": { + } + } + }, + + "components": { + "minecraft:nameable": { + }, + + // Zombie Components + "minecraft:type_family": { + "family": [ "drowned", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:equip_item": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:underwater_movement": { + "value": 0.06 + }, + "minecraft:movement.generic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.23 + }, + "minecraft:burns_in_daylight": { + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_air": true, + "breathes_water": true + }, + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": false, + "can_break_doors": true, + "can_swim": false, + "can_walk": true, + "avoid_sun": true + }, + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:nautilus_shell", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:trident", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:netherite_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:diamond_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:iron_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:stone_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:golden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:wooden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:netherite_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:turtle_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:skull:0", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:skull:1", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:carved_pumpkin", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:netherite_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + } + ] + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.flee_sun": { + "priority": 2, + "speed_multiplier": 1 + }, + "minecraft:behavior.equip_item": { + "priority": 3 + }, + "minecraft:behavior.stomp_turtle_egg": { + "priority": 4, + "speed_multiplier": 1, + "search_range": 10, + "search_height": 2, + "goal_radius": 1.14, + "interval": 20 + }, + "minecraft:behavior.pickup_items": { + "priority": 6, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 1.0, + "pickup_based_on_chance": true, + "can_pickup_any_item": true, + "excluded_items": [ + "minecraft:glow_ink_sac" + ] + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 6, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "reselect_targets": true, + "must_see": true, + "within_radius": 12.0, + "must_see_forget_duration": 17.0, + "persist_time": 0.5, + "entity_types": [ + { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "snowgolem" }, + { "test": "is_family", "subject": "other", "value": "irongolem" }, + { "test": "is_family", "subject": "other", "value": "axolotl" } + ] + }, + { + "any_of": [ + { "test": "in_water", "subject": "other", "value": true }, + { "test": "is_daytime", "value": false } + ] + } + ] + }, + "max_dist": 20 + }, + { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "villager" }, + { "test": "is_family", "subject": "other", "value": "wandering_trader" } + ] + }, + { + "any_of": [ + { "test": "in_water", "subject": "other", "value": true }, + { "test": "is_daytime", "value": false } + ] + } + ] + }, + "max_dist": 20, + "must_see": false + }, + { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "baby_turtle" }, + { "test": "in_water", "subject": "other", "operator": "!=", "value": true } + ] + }, + "max_dist": 20 + } + ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:on_target_acquired": { + "event": "minecraft:has_target", + "target": "self" + }, + "minecraft:on_target_escape": { + "event": "minecraft:lost_target", + "target": "self" + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 15, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:mode_switcher", + "minecraft:ranged_equipment", + "minecraft:ranged_mode", + "minecraft:adult_drowned" + ] + } + }, + { + "weight": 85, + "randomize": [ + { + "weight": 95, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:melee_equipment", + "minecraft:melee_mode", + "minecraft:adult_drowned" + ] + } + }, + { + "weight": 5, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:melee_equipment", + "minecraft:melee_mode", + "minecraft:baby_drowned" + ] + } + } + ] + } + ] + }, + { + "randomize": [ + { + "weight": 10, + "add": { + "component_groups": [ "minecraft:can_break_doors" ] + } + }, + { + "weight": 90 + } + ] + } + ] + }, + "minecraft:as_baby": { + "add": { + "component_groups": [ + "minecraft:melee_equipment", + "minecraft:melee_mode", + "minecraft:baby_drowned" + ] + } + }, + "minecraft:as_adult": { + "add": { + "component_groups": [ + "minecraft:melee_equipment", + "minecraft:melee_mode", + "minecraft:adult_drowned" + ] + } + }, + "minecraft:switch_to_melee": { + "remove": { + "component_groups": [ + "minecraft:ranged_mode" + ] + }, + "add": { + "component_groups": [ + "minecraft:melee_mode" + ] + } + }, + "minecraft:switch_to_ranged": { + "remove": { + "component_groups": [ + "minecraft:melee_mode" + ] + }, + "add": { + "component_groups": [ + "minecraft:ranged_mode" + ] + } + }, + "minecraft:has_target": { + "remove": { + "component_groups": [ + "minecraft:wander_mode" + ] + }, + "add": { + "component_groups": [ + "minecraft:hunter_mode" + ] + } + }, + "minecraft:lost_target": { + "remove": { + "component_groups": [ + "minecraft:hunter_mode" + ] + }, + "add": { + "component_groups": [ + "minecraft:wander_mode" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.40/entities/player.json b/servers/bedrock/behavior_packs/vanilla_1.19.40/entities/player.json new file mode 100644 index 0000000..2dbc5e0 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.40/entities/player.json @@ -0,0 +1,209 @@ +{ + "format_version": "1.18.20", + "minecraft:entity": { + "description": { + "identifier": "minecraft:player", + "is_spawnable": false, + "is_summonable": false, + "is_experimental": false + }, + + "component_groups": { + "minecraft:add_bad_omen": { + "minecraft:spell_effects": { + "add_effects": [ + { + "effect": "bad_omen", + "duration": 6000, + "visible": false, + "display_on_screen_animation": true + } + ] + }, + "minecraft:timer": { + "time": [ 0.0, 0.0 ], + "looping": false, + "time_down_event": { + "event": "minecraft:clear_add_bad_omen", + "target": "self" + } + } + }, + "minecraft:clear_bad_omen_spell_effect": { + "minecraft:spell_effects": { + } + }, + "minecraft:raid_trigger": { + "minecraft:raid_trigger": { + "triggered_event": { + "event": "minecraft:remove_raid_trigger", + "target": "self" + } + }, + "minecraft:spell_effects": { + "remove_effects": "bad_omen" + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "Math.Min(query.player_level * 7, 100)" + }, + "minecraft:type_family": { + "family": [ "player" ] + }, + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:loot": { + "table": "loot_tables/empty.json" + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.8 + }, + "minecraft:can_climb": { + }, + "minecraft:movement": { + "value": 0.1 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:attack": { + "damage": 1 + }, + "minecraft:exhaustion_values": { + "heal": 6, + "jump": 0.05, + "sprint_jump": 0.2, + "mine": 0.005, + "attack": 0.1, + "damage": 0.1, + "walk": 0.0, + "sprint": 0.1, + "swim": 0.01 + }, + "minecraft:player.saturation": { + "value": 5, + "max": 20 + }, + "minecraft:player.exhaustion": { + "value": 0, + "max": 20 + }, + "minecraft:player.level": { + "value": 0, + "max": 24791 + }, + "minecraft:player.experience": { + "value": 0, + "max": 1 + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": -1, + "inhale_time": 3.75, + "generates_bubbles": false + }, + "minecraft:nameable": { + "always_show": true, + "allow_name_tag_renaming": false + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": false, + "is_pushable_by_piston": true + }, + "minecraft:insomnia": { + "days_until_insomnia": 3 + }, + "minecraft:rideable": { + "seat_count": 2, + "family_types": [ + "parrot_tame" + ], + "pull_in_entities": true, + "seats": [ + { + "position": [ 0.4, -0.2, -0.1 ], + "min_rider_count": 0, + "max_rider_count": 0, + "lock_rider_rotation": 0 + }, + { + "position": [ -0.4, -0.2, -0.1 ], + "min_rider_count": 1, + "max_rider_count": 2, + "lock_rider_rotation": 0 + } + ] + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:block_climber": {}, + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "all_of": [ + { + "test": "has_mob_effect", + "subject": "self", + "value": "bad_omen" + }, + { + "test": "is_in_village", + "subject": "self", + "value": true + } + ] + }, + "event": "minecraft:trigger_raid" + } + } + }, + + "events": { + "minecraft:gain_bad_omen": { + "add": { + "component_groups": [ + "minecraft:add_bad_omen" + ] + } + }, + "minecraft:clear_add_bad_omen": { + "remove": { + "component_groups": [ + "minecraft:add_bad_omen" + ] + }, + "add": { + "component_groups": [ + "minecraft:clear_bad_omen_spell_effect" + ] + } + }, + "minecraft:trigger_raid": { + "add": { + "component_groups": [ "minecraft:raid_trigger" ] + } + }, + "minecraft:remove_raid_trigger": { + "remove": { + "component_groups": [ "minecraft:raid_trigger" ] + } + } + } + } +} + + + + diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.40/entities/ravager.json b/servers/bedrock/behavior_packs/vanilla_1.19.40/entities/ravager.json new file mode 100644 index 0000000..703ea7e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.40/entities/ravager.json @@ -0,0 +1,508 @@ +{ + "format_version": "1.17.20", + "minecraft:entity": { + "description": { + "identifier": "minecraft:ravager", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:celebrate": { + "minecraft:behavior.celebrate": { + "priority": 5, + "celebration_sound": "celebrate", + "sound_interval": { + "range_min": 2.0, + "range_max": 7.0 + }, + "jump_interval": { + "range_min": 1.0, + "range_max": 3.5 + }, + "duration": 30.0, + "on_celebration_end_event": { + "event": "minecraft:stop_celebrating", + "target": "self" + } + } + }, + "minecraft:pillager_rider": { + "minecraft:addrider": { + "entity_type": "minecraft:pillager" + } + }, + "minecraft:pillager_rider_for_raid": { + "minecraft:addrider": { + "entity_type": "minecraft:pillager", + "spawn_event": "minecraft:spawn_for_raid" + } + }, + "minecraft:evoker_rider_for_raid": { + "minecraft:addrider": { + "entity_type": "minecraft:evocation_illager", + "spawn_event": "minecraft:spawn_for_raid" + } + }, + "minecraft:pillager_captain_rider": { + "minecraft:addrider": { + "entity_type": "minecraft:pillager", + "spawn_event": "minecraft:spawn_as_illager_captain" + } + }, + "minecraft:vindicator_rider": { + "minecraft:addrider": { + "entity_type": "minecraft:vindicator" + } + }, + "minecraft:vindicator_captain_rider": { + "minecraft:addrider": { + "entity_type": "minecraft:vindicator", + "spawn_event": "minecraft:spawn_as_illager_captain" + } + }, + "minecraft:raid_configuration": { + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "hostile", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": false, + "can_migrate": true, + "first_founding_reward": 0 + }, + "minecraft:behavior.move_to_village": { + "priority": 5, + "speed_multiplier": 1.0, + "goal_radius": 2.0 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 1.0 + }, + "minecraft:ambient_sound_interval": { + "value": 4.0, + "range": 8.0, + "event_name": "ambient.in.raid" + } + }, + "minecraft:raid_persistence": { + "minecraft:persistent": {} + }, + "minecraft:hostile": { + "minecraft:movement": { + "value": 0.4 + }, + "minecraft:behavior.delayed_attack": { + "priority": 4, + "attack_once": false, + "track_target": true, + "require_complete_path": false, + "random_stop_interval": 0, + "reach_multiplier": 1.5, + "speed_multiplier": 1.0, + "attack_duration": 0.75, + "hit_delay_pct": 0.5 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.4 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6, + "angle_of_view_horizontal": 45, + "probability": 1 + }, + "minecraft:behavior.look_at_entity": { + "priority": 10, + "look_distance": 8, + "angle_of_view_horizontal": 45, + "filters": { + "test": "is_family", + "subject": "other", + "value": "mob" + } + }, + "minecraft:behavior.hurt_by_target": { + "priority": 2, + "entity_types": { + "filters": { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "illager" + }, + "max_dist": 64 + } + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 3, + "must_see": true, + "within_radius": 16.0, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "subject": "other", + "test": "is_family", + "value": "player" + }, + { + "subject": "other", + "test": "is_family", + "value": "irongolem" + }, + { + "test": "is_family", + "subject": "other", + "value": "wandering_trader" + } + ] + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "villager" + }, + { + "test": "has_component", + "subject": "other", + "operator": "!=", + "value": "minecraft:is_baby" + } + ] + }, + "max_dist": 16 + } + ] + }, + "minecraft:behavior.mount_pathing": { + "priority": 5, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + } + }, + "stunned": { + "minecraft:is_stunned": { + }, + "minecraft:timer": { + "looping": false, + "time": 2, + "time_down_event": { + "event": "minecraft:start_roar" + } + } + }, + "roaring": { + "minecraft:behavior.knockback_roar": { + "priority": 1, + "duration": 1, + "attack_time": 0.5, + "knockback_damage": 6, + "knockback_horizontal_strength": 3, + "knockback_vertical_strength": 3, + "knockback_range": 4, + "knockback_filters": { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "ravager" + }, + "damage_filters": { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "illager" + }, + "on_roar_end": { + "event": "minecraft:end_roar" + }, + "cooldown_time": 0.1 + } + } + }, + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 20 : 0" + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:ravager_blocked": { + "knockback_strength": 3.0, + "reaction_choices": [ + { + "weight": 1, + "value": { + "event": "minecraft:become_stunned", + "target": "self" + } + }, + { + // Default, large knockback case + "weight": 1 + } + ] + }, + "minecraft:attack": { + "damage": 12.0 + }, + "minecraft:breathable": { + "suffocate_time": 0, + "total_supply": 15 + }, + "minecraft:collision_box": { + "height": 2.2, + "width": 1.95 + }, + "minecraft:health": { + "max": 100, + "value": 100 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:jump.static": {}, + "minecraft:loot": { + "table": "loot_tables/entities/ravager.json" + }, + "minecraft:knockback_resistance": { + "value": 0.75 + }, + "minecraft:movement": { + "value": 0.0 + }, + "minecraft:movement.basic": {}, + "minecraft:nameable": {}, + "minecraft:navigation.walk": { + "avoid_damage_blocks": true, + "can_path_over_water": true, + "can_sink": false + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:break_blocks": { + "breakable_blocks": [ + "bamboo", + "bamboo_sapling", + "beetroot", + "brown_mushroom", + "carrots", + "carved_pumpkin", + "chorus_flower", + "chorus_plant", + "deadbush", + "double_plant", + "leaves", + "leaves2", + "lit_pumpkin", + "melon_block", + "melon_stem", + "potatoes", + "pumpkin", + "pumpkin_stem", + "red_flower", + "red_mushroom", + "crimson_fungus", + "warped_fungus", + "reeds", + "sapling", + "snow_layer", + "sweet_berry_bush", + "tallgrass", + "turtle_egg", + "vine", + "waterlily", + "wheat", + "yellow_flower", + "azalea", + "flowering_azalea", + "azalea_leaves", + "azalea_leaves_flowered", + "cave_vines", + "cave_vines_body_with_berries", + "cave_vines_head_with_berries", + "small_dripleaf_block", + "big_dripleaf", + "spore_blossom", + "hanging_roots", + "mangrove_leaves" + ] + }, + "minecraft:follow_range": { + "value": 64 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "pillager", + "vindicator", + "evocation_illager" + ], + "seats": { + "position": [ 0.0, 2.1, -0.3 ] + } + }, + "minecraft:type_family": { + "family": [ + "monster", + "ravager", + "mob" + ] + } + }, + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "minecraft:hostile" + ] + } + }, + "minecraft:spawn_for_raid": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:raid_configuration", + "minecraft:raid_persistence" + ] + } + }, + "minecraft:spawn_for_raid_with_evoker_rider": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:evoker_rider_for_raid", + "minecraft:raid_configuration", + "minecraft:raid_persistence" + ] + } + }, + "minecraft:spawn_for_raid_with_pillager_rider": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:pillager_rider_for_raid", + "minecraft:raid_configuration", + "minecraft:raid_persistence" + ] + } + }, + "minecraft:spawn_with_pillager_rider": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:pillager_rider" + ] + } + }, + "minecraft:spawn_with_pillager_captain_rider": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:pillager_captain_rider" + ] + } + }, + "minecraft:spawn_with_vindicator_rider": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:vindicator_rider" + ] + } + }, + "minecraft:spawn_with_vindicator_captain_rider": { + "add": { + "component_groups": [ + "minecraft:hostile", + "minecraft:vindicator_captain_rider" + ] + } + }, + "minecraft:become_stunned": { + "add": { + "component_groups": [ + "stunned" + ] + }, + "remove": { + "component_groups": [ + "minecraft:hostile" + ] + } + }, + "minecraft:start_roar": { + "add": { + "component_groups": [ + "roaring" + ] + }, + "remove": { + "component_groups": [ + "stunned" + ] + } + }, + "minecraft:end_roar": { + "add": { + "component_groups": [ + "minecraft:hostile" + ] + }, + "remove": { + "component_groups": [ + "roaring" + ] + } + }, + "minecraft:start_celebrating": { // Event must be called exactly this for village to fire it when a raid is lost + "sequence": [ + { + "add": { "component_groups": [ "minecraft:celebrate" ] } + }, + { + "filters": { "test": "has_nametag", "value": false }, + "remove": { "component_groups": [ "minecraft:raid_persistence" ] } + } + ] + }, + "minecraft:stop_celebrating": { + "remove": { "component_groups": [ "minecraft:celebrate" ] } + }, + "minecraft:raid_expired": { + "sequence": [ + { + "filters": { "test": "has_nametag", "value": false }, + "remove": { "component_groups": [ "minecraft:raid_persistence" ] } + } + ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.40/entities/villager_v2.json b/servers/bedrock/behavior_packs/vanilla_1.19.40/entities/villager_v2.json new file mode 100644 index 0000000..3e2fc3e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.40/entities/villager_v2.json @@ -0,0 +1,2527 @@ +{ + "format_version": "1.19.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:villager_v2", + "is_spawnable": true, + "is_summonable": false, + "is_experimental": false + }, + + "component_groups": { + "minecraft:celebrate": { + "minecraft:behavior.celebrate_survive": { + "priority": 5, + "fireworks_interval": { + "range_min": 2.0, + "range_max": 7.0 + }, + "duration": 30.0, + "on_celebration_end_event": { + "event": "minecraft:stop_celebrating", + "target": "self" + } + }, + "minecraft:behavior.move_outdoors": { + "priority": 2, + "speed_multiplier": 0.8, + "timeout_cooldown": 8.0 + } + }, + + "trade_resupply_component_group": { + "minecraft:trade_resupply": {} + }, + + "become_witch": { + "minecraft:transformation": { + "into": "minecraft:witch", + "delay": 0.5 + } + }, + + "become_zombie": { + "minecraft:transformation": { + "into": "minecraft:zombie_villager_v2", + "keep_level": true + } + }, + + "work_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_work_pro_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000 } + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_work_pro_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "basic_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_wander_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000} + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_wander_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "child_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_play_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "jobless_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 2000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 13000 } + ] + }, + "event": "minecraft:schedule_wander_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 13000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 14000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 14000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 2000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "fisher_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_work_fisher" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000 } + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_work_fisher" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "librarian_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_work_librarian" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000 } + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_work_librarian" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "farmer_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_work_farmer" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000 } + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_work_farmer" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + //every goal that has to do with villagers working should go here (work goals, secondary goals) + //so they can be successfuly removed on schedule change + "job_specific_goals": { + "minecraft:behavior.inspect_bookshelf": {}, + "minecraft:behavior.harvest_farm_block": {}, + "minecraft:behavior.explore_outskirts": {}, + "minecraft:behavior.work": {}, + "minecraft:behavior.work_composter": {}, + "minecraft:behavior.mingle": {}, + "minecraft:behavior.sleep": {} + }, + + "work_schedule_villager": { + "minecraft:behavior.work": { + "priority": 7, + "active_time": 250, + "speed_multiplier": 0.5, + "goal_cooldown": 200, + "sound_delay_min": 100, + "sound_delay_max": 200, + "can_work_in_rain": false, + "work_in_rain_tolerance": 100, + "on_arrival": { + "event": "minecraft:resupply_trades", + "target": "self" + } + } + }, + + "work_schedule_fisher": { + "minecraft:behavior.work": { + "priority": 7, + "active_time": 250, + "speed_multiplier": 0.5, + "goal_cooldown": 200, + "sound_delay_min": 100, + "sound_delay_max": 200, + "can_work_in_rain": false, + "work_in_rain_tolerance": 100, + "on_arrival": { + "event": "minecraft:resupply_trades", + "target": "self" + } + } + }, + + "work_schedule_farmer": { + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:bread", + "want_amount": 3, + "surplus_amount": 6, + "stored_in_inventory": true + }, + { + "item": "minecraft:carrot", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:potato", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:beetroot", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:wheat_seeds", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true, + "pickup_only": true + }, + { + "item": "minecraft:beetroot_seeds", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true, + "pickup_only": true + }, + { + "item": "minecraft:bone_meal", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true + }, + { + "item": "minecraft:wheat", + "want_amount": 45, + "surplus_amount": 18, + "craft_into": "minecraft:bread", + "stored_in_inventory": true + } + ] + }, + "minecraft:behavior.work_composter": { + "priority": 9, + "active_time": 250, + "speed_multiplier": 0.5, + "goal_cooldown": 200, + "can_work_in_rain": false, + "work_in_rain_tolerance": 100, + "on_arrival": { + "event": "minecraft:resupply_trades", + "target": "self" + } + }, + "minecraft:behavior.harvest_farm_block": { + "priority": 7 + }, + "minecraft:behavior.fertilize_farm_block": { + "priority": 8 + } + }, + + "work_schedule_librarian": { + "minecraft:behavior.work": { + "priority": 7, + "active_time": 250, + "speed_multiplier": 0.5, + "goal_cooldown": 200, + "sound_delay_min": 100, + "sound_delay_max": 200, + "can_work_in_rain": false, + "work_in_rain_tolerance": 100, + "on_arrival": { + "event": "minecraft:resupply_trades", + "target": "self" + } + }, + "minecraft:behavior.inspect_bookshelf": { + "priority": 8, + "speed_multiplier": 0.6, + "search_range": 4, + "search_height": 3, + "goal_radius": 0.8, + "search_count": 0 + } + }, + + "play_schedule_villager": { + "minecraft:behavior.play": { + "priority": 8, + "speed_multiplier": 0.32, + "friend_types": [ + { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "villager" }, + { "test": "is_baby", "subject": "other", "operator": "==", "value": true } + ] + } + } + ] + } + }, + + "gather_schedule_villager": { + "minecraft:behavior.mingle": { + "priority": 7, + "speed_multiplier": 0.5, + "duration": 30, + "cooldown_time": 10, + "mingle_partner_type": "minecraft:villager_v2", + "mingle_distance": 2.0 + } + }, + + "home_schedule_villager": { + + }, + + "bed_schedule_villager": { + "minecraft:behavior.sleep": { + "priority": 3, + "goal_radius": 1.5, + "speed_multiplier": 0.6, + "sleep_collider_height": 0.3, + "sleep_collider_width": 1.0, + "sleep_y_offset": 0.6, + "timeout_cooldown": 10.0 + } + }, + + + "wander_schedule_villager": { + "minecraft:behavior.explore_outskirts": { + "priority": 9, + "next_xz": 5, + "next_y": 3, + "min_wait_time": 3.0, + "max_wait_time": 10.0, + "max_travel_time": 60.0, + "speed_multiplier": 0.6, + "explore_dist": 6.0, + "min_perimeter": 1.0, + "min_dist_from_target": 2.5, + "timer_ratio": 2.0, + "dist_from_boundary": [ 5.0, 0.0, 5.0 ] + } + }, + + "behavior_peasant": { + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:bread", + "want_amount": 3, + "surplus_amount": 6, + "stored_in_inventory": true + }, + { + "item": "minecraft:carrot", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:potato", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:beetroot", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:wheat_seeds", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true, + "pickup_only": true + }, + { + "item": "minecraft:beetroot_seeds", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true, + "pickup_only": true + }, + { + "item": "minecraft:wheat", + "want_amount": 45, + "surplus_amount": 18, + "craft_into": "minecraft:bread", + "stored_in_inventory": true + } + ] + } + }, + + "behavior_non_peasant": { + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:bread", + "want_amount": 3, + "surplus_amount": 6, + "stored_in_inventory": true + }, + { + "item": "minecraft:carrot", + "want_amount": 12, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:potato", + "want_amount": 12, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:beetroot", + "want_amount": 12, + "surplus_amount": 24, + "stored_in_inventory": true + } + ] + } + }, + + // A grouping of components that should never be added + // however, they are here to flush out any artifact component groups + // that might linger between villager job switches + "trade_components": { + "minecraft:behavior.trade_interest": {}, + "minecraft:economy_trade_table": {} + }, + + "unskilled": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "unskilled", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "farmer": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "farmer", "mob" ] + }, + "minecraft:variant": { + "value": 1 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.farmer", + "table": "trading/economy_trades/farmer_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "farmer", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "fisherman": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "fisherman", "mob" ] + }, + "minecraft:variant": { + "value": 2 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.fisherman", + "table": "trading/economy_trades/fisherman_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "fisherman", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "shepherd": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "shepherd", "mob" ] + }, + "minecraft:variant": { + "value": 3 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.shepherd", + "table": "trading/economy_trades/shepherd_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "shepherd", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "fletcher": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "fletcher", "mob" ] + }, + "minecraft:variant": { + "value": 4 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.fletcher", + "table": "trading/economy_trades/fletcher_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "fletcher", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "librarian": { + "minecraft:type_family": { + "family": [ "villager", "librarian", "mob" ] + }, + "minecraft:variant": { + "value": 5 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.librarian", + "table": "trading/economy_trades/librarian_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "librarian", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "cartographer": { + "minecraft:type_family": { + "family": [ "villager", "cartographer", "mob" ] + }, + "minecraft:variant": { + "value": 6 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.cartographer", + "table": "trading/economy_trades/cartographer_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "cartographer", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "cleric": { + "minecraft:type_family": { + "family": [ "villager", "priest", "cleric", "mob" ] + }, + "minecraft:variant": { + "value": 7 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.cleric", + "table": "trading/economy_trades/cleric_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "cleric", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "armorer": { + "minecraft:type_family": { + "family": [ "villager", "blacksmith", "armorer", "mob" ] + }, + "minecraft:variant": { + "value": 8 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.armor", + "table": "trading/economy_trades/armorer_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "armorer", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "weaponsmith": { + "minecraft:type_family": { + "family": [ "villager", "blacksmith", "weaponsmith", "mob" ] + }, + "minecraft:variant": { + "value": 9 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.weapon", + "table": "trading/economy_trades/weapon_smith_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "weaponsmith", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "toolsmith": { + "minecraft:type_family": { + "family": [ "villager", "blacksmith", "toolsmith", "mob" ] + }, + "minecraft:variant": { + "value": 10 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.tool", + "table": "trading/economy_trades/tool_smith_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "toolsmith", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "butcher": { + "minecraft:type_family": { + "family": [ "villager", "artisan", "butcher", "mob" ] + }, + "minecraft:variant": { + "value": 11 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.butcher", + "table": "trading/economy_trades/butcher_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "butcher", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "leatherworker": { + "minecraft:type_family": { + "family": [ "villager", "artisan", "leatherworker", "mob" ] + }, + "minecraft:variant": { + "value": 12 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.leather", + "table": "trading/economy_trades/leather_worker_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "leatherworker", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "mason": { + "minecraft:type_family": { + "family": [ "villager", "artisan", "stone_mason", "mob" ] + }, + "minecraft:variant": { + "value": 13 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.mason", + "table": "trading/economy_trades/stone_mason_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "mason", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "nitwit":{ + "minecraft:type_family": { + "family":[ "villager", "peasant", "nitwit", "mob" ] + }, + "minecraft:variant": { + "value": 14 + } + }, + + "baby": { + "minecraft:is_baby": { }, + "minecraft:scale": { + "value":0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.take_flower":{ + "priority": 9 + }, + + "minecraft:preferred_path" : { + "max_fall_blocks" : 1, + "jump_cost" : 5, + "default_block_cost" : 1.5, + "preferred_path_blocks" : [ + { + "cost" : 0, + "blocks" : [ + "grass_path" + ] + }, + { + "cost" : 1, + "blocks" : [ + "cobblestone", + "stone", + "stonebrick", + "sandstone", + "mossy_cobblestone", + "stone_slab", + "stone_slab2", + "stone_slab3", + "stone_slab4", + "double_stone_slab", + "double_stone_slab2", + "double_stone_slab3", + "double_stone_slab4", + "wooden_slab", + "double_wooden_slab", + "planks", + "brick_block", + "nether_brick", + "red_nether_brick", + "end_bricks", + "red_sandstone", + "stained_glass", + "glass", + "glowstone", + "prismarine", + "emerald_block", + "diamond_block", + "lapis_block", + "gold_block", + "redstone_block", + "purple_glazed_terracotta", + "white_glazed_terracotta", + "orange_glazed_terracotta", + "magenta_glazed_terracotta", + "light_blue_glazed_terracotta", + "yellow_glazed_terracotta", + "lime_glazed_terracotta", + "pink_glazed_terracotta", + "gray_glazed_terracotta", + "silver_glazed_terracotta", + "cyan_glazed_terracotta", + "blue_glazed_terracotta", + "brown_glazed_terracotta", + "green_glazed_terracotta", + "red_glazed_terracotta", + "black_glazed_terracotta" + ] + }, + { + "cost" : 50, + "blocks" : [ + "bed", + "lectern", + "composter", + "grindstone", + "blast_furnace", + "smoker", + "fletching_table", + "cartography_table", + "brewing_stand", + "smithing_table", + "cauldron", + "barrel", + "loom", + "stonecutter" + ] + } + ] + } + }, + "make_and_receive_love": { + "minecraft:behavior.make_love": { + "priority": 5 + }, + "minecraft:behavior.receive_love": { + "priority": 6 + } + }, + "adult": { + "minecraft:preferred_path" : { + "max_fall_blocks" : 1, + "jump_cost" : 20, + "default_block_cost" : 3, + "preferred_path_blocks" : [ + { + "cost" : 0, + "blocks" : [ + "grass_path" + ] + }, + { + "cost" : 1, + "blocks" : [ + "cobblestone", + "stone", + "stonebrick", + "sandstone", + "mossy_cobblestone", + "stone_slab", + "stone_slab2", + "stone_slab3", + "stone_slab4", + "double_stone_slab", + "double_stone_slab2", + "double_stone_slab3", + "double_stone_slab4", + "wooden_slab", + "double_wooden_slab", + "planks", + "brick_block", + "nether_brick", + "red_nether_brick", + "end_bricks", + "red_sandstone", + "stained_glass", + "glass", + "glowstone", + "prismarine", + "emerald_block", + "diamond_block", + "lapis_block", + "gold_block", + "redstone_block", + "purple_glazed_terracotta", + "white_glazed_terracotta", + "orange_glazed_terracotta", + "magenta_glazed_terracotta", + "light_blue_glazed_terracotta", + "yellow_glazed_terracotta", + "lime_glazed_terracotta", + "pink_glazed_terracotta", + "gray_glazed_terracotta", + "silver_glazed_terracotta", + "cyan_glazed_terracotta", + "blue_glazed_terracotta", + "brown_glazed_terracotta", + "green_glazed_terracotta", + "red_glazed_terracotta", + "black_glazed_terracotta" + ] + }, + { + "cost" : 50, + "blocks" : [ + "bed", + "lectern", + "composter", + "grindstone", + "blast_furnace", + "smoker", + "fletching_table", + "cartography_table", + "brewing_stand", + "smithing_table", + "cauldron", + "barrel", + "loom", + "stonecutter" + ] + } + ] + } + }, + + "villager_skin_0": { + "minecraft:skin_id": { + "value": 0 + } + }, + + "villager_skin_1": { + "minecraft:skin_id": { + "value": 1 + } + }, + + "villager_skin_2": { + "minecraft:skin_id": { + "value": 2 + } + }, + + "villager_skin_3": { + "minecraft:skin_id": { + "value": 3 + } + }, + + "villager_skin_4": { + "minecraft:skin_id": { + "value": 4 + } + }, + + "villager_skin_5": { + "minecraft:skin_id": { + "value": 5 + } + }, + + "desert_villager": { + "minecraft:mark_variant": { + "value": 1 + } + }, + + "jungle_villager": { + "minecraft:mark_variant": { + "value": 2 + } + }, + + "savanna_villager": { + "minecraft:mark_variant": { + "value": 3 + } + }, + + "snow_villager": { + "minecraft:mark_variant": { + "value": 4 + } + }, + + "swamp_villager": { + "minecraft:mark_variant": { + "value": 5 + } + }, + + "taiga_villager": { + "minecraft:mark_variant": { + "value": 6 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": ["villager", "mob"] + }, + "minecraft:mark_variant": { + "value": 0 // Villagers have the Plains biome skin by default + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:hide": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:nameable": { + }, + "minecraft:movement": { + "value": 0.5 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "can_pass_doors": true, + "can_open_doors": true, + "avoid_water": true + }, + "minecraft:follow_range": { + "value": 128 + }, + "minecraft:annotation.open_door": { + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:inventory": { + "inventory_size": 8, + "private": true + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + }, + "minecraft:damage_sensor": { + "triggers": [ + { + "on_damage": { + "filters": [ + { + "test": "is_family", + "subject": "other", + "value": "lightning" + }, + { + "test": "is_difficulty", + "operator": "!=", + "value": "peaceful" + } + ], + "event": "become_witch" + }, + "deals_damage": false + }, + { + "on_damage": { + "filters": { + "any_of": [ + {"test": "is_family", "subject": "other", "value": "zombie"}, + {"test": "is_family", "subject": "other", "value": "husk"} + ], + "all_of": [ + {"test": "has_damage", "value": "fatal"} + ] + }, + "event": "become_zombie" + } + } + ] + }, + "minecraft:persistent": { + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.hide": { + "priority": 0, + "speed_multiplier": 0.8, + "poi_type": "bed", + "duration": 30.0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.trade_with_player": { + "priority": 2 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 4, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "zombie"}, + { "test" : "is_family", "subject" : "other", "value" : "zombie_villager"}, + { "test" : "is_family", "subject" : "other", "value" : "illager"}, + { "test" : "is_family", "subject" : "other", "value" : "vex"}, + { "test" : "is_family", "subject" : "other", "value" : "zoglin" } + ] + }, + "max_dist": 8, + "walk_speed_multiplier": 0.6, + "sprint_speed_multiplier": 0.6 + } + ] + }, + "minecraft:behavior.pickup_items": { + "priority": 4, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 0.5, + "can_pickup_to_hand_or_equipment": false + }, + "minecraft:behavior.move_indoors": { + "priority": 6, + "speed_multiplier": 0.8, + "timeout_cooldown": 8.0 + }, + "minecraft:behavior.look_at_trading_player": { + "priority": 7 + }, + "minecraft:behavior.look_at_player": { + "priority": 9, + "look_distance": 8, + "probability": 0.02 + }, + "minecraft:behavior.share_items": { + "priority": 10, + "max_dist": 3, + "goal_radius": 2.0, + "speed_multiplier": 0.5, + "entity_types": [ + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "villager"} + } + ] + }, + "minecraft:behavior.move_towards_dwelling_restriction": { + "priority": 11, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.random_stroll": { + "priority": 11, + "speed_multiplier": 0.6 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + "events":{ + "become_witch": { + "add": { + "component_groups": [ + "become_witch" + ] + } + }, + "become_zombie": { + "sequence": [ + { + "filters": {"test": "is_difficulty", "value": "normal"}, + "randomize": [ + { + "weight": 50, + "add": { "component_groups": [ "become_zombie" ] } + }, + { + "weight": 50 + } + ] + }, + { + "filters": {"test": "is_difficulty", "value": "hard"}, + "add": { + "component_groups": [ + "become_zombie" + ] + } + } + ] + }, + "minecraft:entity_spawned": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:skin_id" }, + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:variant" + }, + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 95, + "sequence": [ + { + "add": { "component_groups": [ "adult", "make_and_receive_love" ] } + }, + { + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "farmer", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "fisherman", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "shepherd", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "fletcher", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "librarian", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "cleric", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "armorer", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "weaponsmith", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "toolsmith", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "butcher", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "leatherworker", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "mason", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "nitwit", "behavior_peasant", "jobless_schedule" ] } + } + ] + } + ] + } + ] + }, + { + "filters": { + "any_of": [ + { + "test": "has_biome_tag", + "value": "desert" + }, + { + "test": "has_biome_tag", + "value": "mesa" + } + ] + }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { + "test": "has_biome_tag", + "value": "jungle" + }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { + "test": "has_biome_tag", + "value": "savanna" + }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "all_of": [ + { + "test": "has_biome_tag", + "value": "cold" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "ocean" + } + ] + }, + { + "test": "has_biome_tag", + "value": "frozen" + } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "test": "has_biome_tag", + "value": "swamp" + }, + { + "test": "has_biome_tag", + "value": "mangrove_swamp" + } + ] + }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { + "all_of": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "value": "taiga" + }, + { + "test": "has_biome_tag", + "value": "extreme_hills" + } + ] + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "cold" + } + ] + }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + + "minecraft:spawn_from_village": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 95, + "add": { "component_groups": [ "adult", "make_and_receive_love" ] }, + "sequence": [ + { + "randomize": [ + { + "weight": 90, + "add": { "component_groups": [ "unskilled", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "nitwit", "behavior_peasant", "jobless_schedule" ] } + } + ] + } + ] + } + ] + }, + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:skin_id" }, + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "filters": { + "any_of": [ + { "test": "has_biome_tag", "value": "desert" }, + { "test": "has_biome_tag", "value": "mesa" } + ] + }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "jungle" }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "savanna" }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "all_of": [ + { "test": "has_biome_tag", "value": "cold" }, + { "test": "has_biome_tag", "operator": "!=", "value": "ocean" } + ] + }, + { "test": "has_biome_tag", "value": "frozen" } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "test": "has_biome_tag", + "value": "swamp" + }, + { + "test": "has_biome_tag", + "value": "mangrove_swamp" + } + ] + }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "has_biome_tag", "value": "taiga" }, + { "test": "has_biome_tag", "value": "extreme_hills" } + ] + }, + { "test": "has_biome_tag", "operator": "!=", "value": "cold" } + ] + }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + + "minecraft:entity_transformed": { + "sequence": [ + // Transform to baby villager + { + "filters": { "test": "has_component", "subject": "other", "operator": "==", "value": "minecraft:is_baby" }, + "add": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + // Transform to adult villager + "filters": { "test": "has_component", "subject": "other", "operator": "!=", "value": "minecraft:is_baby" }, + "sequence": [ + // Transform to adult villager + { + "add": { "component_groups": [ "adult", "make_and_receive_love" ] } + }, + // Transform to farmer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "farmer"}, + "add": { "component_groups": [ "farmer", "behavior_peasant", "farmer_schedule" ] } + }, + // Transform to fisherman villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fisherman"}, + "add": { "component_groups": [ "fisherman", "behavior_peasant", "fisher_schedule" ] } + }, + // Transform to shepherd villager + { + "filters": { "test": "is_family", "subject": "other", "value": "shepherd" }, + "add": { "component_groups": [ "shepherd", "behavior_peasant", "work_schedule" ] } + }, + // Transform to fletcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fletcher" }, + "add": { "component_groups": [ "fletcher", "behavior_peasant", "work_schedule" ] } + }, + // Transform to librarian villager + { + "filters": { "test": "is_family", "subject": "other", "value": "librarian" }, + "add": { "component_groups": [ "librarian", "behavior_non_peasant", "librarian_schedule"] } + }, + // Transform to cartographer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cartographer" }, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to cleric villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cleric" }, + "add": { "component_groups": [ "cleric", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to armorer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "armorer" }, + "add": { "component_groups": [ "armorer", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to weaponsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "weaponsmith" }, + "add": { "component_groups": [ "weaponsmith", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to toolsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "toolsmith" }, + "add": { "component_groups": [ "toolsmith", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to butcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "butcher" }, + "add": { "component_groups": [ "butcher", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to leatherworker villager + { + "filters": { "test": "is_family", "subject": "other", "value": "leatherworker" }, + "add": { "component_groups": [ "leatherworker", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to mason villager + { + "filters": { "test": "is_family", "subject": "other", "value": "stone_mason" }, + "add": { "component_groups": [ "mason", "behavior_non_peasant", "work_schedule" ] } + } + ] + }, + { + // Transform from zombie to correct villager skin (mark var already set) + "filters": { "test": "is_family", "subject": "other", "operator": "==", "value": "zombie_villager" }, + "sequence" : [ + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 0 }, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 1 }, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 2 }, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 3 }, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 4 }, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 5 }, + "add": { "component_groups": [ "villager_skin_5" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 1 }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 2 }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 3 }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 4 }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 5 }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 6 }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + { + // Transform from v1 - > v2 to correct villager skin (mark var not set so test biome) + "filters": { "test": "is_family", "subject": "other", "operator": "==", "value": "villager" }, + "sequence" : [ + { + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "filters": { + "any_of": [ + { "test": "has_biome_tag", "value": "desert" }, + { "test": "has_biome_tag", "value": "mesa" } + ] + }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "jungle" }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "savanna" }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "all_of": [ + { "test": "has_biome_tag", "value": "cold" }, + { "test": "has_biome_tag", "operator": "!=", "value": "ocean" } + ] + }, + { "test": "has_biome_tag", "value": "frozen" } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "test": "has_biome_tag", + "value": "swamp" + }, + { + "test": "has_biome_tag", + "value": "mangrove_swamp" + } + ] + }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "has_biome_tag", "value": "taiga" }, + { "test": "has_biome_tag", "value": "extreme_hills" } + ] + }, + { "test": "has_biome_tag", "operator": "!=", "value": "cold" } + ] + }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + } + ] + }, + + "minecraft:entity_born": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:skin_id" }, + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "add": { "component_groups": [ "baby", "unskilled", "child_schedule" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "desert" }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "jungle" }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "savanna" }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { "test": "has_biome_tag", "value": "cold" }, + { "test": "has_biome_tag", "value": "frozen" } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "test": "has_biome_tag", + "value": "swamp" + }, + { + "test": "has_biome_tag", + "value": "mangrove_swamp" + } + ] + }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "taiga" }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + + "minecraft:spawn_farmer": { + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "farmer", "adult", "make_and_receive_love", "behavior_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fisherman", "adult", "make_and_receive_love", "behavior_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "shepherd", "adult", "make_and_receive_love", "behavior_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fletcher", "adult", "make_and_receive_love", "behavior_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "mason", "adult", "make_and_receive_love", "behavior_non_peasant", "work_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + } + ] + }, + + "minecraft:spawn_librarian": { + "randomize": [ + { + "weight": 20, + "add": { "component_groups": [ "librarian", "adult", "make_and_receive_love", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + } + ] + }, + + "minecraft:spawn_cleric": { + "add": { "component_groups": [ "cleric", "adult", "make_and_receive_love", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + + "minecraft:spawn_armorer": { + "randomize": [ + { + "weight": 6, + "add": { "component_groups": [ "armorer", "adult", "make_and_receive_love", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "weaponsmith", "adult", "make_and_receive_love", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "toolsmith", "adult", "make_and_receive_love", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + } + ] + }, + + "minecraft:spawn_butcher": { + "randomize": [ + { + "weight": 10, + "add": { "component_groups": [ "butcher", "adult", "make_and_receive_love", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "leatherworker", "adult", "make_and_receive_love", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + } + ] + }, + + "minecraft:ageable_grow_up": { + "randomize": [ + { + "weight": 10, + "remove": { "component_groups": [ "baby", "child_schedule" ] }, + "add": { "component_groups": [ "adult", "make_and_receive_love", "nitwit", "behavior_peasant", "jobless_schedule" ] } + }, + { + "weight": 90, + "remove": { "component_groups": [ "baby", "child_schedule" ] }, + "add": { "component_groups": [ "adult", "make_and_receive_love", "unskilled", "behavior_peasant", "basic_schedule" ] } + } + ] + }, + + "minecraft:become_unskilled": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "adult", "make_and_receive_love", "unskilled", "behavior_peasant", "basic_schedule" ] } + }, + + "minecraft:become_cleric": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "cleric", "adult", "make_and_receive_love", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_farmer": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "farmer", "adult", "make_and_receive_love", "behavior_peasant", "farmer_schedule" ] } + }, + + "minecraft:become_fisherman": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "fisherman", "adult", "make_and_receive_love", "behavior_non_peasant", "fisher_schedule" ] } + }, + + "minecraft:become_fletcher": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "fletcher", "adult", "make_and_receive_love", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_librarian": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "librarian", "adult", "make_and_receive_love", "behavior_non_peasant", "librarian_schedule" ] } + }, + + "minecraft:become_cartographer": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "cartographer", "adult", "make_and_receive_love", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_armorer": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "armorer", "adult", "make_and_receive_love", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_weaponsmith": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "weaponsmith", "adult", "make_and_receive_love", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_toolsmith": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "toolsmith", "adult", "make_and_receive_love", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_butcher": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "butcher", "adult", "make_and_receive_love", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_leatherworker": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "leatherworker", "adult", "make_and_receive_love", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_sheperd": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "shepherd", "adult", "make_and_receive_love", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_mason": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "mason", "adult", "make_and_receive_love", "behavior_non_peasant", "work_schedule" ] } + }, + + + "minecraft:schedule_wander_villager": { + "remove": { "component_groups": [ "home_schedule_villager", "bed_schedule_villager", "wander_schedule_villager", "job_specific_goals", "play_schedule_villager", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "make_and_receive_love", "wander_schedule_villager" ] } + }, + + "minecraft:schedule_gather_villager": { + "remove": { "component_groups": [ "bed_schedule_villager", "wander_schedule_villager", "home_schedule_villager", "job_specific_goals", "play_schedule_villager", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "make_and_receive_love", "gather_schedule_villager" ] } + }, + + "minecraft:schedule_home_villager": { + "remove": { "component_groups": [ "bed_schedule_villager", "wander_schedule_villager", "gather_schedule_villager", "job_specific_goals", "play_schedule_villager", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "make_and_receive_love", "home_schedule_villager" ] } + }, + + "minecraft:schedule_bed_villager": { + "remove": { "component_groups": [ "make_and_receive_love", "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "job_specific_goals", "play_schedule_villager", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "bed_schedule_villager" ] } + }, + + "minecraft:schedule_play_villager": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "job_specific_goals", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "play_schedule_villager" ] } + }, + + "minecraft:schedule_work_pro_villager": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "play_schedule_villager" ] }, + "add": { "component_groups": [ "make_and_receive_love", "work_schedule_villager" ] } + }, + + "minecraft:schedule_work_farmer": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "job_specific_goals", "play_schedule_villager" ] }, + "add": { "component_groups": [ "make_and_receive_love", "work_schedule_farmer" ] } + }, + + "minecraft:schedule_work_fisher": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "job_specific_goals", "play_schedule_villager" ] }, + "add": { "component_groups": [ "make_and_receive_love", "work_schedule_fisher" ] } + }, + + "minecraft:schedule_work_librarian": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "job_specific_goals", "play_schedule_villager" ] }, + "add": { "component_groups": [ "make_and_receive_love", "work_schedule_librarian" ] } + }, + "minecraft:resupply_trades": { + "add": { "component_groups": [ "trade_resupply_component_group" ] } + }, + + "minecraft:start_celebrating": { // Event must be called exactly this for village to fire it when a raid is won + "add": { "component_groups": [ "minecraft:celebrate" ] } + }, + + "minecraft:stop_celebrating": { + "remove": { "component_groups": [ "minecraft:celebrate" ] } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.40/items/sweet_berries.json b/servers/bedrock/behavior_packs/vanilla_1.19.40/items/sweet_berries.json new file mode 100644 index 0000000..627cdb5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.40/items/sweet_berries.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.10", + "minecraft:item": { + "description": { + "identifier": "minecraft:sweet_berries" + }, + + "components": { + "minecraft:use_duration": 32, + + "minecraft:food": { + "nutrition": 2, + "saturation_modifier": "low", + "is_meat": false + }, + "minecraft:seed": { + "crop_result": "sweet_berry_bush", + "plant_at": [ + "farmland", + "grass", + "dirt", + "podzol", + "moss_block", + "mycelium", + "mud", + "muddy_mangrove_roots", + "dirt_with_roots" + ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.40/manifest.json b/servers/bedrock/behavior_packs/vanilla_1.19.40/manifest.json new file mode 100644 index 0000000..67d9e09 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.40/manifest.json @@ -0,0 +1,30 @@ +{ + "format_version": 2, + "header": { + "description": "resourcePack.vanilla_server.description", + "name": "resourcePack.vanilla_server.name", + "uuid": "fe9f8597-5454-481a-8730-8d070a8e2e58", + "version": [ + 1, + 19, + 40 + ], + "min_engine_version": [ + 1, + 19, + 40 + ] + }, + "modules": [ + { + "description": "resourcePack.vanilla_server.description", + "type": "data", + "uuid": "79fccc3b-7bad-4f4f-aa97-d98108e6aa33", + "version": [ + 0, + 0, + 1 + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/barrel.json b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/barrel.json new file mode 100644 index 0000000..c007bf8 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/barrel.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:barrel_with_tag" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "#-#", + "# #", + "#-#" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "-": { + "tag": "minecraft:wooden_slabs" + } + }, + "result": { + "item": "minecraft:barrel" + }, + "priority": -1 + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/beehive.json b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/beehive.json new file mode 100644 index 0000000..03c4db9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/beehive.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.14", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:beehive" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "###", + "ooo", + "###" + ], + "key": { + "#": { + "tag": "minecraft:planks" + }, + "o": { + "item": "minecraft:honeycomb" + } + }, + "result": [ + { "item": "minecraft:beehive" } + ], + "priority": -1 + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/bookshelf.json b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/bookshelf.json new file mode 100644 index 0000000..292cf36 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/bookshelf.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:Bookshelf_woodplanks_recipeId" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AAA", + "BBB", + "AAA" + ], + "key": { + "A": { + "tag": "minecraft:planks" + }, + "B": { + "item": "book" + } + }, + "result": { + "item": "bookshelf", + "count": 1 + }, + "priority": -1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/bowl.json b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/bowl.json new file mode 100644 index 0000000..73d8dfb --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/bowl.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:Bowl_recipeId" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "A A", + " A " + ], + "key": { + "A": { + "tag": "minecraft:planks" + } + }, + "result": { + "item": "bowl", + "count": 4 + }, + "priority": -1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/brewing_stand.json b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/brewing_stand.json new file mode 100644 index 0000000..df783ee --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/brewing_stand.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:brewing_stand" + }, + "tags": [ "crafting_table" ], + "pattern": [ + " B ", + "###" + ], + "key": { + "B": { + "item": "minecraft:blaze_rod" + }, + "#": { + "tag": "minecraft:stone_crafting_materials" + } + }, + "result": { + "item": "minecraft:brewing_stand" + }, + "priority": -1 + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/campfire.json b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/campfire.json new file mode 100644 index 0000000..ee2a41a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/campfire.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:campfire" + }, + "tags": [ "crafting_table" ], + "pattern": [ + " | ", + "|C|", + "###" + ], + "key": { + "|": { + "item": "minecraft:stick" + }, + "#": { + "tag": "minecraft:logs" + }, + "C": { + "tag": "minecraft:coals" + } + }, + "result": { + "item": "minecraft:campfire" + }, + "priority": -1 + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/cartography_table.json b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/cartography_table.json new file mode 100644 index 0000000..932721e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/cartography_table.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:cartography_table" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "||", + "##", + "##" + ], + "key": { + "|": { + "item": "minecraft:paper" + }, + "#": { + "tag": "minecraft:planks" + } + }, + "result": { + "item": "minecraft:cartography_table" + }, + "priority": -1 + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/chest.json b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/chest.json new file mode 100644 index 0000000..4e6b40a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/chest.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:Chest_recipeId" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AAA", + "A A", + "AAA" + ], + "key": { + "A": { + "tag": "minecraft:planks" + } + }, + "result": { + "item": "chest", + "count": 1 + }, + "priority": -1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/composter.json b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/composter.json new file mode 100644 index 0000000..c150d61 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/composter.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:composter" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "# #", + "# #", + "###" + ], + "key": { + "#": { + "tag": "minecraft:wooden_slabs" + } + }, + "result": { + "item": "minecraft:composter" + }, + "priority": -1 + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/crafting_table.json b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/crafting_table.json new file mode 100644 index 0000000..88c57c5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/crafting_table.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:WorkBench_recipeId" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AA", + "AA" + ], + "key": { + "A": { + "tag": "minecraft:planks" + } + }, + "result": { + "item": "crafting_table" + }, + "priority": -1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/daylight_detector.json b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/daylight_detector.json new file mode 100644 index 0000000..be153dc --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/daylight_detector.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:DaylightDetector_recipeId" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AAA", + "BBB", + "CCC" + ], + "key": { + "A": { + "item": "glass" + }, + "B": { + "item": "quartz" + }, + "C": { + "tag": "minecraft:wooden_slabs" + } + }, + "result": { + "item": "daylight_detector", + "count": 1 + }, + "priority": -1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/fire_charge.json b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/fire_charge.json new file mode 100644 index 0000000..e164808 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/fire_charge.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:FireCharge_coal_sulphur_recipeId" + }, + + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:blaze_powder" + }, + { + "tag": "minecraft:coals" + }, + { + "item": "minecraft:gunpowder" + } + ], + "result": { + "item": "minecraft:fire_charge", + "count": 3 + }, + "priority": -1 + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/fletching_table.json b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/fletching_table.json new file mode 100644 index 0000000..5048d69 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/fletching_table.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:fletching_table" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "||", + "##", + "##" + ], + "key": { + "|": { + "item": "minecraft:flint" + }, + "#": { + "tag": "minecraft:planks" + } + }, + "result": [ + { "item": "minecraft:fletching_table" } + ], + "priority": -1 + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/furnace.json b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/furnace.json new file mode 100644 index 0000000..920cc2d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/furnace.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:furnace" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "###", + "# #", + "###" + ], + "key": { + "#": { + "tag": "minecraft:stone_crafting_materials" + } + }, + "result": { + "item": "minecraft:furnace" + }, + "priority": -1 + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/furnace_log.json b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/furnace_log.json new file mode 100644 index 0000000..532f01b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/furnace_log.json @@ -0,0 +1,16 @@ +{ + "format_version": "1.12", + "minecraft:recipe_furnace": { + "description": { + "identifier": "minecraft:furnace_log" + }, + + "tags": ["furnace"], + "input": { + "tag": "minecraft:logs_that_burn" + }, + "output": "minecraft:coal:1", + "priority": -1 + } + +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/grindstone.json b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/grindstone.json new file mode 100644 index 0000000..e7a501a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/grindstone.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:grindstone" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "|_|", + "# #" + ], + "key": { + "|": { + "item": "minecraft:stick" + }, + "#": { + "tag": "minecraft:planks" + }, + "_": { + "item": "minecraft:double_stone_slab4", + "data": 2 + } + }, + "result": { + "item": "minecraft:grindstone" + }, + "priority": -1 + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/jukebox.json b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/jukebox.json new file mode 100644 index 0000000..cc1bd4c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/jukebox.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:Jukebox_recipeId" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AAA", + "ABA", + "AAA" + ], + "key": { + "A": { + "tag": "minecraft:planks" + }, + "B": { + "item": "diamond" + } + }, + "result": { + "item": "jukebox", + "count": 1 + }, + "priority": -1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/lectern.json b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/lectern.json new file mode 100644 index 0000000..c70cc61 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/lectern.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:lectern" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "###", + " B ", + " # " + ], + "key": { + "#": { + "tag": "minecraft:wooden_slabs" + }, + "B": { + "item": "minecraft:bookshelf" + } + }, + "result": { + "item": "minecraft:lectern" + }, + "priority": -1 + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/loom.json b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/loom.json new file mode 100644 index 0000000..754767c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/loom.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:loom" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AA", + "BB" + ], + "key": { + "A": { + "item": "minecraft:string" + }, + "B": { + "tag": "minecraft:planks" + } + }, + "result": { + "item": "loom" + }, + "priority": -1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/noteblock.json b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/noteblock.json new file mode 100644 index 0000000..ccd0fc1 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/noteblock.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:noteblock" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AAA", + "ABA", + "AAA" + ], + "key": { + "A": { + "tag": "minecraft:planks" + }, + "B": { + "item": "redstone" + } + }, + "result": { + "item": "noteblock", + "count": 1 + }, + "priority": -1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/painting.json b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/painting.json new file mode 100644 index 0000000..1bf43bf --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/painting.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:painting" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AAA", + "ABA", + "AAA" + ], + "key": { + "A": { + "item": "minecraft:stick" + }, + "B": { + "tag": "minecraft:wool" + } + }, + "result": { + "item": "painting", + "count": 1 + }, + "priority": -1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/piston.json b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/piston.json new file mode 100644 index 0000000..d9a56ea --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/piston.json @@ -0,0 +1,36 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:piston" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AAA", + "BCB", + "BDB" + ], + "key": { + "A": { + "tag": "minecraft:planks" + }, + "B": { + "item": "cobblestone" + }, + "C": { + "item": "iron_ingot" + }, + "D": { + "item": "redstone" + } + }, + "result": { + "item": "piston", + "count": 1, + "data": 1 + }, + "priority": -1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/shield.json b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/shield.json new file mode 100644 index 0000000..1e6ac52 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/shield.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:shield" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "#I#", + "###", + " # " + ], + "key": { + "#": { + "tag": "minecraft:planks" + }, + "I": { + "item": "minecraft:iron_ingot" + } + }, + "result": { + "item": "minecraft:shield" + }, + "priority": -1 + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/smithing_table.json b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/smithing_table.json new file mode 100644 index 0000000..5676b0c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/smithing_table.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:smithing_table" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "||", + "##", + "##" + ], + "key": { + "|": { + "item": "minecraft:iron_ingot" + }, + "#": { + "tag": "minecraft:planks" + } + }, + "result": [ + { "item": "minecraft:smithing_table" } + ], + "priority": -1 + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/smoker.json b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/smoker.json new file mode 100644 index 0000000..001bcd5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/smoker.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:smoker" + }, + "tags": [ "crafting_table" ], + "pattern": [ + " # ", + "#F#", + " # " + ], + "key": { + "F": { + "item": "minecraft:furnace" + }, + "#": { + "tag": "minecraft:logs" + } + }, + "result": { + "item": "minecraft:smoker" + }, + "priority": -1 + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/soul_campfire.json b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/soul_campfire.json new file mode 100644 index 0000000..0be3d68 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/soul_campfire.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:soul_campfire" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + " A ", + "ABA", + "CCC" + ], + "key": { + "A": { + "item": "stick" + }, + "B": { + "tag": "minecraft:soul_fire_base_blocks" + }, + "C": { + "tag": "minecraft:logs" + } + }, + "result": { + "item": "soul_campfire", + "count": 1 + }, + "priority": -1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/soul_torch.json b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/soul_torch.json new file mode 100644 index 0000000..e0c698f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/soul_torch.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:soul_torch" + }, + "tags": [ "crafting_table" ], + "pattern": [ + ".", + "|", + "#" + ], + "key": { + ".": { + "tag": "minecraft:coals" + }, + "|": { + "item": "minecraft:stick" + }, + "#": { + "tag": "minecraft:soul_fire_base_blocks" + } + }, + "result": { + "item": "minecraft:soul_torch", + "count": 4 + }, + "priority": -1 + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/stick.json b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/stick.json new file mode 100644 index 0000000..d9b9476 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/stick.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:stick" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "A", + "A" + ], + "key": { + "A": { + "tag": "minecraft:planks" + } + }, + "result": { + "item": "stick", + "count": 4 + }, + "priority": -1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/stone_axe.json b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/stone_axe.json new file mode 100644 index 0000000..f503e95 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/stone_axe.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:stone_axe" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "XX", + "X#", + " #" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "X": { + "tag": "minecraft:stone_tool_materials" + } + }, + "result": { + "item": "minecraft:stone_axe" + }, + "priority": -1 + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/stone_hoe.json b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/stone_hoe.json new file mode 100644 index 0000000..fca528c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/stone_hoe.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:stone_hoe" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "XX", + " #", + " #" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "X": { + "tag": "minecraft:stone_tool_materials" + } + }, + "result": { + "item": "minecraft:stone_hoe" + }, + "priority": -1 + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/stone_pickaxe.json b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/stone_pickaxe.json new file mode 100644 index 0000000..acdf519 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/stone_pickaxe.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:stone_pickaxe" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "XXX", + " # ", + " # " + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "X": { + "tag": "minecraft:stone_tool_materials" + } + }, + "result": { + "item": "minecraft:stone_pickaxe" + }, + "priority": -1 + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/stone_shovel.json b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/stone_shovel.json new file mode 100644 index 0000000..c314de4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/stone_shovel.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:stone_shovel" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "X", + "#", + "#" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "X": { + "tag": "minecraft:stone_tool_materials" + } + }, + "result": { + "item": "minecraft:stone_shovel" + }, + "priority": -1 + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/stone_sword.json b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/stone_sword.json new file mode 100644 index 0000000..79a0455 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/stone_sword.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:stone_sword" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "X", + "X", + "#" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "X": { + "tag": "minecraft:stone_tool_materials" + } + }, + "result": { + "item": "minecraft:stone_sword" + }, + "priority": -1 + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/torch.json b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/torch.json new file mode 100644 index 0000000..27e1ad1 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/torch.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:torch" + }, + + "tags": [ "crafting_table" ], + "pattern": [ + "X", + "#" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "X": { + "tag": "minecraft:coals" + } + }, + "result": { + "item": "minecraft:torch", + "count": 4 + }, + "priority": -1 + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/tripwire_hook.json b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/tripwire_hook.json new file mode 100644 index 0000000..5c4a2c6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/tripwire_hook.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:tripwire_hook" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "A", + "B", + "C" + ], + "key": { + "A": { + "item": "iron_ingot" + }, + "B": { + "item": "stick" + }, + "C": { + "tag": "minecraft:planks" + } + }, + "result": { + "item": "tripwire_hook", + "count": 2 + }, + "priority": -1 + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/wooden_axe.json b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/wooden_axe.json new file mode 100644 index 0000000..d919036 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/wooden_axe.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:wooden_axe" + }, + + "tags": [ "crafting_table" ], + "pattern": [ + "XX", + "X#", + " #" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "X": { + "tag": "minecraft:planks" + } + }, + "result": { + "item": "minecraft:wooden_axe" + }, + "priority": -1 + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/wooden_hoe.json b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/wooden_hoe.json new file mode 100644 index 0000000..5d80059 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/wooden_hoe.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:wooden_hoe" + }, + + "tags": [ "crafting_table" ], + "pattern": [ + "XX", + " #", + " #" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "X": { + "tag": "minecraft:planks" + } + }, + "result": { + "item": "minecraft:wooden_hoe" + }, + "priority": -1 + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/wooden_pickaxe.json b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/wooden_pickaxe.json new file mode 100644 index 0000000..6872c56 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/wooden_pickaxe.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:wooden_pickaxe" + }, + + "tags": [ "crafting_table" ], + "pattern": [ + "XXX", + " # ", + " # " + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "X": { + "tag": "minecraft:planks" + } + }, + "result": { + "item": "minecraft:wooden_pickaxe" + }, + "priority": -1 + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/wooden_shovel.json b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/wooden_shovel.json new file mode 100644 index 0000000..2716658 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/wooden_shovel.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:wooden_shovel" + }, + + "tags": [ "crafting_table" ], + "pattern": [ + "X", + "#", + "#" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "X": { + "tag": "minecraft:planks" + } + }, + "result": { + "item": "minecraft:wooden_shovel" + }, + "priority": -1 + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/wooden_sword.json b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/wooden_sword.json new file mode 100644 index 0000000..3e6712d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.40/recipes/wooden_sword.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:wooden_sword" + }, + + "tags": [ "crafting_table" ], + "pattern": [ + "X", + "X", + "#" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "X": { + "tag": "minecraft:planks" + } + }, + "result": { + "item": "minecraft:wooden_sword" + }, + "priority": -1 + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.50/entities/bee.json b/servers/bedrock/behavior_packs/vanilla_1.19.50/entities/bee.json new file mode 100644 index 0000000..3ce4347 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.50/entities/bee.json @@ -0,0 +1,870 @@ +{ + "format_version": "1.18.20", + "minecraft:entity": { + "description": { + "identifier": "minecraft:bee", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false, + "properties": { + "minecraft:has_nectar": { + "type": "bool", + "client_sync": true, + "default": "query.had_component_group('has_nectar')" + } + } + }, + "component_groups": { + "bee_baby": { + "minecraft:is_baby": {}, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + "minecraft:red_flower", // All small flowers except Dandelion + "minecraft:yellow_flower", // Dandelion + "minecraft:wither_rose", + "minecraft:double_plant:0", // Sunflower + "minecraft:double_plant:1", // Lilac + "minecraft:double_plant:4", // Rose Bush + "minecraft:double_plant:5", // Peony + "minecraft:flowering_azalea", //Flowering Azalea + "minecraft:azalea_leaves_flowered", //Flowering Azalea leaves + "minecraft:mangrove_propagule" + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 11, // This has to be lower priority than move to block goal so that bee seek shelter in rain instead of following parents + "speed_multiplier": 1.1 + } + }, + "bee_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:behavior.breed": { + "priority": 4, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": false, + "breeds_with": { + "mate_type": "minecraft:bee", + "baby_type": "minecraft:bee", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ + "minecraft:red_flower", // All small flowers except Dandelion + "minecraft:yellow_flower", // Dandelion + "minecraft:wither_rose", + "minecraft:double_plant:0", // Sunflower + "minecraft:double_plant:1", // Lilac + "minecraft:double_plant:4", // Rose Bush + "minecraft:double_plant:5", // Peony + "minecraft:flowering_azalea", //Flowering Azalea + "minecraft:azalea_leaves_flowered", //Flowering Azalea leaves + "minecraft:mangrove_propagule" + ] + } + }, + "track_attacker": { + "minecraft:behavior.hurt_by_target": { + "priority": 1 + } + }, + "angry_bee": { + "minecraft:angry": { + "duration": 25, + "broadcastAnger": true, + "broadcastRange": 20, + "broadcast_filters": { + "test": "is_family", + "operator": "!=", + "value": "pacified" + }, + "calm_event": { + "event": "calmed_down", + "target": "self" + } + }, + "minecraft:behavior.melee_attack": { + "priority": 2, + "attack_once": true, + "speed_multiplier": 1.4, + "on_attack": { + "event": "countdown_to_perish_event", + "target": "self" + } + } + }, + "escape_fire": { + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25, + "force": true + }, + "minecraft:timer": { + "looping": false, + "time": [20,50], + "randomInterval": true, + "time_down_event": { + "event": "stop_panicking_after_fire", + "target": "self" + } + } + }, + "countdown_to_perish": { + "minecraft:mark_variant": { + "value": 1 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25, + "force": true + }, + "minecraft:timer": { + "looping": false, + "time": [10, 60], + "randomInterval": true, + "time_down_event": { + "event": "perish_event", + "target": "self" + } + }, + "minecraft:type_family": { + "family": [ "bee", "mob", "arthropod", "pacified" ] + } + }, + "perish": { + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "cause": "none", + "damage_per_tick": 999 + } + ] + } + }, + "take_nearest_target": { + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 10 + } + ] + }, + "minecraft:timer": { + "looping": true, + "time": 5, + "time_down_event": { + "event": "calmed_down", + "target": "self" + } + } + }, + "look_for_food": { + "minecraft:behavior.move_to_block": { + "priority": 10, + "tick_interval": 1, + "start_chance": 0.5, + "search_range": 6, + "search_height": 4, + "goal_radius": 1.0, + "stay_duration": 20.0, + "target_selection_method": "random", + "target_offset": [0, 0.25, 0], + "target_block_filters": { "test": "is_waterlogged", "subject": "block", "operator": "==", "value": false }, + "target_blocks": [ + "minecraft:red_flower", // All small flowers except Dandelion + "minecraft:yellow_flower", // Dandelion + "minecraft:wither_rose", + "minecraft:double_plant:8", // Sunflower top + "minecraft:double_plant:9", // Lilac top + "minecraft:double_plant:12", // Rose Bush top + "minecraft:double_plant:13", // Peony top + "minecraft:flowering_azalea", //Flowering azalea + "minecraft:azalea_leaves_flowered", //Flowering Azalea leaves + "minecraft:mangrove_propagule" + ], + "on_stay_completed": [ + { + "event": "collected_nectar", + "target": "self" + } + ] + }, + "minecraft:timer": { + "looping": true, + "time": 180, + "time_down_event": { + "event": "find_flower_timeout" + } + }, + "minecraft:ambient_sound_interval" :{ + "event_name" : "ambient.pollinate", + "range" : 3.0, + "value" : 2.0 + } + }, + "has_nectar": { + "minecraft:grows_crop": { + "charges": 10, + "chance": 0.03 + } + }, + "return_to_home": { + "minecraft:behavior.go_home": { + "priority": 4, + "speed_multiplier": 1.0, + "interval": 1, + "goal_radius": 1.2, + "on_home": [ + { + "filters": { + "any_of":[ + { "test": "is_block", "subject": "block", "value": "minecraft:bee_nest" }, + { "test": "is_block", "subject": "block", "value": "minecraft:beehive" } + ] + }, + "event": "minecraft:bee_returned_to_hive", + "target": "block" + }, + { + "filters": { + "all_of":[ + { "test": "is_block", "subject": "block", "operator": "!=", "value": "minecraft:bee_nest" }, + { "test": "is_block", "subject": "block", "operator": "!=", "value": "minecraft:beehive" } + ] + }, + "event": "find_hive_event", + "target": "self" + } + ], + "on_failed": [ + { + "event": "find_hive_event", + "target": "self" + } + ] + } + }, + "find_hive": { + "minecraft:behavior.move_to_block": { + "priority": 10, + "search_range": 16, + "search_height": 10, + "tick_interval": 1, + "goal_radius": 0.633, // was tested with 0.4 when the goal radius wasn't squared. sqrt(0.4)~0.633 + "target_blocks": [ + "bee_nest", + "beehive" + ], + "on_reach": [ + { + "event": "minecraft:bee_returned_to_hive", + "target": "block" + } + ] + }, + "minecraft:timer": { + "looping": false, + "time": 180, + "time_down_event": { + "event": "find_hive_timeout", + "target": "self" + } + } + }, + "hive_full": { + "minecraft:timer": { + "looping": false, + "time": [5, 20], + "randomInterval": true, + "time_down_event": { + "event": "find_hive_event", + "target": "self" + } + } + }, + "shelter_detection": { + "minecraft:environment_sensor": { + "triggers": [ + { + "event": "seek_shelter", + "filters": { + "all_of": [ + { + "any_of": [ + { + "test": "is_daytime", + "value": false + }, + { + "test": "weather", + "operator": "==", + "value": "precipitation" + } + ] + }, + { // Assume we are already going home if we have nectar + "test": "bool_property", + "domain": "minecraft:has_nectar", + "operator": "!=" + }, + { // Assume we are already going home if we have nectar + "test": "has_biome_tag", + "value": "overworld" + } + ] + } + } + ] + } + }, + "abort_shelter_detection": { + "minecraft:environment_sensor": { + "triggers": [ + { + "event": "abort_sheltering", + "filters": { + "all_of": [ + { + "test": "weather", + "operator": "==", + "value": "clear" + }, + { + "test": "is_daytime", + "value": true + } + ] + } + } + ] + } + }, + "easy_attack": { + "minecraft:attack": { + "damage": 2 + } + }, + "normal_attack": { + "minecraft:attack": { + "damage": 2, + "effect_name": "poison", + "effect_duration": 10 + } + }, + "hard_attack": { + "minecraft:attack": { + "damage": 2, + "effect_name": "poison", + "effect_duration": 18 + } + }, + "default_sound" : { + "minecraft:ambient_sound_interval" :{ + "event_name" : "ambient", + "range" : 0.0, + "value" : 0.0 + } + } + }, + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:behavior.tempt": { + "priority": 5, + "speed_multiplier": 1.25, + "within_radius": 8, + "can_tempt_vertically": true, + "items": [ + "minecraft:red_flower", // All small flowers except Dandelion + "minecraft:yellow_flower", // Dandelion + "minecraft:wither_rose", + "minecraft:double_plant:0", // Sunflower + "minecraft:double_plant:1", // Lilac + "minecraft:double_plant:4", // Rose Bush + "minecraft:double_plant:5", // Peony + "minecraft:flowering_azalea", //Flowering azalea + "minecraft:azalea_leaves_flowered", //Flowering Azalea leaves + "minecraft:mangrove_propagule" + ] + }, + "minecraft:behavior.move_towards_home_restriction": { + "priority": 9 + }, + "minecraft:behavior.random_hover": { + "priority": 12, + "xz_dist": 8, + "y_dist": 8, + "y_offset": -1, + "interval": 1, + "hover_height": [1, 4] + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + "mass": 0.5 + }, + "minecraft:behavior.float": { + "priority": 19 + }, + "minecraft:type_family": { + "family": [ "bee", "mob", "arthropod" ] + }, + "minecraft:on_target_acquired": { + "event": "attacked", + "target": "self" + }, + "minecraft:breathable": { + "totalSupply": 15, + "suffocateTime": 0 + }, + "minecraft:collision_box": { + "width": 0.55, + "height": 0.5 + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:game_event_movement_tracking": { + "emit_flap": true + }, + "minecraft:home": { + "restriction_radius": 22, + "home_block_list": [ + "minecraft:bee_nest", + "minecraft:beehive" + ] + }, + "minecraft:follow_range": { + "value": 1024 + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:flying_speed": { + "value": 0.15 + }, + "minecraft:navigation.hover": { + "can_path_over_water": true, + "can_sink": false, + "can_pass_doors": false, + "can_path_from_air": true, + "avoid_water": true, + "avoid_damage_blocks": true, + "avoid_sun": false + }, + "minecraft:movement.hover": {}, + "minecraft:jump.static": {}, + "minecraft:can_fly": {}, + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:nameable": {}, + "minecraft:block_sensor": { + "sensor_radius": 16, + "sources" : [ + { + "test": "has_silk_touch", + "subject": "other", + "value": false + } + ], + "on_break": [ + { + "block_list": [ + "minecraft:beehive", "minecraft:bee_nest" + ], + "on_block_broken": "hive_destroyed" + } + ] + }, + "minecraft:physics": {}, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 95, + "add": { + "component_groups": [ + "bee_adult" + ] + } + }, + { + "weight": 5, + "add": { + "component_groups": [ + "bee_baby" + ] + } + } + ] + }, + { + "add": { + "component_groups": [ + "track_attacker", + "shelter_detection", + "look_for_food" + ] + } + } + ] + }, + "minecraft:entity_born": { + "add": { + "component_groups": [ + "bee_baby", + "shelter_detection", + "track_attacker", + "look_for_food" + ] + } + }, + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "bee_baby" + ] + }, + "add": { + "component_groups": [ + "bee_adult" + ] + } + }, + "minecraft:exited_disturbed_hive": { + "add": { + "component_groups": [ + "take_nearest_target" + ] + }, + "remove": { + "component_groups": [ + "find_hive", + "return_to_home", + "has_nectar", + "abort_shelter_detection", + "shelter_detection", + "escape_fire" + ] + }, + "set_property": { + "minecraft:has_nectar": false + } + }, + "hive_destroyed": { + "sequence": [ + { + "filters": { + "test": "is_family", + "subject": "self", + "operator": "!=", + "value": "pacified" + }, + "add": { + "component_groups": [ + "take_nearest_target" + ] + }, + "remove": { + "component_groups": [ + "escape_fire" + ] + } + } + ] + }, + "stop_panicking_after_fire" : { + "remove": { + "component_groups": [ + "escape_fire" + ] + } + }, + "minecraft:exited_hive_on_fire": { + "add": { + "component_groups": [ + "escape_fire" + ] + } + }, + "minecraft:exited_hive": { + "add": { + "component_groups": [ + "look_for_food", + "shelter_detection" + ] + }, + "remove": { + "component_groups": [ + "find_hive", + "return_to_home", + "has_nectar", + "abort_shelter_detection" + ] + }, + "set_property": { + "minecraft:has_nectar": false + } + }, + "minecraft:hive_full": { + "add": { + "component_groups": [ + "hive_full" + ] + }, + "remove": { + "component_groups": [ + "find_hive", + "return_to_home" + ] + } + }, + "attacked": { + "sequence": [ + { + "add": { + "component_groups": [ + "angry_bee" + ] + }, + "remove": { + "component_groups": [ + "take_nearest_target" + ] + } + }, + { + "filters": { "test" : "is_difficulty", "value" : "easy"}, + "remove": { + "component_groups": [ "normal_attack", "hard_attack" ] + }, + "add": { + "component_groups": [ "easy_attack" ] + } + }, + { + "filters": { "test" : "is_difficulty", "value" : "normal"}, + "remove": { + "component_groups": [ "easy_attack", "hard_attack" ] + }, + "add": { + "component_groups": [ "normal_attack" ] + } + }, + { + "filters": { "test" : "is_difficulty", "value" : "hard"}, + "remove": { + "component_groups": [ "easy_attack", "normal_attack" ] + }, + "add": { + "component_groups": [ "hard_attack" ] + } + } + ] + }, + "calmed_down": { + "add" : { + "component_groups": [ + "shelter_detection", + "return_to_home" + ] + }, + "remove": { + "component_groups": [ + "angry_bee", + "take_nearest_target" + ] + } + }, + "collected_nectar": { + "remove": { + "component_groups": [ + "look_for_food" + ] + }, + "add": { + "component_groups": [ + "return_to_home", + "has_nectar", + "default_sound" + ] + }, + "set_property": { + "minecraft:has_nectar": true + } + }, + "find_hive_event": { + "remove": { + "component_groups": [ + "return_to_home", + "hive_full" + ] + }, + "add": { + "component_groups": [ + "find_hive" + ] + } + }, + "find_hive_timeout": { + "sequence": [ + { + "filters": { + "test": "bool_property", + "operator": "!=", + "domain": "minecraft:has_nectar" + }, + "remove": { + "component_groups": [ + "find_hive", + "escape_fire" + ] + }, + "add": { + "component_groups": [ + "look_for_food" + ] + } + }, + { + "filters": { + "test": "bool_property", + "domain": "minecraft:has_nectar" + }, + "remove": { + "component_groups": [ + "find_hive" + ] + }, + "add": { + "component_groups": [ + "return_to_home" + ] + } + } + ] + }, + "find_flower_timeout": { + "remove": { + "component_groups": [ + "look_for_food" + ] + }, + "add": { + "component_groups": [ + "return_to_home" + ] + } + }, + "seek_shelter": { + "remove": { + "component_groups": [ + "look_for_food", + "collect_nectar", + "shelter_detection" + ] + }, + "add": { + "component_groups": [ + "default_sound", + "return_to_home", + "abort_shelter_detection" + ] + } + }, + "abort_sheltering": { + "remove": { + "component_groups": [ + "abort_shelter_detection", + "return_to_home", + "escape_fire" + ] + }, + "add": { + "component_groups": [ + "shelter_detection", + "look_for_food" + ] + } + }, + + "countdown_to_perish_event" : { + "remove": { + "component_groups": [ + "collect_nectar", + "track_attacker", + "take_nearest_target", + "look_for_food", + "angry_bee", + "hive_full", + "find_hive", + "escape_fire" + ] + }, + "add": { + "component_groups": [ + "countdown_to_perish" + ] + } + }, + "perish_event":{ + "add": { + "component_groups": [ + "perish" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.50/entities/enderman.json b/servers/bedrock/behavior_packs/vanilla_1.19.50/entities/enderman.json new file mode 100644 index 0000000..f92d142 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.50/entities/enderman.json @@ -0,0 +1,222 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:enderman", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:enderman_calm": { + "minecraft:on_target_acquired": { + "event": "minecraft:become_angry", + "target": "self" + }, + "minecraft:movement": { + "value": 0.3 + } + }, + + "minecraft:enderman_angry": { + "minecraft:angry": { + "duration": 25, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:movement": { + "value": 0.45 + }, + "minecraft:behavior.melee_attack": { + "priority": 2 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 : 0" + }, + "minecraft:type_family": { + "family": [ "enderman", "monster", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/enderman.json" + }, + "minecraft:health": { + "value": 40, + "max": 40 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + }, + { + "filters": { "test": "in_contact_with_water", "operator": "==", "value": true }, + "cause": "drowning", + "damage_per_tick": 1 + } + ] + }, + "minecraft:attack": { + "damage": 7 + }, + "minecraft:follow_range": { + "value": 64, + "max": 64 + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 2.9 + }, + "minecraft:teleport": { + "random_teleports": true, + "max_random_teleport_time": 30, + "random_teleport_cube": [ 32, 32, 32 ], + "target_distance": 16, + "target_teleport_chance": 0.05, + "light_teleport_chance": 0.05 + }, + "minecraft:lookat": { + "search_radius": 64.0, + "set_target": true, + "look_cooldown": 5.0, + "filters": { + "all_of": [ + { + "subject": "other", + "test": "is_family", + "value": "player" + }, + { + "test": "has_equipment", + "domain": "head", + "subject": "other", + "operator": "not", + "value": "carved_pumpkin" + } + ] + } + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 5, + "must_see": true, + "attack_interval": 10, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "endermite" + }, + "max_dist": 64 + } + ] + }, + "minecraft:navigation.walk": { + "can_path_over_water": false, + "avoid_water": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 8.0, + "probability": 8.0 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 3 + }, + "minecraft:behavior.enderman_leave_block": { + "priority": 10 + }, + "minecraft:behavior.enderman_take_block": { + "priority": 11 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 80.0, + "max_dropped_ticks": 10, + "use_motion_prediction_hints": true + } + }, + "minecraft:variable_max_auto_step": { + "base_value": 1.0625, // 1 block + 1 pixel + "jump_prevented_value": 0.5625 // 0.5 blocks + 1 pixel + } + }, + + "events": { + "minecraft:entity_spawned": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:enderman_calm" + ] + } + }, + "minecraft:become_angry": { + "remove": { + "component_groups": [ + "minecraft:enderman_calm" + ] + }, + "add": { + "component_groups": [ + "minecraft:enderman_angry" + ] + } + }, + "minecraft:on_calm": { + "remove": { + "component_groups": [ + "minecraft:enderman_angry" + ] + }, + "add": { + "component_groups": [ + "minecraft:enderman_calm" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.50/entities/iron_golem.json b/servers/bedrock/behavior_packs/vanilla_1.19.50/entities/iron_golem.json new file mode 100644 index 0000000..b2d7955 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.50/entities/iron_golem.json @@ -0,0 +1,382 @@ +{ + "format_version": "1.19.50", + "minecraft:entity": { + "description": { + "identifier": "minecraft:iron_golem", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:player_created": { + "minecraft:behavior.hurt_by_target": { + "priority": 2, + "entity_types": { + "filters": { + "all_of": [ + { "test" : "is_family", "subject" : "other", "operator": "!=", "value" : "player"}, + { "test" : "is_family", "subject" : "other", "operator": "!=", "value" : "creeper"} + ] + } + } + } + }, + "minecraft:village_created": { + "minecraft:behavior.defend_village_target": { + "priority": 1, + "must_reach": true, + "attack_chance": 0.05, + "entity_types": { + "filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "mob" }, + { "test": "is_family", "subject": "other", "value": "player" } + ] + } + } + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "defender", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": false, + "can_migrate": true, + "first_founding_reward": 0 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": [ "irongolem", "mob" ] + }, + "minecraft:nameable": { + }, + "minecraft:collision_box": { + "width": 1.4, + "height": 2.9 + }, + "minecraft:loot": { + "table": "loot_tables/entities/iron_golem.json" + }, + "minecraft:health": { + "value": 100, + "max": 100 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "can_path_over_water": false, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:interact": { + "interactions": [ + { + "on_interact": { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "has_equipment", + "domain": "hand", + "subject": "other", + "value": "iron_ingot" + }, + { + "test": "is_missing_health", + "value": true + } + ] + } + }, + "use_item": true, + "health_amount": 25, + "play_sounds": "irongolem.repair", + "interact_text": "action.interact.repair" + } + ] + }, + "minecraft:attack": { + "damage": { + "range_min": 7, + "range_max": 21 + } + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:knockback_resistance": { + "value": 1.0 + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + "mass": 2.0 + }, + "minecraft:preferred_path": { + "max_fall_blocks": 1, + "jump_cost": 5, + "default_block_cost": 1.5, + "preferred_path_blocks": [ + { + "cost": 0, + "blocks": [ + "grass_path" + ] + }, + { + "cost": 1, + "blocks": [ + "cobblestone", + "stone", + "stonebrick", + "sandstone", + "mossy_cobblestone", + "stone_slab", + "stone_slab2", + "stone_slab3", + "stone_slab4", + "double_stone_slab", + "double_stone_slab2", + "double_stone_slab3", + "double_stone_slab4", + "wooden_slab", + "double_wooden_slab", + "planks", + "brick_block", + "nether_brick", + "red_nether_brick", + "end_bricks", + "red_sandstone", + "stained_glass", + "glass", + "glowstone", + "prismarine", + "emerald_block", + "diamond_block", + "lapis_block", + "gold_block", + "redstone_block", + "purple_glazed_terracotta", + "white_glazed_terracotta", + "orange_glazed_terracotta", + "magenta_glazed_terracotta", + "light_blue_glazed_terracotta", + "yellow_glazed_terracotta", + "lime_glazed_terracotta", + "pink_glazed_terracotta", + "gray_glazed_terracotta", + "silver_glazed_terracotta", + "cyan_glazed_terracotta", + "blue_glazed_terracotta", + "brown_glazed_terracotta", + "green_glazed_terracotta", + "red_glazed_terracotta", + "black_glazed_terracotta" + ] + }, + { + "cost": 50, + "blocks": [ + "bed", + "lectern", + "composter", + "grindstone", + "blast_furnace", + "smoker", + "fletching_table", + "cartography_table", + "brewing_stand", + "smithing_table", + "cauldron", + "barrel", + "loom", + "stonecutter" + ] + } + ] + }, + "minecraft:behavior.target_when_pushed": { + "priority": 1, + "percent_chance": 5.0, + "entity_types": [ + { + "filters": { + "all_of": [ + { "test" : "is_family", "subject" : "other", "value" : "monster" }, + { "test" : "is_family", "subject" : "other", "operator": "!=", "value" : "creeper" } + ] + } + } + ] + }, + "minecraft:behavior.melee_attack": { + "priority": 1, + "track_target": true + }, + "minecraft:behavior.move_towards_target": { + "priority": 2, + "speed_multiplier": 0.9, + "within_radius": 32 + }, + "minecraft:behavior.move_through_village": { + "priority": 3, + "speed_multiplier": 0.6, + "only_at_night": true + }, + "minecraft:behavior.move_towards_dwelling_restriction": { + "priority": 4, + "speed_multiplier": 1 + }, + "minecraft:behavior.offer_flower": { + "priority": 5, + "filters": { + "all_of": [ + { "test": "is_daytime", "value" : true } + ] + } + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.6, + "xz_dist": 16 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 3, + "must_reach": true, + "must_see": true, + + "entity_types": [ + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "monster" + }, + { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "creeper" + } + ] + }, + "within_default": 10 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "hoglin" + }, + { + "test": "is_difficulty", + "operator": "!=", + "value": "peaceful" + } + ] + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "zoglin" + }, + { + "test": "is_difficulty", + "operator": "!=", + "value": "peaceful" + } + ] + }, + "max_dist": 16 + } + ] + }, + "minecraft:behavior.hurt_by_target": { + "priority": 2, + "entity_types": { + "filters": { "test": "is_family", "subject": "other", "operator": "!=", "value": "creeper" } + } + }, + "minecraft:persistent": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:follow_range": { + "value": 64 + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:from_player": { + "add": { + "component_groups": [ + "minecraft:player_created" + ] + } + }, + "minecraft:from_village": { + "add": { + "component_groups": [ + "minecraft:village_created" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.50/entities/magma_cube.json b/servers/bedrock/behavior_packs/vanilla_1.19.50/entities/magma_cube.json new file mode 100644 index 0000000..6e7cf67 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.50/entities/magma_cube.json @@ -0,0 +1,281 @@ +{ + "format_version": "1.19.50", + "minecraft:entity": { + "description": { + "identifier": "minecraft:magma_cube", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:slime_large": { + "minecraft:variant": { + "value": 4 + }, + "minecraft:collision_box": { + "width": 2.08, + "height": 2.08 + }, + "minecraft:health": { + "value": 16, + "max": 16 + }, + "minecraft:movement": { + "value": 0.75 + }, + "minecraft:attack": { + "damage": 6 + }, + "minecraft:area_attack" : { + "damage_range": 0.15, + "damage_per_tick": 6, + "damage_cooldown" : 0.5, + "cause": "entity_attack", + "entity_filter": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "irongolem" } + ] + } + }, + "minecraft:loot": { + "table": "loot_tables/entities/magma_cube.json" + } + }, + + "minecraft:slime_medium": { + "minecraft:variant": { + "value": 2 + }, + "minecraft:collision_box": { + "width": 1.04, + "height": 1.02 + }, + "minecraft:health": { + "value": 4, + "max": 4 + }, + "minecraft:movement": { + "value": 0.66 + }, + "minecraft:attack": { + "damage": 4 + }, + "minecraft:area_attack" : { + "damage_range": 0.15, + "damage_per_tick": 4, + "damage_cooldown" : 0.5, + "cause": "entity_attack", + "entity_filter": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "irongolem" } + ] + } + }, + "minecraft:loot": { + "table": "loot_tables/entities/magma_cube.json" + } + }, + + "minecraft:slime_small": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:collision_box": { + "width": 0.52, + "height": 0.52 + }, + "minecraft:health": { + "value": 1, + "max": 1 + }, + "minecraft:movement": { + "value": 0.6 + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:area_attack" : { + "damage_range": 0.15, + "damage_per_tick": 3, + "damage_cooldown" : 0.5, + "cause": "entity_attack", + "entity_filter": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "irongolem" } + ] + } + } + }, + + "minecraft:slime_calm": { + "minecraft:movement.jump": { + "jump_delay": [ 2.0, 6.0 ] + } + }, + "minecraft:slime_aggressive": { + "minecraft:movement.jump": { + "jump_delay": [ 0.667, 2.0 ] + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? query.variant : 0" + }, + "minecraft:type_family": { + "family": [ "magmacube", "monster", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_lava": true + }, + "minecraft:nameable": { + }, + "minecraft:fire_immune": { + }, + "minecraft:burns_in_daylight": false, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true + }, + "minecraft:jump.static": { + }, + "minecraft:movement.jump": { + "jump_delay": [ 2.0, 6.0 ] + }, + "minecraft:can_climb": { + }, + "minecraft:on_target_acquired": { + "event": "minecraft:become_aggressive", + "target": "self" + }, + "minecraft:on_target_escape": { + "event": "minecraft:become_calm", + "target": "self" + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.slime_float": { + "priority": 1, + "jump_chance_percentage": 0.8, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.slime_attack": { + "priority": 3 + }, + "minecraft:behavior.slime_random_direction": { + "priority": 4, + "add_random_time_range": 3, + "turn_range": 360, + "min_change_direction_time": 2.0 + }, + "minecraft:behavior.slime_keep_on_jumping": { + "priority": 5, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "is_family", + "subject": "other", + "value": "irongolem" + } + ] + }, + "max_dist": 16 + } + ], + "must_see": true + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 1, + "trigger": "spawn_small" + }, + { + "weight": 1, + "trigger": "spawn_medium" + }, + { + "weight": 1, + "trigger": "spawn_large" + } + ] + }, + "spawn_small": { + "add": { + "component_groups": [ + "minecraft:slime_small", + "minecraft:slime_calm" + ] + } + }, + "spawn_medium": { + "add": { + "component_groups": [ + "minecraft:slime_medium", + "minecraft:slime_calm" + ] + } + }, + "spawn_large": { + "add": { + "component_groups": [ + "minecraft:slime_large", + "minecraft:slime_calm" + ] + } + }, + "minecraft:become_calm": { + "add": { + "component_groups": [ + "minecraft:slime_calm" + ] + } + }, + "minecraft:become_aggressive": { + "add": { + "component_groups": [ + "minecraft:slime_aggressive" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.50/entities/player.json b/servers/bedrock/behavior_packs/vanilla_1.19.50/entities/player.json new file mode 100644 index 0000000..7569ecb --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.50/entities/player.json @@ -0,0 +1,210 @@ +{ + "format_version": "1.18.20", + "minecraft:entity": { + "description": { + "identifier": "minecraft:player", + "is_spawnable": false, + "is_summonable": false, + "is_experimental": false + }, + + "component_groups": { + "minecraft:add_bad_omen": { + "minecraft:spell_effects": { + "add_effects": [ + { + "effect": "bad_omen", + "duration": 6000, + "visible": false, + "display_on_screen_animation": true + } + ] + }, + "minecraft:timer": { + "time": [ 0.0, 0.0 ], + "looping": false, + "time_down_event": { + "event": "minecraft:clear_add_bad_omen", + "target": "self" + } + } + }, + "minecraft:clear_bad_omen_spell_effect": { + "minecraft:spell_effects": { + } + }, + "minecraft:raid_trigger": { + "minecraft:raid_trigger": { + "triggered_event": { + "event": "minecraft:remove_raid_trigger", + "target": "self" + } + }, + "minecraft:spell_effects": { + "remove_effects": "bad_omen" + } + } + }, + + "components": { + "minecraft:experience_reward": { + "on_death": "Math.Min(query.player_level * 7, 100)" + }, + "minecraft:type_family": { + "family": [ "player" ] + }, + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:loot": { + "table": "loot_tables/empty.json" + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.8 + }, + "minecraft:can_climb": { + }, + "minecraft:movement": { + "value": 0.1 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:attack": { + "damage": 1 + }, + "minecraft:exhaustion_values": { + "heal": 6, + "jump": 0.05, + "sprint_jump": 0.2, + "mine": 0.005, + "attack": 0.1, + "damage": 0.1, + "walk": 0.0, + "sprint": 0.1, + "swim": 0.01 + }, + "minecraft:player.saturation": { + "value": 5, + "max": 20 + }, + "minecraft:player.exhaustion": { + "value": 0, + "max": 20 + }, + "minecraft:player.level": { + "value": 0, + "max": 24791 + }, + "minecraft:player.experience": { + "value": 0, + "max": 1 + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": -1, + "inhale_time": 3.75, + "generates_bubbles": false + }, + "minecraft:nameable": { + "always_show": true, + "allow_name_tag_renaming": false + }, + "minecraft:physics": { + "push_towards_closest_space": true + }, + "minecraft:pushable": { + "is_pushable": false, + "is_pushable_by_piston": true + }, + "minecraft:insomnia": { + "days_until_insomnia": 3 + }, + "minecraft:rideable": { + "seat_count": 2, + "family_types": [ + "parrot_tame" + ], + "pull_in_entities": true, + "seats": [ + { + "position": [ 0.4, -0.2, -0.1 ], + "min_rider_count": 0, + "max_rider_count": 0, + "lock_rider_rotation": 0 + }, + { + "position": [ -0.4, -0.2, -0.1 ], + "min_rider_count": 1, + "max_rider_count": 2, + "lock_rider_rotation": 0 + } + ] + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:block_climber": {}, + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "all_of": [ + { + "test": "has_mob_effect", + "subject": "self", + "value": "bad_omen" + }, + { + "test": "is_in_village", + "subject": "self", + "value": true + } + ] + }, + "event": "minecraft:trigger_raid" + } + } + }, + + "events": { + "minecraft:gain_bad_omen": { + "add": { + "component_groups": [ + "minecraft:add_bad_omen" + ] + } + }, + "minecraft:clear_add_bad_omen": { + "remove": { + "component_groups": [ + "minecraft:add_bad_omen" + ] + }, + "add": { + "component_groups": [ + "minecraft:clear_bad_omen_spell_effect" + ] + } + }, + "minecraft:trigger_raid": { + "add": { + "component_groups": [ "minecraft:raid_trigger" ] + } + }, + "minecraft:remove_raid_trigger": { + "remove": { + "component_groups": [ "minecraft:raid_trigger" ] + } + } + } + } +} + + + + diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.50/entities/pufferfish.json b/servers/bedrock/behavior_packs/vanilla_1.19.50/entities/pufferfish.json new file mode 100644 index 0000000..d3df32c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.50/entities/pufferfish.json @@ -0,0 +1,322 @@ +{ + "format_version": "1.19.50", + "minecraft:entity": { + "description": { + "identifier": "minecraft:pufferfish", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:normal_puff": { + "minecraft:variant": { + "value": 0 + }, + "minecraft:entity_sensor": { + "sensor_range": 2.5, + "relative_range": false, + "minimum_count": 1, + "event_filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "mob" }, + { "all_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "none_of": + { "test": "has_ability", "subject": "other", "value": "instabuild" } + } + ]} + ] + }, + "event": "minecraft:start_half_puff" + } + }, + "minecraft:half_puff_primary": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:timer": { + "looping": false, + "time": 2, + "randomInterval": false, + "time_down_event": { + "event": "minecraft:on_half_puff" + } + } + }, + "minecraft:half_puff_secondary": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:entity_sensor": { + "sensor_range": 2.5, + "relative_range": false, + "minimum_count": 1, + "event_filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "mob" }, + { "all_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "none_of": + { "test": "has_ability", "subject": "other", "value": "instabuild" } + } + ]} + ] + }, + "event": "minecraft:start_full_puff" + }, + "minecraft:timer": { + "looping": false, + "time": 2, + "randomInterval": false, + "time_down_event": { + "event": "minecraft:on_normal_puff" + } + } + }, + "minecraft:full_puff": { + "minecraft:variant": { + "value": 2 + }, + "minecraft:area_attack" : { + "damage_range": 0.2, + "damage_per_tick": 2, + "damage_cooldown" : 0.5, + "cause": "contact", + "entity_filter": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "monster" } + ] + } + }, + "minecraft:mob_effect": { + "effect_range": 0.2, + "mob_effect": "poison", + "effect_time": 10, + "entity_filter": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "monster" } + ] + } + } + }, + "minecraft:deflate_sensor_buffer": { + "minecraft:timer": { + "looping": false, + "time": 0.01, + "randomInterval": false, + "time_down_event": { + "event": "minecraft:on_full_puff" + } + } + }, + "minecraft:deflate_sensor": { + "minecraft:entity_sensor": { + "sensor_range": 2.9, + "relative_range": false, + "require_all": true, + "event_filters": { + "none_of": [ + { "test": "is_family", "subject": "other", "value": "mob" }, + { "all_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "none_of": + { "test": "has_ability", "subject": "other", "value": "instabuild" } + } + ]} + ], + "test": "distance_to_nearest_player", "operator": ">", "value": 2.9 + }, + "event": "minecraft:from_full_puff" + } + }, + "minecraft:start_deflate": { + "minecraft:timer": { + "looping": false, + "time": 3, + "randomInterval": false, + "time_down_event": { + "event": "minecraft:on_deflate" + } + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:type_family": { + "family": [ "pufferfish", "fish" ] + }, + "minecraft:collision_box": { + "width": 0.8, + "height": 0.8 + }, + "minecraft:loot": { + "table": "loot_tables/entities/pufferfish.json" + }, + "minecraft:scale": { + "value": 1.2 + }, + "minecraft:health": { + "value": 3, + "max": 3 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_air": false, + "breathes_water": true + }, + "minecraft:movement": { + "value": 0.13 + }, + "minecraft:underwater_movement": { + "value": 0.13 + }, + "minecraft:navigation.generic": { // Allows the mob to go through water + "is_amphibious": false, + "can_path_over_water": false, + "can_swim": true, + "can_walk": false, + "can_breach": false, + "can_sink": false + }, + "minecraft:movement.sway": { + "sway_amplitude": 0.0 + }, + "minecraft:despawn": { + "despawn_from_distance": { + "min_distance": 32, + "max_distance": 40 + } + }, + "minecraft:behavior.random_swim": { // Randomly selects points to go to, even in water + "priority": 3, + "speed_multiplier": 1.0, + "xz_dist": 16, + "y_dist": 4, + "interval": 0 + }, + "minecraft:behavior.swim_wander": { + "priority": 5, + "interval": 1.0, + "look_ahead": 2.0, + "speed_multiplier": 1.0, + "wander_time": 5.0 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 1, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", "subject": "other", "value": "player" + }, + { + "test": "is_family", "subject": "other", "value": "axolotl" + } + ] + }, + "max_dist": 6, + "walk_speed_multiplier": 1.5, + "sprint_speed_multiplier": 2.0 + } + ] + }, + "minecraft:flocking": { + "in_water": true, + "match_variants": false, + "use_center_of_mass": true, + "low_flock_limit": 4, + "high_flock_limit": 8, + "goal_weight": 2.0, + "loner_chance": 0.1, + "influence_radius": 3.0, + "breach_influence": 7.0, + "separation_weight": 1.75, + "separation_threshold": 0.95, + "cohesion_weight": 2.0, + "cohesion_threshold": 1.95, + "innner_cohesion_threshold": 1.25, + "min_height": 1.5, + "max_height": 6.0, + "block_distance": 2.0, + "block_weight": 0.85 + }, + "minecraft:nameable": { + }, + "minecraft:physics": { + "has_gravity": false + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "add": { + "component_groups": [ "minecraft:normal_puff" ] + } + }, + + "minecraft:to_full_puff": { + "add": { "component_groups": [ "minecraft:full_puff", "minecraft:deflate_sensor_buffer" ] }, + "remove": { "component_groups": [ "minecraft:normal_puff" ] } + }, + + "minecraft:start_half_puff": { + "add": { "component_groups": [ "minecraft:half_puff_primary" ] }, + "remove": { "component_groups": [ "minecraft:normal_puff" ] } + }, + + "minecraft:on_half_puff": { + "add": { "component_groups": [ "minecraft:half_puff_secondary" ] }, + "remove": { "component_groups": [ "minecraft:half_puff_primary" ] } + }, + + "minecraft:start_full_puff": { + "add": { "component_groups": [ "minecraft:full_puff", "minecraft:deflate_sensor_buffer" ] }, + "remove": { "component_groups": [ "minecraft:half_puff_secondary" ] } + }, + + "minecraft:on_full_puff": { + "add": { "component_groups": [ "minecraft:deflate_sensor" ] }, + "remove": { "component_groups": [ "minecraft:deflate_sensor_buffer" ] } + }, + + "minecraft:from_full_puff": { + "add": { "component_groups": [ "minecraft:start_deflate" ] }, + "remove": { "component_groups": [ "minecraft:deflate_sensor" ] } + }, + + "minecraft:on_deflate": { + "add": { "component_groups": [ "minecraft:half_puff_secondary" ] }, + "remove": { "component_groups": [ "minecraft:full_puff", "minecraft:start_deflate" ] } + }, + + "minecraft:on_normal_puff": { + "add": { "component_groups": [ "minecraft:normal_puff" ] }, + "remove": { "component_groups": [ "minecraft:half_puff_secondary" ] } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.50/entities/slime.json b/servers/bedrock/behavior_packs/vanilla_1.19.50/entities/slime.json new file mode 100644 index 0000000..1af7044 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.50/entities/slime.json @@ -0,0 +1,271 @@ +{ + "format_version": "1.19.50", + "minecraft:entity": { + "description": { + "identifier": "minecraft:slime", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:slime_large": { + "minecraft:variant": { + "value": 4 + }, + "minecraft:collision_box": { + "width": 2.08, + "height": 2.08 + }, + "minecraft:health": { + "value": 16, + "max": 16 + }, + "minecraft:movement": { + "value": 0.6 + }, + "minecraft:attack": { + "damage": 4 + }, + "minecraft:area_attack" : { + "damage_range": 0.15, + "damage_per_tick": 4, + "damage_cooldown" : 0.5, + "cause": "entity_attack", + "entity_filter": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "irongolem" }, + { "test": "is_family", "subject": "other", "value": "snowgolem" } + ] + } + } + }, + + "minecraft:slime_medium": { + "minecraft:variant": { + "value": 2 + }, + "minecraft:collision_box": { + "width": 1.04, + "height": 1.04 + }, + "minecraft:health": { + "value": 4, + "max": 4 + }, + "minecraft:movement": { + "value": 0.4 + }, + "minecraft:attack": { + "damage": 2 + }, + "minecraft:area_attack" : { + "damage_range": 0.15, + "damage_per_tick": 2, + "damage_cooldown" : 0.5, + "cause": "entity_attack", + "entity_filter": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "irongolem" }, + { "test": "is_family", "subject": "other", "value": "snowgolem" } + ] + } + } + }, + + "minecraft:slime_small": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:collision_box": { + "width": 0.52, + "height": 0.52 + }, + "minecraft:health": { + "value": 1, + "max": 1 + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:attack": { + "damage": 0 + }, + "minecraft:loot": { + "table": "loot_tables/entities/slime.json" + } + }, + + "minecraft:slime_calm": { + "minecraft:movement.jump": { + "jump_delay": [ 0.5, 1.5 ] + } + }, + "minecraft:slime_aggressive": { + "minecraft:movement.jump": { + "jump_delay": [ 0.16, 0.5 ] + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? query.variant : 0" + }, + "minecraft:type_family": { + "family": [ "slime", "monster", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement.jump": { + "jump_delay": [ 0.5, 1.5 ] + }, + "minecraft:on_target_acquired": { + "event": "minecraft:become_aggressive", + "target": "self" + }, + "minecraft:on_target_escape": { + "event": "minecraft:become_calm", + "target": "self" + }, + "minecraft:nameable": { + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.slime_float": { + "priority": 1, + "jump_chance_percentage": 0.8, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.slime_attack": { + "priority": 3 + }, + "minecraft:behavior.slime_random_direction": { + "priority": 4, + "add_random_time_range": 3, + "turn_range": 360, + "min_change_direction_time": 2.0 + }, + "minecraft:behavior.slime_keep_on_jumping": { + "priority": 5, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "is_family", + "subject": "other", + "value": "snowgolem" + }, + { + "test": "is_family", + "subject": "other", + "value": "irongolem" + } + ] + }, + "max_dist": 16 + } + ], + "must_see": true + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 1, + "trigger": "spawn_small" + }, + { + "weight": 1, + "trigger": "spawn_medium" + }, + { + "weight": 1, + "trigger": "spawn_large" + } + ] + }, + "spawn_small": { + "add": { + "component_groups": [ + "minecraft:slime_small", + "minecraft:slime_calm" + ] + } + }, + "spawn_medium": { + "add": { + "component_groups": [ + "minecraft:slime_medium", + "minecraft:slime_calm" + ] + } + }, + "spawn_large": { + "add": { + "component_groups": [ + "minecraft:slime_large", + "minecraft:slime_calm" + ] + } + }, + "minecraft:become_calm": { + "add": { + "component_groups": [ + "minecraft:slime_calm" + ] + } + }, + "minecraft:become_aggressive": { + "add": { + "component_groups": [ + "minecraft:slime_aggressive" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.50/entities/villager.json b/servers/bedrock/behavior_packs/vanilla_1.19.50/entities/villager.json new file mode 100644 index 0000000..46b4664 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.50/entities/villager.json @@ -0,0 +1,857 @@ +{ + "format_version": "1.19.50", + "minecraft:entity": { + "description": { + "identifier": "minecraft:villager", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:celebrate": { + "minecraft:behavior.celebrate_survive": { + "priority": 5, + "fireworks_interval": { + "range_min": 2.0, + "range_max": 7.0 + }, + "duration": 30.0, + "on_celebration_end_event": { + "event": "minecraft:stop_celebrating", + "target": "self" + } + }, + "minecraft:behavior.move_outdoors": { + "priority": 2, + "speed_multiplier": 0.8, + "timeout_cooldown": 8.0 + } + }, + + "become_witch": { + "minecraft:transformation": { + "into": "minecraft:witch", + "delay": 0.5 + } + }, + + "become_villager_v2": { + "minecraft:transformation": { + "into": "minecraft:villager_v2", + "keep_level": true + } + }, + + "become_zombie": { + "minecraft:transformation": { + "into": "minecraft:zombie_villager" + } + }, + + "behavior_peasant": { + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:bread", + "want_amount": 3, + "surplus_amount": 6, + "stored_in_inventory": true + }, + { + "item": "minecraft:carrot", + "want_amount": 60, + "surplus_amount": 4, + "stored_in_inventory": true + }, + { + "item": "minecraft:potato", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:beetroot", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:wheat_seeds", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true, + "pickup_only": true + }, + { + "item": "minecraft:beetroot_seeds", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true, + "pickup_only": true + }, + { + "item": "minecraft:wheat", + "want_amount": 45, + "surplus_amount": 18, + "craft_into": "minecraft:bread", + "stored_in_inventory": true + } + ] + }, + "minecraft:behavior.harvest_farm_block": { + "priority": 9, + "speed_multiplier": 0.5 + } + }, + + "behavior_non_peasant": { + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:bread", + "want_amount": 3, + "surplus_amount": 6, + "stored_in_inventory": true + }, + { + "item": "minecraft:carrot", + "want_amount": 12, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:potato", + "want_amount": 12, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:beetroot", + "want_amount": 12, + "surplus_amount": 24, + "stored_in_inventory": true + } + ] + } + }, + + "farmer":{ + "minecraft:type_family": { + "family":[ "villager", "peasant", "farmer", "mob" ] + }, + "minecraft:variant": { + "value": 0 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.farmer", + "table": "trading/farmer_trades.json", + "convert_trades_economy": true + } + }, + + "fisherman":{ + "minecraft:type_family": { + "family":[ "villager", "peasant", "fisherman", "mob" ] + }, + "minecraft:variant": { + "value": 0 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.fisherman", + "table": "trading/fisherman_trades.json", + "convert_trades_economy": true + } + }, + + "shepherd":{ + "minecraft:type_family": { + "family":[ "villager", "peasant", "shepherd", "mob" ] + }, + "minecraft:variant": { + "value": 0 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.shepherd", + "table": "trading/shepherd_trades.json", + "convert_trades_economy": true + } + }, + + "fletcher":{ + "minecraft:type_family": { + "family":[ "villager", "peasant", "fletcher", "mob" ] + }, + "minecraft:variant": { + "value": 0 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.fletcher", + "table": "trading/fletcher_trades.json", + "convert_trades_economy": true + } + }, + + "librarian":{ + "minecraft:type_family": { + "family":[ "villager", "librarian", "mob" ] + }, + "minecraft:variant": { + "value": 1 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.librarian", + "table": "trading/librarian_trades.json", + "convert_trades_economy": true + } + }, + + "cartographer":{ + "minecraft:type_family": { + "family":[ "villager", "cartographer", "mob" ] + }, + "minecraft:variant": { + "value": 1 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.cartographer", + "table": "trading/cartographer_trades.json", + "convert_trades_economy": true + } + }, + + "cleric":{ + "minecraft:type_family": { + "family":[ "villager", "priest", "cleric", "mob" ] + }, + "minecraft:variant": { + "value": 2 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.cleric", + "table": "trading/cleric_trades.json", + "convert_trades_economy": true + } + }, + + "armorer":{ + "minecraft:type_family": { + "family":[ "villager", "blacksmith", "armorer", "mob" ] + }, + "minecraft:variant": { + "value": 3 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.armor", + "table": "trading/armorer_trades.json", + "convert_trades_economy": true + } + }, + + "weaponsmith":{ + "minecraft:type_family": { + "family":[ "villager", "blacksmith", "weaponsmith", "mob" ] + }, + "minecraft:variant": { + "value": 3 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.weapon", + "table": "trading/weapon_smith_trades.json", + "convert_trades_economy": true + } + }, + + "toolsmith":{ + "minecraft:type_family": { + "family":[ "villager", "blacksmith", "toolsmith", "mob" ] + }, + "minecraft:variant": { + "value": 3 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.tool", + "table": "trading/tool_smith_trades.json", + "convert_trades_economy": true + } + }, + + "butcher":{ + "minecraft:type_family": { + "family":[ "villager", "artisan", "butcher", "mob" ] + }, + "minecraft:variant": { + "value": 4 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.butcher", + "table": "trading/butcher_trades.json", + "convert_trades_economy": true + } + }, + + "leatherworker":{ + "minecraft:type_family": { + "family":[ "villager", "artisan", "leatherworker", "mob" ] + }, + "minecraft:variant": { + "value": 4 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.leather", + "table": "trading/leather_worker_trades.json", + "convert_trades_economy": true + } + }, + + "baby": { + "minecraft:is_baby": { }, + "minecraft:scale": { + "value":0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.take_flower":{ + "priority": 7, + "filters": { + "all_of": [ + { "test": "is_daytime", "value" : true } + ] + } + }, + "minecraft:behavior.play": { + "priority": 8, + "speed_multiplier": 0.32 + } + }, + + "adult": { + "minecraft:behavior.make_love": { + "priority": 6 + }, + "minecraft:behavior.receive_love":{ + "priority": 7 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": ["villager", "mob"] + }, + + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:nameable": { + }, + "minecraft:movement": { + "value": 0.5 + }, + "minecraft:navigation.walk": { + "is_amphibious": true, + "can_path_over_water": true, + "can_pass_doors": true, + "can_open_doors": true, + "can_walk": true, + "avoid_water": true + }, + "minecraft:annotation.open_door": { + + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:inventory": { + "inventory_size": 8, + "private": true + }, + "minecraft:damage_sensor": { + "triggers": [ + { + "on_damage": { + "filters": { "test" : "is_family", "subject" : "other", "value" : "lightning" }, + "event": "become_witch" + }, + "deals_damage": false + }, + { + "on_damage": { + "filters": { + "any_of": [ + {"test": "is_family", "subject": "other", "value": "zombie"}, + {"test": "is_family", "subject": "other", "value": "husk"} + ], + "all_of": [ + {"test": "has_damage", "value": "fatal"} + ] + }, + "event": "become_zombie" + } + } + ] + }, + "minecraft:persistent": { + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.trade_with_player": { + "priority": 1 + }, + "minecraft:behavior.look_at_trading_player": { + "priority": 2 + }, + "minecraft:behavior.panic": { + "priority": 3, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 3, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "zombie"}, + { "test" : "is_family", "subject" : "other", "value" : "zombie_villager"}, + { "test" : "is_family", "subject" : "other", "value" : "illager"}, + { "test" : "is_family", "subject" : "other", "value" : "vex"} + ] + }, + "max_dist": 8, + "walk_speed_multiplier": 0.6, + "sprint_speed_multiplier": 0.6 + } + ] + }, + "minecraft:behavior.move_indoors": { + "priority": 4, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.restrict_open_door": { + "priority": 5 + }, + "minecraft:behavior.open_door": { + "priority": 6, + "close_door_after": true + }, + "minecraft:behavior.share_items": { + "priority": 8, + "max_dist": 3, + "goal_radius": 2.0, + "speed_multiplier": 0.5, + "entity_types": [ + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "villager"} + } + ] + }, + "minecraft:behavior.pickup_items": { + "priority": 9, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 0.5, + "can_pickup_to_hand_or_equipment": false + }, + "minecraft:behavior.random_stroll": { + "priority": 11, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.look_at_player": { + "priority": 12, + "look_distance": 8, + "probability": 0.02 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + "events":{ + "become_witch": { + "add": { + "component_groups": [ + "become_witch" + ] + } + }, + "become_zombie": { + "sequence": [ + { + "filters": {"test": "is_difficulty", "value": "normal"}, + "randomize": [ + { + "weight": 50, + "add": { "component_groups": [ "become_zombie" ] } + }, + { + "weight": 50 + } + ] + }, + { + "filters": {"test": "is_difficulty", "value": "hard"}, + "add": { + "component_groups": [ + "become_zombie" + ] + } + } + ] + }, + "minecraft:entity_spawned": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "baby" ] } + }, + { + "weight": 95, + "add": { "component_groups": [ "adult" ] } + } + ] + }, + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "farmer", "behavior_peasant" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fisherman", "behavior_peasant" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "shepherd", "behavior_peasant" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fletcher", "behavior_peasant" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "librarian", "behavior_non_peasant" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cleric", "behavior_non_peasant" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "armorer", "behavior_non_peasant" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "weaponsmith", "behavior_non_peasant" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "toolsmith", "behavior_non_peasant" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "butcher", "behavior_non_peasant" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "leatherworker", "behavior_non_peasant" ] } + } + ] + } + ] + + }, + + "minecraft:entity_transformed": { + "sequence": [ + // Transform baby zombie to baby villager + { + "filters": { "test": "has_component", "subject": "other", "value": "minecraft:is_baby" }, + "add": { "component_groups": [ "baby" ] } + }, + // Transform adult zombie to adult villager + { + "filters": { "test": "has_component", "subject": "other", "operator": "!=", "value": "minecraft:is_baby" }, + "add": { "component_groups": [ "adult" ] } + }, + + // Transform farmer zombie to farmer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "farmer"}, + "add": { "component_groups": [ "farmer", "behavior_peasant" ] } + }, + // Transform fisherman zombie to fisherman villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fisherman"}, + "add": { "component_groups": [ "fisherman", "behavior_peasant" ] } + }, + // Transform shepherd zombie to shepherd villager + { + "filters": { "test": "is_family", "subject": "other", "value": "shepherd" }, + "add": { "component_groups": [ "shepherd", "behavior_peasant" ] } + }, + // Transform fletcher zombie to fletcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fletcher" }, + "add": { "component_groups": [ "fletcher", "behavior_peasant" ] } + }, + // Transform librarian zombie to librarian villager + { + "filters": { "test": "is_family", "subject": "other", "value": "librarian" }, + "add": { "component_groups": [ "librarian", "behavior_non_peasant" ] } + }, + // Transform cartographer zombie to cartographer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cartographer" }, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant" ] } + }, + // Transform cleric zombie to cleric villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cleric" }, + "add": { "component_groups": [ "cleric", "behavior_non_peasant" ] } + }, + // Transform armorer zombie to armorer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "armorer" }, + "add": { "component_groups": [ "armorer", "behavior_non_peasant" ] } + }, + // Transform weaponsmith zombie to weaponsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "weaponsmith" }, + "add": { "component_groups": [ "weaponsmith", "behavior_non_peasant" ] } + }, + // Transform toolsmith zombie to toolsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "toolsmith" }, + "add": { "component_groups": [ "toolsmith", "behavior_non_peasant" ] } + }, + // Transform butcher zombie to butcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "butcher" }, + "add": { "component_groups": [ "butcher", "behavior_non_peasant" ] } + }, + // Transform leatherworker zombie to leatherworker villager + { + "filters": { "test": "is_family", "subject": "other", "value": "leatherworker" }, + "add": { "component_groups": [ "leatherworker", "behavior_non_peasant" ] } + } + ] + }, + + "minecraft:entity_born": { + "sequence": [ + { + "add": { "component_groups": [ "baby" ] } + }, + { + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "farmer", "behavior_peasant" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fisherman", "behavior_peasant" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "shepherd", "behavior_peasant" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fletcher", "behavior_peasant" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "librarian", "behavior_non_peasant" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cleric", "behavior_non_peasant" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "armorer", "behavior_non_peasant" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "weaponsmith", "behavior_non_peasant" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "toolsmith", "behavior_non_peasant" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "butcher", "behavior_non_peasant" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "leatherworker", "behavior_non_peasant" ] } + } + ] + } + ] + }, + + "minecraft:spawn_farmer": { + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "farmer", "adult", "behavior_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fisherman", "adult", "behavior_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "shepherd", "adult", "behavior_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fletcher", "adult", "behavior_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + } + ] + }, + + "minecraft:spawn_librarian": { + "randomize": [ + { + "weight": 20, + "add": { "component_groups": [ "librarian", "adult", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + } + ] + }, + + "minecraft:spawn_cleric": { + "add": { "component_groups": [ "cleric", "adult", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + + "minecraft:spawn_armorer": { + "randomize": [ + { + "weight": 6, + "add": { "component_groups": [ "armorer", "adult", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "weaponsmith", "adult", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "toolsmith", "adult", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + } + ] + }, + + "minecraft:spawn_butcher": { + "randomize": [ + { + "weight": 10, + "add": { "component_groups": [ "butcher", "adult", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "leatherworker", "adult", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + } + ] + }, + + "minecraft:ageable_grow_up": { + "sequence": [ + { + "remove": { "component_groups": [ "baby" ] }, + "add": { "component_groups": [ "adult" ] } + } + ] + }, + + "minecraft:become_cleric": { + "add": { "component_groups": [ "cleric", "adult", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + + "minecraft:start_celebrating": { // Event must be called exactly this for village to fire it when a raid is won + "add": { "component_groups": [ "minecraft:celebrate"] } + }, + + "minecraft:stop_celebrating": { + "remove": { "component_groups": [ "minecraft:celebrate" ] } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.50/entities/villager_v2.json b/servers/bedrock/behavior_packs/vanilla_1.19.50/entities/villager_v2.json new file mode 100644 index 0000000..b186bd1 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.50/entities/villager_v2.json @@ -0,0 +1,2532 @@ +{ + "format_version": "1.19.50", + "minecraft:entity": { + "description": { + "identifier": "minecraft:villager_v2", + "is_spawnable": true, + "is_summonable": false, + "is_experimental": false + }, + + "component_groups": { + "minecraft:celebrate": { + "minecraft:behavior.celebrate_survive": { + "priority": 5, + "fireworks_interval": { + "range_min": 2.0, + "range_max": 7.0 + }, + "duration": 30.0, + "on_celebration_end_event": { + "event": "minecraft:stop_celebrating", + "target": "self" + } + }, + "minecraft:behavior.move_outdoors": { + "priority": 2, + "speed_multiplier": 0.8, + "timeout_cooldown": 8.0 + } + }, + + "trade_resupply_component_group": { + "minecraft:trade_resupply": {} + }, + + "become_witch": { + "minecraft:transformation": { + "into": "minecraft:witch", + "delay": 0.5 + } + }, + + "become_zombie": { + "minecraft:transformation": { + "into": "minecraft:zombie_villager_v2", + "keep_level": true + } + }, + + "work_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_work_pro_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000 } + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_work_pro_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "basic_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_wander_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000} + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_wander_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "child_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_play_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "jobless_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 2000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 13000 } + ] + }, + "event": "minecraft:schedule_wander_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 13000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 14000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 14000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 2000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "fisher_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_work_fisher" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000 } + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_work_fisher" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "librarian_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_work_librarian" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000 } + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_work_librarian" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "farmer_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_work_farmer" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000 } + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_work_farmer" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + //every goal that has to do with villagers working should go here (work goals, secondary goals) + //so they can be successfuly removed on schedule change + "job_specific_goals": { + "minecraft:behavior.inspect_bookshelf": {}, + "minecraft:behavior.harvest_farm_block": {}, + "minecraft:behavior.explore_outskirts": {}, + "minecraft:behavior.work": {}, + "minecraft:behavior.work_composter": {}, + "minecraft:behavior.mingle": {}, + "minecraft:behavior.sleep": {} + }, + + "work_schedule_villager": { + "minecraft:behavior.work": { + "priority": 7, + "active_time": 250, + "speed_multiplier": 0.5, + "goal_cooldown": 200, + "sound_delay_min": 100, + "sound_delay_max": 200, + "can_work_in_rain": false, + "work_in_rain_tolerance": 100, + "on_arrival": { + "event": "minecraft:resupply_trades", + "target": "self" + } + } + }, + + "work_schedule_fisher": { + "minecraft:behavior.work": { + "priority": 7, + "active_time": 250, + "speed_multiplier": 0.5, + "goal_cooldown": 200, + "sound_delay_min": 100, + "sound_delay_max": 200, + "can_work_in_rain": false, + "work_in_rain_tolerance": 100, + "on_arrival": { + "event": "minecraft:resupply_trades", + "target": "self" + } + } + }, + + "work_schedule_farmer": { + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:bread", + "want_amount": 3, + "surplus_amount": 6, + "stored_in_inventory": true + }, + { + "item": "minecraft:carrot", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:potato", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:beetroot", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:wheat_seeds", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true, + "pickup_only": true + }, + { + "item": "minecraft:beetroot_seeds", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true, + "pickup_only": true + }, + { + "item": "minecraft:bone_meal", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true + }, + { + "item": "minecraft:wheat", + "want_amount": 45, + "surplus_amount": 18, + "craft_into": "minecraft:bread", + "stored_in_inventory": true + } + ] + }, + "minecraft:behavior.work_composter": { + "priority": 9, + "active_time": 250, + "speed_multiplier": 0.5, + "goal_cooldown": 200, + "can_work_in_rain": false, + "work_in_rain_tolerance": 100, + "on_arrival": { + "event": "minecraft:resupply_trades", + "target": "self" + } + }, + "minecraft:behavior.harvest_farm_block": { + "priority": 7 + }, + "minecraft:behavior.fertilize_farm_block": { + "priority": 8 + } + }, + + "work_schedule_librarian": { + "minecraft:behavior.work": { + "priority": 7, + "active_time": 250, + "speed_multiplier": 0.5, + "goal_cooldown": 200, + "sound_delay_min": 100, + "sound_delay_max": 200, + "can_work_in_rain": false, + "work_in_rain_tolerance": 100, + "on_arrival": { + "event": "minecraft:resupply_trades", + "target": "self" + } + }, + "minecraft:behavior.inspect_bookshelf": { + "priority": 8, + "speed_multiplier": 0.6, + "search_range": 4, + "search_height": 3, + "goal_radius": 0.8, + "search_count": 0 + } + }, + + "play_schedule_villager": { + "minecraft:behavior.play": { + "priority": 8, + "speed_multiplier": 0.6, + "friend_types": [ + { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "villager" }, + { "test": "is_baby", "subject": "other", "operator": "==", "value": true } + ] + } + } + ] + } + }, + + "gather_schedule_villager": { + "minecraft:behavior.mingle": { + "priority": 7, + "speed_multiplier": 0.5, + "duration": 30, + "cooldown_time": 10, + "mingle_partner_type": "minecraft:villager_v2", + "mingle_distance": 2.0 + } + }, + + "home_schedule_villager": { + + }, + + "bed_schedule_villager": { + "minecraft:behavior.sleep": { + "priority": 3, + "goal_radius": 1.5, + "speed_multiplier": 0.6, + "sleep_collider_height": 0.3, + "sleep_collider_width": 1.0, + "sleep_y_offset": 0.6, + "timeout_cooldown": 10.0 + } + }, + + + "wander_schedule_villager": { + "minecraft:behavior.explore_outskirts": { + "priority": 9, + "next_xz": 5, + "next_y": 3, + "min_wait_time": 3.0, + "max_wait_time": 10.0, + "max_travel_time": 60.0, + "speed_multiplier": 0.6, + "explore_dist": 6.0, + "min_perimeter": 1.0, + "min_dist_from_target": 2.5, + "timer_ratio": 2.0, + "dist_from_boundary": [ 5.0, 0.0, 5.0 ] + } + }, + + "behavior_peasant": { + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:bread", + "want_amount": 3, + "surplus_amount": 6, + "stored_in_inventory": true + }, + { + "item": "minecraft:carrot", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:potato", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:beetroot", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:wheat_seeds", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true, + "pickup_only": true + }, + { + "item": "minecraft:beetroot_seeds", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true, + "pickup_only": true + }, + { + "item": "minecraft:wheat", + "want_amount": 45, + "surplus_amount": 18, + "craft_into": "minecraft:bread", + "stored_in_inventory": true + } + ] + } + }, + + "behavior_non_peasant": { + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:bread", + "want_amount": 3, + "surplus_amount": 6, + "stored_in_inventory": true + }, + { + "item": "minecraft:carrot", + "want_amount": 12, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:potato", + "want_amount": 12, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:beetroot", + "want_amount": 12, + "surplus_amount": 24, + "stored_in_inventory": true + } + ] + } + }, + + // A grouping of components that should never be added + // however, they are here to flush out any artifact component groups + // that might linger between villager job switches + "trade_components": { + "minecraft:behavior.trade_interest": {}, + "minecraft:economy_trade_table": {} + }, + + "unskilled": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "unskilled", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "farmer": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "farmer", "mob" ] + }, + "minecraft:variant": { + "value": 1 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.farmer", + "table": "trading/economy_trades/farmer_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "farmer", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "fisherman": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "fisherman", "mob" ] + }, + "minecraft:variant": { + "value": 2 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.fisherman", + "table": "trading/economy_trades/fisherman_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "fisherman", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "shepherd": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "shepherd", "mob" ] + }, + "minecraft:variant": { + "value": 3 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.shepherd", + "table": "trading/economy_trades/shepherd_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "shepherd", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "fletcher": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "fletcher", "mob" ] + }, + "minecraft:variant": { + "value": 4 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.fletcher", + "table": "trading/economy_trades/fletcher_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "fletcher", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "librarian": { + "minecraft:type_family": { + "family": [ "villager", "librarian", "mob" ] + }, + "minecraft:variant": { + "value": 5 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.librarian", + "table": "trading/economy_trades/librarian_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "librarian", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "cartographer": { + "minecraft:type_family": { + "family": [ "villager", "cartographer", "mob" ] + }, + "minecraft:variant": { + "value": 6 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.cartographer", + "table": "trading/economy_trades/cartographer_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "cartographer", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "cleric": { + "minecraft:type_family": { + "family": [ "villager", "priest", "cleric", "mob" ] + }, + "minecraft:variant": { + "value": 7 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.cleric", + "table": "trading/economy_trades/cleric_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "cleric", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "armorer": { + "minecraft:type_family": { + "family": [ "villager", "blacksmith", "armorer", "mob" ] + }, + "minecraft:variant": { + "value": 8 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.armor", + "table": "trading/economy_trades/armorer_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "armorer", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "weaponsmith": { + "minecraft:type_family": { + "family": [ "villager", "blacksmith", "weaponsmith", "mob" ] + }, + "minecraft:variant": { + "value": 9 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.weapon", + "table": "trading/economy_trades/weapon_smith_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "weaponsmith", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "toolsmith": { + "minecraft:type_family": { + "family": [ "villager", "blacksmith", "toolsmith", "mob" ] + }, + "minecraft:variant": { + "value": 10 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.tool", + "table": "trading/economy_trades/tool_smith_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "toolsmith", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "butcher": { + "minecraft:type_family": { + "family": [ "villager", "artisan", "butcher", "mob" ] + }, + "minecraft:variant": { + "value": 11 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.butcher", + "table": "trading/economy_trades/butcher_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "butcher", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "leatherworker": { + "minecraft:type_family": { + "family": [ "villager", "artisan", "leatherworker", "mob" ] + }, + "minecraft:variant": { + "value": 12 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.leather", + "table": "trading/economy_trades/leather_worker_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "leatherworker", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "mason": { + "minecraft:type_family": { + "family": [ "villager", "artisan", "stone_mason", "mob" ] + }, + "minecraft:variant": { + "value": 13 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.mason", + "table": "trading/economy_trades/stone_mason_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "mason", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "nitwit":{ + "minecraft:type_family": { + "family":[ "villager", "peasant", "nitwit", "mob" ] + }, + "minecraft:variant": { + "value": 14 + } + }, + + "baby": { + "minecraft:is_baby": { }, + "minecraft:scale": { + "value":0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.take_flower":{ + "priority": 9, + "filters": { + "all_of": [ + { "test": "is_daytime", "value" : true } + ] + } + }, + + "minecraft:preferred_path" : { + "max_fall_blocks" : 1, + "jump_cost" : 5, + "default_block_cost" : 1.5, + "preferred_path_blocks" : [ + { + "cost" : 0, + "blocks" : [ + "grass_path" + ] + }, + { + "cost" : 1, + "blocks" : [ + "cobblestone", + "stone", + "stonebrick", + "sandstone", + "mossy_cobblestone", + "stone_slab", + "stone_slab2", + "stone_slab3", + "stone_slab4", + "double_stone_slab", + "double_stone_slab2", + "double_stone_slab3", + "double_stone_slab4", + "wooden_slab", + "double_wooden_slab", + "planks", + "brick_block", + "nether_brick", + "red_nether_brick", + "end_bricks", + "red_sandstone", + "stained_glass", + "glass", + "glowstone", + "prismarine", + "emerald_block", + "diamond_block", + "lapis_block", + "gold_block", + "redstone_block", + "purple_glazed_terracotta", + "white_glazed_terracotta", + "orange_glazed_terracotta", + "magenta_glazed_terracotta", + "light_blue_glazed_terracotta", + "yellow_glazed_terracotta", + "lime_glazed_terracotta", + "pink_glazed_terracotta", + "gray_glazed_terracotta", + "silver_glazed_terracotta", + "cyan_glazed_terracotta", + "blue_glazed_terracotta", + "brown_glazed_terracotta", + "green_glazed_terracotta", + "red_glazed_terracotta", + "black_glazed_terracotta" + ] + }, + { + "cost" : 50, + "blocks" : [ + "bed", + "lectern", + "composter", + "grindstone", + "blast_furnace", + "smoker", + "fletching_table", + "cartography_table", + "brewing_stand", + "smithing_table", + "cauldron", + "barrel", + "loom", + "stonecutter" + ] + } + ] + } + }, + "make_and_receive_love": { + "minecraft:behavior.make_love": { + "priority": 5 + }, + "minecraft:behavior.receive_love": { + "priority": 6 + } + }, + "adult": { + "minecraft:preferred_path" : { + "max_fall_blocks" : 1, + "jump_cost" : 20, + "default_block_cost" : 3, + "preferred_path_blocks" : [ + { + "cost" : 0, + "blocks" : [ + "grass_path" + ] + }, + { + "cost" : 1, + "blocks" : [ + "cobblestone", + "stone", + "stonebrick", + "sandstone", + "mossy_cobblestone", + "stone_slab", + "stone_slab2", + "stone_slab3", + "stone_slab4", + "double_stone_slab", + "double_stone_slab2", + "double_stone_slab3", + "double_stone_slab4", + "wooden_slab", + "double_wooden_slab", + "planks", + "brick_block", + "nether_brick", + "red_nether_brick", + "end_bricks", + "red_sandstone", + "stained_glass", + "glass", + "glowstone", + "prismarine", + "emerald_block", + "diamond_block", + "lapis_block", + "gold_block", + "redstone_block", + "purple_glazed_terracotta", + "white_glazed_terracotta", + "orange_glazed_terracotta", + "magenta_glazed_terracotta", + "light_blue_glazed_terracotta", + "yellow_glazed_terracotta", + "lime_glazed_terracotta", + "pink_glazed_terracotta", + "gray_glazed_terracotta", + "silver_glazed_terracotta", + "cyan_glazed_terracotta", + "blue_glazed_terracotta", + "brown_glazed_terracotta", + "green_glazed_terracotta", + "red_glazed_terracotta", + "black_glazed_terracotta" + ] + }, + { + "cost" : 50, + "blocks" : [ + "bed", + "lectern", + "composter", + "grindstone", + "blast_furnace", + "smoker", + "fletching_table", + "cartography_table", + "brewing_stand", + "smithing_table", + "cauldron", + "barrel", + "loom", + "stonecutter" + ] + } + ] + } + }, + + "villager_skin_0": { + "minecraft:skin_id": { + "value": 0 + } + }, + + "villager_skin_1": { + "minecraft:skin_id": { + "value": 1 + } + }, + + "villager_skin_2": { + "minecraft:skin_id": { + "value": 2 + } + }, + + "villager_skin_3": { + "minecraft:skin_id": { + "value": 3 + } + }, + + "villager_skin_4": { + "minecraft:skin_id": { + "value": 4 + } + }, + + "villager_skin_5": { + "minecraft:skin_id": { + "value": 5 + } + }, + + "desert_villager": { + "minecraft:mark_variant": { + "value": 1 + } + }, + + "jungle_villager": { + "minecraft:mark_variant": { + "value": 2 + } + }, + + "savanna_villager": { + "minecraft:mark_variant": { + "value": 3 + } + }, + + "snow_villager": { + "minecraft:mark_variant": { + "value": 4 + } + }, + + "swamp_villager": { + "minecraft:mark_variant": { + "value": 5 + } + }, + + "taiga_villager": { + "minecraft:mark_variant": { + "value": 6 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": ["villager", "mob"] + }, + "minecraft:mark_variant": { + "value": 0 // Villagers have the Plains biome skin by default + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:hide": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:nameable": { + }, + "minecraft:movement": { + "value": 0.5 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "can_pass_doors": true, + "can_open_doors": true, + "avoid_water": true + }, + "minecraft:follow_range": { + "value": 128 + }, + "minecraft:annotation.open_door": { + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:inventory": { + "inventory_size": 8, + "private": true + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + }, + "minecraft:damage_sensor": { + "triggers": [ + { + "on_damage": { + "filters": [ + { + "test": "is_family", + "subject": "other", + "value": "lightning" + }, + { + "test": "is_difficulty", + "operator": "!=", + "value": "peaceful" + } + ], + "event": "become_witch" + }, + "deals_damage": false + }, + { + "on_damage": { + "filters": { + "any_of": [ + {"test": "is_family", "subject": "other", "value": "zombie"}, + {"test": "is_family", "subject": "other", "value": "husk"} + ], + "all_of": [ + {"test": "has_damage", "value": "fatal"} + ] + }, + "event": "become_zombie" + } + } + ] + }, + "minecraft:persistent": { + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.hide": { + "priority": 0, + "speed_multiplier": 0.8, + "poi_type": "bed", + "duration": 30.0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.trade_with_player": { + "priority": 2 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 4, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "zombie"}, + { "test" : "is_family", "subject" : "other", "value" : "zombie_villager"}, + { "test" : "is_family", "subject" : "other", "value" : "illager"}, + { "test" : "is_family", "subject" : "other", "value" : "vex"}, + { "test" : "is_family", "subject" : "other", "value" : "zoglin" } + ] + }, + "max_dist": 8, + "walk_speed_multiplier": 0.6, + "sprint_speed_multiplier": 0.6 + } + ] + }, + "minecraft:behavior.pickup_items": { + "priority": 4, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 0.5, + "can_pickup_to_hand_or_equipment": false + }, + "minecraft:behavior.move_indoors": { + "priority": 6, + "speed_multiplier": 0.8, + "timeout_cooldown": 8.0 + }, + "minecraft:behavior.look_at_trading_player": { + "priority": 7 + }, + "minecraft:behavior.look_at_player": { + "priority": 9, + "look_distance": 8, + "probability": 0.02 + }, + "minecraft:behavior.share_items": { + "priority": 10, + "max_dist": 3, + "goal_radius": 2.0, + "speed_multiplier": 0.5, + "entity_types": [ + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "villager"} + } + ] + }, + "minecraft:behavior.move_towards_dwelling_restriction": { + "priority": 11, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.random_stroll": { + "priority": 11, + "speed_multiplier": 0.6 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + "events":{ + "become_witch": { + "add": { + "component_groups": [ + "become_witch" + ] + } + }, + "become_zombie": { + "sequence": [ + { + "filters": {"test": "is_difficulty", "value": "normal"}, + "randomize": [ + { + "weight": 50, + "add": { "component_groups": [ "become_zombie" ] } + }, + { + "weight": 50 + } + ] + }, + { + "filters": {"test": "is_difficulty", "value": "hard"}, + "add": { + "component_groups": [ + "become_zombie" + ] + } + } + ] + }, + "minecraft:entity_spawned": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:skin_id" }, + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:variant" + }, + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 95, + "sequence": [ + { + "add": { "component_groups": [ "adult", "make_and_receive_love" ] } + }, + { + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "farmer", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "fisherman", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "shepherd", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "fletcher", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "librarian", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "cleric", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "armorer", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "weaponsmith", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "toolsmith", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "butcher", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "leatherworker", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "mason", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "nitwit", "behavior_peasant", "jobless_schedule" ] } + } + ] + } + ] + } + ] + }, + { + "filters": { + "any_of": [ + { + "test": "has_biome_tag", + "value": "desert" + }, + { + "test": "has_biome_tag", + "value": "mesa" + } + ] + }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { + "test": "has_biome_tag", + "value": "jungle" + }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { + "test": "has_biome_tag", + "value": "savanna" + }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "all_of": [ + { + "test": "has_biome_tag", + "value": "cold" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "ocean" + } + ] + }, + { + "test": "has_biome_tag", + "value": "frozen" + } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "test": "has_biome_tag", + "value": "swamp" + }, + { + "test": "has_biome_tag", + "value": "mangrove_swamp" + } + ] + }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { + "all_of": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "value": "taiga" + }, + { + "test": "has_biome_tag", + "value": "extreme_hills" + } + ] + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "cold" + } + ] + }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + + "minecraft:spawn_from_village": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 95, + "add": { "component_groups": [ "adult", "make_and_receive_love" ] }, + "sequence": [ + { + "randomize": [ + { + "weight": 90, + "add": { "component_groups": [ "unskilled", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "nitwit", "behavior_peasant", "jobless_schedule" ] } + } + ] + } + ] + } + ] + }, + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:skin_id" }, + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "filters": { + "any_of": [ + { "test": "has_biome_tag", "value": "desert" }, + { "test": "has_biome_tag", "value": "mesa" } + ] + }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "jungle" }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "savanna" }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "all_of": [ + { "test": "has_biome_tag", "value": "cold" }, + { "test": "has_biome_tag", "operator": "!=", "value": "ocean" } + ] + }, + { "test": "has_biome_tag", "value": "frozen" } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "test": "has_biome_tag", + "value": "swamp" + }, + { + "test": "has_biome_tag", + "value": "mangrove_swamp" + } + ] + }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "has_biome_tag", "value": "taiga" }, + { "test": "has_biome_tag", "value": "extreme_hills" } + ] + }, + { "test": "has_biome_tag", "operator": "!=", "value": "cold" } + ] + }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + + "minecraft:entity_transformed": { + "sequence": [ + // Transform to baby villager + { + "filters": { "test": "has_component", "subject": "other", "operator": "==", "value": "minecraft:is_baby" }, + "add": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + // Transform to adult villager + "filters": { "test": "has_component", "subject": "other", "operator": "!=", "value": "minecraft:is_baby" }, + "sequence": [ + // Transform to adult villager + { + "add": { "component_groups": [ "adult", "make_and_receive_love" ] } + }, + // Transform to farmer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "farmer"}, + "add": { "component_groups": [ "farmer", "behavior_peasant", "farmer_schedule" ] } + }, + // Transform to fisherman villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fisherman"}, + "add": { "component_groups": [ "fisherman", "behavior_peasant", "fisher_schedule" ] } + }, + // Transform to shepherd villager + { + "filters": { "test": "is_family", "subject": "other", "value": "shepherd" }, + "add": { "component_groups": [ "shepherd", "behavior_peasant", "work_schedule" ] } + }, + // Transform to fletcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fletcher" }, + "add": { "component_groups": [ "fletcher", "behavior_peasant", "work_schedule" ] } + }, + // Transform to librarian villager + { + "filters": { "test": "is_family", "subject": "other", "value": "librarian" }, + "add": { "component_groups": [ "librarian", "behavior_non_peasant", "librarian_schedule"] } + }, + // Transform to cartographer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cartographer" }, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to cleric villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cleric" }, + "add": { "component_groups": [ "cleric", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to armorer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "armorer" }, + "add": { "component_groups": [ "armorer", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to weaponsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "weaponsmith" }, + "add": { "component_groups": [ "weaponsmith", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to toolsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "toolsmith" }, + "add": { "component_groups": [ "toolsmith", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to butcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "butcher" }, + "add": { "component_groups": [ "butcher", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to leatherworker villager + { + "filters": { "test": "is_family", "subject": "other", "value": "leatherworker" }, + "add": { "component_groups": [ "leatherworker", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to mason villager + { + "filters": { "test": "is_family", "subject": "other", "value": "stone_mason" }, + "add": { "component_groups": [ "mason", "behavior_non_peasant", "work_schedule" ] } + } + ] + }, + { + // Transform from zombie to correct villager skin (mark var already set) + "filters": { "test": "is_family", "subject": "other", "operator": "==", "value": "zombie_villager" }, + "sequence" : [ + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 0 }, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 1 }, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 2 }, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 3 }, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 4 }, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 5 }, + "add": { "component_groups": [ "villager_skin_5" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 1 }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 2 }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 3 }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 4 }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 5 }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 6 }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + { + // Transform from v1 - > v2 to correct villager skin (mark var not set so test biome) + "filters": { "test": "is_family", "subject": "other", "operator": "==", "value": "villager" }, + "sequence" : [ + { + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "filters": { + "any_of": [ + { "test": "has_biome_tag", "value": "desert" }, + { "test": "has_biome_tag", "value": "mesa" } + ] + }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "jungle" }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "savanna" }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "all_of": [ + { "test": "has_biome_tag", "value": "cold" }, + { "test": "has_biome_tag", "operator": "!=", "value": "ocean" } + ] + }, + { "test": "has_biome_tag", "value": "frozen" } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "test": "has_biome_tag", + "value": "swamp" + }, + { + "test": "has_biome_tag", + "value": "mangrove_swamp" + } + ] + }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "has_biome_tag", "value": "taiga" }, + { "test": "has_biome_tag", "value": "extreme_hills" } + ] + }, + { "test": "has_biome_tag", "operator": "!=", "value": "cold" } + ] + }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + } + ] + }, + + "minecraft:entity_born": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:skin_id" }, + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "add": { "component_groups": [ "baby", "unskilled", "child_schedule" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "desert" }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "jungle" }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "savanna" }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { "test": "has_biome_tag", "value": "cold" }, + { "test": "has_biome_tag", "value": "frozen" } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "test": "has_biome_tag", + "value": "swamp" + }, + { + "test": "has_biome_tag", + "value": "mangrove_swamp" + } + ] + }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "taiga" }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + + "minecraft:spawn_farmer": { + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "farmer", "adult", "make_and_receive_love", "behavior_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fisherman", "adult", "make_and_receive_love", "behavior_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "shepherd", "adult", "make_and_receive_love", "behavior_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fletcher", "adult", "make_and_receive_love", "behavior_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "mason", "adult", "make_and_receive_love", "behavior_non_peasant", "work_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + } + ] + }, + + "minecraft:spawn_librarian": { + "randomize": [ + { + "weight": 20, + "add": { "component_groups": [ "librarian", "adult", "make_and_receive_love", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + } + ] + }, + + "minecraft:spawn_cleric": { + "add": { "component_groups": [ "cleric", "adult", "make_and_receive_love", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + + "minecraft:spawn_armorer": { + "randomize": [ + { + "weight": 6, + "add": { "component_groups": [ "armorer", "adult", "make_and_receive_love", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "weaponsmith", "adult", "make_and_receive_love", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "toolsmith", "adult", "make_and_receive_love", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + } + ] + }, + + "minecraft:spawn_butcher": { + "randomize": [ + { + "weight": 10, + "add": { "component_groups": [ "butcher", "adult", "make_and_receive_love", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "leatherworker", "adult", "make_and_receive_love", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + } + ] + }, + + "minecraft:ageable_grow_up": { + "randomize": [ + { + "weight": 10, + "remove": { "component_groups": [ "baby", "child_schedule" ] }, + "add": { "component_groups": [ "adult", "make_and_receive_love", "nitwit", "behavior_peasant", "jobless_schedule" ] } + }, + { + "weight": 90, + "remove": { "component_groups": [ "baby", "child_schedule" ] }, + "add": { "component_groups": [ "adult", "make_and_receive_love", "unskilled", "behavior_peasant", "basic_schedule" ] } + } + ] + }, + + "minecraft:become_unskilled": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "adult", "make_and_receive_love", "unskilled", "behavior_peasant", "basic_schedule" ] } + }, + + "minecraft:become_cleric": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "cleric", "adult", "make_and_receive_love", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_farmer": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "farmer", "adult", "make_and_receive_love", "behavior_peasant", "farmer_schedule" ] } + }, + + "minecraft:become_fisherman": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "fisherman", "adult", "make_and_receive_love", "behavior_non_peasant", "fisher_schedule" ] } + }, + + "minecraft:become_fletcher": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "fletcher", "adult", "make_and_receive_love", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_librarian": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "librarian", "adult", "make_and_receive_love", "behavior_non_peasant", "librarian_schedule" ] } + }, + + "minecraft:become_cartographer": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "cartographer", "adult", "make_and_receive_love", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_armorer": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "armorer", "adult", "make_and_receive_love", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_weaponsmith": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "weaponsmith", "adult", "make_and_receive_love", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_toolsmith": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "toolsmith", "adult", "make_and_receive_love", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_butcher": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "butcher", "adult", "make_and_receive_love", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_leatherworker": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "leatherworker", "adult", "make_and_receive_love", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_sheperd": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "shepherd", "adult", "make_and_receive_love", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_mason": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "mason", "adult", "make_and_receive_love", "behavior_non_peasant", "work_schedule" ] } + }, + + + "minecraft:schedule_wander_villager": { + "remove": { "component_groups": [ "home_schedule_villager", "bed_schedule_villager", "wander_schedule_villager", "job_specific_goals", "play_schedule_villager", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "make_and_receive_love", "wander_schedule_villager" ] } + }, + + "minecraft:schedule_gather_villager": { + "remove": { "component_groups": [ "bed_schedule_villager", "wander_schedule_villager", "home_schedule_villager", "job_specific_goals", "play_schedule_villager", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "make_and_receive_love", "gather_schedule_villager" ] } + }, + + "minecraft:schedule_home_villager": { + "remove": { "component_groups": [ "bed_schedule_villager", "wander_schedule_villager", "gather_schedule_villager", "job_specific_goals", "play_schedule_villager", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "make_and_receive_love", "home_schedule_villager" ] } + }, + + "minecraft:schedule_bed_villager": { + "remove": { "component_groups": [ "make_and_receive_love", "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "job_specific_goals", "play_schedule_villager", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "bed_schedule_villager" ] } + }, + + "minecraft:schedule_play_villager": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "job_specific_goals", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "play_schedule_villager" ] } + }, + + "minecraft:schedule_work_pro_villager": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "play_schedule_villager" ] }, + "add": { "component_groups": [ "make_and_receive_love", "work_schedule_villager" ] } + }, + + "minecraft:schedule_work_farmer": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "job_specific_goals", "play_schedule_villager" ] }, + "add": { "component_groups": [ "make_and_receive_love", "work_schedule_farmer" ] } + }, + + "minecraft:schedule_work_fisher": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "job_specific_goals", "play_schedule_villager" ] }, + "add": { "component_groups": [ "make_and_receive_love", "work_schedule_fisher" ] } + }, + + "minecraft:schedule_work_librarian": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "job_specific_goals", "play_schedule_villager" ] }, + "add": { "component_groups": [ "make_and_receive_love", "work_schedule_librarian" ] } + }, + "minecraft:resupply_trades": { + "add": { "component_groups": [ "trade_resupply_component_group" ] } + }, + + "minecraft:start_celebrating": { // Event must be called exactly this for village to fire it when a raid is won + "add": { "component_groups": [ "minecraft:celebrate" ] } + }, + + "minecraft:stop_celebrating": { + "remove": { "component_groups": [ "minecraft:celebrate" ] } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.50/manifest.json b/servers/bedrock/behavior_packs/vanilla_1.19.50/manifest.json new file mode 100644 index 0000000..94d9286 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.50/manifest.json @@ -0,0 +1,30 @@ +{ + "format_version": 2, + "header": { + "description": "resourcePack.vanilla_server.description", + "name": "resourcePack.vanilla_server.name", + "uuid": "fe9f8597-5454-481a-8730-8d070a8e2e58", + "version": [ + 1, + 19, + 50 + ], + "min_engine_version": [ + 1, + 19, + 50 + ] + }, + "modules": [ + { + "description": "resourcePack.vanilla_server.description", + "type": "data", + "uuid": "79fccc3b-7bad-4f4f-aa97-d98108e6aa33", + "version": [ + 0, + 0, + 1 + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.60/entities/allay.json b/servers/bedrock/behavior_packs/vanilla_1.19.60/entities/allay.json new file mode 100644 index 0000000..c31a9da --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.60/entities/allay.json @@ -0,0 +1,267 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:allay", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "pickup_item_delay": { + "minecraft:timer": { + "looping": false, + "time": 3, + "time_down_event": { + "event": "pickup_item_delay_complete" + } + } + }, + "pickup_item": { + "minecraft:behavior.pickup_items": { + "priority": 2, + "max_dist": 32, + "search_height": 32, + "goal_radius": 2.2, + "speed_multiplier": 6, + "pickup_based_on_chance": false, + "can_pickup_any_item": false, + "can_pickup_to_hand_or_equipment": false, + "pickup_same_items_as_in_hand": true + } + } + }, + "components": { + "minecraft:is_hidden_when_invisible": {}, + "minecraft:type_family": { + "family": [ + "allay", + "mob" + ] + }, + "minecraft:collision_box": { + "width": 0.35, + "height": 0.6 + }, + "minecraft:balloonable": { + "mass": 0.5 + }, + "minecraft:breathable": { + "totalSupply": 15, + "suffocateTime": 0 + }, + "minecraft:nameable": {}, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:health": { + "value": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:damage_sensor": { + "triggers": [ + { + "on_damage": { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "is_owner", + "subject": "other", + "value": true + } + ] + } + }, + "deals_damage": false + } + ] + }, + "minecraft:movement": { + "value": 0.1 + }, + "minecraft:flying_speed": { + "value": 0.1 + }, + "minecraft:navigation.hover": { + "can_path_over_water": true, + "can_sink": false, + "can_pass_doors": false, + "can_path_from_air": true, + "avoid_water": true, + "avoid_damage_blocks": true, + "avoid_sun": false + }, + "minecraft:movement.hover": {}, + "minecraft:follow_range": { + "value": 1024 + }, + "minecraft:ambient_sound_interval": { + "value": 5.0, + "range": 5.0, + "event_name": "ambient", + "event_names": [ + { + "event_name": "ambient.tame", + "condition": "query.is_using_item" + }, + { + "event_name": "ambient", + "condition": "!query.is_using_item" + } + ] + }, + "minecraft:jump.static": {}, + "minecraft:can_fly": {}, + "minecraft:physics": { + "has_gravity": false + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:vibration_listener": {}, + "minecraft:conditional_bandwidth_optimization": {}, + "minecraft:game_event_movement_tracking": { + "emit_flap": true + }, + "minecraft:inventory": { + "inventory_size": 1 + }, + "minecraft:interact": { + "interactions": [ + { + "on_interact": { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + } + ] + } + }, + "give_item": true, + "take_item": true, + "interact_text": "action.interact.allay" + } + ] + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 2.0 + }, + "minecraft:behavior.go_and_give_items_to_noteblock": { + "priority": 3, + "run_speed": 8, + "throw_sound": "item_thrown", + "on_item_throw": [ + { + "event": "pickup_item_delay", + "target": "self" + } + ] + }, + "minecraft:behavior.go_and_give_items_to_owner": { + "priority": 4, + "run_speed": 8, + "throw_sound": "item_thrown", + "on_item_throw": [ + { + "event": "pickup_item_delay", + "target": "self" + } + ] + }, + "minecraft:behavior.stay_near_noteblock": { + "priority": 5, + "speed": 8, + "start_distance": 16, + "stop_distance": 4 + }, + "minecraft:behavior.follow_owner": { + "priority": 6, + "speed_multiplier": 8, + "start_distance": 16, + "stop_distance": 4, + "can_teleport": false, + "ignore_vibration": false + }, + "minecraft:behavior.float": { + "priority": 7 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "target_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:behavior.random_hover": { + "priority": 9, + "xz_dist": 8, + "y_dist": 8, + "y_offset": -1, + "interval": 1, + "hover_height": [ + 1, + 4 + ] + } + }, + "events": { + "pickup_item_delay": { + "remove": { + "component_groups": [ + "pickup_item" + ] + }, + "add": { + "component_groups": [ + "pickup_item_delay" + ] + } + }, + "pickup_item_delay_complete": { + "remove": { + "component_groups": [ + "pickup_item_delay" + ] + }, + "add": { + "component_groups": [ + "pickup_item" + ] + } + }, + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "pickup_item" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.60/entities/donkey.json b/servers/bedrock/behavior_packs/vanilla_1.19.60/entities/donkey.json new file mode 100644 index 0000000..53c93f4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.60/entities/donkey.json @@ -0,0 +1,537 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:donkey", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:donkey_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale_by_age": { + "start_scale": 0.5, + "end_scale": 1.0 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + { + "item": "wheat", + "growth": 0.016667 + }, + { + "item": "sugar", + "growth": 0.025 + }, + { + "item": "hay_block", + "growth": 0.15 + }, + { + "item": "apple", + "growth": 0.05 + }, + { + "item": "golden_carrot", + "growth": 0.05 + }, + { + "item": "golden_apple", + "growth": 0.2 + }, + { + "item": "appleEnchanted", + "growth": 0.2 + } + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 4, + "speed_multiplier": 1.0 + } + }, + + "minecraft:donkey_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/horse.json" + }, + "minecraft:behavior.run_around_like_crazy": { + "priority": 1, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.breed": { + "priority": 2, + "speed_multiplier": 1.0 + } + }, + + "minecraft:donkey_wild": { + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "player", + "zombie" + ], + "interact_text": "action.interact.mount", + "seats": { + "position": [ 0.0, 0.925, -0.2 ] + } + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.5, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:tamemount": { + "min_temper": 0, + "max_temper": 100, + "feed_text": "action.interact.feed", + "ride_text": "action.interact.mount", + "feed_items": [ + { + "item": "wheat", + "temper_mod": 3 + }, + { + "item": "sugar", + "temper_mod": 3 + }, + { + "item": "apple", + "temper_mod": 3 + }, + { + "item": "golden_carrot", + "temper_mod": 5 + }, + { + "item": "golden_apple", + "temper_mod": 10 + }, + { + "item": "appleEnchanted", + "temper_mod": 10 + } + ], + "auto_reject_items": [ + { + "item": "horsearmorleather" + }, + { + "item": "horsearmoriron" + }, + { + "item": "horsearmorgold" + }, + { + "item": "horsearmordiamond" + }, + { + "item": "saddle" + } + ], + "tame_event": { + "event": "minecraft:on_tame", + "target": "self" + } + } + }, + + "minecraft:donkey_tamed": { + "minecraft:is_tamed": { + }, + "minecraft:equippable": { + "slots": [ + { + "slot": 0, + "item": "saddle", + "accepted_items": [ "saddle" ], + "on_equip": { + "event": "minecraft:donkey_saddled" + }, + "on_unequip": { + "event": "minecraft:donkey_unsaddled" + } + } + ] + }, + "minecraft:interact": { + "interactions": [ + { + "play_sounds": "armor.equip_generic", + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "self", "domain": "inventory", "operator": "not", "value": "saddle" }, + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "saddle" }, + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_sneaking", "subject": "other", "value": false } + ] + }, + "target": "self" + }, + "equip_item_slot": 0, + "interact_text": "action.interact.equip" + } + ] + }, + "minecraft:rideable": { + "seat_count": 1, + "crouching_skip_interact": true, + "family_types": [ + "player" + ], + "interact_text": "action.interact.ride.horse", + "seats": { + "position": [ 0.0, 0.925, -0.2 ] + } + }, + "minecraft:behavior.player_ride_tamed": { + + }, + "minecraft:inventory": { + "inventory_size": 16, + "container_type": "horse" + }, + "minecraft:breedable": { + "require_tame": true, + "inherit_tamed": false, + "breeds_with": [ + { + "mate_type": "minecraft:donkey", + "baby_type": "minecraft:donkey", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + { + "mate_type": "minecraft:horse", + "baby_type": "minecraft:mule", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + } + ], + "breed_items": [ + "golden_carrot", + "golden_apple", + "appleEnchanted" + ] + }, + "minecraft:behavior.tempt": { + "priority": 5, + "speed_multiplier": 1.2, + "items": [ + "apple", + "carrot", + "golden_apple", + "appleEnchanted", + "golden_carrot", + "carrotOnAStick", + "hay_block", + "sugar", + "bread", + "wheat" + ] + } + }, + + "minecraft:donkey_unchested": { + "minecraft:interact": { + "interactions": [ + { + "play_sounds": "armor.equip_generic", + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "self", "domain": "inventory", "operator": "not", "value": "saddle" }, + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "saddle" }, + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_sneaking", "subject": "other", "value": false } + ] + }, + "target": "self" + }, + "equip_item_slot": 0, + "interact_text": "action.interact.saddle" + }, + { + "play_sounds": "armor.equip_generic", + "on_interact": { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_sneaking", "subject": "other", "value": false }, + { "test": "has_equipment", "domain": "hand", "subject": "other", "value": "chest" } + ] + }, + "event": "minecraft:on_chest", + "target": "self" + }, + "use_item": true, + "interact_text": "action.interact.attachchest" + } + ] + } + }, + + "minecraft:donkey_chested": { + "minecraft:is_chested": { + }, + "minecraft:interact": { + "interactions": [ + { + "play_sounds": "armor.equip_generic", + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "self", "domain": "inventory", "operator": "not", "value": "saddle" }, + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "saddle" }, + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_sneaking", "subject": "other", "value": false } + ] + }, + "target": "self" + }, + "equip_item_slot": 0, + "interact_text": "action.interact.saddle" + } + ] + } + }, + + "minecraft:donkey_saddled": { + "minecraft:is_saddled": { + }, + "minecraft:input_ground_controlled": { + }, + "minecraft:can_power_jump": { + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": [ "donkey", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 1.4, + "height": 1.6 + }, + "minecraft:health": { + "value": { + "range_min": 15, + "range_max": 30 + } + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.175 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:nameable": { + }, + "minecraft:horse.jump_strength": { + "value": 0.5 + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + }, + "minecraft:healable": { + "items": [ + { + "item": "wheat", + "heal_amount": 2 + }, + { + "item": "sugar", + "heal_amount": 1 + }, + { + "item": "hay_block", + "heal_amount": 20 + }, + { + "item": "apple", + "heal_amount": 3 + }, + { + "item": "golden_carrot", + "heal_amount": 4 + }, + { + "item": "golden_apple", + "heal_amount": 10 + }, + { + "item": "appleEnchanted", + "heal_amount": 10 + } + ] + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.7 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 80, + "add": { + "component_groups": [ + "minecraft:donkey_adult", + "minecraft:donkey_wild" + ] + } + }, + { + "weight": 20, + "add": { + "component_groups": [ + "minecraft:donkey_baby" + ] + } + } + ] + }, + + "minecraft:entity_born": { + "add": { + "component_groups": [ + "minecraft:donkey_baby" + ] + } + }, + + "minecraft:on_tame": { + "remove": { + "component_groups": [ + "minecraft:donkey_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:donkey_tamed", + "minecraft:donkey_unchested" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:donkey_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:donkey_adult", + "minecraft:donkey_wild" + ] + } + }, + + "minecraft:on_chest": { + "remove": { + "component_groups": [ + "minecraft:donkey_unchested" + ] + }, + "add": { + "component_groups": [ + "minecraft:donkey_chested" + ] + } + }, + + "minecraft:donkey_saddled": { + "add": { + "component_groups": [ + "minecraft:donkey_saddled" + ] + } + }, + "minecraft:donkey_unsaddled": { + "remove": { + "component_groups": [ + "minecraft:donkey_saddled" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.60/entities/ender_dragon.json b/servers/bedrock/behavior_packs/vanilla_1.19.60/entities/ender_dragon.json new file mode 100644 index 0000000..51a0c69 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.60/entities/ender_dragon.json @@ -0,0 +1,158 @@ +{ + "format_version": "1.13.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:ender_dragon", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "dragon_sitting": { + "minecraft:behavior.dragonlanding": { + "priority": 0 + }, + "minecraft:behavior.dragonflaming": { + "priority": 1 + }, + "minecraft:behavior.dragonscanning": { + "priority": 2 + } + }, + "dragon_flying": { + "minecraft:behavior.dragontakeoff": { + "priority": 0 + }, + "minecraft:behavior.dragonchargeplayer": { + "priority": 1 + }, + "minecraft:behavior.dragonstrafeplayer": { + "priority": 2 + }, + "minecraft:behavior.dragonholdingpattern": { + "priority": 3 + }, + "minecraft:shooter": { + "type": "dragonfireball", + "def": "minecraft:dragon_fireball" + } + }, + "dragon_death": { + "minecraft:behavior.dragondeath": { + "priority": 0 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": [ "dragon", "mob" ] + }, + "minecraft:health": { + "value": 200, + "max": 200 + }, + "minecraft:boss": { + "should_darken_sky": false, + "hud_range": 125 + }, + "minecraft:collision_box": { + "width": 13, + "height": 4 + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:fire_immune": true, + "minecraft:knockback_resistance": { + "value": 100, + "max": 100 + }, + "minecraft:flying_speed": { + "value": 0.6 + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:on_start_landing": { + "event": "minecraft:start_land", + "target": "self" + }, + "minecraft:on_start_takeoff": { + "event": "minecraft:start_fly", + "target": "self" + }, + "minecraft:on_death": { + "event": "minecraft:start_death", + "target": "self" + }, + "minecraft:persistent": { + }, + "minecraft:physics": { + "has_gravity": false, + "has_collision": false + }, + "minecraft:game_event_movement_tracking": { + "emit_flap": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "remove": { + }, + "add": { + "component_groups": [ + "dragon_flying" + ] + } + }, + "minecraft:start_land": { + "remove": { + "component_groups": [ + "dragon_flying" + ] + }, + "add": { + "component_groups": [ + "dragon_sitting" + ] + } + }, + "minecraft:start_fly": { + "remove": { + "component_groups": [ + "dragon_sitting" + ] + }, + "add": { + "component_groups": [ + "dragon_flying" + ] + } + }, + "minecraft:start_death": { + "remove": { + "component_groups": [ + "dragon_sitting", + "dragon_flying" + ] + }, + "add": { + "component_groups": [ + "dragon_death" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.60/entities/horse.json b/servers/bedrock/behavior_packs/vanilla_1.19.60/entities/horse.json new file mode 100644 index 0000000..538019b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.60/entities/horse.json @@ -0,0 +1,690 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:horse", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:horse_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale_by_age": { + "start_scale": 0.5, + "end_scale": 1.0 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + { + "item": "wheat", + "growth": 0.016667 + }, + { + "item": "sugar", + "growth": 0.025 + }, + { + "item": "hay_block", + "growth": 0.15 + }, + { + "item": "apple", + "growth": 0.05 + }, + { + "item": "golden_carrot", + "growth": 0.05 + }, + { + "item": "golden_apple", + "growth": 0.2 + }, + { + "item": "appleEnchanted", + "growth": 0.2 + } + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 4, + "speed_multiplier": 1.0 + } + }, + + "minecraft:horse_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/horse.json" + }, + "minecraft:behavior.run_around_like_crazy": { + "priority": 1, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.breed": { + "priority": 2, + "speed_multiplier": 1.0 + } + }, + + "minecraft:horse_wild": { + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "player", + "zombie" + ], + "interact_text": "action.interact.mount", + "seats": { + "position": [ 0.0, 1.1, -0.2 ] + } + + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.5, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:tamemount": { + "min_temper": 0, + "max_temper": 100, + "feed_text": "action.interact.feed", + "ride_text": "action.interact.mount", + "feed_items": [ + { + "item": "wheat", + "temper_mod": 3 + }, + { + "item": "sugar", + "temper_mod": 3 + }, + { + "item": "apple", + "temper_mod": 3 + }, + { + "item": "golden_carrot", + "temper_mod": 5 + }, + { + "item": "golden_apple", + "temper_mod": 10 + }, + { + "item": "appleEnchanted", + "temper_mod": 10 + } + ], + "auto_reject_items": [ + { + "item": "horsearmorleather" + }, + { + "item": "horsearmoriron" + }, + { + "item": "horsearmorgold" + }, + { + "item": "horsearmordiamond" + }, + { + "item": "saddle" + } + ], + "tame_event": { + "event": "minecraft:on_tame", + "target": "self" + } + } + }, + + "minecraft:horse_tamed": { + "minecraft:is_tamed": { + }, + "minecraft:rideable": { + "seat_count": 1, + "crouching_skip_interact": true, + "family_types": [ + "player" + ], + "interact_text": "action.interact.ride.horse", + "seats": { + "position": [ 0.0, 1.1, -0.2 ] + } + + }, + "minecraft:interact": { + "interactions": [ + { + "play_sounds": "armor.equip_generic", + "on_interact": { + "filters": { + "all_of": [ + { + "none_of": [ + { "test": "has_equipment", "subject": "self", "domain": "inventory", "value": "leather_horse_armor" }, + { "test": "has_equipment", "subject": "self", "domain": "inventory", "value": "iron_horse_armor" }, + { "test": "has_equipment", "subject": "self", "domain": "inventory", "value": "golden_horse_armor" }, + { "test": "has_equipment", "subject": "self", "domain": "inventory", "value": "diamond_horse_armor" } + ] + }, + { + "any_of": [ + { "test": "has_equipment", "subject": "player", "domain": "hand", "value": "leather_horse_armor" }, + { "test": "has_equipment", "subject": "player", "domain": "hand", "value": "iron_horse_armor" }, + { "test": "has_equipment", "subject": "player", "domain": "hand", "value": "golden_horse_armor" }, + { "test": "has_equipment", "subject": "player", "domain": "hand", "value": "diamond_horse_armor" } + ] + }, + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_sneaking", "subject": "other", "value": false } + ] + }, + "target": "self" + }, + "equip_item_slot": 1, + "interact_text": "action.interact.equiphorsearmor" + }, + { + "play_sounds": "saddle", + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "self", "domain": "inventory", "operator": "not", "value": "saddle" }, + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "saddle" }, + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_sneaking", "subject": "other", "value": false } + ] + }, + "target": "self" + }, + "equip_item_slot": 0, + "interact_text": "action.interact.saddle" + } + ] + }, + "minecraft:inventory": { + "inventory_size": 2, + "container_type": "horse" + }, + "minecraft:breedable": { + "require_tame": true, + "inherit_tamed": false, + "breeds_with": [ + { + "mate_type": "minecraft:horse", + "baby_type": "minecraft:horse", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + { + "mate_type": "minecraft:donkey", + "baby_type": "minecraft:mule", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + } + ], + "breed_items": [ + "golden_carrot", + "golden_apple", + "appleEnchanted" + ] + }, + "minecraft:behavior.tempt": { + "priority": 5, + "speed_multiplier": 1.2, + "items": [ + "golden_apple", + "appleEnchanted", + "golden_carrot" + ] + } + }, + + "minecraft:horse_saddled": { + "minecraft:is_saddled": { + }, + "minecraft:input_ground_controlled": { + }, + "minecraft:can_power_jump": { + }, + "minecraft:behavior.player_ride_tamed": { + } + }, + + "minecraft:base_white": { + "minecraft:variant": { + "value": 0 + } + }, + "minecraft:base_creamy": { + "minecraft:variant": { + "value": 1 + } + }, + "minecraft:base_chestnut": { + "minecraft:variant": { + "value": 2 + } + }, + "minecraft:base_brown": { + "minecraft:variant": { + "value": 3 + } + }, + "minecraft:base_black": { + "minecraft:variant": { + "value": 4 + } + }, + "minecraft:base_gray": { + "minecraft:variant": { + "value": 5 + } + }, + "minecraft:base_darkbrown": { + "minecraft:variant": { + "value": 6 + } + }, + "minecraft:markings_none": { + "minecraft:mark_variant": { + "value": 0 + } + }, + "minecraft:markings_white_details": { + "minecraft:mark_variant": { + "value": 1 + } + }, + "minecraft:markings_white_fields": { + "minecraft:mark_variant": { + "value": 2 + } + }, + "minecraft:markings_white_dots": { + "minecraft:mark_variant": { + "value": 3 + } + }, + "minecraft:markings_black_dots": { + "minecraft:mark_variant": { + "value": 4 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:equippable": { + "slots": [ + { + "slot": 0, + "item": "saddle", + "accepted_items": [ "saddle" ], + "on_equip": { + "event": "minecraft:horse_saddled" + }, + "on_unequip": { + "event": "minecraft:horse_unsaddled" + } + }, + { + "slot": 1, + "item": "horsearmoriron", + "accepted_items": [ + "horsearmorleather", + "horsearmoriron", + "horsearmorgold", + "horsearmordiamond" + ] + } + ] + }, + "minecraft:type_family": { + "family": [ "horse", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 1.4, + "height": 1.6 + }, + "minecraft:health": { + "value": { + "range_min": 15, + "range_max": 30 + } + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": { + "range_min": 0.1125, + "range_max": 0.3375 + } + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:nameable": { + }, + "minecraft:horse.jump_strength": { + "value": { + "range_min": 0.4, + "range_max": 1.0 + } + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + }, + "minecraft:healable": { + "items": [ + { + "item": "wheat", + "heal_amount": 2 + }, + { + "item": "sugar", + "heal_amount": 1 + }, + { + "item": "hay_block", + "heal_amount": 20 + }, + { + "item": "apple", + "heal_amount": 3 + }, + { + "item": "golden_carrot", + "heal_amount": 4 + }, + { + "item": "golden_apple", + "heal_amount": 10 + }, + { + "item": "appleEnchanted", + "heal_amount": 10 + } + ] + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 3, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.7 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 36, + "add": { + "component_groups": [ + "minecraft:horse_adult", + "minecraft:horse_wild" + ] + } + }, + { + "weight": 9, + "add": { + "component_groups": [ + "minecraft:horse_baby" + ] + } + } + ] + }, + { + "randomize": [ + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:base_white" ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:base_creamy" ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:base_chestnut" ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:base_brown" ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:base_black" ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:base_gray" ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:base_darkbrown" ] + } + } + ] + }, + { + "randomize": [ + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:markings_none" ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:markings_white_details" ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:markings_white_fields" ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:markings_white_dots" ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:markings_black_dots" ] + } + } + ] + } + ] + }, + + "minecraft:entity_born": { + "add": { + "component_groups": [ + "minecraft:horse_baby" + ] + } + }, + + "minecraft:spawn_adult": { + "add": { + "component_groups": [ + "minecraft:horse_adult", + "minecraft:horse_wild" + ] + } + }, + + "minecraft:on_tame": { + "remove": { + "component_groups": [ + "minecraft:horse_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:horse_tamed" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:horse_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:horse_adult", + "minecraft:horse_wild" + ] + } + }, + + "minecraft:horse_saddled": { + "add": { + "component_groups": [ + "minecraft:horse_saddled" + ] + } + }, + "minecraft:horse_unsaddled": { + "remove": { + "component_groups": [ + "minecraft:horse_saddled" + ] + } + }, + + "minecraft:make_white": { + "add": { + "component_groups": [ "minecraft:base_white" ] + } + }, + "minecraft:make_creamy": { + "add": { + "component_groups": [ "minecraft:base_creamy" ] + } + }, + "minecraft:make_chestnut": { + "add": { + "component_groups": [ "minecraft:base_chestnut" ] + } + }, + "minecraft:make_brown": { + "add": { + "component_groups": [ "minecraft:base_brown" ] + } + }, + "minecraft:make_black": { + "add": { + "component_groups": [ "minecraft:base_black" ] + } + }, + "minecraft:make_gray": { + "add": { + "component_groups": [ "minecraft:base_gray" ] + } + }, + "minecraft:make_darkbrown": { + "add": { + "component_groups": [ "minecraft:base_darkbrown" ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.60/entities/husk.json b/servers/bedrock/behavior_packs/vanilla_1.19.60/entities/husk.json new file mode 100644 index 0000000..86bd9a6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.60/entities/husk.json @@ -0,0 +1,632 @@ +{ + "format_version": "1.17.20", + "minecraft:entity": { + "description": { + "identifier": "minecraft:husk", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:look_to_start_zombie_transformation": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "is_underwater", "subject": "self", "operator": "==", "value": true + }, + "event": "minecraft:start_transforming" + } + } + }, + "minecraft:start_zombie_transformation": { + "minecraft:environment_sensor": { + "triggers": { + "filters": { + "test": "is_underwater", "subject": "self", "operator": "==", "value": false + }, + "event": "minecraft:stop_transforming" + } + }, + "minecraft:timer": { + "looping": false, + "time": 30, + "time_down_event": { + "event": "minecraft:convert_to_zombie" + } + } + }, + + "minecraft:convert_to_zombie": { + "minecraft:transformation": { + "into": "minecraft:zombie", + "transformation_sound": "convert_to_drowned", + "drop_equipment": true, + "delay": { + "value": 15 + } + }, + "minecraft:is_shaking": { + } + }, + + "minecraft:convert_to_baby_zombie": { + "minecraft:transformation": { + "into": "minecraft:zombie", + "transformation_sound": "convert_to_drowned", + "drop_equipment": true, + "delay": { + "value": 15 + } + }, + "minecraft:is_shaking": { + } + }, + + "minecraft:zombie_husk_baby": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 12 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:is_baby": {}, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:movement": { + "value": 0.35 + } + }, + + "minecraft:zombie_husk_adult": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0" + }, + "minecraft:movement": { + "value": 0.23 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 1.1, -0.35 ], + "lock_rider_rotation": 0 + } + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + } + }, + + "minecraft:zombie_husk_jockey": { + "minecraft:behavior.find_mount": { + "priority": 1, + "within_radius": 16 + } + }, + "minecraft:can_break_doors": { + "minecraft:annotation.break_door": { + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true + }, + "minecraft:equip_item": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:nameable": { + }, + + // Zombie_husk Components + "minecraft:type_family": { + "family": [ "husk", "zombie", "undead", "monster", "mob" ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/zombie.json" + }, + "minecraft:equipment": { + "table": "loot_tables/entities/zombie_equipment.json" + }, + + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:attack": { + "damage": 3, + "effect_name": "hunger", + "effect_duration": 30 + }, + "minecraft:variant": { + "value": 2 + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:navigation.walk": { + "is_amphibious": true, + "can_pass_doors": true, + "can_break_doors": true, + "avoid_portals": false + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:netherite_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:golden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:stone_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:wooden_sword", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:turtle_helmet", + "want_amount": 1, + "surplus_amount": 1, + "priority": 6 + }, + { + "item": "minecraft:skull:0", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:skull:1", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:carved_pumpkin", + "want_amount": 1, + "surplus_amount": 1, + "priority": 7 + }, + { + "item": "minecraft:netherite_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_chestplate", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_leggings", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + }, + { + "item": "minecraft:netherite_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 0 + }, + { + "item": "minecraft:diamond_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 1 + }, + { + "item": "minecraft:iron_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 2 + }, + { + "item": "minecraft:chainmail_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 3 + }, + { + "item": "minecraft:golden_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 4 + }, + { + "item": "minecraft:leather_boots", + "want_amount": 1, + "surplus_amount": 1, + "priority": 5 + } + ] + }, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "test": "is_underwater", + "subject": "self", + "operator": "==", + "value": true + }, + "event": "minecraft:start_transforming" + } + ] + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + // Zombie_husk Behaviors + "minecraft:behavior.equip_item": { + "priority": 2 + }, + "minecraft:behavior.melee_attack": { + "priority": 3 + }, + "minecraft:behavior.stomp_turtle_egg": { + "priority": 4, + "speed_multiplier": 1, + "search_range": 10, + "search_height": 2, + "goal_radius": 1.14, + "interval": 20 + }, + "minecraft:behavior.pickup_items": { + "priority": 6, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 1.0, + "pickup_based_on_chance": true, + "can_pickup_any_item": true, + "excluded_items": [ + "minecraft:glow_ink_sac" + ] + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 6, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "must_see": true, + "reselect_targets": true, + "within_radius": 25.0, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "is_family", + "subject": "other", + "value": "snowgolem" + }, + { + "test": "is_family", + "subject": "other", + "value": "irongolem" + } + ] + }, + "max_dist": 35 + }, + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "villager" + }, + { + "test": "is_family", + "subject": "other", + "value": "wandering_trader" + } + ] + }, + "max_dist": 35, + "must_see": false + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "baby_turtle" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + } + ] + }, + "max_dist": 35 + } + ] + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 9500, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:zombie_husk_adult" + ] + } + }, + { + "weight": 425, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:zombie_husk_baby" + ] + + } + }, + { + "weight": 75, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:zombie_husk_baby", + "minecraft:zombie_husk_jockey" + ] + + } + } + ] + }, + { + "randomize": [ + { + "weight": 10, + "add": { + "component_groups": [ "minecraft:can_break_doors" ] + } + }, + { + "weight": 90 + } + ] + } + ] + }, + "minecraft:start_transforming": { + "add": { + "component_groups": [ + "minecraft:start_zombie_transformation" + ] + }, + "remove": { + "component_groups": [ "minecraft:look_to_start_zombie_transformation" ] + } + }, + "minecraft:stop_transforming": { + "add": { + "component_groups": [ + "minecraft:look_to_start_zombie_transformation" + ] + }, + "remove": { + "component_groups": [ + "minecraft:start_zombie_transformation" + ] + } + }, + "minecraft:convert_to_zombie": { + "sequence": [ + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ "minecraft:convert_to_zombie" ] + }, + "remove": { + "component_groups": [ "minecraft:start_zombie_transformation" ] + } + }, + { + "filters": { + "test": "has_component", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ "minecraft:convert_to_baby_zombie" ] + }, + "remove": { + "component_groups": [ "minecraft:start_zombie_transformation" ] + } + } + ] + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.60/entities/iron_golem.json b/servers/bedrock/behavior_packs/vanilla_1.19.60/entities/iron_golem.json new file mode 100644 index 0000000..905b99b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.60/entities/iron_golem.json @@ -0,0 +1,382 @@ +{ + "format_version": "1.19.50", + "minecraft:entity": { + "description": { + "identifier": "minecraft:iron_golem", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:player_created": { + "minecraft:behavior.hurt_by_target": { + "priority": 2, + "entity_types": { + "filters": { + "all_of": [ + { "test" : "is_family", "subject" : "other", "operator": "!=", "value" : "player"}, + { "test" : "is_family", "subject" : "other", "operator": "!=", "value" : "creeper"} + ] + } + } + } + }, + "minecraft:village_created": { + "minecraft:behavior.defend_village_target": { + "priority": 1, + "must_reach": true, + "attack_chance": 0.05, + "entity_types": { + "filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "mob" }, + { "test": "is_family", "subject": "other", "value": "player" } + ] + } + } + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "defender", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": false, + "can_migrate": true, + "first_founding_reward": 0 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": [ "irongolem", "mob" ] + }, + "minecraft:nameable": { + }, + "minecraft:collision_box": { + "width": 1.4, + "height": 2.9 + }, + "minecraft:loot": { + "table": "loot_tables/entities/iron_golem.json" + }, + "minecraft:health": { + "value": 100, + "max": 100 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "can_path_over_water": false, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:interact": { + "interactions": [ + { + "on_interact": { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "has_equipment", + "domain": "hand", + "subject": "other", + "value": "iron_ingot" + }, + { + "test": "is_missing_health", + "value": true + } + ] + } + }, + "use_item": true, + "health_amount": 25, + "play_sounds": "irongolem.repair", + "interact_text": "action.interact.repair" + } + ] + }, + "minecraft:attack": { + "damage": { + "range_min": 7, + "range_max": 21 + } + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:knockback_resistance": { + "value": 1.0 + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + "mass": 2.0 + }, + "minecraft:preferred_path": { + "max_fall_blocks": 1, + "jump_cost": 5, + "default_block_cost": 1.5, + "preferred_path_blocks": [ + { + "cost": 0, + "blocks": [ + "grass_path" + ] + }, + { + "cost": 1, + "blocks": [ + "cobblestone", + "stone", + "stonebrick", + "sandstone", + "mossy_cobblestone", + "stone_slab", + "stone_slab2", + "stone_slab3", + "stone_slab4", + "double_stone_slab", + "double_stone_slab2", + "double_stone_slab3", + "double_stone_slab4", + "wooden_slab", + "double_wooden_slab", + "planks", + "brick_block", + "nether_brick", + "red_nether_brick", + "end_bricks", + "red_sandstone", + "stained_glass", + "glass", + "glowstone", + "prismarine", + "emerald_block", + "diamond_block", + "lapis_block", + "gold_block", + "redstone_block", + "purple_glazed_terracotta", + "white_glazed_terracotta", + "orange_glazed_terracotta", + "magenta_glazed_terracotta", + "light_blue_glazed_terracotta", + "yellow_glazed_terracotta", + "lime_glazed_terracotta", + "pink_glazed_terracotta", + "gray_glazed_terracotta", + "silver_glazed_terracotta", + "cyan_glazed_terracotta", + "blue_glazed_terracotta", + "brown_glazed_terracotta", + "green_glazed_terracotta", + "red_glazed_terracotta", + "black_glazed_terracotta" + ] + }, + { + "cost": 50, + "blocks": [ + "bed", + "lectern", + "composter", + "grindstone", + "blast_furnace", + "smoker", + "fletching_table", + "cartography_table", + "brewing_stand", + "smithing_table", + "cauldron", + "barrel", + "loom", + "stonecutter" + ] + } + ] + }, + "minecraft:behavior.target_when_pushed": { + "priority": 1, + "percent_chance": 5.0, + "entity_types": [ + { + "filters": { + "all_of": [ + { "test" : "is_family", "subject" : "other", "value" : "monster" }, + { "test" : "is_family", "subject" : "other", "operator": "!=", "value" : "creeper" } + ] + } + } + ] + }, + "minecraft:behavior.melee_attack": { + "priority": 1, + "track_target": true + }, + "minecraft:behavior.move_towards_target": { + "priority": 2, + "speed_multiplier": 0.9, + "within_radius": 32 + }, + "minecraft:behavior.move_through_village": { + "priority": 3, + "speed_multiplier": 0.6, + "only_at_night": true + }, + "minecraft:behavior.move_towards_dwelling_restriction": { + "priority": 4, + "speed_multiplier": 1 + }, + "minecraft:behavior.offer_flower": { + "priority": 5, + "filters": { + "all_of": [ + { "test": "is_daytime", "value" : true } + ] + } + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.6, + "xz_dist": 16 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 3, + "must_reach": true, + "must_see": true, + + "entity_types": [ + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "monster" + }, + { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "creeper" + } + ] + }, + "within_default": 10 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "hoglin" + }, + { + "test": "is_difficulty", + "operator": "!=", + "value": "peaceful" + } + ] + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "zoglin" + }, + { + "test": "is_difficulty", + "operator": "!=", + "value": "peaceful" + } + ] + }, + "max_dist": 16 + } + ] + }, + "minecraft:behavior.hurt_by_target": { + "priority": 2, + "entity_types": { + "filters": { "test": "is_family", "subject": "other", "operator": "!=", "value": "creeper" } + } + }, + "minecraft:persistent": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:follow_range": { + "value": 64 + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:from_player": { + "add": { + "component_groups": [ + "minecraft:player_created" + ] + } + }, + "minecraft:from_village": { + "add": { + "component_groups": [ + "minecraft:village_created" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.60/entities/llama.json b/servers/bedrock/behavior_packs/vanilla_1.19.60/entities/llama.json new file mode 100644 index 0000000..71caac5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.60/entities/llama.json @@ -0,0 +1,715 @@ +{ + "format_version": "1.19.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:llama", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:llama_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + { + "item": "wheat", + "growth": 0.1 + }, + { + "item": "hay_block", + "growth": 0.9 + } + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + + "minecraft:behavior.follow_parent": { + "priority": 5, + "speed_multiplier": 1.0 + } + }, + + "minecraft:llama_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/llama.json" + }, + "minecraft:behavior.breed": { + "priority": 4, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": true, + "inherit_tamed": false, + "breeds_with": { + "mate_type": "minecraft:llama", + "baby_type": "minecraft:llama", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ "hay_block" ] + } + }, + + "minecraft:strength_1": { + "minecraft:strength": { + "value": 1, + "max": 5 + } + }, + "minecraft:strength_2": { + "minecraft:strength": { + "value": 2, + "max": 5 + } + }, + "minecraft:strength_3": { + "minecraft:strength": { + "value": 3, + "max": 5 + } + }, + "minecraft:strength_4": { + "minecraft:strength": { + "value": 4, + "max": 5 + } + }, + "minecraft:strength_5": { + "minecraft:strength": { + "value": 5, + "max": 5 + } + }, + + "minecraft:llama_creamy": { + "minecraft:variant": { + "value": 0 + } + }, + "minecraft:llama_white": { + "minecraft:variant": { + "value": 1 + } + }, + "minecraft:llama_brown": { + "minecraft:variant": { + "value": 2 + } + }, + "minecraft:llama_gray": { + "minecraft:variant": { + "value": 3 + } + }, + + "minecraft:llama_wild": { + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "player" + ], + "interact_text": "action.interact.mount", + "seats": { + "position": [ 0.0, 1.17, -0.3 ] + } + + }, + "minecraft:tamemount": { + "min_temper": 0, + "max_temper": 30, + "feed_text": "action.interact.feed", + "ride_text": "action.interact.mount", + "feed_items": [ + { + "item": "wheat", + "temper_mod": 3 + }, + { + "item": "hay_block", + "temper_mod": 6 + } + ], + "tame_event": { + "event": "minecraft:on_tame", + "target": "self" + } + } + }, + + + "minecraft:llama_tamed": { + "minecraft:is_tamed": { + }, + "minecraft:rideable": { + "seat_count": 1, + "crouching_skip_interact": true, + "family_types": [ + "player" + ], + "interact_text": "action.interact.ride.horse", + "seats": { + "position": [ 0.0, 1.17, -0.3 ] + } + + }, + "minecraft:inventory": { + "inventory_size": 16, + "container_type": "horse", + "additional_slots_per_strength": 3 + }, + "minecraft:equippable": { + "slots": [ + { + "slot": 1, + "item": "carpet", + "accepted_items": [ "carpet" ] + } + ] + } + }, + "minecraft:llama_unchested": { + "minecraft:interact": { + "interactions": [ + { + "play_sounds": "armor.equip_generic", + "on_interact": { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_sneaking", "subject": "other", "value": false }, + { "test": "has_equipment", "domain": "hand", "subject": "other", "value": "chest" } + ] + }, + "event": "minecraft:on_chest", + "target": "self" + }, + "use_item": true, + "interact_text": "action.interact.attachchest" + }, + { + "play_sounds": "armor.equip_generic", + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "self", "domain": "inventory", "operator": "not", "value": "carpet" }, + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "carpet" }, + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_sneaking", "subject": "other", "value": false } + ] + }, + "target": "self" + }, + "equip_item_slot": 0, + "interact_text": "action.interact.equipcarpet" + } + ] + } + }, + + "minecraft:llama_chested": { + "minecraft:is_chested": { + }, + "minecraft:interact": { + "interactions": [ + { + "play_sounds": "armor.equip_generic", + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "self", "domain": "inventory", "operator": "not", "value": "carpet" }, + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "carpet" }, + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_sneaking", "subject": "other", "value": false } + ] + }, + "target": "self" + }, + "equip_item_slot": 0, + "interact_text": "action.interact.equipcarpet" + } + ] + } + }, + + "minecraft:llama_angry": { + "minecraft:angry": { + "duration": 4, + "broadcast_anger": false, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:behavior.ranged_attack": { + "priority": 2, + "attack_radius": 64, + "charge_shoot_trigger": 2, + "charge_charged_trigger": 1 + } + }, + "minecraft:llama_angry_wolf": { + "minecraft:angry": { + "duration": -1, + "broadcast_anger": false, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:behavior.ranged_attack": { + "priority": 2, + "attack_radius": 64, + "charge_shoot_trigger": 2, + "charge_charged_trigger": 1 + } + }, + "minecraft:in_caravan": { + "minecraft:damage_sensor": { + "triggers": { + "cause": "all", + "deals_damage": true + } + } + } + + }, + + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": [ "llama", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:mark_variant": { + "value": 0 + }, + "minecraft:health": { + "value": { + "range_min": 15, + "range_max": 30 + } + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:follow_range": { + "value": 40, + "max": 40 + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0, + "can_be_stolen": true + }, + "minecraft:balloonable": { + }, + "minecraft:healable": { + "items": [ + { + "item": "wheat", + "heal_amount": 2 + }, + { + "item": "hay_block", + "heal_amount": 10 + } + ] + }, + "minecraft:shooter": { + "def": "minecraft:llama_spit" + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.run_around_like_crazy": { + "priority": 1, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.follow_caravan": { + "priority": 3, + "speed_multiplier": 2.1, + "entity_count": 10, + "entity_types": { + "filters": { + "test": "is_family", + "subject": "other", + "value": "llama" + } + } + }, + "minecraft:behavior.panic": { + "priority": 4, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.7 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:behavior.mount_pathing": { + "priority": 1, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1, + "hurt_owner": true + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "all", + "deals_damage": true, + "on_damage": { + "filters": { + "test": "in_caravan", + "value": false + }, + "event": "minecraft:become_angry" + } + } + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "attack_interval": 16, + "entity_types": [ + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "wolf" + }, + { + "test": "has_component", + "subject": "other", + "operator": "!=", + "value": "minecraft:is_tamed" + } + ] + }, + "max_dist": 10 + } + ], + "must_see": false, + "must_reach": true + }, + "minecraft:on_target_acquired": { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "target", + "value": "wolf" + }, + { + "test": "has_component", + "subject": "target", + "operator": "!=", + "value": "minecraft:is_tamed" + } + ] + }, + "event": "minecraft:mad_at_wolf", + "target": "self" + }, + "minecraft:on_target_escape": { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "target", + "value": "wolf" + }, + { + "test": "has_component", + "subject": "target", + "operator": "!=", + "value": "minecraft:is_tamed" + } + ] + }, + "event": "minecraft:on_calm", + "target": "self" + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:collision_box": { + "width": 0.9, + "height": 1.87 + } + }, + + + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 90, + "trigger": "minecraft:spawn_adult" + }, + { + "weight": 10, + "trigger": "minecraft:spawn_baby" + } + ] + } + ] + }, + + "minecraft:entity_born": { + "add": { + "component_groups": [ + "minecraft:llama_baby" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:llama_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:llama_adult", + "minecraft:llama_wild" + ] + } + }, + + "minecraft:on_tame": { + "remove": { + "component_groups": [ + "minecraft:llama_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:llama_tamed", + "minecraft:llama_unchested" + ] + } + }, + "minecraft:join_caravan": { + "add": { + "component_groups": [ + "minecraft:in_caravan" + ] + } + }, + "minecraft:leave_caravan": { + "remove": { + "component_groups": [ + "minecraft:in_caravan" + ] + } + }, + "minecraft:mad_at_wolf": { + "add": { + "component_groups": [ + "minecraft:llama_angry_wolf" + ] + } + }, + "minecraft:become_angry": { + "add": { + "component_groups": [ + "minecraft:llama_angry" + ] + } + }, + "minecraft:on_calm": { + "remove": { + "component_groups": [ + "minecraft:llama_angry", + "minecraft:llama_angry_wolf" + ] + } + }, + + "minecraft:on_chest": { + "remove": { + "component_groups": [ + "minecraft:llama_unchested" + ] + }, + "add": { + "component_groups": [ + "minecraft:llama_chested" + ] + } + }, + + "minecraft:add_attributes": { + "sequence": [ + { + "randomize": [ + { + "weight": 32, + "add": { + "component_groups": [ + "minecraft:strength_1" + ] + } + }, + { + "weight": 32, + "add": { + "component_groups": [ + "minecraft:strength_2" + ] + } + }, + { + "weight": 32, + "add": { + "component_groups": [ + "minecraft:strength_3" + ] + } + }, + { + "weight": 2, + "add": { + "component_groups": [ + "minecraft:strength_4" + ] + } + }, + { + "weight": 2, + "add": { + "component_groups": [ + "minecraft:strength_5" + ] + } + } + ] + }, + { + "randomize": [ + { + "weight": 25, + "add": { + "component_groups": [ + "minecraft:llama_creamy" + ] + } + }, + { + "weight": 25, + "add": { + "component_groups": [ + "minecraft:llama_white" + ] + } + }, + { + "weight": 25, + "add": { + "component_groups": [ + "minecraft:llama_brown" + ] + } + }, + { + "weight": 25, + "add": { + "component_groups": [ + "minecraft:llama_gray" + ] + } + } + ] + } + ] + }, + + "minecraft:spawn_baby": { + "add": { + "component_groups": [ + "minecraft:llama_baby" + ] + }, + "trigger": "minecraft:add_attributes" + }, + + "minecraft:spawn_adult": { + "add": { + "component_groups": [ + "minecraft:llama_adult", + "minecraft:llama_wild" + ] + }, + "trigger": "minecraft:add_attributes" + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.60/entities/magma_cube.json b/servers/bedrock/behavior_packs/vanilla_1.19.60/entities/magma_cube.json new file mode 100644 index 0000000..7b8c364 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.60/entities/magma_cube.json @@ -0,0 +1,285 @@ +{ + "format_version": "1.19.50", + "minecraft:entity": { + "description": { + "identifier": "minecraft:magma_cube", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:slime_large": { + "minecraft:variant": { + "value": 4 + }, + "minecraft:collision_box": { + "width": 2.08, + "height": 2.08 + }, + "minecraft:health": { + "value": 16, + "max": 16 + }, + "minecraft:movement": { + "value": 0.75 + }, + "minecraft:attack": { + "damage": 6 + }, + "minecraft:area_attack" : { + "damage_range": 0.15, + "damage_per_tick": 6, + "damage_cooldown" : 0.5, + "cause": "entity_attack", + "entity_filter": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "irongolem" } + ] + } + }, + "minecraft:loot": { + "table": "loot_tables/entities/magma_cube.json" + } + }, + + "minecraft:slime_medium": { + "minecraft:variant": { + "value": 2 + }, + "minecraft:collision_box": { + "width": 1.04, + "height": 1.02 + }, + "minecraft:health": { + "value": 4, + "max": 4 + }, + "minecraft:movement": { + "value": 0.66 + }, + "minecraft:attack": { + "damage": 4 + }, + "minecraft:area_attack" : { + "damage_range": 0.15, + "damage_per_tick": 4, + "damage_cooldown" : 0.5, + "cause": "entity_attack", + "entity_filter": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "irongolem" } + ] + } + }, + "minecraft:loot": { + "table": "loot_tables/entities/magma_cube.json" + } + }, + + "minecraft:slime_small": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:collision_box": { + "width": 0.52, + "height": 0.52 + }, + "minecraft:health": { + "value": 1, + "max": 1 + }, + "minecraft:movement": { + "value": 0.6 + }, + "minecraft:attack": { + "damage": 3 + }, + "minecraft:area_attack" : { + "damage_range": 0.15, + "damage_per_tick": 3, + "damage_cooldown" : 0.5, + "cause": "entity_attack", + "entity_filter": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "irongolem" } + ] + } + } + }, + + "minecraft:slime_calm": { + "minecraft:movement.jump": { + "jump_delay": [ 2.0, 6.0 ] + } + }, + "minecraft:slime_aggressive": { + "minecraft:movement.jump": { + "jump_delay": [ 0.667, 2.0 ] + } + } + }, + + "components": { + "minecraft:collision_box": { + "width": 2.08, + "height": 2.08 + }, + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? query.variant : 0" + }, + "minecraft:type_family": { + "family": [ "magmacube", "monster", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_lava": true + }, + "minecraft:nameable": { + }, + "minecraft:fire_immune": { + }, + "minecraft:burns_in_daylight": false, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true + }, + "minecraft:jump.static": { + }, + "minecraft:movement.jump": { + "jump_delay": [ 2.0, 6.0 ] + }, + "minecraft:can_climb": { + }, + "minecraft:on_target_acquired": { + "event": "minecraft:become_aggressive", + "target": "self" + }, + "minecraft:on_target_escape": { + "event": "minecraft:become_calm", + "target": "self" + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.slime_float": { + "priority": 1, + "jump_chance_percentage": 0.8, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.slime_attack": { + "priority": 3 + }, + "minecraft:behavior.slime_random_direction": { + "priority": 4, + "add_random_time_range": 3, + "turn_range": 360, + "min_change_direction_time": 2.0 + }, + "minecraft:behavior.slime_keep_on_jumping": { + "priority": 5, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "is_family", + "subject": "other", + "value": "irongolem" + } + ] + }, + "max_dist": 16 + } + ], + "must_see": true + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 1, + "trigger": "spawn_small" + }, + { + "weight": 1, + "trigger": "spawn_medium" + }, + { + "weight": 1, + "trigger": "spawn_large" + } + ] + }, + "spawn_small": { + "add": { + "component_groups": [ + "minecraft:slime_small", + "minecraft:slime_calm" + ] + } + }, + "spawn_medium": { + "add": { + "component_groups": [ + "minecraft:slime_medium", + "minecraft:slime_calm" + ] + } + }, + "spawn_large": { + "add": { + "component_groups": [ + "minecraft:slime_large", + "minecraft:slime_calm" + ] + } + }, + "minecraft:become_calm": { + "add": { + "component_groups": [ + "minecraft:slime_calm" + ] + } + }, + "minecraft:become_aggressive": { + "add": { + "component_groups": [ + "minecraft:slime_aggressive" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.60/entities/mule.json b/servers/bedrock/behavior_packs/vanilla_1.19.60/entities/mule.json new file mode 100644 index 0000000..7f4f270 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.60/entities/mule.json @@ -0,0 +1,480 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:mule", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:mule_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale_by_age": { + "start_scale": 0.5, + "end_scale": 1.0 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + { + "item": "wheat", + "growth": 0.016667 + }, + { + "item": "sugar", + "growth": 0.025 + }, + { + "item": "hay_block", + "growth": 0.15 + }, + { + "item": "apple", + "growth": 0.05 + }, + { + "item": "golden_carrot", + "growth": 0.05 + }, + { + "item": "golden_apple", + "growth": 0.2 + }, + { + "item": "appleEnchanted", + "growth": 0.2 + } + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 4, + "speed_multiplier": 1.0 + } + }, + + "minecraft:mule_adult": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/horse.json" + }, + "minecraft:behavior.run_around_like_crazy": { + "priority": 1, + "speed_multiplier": 1.2 + } + }, + + "minecraft:mule_wild": { + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "player", + "zombie" + ], + "interact_text": "action.interact.mount", + "seats": { + "position": [ 0.0, 0.975, -0.2 ] + } + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.5, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:tamemount": { + "min_temper": 0, + "max_temper": 100, + "feed_text": "action.interact.feed", + "ride_text": "action.interact.mount", + "feed_items": [ + { + "item": "wheat", + "temper_mod": 3 + }, + { + "item": "sugar", + "temper_mod": 3 + }, + { + "item": "apple", + "temper_mod": 3 + }, + { + "item": "golden_carrot", + "temper_mod": 5 + }, + { + "item": "golden_apple", + "temper_mod": 10 + }, + { + "item": "appleEnchanted", + "temper_mod": 10 + } + ], + "auto_reject_items": [ + { + "item": "horsearmorleather" + }, + { + "item": "horsearmoriron" + }, + { + "item": "horsearmorgold" + }, + { + "item": "horsearmordiamond" + }, + { + "item": "saddle" + } + ], + "tame_event": { + "event": "minecraft:on_tame", + "target": "self" + } + } + }, + + "minecraft:mule_tamed": { + "minecraft:is_tamed": { + }, + "minecraft:equippable": { + "slots": [ + { + "slot": 0, + "item": "saddle", + "accepted_items": [ "saddle" ], + "on_equip": { + "event": "minecraft:mule_saddled" + }, + "on_unequip": { + "event": "minecraft:mule_unsaddled" + } + } + ] + }, + "minecraft:rideable": { + "seat_count": 1, + "crouching_skip_interact": true, + "family_types": [ + "player" + ], + "interact_text": "action.interact.ride.horse", + "seats": { + "position": [ 0.0, 0.975, -0.2 ] + } + }, + "minecraft:inventory": { + "inventory_size": 16, + "container_type": "horse" + }, + "minecraft:behavior.tempt": { + "priority": 5, + "speed_multiplier": 1.2, + "items": [ + "apple", + "carrot", + "golden_apple", + "appleEnchanted", + "golden_carrot", + "carrotOnAStick", + "hay_block", + "sugar", + "bread", + "wheat" + ] + } + }, + + "minecraft:mule_unchested": { + "minecraft:interact": { + "interactions": [ + { + "play_sounds": "armor.equip_generic", + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "chest"}, + { "test": "is_family", "subject": "other", "value": "player"}, + { "test": "is_sneaking", "subject": "other", "value": false } + ] + }, + "event": "minecraft:on_chest", + "target": "self" + }, + "use_item": true, + "interact_text": "action.interact.attachchest" + }, + { + "play_sounds": "armor.equip_generic", + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "self", "domain": "inventory", "operator": "not", "value": "saddle" }, + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "saddle" }, + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_sneaking", "subject": "other", "value": false } + ] + }, + "target": "self" + }, + "equip_item_slot": 0, + "interact_text": "action.interact.saddle" + } + ] + } + }, + + "minecraft:mule_chested": { + "minecraft:is_chested": { + }, + "minecraft:interact": { + "interactions": [ + { + "play_sounds": "armor.equip_generic", + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "self", "domain": "inventory", "operator": "not", "value": "saddle" }, + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "saddle" }, + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_sneaking", "subject": "other", "value": false } + ] + }, + "target": "self" + }, + "equip_item_slot": 0, + "interact_text": "action.interact.saddle" + } + ] + } + }, + + "minecraft:mule_saddled": { + "minecraft:is_saddled": { + }, + "minecraft:input_ground_controlled": { + }, + "minecraft:can_power_jump": { + }, + "minecraft:behavior.player_ride_tamed": { + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": [ "mule", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 1.4, + "height": 1.6 + }, + "minecraft:health": { + "value": { + "range_min": 15, + "range_max": 30 + } + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.175 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:nameable": { + }, + "minecraft:horse.jump_strength": { + "value": 0.5 + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + }, + "minecraft:healable": { + "items": [ + { + "item": "wheat", + "heal_amount": 2 + }, + { + "item": "sugar", + "heal_amount": 1 + }, + { + "item": "hay_block", + "heal_amount": 20 + }, + { + "item": "apple", + "heal_amount": 3 + }, + { + "item": "golden_carrot", + "heal_amount": 4 + }, + { + "item": "golden_apple", + "heal_amount": 10 + }, + { + "item": "appleEnchanted", + "heal_amount": 10 + } + ] + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.7 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 80, + "add": { + "component_groups": [ + "minecraft:mule_adult", + "minecraft:mule_wild" + ] + } + }, + { + "weight": 20, + "add": { + "component_groups": [ + "minecraft:mule_baby" + ] + } + } + ] + }, + + "minecraft:entity_born": { + "add": { + "component_groups": [ + "minecraft:mule_baby" + ] + } + }, + + "minecraft:on_tame": { + "remove": { + "component_groups": [ + "minecraft:mule_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:mule_tamed", + "minecraft:mule_unchested" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:mule_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:mule_adult", + "minecraft:mule_wild" + ] + } + }, + + "minecraft:on_chest": { + "remove": { + "component_groups": [ + "minecraft:mule_unchested" + ] + }, + "add": { + "component_groups": [ + "minecraft:mule_chested" + ] + } + }, + + "minecraft:mule_saddled": { + "add": { + "component_groups": [ + "minecraft:mule_saddled" + ] + } + }, + "minecraft:mule_unsaddled": { + "remove": { + "component_groups": [ + "minecraft:mule_saddled" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.60/entities/slime.json b/servers/bedrock/behavior_packs/vanilla_1.19.60/entities/slime.json new file mode 100644 index 0000000..111744a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.60/entities/slime.json @@ -0,0 +1,275 @@ +{ + "format_version": "1.19.50", + "minecraft:entity": { + "description": { + "identifier": "minecraft:slime", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:slime_large": { + "minecraft:variant": { + "value": 4 + }, + "minecraft:collision_box": { + "width": 2.08, + "height": 2.08 + }, + "minecraft:health": { + "value": 16, + "max": 16 + }, + "minecraft:movement": { + "value": 0.6 + }, + "minecraft:attack": { + "damage": 4 + }, + "minecraft:area_attack" : { + "damage_range": 0.15, + "damage_per_tick": 4, + "damage_cooldown" : 0.5, + "cause": "entity_attack", + "entity_filter": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "irongolem" }, + { "test": "is_family", "subject": "other", "value": "snowgolem" } + ] + } + } + }, + + "minecraft:slime_medium": { + "minecraft:variant": { + "value": 2 + }, + "minecraft:collision_box": { + "width": 1.04, + "height": 1.04 + }, + "minecraft:health": { + "value": 4, + "max": 4 + }, + "minecraft:movement": { + "value": 0.4 + }, + "minecraft:attack": { + "damage": 2 + }, + "minecraft:area_attack" : { + "damage_range": 0.15, + "damage_per_tick": 2, + "damage_cooldown" : 0.5, + "cause": "entity_attack", + "entity_filter": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_family", "subject": "other", "value": "irongolem" }, + { "test": "is_family", "subject": "other", "value": "snowgolem" } + ] + } + } + }, + + "minecraft:slime_small": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:collision_box": { + "width": 0.52, + "height": 0.52 + }, + "minecraft:health": { + "value": 1, + "max": 1 + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:attack": { + "damage": 0 + }, + "minecraft:loot": { + "table": "loot_tables/entities/slime.json" + } + }, + + "minecraft:slime_calm": { + "minecraft:movement.jump": { + "jump_delay": [ 0.5, 1.5 ] + } + }, + "minecraft:slime_aggressive": { + "minecraft:movement.jump": { + "jump_delay": [ 0.16, 0.5 ] + } + } + }, + + "components": { + "minecraft:collision_box": { + "width": 2.08, + "height": 2.08 + }, + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? query.variant : 0" + }, + "minecraft:type_family": { + "family": [ "slime", "monster", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement.jump": { + "jump_delay": [ 0.5, 1.5 ] + }, + "minecraft:on_target_acquired": { + "event": "minecraft:become_aggressive", + "target": "self" + }, + "minecraft:on_target_escape": { + "event": "minecraft:become_calm", + "target": "self" + }, + "minecraft:nameable": { + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.slime_float": { + "priority": 1, + "jump_chance_percentage": 0.8, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.slime_attack": { + "priority": 3 + }, + "minecraft:behavior.slime_random_direction": { + "priority": 4, + "add_random_time_range": 3, + "turn_range": 360, + "min_change_direction_time": 2.0 + }, + "minecraft:behavior.slime_keep_on_jumping": { + "priority": 5, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "is_family", + "subject": "other", + "value": "snowgolem" + }, + { + "test": "is_family", + "subject": "other", + "value": "irongolem" + } + ] + }, + "max_dist": 16 + } + ], + "must_see": true + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 1, + "trigger": "spawn_small" + }, + { + "weight": 1, + "trigger": "spawn_medium" + }, + { + "weight": 1, + "trigger": "spawn_large" + } + ] + }, + "spawn_small": { + "add": { + "component_groups": [ + "minecraft:slime_small", + "minecraft:slime_calm" + ] + } + }, + "spawn_medium": { + "add": { + "component_groups": [ + "minecraft:slime_medium", + "minecraft:slime_calm" + ] + } + }, + "spawn_large": { + "add": { + "component_groups": [ + "minecraft:slime_large", + "minecraft:slime_calm" + ] + } + }, + "minecraft:become_calm": { + "add": { + "component_groups": [ + "minecraft:slime_calm" + ] + } + }, + "minecraft:become_aggressive": { + "add": { + "component_groups": [ + "minecraft:slime_aggressive" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.60/entities/snow_golem.json b/servers/bedrock/behavior_packs/vanilla_1.19.60/entities/snow_golem.json new file mode 100644 index 0000000..5080e8b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.60/entities/snow_golem.json @@ -0,0 +1,169 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:snow_golem", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:snowman_sheared": { + "minecraft:is_sheared": { + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": [ "snowgolem", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:collision_box": { + "width": 0.4, + "height": 1.8 + }, + "minecraft:loot": { + "table": "loot_tables/entities/snowman.json" + }, + "minecraft:health": { + "value": 4, + "max": 4 + }, + "minecraft:movement": { + "value": 0.2 + }, + "minecraft:navigation.walk": { + "avoid_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:attack": { + "damage": 2 + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + }, + { + "filters": { "test": "is_temperature_value", "operator": ">", "value": 1.0 }, + "cause": "temperature", + "damage_per_tick": 1 + }, + { + "filters": { "test": "in_contact_with_water", "operator": "==", "value": true }, + "cause": "drowning", + "damage_per_tick": 1 + } + ] + }, + "minecraft:interact": { + "interactions": [ + { + "cooldown": 2.5, + "use_item": false, + "hurt_item": 1, + "spawn_items": { "table": "loot_tables/entities/snow_golem_shear.json" }, + "play_sounds": "shear", + "interact_text": "action.interact.shear", + "vibration": "shear", + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "shears"}, + { "test": "is_family", "subject": "other", "value": "player"}, + { "test": "has_component", "operator": "!=", "value": "minecraft:is_sheared"} + ] + }, + "event": "minecraft:on_sheared", + "target": "self" + } + } + ] + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + }, + "minecraft:behavior.ranged_attack": { + "priority": 1, + "speed_multiplier": 1.25, + "attack_interval": 1, + "attack_radius": 10 + }, + "minecraft:shooter": { + "def": "minecraft:snowball" + }, + "minecraft:trail": { + "block_type": "minecraft:snow_layer", + "spawn_filter": { "test": "is_temperature_value", "operator": "<", "value": 0.81 } + }, + "minecraft:behavior.random_stroll": { + "priority": 2, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 3, + "look_distance": 6.0 + }, + "minecraft:behavior.random_look_around": { + "priority": 4 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 1, + "entity_types": [ + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "monster"}, + "within_default": 6 + } + ] + }, + "minecraft:persistent": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:on_sheared": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:snowman_sheared" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.60/entities/villager.json b/servers/bedrock/behavior_packs/vanilla_1.19.60/entities/villager.json new file mode 100644 index 0000000..e44fa2c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.60/entities/villager.json @@ -0,0 +1,872 @@ +{ + "format_version": "1.19.60", + "minecraft:entity": { + "description": { + "identifier": "minecraft:villager", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:celebrate": { + "minecraft:behavior.celebrate_survive": { + "priority": 5, + "fireworks_interval": { + "range_min": 2.0, + "range_max": 7.0 + }, + "duration": 30.0, + "on_celebration_end_event": { + "event": "minecraft:stop_celebrating", + "target": "self" + } + }, + "minecraft:behavior.move_outdoors": { + "priority": 2, + "speed_multiplier": 0.8, + "timeout_cooldown": 8.0 + } + }, + + "become_witch": { + "minecraft:transformation": { + "into": "minecraft:witch", + "delay": 0.5 + } + }, + + "become_villager_v2": { + "minecraft:transformation": { + "into": "minecraft:villager_v2", + "keep_level": true + } + }, + + "become_zombie": { + "minecraft:transformation": { + "into": "minecraft:zombie_villager" + } + }, + + "behavior_peasant": { + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:bread", + "want_amount": 3, + "surplus_amount": 6, + "stored_in_inventory": true + }, + { + "item": "minecraft:carrot", + "want_amount": 60, + "surplus_amount": 4, + "stored_in_inventory": true + }, + { + "item": "minecraft:potato", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:beetroot", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:wheat_seeds", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true, + "pickup_only": true + }, + { + "item": "minecraft:beetroot_seeds", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true, + "pickup_only": true + }, + { + "item": "minecraft:wheat", + "want_amount": 45, + "surplus_amount": 18, + "craft_into": "minecraft:bread", + "stored_in_inventory": true + } + ] + }, + "minecraft:behavior.harvest_farm_block": { + "priority": 9, + "speed_multiplier": 0.5 + } + }, + + "behavior_non_peasant": { + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:bread", + "want_amount": 3, + "surplus_amount": 6, + "stored_in_inventory": true + }, + { + "item": "minecraft:carrot", + "want_amount": 12, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:potato", + "want_amount": 12, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:beetroot", + "want_amount": 12, + "surplus_amount": 24, + "stored_in_inventory": true + } + ] + } + }, + + "farmer":{ + "minecraft:type_family": { + "family":[ "villager", "peasant", "farmer", "mob" ] + }, + "minecraft:variant": { + "value": 0 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.farmer", + "table": "trading/farmer_trades.json", + "convert_trades_economy": true + } + }, + + "fisherman":{ + "minecraft:type_family": { + "family":[ "villager", "peasant", "fisherman", "mob" ] + }, + "minecraft:variant": { + "value": 0 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.fisherman", + "table": "trading/fisherman_trades.json", + "convert_trades_economy": true + } + }, + + "shepherd":{ + "minecraft:type_family": { + "family":[ "villager", "peasant", "shepherd", "mob" ] + }, + "minecraft:variant": { + "value": 0 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.shepherd", + "table": "trading/shepherd_trades.json", + "convert_trades_economy": true + } + }, + + "fletcher":{ + "minecraft:type_family": { + "family":[ "villager", "peasant", "fletcher", "mob" ] + }, + "minecraft:variant": { + "value": 0 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.fletcher", + "table": "trading/fletcher_trades.json", + "convert_trades_economy": true + } + }, + + "librarian":{ + "minecraft:type_family": { + "family":[ "villager", "librarian", "mob" ] + }, + "minecraft:variant": { + "value": 1 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.librarian", + "table": "trading/librarian_trades.json", + "convert_trades_economy": true + } + }, + + "cartographer":{ + "minecraft:type_family": { + "family":[ "villager", "cartographer", "mob" ] + }, + "minecraft:variant": { + "value": 1 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.cartographer", + "table": "trading/cartographer_trades.json", + "convert_trades_economy": true + } + }, + + "cleric":{ + "minecraft:type_family": { + "family":[ "villager", "priest", "cleric", "mob" ] + }, + "minecraft:variant": { + "value": 2 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.cleric", + "table": "trading/cleric_trades.json", + "convert_trades_economy": true + } + }, + + "armorer":{ + "minecraft:type_family": { + "family":[ "villager", "blacksmith", "armorer", "mob" ] + }, + "minecraft:variant": { + "value": 3 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.armor", + "table": "trading/armorer_trades.json", + "convert_trades_economy": true + } + }, + + "weaponsmith":{ + "minecraft:type_family": { + "family":[ "villager", "blacksmith", "weaponsmith", "mob" ] + }, + "minecraft:variant": { + "value": 3 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.weapon", + "table": "trading/weapon_smith_trades.json", + "convert_trades_economy": true + } + }, + + "toolsmith":{ + "minecraft:type_family": { + "family":[ "villager", "blacksmith", "toolsmith", "mob" ] + }, + "minecraft:variant": { + "value": 3 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.tool", + "table": "trading/tool_smith_trades.json", + "convert_trades_economy": true + } + }, + + "butcher":{ + "minecraft:type_family": { + "family":[ "villager", "artisan", "butcher", "mob" ] + }, + "minecraft:variant": { + "value": 4 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.butcher", + "table": "trading/butcher_trades.json", + "convert_trades_economy": true + } + }, + + "leatherworker":{ + "minecraft:type_family": { + "family":[ "villager", "artisan", "leatherworker", "mob" ] + }, + "minecraft:variant": { + "value": 4 + }, + + "minecraft:trade_table": { + "display_name": "entity.villager.leather", + "table": "trading/leather_worker_trades.json", + "convert_trades_economy": true + } + }, + + "baby": { + "minecraft:is_baby": { }, + "minecraft:scale": { + "value":0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.take_flower":{ + "priority": 7, + "filters": { + "all_of": [ + { "test": "is_daytime", "value" : true } + ] + } + }, + "minecraft:behavior.play": { + "priority": 8, + "speed_multiplier": 0.32 + } + }, + + "adult": { + "minecraft:behavior.make_love": { + "priority": 6 + }, + "minecraft:behavior.receive_love":{ + "priority": 7 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": ["villager", "mob"] + }, + + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:nameable": { + }, + "minecraft:movement": { + "value": 0.5 + }, + "minecraft:navigation.walk": { + "is_amphibious": true, + "can_path_over_water": true, + "can_pass_doors": true, + "can_open_doors": true, + "can_walk": true, + "avoid_water": true + }, + "minecraft:annotation.open_door": { + + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:inventory": { + "inventory_size": 8, + "private": true + }, + "minecraft:damage_sensor": { + "triggers": [ + { + "on_damage": { + "filters": { "test" : "is_family", "subject" : "other", "value" : "lightning" }, + "event": "become_witch" + }, + "deals_damage": false + }, + { + "on_damage": { + "filters": { + "any_of": [ + {"test": "is_family", "subject": "other", "value": "zombie"}, + {"test": "is_family", "subject": "other", "value": "husk"} + ], + "all_of": [ + {"test": "has_damage", "value": "fatal"} + ] + }, + "event": "become_zombie" + } + } + ] + }, + "minecraft:persistent": { + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.trade_with_player": { + "priority": 1, + "filters": { + "all_of": [ + { + "all_of": [ + { "test": "in_water", "value": false } + ] + }, + { + "any_of": [ + { "test": "on_ground", "value": true }, + { "test": "is_sleeping", "value": true } + ] + } + ] + } + }, + "minecraft:behavior.look_at_trading_player": { + "priority": 2 + }, + "minecraft:behavior.panic": { + "priority": 3, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 3, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "zombie"}, + { "test" : "is_family", "subject" : "other", "value" : "zombie_villager"}, + { "test" : "is_family", "subject" : "other", "value" : "illager"}, + { "test" : "is_family", "subject" : "other", "value" : "vex"} + ] + }, + "max_dist": 8, + "walk_speed_multiplier": 0.6, + "sprint_speed_multiplier": 0.6 + } + ] + }, + "minecraft:behavior.move_indoors": { + "priority": 4, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.restrict_open_door": { + "priority": 5 + }, + "minecraft:behavior.open_door": { + "priority": 6, + "close_door_after": true + }, + "minecraft:behavior.share_items": { + "priority": 8, + "max_dist": 3, + "goal_radius": 2.0, + "speed_multiplier": 0.5, + "entity_types": [ + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "villager"} + } + ] + }, + "minecraft:behavior.pickup_items": { + "priority": 9, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 0.5, + "can_pickup_to_hand_or_equipment": false + }, + "minecraft:behavior.random_stroll": { + "priority": 11, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.look_at_player": { + "priority": 12, + "look_distance": 8, + "probability": 0.02 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + "events":{ + "become_witch": { + "add": { + "component_groups": [ + "become_witch" + ] + } + }, + "become_zombie": { + "sequence": [ + { + "filters": {"test": "is_difficulty", "value": "normal"}, + "randomize": [ + { + "weight": 50, + "add": { "component_groups": [ "become_zombie" ] } + }, + { + "weight": 50 + } + ] + }, + { + "filters": {"test": "is_difficulty", "value": "hard"}, + "add": { + "component_groups": [ + "become_zombie" + ] + } + } + ] + }, + "minecraft:entity_spawned": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "baby" ] } + }, + { + "weight": 95, + "add": { "component_groups": [ "adult" ] } + } + ] + }, + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "farmer", "behavior_peasant" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fisherman", "behavior_peasant" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "shepherd", "behavior_peasant" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fletcher", "behavior_peasant" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "librarian", "behavior_non_peasant" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cleric", "behavior_non_peasant" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "armorer", "behavior_non_peasant" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "weaponsmith", "behavior_non_peasant" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "toolsmith", "behavior_non_peasant" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "butcher", "behavior_non_peasant" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "leatherworker", "behavior_non_peasant" ] } + } + ] + } + ] + + }, + + "minecraft:entity_transformed": { + "sequence": [ + // Transform baby zombie to baby villager + { + "filters": { "test": "has_component", "subject": "other", "value": "minecraft:is_baby" }, + "add": { "component_groups": [ "baby" ] } + }, + // Transform adult zombie to adult villager + { + "filters": { "test": "has_component", "subject": "other", "operator": "!=", "value": "minecraft:is_baby" }, + "add": { "component_groups": [ "adult" ] } + }, + + // Transform farmer zombie to farmer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "farmer"}, + "add": { "component_groups": [ "farmer", "behavior_peasant" ] } + }, + // Transform fisherman zombie to fisherman villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fisherman"}, + "add": { "component_groups": [ "fisherman", "behavior_peasant" ] } + }, + // Transform shepherd zombie to shepherd villager + { + "filters": { "test": "is_family", "subject": "other", "value": "shepherd" }, + "add": { "component_groups": [ "shepherd", "behavior_peasant" ] } + }, + // Transform fletcher zombie to fletcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fletcher" }, + "add": { "component_groups": [ "fletcher", "behavior_peasant" ] } + }, + // Transform librarian zombie to librarian villager + { + "filters": { "test": "is_family", "subject": "other", "value": "librarian" }, + "add": { "component_groups": [ "librarian", "behavior_non_peasant" ] } + }, + // Transform cartographer zombie to cartographer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cartographer" }, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant" ] } + }, + // Transform cleric zombie to cleric villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cleric" }, + "add": { "component_groups": [ "cleric", "behavior_non_peasant" ] } + }, + // Transform armorer zombie to armorer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "armorer" }, + "add": { "component_groups": [ "armorer", "behavior_non_peasant" ] } + }, + // Transform weaponsmith zombie to weaponsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "weaponsmith" }, + "add": { "component_groups": [ "weaponsmith", "behavior_non_peasant" ] } + }, + // Transform toolsmith zombie to toolsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "toolsmith" }, + "add": { "component_groups": [ "toolsmith", "behavior_non_peasant" ] } + }, + // Transform butcher zombie to butcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "butcher" }, + "add": { "component_groups": [ "butcher", "behavior_non_peasant" ] } + }, + // Transform leatherworker zombie to leatherworker villager + { + "filters": { "test": "is_family", "subject": "other", "value": "leatherworker" }, + "add": { "component_groups": [ "leatherworker", "behavior_non_peasant" ] } + } + ] + }, + + "minecraft:entity_born": { + "sequence": [ + { + "add": { "component_groups": [ "baby" ] } + }, + { + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "farmer", "behavior_peasant" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fisherman", "behavior_peasant" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "shepherd", "behavior_peasant" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fletcher", "behavior_peasant" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "librarian", "behavior_non_peasant" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cleric", "behavior_non_peasant" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "armorer", "behavior_non_peasant" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "weaponsmith", "behavior_non_peasant" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "toolsmith", "behavior_non_peasant" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "butcher", "behavior_non_peasant" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "leatherworker", "behavior_non_peasant" ] } + } + ] + } + ] + }, + + "minecraft:spawn_farmer": { + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "farmer", "adult", "behavior_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fisherman", "adult", "behavior_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "shepherd", "adult", "behavior_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fletcher", "adult", "behavior_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + } + ] + }, + + "minecraft:spawn_librarian": { + "randomize": [ + { + "weight": 20, + "add": { "component_groups": [ "librarian", "adult", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + } + ] + }, + + "minecraft:spawn_cleric": { + "add": { "component_groups": [ "cleric", "adult", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + + "minecraft:spawn_armorer": { + "randomize": [ + { + "weight": 6, + "add": { "component_groups": [ "armorer", "adult", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "weaponsmith", "adult", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "toolsmith", "adult", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + } + ] + }, + + "minecraft:spawn_butcher": { + "randomize": [ + { + "weight": 10, + "add": { "component_groups": [ "butcher", "adult", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "leatherworker", "adult", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + } + ] + }, + + "minecraft:ageable_grow_up": { + "sequence": [ + { + "remove": { "component_groups": [ "baby" ] }, + "add": { "component_groups": [ "adult" ] } + } + ] + }, + + "minecraft:become_cleric": { + "add": { "component_groups": [ "cleric", "adult", "behavior_non_peasant" ] }, + "remove": { "component_groups": [ "baby" ] } + }, + + "minecraft:start_celebrating": { // Event must be called exactly this for village to fire it when a raid is won + "add": { "component_groups": [ "minecraft:celebrate"] } + }, + + "minecraft:stop_celebrating": { + "remove": { "component_groups": [ "minecraft:celebrate" ] } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.60/entities/villager_v2.json b/servers/bedrock/behavior_packs/vanilla_1.19.60/entities/villager_v2.json new file mode 100644 index 0000000..24531a2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.60/entities/villager_v2.json @@ -0,0 +1,2547 @@ +{ + "format_version": "1.19.60", + "minecraft:entity": { + "description": { + "identifier": "minecraft:villager_v2", + "is_spawnable": true, + "is_summonable": false, + "is_experimental": false + }, + + "component_groups": { + "minecraft:celebrate": { + "minecraft:behavior.celebrate_survive": { + "priority": 5, + "fireworks_interval": { + "range_min": 2.0, + "range_max": 7.0 + }, + "duration": 30.0, + "on_celebration_end_event": { + "event": "minecraft:stop_celebrating", + "target": "self" + } + }, + "minecraft:behavior.move_outdoors": { + "priority": 2, + "speed_multiplier": 0.8, + "timeout_cooldown": 8.0 + } + }, + + "trade_resupply_component_group": { + "minecraft:trade_resupply": {} + }, + + "become_witch": { + "minecraft:transformation": { + "into": "minecraft:witch", + "delay": 0.5 + } + }, + + "become_zombie": { + "minecraft:transformation": { + "into": "minecraft:zombie_villager_v2", + "keep_level": true + } + }, + + "work_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_work_pro_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000 } + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_work_pro_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "basic_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_wander_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000} + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_wander_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "child_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_play_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "jobless_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 2000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 13000 } + ] + }, + "event": "minecraft:schedule_wander_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 13000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 14000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 14000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 2000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "fisher_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_work_fisher" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000 } + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_work_fisher" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "librarian_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_work_librarian" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000 } + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_work_librarian" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + "farmer_schedule": { + "minecraft:scheduler": { + "min_delay_secs": 0, + "max_delay_secs": 10, + "scheduled_events" : [ + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 0 }, + { "test": "hourly_clock_time", "operator": "<", "value": 8000 } + ] + }, + "event": "minecraft:schedule_work_farmer" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 8000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 10000 } + ] + }, + "event": "minecraft:schedule_gather_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 10000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 11000 } + ] + }, + "event": "minecraft:schedule_work_farmer" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 11000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + "event": "minecraft:schedule_home_villager" + }, + { + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 24000 } + ] + }, + "event": "minecraft:schedule_bed_villager" + } + ] + } + }, + + //every goal that has to do with villagers working should go here (work goals, secondary goals) + //so they can be successfuly removed on schedule change + "job_specific_goals": { + "minecraft:behavior.inspect_bookshelf": {}, + "minecraft:behavior.harvest_farm_block": {}, + "minecraft:behavior.explore_outskirts": {}, + "minecraft:behavior.work": {}, + "minecraft:behavior.work_composter": {}, + "minecraft:behavior.mingle": {}, + "minecraft:behavior.sleep": {} + }, + + "work_schedule_villager": { + "minecraft:behavior.work": { + "priority": 7, + "active_time": 250, + "speed_multiplier": 0.5, + "goal_cooldown": 200, + "sound_delay_min": 100, + "sound_delay_max": 200, + "can_work_in_rain": false, + "work_in_rain_tolerance": 100, + "on_arrival": { + "event": "minecraft:resupply_trades", + "target": "self" + } + } + }, + + "work_schedule_fisher": { + "minecraft:behavior.work": { + "priority": 7, + "active_time": 250, + "speed_multiplier": 0.5, + "goal_cooldown": 200, + "sound_delay_min": 100, + "sound_delay_max": 200, + "can_work_in_rain": false, + "work_in_rain_tolerance": 100, + "on_arrival": { + "event": "minecraft:resupply_trades", + "target": "self" + } + } + }, + + "work_schedule_farmer": { + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:bread", + "want_amount": 3, + "surplus_amount": 6, + "stored_in_inventory": true + }, + { + "item": "minecraft:carrot", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:potato", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:beetroot", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:wheat_seeds", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true, + "pickup_only": true + }, + { + "item": "minecraft:beetroot_seeds", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true, + "pickup_only": true + }, + { + "item": "minecraft:bone_meal", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true + }, + { + "item": "minecraft:wheat", + "want_amount": 45, + "surplus_amount": 18, + "craft_into": "minecraft:bread", + "stored_in_inventory": true + } + ] + }, + "minecraft:behavior.work_composter": { + "priority": 9, + "active_time": 250, + "speed_multiplier": 0.5, + "goal_cooldown": 200, + "can_work_in_rain": false, + "work_in_rain_tolerance": 100, + "on_arrival": { + "event": "minecraft:resupply_trades", + "target": "self" + } + }, + "minecraft:behavior.harvest_farm_block": { + "priority": 7 + }, + "minecraft:behavior.fertilize_farm_block": { + "priority": 8 + } + }, + + "work_schedule_librarian": { + "minecraft:behavior.work": { + "priority": 7, + "active_time": 250, + "speed_multiplier": 0.5, + "goal_cooldown": 200, + "sound_delay_min": 100, + "sound_delay_max": 200, + "can_work_in_rain": false, + "work_in_rain_tolerance": 100, + "on_arrival": { + "event": "minecraft:resupply_trades", + "target": "self" + } + }, + "minecraft:behavior.inspect_bookshelf": { + "priority": 8, + "speed_multiplier": 0.6, + "search_range": 4, + "search_height": 3, + "goal_radius": 0.8, + "search_count": 0 + } + }, + + "play_schedule_villager": { + "minecraft:behavior.play": { + "priority": 8, + "speed_multiplier": 0.6, + "friend_types": [ + { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "villager" }, + { "test": "is_baby", "subject": "other", "operator": "==", "value": true } + ] + } + } + ] + } + }, + + "gather_schedule_villager": { + "minecraft:behavior.mingle": { + "priority": 7, + "speed_multiplier": 0.5, + "duration": 30, + "cooldown_time": 10, + "mingle_partner_type": "minecraft:villager_v2", + "mingle_distance": 2.0 + } + }, + + "home_schedule_villager": { + + }, + + "bed_schedule_villager": { + "minecraft:behavior.sleep": { + "priority": 3, + "goal_radius": 1.5, + "speed_multiplier": 0.6, + "sleep_collider_height": 0.3, + "sleep_collider_width": 1.0, + "sleep_y_offset": 0.6, + "timeout_cooldown": 10.0 + } + }, + + + "wander_schedule_villager": { + "minecraft:behavior.explore_outskirts": { + "priority": 9, + "next_xz": 5, + "next_y": 3, + "min_wait_time": 3.0, + "max_wait_time": 10.0, + "max_travel_time": 60.0, + "speed_multiplier": 0.6, + "explore_dist": 6.0, + "min_perimeter": 1.0, + "min_dist_from_target": 2.5, + "timer_ratio": 2.0, + "dist_from_boundary": [ 5.0, 0.0, 5.0 ] + } + }, + + "behavior_peasant": { + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:bread", + "want_amount": 3, + "surplus_amount": 6, + "stored_in_inventory": true + }, + { + "item": "minecraft:carrot", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:potato", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:beetroot", + "want_amount": 60, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:wheat_seeds", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true, + "pickup_only": true + }, + { + "item": "minecraft:beetroot_seeds", + "want_amount": 64, + "surplus_amount": 64, + "stored_in_inventory": true, + "pickup_only": true + }, + { + "item": "minecraft:wheat", + "want_amount": 45, + "surplus_amount": 18, + "craft_into": "minecraft:bread", + "stored_in_inventory": true + } + ] + } + }, + + "behavior_non_peasant": { + "minecraft:shareables": { + "items": [ + { + "item": "minecraft:bread", + "want_amount": 3, + "surplus_amount": 6, + "stored_in_inventory": true + }, + { + "item": "minecraft:carrot", + "want_amount": 12, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:potato", + "want_amount": 12, + "surplus_amount": 24, + "stored_in_inventory": true + }, + { + "item": "minecraft:beetroot", + "want_amount": 12, + "surplus_amount": 24, + "stored_in_inventory": true + } + ] + } + }, + + // A grouping of components that should never be added + // however, they are here to flush out any artifact component groups + // that might linger between villager job switches + "trade_components": { + "minecraft:behavior.trade_interest": {}, + "minecraft:economy_trade_table": {} + }, + + "unskilled": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "unskilled", "mob" ] + }, + "minecraft:variant": { + "value": 0 + } + }, + + "farmer": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "farmer", "mob" ] + }, + "minecraft:variant": { + "value": 1 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.farmer", + "table": "trading/economy_trades/farmer_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "farmer", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "fisherman": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "fisherman", "mob" ] + }, + "minecraft:variant": { + "value": 2 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.fisherman", + "table": "trading/economy_trades/fisherman_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "fisherman", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "shepherd": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "shepherd", "mob" ] + }, + "minecraft:variant": { + "value": 3 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.shepherd", + "table": "trading/economy_trades/shepherd_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "shepherd", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "fletcher": { + "minecraft:type_family": { + "family": [ "villager", "peasant", "fletcher", "mob" ] + }, + "minecraft:variant": { + "value": 4 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.fletcher", + "table": "trading/economy_trades/fletcher_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "fletcher", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "librarian": { + "minecraft:type_family": { + "family": [ "villager", "librarian", "mob" ] + }, + "minecraft:variant": { + "value": 5 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.librarian", + "table": "trading/economy_trades/librarian_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "librarian", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "cartographer": { + "minecraft:type_family": { + "family": [ "villager", "cartographer", "mob" ] + }, + "minecraft:variant": { + "value": 6 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.cartographer", + "table": "trading/economy_trades/cartographer_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "cartographer", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "cleric": { + "minecraft:type_family": { + "family": [ "villager", "priest", "cleric", "mob" ] + }, + "minecraft:variant": { + "value": 7 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.cleric", + "table": "trading/economy_trades/cleric_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "cleric", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "armorer": { + "minecraft:type_family": { + "family": [ "villager", "blacksmith", "armorer", "mob" ] + }, + "minecraft:variant": { + "value": 8 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.armor", + "table": "trading/economy_trades/armorer_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "armorer", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "weaponsmith": { + "minecraft:type_family": { + "family": [ "villager", "blacksmith", "weaponsmith", "mob" ] + }, + "minecraft:variant": { + "value": 9 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.weapon", + "table": "trading/economy_trades/weapon_smith_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "weaponsmith", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "toolsmith": { + "minecraft:type_family": { + "family": [ "villager", "blacksmith", "toolsmith", "mob" ] + }, + "minecraft:variant": { + "value": 10 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.tool", + "table": "trading/economy_trades/tool_smith_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "toolsmith", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "butcher": { + "minecraft:type_family": { + "family": [ "villager", "artisan", "butcher", "mob" ] + }, + "minecraft:variant": { + "value": 11 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.butcher", + "table": "trading/economy_trades/butcher_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "butcher", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "leatherworker": { + "minecraft:type_family": { + "family": [ "villager", "artisan", "leatherworker", "mob" ] + }, + "minecraft:variant": { + "value": 12 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.leather", + "table": "trading/economy_trades/leather_worker_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "leatherworker", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "mason": { + "minecraft:type_family": { + "family": [ "villager", "artisan", "stone_mason", "mob" ] + }, + "minecraft:variant": { + "value": 13 + }, + "minecraft:behavior.trade_interest": { + "priority": 5, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:economy_trade_table": { + "display_name": "entity.villager.mason", + "table": "trading/economy_trades/stone_mason_trades.json", + "new_screen": true, + "persist_trades": true, + "cured_discount": [-100, -100], + "max_cured_discount": [-500, -500] + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "preferred_profession": "mason", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + } + }, + + "nitwit":{ + "minecraft:type_family": { + "family":[ "villager", "peasant", "nitwit", "mob" ] + }, + "minecraft:variant": { + "value": 14 + } + }, + + "baby": { + "minecraft:is_baby": { }, + "minecraft:scale": { + "value":0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.take_flower":{ + "priority": 9, + "filters": { + "all_of": [ + { "test": "is_daytime", "value" : true } + ] + } + }, + + "minecraft:preferred_path" : { + "max_fall_blocks" : 1, + "jump_cost" : 5, + "default_block_cost" : 1.5, + "preferred_path_blocks" : [ + { + "cost" : 0, + "blocks" : [ + "grass_path" + ] + }, + { + "cost" : 1, + "blocks" : [ + "cobblestone", + "stone", + "stonebrick", + "sandstone", + "mossy_cobblestone", + "stone_slab", + "stone_slab2", + "stone_slab3", + "stone_slab4", + "double_stone_slab", + "double_stone_slab2", + "double_stone_slab3", + "double_stone_slab4", + "wooden_slab", + "double_wooden_slab", + "planks", + "brick_block", + "nether_brick", + "red_nether_brick", + "end_bricks", + "red_sandstone", + "stained_glass", + "glass", + "glowstone", + "prismarine", + "emerald_block", + "diamond_block", + "lapis_block", + "gold_block", + "redstone_block", + "purple_glazed_terracotta", + "white_glazed_terracotta", + "orange_glazed_terracotta", + "magenta_glazed_terracotta", + "light_blue_glazed_terracotta", + "yellow_glazed_terracotta", + "lime_glazed_terracotta", + "pink_glazed_terracotta", + "gray_glazed_terracotta", + "silver_glazed_terracotta", + "cyan_glazed_terracotta", + "blue_glazed_terracotta", + "brown_glazed_terracotta", + "green_glazed_terracotta", + "red_glazed_terracotta", + "black_glazed_terracotta" + ] + }, + { + "cost" : 50, + "blocks" : [ + "bed", + "lectern", + "composter", + "grindstone", + "blast_furnace", + "smoker", + "fletching_table", + "cartography_table", + "brewing_stand", + "smithing_table", + "cauldron", + "barrel", + "loom", + "stonecutter" + ] + } + ] + } + }, + "make_and_receive_love": { + "minecraft:behavior.make_love": { + "priority": 5 + }, + "minecraft:behavior.receive_love": { + "priority": 6 + } + }, + "adult": { + "minecraft:preferred_path" : { + "max_fall_blocks" : 1, + "jump_cost" : 20, + "default_block_cost" : 3, + "preferred_path_blocks" : [ + { + "cost" : 0, + "blocks" : [ + "grass_path" + ] + }, + { + "cost" : 1, + "blocks" : [ + "cobblestone", + "stone", + "stonebrick", + "sandstone", + "mossy_cobblestone", + "stone_slab", + "stone_slab2", + "stone_slab3", + "stone_slab4", + "double_stone_slab", + "double_stone_slab2", + "double_stone_slab3", + "double_stone_slab4", + "wooden_slab", + "double_wooden_slab", + "planks", + "brick_block", + "nether_brick", + "red_nether_brick", + "end_bricks", + "red_sandstone", + "stained_glass", + "glass", + "glowstone", + "prismarine", + "emerald_block", + "diamond_block", + "lapis_block", + "gold_block", + "redstone_block", + "purple_glazed_terracotta", + "white_glazed_terracotta", + "orange_glazed_terracotta", + "magenta_glazed_terracotta", + "light_blue_glazed_terracotta", + "yellow_glazed_terracotta", + "lime_glazed_terracotta", + "pink_glazed_terracotta", + "gray_glazed_terracotta", + "silver_glazed_terracotta", + "cyan_glazed_terracotta", + "blue_glazed_terracotta", + "brown_glazed_terracotta", + "green_glazed_terracotta", + "red_glazed_terracotta", + "black_glazed_terracotta" + ] + }, + { + "cost" : 50, + "blocks" : [ + "bed", + "lectern", + "composter", + "grindstone", + "blast_furnace", + "smoker", + "fletching_table", + "cartography_table", + "brewing_stand", + "smithing_table", + "cauldron", + "barrel", + "loom", + "stonecutter" + ] + } + ] + } + }, + + "villager_skin_0": { + "minecraft:skin_id": { + "value": 0 + } + }, + + "villager_skin_1": { + "minecraft:skin_id": { + "value": 1 + } + }, + + "villager_skin_2": { + "minecraft:skin_id": { + "value": 2 + } + }, + + "villager_skin_3": { + "minecraft:skin_id": { + "value": 3 + } + }, + + "villager_skin_4": { + "minecraft:skin_id": { + "value": 4 + } + }, + + "villager_skin_5": { + "minecraft:skin_id": { + "value": 5 + } + }, + + "desert_villager": { + "minecraft:mark_variant": { + "value": 1 + } + }, + + "jungle_villager": { + "minecraft:mark_variant": { + "value": 2 + } + }, + + "savanna_villager": { + "minecraft:mark_variant": { + "value": 3 + } + }, + + "snow_villager": { + "minecraft:mark_variant": { + "value": 4 + } + }, + + "swamp_villager": { + "minecraft:mark_variant": { + "value": 5 + } + }, + + "taiga_villager": { + "minecraft:mark_variant": { + "value": 6 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": ["villager", "mob"] + }, + "minecraft:mark_variant": { + "value": 0 // Villagers have the Plains biome skin by default + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:hide": { + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:nameable": { + }, + "minecraft:movement": { + "value": 0.5 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "can_pass_doors": true, + "can_open_doors": true, + "avoid_water": true + }, + "minecraft:follow_range": { + "value": 128 + }, + "minecraft:annotation.open_door": { + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:inventory": { + "inventory_size": 8, + "private": true + }, + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "inhabitant", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": true, + "can_migrate": true, + "first_founding_reward": 5 + }, + "minecraft:damage_sensor": { + "triggers": [ + { + "on_damage": { + "filters": [ + { + "test": "is_family", + "subject": "other", + "value": "lightning" + }, + { + "test": "is_difficulty", + "operator": "!=", + "value": "peaceful" + } + ], + "event": "become_witch" + }, + "deals_damage": false + }, + { + "on_damage": { + "filters": { + "any_of": [ + {"test": "is_family", "subject": "other", "value": "zombie"}, + {"test": "is_family", "subject": "other", "value": "husk"} + ], + "all_of": [ + {"test": "has_damage", "value": "fatal"} + ] + }, + "event": "become_zombie" + } + } + ] + }, + "minecraft:persistent": { + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.hide": { + "priority": 0, + "speed_multiplier": 0.8, + "poi_type": "bed", + "duration": 30.0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.trade_with_player": { + "priority": 2, + "filters": { + "all_of": [ + { + "all_of": [ + { "test": "in_water", "value": false } + ] + }, + { + "any_of": [ + { "test": "on_ground", "value": true }, + { "test": "is_sleeping", "value": true } + ] + } + ] + } + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 4, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test" : "is_family", "subject" : "other", "value" : "zombie"}, + { "test" : "is_family", "subject" : "other", "value" : "zombie_villager"}, + { "test" : "is_family", "subject" : "other", "value" : "illager"}, + { "test" : "is_family", "subject" : "other", "value" : "vex"}, + { "test" : "is_family", "subject" : "other", "value" : "zoglin" } + ] + }, + "max_dist": 8, + "walk_speed_multiplier": 0.6, + "sprint_speed_multiplier": 0.6 + } + ] + }, + "minecraft:behavior.pickup_items": { + "priority": 4, + "max_dist": 3, + "goal_radius": 2, + "speed_multiplier": 0.5, + "can_pickup_to_hand_or_equipment": false + }, + "minecraft:behavior.move_indoors": { + "priority": 6, + "speed_multiplier": 0.8, + "timeout_cooldown": 8.0 + }, + "minecraft:behavior.look_at_trading_player": { + "priority": 7 + }, + "minecraft:behavior.look_at_player": { + "priority": 9, + "look_distance": 8, + "probability": 0.02 + }, + "minecraft:behavior.share_items": { + "priority": 10, + "max_dist": 3, + "goal_radius": 2.0, + "speed_multiplier": 0.5, + "entity_types": [ + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "villager"} + } + ] + }, + "minecraft:behavior.move_towards_dwelling_restriction": { + "priority": 11, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.random_stroll": { + "priority": 11, + "speed_multiplier": 0.6 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + "events":{ + "become_witch": { + "add": { + "component_groups": [ + "become_witch" + ] + } + }, + "become_zombie": { + "sequence": [ + { + "filters": {"test": "is_difficulty", "value": "normal"}, + "randomize": [ + { + "weight": 50, + "add": { "component_groups": [ "become_zombie" ] } + }, + { + "weight": 50 + } + ] + }, + { + "filters": {"test": "is_difficulty", "value": "hard"}, + "add": { + "component_groups": [ + "become_zombie" + ] + } + } + ] + }, + "minecraft:entity_spawned": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:skin_id" }, + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "filters": { + "test": "has_component", + "operator": "!=", + "value": "minecraft:variant" + }, + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 95, + "sequence": [ + { + "add": { "component_groups": [ "adult", "make_and_receive_love" ] } + }, + { + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "farmer", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "fisherman", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "shepherd", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "fletcher", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "librarian", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "cleric", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "armorer", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "weaponsmith", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "toolsmith", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "butcher", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "leatherworker", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "mason", "behavior_non_peasant", "basic_schedule" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "nitwit", "behavior_peasant", "jobless_schedule" ] } + } + ] + } + ] + } + ] + }, + { + "filters": { + "any_of": [ + { + "test": "has_biome_tag", + "value": "desert" + }, + { + "test": "has_biome_tag", + "value": "mesa" + } + ] + }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { + "test": "has_biome_tag", + "value": "jungle" + }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { + "test": "has_biome_tag", + "value": "savanna" + }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "all_of": [ + { + "test": "has_biome_tag", + "value": "cold" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "ocean" + } + ] + }, + { + "test": "has_biome_tag", + "value": "frozen" + } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "test": "has_biome_tag", + "value": "swamp" + }, + { + "test": "has_biome_tag", + "value": "mangrove_swamp" + } + ] + }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { + "all_of": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "value": "taiga" + }, + { + "test": "has_biome_tag", + "value": "extreme_hills" + } + ] + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "cold" + } + ] + }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + + "minecraft:spawn_from_village": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 95, + "add": { "component_groups": [ "adult", "make_and_receive_love" ] }, + "sequence": [ + { + "randomize": [ + { + "weight": 90, + "add": { "component_groups": [ "unskilled", "behavior_peasant", "basic_schedule" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "nitwit", "behavior_peasant", "jobless_schedule" ] } + } + ] + } + ] + } + ] + }, + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:skin_id" }, + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "filters": { + "any_of": [ + { "test": "has_biome_tag", "value": "desert" }, + { "test": "has_biome_tag", "value": "mesa" } + ] + }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "jungle" }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "savanna" }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "all_of": [ + { "test": "has_biome_tag", "value": "cold" }, + { "test": "has_biome_tag", "operator": "!=", "value": "ocean" } + ] + }, + { "test": "has_biome_tag", "value": "frozen" } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "test": "has_biome_tag", + "value": "swamp" + }, + { + "test": "has_biome_tag", + "value": "mangrove_swamp" + } + ] + }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "has_biome_tag", "value": "taiga" }, + { "test": "has_biome_tag", "value": "extreme_hills" } + ] + }, + { "test": "has_biome_tag", "operator": "!=", "value": "cold" } + ] + }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + + "minecraft:entity_transformed": { + "sequence": [ + // Transform to baby villager + { + "filters": { "test": "has_component", "subject": "other", "operator": "==", "value": "minecraft:is_baby" }, + "add": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + // Transform to adult villager + "filters": { "test": "has_component", "subject": "other", "operator": "!=", "value": "minecraft:is_baby" }, + "sequence": [ + // Transform to adult villager + { + "add": { "component_groups": [ "adult", "make_and_receive_love" ] } + }, + // Transform to farmer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "farmer"}, + "add": { "component_groups": [ "farmer", "behavior_peasant", "farmer_schedule" ] } + }, + // Transform to fisherman villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fisherman"}, + "add": { "component_groups": [ "fisherman", "behavior_peasant", "fisher_schedule" ] } + }, + // Transform to shepherd villager + { + "filters": { "test": "is_family", "subject": "other", "value": "shepherd" }, + "add": { "component_groups": [ "shepherd", "behavior_peasant", "work_schedule" ] } + }, + // Transform to fletcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "fletcher" }, + "add": { "component_groups": [ "fletcher", "behavior_peasant", "work_schedule" ] } + }, + // Transform to librarian villager + { + "filters": { "test": "is_family", "subject": "other", "value": "librarian" }, + "add": { "component_groups": [ "librarian", "behavior_non_peasant", "librarian_schedule"] } + }, + // Transform to cartographer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cartographer" }, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to cleric villager + { + "filters": { "test": "is_family", "subject": "other", "value": "cleric" }, + "add": { "component_groups": [ "cleric", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to armorer villager + { + "filters": { "test": "is_family", "subject": "other", "value": "armorer" }, + "add": { "component_groups": [ "armorer", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to weaponsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "weaponsmith" }, + "add": { "component_groups": [ "weaponsmith", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to toolsmith villager + { + "filters": { "test": "is_family", "subject": "other", "value": "toolsmith" }, + "add": { "component_groups": [ "toolsmith", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to butcher villager + { + "filters": { "test": "is_family", "subject": "other", "value": "butcher" }, + "add": { "component_groups": [ "butcher", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to leatherworker villager + { + "filters": { "test": "is_family", "subject": "other", "value": "leatherworker" }, + "add": { "component_groups": [ "leatherworker", "behavior_non_peasant", "work_schedule" ] } + }, + // Transform to mason villager + { + "filters": { "test": "is_family", "subject": "other", "value": "stone_mason" }, + "add": { "component_groups": [ "mason", "behavior_non_peasant", "work_schedule" ] } + } + ] + }, + { + // Transform from zombie to correct villager skin (mark var already set) + "filters": { "test": "is_family", "subject": "other", "operator": "==", "value": "zombie_villager" }, + "sequence" : [ + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 0 }, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 1 }, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 2 }, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 3 }, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 4 }, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "filters": { "test": "is_skin_id", "subject": "other", "value": 5 }, + "add": { "component_groups": [ "villager_skin_5" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 1 }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 2 }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 3 }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 4 }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 5 }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { "test": "is_mark_variant", "subject": "other", "value": 6 }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + { + // Transform from v1 - > v2 to correct villager skin (mark var not set so test biome) + "filters": { "test": "is_family", "subject": "other", "operator": "==", "value": "villager" }, + "sequence" : [ + { + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "filters": { + "any_of": [ + { "test": "has_biome_tag", "value": "desert" }, + { "test": "has_biome_tag", "value": "mesa" } + ] + }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "jungle" }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "savanna" }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "all_of": [ + { "test": "has_biome_tag", "value": "cold" }, + { "test": "has_biome_tag", "operator": "!=", "value": "ocean" } + ] + }, + { "test": "has_biome_tag", "value": "frozen" } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "test": "has_biome_tag", + "value": "swamp" + }, + { + "test": "has_biome_tag", + "value": "mangrove_swamp" + } + ] + }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "has_biome_tag", "value": "taiga" }, + { "test": "has_biome_tag", "value": "extreme_hills" } + ] + }, + { "test": "has_biome_tag", "operator": "!=", "value": "cold" } + ] + }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + } + ] + }, + + "minecraft:entity_born": { + "sequence": [ + { + "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:skin_id" }, + "randomize": [ + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_0" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_1" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_2" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_3" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_4" ] } + }, + { + "weight": 1, + "add": { "component_groups": [ "villager_skin_5" ] } + } + ] + }, + { + "add": { "component_groups": [ "baby", "unskilled", "child_schedule" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "desert" }, + "add": { "component_groups": [ "desert_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "jungle" }, + "add": { "component_groups": [ "jungle_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "savanna" }, + "add": { "component_groups": [ "savanna_villager" ] } + }, + { + "filters": { + "any_of": [ + { "test": "has_biome_tag", "value": "cold" }, + { "test": "has_biome_tag", "value": "frozen" } + ] + }, + "add": { "component_groups": [ "snow_villager" ] } + }, + { + "filters": { + "any_of": [ + { + "test": "has_biome_tag", + "value": "swamp" + }, + { + "test": "has_biome_tag", + "value": "mangrove_swamp" + } + ] + }, + "add": { "component_groups": [ "swamp_villager" ] } + }, + { + "filters": { "test": "has_biome_tag", "value": "taiga" }, + "add": { "component_groups": [ "taiga_villager" ] } + } + ] + }, + + "minecraft:spawn_farmer": { + "randomize": [ + { + "weight": 5, + "add": { "component_groups": [ "farmer", "adult", "make_and_receive_love", "behavior_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fisherman", "adult", "make_and_receive_love", "behavior_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "shepherd", "adult", "make_and_receive_love", "behavior_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "fletcher", "adult", "make_and_receive_love", "behavior_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 5, + "add": { "component_groups": [ "mason", "adult", "make_and_receive_love", "behavior_non_peasant", "work_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + } + ] + }, + + "minecraft:spawn_librarian": { + "randomize": [ + { + "weight": 20, + "add": { "component_groups": [ "librarian", "adult", "make_and_receive_love", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 20, + "add": { "component_groups": [ "cartographer", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + } + ] + }, + + "minecraft:spawn_cleric": { + "add": { "component_groups": [ "cleric", "adult", "make_and_receive_love", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + + "minecraft:spawn_armorer": { + "randomize": [ + { + "weight": 6, + "add": { "component_groups": [ "armorer", "adult", "make_and_receive_love", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "weaponsmith", "adult", "make_and_receive_love", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 6, + "add": { "component_groups": [ "toolsmith", "adult", "make_and_receive_love", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + } + ] + }, + + "minecraft:spawn_butcher": { + "randomize": [ + { + "weight": 10, + "add": { "component_groups": [ "butcher", "adult", "make_and_receive_love", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + }, + { + "weight": 10, + "add": { "component_groups": [ "leatherworker", "adult", "make_and_receive_love", "behavior_non_peasant", "basic_schedule" ] }, + "remove": { "component_groups": [ "baby", "child_schedule" ] } + } + ] + }, + + "minecraft:ageable_grow_up": { + "randomize": [ + { + "weight": 10, + "remove": { "component_groups": [ "baby", "child_schedule" ] }, + "add": { "component_groups": [ "adult", "make_and_receive_love", "nitwit", "behavior_peasant", "jobless_schedule" ] } + }, + { + "weight": 90, + "remove": { "component_groups": [ "baby", "child_schedule" ] }, + "add": { "component_groups": [ "adult", "make_and_receive_love", "unskilled", "behavior_peasant", "basic_schedule" ] } + } + ] + }, + + "minecraft:become_unskilled": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "adult", "make_and_receive_love", "unskilled", "behavior_peasant", "basic_schedule" ] } + }, + + "minecraft:become_cleric": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "cleric", "adult", "make_and_receive_love", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_farmer": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "farmer", "adult", "make_and_receive_love", "behavior_peasant", "farmer_schedule" ] } + }, + + "minecraft:become_fisherman": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "fisherman", "adult", "make_and_receive_love", "behavior_non_peasant", "fisher_schedule" ] } + }, + + "minecraft:become_fletcher": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "fletcher", "adult", "make_and_receive_love", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_librarian": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "librarian", "adult", "make_and_receive_love", "behavior_non_peasant", "librarian_schedule" ] } + }, + + "minecraft:become_cartographer": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "cartographer", "adult", "make_and_receive_love", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_armorer": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "armorer", "adult", "make_and_receive_love", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_weaponsmith": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "weaponsmith", "adult", "make_and_receive_love", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_toolsmith": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "toolsmith", "adult", "make_and_receive_love", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_butcher": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "butcher", "adult", "make_and_receive_love", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_leatherworker": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "leatherworker", "adult", "make_and_receive_love", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_sheperd": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "shepherd", "adult", "make_and_receive_love", "behavior_non_peasant", "work_schedule" ] } + }, + + "minecraft:become_mason": { + "remove": { "component_groups": [ "baby", "child_schedule", "job_specific_goals", "trade_components" ] }, + "add": { "component_groups": [ "mason", "adult", "make_and_receive_love", "behavior_non_peasant", "work_schedule" ] } + }, + + + "minecraft:schedule_wander_villager": { + "remove": { "component_groups": [ "home_schedule_villager", "bed_schedule_villager", "wander_schedule_villager", "job_specific_goals", "play_schedule_villager", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "make_and_receive_love", "wander_schedule_villager" ] } + }, + + "minecraft:schedule_gather_villager": { + "remove": { "component_groups": [ "bed_schedule_villager", "wander_schedule_villager", "home_schedule_villager", "job_specific_goals", "play_schedule_villager", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "make_and_receive_love", "gather_schedule_villager" ] } + }, + + "minecraft:schedule_home_villager": { + "remove": { "component_groups": [ "bed_schedule_villager", "wander_schedule_villager", "gather_schedule_villager", "job_specific_goals", "play_schedule_villager", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "make_and_receive_love", "home_schedule_villager" ] } + }, + + "minecraft:schedule_bed_villager": { + "remove": { "component_groups": [ "make_and_receive_love", "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "job_specific_goals", "play_schedule_villager", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "bed_schedule_villager" ] } + }, + + "minecraft:schedule_play_villager": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "job_specific_goals", "trade_resupply_component_group" ] }, + "add": { "component_groups": [ "play_schedule_villager" ] } + }, + + "minecraft:schedule_work_pro_villager": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "play_schedule_villager" ] }, + "add": { "component_groups": [ "make_and_receive_love", "work_schedule_villager" ] } + }, + + "minecraft:schedule_work_farmer": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "job_specific_goals", "play_schedule_villager" ] }, + "add": { "component_groups": [ "make_and_receive_love", "work_schedule_farmer" ] } + }, + + "minecraft:schedule_work_fisher": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "job_specific_goals", "play_schedule_villager" ] }, + "add": { "component_groups": [ "make_and_receive_love", "work_schedule_fisher" ] } + }, + + "minecraft:schedule_work_librarian": { + "remove": { "component_groups": [ "home_schedule_villager", "gather_schedule_villager", "wander_schedule_villager", "bed_schedule_villager", "job_specific_goals", "play_schedule_villager" ] }, + "add": { "component_groups": [ "make_and_receive_love", "work_schedule_librarian" ] } + }, + "minecraft:resupply_trades": { + "add": { "component_groups": [ "trade_resupply_component_group" ] } + }, + + "minecraft:start_celebrating": { // Event must be called exactly this for village to fire it when a raid is won + "add": { "component_groups": [ "minecraft:celebrate" ] } + }, + + "minecraft:stop_celebrating": { + "remove": { "component_groups": [ "minecraft:celebrate" ] } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.60/entities/wandering_trader.json b/servers/bedrock/behavior_packs/vanilla_1.19.60/entities/wandering_trader.json new file mode 100644 index 0000000..a8a4c17 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.60/entities/wandering_trader.json @@ -0,0 +1,324 @@ +{ + "format_version": "1.19.60", + "minecraft:entity": { + "description": { + "identifier": "minecraft:wandering_trader", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "managed": { + "minecraft:managed_wandering_trader": {} + }, + "despawning": { + "minecraft:type_family": { + "family": [ "wandering_trader", "wandering_trader_despawning", "mob" ] + } + }, + "minecraft:scared": { + "minecraft:angry": { + "duration": 5, + "broadcastAnger": true, + "broadcastRange": 10, + "broadcast_targets": [ + "llama", + "trader_llama" + ], + "broadcast_filters": { "test": "is_leashed_to", "subject": "other", "value": true }, + "calm_event": { + "event": "minecraft:become_calm", + "target": "self" + } + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "wandering_trader", "mob" ] + }, + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:timer": { + "looping": false, + "random_time_choices": [ + { "weight": 50, "value": 2400 }, + { "weight": 50, "value": 3600 } + ], + "time_down_event": { + "event": "minecraft:start_despawn", + "target": "self" + } + }, + "minecraft:spawn_entity": { + "entities": [ + { + "min_wait_time": 0, + "max_wait_time": 0, + "spawn_entity": "trader_llama", + "spawn_event": "minecraft:from_wandering_trader", + "single_use": true, + "num_to_spawn": 2, + "should_leash": true + } + ] + }, + "minecraft:economy_trade_table": { + "display_name": "entity.wandering_trader.name", + "table": "trading/economy_trades/wandering_trader_trades.json", + "new_screen": true + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:movement": { + "value": 0.5 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "can_pass_doors": true, + "can_open_doors": false, + "avoid_water": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:home": { + "restriction_radius": 16 + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:despawn": { + "remove_child_entities": true, + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "is_family", "subject": "self", "value": "wandering_trader_despawning" }, + { "test": "has_trade_supply", "subject": "self", "value": false } + ] + }, + { "test": "distance_to_nearest_player", "operator": ">", "value": 24 } + ] + } + }, + "minecraft:damage_sensor": { + "triggers": [ + { + "cause": "entity_attack", + "deals_damage": true, + "on_damage": { + "event": "minecraft:become_scared" + } + }, + { + "cause": "projectile", + "deals_damage": true, + "on_damage": { + "event": "minecraft:become_scared" + } + }, + { + "cause": "magic", + "deals_damage": true, + "on_damage": { + "event": "minecraft:become_scared" + } + } + ] + }, + "minecraft:behavior.trade_with_player": { + "priority": 1, + "filters": { + "all_of": [ + { + "all_of": [ + { "test": "in_water", "value": false } + ] + }, + { + "any_of": [ + { "test": "on_ground", "value": true }, + { "test": "is_sleeping", "value": true } + ] + } + ] + } + }, + "minecraft:behavior.trade_interest": { + "priority": 3, + "within_radius": 6.0, + "interest_time": 45.0, + "remove_item_time": 1.0, + "carried_item_switch_time": 2.0, + "cooldown": 2.0 + }, + "minecraft:behavior.look_at_trading_player": { + "priority": 4 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.drink_potion": { + "priority": 1, + "speed_modifier": -0.2, + "potions": [ + { + "id": 7, // Short invisibility + "chance": 1.0, + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 18000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 12000 } + ] + }, + { "test": "is_visible", "subject": "self", "value": true }, + { + "any_of": [ + { "test": "is_avoiding_mobs", "subject": "self", "value": true }, + { + "all_of": [ + { "test": "has_component", "subject": "self", "value": "minecraft:angry" }, + { "test": "is_family", "subject": "target", "operator": "!=", "value": "player" } + ] + } + ] + } + ] + } + }, + { + "id": 8, // Long invisibility + "chance": 1.0, + "filters": { + "all_of": [ + { "test": "hourly_clock_time", "operator": ">=", "value": 12000 }, + { "test": "hourly_clock_time", "operator": "<", "value": 18000 }, + { "test": "is_visible", "subject": "self", "value": true }, + { + "any_of": [ + { "test": "is_avoiding_mobs", "subject": "self", "value": true }, + { "test": "has_component", "subject": "self", "value": "minecraft:angry" } + ] + } + ] + } + } + ] + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 2, + "entity_types": [ + { + "filters": { + "any_of": [ + { "test": "is_family", "subject": "other", "value": "zombie" }, + { "test": "is_family", "subject": "other", "value": "zombie_villager" }, + { "test": "is_family", "subject": "other", "value": "zombie_pigman" }, + { "test": "is_family", "subject": "other", "value": "illager" }, + { "test": "is_family", "subject": "other", "value": "vex" }, + { "test" : "is_family", "subject" : "other", "value" : "zoglin" } + ] + }, + "walk_speed_multiplier": 0.6, + "sprint_speed_multiplier": 0.6 + } + ], + "max_dist": 6 + }, + "minecraft:behavior.drink_milk": { + "priority": 5, + "filters": { + "all_of": [ + { "test": "is_daytime", "value" : true }, + { "test": "is_visible", "subject": "self", "value": false }, + { "test": "is_avoiding_mobs", "subject": "self", "value": false } + ] + } + }, + "minecraft:behavior.move_towards_home_restriction": { + "priority": 6, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 0.6 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 8, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:nameable": { + } + }, + "events": { + "minecraft:scheduled": { + "add": { + "component_groups": [ + "managed" + ] + } + }, + "minecraft:start_despawn": { + "add": { + "component_groups": [ + "despawning" + ] + } + }, + "minecraft:become_scared": { + "add": { + "component_groups": [ + "minecraft:scared" + ] + } + }, + "minecraft:become_calm": { + "remove": { + "component_groups": [ + "minecraft:scared" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.60/entities/wither.json b/servers/bedrock/behavior_packs/vanilla_1.19.60/entities/wither.json new file mode 100644 index 0000000..e387522 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.60/entities/wither.json @@ -0,0 +1,144 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:wither", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "50" + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:boss": { + "should_darken_sky": true, + "hud_range": 55 + }, + "minecraft:damage_sensor": { + "triggers": { + "on_damage": { + "filters": { + "test": "is_family", + "subject": "other", + "value": "undead" + } + }, + "deals_damage": false + } + }, + "minecraft:health": { + "value": 600, + "max": 600 + }, + "minecraft:collision_box": { + "width": 1, + "height": 3 + }, + "minecraft:fire_immune": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/wither_boss.json" + }, + "minecraft:nameable": { + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true + }, + "minecraft:movement.basic": { + "max_turn": 180.0 + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:can_fly": { + }, + "minecraft:behavior.float": { + "priority": 1 + }, + "minecraft:behavior.wither_random_attack_pos_goal": { + "priority": 3 + }, + "minecraft:behavior.wither_target_highest_damage": { + "priority": 1 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 2 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 3, + "entity_types": [ + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "player"}, + "max_dist": 70 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "undead" + }, + { + "test": "is_family", + "subject": "other", + "operator": "!=", + "value": "inanimate" + } + ] + }, + "max_dist": 70 + } + ], + "must_see": true + }, + "minecraft:behavior.random_stroll": { + "priority": 5, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_target": { + "priority": 5 + }, + "minecraft:behavior.look_at_player": { + "priority": 6, + "look_distance": 8 + }, + "minecraft:behavior.random_look_around": { + "priority": 7 + }, + "minecraft:type_family": { + "family": [ "wither", "skeleton", "monster", "undead", "mob" ] + }, + "minecraft:persistent": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.60/features/mangrove_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.60/features/mangrove_tree_feature.json new file mode 100644 index 0000000..d535169 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.60/features/mangrove_tree_feature.json @@ -0,0 +1,157 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:mangrove_tree_feature" + }, + "mangrove_roots": { + "max_root_width": 8, + "max_root_length": 15, + "y_offset": { + "range_min": 1, + "range_max": 4 + }, + "root_block": { + "name": "minecraft:mangrove_roots" + }, + "muddy_root_block": { + "name": "minecraft:muddy_mangrove_roots" + }, + "mud_block": { + "name": "minecraft:mud" + }, + "above_root": { + "above_root_block": "minecraft:moss_carpet", + "above_root_chance": { + "numerator": 1, + "denominator": 2 + } + }, + "roots_may_grow_through": [ + "minecraft:mud", + "minecraft:muddy_mangrove_roots", + "minecraft:mangrove_roots", + "minecraft:moss_carpet", + "minecraft:vine", + "minecraft:mangrove_propagule", + "minecraft:snow_layer" + ] + }, + "mangrove_trunk": { + "trunk_width": 1, + "trunk_height": { + "base": 2, + "height_rand_a": 1, + "height_rand_b": 4 + }, + "trunk_block": { + "name": "minecraft:mangrove_log" + }, + "branches": { + "branch_chance": 100.0, + "branch_length": { + "range_min": 0, + "range_max": 1 + }, + "branch_steps": { + "range_min": 1, + "range_max": 4 + } + } + }, + "mangrove_canopy": { + "canopy_height": 2, + "canopy_radius": 3, + "leaf_placement_attempts": 70, + "leaf_blocks": [ + ["minecraft:mangrove_leaves", 1] + ], + "canopy_decoration": { + "decoration_block": "minecraft:vine", + "decoration_chance": { + "numerator": 1, + "denominator": 4 + }, + "num_steps": 4, + "step_direction": "down" + }, + "hanging_block": { + "name": "minecraft:mangrove_propagule", + "states": { + "hanging": true + } + }, + "hanging_block_placement_chance": { + "numerator": 1, + "denominator": 4 + } + }, + "base_block": "minecraft:mud", + "may_grow_on": [ + "minecraft:clay", + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + "minecraft:dirt_with_roots", + "minecraft:farmland", + "minecraft:grass", + "minecraft:moss_block", + "minecraft:mycelium", + "minecraft:mud", + "minecraft:podzol" + ], + "may_replace": [ + "minecraft:mangrove_leaves", + "minecraft:azalea_leaves", + "minecraft:azalea_leaves_flowered", + "minecraft:water", + "minecraft:flowing_water", + "minecraft:air", + "minecraft:mud", + "minecraft:muddy_mangrove_roots", + "minecraft:vine", + "minecraft:moss_carpet", + "minecraft:mangrove_propagule", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.60/features/tall_mangrove_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.19.60/features/tall_mangrove_tree_feature.json new file mode 100644 index 0000000..3b55253 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.60/features/tall_mangrove_tree_feature.json @@ -0,0 +1,157 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:tall_mangrove_tree_feature" + }, + "mangrove_roots": { + "max_root_width": 8, + "max_root_length": 15, + "y_offset": { + "range_min": 5, + "range_max": 8 + }, + "root_block": { + "name": "minecraft:mangrove_roots" + }, + "muddy_root_block": { + "name": "minecraft:muddy_mangrove_roots" + }, + "mud_block": { + "name": "minecraft:mud" + }, + "above_root": { + "above_root_block": "minecraft:moss_carpet", + "above_root_chance": { + "numerator": 1, + "denominator": 2 + } + }, + "roots_may_grow_through": [ + "minecraft:mud", + "minecraft:muddy_mangrove_roots", + "minecraft:mangrove_roots", + "minecraft:moss_carpet", + "minecraft:vine", + "minecraft:mangrove_propagule", + "minecraft:snow_layer" + ] + }, + "mangrove_trunk": { + "trunk_width": 1, + "trunk_height": { + "base": 4, + "height_rand_a": 1, + "height_rand_b": 9 + }, + "trunk_block": { + "name": "minecraft:mangrove_log" + }, + "branches": { + "branch_chance": 100.0, + "branch_length": { + "range_min": 0, + "range_max": 1 + }, + "branch_steps": { + "range_min": 1, + "range_max": 6 + } + } + }, + "mangrove_canopy": { + "canopy_height": 2, + "canopy_radius": 3, + "leaf_placement_attempts": 70, + "leaf_blocks": [ + ["minecraft:mangrove_leaves", 1] + ], + "canopy_decoration": { + "decoration_block": "minecraft:vine", + "decoration_chance": { + "numerator": 1, + "denominator": 4 + }, + "num_steps": 4, + "step_direction": "down" + }, + "hanging_block": { + "name": "minecraft:mangrove_propagule", + "states": { + "hanging": true + } + }, + "hanging_block_placement_chance": { + "numerator": 1, + "denominator": 7 + } + }, + "base_block": "minecraft:mud", + "may_grow_on": [ + "minecraft:clay", + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + "minecraft:dirt_with_roots", + "minecraft:farmland", + "minecraft:grass", + "minecraft:moss_block", + "minecraft:mycelium", + "minecraft:mud", + "minecraft:podzol" + ], + "may_replace": [ + "minecraft:mangrove_leaves", + "minecraft:azalea_leaves", + "minecraft:azalea_leaves_flowered", + "minecraft:water", + "minecraft:flowing_water", + "minecraft:air", + "minecraft:mud", + "minecraft:muddy_mangrove_roots", + "minecraft:vine", + "minecraft:moss_carpet", + "minecraft:mangrove_propagule", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.60/loot_tables/blocks/tallgrass.json b/servers/bedrock/behavior_packs/vanilla_1.19.60/loot_tables/blocks/tallgrass.json new file mode 100644 index 0000000..7bd22d9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.60/loot_tables/blocks/tallgrass.json @@ -0,0 +1,18 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:wheat_seeds", + "weight": 1 + }, + { + "type": "empty", + "weight": 7 + } + ] + } + ] +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.60/manifest.json b/servers/bedrock/behavior_packs/vanilla_1.19.60/manifest.json new file mode 100644 index 0000000..eea6b1c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.60/manifest.json @@ -0,0 +1,30 @@ +{ + "format_version": 2, + "header": { + "description": "resourcePack.vanilla_server.description", + "name": "resourcePack.vanilla_server.name", + "uuid": "fe9f8597-5454-481a-8730-8d070a8e2e58", + "version": [ + 1, + 19, + 60 + ], + "min_engine_version": [ + 1, + 19, + 60 + ] + }, + "modules": [ + { + "description": "resourcePack.vanilla_server.description", + "type": "data", + "uuid": "79fccc3b-7bad-4f4f-aa97-d98108e6aa33", + "version": [ + 0, + 0, + 1 + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.60/trading/economy_trades/wandering_trader_trades.json b/servers/bedrock/behavior_packs/vanilla_1.19.60/trading/economy_trades/wandering_trader_trades.json new file mode 100644 index 0000000..a33f133 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.60/trading/economy_trades/wandering_trader_trades.json @@ -0,0 +1,677 @@ +{ + "tiers": [ + { + "groups": [ + { + "num_to_select": 5, + "trades": [ + { + "max_uses": 5, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 2 + } + ], + "gives": [ + { + "item": "minecraft:sea_pickle" + } + ] + }, + { + "max_uses": 5, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 4 + } + ], + "gives": [ + { + "item": "minecraft:slime_ball" + } + ] + }, + { + "max_uses": 5, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 2 + } + ], + "gives": [ + { + "item": "minecraft:glowstone" + } + ] + }, + { + "max_uses": 5, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 5 + } + ], + "gives": [ + { + "item": "minecraft:nautilus_shell" + } + ] + }, + { + "max_uses": 12, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:tallgrass:2" + } + ] + }, + { + "max_uses": 8, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:reeds" + } + ] + }, + { + "max_uses": 4, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:pumpkin" + } + ] + }, + { + "max_uses": 12, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 3 + } + ], + "gives": [ + { + "item": "minecraft:kelp" + } + ] + }, + { + "max_uses": 8, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 3 + } + ], + "gives": [ + { + "item": "minecraft:cactus" + } + ] + }, + { + "max_uses": 12, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:yellow_flower" + } + ] + }, + { + "max_uses": 12, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:red_flower:0" + } + ] + }, + { + "max_uses": 8, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:red_flower:1" + } + ] + }, + { + "max_uses": 12, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:red_flower:2" + } + ] + }, + { + "max_uses": 12, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:red_flower:3" + } + ] + }, + { + "max_uses": 12, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:red_flower:4" + } + ] + }, + { + "max_uses": 12, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:red_flower:5" + } + ] + }, + { + "max_uses": 12, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:red_flower:6" + } + ] + }, + { + "max_uses": 12, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:red_flower:7" + } + ] + }, + { + "max_uses": 12, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:red_flower:8" + } + ] + }, + { + "max_uses": 12, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:red_flower:9" + } + ] + }, + { + "max_uses": 7, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:red_flower:10" + } + ] + }, + { + "max_uses": 12, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:wheat_seeds" + } + ] + }, + { + "max_uses": 12, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:beetroot_seeds" + } + ] + }, + { + "max_uses": 12, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:pumpkin_seeds" + } + ] + }, + { + "max_uses": 12, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": 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{ + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:sand:1", + "quantity": 4 + } + ] + }, + { + "max_uses": 5, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:pointed_dripstone", + "quantity": 2 + } + ] + }, + { + "max_uses": 5, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:dirt_with_roots", + "quantity": 2 + } + ] + }, + { + "max_uses": 5, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:moss_block", + "quantity": 2 + } + ] + } + ] + }, + { + "num_to_select": 1, + "trades": [ + { + "max_uses": 4, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 5 + } + ], + "gives": [ + { + "item": "minecraft:bucket:4" + } + ] + }, + { + "max_uses": 4, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 5 + } + ], + "gives": [ + { + "item": "minecraft:bucket:5" + } + ] + }, + { + "max_uses": 6, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 3 + } + ], + "gives": [ + { + "item": "minecraft:packed_ice" + } + ] + }, + { + "max_uses": 6, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 6 + } + ], + "gives": [ + { + "item": "minecraft:blue_ice" + } + ] + }, + { + "max_uses": 8, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 1 + } + ], + "gives": [ + { + "item": "minecraft:gunpowder" + } + ] + }, + { + "max_uses": 6, + "wants": [ + { + "item": "minecraft:emerald", + "quantity": 3 + } + ], + "gives": [ + { + "item": "minecraft:podzol", + "quantity": 3 + } + ] + } + ] + } + ] + } + ] +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.60/tropicalfish.json b/servers/bedrock/behavior_packs/vanilla_1.19.60/tropicalfish.json new file mode 100644 index 0000000..5676ac5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.60/tropicalfish.json @@ -0,0 +1,503 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:tropicalfish", + "population_control": "water_animal" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_underwater": {}, + + "minecraft:distance_filter": { + "min": 12, + "max": 32 + }, + "minecraft:weight": { + "default": 75 + }, + "minecraft:density_limit": { + "surface": 20 + }, + "minecraft:height_filter": { + "min": 0, + "max": 64 + }, + "minecraft:herd": [ + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_anenonme" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_black_tang" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_blue_dory" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_butterfly_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_cichlid" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_clownfish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_cc_betta" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_dog_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_e_red_snapper" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_goat_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_moorish_idol" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_ornate_butterfly" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_parrot_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_queen_angel_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_red_cichlid" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_red_lipped_benny" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_red_snapper" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_threadfin" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_tomato_clown" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_triggerfish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_yellow_tang" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_yellow_tail_parrot" + } + ], + + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "ocean" + }, + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "warm" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "lukewarm" + } + ] + } + ] + }, + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_underwater": {}, + + "minecraft:distance_filter": { + "min": 12, + "max": 32 + }, + "minecraft:weight": { + "default": 25 + }, + "minecraft:density_limit": { + "surface": 20 + }, + "minecraft:height_filter": { + "min": 50, + "max": 64 + }, + "minecraft:herd": { + "min_size": 1, + "max_size": 3 + }, + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "ocean" + }, + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "warm" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "lukewarm" + } + ] + } + ] + }, + { + "minecraft:spawns_underground": {}, + "minecraft:spawns_underwater": {}, + + "minecraft:distance_filter": { + "min": 12, + "max": 32 + }, + "minecraft:weight": { + "default": 75 + }, + "minecraft:density_limit": { + "underground": 20 + }, + "minecraft:herd": [ + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_anenonme" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_black_tang" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_blue_dory" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_butterfly_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_cichlid" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_clownfish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_cc_betta" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_dog_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_e_red_snapper" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_goat_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_moorish_idol" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_ornate_butterfly" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_parrot_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_queen_angel_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_red_cichlid" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_red_lipped_benny" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_red_snapper" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_threadfin" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_tomato_clown" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_triggerfish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_yellow_tang" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_yellow_tail_parrot" + } + ], + "minecraft:biome_filter": { + "test": "has_biome_tag", + "operator": "==", + "value": "lush_caves" + } + }, + { + "minecraft:spawns_underground": {}, + "minecraft:spawns_underwater": {}, + + "minecraft:distance_filter": { + "min": 12, + "max": 32 + }, + "minecraft:weight": { + "default": 25 + }, + "minecraft:density_limit": { + "underground": 20 + }, + "minecraft:herd": { + "min_size": 1, + "max_size": 3 + }, + "minecraft:biome_filter": { + "test": "has_biome_tag", + "operator": "==", + "value": "lush_caves" + } + }, + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_underwater": {}, + + "minecraft:distance_filter": { + "min": 12, + "max": 32 + }, + "minecraft:weight": { + "default": 25 + }, + "minecraft:density_limit": { + "surface": 20 + }, + "minecraft:height_filter": { + "min": 0, + "max": 64 + }, + "minecraft:herd": [ + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_anenonme" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_black_tang" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_blue_dory" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_butterfly_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_cichlid" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_clownfish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_cc_betta" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_dog_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_e_red_snapper" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_goat_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_moorish_idol" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_ornate_butterfly" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_parrot_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_queen_angel_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_red_cichlid" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_red_lipped_benny" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_red_snapper" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_threadfin" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_tomato_clown" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_triggerfish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_yellow_tang" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_yellow_tail_parrot" + } + ], + + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "mangrove_swamp" + } + ] + } + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.70/entities/donkey.json b/servers/bedrock/behavior_packs/vanilla_1.19.70/entities/donkey.json new file mode 100644 index 0000000..5ba83d9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.70/entities/donkey.json @@ -0,0 +1,540 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:donkey", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:donkey_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale_by_age": { + "start_scale": 0.5, + "end_scale": 1.0 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + { + "item": "wheat", + "growth": 0.016667 + }, + { + "item": "sugar", + "growth": 0.025 + }, + { + "item": "hay_block", + "growth": 0.15 + }, + { + "item": "apple", + "growth": 0.05 + }, + { + "item": "golden_carrot", + "growth": 0.05 + }, + { + "item": "golden_apple", + "growth": 0.2 + }, + { + "item": "appleEnchanted", + "growth": 0.2 + } + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 4, + "speed_multiplier": 1.0 + } + }, + + "minecraft:donkey_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/horse.json" + }, + "minecraft:behavior.run_around_like_crazy": { + "priority": 1, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.breed": { + "priority": 2, + "speed_multiplier": 1.0 + } + }, + + "minecraft:donkey_wild": { + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "player", + "zombie" + ], + "interact_text": "action.interact.mount", + "seats": { + "position": [ 0.0, 0.925, -0.2 ] + } + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.5, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:tamemount": { + "min_temper": 0, + "max_temper": 100, + "feed_text": "action.interact.feed", + "ride_text": "action.interact.mount", + "feed_items": [ + { + "item": "wheat", + "temper_mod": 3 + }, + { + "item": "sugar", + "temper_mod": 3 + }, + { + "item": "apple", + "temper_mod": 3 + }, + { + "item": "golden_carrot", + "temper_mod": 5 + }, + { + "item": "golden_apple", + "temper_mod": 10 + }, + { + "item": "appleEnchanted", + "temper_mod": 10 + } + ], + "auto_reject_items": [ + { + "item": "horsearmorleather" + }, + { + "item": "horsearmoriron" + }, + { + "item": "horsearmorgold" + }, + { + "item": "horsearmordiamond" + }, + { + "item": "saddle" + } + ], + "tame_event": { + "event": "minecraft:on_tame", + "target": "self" + } + } + }, + + "minecraft:donkey_tamed": { + "minecraft:is_tamed": { + }, + "minecraft:equippable": { + "slots": [ + { + "slot": 0, + "item": "saddle", + "accepted_items": [ "saddle" ], + "on_equip": { + "event": "minecraft:donkey_saddled" + }, + "on_unequip": { + "event": "minecraft:donkey_unsaddled" + } + } + ] + }, + "minecraft:interact": { + "interactions": [ + { + "play_sounds": "armor.equip_generic", + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "self", "domain": "inventory", "operator": "not", "value": "saddle" }, + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "saddle" }, + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_sneaking", "subject": "other", "value": false } + ] + }, + "target": "self" + }, + "equip_item_slot": 0, + "interact_text": "action.interact.equip" + } + ] + }, + "minecraft:rideable": { + "seat_count": 1, + "crouching_skip_interact": true, + "family_types": [ + "player" + ], + "interact_text": "action.interact.ride.horse", + "seats": { + "position": [ 0.0, 0.925, -0.2 ] + } + }, + "minecraft:behavior.player_ride_tamed": { + + }, + "minecraft:inventory": { + "inventory_size": 16, + "container_type": "horse" + }, + "minecraft:breedable": { + "parent_centric_attribute_blending": [ + "minecraft:health" + ], + "require_tame": true, + "inherit_tamed": false, + "breeds_with": [ + { + "mate_type": "minecraft:donkey", + "baby_type": "minecraft:donkey", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + { + "mate_type": "minecraft:horse", + "baby_type": "minecraft:mule", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + } + ], + "breed_items": [ + "golden_carrot", + "golden_apple", + "appleEnchanted" + ] + }, + "minecraft:behavior.tempt": { + "priority": 5, + "speed_multiplier": 1.2, + "items": [ + "apple", + "carrot", + "golden_apple", + "appleEnchanted", + "golden_carrot", + "carrotOnAStick", + "hay_block", + "sugar", + "bread", + "wheat" + ] + } + }, + + "minecraft:donkey_unchested": { + "minecraft:interact": { + "interactions": [ + { + "play_sounds": "armor.equip_generic", + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "self", "domain": "inventory", "operator": "not", "value": "saddle" }, + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "saddle" }, + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_sneaking", "subject": "other", "value": false } + ] + }, + "target": "self" + }, + "equip_item_slot": 0, + "interact_text": "action.interact.saddle" + }, + { + "play_sounds": "armor.equip_generic", + "on_interact": { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_sneaking", "subject": "other", "value": false }, + { "test": "has_equipment", "domain": "hand", "subject": "other", "value": "chest" } + ] + }, + "event": "minecraft:on_chest", + "target": "self" + }, + "use_item": true, + "interact_text": "action.interact.attachchest" + } + ] + } + }, + + "minecraft:donkey_chested": { + "minecraft:is_chested": { + }, + "minecraft:interact": { + "interactions": [ + { + "play_sounds": "armor.equip_generic", + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "self", "domain": "inventory", "operator": "not", "value": "saddle" }, + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "saddle" }, + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_sneaking", "subject": "other", "value": false } + ] + }, + "target": "self" + }, + "equip_item_slot": 0, + "interact_text": "action.interact.saddle" + } + ] + } + }, + + "minecraft:donkey_saddled": { + "minecraft:is_saddled": { + }, + "minecraft:input_ground_controlled": { + }, + "minecraft:can_power_jump": { + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": [ "donkey", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 1.4, + "height": 1.6 + }, + "minecraft:health": { + "value": { + "range_min": 15, + "range_max": 30 + } + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.175 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:nameable": { + }, + "minecraft:horse.jump_strength": { + "value": 0.5 + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + }, + "minecraft:healable": { + "items": [ + { + "item": "wheat", + "heal_amount": 2 + }, + { + "item": "sugar", + "heal_amount": 1 + }, + { + "item": "hay_block", + "heal_amount": 20 + }, + { + "item": "apple", + "heal_amount": 3 + }, + { + "item": "golden_carrot", + "heal_amount": 4 + }, + { + "item": "golden_apple", + "heal_amount": 10 + }, + { + "item": "appleEnchanted", + "heal_amount": 10 + } + ] + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.7 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 80, + "add": { + "component_groups": [ + "minecraft:donkey_adult", + "minecraft:donkey_wild" + ] + } + }, + { + "weight": 20, + "add": { + "component_groups": [ + "minecraft:donkey_baby" + ] + } + } + ] + }, + + "minecraft:entity_born": { + "add": { + "component_groups": [ + "minecraft:donkey_baby" + ] + } + }, + + "minecraft:on_tame": { + "remove": { + "component_groups": [ + "minecraft:donkey_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:donkey_tamed", + "minecraft:donkey_unchested" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:donkey_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:donkey_adult", + "minecraft:donkey_wild" + ] + } + }, + + "minecraft:on_chest": { + "remove": { + "component_groups": [ + "minecraft:donkey_unchested" + ] + }, + "add": { + "component_groups": [ + "minecraft:donkey_chested" + ] + } + }, + + "minecraft:donkey_saddled": { + "add": { + "component_groups": [ + "minecraft:donkey_saddled" + ] + } + }, + "minecraft:donkey_unsaddled": { + "remove": { + "component_groups": [ + "minecraft:donkey_saddled" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.70/entities/ender_crystal.json b/servers/bedrock/behavior_packs/vanilla_1.19.70/entities/ender_crystal.json new file mode 100644 index 0000000..03c9347 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.70/entities/ender_crystal.json @@ -0,0 +1,60 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:ender_crystal", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "crystal_exploding": { + "minecraft:explode": { + "fuse_length": 0, + "fuse_lit": true, + "power": 6, + "causes_fire": false, + "destroy_affected_by_griefing": true + } + } + }, + + "components": { + "minecraft:collision_box": { + "width": 2, + "height": 2 + }, + "minecraft:health": { + "value": 1, + "max": 1 + }, + "minecraft:fire_immune": true, + "minecraft:on_hurt": { + "event": "minecraft:crystal_explode", + "target": "self" + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:crystal_explode": { + "remove": { + }, + "add": { + "component_groups": [ + "crystal_exploding" + ] + } + } + } + + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.70/entities/horse.json b/servers/bedrock/behavior_packs/vanilla_1.19.70/entities/horse.json new file mode 100644 index 0000000..5f59673 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.70/entities/horse.json @@ -0,0 +1,702 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:horse", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:horse_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale_by_age": { + "start_scale": 0.5, + "end_scale": 1.0 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + { + "item": "wheat", + "growth": 0.016667 + }, + { + "item": "sugar", + "growth": 0.025 + }, + { + "item": "hay_block", + "growth": 0.15 + }, + { + "item": "apple", + "growth": 0.05 + }, + { + "item": "golden_carrot", + "growth": 0.05 + }, + { + "item": "golden_apple", + "growth": 0.2 + }, + { + "item": "appleEnchanted", + "growth": 0.2 + } + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 4, + "speed_multiplier": 1.0 + } + }, + + "minecraft:horse_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/horse.json" + }, + "minecraft:behavior.run_around_like_crazy": { + "priority": 1, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.breed": { + "priority": 2, + "speed_multiplier": 1.0 + } + }, + + "minecraft:horse_wild": { + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "player", + "zombie" + ], + "interact_text": "action.interact.mount", + "seats": { + "position": [ 0.0, 1.1, -0.2 ] + } + + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.5, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:tamemount": { + "min_temper": 0, + "max_temper": 100, + "feed_text": "action.interact.feed", + "ride_text": "action.interact.mount", + "feed_items": [ + { + "item": "wheat", + "temper_mod": 3 + }, + { + "item": "sugar", + "temper_mod": 3 + }, + { + "item": "apple", + "temper_mod": 3 + }, + { + "item": "golden_carrot", + "temper_mod": 5 + }, + { + "item": "golden_apple", + "temper_mod": 10 + }, + { + "item": "appleEnchanted", + "temper_mod": 10 + } + ], + "auto_reject_items": [ + { + "item": "horsearmorleather" + }, + { + "item": "horsearmoriron" + }, + { + "item": "horsearmorgold" + }, + { + "item": "horsearmordiamond" + }, + { + "item": "saddle" + } + ], + "tame_event": { + "event": "minecraft:on_tame", + "target": "self" + } + } + }, + + "minecraft:horse_tamed": { + "minecraft:is_tamed": { + }, + "minecraft:rideable": { + "seat_count": 1, + "crouching_skip_interact": true, + "family_types": [ + "player" + ], + "interact_text": "action.interact.ride.horse", + "seats": { + "position": [ 0.0, 1.1, -0.2 ] + } + + }, + "minecraft:interact": { + "interactions": [ + { + "play_sounds": "armor.equip_generic", + "on_interact": { + "filters": { + "all_of": [ + { + "none_of": [ + { "test": "has_equipment", "subject": "self", "domain": "inventory", "value": "leather_horse_armor" }, + { "test": "has_equipment", "subject": "self", "domain": "inventory", "value": "iron_horse_armor" }, + { "test": "has_equipment", "subject": "self", "domain": "inventory", "value": "golden_horse_armor" }, + { "test": "has_equipment", "subject": "self", "domain": "inventory", "value": "diamond_horse_armor" } + ] + }, + { + "any_of": [ + { "test": "has_equipment", "subject": "player", "domain": "hand", "value": "leather_horse_armor" }, + { "test": "has_equipment", "subject": "player", "domain": "hand", "value": "iron_horse_armor" }, + { "test": "has_equipment", "subject": "player", "domain": "hand", "value": "golden_horse_armor" }, + { "test": "has_equipment", "subject": "player", "domain": "hand", "value": "diamond_horse_armor" } + ] + }, + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_sneaking", "subject": "other", "value": false } + ] + }, + "target": "self" + }, + "equip_item_slot": 1, + "interact_text": "action.interact.equiphorsearmor" + }, + { + "play_sounds": "saddle", + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "self", "domain": "inventory", "operator": "not", "value": "saddle" }, + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "saddle" }, + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_sneaking", "subject": "other", "value": false } + ] + }, + "target": "self" + }, + "equip_item_slot": 0, + "interact_text": "action.interact.saddle" + } + ] + }, + "minecraft:inventory": { + "inventory_size": 2, + "container_type": "horse" + }, + "minecraft:breedable": { + "parent_centric_attribute_blending": [ + "minecraft:health", + "minecraft:movement", + "minecraft:horse.jump_strength" + ], + "require_tame": true, + "inherit_tamed": false, + "breeds_with": [ + { + "mate_type": "minecraft:horse", + "baby_type": "minecraft:horse", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + { + "mate_type": "minecraft:donkey", + "baby_type": "minecraft:mule", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + } + ], + "breed_items": [ + "golden_carrot", + "golden_apple", + "appleEnchanted" + ], + "mutation_factor": { + "extra_variant": 0.2, // 1/5 + "variant": 0.111 // ~1/9 + }, + "mutation_strategy": "random", + "random_variant_mutation_interval": [0, 7], + "random_extra_variant_mutation_interval": [0, 5] + }, + "minecraft:behavior.tempt": { + "priority": 5, + "speed_multiplier": 1.2, + "items": [ + "golden_apple", + "appleEnchanted", + "golden_carrot" + ] + } + }, + + "minecraft:horse_saddled": { + "minecraft:is_saddled": { + }, + "minecraft:input_ground_controlled": { + }, + "minecraft:can_power_jump": { + }, + "minecraft:behavior.player_ride_tamed": { + } + }, + + "minecraft:base_white": { + "minecraft:variant": { + "value": 0 + } + }, + "minecraft:base_creamy": { + "minecraft:variant": { + "value": 1 + } + }, + "minecraft:base_chestnut": { + "minecraft:variant": { + "value": 2 + } + }, + "minecraft:base_brown": { + "minecraft:variant": { + "value": 3 + } + }, + "minecraft:base_black": { + "minecraft:variant": { + "value": 4 + } + }, + "minecraft:base_gray": { + "minecraft:variant": { + "value": 5 + } + }, + "minecraft:base_darkbrown": { + "minecraft:variant": { + "value": 6 + } + }, + "minecraft:markings_none": { + "minecraft:mark_variant": { + "value": 0 + } + }, + "minecraft:markings_white_details": { + "minecraft:mark_variant": { + "value": 1 + } + }, + "minecraft:markings_white_fields": { + "minecraft:mark_variant": { + "value": 2 + } + }, + "minecraft:markings_white_dots": { + "minecraft:mark_variant": { + "value": 3 + } + }, + "minecraft:markings_black_dots": { + "minecraft:mark_variant": { + "value": 4 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:equippable": { + "slots": [ + { + "slot": 0, + "item": "saddle", + "accepted_items": [ "saddle" ], + "on_equip": { + "event": "minecraft:horse_saddled" + }, + "on_unequip": { + "event": "minecraft:horse_unsaddled" + } + }, + { + "slot": 1, + "item": "horsearmoriron", + "accepted_items": [ + "horsearmorleather", + "horsearmoriron", + "horsearmorgold", + "horsearmordiamond" + ] + } + ] + }, + "minecraft:type_family": { + "family": [ "horse", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 1.4, + "height": 1.6 + }, + "minecraft:health": { + "value": { + "range_min": 15, + "range_max": 30 + } + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": { + "range_min": 0.1125, + "range_max": 0.3375 + } + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:nameable": { + }, + "minecraft:horse.jump_strength": { + "value": { + "range_min": 0.4, + "range_max": 1.0 + } + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + }, + "minecraft:healable": { + "items": [ + { + "item": "wheat", + "heal_amount": 2 + }, + { + "item": "sugar", + "heal_amount": 1 + }, + { + "item": "hay_block", + "heal_amount": 20 + }, + { + "item": "apple", + "heal_amount": 3 + }, + { + "item": "golden_carrot", + "heal_amount": 4 + }, + { + "item": "golden_apple", + "heal_amount": 10 + }, + { + "item": "appleEnchanted", + "heal_amount": 10 + } + ] + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 3, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.7 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 36, + "add": { + "component_groups": [ + "minecraft:horse_adult", + "minecraft:horse_wild" + ] + } + }, + { + "weight": 9, + "add": { + "component_groups": [ + "minecraft:horse_baby" + ] + } + } + ] + }, + { + "randomize": [ + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:base_white" ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:base_creamy" ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:base_chestnut" ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:base_brown" ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:base_black" ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:base_gray" ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:base_darkbrown" ] + } + } + ] + }, + { + "randomize": [ + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:markings_none" ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:markings_white_details" ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:markings_white_fields" ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:markings_white_dots" ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ "minecraft:markings_black_dots" ] + } + } + ] + } + ] + }, + + "minecraft:entity_born": { + "add": { + "component_groups": [ + "minecraft:horse_baby" + ] + } + }, + + "minecraft:spawn_adult": { + "add": { + "component_groups": [ + "minecraft:horse_adult", + "minecraft:horse_wild" + ] + } + }, + + "minecraft:on_tame": { + "remove": { + "component_groups": [ + "minecraft:horse_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:horse_tamed" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:horse_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:horse_adult", + "minecraft:horse_wild" + ] + } + }, + + "minecraft:horse_saddled": { + "add": { + "component_groups": [ + "minecraft:horse_saddled" + ] + } + }, + "minecraft:horse_unsaddled": { + "remove": { + "component_groups": [ + "minecraft:horse_saddled" + ] + } + }, + + "minecraft:make_white": { + "add": { + "component_groups": [ "minecraft:base_white" ] + } + }, + "minecraft:make_creamy": { + "add": { + "component_groups": [ "minecraft:base_creamy" ] + } + }, + "minecraft:make_chestnut": { + "add": { + "component_groups": [ "minecraft:base_chestnut" ] + } + }, + "minecraft:make_brown": { + "add": { + "component_groups": [ "minecraft:base_brown" ] + } + }, + "minecraft:make_black": { + "add": { + "component_groups": [ "minecraft:base_black" ] + } + }, + "minecraft:make_gray": { + "add": { + "component_groups": [ "minecraft:base_gray" ] + } + }, + "minecraft:make_darkbrown": { + "add": { + "component_groups": [ "minecraft:base_darkbrown" ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.70/entities/llama.json b/servers/bedrock/behavior_packs/vanilla_1.19.70/entities/llama.json new file mode 100644 index 0000000..3f33986 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.70/entities/llama.json @@ -0,0 +1,718 @@ +{ + "format_version": "1.19.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:llama", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:llama_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + { + "item": "wheat", + "growth": 0.1 + }, + { + "item": "hay_block", + "growth": 0.9 + } + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + + "minecraft:behavior.follow_parent": { + "priority": 5, + "speed_multiplier": 1.0 + } + }, + + "minecraft:llama_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/llama.json" + }, + "minecraft:behavior.breed": { + "priority": 4, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "parent_centric_attribute_blending": [ + "minecraft:health" + ], + "require_tame": true, + "inherit_tamed": false, + "breeds_with": { + "mate_type": "minecraft:llama", + "baby_type": "minecraft:llama", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ "hay_block" ] + } + }, + + "minecraft:strength_1": { + "minecraft:strength": { + "value": 1, + "max": 5 + } + }, + "minecraft:strength_2": { + "minecraft:strength": { + "value": 2, + "max": 5 + } + }, + "minecraft:strength_3": { + "minecraft:strength": { + "value": 3, + "max": 5 + } + }, + "minecraft:strength_4": { + "minecraft:strength": { + "value": 4, + "max": 5 + } + }, + "minecraft:strength_5": { + "minecraft:strength": { + "value": 5, + "max": 5 + } + }, + + "minecraft:llama_creamy": { + "minecraft:variant": { + "value": 0 + } + }, + "minecraft:llama_white": { + "minecraft:variant": { + "value": 1 + } + }, + "minecraft:llama_brown": { + "minecraft:variant": { + "value": 2 + } + }, + "minecraft:llama_gray": { + "minecraft:variant": { + "value": 3 + } + }, + + "minecraft:llama_wild": { + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "player" + ], + "interact_text": "action.interact.mount", + "seats": { + "position": [ 0.0, 1.17, -0.3 ] + } + + }, + "minecraft:tamemount": { + "min_temper": 0, + "max_temper": 30, + "feed_text": "action.interact.feed", + "ride_text": "action.interact.mount", + "feed_items": [ + { + "item": "wheat", + "temper_mod": 3 + }, + { + "item": "hay_block", + "temper_mod": 6 + } + ], + "tame_event": { + "event": "minecraft:on_tame", + "target": "self" + } + } + }, + + + "minecraft:llama_tamed": { + "minecraft:is_tamed": { + }, + "minecraft:rideable": { + "seat_count": 1, + "crouching_skip_interact": true, + "family_types": [ + "player" + ], + "interact_text": "action.interact.ride.horse", + "seats": { + "position": [ 0.0, 1.17, -0.3 ] + } + + }, + "minecraft:inventory": { + "inventory_size": 16, + "container_type": "horse", + "additional_slots_per_strength": 3 + }, + "minecraft:equippable": { + "slots": [ + { + "slot": 1, + "item": "carpet", + "accepted_items": [ "carpet" ] + } + ] + } + }, + "minecraft:llama_unchested": { + "minecraft:interact": { + "interactions": [ + { + "play_sounds": "armor.equip_generic", + "on_interact": { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_sneaking", "subject": "other", "value": false }, + { "test": "has_equipment", "domain": "hand", "subject": "other", "value": "chest" } + ] + }, + "event": "minecraft:on_chest", + "target": "self" + }, + "use_item": true, + "interact_text": "action.interact.attachchest" + }, + { + "play_sounds": "armor.equip_generic", + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "self", "domain": "inventory", "operator": "not", "value": "carpet" }, + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "carpet" }, + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_sneaking", "subject": "other", "value": false } + ] + }, + "target": "self" + }, + "equip_item_slot": 0, + "interact_text": "action.interact.equipcarpet" + } + ] + } + }, + + "minecraft:llama_chested": { + "minecraft:is_chested": { + }, + "minecraft:interact": { + "interactions": [ + { + "play_sounds": "armor.equip_generic", + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "self", "domain": "inventory", "operator": "not", "value": "carpet" }, + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "carpet" }, + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_sneaking", "subject": "other", "value": false } + ] + }, + "target": "self" + }, + "equip_item_slot": 0, + "interact_text": "action.interact.equipcarpet" + } + ] + } + }, + + "minecraft:llama_angry": { + "minecraft:angry": { + "duration": 4, + "broadcast_anger": false, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:behavior.ranged_attack": { + "priority": 2, + "attack_radius": 64, + "charge_shoot_trigger": 2, + "charge_charged_trigger": 1 + } + }, + "minecraft:llama_angry_wolf": { + "minecraft:angry": { + "duration": -1, + "broadcast_anger": false, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:behavior.ranged_attack": { + "priority": 2, + "attack_radius": 64, + "charge_shoot_trigger": 2, + "charge_charged_trigger": 1 + } + }, + "minecraft:in_caravan": { + "minecraft:damage_sensor": { + "triggers": { + "cause": "all", + "deals_damage": true + } + } + } + + }, + + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": [ "llama", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:mark_variant": { + "value": 0 + }, + "minecraft:health": { + "value": { + "range_min": 15, + "range_max": 30 + } + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:follow_range": { + "value": 40, + "max": 40 + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0, + "can_be_stolen": true + }, + "minecraft:balloonable": { + }, + "minecraft:healable": { + "items": [ + { + "item": "wheat", + "heal_amount": 2 + }, + { + "item": "hay_block", + "heal_amount": 10 + } + ] + }, + "minecraft:shooter": { + "def": "minecraft:llama_spit" + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.run_around_like_crazy": { + "priority": 1, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.follow_caravan": { + "priority": 3, + "speed_multiplier": 2.1, + "entity_count": 10, + "entity_types": { + "filters": { + "test": "is_family", + "subject": "other", + "value": "llama" + } + } + }, + "minecraft:behavior.panic": { + "priority": 4, + "speed_multiplier": 1.2 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.7 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:behavior.mount_pathing": { + "priority": 1, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1, + "hurt_owner": true + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "all", + "deals_damage": true, + "on_damage": { + "filters": { + "test": "in_caravan", + "value": false + }, + "event": "minecraft:become_angry" + } + } + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "attack_interval": 16, + "entity_types": [ + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "wolf" + }, + { + "test": "has_component", + "subject": "other", + "operator": "!=", + "value": "minecraft:is_tamed" + } + ] + }, + "max_dist": 10 + } + ], + "must_see": false, + "must_reach": true + }, + "minecraft:on_target_acquired": { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "target", + "value": "wolf" + }, + { + "test": "has_component", + "subject": "target", + "operator": "!=", + "value": "minecraft:is_tamed" + } + ] + }, + "event": "minecraft:mad_at_wolf", + "target": "self" + }, + "minecraft:on_target_escape": { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "target", + "value": "wolf" + }, + { + "test": "has_component", + "subject": "target", + "operator": "!=", + "value": "minecraft:is_tamed" + } + ] + }, + "event": "minecraft:on_calm", + "target": "self" + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:collision_box": { + "width": 0.9, + "height": 1.87 + } + }, + + + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 90, + "trigger": "minecraft:spawn_adult" + }, + { + "weight": 10, + "trigger": "minecraft:spawn_baby" + } + ] + } + ] + }, + + "minecraft:entity_born": { + "add": { + "component_groups": [ + "minecraft:llama_baby" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:llama_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:llama_adult", + "minecraft:llama_wild" + ] + } + }, + + "minecraft:on_tame": { + "remove": { + "component_groups": [ + "minecraft:llama_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:llama_tamed", + "minecraft:llama_unchested" + ] + } + }, + "minecraft:join_caravan": { + "add": { + "component_groups": [ + "minecraft:in_caravan" + ] + } + }, + "minecraft:leave_caravan": { + "remove": { + "component_groups": [ + "minecraft:in_caravan" + ] + } + }, + "minecraft:mad_at_wolf": { + "add": { + "component_groups": [ + "minecraft:llama_angry_wolf" + ] + } + }, + "minecraft:become_angry": { + "add": { + "component_groups": [ + "minecraft:llama_angry" + ] + } + }, + "minecraft:on_calm": { + "remove": { + "component_groups": [ + "minecraft:llama_angry", + "minecraft:llama_angry_wolf" + ] + } + }, + + "minecraft:on_chest": { + "remove": { + "component_groups": [ + "minecraft:llama_unchested" + ] + }, + "add": { + "component_groups": [ + "minecraft:llama_chested" + ] + } + }, + + "minecraft:add_attributes": { + "sequence": [ + { + "randomize": [ + { + "weight": 32, + "add": { + "component_groups": [ + "minecraft:strength_1" + ] + } + }, + { + "weight": 32, + "add": { + "component_groups": [ + "minecraft:strength_2" + ] + } + }, + { + "weight": 32, + "add": { + "component_groups": [ + "minecraft:strength_3" + ] + } + }, + { + "weight": 2, + "add": { + "component_groups": [ + "minecraft:strength_4" + ] + } + }, + { + "weight": 2, + "add": { + "component_groups": [ + "minecraft:strength_5" + ] + } + } + ] + }, + { + "randomize": [ + { + "weight": 25, + "add": { + "component_groups": [ + "minecraft:llama_creamy" + ] + } + }, + { + "weight": 25, + "add": { + "component_groups": [ + "minecraft:llama_white" + ] + } + }, + { + "weight": 25, + "add": { + "component_groups": [ + "minecraft:llama_brown" + ] + } + }, + { + "weight": 25, + "add": { + "component_groups": [ + "minecraft:llama_gray" + ] + } + } + ] + } + ] + }, + + "minecraft:spawn_baby": { + "add": { + "component_groups": [ + "minecraft:llama_baby" + ] + }, + "trigger": "minecraft:add_attributes" + }, + + "minecraft:spawn_adult": { + "add": { + "component_groups": [ + "minecraft:llama_adult", + "minecraft:llama_wild" + ] + }, + "trigger": "minecraft:add_attributes" + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.70/entities/witch.json b/servers/bedrock/behavior_packs/vanilla_1.19.70/entities/witch.json new file mode 100644 index 0000000..22b3051 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.70/entities/witch.json @@ -0,0 +1,319 @@ +{ + "format_version": "1.19.60", + "minecraft:entity": { + "description": { + "identifier": "minecraft:witch", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:celebrate": { + "minecraft:behavior.celebrate": { + "priority": 5, + "celebration_sound": "celebrate", + "sound_interval": { + "range_min": 2.0, + "range_max": 7.0 + }, + "jump_interval": { + "range_min": 1.0, + "range_max": 3.5 + }, + "duration": 30.0, + "on_celebration_end_event": { + "event": "minecraft:stop_celebrating", + "target": "self" + } + } + }, + "minecraft:raid_configuration": { + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "hostile", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": false, + "can_migrate": true, + "first_founding_reward": 0 + }, + "minecraft:behavior.move_to_village": { + "priority": 3, + "speed_multiplier": 1.2, + "goal_radius": 2.0 + }, + "minecraft:ambient_sound_interval": { + "value": 2.0, + "range": 4.0, + "event_name": "ambient.in.raid" + } + }, + "minecraft:raid_persistence": { + "minecraft:persistent": {} + } + }, + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? (query.is_baby ? 12 : 5) + (Math.die_roll(query.equipment_count,1,3)) : 0" + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/witch.json" + }, + "minecraft:health": { + "value": 26, + "max": 26 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": false + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 1 + }, + "minecraft:behavior.ranged_attack": { + "priority": 2, + "speed_multiplier": 1.0, + "attack_interval_min": 3, + "attack_interval_max": 3, + "attack_radius": 10.0 + }, + "minecraft:shooter": { + "power" : 0.75, + "def": "minecraft:splash_potion", + "aux_val" : 23, // harming + "sound" : "throw", + "projectiles" : [ + { + "def" : "minecraft:splash_potion", + "aux_val" : 17, // slowness + "filters" : { + "all_of" : [ + { "test" : "target_distance", "subject" : "self", "value" : 8.0, "operator" : ">="}, + { + "none_of":[ + { "test": "has_mob_effect", "subject": "other", "value": "slowness" } + ] + } + ] + } + }, + { + "def" : "minecraft:splash_potion", + "aux_val" : 25, // poison + "filters" : { + "all_of" : [ + { "test" : "actor_health", "subject" : "other", "value" : 8, "operator" : ">="}, + { + "none_of": [ + { "test": "has_mob_effect", "subject": "other", "value": "poison" } + ] + } + ] + } + }, + { + "def" : "minecraft:splash_potion", + "aux_val" : 34, // weakness + "filters" : { + "all_of" : [ + { "test" : "target_distance", "subject" : "self", "value" : 3, "operator" : "<="}, + { + "none_of":[ + { "test": "has_mob_effect", "subject": "other", "value": "weakness" } + ] + } + ] + }, + "chance" : 0.25 + } + ], + "magic" : true + }, + "minecraft:behavior.random_stroll": { + "priority": 4, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.look_at_player": { + "priority": 5, + "look_distance": 8.0 + }, + "minecraft:behavior.random_look_around": { + "priority": 5, + "look_distance": 8.0 + }, + "minecraft:behavior.drink_potion": { + "priority": 1, + "speed_modifier": -0.25, + "potions": [ + { + "id": 19, // Water breathing + "chance": 0.15, + "filters": { + "all_of": [ + { "test": "is_underwater", "subject": "self", "value": true }, + { + "none_of": [ + { "test": "has_mob_effect", "subject": "self", "value": "water_breathing" } + ] + } + ] + } + }, + { + "id": 12, // Fire resistance + "chance": 0.15, + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "on_fire", "subject": "self", "value": true }, + { "test": "on_hot_block", "subject": "self", "value": true } + ] + }, + { + "none_of": [ + { "test": "has_mob_effect", "subject": "self", "value": "fire_resistance" } + ] + } + ] + } + }, + { + "id": 21, // Healing + "chance": 0.05, + "filters": { + "all_of": [ + { "test": "is_missing_health", "subject": "self", "value": true } + ] + } + }, + { + "id": 14, // Swiftness + "chance": 0.25, + "filters": { + "all_of": [ + { "test": "has_target", "subject": "self", "value": true }, + { + "none_of": [ + { "test": "has_mob_effect", "subject": "self", "value": "speed" } + ] + }, + { "test": "target_distance", "subject": "self", "value": 11.0, "operator": ">=" } + ] + } + } + ] + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "is_family", + "subject": "other", + "value": "snowgolem" + }, + { + "test": "is_family", + "subject": "other", + "value": "irongolem" + } + ] + }, + "max_dist": 10 + } + ], + "must_reach": true + }, + "minecraft:type_family": { + "family": [ "witch", "monster", "mob" ] + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:follow_range": { + "value": 64 + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + "events": { + "minecraft:spawn_for_raid": { + "add": { + "component_groups": [ + "minecraft:raid_configuration", + "minecraft:raid_persistence" + ] + } + }, + "minecraft:start_celebrating": { // Event must be called exactly this for village to fire it when a raid is lost + "sequence": [ + { + "add": { "component_groups": [ "minecraft:celebrate" ] } + }, + { + "filters": { "test": "has_nametag", "value": false }, + "remove": { "component_groups": [ "minecraft:raid_persistence" ] } + } + ] + }, + "minecraft:stop_celebrating": { + "remove": { "component_groups": [ "minecraft:celebrate" ] } + }, + "minecraft:raid_expired": { + "sequence": [ + { + "filters": { "test": "has_nametag", "value": false }, + "remove": { "component_groups": [ "minecraft:raid_persistence" ] } + } + ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.70/manifest.json b/servers/bedrock/behavior_packs/vanilla_1.19.70/manifest.json new file mode 100644 index 0000000..2c2f41f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.70/manifest.json @@ -0,0 +1,30 @@ +{ + "format_version": 2, + "header": { + "description": "resourcePack.vanilla_server.description", + "name": "resourcePack.vanilla_server.name", + "uuid": "fe9f8597-5454-481a-8730-8d070a8e2e58", + "version": [ + 1, + 19, + 70 + ], + "min_engine_version": [ + 1, + 19, + 70 + ] + }, + "modules": [ + { + "description": "resourcePack.vanilla_server.description", + "type": "data", + "uuid": "79fccc3b-7bad-4f4f-aa97-d98108e6aa33", + "version": [ + 0, + 0, + 1 + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.70/spawn_rules/tropicalfish.json b/servers/bedrock/behavior_packs/vanilla_1.19.70/spawn_rules/tropicalfish.json new file mode 100644 index 0000000..5676ac5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.70/spawn_rules/tropicalfish.json @@ -0,0 +1,503 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:tropicalfish", + "population_control": "water_animal" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_underwater": {}, + + "minecraft:distance_filter": { + "min": 12, + "max": 32 + }, + "minecraft:weight": { + "default": 75 + }, + "minecraft:density_limit": { + "surface": 20 + }, + "minecraft:height_filter": { + "min": 0, + "max": 64 + }, + "minecraft:herd": [ + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_anenonme" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_black_tang" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_blue_dory" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_butterfly_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_cichlid" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_clownfish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_cc_betta" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_dog_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_e_red_snapper" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_goat_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_moorish_idol" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_ornate_butterfly" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_parrot_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_queen_angel_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_red_cichlid" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_red_lipped_benny" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_red_snapper" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_threadfin" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_tomato_clown" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_triggerfish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_yellow_tang" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_yellow_tail_parrot" + } + ], + + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "ocean" + }, + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "warm" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "lukewarm" + } + ] + } + ] + }, + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_underwater": {}, + + "minecraft:distance_filter": { + "min": 12, + "max": 32 + }, + "minecraft:weight": { + "default": 25 + }, + "minecraft:density_limit": { + "surface": 20 + }, + "minecraft:height_filter": { + "min": 50, + "max": 64 + }, + "minecraft:herd": { + "min_size": 1, + "max_size": 3 + }, + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "ocean" + }, + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "warm" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "lukewarm" + } + ] + } + ] + }, + { + "minecraft:spawns_underground": {}, + "minecraft:spawns_underwater": {}, + + "minecraft:distance_filter": { + "min": 12, + "max": 32 + }, + "minecraft:weight": { + "default": 75 + }, + "minecraft:density_limit": { + "underground": 20 + }, + "minecraft:herd": [ + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_anenonme" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_black_tang" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_blue_dory" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_butterfly_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_cichlid" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_clownfish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_cc_betta" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_dog_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_e_red_snapper" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_goat_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_moorish_idol" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_ornate_butterfly" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_parrot_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_queen_angel_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_red_cichlid" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_red_lipped_benny" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_red_snapper" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_threadfin" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_tomato_clown" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_triggerfish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_yellow_tang" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_yellow_tail_parrot" + } + ], + "minecraft:biome_filter": { + "test": "has_biome_tag", + "operator": "==", + "value": "lush_caves" + } + }, + { + "minecraft:spawns_underground": {}, + "minecraft:spawns_underwater": {}, + + "minecraft:distance_filter": { + "min": 12, + "max": 32 + }, + "minecraft:weight": { + "default": 25 + }, + "minecraft:density_limit": { + "underground": 20 + }, + "minecraft:herd": { + "min_size": 1, + "max_size": 3 + }, + "minecraft:biome_filter": { + "test": "has_biome_tag", + "operator": "==", + "value": "lush_caves" + } + }, + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_underwater": {}, + + "minecraft:distance_filter": { + "min": 12, + "max": 32 + }, + "minecraft:weight": { + "default": 25 + }, + "minecraft:density_limit": { + "surface": 20 + }, + "minecraft:height_filter": { + "min": 0, + "max": 64 + }, + "minecraft:herd": [ + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_anenonme" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_black_tang" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_blue_dory" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_butterfly_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_cichlid" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_clownfish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_cc_betta" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_dog_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_e_red_snapper" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_goat_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_moorish_idol" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_ornate_butterfly" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_parrot_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_queen_angel_fish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_red_cichlid" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_red_lipped_benny" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_red_snapper" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_threadfin" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_tomato_clown" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_triggerfish" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_yellow_tang" + }, + { + "min_size": 3, + "max_size": 5, + "event": "minecraft:become_yellow_tail_parrot" + } + ], + + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "mangrove_swamp" + } + ] + } + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.70/spawn_rules/zombie_pigman.json b/servers/bedrock/behavior_packs/vanilla_1.19.70/spawn_rules/zombie_pigman.json new file mode 100644 index 0000000..2d6639f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.70/spawn_rules/zombie_pigman.json @@ -0,0 +1,81 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:zombie_pigman", + "population_control": "monster" + }, + "conditions": [ + { + "minecraft:spawns_underground": { + }, + + "minecraft:spawns_on_block_prevented_filter": [ + "minecraft:nether_wart_block", + "minecraft:shroomlight" + ], + + "minecraft:difficulty_filter": { + "min": "easy", + "max": "hard" + }, + + "minecraft:weight": { + "default": 100 + }, + + "minecraft:herd": { + "min_size": 2, + "max_size": 4 + }, + + "minecraft:biome_filter": { + "test": "has_biome_tag", + "operator": "==", + "value": "spawn_zombified_piglin" + }, + + "minecraft:brightness_filter": { + "min": 0, + "max": 11, + "adjust_for_weather": true + } + }, + { + "minecraft:spawns_underground": { + }, + + "minecraft:spawns_on_block_prevented_filter": [ + "minecraft:nether_wart_block", + "minecraft:shroomlight" + ], + + "minecraft:difficulty_filter": { + "min": "easy", + "max": "hard" + }, + + "minecraft:weight": { + "default": 1 + }, + + "minecraft:herd": { + "min_size": 2, + "max_size": 4 + }, + + "minecraft:biome_filter": { + "test": "has_biome_tag", + "operator": "==", + "value": "spawn_few_zombified_piglins" + }, + + "minecraft:brightness_filter": { + "min": 0, + "max": 11, + "adjust_for_weather": true + } + } + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.80/entities/boat.json b/servers/bedrock/behavior_packs/vanilla_1.19.80/entities/boat.json new file mode 100644 index 0000000..ee8562c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.80/entities/boat.json @@ -0,0 +1,287 @@ +{ + "format_version": "1.19.80", + "minecraft:entity": { + "description": { + "identifier": "minecraft:boat", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:floating": { + "minecraft:buoyant": { + "base_buoyancy": 1.0, + "apply_gravity": true, + "simulate_waves": true, + "big_wave_probability": 0.03, + "big_wave_speed": 10.0, + "liquid_blocks": [ + "minecraft:water", + "minecraft:flowing_water" + ] + } + }, + "minecraft:can_ride": { + "minecraft:rideable": { + "seat_count": 2, + "passenger_max_width": 1.375, + "interact_text": "action.interact.ride.boat", + "pull_in_entities": true, + + "seats": [ + { + "position": [ 0.0, -0.2, 0.0 ], + "min_rider_count": 0, + "max_rider_count": 1, + "rotate_rider_by": -90, + "lock_rider_rotation": 90 + }, + { + "position": [ 0.2, -0.2, 0.0 ], + "min_rider_count": 2, + "max_rider_count": 2, + "rotate_rider_by": "query.has_any_family('blaze', 'creeper', 'enderman', 'illager', 'magmacube', 'piglin', 'player', 'skeleton', 'slime', 'villager', 'wandering_trader', 'witch', 'zombie', 'zombie_pigman') ? -90 : 0", + "lock_rider_rotation": 90 + }, + { + "position": [ -0.6, -0.2, 0.0 ], + "min_rider_count": 2, + "max_rider_count": 2, + "rotate_rider_by": "query.has_any_family('blaze', 'creeper', 'enderman', 'illager', 'magmacube', 'piglin', 'player', 'skeleton', 'slime', 'villager', 'wandering_trader', 'witch', 'zombie', 'zombie_pigman') ? -90 : 0", + "lock_rider_rotation": 90 + } + ] + } + }, + "minecraft:above_bubble_column_down": { + "minecraft:buoyant": { + "base_buoyancy": 1.0, + "apply_gravity": true, + "simulate_waves": false, + "liquid_blocks": [ + "minecraft:water", + "minecraft:flowing_water" + ], + "drag_down_on_buoyancy_removed": 0.7 + }, + "minecraft:timer": { + "looping": false, + "time": 3, + "time_down_event": { + "event": "minecraft:sink", + "target": "self" + } + }, + "minecraft:out_of_control": { + } + }, + "minecraft:above_bubble_column_up": { + "minecraft:buoyant": { + "base_buoyancy": 1.0, + "apply_gravity": true, + "simulate_waves": false, + "liquid_blocks": [ + "minecraft:water", + "minecraft:flowing_water" + ], + "drag_down_on_buoyancy_removed": 0.7 + }, + "minecraft:out_of_control": { + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "boat", "inanimate" ] + }, + "minecraft:collision_box": { + "width": 1.4, + "height": 0.455 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/boat.json" + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + }, + "minecraft:rideable": { + "seat_count": 2, + "passenger_max_width": 1.375, + "interact_text": "action.interact.ride.boat", + "pull_in_entities": true, + + "seats": [ + { + "position": [ 0.0, -0.2, 0.0 ], + "min_rider_count": 0, + "max_rider_count": 1, + "rotate_rider_by": -90, + "lock_rider_rotation": 90 + }, + { + "position": [ 0.2, -0.2, 0.0 ], + "min_rider_count": 2, + "max_rider_count": 2, + "rotate_rider_by": "query.has_any_family('blaze', 'creeper', 'enderman', 'illager', 'magmacube', 'piglin', 'player', 'skeleton', 'slime', 'villager', 'wandering_trader', 'witch', 'zombie', 'zombie_pigman') ? -90 : 0", + "lock_rider_rotation": 90 + }, + { + "position": [ -0.6, -0.2, 0.0 ], + "min_rider_count": 2, + "max_rider_count": 2, + "rotate_rider_by": "query.has_any_family('blaze', 'creeper', 'enderman', 'illager', 'magmacube', 'piglin', 'player', 'skeleton', 'slime', 'villager', 'wandering_trader', 'witch', 'zombie', 'zombie_pigman') ? -90 : 0", + "lock_rider_rotation": 90 + } + ] + }, + "minecraft:is_stackable": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:buoyant": { + "base_buoyancy": 1.0, + "apply_gravity": true, + "simulate_waves": true, + "big_wave_probability": 0.03, + "big_wave_speed": 10.0, + "liquid_blocks": [ + "minecraft:water", + "minecraft:flowing_water" + ] + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 60.0, + "max_dropped_ticks": 20, + "use_motion_prediction_hints": true + }, + "conditional_values": [ + { + "max_optimized_distance": 0.0, + "max_dropped_ticks": 0, + "use_motion_prediction_hints": true, + "conditional_values": [ + { + "test": "is_moving", + "subject": "self", + "operator": "==", + "value": true + } + ] + } + ] + }, + "minecraft:inside_block_notifier": { + "block_list": [ + { + "block": { + "name": "minecraft:bubble_column", + "states": { + "drag_down": true + } + }, + "entered_block_event": { + "event": "minecraft:entered_bubble_column_down", + "target": "self" + }, + "exited_block_event": { + "event": "minecraft:exited_bubble_column", + "target": "self" + } + }, + { + "block": { + "name": "minecraft:bubble_column", + "states": { + "drag_down": false + } + }, + "entered_block_event": { + "event": "minecraft:entered_bubble_column_up", + "target": "self" + }, + "exited_block_event": { + "event": "minecraft:exited_bubble_column", + "target": "self" + } + } + ] + } + }, + + "events": { + "minecraft:entered_bubble_column_down": { + "remove": { + "component_groups": [ + "minecraft:floating" + ] + }, + "add": { + "component_groups": [ + "minecraft:above_bubble_column_down" + ] + } + }, + "minecraft:entered_bubble_column_up": { + "remove": { + "component_groups": [ + "minecraft:floating" + ] + }, + "add": { + "component_groups": [ + "minecraft:above_bubble_column_up" + ] + } + }, + "minecraft:exited_bubble_column": { + "remove": { + "component_groups": [ + "minecraft:above_bubble_column_down", + "minecraft:above_bubble_column_up" + ] + }, + "add": { + "component_groups": [ + "minecraft:floating", + "minecraft:can_ride" + ] + } + }, + "minecraft:sink": { + "remove": { + "component_groups": [ + "minecraft:floating", + "minecraft:can_ride", + "minecraft:above_bubble_column_down", + "minecraft:above_bubble_column_up" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.80/entities/chest_boat.json b/servers/bedrock/behavior_packs/vanilla_1.19.80/entities/chest_boat.json new file mode 100644 index 0000000..f5541df --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.80/entities/chest_boat.json @@ -0,0 +1,262 @@ +{ + "format_version": "1.18.10", + "minecraft:entity": { + "description": { + "identifier": "minecraft:chest_boat", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:floating": { + "minecraft:buoyant": { + "base_buoyancy": 1.0, + "apply_gravity": true, + "simulate_waves": true, + "big_wave_probability": 0.03, + "big_wave_speed": 10.0, + "liquid_blocks": [ + "minecraft:water", + "minecraft:flowing_water" + ] + } + }, + "minecraft:can_ride": { + "minecraft:rideable": { + "seat_count": 1, + "passenger_max_width": 1.375, + "interact_text": "action.interact.ride.boat", + "pull_in_entities": true, + + "seats": [ + { + "position": [ 0.2, -0.2, 0.0 ], + "min_rider_count": 0, + "max_rider_count": 1, + "rotate_rider_by": "query.has_any_family('blaze', 'creeper', 'enderman', 'illager', 'magmacube', 'piglin', 'player', 'skeleton', 'slime', 'villager', 'wandering_trader', 'witch', 'zombie', 'zombie_pigman') ? -90 : 0", + "lock_rider_rotation": 90 + } + ] + } + }, + "minecraft:above_bubble_column_down": { + "minecraft:buoyant": { + "base_buoyancy": 1.0, + "apply_gravity": true, + "simulate_waves": false, + "liquid_blocks": [ + "minecraft:water", + "minecraft:flowing_water" + ], + "drag_down_on_buoyancy_removed": 0.7 + }, + "minecraft:timer": { + "looping": false, + "time": 3, + "time_down_event": { + "event": "minecraft:sink", + "target": "self" + } + }, + "minecraft:out_of_control": { + } + }, + "minecraft:above_bubble_column_up": { + "minecraft:buoyant": { + "base_buoyancy": 1.0, + "apply_gravity": true, + "simulate_waves": false, + "liquid_blocks": [ + "minecraft:water", + "minecraft:flowing_water" + ], + "drag_down_on_buoyancy_removed": 0.7 + }, + "minecraft:out_of_control": { + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "boat", "inanimate" ] + }, + "minecraft:collision_box": { + "width": 1.4, + "height": 0.455 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + }, + "minecraft:inventory": { + "container_type": "chest_boat", + "inventory_size": 27, + "can_be_siphoned_from": true + }, + "minecraft:rideable": { + "seat_count": 1, + "passenger_max_width": 1.375, + "interact_text": "action.interact.ride.boat", + "pull_in_entities": true, + + "seats": [ + { + "position": [ 0.2, -0.2, 0.0 ], + "min_rider_count": 0, + "max_rider_count": 1, + + "rotate_rider_by": "query.has_any_family('blaze', 'creeper', 'enderman', 'illager', 'magmacube', 'piglin', 'player', 'skeleton', 'slime', 'villager', 'wandering_trader', 'witch', 'zombie', 'zombie_pigman') ? -90 : 0", + "lock_rider_rotation": 90 + } + ] + }, + "minecraft:is_stackable": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:buoyant": { + "base_buoyancy": 1.0, + "apply_gravity": true, + "simulate_waves": true, + "big_wave_probability": 0.03, + "big_wave_speed": 10.0, + "liquid_blocks": [ + "minecraft:water", + "minecraft:flowing_water" + ] + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 60.0, + "max_dropped_ticks": 20, + "use_motion_prediction_hints": true + }, + "conditional_values": [ + { + "max_optimized_distance": 0.0, + "max_dropped_ticks": 0, + "use_motion_prediction_hints": true, + "conditional_values": [ + { + "test": "is_moving", + "subject": "self", + "operator": "==", + "value": true + } + ] + } + ] + }, + "minecraft:inside_block_notifier": { + "block_list": [ + { + "block": { + "name": "minecraft:bubble_column", + "states": { + "drag_down": true + } + }, + "entered_block_event": { + "event": "minecraft:entered_bubble_column_down", + "target": "self" + }, + "exited_block_event": { + "event": "minecraft:exited_bubble_column", + "target": "self" + } + }, + { + "block": { + "name": "minecraft:bubble_column", + "states": { + "drag_down": false + } + }, + "entered_block_event": { + "event": "minecraft:entered_bubble_column_up", + "target": "self" + }, + "exited_block_event": { + "event": "minecraft:exited_bubble_column", + "target": "self" + } + } + ] + } + }, + + "events": { + "minecraft:entered_bubble_column_down": { + "remove": { + "component_groups": [ + "minecraft:floating" + ] + }, + "add": { + "component_groups": [ + "minecraft:above_bubble_column_down" + ] + } + }, + "minecraft:entered_bubble_column_up": { + "remove": { + "component_groups": [ + "minecraft:floating" + ] + }, + "add": { + "component_groups": [ + "minecraft:above_bubble_column_up" + ] + } + }, + "minecraft:exited_bubble_column": { + "remove": { + "component_groups": [ + "minecraft:above_bubble_column_down", + "minecraft:above_bubble_column_up" + ] + }, + "add": { + "component_groups": [ + "minecraft:floating", + "minecraft:can_ride" + ] + } + }, + "minecraft:sink": { + "remove": { + "component_groups": [ + "minecraft:floating", + "minecraft:can_ride", + "minecraft:above_bubble_column_down", + "minecraft:above_bubble_column_up" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.80/entities/panda.json b/servers/bedrock/behavior_packs/vanilla_1.19.80/entities/panda.json new file mode 100644 index 0000000..d25275d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.80/entities/panda.json @@ -0,0 +1,696 @@ +{ + "format_version": "1.18.10", + "minecraft:entity": { + "description": { + "identifier": "minecraft:panda", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:panda_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.4 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": "bamboo", + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.roll": { + "priority": 12, + "probability": 0.0016 + }, + "minecraft:behavior.follow_parent": { + "priority": 13, + "speed_multiplier": 1.1 + }, + "minecraft:on_target_acquired": { + "event": "minecraft:on_scared", + "target": "self" + }, + "minecraft:behavior.sneeze": { + "priority": 7, + "probability": 0.0001666, + "cooldown_time": 1.0, + "within_radius": 10.0, + "entity_types": [ + { + "filters": { + "all_of": [ + { + "test": "has_component", + "subject": "other", + "operator": "!=", + "value": "minecraft:is_baby" + }, + { + "test": "is_family", + "subject": "other", + "value": "panda" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + }, + { + "test": "on_ground", + "operator": "==", + "value": true + } + ] + }, + "max_dist": 10 + } + ], + "drop_item_chance": 0.001, + "loot_table": "loot_tables/entities/panda_sneeze.json", + "prepare_sound": "presneeze", + "prepare_time": 1.0, + "sound": "sneeze" + } + }, + "minecraft:panda_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/panda.json" + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": false, + "blend_attributes": false, + "environment_requirements": { + "blocks": "bamboo", + "count": 8, + "radius": 5 + }, + "breed_items": "bamboo", + "breeds_with": { + "mate_type": "minecraft:panda", + "baby_type": "minecraft:panda", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "mutation_factor": { + "variant": 1.0 + } + }, + "minecraft:on_target_acquired": { + "event": "minecraft:become_angry", + "target": "self" + }, + "minecraft:on_target_escape": { + "event": "minecraft:on_calm", + "target": "self" + }, + "minecraft:attack": { + "damage": 2.0 + }, + "minecraft:behavior.melee_attack": { + "priority": 2, + "attack_once": true, + "track_target": true, + "reach_multiplier": 1.0 + } + }, + "minecraft:panda_lazy": { + "minecraft:variant": { + "value": 1 + }, + "minecraft:behavior.lay_down": { + "priority": 5, + "interval": 400, + "random_stop_interval": 2000 + }, + "minecraft:behavior.random_sitting": { + "priority": 6, + "start_chance": 0.02, + "stop_chance": 0.2, + "cooldown": 25, + "min_sit_time": 15 + }, + "minecraft:behavior.snacking": { + "priority": 3, + "snacking_cooldown": 17.5, + "snacking_cooldown_min": 10, + "snacking_stop_chance": 0.0011, + "items": [ + "bamboo", + "cake" + ] + }, + "minecraft:behavior.panic": { + "priority": 1, + // Lazy panda's move half the speed, so double their multiplier when they panic + // Otherwise, they don't actually look like they're panicking + "speed_multiplier": 2.5 + }, + "minecraft:movement": { + "value": 0.07 + } + }, + "minecraft:panda_worried": { + "minecraft:variant": { + "value": 2 + }, + "minecraft:behavior.scared": { + "priority": 1, + "sound_interval": 20 + }, + "minecraft:behavior.avoid_mob_type": { + "priority": 5, + "max_dist": 16, + "max_flee": 20, + "entity_types": [ + { + "filters": { + "test": "is_family", + "operator": "!=", + "subject": "other", + "value": "panda" + }, + "max_dist": 16, + "sprint_speed_multiplier": 1.5 + } + ] + } + }, + "minecraft:panda_playful": { + "minecraft:variant": { + "value": 3 + }, + "minecraft:behavior.roll": { + "priority": 12, + "probability": 0.013 + } + }, + "minecraft:panda_brown": { + "minecraft:variant": { + "value": 4 + } + }, + "minecraft:panda_weak": { + "minecraft:variant": { + "value": 5 + }, + "minecraft:health": { + "value": 10, + "max": 10 + } + }, + "minecraft:panda_sneezing": { + "minecraft:behavior.sneeze": { + "priority": 7, + "probability": 0.002, + "cooldown_time": 1.0, + "within_radius": 10.0, + "entity_types": [ + { + "filters": { + "all_of": [ + { + "test": "has_component", + "subject": "other", + "operator": "!=", + "value": "minecraft:is_baby" + }, + { + "test": "is_family", + "subject": "other", + "value": "panda" + }, + { + "test": "in_water", + "subject": "other", + "operator": "!=", + "value": true + }, + { + "test": "on_ground", + "operator": "==", + "value": true + } + ] + }, + "max_dist": 10 + } + ], + "drop_item_chance": 0.001, + "loot_table": "loot_tables/entities/panda_sneeze.json", + "prepare_sound": "presneeze", + "prepare_time": 1.0, + "sound": "sneeze" + } + }, + "minecraft:panda_aggressive": { + "minecraft:type_family": { + "family": [ "panda" , "panda_aggressive", "mob" ] + }, + "minecraft:variant": { + "value": 6 + }, + "minecraft:attack": { + "damage": 6.0 + }, + "minecraft:behavior.melee_attack": { + "priority": 2, + "track_target": true, + "reach_multiplier": 1.0 + }, + "minecraft:on_friendly_anger": { + "event": "minecraft:on_anger", + "target": "self" + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25, + // Aggressive pandas don't panic from mob damage + "ignore_mob_damage": true + } + }, + "minecraft:panda_angry": { + "minecraft:angry": { + "duration": 500, + "broadcast_anger": true, + "broadcast_range": 41, + "broadcast_filters": { + "test": "is_family", + "operator": "==", + "value": "panda_aggressive" + }, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + "minecraft:on_target_acquired": { + } + }, + "minecraft:baby_scared": { + "minecraft:angry": { + "duration": 1, + "broadcast_anger": true, + "broadcast_range": 41, + "broadcast_filters": { + "test": "is_family", + "operator": "==", + "value": "panda_aggressive" + }, + "calm_event": { + "event": "minecraft:baby_on_calm", + "target": "self" + } + } + } + }, + + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": [ "panda" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:navigation.walk": { + "can_float": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:scale": { + "value": 1.0 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:giveable": { + "triggers": { + "cooldown": 3.0, + "items": [ + "bamboo", + "cake" + ], + "on_give": { + "event": "minecraft:on_calm", + "target": "self" + } + } + }, + "minecraft:inventory": { + "inventory_size": 1, + "private": true + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:collision_box": { + "width": 1.3, + "height": 1.25 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.15 + }, + "minecraft:water_movement": { + "drag_factor": 0.98 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.random_sitting": { + "priority": 5, + "start_chance": 0.01, + "stop_chance": 0.3, + "cooldown": 30, + "min_sit_time": 10 + }, + "minecraft:behavior.snacking": { + "priority": 2, + "snacking_cooldown": 22.5, + "snacking_cooldown_min": 20, + "snacking_stop_chance": 0.001334, + "items": [ + "bamboo", + "cake" + ] + }, + "minecraft:behavior.mount_pathing": { + "priority": 5, + "speed_multiplier": 1.5, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.tempt": { + "priority": 4, + "speed_multiplier": 1.25, + "items": [ + "bamboo" + ] + }, + "minecraft:behavior.random_stroll": { + "priority": 14, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25 + }, + "minecraft:balloonable": { + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 1.105, 0.0 ] + } + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:variant": { + "value": 0 + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:genetics": { + "mutation_rate": 0.03125, + "genes": [ + { + "name": "panda_variant", + "allele_range": { + "range_min": 0, + "range_max": 15 + }, + "genetic_variants": [ + { + "main_allele": 0, + "birth_event": { + "event": "minecraft:panda_lazy", + "target": "self" + } + }, + { + "main_allele": 1, + "birth_event": { + "event": "minecraft:panda_worried", + "target": "self" + } + }, + { + "main_allele": 2, + "birth_event": { + "event": "minecraft:panda_playful", + "target": "self" + } + }, + { + "main_allele": 3, + "birth_event": { + "event": "minecraft:panda_aggressive", + "target": "self" + } + }, + { + "both_allele": { + "range_min": 4, + "range_max": 7 + }, + "birth_event": { + "event": "minecraft:panda_weak", + "target": "self" + } + }, + { + "both_allele": { + "range_min": 8, + "range_max": 9 + }, + "birth_event": { + "event": "minecraft:panda_brown", + "target": "self" + } + } + ] + } + ] + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 95, + "add": { + "component_groups": [ + "minecraft:panda_adult" + ] + } + }, + { + "weight": 5, + "add": { + "component_groups": [ + "minecraft:panda_baby" + ] + } + } + ] + }, + + "minecraft:entity_born": { + "add": { + "component_groups": [ + "minecraft:panda_baby" + ] + } + }, + + "minecraft:ageable_grow_up": { + "sequence": [ + { + "remove": { + "component_groups": [ + "minecraft:panda_baby" + ] + } + }, + { + "add": { + "component_groups": [ + "minecraft:panda_adult" + ] + } + }, + { + "filters": { + "test": "is_variant", + "subject": "self", + "operator": "==", + "value": 3 + }, + "add": { + "component_groups": [ + "minecraft:panda_playful" + ] + } + }, + { + "filters": { + "test": "is_variant", + "subject": "self", + "operator": "==", + "value": 6 + }, + "add": { + "component_groups": [ + "minecraft:panda_aggressive" + ] + } + } + ] + }, + "minecraft:panda_lazy": { + "add": { + "component_groups": [ + "minecraft:panda_lazy" + ] + } + }, + "minecraft:panda_worried": { + "add": { + "component_groups": [ + "minecraft:panda_worried" + ] + } + }, + "minecraft:panda_playful": { + "add": { + "component_groups": [ + "minecraft:panda_playful" + ] + } + }, + "minecraft:panda_brown": { + "add": { + "component_groups": [ + "minecraft:panda_brown" + ] + } + }, + "minecraft:panda_weak": { + "sequence": [ + { + "add": { + "component_groups": [ + "minecraft:panda_weak" + ] + } + }, + { + "filters": { + "test": "has_component", + "operator": "==", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ + "minecraft:panda_sneezing" + ] + } + } + ] + }, + "minecraft:panda_aggressive": { + "add": { + "component_groups": [ + "minecraft:panda_aggressive" + ] + } + }, + "minecraft:on_scared": { + "add": { + "component_groups": [ + "minecraft:baby_scared" + ] + } + }, + "minecraft:baby_on_calm": { + "remove": { + "component_groups": [ + "minecraft:baby_scared" + ] + } + }, + "minecraft:become_angry": { + "add": { + "component_groups": [ + "minecraft:panda_angry" + ] + } + }, + "minecraft:on_calm": { + "remove": { + "component_groups": [ + "minecraft:panda_angry" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.80/entities/polar_bear.json b/servers/bedrock/behavior_packs/vanilla_1.19.80/entities/polar_bear.json new file mode 100644 index 0000000..6cdea4b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.80/entities/polar_bear.json @@ -0,0 +1,305 @@ +{ + "format_version": "1.18.10", + "minecraft:entity": { + "description": { + "identifier": "minecraft:polar_bear", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + + "minecraft:behavior.follow_parent": { + "priority": 4, + "speed_multiplier": 1.25 + } + }, + + "minecraft:baby_wild": { + "minecraft:on_target_acquired": { + "event": "minecraft:on_scared", + "target": "self" + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 4, + "entity_types": [ + { + "filters": { "test" : "is_family", "subject" : "other", "value" : "player"}, + "max_dist": 16 + } + ] + } + }, + + "minecraft:baby_scared": { + "minecraft:angry": { + "duration": 1, + "broadcast_anger": true, + "broadcast_range": 41, + "calm_event": { + "event": "minecraft:baby_on_calm", + "target": "self" + } + } + }, + + "minecraft:adult": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/polar_bear.json" + } + }, + + "minecraft:adult_wild": { + "minecraft:on_target_acquired": { + "event": "minecraft:on_anger", + "target": "self" + }, + "minecraft:on_friendly_anger": { + "event": "minecraft:on_anger", + "target": "self" + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 4, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "fox" + }, + "max_dist": 16 + } + ], + "must_see": false + } + }, + + "minecraft:adult_hostile": { + "minecraft:attack": { + "damage": 6.0 + }, + "minecraft:angry": { + "duration": 500, + "broadcast_anger": false, + "broadcast_range": 20, + "calm_event": { + "event": "minecraft:on_calm", + "target": "self" + } + }, + + "minecraft:behavior.stomp_attack": { + "priority": 1, + "track_target": true, + "require_complete_path": true, + "stomp_range_multiplier": 2.0, + "no_damage_range_multiplier": 2.0 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": [ "polarbear", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 30 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:collision_box": { + "width": 1.4, + "height": 1.4 + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:water_movement": { + "drag_factor": 0.98 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:follow_range": { + "value": 48 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.random_stroll": { + "priority": 5 + }, + "minecraft:behavior.look_at_player": { + "priority": 6, + "target_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 7 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 9, + "add": { + "component_groups": [ + "minecraft:adult", + "minecraft:adult_wild" + ] + } + }, + { + "weight": 1, + "add": { + "component_groups": [ + "minecraft:baby", + "minecraft:baby_wild" + ] + } + } + ] + }, + + "minecraft:entity_born": { + "add": { + "component_groups": [ + "minecraft:baby", + "minecraft:baby_wild" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:baby", + "minecraft:baby_wild", + "minecraft:baby_scared" + ] + }, + "add": { + "component_groups": [ + "minecraft:adult", + "minecraft:adult_wild" + ] + } + }, + + "minecraft:on_calm": { + "remove": { + "component_groups": [ + "minecraft:adult_hostile" + ] + }, + "add": { + "component_groups": [ + "minecraft:adult_wild" + ] + } + }, + + "minecraft:on_anger": { + "remove": { + "component_groups": [ + "minecraft:adult_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:adult_hostile" + ] + } + }, + + "minecraft:baby_on_calm": { + "remove": { + "component_groups": [ + "minecraft:baby_scared" + ] + }, + "add": { + "component_groups": [ + "minecraft:baby_wild" + ] + } + }, + + "minecraft:on_scared": { + "remove": { + "component_groups": [ + "minecraft:baby_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:baby_scared" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.80/entities/witch.json b/servers/bedrock/behavior_packs/vanilla_1.19.80/entities/witch.json new file mode 100644 index 0000000..36378e9 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.80/entities/witch.json @@ -0,0 +1,321 @@ +{ + "format_version": "1.19.60", + "minecraft:entity": { + "description": { + "identifier": "minecraft:witch", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:celebrate": { + "minecraft:behavior.celebrate": { + "priority": 5, + "celebration_sound": "celebrate", + "sound_interval": { + "range_min": 2.0, + "range_max": 7.0 + }, + "jump_interval": { + "range_min": 1.0, + "range_max": 3.5 + }, + "duration": 30.0, + "on_celebration_end_event": { + "event": "minecraft:stop_celebrating", + "target": "self" + } + } + }, + "minecraft:raid_configuration": { + "minecraft:dweller": { + "dwelling_type": "village", + "dweller_role": "hostile", + "update_interval_base": 60, + "update_interval_variant": 40, + "can_find_poi": false, + "can_migrate": true, + "first_founding_reward": 0 + }, + "minecraft:behavior.move_to_village": { + "priority": 3, + "speed_multiplier": 1.2, + "goal_radius": 2.0 + }, + "minecraft:ambient_sound_interval": { + "value": 2.0, + "range": 4.0, + "event_name": "ambient.in.raid" + } + }, + "minecraft:raid_persistence": { + "minecraft:persistent": {} + } + }, + "components": { + "minecraft:damage_sensor": { }, + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? (query.is_baby ? 12 : 5) + (Math.die_roll(query.equipment_count,1,3)) : 0" + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/witch.json" + }, + "minecraft:health": { + "value": 26, + "max": 26 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": false + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 1 + }, + "minecraft:behavior.ranged_attack": { + "priority": 2, + "speed_multiplier": 1.0, + "attack_interval_min": 3, + "attack_interval_max": 3, + "attack_radius": 10.0 + }, + "minecraft:shooter": { + "power" : 0.75, + "def": "minecraft:splash_potion", + "aux_val" : 23, // harming + "sound" : "throw", + "projectiles" : [ + { + "def" : "minecraft:splash_potion", + "aux_val" : 17, // slowness + "filters" : { + "all_of" : [ + { "test" : "target_distance", "subject" : "self", "value" : 8.0, "operator" : ">="}, + { + "none_of":[ + { "test": "has_mob_effect", "subject": "other", "value": "slowness" } + ] + } + ] + } + }, + { + "def" : "minecraft:splash_potion", + "aux_val" : 25, // poison + "filters" : { + "all_of" : [ + { "test" : "actor_health", "subject" : "other", "value" : 8, "operator" : ">="}, + { + "none_of": [ + { "test": "has_mob_effect", "subject": "other", "value": "poison" } + ] + } + ] + } + }, + { + "def" : "minecraft:splash_potion", + "aux_val" : 34, // weakness + "filters" : { + "all_of" : [ + { "test" : "target_distance", "subject" : "self", "value" : 3, "operator" : "<="}, + { + "none_of":[ + { "test": "has_mob_effect", "subject": "other", "value": "weakness" } + ] + } + ] + }, + "chance" : 0.25 + } + ], + "magic" : true + }, + "minecraft:behavior.random_stroll": { + "priority": 4, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.look_at_player": { + "priority": 5, + "look_distance": 8.0 + }, + "minecraft:behavior.random_look_around": { + "priority": 5, + "look_distance": 8.0 + }, + "minecraft:behavior.drink_potion": { + "priority": 1, + "speed_modifier": -0.25, + "potions": [ + { + "id": 19, // Water breathing + "chance": 0.15, + "filters": { + "all_of": [ + { "test": "is_underwater", "subject": "self", "value": true }, + { + "none_of": [ + { "test": "has_mob_effect", "subject": "self", "value": "water_breathing" } + ] + } + ] + } + }, + { + "id": 12, // Fire resistance + "chance": 0.15, + "filters": { + "all_of": [ + { + "any_of": [ + { "test": "on_fire", "subject": "self", "value": true }, + { "test": "on_hot_block", "subject": "self", "value": true }, + { "test": "taking_fire_damage", "subject": "self", "value": true } + ] + }, + { + "none_of": [ + { "test": "has_mob_effect", "subject": "self", "value": "fire_resistance" } + ] + } + ] + } + }, + { + "id": 21, // Healing + "chance": 0.05, + "filters": { + "all_of": [ + { "test": "is_missing_health", "subject": "self", "value": true } + ] + } + }, + { + "id": 14, // Swiftness + "chance": 0.25, + "filters": { + "all_of": [ + { "test": "has_target", "subject": "self", "value": true }, + { + "none_of": [ + { "test": "has_mob_effect", "subject": "self", "value": "speed" } + ] + }, + { "test": "target_distance", "subject": "self", "value": 11.0, "operator": ">=" } + ] + } + } + ] + }, + "minecraft:behavior.hurt_by_target": { + "priority": 1 + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "entity_types": [ + { + "filters": { + "any_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "is_family", + "subject": "other", + "value": "snowgolem" + }, + { + "test": "is_family", + "subject": "other", + "value": "irongolem" + } + ] + }, + "max_dist": 10 + } + ], + "must_reach": true + }, + "minecraft:type_family": { + "family": [ "witch", "monster", "mob" ] + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 1.9 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:follow_range": { + "value": 64 + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + "events": { + "minecraft:spawn_for_raid": { + "add": { + "component_groups": [ + "minecraft:raid_configuration", + "minecraft:raid_persistence" + ] + } + }, + "minecraft:start_celebrating": { // Event must be called exactly this for village to fire it when a raid is lost + "sequence": [ + { + "add": { "component_groups": [ "minecraft:celebrate" ] } + }, + { + "filters": { "test": "has_nametag", "value": false }, + "remove": { "component_groups": [ "minecraft:raid_persistence" ] } + } + ] + }, + "minecraft:stop_celebrating": { + "remove": { "component_groups": [ "minecraft:celebrate" ] } + }, + "minecraft:raid_expired": { + "sequence": [ + { + "filters": { "test": "has_nametag", "value": false }, + "remove": { "component_groups": [ "minecraft:raid_persistence" ] } + } + ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.80/manifest.json b/servers/bedrock/behavior_packs/vanilla_1.19.80/manifest.json new file mode 100644 index 0000000..4ea4302 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.80/manifest.json @@ -0,0 +1,30 @@ +{ + "format_version": 2, + "header": { + "description": "resourcePack.vanilla_server.description", + "name": "resourcePack.vanilla_server.name", + "uuid": "fe9f8597-5454-481a-8730-8d070a8e2e58", + "version": [ + 1, + 19, + 80 + ], + "min_engine_version": [ + 1, + 19, + 80 + ] + }, + "modules": [ + { + "description": "resourcePack.vanilla_server.description", + "type": "data", + "uuid": "79fccc3b-7bad-4f4f-aa97-d98108e6aa33", + "version": [ + 0, + 0, + 1 + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.80/recipes/acacia_fence.json b/servers/bedrock/behavior_packs/vanilla_1.19.80/recipes/acacia_fence.json new file mode 100644 index 0000000..19ab12c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.80/recipes/acacia_fence.json @@ -0,0 +1,28 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:acacia_fence" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "W#W", + "W#W" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "W": { + "item": "minecraft:planks", + "data": 4 + } + }, + "result": { + "item": "minecraft:acacia_fence", + "count": 3 + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.80/recipes/birch_fence.json b/servers/bedrock/behavior_packs/vanilla_1.19.80/recipes/birch_fence.json new file mode 100644 index 0000000..4d9fc42 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.80/recipes/birch_fence.json @@ -0,0 +1,28 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:birch_fence" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "W#W", + "W#W" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "W": { + "item": "minecraft:planks", + "data": 2 + } + }, + "result": { + "item": "minecraft:birch_fence", + "count": 3 + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.80/recipes/dark_oak_fence.json b/servers/bedrock/behavior_packs/vanilla_1.19.80/recipes/dark_oak_fence.json new file mode 100644 index 0000000..fc8773d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.80/recipes/dark_oak_fence.json @@ -0,0 +1,28 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:dark_oak_fence" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "W#W", + "W#W" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "W": { + "item": "minecraft:planks", + "data": 5 + } + }, + "result": { + "item": "minecraft:dark_oak_fence", + "count": 3 + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.80/recipes/jungle_fence.json b/servers/bedrock/behavior_packs/vanilla_1.19.80/recipes/jungle_fence.json new file mode 100644 index 0000000..6411dd2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.80/recipes/jungle_fence.json @@ -0,0 +1,28 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:jungle_fence" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "W#W", + "W#W" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "W": { + "item": "minecraft:planks", + "data": 3 + } + }, + "result": { + "item": "minecraft:jungle_fence", + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.80/recipes/oak_fence.json b/servers/bedrock/behavior_packs/vanilla_1.19.80/recipes/oak_fence.json new file mode 100644 index 0000000..707df16 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.80/recipes/oak_fence.json @@ -0,0 +1,28 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:oak_fence" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "W#W", + "W#W" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "W": { + "item": "minecraft:planks", + "data": 0 + } + }, + "result": { + "item": "minecraft:oak_fence", + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.19.80/recipes/spruce_fence.json b/servers/bedrock/behavior_packs/vanilla_1.19.80/recipes/spruce_fence.json new file mode 100644 index 0000000..88af553 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.19.80/recipes/spruce_fence.json @@ -0,0 +1,28 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:spruce_fence" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "W#W", + "W#W" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "W": { + "item": "minecraft:planks", + "data": 1 + } + }, + "result": { + "item": "minecraft:spruce_fence", + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/entities/allay.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/entities/allay.json new file mode 100644 index 0000000..368d10e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/entities/allay.json @@ -0,0 +1,272 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:allay", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "pickup_item_delay": { + "minecraft:timer": { + "looping": false, + "time": 3, + "time_down_event": { + "event": "pickup_item_delay_complete" + } + } + }, + "pickup_item": { + "minecraft:behavior.pickup_items": { + "priority": 2, + "max_dist": 32, + "search_height": 32, + "goal_radius": 2.2, + "speed_multiplier": 6, + "pickup_based_on_chance": false, + "can_pickup_any_item": false, + "can_pickup_to_hand_or_equipment": false, + "pickup_same_items_as_in_hand": true + } + } + }, + "components": { + "minecraft:is_hidden_when_invisible": {}, + "minecraft:type_family": { + "family": [ + "allay", + "mob" + ] + }, + "minecraft:collision_box": { + "width": 0.35, + "height": 0.6 + }, + "minecraft:balloonable": { + "mass": 0.5 + }, + "minecraft:breathable": { + "totalSupply": 15, + "suffocateTime": 0 + }, + "minecraft:nameable": {}, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:health": { + "value": 20 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:damage_sensor": { + "triggers": [ + { + "on_damage": { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "is_owner", + "subject": "other", + "value": true + } + ] + } + }, + "deals_damage": false + } + ] + }, + "minecraft:movement": { + "value": 0.1 + }, + "minecraft:flying_speed": { + "value": 0.1 + }, + "minecraft:navigation.hover": { + "can_path_over_water": true, + "can_sink": false, + "can_pass_doors": false, + "can_path_from_air": true, + "avoid_water": true, + "avoid_damage_blocks": true, + "avoid_sun": false + }, + "minecraft:movement.hover": {}, + "minecraft:follow_range": { + "value": 1024 + }, + "minecraft:ambient_sound_interval": { + "value": 5.0, + "range": 5.0, + "event_name": "ambient", + "event_names": [ + { + "event_name": "ambient.tame", + "condition": "query.is_using_item" + }, + { + "event_name": "ambient", + "condition": "!query.is_using_item" + } + ] + }, + "minecraft:jump.static": {}, + "minecraft:can_fly": {}, + "minecraft:physics": { + "has_gravity": false + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:vibration_listener": {}, + "minecraft:conditional_bandwidth_optimization": {}, + "minecraft:game_event_movement_tracking": { + "emit_flap": true + }, + "minecraft:inventory": { + "inventory_size": 1 + }, + "minecraft:interact": { + "interactions": [ + { + "on_interact": { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "player" + }, + { + "test": "is_sneaking", + "subject": "other", + "value": false + } + ] + } + }, + "give_item": true, + "take_item": true, + "interact_text": "action.interact.allay" + } + ] + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 2.0 + }, + "minecraft:behavior.go_and_give_items_to_noteblock": { + "priority": 3, + "run_speed": 8, + "throw_sound": "item_thrown", + "on_item_throw": [ + { + "event": "pickup_item_delay", + "target": "self" + } + ] + }, + "minecraft:behavior.go_and_give_items_to_owner": { + "priority": 4, + "run_speed": 8, + "throw_sound": "item_thrown", + "on_item_throw": [ + { + "event": "pickup_item_delay", + "target": "self" + } + ] + }, + "minecraft:behavior.stay_near_noteblock": { + "priority": 5, + "speed": 8, + "start_distance": 16, + "stop_distance": 4 + }, + "minecraft:behavior.follow_owner": { + "priority": 6, + "speed_multiplier": 8, + "start_distance": 16, + "stop_distance": 4, + "can_teleport": false, + "ignore_vibration": false + }, + "minecraft:behavior.float": { + "priority": 7 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "target_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:behavior.random_hover": { + "priority": 9, + "xz_dist": 8, + "y_dist": 8, + "y_offset": -1, + "interval": 1, + "hover_height": [ + 1, + 4 + ] + } + }, + "events": { + "pickup_item_delay": { + "remove": { + "component_groups": [ + "pickup_item" + ] + }, + "add": { + "component_groups": [ + "pickup_item_delay" + ] + } + }, + "pickup_item_delay_complete": { + "remove": { + "component_groups": [ + "pickup_item_delay" + ] + }, + "add": { + "component_groups": [ + "pickup_item" + ] + } + }, + "minecraft:entity_spawned": { + "add": { + "component_groups": [ + "pickup_item" + ] + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/entities/bee.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/entities/bee.json new file mode 100644 index 0000000..cee0620 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/entities/bee.json @@ -0,0 +1,886 @@ +{ + "format_version": "1.18.20", + "minecraft:entity": { + "description": { + "identifier": "minecraft:bee", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false, + "properties": { + "minecraft:has_nectar": { + "type": "bool", + "client_sync": true, + "default": "query.had_component_group('has_nectar')" + } + } + }, + "component_groups": { + "bee_baby": { + "minecraft:is_baby": {}, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + "minecraft:red_flower", // All small flowers except Dandelion + "minecraft:yellow_flower", // Dandelion + "minecraft:wither_rose", + "minecraft:double_plant:0", // Sunflower + "minecraft:double_plant:1", // Lilac + "minecraft:double_plant:4", // Rose Bush + "minecraft:double_plant:5", // Peony + "minecraft:flowering_azalea", //Flowering Azalea + "minecraft:azalea_leaves_flowered", //Flowering Azalea leaves + "minecraft:mangrove_propagule", + "minecraft:pitcher_plant", + "minecraft:torchflower", + "minecraft:cherry_leaves", + "minecraft:pink_petals" + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 11, // This has to be lower priority than move to block goal so that bee seek shelter in rain instead of following parents + "speed_multiplier": 1.1 + } + }, + "bee_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:behavior.breed": { + "priority": 4, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": false, + "breeds_with": { + "mate_type": "minecraft:bee", + "baby_type": "minecraft:bee", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ + "minecraft:red_flower", // All small flowers except Dandelion + "minecraft:yellow_flower", // Dandelion + "minecraft:wither_rose", + "minecraft:double_plant:0", // Sunflower + "minecraft:double_plant:1", // Lilac + "minecraft:double_plant:4", // Rose Bush + "minecraft:double_plant:5", // Peony + "minecraft:flowering_azalea", //Flowering Azalea + "minecraft:azalea_leaves_flowered", //Flowering Azalea leaves + "minecraft:mangrove_propagule", + "minecraft:pitcher_plant", + "minecraft:torchflower", + "minecraft:cherry_leaves", + "minecraft:pink_petals" + ] + } + }, + "track_attacker": { + "minecraft:behavior.hurt_by_target": { + "priority": 1 + } + }, + "angry_bee": { + "minecraft:angry": { + "duration": 25, + "broadcastAnger": true, + "broadcastRange": 20, + "broadcast_filters": { + "test": "is_family", + "operator": "!=", + "value": "pacified" + }, + "calm_event": { + "event": "calmed_down", + "target": "self" + } + }, + "minecraft:behavior.melee_attack": { + "priority": 2, + "attack_once": true, + "speed_multiplier": 1.4, + "on_attack": { + "event": "countdown_to_perish_event", + "target": "self" + } + } + }, + "escape_fire": { + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25, + "force": true + }, + "minecraft:timer": { + "looping": false, + "time": [20,50], + "randomInterval": true, + "time_down_event": { + "event": "stop_panicking_after_fire", + "target": "self" + } + } + }, + "countdown_to_perish": { + "minecraft:mark_variant": { + "value": 1 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25, + "force": true + }, + "minecraft:timer": { + "looping": false, + "time": [10, 60], + "randomInterval": true, + "time_down_event": { + "event": "perish_event", + "target": "self" + } + }, + "minecraft:type_family": { + "family": [ "bee", "mob", "arthropod", "pacified" ] + } + }, + "perish": { + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "cause": "none", + "damage_per_tick": 999 + } + ] + } + }, + "take_nearest_target": { + "minecraft:behavior.nearest_attackable_target": { + "priority": 2, + "entity_types": [ + { + "filters": { + "test": "is_family", + "subject": "other", + "value": "player" + }, + "max_dist": 10 + } + ] + }, + "minecraft:timer": { + "looping": true, + "time": 5, + "time_down_event": { + "event": "calmed_down", + "target": "self" + } + } + }, + "look_for_food": { + "minecraft:behavior.move_to_block": { + "priority": 10, + "tick_interval": 1, + "start_chance": 0.5, + "search_range": 6, + "search_height": 4, + "goal_radius": 1.0, + "stay_duration": 20.0, + "target_selection_method": "random", + "target_offset": [0, 0.25, 0], + "target_block_filters": { "test": "is_waterlogged", "subject": "block", "operator": "==", "value": false }, + "target_blocks": [ + "minecraft:red_flower", // All small flowers except Dandelion + "minecraft:yellow_flower", // Dandelion + "minecraft:wither_rose", + "minecraft:double_plant:8", // Sunflower top + "minecraft:double_plant:9", // Lilac top + "minecraft:double_plant:12", // Rose Bush top + "minecraft:double_plant:13", // Peony top + "minecraft:flowering_azalea", //Flowering azalea + "minecraft:azalea_leaves_flowered", //Flowering Azalea leaves + "minecraft:mangrove_propagule", + "minecraft:pitcher_plant", + "minecraft:torchflower", + "minecraft:cherry_leaves", + "minecraft:pink_petals" + ], + "on_stay_completed": [ + { + "event": "collected_nectar", + "target": "self" + } + ] + }, + "minecraft:timer": { + "looping": true, + "time": 180, + "time_down_event": { + "event": "find_flower_timeout" + } + }, + "minecraft:ambient_sound_interval" :{ + "event_name" : "ambient.pollinate", + "range" : 3.0, + "value" : 2.0 + } + }, + "has_nectar": { + "minecraft:grows_crop": { + "charges": 10, + "chance": 0.03 + } + }, + "return_to_home": { + "minecraft:behavior.go_home": { + "priority": 4, + "speed_multiplier": 1.0, + "interval": 1, + "goal_radius": 1.2, + "on_home": [ + { + "filters": { + "any_of":[ + { "test": "is_block", "subject": "block", "value": "minecraft:bee_nest" }, + { "test": "is_block", "subject": "block", "value": "minecraft:beehive" } + ] + }, + "event": "minecraft:bee_returned_to_hive", + "target": "block" + }, + { + "filters": { + "all_of":[ + { "test": "is_block", "subject": "block", "operator": "!=", "value": "minecraft:bee_nest" }, + { "test": "is_block", "subject": "block", "operator": "!=", "value": "minecraft:beehive" } + ] + }, + "event": "find_hive_event", + "target": "self" + } + ], + "on_failed": [ + { + "event": "find_hive_event", + "target": "self" + } + ] + } + }, + "find_hive": { + "minecraft:behavior.move_to_block": { + "priority": 10, + "search_range": 16, + "search_height": 10, + "tick_interval": 1, + "goal_radius": 0.633, // was tested with 0.4 when the goal radius wasn't squared. sqrt(0.4)~0.633 + "target_blocks": [ + "bee_nest", + "beehive" + ], + "on_reach": [ + { + "event": "minecraft:bee_returned_to_hive", + "target": "block" + } + ] + }, + "minecraft:timer": { + "looping": false, + "time": 180, + "time_down_event": { + "event": "find_hive_timeout", + "target": "self" + } + } + }, + "hive_full": { + "minecraft:timer": { + "looping": false, + "time": [5, 20], + "randomInterval": true, + "time_down_event": { + "event": "find_hive_event", + "target": "self" + } + } + }, + "shelter_detection": { + "minecraft:environment_sensor": { + "triggers": [ + { + "event": "seek_shelter", + "filters": { + "all_of": [ + { + "any_of": [ + { + "test": "is_daytime", + "value": false + }, + { + "test": "weather", + "operator": "==", + "value": "precipitation" + } + ] + }, + { // Assume we are already going home if we have nectar + "test": "bool_property", + "domain": "minecraft:has_nectar", + "operator": "!=" + }, + { // Assume we are already going home if we have nectar + "test": "has_biome_tag", + "value": "overworld" + } + ] + } + } + ] + } + }, + "abort_shelter_detection": { + "minecraft:environment_sensor": { + "triggers": [ + { + "event": "abort_sheltering", + "filters": { + "all_of": [ + { + "test": "weather", + "operator": "==", + "value": "clear" + }, + { + "test": "is_daytime", + "value": true + } + ] + } + } + ] + } + }, + "easy_attack": { + "minecraft:attack": { + "damage": 2 + } + }, + "normal_attack": { + "minecraft:attack": { + "damage": 2, + "effect_name": "poison", + "effect_duration": 10 + } + }, + "hard_attack": { + "minecraft:attack": { + "damage": 2, + "effect_name": "poison", + "effect_duration": 18 + } + }, + "default_sound" : { + "minecraft:ambient_sound_interval" :{ + "event_name" : "ambient", + "range" : 0.0, + "value" : 0.0 + } + } + }, + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:behavior.tempt": { + "priority": 5, + "speed_multiplier": 1.25, + "within_radius": 8, + "can_tempt_vertically": true, + "items": [ + "minecraft:red_flower", // All small flowers except Dandelion + "minecraft:yellow_flower", // Dandelion + "minecraft:wither_rose", + "minecraft:double_plant:0", // Sunflower + "minecraft:double_plant:1", // Lilac + "minecraft:double_plant:4", // Rose Bush + "minecraft:double_plant:5", // Peony + "minecraft:flowering_azalea", //Flowering azalea + "minecraft:azalea_leaves_flowered", //Flowering Azalea leaves + "minecraft:mangrove_propagule", + "minecraft:pitcher_plant", + "minecraft:torchflower", + "minecraft:cherry_leaves", + "minecraft:pink_petals" + ] + }, + "minecraft:behavior.move_towards_home_restriction": { + "priority": 9 + }, + "minecraft:behavior.random_hover": { + "priority": 12, + "xz_dist": 8, + "y_dist": 8, + "y_offset": -1, + "interval": 1, + "hover_height": [1, 4] + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + "mass": 0.5 + }, + "minecraft:behavior.float": { + "priority": 19 + }, + "minecraft:type_family": { + "family": [ "bee", "mob", "arthropod" ] + }, + "minecraft:on_target_acquired": { + "event": "attacked", + "target": "self" + }, + "minecraft:breathable": { + "totalSupply": 15, + "suffocateTime": 0 + }, + "minecraft:collision_box": { + "width": 0.55, + "height": 0.5 + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:game_event_movement_tracking": { + "emit_flap": true + }, + "minecraft:home": { + "restriction_radius": 22, + "home_block_list": [ + "minecraft:bee_nest", + "minecraft:beehive" + ] + }, + "minecraft:follow_range": { + "value": 1024 + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.3 + }, + "minecraft:flying_speed": { + "value": 0.15 + }, + "minecraft:navigation.hover": { + "can_path_over_water": true, + "can_sink": false, + "can_pass_doors": false, + "can_path_from_air": true, + "avoid_water": true, + "avoid_damage_blocks": true, + "avoid_sun": false + }, + "minecraft:movement.hover": {}, + "minecraft:jump.static": {}, + "minecraft:can_fly": {}, + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:nameable": {}, + "minecraft:block_sensor": { + "sensor_radius": 16, + "sources" : [ + { + "test": "has_silk_touch", + "subject": "other", + "value": false + } + ], + "on_break": [ + { + "block_list": [ + "minecraft:beehive", "minecraft:bee_nest" + ], + "on_block_broken": "hive_destroyed" + } + ] + }, + "minecraft:physics": {}, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "randomize": [ + { + "weight": 95, + "add": { + "component_groups": [ + "bee_adult" + ] + } + }, + { + "weight": 5, + "add": { + "component_groups": [ + "bee_baby" + ] + } + } + ] + }, + { + "add": { + "component_groups": [ + "track_attacker", + "shelter_detection", + "look_for_food" + ] + } + } + ] + }, + "minecraft:entity_born": { + "add": { + "component_groups": [ + "bee_baby", + "shelter_detection", + "track_attacker", + "look_for_food" + ] + } + }, + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "bee_baby" + ] + }, + "add": { + "component_groups": [ + "bee_adult" + ] + } + }, + "minecraft:exited_disturbed_hive": { + "add": { + "component_groups": [ + "take_nearest_target" + ] + }, + "remove": { + "component_groups": [ + "find_hive", + "return_to_home", + "has_nectar", + "abort_shelter_detection", + "shelter_detection", + "escape_fire" + ] + }, + "set_property": { + "minecraft:has_nectar": false + } + }, + "hive_destroyed": { + "sequence": [ + { + "filters": { + "test": "is_family", + "subject": "self", + "operator": "!=", + "value": "pacified" + }, + "add": { + "component_groups": [ + "take_nearest_target" + ] + }, + "remove": { + "component_groups": [ + "escape_fire" + ] + } + } + ] + }, + "stop_panicking_after_fire" : { + "remove": { + "component_groups": [ + "escape_fire" + ] + } + }, + "minecraft:exited_hive_on_fire": { + "add": { + "component_groups": [ + "escape_fire" + ] + } + }, + "minecraft:exited_hive": { + "add": { + "component_groups": [ + "look_for_food", + "shelter_detection" + ] + }, + "remove": { + "component_groups": [ + "find_hive", + "return_to_home", + "has_nectar", + "abort_shelter_detection" + ] + }, + "set_property": { + "minecraft:has_nectar": false + } + }, + "minecraft:hive_full": { + "add": { + "component_groups": [ + "hive_full" + ] + }, + "remove": { + "component_groups": [ + "find_hive", + "return_to_home" + ] + } + }, + "attacked": { + "sequence": [ + { + "add": { + "component_groups": [ + "angry_bee" + ] + }, + "remove": { + "component_groups": [ + "take_nearest_target" + ] + } + }, + { + "filters": { "test" : "is_difficulty", "value" : "easy"}, + "remove": { + "component_groups": [ "normal_attack", "hard_attack" ] + }, + "add": { + "component_groups": [ "easy_attack" ] + } + }, + { + "filters": { "test" : "is_difficulty", "value" : "normal"}, + "remove": { + "component_groups": [ "easy_attack", "hard_attack" ] + }, + "add": { + "component_groups": [ "normal_attack" ] + } + }, + { + "filters": { "test" : "is_difficulty", "value" : "hard"}, + "remove": { + "component_groups": [ "easy_attack", "normal_attack" ] + }, + "add": { + "component_groups": [ "hard_attack" ] + } + } + ] + }, + "calmed_down": { + "add" : { + "component_groups": [ + "shelter_detection", + "return_to_home" + ] + }, + "remove": { + "component_groups": [ + "angry_bee", + "take_nearest_target" + ] + } + }, + "collected_nectar": { + "remove": { + "component_groups": [ + "look_for_food" + ] + }, + "add": { + "component_groups": [ + "return_to_home", + "has_nectar", + "default_sound" + ] + }, + "set_property": { + "minecraft:has_nectar": true + } + }, + "find_hive_event": { + "remove": { + "component_groups": [ + "return_to_home", + "hive_full" + ] + }, + "add": { + "component_groups": [ + "find_hive" + ] + } + }, + "find_hive_timeout": { + "sequence": [ + { + "filters": { + "test": "bool_property", + "operator": "!=", + "domain": "minecraft:has_nectar" + }, + "remove": { + "component_groups": [ + "find_hive", + "escape_fire" + ] + }, + "add": { + "component_groups": [ + "look_for_food" + ] + } + }, + { + "filters": { + "test": "bool_property", + "domain": "minecraft:has_nectar" + }, + "remove": { + "component_groups": [ + "find_hive" + ] + }, + "add": { + "component_groups": [ + "return_to_home" + ] + } + } + ] + }, + "find_flower_timeout": { + "remove": { + "component_groups": [ + "look_for_food" + ] + }, + "add": { + "component_groups": [ + "return_to_home" + ] + } + }, + "seek_shelter": { + "remove": { + "component_groups": [ + "look_for_food", + "collect_nectar", + "shelter_detection" + ] + }, + "add": { + "component_groups": [ + "default_sound", + "return_to_home", + "abort_shelter_detection" + ] + } + }, + "abort_sheltering": { + "remove": { + "component_groups": [ + "abort_shelter_detection", + "return_to_home", + "escape_fire" + ] + }, + "add": { + "component_groups": [ + "shelter_detection", + "look_for_food" + ] + } + }, + + "countdown_to_perish_event" : { + "remove": { + "component_groups": [ + "collect_nectar", + "track_attacker", + "take_nearest_target", + "look_for_food", + "angry_bee", + "hive_full", + "find_hive", + "escape_fire" + ] + }, + "add": { + "component_groups": [ + "countdown_to_perish" + ] + } + }, + "perish_event":{ + "add": { + "component_groups": [ + "perish" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/entities/boat.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/entities/boat.json new file mode 100644 index 0000000..f9ddc7a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/entities/boat.json @@ -0,0 +1,321 @@ +{ + "format_version": "1.19.80", + "minecraft:entity": { + "description": { + "identifier": "minecraft:boat", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:floating": { + "minecraft:buoyant": { + "base_buoyancy": 1.0, + "apply_gravity": true, + "simulate_waves": true, + "big_wave_probability": 0.03, + "big_wave_speed": 10.0, + "liquid_blocks": [ + "minecraft:water", + "minecraft:flowing_water" + ] + } + }, + "minecraft:can_ride_default": { + "minecraft:rideable": { + "seat_count": 2, + "passenger_max_width": 1.375, + "interact_text": "action.interact.ride.boat", + "pull_in_entities": true, + "seats": [ + { + "position": [ 0.0, -0.2, 0.0 ], + "min_rider_count": 0, + "max_rider_count": 1, + "rotate_rider_by": -90, + "lock_rider_rotation": 90 + }, + { + "position": [ 0.2, -0.2, 0.0 ], + "min_rider_count": 2, + "max_rider_count": 2, + "rotate_rider_by": "query.has_any_family('blaze', 'creeper', 'enderman', 'illager', 'magmacube', 'piglin', 'player', 'skeleton', 'slime', 'villager', 'wandering_trader', 'witch', 'zombie', 'zombie_pigman') ? -90 : 0", + "lock_rider_rotation": 90 + }, + { + "position": [ -0.6, -0.2, 0.0 ], + "min_rider_count": 2, + "max_rider_count": 2, + "rotate_rider_by": "query.has_any_family('blaze', 'creeper', 'enderman', 'illager', 'magmacube', 'piglin', 'player', 'skeleton', 'slime', 'villager', 'wandering_trader', 'witch', 'zombie', 'zombie_pigman') ? -90 : 0", + "lock_rider_rotation": 90 + } + ] + } + }, + "minecraft:can_ride_bamboo": { + "minecraft:rideable": { + "seat_count": 2, + "passenger_max_width": 1.375, + "interact_text": "action.interact.ride.boat", + "pull_in_entities": true, + "seats": [ + { + "position": [ 0.0, 0.1, 0.0 ], + "min_rider_count": 0, + "max_rider_count": 1, + "rotate_rider_by": -90, + "lock_rider_rotation": 90 + }, + { + "position": [ 0.2, 0.1, 0.0 ], + "min_rider_count": 2, + "max_rider_count": 2, + "rotate_rider_by": "query.has_any_family('blaze', 'creeper', 'enderman', 'illager', 'magmacube', 'piglin', 'player', 'skeleton', 'slime', 'villager', 'wandering_trader', 'witch', 'zombie', 'zombie_pigman') ? -90 : 0", + "lock_rider_rotation": 90 + }, + { + "position": [ -0.6, 0.1, 0.0 ], + "min_rider_count": 2, + "max_rider_count": 2, + "rotate_rider_by": "query.has_any_family('blaze', 'creeper', 'enderman', 'illager', 'magmacube', 'piglin', 'player', 'skeleton', 'slime', 'villager', 'wandering_trader', 'witch', 'zombie', 'zombie_pigman') ? -90 : 0", + "lock_rider_rotation": 90 + } + ] + } + }, + "minecraft:above_bubble_column_down": { + "minecraft:buoyant": { + "base_buoyancy": 1.0, + "apply_gravity": true, + "simulate_waves": false, + "liquid_blocks": [ + "minecraft:water", + "minecraft:flowing_water" + ], + "drag_down_on_buoyancy_removed": 0.7 + }, + "minecraft:timer": { + "looping": false, + "time": 3, + "time_down_event": { + "event": "minecraft:sink", + "target": "self" + } + }, + "minecraft:out_of_control": { + } + }, + "minecraft:above_bubble_column_up": { + "minecraft:buoyant": { + "base_buoyancy": 1.0, + "apply_gravity": true, + "simulate_waves": false, + "liquid_blocks": [ + "minecraft:water", + "minecraft:flowing_water" + ], + "drag_down_on_buoyancy_removed": 0.7 + }, + "minecraft:out_of_control": { + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "boat", "inanimate" ] + }, + "minecraft:collision_box": { + "width": 1.4, + "height": 0.455 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:loot": { + "table": "loot_tables/entities/boat.json" + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + }, + "minecraft:is_stackable": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:buoyant": { + "base_buoyancy": 1.0, + "apply_gravity": true, + "simulate_waves": true, + "big_wave_probability": 0.03, + "big_wave_speed": 10.0, + "liquid_blocks": [ + "minecraft:water", + "minecraft:flowing_water" + ] + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 60.0, + "max_dropped_ticks": 20, + "use_motion_prediction_hints": true + }, + "conditional_values": [ + { + "max_optimized_distance": 0.0, + "max_dropped_ticks": 0, + "use_motion_prediction_hints": true, + "conditional_values": [ + { + "test": "is_moving", + "subject": "self", + "operator": "==", + "value": true + } + ] + } + ] + }, + "minecraft:inside_block_notifier": { + "block_list": [ + { + "block": { + "name": "minecraft:bubble_column", + "states": { + "drag_down": true + } + }, + "entered_block_event": { + "event": "minecraft:entered_bubble_column_down", + "target": "self" + }, + "exited_block_event": { + "event": "minecraft:exited_bubble_column", + "target": "self" + } + }, + { + "block": { + "name": "minecraft:bubble_column", + "states": { + "drag_down": false + } + }, + "entered_block_event": { + "event": "minecraft:entered_bubble_column_up", + "target": "self" + }, + "exited_block_event": { + "event": "minecraft:exited_bubble_column", + "target": "self" + } + } + ] + } + }, + + "events": { + "minecraft:entity_spawned": { + "trigger": "minecraft:add_can_ride" + }, + "minecraft:add_can_ride": { + "sequence": [ + { + "filters": { + "test": "is_variant", + "subject": "self", + "operator": "!=", + "value": 7 + }, + "add": { + "component_groups": [ + "minecraft:can_ride_default" + ] + } + }, + { + "filters": { + "test": "is_variant", + "subject": "self", + "operator": "==", + "value": 7 + }, + "add": { + "component_groups": [ + "minecraft:can_ride_bamboo" + ] + } + } + ] + }, + "minecraft:entered_bubble_column_down": { + "remove": { + "component_groups": [ + "minecraft:floating" + ] + }, + "add": { + "component_groups": [ + "minecraft:above_bubble_column_down" + ] + } + }, + "minecraft:entered_bubble_column_up": { + "remove": { + "component_groups": [ + "minecraft:floating" + ] + }, + "add": { + "component_groups": [ + "minecraft:above_bubble_column_up" + ] + } + }, + "minecraft:exited_bubble_column": { + "remove": { + "component_groups": [ + "minecraft:above_bubble_column_down", + "minecraft:above_bubble_column_up" + ] + }, + "add": { + "component_groups": [ + "minecraft:floating" + ] + }, + "trigger": "minecraft:add_can_ride" + }, + "minecraft:sink": { + "remove": { + "component_groups": [ + "minecraft:floating", + "minecraft:can_ride_default", + "minecraft:can_ride_bamboo", + "minecraft:above_bubble_column_down", + "minecraft:above_bubble_column_up" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/entities/camel.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/entities/camel.json new file mode 100644 index 0000000..55c96c2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/entities/camel.json @@ -0,0 +1,340 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:camel", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:camel_saddled": { + "minecraft:is_saddled": { + }, + "minecraft:input_ground_controlled": { + }, + "minecraft:dash": { + "cooldown_time": 2.75, + "horizontal_momentum": 20.0, + "vertical_momentum": 0.6 + }, + "minecraft:behavior.player_ride_tamed": { + } + }, + "minecraft:camel_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.45 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": "cactus", + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 5, + "speed_multiplier": 2.5 + } + }, + "minecraft:camel_adult": { + "minecraft:inventory": { + "container_type": "horse" + }, + "minecraft:equippable": { + "slots": [ + { + "slot": 0, + "item": "saddle", + "accepted_items": [ "saddle" ], + "on_equip": { + "event": "minecraft:camel_saddled" + }, + "on_unequip": { + "event": "minecraft:camel_unsaddled" + } + } + ] + }, + "minecraft:interact": { + "interactions": [ + { + "play_sounds": "saddle", + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "self", "domain": "inventory", "operator": "not", "value": "saddle" }, + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "saddle" }, + { "test": "is_family", "subject": "other", "value": "player" }, + { "test": "is_sneaking", "subject": "other", "value": false } + ] + }, + "target": "self" + }, + "equip_item_slot": 0, + "interact_text": "action.interact.saddle" + } + ] + }, + "minecraft:behavior.breed": { + "priority": 2, + "speed_multiplier": 1.0 + }, + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:breedable": { + "require_tame": false, + "breeds_with": [ + { + "mate_type": "minecraft:camel", + "baby_type": "minecraft:camel", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + } + ], + "breed_items": [ + "cactus" + ] + }, + "minecraft:rideable": { + "seat_count": 2, + "crouching_skip_interact": true, + "pull_in_entities": true, + "family_types": [ + "player" + ], + "interact_text": "action.interact.ride.horse", + "seats": [ + { + "min_rider_count": 0, + "max_rider_count": 2, + "position": [ 0.0, 1.905, 0.5 ] + }, + { + "min_rider_count": 1, + "max_rider_count": 2, + "position": [ 0.0, 1.905, -0.5 ] + } + ] + } + }, + "minecraft:camel_standing": { + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:collision_box": { + "width": 1.7, + "height": 2.375 + } + }, + "minecraft:camel_sitting": { + "minecraft:persist_sit": { + }, + "minecraft:pushable": { + "is_pushable": false, + "is_pushable_by_piston": true + }, + "minecraft:collision_box": { + "width": 1.7, + "height": 0.945 + } + } + }, + "components": { + "minecraft:is_tamed": { + }, + "minecraft:healable": { + "items": [ + { + "item": "cactus", + "heal_amount": 2 + } + ] + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:type_family": { + "family": [ "camel", "mob" ] + }, + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 32 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:movement": { + "value": 0.09 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:physics": { + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:behavior.float": { + "priority": 0, + "sink_with_passengers": true + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 4 + }, + "minecraft:behavior.tempt": { + "priority": 3, + "speed_multiplier": 2.5, + "can_tempt_vertically": true, + "items": [ "cactus" ] + }, + "minecraft:behavior.random_look_around_and_sit": { + "priority": 4, + "continue_if_leashed": true, + "min_look_count": 2, + "max_look_count": 5, + "min_look_time": 80, + "max_look_time": 100, + "min_angle_of_view_horizontal": -30, + "max_angle_of_view_horizontal": 30, + "random_look_around_cooldown": 5, + "probability": 0.001 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 2 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "target_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:variable_max_auto_step": { + "base_value": 1.5625, + "controlled_value": 1.5625, + "jump_prevented_value": 0.5625 + } + }, + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 95, + "trigger": "minecraft:spawn_adult" + }, + { + "weight": 5, + "trigger": "minecraft:entity_born" + } + ] + }, + "minecraft:spawn_adult": { + "add": { + "component_groups": [ + "minecraft:camel_adult", + "minecraft:camel_standing" + ] + } + }, + "minecraft:entity_born": { + "add": { + "component_groups": [ + "minecraft:camel_baby", + "minecraft:camel_standing" + ] + } + }, + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:camel_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:camel_adult" + ] + } + }, + "minecraft:camel_saddled": { + "add": { + "component_groups": [ + "minecraft:camel_saddled" + ] + } + }, + "minecraft:camel_unsaddled": { + "remove": { + "component_groups": [ + "minecraft:camel_saddled" + ] + } + }, + "minecraft:start_sitting": { + "add": { + "component_groups": [ + "minecraft:camel_sitting" + ] + }, + "remove": { + "component_groups": [ + "minecraft:camel_standing" + ] + } + }, + "minecraft:stop_sitting": { + "add": { + "component_groups": [ + "minecraft:camel_standing" + ] + }, + "remove": { + "component_groups": [ + "minecraft:camel_sitting" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/entities/chest_boat.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/entities/chest_boat.json new file mode 100644 index 0000000..5340946 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/entities/chest_boat.json @@ -0,0 +1,295 @@ +{ + "format_version": "1.18.10", + "minecraft:entity": { + "description": { + "identifier": "minecraft:chest_boat", + "is_spawnable": false, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:floating": { + "minecraft:buoyant": { + "base_buoyancy": 1.0, + "apply_gravity": true, + "simulate_waves": true, + "big_wave_probability": 0.03, + "big_wave_speed": 10.0, + "liquid_blocks": [ + "minecraft:water", + "minecraft:flowing_water" + ] + } + }, + "minecraft:can_ride_default": { + "minecraft:rideable": { + "seat_count": 1, + "passenger_max_width": 1.375, + "interact_text": "action.interact.ride.boat", + "pull_in_entities": true, + "seats": [ + { + "position": [ 0.2, -0.2, 0.0 ], + "min_rider_count": 0, + "max_rider_count": 1, + "rotate_rider_by": "query.has_any_family('blaze', 'creeper', 'enderman', 'illager', 'magmacube', 'piglin', 'player', 'skeleton', 'slime', 'villager', 'wandering_trader', 'witch', 'zombie', 'zombie_pigman') ? -90 : 0", + "lock_rider_rotation": 90 + } + ] + } + }, + "minecraft:can_ride_bamboo": { + "minecraft:rideable": { + "seat_count": 1, + "passenger_max_width": 1.375, + "interact_text": "action.interact.ride.boat", + "pull_in_entities": true, + "seats": [ + { + "position": [ 0.2, 0.1, 0.0 ], + "min_rider_count": 0, + "max_rider_count": 1, + "rotate_rider_by": "query.has_any_family('blaze', 'creeper', 'enderman', 'illager', 'magmacube', 'piglin', 'player', 'skeleton', 'slime', 'villager', 'wandering_trader', 'witch', 'zombie', 'zombie_pigman') ? -90 : 0", + "lock_rider_rotation": 90 + } + ] + } + }, + "minecraft:above_bubble_column_down": { + "minecraft:buoyant": { + "base_buoyancy": 1.0, + "apply_gravity": true, + "simulate_waves": false, + "liquid_blocks": [ + "minecraft:water", + "minecraft:flowing_water" + ], + "drag_down_on_buoyancy_removed": 0.7 + }, + "minecraft:timer": { + "looping": false, + "time": 3, + "time_down_event": { + "event": "minecraft:sink", + "target": "self" + } + }, + "minecraft:out_of_control": { + } + }, + "minecraft:above_bubble_column_up": { + "minecraft:buoyant": { + "base_buoyancy": 1.0, + "apply_gravity": true, + "simulate_waves": false, + "liquid_blocks": [ + "minecraft:water", + "minecraft:flowing_water" + ], + "drag_down_on_buoyancy_removed": 0.7 + }, + "minecraft:out_of_control": { + } + } + }, + + "components": { + "minecraft:type_family": { + "family": [ "boat", "inanimate" ] + }, + "minecraft:collision_box": { + "width": 1.4, + "height": 0.455 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + }, + "minecraft:inventory": { + "container_type": "chest_boat", + "inventory_size": 27, + "can_be_siphoned_from": true + }, + "minecraft:is_stackable": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:buoyant": { + "base_buoyancy": 1.0, + "apply_gravity": true, + "simulate_waves": true, + "big_wave_probability": 0.03, + "big_wave_speed": 10.0, + "liquid_blocks": [ + "minecraft:water", + "minecraft:flowing_water" + ] + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 60.0, + "max_dropped_ticks": 20, + "use_motion_prediction_hints": true + }, + "conditional_values": [ + { + "max_optimized_distance": 0.0, + "max_dropped_ticks": 0, + "use_motion_prediction_hints": true, + "conditional_values": [ + { + "test": "is_moving", + "subject": "self", + "operator": "==", + "value": true + } + ] + } + ] + }, + "minecraft:inside_block_notifier": { + "block_list": [ + { + "block": { + "name": "minecraft:bubble_column", + "states": { + "drag_down": true + } + }, + "entered_block_event": { + "event": "minecraft:entered_bubble_column_down", + "target": "self" + }, + "exited_block_event": { + "event": "minecraft:exited_bubble_column", + "target": "self" + } + }, + { + "block": { + "name": "minecraft:bubble_column", + "states": { + "drag_down": false + } + }, + "entered_block_event": { + "event": "minecraft:entered_bubble_column_up", + "target": "self" + }, + "exited_block_event": { + "event": "minecraft:exited_bubble_column", + "target": "self" + } + } + ] + } + }, + + "events": { + "minecraft:entity_spawned": { + "trigger": "minecraft:add_can_ride" + }, + "minecraft:add_can_ride": { + "sequence": [ + { + "filters": { + "test": "is_variant", + "subject": "self", + "operator": "!=", + "value": 7 + }, + "add": { + "component_groups": [ + "minecraft:can_ride_default" + ] + } + }, + { + "filters": { + "test": "is_variant", + "subject": "self", + "operator": "==", + "value": 7 + }, + "add": { + "component_groups": [ + "minecraft:can_ride_bamboo" + ] + } + } + ] + }, + "minecraft:entered_bubble_column_down": { + "remove": { + "component_groups": [ + "minecraft:floating" + ] + }, + "add": { + "component_groups": [ + "minecraft:above_bubble_column_down" + ] + } + }, + "minecraft:entered_bubble_column_up": { + "remove": { + "component_groups": [ + "minecraft:floating" + ] + }, + "add": { + "component_groups": [ + "minecraft:above_bubble_column_up" + ] + } + }, + "minecraft:exited_bubble_column": { + "remove": { + "component_groups": [ + "minecraft:above_bubble_column_down", + "minecraft:above_bubble_column_up" + ] + }, + "add": { + "component_groups": [ + "minecraft:floating" + ] + }, + "trigger": "minecraft:add_can_ride" + }, + "minecraft:sink": { + "remove": { + "component_groups": [ + "minecraft:floating", + "minecraft:can_ride_default", + "minecraft:can_ride_bamboo", + "minecraft:above_bubble_column_down", + "minecraft:above_bubble_column_up" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/entities/chicken.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/entities/chicken.json new file mode 100644 index 0000000..69f283a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/entities/chicken.json @@ -0,0 +1,255 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:chicken", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:chicken_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value":0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ + "wheat_seeds", + "beetroot_seeds", + "melon_seeds", + "pumpkin_seeds", + "pitcher_pod", + "torchflower_seeds" + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 5, + "speed_multiplier": 1.1 + } + }, + + "minecraft:chicken_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/chicken.json" + }, + "minecraft:breedable": { + "require_tame": false, + "breeds_with": { + "mate_type": "minecraft:chicken", + "baby_type": "minecraft:chicken", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ + "wheat_seeds", + "beetroot_seeds", + "melon_seeds", + "pumpkin_seeds", + "pitcher_pod", + "torchflower_seeds" + ] + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.4, 0.0 ] + } + }, + "minecraft:spawn_entity": { + "entities": { + "min_wait_time": 300, + "max_wait_time": 600, + "spawn_sound": "plop", + "spawn_item": "egg", + "filters": { + "test": "rider_count", "subject": "self", "operator": "==", "value": 0 + } + } + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": [ "chicken", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 0.6, + "height": 0.8 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 4, + "max": 4 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + "mass": 0.5 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.5 + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.5, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:behavior.tempt": { + "priority": 4, + "speed_multiplier": 1.0, + "items": [ + "wheat_seeds", + "beetroot_seeds", + "melon_seeds", + "pumpkin_seeds", + "pitcher_pod", + "torchflower_seeds" + ] + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 8 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:game_event_movement_tracking": { + "emit_flap": true + } + }, + + "events": { + "from_egg": { + "add": { "component_groups": [ "minecraft:chicken_baby" ] } + }, + + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 95, + "trigger": "minecraft:spawn_adult" + }, + { + "weight": 5, + "add": { + "component_groups": [ + "minecraft:chicken_baby" + ] + } + } + ] + }, + + "minecraft:entity_born": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:chicken_baby" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:chicken_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:chicken_adult" + ] + } + }, + + "minecraft:spawn_adult": { + "add": { + "component_groups": [ + "minecraft:chicken_adult" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/entities/fireball.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/entities/fireball.json new file mode 100644 index 0000000..c40abaf --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/entities/fireball.json @@ -0,0 +1,80 @@ +{ + "format_version": "1.12.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:fireball", + "is_spawnable": false, + "is_summonable": false, + "is_experimental": false + }, + + "component_groups": { + "minecraft:exploding": { + "minecraft:explode": { + "fuse_length": 0, + "fuse_lit": true, + "power": 1, + "causes_fire": true, + "fire_affected_by_griefing": true, + "destroy_affected_by_griefing": true + } + } + }, + + "components": { + "minecraft:collision_box": { + "width": 1.0, + "height": 1.0 + }, + "minecraft:projectile": { + + "on_hit": { + "impact_damage": { + "damage": 6, + "knockback": false, + "semi_random_diff_damage": false + }, + "definition_event": { + "affect_projectile": true, + "event_trigger": { + "event": "minecraft:explode", + "target": "self" + } + } + }, + "power": 1.6, + "gravity": 0.00, + "inertia": 1, + "liquid_inertia": 1, + "uncertainty_base": 0, + "uncertainty_multiplier": 0, + "anchor": 2, + "offset": [ 0, -1.5, 0 ], + "reflect_on_hurt": true, + "catch_fire": true + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + "default_values": { + "max_optimized_distance": 80.0, + "max_dropped_ticks": 7, + "use_motion_prediction_hints": true + } + } + }, + "events": { + "minecraft:explode": { + "add": { + "component_groups": [ + "minecraft:exploding" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/entities/frog.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/entities/frog.json new file mode 100644 index 0000000..795600b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/entities/frog.json @@ -0,0 +1,527 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:frog", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "temperate_frog": { + "minecraft:variant": { "value": 0 } + }, + "cold_frog": { + "minecraft:variant": { "value": 1 } + }, + "warm_frog": { + "minecraft:variant": { "value": 2 } + }, + "pregnant": { + "minecraft:behavior.lay_egg": { + "priority": 2, + "speed_multiplier": 1.0, + "search_range": 10, + "search_height": 3, + "goal_radius": 1.7, + "target_blocks": [ "minecraft:water" ], + "target_materials_above_block": [ "Air" ], + "allow_laying_from_below": true, + "use_default_animation": false, + "lay_seconds": 2, + "egg_type": "minecraft:frog_spawn", + "lay_egg_sound": "lay_spawn", + "on_lay": { + "event": "laid_egg", + "target": "self" + } + }, + "minecraft:behavior.move_to_water": { + "priority": 3, + "search_range": 20, + "search_height": 5, + "goal_radius": 1.5 + } + } + }, + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": [ "frog", "mob" ] + }, + "minecraft:collision_box": { + "width": 0.5, + "height": 0.55 + }, + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0, + "breathes_water": true, + "breathes_air": true, + "generates_bubbles": false + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 10 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": true, + "damage_modifier": -5 + } + }, + "minecraft:navigation.generic": { + "is_amphibious": true, + "can_path_over_water": true, + "can_swim": true, + "can_walk": true, + "can_sink": false, + "avoid_damage_blocks": true + }, + "minecraft:movement.amphibious": { + }, + "minecraft:movement": { + "value": 0.1 + }, + "minecraft:underwater_movement": { + "value": 0.15 + }, + "minecraft:jump.static": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + }, + "minecraft:leashable": { + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:breedable": { + "require_tame": false, + "causes_pregnancy": true, + "breeds_with": { + "mate_type": "minecraft:frog", + "baby_type": "minecraft:tadpole", + "breed_event": { + "event": "become_pregnant" + } + }, + "breed_items": [ "slime_ball" ] + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 2.0 + }, + "minecraft:behavior.breed": { + "priority": 4 + }, + "minecraft:behavior.tempt": { + "priority": 5, + "speed_multiplier": 1.25, + "can_tempt_vertically": true, + "items": [ "slime_ball" ] + }, + "minecraft:behavior.move_to_land": { + "priority": 6, + "search_range": 30, + "search_height": 8, + "search_count": 80, + "goal_radius": 2 + }, + "minecraft:behavior.eat_mob": { + "priority": 7, + "run_speed": 2.0, + "eat_animation_time": 0.30, + "pull_in_force": 0.75, + "reach_mob_distance": 1.75, + "eat_mob_sound": "tongue", + "loot_table": "loot_tables/entities/frog.json" + }, + "minecraft:behavior.nearest_attackable_target": { + "priority": 8, + "within_radius": 16, + "entity_types": [ + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "slime" + }, + { + "test": "is_variant", + "subject": "other", + "operator": "==", + "value": 1 + } + ] + }, + "max_dist": 16 + }, + { + "filters": { + "all_of": [ + { + "test": "is_family", + "subject": "other", + "value": "magmacube" + }, + { + "test": "is_variant", + "subject": "other", + "operator": "==", + "value": 1 + } + ] + }, + "max_dist": 16 + } + ], + "must_see": true + }, + "minecraft:behavior.croak": { + "priority": 9, + "interval": [ 10, 20 ], + "duration": 4.5, + "filters": { + "all_of": [ + { + "test": "in_water", + "value": false + }, + { + "test": "in_lava", + "value": false + } + ] + } + }, + "minecraft:behavior.jump_to_block": { + "priority": 10, + "search_width": 8, + "search_height": 4, + "minimum_path_length": 2, + "minimum_distance": 1, + "scale_factor": 0.6, + "max_velocity": 1, + "cooldown_range": [ 5, 7 ], + "preferred_blocks": [ + "minecraft:waterlily", + "minecraft:big_dripleaf" + ], + "preferred_blocks_chance": 0.5, + "forbidden_blocks": [ + "minecraft:water" + ] + }, + "minecraft:behavior.random_stroll": { + "priority": 11 + }, + "minecraft:behavior.look_at_player": { + "priority": 12, + "target_distance": 6.0, + "probability": 0.02 + } + }, + "events": { + "minecraft:entity_spawned": { + "sequence": [ + { + "add": { + "component_groups": [ "temperate_frog" ] + } + }, + { + "filters": { + "any_of": [ + { + "test": "has_biome_tag", + "value": "desert" + }, + { + "test": "has_biome_tag", + "value": "jungle" + }, + { + "test": "has_biome_tag", + "value": "savanna" + }, + { + "test": "has_biome_tag", + "value": "mesa" + }, + { + "test": "has_biome_tag", + "value": "nether" + }, + { + "all_of": [ + { + "test": "has_biome_tag", + "value": "warm" + }, + { + "test": "has_biome_tag", + "value": "ocean" + } + ] + }, + { + "all_of": [ + { + "test": "has_biome_tag", + "value": "lukewarm" + }, + { + "test": "has_biome_tag", + "value": "ocean" + } + ] + }, + { + "test": "has_biome_tag", + "value": "mangrove_swamp" + } + ] + }, + "add": { + "component_groups": [ "warm_frog" ] + } + }, + { + "filters": { + "any_of": [ + { + "test": "has_biome_tag", + "value": "mountain" + }, + { + "all_of": [ + { + "test": "has_biome_tag", + "value": "mountains" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "meadow" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "cherry_grove" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "stony_peaks" + } + ] + }, + { + "test": "has_biome_tag", + "value": "ice" + }, + { + "test": "has_biome_tag", + "value": "cold" + }, + { + "test": "has_biome_tag", + "value": "frozen" + }, + { + "test": "has_biome_tag", + "value": "the_end" + }, + { + "test": "has_biome_tag", + "value": "deep_dark" + } + ] + }, + "add": { + "component_groups": [ "cold_frog" ] + } + } + ] + }, + "spawn_temperate": { + "add": { + "component_groups": [ + "temperate_frog" + ] + } + }, + "spawn_cold": { + "add": { + "component_groups": [ + "cold_frog" + ] + } + }, + "spawn_warm": { + "add": { + "component_groups": [ + "warm_frog" + ] + } + }, + "minecraft:entity_transformed": { + "sequence": [ + { + "add": { + "component_groups": [ "temperate_frog" ] + } + }, + { + "filters": { + "any_of": [ + { + "test": "has_biome_tag", + "value": "desert" + }, + { + "test": "has_biome_tag", + "value": "jungle" + }, + { + "test": "has_biome_tag", + "value": "savanna" + }, + { + "test": "has_biome_tag", + "value": "mesa" + }, + { + "test": "has_biome_tag", + "value": "nether" + }, + { + "all_of": [ + { + "test": "has_biome_tag", + "value": "warm" + }, + { + "test": "has_biome_tag", + "value": "ocean" + } + ] + }, + { + "all_of": [ + { + "test": "has_biome_tag", + "value": "lukewarm" + }, + { + "test": "has_biome_tag", + "value": "ocean" + } + ] + }, + { + "test": "has_biome_tag", + "value": "mangrove_swamp" + } + ] + }, + "add": { + "component_groups": [ "warm_frog" ] + } + }, + { + "filters": { + "any_of": [ + { + "test": "has_biome_tag", + "value": "mountain" + }, + { + "all_of": [ + { + "test": "has_biome_tag", + "value": "mountains" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "meadow" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "cherry_grove" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "stony_peaks" + } + ] + }, + { + "test": "has_biome_tag", + "value": "ice" + }, + { + "test": "has_biome_tag", + "value": "cold" + }, + { + "test": "has_biome_tag", + "value": "frozen" + }, + { + "test": "has_biome_tag", + "value": "the_end" + }, + { + "test": "has_biome_tag", + "value": "deep_dark" + } + ] + }, + "add": { + "component_groups": [ "cold_frog" ] + } + } + ] + }, + "become_pregnant": { + "add": { + "component_groups": [ "pregnant" ] + } + }, + "laid_egg": { + "remove": { + "component_groups": [ "pregnant" ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/entities/mooshroom.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/entities/mooshroom.json new file mode 100644 index 0000000..c3e17bb --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/entities/mooshroom.json @@ -0,0 +1,794 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:mooshroom", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:mooshroom_become_cow": { + "minecraft:transformation": { + "into": "minecraft:cow" + } + }, + "minecraft:cow_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value":0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": "wheat", + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 6, + "speed_multiplier": 1.1 + } + }, + + "minecraft:cow_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/mooshroom.json" + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": false, + "breed_items": "wheat", + "breeds_with": { + "mate_type": "minecraft:mooshroom", + "baby_type": "minecraft:mooshroom", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "deny_parents_variant": { + "chance": 0.00098, // Roughly 1/1024 + "min_variant": 0, + "max_variant": 1 + } + }, + + "minecraft:interact": { + "interactions": [ + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "bowl"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test" : "has_component", "operator": "!=", "value" : "minecraft:transformation"} + ] + }, + "event": "minecraft:flowerless", + "target": "self" + }, + "add_items": { + "table": "loot_tables/gameplay/entities/mooshroom_milking.json" + }, + "use_item": true, + "play_sounds": "milk_suspiciously", + "interact_text": "action.interact.moostew" + }, + { + "on_interact": { + "filters": { // allium + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "red_flower:2"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1}, + { "test": "is_mark_variant", "subject": "self", "operator": "!=", "value": 7} + ] + }, + "event": "minecraft:ate_allium", + "target": "self" + }, + "use_item": true, + "play_sounds": "eat", + "particle_on_start": { "particle_type": "smoke", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.feed" + }, + { + "on_interact": { + "filters": { // bluet + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "red_flower:3"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1}, + { "test": "is_mark_variant", "subject": "self", "operator": "!=", "value": 3} + ] + }, + "event": "minecraft:ate_bluet", + "target": "self" + }, + "use_item": true, + "play_sounds": "eat", + "particle_on_start": { "particle_type": "smoke", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.feed" + }, + { + "on_interact": { + "filters": { // orchid + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "red_flower:1"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1}, + { "test": "is_mark_variant", "subject": "self", "operator": "!=", "value": 6} + ] + }, + "event": "minecraft:ate_orchid", + "target": "self" + }, + "use_item": true, + "play_sounds": "eat", + "particle_on_start": { "particle_type": "smoke", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.feed" + }, + { + "on_interact": { + "filters": { // cornflower + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "red_flower:9"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1}, + { "test": "is_mark_variant", "subject": "self", "operator": "!=", "value": 1} + ] + }, + "event": "minecraft:ate_cornflower", + "target": "self" + }, + "use_item": true, + "play_sounds": "eat", + "particle_on_start": { "particle_type": "smoke", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.feed" + }, + { + "on_interact": { + "filters": { // Dandelion + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "yellow_flower"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1}, + { "test": "is_mark_variant", "subject": "self", "operator": "!=", "value": 5} + ] + }, + "event": "minecraft:ate_dandelion", + "target": "self" + }, + "use_item": true, + "play_sounds": "eat", + "particle_on_start": { "particle_type": "smoke", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.feed" + }, + { + "on_interact": { + "filters": { // lily of the valley + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "red_flower:10"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1}, + { "test": "is_mark_variant", "subject": "self", "operator": "!=", "value": 4} + ] + }, + "event": "minecraft:ate_lily", + "target": "self" + }, + "use_item": true, + "play_sounds": "eat", + "particle_on_start": { "particle_type": "smoke", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.feed" + }, + { + "on_interact": { + "filters": { // daisy + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "red_flower:8"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1}, + { "test": "is_mark_variant", "subject": "self", "operator": "!=", "value": 8} + ] + }, + "event": "minecraft:ate_daisy", + "target": "self" + }, + "use_item": true, + "play_sounds": "eat", + "particle_on_start": { "particle_type": "smoke", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.feed" + }, + { + "on_interact": { + "filters": { // poppy + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "red_flower:0"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1}, + { "test": "is_mark_variant", "subject": "self", "operator": "!=", "value": 0} + ] + }, + "event": "minecraft:ate_poppy", + "target": "self" + }, + "use_item": true, + "play_sounds": "eat", + "particle_on_start": { "particle_type": "smoke", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.feed" + }, + { + "on_interact": { + "filters": { // tulips + "any_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "red_flower:4"}, + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "red_flower:5"}, + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "red_flower:6"}, + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "red_flower:7"} + ], + "all_of": [ + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1}, + { "test": "is_mark_variant", "subject": "self", "operator": "!=", "value": 2} + ] + }, + "event": "minecraft:ate_tulip", + "target": "self" + }, + "use_item": true, + "play_sounds": "eat", + "particle_on_start": { "particle_type": "smoke", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.feed" + }, + { + "on_interact": { + "filters": { // rose + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "wither_rose"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1}, + { "test": "is_mark_variant", "subject": "self", "operator": "!=", "value": 9} + ] + }, + "event": "minecraft:ate_rose", + "target": "self" + }, + "use_item": true, + "play_sounds": "eat", + "particle_on_start": { "particle_type": "smoke", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.feed" + }, + { + "on_interact": { + "filters": { // torchflower + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "torchflower"}, + { "test" : "is_family", "subject" : "other", "value" : "player"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1}, + { "test": "is_mark_variant", "subject": "self", "operator": "!=", "value": 10} + ] + }, + "event": "minecraft:ate_torchflower", + "target": "self" + }, + "use_item": true, + "play_sounds": "eat", + "particle_on_start": { "particle_type": "smoke", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.feed" + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "shears"}, + { "test" : "has_component", "operator": "!=", "value" : "minecraft:transformation"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 0} + ] + }, + "event": "become_cow", + "target": "self" + }, + "use_item": false, + "hurt_item": 1, + "play_sounds": "shear", + "spawn_items": { "table": "loot_tables/entities/mooshroom_shear.json" }, + "particle_on_start": { "particle_type": "largeexplode", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.mooshear", + "vibration": "shear" + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "shears"}, + { "test" : "has_component", "operator": "!=", "value" : "minecraft:transformation"}, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1} + ] + }, + "event": "become_cow", + "target": "self" + }, + "use_item": false, + "hurt_item": 1, + "play_sounds": "shear", + "spawn_items": { "table": "loot_tables/entities/brown_mooshroom_shear.json" }, + "particle_on_start": { "particle_type": "largeexplode", "particle_y_offset": 0.25, "particle_offset_towards_interactor": true }, + "interact_text": "action.interact.mooshear", + "vibration": "shear" + }, + { + "on_interact": { + "filters": { + "all_of": [ + { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "bucket:0"}, + { "test" : "is_family", "subject" : "other", "value" : "player"} + ] + } + }, + "use_item": true, + "transform_to_item": "bucket:1", + "play_sounds": "milk", + "interact_text": "action.interact.milk" + } + ] + } + }, + + "minecraft:mooshroom_fed_nothing": { + "minecraft:mark_variant": { + "value": -1 + } + }, + + "minecraft:mooshroom_brown_fed_poppy": { + "minecraft:mark_variant": { + "value": 0 + } + }, + + "minecraft:mooshroom_brown_fed_cornflower": { + "minecraft:mark_variant": { + "value": 1 + } + }, + + "minecraft:mooshroom_brown_fed_tulips": { + "minecraft:mark_variant": { + "value": 2 + } + }, + + "minecraft:mooshroom_brown_fed_azure_bluet": { + "minecraft:mark_variant": { + "value": 3 + } + }, + + "minecraft:mooshroom_brown_fed_lily_of_the_valley": { + "minecraft:mark_variant": { + "value": 4 + } + }, + + "minecraft:mooshroom_brown_fed_dandelion": { + "minecraft:mark_variant": { + "value": 5 + } + }, + + "minecraft:mooshroom_brown_fed_blue_orchid": { + "minecraft:mark_variant": { + "value": 6 + } + }, + + "minecraft:mooshroom_brown_fed_allium": { + "minecraft:mark_variant": { + "value": 7 + } + }, + + "minecraft:mooshroom_brown_fed_oxeye_daisy": { + "minecraft:mark_variant": { + "value": 8 + } + }, + + "minecraft:mooshroom_brown_fed_wither_rose": { + "minecraft:mark_variant": { + "value": 9 + } + }, + + "minecraft:mooshroom_brown_fed_torchflower": { + "minecraft:mark_variant": { + "value": 10 + } + }, + + "minecraft:mooshroom_red": { + "minecraft:variant": { + "value": 0 + } + }, + + "minecraft:mooshroom_brown": { + "minecraft:variant": { + "value": 1 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": [ "mushroomcow", "mob" ] + }, + "minecraft:mark_variant": { + "value": -1 + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 0.9, + "height": 1.3 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 1.105, 0.0 ] + } + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 1.25 + }, + "minecraft:behavior.mount_pathing": { + "priority": 2, + "speed_multiplier": 1.5, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.tempt": { + "priority": 4, + "speed_multiplier": 1.25, + "items": [ + "wheat" + ] + }, + "minecraft:behavior.follow_parent": { + "priority": 5, + "speed_multiplier": 1.1 + }, + "minecraft:behavior.random_stroll": { + "priority": 6, + "speed_multiplier": 0.8 + }, + "minecraft:behavior.look_at_player": { + "priority": 7, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:damage_sensor": { + "triggers": [ + { + "on_damage": { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "lightning" }, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 0 } + ] + }, + "event": "minecraft:become_brown" + }, + "deals_damage": false, + "on_damage_sound_event": "convert_mooshroom" + }, + { + "on_damage": { + "filters": { + "all_of": [ + { "test": "is_family", "subject": "other", "value": "lightning" }, + { "test": "is_variant", "subject": "self", "operator": "==", "value": 1 } + ] + }, + "event": "minecraft:become_red" + }, + "deals_damage": false, + "on_damage_sound_event": "convert_mooshroom" + } + ] + } + }, + + "events": { + "become_cow": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:mooshroom_become_cow" + ] + } + }, + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 95, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:cow_adult", + "minecraft:mooshroom_red" + ] + } + }, + { + "weight": 5, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:cow_baby", + "minecraft:mooshroom_red" + ] + } + } + ] + }, + + "minecraft:entity_born": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:cow_baby" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:cow_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:cow_adult" + ] + } + }, + + "minecraft:flowerless": { + "add": { + "component_groups": [ + "minecraft:mooshroom_fed_nothing" + ] + } + }, + + "minecraft:ate_allium": { + "add": { + "component_groups": [ + "minecraft:mooshroom_brown_fed_allium" + ] + } + }, + + "minecraft:ate_cornflower": { + "add": { + "component_groups": [ + "minecraft:mooshroom_brown_fed_cornflower" + ] + } + }, + + "minecraft:ate_lily": { + "add": { + "component_groups": [ + "minecraft:mooshroom_brown_fed_lily_of_the_valley" + ] + } + }, + + "minecraft:ate_rose": { + "add": { + "component_groups": [ + "minecraft:mooshroom_brown_fed_wither_rose" + ] + } + }, + + "minecraft:ate_torchflower": { + "add": { + "component_groups": [ + "minecraft:mooshroom_brown_fed_torchflower" + ] + } + }, + + "minecraft:ate_orchid": { + "add": { + "component_groups": [ + "minecraft:mooshroom_brown_fed_blue_orchid" + ] + } + }, + + "minecraft:ate_daisy": { + "add": { + "component_groups": [ + "minecraft:mooshroom_brown_fed_oxeye_daisy" + ] + } + }, + + "minecraft:ate_tulip": { + "add": { + "component_groups": [ + "minecraft:mooshroom_brown_fed_tulips" + ] + } + }, + + "minecraft:ate_bluet": { + "add": { + "component_groups": [ + "minecraft:mooshroom_brown_fed_azure_bluet" + ] + } + }, + + "minecraft:ate_poppy": { + "add": { + "component_groups": [ + "minecraft:mooshroom_brown_fed_poppy" + ] + } + }, + + "minecraft:ate_dandelion": { + "add": { + "component_groups": [ + "minecraft:mooshroom_brown_fed_dandelion" + ] + } + }, + + "minecraft:become_red": { + "remove": { + "component_groups": [ + "minecraft:mooshroom_brown" + ] + }, + "add": { + "component_groups": [ + "minecraft:mooshroom_red", + "minecraft:mooshroom_fed_nothing" + ] + } + }, + + "minecraft:become_brown": { + "remove": { + "component_groups": [ + "minecraft:mooshroom_red" + ] + }, + "add": { + "component_groups": [ + "minecraft:mooshroom_brown", + "minecraft:mooshroom_fed_nothing" + ] + } + }, + + "minecraft:become_brown_adult": { + "remove": { + "component_groups": [ + "minecraft:mooshroom_red" + ] + }, + "add": { + "component_groups": [ + "minecraft:mooshroom_brown", + "minecraft:cow_adult", + "minecraft:mooshroom_fed_nothing" + ] + } + }, + + "minecraft:become_red_adult": { + "remove": { + "component_groups": [ + "minecraft:mooshroom_brown", + "minecraft:cow_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:mooshroom_red", + "minecraft:cow_adult" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/entities/parrot.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/entities/parrot.json new file mode 100644 index 0000000..732b4bb --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/entities/parrot.json @@ -0,0 +1,351 @@ +{ + "format_version": "1.19.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:parrot", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + + "component_groups": { + "minecraft:parrot_red": { + "minecraft:variant": { "value": 0 } + }, + "minecraft:parrot_blue": { + "minecraft:variant": { "value": 1 } + }, + "minecraft:parrot_green": { + "minecraft:variant": { "value": 2 } + }, + "minecraft:parrot_cyan": { + "minecraft:variant": { "value": 3 } + }, + "minecraft:parrot_silver": { + "minecraft:variant": { "value": 4 } + }, + + "minecraft:parrot_adult": { + "minecraft:experience_reward": { + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/parrot.json" + } + }, + + "minecraft:parrot_wild": { + "minecraft:type_family": { + "family": [ "parrot_wild", "mob" ] + }, + "minecraft:tameable": { + "probability": 0.33, + "tame_items": [ + "wheat_seeds", + "pumpkin_seeds", + "melon_seeds", + "beetroot_seeds", + "pitcher_pod", + "torchflower_seeds" + ], + "tame_event": { + "event": "minecraft:on_tame", + "target": "self" + } + }, + "minecraft:behavior.random_fly": { + "priority": 2, + "xz_dist": 15, + "y_dist": 1, + "y_offset": 0, + "speed_multiplier": 1.0, + "can_land_on_trees": true, + "avoid_damage_blocks": true + }, + "minecraft:behavior.follow_mob": { + "priority": 3, + "speed_multiplier": 1.0, + "stop_distance": 3, + "search_range": 20 + } + }, + + "minecraft:parrot_tame": { + "minecraft:type_family": { + "family": [ "parrot_tame", "mob" ] + }, + "minecraft:is_tamed": { + }, + "minecraft:behavior.follow_owner": { + "priority": 2, + "speed_multiplier": 1.0, + "start_distance": 5, + "stop_distance": 1 + }, + "minecraft:sittable": { + }, + "minecraft:behavior.stay_while_sitting": { + "priority": 1 + }, + "minecraft:behavior.find_mount": { + "priority": 3, + "within_radius": 16, + "avoid_water": true, + "start_delay": 100, + "target_needed": false, + "mount_distance": 2.0 + } + }, + "minecraft:parrot_not_riding_player": { + "minecraft:entity_sensor": { + "sensor_range": 2.0, + "relative_range": false, + "event_filters": { + "all_of": [ + { + "test": "is_riding", + "subject": "self", + "operator": "equals", + "value": true + }, + { + "test": "has_component", + "subject": "self", + "operator": "equals", + "value": "minecraft:behavior.look_at_player" + } + ] + }, + "event": "minecraft:on_riding_player" + }, + "minecraft:behavior.look_at_player": { + "priority": 1, + "look_distance": 8.0 + } + }, + "minecraft:parrot_riding_player": { + "minecraft:entity_sensor": { + "sensor_range": 2.0, + "relative_range": false, + "event_filters": { + "all_of": [ + { + "test": "is_riding", + "subject": "self", + "operator": "equals", + "value": false + }, + { + "test": "has_component", + "subject": "self", + "operator": "not", + "value": "minecraft:behavior.look_at_player" + } + ] + }, + "event": "minecraft:on_not_riding_player" + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:collision_box": { + "width": 0.5, + "height": 1 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 6, + "max": 6 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.4 + }, + "minecraft:damage_sensor": { + "triggers": { + "cause": "fall", + "deals_damage": false + } + }, + "minecraft:jump.static": { + }, + "minecraft:can_fly": { + }, + "minecraft:navigation.fly": { + "can_path_over_water": true, + "can_path_from_air": true + }, + "minecraft:movement.fly": { + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 0, + "speed_multiplier": 1.25 + }, + "minecraft:conditional_bandwidth_optimization": { + }, + "minecraft:game_event_movement_tracking": { + "emit_flap": true + }, + "minecraft:healable": { + "force_use": true, + "filters": { + "test": "is_riding", + "operator": "!=", + "value": true + }, + "items": [ + { + "item": "cookie", + "heal_amount": 0, + "effects": [ + { + "name": "fatal_poison", + "chance": 1.0, + "duration": 1000, + "amplifier": 0 + } + ] + } + ] + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 20, + "add": { + "component_groups": [ + "minecraft:parrot_red", + "minecraft:parrot_adult", + "minecraft:parrot_wild", + "minecraft:parrot_not_riding_player" + ] + } + }, + { + "weight": 20, + "add": { + "component_groups": [ + "minecraft:parrot_blue", + "minecraft:parrot_adult", + "minecraft:parrot_wild", + "minecraft:parrot_not_riding_player" + ] + } + }, + { + "weight": 20, + "add": { + "component_groups": [ + "minecraft:parrot_green", + "minecraft:parrot_adult", + "minecraft:parrot_wild", + "minecraft:parrot_not_riding_player" + ] + } + }, + { + "weight": 20, + "add": { + "component_groups": [ + "minecraft:parrot_cyan", + "minecraft:parrot_adult", + "minecraft:parrot_wild", + "minecraft:parrot_not_riding_player" + ] + } + }, + { + "weight": 20, + "add": { + "component_groups": [ + "minecraft:parrot_silver", + "minecraft:parrot_adult", + "minecraft:parrot_wild", + "minecraft:parrot_not_riding_player" + ] + } + } + ] + }, + "minecraft:on_tame": { + "remove": { + "component_groups": [ + "minecraft:parrot_wild" + ] + }, + "add": { + "component_groups": [ + "minecraft:parrot_tame" + ] + } + }, + "minecraft:on_riding_player": { + "remove": { + "component_groups": [ + "minecraft:parrot_not_riding_player" + ] + }, + "add": { + "component_groups": [ + "minecraft:parrot_riding_player" + ] + } + }, + "minecraft:on_not_riding_player": { + "remove": { + "component_groups": [ + "minecraft:parrot_riding_player" + ] + }, + "add": { + "component_groups": [ + "minecraft:parrot_not_riding_player" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/entities/pig.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/entities/pig.json new file mode 100644 index 0000000..26999cc --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/entities/pig.json @@ -0,0 +1,324 @@ +{ + "format_version": "1.20.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:pig", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:pig_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ "carrot", "beetroot", "potato" ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + + "minecraft:behavior.follow_parent": { + "priority": 6, + "speed_multiplier": 1.1 + } + }, + + "minecraft:pig_transform": { + "minecraft:transformation": { + "into": "minecraft:pig_zombie", + "delay": 0.5 + } + }, + + "minecraft:pig_adult": { + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:loot": { + "table": "loot_tables/entities/pig.json" + }, + "minecraft:behavior.breed": { + "priority": 4, + "speed_multiplier": 1.0 + }, + "minecraft:breedable": { + "require_tame": false, + "breeds_with": { + "mate_type": "minecraft:pig", + "baby_type": "minecraft:pig", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ "carrot", "beetroot", "potato" ] + } + }, + + "minecraft:pig_unsaddled": { + "minecraft:interact": { + "interactions": [ + { + "on_interact": { + "filters": { "test": "has_equipment", "subject": "other", "domain": "hand", "value": "saddle"}, + "event": "minecraft:on_saddled" + }, + "use_item": true, + "play_sounds": "saddle", + "interact_text": "action.interact.saddle" + } + ] + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "zombie" + ], + "seats": { + "position": [ 0.0, 0.63, 0.0 ] + } + } + }, + + "minecraft:pig_saddled": { + "minecraft:is_saddled": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/pig_saddled.json" + }, + "minecraft:boostable": { + "speed_multiplier": 1.35, + "duration": 3.0, + "boost_items": [ + { + "item": "carrotOnAStick", + "damage": 2, + "replace_item": "fishing_rod" + } + ] + }, + "minecraft:rideable": { + "seat_count": 1, + "interact_text": "action.interact.ride.horse", + "family_types": [ + "player" + ], + "seats": { + "position": [ 0.0, 0.63, 0.0 ] + } + }, + "minecraft:item_controllable": { + "control_items": "carrotOnAStick" + }, + "minecraft:behavior.controlled_by_player": { + "priority": 0 + } + } + }, + + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:damage_sensor": { + "triggers": { + "on_damage": { + "filters": [ + { + "test": "is_family", + "subject": "other", + "value": "lightning" + }, + { + "test": "is_difficulty", + "operator": "!=", + "value": "peaceful" + } + ], + "event": "become_zombie" + }, + "deals_damage": false + } + }, + "minecraft:type_family": { + "family": [ "pig", "mob" ] + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 10, + "max": 10 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:movement": { + "value": 0.25 + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:collision_box": { + "width": 0.9, + "height": 0.9 + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + "mass": 0.9 + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:behavior.mount_pathing": { + "priority": 1, + "speed_multiplier": 1.25, + "target_dist": 0.0, + "track_target": true + }, + "minecraft:behavior.float": { + "priority": 2 + }, + "minecraft:behavior.panic": { + "priority": 3, + "speed_multiplier": 1.25 + }, + "minecraft:behavior.tempt": { + "priority": 5, + "speed_multiplier": 1.2, + "items": [ + "potato", + "carrot", + "beetroot", + "carrotOnAStick" + ] + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 1.0 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:physics": { + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + + "events": { + "become_zombie": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:pig_transform" + ] + } + }, + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 95, + "trigger": "minecraft:spawn_adult" + }, + { + "weight": 5, + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:pig_baby" + ] + + } + } + ] + }, + + "minecraft:entity_born": { + "remove": { + }, + "add": { + "component_groups": [ + "minecraft:pig_baby" + ] + } + }, + + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:pig_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:pig_adult", + "minecraft:pig_unsaddled" + ] + } + }, + + "minecraft:on_saddled": { + "remove": { + "component_groups": [ + "minecraft:pig_unsaddled" + ] + }, + "add": { + "component_groups": [ + "minecraft:pig_saddled" + ] + } + }, + "minecraft:spawn_adult": { + "add": { + "component_groups": [ + "minecraft:pig_adult", + "minecraft:pig_unsaddled" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/entities/sniffer.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/entities/sniffer.json new file mode 100644 index 0000000..74425e6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/entities/sniffer.json @@ -0,0 +1,387 @@ +{ + "format_version": "1.16.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:sniffer", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": true + }, + "component_groups": { + "sniffer_baby": { + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.45 + }, + "minecraft:ageable": { + "duration": 2400, + "feed_items": [ + "torchflower_seeds" + ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + } + }, + "sniffer_adult": { + "minecraft:behavior.breed": { + "priority": 3, + "speed_multiplier": 1.0 + }, + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:breedable": { + "require_tame": false, + "causes_pregnancy": true, + "breeds_with": [ + { + "mate_type": "minecraft:sniffer", + "breed_event": { + "event": "on_pregnant", + "target": "self" + } + } + ], + "breed_items": [ + "torchflower_seeds" + ] + } + }, + "feeling_happy": { + "minecraft:behavior.feeling_happy": { + "priority": 5, + "cooldown_range": 0.0, + "duration_range": [ 2.0, 5.0 ], + "on_end": { + "event": "on_feeling_happy_end", + "target": "self" + } + } + }, + "stand_up": { + "minecraft:behavior.rising": { + "priority": 2, + "cooldown_range": 0.0, + "duration_range": [ 2.0, 5.0 ], + "on_end": { + "event": "on_rising_end", + "target": "self" + } + } + }, + "pushable": { + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + } + }, + "sniffer_pregnant": { + "minecraft:spawn_entity": { + "entities": { + "min_wait_time": 0, + "max_wait_time": 0, + "spawn_sound": "plop", + "spawn_item": "sniffer_egg", + "spawn_item_event": { + "event": "on_egg_spawned", + "target": "self" + }, + "single_use": true + } + }, + "minecraft:is_pregnant": {} + }, + "sniffer_search_and_dig": { + "minecraft:behavior.random_search_and_dig": { + "priority": 5, + "speed_multiplier": 1.25, + "find_valid_position_retries": 5, + "goal_radius": 2.0, + "search_range_xz": 20.0, + "search_range_y": 3, + "cooldown_range": 0.0, + "digging_duration_range": [ 8.0, 10.0 ], + "items": [ + { + "item": "torchflower_seeds", + "weight": 1 + }, + { + "item": "pitcher_pod", + "weight": 1 + } + ], + "spawn_item_after_seconds": 6.0, + "spawn_item_pos_offset": 2.25, + "on_searching_start": { + "event": "on_searching_start", + "target": "self" + }, + "on_fail_during_searching": { + "event": "on_fail_during_searching", + "target": "self" + }, + "on_digging_start": { + "event": "on_digging_start", + "target": "self" + }, + "on_item_found": { + "event": "on_item_found", + "target": "self" + }, + "on_fail_during_digging": { + "event": "on_fail_during_digging", + "target": "self" + }, + "on_success": { + "event": "on_search_and_digging_success", + "target": "self" + } + } + } + }, + "components": { + "minecraft:behavior.float": { + "priority": 0 + }, + "minecraft:behavior.panic": { + "priority": 1, + "speed_multiplier": 2 + }, + "minecraft:behavior.tempt": { + "priority": 4, + "speed_multiplier": 1.25, + "items": [ + "torchflower_seeds" + ] + }, + "minecraft:behavior.scenting": { + "priority": 6, + "cooldown_range": [ 400.0, 500.0 ], + "duration_range": 2.0, + "on_end": { + "event": "on_scenting_success", + "target": "self" + } + }, + "minecraft:behavior.random_stroll": { + "priority": 7, + "speed_multiplier": 1 + }, + "minecraft:behavior.look_at_player": { + "priority": 8, + "target_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 9 + }, + "minecraft:collision_box": { + "width": 1.9, + "height": 1.75 + }, + "minecraft:healable": { + "items": [ + { + "item": "torchflower_seeds", + "heal_amount": 2 + } + ] + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:type_family": { + "family": [ "sniffer", "mob" ] + }, + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:breathable": { + "total_supply": 15, + "suffocate_time": 0 + }, + "minecraft:nameable": { + }, + "minecraft:health": { + "value": 14 + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + "cause": "lava", + "damage_per_tick": 4 + } + ] + }, + "minecraft:navigation.walk": { + "can_path_over_water": true, + "avoid_water": true, + "avoid_damage_blocks": true + }, + "minecraft:movement.basic": { + }, + "minecraft:follow_range": { + "value": 64.0 + }, + "minecraft:jump.static": { + }, + "minecraft:can_climb": { + }, + "minecraft:movement": { + "value": 0.09 + }, + "minecraft:persistent": { + }, + "minecraft:physics": { + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 95, + "trigger": "minecraft:spawn_adult" + }, + { + "weight": 5, + "trigger": "minecraft:entity_born" + } + ] + }, + "minecraft:spawn_adult": { + "add": { + "component_groups": [ + "sniffer_adult", + "pushable" + ] + } + }, + "minecraft:entity_born": { + "add": { + "component_groups": [ + "sniffer_baby", + "pushable" + ] + } + }, + "on_pregnant": { + "add": { + "component_groups": [ + "sniffer_pregnant" + ] + } + }, + "on_egg_spawned": { + "remove": { + "component_groups": [ + "sniffer_pregnant" + ] + } + }, + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "sniffer_baby" + ] + }, + "add": { + "component_groups": [ + "sniffer_adult" + ] + } + }, + "on_scenting_success": { + "sequence": [ + { + "filters": { + "test": "has_component", + "subject": "self", + "operator": "!=", + "value": "minecraft:is_baby" + }, + "add": { + "component_groups": [ + "sniffer_search_and_dig" + ] + } + } + ] + }, + "on_digging_start": { + "remove": { + "component_groups": [ + "pushable" + ] + } + }, + "on_item_found": { + "add": { + "component_groups": [ + "feeling_happy" + ] + } + }, + "on_feeling_happy_end": { + "remove": { + "component_groups": [ + "feeling_happy" + ] + } + }, + "on_fail_during_searching": { + "remove": { + "component_groups": [ + "sniffer_search_and_dig" + ] + } + }, + "on_fail_during_digging": { + "remove": { + "component_groups": [ + "sniffer_search_and_dig" + ] + }, + "add": { + "component_groups": [ + "pushable", + "stand_up" + ] + } + }, + "on_search_and_digging_success": { + "remove": { + "component_groups": [ + "sniffer_search_and_digging" + ] + }, + "add": { + "component_groups": [ + "pushable", + "stand_up" + ] + } + }, + "on_rising_end": { + "remove": { + "component_groups": [ + "stand_up" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/entities/strider.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/entities/strider.json new file mode 100644 index 0000000..a19a80c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/entities/strider.json @@ -0,0 +1,502 @@ +{ + "format_version": "1.20.0", + "minecraft:entity": { + "description": { + "identifier": "minecraft:strider", + "is_spawnable": true, + "is_summonable": true, + "is_experimental": false + }, + "component_groups": { + "minecraft:strider_saddled": { + "minecraft:is_saddled": { + }, + "minecraft:loot": { + "table": "loot_tables/entities/strider_saddled.json" + }, + "minecraft:boostable": { + "speed_multiplier": 1.35, + "duration": 16.0, + "boost_items": [ + { + "item": "warped_fungus_on_a_stick", + "damage": 1, + "replace_item": "fishing_rod" + } + ] + }, + "minecraft:rideable": { + "seat_count": 1, + "crouching_skip_interact": true, + "family_types": [ + "player" + ], + "interact_text": "action.interact.ride.strider", + "seats": { + "position": [ 0.0, 1.6, -0.2 ] + } + }, + "minecraft:item_controllable": { + "control_items": "warped_fungus_on_a_stick" + }, + "minecraft:behavior.controlled_by_player": { + "priority": 0, + "mount_speed_multiplier": 1.45 + } + }, + + "minecraft:strider_unsaddled": { + "minecraft:interact": { + "interactions": [ + { + "on_interact": { + "filters": { + "test": "has_equipment", + "subject": "other", + "domain": "hand", + "value": "saddle" + }, + "event": "minecraft:on_saddled" + }, + "use_item": true, + "play_sounds": "saddle", + "interact_text": "action.interact.saddle" + } + ] + } + }, + + "minecraft:strider_piglin_jockey": { + "minecraft:addrider": { + "entity_type": "minecraft:zombie_pigman", + "spawn_event": "minecraft:spawn_as_strider_jockey" + }, + "minecraft:rideable": { + "seat_count": 1, + "crouching_skip_interact": true, + "family_types": [ + "player", + "zombie_pigman" + ], + "interact_text": "action.interact.ride.strider", + "seats": { + "position": [ 0.0, 1.65, -0.2 ] + } + } + }, + "minecraft:strider_parent_jockey": { + "minecraft:addrider": { + "entity_type": "minecraft:strider", + "spawn_event": "minecraft:spawn_baby_strider_jockey" + }, + "minecraft:rideable": { + "seat_count": 1, + "family_types": [ + "strider" + ], + "seats": { + "position": [ 0.0, 1.6, 0.0 ] + } + } + }, + "minecraft:strider_baby": { + "minecraft:type_family": { + "family": [ "strider", "strider_baby", "mob" ] + }, + "minecraft:is_baby": { + }, + "minecraft:scale": { + "value": 0.5 + }, + "minecraft:ageable": { + "duration": 1200, + "feed_items": [ "warped_fungus" ], + "grow_up": { + "event": "minecraft:ageable_grow_up", + "target": "self" + } + }, + "minecraft:behavior.follow_parent": { + "priority": 6, + "speed_multiplier": 1.1 + } + }, + "minecraft:strider_adult": { + "minecraft:type_family": { + "family": [ "strider", "strider_adult", "mob" ] + }, + "minecraft:behavior.breed": { + "priority": 4, + "speed_multiplier": 1.0 + }, + "minecraft:loot": { + "table": "loot_tables/entities/strider.json" + }, + "minecraft:experience_reward": { + "on_bred": "Math.Random(1,7)", + "on_death": "query.last_hit_by_player ? Math.Random(1,3) : 0" + }, + "minecraft:breedable": { + "require_tame": false, + "breeds_with": { + "mate_type": "minecraft:strider", + "baby_type": "minecraft:strider", + "breed_event": { + "event": "minecraft:entity_born", + "target": "baby" + } + }, + "breed_items": [ "warped_fungus" ] + } + }, + "minecraft:start_suffocating": { + "minecraft:is_shaking": {}, + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "any_of": [ + { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": true + }, + { + "test": "in_lava", + "subject": "other", + "operator": "==", + "value": true + } + ] + }, + "event": "stop_suffocating" + }, + { + "filters": { + "all_of": [ + { + "test": "is_riding", + "subject": "self", + "operator": "equals", + "value": false + }, + { + "test": "has_component", + "subject": "self", + "operator": "not", + "value": "minecraft:behavior.move_to_liquid" + } + ] + }, + "event": "on_not_riding_parent" + } + ] + } + }, + + "minecraft:detect_suffocating": { + "minecraft:environment_sensor": { + "triggers": [ + { + "filters": { + "all_of": [ + { + "test": "in_lava", + "subject": "self", + "operator": "==", + "value": false + }, + { + "any_of": [ + { + "test": "is_riding", + "subject": "self", + "operator": "==", + "value": false + }, + { + "test": "in_lava", + "subject": "other", + "operator": "==", + "value": false + } + ] + } + ] + }, + "event": "start_suffocating" + }, + { + "filters": { + "all_of": [ + { + "test": "is_riding", + "subject": "self", + "operator": "equals", + "value": false + }, + { + "test": "has_component", + "subject": "self", + "operator": "not", + "value": "minecraft:behavior.move_to_liquid" + } + ] + }, + "event": "on_not_riding_parent" + } + ] + } + }, + + "minecraft:strider_pathing_behaviors": { + "minecraft:behavior.rise_to_liquid_level": { + "priority": 0, + "liquid_y_offset": 0.25, + "rise_delta": 0.01, + "sink_delta": 0.01 + }, + "minecraft:behavior.move_to_liquid": { + "priority": 7, + "search_range": 16, + "search_height": 10, + "goal_radius": 0.9, + "material_type": "Lava", + "search_count": 30 + }, + "minecraft:behavior.random_stroll": { + "priority": 8, + "speed_multiplier": 0.8 + } + } + }, + + "components": { + "minecraft:is_hidden_when_invisible": { + }, + "minecraft:type_family": { + "family": [ "strider", "mob" ] + }, + "minecraft:collision_box": { + "width": 0.9, + "height": 1.7 + }, + "minecraft:pushable": { + "is_pushable": true, + "is_pushable_by_piston": true + }, + "minecraft:hurt_on_condition": { + "damage_conditions": [ + { + "filters": { + "test": "in_contact_with_water", + "operator": "==", + "value": true + }, + "cause": "drowning", + "damage_per_tick": 1 + } + ] + }, + "minecraft:leashable": { + "soft_distance": 4.0, + "hard_distance": 6.0, + "max_distance": 10.0 + }, + "minecraft:balloonable": { + }, + "minecraft:despawn": { + "despawn_from_distance": {} + }, + "minecraft:movement": { + "value": 0.16 + }, + "minecraft:lava_movement": { + "value": 0.32 + }, + "minecraft:movement.basic": { + }, + "minecraft:navigation.walk": { + "can_path_over_lava": true, + "avoid_water": true, + "can_sink": false, + "can_walk_in_lava": true + }, + "minecraft:jump.static": { + }, + "minecraft:health": { + "value": 20, + "max": 20 + }, + "minecraft:fire_immune": { + }, + "minecraft:nameable": { + }, + "minecraft:physics": { + }, + "minecraft:behavior.look_at_player": { + "priority": 9, + "look_distance": 6.0, + "probability": 0.02 + }, + "minecraft:behavior.random_look_around": { + "priority": 10 + }, + "minecraft:behavior.panic": { + "priority": 3, + "speed_multiplier": 1.1, + "panic_sound": "panic", + "sound_interval": { + "range_min": 1.0, + "range_max": 3.0 + } + }, + "minecraft:behavior.tempt": { + "priority": 5, + "speed_multiplier": 1.2, + "items": [ + "warped_fungus", + "warped_fungus_on_a_stick" + ], + "can_tempt_while_ridden": true, + "tempt_sound": "tempt", + "sound_interval": { + "range_min": 2.0, + "range_max": 5.0 + } + }, + "minecraft:conditional_bandwidth_optimization": { + } + }, + + "events": { + "minecraft:entity_spawned": { + "randomize": [ + { + "weight": 40, + "trigger": "spawn_adult" + }, + { + "weight": 2, + "trigger": "spawn_adult_piglin_jockey" + }, + { + "weight": 8, + "trigger": "spawn_adult_parent_jockey" + }, + { + "weight": 50, + "trigger": "spawn_baby" + } + ] + }, + "minecraft:entity_born": { + "trigger": "spawn_baby" + }, + "spawn_adult": { + "add": { + "component_groups": [ + "minecraft:strider_adult", + "minecraft:strider_unsaddled", + "minecraft:detect_suffocating", + "minecraft:strider_pathing_behaviors" + ] + } + }, + "spawn_adult_parent_jockey": { + "add": { + "component_groups": [ + "minecraft:strider_adult", + "minecraft:strider_parent_jockey", + "minecraft:strider_unsaddled", + "minecraft:detect_suffocating", + "minecraft:strider_pathing_behaviors" + ] + } + }, + "spawn_adult_piglin_jockey": { + "add": { + "component_groups": [ + "minecraft:strider_adult", + "minecraft:strider_saddled", + "minecraft:strider_piglin_jockey", + "minecraft:detect_suffocating", + "minecraft:strider_pathing_behaviors" + ] + } + }, + "spawn_baby": { + "add": { + "component_groups": [ + "minecraft:strider_baby", + "minecraft:detect_suffocating", + "minecraft:strider_pathing_behaviors" + ] + } + }, + "minecraft:spawn_baby_strider_jockey": { + "add": { + "component_groups": [ + "minecraft:strider_baby", + "minecraft:detect_suffocating" + ] + } + }, + "minecraft:ageable_grow_up": { + "remove": { + "component_groups": [ + "minecraft:strider_baby" + ] + }, + "add": { + "component_groups": [ + "minecraft:strider_adult", + "minecraft:strider_unsaddled" + ] + } + }, + + "minecraft:on_saddled": { + "remove": { + "component_groups": [ + "minecraft:strider_unsaddled" + ] + }, + "add": { + "component_groups": [ + "minecraft:strider_saddled" + ] + } + }, + + "start_suffocating": { + "add": { + "component_groups": [ + "minecraft:start_suffocating" + ] + } + }, + + "stop_suffocating": { + "add": { + "component_groups": [ + "minecraft:detect_suffocating" + ] + }, + "remove": { + "component_groups": [ + "minecraft:start_suffocating" + ] + } + }, + "on_not_riding_parent": { + "add": { + "component_groups": [ + "minecraft:strider_pathing_behaviors" + ] + } + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/feature_rules/cherry_biome_surface_double_plant_feature_rules.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/feature_rules/cherry_biome_surface_double_plant_feature_rules.json new file mode 100644 index 0000000..6fbb214 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/feature_rules/cherry_biome_surface_double_plant_feature_rules.json @@ -0,0 +1,34 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:cherry_biome_surface_double_plant_feature_rules", + "places_feature": "minecraft:grass_double_plant_patch_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "cherry_grove" + } + ] + }, + "distribution": { + "iterations": "10", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, "query.heightmap(variable.worldx, variable.worldz) + 4" ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/feature_rules/cherry_biome_surface_tall_grass_feature_rules.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/feature_rules/cherry_biome_surface_tall_grass_feature_rules.json new file mode 100644 index 0000000..b939605 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/feature_rules/cherry_biome_surface_tall_grass_feature_rules.json @@ -0,0 +1,34 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:cherry_biome_surface_tall_grass_feature_rules", + "places_feature": "minecraft:scatter_tall_grass_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "cherry_grove" + } + ] + }, + "distribution": { + "iterations": "20", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, "query.heightmap(variable.worldx, variable.worldz) + 4" ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/feature_rules/cherry_grove_cherry_tree_feature_rules.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/feature_rules/cherry_grove_cherry_tree_feature_rules.json new file mode 100644 index 0000000..1c148fb --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/feature_rules/cherry_grove_cherry_tree_feature_rules.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:cherry_grove_cherry_tree_feature_rules", + "places_feature": "minecraft:random_cherry_tree_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "cherry_grove" + } + ] + }, + "distribution": { + "iterations": 5, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": "query.heightmap(variable.worldx, variable.worldz)", + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/feature_rules/cherry_grove_pink_petals_feature_rules.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/feature_rules/cherry_grove_pink_petals_feature_rules.json new file mode 100644 index 0000000..c7496ea --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/feature_rules/cherry_grove_pink_petals_feature_rules.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:cherry_grove_pink_petals_feature_rules", + "places_feature": "minecraft:pink_petals_scatter_feature" + }, + "conditions": { + "placement_pass": "after_surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "cherry_grove" + } + ] + }, + "distribution": { + "iterations": "(query.noise((variable.originx) / 200.0, (variable.originz) / 200.0) < -0.8) ? 5 : 10", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": "query.heightmap(variable.worldx, variable.worldz)", + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/feature_rules/overworld_surface_flowers_feature.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/feature_rules/overworld_surface_flowers_feature.json new file mode 100644 index 0000000..afdcbc5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/feature_rules/overworld_surface_flowers_feature.json @@ -0,0 +1,129 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_surface_flowers_feature", + "places_feature": "minecraft:legacy:overworld_flower_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + // (overworld || overworld_generation) && !(jungle || flower_forest || swamp || mesa || mooshroom_island || plains || ((forest || forest_generation) && (!extreme_hills && !taiga)) || (savanna && !mutated)) -> + // (overworld || overworld_generation) && (!jungle && !flower_forest && !swamp && !mesa && !mooshroom_island && !plains && !((forest || forest_generation) && !extreme_hills && !taiga) && !(savanna && !mutated)) -> + // (overworld || overworld_generation) && !jungle && !flower_forest && !swamp && !mesa && !mooshroom_island && !plains && (!(forest || forest_generation) || extreme_hills || taiga) && (!savanna || mutated) -> + // (overworld || overworld_generation) && !jungle && !flower_forest && !swamp && !mesa && !mooshroom_island && !plains && ((!forest && !forest_generation) || extreme_hills || taiga) && (!savanna || mutated) + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "jungle" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "flower_forest" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "swamp" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "mangrove_swamp" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "mesa" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "mooshroom_island" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "plains" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "cherry_grove" + }, + { + "any_of": [ + { + "all_of": [ + { + "test": "has_biome_tag", + "operator": "!=", + "value": "forest" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "forest_generation" + } + ] + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "extreme_hills" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "taiga" + } + ] + }, + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "!=", + "value": "savanna" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "mutated" + } + ] + } + ] + }, + "distribution": { + "iterations": 2, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, "query.heightmap(variable.worldx, variable.worldz) + 32" ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/features/beehive_feature.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/features/beehive_feature.json new file mode 100644 index 0000000..18075bb --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/features/beehive_feature.json @@ -0,0 +1,101 @@ +{ + "format_version": "1.13.0", + "minecraft:single_block_feature": { + "description": { + "identifier": "minecraft:beehive_feature" + }, + "places_block": { + "name": "minecraft:bee_nest", + "states": { + "direction": 0 + } + }, + "enforce_survivability_rules": true, + "enforce_placement_rules": true, + "may_attach_to": { + "auto_rotate": false, + "min_sides_must_attach": 2, + "top": [ + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:mangrove_leaves" + }, + { + "name": "minecraft:cherry_leaves" + } + ], + "west": [ + { + "name": "minecraft:log", + "states": { + "old_log_type": "oak" + } + }, + { + "name": "minecraft:log", + "states": { + "old_log_type": "birch" + } + }, + { + "name": "minecraft:mangrove_roots" + }, + { + "name": "minecraft:cherry_log" + } + ], + "north": [ + { + "name": "minecraft:log", + "states": { + "old_log_type": "oak" + } + }, + { + "name": "minecraft:log", + "states": { + "old_log_type": "birch" + } + }, + { + "name": "minecraft:mangrove_roots" + }, + { + "name": "minecraft:cherry_log" + } + ], + "east": [ + { + "name": "minecraft:log", + "states": { + "old_log_type": "oak" + } + }, + { + "name": "minecraft:log", + "states": { + "old_log_type": "birch" + } + }, + { + "name": "minecraft:mangrove_roots" + }, + { + "name": "minecraft:cherry_log" + } + ], + "south": "minecraft:air" + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/features/cherry_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/features/cherry_tree_feature.json new file mode 100644 index 0000000..4c0bbae --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/features/cherry_tree_feature.json @@ -0,0 +1,86 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:cherry_tree_feature" + }, + "cherry_trunk": { + "trunk_block": "minecraft:cherry_log", + "trunk_height": { + "base": 7, + "intervals": [ 1 ] + }, + "branches": { + "tree_type_weights": { + "one_branch": 10, + "two_branches": 10, + "two_branches_and_trunk": 10 + }, + "branch_horizontal_length": { + "range_min": 2, + "range_max": 4 + }, + "branch_start_offset_from_top": { + "range_min": -4, + "range_max": -3 + }, + "branch_end_offset_from_top": { + "range_min": -1, + "range_max": 0 + }, + "branch_canopy": { + "cherry_canopy": { + "leaf_block": "minecraft:cherry_leaves", + "height": 5, + "radius": 4, + "wide_bottom_layer_hole_chance": 25, + "corner_hole_chance": 50, + "hanging_leaves_chance": 16.6666, + "hanging_leaves_extension_chance": 33.3333 + } + } + } + }, + "cherry_canopy": { + "leaf_block": "minecraft:cherry_leaves", + "height": 5, + "radius": 4, + "wide_bottom_layer_hole_chance": 25, + "corner_hole_chance": 50, + "hanging_leaves_chance": 16.6666, + "hanging_leaves_extension_chance": 33.3333 + }, + // Kinds of blocks the tree can be placed on. + // We want all kinds of "dirt" blocks: dirt, grass, podzol, mud, etc. + "may_grow_on": [ + { + "tags": "query.any_tag('dirt')" + } + ], + // Whatever kind of "dirt" the tree gets planted on, it will be replaced + // by an actual Dirt block if it isn't one already. + // NOTE: Coarse Dirt is a state of Dirt, so it will stay as Coarse Dirt. + "base_block": [ + "minecraft:dirt" + ], + // This is used when checking the volume the tree is going to be placed on. + // Dirt around the placement area doesn't block the tree from being created. + "may_grow_through": [ + { + "tags": "query.any_tag('dirt')" + } + ], + // This is used when actually building the tree (trunk and foliage). + // Air and leaves (and snow on leaves) can be replaced. + "may_replace": [ + "minecraft:air", + // Sadly no tags for leaves yet + "minecraft:leaves", + "minecraft:leaves2", + "minecraft:azalea_leaves", + "minecraft:azalea_leaves_flowered", + "minecraft:mangrove_leaves", + "minecraft:snow_layer" + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/features/cherry_tree_with_beehive_feature.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/features/cherry_tree_with_beehive_feature.json new file mode 100644 index 0000000..715cdf1 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/features/cherry_tree_with_beehive_feature.json @@ -0,0 +1,13 @@ +{ + "format_version": "1.13.0", + "minecraft:aggregate_feature": { + "description": { + "identifier": "minecraft:cherry_tree_with_beehive_feature" + }, + "early_out": "first_failure", + "features": [ + "minecraft:cherry_tree_feature", + "minecraft:beehive_search_feature" + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/features/pink_petals_scatter_feature.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/features/pink_petals_scatter_feature.json new file mode 100644 index 0000000..7cd9a81 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/features/pink_petals_scatter_feature.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.13.0", + "minecraft:scatter_feature": { + "description": { + "identifier": "minecraft:pink_petals_scatter_feature" + }, + "iterations": 96, + "x": { + "distribution": "triangle", + "extent": [ -5, 5 ] + }, + "y": { + "distribution": "triangle", + "extent": [ -2, 2 ] + }, + "z": { + "distribution": "triangle", + "extent": [ -5, 5 ] + }, + "coordinate_eval_order": "zxy", + "places_feature": "minecraft:pink_petals_feature" + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/features/random_cherry_tree_feature.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/features/random_cherry_tree_feature.json new file mode 100644 index 0000000..08df378 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/features/random_cherry_tree_feature.json @@ -0,0 +1,12 @@ +{ + "format_version": "1.16.0", + "minecraft:weighted_random_feature": { + "description": { + "identifier": "minecraft:random_cherry_tree_feature" + }, + "features": [ + [ "minecraft:cherry_tree_feature", 19 ], + [ "minecraft:cherry_tree_with_beehive_feature", 1 ] + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/items/pitcher_pod.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/items/pitcher_pod.json new file mode 100644 index 0000000..0c4a649 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/items/pitcher_pod.json @@ -0,0 +1,13 @@ +{ + "format_version": "1.10", + "minecraft:item": { + "description": { + "identifier": "minecraft:pitcher_pod" + }, + "components": { + "minecraft:seed": { + "crop_result": "pitcher_crop" + } + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/items/torchflower_seeds.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/items/torchflower_seeds.json new file mode 100644 index 0000000..b2ba63f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/items/torchflower_seeds.json @@ -0,0 +1,13 @@ +{ + "format_version": "1.10", + "minecraft:item": { + "description": { + "identifier": "minecraft:torchflower_seeds" + }, + "components": { + "minecraft:seed": { + "crop_result": "torchflower_crop" + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/loot_tables/chests/ancient_city.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/loot_tables/chests/ancient_city.json new file mode 100644 index 0000000..3603a17 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/loot_tables/chests/ancient_city.json @@ -0,0 +1,416 @@ +{ + "pools": [ + { + "rolls": { + "min": 5, + "max": 10.0 + }, + "bonus_rolls": 0, + "entries": [ + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 2.0 + }, + "add": false + } + ], + "name": "minecraft:enchanted_golden_apple", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:music_disc_otherside", + "weight": 1 + }, + { + "type": "item", + "weight": 2, + "functions": [ + { + "function": "set_count", + "count": 1, + "add": false + } + ], + "name": "minecraft:compass" + }, + { + "type": "item", + "weight": 2, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 2.0 + }, + "add": false + } + ], + "name": "minecraft:sculk_catalyst" + }, + { + "type": "item", + "weight": 2, + "name": "minecraft:name_tag" + }, + { + "type": "item", + "weight": 2, + "functions": [ + { + "function": "set_count", + "count": 1, + "add": false + }, + { + "function": "set_damage", + "damage": { + "min": 0.8, + "max": 1.0 + }, + "add": false + }, + { + "function": "enchant_with_levels", + "levels": { + "min": 30, + "max": 50.0 + }, + "treasure": true + } + ], + "name": "minecraft:diamond_hoe" + }, + { + "type": "item", + "weight": 2, + "functions": [ + { + "function": "set_count", + "count": 1, + "add": false + } + ], + "name": "minecraft:lead" + }, + { + "type": "item", + "weight": 2, + "functions": [ + { + "function": "set_count", + "count": 1, + "add": false + } + ], + "name": "minecraft:diamond_horse_armor" + }, + { + "type": "item", + "weight": 2, + "functions": [ + { + "function": "set_count", + "count": 1, + "add": false + } + ], + "name": "minecraft:saddle" + }, + { + "type": "item", + "weight": 2, + "name": "minecraft:music_disc_13" + }, + { + "type": "item", + "weight": 2, + "name": "minecraft:music_disc_cat" + }, + { + "type": "item", + "weight": 2, + "functions": [ + { + "function": "enchant_with_levels", + "levels": { + "min": 30, + "max": 50.0 + }, + "treasure": true + } + ], + "name": "minecraft:diamond_leggings" + }, + { + "type": "item", + "weight": 3, + "functions": [ + { + "function": "specific_enchants", + "enchants": [ + { + "id": "swift_sneak", + "level": [ + 1, + 3 + ] + } + ] + } + ], + "name": "minecraft:book" + }, + { + "type": "item", + "weight": 3, + "functions": [ + { + "function": "set_count", + "count": { + "min": 4, + "max": 10.0 + }, + "add": false + } + ], + "name": "minecraft:sculk" + }, + { + "type": "item", + "weight": 3, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3.0 + }, + "add": false + } + ], + "name": "minecraft:sculk_sensor" + }, + { + "type": "item", + "weight": 3, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 4.0 + }, + "add": false + } + ], + "name": "minecraft:candle" + }, + { + "type": "item", + "weight": 3, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 15.0 + }, + "add": false + } + ], + "name": "minecraft:amethyst_shard" + }, + { + "type": "item", + "weight": 3, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3.0 + }, + "add": false + } + ], + "name": "minecraft:experience_bottle" + }, + { + "type": "item", + "weight": 3, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 15.0 + }, + "add": false + } + ], + "name": "minecraft:glow_berries" + }, + { + "type": "item", + "weight": 3, + "functions": [ + { + "function": "enchant_with_levels", + "levels": { + "min": 20, + "max": 39.0 + }, + "treasure": true + } + ], + "name": "minecraft:iron_leggings" + }, + { + "type": "item", + "weight": 4, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3.0 + }, + "add": false + } + ], + "name": "minecraft:echo_shard" + }, + { + "type": "item", + "weight": 4, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3.0 + }, + "add": false + } + ], + "name": "minecraft:disc_fragment_5" + }, + { + "type": "item", + "weight": 5, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3.0 + }, + "add": false + }, + { + "function": "set_data", + "data": 30 + } + ], + "name": "minecraft:potion" + }, + { + "type": "item", + "weight": 5, + "functions": [ + { + "function": "enchant_randomly" + } + ], + "name": "minecraft:book" + }, + { + "type": "item", + "weight": 5, + "functions": [ + { + "function": "set_count", + "count": { + "min": 3, + "max": 10.0 + }, + "add": false + } + ], + "name": "minecraft:book" + }, + { + "type": "item", + "weight": 5, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 15.0 + }, + "add": false + } + ], + "name": "minecraft:bone" + }, + { + "type": "item", + "weight": 5, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 15.0 + }, + "add": false + } + ], + "name": "minecraft:soul_torch" + }, + { + "type": "item", + "weight": 7, + "functions": [ + { + "function": "set_count", + "count": { + "min": 6, + "max": 15.0 + }, + "add": false + } + ], + "name": "minecraft:coal" + } + ] + }, + { + "rolls": 1, + "entries": [ + { + "type": "empty", + "weight": 75 + }, + { + "type": "item", + "name": "minecraft:ward_armor_trim_smithing_template", + "weight": 4 + }, + { + "type": "item", + "name": "minecraft:silence_armor_trim_smithing_template", + "weight": 1 + } + ] + } + ] +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/loot_tables/chests/bastion_bridge.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/loot_tables/chests/bastion_bridge.json new file mode 100644 index 0000000..4b9b0de --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/loot_tables/chests/bastion_bridge.json @@ -0,0 +1,312 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": 1 + } + ], + "name": "minecraft:lodestone" + } + ] + }, + { + "rolls": { + "min": 1, + "max": 2 + }, + "entries": [ + { + "type": "item", + "functions": [ + { + "function": "minecraft:set_damage", + "damage": { + "min": 0.1, + "max": 0.5 + } + }, + { + "function": "enchant_randomly" + } + ], + "name": "minecraft:crossbow", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 10, + "max": 28 + } + } + ], + "name": "minecraft:arrow", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 8, + "max": 12 + } + } + ], + "name": "minecraft:gilded_blackstone", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 3, + "max": 8 + } + } + ], + "name": "minecraft:crying_obsidian", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": 1 + } + ], + "name": "minecraft:gold_block", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 4, + "max": 9 + } + } + ], + "name": "minecraft:gold_ingot", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 4, + "max": 9 + } + } + ], + "name": "minecraft:iron_ingot", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": 1 + } + ], + "name": "minecraft:golden_sword", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": 1 + }, + { + "function": "enchant_randomly" + } + ], + "name": "minecraft:golden_chestplate", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": 1 + }, + { + "function": "enchant_randomly" + } + ], + "name": "minecraft:golden_helmet", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": 1 + }, + { + "function": "enchant_randomly" + } + ], + "name": "minecraft:golden_leggings", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": 1 + }, + { + "function": "enchant_randomly" + } + ], + "name": "minecraft:golden_boots", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": 1 + }, + { + "function": "enchant_randomly" + } + ], + "name": "minecraft:golden_axe", + "weight": 1 + } + ] + }, + { + "rolls": { + "min": 2, + "max": 4 + }, + "entries": [ + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 6 + } + } + ], + "name": "minecraft:string", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + } + ], + "name": "minecraft:leather", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 5, + "max": 17 + } + } + ], + "name": "minecraft:arrow", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 6 + } + } + ], + "name": "minecraft:iron_nugget", + "weight": 1 + }, + { + "type": "item", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 6 + } + } + ], + "name": "minecraft:gold_nugget", + "weight": 1 + } + ] + }, + { + "rolls": 1, + "entries": [ + { + "type": "empty", + "weight": 11 + }, + { + "type": "item", + "name": "minecraft:snout_armor_trim_smithing_template", + "weight": 1 + } + ] + }, + { + "rolls": 1, + "entries": [ + { + "type": "empty", + "weight": 9 + }, + { + "type": "item", + "name": "minecraft:netherite_upgrade_smithing_template", + "weight": 1 + } + ] + } + ] +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/loot_tables/chests/bastion_hoglin_stable.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/loot_tables/chests/bastion_hoglin_stable.json new file mode 100644 index 0000000..08fec15 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/loot_tables/chests/bastion_hoglin_stable.json @@ -0,0 +1,347 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "weight": 15, + "functions": [ + { + "function": "minecraft:set_damage", + "damage": { + "min": 0.15, + "max": 0.8 + } + }, + { + "function": "enchant_randomly" + } + ], + "name": "minecraft:diamond_shovel" + }, + { + "type": "item", + "weight": 8, + "functions": [ + { + "function": "set_count", + "count": 1 + } + ], + "name": "minecraft:netherite_scrap" + }, + { + "type": "item", + "weight": 5, + "functions": [ + { + "function": "set_count", + "count": 1 + } + ], + "name": "minecraft:ancient_debris" + }, + { + "type": "item", + "weight": 12, + "functions": [ + { + "function": "set_count", + "count": 1 + } + ], + "name": "minecraft:saddle" + }, + { + "type": "item", + "weight": 16, + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 4 + } + 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"entries": [ + { + "type": "empty", + "weight": 14 + }, + { + "type": "item", + "name": "minecraft:spire_armor_trim_smithing_template", + "weight": 1 + } + ] + } + ] +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/loot_tables/chests/jungle_temple.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/loot_tables/chests/jungle_temple.json new file mode 100644 index 0000000..204a323 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/loot_tables/chests/jungle_temple.json @@ -0,0 +1,162 @@ +{ + "pools": [ + { + "rolls": { + "min": 2, + "max": 6 + }, + "entries": [ + { + "type": "item", + "name": "minecraft:diamond", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + } + ], + "weight": 15 + }, + { + "type": "item", + "name": "minecraft:iron_ingot", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 5 + } + } + ], + "weight": 50 + }, + { + "type": "item", + "name": "minecraft:gold_ingot", + 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"type": "item", + "name": "minecraft:horsearmorgold", + "weight": 8 + }, + { + "type": "item", + "name": "minecraft:horsearmoriron", + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:horsearmordiamond", + "weight": 3 + }, + { + "type": "item", + "name": "minecraft:obsidian", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 4 + } + } + ], + "weight": 2 + } + ] + }, + { + "rolls": 1, + "entries": [ + { + "type": "empty", + "weight": 14 + }, + { + "type": "item", + "name": "minecraft:rib_armor_trim_smithing_template", + "weight": 1 + } + ] + } + ] +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/loot_tables/chests/pillager_outpost.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/loot_tables/chests/pillager_outpost.json new file mode 100644 index 0000000..7058bb0 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/loot_tables/chests/pillager_outpost.json @@ -0,0 +1,211 @@ +{ + "pools": [ + { + "rolls": { + "min": 0, + "max": 1 + }, + "entries": [ + { + "type": "item", + "name": "minecraft:crossbow" + } + ] + }, + { + "rolls": { + "min": 2, + "max": 3 + }, + "entries": [ + { + "type": "item", + "weight": 7, + "functions": [ + { + "function": "set_count", + "count": { + "min": 3, + "max": 5 + } + } + ], + "name": "minecraft:wheat" + }, + { + "type": "item", + "weight": 5, + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 5 + } + } + ], + "name": "minecraft:potato" + }, + { + "type": "item", + "weight": 5, + "functions": [ + { + "function": "set_count", + "count": { + "min": 3, + "max": 5 + } + } + ], + "name": "minecraft:carrot" + } + ] + }, + { + "rolls": { + "min": 1, + "max": 3 + }, + "entries": [ + { + "type": "item", + "name": "minecraft:log2", + "weight": 1, + "functions": [ + { + "function": "set_data", + "data": 1 + }, + { + "function": "set_count", + "count": { + "min": 2, + "max": 3 + } + } + ] + } + ] + }, + { + "rolls": { + "min": 2, + "max": 3 + }, + 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"name": "minecraft:goat_horn", + "functions": [ + { + "function": "set_data", + "data": { + "min": 0, + "max": 3 + } + } + ] + } + ] + }, + { + "rolls": 1, + "entries": [ + { + "type": "empty", + "weight": 3 + }, + { + "type": "item", + "name": "minecraft:sentry_armor_trim_smithing_template", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": 2 + } + ] + } + ] + } + ] +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/loot_tables/chests/shipwreck.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/loot_tables/chests/shipwreck.json new file mode 100644 index 0000000..3729d05 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/loot_tables/chests/shipwreck.json @@ -0,0 +1,101 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:map", + "functions": [ + { + "function": "exploration_map", + "destination": "buriedtreasure" + } + ] + } + ] + }, + { + "rolls": 3, + "entries": [ + { + "type": "item", + "name": "minecraft:compass", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:map", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:clock", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:paper", + "weight": 20, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 10 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:feather", + "weight": 10, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 5 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:book", + "weight": 5, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 5 + } + } + ] + } + ] + }, + { + "rolls": 1, + "entries": [ + { + "type": "empty", + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:coast_armor_trim_smithing_template", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": 2 + } + ] + } + ] + } + ] +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/loot_tables/chests/shipwrecksupply.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/loot_tables/chests/shipwrecksupply.json new file mode 100644 index 0000000..82f8d46 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/loot_tables/chests/shipwrecksupply.json @@ -0,0 +1,254 @@ +{ + "pools": [ + { + "rolls": { + "min": 3, + "max": 10 + }, + "entries": [ + { + "type": "item", + "name": "minecraft:paper", + "weight": 8, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 12 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:potato", + "weight": 7, + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 6 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:moss_block", + "weight": 7, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 4 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:poisonous_potato", + "weight": 7, + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 6 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:carrot", + "weight": 7, + "functions": [ + { + "function": "set_count", + "count": { + "min": 4, + "max": 8 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:wheat", + "weight": 7, + "functions": [ + { + "function": "set_count", + "count": { + "min": 8, + "max": 21 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:coal", + "weight": 6, + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 8 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:rotten_flesh", + "weight": 5, + "functions": [ + { + "function": "set_count", + "count": { + "min": 5, + "max": 24 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:bamboo", + "weight": 2, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + } + ] + }, + { + "type": "item", + "name": 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+ "function": "enchant_randomly" + } + ] + }, + { + "type": "item", + "name": "minecraft:suspicious_stew", + "weight": 10, + "functions": [ + { + "function": "random_aux_value", + "values": { + "min": 0, + "max": 6 + } + } + ] + } + ] + }, + { + "rolls": 1, + "entries": [ + { + "type": "empty", + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:coast_armor_trim_smithing_template", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": 2 + } + ] + } + ] + } + ] +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/loot_tables/chests/shipwrecktreasure.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/loot_tables/chests/shipwrecktreasure.json new file mode 100644 index 0000000..7633f83 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/loot_tables/chests/shipwrecktreasure.json @@ -0,0 +1,138 @@ +{ + "pools": [ + { + "rolls": { + "min": 3, + "max": 6 + }, + "entries": [ + { + "type": "item", + "name": "minecraft:iron_ingot", + "weight": 90, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 5 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:gold_ingot", + "weight": 10, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 5 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:emerald", + "weight": 40, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 5 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:diamond", + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:experience_bottle", + "weight": 5 + } + ] + }, + { + "rolls": { + "min": 2, + "max": 5 + }, + "entries": [ + { + "type": "item", + "name": "minecraft:iron_nugget", + "weight": 50, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 10 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:gold_nugget", + "weight": 10, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 10 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:dye", + "weight": 20, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 10 + } + }, + { + "function": "set_data", + "data": 4 + } + ] + } + ] + }, + { + "rolls": 1, + "entries": [ + { + "type": "empty", + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:coast_armor_trim_smithing_template", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": 2 + } + ] + } + ] + } + ] +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/loot_tables/chests/stronghold_corridor.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/loot_tables/chests/stronghold_corridor.json new file mode 100644 index 0000000..3237ede --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/loot_tables/chests/stronghold_corridor.json @@ -0,0 +1,201 @@ +{ + "pools": [ + { + "rolls": { + "min": 2, + "max": 3 + }, + "entries": [ + { + "type": "item", + "name": "minecraft:ender_pearl", + "weight": 50 + }, + { + "type": "item", + "name": "minecraft:emerald", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + } + ], + "weight": 15 + }, + { + "type": "item", + "name": "minecraft:diamond", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + } + ], + "weight": 15 + }, + { + "type": "item", + "name": "minecraft:iron_ingot", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 5 + } + } + ], + "weight": 50 + }, + { + "type": "item", + "name": "minecraft:gold_ingot", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + } + ], + "weight": 25 + }, + { + "type": "item", + "name": "minecraft:redstone", + "functions": [ + { + "function": "set_count", + "count": { + "min": 4, + "max": 9 + } + } + ], + "weight": 25 + }, + { + "type": "item", + "name": "minecraft:bread", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + } + ], + "weight": 75 + }, + { + "type": "item", + "name": "minecraft:apple", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + } + ], + "weight": 75 + }, + { + "type": "item", + "name": "minecraft:iron_pickaxe", + "weight": 25 + }, + { + "type": "item", + "name": "minecraft:iron_sword", + "weight": 25 + }, + { + "type": "item", + "name": "minecraft:iron_chestplate", + "weight": 25 + }, + { + "type": "item", + "name": "minecraft:iron_helmet", + "weight": 25 + }, + { + "type": "item", + "name": "minecraft:iron_leggings", + "weight": 25 + }, + { + "type": "item", + "name": "minecraft:iron_boots", + "weight": 25 + }, + { + "type": "item", + "name": "minecraft:golden_apple", + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:saddle", + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:horsearmoriron", + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:horsearmorgold", + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:horsearmordiamond", + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:record_otherside", + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:book", + "weight": 6, + "functions": [ + { + "function": "enchant_with_levels", + "levels": 30, + "treasure": true + } + ] + } + ] + }, + { + "rolls": 1, + "entries": [ + { + "type": "empty", + "weight": 9 + }, + { + "type": "item", + "name": "minecraft:eye_armor_trim_smithing_template", + "weight": 1 + } + ] + } + ] +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/loot_tables/chests/stronghold_library.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/loot_tables/chests/stronghold_library.json new file mode 100644 index 0000000..9a1ecc5 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/loot_tables/chests/stronghold_library.json @@ -0,0 +1,72 @@ +{ + "pools": [ + { + "rolls": { + "min": 2, + "max": 10 + }, + "entries": [ + { + "type": "item", + "name": "minecraft:book", + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 3 + } + } + ], + "weight": 100 + }, + { + "type": "item", + "name": "minecraft:paper", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 7 + } + } + ], + "weight": 100 + }, + { + "type": "item", + "name": "minecraft:map", + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:compass", + "weight": 5 + }, + { + "type": "item", + "name": "minecraft:book", + "weight": 60, + "functions": [ + { + "function": "enchant_with_levels", + "levels": 30, + "treasure": true + } + ] + } + ] + }, + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:eye_armor_trim_smithing_template", + "weight": 1 + } + ] + } + ] +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/loot_tables/chests/woodland_mansion.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/loot_tables/chests/woodland_mansion.json new file mode 100644 index 0000000..c52b930 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/loot_tables/chests/woodland_mansion.json @@ -0,0 +1,273 @@ +{ + "pools": [ + { + "rolls": { + "min": 1, + "max": 3 + }, + "entries": [ + { + "type": "item", + "name": "minecraft:lead", + "weight": 100 + }, + { + "type": "item", + "name": "minecraft:golden_apple", + "weight": 75 + }, + { + "type": "item", + "name": "minecraft:appleEnchanted", + "weight": 10 + }, + { + "type": "item", + "name": "minecraft:record_13", + "weight": 75 + }, + { + "type": "item", + "name": "minecraft:record_cat", + "weight": 75 + }, + { + "type": "item", + "name": "minecraft:name_tag", + "weight": 100 + }, + { + "type": "item", + "name": "minecraft:chainmail_chestplate", + "weight": 50 + }, + { + "type": "item", + "name": "minecraft:diamond_hoe", + "weight": 75 + }, + { + "type": "item", + "name": "minecraft:diamond_chestplate", + "weight": 25 + }, + { + "type": "item", + "name": "minecraft:book", + "weight": 60, + "functions": [ + { + "function": "enchant_randomly", + "treasure": true + } + ] + } + ] + }, + { + "rolls": { + "min": 1, + "max": 4 + }, + "entries": [ + { + "type": "item", + "name": "minecraft:iron_ingot", + "weight": 50, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 4 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:gold_ingot", + "weight": 25, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 4 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:bread", + "weight": 100 + }, + { + "type": "item", + "name": "minecraft:wheat", + "weight": 100, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 4 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:bucket", + "weight": 50 + }, + { + "type": "item", + "name": "minecraft:redstone", + "weight": 75, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 4 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:coal", + "weight": 75, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 4 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:melon_seeds", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 4 + } + } + ], + "weight": 50 + }, + { + "type": "item", + "name": "minecraft:pumpkin_seeds", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 4 + } + } + ], + "weight": 50 + }, + { + "type": "item", + "name": "minecraft:beetroot_seeds", + "functions": [ + { + "function": "set_count", + "count": { + "min": 2, + "max": 4 + } + } + ], + "weight": 50 + } + ] + }, + { + "rolls": 3, + "entries": [ + { + "type": "item", + "name": "minecraft:bone", + "weight": 50, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 8 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:gunpowder", + "weight": 50, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 8 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:rotten_flesh", + "weight": 50, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 8 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:string", + "weight": 50, + "functions": [ + { + "function": "set_count", + "count": { + "min": 1, + "max": 8 + } + } + ] + } + ] + }, + { + "rolls": 1, + "entries": [ + { + "type": "empty", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:vex_armor_trim_smithing_template", + "weight": 1 + } + ] + } + ] +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/loot_tables/entities/cold_ocean_ruins_brushable_block.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/loot_tables/entities/cold_ocean_ruins_brushable_block.json new file mode 100644 index 0000000..a2e0304 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/loot_tables/entities/cold_ocean_ruins_brushable_block.json @@ -0,0 +1,62 @@ +{ + "pools": [ + { + "rolls": { + "min": 1, + "max": 1 + }, + "entries": [ + { + "type": "item", + "name": "minecraft:explorer_pottery_sherd", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:mourner_pottery_sherd", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:plenty_pottery_sherd", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:blade_pottery_sherd", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:iron_axe", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:emerald", + "weight": 2 + }, + { + "type": "item", + "name": "minecraft:wheat", + "weight": 2 + }, + { + "type": "item", + "name": "minecraft:wooden_hoe", + "weight": 2 + }, + { + "type": "item", + "name": "minecraft:coal", + "weight": 2 + }, + { + "type": "item", + "name": "minecraft:gold_nugget", + "weight": 2 + } + ] + } + ] + } \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/loot_tables/entities/desert_pyramid_brushable_block.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/loot_tables/entities/desert_pyramid_brushable_block.json new file mode 100644 index 0000000..b09a7b6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/loot_tables/entities/desert_pyramid_brushable_block.json @@ -0,0 +1,52 @@ +{ + "pools": [ + { + "rolls": { + "min": 1, + "max": 1 + }, + "entries": [ + { + "type": "item", + "name": "minecraft:archer_pottery_sherd", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:miner_pottery_sherd", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:prize_pottery_sherd", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:skull_pottery_sherd", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:gunpowder", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:tnt", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:diamond", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:emerald", + "weight": 1 + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/loot_tables/entities/desert_well_brushable_block.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/loot_tables/entities/desert_well_brushable_block.json new file mode 100644 index 0000000..6ee578c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/loot_tables/entities/desert_well_brushable_block.json @@ -0,0 +1,51 @@ +{ + "pools": [ + { + "rolls": { + "min": 1, + "max": 1 + }, + "entries": [ + { + "type": "item", + "name": "minecraft:arms_up_pottery_sherd", + "weight": 2 + }, + { + "type": "item", + "name": "minecraft:brewer_pottery_sherd", + "weight": 2 + }, + { + "type": "item", + "name": "minecraft:brick", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:emerald", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:stick", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:suspicious_stew", + "weight": 1, + "functions": [ + { + "function": "random_aux_value", + "values": { + "min": 0, + "max": 6 + } + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/loot_tables/entities/elder_guardian.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/loot_tables/entities/elder_guardian.json new file mode 100644 index 0000000..f3b4dea --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/loot_tables/entities/elder_guardian.json @@ -0,0 +1,122 @@ +{ + "pools": [ + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:prismarine_shard", + "weight": 1, + "functions": [ + { + "function": "set_count", + "count": { + "min": 0, + "max": 2 + } + }, + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + } + ] + }, + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:fish", + "weight": 3, + "functions": [ + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + }, + { + "type": "item", + "name": "minecraft:prismarine_crystals", + "weight": 2, + "functions": [ + { + "function": "looting_enchant", + "count": { + "min": 0, + "max": 1 + } + } + ] + }, + { + "type": "empty", + "weight": 1 + } + ] + }, + { + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:sponge", + "weight": 1, + "functions": [ + { + "function": "set_data", + "data": 1 + } + ] + } + ], + "conditions": [ + { + "condition": "killed_by_player" + } + ] + }, + { + "conditions": [ + { + "condition": "killed_by_player" + }, + { + "condition": "random_chance_with_looting", + "chance": 0.025, + "looting_multiplier": 0.01 + } + ], + "rolls": 1, + "entries": [ + { + "type": "loot_table", + "name": "loot_tables/gameplay/fishing/fish", + "weight": 1 + } + ] + }, + { + "rolls": 1, + "entries": [ + { + "type": "empty", + "weight": 4 + }, + { + "type": "item", + "name": "minecraft:tide_armor_trim_smithing_template", + "weight": 1 + } + ] + } + ] +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/loot_tables/entities/empty_brushable_block.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/loot_tables/entities/empty_brushable_block.json new file mode 100644 index 0000000..9e26dfe --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/loot_tables/entities/empty_brushable_block.json @@ -0,0 +1 @@ +{} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/loot_tables/entities/trail_ruins_brushable_block_common.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/loot_tables/entities/trail_ruins_brushable_block_common.json new file mode 100644 index 0000000..fd1c31f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/loot_tables/entities/trail_ruins_brushable_block_common.json @@ -0,0 +1,209 @@ +{ + "pools": [ + { + "rolls": { + "min": 1, + "max": 1 + }, + "entries": [ + { + "type": "item", + "name": "minecraft:emerald", + "weight": 2 + }, + { + "type": "item", + "name": "minecraft:wheat", + "weight": 2 + }, + { + "type": "item", + "name": "minecraft:wooden_hoe", + "weight": 2 + }, + { + "type": "item", + "name": "minecraft:clay", + "weight": 2 + }, + { + "type": "item", + "name": "minecraft:brick", + "weight": 2 + }, + { + "type": "item", + "name": "minecraft:yellow_dye", + "weight": 2 + }, + { + "type": "item", + "name": "minecraft:blue_dye", + "weight": 2 + }, + { + "type": "item", + "name": "minecraft:light_blue_dye", + "weight": 2 + }, + { + "type": "item", + "name": "minecraft:white_dye", + "weight": 2 + }, + { + "type": "item", + "name": "minecraft:orange_dye", + "weight": 2 + }, + { + "type": "item", + "name": "minecraft:red_candle", + "weight": 2 + }, + { + "type": "item", + "name": "minecraft:green_candle", + "weight": 2 + }, + { + "type": "item", + "name": "minecraft:purple_candle", + "weight": 2 + }, + { + "type": "item", + "name": "minecraft:brown_candle", + "weight": 2 + }, + { + "type": "item", + "name": "minecraft:stained_glass_pane", + "weight": 1, + "functions": [ + { + "function": "set_data", // magenta + "data": 2 + } + ] + }, + { + "type": "item", + "name": "minecraft:stained_glass_pane", + "weight": 1, + "functions": [ + { + "function": "set_data", // pink + "data": 6 + } + ] + }, + { + "type": "item", + "name": "minecraft:stained_glass_pane", + "weight": 1, + "functions": [ + { + "function": "set_data", // blue + "data": 11 + } + ] + }, + { + "type": "item", + "name": "minecraft:stained_glass_pane", + "weight": 1, + "functions": [ + { + "function": "set_data", // light blue + "data": 3 + } + ] + }, + { + "type": "item", + "name": "minecraft:stained_glass_pane", + "weight": 1, + "functions": [ + { + "function": "set_data", // red + "data": 14 + } + ] + }, + { + "type": "item", + "name": "minecraft:stained_glass_pane", + "weight": 1, + "functions": [ + { + "function": "set_data", // yellow + "data": 4 + } + ] + }, + { + "type": "item", + "name": "minecraft:stained_glass_pane", + "weight": 1, + "functions": [ + { + "function": "set_data", // purple + "data": 10 + } + ] + }, + { + "type": "item", + "name": "minecraft:spruce_hanging_sign", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:oak_hanging_sign", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:gold_nugget", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:coal", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:wheat_seeds", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:beetroot_seeds", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:deadbush", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:flower_pot", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:string", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:lead", + "weight": 1 + } + ] + } + ] + } diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/loot_tables/entities/trail_ruins_brushable_block_rare.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/loot_tables/entities/trail_ruins_brushable_block_rare.json new file mode 100644 index 0000000..1157b29 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/loot_tables/entities/trail_ruins_brushable_block_rare.json @@ -0,0 +1,72 @@ +{ + "pools": [ + { + "rolls": { + "min": 1, + "max": 1 + }, + "entries": [ + { + "type": "item", + "name": "minecraft:howl_pottery_sherd", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:sheaf_pottery_sherd", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:heart_pottery_sherd", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:heartbreak_pottery_sherd", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:friend_pottery_sherd", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:danger_pottery_sherd", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:burn_pottery_sherd", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:wayfinder_armor_trim_smithing_template", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:raiser_armor_trim_smithing_template", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:shaper_armor_trim_smithing_template", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:host_armor_trim_smithing_template", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:music_disc_relic", + "weight": 1 + } + ] + } + ] + } diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/loot_tables/entities/warm_ocean_ruins_brushable_block.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/loot_tables/entities/warm_ocean_ruins_brushable_block.json new file mode 100644 index 0000000..4703591 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/loot_tables/entities/warm_ocean_ruins_brushable_block.json @@ -0,0 +1,62 @@ +{ + "pools": [ + { + "rolls": { + "min": 1, + "max": 1 + }, + "entries": [ + { + "type": "item", + "name": "minecraft:snort_pottery_sherd", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:angler_pottery_sherd", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:shelter_pottery_sherd", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:iron_axe", + "weight": 1 + }, + { + "type": "item", + "name": "minecraft:emerald", + "weight": 2 + }, + { + "type": "item", + "name": "minecraft:wheat", + "weight": 2 + }, + { + "type": "item", + "name": "minecraft:wooden_hoe", + "weight": 2 + }, + { + "type": "item", + "name": "minecraft:coal", + "weight": 2 + }, + { + "type": "item", + "name": "minecraft:gold_nugget", + "weight": 2 + }, + { + "type": "item", + "name": "minecraft:sniffer_egg", + "weight": 1 + } + ] + } + ] + } diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/loot_tables/gameplay/entities/mooshroom_milking.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/loot_tables/gameplay/entities/mooshroom_milking.json new file mode 100644 index 0000000..e8c0fc2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/loot_tables/gameplay/entities/mooshroom_milking.json @@ -0,0 +1,262 @@ +{ + "pools": [ + { + "conditions": [ + { + "condition": "has_mark_variant", + "value": -1 + } + ], + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:mushroom_stew", + "weight": 1 + } + ] + }, + { + "conditions": [ + { + "condition": "has_mark_variant", + "value": 0 + } + ], + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:suspicious_stew", + "weight": 1, + "functions": [ + { + "function": "set_data", + "data": 0 + } + ] + } + ] + }, + { + "conditions": [ + { + "condition": "has_mark_variant", + "value": 1 + } + ], + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:suspicious_stew", + "weight": 1, + "functions": [ + { + "function": "set_data", + "data": 1 + } + ] + } + ] + }, + { + "conditions": [ + { + "condition": "has_mark_variant", + "value": 2 + } + ], + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:suspicious_stew", + "weight": 1, + "functions": [ + { + "function": "set_data", + "data": 2 + } + ] + } + ] + }, + { + "conditions": [ + { + "condition": "has_mark_variant", + "value": 3 + } + ], + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:suspicious_stew", + "weight": 1, + "functions": [ + { + "function": "set_data", + "data": 3 + } + ] + } + ] + }, + { + "conditions": [ + { + "condition": "has_mark_variant", + "value": 4 + } + ], + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:suspicious_stew", + "weight": 1, + "functions": [ + { + "function": "set_data", + "data": 4 + } + ] + } + ] + }, + { + "conditions": [ + { + "condition": "has_mark_variant", + "value": 5 + } + ], + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:suspicious_stew", + "weight": 1, + "functions": [ + { + "function": "set_data", + "data": 5 + } + ] + } + ] + }, + { + "conditions": [ + { + "condition": "has_mark_variant", + "value": 6 + } + ], + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:suspicious_stew", + "weight": 1, + "functions": [ + { + "function": "set_data", + "data": 6 + } + ] + } + ] + }, + { + "conditions": [ + { + "condition": "has_mark_variant", + "value": 7 + } + ], + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:suspicious_stew", + "weight": 1, + "functions": [ + { + "function": "set_data", + "data": 7 + } + ] + } + ] + }, + { + "conditions": [ + { + "condition": "has_mark_variant", + "value": 8 + } + ], + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:suspicious_stew", + "weight": 1, + "functions": [ + { + "function": "set_data", + "data": 8 + } + ] + } + ] + }, + { + "conditions": [ + { + "condition": "has_mark_variant", + "value": 9 + } + ], + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:suspicious_stew", + "weight": 1, + "functions": [ + { + "function": "set_data", + "data": 9 + } + ] + } + ] + }, + { + "conditions": [ + { + "condition": "has_mark_variant", + "value": 10 + } + ], + "rolls": 1, + "entries": [ + { + "type": "item", + "name": "minecraft:suspicious_stew", + "weight": 1, + "functions": [ + { + "function": "set_data", + "data": 10 + } + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/manifest.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/manifest.json new file mode 100644 index 0000000..0eb2b60 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/manifest.json @@ -0,0 +1,30 @@ +{ + "format_version": 2, + "header": { + "description": "resourcePack.vanilla_server.description", + "name": "resourcePack.vanilla_server.name", + "uuid": "fe9f8597-5454-481a-8730-8d070a8e2e58", + "version": [ + 1, + 20, + 0 + ], + "min_engine_version": [ + 1, + 20, + 0 + ] + }, + "modules": [ + { + "description": "resourcePack.vanilla_server.description", + "type": "data", + "uuid": "79fccc3b-7bad-4f4f-aa97-d98108e6aa33", + "version": [ + 0, + 0, + 1 + ] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/acacia_hanging_sign.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/acacia_hanging_sign.json new file mode 100644 index 0000000..2a71d46 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/acacia_hanging_sign.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:acacia_hanging_sign" + }, + "tags": [ "crafting_table" ], + "group": "sign", + "pattern": [ + "| |", + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:stripped_acacia_log" + }, + "|": { + "item": "minecraft:chain" + } + }, + "result": { + "item": "minecraft:acacia_hanging_sign", + "count": 6 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/bamboo_block.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/bamboo_block.json new file mode 100644 index 0000000..4a73d0f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/bamboo_block.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:bamboo_block" + }, + "tags": [ "crafting_table" ], + "group": "wood", + "pattern": [ + "###", + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:bamboo" + } + }, + "result": { + "item": "minecraft:bamboo_block", + "count": 1 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/bamboo_button.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/bamboo_button.json new file mode 100644 index 0000000..f07caa2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/bamboo_button.json @@ -0,0 +1,20 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:bamboo_button" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "#" + ], + "key": { + "#": { + "item": "minecraft:bamboo_planks" + } + }, + "result": { + "item": "minecraft:bamboo_button" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/bamboo_chest_raft.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/bamboo_chest_raft.json new file mode 100644 index 0000000..9cdb4b2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/bamboo_chest_raft.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:bamboo_chest_raft" + }, + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:chest" + }, + { + "item": "minecraft:boat", + "data": 7 + } + ], + "result": { + "item": "minecraft:chest_boat", + "data": 7 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/bamboo_door.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/bamboo_door.json new file mode 100644 index 0000000..c49a197 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/bamboo_door.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:bamboo_door" + }, + "tags": [ "crafting_table" ], + "group": "wooden_door", + "pattern": [ + "##", + "##", + "##" + ], + "key": { + "#": { + "item": "minecraft:bamboo_planks" + } + }, + "result": { + "item": "minecraft:bamboo_door", + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/bamboo_fence.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/bamboo_fence.json new file mode 100644 index 0000000..441084a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/bamboo_fence.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:bamboo_fence" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "W#W", + "W#W" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "W": { + "item": "minecraft:bamboo_planks" + } + }, + "result": { + "item": "minecraft:bamboo_fence", + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/bamboo_fence_gate.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/bamboo_fence_gate.json new file mode 100644 index 0000000..cb8584c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/bamboo_fence_gate.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:bamboo_fence_gate" + }, + "tags": [ "crafting_table" ], + "group": "wooden_fence_gate", + "pattern": [ + "#W#", + "#W#" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "W": { + "item": "minecraft:bamboo_planks" + } + }, + "result": { + "item": "minecraft:bamboo_fence_gate" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/bamboo_hanging_sign.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/bamboo_hanging_sign.json new file mode 100644 index 0000000..84eba87 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/bamboo_hanging_sign.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:bamboo_hanging_sign" + }, + "tags": [ "crafting_table" ], + "group": "sign", + "pattern": [ + "| |", + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:stripped_bamboo_block" + }, + "|": { + "item": "minecraft:chain" + } + }, + "result": { + "item": "minecraft:bamboo_hanging_sign", + "count": 6 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/bamboo_mosaic.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/bamboo_mosaic.json new file mode 100644 index 0000000..f450eb7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/bamboo_mosaic.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:bamboo_mosaic" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "#", + "#" + ], + "key": { + "#": { + "item": "minecraft:bamboo_slab" + } + }, + "result": { + "item": "minecraft:bamboo_mosaic", + "count": 1 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/bamboo_mosaic_slab.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/bamboo_mosaic_slab.json new file mode 100644 index 0000000..e1a686b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/bamboo_mosaic_slab.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:bamboo_mosaic_slab" + }, + "tags": [ "crafting_table" ], + "group": "wooden_slab", + "pattern": [ + "###" + ], + "key": { + "#": { + "item": "minecraft:bamboo_mosaic" + } + }, + "result": { + "item": "minecraft:bamboo_mosaic_slab", + "count": 6 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/bamboo_mosiac_stairs.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/bamboo_mosiac_stairs.json new file mode 100644 index 0000000..eb28a85 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/bamboo_mosiac_stairs.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:bamboo_mosaic_stairs" + }, + "tags": [ "crafting_table" ], + "group": "wooden_stairs", + "pattern": [ + "# ", + "## ", + "###" + ], + "key": { + "#": { + "item": "minecraft:bamboo_mosaic" + } + }, + "result": { + "item": "minecraft:bamboo_mosaic_stairs", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/bamboo_planks.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/bamboo_planks.json new file mode 100644 index 0000000..c39f45d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/bamboo_planks.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:bamboo_planks" + }, + "tags": [ "crafting_table" ], + "group": "planks", + "pattern": [ + "#" + ], + "key": { + "#": { + "item": "minecraft:bamboo_block" + } + }, + "result": { + "item": "minecraft:bamboo_planks", + "count": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/bamboo_planks_from_stripped.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/bamboo_planks_from_stripped.json new file mode 100644 index 0000000..a23913b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/bamboo_planks_from_stripped.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:bamboo_planks_from_stripped" + }, + "tags": [ "crafting_table" ], + "group": "planks", + "pattern": [ + "#" + ], + "key": { + "#": { + "item": "minecraft:stripped_bamboo_block" + } + }, + "result": { + "item": "minecraft:bamboo_planks", + "count": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/bamboo_pressure_plate.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/bamboo_pressure_plate.json new file mode 100644 index 0000000..79b9141 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/bamboo_pressure_plate.json @@ -0,0 +1,20 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:bamboo_pressure_plate" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "##" + ], + "key": { + "#": { + "item": "minecraft:bamboo_planks" + } + }, + "result": { + "item": "minecraft:bamboo_pressure_plate" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/bamboo_raft.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/bamboo_raft.json new file mode 100644 index 0000000..dbdd71d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/bamboo_raft.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:bamboo_raft" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "#P#", + "###" + ], + "key": { + "P": { + "item": "minecraft:wooden_shovel" + }, + "#": { + "item": "minecraft:bamboo_planks", + "data": 4 + } + }, + "result": { + "item": "minecraft:bamboo_raft" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/bamboo_sign.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/bamboo_sign.json new file mode 100644 index 0000000..c9a4b36 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/bamboo_sign.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:bamboo_sign" + }, + "tags": [ "crafting_table" ], + "group": "sign", + "pattern": [ + "###", + "###", + " | " + ], + "key": { + "#": { + "item": "minecraft:bamboo_planks" + }, + "|": { + "item": "minecraft:stick" + } + }, + "result": { + "item": "minecraft:bamboo_sign", + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/bamboo_slab.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/bamboo_slab.json new file mode 100644 index 0000000..46840da --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/bamboo_slab.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:bamboo_slab" + }, + "tags": [ "crafting_table" ], + "group": "wooden_slab", + "pattern": [ + "###" + ], + "key": { + "#": { + "item": "minecraft:bamboo_planks" + } + }, + "result": { + "item": "minecraft:bamboo_slab", + "count": 6 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/bamboo_stairs.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/bamboo_stairs.json new file mode 100644 index 0000000..2dd7746 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/bamboo_stairs.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:bamboo_stairs" + }, + "tags": [ "crafting_table" ], + "group": "wooden_stairs", + "pattern": [ + "# ", + "## ", + "###" + ], + "key": { + "#": { + "item": "minecraft:bamboo_planks" + } + }, + "result": { + "item": "minecraft:bamboo_stairs", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/bamboo_trapdoor.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/bamboo_trapdoor.json new file mode 100644 index 0000000..a4cec6d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/bamboo_trapdoor.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:bamboo_trapdoor" + }, + "tags": [ + "crafting_table" + ], + "group": "wooden_trap_door", + "pattern": [ + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:bamboo_planks" + } + }, + "result": { + "item": "minecraft:bamboo_trapdoor", + "count": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/birch_hanging_sign.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/birch_hanging_sign.json new file mode 100644 index 0000000..d96a900 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/birch_hanging_sign.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:birch_hanging_sign" + }, + "tags": [ "crafting_table" ], + "group": "sign", + "pattern": [ + "| |", + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:stripped_birch_log" + }, + "|": { + "item": "minecraft:chain" + } + }, + "result": { + "item": "minecraft:birch_hanging_sign", + "count": 6 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/brush.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/brush.json new file mode 100644 index 0000000..1aae7c0 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/brush.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:brush" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "X", + "#", + "|" + ], + "key": { + "X": { + "item": "minecraft:feather" + }, + "#": { + "item": "minecraft:copper_ingot" + }, + "|": { + "item": "minecraft:stick" + } + }, + "result": { + "item": "minecraft:brush", + "count": 1 + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/calibrated_sculk_sensor.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/calibrated_sculk_sensor.json new file mode 100644 index 0000000..dc8a541 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/calibrated_sculk_sensor.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:calibrated_sculk_sensor" + }, + "tags": [ "crafting_table" ], + "pattern": [ + " X ", + "X#X" + ], + "key": { + "X": { + "item": "minecraft:amethyst_shard" + }, + "#": { + "item": "minecraft:sculk_sensor" + } + }, + "result": { + "item": "minecraft:calibrated_sculk_sensor", + "count": 1 + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/cherry_boat.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/cherry_boat.json new file mode 100644 index 0000000..bf13cb6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/cherry_boat.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:cherry_boat" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "#P#", + "###" + ], + "key": { + "P": { + "item": "minecraft:wooden_shovel" + }, + "#": { + "item": "minecraft:cherry_planks" + } + }, + "result": { + "item": "minecraft:cherry_boat" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/cherry_button.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/cherry_button.json new file mode 100644 index 0000000..d1a3f51 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/cherry_button.json @@ -0,0 +1,20 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:cherry_button" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "#" + ], + "key": { + "#": { + "item": "minecraft:cherry_planks" + } + }, + "result": { + "item": "minecraft:cherry_button" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/cherry_chest_boat.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/cherry_chest_boat.json new file mode 100644 index 0000000..3e86f37 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/cherry_chest_boat.json @@ -0,0 +1,20 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:cherry_chest_boat" + }, + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:chest" + }, + { + "item": "minecraft:cherry_boat" + } + ], + "result": { + "item": "minecraft:cherry_chest_boat" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/cherry_door.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/cherry_door.json new file mode 100644 index 0000000..a3edbaf --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/cherry_door.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:cherry_door" + }, + "tags": [ "crafting_table" ], + "group": "wooden_door", + "pattern": [ + "##", + "##", + "##" + ], + "key": { + "#": { + "item": "minecraft:cherry_planks" + } + }, + "result": { + "item": "minecraft:cherry_door", + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/cherry_fence.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/cherry_fence.json new file mode 100644 index 0000000..d207b91 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/cherry_fence.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:cherry_fence" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "W#W", + "W#W" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "W": { + "item": "minecraft:cherry_planks" + } + }, + "result": { + "item": "minecraft:cherry_fence", + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/cherry_fence_gate.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/cherry_fence_gate.json new file mode 100644 index 0000000..9f4046d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/cherry_fence_gate.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:cherry_fence_gate" + }, + "tags": [ "crafting_table" ], + "group": "wooden_fence_gate", + "pattern": [ + "#W#", + "#W#" + ], + "key": { + "#": { + "item": "minecraft:stick" + }, + "W": { + "item": "minecraft:cherry_planks" + } + }, + "result": { + "item": "minecraft:cherry_fence_gate" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/cherry_hanging_sign.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/cherry_hanging_sign.json new file mode 100644 index 0000000..21fcfe0 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/cherry_hanging_sign.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:cherry_hanging_sign" + }, + "tags": [ "crafting_table" ], + "group": "sign", + "pattern": [ + "| |", + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:stripped_cherry_log" + }, + "|": { + "item": "minecraft:chain" + } + }, + "result": { + "item": "minecraft:cherry_hanging_sign", + "count": 6 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/cherry_planks_from_log.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/cherry_planks_from_log.json new file mode 100644 index 0000000..b851661 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/cherry_planks_from_log.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:cherry_planks_from_log" + }, + "tags": [ "crafting_table" ], + "group": "planks", + "pattern": [ + "#" + ], + "key": { + "#": { + "item": "minecraft:cherry_log" + } + }, + "result": { + "item": "minecraft:cherry_planks", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/cherry_planks_from_stripped_log.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/cherry_planks_from_stripped_log.json new file mode 100644 index 0000000..6aec1fb --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/cherry_planks_from_stripped_log.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:cherry_planks_from_stripped_log" + }, + "tags": [ "crafting_table" ], + "group": "planks", + "pattern": [ + "#" + ], + "key": { + "#": { + "item": "minecraft:stripped_cherry_log" + } + }, + "result": { + "item": "minecraft:cherry_planks", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/cherry_planks_from_stripped_wood.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/cherry_planks_from_stripped_wood.json new file mode 100644 index 0000000..228f5c0 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/cherry_planks_from_stripped_wood.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:cherry_planks_from_stripped_wood" + }, + "tags": [ "crafting_table" ], + "group": "planks", + "pattern": [ + "#" + ], + "key": { + "#": { + "item": "minecraft:stripped_cherry_wood" + } + }, + "result": { + "item": "minecraft:cherry_planks", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/cherry_planks_from_wood.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/cherry_planks_from_wood.json new file mode 100644 index 0000000..b285b38 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/cherry_planks_from_wood.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:cherry_planks_from_wood" + }, + "tags": [ "crafting_table" ], + "group": "planks", + "pattern": [ + "#" + ], + "key": { + "#": { + "item": "minecraft:cherry_wood" + } + }, + "result": { + "item": "minecraft:cherry_planks", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/cherry_pressure_plate.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/cherry_pressure_plate.json new file mode 100644 index 0000000..04ad44e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/cherry_pressure_plate.json @@ -0,0 +1,20 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:cherry_pressure_plate" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "##" + ], + "key": { + "#": { + "item": "minecraft:cherry_planks" + } + }, + "result": { + "item": "minecraft:cherry_pressure_plate" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/cherry_sign.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/cherry_sign.json new file mode 100644 index 0000000..824cfca --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/cherry_sign.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:cherry_sign" + }, + "tags": [ "crafting_table" ], + "group": "sign", + "pattern": [ + "###", + "###", + " | " + ], + "key": { + "#": { + "item": "minecraft:cherry_planks" + }, + "|": { + "item": "minecraft:stick" + } + }, + "result": { + "item": "minecraft:cherry_sign", + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/cherry_slab.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/cherry_slab.json new file mode 100644 index 0000000..a45e492 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/cherry_slab.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:cherry_slab" + }, + "tags": [ "crafting_table" ], + "group": "wooden_slab", + "pattern": [ + "###" + ], + "key": { + "#": { + "item": "minecraft:cherry_planks" + } + }, + "result": { + "item": "minecraft:cherry_slab", + "count": 6 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/cherry_stairs.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/cherry_stairs.json new file mode 100644 index 0000000..3ba41b8 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/cherry_stairs.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:cherry_stairs" + }, + "tags": [ "crafting_table" ], + "group": "wooden_stairs", + "pattern": [ + "# ", + "## ", + "###" + ], + "key": { + "#": { + "item": "minecraft:cherry_planks" + } + }, + "result": { + "item": "minecraft:cherry_stairs", + "count": 4 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/cherry_stripped_wood_from_stripped_log.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/cherry_stripped_wood_from_stripped_log.json new file mode 100644 index 0000000..9171110 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/cherry_stripped_wood_from_stripped_log.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:cherry_wood_from_stripped_log" + }, + "tags": [ "crafting_table" ], + "group": "wood", + "pattern": [ + "##", + "##" + ], + "key": { + "#": { + "item": "minecraft:stripped_cherry_log" + } + }, + "result": { + "item": "minecraft:stripped_cherry_wood", + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/cherry_trapdoor.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/cherry_trapdoor.json new file mode 100644 index 0000000..ae2e3b0 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/cherry_trapdoor.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:cherry_trapdoor" + }, + "tags": [ "crafting_table" ], + "group": "wooden_trap_door", + "pattern": [ + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:cherry_planks" + } + }, + "result": { + "item": "minecraft:cherry_trapdoor", + "count": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/cherry_wood_from_log.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/cherry_wood_from_log.json new file mode 100644 index 0000000..cec5adc --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/cherry_wood_from_log.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:cherry_wood_from_log" + }, + "tags": [ "crafting_table" ], + "group": "wood", + "pattern": [ + "##", + "##" + ], + "key": { + "#": { + "item": "minecraft:cherry_log" + } + }, + "result": { + "item": "minecraft:cherry_wood", + "count": 3 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/chiseled_bookshelf.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/chiseled_bookshelf.json new file mode 100644 index 0000000..6429f14 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/chiseled_bookshelf.json @@ -0,0 +1,28 @@ +{ + "format_version": "1.16", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:chiseled_bookshelf" + }, + "tags": [ + "crafting_table" + ], + "pattern": [ + "AAA", + "BBB", + "AAA" + ], + "key": { + "A": { + "tag": "minecraft:planks" + }, + "B": { + "tag": "minecraft:wooden_slabs" + } + }, + "result": { + "item": "chiseled_bookshelf", + "count": 1 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/coast_armor_trim_smithing_template_duplicate.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/coast_armor_trim_smithing_template_duplicate.json new file mode 100644 index 0000000..8e1e8d6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/coast_armor_trim_smithing_template_duplicate.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:coast_armor_trim_smithing_template_duplicate" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "#S#", + "#C#", + "###" + ], + "key": { + "S": { + "item": "minecraft:coast_armor_trim_smithing_template" + }, + "#": { + "item": "minecraft:diamond" + }, + "C": { + "item": "minecraft:cobblestone" + } + }, + "result": { + "item": "minecraft:coast_armor_trim_smithing_template", + "count": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/crimson_hanging_sign.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/crimson_hanging_sign.json new file mode 100644 index 0000000..d1fdfbb --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/crimson_hanging_sign.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:crimson_hanging_sign" + }, + "tags": [ "crafting_table" ], + "group": "sign", + "pattern": [ + "| |", + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:stripped_crimson_stem" + }, + "|": { + "item": "minecraft:chain" + } + }, + "result": { + "item": "minecraft:crimson_hanging_sign", + "count": 6 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/cyan_dye_from_pitcher_plant.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/cyan_dye_from_pitcher_plant.json new file mode 100644 index 0000000..604fd74 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/cyan_dye_from_pitcher_plant.json @@ -0,0 +1,21 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:cyan_dye_from_pitcher_plant" + }, + "tags": [ + "crafting_table" + ], + "group": "cyan_dye", + "ingredients": [ + { + "item": "minecraft:pitcher_plant" + } + ], + "result": { + "item": "minecraft:cyan_dye", + "count": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/dark_oak_hanging_sign.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/dark_oak_hanging_sign.json new file mode 100644 index 0000000..3acd7de --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/dark_oak_hanging_sign.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:dark_oak_hanging_sign" + }, + "tags": [ "crafting_table" ], + "group": "sign", + "pattern": [ + "| |", + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:stripped_dark_oak_log" + }, + "|": { + "item": "minecraft:chain" + } + }, + "result": { + "item": "minecraft:dark_oak_hanging_sign", + "count": 6 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/dune_armor_trim_smithing_template_duplicate.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/dune_armor_trim_smithing_template_duplicate.json new file mode 100644 index 0000000..17cb192 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/dune_armor_trim_smithing_template_duplicate.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:dune_armor_trim_smithing_template_duplicate" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "#S#", + "#C#", + "###" + ], + "key": { + "S": { + "item": "minecraft:dune_armor_trim_smithing_template" + }, + "#": { + "item": "minecraft:diamond" + }, + "C": { + "item": "minecraft:sandstone" + } + }, + "result": { + "item": "minecraft:dune_armor_trim_smithing_template", + "count": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/eye_armor_trim_smithing_template_duplicate.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/eye_armor_trim_smithing_template_duplicate.json new file mode 100644 index 0000000..dff0a06 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/eye_armor_trim_smithing_template_duplicate.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:eye_armor_trim_smithing_template_duplicate" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "#S#", + "#C#", + "###" + ], + "key": { + "S": { + "item": "minecraft:eye_armor_trim_smithing_template" + }, + "#": { + "item": "minecraft:diamond" + }, + "C": { + "item": "minecraft:end_stone" + } + }, + "result": { + "item": "minecraft:eye_armor_trim_smithing_template", + "count": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/host_armor_trim_smithing_template_duplicate.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/host_armor_trim_smithing_template_duplicate.json new file mode 100644 index 0000000..1040d24 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/host_armor_trim_smithing_template_duplicate.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:host_armor_trim_smithing_template_duplicate" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "#S#", + "#C#", + "###" + ], + "key": { + "S": { + "item": "minecraft:host_armor_trim_smithing_template" + }, + "#": { + "item": "minecraft:diamond" + }, + "C": { + "item": "minecraft:hardened_clay" + } + }, + "result": { + "item": "minecraft:host_armor_trim_smithing_template", + "count": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/jungle_hanging_sign.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/jungle_hanging_sign.json new file mode 100644 index 0000000..37c921a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/jungle_hanging_sign.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:jungle_hanging_sign" + }, + "tags": [ "crafting_table" ], + "group": "sign", + "pattern": [ + "| |", + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:stripped_jungle_log" + }, + "|": { + "item": "minecraft:chain" + } + }, + "result": { + "item": "minecraft:jungle_hanging_sign", + "count": 6 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/mangrove_hanging_sign.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/mangrove_hanging_sign.json new file mode 100644 index 0000000..ebf5b7f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/mangrove_hanging_sign.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:mangrove_hanging_sign" + }, + "tags": [ "crafting_table" ], + "group": "sign", + "pattern": [ + "| |", + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:stripped_mangrove_log" + }, + "|": { + "item": "minecraft:chain" + } + }, + "result": { + "item": "minecraft:mangrove_hanging_sign", + "count": 6 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/netherite_upgrade_smithing_template_duplicate.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/netherite_upgrade_smithing_template_duplicate.json new file mode 100644 index 0000000..f888a6e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/netherite_upgrade_smithing_template_duplicate.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:netherite_upgrade_smithing_template_duplicate" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "#S#", + "#C#", + "###" + ], + "key": { + "S": { + "item": "minecraft:netherite_upgrade_smithing_template" + }, + "#": { + "item": "minecraft:diamond" + }, + "C": { + "item": "minecraft:netherrack" + } + }, + "result": { + "item": "minecraft:netherite_upgrade_smithing_template", + "count": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/oak_hanging_sign.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/oak_hanging_sign.json new file mode 100644 index 0000000..dcab36b --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/oak_hanging_sign.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:oak_hanging_sign" + }, + "tags": [ "crafting_table" ], + "group": "sign", + "pattern": [ + "| |", + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:stripped_oak_log" + }, + "|": { + "item": "minecraft:chain" + } + }, + "result": { + "item": "minecraft:oak_hanging_sign", + "count": 6 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/orange_dye_from_torchflower.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/orange_dye_from_torchflower.json new file mode 100644 index 0000000..16dbccd --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/orange_dye_from_torchflower.json @@ -0,0 +1,21 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:orange_dye_from_torchflower" + }, + "tags": [ + "crafting_table" + ], + "group": "orange_dye", + "ingredients": [ + { + "item": "minecraft:torchflower" + } + ], + "result": { + "item": "minecraft:dye", + "data": 14 + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/pink_dye_from_pink_petals.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/pink_dye_from_pink_petals.json new file mode 100644 index 0000000..471da8e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/pink_dye_from_pink_petals.json @@ -0,0 +1,20 @@ +{ + "format_version": "1.19", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:pink_dye_from_pink_petals" + }, + "tags": [ + "crafting_table" + ], + "group": "pink_dye", + "ingredients": [ + { + "item": "minecraft:pink_petals" + } + ], + "result": { + "item": "minecraft:pink_dye" + } + } +} \ No newline at end of file diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/raiser_armor_trim_smithing_template_duplicate.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/raiser_armor_trim_smithing_template_duplicate.json new file mode 100644 index 0000000..090db83 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/raiser_armor_trim_smithing_template_duplicate.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:raiser_armor_trim_smithing_template_duplicate" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "#S#", + "#C#", + "###" + ], + "key": { + "S": { + "item": "minecraft:raiser_armor_trim_smithing_template" + }, + "#": { + "item": "minecraft:diamond" + }, + "C": { + "item": "minecraft:hardened_clay" + } + }, + "result": { + "item": "minecraft:raiser_armor_trim_smithing_template", + "count": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/rib_armor_trim_smithing_template_duplicate.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/rib_armor_trim_smithing_template_duplicate.json new file mode 100644 index 0000000..dbb8662 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/rib_armor_trim_smithing_template_duplicate.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:rib_armor_trim_smithing_template_duplicate" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "#S#", + "#C#", + "###" + ], + "key": { + "S": { + "item": "minecraft:rib_armor_trim_smithing_template" + }, + "#": { + "item": "minecraft:diamond" + }, + "C": { + "item": "minecraft:netherrack" + } + }, + "result": { + "item": "minecraft:rib_armor_trim_smithing_template", + "count": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/sentry_armor_trim_smithing_template_duplicate.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/sentry_armor_trim_smithing_template_duplicate.json new file mode 100644 index 0000000..079266f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/sentry_armor_trim_smithing_template_duplicate.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:sentry_armor_trim_smithing_template_duplicate" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "#S#", + "#C#", + "###" + ], + "key": { + "S": { + "item": "minecraft:sentry_armor_trim_smithing_template" + }, + "#": { + "item": "minecraft:diamond" + }, + "C": { + "item": "minecraft:cobblestone" + } + }, + "result": { + "item": "minecraft:sentry_armor_trim_smithing_template", + "count": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/shaper_armor_trim_smithing_template_duplicate.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/shaper_armor_trim_smithing_template_duplicate.json new file mode 100644 index 0000000..3434596 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/shaper_armor_trim_smithing_template_duplicate.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:shaper_armor_trim_smithing_template_duplicate" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "#S#", + "#C#", + "###" + ], + "key": { + "S": { + "item": "minecraft:shaper_armor_trim_smithing_template" + }, + "#": { + "item": "minecraft:diamond" + }, + "C": { + "item": "minecraft:hardened_clay" + } + }, + "result": { + "item": "minecraft:shaper_armor_trim_smithing_template", + "count": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/silence_armor_trim_smithing_template_duplicate.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/silence_armor_trim_smithing_template_duplicate.json new file mode 100644 index 0000000..cb6f4ed --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/silence_armor_trim_smithing_template_duplicate.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:silence_armor_trim_smithing_template_duplicate" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "#S#", + "#C#", + "###" + ], + "key": { + "S": { + "item": "minecraft:silence_armor_trim_smithing_template" + }, + "#": { + "item": "minecraft:diamond" + }, + "C": { + "item": "minecraft:cobbled_deepslate" + } + }, + "result": { + "item": "minecraft:silence_armor_trim_smithing_template", + "count": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/smithing_armor_trim.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/smithing_armor_trim.json new file mode 100644 index 0000000..fbff4f4 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/smithing_armor_trim.json @@ -0,0 +1,18 @@ +{ + "format_version": "1.12", + "minecraft:recipe_smithing_trim": { + "description": { + "identifier": "minecraft:smithing_armor_trim" + }, + "tags": [ "smithing_table" ], + "template": { + "tag": "minecraft:trim_templates" + }, + "base": { + "tag": "minecraft:trimmable_armors" + }, + "addition": { + "tag": "minecraft:trim_materials" + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/smithing_netherite_axe.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/smithing_netherite_axe.json new file mode 100644 index 0000000..a78f5bd --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/smithing_netherite_axe.json @@ -0,0 +1,13 @@ +{ + "format_version": "1.12", + "minecraft:recipe_smithing_transform": { + "description": { + "identifier": "minecraft:smithing_netherite_axe" + }, + "tags": [ "smithing_table" ], + "template": "minecraft:netherite_upgrade_smithing_template", + "base": "minecraft:diamond_axe", + "addition": "minecraft:netherite_ingot", + "result": "minecraft:netherite_axe" + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/smithing_netherite_boots.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/smithing_netherite_boots.json new file mode 100644 index 0000000..ab54e21 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/smithing_netherite_boots.json @@ -0,0 +1,13 @@ +{ + "format_version": "1.12", + "minecraft:recipe_smithing_transform": { + "description": { + "identifier": "minecraft:smithing_netherite_boots" + }, + "tags": [ "smithing_table" ], + "template": "minecraft:netherite_upgrade_smithing_template", + "base": "minecraft:diamond_boots", + "addition": "minecraft:netherite_ingot", + "result": "minecraft:netherite_boots" + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/smithing_netherite_chestplate.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/smithing_netherite_chestplate.json new file mode 100644 index 0000000..145affe --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/smithing_netherite_chestplate.json @@ -0,0 +1,13 @@ +{ + "format_version": "1.12", + "minecraft:recipe_smithing_transform": { + "description": { + "identifier": "minecraft:smithing_netherite_chestplate" + }, + "tags": [ "smithing_table" ], + "template": "minecraft:netherite_upgrade_smithing_template", + "base": "minecraft:diamond_chestplate", + "addition": "minecraft:netherite_ingot", + "result": "minecraft:netherite_chestplate" + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/smithing_netherite_helmet.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/smithing_netherite_helmet.json new file mode 100644 index 0000000..6378dca --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/smithing_netherite_helmet.json @@ -0,0 +1,13 @@ +{ + "format_version": "1.12", + "minecraft:recipe_smithing_transform": { + "description": { + "identifier": "minecraft:smithing_netherite_helmet" + }, + "tags": [ "smithing_table" ], + "template": "minecraft:netherite_upgrade_smithing_template", + "base": "minecraft:diamond_helmet", + "addition": "minecraft:netherite_ingot", + "result": "minecraft:netherite_helmet" + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/smithing_netherite_hoe.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/smithing_netherite_hoe.json new file mode 100644 index 0000000..4bdae67 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/smithing_netherite_hoe.json @@ -0,0 +1,13 @@ +{ + "format_version": "1.12", + "minecraft:recipe_smithing_transform": { + "description": { + "identifier": "minecraft:smithing_netherite_hoe" + }, + "tags": [ "smithing_table" ], + "template": "minecraft:netherite_upgrade_smithing_template", + "base": "minecraft:diamond_hoe", + "addition": "minecraft:netherite_ingot", + "result": "minecraft:netherite_hoe" + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/smithing_netherite_leggings.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/smithing_netherite_leggings.json new file mode 100644 index 0000000..48a6fe2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/smithing_netherite_leggings.json @@ -0,0 +1,13 @@ +{ + "format_version": "1.12", + "minecraft:recipe_smithing_transform": { + "description": { + "identifier": "minecraft:smithing_netherite_leggings" + }, + "tags": [ "smithing_table" ], + "template": "minecraft:netherite_upgrade_smithing_template", + "base": "minecraft:diamond_leggings", + "addition": "minecraft:netherite_ingot", + "result": "minecraft:netherite_leggings" + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/smithing_netherite_pickaxe.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/smithing_netherite_pickaxe.json new file mode 100644 index 0000000..8406329 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/smithing_netherite_pickaxe.json @@ -0,0 +1,13 @@ +{ + "format_version": "1.12", + "minecraft:recipe_smithing_transform": { + "description": { + "identifier": "minecraft:smithing_netherite_pickaxe" + }, + "tags": [ "smithing_table" ], + "template": "minecraft:netherite_upgrade_smithing_template", + "base": "minecraft:diamond_pickaxe", + "addition": "minecraft:netherite_ingot", + "result": "minecraft:netherite_pickaxe" + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/smithing_netherite_shovel.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/smithing_netherite_shovel.json new file mode 100644 index 0000000..9f63208 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/smithing_netherite_shovel.json @@ -0,0 +1,13 @@ +{ + "format_version": "1.12", + "minecraft:recipe_smithing_transform": { + "description": { + "identifier": "minecraft:smithing_netherite_shovel" + }, + "tags": [ "smithing_table" ], + "template": "minecraft:netherite_upgrade_smithing_template", + "base": "minecraft:diamond_shovel", + "addition": "minecraft:netherite_ingot", + "result": "minecraft:netherite_shovel" + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/smithing_netherite_sword.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/smithing_netherite_sword.json new file mode 100644 index 0000000..c579c6d --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/smithing_netherite_sword.json @@ -0,0 +1,13 @@ +{ + "format_version": "1.12", + "minecraft:recipe_smithing_transform": { + "description": { + "identifier": "minecraft:smithing_netherite_sword" + }, + "tags": [ "smithing_table" ], + "template": "minecraft:netherite_upgrade_smithing_template", + "base": "minecraft:diamond_sword", + "addition": "minecraft:netherite_ingot", + "result": "minecraft:netherite_sword" + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/snout_armor_trim_smithing_template_duplicate.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/snout_armor_trim_smithing_template_duplicate.json new file mode 100644 index 0000000..24ba26a --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/snout_armor_trim_smithing_template_duplicate.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:snout_armor_trim_smithing_template_duplicate" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "#S#", + "#C#", + "###" + ], + "key": { + "S": { + "item": "minecraft:snout_armor_trim_smithing_template" + }, + "#": { + "item": "minecraft:diamond" + }, + "C": { + "item": "minecraft:blackstone" + } + }, + "result": { + "item": "minecraft:snout_armor_trim_smithing_template", + "count": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/spire_armor_trim_smithing_template_duplicate.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/spire_armor_trim_smithing_template_duplicate.json new file mode 100644 index 0000000..1c5a5a6 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/spire_armor_trim_smithing_template_duplicate.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:spire_armor_trim_smithing_template_duplicate" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "#S#", + "#C#", + "###" + ], + "key": { + "S": { + "item": "minecraft:spire_armor_trim_smithing_template" + }, + "#": { + "item": "minecraft:diamond" + }, + "C": { + "item": "minecraft:purpur_block" + } + }, + "result": { + "item": "minecraft:spire_armor_trim_smithing_template", + "count": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/spruce_hanging_sign.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/spruce_hanging_sign.json new file mode 100644 index 0000000..03e9031 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/spruce_hanging_sign.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:spruce_hanging_sign" + }, + "tags": [ "crafting_table" ], + "group": "sign", + "pattern": [ + "| |", + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:stripped_spruce_log" + }, + "|": { + "item": "minecraft:chain" + } + }, + "result": { + "item": "minecraft:spruce_hanging_sign", + "count": 6 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/suspicious_stew_from_torchflower.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/suspicious_stew_from_torchflower.json new file mode 100644 index 0000000..0caa49c --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/suspicious_stew_from_torchflower.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shapeless": { + "description": { + "identifier": "minecraft:suspicious_stew_from_torchflower" + }, + "tags": [ "crafting_table" ], + "ingredients": [ + { + "item": "minecraft:brown_mushroom" + }, + { + "item": "minecraft:red_mushroom" + }, + { + "item": "minecraft:bowl" + }, + { + "item": "minecraft:torchflower" + } + ], + "result": { + "item": "minecraft:suspicious_stew", + "data": 10 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/tide_armor_trim_smithing_template_duplicate.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/tide_armor_trim_smithing_template_duplicate.json new file mode 100644 index 0000000..54bb577 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/tide_armor_trim_smithing_template_duplicate.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:tide_armor_trim_smithing_template_duplicate" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "#S#", + "#C#", + "###" + ], + "key": { + "S": { + "item": "minecraft:tide_armor_trim_smithing_template" + }, + "#": { + "item": "minecraft:diamond" + }, + "C": { + "item": "minecraft:prismarine" + } + }, + "result": { + "item": "minecraft:tide_armor_trim_smithing_template", + "count": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/vex_armor_trim_smithing_template_duplicate.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/vex_armor_trim_smithing_template_duplicate.json new file mode 100644 index 0000000..0d520bf --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/vex_armor_trim_smithing_template_duplicate.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:vex_armor_trim_smithing_template_duplicate" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "#S#", + "#C#", + "###" + ], + "key": { + "S": { + "item": "minecraft:vex_armor_trim_smithing_template" + }, + "#": { + "item": "minecraft:diamond" + }, + "C": { + "item": "minecraft:cobblestone" + } + }, + "result": { + "item": "minecraft:vex_armor_trim_smithing_template", + "count": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/ward_armor_trim_smithing_template_duplicate.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/ward_armor_trim_smithing_template_duplicate.json new file mode 100644 index 0000000..ca516e3 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/ward_armor_trim_smithing_template_duplicate.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:ward_armor_trim_smithing_template_duplicate" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "#S#", + "#C#", + "###" + ], + "key": { + "S": { + "item": "minecraft:ward_armor_trim_smithing_template" + }, + "#": { + "item": "minecraft:diamond" + }, + "C": { + "item": "minecraft:cobbled_deepslate" + } + }, + "result": { + "item": "minecraft:ward_armor_trim_smithing_template", + "count": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/warped_hanging_sign.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/warped_hanging_sign.json new file mode 100644 index 0000000..807692e --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/warped_hanging_sign.json @@ -0,0 +1,27 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:warped_hanging_sign" + }, + "tags": [ "crafting_table" ], + "group": "sign", + "pattern": [ + "| |", + "###", + "###" + ], + "key": { + "#": { + "item": "minecraft:stripped_warped_stem" + }, + "|": { + "item": "minecraft:chain" + } + }, + "result": { + "item": "minecraft:warped_hanging_sign", + "count": 6 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/wayfinder_armor_trim_smithing_template_duplicate.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/wayfinder_armor_trim_smithing_template_duplicate.json new file mode 100644 index 0000000..6828b8f --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/wayfinder_armor_trim_smithing_template_duplicate.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:wayfinder_armor_trim_smithing_template_duplicate" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "#S#", + "#C#", + "###" + ], + "key": { + "S": { + "item": "minecraft:wayfinder_armor_trim_smithing_template" + }, + "#": { + "item": "minecraft:diamond" + }, + "C": { + "item": "minecraft:hardened_clay" + } + }, + "result": { + "item": "minecraft:wayfinder_armor_trim_smithing_template", + "count": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/wild_armor_trim_smithing_template_duplicate.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/wild_armor_trim_smithing_template_duplicate.json new file mode 100644 index 0000000..f65aad2 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/recipes/wild_armor_trim_smithing_template_duplicate.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.12", + "minecraft:recipe_shaped": { + "description": { + "identifier": "minecraft:wild_armor_trim_smithing_template_duplicate" + }, + "tags": [ "crafting_table" ], + "pattern": [ + "#S#", + "#C#", + "###" + ], + "key": { + "S": { + "item": "minecraft:wild_armor_trim_smithing_template" + }, + "#": { + "item": "minecraft:diamond" + }, + "C": { + "item": "minecraft:mossy_cobblestone" + } + }, + "result": { + "item": "minecraft:wild_armor_trim_smithing_template", + "count": 2 + } + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/spawn_rules/pig.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/spawn_rules/pig.json new file mode 100644 index 0000000..696c3f8 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/spawn_rules/pig.json @@ -0,0 +1,41 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:pig", + "population_control": "animal" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_on_block_filter": "minecraft:grass", + "minecraft:brightness_filter": { + "min": 7, + "max": 15, + "adjust_for_weather": false + }, + "minecraft:weight": { + "default": 10 + }, + "minecraft:herd": { + "min_size": 1, + "max_size": 3 + }, + "minecraft:biome_filter": { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "animal" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "cherry_grove" + } + ] + } + } + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/spawn_rules/rabbit.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/spawn_rules/rabbit.json new file mode 100644 index 0000000..cba33d7 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/spawn_rules/rabbit.json @@ -0,0 +1,135 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:rabbit", + "population_control": "animal" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_on_block_filter": [ + "minecraft:grass", + "minecraft:snow", + "minecraft:sand", + "minecraft:snow_layer" + ], + "minecraft:brightness_filter": { + "min": 7, + "max": 15, + "adjust_for_weather": false + }, + "minecraft:weight": { + "default": 4 + }, + "minecraft:herd": { + "min_size": 2, + "max_size": 3 + }, + "minecraft:biome_filter": { + "any_of": [ + { + "all_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "taiga" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "mega" + } + ] + }, + { + "test": "is_snow_covered", + "operator": "==", + "value": true + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "desert" + } + ] + } + }, + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_on_block_filter": [ + "minecraft:grass", + "minecraft:snow", + "minecraft:sand", + "minecraft:snow_layer" + ], + "minecraft:brightness_filter": { + "min": 7, + "max": 15, + "adjust_for_weather": false + }, + "minecraft:weight": { + "default": 4 + }, + "minecraft:herd": { + "min_size": 2, + "max_size": 3 + }, + "minecraft:biome_filter": { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "flower_forest" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "grove" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "snowy_slopes" + } + ] + } + }, + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_on_block_filter": [ + "minecraft:grass", + "minecraft:snow", + "minecraft:sand", + "minecraft:snow_layer" + ], + "minecraft:brightness_filter": { + "min": 7, + "max": 15, + "adjust_for_weather": false + }, + "minecraft:weight": { + "default": 2 + }, + "minecraft:herd": { + "min_size": 2, + "max_size": 6 + }, + "minecraft:biome_filter": { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "meadow" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "cherry_grove" + } + ] + } + } + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/spawn_rules/sheep.json b/servers/bedrock/behavior_packs/vanilla_1.20.0/spawn_rules/sheep.json new file mode 100644 index 0000000..98f1e35 --- /dev/null +++ b/servers/bedrock/behavior_packs/vanilla_1.20.0/spawn_rules/sheep.json @@ -0,0 +1,62 @@ +{ + "format_version": "1.8.0", + "minecraft:spawn_rules": { + "description": { + "identifier": "minecraft:sheep", + "population_control": "animal" + }, + "conditions": [ + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_on_block_filter": "minecraft:grass", + "minecraft:brightness_filter": { + "min": 7, + "max": 15, + "adjust_for_weather": false + }, + "minecraft:weight": { + "default": 12 + }, + "minecraft:herd": { + "min_size": 2, + "max_size": 3 + }, + "minecraft:biome_filter": { + "test": "has_biome_tag", + "operator": "==", + "value": "animal" + } + }, + { + "minecraft:spawns_on_surface": {}, + "minecraft:spawns_on_block_filter": "minecraft:grass", + "minecraft:brightness_filter": { + "min": 7, + "max": 15, + "adjust_for_weather": false + }, + "minecraft:weight": { + "default": 2 + }, + "minecraft:herd": { + "min_size": 2, + "max_size": 4 + }, + "minecraft:biome_filter": { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "meadow" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "cherry_grove" + } + ] + } + } + ] + } +} diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/structures/village/desert/town_centers/desert_meeting_point_1.nbt b/servers/bedrock/behavior_packs/vanilla_1.20.0/structures/village/desert/town_centers/desert_meeting_point_1.nbt new file mode 100644 index 0000000..874212a Binary files /dev/null and b/servers/bedrock/behavior_packs/vanilla_1.20.0/structures/village/desert/town_centers/desert_meeting_point_1.nbt differ diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/structures/village/desert/town_centers/desert_meeting_point_2.nbt b/servers/bedrock/behavior_packs/vanilla_1.20.0/structures/village/desert/town_centers/desert_meeting_point_2.nbt new file mode 100644 index 0000000..74b5f14 Binary files /dev/null and b/servers/bedrock/behavior_packs/vanilla_1.20.0/structures/village/desert/town_centers/desert_meeting_point_2.nbt differ diff --git a/servers/bedrock/behavior_packs/vanilla_1.20.0/structures/village/desert/town_centers/desert_meeting_point_3.nbt b/servers/bedrock/behavior_packs/vanilla_1.20.0/structures/village/desert/town_centers/desert_meeting_point_3.nbt new file mode 100644 index 0000000..e98417a Binary files /dev/null and b/servers/bedrock/behavior_packs/vanilla_1.20.0/structures/village/desert/town_centers/desert_meeting_point_3.nbt differ diff --git a/servers/bedrock/config/default/permissions.json b/servers/bedrock/config/default/permissions.json new file mode 100644 index 0000000..ba52e6f --- /dev/null +++ b/servers/bedrock/config/default/permissions.json @@ -0,0 +1,9 @@ +{ + "allowed_modules": [ + "@minecraft/server-gametest", + "@minecraft/server", + "@minecraft/server-ui", + "@minecraft/server-admin", + "@minecraft/server-editor" + ] +} diff --git a/servers/bedrock/definitions/attachables/bow.json b/servers/bedrock/definitions/attachables/bow.json new file mode 100644 index 0000000..23153c6 --- /dev/null +++ b/servers/bedrock/definitions/attachables/bow.json @@ -0,0 +1,41 @@ +{ + "format_version": "1.10.0", + "minecraft:attachable": { + "description": { + "identifier": "minecraft:bow", + "materials": { + "default": "entity_alphatest", + "enchanted": "entity_alphatest_glint" + }, + "textures": { + "default": "textures/items/bow_standby", + "bow_pulling_0": "textures/items/bow_pulling_0", + "bow_pulling_1": "textures/items/bow_pulling_1", + "bow_pulling_2": "textures/items/bow_pulling_2", + "enchanted": "textures/misc/enchanted_item_glint" + }, + "geometry": { + "default": "geometry.bow_standby", + "bow_pulling_0": "geometry.bow_pulling_0", + "bow_pulling_1": "geometry.bow_pulling_1", + "bow_pulling_2": "geometry.bow_pulling_2" + }, + "animations": { + "wield": "animation.bow.wield", + "wield_first_person_pull": "animation.bow.wield_first_person_pull" + }, + "scripts": { + "pre_animation": [ + "variable.charge_amount = math.clamp((query.main_hand_item_max_duration - (query.main_hand_item_use_duration - query.frame_alpha + 1.0)) / 10.0, 0.0, 1.0f);" + ], + "animate": [ + "wield", + { + "wield_first_person_pull": "query.main_hand_item_use_duration > 0.0f && c.is_first_person" + } + ] + }, + "render_controllers": [ "controller.render.bow" ] + } + } +} diff --git a/servers/bedrock/definitions/attachables/chainmail_boots.json b/servers/bedrock/definitions/attachables/chainmail_boots.json new file mode 100644 index 0000000..bacb43a --- /dev/null +++ b/servers/bedrock/definitions/attachables/chainmail_boots.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.8.0", + "minecraft:attachable": { + "description": { + "identifier": "minecraft:chainmail_boots", + "materials": { + "default": "armor", + "enchanted": "armor_enchanted" + }, + "textures": { + "default": "textures/models/armor/chain_1", + "enchanted": "textures/misc/enchanted_item_glint" + }, + "geometry": { + "default": "geometry.humanoid.armor.boots" + }, + "scripts": { + "parent_setup": "variable.boot_layer_visible = 0.0;" + }, + "render_controllers": [ "controller.render.armor" ] + } + } +} diff --git a/servers/bedrock/definitions/attachables/chainmail_boots.player.json b/servers/bedrock/definitions/attachables/chainmail_boots.player.json new file mode 100644 index 0000000..ed54c73 --- /dev/null +++ b/servers/bedrock/definitions/attachables/chainmail_boots.player.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.10.0", + "minecraft:attachable": { + "description": { + "identifier": "minecraft:chainmail_boots.player", + "item": { "minecraft:chainmail_boots": "query.owner_identifier == 'minecraft:player'" }, + "materials": { + "default": "armor", + "enchanted": "armor_enchanted" + }, + "textures": { + "default": "textures/models/armor/chain_1", + "enchanted": "textures/misc/enchanted_item_glint" + }, + "geometry": { + "default": "geometry.player.armor.boots" + }, + "scripts": { + "parent_setup": "variable.boot_layer_visible = 0.0;", + "animate": [ + "offset" + ] + }, + "animations": { + "offset": "animation.armor.boots.offset" + }, + "render_controllers": [ "controller.render.armor" ] + } + } +} diff --git a/servers/bedrock/definitions/attachables/chainmail_chestplate.json b/servers/bedrock/definitions/attachables/chainmail_chestplate.json new file mode 100644 index 0000000..63bb7a9 --- /dev/null +++ b/servers/bedrock/definitions/attachables/chainmail_chestplate.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.8.0", + "minecraft:attachable": { + "description": { + "identifier": "minecraft:chainmail_chestplate", + "materials": { + "default": "armor", + "enchanted": "armor_enchanted" + }, + "textures": { + "default": "textures/models/armor/chain_1", + "enchanted": "textures/misc/enchanted_item_glint" + }, + "geometry": { + "default": "geometry.humanoid.armor.chestplate" + }, + "scripts": { + "parent_setup": "variable.chest_layer_visible = 0.0;" + }, + "render_controllers": [ "controller.render.armor" ] + } + } +} diff --git a/servers/bedrock/definitions/attachables/chainmail_chestplate.player.json b/servers/bedrock/definitions/attachables/chainmail_chestplate.player.json new file mode 100644 index 0000000..59a6f12 --- /dev/null +++ b/servers/bedrock/definitions/attachables/chainmail_chestplate.player.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.10.0", + "minecraft:attachable": { + "description": { + "identifier": "minecraft:chainmail_chestplate.player", + "item": { "minecraft:chainmail_chestplate": "query.owner_identifier == 'minecraft:player'" }, + "materials": { + "default": "armor", + "enchanted": "armor_enchanted" + }, + "textures": { + "default": "textures/models/armor/chain_1", + "enchanted": "textures/misc/enchanted_item_glint" + }, + "geometry": { + "default": "geometry.player.armor.chestplate" + }, + "scripts": { + "parent_setup": "variable.chest_layer_visible = 0.0;", + "animate": [ + "offset" + ] + }, + "animations": { + "offset": "animation.armor.chestplate.offset" + }, + "render_controllers": [ "controller.render.armor" ] + } + } +} diff --git a/servers/bedrock/definitions/attachables/chainmail_helmet.json b/servers/bedrock/definitions/attachables/chainmail_helmet.json new file mode 100644 index 0000000..fdd15a4 --- /dev/null +++ b/servers/bedrock/definitions/attachables/chainmail_helmet.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.8.0", + "minecraft:attachable": { + "description": { + "identifier": "minecraft:chainmail_helmet", + "materials": { + "default": "armor", + "enchanted": "armor_enchanted" + }, + "textures": { + "default": "textures/models/armor/chain_1", + "enchanted": "textures/misc/enchanted_item_glint" + }, + "geometry": { + "default": "geometry.humanoid.armor.helmet" + }, + "scripts": { + "parent_setup": "variable.helmet_layer_visible = 0.0;" + }, + "render_controllers": [ "controller.render.armor" ] + } + } +} diff --git a/servers/bedrock/definitions/attachables/chainmail_helmet.player.json b/servers/bedrock/definitions/attachables/chainmail_helmet.player.json new file mode 100644 index 0000000..21dc4f1 --- /dev/null +++ b/servers/bedrock/definitions/attachables/chainmail_helmet.player.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.10.0", + "minecraft:attachable": { + "description": { + "identifier": "minecraft:chainmail_helmet.player", + "item": { "minecraft:chainmail_helmet": "query.owner_identifier == 'minecraft:player'" }, + "materials": { + "default": "armor", + "enchanted": "armor_enchanted" + }, + "textures": { + "default": "textures/models/armor/chain_1", + "enchanted": "textures/misc/enchanted_item_glint" + }, + "geometry": { + "default": "geometry.player.armor.helmet" + }, + "scripts": { + "parent_setup": "variable.helmet_layer_visible = 0.0;", + "animate": [ + "offset" + ] + }, + "animations": { + "offset": "animation.armor.helmet.offset" + }, + "render_controllers": [ "controller.render.armor" ] + } + } +} diff --git a/servers/bedrock/definitions/attachables/chainmail_leggings.json b/servers/bedrock/definitions/attachables/chainmail_leggings.json new file mode 100644 index 0000000..2a38052 --- /dev/null +++ b/servers/bedrock/definitions/attachables/chainmail_leggings.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.8.0", + "minecraft:attachable": { + "description": { + "identifier": "minecraft:chainmail_leggings", + "materials": { + "default": "armor", + "enchanted": "armor_enchanted" + }, + "textures": { + "default": "textures/models/armor/chain_2", + "enchanted": "textures/misc/enchanted_item_glint" + }, + "geometry": { + "default": "geometry.humanoid.armor.leggings" + }, + "scripts": { + "parent_setup": "variable.leg_layer_visible = 0.0;" + }, + "render_controllers": [ "controller.render.armor" ] + } + } +} diff --git a/servers/bedrock/definitions/attachables/chainmail_leggings.player.json b/servers/bedrock/definitions/attachables/chainmail_leggings.player.json new file mode 100644 index 0000000..e873b8b --- /dev/null +++ b/servers/bedrock/definitions/attachables/chainmail_leggings.player.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.10.0", + "minecraft:attachable": { + "description": { + "identifier": "minecraft:chainmail_leggings.player", + "item": { "minecraft:chainmail_leggings": "query.owner_identifier == 'minecraft:player'" }, + "materials": { + "default": "armor", + "enchanted": "armor_enchanted" + }, + "textures": { + "default": "textures/models/armor/chain_2", + "enchanted": "textures/misc/enchanted_item_glint" + }, + "geometry": { + "default": "geometry.player.armor.leggings" + }, + "scripts": { + "parent_setup": "variable.leg_layer_visible = 0.0;", + "animate": [ + "offset" + ] + }, + "animations": { + "offset": "animation.armor.leggings.offset" + }, + "render_controllers": [ "controller.render.armor" ] + } + } +} diff --git a/servers/bedrock/definitions/attachables/crossbow.entity.json b/servers/bedrock/definitions/attachables/crossbow.entity.json new file mode 100644 index 0000000..8a5d0fe --- /dev/null +++ b/servers/bedrock/definitions/attachables/crossbow.entity.json @@ -0,0 +1,45 @@ +{ + "format_version": "1.10.0", + "minecraft:attachable": { + "description": { + "identifier": "minecraft:crossbow", + "materials": { + "default": "entity_alphatest", + "enchanted": "entity_alphatest_glint" + }, + "textures": { + "default": "textures/items/crossbow_standby", + "crossbow_pulling_0": "textures/items/crossbow_pulling_0", + "crossbow_pulling_1": "textures/items/crossbow_pulling_1", + "crossbow_pulling_2": "textures/items/crossbow_pulling_2", + "crossbow_arrow": "textures/items/crossbow_arrow", + "crossbow_rocket": "textures/items/crossbow_firework", + "enchanted": "textures/misc/enchanted_item_glint" + }, + "geometry": { + "default": "geometry.crossbow_standby", + "crossbow_pulling_0": "geometry.crossbow_pulling_0", + "crossbow_pulling_1": "geometry.crossbow_pulling_1", + "crossbow_pulling_2": "geometry.crossbow_pulling_2", + "crossbow_arrow": "geometry.crossbow_arrow", + "crossbow_rocket": "geometry.crossbow_rocket" + }, + "animations": { + "wield": "animation.crossbow.wield", + "wield_first_person_pull": "animation.crossbow.wield_first_person_pull" + }, + "scripts": { + "pre_animation": [ + "variable.charge_amount = math.clamp((query.main_hand_item_max_duration - (query.main_hand_item_use_duration - query.frame_alpha + 1.0)) / 10.0, 0.0, 1.0f);" + ], + "animate": [ + "wield", + { + "wield_first_person_pull": "query.main_hand_item_use_duration > 0.0f && c.is_first_person" + } + ] + }, + "render_controllers": [ "controller.render.crossbow" ] + } + } +} diff --git a/servers/bedrock/definitions/attachables/diamond_boots.json b/servers/bedrock/definitions/attachables/diamond_boots.json new file mode 100644 index 0000000..6716dc8 --- /dev/null +++ b/servers/bedrock/definitions/attachables/diamond_boots.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.8.0", + "minecraft:attachable": { + "description": { + "identifier": "minecraft:diamond_boots", + "materials": { + "default": "armor", + "enchanted": "armor_enchanted" + }, + "textures": { + "default": "textures/models/armor/diamond_1", + "enchanted": "textures/misc/enchanted_item_glint" + }, + "geometry": { + "default": "geometry.humanoid.armor.boots" + }, + "scripts": { + "parent_setup": "variable.boot_layer_visible = 0.0;" + }, + "render_controllers": [ "controller.render.armor" ] + } + } +} diff --git a/servers/bedrock/definitions/attachables/diamond_boots.player.json b/servers/bedrock/definitions/attachables/diamond_boots.player.json new file mode 100644 index 0000000..d8c54ee --- /dev/null +++ b/servers/bedrock/definitions/attachables/diamond_boots.player.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.10.0", + "minecraft:attachable": { + "description": { + "identifier": "minecraft:diamond_boots.player", + "item": { "minecraft:diamond_boots": "query.owner_identifier == 'minecraft:player'" }, + "materials": { + "default": "armor", + "enchanted": "armor_enchanted" + }, + "textures": { + "default": "textures/models/armor/diamond_1", + "enchanted": "textures/misc/enchanted_item_glint" + }, + "geometry": { + "default": "geometry.player.armor.boots" + }, + "scripts": { + "parent_setup": "variable.boot_layer_visible = 0.0;", + "animate": [ + "offset" + ] + }, + "animations": { + "offset": "animation.armor.boots.offset" + }, + "render_controllers": [ "controller.render.armor" ] + } + } +} diff --git a/servers/bedrock/definitions/attachables/diamond_chestplate.json b/servers/bedrock/definitions/attachables/diamond_chestplate.json new file mode 100644 index 0000000..d2fecad --- /dev/null +++ b/servers/bedrock/definitions/attachables/diamond_chestplate.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.8.0", + "minecraft:attachable": { + "description": { + "identifier": "minecraft:diamond_chestplate", + "materials": { + "default": "armor", + "enchanted": "armor_enchanted" + }, + "textures": { + "default": "textures/models/armor/diamond_1", + "enchanted": "textures/misc/enchanted_item_glint" + }, + "geometry": { + "default": "geometry.humanoid.armor.chestplate" + }, + "scripts": { + "parent_setup": "variable.chest_layer_visible = 0.0;" + }, + "render_controllers": [ "controller.render.armor" ] + } + } +} diff --git a/servers/bedrock/definitions/attachables/diamond_chestplate.player.json b/servers/bedrock/definitions/attachables/diamond_chestplate.player.json new file mode 100644 index 0000000..3054cc9 --- /dev/null +++ b/servers/bedrock/definitions/attachables/diamond_chestplate.player.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.10.0", + "minecraft:attachable": { + "description": { + "identifier": "minecraft:diamond_chestplate.player", + "item": { "minecraft:diamond_chestplate": "query.owner_identifier == 'minecraft:player'" }, + "materials": { + "default": "armor", + "enchanted": "armor_enchanted" + }, + "textures": { + "default": "textures/models/armor/diamond_1", + "enchanted": "textures/misc/enchanted_item_glint" + }, + "geometry": { + "default": "geometry.player.armor.chestplate" + }, + "scripts": { + "parent_setup": "variable.chest_layer_visible = 0.0;", + "animate": [ + "offset" + ] + }, + "animations": { + "offset": "animation.armor.chestplate.offset" + }, + "render_controllers": [ "controller.render.armor" ] + } + } +} diff --git a/servers/bedrock/definitions/attachables/diamond_helmet.json b/servers/bedrock/definitions/attachables/diamond_helmet.json new file mode 100644 index 0000000..f28996b --- /dev/null +++ b/servers/bedrock/definitions/attachables/diamond_helmet.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.8.0", + "minecraft:attachable": { + "description": { + "identifier": "minecraft:diamond_helmet", + "materials": { + "default": "armor", + "enchanted": "armor_enchanted" + }, + "textures": { + "default": "textures/models/armor/diamond_1", + "enchanted": "textures/misc/enchanted_item_glint" + }, + "geometry": { + "default": "geometry.humanoid.armor.helmet" + }, + "scripts": { + "parent_setup": "variable.helmet_layer_visible = 0.0;" + }, + "render_controllers": [ "controller.render.armor" ] + } + } +} diff --git a/servers/bedrock/definitions/attachables/diamond_helmet.player.json b/servers/bedrock/definitions/attachables/diamond_helmet.player.json new file mode 100644 index 0000000..01c5639 --- /dev/null +++ b/servers/bedrock/definitions/attachables/diamond_helmet.player.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.10.0", + "minecraft:attachable": { + "description": { + "identifier": "minecraft:diamond_helmet.player", + "item": { "minecraft:diamond_helmet": "query.owner_identifier == 'minecraft:player'" }, + "materials": { + "default": "armor", + "enchanted": "armor_enchanted" + }, + "textures": { + "default": "textures/models/armor/diamond_1", + "enchanted": "textures/misc/enchanted_item_glint" + }, + "geometry": { + "default": "geometry.player.armor.helmet" + }, + "scripts": { + "parent_setup": "variable.helmet_layer_visible = 0.0;", + "animate": [ + "offset" + ] + }, + "animations": { + "offset": "animation.armor.helmet.offset" + }, + "render_controllers": [ "controller.render.armor" ] + } + } +} diff --git a/servers/bedrock/definitions/attachables/diamond_leggings.json b/servers/bedrock/definitions/attachables/diamond_leggings.json new file mode 100644 index 0000000..47506cb --- /dev/null +++ b/servers/bedrock/definitions/attachables/diamond_leggings.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.8.0", + "minecraft:attachable": { + "description": { + "identifier": "minecraft:diamond_leggings", + "materials": { + "default": "armor", + "enchanted": "armor_enchanted" + }, + "textures": { + "default": "textures/models/armor/diamond_2", + "enchanted": "textures/misc/enchanted_item_glint" + }, + "geometry": { + "default": "geometry.humanoid.armor.leggings" + }, + "scripts": { + "parent_setup": "variable.leg_layer_visible = 0.0;" + }, + "render_controllers": [ "controller.render.armor" ] + } + } +} diff --git a/servers/bedrock/definitions/attachables/diamond_leggings.player.json b/servers/bedrock/definitions/attachables/diamond_leggings.player.json new file mode 100644 index 0000000..d2bfbd6 --- /dev/null +++ b/servers/bedrock/definitions/attachables/diamond_leggings.player.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.10.0", + "minecraft:attachable": { + "description": { + "identifier": "minecraft:diamond_leggings.player", + "item": { "minecraft:diamond_leggings": "query.owner_identifier == 'minecraft:player'" }, + "materials": { + "default": "armor", + "enchanted": "armor_enchanted" + }, + "textures": { + "default": "textures/models/armor/diamond_2", + "enchanted": "textures/misc/enchanted_item_glint" + }, + "geometry": { + "default": "geometry.player.armor.leggings" + }, + "scripts": { + "parent_setup": "variable.leg_layer_visible = 0.0;", + "animate": [ + "offset" + ] + }, + "animations": { + "offset": "animation.armor.leggings.offset" + }, + "render_controllers": [ "controller.render.armor" ] + } + } +} diff --git a/servers/bedrock/definitions/attachables/elytra.json b/servers/bedrock/definitions/attachables/elytra.json new file mode 100644 index 0000000..093f58d --- /dev/null +++ b/servers/bedrock/definitions/attachables/elytra.json @@ -0,0 +1,34 @@ +{ + "format_version": "1.10.0", + "minecraft:attachable": { + "description": { + "identifier": "minecraft:elytra", + "materials": { + "default": "elytra", + "enchanted": "elytra_glint" + }, + "textures": { + "default": "textures/models/armor/elytra", + "enchanted": "textures/misc/enchanted_item_glint" + }, + "geometry": { + "default": "geometry.elytra" + }, + "animations": { + "default_controller": "controller.animation.elytra.default", + "default": "animation.elytra.default", + "gliding": "animation.elytra.gliding", + "sneaking": "animation.elytra.sneaking", + "sleeping": "animation.elytra.sleeping", + "swimming": "animation.elytra.swimming" + }, + "scripts": { + "parent_setup": "variable.chest_layer_visible = 0.0;", + "animate": [ + "default_controller" + ] + }, + "render_controllers": [ "controller.render.armor" ] + } + } +} diff --git a/servers/bedrock/definitions/attachables/golden_boots.json b/servers/bedrock/definitions/attachables/golden_boots.json new file mode 100644 index 0000000..16c656b --- /dev/null +++ b/servers/bedrock/definitions/attachables/golden_boots.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.8.0", + "minecraft:attachable": { + "description": { + "identifier": "minecraft:golden_boots", + "materials": { + "default": "armor", + "enchanted": "armor_enchanted" + }, + "textures": { + "default": "textures/models/armor/gold_1", + "enchanted": "textures/misc/enchanted_item_glint" + }, + "geometry": { + "default": "geometry.humanoid.armor.boots" + }, + "scripts": { + "parent_setup": "variable.boot_layer_visible = 0.0;" + }, + "render_controllers": [ "controller.render.armor" ] + } + } +} diff --git a/servers/bedrock/definitions/attachables/golden_boots.player.json b/servers/bedrock/definitions/attachables/golden_boots.player.json new file mode 100644 index 0000000..159ba29 --- /dev/null +++ b/servers/bedrock/definitions/attachables/golden_boots.player.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.10.0", + "minecraft:attachable": { + "description": { + "identifier": "minecraft:golden_boots.player", + "item": { "minecraft:golden_boots": "query.owner_identifier == 'minecraft:player'" }, + "materials": { + "default": "armor", + "enchanted": "armor_enchanted" + }, + "textures": { + "default": "textures/models/armor/gold_1", + "enchanted": "textures/misc/enchanted_item_glint" + }, + "geometry": { + "default": "geometry.player.armor.boots" + }, + "scripts": { + "parent_setup": "variable.boot_layer_visible = 0.0;", + "animate": [ + "offset" + ] + }, + "animations": { + "offset": "animation.armor.boots.offset" + }, + "render_controllers": [ "controller.render.armor" ] + } + } +} diff --git a/servers/bedrock/definitions/attachables/golden_chestplate.json b/servers/bedrock/definitions/attachables/golden_chestplate.json new file mode 100644 index 0000000..48bebcc --- /dev/null +++ b/servers/bedrock/definitions/attachables/golden_chestplate.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.8.0", + "minecraft:attachable": { + "description": { + "identifier": "minecraft:golden_chestplate", + "materials": { + "default": "armor", + "enchanted": "armor_enchanted" + }, + "textures": { + "default": "textures/models/armor/gold_1", + "enchanted": "textures/misc/enchanted_item_glint" + }, + "geometry": { + "default": "geometry.humanoid.armor.chestplate" + }, + "scripts": { + "parent_setup": "variable.chest_layer_visible = 0.0;" + }, + "render_controllers": [ "controller.render.armor" ] + } + } +} diff --git a/servers/bedrock/definitions/attachables/golden_chestplate.player.json b/servers/bedrock/definitions/attachables/golden_chestplate.player.json new file mode 100644 index 0000000..e7fc700 --- /dev/null +++ b/servers/bedrock/definitions/attachables/golden_chestplate.player.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.10.0", + "minecraft:attachable": { + "description": { + "identifier": "minecraft:golden_chestplate.player", + "item": { "minecraft:golden_chestplate": "query.owner_identifier == 'minecraft:player'" }, + "materials": { + "default": "armor", + "enchanted": "armor_enchanted" + }, + "textures": { + "default": "textures/models/armor/gold_1", + "enchanted": "textures/misc/enchanted_item_glint" + }, + "geometry": { + "default": "geometry.player.armor.chestplate" + }, + "scripts": { + "parent_setup": "variable.chest_layer_visible = 0.0;", + "animate": [ + "offset" + ] + }, + "animations": { + "offset": "animation.armor.chestplate.offset" + }, + "render_controllers": [ "controller.render.armor" ] + } + } +} diff --git a/servers/bedrock/definitions/attachables/golden_helmet.json b/servers/bedrock/definitions/attachables/golden_helmet.json new file mode 100644 index 0000000..7bd247a --- /dev/null +++ b/servers/bedrock/definitions/attachables/golden_helmet.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.8.0", + "minecraft:attachable": { + "description": { + "identifier": "minecraft:golden_helmet", + "materials": { + "default": "armor", + "enchanted": "armor_enchanted" + }, + "textures": { + "default": "textures/models/armor/gold_1", + "enchanted": "textures/misc/enchanted_item_glint" + }, + "geometry": { + "default": "geometry.humanoid.armor.helmet" + }, + "scripts": { + "parent_setup": "variable.helmet_layer_visible = 0.0;" + }, + "render_controllers": [ "controller.render.armor" ] + } + } +} diff --git a/servers/bedrock/definitions/attachables/golden_helmet.player.json b/servers/bedrock/definitions/attachables/golden_helmet.player.json new file mode 100644 index 0000000..48d21b7 --- /dev/null +++ b/servers/bedrock/definitions/attachables/golden_helmet.player.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.10.0", + "minecraft:attachable": { + "description": { + "identifier": "minecraft:golden_helmet.player", + "item": { "minecraft:golden_helmet": "query.owner_identifier == 'minecraft:player'" }, + "materials": { + "default": "armor", + "enchanted": "armor_enchanted" + }, + "textures": { + "default": "textures/models/armor/gold_1", + "enchanted": "textures/misc/enchanted_item_glint" + }, + "geometry": { + "default": "geometry.player.armor.helmet" + }, + "scripts": { + "parent_setup": "variable.helmet_layer_visible = 0.0;", + "animate": [ + "offset" + ] + }, + "animations": { + "offset": "animation.armor.helmet.offset" + }, + "render_controllers": [ "controller.render.armor" ] + } + } +} diff --git a/servers/bedrock/definitions/attachables/golden_leggings.json b/servers/bedrock/definitions/attachables/golden_leggings.json new file mode 100644 index 0000000..d664001 --- /dev/null +++ b/servers/bedrock/definitions/attachables/golden_leggings.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.8.0", + "minecraft:attachable": { + "description": { + "identifier": "minecraft:golden_leggings", + "materials": { + "default": "armor", + "enchanted": "armor_enchanted" + }, + "textures": { + "default": "textures/models/armor/gold_2", + "enchanted": "textures/misc/enchanted_item_glint" + }, + "geometry": { + "default": "geometry.humanoid.armor.leggings" + }, + "scripts": { + "parent_setup": "variable.leg_layer_visible = 0.0;" + }, + "render_controllers": [ "controller.render.armor" ] + } + } +} diff --git a/servers/bedrock/definitions/attachables/golden_leggings.player.json b/servers/bedrock/definitions/attachables/golden_leggings.player.json new file mode 100644 index 0000000..f913b0b --- /dev/null +++ b/servers/bedrock/definitions/attachables/golden_leggings.player.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.10.0", + "minecraft:attachable": { + "description": { + "identifier": "minecraft:golden_leggings.player", + "item": { "minecraft:golden_leggings": "query.owner_identifier == 'minecraft:player'" }, + "materials": { + "default": "armor", + "enchanted": "armor_enchanted" + }, + "textures": { + "default": "textures/models/armor/gold_2", + "enchanted": "textures/misc/enchanted_item_glint" + }, + "geometry": { + "default": "geometry.player.armor.leggings" + }, + "scripts": { + "parent_setup": "variable.leg_layer_visible = 0.0;", + "animate": [ + "offset" + ] + }, + "animations": { + "offset": "animation.armor.leggings.offset" + }, + "render_controllers": [ "controller.render.armor" ] + } + } +} diff --git a/servers/bedrock/definitions/attachables/iron_boots.json b/servers/bedrock/definitions/attachables/iron_boots.json new file mode 100644 index 0000000..b7420b4 --- /dev/null +++ b/servers/bedrock/definitions/attachables/iron_boots.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.8.0", + "minecraft:attachable": { + "description": { + "identifier": "minecraft:iron_boots", + "materials": { + "default": "armor", + "enchanted": "armor_enchanted" + }, + "textures": { + "default": "textures/models/armor/iron_1", + "enchanted": "textures/misc/enchanted_item_glint" + }, + "geometry": { + "default": "geometry.humanoid.armor.boots" + }, + "scripts": { + "parent_setup": "variable.boot_layer_visible = 0.0;" + }, + "render_controllers": [ "controller.render.armor" ] + } + } +} diff --git a/servers/bedrock/definitions/attachables/iron_boots.player.json b/servers/bedrock/definitions/attachables/iron_boots.player.json new file mode 100644 index 0000000..d75fa0b --- /dev/null +++ b/servers/bedrock/definitions/attachables/iron_boots.player.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.10.0", + "minecraft:attachable": { + "description": { + "identifier": "minecraft:iron_boots.player", + "item": { "minecraft:iron_boots": "query.owner_identifier == 'minecraft:player'" }, + "materials": { + "default": "armor", + "enchanted": "armor_enchanted" + }, + "textures": { + "default": "textures/models/armor/iron_1", + "enchanted": "textures/misc/enchanted_item_glint" + }, + "geometry": { + "default": "geometry.player.armor.boots" + }, + "scripts": { + "parent_setup": "variable.boot_layer_visible = 0.0;", + "animate": [ + "offset" + ] + }, + "animations": { + "offset": "animation.armor.boots.offset" + }, + "render_controllers": [ "controller.render.armor" ] + } + } +} diff --git a/servers/bedrock/definitions/attachables/iron_chestplate.json b/servers/bedrock/definitions/attachables/iron_chestplate.json new file mode 100644 index 0000000..e042e24 --- /dev/null +++ b/servers/bedrock/definitions/attachables/iron_chestplate.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.8.0", + "minecraft:attachable": { + "description": { + "identifier": "minecraft:iron_chestplate", + "materials": { + "default": "armor", + "enchanted": "armor_enchanted" + }, + "textures": { + "default": "textures/models/armor/iron_1", + "enchanted": "textures/misc/enchanted_item_glint" + }, + "geometry": { + "default": "geometry.humanoid.armor.chestplate" + }, + "scripts": { + "parent_setup": "variable.chest_layer_visible = 0.0;" + }, + "render_controllers": [ "controller.render.armor" ] + } + } +} diff --git a/servers/bedrock/definitions/attachables/iron_chestplate.player.json b/servers/bedrock/definitions/attachables/iron_chestplate.player.json new file mode 100644 index 0000000..49d1ff8 --- /dev/null +++ b/servers/bedrock/definitions/attachables/iron_chestplate.player.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.10.0", + "minecraft:attachable": { + "description": { + "identifier": "minecraft:iron_chestplate.player", + "item": { "minecraft:iron_chestplate": "query.owner_identifier == 'minecraft:player'" }, + "materials": { + "default": "armor", + "enchanted": "armor_enchanted" + }, + "textures": { + "default": "textures/models/armor/iron_1", + "enchanted": "textures/misc/enchanted_item_glint" + }, + "geometry": { + "default": "geometry.player.armor.chestplate" + }, + "scripts": { + "parent_setup": "variable.chest_layer_visible = 0.0;", + "animate": [ + "offset" + ] + }, + "animations": { + "offset": "animation.armor.chestplate.offset" + }, + "render_controllers": [ "controller.render.armor" ] + } + } +} diff --git a/servers/bedrock/definitions/attachables/iron_helmet.json b/servers/bedrock/definitions/attachables/iron_helmet.json new file mode 100644 index 0000000..79a7aca --- /dev/null +++ b/servers/bedrock/definitions/attachables/iron_helmet.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.8.0", + "minecraft:attachable": { + "description": { + "identifier": "minecraft:iron_helmet", + "materials": { + "default": "armor", + "enchanted": "armor_enchanted" + }, + "textures": { + "default": "textures/models/armor/iron_1", + "enchanted": "textures/misc/enchanted_item_glint" + }, + "geometry": { + "default": "geometry.humanoid.armor.helmet" + }, + "scripts": { + "parent_setup": "variable.helmet_layer_visible = 0.0;" + }, + "render_controllers": [ "controller.render.armor" ] + } + } +} diff --git a/servers/bedrock/definitions/attachables/iron_helmet.player.json b/servers/bedrock/definitions/attachables/iron_helmet.player.json new file mode 100644 index 0000000..82ab482 --- /dev/null +++ b/servers/bedrock/definitions/attachables/iron_helmet.player.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.10.0", + "minecraft:attachable": { + "description": { + "identifier": "minecraft:iron_helmet.player", + "item": { "minecraft:iron_helmet": "query.owner_identifier == 'minecraft:player'" }, + "materials": { + "default": "armor", + "enchanted": "armor_enchanted" + }, + "textures": { + "default": "textures/models/armor/iron_1", + "enchanted": "textures/misc/enchanted_item_glint" + }, + "geometry": { + "default": "geometry.player.armor.helmet" + }, + "scripts": { + "parent_setup": "variable.helmet_layer_visible = 0.0;", + "animate": [ + "offset" + ] + }, + "animations": { + "offset": "animation.armor.helmet.offset" + }, + "render_controllers": [ "controller.render.armor" ] + } + } +} diff --git a/servers/bedrock/definitions/attachables/iron_leggings.json b/servers/bedrock/definitions/attachables/iron_leggings.json new file mode 100644 index 0000000..8d894b8 --- /dev/null +++ b/servers/bedrock/definitions/attachables/iron_leggings.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.8.0", + "minecraft:attachable": { + "description": { + "identifier": "minecraft:iron_leggings", + "materials": { + "default": "armor", + "enchanted": "armor_enchanted" + }, + "textures": { + "default": "textures/models/armor/iron_2", + "enchanted": "textures/misc/enchanted_item_glint" + }, + "geometry": { + "default": "geometry.humanoid.armor.leggings" + }, + "scripts": { + "parent_setup": "variable.leg_layer_visible = 0.0;" + }, + "render_controllers": [ "controller.render.armor" ] + } + } +} diff --git a/servers/bedrock/definitions/attachables/iron_leggings.player.json b/servers/bedrock/definitions/attachables/iron_leggings.player.json new file mode 100644 index 0000000..bf57edb --- /dev/null +++ b/servers/bedrock/definitions/attachables/iron_leggings.player.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.10.0", + "minecraft:attachable": { + "description": { + "identifier": "minecraft:iron_leggings.player", + "item": { "minecraft:iron_leggings": "query.owner_identifier == 'minecraft:player'" }, + "materials": { + "default": "armor", + "enchanted": "armor_enchanted" + }, + "textures": { + "default": "textures/models/armor/iron_2", + "enchanted": "textures/misc/enchanted_item_glint" + }, + "geometry": { + "default": "geometry.player.armor.leggings" + }, + "scripts": { + "parent_setup": "variable.leg_layer_visible = 0.0;", + "animate": [ + "offset" + ] + }, + "animations": { + "offset": "animation.armor.leggings.offset" + }, + "render_controllers": [ "controller.render.armor" ] + } + } +} diff --git a/servers/bedrock/definitions/attachables/leather_boots.json b/servers/bedrock/definitions/attachables/leather_boots.json new file mode 100644 index 0000000..6b3a8fa --- /dev/null +++ b/servers/bedrock/definitions/attachables/leather_boots.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.8.0", + "minecraft:attachable": { + "description": { + "identifier": "minecraft:leather_boots", + "materials": { + "default": "armor_leather", + "enchanted": "armor_leather_enchanted" + }, + "textures": { + "default": "textures/models/armor/leather_1", + "enchanted": "textures/misc/enchanted_item_glint" + }, + "geometry": { + "default": "geometry.humanoid.armor.boots" + }, + "scripts": { + "parent_setup": "variable.boot_layer_visible = 0.0;" + }, + "render_controllers": [ "controller.render.armor" ] + } + } +} diff --git a/servers/bedrock/definitions/attachables/leather_boots.player.json b/servers/bedrock/definitions/attachables/leather_boots.player.json new file mode 100644 index 0000000..80d53c8 --- /dev/null +++ b/servers/bedrock/definitions/attachables/leather_boots.player.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.10.0", + "minecraft:attachable": { + "description": { + "identifier": "minecraft:leather_boots.player", + "item": { "minecraft:leather_boots": "query.owner_identifier == 'minecraft:player'" }, + "materials": { + "default": "armor_leather", + "enchanted": "armor_leather_enchanted" + }, + "textures": { + "default": "textures/models/armor/leather_1", + "enchanted": "textures/misc/enchanted_item_glint" + }, + "geometry": { + "default": "geometry.player.armor.boots" + }, + "scripts": { + "parent_setup": "variable.boot_layer_visible = 0.0;", + "animate": [ + "offset" + ] + }, + "animations": { + "offset": "animation.armor.boots.offset" + }, + "render_controllers": [ "controller.render.armor" ] + } + } +} diff --git a/servers/bedrock/definitions/attachables/leather_chestplate.json b/servers/bedrock/definitions/attachables/leather_chestplate.json new file mode 100644 index 0000000..c3ebde0 --- /dev/null +++ b/servers/bedrock/definitions/attachables/leather_chestplate.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.8.0", + "minecraft:attachable": { + "description": { + "identifier": "minecraft:leather_chestplate", + "materials": { + "default": "armor_leather", + "enchanted": "armor_leather_enchanted" + }, + "textures": { + "default": "textures/models/armor/leather_1", + "enchanted": "textures/misc/enchanted_item_glint" + }, + "geometry": { + "default": "geometry.humanoid.armor.chestplate" + }, + "scripts": { + "parent_setup": "variable.chest_layer_visible = 0.0;" + }, + "render_controllers": [ "controller.render.armor" ] + } + } +} diff --git a/servers/bedrock/definitions/attachables/leather_chestplate.player.json b/servers/bedrock/definitions/attachables/leather_chestplate.player.json new file mode 100644 index 0000000..49b58b8 --- /dev/null +++ b/servers/bedrock/definitions/attachables/leather_chestplate.player.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.10.0", + "minecraft:attachable": { + "description": { + "identifier": "minecraft:leather_chestplate.player", + "item": { "minecraft:leather_chestplate": "query.owner_identifier == 'minecraft:player'" }, + "materials": { + "default": "armor_leather", + "enchanted": "armor_leather_enchanted" + }, + "textures": { + "default": "textures/models/armor/leather_1", + "enchanted": "textures/misc/enchanted_item_glint" + }, + "geometry": { + "default": "geometry.player.armor.chestplate" + }, + "scripts": { + "parent_setup": "variable.chest_layer_visible = 0.0;", + "animate": [ + "offset" + ] + }, + "animations": { + "offset": "animation.armor.chestplate.offset" + }, + "render_controllers": [ "controller.render.armor" ] + } + } +} diff --git a/servers/bedrock/definitions/attachables/leather_helmet.json b/servers/bedrock/definitions/attachables/leather_helmet.json new file mode 100644 index 0000000..a713570 --- /dev/null +++ b/servers/bedrock/definitions/attachables/leather_helmet.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.8.0", + "minecraft:attachable": { + "description": { + "identifier": "minecraft:leather_helmet", + "materials": { + "default": "armor_leather", + "enchanted": "armor_leather_enchanted" + }, + "textures": { + "default": "textures/models/armor/leather_1", + "enchanted": "textures/misc/enchanted_item_glint" + }, + "geometry": { + "default": "geometry.humanoid.armor.helmet" + }, + "scripts": { + "parent_setup": "variable.helmet_layer_visible = 0.0;" + }, + "render_controllers": [ "controller.render.armor" ] + } + } +} diff --git a/servers/bedrock/definitions/attachables/leather_helmet.player.json b/servers/bedrock/definitions/attachables/leather_helmet.player.json new file mode 100644 index 0000000..60d5b79 --- /dev/null +++ b/servers/bedrock/definitions/attachables/leather_helmet.player.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.10.0", + "minecraft:attachable": { + "description": { + "identifier": "minecraft:leather_helmet.player", + "item": { "minecraft:leather_helmet": "query.owner_identifier == 'minecraft:player'" }, + "materials": { + "default": "armor_leather", + "enchanted": "armor_leather_enchanted" + }, + "textures": { + "default": "textures/models/armor/leather_1", + "enchanted": "textures/misc/enchanted_item_glint" + }, + "geometry": { + "default": "geometry.player.armor.helmet" + }, + "scripts": { + "parent_setup": "variable.helmet_layer_visible = 0.0;", + "animate": [ + "offset" + ] + }, + "animations": { + "offset": "animation.armor.helmet.offset" + }, + "render_controllers": [ "controller.render.armor" ] + } + } +} diff --git a/servers/bedrock/definitions/attachables/leather_leggings.json b/servers/bedrock/definitions/attachables/leather_leggings.json new file mode 100644 index 0000000..a5e2108 --- /dev/null +++ b/servers/bedrock/definitions/attachables/leather_leggings.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.8.0", + "minecraft:attachable": { + "description": { + "identifier": "minecraft:leather_leggings", + "materials": { + "default": "armor_leather", + "enchanted": "armor_leather_enchanted" + }, + "textures": { + "default": "textures/models/armor/leather_2", + "enchanted": "textures/misc/enchanted_item_glint" + }, + "geometry": { + "default": "geometry.humanoid.armor.leggings" + }, + "scripts": { + "parent_setup": "variable.leg_layer_visible = 0.0;" + }, + "render_controllers": [ "controller.render.armor" ] + } + } +} diff --git a/servers/bedrock/definitions/attachables/leather_leggings.player.json b/servers/bedrock/definitions/attachables/leather_leggings.player.json new file mode 100644 index 0000000..1227364 --- /dev/null +++ b/servers/bedrock/definitions/attachables/leather_leggings.player.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.10.0", + "minecraft:attachable": { + "description": { + "identifier": "minecraft:leather_leggings.player", + "item": { "minecraft:leather_leggings": "query.owner_identifier == 'minecraft:player'" }, + "materials": { + "default": "armor_leather", + "enchanted": "armor_leather_enchanted" + }, + "textures": { + "default": "textures/models/armor/leather_2", + "enchanted": "textures/misc/enchanted_item_glint" + }, + "geometry": { + "default": "geometry.player.armor.leggings" + }, + "scripts": { + "parent_setup": "variable.leg_layer_visible = 0.0;", + "animate": [ + "offset" + ] + }, + "animations": { + "offset": "animation.armor.leggings.offset" + }, + "render_controllers": [ "controller.render.armor" ] + } + } +} diff --git a/servers/bedrock/definitions/attachables/netherite_boots.json b/servers/bedrock/definitions/attachables/netherite_boots.json new file mode 100644 index 0000000..8106385 --- /dev/null +++ b/servers/bedrock/definitions/attachables/netherite_boots.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.8.0", + "minecraft:attachable": { + "description": { + "identifier": "minecraft:netherite_boots", + "materials": { + "default": "armor", + "enchanted": "armor_enchanted" + }, + "textures": { + "default": "textures/models/armor/netherite_1", + "enchanted": "textures/misc/enchanted_item_glint" + }, + "geometry": { + "default": "geometry.humanoid.armor.boots" + }, + "scripts": { + "parent_setup": "variable.boot_layer_visible = 0.0;" + }, + "render_controllers": [ "controller.render.armor" ] + } + } +} diff --git a/servers/bedrock/definitions/attachables/netherite_boots.player.json b/servers/bedrock/definitions/attachables/netherite_boots.player.json new file mode 100644 index 0000000..07306c4 --- /dev/null +++ b/servers/bedrock/definitions/attachables/netherite_boots.player.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.10.0", + "minecraft:attachable": { + "description": { + "identifier": "minecraft:netherite_boots.player", + "item": { "minecraft:netherite_boots": "query.owner_identifier == 'minecraft:player'" }, + "materials": { + "default": "armor", + "enchanted": "armor_enchanted" + }, + "textures": { + "default": "textures/models/armor/netherite_1", + "enchanted": "textures/misc/enchanted_item_glint" + }, + "geometry": { + "default": "geometry.player.armor.boots" + }, + "scripts": { + "parent_setup": "variable.boot_layer_visible = 0.0;", + "animate": [ + "offset" + ] + }, + "animations": { + "offset": "animation.armor.boots.offset" + }, + "render_controllers": [ "controller.render.armor" ] + } + } +} diff --git a/servers/bedrock/definitions/attachables/netherite_chestplate.json b/servers/bedrock/definitions/attachables/netherite_chestplate.json new file mode 100644 index 0000000..e9102d1 --- /dev/null +++ b/servers/bedrock/definitions/attachables/netherite_chestplate.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.8.0", + "minecraft:attachable": { + "description": { + "identifier": "minecraft:netherite_chestplate", + "materials": { + "default": "armor", + "enchanted": "armor_enchanted" + }, + "textures": { + "default": "textures/models/armor/netherite_1", + "enchanted": "textures/misc/enchanted_item_glint" + }, + "geometry": { + "default": "geometry.humanoid.armor.chestplate" + }, + "scripts": { + "parent_setup": "variable.chest_layer_visible = 0.0;" + }, + "render_controllers": [ "controller.render.armor" ] + } + } +} diff --git a/servers/bedrock/definitions/attachables/netherite_chestplate.player.json b/servers/bedrock/definitions/attachables/netherite_chestplate.player.json new file mode 100644 index 0000000..7ac02b4 --- /dev/null +++ b/servers/bedrock/definitions/attachables/netherite_chestplate.player.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.10.0", + "minecraft:attachable": { + "description": { + "identifier": "minecraft:netherite_chestplate.player", + "item": { "minecraft:netherite_chestplate": "query.owner_identifier == 'minecraft:player'" }, + "materials": { + "default": "armor", + "enchanted": "armor_enchanted" + }, + "textures": { + "default": "textures/models/armor/netherite_1", + "enchanted": "textures/misc/enchanted_item_glint" + }, + "geometry": { + "default": "geometry.player.armor.chestplate" + }, + "scripts": { + "parent_setup": "variable.chest_layer_visible = 0.0;", + "animate": [ + "offset" + ] + }, + "animations": { + "offset": "animation.armor.chestplate.offset" + }, + "render_controllers": [ "controller.render.armor" ] + } + } +} diff --git a/servers/bedrock/definitions/attachables/netherite_helmet.json b/servers/bedrock/definitions/attachables/netherite_helmet.json new file mode 100644 index 0000000..4b2b506 --- /dev/null +++ b/servers/bedrock/definitions/attachables/netherite_helmet.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.8.0", + "minecraft:attachable": { + "description": { + "identifier": "minecraft:netherite_helmet", + "materials": { + "default": "armor", + "enchanted": "armor_enchanted" + }, + "textures": { + "default": "textures/models/armor/netherite_1", + "enchanted": "textures/misc/enchanted_item_glint" + }, + "geometry": { + "default": "geometry.humanoid.armor.helmet" + }, + "scripts": { + "parent_setup": "variable.helmet_layer_visible = 0.0;" + }, + "render_controllers": [ "controller.render.armor" ] + } + } +} diff --git a/servers/bedrock/definitions/attachables/netherite_helmet.player.json b/servers/bedrock/definitions/attachables/netherite_helmet.player.json new file mode 100644 index 0000000..0b51fd3 --- /dev/null +++ b/servers/bedrock/definitions/attachables/netherite_helmet.player.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.10.0", + "minecraft:attachable": { + "description": { + "identifier": "minecraft:netherite_helmet.player", + "item": { "minecraft:netherite_helmet": "query.owner_identifier == 'minecraft:player'" }, + "materials": { + "default": "armor", + "enchanted": "armor_enchanted" + }, + "textures": { + "default": "textures/models/armor/netherite_1", + "enchanted": "textures/misc/enchanted_item_glint" + }, + "geometry": { + "default": "geometry.player.armor.helmet" + }, + "scripts": { + "parent_setup": "variable.helmet_layer_visible = 0.0;", + "animate": [ + "offset" + ] + }, + "animations": { + "offset": "animation.armor.helmet.offset" + }, + "render_controllers": [ "controller.render.armor" ] + } + } +} diff --git a/servers/bedrock/definitions/attachables/netherite_leggings.json b/servers/bedrock/definitions/attachables/netherite_leggings.json new file mode 100644 index 0000000..87a932e --- /dev/null +++ b/servers/bedrock/definitions/attachables/netherite_leggings.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.8.0", + "minecraft:attachable": { + "description": { + "identifier": "minecraft:netherite_leggings", + "materials": { + "default": "armor", + "enchanted": "armor_enchanted" + }, + "textures": { + "default": "textures/models/armor/netherite_2", + "enchanted": "textures/misc/enchanted_item_glint" + }, + "geometry": { + "default": "geometry.humanoid.armor.leggings" + }, + "scripts": { + "parent_setup": "variable.leg_layer_visible = 0.0;" + }, + "render_controllers": [ "controller.render.armor" ] + } + } +} diff --git a/servers/bedrock/definitions/attachables/netherite_leggings.player.json b/servers/bedrock/definitions/attachables/netherite_leggings.player.json new file mode 100644 index 0000000..60ba5db --- /dev/null +++ b/servers/bedrock/definitions/attachables/netherite_leggings.player.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.10.0", + "minecraft:attachable": { + "description": { + "identifier": "minecraft:netherite_leggings.player", + "item": { "minecraft:netherite_leggings": "query.owner_identifier == 'minecraft:player'" }, + "materials": { + "default": "armor", + "enchanted": "armor_enchanted" + }, + "textures": { + "default": "textures/models/armor/netherite_2", + "enchanted": "textures/misc/enchanted_item_glint" + }, + "geometry": { + "default": "geometry.player.armor.leggings" + }, + "scripts": { + "parent_setup": "variable.leg_layer_visible = 0.0;", + "animate": [ + "offset" + ] + }, + "animations": { + "offset": "animation.armor.leggings.offset" + }, + "render_controllers": [ "controller.render.armor" ] + } + } +} diff --git a/servers/bedrock/definitions/attachables/shield.entity.json b/servers/bedrock/definitions/attachables/shield.entity.json new file mode 100644 index 0000000..adb904d --- /dev/null +++ b/servers/bedrock/definitions/attachables/shield.entity.json @@ -0,0 +1,54 @@ +{ + "format_version": "1.10.0", + "minecraft:attachable": { + "description": { + "identifier": "minecraft:shield", + "materials": { + "default": "entity_alphatest", + "enchanted": "entity_alphatest_glint" + }, + "textures": { + "default": "textures/entity/shield", + "enchanted": "textures/misc/enchanted_item_glint" + }, + "geometry": { + "default": "geometry.shield" + }, + "animations": { + "wield": "controller.animation.shield.wield", + "wield_main_hand_first_person": "animation.shield.wield_main_hand_first_person", + "wield_off_hand_first_person": "animation.shield.wield_off_hand_first_person", + "wield_first_person_block": "animation.shield.wield_first_person_blocking", + "wield_main_hand_first_person_block": "animation.shield.wield_main_hand_first_person_blocking", + "wield_off_hand_first_person_block": "animation.shield.wield_off_hand_first_person_blocking", + "wield_third_person": "animation.shield.wield_third_person" + }, + "scripts": { + "initialize": [ + "variable.main_hand_first_person_pos_x = 5.3;", + "variable.main_hand_first_person_pos_y = 26.0;", + "variable.main_hand_first_person_pos_z = 0.4;", + "variable.main_hand_first_person_rot_x = 91.0;", + "variable.main_hand_first_person_rot_y = 65.0;", + "variable.main_hand_first_person_rot_z = -43.0;", + "variable.off_hand_first_person_pos_x = -13.5;", + "variable.off_hand_first_person_pos_y = -5.8;", + "variable.off_hand_first_person_pos_z = 5.1;", + "variable.off_hand_first_person_with_bow_pos_z = -25.0;", + "variable.off_hand_first_person_rot_x = 1.0;", + "variable.off_hand_first_person_rot_y = 176.0;", + "variable.off_hand_first_person_rot_z = -2.5;" + ], + "pre_animation": [ + "variable.is_blocking_main_hand = query.blocking && !query.is_item_name_any('slot.weapon.offhand', 'minecraft:shield') && query.is_item_name_any('slot.weapon.mainhand', 'minecraft:shield');", + "variable.is_blocking_off_hand = query.blocking && query.is_item_name_any('slot.weapon.offhand', 'minecraft:shield');", + "variable.is_using_bow = (query.get_equipped_item_name == 'bow') && (query.main_hand_item_use_duration > 0.0f);" + ], + "animate": [ + "wield" + ] + }, + "render_controllers": [ "controller.render.item_default" ] + } + } +} diff --git a/servers/bedrock/definitions/attachables/trident.entity.json b/servers/bedrock/definitions/attachables/trident.entity.json new file mode 100644 index 0000000..aba4be8 --- /dev/null +++ b/servers/bedrock/definitions/attachables/trident.entity.json @@ -0,0 +1,37 @@ +{ + "format_version": "1.10", + "minecraft:attachable": { + "description": { + "identifier": "minecraft:trident", + "materials": { + "default": "entity_alphatest", + "enchanted": "entity_alphatest_glint" + }, + "textures": { + "default": "textures/entity/trident", + "enchanted": "textures/misc/enchanted_item_glint" + }, + "geometry": { + "default": "geometry.trident" + }, + "animations": { + "wield": "controller.animation.trident.wield", + "wield_first_person": "animation.trident.wield_first_person", + "wield_first_person_raise": "animation.trident.wield_first_person_raise", + "wield_first_person_raise_shake": "animation.trident.wield_first_person_raise_shake", + "wield_first_person_riptide": "animation.trident.wield_first_person_riptide", + "wield_third_person": "animation.trident.wield_third_person", + "wield_third_person_raise": "animation.trident.wield_third_person_raise" + }, + "scripts": { + "pre_animation": [ + "variable.charge_amount = math.clamp((query.main_hand_item_max_duration - (query.main_hand_item_use_duration - query.frame_alpha + 1.0)) / 10.0, 0.0, 1.0f);" + ], + "animate": [ + "wield" + ] + }, + "render_controllers": [ "controller.render.item_default" ] + } + } +} diff --git a/servers/bedrock/definitions/attachables/turtle_shell_helmet.json b/servers/bedrock/definitions/attachables/turtle_shell_helmet.json new file mode 100644 index 0000000..24744a2 --- /dev/null +++ b/servers/bedrock/definitions/attachables/turtle_shell_helmet.json @@ -0,0 +1,20 @@ +{ + "format_version": "1.8.0", + "minecraft:attachable": { + "description": { + "identifier": "minecraft:turtle_helmet", + "materials": { + "default": "armor", + "enchanted": "armor_enchanted" + }, + "textures": { + "default": "textures/models/armor/turtle_1", + "enchanted": "textures/misc/enchanted_item_glint" + }, + "geometry": { + "default": "geometry.humanoid.armor.helmet" + }, + "render_controllers": [ "controller.render.armor" ] + } + } +} diff --git a/servers/bedrock/definitions/attachables/turtle_shell_helmet.player.json b/servers/bedrock/definitions/attachables/turtle_shell_helmet.player.json new file mode 100644 index 0000000..e7205da --- /dev/null +++ b/servers/bedrock/definitions/attachables/turtle_shell_helmet.player.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.10.0", + "minecraft:attachable": { + "description": { + "identifier": "minecraft:turtle_helmet.player", + "item": { "minecraft:turtle_helmet": "query.owner_identifier == 'minecraft:player'" }, + "materials": { + "default": "armor", + "enchanted": "armor_enchanted" + }, + "textures": { + "default": "textures/models/armor/turtle_1", + "enchanted": "textures/misc/enchanted_item_glint" + }, + "geometry": { + "default": "geometry.player.armor.helmet" + }, + "scripts": { + "parent_setup": "variable.helmet_layer_visible = 0.0;", + "animate": [ + "offset" + ] + }, + "animations": { + "offset": "animation.armor.helmet.offset" + }, + "render_controllers": [ "controller.render.armor" ] + } + } +} diff --git a/servers/bedrock/definitions/biomes/bamboo_jungle.biome.json b/servers/bedrock/definitions/biomes/bamboo_jungle.biome.json new file mode 100644 index 0000000..5482557 --- /dev/null +++ b/servers/bedrock/definitions/biomes/bamboo_jungle.biome.json @@ -0,0 +1,35 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "bamboo_jungle" + }, + "components": { + "minecraft:climate": { + "downfall": 0.9, + "snow_accumulation": [ 0.0, 0.125 ], + "temperature": 0.95 + }, + "minecraft:overworld_height": { + "noise_type": "default" + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:grass", + "sea_material": "minecraft:water" + }, + "minecraft:overworld_generation_rules": { + "hills_transformation": "bamboo_jungle_hills" + }, + + "animal": {}, + "bamboo": {}, + "jungle": {}, + "monster": {}, + "overworld": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/bamboo_jungle_hills.biome.json b/servers/bedrock/definitions/biomes/bamboo_jungle_hills.biome.json new file mode 100644 index 0000000..2c8a7e9 --- /dev/null +++ b/servers/bedrock/definitions/biomes/bamboo_jungle_hills.biome.json @@ -0,0 +1,33 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "bamboo_jungle_hills" + }, + "components": { + "minecraft:climate": { + "downfall": 0.9, + "snow_accumulation": [ 0.0, 0.125 ], + "temperature": 0.95 + }, + "minecraft:overworld_height": { + "noise_type": "mountains" + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:grass", + "sea_material": "minecraft:water" + }, + + "animal": {}, + "bamboo": {}, + "hills": {}, + "jungle": {}, + "monster": {}, + "overworld": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/basalt_deltas.biome.json b/servers/bedrock/definitions/biomes/basalt_deltas.biome.json new file mode 100644 index 0000000..5870931 --- /dev/null +++ b/servers/bedrock/definitions/biomes/basalt_deltas.biome.json @@ -0,0 +1,39 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "basalt_deltas" + }, + "components": { + "minecraft:climate": { + "downfall": 0.0, + "snow_accumulation": [ 0.0, 0.125 ], + "temperature": 2.0, + "white_ash": 2.0 + }, + "minecraft:multinoise_generation_rules": { + "target_temperature": -0.5, + "target_humidity": 0.0, + "target_altitude": 0.0, + "target_weirdness": 0.0, + "weight": 0.175 + }, + "minecraft:capped_surface": { + "floor_materials": [ + "minecraft:basalt", + "minecraft:blackstone" + ], + "ceiling_materials": [ + "minecraft:basalt" + ], + "sea_material": "minecraft:lava", + "foundation_material": "minecraft:netherrack" + }, + + "nether": {}, + "basalt_deltas": {}, + "spawn_many_magma_cubes": {}, + "spawn_ghast": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/beach.biome.json b/servers/bedrock/definitions/biomes/beach.biome.json new file mode 100644 index 0000000..f33e777 --- /dev/null +++ b/servers/bedrock/definitions/biomes/beach.biome.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "beach" + }, + "components": { + "minecraft:climate": { + "downfall": 0.4, + "snow_accumulation": [ 0.0, 0.125 ], + "temperature": 0.8 + }, + "minecraft:overworld_height": { + "noise_type": "beach" + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:sand", + "top_material": "minecraft:sand", + "sea_material": "minecraft:water" + }, + + "beach": {}, + "monster": {}, + "overworld": {}, + "warm": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/birch_forest.biome.json b/servers/bedrock/definitions/biomes/birch_forest.biome.json new file mode 100644 index 0000000..d88952b --- /dev/null +++ b/servers/bedrock/definitions/biomes/birch_forest.biome.json @@ -0,0 +1,40 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "birch_forest" + }, + "components": { + "minecraft:climate": { + "downfall": 0.6, + "snow_accumulation": [ 0.0, 0.125 ], + "temperature": 0.6 + }, + "minecraft:overworld_height": { + "noise_type": "default" + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:grass", + "sea_material": "minecraft:water" + }, + "minecraft:overworld_generation_rules": { + "hills_transformation": "birch_forest_hills", + "mutate_transformation": "birch_forest_mutated", + "generate_for_climates": [ + [ "medium", 1 ] + ] + }, + + "animal": {}, + "birch": {}, + "forest": {}, + "monster": {}, + "overworld": {}, + "bee_habitat": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/birch_forest_hills.biome.json b/servers/bedrock/definitions/biomes/birch_forest_hills.biome.json new file mode 100644 index 0000000..3ecc379 --- /dev/null +++ b/servers/bedrock/definitions/biomes/birch_forest_hills.biome.json @@ -0,0 +1,37 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "birch_forest_hills" + }, + "components": { + "minecraft:climate": { + "downfall": 0.6, + "snow_accumulation": [ 0.0, 0.125 ], + "temperature": 0.6 + }, + "minecraft:overworld_height": { + "noise_type": "mountains" + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:grass", + "sea_material": "minecraft:water" + }, + "minecraft:overworld_generation_rules": { + "mutate_transformation": "birch_forest_hills_mutated" + }, + + "animal": {}, + "birch": {}, + "forest": {}, + "hills": {}, + "monster": {}, + "overworld": {}, + "bee_habitat": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/birch_forest_hills_mutated.biome.json b/servers/bedrock/definitions/biomes/birch_forest_hills_mutated.biome.json new file mode 100644 index 0000000..859d669 --- /dev/null +++ b/servers/bedrock/definitions/biomes/birch_forest_hills_mutated.biome.json @@ -0,0 +1,36 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "birch_forest_hills_mutated" + }, + "components": { + "minecraft:climate": { + "downfall": 0.8, + "snow_accumulation": [ 0.0, 0.125 ], + "temperature": 0.7 + }, + "minecraft:overworld_height": { + "noise_params": [ 0.55, 0.5 ] + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:grass", + "sea_material": "minecraft:water" + }, + + "animal": {}, + "birch": {}, + "forest": {}, + "hills": {}, + "monster": {}, + "mutated": {}, + // "overworld" tag cannot be present in order to match legacy behavior, but is + // required for correct world generation -- hence: overworld_generation + "overworld_generation": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/birch_forest_mutated.biome.json b/servers/bedrock/definitions/biomes/birch_forest_mutated.biome.json new file mode 100644 index 0000000..fa8215d --- /dev/null +++ b/servers/bedrock/definitions/biomes/birch_forest_mutated.biome.json @@ -0,0 +1,36 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "birch_forest_mutated" + }, + "components": { + "minecraft:climate": { + "downfall": 0.6, + "snow_accumulation": [ 0.0, 0.125 ], + "temperature": 0.6 + }, + "minecraft:overworld_height": { + "noise_type": "default_mutated" + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:grass", + "sea_material": "minecraft:water" + }, + + "animal": {}, + "birch": {}, + "forest": {}, + "monster": {}, + "mutated": {}, + "bee_habitat": {}, + // "overworld" tag cannot be present in order to match legacy behavior, but is + // required for correct world generation -- hence: overworld_generation + "overworld_generation": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/cherry_grove.biome.json b/servers/bedrock/definitions/biomes/cherry_grove.biome.json new file mode 100644 index 0000000..2371149 --- /dev/null +++ b/servers/bedrock/definitions/biomes/cherry_grove.biome.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "cherry_grove" + }, + "components": { + "minecraft:climate": { + "downfall": 0.8, + "temperature": 0.3 + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:grass", + "sea_material": "minecraft:water" + }, + "minecraft:mountain_parameters": { + "top_slide": { + "enabled": false + } + }, + "mountains": {}, + "monster": {}, + "overworld": {}, + "cherry_grove": {}, + "bee_habitat": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/cold_beach.biome.json b/servers/bedrock/definitions/biomes/cold_beach.biome.json new file mode 100644 index 0000000..0a75f19 --- /dev/null +++ b/servers/bedrock/definitions/biomes/cold_beach.biome.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "cold_beach" + }, + "components": { + "minecraft:climate": { + "downfall": 0.3, + "snow_accumulation": [ 0.125, 0.25 ], + "temperature": 0.05 + }, + "minecraft:overworld_height": { + "noise_type": "beach" + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:sand", + "top_material": "minecraft:sand", + "sea_material": "minecraft:water" + }, + + "beach": {}, + "cold": {}, + "monster": {}, + "overworld": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/cold_ocean.biome.json b/servers/bedrock/definitions/biomes/cold_ocean.biome.json new file mode 100644 index 0000000..d92989f --- /dev/null +++ b/servers/bedrock/definitions/biomes/cold_ocean.biome.json @@ -0,0 +1,36 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "cold_ocean" + }, + "components": { + "minecraft:climate": { + "downfall": 0.5, + "snow_accumulation": [ 0.0, 0.125 ], + "temperature": 0.5 + }, + "minecraft:overworld_height": { + "noise_type": "ocean" + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:grass", + "sea_material": "minecraft:water" + }, + "minecraft:overworld_generation_rules": { + "generate_for_climates": [ + [ "cold", 1 ] + ] + }, + + "cold": {}, + "monster": {}, + "ocean": {}, + "overworld": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/cold_taiga.biome.json b/servers/bedrock/definitions/biomes/cold_taiga.biome.json new file mode 100644 index 0000000..e66ba72 --- /dev/null +++ b/servers/bedrock/definitions/biomes/cold_taiga.biome.json @@ -0,0 +1,40 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "cold_taiga" + }, + "components": { + "minecraft:climate": { + "downfall": 0.4, + "snow_accumulation": [ 0.125, 0.5 ], + "temperature": -0.5 + }, + "minecraft:overworld_height": { + "noise_type": "taiga" + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:grass", + "sea_material": "minecraft:water" + }, + "minecraft:overworld_generation_rules": { + "hills_transformation": "cold_taiga_hills", + "mutate_transformation": "cold_taiga_mutated", + "generate_for_climates": [ + [ "frozen", 1 ] + ] + }, + + "animal": {}, + "cold": {}, + "forest": {}, + "monster": {}, + "overworld": {}, + "taiga": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/cold_taiga_hills.biome.json b/servers/bedrock/definitions/biomes/cold_taiga_hills.biome.json new file mode 100644 index 0000000..6dfa92b --- /dev/null +++ b/servers/bedrock/definitions/biomes/cold_taiga_hills.biome.json @@ -0,0 +1,34 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "cold_taiga_hills" + }, + "components": { + "minecraft:climate": { + "downfall": 0.4, + "snow_accumulation": [ 0.125, 0.5 ], + "temperature": -0.5 + }, + "minecraft:overworld_height": { + "noise_type": "mountains" + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:grass", + "sea_material": "minecraft:water" + }, + + "animal": {}, + "cold": {}, + "forest": {}, + "hills": {}, + "monster": {}, + "overworld": {}, + "taiga": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/cold_taiga_mutated.biome.json b/servers/bedrock/definitions/biomes/cold_taiga_mutated.biome.json new file mode 100644 index 0000000..74614e8 --- /dev/null +++ b/servers/bedrock/definitions/biomes/cold_taiga_mutated.biome.json @@ -0,0 +1,36 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "cold_taiga_mutated" + }, + "components": { + "minecraft:climate": { + "downfall": 0.4, + "snow_accumulation": [ 0.0, 0.125 ], + "temperature": -0.5 + }, + "minecraft:overworld_height": { + "noise_params": [ 0.3, 0.4 ] + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:grass", + "sea_material": "minecraft:water" + }, + + "animal": {}, + "cold": {}, + "forest": {}, + "monster": {}, + "mutated": {}, + "taiga": {}, + // "overworld" tag cannot be present in order to match legacy behavior, but is + // required for correct world generation -- hence: overworld_generation + "overworld_generation": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/crimson_forest.biome.json b/servers/bedrock/definitions/biomes/crimson_forest.biome.json new file mode 100644 index 0000000..84ca9b9 --- /dev/null +++ b/servers/bedrock/definitions/biomes/crimson_forest.biome.json @@ -0,0 +1,56 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "crimson_forest" + }, + "components": { + "minecraft:climate": { + "downfall": 0.0, + "snow_accumulation": [ 0.0, 0.125 ], + "temperature": 2.0, + "red_spores": 0.25 + }, + "minecraft:multinoise_generation_rules": { + "target_temperature": 0.4, + "target_humidity": 0.0, + "target_altitude": 0.0, + "target_weirdness": 0.0, + "weight": 0.0 + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 1, + "sea_floor_material": "minecraft:crimson_nylium", + "foundation_material": "minecraft:netherrack", + "mid_material": "minecraft:netherrack", + "top_material": "minecraft:crimson_nylium", + "sea_material": "minecraft:lava" + }, + "minecraft:surface_material_adjustments": { + "adjustments": [ + { + "materials": { + "top_material": "minecraft:netherrack", + "sea_floor_material": "minecraft:netherrack" + }, + "noise_frequency_scale": 0.1, + "noise_range": [ 0.4, 1.0 ] + }, + { + "materials": { + "top_material": "minecraft:nether_wart_block", + "sea_floor_material": "minecraft:nether_wart_block" + }, + "noise_range": [ -0.75, -0.5 ] + } + ] + }, + + "nether": {}, + "netherwart_forest": {}, + "crimson_forest": {}, + "spawn_few_zombified_piglins": {}, + "spawn_piglin": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/deep_cold_ocean.biome.json b/servers/bedrock/definitions/biomes/deep_cold_ocean.biome.json new file mode 100644 index 0000000..c2c75c5 --- /dev/null +++ b/servers/bedrock/definitions/biomes/deep_cold_ocean.biome.json @@ -0,0 +1,37 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "deep_cold_ocean" + }, + "components": { + "minecraft:climate": { + "downfall": 0.5, + "snow_accumulation": [ 0.0, 0.125 ], + "temperature": 0.5 + }, + "minecraft:overworld_height": { + "noise_type": "deep_ocean" + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:grass", + "sea_material": "minecraft:water" + }, + "minecraft:overworld_generation_rules": { + "generate_for_climates": [ + [ "cold", 1 ] + ] + }, + + "cold": {}, + "deep": {}, + "monster": {}, + "ocean": {}, + "overworld": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/deep_dark.biome.json b/servers/bedrock/definitions/biomes/deep_dark.biome.json new file mode 100644 index 0000000..dabb295 --- /dev/null +++ b/servers/bedrock/definitions/biomes/deep_dark.biome.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "deep_dark" + }, + "components": { + "minecraft:climate": { + "temperature": 0.8, + "downfall": 0.4 + }, + "minecraft:overworld_height": { + "noise_type": "default" + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:grass", + "sea_material": "minecraft:water" + }, + + "caves": {}, + "deep_dark": {}, + "overworld": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/deep_frozen_ocean.biome.json b/servers/bedrock/definitions/biomes/deep_frozen_ocean.biome.json new file mode 100644 index 0000000..b9ea389 --- /dev/null +++ b/servers/bedrock/definitions/biomes/deep_frozen_ocean.biome.json @@ -0,0 +1,37 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "deep_frozen_ocean" + }, + "components": { + "minecraft:climate": { + "downfall": 0.5, + "snow_accumulation": [ 0.125, 0.25 ], + "temperature": 0.0 + }, + "minecraft:frozen_ocean_surface": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:grass", + "sea_material": "minecraft:water" + }, + "minecraft:overworld_height": { + "noise_type": "deep_ocean" + }, + "minecraft:overworld_generation_rules": { + "generate_for_climates": [ + [ "frozen", 1 ] + ] + }, + + "deep": {}, + "frozen": {}, + "monster": {}, + "ocean": {}, + "overworld": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/deep_lukewarm_ocean.biome.json b/servers/bedrock/definitions/biomes/deep_lukewarm_ocean.biome.json new file mode 100644 index 0000000..5d30796 --- /dev/null +++ b/servers/bedrock/definitions/biomes/deep_lukewarm_ocean.biome.json @@ -0,0 +1,37 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "deep_lukewarm_ocean" + }, + "components": { + "minecraft:climate": { + "downfall": 0.5, + "snow_accumulation": [ 0.0, 0.125 ], + "temperature": 0.5 + }, + "minecraft:overworld_height": { + "noise_type": "deep_ocean" + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:sand", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:grass", + "sea_material": "minecraft:water" + }, + "minecraft:overworld_generation_rules": { + "generate_for_climates": [ + [ "lukewarm", 1 ] + ] + }, + + "deep": {}, + "lukewarm": {}, + "monster": {}, + "ocean": {}, + "overworld": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/deep_ocean.biome.json b/servers/bedrock/definitions/biomes/deep_ocean.biome.json new file mode 100644 index 0000000..ff76a12 --- /dev/null +++ b/servers/bedrock/definitions/biomes/deep_ocean.biome.json @@ -0,0 +1,37 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "deep_ocean" + }, + "components": { + "minecraft:climate": { + "downfall": 0.5, + "snow_accumulation": [ 0.0, 0.125 ], + "temperature": 0.5 + }, + "minecraft:overworld_height": { + "noise_type": "deep_ocean" + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:grass", + "sea_material": "minecraft:water" + }, + "minecraft:overworld_generation_rules": { + "hills_transformation": [ "plains", "forest" ], + "generate_for_climates": [ + [ "medium", 1 ] + ] + }, + + "deep": {}, + "monster": {}, + "ocean": {}, + "overworld": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/deep_warm_ocean.biome.json b/servers/bedrock/definitions/biomes/deep_warm_ocean.biome.json new file mode 100644 index 0000000..750069e --- /dev/null +++ b/servers/bedrock/definitions/biomes/deep_warm_ocean.biome.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "deep_warm_ocean" + }, + "components": { + "minecraft:climate": { + "downfall": 0.5, + "snow_accumulation": [ 0.0, 0.125 ], + "temperature": 0.5 + }, + "minecraft:overworld_height": { + "noise_type": "deep_ocean" + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 3, + "sea_floor_material": "minecraft:sand", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:grass", + "sea_material": "minecraft:water" + }, + + "deep": {}, + "monster": {}, + "ocean": {}, + "overworld": {}, + "warm": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/desert.biome.json b/servers/bedrock/definitions/biomes/desert.biome.json new file mode 100644 index 0000000..b8922a6 --- /dev/null +++ b/servers/bedrock/definitions/biomes/desert.biome.json @@ -0,0 +1,44 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "desert" + }, + "components": { + "minecraft:climate": { + "downfall": 0.0, + "snow_accumulation": [ 0.0, 0.125 ], + "temperature": 2.0 + }, + "minecraft:multinoise_generation_rules": { + "target_temperature": 0.4, + "target_humidity": -0.4, + "target_altitude": 0.0, + "target_weirdness": 0.0, + "weight": 0.1 + }, + "minecraft:overworld_height": { + "noise_type": "lowlands" + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:sand", + "top_material": "minecraft:sand", + "sea_material": "minecraft:water" + }, + "minecraft:overworld_generation_rules": { + "hills_transformation": "desert_hills", + "mutate_transformation": "desert_mutated", + "generate_for_climates": [ + [ "warm", 3 ] + ] + }, + + "desert": {}, + "monster": {}, + "overworld": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/desert_hills.biome.json b/servers/bedrock/definitions/biomes/desert_hills.biome.json new file mode 100644 index 0000000..697e9fb --- /dev/null +++ b/servers/bedrock/definitions/biomes/desert_hills.biome.json @@ -0,0 +1,38 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "desert_hills" + }, + "components": { + "minecraft:climate": { + "downfall": 0.0, + "snow_accumulation": [ 0.0, 0.125 ], + "temperature": 2.0 + }, + "minecraft:multinoise_generation_rules": { + "target_temperature": 0.4, + "target_humidity": -0.4, + "target_altitude": 0.2, + "target_weirdness": 0.0, + "weight": 0.1 + }, + "minecraft:overworld_height": { + "noise_type": "mountains" + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:sand", + "top_material": "minecraft:sand", + "sea_material": "minecraft:water" + }, + + "desert": {}, + "hills": {}, + "monster": {}, + "overworld": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/desert_mutated.biome.json b/servers/bedrock/definitions/biomes/desert_mutated.biome.json new file mode 100644 index 0000000..40aa026 --- /dev/null +++ b/servers/bedrock/definitions/biomes/desert_mutated.biome.json @@ -0,0 +1,33 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "desert_mutated" + }, + "components": { + "minecraft:climate": { + "downfall": 0.0, + "snow_accumulation": [ 0.0, 0.125 ], + "temperature": 2.0 + }, + "minecraft:overworld_height": { + "noise_params": [ 0.225, 0.25 ] + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:sand", + "top_material": "minecraft:sand", + "sea_material": "minecraft:water" + }, + + "desert": {}, + "monster": {}, + "mutated": {}, + // "overworld" tag cannot be present in order to match legacy behavior, but is + // required for correct world generation -- hence: overworld_generation + "overworld_generation": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/dripstone_caves.biome.json b/servers/bedrock/definitions/biomes/dripstone_caves.biome.json new file mode 100644 index 0000000..9a3d910 --- /dev/null +++ b/servers/bedrock/definitions/biomes/dripstone_caves.biome.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "dripstone_caves" + }, + "components": { + "minecraft:climate": { + "downfall": 0.0, + "temperature": 0.2 + }, + "minecraft:overworld_height": { + "noise_type": "default" + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:stone", + "sea_material": "minecraft:water" + }, + + "caves": {}, + "overworld": {}, + "dripstone_caves": {}, + "monster": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/extreme_hills.biome.json b/servers/bedrock/definitions/biomes/extreme_hills.biome.json new file mode 100644 index 0000000..1dc1eed --- /dev/null +++ b/servers/bedrock/definitions/biomes/extreme_hills.biome.json @@ -0,0 +1,51 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "extreme_hills" + }, + "components": { + "minecraft:climate": { + "downfall": 0.3, + "snow_accumulation": [ 0.0, 0.25 ], + "temperature": 0.2 + }, + "minecraft:overworld_height": { + "noise_type": "extreme" + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:grass", + "sea_material": "minecraft:water" + }, + "minecraft:surface_material_adjustments": { + "adjustments": [ + { + "materials": { + "mid_material": "minecraft:stone", + "top_material": "minecraft:stone" + }, + "noise_frequency_scale": 0.0625, + "noise_range": [ 0.121, 1.0 ] + } + ] + }, + "minecraft:overworld_generation_rules": { + "hills_transformation": "extreme_hills_plus_trees", + "mutate_transformation": "extreme_hills_mutated", + "generate_for_climates": [ + [ "medium", 1 ], + [ "cold", 1 ] + ] + }, + + "animal": {}, + "extreme_hills": {}, + "monster": {}, + "overworld": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/extreme_hills_edge.biome.json b/servers/bedrock/definitions/biomes/extreme_hills_edge.biome.json new file mode 100644 index 0000000..ebdfd81 --- /dev/null +++ b/servers/bedrock/definitions/biomes/extreme_hills_edge.biome.json @@ -0,0 +1,33 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "extreme_hills_edge" + }, + "components": { + "minecraft:climate": { + "downfall": 0.3, + "snow_accumulation": [ 0.0, 0.25 ], + "temperature": 0.2 + }, + "minecraft:overworld_height": { + "noise_type": "less_extreme" + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:grass", + "sea_material": "minecraft:water" + }, + + "animal": {}, + "edge": {}, + "extreme_hills": {}, + "monster": {}, + "mountain": {}, + "overworld": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/extreme_hills_mutated.biome.json b/servers/bedrock/definitions/biomes/extreme_hills_mutated.biome.json new file mode 100644 index 0000000..b98f538 --- /dev/null +++ b/servers/bedrock/definitions/biomes/extreme_hills_mutated.biome.json @@ -0,0 +1,52 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "extreme_hills_mutated" + }, + "components": { + "minecraft:climate": { + "downfall": 0.3, + "snow_accumulation": [ 0.0, 0.125 ], + "temperature": 0.2 + }, + "minecraft:overworld_height": { + "noise_type": "extreme" + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:grass", + "sea_material": "minecraft:water" + }, + "minecraft:surface_material_adjustments": { + "adjustments": [ + { + "materials": { + "mid_material": "minecraft:gravel", + "top_material": "minecraft:gravel" + }, + "noise_frequency_scale": 0.0625, + "noise_range": [ -1.0, -0.012 ] + }, + { + "materials": { + "mid_material": "minecraft:gravel", + "top_material": "minecraft:gravel" + }, + "noise_frequency_scale": 0.0625, + "noise_range": [ 0.024, 1.0 ] + } + ] + }, + + "animal": {}, + "extreme_hills": {}, + "monster": {}, + "mutated": {}, + "overworld": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/extreme_hills_plus_trees.biome.json b/servers/bedrock/definitions/biomes/extreme_hills_plus_trees.biome.json new file mode 100644 index 0000000..9348498 --- /dev/null +++ b/servers/bedrock/definitions/biomes/extreme_hills_plus_trees.biome.json @@ -0,0 +1,36 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "extreme_hills_plus_trees" + }, + "components": { + "minecraft:climate": { + "downfall": 0.3, + "snow_accumulation": [ 0.0, 0.125 ], + "temperature": 0.2 + }, + "minecraft:overworld_height": { + "noise_type": "extreme" + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:grass", + "sea_material": "minecraft:water" + }, + "minecraft:overworld_generation_rules": { + "mutate_transformation": "extreme_hills_plus_trees_mutated" + }, + + "animal": {}, + "extreme_hills": {}, + "forest": {}, + "monster": {}, + "mountain": {}, + "overworld": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/extreme_hills_plus_trees_mutated.biome.json b/servers/bedrock/definitions/biomes/extreme_hills_plus_trees_mutated.biome.json new file mode 100644 index 0000000..a4eecd6 --- /dev/null +++ b/servers/bedrock/definitions/biomes/extreme_hills_plus_trees_mutated.biome.json @@ -0,0 +1,53 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "extreme_hills_plus_trees_mutated" + }, + "components": { + "minecraft:climate": { + "downfall": 0.3, + "snow_accumulation": [ 0.0, 0.125 ], + "temperature": 0.2 + }, + "minecraft:overworld_height": { + "noise_type": "extreme" + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:grass", + "sea_material": "minecraft:water" + }, + "minecraft:surface_material_adjustments": { + "adjustments": [ + { + "materials": { + "mid_material": "minecraft:gravel", + "top_material": "minecraft:gravel" + }, + "noise_frequency_scale": 0.0625, + "noise_range": [ -1.0, -0.012 ] + }, + { + "materials": { + "mid_material": "minecraft:gravel", + "top_material": "minecraft:gravel" + }, + "noise_frequency_scale": 0.0625, + "noise_range": [ 0.024, 1.0 ] + } + ] + }, + + "animal": {}, + "extreme_hills": {}, + "forest": {}, + "monster": {}, + "mutated": {}, + "overworld": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/flower_forest.biome.json b/servers/bedrock/definitions/biomes/flower_forest.biome.json new file mode 100644 index 0000000..24ca310 --- /dev/null +++ b/servers/bedrock/definitions/biomes/flower_forest.biome.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "flower_forest" + }, + "components": { + "minecraft:climate": { + "downfall": 0.80, + "snow_accumulation": [ 0.0, 0.125 ], + "temperature": 0.7 + }, + "minecraft:overworld_height": { + "noise_params": [ 0.1, 0.4 ] + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:grass", + "sea_material": "minecraft:water" + }, + + "flower_forest": {}, + "monster": {}, + "mutated": {}, + "overworld": {}, + "bee_habitat": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/forest.biome.json b/servers/bedrock/definitions/biomes/forest.biome.json new file mode 100644 index 0000000..dfb275f --- /dev/null +++ b/servers/bedrock/definitions/biomes/forest.biome.json @@ -0,0 +1,47 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "forest" + }, + "components": { + "minecraft:climate": { + "downfall": 0.8, + "snow_accumulation": [ 0.0, 0.125 ], + "temperature": 0.7 + }, + "minecraft:multinoise_generation_rules": { + "target_temperature": 0.0, + "target_humidity": 0.5, + "target_altitude": 0.0, + "target_weirdness": 0.0, + "weight": 0.375 + }, + "minecraft:overworld_height": { + "noise_type": "default" + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:grass", + "sea_material": "minecraft:water" + }, + "minecraft:overworld_generation_rules": { + "hills_transformation": "forest_hills", + "mutate_transformation": "flower_forest", + "generate_for_climates": [ + [ "medium", 1 ], + [ "cold", 1 ] + ] + }, + + "animal": {}, + "forest": {}, + "monster": {}, + "overworld": {}, + "bee_habitat": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/forest_hills.biome.json b/servers/bedrock/definitions/biomes/forest_hills.biome.json new file mode 100644 index 0000000..b8dc797 --- /dev/null +++ b/servers/bedrock/definitions/biomes/forest_hills.biome.json @@ -0,0 +1,40 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "forest_hills" + }, + "components": { + "minecraft:climate": { + "downfall": 0.80, + "snow_accumulation": [ 0.0, 0.125 ], + "temperature": 0.7 + }, + "minecraft:multinoise_generation_rules": { + "target_temperature": 0.0, + "target_humidity": 0.5, + "target_altitude": 0.2, + "target_weirdness": 0.0, + "weight": 0.375 + }, + "minecraft:overworld_height": { + "noise_type": "mountains" + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:grass", + "sea_material": "minecraft:water" + }, + + "animal": {}, + "hills": {}, + "monster": {}, + "overworld": {}, + "forest": {}, + "bee_habitat": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/frozen_ocean.biome.json b/servers/bedrock/definitions/biomes/frozen_ocean.biome.json new file mode 100644 index 0000000..d342f4a --- /dev/null +++ b/servers/bedrock/definitions/biomes/frozen_ocean.biome.json @@ -0,0 +1,43 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "frozen_ocean" + }, + "components": { + "minecraft:climate": { + "downfall": 0.5, + "snow_accumulation": [ 0.125, 0.25 ], + "temperature": 0.0 + }, + "minecraft:multinoise_generation_rules": { + "target_temperature": -1.5, + "target_humidity": 1.0, + "target_altitude": -0.2, + "target_weirdness": 1.0, + "weight": 0.0 + }, + "minecraft:frozen_ocean_surface": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:grass", + "sea_material": "minecraft:water" + }, + "minecraft:overworld_height": { + "noise_type": "ocean" + }, + "minecraft:overworld_generation_rules": { + "generate_for_climates": [ + [ "frozen", 1 ] + ] + }, + + "frozen": {}, + "monster": {}, + "ocean": {}, + "overworld": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/frozen_peaks.biome.json b/servers/bedrock/definitions/biomes/frozen_peaks.biome.json new file mode 100644 index 0000000..8895097 --- /dev/null +++ b/servers/bedrock/definitions/biomes/frozen_peaks.biome.json @@ -0,0 +1,67 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "frozen_peaks" + }, + "components": { + "minecraft:climate": { + "downfall": 0.9, + "snow_accumulation": [ 0.125, 0.25 ], + "temperature": -0.7 + }, + "minecraft:mountain_parameters": { + "steep_material_adjustment": { + "material": "minecraft:packed_ice", + "north_slopes": true, + "east_slopes": true + } + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:ice", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:snow", + "top_material": "minecraft:snow", + "sea_material": "minecraft:ice" + }, + "minecraft:surface_material_adjustments": { + "adjustments": [ + { + "materials": { + "mid_material": "minecraft:packed_ice" + }, + "noise_frequency_scale": 0.0625, + "noise_range": [ -0.5, 0.2 ] + }, + { + "materials": { + "top_material": "minecraft:packed_ice" + }, + "noise_frequency_scale": 0.0625, + "noise_range": [ 0.0, 0.2 ] + }, + { + "materials": { + "mid_material": "minecraft:ice" + }, + "noise_frequency_scale": 0.5000, + "noise_range": [ -0.0625, 0.0250 ] + }, + { + "materials": { + "top_material": "minecraft:ice" + }, + "noise_frequency_scale": 0.5000, + "noise_range": [ 0.0, 0.0250 ] + } + ] + }, + "mountains": {}, + "monster": {}, + "overworld": {}, + "frozen": {}, + "frozen_peaks": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/frozen_river.biome.json b/servers/bedrock/definitions/biomes/frozen_river.biome.json new file mode 100644 index 0000000..b914e2f --- /dev/null +++ b/servers/bedrock/definitions/biomes/frozen_river.biome.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "frozen_river" + }, + "components": { + "minecraft:climate": { + "downfall": 0.5, + "snow_accumulation": [ 0.125, 0.25 ], + "temperature": 0.0 + }, + "minecraft:overworld_height": { + "noise_type": "river" + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:grass", + "sea_material": "minecraft:water" + }, + + "frozen": {}, + "overworld": {}, + "river": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/grove.biome.json b/servers/bedrock/definitions/biomes/grove.biome.json new file mode 100644 index 0000000..39ceb69 --- /dev/null +++ b/servers/bedrock/definitions/biomes/grove.biome.json @@ -0,0 +1,51 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "grove" + }, + "components": { + "minecraft:climate": { + "downfall": 0.8, + "snow_accumulation": [0.125, 0.25], + "temperature": -0.2 + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:snow", + "sea_material": "minecraft:water" + }, + "minecraft:surface_material_adjustments": { + "adjustments": [ + { + "materials": { + "top_material": "minecraft:powder_snow" + }, + "noise_frequency_scale": 0.1, + "noise_range": [ 0.35, 0.6 ] + }, + { + "materials": { + "mid_material": "minecraft:powder_snow" + }, + "noise_frequency_scale": 0.1, + "noise_range": [ 0.45, 0.58 ] + } + ] + }, + "minecraft:mountain_parameters": { + "top_slide": { + "enabled": false + } + }, + "mountains": {}, + "cold": {}, + "monster": {}, + "overworld": {}, + "grove": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/hell.biome.json b/servers/bedrock/definitions/biomes/hell.biome.json new file mode 100644 index 0000000..cad298d --- /dev/null +++ b/servers/bedrock/definitions/biomes/hell.biome.json @@ -0,0 +1,61 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "hell" + }, + "components": { + "minecraft:climate": { + "downfall": 0.0, + "snow_accumulation": [ 0.0, 0.125 ], + "temperature": 2.0 + }, + "minecraft:multinoise_generation_rules": { + "target_temperature": 0.0, + "target_humidity": 0.0, + "target_altitude": 0.0, + "target_weirdness": 0.0, + "weight": 0.0 + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:netherrack", + "foundation_material": "minecraft:netherrack", + "mid_material": "minecraft:netherrack", + "top_material": "minecraft:netherrack", + "sea_material": "minecraft:lava" + }, + "minecraft:surface_material_adjustments": { + "adjustments": [ + { + "materials": { + "top_material": "minecraft:gravel", + "sea_floor_material": "minecraft:gravel" + }, + "height_range": [ "variable.sea_level - 3", "variable.sea_level + 2" ], + "noise_frequency_scale": 0.03125, + "noise_range": [ -1.0, -0.4 ] + }, + { + "materials": { + "top_material": "minecraft:soul_sand", + "mid_material": "minecraft:soul_sand", + "sea_floor_material": "minecraft:soul_sand" + }, + "height_range": [ "variable.sea_level - 3", "variable.sea_level + 2" ], + "noise_frequency_scale": 0.03125, + "noise_range": [ 0.4, 1.0 ] + } + ] + }, + + "nether": {}, + "nether_wastes": {}, + "spawn_magma_cubes": {}, + "spawn_zombified_piglin": {}, + "spawn_few_piglins": {}, + "spawn_ghast": {}, + "spawn_endermen": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/ice_mountains.biome.json b/servers/bedrock/definitions/biomes/ice_mountains.biome.json new file mode 100644 index 0000000..3cfcf91 --- /dev/null +++ b/servers/bedrock/definitions/biomes/ice_mountains.biome.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "ice_mountains" + }, + "components": { + "minecraft:climate": { + "downfall": 0.5, + "snow_accumulation": [ 0.375, 1.5 ], + "temperature": 0.0 + }, + "minecraft:overworld_height": { + "noise_type": "mountains" + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:grass", + "sea_material": "minecraft:water" + }, + + "frozen": {}, + "ice": {}, + "mountain": {}, + "overworld": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/ice_plains.biome.json b/servers/bedrock/definitions/biomes/ice_plains.biome.json new file mode 100644 index 0000000..286d1d4 --- /dev/null +++ b/servers/bedrock/definitions/biomes/ice_plains.biome.json @@ -0,0 +1,45 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "ice_plains" + }, + "components": { + "minecraft:climate": { + "downfall": 0.5, + "snow_accumulation": [ 0.25, 1.0 ], + "temperature": 0.0 + }, + "minecraft:multinoise_generation_rules": { + "target_temperature": -1.0, + "target_humidity": 1.0, + "target_altitude": 0.2, + "target_weirdness": 1.0, + "weight": 0.0 + }, + "minecraft:overworld_height": { + "noise_type": "lowlands" + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:grass", + "sea_material": "minecraft:water" + }, + "minecraft:overworld_generation_rules": { + "hills_transformation": "ice_mountains", + "mutate_transformation": "ice_plains_spikes", + "generate_for_climates": [ + [ "frozen", 3 ] + ] + }, + + "frozen": {}, + "ice": {}, + "ice_plains": {}, + "overworld": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/ice_plains_spikes.biome.json b/servers/bedrock/definitions/biomes/ice_plains_spikes.biome.json new file mode 100644 index 0000000..3b7fa8c --- /dev/null +++ b/servers/bedrock/definitions/biomes/ice_plains_spikes.biome.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "ice_plains_spikes" + }, + "components": { + "minecraft:climate": { + "downfall": 1.0, + "snow_accumulation": [ 0.5, 1.5 ], + "temperature": 0.0 + }, + "minecraft:overworld_height": { + "noise_params": [ 0.425, 0.45 ] + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:snow", + "sea_material": "minecraft:water" + }, + + "frozen": {}, + "ice_plains": {}, + "monster": {}, + "mutated": {}, + "overworld": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/jagged_peaks.biome.json b/servers/bedrock/definitions/biomes/jagged_peaks.biome.json new file mode 100644 index 0000000..13cc79b --- /dev/null +++ b/servers/bedrock/definitions/biomes/jagged_peaks.biome.json @@ -0,0 +1,39 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "jagged_peaks" + }, + "components": { + "minecraft:climate": { + "downfall": 0.9, + "snow_accumulation": [ 0.125, 0.25 ], + "temperature": -0.7 + }, + "minecraft:mountain_parameters": { + "peaks_factor": 1, + "steep_material_adjustment": { + "material": "minecraft:stone", + "north_slopes": true, + "east_slopes": true + }, + "top_slide": { + "enabled": false + } + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:stone", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:stone", + "top_material": "minecraft:snow", + "sea_material": "minecraft:ice" + }, + "mountains": {}, + "monster": {}, + "overworld": {}, + "frozen": {}, + "jagged_peaks": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/jungle.biome.json b/servers/bedrock/definitions/biomes/jungle.biome.json new file mode 100644 index 0000000..3b1689f --- /dev/null +++ b/servers/bedrock/definitions/biomes/jungle.biome.json @@ -0,0 +1,46 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "jungle" + }, + "components": { + "minecraft:climate": { + "downfall": 0.9, + "snow_accumulation": [ 0.0, 0.125 ], + "temperature": 0.95 + }, + "minecraft:multinoise_generation_rules": { + "target_temperature": 0.4, + "target_humidity": 0.0, + "target_altitude": 0.0, + "target_weirdness": 0.0, + "weight": 0.0 + }, + "minecraft:overworld_height": { + "noise_type": "default" + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:grass", + "sea_material": "minecraft:water" + }, + "minecraft:overworld_generation_rules": { + "hills_transformation": "jungle_hills", + "mutate_transformation": "jungle_mutated", + "generate_for_climates": [ + [ "medium", 1 ] + ] + }, + + "animal": {}, + "jungle": {}, + "monster": {}, + "overworld": {}, + "rare": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/jungle_edge.biome.json b/servers/bedrock/definitions/biomes/jungle_edge.biome.json new file mode 100644 index 0000000..86ef168 --- /dev/null +++ b/servers/bedrock/definitions/biomes/jungle_edge.biome.json @@ -0,0 +1,35 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "jungle_edge" + }, + "components": { + "minecraft:climate": { + "downfall": 0.8, + "snow_accumulation": [ 0.0, 0.125 ], + "temperature": 0.95 + }, + "minecraft:overworld_height": { + "noise_type": "default" + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:grass", + "sea_material": "minecraft:water" + }, + "minecraft:overworld_generation_rules": { + "mutate_transformation": "jungle_edge_mutated" + }, + + "animal": {}, + "edge": {}, + "jungle": {}, + "monster": {}, + "overworld": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/jungle_edge_mutated.biome.json b/servers/bedrock/definitions/biomes/jungle_edge_mutated.biome.json new file mode 100644 index 0000000..a212ac2 --- /dev/null +++ b/servers/bedrock/definitions/biomes/jungle_edge_mutated.biome.json @@ -0,0 +1,35 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "jungle_edge_mutated" + }, + "components": { + "minecraft:climate": { + "downfall": 0.8, + "snow_accumulation": [ 0.0, 0.125 ], + "temperature": 0.95 + }, + "minecraft:overworld_height": { + "noise_type": "default_mutated" + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:grass", + "sea_material": "minecraft:water" + }, + + "animal": {}, + "edge": {}, + "jungle": {}, + "monster": {}, + "mutated": {}, + // "overworld" tag cannot be present in order to match legacy behavior, but is + // required for correct world generation -- hence: overworld_generation + "overworld_generation": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/jungle_hills.biome.json b/servers/bedrock/definitions/biomes/jungle_hills.biome.json new file mode 100644 index 0000000..3ef35be --- /dev/null +++ b/servers/bedrock/definitions/biomes/jungle_hills.biome.json @@ -0,0 +1,39 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "jungle_hills" + }, + "components": { + "minecraft:climate": { + "downfall": 0.9, + "snow_accumulation": [ 0.0, 0.125 ], + "temperature": 0.95 + }, + "minecraft:multinoise_generation_rules": { + "target_temperature": 0.4, + "target_humidity": 0.0, + "target_altitude": 0.2, + "target_weirdness": 0.0, + "weight": 0.0 + }, + "minecraft:overworld_height": { + "noise_type": "mountains" + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:grass", + "sea_material": "minecraft:water" + }, + + "animal": {}, + "hills": {}, + "jungle": {}, + "monster": {}, + "overworld": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/jungle_mutated.biome.json b/servers/bedrock/definitions/biomes/jungle_mutated.biome.json new file mode 100644 index 0000000..cc75280 --- /dev/null +++ b/servers/bedrock/definitions/biomes/jungle_mutated.biome.json @@ -0,0 +1,34 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "jungle_mutated" + }, + "components": { + "minecraft:climate": { + "downfall": 0.9, + "snow_accumulation": [ 0.0, 0.125 ], + "temperature": 0.95 + }, + "minecraft:overworld_height": { + "noise_type": "default_mutated" + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:grass", + "sea_material": "minecraft:water" + }, + + "animal": {}, + "jungle": {}, + "monster": {}, + "mutated": {}, + // "overworld" tag cannot be present in order to match legacy behavior, but is + // required for correct world generation -- hence: overworld_generation + "overworld_generation": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/legacy_frozen_ocean.biome.json b/servers/bedrock/definitions/biomes/legacy_frozen_ocean.biome.json new file mode 100644 index 0000000..04d0dc7 --- /dev/null +++ b/servers/bedrock/definitions/biomes/legacy_frozen_ocean.biome.json @@ -0,0 +1,22 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "legacy_frozen_ocean" + }, + "components": { + "minecraft:climate": { + "downfall": 0.5, + "snow_accumulation": [ 0.125, 0.25 ], + "temperature": 0.0 + }, + "minecraft:overworld_height": { + "noise_type": "ocean" + }, + + "frozen": {}, + "ocean": {}, + "overworld": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/lukewarm_ocean.biome.json b/servers/bedrock/definitions/biomes/lukewarm_ocean.biome.json new file mode 100644 index 0000000..0c1f6f3 --- /dev/null +++ b/servers/bedrock/definitions/biomes/lukewarm_ocean.biome.json @@ -0,0 +1,36 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "lukewarm_ocean" + }, + "components": { + "minecraft:climate": { + "downfall": 0.5, + "snow_accumulation": [ 0.0, 0.125 ], + "temperature": 0.5 + }, + "minecraft:overworld_height": { + "noise_type": "ocean" + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 3, + "sea_floor_material": "minecraft:sand", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:grass", + "sea_material": "minecraft:water" + }, + "minecraft:overworld_generation_rules": { + "generate_for_climates": [ + [ "lukewarm", 1 ] + ] + }, + + "lukewarm": {}, + "monster": {}, + "ocean": {}, + "overworld": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/lush_caves.biome.json b/servers/bedrock/definitions/biomes/lush_caves.biome.json new file mode 100644 index 0000000..b308e68 --- /dev/null +++ b/servers/bedrock/definitions/biomes/lush_caves.biome.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "lush_caves" + }, + "components": { + "minecraft:climate": { + "downfall": 0.0, + "temperature": 0.9 + }, + "minecraft:overworld_height": { + "noise_type": "default" + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:grass", + "sea_material": "minecraft:water" + }, + + "caves": {}, + "lush_caves": {}, + "overworld": {}, + "monster": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/mangrove_swamp.biome.json b/servers/bedrock/definitions/biomes/mangrove_swamp.biome.json new file mode 100644 index 0000000..823da8b --- /dev/null +++ b/servers/bedrock/definitions/biomes/mangrove_swamp.biome.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "mangrove_swamp" + }, + "components": { + "minecraft:climate": { + "downfall": 0.9, + "snow_accumulation": [ 0.0, 0.125 ], + "temperature": 0.8 + }, + "minecraft:overworld_height": { + "noise_type": "swamp" + }, + "minecraft:swamp_surface": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:mud", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:mud", + "top_material": "minecraft:mud", + "sea_material": "minecraft:water" + }, + + "overworld": {}, + "mangrove_swamp": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/meadow.biome.json b/servers/bedrock/definitions/biomes/meadow.biome.json new file mode 100644 index 0000000..4dc88a2 --- /dev/null +++ b/servers/bedrock/definitions/biomes/meadow.biome.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "meadow" + }, + "components": { + "minecraft:climate": { + "downfall": 0.8, + "temperature": 0.3 + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:grass", + "sea_material": "minecraft:water" + }, + "minecraft:mountain_parameters": { + "top_slide": { + "enabled": false + } + }, + "mountains": {}, + "monster": {}, + "overworld": {}, + "meadow": {}, + "bee_habitat": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/mega_taiga.biome.json b/servers/bedrock/definitions/biomes/mega_taiga.biome.json new file mode 100644 index 0000000..0370f53 --- /dev/null +++ b/servers/bedrock/definitions/biomes/mega_taiga.biome.json @@ -0,0 +1,64 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "mega_taiga" + }, + "components": { + "minecraft:climate": { + "downfall": 0.80, + "snow_accumulation": [ 0.0, 0.125 ], + "temperature": 0.3 + }, + "minecraft:overworld_height": { + "noise_type": "taiga" + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:grass", + "sea_material": "minecraft:water" + }, + "minecraft:surface_material_adjustments": { + "adjustments": [ + { + "materials": { + "top_material": { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + }, + "noise_frequency_scale": 0.0625, + "noise_range": [ 0.212, 1.0 ] + }, + { + "materials": { + "top_material": "minecraft:podzol" + }, + "noise_frequency_scale": 0.0625, + "noise_range": [ -0.115, 0.212 ] + } + ] + }, + "minecraft:overworld_generation_rules": { + "hills_transformation": "mega_taiga_hills", + "mutate_transformation": "redwood_taiga_mutated", + "generate_for_climates": [ + [ "cold", 1 ] + ] + }, + + "animal": {}, + "forest": {}, + "mega": {}, + "monster": {}, + "overworld": {}, + "rare": {}, + "taiga": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/mega_taiga_hills.biome.json b/servers/bedrock/definitions/biomes/mega_taiga_hills.biome.json new file mode 100644 index 0000000..25aeae8 --- /dev/null +++ b/servers/bedrock/definitions/biomes/mega_taiga_hills.biome.json @@ -0,0 +1,60 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "mega_taiga_hills" + }, + "components": { + "minecraft:climate": { + "downfall": 0.80, + "snow_accumulation": [ 0.0, 0.125 ], + "temperature": 0.3 + }, + "minecraft:overworld_height": { + "noise_type": "mountains" + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:grass", + "sea_material": "minecraft:water" + }, + "minecraft:surface_material_adjustments": { + "adjustments": [ + { + "materials": { + "top_material": { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + }, + "noise_frequency_scale": 0.0625, + "noise_range": [ 0.212, 1.0 ] + }, + { + "materials": { + "top_material": "minecraft:podzol" + }, + "noise_frequency_scale": 0.0625, + "noise_range": [ -0.115, 0.212 ] + } + ] + }, + "minecraft:overworld_generation_rules": { + "mutate_transformation": "redwood_taiga_hills_mutated" + }, + + "animal": {}, + "forest": {}, + "hills": {}, + "mega": {}, + "monster": {}, + "overworld": {}, + "taiga": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/mesa.biome.json b/servers/bedrock/definitions/biomes/mesa.biome.json new file mode 100644 index 0000000..52b2898 --- /dev/null +++ b/servers/bedrock/definitions/biomes/mesa.biome.json @@ -0,0 +1,42 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "mesa" + }, + "components": { + "minecraft:climate": { + "downfall": 0.0, + "snow_accumulation": [ 0.0, 0.125 ], + "temperature": 2.0 + }, + "minecraft:mesa_surface": { + "bryce_pillars": false, + "clay_material": "minecraft:stained_hardened_clay", + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "hard_clay_material": "minecraft:hardened_clay", + "has_forest": false, + "mid_material": "minecraft:hardened_clay", + "top_material": { + "name": "minecraft:sand", + "states": { + "sand_type": "red" + } + }, + "sea_material": "minecraft:water" + }, + "minecraft:overworld_height": { + "noise_type": "default" + }, + "minecraft:overworld_generation_rules": { + "mutate_transformation": "mesa_bryce" + }, + + "mesa": {}, + "monster": {}, + "overworld": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/mesa_bryce.biome.json b/servers/bedrock/definitions/biomes/mesa_bryce.biome.json new file mode 100644 index 0000000..c7b1a59 --- /dev/null +++ b/servers/bedrock/definitions/biomes/mesa_bryce.biome.json @@ -0,0 +1,41 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "mesa_bryce" + }, + "components": { + "minecraft:climate": { + "downfall": 0.0, + "snow_accumulation": [ 0.0, 0.125 ], + "temperature": 2.0 + }, + "minecraft:mesa_surface": { + "bryce_pillars": true, + "clay_material": "minecraft:stained_hardened_clay", + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "hard_clay_material": "minecraft:hardened_clay", + "has_forest": false, + "mid_material": "minecraft:hardened_clay", + "top_material": { + "name": "minecraft:sand", + "states": { + "sand_type": "red" + } + }, + "sea_material": "minecraft:water" + }, + "minecraft:overworld_height": { + "noise_type": "default" + }, + + "animal": {}, + "mesa": {}, + "monster": {}, + "mutated": {}, + "overworld": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/mesa_plateau.biome.json b/servers/bedrock/definitions/biomes/mesa_plateau.biome.json new file mode 100644 index 0000000..3a589ea --- /dev/null +++ b/servers/bedrock/definitions/biomes/mesa_plateau.biome.json @@ -0,0 +1,48 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "mesa_plateau" + }, + "components": { + "minecraft:climate": { + "downfall": 0.0, + "snow_accumulation": [ 0.0, 0.125 ], + "temperature": 2.0 + }, + "minecraft:mesa_surface": { + "bryce_pillars": false, + "clay_material": "minecraft:stained_hardened_clay", + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "hard_clay_material": "minecraft:hardened_clay", + "has_forest": false, + "mid_material": "minecraft:hardened_clay", + "top_material": { + "name": "minecraft:sand", + "states": { + "sand_type": "red" + } + }, + "sea_material": "minecraft:water" + }, + "minecraft:overworld_height": { + "noise_type": "highlands" + }, + "minecraft:overworld_generation_rules": { + "hills_transformation": "mesa", + "mutate_transformation": "mesa_plateau_mutated", + "generate_for_climates": [ + [ "warm", 1 ] + ] + }, + + "mesa": {}, + "monster": {}, + "overworld": {}, + "plateau": {}, + "rare": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/mesa_plateau_mutated.biome.json b/servers/bedrock/definitions/biomes/mesa_plateau_mutated.biome.json new file mode 100644 index 0000000..a6d33fb --- /dev/null +++ b/servers/bedrock/definitions/biomes/mesa_plateau_mutated.biome.json @@ -0,0 +1,42 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "mesa_plateau_mutated" + }, + "components": { + "minecraft:climate": { + "downfall": 0.0, + "snow_accumulation": [ 0.0, 0.125 ], + "temperature": 2.0 + }, + "minecraft:mesa_surface": { + "bryce_pillars": false, + "clay_material": "minecraft:stained_hardened_clay", + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "hard_clay_material": "minecraft:hardened_clay", + "has_forest": false, + "mid_material": "minecraft:hardened_clay", + "top_material": { + "name": "minecraft:sand", + "states": { + "sand_type": "red" + } + }, + "sea_material": "minecraft:water" + }, + "minecraft:overworld_height": { + "noise_type": "mountains" + }, + + "mesa": {}, + "monster": {}, + "mutated": {}, + "overworld": {}, + "plateau": {}, + "stone": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/mesa_plateau_stone.biome.json b/servers/bedrock/definitions/biomes/mesa_plateau_stone.biome.json new file mode 100644 index 0000000..39c450f --- /dev/null +++ b/servers/bedrock/definitions/biomes/mesa_plateau_stone.biome.json @@ -0,0 +1,49 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "mesa_plateau_stone" + }, + "components": { + "minecraft:climate": { + "downfall": 0.0, + "snow_accumulation": [ 0.0, 0.125 ], + "temperature": 2.0 + }, + "minecraft:mesa_surface": { + "bryce_pillars": false, + "clay_material": "minecraft:stained_hardened_clay", + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "hard_clay_material": "minecraft:hardened_clay", + "has_forest": true, + "mid_material": "minecraft:hardened_clay", + "top_material": { + "name": "minecraft:sand", + "states": { + "sand_type": "red" + } + }, + "sea_material": "minecraft:water" + }, + "minecraft:overworld_height": { + "noise_type": "highlands" + }, + "minecraft:overworld_generation_rules": { + "hills_transformation": "mesa", + "mutate_transformation": "mesa_plateau_stone_mutated", + "generate_for_climates": [ + [ "warm", 2 ] + ] + }, + + "mesa": {}, + "monster": {}, + "overworld": {}, + "plateau": {}, + "rare": {}, + "stone": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/mesa_plateau_stone_mutated.biome.json b/servers/bedrock/definitions/biomes/mesa_plateau_stone_mutated.biome.json new file mode 100644 index 0000000..1fe552b --- /dev/null +++ b/servers/bedrock/definitions/biomes/mesa_plateau_stone_mutated.biome.json @@ -0,0 +1,41 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "mesa_plateau_stone_mutated" + }, + "components": { + "minecraft:climate": { + "downfall": 0.0, + "snow_accumulation": [ 0.0, 0.125 ], + "temperature": 2.0 + }, + "minecraft:mesa_surface": { + "bryce_pillars": false, + "clay_material": "minecraft:stained_hardened_clay", + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "hard_clay_material": "minecraft:hardened_clay", + "has_forest": false, + "mid_material": "minecraft:hardened_clay", + "top_material": { + "name": "minecraft:sand", + "states": { + "sand_type": "red" + } + }, + "sea_material": "minecraft:water" + }, + "minecraft:overworld_height": { + "noise_type": "mountains" + }, + + "mesa": {}, + "monster": {}, + "mutated": {}, + "overworld": {}, + "plateau": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/mushroom_island.biome.json b/servers/bedrock/definitions/biomes/mushroom_island.biome.json new file mode 100644 index 0000000..706fa25 --- /dev/null +++ b/servers/bedrock/definitions/biomes/mushroom_island.biome.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "mushroom_island" + }, + "components": { + "minecraft:climate": { + "downfall": 1.0, + "snow_accumulation": [ 0.0, 0.125 ], + "temperature": 0.9 + }, + "minecraft:overworld_height": { + "noise_type": "mushroom" + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:mycelium", + "sea_material": "minecraft:water" + }, + + "mooshroom_island": {}, + "overworld": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/mushroom_island_shore.biome.json b/servers/bedrock/definitions/biomes/mushroom_island_shore.biome.json new file mode 100644 index 0000000..8e97246 --- /dev/null +++ b/servers/bedrock/definitions/biomes/mushroom_island_shore.biome.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "mushroom_island_shore" + }, + "components": { + "minecraft:climate": { + "downfall": 1.0, + "snow_accumulation": [ 0.0, 0.125 ], + "temperature": 0.9 + }, + "minecraft:overworld_height": { + "noise_type": "beach" + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:mycelium", + "sea_material": "minecraft:water" + }, + + "mooshroom_island": {}, + "overworld": {}, + "shore": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/ocean.biome.json b/servers/bedrock/definitions/biomes/ocean.biome.json new file mode 100644 index 0000000..3d1a87b --- /dev/null +++ b/servers/bedrock/definitions/biomes/ocean.biome.json @@ -0,0 +1,43 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "ocean" + }, + "components": { + "minecraft:climate": { + "downfall": 0.5, + "snow_accumulation": [ 0.0, 0.125 ], + "temperature": 0.5 + }, + "minecraft:multinoise_generation_rules": { + "target_temperature": 0.0, + "target_humidity": 0.1, + "target_altitude": -0.1, + "target_weirdness": 0.0, + "weight": 0.3 + }, + "minecraft:overworld_height": { + "noise_type": "ocean" + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:grass", + "sea_material": "minecraft:water" + }, + "minecraft:overworld_generation_rules": { + "hills_transformation": "deep_ocean", + "generate_for_climates": [ + [ "medium", 1 ] + ] + }, + + "monster": {}, + "ocean": {}, + "overworld": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/plains.biome.json b/servers/bedrock/definitions/biomes/plains.biome.json new file mode 100644 index 0000000..ae894a2 --- /dev/null +++ b/servers/bedrock/definitions/biomes/plains.biome.json @@ -0,0 +1,51 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "plains" + }, + "components": { + "minecraft:climate": { + "downfall": 0.4, + "snow_accumulation": [ 0.0, 0.125 ], + "temperature": 0.8 + }, + "minecraft:multinoise_generation_rules": { + "target_temperature": 0.0, + "target_humidity": 0.0, + "target_altitude": 0.0, + "target_weirdness": 0.0, + "weight": 0.4 + }, + "minecraft:overworld_height": { + "noise_type": "lowlands" + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:grass", + "sea_material": "minecraft:water" + }, + "minecraft:overworld_generation_rules": { + "hills_transformation": [ + [ "forest_hills", 1 ], + [ "forest", 2 ] + ], + "mutate_transformation": "sunflower_plains", + "generate_for_climates": [ + [ "medium", 3 ], + [ "warm", 1 ], + [ "cold", 1 ] + ] + }, + + "animal": {}, + "monster": {}, + "overworld": {}, + "plains": {}, + "bee_habitat": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/redwood_taiga_hills_mutated.biome.json b/servers/bedrock/definitions/biomes/redwood_taiga_hills_mutated.biome.json new file mode 100644 index 0000000..ffd4d19 --- /dev/null +++ b/servers/bedrock/definitions/biomes/redwood_taiga_hills_mutated.biome.json @@ -0,0 +1,60 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "redwood_taiga_hills_mutated" + }, + "components": { + "minecraft:climate": { + "downfall": 0.8, + "snow_accumulation": [ 0.0, 0.125 ], + "temperature": 0.3 + }, + "minecraft:overworld_height": { + "noise_params": [ 0.55, 0.5 ] + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:grass", + "sea_material": "minecraft:water" + }, + "minecraft:surface_material_adjustments": { + "adjustments": [ + { + "materials": { + "top_material": { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + }, + "noise_frequency_scale": 0.0625, + "noise_range": [ 0.212, 1.0 ] + }, + { + "materials": { + "top_material": "minecraft:podzol" + }, + "noise_frequency_scale": 0.0625, + "noise_range": [ -0.115, 0.212 ] + } + ] + }, + + "animal": {}, + "forest": {}, + "hills": {}, + "mega": {}, + "monster": {}, + "mutated": {}, + "taiga": {}, + // "overworld" tag cannot be present in order to match legacy behavior, but is + // required for correct world generation -- hence: overworld_generation + "overworld_generation": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/redwood_taiga_mutated.biome.json b/servers/bedrock/definitions/biomes/redwood_taiga_mutated.biome.json new file mode 100644 index 0000000..bb46f03 --- /dev/null +++ b/servers/bedrock/definitions/biomes/redwood_taiga_mutated.biome.json @@ -0,0 +1,57 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "redwood_taiga_mutated" + }, + "components": { + "minecraft:climate": { + "downfall": 0.8, + "snow_accumulation": [ 0.0, 0.125 ], + "temperature": 0.25 + }, + "minecraft:overworld_height": { + "noise_type": "taiga" + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:grass", + "sea_material": "minecraft:water" + }, + "minecraft:surface_material_adjustments": { + "adjustments": [ + { + "materials": { + "top_material": { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + }, + "noise_frequency_scale": 0.0625, + "noise_range": [ 0.212, 1.0 ] + }, + { + "materials": { + "top_material": "minecraft:podzol" + }, + "noise_frequency_scale": 0.0625, + "noise_range": [ -0.115, 0.212 ] + } + ] + }, + + "animal": {}, + "forest": {}, + "mega": {}, + "monster": {}, + "mutated": {}, + "overworld": {}, + "taiga": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/river.biome.json b/servers/bedrock/definitions/biomes/river.biome.json new file mode 100644 index 0000000..8bb849e --- /dev/null +++ b/servers/bedrock/definitions/biomes/river.biome.json @@ -0,0 +1,29 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "river" + }, + "components": { + "minecraft:climate": { + "downfall": 0.5, + "snow_accumulation": [ 0.0, 0.125 ], + "temperature": 0.5 + }, + "minecraft:overworld_height": { + "noise_type": "river" + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:grass", + "sea_material": "minecraft:water" + }, + + "overworld": {}, + "river": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/roofed_forest.biome.json b/servers/bedrock/definitions/biomes/roofed_forest.biome.json new file mode 100644 index 0000000..9082f75 --- /dev/null +++ b/servers/bedrock/definitions/biomes/roofed_forest.biome.json @@ -0,0 +1,40 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "roofed_forest" + }, + "components": { + "minecraft:climate": { + "downfall": 0.8, + "snow_accumulation": [ 0.0, 0.125 ], + "temperature": 0.7 + }, + "minecraft:overworld_height": { + "noise_type": "default" + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:grass", + "sea_material": "minecraft:water" + }, + "minecraft:overworld_generation_rules": { + "hills_transformation": "plains", + "mutate_transformation": "roofed_forest_mutated", + "generate_for_climates": [ + [ "medium", 1 ] + ] + }, + + "animal": {}, + "forest": {}, + "monster": {}, + "no_legacy_worldgen": {}, + "overworld": {}, + "roofed": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/roofed_forest_mutated.biome.json b/servers/bedrock/definitions/biomes/roofed_forest_mutated.biome.json new file mode 100644 index 0000000..f56688a --- /dev/null +++ b/servers/bedrock/definitions/biomes/roofed_forest_mutated.biome.json @@ -0,0 +1,35 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "roofed_forest_mutated" + }, + "components": { + "minecraft:climate": { + "downfall": 0.8, + "snow_accumulation": [ 0.0, 0.125 ], + "temperature": 0.7 + }, + "minecraft:overworld_height": { + "noise_type": "default_mutated" + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:grass", + "sea_material": "minecraft:water" + }, + + "animal": {}, + "forest": {}, + "monster": {}, + "mutated": {}, + "roofed": {}, + // "overworld" tag cannot be present in order to match legacy behavior, but is + // required for correct world generation -- hence: overworld_generation + "overworld_generation": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/savanna.biome.json b/servers/bedrock/definitions/biomes/savanna.biome.json new file mode 100644 index 0000000..052dc53 --- /dev/null +++ b/servers/bedrock/definitions/biomes/savanna.biome.json @@ -0,0 +1,45 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "savanna" + }, + "components": { + "minecraft:climate": { + "downfall": 0.0, + "snow_accumulation": [ 0.0, 0.125 ], + "temperature": 1.2 + }, + "minecraft:multinoise_generation_rules": { + "target_temperature": 0.1, + "target_humidity": -0.1, + "target_altitude": 0.0, + "target_weirdness": 0.1, + "weight": 0.2 + }, + "minecraft:overworld_height": { + "noise_type": "lowlands" + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:grass", + "sea_material": "minecraft:water" + }, + "minecraft:overworld_generation_rules": { + "hills_transformation": "savanna_plateau", + "mutate_transformation": "savanna_mutated", + "generate_for_climates": [ + [ "warm", 2 ] + ] + }, + + "animal": {}, + "monster": {}, + "overworld": {}, + "savanna": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/savanna_mutated.biome.json b/servers/bedrock/definitions/biomes/savanna_mutated.biome.json new file mode 100644 index 0000000..434208b --- /dev/null +++ b/servers/bedrock/definitions/biomes/savanna_mutated.biome.json @@ -0,0 +1,56 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "savanna_mutated" + }, + "components": { + "minecraft:climate": { + "downfall": 0.0, + "snow_accumulation": [ 0.0, 0.125 ], + "temperature": 2.0 + }, + "minecraft:overworld_height": { + "noise_params": [ 0.3625, 1.225 ] + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:grass", + "sea_material": "minecraft:water" + }, + "minecraft:surface_material_adjustments": { + "adjustments": [ + { + "materials": { + "mid_material": "minecraft:stone", + "top_material": "minecraft:stone" + }, + "noise_frequency_scale": 0.0625, + "noise_range": [ 0.212, 1.0 ] + }, + { + "materials": { + "top_material": { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + }, + "noise_frequency_scale": 0.0625, + "noise_range": [ -0.061, 0.212 ] + } + ] + }, + + "animal": {}, + "monster": {}, + "mutated": {}, + "overworld": {}, + "savanna": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/savanna_plateau.biome.json b/servers/bedrock/definitions/biomes/savanna_plateau.biome.json new file mode 100644 index 0000000..1561121 --- /dev/null +++ b/servers/bedrock/definitions/biomes/savanna_plateau.biome.json @@ -0,0 +1,35 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "savanna_plateau" + }, + "components": { + "minecraft:climate": { + "downfall": 0.0, + "snow_accumulation": [ 0.0, 0.125 ], + "temperature": 1.0 + }, + "minecraft:overworld_height": { + "noise_type": "highlands" + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:grass", + "sea_material": "minecraft:water" + }, + "minecraft:overworld_generation_rules": { + "mutate_transformation": "savanna_plateau_mutated" + }, + + "animal": {}, + "monster": {}, + "overworld": {}, + "plateau": {}, + "savanna": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/savanna_plateau_mutated.biome.json b/servers/bedrock/definitions/biomes/savanna_plateau_mutated.biome.json new file mode 100644 index 0000000..7a86140 --- /dev/null +++ b/servers/bedrock/definitions/biomes/savanna_plateau_mutated.biome.json @@ -0,0 +1,57 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "savanna_plateau_mutated" + }, + "components": { + "minecraft:climate": { + "downfall": 0.5, + "snow_accumulation": [ 0.0, 0.125 ], + "temperature": 1.0 + }, + "minecraft:overworld_height": { + "noise_params": [ 1.05, 1.2125 ] + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:grass", + "sea_material": "minecraft:water" + }, + "minecraft:surface_material_adjustments": { + "adjustments": [ + { + "materials": { + "mid_material": "minecraft:stone", + "top_material": "minecraft:stone" + }, + "noise_frequency_scale": 0.0625, + "noise_range": [ 0.212, 1.0 ] + }, + { + "materials": { + "top_material": { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + }, + "noise_frequency_scale": 0.0625, + "noise_range": [ -0.061, 0.212 ] + } + ] + }, + + "animal": {}, + "monster": {}, + "mutated": {}, + "overworld": {}, + "plateau": {}, + "savanna": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/snowy_slopes.biome.json b/servers/bedrock/definitions/biomes/snowy_slopes.biome.json new file mode 100644 index 0000000..d25248c --- /dev/null +++ b/servers/bedrock/definitions/biomes/snowy_slopes.biome.json @@ -0,0 +1,56 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "snowy_slopes" + }, + "components": { + "minecraft:climate": { + "downfall": 0.9, + "snow_accumulation": [ 0.125, 0.5 ], + "temperature": -0.3 + }, + "minecraft:mountain_parameters": { + "steep_material_adjustment": { + "material": "minecraft:stone", + "north_slopes": true, + "east_slopes": true + }, + "top_slide": { + "enabled": false + } + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:snow", + "top_material": "minecraft:snow", + "sea_material": "minecraft:ice" + }, + "minecraft:surface_material_adjustments": { + "adjustments": [ + { + "materials": { + "top_material": "minecraft:powder_snow" + }, + "noise_frequency_scale": 0.1, + "noise_range": [ 0.35, 0.6 ] + }, + { + "materials": { + "mid_material": "minecraft:powder_snow" + }, + "noise_frequency_scale": 0.1, + "noise_range": [ 0.45, 0.58 ] + } + ] + }, + "mountains": {}, + "monster": {}, + "overworld": {}, + "snowy_slopes": {}, + "frozen": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/soulsand_valley.biome.json b/servers/bedrock/definitions/biomes/soulsand_valley.biome.json new file mode 100644 index 0000000..2f99ed3 --- /dev/null +++ b/servers/bedrock/definitions/biomes/soulsand_valley.biome.json @@ -0,0 +1,41 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "soulsand_valley" + }, + "components": { + "minecraft:climate": { + "downfall": 0.0, + "snow_accumulation": [ 0.0, 0.125 ], + "temperature": 2.0, + "ash": 0.05 + }, + "minecraft:multinoise_generation_rules": { + "target_temperature": 0.0, + "target_humidity": -0.5, + "target_altitude": 0.0, + "target_weirdness": 0.0, + "weight": 0.0 + }, + "minecraft:capped_surface": { + "floor_materials": [ + "minecraft:soul_sand", + "minecraft:soul_soil" + ], + "ceiling_materials": [ + "minecraft:soul_sand", + "minecraft:soul_soil" + ], + "sea_material": "minecraft:lava", + "beach_material": "minecraft:gravel", + "foundation_material": "minecraft:netherrack" + }, + + "nether": {}, + "soulsand_valley": {}, + "spawn_ghast": {}, + "spawn_endermen": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/stone_beach.biome.json b/servers/bedrock/definitions/biomes/stone_beach.biome.json new file mode 100644 index 0000000..6ac3995 --- /dev/null +++ b/servers/bedrock/definitions/biomes/stone_beach.biome.json @@ -0,0 +1,43 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "stone_beach" + }, + "components": { + "minecraft:climate": { + "downfall": 0.3, + "snow_accumulation": [ 0.0, 0.25 ], + "temperature": 0.2 + }, + "minecraft:overworld_height": { + "noise_type": "stone_beach" + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:stone", + "top_material": "minecraft:stone", + "sea_material": "minecraft:water" + }, + "minecraft:surface_material_adjustments": { + "adjustments": [ + { + "materials": { + "mid_material": "minecraft:gravel", + "top_material": "minecraft:gravel" + }, + "noise_frequency_scale": 0.03175, + "noise_range": [ -0.05, 0.05 ] + } + ] + }, + + "beach": {}, + "monster": {}, + "overworld": {}, + "stone": {} + } + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/biomes/stony_peaks.biome.json b/servers/bedrock/definitions/biomes/stony_peaks.biome.json new file mode 100644 index 0000000..8c4e289 --- /dev/null +++ b/servers/bedrock/definitions/biomes/stony_peaks.biome.json @@ -0,0 +1,48 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "stony_peaks" + }, + "components": { + "minecraft:climate": { + "downfall": 0.3, + "temperature": 1.0 + }, + "minecraft:mountain_parameters": { + "peaks_factor": 1, + "steep_material_adjustment": { + "material": "minecraft:stone", + "north_slopes": true, + "east_slopes": true + }, + "top_slide": { + "enabled": false + } + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:stone", + "top_material": "minecraft:stone", + "sea_material": "minecraft:water" + }, + "minecraft:surface_material_adjustments": { + "adjustments": [ + { + "materials": { + "mid_material": "minecraft:calcite", + "top_material": "minecraft:calcite" + }, + "noise_frequency_scale": 0.015, + "noise_range": [ -0.0125, 0.0125 ] + } + ] + }, + "mountains": {}, + "monster": {}, + "overworld": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/sunflower_plains.biome.json b/servers/bedrock/definitions/biomes/sunflower_plains.biome.json new file mode 100644 index 0000000..308790c --- /dev/null +++ b/servers/bedrock/definitions/biomes/sunflower_plains.biome.json @@ -0,0 +1,33 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "sunflower_plains" + }, + "components": { + "minecraft:climate": { + "downfall": 0.4, + "snow_accumulation": [ 0.0, 0.125 ], + "temperature": 0.8 + }, + "minecraft:overworld_height": { + "noise_type": "lowlands" + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:grass", + "sea_material": "minecraft:water" + }, + + "animal": {}, + "monster": {}, + "mutated": {}, + "overworld": {}, + "plains": {}, + "bee_habitat": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/swampland.biome.json b/servers/bedrock/definitions/biomes/swampland.biome.json new file mode 100644 index 0000000..4e6c4fb --- /dev/null +++ b/servers/bedrock/definitions/biomes/swampland.biome.json @@ -0,0 +1,37 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "swampland" + }, + "components": { + "minecraft:climate": { + "downfall": 0.5, + "snow_accumulation": [ 0.0, 0.125 ], + "temperature": 0.8 + }, + "minecraft:overworld_height": { + "noise_type": "swamp" + }, + "minecraft:swamp_surface": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:grass", + "sea_material": "minecraft:water" + }, + "minecraft:overworld_generation_rules": { + "mutate_transformation": "swampland_mutated", + "generate_for_climates": [ + [ "medium", 1 ] + ] + }, + + "animal": {}, + "monster": {}, + "overworld": {}, + "swamp": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/swampland_mutated.biome.json b/servers/bedrock/definitions/biomes/swampland_mutated.biome.json new file mode 100644 index 0000000..a1dbadf --- /dev/null +++ b/servers/bedrock/definitions/biomes/swampland_mutated.biome.json @@ -0,0 +1,34 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "swampland_mutated" + }, + "components": { + "minecraft:climate": { + "downfall": 0.5, + "snow_accumulation": [ 0.0, 0.125 ], + "temperature": 0.8 + }, + "minecraft:overworld_height": { + "noise_params": [ -0.1, 0.3 ] + }, + "minecraft:swamp_surface": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:grass", + "sea_material": "minecraft:water" + }, + + "animal": {}, + "monster": {}, + "mutated": {}, + "swamp": {}, + // "overworld" tag cannot be present in order to match legacy behavior, but is + // required for correct world generation -- hence: overworld_generation + "overworld_generation": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/taiga.biome.json b/servers/bedrock/definitions/biomes/taiga.biome.json new file mode 100644 index 0000000..2f9b03b --- /dev/null +++ b/servers/bedrock/definitions/biomes/taiga.biome.json @@ -0,0 +1,46 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "taiga" + }, + "components": { + "minecraft:climate": { + "downfall": 0.8, + "snow_accumulation": [ 0.0, 0.25 ], + "temperature": 0.25 + }, + "minecraft:multinoise_generation_rules": { + "target_temperature": 0.0, + "target_humidity": -0.4, + "target_altitude": 0.0, + "target_weirdness": 0.0, + "weight": 0.1 + }, + "minecraft:overworld_height": { + "noise_type": "default" + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:grass", + "sea_material": "minecraft:water" + }, + "minecraft:overworld_generation_rules": { + "hills_transformation": "taiga_hills", + "mutate_transformation": "taiga_mutated", + "generate_for_climates": [ + [ "cold", 1 ] + ] + }, + + "animal": {}, + "forest": {}, + "monster": {}, + "overworld": {}, + "taiga": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/taiga_hills.biome.json b/servers/bedrock/definitions/biomes/taiga_hills.biome.json new file mode 100644 index 0000000..5e7cef6 --- /dev/null +++ b/servers/bedrock/definitions/biomes/taiga_hills.biome.json @@ -0,0 +1,40 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "taiga_hills" + }, + "components": { + "minecraft:climate": { + "downfall": 0.8, + "snow_accumulation": [ 0.0, 0.25 ], + "temperature": 0.25 + }, + "minecraft:multinoise_generation_rules": { + "target_temperature": 0.0, + "target_humidity": -0.5, + "target_altitude": 0.2, + "target_weirdness": 0.0, + "weight": 0.0 + }, + "minecraft:overworld_height": { + "noise_type": "mountains" + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:grass", + "sea_material": "minecraft:water" + }, + + "animal": {}, + "forest": {}, + "hills": {}, + "monster": {}, + "overworld": {}, + "taiga": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/taiga_mutated.biome.json b/servers/bedrock/definitions/biomes/taiga_mutated.biome.json new file mode 100644 index 0000000..0918b50 --- /dev/null +++ b/servers/bedrock/definitions/biomes/taiga_mutated.biome.json @@ -0,0 +1,35 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "taiga_mutated" + }, + "components": { + "minecraft:climate": { + "downfall": 0.8, + "snow_accumulation": [ 0.0, 0.125 ], + "temperature": 0.25 + }, + "minecraft:overworld_height": { + "noise_type": "default_mutated" + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 7, + "sea_floor_material": "minecraft:gravel", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:grass", + "sea_material": "minecraft:water" + }, + + "animal": {}, + "forest": {}, + "monster": {}, + "mutated": {}, + "taiga": {}, + // "overworld" tag cannot be present in order to match legacy behavior, but is + // required for correct world generation -- hence: overworld_generation + "overworld_generation": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/the_end.biome.json b/servers/bedrock/definitions/biomes/the_end.biome.json new file mode 100644 index 0000000..76856c0 --- /dev/null +++ b/servers/bedrock/definitions/biomes/the_end.biome.json @@ -0,0 +1,18 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "the_end" + }, + "components": { + "minecraft:climate": { + "downfall": 0.5, + "snow_accumulation": [ 0.0, 0.125 ], + "temperature": 0.5 + }, + "minecraft:the_end_surface": {}, + + "the_end": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/warm_ocean.biome.json b/servers/bedrock/definitions/biomes/warm_ocean.biome.json new file mode 100644 index 0000000..c4c9f13 --- /dev/null +++ b/servers/bedrock/definitions/biomes/warm_ocean.biome.json @@ -0,0 +1,36 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "warm_ocean" + }, + "components": { + "minecraft:climate": { + "downfall": 0.5, + "snow_accumulation": [ 0.0, 0.125 ], + "temperature": 0.5 + }, + "minecraft:overworld_height": { + "noise_type": "ocean" + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 3, + "sea_floor_material": "minecraft:sand", + "foundation_material": "minecraft:stone", + "mid_material": "minecraft:dirt", + "top_material": "minecraft:grass", + "sea_material": "minecraft:water" + }, + "minecraft:overworld_generation_rules": { + "generate_for_climates": [ + [ "warm", 1 ] + ] + }, + + "monster": {}, + "ocean": {}, + "overworld": {}, + "warm": {} + } + } +} diff --git a/servers/bedrock/definitions/biomes/warped_forest.biome.json b/servers/bedrock/definitions/biomes/warped_forest.biome.json new file mode 100644 index 0000000..dba9795 --- /dev/null +++ b/servers/bedrock/definitions/biomes/warped_forest.biome.json @@ -0,0 +1,48 @@ +{ + "format_version": "1.13.0", + "minecraft:biome": { + "description": { + "identifier": "warped_forest" + }, + "components": { + "minecraft:climate": { + "downfall": 0.0, + "snow_accumulation": [ 0.0, 0.125 ], + "temperature": 2.0, + "blue_spores": 0.25 + }, + "minecraft:multinoise_generation_rules": { + "target_temperature": 0.0, + "target_humidity": 0.5, + "target_altitude": 0.0, + "target_weirdness": 0.0, + "weight": 0.375 + }, + "minecraft:surface_parameters": { + "sea_floor_depth": 1, + "sea_floor_material": "minecraft:warped_nylium", + "foundation_material": "minecraft:netherrack", + "mid_material": "minecraft:netherrack", + "top_material": "minecraft:warped_nylium", + "sea_material": "minecraft:lava" + }, + "minecraft:surface_material_adjustments": { + "adjustments": [ + { + "materials": { + "top_material": "minecraft:netherrack", + "sea_floor_material": "minecraft:netherrack" + }, + "noise_frequency_scale": 0.1, + "noise_range": [ 0.4, 1.0 ] + } + ] + }, + + "nether": {}, + "netherwart_forest": {}, + "warped_forest": {}, + "spawn_endermen": {} + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/bamboo_jungle_after_surface_bamboo_feature.json b/servers/bedrock/definitions/feature_rules/bamboo_jungle_after_surface_bamboo_feature.json new file mode 100644 index 0000000..07c3b82 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/bamboo_jungle_after_surface_bamboo_feature.json @@ -0,0 +1,36 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:bamboo_jungle_after_surface_bamboo_feature", + "places_feature": "minecraft:bamboo_then_podzol_feature" + }, + "conditions": { + "placement_pass": "after_surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "bamboo" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "jungle" + } + ] + }, + "distribution": { + "iterations": "math.clamp(math.trunc(math.ceil((query.noise(math.trunc(variable.originx / 80), math.trunc(variable.originz / 80)) + 0.3) * 160)), 15, 160)", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": "query.heightmap(variable.worldx, variable.worldz)", + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/bamboo_jungle_surface_tall_grass_feature.json b/servers/bedrock/definitions/feature_rules/bamboo_jungle_surface_tall_grass_feature.json new file mode 100644 index 0000000..8373c50 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/bamboo_jungle_surface_tall_grass_feature.json @@ -0,0 +1,40 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:bamboo_jungle_surface_tall_grass_feature", + "places_feature": "minecraft:jungle_tall_grass_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "bamboo" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "jungle" + } + ] + }, + "distribution": { + "iterations": 150, + "scatter_chance": "variable.is_legacy ? 0.0 : 100.0", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, "query.heightmap(variable.worldx, variable.worldz) * 2" ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/bamboo_jungle_surface_trees_feature.json b/servers/bedrock/definitions/feature_rules/bamboo_jungle_surface_trees_feature.json new file mode 100644 index 0000000..6af9c4a --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/bamboo_jungle_surface_trees_feature.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:bamboo_jungle_surface_trees_feature", + "places_feature": "minecraft:legacy:bamboo_jungle_tree_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "bamboo" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "jungle" + } + ] + }, + "distribution": { + "iterations": 1, + "x": 0, + "y": 0, + "z": 0 + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/basalt_columns_feature.json b/servers/bedrock/definitions/feature_rules/basalt_columns_feature.json new file mode 100644 index 0000000..e6c52e7 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/basalt_columns_feature.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:basalt_columns_feature", + "places_feature": "minecraft:basalt_columns_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", "operator": "==", "value": "basalt_deltas" + } + ] + }, + "distribution": { + "iterations": 5, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, 124 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/basalt_pillar_feature.json b/servers/bedrock/definitions/feature_rules/basalt_pillar_feature.json new file mode 100644 index 0000000..2da7291 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/basalt_pillar_feature.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:basalt_pillar_feature", + "places_feature": "minecraft:_basalt_pillar_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", "operator": "==", "value": "soulsand_valley" + } + ] + }, + "distribution": { + "iterations": "Math.Random(10, 20)", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, 124 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/birch_forest_mutated_surface_trees_feature.json b/servers/bedrock/definitions/feature_rules/birch_forest_mutated_surface_trees_feature.json new file mode 100644 index 0000000..580de72 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/birch_forest_mutated_surface_trees_feature.json @@ -0,0 +1,39 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:birch_forest_mutated_surface_trees_feature", + "places_feature": "minecraft:legacy:birch_forest_mutated_tree_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "forest" + }, + { + "all_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "birch" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "mutated" + } + ] + } + ] + }, + "distribution": { + "iterations": 1, + "x": 0, + "y": 0, + "z": 0 + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/birch_forest_surface_trees_feature.json b/servers/bedrock/definitions/feature_rules/birch_forest_surface_trees_feature.json new file mode 100644 index 0000000..0361708 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/birch_forest_surface_trees_feature.json @@ -0,0 +1,39 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:birch_forest_surface_trees_feature", + "places_feature": "minecraft:legacy:birch_forest_tree_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "forest" + }, + { + "all_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "birch" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "mutated" + } + ] + } + ] + }, + "distribution": { + "iterations": 1, + "x": 0, + "y": 0, + "z": 0 + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/cold_taiga_first_sweet_berry_bush_feature.json b/servers/bedrock/definitions/feature_rules/cold_taiga_first_sweet_berry_bush_feature.json new file mode 100644 index 0000000..92b669a --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/cold_taiga_first_sweet_berry_bush_feature.json @@ -0,0 +1,49 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:cold_taiga_first_sweet_berry_bush_feature", + "places_feature": "minecraft:sweet_berry_bush_feature" + }, + "conditions": { + "placement_pass": "first_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "taiga" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "mega" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "cold" + } + ] + }, + "distribution": { + "iterations": 1, + "scatter_chance": { + "numerator": 1, + "denominator": 12 + }, + "coordinate_eval_order": "zxy", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, "query.heightmap(variable.worldx, variable.worldz) * 2" ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/crimson_feature.json b/servers/bedrock/definitions/feature_rules/crimson_feature.json new file mode 100644 index 0000000..b5dd892 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/crimson_feature.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:crimson_feature", + "places_feature": "minecraft:crimson_fungus_scatter_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", "operator": "==", "value": "crimson_forest" + } + ] + }, + "distribution": { + "iterations": 24, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 33, 120 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/crimson_roots_feature.json b/servers/bedrock/definitions/feature_rules/crimson_roots_feature.json new file mode 100644 index 0000000..4050a88 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/crimson_roots_feature.json @@ -0,0 +1,38 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:crimson_roots_feature", + "places_feature": "minecraft:crimson_roots_scatter_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "crimson_forest" + } + ] + } + ] + }, + "distribution": { + "iterations": 80, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, 120 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/crimson_roots_soul_sand_valley_feature.json b/servers/bedrock/definitions/feature_rules/crimson_roots_soul_sand_valley_feature.json new file mode 100644 index 0000000..3b1af2c --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/crimson_roots_soul_sand_valley_feature.json @@ -0,0 +1,38 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:crimson_roots_soul_sand_valley_feature", + "places_feature": "minecraft:crimson_roots_scatter_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "soulsand_valley" + } + ] + } + ] + }, + "distribution": { + "iterations": 1, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, 120 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/delta_feature.json b/servers/bedrock/definitions/feature_rules/delta_feature.json new file mode 100644 index 0000000..e45db57 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/delta_feature.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:delta_feature", + "places_feature": "minecraft:delta_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", "operator": "==", "value": "basalt_deltas" + } + ] + }, + "distribution": { + "iterations": 50, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, 124 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/desert_after_surface_desert_well_feature.json b/servers/bedrock/definitions/feature_rules/desert_after_surface_desert_well_feature.json new file mode 100644 index 0000000..013eab0 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/desert_after_surface_desert_well_feature.json @@ -0,0 +1,36 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:desert_after_surface_desert_well_feature", + "places_feature": "minecraft:desert_well_feature" + }, + "conditions": { + "placement_pass": "after_surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "desert" + } + ] + }, + "distribution": { + "iterations": 1, + "scatter_chance": { + "numerator": 1, + "denominator": 500 + }, + "coordinate_eval_order": "zxy", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": 128, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/desert_or_swamp_after_surface_fossil_feature.json b/servers/bedrock/definitions/feature_rules/desert_or_swamp_after_surface_fossil_feature.json new file mode 100644 index 0000000..b804a68 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/desert_or_swamp_after_surface_fossil_feature.json @@ -0,0 +1,41 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:desert_or_swamp_after_surface_fossil_feature", + "places_feature": "minecraft:fossil_feature" + }, + "conditions": { + "placement_pass": "after_surface_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "desert" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "swamp" + } + ] + } + ] + }, + "distribution": { + "iterations": 1, + "scatter_chance": { + "numerator": 1, + "denominator": 64 + }, + "x": 0, + "y": { + "distribution": "uniform", + "extent": [ 0, 320 ] + }, + "z": 0 + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/desert_surface_cactus_feature.json b/servers/bedrock/definitions/feature_rules/desert_surface_cactus_feature.json new file mode 100644 index 0000000..276aa9b --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/desert_surface_cactus_feature.json @@ -0,0 +1,34 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:desert_surface_cactus_feature", + "places_feature": "minecraft:cactus_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "desert" + } + ] + }, + "distribution": { + "iterations": 10, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, "query.heightmap(variable.worldx, variable.worldz) * 2" ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/desert_surface_dead_bush_feature.json b/servers/bedrock/definitions/feature_rules/desert_surface_dead_bush_feature.json new file mode 100644 index 0000000..1bc9459 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/desert_surface_dead_bush_feature.json @@ -0,0 +1,34 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:desert_surface_dead_bush_feature", + "places_feature": "minecraft:dead_bush_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "desert" + } + ] + }, + "distribution": { + "iterations": 2, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, "query.heightmap(variable.worldx, variable.worldz) * 2" ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/desert_surface_reeds_feature.json b/servers/bedrock/definitions/feature_rules/desert_surface_reeds_feature.json new file mode 100644 index 0000000..2c2e526 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/desert_surface_reeds_feature.json @@ -0,0 +1,34 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:desert_surface_reeds_feature", + "places_feature": "minecraft:reeds_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "desert" + } + ] + }, + "distribution": { + "iterations": 50, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, "query.heightmap(variable.worldx, variable.worldz) * 2" ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/extreme_hills_after_surface_emerald_ore_feature.json b/servers/bedrock/definitions/feature_rules/extreme_hills_after_surface_emerald_ore_feature.json new file mode 100644 index 0000000..36a5d6a --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/extreme_hills_after_surface_emerald_ore_feature.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:extreme_hills_after_surface_emerald_ore_feature", + "places_feature": "minecraft:legacy:emerald_ore_feature" + }, + "conditions": { + "placement_pass": "after_surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "extreme_hills" + } + ] + }, + "distribution": { + "iterations": 1, + "x": 0, + "y": 0, + "z": 0 + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/extreme_hills_after_surface_silverfish_feature.json b/servers/bedrock/definitions/feature_rules/extreme_hills_after_surface_silverfish_feature.json new file mode 100644 index 0000000..8022adf --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/extreme_hills_after_surface_silverfish_feature.json @@ -0,0 +1,35 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:extreme_hills_after_surface_silverfish_feature", + "places_feature": "minecraft:silverfish_feature" + }, + "conditions": { + "placement_pass": "after_surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "extreme_hills" + } + ] + }, + "distribution": { + "iterations": 7, + "coordinate_eval_order": "xyz", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, 32 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/extreme_hills_plus_trees_surface_trees_feature.json b/servers/bedrock/definitions/feature_rules/extreme_hills_plus_trees_surface_trees_feature.json new file mode 100644 index 0000000..4d62c3e --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/extreme_hills_plus_trees_surface_trees_feature.json @@ -0,0 +1,39 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:extreme_hills_plus_trees_surface_trees_feature", + "places_feature": "minecraft:legacy:extreme_hills_plus_trees_tree_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "forest" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "edge" + } + ] + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "extreme_hills" + } + ] + }, + "distribution": { + "iterations": 1, + "x": 0, + "y": 0, + "z": 0 + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/flower_forest_first_foliage_feature.json b/servers/bedrock/definitions/feature_rules/flower_forest_first_foliage_feature.json new file mode 100644 index 0000000..bc376e7 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/flower_forest_first_foliage_feature.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:flower_forest_first_foliage_feature", + "places_feature": "minecraft:legacy:flower_forest_foliage_feature" + }, + "conditions": { + "placement_pass": "first_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "flower_forest" + } + ] + }, + "distribution": { + "iterations": 1, + "x": 0, + "y": 0, + "z": 0 + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/flower_forest_surface_flowers_feature.json b/servers/bedrock/definitions/feature_rules/flower_forest_surface_flowers_feature.json new file mode 100644 index 0000000..97ad424 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/flower_forest_surface_flowers_feature.json @@ -0,0 +1,34 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:flower_forest_surface_flowers_feature", + "places_feature": "minecraft:legacy:flower_forest_flower_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "flower_forest" + } + ] + }, + "distribution": { + "iterations": 100, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, "query.heightmap(variable.worldx, variable.worldz) + 32" ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/flower_forest_surface_trees_feature.json b/servers/bedrock/definitions/feature_rules/flower_forest_surface_trees_feature.json new file mode 100644 index 0000000..d23a024 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/flower_forest_surface_trees_feature.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:flower_forest_surface_trees_feature", + "places_feature": "minecraft:legacy:flower_forest_tree_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "flower_forest" + } + ] + }, + "distribution": { + "iterations": 1, + "x": 0, + "y": 0, + "z": 0 + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/forest_first_foliage_feature.json b/servers/bedrock/definitions/feature_rules/forest_first_foliage_feature.json new file mode 100644 index 0000000..cb968e0 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/forest_first_foliage_feature.json @@ -0,0 +1,49 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:forest_first_foliage_feature", + "places_feature": "minecraft:legacy:forest_foliage_feature" + }, + "conditions": { + "placement_pass": "first_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "forest" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "forest_generation" + } + ] + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "roofed" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "extreme_hills" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "taiga" + } + ] + }, + "distribution": { + "iterations": 1, + "x": 0, + "y": 0, + "z": 0 + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/forest_surface_flowers_feature.json b/servers/bedrock/definitions/feature_rules/forest_surface_flowers_feature.json new file mode 100644 index 0000000..455ff0e --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/forest_surface_flowers_feature.json @@ -0,0 +1,53 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:forest_surface_flowers_feature", + "places_feature": "minecraft:legacy:forest_flower_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "forest" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "forest_generation" + } + ] + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "extreme_hills" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "taiga" + } + ] + }, + "distribution": { + "iterations": 2, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, "query.heightmap(variable.worldx, variable.worldz) + 32" ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/forest_surface_trees_feature.json b/servers/bedrock/definitions/feature_rules/forest_surface_trees_feature.json new file mode 100644 index 0000000..6272ac8 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/forest_surface_trees_feature.json @@ -0,0 +1,54 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:forest_surface_trees_feature", + "places_feature": "minecraft:legacy:forest_tree_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "forest" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "forest_generation" + } + ] + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "birch" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "roofed" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "extreme_hills" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "taiga" + } + ] + }, + "distribution": { + "iterations": 1, + "x": 0, + "y": 0, + "z": 0 + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/frozen_ocean_after_surface_ice_feature.json b/servers/bedrock/definitions/feature_rules/frozen_ocean_after_surface_ice_feature.json new file mode 100644 index 0000000..a94de06 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/frozen_ocean_after_surface_ice_feature.json @@ -0,0 +1,36 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:frozen_ocean_after_surface_ice_feature", + "places_feature": "minecraft:legacy:ice_feature" + }, + "conditions": { + "placement_pass": "after_surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "frozen" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "ocean" + }, + // Needed to distinguish between frozen_ocean and legacy_frozen_ocean + { + "test": "has_biome_tag", + "operator": "==", + "value": "monster" + } + ] + }, + "distribution": { + "iterations": 1, + "x": 0, + "y": 0, + "z": 0 + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/huge_crimson_fungus_feature.json b/servers/bedrock/definitions/feature_rules/huge_crimson_fungus_feature.json new file mode 100644 index 0000000..540c44f --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/huge_crimson_fungus_feature.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:huge_crimson_fungus_feature", + "places_feature": "minecraft:_huge_crimson_fungus_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", "operator": "==", "value": "crimson_forest" + } + ] + }, + "distribution": { + "iterations": 8, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, 120 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/huge_warped_fungus_feature.json b/servers/bedrock/definitions/feature_rules/huge_warped_fungus_feature.json new file mode 100644 index 0000000..ea59a41 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/huge_warped_fungus_feature.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:huge_warped_fungus_feature", + "places_feature": "minecraft:_huge_warped_fungus_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", "operator": "==", "value": "warped_forest" + } + ] + }, + "distribution": { + "iterations": 8, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, 120 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/ice_plains_spikes_first_ice_patch_feature.json b/servers/bedrock/definitions/feature_rules/ice_plains_spikes_first_ice_patch_feature.json new file mode 100644 index 0000000..0bb40e1 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/ice_plains_spikes_first_ice_patch_feature.json @@ -0,0 +1,36 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:ice_plains_spikes_first_ice_patch_feature", + "places_feature": "minecraft:ice_patch_feature" + }, + "conditions": { + "placement_pass": "first_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "ice_plains" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "mutated" + } + ] + }, + "distribution": { + "iterations": 2, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": "query.heightmap(variable.worldx, variable.worldz)", + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/ice_plains_spikes_first_ice_spike_feature.json b/servers/bedrock/definitions/feature_rules/ice_plains_spikes_first_ice_spike_feature.json new file mode 100644 index 0000000..d09bf48 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/ice_plains_spikes_first_ice_spike_feature.json @@ -0,0 +1,36 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:ice_plains_spikes_first_ice_spike_feature", + "places_feature": "minecraft:ice_spike_feature" + }, + "conditions": { + "placement_pass": "first_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "ice_plains" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "mutated" + } + ] + }, + "distribution": { + "iterations": 3, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": "query.heightmap(variable.worldx, variable.worldz)", + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/ice_surface_trees_feature.json b/servers/bedrock/definitions/feature_rules/ice_surface_trees_feature.json new file mode 100644 index 0000000..9dde1e1 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/ice_surface_trees_feature.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:ice_surface_trees_feature", + "places_feature": "minecraft:legacy:ice_tree_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "ice" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "mutated" + } + ] + }, + "distribution": { + "iterations": 1, + "x": 0, + "y": 0, + "z": 0 + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/jungle_after_surface_bamboo_feature.json b/servers/bedrock/definitions/feature_rules/jungle_after_surface_bamboo_feature.json new file mode 100644 index 0000000..409b4db --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/jungle_after_surface_bamboo_feature.json @@ -0,0 +1,39 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:jungle_after_surface_bamboo_feature", + "places_feature": "minecraft:bamboo_feature" + }, + "conditions": { + "placement_pass": "after_surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "!=", + "value": "bamboo" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "jungle" + } + ] + }, + "distribution": { + "iterations": 16, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, "query.heightmap(variable.worldx, variable.worldz) * 2"] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/jungle_after_surface_melon_feature.json b/servers/bedrock/definitions/feature_rules/jungle_after_surface_melon_feature.json new file mode 100644 index 0000000..2e4bc3e --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/jungle_after_surface_melon_feature.json @@ -0,0 +1,34 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:jungle_after_surface_melon_feature", + "places_feature": "minecraft:melon_feature" + }, + "conditions": { + "placement_pass": "after_surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "jungle" + } + ] + }, + "distribution": { + "iterations": 1, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, "query.heightmap(variable.worldx, variable.worldz) * 2" ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/jungle_after_surface_vines_feature.json b/servers/bedrock/definitions/feature_rules/jungle_after_surface_vines_feature.json new file mode 100644 index 0000000..bd9fe40 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/jungle_after_surface_vines_feature.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:jungle_after_surface_vines_feature", + "places_feature": "minecraft:fixup_vines_position_feature" + }, + "conditions": { + "placement_pass": "after_surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "jungle" + } + ] + }, + "distribution": { + "iterations": 50, + "coordinate_eval_order": "xyz", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": 64, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/jungle_edge_surface_trees_feature.json b/servers/bedrock/definitions/feature_rules/jungle_edge_surface_trees_feature.json new file mode 100644 index 0000000..8d2272f --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/jungle_edge_surface_trees_feature.json @@ -0,0 +1,35 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:jungle_edge_surface_trees_feature", + "places_feature": "minecraft:legacy:jungle_edge_tree_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "!=", + "value": "bamboo" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "jungle" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "edge" + } + ] + }, + "distribution": { + "iterations": 1, + "x": 0, + "y": 0, + "z": 0 + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/jungle_surface_flowers_feature.json b/servers/bedrock/definitions/feature_rules/jungle_surface_flowers_feature.json new file mode 100644 index 0000000..b60f9f5 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/jungle_surface_flowers_feature.json @@ -0,0 +1,34 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:jungle_surface_flowers_feature", + "places_feature": "minecraft:legacy:overworld_flower_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "jungle" + } + ] + }, + "distribution": { + "iterations": 4, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, "query.heightmap(variable.worldx, variable.worldz) + 32" ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/jungle_surface_tall_grass_feature.json b/servers/bedrock/definitions/feature_rules/jungle_surface_tall_grass_feature.json new file mode 100644 index 0000000..6c4f555 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/jungle_surface_tall_grass_feature.json @@ -0,0 +1,40 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:jungle_surface_tall_grass_feature", + "places_feature": "minecraft:jungle_tall_grass_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "!=", + "value": "bamboo" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "jungle" + } + ] + }, + "distribution": { + "iterations": 25, + "scatter_chance": "variable.is_legacy ? 0.0 : 100.0", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, "query.heightmap(variable.worldx, variable.worldz) * 2" ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/jungle_surface_trees_feature.json b/servers/bedrock/definitions/feature_rules/jungle_surface_trees_feature.json new file mode 100644 index 0000000..48c48f9 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/jungle_surface_trees_feature.json @@ -0,0 +1,35 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:jungle_surface_trees_feature", + "places_feature": "minecraft:legacy:jungle_tree_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "!=", + "value": "bamboo" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "jungle" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "edge" + } + ] + }, + "distribution": { + "iterations": 1, + "x": 0, + "y": 0, + "z": 0 + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/mega_taiga_first_forest_rock_feature.json b/servers/bedrock/definitions/feature_rules/mega_taiga_first_forest_rock_feature.json new file mode 100644 index 0000000..5f77c01 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/mega_taiga_first_forest_rock_feature.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:mega_taiga_first_forest_rock_feature", + "places_feature": "minecraft:legacy:forest_rock_feature" + }, + "conditions": { + "placement_pass": "first_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "taiga" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "mega" + } + ] + }, + "distribution": { + "iterations": 1, + "x": 0, + "y": 0, + "z": 0 + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/mega_taiga_surface_dead_bush_feature.json b/servers/bedrock/definitions/feature_rules/mega_taiga_surface_dead_bush_feature.json new file mode 100644 index 0000000..387e942 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/mega_taiga_surface_dead_bush_feature.json @@ -0,0 +1,39 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:mega_taiga_surface_dead_bush_feature", + "places_feature": "minecraft:dead_bush_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "taiga" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "mega" + } + ] + }, + "distribution": { + "iterations": 1, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, "query.heightmap(variable.worldx, variable.worldz) * 2" ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/mega_taiga_surface_mushrooms_feature.json b/servers/bedrock/definitions/feature_rules/mega_taiga_surface_mushrooms_feature.json new file mode 100644 index 0000000..5b4dc84 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/mega_taiga_surface_mushrooms_feature.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:mega_taiga_surface_mushrooms_feature", + "places_feature": "minecraft:legacy:small_mushrooms_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "taiga" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "mega" + } + ] + }, + "distribution": { + "iterations": 3, + "x": 0, + "y": 0, + "z": 0 + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/mega_taiga_surface_tall_grass_feature.json b/servers/bedrock/definitions/feature_rules/mega_taiga_surface_tall_grass_feature.json new file mode 100644 index 0000000..e4d84fe --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/mega_taiga_surface_tall_grass_feature.json @@ -0,0 +1,40 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:mega_taiga_surface_tall_grass_feature", + "places_feature": "minecraft:taiga_tall_grass_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "taiga" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "mega" + } + ] + }, + "distribution": { + "iterations": 7, + "scatter_chance": "variable.is_legacy ? 0.0 : 100.0", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, "query.heightmap(variable.worldx, variable.worldz) * 2" ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/mega_taiga_surface_trees_feature.json b/servers/bedrock/definitions/feature_rules/mega_taiga_surface_trees_feature.json new file mode 100644 index 0000000..8a72862 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/mega_taiga_surface_trees_feature.json @@ -0,0 +1,35 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:mega_taiga_surface_trees_feature", + "places_feature": "minecraft:legacy:mega_taiga_tree_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "taiga" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "mega" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "mutated" + } + ] + }, + "distribution": { + "iterations": 1, + "x": 0, + "y": 0, + "z": 0 + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/mesa_before_surface_gold_ore_feature.json b/servers/bedrock/definitions/feature_rules/mesa_before_surface_gold_ore_feature.json new file mode 100644 index 0000000..2e086b1 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/mesa_before_surface_gold_ore_feature.json @@ -0,0 +1,35 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:mesa_before_surface_gold_ore_feature", + "places_feature": "minecraft:fixup_mesa_gold_position_feature" + }, + "conditions": { + "placement_pass": "before_surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "mesa" + } + ] + }, + "distribution": { + "iterations": 20, + "coordinate_eval_order": "zyx", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, 48 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/mesa_plateau_stone_surface_trees_feature.json b/servers/bedrock/definitions/feature_rules/mesa_plateau_stone_surface_trees_feature.json new file mode 100644 index 0000000..c5ea29a --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/mesa_plateau_stone_surface_trees_feature.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:mesa_plateau_stone_surface_trees_feature", + "places_feature": "minecraft:legacy:mesa_plateau_stone_tree_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "stone" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "mesa" + } + ] + }, + "distribution": { + "iterations": 1, + "x": 0, + "y": 0, + "z": 0 + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/mesa_surface_cactus_feature.json b/servers/bedrock/definitions/feature_rules/mesa_surface_cactus_feature.json new file mode 100644 index 0000000..583ca39 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/mesa_surface_cactus_feature.json @@ -0,0 +1,34 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:mesa_surface_cactus_feature", + "places_feature": "minecraft:cactus_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "mesa" + } + ] + }, + "distribution": { + "iterations": 5, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, "query.heightmap(variable.worldx, variable.worldz) * 2" ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/mesa_surface_dead_bush_feature.json b/servers/bedrock/definitions/feature_rules/mesa_surface_dead_bush_feature.json new file mode 100644 index 0000000..619a074 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/mesa_surface_dead_bush_feature.json @@ -0,0 +1,34 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:mesa_surface_dead_bush_feature", + "places_feature": "minecraft:dead_bush_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "mesa" + } + ] + }, + "distribution": { + "iterations": 20, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, "query.heightmap(variable.worldx, variable.worldz) * 2" ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/mesa_surface_reeds_feature.json b/servers/bedrock/definitions/feature_rules/mesa_surface_reeds_feature.json new file mode 100644 index 0000000..5558dcd --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/mesa_surface_reeds_feature.json @@ -0,0 +1,34 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:mesa_surface_reeds_feature", + "places_feature": "minecraft:reeds_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "mesa" + } + ] + }, + "distribution": { + "iterations": 3, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, "query.heightmap(variable.worldx, variable.worldz) * 2" ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/mushroom_island_surface_huge_mushroom_feature.json b/servers/bedrock/definitions/feature_rules/mushroom_island_surface_huge_mushroom_feature.json new file mode 100644 index 0000000..8216975 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/mushroom_island_surface_huge_mushroom_feature.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:mushroom_island_surface_huge_mushroom_feature", + "places_feature": "minecraft:huge_mushroom_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "mooshroom_island" + } + ] + }, + "distribution": { + "iterations": 1, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": "query.above_top_solid(variable.worldx, variable.worldz)", + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/mushroom_island_surface_mushrooms_feature.json b/servers/bedrock/definitions/feature_rules/mushroom_island_surface_mushrooms_feature.json new file mode 100644 index 0000000..8cabbac --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/mushroom_island_surface_mushrooms_feature.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:mushroom_island_surface_mushrooms_feature", + "places_feature": "minecraft:legacy:small_mushrooms_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "mooshroom_island" + } + ] + }, + "distribution": { + "iterations": 1, + "x": 0, + "y": 0, + "z": 0 + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/nether_cave_carver_feature.json b/servers/bedrock/definitions/feature_rules/nether_cave_carver_feature.json new file mode 100644 index 0000000..4bac9f7 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/nether_cave_carver_feature.json @@ -0,0 +1,28 @@ +{ + "format_version": "1.16.100", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:nether_cave_carver_feature", + "places_feature": "minecraft:nether_hell_cave_carver_feature" + }, + "conditions": { + "placement_pass": "pregeneration_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "hell" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "nether" + } + ] + } + ] + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/nether_soul_sand_underground_feature_rules.json b/servers/bedrock/definitions/feature_rules/nether_soul_sand_underground_feature_rules.json new file mode 100644 index 0000000..9aff941 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/nether_soul_sand_underground_feature_rules.json @@ -0,0 +1,39 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:nether_soul_sand_underground_feature_rules", + "places_feature": "minecraft:nether_soul_sand_underground_feature" + }, + "conditions": { + "placement_pass": "underground_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "soulsand_valley" + } + ] + } + ] + }, + "distribution": { + "iterations": 12, + "coordinate_eval_order": "zyx", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, 32 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/nether_sprouts_feature_rules.json b/servers/bedrock/definitions/feature_rules/nether_sprouts_feature_rules.json new file mode 100644 index 0000000..63df6e7 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/nether_sprouts_feature_rules.json @@ -0,0 +1,38 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:nether_sprouts_feature_rules", + "places_feature": "minecraft:nether_sprouts_scatter_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "warped_forest" + } + ] + } + ] + }, + "distribution": { + "iterations": 128, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, 120 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/netherwart_forest_trees_feature.json b/servers/bedrock/definitions/feature_rules/netherwart_forest_trees_feature.json new file mode 100644 index 0000000..d66d923 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/netherwart_forest_trees_feature.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:netherwart_forest_trees_feature", + "places_feature": "minecraft:legacy:birch_forest_tree_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "netherwart_forest" + } + ] + }, + "distribution": { + "iterations": 1, + "x": 0, + "y": 0, + "z": 0 + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/ocean_surface_kelp_feature.json b/servers/bedrock/definitions/feature_rules/ocean_surface_kelp_feature.json new file mode 100644 index 0000000..8701341 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/ocean_surface_kelp_feature.json @@ -0,0 +1,61 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:ocean_surface_kelp_feature", + "places_feature": "minecraft:kelp_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + // ocean && !(warm || (frozen && monster)) -> + // ocean && !warm && !(frozen && monster) -> + // ocean && !warm && (!frozen || !monster) + { + "test": "has_biome_tag", + "operator": "==", + "value": "ocean" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "warm" + }, + { + // legacy_frozen_ocean should receive this kelp feature, but regular + // frozen_ocean should not. The only distinguishing tag between the two + // is "monster", which is not present on legacy_frozen_ocean + "any_of": [ + { + "test": "has_biome_tag", + "operator": "!=", + "value": "frozen" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "monster" + } + ] + + } + ] + }, + "distribution": { + "iterations": 20, + "scatter_chance": { + "numerator": 1, + "denominator": 18 + }, + "x": { + "distribution": "uniform", + "extent": [ 0, 35 ] + }, + "y": 43, + "z": { + "distribution": "uniform", + "extent": [ 0, 35 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/ocean_surface_seagrass_feature.json b/servers/bedrock/definitions/feature_rules/ocean_surface_seagrass_feature.json new file mode 100644 index 0000000..b474015 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/ocean_surface_seagrass_feature.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:ocean_surface_seagrass_feature", + "places_feature": "minecraft:seagrass_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "ocean" + } + ] + }, + "distribution": { + "iterations": 12, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": 54, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/overworld_cave_carver_feature.json b/servers/bedrock/definitions/feature_rules/overworld_cave_carver_feature.json new file mode 100644 index 0000000..430f6ac --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/overworld_cave_carver_feature.json @@ -0,0 +1,28 @@ +{ + "format_version": "1.16.100", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_cave_carver_feature", + "places_feature": "minecraft:underground_cave_carver_feature" + }, + "conditions": { + "placement_pass": "pregeneration_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + } + ] + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/overworld_surface_clay_feature.json b/servers/bedrock/definitions/feature_rules/overworld_surface_clay_feature.json new file mode 100644 index 0000000..05a07f1 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/overworld_surface_clay_feature.json @@ -0,0 +1,40 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_surface_clay_feature", + "places_feature": "minecraft:clay_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + } + ] + }, + "distribution": { + "iterations": 1, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": "query.above_top_solid(variable.worldx, variable.worldz)", + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/overworld_surface_extra_brown_mushroom_feature.json b/servers/bedrock/definitions/feature_rules/overworld_surface_extra_brown_mushroom_feature.json new file mode 100644 index 0000000..924ac26 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/overworld_surface_extra_brown_mushroom_feature.json @@ -0,0 +1,47 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_surface_extra_brown_mushroom_feature", + "places_feature": "minecraft:brown_mushroom_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + } + ] + }, + "distribution": { + "iterations": 1, + "scatter_chance": { + "numerator": 1, + "denominator": 4 + }, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, "query.heightmap(variable.worldx, variable.worldz) * 2" ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/overworld_surface_extra_red_mushroom_feature.json b/servers/bedrock/definitions/feature_rules/overworld_surface_extra_red_mushroom_feature.json new file mode 100644 index 0000000..f6660e2 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/overworld_surface_extra_red_mushroom_feature.json @@ -0,0 +1,47 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_surface_extra_red_mushroom_feature", + "places_feature": "minecraft:red_mushroom_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + } + ] + }, + "distribution": { + "iterations": 1, + "scatter_chance": { + "numerator": 1, + "denominator": 8 + }, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, "query.heightmap(variable.worldx, variable.worldz) * 2" ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/overworld_surface_flowers_feature.json b/servers/bedrock/definitions/feature_rules/overworld_surface_flowers_feature.json new file mode 100644 index 0000000..881a66c --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/overworld_surface_flowers_feature.json @@ -0,0 +1,119 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_surface_flowers_feature", + "places_feature": "minecraft:legacy:overworld_flower_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + // (overworld || overworld_generation) && !(jungle || flower_forest || swamp || mesa || mooshroom_island || plains || ((forest || forest_generation) && (!extreme_hills && !taiga)) || (savanna && !mutated)) -> + // (overworld || overworld_generation) && (!jungle && !flower_forest && !swamp && !mesa && !mooshroom_island && !plains && !((forest || forest_generation) && !extreme_hills && !taiga) && !(savanna && !mutated)) -> + // (overworld || overworld_generation) && !jungle && !flower_forest && !swamp && !mesa && !mooshroom_island && !plains && (!(forest || forest_generation) || extreme_hills || taiga) && (!savanna || mutated) -> + // (overworld || overworld_generation) && !jungle && !flower_forest && !swamp && !mesa && !mooshroom_island && !plains && ((!forest && !forest_generation) || extreme_hills || taiga) && (!savanna || mutated) + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "jungle" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "flower_forest" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "swamp" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "mesa" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "mooshroom_island" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "plains" + }, + { + "any_of": [ + { + "all_of": [ + { + "test": "has_biome_tag", + "operator": "!=", + "value": "forest" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "forest_generation" + } + ] + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "extreme_hills" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "taiga" + } + ] + }, + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "!=", + "value": "savanna" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "mutated" + } + ] + } + ] + }, + "distribution": { + "iterations": 2, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, "query.heightmap(variable.worldx, variable.worldz) + 32" ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/overworld_surface_gravel_feature.json b/servers/bedrock/definitions/feature_rules/overworld_surface_gravel_feature.json new file mode 100644 index 0000000..a3d0a5d --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/overworld_surface_gravel_feature.json @@ -0,0 +1,45 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_surface_gravel_feature", + "places_feature": "minecraft:gravel_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "swamp" + } + ] + }, + "distribution": { + "iterations": 1, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": "query.above_top_solid(variable.worldx, variable.worldz)", + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/overworld_surface_kelp_feature.json b/servers/bedrock/definitions/feature_rules/overworld_surface_kelp_feature.json new file mode 100644 index 0000000..0957eec --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/overworld_surface_kelp_feature.json @@ -0,0 +1,87 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_surface_kelp_feature", + "places_feature": "minecraft:kelp_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + // (overworld && !ocean) || (ocean && (warm || (frozen && monster))) + { + "any_of": [ + { + "all_of": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "ocean" + } + ] + }, + { + "all_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "ocean" + }, + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "warm" + }, + { + // frozen_ocean should receive this kelp feature, but legacy_frozen_ocean + // should not. The only distinguishing tag between the two is "monster", + // which is only present on frozen_ocean + "all_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "frozen" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "monster" + } + ] + } + ] + } + ] + } + ] + } + ] + }, + "distribution": { + "iterations": 0, // most biomes no-op, but we still need to roll our scatter chance to keep rand consistent + "scatter_chance": { + "numerator": 1, + "denominator": 18 + }, + "x": 0, + "y": 0, + "z": 0 + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/overworld_surface_pumpkin_feature.json b/servers/bedrock/definitions/feature_rules/overworld_surface_pumpkin_feature.json new file mode 100644 index 0000000..2161423 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/overworld_surface_pumpkin_feature.json @@ -0,0 +1,48 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_surface_pumpkin_feature", + "places_feature": "minecraft:pumpkin_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + } + ] + }, + "distribution": { + "scatter_chance": { + "numerator": 1, + "denominator": 32 + }, + "iterations": 1, + "coordinate_eval_order": "zxy", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, "query.heightmap(variable.worldx, variable.worldz)" ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/overworld_surface_reeds_feature.json b/servers/bedrock/definitions/feature_rules/overworld_surface_reeds_feature.json new file mode 100644 index 0000000..657a859 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/overworld_surface_reeds_feature.json @@ -0,0 +1,43 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_surface_reeds_feature", + "places_feature": "minecraft:reeds_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + } + ] + }, + "distribution": { + "iterations": 10, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, "query.heightmap(variable.worldx, variable.worldz) * 2" ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/overworld_surface_sand_feature.json b/servers/bedrock/definitions/feature_rules/overworld_surface_sand_feature.json new file mode 100644 index 0000000..79c0e67 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/overworld_surface_sand_feature.json @@ -0,0 +1,45 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:minecraft:overworld_surface_sand_feature", + "places_feature": "minecraft:sand_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "swamp" + } + ] + }, + "distribution": { + "iterations": 3, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": "query.above_top_solid(variable.worldx, variable.worldz)", + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/overworld_surface_springs_feature.json b/servers/bedrock/definitions/feature_rules/overworld_surface_springs_feature.json new file mode 100644 index 0000000..8e540fc --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/overworld_surface_springs_feature.json @@ -0,0 +1,34 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_surface_springs_feature", + "places_feature": "minecraft:legacy:springs_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + } + ] + }, + "distribution": { + "iterations": 1, + "x": 0, + "y": 0, + "z": 0 + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/overworld_surface_tall_grass_feature.json b/servers/bedrock/definitions/feature_rules/overworld_surface_tall_grass_feature.json new file mode 100644 index 0000000..d81e6fa --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/overworld_surface_tall_grass_feature.json @@ -0,0 +1,96 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_surface_tall_grass_feature", + "places_feature": "minecraft:scatter_tall_grass_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + // (overworld || overworld_generation) && !(taiga || jungle || mooshroom_island || savanna || swamp || ((forest || forest_generation) && !extreme_hills)) -> + // (overworld || overworld_generation) && !taiga && !jungle && !mooshroom_island && !savanna && !swamp && !((forest || forest_generation) && !extreme_hills)) -> + // (overworld || overworld_generation) && !taiga && !jungle && !mooshroom_island && !savanna && !swamp && (!(forest || forest_generation) || extreme_hills) -> + // (overworld || overworld_generation) && !taiga && !jungle && !mooshroom_island && !savanna && !swamp && ((!forest && !forest_generation) || extreme_hills) + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "taiga" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "jungle" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "mooshroom_island" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "savanna" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "swamp" + }, + { + "any_of": [ + { + "all_of": [ + { + "test": "has_biome_tag", + "operator": "!=", + "value": "forest" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "forest_generation" + } + ] + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "extreme_hills" + } + ] + } + ] + }, + "distribution": { + "iterations": 1, + "scatter_chance": "variable.is_legacy ? 0.0 : 100.0", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, "query.heightmap(variable.worldx, variable.worldz) * 2" ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/overworld_underground_andesite_feature.json b/servers/bedrock/definitions/feature_rules/overworld_underground_andesite_feature.json new file mode 100644 index 0000000..03a27cc --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/overworld_underground_andesite_feature.json @@ -0,0 +1,44 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_underground_andesite_feature", + "places_feature": "minecraft:andesite_feature" + }, + "conditions": { + "placement_pass": "underground_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + } + ] + }, + "distribution": { + "iterations": 10, + "coordinate_eval_order": "zyx", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, 80 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/overworld_underground_coal_ore_feature.json b/servers/bedrock/definitions/feature_rules/overworld_underground_coal_ore_feature.json new file mode 100644 index 0000000..89a2917 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/overworld_underground_coal_ore_feature.json @@ -0,0 +1,44 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_underground_coal_ore_feature", + "places_feature": "minecraft:coal_ore_feature" + }, + "conditions": { + "placement_pass": "underground_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + } + ] + }, + "distribution": { + "iterations": 20, + "coordinate_eval_order": "zyx", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, 128 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/overworld_underground_diamond_ore_feature.json b/servers/bedrock/definitions/feature_rules/overworld_underground_diamond_ore_feature.json new file mode 100644 index 0000000..7b8cc0a --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/overworld_underground_diamond_ore_feature.json @@ -0,0 +1,44 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_underground_diamond_ore_feature", + "places_feature": "minecraft:diamond_ore_feature" + }, + "conditions": { + "placement_pass": "underground_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + } + ] + }, + "distribution": { + "iterations": 1, + "coordinate_eval_order": "zyx", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/overworld_underground_diorite_feature.json b/servers/bedrock/definitions/feature_rules/overworld_underground_diorite_feature.json new file mode 100644 index 0000000..aa231e5 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/overworld_underground_diorite_feature.json @@ -0,0 +1,44 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_underground_diorite_feature", + "places_feature": "minecraft:diorite_feature" + }, + "conditions": { + "placement_pass": "underground_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + } + ] + }, + "distribution": { + "iterations": 10, + "coordinate_eval_order": "zyx", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, 80 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/overworld_underground_dirt_feature.json b/servers/bedrock/definitions/feature_rules/overworld_underground_dirt_feature.json new file mode 100644 index 0000000..c4ca335 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/overworld_underground_dirt_feature.json @@ -0,0 +1,44 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_underground_dirt_feature", + "places_feature": "minecraft:dirt_feature" + }, + "conditions": { + "placement_pass": "underground_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + } + ] + }, + "distribution": { + "iterations": 10, + "coordinate_eval_order": "zyx", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, 128 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/overworld_underground_extra_gravel_ore_feature.json b/servers/bedrock/definitions/feature_rules/overworld_underground_extra_gravel_ore_feature.json new file mode 100644 index 0000000..4f60d98 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/overworld_underground_extra_gravel_ore_feature.json @@ -0,0 +1,48 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_underground_extra_gravel_ore_feature", + "places_feature": "minecraft:gravel_ore_feature" + }, + "conditions": { + "placement_pass": "underground_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + } + ] + }, + "distribution": { + "scatter_chance": { + "numerator": 1, + "denominator": 16 + }, + "iterations": 80, + "coordinate_eval_order": "zyx", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, 50 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/overworld_underground_gold_ore_feature.json b/servers/bedrock/definitions/feature_rules/overworld_underground_gold_ore_feature.json new file mode 100644 index 0000000..86d4ca1 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/overworld_underground_gold_ore_feature.json @@ -0,0 +1,44 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_underground_gold_ore_feature", + "places_feature": "minecraft:gold_ore_feature" + }, + "conditions": { + "placement_pass": "underground_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + } + ] + }, + "distribution": { + "iterations": 2, + "coordinate_eval_order": "zyx", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, 32 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/overworld_underground_granite_feature.json b/servers/bedrock/definitions/feature_rules/overworld_underground_granite_feature.json new file mode 100644 index 0000000..ebf96f6 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/overworld_underground_granite_feature.json @@ -0,0 +1,44 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_underground_granite_feature", + "places_feature": "minecraft:granite_feature" + }, + "conditions": { + "placement_pass": "underground_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + } + ] + }, + "distribution": { + "iterations": 10, + "coordinate_eval_order": "zyx", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, 80 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/overworld_underground_gravel_ore_feature.json b/servers/bedrock/definitions/feature_rules/overworld_underground_gravel_ore_feature.json new file mode 100644 index 0000000..b4bd478 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/overworld_underground_gravel_ore_feature.json @@ -0,0 +1,44 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_underground_gravel_ore_feature", + "places_feature": "minecraft:gravel_ore_feature" + }, + "conditions": { + "placement_pass": "underground_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + } + ] + }, + "distribution": { + "iterations": 8, + "coordinate_eval_order": "zyx", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, 128 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/overworld_underground_iron_ore_feature.json b/servers/bedrock/definitions/feature_rules/overworld_underground_iron_ore_feature.json new file mode 100644 index 0000000..870206f --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/overworld_underground_iron_ore_feature.json @@ -0,0 +1,44 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_underground_iron_ore_feature", + "places_feature": "minecraft:iron_ore_feature" + }, + "conditions": { + "placement_pass": "underground_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + } + ] + }, + "distribution": { + "iterations": 20, + "coordinate_eval_order": "zyx", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, 64 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/overworld_underground_lapis_ore_feature.json b/servers/bedrock/definitions/feature_rules/overworld_underground_lapis_ore_feature.json new file mode 100644 index 0000000..238b598 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/overworld_underground_lapis_ore_feature.json @@ -0,0 +1,41 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_underground_lapis_ore_feature", + "places_feature": "minecraft:fixup_lapis_position_feature" + }, + "conditions": { + "placement_pass": "underground_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + } + ] + }, + "distribution": { + "iterations": 1, + "coordinate_eval_order": "zyx", + "x": 0, + "y": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/overworld_underground_redstone_ore_feature.json b/servers/bedrock/definitions/feature_rules/overworld_underground_redstone_ore_feature.json new file mode 100644 index 0000000..2c1b532 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/overworld_underground_redstone_ore_feature.json @@ -0,0 +1,44 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_underground_redstone_ore_feature", + "places_feature": "minecraft:redstone_ore_feature" + }, + "conditions": { + "placement_pass": "underground_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + } + ] + }, + "distribution": { + "iterations": 8, + "coordinate_eval_order": "zyx", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/overworld_underwater_cave_carver_feature.json b/servers/bedrock/definitions/feature_rules/overworld_underwater_cave_carver_feature.json new file mode 100644 index 0000000..25022fb --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/overworld_underwater_cave_carver_feature.json @@ -0,0 +1,28 @@ +{ + "format_version": "1.16.100", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:overworld_underwater_cave_carver_feature", + "places_feature": "minecraft:underground_underwater_cave_carver_feature" + }, + "conditions": { + "placement_pass": "pregeneration_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "overworld_generation" + } + ] + } + ] + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/plains_first_double_plant_grass_feature.json b/servers/bedrock/definitions/feature_rules/plains_first_double_plant_grass_feature.json new file mode 100644 index 0000000..9dd88f8 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/plains_first_double_plant_grass_feature.json @@ -0,0 +1,35 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:plains_first_double_plant_grass_feature", + "places_feature": "minecraft:grass_double_plant_patch_feature" + }, + "conditions": { + "placement_pass": "first_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "plains" + } + ] + }, + "distribution": { + "iterations": 7, + "scatter_chance": "((query.noise((variable.originx + 8) / 200.0, (variable.originz + 8) / 200.0) >= -.8) && variable.is_legacy == 0.0) ? 100.0 : 0.0", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, "query.heightmap(variable.worldx, variable.worldz) + 32" ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/plains_first_double_plant_sunflower_feature.json b/servers/bedrock/definitions/feature_rules/plains_first_double_plant_sunflower_feature.json new file mode 100644 index 0000000..ce00667 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/plains_first_double_plant_sunflower_feature.json @@ -0,0 +1,39 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:plains_first_double_plant_sunflower_feature", + "places_feature": "minecraft:sunflower_double_plant_patch_feature" + }, + "conditions": { + "placement_pass": "first_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "plains" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "mutated" + } + ] + }, + "distribution": { + "iterations": 10, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, "query.heightmap(variable.worldx, variable.worldz) + 32" ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/plains_surface_flowers_feature.json b/servers/bedrock/definitions/feature_rules/plains_surface_flowers_feature.json new file mode 100644 index 0000000..5b548df --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/plains_surface_flowers_feature.json @@ -0,0 +1,34 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:plains_surface_flowers_feature", + "places_feature": "minecraft:legacy:plains_flower_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "plains" + } + ] + }, + "distribution": { + "iterations": "(query.noise((variable.originx + 8) / 200.0, (variable.originz + 8) / 200.0) < -0.8) ? 15 : 4", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, "query.heightmap(variable.worldx, variable.worldz) + 32" ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/plains_surface_tall_grass_feature.json b/servers/bedrock/definitions/feature_rules/plains_surface_tall_grass_feature.json new file mode 100644 index 0000000..8d23e72 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/plains_surface_tall_grass_feature.json @@ -0,0 +1,35 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:plains_surface_tall_grass_feature", + "places_feature": "minecraft:scatter_tall_grass_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "plains" + } + ] + }, + "distribution": { + "iterations": "(query.noise((variable.originx + 8) / 200.0, (variable.originz + 8) / 200.0) < -0.8) ? 5 : 10", + "scatter_chance": "variable.is_legacy ? 0.0 : 100.0", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, "query.heightmap(variable.worldx, variable.worldz) * 2" ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/plains_surface_trees_feature.json b/servers/bedrock/definitions/feature_rules/plains_surface_trees_feature.json new file mode 100644 index 0000000..f414b15 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/plains_surface_trees_feature.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:plains_surface_trees_feature", + "places_feature": "minecraft:legacy:plains_tree_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "plains" + } + ] + }, + "distribution": { + "iterations": 1, + "x": 0, + "y": 0, + "z": 0 + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/redwood_taiga_hills_mutated_surface_trees_feature.json b/servers/bedrock/definitions/feature_rules/redwood_taiga_hills_mutated_surface_trees_feature.json new file mode 100644 index 0000000..6317403 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/redwood_taiga_hills_mutated_surface_trees_feature.json @@ -0,0 +1,40 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:redwood_taiga_hills_mutated_surface_trees_feature", + "places_feature": "minecraft:legacy:mega_taiga_tree_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "taiga" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "mega" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "hills" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "mutated" + } + ] + }, + "distribution": { + "iterations": 1, + "x": 0, + "y": 0, + "z": 0 + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/redwood_taiga_mutated_surface_trees_feature.json b/servers/bedrock/definitions/feature_rules/redwood_taiga_mutated_surface_trees_feature.json new file mode 100644 index 0000000..ed7c0dd --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/redwood_taiga_mutated_surface_trees_feature.json @@ -0,0 +1,40 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:redwood_taiga_mutated_surface_trees_feature", + "places_feature": "minecraft:legacy:redwood_taiga_mutated_tree_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "taiga" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "mega" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "hills" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "mutated" + } + ] + }, + "distribution": { + "iterations": 1, + "x": 0, + "y": 0, + "z": 0 + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/river_surface_seagrass_feature.json b/servers/bedrock/definitions/feature_rules/river_surface_seagrass_feature.json new file mode 100644 index 0000000..76c7c09 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/river_surface_seagrass_feature.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:river_surface_seagrass_feature", + "places_feature": "minecraft:seagrass_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "river" + } + ] + }, + "distribution": { + "iterations": 12, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": 54, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/roofed_forest_first_foliage_feature.json b/servers/bedrock/definitions/feature_rules/roofed_forest_first_foliage_feature.json new file mode 100644 index 0000000..3897511 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/roofed_forest_first_foliage_feature.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:roofed_forest_first_foliage_feature", + "places_feature": "minecraft:legacy:roofed_forest_foliage_feature" + }, + "conditions": { + "placement_pass": "first_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "forest" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "roofed" + } + ] + }, + "distribution": { + "iterations": 1, + "x": 0, + "y": 0, + "z": 0 + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/savanna_first_double_plant_grass_feature.json b/servers/bedrock/definitions/feature_rules/savanna_first_double_plant_grass_feature.json new file mode 100644 index 0000000..98d0205 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/savanna_first_double_plant_grass_feature.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:savanna_first_double_plant_grass_feature", + "places_feature": "minecraft:grass_double_plant_patch_feature" + }, + "conditions": { + "placement_pass": "first_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "savanna" + } + ] + }, + "distribution": { + "iterations": 1, + "scatter_chance": "variable.is_legacy ? 0.0 : 100.0", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": "query.heightmap(variable.worldx, variable.worldz)", + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/savanna_mutated_surface_tall_grass_feature.json b/servers/bedrock/definitions/feature_rules/savanna_mutated_surface_tall_grass_feature.json new file mode 100644 index 0000000..c6e01a8 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/savanna_mutated_surface_tall_grass_feature.json @@ -0,0 +1,40 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:minecraft:savanna_mutated_surface_tall_grass_feature", + "places_feature": "minecraft:scatter_tall_grass_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "savanna" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "mutated" + } + ] + }, + "distribution": { + "iterations": 5, + "scatter_chance": "variable.is_legacy ? 0.0 : 100.0", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, "query.heightmap(variable.worldx, variable.worldz) * 2" ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/savanna_mutated_surface_trees_feature.json b/servers/bedrock/definitions/feature_rules/savanna_mutated_surface_trees_feature.json new file mode 100644 index 0000000..c7157a6 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/savanna_mutated_surface_trees_feature.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:savanna_mutated_surface_trees_feature", + "places_feature": "minecraft:legacy:savanna_mutated_tree_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "savanna" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "mutated" + } + ] + }, + "distribution": { + "iterations": 1, + "x": 0, + "y": 0, + "z": 0 + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/savanna_surface_flowers_feature.json b/servers/bedrock/definitions/feature_rules/savanna_surface_flowers_feature.json new file mode 100644 index 0000000..de73734 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/savanna_surface_flowers_feature.json @@ -0,0 +1,39 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:savanna_surface_flowers_feature", + "places_feature": "minecraft:legacy:overworld_flower_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "savanna" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "mutated" + } + ] + }, + "distribution": { + "iterations": 4, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, "query.heightmap(variable.worldx, variable.worldz) + 32" ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/savanna_surface_tall_grass_feature.json b/servers/bedrock/definitions/feature_rules/savanna_surface_tall_grass_feature.json new file mode 100644 index 0000000..770aaf5 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/savanna_surface_tall_grass_feature.json @@ -0,0 +1,40 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:savanna_surface_tall_grass_feature", + "places_feature": "minecraft:scatter_tall_grass_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "savanna" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "mutated" + } + ] + }, + "distribution": { + "iterations": 20, + "scatter_chance": "variable.is_legacy ? 0.0 : 100.0", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, "query.heightmap(variable.worldx, variable.worldz) * 2" ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/savanna_surface_trees_feature.json b/servers/bedrock/definitions/feature_rules/savanna_surface_trees_feature.json new file mode 100644 index 0000000..4f034d2 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/savanna_surface_trees_feature.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:savanna_surface_trees_feature", + "places_feature": "minecraft:legacy:savanna_tree_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "savanna" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "mutated" + } + ] + }, + "distribution": { + "iterations": 1, + "x": 0, + "y": 0, + "z": 0 + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/soulsand_valley_fossil_surface_feature.json b/servers/bedrock/definitions/feature_rules/soulsand_valley_fossil_surface_feature.json new file mode 100644 index 0000000..34319f8 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/soulsand_valley_fossil_surface_feature.json @@ -0,0 +1,38 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:soulsand_valley_fossil_surface_feature", + "places_feature": "minecraft:nether_fossil_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "soulsand_valley" + } + ] + }, + "distribution": { + "iterations": 1, + "scatter_chance": { + "numerator": 2, + "denominator": 6 + }, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, 124 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/swamp_surface_dead_bush_feature.json b/servers/bedrock/definitions/feature_rules/swamp_surface_dead_bush_feature.json new file mode 100644 index 0000000..9756173 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/swamp_surface_dead_bush_feature.json @@ -0,0 +1,34 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:swamp_surface_dead_bush_feature", + "places_feature": "minecraft:dead_bush_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "swamp" + } + ] + }, + "distribution": { + "iterations": 1, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, "query.heightmap(variable.worldx, variable.worldz) * 2" ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/swamp_surface_flowers_feature.json b/servers/bedrock/definitions/feature_rules/swamp_surface_flowers_feature.json new file mode 100644 index 0000000..38ef38f --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/swamp_surface_flowers_feature.json @@ -0,0 +1,34 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:swamp_surface_flowers_feature", + "places_feature": "minecraft:legacy:swamp_flower_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "swamp" + } + ] + }, + "distribution": { + "iterations": 1, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, "query.heightmap(variable.worldx, variable.worldz) + 32" ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/swamp_surface_mushrooms_feature.json b/servers/bedrock/definitions/feature_rules/swamp_surface_mushrooms_feature.json new file mode 100644 index 0000000..03c006d --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/swamp_surface_mushrooms_feature.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:swamp_surface_mushrooms_feature", + "places_feature": "minecraft:legacy:small_mushrooms_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "swamp" + } + ] + }, + "distribution": { + "iterations": 8, + "x": 0, + "y": 0, + "z": 0 + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/swamp_surface_reeds_feature.json b/servers/bedrock/definitions/feature_rules/swamp_surface_reeds_feature.json new file mode 100644 index 0000000..9798c1d --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/swamp_surface_reeds_feature.json @@ -0,0 +1,34 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:swamp_surface_reeds_feature", + "places_feature": "minecraft:reeds_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "swamp" + } + ] + }, + "distribution": { + "iterations": 10, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, "query.heightmap(variable.worldx, variable.worldz) * 2" ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/swamp_surface_swamp_foliage_feature.json b/servers/bedrock/definitions/feature_rules/swamp_surface_swamp_foliage_feature.json new file mode 100644 index 0000000..ea3ccd1 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/swamp_surface_swamp_foliage_feature.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:swamp_surface_swamp_foliage_feature", + "places_feature": "minecraft:legacy:swamp_foliage_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "swamp" + } + ] + }, + "distribution": { + "iterations": 1, + "x": 0, + "y": 0, + "z": 0 + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/swamp_surface_tall_grass_feature.json b/servers/bedrock/definitions/feature_rules/swamp_surface_tall_grass_feature.json new file mode 100644 index 0000000..6b43ca4 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/swamp_surface_tall_grass_feature.json @@ -0,0 +1,35 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:swamp_surface_tall_grass_feature", + "places_feature": "minecraft:scatter_tall_grass_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "swamp" + } + ] + }, + "distribution": { + "iterations": 5, + "scatter_chance": "variable.is_legacy ? 0.0 : 100.0", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, "query.heightmap(variable.worldx, variable.worldz) * 2" ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/swamp_surface_waterlily_feature.json b/servers/bedrock/definitions/feature_rules/swamp_surface_waterlily_feature.json new file mode 100644 index 0000000..069bd49 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/swamp_surface_waterlily_feature.json @@ -0,0 +1,34 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:swamp_surface_waterlily_feature", + "places_feature": "minecraft:fixup_waterlily_position_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "swamp" + } + ] + }, + "distribution": { + "iterations": 4, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, "query.heightmap(variable.worldx, variable.worldz) * 2" ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/taiga_first_double_plant_fern_feature.json b/servers/bedrock/definitions/feature_rules/taiga_first_double_plant_fern_feature.json new file mode 100644 index 0000000..9959d42 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/taiga_first_double_plant_fern_feature.json @@ -0,0 +1,31 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:taiga_first_double_plant_fern_feature", + "places_feature": "minecraft:fern_double_plant_patch_feature" + }, + "conditions": { + "placement_pass": "first_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "taiga" + } + ] + }, + "distribution": { + "iterations": 1, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": "query.heightmap(variable.worldx, variable.worldz)", + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/taiga_first_sweet_berry_bush_feature.json b/servers/bedrock/definitions/feature_rules/taiga_first_sweet_berry_bush_feature.json new file mode 100644 index 0000000..a520236 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/taiga_first_sweet_berry_bush_feature.json @@ -0,0 +1,45 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:taiga_first_sweet_berry_bush_feature", + "places_feature": "minecraft:sweet_berry_bush_feature" + }, + "conditions": { + "placement_pass": "first_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "taiga" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "mega" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "cold" + } + ] + }, + "distribution": { + "iterations": 1, + "coordinate_eval_order": "zxy", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, "query.heightmap(variable.worldx, variable.worldz) * 2" ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/taiga_surface_mushrooms_feature.json b/servers/bedrock/definitions/feature_rules/taiga_surface_mushrooms_feature.json new file mode 100644 index 0000000..3e81f23 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/taiga_surface_mushrooms_feature.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:taiga_surface_mushrooms_feature", + "places_feature": "minecraft:legacy:small_mushrooms_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "taiga" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "mega" + } + ] + }, + "distribution": { + "iterations": 1, + "x": 0, + "y": 0, + "z": 0 + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/taiga_surface_tall_grass_feature.json b/servers/bedrock/definitions/feature_rules/taiga_surface_tall_grass_feature.json new file mode 100644 index 0000000..f590109 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/taiga_surface_tall_grass_feature.json @@ -0,0 +1,40 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:taiga_surface_tall_grass_feature", + "places_feature": "minecraft:taiga_tall_grass_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "taiga" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "mega" + } + ] + }, + "distribution": { + "iterations": 1, + "scatter_chance": "variable.is_legacy ? 0.0 : 100.0", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, "query.heightmap(variable.worldx, variable.worldz) * 2" ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/taiga_surface_trees_feature.json b/servers/bedrock/definitions/feature_rules/taiga_surface_trees_feature.json new file mode 100644 index 0000000..4125121 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/taiga_surface_trees_feature.json @@ -0,0 +1,30 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:taiga_surface_trees_feature", + "places_feature": "minecraft:legacy:taiga_tree_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "taiga" + }, + { + "test": "has_biome_tag", + "operator": "!=", + "value": "mega" + } + ] + }, + "distribution": { + "iterations": 1, + "x": 0, + "y": 0, + "z": 0 + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/twisting_vines_cluster_feature.json b/servers/bedrock/definitions/feature_rules/twisting_vines_cluster_feature.json new file mode 100644 index 0000000..b562e19 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/twisting_vines_cluster_feature.json @@ -0,0 +1,34 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:twisting_vines_cluster_feature", + "places_feature": "minecraft:_twisting_vines_cluster_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "warped_forest" + } + ] + }, + "distribution": { + "iterations": 5, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, 120 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/warm_ocean_after_surface_coral_crust_feature.json b/servers/bedrock/definitions/feature_rules/warm_ocean_after_surface_coral_crust_feature.json new file mode 100644 index 0000000..106630d --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/warm_ocean_after_surface_coral_crust_feature.json @@ -0,0 +1,40 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:warm_ocean_after_surface_coral_crust_feature", + "places_feature": "minecraft:coral_crust_feature" + }, + "conditions": { + "placement_pass": "after_surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "warm" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "ocean" + } + ] + }, + "distribution": { + "iterations": 1, + "scatter_chance": { + "numerator": 1, + "denominator": 3 + }, + "x": { + "distribution": "uniform", + "extent": [ 0, 10 ] + }, + "y": 45, + "z": { + "distribution": "uniform", + "extent": [ 0, 10 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/warm_ocean_after_surface_coral_feature.json b/servers/bedrock/definitions/feature_rules/warm_ocean_after_surface_coral_feature.json new file mode 100644 index 0000000..80b4dfd --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/warm_ocean_after_surface_coral_feature.json @@ -0,0 +1,36 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:warm_ocean_after_surface_coral_feature", + "places_feature": "minecraft:coral_feature" + }, + "conditions": { + "placement_pass": "after_surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "warm" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "ocean" + } + ] + }, + "distribution": { + "iterations": 4, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": 45, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/warm_ocean_after_surface_coral_hang_feature.json b/servers/bedrock/definitions/feature_rules/warm_ocean_after_surface_coral_hang_feature.json new file mode 100644 index 0000000..1ada1fc --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/warm_ocean_after_surface_coral_hang_feature.json @@ -0,0 +1,36 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:warm_ocean_after_surface_coral_hang_feature", + "places_feature": "minecraft:coral_hang_feature" + }, + "conditions": { + "placement_pass": "after_surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "warm" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "ocean" + } + ] + }, + "distribution": { + "iterations": 16, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": 62, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/warm_ocean_after_surface_pickle_feature.json b/servers/bedrock/definitions/feature_rules/warm_ocean_after_surface_pickle_feature.json new file mode 100644 index 0000000..35cc755 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/warm_ocean_after_surface_pickle_feature.json @@ -0,0 +1,43 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:warm_ocean_after_surface_pickle_feature", + "places_feature": "minecraft:pickle_feature" + }, + "conditions": { + "placement_pass": "after_surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "warm" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "ocean" + } + ] + }, + "distribution": { + "iterations": 4, + "scatter_chance": { + "numerator": 1, + "denominator": 6 + }, + "x": { + "distribution": "uniform", + "extent": [ 0, 24 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, "query.heightmap(variable.worldx, variable.worldz) * 2"] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 24 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/warm_ocean_after_surface_sea_anemone_feature.json b/servers/bedrock/definitions/feature_rules/warm_ocean_after_surface_sea_anemone_feature.json new file mode 100644 index 0000000..04665f8 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/warm_ocean_after_surface_sea_anemone_feature.json @@ -0,0 +1,36 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:warm_ocean_after_surface_sea_anemone_feature", + "places_feature": "minecraft:sea_anemone_feature" + }, + "conditions": { + "placement_pass": "after_surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "warm" + }, + { + "test": "has_biome_tag", + "operator": "==", + "value": "ocean" + } + ] + }, + "distribution": { + "iterations": 20, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": 62, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/warped_fungus_crimson_feature.json b/servers/bedrock/definitions/feature_rules/warped_fungus_crimson_feature.json new file mode 100644 index 0000000..07b66d3 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/warped_fungus_crimson_feature.json @@ -0,0 +1,36 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:warped_fungus_crimson_feature", + "places_feature": "minecraft:warped_fungus_scatter_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", "operator": "==", "value": "crimson_forest" + } + ] + } + ] + }, + "distribution": { + "iterations": 2, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 33, 120 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/warped_fungus_feature.json b/servers/bedrock/definitions/feature_rules/warped_fungus_feature.json new file mode 100644 index 0000000..a4e5014 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/warped_fungus_feature.json @@ -0,0 +1,36 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:warped_fungus_feature", + "places_feature": "minecraft:warped_fungus_scatter_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "any_of": [ + { + "test": "has_biome_tag", "operator": "==", "value": "warped_forest" + } + ] + } + ] + }, + "distribution": { + "iterations": 20, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 33, 120 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/warped_roots_feature.json b/servers/bedrock/definitions/feature_rules/warped_roots_feature.json new file mode 100644 index 0000000..6cf55c6 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/warped_roots_feature.json @@ -0,0 +1,32 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:warped_roots_feature", + "places_feature": "minecraft:warped_roots_scatter_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", "operator": "==", "value": "warped_forest" + } + ] + }, + "distribution": { + "iterations": 32, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, 120 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/feature_rules/weeping_vines_cluster_feature.json b/servers/bedrock/definitions/feature_rules/weeping_vines_cluster_feature.json new file mode 100644 index 0000000..1101a60 --- /dev/null +++ b/servers/bedrock/definitions/feature_rules/weeping_vines_cluster_feature.json @@ -0,0 +1,34 @@ +{ + "format_version": "1.13.0", + "minecraft:feature_rules": { + "description": { + "identifier": "minecraft:weeping_vines_cluster_feature", + "places_feature": "minecraft:_weeping_vines_cluster_feature" + }, + "conditions": { + "placement_pass": "surface_pass", + "minecraft:biome_filter": [ + { + "test": "has_biome_tag", + "operator": "==", + "value": "crimson_forest" + } + ] + }, + "distribution": { + "iterations": 10, + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, 124 ] + }, + "z": { + "distribution": "uniform", + "extent": [ 0, 16 ] + } + } + } +} diff --git a/servers/bedrock/definitions/features/andesite_feature.json b/servers/bedrock/definitions/features/andesite_feature.json new file mode 100644 index 0000000..f72eb78 --- /dev/null +++ b/servers/bedrock/definitions/features/andesite_feature.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.13.0", + "minecraft:ore_feature": { + "description": { + "identifier": "minecraft:andesite_feature" + }, + "count": 33, + "replace_rules": [ + { + "places_block": { + "name": "minecraft:stone", + "states": { + "stone_type": "andesite" + } + }, + "may_replace": [ + { + "name": "minecraft:stone" + } + ] + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/bamboo_then_podzol_feature.json b/servers/bedrock/definitions/features/bamboo_then_podzol_feature.json new file mode 100644 index 0000000..b40bcc5 --- /dev/null +++ b/servers/bedrock/definitions/features/bamboo_then_podzol_feature.json @@ -0,0 +1,13 @@ +{ + "format_version": "1.13.0", + "minecraft:aggregate_feature": { + "description": { + "identifier": "minecraft:bamboo_then_podzol_feature" + }, + "early_out": "first_failure", + "features": [ + "minecraft:bamboo_feature", + "minecraft:optional_podzol_feature" + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/beehive_east_feature.json b/servers/bedrock/definitions/features/beehive_east_feature.json new file mode 100644 index 0000000..1108f14 --- /dev/null +++ b/servers/bedrock/definitions/features/beehive_east_feature.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.13.0", + "minecraft:scatter_feature": { + "description": { + "identifier": "minecraft:beehive_east_feature" + }, + "iterations": 1, + "x": 1, + "y": 0, + "z": 0, + "project_input_to_floor": false, + "places_feature": "minecraft:beehive_feature" + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/beehive_esw_order_feature.json b/servers/bedrock/definitions/features/beehive_esw_order_feature.json new file mode 100644 index 0000000..b3c1574 --- /dev/null +++ b/servers/bedrock/definitions/features/beehive_esw_order_feature.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.13.0", + "minecraft:aggregate_feature": { + "description": { + "identifier": "minecraft:beehive_esw_order_feature" + }, + "early_out": "first_success", + "features": [ + "minecraft:beehive_east_feature", + "minecraft:beehive_south_feature", + "minecraft:beehive_west_feature" + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/beehive_feature.json b/servers/bedrock/definitions/features/beehive_feature.json new file mode 100644 index 0000000..ece0ff1 --- /dev/null +++ b/servers/bedrock/definitions/features/beehive_feature.json @@ -0,0 +1,77 @@ +{ + "format_version": "1.13.0", + "minecraft:single_block_feature": { + "description": { + "identifier": "minecraft:beehive_feature" + }, + "places_block": { + "name": "minecraft:bee_nest", + "states": { + "direction": 0 + } + }, + "enforce_survivability_rules": true, + "enforce_placement_rules": true, + "may_attach_to": { + "auto_rotate": false, + "min_sides_must_attach": 2, + "top": [ + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + } + ], + "west": [ + { + "name": "minecraft:log", + "states": { + "old_log_type": "oak" + } + }, + { + "name": "minecraft:log", + "states": { + "old_log_type": "birch" + } + } + ], + "north": [ + { + "name": "minecraft:log", + "states": { + "old_log_type": "oak" + } + }, + { + "name": "minecraft:log", + "states": { + "old_log_type": "birch" + } + } + ], + "east": [ + { + "name": "minecraft:log", + "states": { + "old_log_type": "oak" + } + }, + { + "name": "minecraft:log", + "states": { + "old_log_type": "birch" + } + } + ], + "south": "minecraft:air" + } + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/beehive_search_feature.json b/servers/bedrock/definitions/features/beehive_search_feature.json new file mode 100644 index 0000000..e6212da --- /dev/null +++ b/servers/bedrock/definitions/features/beehive_search_feature.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.13.0", + "minecraft:search_feature": { + "description": { + "identifier": "minecraft:beehive_search_feature" + }, + "places_feature": "minecraft:select_beehive_feature", + "search_volume": { + "min": [ 0, 0, 0 ], + "max": [ 0, 6, 0 ] + }, + "search_axis": "+y", + "required_successes": 1 + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/beehive_south_feature.json b/servers/bedrock/definitions/features/beehive_south_feature.json new file mode 100644 index 0000000..4e1bbe5 --- /dev/null +++ b/servers/bedrock/definitions/features/beehive_south_feature.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.13.0", + "minecraft:scatter_feature": { + "description": { + "identifier": "minecraft:beehive_south_feature" + }, + "iterations": 1, + "x": 0, + "y": 0, + "z": 1, + "project_input_to_floor": false, + "places_feature": "minecraft:beehive_feature" + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/beehive_swe_order_feature.json b/servers/bedrock/definitions/features/beehive_swe_order_feature.json new file mode 100644 index 0000000..9cbee7c --- /dev/null +++ b/servers/bedrock/definitions/features/beehive_swe_order_feature.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.13.0", + "minecraft:aggregate_feature": { + "description": { + "identifier": "minecraft:beehive_swe_order_feature" + }, + "early_out": "first_success", + "features": [ + "minecraft:beehive_south_feature", + "minecraft:beehive_west_feature", + "minecraft:beehive_east_feature" + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/beehive_wes_order_feature.json b/servers/bedrock/definitions/features/beehive_wes_order_feature.json new file mode 100644 index 0000000..daf9097 --- /dev/null +++ b/servers/bedrock/definitions/features/beehive_wes_order_feature.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.13.0", + "minecraft:aggregate_feature": { + "description": { + "identifier": "minecraft:beehive_wes_order_feature" + }, + "early_out": "first_success", + "features": [ + "minecraft:beehive_west_feature", + "minecraft:beehive_east_feature", + "minecraft:beehive_south_feature" + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/beehive_west_feature.json b/servers/bedrock/definitions/features/beehive_west_feature.json new file mode 100644 index 0000000..0305e80 --- /dev/null +++ b/servers/bedrock/definitions/features/beehive_west_feature.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.13.0", + "minecraft:scatter_feature": { + "description": { + "identifier": "minecraft:beehive_west_feature" + }, + "iterations": 1, + "x": -1, + "y": 0, + "z": 0, + "project_input_to_floor": false, + "places_feature": "minecraft:beehive_feature" + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/birch_tree_feature.json b/servers/bedrock/definitions/features/birch_tree_feature.json new file mode 100644 index 0000000..2ccfaff --- /dev/null +++ b/servers/bedrock/definitions/features/birch_tree_feature.json @@ -0,0 +1,168 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:birch_tree_feature" + }, + "trunk": { + "trunk_height": { + "range_min": 5, + "range_max": 8 + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "birch" + } + } + }, + "canopy": { + "canopy_offset": { + "min": -3, + "max": 0 + }, + "variation_chance": [ + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 1 + } + ], + "leaf_block": { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + // Block aliases sure would be sweet + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/birch_tree_with_beehive_feature.json b/servers/bedrock/definitions/features/birch_tree_with_beehive_feature.json new file mode 100644 index 0000000..34f9c83 --- /dev/null +++ b/servers/bedrock/definitions/features/birch_tree_with_beehive_feature.json @@ -0,0 +1,13 @@ +{ + "format_version": "1.13.0", + "minecraft:aggregate_feature": { + "description": { + "identifier": "minecraft:birch_tree_with_beehive_feature" + }, + "early_out": "first_failure", + "features": [ + "minecraft:birch_tree_feature", + "minecraft:beehive_search_feature" + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/birch_tree_with_optional_beehive_feature.json b/servers/bedrock/definitions/features/birch_tree_with_optional_beehive_feature.json new file mode 100644 index 0000000..12244f4 --- /dev/null +++ b/servers/bedrock/definitions/features/birch_tree_with_optional_beehive_feature.json @@ -0,0 +1,13 @@ +{ + "format_version": "1.13.0", + "minecraft:aggregate_feature": { + "description": { + "identifier": "minecraft:birch_tree_with_optional_beehive_feature" + }, + "early_out": "first_failure", + "features": [ + "minecraft:birch_tree_feature", + "minecraft:optional_beehive_feature" + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/brown_mushroom_feature.json b/servers/bedrock/definitions/features/brown_mushroom_feature.json new file mode 100644 index 0000000..57c90e5 --- /dev/null +++ b/servers/bedrock/definitions/features/brown_mushroom_feature.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.13.0", + "minecraft:single_block_feature": { + "description": { + "identifier": "minecraft:brown_mushroom_feature" + }, + "places_block": "minecraft:brown_mushroom", + "enforce_survivability_rules": true, + "enforce_placement_rules": true, + "may_replace": [ + "minecraft:air" + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/coal_ore_feature.json b/servers/bedrock/definitions/features/coal_ore_feature.json new file mode 100644 index 0000000..9a331d1 --- /dev/null +++ b/servers/bedrock/definitions/features/coal_ore_feature.json @@ -0,0 +1,19 @@ +{ + "format_version": "1.13.0", + "minecraft:ore_feature": { + "description": { + "identifier": "minecraft:coal_ore_feature" + }, + "count": 17, + "replace_rules": [ + { + "places_block": "minecraft:coal_ore", + "may_replace": [ + { + "name": "minecraft:stone" + } + ] + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/cocoa_age_0_feature.json b/servers/bedrock/definitions/features/cocoa_age_0_feature.json new file mode 100644 index 0000000..0e5257f --- /dev/null +++ b/servers/bedrock/definitions/features/cocoa_age_0_feature.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.13.0", + "minecraft:single_block_feature": { + "description": { + "identifier": "minecraft:cocoa_age_0_feature" + }, + "places_block": { + "name": "minecraft:cocoa", + "states": { + "age": 0 + } + }, + "enforce_survivability_rules": false, + "enforce_placement_rules": false, + "may_attach_to": { + "min_sides_must_attach": 1, + "sides": { + "name": "minecraft:log", + "states": { + "old_log_type": "jungle" + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/cocoa_age_1_feature.json b/servers/bedrock/definitions/features/cocoa_age_1_feature.json new file mode 100644 index 0000000..c731b7c --- /dev/null +++ b/servers/bedrock/definitions/features/cocoa_age_1_feature.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.13.0", + "minecraft:single_block_feature": { + "description": { + "identifier": "minecraft:cocoa_age_1_feature" + }, + "places_block": { + "name": "minecraft:cocoa", + "states": { + "age": 1 + } + }, + "enforce_survivability_rules": false, + "enforce_placement_rules": false, + "may_attach_to": { + "min_sides_must_attach": 1, + "sides": { + "name": "minecraft:log", + "states": { + "old_log_type": "jungle" + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/cocoa_age_2_feature.json b/servers/bedrock/definitions/features/cocoa_age_2_feature.json new file mode 100644 index 0000000..28c8d0c --- /dev/null +++ b/servers/bedrock/definitions/features/cocoa_age_2_feature.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.13.0", + "minecraft:single_block_feature": { + "description": { + "identifier": "minecraft:cocoa_age_2_feature" + }, + "places_block": { + "name": "minecraft:cocoa", + "states": { + "age": 2 + } + }, + "enforce_survivability_rules": false, + "enforce_placement_rules": false, + "may_attach_to": { + "min_sides_must_attach": 1, + "sides": { + "name": "minecraft:log", + "states": { + "old_log_type": "jungle" + } + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/copper_ore_feature.json b/servers/bedrock/definitions/features/copper_ore_feature.json new file mode 100644 index 0000000..be87c7f --- /dev/null +++ b/servers/bedrock/definitions/features/copper_ore_feature.json @@ -0,0 +1,19 @@ +{ + "format_version": "1.16.0", + "minecraft:ore_feature": { + "description": { + "identifier": "minecraft:copper_ore_feature" + }, + "count": 9, + "replace_rules": [ + { + "places_block": "minecraft:copper_ore", + "may_replace": [ + { + "name": "minecraft:stone" + } + ] + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/crimson_fungus_feature.json b/servers/bedrock/definitions/features/crimson_fungus_feature.json new file mode 100644 index 0000000..4628679 --- /dev/null +++ b/servers/bedrock/definitions/features/crimson_fungus_feature.json @@ -0,0 +1,16 @@ +{ + "format_version": "1.13.0", + "minecraft:single_block_feature": { + "description": { + "identifier": "minecraft:crimson_fungus_feature" + }, + "places_block": { + "name": "minecraft:crimson_fungus" + }, + "enforce_survivability_rules": false, + "enforce_placement_rules": true, + "may_replace": [ + "minecraft:air" + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/crimson_fungus_scatter_feature.json b/servers/bedrock/definitions/features/crimson_fungus_scatter_feature.json new file mode 100644 index 0000000..c2227ab --- /dev/null +++ b/servers/bedrock/definitions/features/crimson_fungus_scatter_feature.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.13.0", + "minecraft:scatter_feature": { + "description": { + "identifier": "minecraft:crimson_fungus_scatter_feature" + }, + "iterations": 24, + "coordinate_eval_order": "zyx", + "x": { + "extent": [ -8, 8 ], + "distribution": "gaussian" + }, + "z": { + "extent": [ -8, 8 ], + "distribution": "gaussian" + }, + "y": { + "extent": [ -4, 4 ], + "distribution": "gaussian" + }, + "project_input_to_floor": false, + "places_feature": "minecraft:crimson_fungus_feature" + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/crimson_roots_feature.json b/servers/bedrock/definitions/features/crimson_roots_feature.json new file mode 100644 index 0000000..bbae83c --- /dev/null +++ b/servers/bedrock/definitions/features/crimson_roots_feature.json @@ -0,0 +1,16 @@ +{ + "format_version": "1.13.0", + "minecraft:single_block_feature": { + "description": { + "identifier": "minecraft:crimson_roots_feature" + }, + "places_block": { + "name": "minecraft:crimson_roots" + }, + "enforce_survivability_rules": false, + "enforce_placement_rules": true, + "may_replace": [ + "minecraft:air" + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/crimson_roots_scatter_feature.json b/servers/bedrock/definitions/features/crimson_roots_scatter_feature.json new file mode 100644 index 0000000..b95ce30 --- /dev/null +++ b/servers/bedrock/definitions/features/crimson_roots_scatter_feature.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.13.0", + "minecraft:scatter_feature": { + "description": { + "identifier": "minecraft:crimson_roots_scatter_feature" + }, + "iterations": 64, + "coordinate_eval_order": "zyx", + "x": { + "extent": [ -8, 8 ], + "distribution": "gaussian" + }, + "z": { + "extent": [ -8, 8 ], + "distribution": "gaussian" + }, + "y": { + "extent": [ -4, 4 ], + "distribution": "gaussian" + }, + "project_input_to_floor": false, + "places_feature": "minecraft:crimson_roots_feature" + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/diamond_ore_feature.json b/servers/bedrock/definitions/features/diamond_ore_feature.json new file mode 100644 index 0000000..d07c694 --- /dev/null +++ b/servers/bedrock/definitions/features/diamond_ore_feature.json @@ -0,0 +1,19 @@ +{ + "format_version": "1.13.0", + "minecraft:ore_feature": { + "description": { + "identifier": "minecraft:diamond_ore_feature" + }, + "count": 8, + "replace_rules": [ + { + "places_block": "minecraft:diamond_ore", + "may_replace": [ + { + "name": "minecraft:stone" + } + ] + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/diorite_feature.json b/servers/bedrock/definitions/features/diorite_feature.json new file mode 100644 index 0000000..3a5b417 --- /dev/null +++ b/servers/bedrock/definitions/features/diorite_feature.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.13.0", + "minecraft:ore_feature": { + "description": { + "identifier": "minecraft:diorite_feature" + }, + "count": 33, + "replace_rules": [ + { + "places_block": { + "name": "minecraft:stone", + "states": { + "stone_type": "diorite" + } + }, + "may_replace": [ + { + "name": "minecraft:stone" + } + ] + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/dirt_feature.json b/servers/bedrock/definitions/features/dirt_feature.json new file mode 100644 index 0000000..89fde2a --- /dev/null +++ b/servers/bedrock/definitions/features/dirt_feature.json @@ -0,0 +1,19 @@ +{ + "format_version": "1.13.0", + "minecraft:ore_feature": { + "description": { + "identifier": "minecraft:dirt_feature" + }, + "count": 33, + "replace_rules": [ + { + "places_block": "minecraft:dirt", + "may_replace": [ + { + "name": "minecraft:stone" + } + ] + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/fallen_birch_tree_feature.json b/servers/bedrock/definitions/features/fallen_birch_tree_feature.json new file mode 100644 index 0000000..d74ffe9 --- /dev/null +++ b/servers/bedrock/definitions/features/fallen_birch_tree_feature.json @@ -0,0 +1,139 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:fallen_birch_tree_feature" + }, + "fallen_trunk": { + "log_length": { + "range_min": 5, + "range_max": 8 + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "birch" + } + }, + "log_decoration_feature": "minecraft:optional_log_mushrooms_feature" + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + // Block aliases sure would be sweet + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/fallen_jungle_tree_feature.json b/servers/bedrock/definitions/features/fallen_jungle_tree_feature.json new file mode 100644 index 0000000..018db2b --- /dev/null +++ b/servers/bedrock/definitions/features/fallen_jungle_tree_feature.json @@ -0,0 +1,144 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:fallen_jungle_tree_feature" + }, + "fallen_trunk": { + "log_length": { + "range_min": 4, + "range_max": 11 + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "jungle" + } + }, + "log_decoration_feature": "minecraft:optional_log_mushrooms_feature", + "trunk_decoration": { + "decoration_block": "minecraft:vine", + "decoration_chance": 75.0 + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + // Block aliases sure would be sweet + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/fallen_oak_tree_feature.json b/servers/bedrock/definitions/features/fallen_oak_tree_feature.json new file mode 100644 index 0000000..d7d9c01 --- /dev/null +++ b/servers/bedrock/definitions/features/fallen_oak_tree_feature.json @@ -0,0 +1,143 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:fallen_oak_tree_feature" + }, + "fallen_trunk": { + "log_length": { + "range_min": 4, + "range_max": 7 + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "oak" + } + }, + "log_decoration_feature": "minecraft:optional_log_mushrooms_feature", + "trunk_decoration": { + "decoration_block": "minecraft:vine", + "decoration_chance": 75.0 + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + // Block aliases sure would be sweet + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/fallen_spruce_tree_feature.json b/servers/bedrock/definitions/features/fallen_spruce_tree_feature.json new file mode 100644 index 0000000..d173281 --- /dev/null +++ b/servers/bedrock/definitions/features/fallen_spruce_tree_feature.json @@ -0,0 +1,90 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:fallen_spruce_tree_feature" + }, + "fallen_trunk": { + "log_length": { + "range_min": 6, + "range_max": 10 + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "spruce" + } + }, + "log_decoration_feature": "minecraft:optional_log_mushrooms_feature" + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/fallen_super_birch_tree_feature.json b/servers/bedrock/definitions/features/fallen_super_birch_tree_feature.json new file mode 100644 index 0000000..90e4195 --- /dev/null +++ b/servers/bedrock/definitions/features/fallen_super_birch_tree_feature.json @@ -0,0 +1,144 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:fallen_super_birch_tree_feature" + }, + "fallen_trunk": { + "log_length": { + "range_min": 5, + "range_max": 8 + }, + "height_modifier": { + "range_min": 0, + "range_max": 7 + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "birch" + } + }, + "log_decoration_feature": "minecraft:optional_log_mushrooms_feature" + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + // Block aliases sure would be sweet + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/fancy_oak_tree_feature.json b/servers/bedrock/definitions/features/fancy_oak_tree_feature.json new file mode 100644 index 0000000..7e4450a --- /dev/null +++ b/servers/bedrock/definitions/features/fancy_oak_tree_feature.json @@ -0,0 +1,156 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:fancy_oak_tree_feature" + }, + "fancy_trunk": { + "trunk_height": { + "base": 5, + "variance": 12, + "scale": 0.618 + }, + "trunk_width": 1, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "oak" + } + }, + "branches": { + "slope": 0.381, + "density": 1.0, + "min_altitude_factor": 0.2 + }, + "width_scale": 1.0, + "foliage_altitude_factor": 0.3 + }, + "fancy_canopy": { + "height": 4, + "radius": 3, + "leaf_block": { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + // Block aliases sure would be sweet + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/fancy_oak_tree_with_beehive_feature.json b/servers/bedrock/definitions/features/fancy_oak_tree_with_beehive_feature.json new file mode 100644 index 0000000..7402ed1 --- /dev/null +++ b/servers/bedrock/definitions/features/fancy_oak_tree_with_beehive_feature.json @@ -0,0 +1,13 @@ +{ + "format_version": "1.13.0", + "minecraft:aggregate_feature": { + "description": { + "identifier": "minecraft:fancy_oak_tree_with_beehive_feature" + }, + "early_out": "first_failure", + "features": [ + "minecraft:fancy_oak_tree_feature", + "minecraft:beehive_search_feature" + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/fancy_oak_tree_with_optional_beehive_feature.json b/servers/bedrock/definitions/features/fancy_oak_tree_with_optional_beehive_feature.json new file mode 100644 index 0000000..c3765fb --- /dev/null +++ b/servers/bedrock/definitions/features/fancy_oak_tree_with_optional_beehive_feature.json @@ -0,0 +1,13 @@ +{ + "format_version": "1.13.0", + "minecraft:aggregate_feature": { + "description": { + "identifier": "minecraft:fancy_oak_tree_with_optional_beehive_feature" + }, + "early_out": "first_failure", + "features": [ + "minecraft:fancy_oak_tree_feature", + "minecraft:optional_beehive_feature" + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/fern_double_plant_feature.json b/servers/bedrock/definitions/features/fern_double_plant_feature.json new file mode 100644 index 0000000..d0bba42 --- /dev/null +++ b/servers/bedrock/definitions/features/fern_double_plant_feature.json @@ -0,0 +1,13 @@ +{ + "format_version": "1.13.0", + "minecraft:aggregate_feature": { + "description": { + "identifier": "minecraft:fern_double_plant_feature" + }, + "early_out": "first_failure", + "features": [ + "minecraft:fern_double_plant_lower_feature", + "minecraft:fixup_fern_double_plant_upper_position_feature" + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/fern_double_plant_lower_feature.json b/servers/bedrock/definitions/features/fern_double_plant_lower_feature.json new file mode 100644 index 0000000..58aac2c --- /dev/null +++ b/servers/bedrock/definitions/features/fern_double_plant_lower_feature.json @@ -0,0 +1,20 @@ +{ + "format_version": "1.13.0", + "minecraft:single_block_feature": { + "description": { + "identifier": "minecraft:fern_double_plant_lower_feature" + }, + "places_block": { + "name": "minecraft:double_plant", + "states": { + "double_plant_type": "fern", + "upper_block_bit": false + } + }, + "enforce_survivability_rules": false, + "enforce_placement_rules": true, + "may_replace": [ + "minecraft:air" + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/fern_double_plant_patch_feature.json b/servers/bedrock/definitions/features/fern_double_plant_patch_feature.json new file mode 100644 index 0000000..2c502d3 --- /dev/null +++ b/servers/bedrock/definitions/features/fern_double_plant_patch_feature.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.13.0", + "minecraft:scatter_feature": { + "description": { + "identifier": "minecraft:fern_double_plant_patch_feature" + }, + "iterations": 64, + "coordinate_eval_order": "zyx", + "x": { + "extent": [ -8, 8 ], + "distribution": "gaussian" + }, + "z": { + "extent": [ -8, 8 ], + "distribution": "gaussian" + }, + "y": { + "extent": [ -4, 4 ], + "distribution": "gaussian" + }, + "project_input_to_floor": false, + "places_feature": "minecraft:fern_double_plant_feature" + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/fern_double_plant_upper_feature.json b/servers/bedrock/definitions/features/fern_double_plant_upper_feature.json new file mode 100644 index 0000000..129b3f4 --- /dev/null +++ b/servers/bedrock/definitions/features/fern_double_plant_upper_feature.json @@ -0,0 +1,20 @@ +{ + "format_version": "1.13.0", + "minecraft:single_block_feature": { + "description": { + "identifier": "minecraft:fern_double_plant_upper_feature" + }, + "places_block": { + "name": "minecraft:double_plant", + "states": { + "double_plant_type": "fern", + "upper_block_bit": true + } + }, + "enforce_survivability_rules": false, + "enforce_placement_rules": false, + "may_replace": [ + "minecraft:air" + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/fern_feature.json b/servers/bedrock/definitions/features/fern_feature.json new file mode 100644 index 0000000..699ec13 --- /dev/null +++ b/servers/bedrock/definitions/features/fern_feature.json @@ -0,0 +1,19 @@ +{ + "format_version": "1.13.0", + "minecraft:single_block_feature": { + "description": { + "identifier": "minecraft:fern_feature" + }, + "places_block": { + "name": "minecraft:tallgrass", + "states": { + "tall_grass_type": "fern" + } + }, + "enforce_survivability_rules": true, + "enforce_placement_rules": false, + "may_replace": [ + "minecraft:air" + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/fixup_fern_double_plant_upper_position_feature.json b/servers/bedrock/definitions/features/fixup_fern_double_plant_upper_position_feature.json new file mode 100644 index 0000000..78b2f1a --- /dev/null +++ b/servers/bedrock/definitions/features/fixup_fern_double_plant_upper_position_feature.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.13.0", + "minecraft:scatter_feature": { + "description": { + "identifier": "minecraft:fixup_fern_double_plant_upper_position_feature" + }, + "iterations": 1, + "x": 0, + "y": 1, + "z": 0, + "project_input_to_floor": false, + "places_feature": "minecraft:fern_double_plant_upper_feature" + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/fixup_grass_double_plant_upper_position_feature.json b/servers/bedrock/definitions/features/fixup_grass_double_plant_upper_position_feature.json new file mode 100644 index 0000000..8885d35 --- /dev/null +++ b/servers/bedrock/definitions/features/fixup_grass_double_plant_upper_position_feature.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.13.0", + "minecraft:scatter_feature": { + "description": { + "identifier": "minecraft:fixup_grass_double_plant_upper_position_feature" + }, + "iterations": 1, + "x": 0, + "y": 1, + "z": 0, + "project_input_to_floor": false, + "places_feature": "minecraft:grass_double_plant_upper_feature" + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/fixup_lapis_position_feature.json b/servers/bedrock/definitions/features/fixup_lapis_position_feature.json new file mode 100644 index 0000000..d8b60a3 --- /dev/null +++ b/servers/bedrock/definitions/features/fixup_lapis_position_feature.json @@ -0,0 +1,21 @@ +{ + "format_version": "1.13.0", + "minecraft:scatter_feature": { + "description": { + "identifier": "minecraft:fixup_lapis_position_feature" + }, + "iterations": 1, + "coordinate_eval_order": "zyx", + "x": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "y": { + "distribution": "uniform", + "extent": [ 0, 16 ] + }, + "z": 0, + "project_input_to_floor": false, + "places_feature": "minecraft:lapis_ore_feature" + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/fixup_mesa_gold_position_feature.json b/servers/bedrock/definitions/features/fixup_mesa_gold_position_feature.json new file mode 100644 index 0000000..69d1cac --- /dev/null +++ b/servers/bedrock/definitions/features/fixup_mesa_gold_position_feature.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.13.0", + "minecraft:scatter_feature": { + "description": { + "identifier": "minecraft:fixup_mesa_gold_position_feature" + }, + "iterations": 1, + "x": 0, + "y": 32, + "z": 0, + "project_input_to_floor": false, + "places_feature": "minecraft:gold_ore_feature" + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/fixup_sunflower_double_plant_upper_position_feature.json b/servers/bedrock/definitions/features/fixup_sunflower_double_plant_upper_position_feature.json new file mode 100644 index 0000000..70c9968 --- /dev/null +++ b/servers/bedrock/definitions/features/fixup_sunflower_double_plant_upper_position_feature.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.13.0", + "minecraft:scatter_feature": { + "description": { + "identifier": "minecraft:fixup_sunflower_double_plant_upper_position_feature" + }, + "iterations": 1, + "x": 0, + "y": 1, + "z": 0, + "project_input_to_floor": false, + "places_feature": "minecraft:sunflower_double_plant_upper_feature" + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/fixup_vines_position_feature.json b/servers/bedrock/definitions/features/fixup_vines_position_feature.json new file mode 100644 index 0000000..b1c1569 --- /dev/null +++ b/servers/bedrock/definitions/features/fixup_vines_position_feature.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.13.0", + "minecraft:scatter_feature": { + "description": { + "identifier": "minecraft:fixup_vines_position_feature" + }, + "iterations": 1, + "x": 8, + "y": 0, + "z": 8, + "project_input_to_floor": false, + "places_feature": "minecraft:vines_feature" + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/fixup_waterlily_position_feature.json b/servers/bedrock/definitions/features/fixup_waterlily_position_feature.json new file mode 100644 index 0000000..47bf5d2 --- /dev/null +++ b/servers/bedrock/definitions/features/fixup_waterlily_position_feature.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.13.0", + "minecraft:scatter_feature": { + "description": { + "identifier": "minecraft:fixup_waterlily_position_feature" + }, + "iterations": 10, + "x": { + "distribution": "gaussian", + "extent": [-8, 8] + }, + "y": { + "distribution": "gaussian", + "extent": [-4, 4] + }, + "z": { + "distribution": "gaussian", + "extent": [-8, 8] + }, + "project_input_to_floor": true, + "places_feature": "minecraft:waterlily_feature" + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/fossil_feature.json b/servers/bedrock/definitions/features/fossil_feature.json new file mode 100644 index 0000000..44dcee2 --- /dev/null +++ b/servers/bedrock/definitions/features/fossil_feature.json @@ -0,0 +1,10 @@ +{ + "format_version": "1.16.0", + "minecraft:fossil_feature": { + "description": { + "identifier": "minecraft:fossil_feature" + }, + "ore_block": "minecraft:coal_ore", + "max_empty_corners": 4 + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/gold_ore_feature.json b/servers/bedrock/definitions/features/gold_ore_feature.json new file mode 100644 index 0000000..d9dd24b --- /dev/null +++ b/servers/bedrock/definitions/features/gold_ore_feature.json @@ -0,0 +1,19 @@ +{ + "format_version": "1.13.0", + "minecraft:ore_feature": { + "description": { + "identifier": "minecraft:gold_ore_feature" + }, + "count": 9, + "replace_rules": [ + { + "places_block": "minecraft:gold_ore", + "may_replace": [ + { + "name": "minecraft:stone" + } + ] + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/granite_feature.json b/servers/bedrock/definitions/features/granite_feature.json new file mode 100644 index 0000000..7ec3268 --- /dev/null +++ b/servers/bedrock/definitions/features/granite_feature.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.13.0", + "minecraft:ore_feature": { + "description": { + "identifier": "minecraft:granite_feature" + }, + "count": 33, + "replace_rules": [ + { + "places_block": { + "name": "minecraft:stone", + "states": { + "stone_type": "granite" + } + }, + "may_replace": [ + { + "name": "minecraft:stone" + } + ] + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/grass_double_plant_feature.json b/servers/bedrock/definitions/features/grass_double_plant_feature.json new file mode 100644 index 0000000..a05c9bf --- /dev/null +++ b/servers/bedrock/definitions/features/grass_double_plant_feature.json @@ -0,0 +1,13 @@ +{ + "format_version": "1.13.0", + "minecraft:aggregate_feature": { + "description": { + "identifier": "minecraft:grass_double_plant_feature" + }, + "early_out": "first_failure", + "features": [ + "minecraft:grass_double_plant_lower_feature", + "minecraft:fixup_grass_double_plant_upper_position_feature" + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/grass_double_plant_lower_feature.json b/servers/bedrock/definitions/features/grass_double_plant_lower_feature.json new file mode 100644 index 0000000..1d51f2b --- /dev/null +++ b/servers/bedrock/definitions/features/grass_double_plant_lower_feature.json @@ -0,0 +1,20 @@ +{ + "format_version": "1.13.0", + "minecraft:single_block_feature": { + "description": { + "identifier": "minecraft:grass_double_plant_lower_feature" + }, + "places_block": { + "name": "minecraft:double_plant", + "states": { + "double_plant_type": "grass", + "upper_block_bit": false + } + }, + "enforce_survivability_rules": false, + "enforce_placement_rules": true, + "may_replace": [ + "minecraft:air" + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/grass_double_plant_patch_feature.json b/servers/bedrock/definitions/features/grass_double_plant_patch_feature.json new file mode 100644 index 0000000..715c314 --- /dev/null +++ b/servers/bedrock/definitions/features/grass_double_plant_patch_feature.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.13.0", + "minecraft:scatter_feature": { + "description": { + "identifier": "minecraft:grass_double_plant_patch_feature" + }, + "iterations": 64, + "coordinate_eval_order": "zyx", + "x": { + "extent": [ -8, 8 ], + "distribution": "gaussian" + }, + "z": { + "extent": [ -8, 8 ], + "distribution": "gaussian" + }, + "y": { + "extent": [ -4, 4 ], + "distribution": "gaussian" + }, + "project_input_to_floor": false, + "places_feature": "minecraft:grass_double_plant_feature" + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/grass_double_plant_upper_feature.json b/servers/bedrock/definitions/features/grass_double_plant_upper_feature.json new file mode 100644 index 0000000..af2d1f3 --- /dev/null +++ b/servers/bedrock/definitions/features/grass_double_plant_upper_feature.json @@ -0,0 +1,20 @@ +{ + "format_version": "1.13.0", + "minecraft:single_block_feature": { + "description": { + "identifier": "minecraft:grass_double_plant_upper_feature" + }, + "places_block": { + "name": "minecraft:double_plant", + "states": { + "double_plant_type": "grass", + "upper_block_bit": true + } + }, + "enforce_survivability_rules": false, + "enforce_placement_rules": false, + "may_replace": [ + "minecraft:air" + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/gravel_ore_feature.json b/servers/bedrock/definitions/features/gravel_ore_feature.json new file mode 100644 index 0000000..ed67c55 --- /dev/null +++ b/servers/bedrock/definitions/features/gravel_ore_feature.json @@ -0,0 +1,19 @@ +{ + "format_version": "1.13.0", + "minecraft:ore_feature": { + "description": { + "identifier": "minecraft:gravel_ore_feature" + }, + "count": 33, + "replace_rules": [ + { + "places_block": "minecraft:gravel", + "may_replace": [ + { + "name": "minecraft:stone" + } + ] + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/iron_ore_feature.json b/servers/bedrock/definitions/features/iron_ore_feature.json new file mode 100644 index 0000000..c9b8b3c --- /dev/null +++ b/servers/bedrock/definitions/features/iron_ore_feature.json @@ -0,0 +1,19 @@ +{ + "format_version": "1.13.0", + "minecraft:ore_feature": { + "description": { + "identifier": "minecraft:iron_ore_feature" + }, + "count": 9, + "replace_rules": [ + { + "places_block": "minecraft:iron_ore", + "may_replace": [ + { + "name": "minecraft:stone" + } + ] + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/jungle_bush_feature.json b/servers/bedrock/definitions/features/jungle_bush_feature.json new file mode 100644 index 0000000..0afb27f --- /dev/null +++ b/servers/bedrock/definitions/features/jungle_bush_feature.json @@ -0,0 +1,98 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:jungle_bush_feature" + }, + "trunk": { + "trunk_height": 1, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "jungle" + } + }, + "can_be_submerged": { + "max_depth": 1 + } + }, + "canopy": { + "canopy_offset": { + "min": -1, + "max": 1 + }, + "leaf_block": { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + "min_width": 0, + "canopy_slope": { + "rise": 1, + "run": 1 + }, + "variation_chance": { + "numerator": 1, + "denominator": 2 + } + }, + "base_block": [ + "minecraft:grass", + "minecraft:dirt" + ], + "may_grow_on": [ + "minecraft:grass", + "minecraft:dirt" + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/jungle_tall_grass_feature.json b/servers/bedrock/definitions/features/jungle_tall_grass_feature.json new file mode 100644 index 0000000..bba43dd --- /dev/null +++ b/servers/bedrock/definitions/features/jungle_tall_grass_feature.json @@ -0,0 +1,13 @@ +{ + "format_version": "1.13.0", + "minecraft:aggregate_feature": { + "description": { + "identifier": "minecraft:jungle_tall_grass_feature" + }, + "early_out": "first_success", + "features": [ + "minecraft:optional_ferns_feature", + "minecraft:scatter_tall_grass_feature" + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/jungle_tree_feature.json b/servers/bedrock/definitions/features/jungle_tree_feature.json new file mode 100644 index 0000000..a3904db --- /dev/null +++ b/servers/bedrock/definitions/features/jungle_tree_feature.json @@ -0,0 +1,181 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:jungle_tree_feature" + }, + "trunk": { + "trunk_height": { + "range_min": 4, + "range_max": 11 + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "jungle" + } + }, + "trunk_decoration": { + "decoration_block": "minecraft:vine", + "decoration_chance": 33.33 + } + }, + "canopy": { + "canopy_offset": { + "min": -3, + "max": 0 + }, + "variation_chance": [ + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 1 + } + ], + "leaf_block": { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + "canopy_decoration": { + "decoration_block": "minecraft:vine", + "decoration_chance": { + "numerator": 1, + "denominator": 4 + }, + "num_steps": 4, + "step_direction": "down" + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + // Block aliases sure would be sweet + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/jungle_tree_with_cocoa_feature.json b/servers/bedrock/definitions/features/jungle_tree_with_cocoa_feature.json new file mode 100644 index 0000000..b719471 --- /dev/null +++ b/servers/bedrock/definitions/features/jungle_tree_with_cocoa_feature.json @@ -0,0 +1,12 @@ +{ + "format_version": "1.13.0", + "minecraft:sequence_feature": { + "description": { + "identifier": "minecraft:jungle_tree_with_cocoa_feature" + }, + "features": [ + "minecraft:jungle_tree_feature", + "minecraft:optional_jungle_tree_cocoa_feature" + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/lapis_ore_feature.json b/servers/bedrock/definitions/features/lapis_ore_feature.json new file mode 100644 index 0000000..7888f6d --- /dev/null +++ b/servers/bedrock/definitions/features/lapis_ore_feature.json @@ -0,0 +1,19 @@ +{ + "format_version": "1.13.0", + "minecraft:ore_feature": { + "description": { + "identifier": "minecraft:lapis_ore_feature" + }, + "count": 7, + "replace_rules": [ + { + "places_block": "minecraft:lapis_ore", + "may_replace": [ + { + "name": "minecraft:stone" + } + ] + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/mega_jungle_tree_feature.json b/servers/bedrock/definitions/features/mega_jungle_tree_feature.json new file mode 100644 index 0000000..21a4ba7 --- /dev/null +++ b/servers/bedrock/definitions/features/mega_jungle_tree_feature.json @@ -0,0 +1,128 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:mega_jungle_tree_feature" + }, + "mega_trunk": { + "trunk_width": 2, + "trunk_height": { + "base": 10, + "intervals": [ 3, 20 ] + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "jungle" + } + }, + "trunk_decoration": { + "decoration_block": "minecraft:vine", + "decoration_chance": { + "numerator": 1, + "denominator": 3 + } + }, + "branches": { + "branch_length": 5, + "branch_slope": 0.5, + "branch_interval": { + "range_min": 2, + "range_max": 6 + }, + "branch_altitude_factor": { + "min": 0.5, + "max": 1.0 + }, + "branch_canopy": { + "mega_canopy": { + "canopy_height": { + "range_min": 2, + "range_max": 4 + }, + "base_radius": 1, + "simplify_canopy": true, + "leaf_block": { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + } + } + } + } + }, + "mega_canopy": { + "canopy_height": 3, + "base_radius": 2, + "core_width": 2, + "leaf_block": { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + } + }, + "base_block": "minecraft:dirt", + "may_grow_on": [ + "minecraft:grass", + "minecraft:dirt", + "minecraft:podzol", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/mega_pine_tree_feature.json b/servers/bedrock/definitions/features/mega_pine_tree_feature.json new file mode 100644 index 0000000..102cc33 --- /dev/null +++ b/servers/bedrock/definitions/features/mega_pine_tree_feature.json @@ -0,0 +1,116 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:mega_pine_tree_feature" + }, + "mega_trunk": { + "trunk_width": 2, + "trunk_height": { + "base": 13, + "intervals": [ 3, 15 ] + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "spruce" + } + } + }, + "mega_pine_canopy": { + "canopy_height": { + "range_min": 3, + "range_max": 8 + }, + "base_radius": 0, + "radius_step_modifier": 3.5, + "core_width": 2, + "leaf_block": { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + } + }, + "base_block": "minecraft:podzol", + "base_cluster": { + "may_replace": [ + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "normal" + } + }, + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "num_clusters": 5, + "cluster_radius": 2 + }, + "may_grow_on": [ + "minecraft:grass", + "minecraft:dirt", + "minecraft:podzol", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/mega_spruce_tree_feature.json b/servers/bedrock/definitions/features/mega_spruce_tree_feature.json new file mode 100644 index 0000000..d724d08 --- /dev/null +++ b/servers/bedrock/definitions/features/mega_spruce_tree_feature.json @@ -0,0 +1,116 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:mega_spruce_tree_feature" + }, + "mega_trunk": { + "trunk_width": 2, + "trunk_height": { + "base": 13, + "intervals": [ 3, 15 ] + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "spruce" + } + } + }, + "mega_pine_canopy": { + "canopy_height": { + "range_min": 13, + "range_max": 18 + }, + "base_radius": 0, + "radius_step_modifier": 3.5, + "core_width": 2, + "leaf_block": { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + } + }, + "base_block": "minecraft:podzol", + "base_cluster": { + "may_replace": [ + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "normal" + } + }, + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "num_clusters": 5, + "cluster_radius": 2 + }, + "may_grow_on": [ + "minecraft:grass", + "minecraft:dirt", + "minecraft:podzol", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/nether_hell_cave_carver_feature.json b/servers/bedrock/definitions/features/nether_hell_cave_carver_feature.json new file mode 100644 index 0000000..afaed62 --- /dev/null +++ b/servers/bedrock/definitions/features/nether_hell_cave_carver_feature.json @@ -0,0 +1,16 @@ +{ + "format_version": "1.16.100", + "minecraft:hell_cave_carver_feature": { + "description": { + "identifier": "minecraft:nether_hell_cave_carver_feature" + }, + "fill_with": "minecraft:air", + "width_modifier": 0.0, + "skip_carve_chance": 5, + "y_scale": [ 0.5, 0.5 ], + "height_limit": 120, + "horizontal_radius_multiplier": [ 1.0, 1.0 ], + "vertical_radius_multiplier": [ 1.0, 1.0 ], + "floor_level": [ -0.7, -0.7 ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/nether_soul_sand_underground_feature.json b/servers/bedrock/definitions/features/nether_soul_sand_underground_feature.json new file mode 100644 index 0000000..d8d172e --- /dev/null +++ b/servers/bedrock/definitions/features/nether_soul_sand_underground_feature.json @@ -0,0 +1,21 @@ +{ + "format_version": "1.13.0", + "minecraft:ore_feature": { + "description": { + "identifier": "minecraft:nether_soul_sand_underground_feature" + }, + "count": 12, + "replace_rules": [ + { + "places_block": "minecraft:soul_sand", + "may_replace": [ + { + "name": "minecraft:netherrack", + "states": { + } + } + ] + } + ] + } +} diff --git a/servers/bedrock/definitions/features/nether_sprouts_feature.json b/servers/bedrock/definitions/features/nether_sprouts_feature.json new file mode 100644 index 0000000..4e0d2b3 --- /dev/null +++ b/servers/bedrock/definitions/features/nether_sprouts_feature.json @@ -0,0 +1,16 @@ +{ + "format_version": "1.13.0", + "minecraft:single_block_feature": { + "description": { + "identifier": "minecraft:nether_sprouts_feature" + }, + "places_block": { + "name": "minecraft:nether_sprouts" + }, + "enforce_survivability_rules": true, + "enforce_placement_rules": true, + "may_replace": [ + "minecraft:air" + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/nether_sprouts_scatter_feature.json b/servers/bedrock/definitions/features/nether_sprouts_scatter_feature.json new file mode 100644 index 0000000..8bdc8c2 --- /dev/null +++ b/servers/bedrock/definitions/features/nether_sprouts_scatter_feature.json @@ -0,0 +1,25 @@ +{ + "format_version": "1.13.0", + "minecraft:scatter_feature": { + "description": { + "identifier": "minecraft:nether_sprouts_scatter_feature" + }, + "iterations": 64, + "coordinate_eval_order": "zyx", + "x": { + "extent": [ -8, 8 ], + "distribution": "gaussian" + }, + "y": { + "extent": [ -4, 4 ], + "distribution": "gaussian" + }, + "z": { + "extent": [ -8, 8 ], + "distribution": "gaussian" + }, + + "project_input_to_floor": false, + "places_feature": "minecraft:nether_sprouts_feature" + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/noop_undecorated_jungle_tree_feature.json b/servers/bedrock/definitions/features/noop_undecorated_jungle_tree_feature.json new file mode 100644 index 0000000..373538a --- /dev/null +++ b/servers/bedrock/definitions/features/noop_undecorated_jungle_tree_feature.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.13.0", + "minecraft:scatter_feature": { + "description": { + "identifier": "minecraft:noop_undecorated_jungle_tree_feature" + }, + "iterations": 0, + "scatter_chance": 100.0, // 100% chance to do nothing + "x": 0, + "z": 0, + "y": 0, + "project_input_to_floor": false, + "places_feature": "minecraft:select_undecorated_jungle_tree_feature" + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/oak_tree_feature.json b/servers/bedrock/definitions/features/oak_tree_feature.json new file mode 100644 index 0000000..366dc9a --- /dev/null +++ b/servers/bedrock/definitions/features/oak_tree_feature.json @@ -0,0 +1,168 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:oak_tree_feature" + }, + "trunk": { + "trunk_height": { + "range_min": 4, + "range_max": 7 + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "oak" + } + } + }, + "canopy": { + "canopy_offset": { + "min": -3, + "max": 0 + }, + "variation_chance": [ + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 1 + } + ], + "leaf_block": { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + // Block aliases sure would be sweet + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/oak_tree_with_beehive_feature.json b/servers/bedrock/definitions/features/oak_tree_with_beehive_feature.json new file mode 100644 index 0000000..4bc6823 --- /dev/null +++ b/servers/bedrock/definitions/features/oak_tree_with_beehive_feature.json @@ -0,0 +1,13 @@ +{ + "format_version": "1.13.0", + "minecraft:aggregate_feature": { + "description": { + "identifier": "minecraft:oak_tree_with_beehive_feature" + }, + "early_out": "first_failure", + "features": [ + "minecraft:oak_tree_feature", + "minecraft:beehive_search_feature" + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/oak_tree_with_optional_beehive_feature.json b/servers/bedrock/definitions/features/oak_tree_with_optional_beehive_feature.json new file mode 100644 index 0000000..8d30a06 --- /dev/null +++ b/servers/bedrock/definitions/features/oak_tree_with_optional_beehive_feature.json @@ -0,0 +1,13 @@ +{ + "format_version": "1.13.0", + "minecraft:aggregate_feature": { + "description": { + "identifier": "minecraft:oak_tree_with_optional_beehive_feature" + }, + "early_out": "first_failure", + "features": [ + "minecraft:oak_tree_feature", + "minecraft:optional_beehive_feature" + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/oak_tree_with_vines_feature.json b/servers/bedrock/definitions/features/oak_tree_with_vines_feature.json new file mode 100644 index 0000000..145bd41 --- /dev/null +++ b/servers/bedrock/definitions/features/oak_tree_with_vines_feature.json @@ -0,0 +1,172 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:oak_tree_with_vines_feature" + }, + "trunk": { + "trunk_height": { + "range_min": 4, + "range_max": 7 + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "oak" + } + }, + "trunk_decoration": { + "decoration_chance": 100.0, + "decoration_block": "minecraft:vine" + } + }, + "canopy": { + "canopy_offset": { + "min": -3, + "max": 0 + }, + "variation_chance": [ + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 1 + } + ], + "leaf_block": { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + // Block aliases sure would be sweet + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/optional_beehive_feature.json b/servers/bedrock/definitions/features/optional_beehive_feature.json new file mode 100644 index 0000000..b5c4a1c --- /dev/null +++ b/servers/bedrock/definitions/features/optional_beehive_feature.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.13.0", + "minecraft:scatter_feature": { + "description": { + "identifier": "minecraft:optional_beehive_feature" + }, + "iterations": 1, + "scatter_chance": "query.has_biome_tag('bee_habitat') ? (query.has_biome_tag('plains') || query.has_biome_tag('sunflower_plains') ? 5.0 : (query.has_biome_tag('flower_forest') ? 3.0 : (query.has_biome_tag('birch_forest') || query.has_biome_tag('birch_forest_hills') || query.has_biome_tag('birch_forest_mutated') || query.has_biome_tag('forest') || query.has_biome_tag('forest_mutated') ? 0.035 : 0.0))) : 0.0", + "x": 0, + "z": 0, + "y": 0, + "project_input_to_floor": false, + "places_feature": "minecraft:beehive_search_feature" + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/optional_fallen_birch_tree_feature.json b/servers/bedrock/definitions/features/optional_fallen_birch_tree_feature.json new file mode 100644 index 0000000..322b909 --- /dev/null +++ b/servers/bedrock/definitions/features/optional_fallen_birch_tree_feature.json @@ -0,0 +1,18 @@ +{ + "format_version": "1.13.0", + "minecraft:scatter_feature": { + "description": { + "identifier": "minecraft:optional_fallen_birch_tree_feature" + }, + "iterations": 1, + "scatter_chance": { + "numerator": 1, + "denominator": 80 + }, + "x": 0, + "z": 0, + "y": 0, + "project_input_to_floor": false, + "places_feature": "minecraft:fallen_birch_tree_feature" + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/optional_fallen_jungle_tree_feature.json b/servers/bedrock/definitions/features/optional_fallen_jungle_tree_feature.json new file mode 100644 index 0000000..6194209 --- /dev/null +++ b/servers/bedrock/definitions/features/optional_fallen_jungle_tree_feature.json @@ -0,0 +1,18 @@ +{ + "format_version": "1.13.0", + "minecraft:scatter_feature": { + "description": { + "identifier": "minecraft:optional_fallen_jungle_tree_feature" + }, + "iterations": 1, + "scatter_chance": { + "numerator": 1, + "denominator": 80 + }, + "x": 0, + "z": 0, + "y": 0, + "project_input_to_floor": false, + "places_feature": "minecraft:fallen_jungle_tree_feature" + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/optional_fallen_oak_tree_feature.json b/servers/bedrock/definitions/features/optional_fallen_oak_tree_feature.json new file mode 100644 index 0000000..3e80f6e --- /dev/null +++ b/servers/bedrock/definitions/features/optional_fallen_oak_tree_feature.json @@ -0,0 +1,18 @@ +{ + "format_version": "1.13.0", + "minecraft:scatter_feature": { + "description": { + "identifier": "minecraft:optional_fallen_oak_tree_feature" + }, + "iterations": 1, + "scatter_chance": { + "numerator": 1, + "denominator": 80 + }, + "x": 0, + "z": 0, + "y": 0, + "project_input_to_floor": false, + "places_feature": "minecraft:fallen_oak_tree_feature" + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/optional_fallen_spruce_tree_feature.json b/servers/bedrock/definitions/features/optional_fallen_spruce_tree_feature.json new file mode 100644 index 0000000..ba4b182 --- /dev/null +++ b/servers/bedrock/definitions/features/optional_fallen_spruce_tree_feature.json @@ -0,0 +1,18 @@ +{ + "format_version": "1.13.0", + "minecraft:scatter_feature": { + "description": { + "identifier": "minecraft:optional_fallen_spruce_tree_feature" + }, + "iterations": 1, + "scatter_chance": { + "numerator": 1, + "denominator": 80 + }, + "x": 0, + "z": 0, + "y": 0, + "project_input_to_floor": false, + "places_feature": "minecraft:fallen_spruce_tree_feature" + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/optional_fallen_super_birch_tree_feature.json b/servers/bedrock/definitions/features/optional_fallen_super_birch_tree_feature.json new file mode 100644 index 0000000..5e2acd6 --- /dev/null +++ b/servers/bedrock/definitions/features/optional_fallen_super_birch_tree_feature.json @@ -0,0 +1,18 @@ +{ + "format_version": "1.13.0", + "minecraft:scatter_feature": { + "description": { + "identifier": "minecraft:optional_fallen_super_birch_tree_feature" + }, + "iterations": 1, + "scatter_chance": { + "numerator": 1, + "denominator": 80 + }, + "x": 0, + "z": 0, + "y": 0, + "project_input_to_floor": false, + "places_feature": "minecraft:fallen_super_birch_tree_feature" + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/optional_ferns_feature.json b/servers/bedrock/definitions/features/optional_ferns_feature.json new file mode 100644 index 0000000..78d14e0 --- /dev/null +++ b/servers/bedrock/definitions/features/optional_ferns_feature.json @@ -0,0 +1,18 @@ +{ + "format_version": "1.13.0", + "minecraft:scatter_feature": { + "description": { + "identifier": "minecraft:optional_ferns_feature" + }, + "iterations": 1, + "scatter_chance": { + "numerator": 1, + "denominator": 4 + }, + "x": 0, + "z": 0, + "y": 0, + "project_input_to_floor": false, + "places_feature": "minecraft:scatter_fern_feature" + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/optional_jungle_tree_cocoa_feature.json b/servers/bedrock/definitions/features/optional_jungle_tree_cocoa_feature.json new file mode 100644 index 0000000..53b6d73 --- /dev/null +++ b/servers/bedrock/definitions/features/optional_jungle_tree_cocoa_feature.json @@ -0,0 +1,18 @@ +{ + "format_version": "1.13.0", + "minecraft:scatter_feature": { + "description": { + "identifier": "minecraft:optional_jungle_tree_cocoa_feature" + }, + "iterations": 1, + "scatter_chance": { + "numerator": 1, + "denominator": 5 + }, + "x": 0, + "z": 0, + "y": 0, + "project_input_to_floor": false, + "places_feature": "minecraft:scatter_jungle_tree_cocoa_feature" + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/optional_log_brown_mushroom_feature.json b/servers/bedrock/definitions/features/optional_log_brown_mushroom_feature.json new file mode 100644 index 0000000..09d926b --- /dev/null +++ b/servers/bedrock/definitions/features/optional_log_brown_mushroom_feature.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.13.0", + "minecraft:scatter_feature": { + "description": { + "identifier": "minecraft:optional_log_brown_mushroom_feature" + }, + "iterations": 1, + "scatter_chance": 50.0, + "x": 0, + "z": 0, + "y": 0, + "project_input_to_floor": false, + "places_feature": "minecraft:brown_mushroom_feature" + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/optional_log_mushrooms_feature.json b/servers/bedrock/definitions/features/optional_log_mushrooms_feature.json new file mode 100644 index 0000000..8870d48 --- /dev/null +++ b/servers/bedrock/definitions/features/optional_log_mushrooms_feature.json @@ -0,0 +1,18 @@ +{ + "format_version": "1.13.0", + "minecraft:scatter_feature": { + "description": { + "identifier": "minecraft:optional_log_mushrooms_feature" + }, + "iterations": 1, + "scatter_chance": { + "numerator": 1, + "denominator": 10 + }, + "x": 0, + "z": 0, + "y": 1, + "project_input_to_floor": false, + "places_feature": "minecraft:select_log_mushroom_feature" + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/optional_lower_cocoa_feature.json b/servers/bedrock/definitions/features/optional_lower_cocoa_feature.json new file mode 100644 index 0000000..918705c --- /dev/null +++ b/servers/bedrock/definitions/features/optional_lower_cocoa_feature.json @@ -0,0 +1,18 @@ +{ + "format_version": "1.13.0", + "minecraft:scatter_feature": { + "description": { + "identifier": "minecraft:optional_lower_cocoa_feature" + }, + "iterations": 1, + "scatter_chance": { + "numerator": 1, + "denominator": 4 + }, + "x": 0, + "z": 0, + "y": 0, + "project_input_to_floor": false, + "places_feature": "minecraft:select_cocoa_feature" + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/optional_oak_tree_with_vines_feature.json b/servers/bedrock/definitions/features/optional_oak_tree_with_vines_feature.json new file mode 100644 index 0000000..d445b2b --- /dev/null +++ b/servers/bedrock/definitions/features/optional_oak_tree_with_vines_feature.json @@ -0,0 +1,18 @@ +{ + "format_version": "1.13.0", + "minecraft:scatter_feature": { + "description": { + "identifier": "minecraft:optional_oak_tree_with_vines_feature" + }, + "iterations": 1, + "scatter_chance": { + "numerator": 1, + "denominator": 12 + }, + "x": 0, + "z": 0, + "y": 0, + "project_input_to_floor": false, + "places_feature": "minecraft:oak_tree_with_vines_feature" + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/optional_podzol_feature.json b/servers/bedrock/definitions/features/optional_podzol_feature.json new file mode 100644 index 0000000..bb24feb --- /dev/null +++ b/servers/bedrock/definitions/features/optional_podzol_feature.json @@ -0,0 +1,15 @@ +{ + "format_version": "1.13.0", + "minecraft:scatter_feature": { + "description": { + "identifier": "minecraft:optional_podzol_feature" + }, + "iterations": 1, + "scatter_chance": 20.0, + "x": 0, + "z": 0, + "y": 0, + "project_input_to_floor": false, + "places_feature": "minecraft:podzol_area_feature" + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/optional_roofed_tree_with_vines_feature.json b/servers/bedrock/definitions/features/optional_roofed_tree_with_vines_feature.json new file mode 100644 index 0000000..2877a7a --- /dev/null +++ b/servers/bedrock/definitions/features/optional_roofed_tree_with_vines_feature.json @@ -0,0 +1,18 @@ +{ + "format_version": "1.13.0", + "minecraft:scatter_feature": { + "description": { + "identifier": "minecraft:optional_roofed_tree_with_vines_feature" + }, + "iterations": 1, + "scatter_chance": { + "numerator": 1, + "denominator": 6 + }, + "x": 0, + "z": 0, + "y": 0, + "project_input_to_floor": false, + "places_feature": "minecraft:roofed_tree_with_vines_feature" + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/optional_spruce_tree_with_vines_feature.json b/servers/bedrock/definitions/features/optional_spruce_tree_with_vines_feature.json new file mode 100644 index 0000000..97c2735 --- /dev/null +++ b/servers/bedrock/definitions/features/optional_spruce_tree_with_vines_feature.json @@ -0,0 +1,18 @@ +{ + "format_version": "1.13.0", + "minecraft:scatter_feature": { + "description": { + "identifier": "minecraft:optional_spruce_tree_with_vines_feature" + }, + "iterations": 1, + "scatter_chance": { + "numerator": 1, + "denominator": 12 + }, + "x": 0, + "z": 0, + "y": 0, + "project_input_to_floor": false, + "places_feature": "minecraft:spruce_tree_with_vines_feature" + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/optional_tall_grass_feature.json b/servers/bedrock/definitions/features/optional_tall_grass_feature.json new file mode 100644 index 0000000..b432dfd --- /dev/null +++ b/servers/bedrock/definitions/features/optional_tall_grass_feature.json @@ -0,0 +1,18 @@ +{ + "format_version": "1.13.0", + "minecraft:scatter_feature": { + "description": { + "identifier": "minecraft:optional_tall_grass_feature" + }, + "iterations": 1, + "scatter_chance": { + "numerator": 1, + "denominator": 5 + }, + "x": 0, + "z": 0, + "y": 0, + "project_input_to_floor": false, + "places_feature": "minecraft:scatter_tall_grass_feature" + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/optional_undecorated_jungle_tree_with_vines_feature.json b/servers/bedrock/definitions/features/optional_undecorated_jungle_tree_with_vines_feature.json new file mode 100644 index 0000000..203ba54 --- /dev/null +++ b/servers/bedrock/definitions/features/optional_undecorated_jungle_tree_with_vines_feature.json @@ -0,0 +1,18 @@ +{ + "format_version": "1.13.0", + "minecraft:scatter_feature": { + "description": { + "identifier": "minecraft:optional_undecorated_jungle_tree_with_vines_feature" + }, + "iterations": 1, + "scatter_chance": { + "numerator": 1, + "denominator": 12 + }, + "x": 0, + "z": 0, + "y": 0, + "project_input_to_floor": false, + "places_feature": "minecraft:undecorated_jungle_tree_with_vines_feature" + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/optional_upper_cocoa_feature.json b/servers/bedrock/definitions/features/optional_upper_cocoa_feature.json new file mode 100644 index 0000000..185bbde --- /dev/null +++ b/servers/bedrock/definitions/features/optional_upper_cocoa_feature.json @@ -0,0 +1,18 @@ +{ + "format_version": "1.13.0", + "minecraft:scatter_feature": { + "description": { + "identifier": "minecraft:optional_upper_cocoa_feature" + }, + "iterations": 1, + "scatter_chance": { + "numerator": 1, + "denominator": 3 + }, + "x": 0, + "z": 0, + "y": 0, + "project_input_to_floor": false, + "places_feature": "minecraft:select_cocoa_feature" + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/pine_tree_feature.json b/servers/bedrock/definitions/features/pine_tree_feature.json new file mode 100644 index 0000000..31faacd --- /dev/null +++ b/servers/bedrock/definitions/features/pine_tree_feature.json @@ -0,0 +1,91 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:pine_tree_feature" + }, + "trunk": { + "trunk_height": { + "range_min": 7, + "range_max": 12 + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "spruce" + } + } + }, + "pine_canopy": { + "base_radius": 1, + "canopy_height": { + "range_min": 3, + "range_max": 5 + }, + "leaf_block": { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/red_mushroom_feature.json b/servers/bedrock/definitions/features/red_mushroom_feature.json new file mode 100644 index 0000000..d2d6479 --- /dev/null +++ b/servers/bedrock/definitions/features/red_mushroom_feature.json @@ -0,0 +1,14 @@ +{ + "format_version": "1.13.0", + "minecraft:single_block_feature": { + "description": { + "identifier": "minecraft:red_mushroom_feature" + }, + "places_block": "minecraft:red_mushroom", + "enforce_survivability_rules": true, + "enforce_placement_rules": true, + "may_replace": [ + "minecraft:air" + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/redstone_ore_feature.json b/servers/bedrock/definitions/features/redstone_ore_feature.json new file mode 100644 index 0000000..cdb0941 --- /dev/null +++ b/servers/bedrock/definitions/features/redstone_ore_feature.json @@ -0,0 +1,19 @@ +{ + "format_version": "1.13.0", + "minecraft:ore_feature": { + "description": { + "identifier": "minecraft:redstone_ore_feature" + }, + "count": 8, + "replace_rules": [ + { + "places_block": "minecraft:redstone_ore", + "may_replace": [ + { + "name": "minecraft:stone" + } + ] + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/roofed_tree_feature.json b/servers/bedrock/definitions/features/roofed_tree_feature.json new file mode 100644 index 0000000..d5546df --- /dev/null +++ b/servers/bedrock/definitions/features/roofed_tree_feature.json @@ -0,0 +1,185 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:roofed_tree_feature" + }, + "acacia_trunk": { + "trunk_width": 2, + "trunk_height": { + "base": 6, + "intervals": [ 3, 2 ] + }, + "trunk_block": { + "name": "minecraft:log2", + "states": { + "new_log_type": "dark_oak" + } + }, + "trunk_lean": { + "allow_diagonal_growth": false, + "lean_height": { + "range_min": 0, + "range_max": 4 + }, + "lean_steps": { + "range_min": 0, + "range_max": 3 + } + }, + "branches": { + "branch_chance": { + "numerator": 1, + "denominator": 3 + }, + "branch_length": { + "range_min": 2, + "range_max": 5 + }, + "branch_position": 1, + "branch_canopy": { + "acacia_canopy": { + "canopy_size": 2, + "leaf_block": { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + }, + "simplify_canopy": true + } + } + } + }, + "roofed_canopy": { + "canopy_height": 4, + "core_width": 2, + "outer_radius": 2, + "inner_radius": 3, + "leaf_block": { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + // Block aliases sure would be sweet + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/roofed_tree_with_vines_feature.json b/servers/bedrock/definitions/features/roofed_tree_with_vines_feature.json new file mode 100644 index 0000000..b2949b8 --- /dev/null +++ b/servers/bedrock/definitions/features/roofed_tree_with_vines_feature.json @@ -0,0 +1,192 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:roofed_tree_with_vines_feature" + }, + "acacia_trunk": { + "trunk_width": 2, + "trunk_height": { + "base": 6, + "intervals": [ 3, 2 ] + }, + "trunk_block": { + "name": "minecraft:log2", + "states": { + "new_log_type": "dark_oak" + } + }, + "trunk_lean": { + "allow_diagonal_growth": false, + "lean_height": { + "range_min": 0, + "range_max": 4 + }, + "lean_steps": { + "range_min": 0, + "range_max": 3 + } + }, + "trunk_decoration": { + "decoration_block": "minecraft:vine", + "decoration_chance": { + "numerator": 6, + "denominator": 7 + } + }, + "branches": { + "branch_chance": { + "numerator": 1, + "denominator": 3 + }, + "branch_length": { + "range_min": 2, + "range_max": 5 + }, + "branch_position": 1, + "branch_canopy": { + "acacia_canopy": { + "canopy_size": 2, + "leaf_block": { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + }, + "simplify_canopy": true + } + } + } + }, + "roofed_canopy": { + "canopy_height": 4, + "core_width": 2, + "outer_radius": 2, + "inner_radius": 3, + "leaf_block": { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + // Block aliases sure would be sweet + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/savanna_tree_feature.json b/servers/bedrock/definitions/features/savanna_tree_feature.json new file mode 100644 index 0000000..50b6062 --- /dev/null +++ b/servers/bedrock/definitions/features/savanna_tree_feature.json @@ -0,0 +1,182 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:savanna_tree_feature" + }, + "acacia_trunk": { + "trunk_width": 1, + "trunk_height": { + "base": 5, + "intervals": [ 3, 3 ] + }, + "trunk_block": { + "name": "minecraft:log2", + "states": { + "new_log_type": "acacia" + } + }, + "trunk_lean": { + "allow_diagonal_growth": true, + "lean_height": { + "range_min": 1, + "range_max": 5 + }, + "lean_steps": { + "range_min": 1, + "range_max": 4 + } + }, + "branches": { + "branch_chance": 100.0, + "branch_length": { + "range_min": 1, + "range_max": 4 + }, + "branch_position": { + "range_min": 1, + "range_max": 3 + }, + "branch_canopy": { + "acacia_canopy": { + "canopy_size": 2, + "leaf_block": { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + "simplify_canopy": true + } + } + } + }, + "acacia_canopy": { + "canopy_size": 3, + "leaf_block": { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + // Block aliases sure would be sweet + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/scatter_fern_feature.json b/servers/bedrock/definitions/features/scatter_fern_feature.json new file mode 100644 index 0000000..57be73a --- /dev/null +++ b/servers/bedrock/definitions/features/scatter_fern_feature.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.13.0", + "minecraft:scatter_feature": { + "description": { + "identifier": "minecraft:scatter_fern_feature" + }, + "iterations": 90, + "x": { + "distribution": "gaussian", + "extent": [ -8, 8 ] + }, + "y": { + "distribution": "gaussian", + "extent": [ -4, 4 ] + }, + "z": { + "distribution": "gaussian", + "extent": [ -8, 8 ] + }, + "coordinate_eval_order": "zyx", + "places_feature": "minecraft:fern_feature" + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/scatter_jungle_tree_cocoa_feature.json b/servers/bedrock/definitions/features/scatter_jungle_tree_cocoa_feature.json new file mode 100644 index 0000000..1357b36 --- /dev/null +++ b/servers/bedrock/definitions/features/scatter_jungle_tree_cocoa_feature.json @@ -0,0 +1,12 @@ +{ + "format_version": "1.13.0", + "minecraft:aggregate_feature": { + "description": { + "identifier": "minecraft:scatter_jungle_tree_cocoa_feature" + }, + "features": [ + "minecraft:scatter_jungle_tree_lower_cocoa_feature", + "minecraft:scatter_jungle_tree_upper_cocoa_feature" + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/scatter_jungle_tree_lower_cocoa_feature.json b/servers/bedrock/definitions/features/scatter_jungle_tree_lower_cocoa_feature.json new file mode 100644 index 0000000..1d85814 --- /dev/null +++ b/servers/bedrock/definitions/features/scatter_jungle_tree_lower_cocoa_feature.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.13.0", + "minecraft:scatter_feature": { + "description": { + "identifier": "minecraft:scatter_jungle_tree_lower_cocoa_feature" + }, + "iterations": 4, + "scatter_chance": 100.0, + "x": { + "distribution": "fixed_grid", + "extent": [ -1, 1 ], + "step_size": 2, + "grid_offset": 1 + }, + "z": { + "distribution": "fixed_grid", + "extent": [ -1, 1 ], + "step_size": 1 + }, + "y": -5, + "project_input_to_floor": false, + "places_feature": "minecraft:optional_lower_cocoa_feature" + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/scatter_jungle_tree_upper_cocoa_feature.json b/servers/bedrock/definitions/features/scatter_jungle_tree_upper_cocoa_feature.json new file mode 100644 index 0000000..f7b03a7 --- /dev/null +++ b/servers/bedrock/definitions/features/scatter_jungle_tree_upper_cocoa_feature.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.13.0", + "minecraft:scatter_feature": { + "description": { + "identifier": "minecraft:scatter_jungle_tree_upper_cocoa_feature" + }, + "iterations": 4, + "scatter_chance": 100.0, + "x": { + "distribution": "fixed_grid", + "extent": [ -1, 1 ], + "step_size": 2, + "grid_offset": 1 + }, + "z": { + "distribution": "fixed_grid", + "extent": [ -1, 1 ], + "step_size": 1 + }, + "y": -4, + "project_input_to_floor": false, + "places_feature": "minecraft:optional_upper_cocoa_feature" + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/scatter_tall_grass_around_forest_foliage_feature.json b/servers/bedrock/definitions/features/scatter_tall_grass_around_forest_foliage_feature.json new file mode 100644 index 0000000..6bfeb5f --- /dev/null +++ b/servers/bedrock/definitions/features/scatter_tall_grass_around_forest_foliage_feature.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.13.0", + "minecraft:scatter_feature": { + "description": { + "identifier": "minecraft:scatter_tall_grass_around_forest_foliage_feature" + }, + "iterations": 20, + "x": { + "distribution": "gaussian", + "extent": [ -3, 3 ] + }, + "y": { + "distribution": "gaussian", + "extent": [ -4, 4 ] + }, + "z": { + "distribution": "gaussian", + "extent": [ -3, 3 ] + }, + "coordinate_eval_order": "zyx", + "places_feature": "minecraft:tall_grass_feature" + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/scatter_tall_grass_around_tree_feature.json b/servers/bedrock/definitions/features/scatter_tall_grass_around_tree_feature.json new file mode 100644 index 0000000..fe76ced --- /dev/null +++ b/servers/bedrock/definitions/features/scatter_tall_grass_around_tree_feature.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.13.0", + "minecraft:scatter_feature": { + "description": { + "identifier": "minecraft:scatter_tall_grass_around_tree_feature" + }, + "iterations": 23, + "x": { + "distribution": "gaussian", + "extent": [ -3, 3 ] + }, + "y": { + "distribution": "gaussian", + "extent": [ -4, 4 ] + }, + "z": { + "distribution": "gaussian", + "extent": [ -3, 3 ] + }, + "coordinate_eval_order": "zyx", + "places_feature": "minecraft:tall_grass_feature" + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/scatter_tall_grass_feature.json b/servers/bedrock/definitions/features/scatter_tall_grass_feature.json new file mode 100644 index 0000000..970b286 --- /dev/null +++ b/servers/bedrock/definitions/features/scatter_tall_grass_feature.json @@ -0,0 +1,23 @@ +{ + "format_version": "1.13.0", + "minecraft:scatter_feature": { + "description": { + "identifier": "minecraft:scatter_tall_grass_feature" + }, + "iterations": 90, + "x": { + "distribution": "gaussian", + "extent": [ -8, 8 ] + }, + "y": { + "distribution": "gaussian", + "extent": [ -4, 4 ] + }, + "z": { + "distribution": "gaussian", + "extent": [ -8, 8 ] + }, + "coordinate_eval_order": "zyx", + "places_feature": "minecraft:tall_grass_feature" + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/select_beehive_feature.json b/servers/bedrock/definitions/features/select_beehive_feature.json new file mode 100644 index 0000000..e1568dc --- /dev/null +++ b/servers/bedrock/definitions/features/select_beehive_feature.json @@ -0,0 +1,13 @@ +{ + "format_version": "1.13.0", + "minecraft:weighted_random_feature": { + "description": { + "identifier": "minecraft:select_beehive_feature" + }, + "features": [ + [ "minecraft:beehive_esw_order_feature", 1 ], + [ "minecraft:beehive_swe_order_feature", 1 ], + [ "minecraft:beehive_wes_order_feature", 1 ] + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/select_birch_tree_feature.json b/servers/bedrock/definitions/features/select_birch_tree_feature.json new file mode 100644 index 0000000..986f857 --- /dev/null +++ b/servers/bedrock/definitions/features/select_birch_tree_feature.json @@ -0,0 +1,13 @@ +{ + "format_version": "1.13.0", + "minecraft:aggregate_feature": { + "description": { + "identifier": "minecraft:select_birch_tree_feature" + }, + "early_out": "first_success", + "features": [ + "minecraft:optional_fallen_birch_tree_feature", + "minecraft:birch_tree_feature" + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/select_cocoa_feature.json b/servers/bedrock/definitions/features/select_cocoa_feature.json new file mode 100644 index 0000000..131caf1 --- /dev/null +++ b/servers/bedrock/definitions/features/select_cocoa_feature.json @@ -0,0 +1,13 @@ +{ + "format_version": "1.13.0", + "minecraft:weighted_random_feature": { + "description": { + "identifier": "minecraft:select_cocoa_feature" + }, + "features": [ + [ "minecraft:cocoa_age_0_feature", 1 ], + [ "minecraft:cocoa_age_1_feature", 1 ], + [ "minecraft:cocoa_age_2_feature", 1 ] + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/select_jungle_tree_feature.json b/servers/bedrock/definitions/features/select_jungle_tree_feature.json new file mode 100644 index 0000000..539176e --- /dev/null +++ b/servers/bedrock/definitions/features/select_jungle_tree_feature.json @@ -0,0 +1,19 @@ +{ + "format_version": "1.13.0", + "minecraft:aggregate_feature": { + "description": { + "identifier": "minecraft:select_jungle_tree_feature" + }, + "early_out": "first_success", + "features": [ + "minecraft:optional_fallen_jungle_tree_feature", + "minecraft:jungle_tree_with_cocoa_feature", + // Undecorated jungle trees are only used by sapling blocks, but + // still must be loaded. No-op so they're never placed in the world + // during world gen, but still referenced so definitions are loaded. + // This wouldn't be necessary if saplings were data driven and could + // define which tree they grow. + "minecraft:noop_undecorated_jungle_tree_feature" + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/select_log_mushroom_feature.json b/servers/bedrock/definitions/features/select_log_mushroom_feature.json new file mode 100644 index 0000000..871c123 --- /dev/null +++ b/servers/bedrock/definitions/features/select_log_mushroom_feature.json @@ -0,0 +1,13 @@ +{ + "format_version": "1.13.0", + "minecraft:aggregate_feature": { + "description": { + "identifier": "minecraft:select_log_mushroom_feature" + }, + "early_out": "first_success", + "features": [ + "minecraft:optional_log_brown_mushroom_feature", + "minecraft:red_mushroom_feature" + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/select_oak_tree_feature.json b/servers/bedrock/definitions/features/select_oak_tree_feature.json new file mode 100644 index 0000000..893f19b --- /dev/null +++ b/servers/bedrock/definitions/features/select_oak_tree_feature.json @@ -0,0 +1,13 @@ +{ + "format_version": "1.13.0", + "minecraft:aggregate_feature": { + "description": { + "identifier": "minecraft:select_oak_tree_feature" + }, + "early_out": "first_success", + "features": [ + "minecraft:optional_fallen_oak_tree_feature", + "minecraft:select_standing_oak_tree_feature" + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/select_roofed_tree_feature.json b/servers/bedrock/definitions/features/select_roofed_tree_feature.json new file mode 100644 index 0000000..bcd5723 --- /dev/null +++ b/servers/bedrock/definitions/features/select_roofed_tree_feature.json @@ -0,0 +1,13 @@ +{ + "format_version": "1.13.0", + "minecraft:aggregate_feature": { + "description": { + "identifier": "minecraft:select_roofed_tree_feature" + }, + "early_out": "first_success", + "features": [ + "minecraft:optional_roofed_tree_with_vines_feature", + "minecraft:roofed_tree_feature" + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/select_spruce_tree_feature.json b/servers/bedrock/definitions/features/select_spruce_tree_feature.json new file mode 100644 index 0000000..18d2e1b --- /dev/null +++ b/servers/bedrock/definitions/features/select_spruce_tree_feature.json @@ -0,0 +1,13 @@ +{ + "format_version": "1.13.0", + "minecraft:aggregate_feature": { + "description": { + "identifier": "minecraft:select_spruce_tree_feature" + }, + "early_out": "first_success", + "features": [ + "minecraft:optional_fallen_spruce_tree_feature", + "minecraft:select_standing_spruce_tree_feature" + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/select_standing_oak_tree_feature.json b/servers/bedrock/definitions/features/select_standing_oak_tree_feature.json new file mode 100644 index 0000000..d914eb4 --- /dev/null +++ b/servers/bedrock/definitions/features/select_standing_oak_tree_feature.json @@ -0,0 +1,13 @@ +{ + "format_version": "1.13.0", + "minecraft:aggregate_feature": { + "description": { + "identifier": "minecraft:select_standing_oak_tree_feature" + }, + "early_out": "first_success", + "features": [ + "minecraft:optional_oak_tree_with_vines_feature", + "minecraft:oak_tree_feature" + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/select_standing_spruce_tree_feature.json b/servers/bedrock/definitions/features/select_standing_spruce_tree_feature.json new file mode 100644 index 0000000..d113180 --- /dev/null +++ b/servers/bedrock/definitions/features/select_standing_spruce_tree_feature.json @@ -0,0 +1,13 @@ +{ + "format_version": "1.13.0", + "minecraft:aggregate_feature": { + "description": { + "identifier": "minecraft:select_standing_spruce_tree_feature" + }, + "early_out": "first_success", + "features": [ + "minecraft:optional_spruce_tree_with_vines_feature", + "minecraft:spruce_tree_feature" + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/select_super_birch_tree_feature.json b/servers/bedrock/definitions/features/select_super_birch_tree_feature.json new file mode 100644 index 0000000..21d1c9f --- /dev/null +++ b/servers/bedrock/definitions/features/select_super_birch_tree_feature.json @@ -0,0 +1,13 @@ +{ + "format_version": "1.13.0", + "minecraft:aggregate_feature": { + "description": { + "identifier": "minecraft:select_super_birch_tree_feature" + }, + "early_out": "first_success", + "features": [ + "minecraft:optional_fallen_super_birch_tree_feature", + "minecraft:super_birch_tree_with_optional_beehive_feature" + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/select_undecorated_jungle_tree_feature.json b/servers/bedrock/definitions/features/select_undecorated_jungle_tree_feature.json new file mode 100644 index 0000000..6bccd11 --- /dev/null +++ b/servers/bedrock/definitions/features/select_undecorated_jungle_tree_feature.json @@ -0,0 +1,13 @@ +{ + "format_version": "1.13.0", + "minecraft:aggregate_feature": { + "description": { + "identifier": "minecraft:select_undecorated_jungle_tree_feature" + }, + "early_out": "first_success", + "features": [ + "minecraft:optional_undecorated_jungle_tree_with_vines_feature", + "minecraft:undecorated_jungle_tree_feature" + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/silverfish_feature.json b/servers/bedrock/definitions/features/silverfish_feature.json new file mode 100644 index 0000000..e6100db --- /dev/null +++ b/servers/bedrock/definitions/features/silverfish_feature.json @@ -0,0 +1,19 @@ +{ + "format_version": "1.13.0", + "minecraft:ore_feature": { + "description": { + "identifier": "minecraft:silverfish_feature" + }, + "count": 8, + "replace_rules": [ + { + "places_block": "minecraft:monster_egg", + "may_replace": [ + { + "name": "minecraft:stone" + } + ] + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/spruce_tree_feature.json b/servers/bedrock/definitions/features/spruce_tree_feature.json new file mode 100644 index 0000000..a87c233 --- /dev/null +++ b/servers/bedrock/definitions/features/spruce_tree_feature.json @@ -0,0 +1,161 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:spruce_tree_feature" + }, + "trunk": { + "trunk_height": { + "range_min": 6, + "range_max": 10 + }, + "height_modifier": { + "range_min": -2, + "range_max": 1 + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "spruce" + } + } + }, + "spruce_canopy": { + "lower_offset": { + "range_min": 1, + "range_max": 3 + }, + "upper_offset": { + "range_min": 0, + "range_max": 3 + }, + "max_radius": { + "range_min": 2, + "range_max": 4 + }, + "leaf_block": { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/spruce_tree_with_vines_feature.json b/servers/bedrock/definitions/features/spruce_tree_with_vines_feature.json new file mode 100644 index 0000000..5182b94 --- /dev/null +++ b/servers/bedrock/definitions/features/spruce_tree_with_vines_feature.json @@ -0,0 +1,165 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:spruce_tree_with_vines_feature" + }, + "trunk": { + "trunk_height": { + "range_min": 6, + "range_max": 10 + }, + "height_modifier": { + "range_min": -2, + "range_max": 1 + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "spruce" + } + }, + "trunk_decoration": { + "decoration_block": "minecraft:vine", + "decoration_chance": 100.0 + } + }, + "spruce_canopy": { + "lower_offset": { + "range_min": 1, + "range_max": 3 + }, + "upper_offset": { + "range_min": 0, + "range_max": 3 + }, + "max_radius": { + "range_min": 2, + "range_max": 4 + }, + "leaf_block": { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/sunflower_double_plant_feature.json b/servers/bedrock/definitions/features/sunflower_double_plant_feature.json new file mode 100644 index 0000000..a47eaf7 --- /dev/null +++ b/servers/bedrock/definitions/features/sunflower_double_plant_feature.json @@ -0,0 +1,13 @@ +{ + "format_version": "1.13.0", + "minecraft:aggregate_feature": { + "description": { + "identifier": "minecraft:sunflower_double_plant_feature" + }, + "early_out": "first_failure", + "features": [ + "minecraft:sunflower_double_plant_lower_feature", + "minecraft:fixup_sunflower_double_plant_upper_position_feature" + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/sunflower_double_plant_lower_feature.json b/servers/bedrock/definitions/features/sunflower_double_plant_lower_feature.json new file mode 100644 index 0000000..edaf126 --- /dev/null +++ b/servers/bedrock/definitions/features/sunflower_double_plant_lower_feature.json @@ -0,0 +1,20 @@ +{ + "format_version": "1.13.0", + "minecraft:single_block_feature": { + "description": { + "identifier": "minecraft:sunflower_double_plant_lower_feature" + }, + "places_block": { + "name": "minecraft:double_plant", + "states": { + "double_plant_type": "sunflower", + "upper_block_bit": false + } + }, + "enforce_survivability_rules": false, + "enforce_placement_rules": true, + "may_replace": [ + "minecraft:air" + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/sunflower_double_plant_patch_feature.json b/servers/bedrock/definitions/features/sunflower_double_plant_patch_feature.json new file mode 100644 index 0000000..bd2dee0 --- /dev/null +++ b/servers/bedrock/definitions/features/sunflower_double_plant_patch_feature.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.13.0", + "minecraft:scatter_feature": { + "description": { + "identifier": "minecraft:sunflower_double_plant_patch_feature" + }, + "iterations": 64, + "coordinate_eval_order": "zyx", + "x": { + "extent": [ -8, 8 ], + "distribution": "gaussian" + }, + "z": { + "extent": [ -8, 8 ], + "distribution": "gaussian" + }, + "y": { + "extent": [ -4, 4 ], + "distribution": "gaussian" + }, + "project_input_to_floor": false, + "places_feature": "minecraft:sunflower_double_plant_feature" + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/sunflower_double_plant_upper_feature.json b/servers/bedrock/definitions/features/sunflower_double_plant_upper_feature.json new file mode 100644 index 0000000..eedd709 --- /dev/null +++ b/servers/bedrock/definitions/features/sunflower_double_plant_upper_feature.json @@ -0,0 +1,20 @@ +{ + "format_version": "1.13.0", + "minecraft:single_block_feature": { + "description": { + "identifier": "minecraft:sunflower_double_plant_upper_feature" + }, + "places_block": { + "name": "minecraft:double_plant", + "states": { + "double_plant_type": "sunflower", + "upper_block_bit": true + } + }, + "enforce_survivability_rules": false, + "enforce_placement_rules": false, + "may_replace": [ + "minecraft:air" + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/super_birch_tree_feature.json b/servers/bedrock/definitions/features/super_birch_tree_feature.json new file mode 100644 index 0000000..c58696e --- /dev/null +++ b/servers/bedrock/definitions/features/super_birch_tree_feature.json @@ -0,0 +1,172 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:super_birch_tree_feature" + }, + "trunk": { + "trunk_height": { + "range_min": 5, + "range_max": 8 + }, + "height_modifier": { + "range_min": 0, + "range_max": 7 + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "birch" + } + } + }, + "canopy": { + "canopy_offset": { + "min": -3, + "max": 0 + }, + "variation_chance": [ + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 1 + } + ], + "leaf_block": { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + // Block aliases sure would be sweet + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/super_birch_tree_with_beehive_feature.json b/servers/bedrock/definitions/features/super_birch_tree_with_beehive_feature.json new file mode 100644 index 0000000..399d06f --- /dev/null +++ b/servers/bedrock/definitions/features/super_birch_tree_with_beehive_feature.json @@ -0,0 +1,13 @@ +{ + "format_version": "1.13.0", + "minecraft:aggregate_feature": { + "description": { + "identifier": "minecraft:super_birch_tree_with_beehive_feature" + }, + "early_out": "first_failure", + "features": [ + "minecraft:super_birch_tree_feature", + "minecraft:beehive_search_feature" + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/super_birch_tree_with_optional_beehive_feature.json b/servers/bedrock/definitions/features/super_birch_tree_with_optional_beehive_feature.json new file mode 100644 index 0000000..80283f4 --- /dev/null +++ b/servers/bedrock/definitions/features/super_birch_tree_with_optional_beehive_feature.json @@ -0,0 +1,13 @@ +{ + "format_version": "1.13.0", + "minecraft:aggregate_feature": { + "description": { + "identifier": "minecraft:super_birch_tree_with_optional_beehive_feature" + }, + "early_out": "first_failure", + "features": [ + "minecraft:super_birch_tree_feature", + "minecraft:optional_beehive_feature" + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/swamp_tree_feature.json b/servers/bedrock/definitions/features/swamp_tree_feature.json new file mode 100644 index 0000000..3a8f2a4 --- /dev/null +++ b/servers/bedrock/definitions/features/swamp_tree_feature.json @@ -0,0 +1,172 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:swamp_tree_feature" + }, + "trunk": { + "trunk_height": { + "range_min": 5, + "range_max": 9 + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "oak" + } + }, + "can_be_submerged": { + "max_depth": 1 + } + }, + "canopy": { + "canopy_offset": { + "min": -3, + "max": 0 + }, + "variation_chance": [ + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 1 + } + ], + "min_width": 2, + "leaf_block": { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + "canopy_decoration": { + "decoration_block": "minecraft:vine", + "decoration_chance": { + "numerator": 1, + "denominator": 4 + }, + "num_steps": 4, + "step_direction": "down" + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + // Block aliases sure would be sweet + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + "minecraft:water", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/taiga_tall_grass_feature.json b/servers/bedrock/definitions/features/taiga_tall_grass_feature.json new file mode 100644 index 0000000..964d58d --- /dev/null +++ b/servers/bedrock/definitions/features/taiga_tall_grass_feature.json @@ -0,0 +1,13 @@ +{ + "format_version": "1.13.0", + "minecraft:aggregate_feature": { + "description": { + "identifier": "minecraft:taiga_tall_grass_feature" + }, + "early_out": "first_success", + "features": [ + "minecraft:optional_tall_grass_feature", + "minecraft:scatter_fern_feature" + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/tall_grass_feature.json b/servers/bedrock/definitions/features/tall_grass_feature.json new file mode 100644 index 0000000..a41e621 --- /dev/null +++ b/servers/bedrock/definitions/features/tall_grass_feature.json @@ -0,0 +1,19 @@ +{ + "format_version": "1.13.0", + "minecraft:single_block_feature": { + "description": { + "identifier": "minecraft:tall_grass_feature" + }, + "places_block": { + "name": "minecraft:tallgrass", + "states": { + "tall_grass_type": "tall" + } + }, + "enforce_survivability_rules": true, + "enforce_placement_rules": false, + "may_replace": [ + "minecraft:air" + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/undecorated_jungle_tree_feature.json b/servers/bedrock/definitions/features/undecorated_jungle_tree_feature.json new file mode 100644 index 0000000..63c74e8 --- /dev/null +++ b/servers/bedrock/definitions/features/undecorated_jungle_tree_feature.json @@ -0,0 +1,168 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:undecorated_jungle_tree_feature" + }, + "trunk": { + "trunk_height": { + "range_min": 4, + "range_max": 11 + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "jungle" + } + } + }, + "canopy": { + "canopy_offset": { + "min": -3, + "max": 0 + }, + "variation_chance": [ + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 1 + } + ], + "leaf_block": { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + // Block aliases sure would be sweet + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/undecorated_jungle_tree_with_vines_feature.json b/servers/bedrock/definitions/features/undecorated_jungle_tree_with_vines_feature.json new file mode 100644 index 0000000..e1d5715 --- /dev/null +++ b/servers/bedrock/definitions/features/undecorated_jungle_tree_with_vines_feature.json @@ -0,0 +1,172 @@ +{ + "format_version": "1.13.0", + "minecraft:tree_feature": { + "description": { + "identifier": "minecraft:undecorated_jungle_tree_with_vines_feature" + }, + "trunk": { + "trunk_height": { + "range_min": 4, + "range_max": 11 + }, + "trunk_block": { + "name": "minecraft:log", + "states": { + "old_log_type": "jungle" + } + }, + "trunk_decoration": { + "decoration_block": "minecraft:vine", + "decoration_chance": 100.0 + } + }, + "canopy": { + "canopy_offset": { + "min": -3, + "max": 0 + }, + "variation_chance": [ + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 2 + }, + { + "numerator": 1, + "denominator": 1 + } + ], + "leaf_block": { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + } + }, + "base_block": [ + "minecraft:dirt", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ], + "may_grow_on": [ + "minecraft:dirt", + "minecraft:grass", + "minecraft:podzol", + // Block aliases sure would be sweet + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 0 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 1 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 2 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 3 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 4 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 5 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 6 + } + }, + { + "name": "minecraft:farmland", + "states": { + "moisturized_amount": 7 + } + } + ], + "may_replace": [ + "minecraft:air", + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "oak" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "spruce" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "birch" + } + }, + { + "name": "minecraft:leaves", + "states": { + "old_leaf_type": "jungle" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "acacia" + } + }, + { + "name": "minecraft:leaves2", + "states": { + "new_leaf_type": "dark_oak" + } + } + ], + "may_grow_through": [ + "minecraft:dirt", + "minecraft:grass", + { + "name": "minecraft:dirt", + "states": { + "dirt_type": "coarse" + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/underground_cave_carver_feature.json b/servers/bedrock/definitions/features/underground_cave_carver_feature.json new file mode 100644 index 0000000..5c9faef --- /dev/null +++ b/servers/bedrock/definitions/features/underground_cave_carver_feature.json @@ -0,0 +1,16 @@ +{ + "format_version": "1.16.100", + "minecraft:cave_carver_feature": { + "description": { + "identifier": "minecraft:underground_cave_carver_feature" + }, + "fill_with": "minecraft:air", + "width_modifier": 0.0, + "skip_carve_chance": 15, + "y_scale": [ 0.5, 0.5 ], + "height_limit": 120, + "horizontal_radius_multiplier": [ 1.0, 1.0 ], + "vertical_radius_multiplier": [ 1.0, 1.0 ], + "floor_level": [ -0.7, -0.7 ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/underground_underwater_cave_carver_feature.json b/servers/bedrock/definitions/features/underground_underwater_cave_carver_feature.json new file mode 100644 index 0000000..d3d66d2 --- /dev/null +++ b/servers/bedrock/definitions/features/underground_underwater_cave_carver_feature.json @@ -0,0 +1,17 @@ +{ + "format_version": "1.16.100", + "minecraft:underwater_cave_carver_feature": { + "description": { + "identifier": "minecraft:underground_underwater_cave_carver_feature" + }, + "fill_with": "minecraft:water", + "width_modifier": 0.0, + "replace_air_with": "minecraft:flowing_water", + "skip_carve_chance": 15, + "y_scale": [ 0.5, 0.5 ], + "height_limit": 120, + "horizontal_radius_multiplier": [ 1.0, 1.0 ], + "vertical_radius_multiplier": [ 1.0, 1.0 ], + "floor_level": [ -0.7, -0.7 ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/warped_fungus_feature.json b/servers/bedrock/definitions/features/warped_fungus_feature.json new file mode 100644 index 0000000..e2f3677 --- /dev/null +++ b/servers/bedrock/definitions/features/warped_fungus_feature.json @@ -0,0 +1,16 @@ +{ + "format_version": "1.13.0", + "minecraft:single_block_feature": { + "description": { + "identifier": "minecraft:warped_fungus_feature" + }, + "places_block": { + "name": "minecraft:warped_fungus" + }, + "enforce_survivability_rules": false, + "enforce_placement_rules": true, + "may_replace": [ + "minecraft:air" + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/warped_fungus_scatter_feature.json b/servers/bedrock/definitions/features/warped_fungus_scatter_feature.json new file mode 100644 index 0000000..8be1a5a --- /dev/null +++ b/servers/bedrock/definitions/features/warped_fungus_scatter_feature.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.13.0", + "minecraft:scatter_feature": { + "description": { + "identifier": "minecraft:warped_fungus_scatter_feature" + }, + "iterations": 24, + "coordinate_eval_order": "zyx", + "x": { + "extent": [ -8, 8 ], + "distribution": "gaussian" + }, + "z": { + "extent": [ -8, 8 ], + "distribution": "gaussian" + }, + "y": { + "extent": [ -4, 4 ], + "distribution": "gaussian" + }, + "project_input_to_floor": false, + "places_feature": "minecraft:warped_fungus_feature" + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/warped_roots_feature.json b/servers/bedrock/definitions/features/warped_roots_feature.json new file mode 100644 index 0000000..9500398 --- /dev/null +++ b/servers/bedrock/definitions/features/warped_roots_feature.json @@ -0,0 +1,16 @@ +{ + "format_version": "1.13.0", + "minecraft:single_block_feature": { + "description": { + "identifier": "minecraft:warped_roots_feature" + }, + "places_block": { + "name": "minecraft:warped_roots" + }, + "enforce_survivability_rules": false, + "enforce_placement_rules": true, + "may_replace": [ + "minecraft:air" + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/features/warped_roots_scatter_feature.json b/servers/bedrock/definitions/features/warped_roots_scatter_feature.json new file mode 100644 index 0000000..a4a0ed4 --- /dev/null +++ b/servers/bedrock/definitions/features/warped_roots_scatter_feature.json @@ -0,0 +1,24 @@ +{ + "format_version": "1.13.0", + "minecraft:scatter_feature": { + "description": { + "identifier": "minecraft:warped_roots_scatter_feature" + }, + "iterations": 64, + "coordinate_eval_order": "zyx", + "x": { + "extent": [ -8, 8 ], + "distribution": "gaussian" + }, + "z": { + "extent": [ -8, 8 ], + "distribution": "gaussian" + }, + "y": { + "extent": [ -4, 4 ], + "distribution": "gaussian" + }, + "project_input_to_floor": false, + "places_feature": "minecraft:warped_roots_feature" + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/persona/01_Alex_Dcast.json b/servers/bedrock/definitions/persona/01_Alex_Dcast.json new file mode 100644 index 0000000..78aaaf8 --- /dev/null +++ b/servers/bedrock/definitions/persona/01_Alex_Dcast.json @@ -0,0 +1,54 @@ +{ + "name": "persona.alex_name.title", + "uuid": "b789cb38-5f14-4dc9-be15-e10dc52ba91b", + "thumbnailPath": "textures/ui/default_cast/alex_icon.png", + "appearance": [ + { + "arm": "wide", + "skcol": "#ffebd0b0", + "skin": false + }, + { + "col": [ "#0", "#0", "#ffefbbb1", "#0" ], + "id": "83c940ce-d7b8-4603-8d73-c1234e322cce/d" + }, + { + "id": "1042557f-d1f9-44e3-ba78-f404e8fb7363/d" + }, + { + "id": "8f96d1f8-e9bb-40d2-acc8-eb79746c5d7c/d" + }, + { + "id": "80eda582-cda7-4fce-9d6f-89a60f2448f1/d" + }, + { + "id": "96db6e5b-dc69-4ebc-bd36-cb1b08ffb0f4/d" + }, + { + "id": "5f64b737-b88a-40ea-be1f-559840237146/d" + }, + { + "id": "0948e089-6f9c-40c1-886b-cd37add03f69/d" + }, + { + "col": [ "#ffeb983f", "#0", "#0", "#0" ], + "id": "70be0801-a93f-4ce0-8e3f-7fdeac1e03b9/d" + }, + { + "col": [ "#ff236224", "#ffeb983f", "#ffe9ecec", "#0" ], + "id": "a0f263b3-e093-4c85-aadb-3759417898ff/d" + }, + { + "id": "17428c4c-3813-4ea1-b3a9-d6a32f83afca/de" + }, + { + "id": "ce5c0300-7f03-455d-aaf1-352e4927b54d/de" + }, + { + "id": "9a469a61-c83b-4ba9-b507-bdbe64430582/de" + }, + { + "id": 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0000000..dfeca8b --- /dev/null +++ b/servers/bedrock/definitions/persona/08_Kai_Dcast.json @@ -0,0 +1,57 @@ +{ + "name": "persona.kai_name.title", + "uuid": "a40ade20-c28a-4d34-973b-233ec1284d5a", + "thumbnailPath": "textures/ui/default_cast/kai_icon.png", + "appearance": [ + { + "arm": "wide", + "skcol": "#ffd8844b", + "skin": false + }, + { + "id": "8f96d1f8-e9bb-40d2-acc8-eb79746c5d7c/d" + }, + { + "id": "1042557f-d1f9-44e3-ba78-f404e8fb7363/d" + }, + { + "col": [ "#ff436753", "#fffbe28a", "#ffe9ecec", "#0" ], + "id": "a0f263b3-e093-4c85-aadb-3759417898ff/d" + }, + { + "col": [ "#0", "#0", "#ff774320", "#0" ], + "id": "83c940ce-d7b8-4603-8d73-c1234e322cce/d" + }, + { + "id": "aa8d3c95-f189-cf08-0ae3-5cc1e090343b/d" + }, + { + "col": [ "#fffbe28a", "#0", "#0", "#0" ], + "id": "5f49dfbb-1c5d-ec1a-814b-3b6898265d3c/d" + }, + { + "id": "97e3e925-6eef-a6db-8235-1f73f8a550fb/d" + }, + { + "id": "96db6e5b-dc69-4ebc-bd36-cb1b08ffb0f4/d" + }, + { + "id": 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b/servers/bedrock/definitions/spawn_groups/raid_group_0.json @@ -0,0 +1,35 @@ +{ + "format_version": "1.11.0", + "minecraft:spawn_groups": { + "description": { + "identifier": "minecraft:raid_group_0" + }, + "conditions": [ + { + "minecraft:mob_event_filter": { + "event": "minecraft:village_raid" + }, + "minecraft:distance_filter": { + "min": 0, + "max": 1024 + }, + "minecraft:spawns_on_surface": {}, + "minecraft:difficulty_filter": { + "min": "easy", + "max": "hard" + }, + "minecraft:herd": { + "min_size": 4, + "max_size": 4, + "event": "minecraft:spawn_for_raid" + }, + "minecraft:permute_type": [ + { + "weight": 100, + "entity_type": "minecraft:pillager" + } + ] + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/spawn_groups/raid_group_1.json b/servers/bedrock/definitions/spawn_groups/raid_group_1.json new file mode 100644 index 0000000..7010e5d --- /dev/null +++ b/servers/bedrock/definitions/spawn_groups/raid_group_1.json @@ -0,0 +1,60 @@ +{ + "format_version": "1.11.0", + "minecraft:spawn_groups": { + "description": { + "identifier": "minecraft:raid_group_1" + }, + "conditions": [ + { + "minecraft:mob_event_filter": { + "event": "minecraft:village_raid" + }, + "minecraft:distance_filter": { + "min": 0, + "max": 1024 + }, + "minecraft:spawns_on_surface": {}, + "minecraft:difficulty_filter": { + "min": "easy", + "max": "hard" + }, + "minecraft:herd": { + "min_size": 3, + "max_size": 3, + "event": "minecraft:spawn_for_raid" + }, + "minecraft:permute_type": [ + { + "weight": 100, + "entity_type": "minecraft:pillager" + } + ] + }, + { + "minecraft:mob_event_filter": { + "event": "minecraft:village_raid" + }, + "minecraft:distance_filter": { + "min": 0, + "max": 1024 + }, + "minecraft:spawns_on_surface": {}, + "minecraft:difficulty_filter": { + "min": "easy", + "max": "hard" + }, + "minecraft:herd": { + "min_size": 2, + "max_size": 2, + "event": "minecraft:spawn_for_raid" + }, + "minecraft:permute_type": [ + { + "weight": 100, + "entity_type": "minecraft:vindicator" + } + ] + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/spawn_groups/raid_group_2.json b/servers/bedrock/definitions/spawn_groups/raid_group_2.json new file mode 100644 index 0000000..8c2a55c --- /dev/null +++ b/servers/bedrock/definitions/spawn_groups/raid_group_2.json @@ -0,0 +1,60 @@ +{ + "format_version": "1.11.0", + "minecraft:spawn_groups": { + "description": { + "identifier": "minecraft:raid_group_2" + }, + "conditions": [ + { + "minecraft:mob_event_filter": { + "event": "minecraft:village_raid" + }, + "minecraft:distance_filter": { + "min": 0, + "max": 1024 + }, + "minecraft:spawns_on_surface": {}, + "minecraft:difficulty_filter": { + "min": "easy", + "max": "hard" + }, + "minecraft:herd": { + "min_size": 3, + "max_size": 3, + "event": "minecraft:spawn_for_raid" + }, + "minecraft:permute_type": [ + { + "weight": 100, + "entity_type": "minecraft:pillager" + } + ] + }, + { + "minecraft:mob_event_filter": { + "event": "minecraft:village_raid" + }, + "minecraft:distance_filter": { + "min": 0, + "max": 1024 + }, + "minecraft:spawns_on_surface": {}, + "minecraft:difficulty_filter": { + "min": "easy", + "max": "hard" + }, + "minecraft:herd": { + "min_size": 1, + "max_size": 1, + "event": "minecraft:spawn_for_raid" + }, + "minecraft:permute_type": [ + { + "weight": 100, + "entity_type": "minecraft:ravager" + } + ] + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/spawn_groups/raid_group_3.json b/servers/bedrock/definitions/spawn_groups/raid_group_3.json new file mode 100644 index 0000000..e615ec9 --- /dev/null +++ b/servers/bedrock/definitions/spawn_groups/raid_group_3.json @@ -0,0 +1,60 @@ +{ + "format_version": "1.11.0", + "minecraft:spawn_groups": { + "description": { + "identifier": "minecraft:raid_group_3" + }, + "conditions": [ + { + "minecraft:mob_event_filter": { + "event": "minecraft:village_raid" + }, + "minecraft:distance_filter": { + "min": 0, + "max": 1024 + }, + "minecraft:spawns_on_surface": {}, + "minecraft:difficulty_filter": { + "min": "easy", + "max": "hard" + }, + "minecraft:herd": { + "min_size": 3, + "max_size": 3, + "event": "minecraft:spawn_for_raid" + }, + "minecraft:permute_type": [ + { + "weight": 100, + "entity_type": "minecraft:witch" + } + ] + }, + { + "minecraft:mob_event_filter": { + "event": "minecraft:village_raid" + }, + "minecraft:distance_filter": { + "min": 0, + "max": 1024 + }, + "minecraft:spawns_on_surface": {}, + "minecraft:difficulty_filter": { + "min": "easy", + "max": "hard" + }, + "minecraft:herd": { + "min_size": 3, + "max_size": 3, + "event": "minecraft:spawn_for_raid" + }, + "minecraft:permute_type": [ + { + "weight": 100, + "entity_type": "minecraft:pillager" + } + ] + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/spawn_groups/raid_group_4.json b/servers/bedrock/definitions/spawn_groups/raid_group_4.json new file mode 100644 index 0000000..3641c55 --- /dev/null +++ b/servers/bedrock/definitions/spawn_groups/raid_group_4.json @@ -0,0 +1,110 @@ +{ + "format_version": "1.11.0", + "minecraft:spawn_groups": { + "description": { + "identifier": "minecraft:raid_group_4" + }, + "conditions": [ + { + "minecraft:mob_event_filter": { + "event": "minecraft:village_raid" + }, + "minecraft:distance_filter": { + "min": 0, + "max": 1024 + }, + "minecraft:spawns_on_surface": {}, + "minecraft:difficulty_filter": { + "min": "easy", + "max": "hard" + }, + "minecraft:herd": { + "min_size": 4, + "max_size": 4, + "event": "minecraft:spawn_for_raid" + }, + "minecraft:permute_type": [ + { + "weight": 100, + "entity_type": "minecraft:vindicator" + } + ] + }, + { + "minecraft:mob_event_filter": { + "event": "minecraft:village_raid" + }, + "minecraft:distance_filter": { + "min": 0, + "max": 1024 + }, + "minecraft:spawns_on_surface": {}, + "minecraft:difficulty_filter": { + "min": "easy", + "max": "hard" + }, + "minecraft:herd": { + "min_size": 1, + "max_size": 1, + "event": "minecraft:spawn_for_raid" + }, + "minecraft:permute_type": [ + { + "weight": 100, + "entity_type": "minecraft:evocation_illager" + } + ] + }, + { + "minecraft:mob_event_filter": { + "event": "minecraft:village_raid" + }, + "minecraft:distance_filter": { + "min": 0, + "max": 1024 + }, + "minecraft:spawns_on_surface": {}, + "minecraft:difficulty_filter": { + "min": "easy", + "max": "hard" + }, + "minecraft:herd": { + "min_size": 1, + "max_size": 1, + "event": "minecraft:spawn_for_raid" + }, + "minecraft:permute_type": [ + { + "weight": 100, + "entity_type": "minecraft:ravager" + } + ] + }, + { + "minecraft:mob_event_filter": { + "event": "minecraft:village_raid" + }, + "minecraft:distance_filter": { + "min": 0, + "max": 1024 + }, + "minecraft:spawns_on_surface": {}, + "minecraft:difficulty_filter": { + "min": "easy", + "max": "hard" + }, + "minecraft:herd": { + "min_size": 1, + "max_size": 1, + "event": "minecraft:spawn_for_raid_with_pillager_rider" + }, + "minecraft:permute_type": [ + { + "weight": 100, + "entity_type": "minecraft:ravager" + } + ] + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/spawn_groups/raid_group_5.json b/servers/bedrock/definitions/spawn_groups/raid_group_5.json new file mode 100644 index 0000000..5c47c4d --- /dev/null +++ b/servers/bedrock/definitions/spawn_groups/raid_group_5.json @@ -0,0 +1,85 @@ +{ + "format_version": "1.11.0", + "minecraft:spawn_groups": { + "description": { + "identifier": "minecraft:raid_group_5" + }, + "conditions": [ + { + "minecraft:mob_event_filter": { + "event": "minecraft:village_raid" + }, + "minecraft:distance_filter": { + "min": 0, + "max": 1024 + }, + "minecraft:spawns_on_surface": {}, + "minecraft:difficulty_filter": { + "min": "easy", + "max": "hard" + }, + "minecraft:herd": { + "min_size": 5, + "max_size": 5, + "event": "minecraft:spawn_for_raid" + }, + "minecraft:permute_type": [ + { + "weight": 100, + "entity_type": "minecraft:pillager" + } + ] + }, + { + "minecraft:mob_event_filter": { + "event": "minecraft:village_raid" + }, + "minecraft:distance_filter": { + "min": 0, + "max": 1024 + }, + "minecraft:spawns_on_surface": {}, + "minecraft:difficulty_filter": { + "min": "easy", + "max": "hard" + }, + "minecraft:herd": { + "min_size": 2, + "max_size": 2, + "event": "minecraft:spawn_for_raid" + }, + "minecraft:permute_type": [ + { + "weight": 100, + "entity_type": "minecraft:vindicator" + } + ] + }, + { + "minecraft:mob_event_filter": { + "event": "minecraft:village_raid" + }, + "minecraft:distance_filter": { + "min": 0, + "max": 1024 + }, + "minecraft:spawns_on_surface": {}, + "minecraft:difficulty_filter": { + "min": "easy", + "max": "hard" + }, + "minecraft:herd": { + "min_size": 1, + "max_size": 1, + "event": "minecraft:spawn_for_raid" + }, + "minecraft:permute_type": [ + { + "weight": 100, + "entity_type": "minecraft:evocation_illager" + } + ] + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/definitions/spawn_groups/raid_group_6.json b/servers/bedrock/definitions/spawn_groups/raid_group_6.json new file mode 100644 index 0000000..861860a --- /dev/null +++ b/servers/bedrock/definitions/spawn_groups/raid_group_6.json @@ -0,0 +1,135 @@ +{ + "format_version": "1.11.0", + "minecraft:spawn_groups": { + "description": { + "identifier": "minecraft:raid_group_6" + }, + "conditions": [ + { + "minecraft:mob_event_filter": { + "event": "minecraft:village_raid" + }, + "minecraft:distance_filter": { + "min": 0, + "max": 1024 + }, + "minecraft:spawns_on_surface": {}, + "minecraft:difficulty_filter": { + "min": "easy", + "max": "hard" + }, + "minecraft:herd": { + "min_size": 6, + "max_size": 6, + "event": "minecraft:spawn_for_raid" + }, + "minecraft:permute_type": [ + { + "weight": 100, + "entity_type": "minecraft:vindicator" + } + ] + }, + { + "minecraft:mob_event_filter": { + "event": "minecraft:village_raid" + }, + "minecraft:distance_filter": { + "min": 0, + "max": 1024 + }, + "minecraft:spawns_on_surface": {}, + "minecraft:difficulty_filter": { + "min": "easy", + "max": "hard" + }, + "minecraft:herd": { + "min_size": 1, + "max_size": 1, + "event": "minecraft:spawn_for_raid" + }, + "minecraft:permute_type": [ + { + "weight": 100, + "entity_type": "minecraft:witch" + } + ] + }, + { + "minecraft:mob_event_filter": { + "event": "minecraft:village_raid" + }, + "minecraft:distance_filter": { + "min": 0, + "max": 1024 + }, + "minecraft:spawns_on_surface": {}, + "minecraft:difficulty_filter": { + "min": "easy", + "max": "hard" + }, + "minecraft:herd": { + "min_size": 2, + "max_size": 2, + "event": "minecraft:spawn_for_raid" + }, + "minecraft:permute_type": [ + { + "weight": 100, + "entity_type": "minecraft:evocation_illager" + } + ] + }, + { + "minecraft:mob_event_filter": { + "event": "minecraft:village_raid" + }, + "minecraft:distance_filter": { + "min": 0, + "max": 1024 + }, + "minecraft:spawns_on_surface": {}, + "minecraft:difficulty_filter": { + "min": "easy", + "max": "hard" + }, + "minecraft:herd": { + "min_size": 1, + "max_size": 1, + "event": "minecraft:spawn_for_raid_with_pillager_rider" + }, + "minecraft:permute_type": [ + { + "weight": 100, + "entity_type": "minecraft:ravager" + } + ] + }, + { + "minecraft:mob_event_filter": { + "event": "minecraft:village_raid" + }, + "minecraft:distance_filter": { + "min": 0, + "max": 1024 + }, + "minecraft:spawns_on_surface": {}, + "minecraft:difficulty_filter": { + "min": "easy", + "max": "hard" + }, + "minecraft:herd": { + "min_size": 1, + "max_size": 1, + "event": "minecraft:spawn_for_raid_with_evoker_rider" + }, + "minecraft:permute_type": [ + { + "weight": 100, + "entity_type": "minecraft:ravager" + } + ] + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/resource_packs/chemistry/blocks.json b/servers/bedrock/resource_packs/chemistry/blocks.json new file mode 100644 index 0000000..b5ca663 --- /dev/null +++ b/servers/bedrock/resource_packs/chemistry/blocks.json @@ -0,0 +1,417 @@ +{ + "format_version": [ 1, 1, 0 ], + "chemistry_table": { + "textures": { + "up": "chemistry_table_top", + "down": "chemistry_table_bottom", + "north": "chemistry_table_north", + "south": "chemistry_table_south", + "west": "chemistry_table_west", + "east": "chemistry_table_east" + }, + "sound": "stone" + }, + "element_0": { + "textures": "element_label_0" + }, + "element_1": { + "textures": "element_label_1" + }, + "element_2": { + "textures": "element_label_2" + }, + "element_3": { + "textures": "element_label_3" + }, + "element_4": { + "textures": "element_label_4" + }, + "element_5": { + "textures": "element_label_5" + }, + "element_6": { + "textures": "element_label_6" + }, + "element_7": { + "textures": "element_label_7" + }, + "element_8": { + "textures": "element_label_8" + }, + "element_9": { + "textures": "element_label_9" + }, + "element_10": { + "textures": "element_label_10" + }, + "element_11": { + "textures": "element_label_11" + }, + "element_12": { + "textures": "element_label_12" + }, + "element_13": { + "textures": "element_label_13" + }, + "element_14": { + "textures": "element_label_14" + }, + "element_15": { + "textures": "element_label_15" + }, + "element_16": { + "textures": "element_label_16" + }, + "element_17": { + "textures": "element_label_17" + }, + "element_18": { + "textures": "element_label_18" + }, + "element_19": { + "textures": "element_label_19" + }, + "element_20": { + "textures": "element_label_20" + }, + "element_21": { + "textures": "element_label_21" + }, + "element_22": { + "textures": "element_label_22" + }, + "element_23": { + "textures": "element_label_23" + }, + "element_24": { + "textures": "element_label_24" + }, + "element_25": { + "textures": "element_label_25" + }, + "element_26": { + "textures": "element_label_26" + }, + "element_27": { + "textures": "element_label_27" + }, + "element_28": { + "textures": "element_label_28" + }, + 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{ + "textures": "element_label_117" + }, + "element_118": { + "textures": "element_label_118" + }, + "underwater_torch": { + "textures": "underwater_torch", + "sound": "wood" + }, + "hard_glass": { + "textures": "hard_glass", + "sound": "glass" + }, + "hard_stained_glass": { + "textures": "hard_stained_glass", + "sound": "glass" + }, + "hard_stained_glass_pane": { + "textures": { + "up": "hard_stained_glass", + "down": "hard_stained_glass", + "north": "hard_stained_glass", + "south": "hard_stained_glass", + "west": "hard_stained_glass", + "east": "stained_glass_pane_top" + }, + "sound": "glass" + }, + "hard_glass_pane": { + "textures": { + "up": "hard_glass", + "down": "hard_glass", + "north": "hard_glass", + "south": "hard_glass", + "west": "hard_glass", + "east": "glass_pane_top" + }, + "sound": "glass" + }, + "chemical_heat": { + "textures": "chemical_heat", + "sound": "stone" + }, + "colored_torch_rg": { + "textures": "colored_torch", + "sound": "wood" + }, + "colored_torch_bp": { + "textures": "colored_torch", + "sound": "wood" + } +} \ No newline at end of file diff --git a/servers/bedrock/resource_packs/chemistry/entity/balloon.entity.json b/servers/bedrock/resource_packs/chemistry/entity/balloon.entity.json new file mode 100644 index 0000000..4344fdb --- /dev/null +++ b/servers/bedrock/resource_packs/chemistry/entity/balloon.entity.json @@ -0,0 +1,19 @@ +{ + "format_version": "1.10.0", + "minecraft:client_entity": { + "description": { + "identifier": "minecraft:balloon", + "materials": { + "default": "balloon" + }, + "textures": { + "default": "textures/entity/balloon", + "rope": "textures/entity/lead_rope" + }, + "geometry": { + "default": "geometry.balloon" + }, + "render_controllers": [ "controller.render.balloon" ] + } + } +} \ No newline at end of file diff --git a/servers/bedrock/resource_packs/chemistry/entity/ice_bomb.entity.json b/servers/bedrock/resource_packs/chemistry/entity/ice_bomb.entity.json new file mode 100644 index 0000000..6452702 --- /dev/null +++ b/servers/bedrock/resource_packs/chemistry/entity/ice_bomb.entity.json @@ -0,0 +1,26 @@ +{ + "format_version": "1.10.0", + "minecraft:client_entity": { + "description": { + "identifier": "minecraft:ice_bomb", + "materials": { + "default": "ice_bomb" + }, + "textures": { + "default": "textures/items/ice_bomb" + }, + "geometry": { + "default": "geometry.item_sprite" + }, + "render_controllers": [ "controller.render.item_sprite" ], + "animations": { + "flying": "animation.actor.billboard" + }, + "scripts": { + "animate": [ + "flying" + ] + } + } + } +} \ No newline at end of file diff --git a/servers/bedrock/resource_packs/chemistry/manifest.json b/servers/bedrock/resource_packs/chemistry/manifest.json new file mode 100644 index 0000000..dca49bd --- /dev/null +++ b/servers/bedrock/resource_packs/chemistry/manifest.json @@ -0,0 +1,29 @@ +{ + "format_version": 2, + "header": { + "uuid": "0fba4063-dba1-4281-9b89-ff9390653530", + "name": "pack.name", + "version": [1, 0, 0], + "description": "pack.description", + "min_engine_version": [1, 14, 0], + "pack_scope": "world" + }, + "modules": [ + { + "description": "pack.description", + "version": [1, 0, 0], + "uuid": "d4646532-92b7-4b69-b7eb-5c20159b854c", + "type": "resources" + } + ], + "dependencies": [ + { + // Chemistry behavior pack + "uuid": "6baf8b62-8948-4c99-bb1e-a0cb35dc4579", + "version": [1, 0, 0] + } + ], + "capabilities": [ + "chemistry" + ] +} \ No newline at end of file diff --git a/servers/bedrock/resource_packs/chemistry/materials/entity.material b/servers/bedrock/resource_packs/chemistry/materials/entity.material new file mode 100644 index 0000000..db72cf3 --- /dev/null +++ b/servers/bedrock/resource_packs/chemistry/materials/entity.material @@ -0,0 +1,8 @@ +{ + "materials": { + "version": "1.0.0", + "balloon:entity_change_color": {}, + "dolphin:entity": {}, + "ice_bomb:entity_alphatest": {} + } +} \ No newline at end of file diff --git a/servers/bedrock/resource_packs/chemistry/models/entity/balloon.geo.json b/servers/bedrock/resource_packs/chemistry/models/entity/balloon.geo.json new file mode 100644 index 0000000..97a760c --- /dev/null +++ b/servers/bedrock/resource_packs/chemistry/models/entity/balloon.geo.json @@ -0,0 +1,165 @@ +{ + "geometry.balloon": { + "bones": [ + { + "pivot": [ + 0.0, + 0.0, + 0.0 + ], + "rotation": [ + 0.0, + 0.0, + 0.0 + ], + "cubes": [ + { + "origin": [ + -2.9992, + 1.9992, + -4.0 + ], + "size": [ + 6.0, + 7.0, + 1.0 + ], + "uv": [ + 0.0, + 7.0 + ] + }, + { + "origin": [ + -3.0, + 2.0, + 3.0008 + ], + "size": [ + 6.0, + 7.0, + 1.0 + ], + "uv": [ + 0.0, + 7.0 + ] + } + ], + "name": "body" + }, + { + "pivot": [ + 0.0, + 5.0, + 0.0 + ], + "rotation": [ + 0.0, + 90.0, + 0.0 + ], + "cubes": [ + { + "origin": [ + -3.00004, + 2.0, + -4.00004 + ], + "size": [ + 6.0, + 7.0, + 1.0 + ], + "uv": [ + 0.0, + 7.0 + ] + }, + { + "origin": [ + -3.0, + 2.0008, + 2.9992 + ], + "size": [ + 6.0, + 7.0, + 1.0 + ], + "uv": [ + 0.0, + 7.0 + ] + } + ], + "name": "head" + }, + { + "pivot": [ + 0.0, + 5.0, + 0.0 + ], + "rotation": [ + 90.0, + 0.0, + 0.0 + ], + "cubes": [ + { + "origin": [ + -3.0, + 2.0, + -4.0 + ], + "size": [ + 6.0, + 6.0, + 1.0 + ], + "uv": [ + 0.0, + 15.0 + ] + }, + { + "origin": [ + -3.0, + 1.99919, + 4.0 + ], + "size": [ + 6.0, + 6.0, + 1.0 + ], + "uv": [ + 0.0, + 0.0 + ] + }, + { + "origin": [ + -0.9992, + 3.99997, + -4.99922 + ], + "size": [ + 2.0, + 2.0, + 1.0 + ], + "uv": [ + 14.0, + 0.0 + ] + } + ], + "name": "rightArm" + } + ], + "texturewidth": 22, + "textureheight": 22 + } +} \ No newline at end of file diff --git a/servers/bedrock/resource_packs/chemistry/pack_icon.png b/servers/bedrock/resource_packs/chemistry/pack_icon.png new file mode 100644 index 0000000..1e6b820 Binary files /dev/null and b/servers/bedrock/resource_packs/chemistry/pack_icon.png differ diff --git a/servers/bedrock/resource_packs/chemistry/particles/evaporation_elephant_toothpaste.json b/servers/bedrock/resource_packs/chemistry/particles/evaporation_elephant_toothpaste.json new file mode 100644 index 0000000..46e5b41 --- /dev/null +++ b/servers/bedrock/resource_packs/chemistry/particles/evaporation_elephant_toothpaste.json @@ -0,0 +1,63 @@ +{ + "format_version": "1.10.0", + "particle_effect": { + "description": { + "identifier": "minecraft:elephant_tooth_paste_vapor_particle", + "basic_render_parameters": { + "material": "particles_alpha", + "texture": "textures/particle/elephant_toothpaste" + } + }, + "components": { + "minecraft:emitter_shape_custom": { + "offset": [ 0, 0, 0 ], + "direction": [ 0.0, 1.0, 0.0 ] + }, + "minecraft:emitter_rate_steady": { + "spawn_rate": 5, + "max_particles": 25 + }, + "minecraft:emitter_lifetime_once": { + "active_time": 5 + }, + "minecraft:particle_initial_speed": "Math.random(2.0, 6.0)", + "minecraft:particle_lifetime_expression": { + "max_lifetime": "5" + }, + "minecraft:particle_motion_dynamic": { + "linear_acceleration": [ "Math.random(-0.5, 0.5)", -9.8, "Math.random(-0.5, 0.5)" ] + }, + "minecraft:particle_motion_collision": { + "collision_radius": 0.25 + }, + "minecraft:particle_initialization": { + "per_render_expression": "variable.size = 0.75 * math.pow(1.0-(variable.particle_age / variable.particle_lifetime), 0.08);" + }, + "minecraft:particle_appearance_billboard": { + "size": [ "variable.size", "variable.size" ], + "facing_camera_mode": "lookat_xyz", + "uv": { + "texture_width": 1, + "texture_height": 12, + "uv": [ 0, 0 ], + "uv_size": [ 1, 1 ], + + "flipbook": { + "base_UV": [ 0, 11 ], + "max_frame": 12, + "stretch_to_lifetime": true, + "step_UV": [ 0, -1 ] + } + } + }, + "minecraft:particle_appearance_tinting": { + "color": { + "gradient": [ "#ffb900", "#ffeebf" ], + "interpolant": "variable.particle_age / variable.particle_lifetime" + } + }, + "minecraft:particle_appearance_lighting": {} + } + } +} + \ No newline at end of file diff --git a/servers/bedrock/resource_packs/chemistry/render_controllers/balloon.render_controllers.json b/servers/bedrock/resource_packs/chemistry/render_controllers/balloon.render_controllers.json new file mode 100644 index 0000000..ceada3e --- /dev/null +++ b/servers/bedrock/resource_packs/chemistry/render_controllers/balloon.render_controllers.json @@ -0,0 +1,10 @@ +{ + "format_version": "1.10.0", + "render_controllers": { + "controller.render.balloon": { + "geometry": "Geometry.default", + "materials": [ { "*": "Material.default" } ], + "textures": [ "Texture.default" ] + } + } +} \ No newline at end of file diff --git a/servers/bedrock/resource_packs/chemistry/sounds.json b/servers/bedrock/resource_packs/chemistry/sounds.json new file mode 100644 index 0000000..b8ab886 --- /dev/null +++ b/servers/bedrock/resource_packs/chemistry/sounds.json @@ -0,0 +1,40 @@ +{ + "entity_sounds": { + "defaults": { + "events": { + "sparkler.use": {"sound": "random.fizz", "volume": 1.0, "pitch": [2.4, 2.6]}, + "glowstick.use": {"sound": "fire.ignite", "volume": 1.0, "pitch": [0.5, 0.7]} + } + }, + "entities": { + "balloon": { + "volume": 1.0, + "pitch": [ 1.75, 2.0 ], + "events": { + "balloonpop": "balloon.pop" + } + } + } + }, + "individual_event_sounds": { + "events": { + "elemconstruct.open": {"sound": "elemconstruct.active", "volume": 0.25, "pitch": [1.3, 1.5]}, + "icebomb.hit": {"sound": "random.glass", "volume": 1.0, "pitch": [1.4, 1.6]}, + "lt.reaction.icebomb": {"sound": "mob.wither.break_block", "volume": 0.5, "pitch": [1.1, 1.3]}, + "lt.reaction.bleach": {"sound": "lt.reaction.fire", "volume": 6.0, "pitch": [0.7, 0.9]}, + "lt.reaction.epaste": {"sound": "random.fizz", "volume": 1.0, "pitch": [0.5, 0.7]}, + "lt.reaction.epaste2": {"sound": "mob.blaze.shoot", "volume": 1.0, "pitch": [0.8, 1.0]}, + "lt.reaction.fertilizer": {"sound": "step.gravel", "volume": 1.0, "pitch": [0.2, 0.4]}, + "lt.reaction.fireball": {"sound": "mob.ghast.fireball", "volume": 1.0, "pitch": [0.5, 0.7]}, + "lt.reaction.mgsalt": {"sound": "mob.skeleton.step", "volume": 1.0, "pitch": [0.5, 0.7]}, + "lt.reaction.miscfire": {"sound": "random.explode", "volume": 1.0, "pitch": [0.4, 0.6]}, + "lt.reaction.fire": {"sound": "lt.reaction.fire", "volume": 2.0, "pitch": [0.4, 0.6]}, + "lt.reaction.miscexplosion": {"sound": "ambient.weather.lightning.impact", "volume": 1.0, "pitch": [0.6, 0.8]}, + "lt.reaction.miscmystical": {"sound": "random.fizz", "volume": 1.0, "pitch": [0.7, 0.9]}, + "lt.reaction.miscmystical2": {"sound": "random.fuse", "volume": 1.0, "pitch": [0.4, 0.6]}, + "lt.reaction.product": {"sound": "random.pop", "volume": 1.0, "pitch": [0.5, 0.7]}, + "sparkler.active": {"sound": "sparkler.active","volume" : 0.25, "pitch" : [0.8, 1.2]} + } + } +} + diff --git a/servers/bedrock/resource_packs/chemistry/sounds/block/elemconstruct_active.fsb b/servers/bedrock/resource_packs/chemistry/sounds/block/elemconstruct_active.fsb new file mode 100644 index 0000000..ff4b7e5 Binary files /dev/null and b/servers/bedrock/resource_packs/chemistry/sounds/block/elemconstruct_active.fsb differ diff --git a/servers/bedrock/resource_packs/chemistry/sounds/mob/balloon_pop.fsb b/servers/bedrock/resource_packs/chemistry/sounds/mob/balloon_pop.fsb new file mode 100644 index 0000000..886fc52 Binary files /dev/null and b/servers/bedrock/resource_packs/chemistry/sounds/mob/balloon_pop.fsb differ diff --git a/servers/bedrock/resource_packs/chemistry/sounds/sound_definitions.json b/servers/bedrock/resource_packs/chemistry/sounds/sound_definitions.json new file mode 100644 index 0000000..dc17097 --- /dev/null +++ b/servers/bedrock/resource_packs/chemistry/sounds/sound_definitions.json @@ -0,0 +1,33 @@ +{ + "balloon.pop": { + "category": "neutral", + "sounds": [ + { + "name": "sounds/mob/balloon_pop", + "volume": 10.0 + } + ] + }, + "elemconstruct.active": { + "sounds": [ + "sounds/block/elemconstruct_active" + ] + }, + "lt.reaction.fire": { + "sounds": [ + { + "name": "sounds/fire/fire", + "volume": 2.0 + } + ] + }, + "sparkler.active": { + "category": "sparkler", + "sounds": [ + { + "name": "sounds/random/fuse", + "load_on_low_memory": true + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/resource_packs/chemistry/texts/en_US.lang b/servers/bedrock/resource_packs/chemistry/texts/en_US.lang new file mode 100644 index 0000000..d317923 --- /dev/null +++ b/servers/bedrock/resource_packs/chemistry/texts/en_US.lang @@ -0,0 +1,298 @@ +## +## comment on the same line, use TABs. +## Comments can be added anywhere on a valid line by starting with '##' +## Note, trailing spaces will NOT be trimmed. If you want room between the end of the string and the start of a +action.interact.balloon=Attach +action.interact.unballoon=Detach +compoundcreator.title=Compound Creator +createWorldScreen.chemistryenabled=Chemistry Enabled +elementconstructor.title=Element Constructor +entity.balloon.name=Balloon +entity.ice_bomb.name=Ice Bomb +item.balloon.white.name=White Balloon +item.balloon.orange.name=Orange Balloon +item.balloon.magenta.name=Magenta Balloon +item.balloon.lightBlue.name=Light Blue Balloon +item.balloon.yellow.name=Yellow Balloon +item.balloon.lime.name=Lime Balloon +item.balloon.pink.name=Pink Balloon +item.balloon.gray.name=Gray Balloon +item.balloon.silver.name=Silver Balloon +item.balloon.cyan.name=Cyan Balloon +item.balloon.purple.name=Purple Balloon +item.balloon.blue.name=Blue Balloon +item.balloon.brown.name=Brown Balloon +item.balloon.green.name=Green Balloon +item.balloon.red.name=Red Balloon +item.balloon.black.name=Black Balloon +item.bleach.name=Bleach +item.compound.aluminumoxide.formula=Al₂O₃ +item.compound.aluminumoxide.name=Aluminum Oxide +item.compound.ammonia.formula=NH₃ +item.compound.ammonia.name=Ammonia +item.compound.bariumsulfate.formula=BaSO₄ +item.compound.bariumsulfate.name=Barium Sulfate +item.compound.benzene.formula=C₆H₆ +item.compound.benzene.name=Benzene +item.compound.borontrioxide.formula=B₂O₃ +item.compound.borontrioxide.name=Boron Trioxide +item.compound.calciumbromide.formula=CaBr₂ +item.compound.calciumbromide.name=Calcium Bromide +item.compound.calciumchloride.formula=CaCl₂ +item.compound.calciumchloride.name=Calcium Chloride +item.compound.ceriumchloride.formula=CeCl₃ +item.compound.ceriumchloride.name=Cerium Chloride +item.compound.charcoal.formula=C₇H₄O +item.compound.charcoal.name=Charcoal +item.compound.crudeoil.formula=C₉H₂₀ +item.compound.crudeoil.name=Crude Oil +item.compound.garbage.name=Garbage +item.compound.glue.formula=C₅H₅NO₂ +item.compound.glue.name=Glue +item.compound.hydrogenperoxide.formula=H₂O₂ +item.compound.hydrogenperoxide.name=Hydrogen Peroxide +item.compound.hypochlorite.formula=ClO +item.compound.hypochlorite.name=Hypochlorite +item.compound.ink.formula=FeSO₄ +item.compound.ironsulfide.formula=FeS +item.compound.ironsulfide.name=Iron Sulfide +item.compound.latex.formula=C₅H₈ +item.compound.latex.name=Latex +item.compound.lithiumhydride.formula=LiH +item.compound.lithiumhydride.name=Lithium Hydride +item.compound.luminol.formula=C₈H₇N₃O₂ +item.compound.luminol.name=Luminol +item.compound.magnesiumnitrate.formula=Mg(NO₃)₂ +item.compound.magnesiumnitrate.name=Magnesium Nitrate +item.compound.magnesiumoxide.formula=MgO +item.compound.magnesiumoxide.name=Magnesium Oxide +item.compound.magnesiumsalts.formula=MgSO₄ +item.compound.magnesiumsalts.name=Magnesium Salts +item.compound.mercuricchloride.formula=HgCl₂ +item.compound.mercuricchloride.name=Mercuric Chloride +item.compound.polyethylene.formula=(C₂H₄)₅ +item.compound.polyethylene.name=Polyethylene +item.compound.potassiumchloride.formula=KCl +item.compound.potassiumchloride.name=Potassium Chloride +item.compound.potassiumiodide.formula=KI +item.compound.potassiumiodide.name=Potassium Iodide +item.compound.salt.formula=NaCl +item.compound.salt.name=Salt +item.compound.soap.formula=C₁₈H₃₅NaO₂ +item.compound.soap.name=Soap +item.compound.sodiumacetate.formula=C₂H₃NaO₂ +item.compound.sodiumacetate.name=Sodium Acetate +item.compound.sodiumfluoride.formula=NaF +item.compound.sodiumfluoride.name=Sodium Fluoride +item.compound.sodiumhydride.formula=NaH +item.compound.sodiumhydride.name=Sodium Hydride +item.compound.sodiumhydroxide.formula=NaOH +item.compound.sodiumhydroxide.name=Lye +item.compound.sodiumhypochlorite.formula=NaClO +item.compound.sodiumhypochlorite.name=Sodium Hypochlorite +item.compound.sodiumoxide.formula=Na₂O +item.compound.sodiumoxide.name=Sodium Oxide +item.compound.sugar.formula=C₆H₁₂O₆ +item.compound.sulfate.formula=SO₄ +item.compound.sulfate.name=Sulfate +item.compound.tungstenchloride.formula=WCl₆ +item.compound.tungstenchloride.name=Tungsten Chloride +item.compound.water.formula=H₂O +item.compound.water.name=Water +item.glow_stick.blue.name=Blue Glow Stick +item.glow_stick.brown.name=Brown Glow Stick +item.glow_stick.cyan.name=Cyan Glow Stick +item.glow_stick.gray.name=Gray Glow Stick +item.glow_stick.green.name=Green Glow Stick +item.glow_stick.lightBlue.name=Light Blue Glow Stick +item.glow_stick.lime.name=Lime Glow Stick +item.glow_stick.magenta.name=Magenta Glow Stick +item.glow_stick.orange.name=Orange Glow Stick +item.glow_stick.pink.name=Pink Glow Stick +item.glow_stick.purple.name=Purple Glow Stick +item.glow_stick.red.name=Red Glow Stick +item.glow_stick.white.name=White Glow Stick +item.glow_stick.yellow.name=Yellow Glow Stick +item.ice_bomb.name=Ice Bomb +item.rapid_fertilizer.name=Super Fertilizer +item.medicine.blindness.name=Eye Drops +item.medicine.nausea.name=Tonic +item.medicine.poison.name=Antidote +item.medicine.weakness.name=Elixir +item.sparkler.blue.name=Blue Sparkler +item.sparkler.green.name=Green Sparkler +item.sparkler.orange.name=Orange Sparkler +item.sparkler.purple.name=Purple Sparkler +item.sparkler.red.name=Red Sparkler +itemGroup.name.chemistrytable=Chemistry Equipment +itemGroup.name.element=Elements +labtable.combine=Combine +labtable.inuse=This Lab Table is in use +labtable.title=Lab Table +materialreducer.title=Material Reducer +pack.name=Chemistry +pack.description=Explore the world of chemistry in Minecraft! +tile.chemical_heat.name=Heat Block +tile.colored_torch.blue.name=Blue Torch +tile.colored_torch.green.name=Green Torch +tile.colored_torch.purple.name=Purple Torch +tile.colored_torch.red.name=Red Torch +tile.compoundcreator.name=Compound Creator +tile.element.ac.name=Actinium +tile.element.ag.name=Silver +tile.element.al.name=Aluminum +tile.element.am.name=Americium +tile.element.ar.name=Argon +tile.element.as.name=Arsenic +tile.element.at.name=Astatine +tile.element.au.name=Gold +tile.element.b.name=Boron +tile.element.ba.name=Barium +tile.element.be.name=Beryllium +tile.element.bh.name=Bohrium +tile.element.bi.name=Bismuth +tile.element.bk.name=Berkelium +tile.element.br.name=Bromine +tile.element.c.name=Carbon +tile.element.ca.name=Calcium +tile.element.cd.name=Cadmium +tile.element.ce.name=Cerium +tile.element.cf.name=Californium +tile.element.cl.name=Chlorine +tile.element.cm.name=Curium +tile.element.cn.name=Copernicium +tile.element.co.name=Cobalt +tile.element.cr.name=Chromium +tile.element.cs.name=Cesium +tile.element.cu.name=Copper +tile.element.db.name=Dubnium +tile.element.ds.name=Darmstadtium +tile.element.dy.name=Dysprosium +tile.element.er.name=Erbium +tile.element.es.name=Einsteinium +tile.element.eu.name=Europium +tile.element.f.name=Fluorine +tile.element.fe.name=Iron +tile.element.fl.name=Flerovium +tile.element.fm.name=Fermium +tile.element.fr.name=Francium +tile.element.ga.name=Gallium +tile.element.gd.name=Gadolinium +tile.element.ge.name=Germanium +tile.element.h.name=Hydrogen +tile.element.he.name=Helium +tile.element.hf.name=Hafnium +tile.element.hg.name=Mercury +tile.element.ho.name=Holmium +tile.element.hs.name=Hassium +tile.element.i.name=Iodine +tile.element.in.name=Indium +tile.element.ir.name=Iridium +tile.element.k.name=Potassium +tile.element.kr.name=Krypton +tile.element.la.name=Lanthanum +tile.element.li.name=Lithium +tile.element.lr.name=Lawrencium +tile.element.lu.name=Lutetium +tile.element.lv.name=Livermorium +tile.element.mc.name=Moscovium +tile.element.md.name=Mendelevium +tile.element.mg.name=Magnesium +tile.element.mn.name=Manganese +tile.element.mo.name=Molybdenum +tile.element.mt.name=Meitnerium +tile.element.n.name=Nitrogen +tile.element.na.name=Sodium +tile.element.nb.name=Niobium +tile.element.nd.name=Neodymium +tile.element.ne.name=Neon +tile.element.nh.name=Nihonium +tile.element.ni.name=Nickel +tile.element.no.name=Nobelium +tile.element.np.name=Neptunium +tile.element.o.name=Oxygen +tile.element.og.name=Oganesson +tile.element.os.name=Osmium +tile.element.p.name=Phosphorus +tile.element.pa.name=Protactinium +tile.element.pb.name=Lead +tile.element.pd.name=Palladium +tile.element.pm.name=Promethium +tile.element.po.name=Polonium +tile.element.pr.name=Praseodymium +tile.element.pt.name=Platinum +tile.element.pu.name=Plutonium +tile.element.ra.name=Radium +tile.element.rb.name=Rubidium +tile.element.re.name=Rhenium +tile.element.rf.name=Rutherfordium +tile.element.rg.name=Roentgenium +tile.element.rh.name=Rhodium +tile.element.rn.name=Radon +tile.element.ru.name=Ruthenium +tile.element.s.name=Sulfur +tile.element.sb.name=Antimony +tile.element.sc.name=Scandium +tile.element.se.name=Selenium +tile.element.sg.name=Seaborgium +tile.element.si.name=Silicon +tile.element.sm.name=Samarium +tile.element.sn.name=Tin +tile.element.sr.name=Strontium 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b/servers/bedrock/resource_packs/chemistry/textures/entity/balloon.tga differ diff --git a/servers/bedrock/resource_packs/chemistry/textures/flipbook_textures.json b/servers/bedrock/resource_packs/chemistry/textures/flipbook_textures.json new file mode 100644 index 0000000..857ec72 --- /dev/null +++ b/servers/bedrock/resource_packs/chemistry/textures/flipbook_textures.json @@ -0,0 +1,136 @@ +[ + // All the same as Vanilla, but not defining them here removes them all + { + "flipbook_texture": "textures/blocks/fire_0", + "atlas_tile": "fire_0", + "frames": [ 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 ] + }, + { + "flipbook_texture": "textures/blocks/fire_1", + "atlas_tile": "fire_1", + "frames": [ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31 ] + }, + { + "flipbook_texture": "textures/blocks/water_still_grey", + "atlas_tile": "still_water", + "ticks_per_frame": 2 + }, + { + "flipbook_texture": "textures/blocks/water_flow_grey", + "atlas_tile": "flowing_water", + "replicate": 2 + }, + { + "flipbook_texture": "textures/blocks/water_still", //DEPRECATED "still_water" is now replaced by still_water_grey texture for a newer water coloring system + //this is only here or the purposes of backwards compatibility, and should no longer be used! + "atlas_tile": "still_water", + "ticks_per_frame": 2 + }, + { + "flipbook_texture": "textures/blocks/water_flow", //DEPRECATED "water_flow" is now replaced by water_flow_grey texture for a newer water coloring system + //this is only here or the purposes of backwards compatibility, and should no longer be used! + "atlas_tile": "flowing_water", + "replicate": 2 + }, + { + "flipbook_texture": "textures/blocks/cauldron_water", + "atlas_tile": "cauldron_water", + "ticks_per_frame": 2 + }, + { + "flipbook_texture": "textures/blocks/lava_still", + "atlas_tile": "still_lava", + "ticks_per_frame": 16 + }, + { + "flipbook_texture": "textures/blocks/lava_flow", + "atlas_tile": "flowing_lava", + "ticks_per_frame": 10, + "replicate": 2 + }, + { + "flipbook_texture": "textures/blocks/magma", + "atlas_tile": "magma", + "ticks_per_frame": 10 + }, + { + "flipbook_texture": "textures/blocks/prismarine_rough", + "atlas_tile": "prismarine", + "ticks_per_frame": 300, + "frames": [ 0, 1, 0, 2, 0, 3, 0, 1, 2, 1, 3, 1, 0, 2, 1, 2, 3, 2, 0, 3, 1, 3 ] + }, + { + "flipbook_texture": "textures/blocks/portal", + "atlas_tile": "portal" + }, + { + "flipbook_texture": "textures/blocks/sea_lantern", + "atlas_tile": "sea_lantern", + "ticks_per_frame": 5 + }, + { + "flipbook_texture": "textures/blocks/command_block_front", + "atlas_tile": "command_block_front", + "ticks_per_frame": 10 + }, + { + "flipbook_texture": "textures/blocks/command_block_back", + "atlas_tile": "command_block_back", + "ticks_per_frame": 10 + }, + { + "flipbook_texture": "textures/blocks/command_block_side", + "atlas_tile": "command_block_side", + "ticks_per_frame": 10 + }, + { + "flipbook_texture": "textures/blocks/command_block_conditional", + "atlas_tile": "command_block_conditional_side", + "ticks_per_frame": 10 + }, + { + "flipbook_texture": "textures/blocks/repeating_command_block_front", + "atlas_tile": "command_block_repeating_front", + "ticks_per_frame": 10 + }, + { + "flipbook_texture": "textures/blocks/repeating_command_block_back", + "atlas_tile": "command_block_repeating_back", + "ticks_per_frame": 10 + }, + { + "flipbook_texture": "textures/blocks/repeating_command_block_side", + "atlas_tile": "command_block_repeating_side", + "ticks_per_frame": 10 + }, + { + "flipbook_texture": "textures/blocks/repeating_command_block_conditional", + "atlas_tile": "command_block_repeating_conditional_side", + "ticks_per_frame": 10 + }, + { + "flipbook_texture": "textures/blocks/chain_command_block_front", + "atlas_tile": "command_block_chain_front", + "ticks_per_frame": 10 + }, + { + "flipbook_texture": "textures/blocks/chain_command_block_back", + "atlas_tile": "command_block_chain_back", + "ticks_per_frame": 10 + }, + { + "flipbook_texture": "textures/blocks/chain_command_block_side", + "atlas_tile": "command_block_chain_side", + "ticks_per_frame": 10 + }, + { + "flipbook_texture": "textures/blocks/chain_command_block_conditional", + "atlas_tile": "command_block_chain_conditional_side", + "ticks_per_frame": 10 + }, + { + "flipbook_texture": "textures/blocks/chemical_heat", + "atlas_tile": "chemical_heat", + "ticks_per_frame": 10 + } +] diff --git a/servers/bedrock/resource_packs/chemistry/textures/item_texture.json b/servers/bedrock/resource_packs/chemistry/textures/item_texture.json new file mode 100644 index 0000000..6973582 --- /dev/null +++ b/servers/bedrock/resource_packs/chemistry/textures/item_texture.json @@ -0,0 +1,83 @@ +{ + "resource_pack_name": "chemistry", + "texture_name": "atlas.items", + "texture_data": { + "compound": { + "textures": [ + "textures/items/compounds/salt", //salt + "textures/items/compounds/jar_white", //sodium oxide + "textures/items/compounds/jar_white", //sodium hydroxide + "textures/items/compounds/jar_yellow", //magnesium nitride + "textures/items/compounds/jar_black", //iron sulfide + "textures/items/compounds/jar_white", //lithium hydride + "textures/items/compounds/jar_light_grey", //sodium hydride + "textures/items/compounds/jar_white", //calcium bromide + "textures/items/compounds/jar_white", //magnesium oxide + "textures/items/compounds/jar_white", //sodium acetate + "textures/items/compounds/jar_clear", //luminol + "textures/items/compounds/jar_black", //charcoal + "textures/items/compounds/jar_white", //sugar + "textures/items/compounds/jar_brown", //aluminum oxide + "textures/items/compounds/jar_white", //boron trioxide + "textures/items/compounds/jar_white", //soap + "textures/items/compounds/jar_clear", //polyethylene + "textures/items/compounds/garbage", //garbage + "textures/items/compounds/jar_white", //magnesium salts + "textures/items/compounds/jar_white", //sulfate + "textures/items/compounds/jar_white", //barium sulfate + "textures/items/compounds/jar_white", //potassium chloride + "textures/items/compounds/jar_white", //mercuric chloride + "textures/items/compounds/jar_white", //cerium chloride + "textures/items/compounds/jar_blue", //tungsten chloride + "textures/items/compounds/jar_white", //calcium chloride + "textures/items/compounds/beaker_blue", //water + "textures/items/compounds/glue", //glue + "textures/items/compounds/beaker_white", //hypochlorite + "textures/items/compounds/beaker_black", //crude oil + "textures/items/compounds/beaker_white", //latex + "textures/items/compounds/beaker_yellow", //potassium iodide + "textures/items/compounds/beaker_white", //sodium fluoride + "textures/items/compounds/beaker_yellow", //benzene + "textures/items/compounds/beaker_black", //ink + "textures/items/compounds/beaker_clear", //hydrogen peroxide + "textures/items/compounds/beaker_clear", //ammonia + "textures/items/compounds/beaker_clear", //sodium hypochlorite + "textures/items/compounds/flask_blue" + ] + }, + "ice_bomb": { + "textures": "textures/items/ice_bomb" + }, + "bleach": { + "textures": "textures/items/bleach" + }, + "rapid_fertilizer": { + "textures": "textures/items/rapid_fertilizer" + }, + "balloon": { + "textures": "textures/items/balloon" + }, + "medicine": { + "textures": [ + "textures/items/medicine_blindness", + "textures/items/medicine_nausea", + "textures/items/medicine_poison", + "textures/items/medicine_weakness" + ] + }, + "sparkler": { + "textures": [ + "textures/items/sparkler_blue_off", + "textures/items/sparkler_green_off", + "textures/items/sparkler_orange_off", + "textures/items/sparkler_purple_off", + "textures/items/sparkler_red_off", + "textures/items/sparkler_blue", + "textures/items/sparkler_green", + "textures/items/sparkler_orange", + "textures/items/sparkler_purple", + "textures/items/sparkler_red" + ] + } + } +} \ No newline at end of file diff --git a/servers/bedrock/resource_packs/chemistry/textures/items/balloon.tga b/servers/bedrock/resource_packs/chemistry/textures/items/balloon.tga new file mode 100644 index 0000000..5a1eb8b Binary files /dev/null and b/servers/bedrock/resource_packs/chemistry/textures/items/balloon.tga differ diff --git a/servers/bedrock/resource_packs/chemistry/textures/items/bleach.png b/servers/bedrock/resource_packs/chemistry/textures/items/bleach.png new file mode 100644 index 0000000..db08e9e Binary files /dev/null and b/servers/bedrock/resource_packs/chemistry/textures/items/bleach.png differ diff --git a/servers/bedrock/resource_packs/chemistry/textures/items/compounds/beaker_black.png b/servers/bedrock/resource_packs/chemistry/textures/items/compounds/beaker_black.png new file mode 100644 index 0000000..08b7c07 Binary files /dev/null and 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"element_label_114": { + "textures": "textures/blocks/element_114_fl" + }, + "element_label_115": { + "textures": "textures/blocks/element_115_mc" + }, + "element_label_116": { + "textures": "textures/blocks/element_116_lv" + }, + "element_label_117": { + "textures": "textures/blocks/element_117_ts" + }, + "element_label_118": { + "textures": "textures/blocks/element_118_og" + }, + "chemistry_table_top": { + "textures": [ + "textures/blocks/compound_creator_top", + "textures/blocks/material_reducer_top", + "textures/blocks/element_constructor_top", + "textures/blocks/lab_table_top" + ] + }, + "chemistry_table_bottom": { + "textures": [ + "textures/blocks/compound_creator_inside_bottom", + "textures/blocks/material_reducer_bottom", + "textures/blocks/lab_table_bottom", + "textures/blocks/lab_table_bottom" + ] + }, + "chemistry_table_south": { + "textures": [ + "textures/blocks/compound_creator_inside", + "textures/blocks/material_reducer_front", + "textures/blocks/element_constructor_front", + "textures/blocks/lab_table_front" + ] + }, + "chemistry_table_east": { + "textures": [ + "textures/blocks/compound_creator_side_a", + "textures/blocks/material_reducer_side", + "textures/blocks/element_constructor_side_a", + "textures/blocks/lab_table_side_a" + ] + }, + "chemistry_table_north": { + "textures": [ + "textures/blocks/compound_creator_side_b", + "textures/blocks/material_reducer_side", + "textures/blocks/element_constructor_back", + "textures/blocks/lab_table_side_b" + ] + }, + "chemistry_table_west": { + "textures": [ + "textures/blocks/compound_creator_side_c", + "textures/blocks/material_reducer_side", + "textures/blocks/element_constructor_side_b", + "textures/blocks/lab_table_side_c" + ] + }, + "chemical_heat": { + "textures": "textures/blocks/chemical_heat" + }, + "underwater_torch": { + "textures": "textures/blocks/torch_underwater" + }, + "colored_torch": { + "textures": [ + "textures/blocks/torch_red", + "textures/blocks/torch_green", + "textures/blocks/torch_blue", + "textures/blocks/torch_purple" + ] + }, + "tnt_top": { + "textures": [ + "textures/blocks/tnt_top", + "textures/blocks/tnt_top_underwater" + ] + }, + "tnt_bottom": { + "textures": [ + "textures/blocks/tnt_bottom", + "textures/blocks/tnt_bottom_underwater" + ] + }, + "tnt_side": { + "textures": [ + "textures/blocks/tnt_side", + "textures/blocks/tnt_side_underwater" + ] + }, + "hard_glass": { + "textures": "textures/blocks/hard_glass" + }, + "hard_stained_glass": { + "textures": [ + "textures/blocks/hard_glass_white", + "textures/blocks/hard_glass_orange", + "textures/blocks/hard_glass_magenta", + "textures/blocks/hard_glass_light_blue", + "textures/blocks/hard_glass_yellow", + "textures/blocks/hard_glass_lime", + "textures/blocks/hard_glass_pink", + "textures/blocks/hard_glass_gray", + "textures/blocks/hard_glass_silver", + "textures/blocks/hard_glass_cyan", + "textures/blocks/hard_glass_purple", + "textures/blocks/hard_glass_blue", + "textures/blocks/hard_glass_brown", + "textures/blocks/hard_glass_green", + "textures/blocks/hard_glass_red", + "textures/blocks/hard_glass_black" + ] + }, + "glow_stick": { + // Glow stick uses almost all dye colors. Fill in holes with placeholders so variant id matches dye id + "textures": [ + "textures/blocks/glow_stick_red", // Black unused + "textures/blocks/glow_stick_red", + "textures/blocks/glow_stick_green", + "textures/blocks/glow_stick_brown", + "textures/blocks/glow_stick_blue", + "textures/blocks/glow_stick_purple", + "textures/blocks/glow_stick_cyan", + "textures/blocks/glow_stick_red", // Silver/Light gray unused + "textures/blocks/glow_stick_gray", + "textures/blocks/glow_stick_pink", + "textures/blocks/glow_stick_lime", + "textures/blocks/glow_stick_yellow", + "textures/blocks/glow_stick_light_blue", + "textures/blocks/glow_stick_magenta", + "textures/blocks/glow_stick_orange", + "textures/blocks/glow_stick_white" + ] + } + } +} \ No newline at end of file diff --git a/servers/bedrock/resource_packs/chemistry/textures/textures_list.json b/servers/bedrock/resource_packs/chemistry/textures/textures_list.json new file mode 100644 index 0000000..e0ee7e2 --- /dev/null +++ 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"textures/blocks/element_025_mn", + "textures/blocks/element_026_fe", + "textures/blocks/element_027_co", + "textures/blocks/element_028_ni", + "textures/blocks/element_029_cu", + "textures/blocks/element_030_zn", + "textures/blocks/element_031_ga", + "textures/blocks/element_032_ge", + "textures/blocks/element_033_as", + "textures/blocks/element_034_se", + "textures/blocks/element_035_br", + "textures/blocks/element_036_kr", + "textures/blocks/element_037_rb", + "textures/blocks/element_038_sr", + "textures/blocks/element_039_y", + "textures/blocks/element_040_zr", + "textures/blocks/element_041_nb", + "textures/blocks/element_042_mo", + "textures/blocks/element_043_tc", + "textures/blocks/element_044_ru", + "textures/blocks/element_045_rh", + "textures/blocks/element_046_pd", + "textures/blocks/element_047_ag", + "textures/blocks/element_048_cd", + "textures/blocks/element_049_in", + "textures/blocks/element_050_sn", + "textures/blocks/element_051_sb", + "textures/blocks/element_052_te", + "textures/blocks/element_053_i", + "textures/blocks/element_054_xe", + "textures/blocks/element_055_cs", + "textures/blocks/element_056_ba", + "textures/blocks/element_057_la", + "textures/blocks/element_058_ce", + "textures/blocks/element_059_pr", + "textures/blocks/element_060_nd", + "textures/blocks/element_061_pm", + "textures/blocks/element_062_sm", + "textures/blocks/element_063_eu", + "textures/blocks/element_064_gd", + "textures/blocks/element_065_tb", + "textures/blocks/element_066_dy", + "textures/blocks/element_067_ho", + "textures/blocks/element_068_er", + "textures/blocks/element_069_tm", + "textures/blocks/element_070_yb", + "textures/blocks/element_071_lu", + "textures/blocks/element_072_hf", + "textures/blocks/element_073_ta", + "textures/blocks/element_074_w", + "textures/blocks/element_075_re", + "textures/blocks/element_076_os", + "textures/blocks/element_077_ir", + "textures/blocks/element_078_pt", + "textures/blocks/element_079_au", + "textures/blocks/element_080_hg", + "textures/blocks/element_081_tl", + "textures/blocks/element_082_pb", + "textures/blocks/element_083_bi", + "textures/blocks/element_084_po", + "textures/blocks/element_085_at", + "textures/blocks/element_086_rn", + "textures/blocks/element_087_fr", + "textures/blocks/element_088_ra", + "textures/blocks/element_089_ac", + "textures/blocks/element_090_th", + "textures/blocks/element_091_pa", + "textures/blocks/element_092_u", + "textures/blocks/element_093_np", + "textures/blocks/element_094_pu", + "textures/blocks/element_095_am", + "textures/blocks/element_096_cm", + "textures/blocks/element_097_bk", + "textures/blocks/element_098_cf", + "textures/blocks/element_099_es", + "textures/blocks/element_100_fm", + "textures/blocks/element_101_md", + "textures/blocks/element_102_no", + "textures/blocks/element_103_lr", + "textures/blocks/element_104_rf", + "textures/blocks/element_105_db", + "textures/blocks/element_106_sg", + "textures/blocks/element_107_bh", + "textures/blocks/element_108_hs", + "textures/blocks/element_109_mt", + "textures/blocks/element_110_ds", + "textures/blocks/element_111_rg", + "textures/blocks/element_112_cn", + "textures/blocks/element_113_nh", + "textures/blocks/element_114_fl", + "textures/blocks/element_115_mc", + "textures/blocks/element_116_lv", + "textures/blocks/element_117_ts", + "textures/blocks/element_118_og", + "textures/blocks/compound_creator_inside", + "textures/blocks/compound_creator_inside_bottom", + "textures/blocks/compound_creator_side_a", + "textures/blocks/compound_creator_side_b", + "textures/blocks/compound_creator_side_c", + "textures/blocks/compound_creator_top", + "textures/blocks/element_constructor_back", + "textures/blocks/element_constructor_front", + "textures/blocks/element_constructor_side_a", + "textures/blocks/element_constructor_side_b", + "textures/blocks/element_constructor_top", + "textures/blocks/lab_table_bottom", + "textures/blocks/lab_table_front", + "textures/blocks/lab_table_side_a", + "textures/blocks/lab_table_side_b", + "textures/blocks/lab_table_side_c", + "textures/blocks/lab_table_top", + "textures/blocks/material_reducer_bottom", + "textures/blocks/material_reducer_front", + "textures/blocks/material_reducer_side", + "textures/blocks/material_reducer_top", + "textures/blocks/chemical_heat", + "textures/blocks/glow_stick_blue", + "textures/blocks/glow_stick_brown", + "textures/blocks/glow_stick_cyan", + "textures/blocks/glow_stick_gray", + "textures/blocks/glow_stick_green", + "textures/blocks/glow_stick_light_blue", + "textures/blocks/glow_stick_lime", + "textures/blocks/glow_stick_magenta", + "textures/blocks/glow_stick_orange", + "textures/blocks/glow_stick_pink", + "textures/blocks/glow_stick_purple", + "textures/blocks/glow_stick_red", + "textures/blocks/glow_stick_white", + "textures/blocks/glow_stick_yellow", + "textures/blocks/hard_glass", + "textures/blocks/hard_glass_black", + "textures/blocks/hard_glass_blue", + "textures/blocks/hard_glass_brown", + "textures/blocks/hard_glass_cyan", + "textures/blocks/hard_glass_gray", + "textures/blocks/hard_glass_green", + "textures/blocks/hard_glass_light_blue", + "textures/blocks/hard_glass_lime", + "textures/blocks/hard_glass_magenta", + "textures/blocks/hard_glass_orange", + "textures/blocks/hard_glass_pink", + "textures/blocks/hard_glass_purple", + "textures/blocks/hard_glass_red", + "textures/blocks/hard_glass_silver", + "textures/blocks/hard_glass_white", + "textures/blocks/hard_glass_yellow", + "textures/blocks/tnt_bottom_underwater", + "textures/blocks/tnt_side_underwater", + "textures/blocks/tnt_top_underwater", + "textures/blocks/torch_underwater", + "textures/blocks/torch_red", + "textures/blocks/torch_green", + "textures/blocks/torch_blue", + "textures/blocks/torch_purple", + "textures/entity/balloon", + "textures/ui/white_slider_progress", + "textures/ui/proton", + "textures/ui/electron", + "textures/ui/neutron", + "textures/ui/proton_lowdetail", + "textures/ui/electron_lowdetail", + "textures/ui/material_reducer_connectors", + "textures/items/balloon", + "textures/items/bleach", + "textures/items/compounds/beaker_black", + "textures/items/compounds/beaker_blue", + "textures/items/compounds/beaker_brown", + "textures/items/compounds/beaker_clear", + "textures/items/compounds/beaker_dark_grey", + "textures/items/compounds/beaker_green", + "textures/items/compounds/beaker_indigo", + "textures/items/compounds/beaker_light_grey", + "textures/items/compounds/beaker_orange", + "textures/items/compounds/beaker_purple", + "textures/items/compounds/beaker_red", + "textures/items/compounds/beaker_white", + "textures/items/compounds/beaker_yellow", + "textures/items/compounds/jar_black", + "textures/items/compounds/jar_blue", + "textures/items/compounds/jar_brown", + "textures/items/compounds/jar_clear", + "textures/items/compounds/jar_dark_grey", + "textures/items/compounds/jar_green", + "textures/items/compounds/jar_indigo", + "textures/items/compounds/jar_light_grey", + "textures/items/compounds/jar_orange", + "textures/items/compounds/jar_purple", + "textures/items/compounds/jar_red", + "textures/items/compounds/jar_white", + "textures/items/compounds/jar_yellow", + "textures/items/compounds/flask_black", + "textures/items/compounds/flask_blue", + "textures/items/compounds/flask_brown", + "textures/items/compounds/flask_clear", + "textures/items/compounds/flask_dark_grey", + "textures/items/compounds/flask_green", + "textures/items/compounds/flask_indigo", + "textures/items/compounds/flask_light_grey", + "textures/items/compounds/flask_orange", + "textures/items/compounds/flask_purple", + "textures/items/compounds/flask_red", + "textures/items/compounds/flask_white", + "textures/items/compounds/flask_yellow", + "textures/items/compounds/garbage", + "textures/items/compounds/glue", + "textures/items/compounds/salt", + "textures/items/ice_bomb", + "textures/items/medicine_blindness", + "textures/items/medicine_nausea", + "textures/items/medicine_poison", + "textures/items/medicine_weakness", + "textures/items/rapid_fertilizer", + "textures/items/sparkler_blue", + "textures/items/sparkler_blue_off", + "textures/items/sparkler_green", + "textures/items/sparkler_green_off", + "textures/items/sparkler_orange", + "textures/items/sparkler_orange_off", + "textures/items/sparkler_purple", + "textures/items/sparkler_purple_off", + "textures/items/sparkler_red", + "textures/items/sparkler_red_off", + "textures/particle/particles", + "textures/particle/elephant_toothpaste", + "textures/ui/arrow", + "textures/ui/beaker_active", + "textures/ui/beaker_default", + "textures/ui/button_slash", + "textures/ui/chemistry_slider_background_hover", + "textures/ui/chemistry_slider_button_default", + "textures/ui/compound_background", + "textures/ui/dialog_indent_horiz", + "textures/ui/flask_active", + "textures/ui/flask_default", + "textures/ui/jar_active", + "textures/ui/jar_default", + "textures/ui/microscope", + "textures/ui/material_reducer_connectors_pocket", + "textures/ui/placeholder_element" +] \ No newline at end of file diff --git a/servers/bedrock/resource_packs/chemistry/textures/ui/arrow_down.png b/servers/bedrock/resource_packs/chemistry/textures/ui/arrow_down.png new file mode 100644 index 0000000..5709ff7 Binary files /dev/null and b/servers/bedrock/resource_packs/chemistry/textures/ui/arrow_down.png differ diff --git a/servers/bedrock/resource_packs/chemistry/textures/ui/beaker_active.png b/servers/bedrock/resource_packs/chemistry/textures/ui/beaker_active.png new file mode 100644 index 0000000..f628268 Binary files /dev/null and b/servers/bedrock/resource_packs/chemistry/textures/ui/beaker_active.png differ diff --git a/servers/bedrock/resource_packs/chemistry/textures/ui/beaker_default.png b/servers/bedrock/resource_packs/chemistry/textures/ui/beaker_default.png new file mode 100644 index 0000000..7d1a8c3 Binary files /dev/null and b/servers/bedrock/resource_packs/chemistry/textures/ui/beaker_default.png differ diff --git a/servers/bedrock/resource_packs/chemistry/textures/ui/button_slash.png b/servers/bedrock/resource_packs/chemistry/textures/ui/button_slash.png new file mode 100644 index 0000000..860ace8 Binary files /dev/null and b/servers/bedrock/resource_packs/chemistry/textures/ui/button_slash.png differ diff --git a/servers/bedrock/resource_packs/chemistry/textures/ui/chemistry_slider_background_hover.json b/servers/bedrock/resource_packs/chemistry/textures/ui/chemistry_slider_background_hover.json new file mode 100644 index 0000000..8c165d1 --- /dev/null +++ b/servers/bedrock/resource_packs/chemistry/textures/ui/chemistry_slider_background_hover.json @@ -0,0 +1,7 @@ +{ + "nineslice_size": 1, + "base_size": [ + 3, + 3 + ] +} \ No newline at end of file diff --git a/servers/bedrock/resource_packs/chemistry/textures/ui/chemistry_slider_background_hover.png b/servers/bedrock/resource_packs/chemistry/textures/ui/chemistry_slider_background_hover.png new file mode 100644 index 0000000..c27d0c3 Binary files /dev/null and b/servers/bedrock/resource_packs/chemistry/textures/ui/chemistry_slider_background_hover.png differ diff --git a/servers/bedrock/resource_packs/chemistry/textures/ui/chemistry_slider_button_default.json b/servers/bedrock/resource_packs/chemistry/textures/ui/chemistry_slider_button_default.json new file mode 100644 index 0000000..727c9e2 --- /dev/null +++ b/servers/bedrock/resource_packs/chemistry/textures/ui/chemistry_slider_button_default.json @@ -0,0 +1,7 @@ +{ + "nineslice_size": 2, + "base_size": [ + 6, + 6 + ] +} \ No newline at end of file diff --git a/servers/bedrock/resource_packs/chemistry/textures/ui/chemistry_slider_button_default.png b/servers/bedrock/resource_packs/chemistry/textures/ui/chemistry_slider_button_default.png new file mode 100644 index 0000000..d3ec0e5 Binary files /dev/null and b/servers/bedrock/resource_packs/chemistry/textures/ui/chemistry_slider_button_default.png differ diff --git a/servers/bedrock/resource_packs/chemistry/textures/ui/compound_background.json b/servers/bedrock/resource_packs/chemistry/textures/ui/compound_background.json new file mode 100644 index 0000000..b0e9755 --- /dev/null +++ b/servers/bedrock/resource_packs/chemistry/textures/ui/compound_background.json @@ -0,0 +1,7 @@ +{ + "nineslice_size": 27, + "base_size": [ + 79, + 61 + ] +} \ No newline at end of file diff --git a/servers/bedrock/resource_packs/chemistry/textures/ui/compound_background.png b/servers/bedrock/resource_packs/chemistry/textures/ui/compound_background.png new file mode 100644 index 0000000..9df3a18 Binary files /dev/null and b/servers/bedrock/resource_packs/chemistry/textures/ui/compound_background.png differ diff --git a/servers/bedrock/resource_packs/chemistry/textures/ui/dialog_indent_horiz.json b/servers/bedrock/resource_packs/chemistry/textures/ui/dialog_indent_horiz.json new file mode 100644 index 0000000..fabb235 --- /dev/null +++ b/servers/bedrock/resource_packs/chemistry/textures/ui/dialog_indent_horiz.json @@ -0,0 +1,7 @@ +{ + "nineslice_size": 1, + "base_size": [ + 4, + 4 + ] +} \ No newline at end of file diff --git a/servers/bedrock/resource_packs/chemistry/textures/ui/dialog_indent_horiz.png b/servers/bedrock/resource_packs/chemistry/textures/ui/dialog_indent_horiz.png new file mode 100644 index 0000000..c5fe85a Binary files /dev/null and b/servers/bedrock/resource_packs/chemistry/textures/ui/dialog_indent_horiz.png differ diff --git a/servers/bedrock/resource_packs/chemistry/textures/ui/electron.png b/servers/bedrock/resource_packs/chemistry/textures/ui/electron.png new file mode 100644 index 0000000..efbad09 Binary files /dev/null and b/servers/bedrock/resource_packs/chemistry/textures/ui/electron.png differ diff --git a/servers/bedrock/resource_packs/chemistry/textures/ui/electron_lowdetail.png b/servers/bedrock/resource_packs/chemistry/textures/ui/electron_lowdetail.png new file mode 100644 index 0000000..d4e1f4e Binary files /dev/null and b/servers/bedrock/resource_packs/chemistry/textures/ui/electron_lowdetail.png differ diff --git a/servers/bedrock/resource_packs/chemistry/textures/ui/flask_active.png b/servers/bedrock/resource_packs/chemistry/textures/ui/flask_active.png new file mode 100644 index 0000000..79ed6d1 Binary files /dev/null and b/servers/bedrock/resource_packs/chemistry/textures/ui/flask_active.png differ diff --git a/servers/bedrock/resource_packs/chemistry/textures/ui/flask_default.png b/servers/bedrock/resource_packs/chemistry/textures/ui/flask_default.png new file mode 100644 index 0000000..9f39fbe Binary files /dev/null and b/servers/bedrock/resource_packs/chemistry/textures/ui/flask_default.png differ diff --git a/servers/bedrock/resource_packs/chemistry/textures/ui/jar_active.png b/servers/bedrock/resource_packs/chemistry/textures/ui/jar_active.png new file mode 100644 index 0000000..9a4b605 Binary files /dev/null and b/servers/bedrock/resource_packs/chemistry/textures/ui/jar_active.png differ diff --git a/servers/bedrock/resource_packs/chemistry/textures/ui/jar_default.png b/servers/bedrock/resource_packs/chemistry/textures/ui/jar_default.png new file mode 100644 index 0000000..687c266 Binary files /dev/null and b/servers/bedrock/resource_packs/chemistry/textures/ui/jar_default.png differ diff --git a/servers/bedrock/resource_packs/chemistry/textures/ui/material_reducer_connectors.png b/servers/bedrock/resource_packs/chemistry/textures/ui/material_reducer_connectors.png new file mode 100644 index 0000000..64edab1 Binary files /dev/null and b/servers/bedrock/resource_packs/chemistry/textures/ui/material_reducer_connectors.png differ diff --git a/servers/bedrock/resource_packs/chemistry/textures/ui/material_reducer_connectors_pocket.png b/servers/bedrock/resource_packs/chemistry/textures/ui/material_reducer_connectors_pocket.png new file mode 100644 index 0000000..ea420e4 Binary files /dev/null and b/servers/bedrock/resource_packs/chemistry/textures/ui/material_reducer_connectors_pocket.png differ diff --git a/servers/bedrock/resource_packs/chemistry/textures/ui/microscope.png b/servers/bedrock/resource_packs/chemistry/textures/ui/microscope.png new file mode 100644 index 0000000..f7d7df2 Binary files /dev/null and b/servers/bedrock/resource_packs/chemistry/textures/ui/microscope.png differ diff --git a/servers/bedrock/resource_packs/chemistry/textures/ui/neutron.png b/servers/bedrock/resource_packs/chemistry/textures/ui/neutron.png new file mode 100644 index 0000000..2c8ffe3 Binary files /dev/null and b/servers/bedrock/resource_packs/chemistry/textures/ui/neutron.png differ diff --git a/servers/bedrock/resource_packs/chemistry/textures/ui/placeholder_element.png b/servers/bedrock/resource_packs/chemistry/textures/ui/placeholder_element.png new file mode 100644 index 0000000..d664bdd Binary files /dev/null and b/servers/bedrock/resource_packs/chemistry/textures/ui/placeholder_element.png differ diff --git a/servers/bedrock/resource_packs/chemistry/textures/ui/proton.png b/servers/bedrock/resource_packs/chemistry/textures/ui/proton.png new file mode 100644 index 0000000..7347f6b Binary files /dev/null and b/servers/bedrock/resource_packs/chemistry/textures/ui/proton.png differ diff --git a/servers/bedrock/resource_packs/chemistry/textures/ui/proton_lowdetail.png b/servers/bedrock/resource_packs/chemistry/textures/ui/proton_lowdetail.png new file mode 100644 index 0000000..afc8dc4 Binary files /dev/null and b/servers/bedrock/resource_packs/chemistry/textures/ui/proton_lowdetail.png differ diff --git a/servers/bedrock/resource_packs/chemistry/textures/ui/white_slider_progress.json b/servers/bedrock/resource_packs/chemistry/textures/ui/white_slider_progress.json new file mode 100644 index 0000000..8c165d1 --- /dev/null +++ b/servers/bedrock/resource_packs/chemistry/textures/ui/white_slider_progress.json @@ -0,0 +1,7 @@ +{ + "nineslice_size": 1, + "base_size": [ + 3, + 3 + ] +} \ No newline at end of file diff --git a/servers/bedrock/resource_packs/chemistry/textures/ui/white_slider_progress.png b/servers/bedrock/resource_packs/chemistry/textures/ui/white_slider_progress.png new file mode 100644 index 0000000..2bf716a Binary files /dev/null and b/servers/bedrock/resource_packs/chemistry/textures/ui/white_slider_progress.png differ diff --git a/servers/bedrock/resource_packs/chemistry/ui/_ui_defs.json b/servers/bedrock/resource_packs/chemistry/ui/_ui_defs.json new file mode 100644 index 0000000..093e6b2 --- /dev/null +++ b/servers/bedrock/resource_packs/chemistry/ui/_ui_defs.json @@ -0,0 +1,14 @@ +{ + // Alphabetical order please :) + "ui_defs": [ + "ui/chemistry_common_pocket.json", + "ui/compound_creator_screen.json", + "ui/compound_creator_screen_pocket.json", + "ui/element_constructor_screen.json", + "ui/element_constructor_screen_pocket.json", + "ui/lab_table_screen.json", + "ui/lab_table_screen_pocket.json", + "ui/material_reducer_screen.json", + "ui/material_reducer_screen_pocket.json" + ] +} \ No newline at end of file diff --git a/servers/bedrock/resource_packs/chemistry/ui/chemistry_common_pocket.json b/servers/bedrock/resource_packs/chemistry/ui/chemistry_common_pocket.json new file mode 100644 index 0000000..00495ed --- /dev/null +++ b/servers/bedrock/resource_packs/chemistry/ui/chemistry_common_pocket.json @@ -0,0 +1,433 @@ +/******************************************************** ++* (c) Mojang. All rights reserved * ++* (c) Microsoft. All rights reserved. * ++*********************************************************/ + +{ + "namespace": "chem_common_pocket", + + "output_slot_button@common.container_slot_button_prototype": { + "button_mappings": [ + { + "from_button_id": "button.menu_select", + "to_button_id": "button.output_take_all_place_all", + "mapping_type": "pressed" + }, + { + "from_button_id": "button.menu_ok", + "to_button_id": "button.output_take_all_place_all", + "mapping_type": "pressed" + }, + { + "from_button_id": "button.menu_secondary_select", + "to_button_id": "button.output_take_one_place_one", + "mapping_type": "pressed" + }, + { + "from_button_id": "button.controller_select", + "to_button_id": "button.output_take_one_place_one", + "mapping_type": "pressed" + }, + { + "from_button_id": "button.menu_auto_place", + "to_button_id": "button.container_auto_place", + "mapping_type": "pressed" + }, + { + "from_button_id": "button.controller_secondary_select", + "to_button_id": "button.container_auto_place", + "mapping_type": "pressed" + }, + { + "from_button_id": "button.menu_inventory_drop", + "to_button_id": "button.drop_one", + "mapping_type": "pressed" + }, + { + "from_button_id": "button.menu_inventory_drop_all", + "to_button_id": "button.drop_all", + "mapping_type": "pressed" + }, + { + "from_button_id": "button.menu_select", + "to_button_id": "button.output_coalesce_stack", + "mapping_type": "double_pressed" + }, + { + "from_button_id": "button.menu_ok", + "to_button_id": "button.output_coalesce_stack", + "mapping_type": "double_pressed" + }, + { + "to_button_id": "button.container_slot_hovered", + "mapping_type": "pressed" + } + ] + }, + + "gamepad_slash_image": { + "type": "image", + "texture": "textures/ui/button_slash", + "size": [ 7, 26 ], + "layer": 100, + "bindings": [ + { + "binding_name": "#gamepad_helper_visible", + "binding_name_override": "#visible", + "binding_condition": "always" + } + ] + }, + + "gamepad_helper_down@common.gamepad_helper_a_14": { + "$icon_description_bind": "#button_x_description_override" + }, + + "gamepad_helper_left@common.gamepad_helper_x_14": { + "$icon_description_bind": "#button_a_description" + }, + + "container_gamepad_helpers@common.gamepad_helpers": { + "$a_b_stack_panel_orientation|default": "horizontal", + "$x_y_stack_panel_orientation|default": "horizontal", + "$a_b_stack_panel_size|default": [ "100%c", "100%" ], + "$x_y_stack_panel_size|default": [ "100%c", "100%" ], + "controls": [ + { + "buffer_panel_left": { + "type": "panel", + "size": [ 10, 0 ] + } + }, + { + "left_buttons": { + "type": "stack_panel", + "size": "$a_b_stack_panel_size", + "orientation": "$a_b_stack_panel_orientation", + "anchor_from": "left_middle", + "anchor_to": "left_middle", + "controls": [ + { // Size and Offset modifications are so everything is drawn more compactly. + "gamepad_helper_a@chem_common_pocket.gamepad_helper_down": { + "size": [ 10, 26 ] + } + }, + { + "buffer_panel2": { + "type": "panel", + "size": [ 9, 0 ] + } + }, + { + "slash@chem_common_pocket.gamepad_slash_image": { + "size": [ 8, 26 ] + } + }, + { + "x_wrapper": { + "type": "panel", + "size": [ "100%c", "100%c" ], + "controls": [ + { + "gamepad_helper_x@chem_common_pocket.gamepad_helper_left": { + "offset": [ -7, 0 ] // Scooting this element closer to the slash to condense the tooltips. + } + } + ] + } + } + ] + } + }, + { + "fill_panel": { + "type": "panel", + "size": [ "fill", 0 ] + } + }, + { + "right_buttons": { + "type": "stack_panel", + "size": "$x_y_stack_panel_size", + "orientation": "$x_y_stack_panel_orientation", + "anchor_from": "right_middle", + "anchor_to": "right_middle", + "controls": [ + { // Spacing panels to get these to line up correctly on pocket screens + "spacing_one": { + "type": "panel", + "size": [ 5, 0 ] + } + }, + { "gamepad_helper_b@common.gamepad_helper_b_14": {} }, + { + "spacing_two": { + "type": "panel", + "size": [ 2, 0 ] + } + }, + { "gamepad_helper_y@common.gamepad_helper_y_14": {} } + ] + } + }, + { + "buffer_panel_right": { + "type": "panel", + "size": [ 10, 0 ] + } + } + ] + }, + + "one_touch_button@common.container_slot_button_prototype": { + "$take_all_place_all|default": "button.take_all_place_all", // override for tapping index slots + "$coalesce_stack|default": "button.coalesce_stack", // override for double-tapping index slots + "button_mappings": [ + { + "from_button_id": "button.menu_select", + "to_button_id": "$take_all_place_all", + "mapping_type": "pressed" + }, + { + "from_button_id": "button.menu_ok", + "to_button_id": "$take_all_place_all", + "mapping_type": "pressed" + }, + { + "from_button_id": "button.menu_secondary_select", + "to_button_id": "button.container_take_half_place_one", + "mapping_type": "pressed" + }, + { + "from_button_id": "button.controller_select", + "to_button_id": "button.container_take_half_place_one", + "mapping_type": "pressed" + }, + { + "from_button_id": "button.menu_auto_place", + "to_button_id": "button.container_auto_place", + "mapping_type": "pressed" + }, + { + "from_button_id": "button.controller_secondary_select", + "to_button_id": "button.container_auto_place", + "mapping_type": "pressed" + }, + { + "from_button_id": "button.menu_inventory_drop", + "to_button_id": "button.drop_one", + "mapping_type": "pressed" + }, + { + "from_button_id": "button.menu_inventory_drop_all", + "to_button_id": "button.drop_all", + "mapping_type": "pressed" + }, + { + "from_button_id": "button.menu_select", + "to_button_id": "$coalesce_stack", + "mapping_type": "double_pressed" + }, + { + "from_button_id": "button.menu_ok", + "to_button_id": "$coalesce_stack", + "mapping_type": "double_pressed" + }, + { + "to_button_id": "button.shape_drawing", + "mapping_type": "pressed" + }, + { + "to_button_id": "button.container_slot_hovered", + "mapping_type": "pressed" + } + ] + }, + + "hotbar": { + "type": "panel", + "anchor_to": "top_middle", + "anchor_from": "bottom_middle", + "layer": 10, + "size": [ "100%c", "100%c" ], + "controls": [ + { + "dialog_background_opaque@common.dialog_background_opaque": { + "size": [ "100%c + 6px", "100%c + 6px" ], + "controls": [ + { + "hotbar_grid_template@common.hotbar_grid_template": { + "offset": [ 0, -3 ], + "size": [ 259, 28 ], + "grid_item_template": "common.pocket_ui_container_item", + "$item_collection_name": "hotbar_items" + } + } + ] + } + } + ] + }, + + "pocket_ui_container_item@common.pocket_ui_container_item": { + "size": [ 24, 24 ], + "$cell_image_size": [ 24, 24 ], + "$item_renderer_panel_size": [ 20, 20 ], + "$item_renderer_size": [ 20, 20 ] + }, + + "inventory_grid": { + "type": "grid", + "grid_rescaling_type": "horizontal", + "anchor_to": "top_left", + "anchor_from": "top_left", + "size": [ "100% - 16px", "default" ], + "offset": [ 8, 2 ], + "maximum_grid_items": 27, + "collection_name": "inventory_items", + "grid_item_template": "chem_common_pocket.pocket_ui_container_item", + "$item_collection_name": "inventory_items" + }, + + "inventory_content": { + "type": "panel", + "size": [ "100% - 4px", "95%" ], + "offset": [ 4, 0 ], + "anchor_to": "center", + "anchor_from": "center", + "controls": [ + { + "scrolling_panel@common.scrolling_panel": { + "layer": 1, + "offset": [ 0, 19 ], + "$scrolling_pane_size": [ "100% - 8px", "100% - 21px" ], + "$scrolling_content": "chem_common_pocket.inventory_grid", + "$scroll_box_mouse_image_control": "common-classic.button_state_default", + "$scroll_size": [ "8px", "100%" ] + } + } + ] + }, + + "inventory_label@edu_common.dark_label": { + "layer": 2, + "text": "container.inventory", + "size": [ "100%", "default" ], + "anchor_from": "top_right", + "anchor_to": "top_right", + "text_alignment": "right", + "offset": [ -8, 8 ] + }, + + // left panel contains inventory slots // + + "left_panel": { + "type": "panel", + "controls": [ + { + "inventory_half_screen": { + "type": "panel", + "size": [ "49.5%", "100%" ], + "anchor_from": "left_middle", + "anchor_to": "left_middle", + "controls": [ + { "dialog_background_opaque@common.dialog_background_opaque": {} }, // Not common_panel because we don't want the 'x' button + { "inventory_label@chem_common_pocket.inventory_label": {} }, + { "inventory_content@chem_common_pocket.inventory_content": {} } + ] + } + } + ] + }, + + "selected_item_details@common.selected_item_details": { + "offset": [ 0, 0 ] // default offset is [ 0, -16] for some reason. We don't want this. + }, + + // The exit button, but can easily be expanded as is done in inventory_screen_pocket + "right_tab_navigation_panel_pocket": { + "type": "panel", + "size": [ 31, "100%" ], + "anchor_from": "top_right", + "anchor_to": "top_left", + "controls": [ + { + "content": { + "type": "stack_panel", + "orientation": "vertical", + "size": [ "100% + 4px", "100%" ], + "anchor_from": "top_right", + "anchor_to": "top_right", + "controls": [ + { + "close": { + "type": "image", + "texture": "textures/ui/TabRightBackTopMost", + "size": [ "100%", 33 ], + + "controls": [ + { + "close_button@common.light_close_button": { + "anchor_from": "center", + "anchor_to": "center", + "offset": [ 0, 0 ] + } + } + ], + "bindings": [ + { + "binding_name": "#close_button_visible", + "binding_name_override": "#visible" + } + ] + } + }, + { + "fill": { + "type": "panel", + "size": [ "100%", "fill" ] + } + } + ] + } + } + ] + }, + + + //this is the entire screen, with a variable to substitute different right-halves. Every other aspect should be consistent between chemistry screens. + "screen_contents@common.root_panel": { + "layer": 2, + "size": [ "100% - 66px", "100% - 34px" ], + "anchor_from": "top_middle", + "anchor_to": "top_middle", + "$right_panel|default": "panel@common.empty_panel", // This should be overriden when a chem_common_pocket.screen_contents is instantiated, but if it's not, nothing will crash. + "controls": [ + { "$right_panel": {} }, // the right side of each chemistry screen is table dependent, this will be assigned on a screen-by-screen basis. + { "left_panel@chem_common_pocket.left_panel": {} }, + { + "flying_item_renderer@common.flying_item_renderer": { + "layer": 15 + } + }, + { + "selected_item_details_factory@common.selected_item_details_factory": { + "control_name": "@chem_common_pocket.selected_item_details" + } + }, + { "inventory_selected_icon_button@common.inventory_selected_icon_button": {} }, + { "inventory_take_progress_icon_button@common.inventory_take_progress_icon_button": {} }, + { "hotbar@chem_common_pocket.hotbar": {} }, + { "exit_button@chem_common_pocket.right_tab_navigation_panel_pocket": {} }, + { "container_gamepad_helpers@chem_common_pocket.container_gamepad_helpers": {} }, // Gamepad tool tips + { + "binding@common.common_panel": { // This is for the gap between the left and right panel. Referred to as "binding" by the designer. + "$dialog_background": "compcreate_pocket.dark_background", + "size": [ "100%", "95%" ], + "$show_close_button": false, + "layer": -1 + } + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/resource_packs/chemistry/ui/compound_creator_screen.json b/servers/bedrock/resource_packs/chemistry/ui/compound_creator_screen.json new file mode 100644 index 0000000..4da6973 --- /dev/null +++ b/servers/bedrock/resource_packs/chemistry/ui/compound_creator_screen.json @@ -0,0 +1,199 @@ +/******************************************************** ++* (c) Mojang. All rights reserved * ++* (c) Microsoft. All rights reserved. * ++*********************************************************/ + +{ + "namespace": "compcreate", + + ///// Shared with Pocket Screen ///// + + // Instead of using the subscript character as is, which would use the small font, + // we make them a regular number, but change the font size down and offset it + "output_char@common.empty_panel": { + "size": [ "100%c", "100%c" ], + "controls": [ + { + "standard_char@edu_common.dark_label": { + "text": "#text", + "localize": false, + "bindings": [ + { + "binding_name": "#output_char", + "binding_name_override": "#text", + "binding_type": "collection", + "binding_collection_name": "output_char_collection" + }, + { + "binding_name": "(not #is_subscript)", + "binding_name_override": "#visible", + "binding_type": "collection", + "binding_collection_name": "output_char_collection" + } + ] + } + }, + { + "subscript_char@edu_common.dark_label": { + "text": "#text", + "font_size": "small", + "offset": [ 0, 4 ], + "localize": false, + "bindings": [ + { + "binding_name": "#output_char", + "binding_name_override": "#text", + "binding_type": "collection", + "binding_collection_name": "output_char_collection" + }, + { + "binding_name": "#is_subscript", + "binding_name_override": "#visible", + "binding_type": "collection", + "binding_collection_name": "output_char_collection" + } + ] + } + } + ] + }, + + ///// Differs from Pocket Screen ///// + + "title_label@edu_common.dark_label": { + "layer": 2, + "text": "compoundcreator.title", + "size": [ "100%", "default" ], + "anchor_from": "top_left", + "anchor_to": "top_left", + "text_alignment": "center", + "offset": [ 0, 4 ] + }, + + "output_slot@common.container_item": { + "$item_collection_name": "compcreate_output", + "$button_ref": "chem_common_pocket.output_slot_button", + "anchor_from": "right_middle", + "anchor_to": "right_middle", + "offset": [ -25, 0 ] + }, + + "input_slot@common.container_item": { + "$item_collection_name": "compcreate_input" + }, + + "input_grid": { + "type": "grid", + "size": [ "100%c", "100%c" ], + "anchor_from": "center", + "anchor_to": "center", + "offset": [ -12, 0 ], + "grid_dimensions": [ 3, 3 ], + "grid_item_template": "compcreate.input_slot", + "collection_name": "compcreate_input" + }, + + "io_connector": { + "type": "image", + "texture": "textures/ui/dialog_indent_horiz", + "size": [ 26.5, 6 ], + "offset": [ 19.5, 0 ], + "layer": 3, + // Anchor left side of this to right side of background box + "anchor_from": "center", + "anchor_to": "left_middle" + }, + + "input_background": { + "type": "image", + "texture": "textures/ui/compound_background", + "size": [ 84, 68 ], + "offset": [ 22.5, -2 ], + // Anchor right side of this to right side of input grid + "anchor_from": "center", + "anchor_to": "right_middle" + }, + + // Characters are each rendered separately so we can have subscripts without the whole font looking different + "output_label": { + "type": "stack_panel", + "size": [ "100%c", 24 ], + "offset": [ -30, 0 ], + "anchor_from": "bottom_right", + "anchor_to": "bottom_middle", + "orientation": "horizontal", + "factory": { + "name": "char_factory", + "control_name": "compcreate.output_char" + }, + "collection_name": "output_char_collection", + "bindings": [ + { + "binding_name": "#output_char_count", + "binding_name_override": "#collection_length" + } + ] + }, + + "top_half@common.empty_panel": { + // Offset so it starts under the title label and within the frame, and goes down to the inventory + "offset": [ 4, 16 ], + "size": [ "100% - 8px", 70 ], + "layer": 2, + "anchor_from": "top_left", + "anchor_to": "top_left", + "controls": [ + { "input@compcreate.input_grid": {} }, + { "output@compcreate.output_slot": {} }, + { "output_label@compcreate.output_label": {} }, + { "io@compcreate.io_connector": {} }, + { "background@compcreate.input_background": {} } + ] + }, + + "content": { + "type": "panel", + "controls": [ + { + "root_panel@common.root_panel": { + "layer": 1, + "size": [ 184, 166 ], + "controls": [ + { "common_panel@common.common_panel": {} }, + { "title_label@compcreate.title_label": {} }, + { "top_half@compcreate.top_half": {} }, + { + "inventory": { + "type": "panel", + "layer": 3, + "controls": [ + { "inventory_panel_bottom_half@common.inventory_panel_bottom_half": {} }, + { "hotbar_grid@common.hotbar_grid_template": {} }, + { "inventory_take_progress_icon_button@common.inventory_take_progress_icon_button": {} } + ] + } + }, + { "inventory_selected_icon_button@common.inventory_selected_icon_button": {} } + ] + } + }, + { "container_gamepad_helpers@common.container_gamepad_helpers": {} } // Gamepad tool tips + ] + }, + + "compound_creator@common.inventory_screen_common": { + "$close_on_player_hurt|default": false, + "close_on_player_hurt": "$close_on_player_hurt", + "$screen_bg_content": "common.screen_background", + "variables": [ + { + "requires": "$desktop_screen", + "$screen_content": "compcreate.content" + }, + { + "requires": "$pocket_screen", + "$screen_content": "compcreate_pocket.content" + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/resource_packs/chemistry/ui/compound_creator_screen_pocket.json b/servers/bedrock/resource_packs/chemistry/ui/compound_creator_screen_pocket.json new file mode 100644 index 0000000..eebec42 --- /dev/null +++ b/servers/bedrock/resource_packs/chemistry/ui/compound_creator_screen_pocket.json @@ -0,0 +1,97 @@ +/******************************************************** ++* (c) Mojang. All rights reserved * ++* (c) Microsoft. All rights reserved. * ++*********************************************************/ + +{ + "namespace": "compcreate_pocket", + + "title_label@edu_common.dark_label": { + "layer": 2, + "text": "compoundcreator.title", + "size": [ "100%", "default" ], + "anchor_from": "top_left", + "anchor_to": "top_left", + "text_alignment": "center", + "offset": [ 0, 8 ] + }, + + "output_slot@chem_common_pocket.pocket_ui_container_item": { + "$item_collection_name": "compcreate_output", + "$button_ref": "chem_common_pocket.output_slot_button", + "offset": [ "0%", "30%" ] + }, + + "input_slot@chem_common_pocket.pocket_ui_container_item": { + "$item_collection_name": "compcreate_input", + "$button_ref": "compcreate_pocket.one_touch_button" + }, + + "one_touch_button@chem_common_pocket.one_touch_button": { + "$take_all_place_all": "button.comp_create_take_all_place_all", + "$coalesce_stack": "button.comp_create_coalesce_stack" + }, + + "input_grid": { + "type": "grid", + "size": [ "100%c", "100%c" ], + "anchor_from": "center", + "anchor_to": "center", + "layer": 4, + "offset": [ 0, "-10% + 2px" ], + "grid_dimensions": [ 3, 3 ], + "grid_item_template": "compcreate_pocket.input_slot", + "collection_name": "compcreate_input" + }, + + "dark_background@common.dialog_background_opaque": { + "color": "$dark_panel_color" + }, + + "arrow": { + "type": "image", + "texture": "textures/ui/arrow_down", + "size": [ 15, 22 ], + "offset": [ 0, "16.5%" ], + "layer": 3 + }, + + // This is the beaker image + "input_background": { + "type": "image", + "texture": "textures/ui/compound_background", + "size": [ 111, 86 ], + "offset": [ 0, "-10%" ], + "layer": 3 + }, + + // right panel contains compound creator specific functional elements // + + "right_panel@common.empty_panel": { + "size": [ "49.5%", "100%" ], + "layer": 2, + "anchor_from": "top_right", + "anchor_to": "top_right", + "controls": [ + { "title_label@compcreate_pocket.title_label": {} }, + { "dialog_background_opaque@common.dialog_background_opaque": {} }, + { "input@compcreate_pocket.input_grid": {} }, + { "output@compcreate_pocket.output_slot": {} }, + { + "output_label@compcreate.output_label": { + "layer": 100, + "offset": [ 0, 0 ], // Don't need the offset that the desktop version does. + "$text_alignment": "center", + "anchor_from": "bottom_middle", + "anchor_to": "bottom_middle" + } + }, + { "arrow@compcreate_pocket.arrow": {} }, + { "background@compcreate_pocket.input_background": {} } + ] + }, + + "content@chem_common_pocket.screen_contents": { + "$right_panel": "right_panel@compcreate_pocket.right_panel" + } +} \ No newline at end of file diff --git a/servers/bedrock/resource_packs/chemistry/ui/element_constructor_screen.json b/servers/bedrock/resource_packs/chemistry/ui/element_constructor_screen.json new file mode 100644 index 0000000..c7c3d54 --- /dev/null +++ b/servers/bedrock/resource_packs/chemistry/ui/element_constructor_screen.json @@ -0,0 +1,422 @@ +/******************************************************** ++* (c) Mojang. All rights reserved * ++* (c) Microsoft. All rights reserved. * ++*********************************************************/ + +{ + "namespace": "elemconstruct", + + ///// Shared with Pocket Screen ///// + + "particle_count@common.text_edit_box": { + "size": [ 24, 20 ], + "$text_edit_box_content_binding_name": "$particle_count_bind_name", + "$text_alignment": "center", + "max_length": 3, + "$wrap": false, + "text_type": "NumberChars", + + "$focus_override_up": "FOCUS_OVERRIDE_STOP" + }, + + "chemistry_slider_button_hover_layout@common.slider_button_hover_layout": { + "texture": "textures/ui/chemistry_slider_button_default" + }, + + "slider_background": { + "type": "image", + "texture": "textures/ui/slider_background" + }, + + "slider_background_hover@elemconstruct.slider_background": { + "texture": "textures/ui/chemistry_slider_background_hover" + }, + + "bohr_model@common.cell_image": { + "size": [ 110, "100%" ], + "controls": [ + { + "model": { + "type": "custom", + "anchor_from": "top_left", + "anchor_to": "top_left", + "layer": 2, + "offset": [ 2, 2 ], + "size": [ "100% - 4px", "100% - 4px" ], + "renderer": "bohr_model_renderer", + // Bind used to fill the property bag + "bindings": [ + { + "binding_type": "global", + // Binding itself doesn't do anything, but the callback is used to fill the property bag + "binding_name": "#bohr_model_update" + } + ] + } + } + ] + }, + + ///// Differs from Pocket Screen ///// + + "title_label@edu_common.dark_label": { + "layer": 2, + "text": "elementconstructor.title", + "size": [ "100%", "default" ], + "anchor_from": "top_left", + "anchor_to": "top_left", + "text_alignment": "center", + "offset": [ 0, 4 ] + }, + + "particle_label": { + "type": "stack_panel", + "orientation": "horizontal", + "size": [ 18, 15 ], + "controls": [ + { + "pad@common.empty_panel": { + "size": [ 2, 2 ] + } + }, + { + "label@edu_common.dark_label": { + "text": "$particle_label" + } + }, + { + "wrap@common.empty_panel": { + "size": [ "100%c", "100%c" ], + "controls": [ + { + "icon": { + "type": "image", + "texture": "$particle_icon", + "size": [ 8, 8 ], + "offset": [ 0, 1 ] + } + } + ] + } + } + ] + }, + + // Use our own white progress since we're going to tint it with a color + "slider_progress": { + "type": "image", + "texture": "textures/ui/white_slider_progress", + "color": "$slider_progress_color" + }, + + "slider_progress_hover@elemconstruct.slider_progress": {}, + + "slider_bar_default@common.slider_bar_default": { + // Extend by knob size so knob is always contained in track even at value extremes + "size": [ "100%", "100% + 10px" ], + "$background_control": "elemconstruct.slider_background", + "$progress_control": "elemconstruct.slider_progress" + }, + + "slider_bar_hover@common.slider_bar_hover": { + // Extend by knob size so knob is always contained in track even at value extremes + "size": [ "100%", "100% + 10px" ], + "$background_control": "elemconstruct.slider_background_hover", + "$progress_control": "elemconstruct.slider_progress_hover" + }, + + "particle_slider@common.empty_panel": { + "size": [ 24, "100%c" ], + "controls": [ + { + "slider@common.slider": { + "size": [ 12, 128 ], + "anchor_from": "top_middle", + "anchor_to": "top_middle", + "$slider_direction": "vertical", + "slider_inverted": true, + "$progress_clip_direction": "down", + "$slider_tts_header": "$particle_label", + "$slider_tts_text_value": "$particle_count_bind_name", + + // Override base controls so I can make the track contain the knob, even at min and max values + "controls": [ + { + "slider_box@common.slider_box": { + "$slider_box_layout": "$slider_box_layout", + "$slider_box_size": [ 16, 10 ], + "$slider_track_button": "$slider_name", + "$slider_box_hover_layout": "elemconstruct.chemistry_slider_button_hover_layout" + } + }, + { + "slider_bar_default@elemconstruct.slider_bar_default": {} + }, + { + "slider_bar_hover@elemconstruct.slider_bar_hover": { + "visible": false + } + } + ] + } + } + ] + }, + + "particle_slider_plus@common.empty_panel": { + "size": [ 24, "100%c + 5px" ], + "controls": [ + { + "button@common_buttons.light_text_button": { + "size": [ 12, 12 ], + "anchor_from": "top_middle", + "anchor_to": "top_middle", + "$pressed_button_name": "$plus_button_name", + "$button_text": "+", + + "$focus_id_binding_type": "none", + "$focus_id": "$plus_focus_id", + + "$focus_override_right_binding_type": "none", + "$focus_override_right": "$plus_focus_override_right", + + "$focus_override_left_binding_type": "none", + "$focus_override_left": "$plus_focus_override_left" + } + } + ] + }, + + "particle_slider_minus@common.empty_panel": { + "size": [ 24, "100%c + 5px" ], + "controls": [ + { + "button@common_buttons.light_text_button": { + "size": [ 12, 12 ], + "anchor_from": "bottom_middle", + "anchor_to": "bottom_middle", + "$pressed_button_name": "$minus_button_name", + "$button_text": "-", + + "$focus_override_down_binding_type": "none", + "$focus_override_down": "FOCUS_OVERRIDE_STOP" + } + } + ] + }, + + "particle": { + "type": "stack_panel", + "orientation": "vertical", + "size": [ 24, "100%c" ], + "controls": [ + { "label@elemconstruct.particle_label": {} }, + { "count@elemconstruct.particle_count": {} }, + { "p0@common.empty_panel": { "size": [ 2, 2 ] } }, + { "plus@elemconstruct.particle_slider_plus": {} }, + { "slider@elemconstruct.particle_slider": {} }, + { "minus@elemconstruct.particle_slider_minus": {} } + ] + }, + + "particle_panel": { + "type": "stack_panel", + "orientation": "horizontal", + // Size and offset so it's on the bottom left within the frame, under the title + "size": [ "100%c", "100% - 20px" ], + "offset": [ 4, 16 ], + "anchor_from": "top_left", + "anchor_to": "top_left", + "layer": 2, + "controls": [ + { + "protons@elemconstruct.particle": { + "$particle_label": "p", + "$particle_icon": "textures/ui/proton", + "$particle_count_bind_name": "#proton_label_count", + "$plus_button_name": "button.proton_plus", + "$minus_button_name": "button.proton_minus", + "$slider_value_binding_name": "#proton_slider_count", + "$slider_name": "proton_slider", + "$slider_progress_color": "$proton_color", + "$text_box_name": "proton_text_edit", + + "$plus_focus_id": "protons_plus", + + "$plus_focus_override_right": "electrons_plus", + "$plus_focus_override_left": "FOCUS_OVERRIDE_STOP", + + "$focus_override_left": "FOCUS_OVERRIDE_STOP" + } + }, + { "p0@common.empty_panel": { "size": [ 2, 2 ] } }, + { + "electrons@elemconstruct.particle": { + "$particle_label": "e", + "$particle_icon": "textures/ui/electron", + "$particle_count_bind_name": "#electron_label_count", + "$plus_button_name": "button.electron_plus", + "$minus_button_name": "button.electron_minus", + "$slider_value_binding_name": "#electron_slider_count", + "$slider_name": "electron_slider", + "$slider_progress_color": "$electron_color", + "$text_box_name": "electron_text_edit", + + "$plus_focus_id": "electrons_plus", + + "$plus_focus_override_right": "neutrons_plus", + "$plus_focus_override_left": "protons_plus" + } + }, + { "p1@common.empty_panel": { "size": [ 2, 2 ] } }, + { + "neutrons@elemconstruct.particle": { + "$particle_label": "n", + "$particle_icon": "textures/ui/neutron", + "$particle_count_bind_name": "#neutron_label_count", + "$plus_button_name": "button.neutron_plus", + "$minus_button_name": "button.neutron_minus", + "$slider_value_binding_name": "#neutron_slider_count", + "$slider_name": "neutron_slider", + "$slider_progress_color": "$neutron_color", + "$text_box_name": "neutron_text_edit", + + "$plus_focus_id": "neutrons_plus", + + "$plus_focus_override_right": "", + "$plus_focus_override_left": "electrons_plus" + } + } + ] + }, + + "output_panel@common.empty_panel": { + "size": [ 52, "100%" ], + "controls": [ + { + "element_icon": { + "type": "image", + "size": [ 50, 50 ], + "anchor_from": "top_middle", + "anchor_to": "top_middle", + "texture": "textures/ui/microscope" + } + }, + { + "arrow_to_output": { + "type": "image", + "size": [ 17, 4 ], + "offset": [ -1, 25 ], + "layer": 4, + "anchor_from": "left_middle", + "anchor_to": "left_middle", + "texture": "textures/ui/dialog_indent_horiz" + } + }, + { + "output_slot@common.empty_panel": { + "$slot_size": [ 24, 24 ], + "size": "$slot_size", + "anchor_from": "center", + "anchor_to": "center", + "offset": [ 1, 25 ], + "controls": [ + { + "slot@common.container_item": { + "$item_collection_name": "elemconstruct_output", + "size": "$slot_size", + "$cell_image_size": "$slot_size", + "$button_ref": "chem_common_pocket.output_slot_button", + "layer": 2 + } + }, + { + "placeholder_icon": { + "type": "image", + "size": [ 16, 16 ], + "layer": 4, + "texture": "textures/ui/placeholder_element" + } + } + ] + } + } + ] + }, + + // Top right portion of the screen with Bohr model, result slot, and decorations + "result_panel": { + "type": "stack_panel", + "layer": 2, + "orientation": "horizontal", + "anchor_from": "top_right", + "anchor_to": "top_right", + // Take up entire top right, lining up top with top of slider labels and left/right with inventory + "size": [ 162, 110 ], + "offset": [ -5, 18 ], + "controls": [ + { "bohr_model@elemconstruct.bohr_model": {} }, + { "output@elemconstruct.output_panel": {} } + ] + }, + + "inventory_panel": { + "type": "panel", + "layer": 2, + "controls": [ + { + "inventory@common.inventory_panel": { + "size": [ 162, 54 ], + "offset": [ -5, 0 ], + "anchor_from": "bottom_right", + "anchor_to": "bottom_right" + } + }, + { + "hotbar@common.hotbar_grid_template": { + "anchor_from": "bottom_right", + "anchor_to": "bottom_right", + "offset": [ -5, -5 ] + } + } + ] + }, + + "content": { + "type": "panel", + "controls": [ + { + "root_panel@common.root_panel": { + "layer": 1, + "size": [ 250, 220 ], + "controls": [ + { "common_panel@common.common_panel": {} }, + { "title_label@elemconstruct.title_label": {} }, + { "particle_panel@elemconstruct.particle_panel": {} }, + { "result_panel@elemconstruct.result_panel": {} }, + { "inventory@elemconstruct.inventory_panel": {} }, + { "inventory_take_progress_icon_button@common.inventory_take_progress_icon_button": {} }, + { "inventory_selected_icon_button@common.inventory_selected_icon_button": {} } + ] + } + }, + { "container_gamepad_helpers@common.container_gamepad_helpers": {} } // Gamepad tool tips + ] + }, + + "element_constructor@common.inventory_screen_common": { + "$close_on_player_hurt|default": false, + "close_on_player_hurt": "$close_on_player_hurt", + "$screen_bg_content": "common.screen_background", + "variables": [ + { + "requires": "$desktop_screen", + "$screen_content": "elemconstruct.content" + }, + { + "requires": "$pocket_screen", + "$screen_content": "elemconstruct_pocket.content" + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/resource_packs/chemistry/ui/element_constructor_screen_pocket.json b/servers/bedrock/resource_packs/chemistry/ui/element_constructor_screen_pocket.json new file mode 100644 index 0000000..e825c0a --- /dev/null +++ b/servers/bedrock/resource_packs/chemistry/ui/element_constructor_screen_pocket.json @@ -0,0 +1,295 @@ +/******************************************************** ++* (c) Mojang. All rights reserved * ++* (c) Microsoft. All rights reserved. * ++*********************************************************/ + +{ + "namespace": "elemconstruct_pocket", + + "title_label@edu_common.dark_label": { + "layer": 2, + "text": "elementconstructor.title", + "size": [ "100%", "default" ], + "anchor_from": "top_left", + "anchor_to": "top_left", + "text_alignment": "center", + "offset": [ 0, 8 ] + }, + + "particle_label@common.empty_panel": { + "size": [ 18, "100%c" ], + "offset": [ 15, 5 ], + "controls": [ + { + "label@edu_common.dark_label": { + "text": "$particle_label" + } + } + ] + }, + + "slider_progress_hover@elemconstruct.slider_progress": {}, + + "slider_bar_default@common.slider_bar_default": { + // Extend by knob size so knob is always contained in track even at value extremes + "size": [ "100% + 10px", "100% + 10px" ], + "$background_control": "elemconstruct.slider_background", + "$progress_control": "elemconstruct.slider_progress" + }, + + "slider_bar_hover@common.slider_bar_hover": { + // Extend by knob size so knob is always contained in track even at value extremes + "size": [ "100% + 10px", "100% + 10px" ], + "$background_control": "elemconstruct.slider_background_hover", + "$progress_control": "elemconstruct_pocket.slider_progress_hover", + "visible": false + }, + + "particle_slider@common.empty_panel": { + "size": [ "100%c", "100%c" ], + "offset": [ 4.5, 10 ], + "controls": [ + { + "slider@common.slider": { + "size": [ 23, 4 ], + "anchor_from": "top_middle", + "anchor_to": "top_middle", + "$slider_tts_header": "$particle_label", + "$slider_tts_text_value": "$particle_count_bind_name", + + // Override base controls so I can make the track contain the knob, even at min and max values + "controls": [ + { + "slider_box@common.slider_box": { + "$slider_box_layout": "$slider_box_layout", + "$slider_box_size": [ 10, 24 ], + "$slider_track_button": "$slider_name", + "$slider_box_hover_layout": "elemconstruct.chemistry_slider_button_hover_layout" + } + }, + { "slider_bar_default@elemconstruct_pocket.slider_bar_default": {} }, + { "slider_bar_hover@elemconstruct_pocket.slider_bar_hover": {} } + ] + } + } + ] + }, + + "particle_slider_plus@common_buttons.light_text_button": { + "size": [ 24, 24 ], + "offset": [ 9, 0 ], + "anchor_from": "right_middle", + "anchor_to": "right_middle", + "$pressed_button_name": "$plus_button_name", + "$button_text": "+" + }, + + "particle_slider_minus@common_buttons.light_text_button": { + "size": [ 24, 24 ], + "anchor_from": "bottom_middle", + "anchor_to": "bottom_middle", + "$pressed_button_name": "$minus_button_name", + "$button_text": "-" + }, + + "particle": { + "type": "stack_panel", + "orientation": "horizontal", + "size": [ "100%c", 30 ], + // This stack panel is sort of ugly with offsets, but they're needed because we're shuffling around + "controls": [ + { + "minus@elemconstruct_pocket.particle_slider_minus": {} + }, + { + "slider@common.empty_panel": { + "size": [ "100%c", "100%c" ], + "controls": [ + { "slider@elemconstruct_pocket.particle_slider": {} } + ] + } + }, + { + "plus@common.empty_panel": { + "size": [ "100%c", "100%c" ], + "controls": [ + { "plus@elemconstruct_pocket.particle_slider_plus": {} } + ] + } + }, + { + "label@common.empty_panel": { + "size": [ "100%c", "100%c" ], + "controls": [ + { "label@elemconstruct_pocket.particle_label": {} } + ] + } + }, + { + "count@common.empty_panel": { + "size": [ "100%c", "100%c" ], + "controls": [ + { + "count@elemconstruct.particle_count": { + // Changing only these properties, so using the non-pocket element. + "offset": [ 13, 0 ], + "size": [ 24, 24 ] + } + } + ] + } + } + ] + }, + + "particle_panel": { + "type": "stack_panel", + "orientation": "vertical", + "size": [ 130, "30%" ], + "offset": [ 2, 45 ], + "anchor_from": "center", + "anchor_to": "center", + "layer": 2, + "controls": [ + { + "protons@elemconstruct_pocket.particle": { + "$particle_label": "p", + "$particle_count_bind_name": "#proton_label_count", + "$plus_button_name": "button.proton_plus", + "$minus_button_name": "button.proton_minus", + "$slider_value_binding_name": "#proton_slider_count", + "$slider_name": "proton_slider", + "$slider_progress_color": "$proton_color", + "$text_box_name": "proton_text_edit" + } + }, + { + "electrons@elemconstruct_pocket.particle": { + "$particle_label": "e", + "$particle_count_bind_name": "#electron_label_count", + "$plus_button_name": "button.electron_plus", + "$minus_button_name": "button.electron_minus", + "$slider_value_binding_name": "#electron_slider_count", + "$slider_name": "electron_slider", + "$slider_progress_color": "$electron_color", + "$text_box_name": "electron_text_edit" + } + }, + { + "neutrons@elemconstruct_pocket.particle": { + "$particle_label": "n", + "$particle_count_bind_name": "#neutron_label_count", + "$plus_button_name": "button.neutron_plus", + "$minus_button_name": "button.neutron_minus", + "$slider_value_binding_name": "#neutron_slider_count", + "$slider_name": "neutron_slider", + "$slider_progress_color": "$neutron_color", + "$text_box_name": "neutron_text_edit" + } + } + ] + }, + + "output_panel@common.empty_panel": { + "size": [ "100%", "100%" ], + "anchor_from": "top_left", + "anchor_to": "top_left", + "controls": [ + { + "element_icon": { + "type": "image", + "size": [ 50, 50 ], + "offset": [ 7, -10 ], + "anchor_from": "left_middle", + "anchor_to": "left_middle", + "texture": "textures/ui/microscope" + } + }, + { + "arrow_to_output": { + "type": "image", + "size": [ 24, 4 ], + "offset": [ 5, -10 ], + "layer": 4, + "anchor_from": "bottom_left", + "anchor_to": "bottom_left", + "texture": "textures/ui/dialog_indent_horiz" + } + }, + { + "output_slot@common.empty_panel": { + "$slot_size": [ 24, 24 ], + "size": "$slot_size", + "anchor_from": "bottom_left", + "anchor_to": "bottom_left", + "offset": [ 28, 0 ], + "controls": [ + { + "slot@common.pocket_ui_container_item": { + "$item_collection_name": "elemconstruct_output", + "size": "$slot_size", + "$cell_image_size": "$slot_size", + "$item_renderer_size": [ 20, 20 ], + "$button_ref": "chem_common_pocket.output_slot_button", + "layer": 2 + } + }, + { + "placeholder_icon": { + "type": "image", + "size": [ 16, 16 ], + "layer": 4, + "texture": "textures/ui/placeholder_element" + } + } + ] + } + } + ] + }, + + // Top right portion of the screen with Bohr model, result slot, and decorations + "result_panel": { + "type": "stack_panel", + "layer": 2, + "orientation": "horizontal", + "anchor_from": "top_middle", + "anchor_to": "top_middle", + // Take up entire top right, lining up top with top of slider labels and left/right with inventory + "size": [ 130, 90 ], + "offset": [ -4, 23 ], + "controls": [ + { + "bohr@common.empty_panel": { + "size": [ "100%c", "100%c" ], + "controls": [ + { + "bohr_model@elemconstruct.bohr_model": { + "size": [ 80, 80 ], + "offset": [ 6, 10 ] + } + } + ] + } + }, + { "output@elemconstruct_pocket.output_panel": {} } + ] + }, + + "right_panel@common.empty_panel": { + "size": [ "49.5%", "100%" ], + "layer": 2, + "anchor_from": "top_right", + "anchor_to": "top_right", + "controls": [ + { "dialog_background_opaque@common.dialog_background_opaque": {} }, + { "title_label@elemconstruct_pocket.title_label": {} }, + { "particle_panel@elemconstruct_pocket.particle_panel": {} }, + { "result_panel@elemconstruct_pocket.result_panel": {} } + ] + }, + + "content@chem_common_pocket.screen_contents": { + "$right_panel": "right_panel@elemconstruct_pocket.right_panel" + } +} \ No newline at end of file diff --git a/servers/bedrock/resource_packs/chemistry/ui/lab_table_screen.json b/servers/bedrock/resource_packs/chemistry/ui/lab_table_screen.json new file mode 100644 index 0000000..627a7f3 --- /dev/null +++ b/servers/bedrock/resource_packs/chemistry/ui/lab_table_screen.json @@ -0,0 +1,219 @@ +/******************************************************** ++* (c) Mojang. All rights reserved * ++* (c) Microsoft. All rights reserved. * ++*********************************************************/ + +{ + "namespace": "labtable", + + ///// Shared with Pocket Screen ///// + + "jar_animation": { + "anim_type": "flip_book", + "initial_uv": [ 0, 0 ], + "frame_count": 29, + "frame_step": 45, + "fps": 10, + "easing": "linear" + }, + + "beaker_animation": { + "anim_type": "flip_book", + "initial_uv": [ 0, 0 ], + "frame_count": 17, + "frame_step": 45, + "fps": 10, + "easing": "linear" + }, + + "flask_animation": { + "anim_type": "flip_book", + "initial_uv": [ 0, 0 ], + "frame_count": 21, + "frame_step": 45, + "fps": 10, + "easing": "linear" + }, + + "tool@common.empty_panel": { + "size": [ "100%c + 5px", "100%c" ], + "$image_offset|default": [ 0, 0 ], + "controls": [ + { + "active": { + "type": "image", + "texture": "$active_texture", + "size": "$image_size", + "offset": "$image_offset", + "uv": "$active_animation", + "uv_size": [ 45, 45 ], + "bindings": [ + { + "binding_name": "$active_binding", + "binding_name_override": "#visible" + } + ] + } + }, + { + "default": { + "type": "image", + "texture": "$default_texture", + "size": "$image_size", + "offset": "$image_offset", + "bindings": [ + { + "binding_name": "(not $active_binding)", + "binding_name_override": "#visible" + } + ] + } + } + ] + }, + + ///// Differs from Pocket Screen ///// + + "title_label@edu_common.dark_label": { + "layer": 2, + "text": "labtable.title", + "size": [ "100%", "default" ], + "anchor_from": "top_left", + "anchor_to": "top_left", + "text_alignment": "center", + "offset": [ 0, 4 ] + }, + + "input_slot@common.container_item": { + "$item_collection_name": "labtable_input" + }, + + "input_grid": { + "type": "grid", + "size": [ "100%", 18 ], + "grid_dimensions": [ 9, 1 ], + "grid_item_template": "labtable.input_slot", + "collection_name": "labtable_input" + }, + + "tools_panel": { + "type": "stack_panel", + "orientation": "horizontal", + "size": [ "100%c", 50 ], + "controls": [ + { + "beaker@labtable.tool": { + "$image_size": [ 45, 45 ], + "$active_texture": "textures/ui/beaker_active", + "$default_texture": "textures/ui/beaker_default", + "$active_animation": "@labtable.beaker_animation", + "$active_binding": "#beaker_active" + } + }, + { + "flask@labtable.tool": { + "$image_size": [ 45, 45 ], + "$active_texture": "textures/ui/flask_active", + "$active_animation": "@labtable.flask_animation", + "$default_texture": "textures/ui/flask_default", + "$active_binding": "#flask_active" + } + }, + { + "jar@labtable.tool": { + "$image_size": [ 45, 45 ], + "$image_offset": [ 5, 0 ], + "$active_texture": "textures/ui/jar_active", + "$active_animation": "@labtable.jar_animation", + "$default_texture": "textures/ui/jar_default", + "$active_binding": "#jar_active" + } + } + ] + }, + + "combine_button@common.empty_panel": { + "size": [ "100%", 20 ], + "controls": [ + { + "button@common_buttons.light_text_button": { + "size": [ 100, 14 ], + "anchor_from": "bottom_middle", + "anchor_to": "bottom_middle", + "$button_text": "labtable.combine", + "$pressed_button_name": "button.combine" + } + } + ], + "bindings": [ + { + "binding_name": "#combine_enabled", + "binding_name_override": "#enabled" + } + ] + }, + + "top_half": { + "type": "stack_panel", + "orientation": "vertical", + // Offset so it starts under the title label and within the frame, and goes down to the inventory + "offset": [ 4, 14 ], + "size": [ "100% - 8px", 95 ], + "layer": 2, + "anchor_from": "top_left", + "anchor_to": "top_left", + "controls": [ + { "tools@labtable.tools_panel": {} }, + { "pa@common.empty_panel": { "size": [ 1, 4 ] } }, + { "input@labtable.input_grid": {} }, + { "combine@labtable.combine_button": {} } + ] + }, + + "content": { + "type": "panel", + "controls": [ + { + "root_panel@common.root_panel": { + "layer": 1, + "size": [ 176, 200 ], + "controls": [ + { "common_panel@common.common_panel": {} }, + { "title_label@labtable.title_label": {} }, + { "top_half@labtable.top_half": {} }, + { + "inventory": { + "type": "panel", + "layer": 3, + "controls": [ + { "inventory_panel_bottom_half@common.inventory_panel_bottom_half_with_label": {} }, + { "hotbar_grid@common.hotbar_grid_template": {} }, + { "inventory_take_progress_icon_button@common.inventory_take_progress_icon_button": {} } + ] + } + }, + { "inventory_selected_icon_button@common.inventory_selected_icon_button": {} } + ] + } + }, + { "container_gamepad_helpers@common.container_gamepad_helpers": {} } // Gamepad tool tips + ] + }, + + "lab_table@common.inventory_screen_common": { + "$close_on_player_hurt|default": false, + "close_on_player_hurt": "$close_on_player_hurt", + "$screen_bg_content": "common.screen_background", + + "variables": [ + { + "requires": "$desktop_screen", + "$screen_content": "labtable.content" + }, + { + "requires": "$pocket_screen", + "$screen_content": "labtable_pocket.content" + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/resource_packs/chemistry/ui/lab_table_screen_pocket.json b/servers/bedrock/resource_packs/chemistry/ui/lab_table_screen_pocket.json new file mode 100644 index 0000000..79509d9 --- /dev/null +++ b/servers/bedrock/resource_packs/chemistry/ui/lab_table_screen_pocket.json @@ -0,0 +1,188 @@ +/******************************************************** ++* (c) Mojang. All rights reserved * ++* (c) Microsoft. All rights reserved. * ++*********************************************************/ + +{ + "namespace": "labtable_pocket", + + "title_label@edu_common.dark_label": { + "layer": 2, + "text": "labtable.title", + "size": [ "100%", "default" ], + "anchor_from": "top_left", + "anchor_to": "top_left", + "text_alignment": "center", + "offset": [ 0, 8 ] + }, + + "input_slot@chem_common_pocket.pocket_ui_container_item": { + "$item_collection_name": "compcreate_input", + "$button_ref": "labtable_pocket.one_touch_button" + }, + + "one_touch_button@chem_common_pocket.one_touch_button": { + "$take_all_place_all": "button.labtable_take_all_place_all", + "$coalesce_stack": "button.labtable_coalesce_stack" + }, + + "tools_panel": { + "type": "stack_panel", + "orientation": "horizontal", + "size": [ "100%c", 50 ], + "anchor_from": "center", + "anchor_to": "center", + "controls": [ + { + "beaker@labtable.tool": { + "$image_size": [ 45, 45 ], + "$active_texture": "textures/ui/beaker_active", + "$default_texture": "textures/ui/beaker_default", + "$active_animation": "@labtable.beaker_animation", + "$active_binding": "#beaker_active" + } + }, + { + "flask@labtable.tool": { + "$image_offset": [ -8, 0 ], + "$image_size": [ 45, 45 ], + "$active_texture": "textures/ui/flask_active", + "$active_animation": "@labtable.flask_animation", + "$default_texture": "textures/ui/flask_default", + "$active_binding": "#flask_active" + } + }, + { + "jar@labtable.tool": { + "$image_offset": [ -8, 0 ], + "$image_size": [ 45, 45 ], + "$active_texture": "textures/ui/jar_active", + "$active_animation": "@labtable.jar_animation", + "$default_texture": "textures/ui/jar_default", + "$active_binding": "#jar_active" + } + } + ] + }, + + "input_item": { + "type": "panel", + "grid_position": "$grid_position", + "size": [ 24, 24 ], + "controls": [ + { + "input_slot@labtable_pocket.input_slot": { + "$offset|default": [ 0, 0 ], + "offset": "$offset", + "$item_collection_name": "labtable_input", + "$item_renderer_size": [ 20, 20 ] + } + } + ] + }, + + "input_grid": { + "type": "grid", + "size": [ 130, 54 ], + "grid_dimensions": [ 5, 2 ], + "offset": [ 0, 15 ], + "collection_name": "labtable_input", + "controls": [ + { + "a@labtable_pocket.input_item": { + "$grid_position": [ 0, 0 ], + "$offset": [ 13, 0 ] + } + }, + { + "b@labtable_pocket.input_item": { + "$grid_position": [ 1, 0 ], + "$offset": [ 13, 0 ] + } + }, + { + "c@labtable_pocket.input_item": { + "$grid_position": [ 2, 0 ], + "$offset": [ 13, 0 ] + } + }, + { + "d@labtable_pocket.input_item": { + "$grid_position": [ 3, 0 ], + "$offset": [ 13, 0 ] + } + }, + { + "z@labtable_pocket.input_item": { + "$grid_position": [ 4, 0 ], + "$offset": [ 0, 27 ] + } + }, + { + "f@labtable_pocket.input_item": { + "$grid_position": [ 0, 1 ] + } + }, + { + "g@labtable_pocket.input_item": { + "$grid_position": [ 1, 1 ] + } + }, + { + "h@labtable_pocket.input_item": { + "$grid_position": [ 2, 1 ] + } + }, + { + "i@labtable_pocket.input_item": { + "$grid_position": [ 3, 1 ] + } + } + ] + }, + + "combine_button@common.empty_panel": { + "size": [ "100%", 20 ], + "controls": [ + { + "button@common_buttons.light_text_button": { + "size": [ 120, 28 ], + "offset": [ 0, 50 ], + "anchor_from": "center", + "anchor_to": "top_middle", + "$button_text": "labtable.combine", + "$pressed_button_name": "button.combine" + } + } + ], + "bindings": [ + { + "binding_name": "#combine_enabled", + "binding_name_override": "#enabled" + } + ] + }, + + "right_panel@common.empty_panel": { + "size": [ "49.5%", "100%" ], + "layer": 2, + "anchor_from": "top_right", + "anchor_to": "top_right", + "controls": [ + { "title_label@labtable_pocket.title_label": {} }, + { "dialog_background_opaque@common.dialog_background_opaque": {} }, + { + "tools@labtable_pocket.tools_panel": { + "layer": 2, + "offset": [ 0, -40 ] + } + }, + { "input@labtable_pocket.input_grid": {} }, + { "combine@labtable_pocket.combine_button": {} } + ] + }, + + "content@chem_common_pocket.screen_contents": { + "$right_panel": "right_panel@labtable_pocket.right_panel" + } +} \ No newline at end of file diff --git a/servers/bedrock/resource_packs/chemistry/ui/material_reducer_screen.json b/servers/bedrock/resource_packs/chemistry/ui/material_reducer_screen.json new file mode 100644 index 0000000..c401c27 --- /dev/null +++ b/servers/bedrock/resource_packs/chemistry/ui/material_reducer_screen.json @@ -0,0 +1,217 @@ +/******************************************************** ++* (c) Mojang. All rights reserved * ++* (c) Microsoft. All rights reserved. * ++*********************************************************/ + +{ + "namespace": "matreduce", + + ///// Shared with Pocket Screen ///// + + "one_touch_button@chem_common_pocket.one_touch_button": { + "$take_all_place_all": "button.matreduce_take_all_place_all", + "$coalesce_stack": "button.matreduce_coalesce_stack" + }, + + ///// Differs from Pocket Screen ///// + + "title_label@edu_common.dark_label": { + "layer": 2, + "text": "materialreducer.title", + "size": [ "100%", "default" ], + "anchor_from": "top_left", + "anchor_to": "top_left", + "text_alignment": "center", + "offset": [ 0, 4 ] + }, + + "input_slot@common.empty_panel": { + "size": [ 18, 18 ], + "anchor_from": "top_middle", + "anchor_to": "top_middle", + "offset": [ 0, 4 ], + + "controls": [ + { + "slot@common.container_item": { + "layer": 2, + "$item_collection_name": "matreduce_input", + "$button_ref": "matreduce.one_touch_button", + "bindings": [ + { + "binding_name": "#input_enabled", + "binding_name_override": "#enabled" + } + ] + } + }, + { + "disabled_overlay": { + "type": "image", + "layer": 4, + "texture": "textures/ui/recipe_book_red_button", + "bindings": [ + { + "binding_name": "(not #input_enabled)", + "binding_name_override": "#visible" + } + ] + } + } + ] + }, + + "connectors": { + "type": "image", + "texture": "textures/ui/material_reducer_connectors", + "size": [ 108, 54 ], + "offset": [ 0, 11 ], + "anchor_from": "top_middle", + "anchor_to": "top_middle", + "layer": 4 + }, + + "output_item": { + "type": "panel", + "grid_position": "$grid_position", + "size": [ 18, 18 ], + "controls": [ + { + "slot@common.container_item": { + "$offset|default": [ 0, 0 ], + "offset": "$offset", + "$item_collection_name": "matreduce_output" + } + } + ] + }, + + "output_slots": { + "type": "grid", + "size": [ 130, 50 ], + "offset": [ 4, 4 ], + "anchor_from": "bottom_middle", + "anchor_to": "bottom_middle", + "grid_dimensions": [ 5, 2 ], + "collection_name": "matreduce_output", + "controls": [ + { + "a@matreduce.output_item": { + "$grid_position": [ 0, 0 ] + } + }, + { + "b@matreduce.output_item": { + "$grid_position": [ 1, 0 ] + } + }, + { + "c@matreduce.output_item": { + "$grid_position": [ 2, 0 ] + } + }, + { + "d@matreduce.output_item": { + "$grid_position": [ 3, 0 ] + } + }, + { + "e@matreduce.output_item": { + "$grid_position": [ 4, 0 ] + } + }, + { + "f@matreduce.output_item": { + "$grid_position": [ 0, 1 ], + "$offset": [ 13, 0 ] + } + }, + { + "g@matreduce.output_item": { + "$grid_position": [ 1, 1 ], + "$offset": [ 13, 0 ] + } + }, + { + "h@matreduce.output_item": { + "$grid_position": [ 2, 1 ], + "$offset": [ 13, 0 ] + } + }, + { + "i@matreduce.output_item": { + "$grid_position": [ 3, 1 ], + "$offset": [ 13, 0 ] + } + } + ] + }, + + "top_half@common.empty_panel": { + // Offset so it starts under the title label and within the frame, and goes down to the inventory + "offset": [ 4, 14 ], + "size": [ "100% - 8px", 85 ], + "layer": 1, + "anchor_from": "top_left", + "anchor_to": "top_left", + "controls": [ + { "input@matreduce.input_slot": {} }, + { "output@matreduce.output_slots": {} }, + { "connectors@matreduce.connectors": {} } + ] + }, + + "content": { + "type": "panel", + "controls": [ + { + "root_panel@common.root_panel": { + "layer": 1, + "$bottom_padding": 10, + "size": [ 205, 200 ], + "controls": [ + { "common_panel@common.common_panel": {} }, + { "title_label@matreduce.title_label": {} }, + { "top_half@matreduce.top_half": {} }, + { + "inventory": { + "type": "panel", + "layer": 2, + "offset": [ 0, -10 ], + "controls": [ + { + "inventory@common.inventory_panel_bottom_half_with_label": { + "size": [ 176, 93 ], + "anchor_from": "bottom_middle", + "anchor_to": "bottom_middle" + } + }, + { "hotbar@common.hotbar_grid_template": {} }, + { "inventory_take_progress_icon_button@common.inventory_take_progress_icon_button": {} } + ] + } + }, + { "inventory_selected_icon_button@common.inventory_selected_icon_button": {} } + ] + } + }, + { "container_gamepad_helpers@common.container_gamepad_helpers": {} } // Gamepad tool tips + ] + }, + + "material_reducer@common.inventory_screen_common": { + "$close_on_player_hurt|default": false, + "close_on_player_hurt": "$close_on_player_hurt", + "$screen_bg_content": "common.screen_background", + "variables": [ + { + "requires": "$desktop_screen", + "$screen_content": "matreduce.content" + }, + { + "requires": "$pocket_screen", + "$screen_content": "matreduce_pocket.content" + } + ] + } +} \ No newline at end of file diff --git a/servers/bedrock/resource_packs/chemistry/ui/material_reducer_screen_pocket.json b/servers/bedrock/resource_packs/chemistry/ui/material_reducer_screen_pocket.json new file mode 100644 index 0000000..9919489 --- /dev/null +++ b/servers/bedrock/resource_packs/chemistry/ui/material_reducer_screen_pocket.json @@ -0,0 +1,168 @@ +/******************************************************** ++* (c) Mojang. All rights reserved * ++* (c) Microsoft. All rights reserved. * ++*********************************************************/ + +{ + "namespace": "matreduce_pocket", + + "title_label@edu_common.dark_label": { + "layer": 2, + "text": "materialreducer.title", + "size": [ "100%", "default" ], + "anchor_from": "top_left", + "anchor_to": "top_left", + "text_alignment": "center", + "offset": [ 0, 8 ] + }, + + "hotbar_slot@chem_common_pocket.pocket_ui_container_item": { + "$item_collection_name": "hotbar_items", + "$button_ref": "matreduce.one_touch_button" + }, + + "inventory_slot@chem_common_pocket.pocket_ui_container_item": { + "$item_collection_name": "inventory_items", + "$button_ref": "matreduce.one_touch_button" + }, + + "input_slot@common.empty_panel": { + "size": [ 18, 18 ], + "anchor_from": "center", + "anchor_to": "center", + "offset": [ -0.5, -49 ], // I weep for -0.5, but it's needed to line up with the connectors element. + "controls": [ + { + "slot@chem_common_pocket.pocket_ui_container_item": { + "layer": 2, + "$item_collection_name": "matreduce_input", + "$button_ref": "matreduce.one_touch_button", + "$item_renderer_size": [ 20, 20 ], + "bindings": [ + { + "binding_name": "#input_enabled", + "binding_name_override": "#enabled" + } + ] + } + }, + { + "disabled_overlay": { + "type": "image", + "layer": 4, + "texture": "textures/ui/recipe_book_red_button", + "bindings": [ + { + "binding_name": "(not #input_enabled)", + "binding_name_override": "#visible" + } + ] + } + } + ] + }, + + "connectors": { + "type": "image", + "texture": "textures/ui/material_reducer_connectors_pocket", + "size": [ 119, 79 ], + "offset": [ 0, -10.5 ], + "anchor_from": "center", + "anchor_to": "center", + "layer": 10 + }, + + "output_item": { + "type": "panel", + "grid_position": "$grid_position", + "size": [ 18, 18 ], + "controls": [ + { + "slot@chem_common_pocket.pocket_ui_container_item": { + "$offset|default": [ 0, 0 ], + "offset": "$offset", + "$item_collection_name": "matreduce_output", + "$item_renderer_size": [ 20, 20 ] + } + } + ] + }, + + "output_slots": { + "type": "grid", + "layer": 2, + "size": [ 130, 55 ], + "offset": [ 4, 17.5 ], + "grid_dimensions": [ 5, 2 ], + "collection_name": "matreduce_output", + "controls": [ + { + "a@matreduce_pocket.output_item": { + "$grid_position": [ 0, 0 ] + } + }, + { + "b@matreduce_pocket.output_item": { + "$grid_position": [ 1, 0 ] + } + }, + { + "c@matreduce_pocket.output_item": { + "$grid_position": [ 2, 0 ] + } + }, + { + "d@matreduce_pocket.output_item": { + "$grid_position": [ 3, 0 ] + } + }, + { + "e@matreduce_pocket.output_item": { + "$grid_position": [ 4, 0 ] + } + }, + { + "f@matreduce_pocket.output_item": { + "$grid_position": [ 0, 1 ], + "$offset": [ 12.5, 0 ] + } + }, + { + "g@matreduce_pocket.output_item": { + "$grid_position": [ 1, 1 ], + "$offset": [ 12.5, 0 ] + } + }, + { + "h@matreduce_pocket.output_item": { + "$grid_position": [ 2, 1 ], + "$offset": [ 12.5, 0 ] + } + }, + { + "i@matreduce_pocket.output_item": { + "$grid_position": [ 3, 1 ], + "$offset": [ 12.5, 0 ] + } + } + ] + }, + + "right_panel@common.empty_panel": { + "size": [ "49.5%", "100%" ], + "layer": 2, + "anchor_from": "top_right", + "anchor_to": "top_right", + "controls": [ + { "title_label@matreduce_pocket.title_label": {} }, + { "dialog_background_opaque@common.dialog_background_opaque": {} }, + { "input@matreduce_pocket.input_slot": {} }, + { "output@matreduce_pocket.output_slots": {} }, + { "connectors@matreduce_pocket.connectors": {} } + ] + }, + + "content@chem_common_pocket.screen_contents": { + "$right_panel": "right_panel@matreduce_pocket.right_panel" + } +} \ No newline at end of file diff --git a/servers/bedrock/resource_packs/vanilla/blocks.json b/servers/bedrock/resource_packs/vanilla/blocks.json new file mode 100644 index 0000000..b4fa6c6 --- /dev/null +++ b/servers/bedrock/resource_packs/vanilla/blocks.json @@ -0,0 +1,2087 @@ +{ + "format_version": [ + 1, + 1, + 0 + ], + "air": {}, + "stone": { + "textures": "stone", + "sound": "stone" + }, + "grass": { + "isotropic": { + "up": true, + "down": true + }, + "textures": { + "up": "grass_top", + "down": "grass_bottom", + "side": "grass_side" + }, + "carried_textures": { + "up": "grass_carried_top", + "down": "grass_carried_bottom", + "side": "grass_carried" + }, + "sound": "grass" + }, + "dirt": { + "isotropic": true, + "textures": "dirt", + "sound": "gravel" + }, + "cobblestone": { + "textures": "cobblestone", + "sound": "stone" + }, + "planks": { + "textures": "planks", + "sound": "wood" + }, + "sapling": { + "textures": "sapling", + "sound": "grass" + }, + "bedrock": { + "textures": "bedrock", + "sound": "stone" + }, + "flowing_water": { + "textures": { + "up": "still_water_grey", + "down": "still_water_grey", + "side": "flowing_water_grey" + } + }, + "water": { + "textures": { + "up": "still_water_grey", + "down": "still_water_grey", + "side": "flowing_water_grey" + } + }, + "flowing_lava": { + "textures": { + "up": "still_lava", + "down": "still_lava", + "side": "flowing_lava" + } + }, + "lava": { + "isotropic": true, + "textures": { + "up": "still_lava", + "down": "still_lava", + "side": "flowing_lava" + } + }, + "sand": { + "isotropic": true, + "textures": "sand", + "brightness_gamma": 0.55, + "sound": "sand" + }, + "gravel": { + "textures": "gravel", + "sound": "gravel" + }, + "gold_ore": { + "textures": "gold_ore", + "sound": "stone" + }, + "iron_ore": { + "textures": "iron_ore", + "sound": "stone" + }, + "coal_ore": { + "textures": "coal_ore", + "sound": "stone" + }, + "log": { + "textures": { + "up": "log_top", + "down": "log_top", + "side": "log_side" + }, + "sound": "wood" + }, + "stripped_oak_log": { + "textures": { + "up": "stripped_oak_log_top", + "down": "stripped_oak_log_top", + "side": "stripped_oak_log_side" + }, + "sound": "wood" + }, + "stripped_birch_log": { + "textures": { + "up": "stripped_birch_log_top", + "down": "stripped_birch_log_top", + "side": "stripped_birch_log_side" + }, + "sound": "wood" + }, + "stripped_dark_oak_log": { + "textures": { + "up": "stripped_dark_oak_log_top", + "down": "stripped_dark_oak_log_top", + "side": "stripped_dark_oak_log_side" + }, + "sound": "wood" + }, + "stripped_acacia_log": { + "textures": { + "up": "stripped_acacia_log_top", + "down": "stripped_acacia_log_top", + "side": "stripped_acacia_log_side" + }, + "sound": "wood" + }, + "stripped_jungle_log": { + "textures": { + "up": "stripped_jungle_log_top", + "down": "stripped_jungle_log_top", + "side": "stripped_jungle_log_side" + }, + "sound": "wood" + }, + "stripped_spruce_log": { + "textures": { + "up": "stripped_spruce_log_top", + "down": "stripped_spruce_log_top", + "side": "stripped_spruce_log_side" + }, + "sound": "wood" + }, + "leaves": { + "isotropic": { + "up": true, + "down": true + }, + "textures": "leaves", + "carried_textures": "leaves_carried", + "brightness_gamma": 0.80, + "sound": "grass" + }, + "sponge": { + "isotropic": true, + "textures": "sponge", + "sound": "grass" + }, + "glass": { + "textures": "glass", + "sound": "glass" + }, + "lapis_ore": { + "textures": "lapis_ore", + "sound": "stone" + }, + "lapis_block": { + "textures": "lapis_block", + "sound": "stone" + }, + "dispenser": { + "textures": { + "up": "dispenser_top", + "down": "dispenser_top", + "north": "dispenser_side", + "south": "dispenser_front_horizontal", + "west": "dispenser_side", + "east": "dispenser_front_vertical" + }, + "carried_textures": { + "up": "dispenser_top", + "down": "dispenser_top", + "north": "dispenser_side", + "south": "dispenser_front_horizontal", + "west": "dispenser_side", + "east": "dispenser_side" + }, + "sound": "stone" + }, + "sandstone": { + "isotropic": { + "up": true, + "down": true + }, + "textures": { + "up": "sandstone_top", + "down": "sandstone_bottom", + "side": "sandstone_side" + }, + "brightness_gamma": 0.70, + "sound": "stone" + }, + "noteblock": { + "textures": "noteblock", + "sound": "wood" + }, + "jukebox": { + "textures": { + "up": "jukebox_top", + "down": "jukebox_side", + "side": "jukebox_side" + }, + "sound": "wood" + }, + "bed": { + "textures": "bed_bottom", + "sound": "wood" + }, + "golden_rail": { + "textures": { + "up": "rail_golden_powered", + "down": "rail_golden", + "side": "rail_golden" + }, + "sound": "metal" + }, + "detector_rail": { + "textures": { + "up": "rail_detector_powered", + "down": "rail_detector", + "side": "rail_detector" + }, + "sound": "metal" + }, + "sticky_piston": { + "textures": { + "up": "piston_top", + "down": "piston_bottom", + "side": "piston_side" + }, + "carried_textures": { + "up": "piston_top_sticky", + "down": "piston_bottom", + "side": "piston_side" + }, + "sound": "stone" + }, + "web": { + "textures": "web" + }, + "tallgrass": { + "textures": "tallgrass", + "carried_textures": "tallgrass_carried", + "sound": "grass" + }, + "seagrass": { + "textures": { + "up": "seagrass_short", + "down": "seagrass_tall_bot_a", + "north": "seagrass_tall_top_a", + "south": "seagrass_tall_bot_b", + "west": "seagrass_tall_top_b", + "east": "seagrass_tall_top_a" + }, + "carried_textures": "seagrass_carried", + "sound": "grass" + }, + "coral": { + "textures": "coral", + "carried_textures": "coral", + "sound": "stone" + }, + "coral_fan": { + "textures": { + "up": "coral_fan", + "down": "coral_fan", + "side": "coral_fan" + }, + "carried_textures": "coral_fan", + "sound": "stone" + }, + "coral_fan_dead": { + "textures": { + "up": "coral_fan_dead", + "down": "coral_fan_dead", + "side": "coral_fan_dead" + }, + "carried_textures": "coral_fan_dead", + "sound": "stone" + }, + "coral_fan_hang": { + "textures": { + "up": "coral_fan_hang_a", + "down": "coral_fan_hang_a", + "side": "coral_fan_hang_a" + }, + "carried_textures": "coral_fan_hang_a", + "sound": "stone" + }, + "coral_fan_hang2": { + "textures": { + "up": "coral_fan_hang_b", + "down": "coral_fan_hang_b", + "side": "coral_fan_hang_b" + }, + "carried_textures": "coral_fan_hang_b", + "sound": "stone" + }, + "coral_fan_hang3": { + "textures": { + "up": "coral_fan_hang_c", + "down": "coral_fan_hang_c", + "side": "coral_fan_hang_c" + }, + "carried_textures": "coral_fan_hang_c", + "sound": "stone" + }, + "deadbush": { + "textures": "deadbush", + "sound": "grass" + }, + "piston": { + "textures": { + "up": "piston_top", + "down": "piston_bottom", + "side": "piston_side" + }, + "carried_textures": { + "up": "piston_top_normal", + "down": "piston_bottom", + "side": "piston_side" + }, + "sound": "stone" + }, + "pistonArmCollision": { + "textures": "piston_top" + }, + "stickyPistonArmCollision": { + "textures": "piston_top" + }, + "wool": { + "textures": "wool", + "sound": "cloth" + }, + "yellow_flower": { + "textures": "yellow_flower", + "sound": "grass" + }, + "red_flower": { + "textures": "red_flower", + "sound": "grass" + }, + "brown_mushroom": { + "textures": "mushroom_brown", + "sound": "grass" + }, + "red_mushroom": { + "textures": "mushroom_red", + "sound": "grass" + }, + "gold_block": { + "textures": "gold_block", + "sound": "metal" + }, + "iron_block": { + "textures": "iron_block", + "sound": "metal" + }, + "double_stone_slab": { + "textures": { + "up": "stone_slab_top", + "down": "stone_slab_bottom", + "side": "stone_slab_side" + }, + "sound": "stone" + }, + "stone_slab": { + "textures": { + "up": "stone_slab_top", + "down": "stone_slab_bottom", + "side": "stone_slab_side" + }, + "sound": "stone" + }, + "coral_block": { + "textures": "coral_block", + "sounds": "stone" + }, + "brick_block": { + "textures": "brick" + }, + "tnt": { + "textures": { + "up": "tnt_top", + "down": "tnt_bottom", + "side": "tnt_side" + }, + "sound": "grass" + }, + "bookshelf": { + "textures": { + "up": "bookshelf_top", + "down": "bookshelf_top", + "side": "bookshelf" + }, + "sound": "wood" + }, + "mossy_cobblestone": { + "textures": "cobblestone_mossy", + "sound": "stone" + }, + "obsidian": { + "isotropic": true, + "textures": "obsidian", + "brightness_gamma": 2.00, + "sound": "stone" + }, + "torch": { + "textures": "torch_on", + "sound": "wood" + }, + "mob_spawner": { + "textures": "mob_spawner", + "sound": "metal" + }, + "oak_stairs": { + "textures": "wood_oak", + "sound": "wood" + }, + "chest": { + "textures": { + "up": "chest_inventory_top", + "down": "chest_inventory_top", + "north": "chest_inventory_side", + "south": "chest_inventory_front", + "west": "chest_inventory_side", + "east": "chest_inventory_side" + }, + "sound": "wood" + }, + "redstone_wire": { + "textures": { + "up": "redstone_dust_cross", + "down": "redstone_dust_line", + "side": "redstone_dust_line" + } + }, + "diamond_ore": { + "textures": "diamond_ore", + "sound": "stone" + }, + "diamond_block": { + "textures": "diamond_block", + "sound": "metal" + }, + "crafting_table": { + "textures": { + "up": "crafting_table_top", + "down": "crafting_table_bottom", + "north": "crafting_table_front", + "south": "crafting_table_front", + "west": "crafting_table_side", + "east": "crafting_table_side" + }, + "sound": "wood" + }, + "wheat": { + "textures": "wheat", + "sound": "grass" + }, + "farmland": { + "textures": { + "up": "farmland", + "down": "farmland_side", + "side": "farmland_side" + }, + "sound": "gravel" + }, + "furnace": { + "textures": { + "up": "furnace_top", + "down": "furnace_top", + "north": "furnace_side", + "south": "furnace_front_off", + "west": "furnace_side", + "east": "furnace_side" + }, + "sound": "stone" + }, + "lit_furnace": { + "textures": { + "up": "furnace_top", + "down": "furnace_top", + "north": "furnace_side", + "south": "furnace_side", + "west": "furnace_side", + "east": "furnace_front_on" + }, + "sound": "stone" + }, + "standing_sign": { + "textures": "sign", + "sound": "wood" + }, + "wooden_door": { + "textures": { + "up": "door_lower", + "down": "door_lower", + "side": "door_upper" + }, + "sound": "wood" + }, + "ladder": { + "textures": "ladder", + "sound": "ladder" + }, + "rail": { + "textures": { + "up": "rail_normal_turned", + "down": "rail_normal", + "side": "rail_normal" + }, + "sound": "metal" + }, + "stone_stairs": { // Note: Actually cobblestone stairs. See normal_stone_stairs for stone. + "textures": "cobblestone" + }, + "wall_sign": { + "textures": "sign", + "sound": "wood" + }, + "lever": { + "textures": { + "up": "lever", + "down": "lever", + "north": "lever", + "south": "lever", + "west": "lever", + "east": "lever_particle" + }, + "sound": "wood" + }, + "stone_pressure_plate": { + "textures": "stone", + "sound": "stone" + }, + "iron_door": { + "textures": { + "up": "door_lower", + "down": "door_lower", + "side": "door_upper" + }, + "sound": "metal" + }, + "wooden_pressure_plate": { + "textures": "planks", + "sound": "wood" + }, + "acacia_pressure_plate": { + "textures": "acacia_planks", + "sound": "wood" + }, + "birch_pressure_plate": { + "textures": "birch_planks", + "sound": "wood" + }, + "dark_oak_pressure_plate": { + "textures": "dark_oak_planks", + "sound": "wood" + }, + "jungle_pressure_plate": { + "textures": "jungle_planks", + "sound": "wood" + }, + "spruce_pressure_plate": { + "textures": "spruce_planks", + "sound": "wood" + }, + "redstone_ore": { + "textures": "redstone_ore", + "sound": "stone" + }, + "lit_redstone_ore": { + "textures": "redstone_ore", + "sound": "stone" + }, + "unlit_redstone_torch": { + "textures": "redstone_torch_off", + "sound": "wood" + }, + "redstone_torch": { + "textures": "redstone_torch_on", + "sound": "wood" + }, + "stone_button": { + "textures": "stone", + "sound": "stone" + }, + "snow_layer": { + "isotropic": true, + "textures": "snow", + "brightness_gamma": 0.45, + "sound": "snow" + }, + "ice": { + "textures": "ice", + "sound": "glass" + }, + "snow": { + "isotropic": true, + "textures": "snow", + "brightness_gamma": 0.45, + "sound": "snow" + }, + "cactus": { + "textures": { + "up": "cactus_top", + "down": "cactus_bottom", + "side": "cactus_side" + }, + "sound": "cloth" + }, + "clay": { + "isotropic": true, + "textures": "clay", + "sound": "gravel" + }, + "reeds": { + "textures": "reeds", + "sound": "grass" + }, + "kelp": { + "textures": { + "down": "kelp_d", + "up": "kelp_c", + "north": "kelp_a", + "south": "kelp_b", + "east": "kelp_top", + "west": "kelp_top_bulb" + }, + "sound": "grass" + }, + "dried_kelp_block": { + "textures": { + "up": "dried_kelp_block_top", + "down": "dried_kelp_block_top", + "north": "dried_kelp_block_side_a", + "south": "dried_kelp_block_side_b", + "west": "dried_kelp_block_side_a", + "east": "dried_kelp_block_side_b" + }, + "carried_textures": { + "up": "dried_kelp_block_top", + "down": "dried_kelp_block_top", + "north": "dried_kelp_block_side_b", + "south": "dried_kelp_block_side_a", + "west": "dried_kelp_block_side_b", + "east": "dried_kelp_block_side_a" + }, + "sound": "grass" + }, + "fence": { + "textures": "planks", + "sound": "wood" + }, + "nether_brick_fence": { + "textures": "nether_brick", + "sound": "stone" + }, + "pumpkin": { + "textures": { + "up": "pumpkin_top", + "down": "pumpkin_top", + "north": "pumpkin_side", + "south": "pumpkin_face", + "west": "pumpkin_side", + "east": "pumpkin_side" + }, + "sound": "wood" + }, + "carved_pumpkin": { + "textures": { + "up": "pumpkin_top", + "down": "pumpkin_top", + "north": "pumpkin_side", + "south": "pumpkin_face", + "west": "pumpkin_side", + "east": "pumpkin_side" + }, + "sound": "wood" + }, + "netherrack": { + "isotropic": true, + "textures": "netherrack", + "sound": "stone" + }, + "magma": { + "isotropic": true, + "textures": "magma", + "sound": "stone" + }, + "soul_sand": { + "textures": "soul_sand", + "sound": "sand" + }, + "glowstone": { + "isotropic": true, + "textures": "glowstone", + "sound": "glass" + }, + "portal": { + "textures": "portal", + "sound": "glass" + }, + "lit_pumpkin": { + "textures": { + "up": "pumpkin_top", + "down": "pumpkin_top", + "north": "pumpkin_side", + "south": "pumpkin_face", + "west": "pumpkin_side", + "east": "pumpkin_side" + }, + "sound": "wood" + }, + "cake": { + "textures": { + "up": "cake_top", + "down": "cake_bottom", + "north": "cake_side", + "south": "cake_side", + "west": "cake_west", + "east": "cake_side" + }, + "sound": "cloth" + }, + "unpowered_repeater": { + "textures": { + "up": "repeater_up", + "down": "repeater_floor", + "side": "repeater_floor" + }, + "sound": "wood" + }, + "powered_repeater": { + "textures": { + "up": "repeater_up", + "down": "repeater_floor", + "side": "repeater_floor" + }, + "sound": "wood" + }, + "invisibleBedrock": { + "textures": "stone" + }, + "barrier": { + "textures": "barrier" + }, + "trapdoor": { + "textures": "trapdoor", + "sound": "wood" + }, + "acacia_trapdoor": { + "textures": "acacia_trapdoor", + "sound": "wood" + }, + "birch_trapdoor": { + "textures": "birch_trapdoor", + "sound": "wood" + }, + "dark_oak_trapdoor": { + "textures": "dark_oak_trapdoor", + "sound": "wood" + }, + "jungle_trapdoor": { + "textures": "jungle_trapdoor", + "sound": "wood" + }, + "spruce_trapdoor": { + "textures": "spruce_trapdoor", + "sound": "wood" + }, + "monster_egg": { + "textures": "monster_egg" + }, + "stonebrick": { + "textures": "stonebrick", + "sound": "stone" + }, + "brown_mushroom_block": { + "textures": { + "up": "mushroom_brown_top", + "down": "mushroom_brown_bottom", + "north": "mushroom_brown_north", + "south": "mushroom_brown_south", + "west": "mushroom_brown_west", + "east": "mushroom_brown_east" + }, + "sound": "wood" + }, + "red_mushroom_block": { + "textures": { + "up": "mushroom_red_top", + "down": "mushroom_red_bottom", + "north": "mushroom_red_north", + "south": "mushroom_red_south", + "west": "mushroom_red_west", + "east": "mushroom_red_east" + }, + "sound": "wood" + }, + "iron_bars": { + "textures": { + "up": "iron_bars", + "down": "iron_bars", + "north": "iron_bars", + "south": "iron_bars", + "west": "iron_bars", + "east": "iron_bars_edge" + }, + "sound": "metal" + }, + "glass_pane": { + "textures": { + "up": "glass", + "down": "glass", + "north": "glass", + "south": "glass", + "west": "glass", + "east": "glass_pane_top" + }, + "sound": "glass" + }, + "melon_block": { + "textures": { + "up": "melon_top", + "down": "melon_side", + "side": "melon_side" + }, + "sound": "wood" + }, + "pumpkin_stem": { + "textures": "pumpkin_stem", + "sound": "wood" + }, + "melon_stem": { + "textures": "melon_stem", + "sound": "wood" + }, + "vine": { + "textures": "vine", + "carried_textures": "vine_carried", + "sound": "grass" + }, + "fence_gate": { + "textures": "wood_oak", + "sound": "wood" + }, + "brick_stairs": { + "textures": "brick" + }, + "mycelium": { + "isotropic": { + "up": true, + "down": true + }, + "textures": { + "up": "mycelium_top", + "down": "mycelium_bottom", + "side": "mycelium_side" + }, + "sound": "grass" + }, + "waterlily": { + "textures": "waterlily", + "carried_textures": "waterlily_carried", + "sound": "grass" + }, + "brewing_stand": { + "textures": { + "up": "brewing_stand", + "down": "brewing_stand_base", + "side": "brewing_stand" + }, + "sound": "stone" + }, + "cauldron": { + "textures": { + "up": "cauldron_top", + "down": "cauldron_bottom", + "north": "cauldron_side", + "south": "cauldron_inner", + "west": "cauldron_water", + "east": "still_water_grey" + } + }, + "end_portal_frame": { + "textures": { + "up": "endframe_top", + "down": "endframe_bottom", + "north": "endframe_side", + "south": "endframe_side", + "west": "endframe_side", + "east": "endframe_side" + }, + "carried_textures": "endframe_eye", + "sound": "glass" + }, + "end_portal": { + "textures": "end_portal" + }, + "end_gateway": { + "textures": "end_gateway" + }, + "end_stone": { + "textures": "end_stone", + "sound": "stone" + }, + "end_rod": { + "textures": "end_rod", + "sound": "wood" + }, + "end_bricks": { + "textures": "end_bricks", + "sound": "stone" + }, + "redstone_lamp": { + "textures": "redstone_lamp_off", + "sound": "glass" + }, + "lit_redstone_lamp": { + "textures": "redstone_lamp_on", + "sound": "glass" + }, + "cocoa": { + "textures": "cocoa", + "sound": "wood" + }, + "emerald_ore": { + "textures": "emerald_ore", + "sound": "stone" + }, + "emerald_block": { + "textures": "emerald_block", + "sound": "metal" + }, + "spruce_stairs": { + "textures": "wood_spruce", + "sound": "wood" + }, + "birch_stairs": { + "textures": "wood_birch", + "sound": "wood" + }, + "jungle_stairs": { + "textures": "wood_jungle", + "sound": "wood" + }, + "beacon": { + "textures": { + "up": "beacon_core", + "down": "beacon_base", + "side": "beacon_shell" + }, + "sound": "glass" + }, + "conduit": { + "textures": "conduit", + "sound": "stone" + }, + "wooden_button": { + "textures": "planks", + "sound": "wood" + }, + "acacia_button": { + "textures": "acacia_planks", + "sound": "wood" + }, + "birch_button": { + "textures": "birch_planks", + "sound": "wood" + }, + "dark_oak_button": { + "textures": "dark_oak_planks", + "sound": "wood" + }, + "jungle_button": { + "textures": "jungle_planks", + "sound": "wood" + }, + "spruce_button": { + "textures": "spruce_planks", + "sound": "wood" + }, + "stone_brick_stairs": { + "textures": "stonebrick" + }, + "nether_brick": { + "textures": "nether_brick", + "brightness_gamma": 0.80, + "sound": "stone" + }, + "nether_brick_stairs": { + "textures": "nether_brick" + }, + "red_nether_brick": { + "textures": "red_nether_brick", + "brightness_gamma": 0.80, + "sound": "stone" + }, + "nether_wart": { + "textures": "nether_wart" + }, + "nether_wart_block": { + "textures": "nether_wart_block", + "sound": "wood" + }, + "enchanting_table": { + "textures": { + "up": "enchanting_table_top", + "down": "enchanting_table_bottom", + "side": "enchanting_table_side" + } + }, + "dropper": { + "textures": { + "up": "dropper_top", + "down": "dropper_top", + "north": "dropper_side", + "south": "dropper_front_horizontal", + "west": "dropper_side", + "east": "dropper_front_vertical" + }, + "carried_textures": { + "up": "dropper_top", + "down": "dropper_top", + "north": "dropper_side", + "south": "dropper_front_horizontal", + "west": "dropper_side", + "east": "dropper_side" + }, + "sound": "stone" + }, + "activator_rail": { + "textures": { + "up": "rail_activator_powered", + "down": "rail_activator", + "side": "rail_activator" + }, + "sound": "metal" + }, + "sandstone_stairs": { + "isotropic": { + "up": true, + "down": true + }, + "textures": { + "up": "sandstone_top", + "down": "sandstone_bottom", + "side": "sandstone_side" + } + }, + "tripwire_hook": { + "textures": { + "up": "trip_wire_source", + "down": "trip_wire_base", + "north": "trip_wire_source", + "south": "trip_wire", + "east": "trip_wire", + "west": "trip_wire" + } + }, + "tripWire": { + "textures": "trip_wire" + }, + "cobblestone_wall": { + "textures": "cobblestone_wall" + }, + "flower_pot": { + "textures": "flower_pot" + }, + "carrots": { + "textures": "carrots", + "sound": "grass" + }, + "potatoes": { + "textures": "potatoes", + "sound": "grass" + }, + "skull": { + "textures": "skull", + "sound": "stone" + }, + "anvil": { + "textures": { + "up": "anvil_top_damaged_x", + "down": "anvil_base", + "side": "anvil_base" + }, + "sound": "anvil" + }, + "trapped_chest": { + "textures": { + "up": "chest_inventory_top", + "down": "chest_inventory_top", + "north": "chest_inventory_side", + "south": "trapped_chest_inventory_front", + "west": "chest_inventory_side", + "east": "chest_inventory_side" + }, + "sound": "wood" + }, + "light_weighted_pressure_plate": { + "textures": "gold_block", + "sound": "metal" + }, + "heavy_weighted_pressure_plate": { + "textures": "iron_block", + "sound": "metal" + }, + "unpowered_comparator": { + "textures": { + "up": "comparator_up", + "down": "comparator_stone_slab", + "side": "comparator_stone_slab" + }, + "sound": "wood" + }, + "powered_comparator": { + "textures": { + "up": "comparator_up", + "down": "comparator_stone_slab", + "side": "comparator_stone_slab" + }, + "sound": "wood" + }, + "daylight_detector": { + "textures": { + "up": "daylight_detector_top", + "down": "daylight_detector_side", + "side": "daylight_detector_side" + }, + "sound": "wood" + }, + "redstone_block": { + "textures": "redstone_block", + "sound": "stone" + }, + "structure_block": { + "textures": "structure_block" + }, + "jigsaw": { + "textures": { + "up": "jigsaw_side", + "down": "jigsaw_side", + "north": "jigsaw_front", + "south": "jigsaw_back", + "west": "jigsaw_side", + "east": "jigsaw_side" + } + }, + "structure_void": { + "textures": "structure_void" + }, + "quartz_ore": { + "textures": "quartz_ore", + "sound": "stone" + }, + "hopper": { + "textures": { + "up": "hopper_top", + "down": "hopper_inside", + "north": "hopper_outside", + "south": "hopper_outside", + "west": "hopper_outside", + "east": "hopper_outside" + }, + "sound": "metal" + }, + "bone_block": { + "textures": { + "up": "bone_block_top", + "down": "bone_block_top", + "side": "bone_block_side" + }, + "sound": "stone" + }, + "quartz_block": { + "textures": { + "up": "quartz_block_top", + "down": "quartz_block_bottom", + "side": "quartz_block_side" + }, + "sound": "stone" + }, + "quartz_stairs": { + "textures": { + "up": "stair_quartz_block_top", + "down": "stair_quartz_block_bottom", + "side": "stair_quartz_block_side" + } + }, + "purpur_block": { + "textures": { + "up": "purpur_block_top", + "down": "purpur_block_bottom", + "side": "purpur_block_side" + }, + "sound": "stone" + }, + "purpur_stairs": { + "textures": "stair_purpur_block" + }, + "chorus_plant": { + "textures": "chorus_plant", + "sound": "stone" + }, + "chorus_flower": { + "textures": "chorus_flower", + "sound": "stone" + }, + "double_wooden_slab": { + "textures": "planks", + "sound": "wood" + }, + "wooden_slab": { + "textures": "planks", + "sound": "wood" + }, + "stained_hardened_clay": { + "isotropic": true, + "textures": "stained_clay", + "sound": "stone" + }, + "leaves2": { + "isotropic": { + "up": true, + "down": true + }, + "textures": "leaves2", + "carried_textures": "leaves_carried2", + "brightness_gamma": 0.80, + "sound": "grass" + }, + "log2": { + "textures": { + "up": "log_top2", + "down": "log_top2", + "side": "log_side2" + }, + "sound": "wood" + }, + "acacia_stairs": { + "textures": "wood_acacia", + "sound": "wood" + }, + "dark_oak_stairs": { + "textures": "wood_big_oak", + "sound": "wood" + }, + "slime": { + "textures": "slime_block", + "sound": "slime" + }, + "iron_trapdoor": { + "textures": "iron_trapdoor", + "sound": "metal" + }, + "hay_block": { + "textures": { + "up": "hayblock_top", + "down": "hayblock_top", + "side": "hayblock_side" + }, + "sound": "grass" + }, + "carpet": { + "textures": "wool", + "sound": "cloth" + }, + "hardened_clay": { + "isotropic": true, + "textures": "hardened_clay", + "sound": "stone" + }, + "coal_block": { + "textures": "coal_block", + "sound": "stone" + }, + "packed_ice": { + "textures": "ice_packed", + "sound": "glass" + }, + "blue_ice": { + "textures": "blue_ice", + "sound": "glass" + }, + "dragon_egg": { + "textures": "dragon_egg", + "sound": "stone" + }, + "double_plant": { + "textures": { + "up": "double_plant_top", + "down": "double_plant_bottom", + "side": "sunflower_additional" + }, + "carried_textures": "double_plant_carried", + "sound": "grass" + }, + "daylight_detector_inverted": { + "textures": { + "up": "daylight_detector_top", + "down": "daylight_detector_side", + "side": "daylight_detector_side" + }, + "sound": "wood" + }, + "red_sandstone": { + "isotropic": { + "up": true, + "down": true + }, + "textures": { + "up": "redsandstone_top", + "down": "redsandstone_bottom", + "side": "redsandstone_side" + }, + "brightness_gamma": 0.70, + "sound": "stone" + }, + "red_sandstone_stairs": { + "isotropic": { + "up": true, + "down": true + }, + "textures": { + "up": "redsandstone_top", + "down": "redsandstone_bottom", + "side": "redsandstone_side" + } + }, + "double_stone_slab2": { + "textures": { + "up": "stone_slab_top_2", + "down": "stone_slab_bottom_2", + "side": "stone_slab_side_2" + }, + "sound": "stone" + }, + "stone_slab2": { + "textures": { + "up": "stone_slab_top_2", + "down": "stone_slab_bottom_2", + "side": "stone_slab_side_2" + }, + "sound": "stone" + }, + "double_stone_slab3": { + "textures": { + "up": "stone_slab_top_3", + "down": "stone_slab_bottom_3", + "side": "stone_slab_side_3" + }, + "sound": "stone" + }, + "stone_slab3": { + "textures": { + "up": "stone_slab_top_3", + "down": "stone_slab_bottom_3", + "side": "stone_slab_side_3" + }, + "sound": "stone" + }, + "double_stone_slab4": { + "textures": { + "up": "stone_slab_top_4", + "down": "stone_slab_bottom_4", + "side": "stone_slab_side_4" + }, + "sound": "stone" + }, + "stone_slab4": { + "textures": { + "up": "stone_slab_top_4", + "down": "stone_slab_bottom_4", + "side": "stone_slab_side_4" + }, + "sound": "stone" + }, + "spruce_fence_gate": { + "textures": "wood_spruce", + "sound": "wood" + }, + "birch_fence_gate": { + "textures": "wood_birch", + "sound": "wood" + }, + "jungle_fence_gate": { + "textures": "wood_jungle", + "sound": "wood" + }, + "dark_oak_fence_gate": { + "textures": "wood_big_oak", + "sound": "wood" + }, + "acacia_fence_gate": { + "textures": "wood_acacia", + "sound": "wood" + }, + "spruce_door": { + "textures": { + "up": "door_lower", + "down": "door_lower", + "side": "door_upper" + }, + "sound": "wood" + }, + "birch_door": { + "textures": { + "up": "door_lower", + "down": "door_lower", + "side": "door_upper" + }, + "sound": "wood" + }, + "jungle_door": { + "textures": { + "up": "door_lower", + "down": "door_lower", + "side": "door_upper" + }, + "sound": "wood" + }, + "acacia_door": { + "textures": { + "up": "door_lower", + "down": "door_lower", + "side": "door_upper" + }, + "sound": "wood" + }, + "dark_oak_door": { + "textures": { + "up": "door_lower", + "down": "door_lower", + "side": "door_upper" + }, + "sound": "wood" + }, + "grass_path": { + "isotropic": { + "up": true, + "down": true + }, + "textures": { + "up": "grass_path_top", + "down": "dirt", + "side": "grass_path_side" + }, + "sound": "grass" + }, + "frame": { + "textures": "itemframe_background", + "sound": "itemframe" + }, + "podzol": { + "isotropic": { + "up": true, + "down": true + }, + "textures": { + "up": "dirt_podzol_top", + "down": "dirt_podzol_bottom", + "side": "dirt_podzol_side" + }, + "sound": "gravel" + }, + "beetroot": { + "textures": "beetroot", + "sound": "wood" + }, + "stonecutter": { + "textures": { + "up": "stonecutter_top", + "down": "stonecutter_bottom", + "north": "stonecutter_side", + "south": "stonecutter_side", + "west": "stonecutter_other_side", + "east": "stonecutter_other_side" + }, + "sound": "stone" + }, + "stonecutter_block": { + "textures": { + "up": "stonecutter2_top", + "down": "stonecutter2_bottom", + "north": "stonecutter2_side", + "south": "stonecutter2_side", + "west": "stonecutter2_saw", + "east": "stonecutter2_saw" + }, + "sound": "stone" + }, + "glowingobsidian": { + "textures": "glowing_obsidian", + "brightness_gamma": 0.80, + "sound": "stone" + }, + "netherreactor": { + "textures": "reactor_core", + "sound": "metal" + }, + "info_update": { + "textures": "missing_tile", + "sound": "gravel" + }, + "info_update2": { + "textures": "missing_tile", + "sound": "gravel" + }, + "movingBlock": { + "textures": "missing_tile" + }, + "observer": { + "textures": { + "up": "observer_top", + "down": "observer_bottom", + "north": "observer_north", + "south": "observer_south", + "west": "observer_west", + "east": "observer_east" + }, + "sound": "metal" + }, + "reserved6": { + "textures": "missing_tile" + }, + "fire": { + "textures": { + "up": "fire_0", + "down": "fire_1", + "side": "fire_0" + }, + "sound": "wood" + }, + "prismarine": { + "textures": "prismarine", + "sound": "stone" + }, + "seaLantern": { + "textures": "sea_lantern", + "sound": "glass" + }, + "sea_pickle": { + "textures": "sea_pickle", + "carried_textures": "sea_pickle_carried", + "sound": "slime" + }, + "turtle_egg": { + "textures": "turtle_egg", + "carried_textures": "turtle_egg_carried" + }, + "ender_chest": { + "textures": { + "up": "ender_chest_inventory_top", + "down": "ender_chest_inventory_top", + "north": "ender_chest_inventory_side", + "south": "ender_chest_inventory_front", + "west": "ender_chest_inventory_side", + "east": "ender_chest_inventory_side" + } + }, + "stained_glass": { + "textures": "stained_glass", + "sound": "glass" + }, + "stained_glass_pane": { + "textures": { + "up": "stained_glass", + "down": "stained_glass", + "north": "stained_glass", + "south": "stained_glass", + "west": "stained_glass", + "east": "stained_glass_pane_top" + }, + "sound": "glass" + }, + "shulker_box": { + "textures": "shulker_box_top", + "sound": "stone" + }, + "undyed_shulker_box": { + "textures": "undyed_shulker_box_top", + "sound": "stone" + }, + "command_block": { + "textures": { + "up": "command_block_conditional_side", + "down": "command_block_conditional_side", + "north": "command_block_front", + "south": "command_block_back", + "west": "command_block_side", + "east": "command_block_side" + }, + "sound": "metal" + }, + "repeating_command_block": { + "textures": { + "up": "command_block_repeating_conditional_side", + "down": "command_block_repeating_conditional_side", + "north": "command_block_repeating_front", + "south": "command_block_repeating_back", + "west": "command_block_repeating_side", + "east": "command_block_repeating_side" + }, + "sound": "metal" + }, + "chain_command_block": { + "textures": { + "up": "command_block_chain_conditional_side", + "down": "command_block_chain_conditional_side", + "north": "command_block_chain_front", + "south": "command_block_chain_back", + "west": "command_block_chain_side", + "east": "command_block_chain_side" + }, + "sound": "metal" + }, + "concrete": { + "sound": "stone", + "textures": "concrete" + }, + "concretePowder": { + "sound": "sand", + "textures": "concretePowder" + }, + "black_glazed_terracotta": { + "sound": "stone", + "textures": "black_glazed_terracotta" + }, + "blue_glazed_terracotta": { + "sound": "stone", + "textures": "blue_glazed_terracotta" + }, + "brown_glazed_terracotta": { + "sound": "stone", + "textures": "brown_glazed_terracotta" + }, + "cyan_glazed_terracotta": { + "sound": "stone", + "textures": "cyan_glazed_terracotta" + }, + "gray_glazed_terracotta": { + "sound": "stone", + "textures": "gray_glazed_terracotta" + }, + "green_glazed_terracotta": { + "sound": "stone", + "textures": "green_glazed_terracotta" + }, + "light_blue_glazed_terracotta": { + "sound": "stone", + "textures": "light_blue_glazed_terracotta" + }, + "lime_glazed_terracotta": { + "sound": "stone", + "textures": "lime_glazed_terracotta" + }, + "magenta_glazed_terracotta": { + "sound": "stone", + "textures": "magenta_glazed_terracotta" + }, + "orange_glazed_terracotta": { + "sound": "stone", + "textures": "orange_glazed_terracotta" + }, + "pink_glazed_terracotta": { + "sound": "stone", + "textures": "pink_glazed_terracotta" + }, + "purple_glazed_terracotta": { + "sound": "stone", + "textures": "purple_glazed_terracotta" + }, + "red_glazed_terracotta": { + "sound": "stone", + "textures": "red_glazed_terracotta" + }, + "silver_glazed_terracotta": { + "sound": "stone", + "textures": "silver_glazed_terracotta" + }, + "white_glazed_terracotta": { + "sound": "stone", + "textures": "white_glazed_terracotta" + }, + "yellow_glazed_terracotta": { + "sound": "stone", + "textures": "yellow_glazed_terracotta" + }, + "frosted_ice": { + "textures": "frosted_ice", + "sound": "glass" + }, + "standing_banner": { + "textures": "planks", + "sound": "wood" + }, + "wall_banner": { + "textures": "planks", + "sound": "wood" + }, + "prismarine_stairs": { + "textures": "prismarine", + "sound": "stone" + }, + "dark_prismarine_stairs": { + "textures": "dark_prismarine", + "sound": "stone" + }, + "prismarine_bricks_stairs": { + "textures": "prismarine_bricks", + "sound": "stone" + }, + "bubble_column": { + "isotropic": false, + "textures": { + "up": "bubble_column_up_top", + "down": "bubble_column_down_top", + "north": "bubble_column_outer", + "south": "bubble_column_mid", + "west": "pumpkin_side", + "east": "pumpkin_side" + } + }, + "bamboo": { + "textures": { + "up": "bamboo_leaf", + "down": "bamboo_sapling", + "north": "bamboo_stem", + "south": "bamboo_small_leaf", + "east": "bamboo_singleleaf", + "west": "bamboo_stem" + }, + "carried_textures": "bamboo_carried", + "sound": "bamboo" + }, + "bamboo_sapling": { + "textures": "bamboo_sapling", + "carried_textures": "bamboo_carried", + "sound": "bamboo_sapling" + }, + "scaffolding": { + "textures": { + "up": "scaffolding_top", + "down": "scaffolding_bottom", + "side": "scaffolding_side" + }, + "isotropic": false, + "sound": "scaffolding" + }, + "granite_stairs": { + "textures": "granite", + "sound": "stone" + }, + "andesite_stairs": { + "textures": "andesite", + "sound": "stone" + }, + "diorite_stairs": { + "textures": "diorite", + "sound": "stone" + }, + "polished_granite_stairs": { + "textures": "polished_granite", + "sound": "stone" + }, + "polished_andesite_stairs": { + "textures": "polished_andesite", + "sound": "stone" + }, + "polished_diorite_stairs": { + "textures": "polished_diorite", + "sound": "stone" + }, + "mossy_stone_brick_stairs": { + "textures": "mossy_stone_brick", + "sound": "stone" + }, + "smooth_red_sandstone_stairs": { + "textures": "smooth_red_sandstone", + "sound": "stone" + }, + "smooth_sandstone_stairs": { + "textures": "smooth_sandstone", + "sound": "stone" + }, + "end_brick_stairs": { + "textures": "end_bricks", + "sound": "stone" + }, + "mossy_cobblestone_stairs": { + "textures": "cobblestone_mossy", + "sound": "stone" + }, + "normal_stone_stairs": { // Note: this is stone stairs; the other block named "stone_stairs" is cobblestone and was kept for resource pack back-compat + "textures": "stone", + "sound": "stone" + }, + "smooth_stone": { + "textures": "smooth_stone", + "sound": "stone" + }, + "red_nether_brick_stairs": { + "textures": "red_nether_brick", + "brightness_gamma": 0.80, + "sound": "stone" + }, + "smooth_quartz_stairs": { + "textures": "quartz_block_top", + "sound": "stone" + }, + "spruce_wall_sign": { + "textures": "spruce_sign", + "sound": "wood" + }, + "spruce_standing_sign": { + "textures": "spruce_sign", + "sound": "wood" + }, + "birch_wall_sign": { + "textures": "birch_sign", + "sound": "wood" + }, + "birch_standing_sign": { + "textures": "birch_sign", + "sound": "wood" + }, + "jungle_wall_sign": { + "textures": "jungle_sign", + "sound": "wood" + }, + "jungle_standing_sign": { + "textures": "jungle_sign", + "sound": "wood" + }, + "acacia_wall_sign": { + "textures": "acacia_sign", + "sound": "wood" + }, + "acacia_standing_sign": { + "textures": "acacia_sign", + "sound": "wood" + }, + "darkoak_wall_sign": { + "textures": "darkoak_sign", + "sound": "wood" + }, + "darkoak_standing_sign": { + "textures": "darkoak_sign", + "sound": "wood" + }, + "barrel": { + "textures": { + "up": "barrel_side", + "down": "barrel_side", + "north": "barrel_top", + "south": "barrel_bottom", + "east": "barrel_side", + "west": "barrel_side" + }, + "sound": "wood" + }, + "smithing_table": { + "textures": { + "up": "smithing_table_top", + "down": "smithing_table_bottom", + "north": "smithing_table_front", + "south": "smithing_table_front", + "west": "smithing_table_side", + "east": "smithing_table_side" + }, + "sound": "wood" + }, + "smoker": { + "textures": { + "up": "smoker_top", + "down": "smoker_bottom", + "north": "smoker_side", + "south": "smoker_front_off", + "west": "smoker_side", + "east": "smoker_side" + }, + "sound": "stone" + }, + "lit_smoker": { + "textures": { + "up": "smoker_top", + "down": "smoker_bottom", + "north": "smoker_side", + "south": "smoker_side", + "west": "smoker_side", + "east": "smoker_front_on" + }, + "sound": "stone" + }, + "blast_furnace": { + "textures": { + "up": "blast_furnace_top", + "down": "blast_furnace_top", + "north": "blast_furnace_side", + "south": "blast_furnace_front_off", + "west": "blast_furnace_side", + "east": "blast_furnace_side" + }, + "sound": "stone" + }, + "lit_blast_furnace": { + "textures": { + "up": "blast_furnace_top", + "down": "blast_furnace_top", + "north": "blast_furnace_side", + "south": "blast_furnace_side", + "west": "blast_furnace_side", + "east": "blast_furnace_front_on" + }, + "sound": "stone" + }, + "lantern": { + "textures": "lantern", + "carried_textures": "lantern_carried", + "sound": "lantern" + }, + "lava_cauldron": { + "textures": { + "up": "cauldron_top", + "down": "cauldron_bottom", + "north": "cauldron_side", + "south": "cauldron_inner", + "west": "cauldron_water", + "east": "still_lava" + } + }, + "grindstone": { + "textures": { + "up": "grindstone_round", + "down": "grindstone_leg", + "north": "grindstone_pivot", + "south": "grindstone_side", + "east": "grindstone_side", + "west": "grindstone_side" + }, + "sound": "stone" + }, + "bell": { + "textures": { + "up": "bell_top", + "down": "bell_bottom", + "north": "bell_side", + "south": "bell_side", + "east": "dark_oak_planks", + "west": "bell_stone" + }, + "carried_textures": "bell_carried", + "sound": "metal" + }, + "cartography_table": { + "textures": { + "up": "cartography_table_top", + "down": "cartography_table_bottom", + "north": "cartography_table_side3", + "south": "cartography_table_side1", + "west": "cartography_table_side2", + "east": "cartography_table_side3" + }, + "sound": "wood" + }, + "fletching_table": { + "textures": { + "up": "fletching_table_top", + "down": "birch_planks", + "north": "fletching_table_side1", + "south": "fletching_table_side1", + "east": "fletching_table_side2", + "west": "fletching_table_side2" + }, + "sound": "wood" + }, + "campfire": { + "textures": { + "up": "campfire_fire", + "down": "campfire_log", + "side": "campfire_log_lit" + }, + "sound": "wood" + }, + "camera": { + "isotropic": true, + "textures": { + "up": "camera_top", + "down": "camera_top", + "north": "camera_back", + "south": "camera_front", + "west": "camera_side", + "east": "camera_side" + } + }, + "loom": { + "textures": { + "up": "loom_top", + "down": "loom_bottom", + "north": "loom_front", + "south": "loom_side", + "west": "loom_side", + "east": "loom_side" + }, + "sound": "wood" + }, + "lectern": { + "textures": { + "up": "lectern_top", + "down": "lectern_bottom", + "north": "lectern_front", + "south": "lectern_sides", + "west": "lectern_sides", + "east": "lectern_base" + }, + "sound": "wood" + }, + "wood": { + "textures": "wood", + "sound": "wood" + }, + "sweet_berry_bush": { + "textures": { + "up": "sweet_berry_bush_1", + "down": "sweet_berry_bush_0", + "north": "sweet_berry_bush_2", + "south": "sweet_berry_bush_3", + "west": "sweet_berry_bush_3", + "east": "sweet_berry_bush_3" + }, + "carried_textures": "sweet_berry_bush_carried", + "sound": "sweet_berry_bush" + }, + "composter": { + "textures": { + "up": "composter_top", + "down": "composter_bottom", + "side": "composter_side" + }, + "sound": "wood" + }, + "wither_rose": { + "textures": "wither_rose", + "sound": "grass" + }, + "light_block": { + "carried_textures": "light_block_carried" + }, + "allow" : { + "textures": "build_allow", + "sound": "stone" + }, + "deny": { + "textures": "build_deny", + "sound": "stone" + }, + "border_block": { + "textures": "border_block", + "sound": "stone" + } +} \ No newline at end of file diff --git a/servers/bedrock/resource_packs/vanilla/manifest.json b/servers/bedrock/resource_packs/vanilla/manifest.json new file mode 100644 index 0000000..4921ef3 --- /dev/null +++ b/servers/bedrock/resource_packs/vanilla/manifest.json @@ -0,0 +1,18 @@ +{ + "format_version": 2, + "header": { + "description": "resourcePack.vanilla.description", + "name": "resourcePack.vanilla.name", + "uuid": "0575c61f-a5da-4b7f-9961-ffda2908861e", + "version": [0, 0, 1], + "min_engine_version": [1, 13, 0] + }, + "modules": [ + { + "description": "resourcePack.vanilla.description", + "type": "resources", + "uuid": "53644fac-a276-42e5-843f-a3c6f169a9ab", + "version": [0, 0, 1] + } + ] +} \ No newline at end of file diff --git a/servers/bedrock/resource_packs/vanilla/texts/bg_BG.lang b/servers/bedrock/resource_packs/vanilla/texts/bg_BG.lang new file mode 100644 index 0000000..e4818b4 --- /dev/null +++ b/servers/bedrock/resource_packs/vanilla/texts/bg_BG.lang @@ -0,0 +1,10422 @@ +## Comments can be added anywhere on a valid line by starting with '##' +## +## Note, trailing spaces will NOT be trimmed. If you want room between the end of the string and the start of a +## comment on the same line, use TABs. +accessibility.disableTTS=„От текст към говор“ е забранено # +accessibility.enableTTS=„От текст към говор“ е разрешено # + +## Translator note: +## This section of phrases will be given audibly to the user using text to speech + +accessibility.chat.tts.gamepad.back=Натиснете %s, за да се върнете # +accessibility.chat.tts.gamepad.exitChat=Натиснете %s, за да излезете от чата # +accessibility.chat.tts.gamepad.sendMessage=Натиснете %s за изпращане на съобщение # +accessibility.chat.tts.says=%s казва %s # +accessibility.chat.tts.hideChat=Скриване на чата # +accessibility.chat.tts.keyboard=Клавиатура # +accessibility.chat.tts.muteChatToggle=Заглушаване на всички # +accessibility.chat.tts.sendChatMessage=Изпращане # +accessibility.chat.tts.textboxTitle=Чат # + +accessibility.game.playerView=Изглед на играч # + +accessibility.loading.done=Готово # +accessibility.saving.done=Готово # +accessibility.downloading.start=Изтеглянето започна # +accessibility.downloading.Progress=Изтегляне на %s процента # +accessibility.downloading.canceled=Изтеглянето е отменено # +accessibility.downloading.complete=Изтеглянето е завършено # +accessibility.importing.start=Импортирането започна # +accessibility.importing.Progress=Импортиране на %s процента # +accessibility.importing.canceled=Импортирането е отменено # +accessibility.importing.complete=Импортирането е завършено # +accessibility.signin.xbl=Влизане в Xbox Live # +accessibility.chat.howtoopen=Натиснете %s, за да отворите чата # +accessibility.chat.howtoemote=Натиснете или задръжте %s за изразяване на емоция # +accessibility.key.mouseButton=Бутон на мишката %s # +accessibility.key.gamepad=Контролер %s # +accessibility.list.or.two=%s или %s # +accessibility.list.or.three_or_more.first=%s # +accessibility.list.or.three_or_more.inner=, %s # +accessibility.list.or.three_or_more.last=или %s # + +accessibility.button.tts.title=Бутон # +accessibility.checkbox.tts.title=Квадратче за отметка # +accessibility.checkbox.tts.status=състояние %s ### Status will be checked or unchecked +accessibility.dropdown.tts.title=Падащ списък # +accessibility.screen.tts.title=%s Екран ### %s will be replaced with the title of the screen (Example: Library Screen) +accessibility.slider.tts.title=Плъзгач # +accessibility.tab.tts.title=Раздел # +accessibility.textbox.tts.title=Текстово поле # +accessibility.toggle.tts.title=Превключване # +accessibility.scrollbar.tts.title=Лента за плъзгане # + +accessibility.button.navigateLeft=Стрелка наляво # +accessibility.button.navigateRight=Стрелка надясно # + +accessibility.button.close=затваряне # +accessibility.button.back=назад # +accessibility.button.exit=Изход # + +## Text for the filter button in search menu which works as follows: +## a. When there are 0 filters applied - "Filter Button X of Y" +## b. When 1 or more filters are applied - "Filter Button X of Y, Z Applied" where Z is the number of filters applied. +accessibility.button.filter=Филтър # +accessibility.button.filter.appliedCount= %s е приложен # +accessibility.button.sort=Сортиране # + +accessibility.dropdown.listItem=Елемент от списък # + +accessibility.minecoin=Minecoin # +accessibility.minecoins=Minecoins # +accessibility.fullprice=Пълна цена %s монети за Minecraft # +accessibility.discount.price=Цена с отстъпка %s монети за Minecraft # +accessibility.discount.percent=%s процента отстъпка # + +accessibility.sectionName=Раздел %s: # + +accessibility.state.on=: вкл. # +accessibility.state.off=: изкл. # + +accessibility.state.checked=: проверено # +accessibility.state.unchecked=: непроверено # + +accessibility.state.selected=: избрани # +accessibility.state.unselected=: неизбрани # + +accessibility.store.offerDescription.share=Споделяне # +accessibility.store.wishlist.button=Списък с желания # + +accessibility.index= %s от %s ### This is numbering, which number out of the total number of objects is available for interaction. Example: 1 of 3 + +accessibility.slider.tts.percentValue=%s процент # + +accessibility.play.editWorld=Редакция на свят # +accessibility.play.editRealm=Редактиране на обител # +accessibility.play.editServer=Редактиране на сървър # +accessibility.play.importWorld=Импортиране на свят # +accessibility.play.leaveRealm=Напускане на обител # +accessibility.play.realmFeed=Канал на обител # +accessibility.play.noNewPosts=Няма нови публикации # +accessibility.play.singleNewPost=1 нова публикация # +accessibility.play.multipleNewPosts=%s нови публикации ### %s will be a number +accessibility.play.tabLeft=Натиснете %s за обхождане наляво # +accessibility.play.tabRight=Натиснете %s за обхождане надясно # +accessibility.play.legacyWorldsDelete=Изтриване на наследен свят # +accessibility.play.uploadWorld=Качване на свят # + +accessibility.pause.permissions=Разрешения # +accessibility.pause.profile=Избор на профил # + +accessibility.start.buttonHelper=%s : %s ### Used for on-screen gamepad helpers (eg. "Y Button : Change User") + +accessibility.screenName.achievements=Екран за постижения # +accessibility.screenName.chat=Екран за чат # +accessibility.screenName.chatSettings=Екран за настройки на чата # +accessibility.screenName.createNew=Екран „Създаване на нов“ # +accessibility.screenName.createWorld=Екран за настройки за създаване на свят # +accessibility.screenName.editCharacter=Създателят на персонажи # +accessibility.screenName.editWorldSettings=Екран за настройки за редактиране на свят # +accessibility.screenName.error=Екран за грешка # +accessibility.screenName.howToPlay=Екран „Как да играем“ # +accessibility.screenName.inviteToGame=Екран за покана в играта # +accessibility.screenName.joinByIP=Диалогов прозорец за присъединяване по IP # +accessibility.screenName.joinCode=Диалогов прозорец за код за присъединяване # +accessibility.screenName.library=Екран на библиотеката # +accessibility.screenName.modalDialog=Изскачащ диалогов прозорец # +accessibility.screenName.myTemplates=Екран „Моите шаблони“ # +accessibility.screenName.myWorlds=Екран „Моите светове“ # +accessibility.screenName.patchNotes=Екран с бележки от корекцията # +accessibility.screenName.pause=Екран на пауза # +accessibility.screenName.permissions=Екран с разрешения # +accessibility.screenName.play=Екран за игра # +accessibility.screenName.profile=Екран на профила # +accessibility.screenName.realmSettings=Екран за настройки на обител # +accessibility.screenName.settings=Екран за настройки на играта # +accessibility.screenName.addFriend=Екран за добавяне на приятел # +accessibility.screenName.skinPicker=Екран за избор на скин # +accessibility.screenName.start=Основно меню # +accessibility.screenName.vrAlignment=Екран за подравняване във VR # +accessibility.screenName.emoteWheel=Екран за изразяване на емоция # + +accessibility.settings.reset=нулиране # +accessibility.settings.chooseSeed=Избор на семе # + +accessibility.start.feedback=Подаване на линк за обратна връзка към уеб сайт # +accessibility.start.new=Ново # +accessibility.start.profile=Избор на профил # +accessibility.start.skinPicker=Избор на скин # + +accessibility.store.tag=Етикет # + +accessibility.textbox.editing=Редактиране # + +accessibility.text.period=Точка # +accessibility.text.period.url=Точка ### Pronunciation for a period inside of a URL, as in "www dot microsoft dot com" +accessibility.text.comma=Запетая # +accessibility.text.colon=Двоеточие # +accessibility.text.apostrophe=Апостроф # +accessibility.text.semiColon=Точка и запетая # +accessibility.text.questionMark=Въпросителен знак # +accessibility.text.quotationMark=Кавичка # +accessibility.text.space=Интервал # +accessibility.text.tilde=Тилда # +accessibility.text.graveAccent=Гравис # +accessibility.text.lessThan=По-малко от # +accessibility.text.greaterThan=Повече от # +accessibility.text.leftBrace=Лява къдрава скоба # +accessibility.text.rightBrace=Дясна къдрава скоба # +accessibility.text.rightBracket=Дясна скоба # +accessibility.text.leftBracket=Лява скоба # +accessibility.text.verticalBar=Вертикална черта # +accessibility.text.forwardSlash=Наклонена черта # +accessibility.text.backwardSlash=Обратно наклонена черта # + +accessibility.text.exclamationPoint=Удивителен знак # +accessibility.text.atSign=На # +accessibility.text.hashTag=Хаштаг # +accessibility.text.dollarSign=Долар # +accessibility.text.percent=Процент # +accessibility.text.caret=Карета # +accessibility.text.ampersand=И # +accessibility.text.asterisk=Звездичка # +accessibility.text.leftParenthesis=Лява скоба # +accessibility.text.rightParenthesis=Дясна скоба # +accessibility.text.hyphen=Тире # +accessibility.text.underScore=Долна черта # +accessibility.text.plus=Плюс # +accessibility.text.equals=Знак за равенство # + +accessibility.text.unsupported=Неизвестен символ # + +accessibility.toast=Известие ### This is the name of the popup that appears when a player gets a notification for a game invite or achievement unlocked + +accessibility.worldTemplates.help=Помощ # + +accessibility.popup.title=Изключване на екранния четец? # +accessibility.popup.message.line1=Добре дошли в Minecraft! # +accessibility.popup.message.default=На вашето устройство поддръжката на екранния четец е разрешена по подразбиране. # +accessibility.popup.message.platform=Установихме, че на системата ви е разрешен екранен четец и автоматично разрешихме екранния четец на Minecraft. # +accessibility.popup.message.touch=Докоснете и плъзнете, за да намерите контроли на екрана, и докоснете двукратно, за да изберете. За да превъртите екрана, докоснете двукратно и задръжте, докато плъзгате нагоре или надолу. # +accessibility.popup.message.xbl=Установихме, че на акаунта ви е разрешена опцията „Нека игрите да ми четат на глас“ и автоматично разрешихме екранния четец на Minecraft. # +accessibility.popup.message.line3=Искате ли да изключите това? # +accessibility.popup.left_button_text=Изключване # +accessibility.popup.right_button_text=Оставете вкл. # + +accessibility.popup.joinRealm=Екран за присъединяване към Realm # + +accessibility.controllerLayoutScreen.buttonRemapped=%s вече е обвързан с %s # +accessibility.controllerLayoutScreen.buttonBoundTo=Бутон %s: %s # +accessibility.controllerLayoutScreen.buttonRemapping=Изберете бутон за обвързване с %s # + +accessibility.gamepad.faceButton.down=Бутон A # +accessibility.gamepad.faceButton.right=Бутон B # +accessibility.gamepad.faceButton.left=Бутон X # +accessibility.gamepad.faceButton.up=Бутон Y # +accessibility.gamepad.button.systemLeft=Преглед на бутон # +accessibility.gamepad.button.systemRight=Бутон за меню # +accessibility.gamepad.dpad.down=Стрелка надолу на D-Pad # +accessibility.gamepad.dpad.up=Стрелка нагоре на D-Pad # +accessibility.gamepad.dpad.left=Стрелка наляво на D-Pad # +accessibility.gamepad.dpad.right=Стрелка надясно на D-Pad # +accessibility.gamepad.stick.left=Ляв бутон # +accessibility.gamepad.stick.right=Десен бутон # +accessibility.gamepad.trigger.right=Десен спусъчен бутон # +accessibility.gamepad.trigger.left=Ляв спусъчен бутон # +accessibility.gamepad.bumper.right=Десен бъмпер бутон ### Used for both Xbox and controller on Windows +accessibility.gamepad.bumper.left=Ляв бъмпер бутон ### Used for both Xbox and controller on Windows + +accessibility.keyboard.leftBracket=Клавиш за лява квадратна скоба ### left square bracket means '[' on the english keyboard +accessibility.keyboard.rightBracket=Клавиш за дясна квадратна скоба ### right square bracket means ']' on the english keyboard + +accessibility.emotes.hovered=%s, бутон за емотикон %d, %d от %d # +accessibility.emotes.assigned=Зададен емотикон %s # +accessibility.emotes.unassigned=Незададен # +accessibility.emotes.playSuccess=Изпълняване на емотикон # +accessibility.emotes.playFailed=Няма зададен емотикон за този бутон, натиснете %s бутона „Промяна на емотикони“ # +accessibility.emotes.changeEmotesInstruction.button=%s за достъп # +accessibility.emotes.keyboard.arrow=стрелка # + +accessibility.emotes.instruction.keyboard=Натиснете надясно или наляво, за да преминете през бутоните за емотикони. Натиснете стрелка надолу, за да отворите бутона „Промяна на емотикони“. # + +## End of audible phrases section + +accounts.name=Име: %s (%s) # +accounts.signedInAs=Влязъл/ла като # +accounts.signOutConfirmation=Искате ли да излезете и да превключите акаунтите си? # +accounts.switchConfirmation=Искате ли да смените акаунтите? Сегашният ви акаунт ще остане вписан. # +accounts.signOut=Изход # +accounts.switch=Превключване на акаунти # +accounts.manage=Управление на акаунта # + +achievement.alternativeFuel=Алтернативно гориво # +achievement.alternativeFuel.desc=Захранете пещ с блок от келп # +achievement.acquireIron=Твърд като желязо # +achievement.acquireIron.desc=Претопете руда в железен слитък # +achievement.bakeCake=Вкусната лъжа # +achievement.bakeCake.desc=Пшеница, захар, мляко и яйца! # +achievement.blaze_rod=Вземи огин… # +achievement.blaze_rod.desc=Лишете пламъка от пръчката му # +achievement.bookcase=Моята първа библиотека # +achievement.bookcase.desc=Постройте лавици за книги, за да подобрите магьосническата си станция # +achievement.breedCow=Скотовъдство за начинаещи # +achievement.breedCow.desc=Развъдете две крави с пшеница # +achievement.buildBetterPickaxe=Качеството си струва # +achievement.buildBetterPickaxe.desc=Създайте по-качествена кирка # +achievement.buildFurnace=ПЕЩерен човек # +achievement.buildFurnace.desc=Постройте пещ от осем каменни блока # +achievement.buildHoe=Фермер за един ден # +achievement.buildHoe.desc=Използвайте дъски и пръчки, за да направите мотика # +achievement.buildPickaxe=Миньор за един ден # +achievement.buildPickaxe.desc=Използвайте дъски и пръчки, за да направите кирка # +achievement.buildSword=Готов за атака! # +achievement.buildSword.desc=Използвайте дъски и пръчки, за да направите меч # +achievement.buildWorkBench=Всички по станциите! # +achievement.buildWorkBench.desc=Изработете работна станция с четири блока дъски # +achievement.cookFish=Вкусна рибка # +achievement.cookFish.desc=Уловете риба и си я сгответе! # +achievement.diamonds=ДИАМАНТИ! # +achievement.diamonds.desc=Намерете диаманти с железни сечива # +achievement.diamondsToYou=На ти сега диаманти! # +achievement.diamondsToYou.desc=Хвърлете диаманти по друг играч. # +achievement.enchantments=Чародей # +achievement.enchantments.desc=Използвайте книга, обсидиан и диаманти, за да построите магьосническа станция # +achievement.exploreAllBiomes=Време за приключения # +achievement.exploreAllBiomes.desc=Открийте всички биоми # +achievement.flyPig=Ред Прас ти дава крила # +achievement.flyPig.desc=Литнете от висока скала, докато яздите прасе # +achievement.fullBeacon=Маяката работа # +achievement.fullBeacon.desc=Създайте пълен маяк # +achievement.get=Постижението е спечелено! # +achievement.ghast=Каквото повикало… # +achievement.ghast.desc=Унищожете огнен призрак с огнено кълбо # +achievement.killCow=Кравобер # +achievement.killCow.desc=Съберете кожа # +achievement.killEnemy=Ловец на чудовища # +achievement.killEnemy.desc=Атакувайте и унищожете чудовище # +achievement.killWither=Всичко си има начало. # +achievement.killWither.desc=Убийте Чезнещия # +achievement.makeBread=Насъщния # +achievement.makeBread.desc=Превърнете пшеница в хляб # +achievement.mineWood=Дървен философ # +achievement.mineWood.desc=Атакувайте дърво, докато не се получи блок дърво # +achievement.notification.description=Постижението е отключено # +achievement.onARail=По жицата # +achievement.onARail.desc=Пропътувайте с вагонетка поне 1 км от началното ви място # +achievement.openInventory=Проверка на наличностите # +achievement.openInventory.desc=Натиснете „%1$s“, за да отворите инвентара си. # +achievement.overkill=Да убиеш кокошка с танк # +achievement.overkill.desc=Нанесете девет сърца щети с един удар # +achievement.overpowered=Твърде добро, за да е истина # +achievement.overpowered.desc=Създайте ултразлатна ябълка # +achievement.portal=Винаги има още едно ниво # +achievement.portal.desc=Постройте портал към пъкъла # +achievement.potion=За всяка болежка – отвара # +achievement.potion.desc=Сварете отвара # +achievement.requires=Изисква „%1$s“ # +achievement.snipeSkeleton=Горещо пладне # +achievement.snipeSkeleton.desc=Убийте скелет със стрела на разстояние от над 50 метра # +achievement.spawnWither=Началото на края? # +achievement.spawnWither.desc=Извикайте Чезнещия # +achievement.taken=Отнето! # +achievement.theEnd=Нима това е Краят? # +achievement.theEnd.desc=Намерете Края # +achievement.theEnd2=Всичко си има край. # +achievement.theEnd2.desc=Победете Пагубния дракон # +achievement.unknown=??? # +achievement.uninitScore=-- # + +action.hint.exit.boat=Докоснете „скок“, за да слезете от лодката # +action.hint.exit.minecart=Докоснете „скок“, за да слезете от вагонетката # +action.hint.exit.pig=Докоснете „промъкване“, за да слезете от ездитното животно # +action.hint.exit.horse=Докоснете „промъкване“, за да слезете от ездитното животно # +action.hint.exit.strider=Докоснете „промъкване“, за да слезете от ездитното животно # +action.hint.exit.donkey=Докоснете „промъкване“, за да слезете от ездитното животно # +action.hint.exit.mule=Докоснете „промъкване“, за да слезете от ездитното животно # +action.hint.exit.llama=Докоснете „промъкване“, за да слезете от ездитното животно # +action.hint.exit.trader_llama=Докоснете „промъкване“, за да слезете от ездитното животно # +action.hint.exit.skeleton_horse=Докоснете „промъкване“, за да слезете от ездитното животно # + + +action.hint.exit.scheme.minecart=Докоснете „слизане“, за да слезете от вагонетката # +action.hint.exit.scheme.pig=Докоснете „слизане“, за да слезете от ездитното животно # +action.hint.exit.scheme.horse=Докоснете „слизане“, за да слезете от ездитното животно # +action.hint.exit.scheme.strider=Докоснете „слизане“, за да слезете от ездитното животно # +action.hint.exit.scheme.donkey=Докоснете „слизане“, за да слезете от ездитното животно # +action.hint.exit.scheme.mule=Докоснете „слизане“, за да слезете от ездитното животно # +action.hint.exit.scheme.llama=Докоснете „слизане“, за да слезете от ездитното животно # +action.hint.exit.scheme.trader_llama=Докоснете „слизане“, за да слезете от ездитното животно # +action.hint.exit.scheme.skeleton_horse=Докоснете „слизане“, за да слезете от ездитното животно # + +action.hint.exit.console.boat=Натиснете :_input_key.jump:, за да слезете от лодката # +action.hint.exit.console.minecart=Натиснете :_input_key.jump:, за да слезете от вагонетката # +action.hint.exit.console.pig=Натиснете :_input_key.sneak:, за да слезете # +action.hint.exit.console.horse=Натиснете :_input_key.sneak:, за да слезете # +action.hint.exit.console.strider=Натиснете :_input_key.sneak:, за да слезете # +action.hint.exit.console.donkey=Натиснете :_input_key.sneak:, за да слезете # +action.hint.exit.console.mule=Натиснете :_input_key.sneak:, за да слезете # +action.hint.exit.console.llama=Натиснете :_input_key.sneak:, за да слезете # +action.hint.exit.console.trader_llama=Натиснете :_input_key.sneak:, за да слезете от ездитното животно # +action.hint.exit.console.skeleton_horse=Натиснете :_input_key.sneak:, за да слезете # + +action.interact.creeper=Подпалване # +action.interact.edit=Редактиране # +action.interact.exit.boat=Напускане на лодката # +action.interact.feed=Хранене # +action.interact.fishing=Ловене на риба # +action.interact.milk=Издояване # +action.interact.mooshear=Стрижене # +action.interact.moostew=Издояване на млечна яхния # +action.interact.repair=Поправяне # +action.interact.ride.boat=Качване на борда # +action.interact.ride.minecart=Качване # +action.interact.ride.horse=Яздене # +action.interact.ride.strider=Качване # +action.interact.shear=Стрижене # +action.interact.sit=Сядане # +action.interact.stand=Ставане # +action.interact.talk=Разговор # +action.interact.tame=Опитомяване # +action.interact.dye=Боядисване # +action.interact.cure=Излекуване # +action.interact.opencontainer=Отваряне # +action.interact.createMap=Създаване на карта # +action.interact.takepicture=Заснемане на снимка # +action.interact.saddle=Оседлаване # +action.interact.mount=Яхване # +action.interact.boost=Подсилване # +action.interact.write=Записване # +action.interact.leash=Връзване # +action.interact.unleash=Развързване # +action.interact.name=Наименуване # +action.interact.attachchest=Поставяне на сандък # +action.interact.equiphorsearmor=Сложете конската броня # +action.interact.equipcarpet=Сложете килима # +action.interact.trade=Търговия # +action.interact.armorstand.pose=Поза # +action.interact.armorstand.equip=Обличане # +action.interact.read=Прочитане # +action.interact.wakevillager=Буден селянин # +action.interact.barter=Бартер # + +advMode.allEntities=@e = всички обекти # +advMode.allPlayers=@a = всички играчи # +advMode.command=Въвеждане на команда # +advMode.nearestPlayer=@p = най-близкия играч # +advMode.notAllowed=Трябва да е играч с права на оператор в творчески режим # +advMode.notEnabled=Блоковете за команди не са разрешени в този сървър # +advMode.previousOutput=Резултат от предишната команда # +advMode.randomPlayer=@r = произволен играч # +advMode.self=@s = мен # +advMode.setCommand=Задаване на конзолна команда за блок # +advMode.setCommand.success=Зададена команда: %s # + +apple.iCloudDisabled.title=Не губете световете си! # +apple.iCloudDisabled.message=Световете ви не се записват правилно и може да не ги намерите следващия път, когато играете Minecraft. Отворете настройките на Apple TV и включете iCloud, за да сте сигурни, че всичките ви светове ще се запишат. # +apple.iCloudDisabled.button.turnOnICloud=Включване на iCloud # +apple.iCloudNoSpace.message=Нямате достатъчно място в iCloud за правилното записване на световете ви, така че може да не ги намерите следващия път, когато играете Minecraft. Освободете място в акаунта в iCloud, за да сте сигурни, че всичките ви светове ще се запишат. # +apple.iCloudNoSpace.button.manageICloud=Управление на iCloud # +apple.iCloudNoInternet.message=За да се запишат правилно световете, е необходима връзка с интернет, така че може да не ги намерите следващия път, когато играете Minecraft. Свържете се с интернет отново, за да сте сигурни, че всичките ви светове ще се запишат. # +apple.iCloudSignInRequired.title=Влизане # +apple.iCloudSignInRequired.message=Трябва да сте влезли в iCloud, за да играете Minecraft. Отворете настройките на Apple TV и включете iCloud. # +apple.iCloudUserChanged.message=Осъществено е влизане с нов акаунт в iCloud. Трябва да рестартирате Minecraft, за да играете. # +apple.LocalNetworkPermission.message=Minecraft иска да получи достъп до вашата локална мрежа. Това позволява на вас и на другите в локалната мрежа да провеждате съвместна игра. Отказът на това разрешение не влияе на онлайн функциите или геймплея, но ще попречи на вас и другите, с които сте в една и съща мрежа, да играете заедно. # + +attribute.modifier.plus.0=+%d %s # +attribute.modifier.plus.1=+%d%% %s # +attribute.modifier.plus.2=+%d%% %s # +attribute.modifier.take.0=-%d %s # +attribute.modifier.take.1=-%d%% %s # +attribute.modifier.take.2=-%d%% %s # +attribute.name.minecraft:attack_damage=Щети при атака # +attribute.name.minecraft:follow_range=Обхват на следване на моба # +attribute.name.minecraft:knockback_resistance=Устойчивост на отблъскване # +attribute.name.generic.maxHealth=Максимум здраве # +attribute.name.generic.attackDamage=Щети при атака # +attribute.name.generic.knockbackResistance=Устойчивост на отблъскване # +attribute.name.minecraft:movement=Скорост # +attribute.name.horse.jumpStrength=Сила на конския скок # +attribute.name.zombie.spawnReinforcements=Подкрепления от зомбита # + +attribution.goBack=Назад # +attribution.viewAttribution=За преглед на технологиите, използвани в играта, посетете https://minecraft.net/attribution в уеб браузър по ваш избор. # + +authentication.demo.body.default=Стартиране на демонстрацията... # +authentication.demo.body.error=Съжаляваме, но в момента този урок не е достъпен. # +authentication.demo.title=Демонстративната версия се зарежда # +authentication.demo.title.error=Урокът не е достъпен # +authentication.pleaseSignIn=Влезте със своя учебен или организационен акаунт, за да използвате Minecraft Education. # +authentication.loggingin=Влизане... # +authentication.signIn=Влизане # +authentication.signIn.tryAgain=Опитайте отново # +authentication.signingInTo=Влизане в %s # +authentication.unableToConnect=Неуспешно свързване # +authentication.unauthenticated=Този акаунт не отговаря на изискванията за използване на Minecraft Education. # +authentication.location=За повече информация посетете: # +authentication.tryagain=Влизане с различен акаунт # +authentication.welcome=Добре дошли, %s! # +authentication.exitingGame=Довиждане, елате пак скоро. # +authentication.trialMessageTitle=Безплатна пробна версия # +authentication.trialWelcome=Добре дошли!%1%1Разполагате с %2 пробни версии на Minecraft Education, преди учебното ви заведение или организацията ви да трябва да закупи лиценз.%1%1Всяко отваряне на Minecraft Education ще изразходва една пробна версия. Приятна игра! # +authentication.trialWarning=Добре дошли! Остават ви %2 пробни версии на Minecraft Education, преди учебното ви заведение или организацията ви да трябва да закупи лиценз.%1%1Всяко отваряне на Minecraft Education ще изразходва една пробна версия. # +authentication.trialEnded=Вашият пробен период на Minecraft Education е завършен.%1%1Вашето учебно заведение или организация ще трябва да закупи лиценз, за да продължите да използвате всички функции на Minecraft Education.%1%1Ще излезете от своя акаунт за %2 сега и можете да разгледате нашия демонстрационен урок с ограничени функции. # +authentication.trialEndedTitle=Пробната версия приключи # +authentication.clickToPurchase=Как да закупите ### Translations should be 20 characters or less +authentication.adalException=Не можем да се свържем с услугата, от която се нуждаете, в момента. Проверете интернет връзката си и опитайте отново. # +authentication.buyMinecraft=Отидете в App Store # +authentication.edu.leaveGame.title=Извършено е излизане # +authentication.edu.leaveGame.body=Друго устройство е влязло с вашия акаунт. # +authentication.edu.leaveGame.help=Помощ # +authentication.educationOnly=Ако не сте потребител от учебно заведение, отидете в app store, за да изтеглите стандартната версия. # +authentication.minecraftInstead=App Store # +authentication.signInButton=Влизане с друг акаунт # +authentication.signInRequired=Необходимо е влизане # +authentication.store.confirm.button=Потвърждение # +authentication.store.confirmPurchase=Потвърждаване на покупката # +authentication.store.intro=Вашата пробна версия на Minecraft Education е приключена. За да продължите да играете Minecraft Education, ще трябва да закупите лиценз. # +authentication.store.popup.purchaseFailed.title=Възникна грешка # +authentication.store.popup.purchaseFailed.msg=За съжаление, не успяхме да завършим покупката ви. Може би трябва да проверите връзката си с интернет. # +authentication.store.purchase.info1=Плащането ще бъде начислено към вашия акаунт в iTunes при потвърждаване на закупуването и абонаментът се подновява автоматично, освен ако автоматичното подновяване не бъде изключено най-малко 24 часа преди края на текущия период. Вашият акаунт ще бъде таксуван за подновяването в рамките на 24 часа преди края на текущия период според опцията за цена на абонамента, която сте избрали по-рано. # +authentication.store.purchase.info2=Можете да управлявате абонамента си и да изключите автоматичното подновяване, като отворите настройките на акаунта си в iTunes след покупката. Ако отмените след активиране на абонамента, няма да ви бъде върната сумата за останалия активен период от абонамента. Вашият акаунт в iTunes ще бъде свързан към акаунта ви в O365 Education за този абонамент, така че няма да имате право да закупите допълнителни лицензи за Minecraft Education с този акаунт в iTunes. # +authentication.store.purchase.button=Закупуване на лиценз (%s/година) # +authentication.store.terms=Условия за използване # +authentication.store.viewTermsAndConditions=Правила и условия # +authentication.store.viewPrivacyPolicy=Декларация за поверителност # +authentication.toast.refreshFailed.title=Акаунт # +authentication.toast.refreshFailed.body=Нещо не е наред с информацията за акаунта. Влезте отново, за да продължите да използвате функции за групова игра. # +authentication.error.generic.title=Влизането в системата е неуспешно # +authentication.error.generic.body=Влизането е неуспешно. Уверете се, че използвате своя учебен или организационен акаунт и опитайте отново. # +authentication.error.generic.link1=Научете повече за условията за регистриране на профили. # +authentication.error.generic.link2=Тествайте демонстрационен урок. # +authentication.error.outOfDate.title=Изисква се актуализация # +authentication.error.outOfDate.body=Съжаляваме, но тази версия на Minecraft Education вече не се поддържа. Актуализирайте до най-новата версия, за да продължите да играете. # +authentication.error.outOfDate.downloadPage=Към страницата за изтегляне # +authentication.error.accountType.body=Опа! Изглежда, че сте влезли с личен акаунт. Този акаунт не покрива изискванията за използване на Minecraft Education. Уверете се, че влизате с учебен или организационен акаунт и опитайте отново. # + +eula.intro=Трябва да приемете лицензионното споразумение с краен потребител, за да използвате Minecraft Education. # +eula.location=ЛСКП се намира на адрес: # +eula.title=Лицензионно споразумение с краен потребител # +eula.view=Преглед на ЛСКП # +eula.callToAction=Щракнете върху „Приемам“, за да приемете условията на това споразумение. # +eula.acceptButton=Приемам # + +book.byAuthor=от # +book.defaultAuthor=Неизвестен автор # +book.editTitle=Въведете заглавие на книгата: # +book.export=Експортиране # +book.finalizeButton=Подпиши и затвори # +book.finalizeWarning=Забележка! Подписването на книгата я прави невъзможна за редактиране. # +book.generation.0=Оригинал # +book.generation.1=Копие на оригинала # +book.generation.2=Копие на копие # +book.generation.3=Оръфана # +book.pageIndicator=Страница %1$s от %2$s # +book.signButton=Подпиши # +book.titleHere=[Въведете заглавие тук] # +book.headerPortfolio=От портфолио # +book.headerInventory=От инвентар # + +build.tooHigh=Лимитът за височина при строене е %s блока # +build.tooLow=Минималната височина за строителство е %s блока # + +chalkboardScreen.header=Редактиране на текста # +chalkboardScreen.locked=Заключено # +chalkboardScreen.unlocked=Отключено # + +chat.cannotSend=Съобщението в чата не може да се изпрати # +chat.copy=Копиране в клипборда # +chat.link.confirm=Наистина ли искате да отворите уеб сайта по-долу? # +chat.link.confirmTrusted=Искате ли да отворите тази връзка или да я копирате в клипборда? # +chat.link.open=Отваряне в браузър # +chat.link.warning=Никога не отваряйте връзки от хора, на които нямате доверие! # +chat.mentions.autocomplete.allPlayers=споменаване на всички играчи # +chat.mute=Заглушаване на чата # +chat.realmsFilterDisabled=Филтрирането на чата е изключено в тази обител. # +chat.settings=Настройки за чат # +chat.settings.defaultChatColor=Цвят на чат по подразбиране # +chat.settings.chatColor=Цвят на чат # +chat.settings.chatFont=Шрифт на чат # +chat.settings.color=Цвят # +chat.settings.font=Шрифт # +chat.settings.fontColor=Цвят на шрифт # +chat.settings.fontSize=Размер: %s # +chat.settings.fontSize.disabled=Размер: наличен с/ъс %s # +chat.settings.lineSpacing=Разстояние между редовете # +chat.settings.lineSpacingNumber=x%s # +chat.settings.mentions=Моите споменавания # +chat.settings.mentionsColor=Цвят на моите споменавания # +chat.settings.muteAll=Заглушаване на целия чат # +chat.settings.muteEmotes=Заглушаване на чата с емоции # +chat.settings.unmuteAll=Заглушаване на целия чат # +chat.settings.tts=„От текст към говор“ за чат # +chat.stream.emote=(%s) * %s %s # +chat.stream.text=(%s) <%s> %s # +chat.title=Чат # +chat.title.cheats=Чат и команди # +chat.type.achievement=%s току-що спечели постижението %s # +chat.type.achievement.taken=%s загуби постижението %s # +chat.type.admin=[%s: %s] # +chat.type.announcement=[%s] %s # +chat.type.emote=* %s %s # +chat.type.sleeping=%s спи в легло. За да прескочите до зазоряване, всички играчи трябва да спят в легла едновременно. # +chat.type.text=<%s> %s # +chat.renamed=Временно сте преименувани на „%s“ на този сървър # +chat.coordinateTypePosition=Моята позиция # +chat.coordinateTypeFacing=Позиция на блок # +chat.coordinateCopiedToast=Координатът е копиран # +chat.coordinatesInvalid=Невалидни координати # +chat.coordinatesInvalidLong=Невалидни координати: уверете се, че гледате блок # +chat.redactObfuscatedText=[СКРИТ] # + +chestScreen.header.large=Голям сандък # +chestScreen.header.player=Инвентар # +chestScreen.header.small=Сандък # + +chooseRealmScreen.header=Изберете сървър на Realm # +chooseRealmScreen.realmsplusbuttontext=Добавяне на Realm за 10 играчи # +chooseRealmScreen.realmsbuttontext=Добавяне на Realm за 2 играчи # + +customTemplatesScreen.header=Импортирани шаблони # + +craftingScreen.tab.search=Всички # +craftingScreen.tab.search.filter=Изработваеми предмети # +craftingScreen.tab.construction=Строителство # +craftingScreen.tab.nature=Природа # +craftingScreen.tab.equipment=Оборудване # +craftingScreen.tab.items=Предмети # +craftingScreen.tab.survival=Инвентар # +craftingScreen.tab.armor=Броня # + + +credits.skip=Пропускане # + +cauldronScreen.header=Казан # + +codeScreen.aznbReset.title=Изчисти всички записки # +codeScreen.aznbReset.body=На път сте да изтриете всички проекти. Тази операция е необратима. Сигурни ли сте? # +codeScreen.chooseEditor=Изберете вашия редактор: # +codeScreen.editor.description.aznb=Научете се да пишете код на Python! Използвайте интерфейс на бележник, за да разглеждате уроци, въвеждащи курсове и предизвикателства по компютърни науки. # +codeScreen.editor.description.makeCode=Microsoft MakeCode ви позволява да кодирате Minecraft в Blocks, Python или JavaScript! # +codeScreen.editor.description.tynker=Правете модификации за вашия свят с Tynker! Създавайте миниигри, изграждайте структури мигновено и направете свои собствени модификации с код. # +codeScreen.memoryWarning=Това устройство не отговаря на препоръчаното количество памет. Редакторите може да не работят нормално. # +codeScreen.memoryError=Грешка при процеса на редакция, проверете дали устройството ви има достатъчно памет. # +codeScreen.needCheats=Чийтовете трябва да са разрешени в света, за да програмирате! # +codeScreen.networkError=Неуспешно свързване към мрежа, проверете настройките на мрежата си. # +codeScreen.title=Code Builder # +codeScreen.changeEditorModal.title=Смяна на редактора # +codeScreen.resetWarning=Наистина ли искате да смените редактора, който използвате? Незапазеният прогрес ще бъде изгубен. # +codeScreen.changeEditorModal.change=Смяна # +codeScreen.button.flipWindow=Обърни прозореца # +codeScreen.button.largerWindow=По-голям прозорец # +codeScreen.button.smallerWindow=По-малък прозорец # +codeScreen.button.resetEditor=Връщане на редактора към начални стойности # +codeScreen.button.changeEditor=Смяна на редактора # +codeScreen.buttonTTS.splitLeft=Движение наляво # +codeScreen.buttonTTS.splitRight=Движение надясно # +codeScreen.buttonTTS.selectEditor=Избор на редактор # +codeScreen.buttonTTS.maximize=Увеличаване # +codeScreen.buttonTTS.restore=Възстановяване # +codeScreen.buttonTTS.home=Начало # + +color.black=Черен # +color.dark_blue=Тъмносин # +color.dark_green=Тъмнозелен # +color.dark_aqua=Тъмно водносиньо # +color.dark_red=Тъмночервен # +color.dark_purple=Тъмнолилав # +color.gold=Злато # +color.gray=Сив # +color.dark_gray=Тъмносив # +color.blue=Син # +color.green=Зелен # +color.aqua=Водносиньо # +color.red=Червен # +color.light_purple=Светлолилав # +color.yellow=Жълт # +color.white=Бял # + +commandBlockScreen.blockType=Тип блок: # +commandBlockScreen.blockType.impulse=Импулс # +commandBlockScreen.blockType.chain=Верига # +commandBlockScreen.blockType.repeat=Репитер # +commandBlockScreen.condition=Условие: # +commandBlockScreen.condition.conditional=Условно # +commandBlockScreen.condition.unconditional=Безусловно # +commandBlockScreen.redstone=Червен камък: # +commandBlockScreen.redstone.needs_redstone=Има нужда от червен камък # +commandBlockScreen.redstone.always_on=Винаги активен # +commandBlockScreen.tickDelay=Забавяне в тактове: # +commandBlockScreen.executeFirstTick=Изпълнение при първи такт # +commandBlockScreen.displayOutputMode=O # +commandBlockScreen.hideOutputMode=X # +commandBlockScreen.hoverNote=Бележка при посочване # +commandBlockScreen.title=Команден блок # + +seargeSays.searge=Серж казва: %s # +seargeSays.searge1=Yolo # +seargeSays.searge2=/achievement взима achievement.understandCommands @p # +seargeSays.searge3=Поискайте помощ в twitter # +seargeSays.searge4=/deop @p # +seargeSays.searge5=Изтрито табло с резултат, блокирани команди # +seargeSays.searge6=Свържете се с помощния център за съдействие # +seargeSays.searge7=/testfornoob @p # +seargeSays.searge8=/trigger на предупреждение # +seargeSays.searge9=О, Боже! Пълно е със статистики # +seargeSays.searge10=/kill @p[name=!Searge] # +seargeSays.searge11=Пробвахте ли да го изключите и включите отново? # +seargeSays.searge12=За съжаление, няма помощ днес # + +commandBlock.shortName=@ # +commandBlock.genericName=Команден блок # + +commands.ability.description=Задава способност на играч. # +commands.ability.noability=Няма налична способност, наречена „%1$s“ # +commands.ability.granted=Предоставена ви е способността „%1$s“ # +commands.ability.revoked=Отнета ви е способността „%1$s“ # +commands.ability.success=Способността е актуализирана # +commands.achievement.alreadyHave=Играчът %1$s вече има постижението %2$s # +commands.achievement.description=Дава или премахва постижение на играч. # +commands.achievement.dontHave=Играчът %1$s няма постижението %2$s # +commands.achievement.give.success.all=Всички постижения са успешно предоставени на %1$s # +commands.achievement.give.success.one=Атрибут %2$s е успешно предоставен на %1$s # +commands.achievement.statTooLow=Играчът %1$s няма атрибута %2$s # +commands.achievement.take.success.all=Всички постижения са успешно отнети от %1$s # +commands.achievement.take.success.one=Атрибутът %1$s е успешно отнет от %2$s # +commands.achievement.unknownAchievement=Неизвестно постижение или статистика „%1$s“ # +commands.agent.attack.success=Успешна атака на агента # +commands.agent.attack.failed=Агентът не успя да атакува # +commands.agent.collect.success=Успешно събиране от агента # +commands.agent.collect.failed=Агентът не успя да извърши събиране # +commands.agent.createagent.success=Агентът е създаден # +commands.agent.createagent.failed=Неуспешно създаване на агент # +commands.agent.destroy.success=Агентът разруши блок # +commands.agent.destroy.failed=Неуспешно разрушаване от агента # +commands.agent.detect.success=Успешно откриване от агента # +commands.agent.detect.failed=Агентът не успя да открие # +commands.agent.detectredstone.success=Успешно действие detectredstone на агента # +commands.agent.detectredstone.failed=Неуспешно действие detectredstone на агента # +commands.agent.drop.success=Успешно пускане от агента # +commands.agent.drop.failed=Агентът не успя да извърши пускане # +commands.agent.dropall.success=Успешно действие dropall на агента # +commands.agent.dropall.failed=Неуспешно действие dropall на агента # +commands.agent.getitemcount.success=Успешно действие getitemcount на агента # +commands.agent.getitemcount.failed=Неуспешно действие getitemcount на агента # +commands.agent.getitemspace.success=Успешно действие getitemspace на агента # +commands.agent.getitemspace.failed=Неуспешно действие getitemspace на агента # +commands.agent.getitemdetail.success=Успешно действие getitemdetail на агента # +commands.agent.getitemdetail.failed=Неуспешно действие getitemdetail на агента # +commands.agent.getposition.success=Успешно действие getposition на агента # +commands.agent.getposition.failed=Неуспешно действие getposition на агента # +commands.agent.inspect.success=Успешно инспектиране на агента # +commands.agent.inspect.failed=Агентът не успя да инспектира # +commands.agent.inspectdata.success=Успешно инспектирани данни от агента # +commands.agent.inspectdata.failed=Неуспешно инспектирани данни от агента # +commands.agent.move.success=Успешно преместване на агента # +commands.agent.move.failed=Неуспешно преместване на агент # +commands.agent.outofrange=Командата не може да се изпълни, агентът е извън обхват # +commands.agent.place.success=Успешно поставяне на агент # +commands.agent.place.failed=Неуспешно поставяне на агент # +commands.agent.setitem.success=Агентът успешно постави предмет # +commands.agent.setitem.failed=Агентът не успя да постави предмет # +commands.agent.turn.success=Успешно завъртане на агента # +commands.agent.turn.failed=Неуспешно завъртане на агент # +commands.agent.till.success=Успешно накланяне на агента # +commands.agent.till.failed=Агентът не успя да се наклони # +commands.agent.tpagent.description=Телепортиране на агента. # +commands.agent.tpagent.success=Агентът е телепортиран # +commands.agent.tpagent.failed=Агентът не успя да се телепортира # +commands.agent.transfer.success=Успешно прехвърляне на агента # +commands.agent.transfer.failed=Агентът не успя да се прехвърли # +commands.always.day=Цикъл ден/нощ: %1$s # +commands.always.day.locked=Цикълът ден/нощ е заключен # +commands.always.day.unlocked=Цикълът ден/нощ е отключен # +commands.ban.description=Добавя играч в списъка с бановете. # +commands.autocomplete.a=всички играчи # +commands.autocomplete.c=моят Agent # +commands.autocomplete.e=всички обекти # +commands.autocomplete.p=най-близък играч # +commands.autocomplete.r=произволен играч # +commands.autocomplete.s=мен # +commands.autocomplete.v=всички Agent # +commands.ban.failed=Неуспешен бан на играч %1$s # +commands.ban.success=Играч %1$s е баннат # +commands.banip.description=Добавя IP адрес в списъка с бановете. # +commands.banip.invalid=Въвели сте невалиден IP адрес или това е играч, който не е онлайн # +commands.banip.success=IP адресът %1$s е баннат # +commands.banip.success.players=Баннат е IP адрес %1$s, принадлежащ на %2$s # +commands.banlist.ips=Общо има %1$d баннати IP адреса: # +commands.banlist.players=Общо има %1$d баннати играчи: # +commands.blockdata.description=Променя информационния етикет на блока. # +commands.blockdata.placeFailed=Не можете да поставяте блокове тук # +commands.blockdata.destroyFailed=Не можете да копаете тук # +commands.blockdata.failed=Етикетът за данните не е променен: %1$s # +commands.blockdata.notValid=Целевият блок не е блок, съдържащ данни # +commands.blockdata.outOfWorld=Не може да се променя блок извън света # +commands.blockdata.success=Данните за блока са актуализирани на: %1$s # +commands.blockdata.tagError=Неуспешен анализ на етикета за данните: %1$s # +commands.blockstate.invalidState=„%1$s“ не е валидно състояние на блок. # +commands.blockstate.stateError=Състояние на блок: „%1$s“ е невалидно в блок: „%2$s“. # +commands.blockstate.typeError=Невалиден тип на стойност за състояние на блок: „%1$s“. # +commands.blockstate.valueError=Невалидна стойност за състояние на блок: „%1$s“. # +commands.bossbar.add.success=Създадена е персонализирана лента на бос [%1$s] # +commands.bossbar.add.failure.invalid=Невалиден ИД на лента на бос. ИД трябва да са във формата контейнер за име:ИД или ИД (по подразбиране е контейнер за име на minecraft). # +commands.bossbar.add.failure.exists=Вече съществува лента на бос с ИД „%1$s“ # +commands.bossbar.description=Създава и променя лентите на босовете # +commands.bossbar.get.max=Персонализираната лента на бос [%1$s] има максимум %2$d # +commands.bossbar.get.players=Персонализираната лента на бос [%1$s] има %2$s играчи, които са онлайн в момента: %3$s # +commands.bossbar.get.players.none=Персонализираната лента на бос [%1$s] няма играчи, които са онлайн в момента # +commands.bossbar.get.players.one=Персонализираната лента на бос [%1$s] има 1 играч, който в момента е онлайн: %2$s # +commands.bossbar.get.value=Персонализираната лента на бос [%1$s] е със стойност %2$d # +commands.bossbar.get.visible.true=Персонализираната лента на бос [%1$s] се показва в момента # +commands.bossbar.get.visible.false=Персонализираната лента на бос [%1$s] е скрита към момента # +commands.bossbar.list=Има %1$s активни персонализирани ленти на бос: %2$s # +commands.bossbar.list.none=Няма активни персонализирани ленти на бос # +commands.bossbar.list.one=Има 1 активна персонализирана лента на бос: %1$s # +commands.bossbar.notFound=Не съществува лента на бос с ИД „%1$s“ # +commands.bossbar.remove=Премахната е персонализирана лента на бос [%1$s] # +commands.change-setting.description=Променя настройка в специализирания сървър, докато той се изпълнява. # +commands.change-setting.success=Настройката %1$s е променена # +commands.chunkinfo.compiled=Отрязъкът е компилиран. # +commands.chunkinfo.data=Първите 64 върха са: %1$s # +commands.chunkinfo.empty=Отрязъкът е празен. # +commands.chunkinfo.hasLayers=Отрязъкът има слоеве: %1$s # +commands.chunkinfo.hasNoRenderableLayers=Отрязъкът няма подлежащи на рендиране слоеве. # +commands.chunkinfo.isEmpty=Отрязъкът има празни слоеве: %1$s # +commands.chunkinfo.location=Местоположение на отрязъка: (%1$d, %2$d, %3$d) # +commands.chunkinfo.noChunk=Не е намерен отрязък на позиция за отрязък %1$d, %2$d, %3$d # +commands.chunkinfo.notCompiled=Отрязъкът не е компилиран. # +commands.chunkinfo.notEmpty=Отрязъкът не е празен. # +commands.chunkinfo.vertices=Буферът на слой %1$s съдържа %2$d върха # +commands.classroommode.description=Опит за стартиране и свързване с „Режим на класна стая“. # +commands.classroommode.success=Опит за стартиране и свързване с „Режим на класна стая“... # +commands.clear.description=Премахва предмети от инвентара на играча. # +commands.clear.failure=Неуспешно изчистване на инвентара от %1$s # +commands.clear.failure.no.items=Неуспешно изчистване на инвентара от %1$s, няма предмети за премахване # +commands.clear.success=Инвентарът е изчистен от %1$s, премахване на %2$d предмета # +commands.clear.tagError=Неуспешен анализ на етикета за данните: %1$s # +commands.clear.testing=%1$s има %2$d предмета, които отговарят на критериите # +commands.clearfixedinv.description=Премахва всички фиксирани слотове в инвентара. # +commands.clearfixedinv.success=Фиксираният инвентар е изчистен # +commands.clone.description=Клонира блокове от един регион в друг. # +commands.clone.failed=Няма клонирани блокове # +commands.clone.filtered.error=Филтрираната употреба изисква указване на филтър за блокове # +commands.clone.noOverlap=Източникът и дестинацията не могат да се припокриват # +commands.clone.success=Клонирани са %1$d блока # +commands.clone.tooManyBlocks=Твърде много блокове в указаната зона (%1$d > %2$d) # +commands.closechat.description=Затваря прозореца за чат на локалния играч, ако е отворен. # +commands.closechat.success=Чатът е затворен # +commands.closechat.failure=Чатът не беше отворен # +commands.closewebsocket.description=Затваря връзка websocket, ако има такава. # +commands.code.description=Стартира Code Builder. # +commands.code.success=Code Builder е стартиран. # +commands.compare.failed=Източникът и дестинацията не са еднакви # +commands.compare.success=Сравнени са %1$d блока # +commands.compare.tooManyBlocks=Твърде много блокове в указаната зона (%1$d > %2$d) # +commands.compactdb.description=Изрично уплътнява регистрационния файл на levelDB. # +commands.compactdb.success=Успешно уплътняване на регистрационния файл на levelDB. # +commands.corruptworld.description=Поврежда света, зареден на сървъра. # +commands.corruptworld.success=Успешно повреждане на света # +commands.damage.description=Нанесете щети върху посочените обекти. # +commands.damage.specify.damage=Посочете валидна стойност на щетите. # +commands.damage.success=Нанесени щети по %1$s # +commands.damage.failed=Неуспешно нанасяне на щети на %1$s # +commands.damage.tooManySources=Може да има само един обект източник. Регулирайте селектора си, за да ограничите избора до един обект. # +commands.daylock.description=Заключва и отключва цикъла ден/нощ. # +commands.debug.description=Започва или спира сесия за отстраняване на грешки. # +commands.debug.notStarted=Не можем да спрем профилирането, когато още не сме го стартирали! # +commands.debug.start=Стартирано е профилиране за отстраняване на грешки # +commands.debug.stop=Профилирането за отстраняване на грешки е спряно след %.2f секунди (%1$d тика) # +commands.defaultgamemode.description=Задава режима на игра по подразбиране. # +commands.defaultgamemode.success=Режимът на игра по подразбиране за света сега е %1$s # +commands.deop.description=Отменя състояние на оператор от играч. # +commands.deop.failed=Операторските права не могат да бъдат премахнати (нивото на разрешения е твърде високо): %s # +commands.deop.success=Премахнати права на оператор: %s # +commands.deop.message=Отнети са ви правата на оператор # +commands.dialogue.description=Отваря диалоговия прозорец на NPC за играч. # +commands.dialogue.changeFailed=Неуспешно промяна на сцената за NPC. # +commands.dialogue.changeSuccess=Диалогът успешно промени сцената за NPC в глобален мащаб. # +commands.dialogue.changePerPlayerSuccess=Диалогът успешно промени текста на NPC само за %1$s. # +commands.dialogue.invalidScene=Посочена е невалидна сцена. # +commands.dialogue.noNpcComponent=Избраното действащо лице няма NPC компонент. # +commands.dialogue.npcNotFound=Неуспешно намиране на NPC. # +commands.dialogue.npcNotInRange=Намерен е NPC, но не в активната зона на %1$s - получател. # +commands.dialogue.success=Диалогът е изпратен на %1$s. # +commands.dialogue.tooManyNPCs=Селекторът за NPC беше двусмислен и доведе до твърде много избрани. Изберете само един NPC. # +commands.difficulty.description=Задава ниво на трудност. # +commands.difficulty.usage=/difficulty <нова трудност> # +commands.difficulty.success=Задаване на сложност на играта на %1$s # +commands.downfall.success=Валежите са включени # +commands.effect.description=Добавяне или премахване на ефекти на състоянието. # +commands.effect.failure.notActive=Неуспешно премахване на %1$s от играч %2$s, тъй като той няма ефекта # +commands.effect.failure.notActive.all=Неуспешно премахване на ефекти от играч %1$s, тъй като той няма ефекти # +commands.effect.failure.notAMob=%1$ не може да има ефекти # +commands.effect.notFound=Не съществува ефект на моб с ИД %s # +commands.effect.success=Предоставен ефект %1$s * %2$d на %3$s за %4$d секунди # +commands.effect.success.removed=Отнет е ефект %1$s от %2$s # +commands.effect.success.removed.all=Отнети са всички ефекти от %1$s # +commands.enchant.cantCombine=%1$s не може да се комбинира с %2$s # +commands.enchant.invalidLevel=%1$s не поддържа ниво %2$d # +commands.enchant.cantEnchant=Избраният магичен ефект не може да се добави към целевия предмет: %1$s # +commands.enchant.description=Добавя магичен ефект към избран от играча предмет. # +commands.enchant.noItem=Целта не съдържа предмет: %1$s # +commands.enchant.notFound=Не съществува магичен ефект с ИД %1$d # +commands.enchant.success=Омагьосването е успешно за %1$s # +commands.entitydata.description=Променя етикета за данни на обект. # +commands.entitydata.failed=Етикетът за данните не е променен: %1$s # +commands.entitydata.noPlayers=%1$s е играч и не може да се променя # +commands.entitydata.success=Данните за обекта са актуализирани на: %1$s # +commands.entitydata.tagError=Неуспешен анализ на етикета за данните: %1$s # +commands.event.description=Предизвиква събитие за зададените обекти # +commands.event.error.empty=Името на събитието не може да е празно # +commands.event.error.failed=%1$s изпълнението е невъзможно на: %2$s ###1: Event Name ##2: List of failed entities for which the event could not be executed +commands.event.success=%1$s успешно изпълнение на: %2$s ###1: Event Name ##2: List of entities +commands.execute.align.invalidInput=Невалидно завъртане, очаквана комбинация от „x“, „y“ и „z“ # +commands.execute.allInvocationsFailed=Всички призовавания са неуспешни: „%1$s“ # +commands.execute.failed=Неуспешно изпълнение на „%1$s“ като %2$s # +commands.execute.description=Изпълнява команда от името на един или няколко обекта. # +commands.execute.outRangedDetectPosition=Откриване на позиция: %1$s %2$s %3$s е извън обхвата. # +commands.execute.falseCondition=Execute subcommand %1$s %2$s test failed. ###1: Subcommand ##2: ConditionSubcommand +commands.execute.falseConditionWithCount=Execute subcommand %1$s %2$s test failed, count: %3$s. ###1: Subcommand ##2: ConditionSubcommand ##3: Test passed count +commands.execute.trueCondition=Тестът е успешен. # +commands.execute.trueConditionWithCount=Тестът е успешен, брой: %1$s. # +commands.execute.ifUnlessBlocks.tooManyBlocks=Проверка на твърде много блокове. Максимален брой блокове: %1$s. Текущ брой блокове: %2$s. ###1: Max number of blocks that are checked ##2: Current number of blocks that are checked +commands.execute.ifUnlessScore.score.notFound=Няма намерен резултат за %1$s за %2$s ###1: Objective Name ##2: Player Name +commands.execute.ifUnlessScore.targets.tooMany=%1$s цели съвпадат със селектора. Допуска се само 1 цел. ### Number of targets that are matching with selector +commands.execute.ifUnlessScore.targets.empty=Няма проследяван играч „%1$s“ на таблото с резултати ###1: Player name +commands.execute.ifUnlessScore.objectiveNotFound=Не беше открита цел с името „%1$s“ ###1: Objective Name +commands.execute.ifUnlessScore.players.compareOperation.invalidOperation=Невалидна операция %1$s. ###1: Operator +commands.fill.description=Запълва всички или части от регион с определен блок. # +commands.fill.failed=Не са запълнени блокове # +commands.fill.outOfWorld=Не може да се поставят блокове извън света # +commands.fill.success=Запълнени са %1$d блока # +commands.fill.tagError=Неуспешен анализ на етикета за данните: %1$s # +commands.fill.tooManyBlocks=Твърде много блокове в указаната зона (%1$d > %2$d) # +commands.fill.replace.auxvalue.invalid=Невалидна стойност на данни за замяна на блок %1$s # +commands.fog.description=Добавяне или премахване на файл с настройки за мъгла # +commands.fog.invalidFogId=ИД на невалидна настройка за мъгла: %1$s # +commands.fog.invalidUserId=Не са намерени настройки за мъгла с ИД за %1$s # +commands.fog.limitReached=Достигнато ограничение за големина за идентификатори за мъгла за %1$s # +commands.fog.success.pop=Последно изпратена настройка за мъгла с ИД %2$s е премахната успешно от %1$s # +commands.fog.success.push=Настройката за мъгла е добавена успешно за %1$s с ИД %2$s # +commands.fog.success.remove=Настройките за мъгла с ИД %2$s са премахнати успешно от %1$s # +commands.function.description=Изпълнява команди, намиращи се в съответния файл с функции. # +commands.function.functionNameNotFound=Функцията %1$s не е намерена. # +commands.function.invalidCharacters=Функцията със заглавие „%s“ е невалидна, символът „%s“ не е позволен в имена на функции. # +commands.function.noEngineVersionSpecified=Функцията %s не може да се изпълни. Трябва да определите min_engine_version в manifest.json на пакета с поведения. # +commands.function.success=Успешно изпълнени %1$d въведени функции. # +commands.gamemode.description=Задава режима на игра на даден играч. # +commands.gamemode.success.other=Режимът на игра на %2$s е зададен на %1$s # +commands.gamemode.success.self=Задаване на собствения режим на игра на %1$s # +commands.gamemode.fail.invalid=Режимът на игра „%1$s“ е невалиден # +commands.gamerule.description=Задава или подава заявка за стойност на правило за игра. # +commands.gamerule.type.invalid=Невалиден тип е използван за правило за игра „%1$s“ # +commands.gamerule.type.nocheatsenabled=Правило на игра „%1$s“ може да се използва само ако са разрешени чийтовете в този свят. # +commands.gamerule.nopermission=Само собствениците на сървъра могат да променят „%1$s“ # +commands.gamerule.norule=Няма налично правило за игра „%1$s“ # +commands.gamerule.success=Правилото за игра „%1$s“ е актуализирано на %2$s # +commands.generic.async.initiated=Стартирана е команда „%1$s“ (асинхронна стъпка %2$d) # +commands.generic.boolean.invalid=„%1$s“ не е нито true, нито false # +commands.generic.chunk.notFound=Указаният отрязък не е намерен # +commands.generic.componentError=Анализирането на списъка с компоненти е неуспешно # +commands.generic.dimension.notFound=Указаното измерение не е намерено # +commands.generic.disabled=Чийтовете не са разрешени в този свят. # +commands.generic.disabled.editorLocked=Командата, която въведохте, %s, не се поддържа в редактора. # +commands.generic.disabled.templateLocked=Настройките в момента са заключени. Отключете опциите за шаблон на свят от менюто с настройки на играта, за да ги промените. # +commands.generic.double.tooBig=Въведеното от вас число (%.2f) е твърде голямо, трябва да е най-много %.2f # +commands.generic.double.tooSmall=Въведеното от вас число (%.2f) е твърде малко, трябва да е най-малко %.2f # +commands.generic.duplicateType=Дублиране на аргументи за тип # +commands.generic.duplicateSelectorArgument=Дублиране на %s аргументи за селектор # +commands.generic.encryption.badkey=Въведен е неправилен публичен ключ. Очаква се 120-байтов ключ след форматиране PEM. # +commands.generic.encryption.badsalt=Въведена е неправилна случайна стойност. Очаква се 16-байтова стойност преди кодиране base64. # +commands.generic.encryption.required=Изисква се шифрована сесия # +commands.generic.entity.invalidType=Типът обект „%1$s“ е невалиден # +commands.generic.entity.invalidUuid=Предоставеният UUID на обекта е с невалиден формат # +commands.generic.entity.notFound=Обектът не може да бъде намерен # +commands.generic.exception=Възникна неизвестна грешка при опит за изпълнение на тази команда # +commands.generic.invalidAgentType=Аргумент за тип е приложен на селектор само за Agent # +commands.generic.invalidcontext=Невалиден контекст е предоставен за даден тип команда # +commands.generic.invalidDevice=Командата, която въведохте, %s, не се поддържа на това устройство # +commands.generic.invalidPlayerType=Аргумент за тип е приложен на селектор само за играч # +commands.generic.invalidType=Неизвестен аргумент за тип # +commands.generic.levelError=Максималното ниво трябва да е по-голямо от минималното ниво # +commands.generic.malformed.body=Тялото липсва или е повредено # +commands.generic.malformed.type=Невалиден тип заявка # +commands.generic.notimplemented=Не е приложено # +commands.generic.num.invalid=„%1$s“ не е валиден номер # +commands.generic.num.tooBig=Въведеното от вас число (%1$d) е твърде голямо, трябва да е най-много %2$d # +commands.generic.num.tooSmall=Въведеното от вас число (%1$d) е твърде малко, трябва да е най-малко %2$d # +commands.generic.outOfWorld=Не може да се осъществи достъп до блокове извън света # +commands.generic.parameter.invalid=„%1$s“ не е валиден параметър # +commands.generic.permission.selector=<недостатъчни разрешения за разширяване на селектора> # +commands.generic.player.notFound=Този играч не може да бъде намерен # +commands.generic.protocol.mismatch=Предоставената версия на протокола не съвпада с версията на протокола на Minecraft # +commands.generic.radiusError=Минималният радиус на селектора трябва да е по-малък от максималния # +commands.generic.radiusNegative=Радиусът не може да бъде отрицателен # +commands.generic.rotationError=Завъртането е извън обхват # +commands.generic.running=Командата вече се изпълнява # +commands.generic.step.failed=Неуспешна стъпка от команда # +commands.generic.syntax=Грешка със синтаксиса: Неочакван "%2$s": at "%1$s>>%2$s<<%3$s" # +commands.generic.noTargetMatch=Няма цели, съвпадащи със селектора # +commands.generic.targetNotPlayer=Селекторът трябва да е тип играч # +commands.generic.tooManyNames=Твърде много аргументи за имена на цел # +commands.generic.tooManyTargets=Твърде много цели съвпадат със селектора # +commands.generic.too.many.requests=Заявени са твърде много команди, изчакайте завършването на една от тях # +commands.generic.unknown=Неизвестна команда: %s. Проверете дали командата съществува и дали имате разрешение да я използвате. # +commands.generic.usage=Употреба: %1$s # +commands.generic.usage.noparam=Употреба: # +commands.generic.version.mismatch=Заявената версия не съществува за тази команда # +commands.generic.version.missing=Извиквания на команди, които не са от чат, трябва да указват версията на командата # +commands.getchunkdata.description=Извежда пиксели за определен отрязък. # +commands.getchunkdata.success=Данните за отрязъка са получени # +commands.getchunks.description=Извежда списък със заредените отрязъци. # +commands.getchunks.success=Списъкът с отрязъци е получен # +commands.getlocalplayername.description=Връща локалното име на играча. # +commands.getspawnpoint.description=Извежда позицията на появяване на указан(и) играч(и). # +commands.gettopsolidblock.description=Извежда позицията на най-горния не-въздушен блок под зададената позиция # +commands.gettopsolidblock.notfound=Няма солидни блокове под зададената позиция # +commands.give.block.notFound=Не съществува блок с име %1$d # +commands.give.description=Дава предмет на играч. # +commands.give.item.invalid=Невалиден синтаксис на командата: %s не съществува с тази стойност на данните # +commands.give.item.notFound=Не съществува предмет с име %1$d # +commands.give.map.invalidData=Предоставени са невалидни данни от картата # +commands.give.map.featureNotFound=Изследователска карта не може да бъде създадена. Функцията не е намерена в това измерение # +commands.give.success=Предоставен ефект %1$s * %2$d на %3$s # +commands.give.successRecipient=Получихте %1$s * в %2$d броя # +commands.give.tagError=Неуспешен анализ на етикета за данните: %1$s # +commands.hasitem.fail.invalidData=„data“ има невалидна стойност, трябва да бъде цяло число. # +commands.hasitem.fail.invalidQuantity=„quantity“ има невалидна стойност, трябва да бъде цяло число или поредица от цели числа. # +commands.hasitem.fail.invalidSlot=„slot“ има невалидна стойност, трябва да бъде цяло число или поредица от цели числа. # +commands.hasitem.fail.noItem=„item“ липсва, необходим е за филтър „hasitem“. # +commands.hasitem.fail.slotNoLocation=Посочването на „slot“ е невалидно, ако не е дадено „location“. # +commands.help.description=Предоставя помощ/списък с команди. # +commands.help.footer=Съвет: Използвайте клавиша , докато въвеждате команда, за автоматично довършване на командата или аргументите й # +commands.help.header=--- Показване на страница за помощ %1$d от %2$d (/help <страница>) --- # +commands.help.command.aliases=%s (също %s): # +commands.immutableworld.description=Указва неизменното състояние на света. # +commands.immutableworld.info=immutableworld = %s # +commands.inputpermission.description=Настройва дали въведеното от играча може да повлияе на персонажа му. # +commands.inputpermission.camera=Камера # +commands.inputpermission.movement=Движение # +commands.inputpermission.enabled=разрешено # +commands.inputpermission.disabled=забранено # +commands.inputpermission.set.invalidfilter='%s' е невалиден аргумент за филтриране # +commands.inputpermission.set.missingpermission='permission' има невалидна стойност # +commands.inputpermission.set.missingstate='state' има невалидна стойност # +commands.inputpermission.query=<%s>: %d %s # +commands.inputpermission.queryverbose=<%s>: %d разрешено| %d забранено # +commands.itemswithtag.description=Изброява всички предмети с дадения етикет. # +commands.itemswithtag.success.single=Има %d предмет с етикета %s: # +commands.itemswithtag.success.multiple=Има %d предмета с етикета %s: # +commands.itemswithtag.success.list.items=%s # +commands.itemswithtag.fail.noitemsfound=Никой предмет не съдържа етикета %s. # +commands.kick.description=Изхвърля играч от сървъра. # +commands.kick.description.edu=Премахва играч от играта. # +commands.kick.no.player=Посочете името на играча, който искате да изхвърлите # +commands.kick.not.found=Не е открит играч %1$s # +commands.kick.not.yourself=Не може да премахнете себе си от играта # +commands.kick.success=Изхвърлихте %1$s от играта # +commands.kick.success.reason=Изхвърлихте %1$s от играта: „%2$s“ # +commands.kick.success.reasonedu=%1$s е премахнат от играта: „%2$s“ # +commands.kick.no.host=Домакинът не може да бъде изхвърлен от играта. # +commands.kick.no.teacher=Преподавателите не може да бъдат премахнати от играта. # +commands.kill.attemptKillPlayerCreative.edu=Играчите не могат да бъдат премахнати, докато са в творчески режим. # +commands.kill.attemptKillPlayerCreative=Играчите не могат да бъдат убити, докато са в творчески режим # +commands.kill.successful.edu=Премахнато %1$s # +commands.kill.successful=Убихте %1$s # +commands.kill.description.edu=Премахва обекти (играчи, мобове и т.н.). # +commands.kill.description=Убива обекти (играчи, мобове и т.н.). # +commands.lesson.description=Работа с отчитането на образователния урок. # +commands.lesson.success=Успешно # +commands.list.description=Изброява в списък играчите в сървъра. # +commands.locate.description=Показва координатите за най-близката структура или биом от даден тип. # +commands.locate.biome.fail=Не може да бъде открит биом от тип %1$s в рамките на разумно разстояние # +commands.locate.biome.success=Най-близкият %1$s е на блок %2$s, %3$s, %4$s (на разстояние %5 блока) # +commands.locate.structure.fail.noplayer=Командата може да се използва само от валиден играч # +commands.locate.structure.fail.nostructurefound=Няма намерена валидна структура в рамките на разумно разстояние # +commands.locate.structure.success=Най-близо има %1$s при блок %2$s, (y?), %3$s (на %4 блока разстояние) # +commands.loot.description=Пуска дадената таблица с плячката в зададения инвентар или в света. # +commands.loot.failure.invalidLootTable=Таблицата за плячка „%1$s“ не е намерена # +commands.loot.failure.mainhandOffhandOnNonEntity=Основната ръка или другата ръка не трябва да се използва върху предмет, който не е обект. # +commands.loot.failure.entityNoLootTable=Обект %1$s няма таблица с плячка # +commands.loot.failure.noContainer=Целевата позиция %s не е контейнер # +commands.loot.failure.invalidSlotIdForSlotType=Неуспешно заместване на слот %s, слотът трябва да бъде между %d и %d за %s # +commands.loot.failure.invalidSlotTypeForEntity=Обектът %s няма SlotType %s # +commands.loot.failure.countExceedsContainerSize=slotId + count (брой) надвишава размера на контейнера на слота %d # +commands.loot.failure.negativeCount=count (брой) не може да бъде отрицателно число # +commands.loot.success=Пуснати са %1$s предмета. # +commands.loot.replaceSuccess=Замества %s %d на %s с %d артикул(а) над %d слот(а) # +commands.loot.replaceSuccess.block=Замести %s слот %d с %d предмет(и) над %d слот(овете) # +commands.selector.error.moreThanOne=Допуска се само един обект, но предоставената функция за избиране позволява повече от един # +commands.tagsfromitem.description=Изброява всички етикети, свързани с дадения предмет. # +commands.tagsfromitem.success.single=Има %d етикет на %s на предмета: # +commands.tagsfromitem.success.multiple=Има %d етикета на %s на предмета: # +commands.tagsfromitem.success.list.tags=%s # +commands.tagsfromitem.fail.notagsfound=Няма намерени етикети на предмета: %s. # +commands.togglecontentlog.toggle=Разрешава/забранява командата за регистрационния файл за съдържание # +commands.togglecontentlog.enabled=Регистрационният файл за съдържание е разрешен # +commands.togglecontentlog.disabled=Регистрационният файл за съдържание е забранен # +commands.me.description=Показва съобщение за вас. # +commands.message.display.incoming=%1$s ви пошепна: %2$s # +commands.message.display.outgoing=Пошепнахте на %1$s: %2$s # +commands.message.sameTarget=Не можете да изпратите лично съобщение до себе си! # + +commands.mobevent.description=Контролира какви събития на мобове имат право да управляват. # +commands.mobevent.eventsEnabledSetToTrue=Събитията с мобове вече са активирани. Индивидуалните събития, зададени като грешни, няма да се изпълнят. # +commands.mobevent.eventsEnabledSetToFalse=Събитията с мобове вече са деактивирани. Индивидуалните събития няма да се изпълнят. # +commands.mobevent.eventsEnabledIsTrue=Събитията с мобове са активирани. Индивидуалните събития, зададени като грешни, няма да се изпълнят. # +commands.mobevent.eventsEnabledIsFalse=Събитията с мобове са деактивирани. Индивидуалните събития няма да се изпълнят. # + +## for the following new loc strings, the first parameter is a localized event name, and the second is the literal event that must be entered into the command. +commands.mobevent.eventSetToTrue=Събитието с моб %s (ид: %s) е зададено да е вярно. # +commands.mobevent.eventSetToTrueButEventsDisabled=Събитието с моб %s (ид: %s) е зададено да е вярно, но индивидуалните събития няма да се изпълнят. # +commands.mobevent.eventSetToFalse=Събитието с моб %s (ид: %s) е зададено да е грешно. # +commands.mobevent.eventIsTrue=Събитието с моб %s (ид: %s) е зададено да е вярно. # +commands.mobevent.eventIsTrueButEventsDisabled=Събитието с моб %s (ид: %s) е зададено да е вярно, но събитията с мобове са деактивирани. # +commands.mobevent.eventIsFalse=Събитието с моб %s (ид: %s) е зададено да е грешно. # + +commands.music.description=Позволява ви да контролирате музикалното оформление. # +commands.music.failure.emptyTrackName=Трябва да въведете име на песен. # +commands.music.success.queueAction=%s е в изчакване и ще започне, когато текущият запис спре. # +commands.music.success.playAction=%s е в изчакване, за да започне да звучи. # +commands.music.success.stopAction=Персонализираната музика ще спре сега. # +commands.music.success.volumeAction=Силата на звука ще се актуализира до %d. # +commands.op.description=Предоставя статут на оператор на даден играч. # +commands.op.failed=Неуспешно предоставяне на права на оператор (вече има права на оператор или по-високо ниво): %s # +commands.op.success=Дадени права на оператор: %s # +commands.op.message=Получихте права на оператор # +commands.operator.invalid=Невалидна операция %1$s. # +commands.origin.commandblock=Команден блок # +commands.origin.external=Външен # +commands.origin.devconsole=DevConsole # +commands.origin.script=Script Engine # +commands.origin.server=Сървър # +commands.origin.teacher=Преподавател # +commands.ops.description=Зарежда отново разрешенията за права на оператор и ги прилага. # +commands.ops.reloaded=Правата на оператор са заредени отново от файл. # +commands.ops.set.success=Успешно задаване на ниво оператор за играч %s. # +commands.permissions.description=Зарежда отново разрешенията и ги прилага. # +command.permissions.list.fail.filenotfound=Неуспешно изброяване на разрешения от файл, файлът не е намерен. # +commands.permissions.reloaded=Разрешенията са заредени отново от файл. # +command.permissions.reload.fail.filenotfound=Неуспешно презареждане на разрешения от файл, файлът не е намерен. # +commands.permissions.set.failed=Неуспешно задаване на ниво на разрешение %s за играч %s. # +commands.permissions.set.success=Успешно задаване на ниво на разрешение %s за играч %s. # +commands.permissions.save.failed=Неуспешно записване на ниво на разрешение %s за играч %s. # +commands.permissions.save.success=Успешно записване на ниво на разрешение %s за играч %s. # +commands.spawnParticleEmitter.description=Създава излъчвател на частици # +commands.spawnParticleEmitter.success=Искане за създаване на %1$s, изпратено до всички играчи. # +commands.particle.description=Създава частици. # +commands.particle.notFound=Неизвестно име на ефект (%1$s) # +commands.particle.success=Изпълнение на ефект %1$s %2$d пъти # +commands.playanimation.description=Кара един или повече обекти еднократно да възпроизвеждат анимация. Предполага се, че всички променливи са настроени правилно. # +commands.playanimation.success=Заявката за анимация е изпратена на клиенти за обработка. # +commands.players.list=Има %1$d/%2$d играчи онлайн: # +commands.players.list.names=%s # +commands.playsound.description=Издава звук. # +commands.playsound.playerTooFar=Играчът %1$s е твърде далече, за да чуе звука # +commands.playsound.success=Изпълнен е звук „%1$s“ за %2$s # +commands.position.description=Включва/изключва координати за играч. # +commands.publish.failed=Неуспешно хостване на локална игра # +commands.publish.started=Локалната игра е хоствана на порт %1$s # +commands.querytarget.description=Получава информация за трансформация, име и ИД за целевия обект или обекти. # +commands.querytarget.success=Данни за целта: %1$s # +commands.recipes.description=Отключва рецепта в книгата с рецепти за даден играч. # +commands.recipes.notFound=Рецептата не е намерена # +commands.reload.description=Зарежда повторно всички файлове с функции и скриптове от всички пакети с поведения. # +commands.reload.success=Файловете с функции и скриптове са заредени повторно. # +commands.replaceitem.description=Заменя предмети в инвентарите. # +commands.replaceitem.failed=Неуспешно заменяне на слот %s %d с %d * %s # +commands.replaceitem.keepFailed=Вече има елемент, заемащ %s слот %d. # +commands.replaceitem.noContainer=Блокът на %s не е контейнер # +commands.replaceitem.badSlotNumber=Неуспешно заместване на слот %d, необходима е стойност между %d и %d. # +commands.replaceitem.success=Слот %s %d е заменен с %d * %s # +commands.replaceitem.success.entity=Заменен е %s слот %d от %s с %d * %s # +commands.replaceitem.tagError=Неуспешен анализ на етикета за данните: %1$s # +commands.ride.description=Кара обектите да се придвижват върху/яздят други обекти, предотвратява придвижването върху друг обект, прави така че дадени ездачи да бъдат изгонени от даденото средство за придвижване или призовава пътници и средство за придвижване. # +commands.ride.evictRiders.success=Средства за придвижване, които успешно са изгонили пътниците си: %1$s # +commands.ride.startRiding.failure=Ездачи/пътници, които не отговарят на условията за езда/пътуване: %1$s # +commands.ride.startRiding.groupDoesntFit=Групата от ездачи/пътници не се вписва в дадения начин на придвижване. # +commands.ride.startRiding.notRideable=Избраният обект не позволява придвижване с него. # +commands.ride.startRiding.rideFull=Това средство за пътуване е вече запълнено. # +commands.ride.startRiding.rideFullRidersLeft=Средството за пътуване е запълнено, така че някои пътници/ездачи не бяха добавени. # +commands.ride.startRiding.success=Пътуващите/ездачите са успешно добавени към пътуването: %1$s # +commands.ride.startRiding.tooManyRiders=Бяха посочени твърде много пътници. За пътуването с телепортиране е разрешен само един. # +commands.ride.startRiding.tooManyRides=Бяха посочени твърде средства за придвижване. В даден момент е разрешено само едно средство за придвижване. # +commands.ride.stopRiding.success=Пътници, които успешно са спрели средството за придвижване: %1$s # +commands.ride.summonRide.failed=Има призовани средства за придвижване, но тези пътници не могат да бъдат добавени към тях: %1$s # +commands.ride.summonRide.notRideable=Обектът е призован, но не е средство за придвижване. # +commands.ride.summonRide.success=Средството за придвижване е успешно призовано за тези пътници: %1$s # +commands.ride.summonRide.skipped=Не бяха призовани возила за следните същества, които вече имат возила: %1$s # +commands.ride.summonRider.failed=Пътниците са призовани, но не могат да бъдат добавени към средството за придвижване: %1$s # +commands.ride.summonRider.fullRides=Пътниците не могат а се придвижват с тези средства за придвижване, защото са пълни: %1$s # +commands.ride.summonRider.ridesWithNoRideableComp=Следните обекти не са средство за пътуване: %1$s # +commands.ride.summonRider.success=Пътници, които са успешно призовани за средството за пътуване: %1$s # +commands.save.description=Контрол или проверка на това как играта записва данни на диска. # +commands.save.disabled=Автоматичното записване на светове е изключено # +commands.save.enabled=Автоматичното записване на светове е включено # +commands.save.failed=Неуспешно записване: %1$s # +commands.save.start=Записване... # +commands.save.success=Светът е записан # +commands.save-all.error=Възникна грешка при опит за поставяне на съхранението на света на пауза. # +commands.save-all.success=Данните са записани. Сега файловете са готови за копиране. # +commands.save-off.alreadyOff=Записването вече е изключено. # +commands.save-on.alreadyOn=Записването вече е включено. # +commands.save-on.notDone=Предишен запис не е завършен. # +commands.save-on.description=Разрешава автоматичните записвания на сървъра. # +commands.save-on.success=Промените по света са възобновени. # +commands.save-state.description=Проверява дали предишен цялостен запис е завършен и изброява включените в процеса файлове. # +commands.say.description=Изпраща съобщение в чата до други играчи. # +commands.schedule.delay.functionQueued=Планирана функция %1$s в %2$d тактове по време на игра %3$d. # +commands.schedule.delay.negativeTime=Времето не може да бъде отрицателно. # +commands.schedule.description=Планира действие, което трябва да бъде изпълнено, след като се зареди дадена зона или след определено време. # +commands.schedule.functionQueued=Функцията е на опашка и ще бъде изпълнена, когато указаната зона е напълно заредена. # +commands.schedule.functionRan=Успешно изпълнени %1$d въведени функции във функцията %2$s. # +commands.schedule.invalidOrigin=Необходимият за изпълнение произход на тази функция е невалиден. # +commands.schedule.name.empty=Полето с името на зоната с активни тикове не може да е празно. # +commands.schedule.too.many.areas=Бяха намерени повече от една зони с активни тикове с името %s. Моля, използвайте една зона. # + +## Scoreboard is composed of several Objectives, which can be displayed to players in 3 different 'slots' ## +## An Objective holds the scores that each player has for the Objective. ## +## Objectives can have different Criteria, which dictate how the scores are updated for this Objective ## +## Objectives have two names, one for internal use and the other for Displaying in the UI ## + +## Going overboard on the context but Scoreboards do some weird stuff :D ## + +commands.scoreboard.description=Проследява и показва резултати за различни цели. ### +commands.scoreboard.allMatchesFailed=Всички съвпадения са неуспешни ### +commands.scoreboard.noMultiWildcard=Разрешен е само един потребител с нестандартно състояние ### +commands.scoreboard.objectiveNotFound=Не е открита цел с името „%1$s“ ###1: Objective Name +commands.scoreboard.objectiveReadOnly=Целта „%1$s“ е само за четене и не може да бъде задавана ###1: Objective Name +commands.scoreboard.objectives.add.alreadyExists=Вече съществува цел с името „%1$s“ ###1: Objective Name +commands.scoreboard.objectives.add.displayTooLong=Показваното име „%1$s“ е прекалено дълго за цел. Може да бъде най-много %2$d символа ###1: Objective Display Name ##2: Name Length Limit +commands.scoreboard.objectives.add.success=Успешно е добавена нова цел „%1$s“ ###1: Objective Name +commands.scoreboard.objectives.add.tooLong=Името „%1$s“ е прекалено дълго за цел. Може да бъде най-много %2$d символа ###1: Objective Name ##2: Name Length Limit +commands.scoreboard.objectives.add.wrongType=Невалиден тип критерий за цел „%1$s“ ###1: Criteria Name +commands.scoreboard.objectives.add.needName=Целта се нуждае от име. ### +commands.scoreboard.objectives.description=Промяна на целите на таблото с резултати. ### +commands.scoreboard.objectives.list.count=Показване на %1$d цел(и) на таблото с резултати: ###1: Number of Objectives +commands.scoreboard.objectives.list.empty=Няма цели на таблото с резултати ### +commands.scoreboard.objectives.list.entry=- %1$s: показва се като „%2$s“ и е от тип „%3$s“ ###1: Objective Name ##2: Objective Display Name ##3: Criteria Name +commands.scoreboard.objectives.remove.success=Целта „%1$s“ е премахната успешно ###1: Objective Name +commands.scoreboard.objectives.setdisplay.invalidSlot=Не съществува слот за показване „%1$s“ ###1: Display Slot +commands.scoreboard.objectives.setdisplay.successCleared=Слотът за показване на цел „%1$s“ е изчистен ###1: Display Slot +commands.scoreboard.objectives.setdisplay.successSet=Задаване на показвана цел в слот „%1$s“ на „%2$s“ ###1: Display Slot ##2: Objective Name +commands.scoreboard.players.add.success=Добавено %1$d към [%2$s] за %3$s (вече %4$d) ###1: Score Value ##2: Objective Name ##3: Player Name ##4: New Score Value +commands.scoreboard.players.add.multiple.success=Добавено %1$d към [%2$s] за %3$d играчи ###1: Score Value ##2: Objective Name ##3: Player Count +commands.scoreboard.players.nameNotFound=Трябва да бъде зададено име на играча. ### +commands.scoreboard.players.enable.noTrigger=Целта %1$s не е активатор ###1: Objective Name +commands.scoreboard.players.enable.success=Активаторът %1$s е разрешен за %2$s ###1: Trigger Name ##2: Objective Name +commands.scoreboard.players.list.count=Показване на %1$d проследявани играчи на таблото с резултати: ###1: Number of Players +commands.scoreboard.players.list.empty=Няма проследявани играчи на таблото с резултати ### +commands.scoreboard.players.list.player.count=Показване на %1$d проследявана(ни) цел(и) за %2$s: ###1: Objective Count ##2: Player Name +commands.scoreboard.players.list.player.empty=Играчът %1$s няма записани резултати ###1: Player Name +commands.scoreboard.players.list.player.entry=- %2$s: %1$d (%3$s) ###1: Score Value ##2: Objective Display Name ##3: Objective Name +commands.scoreboard.players.operation.invalidOperation=Невалидна операция %1$s ### +commands.scoreboard.players.operation.notFound=Не е открит резултат %1$s за %2$s ###1: Objective Name ##2: Player Name +commands.scoreboard.players.operation.success=Актуализирано [%1$s] за %2$d играчи ###1: Objective Name ##2: Player Count +commands.scoreboard.players.offlinePlayerName=Играч офлайн # +commands.scoreboard.players.random.invalidRange=Минимално %1$d не е по-малко от максимално %2$d ###1: Min Range Value ##2: Max Range Value +commands.scoreboard.players.remove.success=Премахнато %1$d от [%2$s] за %3$s (вече %4$d) ###1: Score Value ##2: Objective Name ##3: Player Name ##4: New Score Value +commands.scoreboard.players.remove.multiple.success=Премахнато %1$d от [%2$s] за %3$d играчи ###1: Score Value ##2: Objective Name ##3: Player Count +commands.scoreboard.players.reset.success=Нулиране на резултатите на играч %1$s ###1: Player Name +commands.scoreboard.players.resetscore.success=Нулиране на резултат %1$s на играч %2$s ###1: Objective Name ##2: Player Name +commands.scoreboard.players.set.success=Зададено [%1$s] за %2$s на %3$d ###1: Objective Name ##2: Player Name ##3: Score Value +commands.scoreboard.players.set.multiple.success=Зададено [%1$s] за %2$d играчи на %3$d ###1: Objective Name ##2: Player Count ##3: Score Value +commands.scoreboard.players.set.tagError=Неуспешен анализ на dataTag, причина: %1$s ### +commands.scoreboard.players.set.tagMismatch=dataTag няма съвпадение за %1$s ### +commands.scoreboard.players.score.notFound=Не е открит резултат %1$s за %2$s ###1: Objective Name ##2: Player Name +commands.scoreboard.players.test.failed=Резултатът %1$d НЕ е в обхвата от %2$d до %3$d ###1: Value ##2: Min Range Value ##3: Max Range Value +commands.scoreboard.players.test.success=Резултатът %1$d е в обхвата от %2$d до %3$d ###1: Value ##2: Min Range Value ##3: Max Range Value +commands.scoreboard.players.get.success=%1$d ### + +#### Scoreboards can also handle teams, which are close to what an Objective does #### +#### with just a little extra functionality #### + +commands.scoreboard.teamNotFound=Не е открит отбор с името „%1$s“ ###1: Team Name +commands.scoreboard.teams.add.alreadyExists=Вече съществува отбор с името „%1$s“ ###1: Team Name +commands.scoreboard.teams.add.displayTooLong=Показваното име „%1$s“ е твърде дълго за отбор, трябва да е дълго най-много %2$d знака ###1: Team Display Name ##2: Name Length Limit +commands.scoreboard.teams.add.success=Успешно е добавен нов отбор „%1$s“ ###1: Team Name +commands.scoreboard.teams.add.tooLong=Името „%1$s“ е твърде дълго за отбор, трябва да е дълго най-много %2$d знака ###1: Team Name ##2: Name Length Limit +commands.scoreboard.teams.empty.alreadyEmpty=Отборът %1$s вече е празен, не може да се премахват несъществуващи играчи ###1: Team Name +commands.scoreboard.teams.empty.success=Успешно премахване на %1$d играч(и) от отбор %2$s ###1: Number of Players ##2: Team Name +commands.scoreboard.teams.join.failure=Неуспешно добавяне на %1$d играч(и) в отбор %2$s: %3$s ###1: Number of Players ##2: Team Name ##3: List of Players +commands.scoreboard.teams.join.success=Успешно добавяне на %1$d играч(и) в отбор %2$s: %3$s ###1: Number of Players ##2: Team Name ##3: List of Players +commands.scoreboard.teams.leave.failure=Неуспешно премахване на %1$d играч(и) от отборите им: %2$s ###1: Number of Players ##2: Team Name +commands.scoreboard.teams.leave.noTeam=Не сте в отбор ### +commands.scoreboard.teams.leave.success=Успешно премахване на %1$d играч(и) от отборите им: %2$s ###1: Number of Players ##2: List of Players +commands.scoreboard.teams.list.count=Показване на %1$d отбора на таблото с резултати: ###1: Number of Teams +commands.scoreboard.teams.list.empty=Няма отбори, регистрирани на таблото с резултати ### +commands.scoreboard.teams.list.entry=- %1$s: „%2$s“ има %3$d играчи ###1: Team Name ##2: Team Display Name ##3: Number of Players +commands.scoreboard.teams.list.player.count=Показване на %1$d играч(и) в отбор %2$s: ###1: Number of Players ##2 Team Name +commands.scoreboard.teams.list.player.empty=Отбор %1$s няма играчи ###1: Team Name +commands.scoreboard.teams.list.player.entry=- %2$s: %1$d (%3$s) ###1: Player Name ##2: Score Value ##3: Team Display Name +commands.scoreboard.teams.option.noValue=Валидни стойности за опцията %1$s са: %2$s ###1: Option Name ##2: List of Option Values +commands.scoreboard.teams.option.success=Задаване на опция %1$s за отбор %2$s на %3$s ###1: Option Name ##2: Team Name ##3: Option Value +commands.scoreboard.teams.remove.success=Отбор %1$s е премахнат ###1: Team Name +commands.screenshake.description=Прилага разклащане на камерата на играчите, с определен интензитет и продължителност. # +commands.screenshake.success=Изпрати искане за разклащане на камерата до следните играчи: %s # +commands.screenshake.successStop=Спиране на разтърсването на камерата за следните играчи: %s # # +commands.scriptevent.description=Задейства скрипт със събитие с идентификатор и съобщение. # # +commands.scriptevent.messageSizeExceed=Дължината на съобщението надвишава ограничението от (%1$d) знака! # +commands.scriptevent.invalidNamespace=Идентификаторът трябва да присъства и не трябва да използва именното пространство на Minecraft # +commands.seed.success=Семе: %1$s # +commands.setblock.description=Променя един блок в друг блок. # +commands.setblock.failed=Неуспешно поставяне на блок # +commands.setblock.noChange=Блокът не може да бъде поставен # +commands.setblock.notFound=Не съществува блок с ИД/име %1$s # +commands.setblock.outOfWorld=Не може да се поставя блок извън света # +commands.setblock.success=Блокът е поставен # +commands.setblock.tagError=Неуспешен анализ на етикета за данните: %1$s # +commands.setidletimeout.success=Времето на изчакване в готовност е успешно зададено на %1$d минути. # +commands.setfixedinvslots.description=Задава броя фиксирани слотове на инвентара за сървъра. # +commands.setfixedinvslots.success=Броят фиксирани слотове на инвентара е зададен на %1$d # +commands.setfixedinvslot.description=Задава фиксиран слот за указан предмет. # +commands.setfixedinvslot.success=Фиксиран слот на инвентара %1$d е зададен на %2$s # +commands.globalpause.description=Задава или поставя на пауза на състоянието на играта за всички играчи. # +commands.globalpause.success=Задаване или поставяне на състоянието на пауза # +commands.setmaxplayers.description=Задайте максимален брой играчи за тази сесия. # +commands.setmaxplayers.success=Задаване на максималния брой играчи на %1$d. # +commands.setmaxplayers.success.upperbound=(Обвързан с максималния брой разрешени връзки) # +commands.setmaxplayers.success.lowerbound=(Обвързан с настоящия брой играчи) # +commands.setworldspawn.description=Задава точката на появяване в света. # +commands.setworldspawn.success=Задаване на точката на появяване в света на (%1$d, %2$d, %3$d) # +commands.setworldspawn.wrongDimension=Точката на появяване на света не може да бъде зададена в това измерение # +commands.setworldspawn.notAllowedInLegacyWorlds=Точката на появяване на света не може да бъде зададена в наследени светове # +commands.spawnpoint.success.single=Задаване на точката на появяване на %1$s на (%2$d, %3$d, %4$d) # +commands.spawnpoint.description=Задава точката на появяване за даден играч. # +commands.spawnpoint.success.multiple.specific=Задаване на точката на появяване за %1$s на (%2$d, %3$d, %4$d) # +commands.spawnpoint.success.multiple.generic=Задаване на точката на появяване за %1$s # +commands.spawnpoint.wrongDimension=Точката на появяване не може да бъде зададена в това измерение # +commands.clearspawnpoint.success.single=Точката на появяване на %1$s е премахната # +commands.clearspawnpoint.description=Премахва точката на появяване за даден играч. # +commands.clearspawnpoint.success.multiple=Премахнати са точките на появяване за %1$s # +commands.spreadplayers.description=Телепортира обекти до произволни местоположения. # +commands.spreadplayers.failure.players=Неуспешно разпределяне на %1$s играчи по %2$s,%3$s (твърде много играчи за указаното място – пробвайте да разпределите най-много %4$s) # +commands.spreadplayers.failure.players.unsafe=Не може да се разпределят %1$s играчи по %2$s, %3$s (няма намерени безопасни места след %4$s опита) # +commands.spreadplayers.failure.teams=Неуспешно разпределяне на %1$s отбора по %2$s,%3$s (твърде много играчи за указаното място – пробвайте да разпределите най-много %4$s) # +commands.spreadplayers.info.players=(Средното разстояние между играчите е на %1$s блока след %2$s итерации) # +commands.spreadplayers.info.teams=(Средното разстояние между отборите е на %1$s блока след %2$s итерации) # +commands.spreadplayers.spreading.players=Разпределяне на %2$s блока на %1$s играчи по %3$s,%4$s (най-малко на %5$s блока разстояние) # +commands.spreadplayers.spreading.teams=Разпределяне на %1$s отбора на %2$s блока разстояние по %3$s,%4$s (най-малко на %5$s блока разстояние) # +commands.spreadplayers.success.players=Успешно разпределяне на %1$s играчи по %2$s,%3$s # +commands.spreadplayers.success.teams=Успешно разпределяне на %1$s отбора по %2$s,%3$s # +commands.stats.cleared=Атрибутите от %1$s са изчистени # +commands.stats.failed=Невалидни параметри # +commands.stats.noCompatibleBlock=Блокът на %1$d, %2$d, %3$d не може да проследява атрибути # +commands.stats.success=Съхраняване на атрибутите на %1$s в %2$s на %3$s # +commands.stop.description=Спира сървъра. # +commands.stop.start=Спиране на сървъра # +commands.stopsound.description=Спира звук. # +commands.stopsound.success=Спрян звук %s за %s # +commands.stopsound.success.all=Всички звуци за %s са спрени # +commands.structure.description=Записва или зарежда структура в света. # +commands.structure.empty.load=Не може да се зареди структура без обекти и блокове # +commands.structure.empty.save=Не може да се запише структура без обекти и без блокове # +commands.structure.invalid.animationTime=Времето за анимация трябва да е 0 или по-високо # +commands.structure.invalid.integrity=Цялостта трябва да бъде в диапазона от 0 до 100 # +commands.structure.invalid.name=Името трябва да бъде във формат „име“ или „контейнер за име:име“. Ако няма контейнер за име, ще бъде присвоено име по подразбиране. # +commands.structure.load.success=Заредена структура на име %s # +commands.structure.load.queued=Заявка за поставяне е на опашка и ще бъде изпълнена, когато указаната зона е напълно заредена. # +commands.structure.notFound=Структурата %s не може да бъде намерена. Уверете се, че името е написано правилно и опитайте отново. # +commands.structure.save.success=Записана структура с име %s # +commands.structure.size.tooBig=Размерът на структурата не може да бъде по-голям от (%1$d, %2$d, %3$d), а е (%4$d, %5$d, %6$d) # +commands.structure.size.tooSmall=Размерът на структурата не може да бъде по-малък от (%1$d, %2$d, %3$d), а е (%4$d, %5$d, %6$d) # +commands.structure.unknown.action=Предоставено е неизвестно действие на структурата # +commands.structure.unloadedChunks=Функцията за зареждане на структура в разтоварна зона все още не е изпълнена # +commands.structure.y.tooHigh=Не може да се поставят блокове извън света. Опитайте стойност от %d или по-ниска за компонента Y на . # +commands.structure.y.tooLow=Не може да се поставят блокове извън света. Опитайте със стойност, която е по-голяма от %d, за компонента Y на . # +commands.structure.delete.success=Структурата %s е изтрита. # +commands.summon.description=Призовава обект. # +commands.summon.failed=Неуспешно призоваване на обект # +commands.summon.failed.npc=Имате нужда от оператор Creative +, за да призовете NPC ### +commands.summon.outOfWorld=Не е възможно призоваването на обект извън света # +commands.summon.success=Обектът е призован успешно # +commands.summon.tagError=Неуспешен анализ на етикета за данните: %1$s # +commands.tag.description=Управлява тагове, запазени в обекти. # +commands.tag.add.failed=Целта вече има този таг или има прекалено много тагове # +commands.tag.add.success.single=Добавен таг '%1$s' към %2$s ###1: Tag string ##2: Entity/Player/Item name +commands.tag.add.success.multiple=Добавен таг '%1$s' към %2$d обекта ###1: Tag string ##2: Number of entities (numerals) +commands.tag.list.single.empty=%s няма тагове ###1: Entity/Player/Item name +commands.tag.list.single.success=%1$s има %2$d тага: %3$s ###1: Entity/Player/Item name ##2: Number of tags ##3: Comma separated list of tags +commands.tag.list.multiple.empty=Няма тагове на обектите %d ###1: Number of entities matching the selector +commands.tag.list.multiple.success=Обектите %1$d имат общо %2$d тага: %3$s ###1: Number of entities matching the selector ##2: Number of tags ##3: Comma separated list of tags +commands.tag.remove.failed=Целта няма този таг # +commands.tag.remove.success.single=Премахнат таг '%1$s' от %2$s ###1: Tag string ##2: Entity/Player/Item name +commands.tag.remove.success.multiple=Премахнат таг '%1$s' от %2$d обекта ###1: Tag string ##2: Number of selector matches +commands.tell.description=Изпраща лично съобщение до един или повече играчи. # +commands.tellraw.description=Изпраща JSON съобщение до играчи. # +commands.tellraw.jsonException=Невалиден json: %1$s # +commands.tellraw.jsonStringException=Невалидни данни за низ json. # +commands.tellraw.error.noData=Няма предоставени данни. # +commands.tellraw.error.notArray=Обектът Rawtext трябва да съдържа масив. Пример: "rawtext":[{..}] # +commands.tellraw.error.textNotString=текстовото поле в rawtext трябва да съдържа низ. Пример: "rawtext":[{"text": "text to display"}] # +commands.tellraw.error.translateNotString=полето за превод в rawtext трябва да съдържа езиков ключ. Пример: "rawtext":[{"translate": "gui.ok"}] # +commands.tellraw.error.selectorNotString=полето за селектор в необработен текст трябва да съдържа селектор като низ. Пример: "rawtext":[{"selector": "@e"}] # +commands.tellraw.error.scoreNotObject=полето score в rawtext трябва да съдържа обект. Пример "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.scoreNameNotString=полето name в полето score трябва да бъде в кодов език. Пример "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.scoreObjectiveNotString=полето objective трябва да бъде в кодов език. Пример "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.withNotArrayOrRawText=с поле в rawtext трябва да съдържа масив или друг обект на rawtext. Пример 1: "rawtext":[{"translate": "chat.type.announcement", "with": [ "value1", "value2" ]}] Пример 2: "rawtext":[{"translate": "chat.type.announcement", "with":{"rawtext":[{"text": "value1"}, {"text": "value2"}]}}] # +commands.tellraw.error.itemIsNotObject=стойността Json в масива на rawtext не е обект. Пример: "rawtext": [{ "text" : "my text" }] # +commands.educlientinfo.description=Получаване на клиентския ИД и състоянието на хоста. Предназначено за CM. # +commands.testfor.description=Преброява обекти (играчи, мобове, предмети и т.н.), отговарящи на конкретни условия. # +commands.testfor.failure=%1$s не съвпадна с изискваната структура на данните # +commands.testfor.success=Открито е %1$s # +commands.testfor.tagError=Неуспешен анализ на етикета за данните: %1$s # +commands.testforblock.description=Тества дали определен блок е на определено местоположение. # +commands.testforblock.failed.data=Блокът на %1$d,%2$d,%3$d не съвпадна с очакваното състояние на блока. # +commands.testforblock.failed.nbt=Блокът на %1$d,%2$d,%3$d нямаше необходимите NBT ключове. # +commands.testforblock.failed.tile=Блокът на %1$d,%2$d,%3$d е %4$s (очакваше се: %5$s). # +commands.testforblock.failed.tileEntity=Блокът на %1$d,%2$d,%3$d не е обект на плочка и не може да поддържа съпоставяне на етикети. # +commands.testforblock.outOfWorld=Не може да се тества блок извън света # +commands.testforblock.success=Блокът на %1$d,%2$d,%3$d е открит успешно. # +commands.testforblocks.description=Тества дали блоковете в два региона съвпадат. # +commands.tickingarea.description=Добавяне, премахване или изброяване на зони с активни тикове. # +commands.tickingarea.inuse=Използват се %1$d/%2$d зони с активни тикове. # +commands.tickingarea.entitycount=Има %1$d зони с активни тикове от обекти с компонент tick_world. # +commands.tickingarea.noneExist.currentDimension=Не съществуват зони с активни тикове в настоящото измерение. # +commands.tickingarea-add-bounds.success=Добавена е зона с активни тикове от %1$d до %2$d. # +commands.tickingarea-add-bounds.preload.success=Добавена е зона с активни тикове от %1$d до %2$d, маркирана за предварително зареждане. # +commands.tickingarea-add-circle.success=Добавена е зона с активни тикове, центрирана на %1$d с радиус от %2$d отрязъка. # +commands.tickingarea-add-circle.preload.success=Добавена зона с активни тикове, центрирана в %1$d с радиус от %2$d отрязъка, маркирана за предварително натоварване. # +commands.tickingarea-add.failure=Достигнат е максималният брой зони с активни тикове (%1$d). Не могат да бъдат добавени повече зони с активни тикове. # +commands.tickingarea-add.conflictingname=Зона с активни тикове с името %1$s вече съществува. # +commands.tickingarea-add.chunkfailure=Зоната с активни тикове съдържа повече от %1$d отрязъка, зоната с активни тикове е прекалено голяма и не може да бъде създадена. # +commands.tickingarea-add.radiusfailure=Радиусът не може да бъде по-голям от %1$d, зоната с активни тикове е твърде голяма и не може да бъде създадена. # +commands.tickingarea-remove.success=Извършено е премахване на зона/зони с активни тикове # +commands.tickingarea-remove.failure=Не съществуват зони с активни тикове, съдържащи позиция на блок %1$d в настоящото измерение. # +commands.tickingarea-remove.byname.failure=Не съществуват зони с активни тикове с името %1$s в настоящото измерение. # +commands.tickingarea-remove_all.success=Извършено е премахване на зона/зони с активни тикове # +commands.tickingarea-remove_all.failure=Не съществуват зони с активни тикове в настоящото измерение. # +commands.tickingarea-preload.success=Актуализирана(и) зона(и) с активни тикове # +commands.tickingarea-preload.byposition.failure=Не съществуват зони с активни тикове, съдържащи позиция на блок %1$d в настоящото измерение. # +commands.tickingarea-preload.byname.failure=Не съществуват зони с активни тикове с името %1$s в настоящото измерение. # +commands.tickingarea-preload.count=%1$d съвпадаща(и) зона(и) са маркирани за предварително натоварване. # +commands.tickingarea-list.chunks=отрязъци ### Meaning a chunk of the world. +commands.tickingarea-list.circle.radius=Радиус # +commands.tickingarea-list.preload=Предварително зареждане # +commands.tickingarea-list.success.currentDimension=Списък на всички зони с активни тикове в настоящото измерение # +commands.tickingarea-list.success.allDimensions=Списък на всички зони с активни тикове във всички измерения # +commands.tickingarea-list.failure.allDimensions=Няма зони с активни тикове в нито едно от измеренията. # +commands.tickingarea-list.to=към ### Used in the context of "from position to other position" +commands.tickingarea-list.type.circle=Кръг # +commands.time.added=Добавени са %1$d към часа # +commands.time.description=Променя или изпраща заявка за игровия час в света. # +commands.time.disabled=„Винаги е ден“ е разрешено в този свят. # +commands.time.query.day=Денят е %d # +commands.time.query.daytime=Часът от деня е %d # +commands.time.query.gametime=Часът в играта е %d # +commands.time.set=Задаване на часа на %1$d # +commands.time.stop=Час %1$s # +commands.title.description=Контролира заглавията на екрана. # +commands.title.success=Командата за заглавие е изпълнена успешно # +commands.titleraw.description=Управлява заглавия на екрана с JSON съобщения. # +commands.titleraw.success=Командата Titleraw е изпълнена успешно # +commands.toggledownfall.description=Превключва времето. # +commands.tp.description=Телепортира обекти (играчи, мобове и т.н.). # +commands.tp.notSameDimension=Телепортирането е неуспешно, тъй като играчите не са в едно и също измерение # +commands.tp.outOfWorld=Не може да се телепортират обекти извън света # +commands.tp.permission=Нямате разрешение да използвате тази команда с наклонена черта. # +commands.tp.safeTeleportFail=Неуспешно телепортиране на %1$s в %2$s, тъй като в зоната е имало блокове. # +commands.tp.far=Неуспешно телепортиране на %1$s в незаредената област на %2$s # +commands.tp.success=Извършено е телепортиране на %1$s в %2$s # +commands.tp.successVictim=Телепортирани сте в %1$s # +commands.tp.success.coordinates=Извършено е телепортиране на %1$s на %2$s, %3$s, %4$s # +commands.transferserver.description=Прехвърля играч в друг сървър. # +commands.transferserver.successful=Прехвърлен играч # +commands.transferserver.invalid.port=Невалиден порт (0-65535) # +commands.trigger.description=Задава активатор за активиране. # +commands.trigger.disabled=Активаторът %1$s не е разрешен # +commands.trigger.invalidMode=Невалиден режим на активатор %1$s # +commands.trigger.invalidObjective=Невалидно име на активатор %1$s # +commands.trigger.invalidPlayer=Само играчи могат да използват командата /trigger # +commands.trigger.success=Активаторът %1$s е променен с %2$s %3$s # +commands.unban.failed=Неуспешно премахване на бана на играч %1$s # +commands.unban.success=Премахнат е банът на играч %1$s # +commands.unbanip.invalid=Въвели сте невалиден IP адрес # +commands.unbanip.success=Премахнат е банът на IP адрес %1$s # +commands.validategamelighting.description=Валидиране на осветлението в играта за определен регион # +commands.validategamelighting.checkRegionTooBig=Регионът за проверка на осветлението е твърде голям! (%1$d > %2$d) # +commands.validategamelighting.outOfWorld=Не може да се провери осветление извън света # +commands.volumearea.description=Добавяне, премахване или изброяване в списък на томове в текущото измерение. # +commands.volumearea.add.definitionDoesntExist.failure=Няма дефиниция на том, която да съвпада с идентификатор „%1$s“. # +commands.volumearea.add.exceededLimit.failure=Вече е достигнат максимален брой томове от %1$d. Не може да се добавят още томове. # +commands.volumearea.add.failure=Неуспешно създаване на том. # +commands.volumearea.add.success=Добавен том „%1$s“ от %2$d в %3$d. # +commands.volumearea.remove.byName.failure=В текущото измерение не съществуват томове с името %1$s. # +commands.volumearea.remove.byPosition.failure=В текущото измерение не съществуват томове, съдържащи блоковата позиция %1$d. # +commands.volumearea.remove.success=Премахнат(и) том(ове) в текущото измерение # +commands.volumearea.remove_all.success=Премахнат(и) том(ове) в текущото измерение # +commands.volumearea.list.success.currentDimension=Списък на всички томове в текущото измерение # +commands.volumearea.list.success.allDimensions=Списък на всички томове във всички измерения # +commands.volumearea.list.failure.allDimensions=В никое измерение не съществуват томове. # +commands.volumearea.entry.withIdentifier=– %s: %s от %d %d %d до %d %d %d # +commands.volumearea.entry.withoutIdentifier=– %s: от %d %d %d до %d %d %d # +commands.volumearea.noneExist.currentDimension=В текущото измерение не съществуват томове. # +commands.volumearea.inUse=%1$d/%2$d тома в употреба. # +commands.weather.clear=Промяна на ясно време # +commands.weather.description=Задава времето. # +commands.weather.disabled=„Цикъл на времето“ не е разрешен в този свят. # +commands.weather.query=Състоянието на времето е: %s # +commands.weather.query.clear=ясно # +commands.weather.query.rain=дъжд # +commands.weather.query.thunder=гръмотевици # +commands.weather.rain=Промяна на дъждовно време # +commands.weather.thunder=Промяна на буреносно време # +commands.allowlist.add.failed=Неуспешно добавяне на %1$s в списъка с разрешени # +commands.allowlist.add.success=Успешно добавяне на %1$s в списъка с разрешени # +commands.allowlist.description=Управлява списъка с разрешени на сървъра. # +commands.allowlist.disabled=Списъкът с разрешени е изключен # +commands.allowlist.enabled=Списъкът с разрешени е включен # +commands.allowlist.list=Има %1$d (от %2$d показвани) играчи в списъка с разрешени: # +commands.allowlist.reloaded=Списъкът с разрешени е зареден отново от файл. # +commands.allowlist.remove.failed=Неуспешно премахване на %1$s от списъка с разрешени # +commands.allowlist.remove.success=Успешно премахване на %1$s от списъка с разрешени # +commands.world_age.description=Променя или подава заявка за възрастта на света (време от създаването). # +commands.world_age.added=%1$d: добавено към възрастта на света # +commands.world_age.query=Възрастта на света е %d # +commands.world_age.set=Задаване на възрастта на света на %1$d # +commands.worldborder.center.success=Задаване на центъра на границата на света на %1$s,%2$s # +commands.worldborder.damage.amount.success=Задаване на щетите от границата на света на %1$s на блок (от %2$s на блок) # +commands.worldborder.damage.buffer.success=Задаване на щетите от границата на света на %1$s блока (от %2$s блока) # +commands.worldborder.get.success=В момента границата на света е с ширина %1$s блока # +commands.worldborder.set.success=Задаване на ширината на границата на света на %1$s блока (от %2$s блока) # +commands.worldborder.setSlowly.grow.success=Разрастване на ширината на границата на света до %1$s блока (от %2$s блока) в рамките на %3$s секунди # +commands.worldborder.setSlowly.shrink.success=Свиване на ширината на границата на света до %1$s блока (от %2$s блока) в рамките на %3$s секунди # +commands.worldborder.warning.distance.success=Задаване на предупреждението за границата на света на %1$s блока разстояние (от %2$s блока) # +commands.worldborder.warning.time.success=Задаване на предупреждението за границата света на %1$s секунди разстояние (от %2$s секунди) # +commands.worldbuilder.description=Превключване на състоянието на повикващия в „Създател на светове“. # +commands.worldbuilder.success=Състоянието в „Създател на светове“ е актуализирано на %1$s # +commands.wsserver.description=Извършва опит за свързване към сървър websocket на предоставения URL адрес. # +commands.wsserver.invalid.url=Предоставеният URL адрес на сървър е невалиден # +commands.wsserver.request.existing=В момента се изпълнява друга заявка за свързване # +commands.wsserver.request.failed=Неуспешно свързване към сървър: %1$s # +commands.wsserver.success=Установена е връзка към сървър: %1$s # +commands.xp.description=Добавя или премахва опит на играч. # +commands.xp.failure.widthdrawXp=Не можете да дадете отрицателни точки опит на играч # +commands.xp.success=Дадохте %1$d точки опит на %2$s # +commands.xp.success.levels=Дадохте %1$d нива на %2$s # +commands.xp.success.negative.levels=Отнехте %1$d нива от %2$s # + +connect.authorizing=Влизане... # +connect.connecting=Свързване към сървъра... # +connect.failed=Неуспешно свързване към сървъра # + +connect_gamepad.warning.controllerRequired=Изисква се контролер за игри # +connect_gamepad.pressButtonToContinue=Натиснете бутона „A“ на контролера, за да продължите # +gamepad_disconnect=Контролерът загуби връзка # +gamepad_disconnect.reconnectController=Вашият контролер загуби връзка. Свържете отново контролера си, за да продължите. # + +container.beacon=Маяк # +container.brewing=Станция за отвари # +container.chest=Сандък # +container.chestDouble=Голям сандък # +container.crafting=Изработване # +container.creative=Избор на предмет # +container.dispenser=Диспенсер # +container.dropper=Дропър # +container.enchant=Омагьосване # +container.enchant.clue=%s ...? # +container.enchant.levelrequirement=Изискване за ниво: %d # +container.enchant.lapis.many=%d камъка лазурит # +container.enchant.lapis.one=1 камък лазурит # +container.enchant.level.many=%d магически нива # +container.enchant.level.one=1 магическо ниво # +container.enderchest=Сандък на Края # +container.furnace=Пещ # +container.hopper=Фуния за предмети # +container.inventory=Инвентар # +container.isLocked=%s е заключен! # +container.loom=Тъкачен стан # +container.minecart=Вагонетка # +container.repair=Поправяне и наименуване # +container.repair.cost=Разходи за магичен ефект: %1$d # +container.repair.expensive=Твърде скъпо е! # +container.repairAndDisenchant=Поправяне и разваляне на магия # +container.stonecutter=Каменоломен блок # +container.stonecutter_block=Каменоломен блок # +container.smithing_table=Ковашка маса # +container.smithing_table_block=Ковашка маса # +container.smithing_table.upgrade=Надстройване на екипировка # +container.shulkerbox=Кутия на потайник # +container.shulkerboxContains=и още %d... # +container.barrel=Бъчва # + +controller.buttonTip.addItem=Добавяне на предмет # +controller.buttonTip.addItemStack=Добавяне на група предмети # +controller.buttonTip.adjustSlider=Регулиране на слайдер вляво/вдясно # +controller.buttonTip.back=Назад # +controller.buttonTip.backToAnvil=Назад към наковалнята # +controller.buttonTip.backToBrewing=Назад към варенето на отвари # +controller.buttonTip.backToEnchanting=Назад към омагьосването # +controller.buttonTip.backToFurnace=Назад към пещта # +controller.buttonTip.cancel=Отказ # +controller.buttonTip.clearSearch=Изчистване на търсенето # +controller.buttonTip.clearQuickSelect=Изчистване на бързия избор # +controller.buttonTip.craft=Изработване # +controller.buttonTip.craftAll=Изработване на всички # +controller.buttonTip.craftOne=Изработване на едно # +controller.buttonTip.craftStack=Изработване на група предмети # +controller.buttonTip.craftTake=Изработете и вземете # +controller.buttonTip.drop=Пускане # +controller.buttonTip.edit=Редактиране # +controller.buttonTip.enterMessage=Въвеждане на съобщение # +controller.buttonTip.exit=Изход # +controller.buttonTip.external=Външен # +controller.buttonTip.level=Ниво # +controller.buttonTip.new=Нови # +controller.buttonTip.openRecipeBook=Отваряне на книга с рецепти # +controller.buttonTip.pane.inventory=Инвентар # +controller.buttonTip.pane.recipeBook=Книга с рецепти # +controller.buttonTip.place.one=Поставяне на един предмет # +controller.buttonTip.place=Поставяне # +controller.buttonTip.quick.move=Бързо преместване # +controller.buttonTip.recipes.showAll=Показване на всички # +controller.buttonTip.recipes.showCraftable=Показване на изработваемите предмети # +controller.buttonTip.remove=Премахване # +controller.buttonTip.removeFuel=Премахване на горивото # +controller.buttonTip.removeFuelInput=Премахване на горивото/входящия материал # +controller.buttonTip.removeInput=Премахване на входящия материал # +controller.buttonTip.removeMaterial=Премахване на материала # +controller.buttonTip.renameItem=Преименуване на предмета # +controller.buttonTip.returnToRecipe=Връщане към рецептата # +controller.buttonTip.enterSearch=Търсене # +controller.buttonTip.searchRecipe=Бързо търсене # +controller.buttonTip.confirmSearch=Потвърждаване # +controller.buttonTip.select.enchant=Избор на магичен ефект # +controller.buttonTip.select.item=Избор на предмет # +controller.buttonTip.select.slot=Избор на слот # +controller.buttonTip.select=Избор # +controller.buttonTip.selectRecipe=Избор на рецепта # +controller.buttonTip.deselectRecipe=Отмяна на избора на рецепта # +controller.buttonTip.clearRecipe=Изчистване на рецепта # +controller.buttonTip.tab=Раздел # +controller.buttonTip.take.half=Взимане на половината # +controller.buttonTip.take.one=Изработване на един # +controller.buttonTip.take=Взимане # +controller.buttonTip.takeItem=Взимане на предмета # +controller.buttonTip.clearHotbar=Изчистване на лентата за бързи слотове # + +controllerLayoutScreen.actions=Действия # +controllerLayoutScreen.activeBindingNameFormat=> %s < # +controllerLayoutScreen.bindings=Обвързани клавиши # +controllerLayoutScreen.resetAllBindings=Настройки по подразбиране # +controllerLayoutScreen.button=Бутон # +controllerLayoutScreen.cancel=Отказ # +controllerLayoutScreen.confirmation.reset=Наистина ли искате да нулирате настройките? # +controllerLayoutScreen.confirmation.unassigned=Записване с неназначени действия? # +controllerLayoutScreen.confirmation.unsaved=Изход без записване? # +controllerLayoutScreen.save=Записване # +controllerLayoutScreen.saveAndExit=Записване и изход # +controllerLayoutScreen.trigger=Активатор # +controllerLayoutScreen.unassigned=Неназначен # +controllerLayoutScreen.toggleLivingroom=Превключване на потапяне # +controls.reset=Нулиране # +controls.resetAll=Нулиране на клавишите # +controls.title=Контроли # + +## Edu Course strings +course.edu.begin=Начало # +course.edu.byLessonsEndGeneric=До края на този урок ще научите следното: # +course.edu.byLessonsEndOrdered=До края на урок %d ще научите следното: # +course.edu.collaborativeLesson=Съвместен урок # +course.edu.collaborativeLessonAndQuiz=Съвместен урок и тест # +course.edu.connectionFailed=Ами сега! Смятаме, че връзката ви с интернет е прекъсната. Проверете връзката си и опитайте отново! # +course.edu.connectionProblem.courseList=Възникна проблем при свързването със списъка с курсове. Проверете връзката си с интернет и опитайте отново. # +course.edu.connectionProblem.quiz=Възникна проблем при свързването с теста ви. Опитайте отново. # +course.edu.continueButton=Продължаване # +course.edu.courses=Курсове # +course.edu.createdBy=От %s # +course.edu.estimatedLength=Приблизителна дължина # +## Example of a formatted string is "2m 30s" (first string param is the minutes units, second string is the seconds units) +course.edu.estimatedLength.formatted=%d%s %d%s # +course.edu.estimatedLength.minutesUnit=мин # +course.edu.estimatedLength.secondsUnit=с # +course.edu.goal=Образователна цел: %s # +course.edu.hostButton=Хостване # +course.edu.instructions=Инструкции # +course.edu.join=Присъединяване # +course.edu.launchFailed=Възникна проблем! Този свят не успя да се стартира! Изтрихте ли шаблон на свят наскоро? # +course.edu.learnMoreButton=Научете повече # +course.edu.lessonComplete=Урокът е завършен # +course.edu.lessonIncludesQuiz=Този урок включва тест # +course.edu.lessonIsLocked=Този урок е заключен # +course.edu.lessonObjectives=Цели на урока # +## The line below (course.edu.notSupported) doesn't need to be translated for other locales and will eventually be removed. +course.edu.notSupported=Все още не се поддържа # +course.edu.noCoursesFound.title=Няма намерени курсове # +course.edu.noCoursesFound.body=Изглежда, че нямате назначени курсове. # +course.edu.objective.bulletedString=- %s # +course.edu.progress.new=Ново # +course.edu.progress.inProgress=В ход # +course.edu.progress.completed=Завършен # +course.edu.refresh.courses=Обновяване на курсовете # +course.edu.refresh.lessons=Обновяване на уроците # +course.edu.restartButton=Рестартиране # +course.edu.restartConfirmation.title=Рестартиране на урока? # +course.edu.restartConfirmation.body=Рестартирането ще изтрие цялата ви работа и ще започне урока наново.%sНаистина ли искате да рестартирате? # +course.edu.restartFailed.title=О, не! # +course.edu.restartFailed.body=Не успяхме да намерим този урок. Опитваме се да го изтеглим отново. # +course.edu.startButton=Стартиране # +course.edu.tasks=Задачи # +course.edu.teacherHasNotGivenAcccess=Учителят не ви е дал достъп до този урок. # +## The title is prefixed with the order of the course, followed by a colon, followed by the content title. +## Example: "1: This is the title of a Course" +course.edu.titleWithOrderPrefix.formatted=%d: %s # +course.edu.tryItNowButton=Пробвайте го сега # + +## Edu Course Multiplayer strings +course.edu.enterIp=Въведете IP адрес на света, към който искате да се присъедините. # +course.edu.enterConnection=Въведете ID на връзката на света, към който искате да се присъедините. # +course.edu.ipAddress=IP адрес # +course.edu.ipPlaceholder=Въведете IP или адрес на сървър # +course.edu.ipTooltipText=За да откриете IP адреса, поискайте от домакина да постави урока на пауза. Можете да видите IP адреса от дясната страна на неговия екран. # +course.edu.connectionInfo=ID на връзката # +course.edu.conInfoPlaceholder=Моля, въведете ID на връзката # +course.edu.conInfoHostTooltipText=Можете да споделите ID на връзката, ако други имат проблеми с присъединяването към света ви, като използвате кода за присъединяване или споделена връзка. # +course.edu.conInfoTooltipText=Домакинът може да намери ID на връзката в мултиплейър раздела на менюто в играта в света. # +course.edu.joinLesson=Присъединете се към урока # +course.edu.joinLessonIntro=Открийте съученици в урок, към който искате да се присъедините, или въведете техния IP адрес, ако не ги виждате в списъка. # +course.edu.joinLessonIntroTeacher=Изберете група, към която искате да се присъедините, или въведете IP адреса, ако не я виждате в списъка. # +course.edu.noLessonFoundJoinIp=Въведете IP адрес # +course.edu.portTooltipText=Номерът на порта определя конкретната програма на сървъра, която да използвате. Обикновено не е необходимо да променяте това, освен ако домакинът на сървъра не изисква обратното. # +course.edu.searching=Търсене на светове... # + +crafting.badCombination=Няма валидни изходни данни за този предмет # +crafting.cannotCreate=Нямате всички съставки # +crafting.insufficientLevel=Нивото ви е твърде ниско # +crafting.noRecipesInventory=За изработване трябва да съберете блокове! # +crafting.noRecipesStonecutter=За изработване ви трябват каменни материали! # +crafting.noRecipesStonecutter_block=За изработване ви трябват каменни материали! # +crafting.noRecipesWorkbench=За изработване трябва да съберете блокове! # + +createWorld.customize.custom.baseSize=Размер на дълбочинната основа # +createWorld.customize.custom.biomeDepthOffset=Отклонение на биомната дълбочина # +createWorld.customize.custom.biomeDepthWeight=Значимост на биомната дълбочина # +createWorld.customize.custom.biomeScaleOffset=Отклонение на биомните характеристики # +createWorld.customize.custom.biomeScaleWeight=Значимост на биомните характеристики # +createWorld.customize.custom.biomeSize=Размери на биома # +createWorld.customize.custom.center= Централна височина # +createWorld.customize.custom.confirm1=Това ще замести текущите # +createWorld.customize.custom.confirm2=настройки и не може да бъде отменено. # +createWorld.customize.custom.confirmTitle=Предупреждение! # +createWorld.customize.custom.coordinateScale=Хоризонтален мащаб # +createWorld.customize.custom.count= Опити за появяване # +createWorld.customize.custom.defaults=Стойности по подразбиране # +createWorld.customize.custom.depthNoiseScaleExponent=Степенен показател за случайни елементи # +createWorld.customize.custom.depthNoiseScaleX=Случайни вариации по ос X # +createWorld.customize.custom.depthNoiseScaleZ=Случайни вариации по ос Z # +createWorld.customize.custom.dungeonChance=Брой подземия # +createWorld.customize.custom.fixedBiome=Биом # +createWorld.customize.custom.heightScale=Мащаб на високи обекти # +createWorld.customize.custom.lavaLakeChance=Рядкост на езера с лава # +createWorld.customize.custom.lowerLimitScale=Долен лимит за мащаб # +createWorld.customize.custom.mainNoiseScaleX=Основен терен по ос X # +createWorld.customize.custom.mainNoiseScaleY=Основен терен по ос Y # +createWorld.customize.custom.mainNoiseScaleZ=Основен терен по ос Z # +createWorld.customize.custom.maxHeight= Максимална височина # +createWorld.customize.custom.minHeight= Минимална височина # +createWorld.customize.custom.next=Следваща страница # +createWorld.customize.custom.page0=Основни настройки # +createWorld.customize.custom.page1=Настройки за руда # +createWorld.customize.custom.page2=Разширени настройки (само за потребители с опит!) # +createWorld.customize.custom.page3=Допълнителни разширени настройки (само за потребители с опит!) # +createWorld.customize.custom.preset.caveChaos=Хаотични пещери # +createWorld.customize.custom.preset.caveDelight=Раят на пещерняка # +createWorld.customize.custom.preset.drought=Суша # +createWorld.customize.custom.preset.goodLuck=Късмет под път и над път # +createWorld.customize.custom.preset.isleLand=Островна земя # +createWorld.customize.custom.preset.mountains=Планинско безумие # +createWorld.customize.custom.preset.waterWorld=Воден свят # +createWorld.customize.custom.presets=Предварително зададени настройки # +createWorld.customize.custom.presets.title=Предварително зададени настройки за персонализиране на свят # +createWorld.customize.custom.prev=Предишна страница # +createWorld.customize.custom.randomize=Случайни стойности # +createWorld.customize.custom.riverSize=Размер на реките # +createWorld.customize.custom.seaLevel=Ниво на моретата # +createWorld.customize.custom.size= Размер при появяване # +createWorld.customize.custom.spread= Височина на разпределяне # +createWorld.customize.custom.stretchY=Разтягане по височина # +createWorld.customize.custom.upperLimitScale=Горен лимит за мащаб # +createWorld.customize.custom.useCaves=Пещери # +createWorld.customize.custom.useDungeons=Подземия # +createWorld.customize.custom.useLavaLakes=Езера с лава # +createWorld.customize.custom.useLavaOceans=Океани с лава # +createWorld.customize.custom.useMineShafts=Миньорски шахти # +createWorld.customize.custom.useMonuments=Подводни паметници # +createWorld.customize.custom.useRavines=Дефилета # +createWorld.customize.custom.useStrongholds=Укрепления # +createWorld.customize.custom.useTemples=Храмове # +createWorld.customize.custom.useOceanRuins=Океански руини # +createWorld.customize.custom.useVillages=Села # +createWorld.customize.custom.useWaterLakes=Водни езера # +createWorld.customize.custom.waterLakeChance=Рядкост на водни езера # +createWorld.customize.flat.addLayer=Добавяне на слой # +createWorld.customize.flat.editLayer=Редактиране на слой # +createWorld.customize.flat.height=Височина # +createWorld.customize.flat.layer=%d # +createWorld.customize.flat.layer.bottom=Дъно – %d # +createWorld.customize.flat.layer.top=Горна част – %d # +createWorld.customize.flat.removeLayer=Премахване на слоя # +createWorld.customize.flat.tile=Материал на слоя # +createWorld.customize.flat.title=Персонализация с безкрайна равнина # +createWorld.customize.presets=Предварително зададени настройки # +createWorld.customize.presets.list=В противен случай вижте какво създадохме по-рано! # +createWorld.customize.presets.select=Използване на предварително зададените настройки # +createWorld.customize.presets.share=Искате да споделите с някого предварително зададените настройки? Използвайте полето по-долу! # +createWorld.customize.presets.title=Избор на предварително зададени настройки # + +createWorldUpsell.removeTrial=Скриване на „пробна версия“ от списъка с думи # +createWorldUpsell.title=Създаване на нов свят или обител? # +createWorldUpsell.title.realm=Създаване на нова обител # +createWorldUpsell.button.realm=Нова обител # +createWorldUpsell.button.world=Нов свят # +createWorldUpsell.button.trialText=Стартиране на 30-дневна пробна версия # +createWorldUpsell.price.realm=%1$s/месец # +createWorldUpsell.price.coin.realm=%1$s монети/месец # +createWorldUpsell.price.world=Безплатен # +createWorldUpsell.realm.sellPoint1=Добавяйте неограничен брой членове и играйте онлайн с до §d%d§r приятели # +createWorldUpsell.realm.sellPoint2=Записано онлайн: играйте на всяко устройство с Minecraft с пазара в Minecraft # +createWorldUpsell.realm.sellPoint3=Не отнема никакво място за съхранение на устройството ви # +createWorldUpsell.realm.sellPoint4=Приятелите ви могат да играят, докато ви няма # +createWorldUpsell.signIn=Създаване на обител с акаунт в Microsoft # +createWorldUpsell.world.sellPoint1=Играйте онлайн с до 7 приятели # +createWorldUpsell.world.sellPoint2=Записване на устройството: играйте офлайн # +createWorldUpsell.world.sellPoint3=Използва място за съхранение на устройството # + + +createWorldScreen.action.editLocal=Направете го безкраен! # +createWorldScreen.action.local=Създайте свят! # +createWorldScreen.action.realms=Създайте свят! # +createWorldScreen.action.realmsReset=Нулиране на обителта # +createWorldScreen.advanced=Разширени # +createWorldScreen.cheatSettings=Чийтове # +createWorldScreen.worldOptions=Опции за света # +createWorldScreen.worldSettings=Настройки за света # +createWorldScreen.worldManagement=Управление на света # +createWorldScreen.alwaysDay=Винаги е ден # +createWorldScreen.bonusChest=Бонус сандък # +createWorldScreen.pvp=Приятелски огън # +createWorldScreen.immediaterespawn=Незабавно повторно появяване # +createWorldScreen.respawnRadius=Радиус на повторно появяване # +createWorldScreen.trustPlayers=Доверяване на играчите # +createWorldScreen.fireSpreads=Разгаряне на пожар # +createWorldScreen.mobLoot=Плячкосване на моб # +createWorldScreen.tileDrops=Падане на плочка # +createWorldScreen.keepInventory=Запазване на инвентар # +createWorldScreen.naturalregeneration=Естествена регенерация # +createWorldScreen.tntexplodes=Експлодиращ TNT # +createWorldScreen.respawnblocksexplode=Блоковете за повторно появяване експлодират # +createWorldScreen.weathercycle=Цикъл на времето # +createWorldScreen.daylightcycle=Премини на цикъл на дневната светлина # +createWorldScreen.mobSpawn=Появяване на моб # +createWorldScreen.mobgriefing=Раздразване на моб # +createWorldScreen.educationtoggle=Education Edition # +createWorldScreen.entitiesdroploot=Обектите пускат плячка # +createWorldScreen.commandblocksenabled=Командните блокове са разрешени # +createWorldScreen.experimentalgameplay=Експерименти # +createWorldScreen.experimentalgameplayinfo=§7Изпробвайте функции, които са в процес на разработка. Няма да може да ги изключите след създаването на света. # +createWorldScreen.experimentalbiomes=Персонализирани биоми # +createWorldScreen.experimentalbiomesDescription=Създаване на персонализирани биоми и промяна на генерирането на свят # +createWorldScreen.experimentalCreatorFeatures=Предстоящи функции за създателя # +createWorldScreen.experimentalCreatorFeaturesDescription=Включва свойства на действащо лице и регулируеми параметри на мъгла # +createWorldScreen.experimentalmoddingDescription=Вършите много преповтарящи се неща? Това може да ви помогне със създаването на вашата добавка # +createWorldScreen.experimentalSneakingFeature=Кратко промъкване # +createWorldScreen.experimentalSneakingFeatureDescription=Позволява на играчите да се промъкнат под пролуки от 1,5 блока # +createWorldScreen.cavesandcliffs=Пещери и скали # +createWorldScreen.cavesandcliffsDescription=Опознайте новото генериране на разнообразни пещери # +createWorldScreen.spectatorMode=Режим на зрител # +createWorldScreen.spectatorModeDescription=Изпробвайте ранните версии на „Режим на зрител“ # +createWorldScreen.experimentalCameras=Експериментални камери # +createWorldScreen.experimentalCamerasDescription=Разрешаване на командата за камерата # +createWorldScreen.experimentalholiday=Функция „Създател на празници“ # +createWorldScreen.experimentalholidayDescription=Добавете управлявани от данни блокове и технология за предмети, за да персонализирате формата, ориентацията, щетите и други неща на блоковете # +createWorldScreen.experimentalGameTest=Бета API-та # +createWorldScreen.experimentalGameTestDescription=Използвайте бета версии на API модули в допълнителни пакети # +createWorldScreen.experimentalMolangFeatures=Функции на Molang # +createWorldScreen.experimentalMolangFeaturesDescription=Експериментални функции за заявки и език на Molang # +createWorldScreen.worldPreferences=Предпочитания за света # +createWorldScreen.startWithMap=Карта в началото # +createWorldScreen.defaultName=Моят свят # +createWorldScreen.create=Създаване # +createWorldScreen.createOnRealms=Създаване в Realms сървър # +createWorldScreen.delete=Изтриване # +createWorldScreen.deleteWorld=Изтриване на света # +createWorldScreen.delete.desc=Светът ви ще се изтрие завинаги. # +createWorldScreen.delete.confirm=Изтриване на света за постоянно? # +createWorldScreen.deleteWarningFormat=Наистина ли искате да изтриете „%s“? Този свят ще бъде загубен завинаги! (А това е доста дълго!) # +createWorldScreen.editTitleFormat=Редактиране на „%s“ # +createWorldScreen.game.settings=Настройки на играта # +createWorldScreen.gameMode=Режим на игра # +createWorldScreen.gameMode.default=Режим на игра по подразбиране # +createWorldScreen.gameMode.personal=Личен режим на игра # +createWorldScreen.gameMode.adventure=Приключение # +createWorldScreen.gameMode.creative=Творчески # +createWorldScreen.gameMode.creative.desc=Неограничени ресурси. Няма щети. Възможност за летене. Няма постижения, докато не преминете на „оцеляване“ в по-късен момент. # +createWorldScreen.gameMode.survival=Оцеляване # +createWorldScreen.gameMode.survival.desc=Ограничени ресурси, ще ви трябват инструменти. Можете да понасяте щети. Пазете се от чудовищата. # +createWorldScreen.gameMode.spectator=Зрител # +createWorldScreen.gameMode.serverDefault=По подразбиране # +createWorldScreen.header.delete=Постоянство на света # +createWorldScreen.header.editLocal=Редактиране на света # +createWorldScreen.header.general.project=Проект # +createWorldScreen.header.general.exportSettings=Експортиране на настройките # +createWorldScreen.header.general.exportSettings.description=Някои функции може да бъдат отменени по време на редактирането, но се спазват напълно при експортирането # +createWorldScreen.header.local=Създаване на света # +createWorldScreen.header.realms=Създаване на сървър Realms # +createWorldScreen.header.realmsReset=Нулиране на обителта? # +createWorldScreen.levelName=Име # +createWorldScreen.levelSeed=Семе # +createWorldScreen.multiplayer.settings=Настройки за групова игра # +createWorldScreen.progress.local=Създаване на нов свят... # +createWorldScreen.progress.realms=Нулиране на обителта... # +createWorldScreen.seed.desc=Въведете семе за повторно генериране на същия терен. Оставете празно за случаен свят. # +createWorldScreen.showCoordinates=Показване на координатите # +createWorldScreen.worldType=Тип свят # +createWorldScreen.randomtickspeed=Случайна скорост на такт # +createWorldScreen.randomtickspeed.reset=Нулиране на случайна скорост на такт # +createWorldScreen.serverSimDistance=Разстояние за симулация # +createWorldScreen.serverSimDistanceFormat=%s отрязъка # +createWorldScreen.showbordereffect=Показване на ефект на границата # +createWorldScreen.check_internet_connection=Не сте свързани към интернет. Вашите приятели няма да могат да се присъединяват към вашите светове в групова игра. Влезте в своя акаунт в Microsoft, за да играете с приятели. # +createWorldScreen.disconnectedXboxLive=Не сте свързани към услугите на Microsoft. Вашите приятели с етикети на играча няма да могат да се присъединяват към вашия свят в групова игра. Влезте в своя акаунт в Microsoft, за да играете с приятели. # +createWorldScreen.clearPlayerData.button=Изчистване на данни за играч # +createWorldScreen.clearPlayerData.title=Да се изтрият ли данните за играч от света? # +createWorldScreen.clearPlayerData.body1=Изберете „Всички данни за играч“, за да изтриете абсолютно всички данни за играча от света. Следващия път, когато някой играч влезе в света, той ще започне с нови данни по подразбиране. # +createWorldScreen.clearPlayerData.body2=Ако изберете „Запазване на данните за играча притежател“, текущите ви данни (като например предмети в инвентара и местоположение) ще бъдат запазени и приложени към „Собственика на света“. Това е всеки играч, който зарежда света локално, или собственикът на обителта, в която се намира. # +createWorldScreen.clearPlayerData.all=Всички данни за играч # +createWorldScreen.clearPlayerData.allExceptLocal=Запазване на данните за играча притежател # +createWorldScreen.clearPlayerData.cancel=Отказ # +createWorldScreen.clearPlayerData.progress=Данните за играча се изчистват # +createWorldScreen.upload=Качване на свят # +createWorldScreen.editor.deleteProject=Изтриване на проекта # +createWorldScreen.editor.projectOptionsLabel=Опции на проекта # +createWorldScreen.editor.delete.confirm=Изтриване на проекта за постоянно? # +createWorldScreen.editor.deleteWarningFormat=Наистина ли искате да изтриете „%s“? Този проект ще бъде загубен завинаги! # + + +## Cross Platform Toggle +crossPlatformToggle.startMenuScreen.title=Игра на различни платформи # +crossPlatformToggle.startMenuScreen.enable=Разрешаване на игра на различни платформи # +crossPlatformToggle.startMenuScreen.enable.line1=Искате ли да разрешите играта на различни платформи? # +crossPlatformToggle.startMenuScreen.enable.line2=Играта на различни платформи позволява на вас и вашите приятели на други платформи да се свържете и да играете заедно! # +crossPlatformToggle.startMenuScreen.disable=Забраняване на игра на различни платформи # +crossPlatformToggle.startMenuScreen.disable.line1=Искате ли да забраните играта на различни платформи? # +crossPlatformToggle.startMenuScreen.disable.line2=Повече няма да можете да се свързвате и играете с приятели на други платформи. # +crossPlatformToggle.crossPlatformDisabled.friends=Разрешете игра на различни платформи в главното меню, за да можете да се присъедините към Realms, игри по LAN и да играете с всички ваши приятели в Minecraft. # +crossPlatformToggle.crossPlatformDisabled.invite=Разрешете игра на различни платформи в главното меню, за да поканите приятели на други платформи. # +crossPlatformToggle.crossPlatformDisabled.realms=Разрешете игра на различни платформи в главното меню, за да се присъедините към Realms. # +crossPlatformToggle.crossPlatformDisabled.servers=Разрешете игра на различни платформи в главното меню, за да добавите или да се присъедините към сървъри. # +crossPlatformToggle.crossPlatformDisabled.multiplayerSettings=Разрешете игра на различни платформи в главното меню, за да играете с приятели на други платформи. # + +realmsPendingInvitationsScreen.pendingInvitations=Покани за членство в Realms # +realmsPendingInvitationsScreen.noInvites=Нямате чакащи покани. # +realmsPendingInvitationsScreen.fetchingInvites=Извличане на поканите... # +realmsPendingInvitationsScreen.decline=Отказ # +realmsPendingInvitationsScreen.accepted=Прието # +realmsPendingInvitationsScreen.declined=Отказано # +realmsPendingInvitationsScreen.showFriendInvites=Показване само на покани от приятели. # + +realmsInvitationScreen.addingPlayers=Добавяне на играчи... # +realmsInvitationScreen.findFriends=Намиране на приятели # +realmsInvitationScreen.continue=Напред # +realmsInvitationScreen.done=Готово е, време е за игра! # +realmsInvitationScreen.friends=Приятели # +realmsInvitationScreen.invitedFriends=Поканени приятели # +realmsInvitationScreen.members=Членове # +realmsInvitationScreen.unableToAddPlayers=Неуспешно добавяне на играчи # +realmsInvitationScreen.loadingFriends=Зареждане на приятели и членове... # +realmsInvitationScreen.loadingProfiles=Зареждане на профили (%s/%s) # +realmsInvitationScreen.noInvites=Не бяха открити играчи. # +realmsInvitationScreen.savingChanges=Записване на промените... # +realmsInvitationScreen.sendingInvitesFailed=Възникна грешка. Не успяхме да добавим избраните от вас играчи във вашия Realm. Опитайте отново по-късно. # +realmsInvitationScreen.title=Добавяне на членове # +realmsInvitationScreen.undo=Връщане # +realmsInvitationScreen.unblock=Премахване на блокиране # +realmsInvitationScreen.unblocked=Блокирането е премахнато # +realmsInvitationScreen.blocked=Блокиран # +realmsInvitationScreen.myRealm=Моята обител # +realmsInvitationScreen.fetchingLink=Извличане на нова връзка... # +realmsInvitationScreen.fetchingCode=Извличане на нов код за покана... # +realmsInvitationScreen.shareTitle=Покана за Realms # +realmsInvitationScreen.shareText=Присъединете се към мен в тази обител! # +realmsInvitationScreen.refreshDialogTitle=Забраняване на текущата връзка? # +realmsInvitationScreen.refreshDialogLabel=Това ще забрани текущата връзка и ще генерира нова. Всеки, който вече е член, все още ще може да се присъедини към вашия Realm. # +realmsInvitationScreen.createLinkDialogTitle=Генериране на връзка към обител? # +realmsInvitationScreen.createLinkDialogLabel=Всеки, който отвори тази връзка, ще стане член на вашия Realm. Можете да забраните връзката, като генерирате нова. # +realmsInvitationScreen.shareDialogTitle=Изтегляне на архивно копие преди споделяне? # +realmsInvitationScreen.shareDialogLabel=Всеки, който има тази връзка, може да стане член на вашия Realm. Бъдете внимателни с кого я споделяте. Добра идея е най-напред да изтеглите архивно копие на вашия свят. Можете да премахвате членове от настройките на Realm. # +realmsInvitationScreen.shareDialogShareButton=Споделяне # +realmsInvitationScreen.shareDialogCopyButton=Копиране # +realmsInvitationScreen.shareDialogNewLinkButton=Създаване на нова връзка # +realmsInvitationScreen.shareDialogNewCodeButton=Създаване на нов код # +realmsInvitationScreen.closedRealmWarning=Вашият Realm е затворен. Не могат да се присъединяват членове. # +realmsInvitationScreen.generate=Генериране # +realmsInvitationScreen.disable=Забраняване # +realmsInvitationScreen.backup=Изтегляне # +realmsInvitationScreen.shareByLink=Споделяне на връзка # +realmsInvitationScreen.shareByCode=Споделяне на код за покана # +realmsInvitationScreen.shareLinkToRealm=Споделяне на връзка към обителта # +realmsInvitationScreen.shareCodeToRealm=Споделяне на код за покана в Realm # +realmsInvitationScreen.shareInfoMessage=Всеки, който има тази връзка, може да се присъедини към вашата обител. Отидете в „Игра“ > „Изтегляне на свят“, за да изтеглите архивно копие на вашия свят. # +realmsInvitationScreen.shareInfoMessageCode=Всеки с кода за покана може да се присъедини към вашия Realm. Отидете на „Игра“ > „Изтегляне на свят“, за да изтеглите резервно копие на вашия свят. # +realmsInvitationScreen.refreshLinkInfoMessage=Това ще направи старата връзка невалидна и ще създаде нова. Искате ли да продължите? # +realmsInvitationScreen.refreshCodeInfoMessage=Това ще направи стария код за покана невалиден и ще създаде нов. Искате ли да продължите? # +realmsInvitationScreen.kick=Премахване # +realmsInvitationScreen.kickAndBlock=Блокиране # +realmsInvitationScreen.kickPopupTitle=Отнемане на достъп? # +realmsInvitationScreen.kickPopupText=Искате ли да отнемете достъпа за този играч? Можете да отмените това по всяко време. # +realmsInvitationScreen.copyToastMessage=Връзката към вашата обител е копирана в клипборда! # +realmsInvitationScreen.playerFilterTitle=Филтриране на играчи # +realmsInvitationScreen.setPermissionFail=Неуспешно задаване на разрешение за потребител %s. # +realmsInvitationScreen.setDefaultPermissionFail=Неуспешно задаване на разрешения по подразбиране. # + +realmJoining.progressTitle=Присъединяване към обителта... # + +realmsClearMembers.clearMembersTitle=Изчистване на членове? # +realmsClearMembers.clearMembersText=Искате ли да изчистите списъка с членове на тази обител? # +realmsClearMembers.clear=Изчистване на членове # + +realmsSharingScreen.join=Присъединяване # +realmsSharingScreen.joinTitle=Присъединяване към обител? # +realmsSharingScreen.joinMessage=Присъединяване към обител %s? # +realmsSharingScreen.blockedInviteTitle=Играчът е блокиран # +realmsSharingScreen.blockedInviteMessage=Съжаляваме, но бяхте блокирани! Помолете собственика на този Realm да ви премахне от списъка с блокирани. # +realmsSharingScreen.badInviteTitle=Невалидна връзка за обител # +realmsSharingScreen.badInviteMessage=Връзката за покана е или неправилна, или деактивирана. Помолете собственика на този Realm за актуализирана връзка и се уверете, че сте я въвели правилно. # +realmsSharingScreen.regenerateLinkFailed=Неуспешно генериране на нова връзка за покана # +realmsSharingScreen.cantJoinExpiredTitle=Обителта на %s е изтекла # +realmsSharingScreen.cantJoinExpiredMessage=%s е изтекла. Помолете %s да я обнови. # +realmsSharingScreen.cantJoinClosedTitle=%s затвори тази обител # +realmsSharingScreen.cantJoinClosedMessage=%s е затворен. Помолете %s да го отвори отново. # +realmsSharingScreen.failedSignInModalTitle=Влезте, за да се присъедините към тази обител # +realmsSharingScreen.failedSignInModalMessage=Трябва да сте влезли в акаунт в Microsoft, за да се присъедините към обител. Влезте и опитайте отново. # +realmsSharingScreen.invalidPermissionTitle=Неправилни разрешения # +realmsSharingScreen.unexpectedServerResponseTitle=Грешка в Realms # +realmsSharingScreen.unexpectedServerResponseMessage=Съжаляваме, но имахме проблем със свързването към Realm. Опитайте отново по-късно. # + +realmsCreateScreen.title.create=Създаване на сървър на Realm # +realmsCreateScreen.title.extend=Удължаване на срока на обителта # +realmsCreateScreen.title.renew=Подновяване на обителта # +realmsCreateScreen.defaultRealm=Обител на %s # +realmsCreateScreen.creatingRealm=Създаване на обител... # +realmsCreateScreen.nameHeader.name=Име на обителта # +realmsCreateScreen.nameHeader.rename=Преименуване на обителта? # +realmsCreateScreen.termsAndConditionsAgree=Приемам # +realmsCreateScreen.termsAndConditionsHeader=Правила и условия # +realmsCreateScreen.viewTermsAndConditions=Преглед на правилата и условията # +realmsCreateScreen.viewPrivacyPolicy=Преглед на правилата за поверителност # +realmsCreateScreen.durationHeader=Продължителност # +realmsCreateScreen.durationShort=30 дни # +realmsCreateScreen.durationLong=180 дни # +realmsCreateScreen.sizeHeader=Ниво # +realmsCreateScreen.purchasePrefix.create=Създаване # +realmsCreateScreen.purchasePrefix.extend=Удължаване на срока # +realmsCreateScreen.purchasePrefix.renew=Подновяване # +realmsCreateScreen.subscription.trial=Създайте безплатно!%s(%s/месец след първите 30 дни) # +realmsCreateScreen.subscription.buy=Създаване за %s на месец # +realmsCreateScreen.subscription.renew=Подновяване за %s на месец # +realmsCreateScreen.consumable.trial=Създайте безплатно! # +realmsCreateScreen.consumable.buy=Създаване за %s # +realmsCreateScreen.consumable.renew=Подновяване за %s # +realmsCreateScreen.consumable.extend=Удължаване на срока за %s # +realmsCreateScreen.errorRealmName=Името на обителта не може да е празно. # +realmsCreateScreen.errorRealmNameAndTOS=Името на обителта не може да е празно и трябва да приемете условията на услугата, за да създадете обител. # +realmsCreateScreen.errorTOS=Трябва да приемете правилата и условията, за да създадете обител. # +realmsCreateScreen.goBack=Назад # +realmsCreateScreen.contactSupport=Свържете се с поддръжката # +realmsCreateScreen.createFailed.title=Възникна грешка # +realmsCreateScreen.purchaseFailed=За съжаление, не успяхме да завършим покупката ви на обител. Може би трябва да проверите връзката си с интернет. # +realmsCreateScreen.createFailed.content=Покупката ви е успешна, но в момента не можахме да създадем вашия Realm. Ще създадем вашия Realm възможно най-скоро. Проверете отново по-късно на това устройство. Ако този проблем продължи повече от един ден, моля, свържете се с поддръжката на Mojang. # +realmsCreateScreen.createFailed.profanity=Името на обител %s не е позволено. # +realmsCreateScreen.createFailed.generic=Неуспешно удостоверяване на име на клуб. Опитайте отново по-късно. # +realmsCreateScreen.maxRealms.title=Максимален брой абонаменти # +realmsCreateScreen.maxRealms.content=Достигнали сте максималния брой активни абонаменти на тази платформа и не може да създадете нова в момента. # +realmsCreateScreen.offerNotFound.title=Загубена връзка с магазина # +realmsCreateScreen.offerNotFound.content=Устройството ви е загубило връзка с магазина и не можем да потвърдим, че тази оферта все още е налична. Проверете своята интернет връзка или опитайте отново по-късно. # +realmsCreateScreen.offerNotAvailable.title=Загубена връзка с магазина # +realmsCreateScreen.offerNotAvailable.content=Устройството ви е загубило връзка с магазина и не можем да потвърдим, че тази оферта все още е налична. Проверете своята интернет връзка или опитайте отново по-късно. # +realmsCreateScreen.extendRealms.content=Удължили сте срока на абонамента си за Realms възможно най-много. В момента не можете да добавите това допълнително време. Опитайте отново по-късно. # +realmsCreateScreen.twoUsers=2 играчи # +realmsCreateScreen.tenUsers=10 играчи # +realmsCreateScreen.viewTOS=За преглед на правилата и условията за Minecraft Realms посетете адреса https://aka.ms/minecraftrealmsterms в уеб браузър по ваш избор. # +realmsCreateScreen.viewPrivacyPolicyText=За преглед на правилата за поверителност за Minecraft Realms посетете адреса https://aka.ms/mcprivacy в уеб браузър по ваш избор. # +realmsCreateScreen.waitingPurchase=Извършва се покупка! Не би трябвало да отнеме много време. # +realmsCreateScreen.paymentFailed.title=Услуга за плащане # +realmsCreateScreen.paymentFailed.body=В момента не е възможно свързването към Realms и завършването на вашата покупка. Опитайте отново по-късно. # +realmsCreateScreen.incomplete=Непълна обител # +realmsCreateScreen.incomplete.create.a=Изглежда, че последния път не сме приключили с всичко. Нека завършим създаването на вашия Realm сега. # +realmsCreateScreen.incomplete.create.b=Изглежда сте започнали да създавате Realm с различен акаунт в Microsoft. Искате ли да завършите създаването на този Realm с този акаунт в Microsoft като собственик? # +realmsCreateScreen.incomplete.create.c=Някой е започнал да създава Realm с акаунта за плащане на това устройство. Искате ли да завършите създаването на този Realm с този акаунт в Microsoft като собственик? # +realmsCreateScreen.incomplete.renew.a=Изглежда, че последния път не сме приключили с всичко. Нека завършим подновяването на вашия Realm сега. # +realmsCreateScreen.incomplete.renew.b=Изглежда, че сте започнали да подновявате обител с различен акаунт в Microsoft. Искате ли да завършите подновяването на тази обител с този акаунт в Microsoft като собственик? # +realmsCreateScreen.incomplete.renew.c=Някой е започнал да подновява обител с акаунта за плащане на това устройство. Искате ли да завършите подновяването на тази обител с този акаунт в Microsoft като неин собственик? # +realmsCreateScreen.incomplete.override.renew=Опитвате се да създадете нов Realm, но е намерена предишна покупка за подновяване на Realm. Искате ли да приложите покупката сега? # +realmsCreateScreen.incomplete.override.create=Опитвате се да подновите Realm, но е намерена предишна покупка за създаване на Realm. Искате ли да приложите покупката сега? # +realmsCreateScreen.incomplete.override.realm=Опитвате се да подновите Realm, но е намерена предишна покупка за различен Realm. Искате ли да приложите покупката сега? # +realmsCreateScreen.prepare.store.title=Необходима е хронология на покупките # +realmsCreateScreen.prepare.store.body=Трябва да влезете в магазина, за да прегледате хронологията на покупките си, преди да продължим. # +realmsCreateScreen.prepare.store.button=Влизане в магазина # +realmsCreateScreen.nsoinfotext=За да използвате Realms, трябва да се абонирате за Nintendo Switch Online. # +realmsCreateScreen.playNowTitle=Игра в обител – сега? # +realmsCreateScreen.playNowMessage1=Можете да поканите приятели към своя Realm и да започнете да играете сега. # +realmsCreateScreen.playNowMessage2=В противен случай можете да го намерите по всяко време в раздела „Светове“ на екрана за игра. Редактирайте, за да промените режимите на игра или дори да качите свят на своя Realm. # +realmsCreateScreen.playWithFriends=Игра с приятели # +realmsCreateScreen.playSolo=Самостоятелна игра # +realmsCreateScreen.purchaseConfirmation.title=Закупуване на Realm? # +realmsCreateScreen.purchaseConfirmation.create.message=Сигурни ли сте, че искате да създадете Realm? # +realmsCreateScreen.purchaseConfirmation.extend.message=Сигурни ли сте, че искате да удължите Realm? # +realmsCreateScreen.purchaseConfirmation.renew.message=Сигурни ли сте, че искате да подновите Realm? # +realmsCreateScreen.purchaseConfirmation.continue=Потвърждаване на покупката # +realmsCreateScreen.purchaseConfirmation.cancel=Отказ # + +realmsCreateScreen.title=Създаване на обител # +realmsCreateScreen.nameHeader=Име на обителта # +realmsCreateScreen.chooseWorld=Създаване на обител: избор на свят # + +realmsConfigurationScreen.realmName=Име на обителта # +realmsConfigurationScreen.realmDescription=Описание на обителта # +realmsConfigurationScreen.open=Отваряне на обителта # +realmsConfigurationScreen.close=Затваряне на обителта # +realmsConfigurationScreen.resetRealm=Нулирането на Realm изтрива за постоянно света и започва всичко отначало. Сигурни ли сте, че искате да направите това? # +realmsConfigurationScreen.confirmReset=Потвърждаване на нулирането # +realmsConfigurationScreen.resetRealmTryAgain=Неуспешно нулиране на обителта. Искате ли да опитате отново? # +realmsConfigurationScreen.failedOpenCloseTitle=Неуспешно отваряне/затваряне. # +realmsConfigurationScreen.failedOpenClose=Неуспешно отваряне/затваряне на обителта. Искате ли да опитате отново? # + +realmsWorld.notAvailable=Устройството не поддържа Minecraft Realms. # +realmsWorld.ownerPay=Собственикът плаща месечна такса, но приятелите му могат да се присъединят безплатно! # +realmsWorld.realmsDescription=Обителите са лични светове на Minecraft, които са винаги достъпни за вас и вашите приятели. # +realmsWorld.realmsDescription.paragraph2=Можете да играете на тях дори когато собственикът на обителта не присъства – и от всяко устройство с Minecraft! # +realmsWorld.realmsDescription.paragraph3=Впуснете се във вашата обител днес! # +realmsWorld.realmsDescription.Beta.line1=Realms, защитеният, лесен начин за споделяне на свят на Minecraft с приятели, е наличен сега в бета-версиите на Minecraft. # +realmsWorld.realmsDescription.Beta.line2=Ако желаете да спрете да използвате бета-версията и да влезете в Realms, щракнете по-долу за инструкции. # +realmsWorld.newRealm=Нова обител # +realmsWorld.connectLive=Влезте или изпробвайте безплатно! # +realmsWorld.owner=собственик # +realmsWorld.leaveBeta=Напускане на бета-версията? # +realmsWorld.newRealmTrial=Стартирайте своята безплатна 30-дневна пробна версия%s(%s/месец след първия месец) # +realmsWorld.creatingWorld=Създаване на свят # + +realmsPlus.popup.top_button_text=Още информация # +realmsPlus.popup.bottom_button_text=Подновяване на абонамент # +realmsPlus.popup.title=Изтекъл абонамент за Realms Plus # +realmsPlus.popup.message=Вашият абонамент за Realms Plus е изтекъл. За да получите отново достъп до своя Realm и пакетите или скиновете, които сте получили от Realms Plus, трябва да подновите абонамента си. # + +realmsPlusUpgradeNotice.title=Добре дошли в Realms Plus! # +realmsPlusUpgradeNotice.body=Вашият абонамент за Realms е надстроен с Realms Plus. Вече имате достъп до над 150 пакета със съдържание от пазара без допълнително плащане. До 10 играчи могат да играят по едно и също време и получават достъп до цялото съдържание на абоната във вашия Realm – безплатно! # +realmsPlusUpgradeNotice.continue=Продължаване # +realmsPlusUpgradeNotice.viewpacks=Преглед на пакети на Realms Plus # + +raytracing.RTX.name=RTX ###Brand name, don't localize + +network.onlinePlay.title=Игра с приятели # +network.onlinePlay.msg=Можете да поканите приятели в световете ви, да разглеждате творбите на приятелите ви и да изработвате неща в техните светове и те във вашите. # +network.onlinePlay.instruction=От менюто „Игра“ можете да се присъедините към световете на приятелите си или да ги поканите във вашите светове и обители. # +network.thirdparty.connect.splitscreen=За да играете групова игра на разделен екран онлайн, влезте в акаунт на %s. # +network.thirdparty.connect.benefit=Влезте чрез %s, за да играете онлайн с приятели и да разгледате готините неща в магазина. # +network.thirdparty.connect.store=Ще ви трябва %s, за да разгледате магазина. # +network.thirdparty.connect.achievements=Ще ви трябва %s, за да печелите постижения. # +network.thirdparty.findfriends.failed=Не успяхме да се свържем с услугите за акаунт в Microsoft. Може би трябва да проверите връзката си с интернет? # + + +networkWorld.add_friend=Добавяне на приятел # +networkWorld.add_server=Добавяне на сървър # +networkWorld.add_label=Добавяне # +networkWorld.join_server=Присъединяване към сървъра # +networkWorld.screenshots=Снимки на екрана: # +networkWorld.description=Описание: # +networkWorld.available_games=Налични игри: # +networkWorld.news=Новини: # +networkWorld.online=Онлайн: # +networkWorld.current_ping=Текущ пинг: # +networkWorld.lan_label=Игри по LAN # +networkWorld.servers_label=Сървъри # +networkWorld.friends_label=Приятели # +networkWorld.joinable_friends_label=Приятели, които могат да се присъединят # +networkWorld.no_joinable_friends_label=В момента приятелите ви не играят Minecraft. # +networkWorld.check_internet_connection=Опа! Може би трябва да проверите интернет връзката си? Не можем да намерим световете на вашите приятели. # +networkWorld.connect_to_xbl=Влезте с акаунт в Microsoft, за да играете с приятели. # +networkWorld.memberOfTooManyRealms=Достигнахте ограничението за членове на обителите. # +networkWorld.multiplayerPrivilegesBlocked=Не можете да играете онлайн мултиплейър поради начина, по който е настроен вашият акаунт в Microsoft. Уверете се, че вашите настройки за онлайн безопасност позволяват мултиплейър. Вижте инструкциите за промяна на тези настройки на aka.ms/MCMultiplayerHelp. # +networkWorld.multiplayerPrivilegesBlockedOnConsole=Не можете да играете онлайн мултиплейър заради начина, по който е настроен вашият акаунт в Microsoft. Уверете се, че имате активен абонамент за Xbox Live Gold и че вашите настройки за онлайн безопасност позволяват груповата игра. Вижте инструкциите за промяна на тези настройки на aka.ms/MCMultiplayerHelp. ###disable_3rd_party_console_resource_pack_check +networkWorld.multiplayerPrivilegesBlockedOnConsoleGamecore=Не можете да играете групова игра онлайн поради начина, по който е настроен акаунтът ви в Microsoft. ###disable_3rd_party_console_resource_pack_check +networkWorld.multiplayerPrivilegesUnknown=Възникна неизвестна грешка, която пречи на играта онлайн. Моля, опитайте отново по-късно. # +networkWorld.versionOutOfDate=Не може да играете онлайн групова игра, тъй като не използвате най-новата версия. Инсталирайте най-новата версия за достъп до онлайн функции. # +networkWorld.more_servers=Още сървъри # +networkWorld.thirdparty.connect=Свързване с „%s“ # +networkWorld.join=Присъединяване # +networkWorld.joinByCode=Присъединяване към обител # +networkWorld.realmsHashPlaceholder=Код за покана... # +networkWold.joinByCodeHelpText=Ако сте получили връзка за покана в обител, въведете кода, за да се присъедините. # +networkWorld.highPingWarning.title=Присъединяване към сървъра? # +networkWorld.highPingWarning.line1=В момента нямате силна връзка с избрания сървър. Играта ви може да бъде повлияна. # +networkWorld.highPingWarning.line2=Желаете ли въпреки това да се присъедините към този сървър? # +networkWorld.view_offers=Преглед на предложенията # + +## The following text is placed on in-game signs, which have a 4-line, 15-character-per-line limit. +## The intent of the message is to convey to the reader that the sign author's chat permissions are +## blocked. This cannot exceed the 4-line, 15-character/line limit! +## Use dashes ("---") to fill in empty lines. +networkWorld.userSignTextBlockedLine0=--- # +networkWorld.userSignTextBlockedLine1=Авторът # +networkWorld.userSignTextBlockedLine2=е блокиран # +networkWorld.userSignTextBlockedLine3=--- # +networkWorld.userSignTextMutedLine0=--- # +networkWorld.userSignTextMutedLine1=Авторът # +networkWorld.userSignTextMutedLine2=е блокиран # +networkWorld.userSignTextMutedLine3=--- # + +networkWorld.userBookTextBlocked=[Авторът е блокиран] # +networkWorld.userBookTextMuted=[Авторът е блокиран] # + +localWorld.no_local_world_label=Все още не сте създали светове. # +localWorld.no_local_worlds_present=Изчезнаха ли вашите светове? Опитайте се да промените вашето местоположение за съхранение: # +localWorld.no_local_worlds_present.world_recovery=Изчезнаха ли вашите светове? Опитайте да възстановите световете във външно място за съхранение: # +localWorld.no_local_worlds.world_recovery_button_label=Възстановяване на светове # + +thirdPartyWorld.comingSoon=Очаквайте скоро! # +thirdPartyWorld.Featured=Актуални сървъри # +thirdPartyWorld.Additional=Допълнителни сървъри # +thirdPartyWorld.featuredComingSoon=Очаквайте скоро # +thirdPartyWorld.notConnected=В момента не можем да се свържем към сървърите. Ще опитаме отново по-късно. # +thirdPartyWorld.playNow=Играйте сега! # +thirdPartyWorld.loadingServers=Извличане на информация за сървъра, моля, изчакайте... # +thirdPartyWorld.loadingFeaturedServers=Извличане на сървъри... # + +realmsSlotsScreen.description=Изберете до три свята, които да качите на вашия сървър на Realms. Изберете свят, за да го активирате или редактирате! # +realmsSlotsScreen.new=Нов свят # +realmsSlotsScreen.readyToPlay=Готово за игра # +realmsSlotsScreen.editRealm=Управление на Realm # +realmsSlotsScreen.editWorld=Редакция на свят # +realmsSlotsScreen.activateWorld=Активиране на свят # +realmsSlotsScreen.gamesettings=Настройки на играта # +realmsSlotsScreen.chooseSlot=Изберете слот # +realmsSlotsScreen.activateWarning=Ако редактирате или активирате този свят, ще изхвърлите всички активни играчи. Не се притеснявайте, те могат да се присъединят отново. # +realmsSlotsScreen.celebrationMap=Карта на Realms празненство # + +realmsSettingsScreen.playerCountLabel=Размер # +realmsSettingsScreen.forceResourcePackFail=Неуспешно задаване на стойност на пакет с ресурси # +realmsSettingsScreen.failedUploadPack=Неуспешно качване на пакет %s. # +realmsSettingsScreen.failedApply=Част от избраното съдържание не се приложи успешно. # +realmsSettingsScreen.errorApply=Грешка при прилагане на съдържание # +realmsSettingsScreen.realmDurationLabel=Продължителност # +realmsSettingsScreen.manageSubscriptionButton=Управление на абонамента # +realmsSettingsScreen.manageSubscriptionsButton=Управление на абонаменти # +realmsSettingsScreen.renewRealmButton=Подновяване на обителта # +realmsSettingsScreen.extendRealmButton=Удължаване на срока на обителта # +realmsSettingsScreen.deleteRealmButton=Изтриване на обител # +realmsSettingsScreen.openRealmButton=Отваряне на обителта # +realmsSettingsScreen.closeRealmButton=Затваряне на обителта # +realmsSettingsScreen.playRealmButton=Игра # +realmsSettingsScreen.playDisabledRealmButton=Обителта е затворена # +realmsSettingsScreen.playExpiredRealmButton=Обителта е изтекла # +realmsSettingsScreen.selectorSectionLabel.manage=Управление на „%s“ # +realmsSettingsScreen.selectorSectionLabel=Редактиране на „%s“ # +realmsSettingsScreen.selectorSectionLabelRealm=Обител # +realmsSettingsScreen.worldSectionTitle=Свят # +realmsSettingsScreen.gameSectionTitle=Настройки на играта # +realmsSettingsScreen.playersSectionTitle=Играчи # +realmsSettingsScreen.membersSectionTitle=Членове # +realmsSettingsScreen.subscriptionSectionTitle=Абонамент # +realmsSettingsScreen.devOptionsSectionTitle=Опции за разработчици # +realmsSettingsScreen.backupSection=Архивни копия # +realmsSettingsScreen.backupInfo=Можете да възобновите света на обителта си с архивно копие от този списък. # +realmsSettingsScreen.backupReplaced=Светът е заменен с избраното архивно копие. # +realmsSettingsScreen.backupReplacedFailed=Неуспешно заместване на света с избраното архивно копие. # +realmsSettingsScreen.backupReplacedTimeout=Времето за изчакване изтече за заменяне на света с избраното архивно копие. # +realmsSettingsScreen.backupVersion=Версия: %s # +realmsSettingsScreen.backupVersionUnknown=Версия: Неизвестна # +realmsSettingsScreen.deleteRealm=Изтриване на обител # +realmsSettingsScreen.deleteRealmToast=Обителта %s е изтрита. # +realmsSettingsScreen.deleteRealmFailToast=Неуспешно изтриване на обителта %s. # +realmsSettingsScreen.deleteRealmModalText=Обителта ви ще бъде изтрита завинаги. Няма да имате достъп до вашия свят, списъка ви с членове или клуба. # +realmsSettingsScreen.backupRestoreHeader=Заместване на света # +realmsSettingsScreen.backupModalText=Със заместването на обителта ви с това архивно копие ще изтриете целия скорошен напредък от вашата обител. Обителта ще се рестартира и всички активни играчи ще трябва да се свържат отново. # +realmsSettingsScreen.replaceWithBackup=Заместване на обителта с архивно копие # +realmsSettingsScreen.backupInProgress=Заместване на света на обителта с архивно копие # +realmsSettingsScreen.realmNameLabel=Име на обителта # +realmsSettingsScreen.realmNameEditPlaceholder=Въведете име на обителта # +realmsSettingsScreen.realmDescriptionEditPlaceholder=Въведете описанието на обителта # +realmsSettingsScreen.replaceLoadingText=Заместваме вашата обител с архивно копие. # +realmsSettingsScreen.replaceWorldButton=Заменяне на света # +realmsSettingsScreen.resetWorldButton=Нулиране на света # +realmsSettingsScreen.downloadWorldButton=Изтегляне на света # +realmsSettingsScreen.downloadWorldNameCopy=%s – копие # +realmsSettingsScreen.uploadWorldButton=Качване на света # +realmsSettingsScreen.difficultyOptionLabelFormat=%s %s # +realmsSettingsScreen.gameModeOptionLabel=Режим на игра # +realmsSettingsScreen.survivalRadioButton=Оцеляване # +realmsSettingsScreen.creativeRadioButton=Творчески # +realmsSettingsScreen.resetButtonHelperLabel=Започване отначало? # +realmsSettingsScreen.maxPlayersLabelFormat=%d приятели # +realmsSettingsScreen.durationLabelFormat=Остават %d дни # +realmsSettingsScreen.subscriptionLabelFormat=Подновява се на всеки %d дни # +realmsSettingsScreen.subscriptionLabelFormatPreview=Подновява се на всеки %d дни с платения ви абонамент за Realms # +realmsSettingsScreen.fetchingWorldInfo=Извличане на информация за обителта... # +realmsSettingsScreen.updatingWorldInfo=Актуализиране на информация за обителта... # +realmsSettingsScreen.resettingRealm=Нулиране на обителта... # +realmsSettingsScreen.applyPacks=Прилагат се пакети... # +realmsSettingsScreen.openingRealm=Отваряне на обителта... # +realmsSettingsScreen.closingRealm=Затваряне на обителта... # +realmsSettingsScreen.realmInfoError=Неуспешно извличане на информация за обителта. Опитайте отново по-късно. # +realmsSettingsScreen.realmJoinError=Неуспешен опит за присъединяване към обителта. Опитайте отново по-късно. # +realmsSettingsScreen.realmResetError=Неуспешно нулиране на обителта. Опитайте отново по-късно. # +realmsSettingsScreen.realmOpenError=Неуспешно отваряне на обителта. # +realmsSettingsScreen.realmCloseError=Неуспешно затваряне на обителта. # +realmsSettingsScreen.reset=Нулиране # +realmsSettingsScreen.resetRealm=Това ще премахне текущия ви свят от активния слот на вашия Realm и ще ви позволи да го замените с чисто нов свят. Членовете на вашия Realm ще имат достъп до новия ви свят. Изберете „Отказ“ и „Изтегляне на свят“, за да изтеглите копие на текущия свят, за да предотвратите загуба на данни, или изберете „Потвърждаване“, за да продължите и замените света си. # +realmsSettingsScreen.confirmReset=Изтриване и нулиране? # +realmsSettingsScreen.confirmReplace=Заменяне на света? # +realmsSettingsScreen.closeRealmTitle=Затваряне на обителта? # +realmsSettingsScreen.closeRealmMessage=Затварянето на обителта ще я изключи. Всички, които играят в обителта в момента, ще загубят връзката с нея. Сигурни ли сте? # +realmsSettingsScreen.LoadingSubscription=Зареждане на абонамент... # +realmsSettingsScreen.failedLoadingSubscription=Неуспешно зареждане на абонамент # +realmsSettingsScreen.matchingPurchasePlatformFormat=Закупили сте абонамента от %s # +realmsSettingsScreen.nonMatchingPurchasePlatformFormat=Стартирали сте абонамента от %s. Само оттам можете да удължите срока му. # +realmsSettingsScreen.nonMatchingPurchasePlatformGeneric=Можете да управлявате абонамента си за Realms в магазина на платформата, където сте го закупили първоначално. # +realmsSettingsScreen.consumableToSubscriptionTransitionInfo=Не може да удължите своята Realm в момента. Вече въведохме абонаменти за Realms и може да закупите нов абонамент веднага щом Realm изтече след %d дни. Но не се тревожете! Ще ви дадем 14 допълнителни дни безплатно и Realm ще бъде съхранявана онлайн, така че ще имате достатъчно време да удължите срока ѝ дотогава. # +realmsSettingsScreen.consumableToSubscriptionGracePeriodInfo=Вашата обител е изтекла, но не се тревожете! Ще я съхраняваме онлайн още %d дни. Вече можете да удължите срока чрез новия автоматично подновяващ се абонамент, така че никога повече няма да се притеснявате дали вашата обител ще функционира правилно. # +realmsSettingsScreen.consumableToSubscriptionTransitionInfoExpired=Вашата обител е изтекла. Удължете срока чрез новия автоматично подновяващ се абонамент – по този начин вече никога повече няма да се притеснявате дали вашата обител ще функционира правилно. # +realmsSettingsScreen.upload.worldtoobig=Качването е неуспешно. Размерът на света надвишава максималния лимит за качване от %s. # +realmsSettingsScreen.download.worldtoobig=Неуспешно изтегляне. Размерът на света надвишава максималния лимит за изтегляне от %s. # + +realmsSettingsScreen.switchStoreDisplayName=Nintendo eShop # +realmsSettingsScreen.iosStoreDisplayName=App Store # +realmsSettingsScreen.googlePlayStoreDisplayName=Google Play Магазин # +realmsSettingsScreen.windowsStoreDisplayName=Магазин на Windows # +realmsSettingsScreen.xboxOneStoreDisplayName=Магазин на Xbox # +realmsSettingsScreen.amazonStoreDisplayName=Amazon Appstore # +realmsSettingsScreen.oculusStoreDisplayName=Oculus Store # +realmsSettingsScreen.berwickStoreDisplayName=„PlayStation Store“ # +realmsSettingsScreen.PS4StoreDisplayName=„PlayStation Store“ #### CertRequirement: ["PlayStation Store"] +realmsSettingsScreen.unknownStoreDisplayName=неизвестен магазин # +realmsSettingsScreen.extendingRealm=Удължаване на срока на обителта... # +realmsSettingsScreen.offerError.title=Чакаща покупка # +realmsSettingsScreen.offerError.content=Вече има чакаща покупка. Не можете да извършите друга покупка, докато тази не е финализирана. Опитайте отново по-късно. # +realmsSettingsScreen.dev_branch_label=На коя фиксация трябва да се изпълни обителта? # +realmsSettingsScreen.dev_current_version_label=Текуща версия: # +realmsSettingsScreen.dev_matching_version_label=Съответстващ клиент на фиксация: # +realmsSettingsScreen.dev_all_commits_label=Всички налични фиксации: # +realmsSettingsScreen.dev_no_matching_version_message=НЯМА СЪВПАДЕНИЕ ЗА „%s“ # +realmsSettingsScreen.dev_prev_page_label=Напред # +realmsSettingsScreen.dev_next_page_label=Напред # +realmsSettingsScreen.uploadConfirmationMessage=Това ще премахне текущия свят от активния слот на вашия Realm и ще го замени с някой от съществуващите ви светове. Членовете на вашия Realm ще имат достъп до новия заменен свят. Изберете „Отказ“ и „Изтегляне на свят“, за да изтеглите копие на настоящия свят, за да предотвратите загуба на данни, или „Потвърждаване“, за да продължите и да замените света си. # +realmsSettingsScreen.uploadConfirmationTitle=Заменяне на света? # +realmsSettingsScreen.allowlist_invite=Покана # +realmsSettingsScreen.searchBox=Търсене... # +realmsSettingsScreen.unknownPackName=Неизвестно име # +realmsSettingsScreen.viewSubscriptionsButton=Преглед на абонаменти # + +realmsSettingsScreen.extendConsumableButton=Удължаване на срока на абонамента # +realmsSettingsScreen.extendConsumableButton.30=Удължаване с 30 дни # +realmsSettingsScreen.extendConsumableButton.180=Удължаване със 180 дни # + +xblLogin.LoginMessageTitle=акаунт в Microsoft # +xblLogin.LoginMessage=Свързване... # + +xbl.savePurchase.description.line1=Искате ли да играете с всички свои покупки от всяка система, поддържаща магазина на Minecraft? Влезте с БЕЗПЛАТЕН акаунт в Microsoft, синхронизирайте своите закупени скинове, текстури, карти и пакети с гости от други игри и започнете да играете в Minecraft. # +xbl.savePurchase.description.line2=Ако загубите системата или деинсталирате Minecraft, вашите покупки все още ще бъдат синхронизирани и достъпни на всяка система, която използвате, когато използвате акаунта си в Microsoft. # +xbl.savePurchase.leaveOnDevice=Оставяне на устройството # +xbl.savePurchase.title=Записване на покупките в акаунт в Microsoft? # +xbl.savePurchase.saveButton=Записване в акаунт в Microsoft # +xbl.savePurchase.toast.title=Успешно! # +xbl.savePurchase.toast.message=Покупките са синхронизирани с акаунта в Microsoft! # +xbl.savePurchase.inProgress.message=Прехвърляне на покупки към акаунт в Microsoft... # + +xbl.syncIAP.title=Синхронизиране на покупките в акаунта ви в Microsoft? # +xbl.syncIAP.description=Влезте в своя акаунт в Microsoft, за да синхронизирате своите скинове, пакети текстури, светове и пакети с гости от други игри. Те ще са налични за вас на всяко устройство, на което играете Minecraft. # +xbl.syncIAP.syncNow=Синхронизиране сега... # +xbl.syncIAP.syncLaterEllipsis=Синхронизиране по-късно... # +xbl.syncIAP.syncLater=Синхронизиране по-късно # +xbl.syncIAP.toast.title=Успешно! # +xbl.syncIAP.toast.message=Синхронизиране на покупките в акаунта ви в Microsoft? # +xbl.syncIAP.inProgress.message=Синхронизиране на покупките в акаунта ви в Microsoft... # +xbl.syncIAP.skipSignIn.prompt.description=Този акаунт в Microsoft няма да бъде основният акаунт за това устройство, ако не синхронизирате покупките от това устройство с акаунта. Няма да влизате автоматично при стартиране на Minecraft. # + +xbl.syncIAP.confirmSync.prompt.title=Синхронизиране с %s? # +xbl.syncIAP.confirmSync.prompt.description.line1=Искате ли да синхронизирате покупките си от магазина за приложения с/ъс %s? # +xbl.syncIAP.confirmSync.prompt.description.line2=Пакети, закупени извън пазара на Minecraft, могат да се синхронизират само веднъж. Те ще продължат да бъдат достъпни за всеки, който играе на това устройство. # +xbl.syncIAP.confirmSync.prompt.yes=Да, синхронизиране на моите покупки # + +xbl.marketplace.account.error.body.nobutton=Има грешка в акаунта ви. Няма да можете да използвате пазара, докато не разрешим проблема. Ако проблемът продължи няколко дни, се свържете с екипа за поддръжка. # + +playfab.account.banned.temporary=прекъснат # +playfab.account.banned.permanent=баннат # +playfab.account.banned.title=Бяхте %s # +playfab.account.banned.body=Бяхте %s от групова игра в Minecraft. Няма да можете да играете на сървъри, да се включвате в обители, да хоствате или да се включвате в групови игри, нито да използвате пазара. # +playfab.account.banned.body.line1=Бяхте %s от групова игра в Minecraft поради „%s“. Няма да можете да играете на сървъри, да се включвате в обители, да хоствате или да се включвате в групови игри, нито да използвате пазара. # +playfab.account.banned.body.line2=Щракнете върху „%s“ по-долу, за да видите нашите стандарти на общността и как да подадете заявка за преглед на случай, ако смятате, че сте %s по погрешка. # +playfab.account.banned.body.line3.hour=Остава 1 час от преустановения достъп. # +playfab.account.banned.body.line3.hours=Остават %d часа от преустановения достъп. # +playfab.account.banned.body.line3.day=Остава ви 1 ден от преустановения достъп. # +playfab.account.banned.body.line3.days=Остават ви %d дни от преустановения достъп. # +playfab.account.banned.body.line3.forever=Тази забрана е постоянна. # +playfab.account.banned.body.button=Повече информация # + + +store.sign_in_warning.no_xbl_and_local_content=Изтеглили сте съдържание или сте използвали Minecoins на пазара, които са налични само на това устройство. # +store.sign_in_warning.no_xbl_and_no_local_content.line1=Влезте сега, за да запазите и да споделите покупките си на различни платформи. Запазете покупките, за да не бъдат загубени, ако нещо се случи със системата ви или Minecraft бъде деинсталиран. Така ще получите достъп до закупеното от вас съдържание на пазара от всяка платформа и ще можете да използвате персонализираните си герои на различни платформи. # +store.sign_in_warning.no_xbl_and_no_local_content.line2=Нямате акаунт в Microsoft? Направете си още сега, и то безплатно # + +xbl.skipSignIn.prompt.title=Временен акаунт # +xbl.skipSignIn.prompt.description=Този акаунт в Microsoft няма да бъде основният акаунт за това устройство, ако не прехвърлите покупките от това устройство в този акаунт. Няма да влизате автоматично при стартиране на Minecraft. # +xbl.signOut.title=Покупки в акаунта в Microsoft! # +xbl.signOut.message1=Когато не сте влезли в акаунта си в Microsoft, няма да имате достъп до Minecoins и предметите, които сте закупили в магазина. # +xbl.signOut.message2=Наистина ли искате да направите това? # + +date.short_january=Яну # +date.short_february=Фев # +date.short_march=Мар # +date.short_april=Апр # +date.short_may=Май # +date.short_june=Юни # +date.short_july=Юли # +date.short_august=Авг # +date.short_september=Сеп # +date.short_october=Окт # +date.short_november=Ное # +date.short_december=Дек # +date.formatted=%s %d %d # +date.formatted_alt=%d %s %d # + +dayOneExperience.carousel.title=Добре дошли в новия Minecraft! # +dayOneExperience.carousel.welcome_text=В тази нова версия на Minecraft има много нови вълнуващи неща. Разгледайте пазара, създайте обител и играйте онлайн с приятели на различни платформи! # +dayOneExperience.carousel.marketplace=Пазарът на Minecraft е място, където можете да намерите нови скинове, светове, текстури и пакети с гости от други игри от различни талантливи създатели. # +dayOneExperience.carousel.cross_platform=Играта на различни платформи ви позволява да се свържете с играчи на различни платформи. Влезте в своя акаунт в Microsoft, за да играете с всички ваши приятели от Minecraft! # +dayOneExperience.carousel.realms=Обителите са сървъри, управлявани от нас, само за вас и вашите приятели. Поддържайте своя свят на Minecraft онлайн и винаги достъпен дори когато излезете. # +dayOneExperience.carousel.villager=Новият Minecraft е единственото място за получаване на бъдещи актуализации, съдържащи нови функции, мобове, елементи, блокове и много други! # + +dayOneExperience.tab.landing=Какво е новото # +dayOneExperience.tab.marketplace=Пазар # +dayOneExperience.tab.crossplatform=Игра на различни платформи # +dayOneExperience.tab.realms=Realms # +dayOneExperience.tab.villager=Още съдържание # + +dayOneExperience.finish=Готово # +dayOneExperience.next=Напред # +dayOneExperience.no_internet=Свържете се с интернет, за да заредите предишния скин. # +dayOneExperience.intro_title=Minecraft се актуализира! # +dayOneExperience.intro_body_1=В тази актуализация има много ново страхотно съдържание. # +dayOneExperience.intro_body_2=Искате ли да импортирате записаните си данни, настройките си и съдържанието си от предишната версия на Minecraft? # +dayOneExperience.intro_welcome_1=Актуализирахте до най-новата версия на Minecraft! # +dayOneExperience.intro_welcome_2=Ако желаете да се върнете към предишната версия на Minecraft, можете да я намерите в главното меню # +dayOneExperience.editions_launch_warning=Това не е най-новата версия на Minecraft. Наистина ли искате да стартирате предишната версия на Minecraft? # +dayOneExperience.editions_title=Стартиране на предишна версия? # +dayOneExperience.settings_imported=Импортирахме вашите настройки! # +dayOneExperience.settings_skin_imported=Импортирахме вашия скин и настройки! # +dayOneExperience.skin_current=Текущ скин # +dayOneExperience.skin_default=Скин по подразбиране # +dayOneExperience.skin_tip=Може да смените скина си, като изберете бутона на профила в главното меню. # +dayOneExperience.skip_title=Пропускане на конвертиране? # +dayOneExperience.skip_body=Старите светове могат да бъдат конвертирани по всяко време от менюто за започване на игра – „Светове“. # +dayOneExperience.world_import_time=Съвет: времето за конвертиране ще бъде различно в зависимост от размера на света. # +dayOneExperience.world_picker_title=Изберете свят за конвертиране # +dayOneExperience.world_picker_skip=Пропускане за сега # + +death.attack.anvil=%1$s бе премазан/а от падаща наковалня # +death.attack.arrow=%2$s застреля %1$s # +death.attack.arrow.item=%2$s застреля %1$s с %3$s # +death.attack.bullet=%2$s беше застрелян от %1$s # +death.attack.cactus=%1$s се набоде до смърт # +death.attack.cactus.player=%1$s се сблъска с кактус при опит да избяга от %2$s # +death.attack.drown=%1$s се удави # +death.attack.drown.player=%1$s се удави при опит да избяга от %2$s # +death.attack.explosion=%1$s се взриви # +death.attack.explosion.player=%2$s взриви %1$s # +death.attack.fall=%1$s се удари твърде силно в земята # +death.attack.fallingBlock=%1$s бе премазан/а от падащ блок # +death.attack.fireball=%1$s умря от огнено кълбо от %2$s # +death.attack.fireball.item=%1$s умря от огнено кълбо от %2$s чрез %3$s # +death.attack.fireworks=%1$s си отиде с гръм и трясък # +death.attack.flyIntoWall=%1$s умря от кинетична енергия # +death.attack.generic=%1$s умря # +death.attack.indirectMagic=%2$s уби %1$s чрез магия # +death.attack.indirectMagic.item=%2$s уби %1$s чрез %3$s # +death.attack.inFire=%1$s се изпепели # +death.attack.inFire.player=%1$s нагази в огън, докато се биеше с %2$s # +death.attack.inWall=%1$s се задуши в стена # +death.attack.lava=%1$s пробва да плува в лава # +death.attack.lava.player=%1$s пробва да плува в лава в опит да избяга от %2$s # +death.attack.lightningBolt=Гръм удари %1$s # +death.attack.magic=%1$s бе убит/а с магия # +death.attack.magma=%1$s откри, че подът е лава # +death.attack.magma.player=%1$s вървя по опасна зона поради %2$s # +death.attack.mob=%2$s победи %1$s # +death.attack.mob.item=%2$s победи %1$s чрез %3$s # +death.attack.onFire=%1$s изгоря до смърт # +death.attack.onFire.player=%1$s изгоря на въглен, докато се биеше с %2$s # +death.attack.outOfWorld=%1$s изпадна от света # +death.attack.player=%2$s победи %1$s # +death.attack.player.item=%2$s победи %1$s чрез %3$s # +death.attack.spit=%2$s беше изпързалян от %1$s # +death.attack.starve=%1$s умря от глад # +death.attack.sweetBerry=%1$s бе прободен/а до смърт от храст от сладки горски плодове # +death.attack.thorns=%1$s бе убит/а в опит да нарани %2$s # +death.attack.thrown=%2$s преби %1$s # +death.attack.thrown.item=%2$s преби %1$s чрез %3$s # +death.attack.trident=%1$s беше пронизан до смърт от %2$s # +death.attack.wither=%1$s излиня от чезнене # +death.attack.freeze=%1$s замръзна до смърт # +death.attack.sonicBoom=%1$s е заличен/а от звуков писък # +death.attack.sonicBoom.player=%1$s е заличен/а от звуков писък, докато се е опитва да избяга от %2$s # +death.attack.stalactite=%1$s беше прободен от падащ сталактит # +death.attack.stalagmite=%1$s беше пронизан до смърт на сталагмит # +death.fell.accident.generic=%1$s падна от високо # +death.fell.accident.ladder=%1$s падна от стълба # +death.fell.accident.vines=%1$s падна от едни лози # +death.fell.accident.water=%1$s падна от водата # +death.fell.assist=%2$s обрече %1$s на смърт чрез падане # +death.fell.assist.item=%2$s обрече %1$s на смърт чрез падане чрез %3$s # +death.fell.finish=%1$s падна твърде надалеч и бе довършен/а от %2$s # +death.fell.finish.item=%1$s падна твърде надалеч и бе довършен/а от %2$s чрез %3$s # +death.fell.killer=%1$s бе обречен/а на смърт чрез падане # + +deathScreen.deleteWorld=Изтриване на света # +deathScreen.hardcoreInfo=Не можете да се появите отново в режим „хардкор“! # +deathScreen.leaveServer=Напускане на сървъра # +deathScreen.message=Умряхте! # +deathScreen.quit=Основно меню # +deathScreen.quit.confirm=Наистина ли искате да излезете? # +deathScreen.quit.confirmToMainMenuWarning=Наистина ли искате да излезете от играта до основното меню? # +deathScreen.quit.confirmToMainMenuTitleWarning=Излизане до основното меню? # +deathScreen.quit.secondaryClient=Записване и напускане # +deathScreen.quit.secondaryClient.confirmLeaveWarning=Сигурни ли сте, че искате да запишете и да напуснете играта? # +deathScreen.quit.secondaryClient.confirmLeaveTitleWarning=Записване и напускане # +deathScreen.respawn=Повторно появяване # +deathScreen.score=Резултат # +deathScreen.title=Умряхте! # +deathScreen.title.hardcore=Край на играта! # +deathScreen.titleScreen=Заглавен екран # + +demo.day.1=Тази демонстрационна версия ще продължи пет игрови дни, успех! # +demo.day.2=Ден втори # +demo.day.3=Ден трети # +demo.day.4=Ден четвърти # +demo.day.5=Това е последният ви ден! # +demo.day.6=Минахте петия ден, натиснете F2, за да запишете екранна снимка на творбата си # +demo.day.warning=Времето ви почти изтече! # +demo.demoExpired=Времето на демонстрационната версия изтече! # +demo.help.buy=Закупете сега! # +demo.help.fullWrapped=Тази демонстрационна версия ще продължи 5 игрови дни (около 1 час и 40 минути реално време). Проверете постиженията за подсказки! Приятна игра! # +demo.help.inventory=Използвайте %1$s за отваряне на инвентара # +demo.help.jump=Скачайте с натискане на %1$s # +demo.help.later=Продължете да играете! # +demo.help.movement=Използвайте %1$s, %2$s, %3$s, %4$s и мишката за придвижване # +demo.help.movementMouse=Огледайте се с помощта на мишката # +demo.help.movementShort=Движете се с натискане на %1$s, %2$s, %3$s, %4$s # +demo.help.title=Демонстрационен режим на Minecraft # +demo.remainingTime=Оставащо време: %s # +demo.reminder=Времето на демонстрационната версия изтече, закупете играта, за да продължите, или започнете нов свят! # + +## Specific for the Chromebook Trial +demo.cb.reminder=Времето на демонстрационната версия изтече, започнете нов свят, за да продължите да играете пробната версия! # + +difficulty.lock.question=Наистина ли искате да заключите трудността на този свят? Това ще зададе трудност на света %1$s завинаги и няма да подлежи на промяна. # +difficulty.lock.title=Заключване на трудността на света # + +dimension.dimensionName0=Горен свят # +dimension.dimensionName1=Пъкъл # +dimension.dimensionName2=Края # + +disabledSkin.title=Виждате се като Стийв # +disabledSkin.body.onJoin=В този сървър %s е изключено. Можете да смените скина си с друг в съблекалнята. # +disabledSkin.body.dressingRoom=В този сървър %s е изключено. Сигурни ли сте, че искате да останете с този скин? # +disabledSkin.type.customSkins=персонализирани скинове # +disabledSkin.type.persona=персони # +disabledSkin.type.both=персонализирани скинове и персони # + +disconnect.closed=Връзката е прекъсната # +disconnect.downloadPack=Грешка при изтегляне на пакети от сървъра. Опитайте отново. # +disconnect.disconnected=Връзката е прекъсната от сървъра # +disconnect.endOfStream=Край на поточното предаване # +disconnect.genericReason=%s # +disconnect.kicked=Бяхте изхвърлени от играта # +disconnect.kicked.reason=Бяхте изхвърлени от играта: # +disconnect.removed=Бяхте премахнати от играта # +disconnect.removed.reason=Бяхте премахнати от играта: # +disconnect.loginFailed=Неуспешно влизане # +disconnect.loginFailedInfo=Неуспешно влизане: %s # +disconnect.loginFailedInfo.environmentMismatch=Несъответствие в средата на Playfab – Discovery=%s/%s, Playfab=%s/%s # +disconnect.loginFailedInfo.invalidSession=Невалидна сесия (пробвайте да рестартирате играта) # +disconnect.loginFailedInfo.serversUnavailable=Сървърите за удостоверяване в момента са изключени с цел поддръжка. # +disconnect.lost=Връзката е прекъсната # +disconnect.overflow=Препълване на буфера # +disconnect.quitting=Излизане # +disconnect.spam=Изхвърлен/а заради спам # +disconnect.timeout=Изтекло време на изчакване # +disconnect.scriptWatchdog=Сървърът е изключен поради необработено изключение на защитата на скрипта. # +disconnect.scriptWatchdogOutOfMemory=Сървърът е изключен поради превишаване на ограничението на паметта за скриптове. # + +disconnectionScreen.header.realms_hidden=Покана за групова игра # +disconnectionScreen.body.realms_hidden=Неуспешно присъединяване към този конкретен сървър. # +disconnectionScreen.blockMismatch=Блоковете между клиента и сървъра не съвпадат. # +disconnectionScreen.cantConnect=Неуспешно свързване със света. # +disconnectionScreen.cantConnectToRealm=Неуспешно свързване с обителта. # +disconnectionScreen.cantConnectToRealms=Неуспешно свързване с обителите. # +disconnectionScreen.crossPlatformDisabled=Разрешете игра на различни платформи в главното меню, за да се свържете с приятели на други платформи. За да играете с други приятели онлайн без игра на различни платформи, домакинът на играта трябва също да е забранил играта на различни платформи от главното меню. # +disconnectionScreen.crossPlatformDisabled.header=Играта на различни платформи е забранена. # +disconnectionScreen.incompatibleRealm=Клиентът ви е несъвместим или остарял. Актуализирайте клиента, за да се свържете с обителите. # +disconnectionScreen.realmsAlphaEndedTitle=Тестването на алфа-версията на Realms приключи. Благодарим ви за помощта! # +disconnectionScreen.realmsAlphaEndedMessage=В момента няма достъп до Realms. # +disconnectionScreen.disconnected=Прекъсната връзка със сървъра # +disconnectionScreen.editionMismatch=Този свят е записан от Minecraft Education. Не можете да го заредите. # +disconnectionScreen.editionMismatchEduToVanilla=Сървърът не изпълнява Minecraft Education. Свързването е неуспешно. # +disconnectionScreen.editionMismatchVanillaToEdu=Сървърът изпълнява несъвместимо издание на Minecraft. Свързването е неуспешно. # +disconnectionScreen.editionVersionMismatch.body=Избраният свят не може да се отвори в тази версия на Minecraft Education. # +disconnectionScreen.editionVersionMismatch.title=Светът не може да се зареди. # +disconnectionScreen.futureVersion=Този свят е записан от по-нова версия на играта. Не можете да го заредите. # +disconnectionScreen.internalError.cantConnect=Не успяхме да ви свържем. # +disconnectionScreen.internalError.cantEdit=Възникна проблем при намирането на този сървър. # +disconnectionScreen.internalError.cantFindEdit=Не успяхме да ви свържем. Опитайте да добавите нов сървър. # +disconnectionScreen.internalError.cantFindLocal=Възникна проблем при зареждането на този свят. # +disconnectionScreen.internalError.cantFindRealm=Възникна проблем при намирането на тази обител. # +disconnectionScreen.internalError.cantFindServer=Възникна проблем при намирането на този сървър. # +disconnectionScreen.invalidName=Невалидно име! # +disconnectionScreen.invalidPlayer=Настройката за групова игра на света е зададена само за приятели. Трябва да сте приятели с домакина на този свят, за да се присъедините. # +disconnectionScreen.invalidIP=Невалиден IP адрес! # +disconnectionScreen.invalidSkin=Невалиден или повреден скин! # +disconnectionScreen.lockedSkin.title=Ограничен спрямо платформата скин! # +disconnectionScreen.lockedSkin=Скинът, който облякохте, е от пакет със съдържание, който не е позволен в групови игри в различни платформи. # +disconnectionScreen.multiplayerLockedSkin.title=Ограничен скин за групова игра! # +disconnectionScreen.multiplayerLockedSkin=Скинът, с който се облякохте, е от пакет със съдържание, който не е позволен в групова игра. # +disconnectionScreen.loggedinOtherLocation=Влизане от друго местоположение # +disconnectionScreen.multiplayerDisabled=Светът е зададен на режим на самостоятелна игра. # +disconnectionScreen.noReason=Връзката ви е прекъсната # +disconnectionScreen.noInternet=Проверете връзката си с интернет и опитайте отново. # +disconnectionScreen.notAllowed=Нямате покана за игра на този сървър. # +disconnectionScreen.notAuthenticated=Трябва да се удостоверите в услугите на Microsoft. # +disconnectionScreen.outdatedClient=Неуспешно свързване: остарял клиент! # +disconnectionScreen.outdatedServer=Неуспешно свързване: остарял сървър! # +disconnectionScreen.outdatedClientRealms=Трябва да актуализирате играта си, за да продължите да играете в тази обител. # +disconnectionScreen.outdatedClientRealms.title=Realms се актуализира # +disconnectionScreen.outdatedServerRealms=Играта ви е актуализирана, но тази обител не е. # +disconnectionScreen.outdatedServerRealms.title=В момента не можем да актуализираме вашия Realm сървър, защото има други играчи онлайн. Можете да затворите и пак да отворите своя Realm от екрана „Управление на Realm“, за да накарате другите играчи да напуснат, след което да се включите в своя Realm, за да се актуализира. # +disconnectionScreen.outdatedServerRealmsNonOwner.title=Даденият Realm, който се опитвате да отворите, е различна версия. Свържете се със собственика на този Realm, за да коригирате проблема. # +disconnectionScreen.realmsServerUpdateIncoming=Скоро обителта ви ще бъде актуализирана. Вие също ще трябва да актуализирате. # +disconnectionScreen.realmsServerUpdateIncoming.title=Проверка за актуализации на играта сега? # +disconnectionScreen.realmsWorldUnassigned=Можете да назначите версия в опциите за разработчици. # +disconnectionScreen.realmsWorldUnassigned.title=Премахнато е назначение на обител! # +disconnectionScreen.serverFull=Този сървър е доста популярен! Проверете пак по-късно, за да проверите дали се е отворило място. # +disconnectionScreen.serverFull.title=Сървърът е пълен # +disconnectionScreen.crossPlayDisabled=Играта на различни платформи временно е забранена! # +disconnectionScreen.crossPlayDisabled.title=Играта на различни платформи е забранена # +disconnectionScreen.serverIdConflict=Неуспешно присъединяване към света. Акаунтът, в който сте влезли, в момента играе в този свят на различно устройство. # +disconnectionScreen.sessionNotFound=Неуспешно свързване със света. Светът вече не е достъпен за присъединяване. # +disconnectionScreen.timeout=Времето на изчакване на връзката изтече. # +disconnectionScreen.nowifi=Изглежда, че не можете да се свържете с вашата мрежа. Моля, свържете се с Wi-Fi мрежа или активирайте „Използване на мобилни данни“ в настройките на профила. # +disconnectionScreen.invalidTenant=Свързването не може да се осъществи. Нямате достъп до този свят. # +disconnectionScreen.resourcePack=Възникна проблем при изтегляне или прилагане на пакет с ресурси. # +disconnectionScreen.restartClient=Неуспешно свързване, моля, рестартирайте клиента си. # +disconnectionScreen.badPacket=Сървърът изпрати повреден пакет. # +disconnectionScreen.realmsDisabled=Обителите са недостъпни. # +disconnectionScreen.realmsDisabledBeta=Царствата са недостъпни за бета версията. # +disconnectionScreen.incompatiblePack=Не можете да се присъедините към света, тъй като имате следните несъвместими пакети: %s # +disconnectionScreen.incompatiblePack.memory=Не можете да се присъедините към света, тъй като устройството ви няма достатъчно памет за следните пакети: %s # +disconnectionScreen.incompatiblePack.graphics.raytracing=Не можете да се присъедините към света, тъй като устройството ви няма съвместим хардуер за поддръжка на проследяване на лъчи # +disconnectionScreen.worldCorruption.message=Опитайте да отворите света отново или да го възстановите от предходно архивно копие # +disconnectionScreen.worldCorruption=Прекъсната връзка поради повреда на свят # +disconnectionScreen.hostSuspended=Връзката е прекъсната, тъй като сървърът е недостъпен # +disconnectionScreen.invalidLevel=Невалидно ниво! # +disconnectionScreen.invalidOverworldDimensionHeights=Сървърът предостави невалидни стойности на височината за измерението на Горния свят # +disconnectionScreen.editor.mismatchVanillaWorld=Този свят не е в режим на редакция. Не можете да го заредите. # +disconnectionScreen.editor.mismatchEditorWorld=Този свят е в режим на редакция. Не можете да го заредите. # +disconnectionScreen.editor.mismatchEditorToVanilla=Сървърът не е в режим на редакция. Неуспешно свързване. # +disconnectionScreen.editor.mismatchVanillaToEditor=Сървърът е в режим на редакция. Неуспешно свързване. # +disconnectionScreen.clientsideGenerationDesync=Сървърът и клиентът имат различни стойности, зададени за превключване на функцията ❶Генериране от страна на клиента“ # +disconnectionScreen.editor.cannotUseRayTracing=Пакетите с ресурси с активирано проследяване на лъчи все още не са съвместими с проектите в редактора. # +disconnectionScreen.unexpectedPacket=Връзката е прекъсната поради неочакван вид получен пакет, който не може да бъде обработен. Това може да се дължи на несъответствие на версиите или повреда на мрежово ниво. # + +storageSpaceWarningScreen.frontend=Мястото ви за съхранение на данни почти свърши! Minecraft ограничи достъпа до тази функция, докато не освободите допълнително място за съхранение. # +storageSpaceWarningScreen.lowduringgameplay=Вашето устройство вече почти няма празно място за съхранение, което Minecraft може да ползва, за да запазва светове и настройки на това устройство. Защо не изтриете някои стари неща, които вече не ви трябват, за да можете да запазвате нови неща? # +storageSpaceWarningScreen.fullduringgameplay=Нямате свободно място за съхранение на данни и Minecraft не е в състояние да запише вашия напредък! Minecraft ще ви върне към главното меню, за да освободите място за съхранение. # + +edu.signin_screen.viewTerms=Преглед на условията # + +edu.play_screen.view_worlds=ПРЕГЛЕД НА МОИТЕ СВЕТОВЕ # +edu.play_screen.view_library=ПРЕГЛЕД НА БИБЛИОТЕКАТА # +edu.play_screen.create_new=СЪЗДАВАНЕ НА НОВ # +edu.play_screen.join_world=ПРИСЪЕДИНЯВАНЕ КЪМ СВЯТ # +edu.play_screen.import=ИМПОРТИРАНЕ # +edu.play_screen.new=НОВ # +edu.play_screen.guided_create=СЪЗДАВАНЕ С НАСОКИ # +edu.play_screen.traditional=ТРАДИЦИОННО # +edu.play_screen.from_template=ШАБЛОНИ # + +edu.worlds_screen.title=Моите светове # +edu.worlds_screen.new_world=Нов свят # +edu.worlds_screen.new=НОВ # +edu.worlds_screen.templates=ШАБЛОНИ # +edu.worlds_screen.guided_create=СЪЗДАВАНЕ С НАСОКИ # +edu.worlds_screen.traditional=ТРАДИЦИОННО # +edu.worlds_screen.search_placeholder=Търсене # +edu.worlds_screen.play=ИГРА # +edu.worlds_screen.host=ХОСТВАНЕ # +edu.worlds_screen.settings=НАСТРОЙКИ # +edu.worlds_screen.manage=УПРАВЛЕНИЕ # +edu.worlds_screen.back=НАЗАД # +edu.worlds_screen.copy=КОПИРАНЕ # +edu.worlds_screen.export=ЕКСПОРТИРАНЕ # +edu.worlds_screen.share=СПОДЕЛЯНЕ # +edu.worlds_screen.delete=ИЗТРИВАНЕ # +edu.worlds_screen.courses_title=Моите курсове # + +edu.templates.title=Моите шаблони # +edu.templates.local_header=МОИТЕ ШАБЛОНИ: %1 # +edu.templates.featured_header=АКТУАЛНИ ШАБЛОНИ # +edu.templates.view_more=Вижте още шаблони # +edu.templates.search_placeholder=Търсене # +edu.templates.created_by=От %1 # +edu.templates.quick_play=ИГРА # +edu.templates.host=ХОСТВАНЕ # +edu.templates.create_new=СЪЗДАВАНЕ НА НОВ # + +edu.pause.multiplayer.disabled=Съжаляваме, но в този урок няма възможност за мултиплейър. # + +effect.badOmen=Лоша поличба # +effect.villageHero=Героят на селото # + +enchantment.arrowDamage=Сила # +enchantment.arrowFire=Пламък # +enchantment.arrowInfinite=Безкрайност # +enchantment.arrowKnockback=Откат # +enchantment.crossbowMultishot=Много изстрели # +enchantment.crossbowPiercing=Пронизване # +enchantment.crossbowQuickCharge=Бързо зареждане # +enchantment.curse.binding=Обвързващо проклятие # +enchantment.curse.vanishing=Проклятие за изчезване # +enchantment.damage.all=Острота # +enchantment.damage.arthropods=Смърт за членестоногите # +enchantment.damage.undead=Поразяване # +enchantment.digging=Ефикасност # +enchantment.durability=Неразрушимост # +enchantment.fire=Огнен аспект # +enchantment.fishingSpeed=Стръв # +enchantment.frostwalker=Ледоходки # +enchantment.knockback=Отблъскване # +enchantment.level.1=I # +enchantment.level.10=X # +enchantment.level.2=II # +enchantment.level.3=III # +enchantment.level.4=IV # +enchantment.level.5=V # +enchantment.level.6=VI # +enchantment.level.7=VII # +enchantment.level.8=VIII # +enchantment.level.9=IX # +enchantment.lootBonus=Плячкосване # +enchantment.lootBonusDigger=Сполука # +enchantment.lootBonusFishing=Късмет на моряка # +enchantment.mending=Поправка # +enchantment.oxygen=Дишане # +enchantment.protect.all=Защита # +enchantment.protect.explosion=Защита от взривове # +enchantment.protect.fall=Безопасно падане # +enchantment.protect.fire=Защита от огън # +enchantment.protect.projectile=Защита от стрелба # +enchantment.soul_speed=Скорост на душите # +enchantment.swift_sneak=Бързо промъкване # +enchantment.thorns=Тръни # +enchantment.untouching=Златни ръце # +enchantment.waterWalker=Дълбочинен плувец # +enchantment.waterWorker=Влечение към водата # +enchantment.tridentChanneling=Канализиране # +enchantment.tridentLoyalty=Лоялност # +enchantment.tridentRiptide=Въртоп # +enchantment.tridentImpaling=Пронизване # + +entity.area_effect_cloud.name=Облак с радиус на действие # +entity.armor_stand.name=Стойка за броня # +entity.arrow.name=Стрела # +entity.bat.name=Прилеп # +entity.bee.name=Пчела # +entity.blaze.name=Пламък # +entity.boat.name=Лодка # +entity.cat.name=Котка # +entity.cave_spider.name=Пещерен паяк # +entity.chicken.name=Кокошка # +entity.cow.name=Крава # +entity.creeper.name=Крийпър # +entity.dolphin.name=Делфин # +entity.goat.name=Коза # +entity.panda.name=Панда # +entity.donkey.name=Магаре # +entity.dragon_fireball.name=Драконово огнено кълбо # +entity.drowned.name=Удавник # +entity.egg.name=Яйце # +entity.elder_guardian.name=Древен пазител # +entity.ender_crystal.name=Кристал на Края # +entity.ender_dragon.name=Пагубен дракон # +entity.enderman.name=Пагубник # +entity.endermite.name=Пагубен кърлеж # +entity.ender_pearl.name=Перла от пагубник # +entity.evocation_illager.name=Призовател # +entity.evocation_fang.name=Зъб на призовател # +entity.eye_of_ender_signal.name=Око на Края # +entity.falling_block.name=Падащ блок # +entity.fireball.name=Огнено кълбо # +entity.fireworks_rocket.name=Ракетен фойерверк # +entity.fishing_hook.name=Риболовна кука # +entity.fish.clownfish.name=Риба клоун # +entity.fox.name=Лисица # +entity.cod.name=Треска # +entity.pufferfish.name=Риба балон # +entity.salmon.name=Сьомга # +entity.tropicalfish.name=Тропическа риба # +entity.axolotl.name=Аксолотъл # +entity.ghast.name=Огнен призрак # +entity.glow_squid.name=Светеща сепия # +entity.piglin_brute.name=Звяр пиглин # +entity.guardian.name=Пазител # +entity.hoglin.name=Хоглин # +entity.horse.name=Кон # +entity.husk.name=Изсушен труп # +entity.ravager.name=Опустошител # +entity.iron_golem.name=Железен голем # +entity.item.name=Предмет # +entity.leash_knot.name=Възел на каишка # +entity.lightning_bolt.name=Светкавица # +entity.lingering_potion.name=Дълготрайна отвара # +entity.llama.name=Лама # +entity.trader_llama.name=Лама търговец # +entity.llama_spit.name=Слюнка от лама # +entity.magma_cube.name=Магмен куб # +entity.minecart.name=Вагонетка # +entity.chest_minecart.name=Вагонетка със сандък # +entity.command_block_minecart.name=Вагонетка с команден блок # +entity.furnace_minecart.name=Вагонетка с пещ # +entity.hopper_minecart.name=Вагонетка с фуния # +entity.tnt_minecart.name=Вагонетка с TNT # +entity.mule.name=Муле # +entity.mooshroom.name=Муухоморка # +entity.moving_block.name=Подвижен блок # +entity.ocelot.name=Оцелот # +entity.painting.name=Картина # +entity.parrot.name=Папагал # +entity.phantom.name=Фантом # +entity.pig.name=Прасе # +entity.piglin.name=Пиглин # +entity.pillager.name=Грабител # +entity.polar_bear.name=Полярна мечка # +entity.rabbit.name=Заек # +entity.sheep.name=Овца # +entity.shulker.name=Потайник # +entity.shulker_bullet.name=Куршум на потайник # +entity.silverfish.name=Среброперка # +entity.skeleton.name=Скелет # +entity.skeleton_horse.name=Скелетен кон # +entity.stray.name=Бродник # +entity.slime.name=Слуз # +entity.small_fireball.name=Малко огнено кълбо # +entity.sniffer.name=Хрътка # +entity.snowball.name=Снежна топка # +entity.snow_golem.name=Снежен голем # +entity.spider.name=Паяк # +entity.splash_potion.name=Отвара # +entity.squid.name=Сепия # +entity.strider.name=Плувец # +entity.tnt.name=Блок TNT # +entity.thrown_trident.name=Тризъбец # +entity.tripod_camera.name=Камера с триножник # +entity.turtle.name=Костенурка # +entity.unknown.name=Неизвестно # +entity.vex.name=Зъл досадник # +entity.villager.name=Селянин # +entity.villager.armor=Ковач на брони # +entity.villager.butcher=Касапин # +entity.villager.cartographer=Картограф # +entity.villager.cleric=Духовник # +entity.villager.farmer=Фермер # +entity.villager.fisherman=Рибар # +entity.villager.fletcher=Продавач на стрели # +entity.villager.leather=Шивач на кожена броня # +entity.villager.librarian=Библиотекар # +entity.villager.shepherd=Овчар # +entity.villager.tool=Ковач на инструменти # +entity.villager.weapon=Ковач на оръжия # +entity.villager.mason=Каменоделец зидар # +entity.villager.unskilled=Неквалифициран селянин # +entity.villager_v2.name=Селянин # +entity.vindicator.name=Бранител # +entity.wandering_trader.name=Странстващ търговец # +entity.witch.name=Вещица # +entity.wither.name=Чезнещия # +entity.wither_skeleton.name=Чезнещ скелет # +entity.wither_skull.name=Череп на чезнещ скелет # +entity.wither_skull_dangerous.name=Череп на чезнещ скелет # +entity.wolf.name=Вълк # +entity.xp_orb.name=Сфера с опит # +entity.xp_bottle.name=Омагьосана бутилка # +entity.zoglin.name=Зоглин # +entity.zombie.name=Зомби # +entity.zombie_horse.name=Зомбиран кон # +entity.zombie_pigman.name=Зомбиран пиглин # +entity.zombie_villager.name=Зомбиран селянин # +entity.zombie_villager_v2.name=Зомбиран селянин # + +exports.share.file=Споделяне на %s # +exports.suspendWarning.client.content=Предупреждение: ако продължите, връзката ви с тази сесия на групова игра ще бъде преустановена. # +exports.suspendWarning.host.content=Предупреждение: ако продължите, връзката ви с тази сесия на групова игра ще бъде преустановена за всички играчи. # +exports.suspendWarning.title=Предупреждение # +exports.fileError.title=Вашият файл не може да бъде записан # +exports.fileError.body=Дискът може да е пълен или защитен срещу записване или файлът може да се използва. Проверете дали файлът не е отворен и опитайте отново. # + +addExternalServerScreen.addServer=Добавяне на сървър # +addExternalServerScreen.nameTextBoxLabel=Име на сървъра # +addExternalServerScreen.namePlaceholder=Въведете име на сървъра # +addExternalServerScreen.ipTextBoxLabel=Адрес на сървъра # +addExternalServerScreen.portTextBoxLabel=Порт # +addExternalServerScreen.ipPlaceholder=Въведете IP или адрес # +addExternalServerScreen.alreadyAdded=Този сървър вече е добавен # +addExternalServerScreen.saveButtonLabel=Запиши # +addExternalServerScreen.playButtonLabel=Игра # +addExternalServerScreen.removeButtonLabel=Премахни # +addExternalServerScreen.removeConfirmation=Наистина ли искате да премахнете този сървър? # +addExternalServerScreen.addTitle=Добавяне на външен сървър # +addExternalServerScreen.editTitle=Редактиране на външен сървър # + +feature.end_city=Град в Края # +feature.fortress=Пъклена крепост # +feature.mansion=Горско имение # +feature.mineshaft=Миньорска шахта # +feature.missingno=Неизвестна характеристика # +feature.monument=Подводен паметник # +feature.stronghold=Укрепление # +feature.temple=Храм # +feature.village=Село # +feature.shipwreck=Корабокрушение # +feature.buried_treasure=Заровено съкровище # +feature.ruins=Океански руини # +feature.pillager_outpost=База на грабители # +feature.bastion_remnant=Останките на бастиона # +feature.ruined_portal=Разрушен портал # + +feed.like=Харесване # +feed.manage_feed=Управляване на информационен канал # +feed.comment=Коментар # +feed.reported_label=Отчети # +feed.ignore=Игнориране # +feed.nrreport=%d отчет # +feed.nrreports=%d отчета # +feed.newPost=Нова публикация # +feed.daysAgo=преди %d д # +feed.hoursAgo=преди %d ч # +feed.minutesAgo=преди %d мин # +feed.now=Точно сега # +feed.whatup=С какво се занимавате? # +feed.upload=Екранната снимка се качва... # +feed.manage=Управляване на информационен канал # +feed.share=Споделяне # +feed.addScreenshot=Добавяне на екранна снимка # +feed.comments=Коментари # +feed.edit=Редактиране # +feed.screenshots=Екранни снимки # +feed.return=Меню # +feed.goToFeed=Информационен канал # +feed.cancel=Отказ # +feed.previous=Назад # +feed.next=Напред # +feed.delete=Изтриване # +feed.deleted=Изтрит елемент # +feed.report_xbox=Докладване на отдела за прилагане на правилата на Xbox # +feed.report_club=Докладване до клуба # +feed.clubdescription=Описание на обителта # +feed.no_feed_item_content=Екранните снимки и дискусиите във вашата обител ще се показват тук. Започнете с натискане на „Нова публикация“ # +feed.no_reported_item_content=Няма докладвани елементи # +feed.no_screenshot=Нямате никакви екранни снимки # +feed.reportToastMessage=Елементът е докладван # +feed.forbidden=Няма пълномощия за публикуване във времевата линия # +feed.failedToPost=Неуспешна публикация # +feed.failedToPostDescription=Невалидна екранна снимка # +feed.uppload_started=Екранната снимка се качва # +feed.uppload_success=Екранната снимка е качена # +feed.connected=Всяка обител е свързана към клуб с вашия акаунт в Microsoft. # +feed.unviewedPost=Ново # + +comment.like=%d харесване ### 1 like +comment.likes=%d харесвания ### 0 or 2+ likes +comment.comment=%d коментар ### 1 comment +comment.comments=%d коментара ### 0 or 2+ comments +comment.likes_and_comments=%1 и %2 ### comment.like(s) will be inserted at %1 and comment.comment(s) at %2 +comment.commentplaceholder=Коментар... # + +furnaceScreen.fuel=Гориво # +furnaceScreen.header=Пещ # +furnaceScreen.input=Входящ материал # +furnaceScreen.result=Резултат # + +gameArgument.featureUnsupported=Тази версия на Minecraft не поддържа тази функция # + +gameMode.adventure=Приключенски режим # +gameMode.changed=Режимът на игра е актуализиран до %s # +gameMode.creative=Творчески режим # +gameMode.hardcore=Режим „хардкор“! # +gameMode.spectator=Режим на зрител # +gameMode.survival=Режим на оцеляване # + +gameTip.cameraMovement.mouse=Движете :light_mouse_button:, за да се огледате наоколо. # +gameTip.cameraMovement.touch=Докоснете и плъзнете екрана, за да се огледате наоколо. # +gameTip.cameraMovement.controller=Движете :tip_right_stick:, за да се огледате наоколо. # +gameTip.playerMovement.keyboard=Натиснете :_input_key.forward:, :_input_key.left:, :_input_key.back: или :_input_key.right:, за да се движите. # +gameTip.playerMovement.touch=Местете :tip_virtual_joystick:, за да се движите. # +gameTip.playerMovement.touch.classic=Докоснете :tip_touch_forward:, :tip_touch_left:, :tip_touch_back: и :tip_touch_right:, за да се движите. # +gameTip.playerMovement.controller=Движете :tip_left_stick:, за да се движите наоколо. # +gameTip.jumpMovement.keyboard=Натиснете :_input_key.jump:, за да скочите. # +gameTip.jumpMovement.touch=Докоснете :tip_virtual_button_jump:, за да скочите. # +gameTip.jumpMovement.touch.classic=Докоснете :tip_touch_jump:, за да скочите. # +gameTip.jumpMovement.controller=Натиснете :_input_key.jump:, за да скачате. # +gameTip.jumpForward.keyboard=Натиснете :_input_key.forward: и :_input_key.jump:, за да скочите напред. # +gameTip.jumpForward.touch=Задръжте :tip_virtual_joystick: и докоснете :tip_virtual_button_jump:, за да скочите напред. # +gameTip.jumpForward.touch.classic=Задръжте :tip_touch_forward: и докоснете :tip_touch_jump:, за да скочите напред. # +gameTip.jumpForward.controller=Придвижете :tip_left_stick: нагоре и натиснете :_input_key.jump:, за да скочите напред. # +gameTip.findTree=Ударете дърво, за да съберете дървен материал. # +gameTip.breakWood.mouse=Задръжте :_input_key.attack: на дърво, за да отчупите дървен материал. # +gameTip.breakWood.touch=Докоснете и задръжте върху дърво, за да отчупите дървен материал. # +gameTip.breakWood.touch.crosshair.withactionbuttons=Докоснете и задръжте :tip_virtual_button_action_attack_or_destroy: върху дърво, за да отчупите дървен материал. # +gameTip.breakWood.touch.crosshair.withoutactionbuttons=Насочете :tip_crosshair: към дърво и докоснете и задръжте екрана, за да отчупите дървен материал. # +gameTip.breakWood.controller=Задръжте :_input_key.attack: върху дърво, за да отчупите дървен материал. # +gameTip.openInventory.keyboard=Натиснете :_input_key.inventory:, за да отворите инвентара си. # +gameTip.openInventory.touch=Докоснете бутона :tip_touch_inventory:, за да отворите инвентара си. # +gameTip.openInventory.controller=Натиснете :_input_key.inventory:, за да отворите инвентара си. # +gameTip.selectWoodForMakePlank.keyboard=:light_mouse_left_button: за избиране на дървото. # +gameTip.selectWoodForMakePlank.touch=Докоснете, за да изберете дървото. # +gameTip.selectWoodForMakePlank.controller=Използвайте :tip_left_stick: и :_gamepad_face_button_down:, за да изберете дървото. # +gameTip.selectGridForMakePlank.keyboard=:light_mouse_left_button:, за да добавите дърво към занаятчийската мрежа. # +gameTip.selectGridForMakePlank.touch=Докоснете, за да добавите дървен материал към занаятчийската мрежа. # +gameTip.selectGridForMakePlank.controller=Използвайте :tip_left_stick: и :_gamepad_face_button_down:, за да добавите дървен материал към занаятчийската мрежа. # +gameTip.selectOutputSlot.keyboard=:light_mouse_left_button: на изходния слот, за да започнете изработка. # +gameTip.selectOutputSlot.touch=Докоснете изходния слот, за да започнете изработка. # +gameTip.selectOutputSlot.controller=Натиснете :_gamepad_face_button_down: върху изходния слот, за да започнете изработка. # +gameTip.selectHotBar.keyboard=:light_mouse_left_button: отворен слот за добавяне към инвентара. # +gameTip.selectHotBar.touch=Докоснете отворен слот, за да добавите към инвентара си. # +gameTip.selectHotBar.controller=Натиснете :_gamepad_face_button_down: върху отворен слот по-долу, за да го добавите към инвентара си. # +gameTip.open.recipe.keyboard=:light_mouse_left_button: тук, за да отворите книгата с рецепти. # +gameTip.open.recipe.touch=Докоснете тук, за да отворите раздела за търсене. # +gameTip.open.recipe.controller=Натиснете :tip_left_trigger:, за да отворите книгата с рецепти. # +gameTip.craftTable.keyboard=:light_mouse_left_button: тук, за да изберете рецептата от занаятчийската маса. # +gameTip.craftTable.touch=Докоснете тук, за да изберете рецептата от занаятчийската маса. # +gameTip.craftTable.controller=Използвайте :tip_left_stick:, за да изберете рецептата от занаятчийската маса. # +gameTip.outputSlotCraftTable.controller=Натиснете :_gamepad_face_button_down:, за да изработите занаятчийска маса. # +gameTip.selectHotBar.craftTable=Поставете занаятчийската маса в лентата за бързи слотове, за да я използвате. # +gameTip.closeInventory.keyboard=Натиснете :_input_key.inventory: или :light_mouse_left_button: тук, за да затворите инвентара. # +gameTip.closeInventory.touch=Докоснете тук, за да затворите инвентара. # +gameTip.closeInventory.controller=Натиснете :_gamepad_face_button_right:, за да затворите инвентара. # +gameTip.needMoreMaterials=Имате нужда от 2 дърво, за да изработите дървена кирка. # +gameTip.selectItemInHotBar.keyboard=Използвайте :light_mouse_middle_button: или цифровите клавиши, за да изберете елементи. # +gameTip.selectItemInHotBar.touch=Докоснете лентата за бързи слотове, за да изберете елементи. # +gameTip.selectItemInHotBar.controller=Използвайте :_input_key.cycleItemLeft: и :_input_key.cycleItemRight:, за да изберете елементи от лентата за бързи слотове. # +gameTip.placeCraftTable.keyboard=:_input_key.use: върху земята, за да поставите занаятчийската маса. # +gameTip.placeCraftTable.touch=Докоснете земята, за да поставите занаятчийската маса. # +gameTip.placeCraftTable.touch.crosshair.withactionbuttons=Насочете :tip_crosshair: и докоснете :tip_virtual_button_action_build_or_use:, за да поставите занаятчийската маса на земята. # +gameTip.placeCraftTable.touch.crosshair.withoutactionbuttons=Насочете :tip_crosshair: и докоснете екрана, за да поставите занаятчийската маса на земята. # +gameTip.placeCraftTable.controller=Натиснете :_input_key.use:, за да поставите занаятчийската маса. # +gameTip.useCraftTable.keyboard=:_input_key.use: върху занаятчийската маса, за да я използвате. # +gameTip.useCraftTable.touch=Докоснете занаятчийската маса, за да я използвате. # +gameTip.useCraftTable.touch.crosshair.withactionbuttons=Насочете :tip_crosshair: към занаятчийската маса и докоснете :tip_virtual_button_action_build_or_use:, за да я използвате. # +gameTip.useCraftTable.touch.crosshair.withoutactionbuttons=Насочете :tip_crosshair: към занаятчийската маса и докоснете екрана, за да я използвате. # +gameTip.useCraftTable.controller=Натиснете :_input_key.use: върху занаятчийската маса, за да я използвате. # +gameTip.needPlanksAndSticks=Изработете 3 дъски и 2 пръчки. # +gametip.openSearchTab.keyboard=:light_mouse_left_button: тук, за да отворите раздела за търсене. # +gametip.openSearchTab.touch=Докоснете тук, за да отворите раздела за търсене. # +gametip.openSearchTab.controller=Натиснете :_gamepad_face_button_down: тук, за да отворите раздела за търсене. # +gameTip.selectWoodenPickaxe=Изработете дървена кирка, за да изкопаете камък и въглища.ь # +gameTip.outputSlot.wooden.pickaxe.keyboard=:light_mouse_left_button: върху изходния слот, за да изработите дървена кирка. # +gameTip.outputSlot.wooden.pickaxe.touch=Докоснете изходния слот, за да изработите дървена кирка. # +gameTip.outputSlot.wooden.pickaxe.controller=Натиснете :_gamepad_face_button_down:, за да изработите дървена кирка. # +gameTip.selectHotBar.wooden.pickaxe=Поставете кирката в лентата за бързи слотове, за да я използвате. # +gameTip.hintsDone=Свободни сте! Разгледайте, изработвайте и намерете храна и подслон, за да оцелеете през нощта! Забавлявайте се! # + +generator.amplified=ПОДОБРЕН # +generator.amplified.info=Бележка: само за забавление, изисква доста мощен компютър # +generator.customized=Персонализиран # +generator.debug_all_block_states=Режим на отстраняване на грешки # +generator.default=По подразбиране # +generator.flat=Плосък # +generator.infinite=Безкраен # +generator.largeBiomes=Големи биоми # +generator.nether=Пъкъл # +generator.old=Стар # +generator.void=Празнината # + +globalPauseScreen.message=Играта е поставена на пауза # +globalPauseScreen.quit=Изход # + +gui.accept=Приемам # +gui.achievements=Постижения # +gui.all=Всички # +gui.back=Назад # +gui.cancel=Отказ # +gui.clear=Изчистване # +gui.close=Затваряне # +gui.confirm=Потвърждение # +gui.confirmAndPlay=Потвърждаване и започване на игра # +gui.custom=По избор # +gui.default=По подразбиране # +gui.decline=Отказ # +gui.delete=Изтриване # +gui.deleteWorldLong=Изтриване на света # +gui.done=Готово # +gui.down=Не работи # +gui.edit=Редактиране # +gui.error=Грешка # +gui.exit=Изход # +gui.exportWorld=Експортиране # +gui.exportWorldLong=Експортиране на свят # +gui.exportTemplate=Експортиране на шаблона # +gui.templateMinVersion=Минимална версия на шаблона # +gui.templateLocPickerTitle=Търсене на languages.json в папката за локализация # +gui.templateLocPickerButton=Изберете локализация # +gui.templateIconPickerTitle=Търсене на икона на свят # +gui.templateIconPickerDesc=Икона на Minecraft # +gui.templateIconPickerButton=Изберете икона на свят # +gui.pickLoc.successMessage=Копирана локализация # +gui.pickLoc.failedMessage=Грешка: избраният файл не беше languages.json # +gui.pickIcon.successMessage=Иконата на свят е копирана # +gui.pickIcon.failedMessage=Грешка: невалиден файлов формат # +gui.previous=Назад # +gui.copyWorld=Копиране на свят # +gui.copyWorld.failedTitle=Възникна грешка # +gui.copyWorld.failedMessage=Не можете да копирате този свят, защото устройството ви няма достатъчно свободно място за съхранение. Освободете малко място и опитайте отново. # +gui.goBack=Назад # +gui.import=Импортиране # +gui.importWorld=Импортиране # +gui.importRetailWorld.title=Импортиране на света? # +gui.importRetailWorld.text.1=Този свят трябва да бъде импортиран, преди да го използвате в бета-версията. # +gui.importRetailWorld.text.2=Импортирането на света създава копие и няма да засегне оригиналния свят. # +gui.importRetailWorld.text.3=Искате ли да направите бета-копие на този свят? # +gui.importRetailWorld.failedMessage=Неуспешно импортиране на вашия свят. # +gui.minecraftWorld=Свят на Minecraft # +gui.minecraftBundle=Пакет на Minecraft # +gui.login=Влизане # +gui.logout=Излизане # +gui.next=Напред # +gui.no=Не # +gui.none=Няма # +gui.ok=OK # +gui.store=Проверка в магазина # +gui.continue=Напред # +gui.pickWorld=Търсене на свят на Minecraft # +gui.retry=Повторен опит # +gui.select=Избор # +gui.skip=Пропускане # +gui.stats=Статистика # +gui.tab=Раздел # +gui.toMenu=Обратно към заглавния екран # +gui.tryAgain=Опитайте отново # +gui.up=Работи # +gui.warning.exitGameWarning=Искате ли да излезете от Minecraft? # +gui.worldTemplate=Шаблон на свят на Minecraft # +gui.yes=Да # +gui.feedbackYes=Да, връщане обратно към уеб сайта за обратна връзка # +gui.resourcepacks=Пакети с ресурси... # +gui.submit=Изпращане # +gui.submitRating=Даване на оценка # +gui.submitFeedback.button.text=Изпратете обратна връзка # +gui.submitFeedback.text=Изпратете обратна връзка до създателя # +gui.submitFeedback.body.text=Напишете отзива си и го изпратете директно на създателя. Съобщението ви няма да се публикува на пазара и създателят няма да може да отговори. # +gui.submitFeedback.placeHolder.text=Какво ви хареса? Какво може да се подобри? # +gui.submitFeedback.success=Благодарим ви, че споделихте отзива си! # +gui.submitFeedback.failure.status.unprocessableEntity=Не притежавате предмета, за който се опитвате да оставите отзив. (Код на грешка: %d) # +gui.submitFeedback.failure.status.tooManyRequests=О, не! Изпратили сте твърде много отзиви. Моля, опитайте отново по-късно. (Код на грешка: %d) # +gui.submitFeedback.failure.status.other=В момента не можете да изпратите отзива си. Моля, опитайте отново по-късно. (Код на грешка: %d) # +gui.playOffline=Игра офлайн # +gui.signIn=Влизане # +gui.genericNetworkError=Възникна грешка. Проверете връзката си с интернет. # +gui.hide=Скриване # +gui.editor.minecraftProject=Проект в Майнкрафт # +gui.editor.exportProject=Експортиране на проект # +gui.editor.copyProject=Копиране на проект # +gui.editor.copyProject.failedMessage=Не можахме да създадем копие на този проект. Това може да се дължи на липса на място за съхранение или друг проблем. Вижте https://aka.ms/MCStorage за повече информация. # + +gui.edu.exitGameWarningCaption=Minecraft Education ### Use Minecraft 教育版 in zh_CN translation +gui.edu.exitGameWarningMessage=Изход от Minecraft Education? ### Use 离开 Minecraft 教育版? in zh_CN translation + +updateScreen.update=Актуализиране # +updateScreen.updateRequired=Изисква се актуализация # +updateScreen.title=Версията не е актуална # +updateScreen.body=Актуализирайте до най-новата версия, за да получите достъп до всички нови функции, да играете с приятели онлайн или да видите какво е новото в пазара. # +updateScreen.commerceNotSupported.title=Няма достъп до пазара # +updateScreen.commerceNotSupported.body=Тази версия на Minecraft вече няма достъп до пазара на Minecraft. Актуализирайте до най-новата версия, за да възстановите достъпа до пазара. # +updateScreen.packs.updateRequired=Актуализирайте до най-новата версия, за да изтеглите своя пакет, закупен в пазара на Minecraft. # +updateScreen.patchVersion=Бележки от корекцията за версия %s: # + +hostOption.codeBuilder=Code Builder # +hostOption.setWorldSpawn=Задаване на появяване в света # +hostOption.teleport=Телепортиране # +hostOption.teleport.who=Кого # +hostOption.teleport.where=Къде # +hostOption.time=Час от денонощието # +hostOption.time.day=Ден # +hostOption.time.midnight=Полунощ # +hostOption.time.noon=Пладне # +hostOption.time.night=Нощ # +hostOption.time.sunrise=Изгрев # +hostOption.time.sunset=Залез # +hostOption.weather=Време # +hostOption.weather.clear=Ясно # +hostOption.weather.rain=Дъжд # +hostOption.weather.thunderstorm=Гръмотевици # + +howtoplay.next=Напред # +howtoplay.previous=Назад # + +howtoplay.category.basics=Основи # +howtoplay.category.crafting=Изработване # +howtoplay.category.education=Education # +howtoplay.category.engineering=Инженерство # +howtoplay.category.enhancedPlay=Игра с допълнения # +howtoplay.category.firstDay=Първи ден # +howtoplay.category.optionsAndCheats=Опции и чийтове # +howtoplay.category.play=Игра # +howtoplay.category.theEnd=Края # + +howtoplay.adventureMode=Приключенски режим # +howtoplay.adventureMode.title=Как да играем: Приключенски режим # +howtoplay.adventureMode.text.1=Приключенският режим е режим на игра за строители на светове. В приключенски режим играчите трябва да използват специални инструменти, за да поставят или чупят блокове. # +howtoplay.adventureMode.text.2=За да получите тези специални инструменти, трябва да използвате /give с параметри canplace или candestroy в творчески режим. # + +howtoplay.anvil=Наковалня # +howtoplay.anvil.title=Как да играем: Наковалня # +howtoplay.anvil.text.1=Нивата опит могат да бъдат използвани за поправка, омагьосване или преименуване на предмети с наковалнята. # +howtoplay.anvil.header.1=Преименуване и добавяне на магични ефекти # +howtoplay.anvil.text.2=Всички предмети могат да бъдат преименувани, въпреки че само предмети със здравина могат да бъдат поправени или омагьосани с книги на наковалнята. # +howtoplay.anvil.header.2=Поправяне # +howtoplay.anvil.text.3=Даден предмет може да бъде поправен, като се постави в един от входните слотове вляво наред с някои от суровините за предмета, например железни слитъци за железен меч, или в комбинация с друг предмет от същия тип. # +howtoplay.anvil.text.4=Комбинирането на предмети е по-ефективно, когато се прави с наковалнята. # +howtoplay.anvil.text.5=Има вероятност наковалнята да се поврежда при всяка употреба и след достатъчно използване тя ще бъде унищожена. # + +howtoplay.armor=Броня # +howtoplay.armor.title=Как да играем: Броня # +howtoplay.armor.text.1=Можете да се защитите от нанасяни ви щети, като носите броня. Нивото на бронята ви е отбелязано като :armor: на HUD, колкото по-високо е нивото, толкова по-малко щети ще понасяте. # +howtoplay.armor.header.1=Изработване # +howtoplay.armor.text.2=Бронята може да бъде изработена от кожа, желязо, злато или диамант. Ризницата от метални брънки може да се получи чрез търговия със селяни и да се плячкосва от зомбита и скелети. # +howtoplay.armor.text.3=Сложете си бронята, като отворите инвентара си и преместите частите на бронята в съответния слот до кожата на играча. # +howtoplay.armor.text.4=Желязната броня, ризницата от метални брънки и златната броня могат да бъдат претопени в железни или златни буци в пещ. # +howtoplay.armor.header.2=Щит # +howtoplay.armor.text.5.keyboard=Щитът ще блокира предстоящи щети. Щитът може да бъде сложен в слота за другата ръка, както и в лентата за бързи слотове. Натиснете и задръжте :_input_key.sneak:, за да блокирате с щита. # +howtoplay.armor.text.5.gamepad=Щитът ще блокира предстоящи щети. Щитът може да бъде сложен в слота за другата ръка, както и в лентата за бързи слотове. Натиснете бутона :_input_key.sneak: или щракнете върху :_gamepad_stick_right:, за да превключите на блокиране с щита. # +howtoplay.armor.text.5a.touch=Щитът блокира всички видове заплахи, дори експлозия на крийпър! Можете да го сложите в слота на другата ръка или в лентата за бързи слотове. # +howtoplay.armor.text.5b.touch=Когато използвате схемата за управление „D-Pad и докосване за взаимодействие“, докоснете :touch_sneak:, за да превключите блокирането с щита. # +howtoplay.armor.text.5c.touch=Когато използвате схема за управление „Джойстик“, докоснете :tip_virtual_button_sneak:, за да превключите блокирането с щита. # +howtoplay.armor.text.5.rift_controller=Щитът ще блокира предстоящи щети. Щитът може да бъде сложен в слота за другата ръка, както и в лентата за бързи слотове. Натиснете бутона :_input_key.sneak: или щракнете върху :rift_X:, за да превключите на блокиране с щита. # +howtoplay.armor.text.5.windowsmr_controller=Щитът ще блокира предстоящи щети. Щитът може да бъде сложен в слота за другата ръка, както и в лентата за бързи слотове. Натиснете бутона :_input_key.sneak: или щракнете върху :windowsmr_right_stick:, за да превключите на блокиране с щита. # +howtoplay.armor.text.6=Щитът може да блокира дори и експлозия на крийпър! # +howtoplay.armor.header.3=Маскировка # +howtoplay.armor.text.7=Също така може да носите издълбана тиква на главата си. Това няма да ви даде :armor:, но пък пагубниците няма да се ядосват, когато ги погледнете. # + +howtoplay.armorStand=Стойка за броня # +howtoplay.armorStand.title=Как да играем: Стойка за броня # +howtoplay.armorStand.text.1=Стойката за броня държи бронята ви, докато не я използвате. # +howtoplay.armorStand.header.1=Екипиране # +howtoplay.armorStand.text.2.notTouch=Натиснете :_input_key.use: на стойка за броня, докато държите част от броня, за да я поставите на стойката за броня. # +howtoplay.armorStand.text.2.touch=Докоснете стойка за броня, докато държите част от броня, за да я поставите на стойката за броня. # +howtoplay.armorStand.text.3.notTouch=Натиснете :_input_key.use: на стойка за броня с празна ръка, за да махнете нещо от стойката за броня. # +howtoplay.armorStand.text.3.touch=Докоснете стойка за броня с празна ръка, за да махнете нещо от стойката за броня. # +howtoplay.armorStand.header.2=Позиране # +howtoplay.armorStand.text.4.notTouch=Стойката за броня може да променя позата си – промъкнете се и натиснете :_input_key.use: на стойка за броня, за да промените позата. # +howtoplay.armorStand.text.4.touch=Стойката за броня може да променя позата си, промъкнете се и докоснете стойка за броня, за да промените позата. # +howtoplay.armorStand.header.3=Танцуване # +howtoplay.armorStand.text.5=Стойките за броня реагират на сигнал от червен камък – опитайте да им въздействате с различна сила на сигнала и вижте какво ще се случи. # + +howtoplay.banners=Банери # +howtoplay.banners.title=Как да играем: Банери # +howtoplay.banners.text.1=Банерите са готин начин да украсите къщата или замъка си със собствени шарки и цветове. # +howtoplay.banners.text.2=След като създадете банер, можете да го поставите на занаятчийска маса или тъкачен стан и да добавите различни бои, за да създадете свой уникален и готин дизайн! # +howtoplay.banners.header.1=Прилагане на шарка # +howtoplay.banners.text.3=Има много различни шарки, които можете да създадете с боята си, например: # +howtoplay.banners.text.4= – Правене на триъгълник създава шарка с хералдически триъгълник. # +howtoplay.banners.text.5= – Правенето на кръст създава кръстосана шарка. # +howtoplay.banners.text.6= – Добавянето на маргаритка създава шарка с форма на цвете. # +howtoplay.banners.text.7=Експериментирайте с различни комбинации, за да получите още повече шарки! # +howtoplay.banners.header.2=Няколко слоя # +howtoplay.banners.text.8=Банерът също така може да има няколко слоя, което ви позволява да имате повече от една шарка на вашия банер. Ако не харесвате последната шарка, която сте поставили на някой банер, можете да изперете последния слой в казан. # +howtoplay.banners.header.3=Правене на копия # +howtoplay.banners.text.9=Ако искате да копирате банер, поставете го на занаятчийска маса с празен банер. # + +howtoplay.beacons=Маяци # +howtoplay.beacons.title=Как да играем: Маяци # +howtoplay.beacons.text.1=Активните маяци излъчват ярък лъч светлина в небето. # +howtoplay.beacons.text.2=Те се изработват от стъкло, обсидиан и пъклени звезди (които се получават, когато победите Чезнещия). # +howtoplay.beacons.header.1=Строителство # +howtoplay.beacons.text.3=Маяците трябва да бъдат поставени с директен изглед към небето върху пирамиди от железни, златни, смарагдени или диамантени блокове. # +howtoplay.beacons.text.4=Материалът, върху който е поставен маякът, няма влияние върху силата му. # +howtoplay.beacons.header.2=Използване # +howtoplay.beacons.text.5=В менюто на маяка можете да изберете един основен ефект за вашия маяк. Колкото повече нива има пирамидата ви, толкова повече ефекти можете да имате. # +howtoplay.beacons.text.6=За да зададете ефектите на вашия маяк, трябва да използвате смарагд, диамант, златно кюлче или железен слитък в слота за плащане. # +howtoplay.beacons.text.7=Веднъж зададени, ефектите ще се излъчват от вашия маяк за неопределено време. Ефектите се предоставят на всички играчи в близост. # +howtoplay.beacons.text.8=За да промените цвета на лъча, поставете блок цветно стъкло на пътя му. # + +howtoplay.beds=Легла # +howtoplay.beds.title=Как да играем: Легла # +howtoplay.beds.text.1=Спането в легло слага край на нощта и задава мястото ви на появяване. # +howtoplay.beds.text.2.notTouch=Натиснете :_input_key.use: на легло, за да заспите. Това е възможно само през нощта. # +howtoplay.beds.text.2.touch=Докоснете легло, за да заспите. Това е възможно само през нощта. # +howtoplay.beds.text.3=Ако играете в групова игра, всички в света трябва да са в легло по едно и също време, за да се сложи край на нощта. # +howtoplay.beds.text.4=Ако леглото ви е счупено, ще се върнете на същото място, където за пръв път сте се появили в света. # +howtoplay.beds.text.5=Внимавайте при използването на легло в пъкъла, обикновено е твърде горещо за спане. # + +howtoplay.blocks=Блокове # +howtoplay.blocks.title=Как да играем: Блокове # +howtoplay.blocks.text.1=Светът на Minecraft се състои от милиони блокове. Всеки един може да бъде счупен, събран и поставен. Няма почти никакви ограничения за това, което можете да построите! # +howtoplay.blocks.text.2=Повечето блокове ще трябва да откриете в света, но някои могат само да бъдат изработени, като комбинирате други блокове върху занаятчийска маса, например блок червен камък, или претопени в пещ, например стъклото. # +howtoplay.blocks.header.1=Падащи блокове # +howtoplay.blocks.text.3=Повечето блокове не се влияят от гравитацията и могат да висят във въздуха, но някои – като пясък и чакъл – ще паднат, ако няма блок под тях. # +howtoplay.blocks.header.2=Интересни блокове # +howtoplay.blocks.text.4=Ето някои примери за по-интересните блокове в Minecraft: # +howtoplay.blocks.text.5=Стъкло - това е прозрачен блок, който се прави чрез претопяване на пясък в пещ. # +howtoplay.blocks.text.6=Бетон – той се получава при пускане на блок цимент във вода. # +howtoplay.blocks.text.7=Теракота – среща се в естествени условия в биомите на Неплодородните земи или може да бъде изработена и боядисана от глина, която се намира под водата. Теракотата може да бъде превърната в емайлирана глина, като се претопи в пещ. # +howtoplay.blocks.text.8=Магма – среща се естествено в пъкъла, излъчва слаба светлина и ще изгори този, който стъпи на нея. # +howtoplay.blocks.text.9=Груба пръст – тя е почти като обикновен блок пръст, но върху нея не може да расте трева. Среща се в биомите савани и мегатайги. # + +howtoplay.bookAndQuill=Книга и перо # +howtoplay.bookAndQuill.title=Как да играем: Книга и перо # +howtoplay.bookAndQuill.text.1=Книгата и перото ви дават възможност да записвате приключенията си. Разкажете историята си, като въведете текст и изображения на страниците. Можете дори да промените заглавието и автора! Подпишете книгата и перото, за да завършите работата си. Книгата и перото може да се редактира, докато не я подпишете. # + +howtoplay.brewingStand=Станция за отвари # +howtoplay.brewingStand.title=Как да играем: станция за отвари # +howtoplay.brewingStand.text.1=Варенето на отвари изисква станция за отвари. Всяка отвара започва с бутилка вода, която се прави, като напълните стъклена бутилка с вода от казан или воден източник. # +howtoplay.brewingStand.header.1=Опознайте станцията за отвари # +howtoplay.brewingStand.text.2=Станцията за отвари има три слота за създаване на различни отвари. Една съставка може да бъде използвана и в трите бутилки, тъй че винаги варете три отвари наведнъж, за да използвате ресурсите си най-добре. # +howtoplay.brewingStand.header.2=Съставки и отвари # +howtoplay.brewingStand.text.3=Слагането на пъклен полип на най-горното място в станцията за отвари създава неловка отвара. Това само по себе си няма ефект, но създава основна отвара, която може да използвате, за да правите по-сложни отвари. # +howtoplay.brewingStand.text.4=Има много ефекти от отварите за изследване, експериментирайте с различни съставки и комбинации, за да станете истински алхимик. # + +howtoplay.cauldron=Казан # +howtoplay.cauldron.title=Как да играем: Казан # +howtoplay.cauldron.text.1=Казанът е контейнер, който може да държи кофи или бутилки течност. # +howtoplay.cauldron.header.1=Запълване # +howtoplay.cauldron.text.2.notTouch=Натиснете :_input_key.use: върху казан, докато държите кофа с вода или отвара, за да запълните казана със съдържанието им. # +howtoplay.cauldron.text.2.touch=Докоснете казан, докато държите кофа с вода или отвара, за да запълните казана със съдържанието им. # +howtoplay.cauldron.text.3=Отварата ще запълни казана само частично, така че ще трябва да използвате няколко отвари, за да го напълните съвсем. # +howtoplay.cauldron.header.2=Потапяне на стрели # +howtoplay.cauldron.text.4.notTouch=Натиснете :_input_key.use: върху казан със стрела в ръка, за да създадете различни видове стрели! # +howtoplay.cauldron.text.4.touch=Докоснете казан със стрела в ръка, за да създадете различни видове стрели! # +howtoplay.cauldron.header.3=Боядисване на броня # +howtoplay.cauldron.text.5.notTouch=За да боядисате кожена броня или кожена конска броня, натиснете :_input_key.use: върху казан, пълен с вода, докато държите желаната боя. Това ще промени цвета на водата вътре в казана. След това потопете бронята си в казана, натискайки :_input_key.use: с бронята в ръка. # +howtoplay.cauldron.text.5.touch=За да боядисате кожена броня или кожена конска броня, докоснете казан, пълен с вода, докато държите желаната боя. Това ще промени цвета на водата вътре в казана. След това потопете бронята си в казана, като го докоснете с бронята в ръка. # +howtoplay.cauldron.text.6=Ако искате да измиете боята, потопете боядисания предмет в казан с небоядисана вода. # + +howtoplay.chat=Чат # +howtoplay.chat.title=Как да играем: Чат # +howtoplay.chat.text.1.keyboard=Натиснете :_input_key.chat:, за да отворите чат. Въведете съобщението си и натиснете ENTER. # +howtoplay.chat.text.1.gamepad=Натиснете :_input_key.chat:, за да отворите чат. Въведете съобщението си и натиснете бутона за изпращане. # +howtoplay.chat.text.1.touch=Докоснете бутона за чат, за да отворите чат. Въведете съобщението си и докоснете бутона за изпращане. # + +howtoplay.chests=Сандъци # +howtoplay.chests.title=Как да играем: Сандъци # +howtoplay.chests.text.1.notTouch=След като сте създали сандък, можете да го поставите в света и да го отворите с :_input_key.use:, за да съхранявате в него предмети от инвентара си. # +howtoplay.chests.text.1.touch=След като сте създали сандък, можете да го поставите в света и да го докоснете, за да съхранявате в него предмети от инвентара си. # +howtoplay.chests.text.2=Предметите в сандъка ще се съхраняват там, докато не ги поставите в инвентара си по-късно. # +howtoplay.chests.text.3=Два сандъка, поставени един до друг, ще се комбинират в един голям сандък. # + +howtoplay.commandBlocks=Командни блокове # +howtoplay.commandBlocks.title=Как да играем: Командни блокове # +howtoplay.commandBlocks.text.1=Командните блокове са мощен инструмент за създателите на карти. Те съхраняват и изпълняват команди при получаване на сигнал от червен камък. # +howtoplay.commandBlocks.text.2=За да получите команден блок, трябва да използвате /give. # +howtoplay.commandBlocks.text.3=Когато командният блок е или изпълнил, или не успял да изпълни съхранената в него команда, той изпраща сигнал от червен камък от страната, където сочи стрелката. # +howtoplay.commandBlocks.text.4=Можете да зададете името на командния блок в полето за бележка при посочване. # +howtoplay.commandBlocks.text.5=Тип блок – има три типа командни блокове, всеки от които има собствен цвят и поведение: # +howtoplay.commandBlocks.text.5.1= – Импулс – изпълнява съхранената в него команда само когато блокът получи сигнал от червен камък. # +howtoplay.commandBlocks.text.5.2= – Верига – изпълнява съхранената в него команда, когато командният блок зад него е или не е изпълнил командата си. # +howtoplay.commandBlocks.text.5.3= – Репитерен – щом бъде активиран, този команден блок ще продължи да изпълнява съхранената в него команда, докато съществува. # +howtoplay.commandBlocks.text.6=Условие – има две условия, които влияят върху поведението на командния блок: # +howtoplay.commandBlocks.text.6.1= – Безусловно – изпълнява съхранената в него команда дори когато командният блок зад него не е успял да изпълни командата си. # +howtoplay.commandBlocks.text.6.2= – Условно – изпълнява съхранената в него команда само ако командният блок зад него е успял да изпълни командата си. # +howtoplay.commandBlocks.text.7=Червен камък – има две настройки на червения камък, всяка от които влияе върху поведението на командния блок: # +howtoplay.commandBlocks.text.7.1= – Има нужда от червен камък – необходим е сигнал от червен камък, за да се активира. # +howtoplay.commandBlocks.text.7.2= – Винаги активен – не е необходим сигнал от червен камък, за да се активира. # +howtoplay.commandBlocks.text.8=Командният блок също така показва предишните изходни за него данни. Това ще ви помогне да разберете дали изпълнението на командата в командния блок е било неуспешно и защо. # + +howtoplay.commands=Команди # +howtoplay.commands.title=Как да играем: Команди # +howtoplay.commands.text.1=Командите могат да бъдат изпълнявани от чата. Въведете /, преди да въведете командата. # +howtoplay.commands.text.2=Има купища команди, които ще ви позволят да направите невероятни неща. Има много източници, които ще ви осигурят цялата информация, която някога ще ви трябва. # + +howtoplay.conduits=Проводници # +howtoplay.conduits.title=Как да играем: „Проводници“ # +howtoplay.conduits.text.1=Активният проводник ви дава сили, когато сте под вода. # +howtoplay.conduits.text.2=Проводникът се създава с черупка на наутилус и Сърцето на морето. Проводникът черпи сили от призмарин и морски фенери. # +howtoplay.conduits.header.1=Строителство # +howtoplay.conduits.text.3=След като бъде активиран, проводникът ще осигури сила от проводник на всичко наоколо. # +howtoplay.conduits.text.4=Колкото повече енергия черпи, толкова по-далеч достигат възможностите му. # + +howtoplay.controls=Контроли # +howtoplay.controls.title=Как да играем: Контроли # +howtoplay.controls.text.1=Minecraft е игра за поставяне на блокове с цел изграждане на всичко, което можете да си представите. През нощта излизат чудовища, така че не забравяйте да построите подслон, преди това да се случи. # +howtoplay.controls.header.1=Движение # +howtoplay.controls.text.2.keyboard=Използвайте мишката, за да се огледате наоколо. # +howtoplay.controls.text.2.gamepad=Използвайте :_gamepad_stick_right:, за да се огледате наоколо. # +howtoplay.controls.text.2.touch.joystick_tap=Докоснете и плъзнете по екрана, за да се огледате наоколо. # +howtoplay.controls.text.2.touch.classic_dpad=Докоснете и плъзнете по екрана, за да се огледате наоколо. # +howtoplay.controls.text.2.touch.joystick_crosshair=Докоснете и плъзнете по екрана, за да се огледате наоколо. # +howtoplay.controls.text.2.rift_controller=Използвайте :rift_right_stick:, за да се огледате наоколо. # +howtoplay.controls.text.2.windowsmr_controller=Използвайте :windowsmr_right_stick:, за да се огледате наоколо. # +howtoplay.controls.text.3.keyboard=Използвайте :_input_key.forward: :_input_key.left: :_input_key.back: :_input_key.right:, за да се движите. # +howtoplay.controls.text.3.gamepad=Използвайте :_gamepad_stick_left:, за да се движите. # +howtoplay.controls.text.3.touch.joystick_tap=Използвайте :tip_virtual_joystick:, за да се движите. # +howtoplay.controls.text.3.touch.classic_dpad=Използвайте :touch_forward::touch_left::touch_back::touch_right:, за да се движите. # +howtoplay.controls.text.3.touch.joystick_crosshair=Използвайте :tip_virtual_joystick:, за да се движите. # +howtoplay.controls.text.3.rift_controller=Използвайте :rift_left_stick:, за да се движите. # +howtoplay.controls.text.3.windowsmr_controller=Използвайте :windowsmr_left_stick:, за да се движите. # +howtoplay.controls.text.4.keyboard=Натиснете :_input_key.jump:, за да скачате. # +howtoplay.controls.text.4.gamepad=Натиснете :_input_key.jump:, за да скачате. # +howtoplay.controls.text.4.touch.joystick_tap=Натиснете :tip_virtual_button_jump:, за да скочите. # +howtoplay.controls.text.4.touch.classic_dpad=Натиснете :touch_jump:, за да скачате. # +howtoplay.controls.text.4.touch.joystick_crosshair=Натиснете :tip_virtual_button_jump:, за да скочите. # +howtoplay.controls.text.4.rift_controller=Натиснете :rift_A:, за да скачате. # +howtoplay.controls.text.4.windowsmr_controller=Натиснете :windowsmr_right_touchpad:, за да скачате. # +howtoplay.controls.text.5.keyboard=Натиснете :_input_key.forward: бързо два пъти или натиснете :_input_key.sprint:, за да спринтирате. Докато държите :_input_key.forward:, ще продължите да спринтирате, докато имате по-малко от :shank::shank::shank:. # +howtoplay.controls.text.5.gamepad=Натиснете :_gamepad_stick_left: бързо два пъти напред, за да тичате. Докато държите :_gamepad_stick_left: напред, ще продължите да спринтирате, докато имате по-малко от :shank::shank::shank:. # +howtoplay.controls.text.5.touch.joystick_tap=Натиснете :tip_virtual_button_sprint:, за да превключите спринта. Ще продължите да спринтирате, докато останете с по-малко от :shank::shank::shank:. # +howtoplay.controls.text.5.touch.classic_dpad=Натиснете :touch_forward: бързо два пъти, за да спринтирате. Докато държите :touch_forward:, ще продължите да спринтирате, докато имате по-малко от :shank::shank::shank:. # +howtoplay.controls.text.5.touch.joystick_crosshair=Натиснете :tip_virtual_button_sprint:, за да превключите спринта. Ще продължите да спринтирате, докато останете с по-малко от :shank::shank::shank:. # +howtoplay.controls.text.5.rift_controller=Натиснете :rift_left_stick: бързо два пъти напред, за да тичате. Докато държите :rift_left_stick: напред, ще продължите да тичате, докато имате по-малко от :shank::shank::shank:. # +howtoplay.controls.text.5.windowsmr_controller=Натиснете :windowsmr_left_stick: бързо два пъти напред, за да тичате. Докато държите :windowsmr_left_stick: напред, ще продължите да тичате, докато имате по-малко от :shank::shank::shank:. # +howtoplay.controls.header.2=Разрушаване и поставяне # +howtoplay.controls.text.6.notTouch=Задръжте :_input_key.attack:, за да добивате материал и да режете с ръката си или чрез това, което държите. Възможно е да трябва да изработите инструмент, за да добивате материал от блокове. # +howtoplay.controls.text.6.touch.joystick_tap=Докоснете и задръжте блок, за да го изкопаете с ръката си или с предмета, който държите. Може да се наложи да изработите специфични инструменти, за да можете да копаете определени блокове. # +howtoplay.controls.text.6.touch.classic_dpad=Докоснете и задръжте блок, за да го изкопаете с ръката си или с предмета, който държите. Може да се наложи да изработите специфични инструменти, за да можете да копаете определени блокове. # +howtoplay.controls.text.6.touch.joystick_crosshair=Докоснете и плъзнете пръста си някъде, за да се прицелите с :tip_crosshair: и да маркирате някой блок. Докоснете и задръжте :tip_virtual_button_action_attack_or_destroy:, за да го изкопаете с ръката си или с предмета, който държите. Може да се наложи да изработите специфични инструменти, за да можете да копаете определени блокове. # +howtoplay.controls.text.7.keyboard=Ако в ръката си държите предмет, използвайте :_input_key.use:, за да използвате този предмет, или натиснете :_input_key.drop:, за да го пуснете. # +howtoplay.controls.text.7.gamepad=Ако в ръката си държите предмет, използвайте :_input_key.use:, за да използвате този предмет, или натиснете :_input_key.drop:, за да го пуснете. # +howtoplay.controls.text.7.rift_controller=Ако в ръката си държите предмет, използвайте :rift_right_grab:, за да използвате този предмет, или натиснете :rift_right_stick:, за да го пуснете. # +howtoplay.controls.text.7.windowsmr_controller=Ако в ръката си държите предмет, използвайте :windowsmr_left_trigger:, за да използвате този предмет, или натиснете :windowsmr_right_grab:, за да го пуснете. # +howtoplay.controls.text.7.touch.joystick_tap=Ако държите предмет, докоснете екрана, за да го използвате, или докоснете и задръжте предмета в лентата за бързи слотове, за да го пуснете. Докоснете и задръжте екрана, за да изядете храната, която държите. # +howtoplay.controls.text.7.touch.classic_dpad=Ако държите предмет, докоснете екрана, за да го използвате, или докоснете и задръжте предмета в лентата за бързи слотове, за да го пуснете. Докоснете и задръжте екрана, за да изядете храната, която държите. # +howtoplay.controls.text.7.touch.joystick_crosshair=Ако държите предмет, докоснете :tip_virtual_button_action_build_or_use:, за да го използвате, или докоснете и задръжте предмета в лентата за бързи слотове, за да го пуснете. Докоснете и задръжте :tip_virtual_button_action_build_or_use:, за да изядете храната, която държите. # +howtoplay.controls.header.3=Промъкване # +howtoplay.controls.text.8.keyboard=Промъкването е изключително полезно в Minecraft – то ви помага да не паднете от блок и крие етикета с името ви. За да се промъквате, задръжте :_input_key.sneak:. # +howtoplay.controls.text.8.gamepad=Промъкването е изключително полезно в Minecraft – то ви помага да не паднете от блок и крие етикета с името ви. За да включите или изключите промъкването, натиснете :_input_key.sneak: или щракнете върху :_gamepad_stick_right:. # +howtoplay.controls.text.8.touch.joystick_tap=Промъкването ви помага да не падате от блокове, скрива ви от мобовете и скрива табелката с името ви от други играчи. За да се промъкнете, докоснете :tip_virtual_button_sneak:. # +howtoplay.controls.text.8.touch.classic_dpad=Промъкването ви помага да не падате от блокове, скрива ви от мобовете и скрива табелката с името ви от други играчи. За да се промъкнете, докоснете :touch_sneak:. # +howtoplay.controls.text.8.touch.joystick_crosshair=Промъкването ви помага да не падате от блокове, скрива ви от мобовете и скрива табелката с името ви от други играчи. За да се промъкнете, докоснете :tip_virtual_button_sneak:. # +howtoplay.controls.text.8.rift_controller=Промъкването е изключително полезно в Minecraft – то ви помага да не паднете от блок и крие етикета с името ви. За да включите или изключите промъкването, натиснете :rift_X:. # +howtoplay.controls.text.8.windowsmr_controller=Промъкването е изключително полезно в Minecraft – то ви помага да не паднете от блок и крие етикета с името ви. За да включите или изключите промъкването, натиснете :windowsmr_right_stick:. # +howtoplay.controls.text.swim.keyboard=Спринтирането във вода ще ви накара да плувате. Използвайте мишката, за да управлявате посоката, в която плувате. # +howtoplay.controls.text.swim.gamepad=Спринтирането във вода ще ви накара да плувате. Използвайте :_gamepad_stick_right:, за да управлявате посоката, в която плувате. # +howtoplay.controls.text.swim.touch=Когато се движите във водата, ще плувате. Ако спринтирате под вода, ще плувате бързо. Докоснете и плъзнете пръста си, за да контролирате посоката, в която плувате. # +howtoplay.controls.text.swim.rift_controller=Спринтирането във вода ще ви накара да плувате. Използвайте :rift_right_stick:, за да управлявате посоката, в която плувате. # +howtoplay.controls.text.swim.windowsmr_controller=Спринтирането във вода ще ви накара да плувате. Използвайте :windowsmr_right_stick:, за да управлявате посоката, в която плувате. # + +howtoplay.worldBuilder=Създател на светове # +howtoplay.worldBuilder.title=Как да играем: Създател на светове # +howtoplay.worldBuilder.text.1=За да постави или използва определени блокове или предмети в Minecraft Education, играчът трябва да притежава специална способност, наречена „Създател на светове“. # +howtoplay.worldBuilder.text.2=Ако чийтовете са активирани, домакинът може да разреши или забрани способността „Създател на светове“ за всеки играч в света. # +howtoplay.worldBuilder.text.3=За да дадете способността „Създател на светове“ на всички играчи в света, изпълнете следната команда: # +howtoplay.worldBuilder.text.4=/ability @a worldbuilder true # +howtoplay.worldBuilder.text.5=За да превключите бързо своята собствена способност „Създател на светове“, изпълнете някоя от следните команди: # +howtoplay.worldBuilder.text.6=/worldbuilder # +howtoplay.worldBuilder.text.7=/wb # +howtoplay.worldBuilder.text.8=За да заявите своята способност „Създател на светове“, изпълнете следната команда: # +howtoplay.worldBuilder.text.9=/ability @p worldbuilder # + +howtoplay.permissionBlocks=Блокове за разрешения # +howtoplay.permissionBlocks.title=Как да играем: Блокове за разрешения # +howtoplay.permissionBlocks.text.1=Minecraft Education включва няколко специални блока, които улесняват създаването и воденето на уроци от учителите. Само играчи със способността „Създател на светове“ могат да поставят и унищожават тези блокове. Само играчи без способността „Създател на светове“ се влияят от ограниченията, поставени от тези блокове. # +howtoplay.permissionBlocks.title.1=Разрешение/Забрана # +howtoplay.permissionBlocks.text.2=Блоковете за разрешение и забрана контролират къде играчите могат да строят в свят. # +howtoplay.permissionBlocks.text.3=Играчите могат да поставят или унищожават блокове над блокове за разрешение. Играчите не могат да поставят или унищожават блокове над блокове за забрана. # +howtoplay.permissionBlocks.text.4=Блоковете за разрешение и забрана не влияят на зоната под тях. # +howtoplay.permissionBlocks.text.5=Блок за разрешение, някъде под който има блок за забрана, не позволява на играчи да строят в пространството между двата блока. Играчите могат да поставят и унищожават блокове над блока за разрешение. # +howtoplay.permissionBlocks.title.2=Гранични # +howtoplay.permissionBlocks.text.6=Граничните блокове осигуряват силово поле, което се простира безкрайно нагоре и надолу, независимо от наличието на други блокове. Играчите не могат да минават през, над или под граничен блок. Играчите не могат да поставят или разрушават блокове над или под граничен блок. # + +howtoplay.chalkboard=Черни дъски # +howtoplay.chalkboard.title=Как да играем: Черни дъски # +howtoplay.chalkboard.text.1=Черните дъски се използват за показване на текст в света. Черните дъски показват повече текст от табелите, могат да бъдат редактирани след поставяне и имат три различни размера: плоча, постер и дъска. Превключвателят за заключване ви позволява да забраните на тези, които не са „Създател на светове“, да унищожават или редактират вашите черни дъски. Натиснете :_input_key.use: на съществуваща черна дъска, за да я редактирате. # +howtoplay.chalkboard.text.1.touch=Черните дъски се използват за показване на текст в света. Черните дъски показват повече текст от табелите, могат да бъдат редактирани след поставяне и имат три различни размера: плоча, постер и дъска. Превключвателят за заключване ви позволява да забраните на тези, които не са „Създател на светове“, да унищожават или редактират вашите черни дъски. Докоснете съществуваща черна дъска, за да я редактирате. # + +howtoplay.chemistry=Химия # +howtoplay.chemistry.title=Как да играем: Химия # +howtoplay.chemistry.text.1=Учениците могат да симулират химия от реалния свят, като използват блоковете „Химическо оборудване“. Изградете някой от 118-те различни елемента, като настроите плъзгачите в „Конструктор на елементи“, или вижте композицията на елементите, като ги поставите в „Конструктор на елементи“. Комбинирайте елементи в „Създател на съединения“, за да създадете химични съединения. Поставете елементи и съединения на лабораторната маса, за да създадете предмети в Minecraft. Сведете блокове до съставните им части с „Инструмент за деконструиране на материали“. # +howtoplay.chemistry.text.2=Изтеглете химичния журнал от уеб сайта на Minecraft Education, за да получите подробно ръководство за химията в Minecraft. # + +howtoplay.npc=Неигрови персонажи # +howtoplay.npc.title=Как да играем: Неигрови персонажи # +howtoplay.npc.text.1=Неигровите персонажи са тези, които не са играчи и могат да предоставят допълнително информация за урока, съвети или инструкции. # +howtoplay.npc.text.2=Само „Създател на светове“ може да поставя, изтрива, наименува или редактира неигрови персонажи. Неигровите персонажи могат да изпълняват команди и да препращат до уеб страници. Командите могат да бъдат зададени към бутони в диалоговия прозорец на неигровия персонаж; връзки към уеб страници винаги ще имат бутон. # +howtoplay.npc.text.3=Неигровите персонажи имат различни скинове, от които можете да избирате, и не могат да се движат. # + +howtoplay.camera=Камера # +howtoplay.camera.title=Как да играем: Камера # +howtoplay.camera.text.1=Камерата позволява на играчите да правят снимки в света. # +howtoplay.camera.text.2=За да направите снимка от вашата гледна точка, натиснете :_input_key.use:. # +howtoplay.camera.text.2.touch=За да направите снимка от вашата гледна точка, докоснете и задръжте, след което пуснете. # +howtoplay.camera.text.3=За да си направите автопортрет, поставете камера и натиснете :_input_key.use: на нея. # +howtoplay.camera.text.3.touch=За да си направите автопортрет, поставете камера и докоснете бутона „Заснемане на снимка“. # +howtoplay.camera.text.4=Снимките могат да бъдат прегледани в портфолиото или добавени в „Книга и перо“. # + +howtoplay.portfolio=Портфолио # +howtoplay.portfolio.title=Как да играем: Портфолио # +howtoplay.portfolio.text.1=Направените снимки се появяват в портфолиото. Натиснете :_input_key.use:, за да го разгледате. Докато го разглеждате, можете да добавяте текст към снимките, да ги изтривате или да ги експортирате като PDF. # +howtoplay.portfolio.text.1.touch=Направените снимки се появяват в портфолиото. Докоснете и задръжте, за да го разгледате. Докато го разглеждате, можете да добавяте текст към снимките, да ги изтривате или да ги експортирате като PDF. # + +howtoplay.classroomMode=Режим на класна стая # +howtoplay.classroomMode.title=Как да играем: Режим на класна стая # +howtoplay.classroomMode.text.1=„Режим на класна стая“ е външно приложение, което предоставя на преподавателите функции, създадени да улеснят взаимодействието с учениците. Можете да изтеглите „Режим на класна стая“ от уеб сайта на Minecraft Education. # +howtoplay.classroomMode.text.2=Като домакина на света, използвайте командата /classroommode, за да стартирате приложението „Режим на класна стая“ и да го свържете към Minecraft Education. # + +howtoplay.codeBuilder=Code Builder # +howtoplay.codeBuilder.title=Как да играем: Code Builder # +howtoplay.codeBuilder.text.1=Code Builder позволява на играчите да изследват, създават и играят в Minecraft чрез писане на код, използвайки познати платформи за обучение. # +howtoplay.codeBuilder.text.2=Стартирайте Code Builder, като натиснете :_input_key.codeBuilder: или чрез командата /code. # +howtoplay.codeBuilder.text.2.touch=Стартирайте Code Builder, като докоснете :code_builder_button: или чрез командата /code. # + +howtoplay.crafting=Изработване # +howtoplay.crafting.title=Как да играем: Изработване # +howtoplay.crafting.text.1.keyboard=Натиснете :_input_key.inventory:, за да отворите книгата с рецепти и занаятчийската мрежа. # +howtoplay.crafting.text.1.gamepad=Натиснете :_input_container.crafting:, за да отворите книгата с рецепти и занаятчийската мрежа. # +howtoplay.crafting.text.1.touch=Докоснете бутона за инвентара, за да отворите книгата с рецепти и занаятчийската мрежа. # +howtoplay.crafting.text.1.rift_controller=Натиснете :rift_B:, за да отворите книгата с рецепти и занаятчийската мрежа. # +howtoplay.crafting.text.1.windowsmr_controller=Натиснете :windowsmr_left_grab:, за да отворите книгата с рецепти и занаятчийската мрежа. # +howtoplay.crafting.header.1=Занаятчийска мрежа # +howtoplay.crafting.text.2=Подредете предметите от вашия инвентар или от лентата за бързи слотове в занаятчийската мрежа във формата на рецепта за предмет. # +howtoplay.crafting.text.3=Ако рецептата е правилна, предметът, който се опитвате да изработите, ще се появи в изходния слот отдясно на занаятчийската мрежа. Вземете го от изходния слот и го поставете в инвентара си. Вече можете да използвате предмета. # +howtoplay.crafting.text.4=Има много рецепти, а за някои ще имате нужда от по-голяма занаятчийска мрежа, отколкото мрежата 2x2, с която започвате. # +howtoplay.crafting.text.5=Изработете занаятчийска маса с 4 дървени дъски и я сложете в света. # +howtoplay.crafting.text.6.keyboard=Натиснете :_input_key.use: на занаятчийска маса в света, за да получите достъп до занаятчийска мрежа с размер 3x3. # +howtoplay.crafting.text.6.gamepad=Натиснете :_input_key.use: на занаятчийска маса в света, за да получите достъп до занаятчийска мрежа с размер 3x3. # +howtoplay.crafting.text.6.rift_controller=Натиснете :rift_right_grab: на занаятчийска маса в света, за да получите достъп до занаятчийска мрежа с размер 3x3. # +howtoplay.crafting.text.6.windowsmr_controller=Натиснете :windowsmr_left_trigger: на занаятчийска маса в света, за да получите достъп до занаятчийска мрежа с размер 3x3. # +howtoplay.crafting.text.6.touch=Докоснете занаятчийска маса в света, за да получите достъп до занаятчийска мрежа с размер 3x3. # +howtoplay.crafting.header.2=Книга с рецепти # +howtoplay.crafting.text.7=В лявата част на екрана ще видите книгата с рецепти, което е удобно, ако не знаете рецепта или искате да изработите бързо рецепта, която вече знаете. Също така ще видите занаятчийската мрежа отдясно на екрана, над вашия инвентар. # +howtoplay.crafting.text.8.keyboard=След като веднъж сте открили рецептата, която искате да изработите, :_input_key.attack: рецептата, за да я заредете в занаятчийската мрежа, след това вземете предмета от изходния слот отдясно на занаятчийската мрежа и го сложете във вашия инвентар. :_input_key.use: рецептата за автоматична изработка – с това се изработва автоматично един брой от предмета и се поставя в инвентара. SHIFT + :_input_key.use: рецептата за автоматична изработка на цяла група. # +howtoplay.crafting.text.8.gamepad=След като сте намерили рецептата, която искате да изработите, натиснете :_gamepad_face_button_down: върху рецептата, за да я изработите автоматично; това автоматично изработва един комплект и го поставя в инвентара ви. Натиснете :_gamepad_face_button_up: върху рецептата, за да изработите автоматично цяла група комплекти. # +howtoplay.crafting.text.8.touch=Щом намерите рецептата, която искате да изработите, докоснете рецептата, за да я заредите в занаятчийската мрежа, след което докоснете предмета в изходния слот, за да го изработите. Натиснете и задръжте предмета в изходния слот, за да изработвате повече от един брой. # +howtoplay.crafting.text.9=Когато :craftable_toggle_on: е включено, книгата с рецепти показва всички рецепти, за които имате съставки. Когато :craftable_toggle_off: е изключено, книгата с рецепти показва всички рецепти в играта дори ако не можете да ги изработите. Разгледайте разделите или потърсете, ако ви трябва нещо конкретно. В творчески режим някои рецепти са изброени в списъци. Отварянето на списъка го разгръща и показва всички рецепти вътре. # + +howtoplay.craftingTable=Занаятчийска маса # +howtoplay.craftingTable.title=Как да играем: Занаятчийска маса # +howtoplay.craftingTable.text.1=Занаятчийската маса ще ви позволи да изработвате по-сложни рецепти. # +howtoplay.craftingTable.text.2.notTouch=Поставете я в света, след което натиснете :_input_key.use: върху занаятчийската маса, за да я използвате. # +howtoplay.craftingTable.text.2.touch=Поставете я в света, след което докоснете занаятчийската маса, за да я използвате. # + +howtoplay.creativeMode=Творчески режим # +howtoplay.creativeMode.title=Как да играем: Творчески режим # +howtoplay.creativeMode.text.1=Творческият режим съществува, за да построите земята на мечтите си без мобове! # +howtoplay.creativeMode.header.1=Неограничено строене # +howtoplay.creativeMode.text.2=Интерфейсът на творческия режим позволява всеки предмет в играта да бъде преместен в инвентара на играча, без да е необходим добив или изработване на предмета. Предметите в инвентара на играча не се премахват, когато са били поставени или използвани в света, което позволява на играча да се концентрира върху строенето, а не върху събирането на ресурси. # +howtoplay.creativeMode.text.3=Ако създавате, зареждате или записвате свят в творчески режим, този свят ще е със забранени постижения и актуализации на класациите дори ако е зареден в режим на оцеляване. # +howtoplay.creativeMode.header.2=Летене # +howtoplay.creativeMode.text.4.keyboard=За да летите в творчески режим, натиснете :_input_key.jump: два пъти бързо. За да спрете да летите, повторете действието. За да летите по-бързо, натиснете :_input_key.forward: бързо два пъти един след друг или натиснете :_input_key.sprint:, докато летите. Докато сте в режим на летене, можете да задържите :_input_key.jump:, за да се придвижите нагоре, и :_input_key.sneak:, за да се придвижите надолу. # +howtoplay.creativeMode.text.4.gamepad=За да летите в творчески режим, натиснете :_input_key.jump: два пъти бързо. За да спрете да летите, повторете действието. За да летите по-бързо, натиснете :_gamepad_stick_left: бързо два пъти един след друг, докато летите. Докато сте в режим на летене, може да задържите :_input_key.jump:, за да се придвижите нагоре, и :_input_key.sneak:, за да се придвижите надолу. # +howtoplay.creativeMode.text.4a.touch.joystick_tap_and_crosshair=За да летите, докоснете :tip_virtual_button_jump: два пъти бързо, а за да спрете да летите, докоснете :tip_virtual_button_fly_down: два пъти бързо. # +howtoplay.creativeMode.text.4b.touch.joystick_tap_and_crosshair=Докоснете :tip_virtual_button_sprint:, за да летите по-бързо. За да летите нагоре, докоснете и задръжте :tip_virtual_button_fly_up:, а за да летите надолу, докоснете и задръжте :tip_virtual_button_fly_down:. # +howtoplay.creativeMode.text.4a.touch.classic_dpad=За да летите, докоснете :touch_jump: два пъти бързо, а за да спрете да летите, докоснете :touch_stop_flying: два пъти бързо. # +howtoplay.creativeMode.text.4b.touch.classic_dpad=Докоснете :touch_forward:, за да летите по-бързо. За да летите нагоре, докоснете и задръжте :touch_fly_up:, а за да летите надолу, докоснете и задръжте :touch_fly_down:. # + +howtoplay.difficulty=Трудност # +howtoplay.difficulty.title=Как да играем: Трудност # +howtoplay.difficulty.text.1=Minecraft има различни нива на трудност, за да можете да приспособите играта към вашето ниво. # +howtoplay.difficulty.header.1=Мирна # +howtoplay.difficulty.text.2=Няма да се появяват враждебни мобове освен потайниците и Пагубния дракон, но те няма да могат ви навредят. # +howtoplay.difficulty.header.2=Лесна # +howtoplay.difficulty.text.3=Враждебните мобове се появяват, но нанасят по-малко щети. Лентата за глад се изчерпва и намалява здравето до 5 сърца. # +howtoplay.difficulty.header.3=Нормална # +howtoplay.difficulty.text.4=Враждебните мобове ще нанасят нормални щети и ако нивото на глада ви спадне до нула, здравето ви ще започне да пада, но няма да умрете. # +howtoplay.difficulty.header.4=Сложна # +howtoplay.difficulty.text.5=Враждебните мобове ще нанасят по-големи щети, зомбита ще нахлуват през вратите и ако нивото на глада ви спадне до нула, здравето ви също ще спадне и може да умрете. # + +howtoplay.dispensers=Диспенсери # +howtoplay.dispensers.title=Как да играем: Диспенсери # +howtoplay.dispensers.text.1=Диспенсерите се използват за изстрелване на предмети. Ще трябва да захраните всеки един диспенсер със сигнал от червен камък (например лост), за да го задействате. # +howtoplay.dispensers.text.2.notTouch=За да напълните диспенсер с предмети, натиснете :_input_key.use: върху диспенсера, след което придвижете предметите, които искате да изстреляте, от инвентара си в диспенсера. # +howtoplay.dispensers.text.2.touch=За да напълните диспенсер, докоснете диспенсера, след което придвижете предметите, които искате да изстреляте, от инвентара си в диспенсера. # +howtoplay.dispensers.header.1=Употреба # +howtoplay.dispensers.text.3=Сега всеки път, когато захранвате диспенсер, от него ще бъде изстрелван предмет. # +howtoplay.dispensers.text.4=Диспенсерите могат да се използват и за поставяне на предмети, като например тикви върху железни големи, както и оборудване върху стойки за броня. # + +howtoplay.droppers=Капкови диспенсери # +howtoplay.droppers.title=Как да играем: Капкови диспенсери # +howtoplay.droppers.text.1.notTouch=Когато са захранени от червен камък, капковите диспенсери ще пуснат произволен предмет от своето съдържание. Натиснете :_input_key.use: върху капковия диспенсер, за да го отворите и заредите с предмети от инвентара си. # +howtoplay.droppers.text.1.touch=Когато са захранени от червен камък, капковите диспенсери ще пуснат произволен предмет от своето съдържание. Докоснете капковия диспенсер, за да го отворите и заредите с предмети от инвентара си. # +howtoplay.droppers.header.1=Употреба # +howtoplay.droppers.text.2=В случай че капков диспенсер е насочен срещу сандък или друг тип контейнер, предметът ще бъде прибран в него, а не пуснат. Можете да използвате дълги вериги от капкови диспенсери, за да пренасяте предмети на големи разстояния. # + +howtoplay.dyes=Бои # +howtoplay.dyes.title=Как да играем: Бои # +howtoplay.dyes.text.1=Боите се използват, за да променят цвета на много неща в Minecraft. # +howtoplay.dyes.text.2=Някои материали за бои са по-трудни за намиране от други. Докато някои бои могат да бъдат направени от цветя – например червена боя от мак – други се намират или създават по по-сложни начини, като например: # +howtoplay.dyes.text.3=–Добив на лазурит дълбоко под земята # +howtoplay.dyes.text.4=–Събиране на торбички с мастило под вода # +howtoplay.dyes.text.5=–Събиране на какаови зърна в джунглата # +howtoplay.dyes.text.6=–Зелената боя трябва да бъде претопена от кактус # +howtoplay.dyes.text.7=–Екарисажният тор може да помогне на растежа на растения и дървета или да бъде преработен в бяла боя # +howtoplay.dyes.text.8=–Събирайте торбички с мастило от сепии за черна боя # + +howtoplay.elytra=Елитри # +howtoplay.elytra.title=Как да играем: Елитри # +howtoplay.elytra.text.1=Елитрите са предмет, който можете да си сложите – те позволяват носене по въздуха. Елитрите се зареждат в слота за гръдна броня. # +howtoplay.elytra.text.2=Елитрите не могат да бъдат изработени, но се намират в рамки за предмети в редките кораби от Края, пазени от страховити потайници. # +howtoplay.elytra.header.1=Научете се да летите # +howtoplay.elytra.text.3.notTouch=Когато носи елитри, играчът може да натисне :_input_key.jump:, докато пада, за да започне да се носи по въздуха. Забележете, че трябва да сте наистина високо, за да усетите пълния ефект! # +howtoplay.elytra.text.3.touch=Когато сте се екипирали с елитри, докоснете :touch_jump: или :tip_virtual_button_fly_up: докато падате, за да започнете да се носите във въздуха. Уверете се, че сте нависоко, за да постигнете пълния ефект! # +howtoplay.elytra.text.4=Докато се носите по въздуха, можете да завивате чрез оглеждане в различни посоки. Ако погледнете надолу, ще полетите по-бързо, но и ще стигнете земята много по-скоро. Ако погледнете нагоре, ще се издигнете, но ако го правите прекалено дълго, ще блокирате и ще пропаднете, вместо да се издигнете! # +howtoplay.elytra.text.4.touch=Докато се носите във въздуха, можете да завивате, като гледате в различни посоки. Ако погледнете надолу, ще наберете скорост, но и ще стигнете земята много по-скоро. Ако погледнете нагоре, ще се издигнете, но ако го правите прекалено дълго, ще блокирате и ще започнете да падате. # +howtoplay.elytra.text.5=Елитрите ви бавно ще губят издръжливост по време на полета и ако се счупят, ще паднете. Можете да ги поправите, като ги комбинирате с мембрана на фантом на някоя наковалня. # +howtoplay.elytra.header.2=Реактивен полет # +howtoplay.elytra.text.6=Ракетните фойерверки, които нямат никакви ефекти, могат да бъдат използвани за удължаване на полета с елитри. Ще понесете щети, ако използвате ракетен фойерверк, който няма ефекти за удължаване на полета. # + +howtoplay.enchantingTable=Магьосническа станция # +howtoplay.enchantingTable.title=Как да играем: Магьосническа станция # +howtoplay.enchantingTable.text.1=Точките опит, получени чрез събиране на сфери с опит, могат да бъдат използвани, за да омагьосват оръжия, броня, инструменти и книги. # +howtoplay.enchantingTable.header.1=Омагьосване # +howtoplay.enchantingTable.text.2=Когато предмет, който може да бъде омагьосан, е поставен в слот под книгата на магьосническата станция, трите бутона вдясно на слота ще покажат някои магични ефекти с техните цени в нива на опит и в лазурит. # +howtoplay.enchantingTable.text.3=Реално приложеният магичен ефект е произволно избран в зависимост от показаната цена. # +howtoplay.enchantingTable.header.2=По-силни магични ефекти # +howtoplay.enchantingTable.text.4=В случай че магьосническата станция е заобиколена от етажерки за книги (максимум 15) с един блок разстояние между етажерката и магьосническата станция, ще се видят вълшебни йероглифи, отиващи към книгата върху магьосническата станция, а силата на магичния ефект ще се увеличи. # +howtoplay.enchantingTable.header.3=Книги с магични ефекти # +howtoplay.enchantingTable.text.5=Омагьосаните книги се използват на наковалнята, за да давате магични ефекти на предмети. Това ви дава повече контрол над това кои магични ефекти бихте искали да имате върху предметите си. # + +howtoplay.endCities=Градове в Края # +howtoplay.endCities.title=Как да играем: Градове в Края # +howtoplay.endCities.text.1=След като убиете Пагубния дракон, ще се появи портал към Края. Ако хвърлите перла от пагубник в портала, ще се телепортирате във външните острови. # +howtoplay.endCities.text.2=Този чужд нов пейзаж сигурно крие нещо интересно и може би нещо, което да вземете със себе си. # + +howtoplay.enderChest=Сандък на Края # +howtoplay.enderChest.title=Как да играем: Сандък на Края # +howtoplay.enderChest.text.1=Всички сандъци на Края в даден свят са свързани. Предметите, поставени в сандък на Края, са достъпни от всеки от другите сандъци на Края. Въпреки това съдържанието на сандъците на Края се различава за всеки играч. Това позволява на играчите да съхраняват предмети в произволен сандък на Края и да ги взимат обратно от друг сандък на Края на друго място в света. # + +howtoplay.eyeOfEnder=Око на Края # +howtoplay.eyeOfEnder.title=Как да играем: Око на Края # +howtoplay.eyeOfEnder.text.1=Очите на Края са мистериозно свързани към Края и ще се държат странно, когато ги използвате. # +howtoplay.eyeOfEnder.text.2=Носят се слухове, че могат да ви отведат до портал към друго измерение. # + +howtoplay.farming=Фермерство # +howtoplay.farming.title=Как да играем: Фермерство # +howtoplay.farming.text.1=Има разнообразие от различни посеви, които можете да отглеждате в Minecraft. Фермерството, макар и трудна работа, може да ви осигури неограничен източник на храна. # +howtoplay.farming.header.1=С поглед в перспектива # +howtoplay.farming.text.2=Посевите се нуждаят от светлина, вода и разорана земя, на която да растат. Трябва ви мотика, воден източник и семена, които да посеете. # +howtoplay.farming.text.3=Блоковете близо до вода трябва да бъдат превърнати в разорана земя, което става с помощта на мотика. Водата ще ги напои на до четири блока разстояние. # +howtoplay.farming.header.2=Засаждане и реколта # +howtoplay.farming.text.4=Сега можете да засеете семената. Погрижете се посевите ви да бъдат защитени, защото лесно могат да умрат от стъпкване или липса на вода или светлина. # +howtoplay.farming.text.5=Оградите могат да ви помогнат да опазите посевите си от гладни зайци или тъпчещи крака! # +howtoplay.farming.text.6=Когато посевите са напълно пораснали, те ще променят вида си и ще можете да съберете реколтата. # +howtoplay.farming.text.7=Някои растения, например тиквите и дините, растат на стебла. Внимавайте да не изскубете стеблата при събиране! # + +howtoplay.fireworks=Фойерверки # +howtoplay.fireworks.title=Как да играем: Фойерверки # +howtoplay.fireworks.text.1=Фойерверките са забавен начин да създадете ваше собствено уникално празненство в Minecraft! # +howtoplay.fireworks.text.2=Фойерверките имат два компонента, ракетен фойерверк и звездовиден фойерверк. # +howtoplay.fireworks.header.1=Ракетен фойерверк # +howtoplay.fireworks.text.3.notTouch=За да използвате фойерверк, натиснете :_input_key.use: върху блок, за да изстреляте фойерверка в небето. # +howtoplay.fireworks.text.3.touch=За да използвате фойерверк, докоснете блок, за да изстреляте фойерверка в небето. # +howtoplay.fireworks.text.4=Фойерверките нямат друг ефект, освен да бъдат изстреляни във въздуха. # +howtoplay.fireworks.header.2=Звездовидни фойерверки # +howtoplay.fireworks.text.5=Звездовиден фойерверк може да бъде добавен по време на създаването на ракетния фойерверк, за да се придадат различни цветове и ефекти. # +howtoplay.fireworks.text.6=Звездовидните фойерверки са направени от барут и различни други съставки. # +howtoplay.fireworks.text.6.1= – Цвят – добавянето на който и да е цвят боя ще оцвети експлозията в съответния цвят. # +howtoplay.fireworks.text.6.2= – Блещукане – добавянето на прах от светлинен камък ще придаде блещукащ ефект на експлозията. # +howtoplay.fireworks.text.6.3= – С форма на крийпър – добавянето на глава ще изрисува формата на крийпър в небето. # +howtoplay.fireworks.text.6.4= – Разпръскващ се – добавянето на перо ще придаде на експлозията ефект на разпръскващо се избухване. # +howtoplay.fireworks.text.6.5= – С опашка – добавянето на диамант ще остави опашка след експлозията. # +howtoplay.fireworks.text.6.6= – С форма на звезда – добавянето на златна буца ще изрисува звездна форма в небето. # +howtoplay.fireworks.header.3=Пиротехника # +howtoplay.fireworks.text.7=Фойерверките могат да бъдат изстреляни от диспенсер. Тогава фойерверките ще бъдат изстреляни в посоката, в която е насочен диспенсерът. # + +howtoplay.fishing=Риболов # +howtoplay.fishing.title=Как да играем: Риболов # +howtoplay.fishing.text.1=За риболова е необходима въдица – той е отличен начин да се лови риба или други готини предмети от морето! # +howtoplay.fishing.header.1=Хвърляне на мрежа # +howtoplay.fishing.text.2.notTouch=Прицелете се в блок вода и натиснете :_input_key.use:, докато държите въдица, за да хвърлите стръвта във водата. # +howtoplay.fishing.text.2.touch=Погледнете блок вода и докоснете бутона с рибата, докато държите въдица, за да хвърлите стръвта във водата. # +howtoplay.fishing.header.2=За риба! # +howtoplay.fishing.text.3=Изчакайте, докато видите следа от мехурчета да се приближава до стръвта. # +howtoplay.fishing.text.4.notTouch=Когато мехурчетата стигнат стръвта, тя ще се заклати нагоре и надолу. Натиснете :_input_key.use:, за да навиете стръвта. Внимавайте да не оставите рибата си да избяга! # +howtoplay.fishing.text.4.touch=Когато мехурчетата стигнат стръвта, тя ще се заклати нагоре и надолу. Докоснете бутона с рибата отново, за да навиете стръвта. Внимавайте да не оставите рибата си да избяга! # + +howtoplay.furnace=Пещ # +howtoplay.furnace.title=Как да играем: Пещ # +howtoplay.furnace.text.1=Пещта ви позволява да готвите или да претопявате предмети. Например можете да претопите желязна руда в железни слитъци. # +howtoplay.furnace.text.2.notTouch=Поставете пещта в света и натиснете :_input_key.use:, за да я използвате. # +howtoplay.furnace.text.2.touch=Поставете пещта в света и я докоснете, за да я използвате. # +howtoplay.furnace.header.1=Гориво # +howtoplay.furnace.text.3=Трябва да поставите гориво най-долу в пещта, а отгоре да поставите предмета, който искате да претопите. Тогава пещта ще се запали и ще започне да работи. Има много различни неща, които могат да се използват за гориво – експериментирайте с всичко горимо! # + +howtoplay.gameSettings=Настройки на играта # +howtoplay.gameSettings.title=Как да играем: Настройки на играта # +howtoplay.gameSettings.text.1=Когато създавате свят, разполагате с много опции. По-долу са различните настройки, които могат да бъдат използвани за фина настройка на преживяването ви. Не се притеснявайте, ако не сте ги настроили, когато сте създавали света, защото могат да бъдат настроени във всеки един момент. # +howtoplay.gameSettings.text.2=–Име на света: Тук можете да дадете име на света си. # +howtoplay.gameSettings.text.3=–Режим на игра по подразбиране: Това е режимът на игра, с който ще започнат всички нови играчи в света. Можете да настроите играчите да започнат или в режим на оцеляване, или в творчески режим. Избирането на творчески режим ще включи употребата на чийтове. # +howtoplay.gameSettings.text.4=–Трудност: Тази настройка определя колко труден ще бъде светът. Можете да изберете мирна, лесна, нормална или сложна трудност. # +howtoplay.gameSettings.header.1=Предпочитания за света # +howtoplay.gameSettings.text.5=–Карта в началото: Ако тази настройка е включена, всеки играч ще започва с карта в лентата за бързи слотове. # +howtoplay.gameSettings.text.6=–Бонус сандък: Ако тази опция е включена, близо до мястото ви на появяване ще има сандък с начална плячка. # +howtoplay.gameSettings.text.7=–Тип свят: Тази настройка контролира начина, по който светът се създава. Изберете „Безкраен“, „Плосък“ или „Стар“ от падащото меню, за да смените типа свят. # +howtoplay.gameSettings.text.7.1= – Безкрайните светове продължават до безкрай. # +howtoplay.gameSettings.text.7.2= – Плоските светове нямат хълмове или дървета, а само безкрайна плоска площ, която да запълните с творенията си. # +howtoplay.gameSettings.text.7.3= – Старите светове са ограничени в размера и височината си. # +howtoplay.gameSettings.text.8=–Семе: Това е уникално число за света. С въвеждането на семе, когато създавате света, можете да контролирате как ще бъде създаден. Можете също така да използвате дума или фраза като семе и играта ще ги конвертира в число за вас. # +howtoplay.gameSettings.header.2=Чийтове и правила на играта # +howtoplay.gameSettings.text.9=–Активиране на чийтове: Тази настройка позволява на играчите да използват команди. Когато бъде създаден свят и тази настройка е включена, всички постижения са забранени. # +howtoplay.gameSettings.text.10=По-долу се описват правилата за играта, необходимо е чийтовете да бъдат включени, за да ги използвате: # +howtoplay.gameSettings.text.11=–Винаги e ден: Никога няма да става нощ, ако тази настройка е включена. # +howtoplay.gameSettings.text.12=–Премини на цикъл на дневната светлина: Времето няма да напредва, когато тази настройка е изключена. # +howtoplay.gameSettings.text.13=–Запазване на инвентар: Тази настройка позволява на играчите да запазват инвентара си, когато умрат. # +howtoplay.gameSettings.text.14=–Появяване на моб: Предотвратява появяването на всички мобове, когато тази настройка е изключена. # +howtoplay.gameSettings.text.15=– Раздразване на моб: предотвратява унищожаване на света от мобове. # +howtoplay.gameSettings.text.16=–Обектите пускат плячка: Контролира дали обекти, като например вагонетки или стойки за броня, ще се пускат сами, когато се счупят. # +howtoplay.gameSettings.text.17=–Цикъл на времето: Времето няма да се променя, когато тази настройка е изключена. # + +howtoplay.hoppers=Фунии # +howtoplay.hoppers.title=Как да играем: Фунии # +howtoplay.hoppers.text.1=Фуниите се използват за автоматично местене на обекти. Фуниите могат да бъдат прикачени към някои други предмети, например контейнери, като сандъци или джубоксове. # +howtoplay.hoppers.text.2=Фуниите ще премахват продължително предмети от контейнера, поставен над тях, и ще ги преместват в контейнера, към който сочат. # +howtoplay.hoppers.header.1=Употреба # +howtoplay.hoppers.text.3=За да насочите фуния към определен блок, поставете фунията срещу този блок, докато се промъквате. # +howtoplay.hoppers.text.4=Ако фуния се захрани от червен камък, тя ще стане неактивна и ще спре да мести предмети. # + +howtoplay.hostAndPlayerOptions=Настройки на хоста и играча # +howtoplay.hostAndPlayerOptions.title=Как да играем: Настройки на хоста и играча # +howtoplay.hostAndPlayerOptions.text.1.notTouch=Когато играете с включени чийтове, опциите на хоста ще ви позволят да телепортирате себе си или приятели, да променяте времето, да задавате часа от денонощието и да променяте входната точка и мястото за появяване в света за играта си. Щом включите чийтовете, можете да намерите тези опции в прозореца за чат, като натиснете бутона [/] до лентата за чат. # +howtoplay.hostAndPlayerOptions.text.1.touch=Когато играете с включени чийтове, опциите на хоста ще ви позволят да телепортирате себе си или приятели, да променяте времето, да задавате часа от денонощието и да променяте входната точка и мястото за появяване в света за играта си. Щом включите чийтовете, можете да намерите тези опции в прозореца за чат, като докоснете бутона за чат. # + +howtoplay.HUD=HUD # +howtoplay.HUD.title=Как да играем: HUD # +howtoplay.HUD.text.1=HUD показва информация за състоянието ви, вашето здраве, оставащия ви кислород (когато сте под вода), нивото на глада и бронята ви (ако носите такава). # +howtoplay.HUD.header.1=Храна и здраве # +howtoplay.HUD.text.2.notTouch=Ако загубите здраве, но имате поне девет :shank:, здравето ви ще се запълни автоматично. Яденето на храна също ще запълни :shank: ви. # +howtoplay.HUD.text.2.touch=Здравето ви автоматично ще се запълни, ако имате поне девет :shank:. :shank: ви бавно ще намалява, докато изследвате и огладнявате, но яденето на храна ще запълни :shank: ви. # +howtoplay.HUD.text.3.keyboard=Натиснете и задръжте :_input_key.use:, докато държите храна, за да я изядете. # +howtoplay.HUD.text.3.gamepad=Натиснете и задръжте :_input_key.use:, докато държите храна, за да я изядете. # +howtoplay.HUD.text.3.rift_controller=Натиснете и задръжте :rift_right_grab:, докато държите храна, за да я изядете. # +howtoplay.HUD.text.3.windowsmr_controller=Натиснете и задръжте :windowsmr_left_trigger:, докато държите храна, за да я изядете. # +howtoplay.HUD.text.3a.touch=За да изядете нещо, докоснете храната в лентата за бързи слотове, след което докоснете и задръжте екрана, за да ядете. # +howtoplay.HUD.text.3b.touch=Ако използвате бутони за действие, първо докоснете храната на лентата за бързи слотове, след това докоснете и задръжте :tip_virtual_button_action_build_or_use:, за да я изядете. # +howtoplay.HUD.text.4a=От някои дейности, като спринтиране, ще огладнеете по-бързо. За щастие, някои храни са по-питателни и ще запълнят повече :shank:. # +howtoplay.HUD.text.4b=Ако имате пълно :shank:, последната храна, която сте яли, ще добави стойност на засищане - скрита стойност, която дава допълнително подсилване на нивото на глада ви. # +howtoplay.HUD.header.2=Опит # +howtoplay.HUD.text.5=Лентата за опит също е показана на HUD. Числото показва текущото ви ниво на опит, а лентата показва колко точки опит са необходими за увеличаване на нивото на опит. # +howtoplay.HUD.text.6=Точките опит се печелят от събирането на сфери с опит. Можете да получите сфери с опит от дейности, като например убиване на мобове, изкопаване на определени блокове и други! Не оставяйте неизползвани сфери с опит, ще се нуждаете от тях. Придвижете се до сферите с опит, за да ги съберете. # +howtoplay.HUD.header.3=Лентата за бързи слотове # +howtoplay.HUD.text.7.keyboard=Лентата за бързи слотове показва предметите, които можете да използвате. Завъртете колелцето на мишката, за да промените предмета в ръката си. # +howtoplay.HUD.text.7.gamepad=Лентата за бързи слотове показва предметите, които можете да използвате. Използвайте :_input_key.cycleItemLeft: и :_input_key.cycleItemRight:, за да промените предмета в ръката си. # +howtoplay.HUD.text.7.touch=Лентата за бързи слотове показва предметите, които можете да използвате. Докоснете предметите в лентата за бързи слотове, за да промените предмета в ръката си. # +howtoplay.HUD.text.7.windowsmr_controller=Лентата за бързи слотове показва предметите, които можете да използвате. Натиснете :windowsmr_left_touchpad_horizontal:, за да промените предмета в ръката си. # +howtoplay.HUD.text.7.rift_controller=Лентата за бързи слотове показва предметите, които можете да използвате. Натиснете :rift_left_trigger: или :rift_left_grab:, за да промените предмета в ръката си. # + +howtoplay.inventory=Инвентар # +howtoplay.inventory.title=Как да играем: Инвентар # +howtoplay.inventory.text.1.keyboard=Натиснете :_input_key.inventory:, за да видите инвентара си. # +howtoplay.inventory.text.1.gamepad=Натиснете :_input_key.inventory:, за да видите инвентара си. # +howtoplay.inventory.text.1.rift_controller=Натиснете :rift_B:, за да видите инвентара си. # +howtoplay.inventory.text.1.windowsmr_controller=Натиснете :windowsmr_left_grab:, за да видите инвентара си. # +howtoplay.inventory.text.1.touch=Докоснете :tip_touch_inventory:, за да видите инвентара си. # +howtoplay.inventory.text.2=Този екран показва всички предмети, които имате в ръката си, и всички други, които носите. Можете също така да видите бронята, която носите. # +howtoplay.inventory.text.3.keyboard=Използвайте :mouse_left_button:, за да вдигнете предмета, който е под курсора ви. Ако там има повече от един предмет, така ще вдигнете всички – или можете да използвате :mouse_right_button:, за да вдигнете само половината от тях. # +howtoplay.inventory.text.3.gamepad=Използвайте :_gamepad_face_button_down:, за да вдигнете предмета, който е под курсора ви. Ако там има повече от един предмет, така ще вдигнете всички – или можете да използвате :_gamepad_face_button_left:, за да вдигнете само половината от тях. # +howtoplay.inventory.text.3.touch=Докоснете, за да изберете предмет. За да го преместите, докоснете друго място в инвентара. Ако преместите предмет на място със същия, ще се комбинират в куп. Ако го преместите при друг предмет, ще си разменят местата. # +howtoplay.inventory.text.4.keyboard=Можете да оставите предмети чрез :mouse_left_button:. При повече от един предмет на курсора използвайте :mouse_left_button:, за да оставите всички, или :mouse_right_button:, за да оставите само един. # +howtoplay.inventory.text.4.gamepad=Можете да оставите предмети чрез :_gamepad_face_button_down:. При повече от един предмет на курсора използвайте :_gamepad_face_button_down:, за да оставите всички, или :_gamepad_face_button_left:, за да оставите само един. # +howtoplay.inventory.text.4a.touch=Ако докоснете куп, автоматично ще изберете всичките предмети в него. Можете да го преместите така, както бихте преместили един предмет. # +howtoplay.inventory.text.4b.touch=За да разделите куп от предмети, докоснете и задръжте купа, докато се появи плъзгачът за избор. Без да пускате екрана, плъзнете пръста си наляво или надясно, за да изберете броя на елементите, които искате да премахнете от купа. # +howtoplay.inventory.text.5.keyboard=Ако предметът, над който е курсорът, е броня, можете бързо да го преместите в правилния слот за броня, като натиснете SHIFT + :mouse_left_button:. # +howtoplay.inventory.text.5.gamepad=Ако предметът, над който е курсорът, е броня, можете бързо да го преместите в правилния слот за броня, като натиснете :_gamepad_face_button_up:. # +howtoplay.inventory.text.6.keyboard=За да пуснете предмет, вдигнете го и го оставете извън прозореца на инвентара. # +howtoplay.inventory.text.6.gamepad=За да пуснете предмет, вдигнете го и натиснете :_gamepad_face_button_up:. # + +howtoplay.jukebox=Джубокс # +howtoplay.jukebox.title=Как да играем: Джубокс # +howtoplay.jukebox.text.1=Джубоксът пуска музикални дискове, които сте намерили. # +howtoplay.jukebox.header.1=Хайде на купона # +howtoplay.jukebox.text.2.notTouch=Натиснете :_input_key.use: на джубокс с музикален диск в ръка, за да го пуснете. Натиснете :_input_key.use: отново на джубокса, за да извадите музикалния диск. # +howtoplay.jukebox.text.2.touch=Докоснете джубокс с музикален диск в ръка, за да го пуснете. Докоснете отново джубокса, за да извадите музикалния диск. # +howtoplay.jukebox.header.2=Червен камък # +howtoplay.jukebox.text.3=Когато джубокс е пуснал да върви музикален диск, той захранва прах от червен камък. # +howtoplay.jukebox.text.4=Използвайте различен музикален диск за друго ниво на ефект. # +howtoplay.jukebox.text.5=Вижте какво ще стане, когато извърви докрай. # +howtoplay.jukebox.text.6=С фуния можете да сложите музикален диск, както и да го махнете, когато извърви докрай. # +howtoplay.jukebox.header.3=Откриване на музикални дискове # +howtoplay.jukebox.text.7=Има няколко музикални дискове, които можете да откриете в сандъци из света. # +howtoplay.jukebox.text.8=С други ще се сдобиете по-трудно. Крийпърите тайничко обичат музика. # + +howtoplay.loom=Тъкачен стан # +howtoplay.loom.title=Как да играем : Тъкачен стан # +howtoplay.loom.text.1=Тъкачният стан е бърз и ефективен начин да добавите шарки към банери. Тъкачният стан използва само един вид боя, за да добави шарка. Той също така може да използва шарки на тъкачен стан, за да добави специални шарки. # +howtoplay.loom.header.1=Тъкачество # +howtoplay.loom.text.2=Като поставите банер в първия слот на тъкачния стан и какъвто и да е цвят боя във втория слот, можете да добавите шарки към банера. След като шарката е избрана, вземете я от изходния слот вдясно и я преместете в инвентара си. # +howtoplay.loom.text.3=Банерът може да има няколко различни слоя, което ви позволява да експериментирате с много различни възможности. Могат да бъдат добавени до 6 шарки към един банер, за да се създаде уникален дизайн. # +howtoplay.loom.header.2=Шарки на тъкачен стан # +howtoplay.loom.text.4=Ако добавите шарка на тъкачен стан в третия му слот, ще можете да изработите специални шарки, като например лице на крийпър или цветна шарка. Няма да изгубите шарките си на тъкачния стан, когато приложите тези шарки към банерите си. # + +howtoplay.mounts=Ездитни животни # +howtoplay.mounts.title=Как да играем: Ездитни животни # +howtoplay.mounts.text.1=Играч може да язди всеки възрастен кон, магаре или муле. Само конете могат да бъдат бронирани. # +howtoplay.mounts.text.2=Мулетата и магаретата могат да бъдат оборудвани с дисаги (за транспортиране на предмети) чрез закрепване на сандък. Тези дисаги са достъпни при езда или промъкване. # +howtoplay.mounts.header.1=Опитомяване # +howtoplay.mounts.text.3.notTouch=Конете, магаретата и мулетата трябва да бъдат опитомени, преди да могат да бъдат използвани. Играчът може да опитоми кон, като го обязди и остане на него, докато той се опитва да се измъкне. Натиснете :_input_key.use: с празна ръка, за да опитате да опитомите коне, магарета и мулета. # +howtoplay.mounts.text.3.touch=Конете, магаретата и мулетата трябва да бъдат опитомени, преди да могат да бъдат използвани. Играчът може да опитоми кон, като го обязди и остане на него, докато той се опитва да се измъкне. Докоснете бутона за яхване, който се появява, когато сте близо до кон, за да се опитате да опитомите коне, магарета и мулета. # +howtoplay.mounts.text.4=Когато около коня се появят сърца, той е опитомен и няма да се опитва повече да хвърля играча. # +howtoplay.mounts.header.2=Езда на животни # +howtoplay.mounts.text.5=За да управлява кон, играчът трябва да му сложи седло. # +howtoplay.mounts.text.6=Седла могат да бъдат купени от селяни, намерени в сандъци из света или да бъдат придобити чрез риболов. Докато яздите кон, отворете инвентара си и поставете седло в съответния слот на коня. # +howtoplay.mounts.text.7=Конете и магаретата могат да бъдат развъждани като другите животни, с помощта на златни ябълки или златни моркови. # +howtoplay.mounts.text.8=Кончетата ще пораснат във възрастни коне с времето, а ако ги храните с пшеница или сено, това ще става по-бързо. # +howtoplay.mounts.header.3=Стадни животни # +howtoplay.mounts.text.9=Ламите са друг ездитен моб, който може да бъде опитомен и използван за транспортиране на големи товари с предмети. # +howtoplay.mounts.text.10=Ламите могат да бъдат опитомени по същия начин като конете. Дори когато са опитомени, играчът не може да контролира движенията им, докато ги язди. # +howtoplay.mounts.text.11=За една от тях може да бъде закачен повод, след което всички заобикалящи я лами (и опитомените, и неопитомените) ще ви последват, сформирайки керван. # +howtoplay.mounts.text.12=Ламите могат да бъдат оборудвани със сандъци, което им дава 3 – 15 слота с място за инвентар според силата на ламата. Също така могат да бъдат оборудвани с килими. Всеки цвят на килима дава различна шарка. # +howtoplay.mounts.header.4=Прасета # +howtoplay.mounts.text.13=Прасетата също могат да бъдат яздени, макар че няма да отидат там, където искате, без да ги убедите с нещичко. # +howtoplay.mounts.text.14=Оборудвайте прасе със седло и насочете морков на пръчка в посоката, в която искате да отидете. # +howtoplay.mounts.header.5=Слизане # +howtoplay.mounts.text.15.notTouch=Натиснете :_input_key.sneak:, за да слезете. # +howtoplay.mounts.text.15a.touch=Когато използвате схемата за управление с D-Pad, докоснете :touch_jump:, за да слезете от животно. # +howtoplay.mounts.text.15b.touch=Когато използвате схема за управление с джойстик, докоснете :tip_virtual_button_dismount:, за да слезете от животно. # + +howtoplay.multiplayer=Групова игра # +howtoplay.multiplayer.title=Как да играем: групова игра # +howtoplay.multiplayer.text.1=Minecraft е групова игра по подразбиране. # +howtoplay.multiplayer.header.1=Разделен екран # +howtoplay.multiplayer.text.2.splitscreen=Можете да разрешите на локални играчи да се присъединят към играта ви, като свържете контролери и натиснете произволен бутон на контролера им във всеки момент по време на играта. # +howtoplay.multiplayer.header.2=Онлайн групова игра # +howtoplay.multiplayer.text.3=По подразбиране всички светове започват с включена опция за групова игра. В случай че искате да направите света затворен, отидете в настройките на света и изберете опцията за групова игра, след което изключете опцията за групова игра. # +howtoplay.multiplayer.text.3.norealms=По подразбиране всички светове започват с включена опция за групова игра. В случай че искате да направите света затворен, отидете в настройките на света и изберете опцията за групова игра, след което изключете опцията за групова игра. # +howtoplay.multiplayer.header.3=Присъединяване към онлайн игра # +howtoplay.multiplayer.text.4=За да се присъедините към групова игра, отворете раздела за приятели. Всички обители, приятели и игри по LAN, към които можете да се присъедините, ще бъдат показани тук. Харесайте си игра и я изберете, за да се присъедините към нея. # +howtoplay.multiplayer.text.4.norealms=За да се присъедините към групова игра, отворете раздела за приятели. Всички обители, приятели и игри по LAN, към които можете да се присъедините, ще бъдат показани тук. Харесайте си игра и я изберете, за да се присъедините към нея. # +howtoplay.multiplayer.text.5=Когато стартирате или се присъедините към онлайн игра, тя ще бъде видима за хората във вашия раздел за приятели. Щом вашите приятели се присъединят, играта ще бъде видима и за приятелите на тези приятели. # +howtoplay.multiplayer.text.6=Забележка: Трябва да имате интернет връзка и да сте влезли в акаунт в Microsoft, за да играете в групова игра. # +howtoplay.multiplayer.header.4=Разрешения на играча # +howtoplay.multiplayer.text.7=Ако искате да управлявате разрешенията на отделни играчи, разрешенията на играча ви улесняват. Отворете менюто при пауза и вдясно ще видите списък с играчите, които са в света в този момент. Изберете иконата им за разрешение, за да коригирате разрешенията. # + +howtoplay.navigation=Навигация # +howtoplay.navigation.title=Как да играем: Навигация # +howtoplay.navigation.text.1=Навигацията е важно умение, на което ще се научите в Minecraft, тъй като невинаги е лесно да намерите пътя до дома си. # +howtoplay.navigation.text.2=Първо трябва да се запознаете с някои основни инструменти. # +howtoplay.navigation.header.1=Инструменти за навигация # +howtoplay.navigation.text.3=Компасът ще сочи към мястото, на което за първи път сте се появили в света, което е лесен начин да намерите къде сте започнали. # +howtoplay.navigation.text.4=Картата позволява да виждате местностите, които сте изследвали. Сложете я в слота за другата си ръката, за да я използвате като миникарта. Можете да увеличите размера й, като добавите хартия към краищата й на занаятчийска маса. # +howtoplay.navigation.text.5=Локаторната карта показва къде се намирате и в каква посока гледате спрямо мястото на произход на локаторната карта. Тя също ще показва местоположението на други играчи в същия свят. # +howtoplay.navigation.text.6=Картографската маса може да ви помогне да създавате, разширявате, копирате и дори именувате карти. # +howtoplay.navigation.text.7=За да изработите карта, поставете хартия в първия слот. Ако добавите компас във втория слот, можете да изработите локаторна карта. Добавянето на хартия или празна карта ще ви даде възможност да разширите или копирате своята карта. # +howtoplay.navigation.header.2=Техники за навигация # +howtoplay.navigation.text.8=Пробвайте да се оглеждате за ориентири, докато изследвате. Колкото повече играете в даден свят, толкова по-добре ще помните къде сте. Друг добър трик е да поставяте факли, докато вървите, за да можете да намерите пътя обратно до дома. # +howtoplay.navigation.text.9=Слънцето също може да ви подскаже в каква посока гледате. Запомнете: слънцето изгрява от изток и залязва на запад! # +howtoplay.navigation.header.3=Изследователски карти # +howtoplay.navigation.text.10=Има няколко места, които можете да изследвате. Намерете село и потърсете картограф. Той ще изтъргува с вас изследователски карти, които ще ви отведат на странни далечни места. # + +howtoplay.netherPortals=Портал към пъкъла # +howtoplay.netherPortals.title=Как да играем: Портал към пъкъла # +howtoplay.netherPortals.text.1=Порталът към пъкъла ви позволява да пътувате до друго измерение. # +howtoplay.netherPortals.text.2=Ако е построен правилно, порталът към пъкъла може да бъде включен и активиран. # +howtoplay.netherPortals.text.3=Тук са показани примери за постройка на портал: # + +howtoplay.nightfall=Падане на нощта # +howtoplay.nightfall.title=Как да играем: Падане на нощта # +howtoplay.nightfall.text.1=В Minecraft слънцето изгрява и залязва, докато приключенствате в света си. Щом слънцето залезе, трябва да предприемете предпазни мерки. Множество опасности дебнат нощем! # +howtoplay.nightfall.header.1=Намерете подслон # +howtoplay.nightfall.text.2=В случай че още нямате подобно място, трябва да отидете някъде, където да се подслоните от тъмнината и нещата, които дебнат в нея. Това може да бъде нещо просто – дупка в подножието на хълм – или пък малка хижа в гората. # +howtoplay.nightfall.text.3=Бъдете сигурни, че сте блокирали всички входове, като може да използвате врата, за да влизате и излизате. Ако сте си направили легло, това е добро място за него, заедно със занаятчийската ви маса и пещта ви. # +howtoplay.nightfall.text.4=Също така не забравяйте да осветите мястото с факли, защото това може да спаси живота ви. # + +howtoplay.pets=Домашни любимци # +howtoplay.pets.title=Как да играем: Домашни любимци # +howtoplay.pets.header.1=Сприятеляване с домашни любимци # +howtoplay.pets.text.1.notTouch=Има няколко мобове в Minecraft, които можете да опитомите и да направите свои домашни любимци. Всеки един от тях може да бъде опитомен, като му се даде предмет, който обича. Щом го опитомите, можете да го накарате да остане с вас, като натиснете :_input_key.use:, докато го гледате. # +howtoplay.pets.text.1.touch=Има няколко мобове в Minecraft, които можете да опитомите и да направите свои домашни любимци. Всеки един от тях може да бъде опитомен, като му се даде предмет, който обича. Щом го опитомите, можете да го накарате да остане с вас, като докоснете бутона за сядане. # +howtoplay.pets.header.2=Вълци # +howtoplay.pets.text.2=Вълците са неутрален моб, който ловува в по-студения климат. Атакуват зайци, скелети и овце, но бягат от ламите. Няма да ви атакуват, ако не ги провокирате. Можете да ги опитомите, давайки им кости. # +howtoplay.pets.header.3=Котки # +howtoplay.pets.text.3=Котките са неутрален моб, който се намира в селата. Атакуват зайци и бебета костенурки. Те освен това ще държат фантомите и крийпърите далеч. Ще се опитат да избягат от вас, така че опитомяването им може да е трудно. Обичат риба, така че им дайте сурова треска или сьомга, за да ги опитомите. # +howtoplay.pets.header.4=Папагали # +howtoplay.pets.text.4=Папагалите са пасивен моб, който живее в джунглата. Те имитират други мобове в района. Най-много обичат семена – дайте им малко, за да ги опитомите. Също така папагалите седят на рамото ви... Да, може да имате повече от един там. # + +howtoplay.raids=Нашествия # +howtoplay.raids.title=Как да играем : нашествия # +howtoplay.raids.text.1=Докато изследвате света, може да попаднете на патрул или лагер на грабители. Грабителите винаги търсят села, които да опустошат. Взимането на банерите им привлича тяхното внимание и така може да решат да нападнат някое близко село. # +howtoplay.raids.text.2=Непременно защитете селото си. Атаката ще спре, ако победите всички нападатели. # +howtoplay.raids.header.1=Имам нужда от герой # +howtoplay.raids.text.3=Вероятно селяните ще бъдат много благодарни, че сте ги спасили от нападателите. Непременно ги посетете отново – възможно е да получите добра сделка. # + +howtoplay.ranching=Скотовъдство # +howtoplay.ranching.title=Как да играем: Скотовъдство # +howtoplay.ranching.text.1=В Minecraft можете да имате своето собствено ранчо, пълно с добитък! Скотовъдството носи много ресурси, като вълна, яйца и сурово месо. # +howtoplay.ranching.header.1=Увеличаване на стадото # +howtoplay.ranching.text.2=За да може добитъкът ви да се увеличава, трябва да развъждате малки. Възрастните животни трябва да влязат в любовен режим, за да може това да се случи. Хранете животните с любимата им храна, за да влязат в любовен режим. # +howtoplay.ranching.text.3=Когато две еднакви животни са в близост и в любовен режим, те ще се целунат за момент и ще се появи малко! Малкото ще остане с родителите си, докато порасне и стане възрастно. След като имат малко, възрастните животни трябва да изчакат 5 минути, преди да влязат в любовен режим. # +howtoplay.ranching.header.2=Какво ядат мобовете? # +howtoplay.ranching.text.4=Кравите, муухоморките и овцете ядат пшеница. Прасетата ядат моркови или цвекло. Кокошките обичат всякакви семена. Зайците ще ядат моркови, златни моркови или глухарчета. Оцелотите обичат сурова треска или сьомга. Вълците обичат да ядат всякакъв вид месо. # +howtoplay.ranching.text.5=Животните ще ви последват, ако държите любимия им вид храна. Това ще ви помогне да ги отведете до ранчото си или до друго животно. # + +howtoplay.realms=Realms # +howtoplay.realms.title=Как да играем: Realms # +howtoplay.realms.text.1=Услугата Realms е страхотно място да създадете групова игра, която тече непрестанно. Дори когато не играете, вашата обител ще работи и ще бъде на разположение за приключенията на приятелите ви! # +howtoplay.realms.header.1=Да започнем # +howtoplay.realms.text.2=За да настроите обител, изберете „Създаване на нов“ от раздела „Светове“. След това изберете „Нова обител“, а после – бутона „Създаване на нов свят“. Тук можете да дадете име на своята обител и да зададете броя играчи. След това ще можете да добавите приятели към обителта. # +howtoplay.realms.header.2=Настройки на обител # +howtoplay.realms.text.3=След като създадете обител, изберете бутона с молив, за да промените настройките на обителта си. # +howtoplay.realms.text.4=Под бутона „Игра“ можете да преименувате обителта, да задавате трудността и режима на игра, да включвате чийтовете и да изтегляте/качвате света. # +howtoplay.realms.text.5=Под бутона „Членове“ можете да управлявате всички приятели, които сте поканили в обителта си, да добавяте/премахвате членове, както и да задавате техните разрешения. # +howtoplay.realms.text.6=Под бутона „Абонамент“ можете да видите кога обителта ще изтече, да удължите времето до изтичането и да отворите/затворите обителта. # + +howtoplay.redstone=Червен камък # +howtoplay.redstone.title=Как да играем: Червен камък # +howtoplay.redstone.text.1=Прахът от червен камък се прави от червен камък, който предава електрически сигнали. Когато му се подаде захранване, засиява и предава сигнала си на други червени камъни в близост. # +howtoplay.redstone.header.1=Сила на червен камък # +howtoplay.redstone.text.2=За да може да бъде захранен някой от тези предмети, той се нуждае от източник на захранване, като лост, бутон или активираща плоча. Експериментирайте, за да намерите всички! # +howtoplay.redstone.text.3=Поставете малко прах от червен камък до източник на захранване и го включете, за да захраните праха. # +howtoplay.redstone.text.4=Има много предмети, които използват сигнал от червен камък, за да правят неща, като например фунии и бутала. # +howtoplay.redstone.text.5=Червеният камък дава безброй възможности! Пробвайте да създадете нещо полезно за себе си, например автоматизирана ферма! # + +howtoplay.resourceAndBehaviorPacks=Пакети с ресурси и поведения # +howtoplay.resourceAndBehaviorPacks.title=Как да играем: Пакети с ресурси и поведения # +howtoplay.resourceAndBehaviorPacks.text.1=Можете да променяте начина, по който Minecraft изглежда и работи, като използвате пакети с ресурси и поведения. # +howtoplay.resourceAndBehaviorPacks.text.2=В менюто за „Настройки“ изберете пакет от списъка с налични пакети и изберете знака за плюс до него. Сега избраният пакет ще приложи своите промени към пакета по подразбиране на Minecraft. # + +howtoplay.scaffolding=Скеле # +howtoplay.scaffolding.title=Как да играем: Скеле # +howtoplay.scaffolding.header.1=Докоснете звездите # +howtoplay.scaffolding.text.1.keyboard=Скелето може да ви помогне безопасно да изграждате огромни структури! Можете да се движите вътре в скелето и да стоите върху него. Ако имате колона от скеле, можете да отидете нагоре, като застанете в скелето и натиснете :_input_key.jump:. Ако искате да се придвижите надолу, можете да натиснете :_input_key.sneak:. # +howtoplay.scaffolding.text.1.gamepad=Скелето може да ви помогне безопасно да изграждате огромни структури! Можете да се движите вътре в скелето и да стоите върху него. Ако имате колона от скеле, можете да отидете нагоре, като застанете в скелето и натиснете бутона :_input_key.jump:. Ако искате да се придвижите надолу, можете да натиснете и задържите бутона :_input_key.sneak:. # +howtoplay.scaffolding.text.1a.touch=Скелето може да помогне при изграждането на големи структури, като ви предостави начин да достигнете до по-високи места и да слизате безопасно, без да понасяте щети от падане. # +howtoplay.scaffolding.text.1b.touch=Когато използвате схемата за управление с D-Pad, докоснете :touch_jump:, за да се изкачите по колона от скеле. Докоснете :touch_fly_down:, за да слезете. # +howtoplay.scaffolding.text.1c.touch=Когато използвате схема за управление с джойстик, натиснете :tip_virtual_button_jump:, за да се изкачите по колона от скеле. Натиснете :tip_virtual_button_sneak:, за да слезете. # +howtoplay.scaffolding.text.1.rift_controller=Скелето може да ви помогне безопасно да изграждате огромни структури! Можете да се движите вътре в скелето и да стоите върху него. Ако имате колона от скеле, можете да отидете нагоре, като застанете в скелето и натиснете бутона :rift_A:. Ако искате да се придвижите надолу, можете да натиснете и задържите бутона :rift_X:. # +howtoplay.scaffolding.text.1.windowsmr_controller=Скелето може да ви помогне безопасно да изграждате огромни структури! Можете да се движите вътре в скелето и да стоите върху него. Ако имате колона от скеле, можете да отидете нагоре като застанете в скелето и натиснете бутона :windowsmr_right_touchpad:. Ако искате да се придвижите надолу, можете да натиснете и задържите бутона :windowsmr_right_stick:. # +howtoplay.scaffolding.header.2=Подкрепете строежа си # +howtoplay.scaffolding.text.2=Скелето се нуждае от опора. Можете да поставите толкова много скелета хоризонтално, без да докосват друг блок. Когато се опитате да поставите прекалено много блока на скеле без необходимата опора, той ще падне. Скелето може да бъде поставено като обикновени блокове, но също така може да бъде поставено на собствена основа, за да се построи бързо висока кула. # +howtoplay.scaffolding.header.3=Съборете го # +howtoplay.scaffolding.text.3=Когато едно скеле бъде счупено, това също така ще счупи всеки блок на скеле, който е бил поддържан от него. Това ще ви позволи бързо да разчистите скелето си, като счупите поддържащите блокове! # + +howtoplay.structureBlocks=Структурни блокове # +howtoplay.structureBlocks.title=Как да играем: Структурни блокове ### +howtoplay.structureBlocks.text.1=Структурните блокове дават на създателите способността да копират и запазват части от световете си в структури. Запазените структури след това могат да бъдат поставени обратно в света. ### +howtoplay.structureBlocks.header.1=Начин на получаване ### +howtoplay.structureBlocks.text.2=За да получите структурен блок, трябва да използвате командата с наклонена черта /give. За да използвате структурен блок, трябва да имате разрешения на оператор. ### +howtoplay.structureBlocks.header.2= Режими ### +howtoplay.structureBlocks.text.3=Структурните блокове имат 4 режима, между които може да се превключва с падащото меню за режим: записване, зареждане, режим на ъгъл и 3D експортиране. ### +howtoplay.structureBlocks.text.4=Режимът за записване записва част от света като структура. ### +howtoplay.structureBlocks.text.5=Режимът за зареждане зарежда структура в света. Могат да бъдат заредени само структури, записани в света или включени в пакет с поведения, който е приложен към света. ### +howtoplay.structureBlocks.text.6=Режимът на ъгъл се използва с бутона за откриване в режим на записване за автоматично задаване на областта, която искате да запишете. Вижте раздела за режим на ъгъл по-долу за повече информация. ### +howtoplay.structureBlocks.text.7=3D експортирането експортира файл на 3D модел на поддържани платформи. ### +howtoplay.structureBlocks.header.3=Прозорец за преглед ### +howtoplay.structureBlocks.text.8=В дясната страна на екрана на структурния блок ще се появи преглед на избраната част или структурата за зареждане според това в какъв режим се намира блокът. ### +howtoplay.structureBlocks.text.9.keyboard=Натиснете :_input_key.attack: и плъзнете, за да завъртите 3D прегледа. # +howtoplay.structureBlocks.text.9.gamepad=Използвайте :_gamepad_stick_right: за завъртане на 3D прегледа. # +howtoplay.structureBlocks.text.9.touch=Докоснете и плъзнете на прегледа, за да завъртите 3D прегледа. # +howtoplay.structureBlocks.header.4=Активиране с червен камък ### +howtoplay.structureBlocks.text.10=Червеният камък може да бъде използван за активиране на структурен блок. Това ще го накара или да запази структура, или да зареди структура в света според това в какъв режим се намира блокът и какви са настройките му. ### +howtoplay.structureBlocks.header.5=Цялост и семе ### +howtoplay.structureBlocks.text.11=Можете да промените каква част от структурата да се зареди, като промените стойностите за цялост и семе. ### +howtoplay.structureBlocks.text.12=Цялост – процентът блокове за зареждане от структурата с приемани стойности от 0 до 100. Блоковете ще бъдат избрани на случаен принцип, ако не е определено семе. ### +howtoplay.structureBlocks.text.13=Семе – стойността, въведена тук, ще определи кои блокове ще бъдат премахнати при използване на „цялост“. Оставете това поле празно, ако желаете блоковете да бъдат избрани на случаен принцип. ### +howtoplay.structureBlocks.header.6=Блокове за структурна празнина ### +howtoplay.structureBlocks.text.14=Когато в света е заредена структура с блокове за структурна празнина, всеки блок, който би бил премахнат там, където блокът за структурна празнина се зарежда, вместо това ще остане в света. ### +howtoplay.structureBlocks.text.15=Пример: зареждането на празно корабокрушение на дъното на океана обикновено би заместило водните блокове с въздух. Ако корабокрушението е било запълнено със структурна празнина, то тогава водата ще остане и ще имате корабокрушение, пълно с вода. ### +howtoplay.structureBlocks.header.7=Режим на откриване и ъгъл ### +howtoplay.structureBlocks.text.16=За да изберете автоматично областта, която искате да запишете, можете да поставите блокове в режим на ъгъл около своята структура и да ги наименувате със същото име като структурата, която искате да запишете. ### +howtoplay.structureBlocks.text.17=Натискането на бутона за откриване в режим на записване ще намери всички ъглови блокове със същото име и ще създаде избрана област, за да бъде записано всичко вътре в областта, която сформират ъгловите блокове. ### + +howtoplay.servers=Сървъри # +howtoplay.servers.title=Как да играем: Сървъри # +howtoplay.servers.text=Разделът „Сървър“ показва популярни сървъри в Minecraft. # + +howtoplay.shulkerBoxes=Кутии на потайници # +howtoplay.shulkerBoxes.title=Как да играем: Кутии на потайници # +howtoplay.shulkerBoxes.text.1=Комбинирайте две черупки на потайници със сандък, за да създадете кутия на потайник. Черупките на потайници падат от потайниците, намиращи се в градовете в Края. За разлика от другите видове контейнери, кутиите на потайници запазват предметите в себе си, когато се счупят. Кутиите на потайници ще се счупят, ако бъдат бутнати от бутало, и могат да бъдат поставени посредством диспенсери. # + +howtoplay.theEnd=Края # +howtoplay.theEnd.title=Как да играем: Края # +howtoplay.theEnd.text.1=Краят е друго измерение, до което можете да стигнете през активен портал към Края. Порталът към Края може да бъде открит в укрепление, дълбоко под Горния свят. # +howtoplay.theEnd.text.2=Всеки блок от рамката на портала към Края се нуждае от нещо мистериозно, за да изведе вътрешната си енергия. # +howtoplay.theEnd.header.1=Другата страна # +howtoplay.theEnd.text.3=Щом порталът бъде активиран, скочете в него, за да идете до Края. # +howtoplay.theEnd.text.4=Краят е дом на страховития Пагубен дракон. Тя е свиреп и могъщ враг и изглежда, че черпи сили от странни кристали. Нейните атаки с драконов огън и огнени кълба оставят киселинни следи по бойното поле. Доведете приятели със себе си, за да сте сигурни, че ще победите! # +howtoplay.theEnd.text.5=В случай че веднъж не ви стига, добавете четири кристала на Края към ъглите на изходния портал, за да събудите отново Пагубния дракон. # + +howtoplay.theStore=Пазарът # +howtoplay.theStore.title=Как да играем: Пазарът # +howtoplay.theStore.text.1=Пазарът на Minecraft е място, където можете да намерите нови скинове, светове, текстури и пакети с гости от други игри от различни талантливи създатели. # +howtoplay.theStore.header.1=Разгледайте съдържанието # +howtoplay.theStore.text.2=Пробвайте нови скинове за нов свежарски изглед! # +howtoplay.theStore.text.3=Преглеждайте новите светове, за да отключвате нови карти и предизвикателства, които ще искате да изигравате отново и отново! # +howtoplay.theStore.text.4=Придайте нов изглед на старата си игра с пакети с текстури, които ще се приложат върху настоящите ви светове и обители! # +howtoplay.theStore.text.4.norealms=Придайте нов изглед на старата си игра с пакети с текстури, които ще се приложат върху настоящите ви светове! # +howtoplay.theStore.text.5=Или ги изпробвайте с пакети с гости от други игри, съдържащи подбрани колекции от скинове, светове и текстури, които при комбиниране ще преобразят вашите светове и обители! # +howtoplay.theStore.text.5.norealms=Или ги изпробвайте с пакети с гости от други игри, които са избрани колекции от скинове, светове и текстури, които, когато се комбинират, ще трансформират световете ви! # + +howtoplay.tools=Инструменти # +howtoplay.tools.title=Как да играем: Инструменти # +howtoplay.tools.text.1=Има много инструменти в Minecraft, с помощта на които ще можете да добивате блокове по-бързо, отколкото с голи ръце. Инструментите могат да бъдат изработени от дърво, камък, желязо, злато или диамант. # +howtoplay.tools.text.2=Използването на правилния инструмент не само ще добива блокове по-бързо, но и ще се захабява по-бавно. За да можете да копаете по-редки ресурси, трябва да изработите по-сложни инструменти. # +howtoplay.tools.header.1=Инструменти, които чупят разни неща # +howtoplay.tools.text.3=Кирката е добра за чупене на твърди блокове, например калдъръм, желязо или пещи. # +howtoplay.tools.text.4=Брадвата е добра за чупене на дървени блокове, като дънери, дъски или занаятчийски маси. # +howtoplay.tools.text.5.notTouch=Лопатата е добра за чупене на рехави блокове, например пръст, пясък и чакъл. Лопатите могат също да проправят пътеки чрез натискане на :_input_key.use: върху тревни блокове. # +howtoplay.tools.text.5.touch=Лопатата е добра за чупене на рехави блокове, например пръст, пясък и чакъл. Лопатите могат също да проправят пътеки чрез докосване на тревни блокове. # +howtoplay.tools.text.6.notTouch=Мотиката е необходима за разораване на пръстта за засаждане на посеви. Натиснете :_input_key.use: върху блокове пръст или трева, за да ги превърнете в почва. # +howtoplay.tools.text.6.touch=Мотиката е необходима за разораване на пръстта за засаждане на посеви. Докоснете блокове пръст или трева, за да ги превърнете в почва. # +howtoplay.tools.text.7=Всички тези инструменти могат да бъдат омагьосани или на магьосническа станция, или на наковалня. # +howtoplay.tools.header.2=Други инструменти # +howtoplay.tools.text.8=Има дори още повече инструменти, които могат да ви помогнат във вашите приключения: # +howtoplay.tools.text.9=С кофата ще можете да събирате неща като вода, мляко, лава и дори риба. # +howtoplay.tools.text.10=С огнивото можете да запалвате огньове... но внимавайте в гъсти гористи местности! # +howtoplay.tools.text.11=Въдицата позволява да хващате риба и друга плячка от водни блокове. Тя може също да бъде използвана, за да придърпвате други играчи или мобове. Въдиците също могат да бъдат омагьосвани! # +howtoplay.tools.text.12=Ножиците са много удобни за събиране на ресурси, като вълна, листа и паяжини. # + +howtoplay.trading=Търговия със селяни # +howtoplay.trading.title=Как да играем: Търговия със селяни # +howtoplay.trading.text.1=Търговията може да се извършва в села. Всеки селянин има своя професия, която може да е фермер, касапин, ковач, картограф, библиотекар или жреци. Някои професии могат да бъдат изтъргувани за стоки, докато други не могат. За да намерите всички видове търговия, изследвайте и търгувайте с много селяни. # +howtoplay.trading.header.1=Стоки срещу смарагди # +howtoplay.trading.text.2=Можете да научите кака е търговията на един селянин, като взаимодействате с него. Един селянин може да регулира цената на дадена сделка винаги когато играчът търгува с него. Възможно е селянинът да не разполага със запас, като временно забрани търговията, ако се използва твърде често. Търговията обикновено включва покупка или продажба на артикули за смарагди. # +howtoplay.trading.text.3=Ако търгувате със селяни, те ще станат по-добри в професията си и ще започнат да предлагат по-добри и по-ценни стоки за търгуване. # +howtoplay.trading.text.4=Грижете се за своите селяни, те има нужда от почивка, работа, да се хранят и да просперират. # + +howtoplay.transportation=Транспорт # +howtoplay.transportation.title=Как да играем: Транспорт # +howtoplay.transportation.text.1=Има много начини за придвижване, които не са ходене, яздене или летене. # +howtoplay.transportation.header.1=Вагонетки # +howtoplay.transportation.text.2=Вагонетките са вагони за придвижване, които се движат на колелца по релси. Можете да направите така, че релсите да ви отведат там, където искате, като ги поставите една до друга. Сложете вагонетка на релсите и сте готови да се движите. # +howtoplay.transportation.text.2.touch=Вагонетките са вагони, които се движат по релси, които можете да построите, за да ходите навсякъде. Просто поставете няколко релси една до друга, сложете вагонетка върху тях и сте готови да се возите. # +howtoplay.transportation.text.3.keyboard=Натиснете :_input_key.use:, докато гледате вагонетка, за да се качите и да се задвижите. Натиснете :_input_key.forward:, за да тръгнете напред. Натиснете :_input_key.jump: или :_input_key.sneak:, за да слезете. # +howtoplay.transportation.text.3.gamepad=Натиснете :_input_key.use:, докато гледате вагонетка, за да се качите и да се задвижите. Натиснете :_gamepad_stick_left: напред, за да тръгнете напред. Натиснете :_input_key.jump: или :_input_key.sneak:, за да слезете. # +howtoplay.transportation.text.3a.touch=Погледнете вагонетката и докоснете „Возене“, за да се качите. # +howtoplay.transportation.text.3b.touch=Когато използвате схемата за управление с D-pad, докоснете и задръжте :touch_forward:, за да започнете да се движите напред и да ускорявате, а за да излезете, докоснете :touch_jump:. # +howtoplay.transportation.text.3c.touch=Когато използвате схема за управление с джойстик, плъзнете :tip_virtual_joystick: нагоре, за да започнете да се движите напред и да ускорявате, а за да излезете, докоснете :tip_virtual_button_dismount:. # +howtoplay.transportation.header.2=Лодки # +howtoplay.transportation.text.4=Лодките ви позволяват да пътувате по вода. Поставете лодката върху воден блок и сте готови да потеглите. # +howtoplay.transportation.text.4.touch=Лодките позволяват да пътувате по вода. Просто поставете лодката върху воден блок и сте готови да потеглите. # +howtoplay.transportation.text.5.keyboard=Натиснете :_input_key.use:, докато гледате към лодката, за да се качите на нея. Натиснете :_input_key.left: или :_input_key.right:, за да завивате наляво или дясно. Натиснете :_input_key.forward:, за да се движите напред. Натиснете :_input_key.jump: или :_input_key.sneak:, за да слезете. # +howtoplay.transportation.text.5.gamepad=Натиснете :_input_key.use:, докато гледате към лодка, за да се качите на борда. Натиснете :_gamepad_stick_left: наляво или надясно, за да завивате. Натиснете :_gamepad_stick_left:, за да се движите напред. Натиснете :_input_key.jump: или :_input_key.sneak:, за да слезете. # +howtoplay.transportation.text.5a.touch=Погледнете лодката и докоснете „Качване“, за да се качите. # +howtoplay.transportation.text.5b.touch=Когато използвате схемата за управление с D-Pad, докоснете :touch_left: или :touch_right:, за да завиете наляво или надясно, или докоснете и задръжте и двете, за да се придвижите напред. Докоснете „Слизане“, за да слезете. # +howtoplay.transportation.text.5c.touch=Когато използвате схема за управление с джойстик, плъзнете :tip_virtual_joystick: нагоре, за да се движите напред, а за да слезете, докоснете :tip_virtual_button_dismount:. # + +howtoplay.weapons=Оръжия # +howtoplay.weapons.title=Как да играем: Оръжия # +howtoplay.weapons.header.1=Меч # +howtoplay.weapons.text.1=Мечът е основното оръжие за близък бой в Minecraft. Той може да бъде изработен от дърво, камък, желязо, злато или диамант. Атаките със скок причиняват смъртоносни щети! # +howtoplay.weapons.text.2.notTouch=Натиснете :_input_key.attack: с меч в ръката си, за да атакувате. # +howtoplay.weapons.text.2.touch=Докоснете мобове, за да ги атакувате. # +howtoplay.weapons.header.2=Лък # +howtoplay.weapons.text.3.notTouch=Лъкът е основното далекобойно оръжие в Minecraft. Натиснете и задръжте :_input_key.use:, за да издърпате тетивата на лъка. Пуснете :_input_key.use:, за да изстреляте стрела. Лъкът се нуждае от стрели, за да може да стреля. # +howtoplay.weapons.text.3.touch=Лъкът е основното далекобойно оръжие в Minecraft. Натиснете и задръжте върху екрана, за да издърпате тетивата на лъка. Пуснете, за да изстреляте стрелата. Лъкът се нуждае от стрели, за да може да стреля. # +howtoplay.weapons.text.4=Лъковете причиняват по-големи щети, колкото по-опънати са били тетивата им, така че бъдете сигурни, че сте ги опънали докрай. # +howtoplay.weapons.header.3=Арбалет # +howtoplay.weapons.text.5.notTouch=Арбалетът е алтернативно далекобойно оръжие. Натиснете и задръжте :_input_key.use:, за да заредите арбалета. Щом арбалетът е зареден, той ще остане зареден, докато не бъде изстрелян. Натиснете :_input_key.use:, за да изстреляте стрела. Арбалетът се нуждае от стрели, за да бъде зареден. # +howtoplay.weapons.text.5a.touch=Арбалетът е далекобойно оръжие, в което трябва да заредите стрела. Докоснете и задръжте някъде по екрана, за да заредите арбалета със стрела. # +howtoplay.weapons.text.5b.touch=След като заредите арбалета, той ще остане зареден, докато не стреляте с него, дори когато го поставите в инвентара си. # +howtoplay.weapons.text.5c.touch=Докоснете някъде по екрана, за да стреляте със зареден арбалет. # +howtoplay.weapons.text.5d.touch=Ако използвате бутони за действие, докоснете :tip_virtual_button_action_build_or_use:, за да стреляте със зареден арбалет. # +howtoplay.weapons.header.4=Тризъбец # +howtoplay.weapons.text.6.notTouch=Тризъбецът е оръжие с две предназначения – за близки и далечни битки. Натиснете :_input_key.attack: за атака. Натиснете и задръжте :_input_key.use:, за да изтеглите тризъбеца назад. Пуснете :_input_key.use:, за да хвърлите тризъбеца. Тризъбецът е най-доброто оръжие под вода. # +howtoplay.weapons.text.6.touch=Тризъбецът е оръжие с две предназначения – за близки и далечни битки. Докоснете мобовете, за да ги атакувате. Натиснете и задръжте върху екрана, за да изтеглите тризъбеца назад. Пуснете, за да хвърлите тризъбеца. Тризъбецът е най-доброто оръжие под вода. # +howtoplay.weapons.header.5=Омагьосани оръжия # +howtoplay.weapons.text.7=Мечът, лъкът, арбалетът и тризъбецът разполагат със специфични магични ефекти, които можете да получите от магьосническа станция или наковалня, които ще подобрят нанасяните щети, здравината и дори могат да запалват мобове! # + +howtoplay.whatsNew=Какво е новото # + +immersive_reader.book_page_header=Страница %1 от %2 # +immersive_reader.portfolio_page_header= Страница %1 # +immersive_reader.error.webview_failure=Възникна проблем при свързването с „Концентриран четец“. # +immersive_reader.error.identity_failure=Възникна проблем при свързването с „Концентриран четец“. Рестартирайте Minecraft Education и опитайте отново. # + +level.launch.failed=Неуспешно стартиране # +level.export.started=Експортирането на света започна... # +level.import.started=Импортирането на света започна... # +level.export.success=Експортирането на света е завършено успешно # +level.import.success=Импортирането на света е завършено успешно # +level.export.failed=Експортирането на света е неуспешно # +level.import.failed=Импортирането на света е неуспешно # +level.import.failed.incompatibleEdition=Импортирането на света е неуспешно: неподдържан файлов формат # +level.editor.export.started=Експортирането на проекта започна... # +level.editor.import.started=Импортирането на проекта е стартирано... # +level.editor.export.success=Експортирането на проекта е завършено успешно # +level.editor.import.success=Импортирането на света е завършено успешно # +level.editor.export.failed=Експортирането на проекта е неуспешно # +level.editor.import.failed=Импортирането на проекта е неуспешно # +level.editor.import.failed.incompatibleEdition=Неуспешно импортиране на проекта: неподдържан файлов формат # + +invite.clear=Изчистване на избора # +invite.send=Изпращане на %d покани # +invite.sendOne=Изпращане на 1 покана # +invite.sendUnnumbered=Изпращане на покани # +invite.title=Изпращане на покани за играта до приятели # +invite.titleRealms=Поканете членове във вашия сървър на Realm # +invite.error.message=Някои от поканите може да не са изпратени успешно. # +invite.noFriends=Не сте добавили никого към списъка с приятели! # +invite.noRealmFriends=Не сте добавили никого към своя Realm! # +invite.OnlineFriends=Приятели онлайн # +invite.OfflineFriends=Приятели офлайн # +invite.SuggestedFriends=Предложени приятели # +invite.error1=Възникна грешка. Не успяхме да заредим вашия списък с приятели. # +invite.error2=Възникна грешка. Не успяхме да заредим някои от подробните данни за приятелите ви. # +invite.realm.add_member=Добавяне на членове на обител # +invite.notification.title=Покана за игра # +invite.notification.description=%s ви покани да играете Minecraft # +invite.confirmation.description=%s ви покани да играете Minecraft # +invite.pageCounter=%d/%d # + +inventory.binSlot=Унищожаване на предмета # + +item.air.name=Въздух # +item.apple.name=Ябълка # +item.axolotlAdultBodySingle.name=Възрастен аксолотъл %1$s # +item.axolotlBabyBodySingle.name=Бебе аксолотъл %1$s # +item.axolotlColorLucy.name=Левцистичен # +item.axolotlColorCyan.name=Цианов # +item.axolotlColorGold.name=Златен # +item.axolotlColorWild.name=Кафяв # +item.axolotlColorBlue.name=Син # +item.golden_apple.name=Златна ябълка # +item.appleEnchanted.name=Омагьосана ябълка # +item.armor_stand.name=Стойка за броня # +item.arrow.name=Стрела # +item.tipped_arrow.name=Специална стрела # +item.banner.black.name=Черен банер # +item.banner.blue.name=Син банер # +item.banner.border.black=Черна рамка # +item.banner.border.blue=Синя рамка # +item.banner.border.brown=Кафява рамка # +item.banner.border.cyan=Цианова рамка # +item.banner.border.gray=Сива рамка # +item.banner.border.green=Зелена рамка # +item.banner.border.lightBlue=Светлосиня рамка # +item.banner.border.lime=Лимоненозелена рамка # +item.banner.border.magenta=Рамка в магента # +item.banner.border.orange=Оранжева рамка # +item.banner.border.pink=Розова рамка # +item.banner.border.purple=Лилава рамка # +item.banner.border.red=Червена рамка # +item.banner.border.silver=Светлосива рамка # +item.banner.border.white=Бяла рамка # +item.banner.border.yellow=Жълта рамка # +item.banner.bricks.black=С фон на черни тухли # +item.banner.bricks.blue=С фон на сини тухли # +item.banner.bricks.brown=С фон на кафяви тухли # +item.banner.bricks.cyan=С фон на цианови тухли # +item.banner.bricks.gray=С фон на сиви тухли # +item.banner.bricks.green=С фон на зелени тухли # +item.banner.bricks.lightBlue=С фон на светлосини тухли # +item.banner.bricks.lime=С фон на лимоненозелени тухли # +item.banner.bricks.magenta=С фон на тухли в магента # +item.banner.bricks.orange=С фон на оранжеви тухли # +item.banner.bricks.pink=С фон на розови тухли # +item.banner.bricks.purple=С фон на лилави тухли # +item.banner.bricks.red=С фон на червени тухли # +item.banner.bricks.silver=С фон на светлосиви тухли # +item.banner.bricks.white=С фон на бели тухли # +item.banner.bricks.yellow=С фон на жълти тухли # +item.banner.brown.name=Кафяв банер # +item.banner.circle.black=Черен диск # +item.banner.circle.blue=Син диск # +item.banner.circle.brown=Кафяв диск # +item.banner.circle.cyan=Цианов диск # +item.banner.circle.gray=Сив диск # +item.banner.circle.green=Зелен диск # +item.banner.circle.lightBlue=Светлосин диск # +item.banner.circle.lime=Лимоненозелен диск # +item.banner.circle.magenta=Диск в магента # +item.banner.circle.orange=Оранжев диск # +item.banner.circle.pink=Розов диск # +item.banner.circle.purple=Лилав диск # +item.banner.circle.red=Червен диск # +item.banner.circle.silver=Светлосив диск # +item.banner.circle.white=Бял диск # +item.banner.circle.yellow=Жълт диск # +item.banner.creeper.black=Черно лице на крийпър # +item.banner.creeper.blue=Синьо лице на крийпър # +item.banner.creeper.brown=Кафяво лице на крийпър # +item.banner.creeper.cyan=Цианово лице на крийпър # +item.banner.creeper.gray=Сиво лице на крийпър # +item.banner.creeper.green=Зелено лице на крийпър # +item.banner.creeper.lightBlue=Светлосиньо лице на крийпър # +item.banner.creeper.lime=Лимоненозелено лице на крийпър # +item.banner.creeper.magenta=Лице на крийпър в магента # +item.banner.creeper.orange=Оранжево лице на крийпър # +item.banner.creeper.pink=Розово лице на крийпър # +item.banner.creeper.purple=Лилаво лице на крийпър # +item.banner.creeper.red=Червено лице на крийпър # +item.banner.creeper.silver=Светлосиво лице на крийпър # +item.banner.creeper.white=Бяло лице на крийпър # +item.banner.creeper.yellow=Жълто лице на крийпър # +item.banner.cross.black=Черен Андреевски кръст # +item.banner.cross.blue=Син Андреевски кръст # +item.banner.cross.brown=Кафяв Андреевски кръст # +item.banner.cross.cyan=Цианов Андреевски кръст # +item.banner.cross.gray=Сив Андреевски кръст # +item.banner.cross.green=Зелен Андреевски кръст # +item.banner.cross.lightBlue=Светлосин Андреевски кръст # +item.banner.cross.lime=Лимоненозелен Андреевски кръст # +item.banner.cross.magenta=Андреевски кръст в магента # +item.banner.cross.orange=Оранжев Андреевски кръст # +item.banner.cross.pink=Розов Андреевски кръст # +item.banner.cross.purple=Лилав Андреевски кръст # +item.banner.cross.red=Червен Андреевски кръст # +item.banner.cross.silver=Светлосив Андреевски кръст # +item.banner.cross.white=Бял Андреевски кръст # +item.banner.cross.yellow=Жълт Андреевски кръст # +item.banner.curly_border.black=Черна назъбена рамка # +item.banner.curly_border.blue=Синя назъбена рамка # +item.banner.curly_border.brown=Кафява назъбена рамка # +item.banner.curly_border.cyan=Цианова назъбена рамка # +item.banner.curly_border.gray=Сива назъбена рамка # +item.banner.curly_border.green=Зелена назъбена рамка # +item.banner.curly_border.lightBlue=Светлосиня назъбена рамка # +item.banner.curly_border.lime=Лимоненозелена назъбена рамка # +item.banner.curly_border.magenta=Назъбена рамка в магента # +item.banner.curly_border.orange=Оранжева назъбена рамка # +item.banner.curly_border.pink=Розова назъбена рамка # +item.banner.curly_border.purple=Лилава назъбена рамка # +item.banner.curly_border.red=Червена назъбена рамка # +item.banner.curly_border.silver=Светлосива назъбена рамка # +item.banner.curly_border.white=Бяла назъбена рамка # +item.banner.curly_border.yellow=Жълта назъбена рамка # +item.banner.cyan.name=Цианов банер # +item.banner.diagonal_left.black=Черен по диагонал отляво # +item.banner.diagonal_left.blue=Син по диагонал отляво # +item.banner.diagonal_left.brown=Кафяв по диагонал отляво # +item.banner.diagonal_left.cyan=Цианов по диагонал отляво # +item.banner.diagonal_left.gray=Сив по диагонал отляво # +item.banner.diagonal_left.green=Зелен по диагонал отляво # +item.banner.diagonal_left.lightBlue=Светлосин по диагонал отляво # +item.banner.diagonal_left.lime=Лимоненозелен по диагонал отляво # +item.banner.diagonal_left.magenta=В магента по диагонал отляво # +item.banner.diagonal_left.orange=Оранжев по диагонал отляво # +item.banner.diagonal_left.pink=Розов по диагонал отляво # +item.banner.diagonal_left.purple=Лилав по диагонал отляво # +item.banner.diagonal_left.red=Червен по диагонал отляво # +item.banner.diagonal_left.silver=Светлосив по диагонал отляво # +item.banner.diagonal_left.white=Бял по диагонал отляво # +item.banner.diagonal_left.yellow=Жълт по диагонал отляво # +item.banner.diagonal_right.black=Черен по диагонал # +item.banner.diagonal_right.blue=Син по диагонал # +item.banner.diagonal_right.brown=Кафяв по диагонал # +item.banner.diagonal_right.cyan=Цианов по диагонал # +item.banner.diagonal_right.gray=Сив по диагонал # +item.banner.diagonal_right.green=Зелен по диагонал # +item.banner.diagonal_right.lightBlue=Светлосин по диагонал # +item.banner.diagonal_right.lime=Лимоненозелен по диагонал # +item.banner.diagonal_right.magenta=В магента по диагонал # +item.banner.diagonal_right.orange=Оранжев по диагонал # +item.banner.diagonal_right.pink=Розов по диагонал # +item.banner.diagonal_right.purple=Лилав по диагонал # +item.banner.diagonal_right.red=Червен по диагонал # +item.banner.diagonal_right.silver=Светлосив по диагонал # +item.banner.diagonal_right.white=Бял по диагонал # +item.banner.diagonal_right.yellow=Жълт по диагонал # +item.banner.diagonal_up_left.black=Черен по обратен диагонал # +item.banner.diagonal_up_left.blue=Син по обратен диагонал # +item.banner.diagonal_up_left.brown=Кафяв по обратен диагонал # +item.banner.diagonal_up_left.cyan=Цианов по обратен диагонал # +item.banner.diagonal_up_left.gray=Сив по обратен диагонал # +item.banner.diagonal_up_left.green=Зелен по обратен диагонал # +item.banner.diagonal_up_left.lightBlue=Светлосин по обратен диагонал # +item.banner.diagonal_up_left.lime=Лимоненозелен по обратен диагонал # +item.banner.diagonal_up_left.magenta=В магента по обратен диагонал # +item.banner.diagonal_up_left.orange=Оранжев по обратен диагонал # +item.banner.diagonal_up_left.pink=Розов по обратен диагонал # +item.banner.diagonal_up_left.purple=Лилав по обратен диагонал # +item.banner.diagonal_up_left.red=Червен по обратен диагонал # +item.banner.diagonal_up_left.silver=Светлосив по обратен диагонал # +item.banner.diagonal_up_left.white=Бял по обратен диагонал # +item.banner.diagonal_up_left.yellow=Жълт по обратен диагонал # +item.banner.diagonal_up_right.black=Черен по обратен диагонал отдясно # +item.banner.diagonal_up_right.blue=Син по обратен диагонал отдясно # +item.banner.diagonal_up_right.brown=Кафяв по обратен диагонал отдясно # +item.banner.diagonal_up_right.cyan=Цианов по обратен диагонал отдясно # +item.banner.diagonal_up_right.gray=Сив по обратен диагонал отдясно # +item.banner.diagonal_up_right.green=Зелен по обратен диагонал отдясно # +item.banner.diagonal_up_right.lightBlue=Светлосин по обратен диагонал отдясно # +item.banner.diagonal_up_right.lime=Лимоненозелен по обратен диагонал отдясно # +item.banner.diagonal_up_right.magenta=Магента по обратен диагонал отдясно # +item.banner.diagonal_up_right.orange=Оранжев по обратен диагонал отдясно # +item.banner.diagonal_up_right.pink=Розов по обратен диагонал отдясно # +item.banner.diagonal_up_right.purple=Лилав по обратен диагонал отдясно # +item.banner.diagonal_up_right.red=Червен по обратен диагонал отдясно # +item.banner.diagonal_up_right.silver=Светлосив по обратен диагонал отдясно # +item.banner.diagonal_up_right.white=Бял по обратен диагонал отдясно # +item.banner.diagonal_up_right.yellow=Жълт по обратен диагонал отдясно # +item.banner.flower.black=Черно хералдическо цвете # +item.banner.flower.blue=Синьо хералдическо цвете # +item.banner.flower.brown=Кафяво хералдическо цвете # +item.banner.flower.cyan=Цианово хералдическо цвете # +item.banner.flower.gray=Сиво хералдическо цвете # +item.banner.flower.green=Зелено хералдическо цвете # +item.banner.flower.lightBlue=Светлосиньо хералдическо цвете # +item.banner.flower.lime=Лимоненозелено хералдическо цвете # +item.banner.flower.magenta=Хералдическо цвете в магента # +item.banner.flower.orange=Оранжево хералдическо цвете # +item.banner.flower.pink=Розово хералдическо цвете # +item.banner.flower.purple=Лилаво хералдическо цвете # +item.banner.flower.red=Червено хералдическо цвете # +item.banner.flower.silver=Светлосиво хералдическо цвете # +item.banner.flower.white=Бяло хералдическо цвете # +item.banner.flower.yellow=Жълто хералдическо цвете # +item.banner.globe.black=Черен Глобус # +item.banner.globe.blue=Син Глобус # +item.banner.globe.brown=Кафяв Глобус # +item.banner.globe.cyan=Синьозелен Глобус # +item.banner.globe.gray=Сив Глобус # +item.banner.globe.green=Зелен Глобус # +item.banner.globe.lightBlue=Светлосин Глобус # +item.banner.globe.lime=Светлозелен Глобус # +item.banner.globe.magenta=Пурпурен Глобус # +item.banner.globe.orange=Оранжев Глобус # +item.banner.globe.pink=Розов Глобус # +item.banner.globe.purple=Лилав Глобус # +item.banner.globe.red=Червен Глобус # +item.banner.globe.silver=Светлосив Глобус # +item.banner.globe.white=Бял Глобус # +item.banner.globe.yellow=Жълт Глобус # +item.banner.gradient.black=Черен градиент # +item.banner.gradient.blue=Син градиент # +item.banner.gradient.brown=Кафяв градиент # +item.banner.gradient.cyan=Цианов градиент # +item.banner.gradient.gray=Сив градиент # +item.banner.gradient.green=Зелен градиент # +item.banner.gradient.lightBlue=Светлосин градиент # +item.banner.gradient.lime=Лимоненозелен градиент # +item.banner.gradient.magenta=Градиент в магента # +item.banner.gradient.orange=Оранжев градиент # +item.banner.gradient.pink=Розов градиент # +item.banner.gradient.purple=Лилав градиент # +item.banner.gradient.red=Червен градиент # +item.banner.gradient.silver=Светлосив градиент # +item.banner.gradient.white=Бял градиент # +item.banner.gradient.yellow=Жълт градиент # +item.banner.gradient_up.black=Черен градиент в основата # +item.banner.gradient_up.blue=Син градиент в основата # +item.banner.gradient_up.brown=Кафяв градиент в основата # +item.banner.gradient_up.cyan=Цианов градиент в основата # +item.banner.gradient_up.gray=Сив градиент в основата # +item.banner.gradient_up.green=Зелен градиент в основата # +item.banner.gradient_up.lightBlue=Светлосин градиент в основата # +item.banner.gradient_up.lime=Лимоненозелен градиент в основата # +item.banner.gradient_up.magenta=Градиент в основата в магента # +item.banner.gradient_up.orange=Оранжев градиент в основата # +item.banner.gradient_up.pink=Розов градиент в основата # +item.banner.gradient_up.purple=Лилав градиент в основата # +item.banner.gradient_up.red=Червен градиент в основата # +item.banner.gradient_up.silver=Светлосив градиент в основата # +item.banner.gradient_up.white=Бял градиент в основата # +item.banner.gradient_up.yellow=Жълт градиент в основата # +item.banner.gray.name=Сив банер # +item.banner.green.name=Зелен банер # +item.banner.half_horizontal.black=Черен в горна половина # +item.banner.half_horizontal.blue=Син в горна половина # +item.banner.half_horizontal.brown=Кафяв в горна половина # +item.banner.half_horizontal.cyan=Цианов в горна половина # +item.banner.half_horizontal.gray=Сив в горна половина # +item.banner.half_horizontal.green=Зелен в горна половина # +item.banner.half_horizontal.lightBlue=Светлосин в горна половина # +item.banner.half_horizontal.lime=Лимоненозелен в горна половина # +item.banner.half_horizontal.magenta=Магента в горна половина # +item.banner.half_horizontal.orange=Оранжев в горна половина # +item.banner.half_horizontal.pink=Розов в горна половина # +item.banner.half_horizontal.purple=Лилав в горна половина # +item.banner.half_horizontal.red=Червен в горна половина # +item.banner.half_horizontal.silver=Светлосив в горна половина # +item.banner.half_horizontal.white=Бял в горна половина # +item.banner.half_horizontal.yellow=Жълт в горна половина # +item.banner.half_horizontal_bottom.black=Черен в долна половина # +item.banner.half_horizontal_bottom.blue=Син в долна половина # +item.banner.half_horizontal_bottom.brown=Кафяв в долна половина # +item.banner.half_horizontal_bottom.cyan=Цианов в долна половина # +item.banner.half_horizontal_bottom.gray=Сив в долна половина # +item.banner.half_horizontal_bottom.green=Зелен в долна половина # +item.banner.half_horizontal_bottom.lightBlue=Светлосин в долна половина # +item.banner.half_horizontal_bottom.lime=Лимоненозелен в долна половина # +item.banner.half_horizontal_bottom.magenta=Магента в долна половина # +item.banner.half_horizontal_bottom.orange=Оранжев в долна половина # +item.banner.half_horizontal_bottom.pink=Розов в долна половина # +item.banner.half_horizontal_bottom.purple=Лилав в долна половина # +item.banner.half_horizontal_bottom.red=Червен в долна половина # +item.banner.half_horizontal_bottom.silver=Светлосив в долна половина # +item.banner.half_horizontal_bottom.white=Бял в долна половина # +item.banner.half_horizontal_bottom.yellow=Жълт в долна половина # +item.banner.half_vertical.black=Черен във вертикална дясна половина # +item.banner.half_vertical.blue=Син във вертикална дясна половина # +item.banner.half_vertical.brown=Кафяв във вертикална дясна половина # +item.banner.half_vertical.cyan=Цианов във вертикална дясна половина # +item.banner.half_vertical.gray=Сив във вертикална дясна половина # +item.banner.half_vertical.green=Зелен във вертикална дясна половина # +item.banner.half_vertical.lightBlue=Светлосин във вертикална дясна половина # +item.banner.half_vertical.lime=Лимоненозелен във вертикална дясна половина # +item.banner.half_vertical.magenta=Магента във вертикална дясна половина # +item.banner.half_vertical.orange=Оранжев във вертикална дясна половина # +item.banner.half_vertical.pink=Розов във вертикална дясна половина # +item.banner.half_vertical.purple=Лилав във вертикална дясна половина # +item.banner.half_vertical.red=Червен във вертикална дясна половина # +item.banner.half_vertical.silver=Светлосив във вертикална дясна половина # +item.banner.half_vertical.white=Бял във вертикална дясна половина # +item.banner.half_vertical.yellow=Жълт във вертикална дясна половина # +item.banner.half_vertical_right.black=Черен във вертикална лява половина # +item.banner.half_vertical_right.blue=Син във вертикална лява половина # +item.banner.half_vertical_right.brown=Кафяв във вертикална лява половина # +item.banner.half_vertical_right.cyan=Цианов във вертикална лява половина # +item.banner.half_vertical_right.gray=Сив във вертикална лява половина # +item.banner.half_vertical_right.green=Зелен във вертикална лява половина # +item.banner.half_vertical_right.lightBlue=Светлосин във вертикална лява половина # +item.banner.half_vertical_right.lime=Лимоненозелен във вертикална лява половина # +item.banner.half_vertical_right.magenta=Магента във вертикална лява половина # +item.banner.half_vertical_right.orange=Оранжев във вертикална лява половина # +item.banner.half_vertical_right.pink=Розов във вертикална лява половина # +item.banner.half_vertical_right.purple=Лилав във вертикална лява половина # +item.banner.half_vertical_right.red=Червен във вертикална лява половина # +item.banner.half_vertical_right.silver=Светлосив във вертикална лява половина # +item.banner.half_vertical_right.white=Бял във вертикална лява половина # +item.banner.half_vertical_right.yellow=Жълт във вертикална лява половина # +item.banner.illager_captain.name=Банер на злобар # +item.banner.lightBlue.name=Светлосин банер # +item.banner.lime.name=Лимоненозелен банер # +item.banner.magenta.name=Банер в магента # +item.banner.mojang.black=Черно „нещо“ # +item.banner.mojang.blue=Синьо „нещо“ # +item.banner.mojang.brown=Кафяво „нещо“ # +item.banner.mojang.cyan=Цианово „нещо“ # +item.banner.mojang.gray=Сиво „нещо“ # +item.banner.mojang.green=Зелено „нещо“ # +item.banner.mojang.lightBlue=Светлосиньо „нещо“ # +item.banner.mojang.lime=Лимоненозелено „нещо“ # +item.banner.mojang.magenta=„Нещо“ в магента # +item.banner.mojang.orange=Оранжево „нещо“ # +item.banner.mojang.pink=Розово „нещо“ # +item.banner.mojang.purple=Лилаво „нещо“ # +item.banner.mojang.red=Червено „нещо“ # +item.banner.mojang.silver=Светлосиво „нещо“ # +item.banner.mojang.white=Бяло „нещо“ # +item.banner.mojang.yellow=Жълто „нещо“ # +item.banner.orange.name=Оранжев банер # +item.banner.piglin.black=Черна муцуна # +item.banner.piglin.blue=Синя муцуна # +item.banner.piglin.brown=Кафява муцуна # +item.banner.piglin.cyan=Цианова муцуна # +item.banner.piglin.gray=Сива муцуна # +item.banner.piglin.green=Зелена муцуна # +item.banner.piglin.lightBlue=Светлосиня муцуна # +item.banner.piglin.lime=Лимоненозелена муцуна # +item.banner.piglin.magenta=Муцуна в цвят магента # +item.banner.piglin.orange=Оранжева муцуна # +item.banner.piglin.pink=Розова муцуна # +item.banner.piglin.purple=Лилава муцуна # +item.banner.piglin.red=Червена муцуна # +item.banner.piglin.silver=Светлосива муцуна # +item.banner.piglin.white=Бяла муцуна # +item.banner.piglin.yellow=Жълта муцуна # +item.banner.pink.name=Розов банер # +item.banner.purple.name=Лилав банер # +item.banner.red.name=Червен банер # +item.banner.rhombus.black=Черен ромб # +item.banner.rhombus.blue=Син ромб # +item.banner.rhombus.brown=Кафяв ромб # +item.banner.rhombus.cyan=Цианов ромб # +item.banner.rhombus.gray=Сив ромб # +item.banner.rhombus.green=Зелен ромб # +item.banner.rhombus.lightBlue=Светлосин ромб # +item.banner.rhombus.lime=Лимоненозелен ромб # +item.banner.rhombus.magenta=Ромб в магента # +item.banner.rhombus.orange=Оранжев ромб # +item.banner.rhombus.pink=Розов ромб # +item.banner.rhombus.purple=Лилав ромб # +item.banner.rhombus.red=Червен ромб # +item.banner.rhombus.silver=Светлосив ромб # +item.banner.rhombus.white=Бял ромб # +item.banner.rhombus.yellow=Жълт ромб # +item.banner.silver.name=Светлосив банер # +item.banner.skull.black=Черен череп с кръстосани кости # +item.banner.skull.blue=Син череп с кръстосани кости # +item.banner.skull.brown=Кафяв череп с кръстосани кости # +item.banner.skull.cyan=Цианов череп с кръстосани кости # +item.banner.skull.gray=Сив череп с кръстосани кости # +item.banner.skull.green=Зелен череп с кръстосани кости # +item.banner.skull.lightBlue=Светлосин череп с кръстосани кости # +item.banner.skull.lime=Лимоненозелен череп с кръстосани кости # +item.banner.skull.magenta=Череп с кръстосани кости в магента # +item.banner.skull.orange=Оранжев череп с кръстосани кости # +item.banner.skull.pink=Розов череп с кръстосани кости # +item.banner.skull.purple=Лилав череп с кръстосани кости # +item.banner.skull.red=Червен череп с кръстосани кости # +item.banner.skull.silver=Светлосив череп с кръстосани кости # +item.banner.skull.white=Бял череп с кръстосани кости # +item.banner.skull.yellow=Жълт череп с кръстосани кости # +item.banner.small_stripes.black=Черни отвесни линии # +item.banner.small_stripes.blue=Сини отвесни линии # +item.banner.small_stripes.brown=Кафяви отвесни линии # +item.banner.small_stripes.cyan=Цианови отвесни линии # +item.banner.small_stripes.gray=Сиви отвесни линии # +item.banner.small_stripes.green=Зелени отвесни линии # +item.banner.small_stripes.lightBlue=Светлосини отвесни линии # +item.banner.small_stripes.lime=Лимоненозелени отвесни линии # +item.banner.small_stripes.magenta=Отвесни линии в магента # +item.banner.small_stripes.orange=Оранжеви отвесни линии # +item.banner.small_stripes.pink=Розови отвесни линии # +item.banner.small_stripes.purple=Лилави отвесни линии # +item.banner.small_stripes.red=Червени отвесни линии # +item.banner.small_stripes.silver=Светлосиви отвесни линии # +item.banner.small_stripes.white=Бели отвесни линии # +item.banner.small_stripes.yellow=Жълти отвесни линии # +item.banner.square_bottom_left.black=Черен хералдически квадрат в основата отляво # +item.banner.square_bottom_left.blue=Син хералдически квадрат в основата отляво # +item.banner.square_bottom_left.brown=Кафяв хералдически квадрат в основата отляво # +item.banner.square_bottom_left.cyan=Цианов хералдически квадрат в основата отляво # +item.banner.square_bottom_left.gray=Сив хералдически квадрат в основата отляво # +item.banner.square_bottom_left.green=Зелен хералдически квадрат в основата отляво # +item.banner.square_bottom_left.lightBlue=Светлосин хералдически квадрат в основата отляво # +item.banner.square_bottom_left.lime=Лимоненозелен хералдически квадрат в основата отляво # +item.banner.square_bottom_left.magenta=Хералдически квадрат в магента в основата отляво # +item.banner.square_bottom_left.orange=Оранжев хералдически квадрат в основата отляво # +item.banner.square_bottom_left.pink=Розов хералдически квадрат в основата отляво # +item.banner.square_bottom_left.purple=Лилав хералдически квадрат в основата отляво # +item.banner.square_bottom_left.red=Червен хералдически квадрат в основата отляво # +item.banner.square_bottom_left.silver=Светлосив хералдически квадрат в основата отляво # +item.banner.square_bottom_left.white=Бял хералдически квадрат в основата отляво # +item.banner.square_bottom_left.yellow=Жълт хералдически квадрат в основата отляво # +item.banner.square_bottom_right.black=Черен хералдически квадрат в основата отдясно # +item.banner.square_bottom_right.blue=Син хералдически квадрат в основата отдясно # +item.banner.square_bottom_right.brown=Кафяв хералдически квадрат в основата отдясно # +item.banner.square_bottom_right.cyan=Цианов хералдически квадрат в основата отдясно # 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+item.banner.square_top_left.black=Черен хералдически квадрат в горната част отляво # +item.banner.square_top_left.blue=Син хералдически квадрат в горната част отляво # +item.banner.square_top_left.brown=Кафяв хералдически квадрат в горната част отляво # +item.banner.square_top_left.cyan=Цианов хералдически квадрат в горната част отляво # +item.banner.square_top_left.gray=Сив хералдически квадрат в горната част отляво # +item.banner.square_top_left.green=Зелен хералдически квадрат в горната част отляво # +item.banner.square_top_left.lightBlue=Светлосин хералдически квадрат в горната част отляво # +item.banner.square_top_left.lime=Лимоненозелен хералдически квадрат в горната част отляво # +item.banner.square_top_left.magenta=Хералдически квадрат в магента в горната част отляво # +item.banner.square_top_left.orange=Оранжев хералдически квадрат в горната част отляво # +item.banner.square_top_left.pink=Розов хералдически квадрат в горната част отляво # +item.banner.square_top_left.purple=Лилав хералдически квадрат в горната част отляво # 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+item.banner.triangles_bottom.blue=Синя назъбена основа # +item.banner.triangles_bottom.brown=Кафява назъбена основа # +item.banner.triangles_bottom.cyan=Цианова назъбена основа # +item.banner.triangles_bottom.gray=Сива назъбена основа # +item.banner.triangles_bottom.green=Зелена назъбена основа # +item.banner.triangles_bottom.lightBlue=Светлосиня назъбена основа # +item.banner.triangles_bottom.lime=Лимоненозелена назъбена основа # +item.banner.triangles_bottom.magenta=Назъбена основа в магента # +item.banner.triangles_bottom.orange=Оранжева назъбена основа # +item.banner.triangles_bottom.pink=Розова назъбена основа # +item.banner.triangles_bottom.purple=Лилава назъбена основа # +item.banner.triangles_bottom.red=Червена назъбена основа # +item.banner.triangles_bottom.silver=Светлосива назъбена основа # +item.banner.triangles_bottom.white=Бяла назъбена основа # +item.banner.triangles_bottom.yellow=Жълта назъбена основа # +item.banner.triangles_top.black=Черна назъбена горна третина # +item.banner.triangles_top.blue=Синя назъбена горна третина # +item.banner.triangles_top.brown=Кафява назъбена горна третина # +item.banner.triangles_top.cyan=Цианова назъбена горна третина # +item.banner.triangles_top.gray=Сива назъбена горна третина # +item.banner.triangles_top.green=Зелена назъбена горна третина # +item.banner.triangles_top.lightBlue=Светлосиня назъбена горна третина # +item.banner.triangles_top.lime=Лимоненозелена назъбена горна третина # +item.banner.triangles_top.magenta=Назъбена горна третина в магента # +item.banner.triangles_top.orange=Оранжева назъбена горна третина # +item.banner.triangles_top.pink=Розова назъбена горна третина # +item.banner.triangles_top.purple=Лилава назъбена горна третина # +item.banner.triangles_top.red=Червена назъбена горна третина # +item.banner.triangles_top.silver=Светлосива назъбена горна третина # +item.banner.triangles_top.white=Бяла назъбена горна третина # +item.banner.triangles_top.yellow=Жълта назъбена горна третина # +item.banner.white.name=Бял банер # +item.banner.yellow.name=Жълт банер # +item.banner.illager=Злобар # +item.bed.black.name=Черно легло # +item.bed.red.name=Червено легло # +item.bed.green.name=Зелено легло # +item.bed.brown.name=Кафяво легло # +item.bed.blue.name=Синьо легло # +item.bed.purple.name=Лилаво легло # +item.bed.cyan.name=Цианово легло # +item.bed.silver.name=Светлосиво легло # +item.bed.gray.name=Сиво легло # +item.bed.pink.name=Розово легло # +item.bed.lime.name=Лимоненозелено легло # +item.bed.yellow.name=Жълто легло # +item.bed.lightBlue.name=Светлосиньо легло # +item.bed.magenta.name=Легло с цвят магента # +item.bed.orange.name=Оранжево легло # +item.bed.white.name=Бяло легло # +item.bell.name=Камбана # +item.steak.name=Стек # +item.beef.name=Сурово говеждо # +item.beetroot.name=Цвекло # +item.beetroot_soup.name=Супа от цвекло # +item.blaze_powder.name=Огнен прах # +item.blaze_rod.name=Пръчка на пламък # +item.boat.oak.name=Дъбова лодка # +item.boat.spruce.name=Смърчова лодка # +item.boat.birch.name=Брезова лодка # +item.boat.jungle.name=Лодка от дърво от джунглата # +item.boat.acacia.name=Акациева лодка # +item.boat.big_oak.name=Лодка от тъмен дъб # +item.bone.name=Кост # +item.book.name=Книга # +item.chainmail_boots.name=Ботуши от метални брънки # +item.leather_boots.name=Кожени ботуши # +item.diamond_boots.name=Диамантени ботуши # +item.golden_boots.name=Златни ботуши # +item.iron_boots.name=Железни ботуши # +item.bow.name=Лък # +item.bowl.name=Купа # +item.bread.name=Хляб # +item.brewing_stand.name=Станция за отвари # +item.brick.name=Тухла # +item.bucket.name=Кофа # +item.bucketLava.name=Кофа за лава # +item.bucketWater.name=Кофа за вода # +item.bucketFish.name=Кофа с риба треска # +item.bucketSalmon.name=Кофа със сьомга # +item.bucketTropical.name=Кофа с тропическа риба # +item.bucketPuffer.name=Кофа с риба балон # +item.bucketCustomFish.name=Кофа с # +item.bucketAxolotl.name=Кофа с аксолотъл # +item.tropicalColorWhite.name=Бял # +item.tropicalColorOrange.name=Оранжев # +item.tropicalColorMagenta.name=Магента # +item.tropicalColorSky.name=Небесносин # +item.tropicalColorYellow.name=Жълт # +item.tropicalColorLime.name=Лимоненозелен # +item.tropicalColorRose.name=Роза # +item.tropicalColorGray.name=Сив # +item.tropicalColorSilver.name=Сребърен # +item.tropicalColorTeal.name=Синьозелен # +item.tropicalColorPlum.name=Тъмновиолетов # +item.tropicalColorBlue.name=Син # +item.tropicalColorBrown.name=Кафяв # +item.tropicalColorGreen.name=Зелен # +item.tropicalColorRed.name=Червен # +item.tropicalBodyKobSingle.name=%1$s Kob # +item.tropicalBodySunstreakSingle.name=%1$s SunStreak # +item.tropicalBodySnooperSingle.name=%1$s Snooper # +item.tropicalBodyDasherSingle.name=%1$s Dasher # +item.tropicalBodyBrinelySingle.name=%1$s Brinely # +item.tropicalBodySpottySingle.name=%1$s Spotty # +item.tropicalBodyFlopperSingle.name=%1$s Flopper # +item.tropicalBodyStripeySingle.name=%1$s Stripey # +item.tropicalBodyGlitterSingle.name=%1$s Glitter # +item.tropicalBodyBlockfishSingle.name=%1$s Blockfish # +item.tropicalBodyBettySingle.name=%1$s Betty # +item.tropicalBodyClayfishSingle.name=%1$s Clayfish # +item.tropicalBodyKobMulti.name=%1$s – %2$s Kob # +item.tropicalBodySunstreakMulti.name=%1$s – %2$s SunStreak # +item.tropicalBodySnooperMulti.name=%1$s – %2$s Snooper # +item.tropicalBodyDasherMulti.name=%1$s – %2$s Dasher # +item.tropicalBodyBrinelyMulti.name=%1$s – %2$s Brinely # +item.tropicalBodySpottyMulti.name=%1$s – %2$s Spotty # +item.tropicalBodyFlopperMulti.name=%1$s – %2$s Flopper # +item.tropicalBodyStripeyMulti.name=%1$s – %2$s Stripey # +item.tropicalBodyGlitterMulti.name=%1$s – %2$s Glitter # +item.tropicalBodyBlockfishMulti.name=%1$s – %2$s Blockfish # +item.tropicalBodyBettyMulti.name=%1$s – %2$s Betty # +item.tropicalBodyClayfishMulti.name=%1$s – %2$s Clayfish # +item.tropicalSchoolAnemone.name=Актиния # +item.tropicalSchoolBlackTang.name=Черна бодлоперка # +item.tropicalSchoolBlueDory.name=Синя Dory # +item.tropicalSchoolButterflyFish.name=Риба пеперуда # +item.tropicalSchoolCichlid.name=Цихлида # +item.tropicalSchoolClownfish.name=Риба клоун # +item.tropicalSchoolCottonCandyBetta.name=Пъстроцветна риба Бета # +item.tropicalSchoolDottyback.name=Риба на точки # +item.tropicalSchoolEmperorRedSnapper.name=Императорски луциан # +item.tropicalSchoolGoatfish.name=Барбуня # +item.tropicalSchoolMoorishIdol.name=Мавритански идол # +item.tropicalSchoolOrnateButterfly.name=Украсена бодлоперка # +item.tropicalSchoolParrotfish.name=Риба папагал # +item.tropicalSchoolQueenAngelFish.name=Кралска риба ангел # +item.tropicalSchoolRedCichlid.name=Червена цихлида # +item.tropicalSchoolRedLippedBlenny.name=Червеноуста бодлоперка # +item.tropicalSchoolRedSnapper.name=Червен берикс # +item.tropicalSchoolThreadfin.name=Сива бодлоперка # +item.tropicalSchoolTomatoClown.name=Доматен клоун # +item.tropicalSchoolTriggerfish.name=Балистида # +item.tropicalSchoolYellowTang.name=Жълта зебразома # +item.tropicalSchoolYellowtailParrot.name=Жълтоопашата риба папагал # +item.cake.name=Торта # +item.camera.name=Камера # +item.canBreak=Може да чупи: # +item.canPlace=Може да бъде поставено на: # +item.itemLock.cantDrop=:hollow_star: Неизхвърлими предмети не могат да са: # +item.itemLock.cantMove=:solid_star: Непридвижими предмети не могат да са: # +item.itemLock.hoverText.cantBe.moved=преместено # +item.itemLock.hoverText.cantBe.dropped=пуснато # +item.itemLock.hoverText.cantBe.removed=премахнато # +item.itemLock.hoverText.cantBe.craftedWith=изработено с # +item.itemLock.keepOnDeath=Този предмет не се губи при смърт # +item.itemLock.popupNotice.cantDrop=:hollow_star: Неизхвърлимите предмети не могат да бъдат: пуснати, премахнати или използвани за изработка # +item.itemLock.popupNotice.cantMove=:solid_star: Непридвижимите предмети не могат да бъдат: преместени, пуснати, премахнати или използвани за изработка # +item.golden_carrot.name=Златен морков # +item.carrotOnAStick.name=Морков на пръчка # +item.warped_fungus_on_a_stick.name=Изопачена гъба на пръчка # +item.carrot.name=Морков # +item.cauldron.name=Казан # +item.charcoal.name=Дървени въглища # +item.chainmail_chestplate.name=Нагръдник от метални брънки # +item.leather_chestplate.name=Кожена туника # +item.diamond_chestplate.name=Диамантен нагръдник # +item.golden_chestplate.name=Златен нагръдник # +item.iron_chestplate.name=Железен нагръдник # +item.chorus_fruit.name=Припевен плод # +item.chorus_fruit_popped.name=Пукан припевен плод # +item.cooked_beef.name=Готвено говеждо # +item.cooked_chicken.name=Готвено пилешко # +item.cooked_porkchop.name=Готвени свински котлети # +item.chicken.name=Сурово пилешко # +item.clay_ball.name=Глина # +item.clock.name=Часовник # +item.coal.name=Въглища # +item.comparator.name=Компаратор от червен камък # +item.compass.name=Компас # +item.lodestonecompass.name=Компас от магнетит # +item.cookie.name=Бисквитка # +item.crossbow.name=Арбалет # +item.diamond.name=Диамант # +item.repeater.name=Репитер от червен камък # +item.acacia_door.name=Акациева врата # +item.birch_door.name=Брезова врата # +item.dark_oak_door.name=Врата от тъмен дъб # +item.iron_door.name=Желязна врата # +item.jungle_door.name=Врата от дърво от джунглата # +item.wooden_door.name=Дъбова врата # +item.spruce_door.name=Смърчова врата # +item.crimson_door.name=Пурпурна врата # +item.warped_door.name=Изопачена врата # +item.dragon_breath.name=Драконов огън # +item.dyed=Боядисан # +item.dye.black.name=Торбичка с мастило # +item.dye.black_new.name=Черна боя # +item.dye.blue.name=Лазурит # +item.dye.blue_new.name=Синя боя # +item.dye.brown.name=Какаови зърна # +item.dye.brown_new.name=Кафява боя # +item.dye.cyan.name=Цианова боя # +item.dye.gray.name=Сива боя # +item.dye.green.name=Зелена боя # +item.dye.lightBlue.name=Светлосиня боя # +item.dye.lime.name=Лимоненозелена боя # +item.dye.magenta.name=Боя в цвят магента # +item.dye.orange.name=Оранжева боя # +item.dye.pink.name=Розова боя # +item.dye.purple.name=Лилава боя # +item.dye.red.name=Червена боя # +item.dye.silver.name=Светлосива боя # +item.dye.white.name=Костно бяло # +item.dye.white_new.name=Бяла боя # +item.dye.yellow.name=Жълта боя # +item.glow_ink_sac.name=Светещи торбички с мастило # +item.glow_frame.name=Рамка за светещ предмет # +item.egg.name=Яйце # +item.elytra.name=Елитри # +item.emerald.name=Смарагд # +item.emptyMap.name=Празна карта # +item.emptyLocatorMap.name=Празна локаторна карта # +item.enchanted_book.name=Омагьосана книга # +item.end_crystal.name=Кристал от Края # +tile.end_rod.name=Пръчка от Края # +item.ender_eye.name=Око на Края # +item.ender_pearl.name=Перла от пагубник # +item.experience_bottle.name=Омагьосана бутилка # +item.feather.name=Перо # +item.fermented_spider_eye.name=Ферментирало паешко око # +item.fireball.name=Огнен заряд # +item.fireworks.flight=Продължителност на полета: # +item.fireworks.name=Ракетен фойерверк # +item.fireworksCharge.black=Черен # +item.fireworksCharge.blue=Син # +item.fireworksCharge.brown=Кафяв # +item.fireworksCharge.customColor=По избор # +item.fireworksCharge.cyan=Цианов # +item.fireworksCharge.fadeTo=Избледнява в # +item.fireworksCharge.flicker=Блещукащ # +item.fireworksCharge.gray=Сив # +item.fireworksCharge.green=Зелен # +item.fireworksCharge.lightBlue=Светлосин # +item.fireworksCharge.lime=Лимоненозелен # +item.fireworksCharge.magenta=Магента # +item.fireworksCharge.name=Звездовиден фойерверк # +item.fireworksCharge.orange=Оранжев # +item.fireworksCharge.pink=Розов # +item.fireworksCharge.purple=Лилав # +item.fireworksCharge.red=Червен # +item.fireworksCharge.silver=Светлосив # +item.fireworksCharge.trail=С опашка # +item.fireworksCharge.type=Неизвестна форма # +item.fireworksCharge.type.0=Малко кълбо # +item.fireworksCharge.type.1=Голямо кълбо # +item.fireworksCharge.type.2=Звездовиден # +item.fireworksCharge.type.3=Крийпъровиден # +item.fireworksCharge.type.4=Разпръскващ се # +item.fireworksCharge.white=Бял # +item.fireworksCharge.yellow=Жълт # +item.clownfish.name=Тропическа риба # +item.cooked_fish.name=Готвена треска # +item.fish.name=Сурова треска # +item.photo.name=Снимка # +item.pufferfish.name=Риба балон # +item.cooked_salmon.name=Готвена сьомга # +item.salmon.name=Сурова сьомга # +item.fishing_rod.name=Въдица # +item.flint.name=Кремък # +item.flint_and_steel.name=Огниво # +item.flower_pot.name=Саксия # +item.frame.name=Рамка за предмет # +item.ghast_tear.name=Сълза на огнен призрак # +item.glass_bottle.name=Стъклена бутилка # +item.gold_nugget.name=Златна буца # +item.iron_nugget.name=Желязна буца # +item.diamond_axe.name=Диамантена брадва # +item.golden_axe.name=Златна брадва # +item.iron_axe.name=Желязна брадва # +item.stone_axe.name=Каменна брадва # +item.wooden_axe.name=Дървена брадва # +item.chainmail_helmet.name=Шлем от метални брънки # +item.leather_helmet.name=Кожено кепе # +item.diamond_helmet.name=Диамантен шлем # +item.golden_helmet.name=Златен шлем # +item.iron_helmet.name=Железен шлем # +item.diamond_hoe.name=Диамантена мотика # +item.golden_hoe.name=Златна мотика # +item.iron_hoe.name=Желязна мотика # +item.stone_hoe.name=Каменна мотика # +item.wooden_hoe.name=Дървена мотика # +item.honey_bottle.name=Бутилка за мед # +item.honeycomb.name=Медна пита # +item.horsearmordiamond.name=Диамантена конска броня # +item.horsearmorgold.name=Златна конска броня # +item.horsearmoriron.name=Желязна конска броня # +item.horsearmorleather.name=Кожена конска броня # +item.gold_ingot.name=Златно кюлче # +item.iron_ingot.name=Железен слитък # +item.netherite_ingot.name=Слитък нетерит # +item.netherite_scrap.name=Нетеритов скрап # +item.netherite_sword.name=Нетеритов меч # +item.netherite_pickaxe.name=Нетеритова кирка # +item.netherite_axe.name=Нетеритова брадва # +item.netherite_shovel.name=Нетеритова лопата # +item.netherite_hoe.name=Нетеритова мотика # +item.netherite_boots.name=Нетеритови ботуши # +item.netherite_leggings.name=Нетеритови панталони # +item.netherite_chestplate.name=Нетеритов нагръдник # +item.netherite_helmet.name=Нетеритов шлем # +item.lead.name=Повод # +item.leather.name=Кожа # +item.leaves.name=Листа # +item.chainmail_leggings.name=Панталони от метални брънки # +item.leather_leggings.name=Кожени панталони # +item.diamond_leggings.name=Диамантени панталони # +item.golden_leggings.name=Златни панталони # +item.iron_leggings.name=Железни панталони # +item.nautilus_shell.name=Черупка на наутилус # +item.heart_of_the_sea.name=Сърцето на морето # +item.magma_cream.name=Магмена смола # +item.map.name=Карта # +item.map.exploration.mansion.name=Горска изследователска карта # +item.map.exploration.monument.name=Морска изследователска карта # +item.map.exploration.treasure.name=Карта на съкровища # +item.melon.name=Диня # +item.milk.name=Мляко # +item.minecart.name=Вагонетка # +item.chest_minecart.name=Вагонетка със сандък # +item.command_block_minecart.name=Вагонетка с команден блок # +item.minecartFurnace.name=Вагонетка с пещ # +item.hopper_minecart.name=Вагонетка с фуния # +item.tnt_minecart.name=Вагонетка с TNT # +item.pitcher_pod.name=Шушулка на стомна # +item.torchflower_seeds.name=Семена за факелно цвете # +item.spawn_egg.entity.agent.name=Появяването на Agent # +item.spawn_egg.entity.axolotl.name=Извикване на аксолотъл # +item.spawn_egg.entity.bee.name=Извикване на пчела # +item.spawn_egg.entity.hoglin.name=Извикване на Hoglin # +item.spawn_egg.entity.cat.name=Извикване на котка # +item.spawn_egg.entity.chicken.name=Извикване на кокошка # +item.spawn_egg.entity.cow.name=Извикване на крава # +item.spawn_egg.entity.cod.name=Извикване на треска # +item.spawn_egg.entity.ender_dragon.name=Извикване на пагубен дракон # +item.spawn_egg.entity.goat.name=Извикване на коза # +item.spawn_egg.entity.pufferfish.name=Извикване на риба балон # +item.spawn_egg.entity.salmon.name=Извикване на сьомга # +item.spawn_egg.entity.tropicalfish.name=Извикване на тропическа риба # +item.spawn_egg.entity.pig.name=Извикване на прасе # +item.spawn_egg.entity.sheep.name=Извикване на овца # +item.spawn_egg.entity.npc.name=Извикване на NPC # +item.spawn_egg.entity.npc.failed=Имате нужда от оператор Creative +, за да извикате NPC # +item.spawn_egg.entity.wolf.name=Извикване на вълк # +item.spawn_egg.entity.villager.name=Извикване на селянин # +item.spawn_egg.entity.villager_v2.name=Появяване на селянин # +item.spawn_egg.entity.vindicator.name=Извикване на бранител # +item.spawn_egg.entity.mooshroom.name=Извикване на муухоморка # +item.spawn_egg.entity.squid.name=Извикване на сепия # +item.spawn_egg.entity.glow_squid.name=Извикване на светеща сепия # +item.spawn_egg.entity.rabbit.name=Извикване на заек # +item.spawn_egg.entity.bat.name=Извикване на прилеп # +item.spawn_egg.entity.ravager.name=Извикване на опустошител # +item.spawn_egg.entity.iron_golem.name=Извикване на железен голем # +item.spawn_egg.entity.snow_golem.name=Извикване на снежен голем # +item.spawn_egg.entity.ocelot.name=Извикване на оцелот # +item.spawn_egg.entity.parrot.name=Извикване на папагал # +item.spawn_egg.entity.horse.name=Извикване на кон # +item.spawn_egg.entity.llama.name=Извикване на лама # +item.spawn_egg.entity.trader_llama.name=Призоваване на лама търговец # +item.spawn_egg.entity.polar_bear.name=Извикване на полярна мечка # +item.spawn_egg.entity.donkey.name=Извикване на магаре # +item.spawn_egg.entity.mule.name=Извикване на муле # +item.spawn_egg.entity.skeleton_horse.name=Извикване на скелетен кон # +item.spawn_egg.entity.zombie_horse.name=Извикване на зомбиран кон # +item.spawn_egg.entity.zombie.name=Извикване на зомби # +item.spawn_egg.entity.drowned.name=Извикване на удавник # +item.spawn_egg.entity.creeper.name=Извикване на крийпър # +item.spawn_egg.entity.skeleton.name=Извикване на скелет # +item.spawn_egg.entity.spider.name=Извикване на паяк # +item.spawn_egg.entity.zombie_pigman.name=Извикване на зомбиран пиглин # +item.spawn_egg.entity.strider.name=Извикване на плувец # +item.spawn_egg.entity.slime.name=Извикване на слуз # +item.spawn_egg.entity.enderman.name=Извикване на пагубник # +item.spawn_egg.entity.silverfish.name=Извикване на среброперка # +item.spawn_egg.entity.cave_spider.name=Извикване на пещерен паяк # +item.spawn_egg.entity.ghast.name=Извикване на огнен призрак # +item.spawn_egg.entity.magma_cube.name=Извикване на магмен куб # +item.spawn_egg.entity.blaze.name=Извикване на пламък # +item.spawn_egg.entity.zombie_villager.name=Извикване на зомбиран селянин # +item.spawn_egg.entity.zombie_villager_v2.name=Появяване на зомбиран селянин # +item.spawn_egg.entity.witch.name=Извикване на вещица # +item.spawn_egg.entity.stray.name=Извикване на бродник # +item.spawn_egg.entity.husk.name=Извикване на изсушен труп # +item.spawn_egg.entity.wither_skeleton.name=Извикване на чезнещ скелет # +item.spawn_egg.entity.guardian.name=Извикване на пазител # +item.spawn_egg.entity.elder_guardian.name=Извикване на древен пазител # +item.spawn_egg.entity.shulker.name=Извикване на потайник # +item.spawn_egg.entity.endermite.name=Извикване на пагубен кърлеж # +item.spawn_egg.entity.evocation_illager.name=Извикване на призовател # +item.spawn_egg.entity.vex.name=Извикване на зъл досадник # +item.spawn_egg.entity.turtle.name=Извикване на морска костенурка # +item.spawn_egg.entity.dolphin.name=Извикване на делфин # +item.spawn_egg.entity.phantom.name=Извикване на фантом # +item.spawn_egg.entity.panda.name=Извикване на панда # +item.spawn_egg.entity.pillager.name=Извикване на грабител # +item.spawn_egg.entity.piglin_brute.name=Извикване на звяр пиглин # +item.spawn_egg.entity.piglin.name=Извикване на пиглин # +item.spawn_egg.entity.fox.name=Извикване на лисица # +item.spawn_egg.entity.unknown.name=Извикване # +item.spawn_egg.entity.wandering_trader.name=Извикване на странстващ търговец # +item.spawn_egg.entity.wither.name=Извикване на Чезнещия # +item.spawn_egg.entity.zoglin.name=Извикване на зоглин # +item.spawn_egg.entity.sniffer.name=Призоваване на хрътка # +item.trident.name=Тризъбец # +item.mushroom_stew.name=Гъбена яхния # +item.muttonCooked.name=Готвено козешко # +item.muttonRaw.name=Сурово козешко # +item.name_tag.name=Етикет с име # +item.netherbrick.name=Пъклена тухла # +item.quartz.name=Пъклен кварц # +item.nether_wart.name=Пъклен полип # +item.netherStar.name=Пъклена звезда # +item.painting.name=Картина # +item.paper.name=Хартия # +item.diamond_pickaxe.name=Диамантена кирка # +item.golden_pickaxe.name=Златна кирка # +item.iron_pickaxe.name=Желязна кирка # +item.stone_pickaxe.name=Каменна кирка # +item.wooden_pickaxe.name=Дървена кирка # +item.porkchop_cooked.name=Готвени свински котлети # +item.porkchop.name=Сурови свински котлети # +item.portfolio.name=Портфолио # +item.potato.name=Картоф # +item.baked_potato.name=Печен картоф # +item.poisonous_potato.name=Отровен картоф # +item.prismarine_crystals.name=Призмаринови кристали # +item.prismarine_shard.name=Призмаринов къс # +item.pumpkin_pie.name=Тиквен пай # +item.cooked_rabbit.name=Готвено заешко # +item.rabbit_foot.name=Заешка лапа # +item.rabbit_hide.name=Заешка кожа # +item.rabbit.name=Сурово заешко # +item.rabbit_stew.name=Заешка яхния # +item.record_11.desc=C418 – 11 # +item.record_13.desc=C418 – 13 # +item.record_blocks.desc=C418 – блокове # +item.record_cat.desc=C418 – котка # +item.record_chirp.desc=C418 – чуруликане # +item.record_far.desc=C418 – далеч # +item.record_mall.desc=C418 – асансьор # +item.record_mellohi.desc=C418 – меланхолия # +item.record.name=Музикален диск # +item.record_stal.desc=C418 – джаз # +item.record_strad.desc=C418 – тропици # +item.record_wait.desc=C418 – чукче # +item.record_ward.desc=C418 – мрак # +item.record_pigstep.desc=Лена Рейн – Pigstep # +item.record_otherside.desc=Lena Raine – otherside # +item.record_relic.desc=Арън Чероф – Реликва # +item.redstone.name=Прах от червен камък # +item.reeds.name=Захарна тръстика # +item.kelp.name=Келп # +item.dried_kelp.name=Изсушен келп # +item.rotten_flesh.name=Гнила плът # +item.ruby.name=Рубин # +item.saddle.name=Седло # +item.wheat_seeds.name=Семена # +item.beetroot_seeds.name=Семена от цвекло # +item.melon_seeds.name=Динени семки # +item.pumpkin_seeds.name=Тиквени семки # +item.shears.name=Ножици за стригане # +item.diamond_shovel.name=Диамантена лопата # +item.golden_shovel.name=Златна лопата # +item.iron_shovel.name=Желязна лопата # +item.stone_shovel.name=Каменна лопата # +item.wooden_shovel.name=Дървена лопата # +item.sign.name=Знак от дъб # +item.spruce_sign.name=Знак от смърч # +item.birch_sign.name=Знак от бреза # +item.jungle_sign.name=Знак от дърво от джунглата # +item.acacia_sign.name=Знак от акация # +item.darkoak_sign.name=Знак от тъмен дъб # +item.crimson_sign.name=Пурпурен знак # +item.warped_sign.name=Изопачен знак # +item.skull.char.name=Глава # +item.skull.creeper.name=Глава на крийпър # +item.skull.dragon.name=Глава на дракон # +item.skull.player.name=Глава на %s # +item.skull.skeleton.name=Череп на скелет # +item.skull.wither.name=Череп на чезнещ скелет # +item.skull.zombie.name=Глава на зомби # +item.slime_ball.name=Топка слуз # +item.snowball.name=Снежна топка # +item.speckled_melon.name=Позлатена диня # +item.spider_eye.name=Паешко око # +item.stick.name=Пръчка # +item.string.name=Нишка # +item.sugar.name=Захар # +item.gunpowder.name=Барут # +item.diamond_sword.name=Диамантен меч # +item.golden_sword.name=Златен меч # +item.iron_sword.name=Железен меч # +item.stone_sword.name=Каменен меч # +item.wooden_sword.name=Дървен меч # +item.unbreakable=Неразрушим # +item.wheat.name=Пшеница # +item.writable_book.name=Книга и перо # +item.written_book.name=Написана книга # +item.glowstone_dust.name=Прах от светлинен камък # +item.shulker_shell.name=Черупка на потайник # +item.totem.name=Тотем на безсмъртието # +item.turtle_helmet.name=Черупка на костенурка # +item.turtle_shell_piece.name=Щитовидна люспа # +item.phantom_membrane.name=Мембрана на фантом # +item.sweet_berries.name=Сладки горски плодове # +item.suspicious_stew.name=Подозрителна яхния # +item.banner_pattern.bricks=С фон на тухли # +item.banner_pattern.creeper=Лице на крийпър # +item.banner_pattern.flower=Хералдическо цвете # +item.banner_pattern.globe=Глобус # +item.banner_pattern.name=Модел на банер # +item.banner_pattern.piglin=Муцуна # +item.banner_pattern.skull=Череп с кръстосани кости # +item.banner_pattern.thing=Нещо # +item.banner_pattern.vines=Назъбена рамка # +item.bucketPowderSnow.name=Кофа с прахообразен сняг # + +item.shield.name=Щит # +item.shield.white.name=Бял щит # +item.shield.lime.name=Лимоненозелен щит # +item.shield.yellow.name=Жълт щит # +item.shield.silver.name=Светлосив щит # +item.shield.pink.name=Розов щит # +item.shield.purple.name=Лилав щит # +item.shield.red.name=Червен щит # +item.shield.orange.name=Оранжев щит # +item.shield.lightBlue.name=Светлосин щит # +item.shield.magenta.name=Щит в магента # +item.shield.gray.name=Сив щит # +item.shield.green.name=Зелен щит # +item.shield.cyan.name=Цианов щит # +item.shield.brown.name=Кафяв щит # +item.shield.black.name=Черен щит # +item.shield.blue.name=Син щит # + +item.goat_horn.name=Кози рог # +item.minecraft.goat_horn.sound.0=Размисъл # +item.minecraft.goat_horn.sound.1=Пеене # +item.minecraft.goat_horn.sound.2=Търсене # +item.minecraft.goat_horn.sound.3=Чувстване # +item.minecraft.goat_horn.sound.4=Възхищение # +item.minecraft.goat_horn.sound.5=Извикване # +item.minecraft.goat_horn.sound.6=Копнеж # +item.minecraft.goat_horn.sound.7=Мечта # + +itemGroup.search=Търсене на предмети # +itemGroup.name.planks=Дъски # +itemGroup.name.walls=Стени # +itemGroup.name.fence=Огради # +itemGroup.name.fenceGate=Порти на ограда # +itemGroup.name.stairs=Стълби # +itemGroup.name.door=Врати # +itemGroup.name.glass=Стъкло # +itemGroup.name.glassPane=Стъклени панели # +itemGroup.name.permission=Блокове за разрешения # +itemGroup.name.slab=Плочи # +itemGroup.name.stoneBrick=Декоративен камък # +itemGroup.name.sandstone=Пясъчник # +itemGroup.name.wool=Вълна # +itemGroup.name.woolCarpet=Вълнен килим # +itemGroup.name.concretePowder=Цимент # +itemGroup.name.concrete=Бетон # +itemGroup.name.stainedClay=Глина # +itemGroup.name.glazedTerracotta=Емайлирана глина # +itemGroup.name.dye=Бои # +itemGroup.name.ore=Руди # +itemGroup.name.stone=Камък # +itemGroup.name.log=Трупи # +itemGroup.name.leaves=Листа # +itemGroup.name.sapling=Фиданки # +itemGroup.name.seed=Семена # +itemGroup.name.crop=Посеви # +itemGroup.name.grass=Покритие на земята # +itemGroup.name.flower=Цветя # +itemGroup.name.rawFood=Сурова храна # +itemGroup.name.cookedFood=Сготвена храна # +itemGroup.name.miscFood=Разнообразни храни # +itemGroup.name.mushroom=Гъби # +itemGroup.name.monsterStoneEgg=Заразен камък # +itemGroup.name.mobEgg=Яйца на моб # +itemGroup.name.helmet=Шлемове # +itemGroup.name.chestplate=Нагръдници # +itemGroup.name.leggings=Панталони # +itemGroup.name.boots=Ботуши # +itemGroup.name.horseArmor=Конска броня # +itemGroup.name.sword=Мечове # +itemGroup.name.axe=Брадви # +itemGroup.name.pickaxe=Кирки # +itemGroup.name.shovel=Лопати # +itemGroup.name.hoe=Мотики # +itemGroup.name.arrow=Стрели # +itemGroup.name.potion=Отвари # +itemGroup.name.splashPotion=Разплискващи се отвари # +itemGroup.name.lingeringPotion=Дълготрайни отвари # +itemGroup.name.bed=Легла # +itemGroup.name.chalkboard=Черни дъски # +itemGroup.name.anvil=Наковални # +itemGroup.name.chest=Сандъци # +itemGroup.name.shulkerBox=Кутии на потайници # +itemGroup.name.record=Записи # +itemGroup.name.skull=Черепи на мобове # +itemGroup.name.boat=Лодки # +itemGroup.name.chestboat=Лодки със сандък # +itemGroup.name.rail=Релси # +itemGroup.name.minecart=Вагонетки # +itemGroup.name.pressurePlate=Активиращи плочи # +itemGroup.name.trapdoor=Подови врати # +itemGroup.name.enchantedBook=Омагьосани книги # +itemGroup.name.banner=Банери # +itemGroup.name.firework=Фойерверки # +itemGroup.name.fireworkStars=Заряди на фойерверки # +itemGroup.name.coral=Коралови блокове # +itemGroup.name.coral_decorations=Корални украшения # +itemGroup.name.buttons=Бутони # +itemGroup.name.sign=Знаци # +itemGroup.name.wood=Дърва # +itemGroup.name.banner_pattern=Модели на банер # +itemGroup.name.netherWartBlock=Пъклени полипи # +itemGroup.name.candles=Свещи # +itemGroup.name.goatHorn=Кози рога # + +jigsaw.title.target_pool=Целева група: # +jigsaw.title.name=Име: # +jigsaw.title.target=Име на целта: # +jigsaw.title.final_block=Превръща се в: # +jigsaw.title.joint_type=Тип на съединението: # +jigsaw.title.joint_type.aligned=Подравнено # +jigsaw.joint_type.aligned=Подравнено # +jigsaw.joint_type.rollable=Търкалящо # +jigsaw.exit.done=Готово # +jigsaw.exit.cancel=Отказ # + +##EDU Joincode +joincode.entry_popup.icon_button=%1 бутон за код за присъединяване # Example: Apple join code button # +joincode.entry_popup.icon_entry=%3 код за присъединяване, запис %1 от %2 # Example: Apple join code entry 2 of 5 # +joincode.entry_popup.title=Въвеждане на код за присъединяване # +joincode.connecting.title=Присъединяване към свят # +joincode.connecting.lower_text=Търсене на свят... # +joincode.error.title=Грешка при присъединяване # +joincode.error.message.no_match=Въведеният от вас код за присъединяване не съответства на нито един от наличните понастоящем светове. # +joincode.error.message.no_response=Възникна проблем при свързването с услугата за код за присъединяване. Опитайте отново. # +joincode.error.message.not_available=Кодовете за присъединяване в момента не са налични. Поискайте IP адреса на вашия хост, за да се присъедините към играта. # +joincode.error.message.service_error=Възникна грешка. Опитайте отново. # +joincode.found.title=Присъединяване към свят # +joincode.found.message=Това ли е светът, към който се опитвахте да се присъедините? # +joincode.found.host_name=Хостван от: %1 # +joincode.icon_text.null=Празно # +joincode.icon_text.1=Книга и перо # +joincode.icon_text.2=Балон # +joincode.icon_text.3=Релса # +joincode.icon_text.4=Алекс # +joincode.icon_text.5=Бисквитка # +joincode.icon_text.6=Ловене на риба # +joincode.icon_text.7=Agent # +joincode.icon_text.8=Торта # +joincode.icon_text.9=Дървена кирка # +joincode.icon_text.10=Кофа за вода # +joincode.icon_text.11=Стийв # +joincode.icon_text.12=Ябълка # +joincode.icon_text.13=Морков # +joincode.icon_text.14=Панда # +joincode.icon_text.15=Знак # +joincode.icon_text.16=Отвара # +joincode.icon_text.17=Карта # +joincode.icon_text.18=Лама # +joincode.ip_entry.button_tts=Още опции # +joincode.ip_entry.address.tooltip=За да откриете IP адреса, помолете хоста да постави играта си на пауза. IP адресът и номерът на порта могат да бъдат намерени в раздела за групова игра на екрана при пауза. # +joincode.ip_entry.port.tooltip=За да откриете номера на порта, помолете хоста да постави играта си на пауза. IP адресът и номерът на порта могат да бъдат намерени в раздела за групова игра на екрана при пауза. # +joincode.generate_new.button.text=Генериране на нов код за присъединяване # +joincode.generate_new.tooltip.text=Генерирането на нов код няма да прекъсне вашата сесия на групова игра. # +joincode.button.share_link.text=Споделяне на връзка # +joincode.generating_new=Зареждане... # +joincode.tooltip.errortext=Възникна грешка при генерирането на вашия код за присъединяване. # +joincode.tooltip.account.error=Възникна грешка при проверката на вашия акаунт. Рестартирайте Minecraft Education и опитайте отново. # +joincode.tooltip.infotext=Дайте кода за присъединяване на вашия съученик, за да може да се присъедини към вашия свят. # +joincode.button.stop_hosting.text=Спиране на хостването # +joincode.confirmation.stop_hosting.message=Ако спрете да хоствате света, сесията на групова игра ще свърши за всички играчи. Наистина ли искате да направите това? # +joincode.button.start_hosting.text=Стартиране на хостване # +joincode.confirmation.start_hosting.message=Ако стартирате хостване, ние ще създадем код, който можете да дадете на други играчи за присъединяване към вашия свят. Желаете ли да стартирате хостване? # +joincode.service.unreachable=Не може да се установи връзка с услугата за откриване # +joincode.button.generate_code.text=Генериране на нов код за присъединяване # +joincode.confirmation.generate_code.message=Създаването на нов код за присъединяване няма да спре вашата групова игра. Новият код ще се използва за покана на допълнителни играчи. # +joincode.service.unavailable=Кодовете за присъединяване в момента не са налични. Опитайте да обновите или вместо това използвайте своя IP адрес. # + +##EDU Pause Menu +edu.pause.ipaddress=IP АДРЕС # +edu.pause.port=ПОРТ # +edu.pause.nethernetLabel=ID НА ВРЪЗКАТА # + +key.attack=Атакуване/разрушаване # +key.back=Ходене назад # +key.categories.gameplay=Начин на игра # +key.categories.inventory=Инвентар # +key.categories.misc=Разни # +key.categories.movement=Движение # +key.categories.multiplayer=Групова игра # +key.categories.stream=Поточно предаване # +key.categories.ui=Игрови интерфейс # +key.codeBuilder=Code Builder # +key.chat=Бутон за чат # +key.command=Отваряне на командите # +key.copyCoordinates=Копиране на координати # +key.copyFacingCoordinates=Копиране на координати на гледане # +key.cycleItemLeft=Превъртане в предметите наляво # +key.cycleItemRight=Превъртане в предметите надясно # +key.scoreboard=Показване на таблото с резултати # +key.drop=Пускане на предмет # +key.forward=Вървене напред # +key.fullscreen=Превключване на цял екран # +key.hotbar.1=Слот на лентата за бързи слотове 1 # +key.hotbar.2=Слот на лентата за бързи слотове 2 # +key.hotbar.3=Слот на лентата за бързи слотове 3 # +key.hotbar.4=Слот на лентата за бързи слотове 4 # +key.hotbar.5=Слот на лентата за бързи слотове 5 # +key.hotbar.6=Слот на лентата за бързи слотове 6 # +key.hotbar.7=Слот на лентата за бързи слотове 7 # +key.hotbar.8=Слот на лентата за бързи слотове 8 # +key.hotbar.9=Слот на лентата за бързи слотове 9 # +key.cyclefixedinventory=Превъртане във фиксирания инвентар # +key.immersivereader=Концентриран четец # +key.interactwithtoast=Отваряне на известие # +key.mobeffectsandinteractwithtoast=Отваряне на ефекти за известия/мобове # +key.script_toggle=Превключване на режим на мишката # +key.script_cancel=Отмяна на текущото действие # +key.script_open_map=Отваряне на потребителския интерфейс на картата # +key.script_open_chat=Отваряне на потребителския интерфейс на чата # +key.script_open_inventory=Отваряне на потребителския интерфейс на инвентара # +key.script_open_mission=Отваряне на потребителския интерфейс на мисията # +key.inventory=Инвентар # +key.jump=Скок/летене нагоре # +key.left=Странично придвижване наляво # +key.lookCenter=Поглеждане в центъра # +key.lookDown=Поглеждане надолу # +key.lookDownLeft=Поглеждане надолу вляво # +key.lookDownRight=Поглеждане надолу вдясно # +key.lookDownSlight=Поглеждане леко надолу # +key.lookDownSmooth=Поглеждане надолу плавно # +key.lookLeft=Поглеждане наляво # +key.lookLeftSmooth=Поглеждане наляво плавно # +key.lookRight=Поглеждане надясно # +key.lookRightSmooth=Поглеждане надясно плавно # +key.lookUp=Поглеждане нагоре # +key.lookUpLeft=Поглеждане нагоре вляво # +key.lookUpRight=Поглеждане нагоре вдясно # +key.lookUpSlight=Поглеждане леко нагоре # +key.lookUpSmooth=Поглеждане нагоре плавно # +key.menuTabLeft=Ляв раздел на менюто # +key.menuTabRight=Десен раздел на менюто # +key.mouseButton=Бутон %1$s # +key.pickItem=Взимане на блок # +key.playerlist=Списък с играчи # +key.right=Странично придвижване надясно # +key.screenshot=Заснемане на екранна снимка # +key.smoothCamera=Превключване на кинокамера # +key.sneak=Промъкване/летене надолу # +key.spectatorOutlines=Маркиране на играчи (за зрители) # +key.sprint=Спринтиране # +key.streamCommercial=Показване на реклами при поточно предаване # +key.streamPauseUnpause=Пауза/възобновяване на поточното предаване # +key.streamStartStop=Стартиране/спиране на поточното предаване # +key.streamToggleMic=Натискане за говор/заглушаване # +key.togglePerspective=Превключване на перспективата # +key.toggleControlTips=Съвети за контрол # +key.inGameMenu=Меню в играта # +key.use=Използване на предмет/поставяне на блок # +key.flyDownSlow=Бавно летене надолу # +key.flyUpSlow=Бавно летене нагоре # +key.mobEffects=Ефекти на мобове # +key.moveBack=Движение назад # +key.moveForward=Движение напред # +key.moveLeft=Движение наляво # +key.moveRight=Движение надясно # +key.pause=Пауза # +key.toggleLivingroom=Превключване на потапяне # + +keyboard.keyName.backspace=BACK # +keyboard.keyName.tab=TAB # +keyboard.keyName.return=RETURN # +keyboard.keyName.pause=PAUSE # +keyboard.keyName.lshift=SHIFT # +keyboard.keyName.control=CONTROL # +keyboard.keyName.alt=АЛТЕРНАТИВНО # +keyboard.keyName.capsLock=CAPITAL # +keyboard.keyName.escape=ESCAPE # +keyboard.keyName.space=SPACE # +keyboard.keyName.pgDown=СТРАНИЦА НАДОЛУ # +keyboard.keyName.pgUp=СТРАНИЦА НАГОРЕ # +keyboard.keyName.end=END # +keyboard.keyName.home=HOME # +keyboard.keyName.left=LEFT # +keyboard.keyName.up=UP # +keyboard.keyName.right=RIGHT # +keyboard.keyName.down=DOWN # +keyboard.keyName.insert=INSERT # +keyboard.keyName.delete=DELETE # +keyboard.keyName.0=0 # +keyboard.keyName.1=1 # +keyboard.keyName.2=2 # +keyboard.keyName.3=3 # +keyboard.keyName.4=4 # +keyboard.keyName.5=5 # +keyboard.keyName.6=6 # +keyboard.keyName.7=7 # +keyboard.keyName.8=8 # +keyboard.keyName.9=9 # +keyboard.keyName.a=A # +keyboard.keyName.b=B # +keyboard.keyName.c=C # +keyboard.keyName.d=D # +keyboard.keyName.e=E # +keyboard.keyName.f=F # +keyboard.keyName.g=G # +keyboard.keyName.h=H # +keyboard.keyName.i=I # +keyboard.keyName.j=J # +keyboard.keyName.k=K # +keyboard.keyName.l=L # +keyboard.keyName.m=M # +keyboard.keyName.n=N # +keyboard.keyName.o=O # +keyboard.keyName.p=P # +keyboard.keyName.q=Q # +keyboard.keyName.r=R # +keyboard.keyName.s=S # +keyboard.keyName.t=T # +keyboard.keyName.u=U # +keyboard.keyName.v=V # +keyboard.keyName.w=W # +keyboard.keyName.x=X # +keyboard.keyName.y=Y # +keyboard.keyName.z=Z # +keyboard.keyName.f1=F1 # +keyboard.keyName.f2=F2 # +keyboard.keyName.f3=F3 # +keyboard.keyName.f4=F4 # +keyboard.keyName.f5=F5 # +keyboard.keyName.f6=F6 # +keyboard.keyName.f7=F7 # +keyboard.keyName.f8=F8 # +keyboard.keyName.f9=F9 # +keyboard.keyName.f10=F10 # +keyboard.keyName.f11=F11 # +keyboard.keyName.f12=F12 # +keyboard.keyName.f13=F13 # +keyboard.keyName.numpad0=NUMPAD0 # +keyboard.keyName.numpad1=NUMPAD1 # +keyboard.keyName.numpad2=NUMPAD2 # +keyboard.keyName.numpad3=NUMPAD3 # +keyboard.keyName.numpad4=NUMPAD4 # +keyboard.keyName.numpad5=NUMPAD5 # +keyboard.keyName.numpad6=NUMPAD6 # +keyboard.keyName.numpad7=NUMPAD7 # +keyboard.keyName.numpad8=NUMPAD8 # +keyboard.keyName.numpad9=NUMPAD9 # +keyboard.keyName.scroll=SCROLL # +keyboard.keyName.equals=EQUALS # +keyboard.keyName.add=ADD # +keyboard.keyName.minus=MINUS # +keyboard.keyName.subtract=SUBTRACT # +keyboard.keyName.multiply=MULTIPLY # +keyboard.keyName.divide=DIVIDE # +keyboard.keyName.decimal=DECIMAL # +keyboard.keyName.grave=GRAVE # +keyboard.keyName.numLock=NUMLOCK # +keyboard.keyName.slash=SLASH # +keyboard.keyName.semicolon=SEMICOLON # +keyboard.keyName.apostrophe=APOSTROPHE # +keyboard.keyName.comma=COMMA # +keyboard.keyName.period=PERIOD # +keyboard.keyName.backslash=BACKSLASH # +keyboard.keyName.lbracket=LBRACKET # +keyboard.keyName.rbracket=RBRACKET # + +keyboard.keyName.backspace.short=BACK # +keyboard.keyName.tab.short=TAB # +keyboard.keyName.return.short=RETURN # +keyboard.keyName.pause.short=PAUSE # +keyboard.keyName.lshift.short=SHIFT # +keyboard.keyName.control.short=CTRL # +keyboard.keyName.alt.short=ALT # +keyboard.keyName.capsLock.short=CAPS # +keyboard.keyName.escape.short=ESC # +keyboard.keyName.space.short=SPACE # +keyboard.keyName.pgDown.short=PgDn # +keyboard.keyName.pgUp.short=PgUp # +keyboard.keyName.end.short=END # +keyboard.keyName.home.short=HOME # +keyboard.keyName.left.short=LEFT # +keyboard.keyName.up.short=UP # +keyboard.keyName.right.short=RIGHT # +keyboard.keyName.down.short=DOWN # +keyboard.keyName.insert.short=INS # +keyboard.keyName.delete.short=DEL # +keyboard.keyName.numpad0.short=N0 # +keyboard.keyName.numpad1.short=N1 # +keyboard.keyName.numpad2.short=N2 # +keyboard.keyName.numpad3.short=N3 # +keyboard.keyName.numpad4.short=N4 # +keyboard.keyName.numpad5.short=N5 # +keyboard.keyName.numpad6.short=N6 # +keyboard.keyName.numpad7.short=N7 # +keyboard.keyName.numpad8.short=N8 # +keyboard.keyName.numpad9.short=N9 # +keyboard.keyName.scroll.short=SCROLL # +keyboard.keyName.equals.short== # +keyboard.keyName.add.short=N+ # +keyboard.keyName.minus.short=- # +keyboard.keyName.subtract.short=N- # +keyboard.keyName.multiply.short=N* # +keyboard.keyName.divide.short=N/ # +keyboard.keyName.decimal.short=N. # +keyboard.keyName.grave.short=` # +keyboard.keyName.numLock.short=NUMLOCK # +keyboard.keyName.slash.short=/ # +keyboard.keyName.semicolon.short=; # +keyboard.keyName.apostrophe.short=' # +keyboard.keyName.comma.short=, # +keyboard.keyName.period.short=. # +keyboard.keyName.backslash.short=\ # +keyboard.keyName.lbracket.short=[ # +keyboard.keyName.rbracket.short=] # + +keyboard.onScreen.lineNumber=Линия %s # + +lanServer.otherPlayers=Настройки за други играчи # +lanServer.scanning=Проверка за игри на локалната мрежа # +lanServer.start=Стартиране на свят в LAN # +lanServer.title=Свят в LAN # +lanServer.restart=Този сървър е рестартиран! # + +licensed_content.goBack=Назад # +licensed_content.viewLicensedContent=За преглед на лицензираното съдържание посетете https://minecraft.net/licensed-content/ в уеб браузър по ваш избор. # + +livingroom.hint.tap_touchpad_for_immersive=Докоснете тъчпада за превключване на потапяне # +livingroom.hint.tap_view_for_immersive=Натиснете клавиша F5 за превключване на потапяне # +livingroom.hint.tap_view_for_immersive_gamepad=Натиснете стрелката, сочеща нагоре, на D-Pad за превключване на потапяне # +livingroom.hint.tap_view_for_immersive_oculustouch=Натиснете Y за превключване на потапяне # +livingroom.hint.tap_view_for_immersive_windowsmr=Натиснете дясното менюто, за да превключите потапянето # + +map.toolTip.displayMarkers=Показване на маркери # +map.toolTip.scaling=Мащаб 1:%s # +map.toolTip.level=Ниво %s/%s # +map.toolTip.unkown=Неизвестна карта # +map.toolTip.locked=Заключена # +map.position.agent=Поз. на Agent: %s, %s, %s # +map.position=Позиция: %s, %s, %s # + +mcoServer.title=Онлайн свят на Minecraft # + +menu.achievements=Постижения # +menu.convertingLevel=Разширяващ се свят # +menu.copyright=©Mojang AB # +menu.disconnect=Прекъсване на връзката # +menu.educatorResources=Ресурси на преподавател # +menu.editions=Editions # +menu.beta=Бета!!! # +menu.game=Игрово меню # +menu.generatingLevel=Генериране на свят # +menu.generatingTerrain=Изграждане на терен # +menu.howToPlay=Как да играем # +menu.howToPlay.caps=КАК СЕ ИГРАЕ # +menu.host=Хостване # +menu.howToPlay.generalMessage=Енциклопедия на Minecraft за нови и опитни играчи. # +menu.howToPlay.access=Натиснете :_gamepad_face_button_down:, за да отворите „Как да играем“! # +menu.howToPlay.access.noicon=Натиснете [A], за да отворите „Как да играем“! # +menu.loadingLevel=Зареждане на свят # +menu.multiplayer=Групова игра # +menu.online=Minecraft Realms # +menu.options=Опции # +menu.settings=Настройки # +menu.settings.caps=НАСТРОЙКИ # +menu.classroom_settings.caps=НАСТРОЙКИ ЗА КЛАСНА СТАЯ # +menu.serverStore=Магазин на %s # +menu.serverGenericName=Сървър # +menu.play=Игра # +menu.playdemo=Игра в демонстрационен свят # +menu.playOnRealms=Игра в Realm # +menu.quickplay=Бърза игра # +menu.quit=Записване и изход # +menu.quit.edu=Записване и изход # +menu.quiz=Започване на тест # +menu.resetdemo=Нулиране на демонстрационен свят # +menu.resourcepacks=Пакети с ресурси # +menu.globalpacks=Глобални ресурси # +menu.storageManagement=Място за съхранение # +menu.behaviors=Пакети с поведения # +menu.worldtemplates=Шаблони на светове # +menu.respawning=Повторно появяване # +menu.returnToGame=Възобновяване на играта # +menu.returnToMenu=Записване и изход към заглавната страница # +menu.shareToLan=Отваряне в LAN # +menu.simulating=Кратко симулиране на света # +menu.singleplayer=Самостоятелна игра # +menu.store=Пазар # +menu.skins=Скинове # +menu.start=Старт # +menu.switchingLevel=Превключване на светове # +menu.makingBackup=Създаване на архивно копие... # +menu.saving=Записване... # +menu.editorMode=Режим на редакция # +menu.editor.play=Възобновяване # +menu.character_cast.select_title=Изберете началния си персонаж # +menu.character_cast.preview_title=Запознайте се с актьорите! # + +merchant.deprecated=Обменете нещо друго, за да отключите! # + + +mount.onboard=Натиснете %1$s за слизане от ездитното животно # + +multiplayer.connect=Свързване # +multiplayer.downloadingStats=Изтегляне на статистика и постижения... # +multiplayer.downloadingTerrain=Изтегляне на терен # +multiplayer.info1=Груповата игра в Minecraft в момента не е готова, но се случва # +multiplayer.info2=някакво кретащо ранно тестване с грешки. # +multiplayer.ipinfo=Въведете IP адреса на сървър, за да се свържете към него: # +multiplayer.packErrors=Най-малко един от вашите пакети с ресурси или поведения не успя да се зареди. # +multiplayer.packErrors.realms=Най-малко един от вашите пакети с ресурси или поведения не успя да се зареди. Опитайте да изтеглите този свят от вашите настройки на Realm, за да видите още подробности за грешката. # +multiplayer.player.inventory.recovered=Инвентарът ви беше възстановен и поставен в сандъци в близост до вас. # +multiplayer.player.inventory.failed=Инвентарът ви беше възстановен. Намерете безопасно място и ние ще поставим сандък близо до вас следващия път, когато влезете в света. # +multiplayer.player.joined=%s се присъедини към играта # +multiplayer.player.joined.renamed=%s (преди с име %s) се присъедини към играта # +multiplayer.player.joined.realms=%s се присъедини към обителта # +multiplayer.player.joined.realms.renamed=%s (преди с име %s) се присъедини към обителта # +multiplayer.player.left=%s напусна играта # +multiplayer.player.left.realms=%s напусна обителта # +multiplayer.player.changeToPersona=%s редактира външния вид на персонажа. # +multiplayer.player.changeToSkin=%s промени своя скин. # +multiplayer.stopSleeping=Ставане от леглото # +multiplayer.playersSleeping=Спящи играчи: %s/%s # +multiplayer.texturePrompt.line1=За този сървър е препоръчителна употребата на персонализиран пакет с ресурси. # +multiplayer.texturePrompt.line2=Искате ли да го изтеглите и инсталирате автомагично? # +multiplayer.title=Групова игра # +multiplayer.inBedOpenChat=Отваряне на чат # +multiplayer.joincode.refreshed=Кодът за присъединяване към играта е актуализиран. # + +notification.lock.noCraft=Този предмет е заключен и с него не може да се изработва # +notification.lock.noDrop=Този предмет е заключен и не може да бъде пуснат # +notification.lock.noRemove=Този елемент е заключен и не може да бъде премахнат от инвентара # + +npcscreen.action.buttonmode=Режим на бутон # +npcscreen.action.onEnter=При влизане # +npcscreen.action.onExit=При излизане # +npcscreen.action.buttonname=Име на бутона # +npcscreen.action.command.placeholder=Въведете команда тук... # +npcscreen.action.command.title=Команда # +npcscreen.action.url.placeholder=Въведете URL адрес тук... # +npcscreen.action.url.title=URL адрес # +npcscreen.action.url.warning.invalidUri=Поддържат се само URL адреси, започващи с http или https. # +npcscreen.action.url.warning.emptyUri=Ако не е добавен URL адрес, този бутон ще отвори нов прозорец на браузъра. # +npcscreen.addcommand=Добавяне на команда # +npcscreen.addtext=Въведете диалог тук... # +npcscreen.addurl=Добавяне на URL адрес # +npcscreen.advancedsettings=Разширени настройки # +npcscreen.advancedtitle=Разширени настройки за неигрови персонажи # +npcscreen.appearance=Външен вид # +npcscreen.basictitle=Неигрови персонаж # +npcscreen.dialog=Диалог # +npcscreen.editdialog=Редактиране на диалог # +npcscreen.help.command.a=Щракнете върху този бутон, за да добавите команда в диалоговия прозорец на неигровия персонаж. # +npcscreen.help.command.b=Наведнъж могат да бъдат добавяни няколко команди. # +npcscreen.help.url.a=Щракнете този бутон, за да добавите хипервръзка в диалоговия прозорец на неигровия персонаж. # +npcscreen.help.url.b=Връзката се отваря в браузъра по подразбиране на играча. # +npcscreen.learnmore=Научете повече # +npcscreen.name=Име # +npcscreen.npc=NPC # +npcscreen.requiresop=Необходим е оператор # + +npcUri.launch.success=Успешно отваряне на връзката на NPC. # +npcUri.launch.failure=Връзката за NPC не може да се отвори. Това не изглежда като поддържан URL адрес. # + +offer.category.skinpack=Пакети скинове # +offer.category.resourcepack=Пакети текстури # +offer.category.mashup=Пакети с гости от други игри # +offer.category.worldtemplate=Светове # +offer.category.editorschoice=Избрано от редактора # +offer.category.allByCreator=Всичко по %s # + +offer.navigationTab.skins=Скинове # +offer.navigationTab.textures=Текстури # +offer.navigationTab.worlds=Светове # +offer.navigationTab.mashups=Пакети с гости от други игри # + +options.adjustBrightness=Регулирайте яркостта, докато не виждате само две лица на крийпъри. # +options.brightness.notVisible=Не се вижда # +options.brightness.barelyVisible=Едва се вижда # +options.brightness.easilyVisible=Лесно се вижда # + +options.adUseSingleSignOn=Разрешаване на еднократна идентификация # +options.adEduRememberMe=Запомнете ме # +options.advancedButton=Разширени настройки за видео... # +options.showAdvancedVideoSettings=Показване на разширени настройки за видео # +options.advancedOpengl=Разширен OpenGL # +options.advancedVideoTitle=Разширени настройки за видео # +options.anaglyph=3D анаглифна картина # +options.termsAndConditions=Правила и условия # +options.attribution=Технологии, използвани в играта # +options.3DRendering=3D рендиране # +options.animatetextures=Анимирана вода # +options.ao=Плавно осветяване # +options.ao.max=Максимално # +options.ao.min=Минимално # +options.ao.off=ИЗКЛ. # +options.autojump=Автоматичен скок # +options.sprintOnMovement=Автоматичен спринт # +options.clearhotbar=Изчистване на лентата за бързи слотове # +options.blockAlternatives=Алтернативни блокове # +options.buildid.format=Компилация: %1$s # +options.protocolversion.format=Версия на протокол: %1%s # +options.worldconversion.version=Преобразувател на светове: %s # +options.builddate.format=Дата на компилация: %s # +options.buttonSize=Размер на бутоните # +options.alwaysHighlightHoveringBoxInCrosshair=Винаги включено осветяване # +options.useSpecificTouchControlNames=Използване на конкретни имена за сензорни контроли # +options.controlMode.title=Режим на управление # +options.controlMode.selected=Избрано: # +options.controlMode.selectControlMode=Изберете режим на управление # +options.showTouchControlSelectionScreen=Показване на сензорния екран за избор на контроли # +options.showActionButton=Показване на бутоните за действие # +options.resizableUI=Преоразмеряем потребителски интерфейс # +options.enableNewTouchControlSchemes=Разрешаване на нови схеми за сензорни контроли # +options.resetOnStart=Нулиране при стартирането # +options.category.addons=Добавки # +options.category.audio=Звук # +options.category.classroom_settings=Класна стая # +options.category.game=Игра # +options.category.graphics=Графика # +options.category.input=Контроли # +options.category.server=Сървър # +options.change=Промяна # +options.changeGamertag=Промяна на етикета на играча # +options.chat.color=Цветове # +options.chat.height.focused=Височина при фокусиране # +options.chat.height.unfocused=Височина без фокусиране # +options.chat.links=Връзки в интернет # +options.chat.links.prompt=Подкана при връзки # +options.chat.opacity=Непрозрачност # +options.chat.scale=Размер # +options.chat.title=Настройки за чат... # +options.chat.visibility=Чат # +options.chat.visibility.full=Показва се # +options.chat.visibility.hidden=Скрит # +options.chat.visibility.system=Само команди # +options.chat.width=Ширина # +options.codeBuilder=Code Builder # +options.content_log_file=Разрешаване на регистрационен файл за съдържание # +options.content_log_gui=Разрешаване на ГПИ за регистрационен файл за съдържание # +options.controller=Контролер # +options.controllerLayout=Подредба на контролера # +options.controllerSettings=Настройки на контролера # +options.controls=Контроли... # +options.control_alt_keybinds_section=Следните клавиши се използват с „CTRL + ALT“ # +options.credits=Данни # +options.crouch=Прокрадване # +options.customizeTitle=Персонализиране на настройките за света # +options.destroyvibration=Вибриране при унищожаване на блокове # +options.splitvibration=Вибрация при разделяне на предмети # +options.debug=Отстраняване на грешки # +options.flighting_debug=Отстраняване на грешки на бърза актуализация # +options.debugTitle=Опции за разработчици # +options.delete_account.button=Изтриване на акаунта в Microsoft # +options.delete_account.confirm.title=Изтриване на акаунта в Microsoft? # +options.delete_account.confirm.warning=ВНИМАНИЕ: След като изтриете акаунта си %s, вече няма да можете да защитавате напредък или покупки, направени на вашата система. # +options.delete_account.confirm.warning.2=Ако изтриете акаунта си в Microsoft от тази игра, това ще засегне всички игри на Minecraft, които използват този акаунт в Microsoft. # +options.delete_account.confirm.checkbox1=Вече няма да имате достъп до съдържание от магазина в играта, когато играете на други платформи. # +options.delete_account.confirm.checkbox2=Вече няма да можете да играете онлайн с приятелите си. # +options.delete_account.confirm.checkbox3=Вече няма да имате достъп до Realms, включително абонаменти за Realms, които са активни в момента. # +options.delete_account.confirm.checkbox4=Разбирате горното и искате да продължите с изтриването на акаунта си. # +options.delete_account.confirm.button=Изтриване # +options.dev_game_tip=Съвети за игра # +options.dev_ad_show_debug_panel=Показване на знак EDU в панела за отстраняване на грешки # +options.dev_ad_token_refresh_threshold=Секунди за праг на обновяване на маркер за влизане на EDU # +options.dev_ad_edu_max_token_refresh=Обновяване на маркер EDU Max (минути) # +options.dev_side_by_side_comparison_rate=Степен на сравнение от двете страни # +options.dev_playfab_token_refresh_threshold=Минути за праг на обновяване на маркер на Playfab # +options.dev_assertions_debug_break=Твърденията се „чупят“ в дебъгера # +options.dev_assertions_show_dialog=Твърденията се показват в модален диалогов прозорец # +options.dev_force_trial_mode=Принудително разрешаване на пробен режим # +options.dev_eduDemo=Демонстративна версия на Edu (изисква повторно влизане) # +options.remote_imgui_toggle=Разрешен е отдалечен Imgui # +options.dev_enableDebugUI=Разрешаване на ПИ за отстраняване на грешки # +options.dev_createRealmWithoutPurchase=Създаване на обител без закупуване # +options.dev_flushOrphanedRealmsPurchases=Изчистване на закупените неизползвани обители # +options.dev_enableMixerInteractive=Разрешаване на командите за интерактивност на Mixer # +options.dev_storeOfferQueryRequiresXbl=Необходим е XBL за предложения от магазина ###disable_3rd_party_console_resource_pack_check +options.dev_renderBoundingBox=Обхващащо поле при рендиране # +options.dev_renderPaths=Пътища на рендиране # +options.dev_renderGoalState=Целево състояние при рендиране # +options.dev_renderMobInfoState=Рендиране на състояние на информация за моб # +options.dev_resetClientId=Нулиране на ИД на клиента # +options.dev_showChunkMap=Показване на карта с отрязъци # +options.dev_chunkMapMode=Режим на изглед на карта с отрязъци # +options.dev_chunk_map_mode_off=Изключено # +options.dev_chunk_map_mode_client=Клиент # +options.dev_chunk_map_mode_client_main_chunksource=Клиент (MainChunkSource) # +options.dev_chunk_map_mode_server_chunk_state=Сървър # +options.dev_chunk_map_mode_server_chunk_debug_display_state=Сървър (състояние на DB) # +options.dev_disableRenderTerrain=Забраняване на създаване на терен # +options.dev_disableRenderEntities=Забраняване на създаване на обекти # +options.dev_disableRenderBlockEntities=Забраняване на създаване на обекти блокове # +options.dev_disableRenderParticles=Забраняване на създаване на частици # +options.dev_disableRenderSky=Забраняване на създаване на небе # +options.dev_disableRenderWeather=Забраняване на създаване на време # +options.dev_disableRenderHud=Забраняване на създаване на Hud # +options.dev_disableRenderItemInHand=Забраняване на създаване на предмет в ръка # +options.dev_disableRenderMainMenuCubeMap=Забраняване на създаване на CubeMap на главното меню # +options.dev_disableRenderMainMenuPaperdollAnimation=Забраняване на анимация на хартиена кукла на главното меню # +options.dev_serverInstanceThread=Нишка за екземпляр на сървъра # +options.dev_newCuller=Използване на нов подборчик # +options.dev_showBuildInfo=Показване на информация за компилацията # +options.dev_showDevConsoleButton=Показване на бутон на конзолата за разработчици # +options.dev_realmsPermissionsEnabledButton=Показване на разрешения за обители # +options.dev_enableProfiler=Разрешаване на профайлер # +options.dev_newParticleSystem=Включване на нова система за частици # +options.dev_enableDebugHudOverlay=Разрешаване на HUD за отстраняване на грешки # +options.dev_enableDebugHudOverlay.off=Изкл. # +options.dev_enableDebugHudOverlay.basic=Основен # +options.dev_enableDebugHudOverlay.imgui=ImGui # +options.dev_enableDebugHudOverlay.renderchunks=Рендиране на отрязъци # +options.dev_enableDebugHudOverlay.workerthreads=Потоци за асинхронна обработка # +options.dev_enableDebugHudOverlay.debugtextures=Отстраняване на грешки от текстури # +options.dev_enableDebugHudOverlay.profiler=Профилиране # +options.dev_enableDebugHudOverlay.imagememory=Памет за изображения # +options.dev_enableDebugHudOverlay.texturememory=Памет на текстура # +options.dev_enableDebugHudOverlay.perimagememory=Памет на база изображение # +options.dev_enableDebugHudOverlay.buffermemory=Буферна памет # +options.dev_enableDebugHudOverlay.camera=Камера # +options.dev_enableDebugHudOverlay.audio=Аудио # +options.dev_enableDebugHudOverlay.client_network=Клиентска мрежа # +options.dev_enableDebugHudOverlay.server_network=Сървърна мрежа # +options.dev_enableDebugHudOverlay.spatial_packet_optimizations=Оптимизации на пространствени пакети # +options.dev_enableDebugHudOverlay.lock_contention=Конкуренция за заключване # +options.dev_enableDebugHudOverlay.hbui=Игрови облик # This is a proper name, do not translate # +options.dev_transport_layer=Тип на транспортния слой # +options.dev_controltower_override_transport_layer=Локално заместване на транспортния слой MUTS # +options.dev_transport_layer.raknet=RakNet # +options.dev_transport_layer.nethernet_mpsd=NetherNet (MPSD) # +options.dev_transport_layer.nethernet_websockets=NetherNet (WebSockets) # +options.dev_multithreadedRendering=Разрешаване на рендиране с множество нишки # +options.dev_file_watcher=Разрешаване на файлов наблюдател # +options.dev_enable_texture_hot_reloader=Разрешаване на горещо презареждане на текстури # +options.dev_achievementsAlwaysEnabled=Постиженията са винаги разрешени # +options.dev_useLocalServer=Използване на локален сървър # +options.dev_useIPv6Only=Използване само на IPv6 # +options.dev_attachPosRenderLevel=Рендиране на позициите на закрепяне # +options.dev_render_attach_pos.none=Изключено # +options.dev_render_attach_pos.head_pos=Позиция на глава # +options.dev_render_attach_pos.eyes_pos=Позиция на очи # +options.dev_render_attach_pos.breath_pos=Позиция на дишане # +options.dev_render_attach_pos.body_pos=Позиция на тяло # +options.dev_render_attach_pos.feet_pos=Позиция на крака # +options.dev_render_attach_pos.all=Всички # +options.dev_disable_client_blob_cache=Забраняване на кеш на Blob на клиент # +options.dev_force_client_blob_cache=Принудително включване на клиентски кеш за Blob за локални игри # +options.dev_connectionQuality=Качество на връзката # +options.dev_connection_quality.no_limit=Неограничена # +options.dev_connection_quality.phone_4g=4G # +options.dev_connection_quality.phone_3g=3G # +options.dev_connection_quality.slow=Бавна # +options.dev_connection_quality.very_slow=Много бавна # +options.dev_use_fps_independent_turning=Използване на независимо от FPS завъртане # +options.dev_use_fast_chunk_culling=Използване на бързо изчистване на отрязъци # +options.dev_displayMarketplaceDocumentId=Показване на ИД на документ на пазара! # +options.dev_addCoins=Добавяне на %s монети # +options.discoveryEnvironment=Откриване на среда (изисква рестартиране) # +options.discoveryEnvironment.production=Производствена # +options.discoveryEnvironment.staging=Поетапна # +options.discoveryEnvironment.local=Локална # +options.discoveryEnvironment.dev=За разработчици [Нестабилно] # +options.dev_realmsEnvironment=Среда на Realms # +options.dev_realms_environment.production=Производствена # +options.dev_realms_environment.staging=Поетапна # +options.dev_realms_environment.local=Локална # +options.dev_realms_environment.dev=За разработчици # +options.dev_realmsSku=ИЕ на Realms # +options.dev_realms_sku.production=Производствена # +options.dev_realms_sku.fiveday=Пет дни # +options.dev_realms_sku.default=По подразбиране # +options.dev_realmsEndpoint=Крайна точка на Realms # +options.dev_realmsEndpointPayment=Плащане за крайна точка на Realms # +options.dev_realmsRelyingParty=Отговаряща страна за Realms # +options.dev_realmsRelyingPartyPayment=Плащане на отговаряща страна за Realms # +options.dev_realms_stories=Разрешаване на истории за Realms (нужно е рестартиране) # +options.dev_overrideXboxEnvironmentWindows=Замяна на ограничителен режим на Xbox (контролиран от ОС на Windows) # +options.dev_overrideXboxEnvironment=Замяна на ограничителен режим на Xbox (изисква се рестартиране) # +options.dev_xboxEnvironment=Среда в ограничителен режим на Xbox (изисква се рестартиране) # +options.dev_xbox_environment.retail=За продажба на дребно # +options.dev_xbox_environment.dev=За разработчици # +options.dev_xbox_environment.dev_achievement=Постижение на разработчик # +options.dev_experimentalTreatment=Замяна на експерименталните манипулации # +options.dev_sandboxRetail=Ограничителен режим на Xforge: за потребители # +options.dev_sandboxDev=Ограничителен режим на Xforge: за разработчици # +options.dev_sandboxDevAchievement=Ограничителен режим на Xforge: постижение на разработчик # +options.dev_displayTreatmentsPanel=Показване на манипулациите # +options.dev_currentTreatmentsTitle=Текущи манипулации # +options.dev_unusedTreatmentsTitle=Неизползвани обработки # +options.dev_addTreatmentId=Добавяне на ИД на манипулация # +options.dev_addLabel=Добавяне # +options.dev_applyTreatments=Прилагане на обработки # +options.dev_resetToDefault=Нулиране до стойностите по подразбиране # +options.dev_clearFlights=Бистра # +options.dev_experimentalProgressions=Замяна на напредъци # +options.dev_displayProgressionsPanel=Показване на напредъци # +options.dev_addProgressionId=Добавяне на ИД за напредък # +options.dev_reset_day_one_experience=Нулиране на изживяването на ден първи # +options.dev_useZippedInPackagePacks=Използване на пакети, компресирани в Zip файл # +options.dev_importPacksAsZip=Импортиране на пакети като Zip файл # +options.dev_folders_portSettingsFolder=Експортиране на папката с настройките # +options.dev_useOverrideDate=Използвайте дата за замяна # +options.dev_displayOverrideDatetime=Показване на дата и час # +options.dev_loadOverrideDate=Зареждане на дата за замяна при стартиране # +options.dev.timeZoneType=Вид времева зона на редактор за замяна # +options.dev.timeZoneType.local=Редактиране в местно време # +options.dev.timeZoneType.utc=Редактиране в UTC # +options.dev_overrideDateYear=Година # +options.dev_overrideDateMonth=Месец # +options.dev_overrideDateDay=Ден # +options.dev_overrideDateHour=Час # +options.dev_overrideDateMinute=Минута # +options.dev_overrideDayLength=Замяна на продължителността на деня в минути (минимум: 1) # +options.dev_overrideTimeScale=Определяне на скоростта, с която се движи времето (мин: 1, по подразбиране: 1) # +options.dev_updateOverrideDate=Актуализиране на датата за замяна # +options.dev_overrideVersionMajor=Основна # +options.dev_overrideVersionMinor=Второстепенна # +options.dev_overrideVersionPatch=Корекция # +options.dev_updateVersionOverride=Актуализиране на заместването на клиентската версия # +options.dev_resetOverrideDate=Нулиране на дата за замяна # +options.dev_clearStoreCache=Изчистване на кеша на пазара # +options.dev_clearLibraryCache=Изчистване на кеша на библиотеката # +options.dev_clearAllCache=Изчистваме на целия кеш # +options.dev_connection_quality=Мрежов симулатор (симулация на лоши връзки) # +options.dev_connection_off=Изключено – разрешена връзка в паметта за локална игра # +options.dev_connection_nolimit=Разрешен пълен мрежов стек – без ограничения # +options.dev_connection_4g=4G – 15 Mbps, 100 ms закъснение, 1% загуба на пакети # +options.dev_connection_3g=3G – 1,5 Mbps, 200 ms закъснение, 2% загуба на пакети # +options.dev_connection_slow=Бавна – 400 Kbps, 300 ms закъснение, 3% загуба на пакети # +options.dev_connection_veryslow=Много бавна – 200 Kbps, 400 ms закъснение, 4% загуба на пакети # +options.dev_deleteAllPersonas=Изтриване на всички личности # +options.dev_deleteLegacyPersona=Изтриване на слот за наследена персона # +options.dev_identity_environment=Нова идентичност и среда на онлайн инфраструктура (изисква рестартиране) # +options.dev_identity_environment.dev=Разработка # +options.dev_identity_environment.test=Тест # +options.dev_identity_environment.prod=Производство # +options.dev_education_services_environment=Среда за услуги за образование (MUTS) (изисква рестартиране) # +options.dev_education_environment.dev=За разработване # +options.dev_education_environment.staging=Поетапна # +options.dev_education_environment.preprod=Предпроизводствен етап # +options.dev_education_environment.prod=Производствена # +options.dev_education_environment.local=Локална # +options.dev_azure_notebooks_environment=Среда на бележници на Azure (AZNB) (изисква рестартиране) # +options.dev_azure_notebooks_environment.prod=Производство # +options.dev_azure_notebooks_environment.staging=Поетапна # +options.dev.windowsStore=Избор на Windows Store (изисква се рестартиране) # +options.dev.windowsStore.auto=Автоматично # +options.dev.windowsStore.v6=Стара версия на Windows Store – V6 # +options.dev.windowsStore.v8=OneStore – V8 # +options.dev.stores=Активни в момента магазини: # +options.dev_sunset_overrides=Разрешаване на заместване на залеза # +options.dev_sunset_status=Третиране на устройството като напълно залязло # +options.dev_sunsetting_tier=Ниво на залязване # +options.dev_sunsetting_tier.one=Ниво 1 – първоначално # +options.dev_sunsetting_tier.two=Ниво 2 – KitKat # +options.dev_sunsetting_tier.three=Ниво 3 – FireTV # +options.dev_sunsetting_tier.four=Ниво 4 – 1024 MB # +options.dev_sunsetting_tier.five=Ниво 5 – предстои да бъде обявено # +options.dev_sunsetting_tier.not_pending=Не е в изчакване # +options.dev.gathering_config_id_override=Заместване на конфигурационен ИД за събиране # +options.difficulty=Сложност # +options.difficulty.easy=Лесна # +options.difficulty.hard=Сложна # +options.difficulty.hardcore=Хардкор # +options.difficulty.normal=Нормална # +options.difficulty.peaceful=Мирна # +options.dpadscale=Размер на D-Pad # +options.enableChatTextToSpeech=„От текст в реч“ за чат # +options.enableAutoPlatformTextToSpeech=Разрешаване на „от текст в реч“ с настройки на устройството # +options.enableUITextToSpeech=„От текст в реч“ за ПИ # +options.enableOpenChatMessage=Разрешаване на съобщение на отворен чат # +options.entityShadows=Сенки на обектите # +options.editSettings=Редактиране на настройките # +options.fancyskies=Прелестни небеса # +options.farWarning1=Препоръчва се инсталиране на 64-битовата версия на Java # +options.farWarning2=за разстояние на рендиране „Далеч“ (ако използвате 32-битовата версия) # +options.fboEnable=Разрешаване на FBO # +options.forceUnicodeFont=Налагане на шрифт в Unicode # +options.fov=Обхват на изгледа # +options.fov.toggle=Полезрението може да бъде променено според начина игра # +options.licenses=Лицензи # +options.licensed_content=Лицензирано съдържание # +options.networkSettings=Мрежови настройки # +options.font_license=Лиценз за шрифт # +options.font_license_body=%1 # +options.livingRoomFOV=Обхват на изгледа за всекидневна # +options.default.format=%s # +options.percent.format=%s%% # +options.fov.format=%s° # +options.fov.max=Quake Pro # +options.fov.min=Нормален # +options.hudOpacity=Непрозрачност на HUD # +options.hudOpacity.max=Нормална # +options.hudOpacity.min=Скрит # +options.framerateLimit=Максимална кадрова честота # +options.framerateLimit.max=Неограничен # +options.fullKeyboardGameplay=Геймплей с цяла клавиатура # +options.fullKeyboardLayout=Пълна клавиатурна подредба # +options.fullscreen=Цял екран # +options.gamepadcursorsensitivity=Чувствителност на курсора на контролера # +options.gamertag=Етикет на играча: # +options.gamma=Яркост # +options.gamma.max=Ярко # +options.gamma.min=С атмосфера # +options.worldLightBrightness=Яркост на светлината в света # +options.goToFeedbackWebsite=Обратно към уеб сайта за обратна връзка # +options.graphics=Красива графика # +options.transparentleaves=Красиви листа # +options.bubbleparticles=Фантастични мехурчета # +options.smooth_lighting=Плавно осветяване # +options.gui.accessibility.scaling=Изключително голямо мащабиране на графичния интерфейс # +options.gui.accessibility.scaling.tooltip=Включва изключително голяма версия на интерфейса на менюто като допълнителна опция за достъпност. Тази настройка може да доведе до появата на визуални неизправности в някои екрани на менюто. # +options.upscaling=Мащабиране # +options.raytracing=Проследяване на лъчи # +options.raytracing.disabled.upsell.supported_platform=Тази опция може да се редактира само докато играете в свят с поддържка за проследяване на лъчи. Намерете такъв на пазара или създайте свой собствен пакет с ресурси, който поддържа проследяване на лъчи. # +options.raytracing.disabled.upsell.unsupported_platform=За да използвате тази функция, ви е необходимо конкретно устройство; за повече информация вижте: http://aka.ms/ray-tracing-FAQ # +options.graphics.fancy=Красива # +options.graphics.fast=Бърза # +options.renderingProfile=Графика # +options.renderingProfile.sad=Основна # +options.renderingProfile.fancy=Красива # +options.renderingProfile.superfancy=Изключително красива # +options.go_to_keybinds=Към обвързаните клавиши # +options.group.audio=Звук # +options.group.feedback=Обратна връзка # +options.group.game=Игра # +options.group.graphics=Графика # +options.group.graphics.experimental=Експериментална # +options.group.input=Контроли # +options.group.multiplayer=Групова игра # +options.group.realms=Имали сте покана за алфа-версията на Realms? # +options.guiScale=Размер на D-pad # +options.guiScale.auto=Автоматичен # +options.guiScale.disabled=Мащабирането на ПИ не се поддържа на този монитор, най-вероятно заради ниска разделителна способност. # +options.guiScale.large=Широк # +options.guiScale.maximum=Максимален # +options.guiScale.medium=Средноголям # +options.guiScale.minimum=Минимален # +options.guiScale.normal=Нормален # +options.guiScale.optionName=Модификатор на мащаб на ГПИ # +options.guiScale.small=Малък # +options.hidden=Скрит # +options.hidehud=Скриване на HUD # +options.hidehand=Скриване на ръка # +options.classic_box_selection=Очертаване на избора # +options.creator=Създаване на герои # +options.creatorTitle=Настройки на създател # +options.vr_classic_box_selection=Очертаване на избора # +options.hidegamepadcursor=Скриване на курсора на контролера # +options.hidegui=Скриване на GUI # +options.showKeyboardPrompts=Показване на подкани за клавиатура и мишка # +options.showLearningPrompts=Показване на подкани за учене # +options.hidetooltips=Скриване на поясненията за контролера # +options.splitscreenHUDsize=Размер на HUD при разделен екран # +options.ingamePlayerNames=Имена на играчи в игра # +options.splitscreenIngamePlayerNames=Имена на играчи в играта при разделен екран # +options.interfaceOpacity=Непрозрачност на HUD # +options.interactionmodel=Модел на взаимодействие # +options.interactionmodel.touch=Докосване # +options.interactionmodel.crosshair=Мерник # +options.interactionmodel.classic=Класически # +options.splitscreenInterfaceOpacity=Непрозрачност на HUD при разделен екран # +options.textBackgroundOpacity=Непрозрачност на фона на текста # +options.hidepaperdoll=Скриване на хартиена кукла # +options.showautosaveicon=Показване на икона за автоматично записване # +options.hold=Задържане # +options.hotbarScale=Мащаб на лентата за бързи слотове # +options.invertMouse=Обръщане на мишката # +options.invertYAxis=Обръщане на оста Y # +options.joystickMoveVisible=Джойстикът винаги е видим # +options.thumbstickOpacity=Непрозрачност на джойстика # +options.defaultJoystickMoveVisible=Джойстикът е видим, когато не се използва # +options.creativeDelayedBlockBreaking=Забавено разбиване на блока (само в творчески режим) # +options.keyboardLayout=Клавиатурна подредба # +options.keyboardAndMouse=Клавиатура и мишка # +options.keyboardAndMouseSettings=Настройки за клавиатура и мишка # +options.language=Език # +options.languageGuiScaleCompatibility.title=Несъвместимост на езика и мащаба на ГПИ # +options.languageGuiScaleCompatibility.message.short=Нашият шрифт за избрания от вас език е нечетим при толкова малък мащаб на ГПИ. # +options.languageGuiScaleCompatibility.message.long=Нашият шрифт за избрания от вас език не може да се разчете при толкова малък мащаб на ГПИ. Искате ли да увеличите мащаба на ГПИ? # +options.languageGuiScaleCompatibility.ok=Увеличаване на мащаба на ГПИ # +options.languageGuiScaleCompatibility.cancel=Назад # +options.languageWarning=Преводите на други езици може да не са точни на 100% # +options.lefthanded=За левичари # +options.hotbarOnlyTouch=Докосването влияе само на лентата за бързи слотове # +options.manage=Управление # +options.manageAccount=Управление на акаунта # +options.mipmapLevels=Нива на миникартата # +options.modelPart.cape=Наметало # +options.modelPart.hat=Шапка # +options.modelPart.jacket=Яке # +options.modelPart.left_pants_leg=Ляв крачол # +options.modelPart.left_sleeve=Ляв ръкав # +options.modelPart.right_pants_leg=Десен крачол # +options.modelPart.right_sleeve=Десен ръкав # +options.multiplayer.title=Настройки за групова игра... # +options.music=Музика # +options.name=Име # +options.defaultName=Стийв # +options.off=ИЗКЛ. # +options.on=ВКЛ. # +options.particles=Частици # +options.particles.all=Всички # +options.particles.decreased=Намален брой # +options.particles.minimal=Минимални # +options.patchNotes=Бележки от корекцията # +options.performanceButton=Настройки за видеопроизводителност... # +options.performanceVideoTitle=Настройки за видеопроизводителност # +options.postButton=Настройки за последваща обработка... # +options.postProcessEnable=Разрешаване на последваща обработка # +options.postVideoTitle=Настройки за последваща обработка # +options.profile=Профил # +options.profileTitle=Потребителски профил и настройки # +options.general=Общи # +options.generalTitle=Основни настройки # +options.account=Акаунт # +options.accountTitle=Настройки на акаунта # +options.accountError=Грешка в акаунта # +options.accountErrorButton=Преглед на грешките # +options.qualityButton=Настройки на видеокачеството... # +options.qualityVideoTitle=Настройки на видеокачеството # +options.reducedDebugInfo=Минимална информация за отстраняване на грешки # +options.renderClouds=Рендиране на облаци # +options.renderDistance=Разстояние на рендиране # +options.raytracing.renderDistance=Разстояние на рендиране при проследяване на лъчи # +options.raytracing.renderDistanceFormat=%s отрязъка # +options.renderDistanceFormat=%s отрязъка # +options.renderDistanceRecommendedFormat=%s отрязъка (препоръчва се) # +options.renderDistance.warning=Това високо разстояние на рендиране може да предизвика ниска кадрова честота, сривове или друго неочаквано поведение # +options.raytracing.renderdistance.warning=Тази настройка може да причини проблеми с производителността, докато играете играта. # +options.resetSettings=Нулиране до стойностите по подразбиране # +options.resetSettings.popUp=Наистина ли искате да нулирате настройките? # +options.maxFramerate=Максимална кадрова честота (експериментална) # +options.maxFramerateFormat=%s FPS # +options.perf_turtle=Костенурка за производителност # +options.msaa=Изглаждане на назъбванията # +options.texelAA=Линейно изглаждане на назъбванията # +options.renderDistance.far=Далеч # +options.renderDistance.normal=Нормално # +options.renderDistance.short=Близо # +options.renderDistance.tiny=Много близо # +options.resourcepacks=Пакети с ресурси # +options.safeZone=Безопасна зона # +options.safeZoneX=Хоризонтална безопасна зона # +options.safeZoneY=Вертикална безопасна зона # +options.safeZone.title=Промяна на екран за безопасна зона # +options.safeZone.description=Регулирайте плъзгачите, докато четирите ъгъла не прилягат в края на вашия екран. # +options.saturation=Наситеност # +options.screenAnimations=Екранни анимации # +options.screenPositionX=Хоризонтална позиция на екран # +options.screenPositionY=Вертикална позиция на екран # +options.sensitivity=Чувствителност # +options.sensitivity.max=СВЕТЛИННА СКОРОСТ!!! # +options.sensitivity.min=рахитична мравка # +options.spyglassdampen=Стабилизиране на далекоглед # +options.staticjoystick=Лок на джойстика # +options.dwellbeforedragtime=Време за задържане преди плъзгане(ms) # +options.stacksplittingtriggertime=Време за разделяне на стак(ms) # +options.multiplayergame=Групова игра # +options.servervisible=Видимо за играчи в LAN # +options.ShowComfortSelectScreen=Показване на екран за избор на режим на комфорт # +options.sliderLabelFormat=%s: %s # +options.smoothRotationSpeed=Плавна скорост на въртене # +options.xboxliveBroadcast.inviteOnly=Само с покани # +options.xboxliveBroadcast.friendsOnly=Само приятели # +options.xboxliveBroadcast.friendsOfFriends=Приятели на приятели # +options.xboxliveBroadcastSettings=Настройки на акаунта в Microsoft # +options.xboxlivevisible=Видимо за играчи в мрежата на Xbox # +options.xboxLiveAccountSettings=Настройки на акаунта в Microsoft # +options.xboxLiveSignedIn=Влезли сте с акаунт в Microsoft # +options.xboxLiveSignedOut=Излязохте от акаунт в Microsoft # +options.xboxLive.privacyControl=Поверителност и онлайн защита # +options.realms.checkInvites=Управление на покани за членство в Realms # +options.skinCustomisation=Персонализиране на скинове... # +options.skinCustomisation.title=Персонализиране на скинове # +options.skin.change=Промяна на скин # +options.snooper=Разрешаване на събиране на данни # +options.snooper.desc=Бихме искали да събираме информация за машината ви, която да помогне за подобряването на Minecraft – с нея ще знаем какво можем да поддържаме и къде се коренят най-сериозните проблеми. Цялата информация е напълно анонимна – можете да я прегледате по-долу. Обещаваме да не правим нищо лошо с тези данни, но ако не искате да участвате, сте свободни да изключите тази опция! # +options.snooper.title=Събиране на спецификации за машината # +options.snooper.view=Настройки на събирането на данни... # +options.sound=Сила на звука # +options.sounds=Аудио # +options.sounds.title=Настройки за аудио # +options.accessibility=Достъпност # +options.accessibility.title=Настройки за достъпност # +options.screenShake=Разтърсване на камерата # +options.darknessEffectModifier.message=Регулирайте колко тъмен може да стане екранът по време на ефекта „Мрак“ (причинен от мобове и други източници) # +options.darknessEffectModifier=Сила на ефекта „Мрак“ # +options.glintStrength.message=Регулирайте колко да е прозрачен визуалният блясък върху омагьосани предмети # +options.glintStrength=Сила на блясък # +options.glintSpeed.message=Регулирайте колко бързо визуалният блясък трепти върху омагьосани предмети # +options.glintSpeed=Скорост на блясък # +options.notificationDuration.Toast=Продължителност на известие за тост # +options.notificationDuration.Chat=Продължителност на съобщение в чата # +options.notificationDuration.ToastMessage=Изберете колко дълго да се виждат съобщения, като например покани за игри и оферти от пазара # +options.notificationDuration.ChatDuration=Изберете колко дълго да се виждат съобщенията в чата # +options.notificationDuration.ThreeSec=3 секунди (по подразбиране) # +options.notificationDuration.TenSec=10 секунди # +options.notificationDuration.ThirtySec=30 секунди # +options.splitscreen=Разделяне на екрана # +options.splitscreen.horizontal=Хоризонтално разделяне на екрана # +options.splitscreen.vertical=Вертикално разделяне на екрана # +options.stickyMining=Добив на руда с оставащи клавиши # +options.stream=Настройки за излъчване... # +options.stream.bytesPerPixel=Качество # +options.stream.changes=Може да се наложи да рестартирате поточното предаване, за да се приложат тези промени. # +options.stream.chat.enabled=Разрешаване # +options.stream.chat.enabled.always=Винаги # +options.stream.chat.enabled.never=Никога # +options.stream.chat.enabled.streaming=При поточно предаване # +options.stream.chat.title=Настройки за чат в Twitch # +options.stream.chat.userFilter=Филтър за потребители # +options.stream.chat.userFilter.all=Всички зрители # +options.stream.chat.userFilter.mods=Модератори # +options.stream.chat.userFilter.subs=Абонати # +options.stream.compression=Компресия # +options.stream.compression.high=Висока # +options.stream.compression.low=Ниска # +options.stream.compression.medium=Средна # +options.stream.estimation=Прогнозирана разделителна способност: %d x %d # +options.stream.fps=Кадрова честота # +options.stream.ingest.reset=Нулиране на предпочитанието # +options.stream.ingest.title=Ефирни сървъри на Twitch # +options.stream.ingestSelection=Списък с ефирни сървъри # +options.stream.kbps=Пропускателна способност # +options.stream.mic_toggle.mute=Заглушаване # +options.stream.mic_toggle.talk=Разговор # +options.stream.micToggleBehavior=Натискане за # +options.stream.micVolumne=Сила на звука от микрофон # +options.stream.sendMetadata=Изпращане на метаданни # +options.stream.systemVolume=Сила на звука на системата # +options.stream.title=Настройки за излъчване в Twitch # +options.thirdperson=Перспектива на камерата # +options.thirdperson.firstperson=В първо лице # +options.thirdperson.thirdpersonback=В трето лице отзад # +options.thirdperson.thirdpersonfront=В трето лице отпред # +options.title=Опции # +options.toggle=Превключване # +options.copyCoordinateUI=Разрешаване на потребителски интерфейс за копиране на координат # +options.toggleCrouch=Превключване на промъкване # +options.touch=Докосване # +options.touchSettings=Настройки за работа с докосване # +options.touchscreen=Режим на сензорен екран # +options.uiprofile=Профил на ПИ # +options.uiprofile.classic=Класически # +options.uiprofile.pocket=Джобна версия # +options.betaNewDeathScreenToggle=Нов екран „Умряхте“ (експериментално) # +options.betaNewDeathScreenToggle.disabled=Не можете да променяте тази настройка, докато играете в свят # +options.usetouchpad=Разделени контроли # +options.viewSubscriptions=Абонаменти # +options.viewSubscriptions.button.info=Информация # +options.viewSubscriptions.button.price=%s # +options.viewSubscriptions.button.pricePerMonth=%s/месец # +options.viewSubscriptions.button.manage=Управление # +options.viewSubscriptions.renew=Подновява се на всеки 30 дни # +options.viewSubscriptions.daysRemaining=Остават %d дни # +options.viewSubscriptions.realmsPlus.header=Налични абонаменти # +options.viewSubscriptions.realmsPlus.headerAdditional=Допълнителни абонаменти # +options.viewSubscriptions.realmsPlus.detail=Над 150+ пакета от пазара и ваш собствен Realm сървър за 10 играчи # +options.viewSubscriptions.realms.header=Допълнителни абонаменти # +options.viewSubscriptions.realms.detail=Достъп до вашия собствен сървър обител с до %d играчи едновременно # +options.viewSubscriptions.loadingSubscriptions=Зареждане на абонаментите... # +options.viewSubscriptions.loadingSubscriptionsFailed=Неуспешно зареждане на абонаментите # +options.viewSubscriptions.purchasedPlatformDiffers=Това е купено в %s и трябва да използвате това устройство, за да го управлявате. # +options.viewSubscriptions.mySubscriptions=Моите абонаменти # +options.viewSubscriptions.noActiveSubscriptions=Нямате активни абонаменти # +options.viewSubscriptions.signIn=Влизане # +options.viewSubscriptions.buyAnAdditionalRealm=Купете допълнителна обител # +options.viewSubscriptions.realmsPlusSubscriptionForRealm=Изтекъл абонамент за Realms Plus за обител %s. # +options.viewSubscriptions.additionalSubscriptionForRealm=Допълнителен абонамент за Realms Plus за обител %s. # +options.viewSubscriptions.personalRealmServer=Ваш собствен сървър за обител, за да добавяте неограничен брой членове и играйте онлайн с до 2 приятеля # +options.viewSubscriptions.tenPlayers=Realm сървър за 10 играчи # +options.viewSubscriptions.twoPlayers=Сървър за обител за 2 играча # +options.viewSubscriptions.startedInStore=Стартирано в магазина: %s # +options.viewSubscriptions.boughtOnAnotherDevice=Закупено на друго устройство # +options.viewSubscriptions.deviceSunsetting=Вашата версия може скоро да няма достъп до Realms # +options.viewSubscriptions.deviceSunset=Вашата версия няма достъп до Realms # +options.viewSubscriptions.consumableToSubscriptionTransitionInfo=Обителта не може да бъде увеличена в настоящия момент. Въведохме абонаменти за Realms и можете да закупите нов абонамент веднага щом срока на обителта изтече. Но не се тревожи! Ще ти дадем 14 допълнителни дни безплатно и обителта ти ще бъде съхранявана онлайн, така че ще имаш достатъчно време да удължиш срока дотогава. # +options.swapJumpAndSneak=Размяна на скока и промъкването # +options.swapGamepadAB=Размяна на бутони A/B # +options.swapGamepadXY=Размяна на бутони X/Y # +options.usetouchscreen=Игра с докосване # +options.vbo=Използване на VBO # +options.video=Видео # +options.videoTitle=Настройки за видео # +options.viewBobbing=Подскачане на изгледа на камерата # +options.visible=Показва се # +options.vsync=Използване на VSync # +options.vsync.off=Без вертикална синхронизация # +options.vsync.on=Вертикална синхронизация # +options.vsync.adaptive=Адаптивна вертикална синхронизация # +options.websocketEncryption=Изисква се шифроване на Websockets # +options.websocketEncryptionWarningLabel=Забранете тази опция само ако активно се свързвате към познато и безопасно приложение. # +options.filelocation.title=Местоположение на съхранението на файлове # +options.filelocation.external=Външно # +options.filelocation.appdata=Приложение # +options.filelocation.external.warning.title=Предупреждение # +options.filelocation.external.warning.body=Външното хранилище промени местоположението си и може да загубите световете си на някои устройства. Посетете следната страница за подробности: %s # +options.filelocation.external.warning.button=Подробности (стартира браузъра) # +options.atmosphericsEnable=Атмосферни ефекти # +options.edgeHighlightEnable=Подчертаване на ръбове # +options.bloomEnable=Светлинен ореол # +options.terrainShadowsEnable=Сенки на терена # +options.superFancyWaterEnable=Изключително красива вода # +options.onlyTrustedSkinsAllowed=Позволявай само надеждни скинове # + +options.autoUpdateEnabled=Автоматично актуализиране на отключени пакети # +options.autoUpdateMode=Автоматично актуализиране на отключени пакети # +options.autoUpdateMode.off=Изкл. # +options.autoUpdateMode.on.withWifiOnly=Вкл. само с Wi-Fi # +options.autoUpdateMode.on.withCellular=Включено с Wi-Fi или мобилни данни # +options.allowCellularData=Разрешаване на мобилни данни за онлайн игра # +options.allowCellularData.message=Използване на мобилни данни за групова игра, когато няма достъпна Wi-Fi връзка. Това може да доведе до допълнителни разходи за данни. # +options.cellularDataWarningLabel=Играенето на мобилни мрежи може да начисли допълнителни такси от вашия оператор. # +options.openFeedbackPage=Напускане към сайта за обратна връзка # +options.openFeedbackPage.message=Вашият браузър по подразбиране ще се отвори, за да покаже сайта за обратна връзка на Minecraft. # +options.openFeedbackPage.continue=Продължете към сайта за обратна връзка # +options.turnOffAchievements=Изключване на постиженията? # +options.turnOffAchievements.message=Постиженията са налични само в светове, зададени на режим на оцеляване с изключени чийтове. Ако продължите, никой вече няма да печели постижения, докато играе в този свят, дори ако смените настройката отново преди игра. # +options.achievementsDisabled=В този свят не могат да се печелят постижения. # +options.achievementsDisabled.onLoad=Ако започнете игра с тези настройки, печеленето на постижения вече няма да е достъпно в този свят. # +options.achievementsDisabled.notSignedIn=В този свят могат да се печелят постижения, но за да ги спечелите, трябва да влезете в акаунт в Microsoft. # +options.turnOffCrossPlatformMultiplayer=Изключване на груповата игра за различни платформи? # +options.turnOffCrossPlatformMultiplayer.message=Съдържанието, което се опитвате да използвате, не е позволено в групови игри за различни платформи. Ако продължите, няма да можете да играете групови игри за различни платформи. # +options.conflictingPacks=Конфликтни пакети # +options.conflictingPacks.message.onStack=Пакет, който вече е в групата, не може да се приложи с други пакети. %s # +options.conflictingPacks.message.offStack=Пакетът, който се опитвате да приложите, не може да бъде приложен с други пакети. %s # +options.conflictingPacks.message.offStackWithBehavior=Продължаването ще премахне всички настоящи пакети и ще добави пакета, който се опитвате да приложите. Това ще премахне всички пакети с поведения от света, което може да повреди света и да доведе до загуба на създаденото от вас. # +options.conflictingPacks.continue=Продължаването ще премахне всички настоящи пакети и ще добави пакета, който се опитвате да приложите. # +options.crossPlatformMultiplayerDisabled=Активно съдържание в този свят не може да бъде използвано в групова игра за различни платформи. # +options.multiplayerDisabled=Активно съдържание в този свят не може да бъде използвано в групови игри. # +options.skinsCrossPlatformMultiplayerDisabled=Използваният от вас скин не може да се използва в групова игра за различни платформи. # +options.skinsMultiplayerDisabled=Използваният от вас скин не може да се използва в групова игра. # +options.content.noRealms=Редакция на света? # +options.content.noRealms.message=Този свят използва пакет с ресурси или шаблон, който не може да бъде използван в групова игра за различни платформи. # +options.experimentalWorldLoad=Зареждане на експериментален свят? # +options.experimentalWorldLoad.message=Този свят използва функции, които все още са в процес на разработка. Може да се срине, да прекъсне или да спре да работи по всяко време. # +options.updateWorldHeight=Актуализация на света # +options.updateWorldHeight.message=Тази актуализация прави вашия свят по-висок и по-дълбок. Тя добавя още блокове и пещери под сегашния ви свят, така че има още какво да изследвате под земята. # +options.activateExperimentalGameplay.message=Внимавайте! Ще създадете копие на вашия свят с включени експерименти. Този нов свят може да се срине, да прекъсне или да не работи с бъдещи актуализации. # +options.activateExperimentalGameplay=Активиране на експериментален геймплей? # +options.activateExperimentalGameplay.activate=Активиране на експерименти # +options.activateExperimentalGameplayCreate.message=Внимавайте! Активирате функции, които все още са в процес на разработка. Вашият свят може да се срине, да прекъсне или да не работи с бъдещи актуализации. # +options.activateFancyBubbles=Активиране на колони от фантастични балончета? # +options.activateFancyBubblesCreate.message=Разрешава функцията за колони от фантастични балончета. Колоните от фантастични балончета могат да намалят производителността на някои устройства. # +options.unlockTemplateWorldOptions=Да се отхвърлят ли настройките на създателя? # +options.unlockTemplateWorldOptions.message=Преживяването, предвидено за вас от създателя на този шаблон, може да се развали, ако отключите тези настройки. Възможно е да не успеете да се върнете към първоначално планираното преживяване, ако продължите. # +options.unlockTemplateWorldOptions.initiate=Отключване на опции за свят на шаблон # +options.unlockTemplateWorldOptions.ok=Отключване на всички настройки # +options.unlockTemplateWorldOptions.cancel=Запазване на настройки на създател # +options.unlockTemplateWorldOptions.warning=Опциите за свят на шаблон са заключени към стойностите, зададени от създателя на този шаблон. Отключете ги, за да ги промените. # +options.unlockTemplateWorldOptions.packWarning=Отключете опциите за свят на шаблон от настройките на играта, за да промените пакетите за този свят. # +options.unlockTemplateWorldOptions.permissionsWarning=Отключете опциите за шаблон на свят от настройките на играта, за да можете да промените разрешенията. # +options.continue=Напред # +options.edit=Редактиране # +options.enableEducation=Разрешаване на Education Edition? # +options.enableEducation.message=Активира функциите за химични операции в Education Edition. Играта в Education може да доведе до грешки във вашия свят. Ако продължите, ще направим копие на света ви, започващо с [EDU]. # +options.enableEducationCreate.message=Разрешава функциите за химични операции в Education Edition. Това не може да бъде забранено след създаването на вашия свят. Обърнете внимание, че тези функции работят най-добре на настолни устройства със средно до високо количество памет. # +options.goBack=Назад # +options.loadWorldAnyway=Зареждане на свят въпреки това # +options.updateAndPlay=Актуализиране и започване на играта # +options.makeBackup=Създаване на резервно копие на моя свят # +options.managePrivacy=За управление на настройките за поверителност посетете https://account.xbox.com/Settings в който и да е уеб браузър. ###disable_3rd_party_console_resource_pack_check +options.unlink_msa.button=Прекратяване на връзката на акаунт в Microsoft # +options.unlink_msa.confirm.title=Прекратяване на връзката на акаунта в Microsoft? # +options.unlink_msa.confirm.warning=ВНИМАНИЕ: След като прекратите връзката, вече няма да можете да съхранявате напредък или покупки, направени на вашата система „PlayStation 4“ на акаунта %s. # +options.unlink_msa.confirm.warning.2=Прекратяването на връзката с вашия акаунт в Microsoft от тази игра ще засегне всички игри на Minecraft на тази платформа, които са използвали този акаунт в Microsoft. # +options.unlink_msa.confirm.checkbox1=Вече няма да имам достъп до съдържание от магазина в играта, когато играя на други платформи. # +options.unlink_msa.confirm.checkbox2=Вече няма да мога да играя игри на различни платформи с приятелите си на други платформи. # +options.unlink_msa.confirm.checkbox3=Вече няма да имам достъп до Realms, включително абонаменти за Realms, които са активни в момента. # +options.unlink_msa.confirm.checkbox4=Разбирам горното и искам да продължа с прекратяването на връзката. # +options.unlink_msa.confirm.button=Прекратяване на връзката # +options.unlink_msa.progress.title=Прекратяване на връзката # +options.unlink_msa.progress.body=Прекратяване на връзката на акаунтите... # +options.unlink_msa.success.title=Успешно прекратяване на връзката # +options.unlink_msa.success.body=Връзката на акаунтите ви е прекратена. # +options.unlink_msa.failure.title=Възникна грешка # +options.unlink_msa.failure.body=Неуспешно прекратяване на връзката на акаунтите. Проверете интернет връзката. # +options.newUiEditWorld.title=Искате ли да изпробвате новия ни дизайн? # +options.newUiEditWorld.info=§7Изпробвайте предстоящия нов дизайн на тази страница. Винаги можете да се върнете към старата версия. # +options.newUiEditWorld.initiate=Изпробвайте нов дизайн # +options.newUiEditWorldDialog.title=Настройките няма да бъдат запазени # +options.newUiEditWorldDialog.body=Ще трябва да започнете отначало, ако се върнете към новия дизайн. Сигурни ли сте, че искате да продължите? # +options.newUiEditWorldDialog.accept=Към новия дизайн без записване # +options.newUiEditWorldDialog.stay=Оставане в текущия дизайн # +options.editor.modeDescription.message=Режимът на редакция добавя мощни инструменти за редактиране на светове. Предназначен е за опитни създатели, използващи устройства с мишка и клавиатура. # +options.editor.modeDescription.messageWithMouse=Режимът на редакция добавя мощни инструменти за редактиране на светове. Предназначен за опитни създатели. # +options.editor.modeActive=В момента Minecraft е в режим на редакция. # +options.editor.modeNotActive=В момента Minecraft не е в режим на редакция. # +options.editor.achievementsDisabled=В този проект не могат да се печелят постижения. # +options.newUiPlayScreen.initiate=Превключване към новия ПИ # +options.openPage.continue=Повече информация # + +options.dcast_character.Title=Нови персонажи за създаване на персонажи # + +patchNotes.loading=Зареждане на бележките за корекцията # +patchNotes.continue=Напред # +patchNotes.unlock=Отключи # +patchNotes.error.noInternet.title=Връзката с интернет е прекъсната # +patchNotes.error.noInternet.msg=Опа! Възникна грешка. Може би трябва да проверите връзката си с интернет? # +patchNotes.error.notFound.title=Бележки от корекция %1 # +patchNotes.error.notFound.msg=Коригирахме няколко грешки в тази версия. Ще ви изпратим нови бележки за корекция, когато имаме повече за съобщаване. # + +sunsetting.popup.title=Това устройство вече не се поддържа. # +sunsetting.popup.moreInfo=Още информация # +sunsetting.popup.dontshow=Не показвай повече това # + +sunsetting.popup.moreInfo.gearVR=За повече информация посетете https://aka.ms/MinecraftSunsetting в който и да е уеб браузър. # +sunsetting.popup.moreInfo.gearVR.geo=За повече информация посетете https://aka.ms/MinecraftGeoSunsetting в който и да е уеб браузър. # + +sunsetting.popup.pendingSunset.ios_android=Скоро няма да поддържаме това устройство. Ще продължите да получавате актуализации до ноември 2022 г., след което ще получите окончателната актуализация за това устройство. Извиняваме се за неудобството. %sСлед като получите последната актуализация, все още ще можете да играете в своите светове и ще имате достъп до покупките от пазара (включително Minecoins). Realms, управлявани от това устройство, ще продължат да работят 6 месеца, освен ако не са актуализирани от собственика на съответния Realm на друго устройство. Вече няма да получавате най-новите актуализации и няма да можете да играете мултиплейър с устройства или Realms, които продължават да получават актуализации. Също така няма да можете да се свържете с определени сървъри. %sЩракнете върху бутона за повече информация, включително начини за преместване на вашите светове на ново устройство. # +sunsetting.popup.sunset.ios_android=Това устройство вече не се поддържа. Получили сте окончателната актуализация за това устройство. От този момент нататък можете да продължите да изграждате във вашите светове и вашите покупки на пазара (включително Minecoins) ще продължат да бъдат на разположение. Вашите Realms ще продължат да работят, освен ако не са актуализирани от собственика на съответния Realm на друго устройство. Вече няма да получавате най-новите актуализации и няма да можете да играете групова игра с устройства или Realms, които продължават да получават актуализации. Също така няма да можете да се свържете с определени сървъри. %sЩракнете върху бутона за повече информация, включително начини за преместване на вашите светове на ново устройство. Знаем, че това създава неудобство – дълбоко оценяваме времето, което сте прекарали в нашата игра, и се надяваме да се видим отново на актуализирано устройство. # +sunsetting.popup.pendingSunset.gearvr_win10=Възможността ни да осигуряваме поддръжка за това устройство е към своя край. Ще продължите да получавате актуализации до следващата ни основна версия, след което ще получите последната актуализация за това устройство. Извиняваме се за неудобството. %sСлед като получите последната актуализация, вие все още ще можете да играете в своите светове, както и да осъществявате достъп до покупките на пазара (включително Minecoins). Въпреки това вече няма да имате достъп до групови игри или Realms от това устройство. Вече няма да получавате най-новите актуализации и няма да можете да играете с устройства или Realms, които продължават да получават актуализации. Също така няма да можете да се свържете с определени сървъри. %sЩракнете върху бутона за повече информация, включително начини за преместване на вашите светове на ново устройство. # +sunsetting.popup.sunset.gearvr_win10=Това устройство вече не се поддържа. Получили сте последната актуализация за това устройство. От този момент нататък можете да продължите да изграждате във вашите светове и вашите покупки на пазара (включително Minecoins) ще продължат да бъдат на разположение. Въпреки това вече няма да имате достъп до групови игри или Realms от това устройство. Вече няма да получавате най-новите актуализации и няма да можете да играете с устройства, които продължават да получават актуализации. Също така няма да можете да се свържете с определени сървъри. # +sunsetting.popup.pendingSunset.dx10=Възможността ни да осигуряваме поддръжка за това графично устройство е към своя край. Ще продължите да получавате актуализации до следващата ни основна версия, след което ще получите последната актуализация за това устройство. Извиняваме се за неудобството. %sСлед като получите последната актуализация, вие все още ще можете да играете в своите светове, както и да осъществявате достъп до покупките на пазара (включително Minecoins). Realms, управлявани от това устройство, ще продължат да работят, освен ако не са актуализирани от собственика на съответния Realm на друго устройство. Вече няма да получавате най-новите актуализации и няма да можете да играете групова игра с устройства или Realms, които продължават да получават актуализации. Също така няма да можете да се свържете с определени сървъри. %sЩракнете върху бутона за повече информация, включително начини за преместване на вашите светове на ново устройство. # +sunsetting.popup.sunset.dx10=Това графично устройство вече не се поддържа. Получили сте последната актуализация за това устройство. От този момент нататък можете да продължите да изграждате във вашите светове и вашите покупки на пазара (включително Minecoins) ще продължат да бъдат на разположение. Вашите Realms ще продължат да работят, освен ако не са актуализирани от собственика на съответния Realm на друго устройство. Вече няма да получавате най-новите актуализации и няма да можете да играете групова игра с устройства или Realms, които продължават да получават актуализации. Също така няма да можете да се свържете с определени сървъри. %sЩракнете върху бутона за повече информация, включително начини за преместване на вашите светове на ново устройство. Знаем, че това създава неудобство и дълбоко оценяваме времето, което сте прекарали в нашата игра, както и вашата подкрепа. # + +sunsetting.popup.pendingSunset.geo.ios=Вече няма да имаме възможността да поддържаме това устройство във вашия район. След като получите последната актуализация, все още ще можете да играете в световете си и ще имате достъп до покупките си от пазара, но няма да можете да правите нови покупки на пазара. Realms, които се управляват от това устройство, ще продължат да работят още 6 месеца. На 30 септември 2023 г. вече няма да имате достъп до тях. Препоръчително е да изтеглите света си преди това и да отмените абонамента си, като прегледате настройките на абонаментите на устройството си. %sАко сте влезли с акаунт в Microsoft/Xbox Live, вашите Minecoins, покупките ви от пазара и абонаментът ви за Realms ще бъдат достъпни на други платформи. Ако искате да преместите световете си от това устройство на друго, можете да го направите, като качите света в Realm и изтеглите резервно копие на новото си устройство. %sЩракнете бутона за повече информация, включително начините за преместване на свят на ново устройство. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.ios=Вече няма да имаме възможността да поддържаме това устройство във вашия район. Все още ще можете да играете в световете си и ще имате достъп до покупките си от пазара, но няма да можете да правите нови покупки на пазара. Realms, които се управляват от това устройство, ще продължат да работят до 30 септември 2023 г. След това вече няма да имате достъп до тях. Препоръчително е да изтеглите света си преди това. %sАко сте влезли с акаунт в Microsoft/Xbox Live, вашите Minecoins, покупките ви от пазара и абонаментът ви за Realms ще бъдат достъпни на други платформи. Ако искате да преместите световете си от това устройство на друго, можете да го направите, като качите света в Realm и изтеглите резервно копие на новото си устройство. %sЩракнете бутона за повече информация, включително начините за преместване на свят на ново устройство. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.amazon=Вече няма да имаме възможността да поддържаме това устройство във вашия район. След като получите последната актуализация, все още ще можете да играете в световете си и ще имате достъп до покупките си от пазара, но няма да можете да правите нови покупки на пазара. Realms, които се управляват от това устройство, ще продължат да работят още 6 месеца. На 30 септември 2023 г. вече няма да имате достъп до тях. Препоръчително е да изтеглите света си преди това. %sАко сте влезли с акаунт в Microsoft/Xbox Live, вашите Minecoins, покупките ви от пазара и абонаментът ви за Realms ще бъдат достъпни на други платформи. Ако искате да преместите световете си от това устройство на друго, можете да го направите, като качите света в Realm и изтеглите резервно копие на новото си устройство. %sЩракнете бутона за повече информация, включително начините за преместване на свят на ново устройство. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.amazon=Вече няма да имаме възможността да поддържаме това устройство във вашия район. Все още ще можете да играете в световете си и ще имате достъп до покупките си от пазара, но няма да можете да правите нови покупки на пазара. Realms, които се управляват от това устройство, ще продължат да работят до 30 септември 2023 г. След това вече няма да имате достъп до тях. Препоръчително е да изтеглите света си преди това. %sАко сте влезли с акаунт в Microsoft/Xbox Live, вашите Minecoins, покупките ви от пазара и абонаментът ви за Realms ще бъдат достъпни на други платформи. Ако искате да преместите световете си от това устройство на друго, можете да го направите, като качите света в Realm и изтеглите резервно копие на новото си устройство. %sЩракнете бутона за повече информация, включително начините за преместване на свят на ново устройство. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.android=Вече няма да имаме възможността да поддържаме това устройство във вашия район. С тази последна актуализация все още ще можете да играете в световете си и ще имате достъп до покупките си от пазара, но няма да можете да правите нови покупки на пазара. Realms, които се управляват от това устройство, ще продължат да работят още 6 месеца. На 30 септември 2023 г. вече няма да имате достъп до Realms на това устройство. Препоръчително е да изтеглите света си преди това и да отмените абонамента си, като прегледате абонаментите си в Google Play. %sВече няма да получавате най-новите актуализации и няма да можете да играете в групова игра. Също така няма да можете да се свързвате с определени сървъри. %sАко сте влезли с акаунт в Microsoft/Xbox Live, вашите Minecoins, покупките ви на пазара и абонаментът ви за Realms ще бъдат достъпни на другите платформи, на които играете Minecraft. Можете да започнете нов абонамент от тези платформи. %sАко искате да преместите световете си от това устройство на друго, можете да го направите, като качите света в Realm и изтеглите резервно копие на новото си устройство. %sЩракнете бутона за повече информация, включително начините за преместване на свят на ново устройство. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.android=Вече няма да имаме възможността да поддържаме това устройство във вашия район. Все още ще можете да играете в световете си и ще имате достъп до покупките си от пазара, но няма да можете да правите нови покупки на пазара. Realms, които се управляват от това устройство, ще продължат да работят до 30 септември 2023 г. След това вече няма да имате достъп до тях. Препоръчително е да изтеглите света си преди това. %sАко сте влезли с акаунт в Microsoft/Xbox Live, вашите Minecoins, покупките ви от пазара и абонаментът ви за Realms ще бъдат достъпни на други платформи. Ако искате да преместите световете си от това устройство на друго, можете да го направите, като качите света в Realm и изтеглите резервно копие на новото си устройство. %sЩракнете бутона за повече информация, включително начините за преместване на свят на ново устройство. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.generic=Вече няма да имаме възможността да поддържаме това устройство във вашия район. След като получите последната актуализация, все още ще можете да играете в световете си и ще имате достъп до покупките си от пазара, но няма да можете да правите нови покупки на пазара. Realms, които се управляват от това устройство, ще продължат да работят още 6 месеца. На 30 септември 2023 г. вече няма да имате достъп до тях. Препоръчително е да изтеглите света си преди това. %sАко сте влезли с акаунт в Microsoft/Xbox Live, вашите Minecoins, покупките ви от пазара и абонаментът ви за Realms ще бъдат достъпни на други платформи. Ако искате да преместите световете си от това устройство на друго, можете да го направите, като качите света в Realm и изтеглите резервно копие на новото си устройство. %sЩракнете бутона за повече информация, включително начините за преместване на свят на ново устройство. # +sunsetting.popup.sunset.geo.generic=Вече няма да имаме възможността да поддържаме това устройство във вашия район. Все още ще можете да играете в световете си и ще имате достъп до покупките си от пазара, но няма да можете да правите нови покупки на пазара. Realms, които се управляват от това устройство, ще продължат да работят до 30 септември 2023 г. След това вече няма да имате достъп до тях. Препоръчително е да изтеглите света си преди това. %sАко сте влезли с акаунт в Microsoft/Xbox Live, вашите Minecoins, покупките ви от пазара и абонаментът ви за Realms ще бъдат достъпни на други платформи. Ако искате да преместите световете си от това устройство на друго, можете да го направите, като качите света в Realm и изтеглите резервно копие на новото си устройство. %sЩракнете бутона за повече информация, включително начините за преместване на свят на ново устройство. # + +sunsetting.banner.play.worldTab.pending=Вашата версия може скоро да не осъществява връзка за групова игра # +sunsetting.banner.play.friendsTab.pending=Вашата версия може скоро да не осъществява връзка за групова игра # +sunsetting.banner.play.serverTab.pending=Вашата версия може скоро да не осъществява връзка за групова игра # + +sunsetting.banner.play.worldTab=Вашата версия може да не осъществява връзка за групова игра # +sunsetting.banner.play.friendsTab=Вашата версия може да не осъществява връзка за групова игра # +sunsetting.banner.play.serverTab=Вашата версия може да не осъществява връзка за групова игра # + +sunsetting.store.incompatible=Несъвместимо # +sunsetting.store.incompatiblePopup=Това съдържание не е съвместимо с вашето устройство. Проверете на https://aka.ms/MinecraftSunsetting # + +pauseScreen.back=Назад към играта # +pauseScreen.currentWorld=Текущ свят # +pauseScreen.header=Игрово меню # +pauseScreen.options=Опции # +pauseScreen.quit=Записване и изход # +pauseScreen.secondaryClientLeave=Записване и изход # +pauseScreen.feed=Информационен канал # +pauseScreen.invite=Покана в играта # +pauseScreen.ipAddress=IP: %1 # +pauseScreen.error.noIpAddress=Няма намерен IP # +pauseScreen.error.noPort=Не е открит порт # +pauseScreen.title=Играта е на пауза # +pauseScreen.betaFeedback=Обратна връзка за бета-версията # +pauseScreen.xboxLiveDisconnect=Опа! Връзката с акаунта в Microsoft беше прекъсната. За да поканите още играчи, влезте в акаунта си от главното меню и рестартирайте вашия свят. # +pauseScreen.joinCode.Label=КОД ЗА ПРИСЪЕДИНЯВАНЕ # +pauseScreen.joinCode.Icon=%3 икона на код за присъединяване, %1 от %2 # Example: Apple join code icon, 2 of 5 # + +permissionsScreen.kick=Изхвърляне на играч # +permissionsScreen.ban=Блокиране на играч # + +hudScreen.tooltip.basic.back=Назад # +hudScreen.tooltip.basic.chat=Чат # +hudScreen.tooltip.basic.flyDown=Летене надолу # +hudScreen.tooltip.basic.flyUp=Летене нагоре # +hudScreen.tooltip.basic.forward=Напред # +hudScreen.tooltip.basic.jump=Скок # +hudScreen.tooltip.basic.left=Наляво # +hudScreen.tooltip.basic.right=Надясно # +hudScreen.tooltip.basic.sneak=Прокрадване # +hudScreen.tooltip.basic.startFlying=Започване на летене # +hudScreen.tooltip.basic.stopFlying=Спиране на летене # +hudScreen.tooltip.basic.swimDown=Плуване надолу # +hudScreen.tooltip.basic.swimUp=Плуване нагоре # + +hudScreen.tooltip.crafting=Изработване # +hudScreen.tooltip.inventory=Инвентар # +hudScreen.tooltip.dropItem=Пускане # +hudScreen.tooltip.eject=Изваждане # +hudScreen.tooltip.potion=Изпийте # +hudScreen.tooltip.milk=Изпийте # +hudScreen.tooltip.draw=Натягане # +hudScreen.tooltip.release=Пуснете # +hudScreen.tooltip.throw=Хвърлете # +hudScreen.tooltip.open=Отворете # +hudScreen.tooltip.use=Използвайте # +hudScreen.tooltip.sleep=Приспете # +hudScreen.tooltip.empty=Изпразнете # +hudScreen.tooltip.hang=Окачете # +hudScreen.tooltip.ignite=Подпалете # +hudScreen.tooltip.place=Поставете # +hudScreen.tooltip.mine=Изкопайте # +hudScreen.tooltip.attach=Прикрепете # +hudScreen.tooltip.till=Прекопайте # +hudScreen.tooltip.dig=Проправете пътека # +hudScreen.tooltip.hit=Ударете # +hudScreen.tooltip.eat=Изяждане # +hudScreen.tooltip.rotate=Завъртане # +hudScreen.tooltip.plant=Засаждане # +hudScreen.tooltip.dismount=Слизане # +hudScreen.tooltip.collect=Колекциониране # +hudScreen.tooltip.peel=Отлепяне на кора # +hudScreen.tooltip.scaffoldingDescend=Задържане за спускане # +hudScreen.tooltip.pick=Бране # +hudScreen.tooltip.placeBook=Поставяне на книга # +hudScreen.tooltip.readBook=Прочитане на книга # +hudScreen.tooltip.removeBook=Премахване на книга # +hudScreen.tooltip.shear=Стригане # +hudScreen.tooltip.carve=Издълбаване # +hudScreen.tooltip.grow=Растеж # +hudScreen.tooltip.boatExit=Напускане на лодката # +hudScreen.tooltip.emote=Емотикон # +hudScreen.tooltip.change_note=Промяна на бележка # +hudScreen.tooltip.edit_sign=Редактиране # +hudScreen.controlCustomization.welcome=Добре дошли в персонализирането на контрола # +hudScreen.controlCustomization.instructions=Плъзнете елементите, за да промените позицията им # +hudScreen.controlCustomization.modify=Промяна на настройките # +hudScreen.controlCustomization.continue=Да започваме! # + +playscreen.fileSize.MB=МБ # +playscreen.fileSize.GB=ГБ # +playscreen.joinableRealms=Обители, към които можете да се присъедините # +playscreen.noFriendsRealms=Все още не сте станали член на никоя обител. # +playscreen.header.local=Игра # +playscreen.header.realms=Обители # +playscreen.lastPlayed.daysAgo=Преди %1 дни # +playscreen.lastPlayed.longAgo=Отдавна # +playscreen.lastPlayed.today=Днес # +playscreen.lastPlayed.weeksAgo=Преди %1 седмици # +playscreen.lastPlayed.yesterday=Вчера # +playscreen.new=Нови # +playscreen.remoteWorld=Отдалечен свят на: # +playscreen.realmsTrialWorld=Изпробвайте Realms Plus безплатно за 30 дни # +playscreen.realmsCreateFirstWorld=Създайте първата си обител # +playscreen.realmsCombo=Играйте с приятели, насладете се на 150+ пакета # +playscreen.realmsGetServer=Вземете свой собствен сървър и 150+ пакета # +playscreen.realmGoogleHoldBody=Има проблем с един или повече от абонаментите ви за Realms. Кликнете „OK“, за да отидете в настройките за абонамент за Google Play и да оправите начина си на плащане. # +playscreen.realmsContent=Играйте с 150+ пакети от пазара # +playscreen.checkingRealmsCompatibility=Проверка на съвместимостта на обителите... # +playscreen.fetchingRealms=Извличане на обителите... # +playscreen.confirmLeaveMessage=Наистина ли искате да напуснете обителта %1$s? # +playscreen.confirmLeaveTitle=Потвърждаване на напускането # +playscreen.realmExpired=Изтекла # +playscreen.realmFull=Пълна # +playscreen.realmClientOutdated=Всички обители са актуализирани. Ще трябва да актуализирате играта си, за да продължите да играете в Realms. # +playscreen.realms=Realms # +playscreen.realmsWarning.moreinfo=Още информация # +playscreen.realmsCompatibilityFailure=В момента не успяваме да се свържем с Realms. След малко ще опитаме отново. # +playscreen.realmsSignIn=Влезте, за да играете в Realms днес! # +playscreen.realmsSignInFriends=Влезте, за да видите Realms на вашите приятели днес! # +playscreen.worlds=Светове # +playscreen.dontSeeLegacyWorlds=Не виждате световете си? # +playscreen.syncLegacyWorlds=Синхронизиране на стари светове # +playscreen.fetchingLegacyWorlds=Извличане на старите светове... # +playscreen.upgradeLegacyWorlds=Стари светове # +playscreen.syncRetailWorlds=Копиране на светове от Minecraft (версия на изданието) # +playscreen.fetchingRetailWorlds=Копират се светове на Minecraft (версия на изданието)... # +playscreen.upgradeRetailWorlds=Светове на Minecraft (версия на изданието) # +playscreen.noLegacyWorldsFound.title=Не са открити светове # +playscreen.noLegacyWorldsFound.body=Не са открити светове от други версии на Minecraft. # +playscreen.failedToAutoSyncLegacyWorlds=Неуспешно извличане на стари светове. Освободете допълнително място за съхранение, за да управлявате стари светове. # +playscreen.lockedSkin=Скинът, който облякохте, е от пакет със съдържание, който не е позволен в групови игри за различни платформи. Ако продължите, груповата игра за различни платформи за този свят ще бъде забранена. # +playscreen.multiplayerLockedSkin=Скинът, който облякохте, е от пакет със съдържание, който не е позволен в групови игри. Ако продължите, груповата игра за този свят ще бъде деактивирана. # +playscreen.worldsStorage=Място за съхранение # +playscreen.delete.legacy.content=Наистина ли искате да изтриете избрания стар свят? Този свят ще бъде загубен завинаги! (А това е доста време!) # +playscreen.delete.legacy.title=Окончателно изтриване на %s? # +playscreen.delete.legacy.confirm=Изтриване # +playscreen.delete.legacy.deleting=Светът се изтрива... # +playscreen.beta_worlds=Бета-светове # +playscreen.beta_legacy_worlds=Стари бета-светове # +playscreen.editor.worlds=Проекти # +playscreen.editor.create=Създаване на нов проект # + +permissions.ability.build=Строене # +permissions.ability.mine=Копаене # +permissions.ability.doorsandswitches=Употреба на врати и превключватели # +permissions.ability.opencontainers=Отваряне на контейнери # +permissions.ability.attackplayers=Атакуване на играчи # +permissions.ability.attackmobs=Атакуване на мобове # +permissions.ability.op=Команди на оператор # +permissions.ability.invisible=Невидимост # +permissions.ability.teleport=Използване на телепортиране # +permissions.NeedPermission=Трябва ви разрешение # +permissions.AddFriends=Не можете да добавяте приятели поради начина, по който е настроен вашият акаунт в Microsoft. Уверете се, че вашите настройки за онлайн безопасност позволяват добавяне на приятели. Вижте инструкциите за промяна на тези настройки на aka.ms/MCMultiplayerHelp. # +permissions.MultiplayerSessions=Не можете да играете в Realms заради начина, по който е настроен вашият акаунт в Microsoft. Уверете се, че вашите настройки за онлайн безопасност позволяват груповата игра. Вижте инструкциите за промяна на тези настройки на aka.ms/MCMultiplayerHelp. # +permissions.Communications=Не можете да провеждате чат с други играчи поради начина, по който е настроен вашият акаунт в Microsoft. Уверете се, че вашите настройки за поверителност позволяват комуникация с други лица Вижте инструкциите за промяна на тези настройки на aka.ms/MCMultiplayerHelp. # +permissions.RealmsAddFriends=Няма да можете да добавяте нови приятели, които да играят на вашия Realm с вас, поради начина, по който е настроен вашият акаунт в Xbox. Това може да бъде променено във вашите настройки за поверителност и онлайн защита на Xbox.com. Искате ли да продължите? # +permissions.CloudSave=Не можете да записвате световете си в своя профил на Xbox поради начина, по който е настроен акаунтът ви. Можете да промените това от настройките за поверителност и онлайн защита на Xbox.com. ###disable_3rd_party_console_resource_pack_check +permissions.MultiplayerSessionsOnConsole=Не можете да играете в Realms заради начина, по който е настроен вашият акаунт в Microsoft. Уверете се, че вашите настройки за онлайн безопасност позволяват груповата игра и че имате активен абонамент за Xbox Live Gold. Вижте инструкциите за промяна на тези настройки на aka.ms/MCMultiplayerHelp. ###disable_3rd_party_console_resource_pack_check +permissions.MultiplayerSessionsOnConsoleGamecore=Не можете да играете в Realms поради начина, по който е настроен вашият акаунт в Microsoft. ###disable_3rd_party_console_resource_pack_check +permissions.open.account.help.button=Получаване на помощ за коригиране на този проблем # +permissions.open.account.help.button.gamecore=Оправете това # +permissions.open.account.setting.button=Вижте условията на услугата # +permissions.GoBack=Назад # +permissions.Continue=Напред # +permissions.chatmute=Чатът в момента е забранен # +permissions.deopingother.message=Ако понижат нивото си на разрешения, повече няма да имат разрешения на оператор. # +permissions.description.visitors=Посетителите могат свободно да изследват вашия свят, но не могат да взаимодействат с блокове, предмети или обекти. „Доверяване на играчите“ е изключено. # +permissions.description.members=Членовете са активни играчи във вашия свят, които могат да разрушават или създават блокове и да атакуват мобове и други играчи. # +permissions.description.operators=Операторите са членове, които могат да задават разрешения на играчите и да използват команди, за контролират вашия свят. # +permissions.level=Ниво на разрешения # +permissions.level.custom=По избор... # +permissions.level.member=Член # +permissions.level.operator=Оператор # +permissions.level.visitor=Посетител # +permissions.nocheats=Чийтовете са изключени # +permissions.nocheats.message=Определени команди, като „телепортиране“, са достъпни само при включени чийтове. Чийтовете могат също да бъдат включени през менюто, което се вижда при пауза, в раздела „Настройки на играта“. Ако решите да включите чийтовете, постиженията ще бъдат забранени в този свят. # +permissions.nocheats.message.noachievements=Определени команди, като „телепортиране“, са достъпни само при включени чийтове. Чийтовете могат да бъдат включени и през менюто, което се вижда при пауза, в раздела „Настройки на играта“. # +permissions.nocheats.turnon=Задаване на OP с включени чийтове # +permissions.nocheats.turnoff=Задаване на OP с изключени чийтове # +permissions.nocheats.cancel=Отказ # +permissions.deopingself=Премахване на разрешенията на оператор? # +permissions.deopingself.message=Ако понижите нивото си на разрешения, повече няма да имате разрешения на оператор. # +permissions.title=Разрешения на играча # +permissions.title.settings=Разрешение на играч при присъединяване от покана # +permissions.title.settings.edu=Ниво на разрешение за играчи, които се присъединяват към вашия свят # +permissions.toast.playerLeft=Играч напусна играта. # +permissions.toast.playerJoined=Играч се присъедини към играта. # +permissions.kickplayer=Изхвърляне на играч # +permissions.kickplayer.reason=Бяхте изхвърлени от сесията от хоста. # +permissions.kickplayer.message=Сигурни ли сте, че искате да изхвърлите %s от света? Така няма да може да се присъедини отново към тази сесия. # +permissions.kickplayer.message.dedicatedserver=Сигурни ли сте, че искате да изхвърлите %s от света? # +permissions.kickplayer.title=Изхвърляне на играча? # +permissions.banplayer=Блокиране на играч # +permissions.banplayer.reason=Достъпът ви до сесията е блокиран от хоста. # +permissions.banplayer.message=Наистина ли искате да блокирате достъпа на %s до света? Така няма да може да се присъедини отново. # +permissions.banplayer.title=Блокиране на играча? # +permissions.ClubsAccess=Нямате достъп до Realms Feed, защото нямате достъп до клубове. Вижте инструкциите за промяна на тези настройки в aka.ms/MCClubsHelp. # +permissions.ClubsPost=Не можете да публикувате в Realms Feed, защото нямате достъп до клубове. Вижте инструкциите за промяна на тези настройки в aka.ms/MCClubsHelp. # + +## edu permissions popup +permissions.button.kickplayer=Премахване на играч от играта # +permissions.popup.title=Опции за разрешение # +permissions.dropdown.title=Ниво на разрешение за %s # +permissions.operator=Оператор # +permissions.member=Член # +permissions.visitor=Посетител # +permissions.removeplayer=Премахване на играч # +permissions.removeplayer.reason=Бяхте премахнати от сесията от хоста. # +permissions.removeplayer.message=Наистина ли искате да премахнете този играч от света? Когато премахнете този играч, ще бъде генериран нов код за присъединяване, за да не може той да се присъедини отново. # +permissions.removeplayer.title=Потвърждение за премахване на играч # + +portfolioScreen.page=Страница %s # +portfolioScreen.export=Експортиране на портфолио # +portfolioScreen.caption=[ надпис ] # +portfolioScreen.nopics0=В момента нямате снимки в портфолиото си. Снимките, направени с камерата, ще се покажат тук. Може също да използвате бутона по-долу, за да добавите снимки. # +portfolioScreen.nopics1=Снимките, които правите с камерата, ще се показват тук. # +portfolioScreen.noInventory=Нямате никакви снимки в инвентара си. Пробвайте да използвате камерата, за да направите снимка. # +portfolioScreen.addPhoto=Добавяне на снимка # + +potion.absorption=Поглъщане # +potion.blindness=Слепота # +potion.conduitPower=Сила от проводник # +potion.confusion=Гадене # +potion.damageBoost=Сила # +potion.damageBoost.name=Отвара на силата # +potion.damageBoost.splash.name=Разплискваща се отвара на силата # +potion.damageBoost.linger.name=Задържаща се отвара на силата # +potion.digSlowDown=Умора от добив на руда # +potion.digSpeed=Бързина # +potion.effects.whenDrank=При прилагане: # +potion.empty=Няма ефект # +potion.emptyPotion.name=Бутилка за вода # +potion.emptyPotion.splash.name=Разплискваща се бутилка с вода # +potion.emptyPotion.linger.name=Задържаща се бутилка с вода # +potion.fireResistance=Устойчивост на огън # +potion.fireResistance.name=Отвара на устойчивост на огън # +potion.fireResistance.splash.name=Разплискваща се отвара на устойчивост на огън # +potion.fireResistance.linger.name=Задържаща се отвара на устойчивост на огън # +potion.harm=Незабавни щети # +potion.harm.name=Отвара на нараняването # +potion.harm.splash.name=Разплискваща се отвара на нараняването # +potion.harm.linger.name=Задържаща се отвара на нараняването # +potion.heal=Незабавно лекуване # +potion.heal.name=Отвара на лечението # +potion.heal.splash.name=Разплискваща се отвара на лечението # +potion.heal.linger.name=Задържаща се отвара на лечението # +potion.healthBoost=Бонус здраве # +potion.hunger=Глад # +potion.invisibility=Невидимост # +potion.invisibility.name=Отвара на невидимостта # +potion.invisibility.splash.name=Разплискваща се отвара на невидимостта # +potion.invisibility.linger.name=Задържаща се отвара на невидимостта # +potion.jump=Бонус при скачане # +potion.jump.name=Отвара на скока # +potion.jump.splash.name=Разплискваща се отвара на скока # +potion.jump.linger.name=Задържаща се отвара на скока # +potion.levitation=Левитация # +potion.moveSlowdown=Забавяне # +potion.moveSlowdown.name=Отвара на забавянето # +potion.moveSlowdown.splash.name=Разплискваща се отвара на забавянето # +potion.moveSlowdown.linger.name=Задържаща се отвара на забавянето # +potion.slowFalling=Бавно падане # +potion.slowFalling.name=Отвара за бавно падане # +potion.slowFalling.splash.name=Разплискваща се отвара на бавното падане # +potion.slowFalling.linger.name=Задържаща се отвара на бавното падане # +potion.moveSpeed=Скорост # +potion.moveSpeed.name=Отвара на скоростта # +potion.moveSpeed.splash.name=Разплискваща се отвара на скоростта # +potion.moveSpeed.linger.name=Задържаща се отвара на скоростта # +potion.nightVision=Нощно зрение # +potion.nightVision.name=Отвара на нощното зрение # +potion.nightVision.splash.name=Разплискваща се отвара на нощното виждане # +potion.nightVision.linger.name=Задържаща се отвара на нощното виждане # +potion.poison=Отрова # +potion.poison.name=Отвара с отрова # +potion.poison.splash.name=Разплискваща се отвара с отрова # +potion.poison.linger.name=Задържаща се отвара с отрова # +potion.potency.0= # +potion.potency.1=II # +potion.potency.2=III # +potion.potency.3=IV # +potion.potency.4=V # +potion.potency.5=VI # +potion.awkward.name=Неловка отвара # +potion.awkward.splash.name=Разплискваща се неловка отвара # +potion.awkward.linger.name=Задържаща се неловка отвара # +potion.mundane.name=Обикновена отвара # +potion.mundane.splash.name=Разплискваща се обикновена отвара # +potion.mundane.linger.name=Задържаща се обикновена отвара # +potion.mundane.extended.name=Дълга обикновена отвара # +potion.mundane.extended.splash.name=Разплискваща се дълга обикновена отвара # +potion.mundane.extended.linger.name=Задържаща се дълга обикновена отвара # +potion.thick.name=Гъста отвара # +potion.thick.splash.name=Разплискваща се гъста отвара # +potion.thick.linger.name=Задържаща се гъста отвара # +potion.regeneration=Регенерация # +potion.regeneration.name=Отвара на регенерацията # +potion.regeneration.splash.name=Разплискваща се отвара на регенерацията # +potion.regeneration.linger.name=Задържаща се отвара на регенерацията # +potion.resistance=Устойчивост # +potion.saturation=Наситеност # +potion.turtleMaster=Забавяне # +potion.turtleMaster2=Устойчивост # +potion.turtleMaster.name=Отвара на повелителя на костенурките # +potion.turtleMaster.splash.name=Разплискваща се отвара на повелителя на костенурките # +potion.turtleMaster.linger.name=Задържаща се отвара на повелителя на костенурките # +potion.waterBreathing=Подводно дишане # +potion.waterBreathing.name=Отвара на подводното дишане # +potion.waterBreathing.splash.name=Разплискваща се отвара на подводното дишане # +potion.waterBreathing.linger.name=Задържаща се отвара на подводното дишане # +potion.weakness=Слабост # +potion.weakness.name=Отвара на слабостта # +potion.weakness.splash.name=Разплискваща се отвара на слабостта # +potion.weakness.linger.name=Задържаща се отвара на слабостта # +potion.wither=Чезнене # +potion.wither.name=Отвара на загниването # +potion.wither.splash.name=Разплискваща се отвара на загниването # +potion.wither.linger.name=Задържаща се отвара на загниването # + +profileScreen.header=Съблекалня # +profileScreen.reload=Презареждане # +profileScreen.manage_button_text=Редактиране на герой # +profileScreen.manage_button_text_skin=Промяна на класически скин # +profileScreen.manage_button_create_text=Създаване на герой # +profileScreen.selectPrebuiltCharacter=Изберете от списъка с персонажи # +profileScreen.create_persona_confirm_skin=Създаване на класически скин # +profileScreen.delete_button=Изтриване на герой # +profileScreen.settings_button=Настройки на играта # + +profileScreen.differences_information_button=Разлики между създател на персонажи и класически скинове # +profileScreen.differences_character_creator_title=Персонаж # +profileScreen.create_persona_character_details=Можете да създадете персонализиран персонаж в Minecraft елемент по елемент. # +profileScreen.difference_character_creator_description=Създайте персонализиран персонаж в Minecraft елемент по елемент. Персонализирайте тялото, очите, устата, прическата, облеклото и други неща на своя персонаж! # +profileScreen.differences_classic_skin_title=Класически скин # +profileScreen.difference_classic_skin_description=Скин за цяло тяло, който се поставя на персонажа. Класическите скинове не могат да бъдат модифицирани на части. Можете също да импортирате свой собствен скин за цяло тяло, който сте създали или изтеглили. # +profileScreen.create_persona_classic_skin_details=Текстура на скин за цяло тяло, която се поставя на персонаж. # + +profileScreen.create_persona_title=Изберете типа # + +persona.slim.title=тесен # +persona.wide.title=широк # +persona.smaller.title=по-малко # +persona.small.title=малко # +persona.medium.title=средно # +persona.tall.title=високо # +persona.realms.redeem=Използване # + +progressScreen.cantConnect=Неуспешно свързване със света. Проверете връзката си с интернет и опитайте отново. # +progressScreen.generating=Генериране на свят # +progressScreen.saving=Записване на света # +progressScreen.loading=Зареждане... # +progressScreen.title.downloading=Изтегляне на пакети %1 # +progressScreen.title.applyingPacks=Зареждане на пакети с ресурси # +progressScreen.title.searchingForSession=Търсене на игрова сесия... # +progressScreen.title.waitingForStorageProvider=Синхронизиране на данни за потребителя # +progressScreen.title.connectingLocal=Стартиране на свят # +progressScreen.title.connectingLAN=Свързване към групова игра # +progressScreen.title.connectingExternal=Свързване към външен сървър # +progressScreen.title.connectingRealms=Свързване към обител # +progressScreen.title.copyingWorld=Копие на свят # +progressScreen.title.deleteStorageAreaContent=Изчистване на кеша на съхранението # +progressScreen.title.loadingSplitScreenAppearances=Зареждане на изгледите на разделен екран # +progressScreen.message.appearanceLoaded=Изгледът е зареден # +progressScreen.message.appearanceLoadWaitTimeMet=Зареждането на изгледа отнема много време. Продължаваме със създаването на света... # +progressScreen.message.deleteStorageAreaContent=Това може да отнеме няколко минути. # +progressScreen.message.copyingWorld=Копиране на свят... %d%% # +progressScreen.message.tts.copyingWorld=Копиране на свят # +progressScreen.message.building=Изграждане на терен # +progressScreen.message.done=Готово! # +progressScreen.message.exporting=Извършва се експортиране # +progressScreen.message.exporting.warning=Не излизайте от играта. Излизането може да повреди експортирането. # +progressScreen.message.importing=Импортиране на света # +progressScreen.message.importingContent=Стъпка 2 от 2 – Импортиране на съдържание # +progressScreen.message.updatingContent=Актуализиране на %1 от общо %2 пакета # +progressScreen.message.locating=Намиране на сървъра # +progressScreen.message.loadingAppearance=Зареждане на изгледа... # +progressScreen.message.waitingForRealms=Това може да отнеме известно време # +progressScreen.message.waitingForStorageProvider=Това може да отнеме известно време... # +progressScreen.message.waitingForTickingAreas=Зареждане на зони с активни тикове # +progressScreen.message.storageProviderSyncError=Неуспешно синхронизиране на данните за потребителя. # +progressScreen.message.waitingForStoreProducts=Това може да отнеме известно време # +progressScreen.message.allDone=Всичко е готово! # +progressScreen.message.letsGo=Да започваме! # +progressScreen.message.failed=Неуспешно # +progressScreen.message.failedNoNetwork=Неуспешно: няма мрежова връзка # +progressScreen.message.downloadingWorld=Изтегляне на света # +progressScreen.message.downloadingContent=Стъпка 1 от 2 – Изтегляне на съдържание # +progressScreen.message.uploadingWorld=Качване на файлове на свят... # +progressScreen.message.uploadingWorldError=Неуспешно качване на света. Искате ли да опитате отново? # +progressScreen.message.copyingPacks=Записване на пакетите с ресурси на света # +progressScreen.message.initiatingTemplate=Инициализиране на шаблона на света # +progressScreen.message.fileSize=Размер на файла # +progressScreen.message.initializingUpload=Инициализиране на качването # +progressScreen.message.initializingDownload=Инициализиране на изтеглянето # +progressScreen.message.invalidWorldFile=Невалиден световен файл. Моля, отвори отново света си, запиши и опитай отново. # +progressScreen.message.resourceLoading=Зареждане на ресурси # +progressScreen.message.leaveLevel=Играта ви е в процес на записване. Не изключвайте устройството си. # +progressScreen.message.genericMayTakeAMoment=Това може да отнеме известно време # +progressScreen.message.noUploadResponse=Не можем да потвърдим дали твоят свят е качен правилно. Моля, присъедини се към твоя Realm, за да провериш, след което опитай отново, ако не е актуализиран в новия свят. # +progressScreen.message.noUploadEndpoint=Неуспешно намиране на пространство за качване на твоя свят. Може би е интернет връзката? # +progressScreen.message.unownedTemplate=Изглежда, че не притежавате шаблона на пазара, на който се основава този свят. Можете да го закупите от пазара на Minecraft. # +progressScreen.message.createArchiveFileFailed=Не можахме да пакетираме файла на вашия свят за качване. Може би твърдият ви диск е пълен? # +progressScreen.message.createLevelStorageFailed=Нещо се обърка при подготовката за качване на вашия свят. Ако това продължава, рестартирането на устройството може да помогне. # +progressScreen.message.unknownError=Възникна грешка # +progressScreen.message.forbiddenContent=Не притежавате един или повече от приложените пакети # +progressScreen.message.loadingSplitScreenAppearances=Зареждане на изгледите на разделен екран... # +progressScreen.message.finishedLoadingSplitScreenAppearances=Завършено е зареждането на изгледите на разделен екран. # +progressScreen.dialog.title.resourcePack=Изтегляне на пакетите с ресурси? # +progressScreen.dialog.title.behaviorAndResourcePack=Изтегляне на пакетите с ресурси и поведения на света? # +progressScreen.dialog.title.onlyBehavior=Изтегляне на пакетите с поведения на света? # +progressScreen.dialog.title.storageProviderError=Неуспешно синхронизиране на данните на света # +progressScreen.dialog.title.storageProviderLongWait=Синхронизиране на данни за света # +progressScreen.dialog.title.storageProviderSucceeded=Синхронизирането на данните за света е успешно # +progressScreen.dialog.message.onlyBehavior=В този свят има приложени пакети с поведения, които трябва да изтеглите, за да се присъедините. Искате ли да ги изтеглите и да се присъедините? # +progressScreen.dialog.message.behaviorAndOptionalResourcePack=В този свят има приложени пакети с поведения, които трябва да изтеглите, за да се присъедините, и пакети с ресурси, които можете да изтеглите по избор, преди да се присъедините. Какво желаете да изтеглите, преди да се присъедините? # +progressScreen.dialog.message.behaviorAndResourcePack=В този свят има приложени пакети с поведения и ресурси, които трябва да изтеглите, за да се присъедините. Искате ли да ги изтеглите и да се присъедините? # +progressScreen.dialog.message.resourcePackOptional=В този свят има приложени пакети с ресурси. Искате ли да ги изтеглите, преди да се присъедините? # +progressScreen.dialog.message.resourcePackRequired=В този свят има приложени пакети с ресурси, които трябва да изтеглите, за да се присъедините. Искате ли да ги изтеглите и да се присъедините? # +progressScreen.dialog.message.resourcePackOptional.rayTracing.line1=Този свят има приложен пакет с ресурси с активирано проследяване на лъчи. # +progressScreen.dialog.message.resourcePackOptional.rayTracing.line2=Вашето устройство не е съвместимо с усъвършенстваните функции за осветление и текстура, така че ще видите света без ефекта от тези подобрения. Искате ли да ги изтеглите, преди да се присъедините? # +progressScreen.dialog.message.resourcePackRequired.rayTracing.line1=Този свят има приложен пакет с ресурси с активирано проследяване на лъчи. # +progressScreen.dialog.message.resourcePackRequired.rayTracing.line2=Вашето устройство не е съвместимо с усъвършенстваните функции за осветление и текстура, така че ще видите света без ефекта от тези подобрения. Искате ли да ги изтеглите, преди да се присъедините? # +progressScreen.dialog.message.storageProviderError=Неуспешно синхронизиране на данните за вашия свят. Искате ли да опитате отново? # +progressScreen.dialog.message.storageProviderUnusableError=Светът не е напълно синхронизиран или е бил повреден. Опитайте да играете в света на конзола, където е в добро състояние, и опитайте да го мигрирате отново. # +progressScreen.dialog.message.storageProviderQuotaError=Локалното записване е успешно, но синхронизирането в облака е неуспешно заради квотата. Освободете пространство на облака, като изтриете светове от менюто с настройки. # +progressScreen.dialog.message.storageProviderOutOfLocalStorage=Няма достатъчно свободно локално пространство за поддръжка на синхронизирането в облака. # +progressScreen.dialog.message.worldCorrupted=Светът е повреден. Докладвайте за това на bugs.mojang.com # +progressScreen.dialog.message.storageProviderLongWait=Синхронизирането на този свят отнема много време. Искате ли да чакате още? # +progressScreen.dialog.button.enter=Влизане в свят # +progressScreen.dialog.button.joinAndDownload=Изтегляне и присъединяване – %1 # +progressScreen.dialog.button.joinAndDownload.everything=Изтегляне на всичко и присъединяване – %1 # +progressScreen.dialog.button.joinAndDownload.onlyBehaviorPacks=Изтегляне само на поведения и присъединяване – %1 # +progressScreen.dialog.button.join=Присъединяване # +progressScreen.dialog.button.leave=Напускане # +progressScreen.dialog.button.retry=Повторен опит # +progressScreen.dialog.button.wait=Изчакване # +progressScreen.editor.message.copyingProject=Копиране на проект... %d%% # +progressScreen.editor.message.tts.copyingProject=Копиране на проекта # +progressScreen.editor.title.copyingProject=Копие на проект # +progressScreen.editor.dialog.message.resourcePackOptional=В този проект има приложени пакети с ресурси. Искате ли да ги изтеглите, преди да се присъедините? # +progressScreen.editor.dialog.message.resourcePackRequired=В този проект има приложени пакети с ресурси, които трябва да изтеглите, за да се присъедините. Искате ли да ги изтеглите и да се присъедините? # +progressScreen.editor.message.convert.projectToWorld=Конвертиране на проекта в свят и създаване на копие на проекта ви... # +progressScreen.editor.message.convert.worldToProject=Конвертиране на света в проект... # +progressScreen.editor.message.convert.projectToWorld.saveWorld=Записване на данните на света... # +progressScreen.editor.message.convert.worldToProject.saveProject=Записване на данните на проекта... # +progressScreen.label.mobileData=Мобилни данни # +progressScreen.noWifi.mobileDataWarning=В момента не сте свързани с Wi-Fi. Възможно е да бъдат начислени такси за мобилни данни. # + +quiz.popup.ok=Започнете теста # +quiz.popup.text=Тестът ще се отвори в нов прозорец. Може да се върнете към Minecraft, след като завършите теста. # +quiz.popup.title=Тест # + +raid.name=Нашествие # +raid.progress=Оставащи мобове: # +raid.expiry=Времето за нашествие изтече # +raid.victory=Победа # +raid.defeat=Загуба # + +recipeBook.setting.full=Пълна # +recipeBook.setting.discover=Откриване # +recipeBook.setting.off=Изкл. # +recipeToast.newUnlock.title=Отключена е нова рецепта! # +recipeToast.newUnlock.tts= отключени са нови рецепти # +recipeToast.newUnlock.descriptionRecipeBook=Проверете книгата си с рецепти # +recipeToast.newUnlock.descriptionCraftingTable=Преглед на занаятчийската маса # +recipeToast.newUnlock.descriptionStonecutterTable=Преглед на каменоломния блок # +recipeToast.newUnlock.descriptionSmithingTable=Преглед на ковашката маса # +recipeToast.newUnlock.descriptionCartographyTable=Преглед на картографската маса # +recipeToast.newIngredient.title=Намерена е нова съставка! # +recipeToast.newIngredient.tts= намерени са нови съставки # +recipeToast.newIngredient.description=Използвайте я в съществуващите рецепти # + +record.nowPlaying=В момента се изпълнява: %s # + +resourcePack.available.title=Налични пакети с ресурси # +resourcePack.available.title.behaviorPacks=Налични пакети с поведения # +resourcePack.available.title.packs=Моите пакети # +resourcePack.available.add=Активиране # +resourcePack.available.none.text=Нямате пакети с ресурси # +resourcePack.available.none.behavior=Нямате пакети с поведения # +resourcePack.available.none.store=Преглед на пазар # +resourcePack.message.noneFound.packs=Няма налични пакети на това устройство. # +resourcePack.message.allInUse.packs=Вашите пакети вече се използват. # +resourcePack.message.error=Някой пакет има грешки, които ще го накарат да не функционира # +resourcePack.message.warning=Някой пакет има предупреждения, които могат да предизвикат странно поведение # +resourcePack.suggestedContent.title=Изтегляне на още пакети # +resourcePack.suggestedContent.button.viewMore=Преглед на още пакети # +resourcePack.cached.title=Кеширани пакети # +resourcePack.folderInfo=(Тук поставете файлове на пакети с ресурси) # +resourcePack.openFolder=Отваряне на папката с пакети с ресурси # +resourcePack.selected.title=Избрани пакети с ресурси # +resourcePack.selected.title.behaviorPacks=Активни пакети с поведения # +resourcePack.selected.title.packs=Активно # +resourcePack.selected.remove=Дезактивиране # +resourcePack.realmsPlus.title.packs=Пакети на Realms Plus # +resourcePack.realmsPlus.expired=Изтекло # +resourcePack.errors=Грешки: # +resourcePack.error.ingame.packs=Не можете да променяте пакети с ресурси, докато играете в свят. # +resourcePack.error.ingame.behaviorPacks=Не можете да променяте пакети с поведения, докато играете в свят. # +resourcePack.error.enteringgame.title=Пакетите за обителта са изтекли # +resourcePack.error.enteringgame.message=Тази обител включва пакети с ресурси или поведения, които имат грешки, предупреждения или са изтекли от Realms Plus. Ще трябва да дезактивирате тези пакети или да ги купите от пазара, за да можете да играете в тази обител. # +resourcePack.error.enteringgame.button=Преглед на активни пакети # +resourcePack.title=Избор на пакети с ресурси # +resourcePack.toast.atlasFallback.message=Недостатъчно памет. Текстурите ще са с намалено ниво на детайлност. # +resourcePack.toast.atlasFallback.title=Резервен пакет с ресурси # +resourcePack.copyGlobal=Копиране от глобалните # +resourcePack.description=Пакетите с ресурси се прилагат от долу нагоре. Това означава, че по-горният пакет ще заменя всеки актив, който се съдържа в два пакета. # +resourcePack.description.default.level=Можете да редактирате тези опции в „Настройки“. # +resourcePack.description.default.behaviorPacks=Начин на игра по подразбиране за Minecraft. # +resourcePack.description.bottom.global=Пакетите с ресурси се прилагат от долу нагоре. Това означава, че по-горният пакет ще заменя всеки актив, който се съдържа в два пакета. Пакетите в световете ви ще се прилагат след тези глобални пакети, като ще имат предимство пред тях. Тези ресурси са само за вас. Никой няма да вижда ресурсите, които сте задали тук. Пакетите с ресурси във вашите светове или в тези, към които се присъединявате, ще се прилагат наред с тези глобални ресурси. # +resourcePack.description.bottom.behaviorPacks=Пакетите с поведения се прилагат от долу нагоре. Това означава, че всяко съдържание, което се съдържа в два пакета с поведения, ще бъде презаписано от по-горния пакет. # +resourcePack.description.bottom.level=Пакетите с ресурси се прилагат от долу нагоре. Това означава, че по-горният пакет ще заменя всеки актив, който се съдържа в два пакета. Тези пакети в света ви ще се прилагат като допълнение към глобалните пакети. # +resourcePack.description.store=Преглед в магазина # +resourcePack.header.behavior=Активните пакети с поведения се прилагат за всички играчи. # +resourcePack.header.level=Изискване към играчите да приемат пакети с ресурси, за да се присъединят # +resourcePack.crashRecovery.title=Нулиране на глобалните ресурси # +resourcePack.crashRecovery.message=Неуспешно зареждане на ресурси по-рано. # +resourcePack.warnings=Предупреждения: # +resourcePack.warning.title=Това е опасно! # +resourcePack.warning.body=Добавянето или премахването на пакети с поведения след игра на даден свят може да повреди света и да бъде причина да загубите това, което сте създали. Натиснете ОК, за да дезактивирате пакета, или „Отказ“, за да го запазите активен. # +resourcePack.requiredDependency.title=Необходима зависимост # +resourcePack.requiredDependency.body=Този пакет e необходима зависимост на друг пакет, който е приложен в момента. # +resourcePack.missingDependency.title=Липсващи зависимости # +resourcePack.missingDependency.body=За този пакет липсва една или повече зависимости. Искате ли да го приложите въпреки това? # +resourcePack.delete=Напът сте да изтриете %s завинаги. Сигурни ли сте? # +resourcePack.delete.confirm=Изтриване на пакета? # +resourcePack.deleteSelected=Този пакет в момента е избран! Напът сте да изтриете %s завинаги. Сигурни ли сте? # +resourcePack.deleteMultiple=Напът сте да изтриете следните пакети завинаги:%sСигурни ли сте? # +resourcePack.editPack=Изтриване на пакети... # +resourcePack.editPackDone=Готово # +resourcePack.toast.unownedContent.title=%s е дезактивирано # +resourcePack.toast.unownedContent.subtitle=Този акаунт не притежава този пакет с ресурси. # +resourcePack.incompatibleDependency=Този пакет има зависимост (%s), която е несъвместима с вашето устройство # +resourcePack.incompatibleDependency.memory=Този пакет има зависимост (%s), която е несъвместима с вашето устройство, тъй като устройството ви няма достатъчно памет. # +resourcePack.incompatibleDependency.graphics.raytracing=Този пакет има зависимост (%s), която е несъвместима с вашето устройство, тъй като устройството ви не разполага със съвместим хардуер, който да поддържа проследяване на лъчи # +resourcePack.subpackResolution=Разделителна способност: %s # +resourcePack.incompatible=Този пакет е несъвместим с устройството ви. # +resourcePack.incompatible.memory=Тази разделителна способност е несъвместима с устройството ви, тъй като устройството ви няма достатъчно памет. # +resourcePack.incompatible.graphics.raytracing=Този пакет съдържа информация за разрешаване на проследяване на лъчи, но устройството не поддържа тази опция. # +resourcePack.packSettingsTitle=Настройки на %s # +resourcePack.missingPackDescription=Този пакет липсва! # +resourcePack.legacyPackName=Наследен пакет с ресурси # + +sidebar.action=Екшън # +sidebar.adventure=Приключение # +sidebar.capes=Наметала # +sidebar.categories=Категории # +sidebar.categoryBody=Тяло # +sidebar.categoryStyle=Стил # +sidebar.characterCreator=Създателят на персонажи # +sidebar.classicSkins=Класически скинове # +sidebar.emotes=Емотикони # +sidebar.fantasy=Фентъзи # +sidebar.featured=Актуални # +sidebar.genre=Жанр # +sidebar.marketplace=Пазар # +sidebar.mashups=Пакети с гости # +sidebar.minigame=Миниигра # +sidebar.myCharacters=Моите герои # +sidebar.myContent=Моето съдържание # +sidebar.newReleases=Нови издания # +sidebar.openWorld=Отворен свят # +sidebar.parkour=Паркур # +sidebar.resources=Ресурси # +sidebar.roleplay=Ролева игра # +sidebar.skins=Скинове # +sidebar.skinsOwned=Собствени скинове # +sidebar.skyblock=Skyblock # +sidebar.simulation=Симулация # +sidebar.survival=Оцеляване # +sidebar.realmsPlus=Realms Plus # +sidebar.skinsRealmsPlus=Скинове на Realms Plus # +sidebar.skinsUnowned=Изтегляне на още # +sidebar.topSellers=Топ продавачи # +sidebar.trending=Популярни отскоро # +sidebar.tts.sidebarCollapseList=Опция за страничната лента: свиване на %s # +sidebar.tts.sidebarExpandList=Опция за страничната лента: разгъване на %s # +sidebar.tts.sidebarNavigateTo=Опция за страничната лента: навигиране до %s # +sidebar.tts.verboseToggleExpand=Разгъване на страничната лента # +sidebar.tts.verboseToggleCollapse=Свиване на страничната лента # +sidebar.worlds=Светове # + +storageManager.contentType.world=Свят # +storageManager.contentType.worldTemplate=Шаблон на свят # +storageManager.contentType.resourcePack=Ресурс # +storageManager.contentType.behaviorPack=Пакет с поведения # +storageManager.contentType.skinPack=Пакет скинове # +storageManager.contentType.invalid=Невалиден # +storageManager.contentType.cachedData=Кеширани данни # + +storageManager.contentType.worlds=Светове # +storageManager.contentType.worldTemplates=Шаблони на светове # +storageManager.contentType.resourcePacks=Пакети с ресурси # +storageManager.contentType.behaviorPacks=Пакети с поведения # +storageManager.contentType.skinPacks=Пакети скинове # + +storageManager.baseWorld=Основен свят # + +tile.sculk_sensor.name=Сензор за спотайване # +tile.sculk.name=Спотайване # +tile.sculk_vein.name=Пласт на спотайване # +tile.sculk_catalyst.name=Катализатор за спотайване # +tile.sculk_shrieker.name=Писък от спотайване # +tile.reinforced_deepslate.name=Подсилен дълбок слой шист # +itemGroup.name.sculk=Спотайване # +effect.darkness=Мрак # +entity.frog.name=Жаба # +entity.tadpole.name=Попова лъжичка # +item.spawn_egg.entity.warden.name=Извикване на пазач # +entity.warden.name=Пазач # +entity.allay.name=Помощник # +item.spawn_egg.entity.allay.name=Извикване на помощник # +action.interact.allay=Даване на предмет на помощник # +item.bucketTadpole.name=Кофа с попови лъжички # +item.spawn_egg.entity.frog.name=Извикване на жаба # +item.spawn_egg.entity.tadpole.name=Извикване на попова лъжичка # +tile.frog_spawn.name=Жабешки хайвер # +tile.pearlescent_froglight.name=Перлена жабешка светлина # +tile.verdant_froglight.name=Яркозелена жабешка светлина # +tile.ochre_froglight.name=Охрена жабешка светлина # +tile.mud.name=Кал # +tile.packed_mud.name=Солидна кал # +tile.mud_bricks.name=Тухли от кал # +tile.mud_brick_slab.name=Плоча от тухла от кал # +tile.mud_brick_double_slab=Двойна плоча от тухла от кал # +tile.mud_brick_stairs.name=Стълби от тухли от кал # +tile.mud_brick_wall.name=Стена от тухли от кал # +tile.mangrove_leaves.name=Мангрови листа # +tile.mangrove_propagule.name=Мангров пропагул # +tile.mangrove_roots.name=Корени на мангрово дърво # +tile.muddy_mangrove_roots.name=Кални корени на мангрово дърво # +item.chest_boat.oak.name=Дъбова лодка със сандък # +item.chest_boat.spruce.name=Смърчова лодка със сандък # +item.chest_boat.birch.name=Брезова лодка със сандък # +item.chest_boat.jungle.name=Лодка от дърво от джунглата със сандък # +item.chest_boat.acacia.name=Акациева лодка със сандък # +item.chest_boat.big_oak.name=Лодка от тъмен дъб със сандък # +item.chest_boat.mangrove.name=Лодка от мангрово дърво със сандък # +tile.mangrove_log.name=Дънер от мангрово дърво # +tile.stripped_mangrove_log.name=Гол дънер от мангрово дърво # +tile.mangrove_planks.name=Дъски от мангрово дърво # +tile.mangrove_button.name=Бутон от мангрово дърво # +tile.mangrove_stairs.name=Стълби от мангрово дърво # +tile.mangrove_slab.name=Плоча от мангрово дърво # +tile.mangrove_pressure_plate.name=Активираща плоча от мангрово дърво # +tile.mangrove_fence.name=Ограда от мангрово дърво # +tile.mangrove_fence_gate.name=Порта за ограда от мангрово дърво # +item.mangrove_door.name=Врата от мангрово дърво # +item.mangrove_sign.name=Знак от мангрово дърво # +tile.mangrove_trapdoor.name=Подова врата от мангрово дърво # +tile.mangrove_wood.name=Мангрово дърво # +tile.stripped_mangrove_wood.name=Голо мангрово дърво # +item.boat.mangrove.name=Лодка от мангрово дърво # +item.echo_shard.name=Ехо къс # +item.recovery_compass.name=Компас за възстановяване # +item.disc_fragment.name=Фрагмент на диск # +item.disc_fragment_5.desc=Музикален диск – 5 # +item.record_5.desc=Samuel Åberg – 5 # + +action.hint.exit.chest_boat=Докоснете „скок“, за да слезете от лодката # +action.hint.exit.console.chest_boat=Натиснете :_input_key.jump:, за да слезете от лодката # +entity.chest_boat.name=Лодка със сандък # +feature.ancient_city=Древен град # + +action.hint.exit.camel=Докоснете „промъкване“, за да слезете от ездитното животно # +action.hint.exit.console.camel=Натиснете :_input_key.sneak:, за да слезете # +action.hint.exit.console.raft=Натиснете :_input_key.jump:, за да слезете от сала # +action.hint.exit.raft=Докоснете „скок“, за да слезете от сала # +action.hint.exit.scheme.camel=Докоснете „слизане“, за да слезете от ездитното животно # +action.interact.exit.raft=Напускане на сала # +container.smithing_table.arrow_tooltip_cannot_craft=Предметът не може да се подобри по този начин # +container.smithing_table.input_slot_tooltip_armor_trim=Добавете част от броня # +container.smithing_table.input_slot_tooltip_netherite=Добавяне на диамантена броня, оръжие или инструмент # +container.smithing_table.material_slot_tooltip_armor_trim=Добавете слитък или кристал # +container.smithing_table.material_slot_tooltip_netherite=Добавете слитък нитерит # +container.smithing_table.template_slot_tooltip=Добавяне на шаблон за изковаване # +entity.camel.name=Камила # +entity.chest_raft.name=Сал със сандък # +feature.trail_ruins=Останки от пътека # +howtoplay.smithing_table.header.1=Шаблони за изковаване # +howtoplay.smithing_table.header.2=Декорации за броня # +howtoplay.smithing_table.text.1=Искате ли да извлечете максимума от екипировката си? Ще ви трябва ковашка маса. # +howtoplay.smithing_table.text.2=Използвайте го, за да правите всякакви промени, например като подобрите диамантена екипировка до такава от нитерит или направите козметични промени с декорации за броня. # +howtoplay.smithing_table.text.3=За да подобрите екипировката си, ще ви е нужен шаблон за изковаване. Можете да намерите най-различни такива по света и да ги използвате за най-различни подобрения. # +howtoplay.smithing_table.text.4=Поставете шаблон в най-левия слот на ковашката маса, за да видите кои предмети са ви необходими за подобрението. # +howtoplay.smithing_table.text.5=Например, за да подобрите диамантената екипировка до такава от нитерит, имате нужда от шаблон за изковаване за подобрение с нитерит, който можете да намерите в Останките на бастиона. След това поставете диамантената екипировка в слота за оборудване и слитък нитерит в слота за съставките и сте готови! # +howtoplay.smithing_table.text.6=Свойствата на предмета, като омагьосвания и декорации за броня, ще се запазят, но шаблонът за изковаване ще бъде изхабен, когато подобрявате екипировката си. Не се притеснявайте – можете да изработите копия на занаятчийската си маса. # +howtoplay.smithing_table.text.7=Проявете творчество и персонализирайте външния вид на бронята си с декорациите за броня. За да започнете, ще ви е необходим шаблон за изковаване на броня – можете да намерите такива по целия свят. # +howtoplay.smithing_table.text.8=Поставете шаблон в най-левия слот на ковашката маса, за да видите кои предмети са ви нужни за подобрението. След това поставете броня в слота за екипировка и кристал или слитък в слота за съставки. Готово! # +howtoplay.smithing_table.text.9=Само определени кристали и слитъци могат да се използват за декорации за броня. Пробвайте с различни видове, като желязо, злато или лазурит, за да създадете уникални дизайни! # +howtoplay.smithing_table.title=Ковашка маса # +howtoplay.smithing_table=Ковашка маса # +hudScreen.tooltip.brush=Четка # +item.acacia_hanging_sign.name=Акациева висяща табела # +item.angler_pottery_sherd.name=Керамичен чиреп на рибар # +item.archer_pottery_sherd.name=Керамичен чиреп на стрелец # +item.armor.upgrade=Надстройване: # +item.arms_up_pottery_sherd.name=Керамичен чиреп с вдигнати ръце # +item.bamboo_door.name=Бамбукова врата # +item.bamboo_hanging_sign.name=Бамбукова висяща табела # +item.bamboo_sign.name=Бамбуков знак # +item.birch_hanging_sign.name=Брезова висяща табела # +item.blade_pottery_sherd.name=Керамичен чиреп с острие # +item.boat.bamboo.name=Бамбуков сал # +item.boat.cherry.name=Черешова лодка # +item.brewer_pottery_sherd.name=Керамичен чиреп на пивовар # +item.brush.name=Четка # +item.burn_pottery_sherd.name=Керамичен чиреп с изгаряне # +item.cherry_door.name=Черешова врата # +item.cherry_hanging_sign.name=Черешова висяща табела # +item.cherry_sign.name=Черешова табела # +item.chest_boat.bamboo.name=Бамбуков сал със сандък # +item.chest_boat.cherry.name=Черешова лодка със сандък # +item.crimson_hanging_sign.name=Пурпурна висяща табела # +item.danger_pottery_sherd.name=Керамичен чиреп с опасност # +item.dark_oak_hanging_sign.name=Висяща табела от тъмен дъб # +item.explorer_pottery_sherd.name=Керамичен чиреп на изследовател # +item.friend_pottery_sherd.name=Керамичен чиреп на приятел # +item.heart_pottery_sherd.name=Керамичен чиреп със сърце # +item.heartbreak_pottery_sherd.name=Керамичен чиреп с разбито сърце # +item.howl_pottery_sherd.name=Керамичен чиреп с вой # +item.jungle_hanging_sign.name=Висяща табела за джунгла # +item.mangrove_hanging_sign.name=Мангрова висяща табела # +item.miner_pottery_sherd.name=Керамичен чиреп на миньор # +item.mourner_pottery_sherd.name=Керамичен чиреп на скърбящ # +item.oak_hanging_sign.name=Дъбова висяща табела # +item.plenty_pottery_sherd.name=Керамичен чиреп на изобилие # +item.prize_pottery_sherd.name=Керамичен чиреп с награда # +item.sheaf_pottery_sherd.name=Керамичен чиреп със сноп # +item.shelter_pottery_sherd.name=Керамичен чиреп с подслон # +item.skull_pottery_sherd.name=Керамичен чиреп с череп # +item.skull.piglin.name=Глава на пиглин # +item.smithing_template.applies_to=Прилага се на: # +item.smithing_template.armor_trim.applies_to=Броня # +item.smithing_template.armor_trim.ingredients=Слитъци и кристали # +item.smithing_template.ingredients=Съставки: # +item.smithing_template.name=Шаблон за изковаване # +item.smithing_template.netherite_upgrade.applies_to=Диамантена екипировка # +item.smithing_template.netherite_upgrade.ingredients=Слитък нитерит # +item.snort_pottery_sherd.name=Керамичен чиреп с душене # +item.spawn_egg.entity.camel.name=Извикване на камила # +item.spruce_hanging_sign.name=Смърчова висяща табела # +item.warped_hanging_sign.name=Изкривена висяща табела # +itemGroup.name.hanging_sign=Висящи табели # +itemGroup.name.potterySherds=Керамични чирепи # +itemGroup.name.smithing_templates=Шаблони за изковаване # +tile.bamboo_block.name=Блок от бамбук # +tile.bamboo_button.name=Бамбуков бутон # +tile.bamboo_fence_gate.name=Бамбукова порта на ограда # +tile.bamboo_fence.name=Бамбукова ограда # +tile.bamboo_mosaic_slab.name=Бамбукова мозаечна плоча # +tile.bamboo_mosaic_stairs.name=Бамбукови мозаечни стълби # +tile.bamboo_mosaic.name=Бамбукова мозайка # +tile.bamboo_planks.name=Бамбукови дъски # +tile.bamboo_pressure_plate.name=Бамбукова активираща плоча # +tile.bamboo_slab.name=Бамбукова плоча # +tile.bamboo_stairs.name=Бамбукови стълби # +tile.bamboo_trapdoor.name=Бамбукова подова врата # +tile.calibrated_sculk_sensor.name=Калибриран сензор за спотайване # +tile.cherry_button.name=Бутон от череша # +tile.cherry_double_slab.name=Двойна черешова плоча # +tile.cherry_fence_gate.name=Черешова порта на ограда # +tile.cherry_fence.name=Черешова ограда # +tile.cherry_leaves.name=Черешови листа # +tile.cherry_log.name=Дънер от череша # +tile.cherry_planks.name=Черешови дъски # +tile.cherry_pressure_plate.name=Активираща плоча от череша # +tile.cherry_sapling.name=Фиданка на череша # +tile.cherry_slab.name=Черешова плоча # +tile.cherry_stairs.name=Черешови стълби # +tile.cherry_trapdoor.name=Подова врата от череша # +tile.cherry_wood.name=Черешово дърво # +tile.chiseled_bookshelf.name=Дялана лавица за книги # +tile.decorated_pot.name=Украсена саксия # +tile.pink_petals.name=Розови венчелистчета # +tile.stripped_bamboo_block.name=Блок от белен бамбук # +tile.stripped_cherry_log.name=Гол дънер от череша # +tile.stripped_cherry_wood.name=Голо черешово дърво # +tile.suspicious_gravel.name=Подозрителен чакъл # +tile.suspicious_sand.name=Подозрителен пясък # +trim_material.amethyst.name=Аметистов материал # +trim_material.copper.name=Меден материал # +trim_material.diamond.name=Диамантен материал # +trim_material.emerald.name=Смарагдов материал # +trim_material.gold.name=Златен материал # +trim_material.iron.name=Железен материал # +trim_material.lapis.name=Лазуритен материал # +trim_material.netherite.name=Нитеритен материал # +trim_material.quartz.name=Кварцов материал # +trim_material.redstone.name=Материал – червен камък # +trim_pattern.coast.name=Декорация за броня – бряг # +trim_pattern.dune.name=Декорация за броня – дюни # +trim_pattern.eye.name=Декорация за броня – око # +trim_pattern.host.name=Декорация за броня – хост # +trim_pattern.raiser.name=Декорация за броня – вдигач # +trim_pattern.rib.name=Декорация за броня – ребро # +trim_pattern.sentry.name=Декорация за броня – страж # +trim_pattern.shaper.name=Декорация за броня – оформител # +trim_pattern.silence.name=Декорация за броня – тишина # +trim_pattern.snout.name=Декорация за броня – зурла # +trim_pattern.spire.name=Декорация за броня – кула # +trim_pattern.tide.name=Декорация за броня – прилив # +trim_pattern.vex.name=Декорация за броня – векс # +trim_pattern.ward.name=Декорация за броня – пазач # +trim_pattern.wayfinder.name=Декорация за броня – откривател на пътя # +trim_pattern.wild.name=Декорация за броня – дива # +upgrade.netherite_upgrade.name=Надстройка за нитерит # + +storageManager.mainSizeLabel=%s – 1 елемент # +storageManager.mainSizeLabelPlural=%s – %s елемента # +storageManager.delete.title=Окончателно изтриване на %s? # +storageManager.title.item.single=елемент # +storageManager.title.item.plural=елемента # +storageManager.delete.content=Наистина ли искате да изтриете избраните елементи? Тези елементи ще бъдат изгубени завинаги! (Това е доста дълго време!) %s%s%s # +storageManager.delete.content.redownload=Можете повторно да изтеглите съдържанието, което сте закупили от пазара. # +storageManager.delete.content.worldtemplate=Изтриването на шаблони може да накара световете, които ги използват, да не работят нормално. # +storageManager.delete.content.affectedWorlds=Следните светове може да спрат да работят нормално: # +storageManager.delete.confirm=Изтриване # +storageManager.delete.cancel=Отказ # +storageManager.delete.dependency=Следното съдържание зависи от този %s и може да не продължи да работи правилно, ако изтриете „%s“:%s Все още ли искате да изтриете „%s“? Този %s ще бъде изгубен завинаги! (Това е доста дълго време!) # +storageManager.delete.premium=Напът сте да изтриете „%s“. Все още ще притежавате %s и ако желаете да използвате отново %s в бъдеще, можете да го изтеглите повторно от пазара. # +storageManager.delete.premium.end=Наистина ли искате да изтриете „%s“? # +storageManager.deleting.content=Изтриване на съдържание # +storageManager.download.premium=%s в момента не е инсталиран. # +storageManager.download.premium.end=Искате ли да изтеглите %s (%s)? # +storageManager.dependency.titleText=Искате ли да направите тези елементи невалидни? # +storageManager.dependency.warningText=Някои други елементи се нуждаят от съдържание, което изтривате, за да работят правилно. Ще рискувате ли да направите тези елементи невалидни? # +storageManager.dependency.doneText=Другите %s могат да бъдат изтрити, без да станат невалидни други ресурси. # +storageManager.dependency.noItems=Няма други елементи за изтриване. # +storageManager.dependency.breakItem=Необходимо съдържание, което изтривате: # +storageManager.dependency.removeDependencies=Запазване на елементите, необходими на този пакет # +storageManager.dependency.breakPack=Наистина ли искате да направите този пакет невалиден? # +storageManager.share.compress=Компресиране на избраните ресурси... # +storageManager.share.totalPercent=-100% # +storageManager.dependency.continue=Напред # +storageManager.dependency.continue.scroll=Превъртете за продължаване # +storageManager.sortLargest=Размер – първо най-големите # +storageManager.sortDateRecent=Използвани данни – първо най-новите # +storageManager.sortDateOldest=Използвани данни – първо най-старите # +storageManager.version=Версия # +storageManager.multiselectDelete=Изтриване # +storageManager.multiselectShare=Споделяне # +storageManager.multiselect=Избор на много # +storageManager.miscellaneous=Разни # + +storageManager.groupType=Тип # +storageManager.groupPack=Добавка # + +storageManager.shareTitle=Експортиране на ресурси # +storageManager.mcpack=Пакет на Minecraft # +storageManager.mcaddon=Добавка на Minecraft # +storageManager.mcworld=Свят на Minecraft # + +raycasting.purchase.error=Установихме, че устройството ви не отговаря на изискванията към системата за стартиране на този пакет, така че не можете да изтеглите този пакет. Можете да прегледате минималните системни изисквания по-долу: %s+ GPU: Поддържащ хардуерно проследяване на лъчи модел графичен процесор като NVIDIA GeForce RTX 2060 или по-мощен модел. Вижте нашите ЧЗВ на minecraft.net за повече подробности. %s+ RAM памет: 8 ГБ или повече %s+ CPU: Intel Core i5 или еквивалентен модел ###the %s will be turned into linebreaks. Don't reorder. +raycasting.purchase.error.title=Предупреждение за изискванията към системата # + +resourcepack.City=Пакет градски текстури # +resourcepack.Plastic=Пакет с опростени текстури # +resourcepack.Natural=Пакет с естествени текстури # +resourcepack.Fantasy=Пакет текстури от фентъзи # +resourcepack.Cartoon=Пакет анимационни текстури # +resourcepack.Candy=Пакет бонбонени текстури # +resourcepack.FestiveMashup2016=Празничен пакет с гости от други игри 2016 # +resourcepack.ChineseMythology=Пакет с гости от китайската митология # + +resourcePack.vanilla.name=Пакет текстури на Minecraft # +resourcePack.vanilla.description=Графиките по подразбиране на Minecraft – сега актуализирани със стилни нови текстури! # + +resourcePack.city.name=Градски # +resourcePack.city.description=Идеален за изграждане на структури. # + +resourcePack.plastic.name=Опростени # +resourcePack.plastic.description=Семпъл, цветен и ярък. # + +resourcePack.natural.name=Естествени # +resourcePack.natural.description=Създаден, за да придаде по-естествен облик на световете ви. # + +resourcePack.fantasy.name=Фентъзи # +resourcePack.fantasy.description=Пренесете се във времената на героичните рицари. # + +resourcePack.cartoon.name=Анимационни # +resourcePack.cartoon.description=Комично изпъкнали очи! Смешни физиономии! Превърнете света си в анимационен филм с този пакет. # + +resourcePack.candy.name=Бонбон # +resourcePack.candy.description=Подсладете света си и превърнете всяка текстура в захаросано лакомство. # + +resourcePack.festivemashup2016.name=Празничен пакет с гости от други игри 2016 # +resourcePack.festivemashup2016.description=Създайте зимна приказка с този снежен сезонен пакет. # + +resourcePack.chinesemythology.name=Пакет с гости от китайската митология # +resourcePack.chinesemythology.description=Текстури, вдъхновени от китайските митове и легенди. # + +resourcepack.Fallout=Пакет с гости от Fallout # +resourcePack.Fallout.name=Пакет с гости от Fallout # +resourcePack.Fallout.description=Добре дошли в Wasteland! # + +resourcepack.MagicTheGathering.name=Magic: The Gathering # + +resourcePack.GreekMythology=Комбиниране от гръцката митология # +resourcePack.GreekMythology.name=Комбиниране от гръцката митология # +resourcePack.GreekMythology.description=Митичната Гърция е в ръцете ви. # + +resourcePack.Skyrim.name=Пакет с гости от други игри от Skyrim # +resourcePack.Skyrim.description=Изградете свои собствени светове в страната Skyrim. # + +resourcePack.MashupAdventureTime.name=Време за приключения # +resourcePack.MashupAdventureTime.description= # + +resourcePack.skin.name=Скинове # +resourcePack.skin.description=Скинове, скинчета и скинченца!!! # + +resourcePack.invalid.description=Неуспешно анализиране на пакета. Щракнете за показване на грешките. # +resourcePack.loading.description=Пакетът все още се зарежда. # + +review.item.post.rating.dropdown.label=Оценете със звезди # +review.item.post.rating.footer=Ще можете да промените оценката си. # +review.item.post.rating.submit.button=Оценете този пакет # +review.item.post.rating.1star=Съжаляваме, че пакетът изобщо не ви е харесал. Използвайте бутона по-долу, за да кажете на създателя как може да се подобри. # +review.item.post.rating.2star=Това не е хубаво. Използвайте бутона по-долу, за да кажете на създателя как може да се подобри. # +review.item.post.rating.3star=Винаги има място за подобрение, но се радваме, че още се забавлявате. # +review.item.post.rating.4star=Радваме се, че си прекарвате добре! # +review.item.post.rating.5star=Страхотно! Радваме се, че си прекарвате добре! # +review.item.post.rating.submit.toast.line1=Благодарим ви, че оценихте този пакет! # +review.item.post.rating.submit.toast.line2=Показването на вашата оценка може да ни отнеме известно време. # + +roaming.status_brief.limited_usage=Ограничена употреба # +roaming.status_brief.no_restrictions=Може да се използва на различни платформи # +roaming.status_hover.limited_usage=Предлага се само на определени платформи. # +roaming.status_hover.no_restrictions=Достъпно на всяка платформа на Bedrock! # + +screenshot.failure=Неуспешно записване на екранна снимка: %s # +screenshot.success=Екранната снимка е записана като %s # +screenshot.title=Екранната снимка е заснета! # +screenshot.caption=Добавяне на надпис и споделяне? # +screenshot.post=Споделяне # + +seedPicker.search=Търсене # +seedPicker.title=Избор на семе # + +selectServer.add=Добавяне на сървър # +selectServer.defaultName=Сървър на Minecraft # +selectServer.delete=Изтриване # +selectServer.deleteButton=Изтрий # +selectServer.deleteQuestion=Наистина ли искате да премахнете този сървър? # +selectServer.deleteWarning=ще бъде изгубен завинаги! (А това е доста време!) # +selectServer.direct=Директно свързване # +selectServer.edit=Редактиране # +selectServer.empty=празно # +selectServer.hiddenAddress=(скрит) # +selectServer.refresh=Обновяване # +selectServer.select=Присъединяване към сървъра # +selectServer.title=Избор на сървър # + +selectWorld.allowCommands=Разрешаване на чийтове: # +selectWorld.allowCommands.info=Команди като /gamemode, /xp # +selectWorld.bonusItems=Бонус сандък: # +selectWorld.trustPlayers=Доверяване на играчите: # +selectWorld.cheats=Активиране на чийтове # +selectWorld.conversion=Трябва да се конвертира! # +selectWorld.convertInProgress.title=Конвертиране на свят # +selectWorld.convertInProgress.msg=Конвертиране на света... %d%% # +selectWorld.convertInProgress.tts.msg=Конвертиране на света # +selectWorld.convertInProgress.download_msg=Изтегляне на пакети с ресурси... %d%% # +selectWorld.convertInProgress.import_msg=Импортиране на пакети с ресурси... %d%% # +selectWorld.uploadInProgress.title=Изпращане на стар свят # +selectWorld.uploadInProgress.msg=Изпращане на стар свят към Minecraft... %d%% # +selectWorld.convertFailed.msg=Опа. Възникна грешка. # +selectWorld.create=Създаване на нов свят # +selectWorld.createNew=Създаване на нов # +selectWorld.createTemplate=Създаване от шаблон # +selectWorld.createDemo=Игра в нов демонстрационен свят # +selectWorld.customizeType=Персонализиране # +selectWorld.delete=Изтриване # +selectWorld.deleteButton=Изтрий # +selectWorld.deleteQuestion=Наистина ли искате да изтриете този свят? # +selectWorld.deleteWarning=ще бъде изгубен завинаги! (А това е доста време!) # +selectWorld.empty=празно # +selectWorld.enterName=Име на света # +selectWorld.enterSeed=Семе за генератора на светове # +selectWorld.gameMode=Режим на игра # +selectWorld.gameMode.adventure=Приключения # +selectWorld.gameMode.adventure.line1=Същият като режима на оцеляване, но не могат # +selectWorld.gameMode.adventure.line2=да се добавят или премахват блокове # +selectWorld.gameMode.creative=Творчески # +selectWorld.gameMode.creative.line1=Неограничени ресурси, безплатно летене и # +selectWorld.gameMode.creative.line2=незабавно разрушаване на блокове # +selectWorld.gameMode.hardcore=Хардкор # +selectWorld.gameMode.hardcore.line1=Същият като режима на оцеляване, настроен на най-висока # +selectWorld.gameMode.hardcore.line2=трудност, но имате само един живот # +selectWorld.gameMode.spectator=Зрител # +selectWorld.gameMode.spectator.line1=Можете да наблюдавате, но не и да се намесвате # +selectWorld.gameMode.spectator.line2= # +selectWorld.gameMode.survival=Оцеляване # +selectWorld.gameMode.survival.line1=Търсене на ресурси, изработване, качване на # +selectWorld.gameMode.survival.line2=нива, здраве и глад # +selectWorld.hardcoreMode=Хардкор: # +selectWorld.hardcoreMode.info=При смърт светът се изтрива # +selectWorld.mapFeatures=Генериране на структури: # +selectWorld.mapFeatures.info=Села, подземия и т.н. # +selectWorld.mapType=Тип свят: # +selectWorld.mapType.normal=Нормален # +selectWorld.moreWorldOptions=Още опции за света... # +selectWorld.newWorld=Нов свят # +selectWorld.newWorld.copyOf=Копие на %s # +selectWorld.newWorld.educationCopyOf=[EDU] %s # +selectWorld.worldTags.experimental=Експериментално # +## NOTE: "Realms" is the name of a service and doesn't get localized. +selectWorld.realmsComingSoon=Очаквайте скоро Realms! # +selectWorld.realmsBeta=Бета-версия на Realms # +selectWorld.worldTags=%1$s – %2$s # +selectWorld.learnMore=Научете повече # +selectWorld.recreate=Повторно създаване # +selectWorld.rename=Преименуване # +selectWorld.renameButton=Преименуване # +selectWorld.renameTitle=Преименуване на света # +selectWorld.resultFolder=Ще се запише в: # +selectWorld.seedInfo=Оставете празно за произволно семе # +selectWorld.select=Игра в избрания свят # +selectWorld.tab.worlds=Светове # +selectWorld.tab.realms=Обители # +selectWorld.tab.friends=Приятели # +selectWorld.tab.classmates=Приятели # +selectWorld.tab.thirdParty=Сървъри # +selectWorld.title=Избор на свят # +selectWorld.world=Свят # +selectWorld.editor.create=Създаване на нов проект # +selectWorld.editor.enterName=Име на проекта # + +selectTemplate.templateStart=Къде желаете да започнете? # +selectTemplate.generateRandom=Създаване на нов свят # +selectTemplate.createRealm=Създаване на нова обител # +selectTemplate.create=Създаване... # +selectTemplate.worldsByCreators=Светове от създатели # +selectTemplate.realm=Нова обител # +selectTemplate.realmInfo=Можете да качвате светове в своята обител, след като я създадете! # +selectTemplate.signIn=Създаване на обител с акаунт в Microsoft # +selectTemplate.unableToSignIn=Услугите на Microsoft не са налични на това устройство # +selectTemplate.world=Нов свят # +selectTemplate.help=? # +selectTemplate.templateDescription=Шаблон # +selectTemplate.deleteTemplate=Изтриване на шаблони на светове... # +selectTemplate.deleteTemplateDone=Готово # +selectTemplate.deleteMessage=Напът сте да изтриете %s завинаги. Сигурни ли сте? # +selectTemplate.delete.confirm=Изтриване на шаблон на свят? # +selectTemplate.delete=Изтриване # +selectTemplate.myTemplates=Моите шаблони на свят # +selectTemplate.realmsPlus=Актуални шаблони на Realms Plus # +selectTemplate.importedTemplates=Импортирани шаблони # +selectTemplate.download=Изтегляне # +selectTemplate.noTemplates=Няма шаблони на светове на това устройство. # +selectTemplate.suggestedContent.title=Актуални шаблони на пазара # +selectTemplate.suggestedContent.button=Преглед на още шаблони # +selectTemplate.createdBy=Създадено от %s # +selectTemplate.inventory=Моите пакети от пазара # +selectTemplate.seeMore=Преглед на още # +selectTemplate.editor.generateRandom=Създаване на нов проект # + + +sign.edit=Редактиране на съобщението на табелата # + +skin.New=Нови # + +skin.Standard.Custom=По избор # +skin.Standard.CustomSlim=По избор # +skin.Standard.Dummy=По избор # + +skinpack.Education=Скинове за Education Edition # + +skins.browse=Преглед # +skins.buy.buyButton=Закупуване # +skins.buy.cancelButton=Отказ # +skins.buy.noConnection=Не успяхме да се свържем с пазара. Може би трябва да проверите връзката си с интернет. # +skins.information.ingame=За съжаление, не можете да променяте скина си по време на игра. Можете да го направите от „Опции“ в основното меню. # +skins.information.invalidCustomSkin=Това не е скин на Minecraft, глупчо. # +skins.information.upsellWithoutStore=Трябва да закупите пакета скинове, за да използвате този скин, а не можем да се свържем с пазара. # +skins.information.selectSkin=Изберете правилния тип модел за скина # +skins.restore.button=Възстанови # +skins.show.restorePurchaseButton=Възстанови # +skins.skinpackHeader.packs=Пакети скинове # +skins.skinpackHeader.standard=Стандартен # +skins.title=Скинове # +skins.picker.title=Избор на скин # +skins.picker.accept.button=Потвърди # +skins.picker.unlock.button=Отключи # +skins.picker.custom.button=Избор на нов скин # +skins.picker.default=По подразбиране # +skins.picker.recent=Скорошни # +skins.picker.no.cross.platform=Ограничен спрямо платформата пакет скинове # +skins.picker.no.multiplayer=Ограничен пакет скинове за групова игра # +skins.picker.expanded.back=Скинове в '%s' # +skins.store.upsell.equip.button=Използвай този скин # +skins.store.upsell.info=Трябва да отключите този пакет, за да използвате избрания скин. # +skins.store.upsell.seePack=Вижте пакета в пазара # +skins.store.upsell.unlockPack=Трябва да отключите този пакет, за да използвате избрания скин. # +skins.store.equipped=Вие се облякохте със скина %s. # + +soundCategory.ambient=Околен/среда # +soundCategory.block=Блокове # +soundCategory.hostile=Агресивни създания # +soundCategory.main=Основно меню # +soundCategory.music=Музика # +soundCategory.neutral=Приятелски настроени създания # +soundCategory.player=Играчи # +soundCategory.record=Джубокс/нотни блокове # +soundCategory.weather=Време # +soundCategory.texttospeech=Текст в реч # + +stat.animalsBred=Развъдени животни # +stat.armorCleaned=Почистени части броня # +stat.bannerCleaned=Почистени банери # +stat.beaconInteraction=Взаимодействия с маяк # +stat.blocksButton=Блокове # +stat.boatOneCm=Разстояние с лодка # +stat.breakItem=Изчерпани %1$s # +stat.brewingstandInteraction=Взаимодействия със станция за отвари # +stat.cakeSlicesEaten=Изядени парчета торта # +stat.cauldronFilled=Напълнени казани # +stat.cauldronUsed=Извадена вода от казан # +stat.chestOpened=Отворени сандъци # +stat.climbOneCm=Изкатерено разстояние # +stat.crafted=Опити за изработване # +stat.craftItem=Изработени %1$s # +stat.createWorld=Създадени светове # +stat.crouchOneCm=Изминато разстояние в клекнало положение # +stat.damageDealt=Нанесени щети # +stat.damageTaken=Поети щети # +stat.deaths=Брой умирания # +stat.depleted=Брой изчерпвания # +stat.dispenserInspected=Претърсени диспенсери # +stat.diveOneCm=Разстояние при гмуркане # +stat.drop=Пуснати предмети # +stat.dropperInspected=Претърсени капкови диспенсери # +stat.enderchestOpened=Отворени сандъци на Края # +stat.entityKilledBy=%s ви уби %d път(и) # +stat.entityKilledBy.none=Никога не сте били убивани от %s # +stat.entityKills=Убили сте %d %s # +stat.entityKills.none=Никога не сте убивали %s # +stat.fallOneCm=Разстояние в падане # +stat.fishCaught=Уловена риба # +stat.flowerPotted=Посадени в саксия цветя # +stat.flyOneCm=Пролетяно разстояние # +stat.furnaceInteraction=Взаимодействия с пещ # +stat.generalButton=Общи # +stat.hopperInspected=Претърсени фунии # +stat.horseOneCm=Разстояние с кон # +stat.itemEnchanted=Омагьосани предмети # +stat.itemsButton=Предмети # +stat.joinMultiplayer=Присъединявания в групова игра # +stat.jump=Скокове # +stat.junkFished=Уловени с въдица боклуци # +stat.leaveGame=Напуснати игри # +stat.loadWorld=Заредени записи # +stat.mineBlock=Добив на %1$s # +stat.minecartOneCm=Разстояние с вагонетка # +stat.mined=Брой добиви на руда # +stat.mobKills=Убити мобове # +stat.mobsButton=Мобове # +stat.noteblockPlayed=Изпълнени блокове с бележки # +stat.noteblockTuned=Настроени блокове с бележки # +stat.pigOneCm=Разстояние с прасе # +stat.playerKills=Убити играчи # +stat.playOneMinute=Минути изпълнение # +stat.recordPlayed=Изпълнени записи # +stat.sprintOneCm=Разстояние в спринт # +stat.startGame=Брой изпълнения # +stat.swimOneCm=Проплувано разстояние # +stat.talkedToVillager=Разговори със селяни # +stat.timeSinceDeath=От последната смърт # +stat.tradedWithVillager=Търговия със селяни # +stat.trappedChestTriggered=Задействани капани на сандъци # +stat.treasureFished=Уловени с въдица съкровища # +stat.used=Брой използвания # +stat.useItem=Използвани %1$s # +stat.walkOneCm=Проходено разстояние # +stat.workbenchInteraction=Взаимодействия със занаятчийска маса # + +stats.tooltip.type.achievement=Постижение # +stats.tooltip.type.statistic=Статистика # + +start.beta.icon=Бета-версия # + +store.title=Пазар # +store.allStores=Всички магазини # +store.menu.home=Начало # +store.itemDetail.back=Подробности # +store.coin.bonus=Бонус! # +store.coin.title=Купете Minecoins # +store.disabledOnBeta=Тази функция в момента е забранена в бета-версията. # +store.disabled.nopermission=Нямате разрешение да използвате магазина към този момент. # +store.disabled.generic=Магазинът в момента е недостъпен. # + +store.giftPromo.day=Ден %s ### %s being day number such as "Day 1", "Day 2", etc. Please use short translations. 3 letters if possible +store.equipped=Получено # +store.promo.title=Лятно празненство # +store.promo.incompatible=Този свят не е съвместим с това устройство. Вземете го на поддържано устройство. # +store.promo.details=Преглед на подробностите # +store.promo.view=Преглед в създателя на персонажи # +store.promo.claimDay=Ден на заявяването # +store.promo.restrictedPopup.title=Ограничено спрямо платформата # +store.promo.restrictedPopup.body=Този предмет не е съвместим с това устройство. # + +store.realmsPlus=Realms Plus # +store.realmsPlus.content=Съдържание # +store.realmsPlus.faq=ЧЗВ # +store.realmsPlus.buyNow=АБОНИРАЙТЕ СЕ ### Maximum 13 characters +store.realmsPlus.buyNowPerMonth=Абонирайте се сега за %s/месец # +store.realmsPlus.signInToSubscribe=Влезте, за да се абонирате за Realms Plus # +store.realmsPlus.buyNowTrialPerMonth=Старт на пробна версия ### Maximum 25 characters +store.realmsPlus.errorNoOffer=ГРЕШКА! НЯМА НАМЕРЕНО ПРЕДЛОЖЕНИЕ # +store.realmsPlus.manageSubscription=УПРАВЛЕНИЕ НА АБОНАМЕНТ # +store.realmsPlus.viewAllPacksTitle=СТРАХОТНА ОФЕРТА – ПАКЕТИ НА СТОЙНОСТ НАД §g$150 (USD)!§r # + +store.realmsPlus.nowActive=Realms Plus вече е активно за това устройство. Вече имате достъп до над 150 пакета със съдържание от пазара без допълнително плащане. До 10 играчи могат да играят във вашите Realms по едно и също време и получават достъп до съдържанието на абоната във вашия Realm – безплатно! # + +store.realmsPlus.buyNow.buttonText=КУПЕТЕ ЗА %s # +store.realmsPlus.buyNow.viewTerms=ПРАВИЛА И УСЛОВИЯ # +store.realmsPlus.buyNow.viewPrivacyPolicy=ДЕКЛАРАЦИЯ ЗА ПОВЕРИТЕЛНОСТ # + +store.realmsPlus.buyNow.title=Започни своя Realms Plus абонамент # +store.realmsPlus.startTrial.description=Вашият Realm и над 150 пакета от пазара ще бъдат налични веднага. До 10 играчи могат да играят по едно и също време и получават достъп до световете във вашия Realm безплатно! Вашият първи месец ще бъде безплатен, а след това ще бъдете таксувани %s на месец, като можете да се откажете по всяко време. # +store.realmsPlus.noTrial.description=Вашият Realm и над 150 пакета от пазара ще бъдат налични веднага. До 10 играчи могат да играят по едно и също време и получават достъп до световете във вашия Realm безплатно! Вашият абонамент ще бъде наличен в продължение на 30 дни на цена от %s:minecoin:. # +store.realmsPlus.noTrial.description.iap=Вашият Realm и над 150 пакети от пазара ще бъдат налични веднага. До 10 играчи могат да играят по едно и също време и получават достъп до световете във вашия Realm безплатно! Ще бъдете таксувани %s на месец и можете да отмените абонамента си, за да спрете бъдещи такси, като осъществите достъп до настройките на абонаментите. # +store.realmsPlus.realmName.placeholder=Обител на %s #The string passed in here is the gamertag of the player to indicate the name of the player's world. # + +store.realmsPlus.recurring.offerTrial=Realms Plus е текущ абонамент със сума за периодично плащане, която се таксува автоматично всеки месец, докато абонаментът не бъде отменен.%sВашият Realm и над 150 пакета от пазара ще бъдат налични веднага. До 10 играчи могат да играят по едно и също време и те получават достъп до световете във вашия Realm безплатно! Първите ви 30 дни ще бъдат безплатни, а след това ще бъдете таксувани %s на месец. Можете да отмените абонамента си, за да спрете бъдещи такси, като осъществите достъп до настройките на абонаментите. # +store.realmsPlus.recurring.withoutTrial=Realms Plus е текущ абонамент със сума за периодично плащане, която се таксува автоматично всеки месец, докато абонаментът не бъде отменен.%sВашият Realm и над 150 пакета от пазара ще бъдат налични веднага. До 10 играчи могат да играят по едно и също време и получават достъп до световете във вашия Realm безплатно! Ще бъдете таксувани %s на месец, като можете да отмените абонамента си, за да спрете бъдещи такси, като осъществите достъп до настройките на абонаментите. # +store.realmsPlus.consumable.offerTrial=Вашият Realm и над 150 пакета от пазара ще бъдат налични веднага. До 10 играчи могат да играят по едно и също време и получават достъп до световете във вашия Realm безплатно! Първите 30 дни ще бъдат безплатни, а след това ще може да подновите за 30 дни на цена от %s. # +store.realmsPlus.consumable.withoutTrial=Вашият Realm и над 150 пакета от пазара ще бъдат налични веднага. До 10 играчи могат да играят по едно и също време и получават достъп до световете във вашия Realm безплатно! Вашият абонамент ще бъде наличен в продължение на 30 дни на цена от %s. # + +store.realmsPlus.landing.header=Абонаментът включва: # +store.realmsPlus.landing.headerTrial=Безплатна 30-дневна пробна версия, след това %s/месец # + +store.realmsPlus.landing.info1.line1=Вашият собствен сървър Realm – постоянен свят, който е винаги онлайн за вас и вашите приятели! # +store.realmsPlus.landing.info1.line2=Вашите приятели играят безплатно във вашия Realm # +store.realmsPlus.landing.info1.line3=Преминете от конзола към мобилното устройство към компютър – всяко устройство с пазар на Minecraft # + +store.realmsPlus.landing.info2.line1=Безплатен достъп до каталог от над 150 пакета от пазара # +store.realmsPlus.landing.info2.line2=Светове на вашия Realm включват защитени резервни копия # +store.realmsPlus.landing.info2.line3=Първите ви 30 дни ще бъдат безплатни # +store.realmsPlus.landing.info2.line4=Абонирайте се сега за %s на месец # + +store.realmsPlus.landing.beta=Бета-версия # +store.realmsPlus.landing.preview=Преглед # + +store.realmsPlus.landing.info3.para1=Вашите Realms са достъпни в Minecraft %s безплатно за всички абонати на Realms! Това е нов Realm, който ви дава възможност да изпробвате нови функции, преди да бъдат пуснати. # +store.realmsPlus.landing.info3.para2=С абонамент за Realm можете да създадете нов %s Realm с помощта на бутона „Създаване на нов“ в главното меню. Ако все още нямате абонамент за Realms, моля, влезте в пълната версия на Minecraft, за да се регистрирате. # +store.realmsPlus.landing.info3.para3=Всички екрани и функции на Realms са налични в %s освен закупуването на нов абонамент или управлението на абонаментите на съществуващите Realms. # +store.realmsPlus.landing.info3.para4=Вашият %s Realm ще остане активен, докато имате платен абонамент за Realm, с който е свързан вашият %s Realm. # + +store.realmsPlus.faq.header=ЧЕСТО ЗАДАВАНИ ВЪПРОСИ # +store.realmsPlus.faq.question1=Какво е Realms Plus? # +store.realmsPlus.faq.answer1=Realms Plus е абонамент за личен сървър, който поддържа до 10 играещи едновременно играчи заедно с неограничен достъп до над 150 чудесни свята на Minecraft, пакети текстури, пакети скинове и пакети с гости за една ниска месечна цена. # +store.realmsPlus.faq.question2=Какво е личен сървър? # +store.realmsPlus.faq.answer2=Личният сървър ви позволява да създадете споделен свят, който винаги е онлайн и е достъпен от всяко устройство с пазара на Minecraft. Играчите, които каните във вашия Realm, могат да играят този свят по всяко време. # +store.realmsPlus.faq.question3=Трябва ли моите приятели да закупят Realms Plus, за да играят в моя Realm? # +store.realmsPlus.faq.answer3=Не е нужно приятелите ви да закупуват абонамент за Realms Plus, за да играят във вашия Realm. Можете да поканите всеки приятел (който е позволил своите разрешения за групова игра) да се присъедини към вашия Realm безплатно. # +store.realmsPlus.faq.question4=Кои устройства поддържат Realms Plus за Minecraft? # +store.realmsPlus.faq.answer4=В момента Realms Plus е налично на всяка платформа, където можете да инсталирате Minecraft Bedrock Edition. Можете да играете Realms и да използвате всякакво съдържание от Realms Plus на което и да е от тези устройства, ако сте влезли в акаунта си в Microsoft. ###disable_3rd_party_console_resource_pack_check +store.realmsPlus.faq.question5=Колко струва абонаментът за Realms Plus? # +store.realmsPlus.faq.answer5=%s на месец за сървър за 10 играчи и достъп до над 150 пакета от пазара. # +store.realmsPlus.faq.question6=Колко често се добавят нови пакети към Realms Plus? # +store.realmsPlus.faq.answer6=Нови пакети се добавят към Realms Plus ежемесечно. # +store.realmsPlus.faq.question7=Колко дълго имам достъп до пакети в Realms Plus? # +store.realmsPlus.faq.answer7=Членовете на Realms Plus се радват на неограничен достъп до над 150 страхотни свята на Minecraft, пакети текстури, пакети скинове и пакети с гости, докато абонаментът не изтече или докато даден пакет вече не е част от каталога. # +store.realmsPlus.faq.question8=Къде мога да използвам пакетите от Realms Plus? # +store.realmsPlus.faq.answer8=Световете и пакетите, включени в абонамента, могат да се играят онлайн, във вашия личен Realm или на локално устройство. Просто трябва да играете онлайн веднъж на всеки 30 дена, за да се потвърди, че абонаментът ви е активен. # +store.realmsPlus.faq.question9=Какво се случва с моите Realms и светове, когато абонаментът ми изтече? # +store.realmsPlus.faq.answer9=Ако абонаментът ви приключи, вие и вашите приятели вече няма да можете да играете онлайн заедно в Realms и вече няма да имате достъп до пакетите на Realms Plus. Можете да изтеглите всички светове, запазени във вашия Realm (в рамките на 18 месеца след края на абонамента). Ако сте използвали светове, пакети текстури или пакети с гости на Realms Plus, ще трябва да закупите тези пакети в магазина или, ако тези пакети все още са в Realms Plus, да се абонирате отново, за да играете на тези шаблони на свят. # + + +store.realmsPlus.content.skinDescription=Променете облика си със скинове! # +store.realmsPlus.content.worldDescription=Разгледайте популярни пакети със съдържание! # +store.realmsPlus.content.textureDescription=Нови облици за вашите светове! # +store.realmsPlus.content.mashupDescription=Опитайте по малко от всичко в пакетите с гости! # +store.realmsPlus.content.friendsGetAccess=Приятелите ви получават безплатен достъп до съдържанието, използвано във вашия Realm # + +store.realmsPlus.content.popularPacks=Популярни пакети в Realms Plus: # +store.realmsPlus.content.viewAllPacks=ПРЕГЛЕД НА ВСИЧКИ ПАКЕТИ # +store.realmsPlus.content.contentDescription=Докоснете се до източника на невероятно съдържание в Minecraft! С Realms Plus получавате незабавен достъп до над 150 артикула от пазара, като пакети с гости, светове, пакети скинове и епични приключения – като нови се добавят всеки месец. Вашето съдържание се съхранява във ваш собствен сървър и е налично на всяка платформа, на която използвате Realms и пазара на Minecraft. До 10 играчи могат да играят по едно и също време и получават достъп до световете във вашия Realm безплатно! # + + +store.realmsPlus.freeTrial=СТАРТИРАНЕ НА БЕЗПЛАТНО ИЗПРОБВАНЕ # + +store.inventory.button=Моето съдържание # +store.inventory.title=Моето съдържание # +store.inventory.dropdown.owned=Притежаван # +store.inventory.dropdown.current=Текущ # +store.inventory.dropdown.removed=Премахнат # +store.inventory.button.subscriptions=Абонаменти # + +store.free=Безплатен # +store.redeem=Получаване # +store.view_achievement=Преглед на постижение # +store.incompatible=Несъвместим # +store.incompatibleOnDevice=Несъвместимо на устройството # +store.itemIsIncompatible=Този предмет не е съвместим с вашето устройство. # +store.itemMayNotBeCompatible=Този елемент може да не е съвместим с вашето устройство. # +store.owned=Собствени # +store.owned.legacy=Притежавано (P) # +store.unlocked=Отключено # +store.mypacks=Моето съдържание # + +store.error=Грешка на пазара # + +store.toast.downloadStarted=Изтеглянето е стартирано: %s # +store.toast.downloadComplete=Изтеглянето е завършено: %s # +store.toast.downloadResumed=Изтеглянето е възобновено: %s # +store.toast.downloadFailed=Изтеглянето е неуспешно: %s # +store.toast.downloadPaused=Изтеглянето е спряно на пауза: %s # +store.toast.autofulfillment.title=Изпълнено! # +store.toast.autofulfillment.message=Покупката ви е изпълнена # +store.popup.goBack=Назад # +store.popup.xblRequired.title=Безплатно влизане # +store.popup.xblRequired.button1=Влизане # +store.popup.xblRequired.button2=Отказ # +store.popup.xblRequired.message=Трябва да влезете, преди да отключите елементи в магазина, за да можем да запомним какво вече сте отключили. # +store.popup.download.title.KB=Изтегляне на съдържание? – %s КБ # +store.popup.download.title.MB=Изтегляне на съдържание? – %s МБ # +store.popup.download.msg=Това ще изтегли %s на устройството. # +store.popup.downloadCell.title.KB=Изтегляне чрез мобилни данни? – %s KB # +store.popup.downloadCell.title.MB=Изтегляне чрез мобилни данни? – %s MB # +store.popup.downloadCell.msg=Не сте свързани към Wi-Fi. Искате ли да изтеглите %s на устройството си чрез вашата мобилна мрежа? # +store.popup.download.button1=Изтегли # +store.popup.download.button2=Пропусни # +store.popup.download.back=Назад # +store.popup.wifiWarn.title=Предупреждение # +store.popup.wifiWarn.msg=Не сте свързани към Wi-Fi, изтегляне въпреки това? # +store.popup.download.noInternet.title=Възникна грешка # +store.popup.download.noInternet.msg=За съжаление, не успяхме да изтеглим %s. Може би трябва да проверите връзката си с интернет. # +store.popup.download.noSpace.title.KB=Няма достатъчно място – %s КБ # +store.popup.download.noSpace.title.MB=Няма достатъчно място – %s МБ # +store.popup.download.noSpace.msg=Нямате достатъчно свободно място на устройството за изтегляне на %s. # +store.popup.download.unOwned.title=Закупуване на пакет? # +store.popup.download.unOwned.msg=Искате ли да закупите пакетите, използвани от този свят? # +store.popup.download.unOwnedTemplate.title=Закупуване на шаблон на свят? # +store.popup.download.unOwnedTemplate.msg=Този свят е създаден с шаблон, който не сте отключили. Необходимо е да закупите шаблона, за да отключите този свят. Искате ли да закупите шаблона, използван от този свят? # +store.popup.downloadWorldTemplate.noInternet.title=Има нужда от интернет за шаблон # +store.popup.downloadWorldTemplate.noInternet.msg=Не можем да се свържем с пазара, за да изтеглим нужния шаблон за създаването на този свят. Този шаблон съдържа пакет с добавки, от който се нуждаете, за да продължите да играете в този свят. Свържете се отново с интернет и изтеглете шаблона, за да продължите. # +store.popup.downloadWorldTemplate.noSpace.msg=Нямате достатъчно свободно пространство, за да изтеглите нужния шаблон за създаване на този свят. Този шаблон съдържа пакет с добавки, от който се нуждаете, за да продължите да играете в този свят. Освободете място на устройството си, за да продължите. # +store.popup.downloadWorldTemplate.title.KB=Изтегляне на липсващ шаблон? – %s КБ # +store.popup.downloadWorldTemplate.title.MB=Изтегляне на липсващ шаблон? – %s МБ # +store.popup.downloadWorldTemplate.msg=Липсва шаблонът, който се използва за създаването на този свят. Този шаблон съдържа пакет с добавки, от който се нуждаете, за да продължите да играете в този свят. # +store.popup.downloadWorldTemplate.msg.removePacks=Можете да отидете в настройките за ресурси и пакет с поведения на този свят и да премахнете тези пакети, за да продължите, но света вече може да не бъде достъпен за игра. # +store.popup.downloadWorldTemplate.download=Изтегляне на шаблон # +store.popup.downloadWorldTemplateCell.download=Изтегляне на шаблон чрез мобилни данни # +store.popup.update.title.KB=Актуализиране на съдържание? – %s КБ # +store.popup.update.title.MB=Актуализиране на съдържание? – %s МБ # +store.popup.update.msg=Това ще актуализира %s на устройството ви. # +store.popup.updateCell.title.KB=Актуализиране чрез мобилни данни? – %s КБ # +store.popup.updateCell.title.MB=Актуализиране чрез мобилни данни? – %s МБ # +store.popup.updateCell.msg=Не сте свързани към Wi-Fi. Искате ли да актуализирате %s на устройството си чрез вашата мобилна мрежа? # +store.popup.update.button1=Актуализирай # +store.popup.update.button2=Пропусни # +store.popup.update.back=Назад # +store.popup.purchaseInProgress.title=Покупката е в ход # +store.popup.purchaseInProgress.msg=Не би трябвало да отнеме много време. # +store.popup.purchaseFailed.title=Възникна грешка # +store.popup.purchaseFailed.msg=За съжаление, не успяхме да завършим покупката ви. Може би трябва да проверите връзката си с интернет. # +store.popup.purchasePending.title=Все още се извършват опити # +store.popup.purchasePending.msg=За съжаление, все още чакаме потвърждение на покупката ви. Ще ви уведомим, когато премине успешно! # +store.popup.purchaseFailedInsufficientFunds.title=Трябват ви още монети за Minecraft # +store.popup.purchaseFailedInsufficientFunds.msg=Не разполагате с достатъчно монети за Minecraft за отключване на този предмет. Можете да закупите монети за Minecraft от магазина за приложения. # +store.popup.purchaseFailedInsufficientFunds.buyButton=Получаване на монети за Minecraft # +store.popup.purchasePriceMismatch.msg=За съжаление, не успяхме да завършим вашата покупка. Опитайте отново по-късно. # +store.popup.trialUpgradeFail.title=Грешка при отключването на играта # +store.popup.trialUpgradeFail.msg=Изглежда сте влезли в акаунт в Microsoft, различен от този, с който първоначално сте изтеглили пробната версия на Minecraft. Влезте в този акаунт и опитайте отново. # +store.popup.downloaded.unOwnedTemplate.title=Закупуване на шаблон на свят? # +store.popup.downloaded.unOwnedTemplate.msg=Не притежавате този шаблон и трябва да го закупите, за да го отключите. Желаете ли да закупите шаблона? # +store.popup.rtx.title=Изтегляне на пакети за проследяване на лъчи? # +store.popup.rtx.msg=Този свят включва и пакети с ресурси, поддържащи проследяване на лъчи, които трябва да изтеглите, за да играете. Вашето устройство не е съвместимо с проследяването на лъчи, така че ще видите само основните текстури след изтеглянето. Желаете ли да изтеглите този пакет? # +store.popup.skinEquipWarn.title=Предупреждение за скин # +store.popup.skinEquipWarn.msg=Ако светът включва създател на персонажи, това ще превключи на класическия скин. Въпреки това ще можете да превключите обратно към създателя на персонажи в съблекалнята. Искате ли да се екипирате с него? # +store.claim.success=Току-що заявихте %s # +store.claimAll.success=Току-що заявихте всички предмети за този ден # +store.purchase.success=Току-що закупихте: %s # +store.purchase.bundle=Да се отключат ли %d от %d пакета? # +store.purchase.bundle.confirm=Отключете сега! # +store.purchase.bundle.partiallyOwnedWarning=За ваша информация – вече притежавате следните пакети: %s. Искате ли да отключите останалите пакети в тази колекция? # +store.purchase.bundle.owned=Притежавани # +store.purchase.bundle.unowned=Ще получите # +store.createdBy=От %s # +store.seeMoreBy=Вижте още от %s # +store.seeMoreBy.multiCreatorBundle=Вижте още от създатели на колекции # +store.fetchingItem=Свързване с пазара... # + +store.timer.daysAbbreviated=%s дни ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.hoursAbbreviated=%s ч ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.minutesAbbreviated=%s мин ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.secondsAbbreviated=%s сек ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.left=Остават %s # + +store.startMenu.sale=Разпродажба! # + +store.progress.fetchingProducts=Извличане на продуктите # +store.progress.checkingDownload=Проверка на изтеглянето # + +store.content.download=Изтегляне # +store.content.update=Актуализиране # +store.content.updating=Актуализиране... # +store.content.requireXbl.signedIn=Изтеглете безплатно с акаунт в Microsoft. # +store.content.requireXbl.notSignedIn=Влезте в акаунт в Microsoft, за да отключите. # + +store.mashup.count.personaPiece=1 част на персонаж # +store.mashup.count.personaPieces=%s части на персонаж # +store.mashup.count.skin=1 скин # +store.mashup.count.skins=%s скина # +store.mashup.count.texturePack=1 пакет текстури # +store.mashup.count.texturePacks=%s пакета текстури #number of texture packs # +store.mashup.count.world=1 свят # +store.mashup.count.worlds=%s свята #number of worlds # + +store.mashup.bundle=Колекция # +store.mashup.bundle.multipleCreators=Различни създатели # +store.mashup.continue=Напред # +store.mashup.createWorld=Създайте този свят! # +store.mashup.leaveWorldToCreate=Напуснете света, преди да пристъпите към създаване # +store.mashup.equipSkin=Обличане # +store.mashup.equipThisSkin=Облечете скина %s! # +store.mashup.readMore=Прочетете повече # +store.mashup.readLess=Прочетете по-малко # +store.mashup.mashupPack=Пакет с гости от други игри # +store.mashup.skinPack=Пакет скинове # +store.mashup.texturePack=Пакет текстури # +store.mashup.ratings=Оценки # +store.mashup.world=Свят # +store.mashup.missingContent=Неуспешно завършване на действието. Съдържанието липсва на локално ниво. # +store.mashup.title.bundles=%s пакета са включени в колекцията! # +store.mashup.title.bundleUpsell=Вземете това и още неща в пакет! # +store.mashup.title.resourcePack=Разгледайте! # +store.mashup.title.skinPack=%s: %s # +store.mashup.title.worldView=Приключенствайте в нов свят! # +store.mashup.title.ratings=Оценки от общността # +store.mashup.title.recentlyViewed=Прегледани наскоро # +store.mashup.title.relatedItems=Подобни продукти # +store.mashup.mashupContentsFull=Скинове, пакет текстури и свят %s # +store.mashup.mashupContentsSkinAndTexturePack=Скинове и пакет текстури %s # +store.mashup.mashupContentsSkinAndWorld=Скинове и свят %s # +store.mashup.mashupContentsTexturePackAndWorld=Пакет текстури и свят # +store.mashup.mashupContentsSkinPack=Скинове %s # +store.mashup.last_updated=Последно актуализиране: %s # +store.mashup.up_to_date=Пакетът е актуализиран # +store.mashup.out_of_date_tooltip=Този пакет може да не включва скинове за предмети/блокове, пуснати след последната му актуализация # +store.mashup.description=ОПИСАНИЕ # + +store.new.icon=Създаване # + +store.offerDescription.title=Описание на пакета # +store.offerDescription.tags=Етикети: # +store.offerDescription.genre=Жанр: # +store.offerDescription.players=Играчи: # +store.offerDescription.playerCountNote=Забележка: „Играчи“ показва броя на играчите, предвиден за оптимално преживяване. # +store.offerDescription.languages=Езици: # +store.offerDescription.showMore=Показване на още # +store.offerDescription.showLess=Показване на по-малко # +playercount.single_player=Единичен играч # +playercount.multiplayer=Групова игра # + +store.ratings.ratingsCount=%s оценки # +store.ratings.ratingOutOfFive=%s от 5 звезди # +store.ratings.rateContent=Оценете този пакет # +store.ratings.rateContentGeneral=Оценете това съдържание # +store.ratings.yourRating=Вашата оценка # +store.ratings.stars= %s звезди # +store.ratings.rate=Оценете този пакет! # + +store.ratings.signIn.title=Оценяване на елементите в пазара # +store.ratings.signIn.description1=Разкажете на създателя и на общността за опита ви с този елемент! # +store.ratings.signIn.description2=Преди да ви разрешим да оцените даден елемент, трябва влезете с акаунт в Microsoft. # + +store.purchase.success.realMoney1=Току-що отключихте: %s за %s # +store.purchase.success.realMoney2=+%s:minecoin: # +store.purchase.signIn=Разширете вашата игра с купища страхотно съдържание. # +store.purchase.signInPart2=Влезте с акаунт в Microsoft, за да започнете да използвате пазара! # +store.purchase.realmoney.disclaimer=*Купува %s монети за Minecraft за %s и използва този пакет за %s монети за Minecraft, като остава с %s. # +store.purchase.notAvailable=В момента не е налично # + +store.wishlist.toast.added=%s е добавено към вашия списък с желания # +store.wishlist.toast.removed=%s е премахнато от вашия списък с желания # +store.wishlist.toast.failed=%s не може да бъде добавено/премахнато в момента # + +store.bundleUpsell.contents.single=+1 допълнителен пакет # +store.bundleUpsell.contents.plural=+%s допълнителни пакета # + +store.coins.currentCoins=Имате %s монети за Minecraft # +store.coins.purchase.confirmation=Искате ли да вземете още монети, за да отключите този пакет? # +store.coins.purchase.coinsLeftToBuy=Необходими са ви още %s монети, за да отключите този пакет. # +store.coins.purchase=Закупуване на монети за Minecraft # +store.coins.offer0=Колонка монети за Minecraft! # +store.coins.offer1=Купчина монети за Minecraft! # +store.coins.offer2=Планина от монети за Minecraft! # +store.coins.header=Използвайте монетите за Minecraft, за да отключите всякакви готини неща! # +store.coins.value=Изгодно предложение! # +store.coins.purchase.toast.withCoinCount=Току-що закупихте %s монети за Minecraft! # +store.coins.purchase.toast.unknownCoinCount=Току-що закупихте монети за Minecraft! # +store.coins.purchased.failed.title=Възникна грешка # +store.coins.purchased.failed.body=Не успяхме да се свържем с магазина за приложения. Може би трябва да влезете в магазина за приложения или да проверите връзката си с интернет. # +store.coins.tooManyCoins=Използвайте част от вашите монети за Minecraft, след което можете да закупите още. # +store.coins.incomplete.title=Покупката на монети за Minecraft не е завършена # +store.coins.incomplete.fulfill.a=Изглежда, че последния път не сме приключили всичко. Нека завършим вашата покупка сега. # +store.coins.incomplete.fulfill.b=Изглежда, че сте започнали покупка с различен акаунт в Microsoft. Искате ли да завършите покупката с този акаунт вместо това? # +store.coins.incomplete.fulfill.c=Някой е започнал покупка с акаунта за плащане на това устройство. Искате ли да завършите покупката с този акаунт? # +store.coins.fixAppReceipt.title=Възникна грешка # +store.coins.fixAppReceipt.body=Изглежда, че има грешка с разписката за приложението. Влезте за продължаване. # +store.coins.fixAppReceipt.button=Влизане в магазина # + +store.purchase.toast.generic=Току-що закупихте %s! # + +store.featured.realms.title=Безплатно изпробване на Realms # +store.featured.realms.desc=Насладете се на най-приятния начин за игра на Minecraft с приятелите си. # + +store.hyperlink.creator.notFound=За съжаление, създателят, зададен в хипервръзката, не беше открит. # +store.hyperlink.ingame=За съжаление, хипервръзките не са позволени, докато сте в свят. Излезте от света и опитайте отново. # + +store.resource.try=Изпробвайте сега! # +store.resource.create=Управление на пакетите с ресурси # +store.resource.screenshots=Екранни снимки # +store.resourcePack.activateTexturePack=Активирайте пакет текстури! # +store.resourcePack.leaveWorldToActivate=Излезте от света за прилагане # +store.3pserverItem.fetchingCancel=Отказ # +store.3pserverItem.fetchingItem=%s иска да сподели нещо забавно с вас. # +store.3pserverItem.fetchingItemTitle=Изчакайте момент # +store.3pserverItem.unlock=Отключете за %s # +store.3pserverItem.alreadyPurchased=Собствени # +store.restore.description=Възстановяваме покупките ви! # +store.restore.failed=За съжаление, не успяхме да възстановим покупките ви. Може би трябва да проверите връзката си с интернет. # +store.connection.failed.title=Възникна грешка # +store.connection.failed.body=В момента имаме проблем с връзката с пазара. Опитайте отново по-късно! # +store.connection.failed.code=Код на грешка: %s # +store.connection.failed.request=Срещаме проблеми с достигането до тази страница към този момент. Опитайте с друга! # +store.featured.createdBy=Създадено от %s # +store.downloading=Изтегляне... # +store.downloading.title=Изтегляне: %s # +store.updating=Актуализиране... # +store.updating.title=Актуализиране: %s # +store.importing.title=Импортиране: %s # +store.importing=Импортиране... # +store.showMore=Преглед на всички # +store.inventory.no.xbl=Моите пакети # + +store.promo.today=Само днес! # +store.promo.upsell=Не пропускайте днешния безплатен подарък! # +store.promo.comeBackTomorrow=Елате отново за утрешния безплатен подарък! # +store.promo.end=Честита нова година! # +store.promo.comingSoon=„12 дни от Minecraft“ започва утре! # + +store.promo.holiday.first=На първия ден от Minecraft # +store.promo.holiday.second=На втория ден от Minecraft # +store.promo.holiday.third=На третия ден от Minecraft # +store.promo.holiday.fourth=На четвъртия ден от Minecraft # +store.promo.holiday.fifth=На петия ден от Minecraft # +store.promo.holiday.sixth=На шестия ден от Minecraft # +store.promo.holiday.seventh=На седмия ден от Minecraft # +store.promo.holiday.eighth=На осмия ден от Minecraft # +store.promo.holiday.ninth=На деветия ден от Minecraft # +store.promo.holiday.tenth=На десетия ден от Minecraft # +store.promo.holiday.eleventh=На единадесетия ден от Minecraft # +store.promo.holiday.twelfth=На дванадесетия ден от Minecraft # + +store.promo.date.jan=%s яну # +store.promo.date.feb=%s фев # +store.promo.date.mar=%s март # +store.promo.date.apr=%s апр # +store.promo.date.may=%s май # +store.promo.date.jun=%s юни # +store.promo.date.july=%s юли # +store.promo.date.aug=%s авг # +store.promo.date.sep=%s сеп # +store.promo.date.oct=%s окт # +store.promo.date.nov=%s ное # +store.promo.date.dec=%s дек # + +store.myAccount=Моят акаунт # +store.xbl.signin=Влизане # +store.xbl.signinOrSignUp=Влезте или се регистрирайте безплатно # +store.xbl.disconnected=Прекъсната връзка # +store.xbl.conversionFailedTitle=Възникна грешка # +store.xbl.conversionFailedMessage=Опитайте отново по-късно. # + +store.sales.allByCreator=Сега с отстъпка! # +store.sales.bundlesOnSale=Колекции сега с отстъпка! # +store.sales.mashupsOnSale=Пакети с гости от други игри сега с отстъпка! # +store.sales.skinsOnSale=Скинове сега с отстъпка! # +store.sales.texturesOnSale=Пакети с текстури сега с отстъпка! # +store.sales.worldsOnSale=Светове сега с отстъпка! # + +store.showalloffers.list.title=Магазин %s # +store.showalloffers.list.back=Назад # + +store.suggestedOffers.defaultTitle=Забавни начини за игра # + +store.minecoin.notavailable=Закупуването на монети не е достъпно на тази версия на Minecraft. # + + +store.search.allResults=%d резултата # +store.search.dynamicPlaceHolderText=Опитайте да потърсите %s! # +store.search.error.searchStringAndFilters=Опа! Няма резултати за „%s“ и избраните филтри. Опитайте да разширите търсенето... # +store.search.error.searchStringAndNoFilters=Опа! Няма резултати за „%s“. Опитайте с друга фраза... # +store.search.error.emptySearchStringAndFilters=Опа! Не бяха открити резултати с избраните филтри. Опитайте да разширите търсенето... # +store.search.error.emptySearch=Грешка! Не можем да търсим нищо. # +store.search.greyListedResults= -- Показва се само съдържание, което ще работи на това устройство. # +store.search.noConnectionErrorText=Ами сега! Смятаме, че връзката ви с интернет е прекъсната. Проверете връзката си и опитайте отново! # +store.search.placeHolderText=Въведете търсене тук... # +store.search.pluralResults= Резултати # +store.search.pluralPossibleResults= Възможни резултати # +store.search.singularResult= Резултат # +store.search.singularPossibleResult= Възможен резултат # +store.search.title=Търсене # +store.search.trendingRowTitle=Популярно отскоро търсене: %s # +store.search.button=Търсене # + +store.search.filters.bundles=Колекции # +store.search.filters.clear=Изчистване на филтрите # +store.search.filters.reset=Изчистване на филтрите # + +store.search.filter.clear.creator=Изчистване на филтри за създател # +store.search.filter.creator=Създатели # +store.search.filter.creator.selectedCount=%d създатели # + +store.search.filter.offer_type=Видове предложения # +store.search.filter.offer_type.selectedCount=%d вида предложения # +store.search.filter.offer_type.bundles=Колекции # +store.search.filter.offer_type.realmsplus=Realms Plus # + +store.search.filter.clear.pack_type=Изчистване на филтри за видове пакети # +store.search.filter.mashupPacks=Пакети с гости от други игри # +store.search.filter.andSelectedText=и %s # +store.search.filter.pack_type=Видове пакети # +store.search.filter.pack_type.selectedCount=%d вида пакети # +store.search.filter.minecoin=Minecoins # +store.search.filter.minecoin.selectedCount=%d филтъра за Minecoin # +store.search.filter.clear.minecoin=Изчистване на филтри за Minecoin # +store.search.filter.rating=Оценки # +store.search.filter.rating.selectedCount=%d филтъра за оценки # +store.search.filter.clear.rating=Изчистване на филтри за оценки # +store.search.filter.skinPacks=Скинове # +store.search.filter.texturePacks=Текстури # +store.search.filter.title=Филтри # +store.search.filter.worldTemplates=Светове # +store.search.filter.installed_state=Инсталирано състояние # +store.search.filter.installed=Инсталирано # +store.search.filter.notInstalled=Не е инсталирано # +store.search.filter.clear.installed=Нулиране на инсталирани филтри # + +store.search.sort_menu.sortConstWord=Сортиране # +store.search.sort_menu.Default=Уместност # +store.search.sort_menu.NewestFirst=Първо най-новите # +store.search.sort_menu.OldestFirst=Първо най-старите # +store.search.sort_menu.A_to_Z=По азбучен ред # +store.search.sort_menu.Z_to_A=Обратно на азбучния ред # +store.search.sort_menu.Installed=Инсталирано # +store.search.sort_menu.notInstalled=Не е инсталирано # +store.search.sort_menu.HighestPrice=Цена: От висока към ниска # +store.search.sort_menu.LowestPrice=Цена: От ниска към висока # +store.search.sort_menu.HighestRating=Оценка: От високо към ниско # +store.search.sort_menu.LowestRating=Оценка: От ниско към високо # +store.search.sort_menu.resultText=по %s # + +store.pagination.next=Следващо > ### Chevrons (< and >) should not be moved +store.pagination.previous=< Предишно ### Chevrons (< and >) should not be moved + +store.shareDescription=Еха! %s е направил много готин пакет. Просто трябва да се види. # +store.copyToastMessage=Връзката е копирана в клипборда! # + +store.uploadContentToRealmsSuccess=Съдържанието е успешно качено в избраната обител. # +store.uploadContentToRealmsFail.title=Грешка # +store.uploadContentToRealmsProgressTitle=Прилагане на съдържание към обител # +store.uploadContentToRealmsProgressText=Избраното съдържание се прилага към вашата обител. # +store.uploadContentToRealmsFail.message=Неуспешно качване на съдържание към избраната обител! # +store.uploadContentToRealmsFail.forbidden.message=Не притежавате едно или повече от приложеното съдържание! # +store.applyToRealm=Създаване в обител # +store.inRealmsPlus=В Realms Plus # +store.uploadWorldTitle=Замяна на света? # +store.uploadPackTitle=Замяна на пакета? # +store.uploadWorldMessage=Това ще премахне текущия ви свят от активния слот на вашия Realm и ще ви позволи да го замените с нов. Членовете на вашия Realm ще имат достъп до новия ви свят. Изберете „Отказ“, за да отидете и изтеглите копие на текущия свят, за да предотвратите загуба на данни, или „Потвърждаване“, за да продължите и замените света си. # +store.uploadPackMessage=Това ще премахне всички приложени в момента пакети ресурси и поведения от обителта ви и ще ги замени с избрания пакет. Искате ли да продължите? # + +stream.confirm_start=Наистина ли искате да стартирате излъчване? # +stream.unavailable.account_not_bound=Преди да можете да излъчвате Minecraft в Twitch, трябва да свържете акаунта си в Twitch на адрес mojang.com. Желаете ли да го направите сега? # +stream.unavailable.account_not_bound.okay=Свързване на акаунти # +stream.unavailable.account_not_migrated=Преди да можете да излъчвате Minecraft в Twitch, трябва да мигрирате акаунта си в Minecraft към акаунт в Mojang. Желаете ли да го направите сега? # +stream.unavailable.account_not_migrated.okay=Мигриране на акаунт # +stream.unavailable.failed_auth=Неуспешно удостоверяване в Twitch. Посетете адрес mojang.com и обвържете отново акаунта си в Twitch. # +stream.unavailable.failed_auth.okay=Повторно обвързване на акаунти # +stream.unavailable.failed_auth_error=Неуспешно удостоверяване в Twitch. Опитайте отново по-късно. # +stream.unavailable.initialization_failure=Неуспешно инициализиране на SDK на Twitch. # +stream.unavailable.initialization_failure.extra=(Причина: %s) # +stream.unavailable.library_arch_mismatch=Персонализираната версия на java, която се използва за стартиране на Minecraft, е с различна архитектура от тази, използвана за изпълнение на агента за стартиране. Уверете се, че са еднакви, и двете с 32-битова или 64-битова версия. # +stream.unavailable.library_failure=Неуспешно зареждане на библиотеките, нужни за интегрираната услуга за излъчване на Twitch. # +stream.unavailable.no_fbo=Видеокартата ви трябва да поддържа най-малко версия 3.0 на OpenGL или да поддържа обекти Framebuffer чрез разширение, за да можете да използвате интегрирано излъчване в Twitch. # +stream.unavailable.no_fbo.arb=Поддръжката на обекти Framebuffer чрез ARB е: %s # +stream.unavailable.no_fbo.blend=Поддръжката за отделно комбиниране на цветове чрез EXT е: %s # +stream.unavailable.no_fbo.ext=Поддръжката на обекти Framebuffer чрез EXT е: %s # +stream.unavailable.no_fbo.version=В момента използвате: %s # +stream.unavailable.not_supported.mac=За нещастие, интегрираното излъчване на Twitch на компютър Mac изисква по-нова версия на OSX от тази, която използвате. Трябва да използвате версия 10.7 (Mac OS X Lion) или по-нова, за да можете да използвате услугата. Искате ли да посетите apple.com, за да научите как да надстроите? # +stream.unavailable.not_supported.mac.okay=Надстройване # +stream.unavailable.not_supported.other=За нещастие, интегрираното излъчване на Twitch изисква Windows (Vista или по-нова версия) или Mac OS X (10.7/Lion или по-нова версия) # +stream.unavailable.not_supported.windows=За нещастие, интегрираното излъчване на Twitch изисква по-нова версия на Windows от тази, която използвате. Трябва да използвате най-малко Windows Vista или по-нова версия. # +stream.unavailable.report_to_mojang=Докладване на Mojang # +stream.unavailable.soundflower.chat=Изисква се Soundflower, за да можете да предавате поточно на Mac. %s # +stream.unavailable.soundflower.chat.link=Щракнете тук за инсталиране. # +stream.unavailable.title=Излъчването в Twitch не е налично # +stream.unavailable.unknown=За нещастие, в момента не можете да излъчвате в Twitch. И не сме наясно защо :'( # +stream.unavailable.unknown.chat=Неуспешно стартиране на поточно предаване: %s # +stream.user.mode.administrator=Администратор на Twitch # +stream.user.mode.banned=Баннат # +stream.user.mode.banned.other=Баннат в канала на %s # +stream.user.mode.banned.self=Баннат във вашия канал # +stream.user.mode.broadcaster=Излъчващ # +stream.user.mode.broadcaster.other=Излъчващ # +stream.user.mode.broadcaster.self=Излъчващ (Това сте вие!) # +stream.user.mode.moderator=Модератор # +stream.user.mode.moderator.other=Модератор в канала на %s # +stream.user.mode.moderator.self=Модератор във вашия канал # +stream.user.mode.staff=Персонал на Twitch # +stream.user.subscription.subscriber=Абонат # +stream.user.subscription.subscriber.other=Абонат в канала на %s # +stream.user.subscription.subscriber.self=Абонат във вашия канал # +stream.user.subscription.turbo=Twitch Turbo # +stream.userinfo.ban=Бан # +stream.userinfo.chatTooltip=Щракнете за управление на потребителя # +stream.userinfo.mod=Предоставяне на модераторски права # +stream.userinfo.timeout=Изолиране # +stream.userinfo.unban=Премахване на бана # +stream.userinfo.unmod=Премахване на модераторски права # + +profanity_filter.title=Филтър за вулгарности # +profanity_filter.msg=Текстът, който въведохте, съдържа думи, които други биха могли да намерят за обидни, и не може да се използват. Опитайте отново. # + +terms_and_conditions.goBack=Назад # +terms_and_conditions.viewTermsAndConditions=За да видите правилата и условията, посетете https://minecraft.net/terms в уеб браузър по ваш избор. # + +tile.acaciaFence.name=Акациева ограда # +tile.acacia_fence_gate.name=Акациева порта на ограда # +tile.activator_rail.name=Релсов активатор # +tile.allow.name=Разрешаване # +tile.air.name=Въздух # +tile.unknown.name=Неизвестно # +tile.deny.name=Отхвърляне # +tile.border_block.name=Граница # +tile.anvil.intact.name=Наковалня # +tile.anvil.name=Наковалня # +tile.anvil.slightlyDamaged.name=Леко повредена наковалня # +tile.anvil.veryDamaged.name=Сериозно повредена наковалня # +tile.barrier.name=Бариера # +tile.beacon.name=Маяк # +tile.beacon.primary=Основен ефект # +tile.beacon.secondary=Вторичен ефект # +tile.beacon.primary.pocket=Основен # +tile.beacon.secondary.pocket=Вторичен # +tile.beehive.name=Кошер # +tile.bee_nest.name=Пчелно гнездо # +tile.target.name=Цел # +tile.bed.name=Легло # +tile.bed.noSleep=Можете да спите само нощем # +tile.bed.notSafe=В момента не можете да почивате, наблизо бродят чудовища # +tile.bed.notValid=Домашното ви легло липсва или пътят към него е препречен # +tile.bed.occupied=Това легло е заето # +tile.bed.respawnSet=Зададена точка за повторно появяване # +tile.bed.tooFar=Леглото е твърде далече # +tile.bed.obstructed=Пътят към леглото е препречен # +tile.bedrock.name=Материнска скала # +tile.bell.name=Камбана # +tile.camera.name=Камера # +tile.conduit.name=Проводник # +tile.invisibleBedrock.name=Невидима материнска скала # +tile.beetroot.name=Цвекло # +tile.big_dripleaf.name=Голямо висящо листо # +tile.small_dripleaf_block.name=Малко висящо листо # +tile.hanging_roots.name=Висящи корени # +tile.dirt_with_roots.name=Вкоренена пръст # +tile.spore_blossom.name=Цвят на спори # +tile.azalea_leaves.name=Листа от азалия # +tile.azalea_leaves_flowered.name=Листа от цъфтяща азалия # +tile.azalea.name=Азалия # +tile.flowering_azalea.name=Цъфтяща азалия # +tile.cave_vines.name=Пещерни лози # +tile.cave_vines_body_with_berries.name=Пещерни лози # +tile.cave_vines_head_with_berries.name=Пещерни лози # +item.glow_berries.name=Блестящи горски плодове # +tile.moss_block.name=Блок от мъх # +tile.moss_carpet.name=Килим от мъх # +tile.birchFence.name=Брезова ограда # +tile.birch_fence_gate.name=Брезова порта на ограда # +tile.blast_furnace.name=Доменна пещ # +tile.bone_block.name=Костен блок # +tile.coal_block.name=Блок въглища # +tile.diamond_block.name=Блок диамант # +tile.emerald_block.name=Блок смарагд # +tile.gold_block.name=Блок злато # +tile.iron_block.name=Блок желязо # +tile.lapis_block.name=Блок лазурит # +tile.redstone_block.name=Блок червен камък # +tile.bookshelf.name=Лавица за книги # +tile.brick_block.name=Тухлен блок # +tile.brown_mushroom.name=Кафява гъба # +tile.brown_mushroom_block.mushroom.name=Гъба # +tile.brown_mushroom_block.stem.name=Пънче на гъба # +tile.brown_mushroom_block.cap.name=Кафява гъба блок # +tile.wooden_button.name=Бутон от дъб # +tile.acacia_button.name=Бутон от акация # +tile.birch_button.name=Бутон от бреза # +tile.dark_oak_button.name=Бутон от тъмен дъб # +tile.jungle_button.name=Бутон от дърво от джунглата # +tile.respawn_anchor.respawnSet=Зададена точка за повторно появяване # +tile.respawn_anchor.notValid=Вашата котва за повторно появяване е била без заряд, липсвала е или пътят към нея е бил препречен # +tile.spruce_button.name=Бутон от смърч # +tile.stone_button.name=Бутон от камък # +tile.cactus.name=Кактус # +tile.cake.name=Торта # +tile.dried_kelp_block.name=Блок от изсушен келп # +tile.carrots.name=Моркови # +tile.carved_pumpkin.name=Издълбана тиква # +tile.cauldron.name=Казан # +tile.chalkboard.oneByOne.name=Плоча # +tile.chalkboard.twoByOne.name=Постер # +tile.chalkboard.threeByTwo.name=Дъска # +tile.chest.name=Сандък # +tile.ender_chest.name=Сандък на Края # +tile.jigsaw.name=Пъзелен блок # +tile.honey_block.name=Меден блок # +tile.honeycomb_block.name=Блок на медена пита # +tile.lodestone.name=Магнетит # +tile.nether_sprouts.name=Пъклени кълнове # +tile.crimson_stem.name=Пурпурно стъбло # +tile.warped_stem.name=Изопачено стъбло # +tile.stripped_crimson_stem.name=Оголено пурпурно стъбло # +tile.stripped_warped_stem.name=Оголено изопачено стъбло # +tile.crimson_hyphae.name=Пурпурни хифи # +tile.warped_hyphae.name=Изопачени хифи # +tile.stripped_crimson_hyphae.name=Оголени пурпурни хифи # +tile.stripped_warped_hyphae.name=Оголени изопачени хифи # +tile.crimson_planks.name=Пурпурни дъски # +tile.warped_planks.name=Изопачени дъски # +tile.crimson_door.name=Пурпурна врата # +tile.warped_door.name=Изопачена врата # +tile.crimson_trapdoor.name=Пурпурна подова врата # +tile.warped_trapdoor.name=Изопачена подова врата # +tile.crimson_standing_sign.name=Пурпурен знак # +tile.warped_standing_sign.name=Изопачен знак # +tile.crimson_wall_sign.name=Пурпурен знак # +tile.warped_wall_sign.name=Изопачен знак # +tile.crimson_stairs.name=Пурпурни стълби # +tile.warped_stairs.name=Изопачено стълбище # +tile.crimson_fence.name=Пурпурна ограда # +tile.warped_fence.name=Изопачена ограда # +tile.crimson_fence_gate.name=Пурпурна порта на ограда # +tile.warped_fence_gate.name=Изопачена порта на ограда # +tile.crimson_button.name=Пурпурен бутон # +tile.warped_button.name=Изопачен бутон # +tile.crimson_pressure_plate.name=Пурпурна активираща плоча # +tile.warped_pressure_plate.name=Изопачена активираща плоча # +tile.crimson_slab.name=Пурпурна плоча # +tile.warped_slab.name=Изопачена плоча # +tile.crimson_double_slab.name=Пурпурна плоча # +tile.warped_double_slab.name=Изопачена плоча # +tile.shroomlight.name=Халюциногенна светлина # +tile.crimson_nylium.name=Пурпурен нилиум # +tile.warped_nylium.name=Изопачен нилиум # +tile.basalt.name=Базалт # +tile.polished_basalt.name=Полиран базалт # +tile.blackstone.name=Черен камък # +tile.polished_blackstone_bricks.name=Тухли от полиран черен камък # +tile.cracked_polished_blackstone_bricks.name=Напукани тухли от полиран черен камък # +tile.polished_blackstone_brick_stairs.name=Тухлени стълби от полиран черен камък # +tile.blackstone_stairs.name=Стълби от черен камък # +tile.blackstone_wall.name=Стена от черен камък # +tile.polished_blackstone_brick_wall.name=Тухлена стена от полиран черен камък # +tile.chiseled_polished_blackstone.name=Дялан полиран черен камък # +tile.gilded_blackstone.name=Позлатен черен камък # +tile.blackstone_slab.name=Плоча от черен камък # +tile.polished_blackstone_brick_slab.name=Тухлена плоча от полиран черен камък # +tile.chain.name=Верига # +tile.soul_soil.name=Земя на черните души # +tile.soul_fire.name=Горящи души # +tile.polished_blackstone.name=Полиран черен камък # +tile.polished_blackstone_stairs.name=Стълби от полиран черен камък # +tile.polished_blackstone_slab.name=Плоча от полиран черен камък # +tile.polished_blackstone_pressure_plate.name=Активираща плоча от полиран черен камък # +tile.polished_blackstone_button.name=Бутон от полиран черен камък # +tile.polished_blackstone_wall.name=Стена от полиран черен камък # +tile.soul_campfire.name=Лагерен огън на душите # +tile.chiseled_nether_bricks.name=Дялани пъклени тухли # +tile.cracked_nether_bricks.name=Напукани пъклени тухли # +tile.quartz_bricks.name=Кварцови тухли # +tile.trapped_chest.name=Сандък с капан # +tile.shulkerBoxWhite.name=Бяла кутия на потайник # +tile.shulkerBoxOrange.name=Оранжева кутия на потайник # +tile.shulkerBoxMagenta.name=Кутия на потайник с цвят магента # +tile.shulkerBoxLightBlue.name=Светлосиня кутия на потайник # +tile.shulkerBoxYellow.name=Жълта кутия на потайник # +tile.shulkerBoxLime.name=Лимоненозелена кутия на потайник # +tile.shulkerBoxPink.name=Розова кутия на потайник # +tile.shulkerBoxGray.name=Сива кутия на потайник # +tile.shulkerBoxSilver.name=Светлосива кутия на потайник # +tile.shulkerBoxCyan.name=Цианова кутия на потайник # +tile.shulkerBoxPurple.name=Лилава кутия на потайник # +tile.shulkerBoxBlue.name=Синя кутия на потайник # +tile.shulkerBoxBrown.name=Кафява кутия на потайник # +tile.shulkerBoxGreen.name=Зелена кутия на потайник # +tile.shulkerBoxRed.name=Червена кутия на потайник # +tile.shulkerBoxBlack.name=Черна кутия на потайник # +tile.shulkerBox.name=Кутия на потайник # +tile.chorus_flower.name=Припевче # +tile.chorus_plant.name=Припевен храст # +tile.stained_glass.white.name=Бяло стъкло # +tile.stained_glass.silver.name=Светлосиво стъкло # +tile.stained_glass.gray.name=Сиво стъкло # +tile.stained_glass.black.name=Черно стъкло # +tile.stained_glass.brown.name=Кафяво стъкло # +tile.stained_glass.red.name=Червено стъкло # +tile.stained_glass.orange.name=Оранжево стъкло # +tile.stained_glass.yellow.name=Жълто стъкло # +tile.stained_glass.lime.name=Лимоненозелено стъкло # +tile.stained_glass.green.name=Зелено стъкло # +tile.stained_glass.cyan.name=Цианово стъкло # +tile.stained_glass.light_blue.name=Светлосиньо стъкло # +tile.stained_glass.blue.name=Синьо стъкло # +tile.stained_glass.purple.name=Лилаво стъкло # +tile.stained_glass.magenta.name=Стъкло в цвят магента # +tile.stained_glass.pink.name=Розово стъкло # +tile.stained_glass_pane.white.name=Бял стъклен панел # +tile.stained_glass_pane.silver.name=Светлосив стъклен панел # +tile.stained_glass_pane.gray.name=Сив стъклен панел # +tile.stained_glass_pane.black.name=Черен стъклен панел # +tile.stained_glass_pane.brown.name=Кафяв стъклен панел # +tile.stained_glass_pane.red.name=Червен стъклен панел # +tile.stained_glass_pane.orange.name=Оранжев стъклен панел # +tile.stained_glass_pane.yellow.name=Жълт стъклен панел # +tile.stained_glass_pane.lime.name=Лимоненозелен стъклен панел # +tile.stained_glass_pane.green.name=Зелен стъклен панел # +tile.stained_glass_pane.cyan.name=Цианов стъклен панел # +tile.stained_glass_pane.light_blue.name=Светлосин стъклен панел # +tile.stained_glass_pane.blue.name=Син стъклен панел # +tile.stained_glass_pane.purple.name=Лилав стъклен панел # +tile.stained_glass_pane.magenta.name=Стъклен панел в цвят магента # +tile.stained_glass_pane.pink.name=Розов стъклен панел # +tile.clay.name=Глинен блок # +tile.hardened_clay.name=Втвърдена глина # +tile.stained_hardened_clay.black.name=Черна глина # +tile.stained_hardened_clay.blue.name=Синя глина # +tile.stained_hardened_clay.brown.name=Кафява глина # +tile.stained_hardened_clay.cyan.name=Цианова глина # +tile.stained_hardened_clay.gray.name=Сива глина # +tile.stained_hardened_clay.green.name=Зелена глина # +tile.stained_hardened_clay.lightBlue.name=Светлосиня глина # +tile.stained_hardened_clay.lime.name=Лимоненозелена глина # +tile.stained_hardened_clay.magenta.name=Глина с цвят магента # +tile.stained_hardened_clay.name=Втвърдена глина # +tile.stained_hardened_clay.orange.name=Оранжева глина # +tile.stained_hardened_clay.pink.name=Розова глина # +tile.stained_hardened_clay.purple.name=Лилава глина # +tile.stained_hardened_clay.red.name=Червена глина # +tile.stained_hardened_clay.silver.name=Светлосива глина # +tile.stained_hardened_clay.white.name=Бяла глина # +tile.stained_hardened_clay.yellow.name=Жълта глина # +tile.structure_block.name=Структурен блок # +structure_block.waterlog_block=Заблатени блокове # +tile.structure_void.name=Структурна празнина # +tile.wool.black.name=Черна вълна # +tile.wool.blue.name=Синя вълна # +tile.wool.brown.name=Кафява вълна # +tile.wool.cyan.name=Цианова вълна # +tile.wool.gray.name=Сива вълна # +tile.wool.green.name=Зелена вълна # +tile.wool.lightBlue.name=Светлосиня вълна # +tile.wool.lime.name=Лимоненозелена вълна # +tile.wool.magenta.name=Вълна в цвят магента # +tile.wool.name=Вълна # +tile.wool.orange.name=Оранжева вълна # +tile.wool.pink.name=Розова вълна # +tile.wool.purple.name=Лилава вълна # +tile.wool.red.name=Червена вълна # +tile.wool.silver.name=Светлосива вълна # +tile.wool.white.name=Бяла вълна # +tile.wool.yellow.name=Жълта вълна # +tile.cobblestone_wall.mossy.name=Стена от мъхест калдъръм # +tile.cobblestone_wall.normal.name=Стена от калдъръм # +tile.cobblestone_wall.granite.name=Стена от гранит # +tile.cobblestone_wall.diorite.name=Стена от диорит # +tile.cobblestone_wall.andesite.name=Стена от андезит # +tile.cobblestone_wall.sandstone.name=Стена от пясъчник # +tile.cobblestone_wall.brick.name=Тухлена стена # +tile.cobblestone_wall.stone_brick.name=Стена от каменна тухла # +tile.cobblestone_wall.mossy_stone_brick.name=Стена с тухли от мъхест камък # +tile.cobblestone_wall.nether_brick.name=Стена от пъклена тухла # +tile.cobblestone_wall.end_brick.name=Тухлена стена от камък от Края # +tile.cobblestone_wall.prismarine.name=Стена от призмарин # +tile.cobblestone_wall.red_sandstone.name=Стена от червен пясъчник # +tile.cobblestone_wall.red_nether_brick.name=Стена от червена пъклена тухла # +tile.cocoa.name=Какао # +tile.command_block.name=Команден блок # +tile.composter.name=Компостер # +tile.light_block.name=Лек блок # +tile.repeating_command_block.name=Команден блок с репитерна функция # +tile.chain_command_block.name=Команден блок в режим „Верига“ # +tile.wheat.name=Посеви # +tile.darkOakFence.name=Ограда от тъмен дъб # +tile.dark_oak_fence_gate.name=Порта на ограда от тъмен дъб # +tile.daylight_detector.name=Сензор за дневна светлина # +tile.deadbush.name=Изсушен храст # +tile.detector_rail.name=Релсов детектор # +tile.dirt.coarse.name=Груба пръст # +tile.dirt.default.name=Пръст # +tile.dirt.name=Пръст # +tile.podzol.name=Подзолиста пръст # +tile.purpur_block.default.name=Пурпуров блок # +tile.purpur_block.lines.name=Пурпурова колона # +tile.purpur_block.chiseled.name=Дялан пурпур # +tile.dispenser.name=Диспенсер # +tile.iron_door.name=Желязна врата # +tile.doorWood.name=Дървена врата # +tile.double_plant.fern.name=Едра папрат # +tile.double_plant.grass.name=Двойно висока трева # +tile.double_plant.name=Растение # +tile.double_plant.paeonia.name=Божур # +tile.double_plant.rose.name=Розов храст # +tile.double_plant.sunflower.name=Слънчоглед # +tile.double_plant.syringa.name=Люляк # +tile.dragon_egg.name=Драконово яйце # +tile.dropper.name=Капков диспенсер # +tile.enchanting_table.name=Магьосническа станция # +tile.enderChest.name=Сандък на Края # +tile.end_portal_frame.name=Рамка на портал към Края # +tile.farmland.name=Разорана земя # +tile.fletching_table.name=Маса за стрели # +tile.fence.name=Дъбова ограда # +tile.fence_gate.name=Дъбова порта на ограда # +tile.iron_bars.name=Желязна решетка # +tile.fire.name=Огън # +tile.yellow_flower.dandelion.name=Жълтурче # +tile.yellow_flower.name=Цвете # +tile.crimson_roots.crimsonRoots.name=Пурпурни корени # +tile.warped_roots.warpedRoots.name=Изопачени корени # +tile.red_flower.allium.name=Лук # +tile.red_flower.blueOrchid.name=Синя орхидея # +tile.red_flower.cornflower.name=Метличина # +tile.red_flower.houstonia.name=Лазурна метличина # +tile.red_flower.name=Цвете # +tile.red_flower.lilyOfTheValley.name=Момина сълза # +tile.red_flower.oxeyeDaisy.name=Маргаритка # +tile.red_flower.poppy.name=Мак # +tile.red_flower.tulipOrange.name=Оранжево лале # +tile.red_flower.tulipPink.name=Розово лале # +tile.red_flower.tulipRed.name=Червено лале # +tile.red_flower.tulipWhite.name=Бяло лале # +tile.wither_rose.name=Чезнеща роза # +tile.furnace.name=Пещ # +tile.glass.name=Стъкло # +tile.golden_rail.name=Електрическа релса # +tile.grass.name=Тревен блок # +tile.grass_path.name=Черен път # +tile.gravel.name=Чакъл # +tile.hay_block.name=Бала сено # +tile.netherrack.name=Пъкленит # +tile.soul_sand.name=Пясък на душите # +tile.hopper.name=Фуния # +tile.ice.name=Лед # +tile.packed_ice.name=Солиден лед # +tile.blue_ice.name=Син лед # +tile.frosted_ice.name=Лед с глазура # +tile.iron_trapdoor.name=Желязна подова врата # +tile.jukebox.name=Джубокс # +tile.jungleFence.name=Ограда от дърво от джунглата # +tile.jungle_fence_gate.name=Порта на ограда от дърво от джунглата # +tile.ladder.name=Стълба # +tile.flowing_lava.name=Лава # +tile.lava.name=Лава # +tile.leaves.acacia.name=Акациеви листа # +tile.leaves2.acacia.name=Акациеви листа # +tile.leaves.big_oak.name=Листа на тъмен дъб # +tile.leaves2.big_oak.name=Листа на тъмен дъб # +tile.leaves.birch.name=Брезови листа # +tile.leaves.jungle.name=Листа на дърво от джунглата # +tile.leaves.name=Листа # +tile.leaves.oak.name=Дъбови листа # +tile.leaves.spruce.name=Смърчови листа # +tile.lever.name=Лост # +tile.glowstone.name=Светлинен камък # +tile.glow_lichen.name=Светещ лишей # +tile.lightning_rod.name=Гръмоотвод # +tile.lit_pumpkin.name=Тиквен фенер # +tile.lockedchest.name=Заключен сандък # +tile.log.acacia.name=Дънер от акация # +tile.log.big_oak.name=Дънер от тъмен дъб # +tile.log.birch.name=Дънер от бреза # +tile.log.jungle.name=Дънер от джунглата # +tile.log.name=Дънер # +tile.log.oak.name=Дънер от дъб # +tile.log.spruce.name=Дънер от смърч # +tile.magma.name=Магмен блок # +tile.melon_block.name=Диня # +tile.mob_spawner.name=Призовател на чудовища # +tile.monster_egg.brick.name=Заразена каменна тухла # +tile.monster_egg.chiseledbrick.name=Заразена тухла от дялан камък # +tile.monster_egg.cobble.name=Заразен калдъръм # +tile.monster_egg.crackedbrick.name=Заразена тухла от ивичест камък # +tile.monster_egg.mossybrick.name=Заразена тухла от мъхест камък # +tile.monster_egg.name=Заразен камък # +tile.monster_egg.stone.name=Заразен камък # +tile.mushroom.name=Гъба # +tile.noteblock.name=Блок с бележки # +tile.mycelium.name=Фунгинит # +tile.nether_brick.name=Пъклен тухлен блок # +tile.red_nether_brick.name=Червена пъклена тухла # +tile.nether_brick_fence.name=Ограда от пъклени тухли # +tile.quartz_ore.name=Пъклена кварцова руда # +tile.netherreactor.active=Активен! # +tile.netherreactor.builtTooHigh=Пъкленият реактор трябва да се построи по-надълбоко. # +tile.netherreactor.builtTooLow=Пъкленият реактор трябва да се построи по-нависоко. # +tile.netherreactor.name=Пъклено реакторно ядро # +tile.netherreactor.playersTooFar=Всички играчи трябва да са близо до реактора. # +tile.netherreactor.wrongPattern=Това не е правилната схема! # +tile.nether_wart.name=Пъклен полип # +tile.nether_wart_block.name=Блок пъклен полип # +tile.warped_wart_block.name=Изопачен блок полип # +tile.unlit_redstone_torch.name=Факел от червен камък # +tile.redstone_torch.name=Факел от червен камък # +tile.soul_torch.name=Факел на душите # +tile.obsidian.name=Обсидиан # +tile.coal_ore.name=Руда с въглища # +tile.diamond_ore.name=Руда с диаманти # +tile.emerald_ore.name=Руда със смарагди # +tile.gold_ore.name=Златна руда # +tile.iron_ore.name=Желязна руда # +tile.copper_ore.name=Медна руда # +tile.lapis_ore.name=Руда с лазурит # +tile.redstone_ore.name=Руда с червен камък # +tile.oreRuby.name=Руда с рубини # +tile.observer.name=Сензор # +tile.piston.name=Бутало # +tile.sticky_piston.name=Лепкаво бутало # +tile.portal.name=Портал # +tile.potatoes.name=Картофи # +tile.stone_pressure_plate.name=Каменна активираща плоча # +tile.wooden_pressure_plate.name=Активираща плоча от дъб # +tile.acacia_pressure_plate.name=Активираща плоча от акация # +tile.birch_pressure_plate.name=Активираща плоча от бреза # +tile.dark_oak_pressure_plate.name=Активираща плоча от тъмен дъб # +tile.jungle_pressure_plate.name=Активираща плоча от дърво от джунглата # +tile.spruce_pressure_plate.name=Активираща плоча от смърч # +tile.prismarine.bricks.name=Призмаринови тухли # +tile.prismarine.dark.name=Тъмен призмарин # +tile.prismarine.rough.name=Призмарин # +tile.pumpkin.name=Тиква # +tile.pumpkin_stem.name=Стебло на тиква # +tile.quartz_block.chiseled.name=Блок дялан кварц # +tile.quartz_block.default.name=Блок кварц # +tile.quartz_block.lines.name=Блок вертикален кварц # +tile.quartz_block.smooth.name=Блок от гладък кварц # +tile.quartz_block.name=Блок кварц # +tile.rail.name=Релса # +tile.red_mushroom.name=Червена гъба # +tile.crimson_fungus.name=Пурпурна гъба # +tile.warped_fungus.name=Изопачена гъбка # +tile.red_mushroom_block.name=Блок от червени гъби # +tile.red_sandstone.chiseled.name=Дялан червен пясъчник # +tile.red_sandstone.default.name=Червен пясъчник # +tile.red_sandstone.name=Червен пясъчник # +tile.red_sandstone.smooth.name=Гладък червен пясъчник # +tile.red_sandstone.cut.name=Сечен червен пясъчник # +tile.redstone_wire.name=Прах от червен камък # +tile.redstone_lamp.name=Лампа от червен камък # +tile.reeds.name=Захарна тръстика # +tile.sand.default.name=Пясък # +tile.sand.name=Пясък # +tile.sand.red.name=Червен пясък # +tile.sandstone.chiseled.name=Дялан пясъчник # +tile.sandstone.default.name=Пясъчник # +tile.sandstone.name=Пясъчник # +tile.sandstone.smooth.name=Гладък пясъчник # +tile.sandstone.cut.name=Сечен пясъчник # +tile.sapling.acacia.name=Акациева фиданка # +tile.sapling.big_oak.name=Фиданка на тъмен дъб # +tile.sapling.birch.name=Брезова фиданка # +tile.sapling.jungle.name=Фиданка на дърво от джунглата # +tile.sapling.oak.name=Дъбова фиданка # +tile.sapling.spruce.name=Смърчова фиданка # +tile.seaLantern.name=Морски фенер # +tile.standing_sign.name=Знак # +tile.spruce_standing_sign.name=Знак от смърч # +tile.birch_standing_sign.name=Знак от бреза # +tile.jungle_standing_sign.name=Знак от дърво от джунглата # +tile.acacia_standing_sign.name=Знак от акация # +tile.darkoak_standing_sign.name=Знак от тъмен дъб # +tile.slime.name=Блок слуз # +tile.snow.name=Сняг # +tile.sponge.dry.name=Сюнгер # +tile.sponge.wet.name=Мокър сюнгер # +tile.spruceFence.name=Смърчова ограда # +tile.spruce_fence_gate.name=Смърчова порта на ограда # +tile.brick_stairs.name=Тухлени стълби # +tile.nether_brick_stairs.name=Стълби от пъклени тухли # +tile.quartz_stairs.name=Кварцови стълби # +tile.smooth_quartz_stairs.name=Стълби от гладък кварц # +tile.red_sandstone_stairs.name=Стълби от червен пясъчник # +tile.sandstone_stairs.name=Стълби от пясъчник # +tile.stone_stairs.name=Калдъръмени стълби # +tile.normal_stone_stairs.name=Стълби от камък # +tile.stone_brick_stairs.name=Стълби от каменни тухли # +tile.oak_stairs.name=Дъбови стълби # +tile.acacia_stairs.name=Акациеви стълби # +tile.birch_stairs.name=Брезови стълби # +tile.dark_oak_stairs.name=Стълби от тъмен дъб # +tile.jungle_stairs.name=Стълби от джунглата # +tile.spruce_stairs.name=Смърчови стълби # +tile.purpur_stairs.name=Пурпурови стълби # +tile.prismarine_stairs.name=Стълби от призмарин # +tile.dark_prismarine_stairs.name=Стълби от тъмен призмарин # +tile.prismarine_bricks_stairs.name=Тухлени стълби от призмарин # +tile.granite_stairs.name=Стълби от гранит # +tile.diorite_stairs.name=Стълби от диорит # +tile.andesite_stairs.name=Стълби от андезит # +tile.polished_granite_stairs.name=Стълби от полиран гранит # +tile.polished_diorite_stairs.name=Стълби от полиран диорит # +tile.polished_andesite_stairs.name=Стълби от полиран андезит # +tile.mossy_stone_brick_stairs.name=Стълби от тухла от мъхест камък # +tile.smooth_red_sandstone_stairs.name=Стълби от гладък червен пясъчник # +tile.smooth_sandstone_stairs.name=Стълби от гладък пясъчник # +tile.end_brick_stairs.name=Тухлени стълби от камък от Края # +tile.mossy_cobblestone_stairs.name=Стълби от мъхест калдъръм # +tile.red_nether_brick_stairs.name=Стълби от червена пъклена тухла # +tile.smooth_stone.name=Гладък камък # +tile.standing_banner.black.name=Черен банер # +tile.standing_banner.blue.name=Син банер # +tile.standing_banner.brown.name=Кафяв банер # +tile.standing_banner.cyan.name=Цианов банер # +tile.standing_banner.gray.name=Сив банер # +tile.standing_banner.green.name=Зелен банер # +tile.standing_banner.lightBlue.name=Светлосин банер # +tile.standing_banner.lime.name=Лимоненозелен банер # +tile.standing_banner.magenta.name=Банер в магента # +tile.standing_banner.name=Банер # +tile.standing_banner.orange.name=Оранжев банер # +tile.standing_banner.pink.name=Розов банер # +tile.standing_banner.purple.name=Лилав банер # +tile.standing_banner.red.name=Червен банер # +tile.standing_banner.silver.name=Светлосив банер # +tile.standing_banner.white.name=Банер # +tile.standing_banner.yellow.name=Жълт банер # +tile.stone.andesite.name=Андезит # +tile.stone.andesiteSmooth.name=Полиран андезит # +tile.stone.diorite.name=Диорит # +tile.stone.dioriteSmooth.name=Полиран диорит # +tile.stone.granite.name=Гранит # +tile.stone.graniteSmooth.name=Полиран гранит # +tile.stone.stone.name=Камък # +tile.cobblestone.name=Калдъръм # +tile.stonebrick.chiseled.name=Тухли от дялан камък # +tile.stonebrick.cracked.name=Тухли от ивичест камък # +tile.stonebrick.default.name=Каменни тухли # +tile.stonebrick.mossy.name=Тухли от мъхест камък # +tile.stonebrick.name=Каменни тухли # +tile.stonebrick.smooth.name=Тухли от гладък камък # +tile.stonecutter.name=Каменоломен блок # +tile.stonecutter_block.name=Каменоломен блок # +tile.mossy_cobblestone.name=Мъхест калдъръм # +tile.double_stone_slab.brick.name=Тухлена плоча # +tile.double_stone_slab.cobble.name=Калдъръмена плоча # +tile.double_stone_slab.name=Каменна плоча # +tile.double_stone_slab.nether_brick.name=Плоча от пъклени тухли # +tile.double_stone_slab.quartz.name=Кварцова плоча # +tile.double_stone_slab.sand.name=Плоча от пясъчник # +tile.double_stone_slab.smoothStoneBrick.name=Плоча от каменни тухли # +tile.double_stone_slab.stone.name=Каменна плоча # +tile.double_stone_slab.wood.name=Дървена плоча # +tile.stone_slab.name=Каменна плоча # +tile.stone_slab.brick.name=Тухлена плоча # +tile.stone_slab.cobble.name=Калдъръмена плоча # +tile.stone_slab.stone.name=Плоча от гладък камък # +tile.stone_slab.nether_brick.name=Плоча от пъклени тухли # +tile.stone_slab.quartz.name=Кварцова плоча # +tile.stone_slab.sand.name=Плоча от пясъчник # +tile.stone_slab.smoothStoneBrick.name=Плоча от каменни тухли # +tile.stone_slab.wood.name=Дървена плоча # +tile.double_stone_slab2.red_sandstone.name=Плоча от червен пясъчник # +tile.stone_slab2.red_sandstone.name=Плоча от червен пясъчник # +tile.stone_slab2.purpur.name=Пурпурова плоча # +tile.stone_slab2.prismarine.rough.name=Плоча от призмарин # +tile.stone_slab2.prismarine.dark.name=Плоча от тъмен призмарин # +tile.stone_slab2.prismarine.bricks.name=Плоча от призмаринови тухли # +tile.stone_slab2.mossy_cobblestone.name=Плоча от мъхест калдъръм # +tile.stone_slab2.red_nether_brick.name=Плоча от червена пъклена тухла # +tile.stone_slab2.sandstone.smooth.name=Плоча от гладък пясъчник # +tile.stone_slab3.end_brick.name=Тухлена плоча от камък от Края # +tile.stone_slab3.red_sandstone.smooth.name=Плоча от гладък червен пясъчник # +tile.stone_slab3.andesite.smooth.name=Плоча от полиран андезит # +tile.stone_slab3.andesite.name=Плоча от андезит # +tile.stone_slab3.diorite.name=Плоча от диорит # +tile.stone_slab3.diorite.smooth.name=Плоча от полиран диорит # +tile.stone_slab3.granite.name=Гранитна плоча # +tile.stone_slab3.granite.smooth.name=Плоча от полиран гранит # +tile.stone_slab4.mossy_stone_brick.name=Плоча от тухла от мъхест камък # +tile.stone_slab4.smooth_quartz.name=Плоча от гладък кварц # +tile.stone_slab4.stone.name=Каменна плоча # +tile.stone_slab4.cut_sandstone.name=Плоча от сечен пясъчник # +tile.stone_slab4.cut_red_sandstone.name=Плоча от сечен червен пясъчник # +tile.coral_block.blue.name=Блок от тръбовиден корал # +tile.coral_block.pink.name=Блок от мозъковиден корал # +tile.coral_block.purple.name=Блок от мехурест корал # +tile.coral_block.red.name=Блок от огнен корал # +tile.coral_block.yellow.name=Блок от рогов корал # +tile.coral_block.blue_dead.name=Блок от мъртъв тръбовиден корал # +tile.coral_block.pink_dead.name=Блок от мъртъв мозъковиден корал # +tile.coral_block.purple_dead.name=Блок от мъртъв мехурест корал # +tile.coral_block.red_dead.name=Блок от мъртъв огнен корал # +tile.coral_block.yellow_dead.name=Блок от мъртъв рогов корал # +tile.tallgrass.fern.name=Папрат # +tile.tallgrass.grass.name=Трева # +tile.tallgrass.name=Трева # +tile.tallgrass.shrub.name=Шубрак # +tile.seagrass.seagrass.name=Морска трева # +tile.sea_pickle.name=Морска краставица # +tile.turtle_egg.name=Яйце на морска костенурка # +tile.coral.blue.name=Тръбовиден корал # +tile.coral.pink.name=Мозъковиден корал # +tile.coral.purple.name=Мехурест корал # +tile.coral.red.name=Огнен корал # +tile.coral.yellow.name=Рогов корал # +tile.coral.blue_dead.name=Мъртъв тръбовиден корал # +tile.coral.pink_dead.name=Мъртъв мозъковиден корал # +tile.coral.purple_dead.name=Мъртъв мехурест корал # +tile.coral.red_dead.name=Мъртъв огнен корал # +tile.coral.yellow_dead.name=Мъртъв рогов корал # +tile.coral_fan.blue_fan.name=Ветрило от тръбовиден корал # +tile.coral_fan.pink_fan.name=Ветрило от мозъковиден корал # +tile.coral_fan.purple_fan.name=Ветрило от мехурест корал # +tile.coral_fan.red_fan.name=Ветрило от огнен корал # +tile.coral_fan.yellow_fan.name=Ветрило от рогов корал # +tile.coral_fan_dead.blue_fan.name=Ветрило от мъртъв тръбовиден корал # +tile.coral_fan_dead.pink_fan.name=Ветрило от мъртъв мозъковиден корал # +tile.coral_fan_dead.purple_fan.name=Ветрило от мъртъв мехурест корал # +tile.coral_fan_dead.red_fan.name=Ветрило от мъртъв огнен корал # +tile.coral_fan_dead.yellow_fan.name=Ветрило от мъртъв рогов корал # +tile.glass_pane.name=Стъклен панел # +tile.tnt.name=TNT # +tile.snow_layer.name=Сняг от горен слой # +tile.torch.name=Факел # +tile.trapdoor.name=Подова врата от дъб # +tile.acacia_trapdoor.name=Подова врата от акация # +tile.birch_trapdoor.name=Подова врата от бреза # +tile.dark_oak_trapdoor.name=Подова врата от тъмен дъб # +tile.jungle_trapdoor.name=Подова врата от дърво от джунглата # +tile.spruce_trapdoor.name=Подова врата от смърч # +tile.tripWire.name=Жица на капан # +tile.tripwire_hook.name=Жлеб на жица на капан # +tile.vine.name=Лози # +tile.weeping_vines.name=Плачещи лози # +tile.twisting_vines.name=Извиващи се лози # +tile.flowing_water.name=Вода # +tile.water.name=Вода # +tile.waterlily.name=Лист на водна лилия # +tile.web.name=Паяжина # +tile.heavy_weighted_pressure_plate.name=Активираща плоча с тежест (тежка) # +tile.light_weighted_pressure_plate.name=Активираща плоча с тежест (лека) # +tile.end_stone.name=Камък от Края # +tile.end_bricks.name=Тухли от камък от Края # +tile.planks.acacia.name=Акациеви дъски # +tile.planks.big_oak.name=Дъски от тъмен дъб # +tile.planks.birch.name=Дъски от бреза # +tile.planks.jungle.name=Дъски от джунгла # +tile.planks.name=Дървени дъски # +tile.planks.oak.name=Дъбови дъски # +tile.planks.spruce.name=Дъски от смърч # +tile.wooden_slab.acacia.name=Акациева плоскост # +tile.wooden_slab.big_oak.name=Плоскост от тъмен дъб # +tile.wooden_slab.birch.name=Брезова плоскост # +tile.wooden_slab.jungle.name=Плоскост от джунглата # +tile.wooden_slab.name=Дървена плоскост # +tile.wooden_slab.oak.name=Дъбова плоскост # +tile.wooden_slab.spruce.name=Смърчова плоскост # +tile.carpet.black.name=Черен килим # +tile.carpet.blue.name=Син килим # +tile.carpet.brown.name=Кафяв килим # +tile.carpet.cyan.name=Цианов килим # +tile.carpet.gray.name=Сив килим # +tile.carpet.green.name=Зелен килим # +tile.carpet.lightBlue.name=Светлосин килим # +tile.carpet.lime.name=Лимоненозелен килим # +tile.carpet.magenta.name=Килим в цвят магента # +tile.carpet.name=Килим # +tile.carpet.orange.name=Оранжев килим # +tile.carpet.pink.name=Розов килим # +tile.carpet.purple.name=Лилав килим # +tile.carpet.red.name=Червен килим # +tile.carpet.silver.name=Светлосив килим # +tile.carpet.white.name=Бял килим # +tile.carpet.yellow.name=Жълт килим # +tile.crafting_table.name=Занаятчийска маса # + +tile.glazedTerracotta.white.name=Бяла емайлирана глина # +tile.glazedTerracotta.orange.name=Оранжева емайлирана глина # +tile.glazedTerracotta.magenta.name=Емайлирана глина с цвят магента # +tile.glazedTerracotta.light_blue.name=Светлосиня емайлирана глина # +tile.glazedTerracotta.yellow.name=Жълта емайлирана глина # +tile.glazedTerracotta.lime.name=Лимоненозелена емайлирана глина # +tile.glazedTerracotta.pink.name=Розова емайлирана глина # +tile.glazedTerracotta.gray.name=Сива емайлирана глина # +tile.glazedTerracotta.silver.name=Светлосива емайлирана глина # +tile.glazedTerracotta.cyan.name=Цианова емайлирана глина # +tile.glazedTerracotta.purple.name=Лилава емайлирана глина # +tile.glazedTerracotta.blue.name=Синя емайлирана глина # +tile.glazedTerracotta.brown.name=Кафява емайлирана глина # +tile.glazedTerracotta.green.name=Зелена емайлирана глина # +tile.glazedTerracotta.red.name=Червена емайлирана глина # +tile.glazedTerracotta.black.name=Черна емайлирана глина # +tile.concrete.black.name=Черен бетон # +tile.concrete.red.name=Червен бетон # +tile.concrete.green.name=Зелен бетон # +tile.concrete.brown.name=Кафяв бетон # +tile.concrete.blue.name=Син бетон # +tile.concrete.purple.name=Лилав бетон # +tile.concrete.cyan.name=Цианов бетон # +tile.concrete.silver.name=Светлосив бетон # +tile.concrete.gray.name=Сив бетон # +tile.concrete.pink.name=Розов бетон # +tile.concrete.lime.name=Лимоненозелен бетон # +tile.concrete.yellow.name=Жълт бетон # +tile.concrete.lightBlue.name=Светлосин бетон # +tile.concrete.magenta.name=Бетон с цвят магента # +tile.concrete.orange.name=Оранжев бетон # +tile.concrete.white.name=Бял бетон # +tile.glazedTerracottaWhite.name=Бяла емайлирана глина # +tile.glazedTerracottaOrange.name=Оранжева емайлирана глина # +tile.glazedTerracottaMagenta.name=Емайлирана глина с цвят магента # +tile.glazedTerracottaLightBlue.name=Светлосиня емайлирана глина # +tile.glazedTerracottaYellow.name=Жълта емайлирана глина # +tile.glazedTerracottaLime.name=Лимоненозелена емайлирана глина # +tile.glazedTerracottaPink.name=Розова емайлирана глина # +tile.glazedTerracottaGray.name=Сива емайлирана глина # +tile.glazedTerracottaSilver.name=Светлосива емайлирана глина # +tile.glazedTerracottaCyan.name=Цианова емайлирана глина # +tile.glazedTerracottaPurple.name=Лилава емайлирана глина # +tile.glazedTerracottaBlue.name=Синя емайлирана глина # +tile.glazedTerracottaBrown.name=Кафява емайлирана глина # +tile.glazedTerracottaGreen.name=Зелена емайлирана глина # +tile.glazedTerracottaRed.name=Червена емайлирана глина # +tile.glazedTerracottaBlack.name=Черна емайлирана глина # +tile.concretePowder.black.name=Черен цимент # +tile.concretePowder.red.name=Червен цимент # +tile.concretePowder.green.name=Зелен цимент # +tile.concretePowder.brown.name=Кафяв цимент # +tile.concretePowder.blue.name=Син цимент # +tile.concretePowder.purple.name=Лилав цимент # +tile.concretePowder.cyan.name=Цианов цимент # +tile.concretePowder.silver.name=Светлосив цимент # +tile.concretePowder.gray.name=Сив цимент # +tile.concretePowder.pink.name=Розов цимент # +tile.concretePowder.lime.name=Лимоненозелен цимент # +tile.concretePowder.yellow.name=Жълт цимент # +tile.concretePowder.lightBlue.name=Светлосин цимент # +tile.concretePowder.magenta.name=Цимент с цвят магента # +tile.concretePowder.orange.name=Оранжев цимент # +tile.concretePowder.white.name=Бял цимент # + +tile.stripped_spruce_log.name=Гол дънер от смърч # +tile.stripped_dark_oak_log.name=Гол дънер от тъмен дъб # +tile.stripped_birch_log.name=Гол дънер от бреза # +tile.stripped_jungle_log.name=Гол дънер от джунглата # +tile.stripped_oak_log.name=Гол дънер от дъб # +tile.stripped_acacia_log.name=Гол дънер от акация # + +tile.bamboo.name=Бамбук # +tile.scaffolding.name=Скеле # +tile.grindstone.name=Точилен камък # +tile.cartography_table.name=Картографска маса # +tile.lantern.name=Фенер # +tile.soul_lantern.name=Фенер на душите # +tile.smoker.name=Опушвална # +tile.smithing_table.name=Ковашка маса # +tile.barrel.name=Бъчва # +tile.campfire.name=Лагерен огън # +tile.loom.name=Тъкачен стан # +tile.lectern.name=Катедра # +tile.sweet_berry_bush.name=Храст от сладки горски плодове # + +tile.wood.oak.name=Дъбово дърво # +tile.wood.spruce.name=Смърчово дърво # +tile.wood.birch.name=Брезово дърво # +tile.wood.jungle.name=Дърво от джунглата # +tile.wood.acacia.name=Акациево дърво # +tile.wood.dark_oak.name=Тъмно дъбово дърво # +tile.wood.stripped.oak.name=Голо дъбово дърво # +tile.wood.stripped.spruce.name=Голо смърчово дърво # +tile.wood.stripped.birch.name=Голо брезово дърво # +tile.wood.stripped.jungle.name=Голо дърво от джунглата # +tile.wood.stripped.acacia.name=Голо акациево дърво # +tile.wood.stripped.dark_oak.name=Голо тъмно дъбово дърво # + +tile.netherite_block.name=Блок от нетерит # +tile.ancient_debris.name=Древни останки # +tile.nether_gold_ore.name=Златна руда от пъкъла # + +tile.respawn_anchor.name=Котва за повторно появяване # +tile.crying_obsidian.name=Плачещ обсидиан # + +tile.powder_snow.name=Прахообразен сняг # +tile.deepslate.name=Дълбок слой шист # +tile.infested_deepslate.name=Заразен дълбок слой шист # +tile.cobbled_deepslate.name=Калдъръмен дълбок слой шист # +tile.dripstone_block.name=Блок от порест камък # +tile.pointed_dripstone.name=Остър порест камък # +tile.cobbled_deepslate_slab.name=Плоча на калдъръмен дълбок слой шист # +tile.cobbled_deepslate_stairs.name=Стълби на калдъръмен дълбок слой шист # +tile.cobbled_deepslate_wall.name=Стена на калдъръмен дълбок слой шист # +tile.polished_deepslate.name=Полиран дълбок шист # +tile.polished_deepslate_slab.name=Плоча на полиран дълбок слой шист # +tile.polished_deepslate_stairs.name=Стълби на полиран дълбок шист # +tile.polished_deepslate_wall.name=Стена на полиран дълбок слой шист # +tile.deepslate_tiles.name=Плочки на дълбок слой шист # +tile.deepslate_tile_slab.name=Плоча на плочка на дълбок слой шист # +tile.deepslate_tile_stairs.name=Стълби с плочки на дълбок слой шист # +tile.deepslate_tile_wall.name=Стена с плочки на дълбок слой шист # +tile.deepslate_bricks.name=Тухли на дълбок слой шист # +tile.deepslate_brick_slab.name=Тухлена плоча на дълбок слой шист # +tile.deepslate_brick_stairs.name=Тухлени стълби на дълбок слой шист # +tile.deepslate_brick_wall.name=Тухлена стена на дълбок слой шист # +tile.chiseled_deepslate.name=Изрязан дълбок слой шист # +tile.cobbled_deepslate_double_slab.name=Двойна плоча на калдъръмен дълбок слой шист # +tile.polished_deepslate_double_slab.name=Двойна плоча на полиран дълбок слой шист # +tile.deepslate_tile_double_slab.name=Двойна плоча на плочка на дълбок слой шист # +tile.deepslate_brick_double_slab.name=Двойна плоча на тухла на дълбок слой шист # +tile.deepslate_lapis_ore.name=Руда с лазурит на дълбок слой шист # +tile.deepslate_iron_ore.name=Желязна руда на дълбок слой шист # +tile.deepslate_gold_ore.name=Златна руда на дълбок слой шист # +tile.deepslate_redstone_ore.name=Руда с червен камък на дълбок слой шист # +tile.deepslate_diamond_ore.name=Руда с диаманти на дълбок слой шист # +tile.deepslate_coal_ore.name=Руда с въглища на дълбок слой шист # +tile.deepslate_emerald_ore.name=Руда със смарагди на дълбок слой шист # +tile.deepslate_copper_ore.name=Медна руда на дълбок слой шист # +tile.cracked_deepslate_tiles.name=Плочки на напукан дълбок слой шист # +tile.cracked_deepslate_bricks.name=Тухли на напукан дълбок слой шист # +tile.pitcher_plant.name=Стомна # +tile.sniffer_egg.name=Яйце на хрътка # +tile.torchflower.name=Факелно цвете # +item.copper_ingot.name=Меден слитък # +item.raw_copper.name=Необработена мед # +item.raw_iron.name=Необработено желязо # +item.raw_gold.name=Необработено злато # +tile.copper_block.name=Блок от мед # +tile.exposed_copper.name=Изложена мед # +tile.weathered_copper.name=Ерозирала мед # +tile.oxidized_copper.name=Окислена мед # +tile.waxed_copper.name=Намазан с восък блок от мед # +tile.waxed_exposed_copper.name=Намазана с восък изложена мед # +tile.waxed_weathered_copper.name=Намазана с восък ерозирала мед # +tile.waxed_oxidized_copper.name=Намазана с восък окислена мед # + +tile.cut_copper.name=Изрязана мед # +tile.exposed_cut_copper.name=Изложена изрязана мед # +tile.weathered_cut_copper.name=Ерозирала изрязана мед # +tile.oxidized_cut_copper.name=Окислена изрязана мед # +tile.waxed_cut_copper.name=Намазана с восък изрязана мед # +tile.waxed_exposed_cut_copper.name=Намазана с восък изложена изрязана мед # +tile.waxed_weathered_cut_copper.name=Намазана с восък ерозирала изрязана мед # +tile.waxed_oxidized_cut_copper.name=Намазана с восък окислена изрязана мед # + +tile.cut_copper_stairs.name=Изрязани медни стълби # +tile.exposed_cut_copper_stairs.name=Изложени изрязани медни стълби # +tile.weathered_cut_copper_stairs.name=Ерозирали изрязани медни стълби # +tile.oxidized_cut_copper_stairs.name=Окислени изрязани медни стълби # +tile.waxed_cut_copper_stairs.name=Намазани с восък изрязани медни стълби # +tile.waxed_exposed_cut_copper_stairs.name=Намазани с восък изложени изрязани медни стълби # +tile.waxed_weathered_cut_copper_stairs.name=Намазани с восък ерозирали изрязани медни стълби # +tile.waxed_oxidized_cut_copper_stairs.name=Намазани с восък окислени изрязани медни стълби # + +tile.cut_copper_slab.name=Изрязана медна плоча # +tile.exposed_cut_copper_slab.name=Изложена изрязана медна плоча # +tile.weathered_cut_copper_slab.name=Ерозирала изрязана медна плоча # +tile.oxidized_cut_copper_slab.name=Окислена изрязана медна плоча # +tile.waxed_cut_copper_slab.name=Намазана с восък изрязана медна плоча # +tile.waxed_exposed_cut_copper_slab.name=Намазана с восък изложена изрязана медна плоча # +tile.waxed_weathered_cut_copper_slab.name=Намазана с восък ерозирала изрязана медна плоча # +tile.waxed_oxidized_cut_copper_slab.name=Намазана с восък окислена изрязана медна плоча # +tile.raw_copper_block.name=Блок от необработена мед # +tile.raw_iron_block.name=Блок от необработено желязо # +tile.raw_gold_block.name=Блок от необработено злато # +itemGroup.name.copper=Мед # +hudScreen.tooltip.waxOn=Восък вкл. # +hudScreen.tooltip.waxOff=Восък изкл. # +hudScreen.tooltip.scrape=Остъргвам # +hudScreen.emote_unassigned=Неназначено # + +tile.candle.name=Свещ # +tile.white_candle.name=Бяла свещ # +tile.orange_candle.name=Оранжева свещ # +tile.magenta_candle.name=Магентена свещ # +tile.light_blue_candle.name=Светлосиня свещ # +tile.yellow_candle.name=Жълта свещ # +tile.lime_candle.name=Лимоненозелена свещ # +tile.pink_candle.name=Розова свещ # +tile.gray_candle.name=Сива свещ # +tile.light_gray_candle.name=Светлосива свещ # +tile.cyan_candle.name=Цианова свещ # +tile.purple_candle.name=Лилава свещ # +tile.blue_candle.name=Синя свещ # +tile.brown_candle.name=Кафява свещ # +tile.green_candle.name=Зелена свещ # +tile.red_candle.name=Червена свещ # +tile.black_candle.name=Черна свещ # +tile.candle_cake.name=Торта със свещ # +tile.white_candle_cake.name=Торта с бяла свещ # +tile.orange_candle_cake.name=Торта с оранжева свещ # +tile.magenta_candle_cake.name=Торта с магентена свещ # +tile.light_blue_candle_cake.name=Торта със светлосиня свещ # +tile.yellow_candle_cake.name=Торта с жълта свещ # +tile.lime_candle_cake.name=Торта с лимоненозелена свещ # +tile.pink_candle_cake.name=Торта с розова свещ # +tile.gray_candle_cake.name=Торта със сива свещ # +tile.light_gray_candle_cake.name=Торта със светлосива свещ # +tile.cyan_candle_cake.name=Торта с цианова свещ # +tile.purple_candle_cake.name=Торта с лилава свещ # +tile.blue_candle_cake.name=Торта със синя свещ # +tile.brown_candle_cake.name=Торта с кафява свещ # +tile.green_candle_cake.name=Торта със зелена свещ # +tile.red_candle_cake.name=Торта с червена свещ # +tile.black_candle_cake.name=Торта с черна свещ # + +item.spyglass.name=Далекоглед # +item.amethyst_shard.name=Къс от аметист # +tile.amethyst_block.name=Блок аметист # +tile.budding_amethyst.name=Образувание на аметист # +tile.amethyst_cluster.name=Друза на аметист # +tile.large_amethyst_bud.name=Голям кристал на аметист # +tile.medium_amethyst_bud.name=Среден кристал на аметист # +tile.small_amethyst_bud.name=Малък кристал на аметист # +tile.tuff.name=Туф # +tile.calcite.name=Калцит # +tile.tinted_glass.name=Затъмнено стъкло # +tile.smooth_basalt.name=Гладък базалт # + +tipped_arrow.effect.empty=Специална стрела # +tipped_arrow.effect.mundane=Специална стрела # +tipped_arrow.effect.thick=Специална стрела # +tipped_arrow.effect.awkward=Специална стрела # +tipped_arrow.effect.nightVision=Стрела на нощното зрение # +tipped_arrow.effect.invisibility=Стрела на невидимостта # +tipped_arrow.effect.jump=Стрела на скока # +tipped_arrow.effect.fireResistance=Стрела на устойчивост на огън # +tipped_arrow.effect.moveSpeed=Стрела на бързината # +tipped_arrow.effect.moveSlowdown=Стрела на забавянето # +tipped_arrow.effect.water=Стрела с разплискване # +tipped_arrow.effect.waterBreathing=Стрела на подводното дишане # +tipped_arrow.effect.heal=Стрела на лечението # +tipped_arrow.effect.harm=Стрела на нараняването # +tipped_arrow.effect.poison=Стрела с отрова # +tipped_arrow.effect.regeneration=Стрела на регенерацията # +tipped_arrow.effect.damageBoost=Стрела на силата # +tipped_arrow.effect.weakness=Стрела на слабостта # +tipped_arrow.effect.levitation=Стрела на левитацията # +tipped_arrow.effect.luck=Стрела на късмета # +tipped_arrow.effect.wither=Стрела на загниването # +tipped_arrow.effect.turtleMaster=Стрела на повелителя на костенурките # +tipped_arrow.effect.slowFalling=Стрела за бавно падане # + +structure_block.title=Структурен блок # +structure_block.structure_name=Име на структура # +structure_block.mode=Режим: # +structure_block.mode.save=Запиши # +structure_block.mode.load=Зареждане # +structure_block.mode.corner=Ъгъл # +structure_block.mode.data=Данни # +structure_block.mode.export=Експортиране в 3D # +structure_block.mode.invalid=Невалиден режим # +structure_block.size=Размер: # +structure_block.data_label=Данни: # +structure_block.offset=Отклонение: # +structure_block.invisible_blocks=Невидими блокове: # +structure_block.include_entities=Включване на обекти: # +structure_block.show_bounding_box=Показване на очертаващ правоъгълник: # +structure_block.mirror=Огледално: # +structure_block.animation_mode=Режим на анимация: # +structure_block.animation_time=Време на анимацията: # +structure_block.animation_time_tip=В секунди # +structure_block.place_by_none=Няма # +structure_block.place_by_layer=Поставяне по слой # +structure_block.place_by_block=Поставяне по блок # +structure_block.rotation=Завъртане # +structure_block.integrity=Цялост: # +structure_block.seed=Семе: # +structure_block.off=Изкл. # +structure_block.show=Показване # +structure_block.include=Включване # +structure_block.detect=Откриване # +structure_block.export=Експортиране # +structure_block.import=Импортиране # +structure_block.corner=Ъгъл # +structure_block.corner.text.1.title=Режим на ъгъл: # +structure_block.corner.text.2.paragraph=Режимът на ъгъл се използва с бутона за откриване в режим на записване, за да се определи областта за записване. Ще бъдат открити единствено ъгловите блокове със същото име като структурата, която се записва. # +structure_block.export.disabled_message=Експортирането е забранено за шаблоните на светове от пазара на Minecraft. # +structure_block.reset=Нулиране # +structure_block.save=Запиши # +structure_block.redstone_save_mode=Режим на запазване на червен камък # +structure_block.save_to_disk=Записване на диск # +structure_block.save_to_memory=Записване в памет # +structure_block.save.successful=Структурата е записана! # +structure_block.import.successful=Структурата е импортирана! # +structure_block.import.failed=НЕУСПЕШНО импортиране на структурата! # +structure_block.load=Зареждане # +structure_block.mirror.none=Няма # +structure_block.mirror.left_right=От ляво надясно # +structure_block.mirror.front_back=Отпред назад # +structure_block.rotation.none=Без завъртане # +structure_block.rotation.90=90 # +structure_block.rotation.180=180 # +structure_block.rotation.270=270 # +structure_block.progress.generating=Моделът ви се генерира... # +structure_block.extensionDescription=Структурен файл # +structure_block.exportFileTitle=Експортиране на структура # +structure_block.exportFailedTitle=Експортирането е неуспешно # +structure_block.exportFailedDescription=Не успяхме да експортираме структурата. # +structure_block.exportProgressTitle=Експортиране на структурата # +structure_block.importFileTitle=Импортиране на структура # +structure_block.importFailedTitle=Неуспешно импортиране # +structure_block.importFailedDescription=Не успяхме да импортираме структурата. # +structure_block.importProgressTitle=Импортиране на структурата ви # + +3d_export.title=Експортиране в 3D # +3d_export.include_players=Включване на играчи: # +3d_export.remove_blocks=Премахване на блокове: # +3d_export.off=Изкл. # +3d_export.show=Показване # +3d_export.include=Включване # +3d_export.remove=Премахване # +3d_export.export=Експортиране # +3d_export.reset=Нулиране # +3d_export.remixServiceDiscontinued=Забележка: Услугата за качване на Remix3D вече не се поддържа – вместо това използвайте „Експортиране“ за локално записване. # + +title.oldgl1=Открита е остаряла графична карта, това може да ви попречи да # +title.oldgl2=играете в бъдеще, тъй като ще ви трябва OpenGL 2.0. # + +editorMode.text=очаквайте скоро # + +## These are being used by TextObject tests. Changing them will break the test. +translation.test.args=%s %s # +translation.test.complex=Представка, отново %s%2$s, %s и последно %1$s, както и пак %s и %1$s! # +translation.test.escape=%%s %%%s %%%%s %%%%%s # +translation.test.invalid=здравейте, % # +translation.test.invalid2=здравейте, % s # +translation.test.none=Здравей, свят! # +translation.test.world=светът # + +## NOTE: Please do not localize the typeface names +typeface.mojangles=Mojangles # +typeface.notoSans=Noto Sans # + +worldConversionErrorPrompt.title=Конвертирането на свят е неуспешно # +worldConversionErrorPrompt.message=Нещо се обърка по време на конвертирането на свят. Опитайте отново по-късно. # + +worldError.corrupted=е повреден и не може да бъде стартиран. # +worldError.invalidArguments=е създаден с невалидни аргументи. # +worldError.IO=не може да бъде отворен. # +worldError.notFound=не е открит. # +worldError.notSupported=е с неподдържан формат. # +worldError.unknown=съдържа неизвестен проблем. # +worldError.writeCorrupted=е повреден и не може да бъде записан. # +worldError.worldRecovered=Светът е възстановен # +worldError.recoveredCorruptedWorld=Успешно възстановяване на повредения ви свят. # +worldError.recoveredCorruptedWorldWarning=Някои от най-новите ви промени може да са били загубени при възстановяването. # +worldError.worldFailedRecovery=Възстановяването е неуспешно # +worldError.worldFailedRecoveryText=Открихме повреден свят и не успяхме да го възстановим. # + +userData.recovered.title=Възстановени данни за запис # +userData.recovered.text=Успешно възстановяване на вашите повредени потребителски настройки. # +userData.recovered.warning=Някои от най-новите ви промени може да са били загубени при възстановяването. # +userData.unrecoverable.title=Неуспешно възстановяване на данни за запис # +userdata.unrecoverable.text=Установихме, че вашите потребителски настройки са били повредени, но не успяхме да ги възстановим. # + +trial.pauseScreen.remainingTime=Оставащо време на пробната версия: %s # +trial.pauseScreen.buyGame=Отключване на пълната игра # +trial.survival.welcome=Добре дошли в пробната версия на Minecraft! # +trial.survival.remainingTime=Оставят %d минути # + +## Specific for the Chromebook Trial +trial.pauseScreen.cb.buyGame=Често задавани въпроси # + +trial.noInvitesOrJoining=Закупете пълната игра, за да играете с приятели # + +trial.upsell.trialLabel=Пробна версия на Minecraft # +trial.upsell.title=Нека сериозното изпробване започне сега! # +trial.upsell.description=В тази пробна версия имате ограничение на играта от 90 минути. Изработвайте предмети, стройте, изследвайте и се забавлявайте! Светът ви ще бъде записан, в случай че решите да закупите пълната версия. # +trial.upsell.description.updated=Изследвайте, изработвайте, стройте и се забавлявайте! В тази пробна версия ще разполагате с 90 минути време на игра. Отключете пълната игра, за да продължите да играете колкото дълго искате! # +trial.upsell.description.worldsDontTransferToFullGame.line1=Изследвайте, изработвайте, стройте и се забавлявайте! В тази пробна версия ще имате 90 минути време за игра. Отключете пълната версия, за да играете в безброй светове без ограничения във времето!* # +trial.upsell.description.worldsDontTransferToFullGame.line2=*(Този свят няма да се прехвърли в пълната игра) # +trial.upsell.unlock=Отключване на пълната игра # +trial.upsell.startTrial=Стартиране на пробната версия # +trial.upsell.continueTrial=Продължаване на пробната версия # + +## Specific for the Chromebook Trial +trial.upsell.cb.unlock=Често задавани въпроси # +trial.upsell.cb.description.worldsDontTransferToFullGame.line1=Изследвайте, изработвайте, стройте и се забавлявайте! В този пробен свят ще имате 90 минути игрово време. Открили сте бъг? Съобщете за него на bugs.mojang.com! Имате други въпроси? Разгледайте нашите ЧЗВ. # +trial.upsell.cb.description.worldsDontTransferToFullGame.line2=(Световете в пробната версия няма да се прехвърлят в пълната игра.) # + +ratingPopUp.title=Харесва ли ви Minecraft? # +feedbackPopup.title=Имате ли някаква обратна връзка за нас? # + +## NOTE: The following five lines are all related and shown together. When localizing, you may add line breaks to fit the paragraph, +## as opposed to trying to literally translate each line. +trial.upsell.expiredDescription.line1=Времето изтече. Трябва да платите, за да отключите пълната игра: # +trial.upsell.expiredDescription.line2=– Изследвайте светове без хоризонти # +trial.upsell.expiredDescription.line3=– Играйте с приятели # +trial.upsell.expiredDescription.line4=– Изработвайте стотици различни предмети # +trial.upsell.expiredDescription.line5=– Открийте мистериозни структури и обители # +trial.upsell.expiredNewDescription=Искате ли да продължите да изследвате, да изработвате и да строите? Отключете пълната игра, за да играете колкото дълго искате! Този свят ще бъде записан, за да можете да продължите оттам, докъдето сте стигнали, но не можете да го променяте, докато не отключите пълната игра. # +trial.upsell.expiredNewDescription.worldsDontTransferToFullGame.line1=Искате ли да продължите да изследвате, изработвате и строите? Отключете пълната игра, за да играете в безброй светове без ограничения във времето!* # +trial.upsell.expiredTitle=Времето изтече! # +trial.upsell.expiredViewWorld=Преглед на света # + +## Specific for the Chromebook Trial +trial.upsell.cb.expiredNewDescription.worldsDontTransferToFullGame.line1=Искате ли да продължите да изследвате, да изработвате и да строите? Започнете нов пробен свят, за да продължите да играете! # +trial.upsell.cb.startNew=Започване на нов свят # + +## tabbedUpsell content +trial.tabbed_upsell.title=Отключване на пълната игра # +trial.tabbed_upsell.button=Купете Minecraft! # +trial.tabbed_upsell.buttonAlternate=Отключване на пълната игра Minecraft # +trial.tabbed_upsell.minecraft.title=MINECRAFT # +trial.tabbed_upsell.minecraft.description=Изследвайте безкрайно свои собствени уникални светове и постройте всичко, което можете да си представите – от най-семплите жилища до най-грандиозните замъци! Играйте в творчески режим, за да създавате чудеса с неограничени ресурси. Или пък копайте в режим на оцеляване, като създавате оръжия и брони, за да отблъсквате опасните мобове и да оцелеете нощем. Също така играйте с приятели онлайн! Отключете пълната игра още днес! # +trial.tabbed_upsell.xbl.title=АКАУНТ В MICROSOFT # +trial.tabbed_upsell.xbl.description=Потопете се напълно в изживяването в Minecraft с творчески режим, постижения и още много функции! Използвайте акаунта си в Microsoft и създайте нови запознанства в общността на Minecraft! Изследвайте световете на своите приятели, срещнете нови такива в някой от сървърите и синхронизирайте покупките си от пазара на всички устройства, на които играете Minecraft! # +trial.tabbed_upsell.xbl.description.line2=*(във версии с пазар) # +trial.tabbed_upsell.achievements.title=ПОСТИЖЕНИЯ # +trial.tabbed_upsell.achievements.description=Освен че ще получите пълното изживяване в Minecraft с творчески режим, групова игра и други, ще можете да печелите и постижения и резултати от играта, които отбелязват вашия напредък в Minecraft и показват на приятелите ви в акаунта в Microsoft какво сте постигнали. Вземете пълната игра, за да започнете да ги печелите! # +trial.tabbed_upsell.multiplayer.title=ГРУПОВА ИГРА # +trial.tabbed_upsell.multiplayer.description=Пълната версия на Minecraft ви позволява да се забавлявате с творчески режим, постижения и групова игра с приятели на различни устройства с Minecraft! Играйте с приятели на конзола, PC или мобилно устройство, за да създавате, изследвате и оцелявате заедно. Отключете пълната версия на Minecraft още днес! # +trial.tabbed_upsell.server.title=СЪРВЪРИ # +trial.tabbed_upsell.server.description=Сървърите предлагат някои от най-креативните начини да се насладите на Minecraft! Играйте страхотни миниигри, срещнете се с общността на Minecraft и намерете нови приятели. Отключете пълната версия на Minecraft, за да изпробвате сървърите още днес! # +trial.tabbed_upsell.store.title=МАГАЗИН # +trial.tabbed_upsell.store.description=Получете достъп до пазара на Minecraft, нашият магазин в играта. Изменете външния си вид с нови скинове, променете света си или изследвайте невероятни нови карти от най-добрите творци на общността! Вземете пълната игра още днес! # +trial.tabbed_upsell.creative.title=ТВОРЧЕСКИ # +trial.tabbed_upsell.creative.description=Купете Minecraft и получете творчески режим! Ще имате достъп до пълния инвентар – въображението ви ще бъде единствената граница на това, което ще можете да изградите! Летете из света си, направете дома на мечтите си от всяко едно нещо или просто взривете планина с неограничен TNT! # +trial.tabbed_upsell.addon.title=ДОБАВКИ # +trial.tabbed_upsell.addon.description=Искате да накарате вълците да се държат като зайчета? Да превърнете всички дървета в захарен памук? Можете да промените всичко в пълната версия на Minecraft с добавки! Освен това получавате и достъп до групова игра, творчески режим, постижения и други! Купете Minecraft още сега за пълен достъп! # +trial.tabbed_upsell.seeds.title=СЕМЕНА # +trial.tabbed_upsell.seeds.description=Отключете пълната версия на Minecraft и получете достъп до семена! Семената ще ви помогнат да откриете нови биоми – оцелявайте в ледени равнини, изкачвайте екстремни хълмове или прекосявайте пустини. Започнете с уникални шаблони или разгледайте произволни нови светове! Получете достъп до семена, творчески режим, групова игра и други, като закупите Minecraft още днес! # + +## Specific for the Chromebook Trial +trial.thanks_for_testing.title=Благодарим ви, че тествате # +trial.thanks_for_testing.button=Заведете ме при ЧЗВ! # +trial.thanks_for_testing.minecraft.title=ПРОБНА ВЕРСИЯ НА MINECRAFT # +trial.thanks_for_testing.minecraft.description=Благодарим ви, че изтеглихте пробната версия на Minecraft за Chromebook! Тестовата ви игра ще ни предостави безценни данни за оправяне на бъгове и отстраняване на технически проблеми. Открили сте бъг? Съобщете за него на bugs.mojang.com! Имате други въпроси? Разгледайте нашите ЧЗВ. # +trial.thanks_for_testing.xbl.title=АКАУНТ В MICROSOFT # +trial.thanks_for_testing.xbl.description=Потопете се напълно в изживяването в Minecraft с творчески режим, постижения и още много функции! Използвайте акаунта си в Microsoft и създайте нови запознанства в общността на Minecraft! Ще можете да се включвате в световете на приятелите си, да срещнете нови такива в някой от сървърите и да синхронизирате покупките си от пазара на всички устройства, на които играете Minecraft. # +trial.thanks_for_testing.xbl.description.line2=*(във версии с пазар) # +trial.thanks_for_testing.achievements.description=Освен че ще получите пълното изживяване в Minecraft с творчески режим, групова игра и други, ще можете да печелите и постижения. Постиженията и резултатите от играта отбелязват вашия напредък в Minecraft и показват на приятелите ви в акаунта в Microsoft какво сте постигнали. # +trial.thanks_for_testing.multiplayer.description=Пълната версия на Minecraft ви позволява да се забавлявате с творчески режим, постижения и групова игра с приятели на различни устройства с Minecraft! Играйте с приятели на конзола, PC или мобилно устройство, за да създавате, изследвате и оцелявате заедно. # +trial.thanks_for_testing.server.description=Като част от пълната версия на Minecraft, сървърите предлагат някои от най-креативните начини да се насладите на играта! Играйте страхотни миниигри, запознайте се с общността на Minecraft и създавайте нови приятелства. # +trial.thanks_for_testing.store.description=Пълната игра дава достъп до пазара на Minecraft, нашият магазин в играта. Раздвижете външния си вид с нови скинове, променете света си или разгледайте невероятни нови карти от най-добрите творци на общността! # +trial.thanks_for_testing.creative.description=Любима част от цялостното изживяване в Minecraft – творческият режим! Ще имате достъп до пълния инвентар – въображението ви ще бъде единствената граница на това, което ще можете да изградите! Летете из света си, направете дома на мечтите си от всяко едно нещо или просто взривете планина с неограничен TNT! # +trial.thanks_for_testing.addon.description=Искате ли да накарате вълците да се държат като зайчета? Да превърнете всички дървета в захарен памук? Можете да промените всичко в пълната версия на Minecraft с добавки! Освен това получавате и достъп до групова игра, творчески режим, постижения и други! # +trial.thanks_for_testing.seeds.description=Пълната версия на Minecraft дава достъп до семена! Семената ще ви помогнат да откриете нови биоми – оцелявайте в ледени равнини, изкачвайте екстремни хълмове или прекосявайте пустини. Започнете с уникални шаблони или разгледайте произволни нови светове! # + +trial.tabbed_upsell.navleft=Навигиране на раздел наляво # +trial.tabbed_upsell.navRight=Навигиране на раздел надясно # + +## Trial Collection content: +trial.starter.collection.title=Стартова колекция за Minecraft # +trial.master.collection.title=Майсторска колекция за Minecraft # +trial.starter.collection.button=Купете „Стартова колекция“ # +trial.master.collection.button=Купете „Майсторска колекция“ # +trial.starter.offer=Получете Minecraft, 700 Minecoins, 2 пакета скинове, 1 пакет текстури и 1 пакет с гости # +trial.master.offer=Получете Minecraft, 1000 Minecoins, 4 пакета скинове, 2 пакета текстури, 3 карти и 1 пакет с гости # +trial.collection.1.title=1000 Minecoins # +trial.collection.1.description=Купете скинове, текстури и светове в пазара! # +trial.collection.2.title=700 Minecoins # +trial.collection.2.description=Купете скинове, текстури и светове в пазара! # +trial.collection.3.title=Дивата природа: Савана # +trial.collection.3.description=Отидете на сафари в издръжлив офроуд автомобил с 4 места! # +trial.collection.4.title=Мечтата на авантюриста # +trial.collection.4.description=Опознайте магическия свят на Noxcrew, пълен с древни замъци! # +trial.collection.5.title=Пакет на PureBDcraft # +trial.collection.5.description=Трансформирайте своя свят на Minecraft в комикс! # +trial.collection.6.title=Реликви на каперите # +trial.collection.6.description=Обширна тропическа дива природа по време на шеметен лов за съкровища! # +trial.collection.7.title=Пакет с гости от гръцката митология # +trial.collection.7.description=Изследвайте един древен свят, пакет текстури и скинове! # +trial.collection.8.title=Зимен фестивал на миниигрите # +trial.collection.8.description=Площадки, пълни с игри и предизвикателства! # +trial.collection.9.title=Пакет пастелни скинове # +trial.collection.9.description=Пригответе се за експлозия от пастелно щастие в цветовете на дъгата! # +trial.collection.10.title=Пакет с опростени текстури # +trial.collection.10.description=Направете световете си семпли, цветни и ярки! # +trial.collection.11.title=Пакет скинове 1 # +trial.collection.11.description=Персонализирайте вашия персонаж с тази селекция от скинове! # +trial.collection.12.title=Пакет скинове на злодеи # +trial.collection.12.description=Предрешете се като Cake Maniac, Frankencrafter или нещо още по-страшно! # +trial.includes=Включва # + +## Trial Game content: +trial.survival.mode.title=ОЦЕЛЯВАНЕ # +trial.creative.mode.title=ТВОРЧЕСКИ # +trial.survival.mode.1.intro_description=Оригиналното изживяване в Minecraft: събирайте ресурси, за да изработвате инструменти и да изграждате структури, намирайте и отглеждайте храна, за да се справите с глада, борете се с опасни мобове и изследвайте обширен свят. # +trial.survival.mode.2.intro_description=Започнете, като съберете дърво и пръст за импровизиран дом, който да ви помогне да оцелеете през първата нощ! Оттук нататък всичко зависи от вас. # +trial.creative.mode.1.intro_description=Изградете всичко, което можете да си представите в „Творчески режим“. Не поемайте щети, летете през небесата и се наслаждавайте на незабавен достъп до всеки блок в играта! Този режим ви позволява да се съсредоточите върху изработването и ви предоставя всичко необходимо, за да изградите нещо прекрасно! # +trial.creative.mode.2.intro_description=Също така ще имате достъп до „Острова на вдъхновението“ – упътващ свят и въведение в „Творчески режим“, който ще ви научи как да бъдете майстор строител за нула време! Можете да намерите още страхотни светове като този в пазара на Minecraft. # +trial.tour.marketplace=ОБИКОЛЕТЕ ПАЗАРА # +trial.world.title=Кой свят от пробната версия? # + +## Edu Tutorial strings +tutorial.edu.menuTitle=Как се играе # +tutorial.edu.title=Обучения # + +utility.zipFile=Zip файл # +utility.pdfFile=PDF файл # +verification.nolicense.title=Грешка с лиценза # +verification.nolicense.description=Не можем да проверим дали притежавате Minecraft на това устройство. Уверете се, че сте изтеглили и инсталирали Minecraft от магазина. Или просто се свържете отново с интернет и опитайте пак. # + +## Autosave Info strings +autosave.title=Автоматично записване # +autosave.info.general=Когато видите тази икона, значи записваме играта ви. Не изключвайте устройството си, когато тази икона е на екрана. # +autosave.info.nx=Когато видите тази икона, значи записваме играта ви. Не изключвайте Nintendo Switch, когато тази икона е на екрана. # +autosave.info.xbox=Когато видите тази икона, значи записваме играта ви. Не изключвайте Xbox, когато тази икона е на екрана. # +autosave.info.desktop=Когато видите тази икона, значи записваме играта ви. Не изключвайте компютъра, когато тази икона е на екрана. # + +## Xbox network strings +xbox.signin.error=Влезте с акаунта си в Microsoft, за да играете с приятели, да натрупате резултат на играча и да печелите постижения. # +xbox.signin.error.pocket.line1=Благодарим ви, че тествахте Realms! Тези функции не са финализирани и може да намерите грешки. Изпратете ни обратна връзка! Ние я очакваме. # +xbox.signin.error.pocket.line2= # +xbox.signin.error.pocket.line3=По време на този тест всички вие ще трябва да влезете с акаунт в Microsoft, за да ви изпратим покани и да ви добавим в Realms. # +xbox.signin.warning.kickPlayer=Това ще ви изпрати обратно в главното меню. Продължаване? # +xbox.connection.error=Връзката с акаунта в Microsoft беше прекъсната # +xbox.signin=Влизане # +xbox.signin.qr=Два начина за влизане # +xbox.signin.qr.left.header=Сканиране на QR кода # +xbox.signin.qr.left.body=Използвайте приложението си за камера или четеца на QR кодове на устройството си. # +xbox.signin.qr.right.header=Или посетете уеб сайта # +xbox.signin.qr.account=Влизане с безплатен акаунт в Microsoft, за да играете онлайн с приятелите си в различни платформи # +xbox.signin.beta.blocked=Влизането с акаунт в Microsoft не е достъпно в бета-версията в момента. # +xbox.signin.enterCode=И въведете този код: # +xbox.signin.enterCode.qr=2. Въведете кода по-долу, когато бъдете подканени: # +xbox.signin.letsPlay=Хайде да играем! # +xbox.signin.message=Влезте със своя безплатен акаунт в Microsoft, за да изживеете изцяло света на Minecraft. # +xbox.signin.url=https://aka.ms/remoteconnect # +xbox.signin.useDifferentAccount=Влизане с различен акаунт в Microsoft # +xbox.signin.website=Посетете този сайт от друго устройство: # +xbox.signin.website.qr=1. Посетете този уеб сайт от друго устройство: # +xbox.signin.welcome=Добре дошли! # +xbox.signin.newaccount.welcome=Добре дошли! # +xbox.signin.newaccount.info=Вашите приятели и техните приятели могат да виждат дали сте онлайн, както и вашите игрови клипове и наскоро използвани приложения и игри. Можете да промените това на адрес Xbox.com. # +xbox.signinFirst=Първо влезте # +xbox.signinFree=Безплатно влизане # +xbox.signout=Изход # +xbox.signinquestion=Влизане? # +xbox.notnow=Не сега # +xbox.signingin=Влизане с вашия акаунт в Microsoft... # +xbox.signingin.offline=Влизане # +xbox.firstsignin.line1=Добре дошли в Minecraft! Използвайте акаунт в Microsoft, за да започнете свързването с общността на Minecraft, където всички играчи на компютри, конзоли, телефони и таблети могат да играят заедно. А най-добрата част? # +xbox.firstsignin.line2=Напълно БЕЗПЛАТНА е! # +xbox.firstsignin.line3=Нямате акаунт? Създайте свой собствен сега, за да печелите постижения и да се присъединявате към обители и сървъри! # +xbox.firstsignin.line3.norealmsOrServers=Нямате акаунт? Създайте си сега, за да печелите постижения и да играете с вашите приятели на различни платформи! # +xbox.failedsignin.body=Неуспешно влизане във вашия акаунт в Microsoft. Достъпът до Realms, профили и вашите елементи на пазара ще бъде ограничен. Опитайте отново по-късно. # +xbox.failedsignin.error=Код на грешка: # +xbox.failedsignin.moreInfo=Повече информация # +xbox.dev_wrongSandboxSigninFailed.title=Възникна грешка # +xbox.dev_wrongSandboxSigninFailed.line1=Неуспешно влизане в тестова среда %s. Променете тестовите среди и рестартирайте Minecraft или влезте с друг акаунт. Тестовата среда ще бъде %s при рестартиране. # +xbox.dev_wrongSandboxSigninFailed.button.dev=Промяна на тестова среда за разработчици # +xbox.dev_wrongSandboxSigninFailed.button.retail=Промяна на тестова среда за версия за продажба на дребно # +xbox.dev_wrongSandboxSigninFailed.button.clearXbl=Изчистване на данни на акаунт за влизане # +xbox.achievementssignin.line1=Постиженията и игровият резултат отбелязват напредъка ви в Minecraft. # +xbox.achievementssignin.line2=Влезте с акаунт в Microsoft, за да започнете да ги печелите! # +xbox.addfriendsignin.line1=Открийте приятели чрез техния етикет на играча, за да ги виждате, когато са онлайн. # +xbox.addfriendsignin.line2=Влезте с акаунт в Microsoft, за да започнете да добавяте приятели! # +xbox.invitesignin.line1=Поканете приятели чрез техния етикет на играча, за да виждате техните светове, когато са онлайн. # +xbox.invitesignin.line2=Влезте с акаунт в Microsoft, за да започнете да каните приятели! # +xbox.thirdpartysignin.line1=Очакват ви страхотни миниигри и нови играчи! Но преди това от „%s“ биха искали да се запознаят с вас. # +xbox.thirdpartysignin.line2=Необходимо е да влезете с акаунт в Microsoft, за да се свържете! # +xbox.signInLong=Влезте безплатно! # +xbox.signOutLong=Излизане от вашия акаунт в Microsoft # +xbox.externalServer.title=Игра в сървър # +xbox.externalServer.line1=Сървърите предлагат някои от най-изобретателните начини за игра на Minecraft! Просто ни трябва да влезете, за да можем да гарантираме, че имате разрешение да играете онлайн с нови хора. # + +xbox.genericsignin.line1=Акаунтът ви в Minecraft ви позволява да играете онлайн групова игра с приятели на персонални компютри и мобилни устройства. А най-хубавото? # +xbox.genericsignin.line2=Напълно БЕЗПЛАТНА е! # +xbox.genericsignin.line3=Можете да използвате това навсякъде, за да играете Minecraft. # + +xbox.disconectionscreen.notSignedIn=Влезте с акаунта си в Microsoft, за да играете с приятели. # +xbox.disconectionscreen.multiplayerNotAllowed=Този акаунт в Microsoft няма разрешение за присъединяване към групови игри. # +xbox.disconectionscreen.accessDenied=Трябва да сте приятел на играч в тази игра, за да се присъедините. # + +xbox.friendfinder.enterGamertag=Въведете етикет на играч # +xbox.friendfinder.findFriends=Намерете приятели по етикет на играч # +xbox.friendfinder.searchingForGamertag=Търсене # +xbox.friendfinder.gamertagNotFound=Този етикет на играч не е намерен # + +xbox.profile.addFriend=Добавяне на приятел # +xbox.profile.addFriend.success=Успешно! %s беше добавен/а към вашия списък с приятели. # +xbox.profile.block=Блокиране # +xbox.profile.currentlyPlaying=В момента играе %s # +xbox.profile.favorite=Добавяне към „Предпочитани“ # +xbox.profile.favoriteHelperText=Приятелите от „Предпочитани“ излизат първи в списъка на приятелите ви. Ще видите, когато се появят онлайн или започнат излъчване. # +xbox.profile.friend=Приятелство # +xbox.profile.friendHelperText=Последвайте %s. След като станете приятели, можете да поканите този играч в своята игра. # +xbox.profile.mute=Заглушаване # +xbox.profile.realName=Можете да управлявате настройките за поверителност за споделяне на истинското ви име в приложението Xbox. # +xbox.profile.removeFriend=Отказ от приятелство # +xbox.profile.report=Докладване # + +xbox.report.gamertag=Докладване на %s # +xbox.report.optionalText=Въведете текст тук (незадължително) # +xbox.report.toast=Докладвахте %s # +xbox.report.toastError=Не успяхме да изпратим отчета ви. Опитайте отново по-късно. # +xbox.report.whereReport=Къде забелязахте неприлично поведение? # +xbox.report.whereReportDescription=Уведомете ни къде е станал инцидентът. Това ще ни помогне при разглеждане на вашия случай. # +xbox.report.whyReport=Защо докладвате %s? # + +## Player safety report areas where abuse took place +xbox.report.area.chat=Съобщение в чата # +xbox.report.area.skin=Скин на играча # +xbox.report.area.gameplay=Геймплей # +xbox.report.area.ingame=Компилация в играта # +xbox.report.area.other=Друго # + +## Player safety ban reasons defined by legal/compliance +xbox.report.cyberbullying=Кибертормоз # +xbox.report.falseReporting=Прекомерни фалшиви/неточни сигнали # +xbox.report.exploits=Експлойти и приложения на трети страни # +xbox.report.harassingComments=Тормоз или клеветнически коментари # +xbox.report.hateSpeech=Враждебна реч # +xbox.report.illegalDrugs=Незаконни наркотици или дейности # +xbox.report.impersonatingStaff=Представят се за персонал, поддръжка за играчи или представители на общността # +xbox.report.inGameTrolling=Тролване и спам по време на игра # +xbox.report.nameOrGamertag=Име или етикет на играч # +xbox.report.modding=Използване на модификации # +xbox.report.obsceneLanguage=Неприличен или вулгарен език # +xbox.report.postLinkToInappropriateContent=Публикуване на връзки към неподходящо съдържание или злонамерен софтуер # +xbox.report.realLifeInfo=Информация и заплахи в реалния живот # +xbox.report.sexualReference=Препратки към сексуално съдържание и насилие # +xbox.report.spam=Спам с търговска цел # +xbox.report.terrorismOrViolentExtremism=Тероризъм или насилствен екстремизъм # +xbox.report.childSexualExploitationOrAbuse=Сексуална експлоатация или тормоз над деца # +xbox.report.imminentHarm=Непосредствена вреда # +xbox.report.nonConsensualIntimateImagery=Интимни изображения, които не са заснети по взаимно съгласие # +xbox.report.policyViolation=Нарушаване на правилата # +xbox.report.harassment=Малтретиране или тормоз # +xbox.report.profanity=Вулгарности # +xbox.report.childSexualExploitationGrooming=Сексуална експлоатация на деца или установяване на контакт с деца с цел склоняване към сексуални действия # +xbox.report.controversial=Тема, предизвикваща противоречия # +xbox.report.notoriousFigure=Лице с лоша слава # +xbox.report.cheating=Измама # +xbox.report.defamation=Клевета, представяне под чужда самоличност, невярна информация # +xbox.report.drugs=Наркотици # +xbox.report.fraud=Измама # +xbox.report.advertising=Спам или реклама # +xbox.report.selfHarm=Самонараняване или самоубийство # +xbox.report.nudity=Голота или порнография # +xbox.report.sexuallyInappropriate=Неуместно сексуално съдържание # +xbox.report.extremeViolence=Крайна проява на насилие или кървави сцени # +xbox.report.quittingEarly=Преждевременно излизане # +xbox.report.unsportingBehavior=Неспортсменско поведение # +xbox.report.voiceCommunication=Устна комуникация # + +## Player safety toast messages +safety.muted.title=Временно сте заглушени в чата. # +safety.muted.message=Не забравяйте да следвате стандартите на общността на Minecraft. # + +safety.reportCap=Изглежда, че сте отделили време да докладвате други играчи. Благодарим ви, че ни помагате да направим Minecraft едно безопасно и приветливо място. Имайте предвид, че подаването на фалшиви доклади нарушава стандартите на общността ни. # +safety.reportFriend=%s ви е приятел. Наистина ли искате да го докладвате? Подаването на фалшиви доклади е в разрез със стандартите на общността ни. # +safety.reportFriend.title=Докладване на %s # +safety.bannedSkin.title=Скинът не е разрешен в групова игра # +safety.bannedSkin.button=Научете повече # +safety.bannedSkin=Настоящият ви скин нарушава нашите стандарти на общността. Моля, изберете друг скин, за да се присъедините към груповата игра. Кликнете върху „%s“, за да видите нашите стандарти на общността или за да подадете заявка за преглед за текущия си скин. # + +authserver.notavailable=Възникна грешка. Не можем да проверим дали сървърът, с който се опитвате да се свържете, е надежден. Препоръчваме ви да опитате отново по-късно. # +authserver.authfailed=Лоши новини. Този сървър не премина теста ни за проверка. Някой, на когото нямаме доверие, може да се представя за надежден сървър. # + +platform.model.unknown=НЕИЗВЕСТЕН # + +## Misc Compliance copy +compliance.playtime.greaterThan24Hours=Играете повече от 24 часа # +compliance.playtime.message=Прекомерната игра може да попречи на нормалното ежедневие # +compliance.playtime.multipleHours=Играете от %d часа # +compliance.playtime.oneHour=Играете от 1 час # + +## resource pack validation errors +packdiscoveryerror.manifest_pack_error=Неуспешно отваряне на пакета. # +packdiscoveryerror.incomplete_pack=Непълен пакет. # +packdiscoveryerror.unsupported_file_format=Невалиден zip архив. # +packdiscoveryerror.missing_manifest=Неуспешно откриване на манифест в пакета. # +packdiscoveryerror.manifest_parse_error=Неуспешен анализ на манифеста на пакета със стек: %s # +packdiscoveryerror.required_manifest_property_missing=Липсва елемент „%s“ в манифеста на пакета. # +packdiscoveryerror.required_manifest_property_wrong_type=Задължителен елемент „%s“ е с грешен тип в манифеста на пакета. # +packdiscoveryerror.required_manifest_property_empty=Задължителен елемент „%s“ е празен в манифеста на пакета. # +packdiscoveryerror.required_manifest_property_invalid_value=Предоставеният елемент „%s“ е с невалидна стойност в манифеста на пакета. # +packdiscoveryerror.malformed_uuid=Предоставеният елемент „%s“ не е валиден UUID в манифеста на пакета. # +packdiscoveryerror.malformed_version=Предоставеният елемент „%s“ не отговаря на изискванията на SemVer (semver.org) в манифеста на пакета. # +packdiscoveryerror.missing_modules=Липсва елемент „%s“ в манифеста на пакета, връщане по подразбиране към пакета с ресурси. # +packdiscoveryerror.missing_dependency=Липсва зависимост с ИД „%s“ и версия „%s“. # +packdiscoveryerror.unsupported_format_version=Предоставената версия на формат „%s“ не се поддържа. # +packdiscoveryerror.duplicate_uuid=Предоставеният елемент „%s“ на UUID вече съществува в манифеста на пакета. # +packdiscoveryerror.multiple_modules=Няколко модула в конфликт са открити в манифеста на пакета. # +packdiscoveryerror.invalid_capability_value=Способността на пакет „%s“ не се поддържа. # +packdiscoveryerror.unsupported_format_patch=Компонентът за ревизия, предоставен във версия „%s“, ще бъде игнориран и третиран като 0. # +packdiscoveryerror.ignored_property=Свойството „%s“ не се използва за този тип съдържание. Полето ще бъде игнорирано. # +packdiscoveryerror.version_too_high=Свойството „%s“ съдържа твърде висока версия на „%s“. Най-високата приемана стойност е „%s“. # +packdiscoveryerror.version_too_low=Свойството „%s“ съдържа твърде ниска версия на „%s“. Най-ниската приемана стойност е „%s“. # +packdiscoveryerror.format_version_1_engine_version_cap=Свойството „%s“ трябва да има зададена стойност, по-малка от „%s“. За да използвате по-висока версия, трябва да използвате форматна версия 2. # + +## pack upgrading +packupgradewarning.invalidpacktype=Предоставеният елемент „%s“ е с невалидна стойност в манифеста на пакета, връщане по подразбиране към пакета с ресурси. # +packupgradewarning.required_manifest_property_missing=Липсва елемент „%s“ в манифеста на пакета, връщане по подразбиране към „%s“. # +packupgradewarning.required_manifest_property_empty=Задължителен елемент „%s“ е празен в манифеста на пакета, връщане по подразбиране към „%s“. # +packupgradewarning.malformed_uuid=Предоставеният елемент „%s“ не е валиден UUID в манифеста на пакета, връщане по подразбиране към „%s“. # +packupgradewarning.malformed_version=Предоставеният елемент „%s“ не отговаря на изискванията на SemVer (semver.org) в манифеста на пакета, връщане по подразбиране към „%s“. # +packupgradewarning.manifest_upgraded=Този манифест на пакет е надстроен до нова версия. # +packupgradewarning.duplicate_uuid=Предоставеният елемент „%s“ на UUID вече съществува в манифеста на пакета, връщане по подразбиране към „%s“. # +packupgradewarning.multiple_modules=Няколко модула в конфликт са открити в манифеста на пакета, връщане по подразбиране към „%s“. # + +## pack strings +pack.authors.label=Автор: %s # +pack.authors.none=Неизвестно # + +## manifest pack validation +manifestvalidation.title=Информация за пакет # +manifestvalidation.error=Грешка # +manifestvalidation.info=Информация # +manifestvalidation.noerror=Не са открити грешки # +manifestvalidation.warning=Предупреждение # +manifestvalidation.delete=Изтриване # +manifestvalidation.delete.confirm_title=Изтриване на пакета? # +manifestvalidation.delete.confirm_body=Напът сте да изтриете пакета с ресурси/поведения завинаги. Сигурни ли сте? # +manifestvalidation.delete.confirm_delete=Изтриване # +manifestvalidation.delete.confirm_goBack=Назад # +manifestvalidation.packid=ИД на пакет: # +manifestvalidation.packversion=Версия на пакет: # +manifestvalidation.filelocation=Местоположение на файл: # +manifestvalidation.errorlist=Списък с грешки # +manifestvalidation.file=Файл: # +manifestvalidation.issue=Проблем: # +manifestvalidation.unkown.packtype=Неизвестен тип пакет # +manifestvalidation.unkown.packtitle=Неизвестно име на пакета # +manifestvalidation.unkown.packdescription=Неизвестно описание на пакета # +manifestvalidation.unkown.packid=Неизвестен ИД на пакета # +manifestvalidation.unkown.packversion=Неизвестна версия на пакета # +manifestvalidation.noname=Липсващо име # +manifestvalidation.editor.cannotLoadToVanillaWorld=Пакетите с разширения за редактора могат да се използват само в проекти в редактора. Светът ви пак ще се зареди, но препоръчваме да деактивирате или изтриете пакетите с разширения. # + +## UI pack warnings and errors +uiPackError.invalidChildNames=%s: Детските контроли трябва да имат уникални имена: %sВ бъдеще това ще бъде грешка и този файл няма да се зарежда. # +uiPackError.parseError=%s: Не може да се анализира UI JSON файл със стек: %s # +uiPackError.missingControl=%s: Не може да бъде намерена контролата: %s # +uiPackError.missingControlTarget=%s (%s): Не може да бъде намерена контролата „%s“ по време на операция „%s“ # +uiPackError.missingArrayName=%s (%s): Липсва или полето „array_name“, или полето „control_name“. # +uiPackError.missingCondition=%s (%s): Липсващо условие в операция „%s“. # +uiPackError.missingValue=%s (%s): Липсва стойността за операцията „%s“. # +uiPackError.missingOperation=%s (%s): Липсваща операция. # +uiPackError.invalidOperationName=%s (%s): Невалидна операция „%s“. # + +jsonValidationError.typeError=%s: невалиден тип свойство. Очаква се %s, получено е %s # +jsonValidationError.requiredPropertyError=%s: неуспешно намиране на задължителното свойство „%s“ # +jsonValidationError.invalidValueError=%s: не е открита валидна стойност за свойството. Очаква се %s # + +serverUI.errorTitle=Грешка при създаване на формуляр. # +serverUI.errorDescription=Получен е грешен формуляр за json. Грешка:%s # + +## Content importing +content.import.failed=Неуспешно импортиране на „%s“ # +content.import.failed.subtitle=Прегледайте изходния регистрационен файл за повече информация # +content.import.failed.subtitle_duplicate=Открит е дублиран пакет # +content.import.failed.subtitle_malformed_zip=Невалиден zip архив # +content.import.failed.subtitle_premiumcontent=Съдържанието на този свят не се поддържа от Minecraft Education. # +content.import.failed.incompatible=Неподдържан файлов формат # +content.import.failed.title_premiumcontent=Съдържанието не се поддържа # +content.import.succeeded=Импортирането на „%s“ е успешно # +content.import.succeeded_with_warnings=Импортирането на „%s“ е успешно с предупреждения # +content.import.succeeded_with_warnings.subtitle=Щракнете тук за повече информация # +content.import.started=Импортирането е стартирано... # + +## World Templates +worldTemplate.festivemashup2016.name=Празничен пакет с гости от други игри 2016 # +worldTemplate.redstonemansion.name=Имение от червен камък # +worldTemplate.chinesemythology.name=Пакет с гости от китайската митология # +worldTemplate.GreekMythology.name=Комбиниране от гръцката митология # +worldTemplate.Skyrim.name=Пакет с гости от други игри от Skyrim # + +eduTemplateWorld.theAgentTrials.name=Изпробване на агенти # +eduTemplateWorld.tutorialWorld.name=Тренировъчен свят # +eduTemplateWorld.mushroomIsland.name=Островът на гъбите # +eduTemplateWorld.mooshroomIsland.name=Островът на гъбите # +eduTemplateWorld.starterTown.name=Начален град # +eduTemplateWorld.tutorialVolumeII.name=Инструкция, том II # +eduTemplateWorld.blocksOfGrass.name=Блокчета от трева # + +## World Conversion Complete Popup +worldConversionComplete.title=Конвертирането е завършено # +worldConversionComplete.load_prompt=Искате ли да играете в света си сега? # + +## the following strings are still in-use in 15.* and should not be removed until we are done servicing the 15.* releases +addServer.add=Готово # +externalServerScreen.addServer=Добавяне на сървър # +externalServerScreen.addServerTitle=Добавяне на сървър: # +externalServerScreen.addServerDescription=Добавянето на външен сървър изисква да знаете името на сървъра и IP адреса на сървъра. След като бъде добавен, сървърът може да се намери в списъка със сървъри за игра. # +addServer.enterIp=Адрес на сървъра # +addServer.enterName=Име на сървъра # +addServer.hideAddress=Скриване на адреса # +addServer.resourcePack=Пакети с ресурси на сървъра # +addServer.resourcePack.disabled=Забранен # +addServer.resourcePack.enabled=Разрешен # +addServer.resourcePack.prompt=Подкана # +addServer.title=Редактиране на информацията за сървъра # +addServer.alreadyAdded=Този сървър вече е добавен # +externalServerScreen.header=Добавяне на външен сървър # +externalServerScreen.label=Добавяне на сървър по IP/адрес. # +externalServerScreen.serverAddress=IP/адрес # +externalServerScreen.serverAddressInput=IP или адрес на сървър # +externalServerScreen.serverName=Име # +externalServerScreen.serverNameInput=Име на сървъра # +externalServerScreen.serverPort=Порт # +externalServerScreen.serverPortInput=Порт на сървъра # +survey.feedbackButton=Изпратете ни обратна връзка # +survey.label=Изберете всичко приложимо: # +survey.line1=Зареждането отне твърде дълго # +survey.line2=Не мога да се справя със съобщение за грешка # +survey.line3=Твърде много зададени въпроси # +survey.line4=Не знаех, че е безплатно # +survey.line5=Мислех, че ми трябва конзола Xbox ###disable_3rd_party_console_resource_pack_check +survey.line6=Не ме интересува # +survey.title=Обратна връзка: Защо не влязохте? # +## end of 15.* release branch strings + +tips.edu.1=Можете да задържите Shift, за да направите снимка в близък план с помощта на камерата. # +tips.edu.2=За разлика от знаците, можете да променяте плочите, постерите и дъските отново и отново. # +tips.edu.3=Използвайте Ctrl + B, за да включите функционалността „от текст към говор“ за чат в играта. # +tips.edu.4=Можете да експортирате вашия свят на Minecraft, за да го споделите с други. # +tips.edu.5=За да може приятелите ви да се присъединят към света ви, поставете играта на пауза и споделете своя код за присъединяване. # +tips.edu.6=Запомнете, че за да използвате команди с наклонена черта, трябва да включите чийтовете в света си. # +tips.edu.7=Готови сте с произведението си? Позволете на другите да разгледат света ви като посетители, за да защитите работата си. # +tips.edu.8=За да кодирате в Minecraft, натиснете „C“ на клавиатурата си или докоснете Agent иконката в горната част на екрана си. # +tips.edu.9=Използвайте библиотеката, за да намерите нови светове за игра, в които да строите. # +tips.edu.10=Търсите определен биом? Опитайте в библиотеката. # +tips.edu.11=NPC означава „неигров персонаж“. # +tips.edu.12=В режим на оцеляване играчите трябва да намират сами ресурсите си. # +tips.edu.13=В творчески режим играчите могат да избират да строят с които блокове в Minecraft пожелаят. # +tips.edu.14=Вашият робот – помощник за създаване на код се нарича Agent. # +tips.edu.15=Червеният камък може да бъде използван в Minecraft за създаването на схеми и прости машини. # +tips.edu.16=Можете да копирате и поставяте от текстов редактор върху плочка, плакат, дъска или в чата. # +tips.edu.17=Покажете подсказки за често използваните контроли с клавиатура и мишка като натиснете „H“ на клавиатурата. # +tips.edu.18=Можете да включвате или изключвате автоматичния скок в менюто с настройките под „Контроли“. # +tips.edu.19=Докато сте в творчески режим, натиснете бързо копчето за скок два пъти, за да полетите. # +tips.edu.20=Когато създавате свят, изберете режим на игра по подразбиране, за да определите желания геймплей. # +tips.edu.21=Използвайте командата „/setworldspawn“ и ще направите така, че новите играчи да започнат играта от там, където стоите. # +tips.edu.22=Изберете разрешение за играч по подразбиране, когато създавате своя свят, за да укажете разрешенията, които искате вашите съученици да имат, когато се присъединят. # +tips.edu.23=Натиснете I на клавиатурата си или докоснете иконата за „Концентриран четец“ за прочитане или превод на текст в играта. # +tips.edu.24=За да добавите или промените NPC във вашия свят, първо направете създател на светове чрез „/wb“. # +tips.edu.25=Всеки месец има чисто ново предизвикателство за конструиране! Намерете ги в Библиотеката под „Месечни предизвикателства за конструиране“. # +tips.edu.26=Намерете свързаните уроци, като кликнете върху етикети в библиотеката. # +tips.edu.27=Играта е бавна? Опитайте да намалите пространството за обработване в Настройки. # +tips.edu.28=Искате да използвате Code Builder? Чиитовете трябва да са включени. # +tips.edu.29=Натиснете F5, за да промените перспективата на играча. # +tips.edu.30=Използвайте "/spawnpoint", за да промените точката си на появяване в света. Удобно, точно като собственото ти легло! # + +tips.game.1=Използвайте морска трева, за да привличате и отглеждате морски костенурки. # +tips.game.2=Защитавайте бебета костенурки от вражески мобове! # +tips.game.3=Бебетата костенурки ще оставят след себе си люспи, когато растат – те могат да бъдат превърнати в костенурски черупки. # +tips.game.4=Използвайте легло, за да зададете вашата точка за повторно появяване през деня. # +tips.game.5=Пригответе отвари за подводно дишане, за да изследвате под водата! # +tips.game.6=Делфините могат да ви заведат до корабокруширали кораби и подводни руини – нахранете ги с треска и ги последвайте! # +tips.game.7=Използвайте ножици за стригане, за да издълбаете тиква. # +tips.game.8=Използвайте мембрани на фантом, за да поправите елитрите си. # +tips.game.9=Съществуват 3587 вида тропически риби! # +tips.game.10=Морските краставици могат да бъдат претопени в лимоненозелена боя. # +tips.game.11=Използвайте бали сено, за да отглеждате лами! # +tips.game.12=Компасите сочат към мястото на появяване в света – изработете такъв, за да намерите пътя си обратно! # +tips.game.13=Търгувайте със селяни, за да получите храна, инструменти и дори карти на съкровища! # +tips.game.14=Знаехте ли, че можете да държите карта в другата си ръка? # +tips.game.15=Оловото може да се използва на лодки. # +tips.game.16=Прокрадвайте се или носете обувки ледоходки, за да вървите безопасно по магмени блокове. # +tips.game.17=Можете да събирате паяжини с помощта на ножици за стригане. # +tips.game.18=Имате нужда от диаманти? Те се срещат по-често, когато навлизате по-дълбоко. # +tips.game.19=Преди да започнете да копаете за диаманти, червен камък или злато, се уверете, че използвате желязна, диамантена или нетеритова кирка, тъй като в противен случай рудата няма да изпадне. # +tips.game.20=Имате нужда от въглища за факли или гориво? Опитайте да претопите дървени трупи в пещ, за да направите дървени въглища! # +tips.game.21=Златото е по-обилно в биомите на Неплодородните земи! # +tips.game.22=Елитрите могат да се използват за планиране – открийте ги в корабите на Град в Края! # +tips.game.23=Изпробвайте някои от новите функции, като включите някои „Експерименти“! # +tips.game.24=Удавниците оставят след себе си тризъбци, които могат да се държат или хвърлят. # +tips.game.25=Можете да размножавате Hoglins с пурпурни гъби, но е опасно! # +tips.game.26=Можете да претопите 20 предмета в пещ, като използвате блок от изсушен келп за гориво. # +tips.game.27=Крийпъри, убити със стрели на скелети, имат шанс да оставят музикални дискове след себе си. # +tips.game.28=Хора като ВАС създават съдържанието в пазара! # +tips.game.29=Знаете ли, че някои създатели от общността си изкарват прехраната чрез съдържанието в пазара? # +tips.game.30=Можете да намерите скинове, с които да персонализирате преживяването си в играта, или да използвате свои собствени на избрани платформи! # +tips.game.31=Пакетите текстури променят вида на блокове, предмети и дори менютата в играта. Изпробвайте ги! # +tips.game.32=Разгледайте пазара, за да откриете нови светове и приключения. # +tips.game.33=Кандидатствайте, за да станете създател в пазара! # +tips.game.34=Пакетите с гости от други игри включват свят за изследване, скинове, текстури и дори нова музика. # +tips.game.35=Знаете ли, че в пазара има над 500 пакета, създадени от общността, а нови се добавят всяка седмица? # +tips.game.36=Присъединете се към дискусията на discord.gg/Minecraft # +tips.game.37=Рудите със смарагди са най-редките руди в Minecraft! Те се срещат се само по планини и ливади! # +tips.game.38=Опитомяването на скелетен кон не изисква седло. # +tips.game.39=Оцелотите показват на крийпърите кой командва! # +tips.game.40=Диорит – или го обичате, или го мразите. # +tips.game.41=Фантомите са опасни мобове, които се появяват през нощта. Не забравяйте да спите редовно! # +tips.game.42=Зомбитата се превръщат в удавници, ако се потопят под вода. # +tips.game.43=Minecraft Live се провежда всяка година! Очаквайте следващия! # +tips.game.44=Използването на фойерверки ускорява елитрите във въздуха. Само... внимавайте да не експлодират, иначе ще боли ЛОШО! # +tips.game.45=Златото е най-често срещано в Пъкления биом или в биома Неплодородни земи. # +tips.game.46=Хората изобщо четат ли тези неща? # +tips.game.47=Безкрайни чудеса, безгранични възможности. # +tips.game.48=НЕ ОСТАВЯЙТЕ ДЪРВЕТА ДА СЕ РЕЯТ! # +tips.game.49=Спринтирайте във водата, за да плувате! # +tips.game.50=Магичният ефект „Въртоп“ ще ви изстреля във въздуха по време на дъжд. # +tips.game.51=Minecraft Live е интерактивно поточно предаване на живо в цял свят. Пригответе се и се присъединете към партито! # +tips.game.52=Бъдете мили с животните! # +tips.game.53=Маякът е могъщ предмет, който може да бъде направен само с пъклена звезда от Чезнещия! # +tips.game.54=Делфините не трябва да се убиват, чудовище такова! # +tips.game.55=Знаете ли, че пъклените звезди не могат да бъдат унищожени от експлозии? # +tips.game.56=Когато копаете директно нагоре, поставете факла в краката си, за да спрете пясък или чакъл, който може да падне върху вас. # +tips.game.57=Можете да правите бартер с пиглини. # +tips.game.58=Срежете кошер или гнездо, за да вземете медна пита; използвайте бутилка, за да вземете мед. # +tips.game.59=Поставете лагерен огън под кошер или гнездо, за да съберете мед по мирен начин. Вашите пчели ще ви благодарят. # +tips.game.60=Повторното появяване в пъкъла изисква заредена котва за повторно появяване. # +tips.game.61=Можете да заредите котва за повторно появяване със светлинен камък. # +tips.game.62=Имате идея? Посетете feedback.minecraft.net! # +tips.game.63=Помощниците могат да бъдат намерени в базите на грабителите и горските имения. # +tips.game.64=Помощникът обича да събира предмети! Ако му дадете определен предмет, той ще се опита да събере повече от него. # +tips.game.65=Помощниците обичат музиката и следователно взаимодействат с музикални блокове! # +tips.game.66=Под планинските вериги могат да се намерят древни градове. # +tips.game.67=Когато се скитате в дълбокия мрак, тишината е от ключово значение. # +tips.game.68=Използвайте бутилка с вода върху блок пръст, за да получите кал! # +tips.game.69=Жабите ядат малки и блокови мобове. # +tips.game.70=Жабите избират вариант в зависимост от температурата на биома, в който израстват поповите лъжички. # +tips.game.71=Можете да събирате попови лъжички в кофи. # +tips.game.72=Изследвайте структурите в целия свят на Minecraft, за да намерите шаблони за коване, с които да украсите броните си. # +tips.game.73=Трябват ви повече шаблони за коване ли? Пробвайте да ги копирате. # +tips.game.74=Яйцето на хрътка изглежда харесва блокове с мъх. # +tips.game.75=Главите на мобовете издават звуци, изпробвайте ги с нотни блокове! # +tips.game.76=Някои блокове пясък може да са подозрителни. Използвайте четката си върху тях, за да намерите хубави неща! # +tips.game.77=Двама играчи могат да се возят заедно на една камила. # +tips.game.78=Камилите скачат... хоризонтално! # + +splitscreen.joinPrompt=Присъединяване като играч %s # +splitscreen.unavailable.toastHeader=Опцията за разделен екран е недостъпна # +splitscreen.unavailable.toastMessage=В момента не може да се присъедини втори играч. # +splitscreen.unavailable.toastBodyInfo=Докоснете за повече информация. # +splitscreen.joyconError.toastHeader=Joy-Con не може да се свърже! # +splitscreen.joyconError.toastMessage=Свързани са твърде много контролери, докато сте в режим на локална мрежа, за да се присъедините към тази игра. # + +usermanagement.changeUser=Промяна на потребител # + +lateJoinScreen.waitingForUserReady=Подготвяне # + +## Storage Migration +storage_migration.progress.title=Преместване на файлове # +storage_migration.progress.message=Преместване на „%s“... # +storage_migration.worlds_error=Някои светове са недостъпни, защото не могат да бъдат преместени. Рестартирайте Minecraft, за да опитате отново. # + +storage_migration.button.get_started=Първи стъпки # +storage_migration.button.retry=Повторен опит # +storage_migration.button.go_to_faq=Към ЧЗВ # +storage_migration.button.next=Напред # +storage_migration.button.resume=Възобновяване # +storage_migration.button.continue=Продължаване # +storage_migration.button.start=Начало на преместването на файловете # +storage_migration.button.marketplace=Вашите пакети от пазара # +storage_migration.button.main_menu=Към главното меню # +storage_migration.button.faq=Прочетете ЧЗВ за повече информация. # +storage_migration.button.microsoft_store=Към Microsoft Store # +storage_migration.button.help=Помощ # + +storage_migration.title.initializing=Оптимизиране на данни # +storage_migration.gathering_info.description=Събиране на информация... # +storage_migration.description.out_of_space=Не разполагате с достатъчно свободно пространство, за да преместите файловете си на ново местоположение. # + +storage_migration.start_transfer.generic.title=Ново местоположение за съхранение # +storage_migration.start_transfer.description=Трябва да преместим файловете ви на ново местоположение на вашето устройство. # +storage_migration.start_transfer.total_file_size=Общ размер на файла: # +storage_migration.start_transfer.new_location=Ново местоположение: %s # + +storage_migration.resume_transfer.title=Преместването беше прекъснато # +storage_migration.resume_transfer.description=В момента преместваме вашите данни на ново местоположение на устройството ви. Натиснете „Възобновяване“, за да завършите преместването. # +storage_migration.resume_transfer.description.out_of_space=В момента преместваме вашите данни на ново местоположение на устройството ви, но не разполагате с достатъчно свободно пространство. # +storage_migration.resume_transfer.need_to_move=Нужно за преместване: # +storage_migration.resume_transfer.available=(%s налично) # +storage_migration.resume_transfer.location=Местоположение: %s # +storage_migration.resume_transfer.free_up=Освободете поне %s, за да продължите. # + +storage_migration.transfer_error_out_of_space.title=Няма достатъчно свободно пространство # +storage_migration.transfer_error_out_of_space.files_left=Оставащи файлове: # + +storage_migration.finished.generic.title=Всичко е готово # +storage_migration.finished.generic.description=Файловете ви бяха преместени успешно. Рестартирайте Minecraft. # + +storage_migration.transfer_error.title=Проблем с преместването на файловете! # +storage_migration.transfer_error.description=Не успяхме да преместим всички ваши файлове. Срещнахме следната грешка: (%s). # + +storage_migration.progress.starting=Стартиране... # +storage_migration.progress.gathering=Събиране на файлове от изходната папка... # +storage_migration.progress.copying=Копиране на файловете... # +storage_migration.progress.finished=Завършено! # +storage_migration.progress.error.bad_source=Неуспешно (повредена изходна папка) # +storage_migration.progress.error.bad_destination=Неуспешно (повредена целева папка) # +storage_migration.progress.error.io_error=Неуспешно (грешка в I/O на файла) # +storage_migration.progress.error.io_no_space=Неуспешно (грешка в I/O на файла или не е останало място) # +storage_migration.progress.error.internal=Неуспешно (вътрешна грешка) # + +trade.doesNotWant=Търговецът не желае това # +trade.excalamation=! # +trade.expProgress=Точки опит: %d/%d # +trade.expMax=Точки опит: МАКСИМУМ # +trade.levelPrefix=Ниво %d # +trade.levelPrefixAndName=Ниво %d - %s # +trade.levelPrefixAndName.max=Максимално ниво – %s # +trade.nameAndLevel=%s - %s # +trade.level.1=Новак # +trade.level.2=Чирак # +trade.level.3=Калфа # +trade.level.4=Експерт # +trade.level.5=Майстор # +trade.mysteriousText=танц # +trade.notEnough=Няма достатъчно %s # +trade.question=? # +trade.trade=Търговия # + +map.rename=Преименуване на карта # +map.basicMap=Основна карта # +map.locatorMap=Карта, която показва играчи # +map.extendAndClear=Намаляване и изчистване # +map.clone=Копиране на карта # +map.name=Име на карта # +map.lock=Заключване на картата # + +contentlog.history.title=Хронология на регистрационния файл # +contentlog.history.copyToClipboard=Копиране в клипборда # +contentlog.logLocationSectionName=Местоположение на регистрационния файл: # +contentlog.settingsSectionName=Настройки на регистрационния файл # +contentlog.clear_files=Изтриване на старите записи # +contentlog.delete.title=Изтриване на старите регистрационни файлове? # +contentlog.delete.body1=Изберете „Изтриване сега“, за да изтриете всички предишни регистрационни файлове. # +contentlog.delete.body2=Забележка: регистрационният файл за текущата ви активна сесия ще остане. # +contentlog.delete.delete=Изтриване сега # +contentlog.delete.cancel=Отказ # +contentlog.delete.progress=Изтриване на регистрационните файлове # + +client.version.generic=Актуализация %s # +client.version.1.0=Актуализация „На Края“ (%s) # +client.version.1.1=Актуализация „Откритие“ (%s) # +client.version.1.2=Актуализация Better Together („По-добре заедно“) (%s) # +client.version.1.4=Актуализация „Морски свят“ (%s) # +client.version.1.5=Актуализация „Морски свят“ (%s) # +client.version.1.11=Актуализация „Село и плячкосване“ (%s) # + +cloud_upload.title=Поддръжка на играчи на Mojang # +cloud_upload.prompt.description=Въз основа на скорошния ви билет за поддръжка, отделът по поддръжка на играчи на Mojang е дал разрешение за качване на вашия свят. Можете да качите своя засегнат свят от екрана „Избор на свят“ или под „Настройки за света“. # +cloud_upload.prompt.do_not_show_toggle=Не показвайте този екран отново # +cloud_upload.prompt.button.worlds=Към светове # +cloud_upload.prompt.button.learn_more=Научете повече # +cloud_upload.toggle.accept_terms=Приемане на споразумение за услуги на Microsoft # +cloud_upload.button.upload=Качване на свят (%s) # +cloud_upload.button.service_agreement=Условия за ползване # +cloud_upload.button.privacy_statement=Декларация за поверителност # +cloud_upload.terms.title=Правила и условия # +cloud_upload.terms.description=За да качите своя свят, приемете споразумението за услуги на Microsoft. Качените светове са предмет на споразумението за услуги на Microsoft, което можете да намерите в условията за ползване. Можете да продължите да играете със своя свят, след като го качите. # +cloud_upload.uploading.title=Качване на файлове на свят [%d/%d] # +cloud_upload.uploading.description_1=Качването на файловете на вашия свят може да отнеме няколко минути. Не изключвайте играта и не излизайте от този екран по време на процеса на качване. # +cloud_upload.uploading.description_2=Размерите на световете могат да бъдат големи. Свържете се към WiFi мрежа, за да избегнете използването на мобилни данни. # +cloud_upload.succeeded.description=Качването на вашия свят завърши успешно. Благодарим ви! # +cloud_upload.failed.retryable.description=Вашият свят не можа да бъде качен поради следната причина: %s # +cloud_upload.failed.description=Вашият свят не можа да бъде качен поради следната причина: %s # +cloud_upload.tts.message=Качване на файлове на свят # +cloud_upload.input_error_number_of_files=той се състои от твърде много файлове. Свържете се с LiveOps, ако искате да опитате отново. # +cloud_upload.input_error_maximum_size=един от файловете е твърде голям. Свържете се с LiveOps, ако искате да опитате отново. # +cloud_upload.input_error_record_already_completed=той вече е бил качен успешно. Свържете се с LiveOps за повече информация. # +cloud_upload.operation_error_missing_files_on_complete_upload=мрежова грешка. Опитайте отново или се свържете с LiveOps. # +cloud_upload.unknown_error=неизвестна грешка. Опитайте отново или се свържете с LiveOps. (Код на грешка: %s) # + +dr.banner.sale=Разпродажба! # +dr.banner.limitedTimeOffer=Предложение за ограничен период от време! # +dressingRoom.skin_color_picker_title=Цвят на скин # +dr.right_side.category_title=%s # +dr.rarity=Рядкост # +dr.rarity.common=Типични # +dr.rarity.epic=Епични # +dr.rarity.legendary=Легендарни # +dr.rarity.rare=Редки # +dr.rarity.uncommon=Нетипични # +key.emote=Емотикон # +dr.button.ok=Ок # +dr.loading=Зареждане... # +dr.classic_skins.addition_skin_count=+%s # +dr.classic_skins.choose_custom_skin=Избор на нов скин # +dr.classic_skins.custom_skin_title=Импортиране на скин # +dr.classic_skins.custom_skin_description=Импортирайте файл с изображение от устройството си, за да го използвате като скин. Това няма да се синхронизира между устройства или игри. # +dr.classic_skins.custom_skin_description_popup=Играчите с персонализирани скинове няма да бъдат видими за вас, ако е активирана опцията „Позволявай само надеждни скинове“ # +dr.classic_skins.custom_skin_section_title=Притежавани скинове # +dr.classic_skins.invalidCustomSkin=Това не е скин на Minecraft, глупчо. # +dr.classic_skins.owned=Притежавани # +dr.classic_skins.purchasable=Изтегляне на още # +dr.classic_skins.realms_plus=Realms Plus # +dr.classic_skins.right_side.author_name=от %s # +dr.classic_skins.right_side.author_minecraft=от Minecraft # +dr.classic_skins.right_side.featured_title=Актуални и препоръчани пакети скинове # +dr.classic_skins.right_side.limited_usage=Ограничена употреба # +dr.classic_skins.right_side.limited_usage.tooltip=Този скин може да се използва тук, но не може да бъде преместван. # +dr.classic_skins.right_side.free_usage=Използва се навсякъде # +dr.classic_skins.right_side.free_usage.tooltip=Този скин ще се премества при всяко влизане. # +dr.classic_skins.right_side.purchasing_disclaimer=*Купува %s монети за Minecraft за %s и използва този пакет за %s монети за Minecraft, като остава с %s. # +dr.classic_skins.right_side.skin_count.plural=%s скина # +dr.classic_skins.right_side.skin_count.singular=%s скин # +dr.classic_skins.right_side.texture_count.plural=%s пакета текстури # +dr.classic_skins.right_side.texture_count.singular=Пакет текстури %s # +dr.classic_skins.right_side.world_count.plural=%s свята # +dr.classic_skins.right_side.world_count.singular=%s свят # +dr.classic_skins.see_pack_in_store=Вижте пакета в магазина # +dr.classic_skins.see_in_store=Вижте в магазина # +dr.classic_skins.realms_plus_button=Realms Plus # +dr.classic_skins.select_skin=Изберете правилния тип модел за скина си # +dr.classic_skins.select_skin.title=Тип скин # +dr.classic_skins.upsellWithoutStore=Трябва да закупите пакета скинове, за да използвате този скин, а не можем да се свържем с пазара. # + +dr.collector_title.featured=Актуални %s # +dr.collector_title.general=Всички %s # +dr.collector_title.owned=Притежавани %s # + +dr.collect_achievement_item=Събиране # +dr.equip_piece=Обличане # +dr.emotes.play_again=Играйте отново # +dr.emotes.assignment=Задаване на „%s“ към слот # +dr.emotes.replace=Заменяне # +dr.header.animation=Емотикони # +dr.header.capes=Наметала # +dr.header.categoryFeaturedList=%s на фокус ### %s is the category name (ie. Style or Body) +dr.zooming=Зууминг # +dr.header.classic_skins=Класически скинове # +dr.header.creator_piece_list=Всичко по %s # +dr.header.customization=Създаване на герои # + +dr.accessibility.header.customization=Създателят на персонажи, раздел 1 от 4 # +dr.accessibility.header.classic_skins=Класически скинове, раздел 2 от 4 # +dr.accessibility.header.animation=Емотикони, раздел 3 от 4 # +dr.accessibility.header.capes=Наметала, раздел 4 от 4 # + +dr.header.featured=Актуални артикули # +dr.header.featured_skins=Актуални скинове # +dr.header.previewAppearance=Предварителен преглед на облик # +dr.header.colorPicker=Инструмент за избиране на цвят # +dr.achievement.achievement_locked.not_signed_in=Този елемент се отключва чрез завършване на постижение. # +dr.achievement.achievement_locked.signed_in=Този елемент се отключва чрез завършване на постижението %s. # +dr.achievement.achievement_unlocked=Този елемент е отключен чрез завършване на постижението %s. # +dr.achievement.challenge_locked=Този елемент се отключва чрез завършване на предизвикателство от Minecraft Earth. # +dr.achievement.challenge_unlocked=Този елемент е отключен чрез завършване на предизвикателство от Minecraft Earth. # +dr.arm_size_label_text=Размер на ръката # +dr.body_size_label_text=Височина # +dr.mouth_color=Уста # +dr.iris_color=Ирис # +dr.sclera_color=Склера # +dr.eyebrows_color=Вежди # +dr.hair_color=Коса # +dr.facial_hair_color=Окосмяване по лицето # +dr.skin_color=Основен # +dr.primary_channel=Основен # +dr.secondary_channel=Вторичен # +dr.accent_channel=Акценти # +dr.left_arm=Лява ръка # +dr.right_arm=Дясна ръка # +dr.both_arms=И двете ръце # +dr.left_leg=Ляв крак # +dr.right_leg=Десен крак # +dr.both_legs=И двата крака # +dr.limb_switcher_default_title=Избор на крайник # +dr.none_button_text=Няма # +dr.none_emote_button_text=Изчистване на всичко # +dr.go_to_profile_settings_text=Влезте в настройките на профила # +dr.default_piece_button_text=По подразбиране # +dr.categories.body=Тяло # +dr.categories.style=Стил # +dr.categories.base=Бази # +dr.categories.eyes=Очи # +dr.categories.mouth=Усти # +dr.categories.hair=Коси # +dr.categories.facial_hair=Окосмяване по лицето # +dr.categories.arms=Ръце # +dr.categories.animation=Емотикони # +dr.categories.legs=Крака # +dr.categories.size=Размер # +dr.categories.top=Горнища # +dr.categories.bottom=Долнища # +dr.categories.outerwear=Връхни дрехи # +dr.categories.headwear=Принадлежности за глава # +dr.categories.gloves=Ръкавици # +dr.categories.footwear=Обувки # +dr.categories.back_item=Елементи за гръб # +dr.categories.face_item=Елементи за лице # +dr.categories.capes=Наметала # + +dr.notification.to_skins=Превключване към класически скинове # +dr.notification.to_persona=Превключване към създаване на герои # +dr.prompt.switching_to_persona_title=Превключване към създателя на персонажи # +dr.prompt.switching_to_persona_detail=Превключвате към създателя на персонажи в този слот. Създателят на персонажи ви позволява да създадете персонаж в Minecraft елемент по елемент. Вашият класически скин ще бъде запазен като архивно копие в този слот, ако искате да го върнете обратно по-късно. # +dr.prompt.switching_to_skin_title=Превключване към класически скинове # +dr.prompt.switching_to_skin_detail=Превключвате към класически скин в този слот. Класическите скинове се прилагат към пълния персонаж и не могат да бъдат персонализирани. Външният ви вид от създателя на персонажи ще бъде запазен като архивно копие в този слот, ако искате да го върнете обратно по-късно. # +dr.prompt.do_not_show_again=Не показвай повече това # + +dr.label.current_persona=Това е текущият ви персонаж # +dr.label.current_skin=Това е текущият ви скин # +dr.notification.persona_save=Персонажът е записан # +dr.notification.persona_create=Персонажът е създаден # +dr.notification.persona_create_new=Създаден е нов персонаж # +dr.notification.classic_skin_created_new=Създаден е нов скин # +dr.notification.persona_delete=Персонажът е изтрит # +dr.notification.item_selection_failed=Неуспешно избиране на елемент # +dr.notification.character_failed=Неуспешно зареждане на герой %s # +dr.notification.character_failed_start=Неуспешно зареждане на герой %s. Може да го заредите отново от своя профил. # +dr.notification.equipped_piece=Току що облякохте %s. # +dr.modal.persona_delete_confirm=Текущият персонаж ще бъде изтрит. Сигурни ли сте, че искате да продължите? # +dr.modal.persona_delete_confirm_title=Изтриване на персонажа? # +dr.modal.difference_information_title=Разлики между персонаж и класически скин # +dr.modal.restricted_content_title=Предупреждение за ограничение # +dr.modal.restricted_content_text=Това съдържание е достъпно в повечето географски региони, но в някои е ограничено. # +dr.default.alex.bottom=Панталоните на Алекс # +dr.default.alex.hair=Косата на Алекс # +dr.default.alex.mouth=Устата на Алекс # +dr.default.alex.shoes=Обувките на Алекс # +dr.default.alex.skin=Алекс # +dr.default.alex.top=Блузата на Алекс # +dr.default.emote.basicClap=Обикновено пляскане # +dr.default.emote.communicationFollowMe=Следвайте ме # +dr.default.emote.communicationPoint=Ето там! # +dr.default.emote.overheadWave=Вълна # +dr.default.eyes=Стандартен втренчен поглед # +dr.default.steve.bottom=Панталоните на Стийв # +dr.default.steve.hair=Косата на Стийв # +dr.default.steve.mouth=Устата на Стийв # +dr.default.steve.shoes=Обувките на Стийв # +dr.default.steve.skin=Стийв # +dr.default.steve.top=Блузата на Стийв # +dr.emotes.slot=Емотикон %d # +dr.emotes.key=Клавиш %d # +dr.character_creator_getting_started_title=Начални стъпки # +dr.character_creator_getting_started_detail=Изберете елементи отляво, за да видите как ще изглеждат на вашия персонаж! # +dr.deep_link_fail.profile=Неуспешно създаване на пълна връзка: профилът не може да се зареди # +dr.deep_link_fail.dressing_room=Неуспешно създаване на пълна връзка: предложението не може да се отвори # +dr.marketplace.get_more_skins=Вземете още скинове # +dr.classic_skins.show_more=Показване на още # + +onlinePlay.notRated=Онлайн играта не се цензурира # +onlinePlay.message=По време на онлайн играта може да сте в среда, в която да получавате чат съобщения или други типове генерирано от потребители съдържание, което не е цензурирано и може да не е подходящо за всички възрасти. # +onlinePlay.editor.notRated=Онлайн редакцията не се цензурира # +onlinePlay.editor.message=По време на онлайн редакцията може да сте в среда, в която да получавате чат съобщения или други типове генерирано от потребители съдържание, което не е цензурирано и може да не е подходящо за всички възрасти. # +onlinePlay.doNotShowAgain=Не показвай отново този екран # +onlinePlay.proceed=Продължаване # +onlinePlay.Back=Назад # +onlinePlay.untrustedIp.title=Неизвестен външен сървър # +onlinePlay.untrustedIp.message=Трябва да се свързвате само със сървъри, за които знаете, че са сигурни! Все още ли искате да се присъедините? # +dr.color.button_name=Цвят # +dr.color.amber_dark=Кехлибарено – тъмно # +dr.color.amber_dark_soft=Кехлибарено – тъмно меко # +dr.color.amber_light=Кехлибарено – светло # +dr.color.auburn_red=Кафяво-червено # +dr.color.blue_dark=Синьо – тъмно # +dr.color.blue_light=Синьо – светло # +dr.color.blue_mid=Синьо – средно # +dr.color.blue_vivid=Синьо – наситено # +dr.color.blueish_black=Синкаво черно # +dr.color.brown_dark=Кафяво – тъмно # +dr.color.brown_light=Кафяво – светло # +dr.color.brown_mid=Кафяво – средно # +dr.color.brown_very_dark=Кафяво – много тъмно # +dr.color.copper_red=Медено червено # +dr.color.dark_blonde=Тъмнорусо # +dr.color.dark_brown=Тъмнокафяво # +dr.color.dark_cool=Тъмно – хладно # +dr.color.dark_gray=Тъмносиво # +dr.color.dark_red=Тъмночервено # +dr.color.dark_soft=Тъмно – меко # +dr.color.dark_warm=Тъмно – топло # +dr.color.deep_black=Дълбоко черно # +dr.color.deep_brown=Тъмнокафяв # +dr.color.green_bright=Зелено – светло # +dr.color.green_cool_dark=Зелено – хладно тъмно # +dr.color.green_light=Зелено – светло # +dr.color.green_mid=Зелено – средно # +dr.color.green_warm_dark=Зелено – топло тъмно # +dr.color.gray_blue=Сиво-синьо # +dr.color.gray_dark=Сиво – тъмно # +dr.color.gray_light=Сиво – светло # +dr.color.light_blonde=Светлорусо # +dr.color.light_brown=Светлокафяво # +dr.color.light_cool=Светло – хладно # +dr.color.light_gray=Светлосиво # +dr.color.light_medium=Светлo – средно # +dr.color.light_red=Светлочервено # +dr.color.light_warm=Светло – топло # +dr.color.mc_black=MC черно # +dr.color.medium_blonde=Средно русо # +dr.color.medium_brown=Средно кафяво # +dr.color.medium_cool=Средно – хладно # +dr.color.medium_dark_cool=Средно тъмно – хладно # +dr.color.medium_dark_soft=Средно тъмно – меко # +dr.color.medium_dark_warm=Средно тъмно – топло # +dr.color.medium_light_blonde=Средно светлорусо # +dr.color.medium_light_cool=Средно светло – хладно # +dr.color.medium_light_deep=Средно светло – наситено # +dr.color.medium_light_vibrant=Среднo светлo – ярко # +dr.color.medium_light_warm=Средно светло – топло # +dr.color.medium_soft=Средно – меко # +dr.color.medium_warm=Средно – топло # +dr.color.minecraft_gray=Minecraft сиво # +dr.color.minecraft_black=Черно на Minecraft # +dr.color.minecraft_blue=Синьо на Minecraft # +dr.color.minecraft_cyan=Синьо-зелено на Minecraft # +dr.color.minecraft_green=Зелено на Minecraft # +dr.color.minecraft_light_blue=Светлосиньо на Minecraft # +dr.color.minecraft_light_gray=Minecraft светлосиво # +dr.color.minecraft_lime_green=Лимонено зелено на Minecraft # +dr.color.minecraft_magenta=Пурпурно на Minecraft # +dr.color.minecraft_orange=Оранжево Minecraft # +dr.color.minecraft_pink=Розово на Minecraft # +dr.color.minecraft_purple=Лилаво на Minecraft # +dr.color.minecraft_red=Червено на Minecraft # +dr.color.minecraft_white=Бяло на Minecraft # +dr.color.minecraft_yellow=Жълто на Minecraft # +dr.color.muted_gray=Притъпено сиво # +dr.color.purpleish_black=Лилаво-черно # +dr.color.red_dark=Червено – тъмно # +dr.color.reddish_black=Червеникаво черно # +dr.color.soft_black=Меко черно # +dr.color.soft_blonde=Меко русо # +dr.color.soft_magenta=Мека маджента # +dr.color.very_dark_cool=Много тъмно – хладно # +dr.color.very_dark_warm=Много тъмно – топло # +dr.color.very_light_blonde=Много светлорусо # +dr.color.very_light_cool=Много светло – хладно # +dr.color.very_light_soft=Много светло – меко # +dr.color.very_light_warm=Много светло – топло # +dr.color.vibrant_orange=Ярко оранжево # +dr.color.white=Бяло # +dr.color.white_deep=Бяло – дълбоко # +dr.color.white_light=Бяло – светло # +dr.color.white_mid=Бяло – средно # +dr.color.yellow_green=Жълто-зелено # + +copyCoordinates.copy_position_message=Настоящата позиция е копирана в клипборда: „%s“ # +copyCoordinates.copy_facing_message=Позицията на гледане е копирана в клипборда: „%s“ # + +emotes.change_emotes=Промяна на емотикони # +emotes.execute=Изпълнение # +emotes.header_text=Емотикони # +emotes.emotes_instructions_general=Използвайте горещ клавиш или мишка, за да активирате емотикон # +emotes.exit_gamepad=Изход от %s # +emotes.instructions_gamepad=За да използвате бързо емотиконите си в играта, винаги можете да натиснете и задържите %s за бързо меню # +emotes.instructions_keyboard=Използвайте горещ клавиш или мишка, за да активирате емотикон # +emotes.instructions_touch=Докоснете емоция, за да активирате # +emote_wheel.gamepad_helper.select=Натиснете, за да изберете # + +## Dynamic Package Manager +## Google Play APK Expansion file downloader notification +dynamicPackage.download.android.state_unknown=Стартиране... # +dynamicPackage.download.android.state_idle=Изчакване за изтегляне... # +dynamicPackage.download.android.state_fetchingUrl=Търсене на ресурси... # +dynamicPackage.download.android.state_connecting=Свързване # +dynamicPackage.download.android.state_downloading=Актуализиране # +dynamicPackage.download.android.state_completed=Актуализацията завърши! # +dynamicPackage.download.android.state_paused_networkUnavailable=На пауза – няма налична мрежа # +dynamicPackage.download.android.state_paused_networkSetupFailure=На пауза – няма налична мрежа # +dynamicPackage.download.android.state_paused_byRequest=На пауза # +dynamicPackage.download.android.state_paused_wifiUnavailable=На пауза – няма налична Wi-Fi връзка # +dynamicPackage.download.android.state_paused_wifiDisabled=На пауза – няма налична Wi-Fi връзка # +dynamicPackage.download.android.state_paused_roaming=На пауза – проверете на настройките за роуминг # +dynamicPackage.download.android.state_paused_sdcardUnavailable=На пауза – недостъпно място за съхранение # +dynamicPackage.download.android.state_failed_unlicensed=Грешка – нелицензирано приложение # +dynamicPackage.download.android.state_failed_fetchingUrl=Грешка – ресурсите не са открити # +dynamicPackage.download.android.state_failed_sdcardFull=Грешка – мястото за съхранение е пълно # +dynamicPackage.download.android.state_failed_cancelled=Отменено # +dynamicPackage.download.android.state_failed=Неуспешно актуализиране # +dynamicPackage.download.android.kilobytesPerSecond=%1$s КБ/с ### %1$s is the download speed in kbps +dynamicPackage.download.android.timeRemainingNotification=Оставащо време: %1$s ### %1$s is the time remaining +dynamicPackage.download.android.notificationChannelName=Състояние на актуализация # +dynamicPackage.download.android.NotificationChannelDescription=Показване на състоянието и напредъка на актуализацията # + +## GameTest content +gameTest.description=Взаимодейства с gametest. # +gameTest.error.unknownCommandMode=Предоставен е непознат команден режим # +gameTest.error.missingStructure=Не е намерен структурен блок в радиус от %s # +gameTest.error.cannotFindLookedAtBlock=Блокът, който гледате, не може да бъде намерен # +gameTest.error.cannotFindStuctureBlockContainingBlock=Не може да се намери структурен блок, който съдържа целевата позиция %s, %s, %s # +gameTest.error.structureTooBig=Структурата трябва да е по-малка от %s блока във всяка ос # +gameTest.error.repeatCountTooSmall=Броят на повторенията трябва да е по-голям от 0 # +gameTest.error.failConditionMet=Изпълнени са условията за неуспех # +gameTest.error.timeout=Не успя или се провали в рамките на %s такта # +gameTest.error.noFinishedSequences=Няма завършени последователности # +gameTest.error.flakyTestError=Няма достатъчно успехи: %s от %s опита. Необходими успехи: %s. Максимален брой опити: %s. # +gameTest.error.testMissing=Не може да се намери тест с име „%s“. # +gameTest.error.structureNotSpawned=Неуспешно извикване на тестова структура с път „%s“ ### %s is the file path of the structure +gameTest.error.flakyFailed=Неуспешен тест с променливи резултати %s, опит: %s / %s # +gameTest.error.flakyFailedShowSuccesses=, успехи: %s (изисквани %s) ### This appears right after gameTest.error.flakyFailed if multiple successes are required +gameTest.error.failed=%s е неуспешен! # +gameTest.error.succeededInInvalidTick=Успешно при невалиден тик: очаква се %s, но текущият тик е %s # +gameTest.error.noTestsFound=Не са намерени тестове за етикет „%s“ # +gameTest.error.unkownEvent=Неизвестно име на събитие „%s“ # +gameTest.optionalPrefix=(по избор) # +gameTest.assert.couldNotSetBlock=Неуспешна команда setBlock на „%s“ # +gameTest.assert.missingButton=Очакваше се бутон # +gameTest.assert.missingLever=Очакваше се лост # +gameTest.assert.couldNotSpawnEntity=Неуспешно извикване на обект от тип „%s“ # +gameTest.assert.onlyWorksWithMobs=spawnWithoutBehaviors() работи само с мобове # +gameTest.assert.mobWontMove=Неуспешно преместване на моба „%s“ # +gameTest.assert.noPathFound=Не е открит път за обект от тип '%s' # +gameTest.assert.pathFound=Пътят е намерен за обект от тип '%s' # +gameTest.assert.expectEntityOfType=Очакваше се обект от тип „%s“ # +gameTest.assert.unexpectedDataResult=Неочакван резултат за данните на обекта # +gameTest.assert.didNotExpectEntityOfType=Не беше очакван обект от тип „%s“ # +gameTest.assert.expectBlock=Очакван блок от тип „%s“ # +gameTest.assert.expectBlockWithState=Очакван блок със състояние „%s“ # +gameTest.assert.unexpectedBlock=Не беше очакван блок от тип „%s“ # +gameTest.assert.unexpectedBlockState=Блокът няма очакваното състояние на блок # +gameTest.assert.expectItemOfType=Очакваше се обект на елемент от тип %s # +gameTest.assert.unexpectedItemOfType=Не се очакваше обект на елемент от тип %s # +gameTest.assert.wrongEntityItemCount=Неочакван брой обекти на елемент от тип %s. Очакван: %s. Действителен: %s. # +gameTest.assert.noContainerFound=Не е намерен контейнер # +gameTest.assert.expectEmptyContainer=Очакван празен контейнер # +gameTest.assert.expectItemInContainer=Контейнерът не съдържа елемент от тип %s # +gameTest.assert.missingComponent=Липсващ компонент „%s“ на обект # +gameTest.assert.hasComponent=Обектът има компонент „%s“ # +gameTest.assert.missingArmor=Липсваща броня %s на обект в слот %s с данни %s # +gameTest.assert.hasArmor=Обектът има броня %s в слот %s с данни %s # +gameTest.assert.unexpectedRedstonePowerLevel=Неочаквано ниво на сила на червен камък. Очаквано: %s. Действително: %s. # +gameTest.assert.expectWaterLogged=Очакван заблатен блок # +gameTest.assert.unexpectedWaterLogged=Не беше очакван заблатен блок # +gameTest.assert.missingExplosionComponent=Не може да се зададе фитил на обекта, защото няма компонент за експлозия # +gameTest.assert.invalidEntityInstance=Невалиден екземпляр на обект # +gameTest.assert.unexpectedParameterValue=Неочаквана стойност за параметър „%s“ # +gameTest.assert.expectEntityInstance=Очакван екземпляр на обект от тип „%s“ # +gameTest.assert.didNotExpectEntityInstance=Не беше очакван екземпляр на обект от тип „%s“ # +gameTest.assert.invalidFluidType=Невалиден тип течност # +gameTest.assert.expectCauldron=Очакван е блок от тип „Казан“ # +gameTest.success.runningTests=Изпълняват се %s теста... # +gameTest.success.relativePosition=Позиция спрямо %s: %s ### first %s is the name of the test and the second %s is the local location in the test structure +gameTest.success.passed=%s е успешен! # +gameTest.success.flakyPassedEnough=%s е успешен %s пъти от %s опита. ### this is used when a test has passed a sufficient number of times +gameTest.success.flakyPassed=Успешен тест с променливи резултати %s, опит: %s успехи: %s. ### this one is used when a test has passed, but not yet reached the required number of times to succeed +gameTest.success.testsStarted=Изпълняване на %s тестове с етикет „%s“... # +gameTest.report.testLocation=В: %s, %s, %s (относително: %s, %s, %s) # +gameTest.report.tickCount=Тик: %s ### This appears right below the gameTest.report.testLocation line +gameTest.report.testCount=GameTest е готов! Бяха изпълнени %s теста # +gameTest.report.someTestsFailed=%s от изискваните тестове са неуспешни :( # +gameTest.report.allRequiredTestsPassed=Всички изисквани тестове са успешни :) # +gameTest.report.optionalFailures=%s от тестовете по избор са неуспешни # +gameTest.report.bookTitle=Доклад от тест на игра ### A book with this title is placed next to each test with the test results inside + +## Script +script.description=Опции за отстраняване на грешки за рамка GameTest. # +script.error.unknownCommandMode=Предоставен е непознат команден режим # +script.error.noDebugger=Дебъгърът е недостъпен # +script.error.debuggerFailed=Неуспешно стартиране на дебъгър # +script.error.profilerStopped=Профайлерът спря. Неуспешно записване на профил. # +script.error.statsSaved=Неуспешно записване на статистики на скриптове # +script.success.debuggerListen=Слушане от дебъгер в порт %s # +script.success.debuggerConnect=Дебъгерът е свързан към хост %s на порт %s # +script.success.debuggerClosed=Дебъгерът е затворен # +script.success.profilerStarted=Профайлерът започна # +script.success.profilerStopped=Профайлерът спря. Профилът е записан в „%s“ ### Full path to profile file +script.success.statsSaved=Статистиките на скриптове са записани в „%s“ ### Full path to stats file + +clientscript.description=Опции за отстраняване на грешки на клиента за рамка GameTest. # +clientscript.error.unknownCommandMode=Предоставен е непознат команден режим # +clientscript.error.noDebugger=Инструментът за отстраняване на грешки на клиента не е наличен # +clientscript.error.debuggerFailed=Неуспешно стартиране на инструмента за отстраняване на грешки на клиента # +clientscript.success.debuggerListen=Инструментът за отстраняване на грешки на клиента слуша порт %s # +clientscript.success.debuggerConnect=Инструментът за отстраняване на грешки на клиента се свърза към хост %s на порт %s # +clientscript.success.debuggerClosed=Инструментът за отстраняване на грешки на клиента е затворен # + +## World Recovery +world_recovery.description=Щракнете върху бутона по-долу, за да отворите инструмент за избор на файл, който можете да използвате, за да намерите и изберете вашата папка „minecraftWorlds“.%1%1Погледнете в папките „games/com.mojang“, като започнете от началото на своето устройство или SD карта.%1%1След като бъдат избрани, ще копираме вашите светове на новото външно хранилище.%1%1 Трябва да разполагате с достатъчно място на вашето устройство, за да държите копия на своите светове. ### %1 is line breaks +world_recovery.title=Възстановяване на света # +world_recovery.select_worlds=Избор на светове # +world_recovery.error.title=Грешка при възстановяване на светове # +world_recovery.error.invalid_directory=Трябва да изберете директория, завършваща на „%s“. # +world_recovery.error.insufficient_space=Недостатъчно пространство, за да се извърши възстановяване. Изисква се: %1. Налично: %2. # +world_recovery.error.generic=Възникна грешка: %s # +world_recovery.success=Възстановяване на свят успешно! # +world_recovery.init=Начало на процес на възстановяване... # +world_recovery.progress=Възстановяване на %2 файлa (%3).%1%1Напредък: %4%% завършено%1Копирани файлове: %5 / %2 ### %1 is line breaks, %2 is file count, %3 is total size, %4 is percent complete, %5 is current file count + +osk.truncation_warning.title=Предупреждение # +osk.truncation_warning.body=Неуспешно редактиране на текст. Текстът надхвърля ограниченията и може да доведе до съкращаване или загуба на данни. # + +## Gatherings +gathering.button.minecraftLive=Minecraft Live # +gathering.caption.startsIn=Започва след %s # +gathering.caption.endsIn=Приключва след %s # +gathering.caption.eventOver=Край на събитието # +gathering.info.button.readMore=Прочетете повече... # +gathering.info.button.voteNow=Гласувайте сега # +gathering.info.title.liveIsComing=Minecraft Live наближава! # +gathering.info.header.minecraftLive=Minecraft Live # +gathering.info.body.liveIsComing=Настъпи моментът да се добави нов моб в Minecraft, а изборът е ваш. # +gathering.info.modal.title.connectFail=Неуспешно свързване # +gathering.info.modal.body.connectFail=За съжаление, не успяхме да се свържем. Опитайте отново по-късно. # +gathering.connect.title=Свързване... # diff --git a/servers/bedrock/resource_packs/vanilla/texts/cs_CZ.lang b/servers/bedrock/resource_packs/vanilla/texts/cs_CZ.lang new file mode 100644 index 0000000..e735b79 --- /dev/null +++ b/servers/bedrock/resource_packs/vanilla/texts/cs_CZ.lang @@ -0,0 +1,10422 @@ +## Comments can be added anywhere on a valid line by starting with '##' +## +## Note, trailing spaces will NOT be trimmed. If you want room between the end of the string and the start of a +## comment on the same line, use TABs. +accessibility.disableTTS=Převod textu na řeč zakázán # +accessibility.enableTTS=Převod textu na řeč povolen # + +## Translator note: +## This section of phrases will be given audibly to the user using text to speech + +accessibility.chat.tts.gamepad.back=Stisknutím %s se vrátíte zpět. # +accessibility.chat.tts.gamepad.exitChat=Stisknutím %s ukončíte chat. # +accessibility.chat.tts.gamepad.sendMessage=Stisknutím %s odešlete zprávu. # +accessibility.chat.tts.says=%s říká %s # +accessibility.chat.tts.hideChat=Skrýt chat # +accessibility.chat.tts.keyboard=Klávesnice # +accessibility.chat.tts.muteChatToggle=Ztlumit vše # +accessibility.chat.tts.sendChatMessage=Odeslat # +accessibility.chat.tts.textboxTitle=Chat # + +accessibility.game.playerView=Pohled hráče # + +accessibility.loading.done=Hotovo # +accessibility.saving.done=Hotovo # +accessibility.downloading.start=Stahování bylo zahájeno # +accessibility.downloading.Progress=Stahování %s procent # +accessibility.downloading.canceled=Stahování bylo zrušeno # +accessibility.downloading.complete=Stahování bylo dokončeno # +accessibility.importing.start=Import byl zahájen # +accessibility.importing.Progress=Import %s procent # +accessibility.importing.canceled=Import byl zrušen # +accessibility.importing.complete=Import byl dokončen # +accessibility.signin.xbl=Přihlašování ke službě Xbox Live # +accessibility.chat.howtoopen=Stisknutím %s otevřete chat # +accessibility.chat.howtoemote=Stiskněte nebo podržte %s pro emotikon # +accessibility.key.mouseButton=Tlačítko myši %s # +accessibility.key.gamepad=Ovladač %s # +accessibility.list.or.two=%s nebo %s # +accessibility.list.or.three_or_more.first=%s # +accessibility.list.or.three_or_more.inner=, %s # +accessibility.list.or.three_or_more.last= nebo %s # + +accessibility.button.tts.title=Tlačítko # +accessibility.checkbox.tts.title=Zaškrtávací políčko # +accessibility.checkbox.tts.status=stav %s ### Status will be checked or unchecked +accessibility.dropdown.tts.title=Rozevírací nabídka # +accessibility.screen.tts.title=Obrazovka %s ### %s will be replaced with the title of the screen (Example: Library Screen) +accessibility.slider.tts.title=Posuvník # +accessibility.tab.tts.title=Záložka # +accessibility.textbox.tts.title=Textové pole # +accessibility.toggle.tts.title=Přepnout # +accessibility.scrollbar.tts.title=Posuvník # + +accessibility.button.navigateLeft=Šipka doleva # +accessibility.button.navigateRight=Šipka doprava # + +accessibility.button.close=zavřít # +accessibility.button.back=zpět # +accessibility.button.exit=Konec # + +## Text for the filter button in search menu which works as follows: +## a. When there are 0 filters applied - "Filter Button X of Y" +## b. When 1 or more filters are applied - "Filter Button X of Y, Z Applied" where Z is the number of filters applied. +accessibility.button.filter=Filtr # +accessibility.button.filter.appliedCount= %s Aplikované # +accessibility.button.sort=Seřadit # + +accessibility.dropdown.listItem=Položka seznamu # + +accessibility.minecoin=Mince Minecoin # +accessibility.minecoins=Mince Minecoins # +accessibility.fullprice=Plná cena %s Minecoins # +accessibility.discount.price=Zvýhodněná cena %s Minecoins # +accessibility.discount.percent=%s% sleva # + +accessibility.sectionName=Část %s: # + +accessibility.state.on=: zapnuto # +accessibility.state.off=: vypnuto # + +accessibility.state.checked=: zaškrtnuto # +accessibility.state.unchecked=: nezaškrtnuto # + +accessibility.state.selected=: vybraná # +accessibility.state.unselected=: nevybraná # + +accessibility.store.offerDescription.share=Sdílet # +accessibility.store.wishlist.button=Seznam přání # + +accessibility.index= %s z %s ### This is numbering, which number out of the total number of objects is available for interaction. Example: 1 of 3 + +accessibility.slider.tts.percentValue=%s procent # + +accessibility.play.editWorld=Upravit svět # +accessibility.play.editRealm=Upravit říši # +accessibility.play.editServer=Upravit server # +accessibility.play.importWorld=Importovat svět # +accessibility.play.leaveRealm=Opustit říši # +accessibility.play.realmFeed=Kanál říše # +accessibility.play.noNewPosts=Žádné nové příspěvky # +accessibility.play.singleNewPost=1 nový příspěvek # +accessibility.play.multipleNewPosts=%s nové příspěvky ### %s will be a number +accessibility.play.tabLeft=Pro levý tabulátor stiskněte %s # +accessibility.play.tabRight=Pro pravý tabulátor stiskněte %s # +accessibility.play.legacyWorldsDelete=Odstranit starší svět # +accessibility.play.uploadWorld=Nahrát svět # + +accessibility.pause.permissions=Oprávnění # +accessibility.pause.profile=Vybrat profil # + +accessibility.start.buttonHelper=%s : %s ### Used for on-screen gamepad helpers (eg. "Y Button : Change User") + +accessibility.screenName.achievements=Obrazovka s herními úspěchy # +accessibility.screenName.chat=Obrazovka s chatem # +accessibility.screenName.chatSettings=Obrazovka s nastaveními chatu # +accessibility.screenName.createNew=Vytvořit novou obrazovku # +accessibility.screenName.createWorld=Obrazovka s nastaveními vytvoření světa # +accessibility.screenName.editCharacter=Tvůrce postav # +accessibility.screenName.editWorldSettings=Obrazovka s nastaveními úpravy světa # +accessibility.screenName.error=Chybová obrazovka # +accessibility.screenName.howToPlay=Obrazovka s pravidly hry # +accessibility.screenName.inviteToGame=Obrazovka Pozvat do hry # +accessibility.screenName.joinByIP=Dialogové okno Připojit se pomocí IP adresy # +accessibility.screenName.joinCode=Dialogové okno Kód pro připojení # +accessibility.screenName.library=Obrazovka Knihovna # +accessibility.screenName.modalDialog=Místní dialogové okno # +accessibility.screenName.myTemplates=Obrazovka Moje šablony # +accessibility.screenName.myWorlds=Obrazovka Moje světy # +accessibility.screenName.patchNotes=Obrazovka s poznámkami k opravě # +accessibility.screenName.pause=Obrazovka Pozastavení # +accessibility.screenName.permissions=Obrazovka Oprávnění # +accessibility.screenName.play=Herní obrazovka # +accessibility.screenName.profile=Obrazovka Profil # +accessibility.screenName.realmSettings=Obrazovka s nastaveními říše # +accessibility.screenName.settings=Obrazovka s herními nastaveními # +accessibility.screenName.addFriend=Obrazovka Přidat přítele # +accessibility.screenName.skinPicker=Obrazovka s výběrem skinu # +accessibility.screenName.start=Hlavní nabídka # +accessibility.screenName.vrAlignment=Obrazovka se zarovnáním VR # +accessibility.screenName.emoteWheel=Obrazovka s emotikonami # + +accessibility.settings.reset=resetovat # +accessibility.settings.chooseSeed=Zvolit počáteční hodnotu # + +accessibility.start.feedback=Odeslat na web odkaz na zpětnou vazbu # +accessibility.start.new=Nový # +accessibility.start.profile=Vybrat profil # +accessibility.start.skinPicker=Zvolit skin # + +accessibility.store.tag=Značka # + +accessibility.textbox.editing=Úprava # + +accessibility.text.period=Tečka # +accessibility.text.period.url=Tečka ### Pronunciation for a period inside of a URL, as in "www dot microsoft dot com" +accessibility.text.comma=Čárka # +accessibility.text.colon=Dvojtečka # +accessibility.text.apostrophe=Apostrof # +accessibility.text.semiColon=Středník # +accessibility.text.questionMark=Otazník # +accessibility.text.quotationMark=Uvozovka # +accessibility.text.space=Mezera # +accessibility.text.tilde=Tilda # +accessibility.text.graveAccent=Čárka nad vlevo # +accessibility.text.lessThan=Menší než # +accessibility.text.greaterThan=Větší než # +accessibility.text.leftBrace=Levá složená závorka # +accessibility.text.rightBrace=Pravá složená závorka # +accessibility.text.rightBracket=Pravá závorka # +accessibility.text.leftBracket=Levá závorka # +accessibility.text.verticalBar=Svislá čára # +accessibility.text.forwardSlash=Lomítko # +accessibility.text.backwardSlash=Zpětné lomítko # + +accessibility.text.exclamationPoint=Vykřičník # +accessibility.text.atSign=Zavináč # +accessibility.text.hashTag=Hashtag # +accessibility.text.dollarSign=Dolar # +accessibility.text.percent=Procento # +accessibility.text.caret=Stříška # +accessibility.text.ampersand=A # +accessibility.text.asterisk=Hvězdička # +accessibility.text.leftParenthesis=Levá kulatá závorka # +accessibility.text.rightParenthesis=Pravá kulatá závorka # +accessibility.text.hyphen=Spojovník # +accessibility.text.underScore=Podtržítko # +accessibility.text.plus=Plus # +accessibility.text.equals=Rovná se # + +accessibility.text.unsupported=Neznámý znak # + +accessibility.toast=Oznámení ### This is the name of the popup that appears when a player gets a notification for a game invite or achievement unlocked + +accessibility.worldTemplates.help=Nápověda # + +accessibility.popup.title=Vypnout čtečku obrazovky? # +accessibility.popup.message.line1=Vítejte v Minecraftu! # +accessibility.popup.message.default=Na vašem zařízení je podpora čtečky obrazovky povolena ve výchozím nastavení. # +accessibility.popup.message.platform=Zjistili jsme, že máte v systému povolenou čtečku obrazovky a automaticky jsme povolili čtečku obrazovky Minecraftu. # +accessibility.popup.message.touch=Dotykem a tažením prstu zobrazíte ovládací prvky na obrazovce a dvojitým klepnutím je můžete vybírat. Obrazovku posunete dvojitým klepnutím, podržením a potažením nahoru nebo dolů. # +accessibility.popup.message.xbl=Zjistili jsme, že váš účet má povolenu možnost „Chci, aby mi hry předčítaly“, a automaticky jsme povolili čtečku obrazovky Minecraftu. # +accessibility.popup.message.line3=Chcete ji vypnout? # +accessibility.popup.left_button_text=Vypnout # +accessibility.popup.right_button_text=Ponechat # + +accessibility.popup.joinRealm=Obrazovka Připojit se k Realmu # + +accessibility.controllerLayoutScreen.buttonRemapped=%s je nyní spojeno s %s # +accessibility.controllerLayoutScreen.buttonBoundTo=Tlačítko %s: %s # +accessibility.controllerLayoutScreen.buttonRemapping=Vyberte vstup pro spojení %s # + +accessibility.gamepad.faceButton.down=Tlačítko A # +accessibility.gamepad.faceButton.right=Tlačítko B # +accessibility.gamepad.faceButton.left=Tlačítko X # +accessibility.gamepad.faceButton.up=Tlačítko Y # +accessibility.gamepad.button.systemLeft=Tlačítko Zobrazení # +accessibility.gamepad.button.systemRight=Tlačítko Nabídka # +accessibility.gamepad.dpad.down=Směrový ovladač dolů # +accessibility.gamepad.dpad.up=Směrový ovladač nahoru # +accessibility.gamepad.dpad.left=Směrový ovladač vlevo # +accessibility.gamepad.dpad.right=Směrový ovladač vpravo # +accessibility.gamepad.stick.left=Levá páčka # +accessibility.gamepad.stick.right=Pravá páčka # +accessibility.gamepad.trigger.right=Pravá spoušť # +accessibility.gamepad.trigger.left=Levá spoušť # +accessibility.gamepad.bumper.right=Pravý nárazník ### Used for both Xbox and controller on Windows +accessibility.gamepad.bumper.left=Levý nárazník ### Used for both Xbox and controller on Windows + +accessibility.keyboard.leftBracket=Klávesa levá hranatá závorka ### left square bracket means '[' on the english keyboard +accessibility.keyboard.rightBracket=Klávesa pravá hranatá závorka ### right square bracket means ']' on the english keyboard + +accessibility.emotes.hovered=%s, tlačítko emotikony %d, %d z %d # +accessibility.emotes.assigned=Přiřazená emotikona %s # +accessibility.emotes.unassigned=Nepřiřazena # +accessibility.emotes.playSuccess=Přehrát emotikonu # +accessibility.emotes.playFailed=K tomuto tlačítku není přiřazena žádná emotikona, stiskněte %s tlačítka Změnit emotikony. # +accessibility.emotes.changeEmotesInstruction.button=%s pro zobrazení # +accessibility.emotes.keyboard.arrow=šipka # + +accessibility.emotes.instruction.keyboard=Stisknutím tlačítka vpravo nebo vlevo můžete procházet tlačítka emotikon. Po stisknutí šipky dolů se zobrazí tlačítko Změnit emotikony. # + +## End of audible phrases section + +accounts.name=Název: %s (%s) # +accounts.signedInAs=Přihlášen(a) jako # +accounts.signOutConfirmation=Chcete se odhlásit a přepnout účty? # +accounts.switchConfirmation=Chcete přepnout účty? Váš běžný účet zůstane přihlášen. # +accounts.signOut=Odhlásit se # +accounts.switch=Přepnout účty # +accounts.manage=Správa účtu # + +achievement.alternativeFuel=Alternativní palivo # +achievement.alternativeFuel.desc=Zatopte v peci chaluhovým blokem. # +achievement.acquireIron=Výroba nářadí # +achievement.acquireIron.desc=Roztavte železný ingot. # +achievement.bakeCake=Lež # +achievement.bakeCake.desc=Pšenice, cukr, mléko a vejce! # +achievement.blaze_rod=Spalující vášeň # +achievement.blaze_rod.desc=Získejte z ohnivce ohnivý prut. # +achievement.bookcase=Knihovník # +achievement.bookcase.desc=Postavte pár knihoven k vylepšení zaklínacího stolu. # +achievement.breedCow=Rozšíření stáda # +achievement.breedCow.desc=Použijte pšenici k rozmnožení dvou krav. # +achievement.buildBetterPickaxe=Vylepšování # +achievement.buildBetterPickaxe.desc=Vyrobte lepší krumpáč. # +achievement.buildFurnace=Ožehavá záležitost # +achievement.buildFurnace.desc=Postavte pec z osmi kamenných bloků. # +achievement.buildHoe=Farmaření zdar! # +achievement.buildHoe.desc=Vyrobte motyku z prken a klacíků. # +achievement.buildPickaxe=Čas těžit! # +achievement.buildPickaxe.desc=Vyrobte krumpáč z prken a klacíků. # +achievement.buildSword=Čas k úderu! # +achievement.buildSword.desc=Vyrobte meč z prken a klacíků. # +achievement.buildWorkBench=Bez práce nejsou koláče # +achievement.buildWorkBench.desc=Postavte ze čtyř bloků dřevěných prken pracovní stůl. # +achievement.cookFish=Miloušká rybiška # +achievement.cookFish.desc=Chyťte rybu a uvařte si ji! # +achievement.diamonds=DIAMANTY! # +achievement.diamonds.desc=Získejte diamanty pomocí železných nástrojů. # +achievement.diamondsToYou=Diamanty na tebe! # +achievement.diamondsToYou.desc=Hoďte diamanty na jiného hráče. # +achievement.enchantments=Zaklínač # +achievement.enchantments.desc=Vyrobte zaklínací stůl pomocí knihy, obsidiánu a diamantů. # +achievement.exploreAllBiomes=Cestovatel # +achievement.exploreAllBiomes.desc=Objevte všechny biomy. # +achievement.flyPig=Kdyby prase mělo křídla # +achievement.flyPig.desc=Pošlete prase z útesu. # +achievement.fullBeacon=Správce majáku # +achievement.fullBeacon.desc=Vytvořte kompletní maják. # +achievement.get=Získán herní úspěch! # +achievement.ghast=Vráceno odesílateli # +achievement.ghast.desc=Zničte ďasa ohnivou koulí. # +achievement.killCow=Krávobijec # +achievement.killCow.desc=Posbírejte několik kůží. # +achievement.killEnemy=Lovec nestvůr # +achievement.killEnemy.desc=Zaútočte na nestvůru a zabijte ji. # +achievement.killWither=Začátek # +achievement.killWither.desc=Zabijte pakostnici. # +achievement.makeBread=Upeč třeba chleba… # +achievement.makeBread.desc=Proměňte pšenici v chleba. # +achievement.mineWood=Jde se na dřevo # +achievement.mineWood.desc=Bouchejte do stromu, dokud nevypadne blok dřeva. # +achievement.notification.description=Herní úspěch byl odemčen # +achievement.onARail=Mám rád vláčky # +achievement.onARail.desc=Ujeďte na vozíku nejméně 1 km od počáteční pozice. # +achievement.openInventory=Inventarizace # +achievement.openInventory.desc=Stisknutím „%1$s“ otevřete inventář. # +achievement.overkill=To bude bolet # +achievement.overkill.desc=Způsobte poškození 9 srdíček jediným zásahem. # +achievement.overpowered=Nabito silou # +achievement.overpowered.desc=Vyrobte očarované zlaté jablko. # +achievement.portal=Jdem do hlubin, kde vládne stín # +achievement.portal.desc=Postavte portál do Netheru. # +achievement.potion=Místní pivovar # +achievement.potion.desc=Uvařte lektvar. # +achievement.requires=Vyžaduje „%1$s“ # +achievement.snipeSkeleton=Duel odstřelovačů # +achievement.snipeSkeleton.desc=Zabijte kostlivce šípem ze vzdálenosti větší než 50 metrů. # +achievement.spawnWither=Začátek? # +achievement.spawnWither.desc=Vytvořte pakostnici. # +achievement.taken=Převzato! # +achievement.theEnd=To je End? # +achievement.theEnd.desc=Najděte End. # +achievement.theEnd2=To je End. # +achievement.theEnd2.desc=Porazte draka z Enderu. # +achievement.unknown=??? # +achievement.uninitScore=-- # + +action.hint.exit.boat=Klepněte na skok, chcete-li opustit člun # +action.hint.exit.minecart=Klepněte na skok, chcete-li opustit vozík # +action.hint.exit.pig=Chcete-li sesednout, klepněte na plížení # +action.hint.exit.horse=Chcete-li sesednout, klepněte na plížení # +action.hint.exit.strider=Chcete-li sesednout, klepněte na plížení # +action.hint.exit.donkey=Chcete-li sesednout, klepněte na plížení # +action.hint.exit.mule=Chcete-li sesednout, klepněte na plížení # +action.hint.exit.llama=Chcete-li sesednout, klepněte na plížení # +action.hint.exit.trader_llama=Chcete-li sesednout, klepněte na plížení # +action.hint.exit.skeleton_horse=Chcete-li sesednout, klepněte na plížení # + + +action.hint.exit.scheme.minecart=Klepněte na sesednutí, chcete-li opustit vozík # +action.hint.exit.scheme.pig=Chcete-li sesednout, klepněte na sesednutí # +action.hint.exit.scheme.horse=Chcete-li sesednout, klepněte na sesednutí # +action.hint.exit.scheme.strider=Chcete-li sesednout, klepněte na sesednutí # +action.hint.exit.scheme.donkey=Chcete-li sesednout, klepněte na sesednutí # +action.hint.exit.scheme.mule=Chcete-li sesednout, klepněte na sesednutí # +action.hint.exit.scheme.llama=Chcete-li sesednout, klepněte na sesednutí # +action.hint.exit.scheme.trader_llama=Chcete-li sesednout, klepněte na sesednutí # +action.hint.exit.scheme.skeleton_horse=Chcete-li sesednout, klepněte na sesednutí # + +action.hint.exit.console.boat=Stiskněte :_input_key.jump: pro vystoupení z člunu # +action.hint.exit.console.minecart=Stisknutím :_input_key.jump: z vozíku vystoupíte # +action.hint.exit.console.pig=Chcete-li sesednout, stiskněte :_input_key.sneak: # +action.hint.exit.console.horse=Chcete-li sesednout, stiskněte :_input_key.sneak: # +action.hint.exit.console.strider=Chcete-li sesednout, stiskněte :_input_key.sneak: # +action.hint.exit.console.donkey=Chcete-li sesednout, stiskněte :_input_key.sneak: # +action.hint.exit.console.mule=Chcete-li sesednout, stiskněte :_input_key.sneak: # +action.hint.exit.console.llama=Chcete-li sesednout, stiskněte :_input_key.sneak: # +action.hint.exit.console.trader_llama=Chcete-li sesednout, stiskněte :_input_key.sneak: # +action.hint.exit.console.skeleton_horse=Chcete-li sesednout, stiskněte :_input_key.sneak: # + +action.interact.creeper=Zapálit # +action.interact.edit=Upravit # +action.interact.exit.boat=Opustit člun # +action.interact.feed=Nakrmit # +action.interact.fishing=Chytat ryby # +action.interact.milk=Podojit # +action.interact.mooshear=Ostříhat # +action.interact.moostew=Nadojit guláš # +action.interact.repair=Opravit # +action.interact.ride.boat=Nastoupit # +action.interact.ride.minecart=Jezdit # +action.interact.ride.horse=Jezdit # +action.interact.ride.strider=Jezdit # +action.interact.shear=Ostříhat # +action.interact.sit=Sednout si # +action.interact.stand=Postavit se # +action.interact.talk=Mluvit # +action.interact.tame=Ochočit # +action.interact.dye=Obarvit # +action.interact.cure=Vyléčit # +action.interact.opencontainer=Otevřít # +action.interact.createMap=Vytvořit mapu # +action.interact.takepicture=Pořídit obrázek # +action.interact.saddle=Osedlat # +action.interact.mount=Nasednout # +action.interact.boost=Zesílit # +action.interact.write=Psát # +action.interact.leash=Připoutat # +action.interact.unleash=Odpoutat # +action.interact.name=Pojmenovat # +action.interact.attachchest=Připevnit truhlu # +action.interact.equiphorsearmor=Vybavit se koňským brněním # +action.interact.equipcarpet=Vybavit se kobercem # +action.interact.trade=Obchodovat # +action.interact.armorstand.pose=Postoj # +action.interact.armorstand.equip=Vzít na sebe # +action.interact.read=Přečíst # +action.interact.wakevillager=Vzbudit vesničana # +action.interact.barter=Handlovat # + +advMode.allEntities=@e = všechny entity # +advMode.allPlayers=@a = všichni hráči # +advMode.command=Zadání příkazu # +advMode.nearestPlayer=@p = nejbližší hráč # +advMode.notAllowed=Musí se jednat o hráče s rolí operátora v Tvořivé hře # +advMode.notEnabled=Na tomto serveru nejsou povoleny příkazové bloky # +advMode.previousOutput=Předchozí výstup # +advMode.randomPlayer=@r = náhodný hráč # +advMode.self=@s = já # +advMode.setCommand=Nastavte příkaz konzoly pro blok # +advMode.setCommand.success=Nastavený příkaz: %s # + +apple.iCloudDisabled.title=Ať nepřijdete o své světy! # +apple.iCloudDisabled.message=Vaše světy se neukládají správně. Až budete příště hrát Minecraft, nemusí být k dispozici. Přejděte k nastavením Apple TV a zapněte iCloud, abyste zajistili uložení všech vašich světů. # +apple.iCloudDisabled.button.turnOnICloud=Zapnout iCloud # +apple.iCloudNoSpace.message=Nemáte dostatek volného místa na iCloudu ke správnému uložení vašich světů. Až budete příště hrát Minecraft, nemusí být k dispozici. Uvolněte místo na svém účtu iCloudu, abyste zajistili uložení všech vašich světů. # +apple.iCloudNoSpace.button.manageICloud=Spravovat iCloud # +apple.iCloudNoInternet.message=Pro správné uložení vašich světů potřebujete připojení k internetu. Až budete příště hrát Minecraft, vaše světy nemusí být k dispozici. Připojte se znovu k internetu, abyste zajistili uložení všech vašich světů. # +apple.iCloudSignInRequired.title=Přihlásit se # +apple.iCloudSignInRequired.message=Abyste mohli hrát Minecraft, musíte se přihlásit k iCloudu. Přejděte k nastavením Apple TV a zapněte iCloud. # +apple.iCloudUserChanged.message=Byl přihlášen nový účet iCloud. Abyste mohli hrát, musíte restartovat Minecraft. # +apple.LocalNetworkPermission.message=Minecraft požaduje přístup k vaší místní síti. Díky tomu budete moct hrát s ostatními uživateli místní sítě. Odmítnutí tohoto oprávnění nemá vliv na online funkce nebo hraní. Ale nebudete moct hrát s ostatními uživateli ve stejné síti. # + +attribute.modifier.plus.0=+%d %s # +attribute.modifier.plus.1=+%d%% %s # +attribute.modifier.plus.2=+%d%% %s # +attribute.modifier.take.0=-%d %s # +attribute.modifier.take.1=-%d%% %s # +attribute.modifier.take.2=-%d%% %s # +attribute.name.minecraft:attack_damage=Síla útoku # +attribute.name.minecraft:follow_range=Dosah sledování stvoření # +attribute.name.minecraft:knockback_resistance=Odolnost při odražení # +attribute.name.generic.maxHealth=Maximální zdraví # +attribute.name.generic.attackDamage=Síla útoku # +attribute.name.generic.knockbackResistance=Odolnost proti odražení # +attribute.name.minecraft:movement=Rychlost # +attribute.name.horse.jumpStrength=Síla skoku koně # +attribute.name.zombie.spawnReinforcements=Zombie posily # + +attribution.goBack=Jít zpět # +attribution.viewAttribution=Chcete-li zobrazit atributy, navštivte stránku https://minecraft.net/attribution v libovolném prohlížeči. # + +authentication.demo.body.default=Spouštění ukázkového prostředí... # +authentication.demo.body.error=Omlouváme se, ale tato lekce není momentálně dostupná. # +authentication.demo.title=Načítání ukázky # +authentication.demo.title.error=Lekce není dostupná # +authentication.pleaseSignIn=Přihlaste se pomocí účtu své školy či organizace a použijte hru Minecraft Education. # +authentication.loggingin=Přihlašování... # +authentication.signIn=Přihlásit se # +authentication.signIn.tryAgain=Zkusit znovu # +authentication.signingInTo=Přihlašování k %s # +authentication.unableToConnect=Nelze se připojit # +authentication.unauthenticated=Tento účet není způsobilý k hraní hry Minecraft Education. # +authentication.location=Další informace: # +authentication.tryagain=Přihlásit se pomocí jiného účtu # +authentication.welcome=Vítejte, %s! # +authentication.exitingGame=Nashle a brzy se vraťte. # +authentication.trialMessageTitle=Bezplatná zkušební verze # +authentication.trialWelcome=Vítejte!%1%1Zbývá vám %2 zkušebních verzí hry Minecraft Education, než bude vaše škola nebo organizace muset zakoupit licenci.%1%1Vždy, když spustíte hru Minecraft Education, použijete jednu zkušební verzi. Užijte si hraní! # +authentication.trialWarning=Zbývá vám %2 zkušebních verzí hry Minecraft Education, než bude vaše škola nebo organizace muset zakoupit licenci.%1%1Vždy, když spustíte hru Minecraft Education, použijete jednu zkušební verzi. # +authentication.trialEnded=Zkušební verze hry Minecraft Education je skončila.%1%1Vaše škola nebo organizace bude muset zakoupit licenci, abyste mohli nadále používat všechny funkce hry Minecraft Education.%1%1Teď vás odhlásíme z vašeho účtu %2 a budete si moct vyzkoušet naši ukázkovou lekci s omezenými funkcemi. # +authentication.trialEndedTitle=Zkušební verze skončila # +authentication.clickToPurchase=Jak zakoupit ### Translations should be 20 characters or less +authentication.adalException=K požadované službě se nyní nelze připojit. Zkontrolujte si připojení k internetu nebo to zkuste znovu. # +authentication.buyMinecraft=Přejít do obchodu App Store # +authentication.edu.leaveGame.title=Byli jste odhlášeni # +authentication.edu.leaveGame.body=K vašemu účtu se přihlásilo jiné zařízení. # +authentication.edu.leaveGame.help=Nápověda # +authentication.educationOnly=Pokud nejste uživatelem z oblasti vzdělávání, přejděte do obchodu s aplikacemi a stáhněte si standardní verzi. # +authentication.minecraftInstead=Obchod s aplikacemi # +authentication.signInButton=Přihlásit se pomocí jiného účtu # +authentication.signInRequired=Vyžaduje přihlášení # +authentication.store.confirm.button=Potvrdit # +authentication.store.confirmPurchase=Potvrdit nákup # +authentication.store.intro=Vaše zkušební verze hry Minecraft Education skončila. Chcete-li dále hrát hru Minecraft Education, musíte zakoupit licenci. # +authentication.store.popup.purchaseFailed.title=Něco se nepovedlo # +authentication.store.popup.purchaseFailed.msg=Je nám líto, váš nákup jsme nemohli dokončit. Můžete si zkontrolovat připojení k internetu? # +authentication.store.purchase.info1=Platba bude stržena z vašeho účtu iTunes při potvrzení nákupu a předplatné se bude automaticky obnovovat, pokud nevypnete funkci automatického obnovování alespoň 24 hodin před koncem aktuálního období. Za obnovení bude platba stržena z vašeho účtu během 24 hodin před koncem aktuálního období. Cena odpovídá variantě předplatného, kterou jste vybrali dříve. # +authentication.store.purchase.info2=Předplatné můžete spravovat a automatické obnovování vypnout po nákupu v Nastaveních účtu iTunes. Pokud předplatné zrušíte po jeho aktivaci, nebudou vám vráceny peníze za zbývající aktivní období předplatného. Váš účet iTunes bude v rámci tohoto předplatného propojen s vaším účtem O365 Education, takže nebudete mít nárok na zakoupení dalších licencí na hru Minecraft Education pomocí tohoto účtu iTunes. # +authentication.store.purchase.button=Zakoupit licenci (%s/rok) # +authentication.store.terms=Podmínky použití # +authentication.store.viewTermsAndConditions=Podmínky a ujednání # +authentication.store.viewPrivacyPolicy=Zásady ochrany osobních údajů # +authentication.toast.refreshFailed.title=Účet # +authentication.toast.refreshFailed.body=Něco se stalo s informacemi o vašem účtu. Přihlaste se znovu, abyste mohli nadále používat funkce hry pro více hráčů. # +authentication.error.generic.title=Nelze se přihlásit. # +authentication.error.generic.body=Nemohli jsme vás přihlásit. Ujistěte se, že se přihlašujete pomocí účtu své školy či organizace, a zkuste to znovu. # +authentication.error.generic.link1=Přečtěte si více o oprávněnosti účtu. # +authentication.error.generic.link2=Vyzkoušejte ukázkovou lekci. # +authentication.error.outOfDate.title=Je vyžadována aktualizace # +authentication.error.outOfDate.body=Je nám líto, ale tato verze hry Minecraft Education již není podporována. Chcete-li pokračovat v hraní, aktualizujte na nejnovější verzi. # +authentication.error.outOfDate.downloadPage=Přejít na stránku pro stahování # +authentication.error.accountType.body=Jejda! Zdá se, že jste se přihlásili pomocí osobního účtu. Tento účet není způsobilý k používání hry Minecraft Education. Ujistěte se, že se přihlašujete pomocí účtu školy nebo organizace, a zkuste to znovu. # + +eula.intro=Chcete-li hrát hru Minecraft Education, musíte přijmout licenční smlouvu koncového uživatele. # +eula.location=Smlouva EULA je na adrese: # +eula.title=Licenční smlouva koncového uživatele # +eula.view=Zobrazit smlouvu EULA # +eula.callToAction=Podmínky této smlouvy přijmete kliknutím na tlačítko Přijmout. # +eula.acceptButton=Přijmout # + +book.byAuthor=od # +book.defaultAuthor=Autor neznámý # +book.editTitle=Zadejte název knihy: # +book.export=Exportovat # +book.finalizeButton=Podepsat a zavřít # +book.finalizeWarning=Pozor! Jakmile knihu podepíšete, nebude již možné ji upravovat. # +book.generation.0=Originál # +book.generation.1=Kopie originálu # +book.generation.2=Kopie kopie # +book.generation.3=Pomačkaná # +book.pageIndicator=Strana %1$s z %2$s # +book.signButton=Podepsat # +book.titleHere=[Sem zadejte název] # +book.headerPortfolio=Z fotoalba # +book.headerInventory=Z inventáře # + +build.tooHigh=Limit výšky budovy je %s bloků # +build.tooLow=Minimální výška budovy je %s bloků. # + +chalkboardScreen.header=Upravit text # +chalkboardScreen.locked=Uzamčeno # +chalkboardScreen.unlocked=Odemčeno # + +chat.cannotSend=Zprávu chatu nelze odeslat # +chat.copy=Kopírovat do schránky # +chat.link.confirm=Opravdu chcete otevřít následující web? # +chat.link.confirmTrusted=Chcete otevřít tento odkaz nebo ho zkopírovat do schránky? # +chat.link.open=Otevřít v prohlížeči # +chat.link.warning=Nikdy neotevírejte odkazy od osob, kterým nedůvěřujete! # +chat.mentions.autocomplete.allPlayers=zmínit všechny hráče # +chat.mute=Ztlumit chat # +chat.realmsFilterDisabled=Tato říše má vypnuto filtrování chatu. # +chat.settings=Nastavení chatu # +chat.settings.defaultChatColor=Výchozí barva chatu # +chat.settings.chatColor=Barva chatu # +chat.settings.chatFont=Písmo chatu # +chat.settings.color=Barva # +chat.settings.font=Písmo # +chat.settings.fontColor=Barva písma # +chat.settings.fontSize=Velikost: %s # +chat.settings.fontSize.disabled=Velikost: k dispozici s %s # +chat.settings.lineSpacing=Řádkování # +chat.settings.lineSpacingNumber=x%s # +chat.settings.mentions=Moje zmínky # +chat.settings.mentionsColor=Barva mých zmínek # +chat.settings.muteAll=Ztlumit všechny chaty # +chat.settings.muteEmotes=Ztlumit chat s emotikony # +chat.settings.unmuteAll=Zrušit ztlumení všech chatů # +chat.settings.tts=Převod textu na řeč v chatu # +chat.stream.emote=(%s) * %s %s # +chat.stream.text=(%s) <%s> %s # +chat.title=Chat # +chat.title.cheats=Chat a příkazy # +chat.type.achievement=Hráč %s právě získal herní úspěch %s # +chat.type.achievement.taken=Hráč %s přišel o herní úspěch %s # +chat.type.admin=[%s: %s] # +chat.type.announcement=[%s] %s # +chat.type.emote=* %s %s # +chat.type.sleeping=%s spí v posteli. Herní čas poskočí vpřed až k úsvitu jedině tehdy, když se do postele uloží všichni hráči ve hře. # +chat.type.text=<%s> %s # +chat.renamed=Na tomto serveru jste byli dočasně přejmenováni na „%s“ # +chat.coordinateTypePosition=Moje pozice # +chat.coordinateTypeFacing=Pozice bloku # +chat.coordinateCopiedToast=Souřadnice byla zkopírována # +chat.coordinatesInvalid=Neplatné souřadnice # +chat.coordinatesInvalidLong=Neplatné souřadnice: ujistěte se, že se díváte na blok # +chat.redactObfuscatedText=[NEJASNÝ] # + +chestScreen.header.large=Velká truhla # +chestScreen.header.player=Inventář # +chestScreen.header.small=Truhla # + +chooseRealmScreen.header=Vybrat server říše # +chooseRealmScreen.realmsplusbuttontext=Přidat říši pro 10 hráčů # +chooseRealmScreen.realmsbuttontext=Přidat říši pro 2 hráče # + +customTemplatesScreen.header=Importované šablony # + +craftingScreen.tab.search=Všechny # +craftingScreen.tab.search.filter=Vyrobitelné # +craftingScreen.tab.construction=Stavba # +craftingScreen.tab.nature=Příroda # +craftingScreen.tab.equipment=Vybavení # +craftingScreen.tab.items=Předměty # +craftingScreen.tab.survival=Inventář # +craftingScreen.tab.armor=Zbroj # + + +credits.skip=Přeskočit # + +cauldronScreen.header=Kotlík # + +codeScreen.aznbReset.title=Resetování všech poznámkových bloků # +codeScreen.aznbReset.body=Chystáte se vymazat všechny projekty. Tuto operaci nelze vrátit. Opravdu chcete pokračovat? # +codeScreen.chooseEditor=Vyberte editor: # +codeScreen.editor.description.aznb=Naučte se programovat v Pythonu! Prohlédněte si v rozhraní poznámkového bloku lekce informatiky, výuku a výzvy. # +codeScreen.editor.description.makeCode=Platforma Microsoft MakeCode umožňuje programovat Minecraft v blocích, Pythonu nebo JavaScriptu! # +codeScreen.editor.description.tynker=Přetvořte svůj svět pomocí aplikace Tynker! Vytvářejte minihry, struktury z katalogu a vlastní modifikace pomocí kódu. # +codeScreen.memoryWarning=Toto zařízení nesplňuje množství doporučené paměti. Editory nemusí fungovat tak, jak mají. # +codeScreen.memoryError=V procesu editoru došlo k chybě, zkontrolujte, zda má zařízení dostatek paměti. # +codeScreen.needCheats=Abyste mohli psát kód, musíte ve světě povolit cheaty! # +codeScreen.networkError=Nelze se připojit k síti, zkontrolujte si nastavení sítě. # +codeScreen.title=Nástroj pro tvorbu kódu # +codeScreen.changeEditorModal.title=Změna editoru # +codeScreen.resetWarning=Opravdu chcete změnit editor, který používáte? Veškerá neuložená práce bude ztracena. # +codeScreen.changeEditorModal.change=Změnit # +codeScreen.button.flipWindow=Převrátit okno # +codeScreen.button.largerWindow=Větší okno # +codeScreen.button.smallerWindow=Menší okno # +codeScreen.button.resetEditor=Resetovat editor # +codeScreen.button.changeEditor=Změnit editor # +codeScreen.buttonTTS.splitLeft=Pohyb vlevo # +codeScreen.buttonTTS.splitRight=Pohyb vpravo # +codeScreen.buttonTTS.selectEditor=Vybrat editor # +codeScreen.buttonTTS.maximize=Maximalizovat # +codeScreen.buttonTTS.restore=Obnovit # +codeScreen.buttonTTS.home=Domů # + +color.black=Černá # +color.dark_blue=Tmavě modrá # +color.dark_green=Tmavě zelená # +color.dark_aqua=Tmavě akvamarínová # +color.dark_red=Tmavě červená # +color.dark_purple=Tmavě fialová # +color.gold=Zlatá # +color.gray=Šedá # +color.dark_gray=Tmavě šedá # +color.blue=Modrá # +color.green=Zelená # +color.aqua=Akvamarínová # +color.red=Červená # +color.light_purple=Světle fialová # +color.yellow=Žlutá # +color.white=Bílá # + +commandBlockScreen.blockType=Typ bloku: # +commandBlockScreen.blockType.impulse=Impuls # +commandBlockScreen.blockType.chain=Řetěz # +commandBlockScreen.blockType.repeat=Opakovat # +commandBlockScreen.condition=Podmínka: # +commandBlockScreen.condition.conditional=Podmíněno # +commandBlockScreen.condition.unconditional=Nepodmíněno # +commandBlockScreen.redstone=Rudit: # +commandBlockScreen.redstone.needs_redstone=Vyžaduje rudit # +commandBlockScreen.redstone.always_on=Vždy aktivní # +commandBlockScreen.tickDelay=Zpoždění tiknutí: # +commandBlockScreen.executeFirstTick=Provést při prvním tiknutí # +commandBlockScreen.displayOutputMode=O # +commandBlockScreen.hideOutputMode=X # +commandBlockScreen.hoverNote=Poznámka při přechodu # +commandBlockScreen.title=Příkazový blok # + +seargeSays.searge=Searge říká: %s # +seargeSays.searge1=Yolo # +seargeSays.searge2=/achievement vzít achievement.understandCommands @p # +seargeSays.searge3=Požádejte o pomoc na twitteru # +seargeSays.searge4=/deop @p # +seargeSays.searge5=Tabulka skóre byla odstraněna, příkazy byly zablokovány # +seargeSays.searge6=Požádejte o pomoc technickou podporu # +seargeSays.searge7=/testfornoob @p # +seargeSays.searge8=/trigger upozornění # +seargeSays.searge9=Ach bože, tady je plno statistik # +seargeSays.searge10=/kill @p[name=!Searge] # +seargeSays.searge11=Zkusili jste to vypnout a znovu zapnout? # +seargeSays.searge12=Omlouváme se, dnes vám nepomůžeme # + +commandBlock.shortName=@ # +commandBlock.genericName=Příkazový blok # + +commands.ability.description=Nastaví schopnost hráče. # +commands.ability.noability=Žádná schopnost s názvem „%1$s“ není k dispozici # +commands.ability.granted=Získali jste schopnost „%1$s“ # +commands.ability.revoked=Schopnost „%1$s“ vám byla odebrána # +commands.ability.success=Schopnost byla aktualizována # +commands.achievement.alreadyHave=Hráč %1$s již má herní úspěch %2$s # +commands.achievement.description=Přidá nebo odebere hráči herní úspěch. # +commands.achievement.dontHave=Hráč %1$s nemá herní úspěch %2$s # +commands.achievement.give.success.all=Všechny herní úspěchy byly úspěšně předány hráči %1$s # +commands.achievement.give.success.one=Statistika %1$s byla úspěšně předána hráči %2$s # +commands.achievement.statTooLow=Hráč %1$s nemá statistiku %2$s # +commands.achievement.take.success.all=Všechny herní úspěchy byly úspěšně převzaty od hráče %1$s # +commands.achievement.take.success.one=Statistika %1$s byla úspěšně převzata od hráče %2$s # +commands.achievement.unknownAchievement=Neznámý herní úspěch nebo statistika „%1$s“ # +commands.agent.attack.success=Agent úspěšně provedl útok # +commands.agent.attack.failed=Útok se agentovi nezdařil # +commands.agent.collect.success=Agent úspěšně provedl sběr # +commands.agent.collect.failed=Sběr se agentovi nezdařil # +commands.agent.createagent.success=Agent byl vytvořen # +commands.agent.createagent.failed=Agenta nelze vytvořit # +commands.agent.destroy.success=Agent zničil blok # +commands.agent.destroy.failed=Zničení se agentovi nezdařilo # +commands.agent.detect.success=Agent úspěšně provedl detekci # +commands.agent.detect.failed=Detekce se agentovi nezdařila # +commands.agent.detectredstone.success=Agent úspěšně provedl příkaz detectredstone # +commands.agent.detectredstone.failed=Příkaz detectredstone se agentovi nezdařil # +commands.agent.drop.success=Agent úspěšně provedl zahození # +commands.agent.drop.failed=Zahození se agentovi nezdařilo # +commands.agent.dropall.success=Agent úspěšně provedl příkaz dropall # +commands.agent.dropall.failed=Příkaz dropall se agentovi nezdařil # +commands.agent.getitemcount.success=Agent úspěšně provedl příkaz getitemcount # +commands.agent.getitemcount.failed=Příkaz getitemcount se agentovi nezdařil # +commands.agent.getitemspace.success=Agent úspěšně provedl příkaz getitemspace # +commands.agent.getitemspace.failed=Příkaz getitemspace se agentovi nezdařil # +commands.agent.getitemdetail.success=Agent úspěšně provedl příkaz getitemdetail # +commands.agent.getitemdetail.failed=Příkaz getitemdetail se agentovi nezdařil # +commands.agent.getposition.success=Agentův příkaz getposition byl úspěšný # +commands.agent.getposition.failed=Agentův příkaz getposition se nezdařil # +commands.agent.inspect.success=Agent úspěšně provedl kontrolu # +commands.agent.inspect.failed=Kontrola se agentovi nezdařila # +commands.agent.inspectdata.success=Agent úspěšně provedl kontrolu # +commands.agent.inspectdata.failed=Kontrola se agentovi nezdařila # +commands.agent.move.success=Agent úspěšně provedl přesun # +commands.agent.move.failed=Agenta nelze přesunout # +commands.agent.outofrange=Nelze vydat příkaz, agent je mimo dosah # +commands.agent.place.success=Agent byl úspěšně umístěn # +commands.agent.place.failed=Umístění agenta se nezdařilo # +commands.agent.setitem.success=Agent úspěšně nastavil předmět # +commands.agent.setitem.failed=Agentovi se nastavení předmětu nezdařilo # +commands.agent.turn.success=Agent se úspěšně otočil # +commands.agent.turn.failed=Agenta nelze otočit # +commands.agent.till.success=Agent provedl úspěšnou orbu # +commands.agent.till.failed=Orba se agentovi nezdařila # +commands.agent.tpagent.description=Teleportuje vašeho agenta. # +commands.agent.tpagent.success=Agent byl teleportován # +commands.agent.tpagent.failed=Teleportování agenta se nezdařilo # +commands.agent.transfer.success=Agent byl úspěšně převeden # +commands.agent.transfer.failed=Převedení agenta se nezdařilo # +commands.always.day=Cyklus dne a noci %1$s # +commands.always.day.locked=Střídání dne a noci uzamčeno # +commands.always.day.unlocked=Střídání dne a noci odemčeno # +commands.ban.description=Přidá hráče na seznam zakázaných. # +commands.autocomplete.a=všichni hráči # +commands.autocomplete.c=můj agent # +commands.autocomplete.e=všechny entity # +commands.autocomplete.p=nejbližší hráč # +commands.autocomplete.r=náhodný hráč # +commands.autocomplete.s=vy # +commands.autocomplete.v=všichni agenti # +commands.ban.failed=Nelze zablokovat hráče %1$s # +commands.ban.success=Hráč %1$s byl zablokován # +commands.banip.description=Přidá IP adresu na seznam zakázaných. # +commands.banip.invalid=Zadali jste neplatnou IP adresu nebo hráč není online # +commands.banip.success=Zablokovaná IP adresa %1$s # +commands.banip.success.players=Zablokovaná IP adresa %1$s patřící hráči %2$s # +commands.banlist.ips=Celkový počet zablokovaných IP adres: %1$d: # +commands.banlist.players=Celkový počet zablokovaných hráčů: %1$d: # +commands.blockdata.description=Změní datovou značku bloku. # +commands.blockdata.placeFailed=Sem nelze umísťovat bloky # +commands.blockdata.destroyFailed=Zde není možné kopat # +commands.blockdata.failed=Datová značka se nezměnila: %1$s # +commands.blockdata.notValid=Cílový blok není blok obsahující data # +commands.blockdata.outOfWorld=Nelze měnit blok mimo svět # +commands.blockdata.success=Data bloku byla aktualizována na: %1$s # +commands.blockdata.tagError=Analýza datových značek se nezdařila: %1$s # +commands.blockstate.invalidState=„%1$s“ není platný stav bloku. # +commands.blockstate.stateError=Stav bloku: „%1$s“ je neplatný v bloku: „%2$s“. # +commands.blockstate.typeError=Neplatný typ hodnoty pro stav bloku: „%1$s“. # +commands.blockstate.valueError=Neplatná hodnota pro stav bloku: „%1$s“. # +commands.bossbar.add.success=Vlastní ukazatel protivníka [%1$s] byl vytvořen. # +commands.bossbar.add.failure.invalid=Neplatné ID ukazatele protivníka. ID musí mít podobu namespace:id nebo id (změní se na výchozí název pro Minecraft namespace). # +commands.bossbar.add.failure.exists=Ukazatel protivníka s ID „%1$s“ již existuje. # +commands.bossbar.description=Vytváří a upravuje příkazy bossbar. # +commands.bossbar.get.max=Pro vlastní ukazatel protivníka [%1$s] je maximum %2$d. # +commands.bossbar.get.players=Pro vlastní ukazatel protivníka [%1$s] je momentálně %2$s hráčů online: %3$s # +commands.bossbar.get.players.none=Pro vlastní ukazatel protivníka [%1$s] nejsou momentálně žádní hráči online. # +commands.bossbar.get.players.one=Pro vlastní ukazatel protivníka [%1$s] je momentálně 1 hráč online: %2$s # +commands.bossbar.get.value=Vlastní ukazatel protivníka [%1$s] má hodnotu %2$d. # +commands.bossbar.get.visible.true=Vlastní ukazatel protivníka [%1$s] je momentálně zobrazen. # +commands.bossbar.get.visible.false=Vlastní ukazatel protivníka [%1$s] je momentálně skrytý. # +commands.bossbar.list=Je aktivních %1$s vlastních ukazatelů protivníka: %2$s # +commands.bossbar.list.none=Nejsou aktivní žádné vlastní ukazatele protivníka. # +commands.bossbar.list.one=Je aktivní 1 vlastní ukazatel protivníka: %1$s # +commands.bossbar.notFound=Ukazatel protivníka s ID „%1$s“ neexistuje. # +commands.bossbar.remove=Vlastní ukazatel protivníka [%1$s] byl odebrán. # +commands.change-setting.description=Změní nastavení vyhrazeného serveru za chodu. # +commands.change-setting.success=Nastavení %1$s bylo změněno # +commands.chunkinfo.compiled=Blok dat je zkompilován. # +commands.chunkinfo.data=Prvních 64 vrcholů je: %1$s # +commands.chunkinfo.empty=Blok dat je prázdný. # +commands.chunkinfo.hasLayers=Blok dat obsahuje vrstvy: %1$s # +commands.chunkinfo.hasNoRenderableLayers=Blok dat nemá žádné vykreslitelné vrstvy. # +commands.chunkinfo.isEmpty=Blok dat obsahuje prázdné vrstvy: %1$s # +commands.chunkinfo.location=Umístění bloku dat: (%1$d, %2$d, %3$d) # +commands.chunkinfo.noChunk=Na pozici bloku dat %1$d, %2$d, %3$d nebyl nalezen žádný blok # +commands.chunkinfo.notCompiled=Blok dat není zkompilován. # +commands.chunkinfo.notEmpty=Blok dat není prázdný. # +commands.chunkinfo.vertices=Počet vrcholů ve vyrovnávací paměti vrstvy %1$s: %2$d # +commands.classroommode.description=Pokusí se o spuštění a připojení k učitelskému režimu. # +commands.classroommode.success=Spouštění učitelského režimu... # +commands.clear.description=Vymaže předměty z inventáře hráče. # +commands.clear.failure=Inventář %1$s nelze vymazat # +commands.clear.failure.no.items=Inventář %1$s nelze vymazat, neobsahuje žádné předměty # +commands.clear.success=Inventář %1$s byl vymazán, předměty byly odstraněny (%2$d) # +commands.clear.tagError=Analýza datových značek se nezdařila: %1$s # +commands.clear.testing=Počet předmětů hráče %1$s odpovídajících kritériím: %2$d # +commands.clearfixedinv.description=Odebere všechny pozice fixního inventáře. # +commands.clearfixedinv.success=Fixní inventář byl vymazán # +commands.clone.description=Naklonuje bloky z jednoho regionu do druhého. # +commands.clone.failed=Žádné bloky nebyly klonovány # +commands.clone.filtered.error=Filtrované použití vyžaduje zadání filtrovaného bloku # +commands.clone.noOverlap=Zdroj a cíl se nemohou překrývat # +commands.clone.success=Počet klonovaných bloků: %1$d # +commands.clone.tooManyBlocks=V zadané oblasti je příliš mnoho bloků (%1$d > %2$d) # +commands.closechat.description=Zavře okno chatu místního hráče, pokud je otevřené. # +commands.closechat.success=Chat byl zavřen # +commands.closechat.failure=Chat nebyl otevřen # +commands.closewebsocket.description=Uzavírá připojení soketu webu, pokud existuje. # +commands.code.description=Spouští nástroj pro tvorbu kódu. # +commands.code.success=Nástroj pro tvorbu kódu byl spuštěn. # +commands.compare.failed=Zdroj a cíl se neshodují # +commands.compare.success=Počet porovnávaných bloků: %1$d # +commands.compare.tooManyBlocks=V zadané oblasti je příliš mnoho bloků (%1$d > %2$d) # +commands.compactdb.description=Explicitně zkomprimuje protokol levelDB. # +commands.compactdb.success=Protokol levelDB byl úspěšně zkomprimován. # +commands.corruptworld.description=Způsobí poškození světa spuštěného na serveru. # +commands.corruptworld.success=Svět byl poškozen. # +commands.damage.description=Udělí poškození na zadané entity. # +commands.damage.specify.damage=Zadejte platnou hodnotu poškození. # +commands.damage.success=Entitě %1$s bylo uděleno poškození # +commands.damage.failed=Entitě %1$s nelze udělit poškození # +commands.damage.tooManySources=Může existovat jen jedna zdrojová entita. Upravte oblast výběru tak, aby se výběr omezil na jednu entitu. # +commands.daylock.description=Zamyká a odemyká střídání dne a noci. # +commands.debug.description=Spustí nebo zastaví relaci ladění. # +commands.debug.notStarted=Profilování nelze zastavit, když ještě nebylo spuštěno! # +commands.debug.start=Profilování ladění bylo spuštěno # +commands.debug.stop=Profilování ladění bylo zastaveno po %.2f sekundách (%1$d tiknutí) # +commands.defaultgamemode.description=Nastaví výchozí herní režim. # +commands.defaultgamemode.success=Výchozí herní režim světa je nyní %1$s # +commands.deop.description=Zruší hráči stav operátora. # +commands.deop.failed=Nelze odebrat roli operátora (příliš vysoká úroveň oprávnění): %s # +commands.deop.success=Role operátora zrušena: %s # +commands.deop.message=Byla vám zrušena role operátora # +commands.dialogue.description=Otevře dialogové okno NPC pro hráče. # +commands.dialogue.changeFailed=Změna scény pro postavu NPC se nezdařila. # +commands.dialogue.changeSuccess=Dialog úspěšně globálně změnil scénu pro postavu NPC. # +commands.dialogue.changePerPlayerSuccess=Dialog úspěšně změnil text postavy NPC jen pro %1$s. # +commands.dialogue.invalidScene=Bylo odkazováno na neplatnou scénu. # +commands.dialogue.noNpcComponent=Vybraná postava nedisponovala komponentou NPC. # +commands.dialogue.npcNotFound=Nepodařilo se najít NPC. # +commands.dialogue.npcNotInRange=Postava NPC byla nalezena, ale nebyla v dosahu tiknutí přijímajícího hráče %1$s. # +commands.dialogue.success=Dialog byl zaslán %1$s. # +commands.dialogue.tooManyNPCs=Volič postavy NPC byl nejednoznačný a výsledkem bylo příliš mnoho vybraných možností. Vyberte pouze jednu postavu NPC. # +commands.difficulty.description=Nastaví úroveň obtížnosti. # +commands.difficulty.usage=/difficulty # +commands.difficulty.success=Obtížnost hry byla nastavena na %1$s # +commands.downfall.success=Počasí bylo přepnuto # +commands.effect.description=Přidává nebo odebírá účinky stavu. # +commands.effect.failure.notActive=Nelze odebrat účinek %1$s hráči %2$s, neboť účinek nemá # +commands.effect.failure.notActive.all=Hráči %1$s nelze odebrat žádné účinky, neboť žádné účinky nemá # +commands.effect.failure.notAMob=%1$s nemůže mít účinky # +commands.effect.notFound=Účinek stvoření s ID %s neexistuje # +commands.effect.success=Předáno %1$s * %2$d hráči %3$s po dobu %4$d sekund # +commands.effect.success.removed=Převzato %1$s od hráče %2$s # +commands.effect.success.removed.all=Převzaty všechny účinky od hráče %1$s # +commands.enchant.cantCombine=%1$s nelze kombinovat s %2$s # +commands.enchant.invalidLevel=%1$s nepodporuje úroveň %2$d # +commands.enchant.cantEnchant=Vybrané zaklínadlo nelze přidat k cílovému předmětu: %1$s # +commands.enchant.description=Přidá zaklínadlo k předmětu, který hráč vybere. # +commands.enchant.noItem=Cíl neobsahuje předmět: %1$s # +commands.enchant.notFound=Zaklínadlo s ID %1$d neexistuje # +commands.enchant.success=Zaklínání pro %1$s proběhlo úspěšně # +commands.entitydata.description=Změní datovou značku entity. # +commands.entitydata.failed=Datová značka se nezměnila: %1$s # +commands.entitydata.noPlayers=%1$s je hráč a nelze ho změnit # +commands.entitydata.success=Data entity byla aktualizována na: %1$s # +commands.entitydata.tagError=Analýza datových značek se nezdařila: %1$s # +commands.event.description=Spustí událost pro zadané objekty. # +commands.event.error.empty=Název události nemůže být prázdný. # +commands.event.error.failed=Událost %1$s nelze provést u: %2$s ###1: Event Name ##2: List of failed entities for which the event could not be executed +commands.event.success=Událost %1$s úspěšně provedena u: %2$s ###1: Event Name ##2: List of entities +commands.execute.align.invalidInput=Neplatné uspořádání, očekávaná kombinace souřadnic X, Y a Z # +commands.execute.allInvocationsFailed=Žádné vyvolávání se nezdařilo: „%1$s“ # +commands.execute.failed=Provedení „%1$s“ jako %2$s se nezdařilo # +commands.execute.description=Provede příkaz jménem jedné nebo více entit. # +commands.execute.outRangedDetectPosition=Detekovat polohu: %1$s %2$s %3$s je mimo dosah. # +commands.execute.falseCondition=Execute subcommand %1$s %2$s test failed. ###1: Subcommand ##2: ConditionSubcommand +commands.execute.falseConditionWithCount=Execute subcommand %1$s %2$s test failed, count: %3$s. ###1: Subcommand ##2: ConditionSubcommand ##3: Test passed count +commands.execute.trueCondition=Test proběhl úspěšně. # +commands.execute.trueConditionWithCount=Test proběhl úspěšně, počet: %1$s. # +commands.execute.ifUnlessBlocks.tooManyBlocks=Probíhá kontrola příliš mnoha bloků. Maximální počet bloků: %1$s. Aktuální počet bloků: %2$s. ###1: Max number of blocks that are checked ##2: Current number of blocks that are checked +commands.execute.ifUnlessScore.score.notFound=Pro hráče %1$s nebylo nalezeno žádné skóre %2$s. ###1: Objective Name ##2: Player Name +commands.execute.ifUnlessScore.targets.tooMany=Selektoru odpovídalo cílů: %1$s. Povolen je pouze 1 cíl. ### Number of targets that are matching with selector +commands.execute.ifUnlessScore.targets.empty=Ve výsledkové tabuli není žádný sledovaný hráč „%1$s“. ###1: Player name +commands.execute.ifUnlessScore.objectiveNotFound=Nebyl nalezen žádný úkol s názvem „%1$s“. ###1: Objective Name +commands.execute.ifUnlessScore.players.compareOperation.invalidOperation=Neplatná operace %1$s. ###1: Operator +commands.fill.description=Zaplní celý region nebo jeho části uvedeným blokem. # +commands.fill.failed=Žádné bloky nebyly přidány # +commands.fill.outOfWorld=Nelze umístit bloky mimo svět # +commands.fill.success=Počet přidaných bloků: %1$d # +commands.fill.tagError=Analýza datových značek se nezdařila: %1$s # +commands.fill.tooManyBlocks=V zadané oblasti je příliš mnoho bloků (%1$d > %2$d) # +commands.fill.replace.auxvalue.invalid=Neplatná hodnota dat nahrazení bloku %1$s # +commands.fog.description=Přidá nebo odebere soubor nastavení mlhy. # +commands.fog.invalidFogId=Neplatné ID nastavení mlhy: %1$s # +commands.fog.invalidUserId=Pro %1$s nebyla nalezena žádná nastavení mlhy s ID. # +commands.fog.limitReached=Pro %1$s byl dosažen limit velikosti identifikátorů mlhy. # +commands.fog.success.pop=Poslední zadané nastavení mlhy s ID %2$s bylo úspěšně odebráno z %1$s. # +commands.fog.success.push=Pro %1$s bylo úspěšně přidáno nastavení mlhy s ID %2$s. # +commands.fog.success.remove=Nastavení mlhy s ID %2$s byla úspěšně odebrána z %1$s. # +commands.function.description=Spustí příkazy nalezené v odpovídajícím souboru s funkcemi. # +commands.function.functionNameNotFound=Funkce %1$s nebyla nalezena. # +commands.function.invalidCharacters=Funkce s názvem „%s“ je neplatná, znak „%s“ není v názvech funkcí povolen. # +commands.function.noEngineVersionSpecified=Funkci %s nebylo možné spustit. V souboru manifest.json z balíčku chování je nutné definovat min_engine_version. # +commands.function.success=%1$d záznamů funkcí bylo úspěšně provedeno. # +commands.gamemode.description=Nastaví herní režim hráče. # +commands.gamemode.success.other=Herní režim hráče %2$s byl nastaven na %1$s # +commands.gamemode.success.self=Vlastní herní režim byl nastaven na %1$s # +commands.gamemode.fail.invalid=Herní režim „%1$s“ je neplatný # +commands.gamerule.description=Nastaví nebo vyšle dotaz na hodnotu herního pravidla. # +commands.gamerule.type.invalid=Neplatný typ použitý pro herní pravidlo „%1$s“ # +commands.gamerule.type.nocheatsenabled=Herní pravidlo „%1$s“ lze použít pouze v případě, že jsou v tomto světě povoleny cheaty. # +commands.gamerule.nopermission=„%1$s“ mohou měnit jen vlastníci serverů # +commands.gamerule.norule=Žádné herní pravidlo s názvem „%1$s“ neexistuje # +commands.gamerule.success=Herní pravidlo %1$s bylo aktualizováno na %2$s # +commands.generic.async.initiated=Příkaz „%1$s“ byl spuštěn (asynchronní krok %2$d) # +commands.generic.boolean.invalid=„%1$s“ nemá hodnotu pravda či nepravda # +commands.generic.chunk.notFound=Zadaný blok dat nebyl nalezen # +commands.generic.componentError=Nepodařilo se analyzovat seznam součástí # +commands.generic.dimension.notFound=Zadaný rozměr nebyl nalezen # +commands.generic.disabled=Cheaty nejsou v tomto světě povoleny. # +commands.generic.disabled.editorLocked=Příkaz, který jste zadali, %s, není v Editoru podporován. # +commands.generic.disabled.templateLocked=Nastavení jsou aktuálně uzamčena. Pro jejich změnu odemkněte možnosti světa šablony v herních nastaveních. # +commands.generic.double.tooBig=Zadané číslo (%.2f) je příliš velké, musí být maximálně %.2f # +commands.generic.double.tooSmall=Zadané číslo (%.2f) je příliš malé, musí být minimálně %.2f # +commands.generic.duplicateType=Argumenty typu duplikace # +commands.generic.duplicateSelectorArgument=Argumenty oblasti výběru duplikace %s # +commands.generic.encryption.badkey=Zadán špatný veřejný klíč. Očekávaná délka je 120 byte ve formátu PEM. # +commands.generic.encryption.badsalt=Zadána chybná sůl. Je očekáváno 16 byte před zakódováním s bází 64. # +commands.generic.encryption.required=Relace musí být šifrovaná # +commands.generic.entity.invalidType=Typ entity „%1$s“ je neplatný # +commands.generic.entity.invalidUuid=Uvedená entita UUID má neplatný formát # +commands.generic.entity.notFound=Danou entitu nelze najít # +commands.generic.exception=Při pokusu o provedení tohoto příkazu došlo k neznámé chybě # +commands.generic.invalidAgentType=Zadejte argument použitý u selektoru vyhrazeného pro agenta # +commands.generic.invalidcontext=Neplatný kontext zadaný pro daný typ příkazu # +commands.generic.invalidDevice=Zadaný příkaz %s není na tomto zařízení podporován # +commands.generic.invalidPlayerType=Typ argumentu byl použit na hráče – pouze oblast výběru # +commands.generic.invalidType=Neznámý typ argumentu # +commands.generic.levelError=Max. úroveň musí být vyšší než min. úroveň # +commands.generic.malformed.body=Tělo chybí nebo je poškozeno # +commands.generic.malformed.type=Neplatný typ požadavku # +commands.generic.notimplemented=Není implementováno # +commands.generic.num.invalid=„%1$s“ není platné číslo # +commands.generic.num.tooBig=Zadané číslo (%1$d) je příliš velké, nejvyšší povolená hodnota je %2$d # +commands.generic.num.tooSmall=Zadané číslo (%1$d) je příliš malé, nejmenší povolená hodnota je %2$d # +commands.generic.outOfWorld=Nelze získat přístup k blokům mimo svět. # +commands.generic.parameter.invalid=„%1$s“ není platný parametr # +commands.generic.permission.selector= # +commands.generic.player.notFound=Daného hráče nelze najít # +commands.generic.protocol.mismatch=Uvedená verze protokolu neodpovídá verzi protokolu hry Minecraft # +commands.generic.radiusError=Minimální poloměr oblasti výběru musí být menší než maximální # +commands.generic.radiusNegative=Poloměr nemůže být záporný # +commands.generic.rotationError=Otáčení mimo rozsah # +commands.generic.running=Příkaz je již spuštěn # +commands.generic.step.failed=Krok příkazu se nezdařil # +commands.generic.syntax=Neplatná syntaxe: Neočekávané „%2$s“: u „%1$s>>%2$s<<%3$s“ # +commands.generic.noTargetMatch=Oblasti výběru neodpovídají žádné cíle # +commands.generic.targetNotPlayer=Oblast výběru musí být typu hráč # +commands.generic.tooManyNames=Příliš mnoho argumentů jmen cíle # +commands.generic.tooManyTargets=Oblasti výběru odpovídá příliš mnoho cílů # +commands.generic.too.many.requests=Je požadováno příliš mnoho příkazů, vyčkejte, než se jeden vykoná # +commands.generic.unknown=Neznámý příkaz: %s. Zkontrolujte, zda příkaz existuje a zda máte oprávnění ho používat. # +commands.generic.usage=Využití: %1$s # +commands.generic.usage.noparam=Využití: # +commands.generic.version.mismatch=Požadovaná verze pro tento příkaz neexistuje # +commands.generic.version.missing=Volání příkazu mimo chat musí uvádět verzi příkazu # +commands.getchunkdata.description=Zjistí pixely pro konkrétní blok dat. # +commands.getchunkdata.success=Data bloku dat byla přijata # +commands.getchunks.description=Zjistí seznam bloků dat, které jsou načteny. # +commands.getchunks.success=Seznam bloků dat byl přijat # +commands.getlocalplayername.description=Vrátí jméno místního hráče. # +commands.getspawnpoint.description=Zjistí počáteční pozici uvedených hráčů. # +commands.gettopsolidblock.description=Vrátí pozici nejvyššího bloku jiného než vzduch pod zadanou pozicí. # +commands.gettopsolidblock.notfound=Pod zadanou pozicí nejsou žádné pevné bloky. # +commands.give.block.notFound=Blok s názvem %1$d neexistuje # +commands.give.description=Dá hráči předmět. # +commands.give.item.invalid=Neplatná syntaxe příkazu: neexistuje %s s uvedenou hodnotou dat # +commands.give.item.notFound=Předmět s názvem %1$d neexistuje # +commands.give.map.invalidData=Poskytnuta neplatná mapová data # +commands.give.map.featureNotFound=Nelze vytvořit průzkumnou mapu. Funkce nebyla v této dimenzi nalezena # +commands.give.success=Předáno %1$s * %2$d hráči %3$s # +commands.give.successRecipient=Získali jste %1$s * %2$d # +commands.give.tagError=Analýza datových značek se nezdařila: %1$s # +commands.hasitem.fail.invalidData=Pole „data“ obsahuje neplatnou hodnotu, musí to být celé číslo. # +commands.hasitem.fail.invalidQuantity=Pole „množství“ obsahuje neplatnou hodnotu, musí to být celé číslo nebo celočíselný interval. # +commands.hasitem.fail.invalidSlot=Pole „pozice“ obsahuje neplatnou hodnotu, musí to být celé číslo nebo celočíselný interval. # +commands.hasitem.fail.noItem=Pole „předmět“ chybí, je vyžadováno pro filtr „hasitem“. # +commands.hasitem.fail.slotNoLocation=Zadání pole „pozice“ je neplatné, pokud není zadáno pole „umístění“. # +commands.help.description=Zobrazí nápovědu / seznam příkazů. # +commands.help.footer=Tip: Používejte během psaní příkazů klávesu pro automatické dokončování příkazů a jejich argumentů # +commands.help.header=--- Zobrazení stránky nápovědy %1$d z %2$d (/help ) --- # +commands.help.command.aliases=%s (také %s): # +commands.immutableworld.description=Nastaví neměnný stav světa. # +commands.immutableworld.info=immutableworld = %s # +commands.inputpermission.description=Nastavuje, zda vstup hráče může ovlivnit jeho postavu. # +commands.inputpermission.camera=Fotoaparát # +commands.inputpermission.movement=Pohyb # +commands.inputpermission.enabled=povolen # +commands.inputpermission.disabled=zakázán # +commands.inputpermission.set.invalidfilter='%s' je neplatný argument filtru # +commands.inputpermission.set.missingpermission='oprávnění' má neplatný vstup # +commands.inputpermission.set.missingstate="stav" má neplatný vstup # +commands.inputpermission.query=<%s>: %d %s # +commands.inputpermission.queryverbose=<%s>: %d povoleno | %d zakázáno # +commands.itemswithtag.description=Zobrazí se seznam všech položek s danou značkou. # +commands.itemswithtag.success.single=Existuje %d položka se značkou %s: # +commands.itemswithtag.success.multiple=Existuje %d položek se značkou %s: # +commands.itemswithtag.success.list.items=%s # +commands.itemswithtag.fail.noitemsfound=Značku %s neobsahují žádné položky. # +commands.kick.description=Vyloučí hráče ze serveru. # +commands.kick.description.edu=Odebere hráče ze hry. # +commands.kick.no.player=Uveďte jméno hráče, kterého chcete vyloučit. # +commands.kick.not.found=Hráče %1$s nelze najít # +commands.kick.not.yourself=Nemůžete se odebrat ze hry. # +commands.kick.success=Hráč %1$s byl vyloučen ze hry # +commands.kick.success.reason=Důvod vyloučení hráče %1$s ze hry: „%2$s“ # +commands.kick.success.reasonedu=Hráč %1$s byl odebrán ze hry: „%2$s“ # +commands.kick.no.host=Hostitel nemůže být vyloučen ze hry. # +commands.kick.no.teacher=Učitelé nemohou být odebráni ze hry. # +commands.kill.attemptKillPlayerCreative.edu=Hráči v režimu Tvořivé hry nemohou být odebráni. # +commands.kill.attemptKillPlayerCreative=Hráči v režimu Tvořivé hry nemohou být zabiti. # +commands.kill.successful.edu=Odebráno %1$s # +commands.kill.successful=Zabiti: %1$s # +commands.kill.description.edu=Odebere entity (hráče, stvoření atd.). # +commands.kill.description=Zabije entity (hráče, stvoření atd.). # +commands.lesson.description=Řešte oznamování vzdělávacích lekcí. # +commands.lesson.success=Povedlo se # +commands.list.description=Uvede seznam hráčů na serveru. # +commands.locate.description=Zobrazí souřadnice nejbližší budovy nebo biomu daného typu. # +commands.locate.biome.fail=V přiměřené vzdálenosti se nepovedlo najít biom typu %1$s. # +commands.locate.biome.success=Nejbližší %1$s je v bloku %2$s, %3$s %4$s (ve vzdálenosti %5 bloků). # +commands.locate.structure.fail.noplayer=Příkaz může použít pouze platný hráč # +commands.locate.structure.fail.nostructurefound=V přiměřené vzdálenosti se nenašla žádná platná struktura. # +commands.locate.structure.success=Nejbližší %1$s je v bloku %2$s, (y?), %3$s (ve vzdálenosti %4$s bloků). # +commands.loot.description=Vloží danou tabulku kořistí do určeného inventáře nebo do světa. # +commands.loot.failure.invalidLootTable=Tabulka kořisti „%1$s“ nebyla nalezena # +commands.loot.failure.mainhandOffhandOnNonEntity=Dominantní ani slabší ruka by neměla sloužit k používání objektu, který není entitou. # +commands.loot.failure.entityNoLootTable=Entita %1$s nemá tabulku kořistí # +commands.loot.failure.noContainer=Cílová pozice %s není úložný prostor. # +commands.loot.failure.invalidSlotIdForSlotType=Nepovedlo se nahradit slot %s. Slot musí být pro %s mezi %d a %d. # +commands.loot.failure.invalidSlotTypeForEntity=Entita %s nemá SlotType %s. # +commands.loot.failure.countExceedsContainerSize=slotId + počet překračuje velikost kontejneru slotu %d. # +commands.loot.failure.negativeCount=Počet nemůže být záporné číslo. # +commands.loot.success=Byly upuštěny %1$s předměty. # +commands.loot.replaceSuccess=%s %d pro %s bylo nahrazeno položkami (počet: %d) přes tento počet slotů: %d # +commands.loot.replaceSuccess.block=%d slotu nahrazeno %s %d položkami přes tento počet slotů: %d # +commands.selector.error.moreThanOne=Je povolena pouze jedna entita, ale poskytnutý selektor umožňuje více než jednu # +commands.tagsfromitem.description=Zobrazí se seznam všech značek přidružených k dané položce. # +commands.tagsfromitem.success.single=Položka %s má %d značku: # +commands.tagsfromitem.success.multiple=Položka %s má %d značek: # +commands.tagsfromitem.success.list.tags=%s # +commands.tagsfromitem.fail.notagsfound=U položky nebyly nalezeny žádné značky: %s. # +commands.togglecontentlog.toggle=Povolí/zakáže příkaz protokolu obsahu # +commands.togglecontentlog.enabled=Protokol obsahu povolen # +commands.togglecontentlog.disabled=Protokol obsahu zakázán # +commands.me.description=Zobrazí zprávu o vás. # +commands.message.display.incoming=Hráč %1$s vám šeptá: %2$s # +commands.message.display.outgoing=Šeptáte hráči %1$s: %2$s # +commands.message.sameTarget=Soukromou zprávu nemůžete zaslat sami sobě! # + +commands.mobevent.description=Řídí, které události stvoření se mohou spouštět. # +commands.mobevent.eventsEnabledSetToTrue=Události stvoření jsou nyní povoleny. Jednotlivé události, u kterých je nastavena hodnota false, se nespustí. # +commands.mobevent.eventsEnabledSetToFalse=Události stvoření jsou nyní zakázány. Jednotlivé události se nespustí. # +commands.mobevent.eventsEnabledIsTrue=Události stvoření jsou povoleny. Jednotlivé události, u kterých je nastavena hodnota false, se nespustí. # +commands.mobevent.eventsEnabledIsFalse=Události stvoření jsou zakázány. Jednotlivé události se nespustí. # + +## for the following new loc strings, the first parameter is a localized event name, and the second is the literal event that must be entered into the command. +commands.mobevent.eventSetToTrue=Událost stvoření %s (id: %s) je nastavena na hodnotu true. # +commands.mobevent.eventSetToTrueButEventsDisabled=Událost stvoření %s (id: %s) je nastavena na hodnotu true, ale události stvoření jsou zakázány. # +commands.mobevent.eventSetToFalse=Událost stvoření %s (id: %s) je nastavena na hodnotu false. # +commands.mobevent.eventIsTrue=Událost stvoření %s (id: %s) je nastavena na hodnotu true. # +commands.mobevent.eventIsTrueButEventsDisabled=Událost stvoření %s (id: %s) je nastavena na hodnotu true, ale události stvoření jsou zakázány. # +commands.mobevent.eventIsFalse=Událost stvoření %s (id: %s) je nastavena na hodnotu false. # + +commands.music.description=Umožňuje ovládat přehrávání hudebních skladeb. # +commands.music.failure.emptyTrackName=Je třeba zadat název skladby, který není prázdný. # +commands.music.success.queueAction=Skladba %s byla zařazena do fronty a začne se přehrávat po skončení aktuální skladby. # +commands.music.success.playAction=Skladba %s byla zařazena do fronty, aby se mohla přehrát. # +commands.music.success.stopAction=Přehrávání vlastní hudby se nyní zastaví. # +commands.music.success.volumeAction=Hlasitost hudby bude aktualizována na %d. # +commands.op.description=Udělí hráči stav operátora. # +commands.op.failed=Nelze nastavit roli operátora (již má roli operátora nebo vyšší): %s # +commands.op.success=Nastavena role operátora: %s # +commands.op.message=Byla vám nastavena role operátora # +commands.operator.invalid=Neplatná operace %1$s. # +commands.origin.commandblock=PříkazovýBlok # +commands.origin.external=Externí # +commands.origin.devconsole=DevConsole # +commands.origin.script=Skriptovací stroj # +commands.origin.server=Server # +commands.origin.teacher=Učitel # +commands.ops.description=Znovu načte a použije oprávnění operátora. # +commands.ops.reloaded=Operátor byl znovu načten ze souboru. # +commands.ops.set.success=Nastavení úrovně operátora pro hráče %s se podařilo. # +commands.permissions.description=Znovu načte a použije oprávnění. # +command.permissions.list.fail.filenotfound=Uvedení oprávnění ze souboru se nezdařilo, soubor nebyl nalezen. # +commands.permissions.reloaded=Oprávnění byla znovu načtena ze souboru. # +command.permissions.reload.fail.filenotfound=Opětovné načtení oprávnění ze souboru se nezdařilo, soubor nebyl nalezen. # +commands.permissions.set.failed=Úroveň oprávnění %s pro hráče %s nelze nastavit. # +commands.permissions.set.success=Nastavení úrovně oprávnění %s pro hráče %s se podařilo. # +commands.permissions.save.failed=Úroveň oprávnění %s pro hráče %s nelze uložit. # +commands.permissions.save.success=Uložení úrovně oprávnění %s pro hráče %s se podařilo. # +commands.spawnParticleEmitter.description=Vytvoří zářič částic # +commands.spawnParticleEmitter.success=Žádost o vytvoření %1$s byla odeslána všem hráčům. # +commands.particle.description=Vytvoří částice. # +commands.particle.notFound=Neznámý název účinku (%1$s) # +commands.particle.success=Přehrávání účinku %1$s %2$dkrát # +commands.playanimation.description=Způsobí, že jedna nebo více entit přehraje jednorázovou animaci. Předpokládá, že všechny proměnné jsou správně nastaveny. # +commands.playanimation.success=Byl odeslán požadavek klientům na zpracování animace. # +commands.players.list=%1$d/%2$d hráčů je online: # +commands.players.list.names=%s # +commands.playsound.description=Přehraje zvuk. # +commands.playsound.playerTooFar=Hráč %1$s je příliš daleko, aby zvuk slyšel # +commands.playsound.success=Zvuk „%1$s“ byl přehrán hráči %2$s # +commands.position.description=Zapíná/vypíná hráči souřadnice. # +commands.publish.failed=Nelze hostovat místní hru # +commands.publish.started=Místní hra je hostována na portu %1$s # +commands.querytarget.description=Zjistí informace o transformaci, jménu a ID dané cílové entity nebo entit. # +commands.querytarget.success=Data cíle: %1$s # +commands.recipes.description=Odemkne recept v knize receptů pro hráče. # +commands.recipes.notFound=Recept nebyl nalezen # +commands.reload.description=Znovu načte všechny soubory s funkcemi a skripty ze všech balíčků chování. # +commands.reload.success=Soubory s funkcemi a skripty byly načteny. # +commands.replaceitem.description=Nahradí předměty v inventářích. # +commands.replaceitem.failed=Pozici %s hráče %d nelze nahradit %d * %s # +commands.replaceitem.keepFailed=Již existuje předmět, který zabírá %s pozici %d. # +commands.replaceitem.noContainer=Blok na pozici %s není nádoba # +commands.replaceitem.badSlotNumber=Pozici %d nelze nahradit, je nutno použít hodnotu mezi %d a %d. # +commands.replaceitem.success=Pozice %s hráče %d byla nahrazena %d * %s # +commands.replaceitem.success.entity=Pozice %s %d hráče %s byla nahrazena %d * %s # +commands.replaceitem.tagError=Analýza datových značek se nezdařila: %1$s # +commands.ride.description=Způsobí, že entity budou jezdit na jiných entitách, entity ukončí jízdu, jízdní entita setřese jezdce nebo bude přivolána jízdní entita nebo jezdec. # +commands.ride.evictRiders.success=Jízdní entity, které úspěšně setřásly své jezdce: %1$s # +commands.ride.startRiding.failure=Jezdci, kteří nesplnili podmínky jízdy: %1$s # +commands.ride.startRiding.groupDoesntFit=Skupina jezdců se nevejde na jízdní entitu. # +commands.ride.startRiding.notRideable=Na vybrané entitě nelze jezdit. # +commands.ride.startRiding.rideFull=Tato jízda je již plně obsazena. # +commands.ride.startRiding.rideFullRidersLeft=Jízdní entita je plně obsazena, proto nebyli někteří jezdci přidáni. # +commands.ride.startRiding.success=Jezdci byli úspěšně přidáni k jízdní entitě: %1$s # +commands.ride.startRiding.tooManyRiders=Bylo zadáno příliš mnoho jezdců. Pro příkaz teleport_ride je najednou povolen jen jeden. # +commands.ride.startRiding.tooManyRides=Bylo zadáno příliš mnoho jízd. Najednou je povolena jen jedna. # +commands.ride.stopRiding.success=Jezdci, kteří úspěšně ukončili jízdu: %1$s # +commands.ride.summonRide.failed=Byly vyvolány jízdní entity, ale tyto jezdce k nim nelze přidat: %1$s # +commands.ride.summonRide.notRideable=Entita byla vyvolána, ale nelze na ní jezdit. # +commands.ride.summonRide.success=Pro tyto jezdce byla úspěšně vyvolána jízdní entita: %1$s # +commands.ride.summonRide.skipped=Jízdy nebyly svolány pro následující subjekty, které již jízdy mají: %1$s # +commands.ride.summonRider.failed=Byly vyvoláni jezdci, ale nelze je přidat k jízdním entitám: %1$s # +commands.ride.summonRider.fullRides=Jezdci nemohou jezdit na těchto jízdních entitách, protože jsou plně obsazeny: %1$s # +commands.ride.summonRider.ridesWithNoRideableComp=Na následujících entitách nelze jezdit: %1$s # +commands.ride.summonRider.success=Jezdci byli úspěšně vyvoláni pro jízdní entity: %1$s # +commands.save.description=Zkontrolujte nebo ověřte, jak hra ukládá data na disk. # +commands.save.disabled=Automatické ukládání světa vypnuto # +commands.save.enabled=Automatické ukládání světa zapnuto # +commands.save.failed=Uložení se nezdařilo: %1$s # +commands.save.start=Ukládání... # +commands.save.success=Svět byl uložen # +commands.save-all.error=Při pokusu o pozastavení ukládání světa došlo k chybě. # +commands.save-all.success=Data byla uložena. Soubory jsou nyní připraveny ke kopírování. # +commands.save-off.alreadyOff=Ukládání je již vypnuté. # +commands.save-on.alreadyOn=Ukládání je již zapnuté. # +commands.save-on.notDone=Předchozí uložení nebylo dokončeno. # +commands.save-on.description=Povolí automatické ukládání serveru. # +commands.save-on.success=Změny světa budou pokračovat. # +commands.save-state.description=Ověřuje, zda bylo úplné uložení dokončeno, a uvádí dané soubory. # +commands.say.description=Odešle zprávu ostatním hráčům prostřednictvím chatu. # +commands.schedule.delay.functionQueued=Plánovaná funkce %1$s za %2$d tiknutí v čase hry %3$d. # +commands.schedule.delay.negativeTime=Čas nemůže být záporný. # +commands.schedule.description=Naplánuje akci, která má být provedena po načtení oblasti nebo po určité době. # +commands.schedule.functionQueued=Funkce byla zařazena do fronty a bude provedena po úplném načtení zadané oblasti. # +commands.schedule.functionRan=%1$d záznamů funkce ve funkci %2$s bylo úspěšně provedeno. # +commands.schedule.invalidOrigin=Původ potřebný k provedení této funkce byl neplatný. # +commands.schedule.name.empty=Název tikající oblasti nemůže být prázdný. # +commands.schedule.too.many.areas=Bylo nalezeno několik tikajících oblastí s názvem %s. Použijte jednu oblast. # + +## Scoreboard is composed of several Objectives, which can be displayed to players in 3 different 'slots' ## +## An Objective holds the scores that each player has for the Objective. ## +## Objectives can have different Criteria, which dictate how the scores are updated for this Objective ## +## Objectives have two names, one for internal use and the other for Displaying in the UI ## + +## Going overboard on the context but Scoreboards do some weird stuff :D ## + +commands.scoreboard.description=Sleduje a zobrazuje skóre pro různé cíle. ### +commands.scoreboard.allMatchesFailed=Všechny shody se nezdařily ### +commands.scoreboard.noMultiWildcard=Je povolena jen jedna divoká karta uživatele ### +commands.scoreboard.objectiveNotFound=Pod jménem „%1$s“ nebyl nalezen žádný cíl ###1: Objective Name +commands.scoreboard.objectiveReadOnly=Cíl „%1$s“ je pouze pro čtení a nelze ho nastavit ###1: Objective Name +commands.scoreboard.objectives.add.alreadyExists=Cíl s názvem „%1$s“ již existuje ###1: Objective Name +commands.scoreboard.objectives.add.displayTooLong=Zobrazovaný název cíle „%1$s“ je příliš dlouhý. Maximální povolený počet znaků je %2$d ###1: Objective Display Name ##2: Name Length Limit +commands.scoreboard.objectives.add.success=Nový cíl „%1$s“ byl úspěšně přidán ###1: Objective Name +commands.scoreboard.objectives.add.tooLong=Název cíle „%1$s“ je příliš dlouhý. Maximální povolený počet znaků je %2$d ###1: Objective Name ##2: Name Length Limit +commands.scoreboard.objectives.add.wrongType=Neplatný typ kritéria cíle „%1$s“ ###1: Criteria Name +commands.scoreboard.objectives.add.needName=Cíl musí mít nějaké jméno. ### +commands.scoreboard.objectives.description=Změní cíle v tabulce skóre. ### +commands.scoreboard.objectives.list.count=Zobrazení %1$d cílů v tabulce skóre: ###1: Number of Objectives +commands.scoreboard.objectives.list.empty=V tabulce skóre nejsou žádné cíle ### +commands.scoreboard.objectives.list.entry=- %1$s: zobrazuje se jako „%2$s“ a je typu „%3$s“ ###1: Objective Name ##2: Objective Display Name ##3: Criteria Name +commands.scoreboard.objectives.remove.success=Cíl „%1$s“ byl úspěšně odebrán ###1: Objective Name +commands.scoreboard.objectives.setdisplay.invalidSlot=Pozice zobrazení „%1$s“ neexistuje ###1: Display Slot +commands.scoreboard.objectives.setdisplay.successCleared=Pozice zobrazení cíle „%1$s“ byla vymazána ###1: Display Slot +commands.scoreboard.objectives.setdisplay.successSet=Cíl zobrazení v pozici „%1$s“ byl nastaven na „%2$s“ ###1: Display Slot ##2: Objective Name +commands.scoreboard.players.add.success=Přidáno %1$d k [%2$s] hráči %3$s (nyní %4$d) ###1: Score Value ##2: Objective Name ##3: Player Name ##4: New Score Value +commands.scoreboard.players.add.multiple.success=Přidáno %1$d k [%2$s] %3$d entitám ###1: Score Value ##2: Objective Name ##3: Player Count +commands.scoreboard.players.nameNotFound=Je třeba uvést jméno hráče. ### +commands.scoreboard.players.enable.noTrigger=Cíl %1$s není spouštěč ###1: Objective Name +commands.scoreboard.players.enable.success=Povolit spouštěč %1$s pro %2$s ###1: Trigger Name ##2: Objective Name +commands.scoreboard.players.list.count=Zobrazení %1$d sledovaných hráčů v tabulce skóre: ###1: Number of Players +commands.scoreboard.players.list.empty=V tabulce skóre nejsou žádní sledovaní hráči ### +commands.scoreboard.players.list.player.count=Zobrazení %1$d sledovaných cílů pro %2$s: ###1: Objective Count ##2: Player Name +commands.scoreboard.players.list.player.empty=Hráč %1$s nemá zaznamenané žádné skóre ###1: Player Name +commands.scoreboard.players.list.player.entry=- %2$s: %1$d (%3$s) ###1: Score Value ##2: Objective Display Name ##3: Objective Name +commands.scoreboard.players.operation.invalidOperation=Neplatná operace %1$s ### +commands.scoreboard.players.operation.notFound=Pro hráče %1$s nebylo nalezeno žádné skóre %2$s ###1: Objective Name ##2: Player Name +commands.scoreboard.players.operation.success=Aktualizováno [%1$s] %2$d entitám ###1: Objective Name ##2: Player Count +commands.scoreboard.players.offlinePlayerName=Hráč offline # +commands.scoreboard.players.random.invalidRange=Minimum %1$d není nižší než maximum %2$d ###1: Min Range Value ##2: Max Range Value +commands.scoreboard.players.remove.success=Odebráno %1$d z [%2$s] hráči %3$s (nyní %4$d) ###1: Score Value ##2: Objective Name ##3: Player Name ##4: New Score Value +commands.scoreboard.players.remove.multiple.success=Odebráno %1$d z [%2$s] %3$d entitám ###1: Score Value ##2: Objective Name ##3: Player Count +commands.scoreboard.players.reset.success=Resetovat skóre hráče %1$s ###1: Player Name +commands.scoreboard.players.resetscore.success=Resetovat skóre %1$s hráče %2$s ###1: Objective Name ##2: Player Name +commands.scoreboard.players.set.success=Nastaveno [%1$s] hráči %2$s na %3$d ###1: Objective Name ##2: Player Name ##3: Score Value +commands.scoreboard.players.set.multiple.success=Nastaveno [%1$s] %2$d entitám na %3$d ###1: Objective Name ##2: Player Count ##3: Score Value +commands.scoreboard.players.set.tagError=Nelze analyzovat datovou značku, důvod: %1$s ### +commands.scoreboard.players.set.tagMismatch=Datová značka se neshoduje s %1$s ### +commands.scoreboard.players.score.notFound=Pro hráče %1$s nebylo nalezeno žádné skóre %2$s ###1: Objective Name ##2: Player Name +commands.scoreboard.players.test.failed=Skóre %1$d NENÍ v rozsahu %2$d až %3$d ###1: Value ##2: Min Range Value ##3: Max Range Value +commands.scoreboard.players.test.success=Skóre %1$d je v rozsahu %2$d až %3$d ###1: Value ##2: Min Range Value ##3: Max Range Value +commands.scoreboard.players.get.success=%1$d ### + +#### Scoreboards can also handle teams, which are close to what an Objective does #### +#### with just a little extra functionality #### + +commands.scoreboard.teamNotFound=Pod názvem „%1$s“ nebyl nalezen žádný tým ###1: Team Name +commands.scoreboard.teams.add.alreadyExists=Tým s názvem „%1$s“ již existuje ###1: Team Name +commands.scoreboard.teams.add.displayTooLong=Zobrazovaný název týmu „%1$s“ je příliš dlouhý. Maximální povolený počet znaků je %2$d ###1: Team Display Name ##2: Name Length Limit +commands.scoreboard.teams.add.success=Nový tým „%1$s“ byl úspěšně přidán ###1: Team Name +commands.scoreboard.teams.add.tooLong=Název týmu „%1$s“ je příliš dlouhý. Maximální povolený počet znaků je %2$d ###1: Team Name ##2: Name Length Limit +commands.scoreboard.teams.empty.alreadyEmpty=Tým %1$s je již prázdný, nelze odebrat neexistující hráče. ###1: Team Name +commands.scoreboard.teams.empty.success=Všichni hráči (%1$d) byli z týmu %2$s odebráni ###1: Number of Players ##2: Team Name +commands.scoreboard.teams.join.failure=Nelze přidat hráče (%1$d) do týmu %2$s: %3$s ###1: Number of Players ##2: Team Name ##3: List of Players +commands.scoreboard.teams.join.success=Hráči (%1$d) byli přidáni do týmu %2$s: %3$s ###1: Number of Players ##2: Team Name ##3: List of Players +commands.scoreboard.teams.leave.failure=Nelze odebrat hráče (%1$d) z jejich týmů: %2$s ###1: Number of Players ##2: Team Name +commands.scoreboard.teams.leave.noTeam=Nejste v týmu ### +commands.scoreboard.teams.leave.success=Hráči (%1$d) byli ze svých týmů odebráni: %2$s ###1: Number of Players ##2: List of Players +commands.scoreboard.teams.list.count=Zobrazení %1$d týmů v tabulce skóre: ###1: Number of Teams +commands.scoreboard.teams.list.empty=V tabulce skóre nejsou registrovány žádné týmy ### +commands.scoreboard.teams.list.entry=- %1$s: „%2$s“ má %3$d hráčů ###1: Team Name ##2: Team Display Name ##3: Number of Players +commands.scoreboard.teams.list.player.count=Zobrazení %1$d hráčů týmu %2$s: ###1: Number of Players ##2 Team Name +commands.scoreboard.teams.list.player.empty=Tým %1$s nemá žádné hráče ###1: Team Name +commands.scoreboard.teams.list.player.entry=- %2$s: %1$d (%3$s) ###1: Player Name ##2: Score Value ##3: Team Display Name +commands.scoreboard.teams.option.noValue=Platné hodnoty pro možnost %1$s jsou: %2$s ###1: Option Name ##2: List of Option Values +commands.scoreboard.teams.option.success=Nastavit možnost %1$s týmu %2$s na %3$s ###1: Option Name ##2: Team Name ##3: Option Value +commands.scoreboard.teams.remove.success=Tým %1$s byl odebrán ###1: Team Name +commands.screenshake.description=Použije třepání na kameru hráčů se zadanou intenzitou a dobou trvání. # +commands.screenshake.success=Byl odeslán požadavek na použití třepání kamery následujících hráčů: %s # +commands.screenshake.successStop=Zastavení chvění kamery pro následující hráče: %s # # +commands.scriptevent.description=Spustí událost skriptu s ID a zprávou. # # +commands.scriptevent.messageSizeExceed=Délka zprávy přesahuje limit znaků (%1$d)! # +commands.scriptevent.invalidNamespace=Identifikátor musí být přítomen a nesmí používat názvy Minecraft # +commands.seed.success=Počáteční hodnota: %1$s # +commands.setblock.description=Změní blok na jiný blok. # +commands.setblock.failed=Blok nelze umístit # +commands.setblock.noChange=Blok nebylo možné umístit # +commands.setblock.notFound=Blok s ID/názvem %1$s neexistuje # +commands.setblock.outOfWorld=Nelze umístit blok mimo svět # +commands.setblock.success=Blok byl umístěn # +commands.setblock.tagError=Analýza datových značek se nezdařila: %1$s # +commands.setidletimeout.success=Časový limit nečinnosti byl úspěšně nastaven na %1$d min. # +commands.setfixedinvslots.description=Nastaví počet pozic fixního inventáře pro server. # +commands.setfixedinvslots.success=Počet pozic fixního inventáře byl nastaven na %1$d # +commands.setfixedinvslot.description=Nastaví fixní pozici pro zadaný předmět. # +commands.setfixedinvslot.success=Pozice fixního inventáře %1$d byla nastavena na %2$s # +commands.globalpause.description=Nastaví nebo načte pozastavený stav hry pro všechny hráče. # +commands.globalpause.success=Pozastavený stav byl nastaven nebo načten # +commands.setmaxplayers.description=Stanovuje maximální počet hráčů pro tuto herní relaci. # +commands.setmaxplayers.success=Stanovuje maximální počet hráčů na %1$d. # +commands.setmaxplayers.success.upperbound=(Omezeno maximálním počtem připojení) # +commands.setmaxplayers.success.lowerbound=(Omezeno aktuálním počtem hráčů) # +commands.setworldspawn.description=Nastaví počáteční bod světa. # +commands.setworldspawn.success=Počáteční místo světa bylo nastaveno na (%1$d, %2$d, %3$d) # +commands.setworldspawn.wrongDimension=V této dimenzi nelze počáteční bod světa nastavit # +commands.setworldspawn.notAllowedInLegacyWorlds=Ve starších světech nelze počáteční bod světa nastavit. # +commands.spawnpoint.success.single=Nastavit počáteční místo hráče %1$s na (%2$d, %3$d, %4$d) # +commands.spawnpoint.description=Nastaví počáteční bod hráče. # +commands.spawnpoint.success.multiple.specific=Nastavit počáteční místo hráče %1$s na (%2$d, %3$d, %4$d) # +commands.spawnpoint.success.multiple.generic=Nastavit počáteční místo pro %1$s # +commands.spawnpoint.wrongDimension=V této dimenzi nelze nastavit bod vstupu do hry. # +commands.clearspawnpoint.success.single=Bod vstupu do hry hráče %1$s byl odebrán # +commands.clearspawnpoint.description=Odebere bod vstupu do hry hráče. # +commands.clearspawnpoint.success.multiple=Body vstupu do hry hráče %1$s byly odebrány # +commands.spreadplayers.description=Teleportuje entity na náhodná místa. # +commands.spreadplayers.failure.players=Nelze rozprostřít %1$s hráčů po %2$s,%3$s (příliš mnoho hráčů na daný prostor – zkuste použít rozprostření maximálně %4$s) # +commands.spreadplayers.failure.players.unsafe=Tento počet hráčů (%1$s) nelze rozprostřít okolo %2$s,%3$s (po %4$s pokusech nebyla nalezena žádná bezpečná místa) # +commands.spreadplayers.failure.teams=Nelze rozprostřít %1$s týmů po %2$s,%3$s (příliš mnoho hráčů na daný prostor – zkuste použít rozprostření maximálně %4$s) # +commands.spreadplayers.info.players=(Průměrná vzdálenost mezi hráči je %1$s bloků po %2$s iteracích) # +commands.spreadplayers.info.teams=(Průměrná vzdálenost mezi týmy je %1$s bloků po %2$s iteracích) # +commands.spreadplayers.spreading.players=Rozprostírání %1$s hráčů %2$s bloků po %3$s,%4$s (min. %5$s bloků od sebe) # +commands.spreadplayers.spreading.teams=Rozprostírání %1$s týmů %2$s bloků po %3$s,%4$s (min. %5$s bloků od sebe) # +commands.spreadplayers.success.players=%1$s hráčů bylo úspěšně rozprostřeno po %2$s,%3$s # +commands.spreadplayers.success.teams=%1$s týmů bylo úspěšně rozprostřeno po %2$s,%3$s # +commands.stats.cleared=Statistiky hráče %1$s byly vymazány # +commands.stats.failed=Neplatné parametry # +commands.stats.noCompatibleBlock=Blok na pozici %1$d, %2$d, %3$d nemůže sledovat statistiky # +commands.stats.success=Statistiky %1$s v %2$s byly uloženy na %3$s # +commands.stop.description=Zastaví server. # +commands.stop.start=Zastavování serveru # +commands.stopsound.description=Zastaví zvuk. # +commands.stopsound.success=Zastaven zvuk %s pro %s # +commands.stopsound.success.all=Zastaveny všechny zvuky pro %s # +commands.structure.description=Uloží nebo načte stavbu ve světě. # +commands.structure.empty.load=Nelze načíst stavbu bez entit a bez bloků. # +commands.structure.empty.save=Nelze uložit stavbu bez entit a bez bloků. # +commands.structure.invalid.animationTime=Délka animace musí mít hodnotu 0 nebo vyšší. # +commands.structure.invalid.integrity=Integrita musí být v rozsahu 0 až 100. # +commands.structure.invalid.name=Název musí být ve formátu „name“ nebo „namespace:name“. Pokud není uvedena proměnná namespace, bude přiřazena výchozí. # +commands.structure.load.success=Byla načtena stavba s názvem %s. # +commands.structure.load.queued=Žádost o umístění byla zařazena do fronty a bude provedena po úplném načtení zadané oblasti. # +commands.structure.notFound=Stavbu %s nelze najít. Zkontrolujte, zda byl její název zadán správně, a zkuste to znovu. # +commands.structure.save.success=Byla uložena struktura s názvem %s. # +commands.structure.size.tooBig=Stavba nemůže být větší než (%1$d, %2$d, %3$d), byla (%4$d, %5$d, %6$d). # +commands.structure.size.tooSmall=Stavba nemůže být menší než (%1$d, %2$d, %3$d), byla (%4$d, %5$d, %6$d). # +commands.structure.unknown.action=Byla zadána neznámá akce stavby. # +commands.structure.unloadedChunks=Funkce pro načtení struktury v nenačtené oblasti zatím nebyla implementována. # +commands.structure.y.tooHigh=Bloky nelze umístit mimo svět. Zkuste hodnotu %d nebo menší pro komponentu Y . # +commands.structure.y.tooLow=Bloky nelze umístit mimo svět. Zkuste hodnotu větší než %d pro komponentu Y . # +commands.structure.delete.success=Stavba %s odstraněna. # +commands.summon.description=Vyvolá entitu. # +commands.summon.failed=Objekt nelze vyvolat # +commands.summon.failed.npc=K vytvoření NPC potřebujete operátor Creative + ### +commands.summon.outOfWorld=Objekt mimo svět nelze vyvolat # +commands.summon.success=Objekt byl úspěšně vyvolán # +commands.summon.tagError=Analýza datových značek se nezdařila: %1$s # +commands.tag.description=Spravuje značky uložené v entitách. # +commands.tag.add.failed=Cíl už má značku nebo má příliš mnoho značek # +commands.tag.add.success.single=Značka „%1$s“ byla přidána %2$s ###1: Tag string ##2: Entity/Player/Item name +commands.tag.add.success.multiple=Značka „%1$s“ byla přidána %2$d entitám ###1: Tag string ##2: Number of entities (numerals) +commands.tag.list.single.empty=%s nemá žádnou značku ###1: Entity/Player/Item name +commands.tag.list.single.success=%1$s má %2$d značky: %3$s ###1: Entity/Player/Item name ##2: Number of tags ##3: Comma separated list of tags +commands.tag.list.multiple.empty=Značku nemá %d entit ###1: Number of entities matching the selector +commands.tag.list.multiple.success=%1$d entit mají celkově %2$d značky: %3$s ###1: Number of entities matching the selector ##2: Number of tags ##3: Comma separated list of tags +commands.tag.remove.failed=Cíl nemá tuto značku # +commands.tag.remove.success.single=Značka „%1$s“ byla odebrána %2$s ###1: Tag string ##2: Entity/Player/Item name +commands.tag.remove.success.multiple=Značka „%1$s“ byla odebrána %2$d entitám ###1: Tag string ##2: Number of selector matches +commands.tell.description=Odešle soukromou zprávu jednomu či více hráčům. # +commands.tellraw.description=Odešle hráčům zprávu JSON. # +commands.tellraw.jsonException=Neplatný json: %1$s # +commands.tellraw.jsonStringException=Neplatná data řetězce json. # +commands.tellraw.error.noData=Nebyla poskytnuta žádná data. # +commands.tellraw.error.notArray=Objekt nezpracovaného textu musí obsahovat pole. Příklad: „nezpracovaný text“:[{..}] # +commands.tellraw.error.textNotString=Pole Text v nezpracovaném textu musí obsahovat řetězec. Příklad: „nezpracovaný text“:[{"text": "text to display"}] # +commands.tellraw.error.translateNotString=Pole Překlad v nezpracovaném textu musí obsahovat jazykový klíč. Příklad: „nezpracovaný text“:[{"translate": "gui.ok"}] # +commands.tellraw.error.selectorNotString=Pole Selektor v nezpracovaném textu musí jako řetězec obsahovat selektor. Příklad: "rawtext":[{"selector": "@e"}] # +commands.tellraw.error.scoreNotObject=pole skóre v příkazu rawtext musí obsahovat objekt. Například "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.scoreNameNotString=pole název v poli skóre musí být řetězec. Například "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.scoreObjectiveNotString=pole cíl v poli skóre musí být řetězec. Například "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.withNotArrayOrRawText=s polem v nezpracovaném textu musí obsahovat pole nebo jiný objekt nezpracovaného textu. 1. příklad: „nezpracovaný text“:[{"translate": "chat.type.announcement", "with": [ "value1", "value2" ]}] 2. příklad: „nezpracovaný text“:[{"translate": "chat.type.announcement", "with":{"rawtext":[{"text": "value1"}, {"text": "value2"}]}}] # +commands.tellraw.error.itemIsNotObject=Hodnota Json v nezpracovaném textu nebyla objektem. Příklad: „nezpracovaný text“: [{ "text" : "my text" }] # +commands.educlientinfo.description=Získá ID klienta a stav hostitele. Určeno pro CM. # +commands.testfor.description=Počítá entity (hráče, stvoření, předměty atd.) odpovídající zadaným podmínkám. # +commands.testfor.failure=%1$s neodpovídal požadované struktuře dat # +commands.testfor.success=%1$s byl nalezen # +commands.testfor.tagError=Analýza datových značek se nezdařila: %1$s # +commands.testforblock.description=Ověří, zda je určitý blok na konkrétním místě. # +commands.testforblock.failed.data=Blok na pozici %1$d,%2$d,%3$d se neshodoval s očekávaným stavem bloku. # +commands.testforblock.failed.nbt=Blok na pozici %1$d,%2$d,%3$d neměl požadované klíče NBT. # +commands.testforblock.failed.tile=Blok na pozici %1$d,%2$d,%3$d je %4$s (očekáváno: %5$s). # +commands.testforblock.failed.tileEntity=Blok na pozici %1$d, %2$d, %3$d není dlaždicová entita a nepodporuje párování značek. # +commands.testforblock.outOfWorld=Nelze testovat na blok mimo svět # +commands.testforblock.success=Na pozici %1$d,%2$d,%3$d byl úspěšně nalezen blok. # +commands.testforblocks.description=Ověří, zda se shodují bloky ve dvou regionech. # +commands.tickingarea.description=Přidává, odebírá nebo uvádí tikající oblasti. # +commands.tickingarea.inuse=Používá se %1$d/%2$d tikajících oblastí. # +commands.tickingarea.entitycount=Existuje %1$d tikajících oblastí z entit s komponentou tick_world. # +commands.tickingarea.noneExist.currentDimension=V aktuální dimenzi neexistuje žádná tikající oblast. # +commands.tickingarea-add-bounds.success=Přidána tikající oblast z %1$d do %2$d. # +commands.tickingarea-add-bounds.preload.success=Byla přidána tikající oblast od %1$d do %2$d označená pro předběžné načtení. # +commands.tickingarea-add-circle.success=Přidána tikající oblast se středem v %1$d a poloměrem %2$d bloků dat. # +commands.tickingarea-add-circle.preload.success=Byla přidána tikající oblast se středem %1$d a poloměrem %2$d bloků dat označená pro předběžné načtení. # +commands.tickingarea-add.failure=Již jste dosáhli maximálního počtu tikajících oblastí (%1$d). Další tikající oblasti nelze přidat. # +commands.tickingarea-add.conflictingname=Tikající oblast s názvem %1$s již existuje. # +commands.tickingarea-add.chunkfailure=Tikající oblast obsahuje více než %1$d bloků dat a je příliš velká pro vytvoření. # +commands.tickingarea-add.radiusfailure=Poloměr nemůže být větší než %1$d, tikající oblast je příliš velká a nelze ji vytvořit. # +commands.tickingarea-remove.success=Tikající oblasti byly odebrány # +commands.tickingarea-remove.failure=V aktuální dimenzi neexistují žádné tikající oblasti obsahující pozici bloku %1$d. # +commands.tickingarea-remove.byname.failure=V aktuální dimenzi neexistuje žádná tikající oblast s názvem %1$s. # +commands.tickingarea-remove_all.success=Tikající oblasti byly odebrány # +commands.tickingarea-remove_all.failure=V aktuální dimenzi neexistuje žádná tikající oblast. # +commands.tickingarea-preload.success=Tikající oblasti byly aktualizovány # +commands.tickingarea-preload.byposition.failure=V aktuální dimenzi neexistují žádné tikající oblasti obsahující pozici bloku %1$d. # +commands.tickingarea-preload.byname.failure=V aktuální dimenzi neexistuje žádná tikající oblast s názvem %1$s. # +commands.tickingarea-preload.count=%1$d odpovídající oblasti byly označeny pro předběžné načtení. # +commands.tickingarea-list.chunks=bloků dat ### Meaning a chunk of the world. +commands.tickingarea-list.circle.radius=Poloměr # +commands.tickingarea-list.preload=Předběžné načíst # +commands.tickingarea-list.success.currentDimension=Seznam všech tikajících oblastí v aktuální dimenzi # +commands.tickingarea-list.success.allDimensions=Seznam všech tikajících oblastí ve všech dimenzích # +commands.tickingarea-list.failure.allDimensions=V žádné dimenzi neexistují žádné tikající oblasti. # +commands.tickingarea-list.to=na ### Used in the context of "from position to other position" +commands.tickingarea-list.type.circle=Kružnice # +commands.time.added=Čas byl zvýšen o %1$d # +commands.time.description=Změní nebo vyšle dotaz na herní čas světa. # +commands.time.disabled=V tomto světě je povolena možnost Stále den. # +commands.time.query.day=Den je %d # +commands.time.query.daytime=Denní doba je %d # +commands.time.query.gametime=Čas hry je %d # +commands.time.set=Nastavit čas na %1$d # +commands.time.stop=Čas %1$s # +commands.title.description=Ovládá titulky na obrazovce. # +commands.title.success=Příkaz názvu byl úspěšně proveden # +commands.titleraw.description=Řídí názvy obrazovek pomocí zpráv JSON. # +commands.titleraw.success=Příkaz titleraw byl úspěšně proveden. # +commands.toggledownfall.description=Přepíná počasí. # +commands.tp.description=Teleportuje entity (hráče, stvoření atd.). # +commands.tp.notSameDimension=Teleportace není možná, protože hráči nejsou ve stejné dimenzi # +commands.tp.outOfWorld=Entity nelze teleportovat mimo svět # +commands.tp.permission=Nemáte oprávnění použít tento příkaz za lomítkem. # +commands.tp.safeTeleportFail=Nelze teleportovat %1$s do %2$s, protože z oblasti nebyly odstraněny bloky. # +commands.tp.far=Nelze teleportovat %1$s do nenačtené oblasti v %2$s. # +commands.tp.success=Hráč %1$s byl teleportován na %2$s # +commands.tp.successVictim=Byli jste teleportováni na %1$s # +commands.tp.success.coordinates=Hráč %1$s byl teleportován na %2$s, %3$s, %4$s # +commands.transferserver.description=Přenese hráče na jiný server. # +commands.transferserver.successful=Přenesený hráč # +commands.transferserver.invalid.port=Neplatný port (0-65535) # +commands.trigger.description=Aktivuje spouštěč. # +commands.trigger.disabled=Spouštěč %1$s není povolen # +commands.trigger.invalidMode=Neplatný režim spouštěče %1$s # +commands.trigger.invalidObjective=Neplatný název spouštěče %1$s # +commands.trigger.invalidPlayer=Příkaz /trigger mohou používat pouze hráči # +commands.trigger.success=Spouštěč %1$s byl změněn s %2$s %3$s # +commands.unban.failed=Hráče %1$s nelze odblokovat # +commands.unban.success=Hráč %1$s byl odblokován # +commands.unbanip.invalid=Zadali jste neplatnou IP adresu # +commands.unbanip.success=IP adresa %1$s byla odblokována # +commands.validategamelighting.description=Ověřit osvětlení hry pro určitou oblast # +commands.validategamelighting.checkRegionTooBig=Oblast pro kontrolu osvětlení je příliš velká! (%1$d > %2$d) # +commands.validategamelighting.outOfWorld=Nelze zkontrolovat osvětlení mimo svět # +commands.volumearea.description=Můžete přidávat, odebírat nebo vypisovat svazky v aktuální dimenzi. # +commands.volumearea.add.definitionDoesntExist.failure=Identifikátoru „%1$s“ neodpovídá žádná definice svazku. # +commands.volumearea.add.exceededLimit.failure=Již jste dosáhli maximálního počtu svazků %1$d. Další svazky nelze přidat. # +commands.volumearea.add.failure=Vytvoření svazku se nezdařilo. # +commands.volumearea.add.success=Byl přidán svazek „%1$s“ od %2$d do %3$d. # +commands.volumearea.remove.byName.failure=V aktuální dimenzi neexistuje žádný svazek s názvem %1$s. # +commands.volumearea.remove.byPosition.failure=V aktuální dimenzi neexistují žádné svazky obsahující pozici bloku %1$d. # +commands.volumearea.remove.success=Svazky v aktuální dimenzi byly odebrány # +commands.volumearea.remove_all.success=Svazky v aktuální dimenzi byly odebrány # +commands.volumearea.list.success.currentDimension=Seznam všech svazků v aktuální dimenzi # +commands.volumearea.list.success.allDimensions=Seznam všech svazků ve všech dimenzích # +commands.volumearea.list.failure.allDimensions=V žádné dimenzi neexistují žádné svazky. # +commands.volumearea.entry.withIdentifier=- %s: %s od %d %d %d do %d %d %d # +commands.volumearea.entry.withoutIdentifier=- %s: od %d %d %d do %d %d %d # +commands.volumearea.noneExist.currentDimension=V aktuální dimenzi neexistují žádné svazky. # +commands.volumearea.inUse=%1$d/%2$d svazků se používá. # +commands.weather.clear=Změna na jasné počasí # +commands.weather.description=Nastaví počasí. # +commands.weather.disabled=V tomto světě není povolena možnost Cyklus počasí. # +commands.weather.query=Stav počasí je: %s # +commands.weather.query.clear=jasno # +commands.weather.query.rain=déšť # +commands.weather.query.thunder=bouřka # +commands.weather.rain=Změna na deštivé počasí # +commands.weather.thunder=Změna na déšť a bouřku # +commands.allowlist.add.failed=%1$s nelze přidat na seznam povolených # +commands.allowlist.add.success=Položka %1$s byla přidána na seznam povolených # +commands.allowlist.description=Spravuje seznam povolených serveru. # +commands.allowlist.disabled=Seznam povolených vypnutý # +commands.allowlist.enabled=Seznam povolených zapnutý # +commands.allowlist.list=Počet hráčů na seznamu povolených: %1$d (z %2$d spatřených): # +commands.allowlist.reloaded=Seznam povolených byl znovu načten ze souboru. # +commands.allowlist.remove.failed=%1$s nelze odebrat ze seznamu povolených # +commands.allowlist.remove.success=Položka %1$s byla odebrána ze seznamu povolených # +commands.world_age.description=Změní nebo se zeptá na stáří světa (čas od vytvoření). # +commands.world_age.added=Přidáno %1$d ke stáří světa # +commands.world_age.query=Stáří světa je %d # +commands.world_age.set=Nastavit stáří světa na %1$d # +commands.worldborder.center.success=Střed okraje světa byl nastaven na %1$s,%2$s # +commands.worldborder.damage.amount.success=Síla poškození okraje světa byla změněna na %1$s na blok (z %2$s na blok) # +commands.worldborder.damage.buffer.success=Ochranná zóna poškození okraje světa byla změněna na %1$s bloků (z %2$s bloků) # +commands.worldborder.get.success=Okraj světa je aktuálně %1$s bloků široký # +commands.worldborder.set.success=Okraj světa byl změněn na %1$s bloků šířky (z %2$s bloků) # +commands.worldborder.setSlowly.grow.success=Okraj světa byl zvětšen na %1$s bloků šířky (z %2$s bloků) za %3$s s # +commands.worldborder.setSlowly.shrink.success=Okraj světa byl zmenšen na %1$s bloků šířky (z %2$s bloků) za %3$s s # +commands.worldborder.warning.distance.success=Upozornění na okraj světa bylo nastaveno na vzdálenost %1$s bloků (z %2$s bloků) # +commands.worldborder.warning.time.success=Upozornění na okraj světa bylo změněno na %1$s s (z %2$s s) # +commands.worldbuilder.description=Přepíná stav volajícího v editoru světa. # +commands.worldbuilder.success=Stav Editoru světa byl změněn na %1$s # +commands.wsserver.description=Pokusí se připojit k serveru soketu webu na uvedené adrese URL. # +commands.wsserver.invalid.url=Uvedená adresa URL serveru je neplatná # +commands.wsserver.request.existing=Aktuálně je spuštěn další požadavek na připojení # +commands.wsserver.request.failed=Nelze se připojit k serveru: %1$s # +commands.wsserver.success=Bylo navázáno připojení k serveru: %1$s # +commands.xp.description=Přidá nebo odebere hráči zkušenosti. # +commands.xp.failure.widthdrawXp=Hráč nemůže obdržet záporné zkušenostní body # +commands.xp.success=Hráči %2$s byly předány zkušenosti (%1$d) # +commands.xp.success.levels=Hráči %2$s byly předány úrovně (%1$d) # +commands.xp.success.negative.levels=Od hráče %2$s byly převzaty úrovně (%1$d) # + +connect.authorizing=Přihlašování... # +connect.connecting=Připojování k serveru... # +connect.failed=Připojení k serveru se nezdařilo # + +connect_gamepad.warning.controllerRequired=Je vyžadován herní ovladač # +connect_gamepad.pressButtonToContinue=Pro pokračování stiskněte tlačítko „A“ na ovladači # +gamepad_disconnect=Ztracené připojení k ovladači # +gamepad_disconnect.reconnectController=Bylo ztraceno připojení k ovladači. Pro pokračování znovu připojte ovladač. # + +container.beacon=Maják # +container.brewing=Varný stojan # +container.chest=Truhla # +container.chestDouble=Velká truhla # +container.crafting=Výroba # +container.creative=Výběr předmětu # +container.dispenser=Dávkovač # +container.dropper=Podavač # +container.enchant=Zaklít # +container.enchant.clue=%s...? # +container.enchant.levelrequirement=Požadavek úrovně: %d # +container.enchant.lapis.many=%d lazuritů # +container.enchant.lapis.one=1 lazurit # +container.enchant.level.many=%d úrovní zaklínání # +container.enchant.level.one=1 úroveň zaklínání # +container.enderchest=Truhla z enderu # +container.furnace=Pec # +container.hopper=Násypka na předměty # +container.inventory=Inventář # +container.isLocked=%s je uzamčena! # +container.loom=Tkalcovský stav # +container.minecart=Vozík # +container.repair=Opravit a pojmenovat # +container.repair.cost=Náklady na zaklínadlo: %1$d # +container.repair.expensive=Příliš drahé! # +container.repairAndDisenchant=Opravit a odčarovat # +container.stonecutter=Řezačka kamene # +container.stonecutter_block=Řezačka kamene # +container.smithing_table=Kovářský stůl # +container.smithing_table_block=Kovářský stůl # +container.smithing_table.upgrade=Vylepšit výbavu # +container.shulkerbox=Krabice z krabicovce # +container.shulkerboxContains=a %d další... # +container.barrel=Sud # + +controller.buttonTip.addItem=Přidat předmět # +controller.buttonTip.addItemStack=Přidat položku zásobníku # +controller.buttonTip.adjustSlider=Levý/pravý posuvník úpravy # +controller.buttonTip.back=Zpět # +controller.buttonTip.backToAnvil=Zpět ke kovadlině # +controller.buttonTip.backToBrewing=Zpět k vaření # +controller.buttonTip.backToEnchanting=Zpět k zaklínání # +controller.buttonTip.backToFurnace=Zpět k peci # +controller.buttonTip.cancel=Zrušit # +controller.buttonTip.clearSearch=Vymazat hledání # +controller.buttonTip.clearQuickSelect=Vyprázdnit rychlý výběr # +controller.buttonTip.craft=Vyrobit # +controller.buttonTip.craftAll=Vyrobit vše # +controller.buttonTip.craftOne=Vyrobit jeden # +controller.buttonTip.craftStack=Vyrobit hromadu # +controller.buttonTip.craftTake=Vyrobit a vzít # +controller.buttonTip.drop=Upustit # +controller.buttonTip.edit=Upravit # +controller.buttonTip.enterMessage=Zadat zprávu # +controller.buttonTip.exit=Odejít # +controller.buttonTip.external=Externí # +controller.buttonTip.level=Úroveň # +controller.buttonTip.new=Nová # +controller.buttonTip.openRecipeBook=Otevřít knihu receptů # +controller.buttonTip.pane.inventory=Inventář # +controller.buttonTip.pane.recipeBook=Kniha receptů # +controller.buttonTip.place.one=Umístit jednu # +controller.buttonTip.place=Umístit # +controller.buttonTip.quick.move=Rychlý přesun # +controller.buttonTip.recipes.showAll=Zobrazit všechny # +controller.buttonTip.recipes.showCraftable=Zobrazit vyrobitelné # +controller.buttonTip.remove=Odstranit # +controller.buttonTip.removeFuel=Odebrat palivo # +controller.buttonTip.removeFuelInput=Odebrat palivo/vstup # +controller.buttonTip.removeInput=Odebrat vstup # +controller.buttonTip.removeMaterial=Odebrat materiál # +controller.buttonTip.renameItem=Přejmenovat předmět # +controller.buttonTip.returnToRecipe=Návrat k receptu # +controller.buttonTip.enterSearch=Hledat # +controller.buttonTip.searchRecipe=Rychle hledat # +controller.buttonTip.confirmSearch=Potvrdit # +controller.buttonTip.select.enchant=Vybrat zaklínadlo # +controller.buttonTip.select.item=Vybrat předmět # +controller.buttonTip.select.slot=Vybrat pozici # +controller.buttonTip.select=Vybrat # +controller.buttonTip.selectRecipe=Vybrat recept # +controller.buttonTip.deselectRecipe=Zrušit výběr receptu # +controller.buttonTip.clearRecipe=Vymazat recept # +controller.buttonTip.tab=Záložka # +controller.buttonTip.take.half=Vzít polovinu # +controller.buttonTip.take.one=Vzít jeden # +controller.buttonTip.take=Vzít # +controller.buttonTip.takeItem=Vzít předmět # +controller.buttonTip.clearHotbar=Vymazat rychlý panel # + +controllerLayoutScreen.actions=Akce # +controllerLayoutScreen.activeBindingNameFormat=> %s < # +controllerLayoutScreen.bindings=Vazby # +controllerLayoutScreen.resetAllBindings=Výchozí nastavení # +controllerLayoutScreen.button=Tlačítko # +controllerLayoutScreen.cancel=Zrušit # +controllerLayoutScreen.confirmation.reset=Opravdu chcete resetovat nastavení? # +controllerLayoutScreen.confirmation.unassigned=Uložit s nepřiřazenými akcemi? # +controllerLayoutScreen.confirmation.unsaved=Ukončit bez uložení? # +controllerLayoutScreen.save=Uložit # +controllerLayoutScreen.saveAndExit=Uložit a odejít # +controllerLayoutScreen.trigger=Spouštěč # +controllerLayoutScreen.unassigned=Nepřiřazeno # +controllerLayoutScreen.toggleLivingroom=Přepnout skrývání navigační lišty # +controls.reset=Resetovat # +controls.resetAll=Resetovat klávesy # +controls.title=Ovládání # + +## Edu Course strings +course.edu.begin=Začít # +course.edu.byLessonsEndGeneric=Do konce této hodiny se naučíte: # +course.edu.byLessonsEndOrdered=Do konce hodiny %d se naučíte: # +course.edu.collaborativeLesson=Týmová lekce # +course.edu.collaborativeLessonAndQuiz=Týmová lekce a kvíz # +course.edu.connectionFailed=Jejda! Zdá se, že nejste připojeni k internetu. Zkontrolujte si připojení a zkuste to znovu! # +course.edu.connectionProblem.courseList=Při připojování k vašemu seznamu kurzů nastal problém. Zkontrolujte si připojení k internetu a zkuste to znovu. # +course.edu.connectionProblem.quiz=Při připojování k vašemu kvízu nastal problém. Zkuste to znovu. # +course.edu.continueButton=Pokračovat # +course.edu.courses=Kurzy # +course.edu.createdBy=Autor: %s # +course.edu.estimatedLength=Odhadovaná délka # +## Example of a formatted string is "2m 30s" (first string param is the minutes units, second string is the seconds units) +course.edu.estimatedLength.formatted=%d%s %d%s # +course.edu.estimatedLength.minutesUnit=m # +course.edu.estimatedLength.secondsUnit=s # +course.edu.goal=Cíl vzdělávání: %s # +course.edu.hostButton=Zakládající hráč # +course.edu.instructions=Pokyny # +course.edu.join=Připojit se # +course.edu.launchFailed=Jejda! Tento svět se nepodařilo načíst! Odstranili jste nedávno nějakou šablonu světa? # +course.edu.learnMoreButton=Další informace # +course.edu.lessonComplete=Lekce byla dokončena # +course.edu.lessonIncludesQuiz=Tato lekce obsahuje kvíz # +course.edu.lessonIsLocked=Tato lekce je uzamčena # +course.edu.lessonObjectives=Cíle hodiny # +## The line below (course.edu.notSupported) doesn't need to be translated for other locales and will eventually be removed. +course.edu.notSupported=Zatím není podporováno # +course.edu.noCoursesFound.title=Nebyly nalezeny žádné kurzy # +course.edu.noCoursesFound.body=Zdá se, že vám nebyly přiřazeny žádné kurzy. # +course.edu.objective.bulletedString=- %s # +course.edu.progress.new=Nový # +course.edu.progress.inProgress=Probíhá # +course.edu.progress.completed=Dokončeno # +course.edu.refresh.courses=Obnovit kurzy # +course.edu.refresh.lessons=Obnovit lekce # +course.edu.restartButton=Restartovat # +course.edu.restartConfirmation.title=Restartovat hodinu? # +course.edu.restartConfirmation.body=Při restartování přijdete o veškerou práci a začnete hodinu znovu.%sOpravdu chcete restartovat? # +course.edu.restartFailed.title=Ale ne! # +course.edu.restartFailed.body=Nepodařilo se nám najít tuto hodinu. Pokoušíme se ji stáhnout znovu. # +course.edu.startButton=Spustit # +course.edu.tasks=Úkoly # +course.edu.teacherHasNotGivenAcccess=Učitel vám nedal přístup k této lekci. # +## The title is prefixed with the order of the course, followed by a colon, followed by the content title. +## Example: "1: This is the title of a Course" +course.edu.titleWithOrderPrefix.formatted=%d: %s # +course.edu.tryItNowButton=Vyzkoušet # + +## Edu Course Multiplayer strings +course.edu.enterIp=Zadejte IP adresu světa, ke kterému se chcete připojit. # +course.edu.enterConnection=Zadejte ID připojení světa, ke kterému se chcete připojit. # +course.edu.ipAddress=IP adresa # +course.edu.ipPlaceholder=Zadejte IP adresu nebo adresu serveru # +course.edu.ipTooltipText=Chcete-li zjistit IP adresu, požádejte hostitele o pozastavení lekce. IP adresa je uvedena na pravé straně jeho obrazovky. # +course.edu.connectionInfo=ID připojení # +course.edu.conInfoPlaceholder=Zadejte ID připojení # +course.edu.conInfoHostTooltipText=Pokud mají ostatní problémy s připojením k vašemu světu pomocí kódu pro připojení nebo sdíleného odkazu, můžete ID připojení sdílet. # +course.edu.conInfoTooltipText=Hostitel může najít ID připojení na kartě hry pro více hráčů v herní nabídce světa. # +course.edu.joinLesson=Připojit se k lekci # +course.edu.joinLessonIntro=Najděte si spolužáky se stejnou lekcí, ke kterým byste se mohli připojit, nebo zadejte jejich IP adresu, pokud se nezobrazí na seznamu. # +course.edu.joinLessonIntroTeacher=Vyberte skupinu, ke které se chcete připojit, nebo zadejte IP adresu, pokud se nezobrazí na seznamu. # +course.edu.noLessonFoundJoinIp=Zadat IP adresu # +course.edu.portTooltipText=Číslo portu určuje konkrétní serverový program, který bude použit. Obvykle ho není třeba měnit, pokud k tomu nevyzve hostitelský server. # +course.edu.searching=Vyhledávání světů... # + +crafting.badCombination=Pro daný předmět neexistuje platný výstup # +crafting.cannotCreate=Nemáte všechny přísady # +crafting.insufficientLevel=Vaše úroveň je příliš nízká # +crafting.noRecipesInventory=K výrobě musíte posbírat bloky! # +crafting.noRecipesStonecutter=K výrobě potřebujete kamenné materiály! # +crafting.noRecipesStonecutter_block=K výrobě potřebujete kamenné materiály! # +crafting.noRecipesWorkbench=K výrobě musíte posbírat bloky! # + +createWorld.customize.custom.baseSize=Základní velikost hloubky # +createWorld.customize.custom.biomeDepthOffset=Posun hloubky biomu # +createWorld.customize.custom.biomeDepthWeight=Váha hloubky biomu # +createWorld.customize.custom.biomeScaleOffset=Posun měřítka biomu # +createWorld.customize.custom.biomeScaleWeight=Váha měřítka biomu # +createWorld.customize.custom.biomeSize=Velikost biomu # +createWorld.customize.custom.center= Střední výška # +createWorld.customize.custom.confirm1=Tímto přepíšete aktuální # +createWorld.customize.custom.confirm2=nastavení, přičemž změna je nevratná. # +createWorld.customize.custom.confirmTitle=Upozornění! # +createWorld.customize.custom.coordinateScale=Měřítko souřadnic # +createWorld.customize.custom.count= Pokusů o generování výskytu # +createWorld.customize.custom.defaults=Výchozí nastavení # +createWorld.customize.custom.depthNoiseScaleExponent=Exponent rozdílů hloubky # +createWorld.customize.custom.depthNoiseScaleX=Měřítko X rozdílů hloubky # +createWorld.customize.custom.depthNoiseScaleZ=Měřítko Z rozdílů hloubky # +createWorld.customize.custom.dungeonChance=Počet podzemí # +createWorld.customize.custom.fixedBiome=Biom # +createWorld.customize.custom.heightScale=Měřítko výšky # +createWorld.customize.custom.lavaLakeChance=Vzácnost lávových jezer # +createWorld.customize.custom.lowerLimitScale=Měřítko dolního limitu # +createWorld.customize.custom.mainNoiseScaleX=Měřítko X hlavních rozdílů # +createWorld.customize.custom.mainNoiseScaleY=Měřítko Y hlavních rozdílů # +createWorld.customize.custom.mainNoiseScaleZ=Měřítko Z hlavních rozdílů # +createWorld.customize.custom.maxHeight= Max. výška # +createWorld.customize.custom.minHeight= Min. výška # +createWorld.customize.custom.next=Další stránka # +createWorld.customize.custom.page0=Základní nastavení # +createWorld.customize.custom.page1=Nastavení rudy # +createWorld.customize.custom.page2=Pokročilá nastavení (pouze pro zkušené uživatele!) # +createWorld.customize.custom.page3=Velmi pokročilá nastavení (pouze pro zkušené uživatele!) # +createWorld.customize.custom.preset.caveChaos=Jeskyně chaosu # +createWorld.customize.custom.preset.caveDelight=Potěšení pro jeskyňáře # +createWorld.customize.custom.preset.drought=Sucho # +createWorld.customize.custom.preset.goodLuck=Hodně štěstí # +createWorld.customize.custom.preset.isleLand=Země ostrovů # +createWorld.customize.custom.preset.mountains=Horské šílenství # +createWorld.customize.custom.preset.waterWorld=Vodní svět # +createWorld.customize.custom.presets=Předvolby # +createWorld.customize.custom.presets.title=Přizpůsobit předvolby světa # +createWorld.customize.custom.prev=Předchozí stránka # +createWorld.customize.custom.randomize=Vybrat náhodně # +createWorld.customize.custom.riverSize=Velikost řek # +createWorld.customize.custom.seaLevel=Mořská hladina # +createWorld.customize.custom.size= Velikost výskytu # +createWorld.customize.custom.spread= Výška rozšíření # +createWorld.customize.custom.stretchY=Roztažení výšky # +createWorld.customize.custom.upperLimitScale=Měřítko horního limitu # +createWorld.customize.custom.useCaves=Jeskyně # +createWorld.customize.custom.useDungeons=Podzemí # +createWorld.customize.custom.useLavaLakes=Lávová jezera # +createWorld.customize.custom.useLavaOceans=Lávové oceány # +createWorld.customize.custom.useMineShafts=Důlní šachty # +createWorld.customize.custom.useMonuments=Monumenty oceánu # +createWorld.customize.custom.useRavines=Rokle # +createWorld.customize.custom.useStrongholds=Pevnosti # +createWorld.customize.custom.useTemples=Chrámy # +createWorld.customize.custom.useOceanRuins=Ruiny v oceánu # +createWorld.customize.custom.useVillages=Vesnice # +createWorld.customize.custom.useWaterLakes=Vodní jezera # +createWorld.customize.custom.waterLakeChance=Vzácnost vodních jezer # +createWorld.customize.flat.addLayer=Přidat vrstvu # +createWorld.customize.flat.editLayer=Upravit vrstvu # +createWorld.customize.flat.height=Výška # +createWorld.customize.flat.layer=%d # +createWorld.customize.flat.layer.bottom=Dolní – %d # +createWorld.customize.flat.layer.top=Horní – %d # +createWorld.customize.flat.removeLayer=Odebrat vrstvu # +createWorld.customize.flat.tile=Materiál vrstvy # +createWorld.customize.flat.title=Přizpůsobení dokonalé roviny # +createWorld.customize.presets=Předvolby # +createWorld.customize.presets.list=Případně zde máme již některé předem připravené! # +createWorld.customize.presets.select=Použít předvolbu # +createWorld.customize.presets.share=Chcete svou předvolbu s někým sdílet? Použijte pole níže! # +createWorld.customize.presets.title=Vyberte předvolbu # + +createWorldUpsell.removeTrial=Nezobrazovat v seznamu světů zkušební verzi # +createWorldUpsell.title=Vytvořit nový svět nebo říši? # +createWorldUpsell.title.realm=Vytvořit novou říši # +createWorldUpsell.button.realm=Nová říše # +createWorldUpsell.button.world=Nový svět # +createWorldUpsell.button.trialText=Spustit zkušební verzi # +createWorldUpsell.price.realm=%1$s/měsíc # +createWorldUpsell.price.coin.realm=%1$s mincí/měsíc # +createWorldUpsell.price.world=Zdarma # +createWorldUpsell.realm.sellPoint1=Přidejte nekonečný počet členů a hrajte na internetu až s §d%d§r přáteli # +createWorldUpsell.realm.sellPoint2=Uloženo online: hrajte na jakémkoli zařízení Minecraft s Minecraft Marketplace # +createWorldUpsell.realm.sellPoint3=Nezabere žádné úložné místo vašeho zařízení # +createWorldUpsell.realm.sellPoint4=Přátelé mohou hrát, i když jste pryč # +createWorldUpsell.signIn=Vytvořit říši pomocí účtu Microsoft # +createWorldUpsell.world.sellPoint1=Hrajte online až se 7 přáteli # +createWorldUpsell.world.sellPoint2=Uloženo ve vašem zařízení: hrajte offline # +createWorldUpsell.world.sellPoint3=Využívá úložiště zařízení # + + +createWorldScreen.action.editLocal=Vytvořit nekonečný svět! # +createWorldScreen.action.local=Vytvořit svět! # +createWorldScreen.action.realms=Vytvořit svět! # +createWorldScreen.action.realmsReset=Resetovat říši # +createWorldScreen.advanced=Pokročilé # +createWorldScreen.cheatSettings=Cheaty # +createWorldScreen.worldOptions=Možnosti světa # +createWorldScreen.worldSettings=Nastavení světa # +createWorldScreen.worldManagement=Správa světa # +createWorldScreen.alwaysDay=Stále den # +createWorldScreen.bonusChest=Bonusová truhla # +createWorldScreen.pvp=Střelba do vlastních řad # +createWorldScreen.immediaterespawn=Okamžité znovuzrození # +createWorldScreen.respawnRadius=Rozsah znovuzrození # +createWorldScreen.trustPlayers=Věřit hráčům # +createWorldScreen.fireSpreads=Šíření ohně # +createWorldScreen.mobLoot=Kořist ze stvoření # +createWorldScreen.tileDrops=Kořist z dlaždic # +createWorldScreen.keepInventory=Ponechat inventář # +createWorldScreen.naturalregeneration=Přirozená regenerace # +createWorldScreen.tntexplodes=TNT vybuchuje # +createWorldScreen.respawnblocksexplode=Bloky znovuzrození explodují # +createWorldScreen.weathercycle=Cyklus počasí # +createWorldScreen.daylightcycle=Provádět cyklus denního světla # +createWorldScreen.mobSpawn=Rození stvoření # +createWorldScreen.mobgriefing=Obtěžování stvoření # +createWorldScreen.educationtoggle=Edice Education Edition # +createWorldScreen.entitiesdroploot=Entity po sobě zanechávají kořist # +createWorldScreen.commandblocksenabled=Příkazové bloky povoleny # +createWorldScreen.experimentalgameplay=Experimenty # +createWorldScreen.experimentalgameplayinfo=§7Vyzkoušejte funkce, které jsou ve vývoji. Po vytvoření světa je nelze vypnout. # +createWorldScreen.experimentalbiomes=Vlastní biomy # +createWorldScreen.experimentalbiomesDescription=Umožňuje vytvářet vlastní biomy a měnit generování světa. # +createWorldScreen.experimentalCreatorFeatures=Připravované funkce pro tvůrce # +createWorldScreen.experimentalCreatorFeaturesDescription=Zahrnuje vlastnosti postavy a nastavitelné parametry mlhy. # +createWorldScreen.experimentalmoddingDescription=Děláte spoustu úkonů, které se opakují? Tohle vám může pomoct při vytváření doplňku. # +createWorldScreen.experimentalSneakingFeature=Krátké plížení # +createWorldScreen.experimentalSneakingFeatureDescription=Umožní hráčům proklouznout 1,5 blokovou mezerou # +createWorldScreen.cavesandcliffs=Jeskyně a útesy # +createWorldScreen.cavesandcliffsDescription=Podívejte se na generování nových a různorodých jeskyní. # +createWorldScreen.spectatorMode=Režim diváka # +createWorldScreen.spectatorModeDescription=Vyzkoušejte si předběžnou verzi režimu diváka # +createWorldScreen.experimentalCameras=Experimentální kamery # +createWorldScreen.experimentalCamerasDescription=Příkaz povolit kameru # +createWorldScreen.experimentalholiday=Funkce tvůrce prázdnin # +createWorldScreen.experimentalholidayDescription=Přidejte bloky založené na datech a technologii předmětů umožňující přizpůsobení tvaru bloku, otočení, poškození a dalších parametrů. # +createWorldScreen.experimentalGameTest=Beta rozhraní API # +createWorldScreen.experimentalGameTestDescription=Použití "-beta" verzí modulů API v doplňkových balíčcích # +createWorldScreen.experimentalMolangFeatures=Funkce Molang # +createWorldScreen.experimentalMolangFeaturesDescription=Experimentální dotazy a jazykové funkce Molang # +createWorldScreen.worldPreferences=Předvolby světa # +createWorldScreen.startWithMap=Počáteční mapa # +createWorldScreen.defaultName=Můj svět # +createWorldScreen.create=Vytvořit # +createWorldScreen.createOnRealms=Vytvořit na serveru služby Realms # +createWorldScreen.delete=Odstranit # +createWorldScreen.deleteWorld=Odstranit svět # +createWorldScreen.delete.desc=Odstraní navždy váš svět. # +createWorldScreen.delete.confirm=Trvale odstranit svět? # +createWorldScreen.deleteWarningFormat=Opravdu chcete odstranit svět „%s“? Tento svět bude navždy ztracen! (Což je dlouho!) # +createWorldScreen.editTitleFormat=Upravit svět „%s“ # +createWorldScreen.game.settings=Herní nastavení # +createWorldScreen.gameMode=Herní režim # +createWorldScreen.gameMode.default=Výchozí herní režim # +createWorldScreen.gameMode.personal=Osobní herní režim # +createWorldScreen.gameMode.adventure=Dobrodružství # +createWorldScreen.gameMode.creative=Tvořivá # +createWorldScreen.gameMode.creative.desc=Neomezené zdroje. Žádné poškození. Létání. Bez herních úspěchů, i když přepnete později na režim Přežití. # +createWorldScreen.gameMode.survival=Přežití # +createWorldScreen.gameMode.survival.desc=Omezené zdroje, budete potřebovat nástroje. Můžete být zraněni. Dávejte pozor na nestvůry. # +createWorldScreen.gameMode.spectator=Divák # +createWorldScreen.gameMode.serverDefault=Výchozí # +createWorldScreen.header.delete=Trvalost světa # +createWorldScreen.header.editLocal=Upravte si svůj svět # +createWorldScreen.header.general.project=Projekt # +createWorldScreen.header.general.exportSettings=Exportovat nastavení # +createWorldScreen.header.general.exportSettings.description=§7Některé funkce mohou být během relace úprav přepsány, ale při exportu jsou plně respektovány. # +createWorldScreen.header.local=Vytvořte si svět # +createWorldScreen.header.realms=Vytvořte si server Realms # +createWorldScreen.header.realmsReset=Resetovat vaši říši? # +createWorldScreen.levelName=Název # +createWorldScreen.levelSeed=Počáteční hodnota # +createWorldScreen.multiplayer.settings=Nastavení hry pro více hráčů # +createWorldScreen.progress.local=Vytváření nového světa... # +createWorldScreen.progress.realms=Resetování říše... # +createWorldScreen.seed.desc=Chcete-li stejný terén vytvořit znovu, zadejte počáteční hodnotu. K vytvoření náhodného světa ponechte prázdné. # +createWorldScreen.showCoordinates=Zobrazit souřadnice # +createWorldScreen.worldType=Typ světa # +createWorldScreen.randomtickspeed=Náhodná rychlost tiknutí # +createWorldScreen.randomtickspeed.reset=Resetovat náhodnou rychlost tiknutí # +createWorldScreen.serverSimDistance=Vzdálenost simulace # +createWorldScreen.serverSimDistanceFormat=Bloků dat: %s # +createWorldScreen.showbordereffect=Zobrazit efekt okraje # +createWorldScreen.check_internet_connection=Nejste připojeni k internetu. Vaši přátelé se nebudou moci připojit k vašim světům hry pro více hráčů. Chcete-li hrát s přáteli, přihlaste se ke svému účtu Microsoft. # +createWorldScreen.disconnectedXboxLive=Nejste připojeni ke službám Microsoft. Vaši přátelé se jmenovkami hráče se nebudou moci připojit k vašemu světu hry pro více hráčů. Chcete-li hrát s přáteli, přihlaste se ke svému účtu Microsoft. # +createWorldScreen.clearPlayerData.button=Vymazat data hráčů # +createWorldScreen.clearPlayerData.title=Odstranit data hráčů ze světa? # +createWorldScreen.clearPlayerData.body1=Výběrem možnosti „Data všech hráčů“ odstraníte ze světa veškerá data hráčů. Až příště nějaký hráč vstoupí do světa, začne s novými, výchozími daty. # +createWorldScreen.clearPlayerData.body2=Výběrem možnosti „Ponechat data zakládajícího hráče“ uchováte svá aktuální data (např. předměty v inventáři a polohu) a použijete je pro vlastníka světa. Je to jakýkoli hráč, který si načte svět lokálně, nebo vlastník říše, v níž svět je. # +createWorldScreen.clearPlayerData.all=Data všech hráčů # +createWorldScreen.clearPlayerData.allExceptLocal=Ponechat data zakládajícího hráče # +createWorldScreen.clearPlayerData.cancel=Zrušit # +createWorldScreen.clearPlayerData.progress=Mazání dat hráčů # +createWorldScreen.upload=Nahrát svět # +createWorldScreen.editor.deleteProject=Odstranit projekt # +createWorldScreen.editor.projectOptionsLabel=Možnosti projektu # +createWorldScreen.editor.delete.confirm=Trvale odstranit projekt? # +createWorldScreen.editor.deleteWarningFormat=Opravdu chcete odstranit projekt %s? Tento projekt bude navždy ztracen! # + + +## Cross Platform Toggle +crossPlatformToggle.startMenuScreen.title=Hra na různých platformách # +crossPlatformToggle.startMenuScreen.enable=Povolit hru na různých platformách # +crossPlatformToggle.startMenuScreen.enable.line1=Chcete povolit hru na různých platformách? # +crossPlatformToggle.startMenuScreen.enable.line2=Hra na různých platformách umožňuje vám a vašim přátelům na jiných platformách připojit se a hrát společně! # +crossPlatformToggle.startMenuScreen.disable=Zakázat hru na různých platformách # +crossPlatformToggle.startMenuScreen.disable.line1=Chcete zakázat hru na různých platformách? # +crossPlatformToggle.startMenuScreen.disable.line2=Už se nebudete moci připojit nebo hrát s přáteli na jiných platformách. # +crossPlatformToggle.crossPlatformDisabled.friends=Abyste se mohli připojit ke službě Realms nebo hrám v místní síti a hrát se všemi přáteli, které v Minecraftu máte, povolte v hlavní nabídce hru na různých platformách. # +crossPlatformToggle.crossPlatformDisabled.invite=Chcete-li pozvat přátele na jiných platformách, povolte v hlavní nabídce hru na různých platformách. # +crossPlatformToggle.crossPlatformDisabled.realms=Chcete-li se připojit ke službě Realms, povolte v hlavní nabídce hru na různých platformách. # +crossPlatformToggle.crossPlatformDisabled.servers=Chcete-li přidávat servery nebo se k nim připojovat, povolte v hlavní nabídce hru na různých platformách. # +crossPlatformToggle.crossPlatformDisabled.multiplayerSettings=Chcete-li hrát s přáteli na jiných platformách, povolte v hlavní nabídce hru na různých platformách. # + +realmsPendingInvitationsScreen.pendingInvitations=Pozvánky ke členství ve službě Realms # +realmsPendingInvitationsScreen.noInvites=Nemáte žádné nevyřízené pozvánky. # +realmsPendingInvitationsScreen.fetchingInvites=Načítání pozvánek… # +realmsPendingInvitationsScreen.decline=Odmítnout # +realmsPendingInvitationsScreen.accepted=Přijato # +realmsPendingInvitationsScreen.declined=Odmítnuto # +realmsPendingInvitationsScreen.showFriendInvites=Zobrazovat pouze pozvánky od přátel. # + +realmsInvitationScreen.addingPlayers=Přidávání hráčů... # +realmsInvitationScreen.findFriends=Najít přátele # +realmsInvitationScreen.continue=Pokračovat # +realmsInvitationScreen.done=Hotovo, jdeme hrát! # +realmsInvitationScreen.friends=Přátelé # +realmsInvitationScreen.invitedFriends=Pozvaní přátelé # +realmsInvitationScreen.members=Členové # +realmsInvitationScreen.unableToAddPlayers=Hráče nelze přidat # +realmsInvitationScreen.loadingFriends=Načítání přátel a členů... # +realmsInvitationScreen.loadingProfiles=Nahrávání profilů (%s / %s) # +realmsInvitationScreen.noInvites=Nebylo možné nalézt žádné hráče. # +realmsInvitationScreen.savingChanges=Ukládání změn... # +realmsInvitationScreen.sendingInvitesFailed=Něco se nepovedlo. Nemohli jsme do vaší říše ve službě Realms přidat vámi vybrané hráče. Zkuste to znovu později. # +realmsInvitationScreen.title=Přidat členy # +realmsInvitationScreen.undo=Zpět # +realmsInvitationScreen.unblock=Odblokovat # +realmsInvitationScreen.unblocked=Odblokován # +realmsInvitationScreen.blocked=Zablokován # +realmsInvitationScreen.myRealm=Moje říše # +realmsInvitationScreen.fetchingLink=Načítání nového odkazu... # +realmsInvitationScreen.fetchingCode=Načítání nového zvacího kódu… # +realmsInvitationScreen.shareTitle=Pozvánka do služby Realms # +realmsInvitationScreen.shareText=Pojď a přidej se ke mně v této říši! # +realmsInvitationScreen.refreshDialogTitle=Zakázat aktuální odkaz? # +realmsInvitationScreen.refreshDialogLabel=Tímto zakážete aktuální odkaz a vygenerujete nový. Všichni hráči, kteří jsou již členy, se budou nadále moci připojit k vaší říši ve službě Realms. # +realmsInvitationScreen.createLinkDialogTitle=Vygenerovat odkaz na říši? # +realmsInvitationScreen.createLinkDialogLabel=Kdokoli otevře tento odkaz, stane se členem vaší říše ve službě Realms. Odkaz můžete zakázat tím, že vygenerujete nový. # +realmsInvitationScreen.shareDialogTitle=Stáhnout zálohu před sdílením? # +realmsInvitationScreen.shareDialogLabel=Kdokoli s tímto odkazem se může stát členem vaší říše ve službě Realms. Buďte opatrní, s kým jej sdílíte. Doporučujeme nejdříve stáhnout zálohu vašeho světa. Členy můžete odebírat v nastaveních říše ve službě Realms. # +realmsInvitationScreen.shareDialogShareButton=Sdílet # +realmsInvitationScreen.shareDialogCopyButton=Kopírovat # +realmsInvitationScreen.shareDialogNewLinkButton=Vytvořit nový odkaz # +realmsInvitationScreen.shareDialogNewCodeButton=Vytvořit nový kód # +realmsInvitationScreen.closedRealmWarning=Vaše říše ve službě Realms je uzavřena. Členové se nemohou připojit. # +realmsInvitationScreen.generate=Generovat # +realmsInvitationScreen.disable=Zakázat # +realmsInvitationScreen.backup=Stáhnout # +realmsInvitationScreen.shareByLink=Sdílet odkaz # +realmsInvitationScreen.shareByCode=Sdílet zvací kód # +realmsInvitationScreen.shareLinkToRealm=Sdílet odkaz na říši # +realmsInvitationScreen.shareCodeToRealm=Sdílet zvací kód do říše # +realmsInvitationScreen.shareInfoMessage=Kdokoli s odkazem se může připojit k vaší říši. Chcete-li stáhnout zálohu svého světa, přejděte k možnosti Hra >Stáhnout svět. # +realmsInvitationScreen.shareInfoMessageCode=Kdokoli se zvacím kódem se může připojit k vaší říši. Chcete-li stáhnout zálohu svého světa, přejděte k možnosti Hra > Stáhnout svět. # +realmsInvitationScreen.refreshLinkInfoMessage=Tímto zneplatníte starý odkaz a vytvoříte nový. Chcete pokračovat? # +realmsInvitationScreen.refreshCodeInfoMessage=Tímto zrušíte platnost starého zvacího kódu a vytvoříte nový. Chcete pokračovat? # +realmsInvitationScreen.kick=Odebrat # +realmsInvitationScreen.kickAndBlock=Zablokovat # +realmsInvitationScreen.kickPopupTitle=Zrušit přístup? # +realmsInvitationScreen.kickPopupText=Chcete zrušit přístup tohoto hráče? Můžete to kdykoli vrátit zpět. # +realmsInvitationScreen.copyToastMessage=Odkaz na vaši říši byl zkopírován do schránky! # +realmsInvitationScreen.playerFilterTitle=Filtrovat hráče # +realmsInvitationScreen.setPermissionFail=Nastavení oprávnění pro uživatele %s se nezdařilo. # +realmsInvitationScreen.setDefaultPermissionFail=Nastavení výchozích oprávnění se nezdařilo. # + +realmJoining.progressTitle=Připojování k říši... # + +realmsClearMembers.clearMembersTitle=Vymazat členy? # +realmsClearMembers.clearMembersText=Chcete vymazat seznam členů této říše? # +realmsClearMembers.clear=Vymazat členy # + +realmsSharingScreen.join=Připojit se # +realmsSharingScreen.joinTitle=Připojit se k říši? # +realmsSharingScreen.joinMessage=Připojit se k říši %s? # +realmsSharingScreen.blockedInviteTitle=Hráč zablokován # +realmsSharingScreen.blockedInviteMessage=Je nám líto, ale byli jste zablokováni! Požádejte vlastníka říše, aby vás odebral ze seznamu blokovaných. # +realmsSharingScreen.badInviteTitle=Neplatný odkaz na říši # +realmsSharingScreen.badInviteMessage=Odkaz pozvánky je buď nesprávný, nebo deaktivovaný. Požádejte vlastníka říše o aktualizovaný odkaz a dbejte na jeho správné zadání. # +realmsSharingScreen.regenerateLinkFailed=Nepovedlo se vygenerovat nový odkaz pozvánky. # +realmsSharingScreen.cantJoinExpiredTitle=Říše hráče %s vypršela # +realmsSharingScreen.cantJoinExpiredMessage=Říše %s vypršela. Požádejte hráče %s o její obnovení. # +realmsSharingScreen.cantJoinClosedTitle=Hráč %s tuto říši uzavřel # +realmsSharingScreen.cantJoinClosedMessage=Říše %s je uzavřena. Požádejte hráče %s o její opětovné otevření. # +realmsSharingScreen.failedSignInModalTitle=Pro připojení k této říši se přihlaste # +realmsSharingScreen.failedSignInModalMessage=Chcete-li se připojit k říši, musíte se přihlásit k účtu Microsoft. Přihlaste se a zkuste to znovu. # +realmsSharingScreen.invalidPermissionTitle=Neplatná oprávnění # +realmsSharingScreen.unexpectedServerResponseTitle=Chyba Realms # +realmsSharingScreen.unexpectedServerResponseMessage=Mrzí nás to, ale při připojování k říši došlo k problému. Zkuste to znovu. # + +realmsCreateScreen.title.create=Vytvořit server říše # +realmsCreateScreen.title.extend=Prodlužte svou říši # +realmsCreateScreen.title.renew=Obnovte svou říši # +realmsCreateScreen.defaultRealm=Říše hráče %s # +realmsCreateScreen.creatingRealm=Vytváření říše... # +realmsCreateScreen.nameHeader.name=Název říše # +realmsCreateScreen.nameHeader.rename=Přejmenovat říši? # +realmsCreateScreen.termsAndConditionsAgree=Přijmout # +realmsCreateScreen.termsAndConditionsHeader=Podmínky a ujednání # +realmsCreateScreen.viewTermsAndConditions=Zobrazit podmínky a ujednání # +realmsCreateScreen.viewPrivacyPolicy=Zobrazit zásady ochrany osobních údajů # +realmsCreateScreen.durationHeader=Doba trvání # +realmsCreateScreen.durationShort=30 dní # +realmsCreateScreen.durationLong=180 dní # +realmsCreateScreen.sizeHeader=Úroveň # +realmsCreateScreen.purchasePrefix.create=Vytvořit # +realmsCreateScreen.purchasePrefix.extend=Prodloužit # +realmsCreateScreen.purchasePrefix.renew=Obnovit # +realmsCreateScreen.subscription.trial=Vytvořte zdarma!%s(%s/měsíc po prvních 30 dnech) # +realmsCreateScreen.subscription.buy=Vytvořte za %s měsíčně # +realmsCreateScreen.subscription.renew=Obnovte za %s měsíčně # +realmsCreateScreen.consumable.trial=Vytvořte zdarma! # +realmsCreateScreen.consumable.buy=Vytvořte za %s # +realmsCreateScreen.consumable.renew=Obnovte za %s # +realmsCreateScreen.consumable.extend=Prodlužte za %s # +realmsCreateScreen.errorRealmName=Název vaší říše nemůže být prázdný. # +realmsCreateScreen.errorRealmNameAndTOS=Název vaší říše nemůže být prázdný a k vytvoření říše musíte přijmout podmínky služby. # +realmsCreateScreen.errorTOS=K vytvoření říše musíte přijmout podmínky a ujednání. # +realmsCreateScreen.goBack=Jít zpět # +realmsCreateScreen.contactSupport=Kontaktujte podporu # +realmsCreateScreen.createFailed.title=Něco se nepovedlo # +realmsCreateScreen.purchaseFailed=Je nám líto, váš nákup říše jsme nemohli dokončit. Můžete si zkontrolovat připojení k internetu? # +realmsCreateScreen.createFailed.content=Váš nákup byl úspěšný, ale nyní se nám nepodařilo vytvořit váš realm. Vytvoříme ho co nejdříve. Zkuste se podívat později z tohoto zařízení. Pokud problém přetrvává déle než jeden den, obraťte se na podporu společnosti Mojang. # +realmsCreateScreen.createFailed.profanity=Název říše %s není povolen. # +realmsCreateScreen.createFailed.generic=Název klubu nelze ověřit. Zkuste to znovu později. # +realmsCreateScreen.maxRealms.title=Maximální počet předplatných # +realmsCreateScreen.maxRealms.content=Máte maximální počet aktivních předplatných na této platformě a nyní nemůžete vytvářet nová. # +realmsCreateScreen.offerNotFound.title=Připojení k obchodu Store ztraceno # +realmsCreateScreen.offerNotFound.content=Vaše zařízení ztratilo připojení k obchodu Store a nelze potvrdit dostupnost této nabídky. Zkontrolujte si připojení k internetu nebo to zkuste znovu později. # +realmsCreateScreen.offerNotAvailable.title=Připojení k obchodu Store ztraceno # +realmsCreateScreen.offerNotAvailable.content=Vaše zařízení ztratilo připojení k obchodu Store a nelze potvrdit dostupnost této nabídky. Zkontrolujte si připojení k internetu nebo to zkuste znovu později. # +realmsCreateScreen.extendRealms.content=Své předplatné služby Realms jste prodloužili na nejdelší možnou dobu. Nyní nemůžete přidávat dobu navíc. Zkuste to znovu později. # +realmsCreateScreen.twoUsers=2 hráči # +realmsCreateScreen.tenUsers=10 hráčů # +realmsCreateScreen.viewTOS=Chcete-li zobrazit podmínky a ujednání služby Minecraft Realms, navštivte stránku https://aka.ms/minecraftrealmsterms v libovolném webovém prohlížeči. # +realmsCreateScreen.viewPrivacyPolicyText=Chcete-li zobrazit zásady ochrany osobních údajů služby Minecraft Realms, navštivte stránku https://aka.ms/mcprivacy v libovolném webovém prohlížeči. # +realmsCreateScreen.waitingPurchase=Nákup probíhá! Nemělo by to trvat dlouho. # +realmsCreateScreen.paymentFailed.title=Služba pro platby # +realmsCreateScreen.paymentFailed.body=V tomto okamžiku se nelze připojit ke službě Realms a dokončit váš nákup. Zkuste to znovu později. # +realmsCreateScreen.incomplete=Neúplná říše # +realmsCreateScreen.incomplete.create.a=Zdá se, že jsme to posledně nedotáhli do konce. Pojďme dokončit vytváření vaší říše ve službě Realms nyní. # +realmsCreateScreen.incomplete.create.b=Zdá se, že jste začali s vytvářením říše ve službě Realms pomocí jiného účtu Microsoft. Chcete dokončit vytváření dané říše ve službě Realms pomocí tohoto účtu Microsoft jako vlastník? # +realmsCreateScreen.incomplete.create.c=Někdo začal s vytvářením říše ve službě Realms pomocí fakturačního účtu na tomto zařízení. Chcete dokončit vytváření dané říše ve službě Realms pomocí tohoto účtu Microsoft jako vlastník? # +realmsCreateScreen.incomplete.renew.a=Zdá se, že jsme to posledně nedotáhli do konce. Pojďme dokončit obnovení vaší říše ve službě Realms nyní. # +realmsCreateScreen.incomplete.renew.b=Zdá se, že jste začali s obnovováním říše pomocí jiného účtu Microsoft. Chcete dokončit obnovování dané říše pomocí tohoto účtu Microsoft jako vlastník? # +realmsCreateScreen.incomplete.renew.c=Někdo začal s obnovováním říše pomocí fakturačního účtu na tomto zařízení. Chcete dokončit obnovování dané říše pomocí tohoto účtu Microsoft jako vlastník? # +realmsCreateScreen.incomplete.override.renew=Pokoušíte se vytvořit novou říši ve službě Realms, avšak nalezli jsme dřívější nákup k obnovení říše ve službě Realms. Chcete tento nákup použít nyní? # +realmsCreateScreen.incomplete.override.create=Pokoušíte se obnovit říši ve službě Realms, avšak nalezli jsme dřívější nákup k vytvoření říše ve službě Realms. Chcete tento nákup použít nyní? # +realmsCreateScreen.incomplete.override.realm=Pokoušíte se obnovit říši ve službě Realms, avšak nalezli jsme dřívější nákup jiné říše ve službě Realms. Chcete tento nákup použít nyní? # +realmsCreateScreen.prepare.store.title=Vyžaduje historii nákupů # +realmsCreateScreen.prepare.store.body=Než budeme pokračovat, musíme vás přihlásit do obchodu Store ke zobrazení historie vašich nákupů. # +realmsCreateScreen.prepare.store.button=Přihlásit se do obchodu Store # +realmsCreateScreen.nsoinfotext=Pokud chcete Realms používat, musíte si předplatit službu Nintendo  Switch Online. # +realmsCreateScreen.playNowTitle=Chcete nyní hrát v říši? # +realmsCreateScreen.playNowMessage1=Do své říše můžete pozvat přátele a hned začít hrát. # +realmsCreateScreen.playNowMessage2=V opačném případě ji kdykoli najdete v záložce Světy na obrazovce hry. Můžete ji upravit a měnit herní režimy nebo do ní dokonce nahrát jakýkoli svět. # +realmsCreateScreen.playWithFriends=Hrát s přáteli # +realmsCreateScreen.playSolo=Hrát sám # +realmsCreateScreen.purchaseConfirmation.title=Koupit Realm? # +realmsCreateScreen.purchaseConfirmation.create.message=Opravdu chcete vytvořit Realm? # +realmsCreateScreen.purchaseConfirmation.extend.message=Opravdu chcete rozšířit Realm? # +realmsCreateScreen.purchaseConfirmation.renew.message=Opravdu chcete obnovit Realm? # +realmsCreateScreen.purchaseConfirmation.continue=Potvrdit nákup # +realmsCreateScreen.purchaseConfirmation.cancel=Zrušit # + +realmsCreateScreen.title=Vytvořte si říši # +realmsCreateScreen.nameHeader=Název říše # +realmsCreateScreen.chooseWorld=Vytvoření říše: vyberte svět # + +realmsConfigurationScreen.realmName=Název říše # +realmsConfigurationScreen.realmDescription=Popis říše # +realmsConfigurationScreen.open=Otevřít říši # +realmsConfigurationScreen.close=Zavřít říši # +realmsConfigurationScreen.resetRealm=Resetováním říše ve službě Realms trvale vymažete daný svět a začnete od začátku. Opravdu to chcete udělat? # +realmsConfigurationScreen.confirmReset=Potvrdit resetování # +realmsConfigurationScreen.resetRealmTryAgain=Resetování říše se nezdařilo. Chcete to zkusit znovu? # +realmsConfigurationScreen.failedOpenCloseTitle=Otevření/zavření se nezdařilo. # +realmsConfigurationScreen.failedOpenClose=Otevření/zavření říše se nezdařilo. Chcete to zkusit znovu? # + +realmsWorld.notAvailable=Vaše zařízení nepodporuje službu Minecraft Realms. # +realmsWorld.ownerPay=Vlastník platí měsíčně. Jeho přátelé se mohou přidat zdarma! # +realmsWorld.realmsDescription=Služba Realms přináší do Minecraftu soukromé světy, které jsou vždy dostupné vám a vašim přátelům. # +realmsWorld.realmsDescription.paragraph2=Můžete v nich hrát, i když bude vlastník říše pryč. Hrát můžete na libovolném zařízení, na kterém můžete spustit Minecraft! # +realmsWorld.realmsDescription.paragraph3=Prozkoumejte svou říši ještě dnes! # +realmsWorld.realmsDescription.Beta.line1=Služba Realms představuje bezpečný a jednoduchý způsob, jak sdílet svět Minecraftu s přáteli. Nelze ji použít s beta verzemi hry Minecraft. # +realmsWorld.realmsDescription.Beta.line2=Chcete-li přestat používat beta verzi a získat přístup ke službě Realms, klikněte níže pro pokyny. # +realmsWorld.newRealm=Nová říše # +realmsWorld.connectLive=Přihlaste se a vyzkoušejte službu zdarma! # +realmsWorld.owner=vlastník # +realmsWorld.leaveBeta=Opustit beta verzi? # +realmsWorld.newRealmTrial=Zahájit vaši bezplatnou 30denní zkušební verzi%s(%s/měsíc po prvním měsíci) # +realmsWorld.creatingWorld=Vytváření světa # + +realmsPlus.popup.top_button_text=Další informace # +realmsPlus.popup.bottom_button_text=Obnovit předplatné # +realmsPlus.popup.title=Předplatné Realms Plus vypršelo # +realmsPlus.popup.message=Vaše předplatné Realms Plus vypršelo. Abyste opět získali přístup do své říše a k sadám nebo skinům, které jste v rámci předplatného Realms Plus obdrželi, musíte své předplatné obnovit. # + +realmsPlusUpgradeNotice.title=Vítejte ve službě Realms Plus! # +realmsPlusUpgradeNotice.body=Vaše předplatné Realms bylo upgradováno na předplatné Realms Plus. Nyní máte přístup k více než 150 balíčkům obsahu z obchodu Marketplace bez dalších poplatků. Najednou může hrát až 10 hráčů, kteří získají přístup k veškerému obsahu předplatného ve vaší říši – zdarma! # +realmsPlusUpgradeNotice.continue=Pokračovat # +realmsPlusUpgradeNotice.viewpacks=Zobrazit sady Realms Plus # + +raytracing.RTX.name=RTX ###Brand name, don't localize + +network.onlinePlay.title=Hrajte s přáteli # +network.onlinePlay.msg=Do svých světů můžete pozvat přátele, sledovat jejich výtvory a budovat ve světech ostatních. # +network.onlinePlay.instruction=V nabídce Hrát se můžete přidat ke světům svých přátel nebo je pozvat do svých světů a říší. # +network.thirdparty.connect.splitscreen=Chcete-li hrát online hru pro více hráčů na rozdělené obrazovce, přihlaste se k účtu %s. # +network.thirdparty.connect.benefit=Přihlaste se pomocí svého %s a můžete hrát online s přáteli a prohlížet si super věcičky v obchodě. # +network.thirdparty.connect.store=K procházení obchodu budete potřebovat %s. # +network.thirdparty.connect.achievements=K získávání herních úspěchů budete potřebovat %s. # +network.thirdparty.findfriends.failed=Nepovedlo se nám připojit se ke službám účtu Microsoft. Můžete si zkontrolovat připojení k internetu? # + + +networkWorld.add_friend=Přidat přítele # +networkWorld.add_server=Přidat server # +networkWorld.add_label=Přidat # +networkWorld.join_server=Připojit se k serveru # +networkWorld.screenshots=Snímky obrazovky: # +networkWorld.description=Popis: # +networkWorld.available_games=Dostupné hry: # +networkWorld.news=Novinky: # +networkWorld.online=Online: # +networkWorld.current_ping=Aktuální ping: # +networkWorld.lan_label=Hry v místní síti # +networkWorld.servers_label=Servery # +networkWorld.friends_label=Přátelé # +networkWorld.joinable_friends_label=Přátelé, které lze připojit # +networkWorld.no_joinable_friends_label=Vaši přátelé momentálně nehrají Minecraft. # +networkWorld.check_internet_connection=Jejda! Co takhle si zkontrolovat připojení k internetu? Nemůžeme najít světy vašich přátel. # +networkWorld.connect_to_xbl=Chcete-li hrát s přáteli, přihlaste se pomocí účtu Microsoft. # +networkWorld.memberOfTooManyRealms=Dosáhli jste limitu členů ve službě Realms. # +networkWorld.multiplayerPrivilegesBlocked=Nemůžete hrát online hru pro více hráčů kvůli způsobu nastavení vašeho účtu Microsoft. Zkontrolujte, zda vaše nastavení online bezpečnosti umožňují hru pro více hráčů. Pokyny pro změnu těchto nastavení naleznete na stránce aka.ms/MCMultiplayerHelp. # +networkWorld.multiplayerPrivilegesBlockedOnConsole=Nastavení vašeho účtu Microsoft vám neumožňuje hrát hru pro více hráčů. Zkontrolujte, zda vaše nastavení online bezpečnosti povoluje hru pro více hráčů a zda máte aktivní předplatné Xbox Live Gold. Pokyny pro změnu těchto nastavení naleznete na stránce aka.ms/MCMultiplayerHelp. ###disable_3rd_party_console_resource_pack_check +networkWorld.multiplayerPrivilegesBlockedOnConsoleGamecore=Nemůžete hrát online hru pro více hráčů z důvodu nastavení vašeho účtu Microsoft. ###disable_3rd_party_console_resource_pack_check +networkWorld.multiplayerPrivilegesUnknown=Došlo k neznámé chybě, která brání online hraní. Zkuste to znovu později. # +networkWorld.versionOutOfDate=Nemůžete hrát online hru pro více hráčů, protože nemáte spuštěnou nejnovější verzi. Pro přístup k online funkcím nainstalujte nejnovější verzi. # +networkWorld.more_servers=Další servery # +networkWorld.thirdparty.connect=Připojit k „%s“ # +networkWorld.join=Připojit se # +networkWorld.joinByCode=Připojit se k říši # +networkWorld.realmsHashPlaceholder=Zvací kód... # +networkWold.joinByCodeHelpText=Pokud jste obdrželi odkaz s pozváním do říše, zadejte kód pro připojení. # +networkWorld.highPingWarning.title=Připojit se k serveru? # +networkWorld.highPingWarning.line1=Momentálně nemáte silné připojení k vybranému serveru. Mohlo by to mít vliv na váš hráčský zážitek. # +networkWorld.highPingWarning.line2=Chcete se přesto připojit k tomuto serveru? # +networkWorld.view_offers=Zobrazit nabídky # + +## The following text is placed on in-game signs, which have a 4-line, 15-character-per-line limit. +## The intent of the message is to convey to the reader that the sign author's chat permissions are +## blocked. This cannot exceed the 4-line, 15-character/line limit! +## Use dashes ("---") to fill in empty lines. +networkWorld.userSignTextBlockedLine0=--- # +networkWorld.userSignTextBlockedLine1=Autor # +networkWorld.userSignTextBlockedLine2=je zablokován # +networkWorld.userSignTextBlockedLine3=--- # +networkWorld.userSignTextMutedLine0=--- # +networkWorld.userSignTextMutedLine1=Autor # +networkWorld.userSignTextMutedLine2=je zablokován # +networkWorld.userSignTextMutedLine3=--- # + +networkWorld.userBookTextBlocked=[Autor je zablokován] # +networkWorld.userBookTextMuted=[Autor je zablokován] # + +localWorld.no_local_world_label=Zatím jste nevytvořili žádné světy. # +localWorld.no_local_worlds_present=Zmizely vám vaše světy? Zkuste změnit umístění vašeho úložiště: # +localWorld.no_local_worlds_present.world_recovery=Zmizely vám vaše světy? Zkuste obnovení světů v externím úložišti: # +localWorld.no_local_worlds.world_recovery_button_label=Obnovit světy # + +thirdPartyWorld.comingSoon=Již brzy! # +thirdPartyWorld.Featured=Hlavní servery # +thirdPartyWorld.Additional=Další servery # +thirdPartyWorld.featuredComingSoon=Již brzy # +thirdPartyWorld.notConnected=Momentálně se nám nepodařilo připojit se k serverům. Brzy to zkusíme znovu. # +thirdPartyWorld.playNow=Hrát nyní! # +thirdPartyWorld.loadingServers=Získávání informací ze serveru, čekejte prosím... # +thirdPartyWorld.loadingFeaturedServers=Načítání serverů... # + +realmsSlotsScreen.description=Vyberte až tři světy a nahrajte je na server služby Realms. Vyberte svět, který chcete aktivovat nebo upravit! # +realmsSlotsScreen.new=Nový svět # +realmsSlotsScreen.readyToPlay=Připraveno na hru # +realmsSlotsScreen.editRealm=Spravovat službu Realms # +realmsSlotsScreen.editWorld=Upravit svět # +realmsSlotsScreen.activateWorld=Aktivovat svět # +realmsSlotsScreen.gamesettings=Herní nastavení # +realmsSlotsScreen.chooseSlot=Vyberte pozici # +realmsSlotsScreen.activateWarning=Pokud upravíte nebo aktivujete tento svět, vyhodíte všechny aktivní hráče. Ale nebojte, můžou se znovu připojit. # +realmsSlotsScreen.celebrationMap=Mapa oslav služby Realms # + +realmsSettingsScreen.playerCountLabel=Velikost # +realmsSettingsScreen.forceResourcePackFail=Nepodařilo se nastavit hodnotu balíčku zdrojů # +realmsSettingsScreen.failedUploadPack=Balíček %s se nepodařilo nahrát. # +realmsSettingsScreen.failedApply=Část vybraného obsahu nelze použít. # +realmsSettingsScreen.errorApply=Chyba při používání obsahu # +realmsSettingsScreen.realmDurationLabel=Doba trvání # +realmsSettingsScreen.manageSubscriptionButton=Spravovat předplatné # +realmsSettingsScreen.manageSubscriptionsButton=Spravovat předplatná # +realmsSettingsScreen.renewRealmButton=Obnovit říši # +realmsSettingsScreen.extendRealmButton=Prodloužit říši # +realmsSettingsScreen.deleteRealmButton=Odstranit říši # +realmsSettingsScreen.openRealmButton=Otevřít říši # +realmsSettingsScreen.closeRealmButton=Zavřít říši # +realmsSettingsScreen.playRealmButton=Přehrát # +realmsSettingsScreen.playDisabledRealmButton=Říše zavřena # +realmsSettingsScreen.playExpiredRealmButton=Říše vypršela # +realmsSettingsScreen.selectorSectionLabel.manage=Spravovat „%s“ # +realmsSettingsScreen.selectorSectionLabel=Upravit „%s“ # +realmsSettingsScreen.selectorSectionLabelRealm=Říše # +realmsSettingsScreen.worldSectionTitle=Svět # +realmsSettingsScreen.gameSectionTitle=Herní nastavení # +realmsSettingsScreen.playersSectionTitle=Hráči # +realmsSettingsScreen.membersSectionTitle=Členové # +realmsSettingsScreen.subscriptionSectionTitle=Předplatné # +realmsSettingsScreen.devOptionsSectionTitle=Možnosti zařízení # +realmsSettingsScreen.backupSection=Zálohy # +realmsSettingsScreen.backupInfo=Svět ve vaší říši můžete obnovit zálohou z tohoto seznamu. # +realmsSettingsScreen.backupReplaced=Svět byl nahrazen vybranou zálohou. # +realmsSettingsScreen.backupReplacedFailed=Nahrazení světa vybranou zálohou se nezdařilo. # +realmsSettingsScreen.backupReplacedTimeout=Vypršel limit nahrazení světa vybranou zálohou. # +realmsSettingsScreen.backupVersion=Verze: %s # +realmsSettingsScreen.backupVersionUnknown=Verze: Neznámá # +realmsSettingsScreen.deleteRealm=Odstranit říši # +realmsSettingsScreen.deleteRealmToast=Říše %s byla odstraněna. # +realmsSettingsScreen.deleteRealmFailToast=Odstranění říše %s se nezdařilo. # +realmsSettingsScreen.deleteRealmModalText=Vaše říše bude trvale odstraněna a ztratíte přístup ke svému světu, seznamu členů nebo klubu. # +realmsSettingsScreen.backupRestoreHeader=Nahrazení světa # +realmsSettingsScreen.backupModalText=Nahrazením říše touto zálohou vymažete veškerý postup, kterého jste nedávno ve vaší říši dosáhli. Říše se restartuje a všichni aktivní hráči se budou muset připojit znovu. # +realmsSettingsScreen.replaceWithBackup=Nahradit říši zálohou # +realmsSettingsScreen.backupInProgress=Nahrazování světa říše zálohou # +realmsSettingsScreen.realmNameLabel=Název říše # +realmsSettingsScreen.realmNameEditPlaceholder=Zadejte název říše # +realmsSettingsScreen.realmDescriptionEditPlaceholder=Zadejte popis říše # +realmsSettingsScreen.replaceLoadingText=Nahrazujeme vaši říši zálohou. # +realmsSettingsScreen.replaceWorldButton=Nahradit svět # +realmsSettingsScreen.resetWorldButton=Resetovat svět # +realmsSettingsScreen.downloadWorldButton=Stáhnout svět # +realmsSettingsScreen.downloadWorldNameCopy=%s – kopírovat # +realmsSettingsScreen.uploadWorldButton=Nahrát svět # +realmsSettingsScreen.difficultyOptionLabelFormat=%s %s # +realmsSettingsScreen.gameModeOptionLabel=Herní režim # +realmsSettingsScreen.survivalRadioButton=Přežití # +realmsSettingsScreen.creativeRadioButton=Tvořivá # +realmsSettingsScreen.resetButtonHelperLabel=Začít znovu od začátku? # +realmsSettingsScreen.maxPlayersLabelFormat=%d hráčů # +realmsSettingsScreen.durationLabelFormat=Zbývá dní: %d # +realmsSettingsScreen.subscriptionLabelFormat=Obnovuje se každých %d dní # +realmsSettingsScreen.subscriptionLabelFormatPreview=Obnovuje se každých %d dní s předplatným služby Realms # +realmsSettingsScreen.fetchingWorldInfo=Načítání informací o říši... # +realmsSettingsScreen.updatingWorldInfo=Aktualizace informací o říši... # +realmsSettingsScreen.resettingRealm=Resetování říše... # +realmsSettingsScreen.applyPacks=Aplikují se sady... # +realmsSettingsScreen.openingRealm=Otevírání říše... # +realmsSettingsScreen.closingRealm=Zavírání říše... # +realmsSettingsScreen.realmInfoError=Načtení informací o říši se nezdařilo. Zkuste to znovu později. # +realmsSettingsScreen.realmJoinError=Pokus o připojení k říši se nezdařil. Zkuste to znovu později. # +realmsSettingsScreen.realmResetError=Resetování říše se nezdařilo. Zkuste to znovu později. # +realmsSettingsScreen.realmOpenError=Otevření říše se nezdařilo. # +realmsSettingsScreen.realmCloseError=Zavření říše se nezdařilo. # +realmsSettingsScreen.reset=Reset # +realmsSettingsScreen.resetRealm=Tímto odeberete svůj aktuální svět z aktivní pozice ve službě Realms a budete ho moct nahradit zbrusu novým světem. Členové vaší služby Realms budou mít přístup do vašeho nového světa. Výběrem možnosti „Zrušit“ a následně ''Stáhnout svět'' přejděte ke kopii aktuálního světa a stáhněte ji, abyste nepřišli o data. Výběrem možnosti „Potvrdit“ můžete pokračovat a nahradit svůj svět. # +realmsSettingsScreen.confirmReset=Odstranit a resetovat? # +realmsSettingsScreen.confirmReplace=Nahradit svět? # +realmsSettingsScreen.closeRealmTitle=Zavřít říši? # +realmsSettingsScreen.closeRealmMessage=Zavřením říše ji vypnete. Kdokoli, kdo v říši momentálně hraje, bude odpojen. Opravdu to chcete udělat? # +realmsSettingsScreen.LoadingSubscription=Načítání předplatného... # +realmsSettingsScreen.failedLoadingSubscription=Načtení předplatného se nezdařilo. # +realmsSettingsScreen.matchingPurchasePlatformFormat=Zakoupili jste předplatné na %s # +realmsSettingsScreen.nonMatchingPurchasePlatformFormat=Předplatné jste zahájili na %s. Prodloužit ho můžete pouze na dané platformě. # +realmsSettingsScreen.nonMatchingPurchasePlatformGeneric=Předplatné služby Realms můžete spravovat v obchodě platformy, kde jste ho původně zakoupili. # +realmsSettingsScreen.consumableToSubscriptionTransitionInfo=Právě nyní nemůžete prodloužit platnost své Realm. Zavedli jsme předplatné služby Realms a nové předplatné můžete zakoupit, až vaší říši během %d dní vyprší platnost. Ale žádné strachy! Dáme vám zdarma 14 dní navíc a vaši Realm budeme udržovat online, abyste měli dostatek času k prodloužení její platnosti. # +realmsSettingsScreen.consumableToSubscriptionGracePeriodInfo=Vaší říši vypršela platnost, ale žádné strachy! Budeme ji udržovat online ještě dalších %d dní. Můžete ji nyní prodloužit pomocí nového automaticky se obnovujícího předplatného, abyste se nemuseli pokaždé starat o její fungování. # +realmsSettingsScreen.consumableToSubscriptionTransitionInfoExpired=Vaší říši vypršela platnost. Prodlužte ji nyní pomocí nového automaticky se obnovujícího předplatného. Díky němu se nebudete muset pokaždé starat o její fungování. # +realmsSettingsScreen.upload.worldtoobig=Nahrávání se nezdařilo. Velikost světa překračuje maximální limit pro nahrávání %s. # +realmsSettingsScreen.download.worldtoobig=Stahování se nezdařilo. Velikost světa překračuje maximální limit pro stahování %s. # + +realmsSettingsScreen.switchStoreDisplayName=Nintendo eShop # +realmsSettingsScreen.iosStoreDisplayName=App Store # +realmsSettingsScreen.googlePlayStoreDisplayName=Obchod Google Play # +realmsSettingsScreen.windowsStoreDisplayName=Windows Store # +realmsSettingsScreen.xboxOneStoreDisplayName=Obchod Xbox Store # +realmsSettingsScreen.amazonStoreDisplayName=Amazon Appstore # +realmsSettingsScreen.oculusStoreDisplayName=Oculus Store # +realmsSettingsScreen.berwickStoreDisplayName=„PlayStation Store“ # +realmsSettingsScreen.PS4StoreDisplayName=„PlayStation Store“ #### CertRequirement: ["PlayStation Store"] +realmsSettingsScreen.unknownStoreDisplayName=neznámý obchod # +realmsSettingsScreen.extendingRealm=Prodlužování říše... # +realmsSettingsScreen.offerError.title=Nevyřízený nákup # +realmsSettingsScreen.offerError.content=Nákup ještě nebyl vyřízen. Nemůžete udělat další nákup, dokud nevyřešíte ten předchozí. Zkuste to znovu později. # +realmsSettingsScreen.dev_branch_label=Které potvrzení má říše provést? # +realmsSettingsScreen.dev_current_version_label=Aktuální verze: # +realmsSettingsScreen.dev_matching_version_label=Potvrdit odpovídajícího klienta: # +realmsSettingsScreen.dev_all_commits_label=Veškerá dostupná potvrzení: # +realmsSettingsScreen.dev_no_matching_version_message=ŽÁDNÁ SHODA PRO „%s“ # +realmsSettingsScreen.dev_prev_page_label=Předchozí # +realmsSettingsScreen.dev_next_page_label=Další # +realmsSettingsScreen.uploadConfirmationMessage=Tímto odeberete svůj aktuální svět z aktivní pozice ve službě Realms a budete ho moct nahradit vaším již vytvořeným světem. Členové vaší služby Realms budou mít přístup do vašeho nového náhradního světa. Výběrem možnosti ''Zrušit'' a následně ''Stáhnout svět'' přejděte ke kopii aktuálního světa a stáhněte ji, abyste nepřišli o data. Výběrem možnosti ''Potvrdit'' můžete pokračovat a nahradit svůj svět. # +realmsSettingsScreen.uploadConfirmationTitle=Nahradit svět? # +realmsSettingsScreen.allowlist_invite=Pozvat # +realmsSettingsScreen.searchBox=Hledat... # +realmsSettingsScreen.unknownPackName=Neznámý název # +realmsSettingsScreen.viewSubscriptionsButton=Zobrazit předplatná # + +realmsSettingsScreen.extendConsumableButton=Prodloužit předplatné # +realmsSettingsScreen.extendConsumableButton.30=Prodloužit o 30 dní # +realmsSettingsScreen.extendConsumableButton.180=Prodloužit o 180 dní # + +xblLogin.LoginMessageTitle=Účet Microsoft # +xblLogin.LoginMessage=Připojování... # + +xbl.savePurchase.description.line1=Chcete hrát se vším, co si koupíte v libovolném systému podporujícím obchod Minecraft Store? Přihlaste se pomocí BEZPLATNÉHO účtu Microsoft, který vám umožní synchronizovat zakoupené skiny, textury, mapy a mash-upy a hrát s nimi Minecraft! # +xbl.savePurchase.description.line2=Pokud o systém přijdete nebo Minecraft odinstalujete, vaše nákupy budou při používání účtu Microsoft nadále synchronizovány a přístupné ve všech systémech. # +xbl.savePurchase.leaveOnDevice=Ponechat na zařízení # +xbl.savePurchase.title=Uložit nákupy do účtu Microsoft? # +xbl.savePurchase.saveButton=Uložit do účtu Microsoft # +xbl.savePurchase.toast.title=Úspěch! # +xbl.savePurchase.toast.message=Nákupy byly synchronizovány s účtem Microsoft! # +xbl.savePurchase.inProgress.message=Přenášení nákupů na účet Microsoft... # + +xbl.syncIAP.title=Synchronizovat nákupy s účtem Microsoft? # +xbl.syncIAP.description=Přihlaste se k účtu Microsoft a synchronizujte si skiny, balíčky textur, světy a mash-upy. Budete je moci využívat na všech zařízeních, na kterých hrajete Minecraft. # +xbl.syncIAP.syncNow=Synchronizovat nyní... # +xbl.syncIAP.syncLaterEllipsis=Synchronizovat později... # +xbl.syncIAP.syncLater=Synchronizovat později # +xbl.syncIAP.toast.title=Povedlo se! # +xbl.syncIAP.toast.message=Nákupy byly přeneseny na účet Microsoft! # +xbl.syncIAP.inProgress.message=Synchronizace nákupů do účtu Microsoft... # +xbl.syncIAP.skipSignIn.prompt.description=Tento účet Microsoft nebude hlavním účtem pro toto zařízení, pokud s ním nesynchronizujete nákupy na tomto zařízení. Při spuštění Minecraftu nebudete automaticky přihlášeni. # + +xbl.syncIAP.confirmSync.prompt.title=Synchronizovat s %s? # +xbl.syncIAP.confirmSync.prompt.description.line1=Chcete své nákupy v obchodě s aplikacemi synchronizovat se zařízením %s? # +xbl.syncIAP.confirmSync.prompt.description.line2=Balíčky zakoupené mimo obchod Minecraft Marketplace lze synchronizovat pouze jednou. Budou nadále k dispozici komukoli, kdo hraje na tomto zařízení. # +xbl.syncIAP.confirmSync.prompt.yes=Ano, synchronizovat moje nákupy # + +xbl.marketplace.account.error.body.nobutton=U vašeho účtu došlo k chybě. Dokud problém nevyřešíme, nebudete moct obchod používat. Pokud tento problém přetrvává několik dní, kontaktujte podporu. # + +playfab.account.banned.temporary=pozastaveno # +playfab.account.banned.permanent=zakázáno # +playfab.account.banned.title=Byli jste %s # +playfab.account.banned.body=Bylo vám %s hraní hry pro více hráčů v Minecraftu. Nebudete moct hrát na serverech, připojovat se ke službě Realms, hostit ani se připojovat k hrám pro více hráčů či používat obchod Marketplace. # +playfab.account.banned.body.line1=Bylo vám %s hraní hry pro více hráčů v Minecraftu z důvodu „%s“. Nebudete moct hrát na serverech, připojovat se ke službě Realms, hostit ani se připojovat k hrám pro více hráčů či používat obchod Marketplace. # +playfab.account.banned.body.line2=Kliknutím na %s níže zobrazíte naše zásady komunity a způsob, jak odeslat žádost o přezkoumání případu, pokud se domníváte, že jste byli %s omylem. # +playfab.account.banned.body.line3.hour=Do konce vašeho pozastavení zbývá 1 hodina. # +playfab.account.banned.body.line3.hours=Do konce vašeho pozastavení zbývá hodin: %d # +playfab.account.banned.body.line3.day=Do konce vašeho pozastavení zbývá 1 den. # +playfab.account.banned.body.line3.days=Do konce vašeho pozastavení zbývá dní: %d # +playfab.account.banned.body.line3.forever=Tento zákaz je trvalý. # +playfab.account.banned.body.button=Další informace # + + +store.sign_in_warning.no_xbl_and_local_content=Předtím jste si stáhli obsah nebo použili minecoiny v Marketplace, které jsou k dispozici pouze na tomto zařízení. # +store.sign_in_warning.no_xbl_and_no_local_content.line1=Přihlaste se a ukládejte a sdílejte své nákupy napříč platformami. Uložte si zakoupené položky, aby se neztratily, pokud se něco stane s vaším systémem nebo pokud je Minecraft odinstalován. Získejte přístup k zakoupenému obsahu na webu Marketplace z libovolné platformy a používejte své vlastní postavy napříč platformami. # +store.sign_in_warning.no_xbl_and_no_local_content.line2=Nemáte účet Microsoft? Vytvořte si ho - zdarma # + +xbl.skipSignIn.prompt.title=Dočasný účet # +xbl.skipSignIn.prompt.description=Tento účet Microsoft nebude hlavním účtem pro toto zařízení, pokud na něj nepřenesete nákupy z tohoto zařízení. Při spuštění Minecraftu nebudete automaticky přihlášeni. # +xbl.signOut.title=Nákupy v rámci účtu Microsoft! # +xbl.signOut.message1=Pokud jste odhlášeni od účtu Microsoft, nebudete mít přístup k mincím a předmětům zakoupeným v obchodě. # +xbl.signOut.message2=Opravdu chcete pokračovat? # + +date.short_january=Led # +date.short_february=Úno # +date.short_march=Bře # +date.short_april=Dub # +date.short_may=Kvě # +date.short_june=Čer # +date.short_july=Čvc # +date.short_august=Srp # +date.short_september=Zář # +date.short_october=Říj # +date.short_november=Lis # +date.short_december=Pro # +date.formatted=%s %d %d # +date.formatted_alt=%d %s %d # + +dayOneExperience.carousel.title=Vítejte v novém Minecraftu! # +dayOneExperience.carousel.welcome_text=Tato nová verze Minecraftu obsahuje spoustu nového a vzrušujícího obsahu. Procházejte obchod Marketplace, vytvářejte říše a hrajte online s přáteli na různých platformách! # +dayOneExperience.carousel.marketplace=Minecraft Marketplace je místem, kde můžete najít nové skiny, světy, textury a mash-up sady od různých talentovaných tvůrců. # +dayOneExperience.carousel.cross_platform=Hraní na různých platformách vám umožní připojit se k hráčům na jiných platformách. Přihlaste se ke svému účtu Microsoft a hrajte se všemi přáteli, které v Minecraftu máte! # +dayOneExperience.carousel.realms=Říše jsou servery, které provozujeme jen pro vás a vaše přátele. Nechte svůj svět Minecraftu běžet online, aby byl neustále dostupný, i když se odhlásíte. # +dayOneExperience.carousel.villager=Nový Minecraft je jediné místo, kde můžete přijímat budoucí aktualizace obsahující nové funkce, stvoření, předměty, bloky a spoustu dalšího! # + +dayOneExperience.tab.landing=Novinky # +dayOneExperience.tab.marketplace=Obchod Marketplace # +dayOneExperience.tab.crossplatform=Hra na různých platformách # +dayOneExperience.tab.realms=Realms # +dayOneExperience.tab.villager=Další obsah # + +dayOneExperience.finish=Dokončit # +dayOneExperience.next=Další # +dayOneExperience.no_internet=Pro načtení vašeho předchozího skinu se připojte k internetu. # +dayOneExperience.intro_title=Minecraft byl aktualizován! # +dayOneExperience.intro_body_1=V této aktualizaci najdete spoustu úžasného nového obsahu. # +dayOneExperience.intro_body_2=Chcete pomoct s importem vašich uložených her, nastavení a obsahu z předchozí verze Minecraftu? # +dayOneExperience.intro_welcome_1=Aktualizovali jste na nejnovější verzi Minecraftu! # +dayOneExperience.intro_welcome_2=Pokud se budete chtít vrátit k předchozí verzi Minecraftu, najdete ji v hlavní nabídce. # +dayOneExperience.editions_launch_warning=Toto není nejnovější verze Minecraftu. Opravdu chcete spustit předchozí verzi Minecraftu? # +dayOneExperience.editions_title=Spustit předchozí verzi? # +dayOneExperience.settings_imported=Naimportovali jsme vám vaše nastavení! # +dayOneExperience.settings_skin_imported=Naimportovali jsme vám váš skin a nastavení! # +dayOneExperience.skin_current=Aktuální skin # +dayOneExperience.skin_default=Výchozí skin # +dayOneExperience.skin_tip=Skin můžete změnit výběrem tlačítka Profil v hlavní nabídce. # +dayOneExperience.skip_title=Přeskočit převod? # +dayOneExperience.skip_body=Staré světy lze kdykoli převést v nabídce Hrát – Světy. # +dayOneExperience.world_import_time=Tip: Doba převodu se bude lišit podle velikosti světa. # +dayOneExperience.world_picker_title=Vyberte svět k převodu # +dayOneExperience.world_picker_skip=Nyní přeskočit # + +death.attack.anvil=Hráč %1$s byl rozmačkán padající kovadlinou # +death.attack.arrow=Hráč %1$s byl zastřelen %2$s # +death.attack.arrow.item=Hráč %1$s byl zastřelen %2$s pomocí %3$s # +death.attack.bullet=Hráče %1$s odstřelil hráč %2$s # +death.attack.cactus=Hráč %1$s byl ubodán # +death.attack.cactus.player=Hráč %1$s stoupl na kaktus, když se snažil utéci před %2$s # +death.attack.drown=Hráč %1$s se utopil # +death.attack.drown.player=Hráč %1$s se utopil, když se snažil utéci před %2$s # +death.attack.explosion=Hráč %1$s vyletěl do povětří # +death.attack.explosion.player=Hráč %1$s byl vyhozen do povětří %2$s # +death.attack.fall=Hráč %1$s umřel v důsledku příliš tvrdého přistání # +death.attack.fallingBlock=Hráč %1$s byl rozmačkán padajícím blokem # +death.attack.fireball=Hráč %1$s byl zabit ohnivou koulí %2$s # +death.attack.fireball.item=Hráč %1$s byl zabit ohnivou koulí %2$s pomocí %3$s # +death.attack.fireworks=Hráč %1$s měl hlučnou smrt # +death.attack.flyIntoWall=Hráč %1$s si na vlastní kůži vyzkoušel účinky kinetické energie # +death.attack.generic=Hráč %1$s umřel # +death.attack.indirectMagic=Hráč %1$s byl zabit %2$s pomocí kouzel # +death.attack.indirectMagic.item=Hráč %1$s byl zabit %2$s pomocí %3$s # +death.attack.inFire=Hráč %1$s vzplál v plamenech # +death.attack.inFire.player=Hráč %1$s vzplál v plamenech během boje s %2$s # +death.attack.inWall=Hráč %1$s se udusil ve zdi # +death.attack.lava=Hráč %1$s umřel, když se pokusil plavat v lávě # +death.attack.lava.player=Hráč %1$s umřel, když se pokusil plavat v lávě při útěku před %2$s # +death.attack.lightningBolt=Hráče %1$s zasáhl blesk # +death.attack.magic=Hráče %1$s zabilo kouzlo # +death.attack.magma=Hráč %1$s zjistil, že na podlaze byla láva # +death.attack.magma.player=Hráč %1$s se dostal do zóny smrti hráče %2$s # +death.attack.mob=Hráč %1$s byl zabit %2$s # +death.attack.mob.item=Hráč %1$s byl zabit %2$s pomocí %3$s # +death.attack.onFire=Hráč %1$s uhořel # +death.attack.onFire.player=Hráč %1$s shořel na prach při boji s %2$s # +death.attack.outOfWorld=Hráč %1$s vypadl ze světa # +death.attack.player=Hráč %1$s byl zabit %2$s # +death.attack.player.item=Hráč %1$s byl zabit %2$s pomocí %3$s # +death.attack.spit=Hráče %1$s zastřelil flusačkou hráč %2$s # +death.attack.starve=Hráč %1$s umřel hladem # +death.attack.sweetBerry=Hráč %1$s byl ubodán k smrti keřem sladkých bobulí # +death.attack.thorns=Hráč %1$s byl zabit, když se snažil zranit %2$s # +death.attack.thrown=Hráč %1$s byl umlácen %2$s # +death.attack.thrown.item=Hráč %1$s byl umlácen %2$s pomocí %3$s # +death.attack.trident=Hráče %1$s ubodal k smrti hráč %2$s # +death.attack.wither=Hráče %1$s zabila pakostnice # +death.attack.freeze=Hráč %1$s umrzl # +death.attack.sonicBoom=%1$s byl(a) vyhlazen(a) zvukově nabitým vřískotem. # +death.attack.sonicBoom.player=%1$s byl(a) vyhlazen(a) zvukově nabitým vřískotem při pokusu utéct od %2$s. # +death.attack.stalactite=Hráč %1$s byl propíchnut padajícím stalaktitem. # +death.attack.stalagmite=Hráč %1$s byl napíchnut na stalagmit. # +death.fell.accident.generic=Hráč %1$s spadl z velké výšky # +death.fell.accident.ladder=Hráč %1$s spadl ze žebříku # +death.fell.accident.vines=Hráč %1$s spadl z révy # +death.fell.accident.water=Hráč %1$s vypadl z vody # +death.fell.assist=Hráč %1$s byl shozen %2$s # +death.fell.assist.item=Hráč %1$s byl shozen %2$s pomocí %3$s # +death.fell.finish=%1$s spadl příliš daleko a dorazil ho %2$s # +death.fell.finish.item=%1$s spadl příliš daleko a dorazil ho %2$s pomocí %3$s # +death.fell.killer=Hráč %1$s byl shozen # + +deathScreen.deleteWorld=Odstranit svět # +deathScreen.hardcoreInfo=V extrémně těžkém režimu se nemůžete znovu zrodit! # +deathScreen.leaveServer=Opustit server # +deathScreen.message=Umřeli jste! # +deathScreen.quit=Hlavní nabídka # +deathScreen.quit.confirm=Opravdu chcete hru ukončit? # +deathScreen.quit.confirmToMainMenuWarning=Opravdu chcete odejít ze hry do hlavní nabídky? # +deathScreen.quit.confirmToMainMenuTitleWarning=Odejít do hlavní nabídky? # +deathScreen.quit.secondaryClient=Uložit a odejít # +deathScreen.quit.secondaryClient.confirmLeaveWarning=Opravdu chcete hru uložit a odejít? # +deathScreen.quit.secondaryClient.confirmLeaveTitleWarning=Uložit a odejít # +deathScreen.respawn=Znovuzrodit # +deathScreen.score=Skóre # +deathScreen.title=Umřeli jste! # +deathScreen.title.hardcore=Konec hry! # +deathScreen.titleScreen=Úvodní obrazovka # + +demo.day.1=Tato ukázka bude trvat pět herních dní, snažte se! # +demo.day.2=Druhý den # +demo.day.3=Třetí den # +demo.day.4=Čtvrtý den # +demo.day.5=Toto je váš poslední den! # +demo.day.6=Uplynul váš pátý den, klávesou F2 uložíte snímek obrazovky vašeho výtvoru # +demo.day.warning=Váš čas již téměř vypršel! # +demo.demoExpired=Čas ukázky vypršel! # +demo.help.buy=Zakoupit nyní! # +demo.help.fullWrapped=Tato ukázka bude trvat 5 herních dní (přibližně 1 hodinu a 40 minut reálného času). Přečtěte si tipy pro herní úspěchy. Hezkou zábavu! # +demo.help.inventory=Pomocí %1$s otevřete inventář # +demo.help.jump=Vyskočíte stisknutím %1$s # +demo.help.later=Pokračujte ve hře! # +demo.help.movement=Pomocí %1$s, %2$s, %3$s, %4$s a myši se můžete pohybovat # +demo.help.movementMouse=Rozhlédněte se kolem pomocí myši # +demo.help.movementShort=Pohybujte se stisknutím %1$s, %2$s, %3$s, %4$s # +demo.help.title=Ukázkový režim Minecraft # +demo.remainingTime=Zbývající čas: %s # +demo.reminder=Čas ukázky vypršel, kupte si hru a pokračujte nebo začněte v novém světě! # + +## Specific for the Chromebook Trial +demo.cb.reminder=Čas zkušební verze vypršel. Chcete-li pokračovat ve hraní zkušební verze, spusťte nový svět! # + +difficulty.lock.question=Opravdu chcete uzamknout obtížnost tohoto světa? Tím nastavíte obtížnost tohoto světa na možnost %1$s a nebudete to již moci znovu změnit. # +difficulty.lock.title=Uzamknout obtížnost světa # + +dimension.dimensionName0=Běžný svět # +dimension.dimensionName1=Nether # +dimension.dimensionName2=End # + +disabledSkin.title=Jste zobrazeni jako Steve # +disabledSkin.body.onJoin=Tento server má zakázáno %s. V šatně můžete přepnout na jiný skin. # +disabledSkin.body.dressingRoom=Tento server má zakázáno %s. Opravdu chcete použít tento skin? # +disabledSkin.type.customSkins=vlastní skiny # +disabledSkin.type.persona=vnitřní já # +disabledSkin.type.both=vlastní skiny a persony # + +disconnect.closed=Připojení ukončeno # +disconnect.downloadPack=Při stahování balíčků ze serveru došlo k chybě. Zkuste to znovu. # +disconnect.disconnected=Odpojeno serverem # +disconnect.endOfStream=Konec streamu # +disconnect.genericReason=%s # +disconnect.kicked=Byli jste vyloučeni ze hry # +disconnect.kicked.reason=Byli jste vyloučeni ze hry: # +disconnect.removed=Byli jste odebráni ze hry. # +disconnect.removed.reason=Byli jste odebráni ze hry: # +disconnect.loginFailed=Přihlášení se nezdařilo # +disconnect.loginFailedInfo=Přihlášení se nezdařilo: %s # +disconnect.loginFailedInfo.environmentMismatch=Neshoda prostředí Playfab – Discovery=%s/%s, Playfab=%s/%s # +disconnect.loginFailedInfo.invalidSession=Neplatná relace (zkuste restartovat hru) # +disconnect.loginFailedInfo.serversUnavailable=Servery ověřování jsou aktuálně mimo provoz z důvodu údržby. # +disconnect.lost=Připojení přerušeno # +disconnect.overflow=Přetečení vyrovnávací paměti # +disconnect.quitting=Ukončování # +disconnect.spam=Vyloučen za spamování # +disconnect.timeout=Vypršel časový limit # +disconnect.scriptWatchdog=Server byl ukončen kvůli nezpracované výjimce kontroly skriptování. # +disconnect.scriptWatchdogOutOfMemory=Server byl ukončen kvůli překročení limitu paměti skriptování. # + +disconnectionScreen.header.realms_hidden=Pozvánka ke hře pro více hráčů # +disconnectionScreen.body.realms_hidden=K uvedenému serveru se nelze připojit. # +disconnectionScreen.blockMismatch=Bloky mezi klientem a serverem se neshodují. # +disconnectionScreen.cantConnect=Ke světu se nelze připojit. # +disconnectionScreen.cantConnectToRealm=K říši se nelze připojit. # +disconnectionScreen.cantConnectToRealms=Ke službě Realms se nelze připojit. # +disconnectionScreen.crossPlatformDisabled=V hlavní nabídce povolte hru na různých platformách, abyste se mohli připojit k přátelům na jiných platformách. Chcete-li hrát s ostatními přáteli online bez hraní na různých platformách, hostitel hry musí zakázat hru na více platformách v hlavní nabídce. # +disconnectionScreen.crossPlatformDisabled.header=Hra na různých platformách je zakázána. # +disconnectionScreen.incompatibleRealm=Váš klient není kompatibilní nebo je zastaralý. Chcete-li se připojit ke službě Realms, aktualizujte klienta. # +disconnectionScreen.realmsAlphaEndedTitle=Testování alfa verze služby Realms skončilo. Děkujeme vám za pomoc! # +disconnectionScreen.realmsAlphaEndedMessage=Služba Realms není momentálně dostupná. # +disconnectionScreen.disconnected=Odpojeno od serveru # +disconnectionScreen.editionMismatch=Tento svět byl uložen ve hře Minecraft Education. Nelze jej načíst. # +disconnectionScreen.editionMismatchEduToVanilla=Na serveru není spuštěna hra Minecraft Education. # +disconnectionScreen.editionMismatchVanillaToEdu=Na serveru je spuštěna nekompatibilní verze hry Minecraft. Připojení se nezdařilo. # +disconnectionScreen.editionVersionMismatch.body=Vybraný svět nelze otevřít v této verzi hry Minecraft Education. # +disconnectionScreen.editionVersionMismatch.title=Svět nelze načíst. # +disconnectionScreen.futureVersion=Tento svět byl uložen v novější verzi hry. Nelze jej načíst. # +disconnectionScreen.internalError.cantConnect=Nepodařilo se nám vás připojit. # +disconnectionScreen.internalError.cantEdit=Při hledání tohoto serveru došlo k problému. # +disconnectionScreen.internalError.cantFindEdit=Nepodařilo se nám vás připojit. Zkuste přidat nový server. # +disconnectionScreen.internalError.cantFindLocal=Při načítání tohoto světa došlo k problému. # +disconnectionScreen.internalError.cantFindRealm=Při hledání této říše došlo k problému. # +disconnectionScreen.internalError.cantFindServer=Při hledání tohoto serveru došlo k problému. # +disconnectionScreen.invalidName=Neplatný název! # +disconnectionScreen.invalidPlayer=Nastavení hry pro více hráčů tohoto světa umožňuje připojení pouze přátel. Abyste se mohli připojit, musíte se přátelit s hostitelem tohoto světa. # +disconnectionScreen.invalidIP=Neplatná IP adresa! # +disconnectionScreen.invalidSkin=Neplatný nebo poškozený skin! # +disconnectionScreen.lockedSkin.title=Skin určený pouze pro danou platformu! # +disconnectionScreen.lockedSkin=Použitý skin pochází z balíčku obsahu, který nelze použít ve hře pro více hráčů na různých platformách. # +disconnectionScreen.multiplayerLockedSkin.title=Skin, v němž není povolena hra pro více hráčů! # +disconnectionScreen.multiplayerLockedSkin=Použitý skin pochází z balíčku obsahu, který není ve hrách pro více hráčů povolen. # +disconnectionScreen.loggedinOtherLocation=Přihlášen(a) z jiného umístění # +disconnectionScreen.multiplayerDisabled=Svět byl nastaven pro režim hry pro jednoho hráče. # +disconnectionScreen.noReason=Byli jste odpojeni # +disconnectionScreen.noInternet=Zkontrolujte si připojení k internetu a zkuste to znovu. # +disconnectionScreen.notAllowed=Nebyli jste pozváni ke hře na tomto serveru. # +disconnectionScreen.notAuthenticated=Musíte provést ověření služeb Microsoft. # +disconnectionScreen.outdatedClient=Nelze připojit: zastaralý klient! # +disconnectionScreen.outdatedServer=Nelze připojit: zastaralý server! # +disconnectionScreen.outdatedClientRealms=Abyste mohli pokračovat v hraní této říše, musíte hru aktualizovat. # +disconnectionScreen.outdatedClientRealms.title=Služba Realms byla aktualizována # +disconnectionScreen.outdatedServerRealms=Vaše hra je aktuální, avšak tato říše nikoli. # +disconnectionScreen.outdatedServerRealms.title=Váš server Realm nyní nemůžeme aktualizovat, protože ostatní hráči jsou momentálně online. Ze stránky Spravovat obrazovku Realm můžete svůj Realm zavřít a znovu otevřít, aby jej ostatní hráči opustili a poté se do vašeho Realm připojili za účelem aktualizace. # +disconnectionScreen.outdatedServerRealmsNonOwner.title=Říše, ke které se snažíte získat přístup, má jinou verzi. Obraťte se na vlastníka říše, aby problém vyřešil. # +disconnectionScreen.realmsServerUpdateIncoming=Vaše říše bude brzy aktualizována. Potřebujete také provést aktualizaci. # +disconnectionScreen.realmsServerUpdateIncoming.title=Zkontrolovat aktualizaci hry nyní? # +disconnectionScreen.realmsWorldUnassigned=Přiřaďte verzi v možnostech zařízení. # +disconnectionScreen.realmsWorldUnassigned.title=Říše není přiřazena! # +disconnectionScreen.serverFull=Paráda, tento server je oblíbený! Zkontrolujte později, zda se uvolní nějaké místo. # +disconnectionScreen.serverFull.title=Server je plný # +disconnectionScreen.crossPlayDisabled=Funkce CrossPlay je dočasně zakázána! # +disconnectionScreen.crossPlayDisabled.title=Funkce CrossPlay zakázána # +disconnectionScreen.serverIdConflict=Ke světu se nelze připojit. Účet, ke kterému jste přihlášeni, aktuálně hraje v tomto světě na jiném zařízení. # +disconnectionScreen.sessionNotFound=Ke světu se nelze připojit. Svět již není dostupný a nelze se k němu přidat. # +disconnectionScreen.timeout=Vypršel časový limit připojení. # +disconnectionScreen.nowifi=Zdá se, že se nemůžete připojit k síti, připojte se k síti Wi-Fi nebo povolte možnost ''Použít mobilní data'' v nastavení profilu. # +disconnectionScreen.invalidTenant=Nelze se připojit. K tomuto světu nemáte přístup. # +disconnectionScreen.resourcePack=Při stahování nebo používání balíčku zdrojů došlo k problému. # +disconnectionScreen.restartClient=Nelze se připojit, restartujte klienta. # +disconnectionScreen.badPacket=Server odeslal poškozený paket. # +disconnectionScreen.realmsDisabled=Služba Realms je zakázána. # +disconnectionScreen.realmsDisabledBeta=Služba Realms je v beta verzi zakázána. # +disconnectionScreen.incompatiblePack=Nemůžete se připojit ke světu, protože následující balíčky nejsou kompatibilní: %s # +disconnectionScreen.incompatiblePack.memory=Nemůžete se připojit ke světu, protože vaše zařízení nemá dostatek paměti pro následující balíčky: %s # +disconnectionScreen.incompatiblePack.graphics.raytracing=Nemůžete se připojit ke světu, protože vaše zařízení nemá kompatibilní hardware podporující technologii sledování paprsku. # +disconnectionScreen.worldCorruption.message=Zkuste svět znovu otevřít nebo ho obnovit z předchozí zálohy. # +disconnectionScreen.worldCorruption=Odpojeno z důvodu poškození světa # +disconnectionScreen.hostSuspended=Odpojeno z důvodu nedostupnosti serveru # +disconnectionScreen.invalidLevel=Neplatná úroveň! # +disconnectionScreen.invalidOverworldDimensionHeights=Server poskytl neplatné hodnoty výšky pro dimenzi běžného světa # +disconnectionScreen.editor.mismatchVanillaWorld=Tento svět není v režimu editoru. Nelze jej načíst. # +disconnectionScreen.editor.mismatchEditorWorld=Tento svět je v režimu editoru. Nelze jej načíst. # +disconnectionScreen.editor.mismatchEditorToVanilla=Server není v režimu editoru. Připojení se nezdařilo. # +disconnectionScreen.editor.mismatchVanillaToEditor=Server je v režimu editoru. Připojení se nezdařilo. # +disconnectionScreen.clientsideGenerationDesync=Server a klient mají nastavené odlišné hodnoty pro přepínač funkce Generování na straně klienta. # +disconnectionScreen.editor.cannotUseRayTracing=Balíčky zdrojů s podporou technologie sledování paprsku zatím nejsou kompatibilní s projekty Editoru. # +disconnectionScreen.unexpectedPacket=Odpojeno z důvodu neočekávaného typu přijatého paketu, který nelze zpracovat. Příčinou může být neshoda verzí nebo poškození na úrovni sítě. # + +storageSpaceWarningScreen.frontend=Datové úložiště je téměř plné! Minecraft omezil přístup k této funkci, dokud neuvolníte místo na úložišti. # +storageSpaceWarningScreen.lowduringgameplay=Ve vašem zařízení téměř není místo, které Minecraft potřebuje k ukládání světů a nastavení. Doporučujeme odstranit některé staré soubory, aby vzniklo místo pro ty nové. # +storageSpaceWarningScreen.fullduringgameplay=Datové úložiště je plné a Minecraft nemůže uložit váš postup! Minecraft vás vrátí do hlavní nabídky, abyste uvolnili místo na úložišti. # + +edu.signin_screen.viewTerms=Zobrazit podmínky # + +edu.play_screen.view_worlds=ZOBRAZIT MÉ SVĚTY # +edu.play_screen.view_library=ZOBRAZIT KNIHOVNU # +edu.play_screen.create_new=VYTVOŘIT NOVÝ # +edu.play_screen.join_world=PŘIPOJIT SE KE SVĚTU # +edu.play_screen.import=IMPORTOVAT # +edu.play_screen.new=NOVÝ # +edu.play_screen.guided_create=ŘÍZENÁ TVORBA # +edu.play_screen.traditional=TRADIČNÍ # +edu.play_screen.from_template=ŠABLONY # + +edu.worlds_screen.title=Moje světy # +edu.worlds_screen.new_world=Nový svět # +edu.worlds_screen.new=NOVÝ # +edu.worlds_screen.templates=ŠABLONY # +edu.worlds_screen.guided_create=ŘÍZENÁ TVORBA # +edu.worlds_screen.traditional=TRADIČNÍ # +edu.worlds_screen.search_placeholder=Hledat # +edu.worlds_screen.play=HRÁT # +edu.worlds_screen.host=ZAKLÁDAJÍCÍ HRÁČ # +edu.worlds_screen.settings=NASTAVENÍ # +edu.worlds_screen.manage=SPRAVOVAT # +edu.worlds_screen.back=ZPĚT # +edu.worlds_screen.copy=KOPÍROVAT # +edu.worlds_screen.export=EXPORTOVAT # +edu.worlds_screen.share=SDÍLET # +edu.worlds_screen.delete=ODSTRANIT # +edu.worlds_screen.courses_title=Moje kurzy # + +edu.templates.title=Moje šablony # +edu.templates.local_header=MOJE ŠABLONY: %1 # +edu.templates.featured_header=OBLÍBENÉ ŠABLONY # +edu.templates.view_more=Zobrazit další šablony # +edu.templates.search_placeholder=Hledat # +edu.templates.created_by=Podle %1 # +edu.templates.quick_play=HRÁT # +edu.templates.host=ZAKLÁDAJÍCÍ HRÁČ # +edu.templates.create_new=VYTVOŘIT NOVOU # + +edu.pause.multiplayer.disabled=V této lekci není hra pro více hráčů podporována. # + +effect.badOmen=Špatné znamení # +effect.villageHero=Hrdina vesnice # + +enchantment.arrowDamage=Síla # +enchantment.arrowFire=Plamen # +enchantment.arrowInfinite=Nekonečno # +enchantment.arrowKnockback=Odhození # +enchantment.crossbowMultishot=Hromadná střela # +enchantment.crossbowPiercing=Prorážení # +enchantment.crossbowQuickCharge=Rychlé nabití # +enchantment.curse.binding=Kletba neodlučitelnosti # +enchantment.curse.vanishing=Kletba zmizení # +enchantment.damage.all=Ostrost # +enchantment.damage.arthropods=Prokletí artropodů # +enchantment.damage.undead=Úder # +enchantment.digging=Účinnost # +enchantment.durability=Nezlomnost # +enchantment.fire=Ohnivý aspekt # +enchantment.fishingSpeed=Návnada # +enchantment.frostwalker=Ledový chodec # +enchantment.knockback=Odražení # +enchantment.level.1=I # +enchantment.level.10=X # +enchantment.level.2=II # +enchantment.level.3=III # +enchantment.level.4=IV # +enchantment.level.5=V # +enchantment.level.6=VI # +enchantment.level.7=VII # +enchantment.level.8=VIII # +enchantment.level.9=IX # +enchantment.lootBonus=Rabování # +enchantment.lootBonusDigger=Bohatství # +enchantment.lootBonusFishing=Štěstí z moře # +enchantment.mending=Oprava # +enchantment.oxygen=Dech # +enchantment.protect.all=Ochrana # +enchantment.protect.explosion=Ochrana před výbuchem # +enchantment.protect.fall=Lehkost pírka # +enchantment.protect.fire=Ochrana před ohněm # +enchantment.protect.projectile=Ochrana před střelami # +enchantment.soul_speed=Spektrální rychlost # +enchantment.swift_sneak=Svižné plížení # +enchantment.thorns=Trny # +enchantment.untouching=Hedvábný dotek # +enchantment.waterWalker=Podmořský chodec # +enchantment.waterWorker=Vodomilnost # +enchantment.tridentChanneling=Zásah bleskem # +enchantment.tridentLoyalty=Bumerang # +enchantment.tridentRiptide=Vlečné lano # +enchantment.tridentImpaling=Vodní kopí # + +entity.area_effect_cloud.name=Mrak s prostorovým účinkem # +entity.armor_stand.name=Stojan na zbroj # +entity.arrow.name=Šíp # +entity.bat.name=Netopýr # +entity.bee.name=Včela # +entity.blaze.name=Ohnivec # +entity.boat.name=Člun # +entity.cat.name=Kočka # +entity.cave_spider.name=Jeskynní pavouk # +entity.chicken.name=Slepice # +entity.cow.name=Kráva # +entity.creeper.name=Plíživec # +entity.dolphin.name=Delfín # +entity.goat.name=Koza # +entity.panda.name=Panda # +entity.donkey.name=Osel # +entity.dragon_fireball.name=Dračí ohnivá koule # +entity.drowned.name=Utopenec # +entity.egg.name=Vejce # +entity.elder_guardian.name=Vyšší strážce # +entity.ender_crystal.name=Krystal z enderu # +entity.ender_dragon.name=Drak z Enderu # +entity.enderman.name=Enderman # +entity.endermite.name=Endermite # +entity.ender_pearl.name=Perla z enderu # +entity.evocation_illager.name=Vyvolávač # +entity.evocation_fang.name=Tesák vyvolávače # +entity.eye_of_ender_signal.name=Oko z enderu # +entity.falling_block.name=Padající blok # +entity.fireball.name=Ohnivá koule # +entity.fireworks_rocket.name=Ohňostrojová raketa # +entity.fishing_hook.name=Rybářský háček # +entity.fish.clownfish.name=Klaun # +entity.fox.name=Liška # +entity.cod.name=Treska # +entity.pufferfish.name=Ryba fugu # +entity.salmon.name=Losos # +entity.tropicalfish.name=Tropická ryba # +entity.axolotl.name=Axolotl # +entity.ghast.name=Ďas # +entity.glow_squid.name=Zářivá oliheň # +entity.piglin_brute.name=Bestiální piglin # +entity.guardian.name=Strážce # +entity.hoglin.name=Hoglin # +entity.horse.name=Kůň # +entity.husk.name=Hladová zombie # +entity.ravager.name=Ničitel # +entity.iron_golem.name=Železný golem # +entity.item.name=Předmět # +entity.leash_knot.name=Vodicí uzel # +entity.lightning_bolt.name=Blesk # +entity.lingering_potion.name=Lektvar s místním účinkem # +entity.llama.name=Lama # +entity.trader_llama.name=Obchodnická lama # +entity.llama_spit.name=Lamí plivnutí # +entity.magma_cube.name=Lávová kostka # +entity.minecart.name=Vozík # +entity.chest_minecart.name=Vozík s truhlou # +entity.command_block_minecart.name=Vozík s příkazovým blokem # +entity.furnace_minecart.name=Vozík s pecí # +entity.hopper_minecart.name=Vozík s násypkou # +entity.tnt_minecart.name=Vozík s TNT # +entity.mule.name=Mula # +entity.mooshroom.name=Krávomůrka # +entity.moving_block.name=Pohyblivý blok # +entity.ocelot.name=Ocelot # +entity.painting.name=Obraz # +entity.parrot.name=Papoušek # +entity.phantom.name=Fantom # +entity.pig.name=Prase # +entity.piglin.name=Piglin # +entity.pillager.name=Plenitel # +entity.polar_bear.name=Lední medvěd # +entity.rabbit.name=Králík # +entity.sheep.name=Ovce # +entity.shulker.name=Krabicovec # +entity.shulker_bullet.name=Střela krabicovce # +entity.silverfish.name=Rybenka # +entity.skeleton.name=Kostlivec # +entity.skeleton_horse.name=Kostlivý kůň # +entity.stray.name=Bludný kostlivec # +entity.slime.name=Sliz # +entity.small_fireball.name=Malá ohnivá koule # +entity.sniffer.name=Čichavec # +entity.snowball.name=Sněhová koule # +entity.snow_golem.name=Sněhulák # +entity.spider.name=Pavouk # +entity.splash_potion.name=Lektvar # +entity.squid.name=Oliheň # +entity.strider.name=Chodec # +entity.tnt.name=Blok TNT # +entity.thrown_trident.name=Trojzubec # +entity.tripod_camera.name=Fotoaparát na stativu # +entity.turtle.name=Želva # +entity.unknown.name=Neznámý # +entity.vex.name=Otrapa # +entity.villager.name=Vesničan # +entity.villager.armor=Zbrojíř # +entity.villager.butcher=Řezník # +entity.villager.cartographer=Kartograf # +entity.villager.cleric=Klerik # +entity.villager.farmer=Farmář # +entity.villager.fisherman=Rybář # +entity.villager.fletcher=Výrobce šípů # +entity.villager.leather=Koželuh # +entity.villager.librarian=Knihovník # +entity.villager.shepherd=Pastýř # +entity.villager.tool=Nástrojář # +entity.villager.weapon=Mečíř # +entity.villager.mason=Kameník # +entity.villager.unskilled=Nevyučený vesničan # +entity.villager_v2.name=Vesničan # +entity.vindicator.name=Mstitel # +entity.wandering_trader.name=Potulný obchodník # +entity.witch.name=Čarodějnice # +entity.wither.name=Pakostnice # +entity.wither_skeleton.name=Pakostlivec # +entity.wither_skull.name=Lebka pakostnice # +entity.wither_skull_dangerous.name=Lebka pakostnice # +entity.wolf.name=Vlk # +entity.xp_orb.name=Bod zkušenosti # +entity.xp_bottle.name=Čarovná láhev # +entity.zoglin.name=Zoglin # +entity.zombie.name=Zombie # +entity.zombie_horse.name=Zombie kůň # +entity.zombie_pigman.name=Zombifikovaný piglin # +entity.zombie_villager.name=Zombie vesničan # +entity.zombie_villager_v2.name=Zombie vesničan # + +exports.share.file=Sdílet %s # +exports.suspendWarning.client.content=Upozornění: Budete-li pokračovat, budete odpojeni od této relace hry pro více hráčů. # +exports.suspendWarning.host.content=Upozornění: Budete-li pokračovat, ukončíte tím relaci hry pro více hráčů pro všechny hráče. # +exports.suspendWarning.title=Upozornění # +exports.fileError.title=Soubor nelze uložit # +exports.fileError.body=Disk je zřejmě plný nebo chráněn proti zápisu, případně se soubor používá. Zkontrolujte, zda není soubor otevřený, a zkuste to znovu. # + +addExternalServerScreen.addServer=Přidat server # +addExternalServerScreen.nameTextBoxLabel=Název serveru # +addExternalServerScreen.namePlaceholder=Zadejte název serveru # +addExternalServerScreen.ipTextBoxLabel=Adresa serveru # +addExternalServerScreen.portTextBoxLabel=Port # +addExternalServerScreen.ipPlaceholder=Zadejte IP nebo adresu # +addExternalServerScreen.alreadyAdded=Tento server již byl přidán # +addExternalServerScreen.saveButtonLabel=Uložit # +addExternalServerScreen.playButtonLabel=Hrát # +addExternalServerScreen.removeButtonLabel=Odebrat # +addExternalServerScreen.removeConfirmation=Opravdu chcete odebrat tento server? # +addExternalServerScreen.addTitle=Přidat externí server # +addExternalServerScreen.editTitle=Upravit externí server # + +feature.end_city=Endové město # +feature.fortress=Pevnost v Netheru # +feature.mansion=Lesní sídlo # +feature.mineshaft=Důlní šachta # +feature.missingno=Neznámá funkce # +feature.monument=Monument oceánu # +feature.stronghold=Pevnost # +feature.temple=Chrám # +feature.village=Vesnice # +feature.shipwreck=Vrak lodi # +feature.buried_treasure=Zakopaný poklad # +feature.ruins=Ruiny v oceánu # +feature.pillager_outpost=Pevnost plenitelů # +feature.bastion_remnant=Pozůstatek citadely # +feature.ruined_portal=Zničený portál # + +feed.like=Líbí se # +feed.manage_feed=Spravovat informační kanál # +feed.comment=Komentář # +feed.reported_label=Hlášení # +feed.ignore=Ignorovat # +feed.nrreport=%d hlášení # +feed.nrreports=%d hlášení # +feed.newPost=Nový článek # +feed.daysAgo=před %d d # +feed.hoursAgo=před %d h # +feed.minutesAgo=před %d m # +feed.now=Právě teď # +feed.whatup=Co se vám honí hlavou? # +feed.upload=Vaše obrazovka se nahrává... # +feed.manage=Spravovat informační kanál # +feed.share=Sdílet # +feed.addScreenshot=Přidat snímek obrazovky # +feed.comments=Komentáře # +feed.edit=Změnit # +feed.screenshots=Snímky obrazovky # +feed.return=Nabídka # +feed.goToFeed=Nakrmit # +feed.cancel=Zrušit # +feed.previous=Předchozí # +feed.next=Další # +feed.delete=Odstranit # +feed.deleted=Odstraněná položka # +feed.report_xbox=Oznámit týmu pravidel služby Xbox # +feed.report_club=Oznámit klubu # +feed.clubdescription=Popis říše # +feed.no_feed_item_content=Snímky obrazovky a diskuze ve vaší říši se objeví zde. Začněte stiskem tlačítka "Nový článek" # +feed.no_reported_item_content=Nebyly oznámeny žádné položky # +feed.no_screenshot=Nemáte žádné snímky obrazovky # +feed.reportToastMessage=Oznámená položka # +feed.forbidden=Nemá oprávnění k vydání časové osy # +feed.failedToPost=Neúspěšný příspěvek # +feed.failedToPostDescription=Neplatný snímek obrazovky # +feed.uppload_started=Snímek obrazovky se nahrává # +feed.uppload_success=Snímek byl nahrán # +feed.connected=Každá říše je připojena do klubu pomocí vašeho účtu Microsoft. # +feed.unviewedPost=Nový # + +comment.like=%d se líbí ### 1 like +comment.likes=%d se líbí ### 0 or 2+ likes +comment.comment=%d komentář ### 1 comment +comment.comments=%d komentáře ### 0 or 2+ comments +comment.likes_and_comments=%1 a %2 ### comment.like(s) will be inserted at %1 and comment.comment(s) at %2 +comment.commentplaceholder=Komentář... # + +furnaceScreen.fuel=Palivo # +furnaceScreen.header=Pec # +furnaceScreen.input=Vstup # +furnaceScreen.result=Výsledek # + +gameArgument.featureUnsupported=Tato verze Minecraftu tuto funkci nepodporuje. # + +gameMode.adventure=Dobrodružná hra # +gameMode.changed=Herní režim byl aktualizován na %s # +gameMode.creative=Tvořivá hra # +gameMode.hardcore=Extrémně těžký režim! # +gameMode.spectator=Režim diváka # +gameMode.survival=Hra o přežití # + +gameTip.cameraMovement.mouse=Pohybem :light_mouse_button: se můžete rozhlížet. # +gameTip.cameraMovement.touch=Dotykem a tažením prstu po obrazovce se můžete rozhlížet. # +gameTip.cameraMovement.controller=Pohybem :tip_right_stick: se můžete rozhlížet. # +gameTip.playerMovement.keyboard=Stisknutím :_input_key.forward:, :_input_key.left:, :_input_key.back: nebo :_input_key.right: se můžete pohybovat. # +gameTip.playerMovement.touch=Pro pohyb pohněte :tip_virtual_joystick:. # +gameTip.playerMovement.touch.classic=Dotykem :tip_touch_forward: :tip_touch_left: :tip_touch_back: :tip_touch_right: se můžete pohybovat. # +gameTip.playerMovement.controller=Pomocí :tip_left_stick: se můžete pohybovat. # +gameTip.jumpMovement.keyboard=Stisknutím :_input_key.jump: můžete skákat. # +gameTip.jumpMovement.touch=Pro skákání klepněte na :tip_virtual_button_jump:. # +gameTip.jumpMovement.touch.classic=Klepnutím na :tip_touch_jump: můžete skákat. # +gameTip.jumpMovement.controller=Stiskem :_input_key.jump: vyskočíte. # +gameTip.jumpForward.keyboard=Stisknutím :_input_key.forward: a :_input_key.jump: skočíte dopředu. # +gameTip.jumpForward.touch=Podržením :tip_virtual_joystick: a klepnutím na :tip_virtual_button_jump: skočíte dopředu. # +gameTip.jumpForward.touch.classic=Podržením :tip_touch_forward: a klepnutím na :tip_touch_jump: skočíte dopředu. # +gameTip.jumpForward.controller=Dopředu skočíte tak, že posunete :tip_left_stick: nahoru a stisknete :_input_key.jump:. # +gameTip.findTree=Dřevo můžete sbírat, když bouchnete do stromu. # +gameTip.breakWood.mouse=Podržením :_input_key.attack: na stromu rozbijete dřevo. # +gameTip.breakWood.touch=Klepnutím a podržením na stromu rozbijete dřevo. # +gameTip.breakWood.touch.crosshair.withactionbuttons=Klepnutím a podržením :tip_virtual_button_action_attack_or_destroy: na stromu rozlomíte dřevo. # +gameTip.breakWood.touch.crosshair.withoutactionbuttons=Zaměřte :tip_crosshair: na strom a klepnutím a podržením obrazovky rozlomte dřevo. # +gameTip.breakWood.controller=Podržením :_input_key.attack: na stromu rozbijete dřevo. # +gameTip.openInventory.keyboard=Stisknutím :_input_key.inventory: otevřete inventář. # +gameTip.openInventory.touch=Klepnutím na tlačítko :tip_touch_inventory: otevřete inventář. # +gameTip.openInventory.controller=Stiskem :_input_key.inventory: otevřete svůj inventář. # +gameTip.selectWoodForMakePlank.keyboard=Kliknutím :light_mouse_left_button: vyberete dřevo. # +gameTip.selectWoodForMakePlank.touch=Klepnutím vyberete dřevo. # +gameTip.selectWoodForMakePlank.controller=Pomocí :tip_left_stick: a :_gamepad_face_button_down: vyberete dřevo. # +gameTip.selectGridForMakePlank.keyboard=Pomocí :light_mouse_left_button: přidáte dřevo do výrobní mřížky. # +gameTip.selectGridForMakePlank.touch=Klepnutím přidáte dřevo do výrobní mřížky. # +gameTip.selectGridForMakePlank.controller=Pomocí :tip_left_stick: a :_gamepad_face_button_down: přidáte dřevo do výrobní mřížky. # +gameTip.selectOutputSlot.keyboard=Kliknutím :light_mouse_left_button: na výstupní pozici vyrobíte předmět. # +gameTip.selectOutputSlot.touch=Klepnutím na výstupní pozici vyrobíte předmět. # +gameTip.selectOutputSlot.controller=Stisknutím :_gamepad_face_button_down: na výstupní pozici vyrobíte předmět. # +gameTip.selectHotBar.keyboard=Kliknutím :light_mouse_left_button: na volnou pozici vložíte předmět do inventáře. # +gameTip.selectHotBar.touch=Klepnutím na volnou pozici vložíte předmět do inventáře. # +gameTip.selectHotBar.controller=Stisknutím :_gamepad_face_button_down: na volnou pozici níže ho vložíte do inventáře. # +gameTip.open.recipe.keyboard=Kliknutím :light_mouse_left_button: sem otevřete knihu receptů. # +gameTip.open.recipe.touch=Klepnutím sem otevřete kartu vyhledávání. # +gameTip.open.recipe.controller=Stisknutím :tip_left_trigger: otevřete knihu receptů. # +gameTip.craftTable.keyboard=Kliknutím :light_mouse_left_button: sem vyberete recept pro pracovní stůl. # +gameTip.craftTable.touch=Klepnutím sem vyberete recept pro pracovní stůl. # +gameTip.craftTable.controller=Pomocí :tip_left_stick: vyberete recept pro pracovní stůl. # +gameTip.outputSlotCraftTable.controller=Stisknutím :_gamepad_face_button_down: vyrobíte pracovní stůl. # +gameTip.selectHotBar.craftTable=Pracovní stůl můžete použít, když si ho dáte do rychlého panelu. # +gameTip.closeInventory.keyboard=Stisknutím :_input_key.inventory: nebo kliknutím :light_mouse_left_button: sem inventář zavřete. # +gameTip.closeInventory.touch=Klepnutím sem inventář zavřete. # +gameTip.closeInventory.controller=Stisknutím :_gamepad_face_button_right: inventář zavřete. # +gameTip.needMoreMaterials=K výrobě dřevěného krumpáče potřebujete 2 kusy dřeva. # +gameTip.selectItemInHotBar.keyboard=Předměty vyberete pomocí :light_mouse_middle_button: nebo číselnými klávesami. # +gameTip.selectItemInHotBar.touch=Klepnutím na rychlý panel můžete vybírat předměty. # +gameTip.selectItemInHotBar.controller=Pomocí :_input_key.cycleItemLeft: a :_input_key.cycleItemRight: vyberete předměty v rychlé volbě. # +gameTip.placeCraftTable.keyboard=Pracovní stůl umístíte pomocí :_input_key.use: na zem. # +gameTip.placeCraftTable.touch=Klepnutím na zem umístěte pracovní stůl. # +gameTip.placeCraftTable.touch.crosshair.withactionbuttons=Zaměřte :tip_crosshair: a klepnutím na :tip_virtual_button_action_build_or_use: umístěte pracovní stůl na zem. # +gameTip.placeCraftTable.touch.crosshair.withoutactionbuttons=Zaměřte :tip_crosshair: a klepnutím na obrazovku umístěte pracovní stůl na zem. # +gameTip.placeCraftTable.controller=Pracovní stůl umístíte stisknutím :_input_key.use:. # +gameTip.useCraftTable.keyboard=Pracovní stůl použijete pomocí :_input_key.use:. # +gameTip.useCraftTable.touch=Pracovní stůl použijete tím, že se ho dotknete. # +gameTip.useCraftTable.touch.crosshair.withactionbuttons=Zamiřte :tip_crosshair: na pracovní stůl a klepněte na :tip_virtual_button_action_build_or_use: pro jeho použití. # +gameTip.useCraftTable.touch.crosshair.withoutactionbuttons=Zamiřte :tip_crosshair: na pracovní stůl a klepněte na obrazovku pro jeho použití. # +gameTip.useCraftTable.controller=Pracovní stůl použijete stisknutím :_input_key.use: na něm. # +gameTip.needPlanksAndSticks=Vyrobte 3 prkna a 2 klacíky. # +gametip.openSearchTab.keyboard=Kliknutím :light_mouse_left_button: sem otevřete kartu vyhledávání. # +gametip.openSearchTab.touch=Klepnutím sem otevřete kartu vyhledávání. # +gametip.openSearchTab.controller=Stisknutím :_gamepad_face_button_down: tady otevřete kartu vyhledávání. # +gameTip.selectWoodenPickaxe=Vyrobte dřevěný krumpáč k těžbě kamene a uhlí. # +gameTip.outputSlot.wooden.pickaxe.keyboard=Kliknutím :light_mouse_left_button: na výstupní pozici vyrobíte dřevěný krumpáč. # +gameTip.outputSlot.wooden.pickaxe.touch=Klepnutím na výstupní pozici vyrobíte dřevěný krumpáč. # +gameTip.outputSlot.wooden.pickaxe.controller=Stisknutím :_gamepad_face_button_down: vyrobíte dřevěný krumpáč. # +gameTip.selectHotBar.wooden.pickaxe=Krumpáč můžete použít, když si ho dáte do rychlého panelu. # +gameTip.hintsDone=Jste svobodní! Objevujte, vyrábějte a najděte si jídlo a přístřeší, abyste přežili noc! Příjemnou zábavu! # + +generator.amplified=ZESÍLENÝ # +generator.amplified.info=Oznámení: Jen pro zábavu, vyžaduje výkonný počítač # +generator.customized=Přizpůsobený # +generator.debug_all_block_states=Režim ladění # +generator.default=Výchozí # +generator.flat=Plochý # +generator.infinite=Nekonečný # +generator.largeBiomes=Velké biomy # +generator.nether=Nether # +generator.old=Starý # +generator.void=Prázdnota # + +globalPauseScreen.message=Hra byla pozastavena # +globalPauseScreen.quit=Ukončit # + +gui.accept=Přijmout # +gui.achievements=Herní úspěchy # +gui.all=Vše # +gui.back=Zpět # +gui.cancel=Zrušit # +gui.clear=Vymazat # +gui.close=Zavřít # +gui.confirm=Potvrdit # +gui.confirmAndPlay=Potvrdit a začít hrát # +gui.custom=Vlastní # +gui.default=Výchozí # +gui.decline=Odmítnout # +gui.delete=Odstranit # +gui.deleteWorldLong=Odstranit svět # +gui.done=Hotovo # +gui.down=Dolů # +gui.edit=Upravit # +gui.error=Chyba # +gui.exit=Odejít # +gui.exportWorld=Exportovat # +gui.exportWorldLong=Exportovat svět # +gui.exportTemplate=Exportovat šablonu # +gui.templateMinVersion=Minimální verze šablony # +gui.templateLocPickerTitle=Vyhledejte v lokalizační složce soubor languages.json # +gui.templateLocPickerButton=Vybrat lokalizaci # +gui.templateIconPickerTitle=Vyhledání ikony světa # +gui.templateIconPickerDesc=Ikona Minecraftu # +gui.templateIconPickerButton=Ikona výběru světa # +gui.pickLoc.successMessage=Zkopírovaná lokalizace # +gui.pickLoc.failedMessage=Chyba: Vybraný soubor nebyl soubor languages.json # +gui.pickIcon.successMessage=Ikona zkopírovaného světa # +gui.pickIcon.failedMessage=Chyba: Neplatný formát souboru # +gui.previous=Předchozí # +gui.copyWorld=Kopírovat svět # +gui.copyWorld.failedTitle=Došlo k chybě # +gui.copyWorld.failedMessage=Tento svět nelze kopírovat, protože vaše zařízení nemá dostatek volného místa v úložišti. Uvolněte místo a zkuste to znovu. # +gui.goBack=Jít zpět # +gui.import=Importovat # +gui.importWorld=Importovat # +gui.importRetailWorld.title=Importovat svět? # +gui.importRetailWorld.text.1=Tento svět musí být importován, než jej budete moci používat v beta verzi. # +gui.importRetailWorld.text.2=Při importu světa se vytvoří jeho kopie a původní svět nijak neovlivní. # +gui.importRetailWorld.text.3=Chcete vytvořit kopii tohoto světa pro beta verzi? # +gui.importRetailWorld.failedMessage=Import světa se nezdařil. # +gui.minecraftWorld=Svět Minecraftu # +gui.minecraftBundle=Sada Minecraftu # +gui.login=Přihlásit # +gui.logout=Odhlásit # +gui.next=Další # +gui.no=Ne # +gui.none=Žádné # +gui.ok=OK # +gui.store=Podívat se do obchodu # +gui.continue=Pokračovat # +gui.pickWorld=Procházet světy Minecraftu # +gui.retry=Opakovat # +gui.select=Vybrat # +gui.skip=Přeskočit # +gui.stats=Statistika # +gui.tab=Záložka # +gui.toMenu=Zpět na úvodní obrazovku # +gui.tryAgain=Zkusit znovu # +gui.up=Nahoru # +gui.warning.exitGameWarning=Chcete Minecraft ukončit? # +gui.worldTemplate=Šablona světa pro Minecraft # +gui.yes=Ano # +gui.feedbackYes=Ano, přejít na web pro zpětnou vazbu # +gui.resourcepacks=Balíčky zdrojů... # +gui.submit=Odeslat # +gui.submitRating=Odeslat hodnocení # +gui.submitFeedback.button.text=Pošlete nám zpětnou vazbu # +gui.submitFeedback.text=Odeslání zpětné vazby autorovi # +gui.submitFeedback.body.text=Napište jakoukoli zpětnou vazbu a pošlete ji přímo tvůrci. Vaše zpráva nebude zveřejněna na tržišti a tvůrce nebude moct odpovědět. # +gui.submitFeedback.placeHolder.text=Co se vám líbí? Co by mohlo být lepší? # +gui.submitFeedback.success=Děkujeme za sdílení vaší recenze! # +gui.submitFeedback.failure.status.unprocessableEntity=Tuto položku, ke které se pokoušíte poskytnout zpětnou vazbu, nevlastníte. (Kód chyby: %d) # +gui.submitFeedback.failure.status.tooManyRequests=Ale ne! Odeslali jste příliš mnoho recenzí, zkuste to prosím později. (Kód chyby: %d) # +gui.submitFeedback.failure.status.other=V tuto chvíli nelze recenzi odeslat, zkuste to prosím znovu později. (Kód chyby: %d) # +gui.playOffline=Hrát offline # +gui.signIn=Přihlásit se # +gui.genericNetworkError=Něco se pokazilo. Zkontrolujte si připojení k internetu. # +gui.hide=Skrýt # +gui.editor.minecraftProject=Projekt Minecraft # +gui.editor.exportProject=Exportovat projekt # +gui.editor.copyProject=Kopírovat projekt # +gui.editor.copyProject.failedMessage=Nepodařilo se nám vytvořit kopii tohoto projektu. Může to být způsobeno nedostatkem místa v úložišti nebo něčím jiným. Další informace naleznete na stránce https://aka.ms/MCStorage. # + +gui.edu.exitGameWarningCaption=Minecraft Education ### Use Minecraft 教育版 in zh_CN translation +gui.edu.exitGameWarningMessage=Ukončit Minecraft Education? ### Use 离开 Minecraft 教育版? in zh_CN translation + +updateScreen.update=Aktualizovat # +updateScreen.updateRequired=Je vyžadována aktualizace # +updateScreen.title=Zastaralá verze # +updateScreen.body=Aktualizujte na nejnovější verzi, abyste měli přístup ke všem novým funkcím, mohli hrát s přáteli online nebo se podívat, co je nového v obchodě Marketplace. # +updateScreen.commerceNotSupported.title=Není přístup do obchodu Marketplace # +updateScreen.commerceNotSupported.body=Tato verze Minecraftu již nemá přístup do obchodu Minecraft Marketplace. Aktualizujte na nejnovější verzi, abyste obnovili přístup do obchodu Marketplace. # +updateScreen.packs.updateRequired=Ke stažení balíčku zakoupeného v obchodě Minecraft Marketplace proveďte aktualizaci na nejnovější verzi. # +updateScreen.patchVersion=Verze %s – poznámky k opravě: # + +hostOption.codeBuilder=Nástroj pro tvorbu kódu # +hostOption.setWorldSpawn=Nastavit vstup do herního světa # +hostOption.teleport=Teleportovat # +hostOption.teleport.who=Kdo # +hostOption.teleport.where=Kde # +hostOption.time=Čas # +hostOption.time.day=Den # +hostOption.time.midnight=Půlnoc # +hostOption.time.noon=Poledne # +hostOption.time.night=Noc # +hostOption.time.sunrise=Východ slunce # +hostOption.time.sunset=Západ slunce # +hostOption.weather=Počasí # +hostOption.weather.clear=Jasno # +hostOption.weather.rain=Déšť # +hostOption.weather.thunderstorm=Bouřka # + +howtoplay.next=Další # +howtoplay.previous=Předchozí # + +howtoplay.category.basics=Základy # +howtoplay.category.crafting=Výroba předmětů # +howtoplay.category.education=Vzdělávání # +howtoplay.category.engineering=Inženýring # +howtoplay.category.enhancedPlay=Vylepšená hra # +howtoplay.category.firstDay=První den # +howtoplay.category.optionsAndCheats=Možnosti a cheaty # +howtoplay.category.play=Hrát # +howtoplay.category.theEnd=End # + +howtoplay.adventureMode=Dobrodružná hra # +howtoplay.adventureMode.title=Pravidla hry: dobrodružná hra # +howtoplay.adventureMode.text.1=Dobrodružná hra je herní režim pro stavitele světů. V dobrodružné hře musí hráči používat speciální nástroje ke stavění nebo ničení bloků. # +howtoplay.adventureMode.text.2=V tvořivé hře tyto speciální nástroje získáte pomocí příkazu /give s parametrem canplace nebo candestroy. # + +howtoplay.anvil=Kovadlina # +howtoplay.anvil.title=Pravidla hry: kovadlina # +howtoplay.anvil.text.1=Úrovně zkušeností můžete využít k opravě, zaklínání nebo přejmenování předmětů pomocí kovadliny. # +howtoplay.anvil.header.1=Přejmenování a používání zaklínadel # +howtoplay.anvil.text.2=Všechny předměty lze přejmenovat, avšak pouze předměty s životností lze na kovadlině opravovat nebo zaklínat pomocí knih. # +howtoplay.anvil.header.2=Opravování předmětů # +howtoplay.anvil.text.3=Předmět opravíte tak, že ho vložíte do jedné ze vstupních pozic vlevo spolu s některou ze surovin daného předmětu (např. železnými ingoty u železného meče) nebo ho zkombinujete s jiným předmětem stejného typu. # +howtoplay.anvil.text.4=Kombinování předmětů je účinnější na kovadlině. # +howtoplay.anvil.text.5=Existuje pravděpodobnost, že kovadlina se při každém použití poškodí, přičemž po dostatečném počtu použití se zničí. # + +howtoplay.armor=Zbroj # +howtoplay.armor.title=Pravidla hry: zbroj # +howtoplay.armor.text.1=Když si obléknete zbroj, ochrání vás před poškozením. Úroveň zbroje představuje :armor: v HUD, přičemž platí, že čím vyšší úroveň, tím menší poškození utržíte. # +howtoplay.armor.header.1=Výroba předmětů # +howtoplay.armor.text.2=Zbroj lze vyrábět z kůže, železa, zlata nebo diamantů. Kroužkovou zbroj lze získat obchodováním s vesničany a jako kořist od zombie a kostlivce. # +howtoplay.armor.text.3=Zbroj na sebe vezmete, když otevřete inventář a přesunete části zbroje do příslušné pozice vedle skinu vašeho hráče. # +howtoplay.armor.text.4=Železnou, kroužkovou a zlatou zbroj můžete v peci roztavit na železné či zlaté nugety. # +howtoplay.armor.header.2=Štít # +howtoplay.armor.text.5.keyboard=Štít bude blokovat poškození, kterému čelíte. Štít můžete vzít do slabší ruky a také ho umístit do rychlého panelu. Stisknutím a podržením :_input_key.sneak: budete blokovat štítem. # +howtoplay.armor.text.5.gamepad=Štít bude blokovat poškození, kterému čelíte. Štít můžete vzít do slabší ruky a také ho umístit do rychlého panelu. Stisknutím tlačítka :_input_key.sneak: nebo pomocí :_gamepad_stick_right: můžete přepínat blokování štítem. # +howtoplay.armor.text.5a.touch=Štít blokuje všechny druhy příchozího poškození - dokonce i výbuch plíživce! Může ho dát do slotu pro vedlejší ruku nebo na rychlý panel. # +howtoplay.armor.text.5b.touch=Při použití schématu ovládání "Směrový ovladač & interakce klepnutím" klepněte na :touch_sneak: pro přepínání blokování pomocí štítu. # +howtoplay.armor.text.5c.touch=Pokud používáte ovládací schéma "Joystick", klepněte na :tip_virtual_button_sneak: pro přepínání blokování pomocí štítu. # +howtoplay.armor.text.5.rift_controller=Štít bude blokovat poškození, kterému čelíte. Štít můžete vzít do slabší ruky a také ho umístit do rychlého panelu. Stisknutím tlačítka :_input_key.sneak: nebo pomocí :rift_X: můžete přepínat blokování štítem. # +howtoplay.armor.text.5.windowsmr_controller=Štít bude blokovat poškození, kterému čelíte. Štít můžete vzít do slabší ruky a také ho umístit do rychlého panelu. Stisknutím tlačítka :_input_key.sneak: nebo pomocí :windowsmr_right_stick: můžete přepínat blokování štítem. # +howtoplay.armor.text.6=Štítem můžete dokonce zablokovat i výbuch plíživce! # +howtoplay.armor.header.3=Přestrojení # +howtoplay.armor.text.7=Můžete si také na hlavu nasadit vyřezávanou dýni. Tím nezískáte žádnou hodnotu :armor:, ale endermani nezdivočí, když se na ně podíváte. # + +howtoplay.armorStand=Stojan na zbroj # +howtoplay.armorStand.title=Pravidla hry: stojan na zbroj # +howtoplay.armorStand.text.1=Na stojanu na zbroj je pověšena vaše zbroj, když ji nepoužíváte. # +howtoplay.armorStand.header.1=Výbava # +howtoplay.armorStand.text.2.notTouch=Když držíte část zbroje, stisknutím :_input_key.use: nad stojanem na zbroj ji na něj pověsíte. # +howtoplay.armorStand.text.2.touch=Když držíte část zbroje, klepnutím na stojan na zbroj ji na něj pověsíte. # +howtoplay.armorStand.text.3.notTouch=Když nemáte nic v ruce, stisknutím :_input_key.use: nad stojanem na zbroj z něj něco vezmete. # +howtoplay.armorStand.text.3.touch=Když nemáte nic v ruce, klepnutím na stojan na zbroj z něj něco vezmete. # +howtoplay.armorStand.header.2=Postoje # +howtoplay.armorStand.text.4.notTouch=Můžete změnit postoj stojanu na zbroj – plížením a stisknutím :_input_key.use: nad stojanem na zbroj změníte jeho postoj. # +howtoplay.armorStand.text.4.touch=Můžete změnit postoj stojanu na zbroj – plížením a klepnutím na stojan na zbroj změníte jeho postoj. # +howtoplay.armorStand.header.3=Tanec # +howtoplay.armorStand.text.5=Stojan na zbroj reaguje na ruditový signál. Zkuste do něj vysílat různě silné signály a uvidíte, co se stane. # + +howtoplay.banners=Vlajky # +howtoplay.banners.title=Pravidla hry: vlajky # +howtoplay.banners.text.1=Vlajky představují skvělý způsob ozdobení vašeho domu nebo hradu pomocí vlastních vzorů a barev. # +howtoplay.banners.text.2=Jakmile vyrobíte vlajku, můžete ji dát na pracovní stůl nebo tkalcovský stav a přidávat různá barviva a vytvářet tak své jedinečné a senzační návrhy! # +howtoplay.banners.header.1=Použití vzoru # +howtoplay.banners.text.3=Pomocí barviv můžete vytvářet celou řadu různých vzorů, jako jsou tyto: # +howtoplay.banners.text.4= - Pomocí trojúhelníku vytvoříte klínový vzor. # +howtoplay.banners.text.5= - Pomocí kříže vytvoříte křížový vzor. # +howtoplay.banners.text.6= - Pomocí kopretiny vytvoříte květinový vzor. # +howtoplay.banners.text.7=Experimentujte s různými kombinacemi a vytvářejte další vzory! # +howtoplay.banners.header.2=Několik vrstev # +howtoplay.banners.text.8=Vlajka se může skládat z několika vrstev, díky čemuž můžete mít na své vlajce více vzorů. Pokud se vám poslední přidaný vzor na vlajce nelíbí, můžete poslední vrstvu smýt v kotlíku. # +howtoplay.banners.header.3=Vytváření kopií # +howtoplay.banners.text.9=Chcete-li vlajku zkopírovat, dejte ji na pracovní stůl spolu s prázdnou vlajkou. # + +howtoplay.beacons=Majáky # +howtoplay.beacons.title=Pravidla hry: majáky # +howtoplay.beacons.text.1=Aktivní majáky vysílají do nebe jasný paprsek světla. # +howtoplay.beacons.text.2=Vyrobíte je ze skla, obsidiánu a netheritové hvězdy (kterou získáte, když porazíte pakostnici). # +howtoplay.beacons.header.1=Stavba # +howtoplay.beacons.text.3=Majáky je třeba umístit tak, aby mezi nimi a nebem nestála žádná překážka, a musí stát na pyramidách vytvořených ze železných, zlatých, smaragdových nebo diamantových bloků. # +howtoplay.beacons.text.4=Materiál, na němž maják stojí, nemá žádný vliv na jeho energii. # +howtoplay.beacons.header.2=Použít # +howtoplay.beacons.text.5=V nabídce Maják můžete majáku vybrat jednu hlavní energii. Čím více poschodí vaše pyramida má, tím více energií může maják mít. # +howtoplay.beacons.text.6=Chcete-li nastavit energii vyzařovanou vaším majákem, musíte použít smaragd, diamant, zlatý nebo železný ingot v platební pozici. # +howtoplay.beacons.text.7=Po nastavení energie ji bude maják trvale vyzařovat. Energie je předávána všem hráčům nacházejícím se v blízkosti. # +howtoplay.beacons.text.8=Barvu paprsku změníte obarveným sklem, které umístíte do jeho dráhy. # + +howtoplay.beds=Postele # +howtoplay.beds.title=Pravidla hry: postele # +howtoplay.beds.text.1=Během spaní v posteli uplyne noc a můžete si tak nastavit bod vstupu do hry. # +howtoplay.beds.text.2.notTouch=Stisknutím :_input_key.use: nad postelí půjdete spát. Funguje to pouze během noci. # +howtoplay.beds.text.2.touch=Klepnutím na postel půjdete spát. Funguje to pouze během noci. # +howtoplay.beds.text.3=Aby uplynula noc ve hře pro víc hráčů, musí být v posteli všichni hráči daného světa. # +howtoplay.beds.text.4=V případě zničení vaší postele se vrátíte na místo, kde jste poprvé vstoupili do herního světa. # +howtoplay.beds.text.5=V Netheru používejte postel opatrně – obvykle je tam na spaní příliš horko. # + +howtoplay.blocks=Bloky # +howtoplay.blocks.title=Pravidla hry: bloky # +howtoplay.blocks.text.1=Svět Minecraftu je tvořen miliony bloků. Každý z nich lze rozbít, sebrat a umístit. Můžete tak tvořit takřka bez omezení! # +howtoplay.blocks.text.2=Většinu bloků budete muset ve světě najít. Některé lze však pouze vyrobit třeba zkombinováním s jinými bloky na pracovním stole (např. ruditový blok) nebo roztavením v peci (např. sklo). # +howtoplay.blocks.header.1=Padající bloky # +howtoplay.blocks.text.3=Na většinu bloků nemá gravitace vliv a mohou se vznášet volně ve vzduchu. Některé však (např. písek a štěrk) spadnou dolů, pokud se pod nimi nenachází žádný blok. # +howtoplay.blocks.header.2=Zajímavé bloky # +howtoplay.blocks.text.4=Zde jsou některé příklady zajímavějších bloků, se kterými se můžete v Minecraftu setkat: # +howtoplay.blocks.text.5=Sklo – Jedná se o průhledný blok vyrobený roztavením písku v peci. # +howtoplay.blocks.text.6=Beton – Tento blok vyrobíte vhozením bloku práškového betonu do vody. # +howtoplay.blocks.text.7=Terakota: Přirozeně se vyskytuje v biomech pustiny nebo ji lze vyrobit a obarvit z jílu, který se nachází pod vodou. Z terakoty můžete vyrobit glazovanou terakotu, když ji roztavíte v peci. # +howtoplay.blocks.text.8=Láva – Přirozeně se vyskytuje v Netheru. Vydává slabé světlo a popálí každého, kdo na ni vstoupí. # +howtoplay.blocks.text.9=Hrubá hlína – Velmi podobná běžnému bloku hlíny, nemůže však na ní růst tráva. Můžete ji najít v biomech savany a megatajgy. # + +howtoplay.bookAndQuill=Kniha a brk # +howtoplay.bookAndQuill.title=Pravidla hry: kniha a brk # +howtoplay.bookAndQuill.text.1=Kniha a brk vám umožní zaznamenávat vaše dobrodružství. Vyprávějte svůj příběh pomocí textu vkládaného na stránky. Můžete dokonce změnit název a autora! Na závěr svou knihu podepište. Dokud ji nepodepíšete, můžete ji upravovat. # + +howtoplay.brewingStand=Varný stojan # +howtoplay.brewingStand.title=Pravidla hry: varný stojan # +howtoplay.brewingStand.text.1=K vaření lektvarů je potřeba varný stojan. Základní přísadou lektvarů je lahvička vody, kterou získáte naplněním lahvičky vodou z kotlíku nebo vodního zdroje. # +howtoplay.brewingStand.header.1=Poznejte svůj varný stojan # +howtoplay.brewingStand.text.2=Varný stojan má tři pozice k vytváření různých lektvarů. Jednu přísadu můžete použít do všech tří lahviček, proto vždy vařte tři lektvary současně, abyste své zdroje co nejlépe využili. # +howtoplay.brewingStand.header.2=Přísady a lektvary # +howtoplay.brewingStand.text.3=Když do horní pozice varného stojanu vložíte netheritový bradavičník, získáte podivný lektvar. Ten nemá sám o sobě žádný účinek, ale je základním lektvarem používaným k vaření pokročilejších lektvarů. # +howtoplay.brewingStand.text.4=Můžete objevovat mnoho účinků lektvarů, experimentovat s různými přísadami a kombinacemi a stát se tak skutečným alchymistou. # + +howtoplay.cauldron=Kotlík # +howtoplay.cauldron.title=Pravidla hry: kotlík # +howtoplay.cauldron.text.1=Kotlík je nádoba, do které lze vkládat kbelíky nebo lahvičky s kapalinami. # +howtoplay.cauldron.header.1=Plnění # +howtoplay.cauldron.text.2.notTouch=Když držíte kbelík vody nebo lektvar, stisknutím :_input_key.use: nad kotlíkem ho naplníte obsahem kbelíku či lektvaru. # +howtoplay.cauldron.text.2.touch=Když držíte kbelík vody nebo lektvar, klepnutím na kotlík ho naplníte obsahem kbelíku či lektvaru. # +howtoplay.cauldron.text.3=Lektvar naplní kotlík pouze zčásti. Abyste ho naplnili úplně, musíte použít víc lektvarů. # +howtoplay.cauldron.header.2=Namáčení šípů # +howtoplay.cauldron.text.4.notTouch=Stisknutím :_input_key.use: nad kotlíkem, když držíte šíp, můžete vytvářet všelijaké druhy šípů! # +howtoplay.cauldron.text.4.touch=Klepnutím na kotlík, když držíte šíp, můžete vytvářet všelijaké druhy šípů! # +howtoplay.cauldron.header.3=Barvení zbroje # +howtoplay.cauldron.text.5.notTouch=Chcete-li obarvit koženou zbroj nebo koženou výzbroj koně, vezměte do ruky požadovanou barvu a stiskněte :_input_key.use: nad kotlíkem naplněným vodou. Změníte tak barvu vody v kotlíku. Poté vezměte do ruky zbroj či výzbroj a namočte ji do kotlíku stisknutím :_input_key.use:. # +howtoplay.cauldron.text.5.touch=Chcete-li obarvit koženou zbroj nebo koženou výzbroj koně, vezměte do ruky požadovanou barvu a klepněte na kotlík naplněný vodou. Změníte tak barvu vody v kotlíku. Poté vezměte do ruky zbroj či výzbroj a namočte ji do kotlíku klepnutím na něj. # +howtoplay.cauldron.text.6=Chcete-li barvivo smýt, namočte obarvený předmět do kotlíku s neobarvenou vodou. # + +howtoplay.chat=Chat # +howtoplay.chat.title=Pravidla hry: chat # +howtoplay.chat.text.1.keyboard=Chat otevřete stisknutím :_input_key.chat:. Napište svou zprávu a stiskněte ENTER. # +howtoplay.chat.text.1.gamepad=Chat otevřete stisknutím :_input_key.chat:. Napište svou zprávu a stiskněte tlačítko odeslat. # +howtoplay.chat.text.1.touch=Chat otevřete klepnutím na tlačítko chatu. Napište svou zprávu a klepněte na tlačítko odeslat. # + +howtoplay.chests=Truhly # +howtoplay.chests.title=Pravidla hry: truhly # +howtoplay.chests.text.1.notTouch=Jakmile vyrobíte truhlu, můžete ji umístit do herního světa, otevřít ji pomocí :_input_key.use: a ukládat do ní předměty z vašeho inventáře. # +howtoplay.chests.text.1.touch=Jakmile vyrobíte truhlu, můžete ji umístit do herního světa, otevřít ji klepnutím a ukládat do ní předměty z vašeho inventáře. # +howtoplay.chests.text.2=Předměty budete mít v truhle uloženy a budete je moci vkládat do svého inventáře později. # +howtoplay.chests.text.3=Dvě truhly umístěné vedle sebe vytvoří velkou truhlu. # + +howtoplay.commandBlocks=Příkazové bloky # +howtoplay.commandBlocks.title=Pravidla hry: příkazové bloky # +howtoplay.commandBlocks.text.1=Příkazové bloky jsou účinné nástroje pro tvůrce map. Slouží k ukládání příkazů, které po přijetí ruditového signálu provádějí. # +howtoplay.commandBlocks.text.2=Příkazový blok získáte příkazem /give. # +howtoplay.commandBlocks.text.3=Poté, co příkazový blok provede uložený příkaz, případně selže při jeho provádění, vyšle ruditový signál směrem, kterým ukazuje šipka. # +howtoplay.commandBlocks.text.4=Příkazový blok můžete pojmenovat v poli Poznámka při přechodu. # +howtoplay.commandBlocks.text.5=Typ bloku – Existují tři typy příkazových bloků, z nichž každý má vlastní barvu a způsob fungování: # +howtoplay.commandBlocks.text.5.1= - Impulzní – Provede uložený příkaz pouze v případě, že přijme ruditový signál. # +howtoplay.commandBlocks.text.5.2= - Řetězový – Provede uložený příkaz v případě, že příkazový blok za ním provedl nebo neprovedl příslušný příkaz. # +howtoplay.commandBlocks.text.5.3= - Opakovací – Po aktivaci tento příkazový blok provádí uložený příkaz, dokud nebude zničen. # +howtoplay.commandBlocks.text.6=Stav – Příkazový blok může mít dva stavy, což má vliv na způsob, jakým funguje: # +howtoplay.commandBlocks.text.6.1= - Nepodmíněný – Provádí uložený příkaz, i když příkazový blok za ním selhal při provádění příslušného příkazu. # +howtoplay.commandBlocks.text.6.2= - Podmíněný – Provádí uložený příkaz pouze v případě, že příkazový blok za ním úspěšně provedl příslušný příkaz. # +howtoplay.commandBlocks.text.7=Rudit – příkazový blok může mít dvě nastavení ruditu, což má vliv na způsob, jakým funguje: # +howtoplay.commandBlocks.text.7.1= - Vyžaduje rudit – Potřebuje k aktivaci ruditový signál. # +howtoplay.commandBlocks.text.7.2= - Vždy aktivní – Nepotřebuje k aktivaci ruditový signál. # +howtoplay.commandBlocks.text.8=Příkazový blok vám rovněž zobrazí svůj předchozí výstup. To vám pomůže zjistit, zda a proč příkazový blok selhal při provádění příkazu. # + +howtoplay.commands=Příkazy # +howtoplay.commands.title=Pravidla hry: příkazy # +howtoplay.commands.text.1=Příkazy lze provádět v chatu. Před samotný příkaz zadejte /. # +howtoplay.commands.text.2=Příkazů existuje celá spousta a můžete s jejich pomocí dělat úžasné věci. K dispozici je řada externích zdrojů, které vám poskytnou informace o všem, co byste kdy mohli potřebovat. # + +howtoplay.conduits=Zářiče # +howtoplay.conduits.title=Pravidla hry: Zářiče # +howtoplay.conduits.text.1=Aktivní zářič poskytuje napájení, když jste pod vodou. # +howtoplay.conduits.text.2=Zářič lze vyrobit ze schránek loděnky a srdce moře. Zářič čerpá energii z prismarinu a mořských luceren. # +howtoplay.conduits.header.1=Výroba # +howtoplay.conduits.text.3=Po aktivaci dodává zářič energii ze zářiče předmětům v okolí. # +howtoplay.conduits.text.4=Čím více energie načerpá, tím dále dosáhnou jeho funkce. # + +howtoplay.controls=Ovládání # +howtoplay.controls.title=Pravidla hry: ovládání # +howtoplay.controls.text.1=V Minecraftu se pomocí bloků dá postavit, na co si vzpomenete. Nezapomeňte si postavit přístřeší, protože v noci ven vylézají nestvůry. # +howtoplay.controls.header.1=Pohyb # +howtoplay.controls.text.2.keyboard=Myší se můžete rozhlížet. # +howtoplay.controls.text.2.gamepad=Pomocí :_gamepad_stick_right: se můžete rozhlížet. # +howtoplay.controls.text.2.touch.joystick_tap=Dotykem a tažením prstu po obrazovce se můžete rozhlížet. # +howtoplay.controls.text.2.touch.classic_dpad=Dotykem a tažením prstu po obrazovce se můžete rozhlížet. # +howtoplay.controls.text.2.touch.joystick_crosshair=Dotykem a tažením prstu po obrazovce se můžete rozhlížet. # +howtoplay.controls.text.2.rift_controller=Pomocí :rift_right_stick: se rozhlédněte kolem. # +howtoplay.controls.text.2.windowsmr_controller=Pomocí :windowsmr_right_stick: se rozhlédněte kolem. # +howtoplay.controls.text.3.keyboard=Pomocí :_input_key.forward: :_input_key.left: :_input_key.back: :_input_key.right: se můžete pohybovat. # +howtoplay.controls.text.3.gamepad=Pomocí :_gamepad_stick_left: se můžete pohybovat. # +howtoplay.controls.text.3.touch.joystick_tap=Pomocí :tip_left_stick: se můžete pohybovat. # +howtoplay.controls.text.3.touch.classic_dpad=Pomocí :touch_forward::touch_left::touch_back::touch_right: se můžete pohybovat. # +howtoplay.controls.text.3.touch.joystick_crosshair=Pomocí :tip_left_stick: se můžete pohybovat. # +howtoplay.controls.text.3.rift_controller=Pomocí :rift_left_stick: se můžete pohybovat. # +howtoplay.controls.text.3.windowsmr_controller=Pomocí :windowsmr_left_stick: se můžete pohybovat. # +howtoplay.controls.text.4.keyboard=Stiskem :_input_key.jump: vyskočíte. # +howtoplay.controls.text.4.gamepad=Stiskem :_input_key.jump: vyskočíte. # +howtoplay.controls.text.4.touch.joystick_tap=Pro skákání klepněte na :tip_virtual_button_jump:. # +howtoplay.controls.text.4.touch.classic_dpad=Stisknutím :touch_jump: můžete skákat. # +howtoplay.controls.text.4.touch.joystick_crosshair=Pro skákání klepněte na :tip_virtual_button_jump:. # +howtoplay.controls.text.4.rift_controller=Stisknutím :rift_A: můžete skákat. # +howtoplay.controls.text.4.windowsmr_controller=Stisknutím :windowsmr_right_touchpad: můžete skákat. # +howtoplay.controls.text.5.keyboard=Stisknutím :_input_key.forward: dvakrát rychle po sobě nebo stisknutím :_input_key.sprint: můžete sprintovat. Když podržíte :_input_key.forward:, budete sprintovat, dokud nebudete mít méně než :shank::shank::shank:. # +howtoplay.controls.text.5.gamepad=Posunutím :_gamepad_stick_left: dvakrát rychle po sobě dopředu můžete sprintovat. Když podržíte :_gamepad_stick_left: vpředu, budete sprintovat, dokud nebudete mít méně než :shank::shank::shank:. # +howtoplay.controls.text.5.touch.joystick_tap=Stiskněte :tip_virtual_button_sprint: pro přepnutí sprintu. Budete pokračovat ve sprintu, dokud nebudete mít méně než :shank::shank::shank:. # +howtoplay.controls.text.5.touch.classic_dpad=Stisknutím :touch_forward: dvakrát rychle po sobě můžete sprintovat. Když podržíte :touch_forward:, budete sprintovat, dokud nebudete mít méně než :shank::shank::shank:. # +howtoplay.controls.text.5.touch.joystick_crosshair=Stiskněte :tip_virtual_button_sprint: pro přepnutí sprintu. Budete pokračovat ve sprintu, dokud nebudete mít méně než :shank::shank::shank:. # +howtoplay.controls.text.5.rift_controller=Posunutím :rift_left_stick: dvakrát rychle po sobě dopředu můžete sprintovat. Když podržíte :rift_left_stick: vpředu, budete sprintovat, dokud nebudete mít méně než :shank::shank::shank:. # +howtoplay.controls.text.5.windowsmr_controller=Posunutím :windowsmr_left_stick: dvakrát rychle po sobě dopředu můžete sprintovat. Když podržíte :windowsmr_left_stick: vpředu, budete sprintovat, dokud nebudete mít méně než :shank::shank::shank:. # +howtoplay.controls.header.2=Rozbíjení a umisťování # +howtoplay.controls.text.6.notTouch=Podržením :_input_key.attack: použijete ruku nebo nástroj, který v ní zrovna držíte, k těžbě nebo odsekávání. K těžbě některých bloků si budete muset příslušný nástroj vyrobit. # +howtoplay.controls.text.6.touch.joystick_tap=Klepnutím a podržením bloku ho můžete vydolovat rukou nebo předmětem, který držíte. Možná budete muset vytvořit zvláštní nástroje, než budete moci těžit určité bloky. # +howtoplay.controls.text.6.touch.classic_dpad=Klepnutím a podržením bloku ho můžete vydolovat rukou nebo předmětem, který držíte. Možná budete muset vytvořit zvláštní nástroje, než budete moci těžit určité bloky. # +howtoplay.controls.text.6.touch.joystick_crosshair=Klepněte a přetáhněte prst kamkoli, zamiřte pomocí :tip_crosshair: a zvýrazněte blok. Klepněte a přidržte :tip_virtual_button_action_attack_or_destroy: a vydolujte ho rukou nebo předmětem, který držíte. Možná budete muset vytvořit zvláštní nástroje, než budete moct těžit určité bloky. # +howtoplay.controls.text.7.keyboard=Pokud držíte v ruce předmět, použijte předmět stiskem klávesy :_input_key.use: nebo jej položte klávesou :_input_key.drop:. # +howtoplay.controls.text.7.gamepad=Pokud držíte v ruce předmět, použijte předmět stiskem klávesy :_input_key.use: nebo jej položte klávesou :_input_key.drop:. # +howtoplay.controls.text.7.rift_controller=Pokud držíte v ruce předmět, použijte jej pomocí :rift_right_grab: nebo jej položte pomocí :rift_right_stick:. # +howtoplay.controls.text.7.windowsmr_controller=Pokud držíte v ruce předmět, použijte předmět pomocí :windowsmr_left_trigger: nebo jej položte pomocí :windowsmr_right_grab:. # +howtoplay.controls.text.7.touch.joystick_tap=Pokud nějakou položku držíte, klepněte na obrazovku, chcete-li ji použít, nebo klepněte a podržte ji na rychlém panelu, abyste ji upustili. Klepněte a podržte obrazovku a snězte jídlo, které držíte. # +howtoplay.controls.text.7.touch.classic_dpad=Pokud nějakou položku držíte, klepněte na obrazovku, chcete-li ji použít, nebo klepněte a podržte ji na rychlém panelu, abyste ji upustili. Klepněte a podržte obrazovku a snězte jídlo, které držíte. # +howtoplay.controls.text.7.touch.joystick_crosshair=Pokud nějakou položku držíte, klepněte na :tip_virtual_button_action_build_or_use: a použijte ji, nebo ji pusťte klepnutím a podržením na rychlém panelu. Klepněte a přidržte :tip_virtual_button_action_build_or_use: a snězte potravinu, kterou držíte. # +howtoplay.controls.header.3=Plížení # +howtoplay.controls.text.8.keyboard=Plížení je v Minecraftu neskutečně užitečné – uchrání vás před pádem z bloku a skrývá vaši jmenovku hráče. Plížení zapnete podržením :_input_key.sneak:. # +howtoplay.controls.text.8.gamepad=Plížení je v Minecraftu neskutečně užitečné – uchrání vás před pádem z bloku a skrývá vaši jmenovku hráče. Plížení zapnete stisknutím :_input_key.sneak: nebo kliknutím na :_gamepad_stick_right:. # +howtoplay.controls.text.8.touch.joystick_tap=Plížení vás chrání před pádem z bloků, skrývá vás před stvořeními a skrývá vaši jmenovku před ostatními hráči. Pokud se chcete plížit, klepněte na :tip_virtual_button_sneak:. # +howtoplay.controls.text.8.touch.classic_dpad=Plížení vás chrání před pádem z bloků, skrývá vás před stvořeními a skrývá vaši jmenovku před ostatními hráči. Pokud se chcete plížit, klepněte na :touch_sneak:. # +howtoplay.controls.text.8.touch.joystick_crosshair=Plížení vás chrání před pádem z bloků, skrývá vás před stvořeními a skrývá vaši jmenovku před ostatními hráči. Pokud se chcete plížit, klepněte na :tip_virtual_button_sneak:. # +howtoplay.controls.text.8.rift_controller=Plížení je ve hře Minecraft neobyčejně užiteční, díky plížení nespadnete z bloku a skrývá váš podpis. Plížení přepnete stiskem klávesy :rift_X:. # +howtoplay.controls.text.8.windowsmr_controller=Plížení je ve hře Minecraft neobyčejně užiteční, díky plížení nespadnete z bloku a skrývá váš podpis. Plížení přepnete stiskem klávesy :windowsmr_right_stick:. # +howtoplay.controls.text.swim.keyboard=Když použijete sprint ve vodě, budete plavat. Směr, kterým plavete, ovládáte myší. # +howtoplay.controls.text.swim.gamepad=Když použijete sprint ve vodě, budete plavat. Směr, kterým plavete, ovládáte pomocí :_gamepad_stick_right:. # +howtoplay.controls.text.swim.touch=Pohyb ve vodě vás přiměje plavat. Sprint pod vodou vás přiměje plavat rychle. Klepnutím a přetažením prstu můžete ovládat směr, kterým plavete. # +howtoplay.controls.text.swim.rift_controller=Když použijete sprint ve vodě, budete plavat. Směr, kterým plavete, ovládáte pomocí :rift_right_stick:. # +howtoplay.controls.text.swim.windowsmr_controller=Když použijete sprint ve vodě, budete plavat. Směr, kterým plavete, ovládáte pomocí :windowsmr_right_stick:. # + +howtoplay.worldBuilder=Editor světa # +howtoplay.worldBuilder.title=Pravidla hry: Editor světa # +howtoplay.worldBuilder.text.1=Aby hráč mohl umístit nebo použít určité bloky nebo předměty ze hry Minecraft Education, musí mít zvláštní schopnost zvanou „Editor světa“. # +howtoplay.worldBuilder.text.2=Po aktivací cheatů bude mít hostitel možnost každému z hráčů v daném světě aktivovat nebo deaktivovat editor světa. # +howtoplay.worldBuilder.text.3=Přístup k editoru světa můžete udělit všem hráčům ve světě současně pomocí následujícího příkazu: # +howtoplay.worldBuilder.text.4=/ability @a worldbuilder true # +howtoplay.worldBuilder.text.5=Svůj vlastní přístup k editoru světa můžete přepínat pomocí některého z následujících příkazů: # +howtoplay.worldBuilder.text.6=/worldbuilder # +howtoplay.worldBuilder.text.7=/wb # +howtoplay.worldBuilder.text.8=Svůj vlastní přístup k editoru světa můžete ověřit pomocí následujícího příkazu: # +howtoplay.worldBuilder.text.9=/ability @p worldbuilder # + +howtoplay.permissionBlocks=Bloky oprávnění # +howtoplay.permissionBlocks.title=Pravidla hry: Bloky oprávnění # +howtoplay.permissionBlocks.text.1=Minecraft Education nabízí přístup k několika zvláštním blokům, se kterými mohou učitelé snadno vytvářet vzorové situace a používat je k výuce. Tyto bloky mohou pokládat a rozbíjet pouze hráči s přístupem k editoru světa. Naopak na všechny hráče, kteří přístup k editoru světa nemají, se vztahují omezení definovaná těmito bloky. # +howtoplay.permissionBlocks.title.1=Povolující/zakazující # +howtoplay.permissionBlocks.text.2=Povolující a zakazující bloky určují, kde mohou hráči ve světě stavět. # +howtoplay.permissionBlocks.text.3=Hráči mohou pokládat nebo rozbíjet bloky nad povolujícími bloky a naopak nemohou bloky pokládat nebo rozbíjet nad zakazujícími bloky. # +howtoplay.permissionBlocks.text.4=Povolující a zakazující bloky nemají vliv na oblast pod nimi. # +howtoplay.permissionBlocks.text.5=Pokud je někde pod povolujícím blokem umístěn zakazující blok, hráči nemohou stavět v prostoru mezi oběma bloky, zatímco prostor nad povolujícím blokem umožňuje hráčům umísťovat a rozbíjet bloky. # +howtoplay.permissionBlocks.title.2=Okraj # +howtoplay.permissionBlocks.text.6=Okrajový blok vytváří silové pole o nekonečné výšce a hloubce bez ohledu na další případné bloky. Hráči nemohou procházet skrz, nad, ani pod okrajovým blokem, stejně jako nemohou pokládat ani rozbíjet bloky, které se nachází nad nebo pod okrajovým blokem. # + +howtoplay.chalkboard=Tabule # +howtoplay.chalkboard.title=Pravidla hry: Tabule # +howtoplay.chalkboard.text.1=Tabule slouží k zobrazení textu ve světě. Tabule umožňují zobrazit větší objem textu než cedule, text na tabuli lze změnit i po umístění ve světě a tabule je k dispozici ve třech velikostech: tabulka, plakát a panel. Zámek zabraňuje hráčům bez přístupu k editoru světa tabule rozbíjet nebo upravovat jejich text. Umístěnou tabuli upravíte stisknutím tlačítka :_input_key.use:. # +howtoplay.chalkboard.text.1.touch=Tabule slouží k zobrazení textu ve světě. Tabule umožňují zobrazit větší objem textu než cedule, text na tabuli lze změnit i po umístění ve světě a tabule je k dispozici ve třech velikostech: tabulka, plakát a panel. Zámek zabraňuje hráčům bez přístupu k editoru světa tabule rozbíjet nebo upravovat jejich text. Umístěnou tabuli upravíte klepnutím na ni. # + +howtoplay.chemistry=Chemie # +howtoplay.chemistry.title=Pravidla hry: Chemie # +howtoplay.chemistry.text.1=Pomocí bloků Chemické vybavení mohou studenti simulovat chemii ze skutečného světa. Pomocí posuvníků v nástroji pro tvorbu prvků můžete sestavit kterýkoli ze 118 různých prvků, které lze poté umístit zpět do nástroje a zobrazit jejich složení. Kombinací prvků v nástroji pro tvorbu prvků lze vytvářet chemické sloučeniny. Umístěním sloučenin na laboratorní stůl můžete vytvářet předměty z Minecraftu. Pomocí reduktoru látek můžete rozkládat sloučeniny na jejich základní prvky. # +howtoplay.chemistry.text.2=Úplný přehled chemických funkcí v Minecraftu najdete v chemickém deníku, který stáhnete z webu pro Minecraft Education. # + +howtoplay.npc=Postavy neovládané hráčem # +howtoplay.npc.title=Pravidla hry: Postavy neovládané hráčem # +howtoplay.npc.text.1=Postavy neovládané hráčem neboli „postavy NPC“ (non-player character) jsou postavy, od kterých lze získávat doplňkové informace, tipy a pokyny k hodině. # +howtoplay.npc.text.2=Postavy NPC mohou umístit, odstranit, pojmenovat a měnit pouze hráči s přístupem k editoru světa. Postavy NPC mohou provádět příkazy a poskytovat odkazy na weby. Příkazy lze přiřadit k tlačítkům z dialogového okna NPC. Odkazy na weby mají vždy přiřazené tlačítko. # +howtoplay.npc.text.3=Postavy NPC se nemohou pohybovat, ale můžete pro ně vybrat některý z celé řady skinů. # + +howtoplay.camera=Fotoaparát # +howtoplay.camera.title=Pravidla hry: Fotoaparát # +howtoplay.camera.text.1=Fotoaparát umožňuje hráčům pořizovat snímky světa. # +howtoplay.camera.text.2=K pořízení snímků z vaší perspektivy stiskněte tlačítko :_input_key.use:. # +howtoplay.camera.text.2.touch=K pořízení snímků z vaší perspektivy podržte prst na obrazovce, a poté stisk uvolněte. # +howtoplay.camera.text.3=Pro pořízení selfie umístěte fotoaparát a aktivujte jej stisknutím tlačítka :_input_key.use:. # +howtoplay.camera.text.3.touch=Pro pořízení selfie umístěte fotoaparát a aktivujte jej klepnutím na tlačítko „Pořídit snímek“. # +howtoplay.camera.text.4=Snímky lze prohlížet ve fotoalbu nebo vložit do knihy s brkem. # + +howtoplay.portfolio=Fotoalbum # +howtoplay.portfolio.title=Pravidla hry: Fotoalbum # +howtoplay.portfolio.text.1=Pořízené snímky najdete ve fotoalbu, které otevřete stisknutím tlačítka :_input_key.use:. Během prohlížení fotoalba můžete doplnit popis ke snímku nebo snímky odstranit či exportovat jako PDF. # +howtoplay.portfolio.text.1.touch=Pořízené snímky najdete ve fotoalbu, které otevřete klepnutím a přidržením. Během prohlížení fotoalba můžete doplnit popis ke snímku nebo snímky odstranit či exportovat jako PDF. # + +howtoplay.classroomMode=Učitelský režim # +howtoplay.classroomMode.title=Pravidla hry: Učitelský režim # +howtoplay.classroomMode.text.1=Učitelský režim představuje externí aplikaci, která učitelům nabízí přístup k funkcím pro snadnou interakci se studenty. Učitelský režim můžete stáhnout z webu hry Minecraft Education. # +howtoplay.classroomMode.text.2=Z pozice hostitele světa potom můžete pomocí příkazu /classroommode spustit aplikaci Učitelský režim a propojit ji s Minecraft Education. # + +howtoplay.codeBuilder=Nástroj pro tvorbu kódu # +howtoplay.codeBuilder.title=Pravidla hry: nástroj pro tvorbu kódu # +howtoplay.codeBuilder.text.1=Nástroj pro tvorbu kódu umožňuje hráčům objevovat, vytvářet a hrát Minecraft díky přehledné platformě pro výuku psaní kódu. # +howtoplay.codeBuilder.text.2=Nástroj pro tvorbu kódu spustíte stisknutím tlačítka :_input_key.codeBuilder: nebo pomocí příkazu /code. # +howtoplay.codeBuilder.text.2.touch=Nástroj pro tvorbu kódu spustíte klepnutím na tlačítko :code_builder_button: nebo pomocí příkazu /code. # + +howtoplay.crafting=Výroba předmětů # +howtoplay.crafting.title=Pravidla hry: výroba předmětů # +howtoplay.crafting.text.1.keyboard=Stisknutím :_input_key.inventory: přejdete do knihy receptů a výrobní mřížky. # +howtoplay.crafting.text.1.gamepad=Stisknutím :_input_container.crafting: přejdete do knihy receptů a výrobní mřížky. # +howtoplay.crafting.text.1.touch=Klepnutím na tlačítko Inventář přejdete do knihy receptů a výrobní mřížky. # +howtoplay.crafting.text.1.rift_controller=Ke knize receptů a výrobní mřížce přistoupíte stisknutím :rift_B:. # +howtoplay.crafting.text.1.windowsmr_controller=Ke knize receptů a výrobní mřížce přistoupíte stisknutím :windowsmr_left_grab:. # +howtoplay.crafting.header.1=Výrobní mřížka # +howtoplay.crafting.text.2=Uspořádejte předměty ze svého inventáře nebo rychlého panelu do výrobní mřížky ve tvaru receptu na předmět. # +howtoplay.crafting.text.3=Pokud je recept správný, předmět, který se snažíte vyrobit, se objeví ve výstupní pozici na pravé straně výrobní mřížky. Vezměte jej z výstupní pozice a vložte do svého inventáře. Nyní můžete předmět používat. # +howtoplay.crafting.text.4=K dispozici máte celou řadu receptů. Pro některé z nich budete potřebovat větší výrobní mřížku než 2x2, kterou máte na začátku. # +howtoplay.crafting.text.5=Vyrobte ze 4 dřevěných prken pracovní stůl a umístěte ho do herního světa. # +howtoplay.crafting.text.6.keyboard=Stisknutím :_input_key.use: na pracovním stole v herním světě přejdete do výrobní mřížky 3x3. # +howtoplay.crafting.text.6.gamepad=Stisknutím :_input_key.use: na pracovním stole v herním světě přejdete do výrobní mřížky 3x3. # +howtoplay.crafting.text.6.rift_controller=Stisknutím :rift_right_grab: na pracovním stole v herním světě přejdete do výrobní mřížky 3x3. # +howtoplay.crafting.text.6.windowsmr_controller=Stisknutím :windowsmr_left_trigger: na pracovním stole v herním světě přejdete do výrobní mřížky 3x3. # +howtoplay.crafting.text.6.touch=Klepnutím na pracovní stůl v herním světě přejdete do výrobní mřížky 3x3. # +howtoplay.crafting.header.2=Kniha receptů # +howtoplay.crafting.text.7=Na levé straně obrazovky je zobrazena kniha receptů, která se hodí, když neznáte recept nebo chcete rychle vyrobit něco podle receptu, který už znáte. Na pravé straně obrazovky nad inventářem je dále výrobní mřížka. # +howtoplay.crafting.text.8.keyboard=Po nalezení receptu, podle něhož chcete vyrábět, stiskněte :_input_key.attack: pro jeho načtení do výrobní mřížky. Poté ho dejte z výstupní pozice na pravou stranu výrobní mřížky a přesuňte do svého inventáře. Stisknutím :_input_key.use: podle receptu automaticky vyrobíte jednu sadu a vložíte ji do inventáře. Stisknutím klávesy SHIFT + :_input_key.use: podle receptu automaticky vyrobíte celou hromadu. # +howtoplay.crafting.text.8.gamepad=Po nalezení receptu, podle něhož chcete vyrábět, stiskněte nad receptem :_gamepad_face_button_down: pro automatickou výrobu, čímž automaticky vyrobíte jednu sadu a vložíte ji do inventáře. Stisknutím :_gamepad_face_button_up: nad receptem automaticky vyrobíte celou hromadu. # +howtoplay.crafting.text.8.touch=Po nalezení receptu, podle něhož chcete vyrábět, na něj klepněte a načtěte ho do výrobní mřížky. Poté klepněte na předmět na výstupní pozici, čímž ho vyrobíte. Když na předmět na výstupní pozici klepnete a podržíte ho, budete ho vyrábět neustále. # +howtoplay.crafting.text.9=Když je zapnutá možnost :craftable_toggle_on:, zobrazuje kniha receptů všechny recepty, pro které máte přísady. Když je možnost :craftable_toggle_off: vypnutá, kniha receptů zobrazuje všechny recepty ve hře, i když je nemůžete vyrobit. Pokud hledáte něco konkrétního, podívejte se na karty nebo použijte vyhledávání. V režimu tvořivé hry budou některé recepty sbalené uvnitř seznamů. Otevřením seznamu ho rozbalíte a zobrazíte všechny recepty, které obsahuje. # + +howtoplay.craftingTable=Pracovní stůl # +howtoplay.craftingTable.title=Pravidla hry: pracovní stůl # +howtoplay.craftingTable.text.1=Pracovní stůl vám umožní vyrábět podle složitějších receptů. # +howtoplay.craftingTable.text.2.notTouch=Umístěte ho do herního světa a stiskněte :_input_key.use: na pracovním stole, čímž ho použijete. # +howtoplay.craftingTable.text.2.touch=Umístěte ho do herního světa a klepněte na pracovní stůl, čímž ho použijete. # + +howtoplay.creativeMode=Tvořivá hra # +howtoplay.creativeMode.title=Pravidla hry: tvořivá hra # +howtoplay.creativeMode.text.1=Tvořivá hra slouží k tomu, abyste si mohli vybudovat svou vysněnou zemi, aniž by vás obtěžovala stvoření! # +howtoplay.creativeMode.header.1=Neomezená výstavba # +howtoplay.creativeMode.text.2=Rozhraní tvořivé hry umožňuje přesunout do inventáře hráče libovolný herní předmět, aniž byste ho museli těžit nebo vyrábět. Předměty z inventáře hráče po umístění nebo použití v herním světě nezmizí. Hráč se tak může soustředit na stavění namísto shánění zdrojů. # +howtoplay.creativeMode.text.3=Jestliže herní svět vytvoříte, uložíte nebo načtete jako tvořivou hru, budou v něm deaktivovány herní úspěchy i žebříčky, i kdybyste ho později načetli jako hru o přežití. # +howtoplay.creativeMode.header.2=Létání # +howtoplay.creativeMode.text.4.keyboard=V tvořivé hře můžete létat, když dvakrát rychle stisknete :_input_key.jump:. Létání ukončíte stejným způsobem. Let zrychlíte, když dvakrát rychle po sobě během letu stisknete :_input_key.forward: nebo jednou stisknete :_input_key.sprint:. Během letu můžete nabírat výšku podržením :_input_key.jump: a klesat podržením :_input_key.sneak:. # +howtoplay.creativeMode.text.4.gamepad=V tvořivé hře můžete létat, když dvakrát rychle stisknete :_input_key.jump:. Létání ukončíte stejným způsobem. Let zrychlíte, když dvakrát rychle po sobě během letu stisknete :_gamepad_stick_left:. Během letu můžete nabírat výšku podržením :_input_key.jump: a klesat podržením :_input_key.sneak:. # +howtoplay.creativeMode.text.4a.touch.joystick_tap_and_crosshair=Chcete-li letět, klepněte dvakrát rychle na :tip_virtual_button_jump: a pro zastavení letu klepněte dvakrát rychle na :tip_virtual_button_fly_down:. # +howtoplay.creativeMode.text.4b.touch.joystick_tap_and_crosshair=Klepněte na :tip_virtual_button_sprint: pro rychlejší let. Chcete-li letět nahoru, klepněte a podržte :tip_virtual_button_fly_up:, a když chcete letět dolů, klepněte a podržte :tip_virtual_button_fly_down:. # +howtoplay.creativeMode.text.4a.touch.classic_dpad=Chcete-li letět, klepněte dvakrát rychle na :touch_jump: a pro zastavení letu klepněte dvakrát rychle na :touch_stop_flying:. # +howtoplay.creativeMode.text.4b.touch.classic_dpad=Klepněte na :touch_forward: a poletíte dvakrát rychleji. Chcete-li letět nahoru, klepněte a podržte :touch_fly_up:, a když chcete letět dolů, klepněte a podržte :touch_fly_down:. # + +howtoplay.difficulty=Obtížnost # +howtoplay.difficulty.title=Pravidla hry: obtížnost # +howtoplay.difficulty.text.1=Minecraft disponuje různou úrovní obtížnosti, abyste si mohli hru přizpůsobit své vlastní úrovni. # +howtoplay.difficulty.header.1=Mírumilovná # +howtoplay.difficulty.text.2=Nebudou se rodit žádná nepřátelská stvoření kromě krabicovců a draka z Enderu, kteří vám však nezpůsobí žádné poškození. # +howtoplay.difficulty.header.2=Snadná # +howtoplay.difficulty.text.3=Nepřátelská stvoření se budou rodit, ale způsobí menší poškození. Ukazatel hladu se snižuje a odčerpává zdraví až na 5 srdíček. # +howtoplay.difficulty.header.3=Normální # +howtoplay.difficulty.text.4=Nepřátelská stvoření vám budou působit normální poškození, a pokud vám klesne úroveň hladu na nulu, začnete ztrácet zdraví, ale neumřete. # +howtoplay.difficulty.header.4=Těžká # +howtoplay.difficulty.text.5=Nepřátelská stvoření vám budou působit větší poškození, zombie mohou vyrážet dveře a pokud vám klesne úroveň hladu na nulu, budete ztrácet zdraví a můžete umřít. # + +howtoplay.dispensers=Dávkovače # +howtoplay.dispensers.title=Pravidla hry: dávkovače # +howtoplay.dispensers.text.1=Dávkovače slouží k vystřelování předmětů. Jednotlivé dávkovače spustíte, když je budete napájet ruditovým signálem (např. pákou). # +howtoplay.dispensers.text.2.notTouch=Dávkovač naplníte, když nad ním stisknete :_input_key.use:. Poté přesuňte předměty, které chcete dávkovat, z inventáře do dávkovače. # +howtoplay.dispensers.text.2.touch=Dávkovač naplníte, když na něj klepnete. Poté přesuňte předměty, které chcete dávkovat, z inventáře do dávkovače. # +howtoplay.dispensers.header.1=Využití # +howtoplay.dispensers.text.3=Kdykoli dodáte dávkovači energii, vystřelí předmět. # +howtoplay.dispensers.text.4=Dávkovače lze také používat k umisťování předmětů (např. dýní na železné golemy a vybavení na stojany na zbroj). # + +howtoplay.droppers=Podavače # +howtoplay.droppers.title=Pravidla hry: podavače # +howtoplay.droppers.text.1.notTouch=Když je podavač napájen ruditem, podá jeden náhodný předmět, který obsahuje. Stisknutím :_input_key.use: nad podavačem ho otevřete a můžete do něj vkládat předměty z vašeho inventáře. # +howtoplay.droppers.text.1.touch=Když je podavač napájen ruditem, podá jeden náhodný předmět, který obsahuje. Klepnutím na podavač ho otevřete a můžete do něj vkládat předměty z vašeho inventáře. # +howtoplay.droppers.header.1=Využití # +howtoplay.droppers.text.2=Pokud je podavač otočen směrem k truhle nebo jinému typu nádoby, předmět bude vložen do ní. Můžete vytvářet dlouhé řetězy podavačů a přepravovat tak předměty na velké vzdálenosti. # + +howtoplay.dyes=Barviva # +howtoplay.dyes.title=Pravidla hry: barviva # +howtoplay.dyes.text.1=Barvivo slouží ke změně barvy mnoha věcí v Minecraftu. # +howtoplay.dyes.text.2=Některá barviva lze najít snadno, jiná obtížněji. Většinu barviv lze vyrobit z květin (např. červené barvivo z máku), avšak některá barviva se nacházejí na podivuhodných místech nebo je lze vyrobit podivuhodnými způsoby. Například: # +howtoplay.dyes.text.3=-těžba lazuritu hluboko v podzemí # +howtoplay.dyes.text.4=-sbírání inkoustových váčků pod vodou # +howtoplay.dyes.text.5=-sklízení kakaových bobů v džungli # +howtoplay.dyes.text.6=-Zelené barvivo získáte roztavením kaktusu v peci. # +howtoplay.dyes.text.7=-Kostní moučka vám usnadní pěstování rostlin a stromů a lze z ní také vyrobit bílé barvivo. # +howtoplay.dyes.text.8=-Černé barvivo získáte z inkoustových váčků olihně. # + +howtoplay.elytra=Krovky # +howtoplay.elytra.title=Pravidla hry: krovky # +howtoplay.elytra.text.1=Když se vybavíte krovkami, můžete plachtit. Krovky se umisťují na pozici hrudní zbroje. # +howtoplay.elytra.text.2=Krovky nemůžete vyrobit, nýbrž je musíte najít v rámu pro předmět ve vzácných endových lodích, které stráží obávaní krabicovci. # +howtoplay.elytra.header.1=Jak létat # +howtoplay.elytra.text.3.notTouch=Když si hráč nasadí krovky, může během pádu stisknout :_input_key.jump: a začít plachtit. Abyste dosáhli plného účinku, musíte být opravdu vysoko! # +howtoplay.elytra.text.3.touch=Pokud jste vybaveni Elytrou, klepněte při pádu na :touch_jump: nebo :tip_virtual_button_fly_up: a začnete klouzat. Ujistěte se, že jste vysoko, abyste dosáhli plného efektu! # +howtoplay.elytra.text.4=Při plachtění můžete zatáčet pomocí rozhlížení se okolo. Pokud se podíváte dolů, naberete větší rychlost, ale také dříve dopadnete na zem. Pokud se podíváte nahoru, naberete výšku. Pokud to však přeženete, zastavíte se a začnete namísto stoupání padat. # +howtoplay.elytra.text.4.touch=Při klouzání můžete ovládat směr pohybu tak, že se rozhlédnete kolem. Pokud se podíváte dolů, získáte určitou rychlost, ale také rychleji dopadnete na zem. Pokud se podíváte nahoru, získáte nějakou výšku, ale když to budete dělat příliš dlouho, pak zastavíte se - což znamená, že začnete padat. # +howtoplay.elytra.text.5=Vaše Elytra bude pomalu za letu ztrácet odolnost a pokud se zlomí uprostřed letu, spadnete. Můžete ji opravit propojením fantomovy membrány u kovadliny. # +howtoplay.elytra.header.2=Let poháněný raketou # +howtoplay.elytra.text.6=Ohňostrojové rakety bez efektů lze využít k prodloužení letu na krovkách. Pokud použijete k prodloužení letu ohňostrojovou raketu s efekty, způsobí vám to poškození. # + +howtoplay.enchantingTable=Zaklínací stůl # +howtoplay.enchantingTable.title=Pravidla hry: zaklínací stůl # +howtoplay.enchantingTable.text.1=Zkušenosti, které získáváte sbíráním bodů zkušenosti, můžete využít k zaklínání zbraní, zbroje, nástrojů a knih. # +howtoplay.enchantingTable.header.1=Zaklínání # +howtoplay.enchantingTable.text.2=Pokud umístíte předmět, který lze zaklít, na pozici pod knihou na zaklínacím stole, zobrazí se vpravo od pozice tři tlačítka s některými zaklínadly, u nichž bude uvedena požadovaná úroveň zkušeností a cena v podobě lazuritu. # +howtoplay.enchantingTable.text.3=Skutečně použité zaklínadlo bude náhodně vybráno na základě zobrazené ceny. # +howtoplay.enchantingTable.header.2=Silnější zaklínadla # +howtoplay.enchantingTable.text.4=Pokud se vedle zaklínacího stolu nacházejí knihovny (může jich být až 15), přičemž je mezi nimi a zaklínacím stolem mezera jednoho bloku, do knihy na zaklínacím stole budou proudit tajemné znaky a zvýší se síla zaklínadel. # +howtoplay.enchantingTable.header.3=Kouzelné knihy # +howtoplay.enchantingTable.text.5=Kouzelné knihy slouží k zaklínání předmětů na kovadlině. Tím máte pod větší kontrolou, jaká zaklínadla chcete použít na své předměty. # + +howtoplay.endCities=Endová města # +howtoplay.endCities.title=Pravidla hry: endová města # +howtoplay.endCities.text.1=Po zabití draka z Enderu se objeví portál do Endu. Když do portálu vhodíte perlu z Enderu, teleportujete se na vnější ostrovy. # +howtoplay.endCities.text.2=Tato nová mimozemská krajina musí skrývat něco zajímavého. Možná něco, co si s sebou vezmete zpátky. # + +howtoplay.enderChest=Truhla z enderu # +howtoplay.enderChest.title=Pravidla hry: truhla z enderu # +howtoplay.enderChest.text.1=Všechny truhly z enderu jsou propojené. Předměty uložené v jedné z nich jsou automaticky dostupné v ostatních. Jejich obsah se ale pro jednotlivé hráče samozřejmě liší. Předměty vložené do jedné truhly z enderu si tak hráči mohou kdykoli vyzvednout z kterékoli jiné truhly z enderu kdekoli v herním světě. # + +howtoplay.eyeOfEnder=Oko z enderu # +howtoplay.eyeOfEnder.title=Pravidla hry: oko z enderu # +howtoplay.eyeOfEnder.text.1=Oči z enderu jsou tajemně propojeny s Endem a při použití se budou podivně chovat. # +howtoplay.eyeOfEnder.text.2=Říká se, že vás mohou přivést k otevření jiné dimenze. # + +howtoplay.farming=Hospodaření na farmě # +howtoplay.farming.title=Pravidla hry: hospodaření na farmě # +howtoplay.farming.text.1=V Minecraftu můžete pěstovat celou řadu různých plodin. Hospodaření na farmě může představovat nevyčerpatelný zdroj jídla, i když není snadné. # +howtoplay.farming.header.1=Plánujte dopředu # +howtoplay.farming.text.2=Plodiny vyžadují světlo, vodu a pole, na kterém mohou růst. K pěstování potřebujete motyku, vodní zdroj a semínka. # +howtoplay.farming.text.3=Bloky nacházející se u vody je třeba přeměnit na pole. K tomu vám poslouží motyka. Voda může zavlažovat oblast vzdálenou až čtyři bloky. # +howtoplay.farming.header.2=Výsadba a sklizeň # +howtoplay.farming.text.4=Nastal čas zasadit semínka. Nezapomeňte své plodiny chránit, neboť mohou snadno podlehnout, když je někdo pošlape nebo když nebudou mít dostatek vody či světla. # +howtoplay.farming.text.5=Plot vaše plodiny ochrání před hladovými králíky a pošlapáním! # +howtoplay.farming.text.6=Když plodina doroste plné velikosti, změní se její vzhled a můžete ji sklidit. # +howtoplay.farming.text.7=Některé rostliny (např. dýně nebo melouny) rostou na stoncích. Dejte pozor, ať nesklidíte stonky! # + +howtoplay.fireworks=Ohňostroje # +howtoplay.fireworks.title=Pravidla hry: ohňostroje # +howtoplay.fireworks.text.1=Ohňostroje jsou zábavným způsobem, jak můžete v Minecraftu slavit ve svém jedinečném stylu! # +howtoplay.fireworks.text.2=Ohňostroje sestávají ze dvou součástí – ohňostrojové rakety a ohňostrojové hvězdy. # +howtoplay.fireworks.header.1=Ohňostrojová raketa # +howtoplay.fireworks.text.3.notTouch=Chcete-li použít ohňostroj, stiskněte :_input_key.use: nad blokem a odpálíte ohňostroj k obloze. # +howtoplay.fireworks.text.3.touch=Chcete-li použít ohňostroj, klepněte na blok a odpálíte ohňostroj k obloze. # +howtoplay.fireworks.text.4=Ohňostroj nemá jiný účinek než to, že se vystřelí do vzduchu. # +howtoplay.fireworks.header.2=Ohňostrojové hvězdy # +howtoplay.fireworks.text.5=Během výroby ohňostrojové rakety můžete používat ohňostrojové hvězdy a přidávat tak spoustu různých barev a efektů. # +howtoplay.fireworks.text.6=Ohňostrojová hvězda se vyrábí ze střelného prachu a několika dalších předmětů. # +howtoplay.fireworks.text.6.1= - Barva – Přidáním barviva libovolné barvy vytvoříte explozi dané barvy. # +howtoplay.fireworks.text.6.2= - Jiskření – Přidáním světlitového prášku způsobíte jiskření exploze. # +howtoplay.fireworks.text.6.3= - Tvar plíživce – Přidáním hlavy vytvoříte na obloze tvar plíživce. # +howtoplay.fireworks.text.6.4= - Výbuch – Přidáním pírka přidáte explozi výbušný efekt. # +howtoplay.fireworks.text.6.5= - Stopa – Přidáním diamantu vytvoříte za explozí stopu. # +howtoplay.fireworks.text.6.6= - Tvar hvězdy – Přidáním zlatého nugetu vytvoříte na obloze tvar hvězdy. # +howtoplay.fireworks.header.3=Pyrotechnika # +howtoplay.fireworks.text.7=Ohňostroje můžete odpalovat z dávkovače. Pomocí něho ohňostroj vystřelíte směrem, kterým je dávkovač natočen. # + +howtoplay.fishing=Rybaření # +howtoplay.fishing.title=Pravidla hry: rybaření # +howtoplay.fishing.text.1=Rybařit musíte pomocí rybářského prutu a jde o vynikající způsob, jak v moři chytat ryby nebo z něj vylovit jiné úžasné předměty! # +howtoplay.fishing.header.1=Nahazování # +howtoplay.fishing.text.2.notTouch=Návnadu nahodíte do vody, když namíříte na vodní blok a stisknete :_input_key.use: s rybářským prutem v ruce. # +howtoplay.fishing.text.2.touch=Vezměte do ruky rybářský prut, podívejte se na blok vody a klepněte na tlačítko Rybařit pro nahození návnady do vody. # +howtoplay.fishing.header.2=Jde se na ryby! # +howtoplay.fishing.text.3=Čekejte, dokud neuvidíte, jak se u návnady dělají bubliny. # +howtoplay.fishing.text.4.notTouch=Když se bubliny dotknou návnady, začne se houpat nahoru a dolů. Stisknutím :_input_key.use: navinete návnadu. Dávejte pozor, aby vám ryba neunikla! # +howtoplay.fishing.text.4.touch=Když se bubliny dotknou návnady, začne se houpat nahoru a dolů. Opětovným klepnutím na tlačítko Rybařit navinete návnadu. Dávejte pozor, aby vám ryba neunikla! # + +howtoplay.furnace=Pec # +howtoplay.furnace.title=Pravidla hry: pec # +howtoplay.furnace.text.1=V peci můžete vařit nebo roztavit předměty. Železnou rudu můžete například roztavit na železné ingoty. # +howtoplay.furnace.text.2.notTouch=Umístěte pec do herního světa a použijte ji stisknutím :_input_key.use:. # +howtoplay.furnace.text.2.touch=Umístěte pec do herního světa a použijte ji klepnutím na ni. # +howtoplay.furnace.header.1=Palivo # +howtoplay.furnace.text.3=Do dolní části pece musíte vložit nějaké palivo, do horní pak předmět, který chcete roztavit. Pec se poté spustí a začne předmět zpracovávat. Jako palivo lze použít spoustu věcí – zkuste experimentovat se vším, co hoří! # + +howtoplay.gameSettings=Herní nastavení # +howtoplay.gameSettings.title=Pravidla hry: herní nastavení # +howtoplay.gameSettings.text.1=Při vytváření světa máte mnoho možností. Níže jsou různá nastavení, která můžete využít k vyladění vašeho herního zážitku. Nemusíte si dělat hlavu s tím, jestli jste je použili při vytváření světa – můžete je změnit kdykoli. # +howtoplay.gameSettings.text.2=-Název světa: Zde můžete pojmenovat svůj svět. # +howtoplay.gameSettings.text.3=-Výchozí herní režim: Toto je herní režim, v němž všichni noví hráči ve světě začnou. Můžete hráčům určit, že budou hrát hru o přežití nebo tvořivou hru. Pokud vyberete tvořivou hru, zapnou se cheaty. # +howtoplay.gameSettings.text.4=-Obtížnost: Toto nastavení ovlivňuje, jak obtížný svět bude. Můžete si vybrat mírumilovnou, snadnou, normální nebo těžkou obtížnost. # +howtoplay.gameSettings.header.1=Předvolby světa # +howtoplay.gameSettings.text.5=-Počáteční mapa: Pokud zapnete toto nastavení, každý hráč začne s mapou v rychlém panelu. # +howtoplay.gameSettings.text.6=-Bonusová truhla: Pokud zapnete toto nastavení, bude se poblíž místa vašeho vstupu do hry nacházet truhla s nějakým vybavením do začátku. # +howtoplay.gameSettings.text.7=-Typ světa: Toto nastavení určuje způsob vytváření světa. V rozevírací nabídce můžete změnit typ světa výběrem možnosti Nekonečný, Plochý nebo Starý. # +howtoplay.gameSettings.text.7.1= - Nekonečné světy nemají žádná omezení ani konec. # +howtoplay.gameSettings.text.7.2= - Ploché světy neobsahují kopce ani stromy, jen nekonečnou, rovnou plochu, kterou můžete zaplnit svými výtvory. # +howtoplay.gameSettings.text.7.3= - Staré světy jsou omezeny velikostí a výškou. # +howtoplay.gameSettings.text.8=-Počáteční hodnota: Toto je jedinečné číslo světa. Zadáním počáteční hodnoty při vytváření nového světa můžete určit způsob jeho tvorby. Jako počáteční hodnotu můžete rovněž použít slovo nebo slovní spojení a hra ho převede na číslo. # +howtoplay.gameSettings.header.2=Cheaty a herní pravidla # +howtoplay.gameSettings.text.9=-Aktivovat cheaty: Toto nastavení umožňuje hráčům používat příkazy. Když při vytváření světa zapnete toto nastavení, budou všechny herní úspěchy zakázány. # +howtoplay.gameSettings.text.10=Níže jsou herní pravidla. Abyste je mohli používat, musí být cheaty zapnuté: # +howtoplay.gameSettings.text.11=-Stále den: Když zapnete toto nastavení, nikdy nenastane noc. # +howtoplay.gameSettings.text.12=-Provádět cyklus denního světla: Když vypnete toto nastavení, čas se zastaví. # +howtoplay.gameSettings.text.13=-Ponechat inventář: Toto nastavení umožňuje, aby si hráči ponechali svůj inventář, pokud zemřou. # +howtoplay.gameSettings.text.14=-Rození stvoření: Když toho nastavení vypnete, nebudou se moci rodit žádná stvoření. # +howtoplay.gameSettings.text.15=-Obtěžování stvoření: Brání stvořením ničit svět. # +howtoplay.gameSettings.text.16=-Entity po sobě zanechávají kořist: Určuje, zda věci jako vozíky nebo stojany na zbroj po sobě při zničení něco zanechají. # +howtoplay.gameSettings.text.17=-Cyklus počasí: Když je toto nastavení vypnuto, nebude se měnit počasí. # + +howtoplay.hoppers=Násypky # +howtoplay.hoppers.title=Pravidla hry: násypky # +howtoplay.hoppers.text.1=Násypky slouží k automatickému přesouvání předmětů. Násypky lze připevnit k některým jiným předmětům, třeba nádobám (např. truhle nebo hrací skříni). # +howtoplay.hoppers.text.2=Násypky průběžně odebírají předměty z nádoby umístěné nad nimi a přesouvají je do nádoby, na kterou jsou nasměrovány. # +howtoplay.hoppers.header.1=Využití # +howtoplay.hoppers.text.3=Chcete-li násypku nasměrovat na určitý blok, umístěte ji proti tomuto bloku během plížení. # +howtoplay.hoppers.text.4=Pokud je násypka napájena ruditem, bude neaktivní a přestane přesouvat předměty. # + +howtoplay.hostAndPlayerOptions=Možnosti hostitele a hráčů # +howtoplay.hostAndPlayerOptions.title=Pravidla hry: možnosti hostitele a hráčů # +howtoplay.hostAndPlayerOptions.text.1.notTouch=Při hře se zapnutými cheaty budete díky možnostem hostitele moci teleportovat sebe nebo přátele, měnit počasí, nastavovat denní dobu a měnit vstupní bod nebo bod vstupu do vašeho herního světa. Jsou-li povoleny cheaty, najdete tyto možnosti v okně chatu po stisknutí tlačítka [/] vedle panelu chatu. # +howtoplay.hostAndPlayerOptions.text.1.touch=Při hře se zapnutými cheaty budete díky možnostem hostitele moci teleportovat sebe nebo přátele, měnit počasí, nastavovat denní dobu a měnit vstupní bod nebo utváření vašeho herního světa. Jsou-li povoleny cheaty, najdete tyto možnosti v okně chatu po klepnutí na tlačítko chatu. # + +howtoplay.HUD=Informační panel # +howtoplay.HUD.title=Pravidla hry: HUD # +howtoplay.HUD.text.1=HUD zobrazuje informace o vašem stavu, zdraví, zbývajícím kyslíku (když jste pod vodou), úrovni hladu a zbroji (pokud máte nějakou na sobě). # +howtoplay.HUD.header.1=Jídlo a zdraví # +howtoplay.HUD.text.2.notTouch=Pokud přijdete o nějaké zdraví, ale zbývá vám alespoň devět :shank:, zdraví se vám doplní. Konzumací jídla si doplníte :shank:. # +howtoplay.HUD.text.2.touch=Vaše zdraví se automaticky doplní, pokud máte alespoň devět :shank:. Vaše :shank: se bude pomalu snižovat během průzkumu a když dostáváte hlad, ale konzumací jídla se :shank: doplní. # +howtoplay.HUD.text.3.keyboard=Jídlo sníte, když ho vezmete do ruky a stisknete a podržíte :_input_key.use:. # +howtoplay.HUD.text.3.gamepad=Jídlo sníte, když ho vezmete do ruky a stisknete a podržíte :_input_key.use:. # +howtoplay.HUD.text.3.rift_controller=Jídlo sníte, když ho vezmete do ruky a stisknete a podržíte :rift_right_grab:. # +howtoplay.HUD.text.3.windowsmr_controller=Jídlo sníte, když ho vezmete do ruky a stisknete a podržíte :windowsmr_left_trigger:. # +howtoplay.HUD.text.3a.touch=Pokud chcete něco sníst, klepněte na položku jídla na rychlém panelu a potom klepněte na obrazovku a podržte ji, abyste začali jíst. # +howtoplay.HUD.text.3b.touch=Pokud používáte tlačítka akcí, nejprve klepněte na položku jídla na rychlém panelu a potom klepněte a přidržte :tip_virtual_button_action_build_or_use: a snězte ji. # +howtoplay.HUD.text.4a=Některé aktivity způsobí, že budete hladovější rychleji, například sprint. Naštěstí jsou některé potraviny výživnější a naplní více :stopka:. # +howtoplay.HUD.text.4b=Pokud máte :shank: plný, pak se poslední jídlo, které jste snědli, použije jako hodnota nasycení - skrytá hodnota, která zvyšuje úroveň hladu. # +howtoplay.HUD.header.2=Zkušenost # +howtoplay.HUD.text.5=HUD také obsahuje panel zkušeností. Číslo představuje vaši aktuální zkušenostní úroveň a panel znázorňuje, kolik zkušeností potřebujete k dosažení další úrovně zkušeností. # +howtoplay.HUD.text.6=Zkušenosti získáváte sbíráním bodů zkušenosti. Ty vám přinesou činnosti, jako je zabíjení stvoření, těžení určitých bloků a další! Nenechejte ležet jediný bod zkušenosti – budete ho potřebovat! Body zkušenosti seberete tak, že se k nim přiblížíte. # +howtoplay.HUD.header.3=Rychlý panel # +howtoplay.HUD.text.7.keyboard=Rychlý panel zobrazuje předměty, které máte připraveny k použití. Posunutím kolečka myši změníte předmět, který držíte v ruce. # +howtoplay.HUD.text.7.gamepad=Rychlý panel zobrazuje předměty, které máte připraveny k použití. Pomocí :_input_key.cycleItemLeft: a :_input_key.cycleItemRight: změníte předmět, který držíte v ruce. # +howtoplay.HUD.text.7.touch=Rychlý panel zobrazuje předměty, které máte připraveny k použití. Klepnutím na předmět v rychlém panelu změníte předmět, který držíte v ruce. # +howtoplay.HUD.text.7.windowsmr_controller=Panel s předměty zobrazuje předměty, které jsou dostupné pro použití. Stiskněte :windowsmr_left_touchpad_horizontal: a změňte tak předmět ve své ruce. # +howtoplay.HUD.text.7.rift_controller=Panel s předměty zobrazuje předměty, které jsou dostupné pro použití. Stiskněte :rift_left_trigger: nebo :rift_left_grab: a změňte tak předmět ve své ruce. # + +howtoplay.inventory=Inventář # +howtoplay.inventory.title=Pravidla hry: inventář # +howtoplay.inventory.text.1.keyboard=Stiskem klávesy :_input_key.inventory: zobrazíte váš inventář. # +howtoplay.inventory.text.1.gamepad=Stiskem klávesy :_input_key.inventory: zobrazíte váš inventář. # +howtoplay.inventory.text.1.rift_controller=Stiskem :rift_B: zobrazíte váš inventář. # +howtoplay.inventory.text.1.windowsmr_controller=Stiskem :windowsmr_left_grab: zobrazíte váš inventář. # +howtoplay.inventory.text.1.touch=Klepnutím na :tip_touch_inventory: zobrazíte svůj inventář. # +howtoplay.inventory.text.2=Na této obrazovce se zobrazují všechny položky, které máte v ruce, a všechny ostatní položky, které nesete. Můžete si také prohlédnout zbroj, kterou máte na sobě. # +howtoplay.inventory.text.3.keyboard=Pomocí :mouse_left_button: vezmete předmět pod kurzorem. Jestliže je na daném místě předmětů víc, vezmete je všechny, případně můžete pomocí :mouse_right_button: vzít jen polovinu z nich. # +howtoplay.inventory.text.3.gamepad=Pomocí :_gamepad_face_button_down: vezmete předmět pod kurzorem. Jestliže je na daném místě předmětů víc, vezmete je všechny, případně můžete pomocí :_gamepad_face_button_left: vzít jen polovinu z nich. # +howtoplay.inventory.text.3.touch=Klepnutím vyberte položku. Chcete-li ji přesunout, klepněte na jiné místo v inventáři. Pokud přesunete položku na místo se stejnou položkou, spojí se do sady. Pokud ji přesunete na jinou položku, vymění si místa. # +howtoplay.inventory.text.4.keyboard=Předměty můžete znovu položit pomocí :mouse_left_button:. Když máte na kurzoru víc předmětů, položíte je všechny pomocí :mouse_left_button: nebo položíte jen jeden pomocí :mouse_right_button:. # +howtoplay.inventory.text.4.gamepad=Předměty můžete znovu položit pomocí :_gamepad_face_button_down:. Když máte na kurzoru víc předmětů, položíte je všechny pomocí :_gamepad_face_button_down: nebo položíte jen jeden pomocí :_gamepad_face_button_left:. # +howtoplay.inventory.text.4a.touch=Pokud klepnete na sadu položek, automaticky vyberete všechny položky v této sadě. Sadu můžete přesouvat stejným způsobem jako jednu položku. # +howtoplay.inventory.text.4b.touch=Pokud chcete sadu položek rozdělit, klepněte na sadu položek a přidržte ji, dokud se nezobrazí posuvník výběru. Aniž byste uvolnili stisk, posunutím prstu doleva a doprava vyberte počet položek, které chcete ze sady odebrat. # +howtoplay.inventory.text.5.keyboard=Pokud se kurzor nachází nad zbrojí, můžete ji rychle přesunout na správnou pozici zbroje stisknutím SHIFT+:mouse_left_button:. # +howtoplay.inventory.text.5.gamepad=Pokud se kurzor nachází nad zbrojí, můžete ji rychle přesunout na správnou pozici zbroje stisknutím :_gamepad_face_button_up:. # +howtoplay.inventory.text.6.keyboard=Chcete-li upustit předmět, zvedněte ho a položte ho mimo okno inventáře. # +howtoplay.inventory.text.6.gamepad=Chcete-li upustit předmět, zvedněte ho a stiskněte :_gamepad_face_button_up:. # + +howtoplay.jukebox=Hrací skříň # +howtoplay.jukebox.title=Pravidla hry: hrací skříň # +howtoplay.jukebox.text.1=Hrací skříň dokáže přehrávat nalezené hudební disky. # +howtoplay.jukebox.header.1=Párty může začít # +howtoplay.jukebox.text.2.notTouch=Když držíte hudební disk, stiskněte :_input_key.use: na hrací skříni pro jeho přehrání. Opětovným stisknutím :_input_key.use: na hrací skříni hudební disk vysunete. # +howtoplay.jukebox.text.2.touch=Když držíte hudební disk, klepnutím na hrací skříň ho přehrajete. Opětovným klepnutím na hrací skříň hudební disk vysunete. # +howtoplay.jukebox.header.2=Rudit # +howtoplay.jukebox.text.3=Při přehrávání hudebního disku bude hrací skříň napájet ruditový prášek. # +howtoplay.jukebox.text.4=Úroveň napájení se liší podle jednotlivých hudebních disků. # +howtoplay.jukebox.text.5=Uvidíte, co se stane, když necháte hudební disk přehrát až do konce. # +howtoplay.jukebox.text.6=Násypka může vložit hudební disk za vás a také ho vyndat během přehrávání. # +howtoplay.jukebox.header.3=Hledání hudebních disků # +howtoplay.jukebox.text.7=Několik hudebních disků lze najít v truhlách nacházejících se na různých místech herního světa. # +howtoplay.jukebox.text.8=Na jiné je těžší narazit, plíživci jsou tajnými obdivovateli hudby. # + +howtoplay.loom=Tkalcovský stav # +howtoplay.loom.title=Pravidla hry: Tkalcovský stav # +howtoplay.loom.text.1=Tkalcovský stav představuje rychlý a účinný způsob použití vzorů na vlajky. Tkalcovský stav může na vzor použít jen jedno barvivo. Pomocí vzorů pro tkalcovský stav lze také vyrobit speciální vzory. # +howtoplay.loom.header.1=Tkaní # +howtoplay.loom.text.2=Vzor na vlajku přidáte tak, že umístíte vlajku do první pozice tkalcovského stavu a libovolné barvivo do druhé. Po výběru vzoru ji vyjměte z výstupní pozice vpravo a přesuňte ji do inventáře. # +howtoplay.loom.text.3=Vlajka může být složena z několika vrstev, takže můžete volně experimentovat s různými styly vlajek. Na vlajku můžete přidat až 6 vzorů a vytvořit tak jedinečný obrazec. # +howtoplay.loom.header.2=Vzory pro tkalcovský stav # +howtoplay.loom.text.4=Když přidáte do třetí pozice tkalcovského stavu vzor pro tkalcovský stav, můžete vyrábět speciální vzory (např. hlavu plíživce nebo květinový vzor). Používáním vzorů pro tkalcovský stav na vlajky je neztrácíte. # + +howtoplay.mounts=Osedlání zvířat # +howtoplay.mounts.title=Pravidla hry: osedlání zvířat # +howtoplay.mounts.text.1=Hráč může jezdit na dospělém koni, oslu nebo mule. Pouze koně lze vybavit výzbrojí. # +howtoplay.mounts.text.2=Muly a osly lze vybavit sedlovými brašnami (pro přepravu předmětů) tak, že k nim připevníte truhlu. K sedlovým brašnám pak budete mít přístup během jízdy či plížení. # +howtoplay.mounts.header.1=Ochočování zvířat # +howtoplay.mounts.text.3.notTouch=Koně, osly a muly musíte nejdříve ochočit, než na nich budete moci jezdit. Hráč může koně ochočit tím, že na něm bude jezdit a nespadne, když se ho kůň bude snažit shodit. Koně, osla a mulu se pokusíte ochočit, když nic nedržíte a stisknete :_input_key.use:. # +howtoplay.mounts.text.3.touch=Koně, osly a muly musíte nejdříve ochočit, než na nich budete moci jezdit. Hráč může koně ochočit tím, že na něm bude jezdit a nespadne, když se ho kůň bude snažit shodit. Koně, osla a mulu se pokusíte ochočit, když klepnete na tlačítko Nasednout, které se zobrazí vedle zvířete. # +howtoplay.mounts.text.4=Když se kolem koně objeví srdíčka, znamená to, že byl ochočen a už se nebude snažit hráče shodit. # +howtoplay.mounts.header.2=Jízda na zvířatech # +howtoplay.mounts.text.5=Aby hráč mohl koně řídit, je třeba ho vybavit sedlem. # +howtoplay.mounts.text.6=Sedlo lze koupit od vesničanů, najít uvnitř truhel ukrytých v herním světě nebo získat rybařením. Při jízdě na koni otevřete inventář a vložte sedlo do pozice sedla koně. # +howtoplay.mounts.text.7=Koně a osly lze chovat jako jiná zvířata, a to pomocí zlatých jablek nebo zlatých mrkví. # +howtoplay.mounts.text.8=Z hříběte časem vyroste dospělý kůň, ale když ho nakrmíte senem nebo pšenicí, proces urychlíte. # +howtoplay.mounts.header.3=Nákladní zvířata # +howtoplay.mounts.text.9=Lama je dalším stvořením, na němž lze jezdit. Můžete ho ochočit a používat k přepravě velkých zásilek předmětů. # +howtoplay.mounts.text.10=Lamu lze ochočit stejně jako koně. Ani po ochočení však hráč nemá kontrolu nad pohybem lamy, když na ní jede. # +howtoplay.mounts.text.11=K lamě můžete připevnit vodítko, a když to uděláte, okolní lamy (ochočené i neochočené) ji budou následovat a vytvoří tak karavanu. # +howtoplay.mounts.text.12=Lamu můžete vybavit truhlami, což vám přidá 3–15 pozic v inventáři v závislosti na síle lamy. Můžete ji rovněž vybavit koberci. Každou barvou koberce získáte jiný vzor. # +howtoplay.mounts.header.4=Prasata # +howtoplay.mounts.text.13=Na prasatech je také možné jezdit, ale abyste mohli ovládat jejich pohyb, musíte jim nabídnout drobný úplatek. # +howtoplay.mounts.text.14=Vybavte prase sedlem a nasměrujte zavěšenou mrkev směrem, kterým chcete jet. # +howtoplay.mounts.header.5=Sesednout # +howtoplay.mounts.text.15.notTouch=Chcete-li sesednout, stiskněte :_input_key.sneak:. # +howtoplay.mounts.text.15a.touch=Při použití schématu ovládání pomocí směrového ovladače klepněte na :touch_jump: a tím ze zvířete sesednete. # +howtoplay.mounts.text.15b.touch=Při použití schématu ovládání joystickem klepněte na :tip_virtual_button_dismount: a tím že zvířete sesednete. # + +howtoplay.multiplayer=Hra pro více hráčů # +howtoplay.multiplayer.title=Pravidla hry: hra pro více hráčů # +howtoplay.multiplayer.text.1=Minecraft je dle výchozího nastavení hrou pro více hráčů. # +howtoplay.multiplayer.header.1=Rozdělená obrazovka # +howtoplay.multiplayer.text.2.splitscreen=V místní hře se k vám mohou přidat hráči tak, že připojí ovladač a stisknou kdykoli během hry libovolné tlačítko na něm. # +howtoplay.multiplayer.header.2=Online hra pro více hráčů # +howtoplay.multiplayer.text.3=Dle výchozího nastavení mají všechny světy povolenu hru pro více hráčů. Pokud chcete mít svět jen pro sebe, přejděte do nastavení světa, vyberte možnost hry pro více hráčů a vypněte ji. # +howtoplay.multiplayer.text.3.norealms=Dle výchozího nastavení mají všechny světy povolenu hru pro více hráčů. Pokud chcete mít svět jen pro sebe, přejděte do nastavení světa, vyberte možnost hry pro více hráčů a vypněte ji. # +howtoplay.multiplayer.header.3=Připojování k online hře # +howtoplay.multiplayer.text.4=Chcete-li se připojit ke hře pro více hráčů, přejděte do karty přátel. Zde se zobrazí všechny říše, přátelé a hry v síti LAN, k nimž se můžete připojit. Zvolte hru a označte ji, čímž se k ní připojíte. # +howtoplay.multiplayer.text.4.norealms=Chcete-li se připojit ke hře pro více hráčů, přejděte do karty přátel. Zde se zobrazí všechny říše, přátelé a hry v síti LAN, k nimž se můžete připojit. Zvolte hru a označte ji, čímž se k ní připojíte. # +howtoplay.multiplayer.text.5=Když zahájíte nebo se připojíte ke hře online, zobrazí se hra vašim přátelům v jejich kartě přátel. Jakmile se připojí vaši přátelé, hra se zobrazí přátelům těchto přátel. # +howtoplay.multiplayer.text.6=Poznámka: Chcete-li hrát hru pro více hráčů, musíte být připojeni k internetu a přihlášeni k účtu Microsoft. # +howtoplay.multiplayer.header.4=Oprávnění hráče # +howtoplay.multiplayer.text.7=Správu oprávnění jednotlivých hráčů můžete snadno provádět pomocí oprávnění hráče. Otevřete nabídku pozastavení a vpravo se zobrazí seznam hráčů, kteří se aktuálně nacházejí v herním světě. Vyberte ikonu jejich oprávnění, pomocí níž můžete upravit oprávnění daného hráče. # + +howtoplay.navigation=Navigace # +howtoplay.navigation.title=Pravidla hry: navigace # +howtoplay.navigation.text.1=Navigace představuje důležitou dovednost, které se v Minecraftu naučíte, protože není vždy snadné najít cestu domů. # +howtoplay.navigation.text.2=Ze všeho nejdřív byste se měli dozvědět o některých základních nástrojích. # +howtoplay.navigation.header.1=Navigační nástroje # +howtoplay.navigation.text.3=Kompas ukazuje směrem k prvnímu místu, kde jste vstoupili do hry. Tak snadno zjistíte, kde jste začali. # +howtoplay.navigation.text.4=Mapa vám poskytne přehled o již prozkoumaných oblastech. Dejte si ji do pozice druhé ruky, abyste ji mohli používat jako minimapu. Velikost mapy zvětšíte přidáním papíru k jejím okrajům na pracovním stole. # +howtoplay.navigation.text.5=Mapa lokátoru zobrazuje, kde se nacházíte a jakým směrem míříte vzhledem k původnímu bodu na mapě lokátoru. Také zobrazuje umístění ostatních hráčů ve stejném světě. # +howtoplay.navigation.text.6=Kartografický stůl slouží k vytváření, rozšiřování, kopírování a dokonce pojmenovávání map. # +howtoplay.navigation.text.7=Mapu vyrobíte umístěním papíru na první pozici. Pokud přidáte na druhou pozici kompas, můžete vyrobit mapu lokátoru. Přidáním papíru nebo prázdné mapy můžete svou mapu rozšířit nebo zkopírovat. # +howtoplay.navigation.header.2=Způsoby navigace # +howtoplay.navigation.text.8=Snažte se během průzkumu hledat orientační body. Čím více času v herním světě strávíte, tím lépe si budete pamatovat, kde jste. Dalším dobrým trikem je zanechávat za sebou pochodně, abyste trefili zpět domů. # +howtoplay.navigation.text.9=Pomocí slunce můžete určit, kterým směrem se díváte. Pamatujte: slunce vychází na východě a zapadá na západě! # +howtoplay.navigation.header.3=Mapy pro průzkum # +howtoplay.navigation.text.10=Můžete prozkoumat několik míst. Najděte vesnici a vyhledejte v ní kartografa. Prodá vám mapy pro průzkum, které vás dovedou na podivná, velice vzdálená místa. # + +howtoplay.netherPortals=Portál do Netheru # +howtoplay.netherPortals.title=Pravidla hry: portál do Netheru # +howtoplay.netherPortals.text.1=Portál do Netheru vám umožnuje cestovat do jiné dimenze. # +howtoplay.netherPortals.text.2=Pokud portál do Netheru správně postavíte, lze ho zapálit a aktivovat. # +howtoplay.netherPortals.text.3=Příklady stavby portálu jsou znázorněny zde: # + +howtoplay.nightfall=Soumrak # +howtoplay.nightfall.title=Pravidla hry: soumrak # +howtoplay.nightfall.text.1=Ve světě Minecraftu během vašich dobrodružství vychází a zapadá slunce. Spolu se západem slunce se musíte mít na pozoru. Noc je plná nebezpečí! # +howtoplay.nightfall.header.1=Kde najít úkryt # +howtoplay.nightfall.text.2=Pokud jste si ještě nevytvořili přístřešek, musíte to udělat, aby vás ochránil před nástrahami temnot. Může jít o jednoduchý brloh ve svahu kopce nebo malou lesní chatu. # +howtoplay.nightfall.text.3=Nezapomeňte zablokovat všechny vchody. K tomu se vám mohou hodit dveře, abyste mohli chodit dovnitř a ven. Pokud jste si vyrobili postel, je dobré ji sem také umístit spolu s pracovním stolem a pecí. # +howtoplay.nightfall.text.4=Nezapomeňte také na osvětlení pochodněmi, může vám to zachránit život. # + +howtoplay.pets=Mazlíčci # +howtoplay.pets.title=Pravidla hry: mazlíčci # +howtoplay.pets.header.1=Jak si ochočit mazlíčky # +howtoplay.pets.text.1.notTouch=V Minecraftu je několik stvoření, která si můžete ochočit a udělat z nich své mazlíčky. Ochočíte je tak, že jim dáte předmět, který mají ráda. Po ochočení je můžete přimět, aby zůstala stisknutím :_input_key.use:, když se na ně budete dívat. # +howtoplay.pets.text.1.touch=V Minecraftu je několik stvoření, která si můžete ochočit a udělat z nich své mazlíčky. Ochočíte je tak, že jim dáte předmět, který mají ráda. Po ochočení je můžete přimět, aby zůstala klepnutím na tlačítko Sednout. # +howtoplay.pets.header.2=Vlci # +howtoplay.pets.text.2=Vlci jsou neutrální stvoření, která loví v chladném klimatickém pásu. Útočí na králíky, kostlivce a ovce, ale utíkají před lamami. Nezaútočí na vás, pokud je nevyprovokujete. Můžete je ochočit tak, že jim dáte kosti. # +howtoplay.pets.header.3=Kočky # +howtoplay.pets.text.3=Kočky jsou neutrální stvoření, která žijí ve vesnicích. Útočí na králíky a želví mláďata. Také zahánějí fantomy a plíživce. Snaží se od vás utéct, proto může být těžké je ochočit. Mají rády ryby, proto je můžete ochočit, když jim dáte syrovou tresku nebo lososa. # +howtoplay.pets.header.4=Papoušci # +howtoplay.pets.text.4=Papoušci jsou pasivní stvoření, která žijí v džungli. Dovedou imitovat jakékoli jiné stvoření v dané oblasti. Mají rádi semínka, proto je můžete ochočit, když jim jich několik dáte. Papoušci vám také budou sedět na rameni... Ano, na rameni vám může sedět víc než jeden papoušek. # + +howtoplay.raids=Nájezdy # +howtoplay.raids.title=Pravidla hry: Nájezdy # +howtoplay.raids.text.1=Při průzkumu herního světa můžete narazit na tábor či hlídku plenitelů. Plenitelé neustále hledají vesnice, na které by mohli podniknout nájezd. Když přijdou o vlajku, přitáhne to jejich pozornost a může je to přimět k útoku na nedalekou vesnici. # +howtoplay.raids.text.2=Nezapomeňte svou vesnici bránit. Útok skončí až porážkou všech nájezdníků. # +howtoplay.raids.header.1=Hledá se hrdina # +howtoplay.raids.text.3=Vesničané vám budou nepochybně velmi vděční, že jste je zachránili před nájezdníky. Nezapomeňte se za nimi vracet a výhodně s nimi obchodujte. # + +howtoplay.ranching=Chov zvířat # +howtoplay.ranching.title=Pravidla hry: chov zvířat # +howtoplay.ranching.text.1=V Minecraftu můžete mít vlastní ranč plný dobytka! Chov zvířat poskytuje mnoho různých zdrojů (např. vlnu, vejce a syrové maso). # +howtoplay.ranching.header.1=Rozrůstání stáda # +howtoplay.ranching.text.2=Aby se vaše stádo neustále rozrůstalo, musíte zvířata rozmnožovat. K tomu musí být dospělé zvíře v zamilovaném režimu. Do něj se dostane, když ho nakrmíte jeho preferovanou plodinou. # +howtoplay.ranching.text.3=Když se blízko sebe nacházejí dvě zvířata stejného druhu a jsou v zamilovaném režimu, na chvilku se políbí a poté se objeví mládě! Mládě zůstane se svými rodiči, dokud nedospěje. Dospělá zvířata musí po rozmnožení počkat 5 minut, než mohou znovu přejít do zamilovaného režimu. # +howtoplay.ranching.header.2=Čím se stvoření živí? # +howtoplay.ranching.text.4=Kráva, krávomůrka i ovce se krmí pšenicí. Prase lze nakrmit mrkví nebo řepou. Slepice zbožňuje jakákoli semínka. Králík se krmí mrkví, zlatou mrkví nebo pampeliškou. Ocelot má rád syrovou tresku nebo lososa. Vlk má rád jakýkoli druh masa. # +howtoplay.ranching.text.5=Když držíte jídlo, které má zvíře rádo, bude za vámi chodit. Tak je můžete zavést na ranč nebo k jinému zvířeti. # + +howtoplay.realms=Služba Realms # +howtoplay.realms.title=Pravidla hry: služba Realms # +howtoplay.realms.text.1=Služba Realms (říše) je skvělým místem k hostování her pro více hráčů, které funguje nonstop. I když nehrajete, vaše říše bude fungovat a mohou ji prozkoumávat vaši přátelé! # +howtoplay.realms.header.1=Začínáme # +howtoplay.realms.text.2=Chcete-li založit říši, vyberte možnost Vytvořit nový na kartě Světy. Poté klikněte na tlačítko Nová říše a Vytvořit nový svět. Zde můžete svou říši pojmenovat a nastavit počet hráčů. Poté budete moci ke své říši přidávat přátele. # +howtoplay.realms.header.2=Nastavení říše # +howtoplay.realms.text.3=Po vytvoření říše můžete kliknutím na tlačítko Tužka změnit její nastavení. # +howtoplay.realms.text.4=Tlačítko Hra slouží k přejmenování říše, nastavení obtížnosti a herního režimu, zapnutí cheatů a stažení/nahrání světa. # +howtoplay.realms.text.5=Tlačítko Členové slouží ke správě všech hráčů, které jste do své říše pozvali, přidávání/odebírání členů a nastavení jejich oprávnění. # +howtoplay.realms.text.6=Tlačítko Předplatné slouží k zobrazení, kdy říše vyprší, prodloužení této doby a otevření/uzavření říše. # + +howtoplay.redstone=Rudit # +howtoplay.redstone.title=Pravidla hry: rudit # +howtoplay.redstone.text.1=Ruditový prášek pochází z ruditu, který přenáší elektrický signál. Když je napájen, rozsvítí se a přenese signál do dalších ruditových předmětů, které se nacházejí vedle. # +howtoplay.redstone.header.1=Napájení ruditem # +howtoplay.redstone.text.2=K napájení jednoho z těchto předmětů je třeba zdroj napájení (např. páka, tlačítko nebo nášlapná deska). Experimentujte a najděte všechny zdroje napájení! # +howtoplay.redstone.text.3=Umístěte ruditový prášek vedle zdroje napájení. Když ho zapnete, bude napájen. # +howtoplay.redstone.text.4=K dispozici je mnoho předmětů, které používají ke své činnosti ruditový signál (např. násypka nebo píst). # +howtoplay.redstone.text.5=Rudit přináší neomezené možnosti! Zkuste si vytvořit něco užitečného, třeba automatickou farmu! # + +howtoplay.resourceAndBehaviorPacks=Balíčky zdrojů a chování # +howtoplay.resourceAndBehaviorPacks.title=Pravidla hry: balíčky zdrojů a chování # +howtoplay.resourceAndBehaviorPacks.text.1=Vzhled a fungování Minecraftu lze upravit pomocí balíčků zdrojů a chování. # +howtoplay.resourceAndBehaviorPacks.text.2=V nabídce Nastavení vyberte ze seznamu dostupných balíčků některý z nich a tlačítko plus vedle něj. Tím balíček použijete a změníte výchozí balíček pro Minecraft. # + +howtoplay.scaffolding=Lešení # +howtoplay.scaffolding.title=Pravidla hry: Lešení # +howtoplay.scaffolding.header.1=Až do nebes # +howtoplay.scaffolding.text.1.keyboard=Lešení vám pomůže bezpečně stavět obří konstrukce! Uvnitř lešení můžete chodit a stát na něm. Pokud máte lešení nad sebou, můžete po něm šplhat nahoru tak, že si na něj stoupnete a stisknete :_input_key.jump:. Pokud chcete slézt dolů, stiskněte :_input_key.sneak:. # +howtoplay.scaffolding.text.1.gamepad=Lešení vám pomůže bezpečně stavět obří konstrukce! Uvnitř lešení můžete chodit a stát na něm. Pokud máte lešení nad sebou, můžete po něm šplhat nahoru tak, že si na něj stoupnete a stisknete tlačítko :_input_key.jump:. Pokud chcete slézt dolů, stiskněte a podržte tlačítko :_input_key.sneak:. # +howtoplay.scaffolding.text.1a.touch=Lešení může pomoci při budování velkých konstrukcí tím, že nabízí způsob, jak dosáhnout vyšších míst a bezpečně sestoupit, aniž by došlo k poškození pádem. # +howtoplay.scaffolding.text.1b.touch=Při použití schématu ovládání pomocí směrového ovladače klepněte na :touch_jump: a vyšplhejte na sloup lešení. Klepněte :touch_fly_down:, čímž slezete dolů. # +howtoplay.scaffolding.text.1c.touch=Při použití schématu ovládání joystickem stiskněte :tip_virtual_button_jump:, abyste vystoupili na sloup lešení. Klepněte na :tip_virtual_button_sneak:, čímž slezete dolů. # +howtoplay.scaffolding.text.1.rift_controller=Lešení vám pomůže bezpečně stavět obří konstrukce! Uvnitř lešení můžete chodit a stát na něm. Pokud máte lešení nad sebou, můžete po něm šplhat nahoru tak, že si na něj stoupnete a stisknete tlačítko :rift_A:. Pokud chcete slézt dolů, stiskněte a podržte tlačítko :rift_X:. # +howtoplay.scaffolding.text.1.windowsmr_controller=Lešení vám pomůže bezpečně stavět obří konstrukce! Uvnitř lešení můžete chodit a stát na něm. Pokud máte lešení nad sebou, můžete po něm šplhat nahoru tak, že si na něj stoupnete a stisknete tlačítko :windowsmr_right_touchpad:. Pokud chcete slézt dolů, stiskněte a podržte tlačítko :windowsmr_right_stick:. # +howtoplay.scaffolding.header.2=Podepřete svou stavbu # +howtoplay.scaffolding.text.2=Lešení je třeba podpírat. Vodorovně můžete umístit pouze tolik bloků lešení, aby se nedotýkaly jiného bloku. Když se pokusíte umístit příliš mnoho bloků lešení bez pořádné podpěry, spadne. Lešení se umisťuje jako běžné bloky, ale lze ho také umístit na základ tvořený jiným lešením a rychle tak postavit vysokou věž. # +howtoplay.scaffolding.header.3=Rychlá demontáž # +howtoplay.scaffolding.text.3=Když se lešení naruší, naruší se také každý blok lešení, který podpíralo. Díky tomu můžete rychle odstranit celé lešení – stačí narušit podpůrné bloky! # + +howtoplay.structureBlocks=Strukturální bloky # +howtoplay.structureBlocks.title=Pravidla hry: Strukturální bloky ### +howtoplay.structureBlocks.text.1=Strukturální bloky dávají tvůrcům možnost vykopírovávat a ukládat části světa v podobě struktur. Uložené struktury lze pak vkládat zpět do světa. ### +howtoplay.structureBlocks.header.1=Jak je získat ### +howtoplay.structureBlocks.text.2=Strukturální blok získáte pomocí příkazu s lomítkem /give. K použití strukturálního bloku musíte mít oprávnění operátora. ### +howtoplay.structureBlocks.header.2= Režimy ### +howtoplay.structureBlocks.text.3=Strukturální bloky fungují ve 4 režimech, mezi kterými můžete přepínat v rozevírací nabídce Režim: Uložení, Načtení, Roh a 3D Export. ### +howtoplay.structureBlocks.text.4=Režim Uložení slouží k uložení oblasti světa v podobě struktury. ### +howtoplay.structureBlocks.text.5=Režim Načtení slouží k načtení struktury do světa. Načítat lze pouze struktury, které byly uloženy ve světě nebo jsou součástí balíčku chování použitého pro daný svět. ### +howtoplay.structureBlocks.text.6=Rohový režim se používá s tlačítkem pro detekci režimu ukládání k automatickému nastavení oblasti, kterou chcete uložit. Další podrobnosti najdete v části Rohový režim níže. ### +howtoplay.structureBlocks.text.7=Režim 3D Export slouží k exportu souboru 3D modelu na podporovaných platformách. ### +howtoplay.structureBlocks.header.3=Okno náhledu ### +howtoplay.structureBlocks.text.8=Na pravé straně obrazovky Strukturální blok se podle režimu, v němž se blok nachází, zobrazí náhled vybrané oblasti nebo struktury, kterou se chystáte načíst. ### +howtoplay.structureBlocks.text.9.keyboard=Stisknutím a přetažením :_input_key.attack: můžete otáčet 3D náhled. # +howtoplay.structureBlocks.text.9.gamepad=Pomocí :_gamepad_stick_right: můžete otáčet 3D náhled. # +howtoplay.structureBlocks.text.9.touch=Dotykem a potažením náhledu můžete 3D náhled otáčet. # +howtoplay.structureBlocks.header.4=Aktivace ruditem ### +howtoplay.structureBlocks.text.10=Strukturální blok se aktivuje pomocí ruditu. Podle režimu bloku a jeho nastaveních následně dojde buď k uložení struktury, nebo k jejímu načtení do světa. ### +howtoplay.structureBlocks.header.5=Integrita a počáteční hodnota ### +howtoplay.structureBlocks.text.11=To, jaká část struktury se načte, můžete určit změnou integrity a počáteční hodnoty. ### +howtoplay.structureBlocks.text.12=Integrita představuje procento bloků k načtení ze struktury, přijatelné hodnoty jsou 0 až 100. Pokud není zadána počáteční hodnota, budou bloky vybrány náhodně. ### +howtoplay.structureBlocks.text.13=Počáteční hodnota určuje, které bloky se mají odebrat při použití integrity. Pokud chcete, aby byly bloky vybrány náhodně, nechte toto pole prázdné. ### +howtoplay.structureBlocks.header.6=Prázdné strukturální bloky ### +howtoplay.structureBlocks.text.14=Když do světa načtete prázdné strukturální bloky, zůstane ve světě jakýkoli blok, který by byl jinak odstraněn v místě, kam se načítá prázdný strukturální blok. ### +howtoplay.structureBlocks.text.15=Příklad: Načtením prázdného vraku lodi na dno oceánu byste normálně přepsali bloky vody vzduchem. Pokud bude vrak lodi vyplněn prázdnými strukturálními bloky, voda zůstane na místě a vrak lodi bude vyplněn vodou. ### +howtoplay.structureBlocks.header.7=Detekce a rohový režim ### +howtoplay.structureBlocks.text.16=Chcete-li automaticky vybrat oblast pro uložení, můžete kolem své stavby umístit bloky rohového režimu a pojmenovat je stejně jako stavbu, kterou chcete uložit. ### +howtoplay.structureBlocks.text.17=Stisknutím tlačítka Detekovat v režimu ukládání vyhledáte všechny rohové bloky se stejným názvem a vytvoříte oblast výběru, která slouží k uložení všeho v prostoru ohraničeného těmito rohovými bloky. ### + +howtoplay.servers=Servery # +howtoplay.servers.title=Pravidla hry: servery # +howtoplay.servers.text=Záložka Servery bude zobrazovat oblíbené servery hry Minecraft. # + +howtoplay.shulkerBoxes=Krabice z krabicovce # +howtoplay.shulkerBoxes.title=Pravidla hry: krabice z krabicovce # +howtoplay.shulkerBoxes.text.1=Zkombinováním dvou krunýřů krabicovce a truhly vytvoříte krabici z krabicovce. Krunýř krabicovce po sobě zanechávají krabicovci, které najdete v endových městech. Na rozdíl od jiných nádob zůstanou předměty v krabici z krabicovce zachovány, i když se rozbije. Krabice z krabicovce se rozbije a vypadne jako předmět, když je stlačena pístem, a lze ji umístit pomocí dávkovače. # + +howtoplay.theEnd=End # +howtoplay.theEnd.title=Pravidla hry: End # +howtoplay.theEnd.text.1=End je jiná dimenze, do které získáte přístup prostřednictvím portálu do Endu. Portál do Endu se nachází v pevnosti umístěné hluboko v podzemí běžného světa. # +howtoplay.theEnd.text.2=Každý blok s rámem portálu do Endu postrádá něco tajemného, co ho aktivuje. # +howtoplay.theEnd.header.1=Druhá strana # +howtoplay.theEnd.text.3=Po aktivaci portálu do něj skočte a přenesete se do Endu. # +howtoplay.theEnd.text.4=End je domovinou strašlivého draka z Enderu. Je to nelítostný a mocný protivník, který zřejmě získává moc z podivných krystalů. Útočí dechem a ohnivými koulemi, které po celém bojišti zanechávají kyselinu. Přiveďte si nějaké přátele, abyste ho snadněji porazili! # +howtoplay.theEnd.text.5=Pokud vám to jednou nestačilo, vložte do rohů portálu východu čtyři krystaly z Enderu a draka z Enderu tak znovu probudíte. # + +howtoplay.theStore=Obchod Marketplace # +howtoplay.theStore.title=Pravidla hry: obchod Marketplace # +howtoplay.theStore.text.1=Minecraft Marketplace je místem, kde můžete najít nové skiny, světy, textury a mash-up sady od různých talentovaných tvůrců. # +howtoplay.theStore.header.1=Prozkoumání obsahu # +howtoplay.theStore.text.2=Vyzkoušejte nové skiny, které vám přinesou nový a svěží vzhled! # +howtoplay.theStore.text.3=Podívejte se na světy zpřístupňující nové mapy a výzvy, které budete chtít hrát znovu a znovu! # +howtoplay.theStore.text.4=Dejte staré hře nový vzhled díky texturám, které obléknou vaše aktuální světy a říše do nového hávu! # +howtoplay.theStore.text.4.norealms=Dejte staré hře nový vzhled díky texturám, které obléknou vaše aktuální světy do nového hávu! # +howtoplay.theStore.text.5=Nebo zkuste všechno dohromady s mash-up sadami, které jsou sbírkami skinů, světů a textur a při zkombinování přetvoří vaše světy a říše! # +howtoplay.theStore.text.5.norealms=Nebo zkuste všechno dohromady s mash-up sadami, které jsou sbírkami skinů, světů a textur a při zkombinování přetvoří vaše světy! # + +howtoplay.tools=Nástroje # +howtoplay.tools.title=Pravidla hry: nástroje # +howtoplay.tools.text.1=V Minecraftu existuje mnoho nástrojů, které vám umožní těžit bloky rychleji než holýma rukama. Nástroje se vyrábějí ze dřeva, kamene, železa, zlata nebo diamantů. # +howtoplay.tools.text.2=Pomocí správného nástroje pro danou činnost nejen, že vytěžíte blok rychleji, ale také nástroj méně opotřebujete. K těžbě vzácnějších zdrojů si budete muset vyrobit složitější nástroje. # +howtoplay.tools.header.1=Nástroje, které slouží k rozbíjení věcí # +howtoplay.tools.text.3=Krumpáč se hodí k rozbíjení tvrdých bloků (např. kamenných kostek, železa nebo pece). # +howtoplay.tools.text.4=Sekera se hodí k rozbíjení dřevěných bloků (např. polen, prken nebo pracovního stolu). # +howtoplay.tools.text.5.notTouch=Lopata se hodí k rozbíjení uvolněných bloků (např. hlíny, písku a štěrku). Lopatou lze také vytvářet cesty stisknutím :_input_key.use: nad bloky trávy. # +howtoplay.tools.text.5.touch=Lopata se hodí k rozbíjení uvolněných bloků (např. hlíny, písku a štěrku). Lopatou lze také vytvářet cesty klepnutím na bloky trávy. # +howtoplay.tools.text.6.notTouch=Motyka je potřeba k orání hlíny a pěstování plodin. Stisknutím :_input_key.use: nad bloky hlíny nebo trávy je přeměníte v půdu. # +howtoplay.tools.text.6.touch=Motyka je potřeba k orání hlíny a pěstování plodin. Klepnutím na bloky hlíny nebo trávy je přeměníte v půdu. # +howtoplay.tools.text.7=Všechny tyto nástroje lze zaklínat pomocí zaklínacího stolu nebo kovadliny. # +howtoplay.tools.header.2=Další nástroje # +howtoplay.tools.text.8=Při svých dobrodružstvích využijete ještě mnohé další nástroje: # +howtoplay.tools.text.9=Do kbelíku můžete nabírat například vodu, mléko, lávu nebo dokonce ryby. # +howtoplay.tools.text.10=Křesadlem můžete zapálit oheň... dávejte pozor v hustě zalesněných oblastech! # +howtoplay.tools.text.11=Pomocí rybářského prutu můžete na vodních blocích chytat ryby a vytahovat z nich jinou kořist. Můžete pomocí něj také vytahovat jiné hráče a stvoření. Rybářský prut je dále možné zaklínat! # +howtoplay.tools.text.12=Nůžky se velmi hodí pro sběr vlny, listů, pavučin a podobných předmětů. # + +howtoplay.trading=Obchodování s vesničany # +howtoplay.trading.title=Pravidla hry: obchodování s vesničany # +howtoplay.trading.text.1=Obchodovat můžete ve vesnicích. Každý vesničan má svou profesi – setkáte se s farmářem, řezníkem, kovářem, kartografem, knihovníkem nebo knězem. Některé profese prodávají zboží, jiné nikoli. Objevujte a obchodujte s různými vesničany, abyste zjistili, co vše je možné koupit. # +howtoplay.trading.header.1=Zboží za smaragdy # +howtoplay.trading.text.2=Co vesničan prodává, zjistíte tak, že se s ním dáte do řeči. Vesničan může při každé transakci s daným zbožím upravit jeho cenu. Vesničan má jen omezené množství zboží. Pokud s ním tedy obchodujete příliš často a vyprodá se, bude obchodování dočasně přerušeno. Obchodování obvykle předpokládá nákup nebo prodej předmětů za smaragdy. # +howtoplay.trading.text.3=Vesničané se díky obchodování postupně ve své profesi zlepšují a budou vám moci nabízet lepší a výhodnější obchody. # +howtoplay.trading.text.4=Pečujte o své vesničany – aby prosperovali, potřebují odpočívat, pracovat a jíst. # + +howtoplay.transportation=Doprava # +howtoplay.transportation.title=Pravidla hry: doprava # +howtoplay.transportation.text.1=Po okolí se můžete pohybovat mnoha způsoby kromě chůze, jízdy na zvířeti nebo létání. # +howtoplay.transportation.header.1=Vozíky # +howtoplay.transportation.text.2=Těžební vozíky jsou vozidla, na kterých lze jezdit po kolejnicích. Kolejnice můžete zavést, kam jen chcete, stačí skládat jednu za druhou. Pak na ně umístíte vozík a můžete jet. # +howtoplay.transportation.text.2.touch=Důlní vozíky jsou řiditelné a jezdí po kolejích, které můžete postavit tak, abyste se dostali kamkoli. Stačí umístit několik kolejnic vedle sebe, umístit na ně důlní vozík a jste připraveni k jízdě. # +howtoplay.transportation.text.3.keyboard=Když se díváte na vozík, stiskněte :_input_key.use:, čímž naskočíte a můžete jet. Stisknutím :_input_key.forward: pojedete dopředu. Stisknutím :_input_key.jump: nebo :_input_key.sneak: vystoupíte. # +howtoplay.transportation.text.3.gamepad=Když se díváte na vozík, stiskněte :_input_key.use:, čímž naskočíte a můžete jet. Stisknutím :_gamepad_stick_left: pojedete dopředu. Stisknutím :_input_key.jump: nebo :_input_key.sneak: vystoupíte. # +howtoplay.transportation.text.3a.touch=Podívejte se na důlní vozík a klepněte na možnost ''Jízda'', abyste mohli naskočit. # +howtoplay.transportation.text.3b.touch=Při použití schématu ovládání směrového ovladače klepněte a podržte tlačítko :touch_forward: pro zahájení pohybu vpřed a nárůst hybnosti a klepnutím na :touch_jump: zase vystoupíte. # +howtoplay.transportation.text.3c.touch=Pokud používáte schéma ovládání joystickem, potáhněte :tip_virtual_joystick: nahoru, abyste se začali pohybovat vpřed a narůstala hybnost, nebo klepněte na :tip_virtual_button_dismount: pro výstup. # +howtoplay.transportation.header.2=Čluny # +howtoplay.transportation.text.4=Člunem se můžete přepravit přes vodu. Stačí ho dát na vodní blok a můžete vyrazit. # +howtoplay.transportation.text.4.touch=Člunem se můžete přepravit přes vodu. Stačí ho dát na vodní blok a můžete vyrazit. # +howtoplay.transportation.text.5.keyboard=Když se díváte na člun, stiskněte :_input_key.use:, čímž vstoupíte na palubu. Pomocí :_input_key.left: nebo :_input_key.right: můžete zatáčet vlevo nebo vpravo. Když stisknete :_input_key.forward:, pojedete dopředu. Stisknutím :_input_key.jump: nebo :_input_key.sneak: vystoupíte. # +howtoplay.transportation.text.5.gamepad=Když se díváte na člun, stiskněte :_input_key.use:, čímž vstoupíte na palubu. Pomocí ::_gamepad_stick_left: můžete zatáčet vlevo nebo vpravo. Když dáte :_gamepad_stick_left: dopředu, pojedete dopředu. Stisknutím :_input_key.jump: nebo :_input_key.sneak: vystoupíte. # +howtoplay.transportation.text.5a.touch=Podívejte se na loď a klepněte na ''Nalodit'', abyste na ni nastoupili. # +howtoplay.transportation.text.5b.touch=Při použití schématu ovládání směrového ovladače klepněte na :touch_left: nebo :touch_right: pro zatočení doleva nebo doprava nebo klepnutím a podržením obou šipek, abyste pluli vpřed. Klepnutím na ''Opustit loď'' vystoupíte. # +howtoplay.transportation.text.5c.touch=Pokud používáte schéma ovládání joystickem, potáhněte :tip_virtual_joystick: nahoru a posunete se dopředu a klepnutím na :tip_virtual_button_dismount: se dostanete ven. # + +howtoplay.weapons=Zbraně # +howtoplay.weapons.title=Pravidla hry: zbraně # +howtoplay.weapons.header.1=Meč # +howtoplay.weapons.text.1=Meč je v Minecraftu hlavní zbraní pro boj zblízka. Lze ho vyrobit ze dřeva, kamene, železa, zlata nebo diamantů. Útoky s výskokem působí kritické poškození! # +howtoplay.weapons.text.2.notTouch=Když máte v ruce meč, zaútočíte stisknutím :_input_key.attack:. # +howtoplay.weapons.text.2.touch=Na stvoření zaútočíte tak, že na ně klepnete. # +howtoplay.weapons.header.2=Luk # +howtoplay.weapons.text.3.notTouch=Luk je v Minecraftu hlavní zbraní pro boj na dálku. Stisknutím a podržením :_input_key.use: luk natáhnete. Šíp vystřelíte uvolněním :_input_key.use:. Abyste mohli střílet z luku, potřebujete šípy. # +howtoplay.weapons.text.3.touch=Luk je v Minecraftu hlavní zbraní pro boj na dálku. Stisknutím a podržením obrazovky luk natáhnete. Šíp vystřelíte uvolněním. Abyste mohli střílet z luku, potřebujete šípy. # +howtoplay.weapons.text.4=Luk způsobí větší poškození, když ho víc natáhnete. Snažte se ho tedy natáhnout co nejvíce. # +howtoplay.weapons.header.3=Samostříl # +howtoplay.weapons.text.5.notTouch=Samostříl je alternativní zbraň na dálku. Stisknutím a podržením :_input_key.use: samostříl natáhnete. Po natažení zůstane samostříl natažen, dokud z něj nevystřelíte. Šíp vystřelíte stisknutím :_input_key.use:. K natažení samostřílu jsou potřeba šípy. # +howtoplay.weapons.text.5a.touch=Kuše je zbraň pro boj na dálku, která vyžaduje vložení šipky. Klepnutím a podržením kdekoli na obrazovce nabijete kuši šipkou. # +howtoplay.weapons.text.5b.touch=Jakmile kuši nabijete, zůstane nabitá až do výstřelu, i když ji odložíte do inventáře. # +howtoplay.weapons.text.5c.touch=Klepnutím na libovolné místo na obrazovce vystřelíte z nabité kuše. # +howtoplay.weapons.text.5d.touch=Pokud používáte tlačítka akcí, klepnutím na :tip_virtual_button_action_build_or_use: vystřelíte z nabité kuše. # +howtoplay.weapons.header.4=Trojzubec # +howtoplay.weapons.text.6.notTouch=Trojzubec je obouruční zbraň pro boj na blízko i na dálku. Stisknutím :_input_key.attack: zaútočíte. Stisknutím a podržením :_input_key.use: se s trojzubcem napřáhnete. Uvolněním :_input_key.use: ho pak hodíte. Trojzubec je nejlepší podvodní zbraní. # +howtoplay.weapons.text.6.touch=Trojzubec je obouruční zbraň pro boj na blízko i na dálku. Klepnutím na stvoření na něj zaútočíte. Stisknutím a podržením prstu na obrazovce se s trojzubcem napřáhnete. Uvolněním ho pak hodíte. Trojzubec je nejlepší podvodní zbraní. # +howtoplay.weapons.header.5=Kouzelné zbraně # +howtoplay.weapons.text.7=Na meč, luk, samostříl a trojzubec lze použít zvláštní zaklínadla, a to pomocí zaklínacího stolu nebo kovadliny. Tato zaklínadla mohou zvýšit poškození, životnost nebo dokonce zapálit stvoření! # + +howtoplay.whatsNew=Novinky # + +immersive_reader.book_page_header=Stránka %1 z %2 # +immersive_reader.portfolio_page_header= Stránka %1 # +immersive_reader.error.webview_failure=Při připojování k asistivní čtečce došlo k problému. # +immersive_reader.error.identity_failure=Při připojování k asistivní čtečce došlo k problému. Restartujte hru Minecraft Education a zkuste to znovu. # + +level.launch.failed=Spuštění se nezdařilo # +level.export.started=Export světa byl zahájen… # +level.import.started=Import světa byl zahájen… # +level.export.success=Export světa byl úspěšně dokončen # +level.import.success=Import světa byl úspěšně dokončen # +level.export.failed=Export světa se nezdařil # +level.import.failed=Import světa se nezdařil # +level.import.failed.incompatibleEdition=Import světa se nezdařil: Nepodporovaný formát souboru # +level.editor.export.started=Export projektu byl zahájen... # +level.editor.import.started=Import projektu byl zahájen... # +level.editor.export.success=Export projektu byl úspěšně dokončen # +level.editor.import.success=Import projektu byl úspěšně dokončen # +level.editor.export.failed=Export projektu se nezdařil # +level.editor.import.failed=Import projektu se nezdařil # +level.editor.import.failed.incompatibleEdition=Import projektu se nezdařil: nepodporovaný formát souboru # + +invite.clear=Vymazat výběr # +invite.send=Odeslat %d pozvánek # +invite.sendOne=Odeslat 1 pozvánku # +invite.sendUnnumbered=Odeslat pozvánky # +invite.title=Pozvat přátele do vaší hry # +invite.titleRealms=Pozvěte členy na svůj server služby Realms # +invite.error.message=Odeslání některých vašich pozvánek se zřejmě nezdařilo. # +invite.noFriends=Na seznam svých přátel jste nikoho nepřidali! # +invite.noRealmFriends=Do své říše jste nikoho nepřidali! # +invite.OnlineFriends=Přátelé online # +invite.OfflineFriends=Přátelé offline # +invite.SuggestedFriends=Navrhovaní přátelé # +invite.error1=Něco se nepovedlo. Nemohli jsme načíst seznam vašich přátel. # +invite.error2=Něco se nepovedlo. Nemohli jsme načíst některé podrobnosti vašich přátel. # +invite.realm.add_member=Přidat členy říše # +invite.notification.title=Pozvání ke hře # +invite.notification.description=Hráč %s vás pozval k hraní Minecraftu # +invite.confirmation.description=Hráč %s vás pozval k hraní Minecraftu # +invite.pageCounter=%d/%d # + +inventory.binSlot=Zničit předmět # + +item.air.name=Vzduch # +item.apple.name=Jablko # +item.axolotlAdultBodySingle.name=Dospělý axolotl %1$s # +item.axolotlBabyBodySingle.name=Mládě axolotla %1$s # +item.axolotlColorLucy.name=Leucistická # +item.axolotlColorCyan.name=Azurová # +item.axolotlColorGold.name=Zlatá # +item.axolotlColorWild.name=Hnědá # +item.axolotlColorBlue.name=Modrá # +item.golden_apple.name=Zlaté jablko # +item.appleEnchanted.name=Kouzelné jablko # +item.armor_stand.name=Stojan na zbroj # +item.arrow.name=Šíp # +item.tipped_arrow.name=Šíp namočený v lektvaru # +item.banner.black.name=Černá vlajka # +item.banner.blue.name=Modrá vlajka # +item.banner.border.black=Černé ohraničení # +item.banner.border.blue=Modré ohraničení # +item.banner.border.brown=Hnědé ohraničení # +item.banner.border.cyan=Azurové ohraničení # +item.banner.border.gray=Šedé ohraničení # +item.banner.border.green=Zelené ohraničení # +item.banner.border.lightBlue=Světle modré ohraničení # +item.banner.border.lime=Světle zelené ohraničení # +item.banner.border.magenta=Purpurové ohraničení # +item.banner.border.orange=Oranžové ohraničení # +item.banner.border.pink=Růžové ohraničení # +item.banner.border.purple=Fialové ohraničení # +item.banner.border.red=Červené ohraničení # +item.banner.border.silver=Světle šedé ohraničení # +item.banner.border.white=Bílé ohraničení # +item.banner.border.yellow=Žluté ohraničení # +item.banner.bricks.black=Černé cihlové pole # +item.banner.bricks.blue=Modré cihlové pole # +item.banner.bricks.brown=Hnědé cihlové pole # +item.banner.bricks.cyan=Azurové cihlové pole # +item.banner.bricks.gray=Šedé cihlové pole # +item.banner.bricks.green=Zelené cihlové pole # +item.banner.bricks.lightBlue=Světle modré cihlové pole # +item.banner.bricks.lime=Světle zelené cihlové pole # +item.banner.bricks.magenta=Purpurové cihlové pole # +item.banner.bricks.orange=Oranžové cihlové pole # +item.banner.bricks.pink=Růžové cihlové pole # +item.banner.bricks.purple=Fialové cihlové pole # +item.banner.bricks.red=Červené cihlové pole # +item.banner.bricks.silver=Světle šedé cihlové pole # +item.banner.bricks.white=Bílé cihlové pole # +item.banner.bricks.yellow=Žluté cihlové pole # +item.banner.brown.name=Hnědá vlajka # +item.banner.circle.black=Černé kruhové pole # +item.banner.circle.blue=Modré kruhové pole # +item.banner.circle.brown=Hnědé kruhové pole # +item.banner.circle.cyan=Azurové kruhové pole # +item.banner.circle.gray=Šedé kruhové pole # +item.banner.circle.green=Zelené kruhové pole # +item.banner.circle.lightBlue=Světle modré kruhové pole # +item.banner.circle.lime=Světle zelené kruhové pole # +item.banner.circle.magenta=Purpurové kruhové pole # +item.banner.circle.orange=Oranžové kruhové pole # +item.banner.circle.pink=Růžové kruhové pole # +item.banner.circle.purple=Fialové kruhové pole # +item.banner.circle.red=Červené kruhové pole # +item.banner.circle.silver=Světle šedé kruhové pole # +item.banner.circle.white=Bílé kruhové pole # +item.banner.circle.yellow=Žluté kruhové pole # +item.banner.creeper.black=Černý emblém plíživce # +item.banner.creeper.blue=Modrý emblém plíživce # +item.banner.creeper.brown=Hnědý emblém plíživce # +item.banner.creeper.cyan=Azurový emblém plíživce # +item.banner.creeper.gray=Šedý emblém plíživce # +item.banner.creeper.green=Zelený emblém plíživce # +item.banner.creeper.lightBlue=Světle modrý emblém plíživce # +item.banner.creeper.lime=Světle zelený emblém plíživce # +item.banner.creeper.magenta=Purpurový emblém plíživce # +item.banner.creeper.orange=Oranžový emblém plíživce # +item.banner.creeper.pink=Růžový emblém plíživce # +item.banner.creeper.purple=Fialový emblém plíživce # +item.banner.creeper.red=Červený emblém plíživce # +item.banner.creeper.silver=Světle šedý emblém plíživce # +item.banner.creeper.white=Bílý emblém plíživce # +item.banner.creeper.yellow=Žlutý emblém plíživce # +item.banner.cross.black=Černý ondřejský kříž # +item.banner.cross.blue=Modrý ondřejský kříž # +item.banner.cross.brown=Hnědý ondřejský kříž # +item.banner.cross.cyan=Azurový ondřejský kříž # +item.banner.cross.gray=Šedý ondřejský kříž # +item.banner.cross.green=Zelený ondřejský kříž # +item.banner.cross.lightBlue=Světle modrý ondřejský kříž # +item.banner.cross.lime=Světle zelený ondřejský kříž # +item.banner.cross.magenta=Purpurový ondřejský kříž # +item.banner.cross.orange=Oranžový ondřejský kříž # +item.banner.cross.pink=Růžový ondřejský kříž # +item.banner.cross.purple=Fialový ondřejský kříž # +item.banner.cross.red=Červený ondřejský kříž # +item.banner.cross.silver=Světle šedý ondřejský kříž # +item.banner.cross.white=Bílý ondřejský kříž # +item.banner.cross.yellow=Žlutý ondřejský kříž # +item.banner.curly_border.black=Černé vroubkované ohraničení # +item.banner.curly_border.blue=Modré vroubkované ohraničení # +item.banner.curly_border.brown=Hnědé vroubkované ohraničení # +item.banner.curly_border.cyan=Azurové vroubkované ohraničení # +item.banner.curly_border.gray=Šedé vroubkované ohraničení # +item.banner.curly_border.green=Zelené vroubkované ohraničení # +item.banner.curly_border.lightBlue=Světle modré vroubkované ohraničení # +item.banner.curly_border.lime=Světle zelené vroubkované ohraničení # +item.banner.curly_border.magenta=Purpurové vroubkované ohraničení # +item.banner.curly_border.orange=Oranžové vroubkované ohraničení # +item.banner.curly_border.pink=Růžové vroubkované ohraničení # +item.banner.curly_border.purple=Fialové vroubkované ohraničení # +item.banner.curly_border.red=Červené vroubkované ohraničení # +item.banner.curly_border.silver=Světle šedé vroubkované ohraničení # +item.banner.curly_border.white=Bílé vroubkované ohraničení # +item.banner.curly_border.yellow=Žluté vroubkované ohraničení # +item.banner.cyan.name=Azurová vlajka # +item.banner.diagonal_left.black=Černý dělený diagonální pruh zprava doleva # +item.banner.diagonal_left.blue=Modrý dělený diagonální pruh zprava doleva # +item.banner.diagonal_left.brown=Hnědý dělený diagonální pruh zprava doleva # +item.banner.diagonal_left.cyan=Azurový dělený diagonální pruh zprava doleva # +item.banner.diagonal_left.gray=Šedý dělený diagonální pruh zprava doleva # +item.banner.diagonal_left.green=Zelený dělený diagonální pruh zprava doleva # +item.banner.diagonal_left.lightBlue=Světle modrý dělený diagonální pruh zprava doleva # +item.banner.diagonal_left.lime=Světle zelený dělený diagonální pruh zprava doleva # +item.banner.diagonal_left.magenta=Fialový dělený diagonální pruh zprava doleva # +item.banner.diagonal_left.orange=Oranžový dělený diagonální pruh zprava doleva # +item.banner.diagonal_left.pink=Růžový dělený diagonální pruh zprava doleva # +item.banner.diagonal_left.purple=Fialový dělený diagonální pruh zprava doleva # +item.banner.diagonal_left.red=Červený dělený diagonální pruh zprava doleva # +item.banner.diagonal_left.silver=Světle šedý dělený diagonální pruh zprava doleva # +item.banner.diagonal_left.white=Bílý dělený diagonální pruh zprava doleva # +item.banner.diagonal_left.yellow=Žlutý dělený diagonální pruh zprava doleva # +item.banner.diagonal_right.black=Černý dělený diagonální pruh zleva doprava # +item.banner.diagonal_right.blue=Modrý dělený diagonální pruh zleva doprava # +item.banner.diagonal_right.brown=Hnědý dělený diagonální pruh zleva doprava # +item.banner.diagonal_right.cyan=Azurový dělený diagonální pruh zleva doprava # +item.banner.diagonal_right.gray=Šedý dělený diagonální pruh zleva doprava # +item.banner.diagonal_right.green=Zelený dělený diagonální pruh zleva doprava # +item.banner.diagonal_right.lightBlue=Světle modrý dělený diagonální pruh zleva doprava # +item.banner.diagonal_right.lime=Světle zelený dělený diagonální pruh zleva doprava # +item.banner.diagonal_right.magenta=Purpurový dělený diagonální pruh zleva doprava # +item.banner.diagonal_right.orange=Oranžový dělený diagonální pruh zleva doprava # +item.banner.diagonal_right.pink=Růžový dělený diagonální pruh zleva doprava # +item.banner.diagonal_right.purple=Fialový dělený diagonální pruh zleva doprava # +item.banner.diagonal_right.red=Červený dělený diagonální pruh zleva doprava # +item.banner.diagonal_right.silver=Světle šedý dělený diagonální pruh zleva doprava # +item.banner.diagonal_right.white=Bílý dělený diagonální pruh zleva doprava # +item.banner.diagonal_right.yellow=Žlutý dělený diagonální pruh zleva doprava # +item.banner.diagonal_up_left.black=Černý dělený převrácený diagonální pruh zleva doprava # +item.banner.diagonal_up_left.blue=Modrý dělený převrácený diagonální pruh zleva doprava # +item.banner.diagonal_up_left.brown=Hnědý dělený převrácený diagonální pruh zleva doprava # +item.banner.diagonal_up_left.cyan=Azurový dělený převrácený diagonální pruh zleva doprava # +item.banner.diagonal_up_left.gray=Šedý dělený převrácený diagonální pruh zleva doprava # +item.banner.diagonal_up_left.green=Zelený dělený převrácený diagonální pruh zleva doprava # +item.banner.diagonal_up_left.lightBlue=Světle modrý dělený převrácený diagonální pruh zleva doprava # +item.banner.diagonal_up_left.lime=Světle zelený dělený převrácený diagonální pruh zleva doprava # +item.banner.diagonal_up_left.magenta=Purpurový dělený převrácený diagonální pruh zleva doprava # +item.banner.diagonal_up_left.orange=Oranžový dělený převrácený diagonální pruh zleva doprava # +item.banner.diagonal_up_left.pink=Růžový dělený převrácený diagonální pruh zleva doprava # +item.banner.diagonal_up_left.purple=Fialový dělený převrácený diagonální pruh zleva doprava # +item.banner.diagonal_up_left.red=Červený dělený převrácený diagonální pruh zleva doprava # +item.banner.diagonal_up_left.silver=Světle šedý dělený převrácený diagonální pruh zleva doprava # +item.banner.diagonal_up_left.white=Bílý dělený převrácený diagonální pruh zleva doprava # +item.banner.diagonal_up_left.yellow=Žlutý dělený převrácený diagonální pruh zleva doprava # +item.banner.diagonal_up_right.black=Černý dělený převrácený diagonální pruh zprava doleva # +item.banner.diagonal_up_right.blue=Modrý dělený převrácený diagonální pruh zprava doleva # +item.banner.diagonal_up_right.brown=Hnědý dělený převrácený diagonální pruh zprava doleva # +item.banner.diagonal_up_right.cyan=Azurový dělený převrácený diagonální pruh zprava doleva # +item.banner.diagonal_up_right.gray=Šedý dělený převrácený diagonální pruh zprava doleva # +item.banner.diagonal_up_right.green=Zelený dělený převrácený diagonální pruh zprava doleva # +item.banner.diagonal_up_right.lightBlue=Světle modrý dělený převrácený diagonální pruh zprava doleva # +item.banner.diagonal_up_right.lime=Světle zelený dělený převrácený diagonální pruh zprava doleva # +item.banner.diagonal_up_right.magenta=Fialový dělený převrácený diagonální pruh zprava doleva # +item.banner.diagonal_up_right.orange=Oranžový dělený převrácený diagonální pruh zprava doleva # +item.banner.diagonal_up_right.pink=Růžový dělený převrácený diagonální pruh zprava doleva # +item.banner.diagonal_up_right.purple=Fialový dělený převrácený diagonální pruh zprava doleva # +item.banner.diagonal_up_right.red=Červený dělený převrácený diagonální pruh zprava doleva # +item.banner.diagonal_up_right.silver=Světle šedý dělený převrácený diagonální pruh zprava doleva # +item.banner.diagonal_up_right.white=Bílý dělený převrácený diagonální pruh zprava doleva # +item.banner.diagonal_up_right.yellow=Žlutý dělený převrácený diagonální pruh zprava doleva # +item.banner.flower.black=Černý emblém květiny # +item.banner.flower.blue=Modrý emblém květiny # +item.banner.flower.brown=Hnědý emblém květiny # +item.banner.flower.cyan=Azurový emblém květiny # +item.banner.flower.gray=Šedý emblém květiny # +item.banner.flower.green=Zelený emblém květiny # +item.banner.flower.lightBlue=Světle modrý emblém květiny # +item.banner.flower.lime=Světle zelený emblém květiny # +item.banner.flower.magenta=Purpurový emblém květiny # +item.banner.flower.orange=Oranžový emblém květiny # +item.banner.flower.pink=Růžový emblém květiny # +item.banner.flower.purple=Fialový emblém květiny # +item.banner.flower.red=Červený emblém květiny # +item.banner.flower.silver=Světle šedý emblém květiny # +item.banner.flower.white=Bílý emblém květiny # +item.banner.flower.yellow=Žlutý emblém květiny # +item.banner.globe.black=Černá zeměkoule # +item.banner.globe.blue=Modrá zeměkoule # +item.banner.globe.brown=Hnědá zeměkoule # +item.banner.globe.cyan=Azurová zeměkoule # +item.banner.globe.gray=Šedá zeměkoule # +item.banner.globe.green=Zelená zeměkoule # +item.banner.globe.lightBlue=Světle modrá zeměkoule # +item.banner.globe.lime=Světle zelená zeměkoule # +item.banner.globe.magenta=Purpurová zeměkoule # +item.banner.globe.orange=Oranžová zeměkoule # +item.banner.globe.pink=Růžová zeměkoule # +item.banner.globe.purple=Fialová zeměkoule # +item.banner.globe.red=Červená zeměkoule # +item.banner.globe.silver=Světle šedá zeměkoule # +item.banner.globe.white=Bílá zeměkoule # +item.banner.globe.yellow=Žlutá zeměkoule # +item.banner.gradient.black=Černý přechod # +item.banner.gradient.blue=Modrý přechod # +item.banner.gradient.brown=Hnědý přechod # +item.banner.gradient.cyan=Azurový přechod # +item.banner.gradient.gray=Šedý přechod # +item.banner.gradient.green=Zelený přechod # +item.banner.gradient.lightBlue=Světle modrý přechod # +item.banner.gradient.lime=Světle zelený přechod # +item.banner.gradient.magenta=Purpurový přechod # +item.banner.gradient.orange=Oranžový přechod # +item.banner.gradient.pink=Růžový přechod # +item.banner.gradient.purple=Fialový přechod # +item.banner.gradient.red=Červený přechod # +item.banner.gradient.silver=Světle šedý přechod # +item.banner.gradient.white=Bílý přechod # +item.banner.gradient.yellow=Žlutý přechod # +item.banner.gradient_up.black=Černý dolní přechod # +item.banner.gradient_up.blue=Modrý dolní přechod # +item.banner.gradient_up.brown=Hnědý dolní přechod # +item.banner.gradient_up.cyan=Azurový dolní přechod # +item.banner.gradient_up.gray=Šedý dolní přechod # +item.banner.gradient_up.green=Zelený dolní přechod # +item.banner.gradient_up.lightBlue=Světle modrý dolní přechod # +item.banner.gradient_up.lime=Světle zelený dolní přechod # +item.banner.gradient_up.magenta=Purpurový dolní přechod # +item.banner.gradient_up.orange=Oranžový dolní přechod # +item.banner.gradient_up.pink=Růžový dolní přechod # +item.banner.gradient_up.purple=Fialový dolní přechod # +item.banner.gradient_up.red=Červený dolní přechod # +item.banner.gradient_up.silver=Světle šedý dolní přechod # +item.banner.gradient_up.white=Bílý dolní přechod # +item.banner.gradient_up.yellow=Žlutý dolní přechod # +item.banner.gray.name=Šedá vlajka # +item.banner.green.name=Zelená vlajka # +item.banner.half_horizontal.black=Černé vodorovné oddělení # +item.banner.half_horizontal.blue=Modré vodorovné oddělení # +item.banner.half_horizontal.brown=Hnědé vodorovné oddělení # +item.banner.half_horizontal.cyan=Azurové vodorovné oddělení # +item.banner.half_horizontal.gray=Šedé vodorovné oddělení # +item.banner.half_horizontal.green=Zelené vodorovné oddělení # +item.banner.half_horizontal.lightBlue=Světle modré vodorovné oddělení # +item.banner.half_horizontal.lime=Světle zelené vodorovné oddělení # +item.banner.half_horizontal.magenta=Purpurové vodorovné oddělení # +item.banner.half_horizontal.orange=Oranžové vodorovné oddělení # +item.banner.half_horizontal.pink=Růžové vodorovné oddělení # +item.banner.half_horizontal.purple=Fialové vodorovné oddělení # +item.banner.half_horizontal.red=Červené vodorovné oddělení # +item.banner.half_horizontal.silver=Světle šedé vodorovné oddělení # +item.banner.half_horizontal.white=Bílé vodorovné oddělení # +item.banner.half_horizontal.yellow=Žluté vodorovné oddělení # +item.banner.half_horizontal_bottom.black=Černé převrácené vodorovné oddělení # +item.banner.half_horizontal_bottom.blue=Modré převrácené vodorovné oddělení # +item.banner.half_horizontal_bottom.brown=Hnědé převrácené vodorovné oddělení # +item.banner.half_horizontal_bottom.cyan=Azurové převrácené vodorovné oddělení # +item.banner.half_horizontal_bottom.gray=Šedé převrácené vodorovné oddělení # +item.banner.half_horizontal_bottom.green=Zelené převrácené vodorovné oddělení # +item.banner.half_horizontal_bottom.lightBlue=Světle modré převrácené vodorovné oddělení # +item.banner.half_horizontal_bottom.lime=Světle zelené převrácené vodorovné oddělení # +item.banner.half_horizontal_bottom.magenta=Purpurové převrácené vodorovné oddělení # +item.banner.half_horizontal_bottom.orange=Oranžové převrácené vodorovné oddělení # +item.banner.half_horizontal_bottom.pink=Růžové převrácené vodorovné oddělení # +item.banner.half_horizontal_bottom.purple=Fialové převrácené vodorovné oddělení # +item.banner.half_horizontal_bottom.red=Červené převrácené vodorovné oddělení # +item.banner.half_horizontal_bottom.silver=Světle šedé převrácené vodorovné oddělení # +item.banner.half_horizontal_bottom.white=Bílé převrácené vodorovné oddělení # +item.banner.half_horizontal_bottom.yellow=Žluté převrácené vodorovné oddělení # +item.banner.half_vertical.black=Černé svislé oddělení # +item.banner.half_vertical.blue=Modré svislé oddělení # +item.banner.half_vertical.brown=Hnědé svislé oddělení # +item.banner.half_vertical.cyan=Azurové svislé oddělení # +item.banner.half_vertical.gray=Šedé svislé oddělení # +item.banner.half_vertical.green=Zelené svislé oddělení # +item.banner.half_vertical.lightBlue=Světle modré svislé oddělení # +item.banner.half_vertical.lime=Světle zelené svislé oddělení # +item.banner.half_vertical.magenta=Purpurové svislé oddělení # +item.banner.half_vertical.orange=Oranžové svislé oddělení # +item.banner.half_vertical.pink=Růžové svislé oddělení # +item.banner.half_vertical.purple=Fialové svislé oddělení # +item.banner.half_vertical.red=Červené svislé oddělení # +item.banner.half_vertical.silver=Světle šedé svislé oddělení # +item.banner.half_vertical.white=Bílé svislé oddělení # +item.banner.half_vertical.yellow=Žluté svislé oddělení # +item.banner.half_vertical_right.black=Černé převrácené svislé oddělení # +item.banner.half_vertical_right.blue=Modré převrácené svislé oddělení # +item.banner.half_vertical_right.brown=Hnědé převrácené svislé oddělení # +item.banner.half_vertical_right.cyan=Azurové převrácené svislé oddělení # +item.banner.half_vertical_right.gray=Šedé převrácené svislé oddělení # +item.banner.half_vertical_right.green=Zelené převrácené svislé oddělení # +item.banner.half_vertical_right.lightBlue=Světle modré převrácené svislé oddělení # +item.banner.half_vertical_right.lime=Světle zelené převrácené svislé oddělení # +item.banner.half_vertical_right.magenta=Purpurové převrácené svislé oddělení # +item.banner.half_vertical_right.orange=Oranžové převrácené svislé oddělení # +item.banner.half_vertical_right.pink=Růžové převrácené svislé oddělení # +item.banner.half_vertical_right.purple=Fialové převrácené svislé oddělení # +item.banner.half_vertical_right.red=Červené převrácené svislé oddělení # +item.banner.half_vertical_right.silver=Světle šedé převrácené svislé oddělení # +item.banner.half_vertical_right.white=Bílé převrácené svislé oddělení # +item.banner.half_vertical_right.yellow=Žluté převrácené svislé oddělení # +item.banner.illager_captain.name=Vlajka se zákeřníkem # +item.banner.lightBlue.name=Světle modrá vlajka # +item.banner.lime.name=Světle zelená vlajka # +item.banner.magenta.name=Purpurová vlajka # +item.banner.mojang.black=Černá věc # +item.banner.mojang.blue=Modrá věc # +item.banner.mojang.brown=Hnědá věc # +item.banner.mojang.cyan=Azurová věc # +item.banner.mojang.gray=Šedá věc # +item.banner.mojang.green=Zelená věc # +item.banner.mojang.lightBlue=Světle modrá věc # +item.banner.mojang.lime=Světle zelená věc # +item.banner.mojang.magenta=Purpurová věc # +item.banner.mojang.orange=Oranžová věc # +item.banner.mojang.pink=Růžová věc # +item.banner.mojang.purple=Fialová věc # +item.banner.mojang.red=Červená věc # +item.banner.mojang.silver=Světle šedá věc # +item.banner.mojang.white=Bílá věc # +item.banner.mojang.yellow=Žlutá věc # +item.banner.orange.name=Oranžová vlajka # +item.banner.piglin.black=Černý rypák # +item.banner.piglin.blue=Modrý rypák # +item.banner.piglin.brown=Hnědý rypák # +item.banner.piglin.cyan=Azurový rypák # +item.banner.piglin.gray=Šedý rypák # +item.banner.piglin.green=Zelený rypák # +item.banner.piglin.lightBlue=Světle modrý rypák # +item.banner.piglin.lime=Světle zelený rypák # +item.banner.piglin.magenta=Purpurový rypák # +item.banner.piglin.orange=Oranžový rypák # +item.banner.piglin.pink=Růžový rypák # +item.banner.piglin.purple=Fialový rypák # +item.banner.piglin.red=Červený rypák # +item.banner.piglin.silver=Světle šedý rypák # +item.banner.piglin.white=Bílý rypák # +item.banner.piglin.yellow=Žlutý rypák # +item.banner.pink.name=Růžová vlajka # +item.banner.purple.name=Fialová vlajka # +item.banner.red.name=Červená vlajka # +item.banner.rhombus.black=Černý kosočtverec # +item.banner.rhombus.blue=Modrý kosočtverec # +item.banner.rhombus.brown=Hnědý kosočtverec # +item.banner.rhombus.cyan=Azurový kosočtverec # +item.banner.rhombus.gray=Šedý kosočtverec # +item.banner.rhombus.green=Zelený kosočtverec # +item.banner.rhombus.lightBlue=Světle modrý kosočtverec # +item.banner.rhombus.lime=Světle zelený kosočtverec # +item.banner.rhombus.magenta=Purpurový kosočtverec # +item.banner.rhombus.orange=Oranžový kosočtverec # +item.banner.rhombus.pink=Růžový kosočtverec # +item.banner.rhombus.purple=Fialový kosočtverec # +item.banner.rhombus.red=Červený kosočtverec # +item.banner.rhombus.silver=Světle šedý kosočtverec # +item.banner.rhombus.white=Bílý kosočtverec # +item.banner.rhombus.yellow=Žlutý kosočtverec # +item.banner.silver.name=Světle šedá vlajka # +item.banner.skull.black=Černý emblém lebky # +item.banner.skull.blue=Modrý emblém lebky # +item.banner.skull.brown=Hnědý emblém lebky # +item.banner.skull.cyan=Azurový emblém lebky # +item.banner.skull.gray=Šedý emblém lebky # +item.banner.skull.green=Zelený emblém lebky # +item.banner.skull.lightBlue=Světle modrý emblém lebky # +item.banner.skull.lime=Světle zelený emblém lebky # +item.banner.skull.magenta=Purpurový emblém lebky # +item.banner.skull.orange=Oranžový emblém lebky # +item.banner.skull.pink=Růžový emblém lebky # +item.banner.skull.purple=Fialový emblém lebky # +item.banner.skull.red=Červený emblém lebky # +item.banner.skull.silver=Světle šedý emblém lebky # +item.banner.skull.white=Bílý emblém lebky # +item.banner.skull.yellow=Žlutý emblém lebky # +item.banner.small_stripes.black=Černé svislé pruhy # +item.banner.small_stripes.blue=Modré svislé pruhy # +item.banner.small_stripes.brown=Hnědé svislé pruhy # +item.banner.small_stripes.cyan=Azurové svislé pruhy # +item.banner.small_stripes.gray=Šedé svislé pruhy # +item.banner.small_stripes.green=Zelené svislé pruhy # +item.banner.small_stripes.lightBlue=Světle modré svislé pruhy # +item.banner.small_stripes.lime=Světle zelené svislé pruhy # +item.banner.small_stripes.magenta=Purpurové svislé pruhy # +item.banner.small_stripes.orange=Oranžové svislé pruhy # +item.banner.small_stripes.pink=Růžové svislé pruhy # +item.banner.small_stripes.purple=Fialové svislé pruhy # +item.banner.small_stripes.red=Červené svislé pruhy # +item.banner.small_stripes.silver=Světle šedé svislé pruhy # +item.banner.small_stripes.white=Bílé svislé pruhy # +item.banner.small_stripes.yellow=Žluté svislé pruhy # +item.banner.square_bottom_left.black=Černý dolní levý kanton # +item.banner.square_bottom_left.blue=Modrý dolní levý kanton # +item.banner.square_bottom_left.brown=Hnědý dolní levý kanton # +item.banner.square_bottom_left.cyan=Azurový dolní levý kanton # +item.banner.square_bottom_left.gray=Šedý dolní levý kanton # +item.banner.square_bottom_left.green=Zelený dolní levý kanton # +item.banner.square_bottom_left.lightBlue=Světle modrý dolní levý kanton # +item.banner.square_bottom_left.lime=Světle zelený dolní levý kanton # +item.banner.square_bottom_left.magenta=Purpurový dolní levý kanton # +item.banner.square_bottom_left.orange=Oranžový dolní levý kanton # +item.banner.square_bottom_left.pink=Růžový dolní levý kanton # +item.banner.square_bottom_left.purple=Fialový dolní levý kanton # +item.banner.square_bottom_left.red=Červený dolní levý kanton # +item.banner.square_bottom_left.silver=Světle šedý dolní levý kanton # +item.banner.square_bottom_left.white=Bílý dolní levý kanton # +item.banner.square_bottom_left.yellow=Žlutý dolní levý kanton # +item.banner.square_bottom_right.black=Černý dolní pravý kanton # +item.banner.square_bottom_right.blue=Modrý dolní pravý kanton # +item.banner.square_bottom_right.brown=Hnědý dolní pravý kanton # +item.banner.square_bottom_right.cyan=Azurový dolní pravý kanton # +item.banner.square_bottom_right.gray=Šedý dolní pravý kanton # +item.banner.square_bottom_right.green=Zelený dolní pravý kanton # +item.banner.square_bottom_right.lightBlue=Světle modrý dolní pravý kanton # +item.banner.square_bottom_right.lime=Světle zelený dolní pravý kanton # +item.banner.square_bottom_right.magenta=Purpurový dolní pravý kanton # +item.banner.square_bottom_right.orange=Oranžový dolní pravý kanton # +item.banner.square_bottom_right.pink=Růžový dolní pravý kanton # +item.banner.square_bottom_right.purple=Fialový dolní pravý kanton # +item.banner.square_bottom_right.red=Červený dolní pravý kanton # +item.banner.square_bottom_right.silver=Světle šedý dolní pravý kanton # +item.banner.square_bottom_right.white=Bílý dolní pravý kanton # +item.banner.square_bottom_right.yellow=Žlutý dolní pravý kanton # +item.banner.square_top_left.black=Černý horní levý kanton # +item.banner.square_top_left.blue=Modrý horní levý kanton # +item.banner.square_top_left.brown=Hnědý horní levý kanton # +item.banner.square_top_left.cyan=Azurový horní levý kanton # +item.banner.square_top_left.gray=Šedý horní levý kanton # +item.banner.square_top_left.green=Zelený horní levý kanton # +item.banner.square_top_left.lightBlue=Světle modrý horní levý kanton # +item.banner.square_top_left.lime=Světle zelený horní levý kanton # +item.banner.square_top_left.magenta=Purpurový horní levý kanton # +item.banner.square_top_left.orange=Oranžový horní levý kanton # +item.banner.square_top_left.pink=Růžový horní levý kanton # +item.banner.square_top_left.purple=Fialový horní levý kanton # +item.banner.square_top_left.red=Červený horní levý kanton # +item.banner.square_top_left.silver=Světle šedý horní levý kanton # +item.banner.square_top_left.white=Bílý horní levý kanton # +item.banner.square_top_left.yellow=Žlutý horní levý kanton # +item.banner.square_top_right.black=Černý horní pravý kanton # +item.banner.square_top_right.blue=Modrý horní pravý kanton # +item.banner.square_top_right.brown=Hnědý horní pravý kanton # +item.banner.square_top_right.cyan=Azurový horní pravý kanton # +item.banner.square_top_right.gray=Šedý horní pravý kanton # +item.banner.square_top_right.green=Zelený horní pravý kanton # +item.banner.square_top_right.lightBlue=Světle modrý horní pravý kanton # +item.banner.square_top_right.lime=Světle zelený horní pravý kanton # +item.banner.square_top_right.magenta=Purpurový horní pravý kanton # +item.banner.square_top_right.orange=Oranžový horní pravý kanton # +item.banner.square_top_right.pink=Růžový horní pravý kanton # +item.banner.square_top_right.purple=Fialový horní pravý kanton # +item.banner.square_top_right.red=Červený horní pravý kanton # +item.banner.square_top_right.silver=Světle šedý horní pravý kanton # +item.banner.square_top_right.white=Bílý horní pravý kanton # +item.banner.square_top_right.yellow=Žlutý horní pravý kanton # +item.banner.straight_cross.black=Černý kříž # +item.banner.straight_cross.blue=Modrý kříž # +item.banner.straight_cross.brown=Hnědý kříž # +item.banner.straight_cross.cyan=Azurový kříž # +item.banner.straight_cross.gray=Šedý kříž # +item.banner.straight_cross.green=Zelený kříž # +item.banner.straight_cross.lightBlue=Světle modrý kříž # +item.banner.straight_cross.lime=Světle zelený kříž # +item.banner.straight_cross.magenta=Purpurový kříž # +item.banner.straight_cross.orange=Oranžový kříž # +item.banner.straight_cross.pink=Růžový kříž # +item.banner.straight_cross.purple=Fialový kříž # +item.banner.straight_cross.red=Červený kříž # +item.banner.straight_cross.silver=Světle šedý kříž # +item.banner.straight_cross.white=Bílý kříž # +item.banner.straight_cross.yellow=Žlutý kříž # +item.banner.stripe_bottom.black=Černé dolní břevno # +item.banner.stripe_bottom.blue=Modré dolní břevno # +item.banner.stripe_bottom.brown=Hnědé dolní břevno # +item.banner.stripe_bottom.cyan=Azurové dolní břevno # +item.banner.stripe_bottom.gray=Šedé dolní břevno # +item.banner.stripe_bottom.green=Zelené dolní břevno # +item.banner.stripe_bottom.lightBlue=Světle modré dolní břevno # +item.banner.stripe_bottom.lime=Světle zelené dolní břevno # +item.banner.stripe_bottom.magenta=Purpurové dolní břevno # +item.banner.stripe_bottom.orange=Oranžové dolní břevno # +item.banner.stripe_bottom.pink=Růžové dolní břevno # +item.banner.stripe_bottom.purple=Fialové dolní břevno # +item.banner.stripe_bottom.red=Červené dolní břevno # +item.banner.stripe_bottom.silver=Světle šedé dolní břevno # +item.banner.stripe_bottom.white=Bílé dolní břevno # +item.banner.stripe_bottom.yellow=Žluté dolní břevno # +item.banner.stripe_center.black=Černý svislý pruh # +item.banner.stripe_center.blue=Modrý svislý pruh # +item.banner.stripe_center.brown=Hnědý svislý pruh # +item.banner.stripe_center.cyan=Azurový svislý pruh # +item.banner.stripe_center.gray=Šedý svislý pruh # +item.banner.stripe_center.green=Zelený svislý pruh # +item.banner.stripe_center.lightBlue=Světle modrý svislý pruh # +item.banner.stripe_center.lime=Světle zelený svislý pruh # +item.banner.stripe_center.magenta=Purpurový svislý pruh # +item.banner.stripe_center.orange=Oranžový svislý pruh # +item.banner.stripe_center.pink=Růžový svislý pruh # +item.banner.stripe_center.purple=Fialový svislý pruh # +item.banner.stripe_center.red=Červený svislý pruh # +item.banner.stripe_center.silver=Světle šedý svislý pruh # +item.banner.stripe_center.white=Bílý svislý pruh # +item.banner.stripe_center.yellow=Žlutý svislý pruh # +item.banner.stripe_downleft.black=Černý diagonální pruh zprava doleva # +item.banner.stripe_downleft.blue=Modrý diagonální pruh zprava doleva # +item.banner.stripe_downleft.brown=Hnědý diagonální pruh zprava doleva # +item.banner.stripe_downleft.cyan=Azurový diagonální pruh zprava doleva # +item.banner.stripe_downleft.gray=Šedý diagonální pruh zprava doleva # +item.banner.stripe_downleft.green=Zelený diagonální pruh zprava doleva # +item.banner.stripe_downleft.lightBlue=Světle modrý diagonální pruh zprava doleva # +item.banner.stripe_downleft.lime=Světle zelený diagonální pruh zprava doleva # +item.banner.stripe_downleft.magenta=Purpurový diagonální pruh zprava doleva # +item.banner.stripe_downleft.orange=Oranžový diagonální pruh zprava doleva # +item.banner.stripe_downleft.pink=Růžový diagonální pruh zprava doleva # +item.banner.stripe_downleft.purple=Fialový diagonální pruh zprava doleva # +item.banner.stripe_downleft.red=Červený diagonální pruh zprava doleva # +item.banner.stripe_downleft.silver=Světle šedý diagonální pruh zprava doleva # +item.banner.stripe_downleft.white=Bílý diagonální pruh zprava doleva # +item.banner.stripe_downleft.yellow=Žlutý diagonální pruh zprava doleva # +item.banner.stripe_downright.black=Černý diagonální pruh zleva doprava # +item.banner.stripe_downright.blue=Modrý diagonální pruh zleva doprava # +item.banner.stripe_downright.brown=Hnědý diagonální pruh zleva doprava # +item.banner.stripe_downright.cyan=Azurový diagonální pruh zleva doprava # +item.banner.stripe_downright.gray=Šedý diagonální pruh zleva doprava # +item.banner.stripe_downright.green=Zelený diagonální pruh zleva doprava # +item.banner.stripe_downright.lightBlue=Světle modrý diagonální pruh zleva doprava # +item.banner.stripe_downright.lime=Světle zelený diagonální pruh zleva doprava # +item.banner.stripe_downright.magenta=Purpurový diagonální pruh zleva doprava # +item.banner.stripe_downright.orange=Oranžový diagonální pruh zleva doprava # +item.banner.stripe_downright.pink=Růžový diagonální pruh zleva doprava # +item.banner.stripe_downright.purple=Fialový diagonální pruh zleva doprava # +item.banner.stripe_downright.red=Červený diagonální pruh zleva doprava # +item.banner.stripe_downright.silver=Světle šedý diagonální pruh zleva doprava # +item.banner.stripe_downright.white=Bílý diagonální pruh zleva doprava # +item.banner.stripe_downright.yellow=Žlutý diagonální pruh zleva doprava # +item.banner.stripe_left.black=Černý levý svislý pruh # +item.banner.stripe_left.blue=Modrý levý svislý pruh # +item.banner.stripe_left.brown=Hnědý levý svislý pruh # +item.banner.stripe_left.cyan=Azurový levý svislý pruh # +item.banner.stripe_left.gray=Šedý levý svislý pruh # +item.banner.stripe_left.green=Zelený levý svislý pruh # +item.banner.stripe_left.lightBlue=Světle modrý levý svislý pruh # +item.banner.stripe_left.lime=Světle zelený levý svislý pruh # +item.banner.stripe_left.magenta=Purpurový levý svislý pruh # +item.banner.stripe_left.orange=Oranžový levý svislý pruh # +item.banner.stripe_left.pink=Růžový levý svislý pruh # +item.banner.stripe_left.purple=Fialový levý svislý pruh # +item.banner.stripe_left.red=Červený levý svislý pruh # +item.banner.stripe_left.silver=Světle šedý levý svislý pruh # +item.banner.stripe_left.white=Bílý levý svislý pruh # +item.banner.stripe_left.yellow=Žlutý levý svislý pruh # +item.banner.stripe_middle.black=Černé břevno # +item.banner.stripe_middle.blue=Modré břevno # +item.banner.stripe_middle.brown=Hnědé břevno # +item.banner.stripe_middle.cyan=Azurové břevno # +item.banner.stripe_middle.gray=Šedé břevno # +item.banner.stripe_middle.green=Zelené břevno # +item.banner.stripe_middle.lightBlue=Světle modré břevno # +item.banner.stripe_middle.lime=Světle zelené břevno # +item.banner.stripe_middle.magenta=Purpurové břevno # +item.banner.stripe_middle.orange=Oranžové břevno # +item.banner.stripe_middle.pink=Růžové břevno # +item.banner.stripe_middle.purple=Fialové břevno # +item.banner.stripe_middle.red=Červené břevno # +item.banner.stripe_middle.silver=Světle šedé břevno # +item.banner.stripe_middle.white=Bílé břevno # +item.banner.stripe_middle.yellow=Žluté břevno # +item.banner.stripe_right.black=Černý pravý svislý pruh # +item.banner.stripe_right.blue=Modrý pravý svislý pruh # +item.banner.stripe_right.brown=Hnědý pravý svislý pruh # +item.banner.stripe_right.cyan=Azurový pravý svislý pruh # +item.banner.stripe_right.gray=Šedý pravý svislý pruh # +item.banner.stripe_right.green=Zelený pravý svislý pruh # +item.banner.stripe_right.lightBlue=Světle modrý pravý svislý pruh # +item.banner.stripe_right.lime=Světle zelený pravý svislý pruh # +item.banner.stripe_right.magenta=Purpurový pravý svislý pruh # +item.banner.stripe_right.orange=Oranžový pravý svislý pruh # +item.banner.stripe_right.pink=Růžový pravý svislý pruh # +item.banner.stripe_right.purple=Fialový pravý svislý pruh # +item.banner.stripe_right.red=Červený pravý svislý pruh # +item.banner.stripe_right.silver=Světle šedý pravý svislý pruh # +item.banner.stripe_right.white=Bílý pravý svislý pruh # +item.banner.stripe_right.yellow=Žlutý pravý svislý pruh # +item.banner.stripe_top.black=Černé horní břevno # +item.banner.stripe_top.blue=Modré horní břevno # +item.banner.stripe_top.brown=Hnědé horní břevno # +item.banner.stripe_top.cyan=Azurové horní břevno # +item.banner.stripe_top.gray=Šedé horní břevno # +item.banner.stripe_top.green=Zelené horní břevno # +item.banner.stripe_top.lightBlue=Světle modré horní břevno # +item.banner.stripe_top.lime=Světle zelené horní břevno # +item.banner.stripe_top.magenta=Purpurové horní břevno # +item.banner.stripe_top.orange=Oranžové horní břevno # +item.banner.stripe_top.pink=Růžové horní břevno # +item.banner.stripe_top.purple=Fialové horní břevno # +item.banner.stripe_top.red=Červené horní břevno # +item.banner.stripe_top.silver=Světle šedé horní břevno # +item.banner.stripe_top.white=Bílé horní břevno # +item.banner.stripe_top.yellow=Žluté horní břevno # +item.banner.triangle_bottom.black=Černý klín # +item.banner.triangle_bottom.blue=Modrý klín # +item.banner.triangle_bottom.brown=Hnědý klín # +item.banner.triangle_bottom.cyan=Azurový klín # +item.banner.triangle_bottom.gray=Šedý klín # +item.banner.triangle_bottom.green=Zelený klín # +item.banner.triangle_bottom.lightBlue=Světle modrý klín # +item.banner.triangle_bottom.lime=Světle zelený klín # +item.banner.triangle_bottom.magenta=Purpurový klín # +item.banner.triangle_bottom.orange=Oranžový klín # +item.banner.triangle_bottom.pink=Růžový klín # +item.banner.triangle_bottom.purple=Fialový klín # +item.banner.triangle_bottom.red=Červený klín # +item.banner.triangle_bottom.silver=Světle šedý klín # +item.banner.triangle_bottom.white=Bílý klín # +item.banner.triangle_bottom.yellow=Žlutý klín # +item.banner.triangle_top.black=Černý převrácený klín # +item.banner.triangle_top.blue=Modrý převrácený klín # +item.banner.triangle_top.brown=Hnědý převrácený klín # +item.banner.triangle_top.cyan=Azurový převrácený klín # +item.banner.triangle_top.gray=Šedý převrácený klín # +item.banner.triangle_top.green=Zelený převrácený klín # +item.banner.triangle_top.lightBlue=Světle modrý převrácený klín # +item.banner.triangle_top.lime=Světle zelený převrácený klín # +item.banner.triangle_top.magenta=Purpurový převrácený klín # +item.banner.triangle_top.orange=Oranžový převrácený klín # +item.banner.triangle_top.pink=Růžový převrácený klín # +item.banner.triangle_top.purple=Fialový převrácený klín # +item.banner.triangle_top.red=Červený převrácený klín # +item.banner.triangle_top.silver=Světle šedý převrácený klín # +item.banner.triangle_top.white=Bílý převrácený klín # +item.banner.triangle_top.yellow=Žlutý převrácený klín # +item.banner.triangles_bottom.black=Černý dolní odsazený pruh # +item.banner.triangles_bottom.blue=Modrý dolní odsazený pruh # +item.banner.triangles_bottom.brown=Hnědý dolní odsazený pruh # +item.banner.triangles_bottom.cyan=Azurový dolní odsazený pruh # +item.banner.triangles_bottom.gray=Šedý dolní odsazený pruh # +item.banner.triangles_bottom.green=Zelený dolní odsazený pruh # +item.banner.triangles_bottom.lightBlue=Světle modrý dolní odsazený pruh # +item.banner.triangles_bottom.lime=Světle zelený dolní odsazený pruh # +item.banner.triangles_bottom.magenta=Purpurový dolní odsazený pruh # +item.banner.triangles_bottom.orange=Oranžový dolní odsazený pruh # +item.banner.triangles_bottom.pink=Růžový dolní odsazený pruh # +item.banner.triangles_bottom.purple=Fialový dolní odsazený pruh # +item.banner.triangles_bottom.red=Červený dolní odsazený pruh # +item.banner.triangles_bottom.silver=Světle šedý dolní odsazený pruh # +item.banner.triangles_bottom.white=Bílý dolní odsazený pruh # +item.banner.triangles_bottom.yellow=Žlutý dolní odsazený pruh # +item.banner.triangles_top.black=Černý horní odsazený pruh # +item.banner.triangles_top.blue=Modrý horní odsazený pruh # +item.banner.triangles_top.brown=Hnědý horní odsazený pruh # +item.banner.triangles_top.cyan=Azurový horní odsazený pruh # +item.banner.triangles_top.gray=Šedý horní odsazený pruh # +item.banner.triangles_top.green=Zelený horní odsazený pruh # +item.banner.triangles_top.lightBlue=Světle modrý horní odsazený pruh # +item.banner.triangles_top.lime=Světle zelený horní odsazený pruh # +item.banner.triangles_top.magenta=Purpurový horní odsazený pruh # +item.banner.triangles_top.orange=Oranžový horní odsazený pruh # +item.banner.triangles_top.pink=Růžový horní odsazený pruh # +item.banner.triangles_top.purple=Fialový horní odsazený pruh # +item.banner.triangles_top.red=Červený horní odsazený pruh # +item.banner.triangles_top.silver=Světle šedý horní odsazený pruh # +item.banner.triangles_top.white=Bílý horní odsazený pruh # +item.banner.triangles_top.yellow=Žlutý horní odsazený pruh # +item.banner.white.name=Bílá vlajka # +item.banner.yellow.name=Žlutá vlajka # +item.banner.illager=Zákeřník # +item.bed.black.name=Černá postel # +item.bed.red.name=Červená postel # +item.bed.green.name=Zelená postel # +item.bed.brown.name=Hnědá postel # +item.bed.blue.name=Modrá postel # +item.bed.purple.name=Fialová postel # +item.bed.cyan.name=Azurová postel # +item.bed.silver.name=Světle šedá postel # +item.bed.gray.name=Šedá postel # +item.bed.pink.name=Růžová postel # +item.bed.lime.name=Světle zelená postel # +item.bed.yellow.name=Žlutá postel # +item.bed.lightBlue.name=Světle modrá postel # +item.bed.magenta.name=Purpurová postel # +item.bed.orange.name=Oranžová postel # +item.bed.white.name=Bílá postel # +item.bell.name=Zvon # +item.steak.name=Steak # +item.beef.name=Syrové hovězí # +item.beetroot.name=Řepa # +item.beetroot_soup.name=Řepná polévka # +item.blaze_powder.name=Ohnivý prášek # +item.blaze_rod.name=Ohnivý prut # +item.boat.oak.name=Dubový člun # +item.boat.spruce.name=Smrkový člun # +item.boat.birch.name=Březový člun # +item.boat.jungle.name=Sekvojový člun # +item.boat.acacia.name=Akáciový člun # +item.boat.big_oak.name=Člun z tmavého dubu # +item.bone.name=Kost # +item.book.name=Kniha # +item.chainmail_boots.name=Kroužkové boty # +item.leather_boots.name=Kožené boty # +item.diamond_boots.name=Diamantové boty # +item.golden_boots.name=Zlaté boty # +item.iron_boots.name=Železné boty # +item.bow.name=Luk # +item.bowl.name=Miska # +item.bread.name=Chléb # +item.brewing_stand.name=Varný stojan # +item.brick.name=Cihla # +item.bucket.name=Kbelík # +item.bucketLava.name=Kbelík lávy # +item.bucketWater.name=Kbelík vody # +item.bucketFish.name=Kbelík tresek # +item.bucketSalmon.name=Kbelík lososů # +item.bucketTropical.name=Kbelík tropických ryb # +item.bucketPuffer.name=Kbelík ryb fugu # +item.bucketCustomFish.name=Kbelík # +item.bucketAxolotl.name=Kbelík s axolotlem # +item.tropicalColorWhite.name=Bílá # +item.tropicalColorOrange.name=Oranžová # +item.tropicalColorMagenta.name=Purpurová # +item.tropicalColorSky.name=Nebesky modrá # +item.tropicalColorYellow.name=Žlutá # +item.tropicalColorLime.name=Světle zelená # +item.tropicalColorRose.name=Růžová # +item.tropicalColorGray.name=Šedá # +item.tropicalColorSilver.name=Stříbrná # +item.tropicalColorTeal.name=Modrozelená # +item.tropicalColorPlum.name=Švestkově modrá # +item.tropicalColorBlue.name=Modrá # +item.tropicalColorBrown.name=Hnědá # +item.tropicalColorGreen.name=Zelená # +item.tropicalColorRed.name=Červená # +item.tropicalBodyKobSingle.name=%1$s Voduška # +item.tropicalBodySunstreakSingle.name=%1$s Sluněnka # +item.tropicalBodySnooperSingle.name=%1$s Slídilka # +item.tropicalBodyDasherSingle.name=%1$s Rychlík # +item.tropicalBodyBrinelySingle.name=%1$s Slaneček # +item.tropicalBodySpottySingle.name=%1$s Flekatka # +item.tropicalBodyFlopperSingle.name=%1$s Skokan # +item.tropicalBodyStripeySingle.name=%1$s Proužkovec # +item.tropicalBodyGlitterSingle.name=%1$s Třpytivka # +item.tropicalBodyBlockfishSingle.name=%1$s Blokovka # +item.tropicalBodyBettySingle.name=%1$s Betty # +item.tropicalBodyClayfishSingle.name=%1$s Jílovec # +item.tropicalBodyKobMulti.name=%1$s-%2$s Voduška # +item.tropicalBodySunstreakMulti.name=%1$s-%2$s Sluněnka # +item.tropicalBodySnooperMulti.name=%1$s-%2$s Slídilka # +item.tropicalBodyDasherMulti.name=%1$s-%2$s Rychlík # +item.tropicalBodyBrinelyMulti.name=%1$s-%2$s Slaneček # +item.tropicalBodySpottyMulti.name=%1$s-%2$s Flekatka # +item.tropicalBodyFlopperMulti.name=%1$s-%2$s Skokan # +item.tropicalBodyStripeyMulti.name=%1$s-%2$s Proužkovec # +item.tropicalBodyGlitterMulti.name=%1$s-%2$s Třpytivka # +item.tropicalBodyBlockfishMulti.name=%1$s-%2$s Blokovka # +item.tropicalBodyBettyMulti.name=%1$s-%2$s Betty # +item.tropicalBodyClayfishMulti.name=%1$s-%2$s Jílovec # +item.tropicalSchoolAnemone.name=Sasanka # +item.tropicalSchoolBlackTang.name=Bodlok černý # +item.tropicalSchoolBlueDory.name=Bodlok modrý # +item.tropicalSchoolButterflyFish.name=Klipka # +item.tropicalSchoolCichlid.name=Vrubozubec # +item.tropicalSchoolClownfish.name=Klaun # +item.tropicalSchoolCottonCandyBetta.name=Bojovnice pestrá # +item.tropicalSchoolDottyback.name=Sapínovec # +item.tropicalSchoolEmperorRedSnapper.name=Chňapal červený # +item.tropicalSchoolGoatfish.name=Parmice # +item.tropicalSchoolMoorishIdol.name=Bičonoš zobanovitý # +item.tropicalSchoolOrnateButterfly.name=Klipka žlutopruhá # +item.tropicalSchoolParrotfish.name=Ploskozubec # +item.tropicalSchoolQueenAngelFish.name=Pomec řasnatý # +item.tropicalSchoolRedCichlid.name=Vrubozuvec paví # +item.tropicalSchoolRedLippedBlenny.name=Slizoun atlantský # +item.tropicalSchoolRedSnapper.name=Chňapal # +item.tropicalSchoolThreadfin.name=Smuhovec # +item.tropicalSchoolTomatoClown.name=Klaun uzdičkatý # +item.tropicalSchoolTriggerfish.name=Osténec # +item.tropicalSchoolYellowTang.name=Bodlok žlutý # +item.tropicalSchoolYellowtailParrot.name=Ploskozubec východoindický # +item.cake.name=Dort # +item.camera.name=Fotoaparát # +item.canBreak=Lze rozbít: # +item.canPlace=Lze umístit na: # +item.itemLock.cantDrop=:hollow_star: Předměty se stavem Nelze upustit nelze: # +item.itemLock.cantMove=:solid_star: Předměty se stavem Nelze přesunout nelze: # +item.itemLock.hoverText.cantBe.moved=přesunout # +item.itemLock.hoverText.cantBe.dropped=upustit # +item.itemLock.hoverText.cantBe.removed=odebrat # +item.itemLock.hoverText.cantBe.craftedWith=vyrobit pomocí # +item.itemLock.keepOnDeath=Tento předmět při smrti nezmizí. # +item.itemLock.popupNotice.cantDrop=:hollow_star: Předměty se stavem Nelze upustit nelze: upustit, odebrat, vyrobit pomocí # +item.itemLock.popupNotice.cantMove=:solid_star: Předměty se stavem Nelze přesunout nelze: přesunout, upustit, odebrat, vyrobit pomocí # +item.golden_carrot.name=Zlatá mrkev # +item.carrotOnAStick.name=Zavěšená mrkev # +item.warped_fungus_on_a_stick.name=Pokroucený hřib na klacíku # +item.carrot.name=Mrkev # +item.cauldron.name=Kotlík # +item.charcoal.name=Dřevěné uhlí # +item.chainmail_chestplate.name=Kroužkový pancíř # +item.leather_chestplate.name=Kožená tunika # +item.diamond_chestplate.name=Diamantový pancíř # +item.golden_chestplate.name=Zlatý pancíř # +item.iron_chestplate.name=Železný pancíř # +item.chorus_fruit.name=Ovoce chorusovníku # +item.chorus_fruit_popped.name=Prasklé ovoce chorusovníku # +item.cooked_beef.name=Vařené hovězí # +item.cooked_chicken.name=Vařená slepice # +item.cooked_porkchop.name=Vařená kotleta # +item.chicken.name=Syrová slepice # +item.clay_ball.name=Jíl # +item.clock.name=Hodiny # +item.coal.name=Uhlí # +item.comparator.name=Ruditový porovnávač # +item.compass.name=Kompas # +item.lodestonecompass.name=Magnetický kompas # +item.cookie.name=Sušenka # +item.crossbow.name=Samostříl # +item.diamond.name=Diamant # +item.repeater.name=Ruditový opakovač # +item.acacia_door.name=Akáciové dveře # +item.birch_door.name=Březové dveře # +item.dark_oak_door.name=Dveře z tmavého dubu # +item.iron_door.name=Železné dveře # +item.jungle_door.name=Sekvojové dveře # +item.wooden_door.name=Dubové dveře # +item.spruce_door.name=Smrkové dveře # +item.crimson_door.name=Karmínové dveře # +item.warped_door.name=Pokroucené dveře # +item.dragon_breath.name=Dračí dech # +item.dyed=Obarvený # +item.dye.black.name=Inkoustový váček # +item.dye.black_new.name=Černé barvivo # +item.dye.blue.name=Lazurit # +item.dye.blue_new.name=Modré barvivo # +item.dye.brown.name=Kakaové boby # +item.dye.brown_new.name=Hnědé barvivo # +item.dye.cyan.name=Azurové barvivo # +item.dye.gray.name=Šedé barvivo # +item.dye.green.name=Zelené barvivo # +item.dye.lightBlue.name=Světle modré barvivo # +item.dye.lime.name=Světle zelené barvivo # +item.dye.magenta.name=Purpurové barvivo # +item.dye.orange.name=Oranžové barvivo # +item.dye.pink.name=Růžové barvivo # +item.dye.purple.name=Fialové barvivo # +item.dye.red.name=Červené barvivo # +item.dye.silver.name=Světle šedé barvivo # +item.dye.white.name=Kostní moučka # +item.dye.white_new.name=Bílé barvivo # +item.dye.yellow.name=Žluté barvivo # +item.glow_ink_sac.name=Váček se zářivým inkoustem # +item.glow_frame.name=Zářivý rám pro předmět # +item.egg.name=Vejce # +item.elytra.name=Krovky # +item.emerald.name=Smaragd # +item.emptyMap.name=Prázdná mapa # +item.emptyLocatorMap.name=Prázdná mapa lokátoru # +item.enchanted_book.name=Kouzelná kniha # +item.end_crystal.name=Endový krystal # +tile.end_rod.name=Endový prut # +item.ender_eye.name=Oko z enderu # +item.ender_pearl.name=Perla z enderu # +item.experience_bottle.name=Čarovná láhev # +item.feather.name=Pírko # +item.fermented_spider_eye.name=Fermentované pavoučí oko # +item.fireball.name=Ohnivý výboj # +item.fireworks.flight=Doba letu: # +item.fireworks.name=Ohňostrojová raketa # +item.fireworksCharge.black=Černá # +item.fireworksCharge.blue=Modrá # +item.fireworksCharge.brown=Hnědá # +item.fireworksCharge.customColor=Vlastní # +item.fireworksCharge.cyan=Azurová # +item.fireworksCharge.fadeTo=Přechod do # +item.fireworksCharge.flicker=Jiskření # +item.fireworksCharge.gray=Šedá # +item.fireworksCharge.green=Zelená # +item.fireworksCharge.lightBlue=Světle modrá # +item.fireworksCharge.lime=Světle zelená # +item.fireworksCharge.magenta=Purpurová # +item.fireworksCharge.name=Ohňostrojová hvězda # +item.fireworksCharge.orange=Oranžová # +item.fireworksCharge.pink=Růžová # +item.fireworksCharge.purple=Fialová # +item.fireworksCharge.red=Červená # +item.fireworksCharge.silver=Světle šedá # +item.fireworksCharge.trail=Stopa # +item.fireworksCharge.type=Neznámý tvar # +item.fireworksCharge.type.0=Malá koule # +item.fireworksCharge.type.1=Velká koule # +item.fireworksCharge.type.2=Ve tvaru hvězdy # +item.fireworksCharge.type.3=Ve tvaru plíživce # +item.fireworksCharge.type.4=Výbuch # +item.fireworksCharge.white=Bílá # +item.fireworksCharge.yellow=Žlutá # +item.clownfish.name=Tropická ryba # +item.cooked_fish.name=Vařená treska # +item.fish.name=Syrová treska # +item.photo.name=Fotografie # +item.pufferfish.name=Ryba fugu # +item.cooked_salmon.name=Vařený losos # +item.salmon.name=Syrový losos # +item.fishing_rod.name=Rybářský prut # +item.flint.name=Pazourek # +item.flint_and_steel.name=Křesadlo # +item.flower_pot.name=Květináč # +item.frame.name=Rám pro předmět # +item.ghast_tear.name=Slza ďasa # +item.glass_bottle.name=Skleněná lahvička # +item.gold_nugget.name=Zlatý nuget # +item.iron_nugget.name=Železný nuget # +item.diamond_axe.name=Diamantová sekera # +item.golden_axe.name=Zlatá sekera # +item.iron_axe.name=Železná sekera # +item.stone_axe.name=Kamenná sekera # +item.wooden_axe.name=Dřevěná sekera # +item.chainmail_helmet.name=Kroužková přilba # +item.leather_helmet.name=Kožená čapka # +item.diamond_helmet.name=Diamantová přilba # +item.golden_helmet.name=Zlatá přilba # +item.iron_helmet.name=Železná přilba # +item.diamond_hoe.name=Diamantová motyka # +item.golden_hoe.name=Zlatá motyka # +item.iron_hoe.name=Železná motyka # +item.stone_hoe.name=Kamenná motyka # +item.wooden_hoe.name=Dřevěná motyka # +item.honey_bottle.name=Láhev medu # +item.honeycomb.name=Medová plástev # +item.horsearmordiamond.name=Diamantová výzbroj koně # +item.horsearmorgold.name=Zlatá výzbroj koně # +item.horsearmoriron.name=Železná výzbroj koně # +item.horsearmorleather.name=Kožená výzbroj koně # +item.gold_ingot.name=Zlatý ingot # +item.iron_ingot.name=Železný ingot # +item.netherite_ingot.name=Netheritový ingot # +item.netherite_scrap.name=Netheritový šrot # +item.netherite_sword.name=Netheritový meč # +item.netherite_pickaxe.name=Netheritový krumpáč # +item.netherite_axe.name=Netheritová sekera # +item.netherite_shovel.name=Netheritová lopata # +item.netherite_hoe.name=Netheritová motyka # +item.netherite_boots.name=Netheritové boty # +item.netherite_leggings.name=Netheritové nohavice # +item.netherite_chestplate.name=Netheritový pancíř # +item.netherite_helmet.name=Netheritová přilba # +item.lead.name=Vodítko # +item.leather.name=Kůže # +item.leaves.name=Listí # +item.chainmail_leggings.name=Kroužkové nohavice # +item.leather_leggings.name=Kožené kalhoty # +item.diamond_leggings.name=Diamantové nohavice # +item.golden_leggings.name=Zlaté nohavice # +item.iron_leggings.name=Železné nohavice # +item.nautilus_shell.name=Ulita loděnky # +item.heart_of_the_sea.name=Srdce moře # +item.magma_cream.name=Lávová pěna # +item.map.name=Mapa # +item.map.exploration.mansion.name=Mapa pro průzkum lesů # +item.map.exploration.monument.name=Mapa pro průzkum oceánu # +item.map.exploration.treasure.name=Mapa k pokladu # +item.melon.name=Meloun # +item.milk.name=Mléko # +item.minecart.name=Vozík # +item.chest_minecart.name=Vozík s truhlou # +item.command_block_minecart.name=Vozík s příkazovým blokem # +item.minecartFurnace.name=Vozík s pecí # +item.hopper_minecart.name=Vozík s násypkou # +item.tnt_minecart.name=Vozík s TNT # +item.pitcher_pod.name=Semínko láčkovky # +item.torchflower_seeds.name=Semena zázvoru # +item.spawn_egg.entity.agent.name=Vejce s agentem # +item.spawn_egg.entity.axolotl.name=Vejce s axolotlem # +item.spawn_egg.entity.bee.name=Vejce s včelou # +item.spawn_egg.entity.hoglin.name=Vejce s hoglinem # +item.spawn_egg.entity.cat.name=Vejce s kočkou # +item.spawn_egg.entity.chicken.name=Vejce se slepicí # +item.spawn_egg.entity.cow.name=Vejce s krávou # +item.spawn_egg.entity.cod.name=Vejce s treskou # +item.spawn_egg.entity.ender_dragon.name=Vejce s drakem z enderu # +item.spawn_egg.entity.goat.name=Vejce s kozou # +item.spawn_egg.entity.pufferfish.name=Vejce s rybou fugu # +item.spawn_egg.entity.salmon.name=Vejce s lososem # +item.spawn_egg.entity.tropicalfish.name=Vejce s tropickou rybou # +item.spawn_egg.entity.pig.name=Vejce s prasetem # +item.spawn_egg.entity.sheep.name=Vejce s ovcí # +item.spawn_egg.entity.npc.name=Vejce s NPC # +item.spawn_egg.entity.npc.failed=K vytvoření NPC potřebujete operátor Creative + # +item.spawn_egg.entity.wolf.name=Vejce s vlkem # +item.spawn_egg.entity.villager.name=Vejce s vesničanem # +item.spawn_egg.entity.villager_v2.name=Vejce s vesničanem # +item.spawn_egg.entity.vindicator.name=Vejce se mstitelem # +item.spawn_egg.entity.mooshroom.name=Vejce s krávomůrkou # +item.spawn_egg.entity.squid.name=Vejce s olihní # +item.spawn_egg.entity.glow_squid.name=Vejce se zářivou olihní # +item.spawn_egg.entity.rabbit.name=Vejce s králíkem # +item.spawn_egg.entity.bat.name=Vejce s netopýrem # +item.spawn_egg.entity.ravager.name=Vejce s ničitelem # +item.spawn_egg.entity.iron_golem.name=Vejce se železným golemem # +item.spawn_egg.entity.snow_golem.name=Vejce se sněhulákem # +item.spawn_egg.entity.ocelot.name=Vejce s ocelotem # +item.spawn_egg.entity.parrot.name=Vejce s papouškem # +item.spawn_egg.entity.horse.name=Vejce s koněm # +item.spawn_egg.entity.llama.name=Vejce s lamou # +item.spawn_egg.entity.trader_llama.name=Vejce s obchodnickou lamou # +item.spawn_egg.entity.polar_bear.name=Vejce s ledním medvědem # +item.spawn_egg.entity.donkey.name=Vejce s oslem # +item.spawn_egg.entity.mule.name=Vejce s mulou # +item.spawn_egg.entity.skeleton_horse.name=Vejce s kostlivým koněm # +item.spawn_egg.entity.zombie_horse.name=Vejce se zombie koněm # +item.spawn_egg.entity.zombie.name=Vejce se zombie # +item.spawn_egg.entity.drowned.name=Vejce s utopencem # +item.spawn_egg.entity.creeper.name=Vejce s plíživcem # +item.spawn_egg.entity.skeleton.name=Vejce s kostlivcem # +item.spawn_egg.entity.spider.name=Vejce s pavoukem # +item.spawn_egg.entity.zombie_pigman.name=Vejce se zombifikovaným piglinem # +item.spawn_egg.entity.strider.name=Vejce s chodcem # +item.spawn_egg.entity.slime.name=Vejce se slizem # +item.spawn_egg.entity.enderman.name=Vejce s endermanem # +item.spawn_egg.entity.silverfish.name=Vejce s rybenkou # +item.spawn_egg.entity.cave_spider.name=Vejce s jeskynním pavoukem # +item.spawn_egg.entity.ghast.name=Vejce s ďasem # +item.spawn_egg.entity.magma_cube.name=Vejce s lávovou kostkou # +item.spawn_egg.entity.blaze.name=Vejce s ohnivcem # +item.spawn_egg.entity.zombie_villager.name=Vejce se zombie vesničanem # +item.spawn_egg.entity.zombie_villager_v2.name=Vejce se zombie vesničanem # +item.spawn_egg.entity.witch.name=Vejce s čarodějnicí # +item.spawn_egg.entity.stray.name=Vejce s bludným kostlivcem # +item.spawn_egg.entity.husk.name=Vejce s hladovou zombie # +item.spawn_egg.entity.wither_skeleton.name=Vejce s pakostlivcem # +item.spawn_egg.entity.guardian.name=Vejce se strážcem # +item.spawn_egg.entity.elder_guardian.name=Vejce s vyšším strážcem # +item.spawn_egg.entity.shulker.name=Vejce s krabicovcem # +item.spawn_egg.entity.endermite.name=Vejce s endermitem # +item.spawn_egg.entity.evocation_illager.name=Vejce s vyvolávačem # +item.spawn_egg.entity.vex.name=Vejce s otrapou # +item.spawn_egg.entity.turtle.name=Vejce s mořskou želvou # +item.spawn_egg.entity.dolphin.name=Vejce s delfínem # +item.spawn_egg.entity.phantom.name=Vejce s fantomem # +item.spawn_egg.entity.panda.name=Vejce s pandou # +item.spawn_egg.entity.pillager.name=Vejce s plenitelem # +item.spawn_egg.entity.piglin_brute.name=Vejce s bestiálním piglinem # +item.spawn_egg.entity.piglin.name=Vejce s piglinem # +item.spawn_egg.entity.fox.name=Vejce s liškou # +item.spawn_egg.entity.unknown.name=Vejce s nestvůrou # +item.spawn_egg.entity.wandering_trader.name=Vejce s potulným obchodníkem # +item.spawn_egg.entity.wither.name=Vejce s pakostnicí # +item.spawn_egg.entity.zoglin.name=Vejce se zoglinem # +item.spawn_egg.entity.sniffer.name=Vejce Čichavce # +item.trident.name=Trojzubec # +item.mushroom_stew.name=Houbový guláš # +item.muttonCooked.name=Vařené skopové # +item.muttonRaw.name=Syrové skopové # +item.name_tag.name=Štítek se jménem # +item.netherbrick.name=Netheritová cihla # +item.quartz.name=Netheritový křemen # +item.nether_wart.name=Netheritový bradavičník # +item.netherStar.name=Netheritová hvězda # +item.painting.name=Obraz # +item.paper.name=Papír # +item.diamond_pickaxe.name=Diamantový krumpáč # +item.golden_pickaxe.name=Zlatý krumpáč # +item.iron_pickaxe.name=Železný krumpáč # +item.stone_pickaxe.name=Kamenný krumpáč # +item.wooden_pickaxe.name=Dřevěný krumpáč # +item.porkchop_cooked.name=Vařená kotleta # +item.porkchop.name=Syrová kotleta # +item.portfolio.name=Portfolio # +item.potato.name=Brambora # +item.baked_potato.name=Pečená brambora # +item.poisonous_potato.name=Jedovatá brambora # +item.prismarine_crystals.name=Prismarinové krystaly # +item.prismarine_shard.name=Prismarinový střep # +item.pumpkin_pie.name=Dýňový koláč # +item.cooked_rabbit.name=Vařený králík # +item.rabbit_foot.name=Králičí packa # +item.rabbit_hide.name=Králičí kožka # +item.rabbit.name=Syrový králík # +item.rabbit_stew.name=Králičí guláš # +item.record_11.desc=C418 – 11 # +item.record_13.desc=C418 – 13 # +item.record_blocks.desc=C418 – bloky # +item.record_cat.desc=C418 – kočka # +item.record_chirp.desc=C418 – štěbetání # +item.record_far.desc=C418 – dálka # +item.record_mall.desc=C418 – nákupní středisko # +item.record_mellohi.desc=C418 – mellohi # +item.record.name=Hudební disk # +item.record_stal.desc=C418 – stal # +item.record_strad.desc=C418 – strad # +item.record_wait.desc=C418 – čekání # +item.record_ward.desc=C418 – sbor # +item.record_pigstep.desc=Lena Raine – Pigstep # +item.record_otherside.desc=Lena Raine – otherside # +item.record_relic.desc=Aaron Cherof - Relikvie # +item.redstone.name=Ruditový prášek # +item.reeds.name=Cukrová třtina # +item.kelp.name=Chaluha # +item.dried_kelp.name=Vysušená chaluha # +item.rotten_flesh.name=Shnilé maso # +item.ruby.name=Rubín # +item.saddle.name=Sedlo # +item.wheat_seeds.name=Semínka # +item.beetroot_seeds.name=Semínka řepy # +item.melon_seeds.name=Melounová semínka # +item.pumpkin_seeds.name=Dýňová semínka # +item.shears.name=Nůžky # +item.diamond_shovel.name=Diamantová lopata # +item.golden_shovel.name=Zlatá lopata # +item.iron_shovel.name=Železná lopata # +item.stone_shovel.name=Kamenná lopata # +item.wooden_shovel.name=Dřevěná lopata # +item.sign.name=Dubová cedule # +item.spruce_sign.name=Smrková cedule # +item.birch_sign.name=Březová cedule # +item.jungle_sign.name=Sekvojová cedule # +item.acacia_sign.name=Akáciová cedule # +item.darkoak_sign.name=Cedule z tmavého dubu # +item.crimson_sign.name=Karmínová cedule # +item.warped_sign.name=Pokroucená cedule # +item.skull.char.name=Hlava # +item.skull.creeper.name=Hlava plíživce # +item.skull.dragon.name=Hlava draka # +item.skull.player.name=Hlava (%s) # +item.skull.skeleton.name=Lebka kostlivce # +item.skull.wither.name=Lebka pakostlivce # +item.skull.zombie.name=Hlava zombie # +item.slime_ball.name=Slizová koule # +item.snowball.name=Sněhová koule # +item.speckled_melon.name=Třpytivý meloun # +item.spider_eye.name=Pavoučí oko # +item.stick.name=Klacík # +item.string.name=Vlákno # +item.sugar.name=Cukr # +item.gunpowder.name=Střelný prach # +item.diamond_sword.name=Diamantový meč # +item.golden_sword.name=Zlatý meč # +item.iron_sword.name=Železný meč # +item.stone_sword.name=Kamenný meč # +item.wooden_sword.name=Dřevěný meč # +item.unbreakable=Nezničitelný # +item.wheat.name=Pšenice # +item.writable_book.name=Kniha a brk # +item.written_book.name=Psaná kniha # +item.glowstone_dust.name=Světlitový prášek # +item.shulker_shell.name=Krunýř krabicovce # +item.totem.name=Totem nesmrtelnosti # +item.turtle_helmet.name=Želví krunýř # +item.turtle_shell_piece.name=Destička krunýře # +item.phantom_membrane.name=Membrána fantoma # +item.sweet_berries.name=Sladké bobule # +item.suspicious_stew.name=Podezřelý guláš # +item.banner_pattern.bricks=Cihlové pole # +item.banner_pattern.creeper=Emblém plíživce # +item.banner_pattern.flower=Emblém květiny # +item.banner_pattern.globe=Zeměkoule # +item.banner_pattern.name=Vzor na vlajce # +item.banner_pattern.piglin=Rypák # +item.banner_pattern.skull=Emblém lebky # +item.banner_pattern.thing=Věc # +item.banner_pattern.vines=Vroubkované ohraničení # +item.bucketPowderSnow.name=Kbelík prachového sněhu # + +item.shield.name=Štít # +item.shield.white.name=Bílý štít # +item.shield.lime.name=Světle zelený štít # +item.shield.yellow.name=Žlutý štít # +item.shield.silver.name=Světle šedý štít # +item.shield.pink.name=Růžový štít # +item.shield.purple.name=Fialový štít # +item.shield.red.name=Červený štít # +item.shield.orange.name=Oranžový štít # +item.shield.lightBlue.name=Světle modrý štít # +item.shield.magenta.name=Purpurový štít # +item.shield.gray.name=Šedý štít # +item.shield.green.name=Zelený štít # +item.shield.cyan.name=Azurový štít # +item.shield.brown.name=Hnědý štít # +item.shield.black.name=Černý štít # +item.shield.blue.name=Modrý štít # + +item.goat_horn.name=Kozí roh # +item.minecraft.goat_horn.sound.0=Úvahy # +item.minecraft.goat_horn.sound.1=Zpěv # +item.minecraft.goat_horn.sound.2=Hledání # +item.minecraft.goat_horn.sound.3=Pocit # +item.minecraft.goat_horn.sound.4=Obdiv # +item.minecraft.goat_horn.sound.5=Volání # +item.minecraft.goat_horn.sound.6=Toužení # +item.minecraft.goat_horn.sound.7=Sen # + +itemGroup.search=Hledat předměty # +itemGroup.name.planks=Prkna # +itemGroup.name.walls=Zdi # +itemGroup.name.fence=Ploty # +itemGroup.name.fenceGate=Branky v plotu # +itemGroup.name.stairs=Schody # +itemGroup.name.door=Dveře # +itemGroup.name.glass=Sklo # +itemGroup.name.glassPane=Skleněné tabulky # +itemGroup.name.permission=Bloky oprávnění # +itemGroup.name.slab=Panely # +itemGroup.name.stoneBrick=Dekorativní kámen # +itemGroup.name.sandstone=Pískovec # +itemGroup.name.wool=Vlna # +itemGroup.name.woolCarpet=Vlněný koberec # +itemGroup.name.concretePowder=Práškový beton # +itemGroup.name.concrete=Beton # +itemGroup.name.stainedClay=Terakota # +itemGroup.name.glazedTerracotta=Glazované terakoty # +itemGroup.name.dye=Barviva # +itemGroup.name.ore=Rudy # +itemGroup.name.stone=Kámen # +itemGroup.name.log=Polena # +itemGroup.name.leaves=Listí # +itemGroup.name.sapling=Sazenice # +itemGroup.name.seed=Semínka # +itemGroup.name.crop=Obilí # +itemGroup.name.grass=Zemní pokryv # +itemGroup.name.flower=Květiny # +itemGroup.name.rawFood=Syrové jídlo # +itemGroup.name.cookedFood=Uvařené jídlo # +itemGroup.name.miscFood=Různé jídlo # +itemGroup.name.mushroom=Houby # +itemGroup.name.monsterStoneEgg=Kámen ukrývající rybenku # +itemGroup.name.mobEgg=Vejce stvoření # +itemGroup.name.helmet=Helmy # +itemGroup.name.chestplate=Hrudní pláty # +itemGroup.name.leggings=Ochranné návleky # +itemGroup.name.boots=Boty # +itemGroup.name.horseArmor=Výzbroj koně # +itemGroup.name.sword=Meče # +itemGroup.name.axe=Sekery # +itemGroup.name.pickaxe=Krumpáče # +itemGroup.name.shovel=Lopaty # +itemGroup.name.hoe=Motyky # +itemGroup.name.arrow=Šípy # +itemGroup.name.potion=Lektvary # +itemGroup.name.splashPotion=Vrhací lektvary # +itemGroup.name.lingeringPotion=Lektvary s místním účinkem # +itemGroup.name.bed=Postele # +itemGroup.name.chalkboard=Tabule # +itemGroup.name.anvil=Kovadliny # +itemGroup.name.chest=Truhly # +itemGroup.name.shulkerBox=Krabice z krabicovce # +itemGroup.name.record=Nahrávky # +itemGroup.name.skull=Lebky stvoření # +itemGroup.name.boat=Čluny # +itemGroup.name.chestboat=Čluny s truhlou # +itemGroup.name.rail=Kolejnice # +itemGroup.name.minecart=Vozíky # +itemGroup.name.pressurePlate=Nášlapné desky # +itemGroup.name.trapdoor=Padací dveře # +itemGroup.name.enchantedBook=Kouzelné knihy # +itemGroup.name.banner=Vlajky # +itemGroup.name.firework=Ohňostroje # +itemGroup.name.fireworkStars=Ohňostrojové výboje # +itemGroup.name.coral=Bloky z korálů # +itemGroup.name.coral_decorations=Korálové dekorace # +itemGroup.name.buttons=Tlačítka # +itemGroup.name.sign=Cedule # +itemGroup.name.wood=Dřeva # +itemGroup.name.banner_pattern=Vzory na vlajce # +itemGroup.name.netherWartBlock=Netheritové bradavičníky # +itemGroup.name.candles=Svíčky # +itemGroup.name.goatHorn=Kozí rohy # + +jigsaw.title.target_pool=Cílová zásoba: # +jigsaw.title.name=Název: # +jigsaw.title.target=Název cíle: # +jigsaw.title.final_block=Změní se na: # +jigsaw.title.joint_type=Typ spojení: # +jigsaw.title.joint_type.aligned=Zarovnané # +jigsaw.joint_type.aligned=Zarovnané # +jigsaw.joint_type.rollable=Rozevírací # +jigsaw.exit.done=Hotovo # +jigsaw.exit.cancel=Zrušit # + +##EDU Joincode +joincode.entry_popup.icon_button=Tlačítko kódu pro připojení %1 # Example: Apple join code button # +joincode.entry_popup.icon_entry=%3 zadání kódu pro připojení %1 z %2 # Example: Apple join code entry 2 of 5 # +joincode.entry_popup.title=Zadejte kód pro připojení # +joincode.connecting.title=Připojit se ke světu # +joincode.connecting.lower_text=Vyhledávání světa... # +joincode.error.title=Chyba připojení # +joincode.error.message.no_match=Zadaný kód pro připojení neodpovídá žádným světům, které jsou momentálně dostupné. # +joincode.error.message.no_response=Při připojování ke službě kódu pro připojení došlo k problému. Zkuste to znovu. # +joincode.error.message.not_available=Kódy pro připojení nyní nejsou dostupné. Abyste se mohli připojit ke hře zakládajícího hráče, požádejte ho o jeho IP adresu. # +joincode.error.message.service_error=Něco se nepovedlo. Zkuste to později. # +joincode.found.title=Připojit se ke světu # +joincode.found.message=Snažili jste se připojit k tomuto světu? # +joincode.found.host_name=Hostuje: %1 # +joincode.icon_text.null=Prázdný # +joincode.icon_text.1=Kniha a brk # +joincode.icon_text.2=Balón # +joincode.icon_text.3=Kolejnice # +joincode.icon_text.4=Alex # +joincode.icon_text.5=Sušenka # +joincode.icon_text.6=Ryba # +joincode.icon_text.7=Agent # +joincode.icon_text.8=Dort # +joincode.icon_text.9=Krumpáč # +joincode.icon_text.10=Kbelík vody # +joincode.icon_text.11=Steve # +joincode.icon_text.12=Jablko # +joincode.icon_text.13=Mrkev # +joincode.icon_text.14=Panda # +joincode.icon_text.15=Cedule # +joincode.icon_text.16=Lektvar # +joincode.icon_text.17=Mapa # +joincode.icon_text.18=Lama # +joincode.ip_entry.button_tts=Další možnosti # +joincode.ip_entry.address.tooltip=Chcete-li zjistit IP adresu, požádejte zakládajícího hráče o pozastavení hry. IP adresa a číslo portu je uvedeno na kartě hry pro více hráčů obrazovky pozastavení. # +joincode.ip_entry.port.tooltip=Chcete-li zjistit číslo portu, požádejte zakládajícího hráče o pozastavení hry. IP adresa a číslo portu je uvedeno na kartě hry pro více hráčů obrazovky pozastavení. # +joincode.generate_new.button.text=Vygenerovat nový kód pro připojení # +joincode.generate_new.tooltip.text=Generování nového kódu nebude mít za následek přerušení relace vaší hry pro více hráčů. # +joincode.button.share_link.text=Sdílet odkaz # +joincode.generating_new=Načítání... # +joincode.tooltip.errortext=Při generování vašeho kódu pro připojení došlo k chybě. # +joincode.tooltip.account.error=Při ověřování vašeho účtu došlo k problému. Restartujte hru Minecraft Education a zkuste to znovu. # +joincode.tooltip.infotext=Kód pro připojení sdělte spolužákovi, aby se mohl připojit k vašemu světu. # +joincode.button.stop_hosting.text=Zastavit hostování # +joincode.confirmation.stop_hosting.message=Když zastavíte hostování světa, relace hry pro více hráčů se pro všechny hráče ukončí. Opravdu to chcete udělat? # +joincode.button.start_hosting.text=Spustit hostování # +joincode.confirmation.start_hosting.message=Když spustíte hostování, vytvoříme vám kód, který sdělíte ostatním hráčům, aby se mohli připojit k vašemu světu. Chcete spustit hostování? # +joincode.service.unreachable=Služba zjišťování je nedostupná. # +joincode.button.generate_code.text=Vygenerovat nový kód pro připojení # +joincode.confirmation.generate_code.message=Při vytvoření nového kódu pro připojení nedojde k zastavení vaší hry pro více hráčů. Nový kód bude sloužit k pozvání dalších hráčů. # +joincode.service.unavailable=Kódy pro připojení nyní nejsou dostupné. Zkuste obnovit nebo použít namísto toho svou IP adresu. # + +##EDU Pause Menu +edu.pause.ipaddress=IP ADRESA # +edu.pause.port=PORT # +edu.pause.nethernetLabel=ID PŘIPOJENÍ # + +key.attack=Útok/zničení # +key.back=Chůze vzad # +key.categories.gameplay=Hraní hry # +key.categories.inventory=Inventář # +key.categories.misc=Různé # +key.categories.movement=Pohyb # +key.categories.multiplayer=Hra pro více hráčů # +key.categories.stream=Streamování # +key.categories.ui=Herní rozhraní # +key.codeBuilder=Nástroj pro tvorbu kódu # +key.chat=Tlačítko chatu # +key.command=Otevření příkazu # +key.copyCoordinates=Kopírovat souřadnice # +key.copyFacingCoordinates=Kopírovat protilehlé souřadnice # +key.cycleItemLeft=Posunutí předmětu vlevo # +key.cycleItemRight=Posunutí předmětu vpravo # +key.scoreboard=Zobrazit tabulku skóre # +key.drop=Zahození předmětu # +key.forward=Chůze vpřed # +key.fullscreen=Přepnutí režimu celé obrazovky # +key.hotbar.1=Rychlý panel – pozice 1 # +key.hotbar.2=Rychlý panel – pozice 2 # +key.hotbar.3=Rychlý panel – pozice 3 # +key.hotbar.4=Rychlý panel – pozice 4 # +key.hotbar.5=Rychlý panel – pozice 5 # +key.hotbar.6=Rychlý panel – pozice 6 # +key.hotbar.7=Rychlý panel – pozice 7 # +key.hotbar.8=Rychlý panel – pozice 8 # +key.hotbar.9=Rychlý panel – pozice 9 # +key.cyclefixedinventory=Procházení fixního inventáře # +key.immersivereader=Skrývání čtečky # +key.interactwithtoast=Otevření oznámení # +key.mobeffectsandinteractwithtoast=Otevřít oznámení / efekty stvoření # +key.script_toggle=Přepnout režim myši # +key.script_cancel=Zrušit aktuální akci # +key.script_open_map=Otevřít uživatelské rozhraní mapy # +key.script_open_chat=Otevřít uživatelské rozhraní chatu # +key.script_open_inventory=Otevřít uživatelské rozhraní inventáře # +key.script_open_mission=Otevřít uživatelské rozhraní mise # +key.inventory=Inventář # +key.jump=Skok / let vzhůru # +key.left=Úkrok vlevo # +key.lookCenter=Pohled doprostřed # +key.lookDown=Pohled dolů # +key.lookDownLeft=Pohled vlevo dolů # +key.lookDownRight=Pohled vpravo dolů # +key.lookDownSlight=Pohled mírně dolů # +key.lookDownSmooth=Pomalý pohled dolů # +key.lookLeft=Pohled vlevo # +key.lookLeftSmooth=Pomalý pohled vlevo # +key.lookRight=Pohled vpravo # +key.lookRightSmooth=Pomalý pohled vpravo # +key.lookUp=Pohled nahoru # +key.lookUpLeft=Pohled vlevo nahoru # +key.lookUpRight=Pohled vpravo nahoru # +key.lookUpSlight=Pohled mírně nahoru # +key.lookUpSmooth=Pomalý pohled nahoru # +key.menuTabLeft=Levá karta nabídky # +key.menuTabRight=Pravá karta nabídky # +key.mouseButton=Tlačítko %1$s # +key.pickItem=Uchopení bloku # +key.playerlist=Seznam hráčů # +key.right=Úkrok vpravo # +key.screenshot=Pořízení snímku obrazovky # +key.smoothCamera=Přepnutí filmové kamery # +key.sneak=Plížení / let dolů # +key.spectatorOutlines=Zvýraznění hráčů (diváků) # +key.sprint=Sprint # +key.streamCommercial=Zobrazení streamových reklam # +key.streamPauseUnpause=Pozastavení / zrušení pozastavení streamu # +key.streamStartStop=Spuštění/zastavení streamu # +key.streamToggleMic=Funkce Push to talk / ztlumení # +key.togglePerspective=Přepnutí perspektivy # +key.toggleControlTips=Tipy pro ovládání # +key.inGameMenu=Nabídka ve hře # +key.use=Použití předmětu / umístění bloku # +key.flyDownSlow=Pomalý let dolů # +key.flyUpSlow=Pomalý let nahoru # +key.mobEffects=Účinky stvoření # +key.moveBack=Pohyb vzad # +key.moveForward=Pohyb vpřed # +key.moveLeft=Pohyb vlevo # +key.moveRight=Pohyb vpravo # +key.pause=Pozastavení # +key.toggleLivingroom=Přepnout skrývání navigační lišty # + +keyboard.keyName.backspace=VZAD # +keyboard.keyName.tab=KARTA # +keyboard.keyName.return=NÁVRAT # +keyboard.keyName.pause=PAUZA # +keyboard.keyName.lshift=SHIFT # +keyboard.keyName.control=CONTROL # +keyboard.keyName.alt=ALTERNATIVA # +keyboard.keyName.capsLock=VELKÉ PÍSMENO # +keyboard.keyName.escape=ESCAPE # +keyboard.keyName.space=MEZERNÍK # +keyboard.keyName.pgDown=O STRÁNKU DOLŮ # +keyboard.keyName.pgUp=O STRÁNKU NAHORU # +keyboard.keyName.end=KONEC # +keyboard.keyName.home=HOME # +keyboard.keyName.left=VLEVO # +keyboard.keyName.up=NAHORU # +keyboard.keyName.right=VPRAVO # +keyboard.keyName.down=DOLŮ # +keyboard.keyName.insert=INSERT # +keyboard.keyName.delete=DELETE # +keyboard.keyName.0=0 # +keyboard.keyName.1=1 # +keyboard.keyName.2=2 # +keyboard.keyName.3=3 # +keyboard.keyName.4=4 # +keyboard.keyName.5=5 # +keyboard.keyName.6=6 # +keyboard.keyName.7=7 # +keyboard.keyName.8=8 # +keyboard.keyName.9=9 # +keyboard.keyName.a=A # +keyboard.keyName.b=B # +keyboard.keyName.c=C # +keyboard.keyName.d=D # +keyboard.keyName.e=E # +keyboard.keyName.f=F # +keyboard.keyName.g=G # +keyboard.keyName.h=H # +keyboard.keyName.i=I # +keyboard.keyName.j=J # +keyboard.keyName.k=K # +keyboard.keyName.l=L # +keyboard.keyName.m=M # +keyboard.keyName.n=N # +keyboard.keyName.o=O # +keyboard.keyName.p=P # +keyboard.keyName.q=Q # +keyboard.keyName.r=R # +keyboard.keyName.s=S # +keyboard.keyName.t=T # +keyboard.keyName.u=U # +keyboard.keyName.v=V # +keyboard.keyName.w=W # +keyboard.keyName.x=X # +keyboard.keyName.y=Y # +keyboard.keyName.z=Z # +keyboard.keyName.f1=F1 # +keyboard.keyName.f2=F2 # +keyboard.keyName.f3=F3 # +keyboard.keyName.f4=F4 # +keyboard.keyName.f5=F5 # +keyboard.keyName.f6=F6 # +keyboard.keyName.f7=F7 # +keyboard.keyName.f8=F8 # +keyboard.keyName.f9=F9 # +keyboard.keyName.f10=F10 # +keyboard.keyName.f11=F11 # +keyboard.keyName.f12=F12 # +keyboard.keyName.f13=F13 # +keyboard.keyName.numpad0=NUMPAD0 # +keyboard.keyName.numpad1=NUMPAD1 # +keyboard.keyName.numpad2=NUMPAD2 # +keyboard.keyName.numpad3=NUMPAD3 # +keyboard.keyName.numpad4=NUMPAD4 # +keyboard.keyName.numpad5=NUMPAD5 # +keyboard.keyName.numpad6=NUMPAD6 # +keyboard.keyName.numpad7=NUMPAD7 # +keyboard.keyName.numpad8=NUMPAD8 # +keyboard.keyName.numpad9=NUMPAD9 # +keyboard.keyName.scroll=POSUNOUT # +keyboard.keyName.equals=ROVNÁ SE # +keyboard.keyName.add=PŘIČÍST # +keyboard.keyName.minus=MINUS # +keyboard.keyName.subtract=ODEČÍST # +keyboard.keyName.multiply=NÁSOBIT # +keyboard.keyName.divide=DĚLIT # +keyboard.keyName.decimal=DESETINNÉ ČÍSLO # +keyboard.keyName.grave=ČÁRKA VLEVO # +keyboard.keyName.numLock=NUMLOCK # +keyboard.keyName.slash=LOMÍTKO # +keyboard.keyName.semicolon=STŘEDNÍK # +keyboard.keyName.apostrophe=APOSTROF # +keyboard.keyName.comma=ČÁRKA # +keyboard.keyName.period=TEČKA # +keyboard.keyName.backslash=ZPĚTNÉ LOMÍTKO # +keyboard.keyName.lbracket=LEVÁ ZÁVORKA # +keyboard.keyName.rbracket=PRAVÁ ZÁVORKA # + +keyboard.keyName.backspace.short=BACKSPACE # +keyboard.keyName.tab.short=TAB # +keyboard.keyName.return.short=ENTER # +keyboard.keyName.pause.short=POZASTAVENÍ # +keyboard.keyName.lshift.short=SHIFT # +keyboard.keyName.control.short=CTRL # +keyboard.keyName.alt.short=ALT # +keyboard.keyName.capsLock.short=CAPS LOCK # +keyboard.keyName.escape.short=ESC # +keyboard.keyName.space.short=MEZERNÍK # +keyboard.keyName.pgDown.short=PgDn # +keyboard.keyName.pgUp.short=PgUp # +keyboard.keyName.end.short=END # +keyboard.keyName.home.short=HOME # +keyboard.keyName.left.short=VLEVO # +keyboard.keyName.up.short=NAHORU # +keyboard.keyName.right.short=VPRAVO # +keyboard.keyName.down.short=DOLŮ # +keyboard.keyName.insert.short=INSERT # +keyboard.keyName.delete.short=DELETE # +keyboard.keyName.numpad0.short=0 # +keyboard.keyName.numpad1.short=1 # +keyboard.keyName.numpad2.short=2 # +keyboard.keyName.numpad3.short=3 # +keyboard.keyName.numpad4.short=4 # +keyboard.keyName.numpad5.short=5 # +keyboard.keyName.numpad6.short=6 # +keyboard.keyName.numpad7.short=7 # +keyboard.keyName.numpad8.short=8 # +keyboard.keyName.numpad9.short=9 # +keyboard.keyName.scroll.short=SCROLL LOCK # +keyboard.keyName.equals.short== # +keyboard.keyName.add.short=+ # +keyboard.keyName.minus.short=- # +keyboard.keyName.subtract.short=- # +keyboard.keyName.multiply.short=* # +keyboard.keyName.divide.short=/ # +keyboard.keyName.decimal.short=. # +keyboard.keyName.grave.short=` # +keyboard.keyName.numLock.short=NUM LOCK # +keyboard.keyName.slash.short=/ # +keyboard.keyName.semicolon.short=; # +keyboard.keyName.apostrophe.short=' # +keyboard.keyName.comma.short=, # +keyboard.keyName.period.short=. # +keyboard.keyName.backslash.short=\ # +keyboard.keyName.lbracket.short=[ # +keyboard.keyName.rbracket.short=] # + +keyboard.onScreen.lineNumber=Linie %s # + +lanServer.otherPlayers=Nastavení pro ostatní hráče # +lanServer.scanning=Vyhledávání her v místní síti # +lanServer.start=Spustit svět v místní síti # +lanServer.title=Svět v místní síti # +lanServer.restart=Tento server byl restartován! # + +licensed_content.goBack=Jít zpět # +licensed_content.viewLicensedContent=Chcete-li zobrazit licencovaný obsah, navštivte stránku https://minecraft.net/licensed-content/ v libovolném webovém prohlížeči. # + +livingroom.hint.tap_touchpad_for_immersive=Skrývání navigační lišty přepnete klepnutím na touchpad. # +livingroom.hint.tap_view_for_immersive=Skrývání navigační lišty přepnete stisknutím klávesy F5. # +livingroom.hint.tap_view_for_immersive_gamepad=Skrývání navigační lišty přepnete posunutím směrového ovladače nahoru. # +livingroom.hint.tap_view_for_immersive_oculustouch=Skrývání navigační lišty přepnete stisknutím tlačítka Y. # +livingroom.hint.tap_view_for_immersive_windowsmr=Stisknutím pravé nabídky přepnete skrývání navigační lišty # + +map.toolTip.displayMarkers=Zobrazovací značky # +map.toolTip.scaling=Změna měřítka na 1:%s # +map.toolTip.level=Úroveň %s/%s # +map.toolTip.unkown=Neznámá mapa # +map.toolTip.locked=Uzamčeno # +map.position.agent=Pozice agenta: %s, %s, %s # +map.position=Pozice: %s, %s, %s # + +mcoServer.title=Online svět Minecraft # + +menu.achievements=Herní úspěchy # +menu.convertingLevel=Rozšiřující se svět # +menu.copyright=©Mojang AB # +menu.disconnect=Odpojit # +menu.educatorResources=Zdroje pro vyučující # +menu.editions=Editions # +menu.beta=Beta verze!!! # +menu.game=Herní nabídka # +menu.generatingLevel=Generování světa # +menu.generatingTerrain=Vytváření terénu # +menu.howToPlay=Pravidla hry # +menu.howToPlay.caps=PRAVIDLA HRY # +menu.host=Zakládající hráč # +menu.howToPlay.generalMessage=Encyklopedie Minecraftu pro nové a zkušené hráče. # +menu.howToPlay.access=Stisknutím :_gamepad_face_button_down: otevřete pravidla hry! # +menu.howToPlay.access.noicon=Stisknutím [A] otevřete pravidla hry! # +menu.loadingLevel=Načítání světa # +menu.multiplayer=Hra pro více hráčů # +menu.online=Minecraft Realms # +menu.options=Možnosti # +menu.settings=Nastavení # +menu.settings.caps=NASTAVENÍ # +menu.classroom_settings.caps=NASTAVENÍ UČEBNY # +menu.serverStore=Obchod %s # +menu.serverGenericName=Server # +menu.play=Hrát # +menu.playdemo=Hrát ukázkový svět # +menu.playOnRealms=Hrát v říši # +menu.quickplay=Rychlá hra # +menu.quit=Uložit a ukončit # +menu.quit.edu=Uložit a odejít # +menu.quiz=Absolvovat kvíz # +menu.resetdemo=Resetovat ukázkový svět # +menu.resourcepacks=Balíčky zdrojů # +menu.globalpacks=Globální zdroje # +menu.storageManagement=Úložiště # +menu.behaviors=Balíčky chování # +menu.worldtemplates=Šablony světů # +menu.respawning=Opětovné zrození # +menu.returnToGame=Pokračovat ve hře # +menu.returnToMenu=Uložit a vrátit se na úvodní obrazovku # +menu.shareToLan=Otevřít pro místní síť # +menu.simulating=Krátká simulace světa # +menu.singleplayer=Hra pro jednoho hráče # +menu.store=Marketplace # +menu.skins=Skiny # +menu.start=Spustit # +menu.switchingLevel=Přepínání světů # +menu.makingBackup=Vytváření zálohy... # +menu.saving=Ukládání... # +menu.editorMode=Režim editoru # +menu.editor.play=Pokračovat # +menu.character_cast.select_title=Vyberte si svou počáteční postavu # +menu.character_cast.preview_title=Seznamte se postavami! # + +merchant.deprecated=K odemčení vyměňte něco jiného! # + + +mount.onboard=Stisknutím %1$s sesednete # + +multiplayer.connect=Připojit # +multiplayer.downloadingStats=Stahování statistik a herních úspěchů... # +multiplayer.downloadingTerrain=Stahování terénu # +multiplayer.info1=Minecraft pro více hráčů není momentálně dokončen, ale # +multiplayer.info2=probíhá předběžné testování ne zcela funkční verze. # +multiplayer.ipinfo=Zadejte IP adresu serveru pro připojení: # +multiplayer.packErrors=Načtení alespoň jednoho balíčku zdrojů nebo chování se nezdařilo. # +multiplayer.packErrors.realms=Načtení alespoň jednoho balíčku zdrojů nebo chování se nezdařilo. Chcete-li zobrazit podrobnosti této chyby, zkuste tento svět stáhnout z vašich nastavení služby Realms. # +multiplayer.player.inventory.recovered=Získali jste zpět inventář a nachází se v truhlách okolo. # +multiplayer.player.inventory.failed=Získali jste zpět inventář. Najděte bezpečné místo a my do vaší blízkosti umístíme truhlu, až se příště připojíte ke světu. # +multiplayer.player.joined=Hráč %s vstupuje do hry # +multiplayer.player.joined.renamed=Hráč %s (dříve známý jako %s) vstupuje do hry # +multiplayer.player.joined.realms=Hráč %s vstupuje do říše # +multiplayer.player.joined.realms.renamed=Hráč %s (dříve známý jako %s) vstupuje do říše # +multiplayer.player.left=Hráč %s opouští hru # +multiplayer.player.left.realms=Hráč %s opouští říši # +multiplayer.player.changeToPersona=Hráč %s upravil vzhled postavy. # +multiplayer.player.changeToSkin=Hráč %s si změnil skin. # +multiplayer.stopSleeping=Vstát z postele # +multiplayer.playersSleeping=%s/%s hráčů spí # +multiplayer.texturePrompt.line1=Tento server doporučuje použití vlastního balíčku zdrojů. # +multiplayer.texturePrompt.line2=Chcete ho automaticky stáhnout a nainstalovat? # +multiplayer.title=Hrát hru pro více hráčů # +multiplayer.inBedOpenChat=Otevřít chat # +multiplayer.joincode.refreshed=Kód pro připojení hry byl aktualizován. # + +notification.lock.noCraft=Tento předmět je uzamčen a nelze ho použít k výrobě. # +notification.lock.noDrop=Tento předmět je uzamčen a nelze ho upustit. # +notification.lock.noRemove=Tento předmět je uzamčen a nelze ho odebrat z inventáře. # + +npcscreen.action.buttonmode=Režim tlačítka # +npcscreen.action.onEnter=Při vstupu # +npcscreen.action.onExit=Při odchodu # +npcscreen.action.buttonname=Název tlačítka # +npcscreen.action.command.placeholder=Sem zadejte příkaz... # +npcscreen.action.command.title=Příkaz # +npcscreen.action.url.placeholder=Sem zadejte adresu URL... # +npcscreen.action.url.title=Adresa URL # +npcscreen.action.url.warning.invalidUri=Podporovány jsou pouze adresy URL začínající na „http“ nebo „https“. # +npcscreen.action.url.warning.emptyUri=Pokud nepřidáte adresu URL, otevřete tímto tlačítkem nové okno prohlížeče. # +npcscreen.addcommand=Přidat příkaz # +npcscreen.addtext=Sem zadejte dialog... # +npcscreen.addurl=Přidat adresu URL # +npcscreen.advancedsettings=Rozšířená nastavení # +npcscreen.advancedtitle=Rozšířená nastavení NPC # +npcscreen.appearance=Vzhled # +npcscreen.basictitle=Nehráčská postava # +npcscreen.dialog=Dialog # +npcscreen.editdialog=Dialog Upravit # +npcscreen.help.command.a=Kliknutím na toto tlačítko přidáte příkaz v dialogovém okně NPC. # +npcscreen.help.command.b=Lze přidávat několik příkazů současně. # +npcscreen.help.url.a=Kliknutím na toto tlačítko přidáte adresu URL hypertextového odkazu v dialogovém okně NPC. # +npcscreen.help.url.b=Odkaz se otevře ve výchozím prohlížeči hráče. # +npcscreen.learnmore=Další informace # +npcscreen.name=Název # +npcscreen.npc=Postava NPC # +npcscreen.requiresop=Vyžaduje operátora # + +npcUri.launch.success=Byl otevřen odkaz na postavu NPC. # +npcUri.launch.failure=Odkaz na postavu NPC nelze otevřít. Zřejmě se jedná o nepodporovanou adresu URL. # + +offer.category.skinpack=Sady skinů # +offer.category.resourcepack=Textury # +offer.category.mashup=Mash-up sady # +offer.category.worldtemplate=Světy # +offer.category.editorschoice=Doporučeno redaktorem # +offer.category.allByCreator=Vše od %s # + +offer.navigationTab.skins=Skiny # +offer.navigationTab.textures=Textury # +offer.navigationTab.worlds=Světy # +offer.navigationTab.mashups=Mash-upy # + +options.adjustBrightness=Upravte si jas, dokud neuvidíte pouze dva obličeje plíživců. # +options.brightness.notVisible=Neviditelné # +options.brightness.barelyVisible=Sotva viditelné # +options.brightness.easilyVisible=Snadno viditelné # + +options.adUseSingleSignOn=Povolit jednotné přihlášení # +options.adEduRememberMe=Zapamatovat si mě # +options.advancedButton=Rozšířená nastavení videa... # +options.showAdvancedVideoSettings=Zobrazit rozšířená nastavení videa # +options.advancedOpengl=Rozšířený standard OpenGL # +options.advancedVideoTitle=Rozšířená nastavení videa # +options.anaglyph=3D Anaglyph # +options.termsAndConditions=Podmínky a ujednání # +options.attribution=Atributy # +options.3DRendering=Prostorové vykreslování # +options.animatetextures=Animovaná voda # +options.ao=Hladké osvětlení # +options.ao.max=Maximální # +options.ao.min=Minimální # +options.ao.off=VYPNUTO # +options.autojump=Automatické skákání # +options.sprintOnMovement=Automatický sprint # +options.clearhotbar=Vymazat rychlý panel # +options.blockAlternatives=Alternativní bloky # +options.buildid.format=Build: %1$s # +options.protocolversion.format=Verze protokolu: %1%s # +options.worldconversion.version=Převodník světů: %s # +options.builddate.format=Datum buildu: %s # +options.buttonSize=Velikost tlačítek # +options.alwaysHighlightHoveringBoxInCrosshair=Zvýraznění vždy zapnuto # +options.useSpecificTouchControlNames=Používat konkrétní názvy dotykového ovládání # +options.controlMode.title=Režim ovládání # +options.controlMode.selected=Vybráno: # +options.controlMode.selectControlMode=Vyberte režim ovládání # +options.showTouchControlSelectionScreen=Zobrazit obrazovku výběru dotykového ovládání # +options.showActionButton=Zobrazit akční tlačítka # +options.resizableUI=Uživatelské rozhraní s možností změny velikosti # +options.enableNewTouchControlSchemes=Povolit nová schémata dotykového ovládání # +options.resetOnStart=Obnovit při spuštění # +options.category.addons=Doplňky # +options.category.audio=Zvuk # +options.category.classroom_settings=Učebna # +options.category.game=Hra # +options.category.graphics=Grafika # +options.category.input=Ovládání # +options.category.server=Server # +options.change=Změnit # +options.changeGamertag=Změnit jmenovku hráče # +options.chat.color=Barvy # +options.chat.height.focused=Výška při aktivním oknu chatu # +options.chat.height.unfocused=Výška při neaktivním oknu chatu # +options.chat.links=Webové odkazy # +options.chat.links.prompt=Výzva při kliknutí na odkazy # +options.chat.opacity=Průhlednost # +options.chat.scale=Měřítko # +options.chat.title=Nastavení chatu... # +options.chat.visibility=Chat # +options.chat.visibility.full=Zobrazeno # +options.chat.visibility.hidden=Skryto # +options.chat.visibility.system=Pouze příkazy # +options.chat.width=Šířka # +options.codeBuilder=Nástroj pro tvorbu kódu # +options.content_log_file=Povolit soubor protokol obsahu # +options.content_log_gui=Povolit protokol obsahu GUI # +options.controller=Ovladač # +options.controllerLayout=Rozložení ovladače # +options.controllerSettings=Nastavení ovladače # +options.controls=Ovládání... # +options.control_alt_keybinds_section=S kombinací kláves CTRL + ALT se používají následující klávesy # +options.credits=Autoři # +options.crouch=Plížení # +options.customizeTitle=Přizpůsobit nastavení světa # +options.destroyvibration=Vibrace při ničení bloků # +options.splitvibration=Vibrace při rozdělování předmětů # +options.debug=Ladit # +options.flighting_debug=Letové ladění # +options.debugTitle=Možnosti pro vývojáře # +options.delete_account.button=Odstranit účet Microsoft # +options.delete_account.confirm.title=Odstranit účet Microsoft? # +options.delete_account.confirm.warning=VAROVÁNÍ: Po odstranění účtu %s už nebudete moct chránit svůj postup ani nákupy provedené na vašem zařízení. # +options.delete_account.confirm.warning.2=Odstranění účtu Microsoft v této hře bude mít vliv na všechny hry Minecraft, které tento účet používají. # +options.delete_account.confirm.checkbox1=Při hře na jiných platformách už nebudete mít přístup k obsahu herního obchodu. # +options.delete_account.confirm.checkbox2=Už nebudete moct hrát s přáteli online. # +options.delete_account.confirm.checkbox3=Už nebudete mít přístup ke službě Realms včetně momentálně aktivních předplatných služby Realms. # +options.delete_account.confirm.checkbox4=Rozumíte výše uvedenému a chcete pokračovat v odstranění účtu. # +options.delete_account.confirm.button=Odstranit # +options.dev_game_tip=Rady pro hraní hry # +options.dev_ad_show_debug_panel=Zobrazit značku vzdělávání v panelu ladění # +options.dev_ad_token_refresh_threshold=Doba aktualizace prahu přihlašovacího tokenu ke vzdělávání v sekundách # +options.dev_ad_edu_max_token_refresh=Maximální aktualizace tokenu EDU (minuty) # +options.dev_side_by_side_comparison_rate=Porovnání vedle sebe # +options.dev_playfab_token_refresh_threshold=Doba aktualizace prahu tokenu Playfab v minutách # +options.dev_assertions_debug_break=Přerušení kontrolních výrazů v ladicím programu # +options.dev_assertions_show_dialog=Zobrazení kontrolních výrazů v modálním dialogovém okně # +options.dev_force_trial_mode=Vynutit povolení zkušebního režimu # +options.dev_eduDemo=Výuková ukázka (vyžaduje opětovné přihlášení) # +options.remote_imgui_toggle=Vzdálený systém Imgui povolen # +options.dev_enableDebugUI=Povolit ladění uživatelského rozhraní # +options.dev_createRealmWithoutPurchase=Vytvořit říši bez nákupu # +options.dev_flushOrphanedRealmsPurchases=Vyprázdnit osamocené nákupy služby Realms # +options.dev_enableMixerInteractive=Povolit interaktivní příkazy aplikace Mixer # +options.dev_storeOfferQueryRequiresXbl=Požadovat XBL pro nabídky obchodu ###disable_3rd_party_console_resource_pack_check +options.dev_renderBoundingBox=Vykreslovat ohraničující rámeček # +options.dev_renderPaths=Vykreslovat cesty # +options.dev_renderGoalState=Vykreslovat stav cíle # +options.dev_renderMobInfoState=Vykreslovat stav informací o stvoření # +options.dev_resetClientId=Resetovat ID klienta # +options.dev_showChunkMap=Zobrazit mapu bloku dat # +options.dev_chunkMapMode=Režim zobrazení mapy bloků dat # +options.dev_chunk_map_mode_off=Vypnuto # +options.dev_chunk_map_mode_client=Klient # +options.dev_chunk_map_mode_client_main_chunksource=Klient (MainChunkSource) # +options.dev_chunk_map_mode_server_chunk_state=Server # +options.dev_chunk_map_mode_server_chunk_debug_display_state=Server (stav DB) # +options.dev_disableRenderTerrain=Vypnout vykreslování terénu # +options.dev_disableRenderEntities=Vypnout vykreslování entit # +options.dev_disableRenderBlockEntities=Vypnout vykreslování blokových entit # +options.dev_disableRenderParticles=Vypnout vykreslování částic # +options.dev_disableRenderSky=Vypnout vykreslování oblohy # +options.dev_disableRenderWeather=Vypnout vykreslování počasí # +options.dev_disableRenderHud=Vypnout vykreslování informačního panelu # +options.dev_disableRenderItemInHand=Vypnout vykreslování předmětů v ruce # +options.dev_disableRenderMainMenuCubeMap=Zakázat vykreslování CubeMap hlavní nabídky # +options.dev_disableRenderMainMenuPaperdollAnimation=Zakázat animace modelu postavy v hlavní nabídce # +options.dev_serverInstanceThread=Vlákno instance serveru # +options.dev_newCuller=Použijte nového trhače # +options.dev_showBuildInfo=Zobrazit informace o stavbě # +options.dev_showDevConsoleButton=Tlačítko Zobrazit konzolu pro vývojáře # +options.dev_realmsPermissionsEnabledButton=Zobrazit oprávnění říše # +options.dev_enableProfiler=Povolit profiler # +options.dev_newParticleSystem=Povolit systém s novou částicí # +options.dev_enableDebugHudOverlay=Povolit ladění HUD # +options.dev_enableDebugHudOverlay.off=Vypnuto # +options.dev_enableDebugHudOverlay.basic=Základní # +options.dev_enableDebugHudOverlay.imgui=ImGui # +options.dev_enableDebugHudOverlay.renderchunks=Vykreslovat bloky dat # +options.dev_enableDebugHudOverlay.workerthreads=Pracovní vlákna # +options.dev_enableDebugHudOverlay.debugtextures=Ladit textury # +options.dev_enableDebugHudOverlay.profiler=Tvůrce profilu # +options.dev_enableDebugHudOverlay.imagememory=Obrazová paměť # +options.dev_enableDebugHudOverlay.texturememory=Paměť pro textury # +options.dev_enableDebugHudOverlay.perimagememory=Paměť pro každý obraz # +options.dev_enableDebugHudOverlay.buffermemory=Vyrovnávací paměť # +options.dev_enableDebugHudOverlay.camera=Fotoaparát # +options.dev_enableDebugHudOverlay.audio=Zvuk # +options.dev_enableDebugHudOverlay.client_network=Síť klienta # +options.dev_enableDebugHudOverlay.server_network=Síť serveru # +options.dev_enableDebugHudOverlay.spatial_packet_optimizations=Optimalizace prostorových paketů # +options.dev_enableDebugHudOverlay.lock_contention=Konflikt zámku # +options.dev_enableDebugHudOverlay.hbui=Herní tvář # This is a proper name, do not translate # +options.dev_transport_layer=Typ transportní vrstvy # +options.dev_controltower_override_transport_layer=Místní přepsání transportní vrstvy MUTS # +options.dev_transport_layer.raknet=RakNet # +options.dev_transport_layer.nethernet_mpsd=NetherNet (MPSD) # +options.dev_transport_layer.nethernet_websockets=NetherNet (protokoly WebSocket) # +options.dev_multithreadedRendering=Povolit vícevláknové vykreslování # +options.dev_file_watcher=Povolit sledovací proces souborů # +options.dev_enable_texture_hot_reloader=Povolit výměnu textur za běhu # +options.dev_achievementsAlwaysEnabled=Herní úspěchy vždy povoleny # +options.dev_useLocalServer=Používat místní server # +options.dev_useIPv6Only=Používat pouze IPv6 # +options.dev_attachPosRenderLevel=Vykreslit pevné pozice # +options.dev_render_attach_pos.none=Vypnuto # +options.dev_render_attach_pos.head_pos=Pozice hlavy # +options.dev_render_attach_pos.eyes_pos=Pozice očí # +options.dev_render_attach_pos.breath_pos=Pozice dýchání # +options.dev_render_attach_pos.body_pos=Pozice těla # +options.dev_render_attach_pos.feet_pos=Pozice nohou # +options.dev_render_attach_pos.all=Vše # +options.dev_disable_client_blob_cache=Zakázat mezipaměť objektu blob klienta # +options.dev_force_client_blob_cache=Vynutit zapnutí mezipaměti objektu blob klienta pro místní hry # +options.dev_connectionQuality=Kvalita připojení # +options.dev_connection_quality.no_limit=Neomezené # +options.dev_connection_quality.phone_4g=4G # +options.dev_connection_quality.phone_3g=3G # +options.dev_connection_quality.slow=Pomalé # +options.dev_connection_quality.very_slow=Velmi pomalé # +options.dev_use_fps_independent_turning=Používat otáčení nezávislé na frekvenci snímků # +options.dev_use_fast_chunk_culling=Použít rychlé redukování bloku dat # +options.dev_displayMarketplaceDocumentId=Zobrazit ID dokumentu Marketplace # +options.dev_addCoins=Přidat %s mincí # +options.discoveryEnvironment=Objevování prostředí (vyžaduje restartování) # +options.discoveryEnvironment.production=Produkce # +options.discoveryEnvironment.staging=Fázování # +options.discoveryEnvironment.local=Místní # +options.discoveryEnvironment.dev=Pro vývojáře [nestabilní] # +options.dev_realmsEnvironment=Prostředí Realms # +options.dev_realms_environment.production=Výroba # +options.dev_realms_environment.staging=Fázování # +options.dev_realms_environment.local=Místní # +options.dev_realms_environment.dev=Zař. # +options.dev_realmsSku=SKU služby Realms # +options.dev_realms_sku.production=Produkce # +options.dev_realms_sku.fiveday=Pět dní # +options.dev_realms_sku.default=Výchozí # +options.dev_realmsEndpoint=Koncový bod Realms # +options.dev_realmsEndpointPayment=Platba koncového bodu Realms # +options.dev_realmsRelyingParty=Předávající strana Realms # +options.dev_realmsRelyingPartyPayment=Platba předávající strany Realms # +options.dev_realms_stories=Povolit příběhy Realms (vyžaduje restartování) # +options.dev_overrideXboxEnvironmentWindows=Přepsat sandbox pro Xbox (operační systém ovládaný ve Windows) # +options.dev_overrideXboxEnvironment=Přepsat sandbox pro Xbox (vyžaduje restartování) # +options.dev_xboxEnvironment=Prostředí sandboxu pro Xbox (vyžaduje restartování) # +options.dev_xbox_environment.retail=Maloobchodní # +options.dev_xbox_environment.dev=Vývojářské # +options.dev_xbox_environment.dev_achievement=Vývojářský herní úspěch # +options.dev_experimentalTreatment=Přepsat experimentální úpravy # +options.dev_sandboxRetail=Izolovaný prostor Xforge: maloobchod # +options.dev_sandboxDev=Izolovaný prostor Xforge: zařízení # +options.dev_sandboxDevAchievement=Sandbox pro Xforge: vývojářský herní úspěch # +options.dev_displayTreatmentsPanel=Zobrazit úpravy # +options.dev_currentTreatmentsTitle=Aktuální úpravy # +options.dev_unusedTreatmentsTitle=Nepoužité úpravy # +options.dev_addTreatmentId=Přidat ID úpravy # +options.dev_addLabel=Přidat # +options.dev_applyTreatments=Použít úpravy # +options.dev_resetToDefault=Obnovit výchozí hodnoty # +options.dev_clearFlights=Vymazat # +options.dev_experimentalProgressions=Přepsat průběh # +options.dev_displayProgressionsPanel=Zobrazit průběh # +options.dev_addProgressionId=Přidat ID průběhu # +options.dev_reset_day_one_experience=Resetovat zkušenosti prvního dne # +options.dev_useZippedInPackagePacks=Používat komprimované balíčky # +options.dev_importPacksAsZip=Importovat balíčky ve formátu Zip # +options.dev_folders_portSettingsFolder=Exportovat složku s nastaveními # +options.dev_useOverrideDate=Použít datum přepsání # +options.dev_displayOverrideDatetime=Zobrazit datum a čas # +options.dev_loadOverrideDate=Při spuštění načíst datum přepsání # +options.dev.timeZoneType=Typ časového pásma editoru přepsání # +options.dev.timeZoneType.local=Upravit v místním čase # +options.dev.timeZoneType.utc=Upravit v čase UTC # +options.dev_overrideDateYear=Rok # +options.dev_overrideDateMonth=Měsíc # +options.dev_overrideDateDay=Den # +options.dev_overrideDateHour=Hodina # +options.dev_overrideDateMinute=Minuta # +options.dev_overrideDayLength=Přepsat délku dne v minutách (Min: 1) # +options.dev_overrideTimeScale=Poměr rychlosti, jakou ubíhá herní čas (min.: 1, výchozí: 1) # +options.dev_updateOverrideDate=Aktualizovat datum přepsání # +options.dev_overrideVersionMajor=Závažná # +options.dev_overrideVersionMinor=Méně závažná # +options.dev_overrideVersionPatch=Oprava # +options.dev_updateVersionOverride=Přepsání verze klienta aktualizací # +options.dev_resetOverrideDate=Resetovat datum přepsání # +options.dev_clearStoreCache=Vymazat mezipaměť obchodu Marketplace # +options.dev_clearLibraryCache=Vymazat mezipaměť knihovny # +options.dev_clearAllCache=Vymazat veškerou mezipaměť # +options.dev_connection_quality=Nástroj pro vytváření podmínek sítě (simulace špatného připojení) # +options.dev_connection_off=Vypnuto – Pro místní hru je povoleno připojení v paměti. # +options.dev_connection_nolimit=Úplná sada síťových protokolů povolena – Bez omezení. # +options.dev_connection_4g=4G – 15 Mb/s, latence 100 ms, ztráta paketů 1 % # +options.dev_connection_3g=3G – 1,5 Mb/s, latence 200 ms, ztráta paketů 2 % # +options.dev_connection_slow=Pomalé - 400 kb/s, latence 300 ms, ztráta paketů 3 % # +options.dev_connection_veryslow=Velmi pomalé - 200 kb/s, latence 400 ms, ztráta paketů 4 % # +options.dev_deleteAllPersonas=Vymazat všechny persony # +options.dev_deleteLegacyPersona=Odstranit pozici pro osobu ze starší verze # +options.dev_identity_environment=Nová identita a online prostředí infrastruktury (vyžaduje restartování) # +options.dev_identity_environment.dev=Vývoj # +options.dev_identity_environment.test=Testování # +options.dev_identity_environment.prod=Produkce # +options.dev_education_services_environment=Prostředí vzdělávacích služeb (MUTS) (vyžaduje restart) # +options.dev_education_environment.dev=Vývoj # +options.dev_education_environment.staging=Fázování # +options.dev_education_environment.preprod=Předprodukce # +options.dev_education_environment.prod=Produkce # +options.dev_education_environment.local=Místní # +options.dev_azure_notebooks_environment=Prostředí Azure Notebooks (AZNB) (vyžaduje restartování editoru) # +options.dev_azure_notebooks_environment.prod=Produkce # +options.dev_azure_notebooks_environment.staging=Fázování # +options.dev.windowsStore=Vybrat Windows Store (vyžaduje restart) # +options.dev.windowsStore.auto=Automatické # +options.dev.windowsStore.v6=Tradiční Windows Store – V6 # +options.dev.windowsStore.v8=OneStore – V8 # +options.dev.stores=Aktuálně aktivní obchody: # +options.dev_sunset_overrides=Povolit přepsání západu slunce # +options.dev_sunset_status=Zacházet se zařízením jako s úplným západem slunce # +options.dev_sunsetting_tier=Úroveň západu slunce # +options.dev_sunsetting_tier.one=1. úroveň – počáteční # +options.dev_sunsetting_tier.two=2. úroveň – KitKat # +options.dev_sunsetting_tier.three=3. úroveň – FireTV # +options.dev_sunsetting_tier.four=4. úroveň – 1024 MB # +options.dev_sunsetting_tier.five=5. úroveň – bude stanoveno # +options.dev_sunsetting_tier.not_pending=Nečeká na vyřízení # +options.dev.gathering_config_id_override=Shromáždění přepsání ID konfigurace # +options.difficulty=Obtížnost # +options.difficulty.easy=Snadná # +options.difficulty.hard=Těžká # +options.difficulty.hardcore=Extrémně těžká # +options.difficulty.normal=Normální # +options.difficulty.peaceful=Mírumilovná # +options.dpadscale=Velikost směrového ovladače # +options.enableChatTextToSpeech=Převod textu na řeč v chatu # +options.enableAutoPlatformTextToSpeech=Převod textu na řeč v nastaveních zařízení # +options.enableUITextToSpeech=Převod textu na řeč v uživatelském rozhraní # +options.enableOpenChatMessage=Povolit otevření zprávy chatu # +options.entityShadows=Stíny entit # +options.editSettings=Upravit nastavení # +options.fancyskies=Krásná obloha # +options.farWarning1=Pro vykreslovací vzdálenost „Daleko“ doporučujeme # +options.farWarning2=pro "Daleko" při nastavení renderování (máte 32 bitů) # +options.fboEnable=Povolit posuny prvního bajtu # +options.forceUnicodeFont=Vynutit písmo Unicode # +options.fov=Pole zobrazení # +options.fov.toggle=Pole zobrazení lze měnit hraním hry # +options.licenses=Licence # +options.licensed_content=Licencovaný obsah # +options.networkSettings=Nastavení sítě # +options.font_license=Licence na písmo # +options.font_license_body=%1 # +options.livingRoomFOV=Pole zobrazení obývacího pokoje # +options.default.format=%s # +options.percent.format=%s %% # +options.fov.format=%s° # +options.fov.max=Quake Pro # +options.fov.min=Normální # +options.hudOpacity=Průhlednost HUD # +options.hudOpacity.max=Normální # +options.hudOpacity.min=Skryté # +options.framerateLimit=Max. snímková frekvence # +options.framerateLimit.max=Neomezená # +options.fullKeyboardGameplay=Hra na celé klávesnici # +options.fullKeyboardLayout=Rozložení celé klávesnice # +options.fullscreen=Celá obrazovka # +options.gamepadcursorsensitivity=Citlivost kurzoru ovladače # +options.gamertag=Jmenovka hráče: # +options.gamma=Jas # +options.gamma.max=Světlý # +options.gamma.min=Tmavý # +options.worldLightBrightness=Jas světla světa # +options.goToFeedbackWebsite=Přejít na web pro zpětnou vazbu # +options.graphics=Ozdobná grafika # +options.transparentleaves=Ozdobné listí # +options.bubbleparticles=Ozdobné bubliny # +options.smooth_lighting=Jemné osvětlení # +options.gui.accessibility.scaling=Extra velké škálování grafického uživatelského rozhraní # +options.gui.accessibility.scaling.tooltip=Umožňuje extra velkou verzi rozhraní nabídky jako další možnost usnandnění přístupu. Toto nastavení může způsobit vizuální závady, které se objeví na některých obrazovkách nabídek. # +options.upscaling=Upscaling # +options.raytracing=Technologie sledování paprsku # +options.raytracing.disabled.upsell.supported_platform=Tuto možnost lze upravit pouze při hraní ve světě podporujícím technologii sledování paprsku. Najdete ho v obchodě Marketplace, nebo si můžete vytvořit vlastní balíček zdrojů podporující tuto technologii. # +options.raytracing.disabled.upsell.unsupported_platform=Chcete-li používat tuto funkci, potřebujete speciální zařízení. Další informace naleznete na stránce http://aka.ms/ray-tracing-FAQ. # +options.graphics.fancy=Ozdobná # +options.graphics.fast=Rychlá # +options.renderingProfile=Grafika # +options.renderingProfile.sad=Základní # +options.renderingProfile.fancy=Hezká # +options.renderingProfile.superfancy=Super hezká # +options.go_to_keybinds=Přejít na Klávesové zkratky # +options.group.audio=Zvuk # +options.group.feedback=Zpětná vazba # +options.group.game=Hra # +options.group.graphics=Grafika # +options.group.graphics.experimental=Experimentální # +options.group.input=Ovládání # +options.group.multiplayer=Hra pro více hráčů # +options.group.realms=Pozvání do alfa verze služby Realms? # +options.guiScale=Velikost směrového ovladače # +options.guiScale.auto=Automatická # +options.guiScale.disabled=Změna velikosti uživatelského rozhraní se na tomto monitoru nepodporuje, pravděpodobně kvůli nízkému rozlišení. # +options.guiScale.large=Velká # +options.guiScale.maximum=Maximální # +options.guiScale.medium=Střední # +options.guiScale.minimum=Minimální # +options.guiScale.normal=Normální # +options.guiScale.optionName=Modifikátor měřítka grafického rozhraní # +options.guiScale.small=Malé # +options.hidden=Skryté # +options.hidehud=Skrýt HUD # +options.hidehand=Skrýt ruku # +options.classic_box_selection=Označit výběr # +options.creator=Tvůrce # +options.creatorTitle=Nastavení tvůrce # +options.vr_classic_box_selection=Označit výběr # +options.hidegamepadcursor=Skrýt kurzor ovladače # +options.hidegui=Skrýt grafické rozhraní # +options.showKeyboardPrompts=Zobrazovat výzvy pro klávesnici a myš # +options.showLearningPrompts=Zobrazovat výukové výzvy # +options.hidetooltips=Skrýt tipy pro ovladač # +options.splitscreenHUDsize=Velikost HUD při rozdělené obrazovce # +options.ingamePlayerNames=Jména hráčů ve hře # +options.splitscreenIngamePlayerNames=Jména hráčů ve hře při rozdělené obrazovce # +options.interfaceOpacity=Průhlednost HUD # +options.interactionmodel=Model interakce # +options.interactionmodel.touch=Dotyk # +options.interactionmodel.crosshair=Ukazatel # +options.interactionmodel.classic=Klasický # +options.splitscreenInterfaceOpacity=Průhlednost HUD při rozdělené obrazovce # +options.textBackgroundOpacity=Průhlednost pozadí textu # +options.hidepaperdoll=Skrýt model postavy # +options.showautosaveicon=Zobrazit ikonu automatického ukládání # +options.hold=Podržet # +options.hotbarScale=Měřítko rychlého panelu # +options.invertMouse=Invertovat myš # +options.invertYAxis=Invertovat osu Y # +options.joystickMoveVisible=Vždy viditelný joystick # +options.thumbstickOpacity=Neprůhlednost joysticku # +options.defaultJoystickMoveVisible=Viditelný joystick, když se nepoužívá # +options.creativeDelayedBlockBreaking=Opožděné přerušení blokování (pouze kreativa) # +options.keyboardLayout=Rozložení klávesnice # +options.keyboardAndMouse=Klávesnice a myš # +options.keyboardAndMouseSettings=Nastavení klávesnice a myši # +options.language=Jazyk # +options.languageGuiScaleCompatibility.title=Nekompatibilní jazyk a měřítko grafického rozhraní # +options.languageGuiScaleCompatibility.message.short=Naše písmo pro vámi vybraný jazyk nelze s tak malým měřítkem grafického rozhraní přečíst. # +options.languageGuiScaleCompatibility.message.long=Naše písmo pro vámi vybraný jazyk nelze s tak malým měřítkem grafického rozhraní přečíst. Chcete zvětšit měřítko grafického rozhraní? # +options.languageGuiScaleCompatibility.ok=Zvětšit měřítko grafického rozhraní # +options.languageGuiScaleCompatibility.cancel=Jít zpět # +options.languageWarning=Jazykové překlady nemusí být 100% přesné # +options.lefthanded=Pro leváky # +options.hotbarOnlyTouch=Dotyk ovlivňuje pouze rychlý panel # +options.manage=Správa # +options.manageAccount=Správa účtu # +options.mipmapLevels=Mipmapování úrovní # +options.modelPart.cape=Plášť # +options.modelPart.hat=Klobouk # +options.modelPart.jacket=Kazajka # +options.modelPart.left_pants_leg=Levá nohavice # +options.modelPart.left_sleeve=Levý rukáv # +options.modelPart.right_pants_leg=Pravá nohavice # +options.modelPart.right_sleeve=Pravý rukáv # +options.multiplayer.title=Nastavení hry pro více hráčů... # +options.music=Hudba # +options.name=Jméno # +options.defaultName=Steve # +options.off=VYPNUTO # +options.on=ZAPNUTO # +options.particles=Částice # +options.particles.all=Všechny # +options.particles.decreased=Snížené # +options.particles.minimal=Minimální # +options.patchNotes=Poznámky k opravě # +options.performanceButton=Nastavení výkonu videa... # +options.performanceVideoTitle=Nastavení výkonu videa # +options.postButton=Nastavení následného zpracování... # +options.postProcessEnable=Povolit následné zpracování # +options.postVideoTitle=Nastavení následného zpracování # +options.profile=Profil # +options.profileTitle=Profil a nastavení uživatele # +options.general=Obecné # +options.generalTitle=Obecná nastavení # +options.account=Účet # +options.accountTitle=Nastavení účtu # +options.accountError=Chyba účtu # +options.accountErrorButton=Zobrazit chyby # +options.qualityButton=Nastavení kvality videa... # +options.qualityVideoTitle=Nastavení kvality videa # +options.reducedDebugInfo=Zkrácené informace ladění # +options.renderClouds=Vykreslit oblaka # +options.renderDistance=Vykreslovací vzdálenost # +options.raytracing.renderDistance=Vykreslovací vzdálenost při použití sledování paprsku # +options.raytracing.renderDistanceFormat=Bloků dat: %s # +options.renderDistanceFormat=Bloků dat: %s # +options.renderDistanceRecommendedFormat=Bloků dat: %s (doporučeno) # +options.renderDistance.warning=Takto velká vzdálenost vykreslování může způsobit nízkou snímkovou frekvenci, pády nebo jiné neočekávané chování. # +options.raytracing.renderdistance.warning=Toto nastavení může způsobit problémy s výkonem při hraní hry. # +options.resetSettings=Obnovit výchozí hodnoty # +options.resetSettings.popUp=Opravdu chcete resetovat nastavení? # +options.maxFramerate=Max. snímková frekvence (experimentální) # +options.maxFramerateFormat=Frekvence snímků %s # +options.perf_turtle=Výkonnostní želva # +options.msaa=Vyhlazování # +options.texelAA=Vyhlazování elementů textury # +options.renderDistance.far=Daleká # +options.renderDistance.normal=Normální # +options.renderDistance.short=Krátká # +options.renderDistance.tiny=Velmi krátká # +options.resourcepacks=Balíčky zdrojů # +options.safeZone=Bezpečná oblast # +options.safeZoneX=Vodorovná bezpečná oblast # +options.safeZoneY=Svislá bezpečná oblast # +options.safeZone.title=Změnit bezpečnou oblast obrazovky # +options.safeZone.description=Upravte posuvníky, dokud nebudou čtyři rohy odpovídat okraji vaší obrazovky. # +options.saturation=Sytost # +options.screenAnimations=Animace obrazovky # +options.screenPositionX=Vodorovná pozice obrazovky # +options.screenPositionY=Svislá pozice obrazovky # +options.sensitivity=Citlivost # +options.sensitivity.max=MEGARYCHLOST!!! # +options.sensitivity.min=*zívačka* # +options.spyglassdampen=Tlumení dalekohledu # +options.staticjoystick=Zámek joysticku # +options.dwellbeforedragtime=Doba prodlevy před přetažením (ms) # +options.stacksplittingtriggertime=Doba trvání rozdělování hromady (ms) # +options.multiplayergame=Hra pro více hráčů # +options.servervisible=Viditelné pro hráče v síti LAN # +options.ShowComfortSelectScreen=Zobrazit obrazovku výběru pohodlí # +options.sliderLabelFormat=%s: %s # +options.smoothRotationSpeed=Pomalá rychlost otáčení # +options.xboxliveBroadcast.inviteOnly=Jen na pozvání # +options.xboxliveBroadcast.friendsOnly=Pouze přátelé # +options.xboxliveBroadcast.friendsOfFriends=Přátelé přátel # +options.xboxliveBroadcastSettings=Nastavení účtu Microsoft # +options.xboxlivevisible=Viditelné pro hráče v síti Xbox # +options.xboxLiveAccountSettings=Nastavení účtu Microsoft # +options.xboxLiveSignedIn=Proběhlo přihlášení pomocí účtu Microsoft # +options.xboxLiveSignedOut=Proběhlo odhlášení od účtu Microsoft # +options.xboxLive.privacyControl=Ochrana osobních údajů a bezpečnost online # +options.realms.checkInvites=Spravovat pozvánky ke členství ve službě Realms # +options.skinCustomisation=Přizpůsobení skinu... # +options.skinCustomisation.title=Přizpůsobení skinu # +options.skin.change=Změnit skin # +options.snooper=Povolit slídila # +options.snooper.desc=Chceme shromažďovat informace o vašem počítači, abychom pomohli Minecraft dále zdokonalovat. K tomu slouží informace o tom, kde můžeme poskytovat podporu a kde dochází k největším potížím. Všechny tyto informace jsou zcela anonymní a lze je zobrazit níže. Slibujeme, že je nezneužijeme. Pokud se však rozhodnete pro neúčast, klidně tuto možnost vypněte! # +options.snooper.title=Shromažďování technických údajů počítače # +options.snooper.view=Nastavení slídila... # +options.sound=Hlasitost zvuku # +options.sounds=Audio # +options.sounds.title=Nastavení audia # +options.accessibility=Usnadnění # +options.accessibility.title=Nastavení usnadnění # +options.screenShake=Chvění kamery # +options.darknessEffectModifier.message=Upravuje tmavost obrazovky během efektu temnoty (způsobeného stvořeními a dalšími zdroji). # +options.darknessEffectModifier=Síla efektu temnoty # +options.glintStrength.message=Nastavení viditelnosti vizuálního záblesku na očarovaných předmětech # +options.glintStrength=Síla záblesku # +options.glintSpeed.message=Upravte, jak rychle se vizuální záblesk třpytí na očarovaných předmětech # +options.glintSpeed=Rychlost záblesku # +options.notificationDuration.Toast=Doba trvání oznámení # +options.notificationDuration.Chat=Doba trvání zprávy v chatu # +options.notificationDuration.ToastMessage=Zvolte, jak dlouho zůstanou viditelné zprávy, jako jsou pozvánky do hry nebo nabídky Marketplace. # +options.notificationDuration.ChatDuration=Zvolte, jak dlouho zůstanou zprávy v chatu viditelné # +options.notificationDuration.ThreeSec=3 sekundy (výchozí) # +options.notificationDuration.TenSec=10 sekund # +options.notificationDuration.ThirtySec=30 sekund # +options.splitscreen=Rozdělení obrazovky # +options.splitscreen.horizontal=Vodorovné rozdělení obrazovky # +options.splitscreen.vertical=Svislé rozdělení obrazovky # +options.stickyMining=Fixní těžba # +options.stream=Nastavení vysílání... # +options.stream.bytesPerPixel=Kvalita # +options.stream.changes=Stream možná bude třeba restartovat, aby se tyto změny projevily. # +options.stream.chat.enabled=Povolit # +options.stream.chat.enabled.always=Vždy # +options.stream.chat.enabled.never=Nikdy # +options.stream.chat.enabled.streaming=Během streamování # +options.stream.chat.title=Nastavení chatu Twitch # +options.stream.chat.userFilter=Uživatelský filtr # +options.stream.chat.userFilter.all=Všichni čtenáři # +options.stream.chat.userFilter.mods=Moderátoři # +options.stream.chat.userFilter.subs=Odběratelé # +options.stream.compression=Komprese # +options.stream.compression.high=Vysoká # +options.stream.compression.low=Nízká # +options.stream.compression.medium=Střední # +options.stream.estimation=Odhadované rozlišení: %dx%d # +options.stream.fps=Snímková frekvence # +options.stream.ingest.reset=Resetovat předvolby # +options.stream.ingest.title=Servery vysílání Twitch # +options.stream.ingestSelection=Seznam serverů vysílání # +options.stream.kbps=Šířka pásma # +options.stream.mic_toggle.mute=Ztlumení # +options.stream.mic_toggle.talk=Mluvení # +options.stream.micToggleBehavior=Stiskněte pro # +options.stream.micVolumne=Hlasitost mikrofonu # +options.stream.sendMetadata=Odesílat metadata # +options.stream.systemVolume=Systémová hlasitost # +options.stream.title=Nastavení vysílání Twitch # +options.thirdperson=Perspektiva kamery # +options.thirdperson.firstperson=První osoba # +options.thirdperson.thirdpersonback=Třetí osoba – zadní # +options.thirdperson.thirdpersonfront=Třetí osoba – přední # +options.title=Možnosti # +options.toggle=Přepnout # +options.copyCoordinateUI=Povolit uživatelské rozhraní Kopírovat souřadnice # +options.toggleCrouch=Přepnutí plížení # +options.touch=Dotyk # +options.touchSettings=Nastavení dotyku # +options.touchscreen=Režim dotykové obrazovky # +options.uiprofile=Profil uživatelského rozhraní # +options.uiprofile.classic=Klasický # +options.uiprofile.pocket=Kapesní # +options.betaNewDeathScreenToggle=Nová obrazovka "Zemřeli jste" (experimentální) # +options.betaNewDeathScreenToggle.disabled=Toto nastavení nelze změnit při hraní ve světě # +options.usetouchpad=Rozdělené ovládání # +options.viewSubscriptions=Předplatná # +options.viewSubscriptions.button.info=Informace # +options.viewSubscriptions.button.price=%s # +options.viewSubscriptions.button.pricePerMonth=%s/měsíc # +options.viewSubscriptions.button.manage=Správa # +options.viewSubscriptions.renew=Obnovuje se každých 30 dní # +options.viewSubscriptions.daysRemaining=Zbývá dní: %d # +options.viewSubscriptions.realmsPlus.header=Dostupná předplatná # +options.viewSubscriptions.realmsPlus.headerAdditional=Další předplatná # +options.viewSubscriptions.realmsPlus.detail=Přes 150 balíčků v obchodě Marketplace a vlastní server služby Realms pro 10 hráčů # +options.viewSubscriptions.realms.header=Další předplatná # +options.viewSubscriptions.realms.detail=Přístup k vašemu vlastnímu serveru služby Realms, kde může současně hrát až %d hráčů. # +options.viewSubscriptions.loadingSubscriptions=Načítání vašich předplatných... # +options.viewSubscriptions.loadingSubscriptionsFailed=Načtení předplatných se nezdařilo. # +options.viewSubscriptions.purchasedPlatformDiffers=Toto bylo zakoupeno v zařízení %s; ke správě musíte použít toto zařízení. # +options.viewSubscriptions.mySubscriptions=Moje předplatná # +options.viewSubscriptions.noActiveSubscriptions=Nemáte žádná aktivní předplatná # +options.viewSubscriptions.signIn=Přihlásit se # +options.viewSubscriptions.buyAnAdditionalRealm=Kupte si další říši # +options.viewSubscriptions.realmsPlusSubscriptionForRealm=Předplatné Realms Plus za říši %s. # +options.viewSubscriptions.additionalSubscriptionForRealm=Další předplatné za říši %s. # +options.viewSubscriptions.personalRealmServer=Váš vlastní server služby Realm pro přidání nekonečného počtu členů a hraní na internetu až s 2 přáteli # +options.viewSubscriptions.tenPlayers=Server služby Realms pro 10 hráčů # +options.viewSubscriptions.twoPlayers=Server Realm pro 2 hráče # +options.viewSubscriptions.startedInStore=Bylo to spuštěno v obchodu: %s # +options.viewSubscriptions.boughtOnAnotherDevice=Koupeno na jiném zařízení # +options.viewSubscriptions.deviceSunsetting=Vaše verze může brzy ztratit přístup ke službě Realms # +options.viewSubscriptions.deviceSunset=Vaše verze nemá přístup ke službě Realms # +options.viewSubscriptions.consumableToSubscriptionTransitionInfo=Právě nyní nemůžete prodloužit platnost své říše. Zavedli jsme předplatné služby Realms a nové předplatné můžete zakoupit, až vaší říši vyprší platnost. Ale žádné strachy! Dáme vám zdarma 14 dní navíc a vaši říši budeme udržovat online, abyste měli dostatek času k prodloužení její platnosti. # +options.swapJumpAndSneak=Zaměnit skok a plížení # +options.swapGamepadAB=Prohození tlačítek A/B # +options.swapGamepadXY=Prohození tlačítek X/Y # +options.usetouchscreen=Hrát pomocí dotyku # +options.vbo=Používat VBO # +options.video=Video # +options.videoTitle=Nastavení videa # +options.viewBobbing=Houpání při pohybu # +options.visible=Zobrazeno # +options.vsync=Používat VSync # +options.vsync.off=Žádná vertikální synchronizace # +options.vsync.on=Vertikální synchronizace # +options.vsync.adaptive=Adaptivní vertikální synchronizace # +options.websocketEncryption=Vyžaduje šifrované webové sokety # +options.websocketEncryptionWarningLabel=Tuto možnost vypněte pouze v případě, že se aktivně připojujete ke známé a bezpečné aplikaci. # +options.filelocation.title=Umístění úložiště souborů # +options.filelocation.external=Externí # +options.filelocation.appdata=Aplikace # +options.filelocation.external.warning.title=Varování # +options.filelocation.external.warning.body=Bylo změněno umístění externího úložiště, na některých zařízeních byste mohli přijít o své světy. Podrobnosti naleznete na této stránce: %s # +options.filelocation.external.warning.button=Podrobnosti (spustí prohlížeč) # +options.atmosphericsEnable=Atmosféra # +options.edgeHighlightEnable=Zvýraznění hran # +options.bloomEnable=Rozkvět # +options.terrainShadowsEnable=Stíny terénu # +options.superFancyWaterEnable=Super hezká voda # +options.onlyTrustedSkinsAllowed=Povolit pouze důvěryhodné skiny # + +options.autoUpdateEnabled=Automaticky aktualizovat odemčené balíčky # +options.autoUpdateMode=Automaticky aktualizovat odemčené balíčky # +options.autoUpdateMode.off=Vypnuto # +options.autoUpdateMode.on.withWifiOnly=Zapnuto pouze v rámci sítě Wi-Fi # +options.autoUpdateMode.on.withCellular=Zapnuto v rámci sítě Wi-Fi nebo mobilních dat # +options.allowCellularData=Povolit mobilní data pro online hraní # +options.allowCellularData.message=Když nebude k dispozici síť Wi-Fi, budou se při hře pro více hráčů používat mobilní data. Používání mobilních dat může být dále zpoplatněno. # +options.cellularDataWarningLabel=Při hře prostřednictvím mobilních sítí si může váš poskytovatel účtovat dodatečné poplatky. # +options.openFeedbackPage=Odchod na stránku pro zpětnou vazbu # +options.openFeedbackPage.message=Otevře se výchozí prohlížeč a zobrazí stránku pro zpětnou vazbu k Minecraftu. # +options.openFeedbackPage.continue=Pokračovat na stránku pro zpětnou vazbu # +options.turnOffAchievements=Vypnout herní úspěchy? # +options.turnOffAchievements.message=Herní úspěchy jsou dostupné pouze ve světech hry o přežití s vypnutými cheaty. Budete-li pokračovat, nikdo již nikdy nezíská při hraní v tomto světě žádné herní úspěchy, i když tuto možnost před hrou vrátíte zpět. # +options.achievementsDisabled=V tomto světě nelze získávat herní úspěchy. # +options.achievementsDisabled.onLoad=Pokud začnete hrát s těmito nastaveními, herní úspěchy již nebude možné v tomto světě získávat. # +options.achievementsDisabled.notSignedIn=V tomto světě lze získávat herní úspěchy, avšak musíte se přihlásit k účtu Microsoft. # +options.turnOffCrossPlatformMultiplayer=Vypnout hru pro více hráčů na různých platformách? # +options.turnOffCrossPlatformMultiplayer.message=Obsah, který se snažíte použít, nelze použít ve hrách pro více hráčů na různých platformách. Když budete pokračovat, nebudete moci hrát hry pro více hráčů na různých platformách. # +options.conflictingPacks=Konfliktní balíčky # +options.conflictingPacks.message.onStack=Balíček, který je již v zásobníku, nelze použít spolu s dalšími balíčky. %s # +options.conflictingPacks.message.offStack=Balíček, který se snažíte použít, nelze použít spolu s dalšími balíčky. %s # +options.conflictingPacks.message.offStackWithBehavior=Budete-li pokračovat, dojde k odebrání všech aktuálních balíčků a následnému přidání balíčku, který se snažíte použít. Odeberete tak ze světa všechny balíčky chování, což může svět poškodit a způsobit ztrátu toho, co jste vybudovali. # +options.conflictingPacks.continue=Budete-li pokračovat, dojde k odebrání všech aktuálních balíčků a následnému přidání balíčku, který se snažíte použít. # +options.crossPlatformMultiplayerDisabled=Obsah aktivní v tomto světě nelze použít ve hře pro víc hráčů na různých platformách. # +options.multiplayerDisabled=Obsah aktivní v tomto světě nelze použít ve hře pro víc hráčů. # +options.skinsCrossPlatformMultiplayerDisabled=Skin, který používáte, nelze použít ve hře pro více hráčů na různých platformách. # +options.skinsMultiplayerDisabled=Skin, který používáte, nelze použít ve hře pro více hráčů. # +options.content.noRealms=Upravit svět? # +options.content.noRealms.message=Tento svět používá balíček zdrojů nebo šablonu, kterou nelze použít ve hře pro víc hráčů na různých platformách. # +options.experimentalWorldLoad=Načíst experimentální svět? # +options.experimentalWorldLoad.message=Tento svět používá funkce, které jsou stále ve vývoji. Může kdykoli spadnout, porouchat se nebo přestat fungovat. # +options.updateWorldHeight=Aktualizace světa # +options.updateWorldHeight.message=Díky této aktualizaci bude váš svět vyšší a hlubší. Přidá pod váš aktuální svět další bloky a jeskyně, takže je toho pod zemí víc k průzkumu. # +options.activateExperimentalGameplay.message=Pozor! Chystáte se vytvořit kopii svého světa se zapnutými experimentálními funkcemi. Tento nový svět může spadnout, porouchat se nebo přestat fungovat po instalaci budoucích aktualizací. # +options.activateExperimentalGameplay=Aktivovat experimentální verzi hry? # +options.activateExperimentalGameplay.activate=Aktivovat experimentální funkce # +options.activateExperimentalGameplayCreate.message=Pozor! Aktivujete funkce, které jsou stále ve vývoji. Váš svět může spadnout, porouchat se nebo přestat fungovat po instalaci budoucích aktualizací. # +options.activateFancyBubbles=Aktivovat sloupce ozdobných bublin? # +options.activateFancyBubblesCreate.message=Povolí sloupce ozdobných bublin. Sloupce ozdobných bublin mohou na některých zařízeních snížit výkon. # +options.unlockTemplateWorldOptions=Chcete zahodit nastavení tvůrce? # +options.unlockTemplateWorldOptions.message=Prostředí, které pro vás vytvořil tvůrce této šablony, se může při odemknutí těchto nastavení porušit. Pokud budete pokračovat, už se vám nemusí podařit ho znovu obnovit. # +options.unlockTemplateWorldOptions.initiate=Odemknout možnosti světa šablony # +options.unlockTemplateWorldOptions.ok=Odemknout všechna nastavení # +options.unlockTemplateWorldOptions.cancel=Ponechat nastavení tvůrce # +options.unlockTemplateWorldOptions.warning=Možnosti světa šablony jsou uzamčeny na hodnotách nastavených tvůrcem této šablony. Chcete-li je změnit, odemkněte je. # +options.unlockTemplateWorldOptions.packWarning=Chcete-li změnit balíčky pro tento svět, odemkněte možnosti světa šablony v herních nastaveních. # +options.unlockTemplateWorldOptions.permissionsWarning=Abyste mohli měnit oprávnění, odemkněte možnosti světa šablony v herních nastaveních. # +options.continue=Pokračovat # +options.edit=Upravit # +options.enableEducation=Povolit edici Education Edition? # +options.enableEducation.message=Povolí chemické funkce edice Education Edition. Hraní v edici Education může poškodit váš svět. Budete-li pokračovat, vytvoříme kopii vašeho světa začínající na [EDU]. # +options.enableEducationCreate.message=Povolí chemické funkce edice Education Edition. Po vytvoření světa již nelze tuto možnost zakázat. Upozorňujeme, že tyto funkce fungují nejlépe na stolních zařízeních se střední až velkou pamětí. # +options.goBack=Jít zpět # +options.loadWorldAnyway=Přesto načíst svět # +options.updateAndPlay=Aktualizovat a hrát # +options.makeBackup=Vytvořit záložní kopii mého světa # +options.managePrivacy=Nastavení soukromí můžete spravovat na adrese https://account.xbox.com/Settings v libovolném prohlížeči. ###disable_3rd_party_console_resource_pack_check +options.unlink_msa.button=Zrušit propojení účtu Microsoft # +options.unlink_msa.confirm.title=Zrušit propojení účtu Microsoft? # +options.unlink_msa.confirm.warning=VAROVÁNÍ: Po zrušení propojení už ve svém účtu %s nebudete moci ukládat svůj postup ani nákupy provedené v systému „PlayStation 4“. # +options.unlink_msa.confirm.warning.2=Zrušení propojení účtu Microsoft s touto hrou bude mít vliv na všechny hry Minecraft na této platformě, které tento účet Microsoft používaly. # +options.unlink_msa.confirm.checkbox1=Při hře na jiných platformách už nebudu mít přístup k obsahu herního obchodu. # +options.unlink_msa.confirm.checkbox2=Už nebudu moct hrát s přáteli na jiných platformách. # +options.unlink_msa.confirm.checkbox3=Už nebudu mít přístup ke službě Realms včetně momentálně aktivních předplatných služby Realms. # +options.unlink_msa.confirm.checkbox4=Rozumím tomu, co je uvedeno výše, a chci pokračovat ve zrušení propojení účtu. # +options.unlink_msa.confirm.button=Zrušit propojení # +options.unlink_msa.progress.title=Rušení propojení # +options.unlink_msa.progress.body=Rušení propojení vašich účtů... # +options.unlink_msa.success.title=Zrušení úspěšné # +options.unlink_msa.success.body=Bylo zrušeno propojení vašich účtů. # +options.unlink_msa.failure.title=Něco se nepovedlo # +options.unlink_msa.failure.body=Nemohlo být zrušeno propojení vašich účtů. Zkuste zkontrolovat připojení k internetu. # +options.newUiEditWorld.title=Chcete vyzkoušet náš nový design? # +options.newUiEditWorld.info=§7Vyzkoušejte nadcházející redesign této stránky. Vždy se můžete vrátit ke starému prostředí. # +options.newUiEditWorld.initiate=Vyzkoušejte nový design # +options.newUiEditWorldDialog.title=Nastavení nebudou uložena # +options.newUiEditWorldDialog.body=Pokud se vrátíte k novému vzhledu, budete muset začít znovu. Opravdu chcete pokračovat? # +options.newUiEditWorldDialog.accept=Přejít na nový vzhled bez ukládání # +options.newUiEditWorldDialog.stay=Zachovat současný vzhled # +options.editor.modeDescription.message=Režim editoru přidává výkonné nástroje umožňující upravovat světy. Určeno zkušeným tvůrcům na zařízeních s myší a klávesnicí. # +options.editor.modeDescription.messageWithMouse=Režim editoru přidává výkonné nástroje umožňující upravovat světy. Určeno pro zkušené tvůrce. # +options.editor.modeActive=Minecraft je momentálně v režimu editoru. # +options.editor.modeNotActive=Minecraft momentálně není v režimu editoru. # +options.editor.achievementsDisabled=V tomto projektu nelze získávat herní úspěchy. # +options.newUiPlayScreen.initiate=Přepnout na nové uživatelské rozhraní # +options.openPage.continue=Další informace # + +options.dcast_character.Title=Nové postavy pro tvorbu postav # + +patchNotes.loading=Načítání poznámek k opravě # +patchNotes.continue=Pokračovat # +patchNotes.unlock=Odemknout # +patchNotes.error.noInternet.title=Odpojeno od internetu # +patchNotes.error.noInternet.msg=Jejda! Něco se pokazilo. Zkontrolujte si připojení k internetu. # +patchNotes.error.notFound.title=Poznámky k opravě %1 # +patchNotes.error.notFound.msg=V tomto vydání jsme opravili několik chyb. Až budeme mít další novinky, pošleme vám nové poznámky k opravě. # + +sunsetting.popup.title=Toto zařízení již není podporováno. # +sunsetting.popup.moreInfo=Další informace # +sunsetting.popup.dontshow=Znovu nezobrazovat # + +sunsetting.popup.moreInfo.gearVR=Další informace najdete v libovolném webovém prohlížeči na stránce https://aka.ms/MinecraftSunsetting. # +sunsetting.popup.moreInfo.gearVR.geo=Další informace najdete na stránce https://aka.ms/MinecraftSunsetting v libovolném webovém prohlížeči. # + +sunsetting.popup.pendingSunset.ios_android=Naše možnost podpory tohoto zařízení se chýlí ke konci. Až do listopadu 2022 budete dostávat aktualizace a následně obdržíte poslední aktualizaci pro toto zařízení. Velmi se omlouváme za způsobené nepříjemnosti. %sPo poslední aktualizaci budete moct nadále hrát ve svých světech a mít přístup k nákupům v obchodě Marketplace (a mincím Minecoins). Služba Realms spravovaná z tohoto zařízení bude nadále fungovat po dobu 6 měsíců, pokud ji neaktualizuje vlastník říše na jiném zařízení. Již nebudete dostávat nejnovější aktualizace a nebudete moct hrát ve hře pro více hráčů se zařízeními nebo v říších s novějšími aktualizacemi. Dále se nebudete moct připojit k určitým serverům. %sKliknutím na tlačítko zobrazíte další informace včetně způsobů, jak přesunout světy do nového zařízení. # +sunsetting.popup.sunset.ios_android=Toto zařízení již není podporováno. Obdrželi jste poslední aktualizaci pro toto zařízení. I nadále můžete pokračovat v budování svých světů a budete mít přístup ke svým nákupům v obchodě Marketplace (a mincím Minecoins). Vaše služba Realms bude nadále fungovat, pokud ji neaktualizuje vlastník říše na jiném zařízení. Již nebudete dostávat nejnovější aktualizace a nebudete moct hrát ve hře pro více hráčů se zařízeními nebo v říších s novějšími aktualizacemi. Dále se nebudete moct připojit k určitým serverům. %sKliknutím na tlačítko zobrazíte další informace včetně způsobů, jak přesunout světy do nového zařízení. Víme, že je to nepříjemné. Velmi si ceníme času, který jste strávili hraním naší hry, a doufáme, že se opět setkáme na aktualizovaném zařízení. # +sunsetting.popup.pendingSunset.gearvr_win10=Naše možnost podpory tohoto zařízení se chýlí ke konci. Až do vydání naší další velké aktualizace budete dostávat aktualizace a následně obdržíte poslední aktualizaci pro toto zařízení. Velmi se omlouváme za způsobené nepříjemnosti. %sPo poslední aktualizaci budete moct nadále hrát ve svých světech a mít přístup k nákupům v obchodě Marketplace (a mincím Minecoins). Už však na tomto zařízení nebudete mít přístup ke hře pro více hráčů a službě Realms ani nebudete dostávat nejnovější aktualizace a nebudete moct hrát ve hře pro více hráčů se zařízeními nebo v říších s novějšími aktualizacemi. Dále se nebudete moct připojit k určitým serverům. %sKliknutím na tlačítko zobrazíte další informace včetně způsobů, jak přesunout světy do nového zařízení. # +sunsetting.popup.sunset.gearvr_win10=Toto zařízení již není podporováno. Obdrželi jste poslední aktualizaci pro toto zařízení. I nadále můžete pokračovat v budování svých světů a budete mít přístup ke svým nákupům v obchodě Marketplace (a mincím Minecoins). Už však na tomto zařízení nebudete mít přístup ke hře pro více hráčů a službě Realms ani nebudete dostávat nejnovější aktualizace a nebudete moct hrát se zařízeními, která aktualizace dostávají. Dále se nebudete moct připojit k určitým serverům. # +sunsetting.popup.pendingSunset.dx10=Naše možnost podpory tohoto grafického zařízení se chýlí ke konci. Až do vydání naší další velké aktualizace budete dostávat aktualizace a následně obdržíte poslední aktualizaci pro toto zařízení. Velmi se omlouváme za způsobené nepříjemnosti. %sPo poslední aktualizaci budete moct nadále hrát ve svých světech a mít přístup k nákupům v obchodě Marketplace (a mincím Minecoins). Služba Realms spravovaná z tohoto zařízení bude nadále fungovat, pokud ji neaktualizuje vlastník říše na jiném zařízení. Již nebudete dostávat nejnovější aktualizace a nebudete moct hrát ve hře pro více hráčů se zařízeními nebo v říších s novějšími aktualizacemi. Dále se nebudete moct připojit k určitým serverům. %sKliknutím na tlačítko zobrazíte další informace včetně způsobů, jak přesunout světy do nového zařízení. # +sunsetting.popup.sunset.dx10=Toto grafické zařízení již není podporováno. Obdrželi jste poslední aktualizaci pro toto zařízení. I nadále můžete pokračovat v budování svých světů a budete mít přístup ke svým nákupům v obchodě Marketplace (a mincím Minecoins). Vaše služba Realms bude nadále fungovat, pokud ji neaktualizuje vlastník říše na jiném zařízení. Již nebudete dostávat nejnovější aktualizace a nebudete moct hrát ve hře pro více hráčů se zařízeními nebo v říších s novějšími aktualizacemi. Dále se nebudete moct připojit k určitým serverům. %sKliknutím na tlačítko zobrazíte další informace včetně způsobů, jak přesunout světy do nového zařízení. Víme, že je to nepříjemné a velmi si ceníme času, který jste strávili hraním naší hry, a vaší podpory. # + +sunsetting.popup.pendingSunset.geo.ios=Naše podpora tohoto zařízení se ve vašem regionu chýlí ke konci. Po obdržení poslední aktualizace budete moct stále hrát na svých světech a používat položky zakoupené na Marketplace, ale už na Marketplace nebudete moct dále nakupovat. Realmy spravované z tohoto zařízení budou fungovat po dobu 6 měsíců. Od 30. září 2023 už nebudete mít do realmu přístup. Doporučujeme, abyste si svůj svět stáhli před tímto datem a zrušili předplatné. Za tím účelem si zobrazte nastavení odběrů na svém zařízení. %sPokud jste přihlášeni pomocí účtu Microsoft/Xbox Live, budou vaše nákupy na Marketplace, mince Minecoins a předplatné služby Realms k dispozici i na jiných platformách. Chcete-li přesunout své světy z tohoto zařízení do jiného zařízení, postupujte tak, že nahrajete zálohu světa do realmu a poté si ji stáhnete do nového zařízení. %sKliknutím na tlačítko zobrazíte další informace včetně způsobů, jak přesunout svůj svět na nové zařízení. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.ios=Naše podpora tohoto zařízení ve vašem regionu skončila. Stále sice budete moct hrát na svých světech a používat položky zakoupené na Marketplace, ale už na Marketplace nebudete moct dále nakupovat. Realmy spravované z tohoto zařízení budou fungovat až do 30. září 2023. Poté již do Realmu nebudete mít přístup. Doporučujeme, abyste si svůj svět stáhli před tímto datem. %sPokud jste přihlášeni pomocí účtu Microsoft/Xbox Live, budou vaše nákupy na Marketplace, mince Minecoins a předplatné služby Realms k dispozici i na jiných platformách. Chcete-li přesunout své světy z tohoto zařízení do jiného zařízení, postupujte tak, že nahrajete zálohu světa do realmu a zálohu stáhnete do nového zařízení. %sKliknutím na tlačítko zobrazíte další informace včetně způsobů, jak přesunout svůj svět na nové zařízení. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.amazon=Naše podpora toto zařízení se ve vašem regionu chýlí ke konci. Po obdržení poslední aktualizace budete moct stále hrát na svých světech a používat položky zakoupené na Marketplace, ale už na Marketplace nebudete moct dále nakupovat. Realmy spravované z tohoto zařízení budou fungovat po dobu 6 měsíců. Od 30. září 2023 už nebudete mít do realmu přístup. Doporučujeme, abyste si svůj svět stáhli před tímto datem. %sPokud jste přihlášeni pomocí účtu Microsoft/Xbox Live, budou vaše nákupy na Marketplace, mince Minecoins a předplatné služby Realms k dispozici i na jiných platformách. Chcete-li přesunout své světy z tohoto zařízení do jiného zařízení, postupujte tak, že nahrajete zálohu světa do realmu a poté si ji stáhnete do nového zařízení. %sKliknutím na tlačítko zobrazíte další informace včetně způsobů, jak přesunout svůj svět na nové zařízení. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.amazon=Naše podpora tohoto zařízení ve vašem regionu skončila. Stále sice budete moct hrát na svých světech a používat položky zakoupené na Marketplace, ale už na Marketplace nebudete moct dále nakupovat. Realmy spravované z tohoto zařízení budou fungovat až do 30. září 2023. Poté již do Realmu nebudete mít přístup. Doporučujeme, abyste si svůj svět stáhli před tímto datem. %sPokud jste přihlášeni pomocí účtu Microsoft/Xbox Live, budou vaše nákupy na Marketplace, mince Minecoins a předplatné služby Realms k dispozici i na jiných platformách. Chcete-li přesunout své světy z tohoto zařízení do jiného zařízení, postupujte tak, že nahrajete zálohu světa do realmu a zálohu stáhnete do nového zařízení. %sKliknutím na tlačítko zobrazíte další informace včetně způsobů, jak přesunout svůj svět na nové zařízení. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.android=Podpora tohoto zařízení bude vaší oblasti brzy ukončena. Po této poslední aktualizaci budete stále moct ve svých světech hrát a používat zakoupené položky z Marketplace, ale už nebudete moct na Marketplace nakupovat. Realmy spravované z tohoto zařízení budou fungovat po dobu 6 měsíců. Od 30. září 2023 k nim už přístup mít nebudete. Doporučujeme, abyste si svůj svět ještě před tím stáhli a zrušili předplatné prostřednictvím Google Play. %sNebudete dostávat nejnovější aktualizace a nebudete moct hrát hry pro více hráčů. Nebudete se také moct připojit k určitým serverům. %sPokud jste se přihlásili pomocí účtu Microsoft/Xbox Live, budou vaše nákupy v Marketplace a Minecoins a předplatné služby Realms k dispozici na vašich dalších platformách, kde hrajete hru Minecraft. Nové předplatné můžete zahájit na těchto jiných platformách, kde hrajete Minecraft. %sChcete-li přesunout své světy z tohoto zařízení do jiného, postupujte tak, že nahrajete zálohu světa do Realmu a zálohu pak stáhnete do nového zařízení. %sKliknutím na tlačítko zobrazíte další informace, včetně způsobů, jak přesunout svůj svět na nové zařízení. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.android=Naše podpora tohoto zařízení ve vašem regionu skončila. Stále sice budete moct hrát na svých světech a používat položky zakoupené na Marketplace, ale už na Marketplace nebudete moct dále nakupovat. Realmy spravované z tohoto zařízení budou fungovat až do 30. září 2023. Poté již do Realmu nebudete mít přístup. Doporučujeme, abyste si svůj svět stáhli před tímto datem. %sPokud jste přihlášeni pomocí účtu Microsoft/Xbox Live, budou vaše nákupy na Marketplace, mince Minecoins a předplatné služby Realms k dispozici i na jiných platformách. Chcete-li přesunout své světy z tohoto zařízení do jiného zařízení, postupujte tak, že nahrajete zálohu světa do realmu a zálohu stáhnete do nového zařízení. %sKliknutím na tlačítko zobrazíte další informace včetně způsobů, jak přesunout svůj svět na nové zařízení. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.generic=Naše podpora toto zařízení se ve vašem regionu chýlí ke konci. Po obdržení poslední aktualizace budete moct stále hrát na svých světech a používat položky zakoupené na Marketplace, ale už na Marketplace nebudete moct dále nakupovat. Realmy spravované z tohoto zařízení budou fungovat po dobu 6 měsíců. Od 30. září 2023 už nebudete mít do realmu přístup. Doporučujeme, abyste si svůj svět stáhli před tímto datem. %sPokud jste přihlášeni pomocí účtu Microsoft/Xbox Live, budou vaše nákupy na Marketplace, mince Minecoins a předplatné služby Realms k dispozici i na jiných platformách. Chcete-li přesunout své světy z tohoto zařízení do jiného zařízení, postupujte tak, že nahrajete zálohu světa do realmu a poté si ji stáhnete do nového zařízení. %sKliknutím na tlačítko zobrazíte další informace včetně způsobů, jak přesunout svůj svět na nové zařízení. # +sunsetting.popup.sunset.geo.generic=Naše podpora tohoto zařízení ve vašem regionu skončila. Stále sice budete moct hrát na svých světech a používat položky zakoupené na Marketplace, ale už na Marketplace nebudete moct dále nakupovat. Realmy spravované z tohoto zařízení budou fungovat až do 30. září 2023. Poté již do Realmu nebudete mít přístup. Doporučujeme, abyste si svůj svět stáhli před tímto datem. %sPokud jste přihlášeni pomocí účtu Microsoft/Xbox Live, budou vaše nákupy na Marketplace, mince Minecoins a předplatné služby Realms k dispozici i na jiných platformách. Chcete-li přesunout své světy z tohoto zařízení do jiného zařízení, postupujte tak, že nahrajete zálohu světa do realmu a zálohu stáhnete do nového zařízení. %sKliknutím na tlačítko zobrazíte další informace včetně způsobů, jak přesunout svůj svět na nové zařízení. # + +sunsetting.banner.play.worldTab.pending=Vaše verze brzy nemusí mít možnost připojit se ke hře pro více hráčů # +sunsetting.banner.play.friendsTab.pending=Vaše verze brzy nemusí mít možnost připojit se ke hře pro více hráčů # +sunsetting.banner.play.serverTab.pending=Vaše verze brzy nemusí mít možnost připojit se ke hře pro více hráčů # + +sunsetting.banner.play.worldTab=Vaše verze nemusí mít možnost připojit se ke hře pro více hráčů # +sunsetting.banner.play.friendsTab=Vaše verze nemusí mít možnost připojit se ke hře pro více hráčů # +sunsetting.banner.play.serverTab=Vaše verze nemusí mít možnost připojit se ke hře pro více hráčů # + +sunsetting.store.incompatible=Nekompatibilní # +sunsetting.store.incompatiblePopup=Tento obsah není kompatibilní s vaším zařízením. Podívejte se na stránku https://aka.ms/MinecraftSunsetting. # + +pauseScreen.back=Zpět ke hře # +pauseScreen.currentWorld=Aktuální svět # +pauseScreen.header=Herní nabídka # +pauseScreen.options=Možnosti # +pauseScreen.quit=Uložit a ukončit # +pauseScreen.secondaryClientLeave=Uložit a odejít # +pauseScreen.feed=Informační kanál # +pauseScreen.invite=Pozvat do hry # +pauseScreen.ipAddress=IP: %1 # +pauseScreen.error.noIpAddress=Nebyla nalezena žádná IP adresa. # +pauseScreen.error.noPort=Nebyl nalezen žádný port. # +pauseScreen.title=Hra pozastavena # +pauseScreen.betaFeedback=Zpětná vazba k beta verzi # +pauseScreen.xboxLiveDisconnect=Jejda! Váš účet Microsoft byl odpojen. Chcete-li pozvat další hráče, přihlaste se v hlavní nabídce a restartujte svůj svět. # +pauseScreen.joinCode.Label=KÓD PRO PŘIPOJENÍ # +pauseScreen.joinCode.Icon=%3 ikona kódu pro připojení, %1 z %2 # Example: Apple join code icon, 2 of 5 # + +permissionsScreen.kick=Vyloučit hráče # +permissionsScreen.ban=Blokovat hráče # + +hudScreen.tooltip.basic.back=Zpět # +hudScreen.tooltip.basic.chat=Chat # +hudScreen.tooltip.basic.flyDown=Let dolů # +hudScreen.tooltip.basic.flyUp=Let nahoru # +hudScreen.tooltip.basic.forward=Vpřed # +hudScreen.tooltip.basic.jump=Skok # +hudScreen.tooltip.basic.left=Vlevo # +hudScreen.tooltip.basic.right=Vpravo # +hudScreen.tooltip.basic.sneak=Plížení # +hudScreen.tooltip.basic.startFlying=Vzlétnutí # +hudScreen.tooltip.basic.stopFlying=Přistání # +hudScreen.tooltip.basic.swimDown=Potopení # +hudScreen.tooltip.basic.swimUp=Vyplavání # + +hudScreen.tooltip.crafting=Výroba # +hudScreen.tooltip.inventory=Inventář # +hudScreen.tooltip.dropItem=Upustit # +hudScreen.tooltip.eject=Vyhodit # +hudScreen.tooltip.potion=Nápoj # +hudScreen.tooltip.milk=Nápoj # +hudScreen.tooltip.draw=Natáhnout # +hudScreen.tooltip.release=Uvolnit # +hudScreen.tooltip.throw=Odhodit # +hudScreen.tooltip.open=Otevřít # +hudScreen.tooltip.use=Použít # +hudScreen.tooltip.sleep=Spát # +hudScreen.tooltip.empty=Vyprázdnit # +hudScreen.tooltip.hang=Pověsit # +hudScreen.tooltip.ignite=Zapálit # +hudScreen.tooltip.place=Umístit # +hudScreen.tooltip.mine=Těžit # +hudScreen.tooltip.attach=Připevnit # +hudScreen.tooltip.till=Zorat # +hudScreen.tooltip.dig=Kopat cestu # +hudScreen.tooltip.hit=Udeřit # +hudScreen.tooltip.eat=Sníst # +hudScreen.tooltip.rotate=Otočit # +hudScreen.tooltip.plant=Rostlina # +hudScreen.tooltip.dismount=Sesednout # +hudScreen.tooltip.collect=Sebrat # +hudScreen.tooltip.peel=Oloupat kůru # +hudScreen.tooltip.scaffoldingDescend=Podržením klesnete # +hudScreen.tooltip.pick=Uchopit # +hudScreen.tooltip.placeBook=Umístit knihu # +hudScreen.tooltip.readBook=Přečíst knihu # +hudScreen.tooltip.removeBook=Odebrat knihu # +hudScreen.tooltip.shear=Ostříhat # +hudScreen.tooltip.carve=Vyřezat # +hudScreen.tooltip.grow=Pěstovat # +hudScreen.tooltip.boatExit=Opustit člun # +hudScreen.tooltip.emote=Emoce # +hudScreen.tooltip.change_note=Změnit poznámku # +hudScreen.tooltip.edit_sign=Upravit # +hudScreen.controlCustomization.welcome=Vítejte v přizpůsobení ovládání # +hudScreen.controlCustomization.instructions=Změna pozice přetažením prvků # +hudScreen.controlCustomization.modify=Upravit nastavení # +hudScreen.controlCustomization.continue=Jdeme na to # + +playscreen.fileSize.MB=MB # +playscreen.fileSize.GB=GB # +playscreen.joinableRealms=Říše, ke kterým se lze připojit # +playscreen.noFriendsRealms=Zatím nejste členem žádné říše. # +playscreen.header.local=Hrát # +playscreen.header.realms=Realms # +playscreen.lastPlayed.daysAgo=Před %1 dny # +playscreen.lastPlayed.longAgo=Dávno # +playscreen.lastPlayed.today=Dnes # +playscreen.lastPlayed.weeksAgo=Před %1 týdny # +playscreen.lastPlayed.yesterday=Včera # +playscreen.new=Nový # +playscreen.remoteWorld=Vzdálený svět na: # +playscreen.realmsTrialWorld=Vyzkoušejte Realms Plus zdarma na 30 dnů # +playscreen.realmsCreateFirstWorld=Vytvořte si svou první říši # +playscreen.realmsCombo=Hrajte s přáteli, užijte si přes 150 balíčků # +playscreen.realmsGetServer=Pořiďte si vlastní server a přes 150 balíčků # +playscreen.realmGoogleHoldBody=Došlo k potížím s jedním nebo více předplatnými služby Realms. Kliknutím na tlačítko OK přejděte do nastavení předplatného Google Play a opravte platební metodu. # +playscreen.realmsContent=Zahrajte si přes 150 balíčků z obchodu Marketplace # +playscreen.checkingRealmsCompatibility=Kontrola kompatibility služby Realms... # +playscreen.fetchingRealms=Načítání služby Realms... # +playscreen.confirmLeaveMessage=Opravdu chcete opustit říši %1$s? # +playscreen.confirmLeaveTitle=Potvrzení opuštění # +playscreen.realmExpired=Vypršela # +playscreen.realmFull=Plná # +playscreen.realmClientOutdated=Všechny říše byly aktualizovány. Chcete-li dále hrát ve službě Realms, musíte aktualizovat hru. # +playscreen.realms=Realms # +playscreen.realmsWarning.moreinfo=Další informace # +playscreen.realmsCompatibilityFailure=Nyní se nám nepodařilo připojit se ke službě Realms. Zkusíme to brzy znovu. # +playscreen.realmsSignIn=Přihlaste se a pusťte se do hraní ve službě Realms! # +playscreen.realmsSignInFriends=Přihlaste se a navštivte službu Realms svých přátel! # +playscreen.worlds=Světy # +playscreen.dontSeeLegacyWorlds=Nevidíte své světy? # +playscreen.syncLegacyWorlds=Synchronizovat staré světy # +playscreen.fetchingLegacyWorlds=Načítání starých světů... # +playscreen.upgradeLegacyWorlds=Staré světy # +playscreen.syncRetailWorlds=Kopírovat světy ze hry Minecraft (verze vydání) # +playscreen.fetchingRetailWorlds=Kopírování světů ze hry Minecraft (verze vydání)... # +playscreen.upgradeRetailWorlds=Světy ze hry Minecraft (verze vydání) # +playscreen.noLegacyWorldsFound.title=Nebyly nalezeny žádné světy # +playscreen.noLegacyWorldsFound.body=Nebyly zjištěny žádné světy z jiných verzí Minecraftu. # +playscreen.failedToAutoSyncLegacyWorlds=Staré světy nelze načíst. Chcete-li spravovat staré světy, uvolněte si další místo v úložišti. # +playscreen.lockedSkin=Použitý skin pochází z balíčku obsahu, který nelze použít ve hře pro více hráčů na různých platformách. Když budete pokračovat, bude hra pro více hráčů na různých platformách pro tento svět zakázána. # +playscreen.multiplayerLockedSkin=Použitý skin pochází z balíčku obsahu, který nelze použít ve hře pro více hráčů. Když budete pokračovat, bude hra pro více hráčů pro tento svět zakázána. # +playscreen.worldsStorage=Úložiště # +playscreen.delete.legacy.content=Opravdu chcete odstranit vybraný starý svět? Tento svět bude navždy ztracen! (Což je dlouho!) # +playscreen.delete.legacy.title=Trvale odstranit %s? # +playscreen.delete.legacy.confirm=Odstranit # +playscreen.delete.legacy.deleting=Odstraňování světa... # +playscreen.beta_worlds=Světy pro beta verzi # +playscreen.beta_legacy_worlds=Staré světy pro beta verzi # +playscreen.editor.worlds=Projekty # +playscreen.editor.create=Vytvořit nový projekt # + +permissions.ability.build=Postavit # +permissions.ability.mine=Těžit # +permissions.ability.doorsandswitches=Používat dveře a přepínače # +permissions.ability.opencontainers=Otevírat nádoby # +permissions.ability.attackplayers=Útočit na hráče # +permissions.ability.attackmobs=Útočit na stvoření # +permissions.ability.op=Příkazy operátora # +permissions.ability.invisible=Stát se neviditelným # +permissions.ability.teleport=Použít teleport # +permissions.NeedPermission=Potřebujete oprávnění # +permissions.AddFriends=Nemůžete přidávat přátele kvůli způsobu nastavení vašeho účtu Microsoft. Zkontrolujte, zda vaše nastavení online bezpečnosti umožňují přidávání přátel. Pokyny pro změnu těchto nastavení naleznete na stránce aka.ms/MCMultiplayerHelp. # +permissions.MultiplayerSessions=Nastavení vašeho účtu Microsoft znemožňuje hraní ve službě Realms. Zkontrolujte, zda vaše nastavení online bezpečnosti povoluje hru pro více hráčů. Pokyny pro změnu těchto nastavení naleznete na stránce aka.ms/MCMultiplayerHelp. # +permissions.Communications=Nemůžete chatovat s ostatními hráči kvůli způsobu nastavení vašeho účtu Microsoft. Zkontrolujte, zda vaše nastavení ochrany osobních údajů umožňují komunikaci s ostatními hráči. Pokyny pro změnu těchto nastavení naleznete na stránce aka.ms/MCMultiplayerHelp. # +permissions.RealmsAddFriends=Nebudete moci do hry ve vaší službě Realms přidávat nové přátele kvůli způsobu nastavení vašeho účtu Xbox. Lze to změnit v nastaveních ochrany osobních údajů a bezpečnosti online na webu Xbox.com. Chcete pokračovat? # +permissions.CloudSave=Nemůžete ukládat světy ve svém profilu Xbox kvůli způsobu nastavení vašeho účtu. Lze to změnit v nastaveních ochrany osobních údajů a bezpečnosti online na webu Xbox.com. ###disable_3rd_party_console_resource_pack_check +permissions.MultiplayerSessionsOnConsole=Nastavení vašeho účtu Microsoft znemožňuje hraní ve službě Realms. Zkontrolujte, zda vaše nastavení online bezpečnosti povoluje hru pro více hráčů a zda máte aktivní předplatné Xbox Live Gold. Pokyny pro změnu těchto nastavení naleznete na stránce aka.ms/MCMultiplayerHelp. ###disable_3rd_party_console_resource_pack_check +permissions.MultiplayerSessionsOnConsoleGamecore=Nemůžete hrát ve službě Realms z důvodu nastavení vašeho účtu Microsoft. ###disable_3rd_party_console_resource_pack_check +permissions.open.account.help.button=Získat pomoc s řešením tohoto problému # +permissions.open.account.help.button.gamecore=Opravit to # +permissions.open.account.setting.button=Přečíst podmínky služby # +permissions.GoBack=Jít zpět # +permissions.Continue=Pokračovat # +permissions.chatmute=Chat není povolen. # +permissions.deopingother.message=Kvůli snížení úrovně jejich oprávnění již nebudou mít oprávnění operátora. # +permissions.description.visitors=Návštěvníci mohou volně objevovat váš herní svět, avšak nemohou působit na bloky, předměty ani stvoření. Možnost Věřit hráčům je vypnutá. # +permissions.description.members=Členové jsou aktivní hráči ve vašem herním světě, kteří mohou rozbíjet a vytvářet bloky a útočit na stvoření a ostatní hráče. # +permissions.description.operators=Operátoři jsou členové, kteří mohou nastavovat oprávnění hráče a používat příkazy, které jim umožňují mít větší kontrolu nad vaším herním světem. # +permissions.level=Úroveň oprávnění # +permissions.level.custom=Vlastní... # +permissions.level.member=Člen # +permissions.level.operator=Operátor # +permissions.level.visitor=Návštěvník # +permissions.nocheats=Cheaty jsou vypnuté # +permissions.nocheats.message=Určité příkazy (například teleportování) jsou dostupné pouze se ZAPNUTÝMI cheaty. Cheaty lze zapnout v nabídce pozastavení v části Herní nastavení. Pokud se rozhodnete zapnout cheaty, budou v tomto světě zakázány herní úspěchy. # +permissions.nocheats.message.noachievements=Určité příkazy (například teleportování) jsou dostupné pouze se ZAPNUTÝMI cheaty. Cheaty lze zapnout v nabídce pozastavení v části Herní nastavení. # +permissions.nocheats.turnon=Nastavit OP se ZAPNUTÝMI cheaty # +permissions.nocheats.turnoff=Nastavit OP s VYPNUTÝMI cheaty # +permissions.nocheats.cancel=Zrušit # +permissions.deopingself=Odebrat oprávnění operátora? # +permissions.deopingself.message=Snížení úrovně oprávnění vám odebere oprávnění úrovně operátora. # +permissions.title=Oprávnění hráče # +permissions.title.settings=Oprávnění hráče při připojení na základě pozvánky # +permissions.title.settings.edu=Úroveň oprávnění hráčů, kteří se připojí k vašemu světu # +permissions.toast.playerLeft=Hráč opustil hru. # +permissions.toast.playerJoined=Hráč vstoupil do hry. # +permissions.kickplayer=Vyloučit hráče # +permissions.kickplayer.reason=Hostitel vás vyloučil z relace. # +permissions.kickplayer.message=Opravdu chcete hráče %s vyloučit ze světa? Nebude se už moci do této relace vrátit. # +permissions.kickplayer.message.dedicatedserver=Opravdu chcete hráče %s vyloučit ze světa? # +permissions.kickplayer.title=Vyloučit hráče? # +permissions.banplayer=Blokovat hráče # +permissions.banplayer.reason=Hostitel vám zablokoval účast v relaci. # +permissions.banplayer.message=Opravdu chcete zablokovat hráči %s účast ve světě? Nebude se už moci vrátit. # +permissions.banplayer.title=Blokovat hráče? # +permissions.ClubsAccess=Do informačního kanálu Realms nemáte přístup, protože nemáte přístup do klubů. Pokyny ke změně těchto nastavení naleznete na stránce aka.ms/MCClubsHelp. # +permissions.ClubsPost=Do informačního kanálu Realms nemůžete přidávat příspěvky, protože nemáte přístup do klubů. Pokyny ke změně těchto nastavení naleznete na stránce aka.ms/MCClubsHelp. # + +## edu permissions popup +permissions.button.kickplayer=Odebrat hráče ze hry # +permissions.popup.title=Možnosti oprávnění # +permissions.dropdown.title=Úroveň oprávnění pro hráče %s # +permissions.operator=Operátor # +permissions.member=Člen # +permissions.visitor=Návštěvník # +permissions.removeplayer=Odebrat hráče # +permissions.removeplayer.reason=Zakládající hráč vás odebral z relace. # +permissions.removeplayer.message=Opravdu chcete odebrat tohoto hráče ze světa? Když odeberete tohoto hráče, vygeneruje se nový kód pro připojení, aby se hráč nemohl znovu připojit. # +permissions.removeplayer.title=Potvrzení odebrání hráče # + +portfolioScreen.page=Stránka %s # +portfolioScreen.export=Exportovat portfolio # +portfolioScreen.caption=[ titulek ] # +portfolioScreen.nopics0=Momentálně nemáte ve svém fotoalbu žádné fotografie. Tady se zobrazí fotografie pořízené fotoaparátem. Můžete také nějaké přidat pomocí tlačítka níže. # +portfolioScreen.nopics1=Zde se zobrazí fotografie pořízené fotoaparátem. # +portfolioScreen.noInventory=V inventáři nemáte žádné fotografie. Zkuste pomocí fotoaparátu něco vyfotit. # +portfolioScreen.addPhoto=Přidat fotografii # + +potion.absorption=Pohlcení # +potion.blindness=Slepota # +potion.conduitPower=Energie ze zářiče # +potion.confusion=Nevolnost # +potion.damageBoost=Síla # +potion.damageBoost.name=Lektvar síly # +potion.damageBoost.splash.name=Vrhací lektvar síly # +potion.damageBoost.linger.name=Lektvar síly s místním účinkem # +potion.digSlowDown=Únava při těžbě # +potion.digSpeed=Zrychlení # +potion.effects.whenDrank=Při použití: # +potion.empty=Žádné účinky # +potion.emptyPotion.name=Lahvička s vodou # +potion.emptyPotion.splash.name=Vrhací lahvička s vodou # +potion.emptyPotion.linger.name=Lahvička s vodou s místním účinkem # +potion.fireResistance=Ohnivzdornost # +potion.fireResistance.name=Lektvar ohnivzdornosti # +potion.fireResistance.splash.name=Vrhací lektvar ohnivzdornosti # +potion.fireResistance.linger.name=Lektvar ohnivzdornosti s místním účinkem # +potion.harm=Okamžité poškození # +potion.harm.name=Lektvar ublížení # +potion.harm.splash.name=Vrhací lektvar ublížení # +potion.harm.linger.name=Lektvar ublížení s místním účinkem # +potion.heal=Okamžité uzdravení # +potion.heal.name=Lektvar zdraví # +potion.heal.splash.name=Vrhací lektvar zdraví # +potion.heal.linger.name=Lektvar zdraví s místním účinkem # +potion.healthBoost=Posílení zdraví # +potion.hunger=Hlad # +potion.invisibility=Neviditelnost # +potion.invisibility.name=Lektvar neviditelnosti # +potion.invisibility.splash.name=Vrhací lektvar neviditelnosti # +potion.invisibility.linger.name=Lektvar neviditelnosti s místním účinkem # +potion.jump=Posílení skoku # +potion.jump.name=Lektvar skákání # +potion.jump.splash.name=Vrhací lektvar skákání # +potion.jump.linger.name=Lektvar skákání s místním účinkem # +potion.levitation=Levitace # +potion.moveSlowdown=Zpomalení # +potion.moveSlowdown.name=Lektvar zpomalení # +potion.moveSlowdown.splash.name=Vrhací lektvar zpomalení # +potion.moveSlowdown.linger.name=Lektvar zpomalení s místním účinkem # +potion.slowFalling=Pírko # +potion.slowFalling.name=Lektvar pírka # +potion.slowFalling.splash.name=Vrhací lektvar pomalého padání # +potion.slowFalling.linger.name=Lektvar pomalého padání s místním účinkem # +potion.moveSpeed=Rychlost # +potion.moveSpeed.name=Lektvar svižnosti # +potion.moveSpeed.splash.name=Vrhací lektvar svižnosti # +potion.moveSpeed.linger.name=Lektvar svižnosti s místním účinkem # +potion.nightVision=Noční vidění # +potion.nightVision.name=Lektvar nočního vidění # +potion.nightVision.splash.name=Vrhací lektvar nočního vidění # +potion.nightVision.linger.name=Lektvar nočního vidění s místním účinkem # +potion.poison=Jed # +potion.poison.name=Jedovatý lektvar # +potion.poison.splash.name=Vrhací lektvar otravy # +potion.poison.linger.name=Lektvar otravy s místním účinkem # +potion.potency.0= # +potion.potency.1=II # +potion.potency.2=III # +potion.potency.3=IV # +potion.potency.4=V # +potion.potency.5=VI # +potion.awkward.name=Podivný lektvar # +potion.awkward.splash.name=Vrhací podivný lektvar # +potion.awkward.linger.name=Podivný lektvar s místním účinkem # +potion.mundane.name=Světský lektvar # +potion.mundane.splash.name=Vrhací světský lektvar # +potion.mundane.linger.name=Světský lektvar s místním účinkem # +potion.mundane.extended.name=Dlouhý světský lektvar # +potion.mundane.extended.splash.name=Vrhací dlouhý světský lektvar # +potion.mundane.extended.linger.name=Dlouhý světský lektvar s místním účinkem # +potion.thick.name=Hustý lektvar # +potion.thick.splash.name=Vrhací hustý lektvar # +potion.thick.linger.name=Hustý lektvar s místním účinkem # +potion.regeneration=Regenerace # +potion.regeneration.name=Lektvar regenerace # +potion.regeneration.splash.name=Vrhací lektvar regenerace # +potion.regeneration.linger.name=Lektvar regenerace s místním účinkem # +potion.resistance=Odolnost # +potion.saturation=Sytost # +potion.turtleMaster=Zpomalení # +potion.turtleMaster2=Odolnost # +potion.turtleMaster.name=Lektvar želvího mistra # +potion.turtleMaster.splash.name=Vrhací lektvar želvího mistra # +potion.turtleMaster.linger.name=Lektvar želvího mistra s místním účinkem # +potion.waterBreathing=Dýchání pod vodou # +potion.waterBreathing.name=Lektvar dýchání pod vodou # +potion.waterBreathing.splash.name=Vrhací lektvar dýchání pod vodou # +potion.waterBreathing.linger.name=Lektvar dýchání pod vodou s místním účinkem # +potion.weakness=Slabost # +potion.weakness.name=Lektvar slabosti # +potion.weakness.splash.name=Vrhací lektvar oslabení # +potion.weakness.linger.name=Lektvar oslabení s místním účinkem # +potion.wither=Pakostnice # +potion.wither.name=Lektvar rozkladu # +potion.wither.splash.name=Vrhací lektvar rozkladu # +potion.wither.linger.name=Lektvar rozkladu s místním účinkem # + +profileScreen.header=Šatna # +profileScreen.reload=Načíst znovu # +profileScreen.manage_button_text=Upravit postavu # +profileScreen.manage_button_text_skin=Změnit klasický skin # +profileScreen.manage_button_create_text=Vytvořit postavu # +profileScreen.selectPrebuiltCharacter=Vybrat ze seznamu znaků # +profileScreen.create_persona_confirm_skin=Vytvořit klasický skin # +profileScreen.delete_button=Odstranit postavu # +profileScreen.settings_button=Herní nastavení # + +profileScreen.differences_information_button=Rozdíly mezi Tvůrcem postav a klasickými skiny # +profileScreen.differences_character_creator_title=Postava # +profileScreen.create_persona_character_details=Vytvoříte si v Minecraftu vlastní postavu krok za krokem. # +profileScreen.difference_character_creator_description=Vytvořte si v Minecraftu vlastní postavu krok za krokem. Můžete upravit tělo, oči, ústa, účes, oblečení a další vlastnosti postavy! # +profileScreen.differences_classic_skin_title=Klasický skin # +profileScreen.difference_classic_skin_description=Celotělový skin, který si postava „obleče“. Jednotlivé části klasických skinů nelze měnit. Můžete také importovat vlastní celotělový skin, který jste si vytvořili nebo stáhli. # +profileScreen.create_persona_classic_skin_details=Textura celotělového skinu, která je použita na postavu. # + +profileScreen.create_persona_title=Vyberte typ # + +persona.slim.title=úzké # +persona.wide.title=široká # +persona.smaller.title=menší # +persona.small.title=malá # +persona.medium.title=střední # +persona.tall.title=vysoká # +persona.realms.redeem=Uplatnit # + +progressScreen.cantConnect=Ke světu se nelze připojit. Zkontrolujte si připojení k internetu a zkuste to znovu. # +progressScreen.generating=Generování světa # +progressScreen.saving=Ukládání světa # +progressScreen.loading=Načítání... # +progressScreen.title.downloading=Stahování balíčků %1 # +progressScreen.title.applyingPacks=Načítání balíčků zdrojů # +progressScreen.title.searchingForSession=Vyhledávání relace hry... # +progressScreen.title.waitingForStorageProvider=Synchronizace dat uživatele # +progressScreen.title.connectingLocal=Počáteční svět # +progressScreen.title.connectingLAN=Připojování ke hře pro více hráčů # +progressScreen.title.connectingExternal=Připojování k externímu serveru # +progressScreen.title.connectingRealms=Připojování k říši # +progressScreen.title.copyingWorld=Kopie světa # +progressScreen.title.deleteStorageAreaContent=Probíhá mazání mezipaměti obchodu # +progressScreen.title.loadingSplitScreenAppearances=Načítání vzhledů rozdělené obrazovky # +progressScreen.message.appearanceLoaded=Vzhled načten # +progressScreen.message.appearanceLoadWaitTimeMet=Načítání vzhledu trvá dlouho. Pokračuji v generování světa... # +progressScreen.message.deleteStorageAreaContent=Může to pár minut trvat. # +progressScreen.message.copyingWorld=Kopírování světa... %d%% # +progressScreen.message.tts.copyingWorld=Kopírování světa # +progressScreen.message.building=Vytváření terénu # +progressScreen.message.done=Hotovo! # +progressScreen.message.exporting=Probíhá export # +progressScreen.message.exporting.warning=Neukončujte hru. Při jejím ukončení může dojít k poškození exportu. # +progressScreen.message.importing=Import světa # +progressScreen.message.importingContent=Krok 2 ze 2 – Import obsahu # +progressScreen.message.updatingContent=Aktualizace %1 z %2 balíčků # +progressScreen.message.locating=Hledání serveru # +progressScreen.message.loadingAppearance=Načítání vzhledu... # +progressScreen.message.waitingForRealms=Může to chvíli trvat # +progressScreen.message.waitingForStorageProvider=Může to chvíli trvat... # +progressScreen.message.waitingForTickingAreas=Načítání tikajících oblastí # +progressScreen.message.storageProviderSyncError=Synchronizace dat uživatele se nezdařila. # +progressScreen.message.waitingForStoreProducts=Může to chvíli trvat # +progressScreen.message.allDone=Vše hotovo! # +progressScreen.message.letsGo=Jdeme na to! # +progressScreen.message.failed=Nezdařilo se # +progressScreen.message.failedNoNetwork=Nezdařilo se: žádné síťové připojení # +progressScreen.message.downloadingWorld=Stahování světa # +progressScreen.message.downloadingContent=Krok 1 ze 2 – Stahování obsahu # +progressScreen.message.uploadingWorld=Nahrávání souborů světa... # +progressScreen.message.uploadingWorldError=Nahrávání světa se nezdařilo. Chcete to zkusit znovu? # +progressScreen.message.copyingPacks=Ukládání balíčků zdrojů světa # +progressScreen.message.initiatingTemplate=Inicializace šablony světa # +progressScreen.message.fileSize=Velikost souboru # +progressScreen.message.initializingUpload=Inicializace odeslání # +progressScreen.message.initializingDownload=Inicializace stahování # +progressScreen.message.invalidWorldFile=Neplatný soubor světa. Znovu otevřete svůj svět, uložte ho a zkuste to znovu. # +progressScreen.message.resourceLoading=Nahrávání prostředků... # +progressScreen.message.leaveLevel=Vaše hra se ukládá. Nevypínejte zařízení. # +progressScreen.message.genericMayTakeAMoment=Může to chvíli trvat # +progressScreen.message.noUploadResponse=Nepodařilo se nám ověřit, zda se váš svět nahrál správně. Připojte se pro kontrolu ke své říši a zkuste znovu, zda se svět aktualizoval na nový. # +progressScreen.message.noUploadEndpoint=Nepodařilo se nám najít místo pro nahrání vašeho světa. Zkuste zkontrolovat své připojení k internetu. # +progressScreen.message.unownedTemplate=Zdá se, že nevlastníte šablonu z obchodu Marketplace, ze které vychází tento svět. Můžete ji zakoupit v obchodě Minecraft Marketplace. # +progressScreen.message.createArchiveFileFailed=Nemohli jsme zabalit soubor vašeho světa k nahrání. Možná máte plný pevný disk. # +progressScreen.message.createLevelStorageFailed=Něco se nepovedlo při přípravě k nahrání vašeho světa. Pokud tento problém přetrvává, může pomoct restartování zařízení. # +progressScreen.message.unknownError=Došlo k chybě # +progressScreen.message.forbiddenContent=Nevlastníte jednu nebo více aplikovaných sad # +progressScreen.message.loadingSplitScreenAppearances=Načítání vzhledů rozdělené obrazovky... # +progressScreen.message.finishedLoadingSplitScreenAppearances=Dokončeno načítání vzhledů rozdělené obrazovky. # +progressScreen.dialog.title.resourcePack=Stáhnout balíčky zdrojů? # +progressScreen.dialog.title.behaviorAndResourcePack=Stáhnout balíčky chování a zdrojů světa? # +progressScreen.dialog.title.onlyBehavior=Stáhnout balíčky chování světa? # +progressScreen.dialog.title.storageProviderError=Synchronizace dat světa se nezdařila # +progressScreen.dialog.title.storageProviderLongWait=Synchronizace dat světa # +progressScreen.dialog.title.storageProviderSucceeded=Synchronizace dat světa se podařila # +progressScreen.dialog.message.onlyBehavior=V tomto světě jsou použity balíčky chování, které si musíte stáhnout, abyste se mohli připojit. Chcete je stáhnout a připojit se? # +progressScreen.dialog.message.behaviorAndOptionalResourcePack=V tomto světě jsou použity balíčky chování, které si musíte stáhnout, abyste se mohli připojit, a balíčky zdrojů, které si můžete volitelně stáhnout, než se připojíte. Co chcete stáhnout, než se připojíte? # +progressScreen.dialog.message.behaviorAndResourcePack=V tomto světě jsou použity balíčky chování a zdrojů, které si musíte stáhnout, abyste se mohli připojit. Chcete je stáhnout a připojit se? # +progressScreen.dialog.message.resourcePackOptional=V tomto světě jsou použity balíčky zdrojů. Chcete je stáhnout, než se připojíte? # +progressScreen.dialog.message.resourcePackRequired=V tomto světě jsou použity balíčky zdrojů, které si musíte stáhnout, abyste se mohli připojit. Chcete je stáhnout a připojit se? # +progressScreen.dialog.message.resourcePackOptional.rayTracing.line1=V tomto světě jsou používány balíčky zdrojů, u nichž je povolena technologie sledování paprsku. # +progressScreen.dialog.message.resourcePackOptional.rayTracing.line2=Vaše zařízení není kompatibilní s pokročilými funkcemi osvětlení a textur, takže se vám svět zobrazí bez těchto pokročilých efektů. Chcete si je před připojením stáhnout? # +progressScreen.dialog.message.resourcePackRequired.rayTracing.line1=V tomto světě jsou používány balíčky zdrojů, u nichž je povolena technologie sledování paprsku. # +progressScreen.dialog.message.resourcePackRequired.rayTracing.line2=Vaše zařízení není kompatibilní s pokročilými funkcemi osvětlení a textur, takže se vám svět zobrazí bez těchto pokročilých efektů. Chcete si je před připojením stáhnout? # +progressScreen.dialog.message.storageProviderError=Nelze synchronizovat data vašeho světa. Chcete to zkusit znovu? # +progressScreen.dialog.message.storageProviderUnusableError=Svět nebyl zcela synchronizován nebo byl poškozen. Zkuste ve světě hrát na konzoli, na které je v pořádku, a proveďte migraci znovu. # +progressScreen.dialog.message.storageProviderQuotaError=Místní uložení proběhlo úspěšně, ale synchronizace cloudu se nezdařila kvůli kvótě. Uvolněte z nabídky nastavení cloudový prostor odstraněním světů. # +progressScreen.dialog.message.storageProviderOutOfLocalStorage=Nedostatek místního volného místa pro podporu synchronizace cloudu. # +progressScreen.dialog.message.worldCorrupted=Svět byl poškozen. Oznamte to na stránce bugs.mojang.com. # +progressScreen.dialog.message.storageProviderLongWait=Synchronizace tohoto světa trvá příliš dlouho. Chcete dále čekat? # +progressScreen.dialog.button.enter=Vstoupit do světa # +progressScreen.dialog.button.joinAndDownload=Stáhnout a připojit se – %1 # +progressScreen.dialog.button.joinAndDownload.everything=Stáhnout vše a připojit se – %1 # +progressScreen.dialog.button.joinAndDownload.onlyBehaviorPacks=Stáhnout pouze chování a připojit se – %1 # +progressScreen.dialog.button.join=Připojit se # +progressScreen.dialog.button.leave=Odejít # +progressScreen.dialog.button.retry=Opakovat # +progressScreen.dialog.button.wait=Čekat # +progressScreen.editor.message.copyingProject=Kopírování projektu... %d%% # +progressScreen.editor.message.tts.copyingProject=Kopírování projektu # +progressScreen.editor.title.copyingProject=Kopie projektu # +progressScreen.editor.dialog.message.resourcePackOptional=V tomto projektu jsou použity balíčky zdrojů. Chcete je stáhnout, než se připojíte? # +progressScreen.editor.dialog.message.resourcePackRequired=V tomto projektu jsou použity balíčky zdrojů, které si musíte stáhnout, abyste se mohli připojit. Chcete je stáhnout a připojit se? # +progressScreen.editor.message.convert.projectToWorld=Převod projektu na svět a vytvoření kopie projektu... # +progressScreen.editor.message.convert.worldToProject=Převod světa na projekt... # +progressScreen.editor.message.convert.projectToWorld.saveWorld=Ukládání dat světa... # +progressScreen.editor.message.convert.worldToProject.saveProject=Ukládání dat projektu... # +progressScreen.label.mobileData=Mobilní data # +progressScreen.noWifi.mobileDataWarning=V současné době nejste připojeni k WiFi. Mohou být účtovány poplatky za mobilní data. # + +quiz.popup.ok=Absolvujte kvíz # +quiz.popup.text=Kvíz se otevře v novém okně. Po jeho absolvování se můžete vrátit do Minecraftu. # +quiz.popup.title=Kvíz # + +raid.name=Nájezd # +raid.progress=Zbývá stvoření: # +raid.expiry=Nájezdu vypršela platnost. # +raid.victory=Vítězství # +raid.defeat=Porážka # + +recipeBook.setting.full=Plná # +recipeBook.setting.discover=Objevit # +recipeBook.setting.off=Vypnuto # +recipeToast.newUnlock.title=Odemčen nový recept! # +recipeToast.newUnlock.tts= odemčené nové recepty # +recipeToast.newUnlock.descriptionRecipeBook=Podívejte se do knihy receptů # +recipeToast.newUnlock.descriptionCraftingTable=Zobrazit na pracovním stole # +recipeToast.newUnlock.descriptionStonecutterTable=Zobrazit na řezačce kamene # +recipeToast.newUnlock.descriptionSmithingTable=Zobrazit na kovářském stole # +recipeToast.newUnlock.descriptionCartographyTable=Zobrazit v kartografické tabulce # +recipeToast.newIngredient.title=Nalezena nová ingredience! # +recipeToast.newIngredient.tts= nalezeny nové ingredience # +recipeToast.newIngredient.description=Použijte jej v existujících receptech # + +record.nowPlaying=Nyní hraje: %s # + +resourcePack.available.title=Dostupné balíčky zdrojů # +resourcePack.available.title.behaviorPacks=Dostupné balíčky chování # +resourcePack.available.title.packs=Moje balíčky # +resourcePack.available.add=Aktivovat # +resourcePack.available.none.text=Nemáte žádné balíčky zdrojů # +resourcePack.available.none.behavior=Nemáte žádné balíčky zdrojů # +resourcePack.available.none.store=Zobrazit obchod Marketplace # +resourcePack.message.noneFound.packs=Na tomto zařízení nejsou žádné dostupné sady. # +resourcePack.message.allInUse.packs=Vaše sady se momentálně používají. # +resourcePack.message.error=Balíček obsahuje chyby, kvůli kterým nebude fungovat # +resourcePack.message.warning=Balíček má varování, která mohou způsobit neobvyklé chování # +resourcePack.suggestedContent.title=Získat další balíček # +resourcePack.suggestedContent.button.viewMore=Zobrazit další balíčky # +resourcePack.cached.title=Balíčky uložené v mezipaměti # +resourcePack.folderInfo=(Sem umístěte soubory balíčku zdrojů) # +resourcePack.openFolder=Otevřít složku balíčku zdrojů # +resourcePack.selected.title=Vybrané balíčky zdrojů # +resourcePack.selected.title.behaviorPacks=Aktivní balíčky chování # +resourcePack.selected.title.packs=Aktivní # +resourcePack.selected.remove=Deaktivovat # +resourcePack.realmsPlus.title.packs=Balíčky Realms Plus # +resourcePack.realmsPlus.expired=Vypršela # +resourcePack.errors=Chyby: # +resourcePack.error.ingame.packs=Během hraní ve světě nemůžete měnit balíčky zdrojů. # +resourcePack.error.ingame.behaviorPacks=Během hraní ve světě nemůžete měnit balíčky chování. # +resourcePack.error.enteringgame.title=Propadlé balíčky v říši # +resourcePack.error.enteringgame.message=Tato říše obsahuje balíčky prostředků nebo chování, u kterých vypršelo předplatné Realms Plus. Tyto balíčky budete muset deaktivovat nebo je zakoupit v obchodu Marketplace, abyste mohli v této říši hrát. # +resourcePack.error.enteringgame.button=Zobrazit aktivní balíčky # +resourcePack.title=Vybrat balíčky zdrojů # +resourcePack.toast.atlasFallback.message=Nedostatek paměti. Textury se budou zobrazovat v hrubším rozlišení. # +resourcePack.toast.atlasFallback.title=Balíček zdrojů – fallback # +resourcePack.copyGlobal=Kopírovat z globálního # +resourcePack.description=Balíčky zdrojů jsou aplikovány zdola nahoru. To znamená, že prostředek, který je ve dvou balíčcích, bude přepsán vyšším balíčkem. # +resourcePack.description.default.level=Můžete je upravit v nastaveních. # +resourcePack.description.default.behaviorPacks=Výchozí hraní hry Minecraft. # +resourcePack.description.bottom.global=Balíčky zdrojů jsou aplikovány zdola nahoru. To znamená, že prostředek, který je ve dvou balíčcích, bude přepsán vyšším balíčkem. Balíčky ve vašich světech se aplikují navíc k těmto globálním balíčkům. Tyto zdroje jsou jen pro vás. Nikdo jiný neuvidí zdroje, které zde nastavíte. Balíčky zdrojů se ve vašich světech nebo ve světech, ke kterým se připojíte, aplikují navíc k těmto globálním zdrojům. # +resourcePack.description.bottom.behaviorPacks=Balíčky chování jsou aplikovány zdola nahoru. To znamená, že cokoli, co je ve dvou balíčcích chování, bude přepsáno tím vyšším. # +resourcePack.description.bottom.level=Balíčky zdrojů budou aplikovány zdola nahoru. To znamená, že prostředek, který je ve dvou balíčcích, bude přepsán vyšším balíčkem. Tyto balíčky se ve vašem světě aplikují navíc k vašim globálním balíčkům. # +resourcePack.description.store=Zobrazit v obchodě # +resourcePack.header.behavior=Aktivní balíčky chování se vztahují na všechny hráče. # +resourcePack.header.level=Vyžadovat, aby hráči k připojení přijali balíčky zdrojů # +resourcePack.crashRecovery.title=Resetovat globální zdroje # +resourcePack.crashRecovery.message=Zdroje se dříve nepodařilo načíst. # +resourcePack.warnings=Varování: # +resourcePack.warning.title=Toto je nebezpečné! # +resourcePack.warning.body=Přidání nebo odebrání balíčků chování po hraní ve světě může svět poškodit a způsobit ztrátu vašich výtvorů. Stisknutím tlačítka „OK“ balíček deaktivujete nebo ho tlačítkem „Zrušit“ ponecháte aktivní. # +resourcePack.requiredDependency.title=Požadovaná závislost # +resourcePack.requiredDependency.body=Tento balíček je požadovanou závislostí jiného balíčku, který se aktuálně používá. # +resourcePack.missingDependency.title=Chybějící závislosti # +resourcePack.missingDependency.body=Tomuto balíčku chybí jedna či více závislostí. Chcete ho přesto použít? # +resourcePack.delete=Chystáte se navždy odstranit balíček %s. Jste si jisti? # +resourcePack.delete.confirm=Odstranit balíček? # +resourcePack.deleteSelected=Tento balíček je aktuálně vybrán! Chystáte se navždy odstranit balíček %s. Jste si jisti? # +resourcePack.deleteMultiple=Chystáte se navždy odstranit následující balíčky:%sJste si jisti? # +resourcePack.editPack=Odstranit balíčky... # +resourcePack.editPackDone=Hotovo # +resourcePack.toast.unownedContent.title=%s deaktivováno # +resourcePack.toast.unownedContent.subtitle=Tento účet nevlastní tento balíček zdrojů. # +resourcePack.incompatibleDependency=Tento balíček má závislost (%s), která není kompatibilní s vaším zařízením. # +resourcePack.incompatibleDependency.memory=Tento balíček má závislost (%s), která není kompatibilní s vaším zařízením, protože nemá dostatek paměti. # +resourcePack.incompatibleDependency.graphics.raytracing=Tento balíček má závislost (%s), která není kompatibilní s vaším zařízením, protože nemá kompatibilní hardware podporující technologii sledování paprsku. # +resourcePack.subpackResolution=Rozlišení: %s # +resourcePack.incompatible=Tento balíček není kompatibilní s vaším zařízením. # +resourcePack.incompatible.memory=Toto rozlišení není kompatibilní s vaším zařízením, protože nemá dostatek paměti. # +resourcePack.incompatible.graphics.raytracing=Tento balíček obsahuje informace umožňující sledování paprsku, ale vaše zařízení ho nepodporuje. # +resourcePack.packSettingsTitle=Nastavení %s # +resourcePack.missingPackDescription=Tato sada chybí! # +resourcePack.legacyPackName=Starší balíček zdrojů # + +sidebar.action=Akce # +sidebar.adventure=Dobrodružství # +sidebar.capes=Pláště # +sidebar.categories=Kategorie # +sidebar.categoryBody=Tělo # +sidebar.categoryStyle=Styl # +sidebar.characterCreator=Tvůrce postav # +sidebar.classicSkins=Klasické skiny # +sidebar.emotes=Emotikony # +sidebar.fantasy=Fantasy # +sidebar.featured=Oblíbené # +sidebar.genre=Žánr # +sidebar.marketplace=Obchod Marketplace # +sidebar.mashups=Mash-upy # +sidebar.minigame=Minihra # +sidebar.myCharacters=Moje postavy # +sidebar.myContent=Můj obsah # +sidebar.newReleases=Nově vydané # +sidebar.openWorld=Otevřený svět # +sidebar.parkour=Parkur # +sidebar.resources=Zdroje # +sidebar.roleplay=Hraní rolí # +sidebar.skins=Skiny # +sidebar.skinsOwned=Vlastněné skiny # +sidebar.skyblock=Skyblock # +sidebar.simulation=Simulace # +sidebar.survival=Hra o přežití # +sidebar.realmsPlus=Realms Plus # +sidebar.skinsRealmsPlus=Skiny Realms Plus # +sidebar.skinsUnowned=Získat další # +sidebar.topSellers=Nejprodávanější # +sidebar.trending=Populární # +sidebar.tts.sidebarCollapseList=Možnost bočního panelu: Sbalit %s # +sidebar.tts.sidebarExpandList=Možnost bočního panelu: Rozbalit %s # +sidebar.tts.sidebarNavigateTo=Možnost bočního panelu: Přejít na %s # +sidebar.tts.verboseToggleExpand=Rozbalit boční panel # +sidebar.tts.verboseToggleCollapse=Sbalit boční panel # +sidebar.worlds=Světy # + +storageManager.contentType.world=Svět # +storageManager.contentType.worldTemplate=Šablona světa # +storageManager.contentType.resourcePack=Zdroj # +storageManager.contentType.behaviorPack=Balíček chování # +storageManager.contentType.skinPack=Sada skinů # +storageManager.contentType.invalid=Neplatný # +storageManager.contentType.cachedData=Data uložená v mezipaměti # + +storageManager.contentType.worlds=Světy # +storageManager.contentType.worldTemplates=Šablony světů # +storageManager.contentType.resourcePacks=Balíčky zdrojů # +storageManager.contentType.behaviorPacks=Balíčky chování # +storageManager.contentType.skinPacks=Sady skinů # + +storageManager.baseWorld=Základní svět # + +tile.sculk_sensor.name=Skalkitový snímač # +tile.sculk.name=Skalkit # +tile.sculk_vein.name=Skalkitová žíla # +tile.sculk_catalyst.name=Skalkitový katalyzátor # +tile.sculk_shrieker.name=Skalkitový vřískoun # +tile.reinforced_deepslate.name=Zesílená hlubinná břidlice # +itemGroup.name.sculk=Skalkit # +effect.darkness=Temnota # +entity.frog.name=Žába # +entity.tadpole.name=Pulec # +item.spawn_egg.entity.warden.name=Vejce s dozorcem # +entity.warden.name=Dozorce # +entity.allay.name=Nádeník # +item.spawn_egg.entity.allay.name=Vejce s nádeníkem # +action.interact.allay=Dát předmět nádeníkovi # +item.bucketTadpole.name=Kbelík s pulcem # +item.spawn_egg.entity.frog.name=Vejce s žábou # +item.spawn_egg.entity.tadpole.name=Vejce s pulcem # +tile.frog_spawn.name=Vejce s žábou # +tile.pearlescent_froglight.name=Perleťové žabí světlo # +tile.verdant_froglight.name=Nazelenalé žabí světlo # +tile.ochre_froglight.name=Okrové žabí světlo # +tile.mud.name=Bláto # +tile.packed_mud.name=Udusané bláto # +tile.mud_bricks.name=Nepálené cihly # +tile.mud_brick_slab.name=Panel z nepálených cihel # +tile.mud_brick_double_slab=Dvojitý panel z nepálených cihel # +tile.mud_brick_stairs.name=Schody z nepálených cihel # +tile.mud_brick_wall.name=Zeď z nepálených cihel # +tile.mangrove_leaves.name=Mangrovové listy # +tile.mangrove_propagule.name=Mangrovová propagule # +tile.mangrove_roots.name=Mangrovové kořeny # +tile.muddy_mangrove_roots.name=Zablácené mangrovové kořeny # +item.chest_boat.oak.name=Dubový člun s truhlou # +item.chest_boat.spruce.name=Smrkový člun s truhlou # +item.chest_boat.birch.name=Březový člun s truhlou # +item.chest_boat.jungle.name=Sekvojový člun s truhlou # +item.chest_boat.acacia.name=Akáciový člun s truhlou # +item.chest_boat.big_oak.name=Člun z tmavého dubu s truhlou # +item.chest_boat.mangrove.name=Mangrovový člun s truhlou # +tile.mangrove_log.name=Mangrovové poleno # +tile.stripped_mangrove_log.name=Holé mangrovové poleno # +tile.mangrove_planks.name=Mangrovová prkna # +tile.mangrove_button.name=Mangrovové tlačítko # +tile.mangrove_stairs.name=Mangrovové schody # +tile.mangrove_slab.name=Mangrovový panel # +tile.mangrove_pressure_plate.name=Mangrovová nášlapná deska # +tile.mangrove_fence.name=Mangrovový plot # +tile.mangrove_fence_gate.name=Mangrovová branka # +item.mangrove_door.name=Mangrovové dveře # +item.mangrove_sign.name=Mangrovová cedule # +tile.mangrove_trapdoor.name=Mangrovové padací dveře # +tile.mangrove_wood.name=Mangrovové dřevo # +tile.stripped_mangrove_wood.name=Holé mangrovové dřevo # +item.boat.mangrove.name=Mangrovový člun # +item.echo_shard.name=Střep ozvěny # +item.recovery_compass.name=Kompas oživení # +item.disc_fragment.name=Fragment disku # +item.disc_fragment_5.desc=Hudební disk – 5 # +item.record_5.desc=Samuel Åberg – 5 # + +action.hint.exit.chest_boat=Klepnutím na skok z člunu vystoupíte # +action.hint.exit.console.chest_boat=Stiskněte :_input_key.jump: pro vystoupení z člunu # +entity.chest_boat.name=Člun s truhlou # +feature.ancient_city=Starobylé město # + +action.hint.exit.camel=Chcete-li sesednout, klepněte na plížení # +action.hint.exit.console.camel=Chcete-li sesednout, stiskněte :_input_key.sneak: # +action.hint.exit.console.raft=Stiskněte :_input_key.jump: pro vystoupení z raftu # +action.hint.exit.raft=Klepněte na skok, chcete-li opustit raft # +action.hint.exit.scheme.camel=Chcete-li sesednout, klepněte na sesednutí # +action.interact.exit.raft=Opustit Raft # +container.smithing_table.arrow_tooltip_cannot_craft=Položku nelze tímto způsobem vylepšit # +container.smithing_table.input_slot_tooltip_armor_trim=Přidejte část zbroje # +container.smithing_table.input_slot_tooltip_netherite=Přidejte diamantovou zbroj, zbraně nebo nástroje # +container.smithing_table.material_slot_tooltip_armor_trim=Přidejte ingot nebo krystal # +container.smithing_table.material_slot_tooltip_netherite=Přidejte netheritový ingot # +container.smithing_table.template_slot_tooltip=Přidat kovářskou šablonu # +entity.camel.name=Velbloud # +entity.chest_raft.name=Raft s truhlou # +feature.trail_ruins=Pozůstatky cesty # +howtoplay.smithing_table.header.1=Kovářské šablony # +howtoplay.smithing_table.header.2=Vzory zbroje # +howtoplay.smithing_table.text.1=Chcete ze svého vybavení vytěžit maximum? Budete potřebovat kovářský stůl. # +howtoplay.smithing_table.text.2=Použijte jej k provádění všech druhů změn, například vylepšením diamantového vybavení na netherit nebo provedením kosmetických změn pomocí vzorů zbroje. # +howtoplay.smithing_table.text.3=Chcete-li vylepšit své vybavení, budete potřebovat kovářskou šablonu. Po celém světě jich najdete mnoho a lze je použít pro všechny druhy vylepšení. # +howtoplay.smithing_table.text.4=Umístěte šablonu do slotu zcela vlevo na kovářském stole, abyste viděli, které položky potřebujete pro vylepšení. # +howtoplay.smithing_table.text.5=Chcete-li například vylepšit diamantové vybavení na netherit, potřebujete kovářské šablony s Vylepšením na netherit, které najdete v pozůstatcích citadel. Poté umístěte diamantové vybavení do slotu pro vybavení a netheritový ingot do slotu pro ingredience a máte hotovo! # +howtoplay.smithing_table.text.6=Vlastnosti předmětů, jako jsou očarování a vzory zbroje, zůstanou zachovány, ale kovářská šablona se při vylepšení vybavení spotřebuje. Nebojte se - pomocí svého pracovního stolu můžete vytvářet jejich kopie. # +howtoplay.smithing_table.text.7=Buďte kreativní a přizpůsobte si vzhled své zbroje pomocí vzorů. Abyste mohli začít, budete potřebovat kovářskou šablonu se vzorem zbroje, kterou najdete všude po světě. # +howtoplay.smithing_table.text.8=Umístěte šablonu do slotu zcela vlevo na kovářském stole, abyste viděli, které položky potřebujete pro vylepšení. Pak umístěte kus zbroje do slotu pro vybavení a krystal nebo ingot do slotu pro ingredience. Hotovo! # +howtoplay.smithing_table.text.9=Pro vzory zbroje lze použít pouze některé krystaly a ingoty. Vyzkoušejte různé druhy jako železo, zlato nebo lapis a vytvořte jedinečné designy! # +howtoplay.smithing_table.title=Kovářský stůl # +howtoplay.smithing_table=Kovářský stůl # +hudScreen.tooltip.brush=Štětec # +item.acacia_hanging_sign.name=Akátová závěsná cedule # +item.angler_pottery_sherd.name=Keramický střep Rybář # +item.archer_pottery_sherd.name=Keramický střep Lučištník # +item.armor.upgrade=Vylepšit: # +item.arms_up_pottery_sherd.name=Keramický střep Ruce vzhůru # +item.bamboo_door.name=Bambusové dveře # +item.bamboo_hanging_sign.name=Bambusová závěsná cedule # +item.bamboo_sign.name=Bambusová cedule # +item.birch_hanging_sign.name=Březová závěsná cedule # +item.blade_pottery_sherd.name=Keramický střep Meč # +item.boat.bamboo.name=Bambusový raft # +item.boat.cherry.name=Třešňový člun # +item.brewer_pottery_sherd.name=Keramický střep Pivovar # +item.brush.name=Štětec # +item.burn_pottery_sherd.name=Keramický střep Spáleniště # +item.cherry_door.name=Třešňové dveře # +item.cherry_hanging_sign.name=Třešňová závěsná cedule # +item.cherry_sign.name=Třešňová cedule # +item.chest_boat.bamboo.name=Bambusový raft s truhlou # +item.chest_boat.cherry.name=Třešňový člun s truhlou # +item.crimson_hanging_sign.name=Karmínová závěsná cedule # +item.danger_pottery_sherd.name=Keramický střep Nebezpečí # +item.dark_oak_hanging_sign.name=Závěsná cedule z tmavého dubu # +item.explorer_pottery_sherd.name=Keramický střep Průzkumník # +item.friend_pottery_sherd.name=Keramický střep Přítel # +item.heart_pottery_sherd.name=Keramický střep Srdce # +item.heartbreak_pottery_sherd.name=Keramický střep Zlomené srdce # +item.howl_pottery_sherd.name=Keramický střep Vytí # +item.jungle_hanging_sign.name=Závěsná cedule z džungle # +item.mangrove_hanging_sign.name=Mangrovová závěsná cedule # +item.miner_pottery_sherd.name=Keramický střep Horník # +item.mourner_pottery_sherd.name=Keramický střep Truchlící # +item.oak_hanging_sign.name=Dubová závěsná cedule # +item.plenty_pottery_sherd.name=Keramické střepy Hojnost # +item.prize_pottery_sherd.name=Keramický střep Diamant # +item.sheaf_pottery_sherd.name=Keramický střep Snop # +item.shelter_pottery_sherd.name=Keramický střep Přístřešek # +item.skull_pottery_sherd.name=Keramický střep Lebka # +item.skull.piglin.name=Hlava piglina # +item.smithing_template.applies_to=Platí pro: # +item.smithing_template.armor_trim.applies_to=Zbroj # +item.smithing_template.armor_trim.ingredients=Ingoty a krystaly # +item.smithing_template.ingredients=Přísady: # +item.smithing_template.name=Kovářská šablona # +item.smithing_template.netherite_upgrade.applies_to=Diamantové vybavení # +item.smithing_template.netherite_upgrade.ingredients=Netheritový ingot # +item.snort_pottery_sherd.name=Keramický střep Pátrající # +item.spawn_egg.entity.camel.name=Vytvořit velblouda # +item.spruce_hanging_sign.name=Smrková závěsná cedule # +item.warped_hanging_sign.name=Zkroucená závěsná cedule # +itemGroup.name.hanging_sign=Závěsné cedule # +itemGroup.name.potterySherds=Keramické střepy # +itemGroup.name.smithing_templates=Kovářské šablony # +tile.bamboo_block.name=Blok bambusu # +tile.bamboo_button.name=Bambusové tlačítko # +tile.bamboo_fence_gate.name=Bambusová branka # +tile.bamboo_fence.name=Bambusový plot # +tile.bamboo_mosaic_slab.name=Bambusový mozaikový panel # +tile.bamboo_mosaic_stairs.name=Bambusové mozaikové schody # +tile.bamboo_mosaic.name=Bambusová mozaika # +tile.bamboo_planks.name=Bambusová prkna # +tile.bamboo_pressure_plate.name=Bambusová nášlapná deska # +tile.bamboo_slab.name=Bambusový panel # +tile.bamboo_stairs.name=Bambusové schody # +tile.bamboo_trapdoor.name=Bambusové padací dveře # +tile.calibrated_sculk_sensor.name=Kalibrovaný skalkitový snímač # +tile.cherry_button.name=Třešňové tlačítko # +tile.cherry_double_slab.name=Třešňový dvojitý panel # +tile.cherry_fence_gate.name=Třešňová branka # +tile.cherry_fence.name=Třešňový plot # +tile.cherry_leaves.name=Třešňové listy # +tile.cherry_log.name=Třešňové poleno # +tile.cherry_planks.name=Třešňová prkna # +tile.cherry_pressure_plate.name=Třešňová nášlapná deska # +tile.cherry_sapling.name=Třešňová sazenice # +tile.cherry_slab.name=Třešňový panel # +tile.cherry_stairs.name=Třešňové schody # +tile.cherry_trapdoor.name=Třešňové padací dveře # +tile.cherry_wood.name=Třešňové dřevo # +tile.chiseled_bookshelf.name=Opracovaná knihovna # +tile.decorated_pot.name=Zdobený hrnec # +tile.pink_petals.name=Růžové okvětní lístky # +tile.stripped_bamboo_block.name=Holý blok bambusu # +tile.stripped_cherry_log.name=Holé třešňové poleno # +tile.stripped_cherry_wood.name=Holé třešňové dřevo # +tile.suspicious_gravel.name=Podezřelý štěrk # +tile.suspicious_sand.name=Podezřelý písek # +trim_material.amethyst.name=Ametystový materiál # +trim_material.copper.name=Měděný materiál # +trim_material.diamond.name=Diamantový materiál # +trim_material.emerald.name=Smaragdový materiál # +trim_material.gold.name=Zlatý materiál # +trim_material.iron.name=Železný materiál # +trim_material.lapis.name=Lazuritový materiál # +trim_material.netherite.name=Netheritový materiál # +trim_material.quartz.name=Křemenný materiál # +trim_material.redstone.name=Ruditový materiál # +trim_pattern.coast.name=Vzor pobřežní zbroje # +trim_pattern.dune.name=Vzor zbroje duny # +trim_pattern.eye.name=Vzor zbroje očí # +trim_pattern.host.name=Vzor zbroje hostitele # +trim_pattern.raiser.name=Vzor zbroje raiseru # +trim_pattern.rib.name=Vzor žeberní zbroje # +trim_pattern.sentry.name=Vzor zbroje stráže # +trim_pattern.shaper.name=Tvarovací vzor zbroje # +trim_pattern.silence.name=Vzor zbroje Silence # +trim_pattern.snout.name=Vzor čenichové zbroje # +trim_pattern.spire.name=Vzor zbroje věže # +trim_pattern.tide.name=Vzor přílivové zbroje # +trim_pattern.vex.name=Vzor zbroje otrapy # +trim_pattern.ward.name=Vzor ochranné zbroje # +trim_pattern.wayfinder.name=Vzor zbroje Wayfinder # +trim_pattern.wild.name=Vzor divoké zbroje # +upgrade.netherite_upgrade.name=Vylepšení na netherit # + +storageManager.mainSizeLabel=%s – 1 položka # +storageManager.mainSizeLabelPlural=%s – položek: %s # +storageManager.delete.title=Trvale odstranit %s? # +storageManager.title.item.single=položka # +storageManager.title.item.plural=položky # +storageManager.delete.content=Opravdu chcete odstranit vybrané položky? Tyto položky budou navždy ztraceny! (Což je dlouho!) %s%s%s # +storageManager.delete.content.redownload=Obsah zakoupený v obchodě Marketplace si můžete znovu stáhnout. # +storageManager.delete.content.worldtemplate=Odstranění šablon může mít za následek nesprávné fungování světů, které je používají. # +storageManager.delete.content.affectedWorlds=Následující světy mohou přestat správně fungovat: # +storageManager.delete.confirm=Odstranit # +storageManager.delete.cancel=Zrušit # +storageManager.delete.dependency=Následující obsah závisí na této položce %s a nemusí nadále správně fungovat, pokud odstraníte „%s“:%s. Chcete i přesto odstranit „%s“? Tato položka %s bude navždy ztracena! (Což je dlouho!) # +storageManager.delete.premium=Chystáte se odstranit položku „%s“. Položku %s budete nadále vlastnit a v případě, že budete chtít položku %s v budoucnu znovu využít, můžete si ji stáhnout z obchodu Marketplace. # +storageManager.delete.premium.end=Opravdu chcete odstranit položku „%s“? # +storageManager.deleting.content=Odstraňování obsahu # +storageManager.download.premium=Položka %s aktuálně není nainstalována. # +storageManager.download.premium.end=Přejete si stáhnout položku %s ( %s )? # +storageManager.dependency.titleText=Chtěli jste je narušit? # +storageManager.dependency.warningText=Některé další položky vyžadují ke správnému fungování odstraňovaný obsah. Chcete podstoupit riziko jejich narušení? # +storageManager.dependency.doneText=Další položku %s lze odstranit, aniž by došlo k narušení jiných zdrojů. # +storageManager.dependency.noItems=Nezbývají žádné další položky k odstranění. # +storageManager.dependency.breakItem=Požadovaný obsah, který odstraňujete: # +storageManager.dependency.removeDependencies=Ponechat položky potřebné pro tento balíček # +storageManager.dependency.breakPack=Opravdu chcete narušit tento balíček? # +storageManager.share.compress=Komprese vybraných zdrojů... # +storageManager.share.totalPercent=100 % # +storageManager.dependency.continue=Pokračovat # +storageManager.dependency.continue.scroll=Posuňte pro pokračování # +storageManager.sortLargest=Velikost – od největší # +storageManager.sortDateRecent=Datum použití – od nejnovějšího # +storageManager.sortDateOldest=Datum použití – od nejstaršího # +storageManager.version=Verze # +storageManager.multiselectDelete=Odstranit # +storageManager.multiselectShare=Sdílet # +storageManager.multiselect=Vícenásobný výběr # +storageManager.miscellaneous=Různé # + +storageManager.groupType=Typ # +storageManager.groupPack=Doplněk # + +storageManager.shareTitle=Exportovat zdroje # +storageManager.mcpack=Balíček pro Minecraft # +storageManager.mcaddon=Doplněk pro Minecraft # +storageManager.mcworld=Svět Minecraftu # + +raycasting.purchase.error=Zjistili jsme, že vaše zařízení nesplňuje systémové požadavky pro spuštění tohoto balíčku. Proto ho nelze stáhnout. Níže jsou uvedeny minimální systémové požadavky: %s+ Grafický procesor: grafický hardware podporující technologii sledování paprsku (např. NVIDIA GeForce RTX 2060 nebo lepší). Další informace najdete v častých dotazech na stránkách minecraft.net. %s+ Operační paměť: 8 GB nebo více. %s+ Procesor: Intel Core i5 nebo ekvivalentní. ###the %s will be turned into linebreaks. Don't reorder. +raycasting.purchase.error.title=Upozornění na systémové požadavky # + +resourcepack.City=Městské textury # +resourcepack.Plastic=Plastové textury # +resourcepack.Natural=Přírodní textury # +resourcepack.Fantasy=Fantasy textury # +resourcepack.Cartoon=Kreslené textury # +resourcepack.Candy=Sladké textury # +resourcepack.FestiveMashup2016=Sváteční mash-up 2016 # +resourcepack.ChineseMythology=Mash-up čínské mytologie # + +resourcePack.vanilla.name=Balíček textur pro Minecraft # +resourcePack.vanilla.description=Výchozí grafika Minecraftu, nyní s novými stylovými texturami! # + +resourcePack.city.name=Město # +resourcePack.city.description=Ideální pro stavbu budov. # + +resourcePack.plastic.name=Plastické # +resourcePack.plastic.description=Jednoduché, barevné a plné života. # + +resourcePack.natural.name=Příroda # +resourcePack.natural.description=Navržené, aby daly vašim světům přirozenější vzhled. # + +resourcePack.fantasy.name=Fantasy # +resourcePack.fantasy.description=Přeneste se do časů, kdy byli rytíři hrdiny. # + +resourcePack.cartoon.name=Kreslené # +resourcePack.cartoon.description=Vyvalené oči! Potrhlé úsměvy! Změňte svůj svět v kreslený pomocí těchto textur. # + +resourcePack.candy.name=Sladké # +resourcePack.candy.description=Pocukrujte si svůj svět a přeměňte každou texturu ve slaďoučkou dobrůtku. # + +resourcePack.festivemashup2016.name=Sváteční mash-up 2016 # +resourcePack.festivemashup2016.description=Vytvořte si zimní říši divů díky této sněžné sezónní sadě. # + +resourcePack.chinesemythology.name=Mash-up čínské mytologie # +resourcePack.chinesemythology.description=Textury inspirované čínskými bájemi a pověstmi. # + +resourcepack.Fallout=Mash-up Fallout # +resourcePack.Fallout.name=Mash-up Fallout # +resourcePack.Fallout.description=Vítejte v pustině! # + +resourcepack.MagicTheGathering.name=Magic: The Gathering # + +resourcePack.GreekMythology=Mash-up řecké mytologie # +resourcePack.GreekMythology.name=Mash-up řecké mytologie # +resourcePack.GreekMythology.description=Bájné Řecko máte na dosah ruky. # + +resourcePack.Skyrim.name=Mash-up Skyrim # +resourcePack.Skyrim.description=Vybudujte si vlastní světy v zemi Skyrimu. # + +resourcePack.MashupAdventureTime.name=Čas na dobrodružství # +resourcePack.MashupAdventureTime.description= # + +resourcePack.skin.name=Skiny # +resourcePack.skin.description=Skin, skin, skin!!! # + +resourcePack.invalid.description=Balíček nelze úspěšně analyzovat. Kliknutím sem zobrazíte chyby. # +resourcePack.loading.description=Balíček se stále načítá. # + +review.item.post.rating.dropdown.label=Vyberte hodnocení v podobě počtu hvězdiček # +review.item.post.rating.footer=Své hodnocení budete moci změnit. # +review.item.post.rating.submit.button=Hodnotit tuto sadu # +review.item.post.rating.1star=Je nám líto, že jste si svůj balíček vůbec neužili. Pomocí tlačítka níže dejte tvůrci vědět, jak se může zlepšit. # +review.item.post.rating.2star=To není dobré. Pomocí tlačítka níže dejte tvůrci vědět, jak se může zlepšit. # +review.item.post.rating.3star=Všechno se dá vylepšit, ale těší nás, že si stále užíváte zábavy. # +review.item.post.rating.4star=Těší nás, že vás to tak baví! # +review.item.post.rating.5star=No tedy! Těší nás, že vás to baví! # +review.item.post.rating.submit.toast.line1=Děkujeme za hodnocení tohoto balíčku! # +review.item.post.rating.submit.toast.line2=Zobrazení vašeho hodnocení může chvíli trvat. # + +roaming.status_brief.limited_usage=Omezené použití # +roaming.status_brief.no_restrictions=Použitelné na různých platformách # +roaming.status_hover.limited_usage=Dostupné pouze na některých platformách. # +roaming.status_hover.no_restrictions=Dostupné na libovolné platformě Bedrock! # + +screenshot.failure=Snímek obrazovky nelze uložit: %s # +screenshot.success=Snímek obrazovky byl uložen jako %s # +screenshot.title=Snímek obrazovky zachycen! # +screenshot.caption=Přidat popis a sdílet? # +screenshot.post=Sdílet # + +seedPicker.search=Hledat # +seedPicker.title=Výběr počáteční hodnoty # + +selectServer.add=Přidat server # +selectServer.defaultName=Server Minecraft # +selectServer.delete=Odstranit # +selectServer.deleteButton=Odstranit # +selectServer.deleteQuestion=Opravdu chcete odebrat tento server? # +selectServer.deleteWarning=bude navždy ztracen! (Což je dlouho!) # +selectServer.direct=Přímé připojení # +selectServer.edit=Upravit # +selectServer.empty=prázdný # +selectServer.hiddenAddress=(skryto) # +selectServer.refresh=Aktualizovat # +selectServer.select=Připojit se k serveru # +selectServer.title=Vybrat server # + +selectWorld.allowCommands=Povolit cheaty: # +selectWorld.allowCommands.info=Příkazy jako /gamemode, /xp # +selectWorld.bonusItems=Bonusová truhla: # +selectWorld.trustPlayers=Věřit hráčům: # +selectWorld.cheats=Aktivovat cheaty # +selectWorld.conversion=Musí být převeden! # +selectWorld.convertInProgress.title=Převod světa # +selectWorld.convertInProgress.msg=Převádění světa... %d %% # +selectWorld.convertInProgress.tts.msg=Převádění světa # +selectWorld.convertInProgress.download_msg=Stahování balíčků zdrojů... %d %% # +selectWorld.convertInProgress.import_msg=Import balíčků zdrojů... %d %% # +selectWorld.uploadInProgress.title=Zasílání starého světa # +selectWorld.uploadInProgress.msg=Zasílání starého světa do Minecraftu... %d %% # +selectWorld.convertFailed.msg=Jejda. Něco se nepovedlo. # +selectWorld.create=Vytvořit nový svět # +selectWorld.createNew=Vytvořit nový # +selectWorld.createTemplate=Vytvořit ze šablony # +selectWorld.createDemo=Hrát nový ukázkový svět # +selectWorld.customizeType=Přizpůsobit # +selectWorld.delete=Odstranit # +selectWorld.deleteButton=Odstranit # +selectWorld.deleteQuestion=Opravdu chcete odstranit tento svět? # +selectWorld.deleteWarning=bude navždy ztracen! (Což je dlouho!) # +selectWorld.empty=prázdný # +selectWorld.enterName=Název světa # +selectWorld.enterSeed=Počáteční hodnota generátoru světa # +selectWorld.gameMode=Herní režim # +selectWorld.gameMode.adventure=Dobrodružství # +selectWorld.gameMode.adventure.line1=Stejné jako Hra o přežití, ale nelze přidávat # +selectWorld.gameMode.adventure.line2=ani odebírat bloky # +selectWorld.gameMode.creative=Tvořivá # +selectWorld.gameMode.creative.line1=Neomezené zdroje, volné létání a # +selectWorld.gameMode.creative.line2=okamžité ničení bloků # +selectWorld.gameMode.hardcore=Extrémně těžký # +selectWorld.gameMode.hardcore.line1=Stejné jako Hra o přežití, uzamčeno na nejtěžší # +selectWorld.gameMode.hardcore.line2=obtížnost a pouze jeden život # +selectWorld.gameMode.spectator=Divák # +selectWorld.gameMode.spectator.line1=Můžete se dívat, ale toť vše # +selectWorld.gameMode.spectator.line2= # +selectWorld.gameMode.survival=Přežití # +selectWorld.gameMode.survival.line1=Hledejte zdroje, vyrábějte, postupujte # +selectWorld.gameMode.survival.line2=na další úrovně, zahrnuje zdraví a hlad # +selectWorld.hardcoreMode=Extrémně těžký: # +selectWorld.hardcoreMode.info=Svět bude po vaší smrti odstraněn # +selectWorld.mapFeatures=Generovat struktury: # +selectWorld.mapFeatures.info=Vesnice, podzemí atd. # +selectWorld.mapType=Typ světa: # +selectWorld.mapType.normal=Normální # +selectWorld.moreWorldOptions=Další možnosti světa... # +selectWorld.newWorld=Nový svět # +selectWorld.newWorld.copyOf=Kopie %s # +selectWorld.newWorld.educationCopyOf=[EDU] %s # +selectWorld.worldTags.experimental=Experimentální # +## NOTE: "Realms" is the name of a service and doesn't get localized. +selectWorld.realmsComingSoon=Služba Realms již brzy! # +selectWorld.realmsBeta=Beta verze služby Realms # +selectWorld.worldTags=%1$s–%2$s # +selectWorld.learnMore=Další informace # +selectWorld.recreate=Vytvořit znovu # +selectWorld.rename=Přejmenovat # +selectWorld.renameButton=Přejmenovat # +selectWorld.renameTitle=Přejmenovat svět # +selectWorld.resultFolder=Bude uložen v: # +selectWorld.seedInfo=Pro náhodnou počáteční hodnotu nevyplňujte # +selectWorld.select=Hrát vybraný svět # +selectWorld.tab.worlds=Světy # +selectWorld.tab.realms=Realms # +selectWorld.tab.friends=Přátelé # +selectWorld.tab.classmates=Přátelé # +selectWorld.tab.thirdParty=Servery # +selectWorld.title=Vybrat svět # +selectWorld.world=Svět # +selectWorld.editor.create=Vytvořit nový projekt # +selectWorld.editor.enterName=Název projektu # + +selectTemplate.templateStart=Kde chcete začít? # +selectTemplate.generateRandom=Vytvořit nový svět # +selectTemplate.createRealm=Vytvořit novou říši # +selectTemplate.create=Vytvořit… # +selectTemplate.worldsByCreators=Světy od tvůrců # +selectTemplate.realm=Nová říše # +selectTemplate.realmInfo=Po vytvoření můžete světy odesílat do své říše! # +selectTemplate.signIn=Vytvořit říši pomocí účtu Microsoft # +selectTemplate.unableToSignIn=Služby Microsoft nejsou na tomto zařízení dostupné. # +selectTemplate.world=Nový svět # +selectTemplate.help=? # +selectTemplate.templateDescription=Šablona # +selectTemplate.deleteTemplate=Odstranit šablony světů... # +selectTemplate.deleteTemplateDone=Hotovo # +selectTemplate.deleteMessage=Chystáte se navždy odstranit šablonu %s. Jste si jisti? # +selectTemplate.delete.confirm=Odstranit šablonu světa? # +selectTemplate.delete=Odstranit # +selectTemplate.myTemplates=Moje šablony světů # +selectTemplate.realmsPlus=Oblíbené šablony Realms Plus # +selectTemplate.importedTemplates=Importované šablony # +selectTemplate.download=Stáhnout # +selectTemplate.noTemplates=Na tomto zařízení nejsou žádné šablony světů. # +selectTemplate.suggestedContent.title=Oblíbené šablony z obchodu Marketplace # +selectTemplate.suggestedContent.button=Prohlédnout další šablony # +selectTemplate.createdBy=Vytvořil(a) %s # +selectTemplate.inventory=Moje balíčky z obchodu Marketplace # +selectTemplate.seeMore=Prohlédnout další # +selectTemplate.editor.generateRandom=Vytvořit nový projekt # + + +sign.edit=Upravit text cedule # + +skin.New=Nový # + +skin.Standard.Custom=Vlastní # +skin.Standard.CustomSlim=Vlastní # +skin.Standard.Dummy=Vlastní # + +skinpack.Education=Skiny pro edici Education Edition # + +skins.browse=Procházet # +skins.buy.buyButton=Koupit # +skins.buy.cancelButton=Zrušit # +skins.buy.noConnection=Nemůžeme se připojit k obchodu Marketplace. Můžete si zkontrolovat připojení k internetu? # +skins.information.ingame=Je nám líto, jméno skinu nelze ve hře změnit. Přejděte do nabídky Možnosti v hlavní nabídce. # +skins.information.invalidCustomSkin=To není skin pro Minecraft, kdepak. # +skins.information.upsellWithoutStore=Chcete-li použít daný skin, musíte zakoupit sadu skinů. Nemůžeme se připojit k obchodu Marketplace. # +skins.information.selectSkin=Zvolte správný typ modelu pro váš skin # +skins.restore.button=Obnovit # +skins.show.restorePurchaseButton=Obnovit # +skins.skinpackHeader.packs=Sady skinů # +skins.skinpackHeader.standard=Standardní # +skins.title=Skiny # +skins.picker.title=Zvolte skin # +skins.picker.accept.button=Potvrdit # +skins.picker.unlock.button=Odemknout # +skins.picker.custom.button=Zvolit nový skin # +skins.picker.default=Výchozí # +skins.picker.recent=Nejnovější # +skins.picker.no.cross.platform=Sada skinů určená pouze pro danou platformu # +skins.picker.no.multiplayer=Sada skinů, v níž není povolena hra pro více hráčů # +skins.picker.expanded.back=Skiny v sadě „%s“ # +skins.store.upsell.equip.button=Použít tento skin # +skins.store.upsell.info=Chcete-li použít vybraný skin, musíte odemknout tuto sadu. # +skins.store.upsell.seePack=Zobrazit sadu v obchodě Marketplace # +skins.store.upsell.unlockPack=Chcete-li použít vybraný skin, odemkněte tuto sadu. # +skins.store.equipped=Použili jste skin %s. # + +soundCategory.ambient=Okolí/prostředí # +soundCategory.block=Bloky # +soundCategory.hostile=Nepřátelské bytosti # +soundCategory.main=Hlavní # +soundCategory.music=Hudba # +soundCategory.neutral=Přátelské bytosti # +soundCategory.player=Hráči # +soundCategory.record=Hrací skříň / notové bloky # +soundCategory.weather=Počasí # +soundCategory.texttospeech=Převod textu na řeč # + +stat.animalsBred=Narozená zvířata # +stat.armorCleaned=Vyčištěné kusy zbroje # +stat.bannerCleaned=Vyčištěné vlajky # +stat.beaconInteraction=Interakce s majákem # +stat.blocksButton=Bloky # +stat.boatOneCm=Vzdálenost ve člunu # +stat.breakItem=%1$s spotřebováno # +stat.brewingstandInteraction=Interakce s varným stojanem # +stat.cakeSlicesEaten=Snězené dortové řezy # +stat.cauldronFilled=Naplněné kotlíky # +stat.cauldronUsed=Vody odebrané z kotlíku # +stat.chestOpened=Otevřené truhly # +stat.climbOneCm=Vyšplhaná vzdálenost # +stat.crafted=Počet výrob # +stat.craftItem=%1$s vyrobeno # +stat.createWorld=Vytvořené světy # +stat.crouchOneCm=Vzdálenost během přikrčení # +stat.damageDealt=Způsobené poškození # +stat.damageTaken=Obdržené poškození # +stat.deaths=Počet úmrtí # +stat.depleted=Počet vyčerpání # +stat.dispenserInspected=Prohledané dávkovače # +stat.diveOneCm=Vzdálenost pod vodou # +stat.drop=Zahozené předměty # +stat.dropperInspected=Prohledané podavače # +stat.enderchestOpened=Otevřené enderové truhly # +stat.entityKilledBy=%s vás zabil(a) %dkrát # +stat.entityKilledBy.none=%s vás nikdy nezabil(a) # +stat.entityKills=Zabití nepřátelé: %d %s # +stat.entityKills.none=Nikdy jste nezabili %s # +stat.fallOneCm=Vzdálenost během pádu # +stat.fishCaught=Ulovené ryby # +stat.flowerPotted=Zasazené rostliny # +stat.flyOneCm=Vzdálenost během letu # +stat.furnaceInteraction=Interakce s pecí # +stat.generalButton=Obecné # +stat.hopperInspected=Prohledané násypky # +stat.horseOneCm=Vzdálenost na koni # +stat.itemEnchanted=Očarované předměty # +stat.itemsButton=Předměty # +stat.joinMultiplayer=Hráči připojení při hře pro více hráčů # +stat.jump=Skoky # +stat.junkFished=Ulovené haraburdí # +stat.leaveGame=Ukončené hry # +stat.loadWorld=Načtené uložené hry # +stat.mineBlock=%1$s vytěženo # +stat.minecartOneCm=Vzdálenost ve vozíku # +stat.mined=Počet těžeb # +stat.mobKills=Zabitá stvoření # +stat.mobsButton=Stvoření # +stat.noteblockPlayed=Přehrané bloky s notami # +stat.noteblockTuned=Naladěné bloky s notami # +stat.pigOneCm=Vzdálenost na praseti # +stat.playerKills=Zabití hráči # +stat.playOneMinute=Odehrané minuty # +stat.recordPlayed=Přehrané nahrávky # +stat.sprintOneCm=Vzdálenost při sprintu # +stat.startGame=Počet odehrání # +stat.swimOneCm=Vzdálenost během plavání # +stat.talkedToVillager=Rozhovory s vesničany # +stat.timeSinceDeath=Od poslední smrti # +stat.tradedWithVillager=Obchody s vesničany # +stat.trappedChestTriggered=Otevřené truhly s pastí # +stat.treasureFished=Ulovené poklady # +stat.used=Počet použití # +stat.useItem=%1$s použito # +stat.walkOneCm=Ušlá vzdálenost # +stat.workbenchInteraction=Interakce s pracovním stolem # + +stats.tooltip.type.achievement=Herní úspěch # +stats.tooltip.type.statistic=Statistika # + +start.beta.icon=Beta verze # + +store.title=Marketplace # +store.allStores=Všechny obchody # +store.menu.home=Domů # +store.itemDetail.back=Podrobnosti # +store.coin.bonus=Bonus! # +store.coin.title=Nákup mincí Minecoins # +store.disabledOnBeta=Tato funkce je v beta verzi momentálně zakázána. # +store.disabled.nopermission=Momentálně nemáte oprávnění použít obchod Store. # +store.disabled.generic=Obchod Store je momentálně nedostupný. # + +store.giftPromo.day=Denní %s ### %s being day number such as "Day 1", "Day 2", etc. Please use short translations. 3 letters if possible +store.equipped=Vyžádáno # +store.promo.title=Oslava léta # +store.promo.incompatible=Tento svět není kompatibilní s tímto zařízením. Vyžádejte si ho na podporovaném zařízení. # +store.promo.details=Zobrazit podrobnosti # +store.promo.view=Zobrazit v Tvůrci postav # +store.promo.claimDay=Den vyzvednutí # +store.promo.restrictedPopup.title=Omezeno na platformu # +store.promo.restrictedPopup.body=Tento předmět není na tomto zařízení kompatibilní. # + +store.realmsPlus=Realms Plus # +store.realmsPlus.content=Obsah # +store.realmsPlus.faq=Časté dotazy # +store.realmsPlus.buyNow=PŘEDPLATIT ### Maximum 13 characters +store.realmsPlus.buyNowPerMonth=Zakupte předplatné nyní za %s/měsíc # +store.realmsPlus.signInToSubscribe=Zaregistrujte se a přihlaste se k odběru služby Realms Plus # +store.realmsPlus.buyNowTrialPerMonth=Zahájit zkušební období ### Maximum 25 characters +store.realmsPlus.errorNoOffer=CHYBA, NEBYLA NALEZENA ŽÁDNÁ NABÍDKA # +store.realmsPlus.manageSubscription=SPRAVOVAT PŘEDPLATNÉ # +store.realmsPlus.viewAllPacksTitle=VÝHODNÁ NABÍDKA – BALÍČKY V HODNOTĚ PŘES §g$150 (USD)!§r # + +store.realmsPlus.nowActive=Vaše předplatné Realms Plus je nyní aktivní pro toto zařízení. Nyní máte přístup k více než 150 balíčkům obsahu z obchodu Marketplace bez dalších poplatků. Ve vaší říši může najednou hrát až 10 hráčů, kteří získají přístup k veškerému obsahu předplatného ve vaší říši – zdarma! # + +store.realmsPlus.buyNow.buttonText=KOUPIT ZA %s # +store.realmsPlus.buyNow.viewTerms=PODMÍNKY A UJEDNÁNÍ # +store.realmsPlus.buyNow.viewPrivacyPolicy=ZÁSADY OCHRANY OSOBNÍCH ÚDAJŮ # + +store.realmsPlus.buyNow.title=Zahajte své předplatné Realms Plus # +store.realmsPlus.startTrial.description=Vaše říše a více než 150 balíčků z obchodu Marketplace bude ihned k dispozici. Najednou může hrát až 10 hráčů, kteří získají přístup ke světům ve vaší říši zdarma! První měsíc budete mít zdarma a pak vám budeme účtovat %s/měsíc, přičemž předplatné můžete kdykoli zrušit. # +store.realmsPlus.noTrial.description=Vaše říše a více než 150 balíčků z obchodu Marketplace bude ihned k dispozici. Najednou může hrát až 10 hráčů, kteří získají přístup ke světům ve vaší říši – zdarma! Předplatné vám bude k dispozici po dobu 30 dní za cenu %s:minecoin:. # +store.realmsPlus.noTrial.description.iap=Vaše říše a více než 150 balíčků z obchodu Marketplace bude ihned k dispozici. Najednou může hrát až 10 hráčů, kteří získají přístup ke světům ve vaší říši zdarma! Budeme vám účtovat %s/měsíc a předplatné můžete zrušit v nastaveních předplatných, abyste nemuseli platit další poplatky. # +store.realmsPlus.realmName.placeholder=Říše uživatele %s #The string passed in here is the gamertag of the player to indicate the name of the player's world. # + +store.realmsPlus.recurring.offerTrial=Realms Plus je průběžné předplatné s opakovaným poplatkem, který se účtuje automaticky každý měsíc, dokud nebude předplatné zrušeno.%sOkamžitě získáte přístup k vaší říši a více než 150 balíčkům v obchodě Marketplace. Najednou může hrát až 10 hráčů, kteří získají přístup ke světům ve vaší říši zdarma! Prvních 30 dní je zdarma, pak vám budeme účtovat %s/měsíc. Předplatné můžete zrušit v nastaveních předplatných, abyste nemuseli platit další poplatky. # +store.realmsPlus.recurring.withoutTrial=Realms Plus je průběžné předplatné s opakovaným poplatkem, který se účtuje automaticky každý měsíc, dokud nebude předplatné zrušeno.%sOkamžitě získáte přístup k vaší říši a více než 150 balíčkům v obchodě Marketplace. Najednou může hrát až 10 hráčů, kteří získají přístup ke světům ve vaší říši zdarma! Budeme vám účtovat %s/měsíc a předplatné můžete zrušit v nastaveních předplatných, abyste nemuseli platit další poplatky. # +store.realmsPlus.consumable.offerTrial=Vaše říše a více než 150 balíčků z obchodu Marketplace bude ihned k dispozici. Najednou může hrát až 10 hráčů, kteří získají přístup ke světům ve vaší říši zdarma! Prvních 30 dní budete mít zdarma a pak budete moct předplatné obnovit na dalších 30 dní za cenu %s. # +store.realmsPlus.consumable.withoutTrial=Vaše říše a více než 150 balíčků z obchodu Marketplace bude ihned k dispozici. Najednou může hrát až 10 hráčů, kteří získají přístup ke světům ve vaší říši – zdarma! Předplatné vám bude k dispozici po dobu 30 dní za cenu %s. # + +store.realmsPlus.landing.header=Předplatné zahrnuje: # +store.realmsPlus.landing.headerTrial=Bezplatné 30denní zkušební období, poté %s/měsíc # + +store.realmsPlus.landing.info1.line1=Vlastní osobní server služby Realms – trvalý svět, který bude vždy k dispozici online vám a vašim přátelům! # +store.realmsPlus.landing.info1.line2=Přátelé hrají ve službě Realms zdarma. # +store.realmsPlus.landing.info1.line3=Přechod z konzole na mobilní zařízení a PC – jakékoli zařízení s obchodem Minecraft Marketplace. # + +store.realmsPlus.landing.info2.line1=Bezplatný přístup ke katalogu s více než 150 balíčky z obchodu Marketplace. # +store.realmsPlus.landing.info2.line2=Světy ve službě Realms mají zabezpečené zálohy. # +store.realmsPlus.landing.info2.line3=Prvních 30 dní budete mít zdarma. # +store.realmsPlus.landing.info2.line4=Zakupte předplatné nyní za %s/měsíc. # + +store.realmsPlus.landing.beta=Beta verze # +store.realmsPlus.landing.preview=Ukázková verze # + +store.realmsPlus.landing.info3.para1=Vaše realmy jsou v Minecraft %s k dispozici pro všechny předplatitele služby Realms zdarma! Toto je nový realm, který vám dává možnost vyzkoušet nové funkce před jejich vydáním. # +store.realmsPlus.landing.info3.para2=S předplatným služby Realm můžete vytvořit nový %s realm pomocí tlačítka ''Vytvořit nový'' v hlavní nabídce. Pokud ještě nemáte předplatné služby Realms, přejděte na plnou verzi hry Minecraft a zaregistrujte se. # +store.realmsPlus.landing.info3.para3=Všechny obrazovky a funkce služby Realms jsou dostupné v: %s s výjimkou zakoupení nového předplatného nebo správy odběrů stávajících služeb Realms. # +store.realmsPlus.landing.info3.para4=Váš realm %s zůstane aktivní tak dlouho, dokud budete mít placené předplatné služby Realm, se kterým je váš realm %s propojen. # + +store.realmsPlus.faq.header=ČASTÉ DOTAZY # +store.realmsPlus.faq.question1=Co je služba Realms Plus? # +store.realmsPlus.faq.answer1=Realms Plus je předplatné na osobní server podporující až 10 hráčů současně a neomezený přístup k více než 150 skvělým světům, balíčkům textur, sadám skinů a mash-upům pro Minecraft za jeden nízký měsíční poplatek. # +store.realmsPlus.faq.question2=Co je osobní server? # +store.realmsPlus.faq.answer2=Osobní server umožňuje vytvořit sdílený svět, který je vždy online a přístupný z libovolného zařízení s obchodem Minecraft Marketplace. Hráči, které pozvete do své služby Realms, mohou hrát v tomto světě kdykoli. # +store.realmsPlus.faq.question3=Musí si moji přátelé pořídit předplatné Realms Plus, aby mohli hrát v mé říši? # +store.realmsPlus.faq.answer3=Vaši přátelé nemusí zakoupit předplatné Realms Plus, aby mohli hrát ve vaší říši ve službě Realms. Můžete pozvat přátele, kteří mají přístup ke službě Realms (a povolené oprávnění ke hře pro více hráčů), aby se k vaší říši ve službě Realms připojili zdarma. # +store.realmsPlus.faq.question4=Která zařízení podporují službu Realms Plus pro Minecraft? # +store.realmsPlus.faq.answer4=Služba Realms Plus je v současné době k dispozici na všech platformách, na kterých je možné nainstalovat Minecraft Bedrock Edition. Pokud jste přihlášeni ke svému účtu Microsoft, můžete na každém z těchto zařízení hrát ve službě Realms a používat libovolný obsah ze služby Realms Plus. ###disable_3rd_party_console_resource_pack_check +store.realmsPlus.faq.question5=Kolik stojí předplatné služby Realms Plus? # +store.realmsPlus.faq.answer5=%s měsíčně za server pro 10 hráčů a přístup k více než 150 balíčkům z obchodu Marketplace. # +store.realmsPlus.faq.question6=Jak často jsou do služby Realms Plus přidávány nové balíčky? # +store.realmsPlus.faq.answer6=Nové balíčky přidáváme do služby Realms Plus každý měsíc. # +store.realmsPlus.faq.question7=Jak dlouho mám přístup k balíčkům v rámci služby Realms Plus? # +store.realmsPlus.faq.answer7=Členové Realms Plus si mohou užívat neomezeného přístupu k více než 150 skvělým světům, balíčkům textur, sadám skinů a mash-upům pro Minecraft, dokud předplatné nevyprší nebo dokud nebude daný balíček stažen z katalogu. # +store.realmsPlus.faq.question8=Kde mohu používat balíčky ze služby Realms Plus? # +store.realmsPlus.faq.answer8=Se světy a balíčky, které jsou součástí tohoto předplatného, můžete hrát online ve své osobní říši ve službě Realms, nebo na svém místním zařízení. Online musíte být jen jednou za 30 dní, abyste ověřili, že je vaše předplatné aktivní. # +store.realmsPlus.faq.question9=Co se stane s mými říšemi a světy po vypršení mého předplatného? # +store.realmsPlus.faq.answer9=Pokud vaše předplatné skončí, nebudete moct vy ani vaši přátelé hrát společně online ve službě Realms a nebudete mít přístup k balíčkům ze služby Realms Plus. Budete moct stahovat světy uložené ve vaší říši ve službě Realms (ještě 18 měsíců po skončení předplatného). Pokud jste používali světy, balíčky textur nebo mash-upy ze služby Realms Plus, budete si je muset koupit v obchodě, případně pokud bude daný balíček stále dostupný v rámci služby Realms Plus, znovu objednat předplatné, abyste mohli hrát s těmito šablonami světů. # + + +store.realmsPlus.content.skinDescription=Změňte svůj vzhled pomocí skinů! # +store.realmsPlus.content.worldDescription=Prozkoumejte oblíbené balíčky obsahu! # +store.realmsPlus.content.textureDescription=Nové vzhledy pro vaše světy! # +store.realmsPlus.content.mashupDescription=Mash-upy umožňují vyzkoušet něco od všeho! # +store.realmsPlus.content.friendsGetAccess=Vaši přátelé získají zdarma přístup k obsahu používanému ve vaší říši # + +store.realmsPlus.content.popularPacks=Populární balíčky služby Realms Plus: # +store.realmsPlus.content.viewAllPacks=ZOBRAZIT VŠECHNY BALÍČKY # +store.realmsPlus.content.contentDescription=Využívejte zdroj úžasného obsahu pro Minecraft! S předplatným Realms Plus získáte okamžitý přístup k více než 150 položkám v obchodě Marketplace, mezi které patří mash-upy, světy, sady skinů a epická dobrodružství – každý měsíc přibývají další. Váš obsah se ukládá na váš osobní server a je přístupný na všech platformách, kde je možné využívat službu Realms i obchod Minecraft Marketplace. Najednou může hrát až 10 hráčů, kteří získají přístup ke světům ve vaší službě Realms zdarma! # + + +store.realmsPlus.freeTrial=ZAHÁJIT BEZPLATNÉ ZKUŠEBNÍ OBDOBÍ # + +store.inventory.button=Můj obsah # +store.inventory.title=Můj obsah # +store.inventory.dropdown.owned=Vlastněno # +store.inventory.dropdown.current=Aktuální # +store.inventory.dropdown.removed=Odebráno # +store.inventory.button.subscriptions=Předplatná # + +store.free=Zdarma # +store.redeem=Získat # +store.view_achievement=Zobrazit herní úspěch # +store.incompatible=Nekompatibilní # +store.incompatibleOnDevice=Nekompatibilní se zařízením # +store.itemIsIncompatible=Tento předmět není kompatibilní s vaším zařízením. # +store.itemMayNotBeCompatible=Tento předmět nemusí být kompatibilní s vaším zařízením. # +store.owned=Vlastněno # +store.owned.legacy=Vlastněno (P) # +store.unlocked=Odemčeno # +store.mypacks=Můj obsah # + +store.error=Chyba obchodu Marketplace # + +store.toast.downloadStarted=Stahování bylo zahájeno: %s # +store.toast.downloadComplete=Stahování bylo dokončeno: %s # +store.toast.downloadResumed=Stahování bylo obnoveno: %s # +store.toast.downloadFailed=Stahování se nezdařilo: %s # +store.toast.downloadPaused=Stahování bylo pozastaveno: %s # +store.toast.autofulfillment.title=Dokončeno! # +store.toast.autofulfillment.message=Váš nákup byl dokončen # +store.popup.goBack=Jít zpět # +store.popup.xblRequired.title=Přihlášení zdarma # +store.popup.xblRequired.button1=Přihlásit se # +store.popup.xblRequired.button2=Zrušit # +store.popup.xblRequired.message=Před odemknutím položek v obchodě se musíte přihlásit, abychom si mohli pamatovat, co již máte odemknuto. # +store.popup.download.title.KB=Stáhnout obsah? – %s kB # +store.popup.download.title.MB=Stáhnout obsah? – %s MB # +store.popup.download.msg=Touto možností stáhnete %s do svého zařízení. # +store.popup.downloadCell.title.KB=Stáhnout přes mobilní síť? - %s kB # +store.popup.downloadCell.title.MB=Stáhnout přes mobilní síť? - %s MB # +store.popup.downloadCell.msg=Nejste připojeni k Wi-Fi. Chcete %s stáhnout do svého zařízení přes mobilní síť? # +store.popup.download.button1=Stáhnout # +store.popup.download.button2=Přeskočit # +store.popup.download.back=Jít zpět # +store.popup.wifiWarn.title=Upozornění # +store.popup.wifiWarn.msg=Nejste připojeni k síti WiFi. Přesto stáhnout? # +store.popup.download.noInternet.title=Něco se nepovedlo # +store.popup.download.noInternet.msg=Je nám líto, nepodařilo se nám stáhnout %s. Můžete si zkontrolovat připojení k internetu? # +store.popup.download.noSpace.title.KB=Nedostatek volného místa – %s kB # +store.popup.download.noSpace.title.MB=Nedostatek volného místa – %s MB # +store.popup.download.noSpace.msg=Nemáte dostatek volného místa v zařízení ke stažení %s. # +store.popup.download.unOwned.title=Koupit balíček? # +store.popup.download.unOwned.msg=Chcete koupit balíčky používané v tomto světě? # +store.popup.download.unOwnedTemplate.title=Zakoupit šablonu světa? # +store.popup.download.unOwnedTemplate.msg=Tento svět byl vytvořen pomocí šablony, kterou jste neodemkli. K odemčení tohoto světa musíte zakoupit šablonu. Přejete si zakoupit šablonu používanou tímto světem? # +store.popup.downloadWorldTemplate.noInternet.title=K používání šablony potřebujete přístup k internetu # +store.popup.downloadWorldTemplate.noInternet.msg=Nepodařilo se nám připojit k obchodu Marketplace a stáhnout šablonu použitou k vytvoření tohoto světa. Tato šablona obsahovala doplňkový balíček, který je vyžadován k dalšímu hraní v tomto světě. Pokud chcete pokračovat, připojte se znovu k internetu a šablonu stáhněte. # +store.popup.downloadWorldTemplate.noSpace.msg=Nemáte dostatek místa ke stažení šablony použité k vytvoření tohoto světa. Tato šablona obsahovala doplňkový balíček, který je nezbytný pro přístup k tomuto světu. Než budete pokračovat, uvolněte místo v zařízení. # +store.popup.downloadWorldTemplate.title.KB=Stáhnout chybějící šablonu? - %s KB # +store.popup.downloadWorldTemplate.title.MB=Stáhnout chybějící šablonu? - %s MB # +store.popup.downloadWorldTemplate.msg=Chybí šablona použitá k vytvoření tohoto světa. Tato šablona obsahovala doplňkový balíček, který je nezbytný k dalšímu hraní v tomto světě. # +store.popup.downloadWorldTemplate.msg.removePacks=Pokud chcete, můžete přejít k nastavení balíčků zdrojů a chování pro tento svět a odebrat příslušné balíčky. Ve světě již ale nemusí být možné dále hrát. # +store.popup.downloadWorldTemplate.download=Stáhnout šablonu # +store.popup.downloadWorldTemplateCell.download=Stáhnout šablonu přes mobilní síť # +store.popup.update.title.KB=Aktualizovat obsah? – %s kB # +store.popup.update.title.MB=Aktualizovat obsah? – %s MB # +store.popup.update.msg=Touto možností aktualizujete %s ve svém zařízení. # +store.popup.updateCell.title.KB=Aktualizovat přes mobilní síť? - %s kB # +store.popup.updateCell.title.MB=Aktualizovat přes mobilní síť? - %s MB # +store.popup.updateCell.msg=Nejste připojeni k Wi-Fi. Chcete %s aktualizovat ve svém zařízení přes mobilní síť? # +store.popup.update.button1=Aktualizovat # +store.popup.update.button2=Přeskočit # +store.popup.update.back=Jít zpět # +store.popup.purchaseInProgress.title=Probíhá nákup # +store.popup.purchaseInProgress.msg=Nemělo by to trvat dlouho. # +store.popup.purchaseFailed.title=Něco se nepovedlo # +store.popup.purchaseFailed.msg=Je nám líto, váš nákup jsme nemohli dokončit. Můžete si zkontrolovat připojení k internetu? # +store.popup.purchasePending.title=Snaha o ověření # +store.popup.purchasePending.msg=Je nám líto, ale stále čekáme na ověření vašeho nákupu. Až se to podaří, dáme vám vědět! # +store.popup.purchaseFailedInsufficientFunds.title=Potřebujete více mincí # +store.popup.purchaseFailedInsufficientFunds.msg=Na odemčení tohoto předmětu nemáte dost mincí. Můžete je koupit ve svém obchodu s aplikacemi. # +store.popup.purchaseFailedInsufficientFunds.buyButton=Získat mince # +store.popup.purchasePriceMismatch.msg=Omlouváme se, ale nepodařilo se nám dokončit váš nákup. Zkuste to znovu později. # +store.popup.trialUpgradeFail.title=Chyba při odemykání hry # +store.popup.trialUpgradeFail.msg=Zdá se, že jste přihlášeni k jinému účtu Microsoft, než který jste použili k prvnímu stažení zkušební verze Minecraftu. Přihlaste se k tomuto účtu a zkuste to znovu. # +store.popup.downloaded.unOwnedTemplate.title=Zakoupit šablonu světa? # +store.popup.downloaded.unOwnedTemplate.msg=Tuto šablonu nevlastníte, a pokud ji chcete odemknout, je třeba ji zakoupit. Chcete šablonu zakoupit? # +store.popup.rtx.title=Stáhnout balíčky podporující technologii sledování paprsku? # +store.popup.rtx.msg=Tento svět má povoleny balíčky zdrojů používající technologii sledování paprsku, které musíte ke hře stáhnout. Vaše zařízení nepodporuje technologii sledování paprsku, proto se vám po stažení zobrazí pouze základní textury. Chcete tento balíček stáhnout? # +store.popup.skinEquipWarn.title=Upozornění na skin # +store.popup.skinEquipWarn.msg=Pokud máte ve světě Tvůrce postav, přepne se na klasický skin. Zpět na Tvůrce postav se můžete přepnout v šatně. Chcete použít tento skin? # +store.claim.success=Právě jste si vyzvedli %s. # +store.claimAll.success=Právě jste si vyzvedli všechny položky tohoto dne. # +store.purchase.success=Právě zakoupeno: %s # +store.purchase.bundle=Odemknout %d z %d balíčků? # +store.purchase.bundle.confirm=Odemknout! # +store.purchase.bundle.partiallyOwnedWarning=Jen abyste věděli, už vlastníte následující balíčky: %s. Chcete odemknout zbytek balíčků v této sadě? # +store.purchase.bundle.owned=Vlastněno # +store.purchase.bundle.unowned=Získáte # +store.createdBy=Autor: %s # +store.seeMoreBy=Prohlédnout další od uživatele %s # +store.seeMoreBy.multiCreatorBundle=Zobrazit další podle tvůrců sad # +store.fetchingItem=Připojování k obchodu Marketplace... # + +store.timer.daysAbbreviated=%sd ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.hoursAbbreviated=%shod ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.minutesAbbreviated=%smin ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.secondsAbbreviated=%ss ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.left=zbývá %s # + +store.startMenu.sale=Akce! # + +store.progress.fetchingProducts=Získávání produktů # +store.progress.checkingDownload=Kontrola stahování # + +store.content.download=Stáhnout # +store.content.update=Aktualizovat # +store.content.updating=Aktualizace... # +store.content.requireXbl.signedIn=Ke stažení zdarma s účtem Microsoft. # +store.content.requireXbl.notSignedIn=Odemkněte po přihlášení k účtu Microsoft. # + +store.mashup.count.personaPiece=1 postava # +store.mashup.count.personaPieces=%s postav(y) # +store.mashup.count.skin=1 skin # +store.mashup.count.skins=%s skinů # +store.mashup.count.texturePack=1 balíček textur # +store.mashup.count.texturePacks=%s balíčky textur #number of texture packs # +store.mashup.count.world=1 svět # +store.mashup.count.worlds=%s světy #number of worlds # + +store.mashup.bundle=Sada # +store.mashup.bundle.multipleCreators=Několik tvůrců # +store.mashup.continue=Pokračovat # +store.mashup.createWorld=Vytvořit tento svět! # +store.mashup.leaveWorldToCreate=Před vytvořením je třeba odejít ze světa # +store.mashup.equipSkin=Vzít na sebe # +store.mashup.equipThisSkin=Vzít na sebe skin %s! # +store.mashup.readMore=Další informace # +store.mashup.readLess=Méně informací # +store.mashup.mashupPack=Balíček Mash-up # +store.mashup.skinPack=Sada skinů # +store.mashup.texturePack=Textury # +store.mashup.ratings=Hodnocení # +store.mashup.world=Svět # +store.mashup.missingContent=Akci nelze dokončit. Chybí místní obsah. # +store.mashup.title.bundles=Tato sada obsahuje %s balíčků! # +store.mashup.title.bundleUpsell=Tento balíček vám přinese toto a mnohem více! # +store.mashup.title.resourcePack=Absolvujte prohlídku! # +store.mashup.title.skinPack=%s: %s # +store.mashup.title.worldView=Cesta do nového světa! # +store.mashup.title.ratings=Hodnocení komunity # +store.mashup.title.recentlyViewed=Nedávno prohlédnuto # +store.mashup.title.relatedItems=Související předměty # +store.mashup.mashupContentsFull=Skiny (%s), textury a svět # +store.mashup.mashupContentsSkinAndTexturePack=Skiny (%s) a textury # +store.mashup.mashupContentsSkinAndWorld=Skiny (%s) a svět # +store.mashup.mashupContentsTexturePackAndWorld=Textury a svět # +store.mashup.mashupContentsSkinPack=Skiny (%s) # +store.mashup.last_updated=Naposledy aktualizováno: %s # +store.mashup.up_to_date=Sada je aktuální # +store.mashup.out_of_date_tooltip=Tato sada nemusí obsahovat skiny pro předměty/bloky vydané po její nejnovější aktualizaci # +store.mashup.description=POPIS # + +store.new.icon=Nové # + +store.offerDescription.title=Popis balíčku # +store.offerDescription.tags=Značky: # +store.offerDescription.genre=Žánr: # +store.offerDescription.players=Hráči: # +store.offerDescription.playerCountNote=Poznámka: Pole Hráči udává počet hráčů pro optimální zážitek podle názoru tvůrce. # +store.offerDescription.languages=Jazyky: # +store.offerDescription.showMore=Zobrazit více # +store.offerDescription.showLess=Zobrazit méně # +playercount.single_player=Hra pro jednoho hráče # +playercount.multiplayer=Hra pro více hráčů # + +store.ratings.ratingsCount=%s hodnocení # +store.ratings.ratingOutOfFive=%s z 5 hvězdiček # +store.ratings.rateContent=Hodnotit tuto sadu # +store.ratings.rateContentGeneral=Hodnotit tento obsah # +store.ratings.yourRating=Vaše hodnocení # +store.ratings.stars= %s hvězdiček # +store.ratings.rate=Ohodnoťte tento balíček! # + +store.ratings.signIn.title=Hodnotit položky v obchodě Marketplace # +store.ratings.signIn.description1=Sdělte tvůrci a komunitě, jaké máte s touto položkou zkušenosti! # +store.ratings.signIn.description2=Než budete moci položku ohodnotit, musíte se přihlásit pomocí účtu Microsoft. # + +store.purchase.success.realMoney1=Právě jste odemkli: %s za %s # +store.purchase.success.realMoney2=+%s:minecoin: # +store.purchase.signIn=Rozšiřte si hru spoustou nového obsahu. # +store.purchase.signInPart2=Chcete-li začít nakupovat v obchodě Marketplace, přihlaste se pomocí účtu Microsoft! # +store.purchase.realmoney.disclaimer=*Kupuje mince (%s) za %s a vybírá balíček za tento počet mincí: %s (zbude %s). # +store.purchase.notAvailable=Momentálně není k dispozici # + +store.wishlist.toast.added=Položka %s byla přidána do vašeho seznamu přání # +store.wishlist.toast.removed=Položka %s byla odebrána z vašeho seznamu přání # +store.wishlist.toast.failed=Položku %s nelze momentálně přidat/odebrat # + +store.bundleUpsell.contents.single=+1 další sada # +store.bundleUpsell.contents.plural=+%s další sady # + +store.coins.currentCoins=Počet vašich mincí: %s # +store.coins.purchase.confirmation=Chcete získat další mince k odemčení tohoto balíčku? # +store.coins.purchase.coinsLeftToBuy=K odemknutí této sady je zapotřebí ještě %s mince/í. # +store.coins.purchase=Koupit mince # +store.coins.offer0=Kupa mincí! # +store.coins.offer1=Hromada mincí! # +store.coins.offer2=Hora mincí! # +store.coins.header=Pomocí mincí můžete odemknout spoustu zajímavých věcí. # +store.coins.value=Nejvýhodnější! # +store.coins.purchase.toast.withCoinCount=Právě jste zakoupili mince (%s)! # +store.coins.purchase.toast.unknownCoinCount=Právě jste zakoupili mince! # +store.coins.purchased.failed.title=Něco se nepovedlo # +store.coins.purchased.failed.body=Nemohli jsme se připojit k obchodu s aplikacemi. Zkuste se připojit k obchodu s aplikacemi nebo zkontrolujte své připojení k internetu. # +store.coins.tooManyCoins=Pokud část mincí použijete, budete si moci koupit další. # +store.coins.incomplete.title=Nedokončený nákup za mince # +store.coins.incomplete.fulfill.a=Zdá se, že jsme to posledně nedotáhli do konce. Pojďme dokončit váš nákup nyní. # +store.coins.incomplete.fulfill.b=Zdá se, že jste zahájili nákup pomocí jiného účtu Microsoft. Chcete místo toho dokončit nákup pomocí tohoto účtu? # +store.coins.incomplete.fulfill.c=Někdo zahájil nákup pomocí fakturačního účtu na tomto zařízení. Chcete dokončit nákup pomocí tohoto účtu? # +store.coins.fixAppReceipt.title=Něco se nepovedlo # +store.coins.fixAppReceipt.body=Vypadá to, že došlo k problému s přijetím vaší aplikace. Pro pokračování se přihlaste. # +store.coins.fixAppReceipt.button=Přihlásit se do obchodu Store # + +store.purchase.toast.generic=Právě jste si koupili %s! # + +store.featured.realms.title=Vyzkoušení bezplatné služby Realms # +store.featured.realms.desc=Zažijte nejlepší způsob, jak hrát Minecraft s přáteli. # + +store.hyperlink.creator.notFound=Omlouváme se, ale tvůrce uvedený v hypertextovém odkazu nebyl nalezen. # +store.hyperlink.ingame=Omlouváme se, ale hypertextové odkazy nejsou povoleny, když jste ve světě. Odejděte ze světa a zkuste to znovu. # + +store.resource.try=Vyzkoušejte to! # +store.resource.create=Spravovat vaše balíčky zdrojů # +store.resource.screenshots=Snímky obrazovky # +store.resourcePack.activateTexturePack=Aktivovat tyto textury! # +store.resourcePack.leaveWorldToActivate=Pro použití odejděte ze světa # +store.3pserverItem.fetchingCancel=Zrušit # +store.3pserverItem.fetchingItem=%s se s vámi chce podělit o něco zábavného. # +store.3pserverItem.fetchingItemTitle=Chviličku strpení # +store.3pserverItem.unlock=Odemknout pro %s # +store.3pserverItem.alreadyPurchased=Vlastněno # +store.restore.description=Obnovujeme vaše nákupy! # +store.restore.failed=Je nám líto, nepodařilo se nám obnovit vaše nákupy. Můžete si zkontrolovat připojení k internetu? # +store.connection.failed.title=Něco se nepovedlo # +store.connection.failed.body=Momentálně máme problém s připojením k obchodu Marketplace. Zkuste to znovu později! # +store.connection.failed.code=Kód chyby: %s # +store.connection.failed.request=Momentálně máme problém s přístupem na tuto stránku. Zkuste jinou! # +store.featured.createdBy=Vytvořil(a) %s # +store.downloading=Stahování... # +store.downloading.title=Stahování: %s # +store.updating=Aktualizace... # +store.updating.title=Aktualizace: %s # +store.importing.title=Import: %s # +store.importing=Import... # +store.showMore=Zobrazit vše # +store.inventory.no.xbl=Moje balíčky # + +store.promo.today=Pouze dnes! # +store.promo.upsell=Nenechte si ujít dnešní dárek zdarma! # +store.promo.comeBackTomorrow=Vraťte se pro zítřejší dárek zdarma! # +store.promo.end=Šťastný nový rok! # +store.promo.comingSoon=12 dní Minecraftu začíná zítra! # + +store.promo.holiday.first=1. den Minecraftu # +store.promo.holiday.second=2. den Minecraftu # +store.promo.holiday.third=3. den Minecraftu # +store.promo.holiday.fourth=4. den Minecraftu # +store.promo.holiday.fifth=5. den Minecraftu # +store.promo.holiday.sixth=6. den Minecraftu # +store.promo.holiday.seventh=7. den Minecraftu # +store.promo.holiday.eighth=8. den Minecraftu # +store.promo.holiday.ninth=9. den Minecraftu # +store.promo.holiday.tenth=10. den Minecraftu # +store.promo.holiday.eleventh=11. den Minecraftu # +store.promo.holiday.twelfth=12. den Minecraftu # + +store.promo.date.jan=%s. ledna # +store.promo.date.feb=%s. února # +store.promo.date.mar=%s. března # +store.promo.date.apr=%s. dubna # +store.promo.date.may=%s. května # +store.promo.date.jun=%s. června # +store.promo.date.july=%s. července # +store.promo.date.aug=%s. srpna # +store.promo.date.sep=%s. září # +store.promo.date.oct=%s. října # +store.promo.date.nov=%s. listopadu # +store.promo.date.dec=%s. prosince # + +store.myAccount=Můj účet # +store.xbl.signin=Přihlásit se # +store.xbl.signinOrSignUp=Přihlaste se nebo se zdarma zaregistrujte # +store.xbl.disconnected=Odpojeno # +store.xbl.conversionFailedTitle=Něco se nepovedlo # +store.xbl.conversionFailedMessage=Zkuste to znovu později. # + +store.sales.allByCreator=Nyní v akci! # +store.sales.bundlesOnSale=Sady nyní v akci! # +store.sales.mashupsOnSale=Mash-upy nyní v akci! # +store.sales.skinsOnSale=Skiny nyní v akci! # +store.sales.texturesOnSale=Sady textur nyní v akci! # +store.sales.worldsOnSale=Světy nyní v akci! # + +store.showalloffers.list.title=Obchod %s # +store.showalloffers.list.back=Jít zpět # + +store.suggestedOffers.defaultTitle=Zábavné způsoby hry # + +store.minecoin.notavailable=V této verzi Minecraftu zatím nelze nakupovat za mince. # + + +store.search.allResults=%d výsledků # +store.search.dynamicPlaceHolderText=Zkuste hledat %s! # +store.search.error.searchStringAndFilters=Jejda! Pro „%s“ a vybrané filtry jsme nenalezli žádné výsledky. Zkuste rozšířit vyhledávání... # +store.search.error.searchStringAndNoFilters=Jejda! Pro „%s“ jsme nenalezli žádné výsledky. Zkuste jinou frázi... # +store.search.error.emptySearchStringAndFilters=Jejda! Pro vybrané filtry jsme nenalezli žádné výsledky. Zkuste rozšířit vyhledávání... # +store.search.error.emptySearch=Jejda! Nemůžeme hledat nic. # +store.search.greyListedResults= -- Je zobrazen pouze obsah, který bude fungovat na tomto zařízení. # +store.search.noConnectionErrorText=Jejda! Zdá se, že nejste připojeni k internetu. Zkontrolujte si připojení a zkuste to znovu! # +store.search.placeHolderText=Sem zadejte hledaný text... # +store.search.pluralResults= Výsledky # +store.search.pluralPossibleResults= Možné výsledky # +store.search.singularResult= Výsledek # +store.search.singularPossibleResult= Možný výsledek # +store.search.title=Hledat # +store.search.trendingRowTitle=Hledání produktů, které jsou v oblibě: %s # +store.search.button=Hledat # + +store.search.filters.bundles=Sady # +store.search.filters.clear=Vymazat filtry # +store.search.filters.reset=Resetovat filtry # + +store.search.filter.clear.creator=Vymazat filtry tvůrců # +store.search.filter.creator=Tvůrci # +store.search.filter.creator.selectedCount=%d tvůrců # + +store.search.filter.offer_type=Typy nabídek # +store.search.filter.offer_type.selectedCount=Typy nabídek: %d # +store.search.filter.offer_type.bundles=Sady # +store.search.filter.offer_type.realmsplus=Realms Plus # + +store.search.filter.clear.pack_type=Vymazat filtry typů balíčků # +store.search.filter.mashupPacks=Mash-upy # +store.search.filter.andSelectedText=a %s # +store.search.filter.pack_type=typů balíčků # +store.search.filter.pack_type.selectedCount=%d typů balíčku # +store.search.filter.minecoin=Mince Minecoins # +store.search.filter.minecoin.selectedCount=%d filtrů mincí Minecoins # +store.search.filter.clear.minecoin=Vymazat filtry mincí Minecoins # +store.search.filter.rating=Hodnocení # +store.search.filter.rating.selectedCount=%d filtrů hodnocení # +store.search.filter.clear.rating=Vymazat filtry hodnocení # +store.search.filter.skinPacks=Skiny # +store.search.filter.texturePacks=Textury # +store.search.filter.title=Filtry # +store.search.filter.worldTemplates=Světy # +store.search.filter.installed_state=Nainstalovaný stav # +store.search.filter.installed=Nainstalováno # +store.search.filter.notInstalled=Není nainstalováno # +store.search.filter.clear.installed=Resetovat nainstalované filtry # + +store.search.sort_menu.sortConstWord=Seřadit # +store.search.sort_menu.Default=Relevance # +store.search.sort_menu.NewestFirst=Od nejnovějších # +store.search.sort_menu.OldestFirst=Od nejstarších # +store.search.sort_menu.A_to_Z=Od A do Z # +store.search.sort_menu.Z_to_A=Od Z do A # +store.search.sort_menu.Installed=Nainstalováno # +store.search.sort_menu.notInstalled=Není nainstalováno # +store.search.sort_menu.HighestPrice=Cena: od nejvyšší k nejnižší # +store.search.sort_menu.LowestPrice=Cena: od nejnižší k nejvyšší # +store.search.sort_menu.HighestRating=Hodnocení: od nejvyššího # +store.search.sort_menu.LowestRating=Hodnocení: od nejnižšího # +store.search.sort_menu.resultText=podle %s # + +store.pagination.next=Další > ### Chevrons (< and >) should not be moved +store.pagination.previous=< Předchozí ### Chevrons (< and >) should not be moved + +store.shareDescription=Páni! Hráč %s vytvořil úžasnou sadu. Byla by škoda se na ni nepodívat. # +store.copyToastMessage=Odkaz byl zkopírován do schránky! # + +store.uploadContentToRealmsSuccess=Obsah byl úspěšně nahrán do vybrané říše. # +store.uploadContentToRealmsFail.title=Chyba # +store.uploadContentToRealmsProgressTitle=Používání obsahu na říši # +store.uploadContentToRealmsProgressText=Vybraný obsah se používá na vaši říši. # +store.uploadContentToRealmsFail.message=Nepodařilo se nahrát obsah do vybrané říše! # +store.uploadContentToRealmsFail.forbidden.message=Nevlastníte jednu nebo více aplikovaných sad obsahu! # +store.applyToRealm=Vytvořeno v říši # +store.inRealmsPlus=Ve službě Realms Plus # +store.uploadWorldTitle=Nahradit svět? # +store.uploadPackTitle=Nahradit balíček? # +store.uploadWorldMessage=Tímto odeberete svůj aktuální svět z aktivní pozice služby Realms a budete ho moct nahradit novým. Členové vaší služby Realms budou mít přístup do vašeho nového světa. Výběrem možnosti „Zrušit“ přejdete ke kopii aktuálního světa a stáhnete ji, abyste nepřišli o data. Výběrem možnosti „Potvrdit“ budete pokračovat a nahradíte svůj svět. # +store.uploadPackMessage=Tím odeberete veškeré aktuálně používané balíčky zdrojů a chování z vaší říše a nahradíte je vybraným balíčkem. Chcete pokračovat? # + +stream.confirm_start=Opravdu chcete zahájit vysílání? # +stream.unavailable.account_not_bound=Než budete moci Minecraft vysílat přes Twitch, musíte propojit svůj účet Twitch na webu mojang.com. Chcete to provést nyní? # +stream.unavailable.account_not_bound.okay=Propojit účty # +stream.unavailable.account_not_migrated=Než budete moci Minecraft vysílat přes Twitch, musíte přenést svůj účet Minecraft na web Mojang. Chcete to provést nyní? # +stream.unavailable.account_not_migrated.okay=Přenést účet # +stream.unavailable.failed_auth=Ověření Twitch se nezdařilo. Přejděte na web mojang.com a obnovte vazbu účtu Twitch. # +stream.unavailable.failed_auth.okay=Obnovit vazbu účtů # +stream.unavailable.failed_auth_error=Ověření Twitch nelze provést. Zkuste to znovu později. # +stream.unavailable.initialization_failure=Službu Twitch SDK nelze inicializovat. # +stream.unavailable.initialization_failure.extra=(Důvod: %s) # +stream.unavailable.library_arch_mismatch=Vlastní verze javy použitá ke spuštění hry Minecraft má jinou architekturu než ta, která se používá ke spuštění spouštěcí služby. Ujistěte se, že obě verze jsou shodné (32bitové nebo 64bitové). # +stream.unavailable.library_failure=Knihovny potřebné k integraci služby vysílání Twitch nelze načíst. # +stream.unavailable.no_fbo=K použití integrovaného vysílání Twitch musí vaše videokarta podporovat alespoň standard OpenGL verze 3.0 nebo objekty framebuffer prostřednictvím rozšíření. # +stream.unavailable.no_fbo.arb=Podpora objektů framebuffer prostřednictvím ARB je: %s # +stream.unavailable.no_fbo.blend=Podpora samostatného míchání prostřednictvím EXT je: %s # +stream.unavailable.no_fbo.ext=Podpora objektů framebuffer prostřednictvím EXT je: %s # +stream.unavailable.no_fbo.version=Aktuálně používáte: %s # +stream.unavailable.not_supported.mac=Integrované vysílání Twitch na počítači Mac bohužel vyžaduje novější verzi operačního systému OS X, než jakou máte. Abyste mohli používat tuto službu, musíte mít verzi 10.7 (Mac OS X Lion) nebo novější. Chcete navštívit web apple.com a přečíst si informace o upgradu? # +stream.unavailable.not_supported.mac.okay=Upgrade # +stream.unavailable.not_supported.other=Integrovaná služba vysílání Twitch bohužel vyžaduje operační systém Windows (Vista či novější) nebo Mac OS X (10.7/Lion či novější). # +stream.unavailable.not_supported.windows=Integrované vysílání Twitch bohužel vyžaduje novější verzi operačního systému Windows, než jakou máte. Musíte mít alespoň verzi Windows Vista nebo novější. # +stream.unavailable.report_to_mojang=Oznámit společnosti Mojang # +stream.unavailable.soundflower.chat=Ke streamování na počítači Mac je vyžadována aplikace Soundflower. %s # +stream.unavailable.soundflower.chat.link=Kliknutím sem ji nainstalujete. # +stream.unavailable.title=Vysílání Twitch je nedostupné # +stream.unavailable.unknown=Vysílání Twitch není bohužel momentálně dostupné. A neznáme důvod :'( # +stream.unavailable.unknown.chat=Streamování nelze spustit: %s # +stream.user.mode.administrator=Správce Twitch # +stream.user.mode.banned=Zablokován # +stream.user.mode.banned.other=Zablokován v kanálu %s # +stream.user.mode.banned.self=Zablokován ve vašem kanálu # +stream.user.mode.broadcaster=Provozovatel vysílání # +stream.user.mode.broadcaster.other=Provozovatel vysílání # +stream.user.mode.broadcaster.self=Provozovatel vysílání (vy!) # +stream.user.mode.moderator=Moderátor # +stream.user.mode.moderator.other=Moderátor na kanálu %s # +stream.user.mode.moderator.self=Moderátor na vašem kanálu # +stream.user.mode.staff=Personál Twitch # +stream.user.subscription.subscriber=Odběratel # +stream.user.subscription.subscriber.other=Odběratel kanálu %s # +stream.user.subscription.subscriber.self=Odběratel vašeho kanálu # +stream.user.subscription.turbo=Twitch Turbo # +stream.userinfo.ban=Blokovat # +stream.userinfo.chatTooltip=Kliknutím můžete spravovat uživatele # +stream.userinfo.mod=Povýšit na moderátora # +stream.userinfo.timeout=Časový limit # +stream.userinfo.unban=Odblokovat # +stream.userinfo.unmod=Degradovat z role moderátora # + +profanity_filter.title=Filtr vulgárních slov # +profanity_filter.msg=Zadaný text obsahuje slova, která mohou ostatní považovat za urážlivá a nelze je použít. Zkuste to znovu. # + +terms_and_conditions.goBack=Jít zpět # +terms_and_conditions.viewTermsAndConditions=Chcete-li zobrazit podmínky a ujednání, navštivte stránku https://minecraft.net/terms v libovolném prohlížeči. # + +tile.acaciaFence.name=Akáciový plot # +tile.acacia_fence_gate.name=Akáciová branka # +tile.activator_rail.name=Aktivační kolejnice # +tile.allow.name=Povolit # +tile.air.name=Vzduch # +tile.unknown.name=Neznámý # +tile.deny.name=Odepřít # +tile.border_block.name=Okraj # +tile.anvil.intact.name=Kovadlina # +tile.anvil.name=Kovadlina # +tile.anvil.slightlyDamaged.name=Mírně poškozená kovadlina # +tile.anvil.veryDamaged.name=Velmi poškozená kovadlina # +tile.barrier.name=Bariéra # +tile.beacon.name=Maják # +tile.beacon.primary=Hlavní schopnost # +tile.beacon.secondary=Vedlejší schopnost # +tile.beacon.primary.pocket=Hlavní # +tile.beacon.secondary.pocket=Vedlejší # +tile.beehive.name=Včelí úl # +tile.bee_nest.name=Včelí hnízdo # +tile.target.name=Terč # +tile.bed.name=Postel # +tile.bed.noSleep=Spát je možné jen v noci # +tile.bed.notSafe=V této chvíli nemůžete odpočívat, v okolí se nacházejí nestvůry # +tile.bed.notValid=Vaše domácí postel chybí nebo k ní nemáte přístup # +tile.bed.occupied=Tato postel je obsazená # +tile.bed.respawnSet=Počáteční místo nastaveno # +tile.bed.tooFar=Postel je příliš daleko # +tile.bed.obstructed=K posteli není přístup # +tile.bedrock.name=Základní hornina # +tile.bell.name=Zvon # +tile.camera.name=Fotoaparát # +tile.conduit.name=Zářič # +tile.invisibleBedrock.name=Neviditelná základní hornina # +tile.beetroot.name=Řepa # +tile.big_dripleaf.name=Velký listohop # +tile.small_dripleaf_block.name=Malý listohop # +tile.hanging_roots.name=Vzdušné kořeny # +tile.dirt_with_roots.name=Hlína s kořeny # +tile.spore_blossom.name=Výtrusný květ # +tile.azalea_leaves.name=Listy azalky # +tile.azalea_leaves_flowered.name=Listí kvetoucí azalky # +tile.azalea.name=Azalka # +tile.flowering_azalea.name=Kvetoucí azalka # +tile.cave_vines.name=Jeskynní réva # +tile.cave_vines_body_with_berries.name=Jeskynní réva # +tile.cave_vines_head_with_berries.name=Jeskynní réva # +item.glow_berries.name=Zářící bobule # +tile.moss_block.name=Mechový blok # +tile.moss_carpet.name=Mechový koberec # +tile.birchFence.name=Březový plot # +tile.birch_fence_gate.name=Březová branka # +tile.blast_furnace.name=Tavicí pec # +tile.bone_block.name=Kostěný blok # +tile.coal_block.name=Uhelný blok # +tile.diamond_block.name=Diamantový blok # +tile.emerald_block.name=Smaragdový blok # +tile.gold_block.name=Zlatý blok # +tile.iron_block.name=Železný blok # +tile.lapis_block.name=Blok lazuritu # +tile.redstone_block.name=Ruditový blok # +tile.bookshelf.name=Knihovna # +tile.brick_block.name=Cihlový blok # +tile.brown_mushroom.name=Hnědá houba # +tile.brown_mushroom_block.mushroom.name=Houba # +tile.brown_mushroom_block.stem.name=Houbový stonek # +tile.brown_mushroom_block.cap.name=Hnědý houbový blok # +tile.wooden_button.name=Dubové tlačítko # +tile.acacia_button.name=Akáciové tlačítko # +tile.birch_button.name=Březové tlačítko # +tile.dark_oak_button.name=Tlačítko z tmavého dubu # +tile.jungle_button.name=Tlačítko ze sekvojového dřeva # +tile.respawn_anchor.respawnSet=Nastavený bod znovuzrození # +tile.respawn_anchor.notValid=Vaše kotva pro znovuzrození nemá zaplacené poplatky, chybí nebo k ní není přístup. # +tile.spruce_button.name=Smrkové tlačítko # +tile.stone_button.name=Kamenné tlačítko # +tile.cactus.name=Kaktus # +tile.cake.name=Dort # +tile.dried_kelp_block.name=Blok z vysušených chaluh # +tile.carrots.name=Mrkve # +tile.carved_pumpkin.name=Vyřezávaná dýně # +tile.cauldron.name=Kotlík # +tile.chalkboard.oneByOne.name=Tabulka # +tile.chalkboard.twoByOne.name=Plakát # +tile.chalkboard.threeByTwo.name=Tabule # +tile.chest.name=Truhla # +tile.ender_chest.name=Truhla z enderu # +tile.jigsaw.name=Skládací blok # +tile.honey_block.name=Medový blok # +tile.honeycomb_block.name=Blok medové plástve # +tile.lodestone.name=Magnetovec # +tile.nether_sprouts.name=Netheritové výhonky # +tile.crimson_stem.name=Karmínový stonek # +tile.warped_stem.name=Pokroucený stonek # +tile.stripped_crimson_stem.name=Holý karmínový stonek # +tile.stripped_warped_stem.name=Holý pokroucený stonek # +tile.crimson_hyphae.name=Karmínové podhoubí # +tile.warped_hyphae.name=Pokroucené podhoubí # +tile.stripped_crimson_hyphae.name=Holé karmínové podhoubí # +tile.stripped_warped_hyphae.name=Holé pokroucené podhoubí # +tile.crimson_planks.name=Karmínová prkna # +tile.warped_planks.name=Pokroucená prkna # +tile.crimson_door.name=Karmínové dveře # +tile.warped_door.name=Pokroucené dveře # +tile.crimson_trapdoor.name=Karmínové padací dveře # +tile.warped_trapdoor.name=Pokroucené padací dveře # +tile.crimson_standing_sign.name=Karmínová cedule # +tile.warped_standing_sign.name=Pokroucená cedule # +tile.crimson_wall_sign.name=Karmínová cedule # +tile.warped_wall_sign.name=Pokroucená cedule # +tile.crimson_stairs.name=Karmínové schody # +tile.warped_stairs.name=Pokroucené schody # +tile.crimson_fence.name=Karmínový plot # +tile.warped_fence.name=Pokroucený plot # +tile.crimson_fence_gate.name=Karmínová branka # +tile.warped_fence_gate.name=Pokroucená branka # +tile.crimson_button.name=Karmínové tlačítko # +tile.warped_button.name=Pokroucené tlačítko # +tile.crimson_pressure_plate.name=Karmínová nášlapná deska # +tile.warped_pressure_plate.name=Pokroucená nášlapná deska # +tile.crimson_slab.name=Karmínový panel # +tile.warped_slab.name=Pokroucený panel # +tile.crimson_double_slab.name=Karmínový panel # +tile.warped_double_slab.name=Pokroucený panel # +tile.shroomlight.name=Houbozář # +tile.crimson_nylium.name=Karmínové nylium # +tile.warped_nylium.name=Pokroucené nylium # +tile.basalt.name=Čedič # +tile.polished_basalt.name=Leštěný čedič # +tile.blackstone.name=Černovec # +tile.polished_blackstone_bricks.name=Leštěné černovcové cihly # +tile.cracked_polished_blackstone_bricks.name=Popraskané leštěné černovcové cihly # +tile.polished_blackstone_brick_stairs.name=Schody z leštěných černovcových cihel # +tile.blackstone_stairs.name=Černovcové schody # +tile.blackstone_wall.name=Černovcová zeď # +tile.polished_blackstone_brick_wall.name=Zeď z leštěných černovcových cihel # +tile.chiseled_polished_blackstone.name=Opracovaný leštěný černovec # +tile.gilded_blackstone.name=Pozlacený černovec # +tile.blackstone_slab.name=Černovcový panel # +tile.polished_blackstone_brick_slab.name=Panel z leštěných černovcových cihel # +tile.chain.name=Řetěz # +tile.soul_soil.name=Spektrální půda # +tile.soul_fire.name=Spektrální oheň # +tile.polished_blackstone.name=Leštěný černovec # +tile.polished_blackstone_stairs.name=Schody z leštěného černovce # +tile.polished_blackstone_slab.name=Panel z leštěného černovce # +tile.polished_blackstone_pressure_plate.name=Nášlapná deska z leštěného černovce # +tile.polished_blackstone_button.name=Tlačítko z leštěného černovce # +tile.polished_blackstone_wall.name=Zeď z leštěného černovce # +tile.soul_campfire.name=Spektrální táborák # +tile.chiseled_nether_bricks.name=Opracované netheritové cihly # +tile.cracked_nether_bricks.name=Popraskané netheritové cihly # +tile.quartz_bricks.name=Křemenné cihly # +tile.trapped_chest.name=Truhla s pastí # +tile.shulkerBoxWhite.name=Bílá krabice z krabicovce # +tile.shulkerBoxOrange.name=Oranžová krabice z krabicovce # +tile.shulkerBoxMagenta.name=Purpurová krabice z krabicovce # +tile.shulkerBoxLightBlue.name=Světle modrá krabice z krabicovce # +tile.shulkerBoxYellow.name=Žlutá krabice z krabicovce # +tile.shulkerBoxLime.name=Světle zelená krabice z krabicovce # +tile.shulkerBoxPink.name=Růžová krabice z krabicovce # +tile.shulkerBoxGray.name=Šedá krabice z krabicovce # +tile.shulkerBoxSilver.name=Světle šedá krabice z krabicovce # +tile.shulkerBoxCyan.name=Azurová krabice z krabicovce # +tile.shulkerBoxPurple.name=Fialová krabice z krabicovce # +tile.shulkerBoxBlue.name=Modrá krabice z krabicovce # +tile.shulkerBoxBrown.name=Hnědá krabice z krabicovce # +tile.shulkerBoxGreen.name=Zelená krabice z krabicovce # +tile.shulkerBoxRed.name=Červená krabice z krabicovce # +tile.shulkerBoxBlack.name=Černá krabice z krabicovce # +tile.shulkerBox.name=Krabice z krabicovce # +tile.chorus_flower.name=Chorusový květ # +tile.chorus_plant.name=Chorusovník # +tile.stained_glass.white.name=Bílé sklo # +tile.stained_glass.silver.name=Světle šedé sklo # +tile.stained_glass.gray.name=Šedé sklo # +tile.stained_glass.black.name=Černé sklo # +tile.stained_glass.brown.name=Hnědé sklo # +tile.stained_glass.red.name=Červené sklo # +tile.stained_glass.orange.name=Oranžové sklo # +tile.stained_glass.yellow.name=Žluté sklo # +tile.stained_glass.lime.name=Světle zelené sklo # +tile.stained_glass.green.name=Zelené sklo # +tile.stained_glass.cyan.name=Azurové sklo # +tile.stained_glass.light_blue.name=Světle modré sklo # +tile.stained_glass.blue.name=Modré sklo # +tile.stained_glass.purple.name=Fialové sklo # +tile.stained_glass.magenta.name=Purpurové sklo # +tile.stained_glass.pink.name=Růžové sklo # +tile.stained_glass_pane.white.name=Bílá skleněná tabulka # +tile.stained_glass_pane.silver.name=Světle šedá skleněná tabulka # +tile.stained_glass_pane.gray.name=Šedá skleněná tabulka # +tile.stained_glass_pane.black.name=Černá skleněná tabulka # +tile.stained_glass_pane.brown.name=Hnědá skleněná tabulka # +tile.stained_glass_pane.red.name=Červená skleněná tabulka # +tile.stained_glass_pane.orange.name=Oranžová skleněná tabulka # +tile.stained_glass_pane.yellow.name=Žlutá skleněná tabulka # +tile.stained_glass_pane.lime.name=Světle zelená skleněná tabulka # +tile.stained_glass_pane.green.name=Zelená skleněná tabulka # +tile.stained_glass_pane.cyan.name=Azurová skleněná tabulka # +tile.stained_glass_pane.light_blue.name=Světle modrá skleněná tabulka # +tile.stained_glass_pane.blue.name=Modrá skleněná tabulka # +tile.stained_glass_pane.purple.name=Fialová skleněná tabulka # +tile.stained_glass_pane.magenta.name=Purpurová skleněná tabulka # +tile.stained_glass_pane.pink.name=Růžová skleněná tabulka # +tile.clay.name=Jílový blok # +tile.hardened_clay.name=Terakota # +tile.stained_hardened_clay.black.name=Černá terakota # +tile.stained_hardened_clay.blue.name=Modrá terakota # +tile.stained_hardened_clay.brown.name=Hnědá terakota # +tile.stained_hardened_clay.cyan.name=Azurová terakota # +tile.stained_hardened_clay.gray.name=Šedá terakota # +tile.stained_hardened_clay.green.name=Zelená terakota # +tile.stained_hardened_clay.lightBlue.name=Světle modrá terakota # +tile.stained_hardened_clay.lime.name=Světle zelená terakota # +tile.stained_hardened_clay.magenta.name=Purpurová terakota # +tile.stained_hardened_clay.name=Terakota # +tile.stained_hardened_clay.orange.name=Oranžová terakota # +tile.stained_hardened_clay.pink.name=Růžová terakota # +tile.stained_hardened_clay.purple.name=Fialová terakota # +tile.stained_hardened_clay.red.name=Červená terakota # +tile.stained_hardened_clay.silver.name=Světle šedá terakota # +tile.stained_hardened_clay.white.name=Bílá terakota # +tile.stained_hardened_clay.yellow.name=Žlutá terakota # +tile.structure_block.name=Blok budovy # +structure_block.waterlog_block=Vodní bloky # +tile.structure_void.name=Prázdná stavba # +tile.wool.black.name=Černá vlna # +tile.wool.blue.name=Modrá vlna # +tile.wool.brown.name=Hnědá vlna # +tile.wool.cyan.name=Azurová vlna # +tile.wool.gray.name=Šedá vlna # +tile.wool.green.name=Zelená vlna # +tile.wool.lightBlue.name=Světle modrá vlna # +tile.wool.lime.name=Světle zelená vlna # +tile.wool.magenta.name=Purpurová vlna # +tile.wool.name=Vlna # +tile.wool.orange.name=Oranžová vlna # +tile.wool.pink.name=Růžová vlna # +tile.wool.purple.name=Fialová vlna # +tile.wool.red.name=Červená vlna # +tile.wool.silver.name=Světle šedá vlna # +tile.wool.white.name=Bílá vlna # +tile.wool.yellow.name=Žlutá vlna # +tile.cobblestone_wall.mossy.name=Mechem porostlá zeď z kamenných kostek # +tile.cobblestone_wall.normal.name=Zeď z kamenných kostek # +tile.cobblestone_wall.granite.name=Žulová zeď # +tile.cobblestone_wall.diorite.name=Dioritová zeď # +tile.cobblestone_wall.andesite.name=Andezitová zeď # +tile.cobblestone_wall.sandstone.name=Pískovcová zeď # +tile.cobblestone_wall.brick.name=Cihlová zeď # +tile.cobblestone_wall.stone_brick.name=Zeď z kamenných cihel # +tile.cobblestone_wall.mossy_stone_brick.name=Mechem porostlá zeď z kamenných cihel # +tile.cobblestone_wall.nether_brick.name=Zeď z netheritových cihel # +tile.cobblestone_wall.end_brick.name=Zeď z enderitových cihel # +tile.cobblestone_wall.prismarine.name=Prismarinová zeď # +tile.cobblestone_wall.red_sandstone.name=Zeď z červeného pískovce # +tile.cobblestone_wall.red_nether_brick.name=Zeď z červených netheritových cihel # +tile.cocoa.name=Kakao # +tile.command_block.name=Příkazový blok # +tile.composter.name=Kompostér # +tile.light_block.name=Světelný blok # +tile.repeating_command_block.name=Opakování příkazového bloku # +tile.chain_command_block.name=Řetěz příkazového bloku # +tile.wheat.name=Obilí # +tile.darkOakFence.name=Plot z tmavého dubu # +tile.dark_oak_fence_gate.name=Branka z tmavého dubu # +tile.daylight_detector.name=Snímač denního světla # +tile.deadbush.name=Mrtvý keř # +tile.detector_rail.name=Spínací kolejnice # +tile.dirt.coarse.name=Hrubá hlína # +tile.dirt.default.name=Hlína # +tile.dirt.name=Hlína # +tile.podzol.name=Podzol # +tile.purpur_block.default.name=Purpurový blok # +tile.purpur_block.lines.name=Purpurový pilíř # +tile.purpur_block.chiseled.name=Opracovaný purpurový # +tile.dispenser.name=Dávkovač # +tile.iron_door.name=Železné dveře # +tile.doorWood.name=Dřevěné dveře # +tile.double_plant.fern.name=Velká kapradina # +tile.double_plant.grass.name=Velmi vysoká tráva # +tile.double_plant.name=Rostlina # +tile.double_plant.paeonia.name=Pivoňka # +tile.double_plant.rose.name=Růžový keř # +tile.double_plant.sunflower.name=Slunečnice # +tile.double_plant.syringa.name=Šeřík # +tile.dragon_egg.name=Dračí vejce # +tile.dropper.name=Podavač # +tile.enchanting_table.name=Zaklínací stůl # +tile.enderChest.name=Truhla z enderu # +tile.end_portal_frame.name=Rám portálu do Endu # +tile.farmland.name=Pole # +tile.fletching_table.name=Stůl na výrobu šípů # +tile.fence.name=Dubový plot # +tile.fence_gate.name=Dubová branka # +tile.iron_bars.name=Železné mříže # +tile.fire.name=Oheň # +tile.yellow_flower.dandelion.name=Pampeliška # +tile.yellow_flower.name=Květina # +tile.crimson_roots.crimsonRoots.name=Karmínové kořeny # +tile.warped_roots.warpedRoots.name=Pokroucené kořeny # +tile.red_flower.allium.name=Česnek # +tile.red_flower.blueOrchid.name=Modrá orchidej # +tile.red_flower.cornflower.name=Chrpa # +tile.red_flower.houstonia.name=Blankytná chrpa # +tile.red_flower.name=Květina # +tile.red_flower.lilyOfTheValley.name=Konvalinka # +tile.red_flower.oxeyeDaisy.name=Kopretina bílá # +tile.red_flower.poppy.name=Mák # +tile.red_flower.tulipOrange.name=Oranžový tulipán # +tile.red_flower.tulipPink.name=Růžový tulipán # +tile.red_flower.tulipRed.name=Červený tulipán # +tile.red_flower.tulipWhite.name=Bílý tulipán # +tile.wither_rose.name=Růže pakostnice # +tile.furnace.name=Pec # +tile.glass.name=Sklo # +tile.golden_rail.name=Napájená kolejnice # +tile.grass.name=Blok trávy # +tile.grass_path.name=Hliněná cesta # +tile.gravel.name=Štěrk # +tile.hay_block.name=Balík sena # +tile.netherrack.name=Netherrack # +tile.soul_sand.name=Spektrální písek # +tile.hopper.name=Násypka # +tile.ice.name=Led # +tile.packed_ice.name=Balený led # +tile.blue_ice.name=Modrý led # +tile.frosted_ice.name=Zmrzlý led # +tile.iron_trapdoor.name=Železné padací dveře # +tile.jukebox.name=Hrací skříň # +tile.jungleFence.name=Sekvojový plot # +tile.jungle_fence_gate.name=Sekvojová branka # +tile.ladder.name=Žebřík # +tile.flowing_lava.name=Láva # +tile.lava.name=Láva # +tile.leaves.acacia.name=Akáciové listí # +tile.leaves2.acacia.name=Akáciové listí # +tile.leaves.big_oak.name=Listí tmavého dubu # +tile.leaves2.big_oak.name=Listí tmavého dubu # +tile.leaves.birch.name=Březové listí # +tile.leaves.jungle.name=Sekvojové listí # +tile.leaves.name=Listí # +tile.leaves.oak.name=Dubové listí # +tile.leaves.spruce.name=Smrkové jehličí # +tile.lever.name=Páka # +tile.glowstone.name=Zářivý kámen # +tile.glow_lichen.name=Zářící lišejník # +tile.lightning_rod.name=Hromosvod # +tile.lit_pumpkin.name=Svítící dýně # +tile.lockedchest.name=Zamčená truhla # +tile.log.acacia.name=Akáciové poleno # +tile.log.big_oak.name=Poleno tmavého dubu # +tile.log.birch.name=Březové poleno # +tile.log.jungle.name=Sekvojové poleno # +tile.log.name=Poleno # +tile.log.oak.name=Dubové poleno # +tile.log.spruce.name=Smrkové poleno # +tile.magma.name=Lávový blok # +tile.melon_block.name=Meloun # +tile.mob_spawner.name=Líheň nestvůr # +tile.monster_egg.brick.name=Kamenná cihla ukrývající rybenku # +tile.monster_egg.chiseledbrick.name=Opracovaná kamenná cihla ukrývající rybenku # +tile.monster_egg.cobble.name=Kamenné kostky ukrývající rybenku # +tile.monster_egg.crackedbrick.name=Popraskaná kamenná cihla ukrývající rybenku # +tile.monster_egg.mossybrick.name=Mechem porostlá kamenná cihla ukrývající rybenku # +tile.monster_egg.name=Kámen ukrývající rybenku # +tile.monster_egg.stone.name=Kámen ukrývající rybenku # +tile.mushroom.name=Houba # +tile.noteblock.name=Hudební blok # +tile.mycelium.name=Podhoubí # +tile.nether_brick.name=Blok z netheritových cihel # +tile.red_nether_brick.name=Červená netheritová cihla # +tile.nether_brick_fence.name=Plot z netheritových cihel # +tile.quartz_ore.name=Netheritová křemenná ruda # +tile.netherreactor.active=Aktivní! # +tile.netherreactor.builtTooHigh=Netheritový reaktor musí být postaven níže. # +tile.netherreactor.builtTooLow=Netheritový reaktor musí být postaven výše. # +tile.netherreactor.name=Jádro netheritového reaktoru # +tile.netherreactor.playersTooFar=Všichni hráči musí být u reaktoru. # +tile.netherreactor.wrongPattern=Nesprávný vzor! # +tile.nether_wart.name=Netheritový bradavičník # +tile.nether_wart_block.name=Blok z netheritového bradavičníku # +tile.warped_wart_block.name=Blok pokrouceného bradavičníku # +tile.unlit_redstone_torch.name=Ruditová pochodeň # +tile.redstone_torch.name=Ruditová pochodeň # +tile.soul_torch.name=Spektrální pochodeň # +tile.obsidian.name=Obsidián # +tile.coal_ore.name=Uhelná ruda # +tile.diamond_ore.name=Diamantová ruda # +tile.emerald_ore.name=Smaragdová ruda # +tile.gold_ore.name=Zlatá ruda # +tile.iron_ore.name=Železná ruda # +tile.copper_ore.name=Měděná ruda # +tile.lapis_ore.name=Lazuritová ruda # +tile.redstone_ore.name=Ruditová ruda # +tile.oreRuby.name=Rubínová ruda # +tile.observer.name=Pozorovatel # +tile.piston.name=Píst # +tile.sticky_piston.name=Lepivý píst # +tile.portal.name=Portál # +tile.potatoes.name=Brambory # +tile.stone_pressure_plate.name=Kamenná nášlapná deska # +tile.wooden_pressure_plate.name=Dubová nášlapná deska # +tile.acacia_pressure_plate.name=Akáciová nášlapná deska # +tile.birch_pressure_plate.name=Březová nášlapná deska # +tile.dark_oak_pressure_plate.name=Nášlapná deska z tmavého dubu # +tile.jungle_pressure_plate.name=Nášlapná deska ze sekvojového dřeva # +tile.spruce_pressure_plate.name=Smrková nášlapná deska # +tile.prismarine.bricks.name=Prismarinové cihly # +tile.prismarine.dark.name=Tmavý prismarin # +tile.prismarine.rough.name=Prismarin # +tile.pumpkin.name=Dýně # +tile.pumpkin_stem.name=Rostlinka dýně # +tile.quartz_block.chiseled.name=Opracovaný křemenný blok # +tile.quartz_block.default.name=Křemenný blok # +tile.quartz_block.lines.name=Sloupový křemenný blok # +tile.quartz_block.smooth.name=Blok z hladkého křemene # +tile.quartz_block.name=Křemenný blok # +tile.rail.name=Kolejnice # +tile.red_mushroom.name=Červená houba # +tile.crimson_fungus.name=Karmínový hřib # +tile.warped_fungus.name=Pokroucený hřib # +tile.red_mushroom_block.name=Červený houbový blok # +tile.red_sandstone.chiseled.name=Opracovaný červený pískovec # +tile.red_sandstone.default.name=Červený pískovec # +tile.red_sandstone.name=Červený pískovec # +tile.red_sandstone.smooth.name=Hladký červený pískovec # +tile.red_sandstone.cut.name=Řezaný červený pískovec # +tile.redstone_wire.name=Ruditový prášek # +tile.redstone_lamp.name=Ruditová lampa # +tile.reeds.name=Cukrová třtina # +tile.sand.default.name=Písek # +tile.sand.name=Písek # +tile.sand.red.name=Červený písek # +tile.sandstone.chiseled.name=Opracovaný pískovec # +tile.sandstone.default.name=Pískovec # +tile.sandstone.name=Pískovec # +tile.sandstone.smooth.name=Hladký pískovec # +tile.sandstone.cut.name=Řezaný pískovec # +tile.sapling.acacia.name=Sazenice akácie # +tile.sapling.big_oak.name=Sazenice tmavého dubu # +tile.sapling.birch.name=Sazenice břízy # +tile.sapling.jungle.name=Sazenice sekvoje # +tile.sapling.oak.name=Sazenice dubu # +tile.sapling.spruce.name=Sazenice smrku # +tile.seaLantern.name=Mořská lucerna # +tile.standing_sign.name=Cedule # +tile.spruce_standing_sign.name=Smrková cedule # +tile.birch_standing_sign.name=Březová cedule # +tile.jungle_standing_sign.name=Sekvojová cedule # +tile.acacia_standing_sign.name=Akáciová cedule # +tile.darkoak_standing_sign.name=Cedule z tmavého dubu # +tile.slime.name=Blok slizu # +tile.snow.name=Sníh # +tile.sponge.dry.name=Mořská houba # +tile.sponge.wet.name=Mokrá mořská houba # +tile.spruceFence.name=Smrkový plot # +tile.spruce_fence_gate.name=Smrková branka # +tile.brick_stairs.name=Cihlové schody # +tile.nether_brick_stairs.name=Schody z netheritových cihel # +tile.quartz_stairs.name=Křemenné schody # +tile.smooth_quartz_stairs.name=Schody z hladkého křemene # +tile.red_sandstone_stairs.name=Schody z červeného pískovce # +tile.sandstone_stairs.name=Pískovcové schody # +tile.stone_stairs.name=Schody z kamenných kostek # +tile.normal_stone_stairs.name=Kamenné schody # +tile.stone_brick_stairs.name=Schody z kamenných cihel # +tile.oak_stairs.name=Dubové schody # +tile.acacia_stairs.name=Akáciové schody # +tile.birch_stairs.name=Březové schody # +tile.dark_oak_stairs.name=Schody z tmavého dubu # +tile.jungle_stairs.name=Sekvojové schody # +tile.spruce_stairs.name=Smrkové schody # +tile.purpur_stairs.name=Purpurové schody # +tile.prismarine_stairs.name=Schody z prismarinu # +tile.dark_prismarine_stairs.name=Schody z tmavého prismarinu # +tile.prismarine_bricks_stairs.name=Schody z prismarinových cihel # +tile.granite_stairs.name=Žulové schody # +tile.diorite_stairs.name=Dioritové schody # +tile.andesite_stairs.name=Andezitové schody # +tile.polished_granite_stairs.name=Schody z leštěné žuly # +tile.polished_diorite_stairs.name=Schody z leštěného dioritu # +tile.polished_andesite_stairs.name=Schody z leštěného andezitu # +tile.mossy_stone_brick_stairs.name=Mechem porostlé schody z kamenných cihel # +tile.smooth_red_sandstone_stairs.name=Schody z hladkého červeného pískovce # +tile.smooth_sandstone_stairs.name=Schody z hladkého pískovce # +tile.end_brick_stairs.name=Schody z enderitových cihel # +tile.mossy_cobblestone_stairs.name=Mechem porostlé schody z kamenných kostek # +tile.red_nether_brick_stairs.name=Schody z červených netheritových cihel # +tile.smooth_stone.name=Hladký kámen # +tile.standing_banner.black.name=Černá vlajka # +tile.standing_banner.blue.name=Modrá vlajka # +tile.standing_banner.brown.name=Hnědá vlajka # +tile.standing_banner.cyan.name=Azurová vlajka # +tile.standing_banner.gray.name=Šedá vlajka # +tile.standing_banner.green.name=Zelená vlajka # +tile.standing_banner.lightBlue.name=Světle modrá vlajka # +tile.standing_banner.lime.name=Světle zelená vlajka # +tile.standing_banner.magenta.name=Purpurová vlajka # +tile.standing_banner.name=Vlajka # +tile.standing_banner.orange.name=Oranžová vlajka # +tile.standing_banner.pink.name=Růžová vlajka # +tile.standing_banner.purple.name=Fialová vlajka # +tile.standing_banner.red.name=Červená vlajka # +tile.standing_banner.silver.name=Světle šedá vlajka # +tile.standing_banner.white.name=Vlajka # +tile.standing_banner.yellow.name=Žlutá vlajka # +tile.stone.andesite.name=Andezit # +tile.stone.andesiteSmooth.name=Leštěný andezit # +tile.stone.diorite.name=Diorit # +tile.stone.dioriteSmooth.name=Leštěný diorit # +tile.stone.granite.name=Žula # +tile.stone.graniteSmooth.name=Leštěná žula # +tile.stone.stone.name=Kámen # +tile.cobblestone.name=Kamenné kostky # +tile.stonebrick.chiseled.name=Opracované kamenné cihly # +tile.stonebrick.cracked.name=Popraskané kamenné cihly # +tile.stonebrick.default.name=Kamenné cihly # +tile.stonebrick.mossy.name=Mechem porostlé kamenné cihly # +tile.stonebrick.name=Kamenné cihly # +tile.stonebrick.smooth.name=Hladké kamenné cihly # +tile.stonecutter.name=Řezačka kamene # +tile.stonecutter_block.name=Řezačka kamene # +tile.mossy_cobblestone.name=Mechem porostlé kamenné kostky # +tile.double_stone_slab.brick.name=Cihlový panel # +tile.double_stone_slab.cobble.name=Panel z kamenných kostek # +tile.double_stone_slab.name=Kamenný panel # +tile.double_stone_slab.nether_brick.name=Panel z netheritových cihel # +tile.double_stone_slab.quartz.name=Křemenný panel # +tile.double_stone_slab.sand.name=Pískovcový panel # +tile.double_stone_slab.smoothStoneBrick.name=Panel z kamenných cihel # +tile.double_stone_slab.stone.name=Kamenný panel # +tile.double_stone_slab.wood.name=Dřevěný panel # +tile.stone_slab.name=Kamenný panel # +tile.stone_slab.brick.name=Cihlový panel # +tile.stone_slab.cobble.name=Panel z kamenných kostek # +tile.stone_slab.stone.name=Panel z hladkého kamene # +tile.stone_slab.nether_brick.name=Panel z netheritových cihel # +tile.stone_slab.quartz.name=Křemenný panel # +tile.stone_slab.sand.name=Pískovcový panel # +tile.stone_slab.smoothStoneBrick.name=Panel z kamenných cihel # +tile.stone_slab.wood.name=Dřevěný panel # +tile.double_stone_slab2.red_sandstone.name=Panel z červeného pískovce # +tile.stone_slab2.red_sandstone.name=Panel z červeného pískovce # +tile.stone_slab2.purpur.name=Purpurový panel # +tile.stone_slab2.prismarine.rough.name=Panel z prismarinu # +tile.stone_slab2.prismarine.dark.name=Panel z tmavého prismarinu # +tile.stone_slab2.prismarine.bricks.name=Panel z prismarinových cihel # +tile.stone_slab2.mossy_cobblestone.name=Mechem porostlý panel z kamenných kostek # +tile.stone_slab2.red_nether_brick.name=Panel z červených netheritových cihel # +tile.stone_slab2.sandstone.smooth.name=Panel z hladkého pískovce # +tile.stone_slab3.end_brick.name=Panel z enderitových cihel # +tile.stone_slab3.red_sandstone.smooth.name=Panel z hladkého červeného pískovce # +tile.stone_slab3.andesite.smooth.name=Panel z leštěného andezitu # +tile.stone_slab3.andesite.name=Andezitový panel # +tile.stone_slab3.diorite.name=Dioritový panel # +tile.stone_slab3.diorite.smooth.name=Panel z leštěného dioritu # +tile.stone_slab3.granite.name=Žulový panel # +tile.stone_slab3.granite.smooth.name=Panel z leštěné žuly # +tile.stone_slab4.mossy_stone_brick.name=Mechem porostlý panel z kamenných cihel # +tile.stone_slab4.smooth_quartz.name=Panel z hladkého křemene # +tile.stone_slab4.stone.name=Kamenný panel # +tile.stone_slab4.cut_sandstone.name=Panel z řezaného pískovce # +tile.stone_slab4.cut_red_sandstone.name=Panel z řezaného červeného pískovce # +tile.coral_block.blue.name=Blok z trubkových korálů # +tile.coral_block.pink.name=Blok z mozkových korálů # +tile.coral_block.purple.name=Blok z bublinkových korálů # +tile.coral_block.red.name=Blok ze žahavých korálů # +tile.coral_block.yellow.name=Blok z rohovinových korálů # +tile.coral_block.blue_dead.name=Blok z mrtvých trubkových korálů # +tile.coral_block.pink_dead.name=Blok z mrtvých mozkových korálů # +tile.coral_block.purple_dead.name=Blok z mrtvých bublinkových korálů # +tile.coral_block.red_dead.name=Blok z mrtvých žahavých korálů # +tile.coral_block.yellow_dead.name=Blok z mrtvých rohovinových korálů # +tile.tallgrass.fern.name=Kapradí # +tile.tallgrass.grass.name=Tráva # +tile.tallgrass.name=Tráva # +tile.tallgrass.shrub.name=Křovina # +tile.seagrass.seagrass.name=Mořská tráva # +tile.sea_pickle.name=Mořská okurka # +tile.turtle_egg.name=Vejce mořské želvy # +tile.coral.blue.name=Trubkový korál # +tile.coral.pink.name=Mozkový korál # +tile.coral.purple.name=Bublinkový korál # +tile.coral.red.name=Žahavý korál # +tile.coral.yellow.name=Rohovinový korál # +tile.coral.blue_dead.name=Mrtvý trubkový korál # +tile.coral.pink_dead.name=Mrtvý mozkový korál # +tile.coral.purple_dead.name=Mrtvý bublinkový korál # +tile.coral.red_dead.name=Mrtvý žahavý korál # +tile.coral.yellow_dead.name=Mrtvý rohovinový korál # +tile.coral_fan.blue_fan.name=Trubkový vějířovitý korál # +tile.coral_fan.pink_fan.name=Mozkový vějířovitý korál # +tile.coral_fan.purple_fan.name=Bublinkový vějířovitý korál # +tile.coral_fan.red_fan.name=Žahavý vějířovitý korál # +tile.coral_fan.yellow_fan.name=Rohovinový vějířovitý korál # +tile.coral_fan_dead.blue_fan.name=Mrtvý trubkový vějířovitý korál # +tile.coral_fan_dead.pink_fan.name=Mrtvý mozkový vějířovitý korál # +tile.coral_fan_dead.purple_fan.name=Mrtvý bublinkový vějířovitý korál # +tile.coral_fan_dead.red_fan.name=Mrtvý žahavý vějířovitý korál # +tile.coral_fan_dead.yellow_fan.name=Mrtvý rohovinový vějířovitý korál # +tile.glass_pane.name=Skleněná tabulka # +tile.tnt.name=TNT # +tile.snow_layer.name=Napadaný sníh # +tile.torch.name=Pochodeň # +tile.trapdoor.name=Dubové padací dveře # +tile.acacia_trapdoor.name=Akáciové padací dveře # +tile.birch_trapdoor.name=Březové padací dveře # +tile.dark_oak_trapdoor.name=Padací dveře z tmavého dubu # +tile.jungle_trapdoor.name=Sekvojové padací dveře # +tile.spruce_trapdoor.name=Smrkové padací dveře # +tile.tripWire.name=Nástražný drát # +tile.tripwire_hook.name=Sloupek s nástražným drátem # +tile.vine.name=Réva # +tile.weeping_vines.name=Plačící réva # +tile.twisting_vines.name=Kroutící se réva # +tile.flowing_water.name=Voda # +tile.water.name=Voda # +tile.waterlily.name=Leknínový list # +tile.web.name=Pavučina # +tile.heavy_weighted_pressure_plate.name=Váhová nášlapná deska (těžká) # +tile.light_weighted_pressure_plate.name=Váhová nášlapná deska (lehká) # +tile.end_stone.name=Enderit # +tile.end_bricks.name=Enderitové cihly # +tile.planks.acacia.name=Akáciová prkna # +tile.planks.big_oak.name=Prkna z tmavého dubu # +tile.planks.birch.name=Březová prkna # +tile.planks.jungle.name=Sekvojová prkna # +tile.planks.name=Dřevěná prkna # +tile.planks.oak.name=Dubová prkna # +tile.planks.spruce.name=Smrková prkna # +tile.wooden_slab.acacia.name=Akáciový panel # +tile.wooden_slab.big_oak.name=Panel z tmavého dubu # +tile.wooden_slab.birch.name=Březový panel # +tile.wooden_slab.jungle.name=Sekvojový panel # +tile.wooden_slab.name=Panel ze dřeva # +tile.wooden_slab.oak.name=Dubový panel # +tile.wooden_slab.spruce.name=Smrkový panel # +tile.carpet.black.name=Černý koberec # +tile.carpet.blue.name=Modrý koberec # +tile.carpet.brown.name=Hnědý koberec # +tile.carpet.cyan.name=Azurový koberec # +tile.carpet.gray.name=Šedý koberec # +tile.carpet.green.name=Zelený koberec # +tile.carpet.lightBlue.name=Světle modrý koberec # +tile.carpet.lime.name=Světle zelený koberec # +tile.carpet.magenta.name=Purpurový koberec # +tile.carpet.name=Koberec # +tile.carpet.orange.name=Oranžový koberec # +tile.carpet.pink.name=Růžový koberec # +tile.carpet.purple.name=Fialový koberec # +tile.carpet.red.name=Červený koberec # +tile.carpet.silver.name=Světle šedý koberec # +tile.carpet.white.name=Bílý koberec # +tile.carpet.yellow.name=Žlutý koberec # +tile.crafting_table.name=Pracovní stůl # + +tile.glazedTerracotta.white.name=Bílá glazovaná terakota # +tile.glazedTerracotta.orange.name=Oranžová glazovaná terakota # +tile.glazedTerracotta.magenta.name=Purpurová glazovaná terakota # +tile.glazedTerracotta.light_blue.name=Světle modrá glazovaná terakota # +tile.glazedTerracotta.yellow.name=Žlutá glazovaná terakota # +tile.glazedTerracotta.lime.name=Světle zelená glazovaná terakota # +tile.glazedTerracotta.pink.name=Růžová glazovaná terakota # +tile.glazedTerracotta.gray.name=Šedá glazovaná terakota # +tile.glazedTerracotta.silver.name=Světle šedá glazovaná terakota # +tile.glazedTerracotta.cyan.name=Azurová glazovaná terakota # +tile.glazedTerracotta.purple.name=Fialová glazovaná terakota # +tile.glazedTerracotta.blue.name=Modrá glazovaná terakota # +tile.glazedTerracotta.brown.name=Hnědá glazovaná terakota # +tile.glazedTerracotta.green.name=Zelená glazovaná terakota # +tile.glazedTerracotta.red.name=Červená glazovaná terakota # +tile.glazedTerracotta.black.name=Černá glazovaná terakota # +tile.concrete.black.name=Černý beton # +tile.concrete.red.name=Červený beton # +tile.concrete.green.name=Zelený beton # +tile.concrete.brown.name=Hnědý beton # +tile.concrete.blue.name=Modrý beton # +tile.concrete.purple.name=Fialový beton # +tile.concrete.cyan.name=Azurový beton # +tile.concrete.silver.name=Světle šedý beton # +tile.concrete.gray.name=Šedý beton # +tile.concrete.pink.name=Růžový beton # +tile.concrete.lime.name=Světle zelený beton # +tile.concrete.yellow.name=Žlutý beton # +tile.concrete.lightBlue.name=Světle modrý beton # +tile.concrete.magenta.name=Purpurový beton # +tile.concrete.orange.name=Oranžový beton # +tile.concrete.white.name=Bílý beton # +tile.glazedTerracottaWhite.name=Bílá glazovaná terakota # +tile.glazedTerracottaOrange.name=Oranžová glazovaná terakota # +tile.glazedTerracottaMagenta.name=Purpurová glazovaná terakota # +tile.glazedTerracottaLightBlue.name=Světle modrá glazovaná terakota # +tile.glazedTerracottaYellow.name=Žlutá glazovaná terakota # +tile.glazedTerracottaLime.name=Světle zelená glazovaná terakota # +tile.glazedTerracottaPink.name=Růžová glazovaná terakota # +tile.glazedTerracottaGray.name=Šedá glazovaná terakota # +tile.glazedTerracottaSilver.name=Světle šedá glazovaná terakota # +tile.glazedTerracottaCyan.name=Azurová glazovaná terakota # +tile.glazedTerracottaPurple.name=Fialová glazovaná terakota # +tile.glazedTerracottaBlue.name=Modrá glazovaná terakota # +tile.glazedTerracottaBrown.name=Hnědá glazovaná terakota # +tile.glazedTerracottaGreen.name=Zelená glazovaná terakota # +tile.glazedTerracottaRed.name=Červená glazovaná terakota # +tile.glazedTerracottaBlack.name=Černá glazovaná terakota # +tile.concretePowder.black.name=Černý práškový beton # +tile.concretePowder.red.name=Červený práškový beton # +tile.concretePowder.green.name=Zelený práškový beton # +tile.concretePowder.brown.name=Hnědý práškový beton # +tile.concretePowder.blue.name=Modrý práškový beton # +tile.concretePowder.purple.name=Fialový práškový beton # +tile.concretePowder.cyan.name=Azurový práškový beton # +tile.concretePowder.silver.name=Světle šedý práškový beton # +tile.concretePowder.gray.name=Šedý práškový beton # +tile.concretePowder.pink.name=Růžový práškový beton # +tile.concretePowder.lime.name=Světle zelený práškový beton # +tile.concretePowder.yellow.name=Žlutý práškový beton # +tile.concretePowder.lightBlue.name=Světle modrý práškový beton # +tile.concretePowder.magenta.name=Purpurový práškový beton # +tile.concretePowder.orange.name=Oranžový práškový beton # +tile.concretePowder.white.name=Bílý práškový beton # + +tile.stripped_spruce_log.name=Holé smrkové poleno # +tile.stripped_dark_oak_log.name=Holé poleno tmavého dubu # +tile.stripped_birch_log.name=Holé březové poleno # +tile.stripped_jungle_log.name=Holé sekvojové poleno # +tile.stripped_oak_log.name=Holé dubové poleno # +tile.stripped_acacia_log.name=Holé akáciové poleno # + +tile.bamboo.name=Bambus # +tile.scaffolding.name=Lešení # +tile.grindstone.name=Brusný kámen # +tile.cartography_table.name=Kartografický stůl # +tile.lantern.name=Lucerna # +tile.soul_lantern.name=Spektrální lucerna # +tile.smoker.name=Udírna # +tile.smithing_table.name=Kovářský stůl # +tile.barrel.name=Sud # +tile.campfire.name=Táborák # +tile.loom.name=Tkalcovský stav # +tile.lectern.name=Řečnický pultík # +tile.sweet_berry_bush.name=Keř se sladkými bobulemi # + +tile.wood.oak.name=Dubové dřevo # +tile.wood.spruce.name=Smrkové dřevo # +tile.wood.birch.name=Březové dřevo # +tile.wood.jungle.name=Sekvojové dřevo # +tile.wood.acacia.name=Akáciové dřevo # +tile.wood.dark_oak.name=Dřevo tmavého dubu # +tile.wood.stripped.oak.name=Holé dubové dřevo # +tile.wood.stripped.spruce.name=Holé smrkové dřevo # +tile.wood.stripped.birch.name=Holé březové dřevo # +tile.wood.stripped.jungle.name=Holé sekvojové dřevo # +tile.wood.stripped.acacia.name=Holé akáciové dřevo # +tile.wood.stripped.dark_oak.name=Holé dřevo tmavého dubu # + +tile.netherite_block.name=Blok netheritu # +tile.ancient_debris.name=Prastaré sutiny # +tile.nether_gold_ore.name=Netheritová zlatá ruda # + +tile.respawn_anchor.name=Kotva pro znovuzrození # +tile.crying_obsidian.name=Plačící obsidián # + +tile.powder_snow.name=Prachový sníh # +tile.deepslate.name=Hlubinná břidlice # +tile.infested_deepslate.name=Hlubinná břidlice ukrývající rybenku # +tile.cobbled_deepslate.name=Kostky z hlubinné břidlice # +tile.dripstone_block.name=Krápníkový blok # +tile.pointed_dripstone.name=Špičatý krápník # +tile.cobbled_deepslate_slab.name=Panel z kostek z hlubinné břidlice # +tile.cobbled_deepslate_stairs.name=Schody z kostek z hlubinné břidlice # +tile.cobbled_deepslate_wall.name=Zeď z kostek z hlubinné břidlice # +tile.polished_deepslate.name=Leštěná hlubinná břidlice # +tile.polished_deepslate_slab.name=Panel z leštěné hlubinné břidlice # +tile.polished_deepslate_stairs.name=Schody z leštěné hlubinné břidlice # +tile.polished_deepslate_wall.name=Zeď z leštěné hlubinné břidlice # +tile.deepslate_tiles.name=Dlaždice z hlubinné břidlice # +tile.deepslate_tile_slab.name=Panel z dlaždic z hlubinné břidlice # +tile.deepslate_tile_stairs.name=Schody z dlaždic z hlubinné břidlice # +tile.deepslate_tile_wall.name=Zeď z dlaždic z hlubinné břidlice # +tile.deepslate_bricks.name=Cihly z hlubinné břidlice # +tile.deepslate_brick_slab.name=Panel z cihel z hlubinné břidlice # +tile.deepslate_brick_stairs.name=Schody z cihel z hlubinné břidlice # +tile.deepslate_brick_wall.name=Zeď z cihel z hlubinné břidlice # +tile.chiseled_deepslate.name=Opracovaná hlubinná břidlice # +tile.cobbled_deepslate_double_slab.name=Dvojitý panel z kostek z hlubinné břidlice # +tile.polished_deepslate_double_slab.name=Dvojitý panel z opracované hlubinné břidlice # +tile.deepslate_tile_double_slab.name=Dvojitý panel z dlaždic z hlubinné břidlice # +tile.deepslate_brick_double_slab.name=Dvojitý panel z cihel z hlubinné břidlice # +tile.deepslate_lapis_ore.name=Lazuritová ruda z hlubinné břidlice # +tile.deepslate_iron_ore.name=Železná ruda z hlubinné břidlice # +tile.deepslate_gold_ore.name=Zlatá ruda z hlubinné břidlice # +tile.deepslate_redstone_ore.name=Ruditová ruda z hlubinné břidlice # +tile.deepslate_diamond_ore.name=Diamantová ruda z hlubinné břidlice # +tile.deepslate_coal_ore.name=Uhelná ruda z hlubinné břidlice # +tile.deepslate_emerald_ore.name=Smaragdová ruda z hlubinné břidlice # +tile.deepslate_copper_ore.name=Měděná ruda z hlubinné břidlice # +tile.cracked_deepslate_tiles.name=Dlaždice z popraskané hlubinné břidlice # +tile.cracked_deepslate_bricks.name=Cihly z popraskané hlubinné břidlice # +tile.pitcher_plant.name=Láčkovka # +tile.sniffer_egg.name=Vejce Čichavce # +tile.torchflower.name=Zázvor okrasný # +item.copper_ingot.name=Měděný ingot # +item.raw_copper.name=Surová měď # +item.raw_iron.name=Surové železo # +item.raw_gold.name=Surové zlato # +tile.copper_block.name=Měděný blok # +tile.exposed_copper.name=Odhalená měď # +tile.weathered_copper.name=Zvětralá měď # +tile.oxidized_copper.name=Oxidovaná měď # +tile.waxed_copper.name=Voskovaný měděný blok # +tile.waxed_exposed_copper.name=Voskovaná odhalená měď # +tile.waxed_weathered_copper.name=Voskovaná zvětralá měď # +tile.waxed_oxidized_copper.name=Voskovaná oxidovaná měď # + +tile.cut_copper.name=Broušená měď # +tile.exposed_cut_copper.name=Odhalená broušená měď # +tile.weathered_cut_copper.name=Zvětralá broušená měď # +tile.oxidized_cut_copper.name=Oxidovaná broušená měď # +tile.waxed_cut_copper.name=Voskovaná broušená měď # +tile.waxed_exposed_cut_copper.name=Voskovaná odhalená broušená měď # +tile.waxed_weathered_cut_copper.name=Voskovaná zvětralá broušená měď # +tile.waxed_oxidized_cut_copper.name=Voskovaná oxidovaná broušená měď # + +tile.cut_copper_stairs.name=Broušené měděné schody # +tile.exposed_cut_copper_stairs.name=Odhalené broušené měděné schody # +tile.weathered_cut_copper_stairs.name=Zvětralé broušené měděné schody # +tile.oxidized_cut_copper_stairs.name=Oxidované broušené měděné schody # +tile.waxed_cut_copper_stairs.name=Voskované broušené měděné schody # +tile.waxed_exposed_cut_copper_stairs.name=Voskované odhalené broušené měděné schody # +tile.waxed_weathered_cut_copper_stairs.name=Voskované zvětralé broušené měděné schody # +tile.waxed_oxidized_cut_copper_stairs.name=Voskované oxidované broušené měděné schody # + +tile.cut_copper_slab.name=Broušený měděný panel # +tile.exposed_cut_copper_slab.name=Odhalený broušený měděný panel # +tile.weathered_cut_copper_slab.name=Zvětralý broušený měděný panel # +tile.oxidized_cut_copper_slab.name=Oxidovaný broušený měděný panel # +tile.waxed_cut_copper_slab.name=Voskovaný broušený měděný panel # +tile.waxed_exposed_cut_copper_slab.name=Voskovaný odhalený broušený měděný panel # +tile.waxed_weathered_cut_copper_slab.name=Voskovaný zvětralý broušený měděný panel # +tile.waxed_oxidized_cut_copper_slab.name=Voskovaný oxidovaný broušený měděný panel # +tile.raw_copper_block.name=Blok surové mědi # +tile.raw_iron_block.name=Blok surového železa # +tile.raw_gold_block.name=Blok surového zlata # +itemGroup.name.copper=Měď # +hudScreen.tooltip.waxOn=Navoskovat # +hudScreen.tooltip.waxOff=Odvoskovat # +hudScreen.tooltip.scrape=Oškrábat # +hudScreen.emote_unassigned=Nepřiřazeno # + +tile.candle.name=Svíčka # +tile.white_candle.name=Bílá svíčka # +tile.orange_candle.name=Oranžová svíčka # +tile.magenta_candle.name=Purpurová svíčka # +tile.light_blue_candle.name=Světle modrá svíčka # +tile.yellow_candle.name=Žlutá svíčka # +tile.lime_candle.name=Světle zelená svíčka # +tile.pink_candle.name=Růžová svíčka # +tile.gray_candle.name=Šedá svíčka # +tile.light_gray_candle.name=Světle šedá svíčka # +tile.cyan_candle.name=Azurová svíčka # +tile.purple_candle.name=Fialová svíčka # +tile.blue_candle.name=Modrá svíčka # +tile.brown_candle.name=Hnědá svíčka # +tile.green_candle.name=Zelená svíčka # +tile.red_candle.name=Červená svíčka # +tile.black_candle.name=Černá svíčka # +tile.candle_cake.name=Dort se svíčkou # +tile.white_candle_cake.name=Dort s bílou svíčkou # +tile.orange_candle_cake.name=Dort s oranžovou svíčkou # +tile.magenta_candle_cake.name=Dort s purpurovou svíčkou # +tile.light_blue_candle_cake.name=Dort se světle modrou svíčkou # +tile.yellow_candle_cake.name=Dort se žlutou svíčkou # +tile.lime_candle_cake.name=Dort se světle zelenou svíčkou # +tile.pink_candle_cake.name=Dort s růžovou svíčkou # +tile.gray_candle_cake.name=Dort se šedou svíčkou # +tile.light_gray_candle_cake.name=Dort se světle šedou svíčkou # +tile.cyan_candle_cake.name=Dort s azurovou svíčkou # +tile.purple_candle_cake.name=Dort s fialovou svíčkou # +tile.blue_candle_cake.name=Dort s modrou svíčkou # +tile.brown_candle_cake.name=Dort s hnědou svíčkou # +tile.green_candle_cake.name=Dort se zelenou svíčkou # +tile.red_candle_cake.name=Dort s červenou svíčkou # +tile.black_candle_cake.name=Dort s černou svíčkou # + +item.spyglass.name=Dalekohled # +item.amethyst_shard.name=Ametystový střep # +tile.amethyst_block.name=Blok ametystu # +tile.budding_amethyst.name=Pučící ametyst # +tile.amethyst_cluster.name=Ametystový shluk # +tile.large_amethyst_bud.name=Velký ametystový pupen # +tile.medium_amethyst_bud.name=Střední ametystový pupen # +tile.small_amethyst_bud.name=Malý ametystový pupen # +tile.tuff.name=Tuf # +tile.calcite.name=Vápenec # +tile.tinted_glass.name=Tmavé sklo # +tile.smooth_basalt.name=Hladký čedič # + +tipped_arrow.effect.empty=Šíp namočený v lektvaru # +tipped_arrow.effect.mundane=Šíp namočený v lektvaru # +tipped_arrow.effect.thick=Šíp namočený v lektvaru # +tipped_arrow.effect.awkward=Šíp namočený v lektvaru # +tipped_arrow.effect.nightVision=Šíp nočního vidění # +tipped_arrow.effect.invisibility=Šíp neviditelnosti # +tipped_arrow.effect.jump=Šíp skákání # +tipped_arrow.effect.fireResistance=Šíp ohnivzdornosti # +tipped_arrow.effect.moveSpeed=Šíp svižnosti # +tipped_arrow.effect.moveSlowdown=Šíp zpomalení # +tipped_arrow.effect.water=Šíp vrhání # +tipped_arrow.effect.waterBreathing=Šíp dýchání pod vodou # +tipped_arrow.effect.heal=Šíp zdraví # +tipped_arrow.effect.harm=Šíp ublížení # +tipped_arrow.effect.poison=Jedovatý šíp # +tipped_arrow.effect.regeneration=Šíp regenerace # +tipped_arrow.effect.damageBoost=Šíp síly # +tipped_arrow.effect.weakness=Šíp slabosti # +tipped_arrow.effect.levitation=Šíp levitace # +tipped_arrow.effect.luck=Šíp štěstí # +tipped_arrow.effect.wither=Šíp rozkladu # +tipped_arrow.effect.turtleMaster=Šíp želvího mistra # +tipped_arrow.effect.slowFalling=Šíp pírka # + +structure_block.title=Blok budovy # +structure_block.structure_name=Název budovy # +structure_block.mode=Režim: # +structure_block.mode.save=Uložit # +structure_block.mode.load=Načíst # +structure_block.mode.corner=Roh # +structure_block.mode.data=Data # +structure_block.mode.export=3D Export # +structure_block.mode.invalid=Neplatný režim # +structure_block.size=Velikost: # +structure_block.data_label=Data: # +structure_block.offset=Posun: # +structure_block.invisible_blocks=Neviditelné bloky: # +structure_block.include_entities=Zahrnout entity: # +structure_block.show_bounding_box=Zobrazit obálku: # +structure_block.mirror=Zrcadlo: # +structure_block.animation_mode=Režim animace: # +structure_block.animation_time=Čas animace: # +structure_block.animation_time_tip=V sekundách # +structure_block.place_by_none=Žádné # +structure_block.place_by_layer=Umístit podle vrstvy # +structure_block.place_by_block=Umístit podle bloku # +structure_block.rotation=Natočení # +structure_block.integrity=Integrita: # +structure_block.seed=Počáteční hodnota: # +structure_block.off=Vypnuto # +structure_block.show=Zobrazit # +structure_block.include=Zahrnout # +structure_block.detect=Detekovat # +structure_block.export=Exportovat # +structure_block.import=Importovat # +structure_block.corner=Roh # +structure_block.corner.text.1.title=Rohový režim: # +structure_block.corner.text.2.paragraph=Rohový režim slouží spolu s tlačítkem Detekovat v režimu ukládání k definování oblasti pro uložení. Detekuje pouze rohové bloky se stejným názvem, jako má ukládaná stavba. # +structure_block.export.disabled_message=U šablon světa z obchodu Minecraft Marketplace je export zakázán. # +structure_block.reset=Resetovat # +structure_block.save=Uložit # +structure_block.redstone_save_mode=Režim ukládání ruditem # +structure_block.save_to_disk=Uložit na disk # +structure_block.save_to_memory=Uložit do paměti # +structure_block.save.successful=Stavba byla uložena! # +structure_block.import.successful=Stavba importována! # +structure_block.import.failed=Import stavby se NEZDAŘIL! # +structure_block.load=Načíst # +structure_block.mirror.none=Žádné # +structure_block.mirror.left_right=Levé Pravé # +structure_block.mirror.front_back=Vpředu Vzadu # +structure_block.rotation.none=Bez rotace # +structure_block.rotation.90=90 # +structure_block.rotation.180=180 # +structure_block.rotation.270=270 # +structure_block.progress.generating=Stahování vašeho modelu... # +structure_block.extensionDescription=Soubor stavby # +structure_block.exportFileTitle=Exportovat stavbu # +structure_block.exportFailedTitle=Export se nezdařil. # +structure_block.exportFailedDescription=Export stavby se nám nezdařil. # +structure_block.exportProgressTitle=Export vaší stavby # +structure_block.importFileTitle=Importovat budovu # +structure_block.importFailedTitle=Import se nezdařil # +structure_block.importFailedDescription=Import stavby se nám nezdařil. # +structure_block.importProgressTitle=Import vaší stavby # + +3d_export.title=3D Export # +3d_export.include_players=Zahrnout hráče: # +3d_export.remove_blocks=Odstranit bloky: # +3d_export.off=Vypnuto # +3d_export.show=Zobrazit # +3d_export.include=Zahrnout # +3d_export.remove=Odebrat # +3d_export.export=Exportovat # +3d_export.reset=Resetovat # +3d_export.remixServiceDiscontinued=Poznámka: Služba pro nahrávání Remix3D již není dostupná, k místnímu uložení namísto ní použijte funkci exportu. # + +title.oldgl1=Byla zjištěna stará grafická karta. To může představovat problém # +title.oldgl2=při hraní v budoucnosti, protože bude vyžadován standard OpenGL 2.0. # + +editorMode.text=již brzy # + +## These are being used by TextObject tests. Changing them will break the test. +translation.test.args=%s %s # +translation.test.complex=Předpona, %s%2$s znovu %s a %1$s na závěr %s a ještě %1$s jednou! # +translation.test.escape=%%s %%%s %%%%s %%%%%s # +translation.test.invalid=ahoj % # +translation.test.invalid2=ahoj % s # +translation.test.none=Zdravím, světe! # +translation.test.world=svět # + +## NOTE: Please do not localize the typeface names +typeface.mojangles=Mojangles # +typeface.notoSans=Noto Sans # + +worldConversionErrorPrompt.title=Převedení světa se nezdařilo # +worldConversionErrorPrompt.message=Jejda, něco se nepovedlo při konverzi světa. Zkuste to znovu později. # + +worldError.corrupted=je poškozen a nelze ho spustit. # +worldError.invalidArguments=byl vytvořen s neplatnými argumenty. # +worldError.IO=nelze otevřít. # +worldError.notFound=nelze nalézt. # +worldError.notSupported=má nepodporovaný formát. # +worldError.unknown=má neznámý problém. # +worldError.writeCorrupted=je poškozen a nelze ho uložit. # +worldError.worldRecovered=Svět byl obnoven # +worldError.recoveredCorruptedWorld=Povedlo se úspěšně obnovit poškozený svět. # +worldError.recoveredCorruptedWorldWarning=Některé nejnověji provedené změny mohly být během obnovení ztraceny. # +worldError.worldFailedRecovery=Obnovení se nezdařilo # +worldError.worldFailedRecoveryText=Zjistili jsme poškozený svět a nepovedlo se nám ho obnovit. # + +userData.recovered.title=Uložené hry byly obnoveny # +userData.recovered.text=Povedlo se úspěšně obnovit poškozená uživatelská nastavení. # +userData.recovered.warning=Některé nejnověji provedené změny mohly být během obnovení ztraceny. # +userData.unrecoverable.title=Obnovení uložených her se nezdařilo # +userdata.unrecoverable.text=Zjistili jsme, že vaše uživatelská nastavení se poškodila, ale jejich obnovení se nezdařilo. # + +trial.pauseScreen.remainingTime=Zbývající čas zkušební verze: %s # +trial.pauseScreen.buyGame=Odemknout plnou hru # +trial.survival.welcome=Vítejte ve zkušební verzi Minecraftu! # +trial.survival.remainingTime=Zbývá minut: %d # + +## Specific for the Chromebook Trial +trial.pauseScreen.cb.buyGame=Časté dotazy # + +trial.noInvitesOrJoining=Chcete-li hrát s přáteli, kupte si prosím plnou hru # + +trial.upsell.trialLabel=Zkušební verze Minecraftu # +trial.upsell.title=Zkušební verze budiž zahájena! # +trial.upsell.description=V této zkušební verzi jste omezeni 90 minutami herního času. Vyrábějte, budujte, prozkoumávejte... prostě se bavte! Váš svět bude zachován, pokud se rozhodnete zakoupit plnou verzi. # +trial.upsell.description.updated=Vyrábějte, budujte, prozkoumávejte… prostě se bavte! V této zkušební verzi máte 90 minut herního času. Odemkněte si plnou hru a můžete hrát, jak dlouho budete chtít! # +trial.upsell.description.worldsDontTransferToFullGame.line1=Vyrábějte, budujte, prozkoumávejte... prostě se bavte! V této zkušební verzi máte 90 minut herního času. Odemkněte si plnou hru a můžete hrát v nekonečném množství světů a tak dlouho, jak jen budete chtít!* # +trial.upsell.description.worldsDontTransferToFullGame.line2=*(Tento svět se nepřenese do plné hry) # +trial.upsell.unlock=Odemknout plnou hru # +trial.upsell.startTrial=Spustit zkušební verzi # +trial.upsell.continueTrial=Pokračovat ve zkušební verzi # + +## Specific for the Chromebook Trial +trial.upsell.cb.unlock=Časté dotazy # +trial.upsell.cb.description.worldsDontTransferToFullGame.line1=Zkoumejte, tvořte, stavějte a bavte se! V tomto zkušebním světě budete mít 90 minut herního času. Odhalili jste chybu? Nahlaste ji na bugs.mojang.com! Další otázky? Podívejte se často kladené dotazy. # +trial.upsell.cb.description.worldsDontTransferToFullGame.line2=(Světy ze zkušební verze se nepřenášejí do plné hry.) # + +ratingPopUp.title=Líbí se vám hraní Minecraftu? # +feedbackPopup.title=Chcete nám sdělit nějakou zpětnou vazbu? # + +## NOTE: The following five lines are all related and shown together. When localizing, you may add line breaks to fit the paragraph, +## as opposed to trying to literally translate each line. +trial.upsell.expiredDescription.line1=Čas vypršel. Plnou hru odemknete jejím nákupem: # +trial.upsell.expiredDescription.line2=-Prozkomávejte svět bez hranic. # +trial.upsell.expiredDescription.line3=-Hrajte s přáteli. # +trial.upsell.expiredDescription.line4=-Vyrábějte stovky předmětů. # +trial.upsell.expiredDescription.line5=-Objevujte tajemné stavby a říše. # +trial.upsell.expiredNewDescription=Chcete pokračovat v prozkoumávání, výrobě a budování? Odemkněte si plnou hru a můžete hrát, jak dlouho budete chtít! Tento svět bude uložen, abyste mohli pokračovat, kde jste skončili. Nemůžete ho však měnit, dokud si neodemknete plnou hru. # +trial.upsell.expiredNewDescription.worldsDontTransferToFullGame.line1=Chcete pokračovat ve výrobě, budování a průzkumu? Odemkněte si plnou hru a můžete hrát v nekonečném množství světů a tak dlouho, jak jen budete chtít!* # +trial.upsell.expiredTitle=Čas vypršel! # +trial.upsell.expiredViewWorld=Zobrazit svět # + +## Specific for the Chromebook Trial +trial.upsell.cb.expiredNewDescription.worldsDontTransferToFullGame.line1=Chcete pokračovat v průzkumu, tvorbě a stavění? Spusťte nový zkušební svět a pokračujte ve hraní! # +trial.upsell.cb.startNew=Spustit nový svět # + +## tabbedUpsell content +trial.tabbed_upsell.title=Odemknout celou hru # +trial.tabbed_upsell.button=Kupte si Minecraft! # +trial.tabbed_upsell.buttonAlternate=Odemknout plnou verzi hry Minecraft # +trial.tabbed_upsell.minecraft.title=MINECRAFT # +trial.tabbed_upsell.minecraft.description=Užijte si nekonečné objevování svých vlastních náhodně generovaných světů a budujte zde cokoli vás napadne – od nejjednodušších domků po nejvelkolepější hrady! Hrát můžete v režimu Tvořivé hry s neomezenými zdroji a stavět zázraky, nebo můžete těžit zdroje v režimu Hry o přežití, vyrábět zbraně a zbroj, abyste zahnali nebezpečná stvoření a přežili noci. Navíc můžete hrát s kamarády online! Odemkněte si plnou verzi hry ještě dnes! # +trial.tabbed_upsell.xbl.title=ÚČET MICROSOFT # +trial.tabbed_upsell.xbl.description=Kompletní verze hry Minecraft vám přináší režim Tvořivé hry, herní úspěchy a spoustu dalšího, plus účet Microsoft, díky němuž se můžete setkat s dalšími členy komunity Minecraft. Připojte se ke světům svých přátel, najděte si na serverech nové přátele a synchronizujte si nákupy z obchodu Marketplace na všech zařízeních, na nichž Minecraft hrajete. # +trial.tabbed_upsell.xbl.description.line2=*(ve verzích s obchodem Marketplace) # +trial.tabbed_upsell.achievements.title=HERNÍ ÚSPĚCHY # +trial.tabbed_upsell.achievements.description=Kromě kompletní verze hry Minecraft s režimem Tvořivé hry, hrou pro více hráčů a mnoha dalšího si budete moct odemknout herní úspěchy. Herní úspěchy a skóre hráče zaznamenávají váš postup hrou Minecraft a ukazují vašim přátelům s účtem Microsoft, co jste dokázali. Získejte kompletní verzi hry a začněte získávat herní úspěchy! # +trial.tabbed_upsell.multiplayer.title=HRA PRO VÍCE HRÁČŮ # +trial.tabbed_upsell.multiplayer.description=Díky kompletní verzi Minecraftu si můžete užít režim tvořivé hry, herní úspěchy a hru pro více hráčů s přáteli na všech zařízeních s hrou Minecraft! Hrajte s přáteli na konzoli, PC a mobilu a tvořte, prozkoumávejte a přežívejte společně. Odemkněte si kompletní zážitek z Minecraftu ještě dnes! # +trial.tabbed_upsell.server.title=SERVERY # +trial.tabbed_upsell.server.description=Servery nabízejí nesmírně kreativní způsob, jak si užít Minecraft! Hrajte skvělé minihry, setkávejte se s komunitou Minecraftu a udělejte si nové přátele. Odemkněte si kompletní Minecraft, abyste mohli vyzkoušet servery ještě dnes! # +trial.tabbed_upsell.store.title=OBCHOD STORE # +trial.tabbed_upsell.store.description=Získejte přístup k obchodu Minecraft Marketplace v našem herním obchodě. Vylepšete svůj vzhled díky novým skinům, změňte svůj svět, nebo prozkoumávejte neuvěřitelné nové mapy od nejlepších komunitních tvůrců! Pořiďte si plnou hru ještě dnes! # +trial.tabbed_upsell.creative.title=TVOŘIVÁ HRA # +trial.tabbed_upsell.creative.description=Kupte si Minecraft a využijte režim tvořivé hry! Získejte přístup k celému inventáři – hranicí vaší tvořivosti je pouze vaše představivost! Létejte světem, postavte si snový dům z čehokoli nebo třeba odpalte horu díky nekonečné zásobě TNT! # +trial.tabbed_upsell.addon.title=DOPLŇKY # +trial.tabbed_upsell.addon.description=Chcete, aby se vlci chovali jako zajíčci? Chcete proměnit všechny stromy na cukrovou vatu? Díky kompletnímu Minecraftu s add-ony můžete měnit cokoli! Získáte navíc přístup do hry pro více hráčů, režimu Tvořivá hra, k herním úspěchům a dalším věcem! Kupte si Minecraft a získejte úplný přístup do hry! # +trial.tabbed_upsell.seeds.title=POČÁTEČNÍ HODNOTY # +trial.tabbed_upsell.seeds.description=Odemkněte si kompletní verzi Minecraftu a získáte přístup k Seeds, kde můžete objevit nové biomy! Přežijte na ledových pláních, zdolávejte strmé kopce nebo se vydejte na pouť písečnou pouští. Začněte s jedinečnými šablonami světa, nebo prozkoumejte náhodné nové světy! Získejte přístup k Seeds, režimu tvořivé hry, hře pro více hráčů a dalším funkcím zakoupením Minecraftu ještě dnes! # + +## Specific for the Chromebook Trial +trial.thanks_for_testing.title=Díky za testování # +trial.thanks_for_testing.button=Chci si přečíst často kladené dotazy! # +trial.thanks_for_testing.minecraft.title=ZKUŠEBNÍ VERZE MINECRAFTU # +trial.thanks_for_testing.minecraft.description=Děkujeme, že jste si stáhli zkušební verzi Minecraftu pro Chromebook! Vaše testování při hraní poskytne neocenitelná data pro opravy chyb a technické řešení problémů. Odhalili jste chybu? Nahlaste ji na bugs.mojang.com! Další otázky? Podívejte se na často kladené dotazy. # +trial.thanks_for_testing.xbl.title=ÚČET MICROSOFT # +trial.thanks_for_testing.xbl.description=Kompletní verze Minecraftu vám přináší režim tvořivé hry, herní úspěchy a spoustu dalšího, plus účet Microsoft, díky němuž se můžete setkat s dalšími členy komunity Minecraft. Budete se moci připojovat ke světům svých přátel, najděte si na serverech nové přátele a synchronizujte si nákupy z obchodu Marketplace na všech zařízeních, na nichž Minecraft hrajete. # +trial.thanks_for_testing.xbl.description.line2=*(ve verzích s obchodem Marketplace) # +trial.thanks_for_testing.achievements.description=Kromě kompletní verze Minecraftu s režimem tvořivé hry, hrou pro více hráčů a spoustou dalšího si budete moct odemknout herní úspěchy. Herní úspěchy a skóre hráče zaznamenávají váš postup Minecraftem a ukazují vašim přátelům s účtem Microsoft, co jste dokázali. # +trial.thanks_for_testing.multiplayer.description=Díky kompletní verzi Minecraftu si můžete užít režim tvořivé hry, herní úspěchy a hru pro více hráčů s přáteli na všech zařízeních s hrou Minecraft! Hrajte s přáteli na konzoli, PC a mobilu a tvořte, prozkoumávejte a přežívejte společně. # +trial.thanks_for_testing.server.description=Servery nabízejí nesmírně kreativní způsob, jak si užít Minecraft! Hrajte skvělé minihry, setkávejte se s komunitou Minecraftu a udělejte si nové přátele. # +trial.thanks_for_testing.store.description=Plná hra poskytuje přístup k obchodu Minecraft Marketplace v našem herním obchodě. Vylepšete svůj vzhled díky novým skinům, změňte svůj svět nebo prozkoumávejte neuvěřitelné nové mapy od nejlepších komunitních tvůrců! # +trial.thanks_for_testing.creative.description=Milovaná součást plné hry Minecraft: režim tvořivé hry! Získejte přístup k celému inventáři – hranicí vaší tvořivosti je pouze vaše představivost! Létejte světem, postavte si snový dům z čehokoli nebo třeba odpalte horu díky nekonečné zásobě TNT! # +trial.thanks_for_testing.addon.description=Chcete, aby se vlci chovali jako zajíčci? Chcete proměnit všechny stromy na cukrovou vatu? Díky kompletnímu Minecraftu s doplňky můžete všechno měnit! Získáte navíc přístup do hry pro více hráčů, režimu tvořivé hry, k herním úspěchům a dalším věcem! # +trial.thanks_for_testing.seeds.description=Kompletní verze Minecraftu odemyká přístup k Seeds, kde můžete objevit nové biomy! Přežijte na ledových pláních, zdolávejte strmé kopce nebo se vydejte na pouť písečnou pouští. Začněte s jedinečnými šablonami světa, nebo prozkoumejte náhodné nové světy! # + +trial.tabbed_upsell.navleft=Levá navigační záložka # +trial.tabbed_upsell.navRight=Pravá navigační záložka # + +## Trial Collection content: +trial.starter.collection.title=Kolekce pro začátečníky Minecraft # +trial.master.collection.title=Mistrovská kolekce Minecraft # +trial.starter.collection.button=Koupit kolekci pro začátečníky # +trial.master.collection.button=Koupit mistrovskou kolekci # +trial.starter.offer=Získáte hru Minecraft, 700 mincí Minecoins, 2 sady skinů, 1 balíček textur a 1 mash-up # +trial.master.offer=Získáte hru Minecraft, 1000 mincí Minecoins, 4 sady skinů, 2 balíčky textur, 3 mapy a 1 mash-up # +trial.collection.1.title=1000 mincí Minecoins # +trial.collection.1.description=Skiny, textury a světy můžete kupovat v obchodě Marketplace! # +trial.collection.2.title=700 mincí Minecoins # +trial.collection.2.description=Skiny, textury a světy můžete kupovat v obchodě Marketplace! # +trial.collection.3.title=Divoká savana # +trial.collection.3.description=Vyrazte na safari v pořádném off-roadu pro 4! # +trial.collection.4.title=Sen dobrodruha # +trial.collection.4.description=Poznejte kouzelný svět plný starobylých hradů od Noxcrew! # +trial.collection.5.title=Sada PureBDcraft # +trial.collection.5.description=Udělejte ze svého světa Minecraftu komiks! # +trial.collection.6.title=Relikvie bukanýrů # +trial.collection.6.description=Obrovský tropický prales a zběsilý hon za pokladem! # +trial.collection.7.title=Mash-up řecké mytologie # +trial.collection.7.description=Prozkoumejte starověký svět, balíček textur a skiny! # +trial.collection.8.title=Zimní festival miniher # +trial.collection.8.description=Hřiště plné her a výzev! # +trial.collection.9.title=Pastelová sada skinů # +trial.collection.9.description=Připravte se na explozi duhově pastelové radosti! # +trial.collection.10.title=Balíček plastových textur # +trial.collection.10.description=Zjednodušte svůj svět, vymalujte ho barvami a vdechněte mu život! # +trial.collection.11.title=Sada skinů 1 # +trial.collection.11.description=Upravte si svoji postavu pomocí tohoto výběru skinů! # +trial.collection.12.title=Sada skinů Padouši # +trial.collection.12.description=Oblečte se jako Cake Maniac, Frankencrafter nebo hůře! # +trial.includes=Obsahuje # + +## Trial Game content: +trial.survival.mode.title=HRA O PŘEŽITÍ # +trial.creative.mode.title=TVOŘIVÁ HRA # +trial.survival.mode.1.intro_description=Původní styl hraní Minecraftu: sbírejte zdroje na výrobu nástrojů a budování staveb, hledejte jídlo a pěstujte plodiny, abyste neumřeli hladem, bojujte s nebezpečnými stvořeními a objevujte rozlehlý svět. # +trial.survival.mode.2.intro_description=Začněte tím, že posbíráte nějaké dřevo a hlínu na provizorní přístřešek, který vám pomůže přežít první noc! Pak už je to jen na vás. # +trial.creative.mode.1.intro_description=Tvořivá hra umožňuje postavit cokoli, na co si jen vzpomenete. Nic vás nemůže zranit, můžete létat jako pták a máte okamžitě každý blok ve hře! V tomto režimu se můžete zaměřit na budování a máte po ruce vše, co potřebujete, abyste postavili něco úžasného! # +trial.creative.mode.2.intro_description=Také získáte přístup na Ostrov inspirace, výukový svět představující tvořivou hru, v němž se během chvilky naučíte, jak se stát mistrem stavitelem! V obchodě Minecraft Marketplace najdete další skvělé světy, jako je tento. # +trial.tour.marketplace=PROHLÍDKA OBCHODU MARKETPLACE # +trial.world.title=Který svět ze zkušební verze? # + +## Edu Tutorial strings +tutorial.edu.menuTitle=Výuka hry # +tutorial.edu.title=Výukové hry # + +utility.zipFile=Soubor zip # +utility.pdfFile=Soubor PDF # +verification.nolicense.title=Chyba licence # +verification.nolicense.description=Máme potíže s ověřením vašeho vlastnictví Minecraftu na tomto zařízení. Ujistěte se, že jste si z obchodu Store stáhli a nainstalovali Minecraft. Nebo se jednoduše připojte k internetu a zkuste to znovu. # + +## Autosave Info strings +autosave.title=Automatické ukládání # +autosave.info.general=Když uvidíte tuto ikonu, probíhá ukládání vaší hry. Když se na obrazovce zobrazí tato ikona, nevypínejte zařízení. # +autosave.info.nx=Když uvidíte tuto ikonu, probíhá ukládání vaší hry. Když se na obrazovce zobrazí tato ikona, nevypínejte konzoli Nintendo Switch. # +autosave.info.xbox=Když uvidíte tuto ikonu, probíhá ukládání vaší hry. Když se na obrazovce zobrazí tato ikona, nevypínejte konzoli Xbox. # +autosave.info.desktop=Když uvidíte tuto ikonu, probíhá ukládání vaší hry. Když se na obrazovce zobrazí tato ikona, nevypínejte počítač. # + +## Xbox network strings +xbox.signin.error=Chcete-li hrát s přáteli, získávat skóre hráče a herní úspěchy, přihlaste se pomocí svého účtu Microsoft. # +xbox.signin.error.pocket.line1=Děkujeme za testování služby Realms! Funkce nemají finální podobu a můžete narazit na chyby. Pošlete nám zpětnou vazbu! Nasloucháme vám. # +xbox.signin.error.pocket.line2= # +xbox.signin.error.pocket.line3=Během tohoto testování se všichni musí přihlásit pomocí účtu Microsoft, aby mohli obdržet pozvánky a být přidáni do služby Realms. # +xbox.signin.warning.kickPlayer=Tímto se vrátíte do hlavní nabídky. Chcete pokračovat? # +xbox.connection.error=Proběhlo odpojení od účtu Microsoft # +xbox.signin=Přihlásit se # +xbox.signin.qr=Dva způsoby přihlášení # +xbox.signin.qr.left.header=Naskenujte QR kód # +xbox.signin.qr.left.body=Použijte aplikaci kamery nebo čtečku kódů QR v zařízení. # +xbox.signin.qr.right.header=Nebo navštivte webové stránky # +xbox.signin.qr.account=Přihlaste se bezplatným účtem Microsoft a hrajte online se svými přáteli na různých platformách. # +xbox.signin.beta.blocked=Přihlášení pomocí účtu Microsoft momentálně není v beta verzi k dispozici. # +xbox.signin.enterCode=A zadejte tento kód: # +xbox.signin.enterCode.qr=2. Až se zobrazí výzva, zadejte kód uvedený níže: # +xbox.signin.letsPlay=Jdeme hrát! # +xbox.signin.message=Přihlaste se pomocí svého bezplatného účtu Microsoft a zažijte všechny krásy světa Minecraftu. # +xbox.signin.url=https://aka.ms/remoteconnect # +xbox.signin.useDifferentAccount=Přihlaste se pomocí jiného účtu Microsoft # +xbox.signin.website=Navštivte tento web na jiném zařízení: # +xbox.signin.website.qr=1. Navštivte tento web na jiném zařízení: # +xbox.signin.welcome=Vítejte! # +xbox.signin.newaccount.welcome=Vítejte! # +xbox.signin.newaccount.info=Vaši přátelé a jejich přátelé mohou vidět, že jste online, vaše herní klipy a vaše nejnovější aplikace a hry. Toto nastavení můžete změnit na serveru Xbox.com. # +xbox.signinFirst=Nejdříve se přihlaste # +xbox.signinFree=Přihlásit se zdarma # +xbox.signout=Odhlásit se # +xbox.signinquestion=Přihlásit se? # +xbox.notnow=Nyní ne # +xbox.signingin=Přihlašování pomocí vašeho účtu Microsoft... # +xbox.signingin.offline=Přihlašování # +xbox.firstsignin.line1=Vítejte v Minecraftu! Pomocí účtu Microsoft se můžete začít připojovat ke komunitě Minecraft, kde všichni společně hrají na počítačích, konzolích, telefonech a tabletech. A víte, co je nejlepší? # +xbox.firstsignin.line2=Je ZDARMA! # +xbox.firstsignin.line3=Nemáte účet? Vytvořte si ho nyní a budete moci získávat herní úspěchy a připojit se ke službě Realms a serverům! # +xbox.firstsignin.line3.norealmsOrServers=Nemáte účet? Vytvořte si ho teď a budete moci získávat herní úspěchy a hrát s přáteli na různých platformách! # +xbox.failedsignin.body=Nepodařilo se nám vás přihlásit k vašemu účtu Microsoft. Přístup ke službě Realms, profilům a položkám v obchodě Marketplace bude omezen. Zkus to znovu později. # +xbox.failedsignin.error=Kód chyby: # +xbox.failedsignin.moreInfo=Další informace # +xbox.dev_wrongSandboxSigninFailed.title=Něco se nepovedlo # +xbox.dev_wrongSandboxSigninFailed.line1=Přihlášení k izolovanému prostoru %s se nezdařilo. Změňte izolované prostory a restartujte Minecraft, případně se přihlaste pomocí jiného účtu. Izolovaný prostor bude %s při restartu. # +xbox.dev_wrongSandboxSigninFailed.button.dev=Změnit na izolovaný prostor zařízení # +xbox.dev_wrongSandboxSigninFailed.button.retail=Změnit na maloobchodní izolovaný prostor # +xbox.dev_wrongSandboxSigninFailed.button.clearXbl=Vymazat přihlašovací údaje k účtu # +xbox.achievementssignin.line1=Postup v Minecraftu je dán vašimi herními úspěchy a vaším skóre hráče. # +xbox.achievementssignin.line2=Chcete-li je začít získávat, přihlaste se pomocí účtu Microsoft! # +xbox.addfriendsignin.line1=Najděte si přátele podle jmenovek hráčů, abyste viděli, když budou online. # +xbox.addfriendsignin.line2=Přihlaste se pomocí účtu Microsoft a můžete začít přidávat přátele! # +xbox.invitesignin.line1=Pozvěte své přátele podle jmenovek hráčů, abyste viděli jejich světy, když budou online. # +xbox.invitesignin.line2=Přihlaste se pomocí účtu Microsoft a můžete začít zvát přátele! # +xbox.thirdpartysignin.line1=Čekají na vás skvělé minihry a noví hráči! Nejprve nám ale prozraďte něco málo o tom, kdo to vlastně „%s“ je. # +xbox.thirdpartysignin.line2=Pro připojení se musíte přihlásit pomocí účtu Microsoft! # +xbox.signInLong=Přihlaste se zdarma! # +xbox.signOutLong=Odhlásit od účtu Microsoft # +xbox.externalServer.title=Hrát na serveru # +xbox.externalServer.line1=Na serverech můžete hrát Minecraft nejkreativněji! Jen vás přihlásíme, abychom ověřili, že máte oprávnění ke hraní online s novými lidmi. # + +xbox.genericsignin.line1=Váš účet Minecraft vám umožňuje hrát online hru pro více hráčů s přáteli na počítačích nebo mobilních zařízeních. A víte, co je nejlepší? # +xbox.genericsignin.line2=Je ZDARMA! # +xbox.genericsignin.line3=Můžete ho používat všude, kde hrajete Minecraft. # + +xbox.disconectionscreen.notSignedIn=Chcete-li hrát s přáteli, přihlaste se pomocí svého účtu Microsoft. # +xbox.disconectionscreen.multiplayerNotAllowed=Tento účet Microsoft nemá oprávnění pro připojení k hrám pro více hráčů. # +xbox.disconectionscreen.accessDenied=Abyste se mohli připojit, musíte být přítelem některého hráče v této hře. # + +xbox.friendfinder.enterGamertag=Zadejte jmenovku hráče # +xbox.friendfinder.findFriends=Najít hráče podle jmenovky hráče # +xbox.friendfinder.searchingForGamertag=Vyhledávání # +xbox.friendfinder.gamertagNotFound=Jmenovka hráče nebyla nalezena # + +xbox.profile.addFriend=Přidat přítele # +xbox.profile.addFriend.success=Úspěch! Hráč %s byl přidán na váš seznam přátel. # +xbox.profile.block=Blok # +xbox.profile.currentlyPlaying=Aktuálně hraje %s # +xbox.profile.favorite=Oblíbení # +xbox.profile.favoriteHelperText=Oblíbení přátelé jsou uvedeni nahoře ve vašem seznamu přátel. Uvidíte, když jsou online nebo začnou vysílat. # +xbox.profile.friend=Přítel # +xbox.profile.friendHelperText=Sledujte %s. Až se oba stanete přáteli, můžete hráče pozvat do vaší hry. # +xbox.profile.mute=Ztlumit # +xbox.profile.realName=Řídí nastavení ochrany osobních údajů ohledně toho, zda chcete sdílet své skutečné jméno v aplikaci Xbox. # +xbox.profile.removeFriend=Odebrat z přátel # +xbox.profile.report=Nahlásit # + +xbox.report.gamertag=Nahlásit hráče %s # +xbox.report.optionalText=Sem zadejte text (volitelné) # +xbox.report.toast=Nahlásili jste hráče %s # +xbox.report.toastError=Nemohli jsme odeslat vaše nahlášení. Zkuste to brzy znovu. # +xbox.report.whereReport=Kde jste si všimli nesprávného chování? # +xbox.report.whereReportDescription=Řekněte nám, kde k incidentu došlo. Pomůže nám to, až se budeme zabývat vaším případem. # +xbox.report.whyReport=Proč chcete nahlásit hráče %s? # + +## Player safety report areas where abuse took place +xbox.report.area.chat=Zpráva chatu # +xbox.report.area.skin=Skin hráče # +xbox.report.area.gameplay=Hraní hry # +xbox.report.area.ingame=Herní stavba # +xbox.report.area.other=Jiné # + +## Player safety ban reasons defined by legal/compliance +xbox.report.cyberbullying=Kyberšikana # +xbox.report.falseReporting=Velmi nepravdivá/nepřesná oznámení # +xbox.report.exploits=Zneužití a aplikace třetích stran # +xbox.report.harassingComments=Obtěžující nebo hanlivé komentáře # +xbox.report.hateSpeech=Nenávistné projevy # +xbox.report.illegalDrugs=Nelegální drogy nebo aktivity # +xbox.report.impersonatingStaff=Vydávání se za zaměstnance, podporu pro hráče nebo zástupce komunity # +xbox.report.inGameTrolling=Trolling a spamování ve hře # +xbox.report.nameOrGamertag=Jméno hráče nebo jmenovka hráče # +xbox.report.modding=Tvorba modů # +xbox.report.obsceneLanguage=Obscénní nebo vulgární vyjadřování # +xbox.report.postLinkToInappropriateContent=Zveřejňování odkazů na nevhodný obsah nebo škodlivý software # +xbox.report.realLifeInfo=Informace a výhrůžky v reálném životě # +xbox.report.sexualReference=Odkazy na sexuální obsah a násilí # +xbox.report.spam=Spamování pro komerční účely # +xbox.report.terrorismOrViolentExtremism=Terorismus nebo násilný extremismus # +xbox.report.childSexualExploitationOrAbuse=Sexuální vykořisťování nebo zneužívání dětí # +xbox.report.imminentHarm=Bezprostřední újma # +xbox.report.nonConsensualIntimateImagery=Intimní snímky bez souhlasu # +xbox.report.policyViolation=Porušení zásad # +xbox.report.harassment=Obtěžování nebo šikana # +xbox.report.profanity=Vulgární slova # +xbox.report.childSexualExploitationGrooming=Sexuální vykořisťování dětí a grooming # +xbox.report.controversial=Kontroverzní téma # +xbox.report.notoriousFigure=Nechvalně známá osoba # +xbox.report.cheating=Cheatování # +xbox.report.defamation=Pomluvy, vydávání se za jinou osobu, nepravdivé informace # +xbox.report.drugs=Návykové látky # +xbox.report.fraud=Podvod # +xbox.report.advertising=Spam nebo reklama # +xbox.report.selfHarm=Sebepoškozování nebo sebevražda # +xbox.report.nudity=Nahota nebo pornografie # +xbox.report.sexuallyInappropriate=Sexuálně nevhodné # +xbox.report.extremeViolence=Extrémní násilí nebo masakr # +xbox.report.quittingEarly=Předčasné ukončení # +xbox.report.unsportingBehavior=Nesportovní chování # +xbox.report.voiceCommunication=Hlasová komunikace # + +## Player safety toast messages +safety.muted.title=V chatu jste byli dočasně ztlumeni. # +safety.muted.message=Mějte na paměti, že musíte dodržovat pravidla komunity Minecraft. # + +safety.reportCap=Vypadá to, že jste byli zaneprázdněni nahlašováním ostatních hráčů. Děkujeme, že jste nám pomohli udělat z Minecraftu bezpečné a přívětivé místo. Ale nezapomeňte, že podávání nepravdivých hlášení je v rozporu s našimi zásadami komunity. # +safety.reportFriend=%s je tvůj přítel. Opravdu je chcete nahlásit? Podávání nepravdivých hlášení je v rozporu s našimi zásadami komunity. # +safety.reportFriend.title=Nahlásit hráče %s # +safety.bannedSkin.title=Skin není ve hře pro více hráčů povolen # +safety.bannedSkin.button=Další informace # +safety.bannedSkin=Váš současný skin porušuje naše zásady komunity. Vyberte si jiný skin, abyste se mohli připojit ke hře pro více hráčů. Kliknutím na %s zobrazíte naše komunitní zásady nebo odešlete případ svého aktuálního skinu k přezkoumání. # + +authserver.notavailable=Něco se nepovedlo. Nemůžeme ověřit, že server, ke kterému se snažíte připojit, je důvěryhodný. Doporučujeme, abyste to zkusili znovu později. # +authserver.authfailed=To je nemilé. Tento server neprošel naším testem ověření. Někdo, komu nedůvěřujeme, může předstírat, že se jedná o důvěryhodný server. # + +platform.model.unknown=NEZNÁMÝ # + +## Misc Compliance copy +compliance.playtime.greaterThan24Hours=Hrajete déle než 24 hodin # +compliance.playtime.message=Příliš dlouhé hraní může narušit běžný každodenní život # +compliance.playtime.multipleHours=Hrajete %d hodin # +compliance.playtime.oneHour=Hrajete 1 hodinu # + +## resource pack validation errors +packdiscoveryerror.manifest_pack_error=Balíček nelze otevřít. # +packdiscoveryerror.incomplete_pack=Neúplný balíček. # +packdiscoveryerror.unsupported_file_format=Neplatný archiv ZIP. # +packdiscoveryerror.missing_manifest=Manifest nelze v balíčku najít. # +packdiscoveryerror.manifest_parse_error=Nelze analyzovat manifest balíčku s řazením: %s # +packdiscoveryerror.required_manifest_property_missing=Chybějící prvek „%s“ v manifestu balíčku. # +packdiscoveryerror.required_manifest_property_wrong_type=Požadovaný prvek „%s“ v manifestu balíčku je špatného typu. # +packdiscoveryerror.required_manifest_property_empty=Požadovaný prvek „%s“ v manifestu balíčku je prázdný. # +packdiscoveryerror.required_manifest_property_invalid_value=Poskytnutý prvek „%s“ v manifestu balíčku má neplatnou hodnotu. # +packdiscoveryerror.malformed_uuid=Poskytnutý prvek „%s“ není platnou UUID manifestu balíčku. # +packdiscoveryerror.malformed_version=Poskytnutý prvek „%s“ nevyhovuje SemVer (semver.org) v manifestu balíčku. # +packdiscoveryerror.missing_modules=Chybějící prvek „%s“ v manifestu balíčku. Probíhá nastavování na výchozí balíček zdrojů. # +packdiscoveryerror.missing_dependency=Chybějící závislost ID „%s“ a verze „%s“. # +packdiscoveryerror.unsupported_format_version=Poskytnutý formát verze „%s“ není podporován. # +packdiscoveryerror.duplicate_uuid=Poskytnutý prvek „%s“ UUID již v manifestu balíčku existuje. # +packdiscoveryerror.multiple_modules=V manifestu balíčku bylo zjištěno několik konfliktních modulů. # +packdiscoveryerror.invalid_capability_value=Funkce sady „%s“ není podporována. # +packdiscoveryerror.unsupported_format_patch=Součást revize uvedená ve verzi „%s“ bude ignorována a považována za 0. # +packdiscoveryerror.ignored_property=Vlastnost „%s“ se pro tento typ obsahu nepoužívá. Pole bude ignorováno. # +packdiscoveryerror.version_too_high=Vlastnost „%s“ má verzi „%s“, která je příliš vysoká. Nejvyšší přijatelná hodnota je „%s“. # +packdiscoveryerror.version_too_low=Vlastnost „%s“ má verzi „%s“, která je příliš nízká. Nejnižší přijatelná hodnota je „%s“. # +packdiscoveryerror.format_version_1_engine_version_cap=Vlastnost „%s“ musí mít nižší hodnotu než „%s“. K použití vyšší verze musíte použít verzi formátu 2. # + +## pack upgrading +packupgradewarning.invalidpacktype=Poskytnutý prvek „%s“ v manifestu balíčku má neplatnou hodnotu. Probíhá nastavování na výchozí balíček zdrojů. # +packupgradewarning.required_manifest_property_missing=Chybějící prvek „%s“ v manifestu balíčku. Probíhá nastavování na výchozí „%s“. # +packupgradewarning.required_manifest_property_empty=Požadovaný prvek „%s“ v manifestu balíčku je prázdný. Probíhá nastavování na výchozí „%s“. # +packupgradewarning.malformed_uuid=Poskytnutý prvek „%s“ není platnou UUID manifestu balíčku. Probíhá nastavování na výchozí „%s“. # +packupgradewarning.malformed_version=Poskytnutý prvek „%s“ nevyhovuje SemVer (semver.org) v manifestu balíčku. Probíhá nastavování na výchozí „%s“. # +packupgradewarning.manifest_upgraded=Tento manifest balíčku byl upgradován na novou verzi. # +packupgradewarning.duplicate_uuid=Poskytnutý prvek „%s“ UUID již v manifestu balíčku existuje. Probíhá nastavování na výchozí „%s“. # +packupgradewarning.multiple_modules=V manifestu balíčku bylo zjištěno několik konfliktních modulů. Probíhá nastavování na výchozí „%s“. # + +## pack strings +pack.authors.label=Autor: %s # +pack.authors.none=Neznámý # + +## manifest pack validation +manifestvalidation.title=Informace o balíčku # +manifestvalidation.error=Chyba # +manifestvalidation.info=Informace # +manifestvalidation.noerror=Nebyly nalezeny žádné chyby # +manifestvalidation.warning=Upozornění # +manifestvalidation.delete=Odstranit # +manifestvalidation.delete.confirm_title=Odstranit balíček? # +manifestvalidation.delete.confirm_body=Chystáte se navždy odstranit tento balíček zdrojů/chování. Jste si jisti? # +manifestvalidation.delete.confirm_delete=Odstranit # +manifestvalidation.delete.confirm_goBack=Jít zpět # +manifestvalidation.packid=ID balíčku: # +manifestvalidation.packversion=Verze balíčku: # +manifestvalidation.filelocation=Umístění úložiště souborů: # +manifestvalidation.errorlist=Seznam chyb # +manifestvalidation.file=Soubor: # +manifestvalidation.issue=Problém: # +manifestvalidation.unkown.packtype=Neznámý typ balíčku # +manifestvalidation.unkown.packtitle=Neznámý název balíčku # +manifestvalidation.unkown.packdescription=Neznámý popis balíčku # +manifestvalidation.unkown.packid=Neznámé ID balíčku # +manifestvalidation.unkown.packversion=Neznámá verze balíčku # +manifestvalidation.noname=Chybějící jméno # +manifestvalidation.editor.cannotLoadToVanillaWorld=Balíčky rozšíření editoru lze použít pouze v projektech Editoru. Váš svět se bude načítat i nadále, doporučujeme však balíčky rozšíření deaktivovat nebo odstranit. # + +## UI pack warnings and errors +uiPackError.invalidChildNames=%s: Podřízené ovládací prvky musí mít jedinečné názvy: %sV budoucnu se bude jednat o chybu a soubor nebude možné načíst. # +uiPackError.parseError=%s: Nelze analyzovat soubor UI JSON s řazením: %s. # +uiPackError.missingControl=%s: Nelze nalézt ovládání: %s. # +uiPackError.missingControlTarget=%s (%s): Během operace „%s“ nelze najít ovládání „%s“. # +uiPackError.missingArrayName=%s (%s): Chybějící pole „array_name“ nebo „control_name“. # +uiPackError.missingCondition=%s (%s): Chybějící podmínka operace „%s“. # +uiPackError.missingValue=%s (%s): Chybějící hodnota operace „%s“. # +uiPackError.missingOperation=%s (%s): Chybějící operace. # +uiPackError.invalidOperationName=%s (%s): Neplatná operace „%s“. # + +jsonValidationError.typeError=%s: neplatný typ vlastnosti. Očekávaná hodnota %s byla %s # +jsonValidationError.requiredPropertyError=%s: nelze najít požadovanou vlastnost „%s“ # +jsonValidationError.invalidValueError=%s: nebyla nalezena platná hodnota vlastnosti. Očekávaná hodnota %s # + +serverUI.errorTitle=Při vytváření formuláře došlo k chybě. # +serverUI.errorDescription=Byl přijat neplatný formulář formátu json. Chyba:%s # + +## Content importing +content.import.failed=Import „%s“ se nezdařil # +content.import.failed.subtitle=Další podrobnosti naleznete ve výstupním protokolu # +content.import.failed.subtitle_duplicate=Byl zjištěn duplicitní balíček # +content.import.failed.subtitle_malformed_zip=Neplatný archiv ZIP # +content.import.failed.subtitle_premiumcontent=Obsah tohoto světa není verzí hry Minecraft Education podporován. # +content.import.failed.incompatible=Nepodporovaný formát souboru # +content.import.failed.title_premiumcontent=Obsah není podporován # +content.import.succeeded=Import „%s“ proběhl úspěšně # +content.import.succeeded_with_warnings=Import „%s“ proběhl úspěšně s upozorněními # +content.import.succeeded_with_warnings.subtitle=Kliknutím sem zjistíte další informace # +content.import.started=Import byl zahájen... # + +## World Templates +worldTemplate.festivemashup2016.name=Sváteční mash-up 2016 # +worldTemplate.redstonemansion.name=Ruditové sídlo # +worldTemplate.chinesemythology.name=Mash-up čínské mytologie # +worldTemplate.GreekMythology.name=Mash-up řecké mytologie # +worldTemplate.Skyrim.name=Mash-up Skyrim # + +eduTemplateWorld.theAgentTrials.name=Zkoušky agenta # +eduTemplateWorld.tutorialWorld.name=Výukový svět # +eduTemplateWorld.mushroomIsland.name=Ostrov hub # +eduTemplateWorld.mooshroomIsland.name=Ostrov hub # +eduTemplateWorld.starterTown.name=Počáteční město # +eduTemplateWorld.tutorialVolumeII.name=Výuka, díl II # +eduTemplateWorld.blocksOfGrass.name=Travnaté bloky # + +## World Conversion Complete Popup +worldConversionComplete.title=Převod byl dokončen # +worldConversionComplete.load_prompt=Chcete nyní hrát ve svém světě? # + +## the following strings are still in-use in 15.* and should not be removed until we are done servicing the 15.* releases +addServer.add=Hotovo # +externalServerScreen.addServer=Přidat server # +externalServerScreen.addServerTitle=Přidat server: # +externalServerScreen.addServerDescription=K přidání externího serveru musíte znát název serveru a jeho IP adresu. Po přidání se server zobrazí v seznamu serverů, na kterých lze hrát. # +addServer.enterIp=Adresa serveru # +addServer.enterName=Název serveru # +addServer.hideAddress=Skrýt adresu # +addServer.resourcePack=Balíčky zdrojů serveru # +addServer.resourcePack.disabled=Zakázáno # +addServer.resourcePack.enabled=Povoleno # +addServer.resourcePack.prompt=Výzva # +addServer.title=Upravit informace o serveru # +addServer.alreadyAdded=Tento server již byl přidán # +externalServerScreen.header=Přidat externí server # +externalServerScreen.label=Přidat server podle IP/adresy. # +externalServerScreen.serverAddress=IP/adresa # +externalServerScreen.serverAddressInput=IP nebo adresa serveru # +externalServerScreen.serverName=Název # +externalServerScreen.serverNameInput=Název serveru # +externalServerScreen.serverPort=Port # +externalServerScreen.serverPortInput=Port serveru # +survey.feedbackButton=Pošlete nám zpětnou vazbu # +survey.label=Vyberte vše, co platí: # +survey.line1=Načítání trvalo příliš dlouho # +survey.line2=Zasekl(a) jsem se a zobrazila se chybová zpráva # +survey.line3=Příliš mnoho otázek # +survey.line4=Nevěděl(a) jsem, že je služba zdarma # +survey.line5=Myslel(a) jsem, že potřebuji konzoli Xbox ###disable_3rd_party_console_resource_pack_check +survey.line6=Nemám zájem # +survey.title=Zpětná vazba: Proč jste se nepřihlásili? # +## end of 15.* release branch strings + +tips.edu.1=Podržením klávesy Shift můžete pořídit bližší obrázek pomocí kamery. # +tips.edu.2=Na rozdíl od značek můžete tabulky, plakáty a tabule upravovat opakovaně. # +tips.edu.3=Pomocí Ctrl+B zapnete funkce převodu textu na řeč v herním chatu. # +tips.edu.4=Svůj svět Minecraftu můžete exportovat a sdílet ho s ostatními. # +tips.edu.5=Pokud chcete, aby se vaši partneři připojili k vašemu světu, pozastavte hru a sdělte jim kód pro připojení. # +tips.edu.6=Nezapomeňte, že k používání lomítka musíte mít ve svém světě povoleny cheaty. # +tips.edu.7=Jste se svým výtvorem hotovi? Umožněte ostatním, aby si prohlédli váš svět jako návštěvníci, abyste svou práci ochránili. # +tips.edu.8=Chcete-li programovat v Minecraftu, stiskněte klávesu C na klávesnici nebo klepněte na ikonu agenta v horní části obrazovky. # +tips.edu.9=V knihovně můžete najít nové herní světy, ve kterých můžete budovat. # +tips.edu.10=Hledáte konkrétní biom? Zkuste se podívat do knihovny. # +tips.edu.11=Zkratka NPC znamená postavu neovládanou hráčem (Non-Player Character). # +tips.edu.12=Ve Hře o přežití si musí hráči hledat vlastní zdroje. # +tips.edu.13=V Tvořivé hře mohou hráči volně stavět z libovolných bloků, které Minecraft nabízí. # +tips.edu.14=Váš robotí pomocník, který tvoří kód, se nazývá agent. # +tips.edu.15=Rudit slouží v Minecraftu k vytváření obvodů a jednoduchých strojů. # +tips.edu.16=Text z editoru můžete kopírovat a vkládat na tabulky, plakáty, tabule nebo do chatu. # +tips.edu.17=Stisknutím klávesy H na klávesnici zobrazíte rady týkající se běžného ovládání pomocí klávesnice a myši. # +tips.edu.18=V části Ovládání nabídky Nastavení můžete zapnout nebo vypnout automatické skákání. # +tips.edu.19=V Tvořivé hře můžete létat – stačí rychle dvakrát stisknout skok. # +tips.edu.20=Chcete-li vybrat požadovaný typ hry, vyberte při vytváření světa možnost Výchozí herní režim. # +tips.edu.21=Chcete-li do hry na místo, kde stojíte, umístit nové hráče, použijte příkaz „/setworldspawn“. # +tips.edu.22=Při vytváření světa vyberte výchozí oprávnění hráčů, která chcete, aby vaši spolužáci měli, až se připojí k vaší hře. # +tips.edu.23=Chcete-li přečíst nebo přeložit text ve hře, stiskněte klávesu „I“ nebo klepněte na ikonu asistivní čtečky. # +tips.edu.24=Chcete-li přidat nebo změnit postavu NPC ve svém světě, nejdříve si vytvořte editor světa pomocí příkazu „/wb“. # +tips.edu.25=Každý měsíc vás čeká zbrusu nová stavební výzva! Všechny je najdete v knihovně v části Měsíční stavební výzvy. # +tips.edu.26=Související lekce najdete kliknutím na značky v knihovně. # +tips.edu.27=Je hra pomalá? Zkuste v nastaveních snížit vzdálenost vykreslování. # +tips.edu.28=Chcete použít Nástroj pro tvorbu kódu? Nezapomeňte zapnout cheaty. # +tips.edu.29=Stisknutím klávesy F5 změníte pohled hráče. # +tips.edu.30=Pomocí příkazu „/spawnpoint“ změníte bod vstupu do hry. Je to, jako byste spali v posteli! # + +tips.game.1=Pomocí mořské trávy můžete přilákat a chovat mořské želvy. # +tips.game.2=Chraňte želví mláďata před nepřátelskými stvořeními! # +tips.game.3=Když želví mláďata vyrostou, zůstanou po nich destičky krunýře – můžete je použít k výrobě želvích krunýřů. # +tips.game.4=Pomocí postele si můžete během dne nastavit počáteční místo. # +tips.game.5=Chcete-li provádět průzkum pod hladinou, uvařte si pár lektvarů dýchání pod vodou! # +tips.game.6=Delfíni vás zavedou k vrakům lodí a podmořským ruinám. Stačí je nakrmit treskou a sledovat jejich stopu! # +tips.game.7=Pomocí nůžek můžete z dýně něco vyřezat. # +tips.game.8=Pomocí membrán fantoma si můžete opravit krovky. # +tips.game.9=Na světě je 3587 druhů tropických ryb! # +tips.game.10=Z mořských okurek se dá vyrobit světle zelené barvivo. # +tips.game.11=Lamy můžete rozmnožovat pomocí balíků sena! # +tips.game.12=Kompas ukazuje směrem ke vstupu do hry – vyrobte si ho, abyste našli cestu zpátky! # +tips.game.13=Díky obchodování s vesničany můžete získat jídlo, nástroje a dokonce mapy k pokladu! # +tips.game.14=Věděli jste, že můžete mapu držet ve své slabší ruce? # +tips.game.15=Vodítka se dají použít na čluny. # +tips.game.16=Po magmatických blocích můžete bezpečně chodit tak, že se budete plížit nebo si obujete boty mrazivého chodce. # +tips.game.17=Pavučiny můžete sbírat nůžkami. # +tips.game.18=Potřebujete diamanty? Když se vydáte hlouběji, najdete jich víc. # +tips.game.19=Než začnete těžit diamanty, rudit nebo zlato, nezapomeňte si pořídit železný, diamantový nebo netheritový krumpáč, jinak rudu nezískáte. # +tips.game.20=Potřebujete uhlí na výrobu pochodní nebo jako palivo? Zkuste roztavit dřevěná polena v peci a vyrobit tak dřevěné uhlí! # +tips.game.21=Zlato se hojněji vyskytuje v biomech pustiny! # +tips.game.22=S krovkami můžete plachtit. Najdete je v lodích v Endovém městě! # +tips.game.23=Zapněte si experimenty a vyzkoušejte pár nových funkcí! # +tips.game.24=Trojzubce zůstávají po utopencích a můžete je držet v ruce nebo házet. # +tips.game.25=Můžete zkřížit hoglina s karmínovým hřibem, ale je to nebezpečné! # +tips.game.26=V peci můžete roztavit 20 předmětů za použití bloku vysušených chaluh jako paliva. # +tips.game.27=Plíživci zabití šípy kostlivců po sobě mohou zanechat hudební disky. # +tips.game.28=Lidé jako VY vytvářejí obsah obchodu Marketplace! # +tips.game.29=Věděli jste, že někteří tvůrci z komunity se živí vytvářením obsahu pro obchod Marketplace? # +tips.game.30=Můžete si najít skiny a přizpůsobit si své herní prostředí nebo na vybraných platformách používat své vlastní! # +tips.game.31=Balíčky textur změní vzhled bloků, předmětů a dokonce i nabídek ve hře. Vyzkoušejte je! # +tips.game.32=Podívejte se do obchodu Marketplace, kde najdete nové světy a dobrodružství. # +tips.game.33=Požádejte o možnost stát se tvůrcem obchodu Marketplace! # +tips.game.34=Mash-up sady přinášejí svět k prozkoumání, skiny, textury a dokonce novou hudbu. # +tips.game.35=Věděli jste, že obchod Marketplace nabízí více než 500 balíčků z dílny komunity a každý týden přidáváme nové? # +tips.game.36=Připojte se k diskusi na stránce discord.gg/Minecraft # +tips.game.37=Smaragdové rudy jsou v Minecraftu nejvzácnější! Najdete je jen v horách a na loukách! # +tips.game.38=K ochočení kostlivého koně není potřeba sedlo. # +tips.game.39=Oceloti ukážou plíživcům, kdo je tady pánem! # +tips.game.40=Diorit budete buď milovat, nebo nenávidět. # +tips.game.41=Fantomové jsou nebezpečná stvoření, která se zjevují v noci. Nezapomínejte na pravidelný spánek! # +tips.game.42=Pokud se zombie ponoří pod hladinu, stanou se z nich utopenci. # +tips.game.43=Minecraft Live se koná každý rok! Těšte se na další ročník! # +tips.game.44=Pomocí ohňostroje můžete zvýšit rychlost krovek za letu. Jen si dejte pozor, aby nevybuchly, to by opravdu HODNĚ bolelo! # +tips.game.45=Zlato se nejčastěji vyskytuje v Netheru a biomech pustiny. # +tips.game.46=Opravdu tohle někdo čte? # +tips.game.47=Bezpočet divů, nekonečné možnosti. # +tips.game.48=NENECHTE STROMY VZNÁŠET! # +tips.game.49=Plavat můžete sprintováním ve vodě! # +tips.game.50=Kouzlo Vlečné lano vám zajistí vzdušný pohon v dešti. # +tips.game.51=Minecraft Live je celosvětová interaktivní akce ve formátu živého streamu. Popadněte své předměty a hurá na večírek! # +tips.game.52=Buďte hodní na zvířata! # +tips.game.53=Maják je silný předmět, který lze vyrobit pouze z netheritové hvězdy z pakostnice! # +tips.game.54=Kdo zabíjí delfíny, je netvor! # +tips.game.55=Věděli jste, že netheritové hvězdy nezničí výbuch? # +tips.game.56=Když kopete přímo nahoru, dejte si k nohám pochodeň, která zničí veškerý písek nebo štěrk, který by na vás mohl padat. # +tips.game.57=S pigliny můžete handlovat. # +tips.game.58=Když ostříháte včelí úl nebo hnízdo, získáte medovou plástev. Po použití lahvičky získáte med. # +tips.game.59=Umístěte táborák pod včelí úl nebo hnízdo a můžete v klidu sklízet med. Včely vám poděkují. # +tips.game.60=Znovuzrození v Netheru vyžaduje nabitou kotvu pro znovuzrození. # +tips.game.61=Kotvu znovuzrození nabijete zářivým kamenem. # +tips.game.62=Něco vás napadlo? Jděte na stránku feedback.minecraft.net! # +tips.game.63=Nádeníci se nacházejí ve vesnicích uprostřed lesů a lesních sídlech. # +tips.game.64=Nádeníci milují sbírání předmětů! Pokud jim dáte nějaký předmět, pokusí se od něj nasbírat co nejvíc kusů. # +tips.game.65=Nádeníci milují hudbu, a proto reagují na notové bloky! # +tips.game.66=Prastará města se nacházejí pod pohořími. # +tips.game.67=Při putování v hluboké tmě je ticho klíčové. # +tips.game.68=Použijte láhev s vodou na hliněný blok. Tím získáte bláto! # +tips.game.69=Žáby jedí malá a bloková stvoření. # +tips.game.70=Žáby si vybírají variantu na základě teploty biomu, ve kterém se pulec vyvíjí. # +tips.game.71=Pulce můžete sbírat do kbelíků. # +tips.game.72=Prozkoumejte struktury po celém světě Minecraftu a najděte kovářské šablony pro části zbroje. # +tips.game.73=Potřebujete více kovářských šablon? Zkuste je zkopírovat. # +tips.game.74=Zdá se, že vejce čichače má rádo mechové bloky. # +tips.game.75=Hlavy stvoření vydávají zvuky, vyzkoušejte je na notových blocích! # +tips.game.76=Nějaký písek může být podezřelý. Použijte svůj štětec na to, abyste našli nějaké dobré věci! # +tips.game.77=Dva hráči mohou společně jezdit na velbloudu. # +tips.game.78=Velbloudi skáčou... vodorovně! # + +splitscreen.joinPrompt=Připojit se jako hráč %s # +splitscreen.unavailable.toastHeader=Rozdělená obrazovka není k dispozici # +splitscreen.unavailable.toastMessage=Druhý hráč se momentálně nemůže připojit. # +splitscreen.unavailable.toastBodyInfo=Klepněte pro další informace. # +splitscreen.joyconError.toastHeader=Nelze připojit ovladač Joy-Con! # +splitscreen.joyconError.toastMessage=Máte připojených příliš mnoho ovladačů v režimu místní sítě, abyste se mohli připojit k této hře. # + +usermanagement.changeUser=Změnit uživatele # + +lateJoinScreen.waitingForUserReady=Probíhá příprava # + +## Storage Migration +storage_migration.progress.title=Přesun souborů # +storage_migration.progress.message=Přesun „%s“… # +storage_migration.worlds_error=Některé světy nejsou dostupné, protože je nelze přesunout. Restartujte hru Minecraft a zkuste to znovu. # + +storage_migration.button.get_started=Začínáme # +storage_migration.button.retry=Opakovat # +storage_migration.button.go_to_faq=Přejít na časté dotazy # +storage_migration.button.next=Další # +storage_migration.button.resume=Pokračovat # +storage_migration.button.continue=Pokračovat # +storage_migration.button.start=Zahájit přesun souborů # +storage_migration.button.marketplace=Vaše balíčky z obchodu Marketplace # +storage_migration.button.main_menu=Přejít do hlavní nabídky # +storage_migration.button.faq=Další informace najdete v častých dotazech. # +storage_migration.button.microsoft_store=Přejít do Microsoft Storu # +storage_migration.button.help=Nápověda # + +storage_migration.title.initializing=Optimalizace dat # +storage_migration.gathering_info.description=Shromažďování údajů… # +storage_migration.description.out_of_space=Nemáte dostatek volného místa k přesunu souborů do nového umístění. # + +storage_migration.start_transfer.generic.title=Nové umístění úložiště # +storage_migration.start_transfer.description=Soubory je třeba přesunout do jiného umístění ve vašem zařízení. # +storage_migration.start_transfer.total_file_size=Celková velikost souboru: # +storage_migration.start_transfer.new_location=Nové umístění: %s # + +storage_migration.resume_transfer.title=Přesun byl přerušen # +storage_migration.resume_transfer.description=Právě probíhá přesun dat do nového umístění ve vašem zařízení. Chcete-li přesun dokončit, stiskněte tlačítko POKRAČOVAT. # +storage_migration.resume_transfer.description.out_of_space=Právě probíhá přesun dat do nového umístění ve vašem zařízení, ale nemáte dostatek volného místa. # +storage_migration.resume_transfer.need_to_move=Je třeba přesunout: # +storage_migration.resume_transfer.available=(%s k dispozici) # +storage_migration.resume_transfer.location=Umístění: %s # +storage_migration.resume_transfer.free_up=Pro pokračování uvolněte alespoň %s. # + +storage_migration.transfer_error_out_of_space.title=Nedostatek volného místa # +storage_migration.transfer_error_out_of_space.files_left=Zbývající soubory: # + +storage_migration.finished.generic.title=Vše hotovo # +storage_migration.finished.generic.description=Soubory byly úspěšně přesunuty. Restartujte Minecraft. # + +storage_migration.transfer_error.title=Při přesunu souborů nastal problém! # +storage_migration.transfer_error.description=Nemohli jsme přesunout všechny soubory. Došlo k následující chybě: (%s). # + +storage_migration.progress.starting=Zahajování… # +storage_migration.progress.gathering=Shromažďování souborů ze zdrojové složky… # +storage_migration.progress.copying=Kopírování souborů… # +storage_migration.progress.finished=Dokončeno! # +storage_migration.progress.error.bad_source=Nezdařilo se (chybná zdrojová složka) # +storage_migration.progress.error.bad_destination=Nezdařilo se (chybná cílová složka) # +storage_migration.progress.error.io_error=Nezdařilo se (chyba V/V souboru) # +storage_migration.progress.error.io_no_space=Nezdařilo se (chyba V/V souboru nebo není žádné místo) # +storage_migration.progress.error.internal=Nezdařilo se (vnitřní chyba) # + +trade.doesNotWant=Obchodník o toto nemá zájem. # +trade.excalamation=! # +trade.expProgress=Zkušenosti: %d/%d # +trade.expMax=Zkušenosti: MAX # +trade.levelPrefix=Úroveň %d # +trade.levelPrefixAndName=Úroveň %d–%s # +trade.levelPrefixAndName.max=Max. úroveň – %s # +trade.nameAndLevel=%s – %s # +trade.level.1=Nováček # +trade.level.2=Učedník # +trade.level.3=Nádeník # +trade.level.4=Expert # +trade.level.5=Mistr # +trade.mysteriousText=dab # +trade.notEnough=Nedostatek: %s # +trade.question=? # +trade.trade=Obchodovat # + +map.rename=Přejmenovat mapu # +map.basicMap=Základní mapa # +map.locatorMap=Mapa zobrazující hráče # +map.extendAndClear=Oddálit a vymazat # +map.clone=Kopírovat mapu # +map.name=Název mapy # +map.lock=Uzamknout mapu # + +contentlog.history.title=Historie protokolu obsahu # +contentlog.history.copyToClipboard=Kopírovat do schránky # +contentlog.logLocationSectionName=Umístění protokolu obsahu: # +contentlog.settingsSectionName=Nastavení protokolu obsahu # +contentlog.clear_files=Odstranit staré protokoly # +contentlog.delete.title=Odstranit staré soubory protokolů? # +contentlog.delete.body1=Výběrem možnosti „Odstranit“ odstraníte všechny předchozí soubory protokolů. # +contentlog.delete.body2=Poznámka: Soubor protokolu pro momentálně aktivní relaci bude zachován. # +contentlog.delete.delete=Odstranit # +contentlog.delete.cancel=Zrušit # +contentlog.delete.progress=Odstraňování protokolů obsahu # + +client.version.generic=Aktualizace %s # +client.version.1.0=Aktualizace Ender (%s) # +client.version.1.1=Aktualizace Discovery (%s) # +client.version.1.2=Aktualizace Better Together (%s) # +client.version.1.4=Aktualizace Aquatic (%s) # +client.version.1.5=Aktualizace Aquatic (%s) # +client.version.1.11=Village & Pillage (%s) # + +cloud_upload.title=Podpora pro hráče Mojang # +cloud_upload.prompt.description=Na základě vašeho nedávného lístku podpory udělila podpora pro hráče Mojang oprávnění k nahrání vašeho světa. Dotyčný svět můžete nahrát na obrazovce Výběr světa nebo v nabídce Nastavení světa. # +cloud_upload.prompt.do_not_show_toggle=Tuto obrazovku znovu nezobrazovat # +cloud_upload.prompt.button.worlds=Přejít ke světům # +cloud_upload.prompt.button.learn_more=Další informace # +cloud_upload.toggle.accept_terms=Přijmout smlouvu o poskytování služeb společnosti Microsoft # +cloud_upload.button.upload=Nahrát svět (%s) # +cloud_upload.button.service_agreement=Podmínky použití # +cloud_upload.button.privacy_statement=Prohlášení o zásadách ochrany osobních údajů # +cloud_upload.terms.title=Podmínky a ujednání # +cloud_upload.terms.description=Chcete-li nahrát svůj svět, přijměte smlouvu o poskytování služeb společnosti Microsoft. Nahrané světy podléhají smlouvě o poskytování služeb společnosti Microsoft. Po nahrání budete moct stále hrát ve svém světě. # +cloud_upload.uploading.title=Nahrávání souborů světa [%d/%d] # +cloud_upload.uploading.description_1=Nahrávání souborů světa může trvat několik minut. Během procesu nahrávání nevypínejte hru ani neukončujte tuto obrazovku. # +cloud_upload.uploading.description_2=Soubor světa může být velký. Připojte se k síti Wi-Fi, abyste se vyhnuli používání mobilních dat. # +cloud_upload.succeeded.description=Nahrávání vašeho světa bylo úspěšně dokončeno. Děkujeme! # +cloud_upload.failed.retryable.description=Váš svět se nepovedlo nahrát, protože %s # +cloud_upload.failed.description=Váš svět se nepovedlo nahrát, protože %s # +cloud_upload.tts.message=Nahrávání souborů světa # +cloud_upload.input_error_number_of_files=obsahuje příliš mnoho souborů. Pokud to chcete zkusit znovu, spojte se prosím s LiveOps. # +cloud_upload.input_error_maximum_size=jeden z jeho souborů je příliš velký. Pokud to chcete zkusit znovu, spojte se prosím s LiveOps. # +cloud_upload.input_error_record_already_completed=už se úspěšně nahrál. O další informace prosím požádejte LiveOps. # +cloud_upload.operation_error_missing_files_on_complete_upload=došlo k chybě sítě. Zkuste to prosím znovu, nebo se spojte s LiveOps. # +cloud_upload.unknown_error=došlo k neznámé chybě. Zkuste to prosím znovu, nebo se spojte s LiveOps. (Kód chyby: %s) # + +dr.banner.sale=Akce! # +dr.banner.limitedTimeOffer=Časově omezená nabídka! # +dressingRoom.skin_color_picker_title=Barva skinu # +dr.right_side.category_title=%s # +dr.rarity=Vzácnost # +dr.rarity.common=Běžné # +dr.rarity.epic=Epické # +dr.rarity.legendary=Legendární # +dr.rarity.rare=Vzácné # +dr.rarity.uncommon=Neobvyklé # +key.emote=Emoce # +dr.button.ok=OK # +dr.loading=Načítání... # +dr.classic_skins.addition_skin_count=+%s # +dr.classic_skins.choose_custom_skin=Zvolit nový skin # +dr.classic_skins.custom_skin_title=Importovat skin # +dr.classic_skins.custom_skin_description=Naimportujte si soubor obrázku ze svého zařízení a použijte ho jako skin. Ten se nebude synchronizovat mezi zařízeními nebo hrami. # +dr.classic_skins.custom_skin_description_popup=Pokud je povolena možnost „Povolit pouze důvěryhodné vzhledy“, nebudou hráči s vlastními skiny viditelní. # +dr.classic_skins.custom_skin_section_title=Vlastněné skiny # +dr.classic_skins.invalidCustomSkin=To není skin pro Minecraft, kdepak. # +dr.classic_skins.owned=Vlastněno # +dr.classic_skins.purchasable=Získat další # +dr.classic_skins.realms_plus=Realms Plus # +dr.classic_skins.right_side.author_name=autor: %s # +dr.classic_skins.right_side.author_minecraft=od Minecraftu # +dr.classic_skins.right_side.featured_title=Oblíbené a doporučené sady skinů # +dr.classic_skins.right_side.limited_usage=Omezené použití # +dr.classic_skins.right_side.limited_usage.tooltip=Tento skin tady můžete použít, ale možná se nebude přenášet. # +dr.classic_skins.right_side.free_usage=Použitelné kdekoli # +dr.classic_skins.right_side.free_usage.tooltip=Tento skin se bude přenášet všude, kde se přihlásíte. # +dr.classic_skins.right_side.purchasing_disclaimer=*Kupuje mince (%s) za %s a vybírá balíček za tento počet mincí: %s (zbude %s). # +dr.classic_skins.right_side.skin_count.plural=%s skinů # +dr.classic_skins.right_side.skin_count.singular=%s skin # +dr.classic_skins.right_side.texture_count.plural=%s balíčků textur # +dr.classic_skins.right_side.texture_count.singular=%s balíček textur # +dr.classic_skins.right_side.world_count.plural=%s světů # +dr.classic_skins.right_side.world_count.singular=%s svět # +dr.classic_skins.see_pack_in_store=Zobrazit sadu v obchodě Store # +dr.classic_skins.see_in_store=Zobrazit v obchodě Store # +dr.classic_skins.realms_plus_button=Realms Plus # +dr.classic_skins.select_skin=Zvolte správný typ modelu pro váš skin # +dr.classic_skins.select_skin.title=Typ skinu # +dr.classic_skins.upsellWithoutStore=Chcete-li použít daný skin, musíte zakoupit sadu skinů. Nemůžeme se připojit k obchodu Marketplace. # + +dr.collector_title.featured=Vybrané %s # +dr.collector_title.general=Všechny %s # +dr.collector_title.owned=Vlastněné %s # + +dr.collect_achievement_item=Sebrat # +dr.equip_piece=Vzít na sebe # +dr.emotes.play_again=Ukázka # +dr.emotes.assignment=Přiřadit %s do slotu # +dr.emotes.replace=Nahradit # +dr.header.animation=Emoce # +dr.header.capes=Pláště # +dr.header.categoryFeaturedList=Vybrané %s ### %s is the category name (ie. Style or Body) +dr.zooming=Přiblížení # +dr.header.classic_skins=Klasické skiny # +dr.header.creator_piece_list=Vše od tvůrce %s # +dr.header.customization=Tvůrce postav # + +dr.accessibility.header.customization=Karta Tvůrce postav (1/4) # +dr.accessibility.header.classic_skins=Karta Klasické skiny (2/4) # +dr.accessibility.header.animation=Karta Emotikony (3/4) # +dr.accessibility.header.capes=Karta Pláště (4/4) # + +dr.header.featured=Oblíbené položky # +dr.header.featured_skins=Vybrané skiny # +dr.header.previewAppearance=Náhled vzhledu # +dr.header.colorPicker=Nástroj pro výběr barev # +dr.achievement.achievement_locked.not_signed_in=Tento předmět se odemkne po splnění herního úspěchu. # +dr.achievement.achievement_locked.signed_in=Tento předmět se odemkne po splnění herního úspěchu %s. # +dr.achievement.achievement_unlocked=Tento předmět se odemkl po splnění herního úspěchu %s. # +dr.achievement.challenge_locked=Tento předmět se odemkne po splnění výzvy ze hry Minecraft Earth. # +dr.achievement.challenge_unlocked=Tento předmět se odemkl po splnění výzvy ze hry Minecraft Earth. # +dr.arm_size_label_text=Velikost paže # +dr.body_size_label_text=Výška # +dr.mouth_color=Ústa # +dr.iris_color=Duhovka # +dr.sclera_color=Bělmo # +dr.eyebrows_color=Řasy # +dr.hair_color=Vlasy # +dr.facial_hair_color=Vousy # +dr.skin_color=Základ # +dr.primary_channel=Hlavní # +dr.secondary_channel=Vedlejší # +dr.accent_channel=Přízvuky # +dr.left_arm=Levá ruka # +dr.right_arm=Pravá ruka # +dr.both_arms=Obě ruce # +dr.left_leg=Levá noha # +dr.right_leg=Pravá noha # +dr.both_legs=Obě nohy # +dr.limb_switcher_default_title=Výběr končetin # +dr.none_button_text=Žádný # +dr.none_emote_button_text=Vymazat vše # +dr.go_to_profile_settings_text=Přejít do nabídky Nastavení profilu # +dr.default_piece_button_text=Výchozí # +dr.categories.body=Tělo # +dr.categories.style=Styl # +dr.categories.base=Základ # +dr.categories.eyes=Oči # +dr.categories.mouth=Ústa # +dr.categories.hair=Vlasy # +dr.categories.facial_hair=Vousy # +dr.categories.arms=Ruce # +dr.categories.animation=Emotikony # +dr.categories.legs=Nohy # +dr.categories.size=Velikost # +dr.categories.top=Horní části # +dr.categories.bottom=Dolní části # +dr.categories.outerwear=Svrchní oblečení # +dr.categories.headwear=Pokrývky hlavy # +dr.categories.gloves=Rukavice # +dr.categories.footwear=Obuv # +dr.categories.back_item=Zadní položky # +dr.categories.face_item=Doplňky na tvář # +dr.categories.capes=Pláště # + +dr.notification.to_skins=Přepínání na klasické skiny # +dr.notification.to_persona=Přepínání na Tvůrce postav # +dr.prompt.switching_to_persona_title=Přepnout na Tvůrce postav # +dr.prompt.switching_to_persona_detail=Na této pozici přepínáte na Tvůrce postav. Tvůrce postav umožňuje vytvořit si v Minecraftu postavu krok za krokem. Váš klasický skin bude na této pozici uložen jako záloha pro případ, že byste se k němu později chtěli vrátit. # +dr.prompt.switching_to_skin_title=Přepnout na klasické skiny # +dr.prompt.switching_to_skin_detail=Na této pozici přepínáte na klasický skin. Klasické skiny se používají na celou postavu a nelze je upravovat. Váš vzhled z Tvůrce postav bude na této pozici uložen jako záloha pro případ, že byste se k němu později chtěli vrátit. # +dr.prompt.do_not_show_again=Znovu nezobrazovat # + +dr.label.current_persona=Toto je vaše aktuální postava # +dr.label.current_skin=Toto je váš aktuální skin # +dr.notification.persona_save=Postava byla uložena. # +dr.notification.persona_create=Postava byla vytvořena. # +dr.notification.persona_create_new=Nová postava byla vytvořena # +dr.notification.classic_skin_created_new=Nový skin byl vytvořen # +dr.notification.persona_delete=Postava byla odstraněna. # +dr.notification.item_selection_failed=Výběr položky se nezdařil. # +dr.notification.character_failed=Načtení postavy %s se nezdařilo. # +dr.notification.character_failed_start=Načtení znaku %s se nezdařilo. Můžete jej znovu načíst ze svého profilu. # +dr.notification.equipped_piece=Použili jste %s. # +dr.modal.persona_delete_confirm=Aktuální postava bude odstraněna. Opravdu chcete pokračovat? # +dr.modal.persona_delete_confirm_title=Odstranit postavu? # +dr.modal.difference_information_title=Rozdíly mezi Tvůrcem postav a klasickými skiny # +dr.modal.restricted_content_title=Upozornění na omezení # +dr.modal.restricted_content_text=Tento obsah je k dispozici ve většině geografických oblastí, ale v několika málo oblastech je omezený. # +dr.default.alex.bottom=Alexiny kalhoty # +dr.default.alex.hair=Alexiny vlasy # +dr.default.alex.mouth=Alexina ústa # +dr.default.alex.shoes=Alexiny boty # +dr.default.alex.skin=Alex # +dr.default.alex.top=Alexina košile # +dr.default.emote.basicClap=Jedno tlesknutí # +dr.default.emote.communicationFollowMe=Za mnou # +dr.default.emote.communicationPoint=Tamhle! # +dr.default.emote.overheadWave=Zamávat # +dr.default.eyes=Standardní upřený pohled # +dr.default.steve.bottom=Stevovy kalhoty # +dr.default.steve.hair=Stevovy vlasy # +dr.default.steve.mouth=Stevova ústa # +dr.default.steve.shoes=Stevovy boty # +dr.default.steve.skin=Steve # +dr.default.steve.top=Stevova košile # +dr.emotes.slot=Emoce %d # +dr.emotes.key=Klávesa %d # +dr.character_creator_getting_started_title=Začínáme # +dr.character_creator_getting_started_detail=Vyberte předměty vlevo a podívejte se, jak vypadají na vaší postavě! # +dr.deep_link_fail.profile=Přímé odkazování se nezdařilo: Profil nelze načíst. # +dr.deep_link_fail.dressing_room=Přímé odkazování se nezdařilo: Nabídku nelze otevřít. # +dr.marketplace.get_more_skins=Získat další skiny # +dr.classic_skins.show_more=Zobrazit více # + +onlinePlay.notRated=Online hraní se nehodnotí # +onlinePlay.message=Během online hraní se můžete setkat s chatovými zprávami nebo jiným druhem uživatelského obsahu, který nebyl hodnocen a nemusí tedy být vhodný pro všechny věkové kategorie. # +onlinePlay.editor.notRated=Online úpravy se nehodnotí # +onlinePlay.editor.message=Během online úprav se můžete setkat s chatovými zprávami nebo jiným druhem uživatelského obsahu, který nebyl hodnocen a nemusí tedy být vhodný pro všechny věkové kategorie. # +onlinePlay.doNotShowAgain=Tuto obrazovku znovu nezobrazovat # +onlinePlay.proceed=Pokračovat # +onlinePlay.Back=Zpět # +onlinePlay.untrustedIp.title=Neznámý externí server # +onlinePlay.untrustedIp.message=Měli byste se připojovat pouze k důvěryhodným serverům! Chcete se ještě připojit? # +dr.color.button_name=Barva # +dr.color.amber_dark=Oranžová – tmavá # +dr.color.amber_dark_soft=Jantarová - tmavě jemná # +dr.color.amber_light=Oranžová – světlá # +dr.color.auburn_red=Kaštanově červená # +dr.color.blue_dark=Modrá – tmavá # +dr.color.blue_light=Modrá - světlá # +dr.color.blue_mid=Modrá - Střední # +dr.color.blue_vivid=Modrá - svěží # +dr.color.blueish_black=Modročerná # +dr.color.brown_dark=Hnědá - tmavá # +dr.color.brown_light=Hnědá - světlá # +dr.color.brown_mid=Hnědá – střední # +dr.color.brown_very_dark=Hnědá – velmi tmavá # +dr.color.copper_red=Měděně červená # +dr.color.dark_blonde=Tmavá blond # +dr.color.dark_brown=Tmavě hnědá # +dr.color.dark_cool=Tmavá - studená # +dr.color.dark_gray=Tmavě šedá # +dr.color.dark_red=Tmavě červená # +dr.color.dark_soft=Tmavá - jemná # +dr.color.dark_warm=Tmavá - teplá # +dr.color.deep_black=Velmi tmavě černá # +dr.color.deep_brown=Tmavě hnědá # +dr.color.green_bright=Zelená - Jasná # +dr.color.green_cool_dark=Zelená – studená tmavá # +dr.color.green_light=Zelená – světlá # +dr.color.green_mid=Zelená - Střední # +dr.color.green_warm_dark=Zelená – teplá tmavá # +dr.color.gray_blue=Šedomodrá # +dr.color.gray_dark=Šedá - tmavá # +dr.color.gray_light=Šedá - světlá # +dr.color.light_blonde=Světlá blond # +dr.color.light_brown=Světle hnědá # +dr.color.light_cool=Světlá - studená # +dr.color.light_gray=Světle šedá # +dr.color.light_medium=Světlá - střední # +dr.color.light_red=Světle červená # +dr.color.light_warm=Světlá - teplá # +dr.color.mc_black=MC Černá # +dr.color.medium_blonde=Magnoliová blond # +dr.color.medium_brown=Středně hnědá # +dr.color.medium_cool=Střední - studená # +dr.color.medium_dark_cool=Středně tmavá - chladná # +dr.color.medium_dark_soft=Středně tmavá - jemná # +dr.color.medium_dark_warm=Středně tmavá - teplá # +dr.color.medium_light_blonde=Magnoliová světlá blond # +dr.color.medium_light_cool=Středně světlá - studená # +dr.color.medium_light_deep=Středně světlá - velmi intenzivní # +dr.color.medium_light_vibrant=Středně světlá - zářivá # +dr.color.medium_light_warm=Středně světlá - teplá # +dr.color.medium_soft=Střední - jemná # +dr.color.medium_warm=Střední - teplá # +dr.color.minecraft_gray=Minecraft šedá # +dr.color.minecraft_black=Černá z Minecraftu # +dr.color.minecraft_blue=Modrá z Minecraftu # +dr.color.minecraft_cyan=Azurová z Minecraftu # +dr.color.minecraft_green=Zelená z Minecraftu # +dr.color.minecraft_light_blue=Světle modrá z Minecraftu # +dr.color.minecraft_light_gray=Minecraft světle šedá # +dr.color.minecraft_lime_green=Světle zelená z Minecraftu # +dr.color.minecraft_magenta=Purpurová z Minecraftu # +dr.color.minecraft_orange=Oranžová z Minecraftu # +dr.color.minecraft_pink=Růžová z Minecraftu # +dr.color.minecraft_purple=Fialová z Minecraftu # +dr.color.minecraft_red=Červená z Minecraftu # +dr.color.minecraft_white=Bílá z Minecraftu # +dr.color.minecraft_yellow=Žlutá z Minecraftu # +dr.color.muted_gray=Tlumená šedá # +dr.color.purpleish_black=Fialově hnědá # +dr.color.red_dark=Červená - tmavá # +dr.color.reddish_black=Načervenalá černá # +dr.color.soft_black=Jemná černá # +dr.color.soft_blonde=Jemná blond # +dr.color.soft_magenta=Jemná magenta # +dr.color.very_dark_cool=Velmi tmavá - studená # +dr.color.very_dark_warm=Velmi tmavá - teplá # +dr.color.very_light_blonde=Velmi světlá blond # +dr.color.very_light_cool=Velmi světlá - studená # +dr.color.very_light_soft=Velmi světlá - jemná # +dr.color.very_light_warm=Velmi světlá - teplá # +dr.color.vibrant_orange=Zářivě oranžová # +dr.color.white=Bílá # +dr.color.white_deep=Bílá - velmi intenzivní # +dr.color.white_light=Bílá - světlá # +dr.color.white_mid=Bílá - střední # +dr.color.yellow_green=Žlutozelená # + +copyCoordinates.copy_position_message=Aktuální pozice se zkopírovala do schránky: %s # +copyCoordinates.copy_facing_message=Protilehlá pozice se zkopírovala do schránky: %s # + +emotes.change_emotes=Změnit emoce # +emotes.execute=Provést # +emotes.header_text=Emotikony # +emotes.emotes_instructions_general=Emotikon aktivujete pomocí klávesové zkratky nebo myši. # +emotes.exit_gamepad=%s Konec # +emotes.instructions_gamepad=Chcete-li své emotikony rychle použít ve hře, můžete kdykoli stisknout a podržet %s pro zobrazení rychlé nabídky. # +emotes.instructions_keyboard=Emotikon aktivujete pomocí klávesové zkratky nebo myši. # +emotes.instructions_touch=Aktivujte klepnutím na emotikon # +emote_wheel.gamepad_helper.select=Vyberte stisknutím # + +## Dynamic Package Manager +## Google Play APK Expansion file downloader notification +dynamicPackage.download.android.state_unknown=Zahajování… # +dynamicPackage.download.android.state_idle=Čeká se na stažení… # +dynamicPackage.download.android.state_fetchingUrl=Hledání zdrojů… # +dynamicPackage.download.android.state_connecting=Připojování # +dynamicPackage.download.android.state_downloading=Aktualizace # +dynamicPackage.download.android.state_completed=Aktualizace dokončena! # +dynamicPackage.download.android.state_paused_networkUnavailable=Pozastaveno – není k dispozici žádná síť # +dynamicPackage.download.android.state_paused_networkSetupFailure=Pozastaveno – není k dispozici žádná síť # +dynamicPackage.download.android.state_paused_byRequest=Pozastaveno # +dynamicPackage.download.android.state_paused_wifiUnavailable=Pozastaveno – není k dispozici síť Wi-Fi # +dynamicPackage.download.android.state_paused_wifiDisabled=Pozastaveno – není k dispozici síť Wi-Fi # +dynamicPackage.download.android.state_paused_roaming=Pozastaveno – kontrola nastavení roamingu # +dynamicPackage.download.android.state_paused_sdcardUnavailable=Pozastaveno – není k dispozici úložiště # +dynamicPackage.download.android.state_failed_unlicensed=Nezdařilo se – nelicencovaná aplikace # +dynamicPackage.download.android.state_failed_fetchingUrl=Nezdařilo se – zdroje nebyly nalezeny # +dynamicPackage.download.android.state_failed_sdcardFull=Nezdařilo se – plné úložiště # +dynamicPackage.download.android.state_failed_cancelled=Zrušeno # +dynamicPackage.download.android.state_failed=Aktualizace se nezdařila. # +dynamicPackage.download.android.kilobytesPerSecond=%1$s KB/s ### %1$s is the download speed in kbps +dynamicPackage.download.android.timeRemainingNotification=%1$s zbývající ### %1$s is the time remaining +dynamicPackage.download.android.notificationChannelName=Aktualizovat stav # +dynamicPackage.download.android.NotificationChannelDescription=Zobrazit stav a průběh aktualizace # + +## GameTest content +gameTest.description=Slouží ke komunikaci s rozhraním GameTest. # +gameTest.error.unknownCommandMode=Byl uveden neznámý příkazový režim. # +gameTest.error.missingStructure=V poloměru %s nebyl nalezen žádný strukturální blok. # +gameTest.error.cannotFindLookedAtBlock=Nelze najít blok, na který se díváte. # +gameTest.error.cannotFindStuctureBlockContainingBlock=Nelze najít strukturální blok obsahující cílovou pozici %s, %s, %s. # +gameTest.error.structureTooBig=Struktura musí být na každé ose menší než %s bloků. # +gameTest.error.repeatCountTooSmall=Počet opakování musí být větší než 0. # +gameTest.error.failConditionMet=Byly splněny podmínky selhání. # +gameTest.error.timeout=Během %s tiknutí nedošlo k úspěchu ani selhání. # +gameTest.error.noFinishedSequences=Nebyly dokončeny žádné posloupnosti. # +gameTest.error.flakyTestError=Nedostatek úspěchů: %s z %s pokusů. Požadovaný počet úspěchů: %s. Maximální počet pokusů: %s. # +gameTest.error.testMissing=Test s názvem „%s“ nelze najít. # +gameTest.error.structureNotSpawned=Nepodařilo se vytvořit testovací stavbu s cestou „%s“. ### %s is the file path of the structure +gameTest.error.flakyFailed=Test s vločkami %s se nezdařil, pokus: %s/%s # +gameTest.error.flakyFailedShowSuccesses=, úspěchy: %s (vyžadováno %s) ### This appears right after gameTest.error.flakyFailed if multiple successes are required +gameTest.error.failed=Test %s se nezdařil! # +gameTest.error.succeededInInvalidTick=Podařilo se neplatné tiknutí: očekáváno %s, ale aktuální tiknutí je %s # +gameTest.error.noTestsFound=Pro značku „%s“ nebyly nalezeny žádné testy. # +gameTest.error.unkownEvent=Neznámý název události „%s“ # +gameTest.optionalPrefix=(volitelné) # +gameTest.assert.couldNotSetBlock=Nelze provést příkaz setBlock „%s“. # +gameTest.assert.missingButton=Bylo očekáváno tlačítko. # +gameTest.assert.missingLever=Byla očekávána páka. # +gameTest.assert.couldNotSpawnEntity=Nelze zrodit entitu typu „%s“. # +gameTest.assert.onlyWorksWithMobs=Příkaz spawnWithoutBehaviors() funguje pouze pro stvoření. # +gameTest.assert.mobWontMove=Nelze posunout stvoření „%s“. # +gameTest.assert.noPathFound=Pro entitu typu „%s“ nebyla nalezena žádná cesta. # +gameTest.assert.pathFound=Pro entitu typu „%s“ byla nalezena cesta. # +gameTest.assert.expectEntityOfType=Byla očekávána entita typu „%s“. # +gameTest.assert.unexpectedDataResult=Nebyl očekáván výsledek dat entity. # +gameTest.assert.didNotExpectEntityOfType=Nebyla očekávána entita typu „%s“. # +gameTest.assert.expectBlock=Byl očekáván blok typu „%s“ # +gameTest.assert.expectBlockWithState=Očekávaný blok se stavem „%s“ # +gameTest.assert.unexpectedBlock=Nebyl očekáván blok typu „%s“ # +gameTest.assert.unexpectedBlockState=Blok není v očekávaném stavu bloku. # +gameTest.assert.expectItemOfType=Byla očekávána položka entity typu „%s“. # +gameTest.assert.unexpectedItemOfType=Nebyla očekávána položka entity typu „%s“. # +gameTest.assert.wrongEntityItemCount=Neočekávaný počet položek entity typu %s. Očekáváno: %s. Skutečnost: %s. # +gameTest.assert.noContainerFound=Nebyla nalezena žádná nádoba. # +gameTest.assert.expectEmptyContainer=Byla očekávána prázdná nádoba. # +gameTest.assert.expectItemInContainer=Nádoba neobsahuje položku typu %s. # +gameTest.assert.missingComponent=Entitě chybí komponenta „%s“. # +gameTest.assert.hasComponent=Entita má komponentu „%s“. # +gameTest.assert.missingArmor=Entitě chybí zbroj %s na pozici %s s daty %s. # +gameTest.assert.hasArmor=Entita má zbroj %s na pozici %s s daty %s. # +gameTest.assert.unexpectedRedstonePowerLevel=Nebyla očekávána úroveň napájení ruditem. Očekáváno: %s. Skutečnost: %s. # +gameTest.assert.expectWaterLogged=Byl očekáván blok nasáklý vodou. # +gameTest.assert.unexpectedWaterLogged=Nebyl očekáván blok nasáklý vodou. # +gameTest.assert.missingExplosionComponent=Nelze nastavit doutnák entity, protože nemá výbušnou komponentu. # +gameTest.assert.invalidEntityInstance=Neplatná instance entity # +gameTest.assert.unexpectedParameterValue=Neočekávaná hodnota parametru „%s“ # +gameTest.assert.expectEntityInstance=Byla očekávána instance entity typu „%s“. # +gameTest.assert.didNotExpectEntityInstance=Nebyla očekávána entita instance typu „%s“. # +gameTest.assert.invalidFluidType=Neplatný typ kapaliny # +gameTest.assert.expectCauldron=Byl očekáván blok typu Kotlík # +gameTest.success.runningTests=Spouštění %s testů… # +gameTest.success.relativePosition=Pozice vzhledem k %s: %s ### first %s is the name of the test and the second %s is the local location in the test structure +gameTest.success.passed=Test %s byl úspěšný! # +gameTest.success.flakyPassedEnough=Test %s byl úspěšný %skrát z %s pokusů. ### this is used when a test has passed a sufficient number of times +gameTest.success.flakyPassed=Test s vločkami %s byl úspěšný, pokusů: %s úspěchů: %s. ### this one is used when a test has passed, but not yet reached the required number of times to succeed +gameTest.success.testsStarted=Spouštění %s testů se značkou „%s“… # +gameTest.report.testLocation=Poloha: %s, %s, %s (relativní: %s, %s, %s) # +gameTest.report.tickCount=Tiknutí: %s ### This appears right below the gameTest.report.testLocation line +gameTest.report.testCount=Rozhraní GameTest hotovo! Bylo spuštěno %s testů. # +gameTest.report.someTestsFailed=%s požadované testy se nezdařily :( # +gameTest.report.allRequiredTestsPassed=Všechny požadované testy byly úspěšné :) # +gameTest.report.optionalFailures=%s volitelné testy se nezdařily # +gameTest.report.bookTitle=Zpráva o testování hry ### A book with this title is placed next to each test with the test results inside + +## Script +script.description=Možnosti ladění pro rozhraní GameTest Framework. # +script.error.unknownCommandMode=Byl uveden neznámý příkazový režim. # +script.error.noDebugger=Ladicí program není k dispozici. # +script.error.debuggerFailed=Spuštění ladicího programu se nezdařilo. # +script.error.profilerStopped=Profiler se zastavil. Nepodařilo se ho uložit. # +script.error.statsSaved=Nepodařilo se uložit statistiky skriptu # +script.success.debuggerListen=Ladicí program naslouchá na portu %s. # +script.success.debuggerConnect=Ladicí program je připojen k zakládajícímu hráči %s na portu %s. # +script.success.debuggerClosed=Ladicí program byl ukončen. # +script.success.profilerStarted=Profiler se spustil. # +script.success.profilerStopped=Profiler se zastavil. Uložil se do %s. ### Full path to profile file +script.success.statsSaved=Statistiky skriptu se uložily do umístění %s ### Full path to stats file + +clientscript.description=Možnosti ladění klienta pro rozhraní GameTest Framework. # +clientscript.error.unknownCommandMode=Byl uveden neznámý příkazový režim. # +clientscript.error.noDebugger=Ladicí program klienta není k dispozici. # +clientscript.error.debuggerFailed=Spuštění ladicího programu klienta se nezdařilo. # +clientscript.success.debuggerListen=Ladicí program klienta naslouchá na portu %s. # +clientscript.success.debuggerConnect=Ladicí program klienta je připojen k hostiteli %s na portu %s. # +clientscript.success.debuggerClosed=Ladicí program klienta byl ukončen. # + +## World Recovery +world_recovery.description=Kliknutím na tlačítko níže otevřete nástroj pro výběr souborů, který vám pomůže najít a vybrat složku „minecraftWorlds“.%1%1Podívejte se do složek „games/com.mojang“, začněte kořenovým adresářem zařízení nebo karty SD.%1%1Po výběru zkopírujeme vaše světy do nového umístění v externím úložišti.%1%1V zařízení musíte mít dostatek místa na uložení kopií vašich světů. ### %1 is line breaks +world_recovery.title=Obnovení světa # +world_recovery.select_worlds=Vybrat světy # +world_recovery.error.title=Chyba při obnovování světů # +world_recovery.error.invalid_directory=Musíte vybrat adresář končící na „%s“. # +world_recovery.error.insufficient_space=Nedostatek místa k obnovení. Vyžadováno: %1. K dispozici: %2. # +world_recovery.error.generic=Došlo k chybě: %s # +world_recovery.success=Obnovení světa proběhlo úspěšně! # +world_recovery.init=Zahajování procesu obnovení… # +world_recovery.progress=Obnovení %2 souborů (%3).%1%1Průběh: %4%% dokončeno%1Zkopírováno souborů: %5/%2 ### %1 is line breaks, %2 is file count, %3 is total size, %4 is percent complete, %5 is current file count + +osk.truncation_warning.title=Varování # +osk.truncation_warning.body=Text nelze upravit. Text překračuje limity, což může vést k oříznutí nebo ztrátě dat. # + +## Gatherings +gathering.button.minecraftLive=Minecraft Live # +gathering.caption.startsIn=Začíná za %s # +gathering.caption.endsIn=Končí za %s # +gathering.caption.eventOver=Událost skončila # +gathering.info.button.readMore=Další informace… # +gathering.info.button.voteNow=Hlasovat # +gathering.info.title.liveIsComing=Minecraft Live už brzy! # +gathering.info.header.minecraftLive=Minecraft Live # +gathering.info.body.liveIsComing=Nastal čas přidat do Minecraftu nové stvoření a vy rozhodnete o tom, které to bude. # +gathering.info.modal.title.connectFail=Připojení se nezdařilo # +gathering.info.modal.body.connectFail=Bohužel se nám nepovedlo připojit. Zkuste to znovu později. # +gathering.connect.title=Připojování… # diff --git a/servers/bedrock/resource_packs/vanilla/texts/da_DK.lang b/servers/bedrock/resource_packs/vanilla/texts/da_DK.lang new file mode 100644 index 0000000..6769bd8 --- /dev/null +++ b/servers/bedrock/resource_packs/vanilla/texts/da_DK.lang @@ -0,0 +1,10422 @@ +## Comments can be added anywhere on a valid line by starting with '##' +## +## Note, trailing spaces will NOT be trimmed. If you want room between the end of the string and the start of a +## comment on the same line, use TABs. +accessibility.disableTTS=Tekst til tale er deaktiveret # +accessibility.enableTTS=Tekst til tale er aktiveret # + +## Translator note: +## This section of phrases will be given audibly to the user using text to speech + +accessibility.chat.tts.gamepad.back=Tryk på %s for at gå tilbage # +accessibility.chat.tts.gamepad.exitChat=Tryk på %s for at afslutte chat # +accessibility.chat.tts.gamepad.sendMessage=Tryk på %s for at sende din besked # +accessibility.chat.tts.says=%s siger %s # +accessibility.chat.tts.hideChat=Skjul chat # +accessibility.chat.tts.keyboard=Tastatur # +accessibility.chat.tts.muteChatToggle=Deaktiver alle # +accessibility.chat.tts.sendChatMessage=Send # +accessibility.chat.tts.textboxTitle=Chat # + +accessibility.game.playerView=Spillervisning # + +accessibility.loading.done=Afslut # +accessibility.saving.done=Afslut # +accessibility.downloading.start=Download startet # +accessibility.downloading.Progress=Downloader %s procent # +accessibility.downloading.canceled=Download annulleret # +accessibility.downloading.complete=Download er fuldført # +accessibility.importing.start=Import startet # +accessibility.importing.Progress=Importerer %s procent # +accessibility.importing.canceled=Import er annulleret # +accessibility.importing.complete=Import er fuldført # +accessibility.signin.xbl=Logger på Xbox Live # +accessibility.chat.howtoopen=Tryk på %s for at åbne chatten # +accessibility.chat.howtoemote=Tryk på %s for at bruge din emote # +accessibility.key.mouseButton=Museknap %s # +accessibility.key.gamepad=Controller %s # +accessibility.list.or.two=%s eller %s # +accessibility.list.or.three_or_more.first=%s # +accessibility.list.or.three_or_more.inner=, %s # +accessibility.list.or.three_or_more.last= eller %s # + +accessibility.button.tts.title=Knap # +accessibility.checkbox.tts.title=Afkrydsningsfelt # +accessibility.checkbox.tts.status=status %s ### Status will be checked or unchecked +accessibility.dropdown.tts.title=Rulleliste # +accessibility.screen.tts.title=Skærmen %s ### %s will be replaced with the title of the screen (Example: Library Screen) +accessibility.slider.tts.title=Skyder # +accessibility.tab.tts.title=Fane # +accessibility.textbox.tts.title=Tekstfelt # +accessibility.toggle.tts.title=Aktivér/deaktiver # +accessibility.scrollbar.tts.title=Rullepanel # + +accessibility.button.navigateLeft=Venstre pil # +accessibility.button.navigateRight=Højre pil # + +accessibility.button.close=luk # +accessibility.button.back=tilbage # +accessibility.button.exit=Luk # + +## Text for the filter button in search menu which works as follows: +## a. When there are 0 filters applied - "Filter Button X of Y" +## b. When 1 or more filters are applied - "Filter Button X of Y, Z Applied" where Z is the number of filters applied. +accessibility.button.filter=Filter # +accessibility.button.filter.appliedCount= %s Anvendt # +accessibility.button.sort=Sortér # + +accessibility.dropdown.listItem=Vis genstand # + +accessibility.minecoin=Minecoin # +accessibility.minecoins=Minecoins # +accessibility.fullprice=Fuld pris %s Minecoins # +accessibility.discount.price=Pris med rabat %s Minecoins # +accessibility.discount.percent=%s procents rabat # + +accessibility.sectionName=Sektion %s: # + +accessibility.state.on=: til # +accessibility.state.off=: fra # + +accessibility.state.checked=: markeret # +accessibility.state.unchecked=: ikke markeret # + +accessibility.state.selected=: valgt # +accessibility.state.unselected=: fravalgt # + +accessibility.store.offerDescription.share=Del # +accessibility.store.wishlist.button=Ønskeliste # + +accessibility.index= %s af %s ### This is numbering, which number out of the total number of objects is available for interaction. Example: 1 of 3 + +accessibility.slider.tts.percentValue=%s procent # + +accessibility.play.editWorld=Rediger verden # +accessibility.play.editRealm=Rediger realm # +accessibility.play.editServer=Rediger server # +accessibility.play.importWorld=Importér verden # +accessibility.play.leaveRealm=Forlad realm # +accessibility.play.realmFeed=Realm-feed # +accessibility.play.noNewPosts=Ingen nye indlæg # +accessibility.play.singleNewPost=1 nyt indlæg # +accessibility.play.multipleNewPosts=%s nye indlæg ### %s will be a number +accessibility.play.tabLeft=Tryk på %s for at gå til venstre # +accessibility.play.tabRight=Tryk på %s for at gå til højre # +accessibility.play.legacyWorldsDelete=Slet arvegodsverden # +accessibility.play.uploadWorld=Upload verden # + +accessibility.pause.permissions=Tilladelser # +accessibility.pause.profile=Vælg profil # + +accessibility.start.buttonHelper=%s: %s ### Used for on-screen gamepad helpers (eg. "Y Button : Change User") + +accessibility.screenName.achievements=Gennemførelsesskærm # +accessibility.screenName.chat=Chatskærm # +accessibility.screenName.chatSettings=Skærm med chatindstillinger # +accessibility.screenName.createNew=Opret ny skærm # +accessibility.screenName.createWorld=Opret skærm med verdensindstillinger # +accessibility.screenName.editCharacter=Karakterudvikler # +accessibility.screenName.editWorldSettings=Rediger skærm med verdensindstillinger # +accessibility.screenName.error=Fejlskærm # +accessibility.screenName.howToPlay=Sådan spiller du skærm # +accessibility.screenName.inviteToGame=Skærmen Inviter til spil # +accessibility.screenName.joinByIP=Dialogboksen Deltag via IP # +accessibility.screenName.joinCode=Dialogboksen Deltag via kode # +accessibility.screenName.library=Skærmen Bibliotek # +accessibility.screenName.modalDialog=Popop-dialogboks # +accessibility.screenName.myTemplates=Skærmen Mine skabeloner # +accessibility.screenName.myWorlds=Skærmen Mine verdener # +accessibility.screenName.patchNotes=Skærm med rettelsesnoter # +accessibility.screenName.pause=Pauseskærm # +accessibility.screenName.permissions=Skærmbilledet Tilladelser # +accessibility.screenName.play=Spilskærm # +accessibility.screenName.profile=Profilskærm # +accessibility.screenName.realmSettings=Skærm med realm-indstillinger # +accessibility.screenName.settings=Skærm med spilindstillinger # +accessibility.screenName.addFriend=Tilføj venneskærm # +accessibility.screenName.skinPicker=Vælg skærm med skins # +accessibility.screenName.start=Hovedmenu # +accessibility.screenName.vrAlignment=Skærm til VR-justering # +accessibility.screenName.emoteWheel=Skærm med emotes # + +accessibility.settings.reset=nulstil # +accessibility.settings.chooseSeed=Vælg frø # + +accessibility.start.feedback=Indsend feedbacklink til websitet # +accessibility.start.new=Nyhed # +accessibility.start.profile=Vælg profil # +accessibility.start.skinPicker=Vælg skin # + +accessibility.store.tag=Tag # + +accessibility.textbox.editing=Redigering # + +accessibility.text.period=Punktum # +accessibility.text.period.url=Punktum ### Pronunciation for a period inside of a URL, as in "www dot microsoft dot com" +accessibility.text.comma=Komma # +accessibility.text.colon=Kolon # +accessibility.text.apostrophe=Apostrof # +accessibility.text.semiColon=Semikolon # +accessibility.text.questionMark=Spørgsmålstegn # +accessibility.text.quotationMark=Anførselstegn # +accessibility.text.space=Mellemrum # +accessibility.text.tilde=Tilde # +accessibility.text.graveAccent=Accent grave # +accessibility.text.lessThan=Mindre end # +accessibility.text.greaterThan=Større end # +accessibility.text.leftBrace=Venstre tuborg # +accessibility.text.rightBrace=Højre tuborg # +accessibility.text.rightBracket=Kantet højreparentes # +accessibility.text.leftBracket=Kantet venstreparentes # +accessibility.text.verticalBar=Lodret streg # +accessibility.text.forwardSlash=Skråstreg # +accessibility.text.backwardSlash=Omvendt skråstreg # + +accessibility.text.exclamationPoint=Udråbstegn # +accessibility.text.atSign=At # +accessibility.text.hashTag=Hashtag # +accessibility.text.dollarSign=Dollar # +accessibility.text.percent=Procent # +accessibility.text.caret=Indsætningspunkt # +accessibility.text.ampersand=Og # +accessibility.text.asterisk=Stjerne # +accessibility.text.leftParenthesis=Venstreparentes # +accessibility.text.rightParenthesis=Højreparentes # +accessibility.text.hyphen=Bindestreg # +accessibility.text.underScore=Understregningstegn # +accessibility.text.plus=Plus # +accessibility.text.equals=Lig med # + +accessibility.text.unsupported=Ukendt figur # + +accessibility.toast=Meddelelse ### This is the name of the popup that appears when a player gets a notification for a game invite or achievement unlocked + +accessibility.worldTemplates.help=Hjælp # + +accessibility.popup.title=Vil du slå skærmlæseren fra? # +accessibility.popup.message.line1=Velkommen til Minecraft! # +accessibility.popup.message.default=Din enhed understøtter skærmlæsere som standard. # +accessibility.popup.message.platform=Dit system har allerede en aktiv skærmlæser, så vi har aktiveret Minecrafts skærmlæser automatisk. # +accessibility.popup.message.touch=Tryk og træk for at finde styringsmuligheder på skærmen, og dobbelttryk for at vælge. Du scroller på skærmen ved at dobbelttrykke og holde, mens du swiper op eller ned. # +accessibility.popup.message.xbl=Dit system har aktiveret "Lad spil læse højt for mig", så vi har aktiveret Minecrafts skærmlæser automatisk. # +accessibility.popup.message.line3=Vil du slå den fra? # +accessibility.popup.left_button_text=Slå fra # +accessibility.popup.right_button_text=Behold # + +accessibility.popup.joinRealm=Prøv Realm-skærmen # + +accessibility.controllerLayoutScreen.buttonRemapped=%s er nu bundet til %s # +accessibility.controllerLayoutScreen.buttonBoundTo=%s knap: %s # +accessibility.controllerLayoutScreen.buttonRemapping=Vælg input, der skal bindes til %s # + +accessibility.gamepad.faceButton.down=A-knappen # +accessibility.gamepad.faceButton.right=B-knappen # +accessibility.gamepad.faceButton.left=X-knappen # +accessibility.gamepad.faceButton.up=Y-knappen # +accessibility.gamepad.button.systemLeft=Se-knap # +accessibility.gamepad.button.systemRight=Menu-knap # +accessibility.gamepad.dpad.down=D-pad ned # +accessibility.gamepad.dpad.up=D-pad op # +accessibility.gamepad.dpad.left=D-pad venstre # +accessibility.gamepad.dpad.right=D-pad højre # +accessibility.gamepad.stick.left=Venstre styrepind # +accessibility.gamepad.stick.right=Højre styrepind # +accessibility.gamepad.trigger.right=Højre udløser (RT) # +accessibility.gamepad.trigger.left=Venstre udløser (LT) # +accessibility.gamepad.bumper.right=Højre kantknap ### Used for both Xbox and controller on Windows +accessibility.gamepad.bumper.left=Venstre kantknap ### Used for both Xbox and controller on Windows + +accessibility.keyboard.leftBracket=Kantet venstreparentes ### left square bracket means '[' on the english keyboard +accessibility.keyboard.rightBracket=Kantet højreparentes ### right square bracket means ']' on the english keyboard + +accessibility.emotes.hovered=%s, emoteknap %d, %d af %d # +accessibility.emotes.assigned=Den tildelte %s emote # +accessibility.emotes.unassigned=Ikke tildelt # +accessibility.emotes.playSuccess=Afspil emote # +accessibility.emotes.playFailed=Knappen har ikke fået tildelt en emote. Tryk på %s Skift emotes-knappen # +accessibility.emotes.changeEmotesInstruction.button=%s for at få adgang til # +accessibility.emotes.keyboard.arrow=pil # + +accessibility.emotes.instruction.keyboard=Tryk til højre eller venstre for at bladre gennem emote-knapperne. Tryk på pil ned for at få adgang til Skift emotes-knappen. # + +## End of audible phrases section + +accounts.name=Navn: %s (%s) # +accounts.signedInAs=Logget på som # +accounts.signOutConfirmation=Vil du logge af og skifte konto? # +accounts.switchConfirmation=Vil du skifte konto? Din nuværende konto forbliver logget ind. # +accounts.signOut=Log af # +accounts.switch=Skift konto # +accounts.manage=Administrer konto # + +achievement.alternativeFuel=Alternativt brændsel # +achievement.alternativeFuel.desc=Fyr op i en ovn med en blok af tang # +achievement.acquireIron=Anskaf udstyr # +achievement.acquireIron.desc=Smelt en jernbarre # +achievement.bakeCake=Løgnen # +achievement.bakeCake.desc=Hvede, sukker, mælk og æg! # +achievement.blaze_rod=Ind i ilden # +achievement.blaze_rod.desc=Snup en stav fra en blaze # +achievement.bookcase=Bibliotekar # +achievement.bookcase.desc=Optimer dit fortryllelsesbord med bogreoler # +achievement.breedCow=Genbefolkning # +achievement.breedCow.desc=Opdræt to køer med hvede # +achievement.buildBetterPickaxe=Opgradering # +achievement.buildBetterPickaxe.desc=Fremstil en bedre hakke # +achievement.buildFurnace=Varme sager # +achievement.buildFurnace.desc=Byg en ovn af otte stenblokke # +achievement.buildHoe=Så skal der luges! # +achievement.buildHoe.desc=Fremstil et lugejern af planker og pinde # +achievement.buildPickaxe=Hakkedreng! # +achievement.buildPickaxe.desc=Fremstil en hakke af planker og pinde # +achievement.buildSword=Lev ved sværdet! # +achievement.buildSword.desc=Fremstil et sværd af planker og pinde # +achievement.buildWorkBench=Fremstilling af bænk # +achievement.buildWorkBench.desc=Byg et arbejdsbord af fire planker # +achievement.cookFish=Lækker fisk # +achievement.cookFish.desc=Fang og steg en fisk! # +achievement.diamonds=DIAMANTER! # +achievement.diamonds.desc=Find diamanter med dine jernredskaber # +achievement.diamondsToYou=Diamanter til dig! # +achievement.diamondsToYou.desc=Kast diamanter til en anden spiller. # +achievement.enchantments=Troldmand # +achievement.enchantments.desc=Skab et fortryllelsesbord ved hjælp af obsidian, diamanter og en bog # +achievement.exploreAllBiomes=På eventyr # +achievement.exploreAllBiomes.desc=Find alle biomer # +achievement.flyPig=Når grise kan flyve # +achievement.flyPig.desc=Lad en gris lette fra en klippe # +achievement.fullBeacon=Signalmand # +achievement.fullBeacon.desc=Fremstil et komplet signallys # +achievement.get=Gennemførelse opnået! # +achievement.ghast=Retur til afsender # +achievement.ghast.desc=Tilintetgør en ghast med en ildkugle # +achievement.killCow=Kovælter # +achievement.killCow.desc=Få noget læder # +achievement.killEnemy=Monsterjæger # +achievement.killEnemy.desc=Angrib og dræb et monster # +achievement.killWither=Begyndelsen. # +achievement.killWither.desc=Dræb wither # +achievement.makeBread=Bag brød # +achievement.makeBread.desc=Fremstil brød af hvede # +achievement.mineWood=Hent brænde # +achievement.mineWood.desc=Angrib et træ, indtil der falder en træblok af # +achievement.notification.description=Gennemførelsen er låst op # +achievement.onARail=På sporet # +achievement.onARail.desc=Kør mindst 1 km i en minevogn # +achievement.openInventory=Lagermand # +achievement.openInventory.desc=Åbn dit lager ved at trykke på "%1$s". # +achievement.overkill=Udsletteren # +achievement.overkill.desc=Gør ni hjerters skade med et enkelt slag # +achievement.overpowered=Energitilskud # +achievement.overpowered.desc=Skab et Notch-æble # +achievement.portal=Vi skal længere ind # +achievement.portal.desc=Byg en portal til Nether # +achievement.potion=Lokalt bryggeri # +achievement.potion.desc=Bryg en eliksir # +achievement.requires=Kræver '%1$s' # +achievement.snipeSkeleton=Snigskytteduel # +achievement.snipeSkeleton.desc=Dræb et skelet med en pil på mere end 50 meters afstand # +achievement.spawnWither=Begyndelsen? # +achievement.spawnWither.desc=Spawn wither # +achievement.taken=Taget! # +achievement.theEnd=Enden? # +achievement.theEnd.desc=Find End # +achievement.theEnd2=End. # +achievement.theEnd2.desc=Nedlæg Ender-dragen # +achievement.unknown=??? # +achievement.uninitScore=-- # + +action.hint.exit.boat=Tryk på hop for at gå fra borde # +action.hint.exit.minecart=Tryk på hop for at stå ud af minevognen # +action.hint.exit.pig=Tryk på snig for at sidde af # +action.hint.exit.horse=Tryk på snig for at sidde af # +action.hint.exit.strider=Tryk på snig for at sidde af # +action.hint.exit.donkey=Tryk på snig for at sidde af # +action.hint.exit.mule=Tryk på snig for at sidde af # +action.hint.exit.llama=Tryk på snig for at sidde af # +action.hint.exit.trader_llama=Tryk på snig for at sidde af # +action.hint.exit.skeleton_horse=Tryk på snig for at sidde af # + + +action.hint.exit.scheme.minecart=Tryk på stig af for at stå ud af minevognen # +action.hint.exit.scheme.pig=Tryk på stig af for at stige af # +action.hint.exit.scheme.horse=Tryk på stig af for at stige af # +action.hint.exit.scheme.strider=Tryk på stig af for at stige af # +action.hint.exit.scheme.donkey=Tryk på stig af for at stige af # +action.hint.exit.scheme.mule=Tryk på stig af for at stige af # +action.hint.exit.scheme.llama=Tryk på stig af for at stige af # +action.hint.exit.scheme.trader_llama=Tryk på stig af for at stige af # +action.hint.exit.scheme.skeleton_horse=Tryk på stig af for at stige af # + +action.hint.exit.console.boat=Tryk på :_input_key.jump: for at gå fra borde # +action.hint.exit.console.minecart=Tryk på :_input_key.jump: for at stå ud af minevognen # +action.hint.exit.console.pig=Tryk på :_input_key.sneak: for at sidde af # +action.hint.exit.console.horse=Tryk på :_input_key.sneak: for at sidde af # +action.hint.exit.console.strider=Tryk på :_input_key.sneak: for at sidde af # +action.hint.exit.console.donkey=Tryk på :_input_key.sneak: for at sidde af # +action.hint.exit.console.mule=Tryk på :_input_key.sneak: for at sidde af # +action.hint.exit.console.llama=Tryk på :_input_key.sneak: for at sidde af # +action.hint.exit.console.trader_llama=Tryk på :_input_key.sneak: for at sidde af # +action.hint.exit.console.skeleton_horse=Tryk på :_input_key.sneak: for at sidde af # + +action.interact.creeper=Tænd # +action.interact.edit=Rediger # +action.interact.exit.boat=Forlad båd # +action.interact.feed=Giv mad # +action.interact.fishing=Fisk # +action.interact.milk=Malk # +action.interact.mooshear=Klip # +action.interact.moostew=Malk stuvning # +action.interact.repair=Reparer # +action.interact.ride.boat=Gå om bord # +action.interact.ride.minecart=Kør # +action.interact.ride.horse=Rid # +action.interact.ride.strider=Rid # +action.interact.shear=Klip # +action.interact.sit=Sid # +action.interact.stand=Stå # +action.interact.talk=Tal # +action.interact.tame=Tæm # +action.interact.dye=Farv # +action.interact.cure=Helbred # +action.interact.opencontainer=Åbn # +action.interact.createMap=Opret kort # +action.interact.takepicture=Tag billede # +action.interact.saddle=Sadel # +action.interact.mount=Sid op # +action.interact.boost=Boost # +action.interact.write=Skriv # +action.interact.leash=Bind # +action.interact.unleash=Slip løs # +action.interact.name=Navngiv # +action.interact.attachchest=Fastgør kiste # +action.interact.equiphorsearmor=Anvend hesterustning # +action.interact.equipcarpet=Anvend tæppe # +action.interact.trade=Handel # +action.interact.armorstand.pose=Posér # +action.interact.armorstand.equip=Udrust # +action.interact.read=Læs # +action.interact.wakevillager=Væk landsbyboer # +action.interact.barter=Byttehandel # + +advMode.allEntities=@e = alle enheder # +advMode.allPlayers=@a = alle spillere # +advMode.command=Kommandoinput # +advMode.nearestPlayer=@p = nærmeste spiller # +advMode.notAllowed=Skal være en oppet spiller i Kreativ # +advMode.notEnabled=Kommandoblokke er ikke aktiveret på serveren # +advMode.previousOutput=Tidligere output # +advMode.randomPlayer=@r = tilfældig spiller # +advMode.self=@s = selv # +advMode.setCommand=Angiv konsolkommando for blok # +advMode.setCommand.success=Angivet kommando: %s # + +apple.iCloudDisabled.title=Red dine verdener! # +apple.iCloudDisabled.message=Dine verdener gemmes ikke korrekt. Du risikerer, at de er væk, næste gang du vil spille Minecraft. Åbn indstillingerne for dit Apple TV, og aktivér iCloud, hvis du vil være sikker på, at alle dine verdener bliver gemt. # +apple.iCloudDisabled.button.turnOnICloud=Aktivér iCloud # +apple.iCloudNoSpace.message=Du har ikke nok ledig iCloud-plads til at gemme dine verdener korrekt. Du risikerer, at de er væk, næste gang du vil spille Minecraft. Frigør plads på din iCloud-konto, så du er sikker på, at alle dine verdener bliver gemt. # +apple.iCloudNoSpace.button.manageICloud=Administrer iCloud # +apple.iCloudNoInternet.message=Du har brug for en internetforbindelse for at gemme dine verdener korrekt. Du risikerer, at de er væk, næste gang du vil spille Minecraft. Genopret forbindelsen til internettet, hvis du vil være sikker på, at alle dine verdener bliver gemt. # +apple.iCloudSignInRequired.title=Log på # +apple.iCloudSignInRequired.message=Du kan kun spille Minecraft, hvis du er logget på iCloud. Åbn indstillingerne for dit Apple TV, og aktivér iCloud. # +apple.iCloudUserChanged.message=En ny iCloud-konto er logget på. Du er nødt til at genstarte Minecraft, inden du kan spille. # +apple.LocalNetworkPermission.message=Minecraft har brug for adgang til dit lokale netværk. Det giver dig og andre på dit lokale netværk mulighed for at spille sammen. Det påvirker hverken onlinefunktioner eller gameplay, hvis du ikke giver adgang, men det forhindrer dig i at spille sammen med andre på samme netværk. # + +attribute.modifier.plus.0=+%d %s # +attribute.modifier.plus.1=+%d%% %s # +attribute.modifier.plus.2=+%d%% %s # +attribute.modifier.take.0=-%d %s # +attribute.modifier.take.1=-%d%% %s # +attribute.modifier.take.2=-%d%% %s # +attribute.name.minecraft:attack_damage=Angrebsstyrke # +attribute.name.minecraft:follow_range=Væsners forfølgelsesradius # +attribute.name.minecraft:knockback_resistance=Modstandskraft mod at blive slået tilbage # +attribute.name.generic.maxHealth=Maksimalt helbred # +attribute.name.generic.attackDamage=Angrebsstyrke # +attribute.name.generic.knockbackResistance=Modstandskraft mod tilbageslag # +attribute.name.minecraft:movement=Hastighed # +attribute.name.horse.jumpStrength=Hestehopstyrke # +attribute.name.zombie.spawnReinforcements=Zombieforstærkninger # + +attribution.goBack=Gå tilbage # +attribution.viewAttribution=Du kan se krediteringerne på https://minecraft.net/attribution i alle webbrowsere. # + +authentication.demo.body.default=Starter demo ... # +authentication.demo.body.error=Lektionen kan ikke anvendes i øjeblikket. # +authentication.demo.title=Indlæser demo # +authentication.demo.title.error=Lektionen er ikke tilgængelig # +authentication.pleaseSignIn=Log på med din skole- eller organisationskonto for at bruge Minecraft Education. # +authentication.loggingin=Logger på ... # +authentication.signIn=Log på # +authentication.signIn.tryAgain=Prøv igen # +authentication.signingInTo=Logger på %s # +authentication.unableToConnect=Forbindelsen kunne ikke oprettes # +authentication.unauthenticated=Kontoen er ikke kvalificeret til at bruge Minecraft Education. # +authentication.location=Få flere oplysninger: # +authentication.tryagain=Log på med en anden konto # +authentication.welcome=Velkommen, %s! # +authentication.exitingGame=Farvel! Kom snart igen. # +authentication.trialMessageTitle=Gratis prøveperiode! # +authentication.trialWelcome=Velkommen!%1%1Du kan prøve Minecraft Education %2 gange, inden din skole eller organisation er nødt til at købe en licens.%1%1Du bruger én prøveadgang, hver gang du åbner Minecraft Education. God fornøjelse! # +authentication.trialWarning=Du kan prøve Minecraft Education %2 gange, inden din skole eller organisation er nødt til at købe en licens.%1%1Du bruger én prøveadgang, hver gang du åbner Minecraft Education. # +authentication.trialEnded=Din prøveperiode på Minecraft Education er udløbet.%1%1Hvis du vil fortsætte med at bruge alle funktionerne i Minecraft Education, skal din skole eller organisation købe en licens.%1%1Du logges af din %2-konto nu, men du vil fortsat have adgang til vores funktionsbegrænsede demolektion. # +authentication.trialEndedTitle=Prøveperioden er udløbet # +authentication.clickToPurchase=Sådan køber du ### Translations should be 20 characters or less +authentication.adalException=Vi kan ikke oprette forbindelse til den relevante tjeneste. Tjek din internetforbindelse, og prøv igen. # +authentication.buyMinecraft=Åbn App Store # +authentication.edu.leaveGame.title=Du er logget af # +authentication.edu.leaveGame.body=En anden enhed er logget på med din konto. # +authentication.edu.leaveGame.help=Hjælp # +authentication.educationOnly=Hvis du ikke er Education-bruger, kan du downloade standardversionen fra App Store. # +authentication.minecraftInstead=App Store # +authentication.signInButton=Log på med en anden konto # +authentication.signInRequired=Login påkrævet # +authentication.store.confirm.button=Bekræft # +authentication.store.confirmPurchase=Bekræft køb # +authentication.store.intro=Din prøveperiode på Minecraft Education er udløbet. Hvis du vil fortsætte med at bruge Minecraft Education, er du nødt til at købe en licens. # +authentication.store.popup.purchaseFailed.title=Der gik noget galt # +authentication.store.popup.purchaseFailed.msg=Vi kunne ikke gennemføre dit køb. Måske skulle du tjekke din internetforbindelse? # +authentication.store.purchase.info1=Betalingen opkræves via din iTunes-konto, når du bekræfter købet. Abonnementet fornyes automatisk, medmindre automatisk fornyelse deaktiveres senest 24 timer inden afslutningen af den igangværende periode. Fornyelsesprisen svarer til den valgte abonnementstype og opkræves på din konto inden for de sidste 24 timer af den igangværende abonnementsperiode. # +authentication.store.purchase.info2=Du kan administrere dit abonnement og deaktivere automatisk fornyelse i indstillingerne for din iTunes-konto efter købet. Hvis du opsiger abonnementet efter aktiveringen, refunderes du ikke for den resterende aktive periode af abonnementet. Din iTunes-konto linkes til din O365 Education-konto for abonnementet, så du vil ikke kunne købe yderligere licenser til Minecraft Education med den aktuelle iTunes-konto. # +authentication.store.purchase.button=Køb licens (%s/år) # +authentication.store.terms=Vilkår for anvendelse # +authentication.store.viewTermsAndConditions=Vilkår og betingelser # +authentication.store.viewPrivacyPolicy=Erklæring om beskyttelse af personlige oplysninger # +authentication.toast.refreshFailed.title=Konto # +authentication.toast.refreshFailed.body=Der er noget galt med dine kontooplysninger. Log på igen, hvis du vil fortsætte med at bruge multiplayerfunktioner. # +authentication.error.generic.title=Du kunne ikke logge på # +authentication.error.generic.body=Vi kunne ikke logge dig på. Sørg for, at du bruger din skole- eller organisationskonto, og prøv igen. # +authentication.error.generic.link1=Læs mere om kvalificerede konti. # +authentication.error.generic.link2=Prøv en demolektion. # +authentication.error.outOfDate.title=Opdatering påkrævet # +authentication.error.outOfDate.body=Den aktuelle version af Minecraft Education understøttes ikke længere. Opdater til den nyeste version for at fortsætte spillet. # +authentication.error.outOfDate.downloadPage=Åbn Download-siden # +authentication.error.accountType.body=Ups! Du er logget på med en personlig konto, og personlige konti kan ikke bruges i Minecraft Education. Log på med en skole- eller organisationskonto, og prøv igen. # + +eula.intro=Du kan først bruge Minecraft Education, når du har accepteret licensaftalen for slutbrugere. # +eula.location=Licensaftalen for slutbrugere er på: # +eula.title=Licensaftale for slutbrugere # +eula.view=Se EULA # +eula.callToAction=Klik på Acceptér for at acceptere aftalevilkårene. # +eula.acceptButton=Acceptér # + +book.byAuthor=af # +book.defaultAuthor=Ukendt forfatter # +book.editTitle=Angiv bogtitel: # +book.export=Eksportér # +book.finalizeButton=Underskriv og luk # +book.finalizeWarning=Bemærk! Når du har underskrevet bogen, kan den ikke længere redigeres. # +book.generation.0=Original # +book.generation.1=Kopi af original # +book.generation.2=Kopi af kopi # +book.generation.3=Laset # +book.pageIndicator=Side %1$s af %2$s # +book.signButton=Skilt # +book.titleHere=[Angiv titel her] # +book.headerPortfolio=Fra portfolio # +book.headerInventory=Fra lager # + +build.tooHigh=Bygninger må ikke være højere end %s blokke # +build.tooLow=Minimumhøjden for byggeri er %s blokke # + +chalkboardScreen.header=Rediger tekst # +chalkboardScreen.locked=Låst # +chalkboardScreen.unlocked=Låst op # + +chat.cannotSend=Chatmeddelelsen kan ikke sendes # +chat.copy=Kopiér til udklipsholder # +chat.link.confirm=Er du sikker på, at du vil åbne følgende website? # +chat.link.confirmTrusted=Vil du åbne linket eller kopiere det til din udklipsholder? # +chat.link.open=Åbn i browser # +chat.link.warning=Åbn aldrig links fra personer, du ikke stoler på! # +chat.mentions.autocomplete.allPlayers=omtal alle spillere # +chat.mute=Ignorer chat # +chat.realmsFilterDisabled=Chatfiltrering er deaktiveret i dette realm. # +chat.settings=Chatindstillinger # +chat.settings.defaultChatColor=Standardfarve på chat # +chat.settings.chatColor=Chatfarve # +chat.settings.chatFont=Chatfont # +chat.settings.color=Farve # +chat.settings.font=Font # +chat.settings.fontColor=Fontfarve # +chat.settings.fontSize=Størrelse: %s # +chat.settings.fontSize.disabled=Størrelse: Tilgængelig med %s # +chat.settings.lineSpacing=Linjeafstand # +chat.settings.lineSpacingNumber=x%s # +chat.settings.mentions=Mine omtaler # +chat.settings.mentionsColor=Farve på mine omtaler # +chat.settings.muteAll=Lyd fra al chat fra # +chat.settings.muteEmotes=Gør emote-chat stum # +chat.settings.unmuteAll=Lyd fra al chat til # +chat.settings.tts=Tekst til tale i chat # +chat.stream.emote=(%s) * %s %s # +chat.stream.text=(%s) <%s> %s # +chat.title=Chat # +chat.title.cheats=Chat og kommandoer # +chat.type.achievement=%s har lige gennemført %s # +chat.type.achievement.taken=%s har mistet gennemførelsen %s # +chat.type.admin=[%s: %s] # +chat.type.announcement=[%s] %s # +chat.type.emote=* %s %s # +chat.type.sleeping=%s sover i en seng. Hvis I vil springe frem til daggry, skal alle spillere sove i hver sin seng på samme tid. # +chat.type.text=<%s> %s # +chat.renamed=Du er midlertidigt blevet omdøbt til '%s' på denne server # +chat.coordinateTypePosition=Min position # +chat.coordinateTypeFacing=Blokposition # +chat.coordinateCopiedToast=Koordinatet er blevet kopieret # +chat.coordinatesInvalid=Ugyldige koordinater # +chat.coordinatesInvalidLong=Ugyldige koordinater: Sørg for, at du kigger på en blok # +chat.redactObfuscatedText=[TILSLØRET] # + +chestScreen.header.large=Stor kiste # +chestScreen.header.player=Lager # +chestScreen.header.small=Kiste # + +chooseRealmScreen.header=Vælg en realm-server # +chooseRealmScreen.realmsplusbuttontext=Tilføj et realm til 10 spillere # +chooseRealmScreen.realmsbuttontext=Tilføj et realm til 2 spillere # + +customTemplatesScreen.header=Importerede skabeloner # + +craftingScreen.tab.search=Alle # +craftingScreen.tab.search.filter=Fremstillelig # +craftingScreen.tab.construction=Konstruktion # +craftingScreen.tab.nature=Natur # +craftingScreen.tab.equipment=Udstyr # +craftingScreen.tab.items=Genstande # +craftingScreen.tab.survival=Lager # +craftingScreen.tab.armor=Rustning # + + +credits.skip=Spring over # + +cauldronScreen.header=Gryde # + +codeScreen.aznbReset.title=Nulstil alle notesbøger # +codeScreen.aznbReset.body=Du er ved at rydde alle projekter. Handlingen kan ikke fortrydes. Er du sikker? # +codeScreen.chooseEditor=Vælg din editor: # +codeScreen.editor.description.aznb=Lær at kode i Python! Brug en notebook-grænseflade til datalogilektioner, selvstudier og udfordringer. # +codeScreen.editor.description.makeCode=Microsoft MakeCode giver dig mulighed for at kode Minecraft i blokke, Python og JavaScript! # +codeScreen.editor.description.tynker=Mod din verden med Tynker! Byg minispil, opret strukturer i ét hug, og skab dine egne mods med kode. # +codeScreen.memoryWarning=Enheden har ikke den anbefalede mængde hukommelse. Editorerne fungerer ikke nødvendigvis som forventet. # +codeScreen.memoryError=Editeringsprocessen gik galt. Har din enhed tilstrækkelig hukommelse? # +codeScreen.needCheats=Du kan kun kode, hvis du har aktiveret snydekoder! # +codeScreen.networkError=Netværksforbindelsen kunne ikke oprettes. Tjek dine netværksindstillinger. # +codeScreen.title=Code Builder # +codeScreen.changeEditorModal.title=Skift editor # +codeScreen.resetWarning=Er du sikker på, at du vil skifte editor? Du mister alt arbejde, der ikke er gemt. # +codeScreen.changeEditorModal.change=Skift # +codeScreen.button.flipWindow=Vend vindue # +codeScreen.button.largerWindow=Større vindue # +codeScreen.button.smallerWindow=Mindre vindue # +codeScreen.button.resetEditor=Nulstil editor # +codeScreen.button.changeEditor=Skift editor # +codeScreen.buttonTTS.splitLeft=Gå til venstre # +codeScreen.buttonTTS.splitRight=Gå til højre # +codeScreen.buttonTTS.selectEditor=Vælg editor # +codeScreen.buttonTTS.maximize=Maksimer # +codeScreen.buttonTTS.restore=Gendan # +codeScreen.buttonTTS.home=Start # + +color.black=Sort # +color.dark_blue=Mørkeblå # +color.dark_green=Mørkegrøn # +color.dark_aqua=Mørk cyan # +color.dark_red=Mørkerød # +color.dark_purple=Mørkelilla # +color.gold=Guld # +color.gray=Grå # +color.dark_gray=Mørkegrå # +color.blue=Blå # +color.green=Grøn # +color.aqua=Turkis # +color.red=Rød # +color.light_purple=Lyslilla # +color.yellow=Gul # +color.white=Hvid # + +commandBlockScreen.blockType=Bloktype: # +commandBlockScreen.blockType.impulse=Impuls # +commandBlockScreen.blockType.chain=Kæde # +commandBlockScreen.blockType.repeat=Gentag # +commandBlockScreen.condition=Betingelse: # +commandBlockScreen.condition.conditional=Betinget # +commandBlockScreen.condition.unconditional=Ubetinget # +commandBlockScreen.redstone=Redstone: # +commandBlockScreen.redstone.needs_redstone=Kræver redstone # +commandBlockScreen.redstone.always_on=Altid aktiv # +commandBlockScreen.tickDelay=Forsinkelse i ticks: # +commandBlockScreen.executeFirstTick=Udløs ved første tick # +commandBlockScreen.displayOutputMode=O # +commandBlockScreen.hideOutputMode=X # +commandBlockScreen.hoverNote=Pegenote # +commandBlockScreen.title=Kommandoblok # + +seargeSays.searge=Searge siger: %s # +seargeSays.searge1=Yolo # +seargeSays.searge2=/achievement opnå achievement.understandCommands @p # +seargeSays.searge3=Spørg om hjælp på Twitter # +seargeSays.searge4=/deop @p # +seargeSays.searge5=Resultattavle slettet, kommandoer blokeret # +seargeSays.searge6=Kontakt helpdesk for at få hjælp # +seargeSays.searge7=/testfornoob @p # +seargeSays.searge8=/trigger advarsel # +seargeSays.searge9=Fordømt! Den er fuld af stats # +seargeSays.searge10=/kill @p[name=!Searge] # +seargeSays.searge11=Har du prøvet at slukke og tænde igen? # +seargeSays.searge12=Beklager, ingen hjælp i dag # + +commandBlock.shortName=@ # +commandBlock.genericName=Kommandoblok # + +commands.ability.description=Indstiller en spillers evne. # +commands.ability.noability=Evnen '%1$s' findes ikke # +commands.ability.granted=Du har fået tildelt evnen '%1$s' # +commands.ability.revoked=Du har mistet evnen ''%1$s' # +commands.ability.success=Evnen er blevet opdateret # +commands.achievement.alreadyHave=Spilleren %1$s har allerede gennemført %2$s # +commands.achievement.description=Giver eller fjerner en gennemførelse fra en spiller. # +commands.achievement.dontHave=Spilleren %1$s har ikke gennemført %2$s # +commands.achievement.give.success.all=Alle gennemførelser er overført til %1$s # +commands.achievement.give.success.one=%1$s har modtaget statistikken %2$s # +commands.achievement.statTooLow=Spilleren %1$s har ikke statistikken %2$s # +commands.achievement.take.success.all=Alle gennemførelser er taget fra %1$s # +commands.achievement.take.success.one=Statistikken %1$s er taget fra %2$s # +commands.achievement.unknownAchievement=Gennemførelsen eller statistikken '%1$s' er ukendt # +commands.agent.attack.success=Agenten angreb # +commands.agent.attack.failed=Agenten angreb ikke # +commands.agent.collect.success=Agenten samlede op # +commands.agent.collect.failed=Agenten samlede ikke op # +commands.agent.createagent.success=Agenten er oprettet # +commands.agent.createagent.failed=Agenten kunne ikke oprettes # +commands.agent.destroy.success=Agenten ødelagde en blok # +commands.agent.destroy.failed=Agenten ødelagde ikke noget # +commands.agent.detect.success=Agenten registrerede # +commands.agent.detect.failed=Agenten registrerede ikke # +commands.agent.detectredstone.success=Agentens detectredstone lykkedes # +commands.agent.detectredstone.failed=Agentens detectredstone lykkedes ikke # +commands.agent.drop.success=Agentens drop lykkedes # +commands.agent.drop.failed=Agentens drop lykkedes ikke # +commands.agent.dropall.success=Agentens dropall lykkedes # +commands.agent.dropall.failed=Agentens dropall lykkedes ikke # +commands.agent.getitemcount.success=Agentens getitemcount lykkedes # +commands.agent.getitemcount.failed=Agentens getitemcount lykkedes ikke # +commands.agent.getitemspace.success=Agentens getitemspace lykkedes # +commands.agent.getitemspace.failed=Agentens getitemspace lykkedes ikke # +commands.agent.getitemdetail.success=Agentens getitemdetail lykkedes # +commands.agent.getitemdetail.failed=Agentens getitemdetail lykkedes ikke # +commands.agent.getposition.success=Agentens getposition lykkedes # +commands.agent.getposition.failed=Agentens getposition lykkedes ikke # +commands.agent.inspect.success=Agenten undersøgte nærmere # +commands.agent.inspect.failed=Agenten undersøgte ikke nærmere # +commands.agent.inspectdata.success=Agenten undersøgte data # +commands.agent.inspectdata.failed=Agenten undersøgte ikke data # +commands.agent.move.success=Agenten er flyttet # +commands.agent.move.failed=Agenten kunne ikke flyttes # +commands.agent.outofrange=Kommandoen kan ikke udstedes. Agenten er uden for rækkevidde # +commands.agent.place.success=Agenten placerede # +commands.agent.place.failed=Agenten placerede ikke noget # +commands.agent.setitem.success=Agentens set item lykkedes # +commands.agent.setitem.failed=Agentens set item lykkedes ikke # +commands.agent.turn.success=Agenten er vendt # +commands.agent.turn.failed=Agenten kunne ikke vendes # +commands.agent.till.success=Agenten kultiverede # +commands.agent.till.failed=Agenten kultiverede ikke # +commands.agent.tpagent.description=Teleportér din agent. # +commands.agent.tpagent.success=Agenten blev teleporteret # +commands.agent.tpagent.failed=Agenten kunne ikke teleporteres # +commands.agent.transfer.success=Agenten er overført # +commands.agent.transfer.failed=Agenten kunne ikke overføres # +commands.always.day=Dag/nat-cyklus %1$s # +commands.always.day.locked=Dag/nat-cyklus låst # +commands.always.day.unlocked=Dag/nat-cyklus låst op # +commands.ban.description=Føjer spilleren til udelukkelseslisten. # +commands.autocomplete.a=alle spillere # +commands.autocomplete.c=min Agent # +commands.autocomplete.e=alle enheder # +commands.autocomplete.p=nærmeste spiller # +commands.autocomplete.r=tilfældig spiller # +commands.autocomplete.s=dig selv # +commands.autocomplete.v=alle Agenter # +commands.ban.failed=Spilleren %1$s kunne ikke udelukkes # +commands.ban.success=Spilleren %1$s er udelukket # +commands.banip.description=Tilføjer ip-adressen på udelukkelseslisten. # +commands.banip.invalid=Du har angivet en ugyldig IP-adresse eller en spiller, der ikke er online # +commands.banip.success=Ip-adressen %1$s er udelukket # +commands.banip.success.players=Ip-adressen %1$s, der tilhører %2$s, er udelukket # +commands.banlist.ips=Der er %1$d udelukkede ip-adresser i alt: # +commands.banlist.players=Der er %1$d udelukkede spillere i alt: # +commands.blockdata.description=Ændrer datatagget for en blok. # +commands.blockdata.placeFailed=Du kan ikke placere blokke her # +commands.blockdata.destroyFailed=Du kan ikke grave her # +commands.blockdata.failed=Datatagget ændrede sig ikke: %1$s # +commands.blockdata.notValid=Den tilsigtede blok er ikke en dataholderblok # +commands.blockdata.outOfWorld=Blokke uden for verdenen kan ikke ændres # +commands.blockdata.success=Blokdataene er opdateret til: %1$s # +commands.blockdata.tagError=Parsingen af datatags lykkedes ikke: %1$s # +commands.blockstate.invalidState='%1$s' er ikke en gyldig bloktilstand. # +commands.blockstate.stateError=Bloktilstand: '%1$s' er ugyldig på blok: '%2$s'. # +commands.blockstate.typeError=Ugyldig værditype for bloktilstand: '%1$s'. # +commands.blockstate.valueError=Ugyldig værdi for bloktilstand: '%1$s'. # +commands.bossbar.add.success=Bossbjælken [%1$s] er oprettet # +commands.bossbar.add.failure.invalid=Ugyldigt bossbjælke-id. ID'er skal være i formen namespace:id eller id (hvor namespace automatisk er minecraft). # +commands.bossbar.add.failure.exists=Bossbjælken med id'et "%1$s" findes allerede # +commands.bossbar.description=Opretter og modificerer bossbarer # +commands.bossbar.get.max=Bossbjælken [%1$s] har et maksimum på %2$d # +commands.bossbar.get.players=Bossbjælken [%1$s] har %2$s spillere online: %3$s # +commands.bossbar.get.players.none=Bossbjælken [%1$s] har ingen spillere online # +commands.bossbar.get.players.one=Bossbjælken [%1$s] har 1 spiller online: %2$s # +commands.bossbar.get.value=Bossbjælken [%1$s] har en værdi på %2$d # +commands.bossbar.get.visible.true=Bossbjælken [%1$s] vises # +commands.bossbar.get.visible.false=Bossbjælken [%1$s] er skjult # +commands.bossbar.list=Der er %1$s aktive bossbjælker: %2$s # +commands.bossbar.list.none=Der er ingen aktive bossbjælker # +commands.bossbar.list.one=Der er 1 aktiv bossbjælke: %1$s # +commands.bossbar.notFound=Der er ingen bossbjælker med id'et "%1$s" # +commands.bossbar.remove=Bossbjælken [%1$s] er fjernet # +commands.change-setting.description=Ændrer en indstilling på den dedikerede server, mens den kører. # +commands.change-setting.success=%1$s er blevet ændret # +commands.chunkinfo.compiled=Segmentet er kompileret. # +commands.chunkinfo.data=De første 64 figurknudepunkter er: %1$s # +commands.chunkinfo.empty=Segmentet er tomt. # +commands.chunkinfo.hasLayers=Segmentet indeholder lag: %1$s # +commands.chunkinfo.hasNoRenderableLayers=Segmentet indeholder ingen gengivelige lag. # +commands.chunkinfo.isEmpty=Segmentet indeholder tomme lag: %1$s # +commands.chunkinfo.location=Segmentplacering: (%1$d, %2$d, %3$d) # +commands.chunkinfo.noChunk=Segmentpositionen %1$d, %2$d, %3$d indeholder ikke noget segment # +commands.chunkinfo.notCompiled=Segmentet er ikke kompileret. # +commands.chunkinfo.notEmpty=Segmentet er ikke tomt. # +commands.chunkinfo.vertices=%1$s-lagets buffer indeholder %2$d figurknudepunkter # +commands.classroommode.description=Forsøg at åbne og oprette forbindelse til Klassetilstand. # +commands.classroommode.success=Forsøger at åbne Klassetilstand... # +commands.clear.description=Rydder genstande fra spillerens lager. # +commands.clear.failure=Lageret for %1$s kunne ikke ryddes # +commands.clear.failure.no.items=Lageret for %1$s kunne ikke ryddes – der var ingen genstande at fjerne # +commands.clear.success=Lageret for %1$s er ryddet – %2$d genstande blev fjernet # +commands.clear.tagError=Parsingen af datatags lykkedes ikke: %1$s # +commands.clear.testing=%1$s har %2$d genstande, der matcher kriterierne # +commands.clearfixedinv.description=Fjerner alle faste lagerpladser. # +commands.clearfixedinv.success=De faste lagerpladser er ryddet # +commands.clone.description=Kloner blokke fra en region til en anden. # +commands.clone.failed=Ingen blokke er klonet # +commands.clone.filtered.error=Filtreret brug kræver specifikation af en filterblok # +commands.clone.noOverlap=Kilde og destination kan ikke overlappe # +commands.clone.success=%1$d blokke er klonet # +commands.clone.tooManyBlocks=Der er for mange blokke i det angivne område (%1$d > %2$d) # +commands.closechat.description=Lukker den lokale spillers chatvindue, hvis det er åbent. # +commands.closechat.success=Chatten er lukket # +commands.closechat.failure=Chatten var ikke åben # +commands.closewebsocket.description=Lukker websocketforbindelsen, hvis der er en. # +commands.code.description=Åbner Code Builder. # +commands.code.success=Code Builder kører. # +commands.compare.failed=Kilden og destinationen er ikke identiske # +commands.compare.success=%1$d blokke sammenlignes # +commands.compare.tooManyBlocks=Der er for mange blokke i det angivne område (%1$d > %2$d) # +commands.compactdb.description=Komprimerer eksplicit levelDB-logfilen. # +commands.compactdb.success=LevelDB-logfilen blev komprimeret. # +commands.corruptworld.description=Ødelægger den verden, der er indlæst på serveren. # +commands.corruptworld.success=Verdenen er ødelagt. # +commands.damage.description=Påfør de specificerede entiteter skade. # +commands.damage.specify.damage=Angiv en gyldig skadesværdi. # +commands.damage.success=%1$s fik påført skade # +commands.damage.failed=%1$s kunne ikke påføres skade # +commands.damage.tooManySources=Der kan kun være én kildeentitet. Juster din vælger, så den kun angiver én entitet. # +commands.daylock.description=Låser og låser op for dag/nat-cyklus. # +commands.debug.description=Starter eller stopper en fejlfindingssession. # +commands.debug.notStarted=Profileringen kan ikke standses, før den er begyndt! # +commands.debug.start=Fejlfindingsprofileringen er begyndt # +commands.debug.stop=Fejlfindingsprofileringen er standset efter %.2f sekunder (%1$d ticks) # +commands.defaultgamemode.description=Angiver standardspiltypen. # +commands.defaultgamemode.success=Denne verdens standardspiltype er nu %1$s # +commands.deop.description=Tilbagekalder operatorstatus fra en spiller. # +commands.deop.failed=Kunne ikke de-oppes (tilladelsesniveauet er for højt): %s # +commands.deop.success=%s er de-oppet # +commands.deop.message=Du er blevet de-oppet # +commands.dialogue.description=Åbner NPC-dialog for en spiller. # +commands.dialogue.changeFailed=Scenen for NPC'en kunne ikke ændres. # +commands.dialogue.changeSuccess=NPC-dialogen er ændret globalt. # +commands.dialogue.changePerPlayerSuccess=NPC-dialogen er ændret for %1$s. # +commands.dialogue.invalidScene=Der refereres til en ugyldig scene. # +commands.dialogue.noNpcComponent=Den valgte aktør havde ikke nogen NPC-komponent. # +commands.dialogue.npcNotFound=Vi kunne ikke finde en NPC. # +commands.dialogue.npcNotInRange=Vi fandt en NPC, men ikke inden for den modtagende spillers (%1$s) ticking-område. # +commands.dialogue.success=Dialog sendt til %1$s. # +commands.dialogue.tooManyNPCs=Kriteriet for NPC'er var tvetydigt og resulterede i for mange udvalgte. Vælg kun én NPC. # +commands.difficulty.description=Angiver sværhedsgraden. # +commands.difficulty.usage=/difficulty # +commands.difficulty.success=Sæt sværhedsgraden til %1$s # +commands.downfall.success=Nedbøren er ændret # +commands.effect.description=Tilføj eller fjern statuseffekter. # +commands.effect.failure.notActive=Kunne ikke tage %1$s fra %2$s, fordi effekten ikke er til stede # +commands.effect.failure.notActive.all=Der var ikke muligt at tage effekter fra %1$s, fordi der ikke var nogen at tage # +commands.effect.failure.notAMob=%1$s kan ikke have effekter # +commands.effect.notFound=Der findes ikke nogen væsenseffekt med id'et %s # +commands.effect.success=Gav %1$s * %2$d til %3$s i %4$d sekunder # +commands.effect.success.removed=Tog %1$s fra %2$s # +commands.effect.success.removed.all=Alle effekter er taget fra %1$s # +commands.enchant.cantCombine=%1$s kan ikke kombineres med %2$s # +commands.enchant.invalidLevel=%1$s understøtter ikke niveau %2$d # +commands.enchant.cantEnchant=Den valgte fortryllelse kan ikke benyttes på den aktuelle genstand: %1$s # +commands.enchant.description=Tilføjer en fortryllelse på en spillers valgte genstand. # +commands.enchant.noItem=Målet holder ikke nogen genstand: %1$s # +commands.enchant.notFound=Der findes ikke nogen fortryllelse med id'et %1$d # +commands.enchant.success=Fortryllelsen lykkedes for %1$s # +commands.entitydata.description=Ændrer datatagget for en enhed. # +commands.entitydata.failed=Datatagget ændrede sig ikke: %1$s # +commands.entitydata.noPlayers=%1$s er en spiller og kan ikke ændres # +commands.entitydata.success=Enhedens data er opdateret til: %1$s # +commands.entitydata.tagError=Parsingen af datatags lykkedes ikke: %1$s # +commands.event.description=Udløser en hændelse for det eller de angivne objekter # +commands.event.error.empty=Hændelsesnavnet må ikke være tomt # +commands.event.error.failed=%1$s kunne ikke udføres på: %2$s ###1: Event Name ##2: List of failed entities for which the event could not be executed +commands.event.success=%1$s udført på: %2$s ###1: Event Name ##2: List of entities +commands.execute.align.invalidInput=Ugyldig swizzle, forventet kombination af 'x', 'y' og 'z' # +commands.execute.allInvocationsFailed=Ingen aktiveringer lykkedes: '%1$s' # +commands.execute.failed='%1$s' kunne ikke udføres som %2$s # +commands.execute.description=Udfører en kommando på vegne af en eller flere enheder. # +commands.execute.outRangedDetectPosition=Registrer position: %1$s %2$s %3$s er uden for rækkevidde. # +commands.execute.falseCondition=Execute subcommand %1$s %2$s test failed. ###1: Subcommand ##2: ConditionSubcommand +commands.execute.falseConditionWithCount=Execute subcommand %1$s %2$s test failed, count: %3$s. ###1: Subcommand ##2: ConditionSubcommand ##3: Test passed count +commands.execute.trueCondition=Testen er bestået. # +commands.execute.trueConditionWithCount=Test bestået, antal: %1$s. # +commands.execute.ifUnlessBlocks.tooManyBlocks=Tjek af for mange blokke. Maks. antal blokke: %1$s. Aktuelt antal blokke: %2$s. ###1: Max number of blocks that are checked ##2: Current number of blocks that are checked +commands.execute.ifUnlessScore.score.notFound=Ingen %1$s-score fundet for %2$s ###1: Objective Name ##2: Player Name +commands.execute.ifUnlessScore.targets.tooMany=%1$s mål matchede vælgeren. Kun 1 mål er tilladt. ### Number of targets that are matching with selector +commands.execute.ifUnlessScore.targets.empty=Spilleren "%1$s" følges ikke på resultattavlen ###1: Player name +commands.execute.ifUnlessScore.objectiveNotFound=Målet "%1$s" findes ikke ###1: Objective Name +commands.execute.ifUnlessScore.players.compareOperation.invalidOperation=Ugyldig operation %1$s. ###1: Operator +commands.fill.description=Fylder alle eller dele af en region med en bestemt blok. # +commands.fill.failed=Ingen blokke er udfyldt # +commands.fill.outOfWorld=Blokke kan ikke placeres uden for verdenen # +commands.fill.success=%1$d blokke er udfyldt # +commands.fill.tagError=Parsingen af datatags lykkedes ikke: %1$s # +commands.fill.tooManyBlocks=Der er for mange blokke i det angivne område (%1$d > %2$d) # +commands.fill.replace.auxvalue.invalid=Ugyldig erstatningsdataværdi for blok %1$s # +commands.fog.description=Tilføj eller fjern tågeindstillingsfil # +commands.fog.invalidFogId=Ugyldigt id for tågeindstilling: %1$s # +commands.fog.invalidUserId=Vi kunne ikke finde nogen tågeindstillinger med id'et for %1$s # +commands.fog.limitReached=Størrelsesgrænsen er nået for tåge-id'er for %1$s # +commands.fog.success.pop=Den sidst sendte tågeindstilling med id %2$s er fjernet fra %1$s # +commands.fog.success.push=Tågeindstillingen er tilføjet for %1$s med id %2$s # +commands.fog.success.remove=Tågeindstillingerne med id %2$s er fjernet fra %1$s # +commands.function.description=Kører kommandoer fra den tilsvarende funktionsfil. # +commands.function.functionNameNotFound=Funktionen %1$s blev ikke fundet. # +commands.function.invalidCharacters=Funktionen "%s" er ugyldig. Tegnet "%s" kan ikke anvendes i funktionsnavne. # +commands.function.noEngineVersionSpecified=Funktionen %s kunne ikke køres. Du skal angive en min_engine_version i adfærdspakkens manifest.json. # +commands.function.success=%1$d funktionsposter er udført. # +commands.gamemode.description=Indstiller en spillers spiltilstand. # +commands.gamemode.success.other=Sæt spiltypen for %2$s til %1$s # +commands.gamemode.success.self=Sæt din egen spiltype til %1$s # +commands.gamemode.fail.invalid=Spiltypen '%1$s' er ugyldig # +commands.gamerule.description=Angiver eller anmoder om en værdi for en spilregel. # +commands.gamerule.type.invalid=Ugyldig type til spilreglen '%1$s' # +commands.gamerule.type.nocheatsenabled=Spilreglen "%1$s" kan kun bruges i verdener, hvor snydekoder er aktiveret. # +commands.gamerule.nopermission=Kun serverejere kan ændre '%1$s' # +commands.gamerule.norule=Spilreglen '%1$s' findes ikke # +commands.gamerule.success=Spilreglen %1$s er blevet opdateret til %2$s # +commands.generic.async.initiated=Kommandoen '%1$s' er startet (asynkront trin %2$d) # +commands.generic.boolean.invalid='%1$s' er hverken sand eller falsk # +commands.generic.chunk.notFound=Det angivne segment blev ikke fundet # +commands.generic.componentError=Parsingen af komponentlisten lykkedes ikke # +commands.generic.dimension.notFound=Den angivne dimension blev ikke fundet # +commands.generic.disabled=Snydekoder er ikke aktiveret i denne verden. # +commands.generic.disabled.editorLocked=Den kommando, du indtastede, %s, er ikke understøttet i Editor. # +commands.generic.disabled.templateLocked=Indstillingerne er låst. Hvis du vil ændre dem, skal du låse op for skabelonens verdensindstillinger i dine Spilindstillinger. # +commands.generic.double.tooBig=Det indtastede tal (%.2f) er for højt. Det må højst være %.2f # +commands.generic.double.tooSmall=Det indtastede tal (%.2f) er for lavt. Det skal mindst være %.2f # +commands.generic.duplicateType=Dublerede typeargumenter # +commands.generic.duplicateSelectorArgument=Dublerede argumenter for %s-afgrænsning # +commands.generic.encryption.badkey=Den anvendte offentlige nøgle er forkert. Efter PEM-formatering forventes en nøgle med 120 bytes. # +commands.generic.encryption.badsalt=Den anvendte salt er forkert. Før base 64-kodning forventes 16 bytes. # +commands.generic.encryption.required=Krypteret session påkrævet # +commands.generic.entity.invalidType=Enhedstypen '%1$s' er ugyldig # +commands.generic.entity.invalidUuid=Enhedens UUID er angivet i et ugyldigt format # +commands.generic.entity.notFound=Enheden kan ikke findes # +commands.generic.exception=Der opstod en ukendt fejl under forsøget på at udføre kommandoen # +commands.generic.invalidAgentType=Der anvendes et typeargument til Agentafgrænsning # +commands.generic.invalidcontext=Ugyldig kontekst til den givne kommandotype # +commands.generic.invalidDevice=Kommandoen %s, som du angav, understøttes ikke på denne enhed # +commands.generic.invalidPlayerType=Der blev anvendt et typeargument til spillerafgrænsning # +commands.generic.invalidType=Ukendt typeargument # +commands.generic.levelError=Det maksimale niveau skal være større end det minimale niveau # +commands.generic.malformed.body=Kroppen mangler eller er deform # +commands.generic.malformed.type=Ugyldig forespørgselstype # +commands.generic.notimplemented=Ikke implementeret # +commands.generic.num.invalid='%1$s' er ikke et gyldigt tal # +commands.generic.num.tooBig=Det indtastede tal (%1$) er for højt. Det må højst være %2$d # +commands.generic.num.tooSmall=Det indtastede tal (%1$d) er for lavt. Det skal mindst være %2$d # +commands.generic.outOfWorld=Der er ikke adgang til blokke uden for verdenen # +commands.generic.parameter.invalid='%1$s' er ikke en gyldig parameter # +commands.generic.permission.selector= # +commands.generic.player.notFound=Spilleren kan ikke findes # +commands.generic.protocol.mismatch=Den angivne protokolversion matcher ikke Minecrafts protokolversion # +commands.generic.radiusError=Den minimale afgrænsningsradius skal være mindre end den maksimale # +commands.generic.radiusNegative=Radius kan ikke være negativ # +commands.generic.rotationError=Rotationen er uden for rækkevidde # +commands.generic.running=Kommandoen kører allerede # +commands.generic.step.failed=Kommandotrinet lykkedes ikke # +commands.generic.syntax=Syntaksfejl: Uventet "%2$s": På "%1$s>>%2$s<<%3$s" # +commands.generic.noTargetMatch=Ingen mål matchede afgrænsningen # +commands.generic.targetNotPlayer=Afgrænsningen skal være en spillertype # +commands.generic.tooManyNames=Målet indeholder for mange navneargumenter # +commands.generic.tooManyTargets=Afgrænsningen matcher for mange mål # +commands.generic.too.many.requests=Der er udstedt for mange kommandoer – vent, til en af dem er udført # +commands.generic.unknown=Ukendt kommando: %s. Tjek, om kommandoen findes, og om du har tilladelse til at bruge den. # +commands.generic.usage=Brug: %1$s # +commands.generic.usage.noparam=Brug: # +commands.generic.version.mismatch=Den ønskede version af kommandoen findes ikke # +commands.generic.version.missing=Kommandokald, der ikke kommer fra chat, skal specificere kommandoens version # +commands.getchunkdata.description=Henter pixels til et specifikt segment. # +commands.getchunkdata.success=Segmentdataene er modtaget # +commands.getchunks.description=Henter en liste over indlæste segmenter. # +commands.getchunks.success=Segmentlisten er modtaget # +commands.getlocalplayername.description=Henter det lokale spillernavn. # +commands.getspawnpoint.description=Henter spawningspunktet for de angivne spillere. # +commands.gettopsolidblock.description=Henter positionen på den øverste ikke-luftblok under den specificerede position # +commands.gettopsolidblock.notfound=Ingen solide blokke under den specificerede position # +commands.give.block.notFound=Blokken %1$d findes ikke # +commands.give.description=Giver en genstand til en spiller. # +commands.give.item.invalid=Ugyldig kommandosyntaks: Der findes ingen %s med den dataværdi # +commands.give.item.notFound=Genstanden %1$d findes ikke # +commands.give.map.invalidData=Kortdataene er ugyldige # +commands.give.map.featureNotFound=Udforskningskortet kunne ikke oprettes. Funktionen findes ikke i den aktuelle dimension # +commands.give.success=%3$s fik %1$s * %2$d # +commands.give.successRecipient=Du har fået %1$s * %2$d # +commands.give.tagError=Parsingen af datatags lykkedes ikke: %1$s # +commands.hasitem.fail.invalidData="data" har et ugyldigt input, skal være et heltal. # +commands.hasitem.fail.invalidQuantity="quantity" har et ugyldigt input, skal være et heltal eller et interval af heltal. # +commands.hasitem.fail.invalidSlot="slot" har et ugyldigt input, skal være et heltal eller et interval af heltal. # +commands.hasitem.fail.noItem="item" mangler, påkrævet for filteret "hasitem". # +commands.hasitem.fail.slotNoLocation=Specificering af et "slot" er ugyldigt, hvis der ikke er angivet en "location". # +commands.help.description=Hjælper/viser en liste over kommandoer. # +commands.help.footer=Tip: Hvis du trykker på tasten , når du skriver en kommando, fuldføres kommandoen eller dens argumenter automatisk # +commands.help.header=--- Viser hjælpeside %1$d af %2$d (/help ) --- # +commands.help.command.aliases=%s (også %s): # +commands.immutableworld.description=Indstiller verdenens uforanderlige tilstand. # +commands.immutableworld.info=immutableworld = %s # +commands.inputpermission.description=Indstiller, om en spillers input kan påvirke deres figur eller ej. # +commands.inputpermission.camera=Kamera # +commands.inputpermission.movement=Bevægelse # +commands.inputpermission.enabled=aktiveret # +commands.inputpermission.disabled=deaktiveret # +commands.inputpermission.set.invalidfilter='%s' er et ugyldigt filterargument # +commands.inputpermission.set.missingpermission='permission' har et ugyldigt input # +commands.inputpermission.set.missingstate='state' har et ugyldigt input # +commands.inputpermission.query=<%s>: %d %s # +commands.inputpermission.queryverbose=<%s>: %d aktiveret | %d deaktiveret # +commands.itemswithtag.description=Viser alle genstande med det angivne tag. # +commands.itemswithtag.success.single=Der er %d genstand med tagget %s: # +commands.itemswithtag.success.multiple=Der er %d genstande med tagget %s: # +commands.itemswithtag.success.list.items=%s # +commands.itemswithtag.fail.noitemsfound=Der er ingen genstande med tagget %s. # +commands.kick.description=Smider en spiller ud fra serveren. # +commands.kick.description.edu=Fjern en spiller fra spillet. # +commands.kick.no.player=Angiv navnet på den spiller, du vil smide ud # +commands.kick.not.found=Spilleren %1$s blev ikke fundet # +commands.kick.not.yourself=Du kan ikke fjerne dig selv fra spillet # +commands.kick.success=%1$s er smidt ud af spillet # +commands.kick.success.reason=%1$s er smidt ud af spillet: '%2$s' # +commands.kick.success.reasonedu=%1$s er fjernet fra spillet: '%2$s' # +commands.kick.no.host=Værten kan ikke smides ud af spillet. # +commands.kick.no.teacher=Lærere kan ikke fjernes fra spillet. # +commands.kill.attemptKillPlayerCreative.edu=Spillere kan ikke fjernes, mens de er i kreativ tilstand. # +commands.kill.attemptKillPlayerCreative=Spillere kan ikke dræbes, mens de er i kreativ tilstand. # +commands.kill.successful.edu=%1$s er fjernet # +commands.kill.successful=%1$s blev slået ihjel # +commands.kill.description.edu=Fjerner enheder (spillere, væsner etc.). # +commands.kill.description=Dræber enheder (spillere, væsner etc.). # +commands.lesson.description=Håndter rapportering fra undervisningslektioner. # +commands.lesson.success=Succes # +commands.list.description=Oplister spillere på serveren. # +commands.locate.description=Henter koordinaterne på den nærmeste struktur eller biom af en given type. # +commands.locate.biome.fail=Kunne ikke finde et biom af typen %1$s inden for en rimelig afstand # +commands.locate.biome.success=Den nærmeste %1$s er ved blok %2$s, %3$s, %4$s (%5 blokke væk) # +commands.locate.structure.fail.noplayer=Kommandoen kan kun benyttes af en gyldig spiller # +commands.locate.structure.fail.nostructurefound=Ingen gyldig struktur fundet inden for rimelig afstand # +commands.locate.structure.success=Den nærmeste %1$s er ved blok %2$s, (y?), %3$s (%4 blokke væk) # +commands.loot.description=Dropper den givne loottabel i det specificerede lager eller i verden. # +commands.loot.failure.invalidLootTable=Loottabellen '%1$s' blev ikke fundet # +commands.loot.failure.mainhandOffhandOnNonEntity=Primær hånd og anden hånd bør ikke bruges på objekter, der ikke er entiteter. # +commands.loot.failure.entityNoLootTable=Entiteten %1$s har ikke nogen loottabel # +commands.loot.failure.noContainer=Målposition %s er ikke en beholder # +commands.loot.failure.invalidSlotIdForSlotType=Plads %s kunne ikke erstattes. Pladsen skal være mellem %d og %d for %s. # +commands.loot.failure.invalidSlotTypeForEntity=Entitet %s har ikke SlotType %s # +commands.loot.failure.countExceedsContainerSize=slotId + count overstiger pladsens beholderstørrelse %d # +commands.loot.failure.negativeCount=count kan ikke være et negativt tal # +commands.loot.success=%1$s genstande blev droppet. # +commands.loot.replaceSuccess=Erstattede %s %d af %s med %d genstand(e) over %d plads(er) # +commands.loot.replaceSuccess.block=Erstattede %s plads %d med %d genstand(e) over %d plads(er) # +commands.selector.error.moreThanOne=Kun ét objekt er tilladt, men den angivne vælger tillader mere end én # +commands.tagsfromitem.description=Viser alle tags, der er knyttet til den angivne genstand. # +commands.tagsfromitem.success.single=Der er %d tag på genstanden %s: # +commands.tagsfromitem.success.multiple=Der er %d tags på genstanden %s: # +commands.tagsfromitem.success.list.tags=%s # +commands.tagsfromitem.fail.notagsfound=Ingen tags fundet på genstanden: %s. # +commands.togglecontentlog.toggle=Aktiverer/deaktiverer kommandoen Indholdslog # +commands.togglecontentlog.enabled=Indholdslog aktiveret # +commands.togglecontentlog.disabled=Indholdslog deaktiveret # +commands.me.description=Viser en besked om dig selv. # +commands.message.display.incoming=%1$s hvisker til dig: %2$s # +commands.message.display.outgoing=Du hvisker til %1$s: %2$s # +commands.message.sameTarget=Du kan ikke sende en privat besked til dig selv! # + +commands.mobevent.description=Styrer, hvilke væsen-events der er tilladt at køre. # +commands.mobevent.eventsEnabledSetToTrue=Væsen-events er nu aktiveret. Individuelle events, der er indstillet til falsk, kører ikke. # +commands.mobevent.eventsEnabledSetToFalse=Væsen-events er nu deaktiveret. Individuelle events kører ikke. # +commands.mobevent.eventsEnabledIsTrue=Væsen-events er aktiveret. Individuelle events, der er indstillet til falsk, kører ikke. # +commands.mobevent.eventsEnabledIsFalse=Væsen-events er deaktiveret. Individuelle events kører ikke. # + +## for the following new loc strings, the first parameter is a localized event name, and the second is the literal event that must be entered into the command. +commands.mobevent.eventSetToTrue=Væsen-event %s (id: %s) indstillet til sand. # +commands.mobevent.eventSetToTrueButEventsDisabled=Væsen-event %s (id: %s) indstillet til sand, men væsen-events er deaktiveret. # +commands.mobevent.eventSetToFalse=Væsen-event %s (id: %s) indstillet til falsk. # +commands.mobevent.eventIsTrue=Væsen-event %s (id: %s) er indstillet til sand. # +commands.mobevent.eventIsTrueButEventsDisabled=Væsen-event %s (id: %s) er indstillet til sand, men væsen-events er deaktiveret. # +commands.mobevent.eventIsFalse=Væsen-event %s (id: %s) er indstillet til falsk. # + +commands.music.description=Giver dig mulighed for at styre afspilning af musiknumre. # +commands.music.failure.emptyTrackName=Du skal angive et musiknummer, der ikke er tomt. # +commands.music.success.queueAction=%s er sat i kø og afspilles, når det aktuelle nummer stopper. # +commands.music.success.playAction=%s er sat i kø til afspilning. # +commands.music.success.stopAction=Egen musik stopper nu. # +commands.music.success.volumeAction=Musikkens lydstyrke opdateres til %d. # +commands.op.description=Tildeler en spiller operatorstatus. # +commands.op.failed=%s kunne ikke oppes (allerede oppet eller højere) # +commands.op.success=%s er oppet # +commands.op.message=Du er blevet oppet # +commands.operator.invalid=Ugyldig operation %1$s. # +commands.origin.commandblock=CommandBlock # +commands.origin.external=Ekstern # +commands.origin.devconsole=DevConsole # +commands.origin.script=Script engine # +commands.origin.server=Server # +commands.origin.teacher=Lærer # +commands.ops.description=Genindlæser og implementerer op-tilladelser. # +commands.ops.reloaded=Ops er genindlæst fra filen. # +commands.ops.set.success=%s er nu operator. # +commands.permissions.description=Genindlæser og anvender tilladelser. # +command.permissions.list.fail.filenotfound=Vi kan ikke vise tilladelserne fra filen, for vi kan ikke finde den. # +commands.permissions.reloaded=Tilladelser er genindlæst fra filen. # +command.permissions.reload.fail.filenotfound=Vi kan ikke indlæse tilladelserne fra filen, for vi kan ikke finde den. # +commands.permissions.set.failed=Tilladelsesniveauet %s kunne ikke angives for %s. # +commands.permissions.set.success=Tilladelsesniveauet %s er angivet for %s. # +commands.permissions.save.failed=Tilladelsesniveauet %s kunne ikke gemmes for %s. # +commands.permissions.save.success=Tilladelsesniveauet %s er gemt for %s. # +commands.spawnParticleEmitter.description=Opretter en partikeludleder # +commands.spawnParticleEmitter.success=Anmodningen om at oprette %1$s er sendt til alle spillere. # +commands.particle.description=Opretter partikler. # +commands.particle.notFound=Ukendt effektnavn (%1$s) # +commands.particle.success=Afspiller effekten %1$s %2$d gange # +commands.playanimation.description=Får en eller flere entiteter til at afspille en engangsanimation. Antager, at alle variable er konfigureret korrekt. # +commands.playanimation.success=Der er sendt en animationsanmodning til klienterne til videre behandling. # +commands.players.list=Der er %1$d/%2$d spillere online: # +commands.players.list.names=%s # +commands.playsound.description=Afspiller en lyd. # +commands.playsound.playerTooFar=Spilleren %1$s er for langt væk til at kunne høre lyden # +commands.playsound.success=Afspiller lyden '%1$s' for %2$s # +commands.position.description=Viser/skjuler koordinater for spilleren. # +commands.publish.failed=Det var ikke muligt at hoste et lokalt spil # +commands.publish.started=Det lokale spil hostes via port %1$s # +commands.querytarget.description=Henter omdannelses-, navn- og id-oplysninger om den givne enhed eller de givne enheder. # +commands.querytarget.success=Måldata: %1$s # +commands.recipes.description=Låser op for opskrift i opskriftsbogen for en spiller. # +commands.recipes.notFound=Opskriften kunne ikke findes # +commands.reload.description=Genindlæser alle funktions- og scriptfiler fra alle adfærdspakker. # +commands.reload.success=Funktions- og scriptfilerne er blevet genindlæst. # +commands.replaceitem.description=Erstatter genstande på lagre. # +commands.replaceitem.failed=%s-pladsen %d kunne ikke erstattes med %d * %s # +commands.replaceitem.keepFailed=Der er allerede en genstand på %s plads %d. # +commands.replaceitem.noContainer=Blokken på %s er ikke en beholder # +commands.replaceitem.badSlotNumber=Plads %d kunne ikke erstattes. Værdien skal være mellem %d og %d. # +commands.replaceitem.success=%s-pladsen %d er erstattet med %d * %s # +commands.replaceitem.success.entity=%s-plads %d af %s er erstattet med %d * %s # +commands.replaceitem.tagError=Parsingen af datatags lykkedes ikke: %1$s # +commands.ride.description=Får entiteter til at ride på andre entiteter, får entiteter til at sidde af, får ridedyr til at kaste deres ryttere af, påkalder ridedyr eller påkalder ryttere. # +commands.ride.evictRiders.success=Ridedyr, der har kastet deres ryttere af: %1$s # +commands.ride.startRiding.failure=Ryttere, der ikke opfyldte ridebetingelserne: %1$s # +commands.ride.startRiding.groupDoesntFit=Gruppen af ryttere passer ikke til ridedyret. # +commands.ride.startRiding.notRideable=Det er ikke muligt at ride på den valgte entitet. # +commands.ride.startRiding.rideFull=Ridedyret er optaget. # +commands.ride.startRiding.rideFullRidersLeft=Ridedyret er optaget, og visse ryttere kom ikke med. # +commands.ride.startRiding.success=Ryttere, der kom op at ride: %1$s # +commands.ride.startRiding.tooManyRiders=Der er angivet for mange ryttere. Der er kun plads til én ad gangen ved teleport_ride. # +commands.ride.startRiding.tooManyRides=Der er angivet for mange ryttere. Der er kun plads til én ad gangen. # +commands.ride.stopRiding.success=Ryttere, der er siddet af: %1$s # +commands.ride.summonRide.failed=Der er påkaldt ridedyr, men følgende ryttere kom ikke med: %1$s # +commands.ride.summonRide.notRideable=Der er påkaldt en entitet, men det er ikke muligt at ride på den. # +commands.ride.summonRide.success=Der er påkaldt ridedyr til følgende ryttere: %1$s # +commands.ride.summonRide.skipped=Køretøj blev ikke tilkaldt til følgende enheder, der allerede har køretøj: %1$s # +commands.ride.summonRider.failed=Der er påkaldt ryttere, men de kunne ikke ride på følgende ridedyr: %1$s # +commands.ride.summonRider.fullRides=Rytterne kunne ikke ride på følgende ridedyr, fordi de er optaget: %1$s # +commands.ride.summonRider.ridesWithNoRideableComp=Det er ikke muligt at ride på følgende entiteter: %1$s # +commands.ride.summonRider.success=Der er påkaldt ryttere til følgende ridedyr: %1$s # +commands.save.description=Administrer eller se, hvordan spillet gemmer data på disken. # +commands.save.disabled=Automatisk lagring af verdenen er deaktiveret # +commands.save.enabled=Automatisk lagring af verdenen er aktiveret # +commands.save.failed=Det var ikke muligt at gemme: %1$s # +commands.save.start=Gemmer ... # +commands.save.success=Verdenen er gemt # +commands.save-all.error=Der opstod en fejl, da lagringen af verden skulle sættes på pause. # +commands.save-all.success=Dataene er gemt, og filerne er klar til kopiering. # +commands.save-off.alreadyOff=Lagring er allerede deaktiveret. # +commands.save-on.alreadyOn=Lagring er allerede aktiveret. # +commands.save-on.notDone=En tidligere lagring er ikke blevet fuldført. # +commands.save-on.description=Aktiverer automatisk serverlagring. # +commands.save-on.success=Ændringerne i verden bevares. # +commands.save-state.description=Tjekker om en tidligere lagring er gennemført og angiver alle de involverede filer. # +commands.say.description=Sender en besked til andre spillere i chatten. # +commands.schedule.delay.functionQueued=Funktionen %1$s er planlagt til om %2$d ticks ved spiltid %3$d. # +commands.schedule.delay.negativeTime=Tiden kan ikke være negativ. # +commands.schedule.description=Planlægger en handling til, når et område er indlæst, eller efter et bestemt tidsrum. # +commands.schedule.functionQueued=Funktionen er sat i kø og udføres, når det angivne område er fuldt indlæst. # +commands.schedule.functionRan=Der er udført %1$d funktionsposter i funktionen %2$s. # +commands.schedule.invalidOrigin=Funktionens udspring er ugyldigt. # +commands.schedule.name.empty=Det tickende område skal have et navn. # +commands.schedule.too.many.areas=Der er mere end ét tickende område med navnet %s. Brug et enkelt område. # + +## Scoreboard is composed of several Objectives, which can be displayed to players in 3 different 'slots' ## +## An Objective holds the scores that each player has for the Objective. ## +## Objectives can have different Criteria, which dictate how the scores are updated for this Objective ## +## Objectives have two names, one for internal use and the other for Displaying in the UI ## + +## Going overboard on the context but Scoreboards do some weird stuff :D ## + +commands.scoreboard.description=Registrerer og viser scorer for forskellige mål. ### +commands.scoreboard.allMatchesFailed=Ingen match lykkedes ### +commands.scoreboard.noMultiWildcard=Der må kun anvendes ét brugerwildcard ### +commands.scoreboard.objectiveNotFound=Målet '%1$s' findes ikke ###1: Objective Name +commands.scoreboard.objectiveReadOnly=Målet '%1$s' er skrivebeskyttet og kan ikke indstilles ###1: Objective Name +commands.scoreboard.objectives.add.alreadyExists=Målet '%1$s' findes allerede ###1: Objective Name +commands.scoreboard.objectives.add.displayTooLong=Det viste navn '%1$s' er for langt for et mål. Det må højst indeholde %2$d tegn ###1: Objective Display Name ##2: Name Length Limit +commands.scoreboard.objectives.add.success=Målet '%1$s' er tilføjet ###1: Objective Name +commands.scoreboard.objectives.add.tooLong=Navnet '%1$s' er for langt for et mål. Det må højst indeholde %2$d tegn ###1: Objective Name ##2: Name Length Limit +commands.scoreboard.objectives.add.wrongType=Kriterietypen '%1$s' er ugyldig for et mål ###1: Criteria Name +commands.scoreboard.objectives.add.needName=Et mål mangler et navn. ### +commands.scoreboard.objectives.description=Rediger mål på resultattavlen. ### +commands.scoreboard.objectives.list.count=Viser %1$d mål på resultattavlen: ###1: Number of Objectives +commands.scoreboard.objectives.list.empty=Resultattavlen indeholder ingen mål ### +commands.scoreboard.objectives.list.entry=- %1$s: vises som '%2$s' og er af typen '%3$s' ###1: Objective Name ##2: Objective Display Name ##3: Criteria Name +commands.scoreboard.objectives.remove.success=Målet '%1$s' er fjernet ###1: Objective Name +commands.scoreboard.objectives.setdisplay.invalidSlot=Visningspladsen '%1$s' findes ikke ###1: Display Slot +commands.scoreboard.objectives.setdisplay.successCleared=Visningsplads '%1$s' er ryddet for mål ###1: Display Slot +commands.scoreboard.objectives.setdisplay.successSet=Målet på visningsplads '%1$s' er sat til '%2$s' ###1: Display Slot ##2: Objective Name +commands.scoreboard.players.add.success=Der er tilføjet %1$d til [%2$s] for %3$s (nu %4$d) ###1: Score Value ##2: Objective Name ##3: Player Name ##4: New Score Value +commands.scoreboard.players.add.multiple.success=Der er tilføjet %1$d til [%2$s] for %3$d spillere ###1: Score Value ##2: Objective Name ##3: Player Count +commands.scoreboard.players.nameNotFound=Angiv et spillernavn. ### +commands.scoreboard.players.enable.noTrigger=Målet %1$s er ikke en udløser ###1: Objective Name +commands.scoreboard.players.enable.success=Udløseren %1$s er aktiveret for %2$s ###1: Trigger Name ##2: Objective Name +commands.scoreboard.players.list.count=Resultattavlen viser %1$d fulgte spillere: ###1: Number of Players +commands.scoreboard.players.list.empty=Resultattavlen viser ingen fulgte spillere ### +commands.scoreboard.players.list.player.count=Viser %1$d fulgte mål for %2$s: ###1: Objective Count ##2: Player Name +commands.scoreboard.players.list.player.empty=Spilleren %1$s har ikke registreret nogen score ###1: Player Name +commands.scoreboard.players.list.player.entry=- %2$s: %1$d (%3$s) ###1: Score Value ##2: Objective Display Name ##3: Objective Name +commands.scoreboard.players.operation.invalidOperation=Operationen %1$s er ugyldig ### +commands.scoreboard.players.operation.notFound=Der er ingen %1$s-score for %2$s ###1: Objective Name ##2: Player Name +commands.scoreboard.players.operation.success=[%1$s] er opdateret for %2$d spillere ###1: Objective Name ##2: Player Count +commands.scoreboard.players.offlinePlayerName=Spiller offline # +commands.scoreboard.players.random.invalidRange=Min. %1$d er ikke mindre end maks. %2$d ###1: Min Range Value ##2: Max Range Value +commands.scoreboard.players.remove.success=Der er fjernet %1$d fra [%2$s] for %3$s (nu %4$d) ###1: Score Value ##2: Objective Name ##3: Player Name ##4: New Score Value +commands.scoreboard.players.remove.multiple.success=Der er fjernet %1$d fra [%2$s] for %3$d spillere ###1: Score Value ##2: Objective Name ##3: Player Count +commands.scoreboard.players.reset.success=Scorerne for spilleren %1$s er nulstillet ###1: Player Name +commands.scoreboard.players.resetscore.success=%1$s-scoren for spilleren %2$s er nulstillet ###1: Objective Name ##2: Player Name +commands.scoreboard.players.set.success=[%1$s] er sat til %3$d for %2$s ###1: Objective Name ##2: Player Name ##3: Score Value +commands.scoreboard.players.set.multiple.success=[%1$s] er sat til %3$d for %2$d spillere ###1: Objective Name ##2: Player Count ##3: Score Value +commands.scoreboard.players.set.tagError=Datatagget kunne ikke parses; årsag: %1$s ### +commands.scoreboard.players.set.tagMismatch=Datatagget matcher ikke for %1$s ### +commands.scoreboard.players.score.notFound=Der er ingen %1$s-score for %2$s ###1: Objective Name ##2: Player Name +commands.scoreboard.players.test.failed=%1$d-scoren er IKKE inden for intervallet %2$d til %3$d ###1: Value ##2: Min Range Value ##3: Max Range Value +commands.scoreboard.players.test.success=%1$d-scoren er inden for intervallet %2$d to %3$d ###1: Value ##2: Min Range Value ##3: Max Range Value +commands.scoreboard.players.get.success=%1$d ### + +#### Scoreboards can also handle teams, which are close to what an Objective does #### +#### with just a little extra functionality #### + +commands.scoreboard.teamNotFound=Teamet '%1$s' findes ikke ###1: Team Name +commands.scoreboard.teams.add.alreadyExists=Teamet '%1$s' findes allerede ###1: Team Name +commands.scoreboard.teams.add.displayTooLong=Det viste navn '%1$s' er for langt for et team. Det må højst indeholde %2$d tegn ###1: Team Display Name ##2: Name Length Limit +commands.scoreboard.teams.add.success=Teamet '%1$s' er tilføjet ###1: Team Name +commands.scoreboard.teams.add.tooLong=Navnet '%1$s' er for langt for et team. Det må højst indeholde %2$d tegn ###1: Team Name ##2: Name Length Limit +commands.scoreboard.teams.empty.alreadyEmpty=Hold %1$s er allerede tomt. Du kan ikke fjerne spillere, der ikke eksisterer ###1: Team Name +commands.scoreboard.teams.empty.success=Alle %1$d spiller(e) er fjernet fra teamet %2$s ###1: Number of Players ##2: Team Name +commands.scoreboard.teams.join.failure=%1$d spiller(e) kunne ikke føjes til teamet %2$s: %3$s ###1: Number of Players ##2: Team Name ##3: List of Players +commands.scoreboard.teams.join.success=%1$d spiller(e) er føjet til teamet %2$s: %3$s ###1: Number of Players ##2: Team Name ##3: List of Players +commands.scoreboard.teams.leave.failure=%1$d spiller(e) kunne ikke fjernes fra deres teams: %2$s ###1: Number of Players ##2: Team Name +commands.scoreboard.teams.leave.noTeam=Du er ikke en del af et team ### +commands.scoreboard.teams.leave.success=%1$d spiller(e) er fjernet fra deres teams: %2$s ###1: Number of Players ##2: List of Players +commands.scoreboard.teams.list.count=Resultattavlen viser %1$d teams: ###1: Number of Teams +commands.scoreboard.teams.list.empty=Resultattavlen viser ingen teams ### +commands.scoreboard.teams.list.entry=- %1$s: '%2$s' har %3$d spillere ###1: Team Name ##2: Team Display Name ##3: Number of Players +commands.scoreboard.teams.list.player.count=Viser %1$d spiller(e) på teamet %2$s: ###1: Number of Players ##2 Team Name +commands.scoreboard.teams.list.player.empty=Team %1$s har ingen spillere ###1: Team Name +commands.scoreboard.teams.list.player.entry=- %2$s: %1$d (%3$s) ###1: Player Name ##2: Score Value ##3: Team Display Name +commands.scoreboard.teams.option.noValue=De gyldige værdier for %1$s er: %2$s ###1: Option Name ##2: List of Option Values +commands.scoreboard.teams.option.success=%1$s for teamet %2$s er sat til %3$s ###1: Option Name ##2: Team Name ##3: Option Value +commands.scoreboard.teams.remove.success=Teamet %1$s er fjernet ###1: Team Name +commands.screenshake.description=Ryster spillernes kamera med en specificeret intensitet og varighed. # +commands.screenshake.success=Der er sendt en anmodning til følgende spillere om aktivering af kamerarystelser: %s # +commands.screenshake.successStop=Stopper kamerarystelser for følgende spillere: %s # # +commands.scriptevent.description=Udløser en scripthændelse med et id og en meddelelse. # # +commands.scriptevent.messageSizeExceed=Beskeden overstiger tegngrænsen (%1$d)! # +commands.scriptevent.invalidNamespace=Identifikatoren skal være til stede og må ikke bruge Minecrafts namespace # +commands.seed.success=Frø: %1$s # +commands.setblock.description=Ændrer en blok til en anden blok. # +commands.setblock.failed=Blokken blev ikke placeret # +commands.setblock.noChange=Blokken kunne ikke placeres # +commands.setblock.notFound=Der findes ingen blok med id'et/navnet %1$s # +commands.setblock.outOfWorld=En blok kan ikke placeres uden for verdenen # +commands.setblock.success=Blokken er placeret # +commands.setblock.tagError=Parsingen af datatags lykkedes ikke: %1$s # +commands.setidletimeout.success=Der gives nu timeout for inaktivitet efter %1$d minutter. # +commands.setfixedinvslots.description=Angiver antallet af faste lagerpladser til serveren. # +commands.setfixedinvslots.success=Antallet af faste lagerpladser er sat til %1$d # +commands.setfixedinvslot.description=Afsætter en fast plads til en specifik genstand. # +commands.setfixedinvslot.success=Fast lagerplads %1$d benyttes til %2$s # +commands.globalpause.description=Indstiller eller henter pausetilstand for alle spillere i spillet. # +commands.globalpause.success=Pausetilstanden er sat eller hentet # +commands.setmaxplayers.description=Angiver det maksimale antal spillere for spilsessionen. # +commands.setmaxplayers.success=Det maksimale antal spillere er sat til %1$d. # +commands.setmaxplayers.success.upperbound=(Det er det maksimale antal tilladte forbindelser) # +commands.setmaxplayers.success.lowerbound=(Det er antallet af spillere lige nu) # +commands.setworldspawn.description=Indstiller verdenens dannelsespunkt. # +commands.setworldspawn.success=Verdens dannelsespunkt er sat til (%1$d, %2$d, %3$d) # +commands.setworldspawn.wrongDimension=Verden kan ikke dannes i denne dimension # +commands.setworldspawn.notAllowedInLegacyWorlds=Verdens spawnpunkt kan ikke placeres i udfasede verdener # +commands.spawnpoint.success.single=Spawningspunktet for %1$s er sat til (%2$d, %3$d, %4$d) # +commands.spawnpoint.description=Indstiller en spillers spawningspunkt. # +commands.spawnpoint.success.multiple.specific=Spawningspunktet for %1$s er sat til (%2$d, %3$d, %4$d) # +commands.spawnpoint.success.multiple.generic=Spawningspunktet for %1$s er sat # +commands.spawnpoint.wrongDimension=Spawningspunktet kan ikke indstilles i denne dimension # +commands.clearspawnpoint.success.single=Spawningspunktet for %1$s er fjernet # +commands.clearspawnpoint.description=Fjerner en spillers spawningspunkt. # +commands.clearspawnpoint.success.multiple=Spawningspunkterne for %1$s er fjernet # +commands.spreadplayers.description=Teleporterer enheder til tilfældige steder. # +commands.spreadplayers.failure.players=De %1$s spillere kunne ikke spredes omkring %2$s, %3$s (pladsen er for trang til mængden af spillere - begræns din spredning til %4$s) # +commands.spreadplayers.failure.players.unsafe=Kunne ikke sprede %1$s spillere omkring %2$s,%3$s (ingen sikre steder efter %4$s forsøg) # +commands.spreadplayers.failure.teams=De %1$s teams kunne ikke spredes omkring %2$s, %3$s (pladsen er for trang til mængden af spillere - begræns din spredning til %4$s) # +commands.spreadplayers.info.players=(Den gennemsnitlige afstand mellem spillerne er %1$s blokke efter %2$s gentagelser) # +commands.spreadplayers.info.teams=(Den gennemsnitlige afstand mellem de respektive teams er %1$s blokke efter %2$s gentagelser) # +commands.spreadplayers.spreading.players=Spreder %1$s spillere inden for %2$s blokke omkring %3$s, %4$s (min. %5$s blokke fra hinanden) # +commands.spreadplayers.spreading.teams=Spreder %1$s teams inden for %2$s blokke omkring %3$s, %4$s (min. %5$s blokke fra hinanden) # +commands.spreadplayers.success.players=%1$s spillere er spredt omkring %2$s, %3$s # +commands.spreadplayers.success.teams=%1$s teams er spredt omkring %2$s, %3$s # +commands.stats.cleared=%1$s statistikker er ryddet # +commands.stats.failed=Ugyldige parametre # +commands.stats.noCompatibleBlock=Blokken på %1$d, %2$d, %3$d kan ikke registrere statistik # +commands.stats.success=%1$s statistikker er gemt i %2$s på %3$s # +commands.stop.description=Stopper serveren. # +commands.stop.start=Serveren stoppes # +commands.stopsound.description=Stopper en lyd. # +commands.stopsound.success=Lyden %s er stoppet for %s # +commands.stopsound.success.all=Alle lyde er stoppet for %s # +commands.structure.description=Gemmer eller indlæser en struktur i verdenen. # +commands.structure.empty.load=En struktur uden entiteter og blokke kan ikke indlæses # +commands.structure.empty.save=En struktur uden entiteter og blokke kan ikke gemmes # +commands.structure.invalid.animationTime=Animationstiden skal være 0 eller højere # +commands.structure.invalid.integrity=Integriteten skal være inden for intervallet 0 til 100 # +commands.structure.invalid.name=Navnet skal være i formatet "name" eller "namespace:name". Hvis der ikke er angivet et namespace, anvendes standardområdet. # +commands.structure.load.success=Strukturen %s er indlæst # +commands.structure.load.queued=En placeringsanmodning er sat i kø og udføres, når det angivne område er fuldt indlæst. # +commands.structure.notFound=Strukturen %s findes ikke. Sørg for, at navnet er stavet korrekt, og prøv igen. # +commands.structure.save.success=Strukturen %s er gemt # +commands.structure.size.tooBig=En struktur må ikke være større end (%1$d, %2$d, %3$d). Den er (%4$d, %5$d, %6$d) # +commands.structure.size.tooSmall=En struktur må ikke være mindre end (%1$d, %2$d, %3$d). Den er (%4$d, %5$d, %6$d) # +commands.structure.unknown.action=Der er angivet en ukendt strukturhandling # +commands.structure.unloadedChunks=Funktionen, der indlæser strukturer i uindlæste områder, er ikke blevet implementeret endnu # +commands.structure.y.tooHigh=Du kan ikke placere blokke uden for verden. Angiv en værdi på %d eller lavere for Y-komponenten i . # +commands.structure.y.tooLow=Du kan ikke placere blokke uden for verden. Angiv en værdi, der er større end %d for Y-komponenten i . # +commands.structure.delete.success=Strukturen %s er slettet. # +commands.summon.description=Fremmaner en enhed. # +commands.summon.failed=Objektet kunne ikke fremmanes # +commands.summon.failed.npc=Du har brug for Kreativ + Operatør for at tilkalde en NPC ### +commands.summon.outOfWorld=Objektet kan ikke fremmanes uden for verdenen # +commands.summon.success=Objektet er fremmanet # +commands.summon.tagError=Parsingen af datatags lykkedes ikke: %1$s # +commands.tag.description=Administrerer tags gemt i enheder. # +commands.tag.add.failed=Målet har allerede tagget, eller også har det for mange tags # +commands.tag.add.success.single=%2$s har fået tagget '%1$s' ###1: Tag string ##2: Entity/Player/Item name +commands.tag.add.success.multiple=%2$d enheder har fået tagget '%1$s' ###1: Tag string ##2: Number of entities (numerals) +commands.tag.list.single.empty=%s har ingen tags ###1: Entity/Player/Item name +commands.tag.list.single.success=%1$s har %2$d tags: %3$s ###1: Entity/Player/Item name ##2: Number of tags ##3: Comma separated list of tags +commands.tag.list.multiple.empty=Der er ingen tags på de %d enheder ###1: Number of entities matching the selector +commands.tag.list.multiple.success=De %1$d enheder har %2$d tags i alt: %3$s ###1: Number of entities matching the selector ##2: Number of tags ##3: Comma separated list of tags +commands.tag.remove.failed=Målet har ikke dette tag # +commands.tag.remove.success.single=Tagget '%1$s' er fjernet fra %2$s ###1: Tag string ##2: Entity/Player/Item name +commands.tag.remove.success.multiple=Tagget '%1$s' er fjernet fra %2$d enheder ###1: Tag string ##2: Number of selector matches +commands.tell.description=Sender en privat besked til en eller flere spillere. # +commands.tellraw.description=Sender en JSON-besked til spillerne. # +commands.tellraw.jsonException=Ugyldig json: %1$s # +commands.tellraw.jsonStringException=Ugyldige json-strengdata. # +commands.tellraw.error.noData=Der er ikke angivet data. # +commands.tellraw.error.notArray=Rawtext-objekter skal indeholde et array. Eksempel: "rawtext":[{..}] # +commands.tellraw.error.textNotString=text-feltet i rawtext skal indeholde en streng. Eksempel: "rawtext":[{"text": "text to display"}] # +commands.tellraw.error.translateNotString=translate-feltet i rawtext skal indeholde en sprognøgle. Eksempel: "rawtext":[{"translate": "gui.ok"}] # +commands.tellraw.error.selectorNotString=selector-feltet i rawtext skal indeholde en selector som en streng. Eksempel: "rawtext":[{"selector": "@e"}] # +commands.tellraw.error.scoreNotObject=score-feltet i rawtext skal indeholde et objekt. Eksempel "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.scoreNameNotString=name-feltet i score-feltet skal være en streng. Eksempel "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.scoreObjectiveNotString=objective-feltet i score-feltet skal være en streng. Eksempel "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.withNotArrayOrRawText=Feltet with i rawtext skal indeholde en matrix eller et andet rawtext-objekt. Eksempel 1: "rawtext":[{"translate": "chat.type.announcement", "with": [ "value1", "value2" ]}] Eksempel 2: "rawtext":[{"translate": "chat.type.announcement", "with":{"rawtext":[{"text": "value1"}, {"text": "value2"}]}}] # +commands.tellraw.error.itemIsNotObject=Json-værdien i rawtext-arrayet er ikke et objekt. Eksempel: "rawtext": [{ "text" : "my text" }] # +commands.educlientinfo.description=Hent tenant-id og hoststatus. Tilsigtet CM. # +commands.testfor.description=Tæller de enheder (spillere, væsner, genstande etc.), der matcher specificerede betingelser. # +commands.testfor.failure=%1$s matcher ikke den påkrævede datastruktur # +commands.testfor.success=Fandt %1$s # +commands.testfor.tagError=Parsingen af datatags lykkedes ikke: %1$s # +commands.testforblock.description=Tester om en bestemt blok er på en specifik placering. # +commands.testforblock.failed.data=Blokken på %1$d, %2$d, %3$d matcher ikke den forventede bloktilstand. # +commands.testforblock.failed.nbt=Blokken på %1$d, %2$d, %3$d mangler de påkrævede NBT-nøgler. # +commands.testforblock.failed.tile=Blokken på %1$d, %2$d, %3$d er %4$s (forventet: %5$s). # +commands.testforblock.failed.tileEntity=Blokken på %1$d, %2$d, %3$d er ikke en fliseenhed og kan ikke understøtte tagmatchning. # +commands.testforblock.outOfWorld=Der kan ikke testes for blokke uden for verdenen # +commands.testforblock.success=Blokken er fundet på %1$d, %2$d, %3$d. # +commands.testforblocks.description=Tester, om blokkene i to regioner matcher. # +commands.tickingarea.description=Tilføj, fjern eller angiv tickende områder. # +commands.tickingarea.inuse=%1$d/%2$d tickende områder er i brug. # +commands.tickingarea.entitycount=Der er %1$d tickende område(r) fra entiteter med komponenten tick_world. # +commands.tickingarea.noneExist.currentDimension=Den aktuelle dimension indeholder ingen tickende områder. # +commands.tickingarea-add-bounds.success=Tilføjede et tickende område fra %1$d til %2$d. # +commands.tickingarea-add-bounds.preload.success=Tickende område fra %1$d til %2$d tilføjet og markeret til forudindlæsning. # +commands.tickingarea-add-circle.success=Tilføjede et tickende område, der er centreret ved %1$d og har en radius på %2$d segmenter. # +commands.tickingarea-add-circle.preload.success=Tickende område centreret ved %1$d med en radius på %2$d segmenter tilføjet og markeret til forudindlæsning. # +commands.tickingarea-add.failure=Det maksimale antal tickende områder (%1$d) er allerede nået. Der kan ikke tilføjes flere. # +commands.tickingarea-add.conflictingname=Der findes allerede et tickende område med navnet %1$s. # +commands.tickingarea-add.chunkfailure=Det tickende område indeholder flere end %1$d segmenter. Når det er så stort, kan det ikke oprettes. # +commands.tickingarea-add.radiusfailure=Radius må ikke være større end %1$d. Det tickende område er for stort til at blive oprettet. # +commands.tickingarea-remove.success=Fjernede tickende område(r) # +commands.tickingarea-remove.failure=Den aktuelle dimension indeholder ingen tickende områder med blokpositionen %1$d. # +commands.tickingarea-remove.byname.failure=Den aktuelle dimension indeholder ingen tickende områder med navnet %1$s. # +commands.tickingarea-remove_all.success=Fjernede tickende område(r) # +commands.tickingarea-remove_all.failure=Den aktuelle dimension indeholder ingen tickende områder. # +commands.tickingarea-preload.success=Tickende område(r) opdateret # +commands.tickingarea-preload.byposition.failure=Den aktuelle dimension indeholder ingen tickende områder med blokpositionen %1$d. # +commands.tickingarea-preload.byname.failure=Den aktuelle dimension indeholder ingen tickende områder med navnet %1$s. # +commands.tickingarea-preload.count=%1$d matchende område(r) er markeret til forudindlæsning. # +commands.tickingarea-list.chunks=segmenter ### Meaning a chunk of the world. +commands.tickingarea-list.circle.radius=Radius # +commands.tickingarea-list.preload=Preload # +commands.tickingarea-list.success.currentDimension=Liste over alle tickende områder i den aktuelle dimension # +commands.tickingarea-list.success.allDimensions=Liste over alle tickende områder i alle dimensioner # +commands.tickingarea-list.failure.allDimensions=Ingen dimensioner indeholder tickende områder. # +commands.tickingarea-list.to=til ### Used in the context of "from position to other position" +commands.tickingarea-list.type.circle=Cirkel # +commands.time.added=Der er føjet %1$d til tiden # +commands.time.description=Ændrer eller forespørger om verdenens spiltid. # +commands.time.disabled=Altid dag er aktiveret i denne verden. # +commands.time.query.day=Dagen er %d # +commands.time.query.daytime=Tidspunktet på dagen er %d # +commands.time.query.gametime=Spiltiden er %d # +commands.time.set=Indstil tiden til %1$d # +commands.time.stop=Tid %1$s # +commands.title.description=Styrer skærmtitler. # +commands.title.success=Titelkommandoen er udført # +commands.titleraw.description=Styrer skærmtitler med JSON-meddelelser. # +commands.titleraw.success=Titleraw-kommandoen er udført # +commands.toggledownfall.description=Slår vejret til og fra. # +commands.tp.description=Teleporterer enheder (spillere, væsner etc.). # +commands.tp.notSameDimension=Teleportering er ikke muligt, fordi spillerne befinder sig i forskellige dimensioner # +commands.tp.outOfWorld=Enheder kan ikke teleporteres uden for verdenen # +commands.tp.permission=Du har ikke tilladelse til at bruge denne skråstregskommando # +commands.tp.safeTeleportFail=%1$s kunne ikke teleporteres til %2$s, fordi området ikke er fri for blokke. # +commands.tp.far=%1$s kunne ikke teleporteres til %2$s, fordi området ikke er indlæst. # +commands.tp.success=%1$s blev teleporteret til %2$s # +commands.tp.successVictim=Du er blevet teleporteret til %1$s # +commands.tp.success.coordinates=%1$s blev teleporteret til %2$s, %3$s, %4$s # +commands.transferserver.description=Overfører en spiller til en anden server. # +commands.transferserver.successful=Spilleren er overført # +commands.transferserver.invalid.port=Ugyldig port (0-65535) # +commands.trigger.description=Indstiller en udløser til aktivering. # +commands.trigger.disabled=Udløseren %1$s er ikke aktiveret # +commands.trigger.invalidMode=Udløsertilstanden %1$s er ugyldig # +commands.trigger.invalidObjective=Udløsernavnet %1$s er ugyldigt # +commands.trigger.invalidPlayer=Det er kun spillere, der kan bruge kommandoen /trigger # +commands.trigger.success=Udløseren %1$s er ændret med %2$s %3$s # +commands.unban.failed=Udelukkelsen af spilleren %1$s kunne ikke ophæves # +commands.unban.success=Udelukkelsen af spilleren %1$s er ophævet # +commands.unbanip.invalid=Du har angivet en ugyldig ip-adresse # +commands.unbanip.success=Udelukkelsen af ip-adressen %1$s er ophævet # +commands.validategamelighting.description=Valider spilbelysning for et bestemt område # +commands.validategamelighting.checkRegionTooBig=Belysningen kan ikke valideres, fordi området er for stort! (%1$d > %2$d) # +commands.validategamelighting.outOfWorld=Belysning kan ikke valideres uden for verden # +commands.volumearea.description=Tilføj, fjern eller angiv volumener i den aktuelle dimension. # +commands.volumearea.add.definitionDoesntExist.failure=Ingen definition af volumen matcher id "%1$s". # +commands.volumearea.add.exceededLimit.failure=Maks. antal volumener %1$d er allerede nået. Der kan ikke tilføjes flere volumener. # +commands.volumearea.add.failure=Volumen kunne ikke oprettes. # +commands.volumearea.add.success=Volumen "%1$s" tilføjet fra %2$d til %3$d. # +commands.volumearea.remove.byName.failure=Der er ingen volumener med navnet %1$s i den aktuelle dimension. # +commands.volumearea.remove.byPosition.failure=Der er ingen volumener med blokpositionen %1$s i den aktuelle dimension. # +commands.volumearea.remove.success=Volumen(er) fjernet i den aktuelle dimension # +commands.volumearea.remove_all.success=Volumen(er) fjernet i den aktuelle dimension # +commands.volumearea.list.success.currentDimension=Liste over alle volumener i den aktuelle dimension # +commands.volumearea.list.success.allDimensions=Liste over alle volumener i alle dimensioner # +commands.volumearea.list.failure.allDimensions=Der er ingen volumener i nogen dimensioner. # +commands.volumearea.entry.withIdentifier=- %s: %s fra %d %d %d til %d %d %d # +commands.volumearea.entry.withoutIdentifier=- %s: fra %d %d %d til %d %d %d # +commands.volumearea.noneExist.currentDimension=Der er ingen volumener i den aktuelle dimension. # +commands.volumearea.inUse=%1$d/%2$d volumener i brug. # +commands.weather.clear=Skifter til skyfrit # +commands.weather.description=Indstiller vejret. # +commands.weather.disabled=Vejrcyklus er ikke aktiveret i denne verden. # +commands.weather.query=Vejrudsigt: %s # +commands.weather.query.clear=Klart # +commands.weather.query.rain=Regn # +commands.weather.query.thunder=Torden # +commands.weather.rain=Skifter til regnvejr # +commands.weather.thunder=Skifter til regn og torden # +commands.allowlist.add.failed=%1$s kunne ikke tilføjes på tilladlisten # +commands.allowlist.add.success=%1$s står nu på tilladlisten # +commands.allowlist.description=Administrerer serverens tilladliste. # +commands.allowlist.disabled=Tilladlisten er deaktiveret # +commands.allowlist.enabled=Tilladlisten er aktiveret # +commands.allowlist.list=Der er %1$d (ud af %2$d sete) spillere på tilladlisten: # +commands.allowlist.reloaded=Tilladlisten er genindlæst fra filen. # +commands.allowlist.remove.failed=%1$s kunne ikke fjernes fra tilladlisten # +commands.allowlist.remove.success=%1$s er fjernet fra tilladlisten # +commands.world_age.description=Ændrer eller forespørger på verdenens alder (tid siden oprettelse). # +commands.world_age.added=Verdenens alder er øget med %1$d # +commands.world_age.query=Verdenens alder er %d # +commands.world_age.set=Sæt verdenens alder til %1$d # +commands.worldborder.center.success=Centrum for verdens grænse er nu %1$s, %2$s # +commands.worldborder.damage.amount.success=Skaden fra verdens grænse er nu %1$s pr. blok (fra %2$s pr. blok) # +commands.worldborder.damage.buffer.success=Bufferen inden verdens grænse gør skade er nu %1$s blokke (fra %2$s blokke) # +commands.worldborder.get.success=Verdens grænse har nu en bredde på %1$s blokke # +commands.worldborder.set.success=Verdens grænse har nu en bredde på %1$s blokke (fra %2$s blokke) # +commands.worldborder.setSlowly.grow.success=Verdens grænse udvides til en bredde på %1$s blokke (fra %2$s blokke) over %3$s sekunder # +commands.worldborder.setSlowly.shrink.success=Verdens grænse indskrænkes til en bredde på %1$s blokke (fra %2$s blokke) over %3$s sekunder # +commands.worldborder.warning.distance.success=Advarslen om verdens grænse udløses nu på en afstand af %1$s blokke (fra %2$s blokke) # +commands.worldborder.warning.time.success=Advarslen om verdens grænse udløses nu på en afstand af %1$s sekunder (fra %2$s sekunder) # +commands.worldbuilder.description=Giv/fjern verdensbyggerstatus til spilleren. # +commands.worldbuilder.success=Verdensbyggerstatussen er opdateret til %1$s # +commands.wsserver.description=Forsøger at oprette forbindelse til websocketserveren på den angivne URL. # +commands.wsserver.invalid.url=Den angivne server-URL er ugyldig # +commands.wsserver.request.existing=Der kører allerede en anden forbindelsesanmodning # +commands.wsserver.request.failed=Der kunne ikke oprettes forbindelse til serveren: %1$s # +commands.wsserver.success=Der er oprettet forbindelse til serveren: %1$s # +commands.xp.description=Tilføjer eller fjerner spillererfaring. # +commands.xp.failure.widthdrawXp=En spiller kan ikke tildeles negative erfaringspoint # +commands.xp.success=%2$s fik tildelt %1$d erfaring # +commands.xp.success.levels=%2$s fik tildelt %1$d niveauer # +commands.xp.success.negative.levels=%2$s fik fjernet %1$d niveauer # + +connect.authorizing=Logger på ... # +connect.connecting=Opretter forbindelse til serveren ... # +connect.failed=Forbindelsen til serveren kunne ikke oprettes # + +connect_gamepad.warning.controllerRequired=Du skal bruge en spilcontroller # +connect_gamepad.pressButtonToContinue=Tryk på knappen 'A' på din controller for at fortsætte # +gamepad_disconnect=Controlleren mistede forbindelsen # +gamepad_disconnect.reconnectController=Din controller har mistet forbindelsen. Genopret forbindelsen for at fortsætte. # + +container.beacon=Signallys # +container.brewing=Bryggestand # +container.chest=Kiste # +container.chestDouble=Stor kiste # +container.crafting=Fremstilling # +container.creative=Genstandsvalg # +container.dispenser=Automat # +container.dropper=Pipette # +container.enchant=Fortryl # +container.enchant.clue=%s . . . ? # +container.enchant.levelrequirement=Niveaukrav: %d # +container.enchant.lapis.many=%d lasursten # +container.enchant.lapis.one=1 lasursten # +container.enchant.level.many=%d fortryllelsesniveauer # +container.enchant.level.one=1 fortryllelsesniveau # +container.enderchest=Ender-kiste # +container.furnace=Ovn # +container.hopper=Genstandstragt # +container.inventory=Lager # +container.isLocked=%s er låst! # +container.loom=Væv # +container.minecart=Minevogn # +container.repair=Reparer og navngiv # +container.repair.cost=Fortryllelsespris: %1$d # +container.repair.expensive=For dyr! # +container.repairAndDisenchant=Reparer & fjern fortryllelse # +container.stonecutter=Stenskærer # +container.stonecutter_block=Stenskærer # +container.smithing_table=Smedjebord # +container.smithing_table_block=Smedjebord # +container.smithing_table.upgrade=Opgrader udstyr # +container.shulkerbox=Shulkerboks # +container.shulkerboxContains=og %d mere... # +container.barrel=Tønde # + +controller.buttonTip.addItem=Tilføj genstand # +controller.buttonTip.addItemStack=Tilføj en stabel genstande # +controller.buttonTip.adjustSlider=Venstre-/højrejuster skyder # +controller.buttonTip.back=Tilbage # +controller.buttonTip.backToAnvil=Tilbage til ambolten # +controller.buttonTip.backToBrewing=Tilbage til brygningen # +controller.buttonTip.backToEnchanting=Tilbage til fortryllelsen # +controller.buttonTip.backToFurnace=Tilbage til ovnen # +controller.buttonTip.cancel=Annuller # +controller.buttonTip.clearSearch=Ryd søgning # +controller.buttonTip.clearQuickSelect=Ryd hurtigt valg # +controller.buttonTip.craft=Fremstil # +controller.buttonTip.craftAll=Fremstil alle # +controller.buttonTip.craftOne=Fremstil én # +controller.buttonTip.craftStack=Fremstil stak # +controller.buttonTip.craftTake=Fremstil og tag # +controller.buttonTip.drop=Smid # +controller.buttonTip.edit=Rediger # +controller.buttonTip.enterMessage=Skriv meddelelse # +controller.buttonTip.exit=Luk # +controller.buttonTip.external=Ekstern # +controller.buttonTip.level=Niveau # +controller.buttonTip.new=Ny # +controller.buttonTip.openRecipeBook=Åbn opskriftsbog # +controller.buttonTip.pane.inventory=Lager # +controller.buttonTip.pane.recipeBook=Opskriftsbog # +controller.buttonTip.place.one=Placer en # +controller.buttonTip.place=Placer # +controller.buttonTip.quick.move=Flyt hurtigt # +controller.buttonTip.recipes.showAll=Vis alle # +controller.buttonTip.recipes.showCraftable=Vis fremstillelige # +controller.buttonTip.remove=Fjern # +controller.buttonTip.removeFuel=Fjern brændsel # +controller.buttonTip.removeFuelInput=Fjern brændsel/input # +controller.buttonTip.removeInput=Fjern input # +controller.buttonTip.removeMaterial=Fjern materiale # +controller.buttonTip.renameItem=Omdøb genstand # +controller.buttonTip.returnToRecipe=Vend tilbage til opskrift # +controller.buttonTip.enterSearch=Søg # +controller.buttonTip.searchRecipe=Hurtig søgning # +controller.buttonTip.confirmSearch=Bekræft # +controller.buttonTip.select.enchant=Vælg fortryllelse # +controller.buttonTip.select.item=Vælg genstand # +controller.buttonTip.select.slot=Vælg plads # +controller.buttonTip.select=Vælg # +controller.buttonTip.selectRecipe=Vælg opskrift # +controller.buttonTip.deselectRecipe=Fravælg opskrift # +controller.buttonTip.clearRecipe=Ryd opskrift # +controller.buttonTip.tab=Fane # +controller.buttonTip.take.half=Tag halvdelen # +controller.buttonTip.take.one=Tag én # +controller.buttonTip.take=Tag # +controller.buttonTip.takeItem=Tag genstand # +controller.buttonTip.clearHotbar=Ryd hotbjælke # + +controllerLayoutScreen.actions=Handlinger # +controllerLayoutScreen.activeBindingNameFormat=> %s < # +controllerLayoutScreen.bindings=Bindinger # +controllerLayoutScreen.resetAllBindings=Standardindstillinger # +controllerLayoutScreen.button=Knap # +controllerLayoutScreen.cancel=Annuller # +controllerLayoutScreen.confirmation.reset=Vil du nulstille indstillingerne? # +controllerLayoutScreen.confirmation.unassigned=Vil du gemme, selvom der er utildelte handlinger? # +controllerLayoutScreen.confirmation.unsaved=Vil du afslutte uden at gemme? # +controllerLayoutScreen.save=Gem # +controllerLayoutScreen.saveAndExit=Gem og afslut # +controllerLayoutScreen.trigger=Udløser # +controllerLayoutScreen.unassigned=Ikke tildelt # +controllerLayoutScreen.toggleLivingroom=Aktivér/deaktiver immersion # +controls.reset=Nulstil # +controls.resetAll=Nulstil taster # +controls.title=Styring # + +## Edu Course strings +course.edu.begin=Begynd # +course.edu.byLessonsEndGeneric=Ved afslutningen af denne lektion har du lært følgende: # +course.edu.byLessonsEndOrdered=Ved afslutningen af lektion %d har du lært følgende: # +course.edu.collaborativeLesson=Samarbejdslektion # +course.edu.collaborativeLessonAndQuiz=Samarbejdslektion og prøve # +course.edu.connectionFailed=Ups! Du er vist røget af internettet. Tjek din forbindelse, og prøv igen! # +course.edu.connectionProblem.courseList=Vi kunne få forbindelse til dine kursusliste. Tjek din internetforbindelse, og prøv igen. # +course.edu.connectionProblem.quiz=Vi kunne ikke oprette forbindelse til din prøve. Prøv igen. # +course.edu.continueButton=Fortsæt # +course.edu.courses=Kurser # +course.edu.createdBy=Af %s # +course.edu.estimatedLength=Anslået længde # +## Example of a formatted string is "2m 30s" (first string param is the minutes units, second string is the seconds units) +course.edu.estimatedLength.formatted=%d%s %d%s # +course.edu.estimatedLength.minutesUnit=m # +course.edu.estimatedLength.secondsUnit=s # +course.edu.goal=Formål med undervisningen: %s # +course.edu.hostButton=Vært # +course.edu.instructions=Instruktioner # +course.edu.join=Deltag # +course.edu.launchFailed=Hmm! Vi kunne ikke åbne verdenen! Har du slettet en verdensskabelon for nylig? # +course.edu.learnMoreButton=Få flere oplysninger # +course.edu.lessonComplete=Lektionen er fuldført # +course.edu.lessonIncludesQuiz=Lektionen indeholder en prøve # +course.edu.lessonIsLocked=Lektionen er låst # +course.edu.lessonObjectives=Lektionsmål # +## The line below (course.edu.notSupported) doesn't need to be translated for other locales and will eventually be removed. +course.edu.notSupported=Understøttes ikke endnu # +course.edu.noCoursesFound.title=Vi fandt ingen kurser # +course.edu.noCoursesFound.body=Det er vist ikke tilmeldt nogen kurser. # +course.edu.objective.bulletedString=- %s # +course.edu.progress.new=Nyhed # +course.edu.progress.inProgress=I gang # +course.edu.progress.completed=Udført # +course.edu.refresh.courses=Opdater kurser # +course.edu.refresh.lessons=Opdater lektioner # +course.edu.restartButton=Genstart # +course.edu.restartConfirmation.title=Genstart lektion? # +course.edu.restartConfirmation.body=Hvis du genstarter, slettes alt dit arbejde, og lektionen begynder forfra.%sEr du sikker på, at du vil genstarte? # +course.edu.restartFailed.title=Åh nej! # +course.edu.restartFailed.body=Vi kunne ikke finde lektionen. Vi forsøger at downloade den en gang til. # +course.edu.startButton=Start # +course.edu.tasks=Opgaver # +course.edu.teacherHasNotGivenAcccess=Din lærer har ikke givet dig adgang til lektionen. # +## The title is prefixed with the order of the course, followed by a colon, followed by the content title. +## Example: "1: This is the title of a Course" +course.edu.titleWithOrderPrefix.formatted=%d: %s # +course.edu.tryItNowButton=Prøv det nu # + +## Edu Course Multiplayer strings +course.edu.enterIp=Angiv IP-adressen på den verden, du vil ind i. # +course.edu.enterConnection=Indtast tilslutnings-id'et til den verden, du gerne vil deltage i. # +course.edu.ipAddress=IP-adresse # +course.edu.ipPlaceholder=Angiv IP- eller serveradressen # +course.edu.ipTooltipText=Du kan se IP-adressen, når værten sætter lektionen på pause. IP-adressen vises i højre side af skærmen. # +course.edu.connectionInfo=Tilslutnings-id # +course.edu.conInfoPlaceholder=Indtast tilslutnings-id'et # +course.edu.conInfoHostTooltipText=Du kan dele tilslutnings-id'et, hvis andre har problemer med at deltage i din verden ved hjælp af deltagerkoden eller det delte link. # +course.edu.conInfoTooltipText=Værten finder tilslutnings-id'et på multiplayerfanen i verdenens spilmenu. # +course.edu.joinLesson=Deltag i lektion # +course.edu.joinLessonIntro=Find en klassekammerat, der deltager i samme lektion, eller angiv klassekammeratens IP-adresse, hvis han eller hun ikke vises på listen. # +course.edu.joinLessonIntroTeacher=Vælg den gruppe, du vil være med i, eller angiv IP-adressen, hvis den ikke vises på listen. # +course.edu.noLessonFoundJoinIp=Angiv IP-adresse # +course.edu.portTooltipText=Portnummeret afgør, hvilket specifikt serverprogram der skal bruges. Det skal typisk ikke ændres, medmindre serverværten specificerer, at det skal gøres. # +course.edu.searching=Søger efter verdener ... # + +crafting.badCombination=Genstanden har ingen gyldige output # +crafting.cannotCreate=Du har ikke alle ingredienserne # +crafting.insufficientLevel=Dit niveau er for lavt # +crafting.noRecipesInventory=Du er nødt til at indsamle blokke, før du kan fremstille! # +crafting.noRecipesStonecutter=Du har brug for stenmateriale for at kunne fremstille! # +crafting.noRecipesStonecutter_block=Du kan fremstille ting af stenmateriale! # +crafting.noRecipesWorkbench=Du er nødt til at indsamle blokke, før du kan fremstille! # + +createWorld.customize.custom.baseSize=Grunddybde # +createWorld.customize.custom.biomeDepthOffset=Biomets dybdeudgangspunkt # +createWorld.customize.custom.biomeDepthWeight=Biomets dybdevægt # +createWorld.customize.custom.biomeScaleOffset=Biomets skalaudgangspunkt # +createWorld.customize.custom.biomeScaleWeight=Biomets skalavægt # +createWorld.customize.custom.biomeSize=Biomets størrelse # +createWorld.customize.custom.center= Midterhøjde # +createWorld.customize.custom.confirm1=Dette overskriver dine aktuelle # +createWorld.customize.custom.confirm2=indstillinger og kan ikke fortrydes. # +createWorld.customize.custom.confirmTitle=Advarsel! # +createWorld.customize.custom.coordinateScale=Koordinatskala # +createWorld.customize.custom.count= Spawning-forsøg # +createWorld.customize.custom.defaults=Standarder # +createWorld.customize.custom.depthNoiseScaleExponent=Eksponent for dybdeforstyrrelse # +createWorld.customize.custom.depthNoiseScaleX=Dybdeforstyrrelsesskala X # +createWorld.customize.custom.depthNoiseScaleZ=Dybdeforstyrrelsesskala Z # +createWorld.customize.custom.dungeonChance=Antal fangekældre # +createWorld.customize.custom.fixedBiome=Biom # +createWorld.customize.custom.heightScale=Højdeskala # +createWorld.customize.custom.lavaLakeChance=Sjældenhed af lavasøer # +createWorld.customize.custom.lowerLimitScale=Nedre grænseskala # +createWorld.customize.custom.mainNoiseScaleX=Hovedforstyrrelsesskala X # +createWorld.customize.custom.mainNoiseScaleY=Hovedforstyrrelsesskala Y # +createWorld.customize.custom.mainNoiseScaleZ=Hovedforstyrrelsesskala Z # +createWorld.customize.custom.maxHeight= Maksimumhøjde # +createWorld.customize.custom.minHeight= Minimumhøjde # +createWorld.customize.custom.next=Næste side # +createWorld.customize.custom.page0=Grundindstillinger # +createWorld.customize.custom.page1=Indstillinger for malm # +createWorld.customize.custom.page2=Avancerede indstillinger (kun for erfarne brugere!) # +createWorld.customize.custom.page3=Ekstra avancerede indstillinger (kun for erfarne brugere!) # +createWorld.customize.custom.preset.caveChaos=Kaosgrotter # +createWorld.customize.custom.preset.caveDelight=Huleforskerens fryd # +createWorld.customize.custom.preset.drought=Tørke # +createWorld.customize.custom.preset.goodLuck=Held og lykke # +createWorld.customize.custom.preset.isleLand=Øland # +createWorld.customize.custom.preset.mountains=Bjerggalskab # +createWorld.customize.custom.preset.waterWorld=Oversvømmelse # +createWorld.customize.custom.presets=Forudindstillinger # +createWorld.customize.custom.presets.title=Tilpas forudindstillede verdener # +createWorld.customize.custom.prev=Forrige side # +createWorld.customize.custom.randomize=Tilfældig # +createWorld.customize.custom.riverSize=Flodstørrelse # +createWorld.customize.custom.seaLevel=Havniveau # +createWorld.customize.custom.size= Spawn-størrelse # +createWorld.customize.custom.spread= Spredningshøjde # +createWorld.customize.custom.stretchY=Højdeudstrækning # +createWorld.customize.custom.upperLimitScale=Øvre grænseskala # +createWorld.customize.custom.useCaves=Grotter # +createWorld.customize.custom.useDungeons=Fangekældre # +createWorld.customize.custom.useLavaLakes=Lavasøer # +createWorld.customize.custom.useLavaOceans=Lavahav # +createWorld.customize.custom.useMineShafts=Mineskakter # +createWorld.customize.custom.useMonuments=Havmonumenter # +createWorld.customize.custom.useRavines=Kløfter # +createWorld.customize.custom.useStrongholds=Højborge # +createWorld.customize.custom.useTemples=Templer # +createWorld.customize.custom.useOceanRuins=Havruinerne # +createWorld.customize.custom.useVillages=Landsbyer # +createWorld.customize.custom.useWaterLakes=Vandsøer # +createWorld.customize.custom.waterLakeChance=Sjældenhed af vandsøer # +createWorld.customize.flat.addLayer=Tilføj lag # +createWorld.customize.flat.editLayer=Rediger lag # +createWorld.customize.flat.height=Højde # +createWorld.customize.flat.layer=%d # +createWorld.customize.flat.layer.bottom=Bund - %d # +createWorld.customize.flat.layer.top=Top - %d # +createWorld.customize.flat.removeLayer=Fjern lag # +createWorld.customize.flat.tile=Lagmateriale # +createWorld.customize.flat.title=Tilpasning af helt flad # +createWorld.customize.presets=Forudindstillinger # +createWorld.customize.presets.list=Her er nogle, vi har oprettet tidligere! # +createWorld.customize.presets.select=Brug forudindstilling # +createWorld.customize.presets.share=Vil du dele din forudindstilling med nogen? Så brug feltet nedenfor! # +createWorld.customize.presets.title=Vælg en forudindstilling # + +createWorldUpsell.removeTrial=Vis ikke prøveversionen på listen over verdener # +createWorldUpsell.title=Vil du oprette en ny verden eller et nyt realm? # +createWorldUpsell.title.realm=Opret nyt realm # +createWorldUpsell.button.realm=Nyt realm # +createWorldUpsell.button.world=Ny verden # +createWorldUpsell.button.trialText=Prøv gratis i 30 dage # +createWorldUpsell.price.realm=%1$s/måned # +createWorldUpsell.price.coin.realm=%1$s Minecoins/måned # +createWorldUpsell.price.world=Gratis # +createWorldUpsell.realm.sellPoint1=Tilføj et uendeligt antal medlemmer, og spil online med op til §d%d§r venner # +createWorldUpsell.realm.sellPoint2=Gemt online: Spil på alle Minecraft-enheder med Minecraft-markedsplads # +createWorldUpsell.realm.sellPoint3=Optager nul lagerplads på din enhed # +createWorldUpsell.realm.sellPoint4=Dine venner kan spille, selvom du ikke er der # +createWorldUpsell.signIn=Opret realm med Microsoft-konto # +createWorldUpsell.world.sellPoint1=Spil online med op til syv venner # +createWorldUpsell.world.sellPoint2=Gemt på din enhed: Spil offline # +createWorldUpsell.world.sellPoint3=Bruger lagerplads på din enhed # + + +createWorldScreen.action.editLocal=Gør uendelig! # +createWorldScreen.action.local=Opret verden! # +createWorldScreen.action.realms=Opret verden! # +createWorldScreen.action.realmsReset=Nulstil realm # +createWorldScreen.advanced=Avanceret # +createWorldScreen.cheatSettings=Snydekoder # +createWorldScreen.worldOptions=Verdensindstillinger # +createWorldScreen.worldSettings=Verdensindstillinger # +createWorldScreen.worldManagement=Verdensadministration # +createWorldScreen.alwaysDay=Altid dag # +createWorldScreen.bonusChest=Bonuskiste # +createWorldScreen.pvp=Egenbeskydning # +createWorldScreen.immediaterespawn=Øjeblikkelig respawn # +createWorldScreen.respawnRadius=Respawn radius # +createWorldScreen.trustPlayers=Stol på spillere # +createWorldScreen.fireSpreads=Ilden spreder sig # +createWorldScreen.mobLoot=Væsners bytte # +createWorldScreen.tileDrops=Rest # +createWorldScreen.keepInventory=Behold lager # +createWorldScreen.naturalregeneration=Naturlig regenerering # +createWorldScreen.tntexplodes=TNT eksploderer # +createWorldScreen.respawnblocksexplode=Respawnblokke eksploderer # +createWorldScreen.weathercycle=Vejrcyklus # +createWorldScreen.daylightcycle=Døgnrytme # +createWorldScreen.mobSpawn=Spawning af væsner # +createWorldScreen.mobgriefing=Væsner påvirker omgivelser # +createWorldScreen.educationtoggle=Education Edition # +createWorldScreen.entitiesdroploot=Enheder taber bytte # +createWorldScreen.commandblocksenabled=Kommandoblokke er aktiveret # +createWorldScreen.experimentalgameplay=Eksperimenter # +createWorldScreen.experimentalgameplayinfo=§7Prøv funktioner, der er under udvikling. Kan ikke deaktiveres, efter verden er skabt. # +createWorldScreen.experimentalbiomes=Nye biomer # +createWorldScreen.experimentalbiomesDescription=Skab dine egne biomer og generer helt nye verdener # +createWorldScreen.experimentalCreatorFeatures=Kommende udviklerfunktioner # +createWorldScreen.experimentalCreatorFeaturesDescription=Indeholder aktøregenskaber og justerbare tågeparametre # +createWorldScreen.experimentalmoddingDescription=Udfører du mange gentagelser? Det her kan hjælpe dig med din udvidelse # +createWorldScreen.experimentalSneakingFeature=Lav snigen # +createWorldScreen.experimentalSneakingFeatureDescription=Tillad spillere at snige sig under huller på 1,5 blok # +createWorldScreen.cavesandcliffs=Caves and Cliffs # +createWorldScreen.cavesandcliffsDescription=Udforsk den nye varierede hulegeneration # +createWorldScreen.spectatorMode=Tilskuertilstand # +createWorldScreen.spectatorModeDescription=Prøv de tidlige versioner af Tilskuertilstand # +createWorldScreen.experimentalCameras=Eksperimentelle kameraer # +createWorldScreen.experimentalCamerasDescription=Aktivér kamerakommandoen # +createWorldScreen.experimentalholiday=Særlige funktioner til højtider # +createWorldScreen.experimentalholidayDescription=Tilføj datadrevne blokke og teknologi til tilpasning af blokkes form, rotation, skade og meget mere # +createWorldScreen.experimentalGameTest=Beta API'er # +createWorldScreen.experimentalGameTestDescription=Brug "-beta"-versioner af API-moduler i tilføjelsespakker # +createWorldScreen.experimentalMolangFeatures=Molang – funktioner # +createWorldScreen.experimentalMolangFeaturesDescription=Molang – eksperimentelle forespørgsler og sprogfunktioner # +createWorldScreen.worldPreferences=Indstillinger for verden # +createWorldScreen.startWithMap=Startkort # +createWorldScreen.defaultName=Min verden # +createWorldScreen.create=Opret # +createWorldScreen.createOnRealms=Opret på Realms-server # +createWorldScreen.delete=Slet # +createWorldScreen.deleteWorld=Slet verden # +createWorldScreen.delete.desc=Slet din verden for evigt. # +createWorldScreen.delete.confirm=Vil du slette denne verden permanent? # +createWorldScreen.deleteWarningFormat=Er du sikker på, at du vil slette "%s"? Verdenen forsvinder for evigt (det er lang tid!) # +createWorldScreen.editTitleFormat=Rediger "%s" # +createWorldScreen.game.settings=Spilindstillinger # +createWorldScreen.gameMode=Spiltype # +createWorldScreen.gameMode.default=Standardspiltilstand # +createWorldScreen.gameMode.personal=Personlig # +createWorldScreen.gameMode.adventure=Eventyr # +createWorldScreen.gameMode.creative=Kreativ # +createWorldScreen.gameMode.creative.desc=Ubegrænsede ressourcer. Ingen skade. Flyvning. Ingen gennemførelser, heller ikke hvis du skifter til Overlevelse senere. # +createWorldScreen.gameMode.survival=Overlevelse # +createWorldScreen.gameMode.survival.desc=Begrænsede ressourcer, så du får brug for værktøj. Du kan komme til skade. Hold øje med monstre. # +createWorldScreen.gameMode.spectator=Tilskuer # +createWorldScreen.gameMode.serverDefault=Standard # +createWorldScreen.header.delete=Verdensvarighed # +createWorldScreen.header.editLocal=Rediger din verden # +createWorldScreen.header.general.project=Projekt # +createWorldScreen.header.general.exportSettings=Eksportér Indstillinger # +createWorldScreen.header.general.exportSettings.description=§7Nogle funktioner kan være tilsidesat under redigeringssessionen, men respekteres fuldt ud, når de eksporteres # +createWorldScreen.header.local=Opret en verden # +createWorldScreen.header.realms=Opret en realmserver # +createWorldScreen.header.realmsReset=Vil du nulstille dit realm? # +createWorldScreen.levelName=Navn # +createWorldScreen.levelSeed=Frø # +createWorldScreen.multiplayer.settings=Multiplayerindstillinger # +createWorldScreen.progress.local=Opretter ny verden ... # +createWorldScreen.progress.realms=Nulstiller realm ... # +createWorldScreen.seed.desc=Angiv et frø for at danne det samme terræn igen. Du får en tilfældig verden, hvis du ikke angiver noget. # +createWorldScreen.showCoordinates=Vis koordinater # +createWorldScreen.worldType=Verdenstype # +createWorldScreen.randomtickspeed=Tilfældig tickhastighed # +createWorldScreen.randomtickspeed.reset=Nulstil tilfældig tickhastighed # +createWorldScreen.serverSimDistance=Simuleringsafstand # +createWorldScreen.serverSimDistanceFormat=%s segmenter # +createWorldScreen.showbordereffect=Vis grænse-effekt # +createWorldScreen.check_internet_connection=Du har ikke forbindelse til internettet, og dine venner kan derfor ikke spille med i dine multiplayerverdener. Log på din Microsoft-konto for at spille med dine venner. # +createWorldScreen.disconnectedXboxLive=Du har ikke forbindelse til Microsoft-tjenester, og dine venner med gamertags kan derfor ikke spille med i din multiplayerverden. Log på din Microsoft-konto for at spille med dine venner. # +createWorldScreen.clearPlayerData.button=Slet spillerdata # +createWorldScreen.clearPlayerData.title=Slet spillerdata fra verden? # +createWorldScreen.clearPlayerData.body1=Væg "Alle spillerdata" for at slette alle spillerdata fra denne verden. Næste gang en spiller bevæger sig ind i denne verden, vil de starte med friske, standarddata. # +createWorldScreen.clearPlayerData.body2=Vælg "Fortsæt med at eje spillerdata", bevarer dine aktuelle data (såsom genstande i dit lager og placering) og benævner dem som "Ejer af verden". Det gælder for enhver spiller, der indlæser verdenen lokalt, eller ejeren af det rige, som den befinder sig på. # +createWorldScreen.clearPlayerData.all=Alle spillerdata # +createWorldScreen.clearPlayerData.allExceptLocal=Fortsæt med at eje spillerdata # +createWorldScreen.clearPlayerData.cancel=Annullér # +createWorldScreen.clearPlayerData.progress=Ryder spillerdata # +createWorldScreen.upload=Upload verden # +createWorldScreen.editor.deleteProject=Slet projekt # +createWorldScreen.editor.projectOptionsLabel=Projektindstillinger # +createWorldScreen.editor.delete.confirm=Vil du slette dette projekt permanent? # +createWorldScreen.editor.deleteWarningFormat=Er du sikker på, at du vil slette "%s"? Projektet forsvinder for altid! # + + +## Cross Platform Toggle +crossPlatformToggle.startMenuScreen.title=Spil på tværs af platforme # +crossPlatformToggle.startMenuScreen.enable=Aktivér spil på tværs af platforme # +crossPlatformToggle.startMenuScreen.enable.line1=Vil du aktivere spil på tværs af platforme? # +crossPlatformToggle.startMenuScreen.enable.line2=Når du spiller på tværs af platforme, kan dine venner og spillere på andre platforme oprette forbindelse til dig, så I kan spille sammen! # +crossPlatformToggle.startMenuScreen.disable=Deaktiver spil på tværs af platforme # +crossPlatformToggle.startMenuScreen.disable.line1=Vil du deaktivere spil på tværs af platforme? # +crossPlatformToggle.startMenuScreen.disable.line2=Du kan nu ikke længere oprette forbindelse til eller spille med venner på andre platforme. # +crossPlatformToggle.crossPlatformDisabled.friends=Aktivér spil på tværs af platforme til i hovedmenuen, så du kan tilslutte dig Realms, LAN-spil samt spille med alle dine Minecraft-venner. # +crossPlatformToggle.crossPlatformDisabled.invite=Aktivér spil på tværs af platforme i hovedmenuen, så du kan invitere venner på andre platforme. # +crossPlatformToggle.crossPlatformDisabled.realms=Aktivér spil på tværs af platforme i hovedmenuen, så du kan tilslutte dig Realms. # +crossPlatformToggle.crossPlatformDisabled.servers=Aktivér spil på tværs af platforme i hovedmenuen, så du kan tilføje eller tilslutte dig servere. # +crossPlatformToggle.crossPlatformDisabled.multiplayerSettings=Aktivér spil på tværs af platforme i hovedmenuen, så du kan spille med venner på andre platforme. # + +realmsPendingInvitationsScreen.pendingInvitations=Invitationer til Realms # +realmsPendingInvitationsScreen.noInvites=Du har ingen afventende invitationer. # +realmsPendingInvitationsScreen.fetchingInvites=Henter invitationer ... # +realmsPendingInvitationsScreen.decline=Afvis # +realmsPendingInvitationsScreen.accepted=Accepteret # +realmsPendingInvitationsScreen.declined=Afvist # +realmsPendingInvitationsScreen.showFriendInvites=Vis kun invitationer fra venner. # + +realmsInvitationScreen.addingPlayers=Tilføjer spillere ... # +realmsInvitationScreen.findFriends=Find venner # +realmsInvitationScreen.continue=Fortsæt # +realmsInvitationScreen.done=Færdig! Lad os så komme i gang! # +realmsInvitationScreen.friends=Venner # +realmsInvitationScreen.invitedFriends=Inviterede venner # +realmsInvitationScreen.members=Medlemmer # +realmsInvitationScreen.unableToAddPlayers=Spillerne kunne ikke tilføjes # +realmsInvitationScreen.loadingFriends=Indlæser venner og medlemmer ... # +realmsInvitationScreen.loadingProfiles=Indlæser profiler (%s / %s) # +realmsInvitationScreen.noInvites=Vi kunne ikke finde nogen spillere. # +realmsInvitationScreen.savingChanges=Gemmer ændringer ... # +realmsInvitationScreen.sendingInvitesFailed=Vi kunne ikke tilføje de valgte spillere i dit Realm. Prøv igen senere. # +realmsInvitationScreen.title=Tilføj medlemmer # +realmsInvitationScreen.undo=Fortryd # +realmsInvitationScreen.unblock=Fjern blokering # +realmsInvitationScreen.unblocked=Blokeringen er fjernet # +realmsInvitationScreen.blocked=Blokeret # +realmsInvitationScreen.myRealm=Mit realm # +realmsInvitationScreen.fetchingLink=Henter nyt link ... # +realmsInvitationScreen.fetchingCode=Henter ny invitationskode ... # +realmsInvitationScreen.shareTitle=Invitation til Realms # +realmsInvitationScreen.shareText=Vil du være med i et realm? # +realmsInvitationScreen.refreshDialogTitle=Vil du deaktivere det aktuelle link? # +realmsInvitationScreen.refreshDialogLabel=Dette deaktiverer det aktuelle link og genererer et nyt. Alle nuværende medlemmer vil stadig have adgang til dit Realm. # +realmsInvitationScreen.createLinkDialogTitle=Vil du generere et link til dit realm? # +realmsInvitationScreen.createLinkDialogLabel=Alle, der åbner linket, bliver medlem af dit Realm. Du kan deaktivere et link ved at generere et nyt. # +realmsInvitationScreen.shareDialogTitle=Vil du downloade en backup, inden du deler? # +realmsInvitationScreen.shareDialogLabel=Alle, der har linket, kan blive medlem af dit Realm. Tænk over, hvem du deler det med. Det kan være en god idé at downloade en backup af din verden først. Du kan fjerne medlemmer i indstillingerne for dit Realm. # +realmsInvitationScreen.shareDialogShareButton=Del # +realmsInvitationScreen.shareDialogCopyButton=Kopiér # +realmsInvitationScreen.shareDialogNewLinkButton=Opret nyt link # +realmsInvitationScreen.shareDialogNewCodeButton=Opret ny kode # +realmsInvitationScreen.closedRealmWarning=Dit Realm er lukket. Medlemmer kan ikke komme ind. # +realmsInvitationScreen.generate=Generér # +realmsInvitationScreen.disable=Deaktiver # +realmsInvitationScreen.backup=Download # +realmsInvitationScreen.shareByLink=Del link # +realmsInvitationScreen.shareByCode=Del invitationskode # +realmsInvitationScreen.shareLinkToRealm=Del linket til dit realm # +realmsInvitationScreen.shareCodeToRealm=Del invitationskode til realm # +realmsInvitationScreen.shareInfoMessage=Alle, der har linket, kan komme ind i dit realm. Tryk på Spil > Download verden for at downloade en backup af din verden. # +realmsInvitationScreen.shareInfoMessageCode=Alle med invitationskoden kan komme ind i dit realm. Tryk på Spil > Download verden for at downloade en backup af din verden. # +realmsInvitationScreen.refreshLinkInfoMessage=Dette ødelægger det gamle link og opretter et nyt. Er det det, du vil? # +realmsInvitationScreen.refreshCodeInfoMessage=Dette ødelægger den gamle invitationskode og opretter en ny. Er det det, du vil? # +realmsInvitationScreen.kick=Fjern # +realmsInvitationScreen.kickAndBlock=Bloker # +realmsInvitationScreen.kickPopupTitle=Vil du lukke for adgangen? # +realmsInvitationScreen.kickPopupText=Vil du udelukke spilleren? Du kan fortryde når som helst. # +realmsInvitationScreen.copyToastMessage=Linket til dit realm er kopieret til din udklipsholder. # +realmsInvitationScreen.playerFilterTitle=Filtrer spillere # +realmsInvitationScreen.setPermissionFail=Der kunne ikke indstilles tilladelse for brugeren %s # +realmsInvitationScreen.setDefaultPermissionFail=Standardtilladelser kunne ikke indstilles. # + +realmJoining.progressTitle=Tilslutter til realm ... # + +realmsClearMembers.clearMembersTitle=Fjern medlemmer # +realmsClearMembers.clearMembersText=Vil du rydde medlemslisten for realmet? # +realmsClearMembers.clear=Fjern medlemmer # + +realmsSharingScreen.join=Deltag # +realmsSharingScreen.joinTitle=Vil du være med i realmet? # +realmsSharingScreen.joinMessage=Vil du være med i realmet %s? # +realmsSharingScreen.blockedInviteTitle=Blokeret spiller # +realmsSharingScreen.blockedInviteMessage=Du er blevet blokeret! Anmod ejeren af Realmet om at ophæve blokeringen. # +realmsSharingScreen.badInviteTitle=Ugyldigt realmlink # +realmsSharingScreen.badInviteMessage=Invitationslinket er enten forkert eller deaktiveret. Anmod ejeren af Realmet om et opdateret link, og sørg for, at du indtaster det korrekt. # +realmsSharingScreen.regenerateLinkFailed=Vi kunne ikke generere invitationslinket # +realmsSharingScreen.cantJoinExpiredTitle=Realmet, der tilhører %s, er udløbet # +realmsSharingScreen.cantJoinExpiredMessage=%s er udløbet. Anmod %s om at forny det. # +realmsSharingScreen.cantJoinClosedTitle=%s har lukket realmet # +realmsSharingScreen.cantJoinClosedMessage=%s er lukket. Anmod %s om at genåbne det. # +realmsSharingScreen.failedSignInModalTitle=Log ind for at deltage i dette realm # +realmsSharingScreen.failedSignInModalMessage=Du skal være logget på en Microsoft-konto for at spille i et realm. Log på, og prøv igen. # +realmsSharingScreen.invalidPermissionTitle=Ugyldige tilladelser # +realmsSharingScreen.unexpectedServerResponseTitle=Fejl i Realms # +realmsSharingScreen.unexpectedServerResponseMessage=Vi har problemer med at oprette forbindelse til Realmet. Prøv igen senere. # + +realmsCreateScreen.title.create=Opret en realm-server # +realmsCreateScreen.title.extend=Forlæng dit realm # +realmsCreateScreen.title.renew=Forny dit realm # +realmsCreateScreen.defaultRealm=%ss realm # +realmsCreateScreen.creatingRealm=Opretter realm ... # +realmsCreateScreen.nameHeader.name=Realmnavn # +realmsCreateScreen.nameHeader.rename=Vil du omdøbe dit realm? # +realmsCreateScreen.termsAndConditionsAgree=Jeg accepterer # +realmsCreateScreen.termsAndConditionsHeader=Vilkår og betingelser # +realmsCreateScreen.viewTermsAndConditions=Se vilkår og betingelser # +realmsCreateScreen.viewPrivacyPolicy=Se erklæring om beskyttelse af personlige oplysninger # +realmsCreateScreen.durationHeader=Varighed # +realmsCreateScreen.durationShort=30 dage # +realmsCreateScreen.durationLong=180 dage # +realmsCreateScreen.sizeHeader=Niveau # +realmsCreateScreen.purchasePrefix.create=Opret # +realmsCreateScreen.purchasePrefix.extend=Forlæng # +realmsCreateScreen.purchasePrefix.renew=Forny # +realmsCreateScreen.subscription.trial=Opret gratis!%s(%s/måned efter de første 30 dage) # +realmsCreateScreen.subscription.buy=Opret for %s pr. måned # +realmsCreateScreen.subscription.renew=Forny for %s pr. måned # +realmsCreateScreen.consumable.trial=Opret gratis! # +realmsCreateScreen.consumable.buy=Opret for %s # +realmsCreateScreen.consumable.renew=Forny for %s # +realmsCreateScreen.consumable.extend=Forlæng for %s # +realmsCreateScreen.errorRealmName=Du skal give dit realm et navn. # +realmsCreateScreen.errorRealmNameAndTOS=Du skal give dit realm et navn og samtidig acceptere servicevilkårene. # +realmsCreateScreen.errorTOS=Du skal acceptere vores vilkår og betingelser, inden du kan oprette et realm. # +realmsCreateScreen.goBack=Gå tilbage # +realmsCreateScreen.contactSupport=Kontakt support # +realmsCreateScreen.createFailed.title=Der gik noget galt # +realmsCreateScreen.purchaseFailed=Vi kunne ikke gennemføre dit realm-køb. Måske skulle du tjekke din internetforbindelse? # +realmsCreateScreen.createFailed.content=Dit køb blev gennemført, men vi kunne ikke oprette dit Realm lige nu. Vi opretter dit Realm så hurtigt som muligt. Tjek igen senere på denne enhed. Hvis problemet fortsætter i mere end en dag, bedes du kontakte Mojang Support. # +realmsCreateScreen.createFailed.profanity=Realmnavnet %s er ikke tilladt. # +realmsCreateScreen.createFailed.generic=Klubnavnet kunne ikke verificeres. Prøv igen senere. # +realmsCreateScreen.maxRealms.title=Maksimale antal abonnementer # +realmsCreateScreen.maxRealms.content=Du har det maksimale antal aktive abonnementer på denne platform og kan derfor ikke oprette flere lige nu. # +realmsCreateScreen.offerNotFound.title=Butiksforbindelsen er afbrudt # +realmsCreateScreen.offerNotFound.content=Din enhed har mistet forbindelsen til butikken, og vi kan ikke være sikre på, at tilbuddet stadig står ved magt. Tjek din internetforbindelsen, eller prøv igen senere. # +realmsCreateScreen.offerNotAvailable.title=Butiksforbindelsen er afbrudt # +realmsCreateScreen.offerNotAvailable.content=Din enhed har mistet forbindelsen til butikken, og vi kan ikke være sikre på, at tilbuddet stadig står ved magt. Tjek din internetforbindelsen, eller prøv igen senere. # +realmsCreateScreen.extendRealms.content=Du har forlænget dit Realms-abonnement til den maksimale længde. Du kan ikke tilføje yderligere tid lige nu. Prøv igen senere. # +realmsCreateScreen.twoUsers=2 spillere # +realmsCreateScreen.tenUsers=10 spillere # +realmsCreateScreen.viewTOS=Du kan se de gældende vilkår og betingelser for Minecraft Realms på https://aka.ms/minecraftrealmsterms i alle webbrowsere. # +realmsCreateScreen.viewPrivacyPolicyText=Du kan se erklæringen om beskyttelse af personlige oplysninger for Minecraft Realms på https://aka.ms/mcprivacy i alle webbrowsere. # +realmsCreateScreen.waitingPurchase=Købet behandles! Det skulle gerne gå hurtigt. # +realmsCreateScreen.paymentFailed.title=Betalingstjeneste # +realmsCreateScreen.paymentFailed.body=Vi kunne ikke oprette forbindelse til Realms, så dit køb kunne ikke gennemføres. Prøv igen senere. # +realmsCreateScreen.incomplete=Ufuldstændigt realm # +realmsCreateScreen.incomplete.create.a=Vi blev vist ikke færdige med at oprette dit Realm sidste gang. Det må vi have lavet om på nu. # +realmsCreateScreen.incomplete.create.b=Du er begyndt at oprette et Realm med en anden Microsoft-konto. Vil du færdiggøre oprettelsen af det pågældende Realm med denne Microsoft-konto som ejer? # +realmsCreateScreen.incomplete.create.c=Nogen er begyndt at oprette et Realm med faktureringskontoen på denne enhed. Vil du færdiggøre oprettelsen af det pågældende Realm med denne Microsoft-konto som ejer? # +realmsCreateScreen.incomplete.renew.a=Vi blev vist ikke færdige med at forny dit Realm sidste gang. Det må vi have lavet om på nu. # +realmsCreateScreen.incomplete.renew.b=Vi kan se, at du er begyndt at forny et realm med en anden Microsoft-konto. Vil du færdiggøre fornyelsen af det pågældende realm med denne Microsoft-konto som ejer? # +realmsCreateScreen.incomplete.renew.c=Nogen er begyndt at forny et realm med faktureringskontoen på denne enhed. Vil du færdiggøre fornyelsen af det pågældende realm med denne Microsoft-konto som ejer? # +realmsCreateScreen.incomplete.override.renew=Du forsøger at oprette et nyt Realm, selvom du tidligere har købt en fornyelse af et eksisterende Realm. Vil du udnytte det køb i stedet for? # +realmsCreateScreen.incomplete.override.create=Du forsøger at forny et Realm, selvom du tidligere har købt et nyt Realm. Vil du udnytte det køb i stedet for? # +realmsCreateScreen.incomplete.override.realm=Du forsøger at forny et Realm, selvom du tidligere har foretaget et køb for et andet Realm. Vil du udnytte det køb i stedet for? # +realmsCreateScreen.prepare.store.title=Vi mangler din købshistorik # +realmsCreateScreen.prepare.store.body=Du er nødt til at logge på butikken, så vi kan se din købshistorik, inden vi kan fortsætte. # +realmsCreateScreen.prepare.store.button=Log på butikken # +realmsCreateScreen.nsoinfotext=Du kan kun bruge realms, hvis du har et abonnement på Nintendo Switch Online. # +realmsCreateScreen.playNowTitle=Vil du spille i realm nu? # +realmsCreateScreen.playNowMessage1=Du kan invitere venner til dit realm og spille med det samme. # +realmsCreateScreen.playNowMessage2=Ellers finder du det under fanen Verdener på Spil-skærmen. Du kan både ændre spiltilstanden og uploade en verden til dit realm. # +realmsCreateScreen.playWithFriends=Spil med venner # +realmsCreateScreen.playSolo=Spil alene # +realmsCreateScreen.purchaseConfirmation.title=Køb realm? # +realmsCreateScreen.purchaseConfirmation.create.message=Er du sikker på, at du vil oprette et realm? # +realmsCreateScreen.purchaseConfirmation.extend.message=Er du sikker på, at du vil forlænge et realm? # +realmsCreateScreen.purchaseConfirmation.renew.message=Er du sikker på, at du vil forny et realm? # +realmsCreateScreen.purchaseConfirmation.continue=Bekræft køb # +realmsCreateScreen.purchaseConfirmation.cancel=Annuller # + +realmsCreateScreen.title=Opret et realm # +realmsCreateScreen.nameHeader=Realmnavn # +realmsCreateScreen.chooseWorld=Opret realm: Vælg verden # + +realmsConfigurationScreen.realmName=Realmnavn # +realmsConfigurationScreen.realmDescription=Realmbeskrivelse # +realmsConfigurationScreen.open=Åbn realm # +realmsConfigurationScreen.close=Luk realm # +realmsConfigurationScreen.resetRealm=Hvis du nulstiller dit Realm, slettes verdenen, så du begynder forfra. Er du sikker på, at det er det, du vil? # +realmsConfigurationScreen.confirmReset=Bekræft nulstilling # +realmsConfigurationScreen.resetRealmTryAgain=Realmet blev ikke nulstillet. Vil du prøve igen? # +realmsConfigurationScreen.failedOpenCloseTitle=Åbningen/lukningen lykkedes ikke. # +realmsConfigurationScreen.failedOpenClose=Det var ikke muligt at åbne/lukke realmet. Vil du prøve igen? # + +realmsWorld.notAvailable=Din enhed understøtter ikke Minecraft Realms. # +realmsWorld.ownerPay=Ejeren betaler en gang om måneden. Vennerne deltager gratis! # +realmsWorld.realmsDescription=Realms er private Minecraft-verdener, der altid er tilgængelige for dig og dine venner. # +realmsWorld.realmsDescription.paragraph2=Du kan spille i dem på alle Minecraft-enheder – også selvom ejeren af realmet ikke er med. # +realmsWorld.realmsDescription.paragraph3=Udforsk dit realm i dag! # +realmsWorld.realmsDescription.Beta.line1=Realms er en enkel og sikker måde at dele en Minecraft-verden med dine venner på. Realms er ikke tilgængelige i betaversioner af Minecraft. # +realmsWorld.realmsDescription.Beta.line2=Klik nedenfor, hvis du vil afslutte betaversionen og åbne Realms. # +realmsWorld.newRealm=Nyt realm # +realmsWorld.connectLive=Log på, og prøv det gratis! # +realmsWorld.owner=ejer # +realmsWorld.leaveBeta=Vil du forlade betaversionen? # +realmsWorld.newRealmTrial=Start din 30 dages gratis prøveperiode%s(%s/md. efter den første måned) # +realmsWorld.creatingWorld=Opretter verden # + +realmsPlus.popup.top_button_text=Flere oplysninger # +realmsPlus.popup.bottom_button_text=Forny abonnement # +realmsPlus.popup.title=Abonnementet på Realms Plus er udløbet # +realmsPlus.popup.message=Dit abonnement på Realms Plus er udløbet. Hvis du vil have adgang til dit realm og dine pakker og skins fra Realms Plus igen, skal du forny dit abonnement. # + +realmsPlusUpgradeNotice.title=Velkommen til Realms Plus! # +realmsPlusUpgradeNotice.body=Dit abonnement på Realms er blevet opgraderet til Realms Plus. Du har nu adgang til over 150 indholdspakker fra markedspladsen uden yderligere omkostninger. Op til 10 spillere kan spille samtidig, og de får alle adgang til alt abonnementsindholdet i dit realm – gratis! # +realmsPlusUpgradeNotice.continue=Fortsæt # +realmsPlusUpgradeNotice.viewpacks=Se pakker i Realms Plus # + +raytracing.RTX.name=RTX ###Brand name, don't localize + +network.onlinePlay.title=Spil med dine venner # +network.onlinePlay.msg=Du kan invitere venner til dine verdener, se dine venners konstruktioner og fremstille ting i hinandens verdener. # +network.onlinePlay.instruction=Menuen Spil giver dig både adgang til dine venners verdener og til at invitere dem til dine egne verdener og realms. # +network.thirdparty.connect.splitscreen=Log på en %s-konto, hvis du vil spille onlinemultiplayer på delt skærm. # +network.thirdparty.connect.benefit=Log på med din %s, så du kan spille online med dine venner og se de lækre varer i butikken. # +network.thirdparty.connect.store=Du kan kun se varerne i butikken, hvis du har en %s. # +network.thirdparty.connect.achievements=Du kan kun opnå gennemførelser, hvis du har en %s. # +network.thirdparty.findfriends.failed=Vi kunne ikke oprette forbindelse til Microsoft-kontotjenester. Måske skulle du tjekke din internetforbindelse? # + + +networkWorld.add_friend=Tilføj ven # +networkWorld.add_server=Tilføj server # +networkWorld.add_label=Tilføj # +networkWorld.join_server=Deltag på server # +networkWorld.screenshots=Skærmbilleder: # +networkWorld.description=Beskrivelse: # +networkWorld.available_games=Tilgængelige spil: # +networkWorld.news=Nyheder: # +networkWorld.online=Online: # +networkWorld.current_ping=Aktuel ping: # +networkWorld.lan_label=LAN-spil # +networkWorld.servers_label=Servere # +networkWorld.friends_label=Venner # +networkWorld.joinable_friends_label=Venner, du kan tilslutte dig # +networkWorld.no_joinable_friends_label=Dine venner spiller ikke Minecraft lige nu. # +networkWorld.check_internet_connection=Tag lige et kig på din internetforbindelse. Vi kan ikke finde dine venners verdener. # +networkWorld.connect_to_xbl=Log på med en Microsoft-konto for at spille med dine venner. # +networkWorld.memberOfTooManyRealms=Realmet kan ikke have flere medlemmer. # +networkWorld.multiplayerPrivilegesBlocked=Du kan ikke spille multiplayer online pga. indstillingerne på din Microsoft-konto. Sørg for, at dine indstillinger for onlinesikkerhed tillader multiplayer. Du kan se en vejledning til ændring af indstillingerne på aka.ms/MCMultiplayerHelp. # +networkWorld.multiplayerPrivilegesBlockedOnConsole=Du kan ikke spille multiplayer online pga. indstillingerne på din Microsoft-konto. Sørg for, at du har et aktivt abonnement på Xbox Live Gold og at dine indstillinger for onlinesikkerhed tillader multiplayer. Du kan se en vejledning for, hvordan du ændrer indstillingerne på aka.ms/MCMultiplayerHelp. ###disable_3rd_party_console_resource_pack_check +networkWorld.multiplayerPrivilegesBlockedOnConsoleGamecore=Du kan ikke spille online-multiplayer pga. indstillingerne på din Microsoft-konto. ###disable_3rd_party_console_resource_pack_check +networkWorld.multiplayerPrivilegesUnknown=Der opstod en ukendt fejl, som forhindrer onlinespil. Prøv igen senere. # +networkWorld.versionOutOfDate=Du kan ikke spille multiplayer online, fordi du bruger en ældre udgave. Installer den seneste version for at få adgang til onlinefunktionerne. # +networkWorld.more_servers=Flere servere # +networkWorld.thirdparty.connect=Opret forbindelse til '%s' # +networkWorld.join=Deltag # +networkWorld.joinByCode=Deltag i realm # +networkWorld.realmsHashPlaceholder=Invitationskode... # +networkWold.joinByCodeHelpText=Hvis du har modtaget et invitationslink til et realm, skal du indtaste koden for at deltage. # +networkWorld.highPingWarning.title=Deltag på server? # +networkWorld.highPingWarning.line1=Din forbindelse til den valgte server er ikke ret god. Det kan påvirke din oplevelse. # +networkWorld.highPingWarning.line2=Vil du gå ind på serveren alligevel? # +networkWorld.view_offers=Se tilbud # + +## The following text is placed on in-game signs, which have a 4-line, 15-character-per-line limit. +## The intent of the message is to convey to the reader that the sign author's chat permissions are +## blocked. This cannot exceed the 4-line, 15-character/line limit! +## Use dashes ("---") to fill in empty lines. +networkWorld.userSignTextBlockedLine0=--- # +networkWorld.userSignTextBlockedLine1=Forfatteren # +networkWorld.userSignTextBlockedLine2=er blokeret # +networkWorld.userSignTextBlockedLine3=--- # +networkWorld.userSignTextMutedLine0=--- # +networkWorld.userSignTextMutedLine1=Forfatteren # +networkWorld.userSignTextMutedLine2=er blokeret # +networkWorld.userSignTextMutedLine3=--- # + +networkWorld.userBookTextBlocked=[Forfatteren er blokeret] # +networkWorld.userBookTextMuted=[Forfatteren er blokeret] # + +localWorld.no_local_world_label=Du har ikke oprettet nogen verdener endnu. # +localWorld.no_local_worlds_present=Er dine verdener forsvundet? Prøv at ændre din lagerplacering: # +localWorld.no_local_worlds_present.world_recovery=Er dine verdener forsvundet? Prøv at gendanne verdenerne på eksternt lager: # +localWorld.no_local_worlds.world_recovery_button_label=Gendan verdener # + +thirdPartyWorld.comingSoon=Kommer snart! # +thirdPartyWorld.Featured=Udvalgte servere # +thirdPartyWorld.Additional=Yderligere servere # +thirdPartyWorld.featuredComingSoon=Kommer snart # +thirdPartyWorld.notConnected=Vi kan i øjeblikket ikke oprette forbindelse til serverne. Vi prøver snart igen. # +thirdPartyWorld.playNow=Spil nu! # +thirdPartyWorld.loadingServers=Henter serveroplysninger, vent et øjeblik ... # +thirdPartyWorld.loadingFeaturedServers=Henter servere ... # + +realmsSlotsScreen.description=Upload op til tre verdener til din Realms-server. Vælg en verden for at aktivere eller redigere den! # +realmsSlotsScreen.new=Ny verden # +realmsSlotsScreen.readyToPlay=Klar til spil # +realmsSlotsScreen.editRealm=Administrer Realm # +realmsSlotsScreen.editWorld=Rediger verden # +realmsSlotsScreen.activateWorld=Aktivér verden # +realmsSlotsScreen.gamesettings=Spilindstillinger # +realmsSlotsScreen.chooseSlot=Vælg en plads # +realmsSlotsScreen.activateWarning=Hvis du redigerer eller aktiverer verdenen, smider du alle aktive spillere ud. De kan dog gå ind igen bagefter. # +realmsSlotsScreen.celebrationMap=Realms Celebration – kort # + +realmsSettingsScreen.playerCountLabel=Størrelse # +realmsSettingsScreen.forceResourcePackFail=Ressourcepakker kunne ikke påtvinges # +realmsSettingsScreen.failedUploadPack=Pakken %s kunne ikke uploades. # +realmsSettingsScreen.failedApply=Vi kunne ikke implementere alt det valgte indhold. # +realmsSettingsScreen.errorApply=Fejl under anvendelse af indhold # +realmsSettingsScreen.realmDurationLabel=Varighed # +realmsSettingsScreen.manageSubscriptionButton=Administrer abonnement # +realmsSettingsScreen.manageSubscriptionsButton=Administrer abonnementer # +realmsSettingsScreen.renewRealmButton=Forny realm # +realmsSettingsScreen.extendRealmButton=Forlæng realm # +realmsSettingsScreen.deleteRealmButton=Slet realm # +realmsSettingsScreen.openRealmButton=Åbn realm # +realmsSettingsScreen.closeRealmButton=Luk realm # +realmsSettingsScreen.playRealmButton=Spil # +realmsSettingsScreen.playDisabledRealmButton=Realmet er lukket # +realmsSettingsScreen.playExpiredRealmButton=Realmet er udløbet # +realmsSettingsScreen.selectorSectionLabel.manage=Administrer "%s" # +realmsSettingsScreen.selectorSectionLabel=Rediger "%s" # +realmsSettingsScreen.selectorSectionLabelRealm=Realm # +realmsSettingsScreen.worldSectionTitle=Verden # +realmsSettingsScreen.gameSectionTitle=Spilindstillinger # +realmsSettingsScreen.playersSectionTitle=Spillere # +realmsSettingsScreen.membersSectionTitle=Medlemmer # +realmsSettingsScreen.subscriptionSectionTitle=Abonnement # +realmsSettingsScreen.devOptionsSectionTitle=Udviklermuligheder # +realmsSettingsScreen.backupSection=Backups # +realmsSettingsScreen.backupInfo=Du kan gendanne verdenen i dit realm med en backup fra denne liste. # +realmsSettingsScreen.backupReplaced=Verdenen er blevet erstattet med den valgte backup. # +realmsSettingsScreen.backupReplacedFailed=Verdenen kunne ikke erstattes med den valgte backup. # +realmsSettingsScreen.backupReplacedTimeout=Verdenen kunne ikke erstattes med den valgte backup. # +realmsSettingsScreen.backupVersion=Version: %s # +realmsSettingsScreen.backupVersionUnknown=Version: Ukendt # +realmsSettingsScreen.deleteRealm=Slet realm # +realmsSettingsScreen.deleteRealmToast=Realmet %s er blevet slettet. # +realmsSettingsScreen.deleteRealmFailToast=Realmet %s kunne ikke slettes. # +realmsSettingsScreen.deleteRealmModalText=Dit realm slettes for evigt. Du vil hverken kunne få adgang til din verden, din medlemsliste eller klubben. # +realmsSettingsScreen.backupRestoreHeader=Erstatter verden # +realmsSettingsScreen.backupModalText=Når du erstatter dit realm med den aktuelle backup, sletter du samtidig alt, hvad der er sket for nyligt i realmet. Realmet genstarter, og alle aktive spillere skal oprette forbindelse på ny. # +realmsSettingsScreen.replaceWithBackup=Erstat realm med backup # +realmsSettingsScreen.backupInProgress=Erstatter realmverden med backup # +realmsSettingsScreen.realmNameLabel=Realmnavn # +realmsSettingsScreen.realmNameEditPlaceholder=Angiv realmnavn # +realmsSettingsScreen.realmDescriptionEditPlaceholder=Beskriv realmet # +realmsSettingsScreen.replaceLoadingText=Vi erstatter dit realm med en backup. # +realmsSettingsScreen.replaceWorldButton=Erstat verden # +realmsSettingsScreen.resetWorldButton=Nulstil verden # +realmsSettingsScreen.downloadWorldButton=Download verden # +realmsSettingsScreen.downloadWorldNameCopy=%s - kopi # +realmsSettingsScreen.uploadWorldButton=Upload verden # +realmsSettingsScreen.difficultyOptionLabelFormat=%s %s # +realmsSettingsScreen.gameModeOptionLabel=Spiltype # +realmsSettingsScreen.survivalRadioButton=Overlevelse # +realmsSettingsScreen.creativeRadioButton=Kreativ # +realmsSettingsScreen.resetButtonHelperLabel=Vil du starte helt forfra? # +realmsSettingsScreen.maxPlayersLabelFormat=%d venner # +realmsSettingsScreen.durationLabelFormat=%d dage tilbage # +realmsSettingsScreen.subscriptionLabelFormat=Fornyes hver %d. dag # +realmsSettingsScreen.subscriptionLabelFormatPreview=Fornys hver %d. dag med dit betalte Realms-abonnement # +realmsSettingsScreen.fetchingWorldInfo=Henter realmoplysninger ... # +realmsSettingsScreen.updatingWorldInfo=Opdaterer realmoplysninger ... # +realmsSettingsScreen.resettingRealm=Nulstiller realm ... # +realmsSettingsScreen.applyPacks=Anvender pakker ... # +realmsSettingsScreen.openingRealm=Åbner realm ... # +realmsSettingsScreen.closingRealm=Lukker realm ... # +realmsSettingsScreen.realmInfoError=Realmoplysningerne kunne ikke hentes. Prøv igen senere. # +realmsSettingsScreen.realmJoinError=Du kom ikke ind i realmet. Prøv igen senere. # +realmsSettingsScreen.realmResetError=Realmet kunne ikke nulstilles. Prøv igen senere. # +realmsSettingsScreen.realmOpenError=Realmet kunne ikke åbnes. # +realmsSettingsScreen.realmCloseError=Realmet kunne ikke lukkes. # +realmsSettingsScreen.reset=Nulstil # +realmsSettingsScreen.resetRealm=Dette fjerner den aktuelle verden fra dit Realms aktive plads, så du kan erstatte den med en helt ny verden. Medlemmerne af dit Realm vil have adgang til din nye verden. Vælg "Annuller" og derefter "Download verden" for at downloade en kopi af din aktuelle verden, så du ikke mister data, eller "Bekræft" for at fortsætte og erstatte din verden. # +realmsSettingsScreen.confirmReset=Vil du slette og nulstille? # +realmsSettingsScreen.confirmReplace=Erstat verden? # +realmsSettingsScreen.closeRealmTitle=Vil du lukke realmet? # +realmsSettingsScreen.closeRealmMessage=Hvis du lukker realmet, lukkes det ned. Alle, der spiller i realmet, mister forbindelsen. Er du sikker på, at det er det, du vil? # +realmsSettingsScreen.LoadingSubscription=Indlæser abonnement ... # +realmsSettingsScreen.failedLoadingSubscription=Indlæsning af abonnement mislykkedes # +realmsSettingsScreen.matchingPurchasePlatformFormat=Du har købt dit abonnement i %s # +realmsSettingsScreen.nonMatchingPurchasePlatformFormat=Du startede dit abonnement i %s. Du kan kun forlænge det samme sted. # +realmsSettingsScreen.nonMatchingPurchasePlatformGeneric=Du kan administrere dit Realms-abonnement i den platformbutik, hvor du i sin tid købte det. # +realmsSettingsScreen.consumableToSubscriptionTransitionInfo=Du kan ikke forlænge dit realm endnu. Vi har introduceret abonnementer for realms, og du kan først købe et nyt abonnement, når dit realm er udløbet om %d dage. Efter udløbsdatoen beholder vi dit realm online i 14 dage gratis, så du har rigelig tid til at forlænge det. # +realmsSettingsScreen.consumableToSubscriptionGracePeriodInfo=Dit realm er udløbet, men det går nok! Vi beholder det online i %d dage endnu. Hvis du vil undgå, at dit realm udløber fremover, kan du tegne et abonnement, der fornyes automatisk. # +realmsSettingsScreen.consumableToSubscriptionTransitionInfoExpired=Dit realm er udløbet. Hvis du vil undgå, at dit realm udløber fremover, kan du tegne et abonnement, der fornyes automatisk. # +realmsSettingsScreen.upload.worldtoobig=Verdenen kunne ikke uploades, fordi den overskrider den maksimale uploadgrænse på %s. # +realmsSettingsScreen.download.worldtoobig=Verdenen kunne ikke downloades, fordi den overskrider den maksimale downloadgrænse på %s. # + +realmsSettingsScreen.switchStoreDisplayName=Nintendo eShop # +realmsSettingsScreen.iosStoreDisplayName=App Store # +realmsSettingsScreen.googlePlayStoreDisplayName=Google Play Butik # +realmsSettingsScreen.windowsStoreDisplayName=Windows Store # +realmsSettingsScreen.xboxOneStoreDisplayName=Xbox Store # +realmsSettingsScreen.amazonStoreDisplayName=Amazon Appstore # +realmsSettingsScreen.oculusStoreDisplayName=Oculus Store # +realmsSettingsScreen.berwickStoreDisplayName="PlayStation Store" # +realmsSettingsScreen.PS4StoreDisplayName="PlayStation Store" #### CertRequirement: ["PlayStation Store"] +realmsSettingsScreen.unknownStoreDisplayName=en ukendt butik # +realmsSettingsScreen.extendingRealm=Forlænger realm ... # +realmsSettingsScreen.offerError.title=Afventende køb # +realmsSettingsScreen.offerError.content=Der er allerede et køb i gang. Du kan ikke købe mere, før det er gennemført. Prøv igen senere. # +realmsSettingsScreen.dev_branch_label=Hvilken commit skal realmet køre på? # +realmsSettingsScreen.dev_current_version_label=Aktuel version: # +realmsSettingsScreen.dev_matching_version_label=Commit matchende klient: # +realmsSettingsScreen.dev_all_commits_label=Alle tilgængelige commits: # +realmsSettingsScreen.dev_no_matching_version_message=INTET MATCH FOR '%s' # +realmsSettingsScreen.dev_prev_page_label=Forrige # +realmsSettingsScreen.dev_next_page_label=Næste # +realmsSettingsScreen.uploadConfirmationMessage=Dette fjerner den aktuelle verden fra dit Realms aktive plads, så du kan erstatte den med en af dine verdener. Medlemmerne af dit Realm vil have adgang til den nyligt erstattede verden. Vælg "Annuller" og derefter "Download verden" for at downloade en kopi af din aktuelle verden, så du ikke mister data, eller "Bekræft" for at fortsætte og erstatte din verden. # +realmsSettingsScreen.uploadConfirmationTitle=Vil du erstatte verden? # +realmsSettingsScreen.allowlist_invite=Inviter # +realmsSettingsScreen.searchBox=Søg ... # +realmsSettingsScreen.unknownPackName=Ukendt navn # +realmsSettingsScreen.viewSubscriptionsButton=Vis abonnementer # + +realmsSettingsScreen.extendConsumableButton=Forlæng abonnement # +realmsSettingsScreen.extendConsumableButton.30=Forlæng med 30 dage # +realmsSettingsScreen.extendConsumableButton.180=Forlæng med 180 dage # + +xblLogin.LoginMessageTitle=Microsoft-konto # +xblLogin.LoginMessage=Opretter forbindelse ... # + +xbl.savePurchase.description.line1=Vil du spille med det, du køber på alle Minecraft-butikken-aktiveret system? Log ind med en GRATIS Microsoft-konto, og synkroniser dine købte skins, teksturer, kort og mashups for at bruge dem og spille i Minecraft! # +xbl.savePurchase.description.line2=Hvis du mister dit system eller afinstallerer Minecraft, vil dine køb stadig være synkroniserede og tilgængelige på ethvert system, når du bruger din Microsoft-konto. # +xbl.savePurchase.leaveOnDevice=Behold på enhed # +xbl.savePurchase.title=Vil du gemme dine køb på en Microsoft-konto? # +xbl.savePurchase.saveButton=Gem på Microsoft-konto # +xbl.savePurchase.toast.title=Gennemført! # +xbl.savePurchase.toast.message=Købene er synkroniseret til din Microsoft-konto # +xbl.savePurchase.inProgress.message=Overfører køb til Microsoft-konto ... # + +xbl.syncIAP.title=Vil du synkronisere dine køb til din Microsoft-konto? # +xbl.syncIAP.description=Log på en Microsoft-konto for at synkronisere dine skins, teksturpakker, verdener og mashups. Efterfølgende har du dem på alle dine enheder. # +xbl.syncIAP.syncNow=Synkroniser nu ... # +xbl.syncIAP.syncLaterEllipsis=Synkroniser senere ... # +xbl.syncIAP.syncLater=Synkroniser senere # +xbl.syncIAP.toast.title=Succes! # +xbl.syncIAP.toast.message=Dine køb er synkroniseret til din Microsoft-konto! # +xbl.syncIAP.inProgress.message=Synkroniserer dine køb til din Microsoft-konto ... # +xbl.syncIAP.skipSignIn.prompt.description=Denne Microsoft-konto bliver ikke den primære konto for enheden, medmindre du synkroniserer enhedens køb til den. Du logger ikke automatisk på, når du starter Minecraft. # + +xbl.syncIAP.confirmSync.prompt.title=Vil du synkronisere til %s? # +xbl.syncIAP.confirmSync.prompt.description.line1=Vil du synkronisere dine køb i App Store til %s? # +xbl.syncIAP.confirmSync.prompt.description.line2=Pakker, der er købt andre steder end på Minecraft-markedspladsen, kan kun synkroniseres én gang. De vil fortsat kunne anvendes af alle, der spiller på denne enhed. # +xbl.syncIAP.confirmSync.prompt.yes=Ja, synkroniser mine køb # + +xbl.marketplace.account.error.body.nobutton=Der er noget galt med din konto. Du kan ikke bruge markedspladsen, før vi har løst problemet. Kontakt support, hvis problemet ikke forsvinder i løbet af en tre dage. # + +playfab.account.banned.temporary=suspenderet # +playfab.account.banned.permanent=udelukket # +playfab.account.banned.title=Du er blevet %s # +playfab.account.banned.body=Du er blevet %s fra at spille multiplayer i Minecraft. Du vil ikke kunne spille på servere, gå ind i Realms, være vært for eller deltage i multiplayerspil eller bruge markedspladsen. # +playfab.account.banned.body.line1=Du er blevet %s fra at spille multiplayer i Minecraft pga. "%s". Du vil ikke kunne spille på servere, gå ind i Realms, være vært for eller deltage i multiplayerspil eller bruge markedspladsen. # +playfab.account.banned.body.line2=Klik på "%s" nedenfor for at se vores fællesskabsregler, og hvordan du anmoder om en sagsgennemgang, hvis du føler, at du blev %s ved en fejl. # +playfab.account.banned.body.line3.hour=Du har 1 time tilbage af din suspendering. # +playfab.account.banned.body.line3.hours=Du har %d timer tilbage af din suspendering. # +playfab.account.banned.body.line3.day=Du har 1 dag tilbage af din suspendering. # +playfab.account.banned.body.line3.days=Du har %d dage tilbage af din suspendering. # +playfab.account.banned.body.line3.forever=Denne udelukkelse er permanent. # +playfab.account.banned.body.button=Mere info # + + +store.sign_in_warning.no_xbl_and_local_content=Du har tidligere downloadet indhold eller brugt Minecoins på markedspladsen, som kun er tilgængelige på denne enhed. # +store.sign_in_warning.no_xbl_and_no_local_content.line1=Log ind nu for at gemme og dele dine køb på tværs af platforme. Gem køb, så de ikke går tabt, hvis der sker noget med dit system, eller hvis Minecraft afinstalleres. Få adgang til dit købte Markedsplads-indhold fra enhver platform, og brug dine brugerdefinerede figurer på tværs af platforme. # +store.sign_in_warning.no_xbl_and_no_local_content.line2=Har du ikke en Microsoft-konto? Opret en nu gratis! # + +xbl.skipSignIn.prompt.title=Midlertidig konto # +xbl.skipSignIn.prompt.description=Denne Microsoft-konto bliver ikke primær konto for enheden, medmindre du overfører enhedens køb til den. Du logger ikke automatisk på, når du starter Minecraft. # +xbl.signOut.title=Køb på Microsoft-konto! # +xbl.signOut.message1=Når du er logget af din Microsoft-konto, har du ikke adgang til de Minecoins og genstande, du har købt i butikken. # +xbl.signOut.message2=Er du sikker på, at du vil fortsætte? # + +date.short_january=jan. # +date.short_february=feb. # +date.short_march=mar. # +date.short_april=apr. # +date.short_may=maj # +date.short_june=jun. # +date.short_july=jul. # +date.short_august=aug. # +date.short_september=sep. # +date.short_october=okt. # +date.short_november=nov. # +date.short_december=dec. # +date.formatted=%s %d %d # +date.formatted_alt=%d %s %d # + +dayOneExperience.carousel.title=Velkommen til det nye Minecraft! # +dayOneExperience.carousel.welcome_text=Denne nye version af Minecraft er fyldt med spændende ting. Gå en tur på markedspladsen, opret et realm, og spil online med dine venner på tværs af platforme! # +dayOneExperience.carousel.marketplace=På Minecraft-markedspladsen finder du nye skins, verdener, teksturer og mashup-pakker fra talentfulde udviklere. # +dayOneExperience.carousel.cross_platform=På tværs af platforme betyder, at du kan spille med andre, uanset hvilken platform de benytter. Log på din Microsoft-konto, og spil med alle dine Minecraft-venner! # +dayOneExperience.carousel.realms=Realms er private servere, som vi administrerer for dig og dine venner. De sørger for, at din Minecraft-verden altid er online og tilgængelig – selv når du logger af. # +dayOneExperience.carousel.villager=Det nye Minecraft er det eneste sted, hvor du kan modtage fremtidige opdateringer med nye funktioner, væsener, elementer, blokke og meget andet! # + +dayOneExperience.tab.landing=Nyheder # +dayOneExperience.tab.marketplace=Markedsplads # +dayOneExperience.tab.crossplatform=Spil på tværs af platforme # +dayOneExperience.tab.realms=Realms # +dayOneExperience.tab.villager=Mere indhold # + +dayOneExperience.finish=Afslut # +dayOneExperience.next=Næste # +dayOneExperience.no_internet=Opret forbindelse til internettet for at indlæse dit tidligere skin. # +dayOneExperience.intro_title=Minecraft er blevet opdateret! # +dayOneExperience.intro_body_1=Opdateringen er fyldt med nyt indhold. # +dayOneExperience.intro_body_2=Har du brug for hjælp til at importere dine indstillinger, dit indhold og dine gemte spil fra den tidligere version af Minecraft? # +dayOneExperience.intro_welcome_1=Du har opdateret til den nyeste version af Minecraft! # +dayOneExperience.intro_welcome_2=Hvis du vil vende tilbage til den tidligere version af Minecraft, finder du den i hovedmenuen # +dayOneExperience.editions_launch_warning=Det her er ikke den nyeste version af Minecraft. Er du sikker på, at du vil åbne en tidligere version af Minecraft? # +dayOneExperience.editions_title=Åbn tidligere version? # +dayOneExperience.settings_imported=Vi har importeret dine indstillinger for dig! # +dayOneExperience.settings_skin_imported=Vi har importeret dit skin og dine indstillinger for dig! # +dayOneExperience.skin_current=Nuværende skin # +dayOneExperience.skin_default=Standardskin # +dayOneExperience.skin_tip=Du ændrer dit skin ved at trykke på Profil-knappen i hovedmenuen. # +dayOneExperience.skip_title=Vil du springe konvertering over? # +dayOneExperience.skip_body=Du kan til hver en tid konvertere gamle verdener fra menuen Spil – Verdener. # +dayOneExperience.world_import_time=Tip: Konverteringstiden varierer afhængigt af størrelsen på verden. # +dayOneExperience.world_picker_title=Vælg en verden, du vil konvertere # +dayOneExperience.world_picker_skip=Spring over # + +death.attack.anvil=%1$s blev mast af en faldende ambolt # +death.attack.arrow=%1$s blev skudt af %2$s # +death.attack.arrow.item=%1$s blev skudt af %2$s med %3$s # +death.attack.bullet=%1$s blev finskudt af %2$s # +death.attack.cactus=%1$s blev prikket ihjel # +death.attack.cactus.player=%1$s gik ind i en kaktus i forsøget på at undslippe %2$s # +death.attack.drown=%1$s druknede # +death.attack.drown.player=%1$s druknede i forsøget på at undslippe %2$s # +death.attack.explosion=%1$s sprang i luften # +death.attack.explosion.player=%1$s blev sprængt i luften af %2$s # +death.attack.fall=%1$s ramte jorden for hårdt # +death.attack.fallingBlock=%1$s blev mast af en faldende blok # +death.attack.fireball=%1$s fik en ildkugle i hovedet af %2$s # +death.attack.fireball.item=%1$s fik en ildkugle i hovedet af %2$s med %3$s # +death.attack.fireworks=%1$s sagde farvel med et brag # +death.attack.flyIntoWall=%1$s oplevede kinetisk energi # +death.attack.generic=%1$s døde # +death.attack.indirectMagic=%1$s blev dræbt af %2$s med magi # +death.attack.indirectMagic.item=%1$s blev dræbt af %2$s med %3$s # +death.attack.inFire=%1$s gik op i røg # +death.attack.inFire.player=%1$s gik ind i ild under kampen mod %2$s # +death.attack.inWall=%1$s blev kvalt i en væg # +death.attack.lava=%1$s prøvede at svømme i lava # +death.attack.lava.player=%1$s prøvede at svømme i lava for at undslippe %2$s # +death.attack.lightningBolt=%1$s blev ramt af lynet # +death.attack.magic=%1$s blev dræbt af magi # +death.attack.magma=%1$s opdagede, at gulvet bestod af lava # +death.attack.magma.player=%1$s kom i farezonen pga. %2$s # +death.attack.mob=%1$s blev slået ihjel af %2$s # +death.attack.mob.item=%1$s blev slået ihjel af %2$s med %3$s # +death.attack.onFire=%1$s brændte ihjel # +death.attack.onFire.player=%1$s blev brændt til aske i kampen mod %2$s # +death.attack.outOfWorld=%1$s faldt ud af verdenen # +death.attack.player=%1$s blev slået ihjel af %2$s # +death.attack.player.item=%1$s blev slået ihjel af %2$s med %3$s # +death.attack.spit=%1$s blev spyttet ihjel af %2$s # +death.attack.starve=%1$s sultede ihjel # +death.attack.sweetBerry=%1$s blev stukket ihjel af en mirakelbusk # +death.attack.thorns=%1$s blev dræbt i forsøget på at skade %2$s # +death.attack.thrown=%1$s blev tævet ihjel af %2$s # +death.attack.thrown.item=%1$s blev tævet ihjel af %2$s med %3$s # +death.attack.trident=%1$s blev spiddet af %2$s # +death.attack.wither=%1$s visnede bort # +death.attack.freeze=%1$s frøs ihjel # +death.attack.sonicBoom=%1$s blev udslettet af et supersonisk skrig # +death.attack.sonicBoom.player=%1$s blev udslettet af et supersonisk skrig under forsøget på at flygte fra %2$s # +death.attack.stalactite=%1$s blev spiddet af en faldende stalaktit # +death.attack.stalagmite=%1$s blev spiddet på en stalagmit # +death.fell.accident.generic=%1$s faldt fra et højt sted # +death.fell.accident.ladder=%1$s faldt ned fra en stige # +death.fell.accident.vines=%1$s faldt ned fra en slyngplante # +death.fell.accident.water=%1$s faldt ud af vandet # +death.fell.assist=%1$s blev skubbet i døden af %2$s # +death.fell.assist.item=%1$s blev skubbet i døden af %2$s med %3$s # +death.fell.finish=%1$s faldt for langt og fik nådestødet af %2$s # +death.fell.finish.item=%1$s faldt for langt og fik nådestødet af %2$s med %3$s # +death.fell.killer=%1$s blev skubbet i døden # + +deathScreen.deleteWorld=Slet verden # +deathScreen.hardcoreInfo=Du kan ikke respawne i Hardcore! # +deathScreen.leaveServer=Forlad server # +deathScreen.message=Du døde! # +deathScreen.quit=Hovedmenu # +deathScreen.quit.confirm=Er du sikker på, at du vil afslutte? # +deathScreen.quit.confirmToMainMenuWarning=Er du sikker på, at du vil afslutte spillet og gå til hovedmenuen? # +deathScreen.quit.confirmToMainMenuTitleWarning=Afslut, og gå til hovedmenuen? # +deathScreen.quit.secondaryClient=Gem og afslut # +deathScreen.quit.secondaryClient.confirmLeaveWarning=Er du sikker på, at du vil gemme og afslutte spillet? # +deathScreen.quit.secondaryClient.confirmLeaveTitleWarning=Gem og afslut # +deathScreen.respawn=Respawn # +deathScreen.score=Score # +deathScreen.title=Du døde! # +deathScreen.title.hardcore=Game over! # +deathScreen.titleScreen=Titelskærm # + +demo.day.1=Demoen varer i fem spildage – gør dit bedste! # +demo.day.2=Dag 2 # +demo.day.3=Dag 3 # +demo.day.4=Dag 4 # +demo.day.5=Det er din sidste dag! # +demo.day.6=Du har passeret din femte dag. Tryk på F2 for at gemme et skærmbillede af dit værk # +demo.day.warning=Tiden er næsten gået! # +demo.demoExpired=Demoperioden er slut! # +demo.help.buy=Køb nu! # +demo.help.fullWrapped=Demoen varer i 5 spildage (omkring 1 time og 40 minutter i realtid). Tjek gennemførelserne, hvis du har brug for hints! God fornøjelse! # +demo.help.inventory=Brug %1$s for at åbne dit lager # +demo.help.jump=Hop ved at trykke på %1$s # +demo.help.later=Fortsæt spillet! # +demo.help.movement=Brug %1$s, %2$s, %3$s, %4$s og musen til at bevæge dig omkring # +demo.help.movementMouse=Se dig omkring med musen # +demo.help.movementShort=Bevæg dig ved at trykke på %1$s, %2$s, %3$s, %4$s # +demo.help.title=Minecraft-demotilstand # +demo.remainingTime=Resterende tid: %s # +demo.reminder=Demoperioden er udløbet. Køb spillet, hvis du vil fortsætte, eller opret en ny verden! # + +## Specific for the Chromebook Trial +demo.cb.reminder=Demoperioden er udløbet. Opret en ny verden for at fortsætte med at spille prøveversionen! # + +difficulty.lock.question=Er du sikker på, at du vil låse verdenens sværhedsgrad? Det indstiller verdenen til altid at være %1$s, og du vil ikke kunne ændre det nogensinde. # +difficulty.lock.title=Lås verdenens sværhedsgrad # + +dimension.dimensionName0=Oververdenen # +dimension.dimensionName1=Nether # +dimension.dimensionName2=End # + +disabledSkin.title=Du bliver vist som Steve # +disabledSkin.body.onJoin=På denne server er %s slået fra. Du kan skifte til et andet skin i omklædningsrummet. # +disabledSkin.body.dressingRoom=På denne server er %s slået fra. Er du sikker på, at du stadig vil anvende dette skin? # +disabledSkin.type.customSkins=brugertilpassede skins # +disabledSkin.type.persona=personligheder # +disabledSkin.type.both=brugertilpassede skins og personligheder # + +disconnect.closed=Forbindelsen er lukket # +disconnect.downloadPack=Pakkerne blev ikke downloadet fra serveren. Prøv igen. # +disconnect.disconnected=Serveren afbrød forbindelsen # +disconnect.endOfStream=Slut på stream # +disconnect.genericReason=%s # +disconnect.kicked=Du blev smidt ud af spillet # +disconnect.kicked.reason=Du blev smidt ud af spillet: # +disconnect.removed=Du blev fjernet fra spillet # +disconnect.removed.reason=Du blev fjernet fra spillet: # +disconnect.loginFailed=Login mislykkedes # +disconnect.loginFailedInfo=Login mislykkedes: %s # +disconnect.loginFailedInfo.environmentMismatch=Uoverensstemmelser i Playfab-miljø – Discovery=%s/%s, Playfab=%s/%s # +disconnect.loginFailedInfo.invalidSession=Ugyldig session (prøv at genstarte dit spil) # +disconnect.loginFailedInfo.serversUnavailable=Godkendelsesserverne er nede pga. vedligehold. # +disconnect.lost=Forbindelsen er afbrudt # +disconnect.overflow=Bufferoverløb # +disconnect.quitting=Afslutter # +disconnect.spam=Smidt ud pga. spamming # +disconnect.timeout=Der opstod timeout # +disconnect.scriptWatchdog=Serveren blev lukket ned på grund af en uhåndteret scripting watchdog-undtagelse. # +disconnect.scriptWatchdogOutOfMemory=Serveren blev lukket ned på grund af overskridelse af scripthukommelsesgrænsen. # + +disconnectionScreen.header.realms_hidden=Invitation til multiplayer # +disconnectionScreen.body.realms_hidden=Du kan ikke være med på den specifikke server. # +disconnectionScreen.blockMismatch=Blokke mellem klient og server matcher ikke. # +disconnectionScreen.cantConnect=Der kunne ikke oprettes forbindelse til verdenen. # +disconnectionScreen.cantConnectToRealm=Der kunne ikke oprettes forbindelse til realmet. # +disconnectionScreen.cantConnectToRealms=Der kunne ikke oprettes forbindelse til de aktuelle realms. # +disconnectionScreen.crossPlatformDisabled=Aktivér Spil på tværs af platforme i hovedmenuen, så du kan oprette forbindelse til venner på andre platforme. Hvis du vil spille online uden Spil på tværs af platforme, skal spillets host også have deaktiveret Spil på tværs af platforme i hovedmenuen. # +disconnectionScreen.crossPlatformDisabled.header=Spil på tværs af platforme er deaktiveret. # +disconnectionScreen.incompatibleRealm=Din klient er inkompatibel eller forældet. Opdater din klient, inden du opretter forbindelse til realms. # +disconnectionScreen.realmsAlphaEndedTitle=Testen af Realms Alpha er slut. Tak for din hjælp! # +disconnectionScreen.realmsAlphaEndedMessage=Realms er ikke tilgængeligt i øjeblikket. # +disconnectionScreen.disconnected=Forbindelsen til serveren er afbrudt # +disconnectionScreen.editionMismatch=Verdenen er gemt fra Minecraft Education. Den kan ikke indlæses. # +disconnectionScreen.editionMismatchEduToVanilla=Serveren kører ikke Minecraft Education. Der kunne ikke oprettes forbindelse. # +disconnectionScreen.editionMismatchVanillaToEdu=Serveren kører en inkompatibel version af Minecraft. Vi kunne ikke oprette forbindelse. # +disconnectionScreen.editionVersionMismatch.body=Den valgte verden kan ikke åbnes i den aktuelle version af Minecraft Education. # +disconnectionScreen.editionVersionMismatch.title=Verdenen kunne ikke indlæses. # +disconnectionScreen.futureVersion=Verdenen er gemt fra en nyere version af spillet. Den kan ikke indlæses. # +disconnectionScreen.internalError.cantConnect=Vi kunne ikke oprette forbindelse for dig. # +disconnectionScreen.internalError.cantEdit=Vi kunne ikke finde serveren. # +disconnectionScreen.internalError.cantFindEdit=Vi kunne ikke oprette forbindelse for dig. Prøv at tilføje en ny server. # +disconnectionScreen.internalError.cantFindLocal=Verdenen kunne ikke indlæses. # +disconnectionScreen.internalError.cantFindRealm=Vi kunne ikke finde realmet. # +disconnectionScreen.internalError.cantFindServer=Vi kunne ikke finde serveren. # +disconnectionScreen.invalidName=Ugyldigt navn! # +disconnectionScreen.invalidPlayer=Denne verdens multiplayerindstilling er sat til Kun venner. Du skal være ven med værten for at deltage. # +disconnectionScreen.invalidIP=Ugyldig ip-adresse! # +disconnectionScreen.invalidSkin=Ugyldigt eller beskadiget skin! # +disconnectionScreen.lockedSkin.title=Platformbegrænset skin # +disconnectionScreen.lockedSkin=Dit skin er fra en indholdspakke, der ikke er tilladt i multiplayerspil på tværs er platforme. # +disconnectionScreen.multiplayerLockedSkin.title=Multiplayerbegrænset skin! # +disconnectionScreen.multiplayerLockedSkin=Dit skin er fra en indholdspakke, der ikke er tilladt i multiplayerspil. # +disconnectionScreen.loggedinOtherLocation=Logget på fra et andet sted # +disconnectionScreen.multiplayerDisabled=Verden er indstillet til enkeltspillertilstand. # +disconnectionScreen.noReason=Du har mistet forbindelsen # +disconnectionScreen.noInternet=Tjek din internetforbindelse, og prøv igen. # +disconnectionScreen.notAllowed=Du er ikke inviteret til at spille på serveren. # +disconnectionScreen.notAuthenticated=Du skal godkendes til Microsoft-tjenester. # +disconnectionScreen.outdatedClient=Forbindelsen kunne ikke oprettes: Forældet klient! # +disconnectionScreen.outdatedServer=Forbindelsen kunne ikke oprettes: Forældet server! # +disconnectionScreen.outdatedClientRealms=Du skal opdatere dit spil, hvis du vil spille videre i dette realm. # +disconnectionScreen.outdatedClientRealms.title=Realms er opdateret # +disconnectionScreen.outdatedServerRealms=Dit spil er up to date, men det aktuelle realm er ikke. # +disconnectionScreen.outdatedServerRealms.title=Vi kan ikke opdatere din realm-server lige nu, fordi andre spillere er online i øjeblikket. Du kan lukke og genåbne dit realm fra skærmen Administrer realm for at få de andre spillere til at afslutte og derefter slutte sig til dit realm for at opdatere det. # +disconnectionScreen.outdatedServerRealmsNonOwner.title=Realmet, du forsøger at åbne, er en anden version. Kontakt ejeren af realmet for at finde en løsning. # +disconnectionScreen.realmsServerUpdateIncoming=Inden længe opdateres dit realm. Du får også selv brug for en opdatering. # +disconnectionScreen.realmsServerUpdateIncoming.title=Vil du søge efter en spilopdatering med det samme? # +disconnectionScreen.realmsWorldUnassigned=Tildel version i udviklerindstillingerne. # +disconnectionScreen.realmsWorldUnassigned.title=Realmet er ikke tildelt! # +disconnectionScreen.serverFull=Wow, den her server er populær! Kig forbi igen senere, og se, om der er blevet plads. # +disconnectionScreen.serverFull.title=Serveren er fyldt # +disconnectionScreen.crossPlayDisabled=CrossPlay er midlertidigt deaktiveret! # +disconnectionScreen.crossPlayDisabled.title=CrossPlay er deaktiveret # +disconnectionScreen.serverIdConflict=Du kan ikke komme ind i verdenen. Du er logget på en konto, der allerede spiller i samme verden på en anden enhed. # +disconnectionScreen.sessionNotFound=Der kunne ikke oprettes forbindelse til verdenen. Den er ikke længere tilgængelig for deltagelse. # +disconnectionScreen.timeout=Forbindelsen fik timeout. # +disconnectionScreen.nowifi=Det ser ud til, at du ikke er i stand til at oprette forbindelse til dit netværk. Du skal oprette forbindelse til et Wi-Fi netværk eller aktivere 'Brug mobildata' i profilindstillinger. # +disconnectionScreen.invalidTenant=Vi kan ikke oprette forbindelse. Du har ikke adgang til denne verden. # +disconnectionScreen.resourcePack=Der opstod et problem under download eller implementering af ressourcepakken. # +disconnectionScreen.restartClient=Kan ikke oprette forbindelse, genstart din klient. # +disconnectionScreen.badPacket=Serveren sendte en ødelagt pakke. # +disconnectionScreen.realmsDisabled=Realms er deaktiveret. # +disconnectionScreen.realmsDisabledBeta=Realms er deaktiveret i betaversionen. # +disconnectionScreen.incompatiblePack=Du kan ikke træde ind i verdenen, fordi du har følgende inkompatible pakker: %s # +disconnectionScreen.incompatiblePack.memory=Du kan ikke træde ind i verdenen, fordi din enhed mangler plads til følgende pakker: %s # +disconnectionScreen.incompatiblePack.graphics.raytracing=Du kan ikke blive medlem af verdenen, fordi din enhed ikke har kompatibel hardware, der kan understøtte ray tracing # +disconnectionScreen.worldCorruption.message=Prøv at genåbne verdenen eller gendanne den fra en tidligere backup # +disconnectionScreen.worldCorruption=Verdenen er ødelagt # +disconnectionScreen.hostSuspended=Afbrudt, fordi der ikke er adgang til serveren # +disconnectionScreen.invalidLevel=Ugyldigt niveau! # +disconnectionScreen.invalidOverworldDimensionHeights=Serveren leverede ugyldige højdeværdier for oververdenens dimension # +disconnectionScreen.editor.mismatchVanillaWorld=Denne verden er ikke i redigeringstilstand. Den kan ikke indlæses. # +disconnectionScreen.editor.mismatchEditorWorld=Denne verden er i redigeringstilstand. Den kan ikke indlæses. # +disconnectionScreen.editor.mismatchEditorToVanilla=Serveren er ikke i redigeringstilstand. Der kunne ikke oprettes forbindelse. # +disconnectionScreen.editor.mismatchVanillaToEditor=Serveren er i redigeringstilstand. Der kunne ikke oprettes forbindelse. # +disconnectionScreen.clientsideGenerationDesync=Server og klient har forskellige værdier angivet for funktion "Oprettelse hos klient" # +disconnectionScreen.editor.cannotUseRayTracing=Ray tracing-aktiverede ressourcepakker er endnu ikke kompatible med Editor-projekter. # +disconnectionScreen.unexpectedPacket=Afbrudt på grund af en uventet type modtaget pakke, som ikke kan behandles. Dette kan skyldes en version-uoverensstemmelse eller -forvanskning på netværksniveau. # + +storageSpaceWarningScreen.frontend=Du er næsten løbet tør for dataplads! Minecraft har begrænset adgang til funktionen, indtil du får frigjort mere lagerplads. # +storageSpaceWarningScreen.lowduringgameplay=Du er næsten løbet tør for den plads, Minecraft bruger til at gemme verdener og indstillinger på enheden. Måske kan du slette noget, du ikke bruger, så du kan gemme det nye. # +storageSpaceWarningScreen.fullduringgameplay=Minecraft kan ikke gemme spillet, fordi du er løbet tør for dataplads! Minecraft sender dig tilbage til hovedmenuen, så du kan frigøre lagerplads. # + +edu.signin_screen.viewTerms=Se vilkår # + +edu.play_screen.view_worlds=SE MINE VERDENER # +edu.play_screen.view_library=SE BIBLIOTEK # +edu.play_screen.create_new=OPRET NY # +edu.play_screen.join_world=SPIL MED I VERDEN # +edu.play_screen.import=IMPORTÉR # +edu.play_screen.new=NY # +edu.play_screen.guided_create=GUIDET OPRETTELSE # +edu.play_screen.traditional=TRADITIONEL # +edu.play_screen.from_template=SKABELONER # + +edu.worlds_screen.title=Mine verdener # +edu.worlds_screen.new_world=Ny verden # +edu.worlds_screen.new=NY # +edu.worlds_screen.templates=SKABELONER # +edu.worlds_screen.guided_create=GUIDET OPRETTELSE # +edu.worlds_screen.traditional=TRADITIONEL # +edu.worlds_screen.search_placeholder=Søg # +edu.worlds_screen.play=SPIL # +edu.worlds_screen.host=VÆRT # +edu.worlds_screen.settings=INDSTILLINGER # +edu.worlds_screen.manage=ADMINISTRER # +edu.worlds_screen.back=TILBAGE # +edu.worlds_screen.copy=KOPIÉR # +edu.worlds_screen.export=EKSPORTÉR # +edu.worlds_screen.share=DEL # +edu.worlds_screen.delete=SLET # +edu.worlds_screen.courses_title=Mine kurser # + +edu.templates.title=Mine skabeloner # +edu.templates.local_header=MINE SKABELONER: %1 # +edu.templates.featured_header=UDVALGTE SKABELONER # +edu.templates.view_more=Se flere skabeloner # +edu.templates.search_placeholder=Søg # +edu.templates.created_by=Af %1 # +edu.templates.quick_play=SPIL # +edu.templates.host=VÆRT # +edu.templates.create_new=OPRET NY # + +edu.pause.multiplayer.disabled=Lektionen understøtter ikke multiplayer. # + +effect.badOmen=Dårligt tegn # +effect.villageHero=Byens helt # + +enchantment.arrowDamage=Kraft # +enchantment.arrowFire=Flamme # +enchantment.arrowInfinite=Uendelighed # +enchantment.arrowKnockback=Slag # +enchantment.crossbowMultishot=Flerskud # +enchantment.crossbowPiercing=Gennemtrængning # +enchantment.crossbowQuickCharge=Lynladning # +enchantment.curse.binding=Bindingsforbandelse # +enchantment.curse.vanishing=Forsvindingsforbandelse # +enchantment.damage.all=Skarphed # +enchantment.damage.arthropods=Leddyrenes banemand # +enchantment.damage.undead=Slå hårdt # +enchantment.digging=Effektivitet # +enchantment.durability=Ubrydelig # +enchantment.fire=Ildaspekt # +enchantment.fishingSpeed=Lokkemad # +enchantment.frostwalker=Frostvandrer # +enchantment.knockback=Tilbageslag # +enchantment.level.1=I # +enchantment.level.10=X # +enchantment.level.2=II # +enchantment.level.3=III # +enchantment.level.4=IV # +enchantment.level.5=V # +enchantment.level.6=VI # +enchantment.level.7=VII # +enchantment.level.8=VIII # +enchantment.level.9=IX # +enchantment.lootBonus=Plyndring # +enchantment.lootBonusDigger=Formue # +enchantment.lootBonusFishing=Havets held # +enchantment.mending=Reparation # +enchantment.oxygen=Respiration # +enchantment.protect.all=Beskyttelse # +enchantment.protect.explosion=Beskyttelse mod eksplosioner # +enchantment.protect.fall=Fjerfald # +enchantment.protect.fire=Beskyttelse mod ild # +enchantment.protect.projectile=Beskyttelse mod projektiler # +enchantment.soul_speed=Sjælehastighed # +enchantment.swift_sneak=Let på tå # +enchantment.thorns=Torne # +enchantment.untouching=Silkeberøring # +enchantment.waterWalker=Dybdevandrer # +enchantment.waterWorker=Vandtilpasset # +enchantment.tridentChanneling=Kanalisering # +enchantment.tridentLoyalty=Loyalitet # +enchantment.tridentRiptide=Understrøm # +enchantment.tridentImpaling=Spidning # + +entity.area_effect_cloud.name=Effektområdesky # +entity.armor_stand.name=Rustningsstativ # +entity.arrow.name=Pil # +entity.bat.name=Flagermus # +entity.bee.name=Bi # +entity.blaze.name=Blaze # +entity.boat.name=Båd # +entity.cat.name=Kat # +entity.cave_spider.name=Huleedderkop # +entity.chicken.name=Kylling # +entity.cow.name=Ko # +entity.creeper.name=Creeper # +entity.dolphin.name=Delfin # +entity.goat.name=Ged # +entity.panda.name=Panda # +entity.donkey.name=Æsel # +entity.dragon_fireball.name=Drageildkugle # +entity.drowned.name=Draug # +entity.egg.name=Æg # +entity.elder_guardian.name=Ældre vogter # +entity.ender_crystal.name=Ender-krystal # +entity.ender_dragon.name=Ender-drage # +entity.enderman.name=Enderman # +entity.endermite.name=Endermite # +entity.ender_pearl.name=Ender-perle # +entity.evocation_illager.name=Troldkarl # +entity.evocation_fang.name=Troldkarlshugtand # +entity.eye_of_ender_signal.name=Ender-øje # +entity.falling_block.name=Faldende blok # +entity.fireball.name=Ildkugle # +entity.fireworks_rocket.name=Fyrværkeriraket # +entity.fishing_hook.name=Fiskekrog # +entity.fish.clownfish.name=Klovnfisk # +entity.fox.name=Ræv # +entity.cod.name=Torsk # +entity.pufferfish.name=Kuglefisk # +entity.salmon.name=Laks # +entity.tropicalfish.name=Tropefisk # +entity.axolotl.name=Axolotl # +entity.ghast.name=Ghast # +entity.glow_squid.name=Selvlysende blæksprutte # +entity.piglin_brute.name=Brutal piglin # +entity.guardian.name=Vogter # +entity.hoglin.name=Hoglin # +entity.horse.name=Hest # +entity.husk.name=Husk # +entity.ravager.name=Ravager # +entity.iron_golem.name=Jerngolem # +entity.item.name=Genstand # +entity.leash_knot.name=Lineknude # +entity.lightning_bolt.name=Lyn # +entity.lingering_potion.name=Hængende eliksir # +entity.llama.name=Lama # +entity.trader_llama.name=Trader Lama # +entity.llama_spit.name=Lamaspyt # +entity.magma_cube.name=Magmakube # +entity.minecart.name=Minevogn # +entity.chest_minecart.name=Minevogn med kiste # +entity.command_block_minecart.name=Minevogn med kommandoblok # +entity.furnace_minecart.name=Minevogn med ovn # +entity.hopper_minecart.name=Minevogn med tragt # +entity.tnt_minecart.name=Minevogn med TNT # +entity.mule.name=Muldyr # +entity.mooshroom.name=Mooshroom # +entity.moving_block.name=Bevægelig blok # +entity.ocelot.name=Ozelot # +entity.painting.name=Maleri # +entity.parrot.name=Papegøje # +entity.phantom.name=Fantom # +entity.pig.name=Gris # +entity.piglin.name=Piglin # +entity.pillager.name=Røver # +entity.polar_bear.name=Isbjørn # +entity.rabbit.name=Kanin # +entity.sheep.name=Får # +entity.shulker.name=Shulker # +entity.shulker_bullet.name=Shulkerkugle # +entity.silverfish.name=Sølvfisk # +entity.skeleton.name=Skelet # +entity.skeleton_horse.name=Skelethest # +entity.stray.name=Strejfer # +entity.slime.name=Slim # +entity.small_fireball.name=Lille ildkugle # +entity.sniffer.name=Sniffer # +entity.snowball.name=Snebold # +entity.snow_golem.name=Snegolem # +entity.spider.name=Edderkop # +entity.splash_potion.name=Eliksir # +entity.squid.name=Blæksprutte # +entity.strider.name=Strider # +entity.tnt.name=TNT-blok # +entity.thrown_trident.name=Trefork # +entity.tripod_camera.name=Kamerastativ # +entity.turtle.name=Skildpadde # +entity.unknown.name=Ukendt # +entity.vex.name=Vex # +entity.villager.name=Landsbyboer # +entity.villager.armor=Rustningssmed # +entity.villager.butcher=Slagter # +entity.villager.cartographer=Korttegner # +entity.villager.cleric=Gejstlig # +entity.villager.farmer=Landmand # +entity.villager.fisherman=Fisker # +entity.villager.fletcher=Pilemager # +entity.villager.leather=Læderarbejder # +entity.villager.librarian=Bibliotekar # +entity.villager.shepherd=Hyrde # +entity.villager.tool=Værktøjsmager # +entity.villager.weapon=Våbensmed # +entity.villager.mason=Stenhugger # +entity.villager.unskilled=Ufaglært landsbyboer # +entity.villager_v2.name=Landsbyboer # +entity.vindicator.name=Hævner # +entity.wandering_trader.name=Handelsrejsende # +entity.witch.name=Heks # +entity.wither.name=Wither # +entity.wither_skeleton.name=Wither-skelet # +entity.wither_skull.name=Kranium fra wither # +entity.wither_skull_dangerous.name=Kranium fra wither # +entity.wolf.name=Ulv # +entity.xp_orb.name=Erfaringskugle # +entity.xp_bottle.name=Fortryllelseseliksir # +entity.zoglin.name=Zoglin # +entity.zombie.name=Zombie # +entity.zombie_horse.name=Zombiehest # +entity.zombie_pigman.name=Zombificeret piglin # +entity.zombie_villager.name=Zombielandsbyboer # +entity.zombie_villager_v2.name=Zombielandsbyboer # + +exports.share.file=Del %s # +exports.suspendWarning.client.content=Advarsel: Hvis du fortsætter, afbrydes du fra denne multiplayer-session. # +exports.suspendWarning.host.content=Advarsel: Hvis du fortsætter, afbryder dette multiplayer-sessionen for alle spillere. # +exports.suspendWarning.title=Advarsel # +exports.fileError.title=Kunne ikke gemme din fil # +exports.fileError.body=Disken kan være fuld eller skrivebeskyttet, eller filen kan være i brug. Sørg for, at filen ikke er åben, og prøv igen. # + +addExternalServerScreen.addServer=Tilføj server # +addExternalServerScreen.nameTextBoxLabel=Servernavn # +addExternalServerScreen.namePlaceholder=Angiv servernavn # +addExternalServerScreen.ipTextBoxLabel=Serveradresse # +addExternalServerScreen.portTextBoxLabel=Port # +addExternalServerScreen.ipPlaceholder=Angiv IP eller adresse # +addExternalServerScreen.alreadyAdded=Serveren er allerede blevet tilføjet # +addExternalServerScreen.saveButtonLabel=Gem # +addExternalServerScreen.playButtonLabel=Spil # +addExternalServerScreen.removeButtonLabel=Fjern # +addExternalServerScreen.removeConfirmation=Er du sikker på, at du vil fjerne serveren? # +addExternalServerScreen.addTitle=Tilføj ekstern server # +addExternalServerScreen.editTitle=Rediger ekstern server # + +feature.end_city=End-by # +feature.fortress=Nether-fæstning # +feature.mansion=Skovpalæ # +feature.mineshaft=Mineskakt # +feature.missingno=Ukendt element # +feature.monument=Havmonument # +feature.stronghold=Højborg # +feature.temple=Tempel # +feature.village=Landsby # +feature.shipwreck=Skibsvrag # +feature.buried_treasure=Begravet skat # +feature.ruins=Havruiner # +feature.pillager_outpost=Røverforpost # +feature.bastion_remnant=Bastionsruin # +feature.ruined_portal=Ødelagt portal # + +feed.like=Like # +feed.manage_feed=Administrer feed # +feed.comment=Kommentar # +feed.reported_label=Indberetninger # +feed.ignore=Ignorer # +feed.nrreport=%d rapport # +feed.nrreports=%d indberetninger # +feed.newPost=Nyt indlæg # +feed.daysAgo=%dd siden # +feed.hoursAgo=%dt siden # +feed.minutesAgo=%dm siden # +feed.now=Lige nu # +feed.whatup=Hvad så? # +feed.upload=Dit skærmbillede uploades ... # +feed.manage=Administrer feed # +feed.share=Del # +feed.addScreenshot=Tilføj skærmbillede # +feed.comments=Kommentarer # +feed.edit=Rediger # +feed.screenshots=Skærmbilleder # +feed.return=Menu # +feed.goToFeed=Feed # +feed.cancel=Annuller # +feed.previous=Forrige # +feed.next=Næste # +feed.delete=Slet # +feed.deleted=Elementet er slettet # +feed.report_xbox=Indberet til Xbox Enforcement # +feed.report_club=Indberet til klub # +feed.clubdescription=Realmbeskrivelse # +feed.no_feed_item_content=Her vises diskussioner og skærmbilleder fra dit realm. Du starter ved at trykke på "Nyt indlæg" # +feed.no_reported_item_content=Ingen elementer er blevet indberettet # +feed.no_screenshot=Du har ikke nogen skærmbilleder # +feed.reportToastMessage=Elementet er indberettet # +feed.forbidden=Ikke godkendt til at skrive på tidslinjen # +feed.failedToPost=Indsendelsen mislykkedes # +feed.failedToPostDescription=Skærmbilledet er ugyldigt # +feed.uppload_started=Skærmbilledet uploades # +feed.uppload_success=Skærmbilledet er uploadet # +feed.connected=Alle realms er tilknyttet en klub via din Microsoft-konto. # +feed.unviewedPost=Ny # + +comment.like=%d like ### 1 like +comment.likes=%d likes ### 0 or 2+ likes +comment.comment=%d kommentar ### 1 comment +comment.comments=%d kommentarer ### 0 or 2+ comments +comment.likes_and_comments=%1 og %2 ### comment.like(s) will be inserted at %1 and comment.comment(s) at %2 +comment.commentplaceholder=Kommentar ... # + +furnaceScreen.fuel=Brændsel # +furnaceScreen.header=Ovn # +furnaceScreen.input=Input # +furnaceScreen.result=Resultat # + +gameArgument.featureUnsupported=Denne version af Minecraft understøtter ikke funktionen # + +gameMode.adventure=Eventyr # +gameMode.changed=Spiltypen er blevet opdateret til %s # +gameMode.creative=Kreativ # +gameMode.hardcore=Hardcore! # +gameMode.spectator=Tilskuer-tilstand # +gameMode.survival=Overlevelse # + +gameTip.cameraMovement.mouse=Brug :light_mouse_button: til at kigge dig omkring. # +gameTip.cameraMovement.touch=Træk rundt på skærmen for at kigge dig omkring. # +gameTip.cameraMovement.controller=Brug :tip_right_stick: til at kigge dig omkring. # +gameTip.playerMovement.keyboard=Tryk på :_input_key.forward:, :_input_key.left:, :_input_key.back: og :_input_key.right: for at bevæge dig. # +gameTip.playerMovement.touch=Bevæg :tip_virtual_joystick: for at bevæge dig. # +gameTip.playerMovement.touch.classic=Tryk på :tip_touch_forward: :tip_touch_left: :tip_touch_back: :tip_touch_right: for at bevæge dig. # +gameTip.playerMovement.controller=Brug :tip_left_stick: til at bevæge dig. # +gameTip.jumpMovement.keyboard=Tryk på :_input_key.jump: for at hoppe. # +gameTip.jumpMovement.touch=Tryk på :tip_virtual_button_jump: for at hoppe. # +gameTip.jumpMovement.touch.classic=Tryk på :tip_touch_jump: for at hoppe. # +gameTip.jumpMovement.controller=Tryk på :_input_key.jump: for at hoppe. # +gameTip.jumpForward.keyboard=Tryk på :_input_key.forward: og :_input_key.jump: for at hoppe fremad. # +gameTip.jumpForward.touch=Hold :tip_virtual_joystick: nede og tryk på :tip_virtual_button_jump: for at hoppe fremad. # +gameTip.jumpForward.touch.classic=Hold :tip_touch_forward: nede og tryk på :tip_touch_jump: for at hoppe fremad. # +gameTip.jumpForward.controller=Skub :tip_left_stick: opad, og tryk på :_input_key.jump: for at hoppe fremad. # +gameTip.findTree=Slå på et træ, når du har brug for træ. # +gameTip.breakWood.mouse=Hold :_input_key.attack: nede på et træ for at slå det i stykker. # +gameTip.breakWood.touch=Hold et træ nede for at slå det i stykker. # +gameTip.breakWood.touch.crosshair.withactionbuttons=Tryk og hold :tip_virtual_button_action_attack_or_destroy: nede på et træ for at slå det i stykker. # +gameTip.breakWood.touch.crosshair.withoutactionbuttons=Sigt :tip_crosshair: mod træet, og tryk og hold på skærmen for at ødelægge træ. # +gameTip.breakWood.controller=Hold :_input_key.attack: nede på et træ for at slå det i stykker. # +gameTip.openInventory.keyboard=Tryk på :_input_key.inventory: for at åbne dit lager. # +gameTip.openInventory.touch=Tryk på :tip_touch_inventory: for at åbne dit lager. # +gameTip.openInventory.controller=Tryk på :_input_key.inventory: for at åbne dit lager. # +gameTip.selectWoodForMakePlank.keyboard=:light_mouse_left_button: for at vælge træet. # +gameTip.selectWoodForMakePlank.touch=Tryk for at vælge træet. # +gameTip.selectWoodForMakePlank.controller=Brug :tip_left_stick: og :_gamepad_face_button_down: til at vælge træet. # +gameTip.selectGridForMakePlank.keyboard=:light_mouse_left_button: for at lægge træ i fremstillingsgitteret. # +gameTip.selectGridForMakePlank.touch=Tryk for at lægge træ i fremstillingsgitteret. # +gameTip.selectGridForMakePlank.controller=Brug :tip_left_stick: og :_gamepad_face_button_down: til at lægge træ i fremstillingsgitteret. # +gameTip.selectOutputSlot.keyboard=:light_mouse_left_button: på outputpladsen for at fremstille. # +gameTip.selectOutputSlot.touch=Tryk på outputpladsen for at fremstille. # +gameTip.selectOutputSlot.controller=Tryk på :_gamepad_face_button_down: på outputpladsen for at fremstille. # +gameTip.selectHotBar.keyboard=:light_mouse_left_button: på en åben plads for at lægge på lager. # +gameTip.selectHotBar.touch=Tryk på en åben plads for at lægge på lager. # +gameTip.selectHotBar.controller=Tryk på :_gamepad_face_button_down: på en åben plads herunder for at lægge på lager. # +gameTip.open.recipe.keyboard=:light_mouse_left_button: her for at åbne opskriftsbogen. # +gameTip.open.recipe.touch=Tryk her for at åbne søgefanen. # +gameTip.open.recipe.controller=Tryk på :tip_left_trigger: for at åbne opskriftsbogen. # +gameTip.craftTable.keyboard=:light_mouse_left_button: her for at vælge opskrift til arbejdsbordet. # +gameTip.craftTable.touch=Tryk her for at vælge opskrift til arbejdsbordet. # +gameTip.craftTable.controller=Brug :tip_left_stick: til at vælge opskrift til arbejdsbordet. # +gameTip.outputSlotCraftTable.controller=Tryk på :_gamepad_face_button_down: for at bygge arbejdsbordet. # +gameTip.selectHotBar.craftTable=Placer arbejdsbordet i hotbjælken for at bruge det. # +gameTip.closeInventory.keyboard=Tryk på :_input_key.inventory: eller :light_mouse_left_button: her for at lukke lageret. # +gameTip.closeInventory.touch=Tryk her for at lukke lageret. # +gameTip.closeInventory.controller=Tryk på :_gamepad_face_button_right: for at lukke lageret. # +gameTip.needMoreMaterials=Du skal bruge to stykker træ til træhakke. # +gameTip.selectItemInHotBar.keyboard=Brug :light_mouse_middle_button: eller nummertasterne til at vælge genstande. # +gameTip.selectItemInHotBar.touch=Tryk på hotbjælken for at vælge genstande. # +gameTip.selectItemInHotBar.controller=Brug :_input_key.cycleItemLeft: og :_input_key.cycleItemRight: til at vælge på hotbjælken. # +gameTip.placeCraftTable.keyboard=:_input_key.use: på jorden for at placere arbejdsbordet. # +gameTip.placeCraftTable.touch=Tryk på jorden for at placere arbejdsbordet. # +gameTip.placeCraftTable.touch.crosshair.withactionbuttons=Sigt med :tip_crosshair: og tryk på :tip_virtual_button_action_build_or_use: for at placere arbejdsbordet på jorden. # +gameTip.placeCraftTable.touch.crosshair.withoutactionbuttons=Sigt med :tip_crosshair:, og tryk på skærmen for at placere arbejdsbordet på jorden. # +gameTip.placeCraftTable.controller=Tryk på :_input_key.use: for at placere arbejdsbordet. # +gameTip.useCraftTable.keyboard=:_input_key.use: på arbejdsbordet for at bruge det. # +gameTip.useCraftTable.touch=Tryk på arbejdsbordet for at bruge det. # +gameTip.useCraftTable.touch.crosshair.withactionbuttons=Ret :tip_crosshair: mod arbejdsbordet, og tryk på :tip_virtual_button_action_build_or_use: for at bruge det. # +gameTip.useCraftTable.touch.crosshair.withoutactionbuttons=Ret :tip_crosshair: mod arbejdsbordet, og tryk på skærmen for at bruge det. # +gameTip.useCraftTable.controller=Tryk på :_input_key.use: på arbejdsbordet for at bruge det. # +gameTip.needPlanksAndSticks=Fremstil 3 planker og 2 pinde. # +gametip.openSearchTab.keyboard=:light_mouse_left_button: her for at åbne søgefanen. # +gametip.openSearchTab.touch=Tryk her for at åbne søgefanen. # +gametip.openSearchTab.controller=Tryk på :_gamepad_face_button_down: her for at åbne søgefanen. # +gameTip.selectWoodenPickaxe=Fremstil en hakke af træ, så du kan udvinde sten og kul. # +gameTip.outputSlot.wooden.pickaxe.keyboard=:light_mouse_left_button: på outputpladsen for at fremstille en træhakke. # +gameTip.outputSlot.wooden.pickaxe.touch=Tryk på outputpladsen for at fremstille en træhakke. # +gameTip.outputSlot.wooden.pickaxe.controller=Tryk på :_gamepad_face_button_down: for at fremstille en træhakke. # +gameTip.selectHotBar.wooden.pickaxe=Placer hakken i hotbjælken, så du kan bruge den. # +gameTip.hintsDone=Du er fri! Byg, fremstil og find mad og husly, så du kan overleve natten! Held og lykke! # + +generator.amplified=FORSTÆRKET # +generator.amplified.info=Bemærk! Kun for sjov – kræver en muskuløs computer # +generator.customized=Tilpasset # +generator.debug_all_block_states=Fejlfindingstilstand # +generator.default=Standard # +generator.flat=Flad # +generator.infinite=Uendelig # +generator.largeBiomes=Store biomer # +generator.nether=Nether # +generator.old=Gammel # +generator.void=Tomrum # + +globalPauseScreen.message=Spillet er sat på pause # +globalPauseScreen.quit=Afslut # + +gui.accept=Acceptér # +gui.achievements=Gennemførelser # +gui.all=Alle # +gui.back=Tilbage # +gui.cancel=Annuller # +gui.clear=Ryd # +gui.close=Luk # +gui.confirm=Bekræft # +gui.confirmAndPlay=Bekræft og spil nu # +gui.custom=Brugerdefineret # +gui.default=Standard # +gui.decline=Afvis # +gui.delete=Slet # +gui.deleteWorldLong=Slet verden # +gui.done=OK # +gui.down=Ned # +gui.edit=Rediger # +gui.error=Fejl # +gui.exit=Afslut # +gui.exportWorld=Eksportér # +gui.exportWorldLong=Eksportér # +gui.exportTemplate=Eksportér skabelon # +gui.templateMinVersion=Skabelonens minimumversion # +gui.templateLocPickerTitle=Se efter languages.json i lokaliseringsmappen # +gui.templateLocPickerButton=Vælg lokalisering # +gui.templateIconPickerTitle=Se efter et verdensikon # +gui.templateIconPickerDesc=Minecraft-ikon # +gui.templateIconPickerButton=Vælg verdensikon # +gui.pickLoc.successMessage=Lokaliseringen er kopieret # +gui.pickLoc.failedMessage=Fejl: Den valgte fil var ikke languages.json # +gui.pickIcon.successMessage=Verdensikonet er kopieret # +gui.pickIcon.failedMessage=Fejl: Ugyldigt filformat # +gui.previous=Forrige # +gui.copyWorld=Kopiér verden # +gui.copyWorld.failedTitle=Der er sket en fejl # +gui.copyWorld.failedMessage=Du kan ikke kopiere denne verden, da din enhed ikke har nok ledig lagerplads. Frigør lidt plads, og prøv igen. # +gui.goBack=Gå tilbage # +gui.import=Importér # +gui.importWorld=Importér # +gui.importRetailWorld.title=Vil du importere verdenen? # +gui.importRetailWorld.text.1=Denne verden skal importeres, før du kan begynde at bruge den i betaversionen. # +gui.importRetailWorld.text.2=Når du importerer verdenen, oprettes en kopi, og den oprindelige verden påvirkes ikke. # +gui.importRetailWorld.text.3=Vil du lave en betakopi af denne verden? # +gui.importRetailWorld.failedMessage=Det lykkedes ikke at importere din verden. # +gui.minecraftWorld=Minecraft-verden # +gui.minecraftBundle=Minecraft-pakke # +gui.login=Login # +gui.logout=Logout # +gui.next=Næste # +gui.no=Nej # +gui.none=Ingen # +gui.ok=OK # +gui.store=Kig i butikken # +gui.continue=Fortsæt # +gui.pickWorld=Vælg en Minecraft-verden # +gui.retry=Prøv igen # +gui.select=Vælg # +gui.skip=Skip # +gui.stats=Statistik # +gui.tab=Fane # +gui.toMenu=Tilbage til titelskærmen # +gui.tryAgain=Prøv igen # +gui.up=Op # +gui.warning.exitGameWarning=Vil du forlade Minecraft? # +gui.worldTemplate=Skabelon for Minecraft-verden # +gui.yes=Ja # +gui.feedbackYes=Ja, åbn feedbackwebsite # +gui.resourcepacks=Ressourcepakker ... # +gui.submit=Send # +gui.submitRating=Indsend bedømmelse # +gui.submitFeedback.button.text=Send feedback # +gui.submitFeedback.text=Send feedback til skaberen # +gui.submitFeedback.body.text=Skriv al slags feedback ned, og send det direkte til skaberen. Din besked vil ikke blive slået op på Markedspladsen, og skaberen vil ikke kunne svare. # +gui.submitFeedback.placeHolder.text=Hvad kan du lide? Hvad kunne være bedre? # +gui.submitFeedback.success=Tak, fordi du delte din bedømmelse! # +gui.submitFeedback.failure.status.unprocessableEntity=Du ejer ikke den genstand, du prøver at give feedback på. (Fejlkode: %d) # +gui.submitFeedback.failure.status.tooManyRequests=Åh nej! Du har indsendt for mange bedømmelser. Prøv igen senere. (Fejlkode: %d) # +gui.submitFeedback.failure.status.other=Kan ikke indsende din bedømmelse på nuværende tidspunkt. Prøv igen senere. (Fejlkode: %d) # +gui.playOffline=Spil offline # +gui.signIn=Log på # +gui.genericNetworkError=Der er noget galt. Måske er det din internetforbindelse. # +gui.hide=Skjul # +gui.editor.minecraftProject=Minecraft-projekt # +gui.editor.exportProject=Eksporter projekt # +gui.editor.copyProject=Kopiér projekt # +gui.editor.copyProject.failedMessage=Vi kunne ikke oprette en kopi af dette projekt. Det kan skyldes, at der ikke er plads nok eller andre problemer. Få flere oplysninger på https://aka.ms/MCStorage. # + +gui.edu.exitGameWarningCaption=Minecraft Education ### Use Minecraft 教育版 in zh_CN translation +gui.edu.exitGameWarningMessage=Afslut Minecraft Education? ### Use 离开 Minecraft 教育版? in zh_CN translation + +updateScreen.update=Opdater # +updateScreen.updateRequired=Opdatering påkrævet # +updateScreen.title=Versionen er forældet # +updateScreen.body=Opdater til den nyeste version for at få adgang til de nye funktioner, spille med vennerne online og se vores nyheder på markedspladsen. # +updateScreen.commerceNotSupported.title=Kan ikke få adgang til Markedsplads # +updateScreen.commerceNotSupported.body=Den aktuelle version af Minecraft har ikke længere adgang til Minecraft-markedspladsen. Opdater til den nyeste version for at få adgang til markedspladsen igen. # +updateScreen.packs.updateRequired=Opdater til den seneste version for at downloade din pakke fra Minecraft-markedspladsen. # +updateScreen.patchVersion=Rettelsesnoter til version %s: # + +hostOption.codeBuilder=Code Builder # +hostOption.setWorldSpawn=Sæt verdens spawnpunkt # +hostOption.teleport=Teleportér # +hostOption.teleport.who=Hvem # +hostOption.teleport.where=Hvor # +hostOption.time=Tid # +hostOption.time.day=Dag # +hostOption.time.midnight=Midnat # +hostOption.time.noon=Middag # +hostOption.time.night=Nat # +hostOption.time.sunrise=Solopgang # +hostOption.time.sunset=Solnedgang # +hostOption.weather=Vejr # +hostOption.weather.clear=Klart # +hostOption.weather.rain=Regn # +hostOption.weather.thunderstorm=Torden # + +howtoplay.next=Næste # +howtoplay.previous=Forrige # + +howtoplay.category.basics=Det grundlæggende # +howtoplay.category.crafting=Fremstilling # +howtoplay.category.education=Education # +howtoplay.category.engineering=Ingeniørarbejde # +howtoplay.category.enhancedPlay=Optimeret spil # +howtoplay.category.firstDay=Første dag # +howtoplay.category.optionsAndCheats=Indstillinger og snydekoder # +howtoplay.category.play=Spil # +howtoplay.category.theEnd=End # + +howtoplay.adventureMode=Eventyr # +howtoplay.adventureMode.title=Sådan spiller du: Eventyr # +howtoplay.adventureMode.text.1=Eventyr er en spiltype for verdensbyggere. I Eventyr skal spillerne bruge særlige værktøjer til at placere og ødelægge blokke. # +howtoplay.adventureMode.text.2=For at få disse særlige værktøjer skal du bruge /give sammen med canplace eller candestroy, mens du er i Kreativ. # + +howtoplay.anvil=Ambolt # +howtoplay.anvil.title=Sådan spiller du: Ambolt # +howtoplay.anvil.text.1=Du kan reparere, fortrylle og omdøbe genstande på ambolten ved at bruge erfaringsniveauer. # +howtoplay.anvil.header.1=Omdøbning og anvendelse af fortryllelser # +howtoplay.anvil.text.2=Alle genstande kan omdøbes, mens det kun er genstande med holdbarhed, der kan repareres eller fortrylles med bøger på ambolten. # +howtoplay.anvil.header.2=Reparation # +howtoplay.anvil.text.3=Du reparerer en genstand ved at placere den på en af inputpladserne i venstre side sammen med de relevante råmaterialer, f.eks. jernbarrer til et jernsværd, eller en anden genstand af samme type. # +howtoplay.anvil.text.4=Genstande kombineres mere effektivt, når det gøres på en ambolt. # +howtoplay.anvil.text.5=Ambolten kan tage skade, hver gang den anvendes, og når den er blevet brugt et tilstrækkeligt antal gange, går den i stykker. # + +howtoplay.armor=Rustning # +howtoplay.armor.title=Sådan spiller du: Rustning # +howtoplay.armor.text.1=En rustning beskytter dig mod udefrakommende skade. Dit rustningsniveau vises med :armor: på dit HUD. Jo højere niveau, jo mindre skade tager du. # +howtoplay.armor.header.1=Fremstilling # +howtoplay.armor.text.2=Rustning kan fremstilles af læder, jern, guld og diamant. Ringbrynjer fås gennem handel med landsbyboere eller tages som bytte fra zombier og skeletter. # +howtoplay.armor.text.3=Du tager en rustning på ved at åbne dit lager og flytte rustningsdelene til de relevante pladser ud for dit spillerskin. # +howtoplay.armor.text.4=Jernrustninger og ringbrynjer kan smeltes til jernklumper i en ovn, og guldrustning kan smeltes til guldklumper. # +howtoplay.armor.header.2=Skjold # +howtoplay.armor.text.5.keyboard=Et skjold kan blokere angreb. Du kan både placere skjoldet i din anden hånd og i hotbjælken. Hold :_input_key.sneak: nede for at blokere med skjoldet. # +howtoplay.armor.text.5.gamepad=Et skjold kan blokere angreb. Du kan både placere skjoldet i din anden hånd og i hotbjælken. Tryk på :_input_key.sneak:, eller klik på :_gamepad_stick_right: for at blokere med skjoldet. # +howtoplay.armor.text.5a.touch=Skjoldet blokerer alle former for indkommende skader - selv en Creeper-eksplosion! Den kan udstyres i i din anden hånd eller i hotbjælken. # +howtoplay.armor.text.5b.touch=Når du bruger kontrolskemaet "D-Pad & tap to interact", skal du trykke på :touch_sneak: for at skifte blokering med skjoldet. # +howtoplay.armor.text.5c.touch=Når du bruger et "Joystick" -kontrolskema, skal du trykke på : tip_virtual_button_sneak: for at skifte blokering med skjoldet. # +howtoplay.armor.text.5.rift_controller=Et skjold kan blokere angreb. Du kan både placere skjoldet i din anden hånd og i hotbjælken. Tryk på :_input_key.sneak:, eller klik på :rift_X: for at blokere med skjoldet. # +howtoplay.armor.text.5.windowsmr_controller=Et skjold kan blokere angreb. Du kan både placere skjoldet i din anden hånd og i hotbjælken. Tryk på :_input_key.sneak:, eller klik på :windowsmr_right_stick: for at blokere med skjoldet. # +howtoplay.armor.text.6=Skjoldet kan også beskytte dig mod en eksploderende creeper! # +howtoplay.armor.header.3=Forklædning # +howtoplay.armor.text.7=Du kan også tage et udskåret græskar på hovedet. Det giver dig ikke nogen :armor:, men det formilder endermen, så de ikke bliver sure på dig, når du kigger på dem. # + +howtoplay.armorStand=Rustningsstativ # +howtoplay.armorStand.title=Sådan spiller du: Rustningsstativ # +howtoplay.armorStand.text.1=Et rustningsstativ holder din rustning, når du ikke bruger den. # +howtoplay.armorStand.header.1=Udrustning # +howtoplay.armorStand.text.2.notTouch=Du hænger en rustningsdel op ved at trykke på :_input_key.use: på rustningsstativet, mens du holder rustningsdelen i hånden. # +howtoplay.armorStand.text.2.touch=Du hænger en rustningsdel op ved at trykke på rustningsstativet, mens du holder rustningsdelen i hånden. # +howtoplay.armorStand.text.3.notTouch=Du tager en rustningsdel ned ved at trykke på :_input_key.use: på rustningsstativet, mens du har en fri hånd. # +howtoplay.armorStand.text.3.touch=Du tager en rustningsdel ned ved at trykke på rustningsstativet, mens du har en fri hånd. # +howtoplay.armorStand.header.2=Positur # +howtoplay.armorStand.text.4.notTouch=Du ændrer posituren på et rustningsstativ ved at snige og trykke på :_input_key.use: på stativet. # +howtoplay.armorStand.text.4.touch=Du ændrer posituren på et rustningsstativ ved at snige og trykke på det. # +howtoplay.armorStand.header.3=Dans # +howtoplay.armorStand.text.5=Rustningsstativer reagerer på redstone-signaler. Prøv at give det forskellige signalstyrker, og se, hvad der sker. # + +howtoplay.banners=Bannere # +howtoplay.banners.title=Sådan spiller du: Bannere # +howtoplay.banners.text.1=Bannere giver dig mulighed for at dekorere dit hus eller din borg med personlige mønstre og farver. # +howtoplay.banners.text.2=Når du har fremstillet et banner, kan du placere det på et arbejdsbord eller i en væv og farve det i dit helt eget unikke design! # +howtoplay.banners.header.1=Tilføjelse af et mønster # +howtoplay.banners.text.3=Du kan skabe en lang række forskellige mønstre med dine farver: # +howtoplay.banners.text.4= - Hvis du laver en trekant, får du et sildebensmønster. # +howtoplay.banners.text.5= - Hvis du laver et kors, får du et korsmønster. # +howtoplay.banners.text.6= - Hvis du tilføjer hvid okseøje, får du et blomstermønster. # +howtoplay.banners.text.7=Eksperimentér med forskellige kombinationer, og se, hvad du kan få ud af det! # +howtoplay.banners.header.2=Flere lag # +howtoplay.banners.text.8=Et banner kan også have flere lag, så du kan tilføje mere end ét mønster på det. Hvis et mønster ikke kommer til at se ud, som du havde håbet, kan du vaske det af i en gryde. # +howtoplay.banners.header.3=Fremstilling af kopier # +howtoplay.banners.text.9=Du kan kopiere et banner ved at placere det på et arbejdsbord sammen med et tomt banner. # + +howtoplay.beacons=Signallys # +howtoplay.beacons.title=Sådan spiller du: Signallys # +howtoplay.beacons.text.1=Aktive signallys sender en skarp lysstråle op i himmelen. # +howtoplay.beacons.text.2=De fremstilles af glas, obsidian og Nether-stjerner (der opnås ved at besejre Wither). # +howtoplay.beacons.header.1=Konstruktion # +howtoplay.beacons.text.3=Signallys skal placeres ovenpå pyramider af jern-, guld-, smaragd- eller diamantblokke og have uhindret adgang til himmelen. # +howtoplay.beacons.text.4=Signallysets kraft afhænger ikke af, hvilket materiale det placeres på. # +howtoplay.beacons.header.2=Anvendelse # +howtoplay.beacons.text.5=Du kan vælge en primær kraft til dit signallys i Signallys-menuen. Jo flere niveauer din pyramide har, jo flere kræfter kan du give dit signallys. # +howtoplay.beacons.text.6=Du skal placere en smaragd, diamant, guldbarre eller jernbarre på betalingspladsen for at vælge kræfter til dit signallys. # +howtoplay.beacons.text.7=Når kræfterne er valgt, vil de stråle ud fra signallyset for evigt. Kræfterne overføres til alle spillere i nærheden. # +howtoplay.beacons.text.8=Du ændrer farven på lysstrålen ved at placere en blok af mosaikglas i den. # + +howtoplay.beds=Senge # +howtoplay.beds.title=Sådan spiller du: Senge # +howtoplay.beds.text.1=Når du sover i en seng, går natten. Efterfølgende fungerer sengen som dit spawningspunkt. # +howtoplay.beds.text.2.notTouch=Tryk på :_input_key.use: på en seng for at lægge dig til at sove. Det kan kun lade sig gøre om natten. # +howtoplay.beds.text.2.touch=Tryk på en seng for at lægge dig til at sove. Det kan kun lade sig gøre om natten. # +howtoplay.beds.text.3=Hvis du spiller Multiplayer, skal alle spillere i verden sove i en seng samtidig for at få natten til at gå. # +howtoplay.beds.text.4=Hvis din seng går i stykker, vender du tilbage til dit første spawningspunkt i den pågældende verden. # +howtoplay.beds.text.5=Vær forsigtig, hvis du går i seng i Nether. Det er som regel for varmt til at sove. # + +howtoplay.blocks=Blokke # +howtoplay.blocks.title=Sådan spiller du: Blokke # +howtoplay.blocks.text.1=I Minecraft består verden af millioner af blokke. Hver eneste af dem kan ødelægges, indsamles og flyttes. Der er stort set ingen grænser for, hvad du kan bygge! # +howtoplay.blocks.text.2=Du kan finde de fleste blokke rundt omkring i verden. Visse blokke kan imidlertid kun fremstilles ved at kombinere andre blokke. Redstone-blokke fremstilles f.eks. på et arbejdsbord, og glas smeltes i en ovn. # +howtoplay.blocks.header.1=Faldende blokke # +howtoplay.blocks.text.3=De fleste blokke påvirkes ikke af tyngdekraften, og de kan derfor svæve i luften. Visse blokke, f.eks. sand og grus, falder imidlertid ned, hvis de ikke har en blok under sig. # +howtoplay.blocks.header.2=Interessante blokke # +howtoplay.blocks.text.4=Her er nogle af de mere interessante blokke i Minecraft: # +howtoplay.blocks.text.5=Glas - En gennemsigtig blok, der fremstilles ved at smelte sand i en ovn. # +howtoplay.blocks.text.6=Beton - Fremstilles ved at lægge en blok af betonpulver i vand. # +howtoplay.blocks.text.7=Terrakotta – findes naturligt i badlandsbiomer, men kan også fremstilles og farves af ler, der findes under vand. Terrakotta kan smeltes om til glaseret terrakotta i en ovn. # +howtoplay.blocks.text.8=Magma - Findes naturligt i Nether. Det udsender et svagt lys og brænder alle, der træder på det. # +howtoplay.blocks.text.9=Råjord – ligner en normal jordblok, men græs kan ikke gro på den. Råjord findes i biomerne savanne og megatajga. # + +howtoplay.bookAndQuill=Bog og fjerpen # +howtoplay.bookAndQuill.title=Sådan spiller du: Bog og fjerpen # +howtoplay.bookAndQuill.text.1=Bog og fjerpen giver dig mulighed for at nedfælde dine eventyr. Fortæl din historie ved at skrive tekst og sætte billeder ind på siderne. Du kan også ændre titel og forfatter. Du afslutter dit værk ved at underskrive bogen. Bogen kan redigeres, indtil den er underskrevet. # + +howtoplay.brewingStand=Bryggestand # +howtoplay.brewingStand.title=Sådan spiller du: Bryggestand # +howtoplay.brewingStand.text.1=Brygning af eliksirer kræver en bryggestand. Alle eliksirer består som udgangspunkt af en flaske vand, der fremstilles ved at fylde en glasflaske med vand fra en gryde eller en vandkilde. # +howtoplay.brewingStand.header.1=Kend din bryggestand # +howtoplay.brewingStand.text.2=En bryggestand har tre pladser til brygning af forskellige eliksirer. Samme ingrediens kan bruges til alle tre flasker, så du optimerer dit ressourceforbrug, hvis du brygger tre eliksirer ad gangen. # +howtoplay.brewingStand.header.2=Ingredienser og eliksirer # +howtoplay.brewingStand.text.3=Hvis du putter Nether-urt i øverste position i bryggestanden, får du en akavet eliksir. En akavet eliksir har ikke nogen effekt i sig selv, men den udgør grundsubstansen for mere avancerede eliksirer. # +howtoplay.brewingStand.text.4=Der kan brygges et utal af eliksirer. Tilfredsstil din indre alkymist ved at eksperimentere med forskellige ingredienser og kombinationer. # + +howtoplay.cauldron=Gryde # +howtoplay.cauldron.title=Sådan spiller du: Gryde # +howtoplay.cauldron.text.1=Gryden er en beholder, der kan indeholde spande og flasker med væske. # +howtoplay.cauldron.header.1=Opfyldning # +howtoplay.cauldron.text.2.notTouch=Hvis du trykker på :_input_key.use: på en gryde, mens du holder en spand med vand eller en eliksir, hælder du indholdet i gryden. # +howtoplay.cauldron.text.2.touch=Hvis du trykker på en gryde, mens du holder en spand med vand eller en eliksir, hælder du indholdet i gryden. # +howtoplay.cauldron.text.3=En eliksir fylder kun en del af gryden, så du er nødt til at hælde flere eliksirer i, hvis du vil fylde gryden helt. # +howtoplay.cauldron.header.2=Dypning af pile # +howtoplay.cauldron.text.4.notTouch=Hvis du trykker på :_input_key.use: på en gryde, mens du holder en pil i din hånd, kan du give pilen alle mulige effekter. # +howtoplay.cauldron.text.4.touch=Hvis du trykker på en gryde, mens du holder en pil i din hånd, kan du give pilen alle mulige effekter. # +howtoplay.cauldron.header.3=Farvning af rustning # +howtoplay.cauldron.text.5.notTouch=Du kan farve din læderrustning eller læderrustningen til en hest ved at trykke på :_input_key.use: på en gryde fyldt med vand, mens du holder den ønskede farve. Dette ændrer farven på vandet i gryden. Derefter dypper du din rustning i gryden ved at trykke på :_input_key.use:, mens du har rustningen i hånden. # +howtoplay.cauldron.text.5.touch=Du kan farve din læderrustning eller læderrustningen til en hest ved at trykke på en gryde fyldt med vand, mens du holder den ønskede farve. Dette ændrer farven på vandet i gryden. Derefter dypper du din rustning i det farvede vand ved at trykke på gryden, mens du har rustningen i hånden. # +howtoplay.cauldron.text.6=Hvis du vil vaske farven af, dypper du den farvede genstand i en gryde med ufarvet vand. # + +howtoplay.chat=Chat # +howtoplay.chat.title=Sådan spiller du: Chat # +howtoplay.chat.text.1.keyboard=Tryk på :_input_key.chat: for at åbne chatten. Skriv din besked, og tryk på ENTER. # +howtoplay.chat.text.1.gamepad=Tryk på :_input_key.chat: for at åbne chatten. Skriv din besked, og tryk på send-knappen. # +howtoplay.chat.text.1.touch=Tryk på chat-knappen for at åbne chatten. Skriv din besked, og tryk på send-knappen. # + +howtoplay.chests=Kister # +howtoplay.chests.title=Sådan spiller du: Kister # +howtoplay.chests.text.1.notTouch=Når du har fremstillet en kiste og placeret den i verden, kan du åbne den ved at trykke på :_input_key.use:. Herefter kan du lægge genstande fra dit lager i kisten. # +howtoplay.chests.text.1.touch=Når du har fremstillet en kiste og placeret den i verden, kan du åbne den ved at trykke på den. Herefter kan du lægge genstande fra dit lager i kisten. # +howtoplay.chests.text.2=Dine genstande opbevares i kisten, indtil du putter dem i dit lager igen. # +howtoplay.chests.text.3=Hvis du placerer to kister ved siden af hinanden, forvandles de til én stor kiste. # + +howtoplay.commandBlocks=Kommandoblokke # +howtoplay.commandBlocks.title=Sådan spiller du: Kommandoblokke # +howtoplay.commandBlocks.text.1=Kommandoblokke er et effektivt værktøj for kortudviklere. De gemmer og udfører kommandoer, når de modtager et redstone-signal. # +howtoplay.commandBlocks.text.2=Hvis du vil have en kommandoblok, skal du bruge /give. # +howtoplay.commandBlocks.text.3=Når en kommandoblok har udført eller forsøgt at udføre sin gemte kommando, udsender den et redstone-signal, i den retning pilen peger. # +howtoplay.commandBlocks.text.4=Du kan give kommandoblokken et navn i pegenotefeltet. # +howtoplay.commandBlocks.text.5=Bloktype - Der er tre typer kommandoblokke, hver især med deres egen farve og adfærd: # +howtoplay.commandBlocks.text.5.1= - Impuls - Udfører kun den gemte kommando, når blokken modtager et redstone-signal. # +howtoplay.commandBlocks.text.5.2= - Kæde - Udfører den gemte kommando, når kommandoblokken bag den har udført eller har forsøgt at udføre sin kommando. # +howtoplay.commandBlocks.text.5.3= - Gentag - Efter aktivering fortsætter kommandoblokken med at udføre sin gemte kommando, så længe den eksisterer. # +howtoplay.commandBlocks.text.6=Betingelse - Der er to betingelser, der hver især påvirker kommandoblokkens adfærd: # +howtoplay.commandBlocks.text.6.1= - Ubetinget - Udfører den gemte kommando, også selvom kommandoblokken bag den ikke fik udført sin kommando. # +howtoplay.commandBlocks.text.6.2= - Betinget - Udfører kun den gemte kommando, hvis kommandoblokken bag den har udført sin kommando. # +howtoplay.commandBlocks.text.7=Rødsten – der er to indstillinger for rødsten, der kan påvirke kommandoblokkens adfærd: # +howtoplay.commandBlocks.text.7.1= - Kræver redstone - Har brug for et redstone-signal for at aktivere. # +howtoplay.commandBlocks.text.7.2= - Altid aktiv - Har ikke brug for et redstone-signal for at aktivere. # +howtoplay.commandBlocks.text.8=En kommandoblok viser også sit forrige output. På den måde kan du se, om kommandoblokken fik udført sin kommando eller ej, og i givet fald hvorfor det gik galt. # + +howtoplay.commands=Kommandoer # +howtoplay.commands.title=Sådan spiller du: Kommandoer # +howtoplay.commands.text.1=Kommandoer kan eksekveres via chatten. Skriv en /, inden du indtaster din kommando. # +howtoplay.commands.text.2=Der er oceaner af kommandoer, og de giver dig mulighed for at gøre fantastiske ting. Hvis du har brug for at vide mere, findes der en lang række kilder, der kan give dig yderligere oplysninger. # + +howtoplay.conduits=Konduktorer # +howtoplay.conduits.title=Sådan spiller du : Konduktorer # +howtoplay.conduits.text.1=En aktiv konduktor giver dig energi, når du er under vand. # +howtoplay.conduits.text.2=En konduktor fremstilles af konkylier og et Havets hjerte. Konduktoren henter sin energi fra prismarine og havlanterner. # +howtoplay.conduits.header.1=Konstruktion # +howtoplay.conduits.text.3=Når en konduktor er aktiveret, fordeler den konduktorenergi til alt i nærheden. # +howtoplay.conduits.text.4=Jo mere energi, den henter ind, jo længere rækker dens evner. # + +howtoplay.controls=Styring # +howtoplay.controls.title=Sådan spiller du: Styring # +howtoplay.controls.text.1=Minecraft er et spil, der handler om at placere blokke, så du kan bygge alt, hvad du kan forestille dig. Om natten dukker der monstre op, så det gælder om at få bygget et tilflugtssted, inden mørket falder på. # +howtoplay.controls.header.1=Bevægelse # +howtoplay.controls.text.2.keyboard=Brug musen til at kigge dig omkring. # +howtoplay.controls.text.2.gamepad=Brug :_gamepad_stick_right: for at se dig omkring. # +howtoplay.controls.text.2.touch.joystick_tap=Tryk på skærmen, og træk rundt for at kigge dig omkring. # +howtoplay.controls.text.2.touch.classic_dpad=Tryk på skærmen, og træk rundt for at kigge dig omkring. # +howtoplay.controls.text.2.touch.joystick_crosshair=Tryk på skærmen, og træk rundt for at kigge dig omkring. # +howtoplay.controls.text.2.rift_controller=Brug :rift_right_stick: til at se dig omkring. # +howtoplay.controls.text.2.windowsmr_controller=Brug :windowsmr_right_stick: til at se dig omkring. # +howtoplay.controls.text.3.keyboard=Brug :_input_key.forward: :_input_key.left: :_input_key.back: :_input_key.right: til at bevæge dig omkring. # +howtoplay.controls.text.3.gamepad=Brug :_gamepad_stick_left: for at bevæge dig. # +howtoplay.controls.text.3.touch.joystick_tap=Brug :tip_left_stick: for at bevæge dig. # +howtoplay.controls.text.3.touch.classic_dpad=Brug :touch_forward::touch_left::touch_back::touch_right: til at bevæge dig omkring. # +howtoplay.controls.text.3.touch.joystick_crosshair=Brug :tip_left_stick: for at bevæge dig. # +howtoplay.controls.text.3.rift_controller=Brug :rift_left_stick: til at bevæge dig. # +howtoplay.controls.text.3.windowsmr_controller=Brug :windowsmr_left_stick: til at bevæge dig. # +howtoplay.controls.text.4.keyboard=Tryk på :_input_key.jump: for at hoppe. # +howtoplay.controls.text.4.gamepad=Tryk på :_input_key.jump: for at hoppe. # +howtoplay.controls.text.4.touch.joystick_tap=Tryk på :tip_virtual_button_jump: for at hoppe. # +howtoplay.controls.text.4.touch.classic_dpad=Tryk på :touch_jump: for at hoppe. # +howtoplay.controls.text.4.touch.joystick_crosshair=Tryk på :tip_virtual_button_jump: for at hoppe. # +howtoplay.controls.text.4.rift_controller=Tryk på :rift_A: for at hoppe. # +howtoplay.controls.text.4.windowsmr_controller=Tryk på :windowsmr_right_touchpad: for at hoppe. # +howtoplay.controls.text.5.keyboard=Tryk på :_input_key.forward: to gange hurtigt efter hinanden, eller tryk på :_input_key.sprint: for at spurte. Du fortsætter med at spurte, så længe du holder :_input_key.forward: nede, medmindre du kommer under :shank::shank::shank:. # +howtoplay.controls.text.5.gamepad=Skub :_gamepad_stick_left: frem to gange hurtigt efter hinanden for at spurte. Du fortsætter med at spurte, så længe du holder :_gamepad_stick_left: fremme, medmindre du kommer under :shank::shank::shank:. # +howtoplay.controls.text.5.touch.joystick_tap=Tryk på :tip_virtual_button_sprint: for at skifte sprint. Du vil fortsætte med at sprinte, indtil du har mindre end : shank:: shank:: shank:. # +howtoplay.controls.text.5.touch.classic_dpad=Tryk på :touch_forward: to gange hurtigt efter hinanden for at spurte. Du fortsætter med at spurte, så længe du holder :touch_forward: nede, medmindre du kommer under :shank::shank::shank:. # +howtoplay.controls.text.5.touch.joystick_crosshair=Tryk på :tip_virtual_button_sprint: for at skifte sprint. Du vil fortsætte med at sprinte, indtil du har mindre end : shank:: shank:: shank:. # +howtoplay.controls.text.5.rift_controller=Skub :rift_left_stick: frem to gange hurtigt efter hinanden for at spurte. Du fortsætter med at spurte, så længe du holder :rift_left_stick: fremme, medmindre du kommer under :shank::shank::shank:. # +howtoplay.controls.text.5.windowsmr_controller=Skub :windowsmr_left_stick: frem to gange hurtigt efter hinanden for at spurte. Du fortsætter med at spurte, så længe du holder :windowsmr_left_stick: fremme, medmindre du kommer under :shank::shank::shank:. # +howtoplay.controls.header.2=Ødelæggelse og placering # +howtoplay.controls.text.6.notTouch=Hold :_input_key.attack: nede for at udvinde eller hugge med din hånd eller det, du holder i hånden. Visse materialer kan kun udvindes med værktøj. # +howtoplay.controls.text.6.touch.joystick_tap=Tryk og hold på en blok for at udvinde den med din hånd eller den genstand, du holder. Du skal muligvis lave specifikke værktøjer, før du kan udvinde bestemte blokke. # +howtoplay.controls.text.6.touch.classic_dpad=Tryk og hold på en blok for at udvinde den med din hånd eller den genstand, du holder. Du skal muligvis lave specifikke værktøjer, før du kan udvinde bestemte blokke. # +howtoplay.controls.text.6.touch.joystick_crosshair=Tryk og træk fingeren et vilkårligt sted for at sigte med :tip_crosshair: og fremhæve en blok. Tryk og hold :tip_virtual_button_action_attack_or_destroy: nede for at udvinde det med din hånd eller den genstand, du holder. Du skal muligvis lave specifikke værktøjer, før du kan udvinde bestemte blokke. # +howtoplay.controls.text.7.keyboard=Når du holder en genstand i hånden, kan du bruge den ved at trykke på :_input_key.use: eller lægge den fra dig ved at trykke på :_input_key.drop:. # +howtoplay.controls.text.7.gamepad=Når du holder en genstand i hånden, kan du bruge den ved at trykke på :_input_key.use: eller lægge den fra dig ved at trykke på :_input_key.drop:. # +howtoplay.controls.text.7.rift_controller=Når du holder en genstand i hånden, kan du bruge den med :rift_right_grab: eller lægge den fra dig ved at trykke på :rift_right_stick:. # +howtoplay.controls.text.7.windowsmr_controller=Når du holder en genstand i hånden, kan du bruge den med :windowsmr_left_trigger: eller lægge den fra dig ved at trykke på :windowsmr_right_grab:. # +howtoplay.controls.text.7.touch.joystick_tap=Hvis du holder en genstand nede, skal du trykke på skærmen for at bruge det eller trykke og holde på genstanden i din hotbjælke for at slippe det. Tryk og hold på skærmen for at spise mad, du holder. # +howtoplay.controls.text.7.touch.classic_dpad=Hvis du holder en genstand nede, skal du trykke på skærmen for at bruge det eller trykke og holde på genstanden i din hotbjælke for at slippe det. Tryk og hold på skærmen for at spise mad, du holder. # +howtoplay.controls.text.7.touch.joystick_crosshair=Hvis du holder en genstand nede, skal du trykke på :tip_virtual_button_action_build_or_use: for at bruge den genstand eller trykke og holde på genstanden i din hotbjælke for at slippe den. Tryk og hold :tip_virtual_button_action_build_or_use: nede for at spise en madvare, du holder. # +howtoplay.controls.header.3=Snige # +howtoplay.controls.text.8.keyboard=At snige er særdeles nyttigt i Minecraft. Når du sniger, falder du ikke ned fra blokke, og samtidig er dit navnetag skjult. Du sniger ved at holde :_input_key.sneak: nede. # +howtoplay.controls.text.8.gamepad=At snige er særdeles nyttigt i Minecraft. Når du sniger, falder du ikke ned fra blokke, og samtidig er dit navnetag skjult. Du begynder/stopper med at snige ved at trykke på :_input_key.sneak: eller klikke på :_gamepad_stick_right:. # +howtoplay.controls.text.8.touch.joystick_tap=Hvis du sniger, afholder det dig fra at falde ned fra blokke, skjuler dig for mobs og skjuler dit navneskilt for andre spillere. For at snige, skal du trykke på :tip_virtual_button_sneak:. # +howtoplay.controls.text.8.touch.classic_dpad=Hvis du sniger, afholder det dig fra at falde ned fra blokke, skjuler dig for mobs og skjuler dit navneskilt for andre spillere. For at snige, skal du trykke på :touch_sneak:. # +howtoplay.controls.text.8.touch.joystick_crosshair=Hvis du sniger, afholder det dig fra at falde ned fra blokke, skjuler dig for mobs og skjuler dit navneskilt for andre spillere. For at snige, skal du trykke på :tip_virtual_button_sneak:. # +howtoplay.controls.text.8.rift_controller=At snige er særdeles nyttigt i Minecraft. Når du sniger, falder du ikke ned fra blokke, og samtidig er dit navnetag skjult. Du begynder/stopper med at snige ved at trykke på :rift_X:. # +howtoplay.controls.text.8.windowsmr_controller=At snige er særdeles nyttigt i Minecraft. Når du sniger, falder du ikke ned fra blokke, og samtidig er dit navnetag skjult. Du begynder/stopper med at snige ved at trykke på :windowsmr_right_stick:. # +howtoplay.controls.text.swim.keyboard=Hvis du spurter i vand, svømmer du. Brug musen til at styre, hvor du svømmer hen. # +howtoplay.controls.text.swim.gamepad=Hvis du spurter i vand, svømmer du. Brug :_gamepad_stick_right: til at styre, hvor du svømmer hen. # +howtoplay.controls.text.swim.touch=At bevæge dig i vand får dig til at svømme. Sprint under vandet får dig til at svømme hurtigt. Tryk og træk fingeren for at styre den retning, du svømmer i. # +howtoplay.controls.text.swim.rift_controller=Hvis du spurter i vand, svømmer du. Brug :rift_right_stick: til at styre, hvor du svømmer hen. # +howtoplay.controls.text.swim.windowsmr_controller=Hvis du spurter i vand, svømmer du. Brug :windowsmr_right_stick: til at styre, hvor du svømmer hen. # + +howtoplay.worldBuilder=Verdensbygger # +howtoplay.worldBuilder.title=Sådan spiller du: Verdensbygger # +howtoplay.worldBuilder.text.1=Du kan kun placere og bruge visse blokke og genstande fra Minecraft Education, hvis du har den særlige egenskab "Verdensbygger". # +howtoplay.worldBuilder.text.2=Når snydekoder er aktiveret, kan værten aktivere og deaktivere Verdensbygger-evnen hos alle verdenens spillere. # +howtoplay.worldBuilder.text.3=Du gør alle spillere i en verden til Verdensbyggere med følgende kommando: # +howtoplay.worldBuilder.text.4=/ability @a worldbuilder true # +howtoplay.worldBuilder.text.5=Du kan aktivere/deaktivere din egen Verdensbygger-evne med følgende kommandoer: # +howtoplay.worldBuilder.text.6=/worldbuilder # +howtoplay.worldBuilder.text.7=/wb # +howtoplay.worldBuilder.text.8=Du kan se, om du er Verdensbygger med følgende kommando: # +howtoplay.worldBuilder.text.9=/ability @p worldbuilder # + +howtoplay.permissionBlocks=Tilladelsesblokke # +howtoplay.permissionBlocks.title=Sådan spiller du: Tilladelsesblokke # +howtoplay.permissionBlocks.text.1=Minecraft Education indeholder en række blokke, der gør det lettere for lærere at oprette og afholde lektioner. Kun Verdensbyggere kan placere og ødelægge disse blokke. Blokkenes restriktioner gælder udelukkende for spillere, der ikke er Verdensbyggere. # +howtoplay.permissionBlocks.title.1=Tillad/afvis # +howtoplay.permissionBlocks.text.2=Tillad- og afvis-blokke definerer, hvor spillere kan bygge i en verden. # +howtoplay.permissionBlocks.text.3=Spillere kan placere og ødelægge blokke over tillad-blokke. Spillere kan ikke placere og ødelægge blokke over afvis-blokke. # +howtoplay.permissionBlocks.text.4=Tillad- og afvis-blokke påvirker ikke området under dem. # +howtoplay.permissionBlocks.text.5=Hvis en tillad-blok placeres med en afvis-blok under sig, kan spillere ikke bygge i området mellem de to blokke. Området over tillad-blokken kan frit benyttes til at placere og ødelægge blokke. # +howtoplay.permissionBlocks.title.2=Grænse # +howtoplay.permissionBlocks.text.6=Grænseblokke opretter en kraftfelt, der strækker sig uendeligt både opad og nedad uafhængigt af andre blokke. Spillere kan hverken gå igennem, over eller under en grænseblok. Spillere kan heller ikke placere og ødelægge blokke over og under en grænseblok. # + +howtoplay.chalkboard=Tavler # +howtoplay.chalkboard.title=Sådan spiller du: Tavler # +howtoplay.chalkboard.text.1=Tavler bruges til at vise tekst i verden. Tavler kan vise mere tekst end skilte, og de kan ændres uden at gå i stykker. De findes i tre størrelser: lille, mellem og stor. Du kan låse dine tavler, så ikke-Verdensbyggere hverken kan ødelægge eller redigere dem. Tryk på :_input_key.use: på en eksisterende tavle for at redigere teksten. # +howtoplay.chalkboard.text.1.touch=Tavler bruges til at vise tekst i verden. Tavler kan vise mere tekst end skilte, og de kan ændres uden at gå i stykker. De findes i tre størrelser: lille, mellem og stor. Du kan låse dine tavler, så ikke-Verdensbyggere hverken kan ødelægge eller redigere dem. Tryk på en eksisterende tavle for at redigere teksten. # + +howtoplay.chemistry=Kemi # +howtoplay.chemistry.title=Sådan spiller du: Kemi # +howtoplay.chemistry.text.1=Elever kan simulere kemi fra den virkelige verden ved at bruge kemiudstyr-blokke. De kan bygge og se opbygningen af alle 118 grundstoffer i grundstofopbyggeren. De kan producere kemiske forbindelser ved at kombinere grundstoffer i forbindelsesskaberen, og de kan fremstille Minecraft-genstande ved at samle grundstoffer og forbindelser på laboratoriebordet. Endelig kan de opdele blokke i deres grundstoffer med materialeopdeleren. # +howtoplay.chemistry.text.2=Du kan downloade en omfattende manual til kemi i Minecraft fra Minecraft Education-websitet. # + +howtoplay.npc=Non-player characters # +howtoplay.npc.title=Sådan spiller du: Non-player characters # +howtoplay.npc.text.1=En "NPC" er en non-player character – altså en karakter, der ikke styres af en spiller – der kan levere viden, tips og instruktioner. # +howtoplay.npc.text.2=Kun en Verdensbygger kan placere, slette, navngive og redigere en NPC. En NPC kan udløse kommandoer og linke til websites. Kommandoer kan udløses via knapper i NPC'ens dialogvindue. Weblinks har altid en knap. # +howtoplay.npc.text.3=NPC'ere kan have mange forskellige skins, men de kan ikke bevæge sig. # + +howtoplay.camera=Kamera # +howtoplay.camera.title=Sådan spiller du: Kamera # +howtoplay.camera.text.1=Kameraet giver spillere mulighed for at tage billeder i verdenen. # +howtoplay.camera.text.2=Du tager et billede fra din synsvinkel ved at trykke på :_input_key.use:. # +howtoplay.camera.text.2.touch=Du tager et billede fra din synsvinkel ved at holde nede og slippe. # +howtoplay.camera.text.3=Du tager en selfie ved at placere et kamera og trykke på :_input_key.use: på det. # +howtoplay.camera.text.3.touch=Du tager en selfie ved at placere et kamera og trykke på Tag billede-knappen. # +howtoplay.camera.text.4=Billeder kan ses i din portfolio og indsættes i bog og fjerpen. # + +howtoplay.portfolio=Portfolio # +howtoplay.portfolio.title=Sådan spiller du: Portfolio # +howtoplay.portfolio.text.1=Når du tager billeder, ender de i din portfolio. Tryk på :_input_key.use: for at se portfolioen. Når din portfolio er åben, kan du skrive billedtekster, slette billeder og eksportere billeder som PDF. # +howtoplay.portfolio.text.1.touch=Når du tager billeder, ender de i din portfolio. Hold portfolioen nede for at se portfolioen. Når din portfolio er åben, kan du skrive billedtekster, slette billeder og eksportere billeder som PDF. # + +howtoplay.classroomMode=Klassetilstand # +howtoplay.classroomMode.title=Sådan spiller du: Klassetilstand # +howtoplay.classroomMode.text.1=Klassetilstand er en ekstern udvidelse, der giver undervisere adgang til en række funktioner specielt udviklet til interaktion med elever. Du kan downloade Klassetilstand fra Minecraft Education-websitet. # +howtoplay.classroomMode.text.2=Som vært for en verden kan du åbne Klassetilstand-appen og forbinde den til Minecraft Education ved at bruge kommandoen /classroommode. # + +howtoplay.codeBuilder=Code Builder # +howtoplay.codeBuilder.title=Sådan spiller du: Code Builder # +howtoplay.codeBuilder.text.1=Code Builder giver spillere mulighed for at udforske, oprette og spille i Minecraft ved at skrive kode med velkendte lær-at-kode-platforme. # +howtoplay.codeBuilder.text.2=Åbn Code Builder ved at trykke på :_input_key.codeBuilder: eller med kommandoen /code. # +howtoplay.codeBuilder.text.2.touch=Åbn Code Builder ved at trykke på :code_builder_button: eller med kommandoen /code. # + +howtoplay.crafting=Fremstilling # +howtoplay.crafting.title=Sådan spiller du: Fremstilling # +howtoplay.crafting.text.1.keyboard=Tryk på :_input_key.inventory: for at få adgang til opskriftsbogen og fremstillingsgitteret. # +howtoplay.crafting.text.1.gamepad=Tryk på :_input_container.crafting: for at åbne opskriftsbogen og fremstillingsgitteret. # +howtoplay.crafting.text.1.touch=Tryk på Lager-knappen for at få adgang til opskriftsbogen og fremstillingsgitteret. # +howtoplay.crafting.text.1.rift_controller=Tryk på :rift_B: for at åbne opskriftsbogen og fremstillingsgitteret. # +howtoplay.crafting.text.1.windowsmr_controller=Tryk på :windowsmr_left_grab: for at åbne opskriftsbogen og fremstillingsgitteret. # +howtoplay.crafting.header.1=Fremstillingsgitter # +howtoplay.crafting.text.2=Du fremstiller en genstand ved at placere de relevante materialer fra dit lager eller din hotbjælke i fremstillingsgitteret efter den korrekte opskrift. # +howtoplay.crafting.text.3=Hvis du følger opskriften, dukker genstanden op på outputpladsen til højre for fremstillingsgitteret. Snup den fra outputpladsen, og læg den i dit lager. Du kan nu bruge genstanden. # +howtoplay.crafting.text.4=Der er mange opskrifter, og til en del af dem får du brug for et større fremstillingsgitter end det på 2x2 felter, du starter ud med. # +howtoplay.crafting.text.5=Byg et arbejdsbord af fire træplanker, og placer det i verdenen. # +howtoplay.crafting.text.6.keyboard=Tryk på :_input_key.use: på et arbejdsbord, der står i verdenen, for at få adgang til et fremstillingsgitter på 3x3. # +howtoplay.crafting.text.6.gamepad=Tryk på :_input_key.use: på et arbejdsbord, der står i verdenen, for at få adgang til et fremstillingsgitter på 3x3. # +howtoplay.crafting.text.6.rift_controller=Tryk på :rift_right_grab: på et arbejdsbord, der står i verdenen, for at få adgang til et fremstillingsgitter på 3x3. # +howtoplay.crafting.text.6.windowsmr_controller=Tryk på :windowsmr_left_trigger: på et arbejdsbord, der står i verdenen, for at få adgang til et fremstillingsgitter på 3x3. # +howtoplay.crafting.text.6.touch=Tryk på et arbejdsbord, der står i verdenen, for at få adgang til et fremstillingsgitter på 3x3 felter. # +howtoplay.crafting.header.2=Opskriftsbog # +howtoplay.crafting.text.7=Opskriftsbogen vises i venstre side af din skærm, så du hurtigt kan fremstille opskrifter, du allerede kender, eller slå nye opskrifter op. Fremstillingsgitteret vises i højre side af din skærm over dit lager. # +howtoplay.crafting.text.8.keyboard=Når du har fundet den opskrift, du vil bruge, :_input_key.attack: du opskriften for at placere den i fremstillingsgitteret. Efterfølgende kan du tage den fra outputpladsen i højre siden af fremstillingsgitteret og placere den i dit lager. :_input_key.use: opskriften for at fremstille en enkelt genstand af den valgte type og placere den i dit lager. SHIFT + :_input_key.use: opskriften for at fremstille en hel stak. # +howtoplay.crafting.text.8.gamepad=Når du har fundet den opskrift, du vil bruge, trykker du på :_gamepad_face_button_down: på opskriften for at fremstille en enkelt genstand af den valgte type og placere den i dit lager. Tryk på :_gamepad_face_button_up: på opskriften for at fremstille en hel stak. # +howtoplay.crafting.text.8.touch=Når du har fundet den opskrift, du vil bruge, trykker du på den for at placere den i fremstillingsgitteret. Tryk derefter på genstanden på outputpladsen for at fremstille den. Hold genstanden nede på outputpladsen for at fremstille flere. # +howtoplay.crafting.text.9=Når :craftable_toggle_on: er aktiveret, viser opskriftsbogen alle de opskrifter, du har ingredienser til. Når :craftable_toggle_off: er deaktiveret, viser opskriftsbogen alle opskrifter i spillet, også dem, du ikke kan fremstille. Tjek fanerne, eller søg, hvis du leder efter noget specifikt. I Kreativ er visse opskrifter skjult på lister. Når du åbner en liste, udvides den og viser alle de opskrifter, der er på den. # + +howtoplay.craftingTable=Arbejdsbord # +howtoplay.craftingTable.title=Sådan spiller du: Arbejdsbord # +howtoplay.craftingTable.text.1=Arbejdsbordet giver dig mulighed for at fremstille genstande efter mere komplicerede opskrifter. # +howtoplay.craftingTable.text.2.notTouch=Placer det i verdenen, og tryk derefter på :_input_key.use: på arbejdsbordet for at bruge det. # +howtoplay.craftingTable.text.2.touch=Placer arbejdsbordet i verdenen, og tryk på det for at bruge det. # + +howtoplay.creativeMode=Kreativ # +howtoplay.creativeMode.title=Sådan spiller du: Kreativ # +howtoplay.creativeMode.text.1=I Kreativ kan du skabe din drømmeverden – uden væsner! # +howtoplay.creativeMode.header.1=Ubegrænset byggeri # +howtoplay.creativeMode.text.2=Brugerfladen i Kreativ giver dig adgang til samtlige genstande i spillet uden at skulle udvinde eller fremstille dem. Genstande i dit lager forsvinder ikke, når de placeres eller bruges, og du kan derfor fokusere på at bygge frem for at indsamle ressourcer. # +howtoplay.creativeMode.text.3=Hvis du opretter, indlæser eller gemmer en verden i Kreativ, deaktiveres gennemførelser og ranglisteopdateringer, og de forbliver deaktiverede, selv hvis verdenen senere indlæses i Overlevelse. # +howtoplay.creativeMode.header.2=Flyvning # +howtoplay.creativeMode.text.4.keyboard=Når du er i Kreativ, kan du flyve ved at trykke på :_input_key.jump: to gange hurtigt efter hinanden. Gentag handlingen for at stoppe med at flyve. Når du flyver, kan du øge hastigheden ved at trykke på :_input_key.forward: to gange hurtigt efter hinanden eller på :_input_key.sprint:. Hold :_input_key.jump: nede for at flyve opad, og hold :_input_key.sneak: nede for at flyve nedad. # +howtoplay.creativeMode.text.4.gamepad=Når du er i Kreativ, kan du flyve ved at trykke på :_input_key.jump: to gange hurtigt efter hinanden. Gentag handlingen for at lande. Når du flyver, kan du øge hastigheden ved at skubbe :_gamepad_stick_left: fremad to gange hurtigt efter hinanden. Hold :_input_key.jump: nede for at flyve opad, og hold :_input_key.sneak: nede for at flyve nedad. # +howtoplay.creativeMode.text.4a.touch.joystick_tap_and_crosshair=For at flyve skal du trykke på :tip_virtual_button_jump: to gange hurtigt, og for at stoppe med at flyve skal du trykke på :tip_virtual_button_fly_down: to gange hurtigt. # +howtoplay.creativeMode.text.4b.touch.joystick_tap_and_crosshair=Tryk på :tip_virtual_button_sprint: for at flyve hurtigere. Hvis du vil flyve op, skal du trykke og holde på :tip_virtual_button_fly_up:, og for at flyve ned skal du trykke og holde på :tip_virtual_button_fly_down:. # +howtoplay.creativeMode.text.4a.touch.classic_dpad=For at flyve skal du trykke på :touch_jump: to gange hurtigt, og for at stoppe med at flyve skal du trykke på :touch_stop_flying: to gange hurtigt. # +howtoplay.creativeMode.text.4b.touch.classic_dpad=Tryk på :touch_forward: to gange hurtigt for at flyve hurtigere. Hvis du vil flyve op, skal du trykke og holde på :touch_fly_up:, og for at flyve ned skal du trykke og holde på :touch_fly_down:. # + +howtoplay.difficulty=Sværhedsgrad # +howtoplay.difficulty.title=Sådan spiller du: Sværhedsgrad # +howtoplay.difficulty.text.1=Minecraft har forskellige sværhedsgrader, så du kan skræddersy spillet til dine evner. # +howtoplay.difficulty.header.1=Fredfyldt # +howtoplay.difficulty.text.2=Her spawner der ingen fjendtlige mobs bortset fra shulkere og ender-dragen, og de kan ikke gøre dig skade. # +howtoplay.difficulty.header.2=Let # +howtoplay.difficulty.text.3=Der spawner fjendtlige mobs, men de gør mindre skade. Hvis dit sultniveau kommer ned på nul, drænes dit helbred ned til 5 hjerter. # +howtoplay.difficulty.header.3=Normal # +howtoplay.difficulty.text.4=Fjendtlige mobs gør normal skade, og dit helbred begynder at skrante, hvis dit sultniveau falder til nul. Du kan dog ikke dø af sult. # +howtoplay.difficulty.header.4=Svær # +howtoplay.difficulty.text.5=Fjendtlige mobs gør mere skade, zombier bryder igennem døre, og hvis dit sultniveau kommer ned på nul, falder dit helbred, så du risikerer at dø af sult. # + +howtoplay.dispensers=Automater # +howtoplay.dispensers.title=Sådan spiller du: Automat # +howtoplay.dispensers.text.1=Automater bruges til at skyde genstande ud. De udløses ved at oplade dem med en redstone-signal (f.eks. via et håndtag). # +howtoplay.dispensers.text.2.notTouch=Du fylder genstande i automaten ved at trykke på :_input_key.use: på automaten og derefter flytte de relevante genstande fra dit lager til automaten. # +howtoplay.dispensers.text.2.touch=Du fylder genstande i automaten ved at trykke på den og derefter flytte de relevante genstande fra dit lager til automaten. # +howtoplay.dispensers.header.1=Brug # +howtoplay.dispensers.text.3=Efterfølgende skydes der en genstand ud, hver gang du oplader automaten. # +howtoplay.dispensers.text.4=Automater kan også bruges til at placere genstande, f.eks. græskar på jerngolemmer eller udstyr på rustningsstativer. # + +howtoplay.droppers=Pipetter # +howtoplay.droppers.title=Sådan spiller du: Pipetter # +howtoplay.droppers.text.1.notTouch=Når de oplades med redstone, drypper pipetter en enkelt tilfældig genstand ud. Tryk på :_input_key.use: på pipetten for at åbne den, så du kan fylde genstande fra dit lager i den. # +howtoplay.droppers.text.1.touch=Når de oplades med redstone, drypper pipetter en enkelt tilfældig genstand ud. Tryk på pipetten for at åbne den, så du kan fylde genstande fra dit lager i den. # +howtoplay.droppers.header.1=Brug # +howtoplay.droppers.text.2=Hvis pipetten har retning mod en kiste eller en anden type beholder, drypper genstanden ned i den pågældende beholder. Hvis du har behov for at transportere genstande over lang afstand, kan du konstruere en lang kæde af pipetter. # + +howtoplay.dyes=Farve # +howtoplay.dyes.title=Sådan spiller du: Farve # +howtoplay.dyes.text.1=Du kan ændre farven på en lang række ting i Minecraft ved at farve dem. # +howtoplay.dyes.text.2=Ikke alle farvematerialer er lige lette at finde. De fleste farver kan fremstilles af blomster, f.eks. får du rød farve ud af valmuer, men der er også en del, der kræver en større indsats: # +howtoplay.dyes.text.3=-Lasursten udvindes dybt under jorden # +howtoplay.dyes.text.4=-Blæksække indsamles i havet # +howtoplay.dyes.text.5=-Kakaobønner høstes i junglen # +howtoplay.dyes.text.6=-Grøn farve fremstilles ved at smelte en kaktus # +howtoplay.dyes.text.7=-Benmel kan både bruges som gødning og til at fremstille hvid farve # +howtoplay.dyes.text.8=-Sort farve fremstilles af blæksække fra blæksprutter # + +howtoplay.elytra=Elytra # +howtoplay.elytra.title=Sådan spiller du: Elytra # +howtoplay.elytra.text.1=Elytra er en genstand, der bogstaveligt talt giver dig vinger, så du kan svæve. Elytra bæres på pladsen for brystpanser. # +howtoplay.elytra.text.2=Elytra kan ikke fremstilles. Det er gemt i genstandsrammer i sjældne End-skibe, hvor det bevogtes af frygtindgydende shulkere. # +howtoplay.elytra.header.1=Lær at flyve # +howtoplay.elytra.text.3.notTouch=Hvis du falder ned fra noget, mens du har elytra på, begynder du at svæve, hvis du trykker på :_input_key.jump:. Vær opmærksom på, at du skal være ret højt oppe for at opnå den fulde effekt! # +howtoplay.elytra.text.3.touch=Når du er udstyret med Elytra, skal du trykke på :touch_jump: eller :tip_virtual_button_fly_up: mens du falder for at begynde at glide. Sørg for, at du er højt oppe for at få den fulde effekt! # +howtoplay.elytra.text.4=Når du svæver, kan du styre ved at kigge dig omkring. Hvis du kigger ned, øger du farten, men det betyder også, at du rammer jorden hurtigere. Hvis du kigger opad, stiger du højere op, men hvis du gør det for længe, staller du og falder ned i stedet for! # +howtoplay.elytra.text.4.touch=Du kan styre, mens du glider, ved at kigge rundt. Hvis du ser nedad, får du noget fart, men du rammer også jorden hurtigere. Hvis du ser opad, får du noget højde, men gør det for længe, og du går i stå - hvilket betyder, at du begynder at falde. # +howtoplay.elytra.text.5=Din Elytra vil langsomt miste holdbarhed, mens du flyver, og hvis de går i stykker midt i flyvningen, falder du. Du kan reparere dem ved at kombinere dem med fantommembran på en ambolt. # +howtoplay.elytra.header.2=Raketdrevet flyvning # +howtoplay.elytra.text.6=Fyrværkeriraketter uden effekt kan anvendes til at forlænge elytraflyvning. Du kommer til skade, hvis du forlænger din flyvning med en fyrværkeriraket, der har en effekt. # + +howtoplay.enchantingTable=Fortryllelsesbord # +howtoplay.enchantingTable.title=Sådan spiller du: Fortryllelsesbord # +howtoplay.enchantingTable.text.1=De erfaringspoint, du får ved at indsamle erfaringskugler, kan bruges til at fortrylle våben, rustninger, værktøj og bøger. # +howtoplay.enchantingTable.header.1=Fortryllelse # +howtoplay.enchantingTable.text.2=Når en genstand, der kan fortrylles, placeres på pladsen under bogen på fortryllelsesbordet, viser de tre knapper til højre for pladsen forskellige fortryllelser sammen med deres pris i erfaringspoint og lasursten. # +howtoplay.enchantingTable.text.3=Den anvendte fortryllelse vælges tilfældigt ud fra de viste priser. # +howtoplay.enchantingTable.header.2=Stærkere fortryllelser # +howtoplay.enchantingTable.text.4=Hvis fortryllelsesbordet er omgivet af bogreoler (op til 15) med én bloks mellemrum mellem bogreol og fortryllelsesbord, svæver gådefulde glyffer ned i bogen på fortryllelsesbordet, og fortryllelsernes effekt forøges. # +howtoplay.enchantingTable.header.3=Fortryllelse af bøger # +howtoplay.enchantingTable.text.5=Fortryllede bøger anvendes til at fortrylle genstande på ambolten. Det giver dig større kontrol over, hvilke fortryllelser dine genstande forsynes med. # + +howtoplay.endCities=End-byer # +howtoplay.endCities.title=Sådan spiller du: End-byer # +howtoplay.endCities.text.1=Når du har besejret ender-dragen, dukker der en End-portal op. Hvis du kaster en ender-perle ind i portalen, teleporteres du til de ydre øer. # +howtoplay.endCities.text.2=Det fremmedartede nye landskab skjuler helt sikkert noget interessant, og måske kan du tage det med tilbage. # + +howtoplay.enderChest=Ender-kiste # +howtoplay.enderChest.title=Sådan spiller du: Ender-kiste # +howtoplay.enderChest.text.1=Alle ender-kister i en verden har forbindelse til hinanden. Når du placerer en genstand i en ender-kiste, kan du finde den i alle ender-kister. Indholdet i ender-kisterne er imidlertid specifikt for den enkelte spiller. Spillere kan altså placere genstande i en hvilken som helst ender-kiste og hente dem igen i alle andre ender-kister i den pågældende verden. # + +howtoplay.eyeOfEnder=Ender-øje # +howtoplay.eyeOfEnder.title=Sådan spiller du: Ender-øje # +howtoplay.eyeOfEnder.text.1=Ender-øjne er på mystisk vis forbundet til End, og de opfører sig underligt, når de bruges. # +howtoplay.eyeOfEnder.text.2=Rygtet siger, at de kan vise vej til en anden dimension. # + +howtoplay.farming=Agerbrug # +howtoplay.farming.title=Sådan spiller du: Agerbrug # +howtoplay.farming.text.1=Du kan dyrke en bred vifte af afgrøder i Minecraft. Agerbrug er udfordrende, men det kan give dig en uendelig kilde til mad. # +howtoplay.farming.header.1=Tænk fremad # +howtoplay.farming.text.2=Afgrøder har brug for lys, vand og landbrugsjord for at gro. Du har brug for et lugejern, en vandkilde og nogle frø for at dyrke jorden. # +howtoplay.farming.text.3=Blokkene ved siden af vandet skal bearbejdes til landbrugsjord, og det gør du med lugejernet. Vandet væder jorden op til fire blokke væk. # +howtoplay.farming.header.2=Såning og høst # +howtoplay.farming.text.4=Nu kan du så dine frø. Husk at beskytte dine afgrøder. De kan let gå tabt, hvis de trampes ned eller ikke får tilstrækkeligt med vand eller lys. # +howtoplay.farming.text.5=Hegn beskytter dine afgrøder mod sultne kaniner og trampende fødder! # +howtoplay.farming.text.6=Når afgrøderne er modne, skifter de udseende, og så kan de høstes. # +howtoplay.farming.text.7=Visse planter, som græskar og vandmeloner, gror på stilke. Sørg for, at du ikke høster stilkene! # + +howtoplay.fireworks=Fyrværkeri # +howtoplay.fireworks.title=Sådan spiller du: Fyrværkeri # +howtoplay.fireworks.text.1=Fyrværkeri giver dig en sjov mulighed for at skabe din egen unikke Minecraft-fest! # +howtoplay.fireworks.text.2=Fyrværkeri består af to dele: Fyrværkeriraketten og fyrværkeristjernen. # +howtoplay.fireworks.header.1=Fyrværkeriraket # +howtoplay.fireworks.text.3.notTouch=Du skyder dit fyrværkeri op i himlen ved at trykke på :_input_key.use: på en blok. # +howtoplay.fireworks.text.3.touch=Du skyder dit fyrværkeri op i himlen ved at trykke på en blok. # +howtoplay.fireworks.text.4=Fyrværkeri har ingen anden virkning end at flyve op i himlen. # +howtoplay.fireworks.header.2=Fyrværkeristjerner # +howtoplay.fireworks.text.5=Hvis du tilføjer en fyrværkeristjerne, når du fremstiller din fyrværkeriraket, kan du give den en lang række forskellige farver og effekter. # +howtoplay.fireworks.text.6=Fyrværkeristjerner fremstilles af krudt og forskellige andre genstande. # +howtoplay.fireworks.text.6.1= - Farve - Hvis der tilføjes farve, får eksplosionen den farve, der blev brugt. # +howtoplay.fireworks.text.6.2= - Glimmer - Hvis der tilføjes glødestenspulver, glimrer eksplosionen. # +howtoplay.fireworks.text.6.3= - Creeperformet - Hvis der tilføjes et hoved, lyser himlen op i et creepermønster. # +howtoplay.fireworks.text.6.4= - Sky - Hvis der tilføjes en fjer, eksploderer fyrværkeriet i en sky. # +howtoplay.fireworks.text.6.5= - Spor - Hvis der tilføjes en diamant, får eksplosionen en hale. # +howtoplay.fireworks.text.6.6= - Stjerneformet - Hvis der tilføjes en guldklump, lyser himlen op i et stjernemønster. # +howtoplay.fireworks.header.3=Pyroteknik # +howtoplay.fireworks.text.7=Fyrværkeri kan affyres fra en automat. Det sender fyrværkeriet af sted, i den retning automaten vender. # + +howtoplay.fishing=Fiskeri # +howtoplay.fishing.title=Sådan spiller du: Fiskeri # +howtoplay.fishing.text.1=Fiskeri foregår med en fiskestang og er en fantastisk måde at fange fisk eller andre lækre ting fra havets dyb på! # +howtoplay.fishing.header.1=Kasteteknik # +howtoplay.fishing.text.2.notTouch=Sigt på en vandblok, og tryk på :_input_key.use:, mens du holder en fiskestang, for at kaste snøren i vandet. # +howtoplay.fishing.text.2.touch=Se på en vandblok, og tryk på fiskeknappen, mens du holder en fiskestang, for at kaste snøren i vandet. # +howtoplay.fishing.header.2=Bid! # +howtoplay.fishing.text.3=Vent, til du ser et spor af bobler på vej hen mod flåddet. # +howtoplay.fishing.text.4.notTouch=Når boblerne rører flåddet, hopper det op og ned i vandet. Tryk på :_input_key.use: for at hale snøren ind, men pas på, fisken ikke hopper af krogen! # +howtoplay.fishing.text.4.touch=Når boblerne rører flåddet, hopper det op og ned i vandet. Tryk på fiskeknappen for at hale snøren ind, men pas på, fisken ikke hopper af krogen! # + +howtoplay.furnace=Ovn # +howtoplay.furnace.title=Sådan spiller du: Ovn # +howtoplay.furnace.text.1=En ovn giver dig mulighed for at bage og smelte genstande. Du kan f.eks. smelte jernmalm til jernbarrer. # +howtoplay.furnace.text.2.notTouch=Placer ovnen i din verden, og tryk på :_input_key.use: for at bruge den. # +howtoplay.furnace.text.2.touch=Placer ovnen i din verden, og tryk på den for at bruge den. # +howtoplay.furnace.header.1=Brændsel # +howtoplay.furnace.text.3=Når du har lagt brændsel i bunden af ovnen og placeret det, du vil smelte, i toppen, tænder ovnen op og begynder at varme. Du kan bruge mange ting som brændsel. Prøv dig frem – der er meget, der kan brænde. # + +howtoplay.gameSettings=Spilindstillinger # +howtoplay.gameSettings.title=Sådan spiller du: Spilindstillinger # +howtoplay.gameSettings.text.1=Når du opretter en verden, har du en hel del muligheder. Nedenfor finder du de forskellige indstillinger, der kan finjustere din oplevelse. Det gør ikke noget, hvis du ikke fik dem indstillet, da du oprettede din verden. De kan ændres når som helst. # +howtoplay.gameSettings.text.2=-Navn på verden: Her giver du din verden et navn. # +howtoplay.gameSettings.text.3=-Standardspiltype: Her vælger du den spiltype, alle nye spillere i verdenen starter med. Spillerne kan enten starte i Overlevelse eller i Kreativ. Hvis du vælger Kreativ, aktiverer du snydekoder. # +howtoplay.gameSettings.text.4=-Sværhedsgrad: Denne indstilling angiver, hvor udfordrende verdenen er. Vælg mellem Fredfyldt, Let, Normal og Svær. # +howtoplay.gameSettings.header.1=Indstillinger for verden # +howtoplay.gameSettings.text.5=-Startkort: Hvis denne indstilling er aktiveret, starter alle spillere med et kort i deres hotbjælke. # +howtoplay.gameSettings.text.6=-Bonuskiste: Hvis denne indstilling er aktiveret, er der en kiste med gode sager i nærheden af dit første spawningspunkt. # +howtoplay.gameSettings.text.7=-Verdenstype: Denne indstilling styrer, hvordan din verden oprettes. Vælg Uendelig, Flad eller Gammel i rullemenuen, hvis du vil ændre din verdens type. # +howtoplay.gameSettings.text.7.1= - Uendelige verdener fortsætter for evigt. # +howtoplay.gameSettings.text.7.2= - Flade verdener har hverken bakker eller træer - bare et uendeligt fladt område til alle dine konstruktioner. # +howtoplay.gameSettings.text.7.3= - Gamle verdener med begrænset størrelse og højde. # +howtoplay.gameSettings.text.8=-Frø: Dette er din verdens unikke nummer. Ved at angive et frø, når du skaber en ny verden, kan du styre, hvordan den oprettes. Du kan også bruge et ord eller en sætning som frø. Spillet konverterer bogstaverne til et nummer for dig. # +howtoplay.gameSettings.header.2=Snydekoder og spilleregler # +howtoplay.gameSettings.text.9=-Aktivér snydekoder: Hvis denne indstilling er aktiveret, kan spillere anvende kommandoer. Hvis en verden oprettes med denne indstilling aktiveret, deaktiveres alle gennemførelser. # +howtoplay.gameSettings.text.10=Nedenfor følger en række spilleregler. De kan kun anvendes, hvis snydekoder er aktiveret: # +howtoplay.gameSettings.text.11=-Altid dag: Når denne indstilling er aktiveret, falder natten aldrig på. # +howtoplay.gameSettings.text.12=-Døgnrytme: Hvis denne indstilling er deaktiveret, går tiden ikke. # +howtoplay.gameSettings.text.13=-Behold lager: Hvis denne indstilling er aktiveret, beholder spillere deres lager, når de dør. # +howtoplay.gameSettings.text.14=-Spawning af væsner: Når denne indstilling er deaktiveret, kan væsner ikke spawne. # +howtoplay.gameSettings.text.15=-Mobs påvirker omgivelser: Forhindrer mobs i at ødelægge verden. # +howtoplay.gameSettings.text.16=-Enheder taber bytte: Styrer om ting som minevogne og rustningsstativer efterlader sig selv, når de ødelægges. # +howtoplay.gameSettings.text.17=-Vejrcyklus: Hvis denne indstilling er deaktiveret, forandrer vejret sig ikke. # + +howtoplay.hoppers=Tragte # +howtoplay.hoppers.title=Sådan spiller du: Tragte # +howtoplay.hoppers.text.1=Tragte bruges til at flytte genstande automatisk. Tragte kan fastgøres på andre genstande, f.eks. på beholdere som kister eller jukebokse. # +howtoplay.hoppers.text.2=Tragte flytter kontinuerligt genstande fra den beholder, der er placeret over dem, til den beholder, de er rettet mod. # +howtoplay.hoppers.header.1=Brug # +howtoplay.hoppers.text.3=Du retter en tragt mod en bestemt blok ved at placere tragten mod blokken, mens du sniger. # +howtoplay.hoppers.text.4=Hvis en tragt oplades af redstone, bliver den inaktiv og holder op med at flytte genstande. # + +howtoplay.hostAndPlayerOptions=Indstillinger for vært og spillere # +howtoplay.hostAndPlayerOptions.title=Sådan spiller du: Indstillinger for vært og spillere # +howtoplay.hostAndPlayerOptions.text.1.notTouch=Når du spiller med aktiverede snydekoder, giver værtsindstillingerne dig mulighed for at teleportere dig selv og dine venner; ændre vejret; vælge, hvad klokken er; og ændre indgangspunktet eller verdens spawning for dit spil. Når du har aktiveret snydekoder, kan du se indstillingerne i chatvinduet ved at trykke på knappen [/] ud for chatlinjen. # +howtoplay.hostAndPlayerOptions.text.1.touch=Når du spiller med aktiverede snydekoder, giver værtsindstillingerne dig mulighed for at teleportere dig selv og dine venner; ændre vejret; vælge, hvad klokken er; og ændre indgangspunktet eller verdens spawning for dit spil. Når du har aktiveret snydekoder, kan du se indstillingerne i chatvinduet ved at trykke på chatknappen. # + +howtoplay.HUD=HUD # +howtoplay.HUD.title=Sådan spiller du: HUD # +howtoplay.HUD.text.1=Dit HUD viser oplysninger om din status, dit helbred, din resterende ilt (når du er under vand), dit sultniveau og din rustning (hvis du har en på). # +howtoplay.HUD.header.1=Mad og helbred # +howtoplay.HUD.text.2.notTouch=Hvis du kommer til skade, men stadig har mindst ni :shank: tilbage, genopbygges dit helbred. Din :shank: gendannes også, når du spiser mad. # +howtoplay.HUD.text.2.touch=Dit helbred vil automatisk genopbygge, hvis du har mindst ni :shank:. Din :shank: vil langsomt falde, når du udforsker og bliver sulten, men din: shank: genopbygges, hvis du spiser mad. # +howtoplay.HUD.text.3.keyboard=Når du har mad i hånden, kan du spise den ved at holde :_input_key.use: nede. # +howtoplay.HUD.text.3.gamepad=Når du har mad i hånden, kan du spise den ved at holde :_input_key.use: nede. # +howtoplay.HUD.text.3.rift_controller=Når du har mad i hånden, kan du spise den ved at holde :rift_right_grab:. # +howtoplay.HUD.text.3.windowsmr_controller=Når du har mad i hånden, kan du spise den ved at holde :windowsmr_left_trigger: nede. # +howtoplay.HUD.text.3a.touch=For at spise noget skal du trykke på madvaren på din hotbjælke og derefter trykke og holde på skærmen for at spise. # +howtoplay.HUD.text.3b.touch=Hvis du bruger handlingsknapper, skal du først trykke på madvaren på din hotbjælke og derefter trykke og holde på :tip_virtual_button_action_build_or_use: for at spise den. # +howtoplay.HUD.text.4a=Visse aktiviteter vil gøre dig mere sulten hurtigere, såsom sprint. Heldigvis er nogle fødevarer mere nærende og vil fylde mere :shank: på. # +howtoplay.HUD.text.4b=Hvis du har fuld :shank:, vil den sidste mad, du spiste, anvende en mætningsværdi - en skjult værdi, der giver et ekstra boost til dit sultniveau. # +howtoplay.HUD.header.2=Erfaring # +howtoplay.HUD.text.5=Dit HUD har også en erfaringsbjælke. Tallet viser dit aktuelle erfaringsniveau, og bjælken indikerer, hvor mange erfaringspoint du mangler for at nå op på næste erfaringsniveau. # +howtoplay.HUD.text.6=Du får erfaringspoint ved at indsamle erfaringskugler. Der kan dukke erfaringskugler op, når du dræber væsner, udvinder bestemte blokke og meget andet. Du samler erfaringskugler op ved at gå hen til dem, men husk at få dem med - du får brug for dem. # +howtoplay.HUD.header.3=Hotbjælken # +howtoplay.HUD.text.7.keyboard=Hotbjælken viser de genstande, der er klar til brug. Rul på musehjulet for at udskifte genstanden i din hånd. # +howtoplay.HUD.text.7.gamepad=Hotbjælken viser de genstande, der er klar til brug. Brug :_input_key.cycleItemLeft: og :_input_key.cycleItemRight: til at udskifte genstanden i din hånd. # +howtoplay.HUD.text.7.touch=Hotbjælken viser de genstande, der er klar til brug. Tryk på en genstand på hotbjælken for at udskifte genstanden i din hånd. # +howtoplay.HUD.text.7.windowsmr_controller=Hotbjælken viser de genstande, der er klar til brug. Tryk på :windowsmr_left_touchpad_horizontal: for at udskifte genstanden i din hånd. # +howtoplay.HUD.text.7.rift_controller=Hotbjælken viser de genstande, der er klar til brug. Tryk på :rift_left_trigger: eller :rift_left_grab: for at udskifte genstanden i din hånd. # + +howtoplay.inventory=Lager # +howtoplay.inventory.title=Sådan spiller du: Lager # +howtoplay.inventory.text.1.keyboard=Tryk på :_input_key.inventory: for at se dit lager. # +howtoplay.inventory.text.1.gamepad=Tryk på :_input_key.inventory: for at se dit lager. # +howtoplay.inventory.text.1.rift_controller=Tryk på :rift_B: for at se dit lager. # +howtoplay.inventory.text.1.windowsmr_controller=Tryk på :windowsmr_left_grab: for at se dit lager. # +howtoplay.inventory.text.1.touch=Tryk på fanen :tip_touch_inventory: for at se dit lager. # +howtoplay.inventory.text.2=Denne skærm viser alle genstande, du har i hånden, og alle andre ting, du bærer. Du kan også se den rustning, du har på. # +howtoplay.inventory.text.3.keyboard=Tryk på :mouse_left_button: for at samle genstanden under markøren op. Hvis der er mere end én genstand under markøren, samler du dem alle sammen op. Hvis du i stedet trykker på :mouse_right_button:, samler du kun halvdelen af genstandene op. # +howtoplay.inventory.text.3.gamepad=Tryk på :_gamepad_face_button_down: for at samle genstanden under markøren op. Hvis der er mere end én genstand under markøren, samler du dem alle sammen op. Hvis du i stedet trykker på :_gamepad_face_button_left:, samler du kun halvdelen af genstandene op. # +howtoplay.inventory.text.3.touch=Tryk for at vælge en genstand. For at flytte den skal du trykke på et andet sted i lager. Hvis du flytter en genstand til et sted med den samme genstand, kombineres det til en stak. Hvis du flytter den til en anden genstand, bytter de plads. # +howtoplay.inventory.text.4.keyboard=Du lægger genstande tilbage på lageret ved at trykke på :mouse_left_button:. Hvis der er flere genstande på markøren, kan du lægge dem tilbage på lageret samtidig ved at trykke på :mouse_left_button: eller én ad gangen ved at trykke på :mouse_right_button:. # +howtoplay.inventory.text.4.gamepad=Du lægger genstande tilbage på lageret ved at trykke på :_gamepad_face_button_down:. Hvis der er flere genstande på markøren, kan du lægge dem tilbage på lageret samtidig ved at trykke på :_gamepad_face_button_down: eller én ad gangen ved at trykke på :_gamepad_face_button_left:. # +howtoplay.inventory.text.4a.touch=Hvis du trykker på en stak varer, vælger du automatisk alle genstande i stakken. Du kan flytte stakken på samme måde, som du ville gøre med et enkelt element. # +howtoplay.inventory.text.4b.touch=Hvis du vil opdele en stak genstande, skal du trykke og holde nede på stakken af genstande, indtil skyderen til valg vises. Uden at slippe skærmen skal du glide fingeren til venstre og højre for at vælge antallet af genstande, du vil fjerne fra stakken. # +howtoplay.inventory.text.5.keyboard=Hvis markøren er over en rustningsdel, kan du flytte delen til den korrekte rustningsplads ved at trykke på SHIFT+:mouse_left_button:. # +howtoplay.inventory.text.5.gamepad=Hvis markøren er over en rustningsdel, kan du flytte delen til den korrekte rustningsplads ved at trykke på :_gamepad_face_button_up:. # +howtoplay.inventory.text.6.keyboard=Du lægger en genstand fra dig ved at tage den op og placere den uden for dit lagervindue. # +howtoplay.inventory.text.6.gamepad=Du lægger en genstand fra dig ved at tage den op og trykke på :_gamepad_face_button_up:. # + +howtoplay.jukebox=Jukeboks # +howtoplay.jukebox.title=Sådan spiller du: Jukeboks # +howtoplay.jukebox.text.1=Jukeboksen kan afspille de musikplader, du finder. # +howtoplay.jukebox.header.1=Sæt gang i festen # +howtoplay.jukebox.text.2.notTouch=Tryk på :_input_key.use: på en jukeboks med en musikplade i hånden for at afspille den. Tryk på :_input_key.use: på jukeboksen igen for at skubbe musikpladen ud. # +howtoplay.jukebox.text.2.touch=Tryk på en jukeboks med en musikplade i hånden for at afspille den. Tryk på jukeboksen igen for at skubbe musikpladen ud. # +howtoplay.jukebox.header.2=Redstone # +howtoplay.jukebox.text.3=Når en jukeboks afspiller en musikplade, oplader den redstone-pulver. # +howtoplay.jukebox.text.4=Forskellige musikplader giver forskellige energiniveauer. # +howtoplay.jukebox.text.5=Se, hvad der sker, hvis du lader den spille færdig. # +howtoplay.jukebox.text.6=En tragt kan både lægge musikpladen i for dig og tage den ud igen, når musikken standser. # +howtoplay.jukebox.header.3=Find musikplader # +howtoplay.jukebox.text.7=Nogle musikplader findes i kister rundt omkring i verden. # +howtoplay.jukebox.text.8=Andre er sværere at få fingre i - creepere er eksempelvis store musikelskere. # + +howtoplay.loom=Væv # +howtoplay.loom.title=Sådan spiller du : Væv # +howtoplay.loom.text.1=Væven er både hurtig og effektiv, når du vil give dit banner et mønster. Væven bruger kun en enkelt farve til hvert mønster. Hvis du bruger mønsterskabeloner, kan du lave særlige mønstre. # +howtoplay.loom.header.1=Vævning # +howtoplay.loom.text.2=Du giver dit banner et mønster ved at placere banneret på vævens første plads og en farve på vævens anden plads. Når du har valgt dit mønster, kan du tage banneret fra outputpladsen til højre og flytte det til dit lager. # +howtoplay.loom.text.3=Et banner kan have flere lag, så du kan designe dit helt eget unikke udtryk. Du kan give dit banner op til 6 forskellige mønstre. # +howtoplay.loom.header.2=Mønsterskabeloner # +howtoplay.loom.text.4=Hvis du placerer en mønsterskabelon på vævens tredje plads, kan du fremstille særlige mønstre som en blomst eller ansigtet af en creeper. Du mister ikke dine mønsterskabeloner, når du anvender dem på dine bannere. # + +howtoplay.mounts=Ridedyr # +howtoplay.mounts.title=Sådan spiller du: Ridedyr # +howtoplay.mounts.text.1=Du kan ride på alle voksne heste, æsler og muldyr. Kun heste kan iklædes rustning. # +howtoplay.mounts.text.2=Muldyr og æsler kan udstyres med sadeltasker (til transport af genstande) ved at fastgøre en kiste til dem. Efterfølgende har du adgang til indholdet i sadeltaskerne, når du rider eller sniger. # +howtoplay.mounts.header.1=Tæmning # +howtoplay.mounts.text.3.notTouch=Heste, æsler og muldyr skal tæmmes, inden de kan bruges. Heste tæmmes ved at ride på dem uden at falde af, indtil de køler ned. Du indleder et forsøg på at tæmme en hest, et æsel eller et muldyr ved at trykke på :_input_key.use: uden at have noget i hånden. # +howtoplay.mounts.text.3.touch=Heste, æsler og muldyr skal tæmmes, inden de kan bruges. Heste tæmmes ved at ride på dem uden at falde af, indtil de køler ned. Når du nærmer dig et ridedyr, vises knappen Sid op. Du indleder et forsøg på at tæmme en hest, et æsel eller et muldyr ved at trykke på knappen. # +howtoplay.mounts.text.4=Når der dukker hjerter op omkring hesten, er den tæmmet og holder op med at prøve at kaste dig af. # +howtoplay.mounts.header.2=Ridning # +howtoplay.mounts.text.5=Du kan først styre en hest, når du har givet den sadel på. # +howtoplay.mounts.text.6=Sadler kan købes af landsbyboere eller findes i skjulte kister rundt omkring i verden. Du kan også være heldig at få en på krogen, når du fisker. Når du rider på en hest, åbner du dit lager og placerer sadlen på hestens sadelplads. # +howtoplay.mounts.text.7=Du kan avle på heste og æsler ligesom på andre dyr. Heste og æsler foretrækker guldæbler og guldgulerødder. # +howtoplay.mounts.text.8=Føl vokser med tiden op og bliver til voksne heste, men processen kan fremskyndes ved at fodre dem med hvede eller hø. # +howtoplay.mounts.header.3=Pakdyr # +howtoplay.mounts.text.9=Lamaer kan både bruges som ridedyr og til at transportere store ladninger af genstande. # +howtoplay.mounts.text.10=Lamaer tæmmes på samme måde som heste, men selv når de er tæmmet, går de stadig deres egne veje, når du rider på dem. # +howtoplay.mounts.text.11=Hvis du binder en line fast til en lama og trækker af sted med den, følger de omkringstående lamaer (både tæmmede og utæmmede) efter og former en karavane. # +howtoplay.mounts.text.12=Lamaer kan udstyres med kister, så de får 3-15 lagerpladser, alt efter hvor stærk lamaen er. De kan også dækkes med tæpper. Forskellige tæppefarver giver forskellige mønstre. # +howtoplay.mounts.header.4=Grise # +howtoplay.mounts.text.13=Du kan også ride på en gris, men den går kun derhen, hvor du vil, hvis du giver den en god grund til det. # +howtoplay.mounts.text.14=Sæt sadel på grisen, og peg en gulerod på en pind i den retning, du vil gå. # +howtoplay.mounts.header.5=Sid af # +howtoplay.mounts.text.15.notTouch=Tryk på :_input_key.sneak: for at sidde af. # +howtoplay.mounts.text.15a.touch=Når du bruger D-Pad-kontrolskemaet, skal du trykke på :touch_jump: for at stige af et dyr. # +howtoplay.mounts.text.15b.touch=Når du bruger et joystick-kontrolsystem, skal du trykke på :tip_virtual_button_dismount: for at stige af et dyr. # + +howtoplay.multiplayer=Multiplayer # +howtoplay.multiplayer.title=Sådan spiller du: Multiplayer # +howtoplay.multiplayer.text.1=Minecraft er som standard et multiplayerspil. # +howtoplay.multiplayer.header.1=Delt skærm # +howtoplay.multiplayer.text.2.splitscreen=Lokale spillere kan når som helst træde ind i dit spil ved at tilslutte controllere og trykke på en knap på deres controller. # +howtoplay.multiplayer.header.2=Online multiplayer # +howtoplay.multiplayer.text.3=Alle verdener starter som standard med multiplayer aktiveret. Hvis du vil have en privat verden, skal du åbne verdensindstillingerne og deaktivere multiplayer. # +howtoplay.multiplayer.text.3.norealms=Alle verdener starter som standard med multiplayer aktiveret. Hvis du vil have en privat verden, skal du åbne verdensindstillingerne og deaktivere multiplayer. # +howtoplay.multiplayer.header.3=Deltagelse i et onlinespil # +howtoplay.multiplayer.text.4=Du træder ind i et multiplayerspil via fanen Venner. Her vises alle de realms, venne- og LAN-spil, du kan deltage i. Vælg det spil, du vil være med i. # +howtoplay.multiplayer.text.4.norealms=Du træder ind i et multiplayerspil via fanen Venner. Her vises alle de realms, venne- og LAN-spil, du kan deltage i. Vælg det spil, du vil være med i. # +howtoplay.multiplayer.text.5=Når du starter eller træder ind i et onlinespil, kan andre på din vennefane se det. Efterhånden som dine venner træder ind i spillet, bliver det også synligt for deres venner. # +howtoplay.multiplayer.text.6=Bemærk! Du skal have internetforbindelse og være logget på en Microsoft-konto for at spille multiplayer. # +howtoplay.multiplayer.header.4=Spillertilladelser # +howtoplay.multiplayer.text.7=Du administrerer tilladelser for individuelle spillere ved at åbne pausemenuen. I pausemenuens højre side vises en liste over alle de spillere, der befinder sig i den aktuelle verden. Vælg tilladelsesikonet ud for den spiller, du vil justere tilladelser for. # + +howtoplay.navigation=Navigation # +howtoplay.navigation.title=Sådan spiller du: Navigation # +howtoplay.navigation.text.1=Navigation er en vigtig færdighed i Minecraft, da det ikke altid er ligetil at finde hjem. # +howtoplay.navigation.text.2=Først og fremmest er der en række grundlæggende værktøjer, du bør kende til. # +howtoplay.navigation.header.1=Navigationsværktøjer # +howtoplay.navigation.text.3=Et kompas peger i retningen af det første sted, du spawnede i verdenen - en let måde at finde dit udgangspunkt på. # +howtoplay.navigation.text.4=Et kort viser dig det område, du har udforsket. Placer det i din anden hånd, og brug det som et minikort. Du kan gøre det større på et arbejdsbord ved at tilføje mere papir i kanterne. # +howtoplay.navigation.text.5=Et placeringskort viser dig, hvor du er, og i hvilken retning du kigger set i forhold til placeringskortets udgangspunkt. Det viser dig også placeringen af andre spillere i den samme verden. # +howtoplay.navigation.text.6=Et korttegnerbord kan hjælpe dig med at bygge, udvide, kopiere og sågar navngive kort. # +howtoplay.navigation.text.7=Placer papir på den første plads for at fremstille et kort. Hvis du placerer et kompas på den anden plads, kan du fremstille et placeringskort. Du kan udvide eller kopiere dit kort ved at tilføje papir eller et tomt kort. # +howtoplay.navigation.header.2=Navigationsteknikker # +howtoplay.navigation.text.8=Hold øje med orienteringspunkter, mens du udforsker. Jo mere du spiller i en verden, jo bedre vil du kunne huske, hvor du er. Du kan også have glæde af at placere fakler på din vej, så du kan følge dem tilbage, når du vil hjem. # +howtoplay.navigation.text.9=Solen kan også fortælle dig, i hvilken retning du kigger. Husk, at solen står op i øst og går ned i vest! # +howtoplay.navigation.header.3=Udforskerkort # +howtoplay.navigation.text.10=Der er mange steder at udforske. Find en landsby, og kig efter en korttegner. Han kan sælge dig udforskerkort, der viser vej til eksotiske steder langt, langt væk. # + +howtoplay.netherPortals=Nether-portal # +howtoplay.netherPortals.title=Sådan spiller du: Nether-portal # +howtoplay.netherPortals.text.1=En Nether-portal er en port til en anden dimension. # +howtoplay.netherPortals.text.2=Hvis den er konstrueret korrekt, kan der tændes op i Nether-portalen, så den aktiveres. # +howtoplay.netherPortals.text.3=Her ser du eksempler på, hvordan portaler kan konstrueres. # + +howtoplay.nightfall=Skumring # +howtoplay.nightfall.title=Sådan spiller du: Skumring # +howtoplay.nightfall.text.1=I Minecraft står solen op og bevæger sig hen over himlen, mens du er på eventyr. Når solen går ned, bør du tage dine forholdsregler. Der lurer mange farer, når natten falder på! # +howtoplay.nightfall.header.1=Søg ly # +howtoplay.nightfall.text.2=Hvis du ikke allerede har det, får du brug for et sted at søge ly for mørket og det, der skjuler sig i det. Det kan være så enkelt som et hul i siden af en bakke eller en lille hytte i skoven. # +howtoplay.nightfall.text.3=Sørg for at blokere alle indgange, f.eks. med en dør, så du kan komme ind og ud. Hvis du har fremstillet en seng, er det et godt sted at stille den. Det samme gælder for dit arbejdsbord og din ovn. # +howtoplay.nightfall.text.4=Husk at oplyse området med fakler. Det kan redde dit liv. # + +howtoplay.pets=Kæledyr # +howtoplay.pets.title=Sådan spiller du: Kæledyr # +howtoplay.pets.header.1=Venskab med kæledyr # +howtoplay.pets.text.1.notTouch=Der er adskillige væsner i Minecraft, der kan tæmmes og blive til kæledyr. Alle potentielle kæledyr tæmmes ved at give dem de genstande, de kan lide. Når de er tæmmet, får du dem til at blive hos dig ved at trykke på :_input_key.use:, mens du kigger på dem. # +howtoplay.pets.text.1.touch=Der er adskillige væsner i Minecraft, der kan tæmmes og blive til kæledyr. Alle potentielle kæledyr tæmmes ved at give dem de genstande, de kan lide. Når de er tæmmet, får du dem til at blive hos dig ved at trykke på Sit-knappen. # +howtoplay.pets.header.2=Ulve # +howtoplay.pets.text.2=Ulve er neutrale væsner, der jager i kolde klimaer. De angriber kaniner, skeletter og får, men flygter fra lamaer. De angriber dig kun, hvis du provokerer dem. Du kan tæmme dem ved at fodre dem med knogler. # +howtoplay.pets.header.3=Katte # +howtoplay.pets.text.3=Katte er neutrale væsner, der findes i landsbyer. De angriber kaniner og babyskildpadder. De sørger også for at holde fantomer og creepere værk. De vil forsøge at løbe fra dig, så det kan være svært at tæmme dem. De kan godt lide fisk, så giv dem rå torsk eller laks for at tæmme dem. # +howtoplay.pets.header.4=Papegøjer # +howtoplay.pets.text.4=Papegøjer er neutrale væsner, der bor i junglen. De imiterer lydene fra andre væsner i området. De holder af frø, så du kan tæmme dem ved at give dem et par stykker. Papegøjer kan sidde på din skulder ... Ja, du kan have mere end én siddende ad gangen. # + +howtoplay.raids=Plyndringstogter # +howtoplay.raids.title=Sådan spiller du : Plyndringstogter # +howtoplay.raids.text.1=Når du bevæger dig rundt i verden, kan du støde på en røverlejr eller en røverbande. Røvere er altid på udkig efter landsbyer, de kan plyndre. Hvis du tager deres banner, kan de finde på at angribe en nærliggende landsby. # +howtoplay.raids.text.2=Sørg for at forsvare din landsby. Angrebet stopper, når du har besejret alle røverne. # +howtoplay.raids.header.1=Jeg har brug for en helt # +howtoplay.raids.text.3=Landsbyboerne vil sandsynligvis være særdeles taknemmelige for, at du har reddet dem fra røverne. Sørg for at vende tilbage til dem – måske venter der et godt tilbud. # + +howtoplay.ranching=Dyrehold # +howtoplay.ranching.title=Sådan spiller du: Dyrehold # +howtoplay.ranching.text.1=I Minecraft kan du have din egen farm fuld af husdyr. Dyrehold leverer masser af ressourcer, f.eks. uld, æg og råt kød. # +howtoplay.ranching.header.1=Udvidelse af din besætning # +howtoplay.ranching.text.2=Hvis du vil have en større dyreflok, er du nødt til at avle babydyr. Voksne dyr kan producere babydyr, når de er i brunst. Dyrene kommer i brunst, når du fodrer dem med deres foretrukne foder. # +howtoplay.ranching.text.3=Når to dyr af samme slags, der begge er i brunst, kommer i nærheden af hinanden, kysser de, og kort efter dukker der et babydyr op! Babydyret holder sig til sine forældre, indtil det er voksent. Dyr, der har fået en baby, kan ikke komme i brunst igen, før der er gået fem minutter. # +howtoplay.ranching.header.2=Hvad æder væsner? # +howtoplay.ranching.text.4=Køer, mooshrooms og får æder hvede. Grise æder gulerødder og rødbeder. Kyllinger elsker frø af enhver slags. Kaniner æder gulerødder, guldgulerødder og mælkebøtter. Ozelotter holder af rå torsk og laks. Ulve æder alle slags kød. # +howtoplay.ranching.text.5=Dyr følger efter dig, når du holder deres yndlingsmad. På den måde kan du lokke dem hen til din farm eller et andet dyr. # + +howtoplay.realms=Realms # +howtoplay.realms.title=Sådan spiller du: Realms # +howtoplay.realms.text.1=Realms er et fantastisk sted, hvor du kan være vært for et multiplayerspil, der altid kører. Selv når du ikke selv spiller, kører dit realm videre, så dine venner kan udforske alt det, de vil! # +howtoplay.realms.header.1=Kom i gang # +howtoplay.realms.text.2=Du opretter et realm ved at vælge Opret ny på fanen Verdener. Tryk på knappen Nyt realm og derefter på Opret ny verden. Giv dit realm et navn, og angiv antallet af spillere. Til sidst kan du invitere venner til realmet. # +howtoplay.realms.header.2=Realm-indstillinger # +howtoplay.realms.text.3=Når du har oprettet et realm, kan du ændre indstillingerne ved at trykke på blyanten. # +howtoplay.realms.text.4=Under knappen Spil, kan du omdøbe realmet, vælge sværhedsgrad og spiltype, aktivere snydekoder og downloade/uploade verdenen. # +howtoplay.realms.text.5=Under knappen Medlemmer kan du administrere alle de venner, du har inviteret til dit realm, tilføje/fjerne medlemmer og angive deres tilladelser. # +howtoplay.realms.text.6=Under knappen Abonnement kan du se, hvornår dit realm udløber, forlænge tiden til udløb og åbne/lukke realmet. # + +howtoplay.redstone=Redstone # +howtoplay.redstone.title=Sådan spiller du: Redstone # +howtoplay.redstone.text.1=Redstone-pulver kommer fra redstone, der udsender et elektrisk signal. Når det er ladet op, lyser det og overfører signalet til tilstødende redstone-genstande. # +howtoplay.redstone.header.1=Redstone-energi # +howtoplay.redstone.text.2=De pågældende genstande lades dog kun op, hvis de har en energikomponent, f.eks. et håndtag, en knap eller en trykplade. Der er mange flere, så eksperimentér endelig med det. # +howtoplay.redstone.text.3=Placer noget redstone-pulver ved siden af en energikomponent, og aktivér den for at lade den op. # +howtoplay.redstone.text.4=Der er mange genstande, der aktiveres af redstone-signaler, f.eks. tragte og stempler. # +howtoplay.redstone.text.5=Redstone giver dig endeløse muligheder. Prøv at skabe noget, der giver dig værdi, f.eks. en automatisk farm! # + +howtoplay.resourceAndBehaviorPacks=Ressource- og adfærdspakker # +howtoplay.resourceAndBehaviorPacks.title=Sådan spiller du: Ressource- og adfærdspakker # +howtoplay.resourceAndBehaviorPacks.text.1=Ressource- og adfærdspakker giver dig mulighed for at ændre, hvordan Minecraft ser ud og opfører sig. # +howtoplay.resourceAndBehaviorPacks.text.2=Åbn listen over tilgængelige pakker i indstillingsmenuen, og tryk på plusset ud for den pakke, du vil have. Herefter implementeres pakkens indhold i Minecrafts standardpakke. # + +howtoplay.scaffolding=Stillads # +howtoplay.scaffolding.title=Sådan spiller du: Stillads # +howtoplay.scaffolding.header.1=Ræk ud efter stjernerne # +howtoplay.scaffolding.text.1.keyboard=Stilladser hjælper dig med at bygge gigantiske strukturer uden faldulykker! Du kan både gå inde i et stillads og stå oven på det. Hvis du står i en søjle af stilladser, kan du gå opad ved at trykke på :_input_key.jump:. Du kommer ned igen ved at trykke på :_input_key.sneak:. # +howtoplay.scaffolding.text.1.gamepad=Stilladser hjælper dig med at bygge gigantiske strukturer uden faldulykker! Du kan både gå inde i et stillads og stå oven på det. Hvis du står i en søjle af stilladser, kan du gå opad ved at trykke på knappen :_input_key.jump:. Du kommer ned igen ved at trykke på knappen :_input_key.sneak:. # +howtoplay.scaffolding.text.1a.touch=Stilladser kan hjælpe med at bygge store strukturer ved at tilbyde en måde at nå højere steder og komme sikkert ned uden at tage faldskader. # +howtoplay.scaffolding.text.1b.touch=Når du bruger D-Pad-kontrolskemaet, skal du trykke på :touch_jump: for at klatre op ad en stilladssøjle. Tryk på :touch_fly_down: for at klatre ned. # +howtoplay.scaffolding.text.1c.touch=Når du bruger et joystick-kontrolsystem, skal du trykke på :tip_virtual_button_jump: for at klatre op ad en stilladssøjle. Tryk på :tip_virtual_button_sneak: for at klatre ned. # +howtoplay.scaffolding.text.1.rift_controller=Stilladser hjælper dig med at bygge gigantiske strukturer uden faldulykker! Du kan både gå inde i et stillads og stå oven på det. Hvis du står i en søjle af stilladser, kan du gå opad ved at trykke på knappen :rift_A:. Du kommer ned igen ved at trykke på knappen :rift_X:. # +howtoplay.scaffolding.text.1.windowsmr_controller=Stilladser hjælper dig med at bygge gigantiske strukturer uden faldulykker! Du kan både gå inde i et stillads og stå oven på det. Hvis du står i en søjle af stilladser, kan du gå opad ved at trykke på knappen :windowsmr_right_touchpad:. Du kommer ned igen ved at holde knappen :windowsmr_right_stick: nede. # +howtoplay.scaffolding.header.2=Understøt dit byggeri # +howtoplay.scaffolding.text.2=Stilladser har brug for afstivning. Du kan kun placere et vist antal stilladser vandret uden at understøtte dem med en anden blok. Hvis du forsøger at placere for mange stilladsblokke uden afstivning, falder den ned. Stilladser kan placeres som normale blokke, men de kan også placeres på deres eget fundament, hvis du vil bygge et højt tårn i en fart. # +howtoplay.scaffolding.header.3=Nedtagning # +howtoplay.scaffolding.text.3=Når en stilladsblok ødelægges, falder samtlige stilladsblokke oven på den ned og går i stykker. Hvis du vil tage et stillads ned i en fart, kan du altså nøjes med at ødelægge de understøttende blokke. # + +howtoplay.structureBlocks=Strukturblokke # +howtoplay.structureBlocks.title=Sådan spiller du: Strukturblokke ### +howtoplay.structureBlocks.text.1=Strukturblokke giver oprettere mulighed for at kopiere og gemme sektioner af deres verden i strukturer. Gemte strukturer kan derefter indsættes i verdenen. ### +howtoplay.structureBlocks.header.1=Sådan får du ### +howtoplay.structureBlocks.text.2=For at få en strukturblok skal du bruge slashkommandoen /give. Du kan kun bruge strukturblokke, hvis du har operatørtilladelse. ### +howtoplay.structureBlocks.header.2= Tilstande ### +howtoplay.structureBlocks.text.3=Strukturblokke har 4 tilstande, der kan vælges i tilstandsmenuen: Gem, Indlæs, Hjørne og 3D-eksport. ### +howtoplay.structureBlocks.text.4=En lagringstilstand gemmer et område af verdenen som en struktur. ### +howtoplay.structureBlocks.text.5=Indlæsningstilstand indlæser en struktur i verdenen. Det er kun strukturer, der er gemt til verdenen eller inkluderet i en adfærdspakke, der er anvendt på verdenen, der kan indlæses. ### +howtoplay.structureBlocks.text.6=Hjørnetilstand bruges sammen med Registrer-knappen i Gem-tilstand til automatisk at definere det område, du vil gemme. Se mere i sektionen Hjørnetilstand nedenfor. ### +howtoplay.structureBlocks.text.7=3D-eksport eksporterer en 3D-modelfil på understøttede platforme. ### +howtoplay.structureBlocks.header.3=Vindue til forhåndsvisning ### +howtoplay.structureBlocks.text.8=På den højre side af skærmen Strukturblok vises en forhåndsvisning af det område, du har valgt, eller den struktur, du vil indlæse, afhængigt af den tilstand, blokken er i. ### +howtoplay.structureBlocks.text.9.keyboard=Tryk på :_input_key.attack: og træk for at rotere 3D-forhåndsvisningen. # +howtoplay.structureBlocks.text.9.gamepad=Brug :_gamepad_stick_right: for at rotere 3D-forhåndsvisningen. # +howtoplay.structureBlocks.text.9.touch=Tryk på og træk i forhåndsvisningen for at rotere 3D-forhåndsvisningen. # +howtoplay.structureBlocks.header.4=Redstone-aktivering ### +howtoplay.structureBlocks.text.10=Redstone kan bruges til at aktivere en strukturblok. Dette kan enten medføre, at den gemmer en struktur eller indlæser en struktur i verdenen, afhængigt af blokkens tilstand og dens indstillinger. ### +howtoplay.structureBlocks.header.5=Integritet og frø ### +howtoplay.structureBlocks.text.11=Du kan ændre, hvor meget af en struktur der indlæses, ved at ændre værdierne for integritet og frø. ### +howtoplay.structureBlocks.text.12=Integritet – procentdelen af blokke, der skal indlæses fra strukturen. De accepterede værdier er 0 til 100. Blokke bliver valgt vilkårligt, hvis et frø ikke er angivet. ### +howtoplay.structureBlocks.text.13=Frø – den værdi, der er angivet her, bestemmer, hvilke blokke der skal fjernes, når der bruges integritet. Undlad at udfylde dette felt, hvis du ønsker, at blokkene skal vælges vilkårligt. ### +howtoplay.structureBlocks.header.6=Strukturvoidblokke ### +howtoplay.structureBlocks.text.14=Når en struktur med en strukturvoidblokke indlæses i verdenen vil blokke, der ville have været blevet fjernet, når strukturvoidblokken er indlæst heri, i stedet forblive i verdenen. ### +howtoplay.structureBlocks.text.15=Eksempel: Indlæsning af et tomt skibsvrag i bunden af havet vil normalt kopiere luft over vandblokkene. Hvis skibsvraget var fyldt med strukturvoid, vil vandet forblive der, og du får et skibsvrag, der er fyldt med vand. ### +howtoplay.structureBlocks.header.7=Registrering og hjørner ### +howtoplay.structureBlocks.text.16=Hvis du vil gemme et område automatisk, kan du placere hjørneblokke rundt om det og give dem samme navn, som den struktur du vil gemme. ### +howtoplay.structureBlocks.text.17=Et tryk på Registrer-knappen i Gem-tilstand fremhæver alle hjørneblokke med samme navn og markerer området imellem dem, hvorefter det gemmes. ### + +howtoplay.servers=Servere # +howtoplay.servers.title=Sådan spiller du: Servere # +howtoplay.servers.text=Fanen Servere viser populære Minecraft-servere. # + +howtoplay.shulkerBoxes=Shulkerbokse # +howtoplay.shulkerBoxes.title=Sådan spiller du: Shulkerbokse # +howtoplay.shulkerBoxes.text.1=Du fremstiller en shulkerboks ved at kombinere to shulkerskaller med en kiste. Shulkerskaller efterlades af shulkere, der gemmer sig i End-byer. I modsætning til andre beholdere bevarer shulkerbokse deres genstande, hvis de ødelægges. Shulkerbokse kan placeres med automater, men de går i stykker og efterlades som en genstand, hvis de skubbes af stempler. # + +howtoplay.theEnd=End # +howtoplay.theEnd.title=Sådan spiller du: End # +howtoplay.theEnd.text.1=End er en anden dimension, der kan besøges via en aktiv End-portal. End-portaler findes i højborge dybt under jorden i oververdenen. # +howtoplay.theEnd.text.2=Alle rammeblokkene i en End-portal mangler et eller andet mystisk for at udløse den indelukkede energi. # +howtoplay.theEnd.header.1=Den anden side # +howtoplay.theEnd.text.3=Når portalen er aktiv, overføres du til End ved at hoppe ind i den. # +howtoplay.theEnd.text.4=I End bor den frygtindgydende ender-drage. Hun er en grusom og mægtig fjende, der henter energi fra gådefulde krystaller. Vogt dig for hendes ildkugleangreb, der efterlader syre over hele kamppladsen. Tag dine venner med, hvis du vil have en chance! # +howtoplay.theEnd.text.5=Hvis du ikke har fået nok, kan du vække ender-dragen på ny ved at tilføje en ender-krystal i hver af udgangsportalens fire hjørner. # + +howtoplay.theStore=Markedspladsen # +howtoplay.theStore.title=Sådan spiller du : Markedspladsen # +howtoplay.theStore.text.1=På Minecraft-markedspladsen finder du nye skins, verdener, teksturer og mashup-pakker fra talentfulde udviklere. # +howtoplay.theStore.header.1=Udforsk indhold # +howtoplay.theStore.text.2=Giv dig selv et nyt look med et nyt skin! # +howtoplay.theStore.text.3=Tjek de mange nye verdener med nye kort og udfordringer til uendelige timers spil! # +howtoplay.theStore.text.4=Giv dit gamle spil et nyt look med teksturpakker, der lægges oven på dine aktuelle verdener og realms! # +howtoplay.theStore.text.4.norealms=Giv dit gamle spil et nyt look med teksturpakker, der lægges oven på dine aktuelle verdener! # +howtoplay.theStore.text.5=Eller prøv det hele på samme tid med mashup-pakker, der samler skins, verdener og teksturer i kombinationer, der fuldstændigt forvandler dine verdener og realms! # +howtoplay.theStore.text.5.norealms=Eller prøv det hele på samme tid med mashup-pakker, der samler skins, verdener og teksturer i kombinationer, der fuldstændigt forvandler dine verdener! # + +howtoplay.tools=Værktøj # +howtoplay.tools.title=Sådan spiller du: Værktøj # +howtoplay.tools.text.1=Minecraft indeholder mange værktøjer, der giver dig mulighed for at udvinde blokke hurtigere end med dine hænder. Værktøj kan fremstilles af træ, sten, jern, guld og diamant. # +howtoplay.tools.text.2=Ved at bruge det rette værktøj til opgaven udvinder du ikke bare blokken hurtigere, værktøjet holder også længere. Du er nødt til at fremstille mere komplekse værktøjer for at udvinde de sjældnere ressourcer. # +howtoplay.tools.header.1=Værktøj, der ødelægger ting # +howtoplay.tools.text.3=Hakken er god til at ødelægge hårde blokke som brosten, jern og ovne. # +howtoplay.tools.text.4=Øksen er god til at ødelægge træblokke som kævler, planker og arbejdsborde. # +howtoplay.tools.text.5.notTouch=Skovlen er god til at ødelægge løse blokke som jord, sand og grus. Hvis du trykker på :_input_key.use: på en græsblok, kan skovlen også grave en sti. # +howtoplay.tools.text.5.touch=Skovlen er god til at ødelægge løse blokke som jord, sand og grus. Hvis du trykker på en græsblok, kan skovlen også grave en sti. # +howtoplay.tools.text.6.notTouch=Lugejernet er nødvendigt for at bearbejde jorden, så du kan så afgrøder. Tryk på :_input_key.use: på jord- eller græsblokke for at forvandle dem til landbrugsjord. # +howtoplay.tools.text.6.touch=Lugejernet er nødvendigt for at bearbejde jorden, så du kan så afgrøder. Tryk på jord- eller græsblokke for at forvandle dem til landbrugsjord. # +howtoplay.tools.text.7=Alle disse værktøjer kan fortrylles, og det kan gøres på både fortryllelsesbordet og ambolten. # +howtoplay.tools.header.2=Andet værktøj # +howtoplay.tools.text.8=Der er mange flere værktøjer, der kan hjælpe dig på dit eventyr. # +howtoplay.tools.text.9=En spand giver dig mulighed for at indsamle ting som vand, mælk, lava og endda fisk. # +howtoplay.tools.text.10=Et fyrtøj giver dig mulighed for at tænde ild ... Tænk dig om i tæt skov! # +howtoplay.tools.text.11=En fiskestang giver dig mulighed for at fange fisk og andre gode sager i vandblokke. Den kan også bruges til at trække andre spillere og væsner hen til dig. Fiskestænger kan desuden fortrylles. # +howtoplay.tools.text.12=En saks er et nyttigt værktøj til indsamling af genstande såsom uld, blade og spindelvæv. # + +howtoplay.trading=Handel med landsbyboere # +howtoplay.trading.title=Sådan spiller du: Handel med landsbyboere # +howtoplay.trading.text.1=Handel kan ske i landsbyer. Hver landsbyboer har en profession. De kan være landmænd, slagtere, grovsmede, korttegnere, bibliotekarer eller præster. Nogle professioner handler med genstande, som andre professioner ikke kan. Udforsk og gør handler med mange landsbyboere for at finde alle handlerne. # +howtoplay.trading.header.1=Varer for smaragder # +howtoplay.trading.text.2=Du kan se, hvad en landsbyboer tilbyder, ved at interagere med dem. En landsbyboer kan justere sin handelspris, hver gang en spiller handler med sig. En landsbyboer kan løbe tør for varer, hvilket deaktiverer handlen midlertidigt, hvis den bruges for ofte. Handler involverer typisk køb eller salg af genstande for smaragder. # +howtoplay.trading.text.3=Efterhånden som du handler med landsbyboerne, udvider de deres forretning, så de kan tilbyde bedre og mere værdifulde handler. # +howtoplay.trading.text.4=Tag vare om dine landsbyboboere. De har brug for søvn, arbejde og mad for at trives. # + +howtoplay.transportation=Transport # +howtoplay.transportation.title=Sådan spiller du: Transport # +howtoplay.transportation.text.1=Du kan komme omkring på mange andre måder end ved at gå, ride og flyve. # +howtoplay.transportation.header.1=Minevogne # +howtoplay.transportation.text.2=Minevogne kører på skinner, og du kan sidde i dem. Du bygger et spor ved at placere skinner ved siden af hinanden. Herefter kan du sætte en minevogn på skinnerne og køre af sted. # +howtoplay.transportation.text.2.touch=Minevogne er kørevogne, der ruller på skinner, som du kan bygge til at komme hen, hvor du vil. Bare placer flere skinner ved siden af hinanden, placer en minevogn på den, og du er klar til at køre. # +howtoplay.transportation.text.3.keyboard=Du hopper op i en minevogn ved at trykke på :_input_key.use:, mens du kigger på den. Tryk på :_input_key.forward: for at køre fremad, og tryk på :_input_key.jump: eller :_input_key.sneak: for at hoppe af. # +howtoplay.transportation.text.3.gamepad=Du hopper op i en minevogn ved at trykke på :_input_key.use:, mens du kigger på den. Skub :_gamepad_stick_left: frem for at køre fremad, og tryk på :_input_key.jump: eller :_input_key.sneak: for at hoppe af. # +howtoplay.transportation.text.3a.touch=Se på en minevogn, og tryk på "Ride" for at hoppe ind. # +howtoplay.transportation.text.3b.touch=Når du bruger D-Pad-kontrolskemaet, skal du trykke og holde nede på :touch_forward: for at bevæge dig fremad og opbygge momentum, og trykke på :touch_jump: for at komme ud. # +howtoplay.transportation.text.3c.touch=Når du bruger et joystick-kontrolskema, skal du trække :tip_virtual_joystick: op for at bevæge dig fremad og opbygge momentum, og trykke på :tip_virtual_button_dismount: for at komme ud. # +howtoplay.transportation.header.2=Både # +howtoplay.transportation.text.4=Både giver dig mulighed for at rejse over vand. Placer din båd på en vandblok, og så er du klar. # +howtoplay.transportation.text.4.touch=En båd giver dig mulighed for at rejse over vand. Placer din båd på en vandblok, og så er du klar. # +howtoplay.transportation.text.5.keyboard=Du går om bord i en båd ved at kigge på den og trykke på :_input_key.use:. Tryk på :_input_key.left: eller :_input_key.right: for at dreje til venstre eller højre. Tryk på :_input_key.forward: for at sejle fremad. Tryk på :_input_key.jump: eller :_input_key.sneak: for at gå fra borde. # +howtoplay.transportation.text.5.gamepad=Du går om bord i en båd ved at trykke på :_input_key.use:, mens du kigger på den. Skub :_gamepad_stick_left: til venstre eller højre for at dreje, og skub :_gamepad_stick_left: frem for at sejle fremad. Tryk på :_input_key.jump: eller :_input_key.sneak: for at gå fra borde. # +howtoplay.transportation.text.5a.touch=Se på en båd, og tryk på "Board" for at gå ombord iden. # +howtoplay.transportation.text.5b.touch=Når du bruger D-Pad-kontrolskemaet, skal du trykke på :touch_left: eller :touch_right: for at dreje til venstre eller højre eller trykke og holde på begge for at komme videre. Tryk på "Forlad båd" for at komme ud. # +howtoplay.transportation.text.5c.touch=Når du bruger et joystick-kontrolskema, skal du trække :tip_virtual_joystick: op for at gå fremad og trykke på :tip_virtual_button_dismount: for at komme ud. # + +howtoplay.weapons=Våben # +howtoplay.weapons.title=Sådan spiller du: Våben # +howtoplay.weapons.header.1=Sværd # +howtoplay.weapons.text.1=Sværdet er det primære nærkampsvåben i Minecraft. Det kan fremstilles af træ, sten, jern, guld og diamant. Hoppeangreb gør kritisk skade! # +howtoplay.weapons.text.2.notTouch=Tryk på :_input_key.attack: med et sværd i hånden for at angribe. # +howtoplay.weapons.text.2.touch=Tryk på væsner for at angribe dem. # +howtoplay.weapons.header.2=Bue # +howtoplay.weapons.text.3.notTouch=Buen er det primære skydevåben i Minecraft. Hold :_input_key.use: nede for at trække buestrengen tilbage. Slip :_input_key.use: for at affyre pilen. Buen kan kun skyde, hvis du har en pil. # +howtoplay.weapons.text.3.touch=Buen er det primære skydevåben i Minecraft. Tryk og hold på skærmen for at trække buestrengen tilbage. Slip for at affyre pilen. Buen kan kun skyde, hvis du har en pil. # +howtoplay.weapons.text.4=Buer gør mere skade, jo længere strengen trækkes tilbage. Sørg for at trække den så langt tilbage som muligt. # +howtoplay.weapons.header.3=Armbrøst # +howtoplay.weapons.text.5.notTouch=Armbrøsten er et alternativt skydevåben. Du lader den ved at holde :_input_key.use: nede. Armbrøsten forbliver ladt, indtil du affyrer den. Tryk på :_input_key.use: for at skyde. Armbrøsten kan kun lades, hvis du har en pil. # +howtoplay.weapons.text.5a.touch=Armbrøsten er et rangeret våben, der kræver en pil, der skal lades. Tryk og hold nede et vilkårligt sted på skærmen for at lade armbrøsten med en pil. # +howtoplay.weapons.text.5b.touch=Når du har ladet armbrøsten, forbliver den ladet, indtil den affyres. Også når du lægger den i din lager. # +howtoplay.weapons.text.5c.touch=Tryk et vilkårligt sted på skærmen for at affyre en ladet armbrøst. # +howtoplay.weapons.text.5d.touch=Hvis du bruger handlingsknapper, skal du trykke på :tip_virtual_button_action_build_or_use: for at affyre en ladet armbrøst. # +howtoplay.weapons.header.4=Trefork # +howtoplay.weapons.text.6.notTouch=Treforken kan både benyttes til nærkamp og kamp på afstand. Tryk på :_input_key.attack: for at stikke. Tryk og hold :_input_key.use: nede for at trække treforken tilbage. Slip :_input_key.use: for at kaste den. Treforken er det bedste våben under vand. # +howtoplay.weapons.text.6.touch=Treforken kan både benyttes til nærkamp og kamp på afstand. Tryk på væsner for stikke dem. Tryk og hold på skærmen for at trække treforken tilbage. Slip for at kaste den. Treforken er det bedste våben under vand. # +howtoplay.weapons.header.5=Fortryllede våben # +howtoplay.weapons.text.7=Både sværdet, buen, armbrøsten og treforken kan fortrylles på både fortryllelsesbord og ambolt. Du kan f.eks. fortrylle dem til at gøre mere skade, holde længere eller sætte ild til væsner! # + +howtoplay.whatsNew=Nyheder # + +immersive_reader.book_page_header=Side %1 af %2 # +immersive_reader.portfolio_page_header= Side %1 # +immersive_reader.error.webview_failure=Vi kunne ikke oprette forbindelse til Moderne læser. # +immersive_reader.error.identity_failure=Vi kunne ikke oprette forbindelse til Moderne læser. Genstart Minecraft Education, og prøv igen. # + +level.launch.failed=Åbningen mislykkedes # +level.export.started=Verden eksporteres ... # +level.import.started=Verden importeres ... # +level.export.success=Verden er eksporteret # +level.import.success=Verden er importeret # +level.export.failed=Verden kunne ikke eksporteres # +level.import.failed=Verden kunne ikke importeres # +level.import.failed.incompatibleEdition=Verden kunne ikke importeres. Filformatet understøttes ikke # +level.editor.export.started=Projekteksport er i gang ... # +level.editor.import.started=Projektimporten er i gang ... # +level.editor.export.success=Projektet er eksporteret # +level.editor.import.success=Projektet er importeret # +level.editor.export.failed=Projekteksport mislykkedes # +level.editor.import.failed=Import af projekt mislykkedes # +level.editor.import.failed.incompatibleEdition=Projektimport mislykkedes: Filformatet understøttes ikke # + +invite.clear=Ryd valg # +invite.send=Send %d invitationer # +invite.sendOne=Send 1 invitation # +invite.sendUnnumbered=Send invitationer # +invite.title=Inviter dine venner til dit spil # +invite.titleRealms=Inviter medlemmer til din realm-server # +invite.error.message=Nogle af dine invitationer blev måske ikke sendt. # +invite.noFriends=Du har ikke skrevet nogen på din venneliste! # +invite.noRealmFriends=Du har ikke tilføjet nogen i dit realm! # +invite.OnlineFriends=Onlinevenner # +invite.OfflineFriends=Offlinevenner # +invite.SuggestedFriends=Foreslåede venner # +invite.error1=Der gik noget galt. Vi kunne ikke indlæse din venneliste. # +invite.error2=Der gik noget galt. Vi kunne ikke indlæse alle oplysninger om dine venner. # +invite.realm.add_member=Tilføj realmmedlemmer # +invite.notification.title=Spilinvitation # +invite.notification.description=%s har inviteret dig til at spille Minecraft # +invite.confirmation.description=%s har inviteret dig til at spille Minecraft # +invite.pageCounter=%d/%d # + +inventory.binSlot=Ødelæg genstand # + +item.air.name=Luft # +item.apple.name=Æble # +item.axolotlAdultBodySingle.name=Voksen %1$s axolotl # +item.axolotlBabyBodySingle.name=%1$s babyaxolotl # +item.axolotlColorLucy.name=Leucistisk # +item.axolotlColorCyan.name=Blågrøn # +item.axolotlColorGold.name=Gylden # +item.axolotlColorWild.name=Brun # +item.axolotlColorBlue.name=Blå # +item.golden_apple.name=Guldæble # +item.appleEnchanted.name=Fortryllet æble # +item.armor_stand.name=Rustningsstativ # +item.arrow.name=Pil # +item.tipped_arrow.name=Dyppet pil # +item.banner.black.name=Sort banner # +item.banner.blue.name=Blåt banner # +item.banner.border.black=Sort bræmme # +item.banner.border.blue=Blå bræmme # +item.banner.border.brown=Brun bræmme # +item.banner.border.cyan=Blågrøn bræmme # +item.banner.border.gray=Grå bræmme # +item.banner.border.green=Grøn bræmme # +item.banner.border.lightBlue=Lyseblå bræmme # +item.banner.border.lime=Limegrøn bræmme # +item.banner.border.magenta=Magentarød bræmme # +item.banner.border.orange=Orange bræmme # +item.banner.border.pink=Lyserød bræmme # +item.banner.border.purple=Lilla bræmme # +item.banner.border.red=Rød bræmme # +item.banner.border.silver=Lysegrå bræmme # +item.banner.border.white=Hvid bræmme # +item.banner.border.yellow=Gul bræmme # +item.banner.bricks.black=Sorte mursten # +item.banner.bricks.blue=Blå mursten # +item.banner.bricks.brown=Brune mursten # +item.banner.bricks.cyan=Blågrønne mursten # +item.banner.bricks.gray=Grå mursten # +item.banner.bricks.green=Grønne mursten # +item.banner.bricks.lightBlue=Lyseblå mursten # +item.banner.bricks.lime=Limegrønne mursten # +item.banner.bricks.magenta=Magentarøde mursten # +item.banner.bricks.orange=Orange mursten # +item.banner.bricks.pink=Lyserøde mursten # +item.banner.bricks.purple=Lilla mursten # +item.banner.bricks.red=Røde mursten # +item.banner.bricks.silver=Lysegrå mursten # +item.banner.bricks.white=Hvide mursten # +item.banner.bricks.yellow=Gule mursten # +item.banner.brown.name=Brunt banner # +item.banner.circle.black=Sort cirkel # +item.banner.circle.blue=Blå cirkel # +item.banner.circle.brown=Brun cirkel # +item.banner.circle.cyan=Blågrøn cirkel # +item.banner.circle.gray=Grå cirkel # +item.banner.circle.green=Grøn cirkel # +item.banner.circle.lightBlue=Lyseblå cirkel # +item.banner.circle.lime=Limegrøn cirkel # +item.banner.circle.magenta=Magentarød cirkel # +item.banner.circle.orange=Orange cirkel # +item.banner.circle.pink=Lyserød cirkel # +item.banner.circle.purple=Lilla cirkel # +item.banner.circle.red=Rød cirkel # +item.banner.circle.silver=Lysegrå cirkel # +item.banner.circle.white=Hvid cirkel # +item.banner.circle.yellow=Gul cirkel # +item.banner.creeper.black=Sort creeper # +item.banner.creeper.blue=Blå creeper # +item.banner.creeper.brown=Brun creeper # +item.banner.creeper.cyan=Blågrøn creeper # +item.banner.creeper.gray=Grå creeper # +item.banner.creeper.green=Grøn creeper # +item.banner.creeper.lightBlue=Lyseblå creeper # +item.banner.creeper.lime=Limegrøn creeper # +item.banner.creeper.magenta=Magentarød creeper # +item.banner.creeper.orange=Orange creeper # +item.banner.creeper.pink=Lyserød creeper # +item.banner.creeper.purple=Lilla creeper # +item.banner.creeper.red=Rød creeper # +item.banner.creeper.silver=Lysegrå creeper # +item.banner.creeper.white=Hvid creeper # +item.banner.creeper.yellow=Gul creeper # +item.banner.cross.black=Sort Andreaskors # +item.banner.cross.blue=Blåt Andreaskors # +item.banner.cross.brown=Brunt Andreaskors # +item.banner.cross.cyan=Blågrønt Andreaskors # +item.banner.cross.gray=Gråt Andreaskors # +item.banner.cross.green=Grønt Andreaskors # +item.banner.cross.lightBlue=Lyseblåt Andreaskors # +item.banner.cross.lime=Limegrønt Andreaskors # +item.banner.cross.magenta=Magentarødt Andreaskors # +item.banner.cross.orange=Orange Andreaskors # +item.banner.cross.pink=Lyserødt Andreaskors # +item.banner.cross.purple=Lilla Andreaskors # +item.banner.cross.red=Rødt Andreaskors # +item.banner.cross.silver=Lysegråt Andreaskors # +item.banner.cross.white=Hvidt Andreaskors # +item.banner.cross.yellow=Gult Andreaskors # +item.banner.curly_border.black=Sort bræmme med savskure # +item.banner.curly_border.blue=Blå bræmme med savskure # +item.banner.curly_border.brown=Brun bræmme med savskure # +item.banner.curly_border.cyan=Blågrøn bræmme med savskure # +item.banner.curly_border.gray=Grå bræmme med savskure # +item.banner.curly_border.green=Grøn bræmme med savskure # +item.banner.curly_border.lightBlue=Lyseblå bræmme med savskure # +item.banner.curly_border.lime=Limegrøn bræmme med savskure # +item.banner.curly_border.magenta=Magentarød bræmme med savskure # +item.banner.curly_border.orange=Orange bræmme med savskure # +item.banner.curly_border.pink=Lyserød bræmme med savskure # +item.banner.curly_border.purple=Lilla bræmme med savskure # +item.banner.curly_border.red=Rød bræmme med savskure # +item.banner.curly_border.silver=Lysegrå bræmme med savskure # +item.banner.curly_border.white=Hvid bræmme med savskure # +item.banner.curly_border.yellow=Gul bræmme med savskure # +item.banner.cyan.name=Blågrønt banner # +item.banner.diagonal_left.black=Sort skrådelt fra venstre # +item.banner.diagonal_left.blue=Blå skrådelt fra venstre # +item.banner.diagonal_left.brown=Brun skrådelt fra venstre # +item.banner.diagonal_left.cyan=Blågrøn skrådelt fra venstre # +item.banner.diagonal_left.gray=Grå skrådelt fra venstre # +item.banner.diagonal_left.green=Grøn skrådelt fra venstre # +item.banner.diagonal_left.lightBlue=Lyseblå skrådelt fra venstre # +item.banner.diagonal_left.lime=Limegrøn skrådelt fra venstre # +item.banner.diagonal_left.magenta=Magentarød skrådelt fra venstre # +item.banner.diagonal_left.orange=Orange skrådelt fra venstre # +item.banner.diagonal_left.pink=Lyserød skrådelt fra venstre # +item.banner.diagonal_left.purple=Lilla skrådelt fra venstre # +item.banner.diagonal_left.red=Rød skrådelt fra venstre # +item.banner.diagonal_left.silver=Lysegrå skrådelt fra venstre # +item.banner.diagonal_left.white=Hvid skrådelt fra venstre # +item.banner.diagonal_left.yellow=Gul skrådelt fra venstre # +item.banner.diagonal_right.black=Sort skrådelt # +item.banner.diagonal_right.blue=Blå skrådelt # +item.banner.diagonal_right.brown=Brun skrådelt # +item.banner.diagonal_right.cyan=Blågrøn skrådelt # +item.banner.diagonal_right.gray=Grå skrådelt # +item.banner.diagonal_right.green=Grøn skrådelt # +item.banner.diagonal_right.lightBlue=Lyseblå skrådelt # +item.banner.diagonal_right.lime=Limegrøn skrådelt # +item.banner.diagonal_right.magenta=Magentarød skrådelt # +item.banner.diagonal_right.orange=Orange skrådelt # +item.banner.diagonal_right.pink=Lyserød skrådelt # +item.banner.diagonal_right.purple=Lilla skrådelt # +item.banner.diagonal_right.red=Rød skrådelt # +item.banner.diagonal_right.silver=Lysegrå skrådelt # +item.banner.diagonal_right.white=Hvid skrådelt # +item.banner.diagonal_right.yellow=Gul skrådelt # +item.banner.diagonal_up_left.black=Sort omvendt skrådelt # +item.banner.diagonal_up_left.blue=Blå omvendt skrådelt # +item.banner.diagonal_up_left.brown=Brun omvendt skrådelt # +item.banner.diagonal_up_left.cyan=Blågrøn omvendt skrådelt # +item.banner.diagonal_up_left.gray=Grå omvendt skrådelt # +item.banner.diagonal_up_left.green=Grøn omvendt skrådelt # +item.banner.diagonal_up_left.lightBlue=Lyseblå omvendt skrådelt # +item.banner.diagonal_up_left.lime=Limegrøn omvendt skrådelt # +item.banner.diagonal_up_left.magenta=Magentarød omvendt skrådelt # +item.banner.diagonal_up_left.orange=Orange omvendt skrådelt # +item.banner.diagonal_up_left.pink=Lyserød omvendt skrådelt # +item.banner.diagonal_up_left.purple=Lilla omvendt skrådelt # +item.banner.diagonal_up_left.red=Rød omvendt skrådelt # +item.banner.diagonal_up_left.silver=Lysegrå omvendt skrådelt # +item.banner.diagonal_up_left.white=Hvid omvendt skrådelt # +item.banner.diagonal_up_left.yellow=Gul omvendt skrådelt # +item.banner.diagonal_up_right.black=Sort omvendt skrådelt fra højre # +item.banner.diagonal_up_right.blue=Blå omvendt skrådelt fra højre # +item.banner.diagonal_up_right.brown=Brun omvendt skrådelt fra højre # +item.banner.diagonal_up_right.cyan=Blågrøn omvendt skrådelt fra højre # +item.banner.diagonal_up_right.gray=Grå omvendt skrådelt fra højre # +item.banner.diagonal_up_right.green=Grøn omvendt skrådelt fra højre # +item.banner.diagonal_up_right.lightBlue=Lyseblå omvendt skrådelt fra højre # +item.banner.diagonal_up_right.lime=Limegrøn omvendt skrådelt fra højre # +item.banner.diagonal_up_right.magenta=Magentarød omvendt skrådelt fra højre # +item.banner.diagonal_up_right.orange=Orange omvendt skrådelt fra højre # +item.banner.diagonal_up_right.pink=Lyserød omvendt skrådelt fra højre # +item.banner.diagonal_up_right.purple=Lilla omvendt skrådelt fra højre # +item.banner.diagonal_up_right.red=Rød omvendt skrådelt fra højre # +item.banner.diagonal_up_right.silver=Lysegrå omvendt skrådelt fra højre # +item.banner.diagonal_up_right.white=Hvid omvendt skrådelt fra højre # +item.banner.diagonal_up_right.yellow=Gul omvendt skrådelt fra højre # +item.banner.flower.black=Sort blomst # +item.banner.flower.blue=Blå blomst # +item.banner.flower.brown=Brun blomst # +item.banner.flower.cyan=Blågrøn blomst # +item.banner.flower.gray=Grå blomst # +item.banner.flower.green=Grøn blomst # +item.banner.flower.lightBlue=Lyseblå blomst # +item.banner.flower.lime=Limegrøn blomst # +item.banner.flower.magenta=Magentarød blomst # +item.banner.flower.orange=Orange blomst # +item.banner.flower.pink=Lyserød blomst # +item.banner.flower.purple=Lilla blomst # +item.banner.flower.red=Rød blomst # +item.banner.flower.silver=Lysegrå blomst # +item.banner.flower.white=Hvid blomst # +item.banner.flower.yellow=Gul blomst # +item.banner.globe.black=Sort globus # +item.banner.globe.blue=Blå globus # +item.banner.globe.brown=Brun globus # +item.banner.globe.cyan=Turkis globus # +item.banner.globe.gray=Grå globus # +item.banner.globe.green=Grøn globus # +item.banner.globe.lightBlue=Lyseblå globus # +item.banner.globe.lime=Limegrøn globus # +item.banner.globe.magenta=Lyslilla globus # +item.banner.globe.orange=Orange globus # +item.banner.globe.pink=Lyserød globus # +item.banner.globe.purple=Lilla globus # +item.banner.globe.red=Rød globus # +item.banner.globe.silver=Lysegrå globus # +item.banner.globe.white=Hvid globus # +item.banner.globe.yellow=Gul globus # +item.banner.gradient.black=Sort graduering # +item.banner.gradient.blue=Blå graduering # +item.banner.gradient.brown=Brun graduering # +item.banner.gradient.cyan=Blågrøn graduering # +item.banner.gradient.gray=Grå graduering # +item.banner.gradient.green=Grøn graduering # +item.banner.gradient.lightBlue=Lyseblå graduering # +item.banner.gradient.lime=Limegrøn graduering # +item.banner.gradient.magenta=Magentarød graduering # +item.banner.gradient.orange=Orange graduering # +item.banner.gradient.pink=Lyserød graduering # +item.banner.gradient.purple=Lilla graduering # +item.banner.gradient.red=Rød graduering # +item.banner.gradient.silver=Lysegrå graduering # +item.banner.gradient.white=Hvid graduering # +item.banner.gradient.yellow=Gul graduering # +item.banner.gradient_up.black=Sort graduering fra bunden # +item.banner.gradient_up.blue=Blå graduering fra bunden # +item.banner.gradient_up.brown=Brun graduering fra bunden # +item.banner.gradient_up.cyan=Blågrøn graduering fra bunden # +item.banner.gradient_up.gray=Grå graduering fra bunden # +item.banner.gradient_up.green=Grøn graduering fra bunden # +item.banner.gradient_up.lightBlue=Lyseblå graduering fra bunden # +item.banner.gradient_up.lime=Limegrøn graduering fra bunden # +item.banner.gradient_up.magenta=Magentarød graduering fra bunden # +item.banner.gradient_up.orange=Orange graduering fra bunden # +item.banner.gradient_up.pink=Lyserød graduering fra bunden # +item.banner.gradient_up.purple=Lilla graduering fra bunden # +item.banner.gradient_up.red=Rød graduering fra bunden # +item.banner.gradient_up.silver=Lysegrå graduering fra bunden # +item.banner.gradient_up.white=Hvid graduering fra bunden # +item.banner.gradient_up.yellow=Gul graduering fra bunden # +item.banner.gray.name=Gråt banner # +item.banner.green.name=Grønt banner # +item.banner.half_horizontal.black=Sort tværdelt # +item.banner.half_horizontal.blue=Blå tværdelt # +item.banner.half_horizontal.brown=Brun tværdelt # +item.banner.half_horizontal.cyan=Blågrøn tværdelt # +item.banner.half_horizontal.gray=Grå tværdelt # +item.banner.half_horizontal.green=Grøn tværdelt # +item.banner.half_horizontal.lightBlue=Lyseblå tværdelt # +item.banner.half_horizontal.lime=Limegrøn tværdelt # +item.banner.half_horizontal.magenta=Magentarød tværdelt # +item.banner.half_horizontal.orange=Orange tværdelt # +item.banner.half_horizontal.pink=Lyserød tværdelt # +item.banner.half_horizontal.purple=Lilla tværdelt # +item.banner.half_horizontal.red=Rød tværdelt # +item.banner.half_horizontal.silver=Lysegrå tværdelt # +item.banner.half_horizontal.white=Hvid tværdelt # +item.banner.half_horizontal.yellow=Gul tværdelt # +item.banner.half_horizontal_bottom.black=Sort omvendt tværdelt # +item.banner.half_horizontal_bottom.blue=Blå omvendt tværdelt # +item.banner.half_horizontal_bottom.brown=Brun omvendt tværdelt # +item.banner.half_horizontal_bottom.cyan=Blågrøn omvendt tværdelt # +item.banner.half_horizontal_bottom.gray=Grå omvendt tværdelt # +item.banner.half_horizontal_bottom.green=Grøn omvendt tværdelt # +item.banner.half_horizontal_bottom.lightBlue=Lyseblå omvendt tværdelt # +item.banner.half_horizontal_bottom.lime=Limegrøn omvendt tværdelt # +item.banner.half_horizontal_bottom.magenta=Magentarød omvendt tværdelt # +item.banner.half_horizontal_bottom.orange=Orange omvendt tværdelt # +item.banner.half_horizontal_bottom.pink=Lyserød omvendt tværdelt # +item.banner.half_horizontal_bottom.purple=Lilla omvendt tværdelt # +item.banner.half_horizontal_bottom.red=Rød omvendt tværdelt # +item.banner.half_horizontal_bottom.silver=Lysegrå omvendt tværdelt # +item.banner.half_horizontal_bottom.white=Hvid omvendt tværdelt # +item.banner.half_horizontal_bottom.yellow=Gul omvendt tværdelt # +item.banner.half_vertical.black=Sort spaltet # +item.banner.half_vertical.blue=Blå spaltet # +item.banner.half_vertical.brown=Brun spaltet # +item.banner.half_vertical.cyan=Blågrøn spaltet # +item.banner.half_vertical.gray=Grå spaltet # +item.banner.half_vertical.green=Grøn spaltet # +item.banner.half_vertical.lightBlue=Lyseblå spaltet # +item.banner.half_vertical.lime=Limegrøn spaltet # +item.banner.half_vertical.magenta=Magentarød spaltet # +item.banner.half_vertical.orange=Orange spaltet # +item.banner.half_vertical.pink=Lyserød spaltet # +item.banner.half_vertical.purple=Lilla spaltet # +item.banner.half_vertical.red=Rød spaltet # +item.banner.half_vertical.silver=Lysegrå spaltet # +item.banner.half_vertical.white=Hvid spaltet # +item.banner.half_vertical.yellow=Gul spaltet # +item.banner.half_vertical_right.black=Sort omvendt spaltet # +item.banner.half_vertical_right.blue=Blå omvendt spaltet # +item.banner.half_vertical_right.brown=Brun omvendt spaltet # +item.banner.half_vertical_right.cyan=Blågrøn omvendt spaltet # +item.banner.half_vertical_right.gray=Grå omvendt spaltet # +item.banner.half_vertical_right.green=Grøn omvendt spaltet # +item.banner.half_vertical_right.lightBlue=Lyseblå omvendt spaltet # +item.banner.half_vertical_right.lime=Limegrøn omvendt spaltet # +item.banner.half_vertical_right.magenta=Magentarød omvendt spaltet # +item.banner.half_vertical_right.orange=Orange omvendt spaltet # +item.banner.half_vertical_right.pink=Lyserød omvendt spaltet # +item.banner.half_vertical_right.purple=Lilla omvendt spaltet # +item.banner.half_vertical_right.red=Rød omvendt spaltet # +item.banner.half_vertical_right.silver=Lysegrå omvendt spaltet # +item.banner.half_vertical_right.white=Hvid omvendt spaltet # +item.banner.half_vertical_right.yellow=Gul omvendt spaltet # +item.banner.illager_captain.name=Udstødt-banner # +item.banner.lightBlue.name=Lyseblåt banner # +item.banner.lime.name=Limegrønt banner # +item.banner.magenta.name=Magentarødt banner # +item.banner.mojang.black=Sort ting # +item.banner.mojang.blue=Blå ting # +item.banner.mojang.brown=Brun ting # +item.banner.mojang.cyan=Blågrøn ting # +item.banner.mojang.gray=Grå ting # +item.banner.mojang.green=Grøn ting # +item.banner.mojang.lightBlue=Lyseblå ting # +item.banner.mojang.lime=Limegrøn ting # +item.banner.mojang.magenta=Magentarød ting # +item.banner.mojang.orange=Orange ting # +item.banner.mojang.pink=Lyserød ting # +item.banner.mojang.purple=Lilla ting # +item.banner.mojang.red=Rød ting # +item.banner.mojang.silver=Lysegrå ting # +item.banner.mojang.white=Hvid ting # +item.banner.mojang.yellow=Gul ting # +item.banner.orange.name=Orange banner # +item.banner.piglin.black=Sort snude # +item.banner.piglin.blue=Blå snude # +item.banner.piglin.brown=Brun snude # +item.banner.piglin.cyan=Blågrøn snude # +item.banner.piglin.gray=Grå snude # +item.banner.piglin.green=Grøn snude # +item.banner.piglin.lightBlue=Lyseblå snude # +item.banner.piglin.lime=Limegrøn snude # +item.banner.piglin.magenta=Magentarød snude # +item.banner.piglin.orange=Orange snude # +item.banner.piglin.pink=Lyserød snude # +item.banner.piglin.purple=Lilla snude # +item.banner.piglin.red=Rød snude # +item.banner.piglin.silver=Lysegrå snude # +item.banner.piglin.white=Hvid snude # +item.banner.piglin.yellow=Gul snude # +item.banner.pink.name=Lyserødt banner # +item.banner.purple.name=Lilla banner # +item.banner.red.name=Rødt banner # +item.banner.rhombus.black=Sort ruder # +item.banner.rhombus.blue=Blå ruder # +item.banner.rhombus.brown=Brun ruder # +item.banner.rhombus.cyan=Blågrøn ruder # +item.banner.rhombus.gray=Grå ruder # +item.banner.rhombus.green=Grøn ruder # +item.banner.rhombus.lightBlue=Lyseblå ruder # +item.banner.rhombus.lime=Limegrøn ruder # +item.banner.rhombus.magenta=Magentarød ruder # +item.banner.rhombus.orange=Orange ruder # +item.banner.rhombus.pink=Lyserød ruder # +item.banner.rhombus.purple=Lilla ruder # +item.banner.rhombus.red=Rød ruder # +item.banner.rhombus.silver=Lysegrå ruder # +item.banner.rhombus.white=Hvid ruder # +item.banner.rhombus.yellow=Gul ruder # +item.banner.silver.name=Lysegråt banner # +item.banner.skull.black=Sort kranium # +item.banner.skull.blue=Blåt kranium # +item.banner.skull.brown=Brunt kranium # +item.banner.skull.cyan=Blågrønt kranium # +item.banner.skull.gray=Gråt kranium # +item.banner.skull.green=Grønt kranium # +item.banner.skull.lightBlue=Lyseblåt kranium # +item.banner.skull.lime=Limegrønt kranium # +item.banner.skull.magenta=Magentarødt kranium # +item.banner.skull.orange=Orange kranium # +item.banner.skull.pink=Lyserødt kranium # +item.banner.skull.purple=Lilla kranium # +item.banner.skull.red=Rødt kranium # +item.banner.skull.silver=Lysegråt kranium # +item.banner.skull.white=Hvidt kranium # +item.banner.skull.yellow=Gult kranium # +item.banner.small_stripes.black=Sorte striber # +item.banner.small_stripes.blue=Blå striber # +item.banner.small_stripes.brown=Brune striber # +item.banner.small_stripes.cyan=Blågrønne striber # +item.banner.small_stripes.gray=Grå striber # +item.banner.small_stripes.green=Grønne striber # +item.banner.small_stripes.lightBlue=Lyseblå striber # +item.banner.small_stripes.lime=Limegrønne striber # +item.banner.small_stripes.magenta=Magentarøde striber # +item.banner.small_stripes.orange=Orange striber # +item.banner.small_stripes.pink=Lyserøde striber # +item.banner.small_stripes.purple=Lilla striber # +item.banner.small_stripes.red=Røde striber # +item.banner.small_stripes.silver=Lysegrå striber # +item.banner.small_stripes.white=Hvide striber # +item.banner.small_stripes.yellow=Gule striber # +item.banner.square_bottom_left.black=Sort kanton nederst til venstre # +item.banner.square_bottom_left.blue=Blå kanton nederst til venstre # +item.banner.square_bottom_left.brown=Brun kanton nederst til venstre # +item.banner.square_bottom_left.cyan=Blågrøn kanton nederst til venstre # +item.banner.square_bottom_left.gray=Grå kanton nederst til venstre # +item.banner.square_bottom_left.green=Grøn kanton nederst til venstre # +item.banner.square_bottom_left.lightBlue=Lyseblå kanton nederst til venstre # +item.banner.square_bottom_left.lime=Limegrøn kanton nederst til venstre # +item.banner.square_bottom_left.magenta=Magentarød kanton nederst til venstre # +item.banner.square_bottom_left.orange=Orange kanton nederst til venstre # +item.banner.square_bottom_left.pink=Lyserød kanton nederst til venstre # +item.banner.square_bottom_left.purple=Lilla kanton nederst til venstre # +item.banner.square_bottom_left.red=Rød kanton nederst til venstre # +item.banner.square_bottom_left.silver=Lysegrå kanton nederst til venstre # +item.banner.square_bottom_left.white=Hvid kanton nederst til venstre # +item.banner.square_bottom_left.yellow=Gul kanton nederst til venstre # +item.banner.square_bottom_right.black=Sort kanton nederst til højre # +item.banner.square_bottom_right.blue=Blå kanton nederst til højre # +item.banner.square_bottom_right.brown=Brun kanton nederst til højre # +item.banner.square_bottom_right.cyan=Blågrøn kanton nederst til højre # +item.banner.square_bottom_right.gray=Grå kanton nederst til højre # +item.banner.square_bottom_right.green=Grøn kanton nederst til højre # +item.banner.square_bottom_right.lightBlue=Lyseblå kanton nederst til højre # +item.banner.square_bottom_right.lime=Limegrøn kanton nederst til højre # +item.banner.square_bottom_right.magenta=Magentarød kanton nederst til højre # +item.banner.square_bottom_right.orange=Orange kanton nederst til højre # +item.banner.square_bottom_right.pink=Lyserød kanton nederst til højre # +item.banner.square_bottom_right.purple=Lilla kanton nederst til højre # +item.banner.square_bottom_right.red=Rød kanton nederst til højre # +item.banner.square_bottom_right.silver=Lysegrå kanton nederst til højre # +item.banner.square_bottom_right.white=Hvid kanton nederst til højre # +item.banner.square_bottom_right.yellow=Gul kanton nederst til højre # +item.banner.square_top_left.black=Sort kanton øverst til venstre # +item.banner.square_top_left.blue=Blå kanton øverst til venstre # +item.banner.square_top_left.brown=Brun kanton øverst til venstre # +item.banner.square_top_left.cyan=Blågrøn kanton øverst til venstre # +item.banner.square_top_left.gray=Grå kanton øverst til venstre # +item.banner.square_top_left.green=Grøn kanton øverst til venstre # +item.banner.square_top_left.lightBlue=Lyseblå kanton øverst til venstre # +item.banner.square_top_left.lime=Limegrøn kanton øverst til venstre # +item.banner.square_top_left.magenta=Magentarød kanton øverst til venstre # +item.banner.square_top_left.orange=Orange kanton øverst til venstre # +item.banner.square_top_left.pink=Lyserød kanton øverst til venstre # +item.banner.square_top_left.purple=Lilla kanton øverst til venstre # +item.banner.square_top_left.red=Rød kanton øverst til venstre # +item.banner.square_top_left.silver=Lysegrå kanton øverst til venstre # +item.banner.square_top_left.white=Hvid kanton øverst til venstre # +item.banner.square_top_left.yellow=Gul kanton øverst til venstre # +item.banner.square_top_right.black=Sort kanton øverst til højre # +item.banner.square_top_right.blue=Blå kanton øverst til højre # +item.banner.square_top_right.brown=Brun kanton øverst til højre # +item.banner.square_top_right.cyan=Blågrøn kanton øverst til højre # +item.banner.square_top_right.gray=Grå kanton øverst til højre # +item.banner.square_top_right.green=Grøn kanton øverst til højre # +item.banner.square_top_right.lightBlue=Lyseblå kanton øverst til højre # +item.banner.square_top_right.lime=Limegrøn kanton øverst til højre # +item.banner.square_top_right.magenta=Magentarød kanton øverst til højre # +item.banner.square_top_right.orange=Orange kanton øverst til højre # +item.banner.square_top_right.pink=Lyserød kanton øverst til højre # +item.banner.square_top_right.purple=Lilla kanton øverst til højre # +item.banner.square_top_right.red=Rød kanton øverst til højre # +item.banner.square_top_right.silver=Lysegrå kanton øverst til højre # +item.banner.square_top_right.white=Hvid kanton øverst til højre # +item.banner.square_top_right.yellow=Gul kanton øverst til højre # +item.banner.straight_cross.black=Sort kors # +item.banner.straight_cross.blue=Blåt kors # +item.banner.straight_cross.brown=Brunt kors # +item.banner.straight_cross.cyan=Blågrønt kors # +item.banner.straight_cross.gray=Gråt kors # +item.banner.straight_cross.green=Grønt kors # +item.banner.straight_cross.lightBlue=Lyseblåt kors # +item.banner.straight_cross.lime=Limegrønt kors # +item.banner.straight_cross.magenta=Magentarødt kors # +item.banner.straight_cross.orange=Orange kors # +item.banner.straight_cross.pink=Lyserødt kors # +item.banner.straight_cross.purple=Lilla kors # +item.banner.straight_cross.red=Rødt kors # +item.banner.straight_cross.silver=Lysegråt kors # +item.banner.straight_cross.white=Hvidt kors # +item.banner.straight_cross.yellow=Gult kors # +item.banner.stripe_bottom.black=Sort bjælke nederst # +item.banner.stripe_bottom.blue=Blå bjælke nederst # +item.banner.stripe_bottom.brown=Brun bjælke nederst # +item.banner.stripe_bottom.cyan=Blågrøn bjælke nederst # +item.banner.stripe_bottom.gray=Grå bjælke nederst # +item.banner.stripe_bottom.green=Grøn bjælke nederst # +item.banner.stripe_bottom.lightBlue=Lyseblå bjælke nederst # +item.banner.stripe_bottom.lime=Limegrøn bjælke nederst # +item.banner.stripe_bottom.magenta=Magentarød bjælke nederst # +item.banner.stripe_bottom.orange=Orange bjælke nederst # +item.banner.stripe_bottom.pink=Lyserød bjælke nederst # +item.banner.stripe_bottom.purple=Lilla bjælke nederst # +item.banner.stripe_bottom.red=Rød bjælke nederst # +item.banner.stripe_bottom.silver=Lysegrå bjælke nederst # +item.banner.stripe_bottom.white=Hvid bjælke nederst # +item.banner.stripe_bottom.yellow=Gul bjælke nederst # +item.banner.stripe_center.black=Sort pæl # +item.banner.stripe_center.blue=Blå pæl # +item.banner.stripe_center.brown=Brun pæl # +item.banner.stripe_center.cyan=Blågrøn pæl # +item.banner.stripe_center.gray=Grå pæl # +item.banner.stripe_center.green=Grøn pæl # +item.banner.stripe_center.lightBlue=Lyseblå pæl # +item.banner.stripe_center.lime=Limegrøn pæl # +item.banner.stripe_center.magenta=Magentarød pæl # +item.banner.stripe_center.orange=Orange pæl # +item.banner.stripe_center.pink=Lyserød pæl # +item.banner.stripe_center.purple=Lilla pæl # +item.banner.stripe_center.red=Rød pæl # +item.banner.stripe_center.silver=Lysegrå pæl # +item.banner.stripe_center.white=Hvid pæl # +item.banner.stripe_center.yellow=Gul pæl # +item.banner.stripe_downleft.black=Sort venstreskråbjælke # +item.banner.stripe_downleft.blue=Blå venstreskråbjælke # +item.banner.stripe_downleft.brown=Brun venstreskråbjælke # +item.banner.stripe_downleft.cyan=Blågrøn venstreskråbjælke # +item.banner.stripe_downleft.gray=Grå venstreskråbjælke # +item.banner.stripe_downleft.green=Grøn venstreskråbjælke # +item.banner.stripe_downleft.lightBlue=Lyseblå venstreskråbjælke # +item.banner.stripe_downleft.lime=Limegrøn venstreskråbjælke # +item.banner.stripe_downleft.magenta=Magentarød venstreskråbjælke # +item.banner.stripe_downleft.orange=Orange venstreskråbjælke # +item.banner.stripe_downleft.pink=Lyserød venstreskråbjælke # +item.banner.stripe_downleft.purple=Lilla venstreskråbjælke # +item.banner.stripe_downleft.red=Rød venstreskråbjælke # +item.banner.stripe_downleft.silver=Lysegrå venstreskråbjælke # +item.banner.stripe_downleft.white=Hvid venstreskråbjælke # +item.banner.stripe_downleft.yellow=Gul venstreskråbjælke # +item.banner.stripe_downright.black=Sort skråbjælke # +item.banner.stripe_downright.blue=Blå skråbjælke # +item.banner.stripe_downright.brown=Brun skråbjælke # +item.banner.stripe_downright.cyan=Blågrøn skråbjælke # +item.banner.stripe_downright.gray=Grå skråbjælke # +item.banner.stripe_downright.green=Grøn skråbjælke # +item.banner.stripe_downright.lightBlue=Lyseblå skråbjælke # +item.banner.stripe_downright.lime=Limegrøn skråbjælke # +item.banner.stripe_downright.magenta=Magentarød skråbjælke # +item.banner.stripe_downright.orange=Orange skråbjælke # +item.banner.stripe_downright.pink=Lyserød skråbjælke # +item.banner.stripe_downright.purple=Lilla skråbjælke # +item.banner.stripe_downright.red=Rød skråbjælke # +item.banner.stripe_downright.silver=Lysegrå skråbjælke # +item.banner.stripe_downright.white=Hvid skråbjælke # +item.banner.stripe_downright.yellow=Gul skråbjælke # +item.banner.stripe_left.black=Sort pæl til venstre # +item.banner.stripe_left.blue=Blå pæl til venstre # +item.banner.stripe_left.brown=Brun pæl til venstre # +item.banner.stripe_left.cyan=Blågrøn pæl til venstre # +item.banner.stripe_left.gray=Grå pæl til venstre # +item.banner.stripe_left.green=Grøn pæl til venstre # +item.banner.stripe_left.lightBlue=Lyseblå pæl til venstre # +item.banner.stripe_left.lime=Limegrøn pæl til venstre # +item.banner.stripe_left.magenta=Magentarød pæl til venstre # +item.banner.stripe_left.orange=Orange pæl til venstre # +item.banner.stripe_left.pink=Lyserød pæl til venstre # +item.banner.stripe_left.purple=Lilla pæl til venstre # +item.banner.stripe_left.red=Rød pæl til venstre # +item.banner.stripe_left.silver=Lysegrå pæl til venstre # +item.banner.stripe_left.white=Hvid pæl til venstre # +item.banner.stripe_left.yellow=Gul pæl til venstre # +item.banner.stripe_middle.black=Sort bjælke # +item.banner.stripe_middle.blue=Blå bjælke # +item.banner.stripe_middle.brown=Brun bjælke # +item.banner.stripe_middle.cyan=Blågrøn bjælke # +item.banner.stripe_middle.gray=Grå bjælke # +item.banner.stripe_middle.green=Grøn bjælke # +item.banner.stripe_middle.lightBlue=Lyseblå bjælke # +item.banner.stripe_middle.lime=Limegrøn bjælke # +item.banner.stripe_middle.magenta=Magentarød bjælke # +item.banner.stripe_middle.orange=Orange bjælke # +item.banner.stripe_middle.pink=Lyserød bjælke # +item.banner.stripe_middle.purple=Lilla bjælke # +item.banner.stripe_middle.red=Rød bjælke # +item.banner.stripe_middle.silver=Lysegrå bjælke # +item.banner.stripe_middle.white=Hvid bjælke # +item.banner.stripe_middle.yellow=Gul bjælke # +item.banner.stripe_right.black=Sort pæl til højre # +item.banner.stripe_right.blue=Blå pæl til højre # +item.banner.stripe_right.brown=Brun pæl til højre # +item.banner.stripe_right.cyan=Blågrøn pæl til højre # +item.banner.stripe_right.gray=Grå pæl til højre # +item.banner.stripe_right.green=Grøn pæl til højre # +item.banner.stripe_right.lightBlue=Lyseblå pæl til højre # +item.banner.stripe_right.lime=Limegrøn pæl til højre # +item.banner.stripe_right.magenta=Magentarød pæl til højre # +item.banner.stripe_right.orange=Orange pæl til højre # +item.banner.stripe_right.pink=Lyserød pæl til højre # +item.banner.stripe_right.purple=Lilla pæl til højre # +item.banner.stripe_right.red=Rød pæl til højre # +item.banner.stripe_right.silver=Lysegrå pæl til højre # +item.banner.stripe_right.white=Hvid pæl til højre # +item.banner.stripe_right.yellow=Gul pæl til højre # +item.banner.stripe_top.black=Sort bjælke øverst # +item.banner.stripe_top.blue=Blå bjælke øverst # +item.banner.stripe_top.brown=Brun bjælke øverst # +item.banner.stripe_top.cyan=Blågrøn bjælke øverst # +item.banner.stripe_top.gray=Grå bjælke øverst # +item.banner.stripe_top.green=Grøn bjælke øverst # +item.banner.stripe_top.lightBlue=Lyseblå bjælke øverst # +item.banner.stripe_top.lime=Limegrøn bjælke øverst # +item.banner.stripe_top.magenta=Magentarød bjælke øverst # +item.banner.stripe_top.orange=Orange bjælke øverst # +item.banner.stripe_top.pink=Lyserød bjælke øverst # +item.banner.stripe_top.purple=Lilla bjælke øverst # +item.banner.stripe_top.red=Rød bjælke øverst # +item.banner.stripe_top.silver=Lysegrå bjælke øverst # +item.banner.stripe_top.white=Hvid bjælke øverst # +item.banner.stripe_top.yellow=Gul bjælke øverst # +item.banner.triangle_bottom.black=Sort sparre # +item.banner.triangle_bottom.blue=Blå sparre # +item.banner.triangle_bottom.brown=Brun sparre # +item.banner.triangle_bottom.cyan=Blågrøn sparre # +item.banner.triangle_bottom.gray=Grå sparre # +item.banner.triangle_bottom.green=Grøn sparre # +item.banner.triangle_bottom.lightBlue=Lyseblå sparre # +item.banner.triangle_bottom.lime=Limegrøn sparre # +item.banner.triangle_bottom.magenta=Magentarød sparre # +item.banner.triangle_bottom.orange=Orange sparre # +item.banner.triangle_bottom.pink=Lyserød sparre # +item.banner.triangle_bottom.purple=Lilla sparre # +item.banner.triangle_bottom.red=Rød sparre # +item.banner.triangle_bottom.silver=Lysegrå sparre # +item.banner.triangle_bottom.white=Hvid sparre # +item.banner.triangle_bottom.yellow=Gul sparre # +item.banner.triangle_top.black=Sort omvendt sparre # +item.banner.triangle_top.blue=Blå omvendt sparre # +item.banner.triangle_top.brown=Brun omvendt sparre # +item.banner.triangle_top.cyan=Blågrøn omvendt sparre # +item.banner.triangle_top.gray=Grå omvendt sparre # +item.banner.triangle_top.green=Grøn omvendt sparre # +item.banner.triangle_top.lightBlue=Lyseblå omvendt sparre # +item.banner.triangle_top.lime=Limegrøn omvendt sparre # +item.banner.triangle_top.magenta=Magentarød omvendt sparre # +item.banner.triangle_top.orange=Orange omvendt sparre # +item.banner.triangle_top.pink=Lyserød omvendt sparre # +item.banner.triangle_top.purple=Lilla omvendt sparre # +item.banner.triangle_top.red=Rød omvendt sparre # +item.banner.triangle_top.silver=Lysegrå omvendt sparre # +item.banner.triangle_top.white=Hvid omvendt sparre # +item.banner.triangle_top.yellow=Gul omvendt sparre # +item.banner.triangles_bottom.black=Sort savskure nederst # +item.banner.triangles_bottom.blue=Blå savskure nederst # +item.banner.triangles_bottom.brown=Brun savskure nederst # +item.banner.triangles_bottom.cyan=Blågrøn savskure nederst # +item.banner.triangles_bottom.gray=Grå savskure nederst # +item.banner.triangles_bottom.green=Grøn savskure nederst # +item.banner.triangles_bottom.lightBlue=Lyseblå savskure nederst # +item.banner.triangles_bottom.lime=Limegrøn savskure nederst # +item.banner.triangles_bottom.magenta=Magentarød savskure nederst # +item.banner.triangles_bottom.orange=Orange savskure nederst # +item.banner.triangles_bottom.pink=Lyserød savskure nederst # +item.banner.triangles_bottom.purple=Lilla savskure nederst # +item.banner.triangles_bottom.red=Rød savskure nederst # +item.banner.triangles_bottom.silver=Lysegrå savskure nederst # +item.banner.triangles_bottom.white=Hvid savskure nederst # +item.banner.triangles_bottom.yellow=Gul savskure nederst # +item.banner.triangles_top.black=Sort savskure øverst # +item.banner.triangles_top.blue=Blå savskure øverst # +item.banner.triangles_top.brown=Brun savskure øverst # +item.banner.triangles_top.cyan=Blågrøn savskure øverst # +item.banner.triangles_top.gray=Grå savskure øverst # +item.banner.triangles_top.green=Grøn savskure øverst # +item.banner.triangles_top.lightBlue=Lyseblå savskure øverst # +item.banner.triangles_top.lime=Limegrøn savskure øverst # +item.banner.triangles_top.magenta=Magentarød savskure øverst # +item.banner.triangles_top.orange=Orange savskure øverst # +item.banner.triangles_top.pink=Lyserød savskure øverst # +item.banner.triangles_top.purple=Lilla savskure øverst # +item.banner.triangles_top.red=Rød savskure øverst # +item.banner.triangles_top.silver=Lysegrå savskure øverst # +item.banner.triangles_top.white=Hvid savskure øverst # +item.banner.triangles_top.yellow=Gul savskure øverst # +item.banner.white.name=Hvidt banner # +item.banner.yellow.name=Gult banner # +item.banner.illager=Udstødt # +item.bed.black.name=Sort seng # +item.bed.red.name=Rød seng # +item.bed.green.name=Grøn seng # +item.bed.brown.name=Brun seng # +item.bed.blue.name=Blå seng # +item.bed.purple.name=Lilla seng # +item.bed.cyan.name=Blågrøn seng # +item.bed.silver.name=Lysegrå seng # +item.bed.gray.name=Grå seng # +item.bed.pink.name=Lyserød seng # +item.bed.lime.name=Limegrøn seng # +item.bed.yellow.name=Gul seng # +item.bed.lightBlue.name=Lyseblå seng # +item.bed.magenta.name=Magentarød seng # +item.bed.orange.name=Orange seng # +item.bed.white.name=Hvid seng # +item.bell.name=Klokke # +item.steak.name=Steak # +item.beef.name=Råt kød # +item.beetroot.name=Rødbede # +item.beetroot_soup.name=Rødbedesuppe # +item.blaze_powder.name=Blazepulver # +item.blaze_rod.name=Blazestav # +item.boat.oak.name=Egebåd # +item.boat.spruce.name=Granbåd # +item.boat.birch.name=Birkebåd # +item.boat.jungle.name=Jungletræsbåd # +item.boat.acacia.name=Akaciebåd # +item.boat.big_oak.name=Båd af mørkt egetræ # +item.bone.name=Knogle # +item.book.name=Bog # +item.chainmail_boots.name=Brynjestøvler # +item.leather_boots.name=Læderstøvler # +item.diamond_boots.name=Diamantstøvler # +item.golden_boots.name=Guldstøvler # +item.iron_boots.name=Jernstøvler # +item.bow.name=Bue # +item.bowl.name=Skål # +item.bread.name=Brød # +item.brewing_stand.name=Bryggestand # +item.brick.name=Mursten # +item.bucket.name=Spand # +item.bucketLava.name=Lavaspand # +item.bucketWater.name=Vandspand # +item.bucketFish.name=Spand torsk # +item.bucketSalmon.name=Spand laks # +item.bucketTropical.name=Spand tropefisk # +item.bucketPuffer.name=Spand kuglefisk # +item.bucketCustomFish.name=Spand # +item.bucketAxolotl.name=Spand axolotler # +item.tropicalColorWhite.name=Hvid # +item.tropicalColorOrange.name=Orange # +item.tropicalColorMagenta.name=Magentarød # +item.tropicalColorSky.name=Himmelblå # +item.tropicalColorYellow.name=Gul # +item.tropicalColorLime.name=Limegrøn # +item.tropicalColorRose.name=Rosa # +item.tropicalColorGray.name=Grå # +item.tropicalColorSilver.name=Sølv # +item.tropicalColorTeal.name=Blågrøn # +item.tropicalColorPlum.name=Blomme # +item.tropicalColorBlue.name=Blå # +item.tropicalColorBrown.name=Brun # +item.tropicalColorGreen.name=Grøn # +item.tropicalColorRed.name=Rød # +item.tropicalBodyKobSingle.name=%1$s japansk ørnefisk # +item.tropicalBodySunstreakSingle.name=%1$s solfisk # +item.tropicalBodySnooperSingle.name=%1$s snyltefisk # +item.tropicalBodyDasherSingle.name=%1$s springer # +item.tropicalBodyBrinelySingle.name=%1$s lagefisk # +item.tropicalBodySpottySingle.name=%1$s pletfisk # +item.tropicalBodyFlopperSingle.name=%1$s flopper # +item.tropicalBodyStripeySingle.name=%1$s stribefisk # +item.tropicalBodyGlitterSingle.name=%1$s glitterfisk # +item.tropicalBodyBlockfishSingle.name=%1$s blokfisk # +item.tropicalBodyBettySingle.name=%1$s Betty # +item.tropicalBodyClayfishSingle.name=%1$s lerfisk # +item.tropicalBodyKobMulti.name=%1$s-%2$s japansk ørnefisk # +item.tropicalBodySunstreakMulti.name=%1$s-%2$s solfisk # +item.tropicalBodySnooperMulti.name=%1$s-%2$s snyltefisk # +item.tropicalBodyDasherMulti.name=%1$s-%2$s springer # +item.tropicalBodyBrinelyMulti.name=%1$s-%2$s lagefisk # +item.tropicalBodySpottyMulti.name=%1$s-%2$s pletfisk # +item.tropicalBodyFlopperMulti.name=%1$s-%2$s flopper # +item.tropicalBodyStripeyMulti.name=%1$s-%2$s stribefisk # +item.tropicalBodyGlitterMulti.name=%1$s-%2$s glitterfisk # +item.tropicalBodyBlockfishMulti.name=%1$s-%2$s blokfisk # +item.tropicalBodyBettyMulti.name=%1$s-%2$s Betty # +item.tropicalBodyClayfishMulti.name=%1$s-%2$s lerfisk # +item.tropicalSchoolAnemone.name=Anemone # +item.tropicalSchoolBlackTang.name=Langsnudet kirurgfisk # +item.tropicalSchoolBlueDory.name=Paletkirurgfisk # +item.tropicalSchoolButterflyFish.name=Skælfinnefisk # +item.tropicalSchoolCichlid.name=Ciclide # +item.tropicalSchoolClownfish.name=Klovnfisk # +item.tropicalSchoolCottonCandyBetta.name=Lyserød siamesisk kampfisk # +item.tropicalSchoolDottyback.name=Koralsmutte # +item.tropicalSchoolEmperorRedSnapper.name=Rød kejsersnapper # +item.tropicalSchoolGoatfish.name=Mulle # +item.tropicalSchoolMoorishIdol.name=Fanefisk # +item.tropicalSchoolOrnateButterfly.name=Klovnfanefisk # +item.tropicalSchoolParrotfish.name=Papegøjefisk # +item.tropicalSchoolQueenAngelFish.name=Dronningekejserfisk # +item.tropicalSchoolRedCichlid.name=Rød ciclide # +item.tropicalSchoolRedLippedBlenny.name=Rødlæbet slimfisk # +item.tropicalSchoolRedSnapper.name=Rød snapper # +item.tropicalSchoolThreadfin.name=Trådfinnefisk # +item.tropicalSchoolTomatoClown.name=Tomatklovnfisk # +item.tropicalSchoolTriggerfish.name=Aftrækkerfisk # +item.tropicalSchoolYellowTang.name=Gul kirurgfisk # +item.tropicalSchoolYellowtailParrot.name=Gulhalet papegøjefisk # +item.cake.name=Kage # +item.camera.name=Kamera # +item.canBreak=Kan ødelægge: # +item.canPlace=Kan placeres på: # +item.itemLock.cantDrop=:hollow_star: Kan ikke smides-genstande kan ikke: # +item.itemLock.cantMove=:solid_star: Kan ikke flyttes-genstande kan ikke: # +item.itemLock.hoverText.cantBe.moved=flyttes # +item.itemLock.hoverText.cantBe.dropped=smides # +item.itemLock.hoverText.cantBe.removed=fjernes # +item.itemLock.hoverText.cantBe.craftedWith=bruges til fremstilling # +item.itemLock.keepOnDeath=Genstanden mistes ikke ved død # +item.itemLock.popupNotice.cantDrop=:hollow_star: Kan ikke smides-genstande kan ikke: smides, fjernes, bruges til fremstilling # +item.itemLock.popupNotice.cantMove=:solid_star: Kan ikke flyttes-genstande kan ikke: flyttes, smides, fjernes, bruges til fremstilling # +item.golden_carrot.name=Guldgulerod # +item.carrotOnAStick.name=Gulerod på en pind # +item.warped_fungus_on_a_stick.name=Forkvaklet svamp på en pind # +item.carrot.name=Gulerod # +item.cauldron.name=Gryde # +item.charcoal.name=Trækul # +item.chainmail_chestplate.name=Brynje # +item.leather_chestplate.name=Lædertunika # +item.diamond_chestplate.name=Diamantbrystplade # +item.golden_chestplate.name=Guldbrystplade # +item.iron_chestplate.name=Jernbrystplade # +item.chorus_fruit.name=Chorusfrugt # +item.chorus_fruit_popped.name=Poppet chorusfrugt # +item.cooked_beef.name=Tilberedt oksekød # 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+item.shield.blue.name=Blåt skjold # + +item.goat_horn.name=Gedehorn # +item.minecraft.goat_horn.sound.0=Refleksion # +item.minecraft.goat_horn.sound.1=Syng # +item.minecraft.goat_horn.sound.2=Søg # +item.minecraft.goat_horn.sound.3=Føl # +item.minecraft.goat_horn.sound.4=Beundring # +item.minecraft.goat_horn.sound.5=Kald # +item.minecraft.goat_horn.sound.6=Længsel # +item.minecraft.goat_horn.sound.7=Drøm # + +itemGroup.search=Søg i genstande # +itemGroup.name.planks=Planker # +itemGroup.name.walls=Vægge # +itemGroup.name.fence=Hegn # +itemGroup.name.fenceGate=Hegnslåger # +itemGroup.name.stairs=Trapper # +itemGroup.name.door=Døre # +itemGroup.name.glass=Glas # +itemGroup.name.glassPane=Glasruder # +itemGroup.name.permission=Tilladelsesblokke # +itemGroup.name.slab=Fliser # +itemGroup.name.stoneBrick=Dekorative sten # +itemGroup.name.sandstone=Sandsten # +itemGroup.name.wool=Uld # +itemGroup.name.woolCarpet=Uldtæpper # +itemGroup.name.concretePowder=Betonpulver # +itemGroup.name.concrete=Beton # +itemGroup.name.stainedClay=Terrakotta # +itemGroup.name.glazedTerracotta=Glaseret terrakotta # +itemGroup.name.dye=Farve # +itemGroup.name.ore=Malm # +itemGroup.name.stone=Sten # +itemGroup.name.log=Træstammer # +itemGroup.name.leaves=Blade # +itemGroup.name.sapling=Stiklinger # +itemGroup.name.seed=Frø # +itemGroup.name.crop=Afgrøder # +itemGroup.name.grass=Jorddække # +itemGroup.name.flower=Blomster # +itemGroup.name.rawFood=Rå mad # +itemGroup.name.cookedFood=Tilberedt mad # +itemGroup.name.miscFood=Forskellige madvarer # +itemGroup.name.mushroom=Svampe # +itemGroup.name.monsterStoneEgg=Inficeret sten # +itemGroup.name.mobEgg=Væsenæg # +itemGroup.name.helmet=Hjelme # +itemGroup.name.chestplate=Brystplader # +itemGroup.name.leggings=Bukser # +itemGroup.name.boots=Støvler # +itemGroup.name.horseArmor=Hesterustning # +itemGroup.name.sword=Sværd # +itemGroup.name.axe=Økser # +itemGroup.name.pickaxe=Hakker # +itemGroup.name.shovel=Skovle # +itemGroup.name.hoe=Lugejern # +itemGroup.name.arrow=Pile # +itemGroup.name.potion=Eliksirer # +itemGroup.name.splashPotion=Plaskeeliksirer # +itemGroup.name.lingeringPotion=Hængende eliksirer # +itemGroup.name.bed=Senge # +itemGroup.name.chalkboard=Kridttavler # +itemGroup.name.anvil=Ambolte # +itemGroup.name.chest=Kister # +itemGroup.name.shulkerBox=Shulkerbokse # +itemGroup.name.record=Musikplader # +itemGroup.name.skull=Væsenkranier # +itemGroup.name.boat=Både # +itemGroup.name.chestboat=Både med kiste # +itemGroup.name.rail=Togskinner # +itemGroup.name.minecart=Minevogne # +itemGroup.name.pressurePlate=Trykplader # +itemGroup.name.trapdoor=Faldlemme # +itemGroup.name.enchantedBook=Fortryllede bøger # +itemGroup.name.banner=Bannere # +itemGroup.name.firework=Fyrværkeri # +itemGroup.name.fireworkStars=Sprængladninger # +itemGroup.name.coral=Koralblokke # +itemGroup.name.coral_decorations=Koralpynt # +itemGroup.name.buttons=Knapper # +itemGroup.name.sign=Skilte # +itemGroup.name.wood=Træ # +itemGroup.name.banner_pattern=Bannermønstre # +itemGroup.name.netherWartBlock=Nether-urter # +itemGroup.name.candles=Stearinlys # +itemGroup.name.goatHorn=Gedehorn # + +jigsaw.title.target_pool=Målpulje: # +jigsaw.title.name=Navn: # +jigsaw.title.target=Målnavn: # +jigsaw.title.final_block=Bliver til: # +jigsaw.title.joint_type=Samlingstype: # +jigsaw.title.joint_type.aligned=Justeret # +jigsaw.joint_type.aligned=Justeret # +jigsaw.joint_type.rollable=Rulbar # +jigsaw.exit.done=OK # +jigsaw.exit.cancel=Annuller # + +##EDU Joincode +joincode.entry_popup.icon_button=%1 knap til deltagerkode # Example: Apple join code button # +joincode.entry_popup.icon_entry=%3 indtast deltagerkode, %1 af %2 # Example: Apple join code entry 2 of 5 # +joincode.entry_popup.title=Indtast deltagerkode # +joincode.connecting.title=Spil med i en verden # +joincode.connecting.lower_text=Søger efter verden ... # +joincode.error.title=Adgangsfejl # +joincode.error.message.no_match=Den indtastede deltagerkode matcher ingen aktuelle verdener. # +joincode.error.message.no_response=Vi kunne ikke oprette forbindelse til deltagerkodetjenesten. Prøv igen. # +joincode.error.message.not_available=Vi kan ikke få fat i en deltagerkode. Anmod om din værts ip-adresse for at deltage i spillet. # +joincode.error.message.service_error=Der er noget galt. Prøv igen. # +joincode.found.title=Spil med i en verden # +joincode.found.message=Var det den her verden, du ville være med i? # +joincode.found.host_name=Vært: %1 # +joincode.icon_text.null=Tom # +joincode.icon_text.1=Bog og fjerpen # +joincode.icon_text.2=Ballon # +joincode.icon_text.3=Skinne # +joincode.icon_text.4=Alex # +joincode.icon_text.5=Småkage # +joincode.icon_text.6=Fisk # +joincode.icon_text.7=Agent # +joincode.icon_text.8=Kage # +joincode.icon_text.9=Hakke # +joincode.icon_text.10=Vandspand # +joincode.icon_text.11=Steve # +joincode.icon_text.12=Æble # +joincode.icon_text.13=Gulerod # +joincode.icon_text.14=Panda # +joincode.icon_text.15=Skilt # +joincode.icon_text.16=Eliksir # +joincode.icon_text.17=Kort # +joincode.icon_text.18=Lama # +joincode.ip_entry.button_tts=Flere indstillinger # +joincode.ip_entry.address.tooltip=Du kan se IP-adressen, når værten sætter spillet på pause. IP-adressen og portnummeret vises på fanen Multiplayer på pauseskærmen. # +joincode.ip_entry.port.tooltip=Du kan se portnummeret, når værten sætter spillet på pause. IP-adressen og portnummeret vises på fanen Multiplayer på pauseskærmen. # +joincode.generate_new.button.text=Generér ny deltagerkode # +joincode.generate_new.tooltip.text=Du forstyrrer ikke din multiplayer-session ved at generere en ny kode. # +joincode.button.share_link.text=Del et link # +joincode.generating_new=Indlæser ... # +joincode.tooltip.errortext=Vi kunne ikke generere din deltagerkode. # +joincode.tooltip.account.error=Vi kunne ikke verificere din konto. Genstart Minecraft Education, og prøv igen. # +joincode.tooltip.infotext=Giv deltagerkoden til din klassekammerat, så han eller hun kan spille med i din verden. # +joincode.button.stop_hosting.text=Afslut værtskab # +joincode.confirmation.stop_hosting.message=Hvis du afslutter dit værtskab, afbryder du multiplayer-sessionen for alle spillere. Er du sikker på, at det er det, du vil? # +joincode.button.start_hosting.text=Opret værtskab # +joincode.confirmation.start_hosting.message=Når du er vært, opretter vi en kode, du kan give til andre spillere, så de kan spille med i din verden. Vil du være vært? # +joincode.service.unreachable=Vi kan ikke oprette forbindelse til registreringstjenesten # +joincode.button.generate_code.text=Generér ny deltagerkode # +joincode.confirmation.generate_code.message=Du afslutter ikke dit multiplayer-spil ved at generere en ny kode. Den nye kode bruges til at invitere nye spillere. # +joincode.service.unavailable=Vi kan ikke få fat i en deltagerkode. Prøv at opdatere, eller brug din ip-adresse i stedet for. # + +##EDU Pause Menu +edu.pause.ipaddress=IP-ADRESSE # +edu.pause.port=PORT # +edu.pause.nethernetLabel=TILSLUTNINGS-ID # + +key.attack=Angrib/ødelæg # +key.back=Gå baglæns # +key.categories.gameplay=Gameplay # +key.categories.inventory=Lager # +key.categories.misc=Diverse # +key.categories.movement=Bevægelse # +key.categories.multiplayer=Multiplayer # +key.categories.stream=Streaming # +key.categories.ui=Grænseflade # +key.codeBuilder=Code Builder # +key.chat=Knappen Chat # +key.command=Åbn kommando # +key.copyCoordinates=Kopier koordinater # +key.copyFacingCoordinates=Kopier omvendte koordinater # +key.cycleItemLeft=Skift til genstanden til venstre # +key.cycleItemRight=Skift til genstanden til højre # +key.scoreboard=Vis resultattavle # +key.drop=Smid genstand # +key.forward=Gå forlæns # +key.fullscreen=Aktivér/deaktiver fuld skærm # +key.hotbar.1=Hotbjælke - plads 1 # +key.hotbar.2=Hotbjælke - plads 2 # +key.hotbar.3=Hotbjælke - plads 3 # +key.hotbar.4=Hotbjælke - plads 4 # +key.hotbar.5=Hotbjælke - plads 5 # +key.hotbar.6=Hotbjælke - plads 6 # +key.hotbar.7=Hotbjælke - plads 7 # +key.hotbar.8=Hotbjælke - plads 8 # +key.hotbar.9=Hotbjælke - plads 9 # +key.cyclefixedinventory=Skub lagerets faste genstande # +key.immersivereader=Moderne læser # +key.interactwithtoast=Åbn meddelelse # +key.mobeffectsandinteractwithtoast=Åbn notifikation/mob-effekter # +key.script_toggle=Aktivér/deaktivér musetilstand # +key.script_cancel=Annullér aktuel handling # +key.script_open_map=Åbn brugergrænsefladen for kort # +key.script_open_chat=Åbn brugergrænsefladen for chat # +key.script_open_inventory=Åbn brugergrænsefladen for lager # +key.script_open_mission=Åbn brugergrænsefladen for mission # +key.inventory=Lager # +key.jump=Hop/flyv opad # +key.left=Sidestep til venstre # +key.lookCenter=Kig mod midten # +key.lookDown=Kig ned # +key.lookDownLeft=Kig ned og til venstre # +key.lookDownRight=Kig ned og til højre # +key.lookDownSlight=Kig en smule nedad # +key.lookDownSmooth=Kig nedad i glidende bevægelse # +key.lookLeft=Kig til venstre # +key.lookLeftSmooth=Kig til venstre i en glidende bevægelse # +key.lookRight=Kig til højre # +key.lookRightSmooth=Kig til højre i en glidende bevægelse # +key.lookUp=Kig op # +key.lookUpLeft=Kig op og til venstre # +key.lookUpRight=Kig op og til højre # +key.lookUpSlight=Kig en smule op # +key.lookUpSmooth=Kig op i en glidende bevægelse # +key.menuTabLeft=Menufane venstre # +key.menuTabRight=Menufane højre # +key.mouseButton=Knap %1$s # +key.pickItem=Vælg blok # +key.playerlist=Spillerliste # +key.right=Sidestep til højre # +key.screenshot=Tag skærmbillede # +key.smoothCamera=Aktivér/deaktiver filmkamera # +key.sneak=Snig/flyv nedad # +key.spectatorOutlines=Fremhæv spillere (tilskuere) # +key.sprint=Spurt # +key.streamCommercial=Vis streamreklamer # +key.streamPauseUnpause=Sæt stream på pause/fortsæt stream # +key.streamStartStop=Start/stop stream # +key.streamToggleMic=Tryk for at tale/slå lyd fra # +key.togglePerspective=Skift synsvinkel # +key.toggleControlTips=Styringstip # +key.inGameMenu=Spilmenu # +key.use=Brug genstand/placer blok # +key.flyDownSlow=Flyv langsomt nedad # +key.flyUpSlow=Flyv langsomt opad # +key.mobEffects=Væseneffekter # +key.moveBack=Gå tilbage # +key.moveForward=Gå fremad # +key.moveLeft=Gå til venstre # +key.moveRight=Gå til højre # +key.pause=Pause # +key.toggleLivingroom=Aktivér/deaktiver immersion # + +keyboard.keyName.backspace=TILBAGE # +keyboard.keyName.tab=TAB # +keyboard.keyName.return=RETUR # +keyboard.keyName.pause=PAUSE # +keyboard.keyName.lshift=SKIFT # +keyboard.keyName.control=KONTROL # +keyboard.keyName.alt=ALTERNATIV # +keyboard.keyName.capsLock=STORE BOGSTAVER # +keyboard.keyName.escape=ESCAPE # +keyboard.keyName.space=MELLEMRUM # +keyboard.keyName.pgDown=Side ned # +keyboard.keyName.pgUp=Side op # +keyboard.keyName.end=ENDE # +keyboard.keyName.home=START # +keyboard.keyName.left=VENSTRE # +keyboard.keyName.up=OP # +keyboard.keyName.right=HØJRE # +keyboard.keyName.down=NED # +keyboard.keyName.insert=INDSÆT # +keyboard.keyName.delete=SLET # +keyboard.keyName.0=0 # +keyboard.keyName.1=1 # +keyboard.keyName.2=2 # +keyboard.keyName.3=3 # +keyboard.keyName.4=4 # +keyboard.keyName.5=5 # +keyboard.keyName.6=6 # +keyboard.keyName.7=7 # +keyboard.keyName.8=8 # +keyboard.keyName.9=9 # +keyboard.keyName.a=A # +keyboard.keyName.b=B # +keyboard.keyName.c=C # +keyboard.keyName.d=D # +keyboard.keyName.e=E # +keyboard.keyName.f=F # +keyboard.keyName.g=G # +keyboard.keyName.h=H # +keyboard.keyName.i=I # +keyboard.keyName.j=J # +keyboard.keyName.k=K # +keyboard.keyName.l=L # +keyboard.keyName.m=M # +keyboard.keyName.n=N # +keyboard.keyName.o=O # +keyboard.keyName.p=P # +keyboard.keyName.q=Q # +keyboard.keyName.r=R # +keyboard.keyName.s=S # +keyboard.keyName.t=T # +keyboard.keyName.u=U # +keyboard.keyName.v=V # +keyboard.keyName.w=W # +keyboard.keyName.x=X # +keyboard.keyName.y=Y # +keyboard.keyName.z=Z # +keyboard.keyName.f1=F1 # +keyboard.keyName.f2=F2 # +keyboard.keyName.f3=F3 # +keyboard.keyName.f4=F4 # +keyboard.keyName.f5=F5 # +keyboard.keyName.f6=F6 # +keyboard.keyName.f7=F7 # +keyboard.keyName.f8=F8 # +keyboard.keyName.f9=F9 # +keyboard.keyName.f10=F10 # +keyboard.keyName.f11=F11 # +keyboard.keyName.f12=F12 # +keyboard.keyName.f13=F13 # +keyboard.keyName.numpad0=TASTATUR0 # +keyboard.keyName.numpad1=TASTATUR1 # +keyboard.keyName.numpad2=TASTATUR2 # +keyboard.keyName.numpad3=TASTATUR3 # +keyboard.keyName.numpad4=TASTATUR4 # +keyboard.keyName.numpad5=TASTATUR5 # +keyboard.keyName.numpad6=TASTATUR6 # +keyboard.keyName.numpad7=TASTATUR7 # +keyboard.keyName.numpad8=TASTATUR8 # +keyboard.keyName.numpad9=TASTATUR9 # +keyboard.keyName.scroll=RUL # +keyboard.keyName.equals=LIG MED # +keyboard.keyName.add=PLUS # +keyboard.keyName.minus=MINUS # +keyboard.keyName.subtract=SUBTRAHER # +keyboard.keyName.multiply=MULTIPLICER # +keyboard.keyName.divide=DIVIDER # +keyboard.keyName.decimal=DECIMAL # +keyboard.keyName.grave=ACCENT GRAVE # +keyboard.keyName.numLock=NUMLOCK # +keyboard.keyName.slash=SKRÅSTREG # +keyboard.keyName.semicolon=SEMIKOLON # +keyboard.keyName.apostrophe=APOSTROF # +keyboard.keyName.comma=KOMMA # +keyboard.keyName.period=PUNKTUM # +keyboard.keyName.backslash=OMVENDT SKRÅSTREG # +keyboard.keyName.lbracket=KANTET VENSTREPARENTES # +keyboard.keyName.rbracket=KANTET HØJREPARENTES # + +keyboard.keyName.backspace.short=BACKSPACE # +keyboard.keyName.tab.short=TAB # +keyboard.keyName.return.short=RETURN # +keyboard.keyName.pause.short=PAUSE # +keyboard.keyName.lshift.short=SHIFT # +keyboard.keyName.control.short=CTRL # +keyboard.keyName.alt.short=ALT # +keyboard.keyName.capsLock.short=CAPS # +keyboard.keyName.escape.short=ESC # +keyboard.keyName.space.short=SPACE # +keyboard.keyName.pgDown.short=PgDn # +keyboard.keyName.pgUp.short=PgUp # +keyboard.keyName.end.short=END # +keyboard.keyName.home.short=HOME # +keyboard.keyName.left.short=VENSTRE # +keyboard.keyName.up.short=OP # +keyboard.keyName.right.short=HØJRE # +keyboard.keyName.down.short=NED # +keyboard.keyName.insert.short=INS # +keyboard.keyName.delete.short=DEL # +keyboard.keyName.numpad0.short=N0 # +keyboard.keyName.numpad1.short=N1 # +keyboard.keyName.numpad2.short=N2 # +keyboard.keyName.numpad3.short=N3 # +keyboard.keyName.numpad4.short=N4 # +keyboard.keyName.numpad5.short=N5 # +keyboard.keyName.numpad6.short=N6 # +keyboard.keyName.numpad7.short=N7 # +keyboard.keyName.numpad8.short=N8 # +keyboard.keyName.numpad9.short=N9 # +keyboard.keyName.scroll.short=SCROLL # +keyboard.keyName.equals.short== # +keyboard.keyName.add.short=N+ # +keyboard.keyName.minus.short=- # +keyboard.keyName.subtract.short=N- # +keyboard.keyName.multiply.short=N* # +keyboard.keyName.divide.short=N/ # +keyboard.keyName.decimal.short=N. # +keyboard.keyName.grave.short=` # +keyboard.keyName.numLock.short=NUMLOCK # +keyboard.keyName.slash.short=/ # +keyboard.keyName.semicolon.short=; # +keyboard.keyName.apostrophe.short=' # +keyboard.keyName.comma.short=, # +keyboard.keyName.period.short=. # +keyboard.keyName.backslash.short=\ # +keyboard.keyName.lbracket.short=[ # +keyboard.keyName.rbracket.short=] # + +keyboard.onScreen.lineNumber=Linje %s # + +lanServer.otherPlayers=Indstillinger for andre spillere # +lanServer.scanning=Scanner efter spil på dit lokale netværk # +lanServer.start=Start LAN-verden # +lanServer.title=LAN-verden # +lanServer.restart=Serveren er genstartet! # + +licensed_content.goBack=Gå tilbage # +licensed_content.viewLicensedContent=Du kan se det licenserede indhold på https://minecraft.net/licensed-content/. # + +livingroom.hint.tap_touchpad_for_immersive=Tryk på din touchpad for at aktivere/deaktivere immersion # +livingroom.hint.tap_view_for_immersive=Tryk på F5 for at aktivere/deaktivere immersion # +livingroom.hint.tap_view_for_immersive_gamepad=Tryk på op på D-blokken for at aktivere/deaktivere immersion # +livingroom.hint.tap_view_for_immersive_oculustouch=Tryk på Y for at aktivere/deaktivere immersion # +livingroom.hint.tap_view_for_immersive_windowsmr=Tryk på højre menu for at aktivere/deaktivere immersion # + +map.toolTip.displayMarkers=Vis markører # +map.toolTip.scaling=Skalering: 1:%s # +map.toolTip.level=Niveau %s/%s # +map.toolTip.unkown=Ukendt kort # +map.toolTip.locked=Låst # +map.position.agent=Agent-pos: %s, %s, %s # +map.position=Position: %s, %s, %s # + +mcoServer.title=Minecraft-onlineverden # + +menu.achievements=Gennemførelser # +menu.convertingLevel=Ekspanderende verden # +menu.copyright=©Mojang AB # +menu.disconnect=Afbryd forbindelsen # +menu.educatorResources=Undervisningsressourcer # +menu.editions=Editions # +menu.beta=Beta!!! # +menu.game=Spilmenu # +menu.generatingLevel=Genererer verden # +menu.generatingTerrain=Opbygger terræn # +menu.howToPlay=Sådan spiller du # +menu.howToPlay.caps=SÅDAN SPILLER DU # +menu.host=Vært # +menu.howToPlay.generalMessage=Minecraft-encyklopædien for nye og erfarne spillere. # +menu.howToPlay.access=Tryk på :_gamepad_face_button_down: for at åbne Sådan spiller du! # +menu.howToPlay.access.noicon=Tryk på [A] for at åbne Sådan spiller du! # +menu.loadingLevel=Indlæser verden # +menu.multiplayer=Multiplayer # +menu.online=Minecraft Realms # +menu.options=Indstillinger # +menu.settings=Indstillinger # +menu.settings.caps=INDSTILLINGER # +menu.classroom_settings.caps=KLASSEINDSTILLINGER # +menu.serverStore=%s-butik # +menu.serverGenericName=Server # +menu.play=Spil # +menu.playdemo=Spil demoverden # +menu.playOnRealms=Spil i realm # +menu.quickplay=Hurtigt spil # +menu.quit=Gem og afslut # +menu.quit.edu=Gem og afslut # +menu.quiz=Tag prøve # +menu.resetdemo=Nulstil demoverden # +menu.resourcepacks=Ressourcepakker # +menu.globalpacks=Globale ressourcer # +menu.storageManagement=Lager # +menu.behaviors=Adfærdspakker # +menu.worldtemplates=Verdensskabeloner # +menu.respawning=Respawning # +menu.returnToGame=Genoptag spil # +menu.returnToMenu=Gem og afslut til titel # +menu.shareToLan=Åbn til LAN # +menu.simulating=Simulerer verdenen et kort stykke tid # +menu.singleplayer=Singleplayer # +menu.store=Markedsplads # +menu.skins=Skins # +menu.start=Start # +menu.switchingLevel=Skifter verdener # +menu.makingBackup=Sikkerhedskopierer ... # +menu.saving=Gemmer ... # +menu.editorMode=Redigeringstilstand # +menu.editor.play=Genoptag # +menu.character_cast.select_title=Vælg din startfigur # +menu.character_cast.preview_title=Mød de medvirkende! # + +merchant.deprecated=Foretag en anden handel for at låse op! # + + +mount.onboard=Tryk på %1$s for at sidde af # + +multiplayer.connect=Opret forbindelse # +multiplayer.downloadingStats=Downloader statistikker og gennemførelser ... # +multiplayer.downloadingTerrain=Downloader terræn # +multiplayer.info1=Minecraft Multiplayer er ikke helt færdigt endnu, men der # +multiplayer.info2=er en form for tidlig fejltestning i gang. # +multiplayer.ipinfo=Angiv ip-adressen på serveren for at oprette forbindelse til den: # +multiplayer.packErrors=Mindst én af dine ressource- eller adfærdspakker kunne ikke indlæses. # +multiplayer.packErrors.realms=Mindst én af dine ressource- eller adfærdspakker kunne ikke indlæses. Du kan se mere om fejlen, hvis du downloader verdenen fra dit Realms indstillinger. # +multiplayer.player.inventory.recovered=Der blev fundet inventar, som er placeret i kister i nærheden. # +multiplayer.player.inventory.failed=Dit lager er gendannet. Find et sikkert sted, og vi placerer en kiste i nærheden, næste gang du går ind i verdenen. # +multiplayer.player.joined=%s sluttede sig til spillet # +multiplayer.player.joined.renamed=%s (tidligere kendt som %s) sluttede sig til spillet # +multiplayer.player.joined.realms=%s sluttede sig til realmet # +multiplayer.player.joined.realms.renamed=%s (tidligere kendt som %s) sluttede sig til realmet # +multiplayer.player.left=%s forlod spillet # +multiplayer.player.left.realms=%s forlod realmet # +multiplayer.player.changeToPersona=%s ændrede sin karakters udseende # +multiplayer.player.changeToSkin=%s har skiftet sit skin. # +multiplayer.stopSleeping=Stå op # +multiplayer.playersSleeping=%s/%s spillere sover # +multiplayer.texturePrompt.line1=Serveren anbefaler brugen af en tilpasset ressourcepakke. # +multiplayer.texturePrompt.line2=Vil du downloade og installere den automagisk? # +multiplayer.title=Spil Multiplayer # +multiplayer.inBedOpenChat=Åbn chat # +multiplayer.joincode.refreshed=Spillets deltagerkode er blevet opdateret. # + +notification.lock.noCraft=Genstanden er låst og kan ikke bruges til fremstilling # +notification.lock.noDrop=Genstanden er låst og kan ikke smides # +notification.lock.noRemove=Genstanden er låst og kan ikke fjernes fra lageret # + +npcscreen.action.buttonmode=Knaptilstand # +npcscreen.action.onEnter=Ved ankomst # +npcscreen.action.onExit=Ved afgang # +npcscreen.action.buttonname=Knapnavn # +npcscreen.action.command.placeholder=Skriv kommandoen her ... # +npcscreen.action.command.title=Kommando # +npcscreen.action.url.placeholder=Skriv webadressen her ... # +npcscreen.action.url.title=Webadresse # +npcscreen.action.url.warning.invalidUri=Vi understøtter kun webadresser, der begynder med "http" eller "https". # +npcscreen.action.url.warning.emptyUri=Hvis du ikke tilføjer en webadresse, åbner knappen et nyt browservindue. # +npcscreen.addcommand=Tilføj kommando # +npcscreen.addtext=Skriv dialogen her ... # +npcscreen.addurl=Tilføj webadresse # +npcscreen.advancedsettings=Avancerede indstillinger # +npcscreen.advancedtitle=Avancerede NPC-indstillinger # +npcscreen.appearance=Udseende # +npcscreen.basictitle=Non Player Character # +npcscreen.dialog=Dialog # +npcscreen.editdialog=Rediger dialog # +npcscreen.help.command.a=Klik på denne knap for at tilføje en kommando i NPC-dialogboksen. # +npcscreen.help.command.b=Flere kommandoer kan tilføjes samtidig. # +npcscreen.help.url.a=Klik på denne knap for at tilføje et link til en webadresse i NPC-dialogboksen. # +npcscreen.help.url.b=Linket åbner i spillerens standardbrowser. # +npcscreen.learnmore=Få flere oplysninger # +npcscreen.name=Navn # +npcscreen.npc=NPC # +npcscreen.requiresop=OP påkrævet # + +npcUri.launch.success=NPC-linket er åbnet. # +npcUri.launch.failure=NPC-linket kunne ikke åbnes. Det ligner ikke en understøttet webadresse. # + +offer.category.skinpack=Skinpakker # +offer.category.resourcepack=Teksturpakker # +offer.category.mashup=Mashup-pakker # +offer.category.worldtemplate=Verdener # +offer.category.editorschoice=Redaktørens valg # +offer.category.allByCreator=Alt fra %s # + +offer.navigationTab.skins=Skins # +offer.navigationTab.textures=Teksturer # +offer.navigationTab.worlds=Verdener # +offer.navigationTab.mashups=Mashups # + +options.adjustBrightness=Juster lysstyrken, indtil du kun kan se to creeperansigter. # +options.brightness.notVisible=Ikke synlig # +options.brightness.barelyVisible=Knap synlig # +options.brightness.easilyVisible=Let at se # + +options.adUseSingleSignOn=Aktivér enkeltlogon # +options.adEduRememberMe=Husk mig # +options.advancedButton=Avancerede videoindstillinger ... # +options.showAdvancedVideoSettings=Vis avancerede videoindstillinger # +options.advancedOpengl=Avanceret OpenGL # +options.advancedVideoTitle=Avancerede videoindstillinger # +options.anaglyph=3D-anaglyf # +options.termsAndConditions=Vilkår og betingelser # +options.attribution=Kreditering # +options.3DRendering=3D-gengivelse # +options.animatetextures=Animeret vand # +options.ao=Glidende lysovergange # +options.ao.max=Maksimum # +options.ao.min=Minimum # +options.ao.off=FRA # +options.autojump=Automatisk hop # +options.sprintOnMovement=Automatisk sprint # +options.clearhotbar=Ryd hotbjælke # +options.blockAlternatives=Skiftende blokke # +options.buildid.format=Build: %1$s # +options.protocolversion.format=Protokolversion: %1%s # +options.worldconversion.version=Verdenskonverter: %s # +options.builddate.format=Build-dato: %s # +options.buttonSize=Knapstørrelse # +options.alwaysHighlightHoveringBoxInCrosshair=Fremhæv altid # +options.useSpecificTouchControlNames=Brug bestemte navne for berøringsstyring # +options.controlMode.title=Kontroltilstand # +options.controlMode.selected=Valgt: # +options.controlMode.selectControlMode=Vælg styring # +options.showTouchControlSelectionScreen=Vis indstillinger for touchstyring # +options.showActionButton=Vis handlingsknapper # +options.resizableUI=Skalerbar brugergrænseflade # +options.enableNewTouchControlSchemes=Aktivér ny touchstyring # +options.resetOnStart=Nulstil ved start # +options.category.addons=Udvidelser # +options.category.audio=Lyd # +options.category.classroom_settings=Klasse # +options.category.game=Spil # +options.category.graphics=Grafik # +options.category.input=Styring # +options.category.server=Server # +options.change=Skift # +options.changeGamertag=Skift gamertag # +options.chat.color=Farver # +options.chat.height.focused=Fokuseret højde # +options.chat.height.unfocused=Ufokuseret højde # +options.chat.links=Weblinks # +options.chat.links.prompt=Spørg på links # +options.chat.opacity=Uigennemsigtighed # +options.chat.scale=Skala # +options.chat.title=Chatindstillinger ... # +options.chat.visibility=Chat # +options.chat.visibility.full=Vist # +options.chat.visibility.hidden=Skjult # +options.chat.visibility.system=Kun kommandoer # +options.chat.width=Bredde # +options.codeBuilder=Code Builder # +options.content_log_file=Aktivér indholdslogfil # +options.content_log_gui=Aktivér indholdslog GUI # +options.controller=Controller # +options.controllerLayout=Controllerlayout # +options.controllerSettings=Controllerindstillinger # +options.controls=Styring ... # +options.control_alt_keybinds_section=Følgende taster bruges med CTRL + ALT # +options.credits=Credits # +options.crouch=Gå på hug # +options.customizeTitle=Tilpas verdensindstillinger # +options.destroyvibration=Vibrér, når du ødelægger blokke # +options.splitvibration=Vibrer ved opdeling af elementer # +options.debug=Fejlfinding # +options.flighting_debug=Flighting debug # +options.debugTitle=Udviklerindstillinger # +options.delete_account.button=Slet Microsoft-konto # +options.delete_account.confirm.title=Slet Microsoft-konto? # +options.delete_account.confirm.warning=ADVARSEL: Hvis du sletter din konto, vil du ikke længere kunne gemme fremskridt og køb foretaget på din enhed%s. # +options.delete_account.confirm.warning.2=Hvis du sletter din Microsoft-konto fra spillet, påvirker det alle Minecraft-spil, der bruger kontoen. # +options.delete_account.confirm.checkbox1=Du vil ikke længere have adgang til indhold købt i butikken, når du spiller på andre platforme. # +options.delete_account.confirm.checkbox2=Du vil ikke længere kunne spille online med dine venner. # +options.delete_account.confirm.checkbox3=Du vil ikke længere have adgang til Realms, herunder allerede aktive Realms-abonnementer. # +options.delete_account.confirm.checkbox4=Du har forstået ovenstående og vil fortsat gerne slette din konto. # +options.delete_account.confirm.button=Slet # +options.dev_game_tip=Spiltips # +options.dev_ad_show_debug_panel=Vis EDU-tegn i Debug-panel # +options.dev_ad_token_refresh_threshold=Opdateringsgrænse i sekunder for login-token i EDU # +options.dev_ad_edu_max_token_refresh=Opdatering af EDU Max Token (minutter) # +options.dev_side_by_side_comparison_rate=Sammenligningsrate # +options.dev_playfab_token_refresh_threshold=Opdateringsgrænse i minutter for Playfab-token # +options.dev_assertions_debug_break=Assertionsnedbrud i fejlfinderen # +options.dev_assertions_show_dialog=Assertions viser en modal dialogboks # +options.dev_force_trial_mode=Tving til at aktivere prøvetilstand # +options.dev_eduDemo=Edu demo (kræver nyt login) # +options.remote_imgui_toggle=Ekstern IMGUI aktiveret # +options.dev_enableDebugUI=Aktivér fejlfindingsbrugerflade # +options.dev_createRealmWithoutPurchase=Opret realm uden køb # +options.dev_flushOrphanedRealmsPurchases=Ryd forældreløse Realms-køb # +options.dev_enableMixerInteractive=Aktivér interaktive Mixer-kommandoer # +options.dev_storeOfferQueryRequiresXbl=Kræv XBL for butikstilbud ###disable_3rd_party_console_resource_pack_check +options.dev_renderBoundingBox=Gengiv afgrænsningsfelt # +options.dev_renderPaths=Gengiv stier # +options.dev_renderGoalState=Gengiv målstatus # +options.dev_renderMobInfoState=Gengiv væsen infotilstand # +options.dev_resetClientId=Nulstil klient-id # +options.dev_showChunkMap=Vis segmentkort # +options.dev_chunkMapMode=Segmentvisning # +options.dev_chunk_map_mode_off=Fra # +options.dev_chunk_map_mode_client=Klient # +options.dev_chunk_map_mode_client_main_chunksource=Klient (MainChunkSource) # +options.dev_chunk_map_mode_server_chunk_state=Server # +options.dev_chunk_map_mode_server_chunk_debug_display_state=Server (DB-tilstand) # +options.dev_disableRenderTerrain=Deaktiver tegning af terræn # +options.dev_disableRenderEntities=Deaktiver tegning af entiteter # +options.dev_disableRenderBlockEntities=Deaktiver tegning af blokentiteter # +options.dev_disableRenderParticles=Deaktiver tegning af partikler # +options.dev_disableRenderSky=Deaktiver tegning af himmel # +options.dev_disableRenderWeather=Deaktiver tegning af vejr # +options.dev_disableRenderHud=Deaktiver tegning af Hud # +options.dev_disableRenderItemInHand=Deaktiver tegning af genstand-i-hånd # +options.dev_disableRenderMainMenuCubeMap=Deaktiver hovedmenuens CubeMap-tegning # +options.dev_disableRenderMainMenuPaperdollAnimation=Deaktiver animationen af påklædningsdukken i hovedmenuen # +options.dev_serverInstanceThread=Serverforekomst-tråd # +options.dev_newCuller=Brug ny culler # +options.dev_showBuildInfo=Vis oplysninger om build # +options.dev_showDevConsoleButton=Vis udviklerkonsolknap # +options.dev_realmsPermissionsEnabledButton=Hvis realmets tilladelser # +options.dev_enableProfiler=Aktivér profiler # +options.dev_newParticleSystem=Aktivér nyt partikelsystem # +options.dev_enableDebugHudOverlay=Aktivér fejlfindings-HUD # +options.dev_enableDebugHudOverlay.off=Fra # +options.dev_enableDebugHudOverlay.basic=Grundlæggende # +options.dev_enableDebugHudOverlay.imgui=ImGui # +options.dev_enableDebugHudOverlay.renderchunks=Vis segmenter # +options.dev_enableDebugHudOverlay.workerthreads=Arbejdertråde # +options.dev_enableDebugHudOverlay.debugtextures=Fjern teksturfejl # +options.dev_enableDebugHudOverlay.profiler=Profilering # +options.dev_enableDebugHudOverlay.imagememory=Billedhukommelse # +options.dev_enableDebugHudOverlay.texturememory=Teksturhukommelse # +options.dev_enableDebugHudOverlay.perimagememory=Pr. billede-hukommelse # +options.dev_enableDebugHudOverlay.buffermemory=Buffer-hukommelse # +options.dev_enableDebugHudOverlay.camera=Kamera # +options.dev_enableDebugHudOverlay.audio=Lyd # +options.dev_enableDebugHudOverlay.client_network=Klientnetværk # +options.dev_enableDebugHudOverlay.server_network=Servernetværk # +options.dev_enableDebugHudOverlay.spatial_packet_optimizations=Optimeringer af rumlige pakker # +options.dev_enableDebugHudOverlay.lock_contention=Lås betingelse # +options.dev_enableDebugHudOverlay.hbui=Gameface # This is a proper name, do not translate # +options.dev_transport_layer=Transportlagstype # +options.dev_controltower_override_transport_layer=Tilsidesætte MUTS-transportlaget lokalt # +options.dev_transport_layer.raknet=RakNet # +options.dev_transport_layer.nethernet_mpsd=NetherNet (MPSD) # +options.dev_transport_layer.nethernet_websockets=NetherNet (WebSockets) # +options.dev_multithreadedRendering=Aktivér multitrådsgengivelse # +options.dev_file_watcher=Aktivér File Watcher # +options.dev_enable_texture_hot_reloader=Aktivér hot-reload af teksturer # +options.dev_achievementsAlwaysEnabled=Gennemførelser er allerede aktiveret # +options.dev_useLocalServer=Brug lokal server # +options.dev_useIPv6Only=Brug kun IPv6 # +options.dev_attachPosRenderLevel=Vis tilknytningspositioner # +options.dev_render_attach_pos.none=Fra # +options.dev_render_attach_pos.head_pos=Hovedposition # +options.dev_render_attach_pos.eyes_pos=Øjenposition # +options.dev_render_attach_pos.breath_pos=Vejrtrækningsposition # +options.dev_render_attach_pos.body_pos=Kropsposition # +options.dev_render_attach_pos.feet_pos=Fodposition # +options.dev_render_attach_pos.all=Alle # +options.dev_disable_client_blob_cache=Deaktiver blob cache i klienten # +options.dev_force_client_blob_cache=Påtving blob cache i klienten i lokale spil # +options.dev_connectionQuality=Forbindelseskvalitet # +options.dev_connection_quality.no_limit=Ubegrænset # +options.dev_connection_quality.phone_4g=4G # +options.dev_connection_quality.phone_3g=3G # +options.dev_connection_quality.slow=Langsom # +options.dev_connection_quality.very_slow=Meget langsom # +options.dev_use_fps_independent_turning=Brug vending uafhængig af FPS # +options.dev_use_fast_chunk_culling=Brug Fast Chunk Culling # +options.dev_displayMarketplaceDocumentId=Vis markedspladsens dokument-id # +options.dev_addCoins=Tilføj %s mønter # +options.discoveryEnvironment=Discovery Environment (kræver genstart) # +options.discoveryEnvironment.production=Produktion # +options.discoveryEnvironment.staging=Staging # +options.discoveryEnvironment.local=Lokalt # +options.discoveryEnvironment.dev=Dev [ustabil] # +options.dev_realmsEnvironment=Realms-miljø # +options.dev_realms_environment.production=Produktion # +options.dev_realms_environment.staging=Midlertidigt # +options.dev_realms_environment.local=Lokalt # +options.dev_realms_environment.dev=Udvikler # +options.dev_realmsSku=Realms-SKU # +options.dev_realms_sku.production=Produktion # +options.dev_realms_sku.fiveday=Fem dage # +options.dev_realms_sku.default=Standard # +options.dev_realmsEndpoint=Realms-slutpunkt # +options.dev_realmsEndpointPayment=Realms-slutpunktsbetaling # +options.dev_realmsRelyingParty=Realms-afhængig part # +options.dev_realmsRelyingPartyPayment=Realms-afhængig partsbetaling # +options.dev_realms_stories=Aktivér Realms Stories (kræver genstart) # +options.dev_overrideXboxEnvironmentWindows=Tilsidesæt Xbox Sandbox (OS styres i Windows) # +options.dev_overrideXboxEnvironment=Tilsidesæt Xbox Sandbox (kræver genstart) # +options.dev_xboxEnvironment=Xbox Sandbox Environment (kræver genstart) # +options.dev_xbox_environment.retail=Detail # +options.dev_xbox_environment.dev=Udvikler # +options.dev_xbox_environment.dev_achievement=Udviklergennemførelse # +options.dev_experimentalTreatment=Tilsidesæt eksperimentelle behandlinger # +options.dev_sandboxRetail=Xforge Sandbox: Detail # +options.dev_sandboxDev=Xforge Sandbox: Udvikler # +options.dev_sandboxDevAchievement=Xforge Sandbox: Udviklergennemførelse # +options.dev_displayTreatmentsPanel=Vis behandlinger # +options.dev_currentTreatmentsTitle=Aktuelle behandlinger # +options.dev_unusedTreatmentsTitle=Ubrugte behandlinger # +options.dev_addTreatmentId=Tilføj behandlings-id # +options.dev_addLabel=Tilføj # +options.dev_applyTreatments=Anvend behandlinger # +options.dev_resetToDefault=Gendan standardindstillinger # +options.dev_clearFlights=Ryd # +options.dev_experimentalProgressions=Tilsidesæt fremskridt # +options.dev_displayProgressionsPanel=Vis fremskridt # +options.dev_addProgressionId=Tilføj fremskridt-id # +options.dev_reset_day_one_experience=Nulstil Dag Ét-forløbet # +options.dev_useZippedInPackagePacks=Brug zippede pakker # +options.dev_importPacksAsZip=Importer pakker som zip # +options.dev_folders_portSettingsFolder=Eksportér mappen Indstillinger # +options.dev_useOverrideDate=Brug Tilsidesæt dato # +options.dev_displayOverrideDatetime=Vis datotid # +options.dev_loadOverrideDate=Indlæs Tilsidesæt dato ved åbning # +options.dev.timeZoneType=Tilsidesæt editorens tidszonetype # +options.dev.timeZoneType.local=Rediger i lokaltid # +options.dev.timeZoneType.utc=Rediger i UTC # +options.dev_overrideDateYear=År # +options.dev_overrideDateMonth=Måned # +options.dev_overrideDateDay=Dag # +options.dev_overrideDateHour=Time # +options.dev_overrideDateMinute=Minut # +options.dev_overrideDayLength=Tilsidesæt Dagslængde i minutter (min. 1) # +options.dev_overrideTimeScale=Skaler tidens hastighed (min: 1, standard: 1) # +options.dev_updateOverrideDate=Opdater Tilsidesæt dato # +options.dev_overrideVersionMajor=Stor # +options.dev_overrideVersionMinor=Lille # +options.dev_overrideVersionPatch=Rettelse # +options.dev_updateVersionOverride=Tilsidesæt opdatering af klientversion # +options.dev_resetOverrideDate=Nulstil Tilsidesæt dato # +options.dev_clearStoreCache=Ryd markedspladsens cache # +options.dev_clearLibraryCache=Ryd bibliotekscache # +options.dev_clearAllCache=Ryd al cache # +options.dev_connection_quality=Netværksbetingelser (simuler dårlige forbindelser) # +options.dev_connection_off=Fra – hukommelsesforbindelse aktiveret til lokalt spil # +options.dev_connection_nolimit=Fuld netværksstak aktiveret – ingen grænser # +options.dev_connection_4g=4G – 15 Mbit/s, 100 ms forsinkelse, 1 %% pakketab # +options.dev_connection_3g=3G – 1,5 Mbit/s, 200 ms forsinkelse, 2 %% pakketab # +options.dev_connection_slow=Langsom – 400 kbit/s, 300 ms forsinkelse, 3 %% pakketab # +options.dev_connection_veryslow=Meget langsom – 200 kbit/s, 400 ms forsinkelse, 4 %% pakketab # +options.dev_deleteAllPersonas=Slet alle personaer # +options.dev_deleteLegacyPersona=Slet forældet persona-plads # +options.dev_identity_environment=Ny identitet og nyt online infrastrukturmiljø (kræver genstart) # +options.dev_identity_environment.dev=Udvikling # +options.dev_identity_environment.test=Test # +options.dev_identity_environment.prod=Produktion # +options.dev_education_services_environment=Education Services (MUTS) Environment (kræver genstart) # +options.dev_education_environment.dev=Udvikling # +options.dev_education_environment.staging=Staging # +options.dev_education_environment.preprod=Præproduktion # +options.dev_education_environment.prod=Produktion # +options.dev_education_environment.local=Lokalt # +options.dev_azure_notebooks_environment=Azure Notebook-miljø (AZNB) (kræver genstart i editor) # +options.dev_azure_notebooks_environment.prod=Produktion # +options.dev_azure_notebooks_environment.staging=Indlæser # +options.dev.windowsStore=Vælg Windows Store (kræver genstart) # +options.dev.windowsStore.auto=Automatisk # +options.dev.windowsStore.v6=Ældre Windows Store – V6 # +options.dev.windowsStore.v8=OneStore – V8 # +options.dev.stores=Aktive butikker: # +options.dev_sunset_overrides=Aktivér tilsidesættelser af solnedgang # +options.dev_sunset_status=Kør enheden som komplet solnedgang # +options.dev_sunsetting_tier=Udfasningstrin # +options.dev_sunsetting_tier.one=Trin 1 – Indledning # +options.dev_sunsetting_tier.two=Trin 2 – KitKat # +options.dev_sunsetting_tier.three=Trin 3 – FireTV # +options.dev_sunsetting_tier.four=Trin 4 – 1024 MB # +options.dev_sunsetting_tier.five=Trin 5 – TBD # +options.dev_sunsetting_tier.not_pending=Afventer ikke # +options.dev.gathering_config_id_override=Tilsidesættelse af indsamling af konfigurations-id # +options.difficulty=Sværhedsgrad # +options.difficulty.easy=Let # +options.difficulty.hard=Svær # +options.difficulty.hardcore=Hardcore # +options.difficulty.normal=Normal # +options.difficulty.peaceful=Fredfyldt # +options.dpadscale=D-blokstørrelse # +options.enableChatTextToSpeech=Tekst til tale i chat # +options.enableAutoPlatformTextToSpeech=Tekst til tale med enhedens indstillinger # +options.enableUITextToSpeech=Tekst til tale for UI # +options.enableOpenChatMessage=Aktivér beskeden Åbn chat # +options.entityShadows=Enhedsskygger # +options.editSettings=Rediger indstillinger # +options.fancyskies=Smuk himmel # +options.farWarning1=Vi anbefaler en 64-bit Java-installation # +options.farWarning2=til synslængden 'Lang' (du har 32-bit) # +options.fboEnable=Aktivér FBO'er # +options.forceUnicodeFont=Tvungen Unicode-skrifttype # +options.fov=Synsfelt # +options.fov.toggle=Synsfeltet kan ændres af handlinger i spillet # +options.licenses=Licenser # +options.licensed_content=Licenseret indhold # +options.networkSettings=Netværksindstillinger # +options.font_license=Skrifttypelicens # +options.font_license_body=%1 # +options.livingRoomFOV=Dagligstue-synsfelt # +options.default.format=%s # +options.percent.format=%s %% # +options.fov.format=%s° # +options.fov.max=Quake Pro # +options.fov.min=Normal # +options.hudOpacity=HUD-gennemsigtighed # +options.hudOpacity.max=Normal # +options.hudOpacity.min=Skjult # +options.framerateLimit=Maks. billedhastighed # +options.framerateLimit.max=Ubegrænset # +options.fullKeyboardGameplay=Fuldt tastaturgameplay # +options.fullKeyboardLayout=Fuldt tastaturlayout # +options.fullscreen=Fuld skærm # +options.gamepadcursorsensitivity=Controllermarkørens følsomhed # +options.gamertag=Gamertag: # +options.gamma=Lysstyrke # +options.gamma.max=Lys # +options.gamma.min=Stemningsfuld # +options.worldLightBrightness=Lysstyrke i verden # +options.goToFeedbackWebsite=Åbn feedbackwebsite # +options.graphics=Dekorativ grafik # +options.transparentleaves=Dekorative blade # +options.bubbleparticles=Dekorative bobler # +options.smooth_lighting=Glidende lysovergange # +options.gui.accessibility.scaling=Ekstra stor GUI-skalering # +options.gui.accessibility.scaling.tooltip=Aktiverer en ekstra stor version af menugrænsefladen som en ekstra tilgængelighedsmulighed. Denne indstilling kan medføre, at visuelle fejl vises på nogle menuskærme. # +options.upscaling=Opskalering # +options.raytracing=Ray tracing # +options.raytracing.disabled.upsell.supported_platform=Indstillingen kan kun ændres i verdener, der understøtter ray tracing. Find en på markedspladsen, eller byg din egen ressourcepakke til ray tracing. # +options.raytracing.disabled.upsell.unsupported_platform=Funktionen fungerer kun på bestemte enheder. Få flere oplysninger på http://aka.ms/ray-tracing-FAQ # +options.graphics.fancy=Dekorativ # +options.graphics.fast=Hurtig # +options.renderingProfile=Grafik # +options.renderingProfile.sad=Basal # +options.renderingProfile.fancy=Dekorativ # +options.renderingProfile.superfancy=Superdekorativ # +options.go_to_keybinds=Gå til Genvejstaster # +options.group.audio=Lyd # +options.group.feedback=Feedback # +options.group.game=Spil # +options.group.graphics=Grafik # +options.group.graphics.experimental=Eksperimentel # +options.group.input=Styring # +options.group.multiplayer=Multiplayer # +options.group.realms=Er du inviteret til Realms Alpha? # +options.guiScale=D-blokstørrelse # +options.guiScale.auto=Auto # +options.guiScale.disabled=Brugergrænsefladeskalering understøttes ikke på denne skærm. Det skyldes højst sandsynligt en for lav opløsning. # +options.guiScale.large=Stor # +options.guiScale.maximum=Maksimum # +options.guiScale.medium=Medium # +options.guiScale.minimum=Minimum # +options.guiScale.normal=Normal # +options.guiScale.optionName=GUI-skaleringsmodifikator # +options.guiScale.small=Lille # +options.hidden=Skjult # +options.hidehud=Skjul HUD # +options.hidehand=Skjul hånd # +options.classic_box_selection=Konturvalg # +options.creator=Udvikler # +options.creatorTitle=Indstillinger for udviklere # +options.vr_classic_box_selection=Markér valg # +options.hidegamepadcursor=Skjul controllermarkøren # +options.hidegui=Skjul GUI # +options.showKeyboardPrompts=Vis hints til tastatur og mus # +options.showLearningPrompts=Vis hints # +options.hidetooltips=Skjul controllertips # +options.splitscreenHUDsize=Størrelse på delt HUD-skærm # +options.ingamePlayerNames=Spillernavne i spillet # +options.splitscreenIngamePlayerNames=Spillernavne i spillet, delt skærm # +options.interfaceOpacity=HUD-gennemsigtighed # +options.interactionmodel=Interaktionsmodel # +options.interactionmodel.touch=Touch # +options.interactionmodel.crosshair=Sigtekorn # +options.interactionmodel.classic=Klassisk # +options.splitscreenInterfaceOpacity=HUD-gennemsigtighed, delt skærm # +options.textBackgroundOpacity=Tekstbaggrundens opacitet # +options.hidepaperdoll=Skjul papirdukke # +options.showautosaveicon=Vis ikon for Autogem # +options.hold=Hold # +options.hotbarScale=Hotbjælke # +options.invertMouse=Inverter mus # +options.invertYAxis=Inverter Y-akse # +options.joystickMoveVisible=Joystick altid synligt # +options.thumbstickOpacity=Joysticksopacitet # +options.defaultJoystickMoveVisible=Joystick synligt, når det ikke bruges # +options.creativeDelayedBlockBreaking=Forsinket blokbrud (kun Kreativ) # +options.keyboardLayout=Tastaturlayout # +options.keyboardAndMouse=Tastatur og mus # +options.keyboardAndMouseSettings=Indstillinger for tastatur og mus # +options.language=Sprog # +options.languageGuiScaleCompatibility.title=Inkompatibelt sprog og GUI-skala # +options.languageGuiScaleCompatibility.message.short=Vores skrifttype, til det sprog du har valgt, er ikke læsbart på så lille en GUI-skala. # +options.languageGuiScaleCompatibility.message.long=Vores skrifttype til dit valgte sprog kan ikke læses på så lille en GUI-skala. Vil du forstørre din GUI-skala? # +options.languageGuiScaleCompatibility.ok=Forøg GUI-skalaen # +options.languageGuiScaleCompatibility.cancel=Gå tilbage # +options.languageWarning=Oversættelserne er ikke nødvendigvis 100 %% nøjagtige # +options.lefthanded=Venstrehåndet # +options.hotbarOnlyTouch=Berøring påvirker kun hotbjælken # +options.manage=Administrer # +options.manageAccount=Administrer konto # +options.mipmapLevels=Mipmap-niveauer # +options.modelPart.cape=Kappe # +options.modelPart.hat=Hat # +options.modelPart.jacket=Jakke # +options.modelPart.left_pants_leg=Venstre bukseben # +options.modelPart.left_sleeve=Venstre ærme # +options.modelPart.right_pants_leg=Højre bukseben # +options.modelPart.right_sleeve=Højre ærme # +options.multiplayer.title=Multiplayerindstillinger ... # +options.music=Musik # +options.name=Navn # +options.defaultName=Steve # +options.off=FRA # +options.on=TIL # +options.particles=Partikler # +options.particles.all=Alle # +options.particles.decreased=Reduceret # +options.particles.minimal=Minimal # +options.patchNotes=Rettelsesnoter # +options.performanceButton=Indstillinger for videoydeevne ... # +options.performanceVideoTitle=Indstillinger for videoydeevne # +options.postButton=Indstillinger for efterbehandling ... # +options.postProcessEnable=Aktivér efterbehandling # +options.postVideoTitle=Indstillinger for efterbehandling # +options.profile=Profil # +options.profileTitle=Brugerprofil og indstillinger # +options.general=Generelt # +options.generalTitle=Generelle indstillinger # +options.account=Konto # +options.accountTitle=Kontoindstillinger # +options.accountError=Kontofejl # +options.accountErrorButton=Se fejl # +options.qualityButton=Indstillinger for videokvalitet ... # +options.qualityVideoTitle=Indstillinger for videokvalitet # +options.reducedDebugInfo=Reducerede fejlfindingsoplysninger # +options.renderClouds=Vis skyer # +options.renderDistance=Synslængde # +options.raytracing.renderDistance=Gengivelsesafstand for ray tracing # +options.raytracing.renderDistanceFormat=%s segmenter # +options.renderDistanceFormat=%s segmenter # +options.renderDistanceRecommendedFormat=%s segmenter (anbefales) # +options.renderDistance.warning=Høj synslængde kan forårsage lav billedfrekvens, nedbrud og anden uventet adfærd # +options.raytracing.renderdistance.warning=Denne indstilling kan reducere ydeevnen, når du spiller spillet. # +options.resetSettings=Gendan standardindstillinger # +options.resetSettings.popUp=Vil du nulstille indstillingerne? # +options.maxFramerate=Maks. billedhastighed (eksperimentel) # +options.maxFramerateFormat=%s FPS # +options.perf_turtle=Stærk skildpadde # +options.msaa=Kantudjævning # +options.texelAA=Texel-kantudjævning # +options.renderDistance.far=Lang # +options.renderDistance.normal=Normal # +options.renderDistance.short=Kort # +options.renderDistance.tiny=Ekstremt kort # +options.resourcepacks=Ressourcepakker # +options.safeZone=Synligt område # +options.safeZoneX=Vandret synligt område # +options.safeZoneY=Lodret synligt område # +options.safeZone.title=Juster synligt skærmområde # +options.safeZone.description=Juster skyderne, indtil de fire hjørner passer til kanten af din skærm. # +options.saturation=Mætning # +options.screenAnimations=Skærmanimationer # +options.screenPositionX=Vandret skærmposition # +options.screenPositionY=Lodret skærmposition # +options.sensitivity=Følsomhed # +options.sensitivity.max=HYPERFART!!! # +options.sensitivity.min=*gab* # +options.spyglassdampen=Kikkertdæmpning # +options.staticjoystick=Lås joystick # +options.dwellbeforedragtime=Dvæletid, før du trækker (ms) # +options.stacksplittingtriggertime=Stakopdelingstid (ms) # +options.multiplayergame=Multiplayerspil # +options.servervisible=Synlig for LAN-spillere # +options.ShowComfortSelectScreen=Vis skærmen for komfortvalg # +options.sliderLabelFormat=%s: %s # +options.smoothRotationSpeed=Glidende rotationshastighed # +options.xboxliveBroadcast.inviteOnly=Kun inviterede # +options.xboxliveBroadcast.friendsOnly=Kun venner # +options.xboxliveBroadcast.friendsOfFriends=Venner af venner # +options.xboxliveBroadcastSettings=Indstillinger for Microsoft-konto # +options.xboxlivevisible=Synlig for spillere på Xbox-netværk # +options.xboxLiveAccountSettings=Indstillinger for Microsoft-konto # +options.xboxLiveSignedIn=Logget på med en Microsoft-konto # +options.xboxLiveSignedOut=Logget af en Microsoft-konto # +options.xboxLive.privacyControl=Personlige oplysninger og onlinesikkerhed # +options.realms.checkInvites=Administrer invitationer til Realms # +options.skinCustomisation=Tilpasning af skin ... # +options.skinCustomisation.title=Tilpasning af skin # +options.skin.change=Skift skin # +options.snooper=Tillad Snooper # +options.snooper.desc=Vi indsamler oplysninger om din maskine, så vi kan forbedre Minecraft ud fra viden om, hvad vi kan understøtte, og hvor de største problemer findes. Alle oplysninger er anonyme og kan ses nedenfor. Vi lover, at vi ikke bruger dataene til noget forkert, men hvis du ikke ønsker at bidrage til dataindsamlingen, er du velkommen til at slå funktionen fra! # +options.snooper.title=Maskinens specifikationssamling # +options.snooper.view=Indstillinger for Snooper ... # +options.sound=Lydstyrke # +options.sounds=Lyd # +options.sounds.title=Lydindstillinger # +options.accessibility=Tilgængelighed # +options.accessibility.title=Indstillinger for tilgængelighed # +options.screenShake=Kamerarystelser # +options.darknessEffectModifier.message=Juster, hvor mørk skærmen kan blive under Mørke-effekten (forårsaget af mobs og andet) # +options.darknessEffectModifier=Mørkestyrke # +options.glintStrength.message=Justér, hvor gennemsigtigt det visuelle glimt er på fortryllede genstande # +options.glintStrength=Glimtstyrke # +options.glintSpeed.message=Justér, hvor hurtigt det visuelle glimt skinner på tværs af fortryllede genstande # +options.glintSpeed=Glimthastighed # +options.notificationDuration.Toast=Varighed af toastmeddelelser # +options.notificationDuration.Chat=Varighed af chatbeskeder # +options.notificationDuration.ToastMessage=Vælg, hvor længe beskeder som spilinvitationer og tilbud fra markedspladsen skal være synlige # +options.notificationDuration.ChatDuration=Vælg, hvor længe beskeder i chatten skal være synlige # +options.notificationDuration.ThreeSec=3 sekunder (standard) # +options.notificationDuration.TenSec=10 sekunder # +options.notificationDuration.ThirtySec=30 sekunder # +options.splitscreen=Opdelt skærm # +options.splitscreen.horizontal=Vandret opdelt skærm # +options.splitscreen.vertical=Lodret opdelt skærm # +options.stickyMining=Klistret udvinding # +options.stream=Udsendelsesindstillinger ... # +options.stream.bytesPerPixel=Kvalitet # +options.stream.changes=Du kan være nødt til at genstarte din stream for at implementere ændringerne. # +options.stream.chat.enabled=Aktivér # +options.stream.chat.enabled.always=Altid # +options.stream.chat.enabled.never=Aldrig # +options.stream.chat.enabled.streaming=Under streaming # +options.stream.chat.title=Indstillinger for Twitch-chat # +options.stream.chat.userFilter=Brugerfilter # +options.stream.chat.userFilter.all=Alle seere # +options.stream.chat.userFilter.mods=Moderatorer # +options.stream.chat.userFilter.subs=Abonnenter # +options.stream.compression=Komprimering # +options.stream.compression.high=Høj # +options.stream.compression.low=Lav # +options.stream.compression.medium=Medium # +options.stream.estimation=Anslået opløsning: %dx%d # +options.stream.fps=Billedhastighed # +options.stream.ingest.reset=Nulstil præference # +options.stream.ingest.title=Twitch-udsendelsesservere # +options.stream.ingestSelection=Udsendelsesservere # +options.stream.kbps=Båndbredde # +options.stream.mic_toggle.mute=Slå lyden fra # +options.stream.mic_toggle.talk=Tale # +options.stream.micToggleBehavior=Tryk for at # +options.stream.micVolumne=Mikrofonstyrke # +options.stream.sendMetadata=Send metadata # +options.stream.systemVolume=Systemstyrke # +options.stream.title=Indstillinger for Twitch-udsendelse # +options.thirdperson=Kamerasynsvinkel # +options.thirdperson.firstperson=Første person # +options.thirdperson.thirdpersonback=Tredje person - ryg # +options.thirdperson.thirdpersonfront=Tredje person - front # +options.title=Indstillinger # +options.toggle=Aktivér/deaktiver # +options.copyCoordinateUI=Aktivér kopiering af koordinatbrugergrænseflade # +options.toggleCrouch=Slå "gå på hug" til/fra # +options.touch=Berøring # +options.touchSettings=Berøringsindstillinger # +options.touchscreen=Touchskærmstilstand # +options.uiprofile=Grænsefladeprofil # +options.uiprofile.classic=Klassisk # +options.uiprofile.pocket=Lomme # +options.betaNewDeathScreenToggle=Nyt "Du døde"-skærmbillede (eksperimentel) # +options.betaNewDeathScreenToggle.disabled=Du kan ikke ændre denne indstilling, mens du spiller i en verden # +options.usetouchpad=Opdel styring # +options.viewSubscriptions=Abonnementer # +options.viewSubscriptions.button.info=Info # +options.viewSubscriptions.button.price=%s # +options.viewSubscriptions.button.pricePerMonth=%s/måned # +options.viewSubscriptions.button.manage=Administrer # +options.viewSubscriptions.renew=Fornyes hver 30. dag # +options.viewSubscriptions.daysRemaining=%d dage tilbage # +options.viewSubscriptions.realmsPlus.header=Tilgængelige abonnementer # +options.viewSubscriptions.realmsPlus.headerAdditional=Flere abonnementer # +options.viewSubscriptions.realmsPlus.detail=Over 150 pakker fra markedspladsen og din egen realm-server til 10 spillere # +options.viewSubscriptions.realms.header=Flere abonnementer # +options.viewSubscriptions.realms.detail=Adgang til din realm-server med op til %d samtidige spillere # +options.viewSubscriptions.loadingSubscriptions=Indlæser dine abonnementer... # +options.viewSubscriptions.loadingSubscriptionsFailed=Kunne ikke indlæse abonnementer # +options.viewSubscriptions.purchasedPlatformDiffers=Det er købt i %s, og det skal administreres samme sted. # +options.viewSubscriptions.mySubscriptions=Mine abonnementer # +options.viewSubscriptions.noActiveSubscriptions=Du har ingen aktive abonnementer # +options.viewSubscriptions.signIn=Log på # +options.viewSubscriptions.buyAnAdditionalRealm=Køb et realm mere # +options.viewSubscriptions.realmsPlusSubscriptionForRealm=Realms Plus-abonnement til realm %s. # +options.viewSubscriptions.additionalSubscriptionForRealm=Ekstra abonnement til realm %s. # +options.viewSubscriptions.personalRealmServer=Din egen realm-server, hvor du kan tilføje et uendeligt antal medlemmer og spille online med op til 2 venner # +options.viewSubscriptions.tenPlayers=Realm-server til 10 spillere # +options.viewSubscriptions.twoPlayers=Realm-server til 2 spillere # +options.viewSubscriptions.startedInStore=Det blev oprettet i %s # +options.viewSubscriptions.boughtOnAnotherDevice=Købt på en anden enhed # +options.viewSubscriptions.deviceSunsetting=Din version mister snart adgangen til Realms # +options.viewSubscriptions.deviceSunset=Din version har ikke adgang til Realms # +options.viewSubscriptions.consumableToSubscriptionTransitionInfo=Du kan ikke forlænge dit realm endnu. Vi har introduceret abonnementer på Realms, og du kan først købe et nyt abonnement, når dit realm er udløbet. Efter udløbsdatoen beholder vi dit realm online i 14 dage gratis, så du har rigelig tid til at forlænge det. # +options.swapJumpAndSneak=Byt rundt på hop og snig # +options.swapGamepadAB=Ombyt A-knap/B-knap # +options.swapGamepadXY=Ombyt X-knap/Y-knap # +options.usetouchscreen=Spil med berøring # +options.vbo=Brug VBO'er # +options.video=Video # +options.videoTitle=Videoindstillinger # +options.viewBobbing=Se gangbevægelser # +options.visible=Vist # +options.vsync=Brug VSync # +options.vsync.off=Ingen lodret synkronisering # +options.vsync.on=Lodret synkronisering # +options.vsync.adaptive=Adaptiv lodret synkronisering # +options.websocketEncryption=Kræv krypterede websockets # +options.websocketEncryptionWarningLabel=Deaktiver kun denne indstilling, hvis du aktivt opretter forbindelse til en kendt og sikker applikation. # +options.filelocation.title=Fillagerplads # +options.filelocation.external=Ekstern # +options.filelocation.appdata=Applikation # +options.filelocation.external.warning.title=Advarsel # +options.filelocation.external.warning.body=Eksternt lager har ændret sin placering, og du kan på nogle enheder miste dine verdener. Se mere på følgende side: %s # +options.filelocation.external.warning.button=Info (starter browser) # +options.atmosphericsEnable=Atmosfære # +options.edgeHighlightEnable=Fremhævede kanter # +options.bloomEnable=Bloom # +options.terrainShadowsEnable=Terrænskygger # +options.superFancyWaterEnable=Superdekorativt vand # +options.onlyTrustedSkinsAllowed=Tillad kun sikre skins # + +options.autoUpdateEnabled=Opdater oplåste pakker automatisk # +options.autoUpdateMode=Opdater oplåste pakker automatisk # +options.autoUpdateMode.off=Fra # +options.autoUpdateMode.on.withWifiOnly=Til med Kun Wi-Fi # +options.autoUpdateMode.on.withCellular=Til med wi-fi eller mobildata # +options.allowCellularData=Tillad mobildata til onlinespil # +options.allowCellularData.message=Brug mobildata til multiplayer, når wi-fi ikke er tilgængelig. Dette kan medføre yderligere dataomkostninger. # +options.cellularDataWarningLabel=Dit mobilselskab opkræver muligvis yderligere betaling, når du spiller via mobilnetværk. # +options.openFeedbackPage=Åbner feedback-side # +options.openFeedbackPage.message=Din standardbrowser åbnes for at vise Minecrafts feedback-side. # +options.openFeedbackPage.continue=Fortsæt til feedback-side # +options.turnOffAchievements=Vil du deaktivere gennemførelser? # +options.turnOffAchievements.message=Bedrifter kan kun gennemføres i Overlevelse med snydekoder slået fra. Hvis du fortsætter, vil ingen nogensinde kunne gennemføre bedrifter i denne verden igen. Heller ikke, hvis du skifter tilbage, inden du spiller. # +options.achievementsDisabled=Du kan ikke opnå gennemførelser i denne verden. # +options.achievementsDisabled.onLoad=Hvis du starter spillet med de aktuelle indstillinger, vil du ikke længere kunne opnå gennemførelser i denne verden. # +options.achievementsDisabled.notSignedIn=Du kan opnå gennemførelser i denne verden, hvis du er logget på en Microsoft-konto. # +options.turnOffCrossPlatformMultiplayer=Vil du deaktivere multiplayer på tværs af platforme? # +options.turnOffCrossPlatformMultiplayer.message=Det aktuelle indhold er ikke tilladt i multiplayerspil på tværs af platforme. Hvis du fortsætter, kan du ikke spille multiplayer på tværs af platforme. # +options.conflictingPacks=Modstridende pakker # +options.conflictingPacks.message.onStack=En af pakkerne i stakken kan ikke anvendes sammen med andre pakker. %s # +options.conflictingPacks.message.offStack=Pakken, du prøver at installere, kan ikke anvendes sammen med andre pakker. %s # +options.conflictingPacks.message.offStackWithBehavior=Hvis du tilføjer pakken alligevel, fjernes alle de nuværende adfærdspakker, og du risikerer, at din verden går i stykker, så du mister alt, hvad du har skabt. # +options.conflictingPacks.continue=Hvis du tilføjer pakken alligevel, fjernes alle de nuværende pakker. # +options.crossPlatformMultiplayerDisabled=Verdenen indeholder aktivt indhold, der ikke kan anvendes i multiplayer på tværs af platforme. # +options.multiplayerDisabled=Denne verden indeholder aktivt indhold, der ikke kan anvendes i multiplayer. # +options.skinsCrossPlatformMultiplayerDisabled=Dit skin kan ikke benyttes i multiplayer på tværs af platforme. # +options.skinsMultiplayerDisabled=Dit skin kan ikke benyttes i multiplayer. # +options.content.noRealms=Rediger verden? # +options.content.noRealms.message=Verdenen anvender en ressourcepakke eller en skabelon, der ikke kan bruges i multiplayer på tværs af platforme. # +options.experimentalWorldLoad=Indlæs eksperimentel verden? # +options.experimentalWorldLoad.message=Denne verden bruger funktioner, der stadig er under udvikling. Den kan gå ned, gå i stykker eller holde op med at fungere når som helst. # +options.updateWorldHeight=Verdensopdatering # +options.updateWorldHeight.message=Opdateringen gør din verden højere og dybere. Den tilføjer flere blokke og huler under din nuværende verden, så du får mere at udforske under jorden. # +options.activateExperimentalGameplay.message=Pas på! Du er ved at oprette en kopi af din verden med aktive eksperimenter. Den kan gå ned eller gå i stykker, og den fungerer ikke nødvendigvis med fremtidige opdateringer. # +options.activateExperimentalGameplay=Aktivér eksperimentelt gameplay? # +options.activateExperimentalGameplay.activate=Aktivér eksperimenter # +options.activateExperimentalGameplayCreate.message=Pas på! Du aktiverer funktioner, der stadig er under udvikling. Din verden kan gå ned eller gå i stykker, og den vil ikke nødvendigvis fungere med fremtidige opdateringer. # +options.activateFancyBubbles=Aktivér dekorative bobler? # +options.activateFancyBubblesCreate.message=Aktiverer dekorative bobler. Dekorative boblekolonner kan muligvis sænke ydeevnen på nogle enheder. # +options.unlockTemplateWorldOptions=Vil du kassere udviklerens indstillinger? # +options.unlockTemplateWorldOptions.message=Skabelonens udvikler har forsøgt at give dig en bestemt oplevelse, og den kan gå tabt, hvis du låser op for indstillingerne. Det er ikke sikkert, du kan vende tilbage til den oprindelige udgave, hvis du fortsætter. # +options.unlockTemplateWorldOptions.initiate=Lås op for skabelonens verdensindstillinger # +options.unlockTemplateWorldOptions.ok=Lås alle indstillinger op # +options.unlockTemplateWorldOptions.cancel=Behold udviklerens indstillinger # +options.unlockTemplateWorldOptions.warning=Udvikleren har låst skabelonens verdensindstillinger. De kan kun ændres, hvis du låser dem op. # +options.unlockTemplateWorldOptions.packWarning=Lås skabelonens verdensindstillinger op i dine Spilindstillinger for at ændre verdenens pakker. # +options.unlockTemplateWorldOptions.permissionsWarning=Hvis du vil ændre tilladelser, skal du låse skabelonens verdensindstillinger op i dine Spilindstillinger. # +options.continue=Fortsæt # +options.edit=Rediger # +options.enableEducation=Aktivér Education Edition? # +options.enableEducation.message=Aktiverer kemifunktionerne i Education Edition. Education-gameplay kan ødelægge din verden. Hvis du fortsætter, genererer vi en kopi af din verden, der starter med [EDU]. # +options.enableEducationCreate.message=Aktiverer kemifunktionerne i Education Edition. De kan ikke deaktiveres, efter din verden er oprettet. Vær opmærksom på, at funktionerne virker bedst på computere med moderat til høj hukommelse. # +options.goBack=Gå tilbage # +options.loadWorldAnyway=Indlæs verden alligevel # +options.updateAndPlay=Opdater og spil # +options.makeBackup=Sikkerhedskopiér min verden # +options.managePrivacy=Du kan administrere dine indstillinger for beskyttelse af personlige oplysninger på https://account.xbox.com/Settings i alle webbrowsere. ###disable_3rd_party_console_resource_pack_check +options.unlink_msa.button=Fjern tilknyttet Microsoft-konto # +options.unlink_msa.confirm.title=Vil du fjerne den tilknyttede Microsoft-konto? # +options.unlink_msa.confirm.warning=ADVARSEL: Hvis du fjerner tilknytningen, vil du ikke længere kunne gemme fremskridt og køb fra din "PlayStation 4" på kontoen %s. # +options.unlink_msa.confirm.warning.2=Hvis du fjerner din tilknyttede Microsoft-konto fra spillet, påvirker det alle Minecraft-spil på platformen, der har brugt Microsoft-kontoen. # +options.unlink_msa.confirm.checkbox1=Jeg vil ikke længere have adgang til indhold købt i butikken, når jeg spiller på andre platforme. # +options.unlink_msa.confirm.checkbox2=Jeg vil ikke længere kunne spille på tværs af platforme med mine venner. # +options.unlink_msa.confirm.checkbox3=Jeg vil ikke længere have adgang til Realms, herunder allerede aktive Realms-abonnementer. # +options.unlink_msa.confirm.checkbox4=Jeg har forstået ovenstående og vil gerne forsætte med at fjerne tilknytningen. # +options.unlink_msa.confirm.button=Fjern tilknyttet konto # +options.unlink_msa.progress.title=Fjerner tilknyttet konto # +options.unlink_msa.progress.body=Fjerner tilknytningsforholdet mellem dine konti … # +options.unlink_msa.success.title=Den tilknyttede konto er fjernet # +options.unlink_msa.success.body=Dine konti er ikke længere knyttet til hinanden. # +options.unlink_msa.failure.title=Der gik noget galt # +options.unlink_msa.failure.body=Tilknytningsforholdet mellem dine konti kunne ikke fjernes. Måske du skulle tjekke din internetforbindelse? # +options.newUiEditWorld.title=Vil du prøve vores nye design? # +options.newUiEditWorld.info=§7Prøv det kommende redesign af denne side. Du kan altid skifte tilbage til den gamle oplevelse. # +options.newUiEditWorld.initiate=Prøv et nyt design # +options.newUiEditWorldDialog.title=Indstillingerne gemmes ikke # +options.newUiEditWorldDialog.body=Du er nødt til at starte forfra, hvis du går tilbage til det nye design. Er du sikker på, at du vil fortsætte? # +options.newUiEditWorldDialog.accept=Gå til nyt design uden at gemme # +options.newUiEditWorldDialog.stay=Bliv i aktuelt design # +options.editor.modeDescription.message=Med redigeringstilstand får du effektive værktøjer til at redigere verdener. Beregnet til erfarne udviklere på enheder med mus og tastatur. # +options.editor.modeDescription.messageWithMouse=Med redigeringstilstand får du effektive værktøjer til at redigere verdener. Beregnet til erfarne udviklere. # +options.editor.modeActive=Minecraft er i redigeringstilstand. # +options.editor.modeNotActive=Minecraft er ikke i redigeringstilstand. # +options.editor.achievementsDisabled=Du kan ikke opnå gennemførelser i dette projekt. # +options.newUiPlayScreen.initiate=Skift til ny UI # +options.openPage.continue=Mere info # + +options.dcast_character.Title=Nye figurer til figuroprettelse # + +patchNotes.loading=Indlæser rettelsesnoter # +patchNotes.continue=Fortsæt # +patchNotes.unlock=Lås op # +patchNotes.error.noInternet.title=Internetforbindelsen er afbrudt # +patchNotes.error.noInternet.msg=Der er noget galt. Måske skulle du tjekke din internetforbindelse. # +patchNotes.error.notFound.title=Rettelsesnoter %1 # +patchNotes.error.notFound.msg=Vi har rettet et par fejl i denne udgave. Vi sender dig nye rettelsesnoter, når vi har mere at fortælle. # + +sunsetting.popup.title=Enheden understøttes ikke længere. # +sunsetting.popup.moreInfo=Flere oplysninger # +sunsetting.popup.dontshow=Vis ikke igen # + +sunsetting.popup.moreInfo.gearVR=Du kan se flere oplysninger på https://aka.ms/MinecraftSunsetting i en webbrowser. # +sunsetting.popup.moreInfo.gearVR.geo=Du kan finde flere oplysninger på https://aka.ms/MinecraftSunsetting i enhver webbrowser. # + +sunsetting.popup.pendingSunset.ios_android=Vores mulighed for at understøtte denne enhed er ved vejs ende. Du modtager opdateringer indtil november 2022, men herefter er det slut. Vi beklager ulejligheden. %sDu vil stadig kunne spille i dine verdener og have adgang til dine køb fra markedspladsen (inklusive Minecoins), efter du har modtaget din sidste opdatering. Hvis du administrerer realms fra enheden, vil de fortsætte med at fungere i seks måneder, medmindre de opdateres af realm-ejeren på en anden enhed. Du vil ikke længere modtage opdateringer, og du vil ikke kunne spille multiplayer med enheder eller realms, der stadig modtager opdateringer. Du vil heller ikke være i stand til at oprette forbindelse til visse servere. %sKlik på knappen for at få flere oplysninger, herunder hvordan du flytter dine verdener til andre enheder. # +sunsetting.popup.sunset.ios_android=Enheden understøttes ikke længere, og du har modtaget den sidste opdatering. Du er dog velkommen til at bygge videre i dine verdener, og du vil stadig have adgang til dine køb fra markedspladsen (inklusive Minecoins). Dine realms vil stadig fungere, medmindre de opdateres af realm-ejeren på en anden enhed. Du vil ikke længere modtage de seneste opdateringer, og du vil ikke kunne spille multiplayer med enheder eller realms, der stadig modtager opdateringer. Du vil heller ikke være i stand til at oprette forbindelse til visse servere. %sKlik på knappen for at få flere oplysninger, herunder hvordan du flytter dine verdener til andre enheder. Vi beklager ulejligheden og håber at se dig igen på en opdateret enhed. # +sunsetting.popup.pendingSunset.gearvr_win10=Vores mulighed for at understøtte denne enhed er ved at være ved vejs ende. Du modtager opdateringer indtil vores næste store udgivelse, men herefter er det slut. Vi beklager ulejligheden. %sDu vil stadig kunne spille i dine verdener og have adgang til dine køb fra markedspladsen (inklusive Minecoins), efter du har modtaget din sidste opdatering. Du vil imidlertid ikke længere have adgang til multiplayer og Realms fra enheden. Du vil ikke længere modtage de seneste opdateringer, og du vil ikke kunne spille med enheder eller realms, der stadig modtager opdateringer. Du vil heller ikke være i stand til at oprette forbindelse til visse servere. %sKlik på knappen for at få flere oplysninger, herunder hvordan du flytter dine verdener til andre enheder. # +sunsetting.popup.sunset.gearvr_win10=Enheden understøttes ikke længere, og du har modtaget den sidste opdatering. Du er dog velkommen til at bygge videre i dine verdener, og du vil stadig have adgang til dine køb fra markedspladsen (inklusive Minecoins). Du vil imidlertid ikke længere have adgang til multiplayer og Realms fra enheden. Du vil ikke længere modtage de seneste opdateringer, og du vil ikke kunne spille med enheder, der stadig modtager opdateringer. Du vil heller ikke være i stand til at oprette forbindelse til visse servere. # +sunsetting.popup.pendingSunset.dx10=Vores mulighed for at understøtte denne grafikenhed er ved at være ved vejs ende. Du modtager opdateringer indtil vores næste store udgivelse, men herefter er det slut. Vi beklager ulejligheden. %sDu vil stadig kunne spille i dine verdener og have adgang til dine køb fra markedspladsen (inklusive Minecoins), efter du har modtaget din sidste opdatering. Hvis du administrerer realms fra enheden, vil de fortsætte med at fungere, medmindre de opdateres af realm-ejeren på en anden enhed. Du vil ikke længere modtage de seneste opdateringer, og du vil ikke kunne spille multiplayer med enheder eller realms, der stadig modtager opdateringer. Du vil heller ikke være i stand til at oprette forbindelse til visse servere. %sKlik på knappen for at få flere oplysninger, herunder hvordan du flytter dine verdener til andre enheder. # +sunsetting.popup.sunset.dx10=Grafikenheden understøttes ikke længere, og du har modtaget den sidste opdatering. Du er dog velkommen til at bygge videre i dine verdener, og du vil stadig have adgang til dine køb fra markedspladsen (inklusive Minecoins). Dine realms vil stadig fungere, medmindre de opdateres af realm-ejeren på en anden enhed. Du vil ikke længere modtage de seneste opdateringer, og du vil ikke kunne spille multiplayer med enheder eller realms, der stadig modtager opdateringer. Du vil heller ikke være i stand til at oprette forbindelse til visse servere. %sKlik på knappen for at få flere oplysninger, herunder hvordan du flytter dine verdener til andre enheder. Vi beklager ulejligheden og sætter stor pris på din støtte og den tid, du har brugt på vores spil. # + +sunsetting.popup.pendingSunset.geo.ios=Vi kan snart ikke længere understøtte denne enhed i dit område. Når du har modtaget den sidste opdatering, kan du stadig spille på dine verdener og få adgang til dine Markedsplads-køb, men du vil ikke længere kunne foretage køb på Markedspladsen. Realms, der administreres fra denne enhed, fortsætter med at fungere i 6 måneder. Den 30. september 2023 har du ikke længere adgang til Realmet. Det anbefales, at du downloader din verden før dette og annullerer dit abonnement ved at se dine abonnementsindstillinger på din enhed. %sHvis du er logget på med en Microsoft/Xbox Live-konto, vil dine Markedsplads-køb og Minecoins og dit Realms-abonnement være tilgængelige på andre platforme. Hvis du vil flytte dine verdener fra denne enhed til en anden enhed, kan du gøre det ved at uploade verdenen til et Realm og downloade en sikkerhedskopi til din nye enhed. %sKlik på knappen for at få flere oplysninger, herunder hvordan du kan flytte din verden til en ny enhed. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.ios=Vi er ikke længere i stand til at understøtte denne enhed i dit område. Du kan stadig spille på dine verdener og få adgang til dine Markedsplads-køb, men du kan ikke længere foretage køb på Markedspladsen. Realms, der administreres fra denne enhed, fortsætter med at fungere indtil den 30. september 2023. Bagefter vil du ikke længere have adgang til Realmet. Det anbefales, at du downloader din verden før dette. %sHvis du er logget på med en Microsoft/Xbox Live-konto, er dine Markedsplads-køb og Minecoins og dit Realms-abonnement tilgængelige på andre platforme. Hvis du vil flytte dine verdener fra denne enhed til en anden enhed, kan du gøre det ved at uploade verdenen til et Realm og downloade en sikkerhedskopi til din nye enhed. %sKlik på knappen for at få flere oplysninger, herunder hvordan du kan flytte din verden til en ny enhed. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.amazon=Vi vil snart ikke længere være i stand til at understøtte denne enhed i dit område. Når du har fået den sidste opdatering, kan du stadig spille på dine verdener og få adgang til dine Markedsplads-køb, men du vil ikke længere kunne foretage køb på Markedspladsen. Realms, der administreres fra denne enhed, fortsætter med at fungere i 6 måneder. Den 30. september 2023 har du ikke længere adgang til realmet. Det anbefales, at du downloader din verden før dette. %sHvis du er logget på med en Microsoft/Xbox Live-konto, vil dine Markedsplads-køb og Minecoins og dit Realms-abonnement være tilgængelige på andre platforme. Hvis du vil flytte dine verdener fra denne enhed til en anden enhed, kan du gøre det ved at uploade verdenen til et Realm og downloade en sikkerhedskopi på din nye enhed. %sKlik på knappen for at få flere oplysninger, herunder hvordan du kan flytte din verden til en ny enhed. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.amazon=Vi er ikke længere i stand til at understøtte denne enhed i dit område. Du kan stadig spille på dine verdener og få adgang til dine Markedsplads-køb, men du kan ikke længere foretage køb på Markedspladsen. Realms, der administreres fra denne enhed, fortsætter med at fungere indtil den 30. september 2023. Bagefter vil du ikke længere have adgang til Realmet. Det anbefales, at du downloader din verden før dette. %sHvis du er logget på med en Microsoft/Xbox Live-konto, er dine Markedsplads-køb og Minecoins og dit Realms-abonnement tilgængelige på andre platforme. Hvis du vil flytte dine verdener fra denne enhed til en anden enhed, kan du gøre det ved at uploade verdenen til et Realm og downloade en sikkerhedskopi til din nye enhed. %sKlik på knappen for at få flere oplysninger, herunder hvordan du kan flytte din verden til en ny enhed. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.android=Vi vil snart ikke længere være i stand til at understøtte denne enhed i dit område. Med denne sidste opdatering vil du stadig kunne spille på dine verdener og få adgang til dine markedspladskøb, men du vil ikke længere kunne foretage køb på markedsplads. Realms, der administreres fra denne enhed, fortsætter med at fungere i 6 måneder. Den 30. september 2023 har du ikke længere adgang til realms fra denne enhed. Det anbefales, at du downloader din verden før dette og annullerer dit abonnement ved at se dine abonnementer i Google Play. %sDu modtager ikke længere de seneste opdateringer og kan ikke spille multiplayer. Du vil heller ikke være i stand til at oprette forbindelse til bestemte servere. %sHvis du er logget på med en Microsoft/Xbox Live-konto, vil dine markedspladskøb og Minecoins og dit Realms-abonnement være tilgængelige på dine andre platforme, hvor du spiller Minecraft. Du kan starte et nyt abonnement fra disse andre platforme, hvor du spiller Minecraft. %sHvis du gerne vil flytte dine verdener fra denne enhed til en anden, kan du gøre det ved at uploade verden til et Realm og downloade en sikkerhedskopi på din nye enhed. %sKlik på knappen for at få flere oplysninger, herunder hvordan du kan flytte din verden til en ny enhed. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.android=Vi er ikke længere i stand til at understøtte denne enhed i dit område. Du kan stadig spille på dine verdener og få adgang til dine Markedsplads-køb, men du kan ikke længere foretage køb på Markedspladsen. Realms, der administreres fra denne enhed, fortsætter med at fungere indtil den 30. september 2023. Bagefter vil du ikke længere have adgang til Realmet. Det anbefales, at du downloader din verden før dette. %sHvis du er logget på med en Microsoft/Xbox Live-konto, er dine Markedsplads-køb og Minecoins og dit Realms-abonnement tilgængelige på andre platforme. Hvis du vil flytte dine verdener fra denne enhed til en anden enhed, kan du gøre det ved at uploade verdenen til et Realm og downloade en sikkerhedskopi til din nye enhed. %sKlik på knappen for at få flere oplysninger, herunder hvordan du kan flytte din verden til en ny enhed. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.generic=Vi vil snart ikke længere være i stand til at understøtte denne enhed i dit område. Når du har fået den sidste opdatering, kan du stadig spille på dine verdener og få adgang til dine Markedsplads-køb, men du vil ikke længere kunne foretage køb på Markedspladsen. Realms, der administreres fra denne enhed, fortsætter med at fungere i 6 måneder. Den 30. september 2023 har du ikke længere adgang til realmet. Det anbefales, at du downloader din verden før dette. %sHvis du er logget på med en Microsoft/Xbox Live-konto, vil dine Markedsplads-køb og Minecoins og dit Realms-abonnement være tilgængelige på andre platforme. Hvis du vil flytte dine verdener fra denne enhed til en anden enhed, kan du gøre det ved at uploade verdenen til et Realm og downloade en sikkerhedskopi på din nye enhed. %sKlik på knappen for at få flere oplysninger, herunder hvordan du kan flytte din verden til en ny enhed. # +sunsetting.popup.sunset.geo.generic=Vi er ikke længere i stand til at understøtte denne enhed i dit område. Du kan stadig spille på dine verdener og få adgang til dine Markedsplads-køb, men du kan ikke længere foretage køb på Markedspladsen. Realms, der administreres fra denne enhed, fortsætter med at fungere indtil den 30. september 2023. Bagefter vil du ikke længere have adgang til Realmet. Det anbefales, at du downloader din verden før dette. %sHvis du er logget på med en Microsoft/Xbox Live-konto, er dine Markedsplads-køb og Minecoins og dit Realms-abonnement tilgængelige på andre platforme. Hvis du vil flytte dine verdener fra denne enhed til en anden enhed, kan du gøre det ved at uploade verdenen til et Realm og downloade en sikkerhedskopi til din nye enhed. %sKlik på knappen for at få flere oplysninger, herunder hvordan du kan flytte din verden til en ny enhed. # + +sunsetting.banner.play.worldTab.pending=Din version mister snart adgangen til multiplayer # +sunsetting.banner.play.friendsTab.pending=Din version mister snart adgangen til multiplayer # +sunsetting.banner.play.serverTab.pending=Din version mister snart adgangen til multiplayer # + +sunsetting.banner.play.worldTab=Din version kan ikke oprette forbindelse til multiplayer # +sunsetting.banner.play.friendsTab=Din version kan ikke oprette forbindelse til multiplayer # +sunsetting.banner.play.serverTab=Din version kan ikke oprette forbindelse til multiplayer # + +sunsetting.store.incompatible=Inkompatibel # +sunsetting.store.incompatiblePopup=Indholdet er ikke kompatibelt med din enhed. Tjek https://aka.ms/MinecraftSunsetting # + +pauseScreen.back=Tilbage til spillet # +pauseScreen.currentWorld=Aktuel verden # +pauseScreen.header=Spilmenu # +pauseScreen.options=Indstillinger # +pauseScreen.quit=Gem og afslut # +pauseScreen.secondaryClientLeave=Gem og afslut # +pauseScreen.feed=Feed # +pauseScreen.invite=Inviter til spil # +pauseScreen.ipAddress=Ip: %1 # +pauseScreen.error.noIpAddress=Ingen IP # +pauseScreen.error.noPort=Ingen port # +pauseScreen.title=Spilpause # +pauseScreen.betaFeedback=Betafeedback # +pauseScreen.xboxLiveDisconnect=Ups! Du har mistet forbindelsen til din Microsoft-konto. Log på i hovedmenuen, og genstart din verden, hvis du vil invitere flere spillere. # +pauseScreen.joinCode.Label=DELTAGERKODE # +pauseScreen.joinCode.Icon=%3 ikon for deltagerkode, %1 af %2 # Example: Apple join code icon, 2 of 5 # + +permissionsScreen.kick=Smid spiller ud # +permissionsScreen.ban=Forbyd spiller # + +hudScreen.tooltip.basic.back=Tilbage # +hudScreen.tooltip.basic.chat=Chat # +hudScreen.tooltip.basic.flyDown=Flyv ned # +hudScreen.tooltip.basic.flyUp=Flyv op # +hudScreen.tooltip.basic.forward=Frem # +hudScreen.tooltip.basic.jump=Hop # +hudScreen.tooltip.basic.left=Venstre # +hudScreen.tooltip.basic.right=Højre # +hudScreen.tooltip.basic.sneak=Snig # +hudScreen.tooltip.basic.startFlying=Begynd at flyve # +hudScreen.tooltip.basic.stopFlying=Stop med at flyve # +hudScreen.tooltip.basic.swimDown=Svøm ned # +hudScreen.tooltip.basic.swimUp=Svøm op # + +hudScreen.tooltip.crafting=Fremstilling # +hudScreen.tooltip.inventory=Lager # +hudScreen.tooltip.dropItem=Smid # +hudScreen.tooltip.eject=Smid ud # +hudScreen.tooltip.potion=Drik # +hudScreen.tooltip.milk=Drik # +hudScreen.tooltip.draw=Træk # +hudScreen.tooltip.release=Slip # +hudScreen.tooltip.throw=Kast # +hudScreen.tooltip.open=Åbn # +hudScreen.tooltip.use=Anvend # +hudScreen.tooltip.sleep=Sov # +hudScreen.tooltip.empty=Tøm # +hudScreen.tooltip.hang=Hæng # +hudScreen.tooltip.ignite=Tænd # +hudScreen.tooltip.place=Placer # +hudScreen.tooltip.mine=Udvind # +hudScreen.tooltip.attach=Fastgør # +hudScreen.tooltip.till=Dyrk # +hudScreen.tooltip.dig=Grav sti # +hudScreen.tooltip.hit=Slå # +hudScreen.tooltip.eat=Spis # +hudScreen.tooltip.rotate=Rotér # +hudScreen.tooltip.plant=Plant # +hudScreen.tooltip.dismount=Sid af # +hudScreen.tooltip.collect=Indsaml # +hudScreen.tooltip.peel=Skræl bark # +hudScreen.tooltip.scaffoldingDescend=Hold for at gå nedad # +hudScreen.tooltip.pick=Pluk # +hudScreen.tooltip.placeBook=Placer bog # +hudScreen.tooltip.readBook=Læs bog # +hudScreen.tooltip.removeBook=Fjern bog # +hudScreen.tooltip.shear=Klip # +hudScreen.tooltip.carve=Skær # +hudScreen.tooltip.grow=Dyrk # +hudScreen.tooltip.boatExit=Forlad båd # +hudScreen.tooltip.emote=Emote # +hudScreen.tooltip.change_note=Note om ændringer # +hudScreen.tooltip.edit_sign=Redigér # +hudScreen.controlCustomization.welcome=Velkommen til kontroltilpasning # +hudScreen.controlCustomization.instructions=Træk elementer for at omplacere # +hudScreen.controlCustomization.modify=Redigér indstillinger # +hudScreen.controlCustomization.continue=Lad os komme i gang # + +playscreen.fileSize.MB=MB # +playscreen.fileSize.GB=GB # +playscreen.joinableRealms=Realms, du kan tilslutte dig # +playscreen.noFriendsRealms=Du er ikke medlem af nogen realms endnu. # +playscreen.header.local=Spil # +playscreen.header.realms=Realms # +playscreen.lastPlayed.daysAgo=%1 dage siden # +playscreen.lastPlayed.longAgo=Længe siden # +playscreen.lastPlayed.today=I dag # +playscreen.lastPlayed.weeksAgo=%1 uger siden # +playscreen.lastPlayed.yesterday=I går # +playscreen.new=Ny # +playscreen.remoteWorld=Ekstern verden på: # +playscreen.realmsTrialWorld=Prøv Realms Plus gratis i 30 dage # +playscreen.realmsCreateFirstWorld=Opret dit første realm # +playscreen.realmsCombo=Spil med dine venner og over 150 pakker # +playscreen.realmsGetServer=Få din egen server og over 150 pakker # +playscreen.realmGoogleHoldBody=Der er problemer med et eller flere af dine realms-abonnementer. Klik på OK for at gå til abonnementsindstillinger i Google Play og opdatere din betalingsmetode. # +playscreen.realmsContent=Spil med over 150 pakker fra markedspladsen # +playscreen.checkingRealmsCompatibility=Tjekker Realms-kompatibilitet ... # +playscreen.fetchingRealms=Henter Realms ... # +playscreen.confirmLeaveMessage=Er du sikker på, at du vil forlade realmet %1$s? # +playscreen.confirmLeaveTitle=Bekræft farvel # +playscreen.realmExpired=Udløbet # +playscreen.realmFull=Fuld # +playscreen.realmClientOutdated=Alle Realms er blevet opdateret. Du skal opdatere dit spil for at fortsætte med at spille Realms. # +playscreen.realms=Realms # +playscreen.realmsWarning.moreinfo=Flere oplysninger # +playscreen.realmsCompatibilityFailure=Vi kunne ikke oprette forbindelse til Realms lige nu. Vi prøver snart igen. # +playscreen.realmsSignIn=Log på for at spille Realms i dag! # +playscreen.realmsSignInFriends=Log på for at se dine venners Realms i dag! # +playscreen.worlds=Verdener # +playscreen.dontSeeLegacyWorlds=Kan du ikke se dine verdener? # +playscreen.syncLegacyWorlds=Synkroniser gamle verdener # +playscreen.fetchingLegacyWorlds=Henter gamle verdener ... # +playscreen.upgradeLegacyWorlds=Gamle verdener # +playscreen.syncRetailWorlds=Kopiér verdener fra Minecraft (udgivelsesversion) # +playscreen.fetchingRetailWorlds=Kopierer verdener fra Minecraft (udgivelsesversion) ... # +playscreen.upgradeRetailWorlds=Minecraft-verdener (udgivelsesversion) # +playscreen.noLegacyWorldsFound.title=Ingen verdener fundet # +playscreen.noLegacyWorldsFound.body=Vi fandt ingen verdener fra andre versioner af Minecraft. # +playscreen.failedToAutoSyncLegacyWorlds=Kunne ikke hente gamle verdener. Frigør mere lagerplads for at administrere gamle verdener. # +playscreen.lockedSkin=Dit skin er fra en indholdspakke, der ikke er tilladt i multiplayerspil på tværs er platforme. Hvis du fortsætter, deaktiveres multiplayerspil på tværs af platforme for denne verden. # +playscreen.multiplayerLockedSkin=Dit skin er fra en indholdspakke, der ikke er tilladt i multiplayerspil. Hvis du fortsætter, deaktiveres multiplayer for denne verden. # +playscreen.worldsStorage=Lager # +playscreen.delete.legacy.content=Er du sikker på, at du vil slette den valgte gamle verden? Verdenen forsvinder for evigt (det er lang tid!) # +playscreen.delete.legacy.title=Vil du slette %s permanent? # +playscreen.delete.legacy.confirm=Slet # +playscreen.delete.legacy.deleting=Sletter verden... # +playscreen.beta_worlds=Betaverdener # +playscreen.beta_legacy_worlds=Gamle betaverdener # +playscreen.editor.worlds=Projekter # +playscreen.editor.create=Opret nyt projekt # + +permissions.ability.build=Bygge # +permissions.ability.mine=Udvinde # +permissions.ability.doorsandswitches=Brug døre og kontakter # +permissions.ability.opencontainers=Åbn beholdere # +permissions.ability.attackplayers=Angrib spillere # +permissions.ability.attackmobs=Angrib væsner # +permissions.ability.op=Operatorkommandoer # +permissions.ability.invisible=Bliv usynlig # +permissions.ability.teleport=Teleportér # +permissions.NeedPermission=Det kræver tilladelse # +permissions.AddFriends=Du kan ikke tilføje venner pga. indstillingerne på din Microsoft-konto. Sørg for, at dine indstillinger for onlinesikkerhed tillader tilføjelse af venner. Du kan se en vejledning til ændring af indstillingerne på aka.ms/MCMultiplayerHelp. # +permissions.MultiplayerSessions=Du kan ikke spille Realms pga. indstillingerne på din Microsoft-konto. Sørg for, at dine indstillinger for onlinesikkerhed tillader multiplayer. Du kan se en vejledning for, hvordan du ændrer indstillingerne på aka.ms/MCMultiplayerHelp. # +permissions.Communications=Du kan ikke chatte med andre pga. indstillingerne på din Microsoft-konto. Sørg for, at dine indstillinger for beskyttelse af personlige oplysninger tillader kommunikation med andre. Du kan se en vejledning til ændring af indstillingerne på aka.ms/MCMultiplayerHelp. # +permissions.RealmsAddFriends=Du kan ikke tilføje nye venner i dit Realm pga. indstillingerne på din Xbox-konto. Du kan ændre dine indstillinger under "Beskyttelse af personlige oplysninger og onlinesikkerhed" på Xbox.com. Vil du fortsætte? # +permissions.CloudSave=Du kan ikke gemme verdener på din Xbox-profil pga. kontoens indstillinger. Du kan ændre dine indstillinger under "Beskyttelse af personlige oplysninger og onlinesikkerhed" på Xbox.com. ###disable_3rd_party_console_resource_pack_check +permissions.MultiplayerSessionsOnConsole=Du kan ikke spille Realms pga. indstillingerne på din Microsoft-konto. Sørg for, at dine indstillinger for onlinesikkerhed tillader multiplayer, og at du har et aktivt abonnement på Xbox Live Gold. Du kan se en vejledning for, hvordan du ændrer indstillingerne på aka.ms/MCMultiplayerHelp. ###disable_3rd_party_console_resource_pack_check +permissions.MultiplayerSessionsOnConsoleGamecore=Du kan ikke spille Realms pga. indstillingerne på din Microsoft-konto. ###disable_3rd_party_console_resource_pack_check +permissions.open.account.help.button=Få hjælp til at finde en løsning # +permissions.open.account.help.button.gamecore=Løs dette # +permissions.open.account.setting.button=Se servicevilkår # +permissions.GoBack=Gå tilbage # +permissions.Continue=Fortsæt # +permissions.chatmute=Chat er i øjeblikket deaktiveret # +permissions.deopingother.message=Når du sænker deres tilladelsesniveau, har de ikke længere tilladelser på operatorniveau. # +permissions.description.visitors=Besøgende kan udforske din verden frit, men de kan ikke interagere med blokke, genstande og enheder. Stol på spillere deaktiveret. # +permissions.description.members=Medlemmer er aktive spillere i din verden, der kan ødelægge og skabe blokke samt angribe væsner og andre spillere. # +permissions.description.operators=Operatorer er medlemmer, der kan indstille spillertilladelser og bruge kommandoer for at få mere kontrol over din verden. # +permissions.level=Tilladelsesniveau # +permissions.level.custom=Tilpasset ... # +permissions.level.member=Medlem # +permissions.level.operator=Operator # +permissions.level.visitor=Besøgende # +permissions.nocheats=Snyd er slået fra # +permissions.nocheats.message=Visse kommandoer, f.eks. teleportér, kan kun anvendes, når snydekoder er aktiveret. Snydekoder kan også aktiveres i pausemenuen under Spilindstillinger. Hvis du aktiverer snydekoder, deaktiveres bedrifter i den aktuelle verden. # +permissions.nocheats.message.noachievements=Visse kommandoer, f.eks. teleportér, kan kun anvendes, når snydekoder er aktiveret. Snydekoder kan også aktiveres i pausemenuen under Spilindstillinger. # +permissions.nocheats.turnon=Aktivér snydekoder for OP # +permissions.nocheats.turnoff=Deaktiver snydekoder for OP # +permissions.nocheats.cancel=Annuller # +permissions.deopingself=Fjern operatørtilladelser? # +permissions.deopingself.message=Du har ikke længere tilladelser på operatørniveau, når du sænker dit tilladelsesniveau. # +permissions.title=Spillertilladelser # +permissions.title.settings=Spillertilladelse ved deltagelse via invitation # +permissions.title.settings.edu=Tilladelsesniveau for spillere, der kan deltage i din verden # +permissions.toast.playerLeft=En spiller forlod spillet. # +permissions.toast.playerJoined=En spiller trådte ind i spillet. # +permissions.kickplayer=Smid spiller ud # +permissions.kickplayer.reason=Værten har smidt dig ud af sessionen. # +permissions.kickplayer.message=Er du sikker på, at du vil smide %s ud af verden? Vedkommende kan ikke oprette forbindelse igen i denne session. # +permissions.kickplayer.message.dedicatedserver=Er du sikker på, du vil smide %s ud af verden? # +permissions.kickplayer.title=Vil du smide spiller ud? # +permissions.banplayer=Forbyd spiller # +permissions.banplayer.reason=Værten har blokeret dig, så du ikke kan deltage i sessionen. # +permissions.banplayer.message=Er du sikker på, at du vil blokere %s i at deltage i verden? Vedkommende kan ikke oprette forbindelse igen. # +permissions.banplayer.title=Vil du forbyde spiller? # +permissions.ClubsAccess=Du kan ikke få adgang til Realms-feedet, fordi du ikke har adgang til klubber. Se vejledningen for, hvordan du ændrer disse indstillinger på aka.ms/MCClubsHelp. # +permissions.ClubsPost=Du kan ikke skrive indlæg i Realms-feedet, fordi du ikke har adgang til klubber. Se vejledningen for, hvordan du ændrer disse indstillinger på aka.ms/MCClubsHelp. # + +## edu permissions popup +permissions.button.kickplayer=Fjern spiller fra spil # +permissions.popup.title=Tilladelser # +permissions.dropdown.title=Tilladelsesniveau for %s # +permissions.operator=Operator # +permissions.member=Medlem # +permissions.visitor=Besøgende # +permissions.removeplayer=Fjern spiller # +permissions.removeplayer.reason=Værten har fjernet dig fra sessionen. # +permissions.removeplayer.message=Er du sikker på, at du vil fjerne spilleren fra verdenen? Når du fjerner spilleren, oprettes der en ny deltagerkode, så han eller hun ikke kan komme ind igen. # +permissions.removeplayer.title=Bekræft fjernelse af spiller # + +portfolioScreen.page=Side %s # +portfolioScreen.export=Eksportér portfolio # +portfolioScreen.caption=[ billedtekst ] # +portfolioScreen.nopics0=Du har ikke nogen fotos i din portfolio. Fotos taget med kameraet vil dukke op her. Du kan også tilføje fotos med knappen nedenfor. # +portfolioScreen.nopics1=Billeder, som du tager med kameraet, bliver vist her. # +portfolioScreen.noInventory=Du har ingen billeder i din beholdning. Prøv at bruge kameraet til at tage et billede. # +portfolioScreen.addPhoto=Tilføj foto # + +potion.absorption=Absorbering # +potion.blindness=Blindhed # +potion.conduitPower=Konduktorenergi # +potion.confusion=Kvalme # +potion.damageBoost=Styrke # +potion.damageBoost.name=Styrkeeliksir # +potion.damageBoost.splash.name=Sprøjtende styrkeeliksir # +potion.damageBoost.linger.name=Hængende styrkeeliksir # +potion.digSlowDown=Udvindingstræthed # +potion.digSpeed=Hast # +potion.effects.whenDrank=Ved anvendelse: # +potion.empty=Ingen effekter # +potion.emptyPotion.name=Vandflaske # +potion.emptyPotion.splash.name=Sprøjtende vandflaske # +potion.emptyPotion.linger.name=Hængende vandflaske # +potion.fireResistance=Ildmodstand # +potion.fireResistance.name=Ildmodstandseliksir # +potion.fireResistance.splash.name=Sprøjtende ildmodstandseliksir # +potion.fireResistance.linger.name=Hængende ildmodstandseliksir # +potion.harm=Øjeblikkelig skade # +potion.harm.name=Skadeseliksir # +potion.harm.splash.name=Sprøjtende skadeeliksir # +potion.harm.linger.name=Hængende skadeeliksir # +potion.heal=Øjeblikkeligt helbred # +potion.heal.name=Energieliksir # +potion.heal.splash.name=Sprøjtende helbredseliksir # +potion.heal.linger.name=Hængende helbredseliksir # +potion.healthBoost=Helbredsbonus # +potion.hunger=Sult # +potion.invisibility=Usynlighed # +potion.invisibility.name=Usynlighedseliksir # +potion.invisibility.splash.name=Sprøjtende usynlighedseliksir # +potion.invisibility.linger.name=Hængende usynlighedseliksir # +potion.jump=Hoppebonus # +potion.jump.name=Springeliksir # +potion.jump.splash.name=Sprøjtende springeliksir # +potion.jump.linger.name=Hængende springeliksir # +potion.levitation=Levitation # +potion.moveSlowdown=Langsomhed # +potion.moveSlowdown.name=Langsomhedseliksir # +potion.moveSlowdown.splash.name=Sprøjtende langsomhedseliksir # +potion.moveSlowdown.linger.name=Hængende langsomhedseliksir # +potion.slowFalling=Langsomt fald # +potion.slowFalling.name=Langsomt fald-eliksir # +potion.slowFalling.splash.name=Sprøjtende langsomt fald-eliksir # +potion.slowFalling.linger.name=Hængende langsomt fald-eliksir # +potion.moveSpeed=Hastighed # +potion.moveSpeed.name=Hurtighedseliksir # +potion.moveSpeed.splash.name=Sprøjtende hurtighedseliksir # +potion.moveSpeed.linger.name=Hængende hurtighedseliksir # +potion.nightVision=Nattesyn # +potion.nightVision.name=Nattesynseliksir # +potion.nightVision.splash.name=Sprøjtende nattesynseliksir # +potion.nightVision.linger.name=Hængende nattesynseliksir # +potion.poison=Gift # +potion.poison.name=Gifteliksir # +potion.poison.splash.name=Sprøjtende gifteliksir # +potion.poison.linger.name=Hængende gifteliksir # +potion.potency.0= # +potion.potency.1=II # +potion.potency.2=III # +potion.potency.3=IV # +potion.potency.4=V # +potion.potency.5=VI # +potion.awkward.name=Akavet eliksir # +potion.awkward.splash.name=Sprøjtende akavet eliksir # +potion.awkward.linger.name=Hængende akavet eliksir # +potion.mundane.name=Banal eliksir # +potion.mundane.splash.name=Sprøjtende banal eliksir # +potion.mundane.linger.name=Hængende banal eliksir # +potion.mundane.extended.name=Lang banal eliksir # +potion.mundane.extended.splash.name=Sprøjtende lang banal eliksir # +potion.mundane.extended.linger.name=Hængende lang banal eliksir # +potion.thick.name=Tyk eliksir # +potion.thick.splash.name=Sprøjtende tyk eliksir # +potion.thick.linger.name=Hængende tyk eliksir # +potion.regeneration=Regenerering # +potion.regeneration.name=Regenereringseliksir # +potion.regeneration.splash.name=Sprøjtende regenereringseliksir # +potion.regeneration.linger.name=Hængende regenereringseliksir # +potion.resistance=Modstand # +potion.saturation=Mætning # +potion.turtleMaster=Langsomhed # +potion.turtleMaster2=Modstand # +potion.turtleMaster.name=Skildpaddekongens eliksir # +potion.turtleMaster.splash.name=Sprøjtende skildpaddemestereliksir # +potion.turtleMaster.linger.name=Hængende skildpaddemestereliksir # +potion.waterBreathing=Gæller # +potion.waterBreathing.name=Gælleeliksir # +potion.waterBreathing.splash.name=Sprøjtende gælleeliksir # +potion.waterBreathing.linger.name=Hængende gælleeliksir # +potion.weakness=Svaghed # +potion.weakness.name=Svaghedseliksir # +potion.weakness.splash.name=Sprøjtende svaghedseliksir # +potion.weakness.linger.name=Hængende svaghedseliksir # +potion.wither=Wither # +potion.wither.name=Nedbrydelseseliksir # +potion.wither.splash.name=Sprøjtende nedbrydelseseliksir # +potion.wither.linger.name=Hængende nedbrydelseseliksir # + +profileScreen.header=Omklædningsrum # +profileScreen.reload=Genindlæs # +profileScreen.manage_button_text=Rediger figur # +profileScreen.manage_button_text_skin=Skift klassisk skin # +profileScreen.manage_button_create_text=Opret figur # +profileScreen.selectPrebuiltCharacter=Vælg fra karakterliste # +profileScreen.create_persona_confirm_skin=Opret klassisk skin # +profileScreen.delete_button=Slet karakter # +profileScreen.settings_button=Spilindstillinger # + +profileScreen.differences_information_button=Forskelle mellem Karakterudvikler og klassiske skins # +profileScreen.differences_character_creator_title=Karakter # +profileScreen.create_persona_character_details=Du bygger din egen karakter i Minecraft del for del. # +profileScreen.difference_character_creator_description=Byg din egen karakter i Minecraft stykke for stykke. Vælg din karakters krop, øjne, mund, frisure, tøj og meget mere! # +profileScreen.differences_classic_skin_title=Klassisk skin # +profileScreen.difference_classic_skin_description=Et komplet skin, der dækker hele din karakter. Klassiske skins kan ikke modificeres i enkeltdele. Du kan også importere skins, du selv har udviklet eller downloadet. # +profileScreen.create_persona_classic_skin_details=Du vælger en komplet skintekstur, der lægges hen over din karakter. # + +profileScreen.create_persona_title=Vælg type # + +persona.slim.title=smal # +persona.wide.title=bred # +persona.smaller.title=mindre # +persona.small.title=lille # +persona.medium.title=medium # +persona.tall.title=høj # +persona.realms.redeem=Indløs # + +progressScreen.cantConnect=Vi kunne ikke oprette forbindelse til verdenen. Tjek din internetforbindelse, og prøv igen. # +progressScreen.generating=Genererer verden # +progressScreen.saving=Gemmer verden # +progressScreen.loading=Indlæser ... # +progressScreen.title.downloading=Downloader pakkerne %1 # +progressScreen.title.applyingPacks=Indlæser ressourcepakker … # +progressScreen.title.searchingForSession=Søger efter spilsession ... # +progressScreen.title.waitingForStorageProvider=Synkroniserer brugerdata # +progressScreen.title.connectingLocal=Starter verden # +progressScreen.title.connectingLAN=Opretter forbindelse til multiplayerspil # +progressScreen.title.connectingExternal=Opretter forbindelse til ekstern server # +progressScreen.title.connectingRealms=Opretter forbindelse til realm # +progressScreen.title.copyingWorld=Verdenskopi # +progressScreen.title.deleteStorageAreaContent=Ryd lagercache # +progressScreen.title.loadingSplitScreenAppearances=Indlæser udseender på delt skærm # +progressScreen.message.appearanceLoaded=Udseende indlæst # +progressScreen.message.appearanceLoadWaitTimeMet=Udseendet tager lang tid at indlæse. Fortsætter med verdensgeneration ... # +progressScreen.message.deleteStorageAreaContent=Det tager lige et øjeblik. # +progressScreen.message.copyingWorld=Kopierer verden ... %d%% # +progressScreen.message.tts.copyingWorld=Kopierer verden # +progressScreen.message.building=Opbygger terræn # +progressScreen.message.done=Færdig! # +progressScreen.message.exporting=Eksport i gang # +progressScreen.message.exporting.warning=Luk ikke spillet – det kan beskadige eksporten. # +progressScreen.message.importing=Importerer verden # +progressScreen.message.importingContent=Trin 2 af 2 – importerer indhold # +progressScreen.message.updatingContent=Opdaterer %1 af %2 pakker # +progressScreen.message.locating=Lokaliserer server # +progressScreen.message.loadingAppearance=Indlæser udseende ... # +progressScreen.message.waitingForRealms=Det tager lige et øjeblik # +progressScreen.message.waitingForStorageProvider=Det tager lige et øjeblik ... # +progressScreen.message.waitingForTickingAreas=Indlæser tickende områder # +progressScreen.message.storageProviderSyncError=Kunne ikke synkronisere brugerdata. # +progressScreen.message.waitingForStoreProducts=Det tager lige et øjeblik # +progressScreen.message.allDone=Det var det! # +progressScreen.message.letsGo=Lad os komme i gang! # +progressScreen.message.failed=Fejl # +progressScreen.message.failedNoNetwork=Fejl: Ingen internetforbindelse # +progressScreen.message.downloadingWorld=Downloader verden # +progressScreen.message.downloadingContent=Trin 1 af 2 – downloader indhold # +progressScreen.message.uploadingWorld=Uploader verdensfiler ... # +progressScreen.message.uploadingWorldError=Upload af verden mislykkedes. Vil du prøve igen? # +progressScreen.message.copyingPacks=Gemmer verdenens ressourcepakker # +progressScreen.message.initiatingTemplate=Åbner verdensskabelon # +progressScreen.message.fileSize=Filstørrelse # +progressScreen.message.initializingUpload=Påbegynder upload # +progressScreen.message.initializingDownload=Påbegynder download # +progressScreen.message.invalidWorldFile=Ugyldig verdensfil. Åbn din verden igen, gem, og prøv igen. # +progressScreen.message.resourceLoading=Indlæser ressourcer # +progressScreen.message.leaveLevel=Dit spil gemmes. Du må ikke slukke enheden. # +progressScreen.message.genericMayTakeAMoment=Det tager lige et øjeblik # +progressScreen.message.noUploadResponse=Vi kunne ikke bekræfte, at din verden er uploadet korrekt, men du kan selv tjekke det ved at gå ind i dit realm. Hvis det ikke er opdateret til den nye verden, er du nødt til at prøve igen. # +progressScreen.message.noUploadEndpoint=Vi kan ikke finde et sted at uploade din verden til. Måske skulle du tjekke din internetforbindelse? # +progressScreen.message.unownedTemplate=Du har ikke den skabelon fra markedspladsen, som den aktuelle verden er baseret på. Du kan købe den på Minecraft-markedspladsen. # +progressScreen.message.createArchiveFileFailed=Vi kunne ikke pakke din verdensfil til upload. Måske er din harddisk fuld? # +progressScreen.message.createLevelStorageFailed=Vi kunne ikke gøre din verden klar til upload. Hvis det sker igen, kan det måske hjælpe at genstarte din enhed. # +progressScreen.message.unknownError=Der er sket en fejl # +progressScreen.message.forbiddenContent=Du mangler en eller flere af de anvendte pakker # +progressScreen.message.loadingSplitScreenAppearances=Indlæser udseender på delt skærm ... # +progressScreen.message.finishedLoadingSplitScreenAppearances=Indlæsning af udseender på delt skærm afsluttet. # +progressScreen.dialog.title.resourcePack=Download ressourcepakker? # +progressScreen.dialog.title.behaviorAndResourcePack=Download verdenens ressource- og adfærdspakker? # +progressScreen.dialog.title.onlyBehavior=Download verdenens adfærdspakker? # +progressScreen.dialog.title.storageProviderError=Verdensdataene blev ikke synkroniseret # +progressScreen.dialog.title.storageProviderLongWait=Synkroniserer verdensdata # +progressScreen.dialog.title.storageProviderSucceeded=Verdensdata synkroniseret # +progressScreen.dialog.message.onlyBehavior=Du skal downloade verdenens adfærdspakker, inden du kan deltage. Vil du downloade dem og springe ud i det? # +progressScreen.dialog.message.behaviorAndOptionalResourcePack=Du skal downloade verdenens adfærdspakker, inden du kan deltage. Verdenen anvender også ressourcepakker, men dem kan du selv vælge, om du vil downloade. Hvad vil du downloade, inden du springer ud i det? # +progressScreen.dialog.message.behaviorAndResourcePack=Du skal downloade verdenens adfærds- og ressourcepakker, inden du kan deltage. Vil du downloade dem og springe ud i det? # +progressScreen.dialog.message.resourcePackOptional=Verdenen anvender ressourcepakker. Vil du downloade dem, inden du springer ud i det? # +progressScreen.dialog.message.resourcePackRequired=Du skal downloade verdenens ressourcepakker, inden du kan deltage. Vil du downloade dem og springe ud i det? # +progressScreen.dialog.message.resourcePackOptional.rayTracing.line1=Verdenen anvender ressourcepakker med ray tracing. # +progressScreen.dialog.message.resourcePackOptional.rayTracing.line2=Din enhed er ikke kompatibel med avancerede lys- og teksturfunktioner, og du vil derfor se verdenen uden de avancerede effekter. Vil du downloade dem, inden du spiller? # +progressScreen.dialog.message.resourcePackRequired.rayTracing.line1=Verdenen anvender ressourcepakker med ray tracing. # +progressScreen.dialog.message.resourcePackRequired.rayTracing.line2=Din enhed er ikke kompatibel med avancerede lys- og teksturfunktioner, og du vil derfor se verdenen uden de avancerede effekter. Vil du downloade dem, inden du spiller? # +progressScreen.dialog.message.storageProviderError=Dine verdensdata kunne ikke synkroniseres. Vil du prøve igen? # +progressScreen.dialog.message.storageProviderUnusableError=Verdenen er enten blevet beskadiget eller også er den ikke helt synkroniseret endnu. Spil lidt i verdenen på en konsol, hvor den fungerer efter hensigten, og prøv så at overføre den igen. # +progressScreen.dialog.message.storageProviderQuotaError=Lokal lagring lykkedes, men synkronisering med skyen mislykkedes på grund af kvoten. Frigør skyplads ved at slette verdener fra indstillingsmenuen. # +progressScreen.dialog.message.storageProviderOutOfLocalStorage=Der er ikke nok lokal ledig plads til at understøtte synkronisering med sky. # +progressScreen.dialog.message.worldCorrupted=Verden er blevet ødelagt. Indberet dette på bugs.mojang.com # +progressScreen.dialog.message.storageProviderLongWait=Synkroniseringen af verdenen tager lang tid. Vil du blive ved med at vente? # +progressScreen.dialog.button.enter=Gå ind i verden # +progressScreen.dialog.button.joinAndDownload=Download og deltag - %1 # +progressScreen.dialog.button.joinAndDownload.everything=Download alt, og deltag - %1 # +progressScreen.dialog.button.joinAndDownload.onlyBehaviorPacks=Download kun adfærd og deltag – %1 # +progressScreen.dialog.button.join=Deltag # +progressScreen.dialog.button.leave=Afslut # +progressScreen.dialog.button.retry=Prøv igen # +progressScreen.dialog.button.wait=Vent # +progressScreen.editor.message.copyingProject=Kopierer projekt ... %d%% # +progressScreen.editor.message.tts.copyingProject=Kopierer projekt # +progressScreen.editor.title.copyingProject=Projektkopi # +progressScreen.editor.dialog.message.resourcePackOptional=Dette projekt anvender ressourcepakker. Vil du downloade dem, inden du springer ud i det? # +progressScreen.editor.dialog.message.resourcePackRequired=Du skal downloade dette projekts ressourcepakker, inden du kan deltage. Vil du downloade dem og springe ud i det? # +progressScreen.editor.message.convert.projectToWorld=Konverterer projekt til verden og laver en kopi af dit projekt ... # +progressScreen.editor.message.convert.worldToProject=Konverterer verden til projekt ... # +progressScreen.editor.message.convert.projectToWorld.saveWorld=Gemmer verdensdata ... # +progressScreen.editor.message.convert.worldToProject.saveProject=Gemmer projektdata ... # +progressScreen.label.mobileData=Mobildata # +progressScreen.noWifi.mobileDataWarning=Du har i øjeblikket ikke forbindelse til wifi. Der opkræves muligvis gebyrer for mobildata. # + +quiz.popup.ok=Tag prøven # +quiz.popup.text=Prøven åbner i et nyt vindue. Du kan vende tilbage til Minecraft, når du er færdig med prøven. # +quiz.popup.title=Prøve # + +raid.name=Plyndringstogt # +raid.progress=Væsner tilbage: # +raid.expiry=Et plyndringstogt er udløbet # +raid.victory=Sejr # +raid.defeat=Nederlag # + +recipeBook.setting.full=Fuld # +recipeBook.setting.discover=Find # +recipeBook.setting.off=Fra # +recipeToast.newUnlock.title=Ny opskrift låst op! # +recipeToast.newUnlock.tts= nye opskrifter låst op # +recipeToast.newUnlock.descriptionRecipeBook=Tjek din opskriftsbog # +recipeToast.newUnlock.descriptionCraftingTable=Se på arbejdsbord # +recipeToast.newUnlock.descriptionStonecutterTable=Se i stenskærer # +recipeToast.newUnlock.descriptionSmithingTable=Se på smedjebordet # +recipeToast.newUnlock.descriptionCartographyTable=Se i kartografitabel # +recipeToast.newIngredient.title=Ny ingrediens fundet! # +recipeToast.newIngredient.tts= nye ingredienser fundet # +recipeToast.newIngredient.description=Brug den i eksisterende opskrifter # + +record.nowPlaying=Nu afspilles: %s # + +resourcePack.available.title=Tilgængelige ressourcepakker # +resourcePack.available.title.behaviorPacks=Tilgængelige adfærdspakker # +resourcePack.available.title.packs=Mine pakker # +resourcePack.available.add=Aktivér # +resourcePack.available.none.text=Du har ingen ressourcepakker # +resourcePack.available.none.behavior=Du har ingen adfærdspakker # +resourcePack.available.none.store=Se markedsplads # +resourcePack.message.noneFound.packs=Der er ikke nogen pakker på enheden. # +resourcePack.message.allInUse.packs=Dine pakker er i brug i øjeblikket. # +resourcePack.message.error=En pakke indeholder fejl, så den ikke kan fungere # +resourcePack.message.warning=En pakke kan forårsage underlig adfærd # +resourcePack.suggestedContent.title=Hent flere pakker # +resourcePack.suggestedContent.button.viewMore=Se flere pakker # +resourcePack.cached.title=Cachede pakker # +resourcePack.folderInfo=(Placer ressourcepakkefilerne her) # +resourcePack.openFolder=Åbn mappen med ressourcepakker # +resourcePack.selected.title=Udvalgte ressourcepakker # +resourcePack.selected.title.behaviorPacks=Aktive adfærdspakker # +resourcePack.selected.title.packs=Aktiv # +resourcePack.selected.remove=Deaktiver # +resourcePack.realmsPlus.title.packs=Pakker i Realms Plus # +resourcePack.realmsPlus.expired=Udløbet # +resourcePack.errors=Fejl: # +resourcePack.error.ingame.packs=Du kan ikke ændre ressourcepakker, mens du spiller i en verden. # +resourcePack.error.ingame.behaviorPacks=Du kan ikke ændre adfærdspakker, mens du spiller i en verden. # +resourcePack.error.enteringgame.title=Udløbne pakker i realm # +resourcePack.error.enteringgame.message=Realmet indeholder ressource- eller adfærdspakker, der er udløbet fra Realms Plus. Du er nødt til at deaktivere de pågældende pakker eller købe dem på markedspladsen, inden du kan spille i realmet. # +resourcePack.error.enteringgame.button=Se aktive pakker # +resourcePack.title=Vælg ressourcepakker # +resourcePack.toast.atlasFallback.message=Lav hukommelse. Teksturer vises med færre detaljer. # +resourcePack.toast.atlasFallback.title=Ressourcepakke – nødløsning # +resourcePack.copyGlobal=Kopiér fra globale # +resourcePack.description=Ressourcepakker implementeres nedefra og op. Hvis et aktiv findes i to pakker, er det derfor aktivet i den øverste pakke, der anvendes. # +resourcePack.description.default.level=Du kan redigere disse i Indstillinger. # +resourcePack.description.default.behaviorPacks=Standardgameplay i Minecraft. # +resourcePack.description.bottom.global=Ressourcepakker implementeres nedefra og op. Hvis et aktiv findes i to pakker, er det derfor aktivet i den øverste pakke, der anvendes. Pakkerne i dine verdener implementeres ovenpå de globale pakker. Disse ressourcer er kun for dig. Ingen andre kan se de ressourcer, du angiver her. Ressourcepakkerne i dine verdener - eller de verdener, du tilslutter dig - implementeres ovenpå de globale ressourcer. # +resourcePack.description.bottom.behaviorPacks=Adfærdspakker implementeres nedefra og op. Hvis et aktiv findes i to adfærdspakker, er det derfor aktivet i den øverste pakke, der anvendes. # +resourcePack.description.bottom.level=Ressourcepakker implementeres nedefra og op. Hvis et aktiv findes i to pakker, er det derfor aktivet i den øverste pakke, der anvendes. Pakkerne i din verden implementeres ovenpå din(e) globale pakke(r). # +resourcePack.description.store=Se i butik # +resourcePack.header.behavior=Adfærdspakker gælder for alle spillere. # +resourcePack.header.level=Kræv accept af ressourcepakker inden deltagelse # +resourcePack.crashRecovery.title=Nulstilling pga. globale ressourcer # +resourcePack.crashRecovery.message=Ressourcerne blev ikke indlæst. # +resourcePack.warnings=Advarsler: # +resourcePack.warning.title=Det her er farligt! # +resourcePack.warning.body=Hvis du tilføjer eller fjerner adfærdspakker, efter du er begyndt på en verden, risikerer du at ødelægge verdenen og miste alt, hvad du har skabt. Tryk på "OK" for at deaktivere pakken eller "Annuller" for at bevare den, som den er. # +resourcePack.requiredDependency.title=Obligatorisk afhængighed # +resourcePack.requiredDependency.body=Denne pakke er afhængig af en af de andre pakker, der anvendes i øjeblikket. # +resourcePack.missingDependency.title=Manglende afhængigheder # +resourcePack.missingDependency.body=Der mangler en eller flere betingelser for pakken. Vil du anvende den alligevel? # +resourcePack.delete=Du er ved at slette %s for evigt. Er du sikker? # +resourcePack.delete.confirm=Vil du slette pakken? # +resourcePack.deleteSelected=Pakken er valgt i øjeblikket. Du er ved at slette %s for evigt. Er du sikker? # +resourcePack.deleteMultiple=Du sletter følgende pakker for evigt:%sEr du sikker? # +resourcePack.editPack=Slet pakker... # +resourcePack.editPackDone=OK # +resourcePack.toast.unownedContent.title=%s er deaktiveret # +resourcePack.toast.unownedContent.subtitle=Kontoen ejer ikke denne ressourcepakke. # +resourcePack.incompatibleDependency=Denne pakke har en afhængighed (%s), der er inkompatibel med din enhed # +resourcePack.incompatibleDependency.memory=Pakken har en betingelse (%s), der er inkompatibel med din enhed, fordi din enhed ikke har tilstrækkelig hukommelse. # +resourcePack.incompatibleDependency.graphics.raytracing=Denne pakke har en afhængighed (%s), der er inkompatibel med din enhed, fordi din enhed ikke har kompatibel hardware, der kan understøtte ray tracing # +resourcePack.subpackResolution=Løsning: %s # +resourcePack.incompatible=Pakken er inkompatibel med din enhed. # +resourcePack.incompatible.memory=Løsningen er inkompatibel med din enhed, fordi din enhed ikke har tilstrækkelig hukommelse. # +resourcePack.incompatible.graphics.raytracing=Denne pakke indeholder oplysninger, der tillader ray tracing, men enheden understøtter ikke denne mulighed. # +resourcePack.packSettingsTitle=Indstillinger for %s # +resourcePack.missingPackDescription=Pakken mangler! # +resourcePack.legacyPackName=Ældre ressourcepakke # + +sidebar.action=Action # +sidebar.adventure=Eventyr # +sidebar.capes=Kapper # +sidebar.categories=Kategorier # +sidebar.categoryBody=Krop # +sidebar.categoryStyle=Stil # +sidebar.characterCreator=Karakterudvikler # +sidebar.classicSkins=Klassiske skins # +sidebar.emotes=Emotes # +sidebar.fantasy=Fantasy # +sidebar.featured=Udvalgte # +sidebar.genre=Genre # +sidebar.marketplace=Markedsplads # +sidebar.mashups=Mashups # +sidebar.minigame=Minispil # +sidebar.myCharacters=Mine karakterer # +sidebar.myContent=Mit indhold # +sidebar.newReleases=Nye udgivelser # +sidebar.openWorld=Åben verden # +sidebar.parkour=Parkour # +sidebar.resources=Ressourcer # +sidebar.roleplay=Rollespil # +sidebar.skins=Skins # +sidebar.skinsOwned=Ejede skins # +sidebar.skyblock=Skyblock # +sidebar.simulation=Simulation # +sidebar.survival=Overlevelse # +sidebar.realmsPlus=Realms Plus # +sidebar.skinsRealmsPlus=Skins i Realms Plus # +sidebar.skinsUnowned=Hent flere # +sidebar.topSellers=Topsælgere # +sidebar.trending=Populære # +sidebar.tts.sidebarCollapseList=Indstilling i sidepanel: Skjul %s # +sidebar.tts.sidebarExpandList=Indstilling i sidepanel: Udvid %s # +sidebar.tts.sidebarNavigateTo=Indstilling i sidepanel: Gå til %s # +sidebar.tts.verboseToggleExpand=Udvid sidepanel # +sidebar.tts.verboseToggleCollapse=Skjul sidepanel # +sidebar.worlds=Verdener # + +storageManager.contentType.world=Verden # +storageManager.contentType.worldTemplate=Verdensskabelon # +storageManager.contentType.resourcePack=Ressource # +storageManager.contentType.behaviorPack=Adfærdspakke # +storageManager.contentType.skinPack=Skinpakke # +storageManager.contentType.invalid=Ugyldig # +storageManager.contentType.cachedData=Cachede data # + +storageManager.contentType.worlds=Verdener # +storageManager.contentType.worldTemplates=Verdensskabeloner # +storageManager.contentType.resourcePacks=Ressourcepakker # +storageManager.contentType.behaviorPacks=Adfærdspakker # +storageManager.contentType.skinPacks=Skinpakker # + +storageManager.baseWorld=Grundverden # + +tile.sculk_sensor.name=Sculkesensor # +tile.sculk.name=Sculk # +tile.sculk_vein.name=Sculk-åre # +tile.sculk_catalyst.name=Sculk-katalysator # +tile.sculk_shrieker.name=Sculk-skriger # +tile.reinforced_deepslate.name=Forstærket skifer # +itemGroup.name.sculk=Sculk # +effect.darkness=Mørke # +entity.frog.name=Frø # +entity.tadpole.name=Haletudse # +item.spawn_egg.entity.warden.name=Spawn warden # +entity.warden.name=Warden # +entity.allay.name=Allay # +item.spawn_egg.entity.allay.name=Spawn allay # +action.interact.allay=Giv genstand til allay # +item.bucketTadpole.name=Spand haletudser # +item.spawn_egg.entity.frog.name=Spawn frø # +item.spawn_egg.entity.tadpole.name=Spawn haletudse # +tile.frog_spawn.name=Frøæg # +tile.pearlescent_froglight.name=Lilla frølys # +tile.verdant_froglight.name=Grønt frølys # +tile.ochre_froglight.name=Gult frølys # +tile.mud.name=Mudder # +tile.packed_mud.name=Pakket mudder # +tile.mud_bricks.name=Muddermursten # +tile.mud_brick_slab.name=Flise af muddermursten # +tile.mud_brick_double_slab=Dobbeltflise af muddermursten # +tile.mud_brick_stairs.name=Trappe af muddermursten # +tile.mud_brick_wall.name=Mur af muddermursten # +tile.mangrove_leaves.name=Mangroveblade # +tile.mangrove_propagule.name=Mangroveskud # +tile.mangrove_roots.name=Mangroverødder # +tile.muddy_mangrove_roots.name=Mudrede mangroverødder # +item.chest_boat.oak.name=Egebåd med kiste # +item.chest_boat.spruce.name=Granbåd med kiste # +item.chest_boat.birch.name=Birkebåd med kiste # +item.chest_boat.jungle.name=Junglebåd med kiste # +item.chest_boat.acacia.name=Akaciebåd med kiste # +item.chest_boat.big_oak.name=Mørk egebåd med kiste # +item.chest_boat.mangrove.name=Mangrovebåd med kiste # +tile.mangrove_log.name=Mangrovekævle # +tile.stripped_mangrove_log.name=Afbarket mangrovekævle # +tile.mangrove_planks.name=Mangroveplanker # +tile.mangrove_button.name=Mangroveknap # +tile.mangrove_stairs.name=Mangrovetrappe # +tile.mangrove_slab.name=Mangroveplade # +tile.mangrove_pressure_plate.name=Mangrovetrykplade # +tile.mangrove_fence.name=Mangrovehegn # +tile.mangrove_fence_gate.name=Mangrovehegnslåge # +item.mangrove_door.name=Mangrovedør # +item.mangrove_sign.name=Mangroveskilt # +tile.mangrove_trapdoor.name=Mangrovefaldlem # +tile.mangrove_wood.name=Mangrovetræ # +tile.stripped_mangrove_wood.name=Afbarket mangrovetræ # +item.boat.mangrove.name=Mangrovebåd # +item.echo_shard.name=Ekkoskår # +item.recovery_compass.name=Bjærgningskompas # +item.disc_fragment.name=Diskfragment # +item.disc_fragment_5.desc=Musikplade – 5 # +item.record_5.desc=Samuel Åberg – 5 # + +action.hint.exit.chest_boat=Tryk på hop for at gå fra borde # +action.hint.exit.console.chest_boat=Tryk på :_input_key.jump: for at gå fra borde # +entity.chest_boat.name=Båd med kiste # +feature.ancient_city=Oldtidsby # + +action.hint.exit.camel=Tryk på snig for at sidde af # +action.hint.exit.console.camel=Tryk på :_input_key.sneak: for at stige af # +action.hint.exit.console.raft=Tryk på :_input_key.jump: for at forlade tømmerflåden # +action.hint.exit.raft=Tryk på hop for at forlade tømmerflåden # +action.hint.exit.scheme.camel=Tryk på stig af for at stige af # +action.interact.exit.raft=Forlad tømmerflåde # +container.smithing_table.arrow_tooltip_cannot_craft=Genstanden kan ikke opgraderes på denne måde # +container.smithing_table.input_slot_tooltip_armor_trim=Tilføj et stykke rustning # +container.smithing_table.input_slot_tooltip_netherite=Tilføj diamantrustning, -våben eller -værktøj # +container.smithing_table.material_slot_tooltip_armor_trim=Tilsæt barre eller krystal # +container.smithing_table.material_slot_tooltip_netherite=Tilføj netheritbarre # +container.smithing_table.template_slot_tooltip=Tilføj smedeskabelon # +entity.camel.name=Kamel # +entity.chest_raft.name=Flåde med kiste # +feature.trail_ruins=Sporruiner # +howtoplay.smithing_table.header.1=Smedeskabeloner # +howtoplay.smithing_table.header.2=Rustningudstyr # +howtoplay.smithing_table.text.1=Vil du have mest muligt ud af dit udstyr? Så skal du bruge et smedjebord. # +howtoplay.smithing_table.text.2=Brug den til at foretage alle mulige slags ændringer, for eksempel ved at opgradere diamant-udstyr til netherit eller ved at foretage kosmetiske ændringer med rustningudstyr. # +howtoplay.smithing_table.text.3=For at opgradere dit udstyr skal du bruge en smedeskabelon. Du kan finde et stort udvalg over hele verdenen, som kan bruges til alle slags opgraderinger. # +howtoplay.smithing_table.text.4=Anbring en skabelon på pladsen yderst til venstre på et smedjebord for at se, hvilke genstande du har brug for til opgraderingen. # +howtoplay.smithing_table.text.5=For eksempel, for at opgradere diamant-udstyr til netherit skal du bruge en smedeskabelon til netheritopgraderinger, som du kan finde i bastionsruinerne. Anbring derefter diamant-udstyret på udstyrspladsen og en netherit-barre på ingredienspladsen, og du er færdig! # +howtoplay.smithing_table.text.6=Genstandens egenskaber såsom fortryllelser og rustningudstyr bevares, men smedeskabelonen forbruges, når du opgraderer dit udstyr. Bare rolig – du kan fremstille kopier af dem med dit arbejdsbord. # +howtoplay.smithing_table.text.7=Bliv kreativ, og tilpas udseendet af din rustning med rustningudstyr. Du skal bruge en smedeskabelon for rustningudstyr for at komme i gang, hvilket du kan finde over hele verdenen. # +howtoplay.smithing_table.text.8=Anbring en skabelon i pladsen yderst til venstre på et smedjebord for at se, hvilke genstande du skal bruge til opgraderingen. Anbring derefter et stykke rustning på udstyrspladsen og en krystal eller barre på ingredienspladsen. Færdig! # +howtoplay.smithing_table.text.9=Kun visse krystaller og barrer kan bruges til rustningudstyr. Prøv forskellige slags, som jern, guld eller lapis for at skabe unikke designs! # +howtoplay.smithing_table.title=Smedjebord # +howtoplay.smithing_table=Smedjebord # +hudScreen.tooltip.brush=Pensel # +item.acacia_hanging_sign.name=Akacie hængende skilt # +item.angler_pottery_sherd.name=Lystfisker-potteskår # +item.archer_pottery_sherd.name=Bueskytter-potteskår # +item.armor.upgrade=Opgradering: # +item.arms_up_pottery_sherd.name=Armene op-potteskår # +item.bamboo_door.name=Bambusdør # +item.bamboo_hanging_sign.name=Bambus hængende skilt # +item.bamboo_sign.name=Bambusskilt # +item.birch_hanging_sign.name=Hængende skilt i birk # +item.blade_pottery_sherd.name=Klinge-potteskår # +item.boat.bamboo.name=Bambustømmerflåde # +item.boat.cherry.name=Båd af kirsebærtræ # +item.brewer_pottery_sherd.name=Brygger-potteskår # +item.brush.name=Pensel # +item.burn_pottery_sherd.name=Brændt potteskår # +item.cherry_door.name=Dør af kirsebærtræ # +item.cherry_hanging_sign.name=Hængende skilt af kirsebærtræ # +item.cherry_sign.name=Skilt af kirsebærtræ # +item.chest_boat.bamboo.name=Bambusflåde med kiste # +item.chest_boat.cherry.name=Båd af kirsebærtræ med kiste # +item.crimson_hanging_sign.name=Blodrødt hængende skilt # +item.danger_pottery_sherd.name=Fare-potteskår # +item.dark_oak_hanging_sign.name=Hængende kilt af mørkt egetræ # +item.explorer_pottery_sherd.name=Udforsker-potteskår # +item.friend_pottery_sherd.name=Venne-potteskår # +item.heart_pottery_sherd.name=Hjerte-potteskår # +item.heartbreak_pottery_sherd.name=Hjertesorg-potteskår # +item.howl_pottery_sherd.name=Hyl-potteskår # +item.jungle_hanging_sign.name=Jungle hængende skilt # +item.mangrove_hanging_sign.name=Mangrove hængende skilt # +item.miner_pottery_sherd.name=Minearbejder-potteskår # +item.mourner_pottery_sherd.name=Sørgende-potteskår # +item.oak_hanging_sign.name=Hængende skilt i eg # +item.plenty_pottery_sherd.name=Overflods-potteskår # +item.prize_pottery_sherd.name=Præmie-potteskår # +item.sheaf_pottery_sherd.name=Neg-potteskår # +item.shelter_pottery_sherd.name=Ly-potteskår # +item.skull_pottery_sherd.name=Kranie-potteskår # +item.skull.piglin.name=Piglin-hoved # +item.smithing_template.applies_to=Gælder for: # +item.smithing_template.armor_trim.applies_to=Rustning # +item.smithing_template.armor_trim.ingredients=Barrer og krystaller # +item.smithing_template.ingredients=Ingredienser: # +item.smithing_template.name=Smedeskabelon # +item.smithing_template.netherite_upgrade.applies_to=Diamantudstyr # +item.smithing_template.netherite_upgrade.ingredients=Netheritbarre # +item.snort_pottery_sherd.name=Fnyse-potteskår # +item.spawn_egg.entity.camel.name=Spawn kamel # +item.spruce_hanging_sign.name=Gran hængende skilt # +item.warped_hanging_sign.name=Skævt hængende skilt # +itemGroup.name.hanging_sign=Hængende skilte # +itemGroup.name.potterySherds=Potteskår # +itemGroup.name.smithing_templates=Smedeskabeloner # +tile.bamboo_block.name=Blok af bambus # +tile.bamboo_button.name=Bambusknap # +tile.bamboo_fence_gate.name=Bambushegnport # +tile.bamboo_fence.name=Bambushegn # +tile.bamboo_mosaic_slab.name=Bambusmosaikplade # +tile.bamboo_mosaic_stairs.name=Bambusmosaiktrapper # +tile.bamboo_mosaic.name=Bambusmosaik # +tile.bamboo_planks.name=Bambusplanker # +tile.bamboo_pressure_plate.name=Bambustrykplade # +tile.bamboo_slab.name=Bambusplade # +tile.bamboo_stairs.name=Bambustrapper # +tile.bamboo_trapdoor.name=Bambusfaldlem # +tile.calibrated_sculk_sensor.name=Kalibreret sculk-sensor # +tile.cherry_button.name=Knap af kirsebærtræ # +tile.cherry_double_slab.name=Dobbeltflise af kirsebærtræ # +tile.cherry_fence_gate.name=Hegnslåge af kirsebærtræ # +tile.cherry_fence.name=Hegn af kirsebærtræ # +tile.cherry_leaves.name=Kirsebærblade # +tile.cherry_log.name=Kirsebærtræ-kævle # +tile.cherry_planks.name=Planker af kirsebærtræ # +tile.cherry_pressure_plate.name=Trykplade af kirsebærtræ # +tile.cherry_sapling.name=Kirsebær-stikling # +tile.cherry_slab.name=Plade af kirsebærtræ # +tile.cherry_stairs.name=Trappe af kirsebærtræ # +tile.cherry_trapdoor.name=Faldlem af kirsebærtræ # +tile.cherry_wood.name=Kirsebærtræ # +tile.chiseled_bookshelf.name=Mejslet bogreol # +tile.decorated_pot.name=Dekoreret gryde # +tile.pink_petals.name=Lyserøde kronblade # +tile.stripped_bamboo_block.name=Afbarket blok af bambus # +tile.stripped_cherry_log.name=Afbarket kirsebærtræ-kævle # +tile.stripped_cherry_wood.name=Afbarket kirsebærtræ # +tile.suspicious_gravel.name=Mistænkeligt grus # +tile.suspicious_sand.name=Mistænkeligt sand # +trim_material.amethyst.name=Ametystmateriale # +trim_material.copper.name=Kobbermateriale # +trim_material.diamond.name=Diamantmateriale # +trim_material.emerald.name=Smaragdmateriale # +trim_material.gold.name=Guldmateriale # +trim_material.iron.name=Jernmateriale # +trim_material.lapis.name=Lapismateriale # +trim_material.netherite.name=Netheritmateriale # +trim_material.quartz.name=Kvartsmateriale # +trim_material.redstone.name=Rødstensmateriale # +trim_pattern.coast.name=Kystrustning-udstyr # +trim_pattern.dune.name=Klitrustning-udstyr # +trim_pattern.eye.name=Øjerustning-udstyr # +trim_pattern.host.name=Værts-rustningsudstyr # +trim_pattern.raiser.name=Løfter-rustningsudstyr # +trim_pattern.rib.name=Ribbensrustning-udstyr # +trim_pattern.sentry.name=Vagtpostrustning-udstyr # +trim_pattern.shaper.name=Former-rustningsudstyr # +trim_pattern.silence.name=Stilheds-rustningsudstyr # +trim_pattern.snout.name=Snuderustning-udstyr # +trim_pattern.spire.name=Spirrustning-udstyr # +trim_pattern.tide.name=Tidevandsrustning-udstyr # +trim_pattern.vex.name=Vexrustning-udstyr # +trim_pattern.ward.name=Afdelingsrustning-udstyr # +trim_pattern.wayfinder.name=Vejfinder-rustningsudstyr # +trim_pattern.wild.name=Vild rustning-udstyr # +upgrade.netherite_upgrade.name=Netheritopgradering # + +storageManager.mainSizeLabel=%s - 1 element # +storageManager.mainSizeLabelPlural=%s - %s elementer # +storageManager.delete.title=Vil du slette %s permanent? # +storageManager.title.item.single=element # +storageManager.title.item.plural=elementer # +storageManager.delete.content=Er du sikker på, at du vil slette de valgte elementer? De går tabt for evigt (det er lang tid!) %s%s%s # +storageManager.delete.content.redownload=Det indhold, du har købt på markedspladsen, kan du downloade igen. # +storageManager.delete.content.worldtemplate=Når du sletter skabeloner, kan det give problemer i de verdener, der bruger dem. # +storageManager.delete.content.affectedWorlds=Følgende verdener fungerer muligvis ikke længere efter hensigten: # +storageManager.delete.confirm=Slet # +storageManager.delete.cancel=Annuller # +storageManager.delete.dependency=Følgende indhold er afhængigt af denne %s og fungerer derfor muligvis ikke korrekt, hvis du sletter "%s":%s Vil du stadig slette "%s"? Denne %s forsvinder for evigt (det er lang tid!) # +storageManager.delete.premium=Du er ved at slette "%s". Du ejer imidlertid stadig %s, så hvis du får lyst til at bruge %s igen i fremtiden, kan du downloade den fra markedspladsen på ny. # +storageManager.delete.premium.end=Er du sikker på, at du vil slette "%s"? # +storageManager.deleting.content=Sletter indhold # +storageManager.download.premium=%s er ikke installeret i øjeblikket. # +storageManager.download.premium.end=Vil du downloade %s ( %s )? # +storageManager.dependency.titleText=Ville du ødelægge dem? # +storageManager.dependency.warningText=En række andre elementer fungerer kun korrekt, hvis de har adgang til noget af det indhold, du sletter. Vil du risikere, at de går i stykker? # +storageManager.dependency.doneText=Den anden %s kan slettes uden at ødelægge andre ressourcer. # +storageManager.dependency.noItems=Der er ikke flere elementer, der kan slettes. # +storageManager.dependency.breakItem=Du sletter følgende påkrævet indhold: # +storageManager.dependency.removeDependencies=Behold de elementer, pakken har brug for # +storageManager.dependency.breakPack=Er du sikker på, at du vil ødelægge pakken? # +storageManager.share.compress=Komprimerer de valgte ressourcer ... # +storageManager.share.totalPercent=100% # +storageManager.dependency.continue=Fortsæt # +storageManager.dependency.continue.scroll=Rul for at fortsætte # +storageManager.sortLargest=Størrelse - største først # +storageManager.sortDateRecent=Anvendelsesdato - nyeste først # +storageManager.sortDateOldest=Anvendelsesdato - ældste først # +storageManager.version=Version # +storageManager.multiselectDelete=Slet # +storageManager.multiselectShare=Del # +storageManager.multiselect=Vælg flere # +storageManager.miscellaneous=Diverse # + +storageManager.groupType=Type # +storageManager.groupPack=Udvidelse # + +storageManager.shareTitle=Eksportér ressourcer # +storageManager.mcpack=Minecraft-pakke # +storageManager.mcaddon=Minecraft-udvidelse # +storageManager.mcworld=Minecraft-verden # + +raycasting.purchase.error=Din enhed lever ikke op til de systemkrav, der er nødvendige for at køre pakken, og du kan derfor ikke downloade den. Du kan se de minimale systemkrav nedenfor: %s+ GPU: Hardware, der understøtter ray tracing som NVIDIA GeForce RTX 2060 eller bedre. Få flere oplysninger i vores FAQ på minecraft.net. %s+ RAM: 8GB eller bedre %s+ CPU: Intel Core i5 eller tilsvarende ###the %s will be turned into linebreaks. Don't reorder. +raycasting.purchase.error.title=Advarsel om systemkrav # + +resourcepack.City=Teksturpakken By # +resourcepack.Plastic=Teksturpakken Plastik # +resourcepack.Natural=Teksturpakken Naturlig # +resourcepack.Fantasy=Teksturpakken Fantasy # +resourcepack.Cartoon=Teksturpakken Tegnefilm # +resourcepack.Candy=Teksturpakken Slik # +resourcepack.FestiveMashup2016=Mashuppen Jul 2016 # +resourcepack.ChineseMythology=Mashuppen Kinesisk mytologi # + +resourcePack.vanilla.name=Minecraft-teksturpakke # +resourcePack.vanilla.description=Standardgrafikken i Minecraft, nu opdateret med nye, flotte teksturer! # + +resourcePack.city.name=By # +resourcePack.city.description=Ideel til opbygning af strukturer. # + +resourcePack.plastic.name=Plastik # +resourcePack.plastic.description=Enkel, farverig og livlig. # + +resourcePack.natural.name=Naturlig # +resourcePack.natural.description=Designet til at give dine verdener et mere naturligt udseende. # + +resourcePack.fantasy.name=Fantasy # +resourcePack.fantasy.description=Rejs til en tid, hvor riddere var helte. # + +resourcePack.cartoon.name=Tegnefilm # +resourcePack.cartoon.description=Rullende øjne og fjollede grin! En pakke, der forvandler din verden til en tegnefilm. # + +resourcePack.candy.name=Slik # +resourcePack.candy.description=Drys sukker over dine verdener, og forvandl alle teksturer til lækre sirupsnacks. # + +resourcePack.festivemashup2016.name=Mashuppen Jul 2016 # +resourcePack.festivemashup2016.description=Skab et vidunderligt vinterlandskab med en snerig årstidspakke. # + +resourcePack.chinesemythology.name=Mashuppen Kinesisk mytologi # +resourcePack.chinesemythology.description=Teksturer, inspireret af kinesiske myter og legender. # + +resourcepack.Fallout=Mashuppen Fallout # +resourcePack.Fallout.name=Mashuppen Fallout # +resourcePack.Fallout.description=Velkommen til ødemarken! # + +resourcepack.MagicTheGathering.name=Magic: The Gathering # + +resourcePack.GreekMythology=Mashuppen Græsk mytologi # +resourcePack.GreekMythology.name=Mashuppen Græsk mytologi # +resourcePack.GreekMythology.description=Det mytologiske Grækenland lige for næsen af dig. # + +resourcePack.Skyrim.name=Mashuppen Skyrim # +resourcePack.Skyrim.description=Skab dine egne verdener i Skyrim. # + +resourcePack.MashupAdventureTime.name=Eventyrtid # +resourcePack.MashupAdventureTime.description= # + +resourcePack.skin.name=Skins # +resourcePack.skin.description=Skin, skin, skin!!! # + +resourcePack.invalid.description=Pakken kunne ikke parses. Klik for at se fejlene. # +resourcePack.loading.description=Pakken indlæses stadig. # + +review.item.post.rating.dropdown.label=Giv et antal stjerner # +review.item.post.rating.footer=Du kan ændre din bedømmelse. # +review.item.post.rating.submit.button=Bedøm pakken # +review.item.post.rating.1star=Vi er kede af at høre, at du slet ikke var glad for din pakke. Brug knappen nedenfor til at fortælle skaberen, hvad de kan forbedre. # +review.item.post.rating.2star=Det duer ikke. Brug knappen nedenfor til at fortælle skaberen, hvad de kan forbedre. # +review.item.post.rating.3star=Der er altid plads til forbedring, men vi er glade for, at du stadig har det sjovt. # +review.item.post.rating.4star=Det varmer os helt ind i sjælen! # +review.item.post.rating.5star=Jubii! Når du er glad, er vi også glade! # +review.item.post.rating.submit.toast.line1=Tak for bedømmelsen! # +review.item.post.rating.submit.toast.line2=Der kan tage lidt tid, inden vi kan vise din bedømmelse. # + +roaming.status_brief.limited_usage=Begrænset anvendelse # +roaming.status_brief.no_restrictions=Kan anvendes på tværs af platforme # +roaming.status_hover.limited_usage=Fås kun til specifikke platforme. # +roaming.status_hover.no_restrictions=Fås til alle Bedrock-platforme! # + +screenshot.failure=Skærmbilledet kunne ikke gemmes: %s # +screenshot.success=Skærmbilledet er gemt som %s # +screenshot.title=Skærmbilledet er i kassen! # +screenshot.caption=Vil du tilføje en billedtekst og dele? # +screenshot.post=Del # + +seedPicker.search=Søg # +seedPicker.title=Frøvælger # + +selectServer.add=Tilføj server # +selectServer.defaultName=Minecraft-server # +selectServer.delete=Slet # +selectServer.deleteButton=Slet # +selectServer.deleteQuestion=Er du sikker på, at du vil fjerne serveren? # +selectServer.deleteWarning=forsvinder for evigt! (det er lang tid!) # +selectServer.direct=Direkte forbindelse # +selectServer.edit=Rediger # +selectServer.empty=tom # +selectServer.hiddenAddress=(Skjult) # +selectServer.refresh=Opdater # +selectServer.select=Deltag på server # +selectServer.title=Vælg server # + +selectWorld.allowCommands=Tillad snydekoder: # +selectWorld.allowCommands.info=Kommandoer som /gamemode, /xp # +selectWorld.bonusItems=Bonuskiste: # +selectWorld.trustPlayers=Stol på spillere: # +selectWorld.cheats=Aktivér snydekoder # +selectWorld.conversion=Skal konverteres! # +selectWorld.convertInProgress.title=Konvertering af verden # +selectWorld.convertInProgress.msg=Konverterer verden ... %d%% # +selectWorld.convertInProgress.tts.msg=Konverterer verden # +selectWorld.convertInProgress.download_msg=Downloader ressourcepakker... %d%% # +selectWorld.convertInProgress.import_msg=Downloader ressourcepakker... %d%% # +selectWorld.uploadInProgress.title=Sender gammel verden # +selectWorld.uploadInProgress.msg=Sender gammel verden til Minecraft ... %d%% # +selectWorld.convertFailed.msg=Ups! Der gik noget galt. # +selectWorld.create=Opret ny verden # +selectWorld.createNew=Opret ny # +selectWorld.createTemplate=Opret fra skabelon # +selectWorld.createDemo=Spil ny demoverden # +selectWorld.customizeType=Tilpas # +selectWorld.delete=Slet # +selectWorld.deleteButton=Slet # +selectWorld.deleteQuestion=Er du sikker på, at du vil slette denne verden? # +selectWorld.deleteWarning=forsvinder for evigt! (det er lang tid!) # +selectWorld.empty=tom # +selectWorld.enterName=Navn på verden # +selectWorld.enterSeed=Frø til verdensgeneratoren # +selectWorld.gameMode=Spiltype # +selectWorld.gameMode.adventure=Eventyr # +selectWorld.gameMode.adventure.line1=Svarer til Overlevelse, men blokke kan hverken # +selectWorld.gameMode.adventure.line2=tilføjes eller fjernes # +selectWorld.gameMode.creative=Kreativ # +selectWorld.gameMode.creative.line1=Ubegrænsede ressourcer, fri flyvning og # +selectWorld.gameMode.creative.line2=øjeblikkelig ødelæggelse af blokke # +selectWorld.gameMode.hardcore=Hardcore # +selectWorld.gameMode.hardcore.line1=Svarer til Overlevelse, men låst på højeste # +selectWorld.gameMode.hardcore.line2=sværhedsgrad og kun ét liv # +selectWorld.gameMode.spectator=Tilskuer # +selectWorld.gameMode.spectator.line1=Du kan se, men ikke røre # +selectWorld.gameMode.spectator.line2= # +selectWorld.gameMode.survival=Overlevelse # +selectWorld.gameMode.survival.line1=Søg efter ressourcer, fremstil, stig i # +selectWorld.gameMode.survival.line2=niveauer, helbred og sult # +selectWorld.hardcoreMode=Hardcore: # +selectWorld.hardcoreMode.info=Verdenen slettes, når du dør # +selectWorld.mapFeatures=Generér strukturer: # +selectWorld.mapFeatures.info=Landsbyer, fangekældre etc. # +selectWorld.mapType=Verdenstype: # +selectWorld.mapType.normal=Normal # +selectWorld.moreWorldOptions=Flere verdensindstillinger ... # +selectWorld.newWorld=Ny verden # +selectWorld.newWorld.copyOf=Kopi af %s # +selectWorld.newWorld.educationCopyOf=[EDU] %s # +selectWorld.worldTags.experimental=Eksperimentel # +## NOTE: "Realms" is the name of a service and doesn't get localized. +selectWorld.realmsComingSoon=Realms kommer snart! # +selectWorld.realmsBeta=Realms beta # +selectWorld.worldTags=%1$s - %2$s # +selectWorld.learnMore=Få flere oplysninger # +selectWorld.recreate=Genopret # +selectWorld.rename=Omdøb # +selectWorld.renameButton=Omdøb # +selectWorld.renameTitle=Omdøb verden # +selectWorld.resultFolder=Gemmes i: # +selectWorld.seedInfo=Du får et tilfældigt frø, hvis du ikke angiver noget # +selectWorld.select=Spil valgt verden # +selectWorld.tab.worlds=Verdener # +selectWorld.tab.realms=Realms # +selectWorld.tab.friends=Venner # +selectWorld.tab.classmates=Venner # +selectWorld.tab.thirdParty=Servere # +selectWorld.title=Vælg verden # +selectWorld.world=Verden # +selectWorld.editor.create=Opret nyt projekt # +selectWorld.editor.enterName=Projektnavn # + +selectTemplate.templateStart=Hvor vil du begynde? # +selectTemplate.generateRandom=Opret ny verden # +selectTemplate.createRealm=Opret nyt realm # +selectTemplate.create=Opret ... # +selectTemplate.worldsByCreators=Verdener af skabere # +selectTemplate.realm=Nyt realm # +selectTemplate.realmInfo=Du kan uploade verdener til dit realm, efter du har oprettet det! # +selectTemplate.signIn=Opret realm med Microsoft-konto # +selectTemplate.unableToSignIn=Microsoft-tjenester kan ikke benyttes på denne enhed # +selectTemplate.world=Ny verden # +selectTemplate.help=? # +selectTemplate.templateDescription=Skabelon # +selectTemplate.deleteTemplate=Slet verdensskabeloner ... # +selectTemplate.deleteTemplateDone=OK # +selectTemplate.deleteMessage=Du er ved at slette %s for evigt. Er du sikker? # +selectTemplate.delete.confirm=Vil du slette verdensskabelonen? # +selectTemplate.delete=Slet # +selectTemplate.myTemplates=Skabeloner til Min verden # +selectTemplate.realmsPlus=Udvalgte Realms Plus-skabeloner # +selectTemplate.importedTemplates=Importerede skabeloner # +selectTemplate.download=Download # +selectTemplate.noTemplates=Der er ingen verdensskabeloner på enheden. # +selectTemplate.suggestedContent.title=Viste markedspladsskabeloner # +selectTemplate.suggestedContent.button=Se flere skabeloner # +selectTemplate.createdBy=Udviklet af %s # +selectTemplate.inventory=Mine markedspakker # +selectTemplate.seeMore=Se mere # +selectTemplate.editor.generateRandom=Opret nyt projekt # + + +sign.edit=Rediger besked på skilt # + +skin.New=Nyt # + +skin.Standard.Custom=Tilpasset # +skin.Standard.CustomSlim=Tilpasset # +skin.Standard.Dummy=Tilpasset # + +skinpack.Education=Education Edition-skins # + +skins.browse=Kig # +skins.buy.buyButton=Køb # +skins.buy.cancelButton=Annuller # +skins.buy.noConnection=Vi kunne ikke oprette forbindelse til markedspladsen. Måske skulle du tjekke din internetforbindelse? # +skins.information.ingame=Du kan ikke ændre dit skin under spillet. Åbn Indstillinger i hovedmenuen. # +skins.information.invalidCustomSkin=Det er ikke et Minecraft-skin, fjollerik. # +skins.information.upsellWithoutStore=Du skal købe skinpakken, inden du kan bruge skinnet, og vi kan ikke få forbindelse til markedspladsen. # +skins.information.selectSkin=Vælg den korrekte modeltype for dit skin # +skins.restore.button=Gendan # +skins.show.restorePurchaseButton=Gendan # +skins.skinpackHeader.packs=Skinpakker # +skins.skinpackHeader.standard=Standard # +skins.title=Skins # +skins.picker.title=Vælg skin # +skins.picker.accept.button=Bekræft # +skins.picker.unlock.button=Lås op # +skins.picker.custom.button=Vælg nyt skin # +skins.picker.default=Standard # +skins.picker.recent=Seneste # +skins.picker.no.cross.platform=Platformbegrænset skinpakke # +skins.picker.no.multiplayer=Multiplayerbegrænset skinpakke # +skins.picker.expanded.back=Skins i "%s" # +skins.store.upsell.equip.button=Udrust dette skin # +skins.store.upsell.info=Du skal låse denne pakke op, inden du kan udruste det skin, du har valgt. # +skins.store.upsell.seePack=Se pakken på markedspladsen # +skins.store.upsell.unlockPack=Du skal låse pakken op, inden du kan bruge det valgte skin. # +skins.store.equipped=Du anvender nu skinnet %s. # + +soundCategory.ambient=Omgivelser/miljø # +soundCategory.block=Blokke # +soundCategory.hostile=Fjendtligsindede væsner # +soundCategory.main=Primær # +soundCategory.music=Musik # +soundCategory.neutral=Venlige væsner # +soundCategory.player=Spillere # +soundCategory.record=Jukeboks/nodeblokke # +soundCategory.weather=Vejr # +soundCategory.texttospeech=Tekst til tale # + +stat.animalsBred=Dyr opdrættet # +stat.armorCleaned=Rustningsdele renset # +stat.bannerCleaned=Bannere renset # +stat.beaconInteraction=Interaktioner med signallys # +stat.blocksButton=Blokke # +stat.boatOneCm=Afstand med båd # +stat.breakItem=%1$s opbrugt # +stat.brewingstandInteraction=Interaktioner med bryggestand # +stat.cakeSlicesEaten=Kagestykker spist # +stat.cauldronFilled=Gryder fyldt # +stat.cauldronUsed=Vand taget fra gryde # +stat.chestOpened=Kister åbnet # +stat.climbOneCm=Afstand klatret # +stat.crafted=Antal fremstillinger # +stat.craftItem=%1$s fremstillet # +stat.createWorld=Verdener oprettet # +stat.crouchOneCm=Afstand krøbet # +stat.damageDealt=Skade påført # +stat.damageTaken=Skade taget # +stat.deaths=Antal dødsfald # +stat.depleted=Antal opbrugninger # +stat.dispenserInspected=Automater undersøgt # +stat.diveOneCm=Afstand dykket # +stat.drop=Genstande droppet # +stat.dropperInspected=Pipetter undersøgt # +stat.enderchestOpened=Ender-kister åbnet # +stat.entityKilledBy=%s dræbte dig %d gang(e) # +stat.entityKilledBy.none=Du er aldrig blevet dræbt af %s # +stat.entityKills=Du dræbte %d %s # +stat.entityKills.none=Du har aldrig dræbt %s # +stat.fallOneCm=Afstand faldet # +stat.fishCaught=Fisk fanget # +stat.flowerPotted=Planter pottet # +stat.flyOneCm=Afstand fløjet # +stat.furnaceInteraction=Interaktioner med ovn # +stat.generalButton=Generelt # +stat.hopperInspected=Tragte undersøgt # +stat.horseOneCm=Afstand på hest # +stat.itemEnchanted=Genstande fortryllet # +stat.itemsButton=Genstande # +stat.joinMultiplayer=Multiplayerdeltagelser # +stat.jump=Hop # +stat.junkFished=Affald opfisket # +stat.leaveGame=Spil forladt # +stat.loadWorld=Gemte spil indlæst # +stat.mineBlock=%1$s udvundet # +stat.minecartOneCm=Afstand i minevogn # +stat.mined=Antal udvindinger # +stat.mobKills=Væsner dræbt # +stat.mobsButton=Væsner # +stat.noteblockPlayed=Nodeblokke afspillet # +stat.noteblockTuned=Nodeblokke stemt # +stat.pigOneCm=Afstand på gris # +stat.playerKills=Spillere dræbt # +stat.playOneMinute=Minutter spillet # +stat.recordPlayed=Plader afspillet # +stat.sprintOneCm=Afstand spurtet # +stat.startGame=Antal spil # +stat.swimOneCm=Afstand svømmet # +stat.talkedToVillager=Samtaler med landsbyboere # +stat.timeSinceDeath=Siden sidste dødsfald # +stat.tradedWithVillager=Handler med landsbyboere # +stat.trappedChestTriggered=Kistefælder udløst # +stat.treasureFished=Skatte opfisket # +stat.used=Antal anvendelser # +stat.useItem=%1$s anvendt # +stat.walkOneCm=Afstand gået # +stat.workbenchInteraction=Interaktioner med arbejdsbord # + +stats.tooltip.type.achievement=Gennemførelse # +stats.tooltip.type.statistic=Statistik # + +start.beta.icon=Beta # + +store.title=Markedsplads # +store.allStores=Alle butikker # +store.menu.home=Start # +store.itemDetail.back=Detaljer # +store.coin.bonus=Bonus! # +store.coin.title=Køb Minecoins # +store.disabledOnBeta=Funktionen er i øjeblikket deaktiveret i Beta. # +store.disabled.nopermission=Du har ikke tilladelse til at bruge Store på nuværende tidspunkt. # +store.disabled.generic=Store er ikke tilgængelig i øjeblikket. # + +store.giftPromo.day=Dag %s ### %s being day number such as "Day 1", "Day 2", etc. Please use short translations. 3 letters if possible +store.equipped=Hentet # +store.promo.title=Sommerfest # +store.promo.incompatible=Verdenen kan ikke bruges på din enhed. Hent den på en understøttet enhed. # +store.promo.details=Se detaljer # +store.promo.view=Se i Karakterudvikler # +store.promo.claimDay=Indløsningsdag # +store.promo.restrictedPopup.title=Platform-begrænset # +store.promo.restrictedPopup.body=Varen er ikke kompatibel med din enhed. # + +store.realmsPlus=Realms Plus # +store.realmsPlus.content=Indhold # +store.realmsPlus.faq=FAQ # +store.realmsPlus.buyNow=ABONNER NU ### Maximum 13 characters +store.realmsPlus.buyNowPerMonth=Abonner nu %s/måned # +store.realmsPlus.signInToSubscribe=Log ind for at abonnere på Realms plus # +store.realmsPlus.buyNowTrialPerMonth=Start prøveperiode ### Maximum 25 characters +store.realmsPlus.errorNoOffer=FEJL INTET TILBUD BLEV FUNDET # +store.realmsPlus.manageSubscription=ADMINISTRER ABONNEMENT # +store.realmsPlus.viewAllPacksTitle=GODT KØB – PAKKER FOR OVER §g$150 (USD)!§r # + +store.realmsPlus.nowActive=Realms Plus er nu aktivt på enheden. Du har nu adgang til over 150 indholdspakker fra markedspladsen uden yderligere omkostninger. Op til 10 spillere kan spille samtidig, og de får alle adgang til alt abonnementsindholdet i dit realm – gratis! # + +store.realmsPlus.buyNow.buttonText=KØB FOR %s # +store.realmsPlus.buyNow.viewTerms=VILKÅR OG BETINGELSER # +store.realmsPlus.buyNow.viewPrivacyPolicy=ERKLÆRING OM BESKYTTELSE AF PERSONLIGE OPLYSNINGER # + +store.realmsPlus.buyNow.title=Start dit abonnement på Realms Plus # +store.realmsPlus.startTrial.description=Du får adgang til dit realm og over 150 pakker fra markedspladsen med det samme. Op til 10 spillere kan spille samtidig, og de får adgang til verdenerne i dit realm gratis! Din første måned er gratis, hvorefter prisen er %s/måned. Abonnementet kan opsiges, når du vil. # +store.realmsPlus.noTrial.description=Du får adgang til dit realm og over 150 pakker fra markedspladsen med det samme. Op til 10 spillere kan spille samtidig, og de får adgang til verdenerne i dit realm gratis! Du får abonnementet i 30 dage for %s:minecoin:. # +store.realmsPlus.noTrial.description.iap=Du får adgang til dit realm og over 150 pakker fra markedspladsen med det samme. Op til 10 spillere kan spille samtidig, og de får adgang til verdenerne i dit realm gratis! Prisen er %s/måned, og du kan opsige dit abonnement i abonnementsindstillingerne, når du ikke længere vil betale. # +store.realmsPlus.realmName.placeholder=%ss Realm #The string passed in here is the gamertag of the player to indicate the name of the player's world. # + +store.realmsPlus.recurring.offerTrial=Realms Plus er et løbende abonnement med et tilbagevendende abonnementsgebyr, som opkræves automatisk hver måned, indtil abonnementet opsiges.%sDu får adgang til dit realm og over 150 pakker fra markedspladsen med det samme. Op til 10 spillere kan spille samtidig, og de får adgang til verdenerne i dit realm gratis! Dine første 30 dage er gratis. Herefter koster det %s/måned, men du kan opsige dit abonnement i abonnementsindstillingerne, når du ikke længere vil betale. # +store.realmsPlus.recurring.withoutTrial=Realms Plus er et løbende abonnement med et tilbagevendende abonnementsgebyr, som opkræves automatisk hver måned, indtil abonnementet opsiges.%sDu får adgang til dit realm og over 150 pakker fra markedspladsen med det samme. Op til 10 spillere kan spille samtidig, og de får adgang til verdenerne i dit realm gratis! Det koster %s/måned, og du kan opsige dit abonnement i abonnementsindstillingerne, når du ikke længere vil betale. # +store.realmsPlus.consumable.offerTrial=Du får adgang til dit realm og over 150 pakker fra markedspladsen med det samme. Op til 10 spillere kan spille samtidig, og de får adgang til verdenerne i dit realm gratis! Dine første 30 dage er gratis, hvorefter du kan forlænge med yderligere 30 dage for %s. # +store.realmsPlus.consumable.withoutTrial=Du får adgang til dit realm og over 150 pakker fra markedspladsen med det samme. Op til 10 spillere kan spille samtidig, og de får adgang til verdenerne i dit realm gratis! Du får abonnementet i 30 dage for %s. # + +store.realmsPlus.landing.header=Abonnement omfatter: # +store.realmsPlus.landing.headerTrial=Gratis 30-dages prøveperiode, derefter %s/måned # + +store.realmsPlus.landing.info1.line1=Din egen personlige Realm-server – en vedvarende verden, der altid er online for dig og dine venner! # +store.realmsPlus.landing.info1.line2=Venner spiller gratis i dit Realm # +store.realmsPlus.landing.info1.line3=Hop fra konsol til mobil til pc – alle enheder med Minecraft-markedsplads # + +store.realmsPlus.landing.info2.line1=Fri adgang til over 150 pakker fra markedspladsen # +store.realmsPlus.landing.info2.line2=Sikkerhedskopier af alle verdener i dit Realm # +store.realmsPlus.landing.info2.line3=Dine første 30 dage gratis # +store.realmsPlus.landing.info2.line4=Abonner nu for %s/måned # + +store.realmsPlus.landing.beta=Beta # +store.realmsPlus.landing.preview=Forhåndsvisning # + +store.realmsPlus.landing.info3.para1=Dine Realms er gratis tilgængelige i Minecraft %s for alle Realms-abonnenter! Dette er et nyt Realm, der giver dig chancen for at prøve nye funktioner, før de udgives. # +store.realmsPlus.landing.info3.para2=Med et Realm-abonnement kan du oprette et nyt %s Realm ved hjælp af knappen "Opret nyt" i hovedmenuen. Hvis du endnu ikke har et Realms-abonnement, skal du gå til den fulde version af Minecraft for at tilmelde dig. # +store.realmsPlus.landing.info3.para3=Alle Realms-skærme og -funktioner er tilgængelige i %s undtagen køb af et nyt abonnement eller administration af abonnementer på eksisterende Realms. # +store.realmsPlus.landing.info3.para4=Dit %s Realm forbliver aktivt, så længe du har det betalte Realm-abonnement, som dit %s Realm er knyttet til. # + +store.realmsPlus.faq.header=OFTE STILLEDE SPØRGSMÅL # +store.realmsPlus.faq.question1=Hvad er Realms Plus? # +store.realmsPlus.faq.answer1=Realms Plus er et abonnement på en personlig server, der understøtter op til 10 spillere samtidig, og ubegrænset adgang til over 150 fantastiske verdener, teksturpakker, skinpakker og mashups fra Minecraft-markedspladsen til en lav månedlig pris. # +store.realmsPlus.faq.question2=Hvad er en personlig server? # +store.realmsPlus.faq.answer2=En personlig server giver dig mulighed for at oprette en delt verden, der altid er online og kan spilles på alle enheder med Minecraft-markedsplads. Når du inviterer spillere til dit Realm, kan de spille i din verden når som helst. # +store.realmsPlus.faq.question3=Skal mine venner købe Realms Plus for at kunne spille i mit realm? # +store.realmsPlus.faq.answer3=Dine venner skal ikke abonnere på Realms Plus for at spille i dit Realm. Du kan invitere alle venner (der tillader multiplayer i deres indstillinger) ind i dit Realm gratis. # +store.realmsPlus.faq.question4=Hvilke enheder understøtter Realms Plus til Minecraft? # +store.realmsPlus.faq.answer4=Realms Plus er i øjeblikket tilgængelig på alle platforme, hvor du også kan installere Minecraft Bedrock Edition. Du kan spille Realms og bruge alt indhold fra Realms Plus på alle de respektive enheder, så længe du er logget på din Microsoft-konto. ###disable_3rd_party_console_resource_pack_check +store.realmsPlus.faq.question5=Hvor meget koster et abonnement på Realms Plus? # +store.realmsPlus.faq.answer5=%s pr. måned for en server til 10 spillere og adgang til mere end 150 pakker fra markedspladsen. # +store.realmsPlus.faq.question6=Hvor tit kommer der nye pakker i Realms Plus? # +store.realmsPlus.faq.answer6=Der kommer nye pakker i Realms Plus hver måned. # +store.realmsPlus.faq.question7=Hvor længe har jeg adgang til pakkerne i Realms Plus? # +store.realmsPlus.faq.answer7=Medlemmer af Realms Plus har ubegrænset adgang til over 150 fantastiske verdener, teksturpakker, skinpakker og mashups fra Minecraft-markedspladsen, indtil abonnementet udløber, eller en pakke tages ud af kataloget. # +store.realmsPlus.faq.question8=Hvor kan jeg bruge Realms Plus-pakker? # +store.realmsPlus.faq.answer8=Verdener og pakker fra abonnementet kan både benyttes online, i dit personlige Realm og på lokale enheder. Du skal bare spille online mindst én gang hver 30. dag for at validere, at dit abonnement er aktivt. # +store.realmsPlus.faq.question9=Hvad sker der med mine realms og verdener, når mit abonnement udløber? # +store.realmsPlus.faq.answer9=Hvis dit abonnement udløber, kan du og dine venner ikke længere spille online sammen i Realms, og du vil ikke længere have adgang til pakkerne i Realms Plus. Du kan downloade alle verdener, der er gemt i dit Realm, inden for 18 måneder efter udløbet af dit abonnement. Hvis du har brugt verdener, teksturpakker eller mashups fra Realms Plus, kan du købe de pågældende pakker i butikken. Hvis pakkerne stadig indgår i Realms Plus, kan du selvfølgelig også tegne et nyt abonnement. # + + +store.realmsPlus.content.skinDescription=Skift dit udseende med skins! # +store.realmsPlus.content.worldDescription=Se de mest populære indholdspakker # +store.realmsPlus.content.textureDescription=Nyt udseende til dine verdener! # +store.realmsPlus.content.mashupDescription=Prøv lidt af det hele i mashups! # +store.realmsPlus.content.friendsGetAccess=Dine venner får adgang til alt indhold i dit realm gratis # + +store.realmsPlus.content.popularPacks=Populære pakker i Realms Plus: # +store.realmsPlus.content.viewAllPacks=VIS ALLE PAKKER # +store.realmsPlus.content.contentDescription=Stik sugerøret direkte i kilden til forrygende Minecraft-indhold! Med Realms Plus får du øjeblikkelig adgang til over 150 mashups, verdener, skinpakker og episke eventyr fra markedspladsen – og der kommer nye til hver eneste måned. Dit indhold gemmes på din personlige server og kan benyttes på alle platforme med Realms og Minecraft-markedsplads! Op til 10 spillere kan spille samtidig, og de får adgang til verdenerne i dit Realm gratis! # + + +store.realmsPlus.freeTrial=START GRATIS PRØVEPERIODE # + +store.inventory.button=Mit indhold # +store.inventory.title=Mit indhold # +store.inventory.dropdown.owned=Allerede købt # +store.inventory.dropdown.current=Nuværende # +store.inventory.dropdown.removed=Fjernet # +store.inventory.button.subscriptions=Abonnementer # + +store.free=Gratis # +store.redeem=Hent # +store.view_achievement=Se gennemførelse # +store.incompatible=Inkompatibel # +store.incompatibleOnDevice=Inkompatibel på enhed # +store.itemIsIncompatible=Genstanden er ikke kompatibel med din enhed. # +store.itemMayNotBeCompatible=Genstanden er muligvis ikke kompatibel med din enhed. # +store.owned=Allerede købt # +store.owned.legacy=Allerede købt (P) # +store.unlocked=Låst op # +store.mypacks=Mit indhold # + +store.error=Fejl på markedspladsen # + +store.toast.downloadStarted=Download startet: %s # +store.toast.downloadComplete=Download gennemført: %s # +store.toast.downloadResumed=Download genoptaget: %s # +store.toast.downloadFailed=Download mislykkedes: %s # +store.toast.downloadPaused=Download holder pause: %s # +store.toast.autofulfillment.title=Opfyldt! # +store.toast.autofulfillment.message=Dit køb er blevet gennemført # +store.popup.goBack=Gå tilbage # +store.popup.xblRequired.title=Log på gratis # +store.popup.xblRequired.button1=Log på # +store.popup.xblRequired.button2=Annuller # +store.popup.xblRequired.message=Du skal logge på, inden du låser op for ting i butikken, så vi kan huske, hvad du allerede har låst op for. # +store.popup.download.title.KB=Vil du downloade indhold? - %s kB # +store.popup.download.title.MB=Vil du downloade indhold? - %s MB # +store.popup.download.msg=Dette downloader %s til din enhed. # +store.popup.downloadCell.title.KB=Vil du downloade via mobilnettet? - %s kB # +store.popup.downloadCell.title.MB=Vil du downloade via mobilnettet? - %s MB # +store.popup.downloadCell.msg=Du har ikke forbindelse til wi-fi. Vil du downloade %s til din enhed via mobilnettet? # +store.popup.download.button1=Download # +store.popup.download.button2=Spring over # +store.popup.download.back=Gå tilbage # +store.popup.wifiWarn.title=Advarsel # +store.popup.wifiWarn.msg=Du har ikke forbindelse til wi-fi. Vil du downloade alligevel? # +store.popup.download.noInternet.title=Der gik noget galt # +store.popup.download.noInternet.msg=Vi kunne ikke downloade %s. Måske skulle du tjekke din internetforbindelse? # +store.popup.download.noSpace.title.KB=Ikke nok plads - %s kB # +store.popup.download.noSpace.title.MB=Ikke nok plads - %s MB # +store.popup.download.noSpace.msg=Du har ikke tilstrækkelig plads på din enhed til at downloade %s. # +store.popup.download.unOwned.title=Vil du købe pakken? # +store.popup.download.unOwned.msg=Vil du købe de pakker, der bruges i denne verden? # +store.popup.download.unOwnedTemplate.title=Vil du købe verdensskabelonen? # +store.popup.download.unOwnedTemplate.msg=Denne verden er oprettet med en låst skabelon. Hvis du vil spille i verdenen, skal du købe skabelonen. Vil du købe den skabelon, verdenen bruger? # +store.popup.downloadWorldTemplate.noInternet.title=Skabeloner kræver internet # +store.popup.downloadWorldTemplate.noInternet.msg=Vi kan ikke oprette forbindelse til markedspladsen og kan derfor ikke downloade den skabelon, der bruges til at oprette verdenen. Skabelonen indeholder en udvidelsespakke, der er nødvendig for at fortsætte spillet. Genopret forbindelsen til internettet, og download skabelonen. # +store.popup.downloadWorldTemplate.noSpace.msg=Du har ikke nok plads til at downloade den skabelon, der bruges til at oprette verdenen. Skabelonen indeholder en obligatorisk udvidelsespakke. Frigør plads på din enhed, inden du går videre. # +store.popup.downloadWorldTemplate.title.KB=Vil du downloade den manglende skabelon? - %s kB # +store.popup.downloadWorldTemplate.title.MB=Vil du downloade den manglende skabelon? - %s MB # +store.popup.downloadWorldTemplate.msg=Du mangler den skabelon, der bruges til at oprette verdenen. Skabelonen indeholder en obligatorisk udvidelsespakke. # +store.popup.downloadWorldTemplate.msg.removePacks=Du kan fjerne pakkerne i verdenens indstillinger for ressource- og adfærdspakker, men du risikerer, at verdenen holder op med at fungere. # +store.popup.downloadWorldTemplate.download=Download skabelon # +store.popup.downloadWorldTemplateCell.download=Download skabelon via mobilnet # +store.popup.update.title.KB=Vil du opdatere indholdet? - %s kB # +store.popup.update.title.MB=Vil du opdatere indholdet? - %s MB # +store.popup.update.msg=Dette opdaterer %s på din enhed. # +store.popup.updateCell.title.KB=Vil du opdatere via mobilnettet? - %s kB # +store.popup.updateCell.title.MB=Vil du opdatere via mobilnettet? - %s MB # +store.popup.updateCell.msg=Du har ikke forbindelse til wi-fi. Vil du opdatere %s på din enhed via mobilnettet? # +store.popup.update.button1=Opdater # +store.popup.update.button2=Spring over # +store.popup.update.back=Gå tilbage # +store.popup.purchaseInProgress.title=Købet behandles # +store.popup.purchaseInProgress.msg=Det skulle gerne gå hurtigt. # +store.popup.purchaseFailed.title=Der gik noget galt # +store.popup.purchaseFailed.msg=Vi kunne ikke gennemføre dit køb. Måske skulle du tjekke din internetforbindelse? # +store.popup.purchasePending.title=Forsøger stadig # +store.popup.purchasePending.msg=Vi venter stadig på bekræftelse af dit køb. Vi skal nok give besked, når det lykkes! # +store.popup.purchaseFailedInsufficientFunds.title=Du har brug for flere Minecoins # +store.popup.purchaseFailedInsufficientFunds.msg=Du har ikke nok Minecoins til at købe genstanden. Du kan købe Minecoins i din appbutik. # +store.popup.purchaseFailedInsufficientFunds.buyButton=Køb Minecoins # +store.popup.purchasePriceMismatch.msg=Vi kunne ikke gennemføre dit køb. Prøv igen senere. # +store.popup.trialUpgradeFail.title=Fejl i oplåsning af spil # +store.popup.trialUpgradeFail.msg=Vi kan se, at du har logget på en anden Microsoft-konto end den, du brugte, da du hentede prøveversionen af Minecraft. Prøv igen, når du har logget på med dén konto. # +store.popup.downloaded.unOwnedTemplate.title=Vil du købe verdensskabelonen? # +store.popup.downloaded.unOwnedTemplate.msg=Du ejer ikke skabelonen. Du kan kun låse den op, hvis du køber den. Vil du købe skabelonen? # +store.popup.rtx.title=Download ray tracing-pakker? # +store.popup.rtx.msg=Denne verden anvender ressourcepakker med ray tracing, som skal downloades, inden du kan spille. Din enhed er ikke kompatibel med ray tracing, så du vil kun se basisteksturerne, efter du har downloadet. Vil du downloade pakken? # +store.popup.skinEquipWarn.title=Advarsel om skin # +store.popup.skinEquipWarn.msg=Hvis du bruger Karakterudvikler i verdenen, skifter du nu til et klassisk skin. Du kan stadig skifte tilbage til Karakterudvikler i omklædningsrummet. Vil du skifte skin? # +store.claim.success=Du har lige indløst %s # +store.claimAll.success=Du har indløst alle dagens varer # +store.purchase.success=Du har lige købt: %s # +store.purchase.bundle=Vil du låse op for %d af %d pakker? # +store.purchase.bundle.confirm=Lås op nu! # +store.purchase.bundle.partiallyOwnedWarning=Til orientering har du allerede følgende pakker: %s. Vil du låse op for resten af pakkerne i samlingen? # +store.purchase.bundle.owned=Allerede købt # +store.purchase.bundle.unowned=Du får # +store.createdBy=Af %s # +store.seeMoreBy=Se mere fra %s # +store.seeMoreBy.multiCreatorBundle=Se mere fra flere udviklere # +store.fetchingItem=Opretter forbindelse til markedspladsen ... # + +store.timer.daysAbbreviated=%sd ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.hoursAbbreviated=%st ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.minutesAbbreviated=%sm ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.secondsAbbreviated=%ss ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.left=%s resterende # + +store.startMenu.sale=Udsalg! # + +store.progress.fetchingProducts=Henter produkter # +store.progress.checkingDownload=Tjekker download # + +store.content.download=Download # +store.content.update=Opdater # +store.content.updating=Opdaterer ... # +store.content.requireXbl.signedIn=Download gratis med en Microsoft-konto. # +store.content.requireXbl.notSignedIn=Log på en Microsoft-konto for at låse op. # + +store.mashup.count.personaPiece=1 karakterdel # +store.mashup.count.personaPieces=%s karakterdele # +store.mashup.count.skin=1 skin # +store.mashup.count.skins=%s skins # +store.mashup.count.texturePack=1 teksturpakke # +store.mashup.count.texturePacks=%s teksturpakker #number of texture packs # +store.mashup.count.world=1 verden # +store.mashup.count.worlds=%s verdener #number of worlds # + +store.mashup.bundle=Samling # +store.mashup.bundle.multipleCreators=Flere udviklere # +store.mashup.continue=Fortsæt # +store.mashup.createWorld=Opret denne verden! # +store.mashup.leaveWorldToCreate=Du skal gå ud af verdenen, før du kan skabe # +store.mashup.equipSkin=Anvend # +store.mashup.equipThisSkin=Anvend skinnet %s! # +store.mashup.readMore=Læs mere # +store.mashup.readLess=Læs mindre # +store.mashup.mashupPack=Mashup-pakke # +store.mashup.skinPack=Skinpakke # +store.mashup.texturePack=Teksturpakke # +store.mashup.ratings=Bedømmelser # +store.mashup.world=Verden # +store.mashup.missingContent=Handlingen kunne ikke gennemføres. Der mangler indhold lokalt. # +store.mashup.title.bundles=%s pakker i samlingen! # +store.mashup.title.bundleUpsell=Få dette og mere til i et bundle! # +store.mashup.title.resourcePack=Snup en rundvisning! # +store.mashup.title.skinPack=%s: %s # +store.mashup.title.worldView=Rejs ud i en ny verden! # +store.mashup.title.ratings=Bedømmelser fra vores community # +store.mashup.title.recentlyViewed=Set for nylig # +store.mashup.title.relatedItems=Relaterede # +store.mashup.mashupContentsFull=%s skins, teksturpakke og verden # +store.mashup.mashupContentsSkinAndTexturePack=%s skins og en teksturpakke # +store.mashup.mashupContentsSkinAndWorld=%s skins og en verden # +store.mashup.mashupContentsTexturePackAndWorld=Teksturpakke og en verden # +store.mashup.mashupContentsSkinPack=%s skins # +store.mashup.last_updated=Senest opdateret: %s # +store.mashup.up_to_date=Pakken er opdateret # +store.mashup.out_of_date_tooltip=Pakken indeholder sandsynligvis ikke skins til genstande/blokke, der er udgivet efter dens seneste opdatering # +store.mashup.description=BESKRIVELSE # + +store.new.icon=Nyhed # + +store.offerDescription.title=Pakkebeskrivelse # +store.offerDescription.tags=Tags: # +store.offerDescription.genre=Genre: # +store.offerDescription.players=Spillere: # +store.offerDescription.playerCountNote=Bemærk: Spillere angiver det antal spillere, som efter udviklerens mening giver den optimale oplevelse. # +store.offerDescription.languages=Sprog: # +store.offerDescription.showMore=Vis mere # +store.offerDescription.showLess=Vis mindre # +playercount.single_player=Singleplayer # +playercount.multiplayer=Multiplayer # + +store.ratings.ratingsCount=%s bedømmelser # +store.ratings.ratingOutOfFive=%s ud af 5 stjerner # +store.ratings.rateContent=Bedøm pakken # +store.ratings.rateContentGeneral=Bedøm indholdet # +store.ratings.yourRating=Din bedømmelse # +store.ratings.stars= %s stjerner # +store.ratings.rate=Bedøm pakken # + +store.ratings.signIn.title=Bedøm varer på markedspladsen # +store.ratings.signIn.description1=Fortæl udvikleren og vores community om dine erfaringer! # +store.ratings.signIn.description2=Du skal logge på med en Microsoft-konto, inden du kan give din bedømmelse. # + +store.purchase.success.realMoney1=Du har lige låst op for %s for %s # +store.purchase.success.realMoney2=+%s:minecoin: # +store.purchase.signIn=Udvid dit spil med en masse fantastisk indhold. # +store.purchase.signInPart2=Du skal logge på med en Microsoft-konto, inden du kan gå på markedspladsen. # +store.purchase.realmoney.disclaimer=*Giver dig %s Minecoins for %s og indløser pakken for %s Minecoins, så der er %s tilbage. # +store.purchase.notAvailable=Ikke tilgængelig i øjeblikket # + +store.wishlist.toast.added=%s er skrevet på din ønskeliste # +store.wishlist.toast.removed=%s er fjernet fra din ønskeliste # +store.wishlist.toast.failed=%s kan ikke tilføjes/fjernes på nuværende tidspunkt # + +store.bundleUpsell.contents.single=+1 pakke mere # +store.bundleUpsell.contents.plural=+%s pakker mere # + +store.coins.currentCoins=Du har %s Minecoins # +store.coins.purchase.confirmation=Vil du købe flere mønter, så du kan låse pakken op? # +store.coins.purchase.coinsLeftToBuy=Du mangler %s mønter for at låse pakken op. # +store.coins.purchase=Køb Minecoins # +store.coins.offer0=En stabel Minecoins! # +store.coins.offer1=En bunke Minecoins! # +store.coins.offer2=Et bjerg af Minecoins! # +store.coins.header=Brug Minecoins til at købe alverdens lækre ting! # +store.coins.value=Mest værdi! # +store.coins.purchase.toast.withCoinCount=Du har lige købt %s Minecoins! # +store.coins.purchase.toast.unknownCoinCount=Du har lige købt Minecoins! # +store.coins.purchased.failed.title=Der gik noget galt # +store.coins.purchased.failed.body=Vi kunne ikke oprette forbindelse til appbutikken. Måske er du ikke logget på. Du kan også have mistet forbindelsen til internettet. # +store.coins.tooManyCoins=Brug nogle af dine Minecoins, inden du køber flere. # +store.coins.incomplete.title=Købet af Minecoins kunne ikke gennemføres # +store.coins.incomplete.fulfill.a=Du blev vist ikke helt færdig sidst. Du er velkommen til at gennemføre dit køb nu. # +store.coins.incomplete.fulfill.b=Vi kan se, at du har påbegyndt et køb med en anden Microsoft-konto. Vil du færdiggøre købet med denne konto i stedet for? # +store.coins.incomplete.fulfill.c=Nogen har påbegyndt et køb med faktureringskontoen på denne enhed. Vil du gennemføre købet med kontoen? # +store.coins.fixAppReceipt.title=Der gik noget galt # +store.coins.fixAppReceipt.body=Der er problemer med din appkvittering. Log på for at fortsætte. # +store.coins.fixAppReceipt.button=Log på butikken # + +store.purchase.toast.generic=Du har lige købt %s! # + +store.featured.realms.title=Prøv Realms gratis # +store.featured.realms.desc=Oplev den bedste måde at spille Minecraft med dine venner på. # + +store.hyperlink.creator.notFound=Vi kunne ikke finde den udvikler, der er angivet i hyperlinket. # +store.hyperlink.ingame=Du kan ikke bruge hyperlinks i en verden. Forlad verdenen, og prøv igen. # + +store.resource.try=Prøv engang! # +store.resource.create=Administrer dine ressourcepakker # +store.resource.screenshots=Skærmbilleder # +store.resourcePack.activateTexturePack=Aktivér teksturpakke! # +store.resourcePack.leaveWorldToActivate=Afslut verden for at implementere # +store.3pserverItem.fetchingCancel=Annuller # +store.3pserverItem.fetchingItem=%s har noget sjovt at dele med dig. # +store.3pserverItem.fetchingItemTitle=Et øjeblik # +store.3pserverItem.unlock=Lås op for %s # +store.3pserverItem.alreadyPurchased=Allerede købt # +store.restore.description=Vi gendanner dine køb! # +store.restore.failed=Vi kunne ikke gendanne dine køb. Måske skulle du tjekke din internetforbindelse? # +store.connection.failed.title=Der gik noget galt # +store.connection.failed.body=Vi kan ikke oprette forbindelse til markedspladsen lige nu. Prøv igen senere! # +store.connection.failed.code=Fejlkode: %s # +store.connection.failed.request=Vi kan ikke åbne siden lige nu. Prøv en anden! # +store.featured.createdBy=Oprettet af %s # +store.downloading=Downloader ... # +store.downloading.title=Downloader: %s # +store.updating=Opdaterer ... # +store.updating.title=Opdaterer: %s # +store.importing.title=Importerer: %s # +store.importing=Importerer ... # +store.showMore=Se alle # +store.inventory.no.xbl=Mine pakker # + +store.promo.today=Kun i dag! # +store.promo.upsell=Gå ikke glip af dagens gratis gave! # +store.promo.comeBackTomorrow=I morgen har vi en ny gratis gave til dig! # +store.promo.end=Godt nytår! # +store.promo.comingSoon=12 dages Minecraft starter i morgen! # + +store.promo.holiday.first=På den første dags Minecraft # +store.promo.holiday.second=På den anden dags Minecraft # +store.promo.holiday.third=På den tredje dags Minecraft # +store.promo.holiday.fourth=På den fjerde dags Minecraft # +store.promo.holiday.fifth=På den femte dags Minecraft # +store.promo.holiday.sixth=På den sjette dags Minecraft # +store.promo.holiday.seventh=På den syvende dags Minecraft # +store.promo.holiday.eighth=På den ottende dags Minecraft # +store.promo.holiday.ninth=På den niende dags Minecraft # +store.promo.holiday.tenth=På den tiende dags Minecraft # +store.promo.holiday.eleventh=På den ellevte dags Minecraft # +store.promo.holiday.twelfth=På den tolvte dags Minecraft # + +store.promo.date.jan=%s jan. # +store.promo.date.feb=%s feb. # +store.promo.date.mar=%s mar. # +store.promo.date.apr=%s apr. # +store.promo.date.may=%s maj # +store.promo.date.jun=%s jun. # +store.promo.date.july=%s jul. # +store.promo.date.aug=%s aug. # +store.promo.date.sep=%s sep. # +store.promo.date.oct=%s okt. # +store.promo.date.nov=%s nov. # +store.promo.date.dec=%s dec. # + +store.myAccount=Min konto # +store.xbl.signin=Log på # +store.xbl.signinOrSignUp=Log på eller opret dig gratis # +store.xbl.disconnected=Afbrudt # +store.xbl.conversionFailedTitle=Der gik noget galt # +store.xbl.conversionFailedMessage=Prøv igen senere. # + +store.sales.allByCreator=På udsalg! # +store.sales.bundlesOnSale=Samlinger på udsalg! # +store.sales.mashupsOnSale=Mashups på udsalg! # +store.sales.skinsOnSale=Skins på udsalg! # +store.sales.texturesOnSale=Teksturpakker på udsalg! # +store.sales.worldsOnSale=Verdener på udsalg! # + +store.showalloffers.list.title=%s-butik # +store.showalloffers.list.back=Gå tilbage # + +store.suggestedOffers.defaultTitle=Sjove spilidéer # + +store.minecoin.notavailable=Køb med mønter understøttes ikke i denne version af Minecraft. # + + +store.search.allResults=%d resultater # +store.search.dynamicPlaceHolderText=Prøv at søge efter %s! # +store.search.error.searchStringAndFilters=Ups! Der er ingen resultater for "%s" og de valgte filtre. Prøv at søge bredere... # +store.search.error.searchStringAndNoFilters=Ups! Der er ingen resultater for "%s". Prøv en anden sætning... # +store.search.error.emptySearchStringAndFilters=Ups! Der blev ikke fundet nogen resultater med de valgte filtre. Prøv at søge bredere... # +store.search.error.emptySearch=Det er svært at søge efter ingenting ... # +store.search.greyListedResults= -- Viser kun indhold, der fungerer på den aktuelle enhed. # +store.search.noConnectionErrorText=Ups! Du er vist røget af internettet. Tjek din forbindelse og prøv igen! # +store.search.placeHolderText=Skriv dine søgeord her ... # +store.search.pluralResults= Resultater # +store.search.pluralPossibleResults= Mulige resultater # +store.search.singularResult= Resultat # +store.search.singularPossibleResult= Muligt resultat # +store.search.title=Søg # +store.search.trendingRowTitle=Populære søgninger: %s # +store.search.button=Søg # + +store.search.filters.bundles=Samlinger # +store.search.filters.clear=Ryd filtre # +store.search.filters.reset=Nulstil filtre # + +store.search.filter.clear.creator=Ryd udviklerfiltre # +store.search.filter.creator=Udviklere # +store.search.filter.creator.selectedCount=%d udviklere # + +store.search.filter.offer_type=Tilbudstyper # +store.search.filter.offer_type.selectedCount=%d -tilbudstyper # +store.search.filter.offer_type.bundles=Sampakker # +store.search.filter.offer_type.realmsplus=Realms Plus # + +store.search.filter.clear.pack_type=Ryd pakketypefiltre # +store.search.filter.mashupPacks=Mashups # +store.search.filter.andSelectedText=og %s # +store.search.filter.pack_type=Pakketyper # +store.search.filter.pack_type.selectedCount=%d pakketyper # +store.search.filter.minecoin=Minecoins # +store.search.filter.minecoin.selectedCount=%d Minecoin-filtre # +store.search.filter.clear.minecoin=Ryd Minecoin-filtre # +store.search.filter.rating=Bedømmelser # +store.search.filter.rating.selectedCount=%d bedømmelsesfiltre # +store.search.filter.clear.rating=Ryd bedømmelsesfiltre # +store.search.filter.skinPacks=Skins # +store.search.filter.texturePacks=Teksturer # +store.search.filter.title=Filtre # +store.search.filter.worldTemplates=Verdener # +store.search.filter.installed_state=Installationstilstand # +store.search.filter.installed=Installeret # +store.search.filter.notInstalled=Ikke installeret # +store.search.filter.clear.installed=Nulstil installationsfiltre # + +store.search.sort_menu.sortConstWord=Sortér # +store.search.sort_menu.Default=Relevans # +store.search.sort_menu.NewestFirst=Nyeste først # +store.search.sort_menu.OldestFirst=Ældste først # +store.search.sort_menu.A_to_Z=A til Z # +store.search.sort_menu.Z_to_A=Z til A # +store.search.sort_menu.Installed=Installeret # +store.search.sort_menu.notInstalled=Ikke installeret # +store.search.sort_menu.HighestPrice=Pris: Høj til lav # +store.search.sort_menu.LowestPrice=Pris: Lav til høj # +store.search.sort_menu.HighestRating=Bedømmelse: Høj til lav # +store.search.sort_menu.LowestRating=Bedømmelse: Lav til høj # +store.search.sort_menu.resultText=efter %s # + +store.pagination.next=Næste > ### Chevrons (< and >) should not be moved +store.pagination.previous=< Tilbage ### Chevrons (< and >) should not be moved + +store.shareDescription=Wow! %s har udviklet en cool pakke. Den er vi nødt til at tjekke ud. # +store.copyToastMessage=Linket er kopieret til udklipsholderen. # + +store.uploadContentToRealmsSuccess=Indholdet er uploadet til det valgte realm! # +store.uploadContentToRealmsFail.title=Fejl # +store.uploadContentToRealmsProgressTitle=Anvendelse af indhold på realm # +store.uploadContentToRealmsProgressText=Det valgte indhold anvendes på dit realm. # +store.uploadContentToRealmsFail.message=Indholdet kunne ikke uploades til det valgte realm! # +store.uploadContentToRealmsFail.forbidden.message=Du mangler noget af de anvendte indhold! # +store.applyToRealm=Opret i realm # +store.inRealmsPlus=I Realms Plus # +store.uploadWorldTitle=Erstat verden? # +store.uploadPackTitle=Erstat pakke? # +store.uploadWorldMessage=Dette fjerner den aktuelle verden fra dit Realms aktive plads, så du kan erstatte den med en ny. Medlemmerne af dit Realm vil have adgang til din nye verden. Vælg "Annuller", hvis du vil downloade en kopi af din aktuelle verden, så du ikke mister data, eller "Bekræft" for at fortsætte og erstatte din verden. # +store.uploadPackMessage=Dette fjerner alle aktiverede ressource- og adfærdspakker fra dit realm og erstatter dem med den valgte pakke. Vil du fortsætte? # + +stream.confirm_start=Er du sikker på, at du vil starte udsendelsen? # +stream.unavailable.account_not_bound=Inden du kan udsende Minecraft via Twitch, skal du linke din Twitch-konto på mojang.com. Vil du gøre det nu? # +stream.unavailable.account_not_bound.okay=Link konti # +stream.unavailable.account_not_migrated=Inden du kan udsende Minecraft via Twitch, skal du migrere din Minecraft-konto til en Mojang-konto. Vil du gøre det nu? # +stream.unavailable.account_not_migrated.okay=Migrer konto # +stream.unavailable.failed_auth=Autentificeringen over for Twitch lykkedes ikke. Åbn mojang.com, og bind din Twitch-konto på ny. # +stream.unavailable.failed_auth.okay=Bind konti igen # +stream.unavailable.failed_auth_error=Vi kunne ikke autentificere over for Twitch. Prøv igen senere. # +stream.unavailable.initialization_failure=Vi kunne ikke initialisere Twitch-SDK'et. # +stream.unavailable.initialization_failure.extra=(Årsag: %s) # +stream.unavailable.library_arch_mismatch=Den tilpassede Java-version, der bruges til at starte Minecraft med, har en anden arkitektur end den, der bruges til at køre starttjenesten. Sørg for, at de er ens, enten 32-bit eller 64-bit for begge dele. # +stream.unavailable.library_failure=Vi kunne ikke indlæse de nødvendige biblioteker til den integrerede Twitch-udsendelsestjeneste. # +stream.unavailable.no_fbo=Dit grafikkort skal understøtte OpenGL i minimum version 3.0 eller understøtte framebuffer-objekter via en udvidelse for at kunne bruge den integrerede Twitch-udsendelse. # +stream.unavailable.no_fbo.arb=Understøttelsen af framebuffer-objekter via ARB er: %s # +stream.unavailable.no_fbo.blend=Understøttelsen af separat blending via EXT er: %s # +stream.unavailable.no_fbo.ext=Understøttelsen af framebuffer-objekter via EXT er: %s # +stream.unavailable.no_fbo.version=Du bruger i øjeblikket: %s # +stream.unavailable.not_supported.mac=Den integrerede Twitch-udsendelse på Mac kræver en version af OSX, der er nyere end din. Du skal bruge 10.7 (Mac OS X Lion) eller nyere for at kunne bruge tjenesten. Vil du se, hvordan du opgraderer, på apple.com? # +stream.unavailable.not_supported.mac.okay=Opgradering # +stream.unavailable.not_supported.other=Den integrerede Twitch-udsendelsestjeneste kræver Windows (Vista eller nyere) eller Mac OS X (10.7/Lion eller nyere) # +stream.unavailable.not_supported.windows=Den integrerede Twitch-udsendelse kræver en version af Windows, der er nyere end din. Du skal have Windows Vista eller nyere. # +stream.unavailable.report_to_mojang=Anmeld til Mojang # +stream.unavailable.soundflower.chat=Der kræves Soundflower for at kunne streame på Mac. %s # +stream.unavailable.soundflower.chat.link=Klik her for at installere det. # +stream.unavailable.title=Twitch-udsendelse er ikke tilgængeligt # +stream.unavailable.unknown=Du kan ikke udsende på Twitch i øjeblikket, og vi ved ikke hvorfor :'( # +stream.unavailable.unknown.chat=Vi kunne ikke starte streamen: %s # +stream.user.mode.administrator=Twitch-administrator # +stream.user.mode.banned=Udelukket # +stream.user.mode.banned.other=Udelukket fra kanalen, der tilhører %s # +stream.user.mode.banned.self=Udelukket fra din kanal # +stream.user.mode.broadcaster=Udsendelsesudbyder # +stream.user.mode.broadcaster.other=Udsendelsesudbyder # +stream.user.mode.broadcaster.self=Udsendelsesudbyder (dig!) # +stream.user.mode.moderator=Moderator # +stream.user.mode.moderator.other=Moderator på kanalen, der tilhører %s # +stream.user.mode.moderator.self=Moderator på din kanal # +stream.user.mode.staff=Twitch-medarbejder # +stream.user.subscription.subscriber=Abonnent # +stream.user.subscription.subscriber.other=Abonnent på kanalen, der tilhører %s # +stream.user.subscription.subscriber.self=Abonnent på din kanal # +stream.user.subscription.turbo=Twitch Turbo # +stream.userinfo.ban=Udeluk # +stream.userinfo.chatTooltip=Klik her for at administrere bruger # +stream.userinfo.mod=Forfrem til moderator # +stream.userinfo.timeout=Timeout # +stream.userinfo.unban=Ophæv udelukkelse # +stream.userinfo.unmod=Degrader fra moderator # + +profanity_filter.title=Bandeordsfilter # +profanity_filter.msg=Den indtastede tekst indeholder ord, som andre kan finde stødende, og den kan derfor ikke anvendes. Prøv at skrive noget andet. # + +terms_and_conditions.goBack=Gå tilbage # +terms_and_conditions.viewTermsAndConditions=Du kan se de gældende vilkår og betingelser på https://minecraft.net/terms i alle webbrowsere. # + +tile.acaciaFence.name=Akacietræshegn # +tile.acacia_fence_gate.name=Hegnslåge af akacietræ # +tile.activator_rail.name=Aktivatorskinne # +tile.allow.name=Tillad # +tile.air.name=Luft # +tile.unknown.name=Ukendt # +tile.deny.name=Nægt # +tile.border_block.name=Grænse # +tile.anvil.intact.name=Ambolt # +tile.anvil.name=Ambolt # +tile.anvil.slightlyDamaged.name=Lettere beskadiget ambolt # +tile.anvil.veryDamaged.name=Svært beskadiget ambolt # +tile.barrier.name=Barriere # +tile.beacon.name=Signallys # +tile.beacon.primary=Primær kraft # +tile.beacon.secondary=Sekundær kraft # +tile.beacon.primary.pocket=Primær # +tile.beacon.secondary.pocket=Sekundær # +tile.beehive.name=Bistade # +tile.bee_nest.name=Bikube # +tile.target.name=Målskive # +tile.bed.name=Seng # +tile.bed.noSleep=Du kan kun sove om natten # +tile.bed.notSafe=Du kan ikke hvile nu, der er monstre i nærheden # +tile.bed.notValid=Din seng var væk eller blokeret # +tile.bed.occupied=Sengen er optaget # +tile.bed.respawnSet=Respawnpunkt fastsat # +tile.bed.tooFar=Sengen er for langt væk # +tile.bed.obstructed=Sengen er blokeret # +tile.bedrock.name=Grundfjeld # +tile.bell.name=Klokke # +tile.camera.name=Kamera # +tile.conduit.name=Konduktor # +tile.invisibleBedrock.name=Usynligt grundfjeld # +tile.beetroot.name=Rødbede # +tile.big_dripleaf.name=Stort drypblad # +tile.small_dripleaf_block.name=Lille drypblad # +tile.hanging_roots.name=Hængende rødder # +tile.dirt_with_roots.name=Rodfyldt jord # +tile.spore_blossom.name=Sporeblomst # +tile.azalea_leaves.name=Azaleablade # +tile.azalea_leaves_flowered.name=Blomstrende azaleablade # +tile.azalea.name=Azalea # +tile.flowering_azalea.name=Blomstrende azalea # +tile.cave_vines.name=Grotteranker # +tile.cave_vines_body_with_berries.name=Grotteranker # +tile.cave_vines_head_with_berries.name=Grotteranker # +item.glow_berries.name=Glødebær # +tile.moss_block.name=Mosblok # +tile.moss_carpet.name=Mostæppe # +tile.birchFence.name=Birketræshegn # +tile.birch_fence_gate.name=Hegnslåge af birketræ # +tile.blast_furnace.name=Højovn # +tile.bone_block.name=Knogleblok # +tile.coal_block.name=Kulblok # +tile.diamond_block.name=Diamantblok # +tile.emerald_block.name=Smaragdblok # +tile.gold_block.name=Guldblok # +tile.iron_block.name=Jernblok # +tile.lapis_block.name=Lasurstenblok # +tile.redstone_block.name=Redstone-blok # +tile.bookshelf.name=Bogreol # +tile.brick_block.name=Murstensblok # +tile.brown_mushroom.name=Brun svamp # +tile.brown_mushroom_block.mushroom.name=Svamp # +tile.brown_mushroom_block.stem.name=Svampestok # +tile.brown_mushroom_block.cap.name=Blok af brun svamp # +tile.wooden_button.name=Knap af egetræ # +tile.acacia_button.name=Knap af akacietræ # +tile.birch_button.name=Knap af birketræ # +tile.dark_oak_button.name=Knap af mørkt egetræ # +tile.jungle_button.name=Knap af jungletræ # +tile.respawn_anchor.respawnSet=Respawnpunkt fastsat # +tile.respawn_anchor.notValid=Dit respawn-anker var løbet tør, væk eller blokeret # +tile.spruce_button.name=Knap af grantræ # +tile.stone_button.name=Stenknap # +tile.cactus.name=Kaktus # +tile.cake.name=Kage # +tile.dried_kelp_block.name=Tørret tangblok # +tile.carrots.name=Gulerødder # +tile.carved_pumpkin.name=Udskåret græskar # +tile.cauldron.name=Gryde # +tile.chalkboard.oneByOne.name=Tavle # +tile.chalkboard.twoByOne.name=Opslagstavle # +tile.chalkboard.threeByTwo.name=Kridttavle # +tile.chest.name=Kiste # +tile.ender_chest.name=Ender-kiste # +tile.jigsaw.name=Pusleblok # +tile.honey_block.name=Honningblok # +tile.honeycomb_block.name=Bikageblok # +tile.lodestone.name=Magnetit # +tile.nether_sprouts.name=Nether-spirer # +tile.crimson_stem.name=Blodrød stok # +tile.warped_stem.name=Forkvaklet stok # +tile.stripped_crimson_stem.name=Afbarket blodrød stok # +tile.stripped_warped_stem.name=Afbarket forkvaklet stok # +tile.crimson_hyphae.name=Blodrød hyfe # +tile.warped_hyphae.name=Forkvaklet hyfe # +tile.stripped_crimson_hyphae.name=Afbarket blodrød hyfe # +tile.stripped_warped_hyphae.name=Afbarket forkvaklet hyfe # +tile.crimson_planks.name=Blodrøde planker # +tile.warped_planks.name=Forkvaklede planker # +tile.crimson_door.name=Blodrød dør # +tile.warped_door.name=Forkvaklet dør # +tile.crimson_trapdoor.name=Blodrød faldlem # +tile.warped_trapdoor.name=Forkvaklet faldlem # +tile.crimson_standing_sign.name=Blodrødt skilt # +tile.warped_standing_sign.name=Forkvaklet skilt # +tile.crimson_wall_sign.name=Blodrødt skilt # +tile.warped_wall_sign.name=Forkvaklet skilt # +tile.crimson_stairs.name=Blodrøde trapper # +tile.warped_stairs.name=Forkvaklede trapper # +tile.crimson_fence.name=Blodrødt hegn # +tile.warped_fence.name=Forkvaklet hegn # +tile.crimson_fence_gate.name=Blodrød hegnslåge # +tile.warped_fence_gate.name=Forkvaklet hegnslåge # +tile.crimson_button.name=Blodrød knap # +tile.warped_button.name=Forkvaklet knap # +tile.crimson_pressure_plate.name=Blodrød trykplade # +tile.warped_pressure_plate.name=Forkvaklet trykplade # +tile.crimson_slab.name=Blodrød flise # +tile.warped_slab.name=Forkvaklet flise # +tile.crimson_double_slab.name=Blodrød flise # +tile.warped_double_slab.name=Forkvaklet flise # +tile.shroomlight.name=Svampelys # +tile.crimson_nylium.name=Blodrød nylium # +tile.warped_nylium.name=Forkvaklet nylium # +tile.basalt.name=Basalt # +tile.polished_basalt.name=Poleret basalt # +tile.blackstone.name=Blackstone # +tile.polished_blackstone_bricks.name=Polerede blackstone-mursten # +tile.cracked_polished_blackstone_bricks.name=Revnede mursten i poleret blackstone # +tile.polished_blackstone_brick_stairs.name=Poleret blackstone-murstenstappe # +tile.blackstone_stairs.name=Blackstone-trapper # +tile.blackstone_wall.name=Blackstone-mur # +tile.polished_blackstone_brick_wall.name=Poleret blackstone-murstensmur # +tile.chiseled_polished_blackstone.name=Mejslet poleret blackstone # +tile.gilded_blackstone.name=Forgyldt blackstone # +tile.blackstone_slab.name=Blackstone-plade # +tile.polished_blackstone_brick_slab.name=Poleret blackstone-murstensplade # +tile.chain.name=Kæde # +tile.soul_soil.name=Sjælejord # +tile.soul_fire.name=Sjæleild # +tile.polished_blackstone.name=Poleret blackstone # +tile.polished_blackstone_stairs.name=Polerede blackstone-trapper # +tile.polished_blackstone_slab.name=Poleret blackstone-plade # +tile.polished_blackstone_pressure_plate.name=Poleret blackstone-trykplade # +tile.polished_blackstone_button.name=Poleret blackstone-knap # +tile.polished_blackstone_wall.name=Poleret blackstone-mur # +tile.soul_campfire.name=Sjælelejrbål # +tile.chiseled_nether_bricks.name=Mejslede Nether-mursten # +tile.cracked_nether_bricks.name=Revnede Nether-mursten # +tile.quartz_bricks.name=Kvartsmursten # +tile.trapped_chest.name=Kiste med fælde # +tile.shulkerBoxWhite.name=Hvid shulkerboks # +tile.shulkerBoxOrange.name=Orange shulkerboks # +tile.shulkerBoxMagenta.name=Magentarød shulkerboks # +tile.shulkerBoxLightBlue.name=Lyseblå shulkerboks # +tile.shulkerBoxYellow.name=Gul shulkerboks # +tile.shulkerBoxLime.name=Limegrøn shulkerboks # +tile.shulkerBoxPink.name=Lyserød shulkerboks # +tile.shulkerBoxGray.name=Grå shulkerboks # +tile.shulkerBoxSilver.name=Lysegrå shulkerboks # +tile.shulkerBoxCyan.name=Blågrøn shulkerboks # +tile.shulkerBoxPurple.name=Lilla shulkerboks # +tile.shulkerBoxBlue.name=Blå shulkerboks # +tile.shulkerBoxBrown.name=Brun shulkerboks # +tile.shulkerBoxGreen.name=Grøn shulkerboks # +tile.shulkerBoxRed.name=Rød shulkerboks # +tile.shulkerBoxBlack.name=Sort shulkerboks # +tile.shulkerBox.name=Shulkerboks # +tile.chorus_flower.name=Chorusblomst # +tile.chorus_plant.name=Chorusplante # +tile.stained_glass.white.name=Hvidt mosaikglas # +tile.stained_glass.silver.name=Lysegråt mosaikglas # +tile.stained_glass.gray.name=Gråt mosaikglas # +tile.stained_glass.black.name=Sort mosaikglas # +tile.stained_glass.brown.name=Brunt mosaikglas # +tile.stained_glass.red.name=Rødt mosaikglas # +tile.stained_glass.orange.name=Orange mosaikglas # +tile.stained_glass.yellow.name=Gult mosaikglas # +tile.stained_glass.lime.name=Limegrønt mosaikglas # +tile.stained_glass.green.name=Grønt mosaikglas # +tile.stained_glass.cyan.name=Blågrønt mosaikglas # +tile.stained_glass.light_blue.name=Lyseblåt mosaikglas # +tile.stained_glass.blue.name=Blåt mosaikglas # +tile.stained_glass.purple.name=Lilla mosaikglas # +tile.stained_glass.magenta.name=Magentarødt mosaikglas # +tile.stained_glass.pink.name=Lyserødt mosaikglas # +tile.stained_glass_pane.white.name=Hvid mosaikrude # +tile.stained_glass_pane.silver.name=Lysegrå mosaikrude # +tile.stained_glass_pane.gray.name=Grå mosaikrude # +tile.stained_glass_pane.black.name=Sort mosaikrude # +tile.stained_glass_pane.brown.name=Brun mosaikrude # +tile.stained_glass_pane.red.name=Rød mosaikrude # +tile.stained_glass_pane.orange.name=Orange mosaikrude # +tile.stained_glass_pane.yellow.name=Gul mosaikrude # +tile.stained_glass_pane.lime.name=Limegrøn mosaikrude # +tile.stained_glass_pane.green.name=Grøn mosaikrude # +tile.stained_glass_pane.cyan.name=Blågrøn mosaikrude # +tile.stained_glass_pane.light_blue.name=Lyseblå mosaikrude # +tile.stained_glass_pane.blue.name=Blå mosaikrude # +tile.stained_glass_pane.purple.name=Lilla mosaikrude # +tile.stained_glass_pane.magenta.name=Magentarød mosaikrude # +tile.stained_glass_pane.pink.name=Lyserød mosaikrude # +tile.clay.name=Lerblok # +tile.hardened_clay.name=Terrakotta # +tile.stained_hardened_clay.black.name=Sort terrakotta # +tile.stained_hardened_clay.blue.name=Blå terrakotta # +tile.stained_hardened_clay.brown.name=Brun terrakotta # +tile.stained_hardened_clay.cyan.name=Blågrøn terrakotta # +tile.stained_hardened_clay.gray.name=Grå terrakotta # +tile.stained_hardened_clay.green.name=Grøn terrakotta # +tile.stained_hardened_clay.lightBlue.name=Lyseblå terrakotta # +tile.stained_hardened_clay.lime.name=Limegrøn terrakotta # +tile.stained_hardened_clay.magenta.name=Magentarød terrakotta # +tile.stained_hardened_clay.name=Terrakotta # +tile.stained_hardened_clay.orange.name=Orange terrakotta # +tile.stained_hardened_clay.pink.name=Lyserød terrakotta # +tile.stained_hardened_clay.purple.name=Lilla terrakotta # +tile.stained_hardened_clay.red.name=Rød terrakotta # +tile.stained_hardened_clay.silver.name=Lysegrå terrakotta # +tile.stained_hardened_clay.white.name=Hvid terrakotta # +tile.stained_hardened_clay.yellow.name=Gul terrakotta # +tile.structure_block.name=Strukturblok # +structure_block.waterlog_block=Vandlog-blokke # +tile.structure_void.name=Strukturtomrum # +tile.wool.black.name=Sort uld # +tile.wool.blue.name=Blå uld # +tile.wool.brown.name=Brun uld # +tile.wool.cyan.name=Blågrøn uld # +tile.wool.gray.name=Grå uld # +tile.wool.green.name=Grøn uld # +tile.wool.lightBlue.name=Lyseblå uld # +tile.wool.lime.name=Limegrøn uld # +tile.wool.magenta.name=Magentarød uld # +tile.wool.name=Uld # +tile.wool.orange.name=Orange uld # +tile.wool.pink.name=Lyserød uld # +tile.wool.purple.name=Lilla uld # +tile.wool.red.name=Rød uld # +tile.wool.silver.name=Lysegrå uld # +tile.wool.white.name=Hvid uld # +tile.wool.yellow.name=Gul uld # +tile.cobblestone_wall.mossy.name=Mur af mosset brosten # +tile.cobblestone_wall.normal.name=Brostensmur # +tile.cobblestone_wall.granite.name=Granitmur # +tile.cobblestone_wall.diorite.name=Dioritmur # +tile.cobblestone_wall.andesite.name=Andesitmur # +tile.cobblestone_wall.sandstone.name=Sandstensmur # +tile.cobblestone_wall.brick.name=Murstensmur # +tile.cobblestone_wall.stone_brick.name=Stenmur # +tile.cobblestone_wall.mossy_stone_brick.name=Mosbegroet stenmur # +tile.cobblestone_wall.nether_brick.name=Nether-murstensmur # +tile.cobblestone_wall.end_brick.name=End-stensmur # +tile.cobblestone_wall.prismarine.name=Prismarinemur # +tile.cobblestone_wall.red_sandstone.name=Rød sandstensmur # +tile.cobblestone_wall.red_nether_brick.name=Rød Nether-murstensmur # +tile.cocoa.name=Kakao # +tile.command_block.name=Kommandoblok # +tile.composter.name=Kompostbeholder # +tile.light_block.name=Lys blok # +tile.repeating_command_block.name=Gentagende kommandoblok # +tile.chain_command_block.name=Kædekommandoblok # +tile.wheat.name=Afgrøder # +tile.darkOakFence.name=Hegn af mørkt egetræ # +tile.dark_oak_fence_gate.name=Hegnslåge af mørkt egetræ # +tile.daylight_detector.name=Dagslyssensor # +tile.deadbush.name=Vissen busk # +tile.detector_rail.name=Kontaktskinne # +tile.dirt.coarse.name=Rå jord # +tile.dirt.default.name=Jord # +tile.dirt.name=Jord # +tile.podzol.name=Podsol # +tile.purpur_block.default.name=Purpur-blok # +tile.purpur_block.lines.name=Purpur-søjle # +tile.purpur_block.chiseled.name=Mejslet purpur # +tile.dispenser.name=Automat # +tile.iron_door.name=Jerndør # +tile.doorWood.name=Trædør # +tile.double_plant.fern.name=Stor bregne # +tile.double_plant.grass.name=Dobbelthøjt græs # +tile.double_plant.name=Plante # +tile.double_plant.paeonia.name=Pæon # +tile.double_plant.rose.name=Rosenbusk # +tile.double_plant.sunflower.name=Solsikke # +tile.double_plant.syringa.name=Syren # +tile.dragon_egg.name=Drageæg # +tile.dropper.name=Pipette # +tile.enchanting_table.name=Fortryllelsesbord # +tile.enderChest.name=Ender-kiste # +tile.end_portal_frame.name=Portalramme til End # +tile.farmland.name=Landbrugsjord # +tile.fletching_table.name=Buemagerbord # +tile.fence.name=Egetræshegn # +tile.fence_gate.name=Hegnslåge af egetræ # +tile.iron_bars.name=Jerntremmer # +tile.fire.name=Ild # +tile.yellow_flower.dandelion.name=Mælkebøtte # +tile.yellow_flower.name=Blomst # +tile.crimson_roots.crimsonRoots.name=Blodrøde rødder # +tile.warped_roots.warpedRoots.name=Forkvaklede rødder # +tile.red_flower.allium.name=Blomsterløg # +tile.red_flower.blueOrchid.name=Blå orkidé # +tile.red_flower.cornflower.name=Kornblomst # +tile.red_flower.houstonia.name=Azurblå kornblomst # +tile.red_flower.name=Blomst # +tile.red_flower.lilyOfTheValley.name=Liljekonval # +tile.red_flower.oxeyeDaisy.name=Hvid okseøje # +tile.red_flower.poppy.name=Valmue # +tile.red_flower.tulipOrange.name=Orange tulipan # +tile.red_flower.tulipPink.name=Lyserød tulipan # +tile.red_flower.tulipRed.name=Rød tulipan # +tile.red_flower.tulipWhite.name=Hvid tulipan # +tile.wither_rose.name=Wither-rose # +tile.furnace.name=Ovn # +tile.glass.name=Glas # +tile.golden_rail.name=Strømskinne # +tile.grass.name=Græsblok # +tile.grass_path.name=Jordsti # +tile.gravel.name=Grus # +tile.hay_block.name=Halmballe # +tile.netherrack.name=Netherrack # +tile.soul_sand.name=Sjælesand # +tile.hopper.name=Tragt # +tile.ice.name=Is # +tile.packed_ice.name=Pakket is # +tile.blue_ice.name=Blå is # +tile.frosted_ice.name=Frostet is # +tile.iron_trapdoor.name=Faldlem af jern # +tile.jukebox.name=Jukeboks # +tile.jungleFence.name=Jungletræshegn # +tile.jungle_fence_gate.name=Hegnslåge af jungletræ # +tile.ladder.name=Stige # +tile.flowing_lava.name=Lava # +tile.lava.name=Lava # +tile.leaves.acacia.name=Akacieblade # +tile.leaves2.acacia.name=Akacieblade # +tile.leaves.big_oak.name=Blade fra mørk eg # +tile.leaves2.big_oak.name=Blade fra mørk eg # +tile.leaves.birch.name=Birkeblade # +tile.leaves.jungle.name=Jungletræsblade # +tile.leaves.name=Blade # +tile.leaves.oak.name=Egeblade # +tile.leaves.spruce.name=Grannåle # +tile.lever.name=Håndtag # +tile.glowstone.name=Glødesten # +tile.glow_lichen.name=Glødelav # +tile.lightning_rod.name=Lynafleder # +tile.lit_pumpkin.name=Græskarlanterne # +tile.lockedchest.name=Låst kiste # +tile.log.acacia.name=Kævle af akacietræ # +tile.log.big_oak.name=Kævle af mørkt egetræ # +tile.log.birch.name=Kævle af birketræ # +tile.log.jungle.name=Kævle af jungletræ # +tile.log.name=Kævle # +tile.log.oak.name=Kævle af egetræ # +tile.log.spruce.name=Kævle af grantræ # +tile.magma.name=Magmablok # +tile.melon_block.name=Vandmelon # +tile.mob_spawner.name=Monsterspawner # +tile.monster_egg.brick.name=Inficerede mursten # +tile.monster_egg.chiseledbrick.name=Inficerede mejslede mursten # +tile.monster_egg.cobble.name=Inficerede brosten # +tile.monster_egg.crackedbrick.name=Inficerede revnede mursten # +tile.monster_egg.mossybrick.name=Inficerede mosbegroede mursten # +tile.monster_egg.name=Inficeret sten # +tile.monster_egg.stone.name=Inficeret sten # +tile.mushroom.name=Svamp # +tile.noteblock.name=Nodeblok # +tile.mycelium.name=Mycelium # +tile.nether_brick.name=Blok af Nether-mursten # +tile.red_nether_brick.name=Rød Nether-mursten # +tile.nether_brick_fence.name=Hegn af Nether-mursten # +tile.quartz_ore.name=Nether-kvartsmalm # +tile.netherreactor.active=Aktiv! # +tile.netherreactor.builtTooHigh=Nether-reaktoren skal bygges længere nede. # +tile.netherreactor.builtTooLow=Nether-reaktoren skal bygges højere oppe. # +tile.netherreactor.name=Nether-reaktorkerne # +tile.netherreactor.playersTooFar=Alle spillere skal være tæt på reaktoren. # +tile.netherreactor.wrongPattern=Ikke det korrekte mønster! # +tile.nether_wart.name=Nether-urt # +tile.nether_wart_block.name=Blok af Nether-urt # +tile.warped_wart_block.name=Forkvaklet urteblok # +tile.unlit_redstone_torch.name=Redstone-fakkel # +tile.redstone_torch.name=Redstone-fakkel # +tile.soul_torch.name=Sjælefakkel # +tile.obsidian.name=Obsidian # +tile.coal_ore.name=Kulmalm # +tile.diamond_ore.name=Diamantmalm # +tile.emerald_ore.name=Smaragdmalm # +tile.gold_ore.name=Guldmalm # +tile.iron_ore.name=Jernmalm # +tile.copper_ore.name=Kobbermalm # +tile.lapis_ore.name=Lasurstensmalm # +tile.redstone_ore.name=Redstone-malm # +tile.oreRuby.name=Rubinmalm # +tile.observer.name=Observatør # +tile.piston.name=Stempel # +tile.sticky_piston.name=Klistret stempel # +tile.portal.name=Portal # +tile.potatoes.name=Kartofler # +tile.stone_pressure_plate.name=Trykplade af sten # +tile.wooden_pressure_plate.name=Trykplade af egetræ # +tile.acacia_pressure_plate.name=Trykplade af akacietræ # +tile.birch_pressure_plate.name=Trykplade af birketræ # +tile.dark_oak_pressure_plate.name=Trykplade af mørkt egetræ # +tile.jungle_pressure_plate.name=Trykplade af jungletræ # +tile.spruce_pressure_plate.name=Trykplade af grantræ # +tile.prismarine.bricks.name=Prismarine-mursten # +tile.prismarine.dark.name=Mørk prismarine # +tile.prismarine.rough.name=Prismarine # +tile.pumpkin.name=Græskar # +tile.pumpkin_stem.name=Græskarstilk # +tile.quartz_block.chiseled.name=Mejslet kvartsblok # +tile.quartz_block.default.name=Kvartsblok # +tile.quartz_block.lines.name=Kvartssøjle # +tile.quartz_block.smooth.name=Glat kvartsblok # +tile.quartz_block.name=Kvartsblok # +tile.rail.name=Skinne # +tile.red_mushroom.name=Rød svamp # +tile.crimson_fungus.name=Blodrød svamp # +tile.warped_fungus.name=Forkvaklet svamp # +tile.red_mushroom_block.name=Blok af rød svamp # +tile.red_sandstone.chiseled.name=Mejslet rød sandsten # +tile.red_sandstone.default.name=Rød sandsten # +tile.red_sandstone.name=Rød sandsten # +tile.red_sandstone.smooth.name=Glat rød sandsten # +tile.red_sandstone.cut.name=Tilskåret rød sandsten # +tile.redstone_wire.name=Redstone-pulver # +tile.redstone_lamp.name=Redstone-lampe # +tile.reeds.name=Sukkerrør # +tile.sand.default.name=Sand # +tile.sand.name=Sand # +tile.sand.red.name=Rødt sand # +tile.sandstone.chiseled.name=Mejslet sandsten # +tile.sandstone.default.name=Sandsten # +tile.sandstone.name=Sandsten # +tile.sandstone.smooth.name=Glat sandsten # +tile.sandstone.cut.name=Tilskåret sandsten # +tile.sapling.acacia.name=Stikling fra akacietræ # +tile.sapling.big_oak.name=Stikling fra mørkt egetræ # +tile.sapling.birch.name=Stikling fra birketræ # +tile.sapling.jungle.name=Stikling fra jungletræ # +tile.sapling.oak.name=Stikling fra egetræ # +tile.sapling.spruce.name=Stikling fra grantræ # +tile.seaLantern.name=Havlanterne # +tile.standing_sign.name=Skilt # +tile.spruce_standing_sign.name=Skilt af grantræ # +tile.birch_standing_sign.name=Skilt af birketræ # +tile.jungle_standing_sign.name=Skilt af jungletræ # +tile.acacia_standing_sign.name=Skilt af akacietræ # +tile.darkoak_standing_sign.name=Skilt af mørkt egetræ # +tile.slime.name=Slimblok # +tile.snow.name=Sne # +tile.sponge.dry.name=Svamp # +tile.sponge.wet.name=Våd svamp # +tile.spruceFence.name=Grantræshegn # +tile.spruce_fence_gate.name=Hegnslåge af grantræ # +tile.brick_stairs.name=Murstenstrappe # +tile.nether_brick_stairs.name=Trappe af Nether-mursten # +tile.quartz_stairs.name=Kvartstrappe # +tile.smooth_quartz_stairs.name=Glat kvartstrappe # +tile.red_sandstone_stairs.name=Trappe af rød sandsten # +tile.sandstone_stairs.name=Sandstenstrappe # +tile.stone_stairs.name=Brostenstrappe # +tile.normal_stone_stairs.name=Stentrappe # +tile.stone_brick_stairs.name=Stenmurstenstrappe # +tile.oak_stairs.name=Egetrappe # +tile.acacia_stairs.name=Akacietrappe # +tile.birch_stairs.name=Birketrappe # +tile.dark_oak_stairs.name=Trappe af mørk eg # +tile.jungle_stairs.name=Jungletrappe # +tile.spruce_stairs.name=Grantrappe # +tile.purpur_stairs.name=Purpur-trappe # +tile.prismarine_stairs.name=Prismarinetrappe # +tile.dark_prismarine_stairs.name=Trappe af mørk prismarine # +tile.prismarine_bricks_stairs.name=Murstenstrappe af prismarine # +tile.granite_stairs.name=Granittrappe # +tile.diorite_stairs.name=Diorittrappe # +tile.andesite_stairs.name=Andesittrappe # +tile.polished_granite_stairs.name=Poleret granittrappe # +tile.polished_diorite_stairs.name=Poleret diorittrappe # +tile.polished_andesite_stairs.name=Poleret andesittrappe # +tile.mossy_stone_brick_stairs.name=Mosbegroet stentrappe # +tile.smooth_red_sandstone_stairs.name=Glat rød sandstenstrappe # +tile.smooth_sandstone_stairs.name=Glat sandstenstrappe # +tile.end_brick_stairs.name=End-stenstrappe # +tile.mossy_cobblestone_stairs.name=Mosbegroet brostenstrappe # +tile.red_nether_brick_stairs.name=Rød Nether-murstenstrappe # +tile.smooth_stone.name=Glat sten # +tile.standing_banner.black.name=Sort banner # +tile.standing_banner.blue.name=Blåt banner # +tile.standing_banner.brown.name=Brunt banner # +tile.standing_banner.cyan.name=Blågrønt banner # +tile.standing_banner.gray.name=Gråt banner # +tile.standing_banner.green.name=Grønt banner # +tile.standing_banner.lightBlue.name=Lyseblåt banner # +tile.standing_banner.lime.name=Limegrønt banner # +tile.standing_banner.magenta.name=Magentarødt banner # +tile.standing_banner.name=Banner # +tile.standing_banner.orange.name=Orange banner # +tile.standing_banner.pink.name=Lyserødt banner # +tile.standing_banner.purple.name=Lilla banner # +tile.standing_banner.red.name=Rødt banner # +tile.standing_banner.silver.name=Lysegråt banner # +tile.standing_banner.white.name=Banner # +tile.standing_banner.yellow.name=Gult banner # +tile.stone.andesite.name=Andesit # +tile.stone.andesiteSmooth.name=Poleret andesit # +tile.stone.diorite.name=Diorit # +tile.stone.dioriteSmooth.name=Poleret diorit # +tile.stone.granite.name=Granit # +tile.stone.graniteSmooth.name=Poleret granit # +tile.stone.stone.name=Sten # +tile.cobblestone.name=Brosten # +tile.stonebrick.chiseled.name=Mejslede mursten # +tile.stonebrick.cracked.name=Revnede stenmursten # +tile.stonebrick.default.name=Stenmursten # +tile.stonebrick.mossy.name=Mosbegroede mursten # +tile.stonebrick.name=Stenmursten # +tile.stonebrick.smooth.name=Glatte stenmursten # +tile.stonecutter.name=Stenskærer # +tile.stonecutter_block.name=Stenskærer # +tile.mossy_cobblestone.name=Mosbegroet brosten # +tile.double_stone_slab.brick.name=Murstensflise # +tile.double_stone_slab.cobble.name=Brostensflise # +tile.double_stone_slab.name=Stenflise # +tile.double_stone_slab.nether_brick.name=Nether-murstensflise # +tile.double_stone_slab.quartz.name=Kvartsflise # +tile.double_stone_slab.sand.name=Sandstensflise # +tile.double_stone_slab.smoothStoneBrick.name=Stenmurstensflise # +tile.double_stone_slab.stone.name=Stenflise # +tile.double_stone_slab.wood.name=Træplade # +tile.stone_slab.name=Stenflise # +tile.stone_slab.brick.name=Murstensflise # +tile.stone_slab.cobble.name=Brostensflise # +tile.stone_slab.stone.name=Glat stenflise # +tile.stone_slab.nether_brick.name=Nether-murstensflise # +tile.stone_slab.quartz.name=Kvartsflise # +tile.stone_slab.sand.name=Sandstensflise # +tile.stone_slab.smoothStoneBrick.name=Stenmurstensflise # +tile.stone_slab.wood.name=Træplade # +tile.double_stone_slab2.red_sandstone.name=Rød sandstensflise # +tile.stone_slab2.red_sandstone.name=Rød sandstensflise # +tile.stone_slab2.purpur.name=Purpur-flise # +tile.stone_slab2.prismarine.rough.name=Prismarineflise # +tile.stone_slab2.prismarine.dark.name=Flise af mørk prismarine # +tile.stone_slab2.prismarine.bricks.name=Murstensflise af prismarine # +tile.stone_slab2.mossy_cobblestone.name=Mosbegroet brostensflise # +tile.stone_slab2.red_nether_brick.name=Rød Nether-murstensflise # +tile.stone_slab2.sandstone.smooth.name=Glat sandstensflise # +tile.stone_slab3.end_brick.name=End-stensflise # +tile.stone_slab3.red_sandstone.smooth.name=Glat rød sandstensflise # +tile.stone_slab3.andesite.smooth.name=Poleret andesitflise # +tile.stone_slab3.andesite.name=Andesitflise # +tile.stone_slab3.diorite.name=Dioritflise # +tile.stone_slab3.diorite.smooth.name=Poleret dioritflise # +tile.stone_slab3.granite.name=Granitflise # +tile.stone_slab3.granite.smooth.name=Poleret granitflise # +tile.stone_slab4.mossy_stone_brick.name=Mosbegroet stenflise # +tile.stone_slab4.smooth_quartz.name=Glat kvartsflise # +tile.stone_slab4.stone.name=Stenflise # +tile.stone_slab4.cut_sandstone.name=Tilskåret sandstensflise # +tile.stone_slab4.cut_red_sandstone.name=Tilskåret rød sandstensflise # +tile.coral_block.blue.name=Rørkoralblok # +tile.coral_block.pink.name=Hjernekoralblok # +tile.coral_block.purple.name=Boblekoralblok # +tile.coral_block.red.name=Ildkoralblok # +tile.coral_block.yellow.name=Hornkoralblok # +tile.coral_block.blue_dead.name=Død rørkoralblok # +tile.coral_block.pink_dead.name=Død hjernekoralblok # +tile.coral_block.purple_dead.name=Død boblekoralblok # +tile.coral_block.red_dead.name=Død ildkoralblok # +tile.coral_block.yellow_dead.name=Død hornkoralblok # +tile.tallgrass.fern.name=Bregne # +tile.tallgrass.grass.name=Græs # +tile.tallgrass.name=Græs # +tile.tallgrass.shrub.name=Buskads # +tile.seagrass.seagrass.name=Havgræs # +tile.sea_pickle.name=Søpølse # +tile.turtle_egg.name=Havskildpaddeæg # +tile.coral.blue.name=Rørkoral # +tile.coral.pink.name=Hjernekoral # +tile.coral.purple.name=Boblekoral # +tile.coral.red.name=Ildkoral # +tile.coral.yellow.name=Hornkoral # +tile.coral.blue_dead.name=Død rørkoral # +tile.coral.pink_dead.name=Død hjernekoral # +tile.coral.purple_dead.name=Død boblekoral # +tile.coral.red_dead.name=Død ildkoral # +tile.coral.yellow_dead.name=Død hornkoral # +tile.coral_fan.blue_fan.name=Rørkoralvifte # +tile.coral_fan.pink_fan.name=Hjernekoralvifte # +tile.coral_fan.purple_fan.name=Boblekoralvifte # +tile.coral_fan.red_fan.name=Ildkoralvifte # +tile.coral_fan.yellow_fan.name=Hornkoralvifte # +tile.coral_fan_dead.blue_fan.name=Død rørkoralvifte # +tile.coral_fan_dead.pink_fan.name=Død hjernekoralvifte # +tile.coral_fan_dead.purple_fan.name=Død boblekoralvifte # +tile.coral_fan_dead.red_fan.name=Død ildkoralvifte # +tile.coral_fan_dead.yellow_fan.name=Død hornkoralvifte # +tile.glass_pane.name=Glasrude # +tile.tnt.name=TNT # +tile.snow_layer.name=Nysne # +tile.torch.name=Fakkel # +tile.trapdoor.name=Faldlem af egetræ # +tile.acacia_trapdoor.name=Faldlem af akacietræ # +tile.birch_trapdoor.name=Faldlem af birketræ # +tile.dark_oak_trapdoor.name=Faldlem af mørkt egetræ # +tile.jungle_trapdoor.name=Faldlem af jungletræ # +tile.spruce_trapdoor.name=Faldlem af grantræ # +tile.tripWire.name=Snubletråd # +tile.tripwire_hook.name=Snubletrådskrog # +tile.vine.name=Slyngplanter # +tile.weeping_vines.name=Grædende slyngplanter # +tile.twisting_vines.name=Snoede slyngplanter # +tile.flowing_water.name=Vand # +tile.water.name=Vand # +tile.waterlily.name=Åkande # +tile.web.name=Spindelvæv # +tile.heavy_weighted_pressure_plate.name=Vægtbaseret trykplade (tung) # +tile.light_weighted_pressure_plate.name=Vægtbaseret trykplade (let) # +tile.end_stone.name=End-sten # +tile.end_bricks.name=End-stenmursten # +tile.planks.acacia.name=Akacieplanker # +tile.planks.big_oak.name=Mørke egeplanker # +tile.planks.birch.name=Birkeplanker # +tile.planks.jungle.name=Jungletræsplanker # +tile.planks.name=Træplanker # +tile.planks.oak.name=Egeplanker # +tile.planks.spruce.name=Granplanker # +tile.wooden_slab.acacia.name=Akacieplade # +tile.wooden_slab.big_oak.name=Plade af mørk eg # +tile.wooden_slab.birch.name=Birkeplade # +tile.wooden_slab.jungle.name=Jungleplade # +tile.wooden_slab.name=Træplade # +tile.wooden_slab.oak.name=Egeplade # +tile.wooden_slab.spruce.name=Granplade # +tile.carpet.black.name=Sort tæppe # +tile.carpet.blue.name=Blåt tæppe # +tile.carpet.brown.name=Brunt tæppe # +tile.carpet.cyan.name=Blågrønt tæppe # +tile.carpet.gray.name=Gråt tæppe # +tile.carpet.green.name=Grønt tæppe # +tile.carpet.lightBlue.name=Lyseblåt tæppe # +tile.carpet.lime.name=Limegrønt tæppe # +tile.carpet.magenta.name=Magentarødt tæppe # +tile.carpet.name=Tæppe # +tile.carpet.orange.name=Orange tæppe # +tile.carpet.pink.name=Lyserødt tæppe # +tile.carpet.purple.name=Lilla tæppe # +tile.carpet.red.name=Rødt tæppe # +tile.carpet.silver.name=Lysegråt tæppe # +tile.carpet.white.name=Hvidt tæppe # +tile.carpet.yellow.name=Gult tæppe # +tile.crafting_table.name=Arbejdsbord # + +tile.glazedTerracotta.white.name=Hvidglaseret terrakotta # +tile.glazedTerracotta.orange.name=Orangeglaseret terrakotta # +tile.glazedTerracotta.magenta.name=Magentarødglaseret terrakotta # +tile.glazedTerracotta.light_blue.name=Lyseblåglaseret terrakotta # +tile.glazedTerracotta.yellow.name=Gulglaseret terrakotta # +tile.glazedTerracotta.lime.name=Limegrønglaseret terrakotta # +tile.glazedTerracotta.pink.name=Lyserødglaseret terrakotta # +tile.glazedTerracotta.gray.name=Gråglaseret terrakotta # +tile.glazedTerracotta.silver.name=Lysegråglaseret terrakotta # +tile.glazedTerracotta.cyan.name=Blågrønglaseret terrakotta # +tile.glazedTerracotta.purple.name=Lillaglaseret terrakotta # +tile.glazedTerracotta.blue.name=Blåglaseret terrakotta # +tile.glazedTerracotta.brown.name=Brunglaseret terrakotta # +tile.glazedTerracotta.green.name=Grønglaseret terrakotta # +tile.glazedTerracotta.red.name=Rødglaseret terrakotta # +tile.glazedTerracotta.black.name=Sortglaseret terrakotta # +tile.concrete.black.name=Sort beton # +tile.concrete.red.name=Rød beton # +tile.concrete.green.name=Grøn beton # +tile.concrete.brown.name=Brun beton # +tile.concrete.blue.name=Blå beton # +tile.concrete.purple.name=Lilla beton # +tile.concrete.cyan.name=Blågrøn beton # +tile.concrete.silver.name=Lysegrå beton # +tile.concrete.gray.name=Grå beton # +tile.concrete.pink.name=Lyserød beton # +tile.concrete.lime.name=Limegrøn beton # +tile.concrete.yellow.name=Gul beton # +tile.concrete.lightBlue.name=Lyseblå beton # +tile.concrete.magenta.name=Magentarød beton # +tile.concrete.orange.name=Orange beton # +tile.concrete.white.name=Hvid beton # +tile.glazedTerracottaWhite.name=Hvidglaseret terrakotta # +tile.glazedTerracottaOrange.name=Orangeglaseret terrakotta # +tile.glazedTerracottaMagenta.name=Magentarødglaseret terrakotta # +tile.glazedTerracottaLightBlue.name=Lyseblåglaseret terrakotta # +tile.glazedTerracottaYellow.name=Gulglaseret terrakotta # +tile.glazedTerracottaLime.name=Limegrønglaseret terrakotta # +tile.glazedTerracottaPink.name=Lyserødglaseret terrakotta # +tile.glazedTerracottaGray.name=Gråglaseret terrakotta # +tile.glazedTerracottaSilver.name=Lysegråglaseret terrakotta # +tile.glazedTerracottaCyan.name=Blågrønglaseret terrakotta # +tile.glazedTerracottaPurple.name=Lillaglaseret terrakotta # +tile.glazedTerracottaBlue.name=Blåglaseret terrakotta # +tile.glazedTerracottaBrown.name=Brunglaseret terrakotta # +tile.glazedTerracottaGreen.name=Grønglaseret terrakotta # +tile.glazedTerracottaRed.name=Rødglaseret terrakotta # +tile.glazedTerracottaBlack.name=Sortglaseret terrakotta # +tile.concretePowder.black.name=Sort betonpulver # +tile.concretePowder.red.name=Rødt betonpulver # +tile.concretePowder.green.name=Grønt betonpulver # +tile.concretePowder.brown.name=Brunt betonpulver # +tile.concretePowder.blue.name=Blåt betonpulver # +tile.concretePowder.purple.name=Lilla betonpulver # +tile.concretePowder.cyan.name=Blågrønt betonpulver # +tile.concretePowder.silver.name=Lysegråt betonpulver # +tile.concretePowder.gray.name=Gråt betonpulver # +tile.concretePowder.pink.name=Lyserødt betonpulver # +tile.concretePowder.lime.name=Limegrønt betonpulver # +tile.concretePowder.yellow.name=Gult betonpulver # +tile.concretePowder.lightBlue.name=Lyseblåt betonpulver # +tile.concretePowder.magenta.name=Magentarødt betonpulver # +tile.concretePowder.orange.name=Orange betonpulver # +tile.concretePowder.white.name=Hvidt betonpulver # + +tile.stripped_spruce_log.name=Afbarket kævle af grantræ # +tile.stripped_dark_oak_log.name=Afbarket kævle af mørkt egetræ # +tile.stripped_birch_log.name=Afbarket kævle af birketræ # +tile.stripped_jungle_log.name=Afbarket kævle af jungletræ # +tile.stripped_oak_log.name=Afbarket kævle af egetræ # +tile.stripped_acacia_log.name=Afbarket kævle af akacietræ # + +tile.bamboo.name=Bambus # +tile.scaffolding.name=Stillads # +tile.grindstone.name=Slibesten # +tile.cartography_table.name=Kortbord # +tile.lantern.name=Lanterne # +tile.soul_lantern.name=Sjælelanterne # +tile.smoker.name=Rygeovn # +tile.smithing_table.name=Smedjebord # +tile.barrel.name=Tønde # +tile.campfire.name=Lejrbål # +tile.loom.name=Væv # +tile.lectern.name=Talerpult # +tile.sweet_berry_bush.name=Mirakelbærbusk # + +tile.wood.oak.name=Egetræ # +tile.wood.spruce.name=Grantræ # +tile.wood.birch.name=Birketræ # +tile.wood.jungle.name=Jungletræ # +tile.wood.acacia.name=Akacietræ # +tile.wood.dark_oak.name=Mørkt egetræ # +tile.wood.stripped.oak.name=Afbarket egetræ # +tile.wood.stripped.spruce.name=Afbarket grantræ # +tile.wood.stripped.birch.name=Afbarket birketræ # +tile.wood.stripped.jungle.name=Afbarket jungletræ # +tile.wood.stripped.acacia.name=Afbarket akacietræ # +tile.wood.stripped.dark_oak.name=Afbarket mørkt egetræ # + +tile.netherite_block.name=Netheritblok # +tile.ancient_debris.name=Oldtidsaflejring # +tile.nether_gold_ore.name=Nether-guldmalm # + +tile.respawn_anchor.name=Respawn-anker # +tile.crying_obsidian.name=Grædende obsidian # + +tile.powder_snow.name=Pulversne # +tile.deepslate.name=Skifer # +tile.infested_deepslate.name=Inficeret skifer # +tile.cobbled_deepslate.name=Brolagt skifer # +tile.dripstone_block.name=Drypstensblok # +tile.pointed_dripstone.name=Spids drypsten # +tile.cobbled_deepslate_slab.name=Brolagt skiferflise # +tile.cobbled_deepslate_stairs.name=Brolagt skifertrappe # +tile.cobbled_deepslate_wall.name=Brolagt skifermur # +tile.polished_deepslate.name=Poleret skifer # +tile.polished_deepslate_slab.name=Poleret skiferflise # +tile.polished_deepslate_stairs.name=Poleret skifertrappe # +tile.polished_deepslate_wall.name=Poleret skifermur # +tile.deepslate_tiles.name=Skifertegl # +tile.deepslate_tile_slab.name=Flise af skifertegl # +tile.deepslate_tile_stairs.name=Trappe af skifertegl # +tile.deepslate_tile_wall.name=Mur af skifertegl # +tile.deepslate_bricks.name=Skifermursten # +tile.deepslate_brick_slab.name=Flise af skifermursten # +tile.deepslate_brick_stairs.name=Trappe af skifermursten # +tile.deepslate_brick_wall.name=Mur af skifermursten # +tile.chiseled_deepslate.name=Mejslet skifer # +tile.cobbled_deepslate_double_slab.name=Dobbeltflise af brolagt skifer # +tile.polished_deepslate_double_slab.name=Dobbeltflise af poleret skifer # +tile.deepslate_tile_double_slab.name=Dobbeltflise af skifertegl # +tile.deepslate_brick_double_slab.name=Dobbeltflise af skifermursten # +tile.deepslate_lapis_ore.name=Skifer med lasurstensmalm # +tile.deepslate_iron_ore.name=Skifer med jernmalm # +tile.deepslate_gold_ore.name=Skifer med guldmalm # +tile.deepslate_redstone_ore.name=Skifer med redstone-malm # +tile.deepslate_diamond_ore.name=Skifer med diamantmalm # +tile.deepslate_coal_ore.name=Skifer med kulmalm # +tile.deepslate_emerald_ore.name=Skifer med smaragdmalm # +tile.deepslate_copper_ore.name=Skifer med kobbermalm # +tile.cracked_deepslate_tiles.name=Revnet skifertegl # +tile.cracked_deepslate_bricks.name=Revnede skifermursten # +tile.pitcher_plant.name=Kandebærer-plante # +tile.sniffer_egg.name=Sniffer-æg # +tile.torchflower.name=Fakkelblomst # +item.copper_ingot.name=Kobberbarre # +item.raw_copper.name=Råkobber # +item.raw_iron.name=Råjern # +item.raw_gold.name=Råguld # +tile.copper_block.name=Kobberblok # +tile.exposed_copper.name=Blottet kobber # +tile.weathered_copper.name=Forvitret kobber # +tile.oxidized_copper.name=Oxideret kobber # +tile.waxed_copper.name=Vokset kobberblok # +tile.waxed_exposed_copper.name=Vokset blottet kobber # +tile.waxed_weathered_copper.name=Vokset forvitret kobber # +tile.waxed_oxidized_copper.name=Vokset oxideret kobber # + +tile.cut_copper.name=Tilskåret kobber # +tile.exposed_cut_copper.name=Blottet tilskåret kobber # +tile.weathered_cut_copper.name=Forvitret tilskåret kobber # +tile.oxidized_cut_copper.name=Oxideret tilskåret kobber # +tile.waxed_cut_copper.name=Vokset tilskåret kobber # +tile.waxed_exposed_cut_copper.name=Vokset blottet tilskåret kobber # +tile.waxed_weathered_cut_copper.name=Vokset forvitret tilskåret kobber # +tile.waxed_oxidized_cut_copper.name=Vokset oxideret tilskåret kobber # + +tile.cut_copper_stairs.name=Tilskåret kobbertrappe # +tile.exposed_cut_copper_stairs.name=Blottet tilskåret kobbertrappe # +tile.weathered_cut_copper_stairs.name=Forvitret tilskåret kobbertrappe # +tile.oxidized_cut_copper_stairs.name=Oxideret tilskåret kobbertrappe # +tile.waxed_cut_copper_stairs.name=Vokset tilskåret kobbertrappe # +tile.waxed_exposed_cut_copper_stairs.name=Vokset blottet tilskåret kobbertrappe # +tile.waxed_weathered_cut_copper_stairs.name=Vokset forvitret tilskåret kobbertrappe # +tile.waxed_oxidized_cut_copper_stairs.name=Vokset oxideret tilskåret kobbertrappe # + +tile.cut_copper_slab.name=Tilskåret kobberflise # +tile.exposed_cut_copper_slab.name=Blottet tilskåret kobberflise # +tile.weathered_cut_copper_slab.name=Forvitret tilskåret kobberflise # +tile.oxidized_cut_copper_slab.name=Oxideret tilskåret kobberflise # +tile.waxed_cut_copper_slab.name=Vokset tilskåret kobberflise # +tile.waxed_exposed_cut_copper_slab.name=Vokset blottet tilskåret kobberflise # +tile.waxed_weathered_cut_copper_slab.name=Vokset forvitret tilskåret kobberflise # +tile.waxed_oxidized_cut_copper_slab.name=Vokset oxideret tilskåret kobberflise # +tile.raw_copper_block.name=Blok af råkobber # +tile.raw_iron_block.name=Blok af råjern # +tile.raw_gold_block.name=Blok af råguld # +itemGroup.name.copper=Kobber # +hudScreen.tooltip.waxOn=Voks på # +hudScreen.tooltip.waxOff=Voks af # +hudScreen.tooltip.scrape=Skrabe # +hudScreen.emote_unassigned=Ikke valgt # + +tile.candle.name=Stearinlys # +tile.white_candle.name=Hvidt stearinlys # +tile.orange_candle.name=Orange stearinlys # +tile.magenta_candle.name=Magentarødt stearinlys # +tile.light_blue_candle.name=Lyseblåt stearinlys # +tile.yellow_candle.name=Gult stearinlys # +tile.lime_candle.name=Limegrønt stearinlys # +tile.pink_candle.name=Lyserødt stearinlys # +tile.gray_candle.name=Gråt stearinlys # +tile.light_gray_candle.name=Lysegråt stearinlys # +tile.cyan_candle.name=Blågrønt stearinlys # +tile.purple_candle.name=Lilla stearinlys # +tile.blue_candle.name=Blåt stearinlys # +tile.brown_candle.name=Brunt stearinlys # +tile.green_candle.name=Grønt stearinlys # +tile.red_candle.name=Rødt stearinlys # +tile.black_candle.name=Sort stearinlys # +tile.candle_cake.name=Kage med lys # +tile.white_candle_cake.name=Kage med hvidt lys # +tile.orange_candle_cake.name=Kage med orange lys # +tile.magenta_candle_cake.name=Kage med magentarødt lys # +tile.light_blue_candle_cake.name=Kage med lyseblåt lys # +tile.yellow_candle_cake.name=Kage med gult lys # +tile.lime_candle_cake.name=Kage med limegrønt lys # +tile.pink_candle_cake.name=Kage med lyserødt lys # +tile.gray_candle_cake.name=Kage med gråt lys # +tile.light_gray_candle_cake.name=Kage med lysegråt lys # +tile.cyan_candle_cake.name=Kage med blågrønt lys # +tile.purple_candle_cake.name=Kage med lilla lys # +tile.blue_candle_cake.name=Kage med blåt lys # +tile.brown_candle_cake.name=Kage med brunt lys # +tile.green_candle_cake.name=Kage med grønt lys # +tile.red_candle_cake.name=Kage med rødt lys # +tile.black_candle_cake.name=Kage med sort lys # + +item.spyglass.name=Kikkert # +item.amethyst_shard.name=Ametystskår # +tile.amethyst_block.name=Blok af ametyst # +tile.budding_amethyst.name=Spirende ametyst # +tile.amethyst_cluster.name=Ametystklynge # +tile.large_amethyst_bud.name=Stor ametystknop # +tile.medium_amethyst_bud.name=Medium ametystknop # +tile.small_amethyst_bud.name=Lille ametystknop # +tile.tuff.name=Tuf # +tile.calcite.name=Calcit # +tile.tinted_glass.name=Tonet glas # +tile.smooth_basalt.name=Glat basalt # + +tipped_arrow.effect.empty=Dyppet pil # +tipped_arrow.effect.mundane=Dyppet pil # +tipped_arrow.effect.thick=Dyppet pil # +tipped_arrow.effect.awkward=Dyppet pil # +tipped_arrow.effect.nightVision=Nattesynspil # +tipped_arrow.effect.invisibility=Usynlighedspil # +tipped_arrow.effect.jump=Springerpil # +tipped_arrow.effect.fireResistance=Ildmodstandspil # +tipped_arrow.effect.moveSpeed=Hurtighedspil # +tipped_arrow.effect.moveSlowdown=Langsomhedspil # +tipped_arrow.effect.water=Plaskepil # +tipped_arrow.effect.waterBreathing=Gællepil # +tipped_arrow.effect.heal=Energipil # +tipped_arrow.effect.harm=Skadepil # +tipped_arrow.effect.poison=Giftpil # +tipped_arrow.effect.regeneration=Regenereringspil # +tipped_arrow.effect.damageBoost=Styrkepil # +tipped_arrow.effect.weakness=Svaghedspil # +tipped_arrow.effect.levitation=Levitationspil # +tipped_arrow.effect.luck=Lykkepil # +tipped_arrow.effect.wither=Nedbrydelsespil # +tipped_arrow.effect.turtleMaster=Skildpaddekongens pil # +tipped_arrow.effect.slowFalling=Langsomt fald-pil # + +structure_block.title=Strukturblok # +structure_block.structure_name=Strukturnavn # +structure_block.mode=Tilstand: # +structure_block.mode.save=Gem # +structure_block.mode.load=Indlæs # +structure_block.mode.corner=Hjørne # +structure_block.mode.data=Data # +structure_block.mode.export=3D-eksport # +structure_block.mode.invalid=Ugyldig tilstand # +structure_block.size=Størrelse: # +structure_block.data_label=Data: # +structure_block.offset=Udligning: # +structure_block.invisible_blocks=Usynlige blokke: # +structure_block.include_entities=Inkluder enheder: # +structure_block.show_bounding_box=Vis kantfelt: # +structure_block.mirror=Spejl: # +structure_block.animation_mode=Animationstilstand: # +structure_block.animation_time=Animationstid: # +structure_block.animation_time_tip=I sekunder # +structure_block.place_by_none=Ingen # +structure_block.place_by_layer=Placer efter lag # +structure_block.place_by_block=Placer efter blok # +structure_block.rotation=Rotation # +structure_block.integrity=Integritet: # +structure_block.seed=Frø: # +structure_block.off=Fra # +structure_block.show=Vis # +structure_block.include=Inkluder # +structure_block.detect=Registrer # +structure_block.export=Eksportér # +structure_block.import=Importér # +structure_block.corner=Hjørne # +structure_block.corner.text.1.title=Hjørnetilstand: # +structure_block.corner.text.2.paragraph=Hjørnetilstand bruges sammen med Registrer-knappen i Gem-tilstand til at definere det område, der skal gemmes. Den registrerer kun hjørneblokke med samme navn, som den struktur der gemmes. # +structure_block.export.disabled_message=Eksport er deaktiveret for verdensskabeloner fra Minecraft-markedspladsen. # +structure_block.reset=Nulstil # +structure_block.save=Gem # +structure_block.redstone_save_mode=Gem med redstone # +structure_block.save_to_disk=Gem på disk # +structure_block.save_to_memory=Gem i hukommelse # +structure_block.save.successful=Strukturen er gemt! # +structure_block.import.successful=Struktur importeret! # +structure_block.import.failed=Strukturimport MISLYKKEDES! # +structure_block.load=Indlæs # +structure_block.mirror.none=Ingen # +structure_block.mirror.left_right=Venstre højre # +structure_block.mirror.front_back=Forside bagside # +structure_block.rotation.none=Ingen rotation # +structure_block.rotation.90=90 # +structure_block.rotation.180=180 # +structure_block.rotation.270=270 # +structure_block.progress.generating=Genererer din model ... # +structure_block.extensionDescription=Strukturfil # +structure_block.exportFileTitle=Eksporter struktur # +structure_block.exportFailedTitle=Eksporten mislykkedes # +structure_block.exportFailedDescription=Strukturen kunne ikke eksporteres. # +structure_block.exportProgressTitle=Eksporterer din struktur # +structure_block.importFileTitle=Importer struktur # +structure_block.importFailedTitle=Importen mislykkedes # +structure_block.importFailedDescription=Strukturen kunne ikke importeres. # +structure_block.importProgressTitle=Importerer din struktur # + +3d_export.title=3D-eksport # +3d_export.include_players=Inkluder spillere: # +3d_export.remove_blocks=Fjern blokke: # +3d_export.off=Fra # +3d_export.show=Vis # +3d_export.include=Inkluder # +3d_export.remove=Fjern # +3d_export.export=Eksportér # +3d_export.reset=Nulstil # +3d_export.remixServiceDiscontinued=Bemærk: Remix 3D-uploadtjenesten kan ikke længere benyttes. Brug Eksportér til gemme lokalt i stedet for. # + +title.oldgl1=Vi har registreret et gammelt grafikkort. Det kan forhindre dig i at # +title.oldgl2=spille fremover, fordi OpenGL 2.0 bliver obligatorisk. # + +editorMode.text=kommer snart # + +## These are being used by TextObject tests. Changing them will break the test. +translation.test.args=%s %s # +translation.test.complex=Præfiks, %s%2$s igen %s og %1$s til sidst %s og også %1$s igen! # +translation.test.escape=%%s %%%s %%%%s %%%%%s # +translation.test.invalid=hej % # +translation.test.invalid2=hej % s # +translation.test.none=Hej verden! # +translation.test.world=verden # + +## NOTE: Please do not localize the typeface names +typeface.mojangles=Mojangles # +typeface.notoSans=Noto Sans # + +worldConversionErrorPrompt.title=Verdenen kunne ikke konverteres # +worldConversionErrorPrompt.message=Ups! Der gik noget galt under konverteringen af verdenen. Prøv igen senere. # + +worldError.corrupted=er beskadiget og kan ikke startes. # +worldError.invalidArguments=blev oprettet med ugyldige argumenter. # +worldError.IO=kan ikke åbnes. # +worldError.notFound=findes ikke. # +worldError.notSupported=har et format, der ikke understøttes. # +worldError.unknown=har et ukendt problem. # +worldError.writeCorrupted=er beskadiget og kan ikke gemmes. # +worldError.worldRecovered=Verden gendannet # +worldError.recoveredCorruptedWorld=Din ødelagte verden er gendannet. # +worldError.recoveredCorruptedWorldWarning=Dine seneste ændringer kan være gået tabt under gendannelsen. # +worldError.worldFailedRecovery=Gendannelse ikke mulig # +worldError.worldFailedRecoveryText=Vi registrerede en ødelagt verden, men vi kunne ikke gendanne den. # + +userData.recovered.title=Gemte spildata blev gendannet # +userData.recovered.text=Det lykkedes at gendanne dine ødelagte brugerindstillinger. # +userData.recovered.warning=Dine seneste ændringer kan være gået tabt under gendannelsen. # +userData.unrecoverable.title=Gendannelse af gemte spildata mislykkedes # +userdata.unrecoverable.text=Vi har registreret at dine brugerindstillinger er blevet ødelagte, men det lykkedes ikke at gendanne dem. # + +trial.pauseScreen.remainingTime=Resterende prøvetid: %s # +trial.pauseScreen.buyGame=Lås op for det komplette spil # +trial.survival.welcome=Velkommen til prøveversionen af Minecraft! # +trial.survival.remainingTime=%d minutter tilbage # + +## Specific for the Chromebook Trial +trial.pauseScreen.cb.buyGame=Ofte stillede spørgsmål # + +trial.noInvitesOrJoining=Køb det komplette spil, hvis du vil spille med dine venner # + +trial.upsell.trialLabel=Minecraft-prøveversion # +trial.upsell.title=Lad prøvelserne begynde! # +trial.upsell.description=Prøveversionen er begrænset til 90 minutters spilletid. Fremstil, byg, udforsk, og hav det sjovt! Din verden gemmes, hvis du køber den komplette version. # +trial.upsell.description.updated=Fremstil, byg og udforsk på den sjove måde! Prøveversionen giver dig 90 minutters spilletid. Hvis du låser op for det komplette spil, kan du spille, så længe du vil! # +trial.upsell.description.worldsDontTransferToFullGame.line1=Fremstil, byg og udforsk på den sjove måde! Prøveversionen giver dig 90 minutters spilletid. Hvis du låser op for det komplette spil, kan du spille i et uendeligt antal verdener, så længe du vil!* # +trial.upsell.description.worldsDontTransferToFullGame.line2=*(Denne verden kan ikke overføres til det komplette spil) # +trial.upsell.unlock=Lås op for det komplette spil # +trial.upsell.startTrial=Start prøveversion # +trial.upsell.continueTrial=Fortsæt prøveperiode # + +## Specific for the Chromebook Trial +trial.upsell.cb.unlock=Ofte stillede spørgsmål # +trial.upsell.cb.description.worldsDontTransferToFullGame.line1=Udforsk, fremstil, byg og hav det sjovt! I denne prøveverden får du 90 minutters spilletid. Har du fundet en fejl? Anmeld det på bugs.mojang.com! Andre spørgsmål? Se vores FAQ. # +trial.upsell.cb.description.worldsDontTransferToFullGame.line2=(Prøveversionens verdener kan ikke overføres til det komplette spil.) # + +ratingPopUp.title=Er du glad for at spille Minecraft? # +feedbackPopup.title=Har du noget feedback til os? # + +## NOTE: The following five lines are all related and shown together. When localizing, you may add line breaks to fit the paragraph, +## as opposed to trying to literally translate each line. +trial.upsell.expiredDescription.line1=Tiden er udløbet. Køb spillet, hvis du vil spille videre: # +trial.upsell.expiredDescription.line2=-Udforsk uendelige verdener # +trial.upsell.expiredDescription.line3=-Spil med dine venner # +trial.upsell.expiredDescription.line4=-Fremstil hundredvis af genstande # +trial.upsell.expiredDescription.line5=-Opdag mystiske bygninger og riger # +trial.upsell.expiredNewDescription=Vil du fortsætte med at udforske, fremstille og bygge? Lås op for den komplette version, og spil, så længe du har lyst! Verdenen gemmes for dig, så du kan fortsætte, hvor du slap, men du kan ikke ændre mere, før du låser op for det komplette spil. # +trial.upsell.expiredNewDescription.worldsDontTransferToFullGame.line1=Har du lyst til at bygge, fremstille og udforske endnu mere? Lås op for det komplette spil, så du kan spille i et uendeligt antal verdener, så længe du vil!* # +trial.upsell.expiredTitle=Tiden er gået! # +trial.upsell.expiredViewWorld=Se verden # + +## Specific for the Chromebook Trial +trial.upsell.cb.expiredNewDescription.worldsDontTransferToFullGame.line1=Vil du fortsætte med at udforske, fremstille og bygge? Start en ny prøveverden for at fortsætte med at spille! # +trial.upsell.cb.startNew=Start ny verden # + +## tabbedUpsell content +trial.tabbed_upsell.title=Lås op for det komplette spil # +trial.tabbed_upsell.button=Køb Minecraft! # +trial.tabbed_upsell.buttonAlternate=Lås op for det komplette Minecraft-spil # +trial.tabbed_upsell.minecraft.title=MINECRAFT # +trial.tabbed_upsell.minecraft.description=Udforsk de uendelige vidder i dine egne unikke verdener, og byg alt, hvad du har lyst til – fra ydmyge hytter til storslåede borge. Spil i Kreativ, hvor du har ubegrænsede ressourcer, eller grav dybt i Overlevelse, hvor du er nødt til at fremstille dine egne våben og rustninger, hvis du vil overleve natten. Du kan også spille online med dine venner. Lås op for hele spillet i dag! # +trial.tabbed_upsell.xbl.title=MICROSOFT-KONTO # +trial.tabbed_upsell.xbl.description=Det komplette Minecraft giver dig mulighed for at spille Kreativ, gennemføre bedrifter og meget mere. Hvis du har en Microsoft-konto, kan du møde andre i Minecraft-fælleskabet! Spil i dine venners verdener, få nye venner på servere, og synkroniser dine køb på markedspladsen til alle de enheder, du spiller Minecraft på. # +trial.tabbed_upsell.xbl.description.line2=*(i versioner med markedsplads) # +trial.tabbed_upsell.achievements.title=GENNEMFØRELSER # +trial.tabbed_upsell.achievements.description=Udover det komplette Minecraft med Kreativ, multiplayer og meget mere får du mulighed for at gennemføre bedrifter. Gennemførelser og gamerscore illustrerer dine fremskridt i Minecraft og viser dine Microsoft konto-venner, hvad du har opnået. Hent det komplette spil, og vis, hvad du kan! # +trial.tabbed_upsell.multiplayer.title=MULTIPLAYER # +trial.tabbed_upsell.multiplayer.description=Det komplette Minecraft giver dig Kreativ tilstand, gennemførelser og multiplayer på tværs af Minecraft-enheder! Byg, udforsk og overlev i fællesskab med dine venner på konsol, PC og mobil. Lås op for det komplette Minecraft i dag! # +trial.tabbed_upsell.server.title=SERVERE # +trial.tabbed_upsell.server.description=Servere giver dig nogle af de mest kreative måder at spille Minecraft på! Spil herlige minispil, mød Minecraft-communityet, og få nye venner. Lås op for det komplette Minecraft, og prøv servere i dag! # +trial.tabbed_upsell.store.title=BUTIK # +trial.tabbed_upsell.store.description=Få adgang til Minecraft-markedspladsen, vores butik i spillet. Giv dig selv en ansigtsløftning med nye skins, giv din verden en makeover, og gå på opdagelse på fantastiske nye kort fra de bedste udviklere i vores community! Hent det komplette spil i dag! # +trial.tabbed_upsell.creative.title=KREATIV # +trial.tabbed_upsell.creative.description=Køb Minecraft, og bliv Kreativ. Adgang til hele lageret – du kan bygge alt, du overhovedet kan forestille dig! Flyv omkring i verden, opfør din drømmebolig, ud af lige hvad du vil, eller spræng et bjerg i luften med TNT ad libitum! # +trial.tabbed_upsell.addon.title=UDVIDELSER # +trial.tabbed_upsell.addon.description=Hvad hvis ulve opførte sig som kaniner? Eller træer så ud som candyfloss? I den komplette udgave af Minecraft kan du ændre alt med udvidelser! Plus, du får adgang til multiplayer, Kreativ, gennemførelser og meget mere. Køb Minecraft nu, og få fuld adgang! # +trial.tabbed_upsell.seeds.title=FRØ # +trial.tabbed_upsell.seeds.description=Lås op for det komplette Minecraft, og få adgang til frø. Frø åbner op for helt nye biomer, så du kan kæmpe mod elementerne på øde issletter, nå toppen af ekstreme bakker og finde vej igennem sandede ørkener. Start med unikke skabeloner, eller udforsk tilfældige nye verdener. Få adgang til frø, Kreativ, multiplayer og meget mere ved at købe Minecraft i dag! # + +## Specific for the Chromebook Trial +trial.thanks_for_testing.title=Tak for test # +trial.thanks_for_testing.button=Send mig til FAQ! # +trial.thanks_for_testing.minecraft.title=MINECRAFT-PRØVEVERSION # +trial.thanks_for_testing.minecraft.description=Tak, fordi du downloadede Minecraft-prøveversionen til Chromebook! Din spiltest vil give os uvurderlige data, så vi kan udføre fejlrettelser og teknisk fejlfinding. Har du opdaget en fejl? Anmeld den på bugs.mojang.com! Andre spørgsmål? Se vores FAQ. # +trial.thanks_for_testing.xbl.title=MICROSOFT-KONTO # +trial.thanks_for_testing.xbl.description=Det komplette Minecraft giver dig mulighed for at spille Kreativ, gennemføre bedrifter og meget mere. Hvis du har en Microsoft-konto, kan du møde andre i Minecraft-fælleskabet! Du kan spille i dine venners verdener, få nye venner på servere og synkronisere dine køb på markedspladsen til alle de enheder, du spiller Minecraft på. # +trial.thanks_for_testing.xbl.description.line2=*(i versioner med markedsplads) # +trial.thanks_for_testing.achievements.description=Udover det komplette Minecraft med Kreativ tilstand, multiplayer og meget mere får du mulighed for at gennemføre bedrifter. Gennemførelser og gamerscore illustrerer dine fremskridt i Minecraft og viser dine Microsoft konto-venner, hvad du har opnået. # +trial.thanks_for_testing.multiplayer.description=Det komplette Minecraft giver dig Kreativ tilstand, gennemførelser og multiplayer på tværs af Minecraft-enheder! Byg, udforsk og overlev i fællesskab med dine venner på konsol, PC og mobil. # +trial.thanks_for_testing.server.description=Som en del af den komplette Minecraft-oplevelse giver servere dig nogle af de mest kreative måder at spille Minecraft på! Spil herlige minispil, mød Minecraft-fællesskabet, og få nye venner. # +trial.thanks_for_testing.store.description=Det komplette spil giver adgang til Minecrafts markedsplads, vores butik i spillet. Giv dig selv en ansigtsløftning med nye skins, giv din verden en makeover, og gå på opdagelse på fantastiske nye kort fra de bedste udviklere i vores fællesskab! # +trial.thanks_for_testing.creative.description=En højtelsket oplevelse i Minecraft: Kreativ. Adgang til hele lageret – du kan bygge alt, hvad du overhovedet kan forestille dig! Flyv omkring i verden, opfør din drømmebolig, ud af lige hvad du vil, eller spræng et bjerg i luften med TNT ad libitum! # +trial.thanks_for_testing.addon.description=Hvad hvis ulve opførte sig som kaniner? Eller træer så ud som candyfloss? I den komplette udgave af Minecraft kan du ændre alt med udvidelser! Plus, du får adgang til multiplayer, Kreativ, gennemførelser og meget mere. # +trial.thanks_for_testing.seeds.description=Det komplette Minecraft giver adgang til frø. Frø åbner op for helt nye biomer, så du kan kæmpe mod elementerne på øde issletter, nå toppen af ekstreme bakker og finde vej igennem sandede ørkener. Start med unikke skabeloner, eller udforsk tilfældige nye verdener! # + +trial.tabbed_upsell.navleft=Navigationsfane venstre # +trial.tabbed_upsell.navRight=Navigationsfane højre # + +## Trial Collection content: +trial.starter.collection.title=Minecraft – Begyndersamling # +trial.master.collection.title=Minecraft – Mestersamling # +trial.starter.collection.button=Køb Begyndersamling # +trial.master.collection.button=Køb Mestersamling # +trial.starter.offer=Få Minecraft, 700 Minecoins, 2 skinpakker, 1 teksturpakke og 1 mashup # +trial.master.offer=Få Minecraft, 1000 Minecoins, 4 skinpakker, 2 teksturpakker, 3 kort og 1 mashup # +trial.collection.1.title=1000 Minecoins # +trial.collection.1.description=Køb skins, teksturer og verdener på markedspladsen! # +trial.collection.2.title=700 Minecoins # +trial.collection.2.description=Køb skins, teksturer og verdener på markedspladsen! # +trial.collection.3.title=Vilde dyr på savannen # +trial.collection.3.description=Tag på safari i en robust offroader med plads til 4! # +trial.collection.4.title=Eventyrerens drøm # +trial.collection.4.description=Gå på opdagelse i Noxcrews magiske verden fyldt med gamle borge! # +trial.collection.5.title=PureBDcraft-pakke # +trial.collection.5.description=Se din Minecraft-verden som tegneserie! # +trial.collection.6.title=Kapernes hemmeligheder # +trial.collection.6.description=Stormfuld jagt på glemte skatte i et uendeligt tropisk vildnis! # +trial.collection.7.title=Græsk mytologi – mashup # +trial.collection.7.description=Gå på opdagelse i en antik verden med teksturpakke og skins! # +trial.collection.8.title=Minispillenes Vinterland # +trial.collection.8.description=En forlystelsespark af spil og udfordringer! # +trial.collection.9.title=Pastel – skinpakke # +trial.collection.9.description=En eksplosion af lykkelige pasteller i alle palettens farver! # +trial.collection.10.title=Plastik – teksturpakke # +trial.collection.10.description=Enkle, farverige og livlige verdener! # +trial.collection.11.title=Skinpakke 1 # +trial.collection.11.description=Giv din karakter et helt nyt look! # +trial.collection.12.title=Skurke – skinpakke # +trial.collection.12.description=Spil som Cake Maniac, Frankencrafter eller endnu værre! # +trial.includes=Indhold # + +## Trial Game content: +trial.survival.mode.title=OVERLEVELSE # +trial.creative.mode.title=KREATIV # +trial.survival.mode.1.intro_description=Den originale Minecraft-oplevelse: Find ressourcer til at fremstille værktøjer og bygge strukturer, skaf mad for at stille sulten, kæmp mod farlige monstre, og gå på opdagelse i en enorm verden. # +trial.survival.mode.2.intro_description=Læg ud med at samle noget træ og noget jord til en midlertidig bolig, så du kan overleve din første nat! Derefter er det op til dig. # +trial.creative.mode.1.intro_description=Byg frit efter fantasien i Kreativ. Du kan ikke komme til skade, du kan flyve, og du har adgang til alle blokke i spillet! Tilstanden giver dig mulighed for at fokusere på fremstilling og giver dig alt, hvad du skal bruge for at bygge noget vidunderligt! # +trial.creative.mode.2.intro_description=Du får også adgang til Inspirationens ø – en Kreativ introduktionsverden, der lærer dig at blive bygmester på ingen tid! Du kan finde flere fantastiske verdener på Minecraft-markedspladsen. # +trial.tour.marketplace=GÅ EN TUR PÅ MARKEDSPLADSEN # +trial.world.title=Hvilken prøveverden? # + +## Edu Tutorial strings +tutorial.edu.menuTitle=Lær at spille # +tutorial.edu.title=Introduktioner # + +utility.zipFile=Zip fil # +utility.pdfFile=PDF-fil # +verification.nolicense.title=Licensfejl # +verification.nolicense.description=Vi kan ikke verificere, at du ejer Minecraft på denne enhed. Sørg for, at du har downloadet og installeret Minecraft fra butikken – eller genopret internetforbindelsen, og prøv igen. # + +## Autosave Info strings +autosave.title=Autogem # +autosave.info.general=Når du ser dette ikon, gemmer vi dit spil. Du må ikke slukke din enhed, mens ikonet er på skærmen. # +autosave.info.nx=Når du ser dette ikon, gemmer vi dit spil. Du må ikke slukke din Nintendo Switch, mens ikonet er på skærmen. # +autosave.info.xbox=Når du ser dette ikon, gemmer vi dit spil. Du må ikke slukke din Xbox, mens ikonet er på skærmen. # +autosave.info.desktop=Når du ser dette ikon, gemmer vi dit spil. Du må ikke slukke din computer, mens ikonet er på skærmen. # + +## Xbox network strings +xbox.signin.error=Log på med din Microsoft-konto, så du kan spille med dine venner og opnå gamerscore og gennemførelser. # +xbox.signin.error.pocket.line1=Tak, fordi du vil teste Realms! Funktionerne er endnu ikke fuldt udviklede, og du kan løbe ind i fejl. Send os feedback! Vi lytter. # +xbox.signin.error.pocket.line2= # +xbox.signin.error.pocket.line3=Under testen skal alle logge på med en Microsoft-konto, så de kan modtage invitationer og tilføjes i Realms. # +xbox.signin.warning.kickPlayer=Dette sender dig tilbage til hovedmenuen. Vil du fortsætte? # +xbox.connection.error=Forbindelsen til Microsoft-kontoen er afbrudt # +xbox.signin=Log på # +xbox.signin.qr=To måder at logge ind på # +xbox.signin.qr.left.header=Scan QR-koden # +xbox.signin.qr.left.body=Brug din kameraapp eller en QR-kodelæser på din enhed. # +xbox.signin.qr.right.header=Eller besøg websitet # +xbox.signin.qr.account=Log på med en gratis Microsoft-konto for at spille online med dine venner på tværs af platforme # +xbox.signin.beta.blocked=Du kan p.t. ikke logge på betaversionen med en Microsoft-konto. # +xbox.signin.enterCode=Og angiv denne kode: # +xbox.signin.enterCode.qr=2. Angiv koden nedenfor, når du anmodes om det: # +xbox.signin.letsPlay=Lad os spille! # +xbox.signin.message=Log på med din gratis Microsoft-konto for at få det fulde udbytte af Minecraft. # +xbox.signin.url=https://aka.ms/remoteconnect # +xbox.signin.useDifferentAccount=Log på med en anden Microsoft-konto # +xbox.signin.website=Åbn websitet på en anden enhed: # +xbox.signin.website.qr=1. Åbn websitet på en anden enhed: # +xbox.signin.welcome=Velkommen! # +xbox.signin.newaccount.welcome=Velkommen! # +xbox.signin.newaccount.info=Dine venner og deres venner kan se, om du er online. De kan også se dine spilklip og dine seneste apps og spil. Dem kan du ændre på Xbox.com. # +xbox.signinFirst=Log på først # +xbox.signinFree=Log på gratis # +xbox.signout=Log af # +xbox.signinquestion=Vil du logge på? # +xbox.notnow=Ikke nu # +xbox.signingin=Logger på med din Microsoft-konto ... # +xbox.signingin.offline=Logger på # +xbox.firstsignin.line1=Velkommen til Minecraft! Brug en Microsoft-konto til at oprette forbindelse til Minecraft-communityet, hvor pc'er, konsoller, telefoner og tablets alle kan spille sammen. Og det bedste af det hele? # +xbox.firstsignin.line2=Det er GRATIS! # +xbox.firstsignin.line3=Hvis du ikke har en konto, kan du oprette en med det samme, så du kan opnå gennemførelser, spille på servere og være med i realms! # +xbox.firstsignin.line3.norealmsOrServers=Har du ikke nogen konto? Opret en med det samme, så du kan opnå gennemførelser og spille med dine venner på tværs af platforme! # +xbox.failedsignin.body=Vi kunne ikke logge dig på din Microsoft-konto. Adgangen til Realms, profiler og varer fra markedspladsen vil være begrænset. Prøv igen senere. # +xbox.failedsignin.error=Fejlkode: # +xbox.failedsignin.moreInfo=Mere info # +xbox.dev_wrongSandboxSigninFailed.title=Der gik noget galt # +xbox.dev_wrongSandboxSigninFailed.line1=Det var ikke muligt at logge på sandkassen %s. Skift sandkasse, og genstart Minecraft, eller log på med en ny konto. Sandkassen vil være %s ved genstart. # +xbox.dev_wrongSandboxSigninFailed.button.dev=Skift til udviklersandkasse # +xbox.dev_wrongSandboxSigninFailed.button.retail=Skift til detailsandkasse # +xbox.dev_wrongSandboxSigninFailed.button.clearXbl=Ryd data for kontologin # +xbox.achievementssignin.line1=Gennemførelser og gamerscore markerer dine fremskridt i Minecraft. # +xbox.achievementssignin.line2=Du skal logge på med en Microsoft-konto, inden du kan opnå dem. # +xbox.addfriendsignin.line1=Find dine venner via deres gamertag, så du kan se, hvornår de er online. # +xbox.addfriendsignin.line2=Du skal logge på med en Microsoft-konto, inden du kan tilføje venner. # +xbox.invitesignin.line1=Inviter dine venner via deres gamertag, så du kan se deres verdener, når de er online. # +xbox.invitesignin.line2=Du skal logge på med en Microsoft-konto, inden du kan invitere venner. # +xbox.thirdpartysignin.line1=Du kan glæde dig til fantastiske minispil og nye spillere, men i første omgang vil '%s' gerne vide, hvem du er. # +xbox.thirdpartysignin.line2=Du skal logge på med en Microsoft-konto, inden du kan oprette forbindelse. # +xbox.signInLong=Log på gratis! # +xbox.signOutLong=Log af din Microsoft-konto # +xbox.externalServer.title=Spil på en server # +xbox.externalServer.line1=Serverne tilbyder nogle af de mest kreative måder at spille Minecraft på! Du skal bare logge på, så vi kan være sikre på, at du har tilladelse til at spille online med nye mennesker. # + +xbox.genericsignin.line1=Med din Minecraft-konto kan du spille online multiplayer med dine venner på pc og mobilenheder. Og det bedste af det hele? # +xbox.genericsignin.line2=Det er GRATIS! # +xbox.genericsignin.line3=Du kan bruge det, alle steder du spiller Minecraft. # + +xbox.disconectionscreen.notSignedIn=Log på med din Microsoft-konto for at spille med dine venner. # +xbox.disconectionscreen.multiplayerNotAllowed=Microsoft-kontoen har ikke tilladelse til at deltage i multiplayerspil. # +xbox.disconectionscreen.accessDenied=Du skal være venner med nogen i spillet for at kunne deltage. # + +xbox.friendfinder.enterGamertag=Angiv gamertag # +xbox.friendfinder.findFriends=Find venner efter gamertag # +xbox.friendfinder.searchingForGamertag=Søger # +xbox.friendfinder.gamertagNotFound=Gamertagget blev ikke fundet # + +xbox.profile.addFriend=Tilføj ven # +xbox.profile.addFriend.success=%s er skrevet på din venneliste. # +xbox.profile.block=Blok # +xbox.profile.currentlyPlaying=Spiller i øjeblikket %s # +xbox.profile.favorite=Bedste # +xbox.profile.favoriteHelperText=Dine bedste venner vises først på din venneliste. Du kan se, når de går online eller starter en udsendelse. # +xbox.profile.friend=Ven # +xbox.profile.friendHelperText=Følg %s. Når I er venner med hinanden, kan du invitere vedkommende til dit spil. # +xbox.profile.mute=Slå lyden fra # +xbox.profile.realName=Administrer indstillingerne for deling af dit rigtige navn i Xbox-appen. # +xbox.profile.removeFriend=Afbryd venskab # +xbox.profile.report=Indberet # + +xbox.report.gamertag=Indberet %s # +xbox.report.optionalText=Skriv tekst her (valgfrit) # +xbox.report.toast=Du har indberettet %s # +xbox.report.toastError=Vi kunne ikke sende din indberetning. Prøv igen senere. # +xbox.report.whereReport=Hvor så du den dårlige opførsel? # +xbox.report.whereReportDescription=Fortæl os, hvor hændelsen fandt sted. Det hjælper os med at undersøge din sag. # +xbox.report.whyReport=Hvorfor indberetter du %s? # + +## Player safety report areas where abuse took place +xbox.report.area.chat=Chatbesked # +xbox.report.area.skin=Spillerskin # +xbox.report.area.gameplay=Gameplay # +xbox.report.area.ingame=Byg i spillet # +xbox.report.area.other=Andet # + +## Player safety ban reasons defined by legal/compliance +xbox.report.cyberbullying=Cybermobning # +xbox.report.falseReporting=Overdrevet falske/unøjagtige rapporter # +xbox.report.exploits=Udnyttelse eller tredjepartsapplikationer # +xbox.report.harassingComments=Chikanerende eller ærekrænkende kommentarer # +xbox.report.hateSpeech=Hadefuld omtale # +xbox.report.illegalDrugs=Ulovlige stoffer eller aktiviteter # +xbox.report.impersonatingStaff=Udgiver sig for at være ansat, spillersupport eller repræsentant for community # +xbox.report.inGameTrolling=Spamming eller trolling i spillet # +xbox.report.nameOrGamertag=Spillernavn eller gamertag # +xbox.report.modding=Modding # +xbox.report.obsceneLanguage=Uanstændigt eller vulgært sprog # +xbox.report.postLinkToInappropriateContent=Angiver links til upassende indhold eller skadelig software # +xbox.report.realLifeInfo=Oplysninger fra det virkelige liv eller trusler # +xbox.report.sexualReference=Henvisninger til seksuelt indhold eller vold # +xbox.report.spam=Spamming til kommercielle formål # +xbox.report.terrorismOrViolentExtremism=Terrorisme eller voldelig ekstremisme # +xbox.report.childSexualExploitationOrAbuse=Seksuel udnyttelse eller misbrug af børn # +xbox.report.imminentHarm=Overhængende skade # +xbox.report.nonConsensualIntimateImagery=Intime billeder uden samtykke # +xbox.report.policyViolation=Overtrædelse af politik # +xbox.report.harassment=Chikane eller mobning # +xbox.report.profanity=Bandeord # +xbox.report.childSexualExploitationGrooming=Grooming mhp. seksuel udnyttelse af børn # +xbox.report.controversial=Kontroversielt emne # +xbox.report.notoriousFigure=Berygtet figur # +xbox.report.cheating=Snyd # +xbox.report.defamation=Ærekrænkelse, efterligning, falske oplysninger # +xbox.report.drugs=Stoffer # +xbox.report.fraud=Bedrageri # +xbox.report.advertising=Spam eller annoncering # +xbox.report.selfHarm=Selvskade eller selvmord # +xbox.report.nudity=Nøgenhed eller pornografi # +xbox.report.sexuallyInappropriate=Seksuelt upassende # +xbox.report.extremeViolence=Ekstrem vold eller splatter # +xbox.report.quittingEarly=Tidlig afslutning # +xbox.report.unsportingBehavior=Usportslig optræden # +xbox.report.voiceCommunication=Talekommunikation # + +## Player safety toast messages +safety.muted.title=Du er blevet midlertidigt slået fra i chatten. # +safety.muted.message=Husk at følge Minecraft fællesskabsregler. # + +safety.reportCap=Det ser ud til, at du har haft travlt med at anmelde andre spillere. Tak, fordi du hjælper os med at gøre Minecraft til et sikkert og imødekommende sted at være. Husk, at indsendelse af falske anmeldelser er imod vores fællesskabsregler. # +safety.reportFriend=%s er en af dine venner. Er du sikker på, at du vil indberette dem? Indgivelse af falske indberettelser er i strid med vores fællesskabsregler. # +safety.reportFriend.title=Indberet %s # +safety.bannedSkin.title=Skin ikke tilladt i multiplayer # +safety.bannedSkin.button=Få flere oplysninger # +safety.bannedSkin=Dit nuværende skin overtræder vores fællesskabsregler. Vælg et andet skin for at deltage i et multiplayerspil. Klik "%s" for at se vores fællesskabsregler eller indsende en sagsanmeldelse for dit nuværende skin. # + +authserver.notavailable=Vi kan ikke verificere pålideligheden af den server, du forsøger at oprette forbindelse til. Vi anbefaler, at du prøver igen senere. # +authserver.authfailed=Det var ikke så godt. Serveren bestod ikke vores verificeringstest. Nogen udgiver sig muligvis for at være en pålidelig server uden at være det. # + +platform.model.unknown=UKENDT # + +## Misc Compliance copy +compliance.playtime.greaterThan24Hours=Du har spillet i mere end 24 timer # +compliance.playtime.message=Overdrevet spil kan forstyrre en normal hverdag # +compliance.playtime.multipleHours=Du har spillet i %d timer # +compliance.playtime.oneHour=Du har spillet i 1 time # + +## resource pack validation errors +packdiscoveryerror.manifest_pack_error=Pakken kunne ikke åbnes. # +packdiscoveryerror.incomplete_pack=Ufuldstændig pakke. # +packdiscoveryerror.unsupported_file_format=Ikke et gyldigt zip-arkiv. # +packdiscoveryerror.missing_manifest=Manifestet findes ikke i pakken. # +packdiscoveryerror.manifest_parse_error=Det var ikke muligt at parse pakkemanifestet med stakken: %s # +packdiscoveryerror.required_manifest_property_missing=Elementet '%s' mangler i pakkemanifestet. # +packdiscoveryerror.required_manifest_property_wrong_type=Det påkrævede element '%s' er af en forkert type i pakkemanifestet. # +packdiscoveryerror.required_manifest_property_empty=Det påkrævede element '%s' er tomt i pakkemanifestet. # +packdiscoveryerror.required_manifest_property_invalid_value=Elementet '%s' har en ugyldig værdi i pakkemanifestet. # +packdiscoveryerror.malformed_uuid=Elementet '%s' er ikke et gyldigt UUID i pakkemanifestet. # +packdiscoveryerror.malformed_version=Elementet '%s' er ikke kompatibelt med SemVer (semver.org) i pakkemanifestet. # +packdiscoveryerror.missing_modules=Elementet '%s' mangler i pakkemanifestet; ressourcepakken anvendes i stedet. # +packdiscoveryerror.missing_dependency=Pakken er afhængig af et manglende element med id'et '%s' og versionen '%s'. # +packdiscoveryerror.unsupported_format_version=Formatversionen '%s' understøttes ikke. # +packdiscoveryerror.duplicate_uuid=UUID-elementet '%s' findes allerede i pakkemanifestet. # +packdiscoveryerror.multiple_modules=Pakkemanifestet indeholder adskillige moduler, der er i konflikt med hinanden. # +packdiscoveryerror.invalid_capability_value=Pakkekapaciteten '%s' understøttes ikke. # +packdiscoveryerror.unsupported_format_patch=Revisionskomponenten i version '%s' ignoreres og håndteres som 0. # +packdiscoveryerror.ignored_property=Egenskaben "%s" benyttes ikke til den aktuelle indholdstype. Feltet ignoreres. # +packdiscoveryerror.version_too_high=Egenskaben '%s' har en version af '%s', der er for høj. Den højeste accepterede værdi er '%s'. # +packdiscoveryerror.version_too_low=Egenskaben '%s' har en version af '%s', der er for lav. Den laveste accepterede værdi er '%s'. # +packdiscoveryerror.format_version_1_engine_version_cap=Egenskaben '%s' skal have en værdi under '%s'. Hvis du vil bruge en højere version, skal du anvende formatversion 2. # + +## pack upgrading +packupgradewarning.invalidpacktype=Elementet '%s' indeholder en ugyldig værdi i pakkemanifestet; ressourcepakken anvendes i stedet. # +packupgradewarning.required_manifest_property_missing=Elementet '%s' mangler i pakkemanifestet; '%s' anvendes i stedet. # +packupgradewarning.required_manifest_property_empty=Det påkrævede element '%s' er tomt i pakkemanifestet; '%s' anvendes i stedet. # +packupgradewarning.malformed_uuid=Elementet '%s' er ikke et gyldigt UUID i pakkemanifestet; '%s' anvendes i stedet. # +packupgradewarning.malformed_version=Elementet '%s' er ikke kompatibelt med SemVer (semver.org) i pakkemanifestet; '%s' anvendes i stedet. # +packupgradewarning.manifest_upgraded=Pakkemanifestet er blevet opgraderet til en ny version. # +packupgradewarning.duplicate_uuid=UUID-elementet '%s' findes allerede i pakkemanifestet; '%s' anvendes i stedet. # +packupgradewarning.multiple_modules=Pakkemanifestet indeholder adskillige moduler, der er i konflikt med hinanden; '%s' anvendes i stedet. # + +## pack strings +pack.authors.label=Forfatter: %s # +pack.authors.none=Ukendt # + +## manifest pack validation +manifestvalidation.title=Pakkeinfo # +manifestvalidation.error=Fejl # +manifestvalidation.info=Info # +manifestvalidation.noerror=Vi fandt ingen fejl # +manifestvalidation.warning=Advarsel # +manifestvalidation.delete=Slet # +manifestvalidation.delete.confirm_title=Vil du slette pakken? # +manifestvalidation.delete.confirm_body=Du er ved at slette denne ressource-/adfærdspakke for evigt. Er du sikker? # +manifestvalidation.delete.confirm_delete=Slet # +manifestvalidation.delete.confirm_goBack=Gå tilbage # +manifestvalidation.packid=Pakke-id: # +manifestvalidation.packversion=Pakkeversion: # +manifestvalidation.filelocation=Filplacering: # +manifestvalidation.errorlist=Fejlliste # +manifestvalidation.file=Fil: # +manifestvalidation.issue=Problem: # +manifestvalidation.unkown.packtype=Ukendt pakketype # +manifestvalidation.unkown.packtitle=Ukendt pakkenavn # +manifestvalidation.unkown.packdescription=Ukendt pakkebeskrivelse # +manifestvalidation.unkown.packid=Ukendt pakke-id # +manifestvalidation.unkown.packversion=Ukendt pakkeversion # +manifestvalidation.noname=Manglende navn # +manifestvalidation.editor.cannotLoadToVanillaWorld=Editor-udvidelsespakker kan kun bruges på Editor-projekter. Din verden vil stadig blive indlæst, men vi anbefaler, at du deaktiverer eller sletter udvidelsespakkerne. # + +## UI pack warnings and errors +uiPackError.invalidChildNames=%s: Underordnede objekter skal have unikke navne: %sFremover antages dette som en fejl, så filen ikke kan indlæses. # +uiPackError.parseError=%s: Det er ikke muligt at parse UI JSON-filen med stakken: %s # +uiPackError.missingControl=%s: Kan ikke finde objektet: %s # +uiPackError.missingControlTarget=%s (%s): Kan ikke finde objektet '%s' under operationen '%s' # +uiPackError.missingArrayName=%s (%s): Mangler et af felterne 'array_name' eller 'control_name'. # +uiPackError.missingCondition=%s (%s): Mangler betingelser for operationen '%s'. # +uiPackError.missingValue=%s (%s): Mangler værdien for operationen '%s'. # +uiPackError.missingOperation=%s (%s): Mangler operation. # +uiPackError.invalidOperationName=%s (%s): Ugyldig operation '%s'. # + +jsonValidationError.typeError=%s: Ugyldig type for egenskab. Forventede %s, fik %s # +jsonValidationError.requiredPropertyError=%s: Den påkrævede egenskab '%s' blev ikke fundet # +jsonValidationError.invalidValueError=%s: Der blev ikke fundet en gyldig værdi for egenskaben. Forventede %s # + +serverUI.errorTitle=Formularen kunne ikke oprettes. # +serverUI.errorDescription=Modtog ugyldig formular json. Fejl:%s # + +## Content importing +content.import.failed='%s' kunne ikke importeres # +content.import.failed.subtitle=Få flere oplysninger i outputloggen # +content.import.failed.subtitle_duplicate=Der er registreret en dubletpakke # +content.import.failed.subtitle_malformed_zip=Ikke et gyldigt zip-arkiv # +content.import.failed.subtitle_premiumcontent=Indholdet i denne verden understøttes ikke af Minecraft Education. # +content.import.failed.incompatible=Filformatet understøttes ikke # +content.import.failed.title_premiumcontent=Indholdet understøttes ikke # +content.import.succeeded='%s' er importeret # +content.import.succeeded_with_warnings='%s' er importeret med advarsler # +content.import.succeeded_with_warnings.subtitle=Klik her for at få flere oplysninger # +content.import.started=Importen er i gang ... # + +## World Templates +worldTemplate.festivemashup2016.name=Mashuppen Jul 2016 # +worldTemplate.redstonemansion.name=Redstone-palæ # +worldTemplate.chinesemythology.name=Mashuppen Kinesisk mytologi # +worldTemplate.GreekMythology.name=Mashuppen Græsk mytologi # +worldTemplate.Skyrim.name=Mashuppen Skyrim # + +eduTemplateWorld.theAgentTrials.name=Agent-forsøg # +eduTemplateWorld.tutorialWorld.name=Studieverden # +eduTemplateWorld.mushroomIsland.name=Svampeø # +eduTemplateWorld.mooshroomIsland.name=Svampeø # +eduTemplateWorld.starterTown.name=Begynderby # +eduTemplateWorld.tutorialVolumeII.name=Studieudgave II # +eduTemplateWorld.blocksOfGrass.name=Græsblokke # + +## World Conversion Complete Popup +worldConversionComplete.title=Konvertering gennemført # +worldConversionComplete.load_prompt=Vil du spille i din egen verden nu? # + +## the following strings are still in-use in 15.* and should not be removed until we are done servicing the 15.* releases +addServer.add=OK # +externalServerScreen.addServer=Tilføj server # +externalServerScreen.addServerTitle=Tilføj server: # +externalServerScreen.addServerDescription=Hvis du vil tilføje en ekstern server, skal du kende serverens navn og IP-adresse. Når serveren er tilføjet, vises den på serverlisten til spil. # +addServer.enterIp=Serveradresse # +addServer.enterName=Servernavn # +addServer.hideAddress=Skjul adresse # +addServer.resourcePack=Serverressourcepakker # +addServer.resourcePack.disabled=Deaktiveret # +addServer.resourcePack.enabled=Aktiveret # +addServer.resourcePack.prompt=Spørg # +addServer.title=Rediger serverinfo # +addServer.alreadyAdded=Serveren er allerede blevet tilføjet # +externalServerScreen.header=Tilføj ekstern server # +externalServerScreen.label=Tilføj server efter ip/adresse. # +externalServerScreen.serverAddress=Ip/adresse # +externalServerScreen.serverAddressInput=Server-ip eller -adresse # +externalServerScreen.serverName=Navn # +externalServerScreen.serverNameInput=Servernavn # +externalServerScreen.serverPort=Port # +externalServerScreen.serverPortInput=Serverport # +survey.feedbackButton=Send os din feedback # +survey.label=Vælg alle relevante: # +survey.line1=Det tog for lang tid at indlæse # +survey.line2=Kunne ikke fortsætte pga. en fejlmeddelelse # +survey.line3=Der blev stillet for mange spørgsmål # +survey.line4=Jeg vidste ikke, det var gratis # +survey.line5=Jeg troede, jeg skulle bruge en Xbox-konsol ###disable_3rd_party_console_resource_pack_check +survey.line6=Jeg var ikke interesseret # +survey.title=Feedback: Hvorfor loggede du ikke på? # +## end of 15.* release branch strings + +tips.edu.1=Du kan tage et nærbillede med kameraet ved at holde Shift nede. # +tips.edu.2=I modsætning til skilte kan du redigere tavler, plakater og kridttavler om og om igen. # +tips.edu.3=Tryk på Ctrl+B for at aktivere tekst til tale-funktioner i spillets chat. # +tips.edu.4=Du kan eksportere din Minecraft-verden, hvis du vil dele den med andre. # +tips.edu.5=Når du vil have andre til at oprette forbindelse til din verden, skal du sætte spillet på pause og dele din deltagerkode. # +tips.edu.6=Husk, at du kun kan bruge skråstregskommandoer, når du har aktiveret snydekoder i din verden. # +tips.edu.7=Er du færdig med at oprette? Få andre til at besøge din verden som gæster, så dit arbejde er beskyttet. # +tips.edu.8=Du koder i Minecraft ved at trykke på "C" på dit tastatur eller trykke på Agent-ikonet øverst på din skærm. # +tips.edu.9=Brug biblioteket til at finde nye spilverdener at bygge i. # +tips.edu.10=Leder du efter et specifikt biom? Prøv at kigge i biblioteket. # +tips.edu.11=NPC står for Non-Player Character. # +tips.edu.12=I Overlevelse skal spillerne finde deres egne ressourcer. # +tips.edu.13=I Kreativ kan spillere frit vælge at bygge med alle typer blokke i Minecraft. # +tips.edu.14=Din hjælpsomme kodebygningsrobot hedder Agent. # +tips.edu.15=Redstone kan bruges i Minecraft til at lave kredsløb og simple maskiner. # +tips.edu.16=Du kan copy-paste fra en teksteditor til chatten og til kridttavler i alle størrelser. # +tips.edu.17=Du kan se de mest almindelige former for styring med tastatur og mus ved at trykke på "H" på tastaturet. # +tips.edu.18=Du kan slå Automatisk hop til eller fra i menuen Indstillinger under Kontrolelementer. # +tips.edu.19=I Kreativ skal du trykke hurtigt to gange for at flyve. # +tips.edu.20=Vælg en standardspiltilstand, der passer til dit gameplay, når du opretter en verden. # +tips.edu.21=Brug kommandoen ''/setworldspawn'' for at få nye spillere til at spille, hvor du står. # +tips.edu.22=Vælg en standardspillertilladelse, når du opretter din verden, for at angive de tilladelser, du ønsker, at klassekammeraterne skal have, når de deltager. # +tips.edu.23=Tryk på "I" på dit tastatur eller på ikonet for Moderne læser for at læse eller oversætte tekst i spillet. # +tips.edu.24=Hvis du vil tilføje eller ændre en NPC i din verden, skal du først gøre dig selv til verdensbygger med "/wb". # +tips.edu.25=Der kommer en ny byggeudfordring hver eneste måned! Du finder dem i biblioteket under Månedens byggeudfordringer. # +tips.edu.26=Find relaterede lektioner ved at klikke på tags i biblioteket. # +tips.edu.27=Er spillet blevet langsomt? Prøv at skrue ned for synslængden i Indstillinger. # +tips.edu.28=Vil du bruge Code Builder? Sørg for at aktivere snydekoder. # +tips.edu.29=Tryk på F5 for at ændre spillerperspektivet. # +tips.edu.30=Brug "/spawnpoint" til at ændre dit spawningspunkt. Det er, lige som hvis du sov i en seng! # + +tips.game.1=Brug havgræs til at tiltrække og avle på havskildpadder. # +tips.game.2=Beskyt babyskildpadder mod sultne rovdyr! # +tips.game.3=Babyskildpadder dropper skæl, når de vokser – skæl kan bruges til at fremstille skildpaddeskjold. # +tips.game.4=Brug en seng til at angive dit respawn-punkt i løbet af dagen. # +tips.game.5=Bryg gælleeliksirer, så du kan gå på opdagelse under vandet! # +tips.game.6=Delfiner kan føre dig til skibsvrag og ruiner under vandet – forkæl dem med lidt torsk, og følg deres spor! # +tips.game.7=Brug en saks til at skære græskar ud. # +tips.game.8=Brug membraner fra fantomer til at reparere din elytra. # +tips.game.9=Der er 3.587 slags tropefisk! # +tips.game.10=Søpølser kan smeltes til limegrøn farve. # +tips.game.11=Brug høballer til at avle på lamaer! # +tips.game.12=Et kompas peger altid mod verdens spawnpunkt – fremstil et, så du kan finde hjem! # +tips.game.13=Få fingrene i mad, værktøj og måske endda skattekort ved at handle med landsbyboere. # +tips.game.14=Du kan holde et kort i din ikkeforetrukne hånd. # +tips.game.15=Liner kan bruges til både. # +tips.game.16=Du kan gå hen over magmablokke uden at brænde dig, hvis du sniger eller har frostvandrerstøvler på. # +tips.game.17=Du kan indsamle spindelvæv med en saks. # +tips.game.18=Mængden af diamanter stiger, jo længere ned du kommer. # +tips.game.19=Hvis du vil udvinde diamanter, redstone eller guld, skal du bruge en hakke af jern, diamant eller netherit for at få malmen ud. # +tips.game.20=Har du brug for kul til fakler eller brændsel? Træstammer bliver til trækul, hvis du bager dem i en ovn! # +tips.game.21=Der er masser af guld i badlandsbiomer! # +tips.game.22=Elytra kan bruges til at svæve. Find dem i skibe fra End-byer! # +tips.game.23=Test vores nyeste funktioner ved at aktivere Eksperimenter! # +tips.game.24=Drauger dropper treforker. De kan både kastes og bruges til nærkamp. # +tips.game.25=Du kan avle hoglins med blodrøde svampe, men det er farligt! # +tips.game.26=Du kan smelte op til 20 genstande i en ovn ved at bruge en blok tørret tang som brændsel. # +tips.game.27=Creepere, der dræbes af pile fra skeletter, dropper af og til musikplader. # +tips.game.28=Det er spillere som DIG, der udvikler indholdet på markedspladsen! # +tips.game.29=En lang række udviklere fra vores community tjener til dagen og vejen ved at skabe indhold til markedspladsen. # +tips.game.30=Du kan finde skins, der kan give dig en unik oplevelse i spillet – på visse platforme kan du endda bruge dine egne! # +tips.game.31=Teksturpakker ændrer udseendet af blokke, genstande og endda menuer i spillet. Giv dem et skud! # +tips.game.32=Gå en tur på markedspladsen, og find helt nye verdener og eventyr. # +tips.game.33=Ansøg om at blive udvikler til markedspladsen! # +tips.game.34=Mashup-pakker giver dig en ny verden, nye skins, nye teksturer og endda ny musik. # +tips.game.35=Der er allerede over 500 pakker fra vores community på markedspladsen, og der kommer flere hele tiden. # +tips.game.36=Giv din mening til kende på discord.gg/Minecraft # +tips.game.37=Smaragdmalm er den sjældneste i Minecraft! Den findes udelukkende i bjerge og enge! # +tips.game.38=Du har ikke brug for en sadel for at tæmme en skelethest. # +tips.game.39=Ozelotter viser creepere, hvem der bestemmer! # +tips.game.40=Diorit – du enten elsker eller hader det. # +tips.game.41=Fantomer er farlige væsner, der kun viser sig om natten. Husk at få din nattesøvn! # +tips.game.42=Zombier bliver til drauger, hvis de synker ned under vandet. # +tips.game.43=Der afholdes Minecraft Live en gang om året! Hold udkig efter det næste! # +tips.game.44=Brug fyrværkeri til at sætte farten op på din elytra, mens du er i luften ... bare pas på, det hele ikke eksploderer – det gør ONDT! # +tips.game.45=Guld er mest almindeligt i Nether og badlandsbiomer. # +tips.game.46=Er der egentlig nogen, der læser det her? # +tips.game.47=Uendelige vidundere, ubegrænsede muligheder. # +tips.game.48=TRÆER KAN IKKE SVÆVE! # +tips.game.49=Du svømmer ved at spurte i vandet! # +tips.game.50=Hvis du bruger fortryllelsen Understrøm, når det regner, bliver du selv kastet fremad. # +tips.game.51=Minecraft Live er en global interaktiv livestreaming-event. Snup dine ting, og kom med til festen! # +tips.game.52=Vær god ved dyrene! # +tips.game.53=Signallyset er en kraftfuld genstand, der kun kan fremstilles med en Nether-stjerne fra Wither! # +tips.game.54=Lad være med at dræbe delfiner, dit monster! # +tips.game.55=Nether-stjerner bliver ikke ødelagt af eksplosioner. # +tips.game.56=Placer en fakkel ved dine fødder, når du graver direkte opad, så du ødelægger sand og grus, der falder ned på dig. # +tips.game.57=Du kan handle med piglins. # +tips.game.58=Du kan klippe bikager ud af bistader og bikuber eller hælde honningen på flasker. # +tips.game.59=Placer et lejrbål under bistadet eller bikuben for at berolige bierne, når du høster honning. # +tips.game.60=Respawning i Nether kræver et opladet respawn-anker. # +tips.game.61=Du kan oplade et respawn-anker med glødesten. # +tips.game.62=Har du en idé? Besøg feedback.minecraft.net! # +tips.game.63=Allayer findes i røverforter og skovpalæer. # +tips.game.64=Allayen er en samler! Hvis du giver den en ting, forsøger den at samle flere af samme slags. # +tips.game.65=Allayer elsker musik og interagerer derfor med nodeblokke! # +tips.game.66=Du finder oldtidsbyer under bjergkæderne. # +tips.game.67=Stilhed er nøglen, når du vandrer omkring i det dybe mørke. # +tips.game.68=Brug en vandflaske på en jordblok for at få mudder! # +tips.game.69=Frøer spiser små og blokkede mobs. # +tips.game.70=Frøer varierer efter temperaturen i det biom, haletudsen et vokset op i. # +tips.game.71=Du kan samle haletudser i spande. # +tips.game.72=Udforsk strukturer i hele Minecraft-verdenen for at finde smedeskabeloner til at beskære dine rustningsstykker. # +tips.game.73=Har du brug for flere smedeskabeloner? Prøv at kopiere dem. # +tips.game.74=Snifferægget ser ud til at kunne lide mosblokke. # +tips.game.75=Mobhoveder laver lyde, prøv dem på nodeblokke! # +tips.game.76=Noget sand kan være mistænkeligt. Brug din pensel på den til at finde nogle gode ting! # +tips.game.77=To spillere kan ride sammen på en kamel. # +tips.game.78=Kamelerne hopper ... vandret! # + +splitscreen.joinPrompt=Deltag som spiller %s # +splitscreen.unavailable.toastHeader=Delt skærm kan ikke anvendes # +splitscreen.unavailable.toastMessage=Andre spillere kan ikke være med lige nu. # +splitscreen.unavailable.toastBodyInfo=Tryk for flere oplysninger. # +splitscreen.joyconError.toastHeader=Joy-Con kan ikke tilsluttes! # +splitscreen.joyconError.toastMessage=Du kan ikke deltage, fordi der er tilsluttet for mange controllere i det lokale netværk. # + +usermanagement.changeUser=Skift bruger # + +lateJoinScreen.waitingForUserReady=Gør tingene klar # + +## Storage Migration +storage_migration.progress.title=Flytter filer # +storage_migration.progress.message=Flytter "%s" ... # +storage_migration.worlds_error=Nogle verdener kunne ikke flyttes. Genstart Minecraft for at prøve igen. # + +storage_migration.button.get_started=Sæt i gang # +storage_migration.button.retry=Prøv igen # +storage_migration.button.go_to_faq=Gå til FAQ # +storage_migration.button.next=Næste # +storage_migration.button.resume=Genoptag # +storage_migration.button.continue=Fortsæt # +storage_migration.button.start=Flyt filer # +storage_migration.button.marketplace=Dine pakker fra markedspladsen # +storage_migration.button.main_menu=Gå til hovedmenuen # +storage_migration.button.faq=Læs mere i FAQ # +storage_migration.button.microsoft_store=Gå til Microsoft Store # +storage_migration.button.help=Hjælp # + +storage_migration.title.initializing=Optimerer data # +storage_migration.gathering_info.description=Indsamler oplysninger ... # +storage_migration.description.out_of_space=Du har ikke plads nok til at flytte dine filer til en ny placering. # + +storage_migration.start_transfer.generic.title=Ny lagerplacering # +storage_migration.start_transfer.description=Vi er nødt til at flytte dine filer til en anden placering på din enhed. # +storage_migration.start_transfer.total_file_size=Samlet filstørrelse: # +storage_migration.start_transfer.new_location=Ny placering: %s # + +storage_migration.resume_transfer.title=Flytningen blev afbrudt # +storage_migration.resume_transfer.description=Vi er ved at flytte dine data til en ny placering på din enhed. Tryk på Genoptag for at færdiggøre flytningen. # +storage_migration.resume_transfer.description.out_of_space=Vi er ved at flytte dine data til en ny placering på din enhed, men du har ikke nok ledig plads. # +storage_migration.resume_transfer.need_to_move=Skal flyttes: # +storage_migration.resume_transfer.available=(%s til rådighed) # +storage_migration.resume_transfer.location=Placering: %s # +storage_migration.resume_transfer.free_up=Frigør mindst %s for at fortsætte. # + +storage_migration.transfer_error_out_of_space.title=Ikke nok plads # +storage_migration.transfer_error_out_of_space.files_left=Filer tilbage: # + +storage_migration.finished.generic.title=Det var det # +storage_migration.finished.generic.description=Dine filer er blevet flyttet. Genstart Minecraft. # + +storage_migration.transfer_error.title=Flytteproblemer! # +storage_migration.transfer_error.description=Vi kunne ikke flytte alle dine filer. Vi løb ind i følgende fejl: (%s). # + +storage_migration.progress.starting=Starter... # +storage_migration.progress.gathering=Henter filer fra kildemappen ... # +storage_migration.progress.copying=Kopierer filer ... # +storage_migration.progress.finished=Færdig! # +storage_migration.progress.error.bad_source=Mislykkedes (forkert kildemappe) # +storage_migration.progress.error.bad_destination=Mislykkedes (forkert destinationsmappe) # +storage_migration.progress.error.io_error=Mislykkedes (I/O-fejl) # +storage_migration.progress.error.io_no_space=Mislykkedes (I/O-fejl eller ingen ledig plads) # +storage_migration.progress.error.internal=Mislykkedes (intern fejl) # + +trade.doesNotWant=Den handlende er ikke interesseret # +trade.excalamation=! # +trade.expProgress=Erfaring: %d/%d # +trade.expMax=Erfaring: MAKS. # +trade.levelPrefix=Niveau %d # +trade.levelPrefixAndName=Niveau %d - %s # +trade.levelPrefixAndName.max=Maks. niveau - %s # +trade.nameAndLevel=%s - %s # +trade.level.1=Begynder # +trade.level.2=Lærling # +trade.level.3=Faglært # +trade.level.4=Ekspert # +trade.level.5=Mester # +trade.mysteriousText=dab # +trade.notEnough=Ikke nok %s # +trade.question=? # +trade.trade=Handel # + +map.rename=Omdøb kort # +map.basicMap=Basiskort # +map.locatorMap=Kort, der viser spillere # +map.extendAndClear=Zoom ud og ryd # +map.clone=Kopiér kort # +map.name=Kortnavn # +map.lock=Lås kort # + +contentlog.history.title=Historik for indholdslog # +contentlog.history.copyToClipboard=Kopiér til udklipsholder # +contentlog.logLocationSectionName=Placering af indholdslog: # +contentlog.settingsSectionName=Indstillinger for indholdslog # +contentlog.clear_files=Slet gamle logge # +contentlog.delete.title=Slet gamle logfiler? # +contentlog.delete.body1=Tryk på "Slet nu" for at slette alle logfiler. # +contentlog.delete.body2=Bemærk: Logfilen for din aktuelle aktive session slettes ikke. # +contentlog.delete.delete=Slet nu # +contentlog.delete.cancel=Annuller # +contentlog.delete.progress=Sletter indholdslogge # + +client.version.generic=Opdatering %s # +client.version.1.0=Opdatering Ender (%s) # +client.version.1.1=Opdatering Discovery (%s) # +client.version.1.2=Opdatering Better Together (%s) # +client.version.1.4=Update Aquatic (%s) # +client.version.1.5=Update Aquatic (%s) # +client.version.1.11=Landsby og plyndring (%s) # + +cloud_upload.title=Mojang – spillersupport # +cloud_upload.prompt.description=Baseret på din seneste supportanmodning har Mojangs spillersupport givet tilladelse til at uploade din verden. Du kan uploade din berørte verden fra skærmen Vælg verden eller under Verdensindstillinger. # +cloud_upload.prompt.do_not_show_toggle=Vis ikke igen # +cloud_upload.prompt.button.worlds=Gå til verdener # +cloud_upload.prompt.button.learn_more=Læs mere # +cloud_upload.toggle.accept_terms=Acceptér Microsoft-serviceaftale # +cloud_upload.button.upload=Upload verden (%s) # +cloud_upload.button.service_agreement=Vilkår for anvendelse # +cloud_upload.button.privacy_statement=Erklæring om beskyttelse af personlige oplysninger # +cloud_upload.terms.title=Vilkår og betingelser # +cloud_upload.terms.description=Du skal acceptere Microsoft-serviceaftalen, inden du kan uploade din verden. Uploadede verdener er underlagt Microsoft-serviceaftalen, som kan findes under Vilkår for anvendelse. Du kan stadig spille i din verden, når den er uploadet. # +cloud_upload.uploading.title=Upload verdensfiler [%d/%d] # +cloud_upload.uploading.description_1=Det kan tage et par minutter at uploade dine verdensfiler. Sluk ikke for spillet, og bliv på denne skærm under uploadprocessen. # +cloud_upload.uploading.description_2=Verdener kan være store. Opret forbindelse til wi-fi, så du ikke bruger mobildata. # +cloud_upload.succeeded.description=Din verden er uploadet. Tak skal du have! # +cloud_upload.failed.retryable.description=Din verden kunne ikke uploades, fordi %s # +cloud_upload.failed.description=Din verden kunne ikke uploades, fordi %s # +cloud_upload.tts.message=Uploader verdensfiler # +cloud_upload.input_error_number_of_files=den består af for mange filer. Kontakt LiveOps, hvis du vil prøve igen. # +cloud_upload.input_error_maximum_size=en af filerne er for stor. Kontakt LiveOps, hvis du vil prøve igen. # +cloud_upload.input_error_record_already_completed=den allerede er uploadet. Kontakt LiveOps for at få flere oplysninger. # +cloud_upload.operation_error_missing_files_on_complete_upload=der opstod en netværksfejl. Prøv igen, eller kontakt LiveOps. # +cloud_upload.unknown_error=der opstod en ukendt fejl. Prøv igen, eller kontakt LiveOps. (Fejlkode: %s) # + +dr.banner.sale=Udsalg! # +dr.banner.limitedTimeOffer=Tidsbegrænset tilbud! # +dressingRoom.skin_color_picker_title=Skinfarve # +dr.right_side.category_title=%s # +dr.rarity=Sjældenhed # +dr.rarity.common=Almindelig # +dr.rarity.epic=Episk # +dr.rarity.legendary=Legendarisk # +dr.rarity.rare=Sjælden # +dr.rarity.uncommon=Ualmindelig # +key.emote=Emote # +dr.button.ok=OK # +dr.loading=Indlæser ... # +dr.classic_skins.addition_skin_count=+%s # +dr.classic_skins.choose_custom_skin=Vælg nyt skin # +dr.classic_skins.custom_skin_title=Importér skin # +dr.classic_skins.custom_skin_description=Importér en billedfil fra din enhed for at bruge den som skin. Dit nye skin synkroniseres ikke mellem enheder og spil. # +dr.classic_skins.custom_skin_description_popup=Hvis du aktiverer indstillingen "Tillad kun sikre skins", kan du ikke se andre spilleres brugerdefinerede skins # +dr.classic_skins.custom_skin_section_title=Købte skins # +dr.classic_skins.invalidCustomSkin=Det er ikke et Minecraft-skin, fjollerik. # +dr.classic_skins.owned=Allerede købt # +dr.classic_skins.purchasable=Hent flere # +dr.classic_skins.realms_plus=Realms Plus # +dr.classic_skins.right_side.author_name=af %s # +dr.classic_skins.right_side.author_minecraft=af Minecraft # +dr.classic_skins.right_side.featured_title=Udvalgte og anbefalede skinpakker # +dr.classic_skins.right_side.limited_usage=Begrænset anvendelse # +dr.classic_skins.right_side.limited_usage.tooltip=Dette skin kan bruges her, men flyttes muligvis ikke globalt. # +dr.classic_skins.right_side.free_usage=Kan bruges overalt # +dr.classic_skins.right_side.free_usage.tooltip=Skinnet følger med overalt, når du logger på. # +dr.classic_skins.right_side.purchasing_disclaimer=*Giver dig %s Minecoins for %s og indløser pakken for %s Minecoins, så der er %s tilbage. # +dr.classic_skins.right_side.skin_count.plural=%s skins # +dr.classic_skins.right_side.skin_count.singular=%s skin # +dr.classic_skins.right_side.texture_count.plural=%s teksturpakker # +dr.classic_skins.right_side.texture_count.singular=%s teksturpakke # +dr.classic_skins.right_side.world_count.plural=%s verdener # +dr.classic_skins.right_side.world_count.singular=%s verden # +dr.classic_skins.see_pack_in_store=Se pakken i butikken # +dr.classic_skins.see_in_store=Se i butik # +dr.classic_skins.realms_plus_button=Realms Plus # +dr.classic_skins.select_skin=Vælg den korrekte modeltype for dit skin # +dr.classic_skins.select_skin.title=Skintype # +dr.classic_skins.upsellWithoutStore=Du skal købe skinpakken, inden du kan bruge skinnet, og vi kan ikke få forbindelse til markedspladsen. # + +dr.collector_title.featured=Udvalgte %s # +dr.collector_title.general=Alle %s # +dr.collector_title.owned=Købte %s # + +dr.collect_achievement_item=Indsaml # +dr.equip_piece=Anvend # +dr.emotes.play_again=Afspil igen # +dr.emotes.assignment=Tildel "%s" til en plads # +dr.emotes.replace=Erstat # +dr.header.animation=Emotes # +dr.header.capes=Kapper # +dr.header.categoryFeaturedList=Udvalgte inden for %s ### %s is the category name (ie. Style or Body) +dr.zooming=Zoomning # +dr.header.classic_skins=Klassiske skins # +dr.header.creator_piece_list=Alt fra %s # +dr.header.customization=Karakterudvikler # + +dr.accessibility.header.customization=Karakterudvikler – fane 1 af 4 # +dr.accessibility.header.classic_skins=Klassiske skins – fane 2 af 4 # +dr.accessibility.header.animation=Emotes – fane 3 af 4 # +dr.accessibility.header.capes=Kapper – fane 4 af 4 # + +dr.header.featured=Udvalgte elementer # +dr.header.featured_skins=Udvalgte skins # +dr.header.previewAppearance=Se udseende # +dr.header.colorPicker=Farvevælger # +dr.achievement.achievement_locked.not_signed_in=Låses op med en gennemførelse. # +dr.achievement.achievement_locked.signed_in=Låses op ved at gennemføre %s. # +dr.achievement.achievement_unlocked=Låst op ved at gennemføre %s. # +dr.achievement.challenge_locked=Låses op ved at klare en udfordring i Minecraft Earth. # +dr.achievement.challenge_unlocked=Låst op ved at klare en udfordring i Minecraft Earth. # +dr.arm_size_label_text=Armstørrelse # +dr.body_size_label_text=Højde # +dr.mouth_color=Mund # +dr.iris_color=Iris # +dr.sclera_color=Senehinde (sclera) # +dr.eyebrows_color=Øjenbryn # +dr.hair_color=Hår # +dr.facial_hair_color=Ansigtsbehåring # +dr.skin_color=Base # +dr.primary_channel=Primær # +dr.secondary_channel=Sekundær # +dr.accent_channel=Detaljer # +dr.left_arm=Venstre arm # +dr.right_arm=Højre arm # +dr.both_arms=Begge arme # +dr.left_leg=Venstre ben # +dr.right_leg=Højre ben # +dr.both_legs=Begge ben # +dr.limb_switcher_default_title=Valg af lemmer # +dr.none_button_text=Ingen # +dr.none_emote_button_text=Fjern alle # +dr.go_to_profile_settings_text=Gå til indstillingerne for din Profil # +dr.default_piece_button_text=Standard # +dr.categories.body=Krop # +dr.categories.style=Stil # +dr.categories.base=Baser # +dr.categories.eyes=Øjne # +dr.categories.mouth=Munde # +dr.categories.hair=Hår # +dr.categories.facial_hair=Ansigtsbehåringer # +dr.categories.arms=Arme # +dr.categories.animation=Emotes # +dr.categories.legs=Ben # +dr.categories.size=Størrelse # +dr.categories.top=Toppe # +dr.categories.bottom=Bunde # +dr.categories.outerwear=Overtøj # +dr.categories.headwear=Hovedbeklædninger # +dr.categories.gloves=Handsker # +dr.categories.footwear=Fodtøj # +dr.categories.back_item=Rygelementer # +dr.categories.face_item=Ansigtselementer # +dr.categories.capes=Kapper # + +dr.notification.to_skins=Skifter til klassiske skins # +dr.notification.to_persona=Skifter til Karakterudvikler # +dr.prompt.switching_to_persona_title=Skift til Karakterudvikler # +dr.prompt.switching_to_persona_detail=Du skifter til Karakterudvikler på den aktuelle plads. Karakterudvikler giver dig mulighed for at bygge din karakter i Minecraft del for del. Dit klassiske skin gemmes som backup lige her, hvis du vil skifte tilbage igen senere. # +dr.prompt.switching_to_skin_title=Skift til klassiske skins # +dr.prompt.switching_to_skin_detail=Du skifter til et klassisk skin på den aktuelle plads. Klassiske skins anvendes på hele din karakter og kan ikke modificeres. Dit look fra Karakterudvikler gemmes som backup lige her, hvis du vil skifte tilbage igen senere. # +dr.prompt.do_not_show_again=Vis ikke igen # + +dr.label.current_persona=Din aktuelle karakter # +dr.label.current_skin=Dit aktuelle skin # +dr.notification.persona_save=Figuren er blevet gemt # +dr.notification.persona_create=Figuren er blevet oprettet # +dr.notification.persona_create_new=Din nye karakter er oprettet # +dr.notification.classic_skin_created_new=Dit nye skin er oprettet # +dr.notification.persona_delete=Figuren er blevet slettet # +dr.notification.item_selection_failed=Elementet kunne ikke vælges # +dr.notification.character_failed=Figuren kunne ikke indlæses %s # +dr.notification.character_failed_start=Karakteren %s kunne ikke indlæses. Du kan genindlæse den fra din profil. # +dr.notification.equipped_piece=Du anvender nu %s # +dr.modal.persona_delete_confirm=Din aktuelle karakter slettes. Er du sikker på, at du vil fortsætte? # +dr.modal.persona_delete_confirm_title=Slet karakter? # +dr.modal.difference_information_title=Forskelle mellem karakterer og klassiske skins # +dr.modal.restricted_content_title=Advarsel om begrænsning # +dr.modal.restricted_content_text=Dette indhold er tilgængeligt i de fleste geografiske områder, men begrænset i nogle få. # +dr.default.alex.bottom=Alex' bukser # +dr.default.alex.hair=Alex' hår # +dr.default.alex.mouth=Alex' mund # +dr.default.alex.shoes=Alex' sko # +dr.default.alex.skin=Alex # +dr.default.alex.top=Alex' trøje # +dr.default.emote.basicClap=Simpelt klap # +dr.default.emote.communicationFollowMe=Følg mig # +dr.default.emote.communicationPoint=Derovre! # +dr.default.emote.overheadWave=Vink # +dr.default.eyes=Standardblik # +dr.default.steve.bottom=Steves bukser # +dr.default.steve.hair=Steves hår # +dr.default.steve.mouth=Steves mund # +dr.default.steve.shoes=Steves sko # +dr.default.steve.skin=Steve # +dr.default.steve.top=Steves trøje # +dr.emotes.slot=Emote %d # +dr.emotes.key=Tast til %d # +dr.character_creator_getting_started_title=Introduktion # +dr.character_creator_getting_started_detail=Vælg elementer i venstre side for at se, hvordan de ser ud på din karakter! # +dr.deep_link_fail.profile=Deep linking mislykkedes: Profilen kunne ikke indlæses # +dr.deep_link_fail.dressing_room=Deep linking mislykkedes: Tilbuddet kunne ikke åbnes # +dr.marketplace.get_more_skins=Hent flere skins # +dr.classic_skins.show_more=Vis mere # + +onlinePlay.notRated=Onlinespil er ikke klassificeret # +onlinePlay.message=Under onlinespil kan du blive udsat for chatbeskeder eller andre typer brugergenereret indhold, der ikke er blevet klassificeret, og som ikke nødvendigvis er egnet for alle. # +onlinePlay.editor.notRated=Onlineredigering er ikke klassificeret # +onlinePlay.editor.message=Mens du redigerer online, vil du kunne se chatbeskeder og anden slags brugergenereret indhold, der ikke er blevet klassificeret, og som ikke nødvendigvis er egnet for alle. # +onlinePlay.doNotShowAgain=Vis ikke igen # +onlinePlay.proceed=Fortsæt # +onlinePlay.Back=Tilbage # +onlinePlay.untrustedIp.title=Ukendt ekstern server # +onlinePlay.untrustedIp.message=Du bør kun oprette forbindelse til servere, du har tillid til. Ønsker du stadig at være med? # +dr.color.button_name=Farve # +dr.color.amber_dark=Rav - mørk # +dr.color.amber_dark_soft=Rav - mørk blød # +dr.color.amber_light=Rav - lys # +dr.color.auburn_red=Rødbrun # +dr.color.blue_dark=Blå - mørk # +dr.color.blue_light=Blå - lys # +dr.color.blue_mid=Blå - mellem # +dr.color.blue_vivid=Blå - levende # +dr.color.blueish_black=Blåsort # +dr.color.brown_dark=Brun - mørk # +dr.color.brown_light=Brun - lys # +dr.color.brown_mid=Brun - mellem # +dr.color.brown_very_dark=Brun – meget mørk # +dr.color.copper_red=Kobberrød # +dr.color.dark_blonde=Mørkblond # +dr.color.dark_brown=Mørkebrun # +dr.color.dark_cool=Mørk - kølig # +dr.color.dark_gray=Mørkegrå # +dr.color.dark_red=Mørkerød # +dr.color.dark_soft=Mørk - blød # +dr.color.dark_warm=Mørk - varm # +dr.color.deep_black=Dyb sort # +dr.color.deep_brown=Dyb brun # +dr.color.green_bright=Grøn - lys # +dr.color.green_cool_dark=Grøn – kølig mørk # +dr.color.green_light=Grøn - lys # +dr.color.green_mid=Grøn - mellem # +dr.color.green_warm_dark=Grøn – varm mørk # +dr.color.gray_blue=Gråblå # +dr.color.gray_dark=Grå - mørk # +dr.color.gray_light=Grå - lys # +dr.color.light_blonde=Lysblond # +dr.color.light_brown=Lysebrun # +dr.color.light_cool=Lys - kølig # +dr.color.light_gray=Lysegrå # +dr.color.light_medium=Lys - medium # +dr.color.light_red=Lys rød # +dr.color.light_warm=Lys - varm # +dr.color.mc_black=MC Sort # +dr.color.medium_blonde=Mellemblond # +dr.color.medium_brown=Mellembrun # +dr.color.medium_cool=Medium - kølig # +dr.color.medium_dark_cool=Medium mørk - kølig # +dr.color.medium_dark_soft=Medium mørk - blød # +dr.color.medium_dark_warm=Medium mørk - varm # +dr.color.medium_light_blonde=Medium lysblond # +dr.color.medium_light_cool=Medium lys - kølig # +dr.color.medium_light_deep=Medium lys - dyb # +dr.color.medium_light_vibrant=Medium lys - levende # +dr.color.medium_light_warm=Medium lys - varm # +dr.color.medium_soft=Medium - blød # +dr.color.medium_warm=Medium - varm # +dr.color.minecraft_gray=Minecraft-grå # +dr.color.minecraft_black=Minecraft-sort # +dr.color.minecraft_blue=Minecraft-blå # +dr.color.minecraft_cyan=Minecraft-blågrøn # +dr.color.minecraft_green=Minecraft-grøn # +dr.color.minecraft_light_blue=Minecraft-lyseblå # +dr.color.minecraft_light_gray=Minecraft-lysegrå # +dr.color.minecraft_lime_green=Minecraft-limegrøn # +dr.color.minecraft_magenta=Minecraft-magentarød # +dr.color.minecraft_orange=Minecraft-orange # +dr.color.minecraft_pink=Minecraft-lyserød # +dr.color.minecraft_purple=Minecraft-lilla # +dr.color.minecraft_red=Minecraft-rød # +dr.color.minecraft_white=Minecraft-hvid # +dr.color.minecraft_yellow=Minecraft-gul # +dr.color.muted_gray=Dæmpet grå # +dr.color.purpleish_black=Sortlilla # +dr.color.red_dark=Rød - mørk # +dr.color.reddish_black=Rødlig sort # +dr.color.soft_black=Blød sort # +dr.color.soft_blonde=Blød blonde # +dr.color.soft_magenta=Blød magenta # +dr.color.very_dark_cool=Meget mørk - kølig # +dr.color.very_dark_warm=Meget mørk - varm # +dr.color.very_light_blonde=Meget lysblond # +dr.color.very_light_cool=Meget lys - kølig # +dr.color.very_light_soft=Meget lys - blød # +dr.color.very_light_warm=Meget lys - varm # +dr.color.vibrant_orange=Levende orange # +dr.color.white=Hvid # +dr.color.white_deep=Hvid - dyb # +dr.color.white_light=Hvid - lys # +dr.color.white_mid=Hvid - mellem # +dr.color.yellow_green=Gulgrøn # + +copyCoordinates.copy_position_message=Nuværende position er kopieret udklipsholderen: "%s" # +copyCoordinates.copy_facing_message=Omvendt position er kopieret til udklipsholderen: "%s" # + +emotes.change_emotes=Skift emotes # +emotes.execute=Udfør # +emotes.header_text=Emotes # +emotes.emotes_instructions_general=Brug genvejstaster eller mus til at aktivere emotes # +emotes.exit_gamepad=%s Afslut # +emotes.instructions_gamepad=Du kan se menuen til dine emotes ved at holde %s nede # +emotes.instructions_keyboard=Brug genvejstaster eller mus til at aktivere emotes # +emotes.instructions_touch=Tryk på emote for at aktivere # +emote_wheel.gamepad_helper.select=Tryk for at vælge # + +## Dynamic Package Manager +## Google Play APK Expansion file downloader notification +dynamicPackage.download.android.state_unknown=Starter... # +dynamicPackage.download.android.state_idle=Venter på download... # +dynamicPackage.download.android.state_fetchingUrl=Leder efter ressourcer... # +dynamicPackage.download.android.state_connecting=Opretter forbindelse # +dynamicPackage.download.android.state_downloading=Opdaterer # +dynamicPackage.download.android.state_completed=Opdateringen er fuldført! # +dynamicPackage.download.android.state_paused_networkUnavailable=Sat på pause – der er ikke noget tilgængeligt netværk # +dynamicPackage.download.android.state_paused_networkSetupFailure=Sat på pause – der er ikke noget tilgængeligt netværk # +dynamicPackage.download.android.state_paused_byRequest=Sat på pause # +dynamicPackage.download.android.state_paused_wifiUnavailable=Sat på pause – Der er ingen wi-fi tilgængelig # +dynamicPackage.download.android.state_paused_wifiDisabled=Sat på pause – Der er ingen wi-fi tilgængelig # +dynamicPackage.download.android.state_paused_roaming=Midlertidigt afbrudt – kontrollér roamingindstillinger # +dynamicPackage.download.android.state_paused_sdcardUnavailable=Midlertidigt afbrudt – lageret er ikke tilgængeligt # +dynamicPackage.download.android.state_failed_unlicensed=Mislykkedes – app uden licens # +dynamicPackage.download.android.state_failed_fetchingUrl=Mislykkedes – ressourcerne blev ikke fundet # +dynamicPackage.download.android.state_failed_sdcardFull=Mislykkedes – lageret var fuldt # +dynamicPackage.download.android.state_failed_cancelled=Annulleret # +dynamicPackage.download.android.state_failed=Opdateringen mislykkedes # +dynamicPackage.download.android.kilobytesPerSecond=%1$s KB/s ### %1$s is the download speed in kbps +dynamicPackage.download.android.timeRemainingNotification=%1$s tilbage ### %1$s is the time remaining +dynamicPackage.download.android.notificationChannelName=Status for opdatering # +dynamicPackage.download.android.NotificationChannelDescription=Vis opdateringsstatus og -fremdrift # + +## GameTest content +gameTest.description=Interagerer med spiltest. # +gameTest.error.unknownCommandMode=Ukendt kommandotilstand angivet # +gameTest.error.missingStructure=Kunne ikke finde nogen strukturblokke inden for %s radius # +gameTest.error.cannotFindLookedAtBlock=Kan ikke finde den blok, du kigger på # +gameTest.error.cannotFindStuctureBlockContainingBlock=Kan ikke finde en strukturblok, der indeholder den tilsigtede pos %s, %s, %s # +gameTest.error.structureTooBig=Strukturen skal være mindre end %s blokke på hver akse # +gameTest.error.repeatCountTooSmall=Antal gentagelser skal være større end 0 # +gameTest.error.failConditionMet=Fejlbetingelser opfyldt # +gameTest.error.timeout=Hverken succes eller fiasko inden for %s ticks # +gameTest.error.noFinishedSequences=Ingen sekvenser afsluttet # +gameTest.error.flakyTestError=Ikke nok succeser: %s ud af %s forsøg. Krævede succeser: %s. Maks. forsøg: %s. # +gameTest.error.testMissing=Kunne ikke finde testen med navnet "%s". # +gameTest.error.structureNotSpawned=Teststrukturen med stien "%s" kunne ikke oprettes ### %s is the file path of the structure +gameTest.error.flakyFailed=Flaky test %s fejlede, forsøg: %s / %s # +gameTest.error.flakyFailedShowSuccesses=, succeser: %s (%s påkrævet) ### This appears right after gameTest.error.flakyFailed if multiple successes are required +gameTest.error.failed=%s fejlede! # +gameTest.error.succeededInInvalidTick=Succes i ugyldigt tick: forventede %s, men aktuelle tick er %s # +gameTest.error.noTestsFound=Ingen test fundet for tagget "%s" # +gameTest.error.unkownEvent=Ukendt hændelsesnavn '%s' # +gameTest.optionalPrefix=(valgfri) # +gameTest.assert.couldNotSetBlock=Kunne ikke setblock '%s' # +gameTest.assert.missingButton=Forventede en knap # +gameTest.assert.missingLever=Forventede et håndtag # +gameTest.assert.couldNotSpawnEntity=Kunne ikke spawne entitet af typen '%s' # +gameTest.assert.onlyWorksWithMobs=spawnWithoutBehaviors() fungerer kun for mobs # +gameTest.assert.mobWontMove=Kunne ikke få mob til at flytte '%s' # +gameTest.assert.noPathFound=Ingen sti fundet for entitet af typen "%s" # +gameTest.assert.pathFound=Sti fundet for entitet af typen "%s" # +gameTest.assert.expectEntityOfType=Forventede entitet af typen '%s' # +gameTest.assert.unexpectedDataResult=Uventet dataresultat for entitet # +gameTest.assert.didNotExpectEntityOfType=Forventede ikke entitet af typen '%s' # +gameTest.assert.expectBlock=Forventede blok af typen '%s' # +gameTest.assert.expectBlockWithState=Forventede blok med tilstanden '%s' # +gameTest.assert.unexpectedBlock=Forventede ikke blok af typen '%s' # +gameTest.assert.unexpectedBlockState=Blokken har ikke den forventede bloktilstand # +gameTest.assert.expectItemOfType=Forventede genstands-entitet af typen %s # +gameTest.assert.unexpectedItemOfType=Forventede ikke genstands-entitet af typen %s # +gameTest.assert.wrongEntityItemCount=Uventet antal genstands-entiteter af typen %s. Forventet: %s. Faktisk: %s. # +gameTest.assert.noContainerFound=Ingen beholder fundet # +gameTest.assert.expectEmptyContainer=Forventede en tom beholder # +gameTest.assert.expectItemInContainer=Beholderen indeholder ikke en genstand af typen %s # +gameTest.assert.missingComponent=Entiteten mangler komponent '%s' # +gameTest.assert.hasComponent=Entiteten har komponent '%s' # +gameTest.assert.missingArmor=Entiteten mangler rustning %s på plads %s med data %s # +gameTest.assert.hasArmor=Entiteten har rustning %s på plads %s med data %s # +gameTest.assert.unexpectedRedstonePowerLevel=Uventet niveau af redstone-energi. Forventet: %s. Faktisk: %s. # +gameTest.assert.expectWaterLogged=Forventede vandmættet blok # +gameTest.assert.unexpectedWaterLogged=Forventede ikke vandmættet blok # +gameTest.assert.missingExplosionComponent=Entitetens tændsats kan ikke indstilles, fordi den ikke har en eksplosiv komponent # +gameTest.assert.invalidEntityInstance=Ugyldig forekomst af entitet # +gameTest.assert.unexpectedParameterValue=Uventet værdi for parameteren '%s' # +gameTest.assert.expectEntityInstance=Forventet objektforekomst af typen '%s' # +gameTest.assert.didNotExpectEntityInstance=Forventede ikke objektforekomst af typen '%s' # +gameTest.assert.invalidFluidType=Ugyldig væsketype # +gameTest.assert.expectCauldron=Forventede blok af typen gryde # +gameTest.success.runningTests=Kører %s test ... # +gameTest.success.relativePosition=Placering i forhold til %s: %s ### first %s is the name of the test and the second %s is the local location in the test structure +gameTest.success.passed=%s bestået! # +gameTest.success.flakyPassedEnough=%s bestået %s gange ud af %s forsøg. ### this is used when a test has passed a sufficient number of times +gameTest.success.flakyPassed=Flaky test %s bestået, forsøg: %s succeser: %s. ### this one is used when a test has passed, but not yet reached the required number of times to succeed +gameTest.success.testsStarted=Kører %s test med tagget "%s" ... # +gameTest.report.testLocation=På: %s, %s, %s (relativ: %s, %s, %s) # +gameTest.report.tickCount=Tick: %s ### This appears right below the gameTest.report.testLocation line +gameTest.report.testCount=Spiltest færdig! %s test er kørt # +gameTest.report.someTestsFailed=%s påkrævede test fejlede :( # +gameTest.report.allRequiredTestsPassed=Alle påkrævede test bestået :) # +gameTest.report.optionalFailures=%s valgfri test fejlede # +gameTest.report.bookTitle=Rapport over spiltest ### A book with this title is placed next to each test with the test results inside + +## Script +script.description=Fejlfindingsindstillinger for GameTest Framework. # +script.error.unknownCommandMode=Ukendt kommandotilstand angivet # +script.error.noDebugger=Debugger ikke tilgængelig # +script.error.debuggerFailed=Debugger kunne ikke startes # +script.error.profilerStopped=Profileringen stoppede. Profilen kunne ikke gemmes. # +script.error.statsSaved=Fejl – scriptstatistik blev ikke gemt. # +script.success.debuggerListen=Debugger lytter på port %s # +script.success.debuggerConnect=Debugger, der er tilsluttet værten %s på porten %s # +script.success.debuggerClosed=Debugger er lukket # +script.success.profilerStarted=Profileringen er i gang # +script.success.profilerStopped=Profileringen stoppede. Profilen er gemt på "%s" ### Full path to profile file +script.success.statsSaved=Scriptstatistik gemt i '%s' ### Full path to stats file + +clientscript.description=Indstillinger for klientdebugging i GameTest Framework. # +clientscript.error.unknownCommandMode=Ukendt kommandotilstand # +clientscript.error.noDebugger=Klientdebugger ikke tilgængelig # +clientscript.error.debuggerFailed=Klientdebugger kunne ikke startes # +clientscript.success.debuggerListen=Klientdebugger lytter på port %s # +clientscript.success.debuggerConnect=Klientdebugger oprettede forbindelse til host %s på port %s # +clientscript.success.debuggerClosed=Klientdebugger lukket # + +## World Recovery +world_recovery.description=Klik på knappen nedenfor for at åbne en filvælger, så du kan finde mappen "minecraftWorlds".%1%1Kig i mapperne "games/com.mojang", startende fra roden af din enhed eller dit SD-kort.%1%1Når du har valgt mappen, kopierer vi dine verdener til dit nye eksterne lager.%1%1Du skal have plads til kopierne af dine verdener på din enhed. ### %1 is line breaks +world_recovery.title=Gendan verdener # +world_recovery.select_worlds=Vælg verdener # +world_recovery.error.title=Verdenerne kunne ikke gendannes # +world_recovery.error.invalid_directory=Du skal vælge en mappe, der slutter med "%s". # +world_recovery.error.insufficient_space=Der er ikke plads til gendannelsen. Påkrævet: %1. Tilgængelig: %2. # +world_recovery.error.generic=Der opstod en fejl: %s # +world_recovery.success=Verdener gendannet! # +world_recovery.init=Indleder gendannelse ... # +world_recovery.progress=Gendanner %2 filer (%3).%1%1Status: %4 %% fuldført%1Filer kopieret: %5 / %2 ### %1 is line breaks, %2 is file count, %3 is total size, %4 is percent complete, %5 is current file count + +osk.truncation_warning.title=Advarsel # +osk.truncation_warning.body=Teksten kan ikke redigeres. Teksten overskrider grænsen og kan forårsage trunkering eller datatab. # + +## Gatherings +gathering.button.minecraftLive=Minecraft Live # +gathering.caption.startsIn=Starter om %s # +gathering.caption.endsIn=Slutter om %s # +gathering.caption.eventOver=Event overstået # +gathering.info.button.readMore=Læs mere ... # +gathering.info.button.voteNow=Stem nu # +gathering.info.title.liveIsComing=Der er snart Minecraft Live! # +gathering.info.header.minecraftLive=Minecraft Live # +gathering.info.body.liveIsComing=Tiden er inde til at tilføje en ny mob i Minecraft, og valget er dit. # +gathering.info.modal.title.connectFail=Manglende forbindelse # +gathering.info.modal.body.connectFail=Vi kunne ikke oprette forbindelse. Prøv igen senere. # +gathering.connect.title=Opretter forbindelse ... # diff --git a/servers/bedrock/resource_packs/vanilla/texts/de_DE.lang b/servers/bedrock/resource_packs/vanilla/texts/de_DE.lang new file mode 100644 index 0000000..3674b8f --- /dev/null +++ b/servers/bedrock/resource_packs/vanilla/texts/de_DE.lang @@ -0,0 +1,10422 @@ +## Comments can be added anywhere on a valid line by starting with '##' +## +## Note, trailing spaces will NOT be trimmed. If you want room between the end of the string and the start of a +## comment on the same line, use TABs. +accessibility.disableTTS=Text-zu-Sprache-Funktion deaktiviert. # +accessibility.enableTTS=Text-zu-Sprache-Funktion aktiviert. # + +## Translator note: +## This section of phrases will be given audibly to the user using text to speech + +accessibility.chat.tts.gamepad.back=Drücke %s, um zurückzukehren # +accessibility.chat.tts.gamepad.exitChat=Drücke %s, um den Chat zu verlassen # +accessibility.chat.tts.gamepad.sendMessage=Drücke %s, um eine Nachricht zu schicken # +accessibility.chat.tts.says=%s sagt %s # +accessibility.chat.tts.hideChat=Chat ausblenden # +accessibility.chat.tts.keyboard=Tastatur # +accessibility.chat.tts.muteChatToggle=Alle stummschalten # +accessibility.chat.tts.sendChatMessage=Senden # +accessibility.chat.tts.textboxTitle=Chat # + +accessibility.game.playerView=Spieleransicht # + +accessibility.loading.done=Fertig # +accessibility.saving.done=Fertig # +accessibility.downloading.start=Download hat begonnen # +accessibility.downloading.Progress=%s %% heruntergeladen # +accessibility.downloading.canceled=Download abgebrochen # +accessibility.downloading.complete=Download abgeschlossen # +accessibility.importing.start=Importieren hat begonnen # +accessibility.importing.Progress=%s %% importiert # +accessibility.importing.canceled=Importieren abgebrochen # +accessibility.importing.complete=Importieren abgeschlossen # +accessibility.signin.xbl=Anmeldung bei Xbox Live # +accessibility.chat.howtoopen=Drücke %s, um den Chat zu öffnen # +accessibility.chat.howtoemote=Drücke oder halte %s für Emote # +accessibility.key.mouseButton=Maustaste %s # +accessibility.key.gamepad=Controller %s # +accessibility.list.or.two=%s oder %s # +accessibility.list.or.three_or_more.first=%s # +accessibility.list.or.three_or_more.inner=, %s # +accessibility.list.or.three_or_more.last= oder %s # + +accessibility.button.tts.title=Taste # +accessibility.checkbox.tts.title=Kästchen # +accessibility.checkbox.tts.status=Status %s ### Status will be checked or unchecked +accessibility.dropdown.tts.title=Dropdown # +accessibility.screen.tts.title=%s-Fenster ### %s will be replaced with the title of the screen (Example: Library Screen) +accessibility.slider.tts.title=Schieberegler # +accessibility.tab.tts.title=Reiter # +accessibility.textbox.tts.title=Textbox # +accessibility.toggle.tts.title=Umschalten # +accessibility.scrollbar.tts.title=Scrollbalken # + +accessibility.button.navigateLeft=Linker Pfeil # +accessibility.button.navigateRight=Rechter Pfeil # + +accessibility.button.close=schließen # +accessibility.button.back=zurück # +accessibility.button.exit=Verlassen # + +## Text for the filter button in search menu which works as follows: +## a. When there are 0 filters applied - "Filter Button X of Y" +## b. When 1 or more filters are applied - "Filter Button X of Y, Z Applied" where Z is the number of filters applied. +accessibility.button.filter=Filter # +accessibility.button.filter.appliedCount= %s Angewandt # +accessibility.button.sort=Sortierung # + +accessibility.dropdown.listItem=Listenpunkt # + +accessibility.minecoin=Minecoin # +accessibility.minecoins=Minecoins # +accessibility.fullprice=Voller Preis: %s Minecoins # +accessibility.discount.price=Reduzierter Preis: %s Minecoins # +accessibility.discount.percent=%s Prozent Rabatt # + +accessibility.sectionName=Abschnitt %s: # + +accessibility.state.on=: an # +accessibility.state.off=: aus # + +accessibility.state.checked=: Häkchen gesetzt # +accessibility.state.unchecked=: Häkchen entfernt # + +accessibility.state.selected=: Ausgewählt # +accessibility.state.unselected=: Nicht ausgewählt # + +accessibility.store.offerDescription.share=Teilen # +accessibility.store.wishlist.button=Wunschliste # + +accessibility.index= %s von %s ### This is numbering, which number out of the total number of objects is available for interaction. Example: 1 of 3 + +accessibility.slider.tts.percentValue=%s Prozent # + +accessibility.play.editWorld=Welt bearbeiten # +accessibility.play.editRealm=Realm bearbeiten # +accessibility.play.editServer=Server bearbeiten # +accessibility.play.importWorld=Welt importieren # +accessibility.play.leaveRealm=Realm verlassen # +accessibility.play.realmFeed=Realm-Neuigkeiten # +accessibility.play.noNewPosts=Keine neuen Beiträge # +accessibility.play.singleNewPost=1 neuer Beitrag # +accessibility.play.multipleNewPosts=%s neue Beiträge ### %s will be a number +accessibility.play.tabLeft=Drücke %s, um die Registerkarte links von dieser auszuwählen. # +accessibility.play.tabRight=Drücke %s, um die Registerkarte rechts von dieser auszuwählen. # +accessibility.play.legacyWorldsDelete=Alte Welt löschen # +accessibility.play.uploadWorld=Welt hochladen # + +accessibility.pause.permissions=Berechtigungen # +accessibility.pause.profile=Profil auswählen # + +accessibility.start.buttonHelper=%s : %s ### Used for on-screen gamepad helpers (eg. "Y Button : Change User") + +accessibility.screenName.achievements=Erfolge-Fenster # +accessibility.screenName.chat=Chatfenster # +accessibility.screenName.chatSettings=Chateinstellungen-Fenster # +accessibility.screenName.createNew=Neues Fenster erstellen # +accessibility.screenName.createWorld=Welteinstellungen-Fenster erstellen # +accessibility.screenName.editCharacter=Charaktereditor # +accessibility.screenName.editWorldSettings=Welteinstellungen-Fenster bearbeiten # +accessibility.screenName.error=Fehlerfenster # +accessibility.screenName.howToPlay=„So wird gespielt“-Fenster # +accessibility.screenName.inviteToGame=Auf den Spielbildschirm einladen # +accessibility.screenName.joinByIP="Über IP teilnehmen"-Dialog # +accessibility.screenName.joinCode=Beitrittscode-Dialog # +accessibility.screenName.library=Bibliothek-Fenster # +accessibility.screenName.modalDialog=Popup-Dialog # +accessibility.screenName.myTemplates="Meine Vorlagen"-Fenster # +accessibility.screenName.myWorlds="Meine Welten"-Fenster # +accessibility.screenName.patchNotes=Patch-Hinweisfenster # +accessibility.screenName.pause=Pause-Fenster # +accessibility.screenName.permissions=Berechtigungsbildschirm # +accessibility.screenName.play=Spielfenster # +accessibility.screenName.profile=Profil-Fenster # +accessibility.screenName.realmSettings=Realm-Einstellungen-Fenster # +accessibility.screenName.settings=Spieleinstellungen-Fenster # +accessibility.screenName.addFriend=Bildschirm Freund hinzufügen # +accessibility.screenName.skinPicker=„Skin auswählen“-Fenster # +accessibility.screenName.start=Hauptmenü # +accessibility.screenName.vrAlignment=VR-Ausrichtungsfenster # +accessibility.screenName.emoteWheel=Emotes-Auswahl # + +accessibility.settings.reset=zurücksetzen # +accessibility.settings.chooseSeed=Seed auswählen # + +accessibility.start.feedback=Feedback-Link an Webseite übermitteln # +accessibility.start.new=Neu # +accessibility.start.profile=Profil auswählen # +accessibility.start.skinPicker=Skin auswählen # + +accessibility.store.tag=Tag # + +accessibility.textbox.editing=Bearbeitung # + +accessibility.text.period=Punkt # +accessibility.text.period.url=Punkt ### Pronunciation for a period inside of a URL, as in "www dot microsoft dot com" +accessibility.text.comma=Komma # +accessibility.text.colon=Doppelpunkt # +accessibility.text.apostrophe=Hochkomma # +accessibility.text.semiColon=Strichpunkt # +accessibility.text.questionMark=Fragezeichen # +accessibility.text.quotationMark=Anführungszeichen # +accessibility.text.space=Leertaste # +accessibility.text.tilde=Tilde # +accessibility.text.graveAccent=Graviszeichen # +accessibility.text.lessThan=Kleiner als # +accessibility.text.greaterThan=Größer als # +accessibility.text.leftBrace=eckige Klammer links # +accessibility.text.rightBrace=eckige Klammer rechts # +accessibility.text.rightBracket=Eckige Klammer rechts # +accessibility.text.leftBracket=Eckige Klammer links # +accessibility.text.verticalBar=Senkrechter Strich # +accessibility.text.forwardSlash=Schrägstrich # +accessibility.text.backwardSlash=Umgekehrter Schrägstrich # + +accessibility.text.exclamationPoint=Ausrufezeichen # +accessibility.text.atSign=At-Zeichen # +accessibility.text.hashTag=Hashtag # +accessibility.text.dollarSign=Dollar # +accessibility.text.percent=Prozent # +accessibility.text.caret=Caret-Zeichen # +accessibility.text.ampersand=Und-Zeichen # +accessibility.text.asterisk=Sternchen # +accessibility.text.leftParenthesis=runde Klammer links # +accessibility.text.rightParenthesis=runde Klammer rechts # +accessibility.text.hyphen=Bindestrich # +accessibility.text.underScore=Unterstrich # +accessibility.text.plus=Plus # +accessibility.text.equals=Gleich # + +accessibility.text.unsupported=Unbekanntes Satzzeichen # + +accessibility.toast=Benachrichtigung ### This is the name of the popup that appears when a player gets a notification for a game invite or achievement unlocked + +accessibility.worldTemplates.help=Hilfe # + +accessibility.popup.title=Screen Reader deaktivieren? # +accessibility.popup.message.line1=Willkommen zu Minecraft! # +accessibility.popup.message.default=Auf deinem Gerät ist die Unterstützung der Sprachausgabe standardmäßig aktiviert. # +accessibility.popup.message.platform=Auf deinem System wurde ein aktiver Screenreader festgestellt. Die Bildschirmsprachausgabe von Minecraft wurde automatisch aktiviert. # +accessibility.popup.message.touch=Berühren und ziehen, um Steuerungselemente auf dem Bildschirm zu finden. Doppeltippen, um ein Element auszuwählen. Doppeltippen und halten, während du nach oben oder unten wischst, um zu scrollen. # +accessibility.popup.message.xbl=Für dein Konto ist die Option „Spiele vorlesen lassen“ aktiv. Die Bildschirmsprachausgabe von Minecraft wurde automatisch aktiviert. # +accessibility.popup.message.line3=Möchtest du ihn deaktivieren? # +accessibility.popup.left_button_text=Deaktivieren # +accessibility.popup.right_button_text=Aktiv lassen # + +accessibility.popup.joinRealm=Bildschirm Realm beitreten # + +accessibility.controllerLayoutScreen.buttonRemapped=%s ist jetzt %s zugewiesen # +accessibility.controllerLayoutScreen.buttonBoundTo=Taste „%s“: %s # +accessibility.controllerLayoutScreen.buttonRemapping=Taste betätigen, um %s zuzuweisen. # + +accessibility.gamepad.faceButton.down=A-Knopf/Taste # +accessibility.gamepad.faceButton.right=B-Knopf/Taste # +accessibility.gamepad.faceButton.left=X-Knopf/Taste # +accessibility.gamepad.faceButton.up=Y-Knopf/Taste # +accessibility.gamepad.button.systemLeft=Ansicht-Taste # +accessibility.gamepad.button.systemRight=Menü-Taste # +accessibility.gamepad.dpad.down=Steuerkreuz nach unten # +accessibility.gamepad.dpad.up=Steuerkreuz nach oben # +accessibility.gamepad.dpad.left=Steuerkreuz nach links # +accessibility.gamepad.dpad.right=Steuerkreuz nach rechts # +accessibility.gamepad.stick.left=Linker Stick # +accessibility.gamepad.stick.right=Rechter Stick # +accessibility.gamepad.trigger.right=Rechter Trigger # +accessibility.gamepad.trigger.left=Linker Trigger # +accessibility.gamepad.bumper.right=Rechter Bumper ### Used for both Xbox and controller on Windows +accessibility.gamepad.bumper.left=Linker Bumper ### Used for both Xbox and controller on Windows + +accessibility.keyboard.leftBracket=Eckige Klammer links ### left square bracket means '[' on the english keyboard +accessibility.keyboard.rightBracket=Eckige Klammer rechts ### right square bracket means ']' on the english keyboard + +accessibility.emotes.hovered=%s, Emote-Taste %d, %d von %d # +accessibility.emotes.assigned=%s Emote ist zugewiesen # +accessibility.emotes.unassigned=Nicht zugewiesen # +accessibility.emotes.playSuccess=Emote abspielen # +accessibility.emotes.playFailed=Dieser Taste wurde kein Emote zugewiesen. Drücke %s für „Emotes ändern“ # +accessibility.emotes.changeEmotesInstruction.button=%s für den Zugriff # +accessibility.emotes.keyboard.arrow=Pfeil # + +accessibility.emotes.instruction.keyboard=Drücke rechts oder links, um zwischen den Emote-Tasten zu wählen. Drücke Pfeil nach unten, um auf die Emote-Taste zuzugreifen. # + +## End of audible phrases section + +accounts.name=Name: %s (%s) # +accounts.signedInAs=Angemeldet als # +accounts.signOutConfirmation=Möchtest du dich abmelden und das Konto wechseln? # +accounts.switchConfirmation=Möchtest du das Konto wechseln? Dein aktuelles Konto bleibt angemeldet. # +accounts.signOut=Abmelden # +accounts.switch=Konto wechseln # +accounts.manage=Konto verwalten # + +achievement.alternativeFuel=Alternativer Brennstoff # +achievement.alternativeFuel.desc=Befeuere einen Ofen mit einem Seetangblock. # +achievement.acquireIron=Schmiedekunst # +achievement.acquireIron.desc=Schmilz einen Eisenbarren # +achievement.bakeCake=Die Lüge # +achievement.bakeCake.desc=Weizen, Zucker, Milch und Eier! # +achievement.blaze_rod=Spiel mit dem Feuer # +achievement.blaze_rod.desc=Erleichtere eine Lohe um ihre Rute # +achievement.bookcase=Bibliothekar # +achievement.bookcase.desc=Baue Bücherregale, um deinen Zaubertisch zu verbessern # +achievement.breedCow=Nachzucht # +achievement.breedCow.desc=Züchte zwei Kühe mit Weizen # +achievement.buildBetterPickaxe=Technischer Fortschritt # +achievement.buildBetterPickaxe.desc=Stelle eine bessere Spitzhacke her # +achievement.buildFurnace=Heiße Angelegenheit # +achievement.buildFurnace.desc=Baue einen Ofen aus acht Steinblöcken # +achievement.buildHoe=Fang an zu ackern! # +achievement.buildHoe.desc=Stell aus Holz und Stöcken eine Hacke her # +achievement.buildPickaxe=Glück Auf! # +achievement.buildPickaxe.desc=Stell aus Holz und Stöcken eine Spitzhacke her # +achievement.buildSword=Zu den Waffen! # +achievement.buildSword.desc=Stell aus Holz und Stöcken ein Schwert her # +achievement.buildWorkBench=Fortgeschrittenes Handwerk # +achievement.buildWorkBench.desc=Stell aus vier Brettern eine Werkbank her # +achievement.cookFish=Köstlicher Fisch # +achievement.cookFish.desc=Fange und brate einen Fisch! # +achievement.diamonds=DIAMANTEN! # +achievement.diamonds.desc=Baue Diamanten mit einer Eisenspitzhacke ab # +achievement.diamondsToYou=Diamanten für dich! # +achievement.diamondsToYou.desc=Wirf mit Diamanten nach einem anderen Spieler. # +achievement.enchantments=Zauberer # +achievement.enchantments.desc=Verwende ein Buch, Obsidian und Diamanten, um einen Zaubertisch zu bauen # +achievement.exploreAllBiomes=Abenteurerzeit # +achievement.exploreAllBiomes.desc=Entdecke alle Biome # +achievement.flyPig=Wenn Schweine fliegen # +achievement.flyPig.desc=Fliege auf einem Schwein eine Klippe hinunter # +achievement.fullBeacon=Leuchtturmwärter # +achievement.fullBeacon.desc=Erstelle ein vollständiges Leuchtfeuer # +achievement.get=Erfolg erzielt! # +achievement.ghast=Zurück zum Absender # +achievement.ghast.desc=Zerstöre einen Ghast mit einem Feuerball # +achievement.killCow=Kuhschubser # +achievement.killCow.desc=Gewinne Leder # +achievement.killEnemy=Monsterjäger # +achievement.killEnemy.desc=Greif ein Monster an und töte es # +achievement.killWither=Der Anfang. # +achievement.killWither.desc=Töte den Wither # +achievement.makeBread=Bäcker # +achievement.makeBread.desc=Backe ein Brot aus Weizen # +achievement.mineWood=Dreimal auf Holz geklopft # +achievement.mineWood.desc=Schlage einen Baum, bis ein Stück Holz herausfällt # +achievement.notification.description=Erfolg freigeschaltet # +achievement.onARail=Bahn frei! # +achievement.onARail.desc=Lege mit einer Lore mindestens einen Kilometer an einem Stück zurück # +achievement.openInventory=Inventur # +achievement.openInventory.desc=Drücke '%1$s', um dein Inventar zu öffnen. # +achievement.overkill=Meister des Kampfes # +achievement.overkill.desc=Verursache neun Herzen Schaden mit einem einzigen Treffer # +achievement.overpowered=Übermächtig # +achievement.overpowered.desc=Stelle einen Notch-Apfel her # +achievement.portal=Wir müssen noch tiefer # +achievement.portal.desc=Baue ein Portal zum Nether # +achievement.potion=Alchemie # +achievement.potion.desc=Braue einen Trank # +achievement.requires=Benötigt '%1$s' # +achievement.snipeSkeleton=Scharfschützenduell # +achievement.snipeSkeleton.desc=Töte ein Skelett mit einem Pfeil aus über 50 Meter Entfernung # +achievement.spawnWither=Der Anfang? # +achievement.spawnWither.desc=Spawne einen Wither. # +achievement.taken=Geschafft! # +achievement.theEnd=Das Ende? # +achievement.theEnd.desc=Finde das Ende # +achievement.theEnd2=Das Ende. # +achievement.theEnd2.desc=Besiege den Enderdrachen # +achievement.unknown=??? # +achievement.uninitScore=-- # + +action.hint.exit.boat=Tippe auf Springen, um das Boot zu verlassen # +action.hint.exit.minecart=Auf Springen tippen, um die Lore zu verlassen # +action.hint.exit.pig=Tippe "Schleichen" an, um abzusteigen # +action.hint.exit.horse=Tippe "Schleichen" an, um abzusteigen # +action.hint.exit.strider=Tippe auf Schleichen, um abzusteigen # +action.hint.exit.donkey=Tippe "Schleichen" an, um abzusteigen # +action.hint.exit.mule=Tippe "Schleichen" an, um abzusteigen # +action.hint.exit.llama=Tippe "Schleichen" an, um abzusteigen # +action.hint.exit.trader_llama=Tippe auf "Schleichen", um abzusteigen # +action.hint.exit.skeleton_horse=Tippe "Schleichen" an, um abzusteigen # + + +action.hint.exit.scheme.minecart=Tippe auf Absteigen, um die Lore zu verlassen # +action.hint.exit.scheme.pig=Tippe auf Absteigen, um abzusteigen # +action.hint.exit.scheme.horse=Tippe auf Absteigen, um abzusteigen # +action.hint.exit.scheme.strider=Tippe auf Absteigen, um abzusteigen # +action.hint.exit.scheme.donkey=Tippe auf Absteigen, um abzusteigen # +action.hint.exit.scheme.mule=Tippe auf Absteigen, um abzusteigen # +action.hint.exit.scheme.llama=Tippe auf Absteigen, um abzusteigen # +action.hint.exit.scheme.trader_llama=Tippe auf Absteigen, um abzusteigen # +action.hint.exit.scheme.skeleton_horse=Tippe auf Absteigen, um abzusteigen # + +action.hint.exit.console.boat=Drücke :_input_key.jump:, um das Boot zu verlassen # +action.hint.exit.console.minecart=Drücke :_input_key.jump:, um die Lore zu verlassen # +action.hint.exit.console.pig=Drücke :_input_key.sneak:, um abzusteigen # +action.hint.exit.console.horse=Drücke :_input_key.sneak:, um abzusteigen # +action.hint.exit.console.strider=Drücke :_input_key.sneak:, um abzusteigen # +action.hint.exit.console.donkey=Drücke :_input_key.sneak:, um abzusteigen # +action.hint.exit.console.mule=Drücke :_input_key.sneak:, um abzusteigen # +action.hint.exit.console.llama=Drücke :_input_key.sneak:, um abzusteigen # +action.hint.exit.console.trader_llama=Drücke :_input_key.sneak:, um abzusteigen # +action.hint.exit.console.skeleton_horse=Drücke :_input_key.sneak:, um abzusteigen # + +action.interact.creeper=Anzünden # +action.interact.edit=Bearbeiten # +action.interact.exit.boat=Boot verlassen # +action.interact.feed=Füttern # +action.interact.fishing=Angeln # +action.interact.milk=Milch # +action.interact.mooshear=Scheren # +action.interact.moostew=Pilzkuh melken # +action.interact.repair=Reparieren # +action.interact.ride.boat=Einsteigen # +action.interact.ride.minecart=Fahren # +action.interact.ride.horse=Reiten # +action.interact.ride.strider=Reiten # +action.interact.shear=Scheren # +action.interact.sit=Sitzen # +action.interact.stand=Stehen # +action.interact.talk=Sprechen # +action.interact.tame=Zähmen # +action.interact.dye=Färben # +action.interact.cure=Heilen # +action.interact.opencontainer=Öffnen # +action.interact.createMap=Karte erschaffen # +action.interact.takepicture=Bild machen # +action.interact.saddle=Satteln # +action.interact.mount=Aufsteigen # +action.interact.boost=Verstärken # +action.interact.write=Schreiben # +action.interact.leash=Festbinden # +action.interact.unleash=Losbinden # +action.interact.name=Name # +action.interact.attachchest=Truhe befestigen # +action.interact.equiphorsearmor=Pferderüstung anlegen # +action.interact.equipcarpet=Teppich anlegen # +action.interact.trade=Handeln # +action.interact.armorstand.pose=Haltung # +action.interact.armorstand.equip=Anlegen # +action.interact.read=Lesen # +action.interact.wakevillager=Dorfbewohner aufwecken # +action.interact.barter=Handeln # + +advMode.allEntities=@e = alle Entitäten # +advMode.allPlayers=@a = alle Spieler # +advMode.command=Befehlseingabe # +advMode.nearestPlayer=@p = nächster Spieler # +advMode.notAllowed=Nur ein Operator im Kreativmodus kann Befehle eingeben # +advMode.notEnabled=Befehlsblöcke sind auf diesem Server nicht aktiviert # +advMode.previousOutput=Letzte Ausgabe # +advMode.randomPlayer=@r = zufälliger Spieler # +advMode.self=@s = ich # +advMode.setCommand=Konsolenbefehl für Block eingeben # +advMode.setCommand.success=Befehl gesetzt: %s # + +apple.iCloudDisabled.title=Verliere deine Welten nicht! # +apple.iCloudDisabled.message=Deine Welten werden nicht richtig gespeichert. Wenn du das nächste Mal Minecraft spielst, sind sie vielleicht nicht mehr da. Rufe deine Apple TV-Einstellungen auf und aktiviere iCloud, damit alle deine Welten gespeichert werden. # +apple.iCloudDisabled.button.turnOnICloud=iCloud aktivieren # +apple.iCloudNoSpace.message=Du hast nicht genug freien iCloud-Speicher, um deine Welten richtig zu speichern. Wenn du das nächste Mal Minecraft spielst, sind sie vielleicht nicht mehr da. Sorge für freien Speicherplatz auf deinem iCloud-Account, damit alle deine Welten gespeichert werden. # +apple.iCloudNoSpace.button.manageICloud=iCloud verwalten # +apple.iCloudNoInternet.message=Du benötigst eine Internetverbindung, um deine Welten richtig zu speichern. Wenn du das nächste Mal Minecraft spielst, sind sie vielleicht nicht mehr da. Verbinde dich wieder mit dem Internet, damit alle deine Welten gespeichert werden. # +apple.iCloudSignInRequired.title=Anmelden # +apple.iCloudSignInRequired.message=Du musst bei iCloud angemeldet sein, um Minecraft zu spielen. Rufe deine Apple TV-Einstellungen auf und aktiviere iCloud. # +apple.iCloudUserChanged.message=Ein neues iCloud-Konto wurde angemeldet. Du musst Minecraft neu starten, um zu spielen. # +apple.LocalNetworkPermission.message=Minecraft möchte auf dein lokales Netzwerk zugreifen. Dies erlaubt dir und anderen, auf deinem lokalen Netzwerk gemeinsam miteinander zu spielen. Das Ablehnen dieser Anfrage hat keinen Einfluss auf Online-Funktionen oder das Gameplay. Jedoch können du und andere dann nicht gemeinsam im selben Netzwerk spielen. # + +attribute.modifier.plus.0=+%d %s # +attribute.modifier.plus.1=+%d%% %s # +attribute.modifier.plus.2=+%d%% %s # +attribute.modifier.take.0=-%d %s # +attribute.modifier.take.1=-%d%% %s # +attribute.modifier.take.2=-%d%% %s # +attribute.name.minecraft:attack_damage=Angriffsschaden # +attribute.name.minecraft:follow_range=Kreaturen-Folgedistanz # +attribute.name.minecraft:knockback_resistance=Rückstoßwiderstand # +attribute.name.generic.maxHealth=Maximale Gesundheit # +attribute.name.generic.attackDamage=Angriffsschaden # +attribute.name.generic.knockbackResistance=Rückstoßwiderstand # +attribute.name.minecraft:movement=Geschwindigkeit # +attribute.name.horse.jumpStrength=Pferdesprungstärke # +attribute.name.zombie.spawnReinforcements=Zombie-Verstärkung # + +attribution.goBack=Zurück # +attribution.viewAttribution=Die Zuschreibungen kannst du dir unter https://minecraft.net/attribution in jedem Webbrowser ansehen. # + +authentication.demo.body.default=Die Demo wird gestartet … # +authentication.demo.body.error=Entschuldigung, aber die Lektion steht aktuell nicht zur Verfügung. # +authentication.demo.title=Demo wird geladen # +authentication.demo.title.error=Lektion nicht verfügbar # +authentication.pleaseSignIn=Melde dich mit deinem Schul- oder Organisationskonto an, um Minecraft Education zu nutzen. # +authentication.loggingin=Wird angemeldet ... # +authentication.signIn=Anmelden # +authentication.signIn.tryAgain=Erneut versuchen # +authentication.signingInTo=Wird bei %s angemeldet # +authentication.unableToConnect=Verbindung nicht möglich # +authentication.unauthenticated=Dieses Konto ist nicht dazu berechtigt, Minecraft Education zu benutzen. # +authentication.location=Weitere Informationen gibt es hier: # +authentication.tryagain=Mit einem anderen Konto anmelden # +authentication.welcome=Willkommen, %s! # +authentication.exitingGame=Auf Wiedersehen. Komm bald wieder. # +authentication.trialMessageTitle=Testversion # +authentication.trialWelcome=Willkommen!%1%1Es sind noch %2 Testversionen von Minecraft Education verfügbar. Sind diese verbraucht, muss deine Schule oder Organisation eine Lizenz erwerben.%1%1Bei jedem Öffnen von Minecraft Education wird eine Testversion verbraucht. Viel Spaß! # +authentication.trialWarning=Es verbleiben noch %2 Testversionen von Minecraft Education. Sind diese verbraucht, muss deine Schule oder Organisation eine Lizenz erwerben.%1%1Bei jedem Öffnen von Minecraft Education wird eine Testversion verbraucht. # +authentication.trialEnded=Deine Testversion von Minecraft Education ist abgelaufen.%1%1Deine Schule oder Organisation muss eine Lizenz erwerben, damit du weiterhin alle Funktionen der Minecraft Education nutzen kannst.%1%1Du wirst von deinem %2-Konto abgemeldet, kannst aber weiterhin unsere Demo-Lektion mit begrenzten Funktionen nutzen. # +authentication.trialEndedTitle=Testversion abgelaufen # +authentication.clickToPurchase=Wie kannst du kaufen ### Translations should be 20 characters or less +authentication.adalException=Wir können im Moment keine Verbindung mit dem Dienst aufbauen. Überprüfe deine Internetverbindung und versuche es später noch einmal. # +authentication.buyMinecraft=Zum App Store # +authentication.edu.leaveGame.title=Du wurdest abgemeldet. # +authentication.edu.leaveGame.body=Ein anderes Gerät wurde mit deinem Konto angemeldet. # +authentication.edu.leaveGame.help=Hilfe # +authentication.educationOnly=Wenn du das Spiel nicht zu schulischen Zwecken nutzt, lade bitte die Standardversion im App Store herunter. # +authentication.minecraftInstead=App Store # +authentication.signInButton=Mit einem anderen Konto anmelden # +authentication.signInRequired=Anmeldung erforderlich # +authentication.store.confirm.button=Bestätigen # +authentication.store.confirmPurchase=Kauf bestätigen # +authentication.store.intro=Deine Demoversion von Minecraft Education ist beendet. Du musst eine Lizenz erwerben, um weiterhin Minecraft Education spielen zu können. # +authentication.store.popup.purchaseFailed.title=Etwas ist schiefgelaufen # +authentication.store.popup.purchaseFailed.msg=Es tut uns leid, aber wir konnten deinen Kaufvorgang nicht abschließen. Gibt es vielleicht ein Problem bei deiner Internetverbindung? # +authentication.store.purchase.info1=Die Zahlung wird bei Bestätigung des Kaufs Ihrem iTunes-Account berechnet, und das Abonnement verlängert sich automatisch, wenn die automatische Verlängerung nicht mindestens 24 Stunden vor Ablauf des aktuellen Abonnement-Zeitraums abgeschaltet wird. Die Verlängerung wird deinem Account innerhalb von 24 Stunden vor Ablauf des aktuellen Abonnement-Zeitraums berechnet. Dabei gilt der Abonnement-Preis, den du vorher ausgewählt hast. # +authentication.store.purchase.info2=Du kannst dein Abonnement verwalten und die automatische Verlängerung deaktivieren, indem du nach dem Kauf auf die Einstellungen deines iTunes-Kontos zugreifst. Wenn du nach der Aktivierung deines Abonnements kündigst, erhältst du keine Rückerstattung für die verbleibende Laufzeit des Abonnements. Dein iTunes-Konto wird für dieses Abonnement mit deinem Office 365 Education-Konto verknüpft, sodass du nicht berechtigt bist, zusätzliche Minecraft Education-Lizenzen mit diesem iTunes-Konto zu erwerben. # +authentication.store.purchase.button=Lizenz erworben (%s/Jahr) # +authentication.store.terms=Nutzungsbedingungen # +authentication.store.viewTermsAndConditions=Nutzungsbedingungen # +authentication.store.viewPrivacyPolicy=Datenschutzrichtlinie # +authentication.toast.refreshFailed.title=Konto # +authentication.toast.refreshFailed.body=Es ist ein Kontofehler aufgetreten. Melde dich erneut an, um weiterhin die Mehrspielerfunktionen nutzen zu können. # +authentication.error.generic.title=Anmeldung fehlgeschlagen # +authentication.error.generic.body=Wir konnten dich nicht anmelden. Bitte stelle sicher, dass du dich mit deinem Schul- oder Organisationskonto anmeldest, und versuche es dann erneut. # +authentication.error.generic.link1=Erfahre mehr über Kontoberechtigungen. # +authentication.error.generic.link2=Probiere eine Demo-Lektion aus. # +authentication.error.outOfDate.title=Aktualisierung erforderlich # +authentication.error.outOfDate.body=Leider wird diese Version von Minecraft Education nicht länger unterstützt. Bitte aktualisiere auf die neueste Version, um weiterzuspielen. # +authentication.error.outOfDate.downloadPage=Zur Download-Seite # +authentication.error.accountType.body=Hoppla! Offenbar hast du dich mit einem privaten Konto angemeldet. Dieses Konto ist nicht dazu berechtigt, Minecraft Education zu benutzen. Bitte stelle sicher, dass du dich mit einem Schul- oder Organisationskonto anmeldest, und versuche es dann erneut. # + +eula.intro=Um Minecraft Education zu benutzen, musst du die Endbenutzer-Lizenzvereinbarung akzeptieren. # +eula.location=Die Lizenzvereinbarung findest du unter: # +eula.title=Endbenutzer-Lizenzvertrag # +eula.view=Lizenzvertrag anzeigen # +eula.callToAction=Drücke auf Annehmen, um der Vereinbarung zuzustimmen. # +eula.acceptButton=Annehmen # + +book.byAuthor=von # +book.defaultAuthor=Autor unbekannt # +book.editTitle=Buchtitel eingeben: # +book.export=Exportieren # +book.finalizeButton=Signieren und schließen # +book.finalizeWarning=Hinweis! Wenn du das Buch signierst, kann es nicht mehr bearbeitet werden. # +book.generation.0=Original # +book.generation.1=Kopie des Originals # +book.generation.2=Kopie einer Kopie # +book.generation.3=Zerrissen # +book.pageIndicator=Seite %1$s von %2$s # +book.signButton=Signieren # +book.titleHere=[Hier Titel eingeben] # +book.headerPortfolio=Aus dem Portfolio # +book.headerInventory=Aus dem Inventar # + +build.tooHigh=Die maximale Bauhöhe beträgt %s Blöcke # +build.tooLow=Die Mindesthöhe zum Bauen beträgt %s Blöcke. # + +chalkboardScreen.header=Text bearbeiten # +chalkboardScreen.locked=Gesperrt # +chalkboardScreen.unlocked=Freigeschaltet # + +chat.cannotSend=Chat-Nachricht konnte nicht gesendet werden # +chat.copy=In die Zwischenablage kopieren # +chat.link.confirm=Bist du sicher, dass du die folgende Webseite öffnen möchtest? # +chat.link.confirmTrusted=Möchtest du diesen Link öffnen oder in die Zwischenablage kopieren? # +chat.link.open=Im Browser öffnen # +chat.link.warning=Öffne keine Links von Personen, denen du nicht vertraust! # +chat.mentions.autocomplete.allPlayers=Bemerkungen von allen Spielern # +chat.mute=Chat stummschalten # +chat.realmsFilterDisabled=Bei diesem Realm ist die Chat-Filterung aus. # +chat.settings=Chateinstellungen # +chat.settings.defaultChatColor=Standardchatfarbe # +chat.settings.chatColor=Chatfarbe # +chat.settings.chatFont=Chat-Schriftart # +chat.settings.color=Farbe # +chat.settings.font=Schriftart # +chat.settings.fontColor=Schriftfarbe # +chat.settings.fontSize=Größe: %s # +chat.settings.fontSize.disabled=Größe: Verfügbar mit %s # +chat.settings.lineSpacing=Zeilenabstand # +chat.settings.lineSpacingNumber=x%s # +chat.settings.mentions=Meine Bemerkungen # +chat.settings.mentionsColor=Farbe meiner Bemerkungen # +chat.settings.muteAll=Gesamten Chat stummschalten # +chat.settings.muteEmotes=Emote-Chat stummschalten # +chat.settings.unmuteAll=Für gesamten Chat Stummschaltung aufheben # +chat.settings.tts=Text-zu-Sprache-Funktion zum Chatten # +chat.stream.emote=(%s) * %s %s # +chat.stream.text=(%s) <%s> %s # +chat.title=Chat # +chat.title.cheats=Chat und Befehle # +chat.type.achievement=%s hat den Erfolg %s erzielt # +chat.type.achievement.taken=%s hat den Erfolg %s verloren # +chat.type.admin=[%s: %s] # +chat.type.announcement=[%s] %s # +chat.type.emote=* %s %s # +chat.type.sleeping=%s schläft in einem Bett. Um zum Sonnenaufgang vorzuspringen, müssen alle Spieler gleichzeitig in Betten schlafen. # +chat.type.text=<%s> %s # +chat.renamed=Du wurdest auf diesem Server vorübergehend in "%s" umbenannt. # +chat.coordinateTypePosition=Meine Position # +chat.coordinateTypeFacing=Blockposition # +chat.coordinateCopiedToast=Die Koordinate wurde kopiert # +chat.coordinatesInvalid=Ungültige Koordinaten # +chat.coordinatesInvalidLong=Ungültige Koordinaten: Stelle sicher, dass du einen Block betrachtest # +chat.redactObfuscatedText=[VERDECKT] # + +chestScreen.header.large=Große Truhe # +chestScreen.header.player=Inventar # +chestScreen.header.small=Truhe # + +chooseRealmScreen.header=Realms-Server wählen # +chooseRealmScreen.realmsplusbuttontext=Erstelle einen Realm für 10 Spieler. # +chooseRealmScreen.realmsbuttontext=Erstelle einen Realm für 2 Spieler. # + +customTemplatesScreen.header=Importierte Vorlagen # + +craftingScreen.tab.search=Alle # +craftingScreen.tab.search.filter=Herstellbar # +craftingScreen.tab.construction=Bau # +craftingScreen.tab.nature=Natur # +craftingScreen.tab.equipment=Ausrüstung # +craftingScreen.tab.items=Gegenstände # +craftingScreen.tab.survival=Inventar # +craftingScreen.tab.armor=Rüstung # + + +credits.skip=Überspringen # + +cauldronScreen.header=Kessel # + +codeScreen.aznbReset.title=Alle Notebooks zurücksetzen # +codeScreen.aznbReset.body=Du bist dabei, alle Projekte unwiderruflich zu löschen. Möchtest du wirklich fortfahren? # +codeScreen.chooseEditor=Editor auswählen: # +codeScreen.editor.description.aznb=Lerne Programmieren mit Python! Nutze unsere Notebook-Benutzeroberfläche und erfahre mehr über Informatik-Lektionen, Tutorials und Herausforderungen. # +codeScreen.editor.description.makeCode=Mithilfe von Microsoft MakeCode kannst du Minecraft mit Blöcken, Python oder JavaScript programmieren! # +codeScreen.editor.description.tynker=Verändere deine Welt mit Tynker! Erstelle Minispiele, entwerfe Strukturen, und erstelle deine eigenen Mods mit Code. # +codeScreen.memoryWarning=Fehler im Editorprozess. Überprüfe, ob dein Gerät über genügend Arbeitsspeicher verfügt. # +codeScreen.memoryError=Dieses Gerät hat nicht den empfohlenen Arbeitsspeicher. Der Editor funktioniert möglicherweise nicht wie erwartet. # +codeScreen.needCheats=Zum Programmieren müssen in der Welt die Cheats aktiviert sein. # +codeScreen.networkError=Es kann keine Verbindung zum Netzwerk hergestellt werden. Überprüfe deine Netzwerkeinstellungen. # +codeScreen.title=Code-Builder # +codeScreen.changeEditorModal.title=Editor ändern # +codeScreen.resetWarning=Möchtest du den verwendeten Editor wirklich ändern? Alle nicht gespeicherten Arbeiten gehen verloren. # +codeScreen.changeEditorModal.change=Ändern # +codeScreen.button.flipWindow=Fenster umblättern # +codeScreen.button.largerWindow=Großes Fenster # +codeScreen.button.smallerWindow=Kleines Fenster # +codeScreen.button.resetEditor=Editor zurücksetzen # +codeScreen.button.changeEditor=Editor ändern # +codeScreen.buttonTTS.splitLeft=Nach links # +codeScreen.buttonTTS.splitRight=Nach rechts # +codeScreen.buttonTTS.selectEditor=Editor auswählen # +codeScreen.buttonTTS.maximize=Maximieren # +codeScreen.buttonTTS.restore=Wiederherstellen # +codeScreen.buttonTTS.home=Startseite # + +color.black=Schwarz # +color.dark_blue=Dunkelblau # +color.dark_green=Dunkelgrün # +color.dark_aqua=Dunkles Aquamarin # +color.dark_red=Dunkelrot # +color.dark_purple=Dunkelviolett # +color.gold=Gold # +color.gray=Grau # +color.dark_gray=Dunkelgrau # +color.blue=Blau # +color.green=Grün # +color.aqua=Aquamarin # +color.red=Rot # +color.light_purple=Hellviolett # +color.yellow=Gelb # +color.white=Weiß # + +commandBlockScreen.blockType=Blocktyp: # +commandBlockScreen.blockType.impulse=Impulse # +commandBlockScreen.blockType.chain=Kette # +commandBlockScreen.blockType.repeat=Wiederholen # +commandBlockScreen.condition=Bedingung: # +commandBlockScreen.condition.conditional=Bedingt # +commandBlockScreen.condition.unconditional=Bedingungslos # +commandBlockScreen.redstone=Redstone: # +commandBlockScreen.redstone.needs_redstone=Benötigt Redstone # +commandBlockScreen.redstone.always_on=Immer aktiv # +commandBlockScreen.tickDelay=Tick-Verzögerung: # +commandBlockScreen.executeFirstTick=Beim ersten Tick ausführen # +commandBlockScreen.displayOutputMode=O # +commandBlockScreen.hideOutputMode=X # +commandBlockScreen.hoverNote=Tooltip # +commandBlockScreen.title=Befehlsblock # + +seargeSays.searge=Searge sagt: %s # +seargeSays.searge1=Yolo # +seargeSays.searge2=/achievement zuweisen achievement.understandCommands @p # +seargeSays.searge3=Auf Twitter um Hilfe bitten # +seargeSays.searge4=/deop @p # +seargeSays.searge5=Anzeigetafel gelöscht, Befehle blockiert # +seargeSays.searge6=Helpdesk kontaktieren # +seargeSays.searge7=/testfornoob @p # +seargeSays.searge8=/trigger warnung # +seargeSays.searge9=Oh mein Gott. Stats ohne Ende # +seargeSays.searge10=/kill @p[name=!Searge] # +seargeSays.searge11=Hast du es mit Aus- und Anschalten versucht? # +seargeSays.searge12=Leider heute keine Hilfe # + +commandBlock.shortName=@ # +commandBlock.genericName=Befehlsblock # + +commands.ability.description=Legt eine Fähigkeit eines Spielers fest. # +commands.ability.noability=Keine Fähigkeit namens '%1$s' vorhanden # +commands.ability.granted=Dir wurde die Fähigkeit '%1$s' gewährt # +commands.ability.revoked=Dir wude die Fähigkeit '%1$s' entzogen # +commands.ability.success=Fähigkeit wurde aktualisiert. # +commands.achievement.alreadyHave=Spieler %1$s hat den Erfolg %2$s bereits # +commands.achievement.description=Vergibt oder entfernt einen Erfolg für einen Spieler. # +commands.achievement.dontHave=Spieler %1$s hat den Erfolg %2$s nicht # +commands.achievement.give.success.all=Alle Erfolge wurden an %1$s gegeben # +commands.achievement.give.success.one=Spieler %1$s hat den Wert '%2$s' erhalten # +commands.achievement.statTooLow=Spieler %1$s hat den Wert %2$s nicht # +commands.achievement.take.success.all=%1$s wurden alle Erfolge entzogen # +commands.achievement.take.success.one=Der Wert %1$s wurde %2$s entzogen # +commands.achievement.unknownAchievement=Unbekannte Statistik oder unbekannter Erfolg '%1$s' # +commands.agent.attack.success=Agent: Attacke erfolgreich # +commands.agent.attack.failed=Agent: Attacke fehlgeschlagen # +commands.agent.collect.success=Agent: Sammeln erfolgreich # +commands.agent.collect.failed=Agent: Sammeln fehlgeschlagen # +commands.agent.createagent.success=Agent: Erstellen erfolgreich # +commands.agent.createagent.failed=Agent: Erstellen fehlgeschlagen # +commands.agent.destroy.success=Block von Agent zerstört # +commands.agent.destroy.failed=Agent: Zerstören fehlgeschlagen # +commands.agent.detect.success=Agent: Aufspüren erfolgreich # +commands.agent.detect.failed=Agent: Aufspüren fehlgeschlagen # +commands.agent.detectredstone.success=Agent: detectredstone erfolgreich # +commands.agent.detectredstone.failed=Agent: detectredstone fehlgeschlagen # +commands.agent.drop.success=Agent: Ablegen erfolgreich # +commands.agent.drop.failed=Agent: Ablegen fehlgeschlagen # +commands.agent.dropall.success=Agent: dropall erfolgreich # +commands.agent.dropall.failed=Agent: dropall fehlgeschlagen # +commands.agent.getitemcount.success=Agent: getitemcount erfolgreich # +commands.agent.getitemcount.failed=Agent: getitemcount fehlgeschlagen # +commands.agent.getitemspace.success=Agent: getitemspace erfolgreich # +commands.agent.getitemspace.failed=Agent: getitemspace fehlgeschlagen # +commands.agent.getitemdetail.success=Agent: getitemdetail erfolgreich # +commands.agent.getitemdetail.failed=Agent: getitemdetail fehlgeschlagen # +commands.agent.getposition.success=Agent: getposition erfolgreich # +commands.agent.getposition.failed=Agent: getposition fehlgeschlagen # +commands.agent.inspect.success=Agent: Inspizieren erfolgreich # +commands.agent.inspect.failed=Agent: inspizieren fehlgeschlagen # +commands.agent.inspectdata.success=Datenprüfung durch Agent erfolgreich # +commands.agent.inspectdata.failed=Datenprüfung durch Agent fehlgeschlagen # +commands.agent.move.success=Agent: Bewegen erfolgreich # +commands.agent.move.failed=Agent: Bewegen fehlgeschlagen # +commands.agent.outofrange=Befehl kann nicht ausgeführt werden, da Agent außer Reichweite ist. # +commands.agent.place.success=Agent: Platzieren erfolgreich # +commands.agent.place.failed=Agent: Platzieren fehlgeschlagen # +commands.agent.setitem.success=Agent: Festlegen von Gegenstand erfolgreich # +commands.agent.setitem.failed=Agent: Festlegen von Gegenstand fehlgeschlagen # +commands.agent.turn.success=Agent: Drehen erfolgreich # +commands.agent.turn.failed=Agent: Drehen fehlgeschlagen # +commands.agent.till.success=Agent: Umpflügen erfolgreich # +commands.agent.till.failed=Agent: Umpflügen fehlgeschlagen # +commands.agent.tpagent.description=Deinen Agenten teleportieren. # +commands.agent.tpagent.success=Agent: Teleportieren erfolgreich # +commands.agent.tpagent.failed=Agent: Teleportieren fehlgeschlagen # +commands.agent.transfer.success=Agent: Übertragen erfolgreich # +commands.agent.transfer.failed=Agent: Übertragen fehlgeschlagen # +commands.always.day=Tag/Nacht-Zyklus %1$s # +commands.always.day.locked=Tag/Nacht-Zyklus gesperrt # +commands.always.day.unlocked=Tag/Nacht-Zyklus entsperrt # +commands.ban.description=Fügt den Spieler zur Bannliste hinzu. # +commands.autocomplete.a=alle Spieler # +commands.autocomplete.c=my Agent # +commands.autocomplete.e=alle Entitäten # +commands.autocomplete.p=nahester Spieler # +commands.autocomplete.r=zufälliger Spieler # +commands.autocomplete.s=du selbst # +commands.autocomplete.v=all Agents # +commands.ban.failed=Spieler %1$s konnte nicht gesperrt werden # +commands.ban.success=Spieler %1$s wurde gesperrt # +commands.banip.description=Fügt die IP-Adresse zur Bannliste hinzu. # +commands.banip.invalid=Du hast eine ungültige IP-Adresse eingegeben oder der Spieler ist nicht online # +commands.banip.success=IP-Adresse %1$s wurde gesperrt # +commands.banip.success.players=IP-Adresse %1$s von %2$s wurde gesperrt # +commands.banlist.ips=Es gibt %1$d gesperrte IP-Adressen: # +commands.banlist.players=Es gibt insgesamt %1$d gesperrte Spieler: # +commands.blockdata.description=Ändern das Daten-Tag eines Blocks. # +commands.blockdata.placeFailed=Du kannst hier keine Blöcke platzieren # +commands.blockdata.destroyFailed=Du kannst hier nicht graben # +commands.blockdata.failed=Der Daten-Tag hat sich nicht geändert: %1$s # +commands.blockdata.notValid=Der Ziel-Block kann keine NBT-Daten besitzen # +commands.blockdata.outOfWorld=Kann Block nicht außerhalb der geladenen Welt verändern # +commands.blockdata.success=Blockdaten aktualisiert auf: %1$s # +commands.blockdata.tagError=Analysieren von Daten-Tag fehlgeschlagen: %1$s # +commands.blockstate.invalidState=%1$s ist kein gültiger Blockstatus. # +commands.blockstate.stateError=Blockstatus: '%1$s' ist nicht gültig für Block: '%2$s'. # +commands.blockstate.typeError=Ungültiger Werttyp für Blockstatus: '%1$s'. # +commands.blockstate.valueError=Ungültiger Wert für Blockstatus: '%1$s'. # +commands.bossbar.add.success=Benutzerdefinierte Bossbar [%1$s] erstellt # +commands.bossbar.add.failure.invalid=Ungültige Bossbar-ID. IDs müssen dem Format Namespace:ID oder ID (Standard: Minecraft-Namespace) entsprechen. # +commands.bossbar.add.failure.exists=Eine Bossbar mit der ID '%1$s' existiert bereits # +commands.bossbar.description=Erstellt und ändert Lebensanzeigen von Bossen # +commands.bossbar.get.max=Benutzerdefinierte Bossbar [%1$s] hat ein Maximum von %2$d # +commands.bossbar.get.players=Benutzerdefinierte Bossbar [%1$s] hat derzeit %2$s Spieler online: %3$s # +commands.bossbar.get.players.none=Benutzerdefinierte Bossbar [%1$s] hat derzeit keine Spieler online # +commands.bossbar.get.players.one=Benutzerdefinierte Bossbar [%1$s] hat derzeit einen Spieler online: %2$s # +commands.bossbar.get.value=Benutzerdefinierte Bossbar [%1$s] hat einen Wert von %2$d # +commands.bossbar.get.visible.true=Benutzerdefinierte Bossbar [%1$s] wird derzeit angezeigt # +commands.bossbar.get.visible.false=Benutzerdefinierte Bossbar [%1$s] wird derzeit ausgeblendet # +commands.bossbar.list=Es sind %1$s benutzerdefinierte Bossbars aktiv: %2$s # +commands.bossbar.list.none=Es sind keine benutzerdefinierten Bossbars aktiv # +commands.bossbar.list.one=Es ist 1 benutzerdefinierte Bossbar aktiv: %1$s # +commands.bossbar.notFound=Es existiert keine Bossbar mit der ID '%1$s' # +commands.bossbar.remove=Benutzerdefinierte Bossbar [%1$s] entfernt # +commands.change-setting.description=Ändert eine Einstellung auf dem dedizierten Server, während er ausgeführt wird. # +commands.change-setting.success=%1$s wurde geändert # +commands.chunkinfo.compiled=Chunk ist kompiliert. # +commands.chunkinfo.data=Die ersten 64 Eckpunkte sind: %1$s # +commands.chunkinfo.empty=Chunk ist leer. # +commands.chunkinfo.hasLayers=Der Chunk hat Schichten: %1$s # +commands.chunkinfo.hasNoRenderableLayers=Chunk hat keine darstellbaren Schichten. # +commands.chunkinfo.isEmpty=Der Chunk hat leere Schichten: %1$s # +commands.chunkinfo.location=Chunk-Position: (%1$d, %2$d, %3$d) # +commands.chunkinfo.noChunk=Keinen Chunk bei Position %1$d, %2$d, %3$d gefunden # +commands.chunkinfo.notCompiled=Chunk ist nicht kompiliert. # +commands.chunkinfo.notEmpty=Chunk ist nicht leer. # +commands.chunkinfo.vertices=Der Layer-Puffer von %1$s enthält %2$d Eckpunkte # +commands.classroommode.description=Starten und Verbinden im Klassenraummodus. # +commands.classroommode.success=Start im Klassenraumodus wird versucht ... # +commands.clear.description=Entfernt Gegenstände aus dem Spielerinventar. # +commands.clear.failure=Das Inventar von %1$s konnte nicht geleert werden # +commands.clear.failure.no.items=Das Inventar von %1$s konnte nicht geleert werden, da es bereits leer war # +commands.clear.success=Inventar von %1$s geleert, %2$d Gegenstände entfernt # +commands.clear.tagError=Analysieren von Daten-Tag fehlgeschlagen: %1$s # +commands.clear.testing=%1$s hat %2d Gegenstände, die den Kriterien entsprechen # +commands.clearfixedinv.description=Entfernt alle festen Inventarslots. # +commands.clearfixedinv.success=Festes Inventar gelöscht # +commands.clone.description=Klont Blöcke aus einer Region in eine andere. # +commands.clone.failed=Keine Blöcke kopiert # +commands.clone.filtered.error=Gefilterte Nutzung benötigt einen Filterblock, um präzisiert zu werden. # +commands.clone.noOverlap=Quelle und Ziel können sich nicht überschneiden # +commands.clone.success=%1$d Blöcke kopiert # +commands.clone.tooManyBlocks=Zu viele Blöcke im angegebenen Bereich (%1$d > %2$d) # +commands.closechat.description=Schließt das Chatfenster des lokalen Spielers, wenn es geöffnet ist. # +commands.closechat.success=Chat geschlossen # +commands.closechat.failure=Chat war nicht geöffnet # +commands.closewebsocket.description=Schließt eine eventuell vorhandene Websocket-Verbindung. # +commands.code.description=Startet den Code-Builder. # +commands.code.success=Code-Builder gestartet. # +commands.compare.failed=Quelle und Ziel sind nicht identisch # +commands.compare.success=%1$d Blöcke verglichen # +commands.compare.tooManyBlocks=Zu viele Blöcke im angegebenen Bereich (%1$d > %2$d) # +commands.compactdb.description=Explizite Komprimierung des levelDB-Logs. # +commands.compactdb.success=Erfolgreiche Komprimierung des levelDB-Logs. # +commands.corruptworld.description=Korrumpiert die auf dem Server geladene Welt. # +commands.corruptworld.success=Welt erfolgreich korrumpiert. # +commands.damage.description=Wende Schaden auf die angegebene Entität an. # +commands.damage.specify.damage=Gib bitte einen gültigen Schadenswert an. # +commands.damage.success=Schaden auf %1$s angewendet # +commands.damage.failed=Schaden konnte nicht auf %1$s angewendet werden # +commands.damage.tooManySources=Es kann nur eine Quell-Entität geben. Bitte passe deine Auswahl an und begrenze die Auswahl auf eine Entität. # +commands.daylock.description=Sperrt bzw. entsperrt den Tag/Nacht-Zyklus # +commands.debug.description=Startet oder beendet eine Debugging-Sitzung. # +commands.debug.notStarted=Kann Debug-Aufzeichnung nicht beenden, ohne sie gestartet zu haben! # +commands.debug.start=Starte Debug-Aufzeichung # +commands.debug.stop=Debug-Aufzeichnung nach %.2f Sekunden (%1$d Ticks) gestoppt # +commands.defaultgamemode.description=Legt den Standardspielmodus fest # +commands.defaultgamemode.success=Der Standard-Spielmodus der Welt ist nun %1$s # +commands.deop.description=Zieht den Operator-Status eines Spielers zurück. # +commands.deop.failed=Op-Entfernung nicht möglich (Berechtigungsstufe zu hoch): %s # +commands.deop.success=Operator-Status aufgehoben: %s # +commands.deop.message=Du bist kein Operator mehr. # +commands.dialogue.description=Öffnet den NPC-Dialog für einen Spieler. # +commands.dialogue.changeFailed=Szene konnte für NPC nicht geändert werden. # +commands.dialogue.changeSuccess=Dialog hat die Szene für den NPC erfolgreich global geändert. # +commands.dialogue.changePerPlayerSuccess=Dialog hat den NPC-Text für %1$s erfolgreich geändert. # +commands.dialogue.invalidScene=Eine ungültige Szene wurde angegeben. # +commands.dialogue.noNpcComponent=Ausgewählter Akteur hat keine NPC-Komponente. # +commands.dialogue.npcNotFound=Es wurde kein NPC gefunden. # +commands.dialogue.npcNotInRange=Es wurde ein NPC gefunden, er befand sich jedoch nicht in der Interaktionsreichweite des Spielers %1$s. # +commands.dialogue.success=Dialog an %1$s gesendet. # +commands.dialogue.tooManyNPCs=Selektor für NPCs war mehrdeutig und führte zu einer zu breiten Auswahl. Bitte wähle nur einen NPC aus. # +commands.difficulty.description=Legt den Schwierigkeitsgrad fest. # +commands.difficulty.usage=/difficulty # +commands.difficulty.success=Schwierigkeitsgrad auf %1$s gesetzt # +commands.downfall.success=Niederschlag umgestellt # +commands.effect.description=Statuseffekte hinzufügen oder entfernen # +commands.effect.failure.notActive=%1$s liegt bei %2$s nicht vor und konnte daher nicht entfernt werden # +commands.effect.failure.notActive.all=Es konnten keine Effekte von %1$s entfernt werden, da keine vorhanden waren # +commands.effect.failure.notAMob=%1$s kann keine Effekte haben # +commands.effect.notFound=Es gibt keinen Kreatur-Effekt mit der ID %s # +commands.effect.success=%1$s * %2$d an %3$s für %4$d Sekunden gegeben # +commands.effect.success.removed=%1$s von %2$s entfernt # +commands.effect.success.removed.all=Alle Effekte von %1$s entfernt # +commands.enchant.cantCombine=%1$s ist nicht kombinierbar mit %2$s # +commands.enchant.invalidLevel=%1$s unterstützt Stufe %2$d nicht # +commands.enchant.cantEnchant=Die gewählte Verzauberung kann nicht zu diesem Gegenstand hinzugefügt werden: %1$s # +commands.enchant.description=Fügt eine Verzauberung zum ausgewählten Gegenstand eines Spielers hinzu. # +commands.enchant.noItem=Das Ziel hält keinen Gegenstand: %1$s # +commands.enchant.notFound=Es gibt keine Verzauberung mit der ID %1$d # +commands.enchant.success=Verzauberung %1$s erfolgreich # +commands.entitydata.description=Ändert das Daten-Tag einer Entität. # +commands.entitydata.failed=Der Daten-Tag hat sich nicht geändert: %1$s # +commands.entitydata.noPlayers=%1$s ist ein Spieler und kann nicht geändert werden # +commands.entitydata.success=Objektdaten aktualisiert auf: %1$s # +commands.entitydata.tagError=Analysieren von Daten-Tag fehlgeschlagen: %1$s # +commands.event.description=Löst ein Event für das/die angegebene(n) Objekt(e) aus. # +commands.event.error.empty=Event-Name kann nicht leer sein. # +commands.event.error.failed=%1$s konnte nicht ausgeführt werden auf: %2$s ###1: Event Name ##2: List of failed entities for which the event could not be executed +commands.event.success=%1$s erfolgreich ausgeführt auf: %2$s ###1: Event Name ##2: List of entities +commands.execute.align.invalidInput=Ungültiges Swizzle, Kombination von 'x', 'y' und 'z' erwartet # +commands.execute.allInvocationsFailed=Alle Aufrufe fehlgeschlagen: '%1$s' # +commands.execute.failed=Fehler beim Ausführen von '%1$s' als %2$s # +commands.execute.description=Führt einen Befehl im Auftrag von einer oder mehrerer Entitäten durch. # +commands.execute.outRangedDetectPosition=Position erkennen: %1$s %2$s %3$s ist außer Reichweite. # +commands.execute.falseCondition=Execute subcommand %1$s %2$s test failed. ###1: Subcommand ##2: ConditionSubcommand +commands.execute.falseConditionWithCount=Execute subcommand %1$s %2$s test failed, count: %3$s. ###1: Subcommand ##2: ConditionSubcommand ##3: Test passed count +commands.execute.trueCondition=Test bestanden. # +commands.execute.trueConditionWithCount=Test bestanden, Anzahl: %1$s. # +commands.execute.ifUnlessBlocks.tooManyBlocks=Zu viele Blöcke erkannt. Max. Anzahl an Blöcken: %1$s. Derzeitige Anzahl an Blöcken: %2$s. ###1: Max number of blocks that are checked ##2: Current number of blocks that are checked +commands.execute.ifUnlessScore.score.notFound=Keine Punktzahl %1$s für %2$s gefunden ###1: Objective Name ##2: Player Name +commands.execute.ifUnlessScore.targets.tooMany=%1$s Ziele entsprechen dem Selektor. Es ist nur 1 Ziel erlaubt. ### Number of targets that are matching with selector +commands.execute.ifUnlessScore.targets.empty=Derzeit wird kein Spieler '%1$s' von der Anzeigetafel erfasst ###1: Player name +commands.execute.ifUnlessScore.objectiveNotFound=Es wurde kein Ziel mit dem Namen "%1$s" gefunden' ###1: Objective Name +commands.execute.ifUnlessScore.players.compareOperation.invalidOperation=Ungültiger Vorgang %1$s. ###1: Operator +commands.fill.description=Füllt alle Teile einer Region mit einem bestimmten Block. # +commands.fill.failed=Keine Blöcke platziert # +commands.fill.outOfWorld=Kann Block nicht außerhalb der geladenen Welt platzieren # +commands.fill.success=%1$d Blöcke platziert # +commands.fill.tagError=Analysieren von Daten-Tag fehlgeschlagen: %1$s # +commands.fill.tooManyBlocks=Zu viele Blöcke im angegebenen Bereich (%1$d > %2$d) # +commands.fill.replace.auxvalue.invalid=Ungültiger Datenwert zum Ersetzen von Block %1$s angegeben # +commands.fog.description=Datei der Nebeleinstellungen hinzufügen oder entfernen # +commands.fog.invalidFogId=Ungültige Nebeleinstellung, ID: %1$s # +commands.fog.invalidUserId=Für %1$s wurden keine Nebeleinstellungen mit dieser ID gefunden # +commands.fog.limitReached=Für %1$s wurde das Größenlimit für Nebelidentifikatoren erreicht # +commands.fog.success.pop=Die letzte gepushte Nebeleinstellung (ID %2$s) wurde erfolgreich aus %1$s entfernt # +commands.fog.success.push=Die Nebeleinstellung wurde %1$s erfolgreich hinzugefügt (ID %2$s) # +commands.fog.success.remove=Nebeleinstellungen (ID %2$s) wurden erfolgreich aus %1$s entfernt # +commands.function.description=Führt Befehle aus der entsprechenden Funktionsdatei aus. # +commands.function.functionNameNotFound=Die Funktion %1$s wurde nicht gefunden. # +commands.function.invalidCharacters=Die Funktion mit dem Namen "%s" ist ungültig. Das Zeichen "%s" ist in Funktionsnamen nicht erlaubt. # +commands.function.noEngineVersionSpecified=Die Funktion %s konnte nicht ausgeführt werden. Du musst eine min_engine_version in der Datei manifest.json des Verhaltenspakets angeben. # +commands.function.success=%1$d Funktionen wurden erfolgreich ausgeführt. # +commands.gamemode.description=Legt den Spielmodus eines Spielers fest. # +commands.gamemode.success.other=Der Spielmodus von %2$s wurde auf %1$s gesetzt # +commands.gamemode.success.self=Dein Spielmodus wurde auf %1$s gesetzt # +commands.gamemode.fail.invalid=Spielmodus '%1$s' ist ungültig # +commands.gamerule.description=Setzt einen Spielregelwert fest oder fragt ihn ab. # +commands.gamerule.type.invalid=Ungültiger Typ für Spielregel '%1$s' verwendet # +commands.gamerule.type.nocheatsenabled=Die Spielregel "%1$s" kann nur verwendet werden, wenn Cheats in dieser Welt aktiviert sind. # +commands.gamerule.nopermission=Nur Serverbesitzer können '%1$s' ändern # +commands.gamerule.norule=Keine Spielregel '%1$s' vorhanden # +commands.gamerule.success=Spielregel %1$s wurde auf %2$s aktualisiert # +commands.generic.async.initiated=Befehl '%1$s' gestartet (async. Schritt %2$d) # +commands.generic.boolean.invalid='%1$s' ist nicht 'true' oder 'false' # +commands.generic.chunk.notFound=Angegebenen Chunk nicht gefunden # +commands.generic.componentError=Analysieren der Komponentenliste fehlgeschlagen # +commands.generic.dimension.notFound=Angegebene Dimension nicht gefunden # +commands.generic.disabled=Cheats sind in dieser Welt nicht erlaubt. # +commands.generic.disabled.editorLocked=Dein eingegebener Befehl, %s, wird im Editor nicht unterstützt # +commands.generic.disabled.templateLocked=Im Moment sind die Einstellungen gesperrt. Entsperre die Vorlagen-Weltoptionen im Menü "Spieleinstellungen", um sie zu bearbeiten. # +commands.generic.double.tooBig=Die eingegebene Zahl (%.2f) ist zu groß, sie darf höchstens %.2f betragen # +commands.generic.double.tooSmall=Die eingegebene Zahl (%.2f) ist zu klein, sie muss mindestens %.2f betragen # +commands.generic.duplicateType=Typargumente duplizieren # +commands.generic.duplicateSelectorArgument=%s Selektorargumente duplizieren # +commands.generic.encryption.badkey=Falscher öffentlicher Schlüssel. Nach der PEM-Formatierung wird ein Schlüssel mit 120 Byte Länge erwartet. # +commands.generic.encryption.badsalt=Falscher Salt-Wert. Vor der Base64-Codierung muss der Wert 16 Byte lang sein. # +commands.generic.encryption.required=Verschlüsselte Sitzung erforderlich # +commands.generic.entity.invalidType=Objekttyp '%1$s' ist ungültig # +commands.generic.entity.invalidUuid=Die angegebene Objekt-UUID hat ein ungültiges Format # +commands.generic.entity.notFound=Dieses Objekt kann nicht gefunden werden # +commands.generic.exception=Bei der Ausführung dieses Befehls trat ein unbekannter Fehler auf # +commands.generic.invalidAgentType=Typ-Argument, das auf den reinen Agenten-Selektor angewendet wird # +commands.generic.invalidcontext=Ungültiger Kontext für den Befehlstyp angegeben # +commands.generic.invalidDevice=Dein eingegebener Befehl (%s) wird auf diesem Gerät nicht unterstützt # +commands.generic.invalidPlayerType=Typ-Argument auf Nur-Spieler-Selektor angewendet # +commands.generic.invalidType=Unbekanntes Typ-Argument # +commands.generic.levelError=Die Maximalstufe muss über der Mindeststufe liegen # +commands.generic.malformed.body=Körper fehlt oder ist deformiert. # +commands.generic.malformed.type=Ungültige Anfrage # +commands.generic.notimplemented=Nicht durchgeführt # +commands.generic.num.invalid='%1$s' ist keine gültige Zahl # +commands.generic.num.tooBig=Die eingegebene Zahl (%1$d) ist zu groß. Sie darf höchstens %2$d betragen # +commands.generic.num.tooSmall=Die eingegebene Zahl (%1$d) ist zu klein. Sie muss mindestens %2$d betragen # +commands.generic.outOfWorld=Auf Blöcke außerhalb der geladenen Welt kann nicht zugegriffen werden # +commands.generic.parameter.invalid='%1$s' ist kein gültiger Parameter # +commands.generic.permission.selector= # +commands.generic.player.notFound=Dieser Spieler konnte nicht gefunden werden # +commands.generic.protocol.mismatch=Angegebene Protokollversion stimmt nicht mit der Protokollversion von Minecraft überein. # +commands.generic.radiusError=Der minimale Selektor-Radius muss kleiner als der maximale Radius sein # +commands.generic.radiusNegative=Der Radius kann nicht negativ sein # +commands.generic.rotationError=Rotation außerhalb des Bereichs # +commands.generic.running=Der Befehl läuft bereits # +commands.generic.step.failed=Befehlsschritt fehlgeschlagen # +commands.generic.syntax=Syntaxfehler: Unerwartetes "%2$s": at "%1$s>>%2$s<<%3$s" # +commands.generic.noTargetMatch=Keine Ziele entsprechen dem Selektor # +commands.generic.targetNotPlayer=Selektor muss vom Typ Spieler sein # +commands.generic.tooManyNames=Zu viele Argumente für den Zielnamen # +commands.generic.tooManyTargets=Zu viele Ziele entsprechen dem Selektor # +commands.generic.too.many.requests=Es wurden zu viele Befehle angefordert. Warte, bis einer ausgeführt ist. # +commands.generic.unknown=Unbekannter Befehl: %s. Prüfe, ob der Befehl vorhanden ist und du über die Berechtigung zur Nutzung verfügst. # +commands.generic.usage=Syntax: %1$s # +commands.generic.usage.noparam=Verwendung: # +commands.generic.version.mismatch=Die angeforderte Version existiert nicht für diesen Befehl. # +commands.generic.version.missing=Befehlsaufrufe, die nicht über den Chat laufen, müssen die Version des Befehls angeben # +commands.getchunkdata.description=Ruft die Pixel für einen bestimmten Chunk ab. # +commands.getchunkdata.success=Chunk-Daten empfangen # +commands.getchunks.description=Ruft eine Liste geladener Chunks ab. # +commands.getchunks.success=Chunk-Liste empfangen # +commands.getlocalplayername.description=Gibt den lokalen Spielernamen zurück. # +commands.getspawnpoint.description=Ruft die Spawnposition der angegebenen Spieler ab. # +commands.gettopsolidblock.description=Liefert die Position des obersten Blocks, der nicht aus Luft besteht, unterhalb der angegebenen Position. # +commands.gettopsolidblock.notfound=Keine festen Blöcke unter der angegebenen Position # +commands.give.block.notFound=Es gibt keinen Block mit dem Namen %1$d # +commands.give.description=Gibt einem Spieler einen Gegenstand. # +commands.give.item.invalid=Ungültige Befehlssyntax: %s mit diesem Datenwert nicht vorhanden # +commands.give.item.notFound=Es gibt keinen Gegenstand mit Namen %1$d # +commands.give.map.invalidData=Ungültige Kartendaten angegeben # +commands.give.map.featureNotFound=Erkundungskarte konnte nicht erstellt werden. Feature nicht in dieser Dimension gefunden. # +commands.give.success=%1$s * %2$d an %3$s gegeben # +commands.give.successRecipient=Du hast %1$s * %2$d erhalten # +commands.give.tagError=Analysieren von Daten-Tag fehlgeschlagen: %1$s # +commands.hasitem.fail.invalidData="data" hat eine ungültige Eingabe, muss integer sein. # +commands.hasitem.fail.invalidQuantity="quantity" hat eine ungültige Eingabe, muss integer oder eine Reihe ganzer Zahlen sein. # +commands.hasitem.fail.invalidSlot="slot" hat eine ungültige Eingabe, muss integer oder eine Reihe ganzer Zahlen sein. # +commands.hasitem.fail.noItem="item" fehlt, erforderlich für "hasitem"-Filter. # +commands.hasitem.fail.slotNoLocation=Angabe eines "slot" ist ungültig, wenn keine "location" angegeben ist. # +commands.help.description=Stellt eine Hilfe/Liste der Befehle bereit. # +commands.help.footer=Tipp: Benutze die Tabulatortaste zur automatischen Vervollständigung von Befehlen oder ihrer Argumente # +commands.help.header=--- Hilfeseite %1$d von %2$d (/help ) --- # +commands.help.command.aliases=%s (sowie %s): # +commands.immutableworld.description=Legt den Unveränderlichkeitsstatus der Welt fest. # +commands.immutableworld.info=immutableworld = %s # +commands.inputpermission.description=Legt fest, ob die Eingabe eines Spielers seinen Charakter beeinflussen kann. # +commands.inputpermission.camera=Kamera # +commands.inputpermission.movement=Bewegung # +commands.inputpermission.enabled=aktiviert # +commands.inputpermission.disabled=deaktiviert # +commands.inputpermission.set.invalidfilter=„%s“ ist ein ungültiges Filterargument # +commands.inputpermission.set.missingpermission=„Erlaubnis“ hat eine ungültige Eingabe # +commands.inputpermission.set.missingstate=„Status“ hat eine ungültige Eingabe # +commands.inputpermission.query=<%s>: %d %s # +commands.inputpermission.queryverbose=<%s>: %d aktiviert | %d deaktiviert # +commands.itemswithtag.description=Listet alle Gegenstände mit dem angegebenen Tag auf. # +commands.itemswithtag.success.single=Es gibt %d Gegenstand mit dem Tag "%s": # +commands.itemswithtag.success.multiple=Es gibt %d Gegenstände mit dem Tag "%s": # +commands.itemswithtag.success.list.items=%s # +commands.itemswithtag.fail.noitemsfound=Keine Gegenstände enthalten den Tag "%s". # +commands.kick.description=Wirft einen Spieler vom Server. # +commands.kick.description.edu=Entfernt einen Spieler aus dem Spiel. # +commands.kick.no.player=Gib bitte den Namen des Spielers an, den du entfernen möchtest. # +commands.kick.not.found=Spieler %1$s konnte nicht gefunden werden # +commands.kick.not.yourself=Du darfst dich nicht selbst aus dem Spiel entfernen. # +commands.kick.success=%1$s wurde aus dem Spiel geworfen # +commands.kick.success.reason=%1$s wurde aus dem Spiel geworfen: '%2$s' # +commands.kick.success.reasonedu=%1$s wurde aus dem Spiel entfernt: '%2$s' # +commands.kick.no.host=Der Host darf nicht aus dem Spiel geworfen werden. # +commands.kick.no.teacher=Lehrer dürfen nicht aus dem Spiel entfernt werden. # +commands.kill.attemptKillPlayerCreative.edu=Spieler können nicht entfernt werden, während sie sich im Kreativmodus befinden. # +commands.kill.attemptKillPlayerCreative=Spieler können nicht getötet werden, während sie sich im Kreativmodus befinden. # +commands.kill.successful.edu=%1$s entfernt # +commands.kill.successful=%1$s getötet # +commands.kill.description.edu=Entfernt Entitäten (Spieler, Kreaturen etc.) # +commands.kill.description=Killt Entitäten (Spieler, Kreaturen etc.) # +commands.lesson.description=Verwalte die Berichte der Unterrichtslektion. # +commands.lesson.success=Erfolg # +commands.list.description=Listet die Spieler auf dem Server auf. # +commands.locate.description=Zeigt die Koordinaten der nächsten Konstruktion oder des nächsten Bioms eines bestimmten Typs an. # +commands.locate.biome.fail=Es konnte in angemessener Entfernung kein Biom des Typs %1$s gefunden werden # +commands.locate.biome.success=Nächstgelegene/r/s %1$s ist bei Block %2$s, %3$s, %4$s (%5 Blöcke entfernt) # +commands.locate.structure.fail.noplayer=Der Befehl kann nur von einem gültigen Spieler gegeben werden. # +commands.locate.structure.fail.nostructurefound=Keine gültige Struktur in angemessener Distanz gefunden # +commands.locate.structure.success=Nächstgelegene/r/s %1$s ist bei Block %2$s, (y?), %3$s (%4 Blöcke entfernt) # +commands.loot.description=Legt die angegebene Beutetabelle in das ausgewählte Inventar oder der Welt ab. # +commands.loot.failure.invalidLootTable=Beutetabelle "%1$s" wurde nicht gefunden. # +commands.loot.failure.mainhandOffhandOnNonEntity=Haupthand oder Zweithand sollten nicht für Nicht-Objekte genutzt werden. # +commands.loot.failure.entityNoLootTable=Entität %1$s verfügt über keine Beutetabelle # +commands.loot.failure.noContainer=Die Zielposition %s ist kein Container # +commands.loot.failure.invalidSlotIdForSlotType=Platz %s konnte nicht ausgetauscht werden. Platz muss zwischen %d und %d für %s liegen. # +commands.loot.failure.invalidSlotTypeForEntity=Entität %s hat den Platztyp %s nicht # +commands.loot.failure.countExceedsContainerSize=PlatzID + Anzahl überschreitet die Platzgröße %d # +commands.loot.failure.negativeCount=die Anzahl kann nicht negativ oder eine negative Zahl sein. # +commands.loot.success=%1$s Gegenstände wurden gedroppt. # +commands.loot.replaceSuccess=%s %d Von %s ersetzt mit %d Gegenstand/Gegenständen über %d Platz/Plätze # +commands.loot.replaceSuccess.block=%s %d-Platz durch %d Gegenstand/Gegenstände über %d Platz/Plätze ersetzt. # +commands.selector.error.moreThanOne=Es ist nur eine Entität zulässig, aber der bereitgestellte Selektor lässt mehr als eine zu # +commands.tagsfromitem.description=Listet alle Tags auf, die dem angegebenen Gegenstand zugeordnet sind. # +commands.tagsfromitem.success.single=Auf dem Gegenstand %s befindet sich der Tag "%d": # +commands.tagsfromitem.success.multiple=Es gibt %d Tags auf dem Gegenstand %s: # +commands.tagsfromitem.success.list.tags=%s # +commands.tagsfromitem.fail.notagsfound=Keine Tags auf dem Gegenstand gefunden: %s. # +commands.togglecontentlog.toggle=Aktiviert/deaktiviert den "content log"-Befehl # +commands.togglecontentlog.enabled="Content Log" aktiviert # +commands.togglecontentlog.disabled="Content Log" deaktiviert # +commands.me.description=Zeigt eine Mitteilung über dich selbst an. # +commands.message.display.incoming=%1$s flüstert dir zu: %2$s # +commands.message.display.outgoing=Du flüsterst %1$s zu: %2$s # +commands.message.sameTarget=Du kannst keine Selbstgespräche führen! # + +commands.mobevent.description=Regelt, welche Kreaturen-Ereignisse auftreten können. # +commands.mobevent.eventsEnabledSetToTrue=Kreaturen-Ereignisse sind jetzt aktiviert. Individuelle Ereignisse, die nicht aktiviert wurden, finden niemals statt. # +commands.mobevent.eventsEnabledSetToFalse=Kreaturen-Ereignisse sind jetzt deaktiviert. Individuelle Ereignisse finden nicht statt. # +commands.mobevent.eventsEnabledIsTrue=Kreaturen-Ereignisse sind aktiviert. Individuelle Ereignisse, die nicht aktiviert wurden, finden niemals statt. # +commands.mobevent.eventsEnabledIsFalse=Kreaturen-Ereignisse sind deaktiviert. Individuelle Ereignisse finden nicht statt. # + +## for the following new loc strings, the first parameter is a localized event name, and the second is the literal event that must be entered into the command. +commands.mobevent.eventSetToTrue=Kreaturen-Ereignis %s (ID: %s) auf "true" gesetzt. # +commands.mobevent.eventSetToTrueButEventsDisabled=Kreaturen-Ereignis %s (ID: %s) auf "true" gesetzt, aber Kreaturen-Ereignisse sind deaktiviert. # +commands.mobevent.eventSetToFalse=Kreaturen-Ereignis %s (ID: %s) auf "false" gesetzt. # +commands.mobevent.eventIsTrue=Kreaturen-Ereignis %s (ID: %s) wurde auf "true" gesetzt. # +commands.mobevent.eventIsTrueButEventsDisabled=Kreaturen-Ereignis %s (ID: %s) wurde auf "true" gesetzt, aber Kreaturen-Ereignisse sind deaktiviert. # +commands.mobevent.eventIsFalse=Kreaturen-Ereignis %s (ID: %s) wurde auf "false" gesetzt. # + +commands.music.description=Erlaubt es dir, das Abspielen von Musik zu kontrollieren. # +commands.music.failure.emptyTrackName=Du musst einen nicht leeren Titelnamen angeben. # +commands.music.success.queueAction=%s ist in der Warteschlange und wird abgespielt, sobald das aktuelle Lied beendet wurde. # +commands.music.success.playAction=%s ist in der Warteschlange fürs Abspielen. # +commands.music.success.stopAction=Benutzerdefinierte Musik endet jetzt. # +commands.music.success.volumeAction=Musiklautstärke wird aktualisiert auf %d. # +commands.op.description=Gewährt einem Spieler den Operator-Status. # +commands.op.failed=Operator-Status konnte nicht erteilt werden (bereits Operator oder höher): %s # +commands.op.success=Operator-Status erteilt: %s # +commands.op.message=Du wurdest zum Operator ernannt. # +commands.operator.invalid=Ungültiger Vorgang %1$s. # +commands.origin.commandblock=Befehlsblock # +commands.origin.external=Extern # +commands.origin.devconsole=DevConsole # +commands.origin.script=Text-Engine # +commands.origin.server=Server # +commands.origin.teacher=Lehrer # +commands.ops.description=Lädt und erteilt Operator-Rechte neu # +commands.ops.reloaded=Operator aus Datei neu geladen. # +commands.ops.set.success=Operator-Berechtigung für Spieler %s erfolgreich eingestellt. # +commands.permissions.description=Lädt neu und erteilt Rechte # +command.permissions.list.fail.filenotfound=Erstellen der Berechtigungsliste für Datei fehlgeschlagen. Datei nicht gefunden. # +commands.permissions.reloaded=Rechte aus Datei neu geladen. # +command.permissions.reload.fail.filenotfound=Aktualisierung der Berechtigungen für Datei fehlgeschlagen. Datei nicht gefunden. # +commands.permissions.set.failed=Berechtigungsstufe %s für Spieler %s konnte nicht eingestellt werden. # +commands.permissions.set.success=Berechtigungsstufe %s für Spieler %s erfolgreich eingestellt. # +commands.permissions.save.failed=Berechtigungsstufe %s für Spieler %s konnte nicht gespeichert werden. # +commands.permissions.save.success=Berechtigungsstufe %s für Spieler %s erfolgreich gespeichert. # +commands.spawnParticleEmitter.description=Erzeugt einen Partikelemitter # +commands.spawnParticleEmitter.success=Anfrage zum Erstellen von %1$s an alle Spieler versendet. # +commands.particle.description=Erstellt Partikel. # +commands.particle.notFound=Unbekannter Effektname %1$s # +commands.particle.success=Effekt wird %2$d mal für %1$s abgespielt # +commands.playanimation.description=Lässt eins oder mehr Wesen eine einmalige Animation abspielen, vorausgesetzt, alle Variablen sind korrekt eingestellt. # +commands.playanimation.success=Animationsanfragen zur Bearbeitung an Clients geschickt. # +commands.players.list=Es sind %1$d/%2$d Spieler online: # +commands.players.list.names=%s # +commands.playsound.description=Gibt einen Sound wieder. # +commands.playsound.playerTooFar=Spieler %1$s ist zu weit entfernt, um das Geräusch zu hören # +commands.playsound.success=Geräusch '%1$s' für %2$s abgespielt # +commands.position.description=Schaltet die Koordinaten für Spieler ein/aus. # +commands.publish.failed=Es konnte kein LAN-Spiel erstellt werden # +commands.publish.started=LAN-Spiel unter Port %1$s erreichbar # +commands.querytarget.description=Ruf Transform, Name und ID einer Zielentität oder von Zielentitäten ab. # +commands.querytarget.success=Zieldaten: %1$s # +commands.recipes.description=Schaltet Rezept im Rezeptbuch für einen Spieler frei. # +commands.recipes.notFound=Das Rezept konnte nicht gefunden werden # +commands.reload.description=Lädt alle Funktions- und Skriptdateien aus allen Verhaltenspaketen neu. # +commands.reload.success=Die Funktions- und Skriptdateien wurden neu geladen. # +commands.replaceitem.description=Ersetzt Gegenstände im Inventar. # +commands.replaceitem.failed=%s Slot %d konnte nicht mit %d * %s ersetzt werden # +commands.replaceitem.keepFailed=Es befindet sich bereits ein Gegenstand auf dem %s Slot %d. # +commands.replaceitem.noContainer=Der Block bei %s ist kein Container # +commands.replaceitem.badSlotNumber=Platz %d konnte nicht ausgetauscht werden. Wert muss zwischen %d und %d liegen. # +commands.replaceitem.success=%s Slot %d durch %d * %s ersetzt # +commands.replaceitem.success.entity=%s Slot %d von %s mit %d * %s ersetzt # +commands.replaceitem.tagError=Analysieren von Daten-Tag fehlgeschlagen: %1$s # +commands.ride.description=Lässt Wesen mithilfe eines anderen Wesens reisen, beendet die Reise, lässt Reisegelegenheiten den Reisenden hinausbefördern oder ruft Reisegelegenheiten oder Reisende herbei. # +commands.ride.evictRiders.success=Reisegelegenheiten, die Reisende erfolgreich hinausbefördert haben: %1$s # +commands.ride.startRiding.failure=Reisende, die die Reisevoraussetzungen nicht erfüllt haben: %1$s # +commands.ride.startRiding.groupDoesntFit=Die Gruppe von Reisenden passt nicht auf die Reisegelegenheit. # +commands.ride.startRiding.notRideable=Das ausgewählte Wesen ist zur Beförderung nicht geeignet. # +commands.ride.startRiding.rideFull=Die Reisegelegenheit ist bereits voll. # +commands.ride.startRiding.rideFullRidersLeft=Die Reisegelegenheit ist voll, daher wurden nicht alle Reisenden hinzugefügt. # +commands.ride.startRiding.success=Der Reisegelegenheit erfolgreich hinzugefügte Reisende: %1$s # +commands.ride.startRiding.tooManyRiders=Zu viele Reisende. Für teleport_ride kann immer nur ein Reisender angegeben werden. # +commands.ride.startRiding.tooManyRides=Zu viele Reisegelegenheiten. Es kann immer nur eine Reisegelegenheit angegeben werden. # +commands.ride.stopRiding.success=Reisende, die die Reise erfolgreich beendet haben: %1$s # +commands.ride.summonRide.failed=Reisegelegenheiten wurden gerufen, doch folgende Reisenden konnten nicht hinzugefügt werden: %1$s # +commands.ride.summonRide.notRideable=Wesen wurde gerufen, kann aber nicht als Reisegelegenheit genutzt werden. # +commands.ride.summonRide.success=Reisegelegenheit für folgende Reisenden erfolgreich gerufen: %1$s # +commands.ride.summonRide.skipped=Für folgende Einheiten wurden keine Transportmittel gerufen, da sie bereits Transportmittel haben: %1$s # +commands.ride.summonRider.failed=Reisende wurden gerufen, konnten aber den Reisegelegenheiten nicht hinzugefügt werden: %1$s # +commands.ride.summonRider.fullRides=Reisende konnte diese Reisegelegenheiten nicht nutzen, da sie voll sind: %1$s # +commands.ride.summonRider.ridesWithNoRideableComp=Die folgenden Wesen können nichts befördern: %1$s # +commands.ride.summonRider.success=Erfolgreich für Reisen gerufene Reisende: %1$s # +commands.save.description=Steuern oder prüfen, wie das Spiel Daten auf der Festplatte speichert. # +commands.save.disabled=Automatisches Speichern der Welt ausgeschaltet # +commands.save.enabled=Automatisches Speichern der Welt eingeschaltet # +commands.save.failed=Speichern fehlgeschlagen: %1$s # +commands.save.start=Wird gespeichert ... # +commands.save.success=Die Welt wurde gespeichert # +commands.save-all.error=Beim Pausieren des Weltspeichers ist ein Fehler aufgetreten. # +commands.save-all.success=Daten gespeichert. Dateien sind jetzt kopierbereit. # +commands.save-off.alreadyOff=Speichern ist bereits inaktiv. # +commands.save-on.alreadyOn=Speichern ist bereits aktiv. # +commands.save-on.notDone=Ein vorheriger Speichervorgang wurde nicht abgeschlossen. # +commands.save-on.description=Aktiviert die automatische Serverspeicherung. # +commands.save-on.success=Änderungen an der Welt werden fortgesetzt. # +commands.save-state.description=Prüft, ob der vorherige "Alles speichern"-Vorgang abgeschlossen ist, und führt die entsprechenden Dateien auf. # +commands.say.description=Sendet eine Chatnachricht an andere Spieler. # +commands.schedule.delay.functionQueued=Die geplante Funktion %1$s in %2$d tickt bei Spielzeit %3$d. # +commands.schedule.delay.negativeTime=Die Zeit kann nicht negativ sein. # +commands.schedule.description=Setzt eine Aktion zur Ausführung an, sobald ein Gebiet geladen wurde, oder nach einer gewissen Zeitspanne. # +commands.schedule.functionQueued=Funktion ist in Warteschlange und wird ausgeführt, sobald das angegebene Gebiet geladen wurde. # +commands.schedule.functionRan=%1$d Funktionen wurden erfolgreich in Funktion %2$s ausgeführt. # +commands.schedule.invalidOrigin=Der benötigte Ursprung für diese Funktion war ungültig. # +commands.schedule.name.empty=Name des Ticking-Bereichs kann nicht leer sein. # +commands.schedule.too.many.areas=Es wurde mehr als ein Ticking-Bereich mit dem Namen %s gefunden. Bitte verwende einen einzelnen Bereich. # + +## Scoreboard is composed of several Objectives, which can be displayed to players in 3 different 'slots' ## +## An Objective holds the scores that each player has for the Objective. ## +## Objectives can have different Criteria, which dictate how the scores are updated for this Objective ## +## Objectives have two names, one for internal use and the other for Displaying in the UI ## + +## Going overboard on the context but Scoreboards do some weird stuff :D ## + +commands.scoreboard.description=Verfolgt und zeigt Punkte für verschiedene Ziele an. ### +commands.scoreboard.allMatchesFailed=Alle Suchergebnisse fehlgeschlagen ### +commands.scoreboard.noMultiWildcard=Nur ein Platzhalter für Spieler erlaubt ### +commands.scoreboard.objectiveNotFound=Es wurde kein Ziel mit dem Namen "%1$s" gefunden' ###1: Objective Name +commands.scoreboard.objectiveReadOnly=Das Ziel "%1$s" kann nur ausgelesen und nicht verändert werden ###1: Objective Name +commands.scoreboard.objectives.add.alreadyExists=Es ist bereits ein Ziel mit dem Namen "%1$s" vorhanden ###1: Objective Name +commands.scoreboard.objectives.add.displayTooLong=Der Anzeigename "%1$s" ist zu lang für ein Ziel. Er darf maximal %2$d Zeichen lang sein. ###1: Objective Display Name ##2: Name Length Limit +commands.scoreboard.objectives.add.success=Neues Ziel "%1$s" wurde hinzugefügt ###1: Objective Name +commands.scoreboard.objectives.add.tooLong=Der Name "%1$s" ist zu lang für ein Ziel. Er darf maximal %2$d Zeichen lang sein ###1: Objective Name ##2: Name Length Limit +commands.scoreboard.objectives.add.wrongType=Ungültiger Zielkriterientyp "%1$s" ###1: Criteria Name +commands.scoreboard.objectives.add.needName=Ein Ziel braucht einen Namen. ### +commands.scoreboard.objectives.description=Ändern von Anzeigetafelzielen. ### +commands.scoreboard.objectives.list.count=Zeige %1$d Ziel(e) auf der Anzeigetafel an: ###1: Number of Objectives +commands.scoreboard.objectives.list.empty=Es sind keine Ziele auf der Anzeigetafel eingetragen ### +commands.scoreboard.objectives.list.entry=- %1$s: wird als "%2$s" angezeigt und hat den Typ "%3$s" ###1: Objective Name ##2: Objective Display Name ##3: Criteria Name +commands.scoreboard.objectives.remove.success=Ziel "%1$s" wurde entfernt ###1: Objective Name +commands.scoreboard.objectives.setdisplay.invalidSlot=Kein Anzeigeslot "%1$s" vorhanden ###1: Display Slot +commands.scoreboard.objectives.setdisplay.successCleared=Ziel-Anzeigeslot "%1$s" wurde gelöscht ###1: Display Slot +commands.scoreboard.objectives.setdisplay.successSet=Das angezeigte Ziel in Slot "%1$s" wurde auf "%2$s" gesetzt ###1: Display Slot ##2: Objective Name +commands.scoreboard.players.add.success=Für %3$s %1$d zu [%2$s] hinzugefügt (neu: %4$d) ###1: Score Value ##2: Objective Name ##3: Player Name ##4: New Score Value +commands.scoreboard.players.add.multiple.success=Für %3$d Entitäten %1$d zu [%2$s] hinzugefügt ###1: Score Value ##2: Objective Name ##3: Player Count +commands.scoreboard.players.nameNotFound=Es muss ein Spielername angegeben werden. ### +commands.scoreboard.players.enable.noTrigger=Ziel %1$s ist kein Auslöser ###1: Objective Name +commands.scoreboard.players.enable.success=Auslöser %1$s für %2$s aktiviert ###1: Trigger Name ##2: Objective Name +commands.scoreboard.players.list.count=Zeige %1$d erfasste Spieler auf der Anzeigetafel an: ###1: Number of Players +commands.scoreboard.players.list.empty=Derzeit werden keine Spieler von der Anzeigetafel erfasst ### +commands.scoreboard.players.list.player.count=Zeige %1$d erfasste(s) Ziel(e) für %2$s an: ###1: Objective Count ##2: Player Name +commands.scoreboard.players.list.player.empty=Für Spieler %1$s wurden keine Punkte erfasst ###1: Player Name +commands.scoreboard.players.list.player.entry=- %2$s: %1$s (%3$s) ###1: Score Value ##2: Objective Display Name ##3: Objective Name +commands.scoreboard.players.operation.invalidOperation=Ungültiger Vorgang %1$s ### +commands.scoreboard.players.operation.notFound=Keine Punktzahl %1$s für %2$s gefunden ###1: Objective Name ##2: Player Name +commands.scoreboard.players.operation.success=[%1$s] für %2$d Entitäten aktualisiert ###1: Objective Name ##2: Player Count +commands.scoreboard.players.offlinePlayerName=Spieler offline # +commands.scoreboard.players.random.invalidRange=Min. %1$d ist nicht kleiner als Max. %2$d ###1: Min Range Value ##2: Max Range Value +commands.scoreboard.players.remove.success=Für %3$s %1$d aus [%2$s] entfernt (neu: %4$d) ###1: Score Value ##2: Objective Name ##3: Player Name ##4: New Score Value +commands.scoreboard.players.remove.multiple.success=Für %3$d Entitäten %1$d aus [%2$s] entfernt ###1: Score Value ##2: Objective Name ##3: Player Count +commands.scoreboard.players.reset.success=Punktestände von Spieler %1$s wurden zurückgesetzt ###1: Player Name +commands.scoreboard.players.resetscore.success=Punktestand %1$s von Spieler %2$s wurde zurückgesetzt ###1: Objective Name ##2: Player Name +commands.scoreboard.players.set.success=[%1$s] für %2$s auf %3$d festgelegt ###1: Objective Name ##2: Player Name ##3: Score Value +commands.scoreboard.players.set.multiple.success=[%1$s] für %2$d Entitäten auf %3$d festgelegt ###1: Objective Name ##2: Player Count ##3: Score Value +commands.scoreboard.players.set.tagError=dataTag konnte aus folgendem Grund nicht analysiert werden: %1$s ### +commands.scoreboard.players.set.tagMismatch=Die dataTag-Werte für %1$s stimmen nicht überein ### +commands.scoreboard.players.score.notFound=Kein %1$s Ergebnis für %2$s gefunden ###1: Objective Name ##2: Player Name +commands.scoreboard.players.test.failed=Punktestand %1$d liegt NICHT zwischen %2$d und %3$d ###1: Value ##2: Min Range Value ##3: Max Range Value +commands.scoreboard.players.test.success=Punktestand %1$d liegt zwischen %2$d und %3$d ###1: Value ##2: Min Range Value ##3: Max Range Value +commands.scoreboard.players.get.success=%1$d ### + +#### Scoreboards can also handle teams, which are close to what an Objective does #### +#### with just a little extra functionality #### + +commands.scoreboard.teamNotFound=Es wurde kein Team mit dem Namen "%1$s" gefunden ###1: Team Name +commands.scoreboard.teams.add.alreadyExists=Es ist bereits ein Team mit dem Namen "%1$s" vorhanden ###1: Team Name +commands.scoreboard.teams.add.displayTooLong=Der Anzeigename "%1$s" ist zu lang für ein Team. Er darf maximal %2$d Zeichen lang sein ###1: Team Display Name ##2: Name Length Limit +commands.scoreboard.teams.add.success=Neues Team "%1$s" hinzugefügt ###1: Team Name +commands.scoreboard.teams.add.tooLong=Der Name "%1$s" ist zu lang für ein Team. Er darf maximal %2$d Zeichen lang sein ###1: Team Name ##2: Name Length Limit +commands.scoreboard.teams.empty.alreadyEmpty=Team %1$s hat keine Spieler. Es können keine Spieler entfernt werden. ###1: Team Name +commands.scoreboard.teams.empty.success=Alle %1$d Spieler wurden aus Team %2$s entfernt ###1: Number of Players ##2: Team Name +commands.scoreboard.teams.join.failure=%1$d Spieler konnte(n) dem Team %2$s nicht hinzugefügt werden: %3$s ###1: Number of Players ##2: Team Name ##3: List of Players +commands.scoreboard.teams.join.success=%1$d Spieler zum Team %2$s hinzugefügt: %3$s ###1: Number of Players ##2: Team Name ##3: List of Players +commands.scoreboard.teams.leave.failure=%1$d Spieler konnten nicht aus ihren Teams entfernt werden: %2$s ###1: Number of Players ##2: Team Name +commands.scoreboard.teams.leave.noTeam=Du bist in keinem Team ### +commands.scoreboard.teams.leave.success=%1$d Spieler wurden aus ihren Teams entfernt: %2$s ###1: Number of Players ##2: List of Players +commands.scoreboard.teams.list.count=Zeige %1$d Teams auf der Anzeigetafel an: ###1: Number of Teams +commands.scoreboard.teams.list.empty=Derzeit sind keine Teams auf der Anzeigetafel registriert ### +commands.scoreboard.teams.list.entry=- %1$s: "%2$s" hat %3$s Spieler ###1: Team Name ##2: Team Display Name ##3: Number of Players +commands.scoreboard.teams.list.player.count=Zeige %1$d Spieler von Team %2$s an: ###1: Number of Players ##2 Team Name +commands.scoreboard.teams.list.player.empty=Team %1$s hat keine Spieler ###1: Team Name +commands.scoreboard.teams.list.player.entry=- %2$s: %1$s (%3$s) ###1: Player Name ##2: Score Value ##3: Team Display Name +commands.scoreboard.teams.option.noValue=Gültige Werte für Option %1$s: %2$s ###1: Option Name ##2: List of Option Values +commands.scoreboard.teams.option.success=Option %1$s für Team %2$s auf %3$s gesetzt ###1: Option Name ##2: Team Name ##3: Option Value +commands.scoreboard.teams.remove.success=Team %1$s wurde entfernt ###1: Team Name +commands.screenshake.description=Wendet Kamerawackeln mit angegebener Intensität und Dauer auf die Kamera des Spielers an. # +commands.screenshake.success=Eine Anfrage für Kamerawackeln an die folgenden Spieler schicken: %s # +commands.screenshake.successStop=Kameraerschütterung für folgende Spieler gestoppt: %s # # +commands.scriptevent.description=Löst ein Skriptereignis mit einer ID und einer Nachricht aus. # # +commands.scriptevent.messageSizeExceed=Nachrichtenlänge überschreitet (%1$d) Zeichengrenze! # +commands.scriptevent.invalidNamespace=Identifikator muss präsent sein und darf nicht den Minecraft-Namespace verwenden # +commands.seed.success=Seed: %1$s # +commands.setblock.description=Ändert einen Block in einen anderen Block. # +commands.setblock.failed=Kann Block nicht platzieren # +commands.setblock.noChange=Der Block konnte nicht platziert werden # +commands.setblock.notFound=Es gibt keinen Block mit der ID/dem Namen %1$s # +commands.setblock.outOfWorld=Kann Block nicht außerhalb der geladenen Welt platzieren # +commands.setblock.success=Block platziert # +commands.setblock.tagError=Analysieren von Daten-Tag fehlgeschlagen: %1$s # +commands.setidletimeout.success=Die Leerlaufzeit wurde auf %1$d Minuten gesetzt. # +commands.setfixedinvslots.description=Legt die Anzahl der festen Inventarslots für den Server fest. # +commands.setfixedinvslots.success=Anzahl der Spalten des festen Inventars auf %1$d festgelegt # +commands.setfixedinvslot.description=Teilt einem bestimmten Gegenstand einen festen Slot zu. # +commands.setfixedinvslot.success=Inventarspalte %1$d auf %2$s festgelegt # +commands.globalpause.description=Legt den Pausenmodus für das gesamte Spiel und alle Spieler fest oder ruft diesen ab. # +commands.globalpause.success=Pausemodus einstellen # +commands.setmaxplayers.description=Legt die maximale Anzahl der Spieler für diese Spielesession fest. # +commands.setmaxplayers.success=Max. Anzahl der Spieler auf %1$d festlegen. # +commands.setmaxplayers.success.upperbound=(Abhängig von der Anzahl maximal zulässiger Verbindungen) # +commands.setmaxplayers.success.lowerbound=(Abhängig von der aktuellen Spieleranzahl) # +commands.setworldspawn.description=Legt den Welt-Spawn fest. # +commands.setworldspawn.success=Der Welt-Spawnpunkt wurde auf (%1$d, %2$d, %3$d) gesetzt # +commands.setworldspawn.wrongDimension=Der Welt-Spawn kann in dieser Dimension nicht festgelegt werden # +commands.setworldspawn.notAllowedInLegacyWorlds=Der Welt-Spawn kann in alten Welten nicht festgelegt werden # +commands.spawnpoint.success.single=Spawnpunkt von %1$s auf (%2$d, %3$d, %4$d) gesetzt # +commands.spawnpoint.description=Legt den Spawnpunkt eines Spielers fest. # +commands.spawnpoint.success.multiple.specific=Spawnpunkt für %1$s auf (%2$d, %3$d, %4$d) gesetzt # +commands.spawnpoint.success.multiple.generic=Spawnpunkt für %1$s gesetzt # +commands.spawnpoint.wrongDimension=Der Spawn-Punkt kann in dieser Dimension nicht festgelegt werden. # +commands.clearspawnpoint.success.single=Spawn-Punkt von %1$s entfernt # +commands.clearspawnpoint.description=Entfernt den Spawn-Punkt für einen Spieler. # +commands.clearspawnpoint.success.multiple=Spawn-Punkte für %1$s entfernt # +commands.spreadplayers.description=Teleportiert Entitäten an zufällige Positionen. # +commands.spreadplayers.failure.players=%1$s Spieler konnten nicht um Position %2$s,%3$s verteilt werden (zu viele Spieler für den Bereich - versuche es mit höchstens %4$s) # +commands.spreadplayers.failure.players.unsafe=%1$s Spieler konnten nicht um %2$s,%3$s verteilt werden (nach %4$s Versuchen keinen sicheren Ort gefunden) # +commands.spreadplayers.failure.teams=%1$s Teams konnten nicht um die Position %2$s,%3$s verteilt werden (zu viele Spieler für den Bereich - versuche es mit höchstens %4$s) # +commands.spreadplayers.info.players=(Die durchschnittliche Entfernung zwischen Spielern beträgt nach %2$s Durchläufen %1$s Blöcke) # +commands.spreadplayers.info.teams=(Die durchschnittliche Entfernung zwischen Teams beträgt nach %2$s Durchläufen %1$s Blöcke) # +commands.spreadplayers.spreading.players=%1$s Spieler innerhalb von %2$s Blöcken um %3$s,%4$s verteilen (min. %5$s Blöcke auseinander) # +commands.spreadplayers.spreading.teams=%1$s Teams innerhalb von %2$s Blöcken um %3$s,%4$s verteilen (min. %5$s Blöcke auseinander) # +commands.spreadplayers.success.players=%1$s Spieler wurden erfolgreich um %2$s,%3$s verteilt # +commands.spreadplayers.success.teams=%1$s Teams wurden erfolgreich um %2$s,%3$s verteilt # +commands.stats.cleared=Werte %1$s gelöscht # +commands.stats.failed=Ungültige Parameter # +commands.stats.noCompatibleBlock=Block bei %1$d, %2$d, %3$d kann Werte nicht nachverfolgen # +commands.stats.success=%1$s-Werte in %2$s auf %3$s gespeichert # +commands.stop.description=Stoppt den Server. # +commands.stop.start=Server wird gestoppt # +commands.stopsound.description=Beendet einen Sound. # +commands.stopsound.success=Sound %s für %s angehalten # +commands.stopsound.success.all=Alle Sounds für %s angehalten # +commands.structure.description=Speichert oder lädt eine Struktur der Welt. # +commands.structure.empty.load=Struktur kann ohne Wesen und Blöcke nicht geladen werden. # +commands.structure.empty.save=Struktur kann ohne Wesen und Blöcke nicht gespeichert werden. # +commands.structure.invalid.animationTime=Animationszeit muss 0 oder höher sein # +commands.structure.invalid.integrity=Die Integrität muss sich zwischen 0 und 100 befinden. # +commands.structure.invalid.name=Namen müssen im Format "Name" oder "Namespace:Name" angegeben werden. Sollte kein Namespace angegeben sein, wird der Standard verwendet. # +commands.structure.load.success=Struktur mit dem Namen %s geladen. # +commands.structure.load.queued=Platzierungsanfrage ist in Warteschlange und wird ausgeführt, sobald das angegebene Gebiet geladen wurde. # +commands.structure.notFound=Die Struktur %s kann nicht gefunden werden. Stelle sicher, dass der Name korrekt geschrieben ist und versuche es dann erneut. # +commands.structure.save.success=Struktur mit dem Namen %s gespeichert. # +commands.structure.size.tooBig=Die Strukturgröße darf nicht größer sein als (%1$d, %2$d, %3$d), war zuvor (%4$d, %5$d, %6$d) # +commands.structure.size.tooSmall=Die Strukturgröße darf nicht kleiner sein als (%1$d, %2$d, %3$d), war zuvor (%4$d, %5$d, %6$d) # +commands.structure.unknown.action=Unbekannte Strukturaktion angegeben # +commands.structure.unloadedChunks=Die Funktion zum Laden einer Struktur in einem nicht geladenen Gebiet wurde noch nicht implementiert. # +commands.structure.y.tooHigh=Blöcke können nicht außerhalb der Welt platziert werden. Probiere es mit einem Wert von %d oder geringer als die Y-Komponente von . # +commands.structure.y.tooLow=Blöcke können nicht außerhalb der Welt platziert werden. Probiere es für die Y-Komponente von mit einem Wert, der größer ist als %d. # +commands.structure.delete.success=Konstruktion %s gelöscht. # +commands.summon.description=Beschwört eine Entität. # +commands.summon.failed=Kann Objekt nicht erzeugen # +commands.summon.failed.npc=Du benötigst Kreativ + Operator, um einen NPC zu beschwören ### +commands.summon.outOfWorld=Kann Objekt nicht außerhalb der geladenen Welt erzeugen # +commands.summon.success=Objekt erfolgreich erzeugt # +commands.summon.tagError=Analysieren von Daten-Tag fehlgeschlagen: %1$s # +commands.tag.description=Verwaltet in Entitäten gespeicherte Tags. # +commands.tag.add.failed=Das Ziel hat diesen Tag schon oder hat zu viele Tags # +commands.tag.add.success.single=Tag '%1$s' zu %2$s hinzugefügt ###1: Tag string ##2: Entity/Player/Item name +commands.tag.add.success.multiple=Tag '%1$s' zu %2$d Entitäten hinzugefügt ###1: Tag string ##2: Number of entities (numerals) +commands.tag.list.single.empty=%s hat keine Tags ###1: Entity/Player/Item name +commands.tag.list.single.success=%1$s hat %2$d Tags: %3$s ###1: Entity/Player/Item name ##2: Number of tags ##3: Comma separated list of tags +commands.tag.list.multiple.empty=Keine der %d Entitäten hat Tags ###1: Number of entities matching the selector +commands.tag.list.multiple.success=Die %1$d Entitäten haben insgesamt %2$d Tags: %3$s ###1: Number of entities matching the selector ##2: Number of tags ##3: Comma separated list of tags +commands.tag.remove.failed=Das Ziel hat diesen Tag nicht # +commands.tag.remove.success.single=Tag '%1$s' von %2$s entfernt ###1: Tag string ##2: Entity/Player/Item name +commands.tag.remove.success.multiple=Tag '%1$s' von %2$d Entitäten entfernt ###1: Tag string ##2: Number of selector matches +commands.tell.description=Sendet eine private Nachricht an einen oder mehrere Spieler. # +commands.tellraw.description=Übermittelt eine JSON-Nachricht an Spieler. # +commands.tellraw.jsonException=Ungültige JSON: %1$s # +commands.tellraw.jsonStringException=Ungültige JSON-Daten in Zeichenfolge. # +commands.tellraw.error.noData=Es wurden keine Daten angegeben. # +commands.tellraw.error.notArray=Rawtext-Objekte müssen ein Array enthalten. Beispiel: "rawtext":[{..}] # +commands.tellraw.error.textNotString=Textfelder in Rawtext müssen einen String enthalten. Beispiel: "rawtext":[{"text": "text to display"}] # +commands.tellraw.error.translateNotString=Übersetzungsfelder in Rawtext müssen einen Sprachcode enthalten. Beispiel: "rawtext":[{"translate": "gui.ok"}] # +commands.tellraw.error.selectorNotString=Auswahlfeld in Rawtext muss einen String enthalten. Beispiel: "rawtext":[{"selector": "@e"}] # +commands.tellraw.error.scoreNotObject=Punktefeld in Rawtext muss ein Objekt enthalten. Beispiel: "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.scoreNameNotString=Namensfeld im Punktefeld muss ein String sein. Beispiel: "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.scoreObjectiveNotString=Zielfeld im Punktefeld muss ein String sein. Beispiel: "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.withNotArrayOrRawText=mit Feld in Rawtext muss ein Array oder ein anderes Rawtest-Objekt enthalten. Beispiel 1: "rawtext":[{"translate": "chat.type.announcement", "with": [ "value1", "value2" ]}] Beispiel 2: "rawtext":[{"translate": "chat.type.announcement", "with":{"rawtext":[{"text": "value1"}, {"text": "value2"}]}}] # +commands.tellraw.error.itemIsNotObject=Der JSON-Wert im Rawtext-Array war kein Objekt. Beispiel: "rawtext": [{ "text" : "my text" }] # +commands.educlientinfo.description=Tenant-ID und Host-Status erhalten. Für CM gedacht. # +commands.testfor.description=Zählt Entitäten (Spieler, Kreaturen, Gegenstände etc.), die den festgelegten Bedingungen entsprechen. # +commands.testfor.failure=%1$s entspricht nicht der erforderlichen Datenstruktur # +commands.testfor.success=%1$s gefunden # +commands.testfor.tagError=Analysieren von Daten-Tag fehlgeschlagen: %1$s # +commands.testforblock.description=Testet, ob sich ein bestimmter Block an einer bestimmten Position befindet. # +commands.testforblock.failed.data=Der Block bei %1$d, %2$d, %3$d entspricht nicht dem erwarteten Blockstatus. # +commands.testforblock.failed.nbt=Der Block bei %1$d, %2$d, %3$d hat nicht die erforderlichen NBT-Schlüssel. # +commands.testforblock.failed.tile=Der Block bei %1$d, %2$d, %3$d ist %4$s (erwartet: %5$s). # +commands.testforblock.failed.tileEntity=Der Block bei %1$d, %2$d, %3$d ist kein Blockobjekt und unterstützt keinen Tag-Vergleich. # +commands.testforblock.outOfWorld=Kann nicht auf Block außerhalb der geladenen Welt testen # +commands.testforblock.success=Block bei %1$d, %2$d, %3$d gefunden. # +commands.testforblocks.description=Testet, ob die Blöcke in zwei Regionen übereinstimmen. # +commands.tickingarea.description=Ticking-Bereiche hinzufügen, entfernen oder auflisten. # +commands.tickingarea.inuse=%1$d/%2$d Ticking-Bereiche in Verwendung. # +commands.tickingarea.entitycount=Es gibt %1$d Ticking-Bereich(e) von Entitäten mit der "tick_world"-Komponente. # +commands.tickingarea.noneExist.currentDimension=In der aktuellen Dimension sind keine Ticking-Bereiche vorhanden. # +commands.tickingarea-add-bounds.success=Ticking-Bereich von %1$d bis %2$d hinzugefügt. # +commands.tickingarea-add-bounds.preload.success=Ticking-Bereich von %1$d bis %2$d für den Preload markiert. # +commands.tickingarea-add-circle.success=Ticking-Bereich mit Zentrum bei %1$d und einem Radius von %2$d Chunks hinzugefügt. # +commands.tickingarea-add-circle.preload.success=Ticking-Bereich mit Zentrum bei %1$d und einem Radius von %2$d Chunks für den Preload markiert. # +commands.tickingarea-add.failure=Die maximale Anzahl an Ticking-Bereichen (%1$d) wurde erreicht. Es können keine weiteren Ticking-Bereiche erstellt werden. # +commands.tickingarea-add.conflictingname=Es ist bereits ein Ticking-Bereich mit dem Namen %1$s vorhanden. # +commands.tickingarea-add.chunkfailure=Der Ticking-Bereich umfasst mehr als %1$d Chunks. Er ist zu groß und kann nicht erstellt werden. # +commands.tickingarea-add.radiusfailure=Der Radius kann nicht größer als %1$d sein. Der Ticking-Bereich ist zu groß. Er kann nicht erstellt werden. # +commands.tickingarea-remove.success=Entfernte(r) Ticking-Bereich(e) # +commands.tickingarea-remove.failure=In der aktuellen Dimension ist kein Ticking-Bereich mit der Block-Position %1$d vorhanden. # +commands.tickingarea-remove.byname.failure=In der aktuellen Dimension ist kein Ticking-Bereich mit dem Namen %1$s vorhanden. # +commands.tickingarea-remove_all.success=Entfernte(r) Ticking-Bereich(e) # +commands.tickingarea-remove_all.failure=In der aktuellen Dimension sind keine Ticking-Bereiche vorhanden. # +commands.tickingarea-preload.success=Ticking-Bereich(e) aktualisiert # +commands.tickingarea-preload.byposition.failure=In der aktuellen Dimension ist kein Ticking-Bereich mit der Block-Position %1$d vorhanden. # +commands.tickingarea-preload.byname.failure=In der aktuellen Dimension ist kein Ticking-Bereich mit dem Namen %1$s vorhanden. # +commands.tickingarea-preload.count=%1$d passende(r) Bereiche(e) für den Preload markiert. # +commands.tickingarea-list.chunks=Chunks ### Meaning a chunk of the world. +commands.tickingarea-list.circle.radius=Radius # +commands.tickingarea-list.preload=Vorladen # +commands.tickingarea-list.success.currentDimension=Liste aller Ticking-Bereiche in der aktuellen Dimension # +commands.tickingarea-list.success.allDimensions=Liste aller Ticking-Bereiche in allen Dimensionen # +commands.tickingarea-list.failure.allDimensions=In keiner Dimension sind Ticking-Bereiche vorhanden. # +commands.tickingarea-list.to=bis ### Used in the context of "from position to other position" +commands.tickingarea-list.type.circle=Kreis # +commands.time.added=Zeit um %1$d erhöht # +commands.time.description=Ändert die Spielzeit der Welt oder fragt diese ab. # +commands.time.disabled=In dieser Welt ist "Immer Tag" aktiviert. # +commands.time.query.day=Tag ist %d # +commands.time.query.daytime=Tagedauer ist %d # +commands.time.query.gametime=Spielzeit ist %d # +commands.time.set=Zeit auf %1$d gesetzt # +commands.time.stop=Zeit %1$s # +commands.title.description=Steuert Bildschirmtitel. # +commands.title.success=Title-Befehl erfolgreich ausgeführt # +commands.titleraw.description=Steuert Bildschirmtitel mit JSON-Nachrichten. # +commands.titleraw.success=Titleraw-Befehl erfolgreich ausgeführt # +commands.toggledownfall.description=Schaltet das Wetter um. # +commands.tp.description=Teleportiert Entitäten (Spieler, Kreaturen etc.) # +commands.tp.notSameDimension=Teleportieren nicht möglich, da die Spieler nicht in der gleichen Dimension sind # +commands.tp.outOfWorld=Kann Entitäten außerhalb der Welt nicht teleportieren # +commands.tp.permission=Du hast nicht die Berechtigung, diesen Slash-Befehl zu verwenden # +commands.tp.safeTeleportFail=Ein Teleportieren von %1$s nach %2$s war nicht möglich, da der Bereich nicht frei von Blöcken war. # +commands.tp.far=Ein Teleportieren von %1$s zum Entladungsbereich bei %2$s war nicht möglich. # +commands.tp.success=%1$s wurde zu %2$s teleportiert # +commands.tp.successVictim=Du wurdest zu %1$s teleportiert # +commands.tp.success.coordinates=%1$s wurde zu %2$s, %3$s ,%4$s teleportiert # +commands.transferserver.description=Transferiert einen Spieler auf einen anderen Server. # +commands.transferserver.successful=Transferierter Spieler # +commands.transferserver.invalid.port=Ungültiger Port (0-65535) # +commands.trigger.description=Legt einen zu aktivierenden Trigger fest # +commands.trigger.disabled=Auslöser %1$s ist nicht aktiviert # +commands.trigger.invalidMode=Ungültiger Auslösermodus %1$s # +commands.trigger.invalidObjective=Ungültiger Auslösername %1$s # +commands.trigger.invalidPlayer=Nur Spieler können den Befehl /trigger benutzen # +commands.trigger.success=Auslöser %1$s mit %2$s %3$s geändert # +commands.unban.failed=Spieler %1$s konnte nicht entsperrt werden # +commands.unban.success=Spieler %1$s wurde entsperrt # +commands.unbanip.invalid=Du hast eine ungültige IP-Adresse eingegeben # +commands.unbanip.success=IP-Adresse %1$s entsperrt # +commands.validategamelighting.description=Beleuchtung des Spiels für eine bestimmte Region überprüfen. # +commands.validategamelighting.checkRegionTooBig=Für Beleuchtung zu überprüfende Region ist zu groß! (%1$d > %2$d) # +commands.validategamelighting.outOfWorld=Beleuchtung außerhalb der Welt kann nicht überprüft werden. # +commands.volumearea.description=Inhalte in der aktuellen Dimension hinzufügen, entfernen oder auflisten. # +commands.volumearea.add.definitionDoesntExist.failure=Keine Inhaltsdefinition stimmt mit dem Identifikator "%1$s" überein. # +commands.volumearea.add.exceededLimit.failure=Die maximale Anzahl an Inhalten (%1$d) wurde erreicht. Es können keine weiteren Inhalte hinzugefügt werden. # +commands.volumearea.add.failure=Fehler beim Erstellen des Inhalts. # +commands.volumearea.add.success=Inhalt "%1$s" wurde von %2$d bis %3$d hinzugefügt. # +commands.volumearea.remove.byName.failure=In der aktuellen Dimension sind keine Inhalte mit dem Namen "%1$s" vorhanden. # +commands.volumearea.remove.byPosition.failure=In der aktuellen Dimension ist kein Inhalt mit der Block-Position %1$d vorhanden. # +commands.volumearea.remove.success=Inhalt(e) aus der aktuellen Dimension entfernt # +commands.volumearea.remove_all.success=Inhalt(e) aus der aktuellen Dimension entfernt # +commands.volumearea.list.success.currentDimension=Liste aller Inhalte in der aktuellen Dimension # +commands.volumearea.list.success.allDimensions=Liste aller Inhalte in allen Dimensionen # +commands.volumearea.list.failure.allDimensions=In keiner Dimension sind Inhalte vorhanden. # +commands.volumearea.entry.withIdentifier=– %s: %s von %d %d %d bis %d %d %d # +commands.volumearea.entry.withoutIdentifier=– %s: von %d %d %d bis %d %d %d # +commands.volumearea.noneExist.currentDimension=In der aktuellen Dimension sind keine Inhalte vorhanden. # +commands.volumearea.inUse=%1$d/%2$d Inhalte werden verwendet. # +commands.weather.clear=Wechsle zu schönem Wetter # +commands.weather.description=Legt das Wetter fest. # +commands.weather.disabled=In dieser Welt ist "Wetterzyklus" nicht aktiviert. # +commands.weather.query=Wetterstatus: %s # +commands.weather.query.clear=Klar # +commands.weather.query.rain=Regen # +commands.weather.query.thunder=Gewitter # +commands.weather.rain=Wechsle zu Regenwetter # +commands.weather.thunder=Wechsle zu Gewitter # +commands.allowlist.add.failed=%1$s konnte nicht zur Liste der zugelassenen Spieler hinzugefügt werden. # +commands.allowlist.add.success=%1$s zur Liste der zugelassenen Spieler hinzugefügt. # +commands.allowlist.description=Verwaltet die Liste der zugelassenen Spieler des Servers. # +commands.allowlist.disabled=Liste der zugelassenen Spieler deaktiviert # +commands.allowlist.enabled=Liste der zugelassenen Spieler aktiviert # +commands.allowlist.list=Von %2$d sichtbaren Spielern stehen %1$d auf der Liste der zugelassenen Spieler: # +commands.allowlist.reloaded=Liste der zugelassenen Spieler aus Datei neu geladen. # +commands.allowlist.remove.failed=%1$s konnte nicht von der Liste der zugelassenen Spieler entfernt werden. # +commands.allowlist.remove.success=%1$s wurde von der Liste der zugelassenen Spieler entfernt. # +commands.world_age.description=Ändert die Spielzeit der Welt (Zeit seit Erstellung) oder fragt sie ab. # +commands.world_age.added=Der Spielzeit der Welt %1$d hinzugefügt. # +commands.world_age.query=Spielzeit der Welt: %d # +commands.world_age.set=Spielzeit der Welt auf %1$d setzen # +commands.worldborder.center.success=Zentrum der Weltbarriere auf %1$s,%2$s gesetzt # +commands.worldborder.damage.amount.success=Schaden außerhalb der Weltbarriere auf %1$s pro Block gesetzt (von %2$s pro Block) # +commands.worldborder.damage.buffer.success=Puffer für Schaden durch Weltbarriere auf %1$s Blöcke gesetzt (von %2$s Blöcken) # +commands.worldborder.get.success=Weltbarriere ist im Moment %1$s Blöcke breit # +commands.worldborder.set.success=Weltbarriere auf Breite von %1$s Blöcken gesetzt (von %2$s Blöcken) # +commands.worldborder.setSlowly.grow.success=Vergrößere Weltbarriere auf eine Breite von %1$s Blöcken (von ursprünglich %2$s Blöcken) in %3$s Sekunden # +commands.worldborder.setSlowly.shrink.success=Weltbarriere auf eine Breite von %1$s Blöcken (von ursprünglich %2$s Blöcken) in %3$s Sekunden verkleinert # +commands.worldborder.warning.distance.success=Warndistanz für Weltbarriere auf %1$s Blöcke gesetzt (von %2$s Blöcken) # +commands.worldborder.warning.time.success=Warnzeit der Weltbarriere auf %1$s Sekunden gesetzt (von %2$s Sekunden) # +commands.worldbuilder.description=World-Builder-Status auf "Caller" ändern # +commands.worldbuilder.success=Weltbarrierestatus auf %1$s aktualisiert # +commands.wsserver.description=Versucht über die angegebene URL auf den Websocket-Server zuzugreifen. # +commands.wsserver.invalid.url=Die angegebene Server-URL ist ungültig # +commands.wsserver.request.existing=Ein anderer Verbindungsversuch ist gerade aktiv # +commands.wsserver.request.failed=Verbindung zum Server fehlgeschlagen: %1$s # +commands.wsserver.success=Verbindung zum Server hergestellt: %1$s # +commands.xp.description=Gibt einem Spieler Erfahrung oder entfernt diese. # +commands.xp.failure.widthdrawXp=Spielern kann keine negative Anzahl an Erfahrungspunkten gegeben werden # +commands.xp.success=%1$d Erfahrung an %2$s gegeben # +commands.xp.success.levels=%1$d Stufen an %2$s gegeben # +commands.xp.success.negative.levels=%1$d Erfahrungslevel von %2$s entfernt # + +connect.authorizing=Wird angemeldet ... # +connect.connecting=Verbindung zum Server wird aufgebaut ... # +connect.failed=Verbindungsaufbau mit dem Server fehlgeschlagen # + +connect_gamepad.warning.controllerRequired=Spielcontroller erforderlich # +connect_gamepad.pressButtonToContinue=Drücke bitte zum Fortfahren die A-Taste auf deinem Controller # +gamepad_disconnect=Controller-Verbindungsverlust # +gamepad_disconnect.reconnectController=Dein Controller hat die Verbindung verloren. Verbinde deinen Controller neu, um fortzufahren. # + +container.beacon=Leuchtfeuer # +container.brewing=Braustand # +container.chest=Truhe # +container.chestDouble=Große Truhe # +container.crafting=Handwerk # +container.creative=Gegenstände # +container.dispenser=Spender # +container.dropper=Auswurfblock # +container.enchant=Verzaubern # +container.enchant.clue=%s . . . ? # +container.enchant.levelrequirement=Levelanforderung: %d # +container.enchant.lapis.many=%d Lapislazuli # +container.enchant.lapis.one=1 Lapislazuli # +container.enchant.level.many=%d Verzauberungslevel # +container.enchant.level.one=1 Verzauberungslevel # +container.enderchest=Endertruhe # +container.furnace=Ofen # +container.hopper=Gegenstandstrichter # +container.inventory=Inventar # +container.isLocked=%s ist verschlossen! # +container.loom=Webstuhl # +container.minecart=Lore # +container.repair=Reparieren + Benennen # +container.repair.cost=Verzauberungskosten: %1$s # +container.repair.expensive=Zu teuer! # +container.repairAndDisenchant=Reparieren und entzaubern # +container.stonecutter=Steinsäge # +container.stonecutter_block=Steinsäge # +container.smithing_table=Schmiedetisch # +container.smithing_table_block=Schmiedetisch # +container.smithing_table.upgrade=Ausrüstung verbessern # +container.shulkerbox=Shulkerkiste # +container.shulkerboxContains=und %d weitere ... # +container.barrel=Fass # + +controller.buttonTip.addItem=Gegenstand hinzufügen # +controller.buttonTip.addItemStack=Gegenstandsst. hinzuf. # +controller.buttonTip.adjustSlider=Schieberegler für links/rechts # +controller.buttonTip.back=Zurück # +controller.buttonTip.backToAnvil=Zurück zum Amboss # +controller.buttonTip.backToBrewing=Zurück zum Brauen # +controller.buttonTip.backToEnchanting=Zurück zum Verzaubern # +controller.buttonTip.backToFurnace=Zurück zum Ofen # +controller.buttonTip.cancel=Abbrechen # +controller.buttonTip.clearSearch=Suche löschen # +controller.buttonTip.clearQuickSelect=Schnellauswahl löschen # +controller.buttonTip.craft=Herstellen # +controller.buttonTip.craftAll=Alle herstellen # +controller.buttonTip.craftOne=Einen herstellen # +controller.buttonTip.craftStack=Stapel herstellen # +controller.buttonTip.craftTake=Herstellen und aufnehmen # +controller.buttonTip.drop=Ablegen # +controller.buttonTip.edit=Bearbeiten # +controller.buttonTip.enterMessage=Nachricht eingeben # +controller.buttonTip.exit=Verlassen # +controller.buttonTip.external=Extern # +controller.buttonTip.level=Level # +controller.buttonTip.new=Neu # +controller.buttonTip.openRecipeBook=Rezeptbuch öffnen # +controller.buttonTip.pane.inventory=Inventar # +controller.buttonTip.pane.recipeBook=Rezeptbuch # +controller.buttonTip.place.one=Eins platzieren # +controller.buttonTip.place=Platzieren # +controller.buttonTip.quick.move=Verschieben # +controller.buttonTip.recipes.showAll=Alle anzeigen # +controller.buttonTip.recipes.showCraftable=Herstellbare anzeigen # +controller.buttonTip.remove=Entfernen # +controller.buttonTip.removeFuel=Brennstoff entfernen # +controller.buttonTip.removeFuelInput=Brennstoff/Eingabe entfernen # +controller.buttonTip.removeInput=Eingabe entfernen # +controller.buttonTip.removeMaterial=Werkstoff entfernen # +controller.buttonTip.renameItem=Gegenstand umbenennen # +controller.buttonTip.returnToRecipe=Zurück zum Rezept # +controller.buttonTip.enterSearch=Suche # +controller.buttonTip.searchRecipe=Schnellsuche # +controller.buttonTip.confirmSearch=Bestätigen # +controller.buttonTip.select.enchant=Verzauberung auswählen # +controller.buttonTip.select.item=Gegenstand auswählen # +controller.buttonTip.select.slot=Slot auswählen # +controller.buttonTip.select=Auswählen # +controller.buttonTip.selectRecipe=Rezept auswählen # +controller.buttonTip.deselectRecipe=Rezept-Auswahl aufheben # +controller.buttonTip.clearRecipe=Rezept löschen # +controller.buttonTip.tab=Tab # +controller.buttonTip.take.half=Hälfte nehmen # +controller.buttonTip.take.one=Einen aufnehmen # +controller.buttonTip.take=Nehmen # +controller.buttonTip.takeItem=Gegenstand nehmen # +controller.buttonTip.clearHotbar=Schnellzugriff löschen # + +controllerLayoutScreen.actions=Aktionen # +controllerLayoutScreen.activeBindingNameFormat=> %s < # +controllerLayoutScreen.bindings=Belegung # +controllerLayoutScreen.resetAllBindings=Standardeinstellungen # +controllerLayoutScreen.button=Taste # +controllerLayoutScreen.cancel=Abbrechen # +controllerLayoutScreen.confirmation.reset=Möchtest du die Einstellungen wirklich zurücksetzen? # +controllerLayoutScreen.confirmation.unassigned=Mit unbelegten Aktionen speichern? # +controllerLayoutScreen.confirmation.unsaved=Verlassen, ohne zu speichern? # +controllerLayoutScreen.save=Speichern # +controllerLayoutScreen.saveAndExit=Speichern und verlassen # +controllerLayoutScreen.trigger=Auslöser # +controllerLayoutScreen.unassigned=Unbelegt # +controllerLayoutScreen.toggleLivingroom=Immersion ein/aus # +controls.reset=Zurücks. # +controls.resetAll=Tasten zurücksetzen # +controls.title=Steuerung # + +## Edu Course strings +course.edu.begin=Starten # +course.edu.byLessonsEndGeneric=Im Verlauf dieser Lektion lernst du Folgendes: # +course.edu.byLessonsEndOrdered=Im Verlauf der Lektion %d lernst du Folgendes: # +course.edu.collaborativeLesson=Gemeinsame Lektion # +course.edu.collaborativeLessonAndQuiz=Gemeinsame Lektion mit Test # +course.edu.connectionFailed=Ups! Wahrscheinlich bist du nicht mit dem Internet verbunden. Überprüfe deine Verbindung und versuche es noch einmal. # +course.edu.connectionProblem.courseList=Bei der Verbindung zu deiner Kursliste ist ein Fehler aufgetreten. Überprüfe bitte deine Internetverbindung und versuche es dann erneut. # +course.edu.connectionProblem.quiz=Bei der Verbindung zu deinem Test ist ein Fehler aufgetreten. Versuche es bitte erneut. # +course.edu.continueButton=Weiter # +course.edu.courses=Kurse # +course.edu.createdBy=Von %s # +course.edu.estimatedLength=Geschätzte Länge # +## Example of a formatted string is "2m 30s" (first string param is the minutes units, second string is the seconds units) +course.edu.estimatedLength.formatted=%d %s %d %s # +course.edu.estimatedLength.minutesUnit=Min. # +course.edu.estimatedLength.secondsUnit=Sek. # +course.edu.goal=Lernziel: %s # +course.edu.hostButton=Hosten # +course.edu.instructions=Anleitung # +course.edu.join=Beitreten # +course.edu.launchFailed=Ups! Die Welt konnte nicht gestartet werden. Hast du kürzlich eine Weltvorlage gelöscht? # +course.edu.learnMoreButton=Mehr erfahren # +course.edu.lessonComplete=Lektion abgeschlossen # +course.edu.lessonIncludesQuiz=Diese Lektion beinhaltet einen Test # +course.edu.lessonIsLocked=Diese Lektion ist gesperrt # +course.edu.lessonObjectives=Lernziele # +## The line below (course.edu.notSupported) doesn't need to be translated for other locales and will eventually be removed. +course.edu.notSupported=Wird noch nicht unterstützt # +course.edu.noCoursesFound.title=Keine Kurse gefunden # +course.edu.noCoursesFound.body=Offenbar wurden dir keine Kurse zugewiesen. # +course.edu.objective.bulletedString=- %s # +course.edu.progress.new=Neu # +course.edu.progress.inProgress=Wird bearbeitet # +course.edu.progress.completed=Abgeschlossen # +course.edu.refresh.courses=Kurse aktualisieren # +course.edu.refresh.lessons=Lektionen aktualisieren # +course.edu.restartButton=Neu starten # +course.edu.restartConfirmation.title=Lektion neu starten? # +course.edu.restartConfirmation.body=Beim Neustart werden alle Fortschritte gelöscht und die Lektion von vorn gestartet.%sWirklich neu starten? # +course.edu.restartFailed.title=Oh nein! # +course.edu.restartFailed.body=Die Lektion konnte nicht gefunden werden und wird nun erneut heruntergeladen. # +course.edu.startButton=Starten # +course.edu.tasks=Aufgaben # +course.edu.teacherHasNotGivenAcccess=Der Lehrer hat dir keinen Zugriff auf diese Unterrichtseinheit gewährt. # +## The title is prefixed with the order of the course, followed by a colon, followed by the content title. +## Example: "1: This is the title of a Course" +course.edu.titleWithOrderPrefix.formatted=%d: %s # +course.edu.tryItNowButton=Jetzt ausprobieren # + +## Edu Course Multiplayer strings +course.edu.enterIp=Gib die IP-Adresse der Welt an, der du beitreten möchtest. # +course.edu.enterConnection=Gib die IP-Adresse der Welt an, der du beitreten möchtest. # +course.edu.ipAddress=IP-Adresse # +course.edu.ipPlaceholder=Gib die IP- oder Serveradresse ein. # +course.edu.ipTooltipText=Bitte den Host, die Lektion zu unterbrechen, um die IP-Adresse zu finden. Sie wird im rechten unteren Bereich seines Bildschirms angezeigt. # +course.edu.connectionInfo=Verbindungs-ID # +course.edu.conInfoPlaceholder=Bitte gib die Verbindungs-ID ein # +course.edu.conInfoHostTooltipText=Du kannst die Verbindungs-ID teilen, wenn andere Probleme haben, deiner Welt über den Beitrittscode oder den geteilten Link beizutreten. # +course.edu.conInfoTooltipText=Der Host kann die Verbindungs-ID im Mehrspieler-Reiter des Spielemenüs seiner Welt finden. # +course.edu.joinLesson=Lektion beitreten # +course.edu.joinLessonIntro=Finde Mitschüler derselben Lektion, um beizutreten, oder gib ihre IP-Adresse ein, falls sie nicht aufgelistet werden. # +course.edu.joinLessonIntroTeacher=Wähle die Gruppe aus, der du beitreten möchtest, oder gib die IP-Adresse ein, falls sie nicht aufgelistet wird. # +course.edu.noLessonFoundJoinIp=IP-Adresse eingeben # +course.edu.portTooltipText=Welches Serverprogramm verwendet wird, ist von der Portnummer abhängig. Diese muss üblicherweise nicht geändert werden, sofern nicht speziell vom Server-Host angegeben. # +course.edu.searching=Welten werden gesucht ... # + +crafting.badCombination=Keine gültige Ausgabe für diesen Gegenstand # +crafting.cannotCreate=Du hast nicht alle Zutaten. # +crafting.insufficientLevel=Dein Level ist zu niedrig # +crafting.noRecipesInventory=Sammle Blöcke für die Herstellung! # +crafting.noRecipesStonecutter=Sammle Steinwerkstroffe für die Herstellung! # +crafting.noRecipesStonecutter_block=Du brauchst Steine zum Herstellen. # +crafting.noRecipesWorkbench=Sammle Blöcke für die Herstellung! # + +createWorld.customize.custom.baseSize=Basishöhe # +createWorld.customize.custom.biomeDepthOffset=Versatz Biomtiefe # +createWorld.customize.custom.biomeDepthWeight=Gewichtung Biomtiefe # +createWorld.customize.custom.biomeScaleOffset=Versatz Biomfaktor # +createWorld.customize.custom.biomeScaleWeight=Gewichtung Biomfaktor # +createWorld.customize.custom.biomeSize=Biomgröße # +createWorld.customize.custom.center=Zentralhöhe # +createWorld.customize.custom.confirm1=Dies überschreibt die aktuellen Werte und # +createWorld.customize.custom.confirm2=kann nicht rückgängig gemacht werden. # +createWorld.customize.custom.confirmTitle=Achtung! # +createWorld.customize.custom.coordinateScale=Horizontale Ausdehnung # +createWorld.customize.custom.count= Spawnversuche # +createWorld.customize.custom.defaults=Standardwerte # +createWorld.customize.custom.depthNoiseScaleExponent=Exponent Rauschfunktion Tiefe # +createWorld.customize.custom.depthNoiseScaleX=Skalierung Rauschfunktion Tiefe X # +createWorld.customize.custom.depthNoiseScaleZ=Skalierung Rauschfunktion Tiefe Z # +createWorld.customize.custom.dungeonChance=Anzahl Verliese # +createWorld.customize.custom.fixedBiome=Biom # +createWorld.customize.custom.heightScale=Vertikale Ausdehnung # +createWorld.customize.custom.lavaLakeChance=Seltenheit Lavaseen # +createWorld.customize.custom.lowerLimitScale=Untere Begrenzung # +createWorld.customize.custom.mainNoiseScaleX=Skalierung Hauptrauschfunktion X # +createWorld.customize.custom.mainNoiseScaleY=Skalierung Hauptrauschfunktion Y # +createWorld.customize.custom.mainNoiseScaleZ=Skalierung Hauptrauschfunktion Z # +createWorld.customize.custom.maxHeight=Maximalhöhe # +createWorld.customize.custom.minHeight=Mindesthöhe # +createWorld.customize.custom.next=Nächste Seite # +createWorld.customize.custom.page0=Grundeinstellungen # +createWorld.customize.custom.page1=Erz-Einstellungen # +createWorld.customize.custom.page2=Erweiterte Einstellungen (Nur für erfahrene Benutzer!) # +createWorld.customize.custom.page3=Noch erweitertere Einstellungen (Nur für erfahrene Benutzer!) # +createWorld.customize.custom.preset.caveChaos=Höhlen des Chaos # +createWorld.customize.custom.preset.caveDelight=Höhlenforschers Entzücken # +createWorld.customize.custom.preset.drought=Dürre # +createWorld.customize.custom.preset.goodLuck=Viel Glück # +createWorld.customize.custom.preset.isleLand=Inselland # +createWorld.customize.custom.preset.mountains=Wahnsinnsberge # +createWorld.customize.custom.preset.waterWorld=Wasserwelt # +createWorld.customize.custom.presets=Vorlagen # +createWorld.customize.custom.presets.title=Angepasste Welt – Vorlagen # +createWorld.customize.custom.prev=Nächste Seite # +createWorld.customize.custom.randomize=Zufällig # +createWorld.customize.custom.riverSize=Flussgröße # +createWorld.customize.custom.seaLevel=Meeresspiegel # +createWorld.customize.custom.size= Spawngröße # +createWorld.customize.custom.spread= Verteilungshöhe # +createWorld.customize.custom.stretchY=Höhenstreckung # +createWorld.customize.custom.upperLimitScale=Obere Begrenzung # +createWorld.customize.custom.useCaves=Höhlen # +createWorld.customize.custom.useDungeons=Verliese # +createWorld.customize.custom.useLavaLakes=Lavaseen # +createWorld.customize.custom.useLavaOceans=Lavaozeane # +createWorld.customize.custom.useMineShafts=Minen # +createWorld.customize.custom.useMonuments=Ozeanmonumente # +createWorld.customize.custom.useRavines=Schluchten # +createWorld.customize.custom.useStrongholds=Festungen # +createWorld.customize.custom.useTemples=Tempel # +createWorld.customize.custom.useOceanRuins=Ozeanruinen # +createWorld.customize.custom.useVillages=Dörfer # +createWorld.customize.custom.useWaterLakes=Seen # +createWorld.customize.custom.waterLakeChance=Seltenheit Seen # +createWorld.customize.flat.addLayer=Schicht hinzufügen # +createWorld.customize.flat.editLayer=Schicht bearbeiten # +createWorld.customize.flat.height=Höhe # +createWorld.customize.flat.layer=%d # +createWorld.customize.flat.layer.bottom=Boden - %d # +createWorld.customize.flat.layer.top=Oberfläche - %d # +createWorld.customize.flat.removeLayer=Schicht entfernen # +createWorld.customize.flat.tile=Schichtwerkstoff # +createWorld.customize.flat.title=Flachlandeinstellungen # +createWorld.customize.presets=Vorlagen # +createWorld.customize.presets.list=Alternativ sind hier einige von uns erstellte: # +createWorld.customize.presets.select=Vorlage benutzen # +createWorld.customize.presets.share=Willst du die Vorlage mit jemandem teilen? Benutze das Eingabefeld: # +createWorld.customize.presets.title=Vorlage auswählen # + +createWorldUpsell.removeTrial=Testversion nicht in Weltenliste anzeigen # +createWorldUpsell.title=Neue Welt oder Realm erstellen? # +createWorldUpsell.title.realm=Neues Realm erstellen # +createWorldUpsell.button.realm=Neues Realm # +createWorldUpsell.button.world=Neue Welt # +createWorldUpsell.button.trialText=Kostenlose 30-Tage-Testversion starten # +createWorldUpsell.price.realm=%1$s/Monat # +createWorldUpsell.price.coin.realm=%1$s Minecoins/Monat # +createWorldUpsell.price.world=Kostenlos # +createWorldUpsell.realm.sellPoint1=Spiel mit bis zu §d%d§r Freunden. Mitglieder unbegrenzt. # +createWorldUpsell.realm.sellPoint2=Online gespeichert: Spielbar auf jedem Minecraft-Gerät mit Zugriff auf den Minecraft Marketplace. # +createWorldUpsell.realm.sellPoint3=Benötigt null Speicherplatz auf deinem Gerät. # +createWorldUpsell.realm.sellPoint4=Freunde können spielen, auch wenn du nicht da bist. # +createWorldUpsell.signIn=Realm mit Microsoft-Konto erstellen # +createWorldUpsell.world.sellPoint1=Spiele online mit bis zu 7 Freunden # +createWorldUpsell.world.sellPoint2=Auf deinem Gerät gespeichert: Spiele offline. # +createWorldUpsell.world.sellPoint3=Benutzt Gerätespeicher # + + +createWorldScreen.action.editLocal=Unendlich machen! # +createWorldScreen.action.local=Welt erschaffen! # +createWorldScreen.action.realms=Welt erschaffen! # +createWorldScreen.action.realmsReset=Realm zurücksetzen # +createWorldScreen.advanced=Erweitert # +createWorldScreen.cheatSettings=Cheats # +createWorldScreen.worldOptions=Weltoptionen # +createWorldScreen.worldSettings=Welteinstellungen # +createWorldScreen.worldManagement=Weltverwaltung # +createWorldScreen.alwaysDay=Immer Tag # +createWorldScreen.bonusChest=Bonustruhe # +createWorldScreen.pvp=Friendly Fire # +createWorldScreen.immediaterespawn=Sofortiger Respawn # +createWorldScreen.respawnRadius=„Respawn“-Radius # +createWorldScreen.trustPlayers=Spielern vertrauen # +createWorldScreen.fireSpreads=Feuer breitet sich aus # +createWorldScreen.mobLoot=Kreaturenbeute # +createWorldScreen.tileDrops=Felderertrag # +createWorldScreen.keepInventory=Inventar behalten # +createWorldScreen.naturalregeneration=Natürliche Regeneration # +createWorldScreen.tntexplodes=TNT explodiert # +createWorldScreen.respawnblocksexplode=Respawn-Blöcke explodieren # +createWorldScreen.weathercycle=Wetterzyklus # +createWorldScreen.daylightcycle=Tageslichtzyklus durchführen # +createWorldScreen.mobSpawn=Kreaturen-Spawn # +createWorldScreen.mobgriefing=Kreaturen-Griefing # +createWorldScreen.educationtoggle=Education Edition # +createWorldScreen.entitiesdroploot=Entitäten lassen Beute fallen # +createWorldScreen.commandblocksenabled=Befehlsblöcke aktiviert # +createWorldScreen.experimentalgameplay=Experimente # +createWorldScreen.experimentalgameplayinfo=§7Probiere Funktionen aus, die sich noch in Entwicklung befinden. Kann nach Erstellung der Welt nicht deaktiviert werden. # +createWorldScreen.experimentalbiomes=Benutzerdefinierte Biome # +createWorldScreen.experimentalbiomesDescription=Benutzerdefinierte Biome erstellen und Weltgenerierung ändern # +createWorldScreen.experimentalCreatorFeatures=Geplante Creator-Funktionen # +createWorldScreen.experimentalCreatorFeaturesDescription=Schließt Akteureigenschaften ein und passt Nebelparameter an # +createWorldScreen.experimentalmoddingDescription=Wiederholst du oft dieselben Arbeitsschritte? Dies könnte dir beim Erstellen deines Add-On helfen. # +createWorldScreen.experimentalSneakingFeature=Kurzes Schleichen # +createWorldScreen.experimentalSneakingFeatureDescription=Erlaube Spielern, sich unter 1,5-Blocklücken zu schleichen # +createWorldScreen.cavesandcliffs=Höhlen und Klippen # +createWorldScreen.cavesandcliffsDescription=Erkunde den neuen Höhleneditor # +createWorldScreen.spectatorMode=Zuschauermodus # +createWorldScreen.spectatorModeDescription=Probiere die vorläufige Version des Zuschauermodus aus # +createWorldScreen.experimentalCameras=Experimentelle Kameras # +createWorldScreen.experimentalCamerasDescription=Kamera-Befehl aktivieren # +createWorldScreen.experimentalholiday=Feiertags-Creator-Funktionen # +createWorldScreen.experimentalholidayDescription=Füge datenlastige Blocks und Gegenstandstechnologie hinzu, um die Form, Rotation, Schaden und vieles mehr von Blöcken anzupassen. # +createWorldScreen.experimentalGameTest=Beta-APIs # +createWorldScreen.experimentalGameTestDescription=„Beta"-Versionen von API-Modulen in Add-On-Paketen verwenden # +createWorldScreen.experimentalMolangFeatures=Molang-Funktionen # +createWorldScreen.experimentalMolangFeaturesDescription=Experimentelle Molang-Eingaben und -Sprachfunktionen # +createWorldScreen.worldPreferences=Welteinstellungen # +createWorldScreen.startWithMap=Startkarte # +createWorldScreen.defaultName=Meine Welt # +createWorldScreen.create=Erstellen # +createWorldScreen.createOnRealms=Auf Realms-Server erstellen # +createWorldScreen.delete=Löschen # +createWorldScreen.deleteWorld=Welt löschen # +createWorldScreen.delete.desc=Lösche deine Welt für immer. # +createWorldScreen.delete.confirm=Welt dauerhaft löschen? # +createWorldScreen.deleteWarningFormat=Bist du sicher, dass du "%s" löschen möchtest? Diese Welt wird für immer verloren gehen! (Eine lange Zeit!) # +createWorldScreen.editTitleFormat="%s" bearbeiten # +createWorldScreen.game.settings=Spieleinstellungen # +createWorldScreen.gameMode=Spielmodus # +createWorldScreen.gameMode.default=Standard-Spielmodus # +createWorldScreen.gameMode.personal=Persönlicher Spielmodus # +createWorldScreen.gameMode.adventure=Abenteuer # +createWorldScreen.gameMode.creative=Kreativ # +createWorldScreen.gameMode.creative.desc=Unbegrenzte Rohstoffe. Kein Schaden. Fliegen. Keine Erfolge, selbst wenn du später zu "Überleben" wechselst. # +createWorldScreen.gameMode.survival=Überleben # +createWorldScreen.gameMode.survival.desc=Ressourcen begrenzt; du brauchst Werkzeuge. Du kannst dir wehtun. Hüte dich vor Monstern. # +createWorldScreen.gameMode.spectator=Zuschauer # +createWorldScreen.gameMode.serverDefault=Standard # +createWorldScreen.header.delete=Weltbeständigkeit # +createWorldScreen.header.editLocal=Welt bearbeiten # +createWorldScreen.header.general.project=Projekt # +createWorldScreen.header.general.exportSettings=Exporteinstellungen # +createWorldScreen.header.general.exportSettings.description=§7Einige Funktionen können während der Editor-Sitzung überschrieben werden, werden jedoch beim Export vollständig berücksichtigt # +createWorldScreen.header.local=Welt erschaffen # +createWorldScreen.header.realms=Realms-Server erstellen # +createWorldScreen.header.realmsReset=Realm zurücksetzen? # +createWorldScreen.levelName=Name # +createWorldScreen.levelSeed=Seed # +createWorldScreen.multiplayer.settings=Mehrspielereinstellungen # +createWorldScreen.progress.local=Neue Welt wird erschaffen ... # +createWorldScreen.progress.realms=Dein Realm wird zurückgesetzt ... # +createWorldScreen.seed.desc=Gib einen Seed ein, um das gleiche Gelände erneut zu erstellen. Lass das Feld leer, um eine zufällige Welt zu erstellen. # +createWorldScreen.showCoordinates=Koordinaten anzeigen # +createWorldScreen.worldType=Welttyp # +createWorldScreen.randomtickspeed=Zufällige Tick-Geschwindigkeit # +createWorldScreen.randomtickspeed.reset=Tick zurücksetzen # +createWorldScreen.serverSimDistance=Simulationsdistanz # +createWorldScreen.serverSimDistanceFormat=%s Chunks # +createWorldScreen.showbordereffect=Barriereeffekt anzeigen # +createWorldScreen.check_internet_connection=Du bist nicht mit dem Internet verbunden. Deshalb können deine Freunde sich dir in deiner Mehrspielerwelt nicht anschließen. Melde dich bei deinem Microsoft-Konto an, um mit deinen Freunden zu spielen. # +createWorldScreen.disconnectedXboxLive=Du bist nicht mit Microsoft-Diensten verbunden. Deshalb können deine Freunde mit Gamertags sich dir in deiner Mehrspielerwelt nicht anschließen. Melde dich bei deinem Microsoft-Konto an, um mit deinen Freunden zu spielen. # +createWorldScreen.clearPlayerData.button=Spielerdaten entfernen # +createWorldScreen.clearPlayerData.title=Spielerdaten aus Welt entfernen? # +createWorldScreen.clearPlayerData.body1=Wähle "Alle Spielerdaten", um alle Spielerdaten aus dieser Welt zu löschen. Wenn ein Spieler diese Welt das nächste Mal betritt, beginnt er ganz von Neuem mit Standarddaten. # +createWorldScreen.clearPlayerData.body2=Wähle "Spielerdaten beibehalten", damit deine derzeitigen Daten (wie Inventargegenstände und Ort) erhalten bleiben und auf den nächsten "Weltbesitzer" angewandt werden. Dies ist jeder Spieler, der die Welt lokal lädt oder der Besitzer eines Realms ist, auf der sie sich befindet. # +createWorldScreen.clearPlayerData.all=Alle Spielerdaten # +createWorldScreen.clearPlayerData.allExceptLocal=Spielerdaten beibehalten # +createWorldScreen.clearPlayerData.cancel=Abbrechen # +createWorldScreen.clearPlayerData.progress=Spielerdaten werden entfernt # +createWorldScreen.upload=Welt hochladen # +createWorldScreen.editor.deleteProject=Projekt löschen # +createWorldScreen.editor.projectOptionsLabel=Projektoptionen # +createWorldScreen.editor.delete.confirm=Projekt dauerhaft löschen? # +createWorldScreen.editor.deleteWarningFormat="%s" wirklich löschen? Dieses Projekt geht für immer verloren! # + + +## Cross Platform Toggle +crossPlatformToggle.startMenuScreen.title=Plattformübergreifendes Spielen # +crossPlatformToggle.startMenuScreen.enable=Plattformübergreifendes Spielen aktivieren # +crossPlatformToggle.startMenuScreen.enable.line1=Möchtest du plattformübergreifendes Spielen aktivieren? # +crossPlatformToggle.startMenuScreen.enable.line2=Plattformübergreifendes Spielen ermöglicht es dir und deinen Freunden, trotz verschiedener Plattformen miteinander zu spielen! # +crossPlatformToggle.startMenuScreen.disable=Plattformübergreifendes Spielen deaktivieren # +crossPlatformToggle.startMenuScreen.disable.line1=Möchtest du plattformübergreifendes Spielen deaktivieren? # +crossPlatformToggle.startMenuScreen.disable.line2=Du kannst dann nicht länger mit Freunden auf anderen Plattformen spielen. # +crossPlatformToggle.crossPlatformDisabled.friends=Aktiviere plattformübergreifendes Spielen im Hauptmenü, um Realms und LAN-Spielen beizutreten und mit allen deinen Minecraft-Freunden zu spielen. # +crossPlatformToggle.crossPlatformDisabled.invite=Aktiviere plattformübergreifendes Spielen im Hauptmenü, um Freunde auf anderen Plattformen einzuladen. # +crossPlatformToggle.crossPlatformDisabled.realms=Aktiviere plattformübergreifendes Spielen im Hauptmenü, um Realms beizutreten. # +crossPlatformToggle.crossPlatformDisabled.servers=Aktiviere plattformübergreifendes Spielen im Hauptmenü, um Server hinzuzufügen oder ihnen beizutreten. # +crossPlatformToggle.crossPlatformDisabled.multiplayerSettings=Aktiviere plattformübergreifendes Spielen im Hauptmenü, um mit Freunden auf anderen Plattformen zu spielen. # + +realmsPendingInvitationsScreen.pendingInvitations=Einladungen für Realms-Mitgliedschaften # +realmsPendingInvitationsScreen.noInvites=Du hast keine ausstehenden Einladungen. # +realmsPendingInvitationsScreen.fetchingInvites=Einladungen werden abgerufen ... # +realmsPendingInvitationsScreen.decline=Ablehnen # +realmsPendingInvitationsScreen.accepted=Angenommen # +realmsPendingInvitationsScreen.declined=Abgelehnt # +realmsPendingInvitationsScreen.showFriendInvites=Nur Einladungen von Freunden anzeigen. # + +realmsInvitationScreen.addingPlayers=Spieler werden hinzugefügt ... # +realmsInvitationScreen.findFriends=Freunde suchen # +realmsInvitationScreen.continue=Weiter # +realmsInvitationScreen.done=Fertig, los geht's! # +realmsInvitationScreen.friends=Freunde # +realmsInvitationScreen.invitedFriends=Eingeladene Freunde # +realmsInvitationScreen.members=Mitglieder # +realmsInvitationScreen.unableToAddPlayers=Spieler konnten nicht hinzugefügt werden. # +realmsInvitationScreen.loadingFriends=Freunde und Mitglieder werden geladen ... # +realmsInvitationScreen.loadingProfiles=Lädt Profile (%s/%s) # +realmsInvitationScreen.noInvites=Es wurden keine Spieler gefunden. # +realmsInvitationScreen.savingChanges=Änderungen werden gespeichert ... # +realmsInvitationScreen.sendingInvitesFailed=Etwas ist schief gelaufen. Wir konnten die von dir gewählten Spieler nicht zu deinem Realm hinzufügen. Bitte versuche es später erneut. # +realmsInvitationScreen.title=Mitglieder hinzufügen # +realmsInvitationScreen.undo=Rückgängig # +realmsInvitationScreen.unblock=Blockierung aufheben # +realmsInvitationScreen.unblocked=Blockierung aufgehoben # +realmsInvitationScreen.blocked=Blockiert # +realmsInvitationScreen.myRealm=Mein Realm # +realmsInvitationScreen.fetchingLink=Neuer Link wird abgerufen ... # +realmsInvitationScreen.fetchingCode=Neuer Einladungscode wird abgerufen ... # +realmsInvitationScreen.shareTitle=Realm-Einladung # +realmsInvitationScreen.shareText=Komm zu mir auf diesen Realm! # +realmsInvitationScreen.refreshDialogTitle=Aktuellen Link deaktivieren? # +realmsInvitationScreen.refreshDialogLabel=Hiermit deaktivierst du den aktuellen Link und generierst einen neuen. Alle bereits bestehenden Mitglieder können auch weiterhin deinem Realm beitreten. # +realmsInvitationScreen.createLinkDialogTitle=Realm-Link generieren? # +realmsInvitationScreen.createLinkDialogLabel=Jeder, der diesen Link verwendet, wird Mitglied deines Realms. Du kannst einen Link deaktivieren, indem du einen neuen generierst. # +realmsInvitationScreen.shareDialogTitle=Vor dem Teilen eine Sicherungskopie herunterladen? # +realmsInvitationScreen.shareDialogLabel=Jeder mit diesem Link kann Mitglied deines Realms werden. Teile ihn also mit Bedacht. Du kannst vorher eine Sicherungskopie deiner Welt herunterladen. Und natürlich kannst du über die Realmeinstellungen Mitglieder entfernen. # +realmsInvitationScreen.shareDialogShareButton=Teilen # +realmsInvitationScreen.shareDialogCopyButton=Kopieren # +realmsInvitationScreen.shareDialogNewLinkButton=Neuen Link erstellen # +realmsInvitationScreen.shareDialogNewCodeButton=Neuen Code erstellen # +realmsInvitationScreen.closedRealmWarning=Dein Realm ist geschlossen. Die Mitglieder können nicht beitreten. # +realmsInvitationScreen.generate=Generieren # +realmsInvitationScreen.disable=Deaktivieren # +realmsInvitationScreen.backup=Herunterladen # +realmsInvitationScreen.shareByLink=Link freigeben # +realmsInvitationScreen.shareByCode=Einladungscode teilen # +realmsInvitationScreen.shareLinkToRealm=Link zum Realm teilen # +realmsInvitationScreen.shareCodeToRealm=Einladungscode für Realm teilen # +realmsInvitationScreen.shareInfoMessage=Jeder mit dem Link kann deinem Realm beitreten. Über "Spiel > Welt herunterladen" kannst du eine Sicherungskopie deiner Welt herunterladen. # +realmsInvitationScreen.shareInfoMessageCode=Jeder mit dem Einladungscode kann deinem Realm beitreten. Über "Spiel > Welt herunterladen" kannst du eine Sicherungskopie deiner Welt herunterladen. # +realmsInvitationScreen.refreshLinkInfoMessage=Hiermit deaktivierst du den alten Link und erstellst einen neuen. Möchtest du fortfahren? # +realmsInvitationScreen.refreshCodeInfoMessage=Hiermit machst du den alten Code ungültig und erstellst einen neuen. Möchtest du fortfahren? # +realmsInvitationScreen.kick=Entfernen # +realmsInvitationScreen.kickAndBlock=Blockieren # +realmsInvitationScreen.kickPopupTitle=Zugriff zurückziehen? # +realmsInvitationScreen.kickPopupText=Möchtest du den Zugriff für diesen Spieler zurückziehen? Dies kann jederzeit rückgängig gemacht werden. # +realmsInvitationScreen.copyToastMessage=Ein Link zu deinem Realm wurde in die Zwischenablage kopiert. # +realmsInvitationScreen.playerFilterTitle=Spieler filtern # +realmsInvitationScreen.setPermissionFail=Die Berechtigung für Benutzer %s konnte nicht festgelegt werden. # +realmsInvitationScreen.setDefaultPermissionFail=Die Standardberechtigungen konnten nicht festgelegt werden. # + +realmJoining.progressTitle=Realm wird beigetreten ... # + +realmsClearMembers.clearMembersTitle=Mitglieder löschen? # +realmsClearMembers.clearMembersText=Möchtest du die Mitgliederliste dieses Realms löschen? # +realmsClearMembers.clear=Mitglieder löschen # + +realmsSharingScreen.join=Beitreten # +realmsSharingScreen.joinTitle=Realm beitreten? # +realmsSharingScreen.joinMessage=Realm %s beitreten? # +realmsSharingScreen.blockedInviteTitle=Spieler blockiert # +realmsSharingScreen.blockedInviteMessage=Tut mir leid, du wurdest blockiert! Bitte den Realm-Besitzer, dich von der Blockliste zu entfernen. # +realmsSharingScreen.badInviteTitle=Ungültiger Realm-Link # +realmsSharingScreen.badInviteMessage=Der Einladungslink ist entweder falsch oder deaktiviert. Frag den Realm-Besitzer nach einem aktualisierten Link und stelle sicher, dass du ihn richtig eingegeben hast. # +realmsSharingScreen.regenerateLinkFailed=Link zur Einladung konnte nicht erstellt werden. # +realmsSharingScreen.cantJoinExpiredTitle=Der Realm von %s ist ausgelaufen # +realmsSharingScreen.cantJoinExpiredMessage=%s ist ausgelaufen. Bitte %s, ihn zu erneuern. # +realmsSharingScreen.cantJoinClosedTitle=%s hat diesen Realm geschlossen # +realmsSharingScreen.cantJoinClosedMessage=%s ist geschlossen. Bitte %s, ihn zu öffnen. # +realmsSharingScreen.failedSignInModalTitle=Für Realm-Beitritt anmelden # +realmsSharingScreen.failedSignInModalMessage=Du musst bei einem Microsoft-Konto angemeldet sein, um einem Realm beizutreten. Melde dich an und versuche es noch einmal. # +realmsSharingScreen.invalidPermissionTitle=Ungültige Berechtigungen # +realmsSharingScreen.unexpectedServerResponseTitle=Realm-Fehler # +realmsSharingScreen.unexpectedServerResponseMessage=Entschuldige, wir hatten ein Problem mit der Verbindung zum Realm. Bitte versuche es später noch einmal. # + +realmsCreateScreen.title.create=Realms-Server erstellen # +realmsCreateScreen.title.extend=Realm erweitern # +realmsCreateScreen.title.renew=Realm erneuern # +realmsCreateScreen.defaultRealm=Realm von %s # +realmsCreateScreen.creatingRealm=Realm wird erstellt ... # +realmsCreateScreen.nameHeader.name=Realm-Name # +realmsCreateScreen.nameHeader.rename=Realm umbenennen? # +realmsCreateScreen.termsAndConditionsAgree=Akzept. # +realmsCreateScreen.termsAndConditionsHeader=Nutzungsbedingungen # +realmsCreateScreen.viewTermsAndConditions=Nutzungsbedingungen anzeigen # +realmsCreateScreen.viewPrivacyPolicy=Datenschutzrichtlinie anzeigen # +realmsCreateScreen.durationHeader=Dauer # +realmsCreateScreen.durationShort=30 Tage # +realmsCreateScreen.durationLong=180 Tage # +realmsCreateScreen.sizeHeader=Stufe # +realmsCreateScreen.purchasePrefix.create=Erstellen # +realmsCreateScreen.purchasePrefix.extend=Erweitern # +realmsCreateScreen.purchasePrefix.renew=Erneuern # +realmsCreateScreen.subscription.trial=Kostenlos erstellen!%s(%s/Monat nach den ersten 30 Tagen) # +realmsCreateScreen.subscription.buy=Erstellen für %s pro Monat # +realmsCreateScreen.subscription.renew=Erneuern für %s pro Monat # +realmsCreateScreen.consumable.trial=Kostenlos erstellen! # +realmsCreateScreen.consumable.buy=Erstellen für %s # +realmsCreateScreen.consumable.renew=Erneuern für %s # +realmsCreateScreen.consumable.extend=Erweitern für %s # +realmsCreateScreen.errorRealmName=Dein Realm-Name kann nicht leer sein. # +realmsCreateScreen.errorRealmNameAndTOS=Dein Realm-Name kann nicht leer sein und du musst die Nutzungsbedingungen akzeptieren, um ein Realm zu erstellen. # +realmsCreateScreen.errorTOS=Du musst die Nutzungsbedingungen akzeptieren, um ein Realm zu erstellen. # +realmsCreateScreen.goBack=Zurück # +realmsCreateScreen.contactSupport=Kontakt zum Support # +realmsCreateScreen.createFailed.title=Etwas ist schiefgelaufen # +realmsCreateScreen.purchaseFailed=Fehler beim Realm-Kauf. Bitte überprüfe deine Internetverbindung. # +realmsCreateScreen.createFailed.content=Dein Kauf war erfolgreich, aber wir konnten deinen Realm noch nicht erstellen. Wir werden deinen Realm so bald wie möglich erstellen. Schau später noch einmal auf diesem Gerät vorbei. Wenn dieses Problem länger als einen Tag andauert, wende dich bitte an den Mojang-Support. # +realmsCreateScreen.createFailed.profanity=Der Realm-Name %s ist nicht zulässig. # +realmsCreateScreen.createFailed.generic=Der Clubname konnte nicht verifiziert werden. Bitte versuche es später noch einmal. # +realmsCreateScreen.maxRealms.title=Maximale Abonnements # +realmsCreateScreen.maxRealms.content=Du hast die maximale Anzahl aktiver Abonnements auf dieser Plattform erreicht und kannst im Moment keine neuen erstellen. # +realmsCreateScreen.offerNotFound.title=Verbindung zum Store unterbrochen # +realmsCreateScreen.offerNotFound.content=Deine Verbindung zum Store wurde unterbrochen und wir können nicht bestätigen, ob dieses Angebot noch verfügbar ist. Überprüfe deine Internetverbindung oder versuche es später erneut. # +realmsCreateScreen.offerNotAvailable.title=Verbindung zum Store unterbrochen # +realmsCreateScreen.offerNotAvailable.content=Deine Verbindung zum Store wurde unterbrochen und wir können nicht bestätigen, ob dieses Angebot noch verfügbar ist. Überprüfe deine Internetverbindung oder versuche es später erneut. # +realmsCreateScreen.extendRealms.content=Du hast dein Realms-Abonnement auf die Maximaldauer verlängert. Du kannst diese zusätzliche Zeit jetzt nicht hinzufügen. Versuche es später erneut. # +realmsCreateScreen.twoUsers=2 Spieler # +realmsCreateScreen.tenUsers=10 Spieler # +realmsCreateScreen.viewTOS=Die Nutzungsbedingungen für Minecraft Realms kannst du dir unter https://aka.ms/minecraftrealmsterms in jedem Webbrowser ansehen. # +realmsCreateScreen.viewPrivacyPolicyText=Bitte rufe https://aka.ms/mcprivacy in einem Webbrowser auf, um die Datenschutzrichtlinie für Minecraft Realms anzuzeigen. # +realmsCreateScreen.waitingPurchase=Kaufvorgang läuft! Dies sollte nicht lang dauern. # +realmsCreateScreen.paymentFailed.title=Bezahldienst # +realmsCreateScreen.paymentFailed.body=Momentan kann keine Verbindung zu Realms aufgebaut und dein Kauf nicht abgeschlossen werden. Bitte versuche es später erneut. # +realmsCreateScreen.incomplete=Unvollständiges Realm # +realmsCreateScreen.incomplete.create.a=Sieht so aus, als wären wir beim letzten Mal nicht fertig geworden. Lass uns dein Realm fertigstellen. # +realmsCreateScreen.incomplete.create.b=Sieht so aus, als hättest du angefangen, mit einem anderen Microsoft-Konto ein Realm zu erstellen. Möchtest du das Realm fertigstellen und dieses Microsoft-Konto zum Besitzer machen? # +realmsCreateScreen.incomplete.create.c=Jemand hat angefangen, mit dem Rechnungskonto auf diesem Gerät ein Realm zu erstellen. Möchtest du das Realm fertigstellen und dieses Microsoft-Konto zum Besitzer machen? # +realmsCreateScreen.incomplete.renew.a=Sieht so aus, als wären wir beim letzten Mal nicht fertig geworden. Lass uns dein Realm fertig erneuern. # +realmsCreateScreen.incomplete.renew.b=Sieht so aus, als hättest du angefangen, mit einem anderen Microsoft-Konto ein Realm zu erneuern. Möchtest du das Realm fertig erneuern und dieses Microsoft-Konto zum Besitzer machen? # +realmsCreateScreen.incomplete.renew.c=Jemand hat angefangen, mit dem Rechnungskonto auf diesem Gerät ein Realm zu erneuern. Möchtest du das Realm fertig erneuern und dieses Microsoft-Konto zum Besitzer machen? # +realmsCreateScreen.incomplete.override.renew=Du versuchst, ein neues Realm zu erstellen, aber es wurde ein vorheriger Kauf zur Erneuerung eines Realms gefunden. Möchtest du den Kauf jetzt anwenden? # +realmsCreateScreen.incomplete.override.create=Du versuchst, ein Realm zu erneuern, aber es wurde ein vorheriger Kauf zur Erstellung eines Realms gefunden. Möchtest du den Kauf jetzt anwenden? # +realmsCreateScreen.incomplete.override.realm=Du versuchst, ein Realm zu erneuern, aber es wurde ein vorheriger Kauf für ein anderes Realm gefunden. Möchtest du den Kauf jetzt anwenden? # +realmsCreateScreen.prepare.store.title=Kaufverlauf erforderlich # +realmsCreateScreen.prepare.store.body=Du musst dich im Store anmelden, damit dein Kaufverlauf angezeigt werden kann. Erst danach geht es weiter. # +realmsCreateScreen.prepare.store.button=Im Store anmelden # +realmsCreateScreen.nsoinfotext=Um Realms nutzen zu können, benötigst du ein Abonnement für Nintendo Switch Online. # +realmsCreateScreen.playNowTitle=Jetzt auf Realm spielen? # +realmsCreateScreen.playNowMessage1=Du kannst Freunde in deinen Realm einladen und gleich losspielen. # +realmsCreateScreen.playNowMessage2=Ansonsten findest du dein Realm jederzeit in der Registerkarte "Welten" im Spielfenster. Bearbeite es, um die Spielmodi zu ändern oder eine andere Welt in deinen Realm hochzuladen. # +realmsCreateScreen.playWithFriends=Mit Freunden spielen # +realmsCreateScreen.playSolo=Allein spielen # +realmsCreateScreen.purchaseConfirmation.title=Realm kaufen? # +realmsCreateScreen.purchaseConfirmation.create.message=Willst du wirklich einen Realm erstellen? # +realmsCreateScreen.purchaseConfirmation.extend.message=Willst du wirklich einen Realm erweitern? # +realmsCreateScreen.purchaseConfirmation.renew.message=Willst du wirklich einen Realm erneuern? # +realmsCreateScreen.purchaseConfirmation.continue=Kauf bestätigen # +realmsCreateScreen.purchaseConfirmation.cancel=Abbrechen # + +realmsCreateScreen.title=Realm erstellen # +realmsCreateScreen.nameHeader=Realm-Name # +realmsCreateScreen.chooseWorld=Realm erstellen: Welt auswählen # + +realmsConfigurationScreen.realmName=Realm-Name # +realmsConfigurationScreen.realmDescription=Realm-Beschreibung # +realmsConfigurationScreen.open=Realm öffnen # +realmsConfigurationScreen.close=Realm schließen # +realmsConfigurationScreen.resetRealm=Wenn du ein Realm zurücksetzt, wird die Welt dauerhaft gelöscht und beginnt wieder von vorne. Bist du dir sicher? # +realmsConfigurationScreen.confirmReset=Zurücksetzen bestätigen # +realmsConfigurationScreen.resetRealmTryAgain=Realm konnte nicht zurückgesetzt werden. Möchtest du es erneut versuchen? # +realmsConfigurationScreen.failedOpenCloseTitle=Öffnen/Schließen fehlgeschlagen. # +realmsConfigurationScreen.failedOpenClose=Öffnen/Schließen des Realms fehlgeschlagen. Möchtest du es erneut versuchen? # + +realmsWorld.notAvailable=Dein Gerät unterstützt Minecraft Realms nicht. # +realmsWorld.ownerPay=Der Besitzer zahlt monatlich. Seine Freunde können kostenlos beitreten! # +realmsWorld.realmsDescription=Realms sind private Minecraft-Welten, die deinen Freunden und dir immer zur Verfügung stehen. # +realmsWorld.realmsDescription.paragraph2=Dort kannst du sogar spielen, wenn der Besitzer des Realms abwesend ist – und zwar mit jedem Gerät, auf dem Minecraft läuft! # +realmsWorld.realmsDescription.paragraph3=Erkunde noch heute dein Realm! # +realmsWorld.realmsDescription.Beta.line1=Realms, die sichere und einfache Methode, Minecraft-Welten mit Freunden zu teilen, ist in Beta-Versionen von Minecraft nicht verfügbar. # +realmsWorld.realmsDescription.Beta.line2=Wenn du die Beta verlassen und auf Realms zugreifen möchtest, klicke unten für Anweisungen. # +realmsWorld.newRealm=Neues Realm # +realmsWorld.connectLive=Melde dich kostenlos an, um es auszuprobieren! # +realmsWorld.owner=Besitzer # +realmsWorld.leaveBeta=Beta verlassen? # +realmsWorld.newRealmTrial=Starte deine kostenlose 30-Tage-Testversion %s (%s/Monat nach dem ersten Monat) # +realmsWorld.creatingWorld=Welt wird erschaffen ... # + +realmsPlus.popup.top_button_text=Weitere Informationen # +realmsPlus.popup.bottom_button_text=Abonnement erneuern # +realmsPlus.popup.title=Realms Plus-Abonnement abgelaufen # +realmsPlus.popup.message=Dein Realms Plus-Abonnement ist abgelaufen. Erneuere dein Abonnement, um wieder Zugang zu deinem Realm und Realms Plus-Paketen und -Skins zu erhalten. # + +realmsPlusUpgradeNotice.title=Willkommen zu Realms Plus! # +realmsPlusUpgradeNotice.body=Dein Realms-Abonnement wurde hochgestuft auf Realms Plus. Du kannst nun ohne weitere Kosten auf mehr als 150 InhaltsMarketplace-Pakete zugreifen. Zudem können bis zu 10 Spieler gleichzeitig spielen und alle komplett gratis Zugriff auf die Abonnementinhalte in deinem Realm erhalten! # +realmsPlusUpgradeNotice.continue=Weiter # +realmsPlusUpgradeNotice.viewpacks=Realms Plus-Pakete ansehen # + +raytracing.RTX.name=RTX ###Brand name, don't localize + +network.onlinePlay.title=Mit Freunden spielen # +network.onlinePlay.msg=Du kannst Freunde in deine Welten einladen, die Kreationen deiner Freunde anzeigen und ihr könnt gegenseitig in euren Welten kreativ werden. # +network.onlinePlay.instruction=Über das Spiel-Menü kannst du den Welten deiner Freunde beitreten oder diese in deine Welten und Realms einladen. # +network.thirdparty.connect.splitscreen=Um online mit geteiltem Bildschirm zu spielen, musst du dich mit einem %s-Konto anmelden. # +network.thirdparty.connect.benefit=Melde dich mit deinem %s an, um online mit Freunden zu spielen und tolle Sachen aus dem Store zu nutzen. # +network.thirdparty.connect.store=Du benötigst ein %s, um den Store zu erkunden. # +network.thirdparty.connect.achievements=Du benötigst ein %s, um Erfolge zu erhalten. # +network.thirdparty.findfriends.failed=Es konnte keine Verbindung mit den Microsoft-Kontodiensten hergestellt werden. Bitte überprüfe deine Internetverbindung. # + + +networkWorld.add_friend=Freund hinzufügen # +networkWorld.add_server=Server hinzufügen # +networkWorld.add_label=Hinzufügen # +networkWorld.join_server=Server beitreten # +networkWorld.screenshots=Screenshots: # +networkWorld.description=Beschreibung: # +networkWorld.available_games=Verfügbare Spiele: # +networkWorld.news=Neuigkeiten: # +networkWorld.online=Online: # +networkWorld.current_ping=Aktueller Ping: # +networkWorld.lan_label=LAN-Spiele # +networkWorld.servers_label=Server # +networkWorld.friends_label=Freunde # +networkWorld.joinable_friends_label=Freunde, denen du dich anschließen kannst # +networkWorld.no_joinable_friends_label=Deine Freunde spielen gerade nicht Minecraft. # +networkWorld.check_internet_connection=Ups! Ist deine Internetverbindung ok? Wir können die Welten deiner Freunde nicht finden. # +networkWorld.connect_to_xbl=Melde dich mit einem Microsoft-Konto an, um mit Freunden zu spielen. # +networkWorld.memberOfTooManyRealms=Du hast die maximale Mitgliederzahl für das Realm erreicht. # +networkWorld.multiplayerPrivilegesBlocked=Aufgrund der Einstellungen deines Microsoft-Kontos kannst du keine Online-Mehrspielerpartien spielen. Bitte stelle sicher, dass deine Online-Sicherheitseinstellungen das Spielen im Mehrspielermodus zulassen. Du findest die Anleitung zum Ändern dieser Einstellungen unter aka.ms/MCMultiplayerHelp. # +networkWorld.multiplayerPrivilegesBlockedOnConsole=Aufgrund der Einstellungen deines Microsoft-Kontos kannst du nicht im Online-Mehrspielermodus spielen. Bitte stelle sicher, dass du ein aktives Xbox Live Gold-Abonnement hast und deine Online-Sicherheitseinstellungen den Mehrspielermodus zulassen. Die Anleitung zum Ändern dieser Einstellungen findest du unter aka.ms/MCMultiplayerHelp. ###disable_3rd_party_console_resource_pack_check +networkWorld.multiplayerPrivilegesBlockedOnConsoleGamecore=Aufgrund der Einstellungen deines Microsoft-Kontos kannst du keinen Online-Mehrspielermodus spielen. ###disable_3rd_party_console_resource_pack_check +networkWorld.multiplayerPrivilegesUnknown=Ein unbekannter Fehler ist aufgetreten, der das Online-Spiel verhindert. Bitte versuche es später erneut. # +networkWorld.versionOutOfDate=Du kannst den Online-Mehrspielermodus nicht verwenden, da du nicht die neueste Spielversion nutzt. Installiere bitte erst die neueste Version, um Online-Funktionen zu nutzen. # +networkWorld.more_servers=Weitere Server # +networkWorld.thirdparty.connect=Mit '%s' verbinden # +networkWorld.join=Beitreten # +networkWorld.joinByCode=Realm beitreten # +networkWorld.realmsHashPlaceholder=Einladungscode # +networkWold.joinByCodeHelpText=Wenn du eine Realm-Einladung erhalten hast, gibt den Beitrittscode ein. # +networkWorld.highPingWarning.title=Server beitreten? # +networkWorld.highPingWarning.line1=Du hast derzeit keine starke Verbindung zu dem gewählten Server. Deine Erfahrung könnte davon beeinflusst werden. # +networkWorld.highPingWarning.line2=Möchtest du diesem Server trotzdem beitreten? # +networkWorld.view_offers=Angebote anzeigen # + +## The following text is placed on in-game signs, which have a 4-line, 15-character-per-line limit. +## The intent of the message is to convey to the reader that the sign author's chat permissions are +## blocked. This cannot exceed the 4-line, 15-character/line limit! +## Use dashes ("---") to fill in empty lines. +networkWorld.userSignTextBlockedLine0=--- # +networkWorld.userSignTextBlockedLine1=Autor # +networkWorld.userSignTextBlockedLine2=ist blockiert # +networkWorld.userSignTextBlockedLine3=--- # +networkWorld.userSignTextMutedLine0=--- # +networkWorld.userSignTextMutedLine1=Autor # +networkWorld.userSignTextMutedLine2=ist blockiert # +networkWorld.userSignTextMutedLine3=--- # + +networkWorld.userBookTextBlocked=[Autor ist blockiert] # +networkWorld.userBookTextMuted=[Autor ist blockiert] # + +localWorld.no_local_world_label=Du hast noch keine Welten erstellt. # +localWorld.no_local_worlds_present=Deine Welten sind weg? Ändere deinen Speicherort: # +localWorld.no_local_worlds_present.world_recovery=Sind deine Welten verschwunden? Versuche, deine Welt aus dem externen Speicher wiederherzustellen: # +localWorld.no_local_worlds.world_recovery_button_label=Welten wiederherstellen # + +thirdPartyWorld.comingSoon=In Kürze # +thirdPartyWorld.Featured=Servervorstellungen # +thirdPartyWorld.Additional=Zusätzliche Server # +thirdPartyWorld.featuredComingSoon=In Kürze # +thirdPartyWorld.notConnected=Verbindung zu Servern im Moment nicht möglich. Wir versuchen es später erneut. # +thirdPartyWorld.playNow=Jetzt spielen! # +thirdPartyWorld.loadingServers=Serverinformationen werden abgerufen. Bitte warten... # +thirdPartyWorld.loadingFeaturedServers=Server werden abgerufen ... # + +realmsSlotsScreen.description=Wähle bis zu drei Welten aus, die du auf deinen Realms-Server hochladen möchtest. Wähle eine Welt aus, um sie zu aktivieren oder zu bearbeiten! # +realmsSlotsScreen.new=Neue Welt # +realmsSlotsScreen.readyToPlay=Bereit zum Spielen # +realmsSlotsScreen.editRealm=Realm verwalten # +realmsSlotsScreen.editWorld=Welt bearbeiten # +realmsSlotsScreen.activateWorld=Welt aktivieren # +realmsSlotsScreen.gamesettings=Spieleinstellungen # +realmsSlotsScreen.chooseSlot=Slot auswählen # +realmsSlotsScreen.activateWarning=Wenn du diese Welt bearbeitest oder aktivierst, werden alle aktiven Spieler entfernt. Keine Sorge, sie können später wieder beitreten. # +realmsSlotsScreen.celebrationMap=Realms-Feier-Karte # + +realmsSettingsScreen.playerCountLabel=Größe # +realmsSettingsScreen.forceResourcePackFail=Ressourcenpaket-Wert konnte nicht erzwungen werden # +realmsSettingsScreen.failedUploadPack=Paket %s konnte nicht hochgeladen werden. # +realmsSettingsScreen.failedApply=Einige der ausgewählten Inhalte konnten nicht übernommen werden. # +realmsSettingsScreen.errorApply=Fehler bei der Anwendung der Inhalte # +realmsSettingsScreen.realmDurationLabel=Dauer # +realmsSettingsScreen.manageSubscriptionButton=Abonnement verwalten # +realmsSettingsScreen.manageSubscriptionsButton=Abonnements verwalten # +realmsSettingsScreen.renewRealmButton=Realm erneuern # +realmsSettingsScreen.extendRealmButton=Realm erweitern # +realmsSettingsScreen.deleteRealmButton=Realm löschen # +realmsSettingsScreen.openRealmButton=Realm öffnen # +realmsSettingsScreen.closeRealmButton=Realm schließen # +realmsSettingsScreen.playRealmButton=Spielen # +realmsSettingsScreen.playDisabledRealmButton=Realm geschlossen # +realmsSettingsScreen.playExpiredRealmButton=Realm abgelaufen # +realmsSettingsScreen.selectorSectionLabel.manage="%s" verwalten # +realmsSettingsScreen.selectorSectionLabel="%s" bearbeiten # +realmsSettingsScreen.selectorSectionLabelRealm=Realm # +realmsSettingsScreen.worldSectionTitle=Welt # +realmsSettingsScreen.gameSectionTitle=Spieleinstellungen # +realmsSettingsScreen.playersSectionTitle=Spieler # +realmsSettingsScreen.membersSectionTitle=Mitglieder # +realmsSettingsScreen.subscriptionSectionTitle=Abonnement # +realmsSettingsScreen.devOptionsSectionTitle=Entwickleroptionen # +realmsSettingsScreen.backupSection=Sicherungen # +realmsSettingsScreen.backupInfo=Über eine Sicherung in dieser Liste kannst du die Welt auf deinem Realm wiederherstellen. # +realmsSettingsScreen.backupReplaced=Welt wurde durch die ausgewählte Sicherung ersetzt. # +realmsSettingsScreen.backupReplacedFailed=Das Ersetzen der Welt durch die ausgewählte Sicherung ist fehlgeschlagen. # +realmsSettingsScreen.backupReplacedTimeout=Beim Ersetzen der Welt durch die ausgewählte Sicherung wurde das Zeitlimit überschritten. # +realmsSettingsScreen.backupVersion=Version: %s # +realmsSettingsScreen.backupVersionUnknown=Version: unbekannt # +realmsSettingsScreen.deleteRealm=Realm löschen # +realmsSettingsScreen.deleteRealmToast=Realm %s wurde gelöscht. # +realmsSettingsScreen.deleteRealmFailToast=Das Löschen von Realm %s ist fehlgeschlagen. # +realmsSettingsScreen.deleteRealmModalText=Dein Realm wird dauerhaft gelöscht. Du wirst keinen Zugriff mehr auf deine Welt, deine Mitgliederliste oder den Club haben. # +realmsSettingsScreen.backupRestoreHeader=Welt ersetzen # +realmsSettingsScreen.backupModalText=Das Ersetzen deines Realms durch diese Sicherung löscht den gesamten Fortschritt deines Realms. Der Realm wird neu gestartet und alle aktiven Spieler müssen sich erneut verbinden. # +realmsSettingsScreen.replaceWithBackup=Realm durch Sicherung ersetzen # +realmsSettingsScreen.backupInProgress=Realm-Welt wird durch Sicherung ersetzt # +realmsSettingsScreen.realmNameLabel=Realm-Name # +realmsSettingsScreen.realmNameEditPlaceholder=Realm-Namen eingeben # +realmsSettingsScreen.realmDescriptionEditPlaceholder=Realm-Beschreibung eingeben # +realmsSettingsScreen.replaceLoadingText=Wir ersetzen deinen Realm durch eine Sicherung. # +realmsSettingsScreen.replaceWorldButton=Welt ersetzen # +realmsSettingsScreen.resetWorldButton=Welt zurücksetzen # +realmsSettingsScreen.downloadWorldButton=Welt herunterladen # +realmsSettingsScreen.downloadWorldNameCopy=%s – Kopie # +realmsSettingsScreen.uploadWorldButton=Welt hochladen # +realmsSettingsScreen.difficultyOptionLabelFormat=%s %s # +realmsSettingsScreen.gameModeOptionLabel=Spielmodus # +realmsSettingsScreen.survivalRadioButton=Überleben # +realmsSettingsScreen.creativeRadioButton=Kreativ # +realmsSettingsScreen.resetButtonHelperLabel=Ganz neu anfangen? # +realmsSettingsScreen.maxPlayersLabelFormat=%d Freunde # +realmsSettingsScreen.durationLabelFormat=%d Tage verbleiben # +realmsSettingsScreen.subscriptionLabelFormat=Erneuert sich alle %d Tage # +realmsSettingsScreen.subscriptionLabelFormatPreview=Erneuert alle %d Tage mit deinem bezahlten Realms-Abonnement # +realmsSettingsScreen.fetchingWorldInfo=Realm-Informationen werden abgerufen ... # +realmsSettingsScreen.updatingWorldInfo=Realm-Informationen werden aktualisiert ... # +realmsSettingsScreen.resettingRealm=Dein Realm wird zurückgesetzt ... # +realmsSettingsScreen.applyPacks=Pakete anwenden ... # +realmsSettingsScreen.openingRealm=Realm wird geöffnet ... # +realmsSettingsScreen.closingRealm=Realm wird geschlossen ... # +realmsSettingsScreen.realmInfoError=Realm-Informationen konnen nicht abgerufen werden. Bitte versuche es später erneut. # +realmsSettingsScreen.realmJoinError=Realm-Beitrittsversuch fehlgeschlagen. Bitte versuche es später erneut. # +realmsSettingsScreen.realmResetError=Zurücksetzen des Realms fehlgeschlagen. Bitte versuche es später erneut. # +realmsSettingsScreen.realmOpenError=Öffnen des Realms ist fehlgeschlagen. # +realmsSettingsScreen.realmCloseError=Schließen des Realms ist fehlgeschlagen. # +realmsSettingsScreen.reset=Zurücksetzen # +realmsSettingsScreen.resetRealm=Damit wird deine aktuelle Welt aus dem aktiven Realm-Slot entfernt und durch eine neue andere, bereits bestehende ersetzt. Deine Realm-Mitglieder werden dann Zugang zu deiner neuen Welt haben. Wähle „Abbrechen“ und dann „Welt herunterladen“, um eine Kopie der aktuellen Welt herunterzuladen und so Datenverlust zu vermeiden oder wähle „Bestätigen“, um fortzufahren und die Welt zu ersetzen. # +realmsSettingsScreen.confirmReset=Löschen und zurücksetzen? # +realmsSettingsScreen.confirmReplace=Welt ersetzen? # +realmsSettingsScreen.closeRealmTitle=Realm schließen? # +realmsSettingsScreen.closeRealmMessage=Wenn du das Realm schließt, wird es deaktiviert. Die Verbindung aller derzeit im Realm befindlichen Spieler wird getrennt. Bist du dir sicher? # +realmsSettingsScreen.LoadingSubscription=Abonnement wird geladen ... # +realmsSettingsScreen.failedLoadingSubscription=Abonnement konnte nicht geladen werden # +realmsSettingsScreen.matchingPurchasePlatformFormat=Du hast dein Abonnement hier erworben: %s. # +realmsSettingsScreen.nonMatchingPurchasePlatformFormat=Du hast dein Abonnement hier begonnen: %s. Du kannst dein Abonnement nur dort verlängern. # +realmsSettingsScreen.nonMatchingPurchasePlatformGeneric=Du kannst dein Realm-Abonnement in dem Plattform-Store verwalten, in dem du es ursprünglich erworben hast. # +realmsSettingsScreen.consumableToSubscriptionTransitionInfo=Du kannst deinen Realm im Moment nicht verlängern. Wir haben Abonnements für Realms eingeführt. Du kannst ein neues Abonnement kaufen, sobald dein Realm in %d Tagen abgelaufen ist. Aber keine Sorge! Wir geben dir 14 zusätzliche Tage gratis und dein Realm bleibt online. Du hast also genügend Zeit zur Verlängerung. # +realmsSettingsScreen.consumableToSubscriptionGracePeriodInfo=Dein Realm ist abgelaufen, aber keine Sorge! Er wird für weitere %d Tage online bleiben. Du kannst jetzt das neue Abonnement zur automatischen Verlängerung nutzen. So musst du dir keine Sorgen machen, und dein Realm ist immer einsatzbereit. # +realmsSettingsScreen.consumableToSubscriptionTransitionInfoExpired=Dein Realm ist abgelaufen. Erweitere ihn mit dem neuen Abonnement zur automatischen Verlängerung. So musst du dir keine Sorgen machen, und dein Realm bleibt immer online. # +realmsSettingsScreen.upload.worldtoobig=Hochladen fehlgeschlagen. Die Weltgröße überschreitet das maximale Uploadlimit von %s. # +realmsSettingsScreen.download.worldtoobig=Download fehlgeschlagen. Die Weltgröße überschreitet das maximale Downloadlimit von %s. # + +realmsSettingsScreen.switchStoreDisplayName=Nintendo eShop # +realmsSettingsScreen.iosStoreDisplayName=App Store # +realmsSettingsScreen.googlePlayStoreDisplayName=Google Play Store # +realmsSettingsScreen.windowsStoreDisplayName=Windows Store # +realmsSettingsScreen.xboxOneStoreDisplayName=Xbox Store # +realmsSettingsScreen.amazonStoreDisplayName=Amazon App Shop # +realmsSettingsScreen.oculusStoreDisplayName=Oculus Store # +realmsSettingsScreen.berwickStoreDisplayName="PlayStation Store" # +realmsSettingsScreen.PS4StoreDisplayName="PlayStation Store" #### CertRequirement: ["PlayStation Store"] +realmsSettingsScreen.unknownStoreDisplayName=Unbekannte Herkunft # +realmsSettingsScreen.extendingRealm=Realm wird erweitert ... # +realmsSettingsScreen.offerError.title=Kauf ausstehend # +realmsSettingsScreen.offerError.content=Ein Kauf steht noch aus. Du kannst keinen weiteren Kauf tätigen, bis er erledigt wurde. Bitte versuche es später erneut. # +realmsSettingsScreen.dev_branch_label=Welcher Commit sollte auf dem Realm ausgeführt werden? # +realmsSettingsScreen.dev_current_version_label=Derzeitige Version: # +realmsSettingsScreen.dev_matching_version_label=Zum Client passender Commit: # +realmsSettingsScreen.dev_all_commits_label=Alle verfügbaren Commits: # +realmsSettingsScreen.dev_no_matching_version_message=KEINE PASSENDE VERSION FÜR "%s" # +realmsSettingsScreen.dev_prev_page_label=Zurück # +realmsSettingsScreen.dev_next_page_label=Weiter # +realmsSettingsScreen.uploadConfirmationMessage=Damit wird die aktuelle Welt aus dem aktiven Realm-Slot entfernt und durch eine andere, bereits bestehende ersetzt. Deine Realm-Mitglieder werden dann Zugang zu deiner neuen Welt haben. Wähle „Abbrechen“ und dann „Welt herunterladen“ um eine Kopie der aktuellen Welt herunterzuladen und so Datenverlust zu vermeiden oder wähle „Bestätigen“, um fortzufahren und die Welt zu ersetzen. # +realmsSettingsScreen.uploadConfirmationTitle=Welt ersetzen? # +realmsSettingsScreen.allowlist_invite=Einladen # +realmsSettingsScreen.searchBox=Suche... # +realmsSettingsScreen.unknownPackName=Unbekannter Name # +realmsSettingsScreen.viewSubscriptionsButton=Abonnements ansehen # + +realmsSettingsScreen.extendConsumableButton=Abonnement verlängern # +realmsSettingsScreen.extendConsumableButton.30=Um 30 Tage verlängern # +realmsSettingsScreen.extendConsumableButton.180=Um 180 Tage verlängern # + +xblLogin.LoginMessageTitle=Microsoft-Konto # +xblLogin.LoginMessage=Verbinde ... # + +xbl.savePurchase.description.line1=Du möchtest alle deine gekauften Inhalte aus jedem Minecraft Store spielen? Melde dich mit einem KOSTENLOSEN Microsoft-Konto an und synchronisiere deine Skins, Texturpakete, Karten und Mash-ups – so stehen sie dir immer in Minecraft zur Verfügung! # +xbl.savePurchase.description.line2=Solltest du dein System verlieren oder Minecraft deinstallieren, werden deine Einkäufe synchronisiert und du hast auf allen Systemen weiterhin Zugriff darauf, wenn du dein Microsoft-Konto nutzt. # +xbl.savePurchase.leaveOnDevice=Auf Gerät belassen # +xbl.savePurchase.title=Einkäufe für Microsoft-Konto speichern? # +xbl.savePurchase.saveButton=Für Microsoft-Konto speichern # +xbl.savePurchase.toast.title=Erfolg! # +xbl.savePurchase.toast.message=Einkäufe wurden mit dem Microsoft-Konto synchronisiert! # +xbl.savePurchase.inProgress.message=Käufe werden auf Microsoft-Konto übertragen ... # + +xbl.syncIAP.title=Käufe auf dein Microsoft-Konto übertragen? # +xbl.syncIAP.description=Melde dich bei deinem Microsoft-Konto an, um deine Skins, Texturpakete, Welten und Mash-ups zu synchronisieren. Sie stehen dir dann auf jedem Gerät, auf dem du Minecraft spielst, zur Verfügung. # +xbl.syncIAP.syncNow=Jetzt synchronisieren ... # +xbl.syncIAP.syncLaterEllipsis=Später synchronisieren ... # +xbl.syncIAP.syncLater=Später synchronisieren # +xbl.syncIAP.toast.title=Erfolg! # +xbl.syncIAP.toast.message=Einkäufe wurden mit deinem Microsoft-Konto synchronisiert! # +xbl.syncIAP.inProgress.message=Käufe werden auf dein Microsoft-Konto übertragen ... # +xbl.syncIAP.skipSignIn.prompt.description=Solange du die Käufe für dieses Gerät nicht mit dem Microsoft-Konto synchronisierst, ist es nicht das primäre Konto für das Gerät. Du wirst beim Start von Minecraft nicht automatisch angemeldet. # + +xbl.syncIAP.confirmSync.prompt.title=Mit %s synchronisieren? # +xbl.syncIAP.confirmSync.prompt.description.line1=Möchtest du deine Einkäufe im App Store mit %s synchronisieren? # +xbl.syncIAP.confirmSync.prompt.description.line2=Pakete, die außerhalb von Minecraft Marketplace gekauft wurden, können nur einmal synchronisiert werden. Sie stehen weiterhin jedem zur Verfügung, der auf diesem Gerät spielt. # +xbl.syncIAP.confirmSync.prompt.yes=Ja. Meine Käufe synchronisieren # + +xbl.marketplace.account.error.body.nobutton=Es ist ein Fehler mit deinem Konto aufgetreten. Du kannst den Marketplace erst wieder nutzen, wenn wir das Problem behoben haben. Sollte dieser Fehler mehrere Tage in Folge auftreten, kontaktiere bitte den Support. # + +playfab.account.banned.temporary=gesperrt # +playfab.account.banned.permanent=gebannt # +playfab.account.banned.title=Du wurdest %s # +playfab.account.banned.body=Du wurdest für Mehrspieler-Spiele in Minecraft %s. Du kannst nicht mehr auf Servern oder geteilten Realms spielen. Ferner kannst du keinen Mehrspieler-Spielen mehr beitreten, keine Spiele als Host veranstalten und den Marketplace nicht mehr nutzen. # +playfab.account.banned.body.line1=Du bist für Mehrspieler-Spiele in Minecraft aufgrund von "%s" %s. Du kannst nicht mehr auf Servern oder geteilten Realms spielen. Ferner kannst du keinen Mehrspieler-Spielen mehr beitreten, keine Spiele als Host veranstalten und den Marketplace nicht mehr nutzen. # +playfab.account.banned.body.line2=Klicke unten auf "%s", um unsere Community-Standards anzuzeigen. Hier kannst du auch eine Anfrage zur Fallüberprüfung einreichen, wenn du das Gefühl hast , dass du fälschlicherweise %s wurdest. # +playfab.account.banned.body.line3.hour=Deine Sperre dauert noch 1 Stunde. # +playfab.account.banned.body.line3.hours=Deine Sperre dauert noch %d Stunden. # +playfab.account.banned.body.line3.day=Deine Sperre dauert noch 1 Tag. # +playfab.account.banned.body.line3.days=Deine Sperre dauert noch %d Tage. # +playfab.account.banned.body.line3.forever=Dieser Bann ist dauerhaft. # +playfab.account.banned.body.button=Weitere Informationen # + + +store.sign_in_warning.no_xbl_and_local_content=Du hast zuvor Inhalte heruntergeladen oder Minecoins im Marketplace verwendet, die nur auf diesem Gerät verfügbar sind. # +store.sign_in_warning.no_xbl_and_no_local_content.line1=Melde dich jetzt an, um deine Einkäufe zu speichern und plattformübergreifend zu teilen. Sichere Einkäufe, damit sie nicht verloren gehen, wenn etwas mit deinem System passiert oder wenn Minecraft deinstalliert wird. Greife von jeder Plattform aus auf deine gekauften Marketplace-Inhalte zu und verwende deine angepassten Charaktere plattformübergreifend. # +store.sign_in_warning.no_xbl_and_no_local_content.line2=Du hast noch kein Microsoft-Konto? Erstelle jetzt eines kostenlos # + +xbl.skipSignIn.prompt.title=Temporäres Konto # +xbl.skipSignIn.prompt.description=Solange du nicht die Käufe für dieses Gerät auf dieses Microsoft-Konto überträgst, ist es nicht das primäre Konto für das Gerät. Du wirst beim Start von Minecraft nicht automatisch angemeldet. # +xbl.signOut.title=Einkäufe über das Microsoft-Konto! # +xbl.signOut.message1=Wenn du nicht bei deinem Microsoft-Konto angemeldet bist, hast du keinen Zugriff auf deine Minecoins und die im Store gekauften Inhalte. # +xbl.signOut.message2=Möchtest du das wirklich tun? # + +date.short_january=Jan # +date.short_february=Feb # +date.short_march=Mär # +date.short_april=Apr # +date.short_may=Mai # +date.short_june=Jun # +date.short_july=Jul # +date.short_august=Aug # +date.short_september=Sep # +date.short_october=Okt # +date.short_november=Nov # +date.short_december=Dez # +date.formatted=%s %d %d # +date.formatted_alt=%d %s %d # + +dayOneExperience.carousel.title=Willkommen zum neuen Minecraft! # +dayOneExperience.carousel.welcome_text=Es gibt eine Menge aufregende Neuerungen in dieser neuen Version von Minecraft! Sieh dich im Marketplace um, erstelle ein Realm und spiele online plattformübergreifend mit deinen Freunden! # +dayOneExperience.carousel.marketplace=Im Minecraft Marketplace findest du neue Skins, Welten, Texturen und Mash-up-Pakete von vielen talentierten Menschen. # +dayOneExperience.carousel.cross_platform=Mit plattformübergreifenden Spielen kannst du mit Spielern von anderen Plattformen zusammen spielen. Melde dich mit deinem Microsoft-Konto an, um mit all deinen Minecraft-Freunden zu spielen! # +dayOneExperience.carousel.realms=Realms sind Server, die von uns nur für dich und deine Freunde betrieben werden. Lass deine Minecraft-Welt online und immer zugänglich – selbst, wenn du dich abmeldest. # +dayOneExperience.carousel.villager=Das neue Minecraft ist der einzige Ort, an dem du zukünftige Updates mit neuen Funktionen, Kreaturen, Gegenständen, Blöcken und viel mehr erhältst! # + +dayOneExperience.tab.landing=Neuigkeiten # +dayOneExperience.tab.marketplace=Marketplace # +dayOneExperience.tab.crossplatform=Plattformübergreifendes Spielen # +dayOneExperience.tab.realms=Realms # +dayOneExperience.tab.villager=Weitere Inhalte # + +dayOneExperience.finish=Abschließen # +dayOneExperience.next=Weiter # +dayOneExperience.no_internet=Stelle eine Internetverbindung her, um deinen vorherigen Skin zu laden. # +dayOneExperience.intro_title=Minecraft wurde aktualisiert! # +dayOneExperience.intro_body_1=Dieses Update biete eine Menge toller neuer Inhalte! # +dayOneExperience.intro_body_2=Benötigst du Hilfe beim Importieren von Spielständen, Einstellungen und Inhalten aus einer früheren Minecraft-Version? # +dayOneExperience.intro_welcome_1=Du hast Minecraft auf die neueste Version aktualisiert! # +dayOneExperience.intro_welcome_2=Wenn du zur vorherigen Version von Minecraft zurückkehren möchtest, findest du diese im Hauptmenü. # +dayOneExperience.editions_launch_warning=Diese Version von Minecraft ist nicht aktuell. Trotzdem starten? # +dayOneExperience.editions_title=Vorherige Version starten? # +dayOneExperience.settings_imported=Wir haben deine Einstellungen für dich importiert! # +dayOneExperience.settings_skin_imported=Wir haben deinen Skin und deine Einstellungen für dich importiert! # +dayOneExperience.skin_current=Aktueller Skin # +dayOneExperience.skin_default=Standard-Skin # +dayOneExperience.skin_tip=Klicke auf die Profil-Schaltfläche im Hauptmenü aus, um deinen Skin zu ändern. # +dayOneExperience.skip_title=Umwandlung überspringen? # +dayOneExperience.skip_body=Alte Welten können jederzeit im Menü "Spielen: Welten" umgewandelt werden. # +dayOneExperience.world_import_time=Hinweis: Die Umwandlungsdauer variiert je nach Größe der Welt. # +dayOneExperience.world_picker_title=Wähle eine Welt zum Umwandeln aus # +dayOneExperience.world_picker_skip=Erst mal überspringen # + +death.attack.anvil=%1$s wurde von einem fallenden Amboss zerquetscht # +death.attack.arrow=%1$s wurde von %2$s erschossen # +death.attack.arrow.item=%1$s wurde von %2$s mit %3$s erschossen # +death.attack.bullet=%1$s wurde von %2$s abgeschossen # +death.attack.cactus=%1$s wurde zu Tode gepikst # +death.attack.cactus.player=%1$s rannte beim Versuch %2$s zu entkommen in einen Kaktus # +death.attack.drown=%1$s ertrank # +death.attack.drown.player=%1$s ertrank beim Versuch %2$s zu entkommen # +death.attack.explosion=%1$s wurde in die Luft gesprengt # +death.attack.explosion.player=%1$s wurde durch %2$s in die Luft gesprengt # +death.attack.fall=%1$s fiel der Schwerkraft zum Opfer # +death.attack.fallingBlock=%1$s wurde von einem fallenden Block zerquetscht # +death.attack.fireball=%1$s wurde von %2$s flambiert # +death.attack.fireball.item=%1$s wurde von %2$s mit %3$s flambiert # +death.attack.fireworks=%1$s hat sich mit einem Knall verabschiedet # +death.attack.flyIntoWall=%1$s wurde von kinetischer Energie getroffen # +death.attack.generic=%1$s starb # +death.attack.indirectMagic=%1$s wurde von %2$s mit Magie getötet # +death.attack.indirectMagic.item=%1$s wurde von %2$s mit %3$s getötet # +death.attack.inFire=%1$s ging in Flammen auf # +death.attack.inFire.player=%1$s lief ins Feuer, während er mit %2$s kämpfte # +death.attack.inWall=%1$s wurde lebendig begraben # +death.attack.lava=%1$s versuchte in Lava zu schwimmen # +death.attack.lava.player=%1$s fiel beim Versuch %2$s zu entkommen in Lava # +death.attack.lightningBolt=%1$s wurde vom Blitz getroffen # +death.attack.magic=%1$s wurde durch Magie getötet # +death.attack.magma=%1$s weiß jetzt, dass der Boden Lava ist # +death.attack.magma.player=%1$s ist aufgrund von %2$s über einen gefährlichen Bereich gelaufen # +death.attack.mob=%1$s wurde von %2$s erschlagen # +death.attack.mob.item=%1$s wurde von %2$s mit %3$s erschlagen # +death.attack.onFire=%1$s verbrannte # +death.attack.onFire.player=%1$s wurde während des Kampfes mit %2$s geröstet # +death.attack.outOfWorld=%1$s fiel aus der Welt # +death.attack.player=%1$s wurde von %2$s erschlagen # +death.attack.player.item=%1$s wurde von %2$s mit %3$s erschlagen # +death.attack.spit=%1$s wurde von %2$s angespuckt # +death.attack.starve=%1$s verhungerte # +death.attack.sweetBerry=%1$s hat sich an einem Süßbeerstrauch totgepikst # +death.attack.thorns=%1$s wurde beim Versuch %2$s zu verletzen getötet # +death.attack.thrown=%1$s wurde von %2$s zu Tode geprügelt # +death.attack.thrown.item=%1$s wurde von %2$s mit %3$s zu Tode geprügelt # +death.attack.trident=%1$s wurde von %2$s gepfählt # +death.attack.wither=%1$s verdorrte # +death.attack.freeze=%1$s ist erfroren # +death.attack.sonicBoom=%1$s wurde von einem ohrenbetäubenden Kreischen vernichtet # +death.attack.sonicBoom.player=%1$s wurde von einem ohrenbetäubenden Kreischen auf der Flucht vor %2$s vernichtet # +death.attack.stalactite=%1$s wurde von einem fallenden Stalaktiten aufgespießt # +death.attack.stalagmite=%1$s wurde auf einem Stalagmiten gepfählt # +death.fell.accident.generic=%1$s fiel aus zu großer Höhe # +death.fell.accident.ladder=%1$s fiel von einer Leiter # +death.fell.accident.vines=%1$s fiel von Ranken # +death.fell.accident.water=%1$s fiel aus dem Wasser # +death.fell.assist=%1$s wurde von %2$s zum Fallen verdammt # +death.fell.assist.item=%1$s wurde von %2$s mit %3$s zum Fallen verdammt # +death.fell.finish=%1$s fiel zu tief und wurde von %2$s erledigt # +death.fell.finish.item=%1$s fiel zu tief und wurde von %2$s mit %3$s erledigt # +death.fell.killer=%1$s wurde zum Fallen verdammt # + +deathScreen.deleteWorld=Welt löschen # +deathScreen.hardcoreInfo=Du kannst im Hardcore-Modus nicht respawnen! # +deathScreen.leaveServer=Server verlassen # +deathScreen.message=Du bist gestorben! # +deathScreen.quit=Hauptmenü # +deathScreen.quit.confirm=Bist du sicher, dass du das Spiel verlassen möchtest? # +deathScreen.quit.confirmToMainMenuWarning=Möchtest du das Spiel wirklich verlassen und zum Hauptmenü zurückkehren? # +deathScreen.quit.confirmToMainMenuTitleWarning=Zum Hauptmenü wechseln? # +deathScreen.quit.secondaryClient=Speichern und verlassen # +deathScreen.quit.secondaryClient.confirmLeaveWarning=Bist du sicher, dass du das Spiel speichern und verlassen möchtest? # +deathScreen.quit.secondaryClient.confirmLeaveTitleWarning=Speichern und verlassen # +deathScreen.respawn=Respawnen # +deathScreen.score=Punktestand # +deathScreen.title=Du bist gestorben! # +deathScreen.title.hardcore=Game over! # +deathScreen.titleScreen=Hauptmenü # + +demo.day.1=Diese Demo beinhaltet fünf Spieltage. Gib dein Bestes! # +demo.day.2=Zweiter Tag # +demo.day.3=Dritter Tag # +demo.day.4=Vierter Tag # +demo.day.5=Fünfter und letzter Tag! # +demo.day.6=Dein fünfter Spieltag ist zu Ende, drücke F2 um einen Screenshot deiner Schöpfung abzuspeichern. # +demo.day.warning=Deine Zeit ist schon fast um! # +demo.demoExpired=Die Demo-Zeit ist abgelaufen! # +demo.help.buy=Jetzt kaufen! # +demo.help.fullWrapped=Diese Demo dauert 5 Spieltage (ca. 1 Stunde und 40 Minuten in echter Zeit). Sieh dir die Erfolge für Hinweise an! Viel Spaß! # +demo.help.inventory=Mit %1$s öffnest du dein Inventar # +demo.help.jump=Drücke %1$s, um zu springen # +demo.help.later=Weiterspielen! # +demo.help.movement=Benutze %1$s, %2$s, %3$s, %4$s und die Maus, um dich zu bewegen # +demo.help.movementMouse=Schau dich mit Hilfe der Maus um # +demo.help.movementShort=Bewege dich mit %1$s, %2$s, %3$s, %4$s # +demo.help.title=Minecraft Demo-Modus # +demo.remainingTime=Verbleibende Zeit: %s # +demo.reminder=Die Demo ist abgelaufen, kaufe das Spiel oder erstelle eine neue Welt! # + +## Specific for the Chromebook Trial +demo.cb.reminder=Die Demozeit ist abgelaufen. Starte eine neue Welt, um die Demoversion weiter zu spielen! # + +difficulty.lock.question=Bist du sicher, dass du den Schwierigkeitsgrad dieser Welt fixieren möchtest? Dies wird die Welt für immer auf %1$s setzen und du wirst diese Einstellung nicht mehr ändern können. # +difficulty.lock.title=Schwierigkeitsgrad dieser Welt fixieren # + +dimension.dimensionName0=Oberwelt # +dimension.dimensionName1=Nether # +dimension.dimensionName2=Das Ende # + +disabledSkin.title=Du wirst als Steve angezeigt # +disabledSkin.body.onJoin=Dieser Server hat %s deaktiviert. Du kannst im Ankleidezimmer einen anderen Skin wählen. # +disabledSkin.body.dressingRoom=Dieser Server hat %s deaktiviert. Möchtest du diesen Skin wirklich ausgerüstet lassen? # +disabledSkin.type.customSkins=Angepasste Skins # +disabledSkin.type.persona=Personas # +disabledSkin.type.both=Angepasste Skins und Personas # + +disconnect.closed=Verbindung getrennt # +disconnect.downloadPack=Beim Herunterladen von Paketen vom Server ist ein Fehler aufgetreten. Bitte versuche es noch einmal. # +disconnect.disconnected=Vom Server getrennt # +disconnect.endOfStream=Ende der Datenübertragung # +disconnect.genericReason=%s # +disconnect.kicked=Du wurdest aus dem Spiel ausgeschlossen. # +disconnect.kicked.reason=Du wurdest aus dem Spiel ausgeschlossen: # +disconnect.removed=Du wurdest aus dem Spiel entfernt # +disconnect.removed.reason=Du wurdest aus dem Spiel entfernt: # +disconnect.loginFailed=Anmeldung fehlgeschlagen # +disconnect.loginFailedInfo=Anmeldung fehlgeschlagen: %s # +disconnect.loginFailedInfo.environmentMismatch=Playfab-Umgebungskonflikt – Erkennung=%s/%s, Playfab =%s/%s # +disconnect.loginFailedInfo.invalidSession=Ungültige Sitzung (versuche das Spiel neu zu starten) # +disconnect.loginFailedInfo.serversUnavailable=Die Anmeldeserver sind derzeit zur Wartung heruntergefahren. # +disconnect.lost=Verbindung unterbrochen # +disconnect.overflow=Pufferüberlauf # +disconnect.quitting=Wird beendet # +disconnect.spam=Rausgeworfen wegen Spamming # +disconnect.timeout=Zeitüberschreitung # +disconnect.scriptWatchdog=Der Server wurde aufgrund einer nicht bearbeiteten Watchdog-Skript-Ausnahme heruntergefahren. # +disconnect.scriptWatchdogOutOfMemory=Der Server wurde heruntergefahren, weil das Skript-Speicherlimit überschritten wurde. # + +disconnectionScreen.header.realms_hidden=Mehrspieler-Einladung # +disconnectionScreen.body.realms_hidden=Du kannst diesem bestimmten Server nicht beitreten. # +disconnectionScreen.blockMismatch=Blöcke vom Client und Server stimmen nicht überein. # +disconnectionScreen.cantConnect=Keine Verbindung zur Welt. # +disconnectionScreen.cantConnectToRealm=Es konnte keine Verbindung zum Realm aufgebaut werden. # +disconnectionScreen.cantConnectToRealms=Es konnte keine Verbindung zu Realms aufgebaut werden. # +disconnectionScreen.crossPlatformDisabled=Aktiviere plattformübergreifendes Spielen im Hauptmenü, um dich mit Freunden auf anderen Plattformen zu verbinden. Um mit Freunden online ohne plattformübergreifendes Spielen spielen zu können, muss der Spielhost "Plattformübergreifendes Spielen" im Hauptmenü ebenfalls deaktiviert haben. # +disconnectionScreen.crossPlatformDisabled.header=Plattformübergreifendes Spielen deaktiviert. # +disconnectionScreen.incompatibleRealm=Dein Client ist nicht kompatibel oder veraltet. Aktualisiere deinen Client, um eine Verbindung zu Realms aufzubauen. # +disconnectionScreen.realmsAlphaEndedTitle=Die Testphase der Realms-Alpha ist beendet. Danke für deine Hilfe! # +disconnectionScreen.realmsAlphaEndedMessage=Realms ist zurzeit nicht verfügbar. # +disconnectionScreen.disconnected=Verbindung zum Server getrennt # +disconnectionScreen.editionMismatch=Diese Welt wurde in der Minecraft Education gespeichert. Er kann nicht geladen werden. # +disconnectionScreen.editionMismatchEduToVanilla=Der Server führt Minecraft Education nicht aus. Verbindung fehlgeschlagen. # +disconnectionScreen.editionMismatchVanillaToEdu=Der Server führt eine inkompatible Version von Minecraft aus. Verbindung fehlgeschlagen. # +disconnectionScreen.editionVersionMismatch.body=Die von dir ausgewählte Welt kann nicht mit dieser Version der Minecraft Education geöffnet werden. # +disconnectionScreen.editionVersionMismatch.title=Welt kann nicht geladen werden. # +disconnectionScreen.futureVersion=Eine neuere Version des Spiels hat diese Welt gespeichert. Er kann nicht geladen werden. # +disconnectionScreen.internalError.cantConnect=Wir konnten dich nicht verbinden. # +disconnectionScreen.internalError.cantEdit=Es gab ein Problem bei der Suche nach diesem Server. # +disconnectionScreen.internalError.cantFindEdit=Wir konnten dich nicht verbinden. Füge einen neuen Server hinzu. # +disconnectionScreen.internalError.cantFindLocal=Es gab ein Problem beim Laden dieser Welt. # +disconnectionScreen.internalError.cantFindRealm=Es gab ein Problem beim Laden dieses Realms. # +disconnectionScreen.internalError.cantFindServer=Es gab ein Problem bei der Suche nach diesem Server. # +disconnectionScreen.invalidName=Ungültiger Name! # +disconnectionScreen.invalidPlayer=In dieser Welt können sich nur Freunde am Mehrspieler-Modus beteiligen. Du musst mit dem Host dieser Welt befreundet sein, um ihr beitreten zu können. # +disconnectionScreen.invalidIP=Ungültige IP-Adresse! # +disconnectionScreen.invalidSkin=Ungültiger oder beschädigter Skin! # +disconnectionScreen.lockedSkin.title=Plattformabhängiger Skin! # +disconnectionScreen.lockedSkin=Dein angelegter Skin stammt aus einem Inhaltspaket, das im plattformübergreifenden Mehrspieler-Spiel nicht zulässig ist. # +disconnectionScreen.multiplayerLockedSkin.title=Skin nicht für Mehrspieler zulässig. # +disconnectionScreen.multiplayerLockedSkin=Dein angelegter Skin stammt aus einem Inhaltspaket, das im Mehrspieler-Spiel nicht zulässig ist. # +disconnectionScreen.loggedinOtherLocation=Von einem anderen Ort angemeldet # +disconnectionScreen.multiplayerDisabled=Die Welt wurde in den Einzelspielermodus versetzt. # +disconnectionScreen.noReason=Deine Verbindung wurde getrennt. # +disconnectionScreen.noInternet=Bitte überprüfe deine Internetverbindung und versuche es erneut. # +disconnectionScreen.notAllowed=Du bist nicht zum Spielen auf diesem Server eingeladen. # +disconnectionScreen.notAuthenticated=Du musst dich bei Microsoft-Diensten authentifizieren. # +disconnectionScreen.outdatedClient=Keine Verbindung: Client veraltet! # +disconnectionScreen.outdatedServer=Keine Verbindung: Server veraltet! # +disconnectionScreen.outdatedClientRealms=Du musst dein Spiel aktualisieren, um weiter in diesem Realm zu spielen. # +disconnectionScreen.outdatedClientRealms.title=Realms wurde aktualisiert. # +disconnectionScreen.outdatedServerRealms=Dein Spiel ist auf dem neuesten Stand, aber dieses Realm nicht. # +disconnectionScreen.outdatedServerRealms.title=Wir können deinen Realm-Server derzeit nicht aktualisieren, da andere Spieler gerade online sind. Du kannst deinen Realm mit der Bildschirmoption „Realm verwalten“ schließen und erneut öffnen, damit die anderen Spieler ihren Realm verlassen, und dann deinen Realm beitreten, um ihn zu aktualisieren. # +disconnectionScreen.outdatedServerRealmsNonOwner.title=Das Realm, auf das du zugreifen möchtest, ist eine andere Version. Wende dich an den Besitzer des Realms, um das Problem zu beheben. # +disconnectionScreen.realmsServerUpdateIncoming=Dein Realm wird bald aktualisiert. Du wirst auch eine Aktualisierung benötigen. # +disconnectionScreen.realmsServerUpdateIncoming.title=Jetzt nach Spiel-Aktualisierung suchen? # +disconnectionScreen.realmsWorldUnassigned=Version in Entwickleroptionen zuweisen. # +disconnectionScreen.realmsWorldUnassigned.title=Realm ist nicht zugewiesen! # +disconnectionScreen.serverFull=Wow, dieser Server ist echt beliebt. Komm später wieder. Möglicherweise ist dann ein Platz frei. # +disconnectionScreen.serverFull.title=Server voll # +disconnectionScreen.crossPlayDisabled=Plattformübergreifendes Spielen ist vorübergehen deaktiviert! # +disconnectionScreen.crossPlayDisabled.title=Plattformübergreifendes Spielen deaktiviert # +disconnectionScreen.serverIdConflict=Beitritt zur Welt nicht möglich. Das Konto, mit dem du angemeldet bist, spielt derzeit auf einem anderen Gerät in dieser Welt. # +disconnectionScreen.sessionNotFound=Es konnte keine Verbindung zur Welt aufgebaut werden. Dieser Welt kann nicht mehr beigetreten werden. # +disconnectionScreen.timeout=Zeitüberschreitung bei der Verbindung. # +disconnectionScreen.nowifi=Es scheint, dass du keine Verbindung zu deinem Netzwerk herstellen kannst. Stelle eine Verbindung zu einem WLAN-Netzwerk her oder aktiviere „Mobile Daten verwenden“ in den Profileinstellungen. # +disconnectionScreen.invalidTenant=Keine Verbindung möglich. Du hast keinen Zugang zu dieser Welt. # +disconnectionScreen.resourcePack=Beim Herunterladen oder Anwenden des Ressourcenpakets ist ein Problem aufgetreten. # +disconnectionScreen.restartClient=Keine Verbindung möglich, starte deinen Client neu. # +disconnectionScreen.badPacket=Beschädigtes Paket vom Server. # +disconnectionScreen.realmsDisabled=Realms sind deaktiviert. # +disconnectionScreen.realmsDisabledBeta=Realms sind in der Betaversion deaktiviert. # +disconnectionScreen.incompatiblePack=Du kannst dieser Welt nicht beitreten, da du über folgende nicht kompatible Pakete verfügst: %s # +disconnectionScreen.incompatiblePack.memory=Du kannst der Welt nicht beitreten, da dein Gerät für die folgenden Paket nicht genügend Speicher hat: %s # +disconnectionScreen.incompatiblePack.graphics.raytracing=Du kannst der Welt nicht beitreten, da dein Gerät nicht über die nötige Hardware verfügt, um Raytracing zu unterstützen. # +disconnectionScreen.worldCorruption.message=Versuche, die Welt erneut zu öffnen oder sie aus einer älteren Sicherung wiederherzustellen. # +disconnectionScreen.worldCorruption=Trennung aufgrund Welt-Korruption # +disconnectionScreen.hostSuspended=Server ist nicht verfügbar. Verbindung abgebrochen. # +disconnectionScreen.invalidLevel=Ungültiges Level! # +disconnectionScreen.invalidOverworldDimensionHeights=Der Server hat ungültige Höhenwerte für diese Oberwelt-Spezifikationen bereitgestellt # +disconnectionScreen.editor.mismatchVanillaWorld=Diese Welt befindet sich nicht im Editor-Modus. Sie kann nicht geladen werden. # +disconnectionScreen.editor.mismatchEditorWorld=Diese Welt befindet sich im Editor-Modus. Sie kann nicht geladen werden. # +disconnectionScreen.editor.mismatchEditorToVanilla=Der Server befindet sich nicht im Editor-Modus. Verbindungsfehler. # +disconnectionScreen.editor.mismatchVanillaToEditor=Der Server befindet sich im Editor-Modus. Verbindungsfehler. # +disconnectionScreen.clientsideGenerationDesync=Server und Client haben unterschiedliche Werte für den Funktionsumschalter "Clientseitige Generierung" festgelegt # +disconnectionScreen.editor.cannotUseRayTracing=Raytracing-fähige Ressourcenpakete sind noch nicht mit Editor-Projekten kompatibel. # +disconnectionScreen.unexpectedPacket=Die Verbindung wurde aufgrund eines unerwarteten Pakettyps getrennt, der nicht verarbeitet werden kann. Dies kann auf einen Versionskonflikt oder eine Beschädigung auf Netzwerkebene zurückzuführen sein. # + +storageSpaceWarningScreen.frontend=Du hast deinen Speicherplatz fast aufgebraucht! Minecraft hat den Zugriff auf diese Funktion eingeschränkt, bis du zusätzlichen Speicherplatz freigemacht hast. # +storageSpaceWarningScreen.lowduringgameplay=Dein Gerät hat fast keinen Platz mehr, den Minecraft zur Speicherung von Welten und Einstellungen auf diesem Gerät nutzen kann. Warum nicht ein paar alte, nicht mehr benötigte Sachen löschen, damit du weiterhin neue Dinge speichern kannst? # +storageSpaceWarningScreen.fullduringgameplay=Du hast deinen Speicherplatz fast aufgebraucht und Minecraft kann deine Fortschritte nicht speichern! Minecraft wird dich zurück ins Hauptmenü bringen, damit du Speicherplatz freimachen kannst. # + +edu.signin_screen.viewTerms=Nutzungsbedingungen anzeigen # + +edu.play_screen.view_worlds=MEINE WELTEN # +edu.play_screen.view_library=BIBLIOTHEK # +edu.play_screen.create_new=NEU ERSTELLEN # +edu.play_screen.join_world=WELT BEITRETEN # +edu.play_screen.import=IMPORTIEREN # +edu.play_screen.new=NEU # +edu.play_screen.guided_create=GEFÜHRTE ERSTELLUNG # +edu.play_screen.traditional=TRADITIONELL # +edu.play_screen.from_template=VORLAGEN # + +edu.worlds_screen.title=Meine Welten # +edu.worlds_screen.new_world=Neue Welt # +edu.worlds_screen.new=NEU # +edu.worlds_screen.templates=VORLAGEN # +edu.worlds_screen.guided_create=GEFÜHRTE ERSTELLUNG # +edu.worlds_screen.traditional=TRADITIONELL # +edu.worlds_screen.search_placeholder=Suchen # +edu.worlds_screen.play=SPIELEN # +edu.worlds_screen.host=HOSTEN # +edu.worlds_screen.settings=EINSTELLUNGEN # +edu.worlds_screen.manage=VERWALTEN # +edu.worlds_screen.back=ZURÜCK # +edu.worlds_screen.copy=KOPIEREN # +edu.worlds_screen.export=EXPORTIEREN # +edu.worlds_screen.share=TEILEN # +edu.worlds_screen.delete=ENTFERNEN # +edu.worlds_screen.courses_title=Meine Kurse # + +edu.templates.title=Meine Vorlagen # +edu.templates.local_header=MEINE VORLAGEN: %1 # +edu.templates.featured_header=VORGESTELLTE VORLAGEN # +edu.templates.view_more=Weitere Vorlagen ansehen # +edu.templates.search_placeholder=Suchen # +edu.templates.created_by=Von %1 # +edu.templates.quick_play=SPIELEN # +edu.templates.host=HOSTEN # +edu.templates.create_new=NEU ERSTELLEN # + +edu.pause.multiplayer.disabled=Mehrspieler steht für diese Lektion nicht zur Verfügung. # + +effect.badOmen=Böses Omen # +effect.villageHero=Dorfheld # + +enchantment.arrowDamage=Kraft # +enchantment.arrowFire=Flamme # +enchantment.arrowInfinite=Unendlichkeit # +enchantment.arrowKnockback=Schlag # +enchantment.crossbowMultishot=Mehrfachschuss # +enchantment.crossbowPiercing=Durchbohren # +enchantment.crossbowQuickCharge=Schnellladen # +enchantment.curse.binding=Fluch der Bindung # +enchantment.curse.vanishing=Fluch des Verschwindens # +enchantment.damage.all=Schärfe # +enchantment.damage.arthropods=Nemesis der Gliederfüßer # +enchantment.damage.undead=Peinigung # +enchantment.digging=Effizienz # +enchantment.durability=Haltbarkeit # +enchantment.fire=Verbrennung # +enchantment.fishingSpeed=Köder # +enchantment.frostwalker=Eisläufer # +enchantment.knockback=Rückstoß # +enchantment.level.1=I # +enchantment.level.10=X # +enchantment.level.2=II # +enchantment.level.3=III # +enchantment.level.4=IV # +enchantment.level.5=V # +enchantment.level.6=VI # +enchantment.level.7=VII # +enchantment.level.8=VIII # +enchantment.level.9=IX # +enchantment.lootBonus=Plünderung # +enchantment.lootBonusDigger=Glück # +enchantment.lootBonusFishing=Glück des Meeres # +enchantment.mending=Reparatur # +enchantment.oxygen=Atmung # +enchantment.protect.all=Schutz # +enchantment.protect.explosion=Explosionsschutz # +enchantment.protect.fall=Federfall # +enchantment.protect.fire=Feuerschutz # +enchantment.protect.projectile=Schusssicher # +enchantment.soul_speed=Seelenflitzer # +enchantment.swift_sneak=Flinkes Schleichen # +enchantment.thorns=Dornen # +enchantment.untouching=Behutsamkeit # +enchantment.waterWalker=Wasserläufer # +enchantment.waterWorker=Wasseraffinität # +enchantment.tridentChanneling=Entladung # +enchantment.tridentLoyalty=Treue # +enchantment.tridentRiptide=Sog # +enchantment.tridentImpaling=Harpune # + +entity.area_effect_cloud.name=Verweilende Wolke # +entity.armor_stand.name=Rüstungsständer # +entity.arrow.name=Pfeil # +entity.bat.name=Fledermaus # +entity.bee.name=Biene # +entity.blaze.name=Lohe # +entity.boat.name=Boot # +entity.cat.name=Katze # +entity.cave_spider.name=Höhlenspinne # +entity.chicken.name=Huhn # +entity.cow.name=Kuh # +entity.creeper.name=Creeper # +entity.dolphin.name=Delfin # +entity.goat.name=Ziege # +entity.panda.name=Panda # +entity.donkey.name=Esel # +entity.dragon_fireball.name=Drachenfeuerball # +entity.drowned.name=Ertrunkener # +entity.egg.name=Ei # +entity.elder_guardian.name=Wächterältester # +entity.ender_crystal.name=Enderkristal # +entity.ender_dragon.name=Enderdrache # +entity.enderman.name=Enderman # +entity.endermite.name=Endermilbe # +entity.ender_pearl.name=Enderperle # +entity.evocation_illager.name=Magier # +entity.evocation_fang.name=Magier-Reißzähne # +entity.eye_of_ender_signal.name=Enderauge # +entity.falling_block.name=Fallender Block # +entity.fireball.name=Feuerball # +entity.fireworks_rocket.name=Feuerwerksrakete # +entity.fishing_hook.name=Angelhaken # +entity.fish.clownfish.name=Clownfisch # +entity.fox.name=Fuchs # +entity.cod.name=Kabeljau # +entity.pufferfish.name=Kugelfisch # +entity.salmon.name=Lachs # +entity.tropicalfish.name=Tropenfisch # +entity.axolotl.name=Axolotl # +entity.ghast.name=Ghast # +entity.glow_squid.name=Leuchttintenfisch # +entity.piglin_brute.name=Piglin-Grobian # +entity.guardian.name=Wächter # +entity.hoglin.name=Hoglin # +entity.horse.name=Pferd # +entity.husk.name=Wüstenzombie # +entity.ravager.name=Verwüster # +entity.iron_golem.name=Eisengolem # +entity.item.name=Gegenstand # +entity.leash_knot.name=Leinenknoten # +entity.lightning_bolt.name=Blitz # +entity.lingering_potion.name=Verweiltrank # +entity.llama.name=Lama # +entity.trader_llama.name=Händlerlama # +entity.llama_spit.name=Llamaspucke # +entity.magma_cube.name=Magmawürfel # +entity.minecart.name=Lore # +entity.chest_minecart.name=Güterlore # +entity.command_block_minecart.name=Lore mit Befehlsblock # +entity.furnace_minecart.name=Lore mit Ofen # +entity.hopper_minecart.name=Trichterlore # +entity.tnt_minecart.name=TNT-Lore # +entity.mule.name=Maultier # +entity.mooshroom.name=Pilzkuh # +entity.moving_block.name=Beweglicher Block # +entity.ocelot.name=Ozelot # +entity.painting.name=Gemälde # +entity.parrot.name=Papagei # +entity.phantom.name=Phantom # +entity.pig.name=Schwein # +entity.piglin.name=Piglin # +entity.pillager.name=Plünderer # +entity.polar_bear.name=Eisbär # +entity.rabbit.name=Kaninchen # +entity.sheep.name=Schaf # +entity.shulker.name=Shulker # +entity.shulker_bullet.name=Shulkerkugel # +entity.silverfish.name=Silberfischchen # +entity.skeleton.name=Skelett # +entity.skeleton_horse.name=Skelettpferd # +entity.stray.name=Streuner # +entity.slime.name=Schleim # +entity.small_fireball.name=Kleiner Feuerball # +entity.sniffer.name=Schnüffler # +entity.snowball.name=Schneeball # +entity.snow_golem.name=Schneegolem # +entity.spider.name=Spinne # +entity.splash_potion.name=Trank # +entity.squid.name=Tintenfisch # +entity.strider.name=Schreiter # +entity.tnt.name=TNT-Block # +entity.thrown_trident.name=Dreizack # +entity.tripod_camera.name=Stativkamera # +entity.turtle.name=Schildkröte # +entity.unknown.name=Unbekannt # +entity.vex.name=Plagegeist # +entity.villager.name=Dorfbewohner # +entity.villager.armor=Rüstungsschmied # +entity.villager.butcher=Metzger # +entity.villager.cartographer=Kartenzeichner # +entity.villager.cleric=Geistlicher # +entity.villager.farmer=Bauer # +entity.villager.fisherman=Fischer # +entity.villager.fletcher=Pfeilmacher # +entity.villager.leather=Gerber # +entity.villager.librarian=Bibliothekar # +entity.villager.shepherd=Schäfer # +entity.villager.tool=Werkzeugschmied # +entity.villager.weapon=Waffenschmied # +entity.villager.mason=Steinmetz # +entity.villager.unskilled=Dorfbewohner # +entity.villager_v2.name=Dorfbewohner # +entity.vindicator.name=Diener # +entity.wandering_trader.name=Wandernder Händler # +entity.witch.name=Hexe # +entity.wither.name=Wither # +entity.wither_skeleton.name=Witherskelett # +entity.wither_skull.name=Witherskelettschädel # +entity.wither_skull_dangerous.name=Witherskelettschädel # +entity.wolf.name=Wolf # +entity.xp_orb.name=Erfahrungskugel # +entity.xp_bottle.name=Erfahrungsfläschchen # +entity.zoglin.name=Zoglin # +entity.zombie.name=Zombie # +entity.zombie_horse.name=Zombiepferd # +entity.zombie_pigman.name=Zombie-Piglin # +entity.zombie_villager.name=Zombie-Dorfbewohner # +entity.zombie_villager_v2.name=Zombie-Dorfbewohner # + +exports.share.file=%s teilen # +exports.suspendWarning.client.content=Warnung: Wenn du fortfährst, wird die Verbindung zu deiner aktuellen Mehrspielersitzung getrennt. # +exports.suspendWarning.host.content=Warnung: Wenn du fortfährst, wird die Verbindung aller Spieler zu dieser Mehrspielersitzung getrennt. # +exports.suspendWarning.title=Warnung # +exports.fileError.title=Deine Datei kann nicht gespeichert werden. # +exports.fileError.body=Die Festplatte könnte bereits voll oder der Schreibschutz aktiviert oder die Datei gerade in Verwendung sein. Bitte stelle sicher, dass die Datei nicht verwendet wird und versuche es erneut. # + +addExternalServerScreen.addServer=Server hinzufügen # +addExternalServerScreen.nameTextBoxLabel=Servername # +addExternalServerScreen.namePlaceholder=Bitte gib den Servernamen ein # +addExternalServerScreen.ipTextBoxLabel=Serveradresse # +addExternalServerScreen.portTextBoxLabel=Port # +addExternalServerScreen.ipPlaceholder=Bitte gib die IP oder die Adresse ein # +addExternalServerScreen.alreadyAdded=Server bereits hinzugefügt # +addExternalServerScreen.saveButtonLabel=Speichern # +addExternalServerScreen.playButtonLabel=Spielen # +addExternalServerScreen.removeButtonLabel=Entfernen # +addExternalServerScreen.removeConfirmation=Bist du dir sicher, dass du diesen Server entfernen möchtest? # +addExternalServerScreen.addTitle=Externen Server hinzufügen # +addExternalServerScreen.editTitle=Externen Server bearbeiten # + +feature.end_city=Endsiedlung # +feature.fortress=Netherfestung # +feature.mansion=Waldanwesen # +feature.mineshaft=Mine # +feature.missingno=Unbekanntes Feature # +feature.monument=Ozeanmonument # +feature.stronghold=Festung # +feature.temple=Tempel # +feature.village=Dorf # +feature.shipwreck=Schiffswrack # +feature.buried_treasure=Vergrabener Schatz # +feature.ruins=Ozeanruinen # +feature.pillager_outpost=Plünderer-Außenposten # +feature.bastion_remnant=Überreste der Bastion # +feature.ruined_portal=Zerstörtes Portal # + +feed.like=Like # +feed.manage_feed=Feed verwalten # +feed.comment=Kommentar # +feed.reported_label=Meldungen # +feed.ignore=Ignorieren # +feed.nrreport=%d Meldung # +feed.nrreports=%d Meldungen # +feed.newPost=Neuer Post # +feed.daysAgo=Vor %d T. # +feed.hoursAgo=Vor %d St. # +feed.minutesAgo=Vor %d Min. # +feed.now=Jetzt gerade # +feed.whatup=Was hast du vor? # +feed.upload=Dein Screenshot wird hochgeladen ... # +feed.manage=Feed verwalten # +feed.share=Teilen # +feed.addScreenshot=Hinzufügen # +feed.comments=Kommentare # +feed.edit=Bearbeiten # +feed.screenshots=Screenshots # +feed.return=Menü # +feed.goToFeed=Feed # +feed.cancel=Abbrechen # +feed.previous=Zurück # +feed.next=Weiter # +feed.delete=Löschen # +feed.deleted=Gelöschtes Element # +feed.report_xbox=An Xbox Enforcement melden # +feed.report_club=An Club melden # +feed.clubdescription=Realm-Beschreibung # +feed.no_feed_item_content=Screenshots und Diskussionen in deinem Realm werden hier angezeigt. Leg los über "Neuer Post" # +feed.no_reported_item_content=Es wurden keine Elemente gemeldet # +feed.no_screenshot=Du hast keine Screenshots. # +feed.reportToastMessage=Element gemeldet # +feed.forbidden=Nicht für Veröffentlichung in Timeline autorisiert # +feed.failedToPost=Fehler beim Posten # +feed.failedToPostDescription=Screenshot ungültig # +feed.uppload_started=Screenshot wird hochgeladen # +feed.uppload_success=Screenshot wurde hochgeladen # +feed.connected=Mit deinem Microsoft-Konto ist jeder Realm mit einem Club verbunden. # +feed.unviewedPost=Neu # + +comment.like=%d Like ### 1 like +comment.likes=%d Likes ### 0 or 2+ likes +comment.comment=%d Kommentar ### 1 comment +comment.comments=%d Kommentare ### 0 or 2+ comments +comment.likes_and_comments=%1 und %2 ### comment.like(s) will be inserted at %1 and comment.comment(s) at %2 +comment.commentplaceholder=Kommentar ... # + +furnaceScreen.fuel=Brennstoff # +furnaceScreen.header=Ofen # +furnaceScreen.input=Eingabe # +furnaceScreen.result=Ergebnis # + +gameArgument.featureUnsupported=Diese Minecraft-Version unterstützt diese Funktion nicht. # + +gameMode.adventure=Abenteuermodus # +gameMode.changed=Dein Spielmodus wurde auf %s aktualisiert # +gameMode.creative=Kreativmodus # +gameMode.hardcore=Hardcore-Modus! # +gameMode.spectator=Zuschauermodus # +gameMode.survival=Überlebensmodus # + +gameTip.cameraMovement.mouse=Bewege :light_mouse_button:, um dich umzusehen. # +gameTip.cameraMovement.touch=Tippe auf den Bildschirm und bewege den Finger umher, um dich umzusehen. # +gameTip.cameraMovement.controller=Bewege :tip_right_stick:, um dich umzusehen. # +gameTip.playerMovement.keyboard=Drücke :_input_key.forward:, :_input_key.left:, :_input_key.back: oder :_input_key.right:, um dich zu bewegen. # +gameTip.playerMovement.touch=Bewege dich mit :tip_virtual_joystick:. # +gameTip.playerMovement.touch.classic=Tippe auf :tip_touch_forward: :tip_touch_left: :tip_touch_back: :tip_touch_right:, um dich zu bewegen. # +gameTip.playerMovement.controller=Bewege :tip_left_stick:, um dich zu bewegen. # +gameTip.jumpMovement.keyboard=Drücke :_input_key.jump:, um zu springen. # +gameTip.jumpMovement.touch=Tippe auf :tip_virtual_button_jump:, um zu springen. # +gameTip.jumpMovement.touch.classic=Tippe auf :tip_touch_jump:, um zu springen. # +gameTip.jumpMovement.controller=Mit :_input_key.jump: kannst du springen. # +gameTip.jumpForward.keyboard=Drücke :_input_key.forward: und :_input_key.jump:, um nach vorn zu springen. # +gameTip.jumpForward.touch=Halte :tip_virtual_joystick: und tippe auf :tip_virtual_button_jump:, um nach vorn zu springen. # +gameTip.jumpForward.touch.classic=Halte :tip_touch_forward: und tippe auf :tip_touch_jump:, um nach vorn zu springen. # +gameTip.jumpForward.controller=Bewege :tip_left_stick: nach oben und drücke dann :_input_key.jump:, um nach vorn zu springen. # +gameTip.findTree=Schlag einen Baum, um Holz zu sammeln. # +gameTip.breakWood.mouse=Halte :_input_key.attack: auf einem Baum gedrückt, um Holz zu zerkleinern. # +gameTip.breakWood.touch=Tippe und halte auf einem Baum gedrückt, um Holz zu zerkleinern. # +gameTip.breakWood.touch.crosshair.withactionbuttons=Tippe und halte :tip_virtual_button_action_attack_or_destroy: auf einem Baum, um Holz zu zerkleinern. # +gameTip.breakWood.touch.crosshair.withoutactionbuttons=Ziele :tip_crosshair: auf den Baum und tippe und halte den Bildschirm, um Holz zu zerkleinern. # +gameTip.breakWood.controller=Halte :_input_key.attack: auf einem Baum gedrückt, um Holz zu zerkleinern. # +gameTip.openInventory.keyboard=Drücke :_input_key.inventory:, um dein Inventar zu öffnen. # +gameTip.openInventory.touch=Tippe auf :tip_touch_inventory:, um dein Inventar zu öffnen. # +gameTip.openInventory.controller=Drücke :_input_key.inventory:, um dein Inventar zu öffnen. # +gameTip.selectWoodForMakePlank.keyboard=Wähle das Holz mit :light_mouse_left_button: aus. # +gameTip.selectWoodForMakePlank.touch=Wähle das Holz durch Antippen aus. # +gameTip.selectWoodForMakePlank.controller=Mit :tip_left_stick: und :_gamepad_face_button_down: wählst du das Holz aus. # +gameTip.selectGridForMakePlank.keyboard=:light_mouse_left_button:, um dem Handwerksfeld Holz hinzuzufügen. # +gameTip.selectGridForMakePlank.touch=Tippen, um dem Handwerksfeld Holz hinzuzufügen. # +gameTip.selectGridForMakePlank.controller=Nutze :tip_left_stick: und :_gamepad_face_button_down:, um dem Handwerksfeld Holz hinzuzufügen. # +gameTip.selectOutputSlot.keyboard=Benutze :light_mouse_left_button: über dem Ausgabeslot, um den Gegenstand anzufertigen. # +gameTip.selectOutputSlot.touch=Tippe auf den Ausgabeslot, um den Gegenstand anzufertigen. # +gameTip.selectOutputSlot.controller=Drücke :_gamepad_face_button_down: über dem Ausgabeslot, um den Gegenstand anzufertigen. # +gameTip.selectHotBar.keyboard=Benutze :light_mouse_left_button: auf einen offenen Slot, um etwas in dein Inventar zu legen. # +gameTip.selectHotBar.touch=Tippe auf einen offenen Slot, um etwas in dein Inventar zu legen. # +gameTip.selectHotBar.controller=Drücke :_gamepad_face_button_down: über einem offenen Slot darunter, um den Gegenstand in dein Inventar zu legen. # +gameTip.open.recipe.keyboard=Benutze :light_mouse_left_button: hier, um das Rezeptbuch zu öffnen. # +gameTip.open.recipe.touch=Tippe hier, um das Suchfeld zu öffnen. # +gameTip.open.recipe.controller=Drücke :tip_left_trigger:, um das Rezeptbuch zu öffnen. # +gameTip.craftTable.keyboard=Benutze :light_mouse_left_button: hier, um das Rezept für die Werkbank auszuwählen. # +gameTip.craftTable.touch=Tippe hier, um das Rezept für die Werkbank auszuwählen. # +gameTip.craftTable.controller=Benutze :tip_left_stick:, um das Rezept für die Werkbank auszuwählen. # +gameTip.outputSlotCraftTable.controller=Drücke :_gamepad_face_button_down:, um die Werkbank zu bauen. # +gameTip.selectHotBar.craftTable=Lege die Werkbank in die Schnellzugriffsleiste, um sie zu benutzen. # +gameTip.closeInventory.keyboard=Drücke hier :_input_key.inventory: oder :light_mouse_left_button:, um das Inventar zu schließen. # +gameTip.closeInventory.touch=Tippe hier, um das Inventar zu schließen. # +gameTip.closeInventory.controller=Drücke :_gamepad_face_button_right:, um das Inventar zu schließen. # +gameTip.needMoreMaterials=Für die Herstellung einer Holzspitzhacke benötigst du 2 Holz. # +gameTip.selectItemInHotBar.keyboard=Nutze das :light_mouse_middle_button: oder die Zahlentasten, um Gegenstände auszuwählen. # +gameTip.selectItemInHotBar.touch=Tippe auf die Schnellzugriffsleiste, um Gegenstände auszuwählen. # +gameTip.selectItemInHotBar.controller=Mit :_input_key.cycleItemLeft: und :_input_key.cycleItemRight: schaltest du durch die Gegenstände in der Schnellzugriffsleiste. # +gameTip.placeCraftTable.keyboard=Benutze :_input_key.use: auf dem Boden, um die Werkbank aufzustellen. # +gameTip.placeCraftTable.touch=Tippe auf den Boden, um die Werkbank aufzustellen. # +gameTip.placeCraftTable.touch.crosshair.withactionbuttons=Ziele :tip_crosshair: und tippe auf :tip_virtual_button_action_build_or_use:, um die Werkbank am Boden zu platzieren. # +gameTip.placeCraftTable.touch.crosshair.withoutactionbuttons=Ziele :tip_crosshair: und tippe auf den Bildschirm, um die Werkbank auf den Boden zu stellen. # +gameTip.placeCraftTable.controller=Drücke :_input_key.use:, um die Werkbank aufzustellen. # +gameTip.useCraftTable.keyboard=:_input_key.use: die Werkbank, um sie zu benutzen. # +gameTip.useCraftTable.touch=Berühre die Werkbank, um sie zu benutzen. # +gameTip.useCraftTable.touch.crosshair.withactionbuttons=Richte das :tip_crosshair: auf die Werkbank und tippe auf :tip_virtual_button_action_build_or_use:, um sie zu verwenden. # +gameTip.useCraftTable.touch.crosshair.withoutactionbuttons=Richte das :tip_crosshair: auf die Werkbank und tippe auf den Bildschirm, um sie zu verwenden. # +gameTip.useCraftTable.controller=Betätige :_input_key.use: über der Werkbank, um sie zu benutzen. # +gameTip.needPlanksAndSticks=Stelle 3 Bretter und 2 Stöcke her. # +gametip.openSearchTab.keyboard=Benutze :light_mouse_left_button: hier, um das Suchfeld zu öffnen. # +gametip.openSearchTab.touch=Tippe hier, um das Suchfeld zu öffnen. # +gametip.openSearchTab.controller=Benutze :_gamepad_face_button_down: hier, um das Suchfeld zu öffnen. # +gameTip.selectWoodenPickaxe=Fertige eine Holzspitzhacke an, um Stein und Kohle abzubauen. # +gameTip.outputSlot.wooden.pickaxe.keyboard=Benutze :light_mouse_left_button: auf dem Ausgabeslot, um die Holzspitzhacke anzufertigen. # +gameTip.outputSlot.wooden.pickaxe.touch=Tippe auf den Ausgabeslot, um die Holzspitzhacke anzufertigen. # +gameTip.outputSlot.wooden.pickaxe.controller=Drücke :_gamepad_face_button_down:, um eine Holzspitzhacke anzufertigen. # +gameTip.selectHotBar.wooden.pickaxe=Lege die Spitzhacke in die Schnellzugriffsleiste, um sie zu benutzen. # +gameTip.hintsDone=Du bist frei! Erkunde, fertige und finde Nahrung oder Zuflucht, um die Nacht zu überleben! Hab Spaß! # + +generator.amplified=ZERKLÜFTET # +generator.amplified.info=Hinweis: Nur zum Spaß, erfordert schnellen Computer # +generator.customized=Angepasst # +generator.debug_all_block_states=Debug-Modus # +generator.default=Standard # +generator.flat=Flach # +generator.infinite=Unendlich # +generator.largeBiomes=Große Biome # +generator.nether=Nether # +generator.old=Alt # +generator.void=Leere # + +globalPauseScreen.message=Das Spiel wurde pausiert. # +globalPauseScreen.quit=Verlassen # + +gui.accept=Annehmen # +gui.achievements=Erfolge # +gui.all=Alle # +gui.back=Zurück # +gui.cancel=Abbrechen # +gui.clear=Löschen # +gui.close=Schließen # +gui.confirm=Bestätigen # +gui.confirmAndPlay=Bestätigen und jetzt spielen # +gui.custom=Benutzerdefiniert # +gui.default=Standard # +gui.decline=Ablehnen # +gui.delete=Löschen # +gui.deleteWorldLong=Welt löschen # +gui.done=Fertig # +gui.down=Runter # +gui.edit=Bearbeiten # +gui.error=Fehler # +gui.exit=Verlassen # +gui.exportWorld=Exportieren # +gui.exportWorldLong=Welt exportieren # +gui.exportTemplate=Vorlage exportieren # +gui.templateMinVersion=Vorlage (Minimalversion) # +gui.templateLocPickerTitle=Im Lokalisierungsordner nach languages.json suchen # +gui.templateLocPickerButton=Lokalisierung auswählen # +gui.templateIconPickerTitle=Nach einem Welt-Symbol suchen # +gui.templateIconPickerDesc=Minecraft-Symbol # +gui.templateIconPickerButton=Welt-Symbol auswählen # +gui.pickLoc.successMessage=Lokalisierung kopiert # +gui.pickLoc.failedMessage=Fehler: Ausgewählte Datei nicht languages.json # +gui.pickIcon.successMessage=Welt-Symbol kopiert # +gui.pickIcon.failedMessage=Fehler: Ungültiges Dateiformat # +gui.previous=Zurück # +gui.copyWorld=Welt kopieren # +gui.copyWorld.failedTitle=Ein Fehler ist aufgetreten # +gui.copyWorld.failedMessage=Du kannst diese Welt nicht kopieren, weil auf deinem Gerät nicht genügend Speicherplatz verfügbar ist. Mach etwas Speicherplatz frei und versuche es erneut. # +gui.goBack=Zurück # +gui.import=Importieren # +gui.importWorld=Importieren # +gui.importRetailWorld.title=Welt importieren? # +gui.importRetailWorld.text.1=Diese Welt muss zunächst importiert werden, bevor du sie in der Beta nutzen kannst. # +gui.importRetailWorld.text.2=Durch das Importieren wird eine Kopie erstellt, was keine Auswirkungen auf die Originalwelt hat. # +gui.importRetailWorld.text.3=Möchtest du eine Beta-Kopie dieser Welt erstellen? # +gui.importRetailWorld.failedMessage=Welt konnte nicht importiert werden. # +gui.minecraftWorld=Minecraft-Welt # +gui.minecraftBundle=Minecraft-Bundle # +gui.login=Anmelden # +gui.logout=Abmelden # +gui.next=Weiter # +gui.no=Nein # +gui.none=Keine # +gui.ok=Okay # +gui.store=Store durchsuchen # +gui.continue=Weiter # +gui.pickWorld=Suche nach einer Minecraft-Welt # +gui.retry=Erneut versuchen # +gui.select=Auswählen # +gui.skip=Überspringen # +gui.stats=Statistiken # +gui.tab=Tab # +gui.toMenu=Zurück zum Hauptmenü # +gui.tryAgain=Erneut versuchen # +gui.up=Hoch # +gui.warning.exitGameWarning=Möchtest du Minecraft verlassen? # +gui.worldTemplate=Minecraft-Welt-Vorlage # +gui.yes=Ja # +gui.feedbackYes=Ja. Zur Website wechseln. # +gui.resourcepacks=Ressourcenpakete ... # +gui.submit=Senden # +gui.submitRating=Bewertung abgeben # +gui.submitFeedback.button.text=Feedback senden # +gui.submitFeedback.text=Feedback an den Ersteller schicken # +gui.submitFeedback.body.text=Schreibe dein Feedback und schicke es direkt an den Ersteller. Deine Nachricht wird nicht auf dem Marketplace veröffentlicht und der Ersteller kann nicht antworten. # +gui.submitFeedback.placeHolder.text=Was gefällt dir? Was könnte besser sein? # +gui.submitFeedback.success=Vielen Dank für deine Bewertung! # +gui.submitFeedback.failure.status.unprocessableEntity=Du besitzt nicht den Artikel, für den du Feedback abgeben möchtest. (Fehlercode: %d) # +gui.submitFeedback.failure.status.tooManyRequests=Oh nein! Du hast zu viele Bewertungen abgeschickt, bitte versuche es später erneut. (Fehlercode: %d) # +gui.submitFeedback.failure.status.other=Du kannst deine Bewertung zu diesem Zeitpunkt nicht einreichen, versuche es später erneut. (Fehlercode: %d) # +gui.playOffline=Offline spielen # +gui.signIn=Anmelden # +gui.genericNetworkError=Da hat etwas nicht geklappt. Prüfe deine Internetverbindung. # +gui.hide=Ausblenden # +gui.editor.minecraftProject=Minecraft-Projekt # +gui.editor.exportProject=Projekt exportieren # +gui.editor.copyProject=Projekt kopieren # +gui.editor.copyProject.failedMessage=Es konnte keine Kopie dieser Welt erstellt werden. Dies kann durch nicht ausreichenden Speicherplatz oder ein anderes Problem verursacht werden. Weitere Informationen findest du hier: https://aka.ms/MCStorage. # + +gui.edu.exitGameWarningCaption=Minecraft Education ### Use Minecraft 教育版 in zh_CN translation +gui.edu.exitGameWarningMessage=Beenden Sie Minecraft Education? ### Use 离开 Minecraft 教育版? in zh_CN translation + +updateScreen.update=Update # +updateScreen.updateRequired=Aktualisierung erforderlich # +updateScreen.title=Veraltete Version # +updateScreen.body=Aktualisiere das Spiel auf die neueste Version, um auf alle neuen Funktionen zugreifen zu können, mit Freunden online zu spielen und alle Neuerungen im Marketplace anzuzeigen. # +updateScreen.commerceNotSupported.title=Kein Zugriff auf Marketplace # +updateScreen.commerceNotSupported.body=Mit dieser Version von Minecraft kannst du nicht mehr auf Minecraft Marketplace zugreifen. Aktualisiere das Spiel auf die neueste Version, um wieder Zugriff auf Marketplace zu erhalten. # +updateScreen.packs.updateRequired=Aktualisiere das Spiel auf die neueste Version, um das Paket herunterladen zu können, das du dir im Minecraft Marketplace gekauft hast. # +updateScreen.patchVersion=Patch-Hinweise für Version %s: # + +hostOption.codeBuilder=Code-Builder # +hostOption.setWorldSpawn=Weltspawnpunkt setzen # +hostOption.teleport=Teleportieren # +hostOption.teleport.who=Wer # +hostOption.teleport.where=Wohin # +hostOption.time=Uhrzeit # +hostOption.time.day=Tag # +hostOption.time.midnight=Mitternacht # +hostOption.time.noon=Mittag # +hostOption.time.night=Nacht # +hostOption.time.sunrise=Sonnenaufgang # +hostOption.time.sunset=Sonnenuntergang # +hostOption.weather=Wetter # +hostOption.weather.clear=Klar # +hostOption.weather.rain=Regen # +hostOption.weather.thunderstorm=Gewitter # + +howtoplay.next=Weiter # +howtoplay.previous=Zurück # + +howtoplay.category.basics=Grundlagen # +howtoplay.category.crafting=Handwerk # +howtoplay.category.education=Education # +howtoplay.category.engineering=Bauen # +howtoplay.category.enhancedPlay=Erweitertes Spiel # +howtoplay.category.firstDay=Erster Tag # +howtoplay.category.optionsAndCheats=Optionen und Cheats # +howtoplay.category.play=Spielen # +howtoplay.category.theEnd=Das Ende # + +howtoplay.adventureMode=Abenteuermodus # +howtoplay.adventureMode.title=So wird gespielt: Abenteuermodus # +howtoplay.adventureMode.text.1=Der Abenteuermodus ist ein Spielmodus zum Bauen von Welten. Die Spieler können in diesem Modus mit speziellen Werkzeugen Blöcke platzieren oder entfernen. # +howtoplay.adventureMode.text.2=Um die Werkzeuge zu erhalten, musst du im Kreativmodus den Befehl /give mit dem Parameter canplace oder candestroy verwenden. # + +howtoplay.anvil=Amboss # +howtoplay.anvil.title=So wird gespielt: Amboss # +howtoplay.anvil.text.1=Zum Reparieren, Verzaubern oder Umbenennen von Gegenständen mit einem Amboss können Erfahrungsstufen verwendet werden. # +howtoplay.anvil.header.1=Verzauberungen umbenennen und anwenden # +howtoplay.anvil.text.2=Du kannst alle Gegenstände umbenennen. Reparieren oder mit Büchern verzaubern lassen sich mit einem Amboss jedoch nur Gegenstände mit einem Haltbarkeitswert. # +howtoplay.anvil.header.2=Reparieren # +howtoplay.anvil.text.3=Du reparierst einen Gegenstand, indem du ihn zusammen mit einigen seiner Werkstoffe (z. B. Eisenbarren bei einem Eisenschwert) oder einem anderen Gegenstand des selben Typs in einem der Eingabe-Slots auf der linken Seite platzierst. # +howtoplay.anvil.text.4=Das Kombinieren von Gegenständen ist mit einem Amboss effizienter. # +howtoplay.anvil.text.5=Ein Amboss kann bei jeder Verwendung beschädigt werden. Wenn er häufig genug genutzt wird, wird er irgendwann zerstört. # + +howtoplay.armor=Rüstung # +howtoplay.armor.title=So wird gespielt: Rüstung # +howtoplay.armor.text.1=Durch das Tragen von Rüstung kannst du dich selbst vor Schaden schützen. Deine Rüstungsstufe wird über :armor: im HUD dargestellt. Je höher die Stufe, desto weniger Schaden erleidest du. # +howtoplay.armor.header.1=Handwerk # +howtoplay.armor.text.2=Rüstung kannst du aus Leder, Eisen, Gold und Diamanten herstellen. Kettenrüstungen bekommst du beim Handeln mit Dorfbewohnern und beim Plündern von Zombies und Skeletten. # +howtoplay.armor.text.3=Lege die Rüstung an, indem du dein Inventar öffnest und die Rüstungsteile in den passenden Slot neben deinem Spieler-Skin verschiebst. # +howtoplay.armor.text.4=Eisen-, Ketten und Goldrüstungen können in einem Ofen zu Eisen- oder Goldklumpen eingeschmolzen werden. # +howtoplay.armor.header.2=Schild # +howtoplay.armor.text.5.keyboard=Der Schild blockt eingehenden Schaden ab. Einen Schild kannst du im Zweithand-Slot und der Schnellzugriffsleiste ausrüsten. Halte :_input_key.sneak: gedrückt, um mit einem Schild zu blocken. # +howtoplay.armor.text.5.gamepad=Der Schild blockt eingehenden Schaden ab. Einen Schild kannst du im Zweithand-Slot und der Schnellzugriffsleiste ausrüsten. Drücke :_input_key.sneak: oder klicke :_gamepad_stick_right:, um mit einem Schild zu blocken. # +howtoplay.armor.text.5a.touch=Der Schild blockiert alle Arten von eingehendem Schaden – sogar eine Creeperexplosion! Es kann in einer freien Hand oder in der Schnellzugriffsleiste ausgestattet werden. # +howtoplay.armor.text.5b.touch=Wenn du das Steuerungsschema „Steuerkreuz & Tippen für Interaktion“ verwendest, dann tippe auf :touch_sneak:, um das Blocken mit dem Schild umzuschalten. # +howtoplay.armor.text.5c.touch=Wenn du ein "Joystick"-Steuerungsschema verwendest, tippe auf :tip_virtual_button_sneak:, um das Blockieren mit dem Schild umzuschalten. # +howtoplay.armor.text.5.rift_controller=Der Schild blockt eingehenden Schaden ab. Einen Schild kannst du im Zweithand-Slot und der Schnellzugriffsleiste ausrüsten. Drücke :_input_key.sneak: oder klicke :rift_X:, um mit einem Schild zu blocken. # +howtoplay.armor.text.5.windowsmr_controller=Der Schild blockt eingehenden Schaden ab. Einen Schild kannst du im Zweithand-Slot und der Schnellzugriffsleiste ausrüsten. Drücke :_input_key.sneak: oder klicke :windowsmr_right_stick:, um mit einem Schild zu blocken. # +howtoplay.armor.text.6=Der Schild kann sogar eine Creeper-Explosion abwehren! # +howtoplay.armor.header.3=Tarnung # +howtoplay.armor.text.7=Du kannst dir auch einfach einen geschnitzten Kürbis auf den Kopf setzen. Der gibt dir zwar keine :armor:, aber die Endermen rasten so nicht aus, wenn du sie ansiehst. # + +howtoplay.armorStand=Rüstungsständer # +howtoplay.armorStand.title=So wird gespielt: Rüstungsständer # +howtoplay.armorStand.text.1=Wenn du sie nicht verwendest, platzierst du deine Rüstung auf einem Rüstungsständer. # +howtoplay.armorStand.header.1=Ausrüsten # +howtoplay.armorStand.text.2.notTouch=Drücke :_input_key.use: an einem Rüstungsständer, während du ein Rüstungsteil hältst, um es auf dem Rüstungsständer zu platzieren. # +howtoplay.armorStand.text.2.touch=Tippe einen Rüstungsständer an, während du ein Rüstungssteil hältst, um es auf dem Rüstungsständer zu platzieren. # +howtoplay.armorStand.text.3.notTouch=Drücke mit einer leeren Hand :_input_key.use: an einem Rüstungsständer, um ein Teil vom Rüstungsständer zu entfernen. # +howtoplay.armorStand.text.3.touch=Tippe mit einer leeren Hand einen Rüstungsständer an, um ein Teil vom Rüstungsständer zu entfernen. # +howtoplay.armorStand.header.2=Posieren # +howtoplay.armorStand.text.4.notTouch=Ein Rüstungsständer kann seine Haltung ändern. Schleiche und drücke :_input_key.use: auf dem Rüstungsständer, um seine Haltung zu verändern. # +howtoplay.armorStand.text.4.touch=Ein Rüstungsständer kann seine Haltung ändern. Schleiche und tippe auf den Rüstungsständer, um seine Haltung zu verändern. # +howtoplay.armorStand.header.3=Tanzen # +howtoplay.armorStand.text.5=Rüstungsständer reagieren auf ein Redstonesignal. Versuche es einfach mal mit verschiedenen Signalstärken. # + +howtoplay.banners=Banner # +howtoplay.banners.title=So wird gespielt: Banner # +howtoplay.banners.text.1=Mit Bannern kannst du dein Haus oder deine Burg in deinen eigenen Mustern und Farben dekorieren. # +howtoplay.banners.text.2=Nachdem du ein Banner hergestellt hast, kannst du es auf einer Werkbank oder einem Webstuhl platzieren und mit verschiedenen Farbstoffen dein eigenes cooles Design erstellen. # +howtoplay.banners.header.1=Ein Muster anwenden # +howtoplay.banners.text.3=Mit den Farbstoffen kannst du viele verschiedene Muster schaffen. Beispielsweise: # +howtoplay.banners.text.4= - Mit einem Dreieck erhältst du ein Zickzack-Muster. # +howtoplay.banners.text.5= - Mit einem Kreuz erhältst du ein Kreuz-Muster. # +howtoplay.banners.text.6= - Mit einer Margerite erhältst du ein Blumenmuster. # +howtoplay.banners.text.7=Experimentiere mit verschiedenen Kombinationen, um noch mehr Muster zu schaffen. # +howtoplay.banners.header.2=Mehrere Schichten # +howtoplay.banners.text.8=Ein Banner kann außerdem mehrere Schichten haben. So kannst du mehr als ein Muster auf deinem Banner platzieren. Wenn dir das zuletzt auf einem Banner hinzugefügte Muster nicht gefällt, wäscht du die letzte Schicht einfach in einem Kessel ab. # +howtoplay.banners.header.3=Kopien erstellen # +howtoplay.banners.text.9=Wenn du ein Banner kopieren möchtest, legst du es einfach auf eine Werkbank mit einem leeren Banner. # + +howtoplay.beacons=Leuchtfeuer # +howtoplay.beacons.title=So wird gespielt: Leuchtfeuer # +howtoplay.beacons.text.1=Aktive Leuchtfeuer leuchten mit einem hellen Lichtstrahl in den Himmel. # +howtoplay.beacons.text.2=Sie werden aus Glas, Obsidian und Nethersternen (bekommst du, wenn du den Wither besiegst) hergestellt. # +howtoplay.beacons.header.1=Bau # +howtoplay.beacons.text.3=Leuchtfeuer müssen so platziert werden, dass sie freie Bahn nach oben haben. Außerdem müssen sie auf Pyramiden aus Eisen-, Gold-, Smaragd- oder Diamantenblöcken stehen. # +howtoplay.beacons.text.4=Auf welchem Material das Leuchtfeuer platziert wird, hat keinen Einfluss auf seine Stärke. # +howtoplay.beacons.header.2=Verwenden # +howtoplay.beacons.text.5=Im Leuchfeuermenü kannst du eine primäre Kraft für dein Leuchtfeuer auswählen. Je mehr Stufen deine Pyramide hat, desto mehr Kräfte stehen dir zur Verfügung. # +howtoplay.beacons.text.6=Um die Kräfte deines Leuchtfeuers einzustellen, musst du einen Smaragd, Diamant, Gold- oder Eisenbarren im Bezahl-Slot opfern. # +howtoplay.beacons.text.7=Danach strahlt das Leuchtfeuer für unbegrenzte Zeit die Kräfte aus. Die Kräfte kommen allen Spielern in der Nähe zugute. # +howtoplay.beacons.text.8=Platziere einen Block aus gefärbtem Glas in den Lichtstrahl, um seine Farbe zu ändern. # + +howtoplay.beds=Betten # +howtoplay.beds.title=So wird gespielt: Betten # +howtoplay.beds.text.1=Beim Schlafen im Bett geht die Nacht vorbei, und du wirst an deinen Spawn-Punkt platziert. # +howtoplay.beds.text.2.notTouch=Drücke :_input_key.use: an einem Bett, um dich schlafen zu legen. Das geht aber nur bei Nacht. # +howtoplay.beds.text.2.touch=Tippe auf ein Bett, um dich schlafen zu legen. Das geht aber nur bei Nacht. # +howtoplay.beds.text.3=Im Mehrspielermodus müssen alle gleichzeitig im Bett liegen, um die Nacht vorübergehen zu lassen. # +howtoplay.beds.text.4=Wenn dein Bett kaputt ist, wirst du auf deinen ersten Spawn-Punkt in der Welt zurückgesetzt. # +howtoplay.beds.text.5=Im Nether solltest du mit Betten vorsichtig sein. Normalerweise ist es zu heiß zum Schlafen. # + +howtoplay.blocks=Blöcke # +howtoplay.blocks.title=So wird gespielt: Blöcke # +howtoplay.blocks.text.1=Die Welt von Minecraft besteht aus Millionen einzelner Blöcke. Jeder von ihnen kann zerstört, eingesammelt und platziert werden. Deiner Kreativität sind fast keine Grenzen gesetzt. # +howtoplay.blocks.text.2=Die meisten Blöcke musst du dir aus der Welt selbst holen. Einige können jedoch auch durch das Kombinieren anderer Blöcke auf einer Werkbank hergestellt werden (zum Beispiel Redstoneblöcke). Andere könnten in einem Ofen geschmolzen werden (zum Beispiel Glas). # +howtoplay.blocks.header.1=Fallende Blöcke # +howtoplay.blocks.text.3=Die meisten Blöcke werden nicht von der Schwerkraft beeinflusst. Sie können in der Luft schweben. Einige Blöcke, zum Beispiel Sand und Kies, fallen jedoch nach unten, wenn sich kein Block darunter befindet. # +howtoplay.blocks.header.2=Interessante Blöcke # +howtoplay.blocks.text.4=Hier sind einige Beispiele zu interessanten Blöcken in Minecraft: # +howtoplay.blocks.text.5=Glas - Dieser Block ist durchsichtig und wird durch das Schmelzen von Sand in einem Ofen hergestellt. # +howtoplay.blocks.text.6=Beton - Dieser Block wird hergestellt, indem du einen Trockenbetonblock in Wasser wirfst. # +howtoplay.blocks.text.7=Keramik - Dieser Block ist in Badlands-Biomen zu finden. Er kann aber auch aus unter Wasser gefundenem Ton hergestellt und gefärbt werden. Aus Keramik kannst du durch Schmelzen in einem Ofen glasierte Keramik machen. # +howtoplay.blocks.text.8=Magma - Dieser Block ist im Nether zu finden. Er sorgt für etwas Licht und verbrennt jeden, der sich darauf wagt. # +howtoplay.blocks.text.9=Grobe Erde - Fast wie normale Erdblöcke. Auf grober Erde kann jedoch kein Gras wachsen. Grobe Erde findest du in Savanne- und Riesentaiga-Biomen. # + +howtoplay.bookAndQuill=Buch und Feder # +howtoplay.bookAndQuill.title=So wird gespielt: Buch und Feder # +howtoplay.bookAndQuill.text.1=Mit Buch und Feder kannst du deine Abenteuer festhalten. Gestalte auf den Seiten mit Text und Bildern deine eigene Geschichte. Du kannst natürlich auch den Titel und den Autor ändern. Signiere das Buch, um dein Werk abzuschließen. Bis zum Signieren kannst das Buch bearbeiten. # + +howtoplay.brewingStand=Braustand # +howtoplay.brewingStand.title=So wird gespielt: Braustand # +howtoplay.brewingStand.text.1=Zum Brauen von Tränken benötigst du einen Braustand. Die Grundlage für jeden Trank ist eine Wasserflasche. Dazu füllst du einfach eine Glasflasche an einem Kessel oder einer Wasserquelle mit Wasser. # +howtoplay.brewingStand.header.1=Den Braustand kennenlernen # +howtoplay.brewingStand.text.2=Ein Braustand hat drei Slots, über die du verschiedene Tränke herstellen kannst. Eine Zutat kann zum Brauen von drei Tränken verwendet werden. Um deine Ressourcen optimal auszunutzen, solltest du also immer drei Tränke auf einmal brauen. # +howtoplay.brewingStand.header.2=Zutaten und Tränke # +howtoplay.brewingStand.text.3=Wenn du oben im Braustand eine Netherwarze platzierst, erhältst du einen dickflüssigen Trank. Der hat selbst keinen Effekt. Aber er kann als Basistrank zur Erstellung anderer Tränke verwendet werden. # +howtoplay.brewingStand.text.4=Tränke können jede Menge verschiedene Effekte haben. Experimentiere mit unterschiedlichen Zutaten und Kombinationen und werde zum Meisteralchemist. # + +howtoplay.cauldron=Kessel # +howtoplay.cauldron.title=So wird gespielt: Kessel # +howtoplay.cauldron.text.1=Der Kessel ist ein Behälter, der Flüssigkeiten aus Eimern oder Flaschen aufnehmen kann. # +howtoplay.cauldron.header.1=Füllen # +howtoplay.cauldron.text.2.notTouch=Drücke :_input_key.use: an einem Kessel, während du einen Eimer Wasser oder einen Trank in der Hand hältst, um den Inhalt in den Kessel zu füllen. # +howtoplay.cauldron.text.2.touch=Tippe auf einen Kessel, während du einen Eimer Wasser oder einen Trank in der Hand hältst, um den Inhalt in den Kessel zu füllen. # +howtoplay.cauldron.text.3=Ein einzelner Trank macht den Kessel nicht komplett voll. Er kann mehrere Tränke aufnehmen. # +howtoplay.cauldron.header.2=Pfeile tränken # +howtoplay.cauldron.text.4.notTouch=Drücke :_input_key.use: an einem Kessel, während du einen Pfeil in der Hand hältst, um verschiedene Pfeilarten zu erstellen. # +howtoplay.cauldron.text.4.touch=Tippe auf einen Kessel, während du einen Pfeil in der Hand hältst, um verschiedene Pfeilarten zu erstellen. # +howtoplay.cauldron.header.3=Rüstung färben # +howtoplay.cauldron.text.5.notTouch=Drücke :_input_key.use: an einem mit Wasser gefüllten Kessel, während du die gewünschte Farbe in der Hand hältst, um Lederrüstung oder Leder-Pferderüstung zu färben. Die Farbe des Wassers im Kessel ändert sich, und du kannst deine Rüstung in den Kessel tauchen, indem du mit der Rüstung in der Hand :_input_key.use: drückst. # +howtoplay.cauldron.text.5.touch=Tippe auf einen mit Wasser gefüllten Kessel, während du die gewünschte Farbe in der Hand hältst, um Lederrüstung oder Leder-Pferderüstung zu färben. Die Farbe des Wassers im Kessel ändert sich, und du kannst deine Rüstung in den Kessel tauchen, indem du mit der Rüstung in der Hand auf den Kessel tippst. # +howtoplay.cauldron.text.6=Tauche den gefärbten Gegenstand in einen Kessel mit klarem Wasser, um einen Gegenstand zu entfärben. # + +howtoplay.chat=Chat # +howtoplay.chat.title=So wird gespielt: Chat # +howtoplay.chat.text.1.keyboard=Drücke :_input_key.chat:, um den Chat zu öffnen. Gib deine Nachricht ein, und drücke die ENTER-Taste. # +howtoplay.chat.text.1.gamepad=Drücke :_input_key.chat:, um den Chat zu öffnen. Gib deine Nachricht ein, und drücke die Senden-Schaltfläche. # +howtoplay.chat.text.1.touch=Tippe auf die Chat-Schaltfläche, um den Chat zu öffnen. Gib deine Nachricht ein, und tippe auf die Senden-Schaltfläche. # + +howtoplay.chests=Truhen # +howtoplay.chests.title=So wird gespielt: Truhen # +howtoplay.chests.text.1.notTouch=Wenn du eine Truhe hergestellt hast, kannst du sie irgendwo in der Welt platzieren und mit :_input_key.use: öffnen. In der Truhe kannst du Gegenstände aus deinem Inventar lagern. # +howtoplay.chests.text.1.touch=Wenn du eine Truhe hergestellt hast, kannst du sie irgendwo in der Welt platzieren und durch Antippen öffnen. In der Truhe kannst du Gegenstände aus deinem Inventar lagern. # +howtoplay.chests.text.2=Die in der Truhe gelagerten Gegenstände kannst du später wieder in dein Inventar übernehmen. # +howtoplay.chests.text.3=Zwei nebeneinander platzierte Truhen werden zu einer großen Truhe kombiniert. # + +howtoplay.commandBlocks=Befehlsblöcke # +howtoplay.commandBlocks.title=So wird gespielt: Befehlsblöcke # +howtoplay.commandBlocks.text.1=Befehlsblöcke sind wichtige Werkzeuge für Kartenersteller. Sie enthalten Befehle und führen diese beim Eintreffen eines Redstonesignals aus. # +howtoplay.commandBlocks.text.2=Einen Befehlsblock erhältst du mit /give. # +howtoplay.commandBlocks.text.3=Wenn ein Befehlsblock den gespeicherten Befehl ausgeführt hat (oder das Ausführen fehlgeschlagen ist), sendet er in die Richtung seines Pfeils ein Redstonesignal. # +howtoplay.commandBlocks.text.4=Im Tooltip-Feld kannst du einen Namen für den Befehlsblock festlegen. # +howtoplay.commandBlocks.text.5=Blocktyp - Es gibt drei Typen von Befehlsblöcken. Jeder Typ hat eine eigene Farbe und Verhaltensweise. # +howtoplay.commandBlocks.text.5.1= - Impuls - Führt den gespeicherten Befehl nur dann aus, wenn er ein Redstonesignal erhält. # +howtoplay.commandBlocks.text.5.2= - Verketten - Führt den gespeicherten Befehl aus, wenn der Befehlsblock davor seinen Befehl ausgeführt bzw. nicht ausgeführt hat. # +howtoplay.commandBlocks.text.5.3= - Wiederholen - Sobald er aktiviert wird, führt dieser Befehlsblock seinen gespeicherten Befehl immer wieder aus. # +howtoplay.commandBlocks.text.6=Bedingung - Es gibt zwei Bedingungen mit unterschiedlichen Auswirkungen auf das Verhalten des Befehlsblocks: # +howtoplay.commandBlocks.text.6.1= - Unbedingt - Führt den gespeicherten Befehl auch dann aus, wenn der Befehlsblock dahinter seinen Befehl nicht ausführen konnte. # +howtoplay.commandBlocks.text.6.2= - Bedingt - Führt den gespeicherten Befehl nur aus, wenn der Befehlsblock dahinter seinen Befehl erfolgreich ausgeführt hat. # +howtoplay.commandBlocks.text.7=Redstone - Es gibt zwei Redstoneeinstellungen mit unterschiedlichen Auswirkungen auf das Verhalten des Befehlsblocks: # +howtoplay.commandBlocks.text.7.1= - Benötigt Redstone - Benötigt zur Aktivierung ein Redstonesignal. # +howtoplay.commandBlocks.text.7.2= - Immer aktiv - Benötigt kein Redstonesignal zur Aktivierung. # +howtoplay.commandBlocks.text.8=Ein Befehlsblock zeigt seine vorherige Ausgabe an. So kannst du feststellen, ob und warum ein Befehlsblock seinen Befehl nicht ausführen konnte. # + +howtoplay.commands=Befehle # +howtoplay.commands.title=So wird gespielt: Befehle # +howtoplay.commands.text.1=Du kannst über den Chat Befehle ausführen. Gib einfach / und den Befehl ein. # +howtoplay.commands.text.2=Es gibt jede Menge Befehle, mit denen du tolle Sachen machen kannst. Im Internet findest du alle benötigten Infos zu den Befehlen. # + +howtoplay.conduits=Aquisatoren # +howtoplay.conduits.title=So wird gespielt: Aquisator # +howtoplay.conduits.text.1=Ein aktiver Aquisator versorgt dich unter Wasser mit Kraft. # +howtoplay.conduits.text.2=Ein Aquisator wird aus Nautilusmuscheln und einem Herz des Meeres hergestellt. Der Aquisator erhält seine Kraft aus Prismarinen und Seelaternen. # +howtoplay.conduits.header.1=Bau # +howtoplay.conduits.text.3=Nach der Aktivierung gewährt der Aquisator für alle in seiner Umgebung den Meereskraft-Effekt. # +howtoplay.conduits.text.4=Je mehr Kraft er erhält, desto weiter reicht seine Wirkung. # + +howtoplay.controls=Steuerung # +howtoplay.controls.title=So wird gespielt: Steuerung # +howtoplay.controls.text.1=Minecraft ist ein Spiel, bei dem du Blöcke platzierst, um alles zu bauen, was du dir vorstellen kannst. Nachts treiben sich Monster herum. Du solltest dir daher vor dem Einbruch der Nacht einen Unterschlupf bauen. # +howtoplay.controls.header.1=Bewegung # +howtoplay.controls.text.2.keyboard=Schau dich mit der Maus um. # +howtoplay.controls.text.2.gamepad=Schau dich mit :_gamepad_stick_right: um. # +howtoplay.controls.text.2.touch.joystick_tap=Tippe und ziehe auf dem Bildschirm, um dich umzusehen. # +howtoplay.controls.text.2.touch.classic_dpad=Tippe und ziehe auf dem Bildschirm, um dich umzusehen. # +howtoplay.controls.text.2.touch.joystick_crosshair=Tippe und ziehe auf dem Bildschirm, um dich umzusehen. # +howtoplay.controls.text.2.rift_controller=Schau dich mit :rift_right_stick: um. # +howtoplay.controls.text.2.windowsmr_controller=Schau dich mit :windowsmr_right_stick: um. # +howtoplay.controls.text.3.keyboard=Bewege dich mit :_input_key.forward: :_input_key.left: :_input_key.back: :_input_key.right:. # +howtoplay.controls.text.3.gamepad=Bewege dich mit :_gamepad_stick_left:. # +howtoplay.controls.text.3.touch.joystick_tap=Benutze :tip_virtual_joystick: um dich zu bewegen. # +howtoplay.controls.text.3.touch.classic_dpad=Bewege dich mit :touch_forward::touch_left::touch_back::touch_right:. # +howtoplay.controls.text.3.touch.joystick_crosshair=Benutze :tip_virtual_joystick: um dich zu bewegen. # +howtoplay.controls.text.3.rift_controller=Bewege dich mit :rift_left_stick:. # +howtoplay.controls.text.3.windowsmr_controller=Bewege dich mit :windowsmr_left_stick:. # +howtoplay.controls.text.4.keyboard=Mit :_input_key.jump: kannst du springen. # +howtoplay.controls.text.4.gamepad=Mit :_input_key.jump: kannst du springen. # +howtoplay.controls.text.4.touch.joystick_tap=Drücke :tip_virtual_button_jump: um zu springen. # +howtoplay.controls.text.4.touch.classic_dpad=Drücke :touch_jump:, um zu springen. # +howtoplay.controls.text.4.touch.joystick_crosshair=Drücke :tip_virtual_button_jump: um zu springen. # +howtoplay.controls.text.4.rift_controller=Drücke :rift_A:, um zu springen. # +howtoplay.controls.text.4.windowsmr_controller=Drücke :windowsmr_right_touchpad:, um zu springen. # +howtoplay.controls.text.5.keyboard=Drücke :_input_key.forward: zweimal schnell oder drücke :_input_key.sprint:, um zu sprinten. Wenn du :_input_key.forward: weiter nach vorne drückst, sprintest du so lange, bis du weniger als :shank::shank::shank: hast. # +howtoplay.controls.text.5.gamepad=Bewege :_gamepad_stick_left: zweimal schnell nach vorne, um zu sprinten. Wenn du :_gamepad_stick_left: weiter nach vorne drückst, sprintest du so lange, bis du weniger als :shank::shank::shank: hast. # +howtoplay.controls.text.5.touch.joystick_tap=Drücke :tip_virtual_button_sprint:, um zu sprinten. Du sprintest so lange, bis du weniger als :shank::shank::shank: hast. # +howtoplay.controls.text.5.touch.classic_dpad=Drücke :touch_forward: zweimal schnell, um zu sprinten. Wenn du :touch_forward: weiter nach vorne drückst, sprintest du so lange, bis du weniger als :shank::shank::shank: hast. # +howtoplay.controls.text.5.touch.joystick_crosshair=Drücke :tip_virtual_button_sprint:, um zu sprinten. Du sprintest so lange, bis du weniger als :shank::shank::shank: hast. # +howtoplay.controls.text.5.rift_controller=Drücke :rift_left_stick: zweimal schnell nach vorne, um zu sprinten. Wenn du :rift_left_stick: weiter nach vorne drückst, sprintest du so lange, bis du weniger als :shank::shank::shank: hast. # +howtoplay.controls.text.5.windowsmr_controller=Drücke :windowsmr_left_stick: zweimal schnell nach vorne, um zu sprinten. Wenn du :windowsmr_left_stick: weiter nach vorne drückst, sprintest du so lange, bis du weniger als :shank::shank::shank: hast. # +howtoplay.controls.header.2=Entfernen und Platzieren # +howtoplay.controls.text.6.notTouch=Halte :_input_key.attack: gedrückt, um mit deiner Hand oder dem Werkzeug in deiner Hand zu graben oder zu hacken. Um bestimmte Blöcke abbauen zu können, wirst du dir ein Werkzeug herstellen müssen. # +howtoplay.controls.text.6.touch.joystick_tap=Berühre und halte einen Block, um ihn mit deiner Hand oder dem Gegenstand, den du in der Hand hältst, abzubauen. Um bestimmte Blöcke abbauen zu können, musst du eventuell bestimmte Werkzeuge herstellen. # +howtoplay.controls.text.6.touch.classic_dpad=Berühre und halte einen Block, um ihn mit deiner Hand oder dem Gegenstand, den du in der Hand hältst, abzubauen. Um bestimmte Blöcke abbauen zu können, musst du eventuell bestimmte Werkzeuge herstellen. # +howtoplay.controls.text.6.touch.joystick_crosshair=Berühre und ziehe deinen Finger irgendwo hin, um mit :tip_crosshair: zu zielen und einen Block zu markieren. Tippe und halte :tip_virtual_button_action_attack_or_destroy:, um ihn mit deiner Hand oder dem Gegenstand, den du in der Hand hältst, abzubauen. Es kann sein, dass du bestimmte Werkzeuge herstellen musst, bevor du bestimmte Blöcke abbauen kannst. # +howtoplay.controls.text.7.keyboard=Wenn du einen Gegenstand in der Hand hältst, kannst du ihn mit :_input_key.use: verwenden, oder drück :_input_key.drop:, um ihn abzulegen. # +howtoplay.controls.text.7.gamepad=Wenn du einen Gegenstand in der Hand hältst, kannst du ihn mit :_input_key.use: verwenden, oder drück :_input_key.drop:, um ihn abzulegen. # +howtoplay.controls.text.7.rift_controller=Wenn du einen Gegenstand in der Hand hältst, kannst du ihn mit :rift_right_grab: verwenden, oder drück :rift_right_stick:, um ihn abzulegen. # +howtoplay.controls.text.7.windowsmr_controller=Wenn du einen Gegenstand in der Hand hältst, kannst du ihn mit :windowsmr_left_trigger: verwenden, oder drück :windowsmr_right_grab:, um ihn abzulegen. # +howtoplay.controls.text.7.touch.joystick_tap=Wenn du einen Gegenstand in der Hand hältst, tippe auf den Bildschirm, um ihn zu benutzen, oder tippe und halte den Gegenstand in deiner Schnellzugriffsleiste, um ihn fallen zu lassen. Tippe auf den Bildschirm und halte ihn gedrückt, um Nahrung zu essen, die du in der Hand hältst. # +howtoplay.controls.text.7.touch.classic_dpad=Wenn du einen Gegenstand in der Hand hältst, tippe auf den Bildschirm, um ihn zu benutzen, oder tippe und halte den Gegenstand in deiner Schnellzugriffsleiste, um ihn fallen zu lassen. Tippe auf den Bildschirm und halte ihn gedrückt, um Nahrung zu essen, die du in der Hand hältst. # +howtoplay.controls.text.7.touch.joystick_crosshair=Wenn du einen Gegenstand in der Hand hältst, tippe auf :tip_virtual_button_action_build_or_use:, um diesen Gegenstand zu benutzen oder berühre und halte den Gegenstand in deiner Schnellzugriffsleiste, um ihn fallen zu lassen. Tippe und halte :tip_virtual_button_action_build_or_use:, um einen Gegenstand zu essen, den du in der Hand hältst. # +howtoplay.controls.header.3=Schleichen # +howtoplay.controls.text.8.keyboard=Schleichen ist in Minecraft unglaublich nützlich. Es verhindert, dass du von einem Block fällst, und verbirgt dein Namensschild. Halte :_input_key.sneak: gedrückt, um zu schleichen. # +howtoplay.controls.text.8.gamepad=Das Schleichen ist in Minecraft extrem nützlich. Es verhindert, dass du von einem Block herunterfällst und blendet deinen Nametag aus. Schalte das Schleichen mit :_input_key.sneak: um oder drücke auf :_gamepad_stick_right:, um zu schleichen. # +howtoplay.controls.text.8.touch.joystick_tap=Das Schleichen verhindert, dass du von Blöcken fällst, versteckt dich vor Kreaturen und verbirgt dein Namensschild vor anderen Spielern. Um zu schleichen, tippe auf :tip_virtual_button_sneak:. # +howtoplay.controls.text.8.touch.classic_dpad=Das Schleichen verhindert, dass du von Blöcken fällst, versteckt dich vor Kreaturen und verbirgt dein Namensschild vor anderen Spielern. Um zu schleichen, tippe auf :touch_sneak:. # +howtoplay.controls.text.8.touch.joystick_crosshair=Das Schleichen verhindert, dass du von Blöcken fällst, versteckt dich vor Kreaturen und verbirgt dein Namensschild vor anderen Spielern. Um zu schleichen, tippe auf :tip_virtual_button_sneak:. # +howtoplay.controls.text.8.rift_controller=Das Schleichen ist unglaublich nützlich in Minecraft. Es verhindert, dass du von einem Block fällst und verbirgt dein Namensschild. Schalte das Schleichen mit :rift_X: an oder aus. # +howtoplay.controls.text.8.windowsmr_controller=Das Schleichen ist unglaublich nützlich in Minecraft. Es verhindert, dass du von einem Block fällst und verbirgt dein Namensschild. Schalte das Schleichen mit :windowsmr_right_stick: an oder aus. # +howtoplay.controls.text.swim.keyboard=Du schwimmst, indem du im Wasser sprintest. Mit der Maus steuerst du die Richtung. # +howtoplay.controls.text.swim.gamepad=Du schwimmst, indem du im Wasser sprintest. Mit :_gamepad_stick_right: steuerst du die Richtung. # +howtoplay.controls.text.swim.touch=Wenn du dich im Wasser bewegst, schwimmst du. Wenn du unter Wasser sprintest, wirst du schnell schwimmen. Tippe und bewege deinen Finger, um die Richtung zu steuern, in die du schwimmst. # +howtoplay.controls.text.swim.rift_controller=Du schwimmst, indem du im Wasser sprintest. Mit :rift_right_stick: steuerst du die Richtung. # +howtoplay.controls.text.swim.windowsmr_controller=Du schwimmst, indem du im Wasser sprintest. Mit :windowsmr_right_stick: steuerst du die Richtung. # + +howtoplay.worldBuilder=World-Builder # +howtoplay.worldBuilder.title=So wird gespielt: World-Builder # +howtoplay.worldBuilder.text.1=Um bestimmte Minecraft Education-Blöcke oder -Gegenstände zu platzieren oder zu benutzen, muss ein Spieler eine spezielle Fähigkeit namens "World-Builder" besitzen. # +howtoplay.worldBuilder.text.2=Wenn Cheats aktiviert sind, kann der Host die World-Builder-Fähigkeit für alle Spieler der Welt aktivieren oder deaktivieren. # +howtoplay.worldBuilder.text.3=Führe den folgenden Befehl aus, um allen Spielern in der Welt die World-Builder-Fähigkeit zu gewähren: # +howtoplay.worldBuilder.text.4=/ability @a worldbuilder true # +howtoplay.worldBuilder.text.5=Führe einen der folgenden Befehle aus, um deine eigene World-Builder-Fähigkeit schnell umzuschalten: # +howtoplay.worldBuilder.text.6=/worldbuilder # +howtoplay.worldBuilder.text.7=/wb # +howtoplay.worldBuilder.text.8=Führe den folgenden Befehl aus, um deine World-Builder-Fähigkeit abzufragen: # +howtoplay.worldBuilder.text.9=/ability @p worldbuilder # + +howtoplay.permissionBlocks=Berechtigungsblöcke # +howtoplay.permissionBlocks.title=So wird gespielt: Berechtigungsblöcke # +howtoplay.permissionBlocks.text.1=Minecraft Education enthält mehrere spezielle Blöcke, die es Lehrern erleichtern, Unterrichtsstunden zu erstellen und zu nutzen. Nur Spieler mit der Fähigkeit World-Builder können diese Blöcke platzieren und zerstören. Nur Spieler ohne "World-Builder"-Fähigkeit unterliegen den Einschränkungen dieser Blöcke. # +howtoplay.permissionBlocks.title.1=Erlauben/Verweigern # +howtoplay.permissionBlocks.text.2=Erlauben- und Verweigern-Blöcke steuern, wo Spieler in einer Welt bauen können. # +howtoplay.permissionBlocks.text.3=Spieler können Blöcke oberhalb von Erlauben-Blöcken platzieren oder zerstören. Spieler können keine Blöcke oberhalb von Verweigern-Blöcken platzieren oder zerstören. # +howtoplay.permissionBlocks.text.4=Erlauben- und Verweigern-Blöcke haben keinen Einfluss auf den Bereich unter ihnen. # +howtoplay.permissionBlocks.text.5=Ein Erlauben-Block mit einem Ablehnen-Block irgendwo darunter verhindert, dass Spieler in dem Raum zwischen den beiden Blöcken bauen. Oberhalb des Erlauben-Blocks können Spieler Blöcke platzieren und zerstören. # +howtoplay.permissionBlocks.title.2=Barriere # +howtoplay.permissionBlocks.text.6=Barriere-Blöcke schaffen ein Kraftfeld, das sich unendlich nach oben und unten erstreckt (unabhängig von anderen Blöcken). Spieler können sich nicht durch, über oder unter einen Barriere-Block bewegen. Spieler können keine Blöcke platzieren oder zerstören, die sich über oder unter einem Barriere-Block befinden. # + +howtoplay.chalkboard=Tafeln # +howtoplay.chalkboard.title=So wird gespielt: Tafeln # +howtoplay.chalkboard.text.1=Tafeln werden verwendet, um Texte in der Welt darzustellen. Tafeln zeigen mehr Text als Schilder und können nach der Platzierung bearbeitet werden. Es gibt drei Größen: Schieferplatte, Poster und Board. Mit der Sperre kannst du verhindern, dass Spieler ohne World-Builder-Fähigkeit deine Tafeln bearbeiten oder zerstören. Drücke an einer vorhandenen Tafel :_input_key.use:, um diese zu bearbeiten. # +howtoplay.chalkboard.text.1.touch=Tafeln werden verwendet, um Texte in der Welt darzustellen. Tafeln zeigen mehr Text als Schilder und können nach der Platzierung bearbeitet werden. Es gibt drei Größen: Schieferplatte, Poster und Board. Mit der Sperre kannst du verhindern, dass Spieler ohne World-Builder-Fähigkeit deine Tafeln bearbeiten oder zerstören. Tippe auf eine vorhandene Tafel, um diese zu bearbeiten. # + +howtoplay.chemistry=Chemie # +howtoplay.chemistry.title=So wird gespielt: Chemie # +howtoplay.chemistry.text.1=Die Schüler können die echte Chemie mit Hilfe der Chemieausrüstung-Blöcke simulieren. Erstelle eines der 118 verschiedenen Elemente, indem du die Schieberegler im Elementkonstruktor anpasst, oder sieh dir ihre Zusammensetzung an, indem du sie im Elementkonstruktor platzierst. Kombiniere im Verbindungserzeuger Elemente, um chemische Verbindungen herzustellen. Lege Elemente und Verbindungen auf den Labortisch, um Minecraft-Gegenstände zu erstellen. Zerlege mit dem Stoffreduzierer Blöcke in ihre Elemente. # +howtoplay.chemistry.text.2=Lade das Chemistry Journal von der Minecraft Education Website herunter, und nutze einen umfassenden Leitfaden zur Chemie in Minecraft. # + +howtoplay.npc=Nicht-Spieler-Charaktere # +howtoplay.npc.title=So wird gespielt: Nicht-Spieler-Charaktere # +howtoplay.npc.text.1="NPCs" (Non-Player Character) sind Nicht-Spieler-Charaktere, die zusätzliche Unterrichtsinformationen, Hinweise oder Anweisungen bieten können. # +howtoplay.npc.text.2=Nur World-Builder können NSCs platzieren, löschen, benennen oder bearbeiten. NSCs können Befehle ausführen und auf Websites verlinken. Den Schaltflächen im Dialogfenster des NSCs können Befehle zugewiesen werden. Website-Links haben immer eine Schaltfläche. # +howtoplay.npc.text.3=NSCs haben eine Vielzahl von Skins zur Auswahl und sind unbeweglich. # + +howtoplay.camera=Kamera # +howtoplay.camera.title=So wird gespielt: Kamera # +howtoplay.camera.text.1=Mit der Kamera können die Spieler in der Welt Bilder machen. # +howtoplay.camera.text.2=Drücke die Taste :_input_key.use:, um ein Bild aus deiner Sicht aufzunehmen. # +howtoplay.camera.text.2.touch=Tippe und halte den Bildschirm, um ein Bild aus deiner Sicht aufzunehmen. Lass dann los. # +howtoplay.camera.text.3=Platziere eine Kamera und drücke :_input_key.use:, um ein Selfie aufzunehmen. # +howtoplay.camera.text.3.touch=Platziere eine Kamera und tippe auf die Schaltfläche "Bild machen", um ein Selfie aufzunehmen. # +howtoplay.camera.text.4=Bilder können im Portfolio betrachtet oder in Buch und Feder eingefügt werden. # + +howtoplay.portfolio=Portfolio # +howtoplay.portfolio.title=So wird gespielt: Portfolio # +howtoplay.portfolio.text.1=Die von dir aufgenommenen Bilder erscheinen im Portfolio. Drücke :_input_key.use:, um das Portfolio anzuzeigen. Wenn du das Portfolio ansiehst, kannst du Bildern Beschriftungen hinzufügen, Bilder löschen und Bilder als PDF exportieren. # +howtoplay.portfolio.text.1.touch=Die von dir aufgenommenen Bilder erscheinen im Portfolio. Tippe und halte den Bildschirm, um das Portfolio anzuzeigen. Wenn du das Portfolio ansiehst, kannst du Bildern Beschriftungen hinzufügen, Bilder löschen und Bilder als PDF exportieren. # + +howtoplay.classroomMode=Klassenraummodus # +howtoplay.classroomMode.title=So wird gespielt: Klassenraummodus # +howtoplay.classroomMode.text.1=Der Klassenraummodus ist eine externe Anwendung, die den Lehrkräften Funktionen zur Verfügung stellt, die die Interaktion mit den Schülern erleichtern sollen. Du kannst den Klassenraummodus auf der Minecraft Education Website herunterladen. # +howtoplay.classroomMode.text.2=Als Host einer Welt kannst du mit dem Befehl /classroommode die Klassenraummodus-App starten und mit Minecraft Education verbinden. # + +howtoplay.codeBuilder=Code-Builder # +howtoplay.codeBuilder.title=So wird gespielt: Code-Builder # +howtoplay.codeBuilder.text.1=Mit dem Code-Builder können Spieler Minecraft erforschen, erstellen und spielen, indem sie Code auf bekannten Lern-to-Code-Plattformen schreiben. # +howtoplay.codeBuilder.text.2=Starte den Code-Builder, indem du :_input_key.codeBuilder: drückst oder den Befehl /code verwendest. # +howtoplay.codeBuilder.text.2.touch=Starte den Code-Builder, indem du auf :code_builder_button: tippst oder den Befehl /code verwendest. # + +howtoplay.crafting=Handwerk # +howtoplay.crafting.title=So wird gespielt: Handwerk # +howtoplay.crafting.text.1.keyboard=Drücke :_input_key.inventory:, um auf das Rezeptbuch und das Handwerksfeld zuzugreifen. # +howtoplay.crafting.text.1.gamepad=Drücke :_input_container.crafting:, um auf das Rezeptbuch und das Handwerksfeld zuzugreifen. # +howtoplay.crafting.text.1.touch=Tippe auf die Inventarschaltfläche, um auf das Rezeptbuch und das Handwerksfeld zuzugreifen. # +howtoplay.crafting.text.1.rift_controller=Drück :rift_B:, um auf Rezeptbuch und Handwerksfeld zuzugreifen. # +howtoplay.crafting.text.1.windowsmr_controller=Drück :windowsmr_left_grab:, um auf Rezeptbuch und Handwerksfeld zuzugreifen. # +howtoplay.crafting.header.1=Handwerksfeld # +howtoplay.crafting.text.2=Platziere Gegenstände aus deinem Inventar oder der Schnellzugriffsleiste entsprechend dem Rezept im Handwerksfeld. # +howtoplay.crafting.text.3=Wenn das Rezept vollständig erfüllt ist, erscheint der herzustellende Gegenstand im Ausgabeslot rechts vom Handwerksfeld. Nimm ihn aus dem Ausgabeslot, und platziere ihn in deinem Inventar. Danach kannst ihn sofort nutzen. # +howtoplay.crafting.text.4=Es gibt eine Menge Rezepte. Einige von ihnen erfordern ein größeres Handwerksfeld als das anfängliche mit 2x2 Feldern. # +howtoplay.crafting.text.5=Stelle aus vier Holzbrettern eine Werkbank her, und platziere sie in der Welt. # +howtoplay.crafting.text.6.keyboard=Drücke an der Werkbank in der Spielwelt :_input_key.use:, um ein 3x3 Felder großes Handwerksfeld nutzen zu können. # +howtoplay.crafting.text.6.gamepad=Drücke an der Werkbank in der Spielwelt :_input_key.use:, um ein 3x3 Felder großes Handwerksfeld nutzen zu können. # +howtoplay.crafting.text.6.rift_controller=Drücke an der Werkbank in der Spielwelt :rift_right_grab:, um ein 3x3 Felder großes Handwerksfeld nutzen zu können. # +howtoplay.crafting.text.6.windowsmr_controller=Drücke an der Werkbank in der Spielwelt :windowsmr_left_trigger:, um ein 3x3 Felder großes Handwerksfeld nutzen zu können. # +howtoplay.crafting.text.6.touch=Tippe auf eine Werkbank in der Spielwelt, um ein 3x3 Felder großes Handwerksfeld nutzen zu können. # +howtoplay.crafting.header.2=Rezeptbuch # +howtoplay.crafting.text.7=Auf der linken Seite befindet sich das Rezeptbuch. Du kannst es verwenden, wenn du ein Rezept suchst, oder ein bereits bekanntes Rezept nutzen möchtest. Auf der rechten Seite über deinem Inventar liegt das Handwerksfeld. # +howtoplay.crafting.text.8.keyboard=Nachdem du das gewünschte Handwerksrezept gefunden hast, drückst du :_input_key.attack: auf dem Rezept, um es in das Handwerksfeld zu laden. Dann nimmst du es aus dem Ausgabeslot rechts neben dem Handwerksfeld und platzierst es in deinem Inventar. Mit :_input_key.use: wird der Gegenstand automatisch hergestellt und in deinem Inventar abgelegt. Drücke UMSCHALT + :_input_key.use:, um automatisch einen ganzen Stapel herzustellen. # +howtoplay.crafting.text.8.gamepad=Nachdem du das gewünschte Handwerksrezept gefunden hast, drückst du :_gamepad_face_button_down: auf dem Rezept, um den Gegenstand automatisch herzustellen. So wird automatisch ein Satz hergestellt und in deinem Inventar abgelegt. Drücke :_gamepad_face_button_up: auf dem Rezept, um automatisch einen ganzen Stapel herzustellen. # +howtoplay.crafting.text.8.touch=Nachdem du das gewünschte Handwerksrezept gefunden hast, tippst du auf das Rezept, um es in das Handwerksfeld zu laden und dann auf den Ausgabeslot, um den Gegenstand herzustellen. Drücke und halte den Gegenstand im Ausgabeslot, um mehr herzustellen. # +howtoplay.crafting.text.9=Wenn :craftable_toggle_on: aktiviert ist, zeigt das Rezeptbuch alle Rezepte an, für die du die Zutaten besitzt. Wenn :craftable_toggle_off: deaktiviert ist, zeigt das Rezeptbuch alle Rezepte im Spiel an (auch die, die du nicht herstellen kannst). Nutze die Registerkarten oder die Suche, um nach bestimmten Rezepten zu suchen. Im Kreativmodus sind einige Rezeptlisten zugeklappt. Wenn du eine Liste öffnest, wird sie aufgeklappt und alle Rezepte sind sichtbar. # + +howtoplay.craftingTable=Werkbank # +howtoplay.craftingTable.title=So wird gespielt: Werkbank # +howtoplay.craftingTable.text.1=Mit der Werkbank kannst du komplexere Rezepte nutzen. # +howtoplay.craftingTable.text.2.notTouch=Platziere die Werkbank in der Welt, und drücke dann an der Werkbank :_input_key.use: zur Verwendung. # +howtoplay.craftingTable.text.2.touch=Platziere die Werkbank in der Welt, und tippe sie zur Verwendung an. # + +howtoplay.creativeMode=Kreativmodus # +howtoplay.creativeMode.title=So wird gespielt: Kreativmodus # +howtoplay.creativeMode.text.1=Im Kreativmodus kannst du das Land deiner Träume erschaffen, ohne von Kreaturen gestört zu werden. # +howtoplay.creativeMode.header.1=Unbeschränktes bauen # +howtoplay.creativeMode.text.2=Im Kreativmodus kannst du jeden Gegenstand im Spiel in dein Inventar packen - ohne ihn schürfen oder herstellen zu müssen. Die Gegenstände im Inventar werden beim Platzieren oder Verwenden nicht entfernt. So kannst du dich statt auf das Sammeln von Ressourcen ganz auf das Bauen konzentrieren. # +howtoplay.creativeMode.text.3=Wenn du eine Welt im Kreativmodus erstellst, lädst oder speicherst, sind in dieser Welt Erfolge und Bestenlisten-Aktualisierungen deaktiviert, selbst wenn die Welt später im Überlebensmodus geladen wird. # +howtoplay.creativeMode.header.2=Fliegen # +howtoplay.creativeMode.text.4.keyboard=Drücke :_input_key.jump: zweimal schnell hintereinander, um im Kreativmodus zu fliegen. Drücke erneut zweimal, um das Fliegen zu beenden. Wenn du schneller fliegen möchtest, drückst du einfach :_input_key.forward: zweimal schnell nach vorne oder :_input_key.sprint:. Im Flugmodus kannst du :_input_key.jump: gedrückt halten, um aufzusteigen. Mit :_input_key.sneak: sinkst du nach unten. # +howtoplay.creativeMode.text.4.gamepad=Drücke :_input_key.jump: zweimal schnell hintereinander, um im Kreativmodus zu fliegen. Drücke erneut zweimal, um das Fliegen zu beenden. Wenn du schneller fliegen möchtest, drückst du einfach :_gamepad_stick_left: zweimal schnell nach vorne. Im Flugmodus kannst du :_input_key.jump: gedrückt halten, um aufzusteigen. Mit :_input_key.sneak: sinkst du nach unten. # +howtoplay.creativeMode.text.4a.touch.joystick_tap_and_crosshair=Um zu fliegen, tippe zweimal schnell auf :tip_virtual_button_jump:, und um den Flug zu beenden, tippe zweimal schnell auf :tip_virtual_button_fly_down:. # +howtoplay.creativeMode.text.4b.touch.joystick_tap_and_crosshair=Tippe :tip_virtual_button_sprint:, um schneller zu fliegen. Um nach oben zu fliegen, tippe und halte :tip_virtual_button_fly_up:, und um nach unten zu fliegen, tippe und halte :tip_virtual_button_fly_down:. # +howtoplay.creativeMode.text.4a.touch.classic_dpad=Um zu fliegen, tippe zweimal schnell auf :touch_jump:, und um den Flug zu beenden, tippe zweimal schnell auf :touch_stop_flying:. # +howtoplay.creativeMode.text.4b.touch.classic_dpad=Tippe zweimal schnell auf :touch_forward:, um schneller zu fliegen. Um nach oben zu fliegen, tippe und halte :touch_fly_up:, und um nach unten zu fliegen, tippe und halte :touch_fly_down:. # + +howtoplay.difficulty=Schwierigkeitsgrad # +howtoplay.difficulty.title=So wird gespielt: Schwierigkeitsgrad # +howtoplay.difficulty.text.1=In Minecraft gibt es verschiedene Schwierigkeitsgrade. Du kannst den zu dir passenden auswählen. # +howtoplay.difficulty.header.1=Friedlich # +howtoplay.difficulty.text.2=Keine feindlichen Kreaturen spawnen. Es gibt zwar Shulker und den Enderdrachen, aber sie verursachen keinen Schaden. # +howtoplay.difficulty.header.2=Einfach # +howtoplay.difficulty.text.3=Feindliche Kreaturen spawnen, verursachen aber weniger Schaden. Die Hungerleiste leert sich und lässt die Gesundheit auf 5 Herzen sinken. # +howtoplay.difficulty.header.3=Normal # +howtoplay.difficulty.text.4=Feindliche Kreaturen verursachen normalen Schaden. Wenn deine Hungerleiste auf null fällt, sinkt deine Gesundheit. Du stirbst jedoch nicht. # +howtoplay.difficulty.header.4=Schwer # +howtoplay.difficulty.text.5=Feindliche Kreaturen verursachen mehr Schaden, und Zombies durchbrechen Türen. Wenn dein Hunger auf null fällt, sinkt deine Gesundheit. Davon kannst du sterben. # + +howtoplay.dispensers=Spender # +howtoplay.dispensers.title=So wird gespielt: Spender # +howtoplay.dispensers.text.1=Ein Spender schießt Gegenstände heraus. Um einen Spender auszulösen, musst du ein Redstonesignal neben ihm platzieren (z. B. einen Hebel). # +howtoplay.dispensers.text.2.notTouch=Um einen Spender mit Gegenständen zu füllen, drückst du am Spender :_input_key.use:. Dann verschiebst du die betreffenden Gegenstände aus deinem Inventar in den Spender. # +howtoplay.dispensers.text.2.touch=Um einen Spender mit Gegenständen zu füllen, tippst du auf den Spender. Dann verschiebst du die betreffenden Gegenstände aus deinem Inventar in den Spender. # +howtoplay.dispensers.header.1=Verwendung # +howtoplay.dispensers.text.3=Sobald du den Spender anschaltest, schießt er einen Gegenstand heraus. # +howtoplay.dispensers.text.4=Ein Spender kann auch zum Platzieren von Gegenständen genutzt werden - beispielsweise Kürbisse auf einem Eisengolem und Ausrüstung auf einem Rüstungsständer. # + +howtoplay.droppers=Auswurfblöcke # +howtoplay.droppers.title=So wird gespielt: Auswurfblöcke # +howtoplay.droppers.text.1.notTouch=Wenn er durch einen Redstone mit Energie versorgt wird, gibt ein Auswurfblock einen zufälligen Gegenstand aus seinem Bestand aus. Drücke :_input_key.use: am Auswurfblock, um ihn zu öffnen. Dann kannst du ihn mit Gegenständen aus deinem Inventar beladen. # +howtoplay.droppers.text.1.touch=Wenn er durch einen Redstone mit Energie versorgt wird, gibt ein Auswurfblock einen zufälligen Gegenstand aus seinem Bestand aus. Tippe auf den Auswurfblock, um ihn zu öffnen. Dann kannst du ihn mit Gegenständen aus deinem Inventar beladen. # +howtoplay.droppers.header.1=Verwendung: # +howtoplay.droppers.text.2=Wenn ein Auswurfblock auf eine Truhe oder einen anderen Container ausgerichtet ist, wird der ausgegebene Gegenstand in diesem Container platziert. Mit langen Auswurfblock-Ketten kannst du Gegenstände über weite Distanzen transportieren. # + +howtoplay.dyes=Farbstoffe # +howtoplay.dyes.title=So wird gespielt: Farbstoffe # +howtoplay.dyes.text.1=Mit Farbstoffen kannst du die Farbe von vielen Elementen in Minecraft verändern. # +howtoplay.dyes.text.2=Einige Farbstoffe sind schwerer zu bekommen als andere. Die meisten Farbstoffe können aus Blumen hergestellt werden. Rosenrot gewinnst du zum Beispiel aus Mohn. Einige Farbstoffe sind aber etwas aufwendiger: # +howtoplay.dyes.text.3=-Lapislazuli findest du nur tief unten # +howtoplay.dyes.text.4=-Tintenbeutel sind unter Wasser zu finden # +howtoplay.dyes.text.5=-Kakaobohnen gibt es im Dschungel # +howtoplay.dyes.text.6=– Grünen Farbstoff musst du aus einem Kaktus schmelzen. # +howtoplay.dyes.text.7=– Knochenmehl kann das Wachstum von Pflanzen und Bäumen beschleunigen und zur Herstellung von weißem Farbstoff verwendet werden. # +howtoplay.dyes.text.8=– Sammle Tintenbeutel von Tintenfischen, um schwarzen Farbstoff herzustellen. # + +howtoplay.elytra=Elytren # +howtoplay.elytra.title=So wird gespielt: Elytren # +howtoplay.elytra.text.1=Wenn du Elytren trägst, kannst du gleiten. Du legst sie über den Rüstungsslot für die Brust an. # +howtoplay.elytra.text.2=Du kannst keine Elytren herstellen. Sie sind nur in Gegenstandsrahmen in den seltenen Endschiffen zu finden und werden von den furchterregenden Shulkern bewacht. # +howtoplay.elytra.header.1=Fliegen lernen # +howtoplay.elytra.text.3.notTouch=Wenn du die Elytren angelegt hast, kannst du während du fällst mit :_input_key.jump: zu gleiten beginnen. Achte aber darauf, dass du möglichst hoch bist. So gleitest du viel länger. # +howtoplay.elytra.text.3.touch=Wenn du mit Elytren ausgerüstet bist, tippe :touch_jump: oder :tip_virtual_button_fly_up: während du fällst, um den Gleitflug zu starten. Achte darauf, dass du hoch oben bist, um den vollen Effekt zu erhalten! # +howtoplay.elytra.text.4=Während du gleitest, kannst du steuern, indem du dich umsiehst. Wenn du nach unten schaust, wirst du schneller. Aber natürlich kommt so auch der Boden schneller näher. Wenn du nach oben schaust, gewinnst du an Höhe. Irgendwann wirst du so jedoch zu langsam und fällst wie ein Stein. # +howtoplay.elytra.text.4.touch=Du kannst während des Gleitens lenken, indem du dich umschaust. Wenn du nach unten schaust, gewinnst du etwas an Geschwindigkeit, aber du wirst auch schneller auf dem Boden aufschlagen. Wenn du nach oben schaust, gewinnst du etwas Höhe, aber wenn du das zu lange tust, gerätst du ins Trudeln – das heißt, du fällst. # +howtoplay.elytra.text.5=Während des Fluges verlieren deine Elytren langsam an Haltbarkeit, und wenn sie während des Fluges brechen, fällst du. Du kannst sie reparieren, indem du sie an einem Amboss mit einer Phantom-Membran kombinierst. # +howtoplay.elytra.header.2=Mit Raketenantrieb fliegen # +howtoplay.elytra.text.6=Feuerwerksraketen ohne Effekte können den Flug mit Elytren verlängern. Wenn du dazu eine Feuerwerksrakete mit Effekt verwendest, erleidest du Schaden. # + +howtoplay.enchantingTable=Zaubertisch # +howtoplay.enchantingTable.title=So wird gespielt: Verzaubern # +howtoplay.enchantingTable.text.1=Deine über das Sammeln von Erfahrungskugeln gewonnenen Erfahrungspunkte kannst du zum Verzaubern von Waffen, Rüstung, Werkzeugen und Büchern verwenden. # +howtoplay.enchantingTable.header.1=Verzaubern # +howtoplay.enchantingTable.text.2=Wenn ein verzauberbarer Gegenstand auf einem Zaubertisch in den Slot unter dem Buch platziert wird, zeigen die drei Schaltflächen rechts vom Slot Verzauberungen sowie die entsprechenden Erfahrungsstufen- und Lapislazulikosten an. # +howtoplay.enchantingTable.text.3=Die tatsächliche Verzauberung wird, basierend auf den angezeigten Kosten, zufällig ausgewählt. # +howtoplay.enchantingTable.header.2=Mächtigere Verzauberungen # +howtoplay.enchantingTable.text.4=Wenn der Zaubertisch von Bücherregalen umgeben ist (maximal 15) und eine Lücke von einem Block zwischen dem Bücherregal und dem Zaubertisch vorhanden ist, kommen arkane Glyphen aus dem Buch auf dem Zaubertisch. Dies bedeutet, dass die Verzauberung mächtiger wird. # +howtoplay.enchantingTable.header.3=Bücher verzaubern # +howtoplay.enchantingTable.text.5=Mit Zauberbüchern wendest du auf einem Amboss Verzauberungen auf Gegenstände an. So kannst du besser steuern, welche Verzauberung auf welchem Gegenstand landet. # + +howtoplay.endCities=Endsiedlungen # +howtoplay.endCities.title=So wird gespielt: Endsiedlungen # +howtoplay.endCities.text.1=Nachdem du den Enderdrachen getötet hast, erscheint ein Endtransitportal. Wenn du eine Enderperle in das Portal wirfst, wirst du auf die äußeren Inseln teleportiert. # +howtoplay.endCities.text.2=In dieser ungewöhnlichen Landschaft muss etwas Interessantes verborgen sein. Vielleicht etwas, das du mitnehmen kannst ...? # + +howtoplay.enderChest=Endertruhe # +howtoplay.enderChest.title=So wird gespielt: Endertruhe # +howtoplay.enderChest.text.1=Alle Endertruhen in einer Welt sind verknüpft, sodass Gegenstände, die in eine Endertruhe gelegt werden, in jeder anderen verfügbar sind. Allerdings sind die Inhalte der Endertruhen für jeden Spieler unterschiedlich. So können Spieler Gegenstände in jeder beliebigen Endertruhe verstauen und sie aus anderen Endertruhen in der Welt wieder entnehmen. # + +howtoplay.eyeOfEnder=Enderauge # +howtoplay.eyeOfEnder.title=So wird gespielt: Enderauge # +howtoplay.eyeOfEnder.text.1=Enderaugen sind auf geheimnisvolle Weise mit dem Ende verbunden und verhalten sich bei Benutzung seltsam. # +howtoplay.eyeOfEnder.text.2=Gerüchte besagen, dass sie dich in eine andere Dimension führen können. # + +howtoplay.farming=Landwirtschaft # +howtoplay.farming.title=So wird gespielt: Landwirtschaft # +howtoplay.farming.text.1=In Minecraft gibt es verschiedenste Arten Getreide, die du anbauen kannst. Die Landwirtschaft ist zwar eine Herausforderung, kann dich aber mit jeder Menge Essen versorgen. # +howtoplay.farming.header.1=Vorausplanung # +howtoplay.farming.text.2=Um zu wachsen, braucht Getreide Licht, Wasser und Ackerland. Du benötigst eine Hacke, eine Wasserquelle und Samen. # +howtoplay.farming.text.3=Der Block direkt neben dem Wasser muss zu Ackerland umgewandelt werden. Das erledigst du mit der Hacke. Das Wasser versorgt Ackerland bis zu einer Entfernung von vier Blöcken. # +howtoplay.farming.header.2=Pflanzen und ernten # +howtoplay.farming.text.4=Jetzt kannst du Samen einpflanzen. Kümmere dich gut um dein Getreide. Es kann leicht zertrampelt werden oder zu wenig Wasser oder Licht bekommen. # +howtoplay.farming.text.5=Du kannst dein Getreide mit Zäunen vor hungrigen Kaninchen und dem Zertrampeln schützen. # +howtoplay.farming.text.6=Wenn das Getreide vollständig ausgewachsen ist, verändert es sein Aussehen. Jetzt kann geerntet werden. # +howtoplay.farming.text.7=Einige Pflanzen, wie Kürbisse und Melonen, wachsen an einem Strunk. Pass auf, dass du beim Ernten nicht den Strunk erntest. # + +howtoplay.fireworks=Feuerwerk # +howtoplay.fireworks.title=So wird gespielt: Feuerwerk # +howtoplay.fireworks.text.1=In Minecraft kannst du dein eigenes Feuerwerk veranstalten. # +howtoplay.fireworks.text.2=Feuerwerke haben zwei Komponenten: eine Feuerwerksrakete und einen Feuerwerksstern. # +howtoplay.fireworks.header.1=Feuerwerksrakete # +howtoplay.fireworks.text.3.notTouch=Drücke :_input_key.use: auf einem Block, um ein Feuerwerk zu verwenden und es in den Himmel zu schießen. # +howtoplay.fireworks.text.3.touch=Tippe auf einen Block, um ein Feuerwerk zu verwenden und es in den Himmel zu schießen. # +howtoplay.fireworks.text.4=Feuerwerke haben keinen anderen Effekt, außer am Himmel zu explodieren. # +howtoplay.fireworks.header.2=Feuerwerkssterne # +howtoplay.fireworks.text.5=Bei der Herstellung einer Feuerwerksrakete kann ein Feuerwerksstern hinzugefügt werden. So bekommst du viele verschiedene Farben und Effekte. # +howtoplay.fireworks.text.6=Feuerwerkssterne werden aus Schießpulver und verschiedenen anderen Gegenständen hergestellt. # +howtoplay.fireworks.text.6.1= - Farbe - Wenn du einen Farbstoff hinzufügst, verleihst du der Explosion die entsprechende Farbe. # +howtoplay.fireworks.text.6.2= - Glitzern - Mit Glowstone-Staub glitzert die Explosion. # +howtoplay.fireworks.text.6.3= - Creepergesicht - Mit einem Kopf schaffst du am Himmel ein Creeper-Muster. # +howtoplay.fireworks.text.6.4= - Zerstreute Explosion - Mit einer Feder erhältst du eine zerstreute Explosion. # +howtoplay.fireworks.text.6.5= - Schweif - Ein Diamant sorgt für einen Schweif nach der Explosion. # +howtoplay.fireworks.text.6.6= - Sternförmig - Ein Goldklumpen schafft eine sternförmige Explosion. # +howtoplay.fireworks.header.3=Pyrotechnik # +howtoplay.fireworks.text.7=Feuerwerke können aus einem Spender abgeschossen werden. Das Feuerwerk fliegt in die Richtung, in die der Spender ausgerichtet ist. # + +howtoplay.fishing=Angeln # +howtoplay.fishing.title=So wird gespielt: Angeln # +howtoplay.fishing.text.1=Zum Angeln benötigst du eine Angel. Du kannst dir ein paar Fische oder coole Gegenstände angeln. # +howtoplay.fishing.header.1=Zaubern # +howtoplay.fishing.text.2.notTouch=Ziele mit einer Angel in der Hand auf einen Wasserblock und drücke :_input_key.use:, um den Schwimmer auszuwerfen. # +howtoplay.fishing.text.2.touch=Schau mit einer Angel in der Hand auf einen Wasserblock und tippe auf die Angeln-Schaltfläche, um den Schwimmer auszuwerfen. # +howtoplay.fishing.header.2=Angeln # +howtoplay.fishing.text.3=Warte, bis sich dem Schwimmer eine Blasenspur nähert. # +howtoplay.fishing.text.4.notTouch=Wenn die Blasen den Schwimmer berühren, hüpft er hoch und runter. Drücke dann :_input_key.use:, um den Schwimmer einzuholen. Sei aber vorsichtig, damit dir der Fisch nicht entkommt. # +howtoplay.fishing.text.4.touch=Wenn die Blasen den Schwimmer berühren, hüpft er hoch und runter. Tippe dann auf die Angeln-Schaltfläche, um den Schwimmer einzuholen. Sei aber vorsichtig, damit dir der Fisch nicht entkommt. # + +howtoplay.furnace=Ofen # +howtoplay.furnace.title=So wird gespielt: Ofen # +howtoplay.furnace.text.1=Mit einem Ofen kannst du kochen und Gegenstände schmelzen. Du kannst beispielsweise Eisenerz zu Eisenbarren schmelzen. # +howtoplay.furnace.text.2.notTouch=Platziere einen Ofen in der Welt und drücke :_input_key.use:, um ihn zu verwenden. # +howtoplay.furnace.text.2.touch=Platziere einen Ofen in der Welt und tippe auf ihn, um den Ofen zu verwenden. # +howtoplay.furnace.header.1=Brennstoff # +howtoplay.furnace.text.3=Unten in den Ofen musst du Brennstoff füllen. Der zu schmelzende Gegenstand kommt in die obere Hälfte. Danach wird der Ofen angefeuert und beginnt mit seiner Arbeit. Als Brennstoff kannst du eine Menge Dinge verwenden. Probiere einfach alles Brennbare aus. # + +howtoplay.gameSettings=Spieleinstellungen # +howtoplay.gameSettings.title=So wird gespielt: Spieleinstellungen # +howtoplay.gameSettings.text.1=Beim Erstellen einer Welt stehen dir eine Menge Optionen zur Verfügung. Unten findest du die verschiedenen Einstellungen zur Anpassung deiner Welt. Wenn du Einstellungen beim Erstellen der Welt nicht festlegst, kannst du dies jederzeit nachholen. # +howtoplay.gameSettings.text.2=-Weltname: Hier kannst du deiner Welt einen Namen geben. # +howtoplay.gameSettings.text.3=-Standard-Spielmodus: In diesem Spielmodus starten alle neuen Spieler in der Welt. Die Spieler können im Überlebens- oder Kreativmodus starten. Wenn du den Kreativmodus auswählst, sind Cheats aktiviert. # +howtoplay.gameSettings.text.4=-Schwierigkeitsgrad: Diese Einstellung beeinflusst den Schwierigkeitsgrad der Welt. Zur Auswahl stehen Friedlich, Einach, Normal, Schwer oder Hart. # +howtoplay.gameSettings.header.1=Welteinstellungen # +howtoplay.gameSettings.text.5=-Startkarte: Wenn diese Einstellung aktiviert ist, startet jeder Spieler mit einer Karte in seiner Schnellzugriffsleiste. # +howtoplay.gameSettings.text.6=-Bonustruhe: Wenn diese Einstellung aktiviert ist, befindet sich in der Nähe deines ersten Spawn-Punktes eine Truhe mit etwas Beute. # +howtoplay.gameSettings.text.7=-Welttyp: Diese Einstellung steuert, wie die Welt erstellt wird. Zur Auswahl stehen die Welttypen Endlos, Flach oder Alt. # +howtoplay.gameSettings.text.7.1= - Unendliche Welten erstrecken sich in die Unendlichkeit. # +howtoplay.gameSettings.text.7.2= - Flache Welten haben keine Hügel oder Bäume. Es gibt nur eine ebene Fläche, die auf deine Kreationen wartet. # +howtoplay.gameSettings.text.7.3= - Alte Welten haben eine beschränkte Größe und Höhe. # +howtoplay.gameSettings.text.8=-Seed: Ein eindeutiger Startwert für eine Welt. Indem du einen Seed eingibst, erschaffst du eine neue Welt. Du kannst auch ein Wort oder einen Satz als Seed verwenden. Das Spiel macht automatisch eine Zahl daraus. # +howtoplay.gameSettings.header.2=Cheats und Spielregeln # +howtoplay.gameSettings.text.9=-Cheats aktivieren: Mit dieser Einstellung können die Spieler Befehle verwenden. In einer Welt mit dieser Einstellung sind alle Erfolge deaktiviert. # +howtoplay.gameSettings.text.10=Unten findest du Spielregeln. Cheats müssen zur Verwendung aktiviert werden: # +howtoplay.gameSettings.text.11=-Immer Tag: Wenn diese Einstellung aktiviert ist, wird es niemals Nacht. # +howtoplay.gameSettings.text.12=-Tageslichtzyklus durchführen: Wenn diese Einstellung deaktiviert ist, schreitet die Uhrzeit nicht voran. # +howtoplay.gameSettings.text.13=-Inventar behalten: Mit dieser Einstellung behalten die Spieler ihr Inventar, wenn sie sterben. # +howtoplay.gameSettings.text.14=-Kreaturen-Spawn: Wenn diese Einstellung deaktiviert ist, spawnen keine Kreaturen. # +howtoplay.gameSettings.text.15=– Kreaturen-Griefing: Verhindert, dass Kreaturen die Welt zerstören. # +howtoplay.gameSettings.text.16=Entitäten lassen Beute fallen: Steuert, ob aus zerstörten Dingen wie Loren und Rüstungsständern Gegenstände entstehen können. # +howtoplay.gameSettings.text.17=-Wetterzyklus: Wenn diese Einstellung deaktiviert ist, gibt es keine Wetteränderungen. # + +howtoplay.hoppers=Trichter # +howtoplay.hoppers.title=So wird gespielt: Trichter # +howtoplay.hoppers.text.1=Trichter dienen zum automatischen Transport von Gegenständen. Sie können an andere Gegenstände (zum Beispiel Container, wie Truhen oder Plattenspieler) angefügt werden. # +howtoplay.hoppers.text.2=Trichter entnehmen permanent Gegenstände aus einem über ihnen platzierten Container und verschieben diese in den Container, in dessen Richtung sie zeigen. # +howtoplay.hoppers.header.1=Verwendung # +howtoplay.hoppers.text.3=Damit ein Trichter auf einen bestimmten Block zeigt, platzierst du ihn dagegen, während du schleichst. # +howtoplay.hoppers.text.4=Wenn ein Trichter per Redstone betrieben wird, wird er inaktiv. Er hört dann auf, Gegenstände zu bewegen. # + +howtoplay.hostAndPlayerOptions=Host- und Spieleroptionen # +howtoplay.hostAndPlayerOptions.title=So wird gespielt: Host- und Spieleroptionen # +howtoplay.hostAndPlayerOptions.text.1.notTouch=Wenn du mit aktivierten Cheats spielst, kannst du dich und deine Freunde über die Hostoptionen teleportieren, das Wetter ändern, die Tageszeit festlegen und den Einstiegspunkt oder den Welt-Spawn ändern. Sobald die Cheats aktiviert sind, rufst du die entsprechenden Optionen im Chat-Fenster auf, indem du auf die [/]-Taste neben der Chatleiste tippst. # +howtoplay.hostAndPlayerOptions.text.1.touch=Wenn du mit aktivierten Cheats spielst, kannst du dich und deine Freunde über die Hostoptionen teleportieren, das Wetter ändern, die Tageszeit festlegen und den Einstiegspunkt oder den Welt-Spawn ändern. Sobald die Cheats aktiviert sind, rufst du die entsprechenden Optionen im Chat-Fenster auf, indem du auf die Chat-Schaltfläche tippst. # + +howtoplay.HUD=Display # +howtoplay.HUD.title=So wird gespielt: Display # +howtoplay.HUD.text.1=Das HUD zeigt dir Informationen zu deinem Status, deiner Gesundheit, dem verbleibenden Sauerstoff (unter Wasser), deinem Hunger und deiner Rüstung (sofern du eine trägst). # +howtoplay.HUD.header.1=Essen und Gesundheit # +howtoplay.HUD.text.2.notTouch=Wenn du Gesundheit verlierst, aber mindestens neun :shank: hast, wird deine Gesundheit automatisch wiederhergestellt. Wenn du Nahrung zu dir nimmst, wird auch dein :shank: wieder aufgefüllt. # +howtoplay.HUD.text.2.touch=Deine Gesundheit wird automatisch wiederhergestellt, wenn du mindestens neun :shank: hast. Dein :shank: wird langsam abnehmen, wenn du die Gegend erkundest und hungrig wirst, aber wenn du etwas isst, füllt sich dein :shank: wieder auf. # +howtoplay.HUD.text.3.keyboard=Drücke und halte :_input_key.use:, während du etwas zum Essen in der Hand hältst, um es zu verzehren. # +howtoplay.HUD.text.3.gamepad=Drücke und halte :_input_key.use:, während du etwas zum Essen in der Hand hältst, um es zu verzehren. # +howtoplay.HUD.text.3.rift_controller=Drücke und halte :rift_right_grab:, während du etwas zum Essen in der Hand hältst, um es zu verzehren. # +howtoplay.HUD.text.3.windowsmr_controller=Drücke und halte :windowsmr_left_trigger:, während du etwas zum Essen in der Hand hältst, um es zu verzehren. # +howtoplay.HUD.text.3a.touch=Um etwas zu essen, tippst du auf das Lebensmittel in deiner Schnellzugriffsleiste und hältst dann den Bildschirm gedrückt, um zu essen. # +howtoplay.HUD.text.3b.touch=Wenn du Aktionsschaltflächen verwendest, tippe zuerst auf das Nahrungsmittel in deiner Schnellzugriffsleiste und halte dann :tip_virtual_button_action_build_or_use: gedrückt, um es zu essen. # +howtoplay.HUD.text.4a=Bestimmte Aktivitäten machen schneller hungrig, z. B. Sprinten. Zum Glück gibt es Lebensmittel, die nahrhafter sind und sättigender sind :shank:. # +howtoplay.HUD.text.4b=Wenn du satt bist, wird das letzte Essen, das du gegessen hast, mit einem Sättigungswert versehen – einem versteckten Wert, der deinen Hunger zusätzlich anheizt. # +howtoplay.HUD.header.2=Erfahrung # +howtoplay.HUD.text.5=Auch die Erfahrungsleiste wird im HUD angezeigt. Die Zahl zeigt deine aktuelle Erfahrungsstufe an. Außerdem siehst du, wie viele Erfahrungspunkte für die nächste Stufe erforderlich sind. # +howtoplay.HUD.text.6=Du erhältst Erfahrungspunkte, indem du Erfahrungskugeln sammelst. Erfahrungskugeln bekommst du zum Beispiel für Aktivitäten wie das Töten von Kreaturen und das Abbauen bestimmter Blöcke. Lass keine Erfahrungskugeln liegen. Du wirst jede einzelne brauchen! Zum Einsammeln bewegst du dich einfach in die Nähe der Kugel. # +howtoplay.HUD.header.3=Die Schnellzugriffsleiste # +howtoplay.HUD.text.7.keyboard=Die Schnellzugriffsleiste enthält Gegenstände, die du verwenden kannst. Scrolle mit dem Mausrad, um den Gegenstand in deiner Hand auszutauschen. # +howtoplay.HUD.text.7.gamepad=Die Schnellzugriffsleiste enthält Gegenstände, die du verwenden kannst. Mit :_input_key.cycleItemLeft: und :_input_key.cycleItemRight: kannst du den Gegenstand in deiner Hand austauschen. # +howtoplay.HUD.text.7.touch=Die Schnellzugriffsleiste enthält Gegenstände, die du verwenden kannst. Tippe auf Gegenstände in der Schnellzugriffsleiste, um den Gegenstand in deiner Hand auszutauschen. # +howtoplay.HUD.text.7.windowsmr_controller=Die Schnellzugriffsleiste zeigt auch die Gegenstände an, die du verwenden kannst. Drücke :windowsmr_left_touchpad_horizontal:, um den Gegenstand in deiner Hand zu wechseln. # +howtoplay.HUD.text.7.rift_controller=Die Schnellzugriffsleiste zeigt auch die Gegenstände an, die du verwenden kannst. Drücke :rift_left_trigger: oder :rift_left_grab:, um den Gegenstand in deiner Hand zu wechseln. # + +howtoplay.inventory=Inventar # +howtoplay.inventory.title=So wird gespielt: Inventar # +howtoplay.inventory.text.1.keyboard=Drück :_input_key.inventory:, um dir dein Inventar anzusehen. # +howtoplay.inventory.text.1.gamepad=Drück :_input_key.inventory:, um dir dein Inventar anzusehen. # +howtoplay.inventory.text.1.rift_controller=Drück :rift_B:, um dir dein Inventar anzusehen. # +howtoplay.inventory.text.1.windowsmr_controller=Drück :windowsmr_left_grab:, um dir dein Inventar anzusehen. # +howtoplay.inventory.text.1.touch=Tippe auf :tip_touch_inventory:, um dein Inventar anzuzeigen. # +howtoplay.inventory.text.2=Dieser Bildschirm zeigt alle Gegenstände an, die du in der Hand hast, sowie alle anderen Gegenstände, die du bei dir trägst. Du kannst auch die Rüstung sehen, die du trägst. # +howtoplay.inventory.text.3.keyboard=Verwende :mouse_left_button:, um einen Gegenstand unter dem Cursor aufzunehmen. Falls es dort mehr als einen Gegenstand gibt, werden alle aufgenommen. Mit :mouse_right_button: nimmst du nur die Hälfte der Gegenstände auf. # +howtoplay.inventory.text.3.gamepad=Verwende :_gamepad_face_button_down:, um einen Gegenstand unter dem Cursor aufzunehmen. Falls es dort mehr als einen Gegenstand gibt, werden alle aufgenommen. Mit :_gamepad_face_button_left: nimmst du nur die Hälfte der Gegenstände auf. # +howtoplay.inventory.text.3.touch=Tippe, um einen Gegenstand auszuwählen. Um ihn zu bewegen, tippe auf eine andere Stelle im Inventar. Wenn du einen Gegenstand an eine Stelle mit demselben Gegenstand verschiebst, werden sie zu einem Stapel zusammengefasst. Wenn du ihn zu einem anderen Gegenstand bewegst, tauschen sie die Plätze. # +howtoplay.inventory.text.4.keyboard=Mit :mouse_left_button: legst du Gegenstände wieder ab. Falls sich mehr als ein Gegenstand am Cursor befindet, werden mit :mouse_left_button: alle abgelegt. Mit :mouse_right_button: legst du nur einen der Gegenstände ab. # +howtoplay.inventory.text.4.gamepad=Mit :_gamepad_face_button_down: legst du Gegenstände wieder ab. Falls sich mehr als ein Gegenstand am Cursor befindet, werden mit :_gamepad_face_button_down: alle abgelegt. Mit :_gamepad_face_button_left: legst du nur einen der Gegenstände ab. # +howtoplay.inventory.text.4a.touch=Wenn du auf einen Stapel von Gegenständen tippst, wählst du automatisch alle Gegenstände im Stapel aus. Du kannst den Stapel genauso verschieben wie einen einzelnen Gegenstand. # +howtoplay.inventory.text.4b.touch=Um einen Stapel von Objekten zu teilen, halte den Finger auf dem Objektstapel, bis der Auswahlschieber erscheint. Ohne den Bildschirm loszulassen, streiche mit dem Finger nach links und rechts, um die Anzahl der Elemente auszuwählen, die du aus dem Stapel entfernen möchtest. # +howtoplay.inventory.text.5.keyboard=Wenn es sich beim Gegenstand am Cursor um Rüstung handelt, kannst du ihn mit UMSCHALTTASTE+:mouse_left_button: direkt zum passenden Rüstungsslot verschieben. # +howtoplay.inventory.text.5.gamepad=Wenn es sich beim Gegenstand am Cursor um Rüstung handelt, kannst du ihn mit :_gamepad_face_button_up: direkt zum passenden Rüstungsslot verschieben. # +howtoplay.inventory.text.6.keyboard=Um einen Gegenstand abzulegen, nimmst du ihn auf und legst ihn dann außerhalb des Inventarfensters ab. # +howtoplay.inventory.text.6.gamepad=Nimm einen Gegenstand auf und drücke :_gamepad_face_button_up:, um ihn abzulegen. # + +howtoplay.jukebox=Plattenspieler # +howtoplay.jukebox.title=So wird gespielt: Plattenspieler # +howtoplay.jukebox.text.1=Der Plattenspieler spielt deine gefundenen Schallplatten ab. # +howtoplay.jukebox.header.1=Mach den DJ # +howtoplay.jukebox.text.2.notTouch=Drücke mit einer Schallplatte in der Hand :_input_key.use: an einem Plattenspieler, um die Schallplatte abzuspielen. Drücke erneut :_input_key.use: am Plattenspieler, um die Schallplatte auszuwerfen. # +howtoplay.jukebox.text.2.touch=Tippe mit einer Schallplatte in der Hand auf einen Plattenspieler, um die Schallplatte abzuspielen. Tippe erneut auf den Plattenspieler, um die Schallplatte auszuwerfen. # +howtoplay.jukebox.header.2=Redstone # +howtoplay.jukebox.text.3=Wenn ein Plattenspieler eine Schallplatte abspielt, versorgt er Redstone-Staub mit Energie. # +howtoplay.jukebox.text.4=Verwende unterschiedliche Schallplatte für verschiedene Energiestufen. # +howtoplay.jukebox.text.5=Probiere, was passiert, wenn die Schallplatte ihr Ende erreicht. # +howtoplay.jukebox.text.6=Ein Trichter kann eine Schallplatte einlegen und herausnehmen. # +howtoplay.jukebox.header.3=Schallplatte finden # +howtoplay.jukebox.text.7=Du kannst verschiedene Schallplatten in Truhen finden, die in der Welt verteilt sind. # +howtoplay.jukebox.text.8=Einige sind schwieriger zu finden als andere. Creeper lieben Musik insgeheim. # + +howtoplay.loom=Webstuhl # +howtoplay.loom.title=So wird gespielt: Webstuhl # +howtoplay.loom.text.1=Mit dem Webstuhl kannst du schnell und einfach Muster auf Banner nähen. Dabei verwendet er nur eine Farbstoffeinheit, um das Muster zu erzeugen. Mit dem Webstuhl kannst du auch besondere Webstuhlmuster auftragen. # +howtoplay.loom.header.1=Weben # +howtoplay.loom.text.2=Platziere ein Banner im ersten Slot des Webstuhls und einen beliebigen Farbstoff im zweiten Slot. So bringst du Muster auf dem Banner an. Nachdem du ein Muster ausgewählt hast, kannst du das neue Banner aus dem Ausgabeslot ganz rechts herausholen und in dein Inventar legen. # +howtoplay.loom.text.3=Ein Banner kann mehrere Musterschichten enthalten, sodass du mit verschiedenen Bannervarianten experimentieren kannst. Du kannst bis zu 6 Muster auf einem Banner aufbringen, um dein ganz individuelles, einzigartiges Design zu erschaffen. # +howtoplay.loom.header.2=Webstuhlmuster # +howtoplay.loom.text.4=Füge Webstuhlmuster im dritten Slot des Webstuhls hinzu, um spezielle Muster mit dem Webstuhl zu erschaffen. Wie wäre es mit einer Creeper-Fratze oder einem Blumenmuster? Du verlierst die Webstuhlmuster nicht, wenn du sie auf deine Banner aufträgst. # + +howtoplay.mounts=Reittiere # +howtoplay.mounts.title=So wird gespielt: Reittiere # +howtoplay.mounts.text.1=Spieler können auf allen ausgewachsenen Pferden, Eseln oder Maultieren reiten. Rüstung können jedoch nur Pferde tragen. # +howtoplay.mounts.text.2=Maultiere und Esel können mit Satteltaschen (zum Transport von Gegenständen) ausgerüstet werden. Dazu bringst du einfach eine Truhe an. Du kannst beim Reiten oder Schleichen auf die Satteltaschen zugreifen. # +howtoplay.mounts.header.1=Zähmen # +howtoplay.mounts.text.3.notTouch=Pferde, Esel und Maultiere müssen erst gezähmt werden. Du kannst ein Pferd zähmen, indem du es reitest und dich auf dem buckelnden Pferd hältst. Drücke mit leerer Hand :_input_key.use:, um Pferde, Esel und Maultiere zu zähmen. # +howtoplay.mounts.text.3.touch=Pferde, Esel und Maultiere müssen erst gezähmt werden. Du kannst ein Pferd zähmen, indem du es reitest und dich auf dem buckelnden Pferd hältst. Sobald du neben einem Reittier stehst, wird die Aufsteigen-Schaltfläche angezeigt. Tippe darauf, um Pferde, Esel und Maultiere zu zähmen. # +howtoplay.mounts.text.4=Wenn rund um das Reittier Herzen erscheinen, ist es gezähmt. Es versucht nicht mehr, dich abzuwerfen. # +howtoplay.mounts.header.2=Tiere reiten # +howtoplay.mounts.text.5=Um ein Reittier zu lenken, musst du es mit einem Sattel ausrüsten. # +howtoplay.mounts.text.6=Sättel kannst du von Dorfbewohnern kaufen, in Truhen in der ganzen Welt finden oder beim Angeln erhalten. Öffne, während du reitest, dein Inventar, und verschiebe den Sattel in den Sattelslot des Reittiers. # +howtoplay.mounts.text.7=Pferde und Esel können wie andere Tiere mithilfe von goldenen Äpfeln oder goldenen Karotten gezüchtet werden. # +howtoplay.mounts.text.8=Fohlen wachsen mit der Zeit zu Pferden heran. Du kannst dies beschleunigen, indem du sie mit Weizen oder Heu fütterst. # +howtoplay.mounts.header.3=Tiere beladen # +howtoplay.mounts.text.9=Auch Lamas sind reitbar und können gezähmt und zum Transport großer Gegenstandsmengen verwendet werden. # +howtoplay.mounts.text.10=Lamas können genauso wie Pferde gezähmt werden. Gezähmte Lamas können jedoch beim Reiten nicht gesteuert werden. # +howtoplay.mounts.text.11=Du kannst ihnen jedoch eine Leine anlegen. Dann bilden alle Lamas in der Gegend (gezähmt und ungezähmt) eine Karawane und folgen dir. # +howtoplay.mounts.text.12=Lamas können mit Truhen ausgerüstet werden. So stehen dir, je nach Stärke des Lamas, zwischen 3 und 15 Inventarslots zur Verfügung. Außerdem kannst du Lamas einen Teppich anlegen. Jede Teppichfarbe ergibt ein anderes Muster. # +howtoplay.mounts.header.4=Schweine # +howtoplay.mounts.text.13=Auch Schweine können geritten werden. Ohne einen kleinen Ansporn laufen sie jedoch nicht in die gewünschte Richtung. # +howtoplay.mounts.text.14=Rüste ein Schwein mit einem Sattel aus, und zeige mit einer Karottenangel in die gewünschte Richtung. # +howtoplay.mounts.header.5=Absteigen # +howtoplay.mounts.text.15.notTouch=Drücke :_input_key.sneak:, um abzusteigen. # +howtoplay.mounts.text.15a.touch=Wenn du die Steuerkreuz-Steuerung verwendest, tippe auf :touch_jump:, um von einem Tier abzusteigen. # +howtoplay.mounts.text.15b.touch=Wenn du ein Joystick-Steuerungssystem verwendest, tippe auf :tip_virtual_button_dismount:, um ein Tier abzusatteln. # + +howtoplay.multiplayer=Mehrspieler # +howtoplay.multiplayer.title=So wird gespielt: Mehrspieler # +howtoplay.multiplayer.text.1=Minecraft ist standardmäßig für mehrere Spieler konfiguriert. # +howtoplay.multiplayer.header.1=Bildschirmaufteilung # +howtoplay.multiplayer.text.2.splitscreen=Deinem laufenden Spiel können jederzeit weitere lokale Spieler beitreten. Sie müssen einfach nur einen Controller anschließen und eine beliebige Taste auf dem Controller drücken. # +howtoplay.multiplayer.header.2=Online-Mehrspieler # +howtoplay.multiplayer.text.3=Alle Welten sind zu Beginn für den Mehrspielermodus aktiviert. Wenn du deine Welt alleine nutzen möchtest, schaltest du den Modus einfach in den Welteinstellungen unter der Mehrspieleroption aus. # +howtoplay.multiplayer.text.3.norealms=Alle Welten sind zu Beginn für den Mehrspielermodus aktiviert. Wenn du deine Welt alleine nutzen möchtest, schaltest du den Modus einfach in den Welteinstellungen unter der Mehrspieleroption aus. # +howtoplay.multiplayer.header.3=Einem Onlinespiel beitreten # +howtoplay.multiplayer.text.4=Um einem Mehrspielerspiel beizutreten, wechselst du zur Registerkarte "Freunde". Dort siehst du alle betretbaren Realms, Freunde und LAN-Spiele. Wähle einfach ein Spiel aus und trete ihm bei. # +howtoplay.multiplayer.text.4.norealms=Um einem Mehrspielerspiel beizutreten, wechselst du zur Registerkarte "Freunde". Dort siehst du alle betretbaren Realms, Freunde und LAN-Spiele. Wähle einfach ein Spiel aus und trete ihm bei. # +howtoplay.multiplayer.text.5=Wenn du ein Onlinespiel startest oder einem beitrittst, ist dieses Spiel für die Leute auf deiner Freunde-Registerkarte zu sehen. Wenn deine Freunde demselben Spiel beitreten, ist es auch für die Freunde deiner Freunde sichtbar. # +howtoplay.multiplayer.text.6=Hinweis: Für den Mehrspielermodus musst du mit dem Internet verbunden und bei einem Microsoft-Konto angemeldet sein. # +howtoplay.multiplayer.header.4=Spielerberechtigungen # +howtoplay.multiplayer.text.7=Wenn du die Berechtigungen einzelner Spieler bearbeiten möchtest, ist dies mit den Spielerberechtigungen ganz einfach. Öffne das Pause-Menü. Auf der rechten Seite findest du eine Liste der Spieler, die gerade in der Welt aktiv sind. Wähle das Berechtigungssystem des jeweiligen Spielers aus, um seine Berechtigungen anzupassen. # + +howtoplay.navigation=Navigation # +howtoplay.navigation.title=So wird gespielt: Navigation # +howtoplay.navigation.text.1=Die Navigation ist eine wichtige Fähigkeit in Minecraft. Es ist nicht immer ganz einfach, nach Hause zu finden. # +howtoplay.navigation.text.2=Es gibt ein paar grundlegende Hilfen, die du kennen solltest. # +howtoplay.navigation.header.1=Navigationswerkzeuge # +howtoplay.navigation.text.3=Ein Kompass zeigt auf den Punkt, an dem du ursprünglich in der Welt platziert wurdest. Mit ihm findest du deinen Startpunkt also ganz leicht wieder. # +howtoplay.navigation.text.4=Auf einer Karte siehst du die Bereiche, die du bereits erkundet hast. Platziere die Karte in deiner Zweithand, um sie wie eine Minimap zu verwenden. Indem du ihr auf einer Werkbank an den Rändern weiteres Papier hinzufügst, kannst du deine Karte vergrößern. # +howtoplay.navigation.text.5=Eine Locator-Karte zeigt dir, wo du bist und in welche Richtung du schaust (in Relation zum Ursprung der Locator-Karte). Außerdem siehst du die Position anderer Spieler in der Welt. # +howtoplay.navigation.text.6=Mit einem Kartentisch kannst du Karten erstellen, erweitern, kopieren und sogar benennen. # +howtoplay.navigation.text.7=Lege ein Blatt Papier in den ersten Slot, um die Karte herzustellen. Lege einen Kompass in den zweiten Slot, um eine Locator-Karte herzustellen. Du kannst die Karte erweitern oder kopieren, indem du mehr Papier oder leere Karten hinzufügst. # +howtoplay.navigation.header.2=Navigationstechniken # +howtoplay.navigation.text.8=Orientiere dich beim Erkunden an Landschaftselementen. Je besser du eine Welt kennenlernst, desto einfacher kannst du dich orientieren. Ein guter Trick ist es, deinen Weg mit Fackeln abzustecken. So findest du einfacher wieder nach Hause. # +howtoplay.navigation.text.9=Anhand des Sonnenstandes kannst du deine Blickrichtung bestimmen. Wir wissen ja: Sie geht im Osten auf und im Westen unter. # +howtoplay.navigation.header.3=Forscherkarten # +howtoplay.navigation.text.10=Es gibt vieles zu entdecken. Halte zum Beispiel nach einem Dorf Ausschau, und suche dort nach einem Kartographen. Von ihm kannst du Forscherkarten bekommen, die dich an weit entfernte und ungewöhnliche Orte führen. # + +howtoplay.netherPortals=Netherportal # +howtoplay.netherPortals.title=So wird gespielt: Netherportal # +howtoplay.netherPortals.text.1=Mit einem Netherportal kannst du in eine andere Dimension reisen. # +howtoplay.netherPortals.text.2=Ein korrekt gebautes Netherportal kann angezündet und aktiviert werden. # +howtoplay.netherPortals.text.3=Im Bild siehst du Beispiele zum Bau von Portalen. # + +howtoplay.nightfall=Nachteinbruch # +howtoplay.nightfall.title=So wird gespielt: Nachteinbruch # +howtoplay.nightfall.text.1=In Minecraft geht die Sonne auf und unter. Nach dem Sonnenuntergang musst du besonders vorsichtig sein. Die Nacht bringt viele Gefahren mit sich. # +howtoplay.nightfall.header.1=Schutz suchen # +howtoplay.nightfall.text.2=Falls du das noch nicht erledigt hast, solltest du dir einen Ort suchen, an dem du dich vor der Dunkelheit und ihren Gefahren in Sicherheit bringen kannst – zum Beispiel ein einfaches Loch in der Seite eines Hügels oder eine kleine Hütte im Wald. # +howtoplay.nightfall.text.3=Sorge dafür, dass alle Eingänge gut verschlossen sind. Um rein und raus zu kommen, sollen Türen recht hilfreich sein. Wenn du ein Bett gebaut hast, kannst du es zusammen mit deiner Werkbank und deinem Ofen im Unterschlupf platzieren. # +howtoplay.nightfall.text.4=Außerdem solltest du mit Fackeln für Beleuchtung sorgen. Licht kann Leben retten! # + +howtoplay.pets=Haustiere # +howtoplay.pets.title=So wird gespielt: Haustiere # +howtoplay.pets.header.1=Mit Haustieren anfreunden # +howtoplay.pets.text.1.notTouch=In Minecraft gibt es verschiedene Kreaturen, die du zähmen und zu deinem Haustier machen kannst. Zum Zähmen benötigst du den Lieblingsgegenstand der jeweiligen Kreatur. Sobald sie gezähmt ist, kannst du die Kreatur zum Bleiben bewegen, indem du sie anschaust und :_input_key.use: drückst. # +howtoplay.pets.text.1.touch=In Minecraft gibt es verschiedene Kreaturen, die du zähmen und zu deinem Haustier machen kannst. Zum Zähmen benötigst du einen Lieblingsgegenstand der jeweiligen Kreatur. Sobald sie gezähmt ist, kannst du die Kreatur zum Bleiben bewegen, indem du auf die Sitz-Schaltfläche tippst. # +howtoplay.pets.header.2=Wölfe # +howtoplay.pets.text.2=Wölfe sind neutrale Kreaturen, die in kälteren Gebieten jagen. Sie greifen Kaninchen, Skelette und Schafe an, rennen jedoch vor Lamas davon. Wölfe greifen dich nicht an, solange du sie nicht provozierst. Du kannst sie mit Knochen zähmen. # +howtoplay.pets.header.3=Katzen # +howtoplay.pets.text.3=Katzen sind neutrale Kreaturen, die in Dörfern leben. Sie greifen Kaninchen und Baby-Schildkröten an und halten Phantome und Creeper fern. Katzen versuchen, vor dir zu fliehen. Daher kann das Zähmen schwierig sein. Sie mögen jedoch Fisch, füttere sie daher mit rohem Kabeljau oder Lachs, um sie zu zähmen. # +howtoplay.pets.header.4=Papageien # +howtoplay.pets.text.4=Papageien sind passive Kreaturen, die im Dschungel leben. Sie ahmen andere Kreaturen in der Umgebung nach. Am liebsten fressen sie Samen, mit denen du sie auch zähmen kannst. Papageien sitzen auch auf deiner Schulter – und ja, du kannst mehr als einen auf der Schulter haben. # + +howtoplay.raids=Raubzüge # +howtoplay.raids.title=So wird gespielt: Raubzug # +howtoplay.raids.text.1=Bei der Erkundung der Welt stößt du hin und wieder auf ein Plündererlager oder eine ihrer Patrouillen. Plünderer sind immer auf der Suche nach neuen Dörfern, die sie ausrauben können. Schnapp dir ihr Banner, um ihre Aufmerksamkeit zu erregen. Daraufhin entschließen sie sich sehr wahrscheinlich, ein nahes Dorf anzugreifen. # +howtoplay.raids.text.2=Stelle sicher, dass dein Dorf gut verteidigt ist. Der Angriff hört endet erst, wenn der letzte Plünderer bezwungen wurde. # +howtoplay.raids.header.1=Held gesucht # +howtoplay.raids.text.3=Die Dorfbewohner sind bestimmt heilfroh darüber, dass du sie vor den bösen Plünderern gerettet hast. Schaue auf jeden Fall wieder bei ihnen vorbei. Vielleicht wartet das eine oder andere gute Angebot auf dich. # + +howtoplay.ranching=Viehzucht # +howtoplay.ranching.title=So wird gespielt: Viehzucht # +howtoplay.ranching.text.1=In Minecraft kannst du deine eigenen Tiere züchten. Mit der Viehzucht kommst du an viele Ressourcen – beispielsweise Wolle, Eier und rohes Fleisch. # +howtoplay.ranching.header.1=Deine Herde vergrößern # +howtoplay.ranching.text.2=Um deine Viehzucht erfolgreich zu machen, musst du für Nachwuchs sorgen. Dazu müssen ausgewachsene Tiere in den Liebesmodus versetzt werden. Das schaffst du, indem du die Tiere mit ihrem Lieblingsfutter versorgst. # +howtoplay.ranching.text.3=Wenn sich zwei Tiere im Liebesmodus nebeneinander befinden, küssen sie sich. Danach erscheint ein Jungtier. Bis es ausgewachsen ist, bleibt es bei seinen Eltern. Nachdem sie Nachwuchs gezeugt haben, dauert es 5 Minuten, bis ausgewachsene Tiere erneut in den Liebesmodus wechseln können. # +howtoplay.ranching.header.2=Was fressen Kreaturen? # +howtoplay.ranching.text.4=Kühe, Pilzkühe und Schafe fressen Weizen. Schweine mögen Karotten und rote Bete. Hühner lieben jede Art von Samen. Kaninchen fressen Karotten, goldene Karotten oder Löwenzahn. Ein Ozelot mag rohen Kabeljau oder Lachs. Wölfe fressen jede Art von rohem Fleisch. # +howtoplay.ranching.text.5=Wenn du ihr Lieblingsfutter in der Hand hältst, folgen die Tiere dir. So kannst du sie zu deiner Viehzucht oder zu einem anderen Tier führen. # + +howtoplay.realms=Realms # +howtoplay.realms.title=So wird gespielt: Realms # +howtoplay.realms.text.1=Realms hosten Mehrspieler-Welten und sind immer aktiv. Selbst wenn du nicht spielst, bleibt der Realm für deine Freunde bestehen. # +howtoplay.realms.header.1=Erste Schritte # +howtoplay.realms.text.2=Wähle "Neu erstellen" auf der Welten-Registerkarte, um einen Realm zu erstellen. Wähle dann die Schaltfläche "Neuer Realm" und "Neue Welt erstellen" aus. Du kannst deinem Realm einen Namen geben und die Anzahl der Spieler auswählen. Danach darfst du Freunde zu deinem Realm hinzufügen. # +howtoplay.realms.header.2=Realmeinstellungen # +howtoplay.realms.text.3=Mit der Stift-Schaltfläche kannst du die Einstellungen eines vorhandenen Realms ändern. # +howtoplay.realms.text.4=Über die Spiel-Schaltfläche darfst du den Realm umbenennen, den Schwierigkeitsgrad und den Spielmodus ändern, Cheats aktivieren und die Welt herunterladen/hochladen. # +howtoplay.realms.text.5=Mit der Mitglieder-Schaltfläche kannst du deine in den Realm eingeladenen Freunde verwalten, Mitglieder hinzufügen und entfernen und deren Berechtigungen festlegen. # +howtoplay.realms.text.6=Mit der Abonnement-Schaltfläche siehst du, wann der Realm ausläuft. Du kannst die Zeit bis zum Auslaufen verlängern und den Realm öffnen/schließen. # + +howtoplay.redstone=Redstone # +howtoplay.redstone.title=So wird gespielt: Redstone # +howtoplay.redstone.text.1=Redstone-Staub stammt aus Redstone, der ein elektrisches Signal überträgt. Wenn er mit Energie versorgt wird, leuchtet er und sendet sein Signal an andere verbundene Redstone-Elemente. # +howtoplay.redstone.header.1=Redstone-Kraft # +howtoplay.redstone.text.2=Um die Redstone-Elemente mit Energie zu versorgen, ist eine Energiequelle erforderlich – zum Beispiel ein Hebel, ein Knopf oder eine Druckplatte. Experimentiere einfach mit möglichen Energiequellen. # +howtoplay.redstone.text.3=Platziere etwas Redstone-Staub neben einer Energiequelle, und schalte sie an. # +howtoplay.redstone.text.4=Es gibt eine Menge Gegenstände, die ein Redstone-Signal für irgendwas nutzen - beispielsweise Trichter und Kolben. # +howtoplay.redstone.text.5=Redstone-Elemente bieten dir unendlich viele Möglichkeiten. Versuche einfach, etwas Praktisches zu bauen. Wie wäre es zum Beispiel mit einem automatisierten Bauernhof? # + +howtoplay.resourceAndBehaviorPacks=Ressourcen- und Verhaltenspakete # +howtoplay.resourceAndBehaviorPacks.title=So wird gespielt: Ressourcen- und Verhaltenspakete # +howtoplay.resourceAndBehaviorPacks.text.1=Mit Ressourcen- und Verhaltenspaketen kannst du das Aussehen und das Verhalten von Minecraft verändern. # +howtoplay.resourceAndBehaviorPacks.text.2=Im Einstellungen-Menü kannst du mit dem Pluszeichen direkt daneben eines der verfügbaren Pakete auswählen. Die Änderungen aus dem Paket werden dann auf Minecraft angewendet. # + +howtoplay.scaffolding=Gerüstbau # +howtoplay.scaffolding.title=So wird gespielt: Gerüstbau # +howtoplay.scaffolding.header.1=Nach dem Himmel greifen # +howtoplay.scaffolding.text.1.keyboard=Gerüste können dir bei der sicheren Erstellung riesiger Strukturen helfen. Du kannst in einem Gerüst gehen und darauf stehen. Wenn du eine Gerüstsäule hast, kannst du nach oben gehen, indem du im Gerüst stehst und :_input_key.jump: drückst. Wenn du nach unten möchtest, kannst du :_input_key.sneak: drücken. # +howtoplay.scaffolding.text.1.gamepad=Gerüste können dir bei der sicheren Erstellung riesiger Strukturen helfen. Du kannst in einem Gerüst gehen und darauf stehen. Wenn du eine Gerüstsäule hast, kannst du nach oben gehen, indem du im Gerüst stehst und :_input_key.jump: drückst. Wenn du nach unten möchtest, kannst du :_input_key.sneak: drücken und halten. # +howtoplay.scaffolding.text.1a.touch=Gerüste können beim Bau großer Konstruktionen helfen, indem sie eine Möglichkeit bieten, höher gelegene Orte zu erreichen und sicher abzusteigen, ohne Absturzschäden zu erleiden. # +howtoplay.scaffolding.text.1b.touch=Wenn du die Steuerkreuz-Steuerung verwendest, tippe auf :touch_jump:, um eine Gerüstsäule hochzuklettern. Tippe :touch_fly_down:, um herunterzuklettern. # +howtoplay.scaffolding.text.1c.touch=Wenn du ein Joystick-Steuerungssystem verwendest, drücke :tip_virtual_button_jump:, um eine Gerüstsäule hochzuklettern. Tippe :tip_virtual_button_sneak:, um herunterzuklettern. # +howtoplay.scaffolding.text.1.rift_controller=Gerüste können dir bei der sicheren Erstellung riesiger Strukturen helfen. Du kannst in einem Gerüst gehen und darauf stehen. Wenn du eine Gerüstsäule hast, kannst du nach oben gehen, indem du im Gerüst stehst und :rift_A: drückst. Wenn du nach unten möchtest, kannst du :rift_X: drücken und halten. # +howtoplay.scaffolding.text.1.windowsmr_controller=Gerüste können dir bei der sicheren Erstellung riesiger Strukturen helfen. Du kannst in einem Gerüst gehen und darauf stehen. Wenn du eine Gerüstsäule hast, kannst du nach oben gehen, indem du im Gerüst stehst und :windowsmr_right_touchpad: drückst. Wenn du nach unten möchtest, kannst du :windowsmr_right_stick: drücken und halten. # +howtoplay.scaffolding.header.2=Stütze deine Strukturen # +howtoplay.scaffolding.text.2=Gerüste brauchen Halt. Ohne einen anderen Block zu berühren, kannst du in horizontaler Richtung nur eine bestimmte Anzahl Gerüstblöcke aufstellen. Wenn du ohne ausreichenden Halt versuchst, zu viele Gerüste zu platzieren, fallen sie herunter. Das Gerüst kann wie normale Blöcke aufgestellt werden. Es kann auch auf ein eigenes Fundament gestellt werden, um schnell einen hohen Turm zu bauen. # +howtoplay.scaffolding.header.3=Zerlege es # +howtoplay.scaffolding.text.3=Wenn ein Gerüstblock zerbricht, bricht auch jeder Gerüstblock, der von ihm getragen wird. Du kannst das Gerüst also schnell entfernen, indem du die Stützblöcke zerstörst. # + +howtoplay.structureBlocks=Konstruktionsblöcke # +howtoplay.structureBlocks.title=So wird gespielt: Konstruktionsblöcke ### +howtoplay.structureBlocks.text.1=Konstruktionsblöcke geben Erstellern die Möglichkeit, Teile ihrer Welt in Strukturen zu kopieren und zu speichern. Gespeicherte Strukturen können dann in anderen Welten wieder eingefügt werden. ### +howtoplay.structureBlocks.header.1=Wie kriege ich sie? ### +howtoplay.structureBlocks.text.2=Konstruktionsblöcke erhältst du mit dem Befehl /give. Um Konstruktionsblöcke nutzen zu können, benötigst du Operator-Berechtigungen. ### +howtoplay.structureBlocks.header.2= Modi ### +howtoplay.structureBlocks.text.3=Konstruktionsblöcke verfügen über 4 Modi, die du über das Modus-Menü auswählen kannst: Speichern, Laden, Eckmodus und 3D-Export. ### +howtoplay.structureBlocks.text.4=Der Speicher-Modus sichert einen Teil der Welt als Struktur. ### +howtoplay.structureBlocks.text.5=Der Laden-Modus lädt eine Struktur in die Welt. Es können nur solche Strukturen geladen werden, die für die Welt gespeichert wurden oder die in einem Verhaltenspaket enthalten sind, das auf die Welt angewendet wurde. ### +howtoplay.structureBlocks.text.6=Der Eckmodus wird in Kombination mit der Schaltfläche "Erkennen" des Speichermodus verwendet, um den zu speichernden Bereich automatisch festzulegen. Im Abschnitt "Eckmodus" weiter unten erfährst du mehr. ### +howtoplay.structureBlocks.text.7=Der 3D-Export exportiert eine 3D-Modelldatei auf unterstützte Plattformen. ### +howtoplay.structureBlocks.header.3=Vorschaufenster ### +howtoplay.structureBlocks.text.8=Abhängig vom Modus des Blocks seht ihr rechts im Konstruktionsblock-Menü eine Vorschau des Gebiets, das ihr zum Speichern ausgewählt habt, oder der Struktur, die ihr laden wollt. ### +howtoplay.structureBlocks.text.9.keyboard=Drücke :_input_key.attack: und ziehe, um die 3D-Vorschau zu drehen. # +howtoplay.structureBlocks.text.9.gamepad=Mit :_gamepad_stick_right: drehst du die 3D-Vorschau. # +howtoplay.structureBlocks.text.9.touch=Tippe auf die Vorschau und ziehe den Finger umher, um die 3D-Vorschau zu drehen. # +howtoplay.structureBlocks.header.4=Redstone-Aktivierung ### +howtoplay.structureBlocks.text.10=Du kannst Redstone nutzen, um Konstruktionsblöcke zu aktivieren. Dadurch speichert der Block entweder ein Gebiet oder lädt ein gespeichertes Gebiet in die Welt. Das hängt vom Modus des Blocks und der Einstellungen ab. ### +howtoplay.structureBlocks.header.5=Integrität und Seed ### +howtoplay.structureBlocks.text.11=Indem du die Werte für Integrität und den Seed anpasst, kannst du beeinflussen, wie viel einer gespeicherten Struktur in die Welt geladen wird. ### +howtoplay.structureBlocks.text.12=Integrität: der prozentuale Anteil der Blöcke, die von der Struktur geladen werden. Gültige Werte reichen von 0 bis 100. Sofern kein Seed festgelegt wurde, werden die Blöcke zufällig ausgewählt. ### +howtoplay.structureBlocks.text.13=Seed: Der hier angegebene Wert legt fest, welche Blöcke durch die Integritätsfunktion entfernt werden sollen. Lass das Feld leer, wenn du zufällige Blöcke entfernen lassen möchtest. ### +howtoplay.structureBlocks.header.6=Konstruktionsleereblock ### +howtoplay.structureBlocks.text.14=Wird eine Struktur mit Konstruktionsleereblöcken in eine Welt geladen, bleibt jeder Block, der normalerweise entfernt worden wäre, dort in der Welt erhalten, wo eine Konstruktionsleere geladen wird. ### +howtoplay.structureBlocks.text.15=Beispiel: Lädst du ein leeres Schiffswrack auf dem Grund des Meeres in die Welt, würde normalerweise Luft über den Wasserblöcken kopiert. Ist das Schiffswrack aber angefüllt mit Konstruktionsleereblöcken, bleibt das Wasser erhalten und das ganze Schiffswrack ist voll mit Wasser. ### +howtoplay.structureBlocks.header.7=Erkennen und Eckmodus ### +howtoplay.structureBlocks.text.16=Um den zu speichernden Bereich automatisch auszuwählen, kannst du Eckblöcke rund um deine Konstruktion platzieren und ihnen denselben Namen wie der Konstruktion geben, die du speichern willst. ### +howtoplay.structureBlocks.text.17=Wenn du im Speichermodus die Erkennen-Taste drückst, werden alle Eckblöcke mit demselben Namen erkannt und es wird ein Auswahlbereich innerhalb des Bereichs erstellt, den die Eckblöcke abdecken; alles darin wird gespeichert. ### + +howtoplay.servers=Server # +howtoplay.servers.title=So wird gespielt: Server # +howtoplay.servers.text=Die Server-Registerkarte zeigt beliebte Minecraft-Server an. # + +howtoplay.shulkerBoxes=Shulkerkisten # +howtoplay.shulkerBoxes.title=So wird gespielt: Shulkerkisten # +howtoplay.shulkerBoxes.text.1=Kombiniere zwei Shulkerschalen mit einer Truhe, um eine Shulkerkiste zu schaffen. Shulkerschalen bekommst du von Shulkern in Endsiedlungen. Im Gegensatz zu anderen Behältern bleiben die Gegenstände in Shulkerkisten erhalten, wenn diese kaputtgehen. Wenn Shulkerkisten von einem Kolben getroffen werden, werden sie zerstört und erscheinen als Gegenstand. Außerdem können sie mit Spendern platziert werden. # + +howtoplay.theEnd=Das Ende # +howtoplay.theEnd.title=So wird gespielt: Das Ende # +howtoplay.theEnd.text.1=Das Ende ist eine andere Dimension, in die du über ein aktives Endportal gelangst. Endportale findest du in Festungen tief unter der Erde der Oberwelt. # +howtoplay.theEnd.text.2=Ein Endportalrahmen braucht etwas noch unbekanntes, um seine Kraft entfalten zu können. # +howtoplay.theEnd.header.1=Die andere Seite # +howtoplay.theEnd.text.3=Sobald das Portal aktiv ist, springst du einfach hindurch, um das Ende zu erreichen. # +howtoplay.theEnd.text.4=Im Ende ist der gefürchtete Enderdrache zuhause. Er ist ein schwieriger und starker Gegner, der seine Kraft aus fremdartigen Kristallen bezieht. Sein Atem und seine Feuerbälle hinterlassen Säurepfützen. Um erfolgreich zu sein, solltest du einige Freunde dabeihaben. # +howtoplay.theEnd.text.5=Wenn einer nicht ausreicht, füge den Ecken des Endbrunnens vier Enderkristalle hinzu, um den Enderdrachen wiederzuerwecken. # + +howtoplay.theStore=Marketplace # +howtoplay.theStore.title=So wird gespielt: Marketplace # +howtoplay.theStore.text.1=Im Minecraft Marketplace findest du neue Skins, Welten, Texturen und Mash-up-Pakete von vielen talentierten Menschen. # +howtoplay.theStore.header.1=Inhalte erkunden # +howtoplay.theStore.text.2=Hol dir mit einer neuen Skin einen frischen Look! # +howtoplay.theStore.text.3=Sieh dir Welten an, und schalte spannende neue Karten und Herausforderungen frei. # +howtoplay.theStore.text.4=Verpasse deinem Spiel mit Texturpaketen für deine vorhandenen Welten und Realms ein neues Aussehen. # +howtoplay.theStore.text.4.norealms=Verpasse deinem Spiel mit Texturpaketen für deine vorhandenen Welten ein neues Aussehen. # +howtoplay.theStore.text.5=Oder probiere die Mash-up-Pakete mit eigens zusammengestellten Skins, Welten und Features aus, die deine Welten und Realms total umwandeln. # +howtoplay.theStore.text.5.norealms=Oder probiere die Mash-up-Pakete mit eigens zusammengestellten Skins, Welten und Features aus, die deine Welten total umwandeln. # + +howtoplay.tools=Werkzeuge # +howtoplay.tools.title=So wird gespielt: Werkzeuge # +howtoplay.tools.text.1=In Minecraft gibt es eine Menge Werkzeuge, mit denen du Blöcke viel schneller als mit den bloßen Händen schürfen kannst. Die Werkzeuge können aus Holz, Stein, Eisen, Gold oder Diamanten hergestellt werden. # +howtoplay.tools.text.2=Mit dem richtigen Werkzeug kannst du nicht nur schneller schürfen, sondern dein Werkzeug geht auch nicht so schnell kaputt. Zum Schürfen von seltenen Materialien musst du erst komplexere Werkzeuge herstellen. # +howtoplay.tools.header.1=Abbauwerkzeuge # +howtoplay.tools.text.3=Die Spitzhacke eignet sich perfekt zum Abbau harter Blöcke wie Bruchstein, Eisen oder Öfen. # +howtoplay.tools.text.4=Eine Axt wird vorzugsweise für Blöcke aus Holz verwendet - zum Beispiel Stämme, Holzbretter oder Werkbänke. # +howtoplay.tools.text.5.notTouch=Mit einer Schaufel bearbeitest du Blöcke aus losem Material wie beispielsweise Erde, Sand und Kies. Indem du auf Grasblöcken :_input_key.use: drückst, kannst du mit der Schaufel außerdem einen Weg anlegen. # +howtoplay.tools.text.5.touch=Mit einer Schaufel bearbeitest du Blöcke aus losem Material wie beispielsweise Erde, Sand und Kies. Indem du auf Grasblöcke tippst, kannst du mit der Schaufel außerdem einen Weg anlegen. # +howtoplay.tools.text.6.notTouch=Die Hacke benötigst du, um Erde einzuebnen und Getreide pflanzen zu können. Mit :_input_key.use: auf Erd- oder Grasblöcken schaffst du Ackerland. # +howtoplay.tools.text.6.touch=Die Hacke benötigst du, um Erde einzuebnen und Getreide pflanzen zu können. Indem du auf Erd- oder Grasblöcke tippst, schaffst du Ackerland. # +howtoplay.tools.text.7=Alle diese Werkzeuge können an einem Zaubertisch oder Amboss verzaubert werden. # +howtoplay.tools.header.2=Andere Werkzeuge # +howtoplay.tools.text.8=Es gibt außerdem noch mehr Werkzeuge, die du bei deinen Abenteuern nutzen kannst. # +howtoplay.tools.text.9=In einem Eimer transportierst du Dinge wie Wasser, Milch, Lava oder Fische # +howtoplay.tools.text.10=Mit einem Feuerzeug kannst du ein Feuer entzünden. Aber pass in Gegenden mit dichtem Wald bloß auf! # +howtoplay.tools.text.11=Mit einer Angel fängst du Fische und andere Beute im Wasser. Du kannst sie auch verwenden, um andere Spieler und Kreaturen heranzuziehen. Außerdem können Angeln verzaubert werden. # +howtoplay.tools.text.12=Scheren sind beim Sammeln von Dingen wie Wolle, Blättern und Spinnennetzen ziemlich hilfreich. # + +howtoplay.trading=Handel mit Dorfbewohnern # +howtoplay.trading.title=So wird gespielt: Handel mit Dorfbewohnern # +howtoplay.trading.text.1=In Dörfern kannst du handeln. Jeder Dorfbewohner hat einen Beruf – Bauer, Metzger, Schmied, Kartograph, Bibliothekar oder Priester. Einige Berufe handeln mit Gegenständen, die andere Berufe nicht annehmen. Schau dir viele verschiedene Dorfbewohner an und handle mit ihnen, um alle Angebote zu entdecken. # +howtoplay.trading.header.1=Waren für Smaragde # +howtoplay.trading.text.2=Welche Waren ein Dorfbewohner anbietet, findest du recht leicht heraus, indem du mit ihm sprichst. Die Dorfbewohner passen unter Umständen ihre Preise an, nachdem sie mit einem Spieler gehandelt haben. Sie können auch völlig ausverkauft sein, wenn zu oft mit ihnen gehandelt wird. Dann kann vorübergehend nicht mit ihnen gehandelt werden. Beim Handel werden normalerweise Gegenstände für Smaragde gekauft oder verkauft. # +howtoplay.trading.text.3=Je mehr du mit Dorfbewohnern handelst, desto besser werden sie in ihrem Beruf. Nach und nach bieten sie dann bessere und wertvollere Gegenstände an. # +howtoplay.trading.text.4=Kümmere dich gut um deine Dorfbewohner. Sie brauchen etwas Freizeit, Ruhe, Arbeit und genug zu Essen, um sich wohlzufühlen. # + +howtoplay.transportation=Beförderung # +howtoplay.transportation.title=So wird gespielt: Beförderung # +howtoplay.transportation.text.1=Außer Laufen, Reiten und Fliegen gibt es noch viele andere Fortbewegungsmöglichkeiten. # +howtoplay.transportation.header.1=Loren # +howtoplay.transportation.text.2=Loren sind fahrbare Karren, die auf Schienen rollen. Du kannst die Schienen dorthin fahren lassen, wo du willst, indem du sie nebeneinander stellst. Stelle eine Lore auf die Schienen und schon kannst du losfahren. # +howtoplay.transportation.text.2.touch=Loren sind fahrbare Karren, die auf Schienen rollen, die du bauen kannst, um überall hin zu gelangen. Platziere einfach mehrere Schienen nebeneinander, platziere eine Lore darauf und du kannst losfahren. # +howtoplay.transportation.text.3.keyboard=Drücke :_input_key.use:, während du eine Lore ansiehst, um einzusteigen. Drücke :_input_key.forward:, um vorwärtszufahren. Mit :_input_key.jump: oder :_input_key.sneak: springst du heraus. # +howtoplay.transportation.text.3.gamepad=Drücke :_input_key.use:, während du eine Lore ansiehst, um einzusteigen. bewege :_gamepad_stick_left:, um vorwärtszufahren. Mit :_input_key.jump: oder :_input_key.sneak: springst du heraus. # +howtoplay.transportation.text.3a.touch=Schaue eine Lore an und tippe auf „Einsteigen“, um einzusteigen. # +howtoplay.transportation.text.3b.touch=Wenn du das Steuerschema des Steuerkreuzes verwendest, tippe und halte :touch_forward:, um dich vorwärts zu bewegen und Schwung aufzubauen, und tippe auf :touch_jump:, um auszusteigen. # +howtoplay.transportation.text.3c.touch=Wenn du ein Joystick-Steuerungsschema verwendest, ziehe :tip_virtual_joystick: nach oben, um dich vorwärts zu bewegen und Schwung aufzubauen, und tippe auf :tip_virtual_button_dismount:, um auszusteigen. # +howtoplay.transportation.header.2=Boote # +howtoplay.transportation.text.4=Mit Booten kannst du über das Wasser reisen. Setze ein Boot auf einen Wasserblock, und schon kann es losgehen. # +howtoplay.transportation.text.4.touch=Mit Booten kannst du über das Wasser reisen. Setze ein Boot auf einen Wasserblock, und schon kann es losgehen. # +howtoplay.transportation.text.5.keyboard=Drücke :_input_key.use:, während du ein Boot ansiehst, um an Bord zu gehen. Drücke :_input_key.left: oder :_input_key.right:, um das Boot zu drehen. Drücke :_input_key.forward:, um zu fahren. Drücke :_input_key.jump: oder :_input_key.sneak:, um das Boot zu verlassen. # +howtoplay.transportation.text.5.gamepad=Drücke :_input_key.use:, während du ein Boot ansiehst, um es zu besteigen. Bewege :_gamepad_stick_left: nach links und rechts, um zu steuern. Bewege :_gamepad_stick_left:, um zu fahren. Drücke :_input_key.jump: oder :_input_key.sneak:, um das Boot zu verlassen. # +howtoplay.transportation.text.5a.touch=Schau ein Boot an und tippe auf „Einsteigen“, um damit zu fahren. # +howtoplay.transportation.text.5b.touch=Wenn du das Steuerschema des Steuerkreuzes verwendest, tippe auf :touch_left: oder :touch_right:, um nach links oder rechts zu drehen, oder tippe und halte beide gedrückt, um fortzufahren. Tippe auf „Aussteigen“, um auszusteigen. # +howtoplay.transportation.text.5c.touch=Wenn du ein Joystick-Steuerungsschema verwendest, ziehe :tip_virtual_joystick: nach oben, um vorwärts zu gehen, und tippe auf :tip_virtual_button_dismount:, um auszusteigen. # + +howtoplay.weapons=Waffen # +howtoplay.weapons.title=So wird gespielt: Waffen # +howtoplay.weapons.header.1=Schwert # +howtoplay.weapons.text.1=Die wichtigste Nahkampfwaffe in Minecraft ist das Schwert. Es kann aus Holz, Stein, Eisen, Gold oder Diamanten hergestellt werden. Mit Sprungangriffen verursacht das Schwert kritischen Schaden. # +howtoplay.weapons.text.2.notTouch=Drücke mit einem Schwert in der Hand :_input_key.attack:, um anzugreifen. # +howtoplay.weapons.text.2.touch=Tippe auf Kreaturen, um diese anzugreifen. # +howtoplay.weapons.header.2=Bogen # +howtoplay.weapons.text.3.notTouch=Die wichtigste Fernkampfwaffe von Minecraft ist der Bogen. Drücke und halte :_input_key.use:, um den Bogen zu spannen. Lasse :_input_key.use: los, um den Pfeil abzuschießen. Zum Schießen mit Bögen benötigst du natürlich Pfeile. # +howtoplay.weapons.text.3.touch=Die wichtigste Fernkampfwaffe von Minecraft ist der Bogen. Tippe auf den Bildschirm und halte ihn gedrückt, um den Bogen zu spannen. Lasse los, um den Pfeil abzuschießen. Zum Schießen mit Bögen benötigst du natürlich Pfeile. # +howtoplay.weapons.text.4=Je weiter du den Bogen spannst, desto größer wird der Schaden. Du solltest die Sehne also so weit wie möglich zurückziehen. # +howtoplay.weapons.header.3=Armbrust # +howtoplay.weapons.text.5.notTouch=Die Armbrust ist eine alternative Fernkampfwaffe. Halte :_input_key.use: gedrückt, um die Armbrust zu spannen. Sobald sie gespannt ist, bleibt sie das auch, bis sie abgefeuert wird. Zum Spannen der Armbrust benötigst du Pfeile. Drücke :_input_key.use:, um einen Pfeil abzufeuern. # +howtoplay.weapons.text.5a.touch=Die Armbrust ist eine Fernkampfwaffe, in der ein Pfeil geladen werden muss. Tippe und halte eine beliebige Stelle auf dem Bildschirm gedrückt, um die Armbrust mit einem Pfeil zu laden. # +howtoplay.weapons.text.5b.touch=Sobald du die Armbrust geladen hast, bleibt sie geladen, bis sie abgefeuert wird, auch wenn du sie in dein Inventar legst. # +howtoplay.weapons.text.5c.touch=Tippe auf eine beliebige Stelle auf dem Bildschirm, um eine geladene Armbrust abzufeuern. # +howtoplay.weapons.text.5d.touch=Wenn du Aktionstasten verwendest, tippe auf :tip_virtual_button_action_build_or_use:, um eine geladene Armbrust abzufeuern. # +howtoplay.weapons.header.4=Dreizack # +howtoplay.weapons.text.6.notTouch=Der Dreizack ist eine Nah- und Fernkampfwaffe. Drücke :_input_key.attack:, um anzugreifen. Drücke und halte :_input_key.use:, um mit dem Dreizack auszuholen. Lasse dann :_input_key.use: los, um ihn zu werfen. Der Dreizack ist die beste Waffe für den Unterwassereinsatz. # +howtoplay.weapons.text.6.touch=Der Dreizack ist eine Nah- und Fernkampfwaffe. Tippe auf Kreaturen, um diese anzugreifen. Drücke und halte den Bildschirm, um mit dem Dreizack auszuholen. Lasse dann los, um ihn zu werfen. Der Dreizack ist die beste Waffe für den Unterwassereinsatz. # +howtoplay.weapons.header.5=Verzauberte Waffen # +howtoplay.weapons.text.7=Für Schwert, Armbrust, Bogen und Dreizack gibt es an einem Zaubertisch oder Amboss spezielle Verzauberungen. Sie sorgen nicht nur für mehr Schaden und Haltbarkeit, sondern können Kreaturen sogar in Flammen aufgehen lassen. # + +howtoplay.whatsNew=Neuigkeiten # + +immersive_reader.book_page_header=Seite %1 von %2 # +immersive_reader.portfolio_page_header= Seite %1 # +immersive_reader.error.webview_failure=Bei der Verbindung zum Plastischen Reader ist ein Fehler aufgetreten. # +immersive_reader.error.identity_failure=Bei der Verbindung zum Plastischen Reader ist ein Fehler aufgetreten. Bitte starte Minecraft Education neu und versuche es erneut. # + +level.launch.failed=Start fehlgeschlagen # +level.export.started=Welt-Export gestartet … # +level.import.started=Welt-Import gestartet … # +level.export.success=Welt-Export erfolgreich abgeschlossen # +level.import.success=Welt-Import erfolgreich abgeschlossen # +level.export.failed=Welt-Export fehlgeschlagen # +level.import.failed=Welt-Import fehlgeschlagen # +level.import.failed.incompatibleEdition=Der Welt-Import ist fehlgeschlagen: Dateiformat wird nicht unterstützt # +level.editor.export.started=Projektexport gestartet ... # +level.editor.import.started=Projektimport gestartet ... # +level.editor.export.success=Projektexport erfolgreich abgeschlossen # +level.editor.import.success=Projektimport erfolgreich abgeschlossen # +level.editor.export.failed=Projektexport fehlgeschlagen # +level.editor.import.failed=Projektimport fehlgeschlagen # +level.editor.import.failed.incompatibleEdition=Projektimport ist fehlgeschlagen: Dateiformat wird nicht unterstützt # + +invite.clear=Auswahl leeren # +invite.send=%d Einladung(en) senden # +invite.sendOne=1 Einladung senden # +invite.sendUnnumbered=Einladungen senden # +invite.title=Freunde zu deinem Spiel einladen # +invite.titleRealms=Mitglieder auf deinen Realm-Server einladen # +invite.error.message=Einige deiner Einladungen wurden möglicherweise nicht versendet. # +invite.noFriends=Du hast niemanden in deiner Freundesliste! # +invite.noRealmFriends=Du hast niemanden zu deinem Realm hinzugefügt! # +invite.OnlineFriends=Online-Freunde # +invite.OfflineFriends=Offline-Freunde # +invite.SuggestedFriends=Empfohlene Freunde # +invite.error1=Etwas ist schiefgelaufen. Deine Freundesliste konnte nicht geladen werden. # +invite.error2=Etwas ist schiefgelaufen. Die Details einiger deiner Freunde konnten nicht geladen werden. # +invite.realm.add_member=Realm-Mitglieder hinzufügen # +invite.notification.title=Spieleinladung # +invite.notification.description=%s hat dich eingeladen, Minecraft zu spielen # +invite.confirmation.description=%s hat dich eingeladen, Minecraft zu spielen # +invite.pageCounter=%d/%d # + +inventory.binSlot=Gegenstand zerstören # + +item.air.name=Luft # +item.apple.name=Apfel # +item.axolotlAdultBodySingle.name=Ausgewachsenes Axolotl (%1$s) # +item.axolotlBabyBodySingle.name=Baby-Axolotl (%1$s) # +item.axolotlColorLucy.name=Leuzistisch # +item.axolotlColorCyan.name=Türkis # +item.axolotlColorGold.name=Gold # +item.axolotlColorWild.name=Braun # +item.axolotlColorBlue.name=Blau # +item.golden_apple.name=Goldener Apfel # +item.appleEnchanted.name=Verzauberter Apfel # +item.armor_stand.name=Rüstungsständer # +item.arrow.name=Pfeil # +item.tipped_arrow.name=Angespitzter Pfeil # +item.banner.black.name=Schwarzes Banner # +item.banner.blue.name=Blaues Banner # +item.banner.border.black=Schwarzer Bord # +item.banner.border.blue=Blauer Bord # +item.banner.border.brown=Brauner Bord # +item.banner.border.cyan=Türkiser Bord # +item.banner.border.gray=Grauer Bord # +item.banner.border.green=Grüner Bord # +item.banner.border.lightBlue=Hellblauer Bord # +item.banner.border.lime=Hellgrüner Bord # +item.banner.border.magenta=Magenta Bord # +item.banner.border.orange=Oranger Bord # +item.banner.border.pink=Rosa Bord # +item.banner.border.purple=Violetter Bord # +item.banner.border.red=Roter Bord # +item.banner.border.silver=Hellgrauer Bord # +item.banner.border.white=Weißer Bord # +item.banner.border.yellow=Gelber Bord # +item.banner.bricks.black=Feld schwarz gemauert # +item.banner.bricks.blue=Feld blau gemauert # +item.banner.bricks.brown=Feld braun gemauert # +item.banner.bricks.cyan=Feld türkis gemauert # +item.banner.bricks.gray=Feld grau gemauert # +item.banner.bricks.green=Feld grün gemauert # +item.banner.bricks.lightBlue=Feld hellblau gemauert # +item.banner.bricks.lime=Feld hellgrün gemauert # +item.banner.bricks.magenta=Feld magenta gemauert # +item.banner.bricks.orange=Feld orange gemauert # +item.banner.bricks.pink=Feld rosa gemauert # +item.banner.bricks.purple=Feld violett gemauert # +item.banner.bricks.red=Feld rot gemauert # +item.banner.bricks.silver=Feld hellgrau gemauert # +item.banner.bricks.white=Feld weiß gemauert # +item.banner.bricks.yellow=Feld gelb gemauert # +item.banner.brown.name=Braunes Banner # +item.banner.circle.black=Schwarze Kugel # +item.banner.circle.blue=Blaue Kugel # +item.banner.circle.brown=Braune Kugel # +item.banner.circle.cyan=Türkise Kugel # +item.banner.circle.gray=Graue Kugel # +item.banner.circle.green=Grüne Kugel # +item.banner.circle.lightBlue=Hellblaue Kugel # +item.banner.circle.lime=Hellgrüne Kugel # +item.banner.circle.magenta=Magenta Kugel # +item.banner.circle.orange=Orange Kugel # +item.banner.circle.pink=Rosa Kugel # +item.banner.circle.purple=Violette Kugel # +item.banner.circle.red=Rote Kugel # +item.banner.circle.silver=Hellgraue Kugel # +item.banner.circle.white=Weiße Kugel # +item.banner.circle.yellow=Gelbe Kugel # +item.banner.creeper.black=Schwarzer Creeper # +item.banner.creeper.blue=Blauer Creeper # +item.banner.creeper.brown=Brauner Creeper # +item.banner.creeper.cyan=Türkiser Creeper # +item.banner.creeper.gray=Grauer Creeper # +item.banner.creeper.green=Grüner Creeper # +item.banner.creeper.lightBlue=Hellblauer Creeper # +item.banner.creeper.lime=Hellgrüner Creeper # +item.banner.creeper.magenta=Magenta Creeper # +item.banner.creeper.orange=Oranger Creeper # +item.banner.creeper.pink=Rosa Creeper # +item.banner.creeper.purple=Violetter Creeper # +item.banner.creeper.red=Roter Creeper # +item.banner.creeper.silver=Hellgrauer Creeper # +item.banner.creeper.white=Weißer Creeper # +item.banner.creeper.yellow=Gelber Creeper # +item.banner.cross.black=Schwarzes Andreaskreuz # +item.banner.cross.blue=Blaues Andreaskreuz # +item.banner.cross.brown=Braunes Andreaskreuz # +item.banner.cross.cyan=Türkises Andreaskreuz # +item.banner.cross.gray=Graues Andreaskreuz # +item.banner.cross.green=Grünes Andreaskreuz # +item.banner.cross.lightBlue=Hellblaues Andreaskreuz # +item.banner.cross.lime=Hellgrünes Andreaskreuz # +item.banner.cross.magenta=Magenta Andreaskreuz # +item.banner.cross.orange=Oranges Andreaskreuz # +item.banner.cross.pink=Rosa Andreaskreuz # +item.banner.cross.purple=Violettes Andreaskreuz # +item.banner.cross.red=Rotes Andreaskreuz # +item.banner.cross.silver=Hellgraues Andreaskreuz # +item.banner.cross.white=Weißes Andreaskreuz # +item.banner.cross.yellow=Gelbes Andreaskreuz # +item.banner.curly_border.black=Schwarzer Spickelbord # +item.banner.curly_border.blue=Blauer Spickelbord # +item.banner.curly_border.brown=Brauner Spickelbord # +item.banner.curly_border.cyan=Türkiser Spickelbord # +item.banner.curly_border.gray=Grauer Spickelbord # +item.banner.curly_border.green=Grüner Spickelbord # +item.banner.curly_border.lightBlue=Hellblauer Spickelbord # +item.banner.curly_border.lime=Hellgrüner Spickelbord # +item.banner.curly_border.magenta=Magenta Spickelbord # +item.banner.curly_border.orange=Oranger Spickelbord # +item.banner.curly_border.pink=Rosa Spickelbord # +item.banner.curly_border.purple=Violetter Spickelbord # +item.banner.curly_border.red=Roter Spickelbord # +item.banner.curly_border.silver=Hellgrauer Spickelbord # +item.banner.curly_border.white=Weißer Spickelbord # +item.banner.curly_border.yellow=Gelber Spickelbord # +item.banner.cyan.name=Türkises Banner # +item.banner.diagonal_left.black=Schwarz schräglinks geteilt # +item.banner.diagonal_left.blue=Blau schräglinks geteilt # +item.banner.diagonal_left.brown=Braun schräglinks geteilt # +item.banner.diagonal_left.cyan=Türkis schräglinks geteilt # +item.banner.diagonal_left.gray=Grau schräglinks geteilt # +item.banner.diagonal_left.green=Grün schräglinks geteilt # +item.banner.diagonal_left.lightBlue=Hellblau schräglinks geteilt # +item.banner.diagonal_left.lime=Hellgrün schräglinks geteilt # +item.banner.diagonal_left.magenta=Magenta schräglinks geteilt # +item.banner.diagonal_left.orange=Orange schräglinks geteilt # +item.banner.diagonal_left.pink=Rosa schräglinks geteilt # +item.banner.diagonal_left.purple=Violett schräglinks geteilt # +item.banner.diagonal_left.red=Rot schräglinks geteilt # +item.banner.diagonal_left.silver=Hellgrau schräglinks geteilt # +item.banner.diagonal_left.white=Weiß schräglinks geteilt # +item.banner.diagonal_left.yellow=Gelb schräglinks geteilt # +item.banner.diagonal_right.black=Schwarz schrägrechts geteilt # +item.banner.diagonal_right.blue=Blau schrägrechts geteilt # +item.banner.diagonal_right.brown=Braun schrägrechts geteilt # +item.banner.diagonal_right.cyan=Türkis schrägrechts geteilt # +item.banner.diagonal_right.gray=Grau schrägrechts geteilt # +item.banner.diagonal_right.green=Grün schrägrechts geteilt # +item.banner.diagonal_right.lightBlue=Hellblau schrägrechts geteilt # +item.banner.diagonal_right.lime=Hellgrün schrägrechts geteilt # +item.banner.diagonal_right.magenta=Magenta schrägrechts geteilt # +item.banner.diagonal_right.orange=Orange schrägrechts geteilt # +item.banner.diagonal_right.pink=Rosa schrägrechts geteilt # +item.banner.diagonal_right.purple=Violett schrägrechts geteilt # +item.banner.diagonal_right.red=Rot schrägrechts geteilt # +item.banner.diagonal_right.silver=Hellgrau schrägrechts geteilt # +item.banner.diagonal_right.white=Weiß schrägrechts geteilt # +item.banner.diagonal_right.yellow=Gelb schrägrechts geteilt # +item.banner.diagonal_up_left.black=Schwarz schrägrechts geteilt (Invertiert) # +item.banner.diagonal_up_left.blue=Blau schrägrechts geteilt (Invertiert) # +item.banner.diagonal_up_left.brown=Braun schrägrechts geteilt (Invertiert) # +item.banner.diagonal_up_left.cyan=Türkis schrägrechts geteilt (Invertiert) # +item.banner.diagonal_up_left.gray=Grau schrägrechts geteilt (Invertiert) # +item.banner.diagonal_up_left.green=Grün schrägrechts geteilt (Invertiert) # +item.banner.diagonal_up_left.lightBlue=Hellblau schrägrechts geteilt (Invertiert) # +item.banner.diagonal_up_left.lime=Hellgrün schrägrechts geteilt (Invertiert) # +item.banner.diagonal_up_left.magenta=Magenta schrägrechts geteilt (Invertiert) # +item.banner.diagonal_up_left.orange=Orange schrägrechts geteilt (Invertiert) # +item.banner.diagonal_up_left.pink=Rosa schrägrechts geteilt (Invertiert) # +item.banner.diagonal_up_left.purple=Violett schrägrechts geteilt (Invertiert) # +item.banner.diagonal_up_left.red=Rot schrägrechts geteilt (Invertiert) # +item.banner.diagonal_up_left.silver=Hellgrau schrägrechts geteilt (Invertiert) # +item.banner.diagonal_up_left.white=Weiß schrägrechts geteilt (Invertiert) # +item.banner.diagonal_up_left.yellow=Gelb schrägrechts geteilt (Invertiert) # +item.banner.diagonal_up_right.black=Schwarz schräglinks geteilt (Invertiert) # +item.banner.diagonal_up_right.blue=Blau schräglinks geteilt (Invertiert) # +item.banner.diagonal_up_right.brown=Braun schräglinks geteilt (Invertiert) # +item.banner.diagonal_up_right.cyan=Türkis schräglinks geteilt (Invertiert) # +item.banner.diagonal_up_right.gray=Grau schräglinks geteilt (Invertiert) # +item.banner.diagonal_up_right.green=Grün schräglinks geteilt (Invertiert) # +item.banner.diagonal_up_right.lightBlue=Hellblau schräglinks geteilt (Invertiert) # +item.banner.diagonal_up_right.lime=Hellgrün schräglinks geteilt (Invertiert) # +item.banner.diagonal_up_right.magenta=Magenta schräglinks geteilt (Invertiert) # +item.banner.diagonal_up_right.orange=Orange schräglinks geteilt (Invertiert) # +item.banner.diagonal_up_right.pink=Rosa schräglinks geteilt (Invertiert) # +item.banner.diagonal_up_right.purple=Violett schräglinks geteilt (Invertiert) # +item.banner.diagonal_up_right.red=Rot schräglinks geteilt (Invertiert) # +item.banner.diagonal_up_right.silver=Hellgrau schräglinks geteilt (Invertiert) # +item.banner.diagonal_up_right.white=Weiß schräglinks geteilt (Invertiert) # +item.banner.diagonal_up_right.yellow=Gelb schräglinks geteilt (Invertiert) # +item.banner.flower.black=Schwarze Blume # +item.banner.flower.blue=Blaue Blume # +item.banner.flower.brown=Braune Blume # +item.banner.flower.cyan=Türkise Blume # +item.banner.flower.gray=Graue Blume # +item.banner.flower.green=Grüne Blume # +item.banner.flower.lightBlue=Hellblaue Blume # +item.banner.flower.lime=Hellgrüne Blume # +item.banner.flower.magenta=Magenta Blume # +item.banner.flower.orange=Orange Blume # +item.banner.flower.pink=Rosa Blume # +item.banner.flower.purple=Violette Blume # +item.banner.flower.red=Rote Blume # +item.banner.flower.silver=Hellgraue Blume # +item.banner.flower.white=Weiße Blume # +item.banner.flower.yellow=Gelbe Blume # +item.banner.globe.black=Schwarzer Globus # +item.banner.globe.blue=Blauer Globus # +item.banner.globe.brown=Brauner Globus # +item.banner.globe.cyan=Türkiser Globus # +item.banner.globe.gray=Grauer Globus # +item.banner.globe.green=Grüner Globus # +item.banner.globe.lightBlue=Hellblauer Globus # +item.banner.globe.lime=Hellgrüner Globus # +item.banner.globe.magenta=Magentafarbener Globus # +item.banner.globe.orange=Orangener Globus # +item.banner.globe.pink=Pinker Globus # +item.banner.globe.purple=Violetter Globus # +item.banner.globe.red=Roter Globus # +item.banner.globe.silver=Hellgrauer Globus # +item.banner.globe.white=Weißer Globus # +item.banner.globe.yellow=Gelber Globus # +item.banner.gradient.black=Schwarzer Farbverlauf # +item.banner.gradient.blue=Blauer Farbverlauf # +item.banner.gradient.brown=Brauner Farbverlauf # +item.banner.gradient.cyan=Türkiser Farbverlauf # +item.banner.gradient.gray=Grauer Farbverlauf # +item.banner.gradient.green=Grüner Farbverlauf # +item.banner.gradient.lightBlue=Hellblauer Farbverlauf # +item.banner.gradient.lime=Hellgrüner Farbverlauf # +item.banner.gradient.magenta=Magenta Farbverlauf # +item.banner.gradient.orange=Oranger Farbverlauf # +item.banner.gradient.pink=Rosa Farbverlauf # +item.banner.gradient.purple=Violetter Farbverlauf # +item.banner.gradient.red=Roter Farbverlauf # +item.banner.gradient.silver=Hellgrauer Farbverlauf # +item.banner.gradient.white=Weißer Farbverlauf # +item.banner.gradient.yellow=Gelber Farbverlauf # +item.banner.gradient_up.black=Schwarzer Farbverlauf (Invertiert) # +item.banner.gradient_up.blue=Blauer Farbverlauf (Invertiert) # +item.banner.gradient_up.brown=Brauner Farbverlauf (Invertiert) # +item.banner.gradient_up.cyan=Türkiser Farbverlauf (Invertiert) # +item.banner.gradient_up.gray=Grauer Farbverlauf (Invertiert) # +item.banner.gradient_up.green=Grüner Farbverlauf (Invertiert) # +item.banner.gradient_up.lightBlue=Hellblauer Farbverlauf (Invertiert) # +item.banner.gradient_up.lime=Hellgrüner Farbverlauf (Invertiert) # +item.banner.gradient_up.magenta=Magenta Farbverlauf (Invertiert) # +item.banner.gradient_up.orange=Oranger Farbverlauf (Invertiert) # +item.banner.gradient_up.pink=Rosa Farbverlauf (Invertiert) # +item.banner.gradient_up.purple=Violetter Farbverlauf (Invertiert) # +item.banner.gradient_up.red=Roter Farbverlauf (Invertiert) # +item.banner.gradient_up.silver=Hellgrauer Farbverlauf (Invertiert) # +item.banner.gradient_up.white=Weißer Farbverlauf (Invertiert) # +item.banner.gradient_up.yellow=Gelber Farbverlauf (Invertiert) # +item.banner.gray.name=Graues Banner # +item.banner.green.name=Grünes Banner # +item.banner.half_horizontal.black=Oben schwarz geteilt # +item.banner.half_horizontal.blue=Oben blau geteilt # +item.banner.half_horizontal.brown=Oben braun geteilt # +item.banner.half_horizontal.cyan=Oben türkis geteilt # +item.banner.half_horizontal.gray=Oben grau geteilt # +item.banner.half_horizontal.green=Oben grün geteilt # +item.banner.half_horizontal.lightBlue=Oben hellblau geteilt # +item.banner.half_horizontal.lime=Oben hellgrün geteilt # +item.banner.half_horizontal.magenta=Oben magenta geteilt # +item.banner.half_horizontal.orange=Oben orange geteilt # +item.banner.half_horizontal.pink=Oben rosa geteilt # +item.banner.half_horizontal.purple=Oben violett geteilt # +item.banner.half_horizontal.red=Oben rot geteilt # +item.banner.half_horizontal.silver=Oben hellgrau geteilt # +item.banner.half_horizontal.white=Oben weiß geteilt # +item.banner.half_horizontal.yellow=Oben gelb geteilt # +item.banner.half_horizontal_bottom.black=Unten schwarz geteilt # +item.banner.half_horizontal_bottom.blue=Unten blau geteilt # +item.banner.half_horizontal_bottom.brown=Unten braun geteilt # +item.banner.half_horizontal_bottom.cyan=Unten türkis geteilt # +item.banner.half_horizontal_bottom.gray=Unten grau geteilt # +item.banner.half_horizontal_bottom.green=Unten grün geteilt # +item.banner.half_horizontal_bottom.lightBlue=Unten hellblau geteilt # +item.banner.half_horizontal_bottom.lime=Unten hellgrün geteilt # +item.banner.half_horizontal_bottom.magenta=Unten magenta geteilt # +item.banner.half_horizontal_bottom.orange=Unten orange geteilt # +item.banner.half_horizontal_bottom.pink=Unten rosa geteilt # +item.banner.half_horizontal_bottom.purple=Unten violett geteilt # +item.banner.half_horizontal_bottom.red=Unten rot geteilt # +item.banner.half_horizontal_bottom.silver=Unten hellgrau geteilt # +item.banner.half_horizontal_bottom.white=Unten weiß geteilt # +item.banner.half_horizontal_bottom.yellow=Unten gelb geteilt # +item.banner.half_vertical.black=Rechts schwarz gespalten # +item.banner.half_vertical.blue=Rechts blau gespalten # +item.banner.half_vertical.brown=Rechts braun gespalten # +item.banner.half_vertical.cyan=Rechts türkis gespalten # +item.banner.half_vertical.gray=Rechts grau gespalten # +item.banner.half_vertical.green=Rechts grün gespalten # +item.banner.half_vertical.lightBlue=Rechts hellblau gespalten # +item.banner.half_vertical.lime=Rechts hellgrün gespalten # +item.banner.half_vertical.magenta=Rechts magenta gespalten # +item.banner.half_vertical.orange=Rechts orange gespalten # +item.banner.half_vertical.pink=Rechts rosa gespalten # +item.banner.half_vertical.purple=Rechts violett gespalten # +item.banner.half_vertical.red=Rechts rot gespalten # +item.banner.half_vertical.silver=Rechts hellgrau gespalten # +item.banner.half_vertical.white=Rechts weiß gespalten # +item.banner.half_vertical.yellow=Rechts gelb gespalten # +item.banner.half_vertical_right.black=Links schwarz gespalten # +item.banner.half_vertical_right.blue=Links blau gespalten # +item.banner.half_vertical_right.brown=Links braun gespalten # +item.banner.half_vertical_right.cyan=Links türkis gespalten # +item.banner.half_vertical_right.gray=Links grau gespalten # +item.banner.half_vertical_right.green=Links grün gespalten # +item.banner.half_vertical_right.lightBlue=Links hellblau gespalten # +item.banner.half_vertical_right.lime=Links hellgrün gespalten # +item.banner.half_vertical_right.magenta=Links magenta gespalten # +item.banner.half_vertical_right.orange=Links orange gespalten # +item.banner.half_vertical_right.pink=Links rosa gespalten # +item.banner.half_vertical_right.purple=Links violett gespalten # +item.banner.half_vertical_right.red=Links rot gespalten # +item.banner.half_vertical_right.silver=Links hellgrau gespalten # +item.banner.half_vertical_right.white=Links weiß gespalten # +item.banner.half_vertical_right.yellow=Links gelb gespalten # +item.banner.illager_captain.name=Illager-Banner # +item.banner.lightBlue.name=Hellblaues Banner # +item.banner.lime.name=Hellgrünes Banner # +item.banner.magenta.name=Magenta Banner # +item.banner.mojang.black=Schwarzes Mojang-Logo # +item.banner.mojang.blue=Blaues Mojang-Logo # +item.banner.mojang.brown=Braunes Mojang-Logo # +item.banner.mojang.cyan=Türkises Mojang-Logo # +item.banner.mojang.gray=Graues Mojang-Logo # +item.banner.mojang.green=Grünes Mojang-Logo # +item.banner.mojang.lightBlue=Hellblaues Mojang-Logo # +item.banner.mojang.lime=Hellgrünes Mojang-Logo # +item.banner.mojang.magenta=Magenta Mojang-Logo # +item.banner.mojang.orange=Oranges Mojang-Logo # +item.banner.mojang.pink=Rosa Mojang-Logo # +item.banner.mojang.purple=Violettes Mojang-Logo # +item.banner.mojang.red=Rotes Mojang-Logo # +item.banner.mojang.silver=Hellgraues Mojang-Logo # +item.banner.mojang.white=Weißes Mojang-Logo # +item.banner.mojang.yellow=Gelbes Mojang-Logo # +item.banner.orange.name=Oranges Banner # +item.banner.piglin.black=Schwarze Schnauze # +item.banner.piglin.blue=Blaue Schnauze # +item.banner.piglin.brown=Braune Schnauze # +item.banner.piglin.cyan=Türkise Schnauze # 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+item.banner.rhombus.orange=Orange Raute # +item.banner.rhombus.pink=Rosa Raute # +item.banner.rhombus.purple=Violette Raute # +item.banner.rhombus.red=Rote Raute # +item.banner.rhombus.silver=Hellgraue Raute # +item.banner.rhombus.white=Weiße Raute # +item.banner.rhombus.yellow=Gelbe Raute # +item.banner.silver.name=Hellgraues Banner # +item.banner.skull.black=Schwarzer Schädel # +item.banner.skull.blue=Blauer Schädel # +item.banner.skull.brown=Brauner Schädel # +item.banner.skull.cyan=Türkiser Schädel # +item.banner.skull.gray=Grauer Schädel # +item.banner.skull.green=Grüner Schädel # +item.banner.skull.lightBlue=Hellblauer Schädel # +item.banner.skull.lime=Hellgrüner Schädel # +item.banner.skull.magenta=Magenta Schädel # +item.banner.skull.orange=Oranger Schädel # +item.banner.skull.pink=Rosa Schädel # +item.banner.skull.purple=Violetter Schädel # +item.banner.skull.red=Roter Schädel # +item.banner.skull.silver=Hellgrauer Schädel # +item.banner.skull.white=Weißer Schädel # +item.banner.skull.yellow=Gelber Schädel # +item.banner.small_stripes.black=Schwarze Streifen # +item.banner.small_stripes.blue=Blaue Streifen # +item.banner.small_stripes.brown=Braune Streifen # +item.banner.small_stripes.cyan=Türkise Streifen # +item.banner.small_stripes.gray=Graue Streifen # +item.banner.small_stripes.green=Grüne Streifen # +item.banner.small_stripes.lightBlue=Hellblaue Streifen # +item.banner.small_stripes.lime=Hellgrüne Streifen # +item.banner.small_stripes.magenta=Magenta Streifen # +item.banner.small_stripes.orange=Orange Streifen # +item.banner.small_stripes.pink=Rosa Streifen # +item.banner.small_stripes.purple=Violette Streifen # +item.banner.small_stripes.red=Rote Streifen # +item.banner.small_stripes.silver=Hellgraue Streifen # +item.banner.small_stripes.white=Weiße Streifen # +item.banner.small_stripes.yellow=Gelbe Streifen # +item.banner.square_bottom_left.black=Schwarzes rechtes Untereck # +item.banner.square_bottom_left.blue=Blaues rechtes Untereck # +item.banner.square_bottom_left.brown=Braunes rechtes Untereck # +item.banner.square_bottom_left.cyan=Türkises rechtes Untereck # +item.banner.square_bottom_left.gray=Graues rechtes Untereck # +item.banner.square_bottom_left.green=Grünes rechtes Untereck # +item.banner.square_bottom_left.lightBlue=Hellblaues rechtes Untereck # +item.banner.square_bottom_left.lime=Hellgrünes rechtes Untereck # +item.banner.square_bottom_left.magenta=Magenta rechtes Untereck # +item.banner.square_bottom_left.orange=Oranges rechtes Untereck # +item.banner.square_bottom_left.pink=Rosa rechtes Untereck # +item.banner.square_bottom_left.purple=Violettes rechtes Untereck # +item.banner.square_bottom_left.red=Rotes rechtes Untereck # +item.banner.square_bottom_left.silver=Hellgraues rechtes Untereck # +item.banner.square_bottom_left.white=Weißes rechtes Untereck # +item.banner.square_bottom_left.yellow=Gelbes rechtes Untereck # +item.banner.square_bottom_right.black=Schwarzes linkes Untereck # +item.banner.square_bottom_right.blue=Blaues linkes Untereck # +item.banner.square_bottom_right.brown=Braunes linkes Untereck # +item.banner.square_bottom_right.cyan=Türkises linkes Untereck # +item.banner.square_bottom_right.gray=Graues linkes Untereck # +item.banner.square_bottom_right.green=Grünes linkes Untereck # +item.banner.square_bottom_right.lightBlue=Hellblaues linkes Untereck # +item.banner.square_bottom_right.lime=Hellgrünes linkes Untereck # +item.banner.square_bottom_right.magenta=Magenta linkes Untereck # +item.banner.square_bottom_right.orange=Oranges linkes Untereck # +item.banner.square_bottom_right.pink=Rosa linkes Untereck # +item.banner.square_bottom_right.purple=Violettes linkes Untereck # +item.banner.square_bottom_right.red=Rotes linkes Untereck # +item.banner.square_bottom_right.silver=Hellgraues linkes Untereck # +item.banner.square_bottom_right.white=Weißes linkes Untereck # +item.banner.square_bottom_right.yellow=Gelbes linkes Untereck # +item.banner.square_top_left.black=Schwarzes rechtes Obereck # +item.banner.square_top_left.blue=Blaues rechtes Obereck # +item.banner.square_top_left.brown=Braunes rechtes Obereck # +item.banner.square_top_left.cyan=Türkises rechtes Obereck # +item.banner.square_top_left.gray=Graues rechtes Obereck # +item.banner.square_top_left.green=Grünes rechtes Obereck # +item.banner.square_top_left.lightBlue=Hellblaues rechtes Obereck # +item.banner.square_top_left.lime=Hellgrünes rechtes Obereck # +item.banner.square_top_left.magenta=Magenta rechtes Obereck # +item.banner.square_top_left.orange=Oranges rechtes Obereck # +item.banner.square_top_left.pink=Rosa rechtes Obereck # +item.banner.square_top_left.purple=Violettes rechtes Obereck # +item.banner.square_top_left.red=Rotes rechtes Obereck # +item.banner.square_top_left.silver=Hellgraues rechtes Obereck # +item.banner.square_top_left.white=Weißes rechtes Obereck # +item.banner.square_top_left.yellow=Gelbes rechtes Obereck # +item.banner.square_top_right.black=Schwarzes linkes Obereck # +item.banner.square_top_right.blue=Blaues linkes Obereck # +item.banner.square_top_right.brown=Braunes linkes Obereck # +item.banner.square_top_right.cyan=Türkises linkes Obereck # +item.banner.square_top_right.gray=Graues linkes Obereck # +item.banner.square_top_right.green=Grünes linkes Obereck # +item.banner.square_top_right.lightBlue=Hellblaues linkes Obereck # +item.banner.square_top_right.lime=Hellgrünes linkes Obereck # +item.banner.square_top_right.magenta=Magenta linkes Obereck # +item.banner.square_top_right.orange=Oranges linkes Obereck # +item.banner.square_top_right.pink=Rosa linkes Obereck # +item.banner.square_top_right.purple=Violettes linkes Obereck # +item.banner.square_top_right.red=Rotes linkes Obereck # +item.banner.square_top_right.silver=Hellgraues linkes Obereck # +item.banner.square_top_right.white=Weißes linkes Obereck # +item.banner.square_top_right.yellow=Gelbes linkes Obereck # +item.banner.straight_cross.black=Schwarzes Kreuz # +item.banner.straight_cross.blue=Blaues Kreuz # +item.banner.straight_cross.brown=Braunes Kreuz # +item.banner.straight_cross.cyan=Türkises Kreuz # +item.banner.straight_cross.gray=Graues Kreuz # +item.banner.straight_cross.green=Grünes Kreuz # +item.banner.straight_cross.lightBlue=Hellblaues Kreuz # +item.banner.straight_cross.lime=Hellgrünes Kreuz # +item.banner.straight_cross.magenta=Magenta Kreuz # +item.banner.straight_cross.orange=Oranges Kreuz # +item.banner.straight_cross.pink=Rosa Kreuz # +item.banner.straight_cross.purple=Violettes Kreuz # +item.banner.straight_cross.red=Rotes Kreuz # +item.banner.straight_cross.silver=Hellgraues Kreuz # +item.banner.straight_cross.white=Weißes Kreuz # +item.banner.straight_cross.yellow=Gelbes Kreuz # +item.banner.stripe_bottom.black=Schwarzer Bannerfuß # +item.banner.stripe_bottom.blue=Blauer Bannerfuß # +item.banner.stripe_bottom.brown=Brauner Bannerfuß # +item.banner.stripe_bottom.cyan=Türkiser Bannerfuß # +item.banner.stripe_bottom.gray=Grauer Bannerfuß # +item.banner.stripe_bottom.green=Grüner Bannerfuß # +item.banner.stripe_bottom.lightBlue=Hellblauer Bannerfuß # +item.banner.stripe_bottom.lime=Hellgrüner Bannerfuß # +item.banner.stripe_bottom.magenta=Magenta Bannerfuß # +item.banner.stripe_bottom.orange=Oranger Bannerfuß # 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+item.banner.stripe_center.white=Weißer Pfahl # +item.banner.stripe_center.yellow=Gelber Pfahl # +item.banner.stripe_downleft.black=Schwarzer Schräglinksbalken # +item.banner.stripe_downleft.blue=Blauer Schräglinksbalken # +item.banner.stripe_downleft.brown=Brauner Schräglinksbalken # +item.banner.stripe_downleft.cyan=Türkiser Schräglinksbalken # +item.banner.stripe_downleft.gray=Grauer Schräglinksbalken # +item.banner.stripe_downleft.green=Grüner Schräglinksbalken # +item.banner.stripe_downleft.lightBlue=Hellblauer Schräglinksbalken # +item.banner.stripe_downleft.lime=Hellgrüner Schräglinksbalken # +item.banner.stripe_downleft.magenta=Magenta Schräglinksbalken # +item.banner.stripe_downleft.orange=Oranger Schräglinksbalken # +item.banner.stripe_downleft.pink=Rosa Schräglinksbalken # +item.banner.stripe_downleft.purple=Violetter Schräglinksbalken # +item.banner.stripe_downleft.red=Roter Schräglinksbalken # +item.banner.stripe_downleft.silver=Hellgrauer Schräglinksbalken # +item.banner.stripe_downleft.white=Weißer Schräglinksbalken # +item.banner.stripe_downleft.yellow=Gelber Schräglinksbalken # +item.banner.stripe_downright.black=Schwarzer Schrägbalken # +item.banner.stripe_downright.blue=Blauer Schrägbalken # +item.banner.stripe_downright.brown=Brauner Schrägbalken # +item.banner.stripe_downright.cyan=Türkiser Schrägbalken # +item.banner.stripe_downright.gray=Grauer Schrägbalken # +item.banner.stripe_downright.green=Grüner Schrägbalken # +item.banner.stripe_downright.lightBlue=Hellblauer Schrägbalken # +item.banner.stripe_downright.lime=Hellgrüner Schrägbalken # +item.banner.stripe_downright.magenta=Magenta Schrägbalken # +item.banner.stripe_downright.orange=Oranger Schrägbalken # +item.banner.stripe_downright.pink=Rosa Schrägbalken # +item.banner.stripe_downright.purple=Violetter Schrägbalken # +item.banner.stripe_downright.red=Roter Schrägbalken # +item.banner.stripe_downright.silver=Hellgrauer Schrägbalken # +item.banner.stripe_downright.white=Weißer Schrägbalken # +item.banner.stripe_downright.yellow=Gelber Schrägbalken # +item.banner.stripe_left.black=Schwarze rechte Flanke # +item.banner.stripe_left.blue=Blaue rechte Flanke # +item.banner.stripe_left.brown=Braune rechte Flanke # +item.banner.stripe_left.cyan=Türkise rechte Flanke # +item.banner.stripe_left.gray=Graue rechte Flanke # +item.banner.stripe_left.green=Grüne rechte Flanke # +item.banner.stripe_left.lightBlue=Hellblaue rechte Flanke # +item.banner.stripe_left.lime=Hellgrüne rechte Flanke # +item.banner.stripe_left.magenta=Magenta rechte Flanke # +item.banner.stripe_left.orange=Orange rechte Flanke # +item.banner.stripe_left.pink=Rosa rechte Flanke # +item.banner.stripe_left.purple=Violette rechte Flanke # +item.banner.stripe_left.red=Rote rechte Flanke # +item.banner.stripe_left.silver=Hellgraue rechte Flanke # +item.banner.stripe_left.white=Weiße rechte Flanke # +item.banner.stripe_left.yellow=Gelbe rechte Flanke # +item.banner.stripe_middle.black=Schwarzer Balken # +item.banner.stripe_middle.blue=Blauer Balken # +item.banner.stripe_middle.brown=Brauner Balken # +item.banner.stripe_middle.cyan=Türkiser Balken # +item.banner.stripe_middle.gray=Grauer Balken # +item.banner.stripe_middle.green=Grüner Balken # +item.banner.stripe_middle.lightBlue=Hellblauer Balken # +item.banner.stripe_middle.lime=Hellgrüner Balken # +item.banner.stripe_middle.magenta=Magenta Balken # +item.banner.stripe_middle.orange=Oranger Balken # +item.banner.stripe_middle.pink=Rosa Balken # +item.banner.stripe_middle.purple=Violetter Balken # +item.banner.stripe_middle.red=Roter Balken # +item.banner.stripe_middle.silver=Hellgrauer Balken # +item.banner.stripe_middle.white=Weißer Balken # +item.banner.stripe_middle.yellow=Gelber Balken # +item.banner.stripe_right.black=Schwarze linke Flanke # +item.banner.stripe_right.blue=Blaue linke Flanke # +item.banner.stripe_right.brown=Braune linke Flanke # +item.banner.stripe_right.cyan=Türkise linke Flanke # +item.banner.stripe_right.gray=Graue linke Flanke # +item.banner.stripe_right.green=Grüne linke Flanke # +item.banner.stripe_right.lightBlue=Hellblaue linke Flanke # +item.banner.stripe_right.lime=Hellgrüne linke Flanke # +item.banner.stripe_right.magenta=Magenta linke Flanke # +item.banner.stripe_right.orange=Orange linke Flanke # +item.banner.stripe_right.pink=Rosa linke Flanke # +item.banner.stripe_right.purple=Violette linke Flanke # +item.banner.stripe_right.red=Rote linke Flanke # +item.banner.stripe_right.silver=Hellgraue linke Flanke # +item.banner.stripe_right.white=Weiße linke Flanke # +item.banner.stripe_right.yellow=Gelbe linke Flanke # +item.banner.stripe_top.black=Schwarzes Bannerhaupt # +item.banner.stripe_top.blue=Blaues Bannerhaupt # +item.banner.stripe_top.brown=Braunes Bannerhaupt # +item.banner.stripe_top.cyan=Türkises Bannerhaupt # +item.banner.stripe_top.gray=Graues Bannerhaupt # +item.banner.stripe_top.green=Grünes Bannerhaupt # +item.banner.stripe_top.lightBlue=Hellblaues Bannerhaupt # +item.banner.stripe_top.lime=Hellgrünes Bannerhaupt # +item.banner.stripe_top.magenta=Magenta Bannerhaupt # +item.banner.stripe_top.orange=Oranges Bannerhaupt # +item.banner.stripe_top.pink=Rosa Bannerhaupt # +item.banner.stripe_top.purple=Violettes Bannerhaupt # +item.banner.stripe_top.red=Rotes Bannerhaupt # +item.banner.stripe_top.silver=Hellgraues Bannerhaupt # +item.banner.stripe_top.white=Weißes Bannerhaupt # +item.banner.stripe_top.yellow=Gelbes Bannerhaupt # +item.banner.triangle_bottom.black=Schwarze halbe Spitze # +item.banner.triangle_bottom.blue=Blaue halbe Spitze # +item.banner.triangle_bottom.brown=Braune halbe Spitze # +item.banner.triangle_bottom.cyan=Türkise halbe Spitze # +item.banner.triangle_bottom.gray=Graue halbe Spitze # +item.banner.triangle_bottom.green=Grüne halbe Spitze # +item.banner.triangle_bottom.lightBlue=Hellblaue halbe Spitze # +item.banner.triangle_bottom.lime=Hellgrüne halbe Spitze # +item.banner.triangle_bottom.magenta=Magenta halbe Spitze # +item.banner.triangle_bottom.orange=Orange halbe Spitze # +item.banner.triangle_bottom.pink=Rosa halbe Spitze # +item.banner.triangle_bottom.purple=Violette halbe Spitze # +item.banner.triangle_bottom.red=Rote halbe Spitze # +item.banner.triangle_bottom.silver=Hellgraue halbe Spitze # +item.banner.triangle_bottom.white=Weiße halbe Spitze # +item.banner.triangle_bottom.yellow=Gelbe halbe Spitze # +item.banner.triangle_top.black=Schwarze gestürzte halbe Spitze # +item.banner.triangle_top.blue=Blaue gestürzte halbe Spitze # +item.banner.triangle_top.brown=Braune gestürzte halbe Spitze # +item.banner.triangle_top.cyan=Türkise gestürzte halbe Spitze # +item.banner.triangle_top.gray=Graue gestürzte halbe Spitze # +item.banner.triangle_top.green=Grüne gestürzte halbe Spitze # +item.banner.triangle_top.lightBlue=Hellblaue gestürzte halbe Spitze # +item.banner.triangle_top.lime=Hellgrüne gestürzte halbe Spitze # +item.banner.triangle_top.magenta=Magenta gestürzte halbe Spitze # +item.banner.triangle_top.orange=Orange gestürzte halbe Spitze # +item.banner.triangle_top.pink=Rosa gestürzte halbe Spitze # +item.banner.triangle_top.purple=Violette gestürzte halbe Spitze # +item.banner.triangle_top.red=Rote gestürzte halbe Spitze # +item.banner.triangle_top.silver=Hellgraue gestürzte halbe Spitze # +item.banner.triangle_top.white=Weiße gestürzte halbe Spitze # +item.banner.triangle_top.yellow=Gelbe gestürzte halbe Spitze # +item.banner.triangles_bottom.black=Schwarzer gespickelter Bannerfuß # +item.banner.triangles_bottom.blue=Blauer gespickelter Bannerfuß # +item.banner.triangles_bottom.brown=Brauner gespickelter Bannerfuß # +item.banner.triangles_bottom.cyan=Türkiser gespickelter Bannerfuß # +item.banner.triangles_bottom.gray=Grauer gespickelter Bannerfuß # +item.banner.triangles_bottom.green=Grüner gespickelter Bannerfuß # +item.banner.triangles_bottom.lightBlue=Hellblauer gespickelter Bannerfuß # +item.banner.triangles_bottom.lime=Hellgrüner gespickelter Bannerfuß # +item.banner.triangles_bottom.magenta=Magenta gespickelter Bannerfuß # +item.banner.triangles_bottom.orange=Oranger gespickelter Bannerfuß # +item.banner.triangles_bottom.pink=Rosa gespickelter Bannerfuß # +item.banner.triangles_bottom.purple=Violetter gespickelter Bannerfuß # +item.banner.triangles_bottom.red=Roter gespickelter Bannerfuß # +item.banner.triangles_bottom.silver=Hellgrauer gespickelter Bannerfuß # +item.banner.triangles_bottom.white=Weißer gespickelter Bannerfuß # +item.banner.triangles_bottom.yellow=Gelber gespickelter Bannerfuß # +item.banner.triangles_top.black=Schwarzes gespickeltes Bannerhaupt # +item.banner.triangles_top.blue=Blaues gespickeltes Bannerhaupt # +item.banner.triangles_top.brown=Braunes gespickeltes Bannerhaupt # +item.banner.triangles_top.cyan=Türkises gespickeltes Bannerhaupt # +item.banner.triangles_top.gray=Graues gespickeltes Bannerhaupt # +item.banner.triangles_top.green=Grünes gespickeltes Bannerhaupt # +item.banner.triangles_top.lightBlue=Hellblaues gespickeltes Bannerhaupt # +item.banner.triangles_top.lime=Hellgrünes gespickeltes Bannerhaupt # +item.banner.triangles_top.magenta=Magenta gespickeltes Bannerhaupt # +item.banner.triangles_top.orange=Oranges gespickeltes Bannerhaupt # +item.banner.triangles_top.pink=Rosa gespickeltes Bannerhaupt # +item.banner.triangles_top.purple=Violettes gespickeltes Bannerhaupt # +item.banner.triangles_top.red=Rotes gespickeltes Bannerhaupt # +item.banner.triangles_top.silver=Hellgraues gespickeltes Bannerhaupt # +item.banner.triangles_top.white=Weißes gespickeltes Bannerhaupt # +item.banner.triangles_top.yellow=Gelbes gespickeltes Bannerhaupt # +item.banner.white.name=Weißes Banner # +item.banner.yellow.name=Gelbes Banner # +item.banner.illager=Illager # +item.bed.black.name=Schwarzes Bett # +item.bed.red.name=Rotes Bett # +item.bed.green.name=Grünes Bett # +item.bed.brown.name=Braunes Bett # +item.bed.blue.name=Blaues Bett # +item.bed.purple.name=Violettes Bett # +item.bed.cyan.name=Türkises Bett # +item.bed.silver.name=Hellgraues Bett # +item.bed.gray.name=Graues Bett # +item.bed.pink.name=Rosa Bett # +item.bed.lime.name=Hellgrünes Bett # +item.bed.yellow.name=Gelbes Bett # +item.bed.lightBlue.name=Hellblaues Bett # +item.bed.magenta.name=Magenta Bett # 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+item.tropicalBodyBettyMulti.name=%1$s-%2$s Betty # +item.tropicalBodyClayfishMulti.name=%1$s-%2$s Clayfish # +item.tropicalSchoolAnemone.name=Anemone # +item.tropicalSchoolBlackTang.name=Schwarzer Segelflossen-Doktorfisch # +item.tropicalSchoolBlueDory.name=Paletten-Doktorfisch # +item.tropicalSchoolButterflyFish.name=Falterfisch # +item.tropicalSchoolCichlid.name=Buntbarsch # +item.tropicalSchoolClownfish.name=Clownfisch # +item.tropicalSchoolCottonCandyBetta.name=Kampffisch # +item.tropicalSchoolDottyback.name=Zwergbarsch # +item.tropicalSchoolEmperorRedSnapper.name=Kaiserschnapper # +item.tropicalSchoolGoatfish.name=Meerbarbe # +item.tropicalSchoolMoorishIdol.name=Halfterfisch # +item.tropicalSchoolOrnateButterfly.name=Orangestreifen-Falterfisch # +item.tropicalSchoolParrotfish.name=Papageienfisch # +item.tropicalSchoolQueenAngelFish.name=Königin-Engelfisch # +item.tropicalSchoolRedCichlid.name=Roter Zebrafisch # +item.tropicalSchoolRedLippedBlenny.name=Rotlippenbandfisch # +item.tropicalSchoolRedSnapper.name=Roter Schnapper # 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+item.spawn_egg.entity.zombie_horse.name=Zombiepferd spawnen # +item.spawn_egg.entity.zombie.name=Zombie spawnen # +item.spawn_egg.entity.drowned.name=Ertrunkenen spawnen # +item.spawn_egg.entity.creeper.name=Creeper spawnen # +item.spawn_egg.entity.skeleton.name=Skelett spawnen # +item.spawn_egg.entity.spider.name=Spinne spawnen # +item.spawn_egg.entity.zombie_pigman.name=Zombie-Piglin spawnen # +item.spawn_egg.entity.strider.name=Schreiter spawnen # +item.spawn_egg.entity.slime.name=Schleim spawnen # +item.spawn_egg.entity.enderman.name=Enderman spawnen # +item.spawn_egg.entity.silverfish.name=Silberfischchen spawnen # +item.spawn_egg.entity.cave_spider.name=Höhlenspinne spawnen # +item.spawn_egg.entity.ghast.name=Ghast spawnen # +item.spawn_egg.entity.magma_cube.name=Magmawürfel spawnen # +item.spawn_egg.entity.blaze.name=Lohe spawnen # +item.spawn_egg.entity.zombie_villager.name=Zombie-Dorfbewohner spawnen # +item.spawn_egg.entity.zombie_villager_v2.name=Zombie-Dorfbewohner spawnen # +item.spawn_egg.entity.witch.name=Hexe spawnen # +item.spawn_egg.entity.stray.name=Streuner spawnen # +item.spawn_egg.entity.husk.name=Wüstenzombie spawnen # +item.spawn_egg.entity.wither_skeleton.name=Witherskelett spawnen # +item.spawn_egg.entity.guardian.name=Wächter spawnen # +item.spawn_egg.entity.elder_guardian.name=Wächterältesten spawnen # +item.spawn_egg.entity.shulker.name=Shulker spawnen # +item.spawn_egg.entity.endermite.name=Endermilbe spawnen # +item.spawn_egg.entity.evocation_illager.name=Magier spawnen # +item.spawn_egg.entity.vex.name=Plagegeist spawnen # +item.spawn_egg.entity.turtle.name=Meeresschildkröte spawnen # +item.spawn_egg.entity.dolphin.name=Delfin spawnen # +item.spawn_egg.entity.phantom.name=Phantom spawnen # +item.spawn_egg.entity.panda.name=Panda spawnen # +item.spawn_egg.entity.pillager.name=Plünderer spawnen # +item.spawn_egg.entity.piglin_brute.name=Piglin-Grobian spawnen # +item.spawn_egg.entity.piglin.name=Piglin spawnen # +item.spawn_egg.entity.fox.name=Fuchs spawnen # +item.spawn_egg.entity.unknown.name=Spawnen # +item.spawn_egg.entity.wandering_trader.name=Wandernden Händler spawnen # +item.spawn_egg.entity.wither.name=Wither spawnen # +item.spawn_egg.entity.zoglin.name=Zoglin spawnen # +item.spawn_egg.entity.sniffer.name=Schnüffler spawnen # +item.trident.name=Dreizack # +item.mushroom_stew.name=Pilzsuppe # +item.muttonCooked.name=Gebratenes Hammelfleisch # +item.muttonRaw.name=Rohes Hammelfleisch # +item.name_tag.name=Namensschild # +item.netherbrick.name=Netherziegel # +item.quartz.name=Netherquarz # +item.nether_wart.name=Netherwarze # +item.netherStar.name=Netherstern # +item.painting.name=Gemälde # +item.paper.name=Papier # +item.diamond_pickaxe.name=Diamantspitzhacke # +item.golden_pickaxe.name=Goldspitzhacke # +item.iron_pickaxe.name=Eisenspitzhacke # +item.stone_pickaxe.name=Steinspitzhacke # +item.wooden_pickaxe.name=Holzspitzhacke # +item.porkchop_cooked.name=Gebratenes Schweinekotelett # +item.porkchop.name=Rohes Schweinekotelett # +item.portfolio.name=Portfolio # +item.potato.name=Kartoffel # +item.baked_potato.name=Ofenkartoffel # +item.poisonous_potato.name=Giftige Kartoffel # +item.prismarine_crystals.name=Prismarinkristalle # +item.prismarine_shard.name=Prismarinscherbe # +item.pumpkin_pie.name=Kürbiskuchen # +item.cooked_rabbit.name=Gebratenes Kaninchen # +item.rabbit_foot.name=Hasenpfote # +item.rabbit_hide.name=Kaninchenfell # +item.rabbit.name=Rohes Kaninchen # +item.rabbit_stew.name=Kaninchenragout # +item.record_11.desc=C418 - 11 # +item.record_13.desc=C418 - 13 # +item.record_blocks.desc=C418 - Blöcke # +item.record_cat.desc=C418 - Katze # +item.record_chirp.desc=C418 - Sperling # +item.record_far.desc=C418 - Weit # +item.record_mall.desc=C418 - Einkaufszentrum # +item.record_mellohi.desc=C418 - Mellohi # +item.record.name=Schallplatte # +item.record_stal.desc=C418 - Stal # +item.record_strad.desc=C418 - Strad # +item.record_wait.desc=C418 - Warten # +item.record_ward.desc=C418 - Abteilung # +item.record_pigstep.desc=Lena Raine – Pigstep # +item.record_otherside.desc=Lena Raine – otherside # +item.record_relic.desc=Aaron Cherof - Relikt # +item.redstone.name=Redstone-Staub # +item.reeds.name=Zuckerrohr # +item.kelp.name=Seetang # +item.dried_kelp.name=Getrockneter Seetang # +item.rotten_flesh.name=Verrottetes Fleisch # +item.ruby.name=Rubin # +item.saddle.name=Sattel # +item.wheat_seeds.name=Samen # +item.beetroot_seeds.name=Rote-Bete-Samen # +item.melon_seeds.name=Melonenkerne # +item.pumpkin_seeds.name=Kürbiskerne # +item.shears.name=Schere # +item.diamond_shovel.name=Diamantschaufel # +item.golden_shovel.name=Goldschaufel # +item.iron_shovel.name=Eisenschaufel # +item.stone_shovel.name=Steinschaufel # +item.wooden_shovel.name=Holzschaufel # +item.sign.name=Eichenschild # +item.spruce_sign.name=Fichtenschild # +item.birch_sign.name=Birkenschild # +item.jungle_sign.name=Tropenholzschild # +item.acacia_sign.name=Akazienschild # +item.darkoak_sign.name=Dunkeleichenschild # +item.crimson_sign.name=Karmesinschild # +item.warped_sign.name=Wirrschild # +item.skull.char.name=Kopf # +item.skull.creeper.name=Creeper-Kopf # +item.skull.dragon.name=Enderdrachenkopf # +item.skull.player.name=Kopf von %s # +item.skull.skeleton.name=Skelettschädel # +item.skull.wither.name=Witherskelettschädel # +item.skull.zombie.name=Zombiekopf # +item.slime_ball.name=Schleimball # +item.snowball.name=Schneeball # +item.speckled_melon.name=Funkelnde Melone # +item.spider_eye.name=Spinnenauge # +item.stick.name=Stock # +item.string.name=Faden # +item.sugar.name=Zucker # +item.gunpowder.name=Schießpulver # +item.diamond_sword.name=Diamantschwert # +item.golden_sword.name=Goldschwert # +item.iron_sword.name=Eisenschwert # +item.stone_sword.name=Steinschwert # +item.wooden_sword.name=Holzschwert # +item.unbreakable=Unzerstörbar # +item.wheat.name=Weizen # +item.writable_book.name=Buch und Feder # +item.written_book.name=Beschriebenes Buch # +item.glowstone_dust.name=Glowstone-Staub # +item.shulker_shell.name=Shulkerhülle # +item.totem.name=Totem der Unsterblichkeit # +item.turtle_helmet.name=Schildkrötenpanzer # +item.turtle_shell_piece.name=Hornschuppe # +item.phantom_membrane.name=Phantommembrane # +item.sweet_berries.name=Süße Beeren # +item.suspicious_stew.name=Verdächtige Suppe # +item.banner_pattern.bricks=Gemauertes Feld # +item.banner_pattern.creeper=Creeper # +item.banner_pattern.flower=Blume # +item.banner_pattern.globe=Globus # +item.banner_pattern.name=Bannermuster # +item.banner_pattern.piglin=Schnauze # +item.banner_pattern.skull=Schädel # +item.banner_pattern.thing=Logo # +item.banner_pattern.vines=Spickelbord # +item.bucketPowderSnow.name=Pulverschneeeimer # + +item.shield.name=Schild # +item.shield.white.name=Weißer Schild # +item.shield.lime.name=Hellgrüner Schild # +item.shield.yellow.name=Gelber Schild # +item.shield.silver.name=Hellgrauer Schild # +item.shield.pink.name=Rosafarbener Schild # +item.shield.purple.name=Violetter Schild # +item.shield.red.name=Roter Schild # +item.shield.orange.name=Orangefarbener Schild # +item.shield.lightBlue.name=Hellblauer Schild # +item.shield.magenta.name=Magentafarbener Schild # +item.shield.gray.name=Grauer Schild # +item.shield.green.name=Grüner Schild # +item.shield.cyan.name=Türkiser Schild # +item.shield.brown.name=Brauner Schild # +item.shield.black.name=Schwarzer Schild # +item.shield.blue.name=Blauer Schild # + +item.goat_horn.name=Ziegenhorn # +item.minecraft.goat_horn.sound.0=Sinnieren # +item.minecraft.goat_horn.sound.1=Singen # +item.minecraft.goat_horn.sound.2=Suchen # +item.minecraft.goat_horn.sound.3=Fühlen # +item.minecraft.goat_horn.sound.4=Bewundern # +item.minecraft.goat_horn.sound.5=Rufen # +item.minecraft.goat_horn.sound.6=Sehnen # +item.minecraft.goat_horn.sound.7=Traum # + +itemGroup.search=Suche # +itemGroup.name.planks=Bretter # +itemGroup.name.walls=Mauern # +itemGroup.name.fence=Zäune # +itemGroup.name.fenceGate=Zauntore # +itemGroup.name.stairs=Stufen # +itemGroup.name.door=Türen # +itemGroup.name.glass=Glas # +itemGroup.name.glassPane=Glasscheiben # +itemGroup.name.permission=Berechtigungsblöcke # +itemGroup.name.slab=Stufen # +itemGroup.name.stoneBrick=Dekorativer Stein # +itemGroup.name.sandstone=Sandstein # +itemGroup.name.wool=Wolle # +itemGroup.name.woolCarpet=Wollteppich # +itemGroup.name.concretePowder=Trockenbeton # +itemGroup.name.concrete=Beton # +itemGroup.name.stainedClay=Keramik # +itemGroup.name.glazedTerracotta=Glasierte Keramik # +itemGroup.name.dye=Farbstoffe # +itemGroup.name.ore=Erze # +itemGroup.name.stone=Stein # +itemGroup.name.log=Holz # +itemGroup.name.leaves=Blätter # +itemGroup.name.sapling=Setzlinge # +itemGroup.name.seed=Samen # +itemGroup.name.crop=Getreide # +itemGroup.name.grass=Bodendecker # +itemGroup.name.flower=Blumen # +itemGroup.name.rawFood=Rohes Essen # +itemGroup.name.cookedFood=Gekochtes Essen # +itemGroup.name.miscFood=Verschiedenes Essen # +itemGroup.name.mushroom=Pilze # +itemGroup.name.monsterStoneEgg=Verseuchter Stein # +itemGroup.name.mobEgg=Kreatureneier # +itemGroup.name.helmet=Helme # +itemGroup.name.chestplate=Brustplatten # +itemGroup.name.leggings=Beinrüstungen # +itemGroup.name.boots=Stiefel # +itemGroup.name.horseArmor=Pferderüstungen # +itemGroup.name.sword=Schwerter # +itemGroup.name.axe=Äxte # +itemGroup.name.pickaxe=Spitzhacken # +itemGroup.name.shovel=Schaufeln # +itemGroup.name.hoe=Hacken # +itemGroup.name.arrow=Pfeile # +itemGroup.name.potion=Tränke # +itemGroup.name.splashPotion=Wurftränke # +itemGroup.name.lingeringPotion=Verweiltränke # +itemGroup.name.bed=Betten # +itemGroup.name.chalkboard=Tafeln # +itemGroup.name.anvil=Ambosse # +itemGroup.name.chest=Truhen # +itemGroup.name.shulkerBox=Shulkerkisten # +itemGroup.name.record=Schallplatten # +itemGroup.name.skull=Kreaturenschädel # +itemGroup.name.boat=Boote # +itemGroup.name.chestboat=Boote mit Truhe # +itemGroup.name.rail=Schienen # +itemGroup.name.minecart=Loren # +itemGroup.name.pressurePlate=Druckplatten # +itemGroup.name.trapdoor=Falltüren # +itemGroup.name.enchantedBook=Zauberbücher # +itemGroup.name.banner=Banner # +itemGroup.name.firework=Feuerwerk # +itemGroup.name.fireworkStars=Feuerwerkladungen # +itemGroup.name.coral=Korallenblöcke # +itemGroup.name.coral_decorations=Korallen-Dekorationen # +itemGroup.name.buttons=Schalter # +itemGroup.name.sign=Schilder # +itemGroup.name.wood=Holz # +itemGroup.name.banner_pattern=Bannermuster # +itemGroup.name.netherWartBlock=Netherwarzen # +itemGroup.name.candles=Kerzen # +itemGroup.name.goatHorn=Ziegenhörner # + +jigsaw.title.target_pool=Zielmenge: # +jigsaw.title.name=Name: # +jigsaw.title.target=Zielname: # +jigsaw.title.final_block=Wird zu: # +jigsaw.title.joint_type=Verbindungstyp: # +jigsaw.title.joint_type.aligned=Ausgerichtet # +jigsaw.joint_type.aligned=Ausgerichtet # +jigsaw.joint_type.rollable=Rollbar # +jigsaw.exit.done=Fertig # +jigsaw.exit.cancel=Abbrechen # + +##EDU Joincode +joincode.entry_popup.icon_button=%1 Beitrittscode-Knopf # Example: Apple join code button # +joincode.entry_popup.icon_entry=%3 Zugang mit Beitrittscode, %1 von %2 # Example: Apple join code entry 2 of 5 # +joincode.entry_popup.title=Beitrittscode eingeben # +joincode.connecting.title=Welt beitreten # +joincode.connecting.lower_text=Welt wird gesucht ... # +joincode.error.title=Fehler beim Beitritt # +joincode.error.message.no_match=Der von dir eingegebene Beitrittscode entspricht keiner momentan verfügbaren Welt. # +joincode.error.message.no_response=Beim Verbinden mit dem Beitrittscode-Dienst ist ein Fehler aufgetreten. Versuche es bitte erneut. # +joincode.error.message.not_available=Beitrittscodes sind derzeit nicht verfügbar. Frage deinen Host nach der IP-Adresse, um seinem Spiel beizutreten. # +joincode.error.message.service_error=Etwas ist schiefgelaufen. Bitte versuche es erneut. # +joincode.found.title=Welt beitreten # +joincode.found.message=Wolltest du dieser Welt hier beitreten? # +joincode.found.host_name=Gehostet von: %1 # +joincode.icon_text.null=Leer # +joincode.icon_text.1=Buch und Feder # +joincode.icon_text.2=Ballon # +joincode.icon_text.3=Schiene # +joincode.icon_text.4=Alex # +joincode.icon_text.5=Keks # +joincode.icon_text.6=Fisch # +joincode.icon_text.7=Agent # +joincode.icon_text.8=Kuchen # +joincode.icon_text.9=Spitzhacke # +joincode.icon_text.10=Wassereimer # +joincode.icon_text.11=Steve # +joincode.icon_text.12=Apfel # +joincode.icon_text.13=Karotte # +joincode.icon_text.14=Panda # +joincode.icon_text.15=Schild # +joincode.icon_text.16=Trank # +joincode.icon_text.17=Karte # +joincode.icon_text.18=Lama # +joincode.ip_entry.button_tts=Weitere Optionen # +joincode.ip_entry.address.tooltip=Bitte den Host, das Spiel zu unterbrechen, um die IP-Adresse zu finden. IP-Adresse und Portnummer werden auf der Registerkarte "Mehrspieler" des Pausenfensters angezeigt. # +joincode.ip_entry.port.tooltip=Bitte den Host, das Spiel zu unterbrechen, um die Portnummer zu finden. IP-Adresse und Portnummer werden auf der Registerkarte "Mehrspieler" des Pausenfensters angezeigt. # +joincode.generate_new.button.text=Neuen Beitrittscode generieren # +joincode.generate_new.tooltip.text=Das Generieren eines neuen Codes unterbricht deine Mehrspieler-Sitzung nicht. # +joincode.button.share_link.text=Einen Link teilen # +joincode.generating_new=Wird geladen ... # +joincode.tooltip.errortext=Beim Generieren deines Beitrittscodes ist ein Fehler aufgetreten. # +joincode.tooltip.account.error=Beim Verifizieren deines Kontos ist ein Fehler aufgetreten. Bitte starte Minecraft Education neu und versuche es erneut. # +joincode.tooltip.infotext=Gib deinem Klassenkameraden den Beitrittscode, damit er oder sie deiner Welt beitreten kann. # +joincode.button.stop_hosting.text=Hosten beenden # +joincode.confirmation.stop_hosting.message=Wenn du aufhörst, die Welt zu hosten, wird die Mehrspieler-Sitzung für alle Spieler beendet. Möchtest du das wirklich tun? # +joincode.button.start_hosting.text=Hosten beginnen # +joincode.confirmation.start_hosting.message=Wenn du mit dem Hosten beginnst, erstellen wir einen Code, den du anderen Spielern geben kannst, damit sie deiner Welt beitreten können. Möchtest du das Hosten beginnen? # +joincode.service.unreachable=Der Entdecker-Dienst ist nicht erreichbar. # +joincode.button.generate_code.text=Neuen Beitrittscode generieren # +joincode.confirmation.generate_code.message=Das Erstellen eines neuen Beitrittscodes unterbricht dein Mehrspieler-Spiel nicht. Der neue Code wird verwendet, um weitere Spieler einzuladen. # +joincode.service.unavailable=Beitrittscodes sind derzeit nicht verfügbar. Versuche zu aktualisieren oder verwende stattdessen deine IP-Adresse. # + +##EDU Pause Menu +edu.pause.ipaddress=IP-ADRESSE # +edu.pause.port=PORT # +edu.pause.nethernetLabel=VERBINDUNGS-ID # + +key.attack=Angreifen/Zerstören # +key.back=Rückwärts gehen # +key.categories.gameplay=Spielmechanik # +key.categories.inventory=Inventar # +key.categories.misc=Verschiedenes # +key.categories.movement=Bewegung # +key.categories.multiplayer=Mehrspieler # +key.categories.stream=Twitch-Streaming # +key.categories.ui=Spielsteuerung # +key.codeBuilder=Code-Builder # +key.chat=Chat-Knopf # +key.command=Befehlszeile öffnen # +key.copyCoordinates=Koordinaten kopieren # +key.copyFacingCoordinates=Gegenüberliegende Koordinaten kopieren # +key.cycleItemLeft=Gegenst. wechseln L # +key.cycleItemRight=Gegenst. wechseln R # +key.scoreboard=Anzeigetafel anzeigen # +key.drop=Gegenst. fallenl. # +key.forward=Vorwärts gehen # +key.fullscreen=Vollbildmodus # +key.hotbar.1=Schnellzugriff 1 # +key.hotbar.2=Schnellzugriff 2 # +key.hotbar.3=Schnellzugriff 3 # +key.hotbar.4=Schnellzugriff 4 # +key.hotbar.5=Schnellzugriff 5 # +key.hotbar.6=Schnellzugriff 6 # +key.hotbar.7=Schnellzugriff 7 # +key.hotbar.8=Schnellzugriff 8 # +key.hotbar.9=Schnellzugriff 9 # +key.cyclefixedinventory=Festes Inventar wechseln # +key.immersivereader=Immersion-Reader # +key.interactwithtoast=Benachrichtigung öffnen # +key.mobeffectsandinteractwithtoast=Mitteilung öffnen / Kreatureneffekte # +key.script_toggle=Mausmodus umschalten # +key.script_cancel=Aktuelle Aktion abbrechen # +key.script_open_map=Karten-Benutzeroberfläche öffnen # +key.script_open_chat=Chat-Benutzeroberfläche öffnen # +key.script_open_inventory=Inventar-Benutzeroberfläche öffnen # +key.script_open_mission=Missions-Benutzeroberfläche öffnen # +key.inventory=Inventar # +key.jump=Springen/Hochfliegen # +key.left=Links # +key.lookCenter=Zur Mitte sehen # +key.lookDown=Nach unten sehen # +key.lookDownLeft=Nach unten links sehen # +key.lookDownRight=Nach unten rechts sehen # +key.lookDownSlight=Leicht nach unten sehen # +key.lookDownSmooth=Ganz nach unten sehen # +key.lookLeft=Nach links sehen # +key.lookLeftSmooth=Leicht nach links sehen # +key.lookRight=Nach rechts sehen # +key.lookRightSmooth=Ganz nach rechts sehen # +key.lookUp=Nach oben sehen # +key.lookUpLeft=Nach oben links sehen # +key.lookUpRight=Nach oben rechts sehen # +key.lookUpSlight=Leicht nach oben sehen # +key.lookUpSmooth=Ganz nach oben sehen # +key.menuTabLeft=Menüregisterkarte links # +key.menuTabRight=Menüregisterkarte rechts # +key.mouseButton=Taste %1$s # +key.pickItem=Block auswählen # +key.playerlist=Spieler auflisten # +key.right=Rechts # +key.screenshot=Screenshot machen # +key.smoothCamera=Kameraverhalten wechseln # +key.sneak=Schleichen/Runterfliegen # +key.spectatorOutlines=Spieler markieren (Zuschauer) # +key.sprint=Sprinten # +key.streamCommercial=Stream-Werbung anzeigen # +key.streamPauseUnpause=Stream pausieren/fortsetzen # +key.streamStartStop=Stream starten/beenden # +key.streamToggleMic=Push-to-talk / Stummschalten # +key.togglePerspective=Perspekt. wechseln # +key.toggleControlTips=Tipps zur Steuerung # +key.inGameMenu=Menü im Spiel # +key.use=Benutzen/Platzier. # +key.flyDownSlow=Langs. runterflieg. # +key.flyUpSlow=Langs. hochfliegen # +key.mobEffects=Kreatur-Effekte # +key.moveBack=Zurück # +key.moveForward=Vorwärts # +key.moveLeft=Nach links # +key.moveRight=Nach rechts # +key.pause=Pause # +key.toggleLivingroom=Immersion ein/aus # + +keyboard.keyName.backspace=RÜCK # +keyboard.keyName.tab=TAB # +keyboard.keyName.return=EINGABE # +keyboard.keyName.pause=PAUSE # +keyboard.keyName.lshift=UMSCHALT # +keyboard.keyName.control=STRG # +keyboard.keyName.alt=ALTERNATIV # +keyboard.keyName.capsLock=FESTSTELL # +keyboard.keyName.escape=ESCAPE # +keyboard.keyName.space=LEERZEICHEN # +keyboard.keyName.pgDown=SEITE RUNTER # +keyboard.keyName.pgUp=SEITE HOCH # +keyboard.keyName.end=ENDE # +keyboard.keyName.home=POS1 # +keyboard.keyName.left=LINKS # +keyboard.keyName.up=HOCH # +keyboard.keyName.right=RECHTS # +keyboard.keyName.down=RUNTER # +keyboard.keyName.insert=EINFÜGEN # +keyboard.keyName.delete=ENTFERNEN # +keyboard.keyName.0=0 # +keyboard.keyName.1=1 # +keyboard.keyName.2=2 # +keyboard.keyName.3=3 # +keyboard.keyName.4=4 # +keyboard.keyName.5=5 # +keyboard.keyName.6=6 # +keyboard.keyName.7=7 # +keyboard.keyName.8=8 # +keyboard.keyName.9=9 # +keyboard.keyName.a=A # +keyboard.keyName.b=B # +keyboard.keyName.c=C # +keyboard.keyName.d=D # +keyboard.keyName.e=E # +keyboard.keyName.f=F # +keyboard.keyName.g=G # +keyboard.keyName.h=H # +keyboard.keyName.i=I # +keyboard.keyName.j=J # +keyboard.keyName.k=K # +keyboard.keyName.l=L # +keyboard.keyName.m=M # +keyboard.keyName.n=N # +keyboard.keyName.o=O # +keyboard.keyName.p=P # +keyboard.keyName.q=Q # +keyboard.keyName.r=R # +keyboard.keyName.s=S # +keyboard.keyName.t=T # +keyboard.keyName.u=U # +keyboard.keyName.v=V # +keyboard.keyName.w=W # +keyboard.keyName.x=X # +keyboard.keyName.y=Y # +keyboard.keyName.z=Z # +keyboard.keyName.f1=F1 # +keyboard.keyName.f2=F2 # +keyboard.keyName.f3=F3 # +keyboard.keyName.f4=F4 # +keyboard.keyName.f5=F5 # +keyboard.keyName.f6=F6 # +keyboard.keyName.f7=F7 # +keyboard.keyName.f8=F8 # +keyboard.keyName.f9=F9 # +keyboard.keyName.f10=F10 # +keyboard.keyName.f11=F11 # +keyboard.keyName.f12=F12 # +keyboard.keyName.f13=F13 # +keyboard.keyName.numpad0=NUMPAD0 # +keyboard.keyName.numpad1=NUMPAD1 # +keyboard.keyName.numpad2=NUMPAD2 # +keyboard.keyName.numpad3=NUMPAD3 # +keyboard.keyName.numpad4=NUMPAD4 # +keyboard.keyName.numpad5=NUMPAD5 # +keyboard.keyName.numpad6=NUMPAD6 # +keyboard.keyName.numpad7=NUMPAD7 # +keyboard.keyName.numpad8=NUMPAD8 # +keyboard.keyName.numpad9=NUMPAD9 # +keyboard.keyName.scroll=BLÄTTERN # +keyboard.keyName.equals=GLEICH # +keyboard.keyName.add=PLUS # +keyboard.keyName.minus=MINUS # +keyboard.keyName.subtract=ABZIEHEN # +keyboard.keyName.multiply=MULTIPLIZIEREN # +keyboard.keyName.divide=DIVIDIEREN # +keyboard.keyName.decimal=KOMMA # +keyboard.keyName.grave=TILDE # +keyboard.keyName.numLock=NUMLOCK # +keyboard.keyName.slash=SLASH # +keyboard.keyName.semicolon=SEMIKOLON # +keyboard.keyName.apostrophe=HOCHKOMMA # +keyboard.keyName.comma=KOMMA # +keyboard.keyName.period=PUNKT # +keyboard.keyName.backslash=BACKSLASH # +keyboard.keyName.lbracket=KLAMMER LINKS # +keyboard.keyName.rbracket=KLAMMER RECHTS # + +keyboard.keyName.backspace.short=RÜCKSCHRITT # +keyboard.keyName.tab.short=TAB # +keyboard.keyName.return.short=EINGABE # +keyboard.keyName.pause.short=PAUSE # +keyboard.keyName.lshift.short=UMSCHALT # +keyboard.keyName.control.short=STRG # +keyboard.keyName.alt.short=ALT # +keyboard.keyName.capsLock.short=FESTSTELLTASTE # +keyboard.keyName.escape.short=ESC # +keyboard.keyName.space.short=LEERZEICHEN # +keyboard.keyName.pgDown.short=Bild runter # +keyboard.keyName.pgUp.short=Bild hoch # +keyboard.keyName.end.short=ENDE # +keyboard.keyName.home.short=POS1 # +keyboard.keyName.left.short=LINKS # +keyboard.keyName.up.short=HOCH # +keyboard.keyName.right.short=RECHTS # +keyboard.keyName.down.short=RUNTER # +keyboard.keyName.insert.short=EINFG # +keyboard.keyName.delete.short=ENTF # +keyboard.keyName.numpad0.short=N0 # +keyboard.keyName.numpad1.short=N1 # +keyboard.keyName.numpad2.short=N2 # +keyboard.keyName.numpad3.short=N3 # +keyboard.keyName.numpad4.short=N4 # +keyboard.keyName.numpad5.short=N5 # +keyboard.keyName.numpad6.short=N6 # +keyboard.keyName.numpad7.short=N7 # +keyboard.keyName.numpad8.short=N8 # +keyboard.keyName.numpad9.short=N9 # +keyboard.keyName.scroll.short=ROLLEN # +keyboard.keyName.equals.short== # +keyboard.keyName.add.short=N+ # +keyboard.keyName.minus.short=- # +keyboard.keyName.subtract.short=N- # +keyboard.keyName.multiply.short=N* # +keyboard.keyName.divide.short=N/ # +keyboard.keyName.decimal.short=N. # +keyboard.keyName.grave.short=` # +keyboard.keyName.numLock.short=NUMLOCK # +keyboard.keyName.slash.short=/ # +keyboard.keyName.semicolon.short=; # +keyboard.keyName.apostrophe.short=' # +keyboard.keyName.comma.short=, # +keyboard.keyName.period.short=. # +keyboard.keyName.backslash.short=\ # +keyboard.keyName.lbracket.short=[ # +keyboard.keyName.rbracket.short=] # + +keyboard.onScreen.lineNumber=Linie %s # + +lanServer.otherPlayers=Einstellungen für andere Spieler # +lanServer.scanning=Suche nach Spielen im lokalen Netzwerk # +lanServer.start=LAN-Welt starten # +lanServer.title=LAN-Welt # +lanServer.restart=Dieser Server wurde neugestartet! # + +licensed_content.goBack=Zurück # +licensed_content.viewLicensedContent=Rufe https://minecraft.net/licensed-content/ in einem Webbrowser auf, um lizenzierte Inhalte anzuzeigen. # + +livingroom.hint.tap_touchpad_for_immersive=Tippe das Touchpad an, um die Immersion umzuschalten # +livingroom.hint.tap_view_for_immersive=Drücke F5, um die Immersion umzuschalten # +livingroom.hint.tap_view_for_immersive_gamepad=Steuerkreuz nach oben, um die Immersion umzuschalten # +livingroom.hint.tap_view_for_immersive_oculustouch=Drücke Y, um die Immersion umzuschalten # +livingroom.hint.tap_view_for_immersive_windowsmr=Drücke Rechtes Menü, um die Immersion umzuschalten # + +map.toolTip.displayMarkers=Markierungen anzeigen # +map.toolTip.scaling=Maßstab 1:%s # +map.toolTip.level=Level %s/%s # +map.toolTip.unkown=Unbekannte Karte # +map.toolTip.locked=Gesperrt # +map.position.agent=Agent-Pos.: %s, %s, %s # +map.position=Position: %s, %s, %s # + +mcoServer.title=Minecraft-Onlinewelt # + +menu.achievements=Erfolge # +menu.convertingLevel=Welt wird erweitert # +menu.copyright=©Mojang AB # +menu.disconnect=Verbindung trennen # +menu.educatorResources=Ressourcen für Lehrer # +menu.editions=Editions # +menu.beta=Beta!!! # +menu.game=Spielmenü # +menu.generatingLevel=Welt wird erstellt # +menu.generatingTerrain=Gelände wird gebaut # +menu.howToPlay=So wird gespielt # +menu.howToPlay.caps=SO WIRD GESPIELT # +menu.host=Hosten # +menu.howToPlay.generalMessage=Minecraft-Lexikon für neue und erfahrene Spieler. # +menu.howToPlay.access=Drücke :_gamepad_face_button_down:, um "So wird gespielt" zu öffnen! # +menu.howToPlay.access.noicon=Drücke [A]:, um "So wird gespielt" zu öffnen! # +menu.loadingLevel=Welt wird geladen # +menu.multiplayer=Mehrspieler # +menu.online=Minecraft Realms # +menu.options=Optionen # +menu.settings=Einstellungen # +menu.settings.caps=EINSTELLUNGEN # +menu.classroom_settings.caps=KLASSENRAUMEINSTELLUNGEN # +menu.serverStore=%s Store # +menu.serverGenericName=Server # +menu.play=Spielen # +menu.playdemo=Demo-Welt spielen # +menu.playOnRealms=Auf Realm spielen # +menu.quickplay=Schnelles Spiel # +menu.quit=Speichern & beenden # +menu.quit.edu=Speichern und verlassen # +menu.quiz=Test absolvieren # +menu.resetdemo=Demo-Welt zurücksetzen # +menu.resourcepacks=Ressourcenpakete # +menu.globalpacks=Globale Ressourcen # +menu.storageManagement=Speicherung # +menu.behaviors=Verhaltenspakete # +menu.worldtemplates=Weltvorlagen # +menu.respawning=Respawnen # +menu.returnToGame=Spiel fortsetzen # +menu.returnToMenu=Speichern und zurück zum Hauptmenü # +menu.shareToLan=Für LAN öffnen # +menu.simulating=Welt wird etwas simuliert # +menu.singleplayer=Einzelspieler # +menu.store=Marketplace # +menu.skins=Skins # +menu.start=Start # +menu.switchingLevel=Welt wird gewechselt # +menu.makingBackup=Backup wird angelegt ... # +menu.saving=Wird gespeichert ... # +menu.editorMode=Editor-Modus # +menu.editor.play=Fortsetzen # +menu.character_cast.select_title=Wähle deinen Startcharakter # +menu.character_cast.preview_title=Lerne das Team kennen! # + +merchant.deprecated=Handle etwas anderes, um ein neues Angebot freizuschalten! # + + +mount.onboard=Drücke %1$s zum Verlassen # + +multiplayer.connect=Verbinden # +multiplayer.downloadingStats=Statistiken und Erfolge werden heruntergeladen ... # +multiplayer.downloadingTerrain=Landschaft wird heruntergeladen # +multiplayer.info1=Der Mehrspielermodus in Minecraft ist derzeit noch nicht fertiggestellt, aber es # +multiplayer.info2=laufen bereits frühe Tests mit einigen Bugs. # +multiplayer.ipinfo=Gib die IP-Adresse des Servers ein, mit dem du dich verbinden möchtest: # +multiplayer.packErrors=Mindestens eine Ressource oder ein Verhaltenspaket konnte nicht geladen werden. # +multiplayer.packErrors.realms=Mindestens eine Ressource oder ein Verhaltenspaket konnte nicht geladen werden. Versuche, diese Welt über deine Realm-Einstellungen herunterzuladen, um weitere Informationen zum Fehler zu erhalten. # +multiplayer.player.inventory.recovered=Dein Inventar wurde wiederhergestellt und in Truhen in deiner Nähe platziert. # +multiplayer.player.inventory.failed=Dein Inventar wurde wiederhergestellt. Finde einen sicheren Ort, und wir werden bei deinem nächsten Betreten der Welt eine Truhe in deiner Nähe platzieren. # +multiplayer.player.joined=%s hat das Spiel betreten # +multiplayer.player.joined.renamed=%s (früher bekannt als %s) ist dem Spiel beigetreten # +multiplayer.player.joined.realms=%s ist dem Realm beigetreten. # +multiplayer.player.joined.realms.renamed=%s (bisher %s) ist dem Realm beigetreten # +multiplayer.player.left=%s hat das Spiel verlassen # +multiplayer.player.left.realms=%s hat das Realm verlassen. # +multiplayer.player.changeToPersona=%s hat das Charakteraussehen geändert. # +multiplayer.player.changeToSkin=%s hat den Skin gewechselt. # +multiplayer.stopSleeping=Aufstehen # +multiplayer.playersSleeping=%s/%s Spielern schlafen # +multiplayer.texturePrompt.line1=Dieser Server empfiehlt die Verwendung eines benutzerdefinierten Ressourcenpakets. # +multiplayer.texturePrompt.line2=Möchtest du es automatisch herunterladen und installieren? # +multiplayer.title=Mehrspielermodus spielen # +multiplayer.inBedOpenChat=Chat öffnen # +multiplayer.joincode.refreshed=Der Beitrittscode des Spiels wurde aktualisiert. # + +notification.lock.noCraft=Der Gegenstand ist gesperrt und kann nicht für die Herstellung genutzt werden # +notification.lock.noDrop=Der Gegenstand ist gesperrt und kann nicht fallen gelassen werden # +notification.lock.noRemove=Der Gegenstand ist gesperrt und kann nicht aus dem Inventar entfernt werden # + +npcscreen.action.buttonmode=Schaltflächenmodus # +npcscreen.action.onEnter=Beim Eintritt # +npcscreen.action.onExit=Beim Verlassen # +npcscreen.action.buttonname=Schaltflächenname # +npcscreen.action.command.placeholder=Hier Befehl eingeben... # +npcscreen.action.command.title=Befehl # +npcscreen.action.url.placeholder=Hier URL eingeben... # +npcscreen.action.url.title=URL # +npcscreen.action.url.warning.invalidUri=Es werden nur URLs mit "http" oder "https" am Anfang unterstützt. # +npcscreen.action.url.warning.emptyUri=Wenn kein URL hinzugefügt wird, öffnet diese Schaltfläche ein neues Browserfenster. # +npcscreen.addcommand=Befehl hinzufügen # +npcscreen.addtext=Hier Dialog eingeben... # +npcscreen.addurl=URL hinzufügen # +npcscreen.advancedsettings=Erweiterte Einstellungen # +npcscreen.advancedtitle=Erweiterte NPC-Einstellungen # +npcscreen.appearance=Aussehen # +npcscreen.basictitle=Non Player Character # +npcscreen.dialog=Dialog # +npcscreen.editdialog=Dialog bearbeiten # +npcscreen.help.command.a=Klick auf diese Schaltfläche, um einen Befehl zum NPC-Dialogfenster hinzuzufügen. # +npcscreen.help.command.b=Es können mehrere Befehle auf einmal hinzugefügt werden. # +npcscreen.help.url.a=Klick auf diese Schaltfläche, um einen URL-Hyperlink zum NPC-Dialogfenster hinzuzufügen. # +npcscreen.help.url.b=Link wird im Standardbrowser des Spielers geöffnet. # +npcscreen.learnmore=Mehr erfahren # +npcscreen.name=Name # +npcscreen.npc=NPC # +npcscreen.requiresop=OP erforderlich # + +npcUri.launch.success=NPC-Link wurde geöffnet. # +npcUri.launch.failure=NPC-Link konnte nicht geöffnet werden. Offenbar handelt es sich nicht um einen unterstützten URL. # + +offer.category.skinpack=Skinpakete # +offer.category.resourcepack=Texturpakete # +offer.category.mashup=Mash-up-Pakete # +offer.category.worldtemplate=Welten # +offer.category.editorschoice=Editor's Choice # +offer.category.allByCreator=Alles von %s # + +offer.navigationTab.skins=Skins # +offer.navigationTab.textures=Texturen # +offer.navigationTab.worlds=Welten # +offer.navigationTab.mashups=Mash-ups # + +options.adjustBrightness=Passe die Helligkeit an, bis du nur noch zwei Creeper-Gesichter sehen kannst. # +options.brightness.notVisible=Nicht sichtbar # +options.brightness.barelyVisible=Kaum sichtbar # +options.brightness.easilyVisible=Gut sichtbar # + +options.adUseSingleSignOn=Einmalanmeldung aktivieren # +options.adEduRememberMe=Erinnert Euch an mich # +options.advancedButton=Erweiterte Grafikeinstellungen ... # +options.showAdvancedVideoSettings=Erweiterte Grafikeinstellungen anzeigen # +options.advancedOpengl=Erweitertes OpenGL # +options.advancedVideoTitle=Erweiterte Grafikeinstellungen # +options.anaglyph=3D-Anaglyphendarstellung # +options.termsAndConditions=Nutzungsbedingungen # +options.attribution=Zuschreibung # +options.3DRendering=3D-Rendering # +options.animatetextures=Animiertes Wasser # +options.ao=Weiche Beleuchtung # +options.ao.max=Maximum # +options.ao.min=Minimum # +options.ao.off=AUS # +options.autojump=Automatisches Springen # +options.sprintOnMovement=Automatisches Sprinten # +options.clearhotbar=Schnellzugriff löschen # +options.blockAlternatives=Alternierende Blocktexturen # +options.buildid.format=Build: %1$s # +options.protocolversion.format=Protokollversion: %1%s # +options.worldconversion.version=Weltumwandler: %s # +options.builddate.format=Erstellungsdatum: %s # +options.buttonSize=Tastengröße # +options.alwaysHighlightHoveringBoxInCrosshair=Hervorheben immer aktiv # +options.useSpecificTouchControlNames=Verwenden bestimmter Namen für Fingereingabesteuerungen # +options.controlMode.title=Steuerungsmodus # +options.controlMode.selected=Ausgewählt: # +options.controlMode.selectControlMode=Wähle den Steuerungsmodus # +options.showTouchControlSelectionScreen=Touch-Steuerungsauswahl-Bildschirm anzeigen # +options.showActionButton=Aktionstasten zeigen # +options.resizableUI=Skalierbare Benutzeroberfläche # +options.enableNewTouchControlSchemes=Neue Touch-Steuerung aktivieren # +options.resetOnStart=Zurücksetzen beim Start # +options.category.addons=Add-ons # +options.category.audio=Audio # +options.category.classroom_settings=Klassenraum # +options.category.game=Spiel # +options.category.graphics=Grafik # +options.category.input=Steuerung # +options.category.server=Server # +options.change=Ändern # +options.changeGamertag=Gamertag ändern # +options.chat.color=Farben # +options.chat.height.focused=Höhe (geöffnet) # +options.chat.height.unfocused=Höhe (geschlossen) # +options.chat.links=Weblinks # +options.chat.links.prompt=Links bestätigen lassen # +options.chat.opacity=Deckkraft # +options.chat.scale=Skalierung # +options.chat.title=Chateinstellungen ... # +options.chat.visibility=Chat # +options.chat.visibility.full=Angezeigt # +options.chat.visibility.hidden=Versteckt # +options.chat.visibility.system=Nur Befehle # +options.chat.width=Breite # +options.codeBuilder=Code-Builder # +options.content_log_file=Log-Datei für Inhalte aktivieren # +options.content_log_gui=Log-GUI für Inhalte aktivieren # +options.controller=Controller # +options.controllerLayout=Controller-Belegung # +options.controllerSettings=Controller-Einstellungen # +options.controls=Steuerung ... # +options.control_alt_keybinds_section=Die folgenden Tasten werden mit 'STRG + ALT' verwendet # +options.credits=Mitwirkende # +options.crouch=Schleichen # +options.customizeTitle=Angepasste Welt - Einstellungen # +options.destroyvibration=Vibrieren, wenn Blöcke zerstört werden. # +options.splitvibration=Vibrieren beim Teilen von Gegenständen # +options.debug=Debug # +options.flighting_debug=Flighting-Debug # +options.debugTitle=Entwickleroptionen # +options.delete_account.button=Microsoft-Konto löschen # +options.delete_account.confirm.title=Microsoft-Konto löschen? # +options.delete_account.confirm.warning=WARNUNG: Nach dem Löschen Ihres Kontos können Sie die Fortschritte oder Käufe, die Sie auf Ihrem Gerät getätigt haben, nicht mehr schützen %s. # +options.delete_account.confirm.warning.2=Das Löschen Ihres Microsoft-Kontos aus diesem Spiel wirkt sich auf alle Minecraft-Spiele aus, die dieses Konto verwenden. # +options.delete_account.confirm.checkbox1=Sie werden keinen Zugriff mehr auf Store-Spielinhalte haben, während Sie auf anderen Plattformen spielen. # +options.delete_account.confirm.checkbox2=Sie werden nicht mehr in der Lage sein, online mit Ihren Freunden zu spielen. # +options.delete_account.confirm.checkbox3=Sie werden keinen Zugriff mehr auf Realms, einschließlich aktiven Realms-Abonnements, haben. # +options.delete_account.confirm.checkbox4=Sie verstehen die obigen Punkte und möchten mit dem Löschen Ihres Kontos fortfahren. # +options.delete_account.confirm.button=Löschen # +options.dev_game_tip=Gameplay-Tipps # +options.dev_ad_show_debug_panel=Debug-Fenster für EDU-Anmeldung anzeigen # +options.dev_ad_token_refresh_threshold=Aktualisierungsschwelle für EDU-Anmeldung-Token in Sekunden # +options.dev_ad_edu_max_token_refresh=Aktualisierungsschwelle für EDU-Max.-Token (Minuten) # +options.dev_side_by_side_comparison_rate=Vergleichsrate nebeneinander # +options.dev_playfab_token_refresh_threshold=Aktualisierungsschwelle für Playfab-Token in Minuten # +options.dev_assertions_debug_break=Debugger bei Assertions anhalten # +options.dev_assertions_show_dialog=Modales Dialogfenster bei Assertions anzeigen # +options.dev_force_trial_mode=Aktivieren des Demomodus erzwingen # +options.dev_eduDemo=Edu-Demo (erneute Anmeldung erforderlich) # +options.remote_imgui_toggle=Remote Imgui aktiviert # +options.dev_enableDebugUI=Debug-BO aktivieren # +options.dev_createRealmWithoutPurchase=Realm ohne Kauf erstellen # +options.dev_flushOrphanedRealmsPurchases=Verwaiste Realms-Käufe löschen # +options.dev_enableMixerInteractive=Interaktive Mixer-Befehle aktivieren # +options.dev_storeOfferQueryRequiresXbl=XBL für Store-Angebote voraussetzen ###disable_3rd_party_console_resource_pack_check +options.dev_renderBoundingBox=Bounding Box erstellen # +options.dev_renderPaths=Pfade erstellen # +options.dev_renderGoalState=Zielstatus erstellen # +options.dev_renderMobInfoState=Infostatus zum Rendern von Kreaturen # +options.dev_resetClientId=Client-ID zurücksetzen # +options.dev_showChunkMap=Chunk-Karte anzeigen # +options.dev_chunkMapMode=Chunk-Kartenansichtsmodus # +options.dev_chunk_map_mode_off=Aus # +options.dev_chunk_map_mode_client=Client # +options.dev_chunk_map_mode_client_main_chunksource=Client (MainChunkSource) # +options.dev_chunk_map_mode_server_chunk_state=Server # +options.dev_chunk_map_mode_server_chunk_debug_display_state=Server (DB-Status) # +options.dev_disableRenderTerrain=Geländeerstellung deaktivieren # +options.dev_disableRenderEntities=Entitätenerstellung deaktivieren # +options.dev_disableRenderBlockEntities=Block-Entitätenerstellung deaktivieren # +options.dev_disableRenderParticles=Partikelerstellung deaktivieren # +options.dev_disableRenderSky=Himmelserstellung deaktivieren # +options.dev_disableRenderWeather=Wettererstellung deaktivieren # +options.dev_disableRenderHud=HUD-Erstellung deaktivieren # +options.dev_disableRenderItemInHand=Gegenstand-in-Hand-Anzeige deaktivieren # +options.dev_disableRenderMainMenuCubeMap=Hauptmenü für CubeMap-Erstellung deaktivieren # +options.dev_disableRenderMainMenuPaperdollAnimation=Animation im Hauptmenü deaktivieren # +options.dev_serverInstanceThread=Serverinstanz-Thread # +options.dev_newCuller=Neuen Culler verwenden # +options.dev_showBuildInfo=Build-Infos anzeigen # +options.dev_showDevConsoleButton=Entwicklerkonsolen-Schaltfläche anzeigen # +options.dev_realmsPermissionsEnabledButton=Realm-Berechtigungen anzeigen # +options.dev_enableProfiler=Profiler aktivieren # +options.dev_newParticleSystem=Neues Partikelsystem aktivieren # +options.dev_enableDebugHudOverlay=Debug-Display aktivieren # +options.dev_enableDebugHudOverlay.off=Aus # +options.dev_enableDebugHudOverlay.basic=Grundlage # +options.dev_enableDebugHudOverlay.imgui=ImGui # +options.dev_enableDebugHudOverlay.renderchunks=Chunks erstellen # +options.dev_enableDebugHudOverlay.workerthreads=Arbeiter-Threads # +options.dev_enableDebugHudOverlay.debugtextures=Texturen debuggen # +options.dev_enableDebugHudOverlay.profiler=Profiler # +options.dev_enableDebugHudOverlay.imagememory=Bildspeicher # +options.dev_enableDebugHudOverlay.texturememory=Texturspeicher # +options.dev_enableDebugHudOverlay.perimagememory=Speicher pro Bild # +options.dev_enableDebugHudOverlay.buffermemory=Pufferspeicher # +options.dev_enableDebugHudOverlay.camera=Kamera # +options.dev_enableDebugHudOverlay.audio=Audio # +options.dev_enableDebugHudOverlay.client_network=Client-Netzwerk # +options.dev_enableDebugHudOverlay.server_network=Server-Netzwerk # +options.dev_enableDebugHudOverlay.spatial_packet_optimizations=Spatial Packet-Optimierung # +options.dev_enableDebugHudOverlay.lock_contention=Stopper-Konflikt # +options.dev_enableDebugHudOverlay.hbui=Gameface # This is a proper name, do not translate # +options.dev_transport_layer=Transportschichttyp # +options.dev_controltower_override_transport_layer=MUTS-Transportschicht lokal überschreiben # +options.dev_transport_layer.raknet=RakNet # +options.dev_transport_layer.nethernet_mpsd=NetherNet (MPSD) # +options.dev_transport_layer.nethernet_websockets=NetherNet (WebSockets) # +options.dev_multithreadedRendering=Multithread-Rendering aktivieren # +options.dev_file_watcher=Dateiüberprüfung aktivieren # +options.dev_enable_texture_hot_reloader="Texturen im laufenden Spiel nachladen" aktivieren # +options.dev_achievementsAlwaysEnabled=Erfolge immer aktiviert # +options.dev_useLocalServer=Lokalen Server verwenden # +options.dev_useIPv6Only=Nur IPv6 verwenden # +options.dev_attachPosRenderLevel=Befestigungspositionen darstellen # +options.dev_render_attach_pos.none=Aus # +options.dev_render_attach_pos.head_pos=Kopfposition # +options.dev_render_attach_pos.eyes_pos=Augenposition # +options.dev_render_attach_pos.breath_pos=Atemposition # +options.dev_render_attach_pos.body_pos=Körperposition # +options.dev_render_attach_pos.feet_pos=Fußposition # +options.dev_render_attach_pos.all=Alle # +options.dev_disable_client_blob_cache=BLOB-Cache für Client deaktivieren # +options.dev_force_client_blob_cache=Für lokale Netzwerkspiele Aktivierung des BLOB-Caches bei Client erzwingen # +options.dev_connectionQuality=Verbindungsqualität # +options.dev_connection_quality.no_limit=Unbegrenzt # +options.dev_connection_quality.phone_4g=4G # +options.dev_connection_quality.phone_3g=3G # +options.dev_connection_quality.slow=Langsam # +options.dev_connection_quality.very_slow=Sehr langsam # +options.dev_use_fps_independent_turning=FPS-unabhängiges Drehen verwenden # +options.dev_use_fast_chunk_culling=Fast-Culling für Chunks verwenden # +options.dev_displayMarketplaceDocumentId=Marketplace-Dokumenten-ID anzeigen # +options.dev_addCoins=%s Münzen hinzufügen # +options.discoveryEnvironment=Entdeckungsumgebung (Neustart erforderlich) # +options.discoveryEnvironment.production=Produktion # +options.discoveryEnvironment.staging=Gerüst # +options.discoveryEnvironment.local=Lokal # +options.discoveryEnvironment.dev=Entwickler (nicht stabil) # +options.dev_realmsEnvironment=Realms-Umgebung # +options.dev_realms_environment.production=Produktion # +options.dev_realms_environment.staging=Gerüst # +options.dev_realms_environment.local=Lokal # +options.dev_realms_environment.dev=Entwickler # +options.dev_realmsSku=Realms-SKU # +options.dev_realms_sku.production=Produktion # +options.dev_realms_sku.fiveday=Fünf Tage # +options.dev_realms_sku.default=Standard # +options.dev_realmsEndpoint=Realms-Endpunkt # +options.dev_realmsEndpointPayment=Realms-Endpunkt-Zahlung # +options.dev_realmsRelyingParty=Realms-Vertrauensdrittperson # +options.dev_realmsRelyingPartyPayment=Realms-Vertrauensdrittperson-Zahlung # +options.dev_realms_stories=Realms-Storys aktivieren (Neustart erforderlich) # +options.dev_overrideXboxEnvironmentWindows=Xbox Sandbox überschreiben (OS-gesteuert auf Windows) # +options.dev_overrideXboxEnvironment=Xbox Sandbox überschreiben (Neustart erforderlich) # +options.dev_xboxEnvironment=Xbox Sandbox-Umgebung (Neustart erforderlich) # +options.dev_xbox_environment.retail=Handel # +options.dev_xbox_environment.dev=Entwickler # +options.dev_xbox_environment.dev_achievement=Entwicklererfolg # +options.dev_experimentalTreatment=Experimentelle Treatments außer Kraft setzen # +options.dev_sandboxRetail=Xforge Sandbox: Version für Endbenutzer # +options.dev_sandboxDev=Xforge Sandbox: Version für Entwickler # +options.dev_sandboxDevAchievement=Xforge Sandbox: Entwicklererfolg # +options.dev_displayTreatmentsPanel=Behandlungen anzeigen # +options.dev_currentTreatmentsTitle=Aktuelle Behandlungen # +options.dev_unusedTreatmentsTitle=Nicht verwendete Maßnahmen # +options.dev_addTreatmentId=Treatment-ID hinzufügen # +options.dev_addLabel=Hinzufügen # +options.dev_applyTreatments=Behebungen anwenden # +options.dev_resetToDefault=Auf Standard zurücksetzen # +options.dev_clearFlights=Löschen # +options.dev_experimentalProgressions=Überschreibungsfortschritte # +options.dev_displayProgressionsPanel=Anzeigefortschritte # +options.dev_addProgressionId=Fortschritts-ID hinzufügen # +options.dev_reset_day_one_experience=Tag-Eins-Erfahrung zurücksetzen # +options.dev_useZippedInPackagePacks=Zip-Pakete in Paketen verwenden # +options.dev_importPacksAsZip=Pakete als Zip importieren # +options.dev_folders_portSettingsFolder=Exporteinstellungen-Ordner # +options.dev_useOverrideDate=Überschreibungsdatum verwenden # +options.dev_displayOverrideDatetime=Zeit anzeigen # +options.dev_loadOverrideDate=Überschreibungsdatum beim Start laden # +options.dev.timeZoneType=Editor-Zeitzonentyp überschreiben # +options.dev.timeZoneType.local=In lokaler Zeit bearbeiten # +options.dev.timeZoneType.utc=In UTC bearbeiten # +options.dev_overrideDateYear=Jahr # +options.dev_overrideDateMonth=Monat # +options.dev_overrideDateDay=Tag # +options.dev_overrideDateHour=Stunde # +options.dev_overrideDateMinute=Minute # +options.dev_overrideDayLength=Tageslänge in Minuten ausschalten (Min: 1) # +options.dev_overrideTimeScale=Geschwindigkeit der Zeit verändern (Min: 1, Standard: 1) # +options.dev_updateOverrideDate=Überschreibungsdatum aktualisieren # +options.dev_overrideVersionMajor=Groß # +options.dev_overrideVersionMinor=Klein # +options.dev_overrideVersionPatch=Patch # +options.dev_updateVersionOverride=Override: Client-Version aktualisieren # +options.dev_resetOverrideDate=Überschreibungsdatum zurücksetzen # +options.dev_clearStoreCache=Marketplace-Cache löschen # +options.dev_clearLibraryCache=Bibliothek-Cache leeren # +options.dev_clearAllCache=Gesamten Cache löschen # +options.dev_connection_quality=Network-Conditioner (simuliert schlechte Verbindungen) # +options.dev_connection_off=Aus – In-Memory-Verbindung für lokales Spiel aktiviert # +options.dev_connection_nolimit=Vollständiger Netzwerkstack aktiviert – Keine Beschränkungen # +options.dev_connection_4g=4G – 15 MBit/s, 100 ms Latenz, 1 %% Paketverlust # +options.dev_connection_3g=3G – 1,5 MBit/s, 200 ms Latenz, 2 %% Paketverlust # +options.dev_connection_slow=Langsam – 400 KBit/s, 300 ms Latenz, 3 %% Paketverlust # +options.dev_connection_veryslow=Sehr langsam – 200 KBit/s, 400 ms Latenz, 4 %% Paketverlust # +options.dev_deleteAllPersonas=Alle Personas löschen # +options.dev_deleteLegacyPersona=Alten Persona-Slot löschen # +options.dev_identity_environment=Neue Identitäts- und Online-Umgebung (Neustart erforderlich) # +options.dev_identity_environment.dev=Entwicklung # +options.dev_identity_environment.test=Test # +options.dev_identity_environment.prod=Produktion # +options.dev_education_services_environment=Umgebung der Education Services (MUTS) (Neustart erforderlich) # +options.dev_education_environment.dev=Entwicklung # +options.dev_education_environment.staging=Gerüst # +options.dev_education_environment.preprod=Vorproduktion # +options.dev_education_environment.prod=Produktion # +options.dev_education_environment.local=Lokal # +options.dev_azure_notebooks_environment=Azure Notebooks (AZNB)-Umgebung (Neustart des Editors erforderlich) # +options.dev_azure_notebooks_environment.prod=Produktion # +options.dev_azure_notebooks_environment.staging=Bereitstellung # +options.dev.windowsStore=Windows Store auswählen (Neustart erforderlich) # +options.dev.windowsStore.auto=Automatisch # +options.dev.windowsStore.v6=Alter Windows Store – V6 # +options.dev.windowsStore.v8=OneStore – V8 # +options.dev.stores=Momentan aktive Stores: # +options.dev_sunset_overrides=Sunset-Überschreibung aktivieren # +options.dev_sunset_status=Gerät als komplett im Sunset behandeln # +options.dev_sunsetting_tier=Sunsetting-Stufe # +options.dev_sunsetting_tier.one=Stufe 1 – Anfang # +options.dev_sunsetting_tier.two=Rang 2 – KitKat # +options.dev_sunsetting_tier.three=Stufe 3 – FireTV # +options.dev_sunsetting_tier.four=Rang 4 – 1.024 MB # +options.dev_sunsetting_tier.five=Rang 4 – TBD # +options.dev_sunsetting_tier.not_pending=Nicht ausstehend # +options.dev.gathering_config_id_override=Konfigurations-ID-Überschreibung sammeln # +options.difficulty=Schwierigkeitsgrad # +options.difficulty.easy=Einfach # +options.difficulty.hard=Schwer # +options.difficulty.hardcore=Hardcore # +options.difficulty.normal=Normal # +options.difficulty.peaceful=Friedlich # +options.dpadscale=Steuerkreuzgröße # +options.enableChatTextToSpeech=Sprachausgabe-Funktion zum Chatten # +options.enableAutoPlatformTextToSpeech=Sprachausgabe-Funktion in den Geräteeinstellungen # +options.enableUITextToSpeech=Sprachausgabe-Funktion für UI # +options.enableOpenChatMessage=Offene Chat-Nachrichten aktivieren # +options.entityShadows=Objektschatten # +options.editSettings=Einstellungen bearbeiten # +options.fancyskies=Schöner Himmel # +options.farWarning1=Um die maximale Sichtweite nutzen zu können # +options.farWarning2=wird eine 64-Bit Java-Installation empfohlen (du hast 32-Bit) # +options.fboEnable=FBO einschalten # +options.forceUnicodeFont=Unicode-Schriftart erzwingen # +options.fov=Sichtfeld # +options.fov.toggle=Das Blickfeld kann vom Spiel geändert werden # +options.licenses=Lizenzen # +options.licensed_content=Lizenzierte Inhalte # +options.networkSettings=Netzwerkeinstellungen # +options.font_license=Schriftartlizenz # +options.font_license_body=%1 # +options.livingRoomFOV=Wohnzimmer-Sichtfeld # +options.default.format=%s # +options.percent.format=%s %% # +options.fov.format=%s° # +options.fov.max=Quake Pro # +options.fov.min=Normal # +options.hudOpacity=HUD-Deckkraft # +options.hudOpacity.max=Normal # +options.hudOpacity.min=Ausgeblendet # +options.framerateLimit=Max. Bildrate # +options.framerateLimit.max=Unbegrenzt # +options.fullKeyboardGameplay=Vollständiges Tastatur-Gameplay # +options.fullKeyboardLayout=Vollständiges Tastatur-Layout # +options.fullscreen=Vollbildmodus # +options.gamepadcursorsensitivity=Controller-Cursor-Empfindlichkeit # +options.gamertag=Gamertag: # +options.gamma=Helligkeit # +options.gamma.max=Hell # +options.gamma.min=Düster # +options.worldLightBrightness=Welt-Helligkeit # +options.goToFeedbackWebsite=Zur Feedback-Website # +options.graphics=Schöne Grafik # +options.transparentleaves=Schöne Blätter # +options.bubbleparticles=Schicke Blasensäulen # +options.smooth_lighting=Weiche Beleuchtung # +options.gui.accessibility.scaling=Extra große GUI-Skalierung # +options.gui.accessibility.scaling.tooltip=Aktiviert eine extra große Version der Menüoberfläche als zusätzliche Eingabehilfenoption. Diese Einstellung kann dazu führen, dass visuelle Störungen in einigen Menübildschirmen angezeigt werden. # +options.upscaling=Hochskalierung # +options.raytracing=Raytracing # +options.raytracing.disabled.upsell.supported_platform=Diese Option kann nur in Raytracing-fähigen Welten bearbeitet werden. Suche im Marketplace oder erstelle dein eigenes Raytracing-fähiges Ressourcenpaket. # +options.raytracing.disabled.upsell.unsupported_platform=Du benötigst ein bestimmtes Gerät, um diese Funktion nutzen zu können; weitere Informationen unter: http://aka.ms/ray-tracing-FAQ # +options.graphics.fancy=Schön # +options.graphics.fast=Schnell # +options.renderingProfile=Grafik # +options.renderingProfile.sad=Grundlage # +options.renderingProfile.fancy=Raffiniert # +options.renderingProfile.superfancy=Superraffiniert # +options.go_to_keybinds=Zu Tastenbelegung # +options.group.audio=Audio # +options.group.feedback=Feedback # +options.group.game=Spiel # +options.group.graphics=Grafik # +options.group.graphics.experimental=Experimentell # +options.group.input=Steuerung # +options.group.multiplayer=Multiplayer # +options.group.realms=Zur Realms-Alpha eingeladen? # +options.guiScale=Steuerkreuzgröße # +options.guiScale.auto=Automatisch # +options.guiScale.disabled=Die UI-Skalierung wird auf diesem Monitor nicht unterstützt, höchstwahrscheinlich aufgrund einer niedrigen Auflösung. # +options.guiScale.large=Groß # +options.guiScale.maximum=Maximum # +options.guiScale.medium=Mittel # +options.guiScale.minimum=Minimum # +options.guiScale.normal=Normal # +options.guiScale.optionName=Skalierungsmodifik. für GUI # +options.guiScale.small=Klein # +options.hidden=Versteckt # +options.hidehud=HUD ausblenden # +options.hidehand=Hand ausblenden # +options.classic_box_selection=Rahmenauswahl # +options.creator=Ersteller # +options.creatorTitle=Ersteller-Einstellungen # +options.vr_classic_box_selection=Rahmenauswahl # +options.hidegamepadcursor=Controller-Cursor ausblenden # +options.hidegui=GUI ausblenden # +options.showKeyboardPrompts=Tastatur- und Maushinweise anzeigen # +options.showLearningPrompts=Lernanzeigen anzeigen # +options.hidetooltips=Controller-Tooltips ausblenden # +options.splitscreenHUDsize=HUD-Größe bei Bildschirmauft. # +options.ingamePlayerNames=Spielernamen im Spiel # +options.splitscreenIngamePlayerNames=Spielernamen im Spiel bei Bildschirmauft. # +options.interfaceOpacity=HUD-Deckkraft # +options.interactionmodel=Interaktionsmodell # +options.interactionmodel.touch=Berühren # +options.interactionmodel.crosshair=Fadenkreuz # +options.interactionmodel.classic=Klassisch # +options.splitscreenInterfaceOpacity=HUD-Deckkraft bei Bildschirmauft. # +options.textBackgroundOpacity=Texthintergrund-Deckkraft # +options.hidepaperdoll=Puppe ausblenden # +options.showautosaveicon=Auto-Speichern-Symbol anzeigen # +options.hold=Gedrückt halten # +options.hotbarScale=Schnellzugriffsleisten-Maßstab # +options.invertMouse=Maus umkehren # +options.invertYAxis=Y-Achse umkehren # +options.joystickMoveVisible=Joystick immer sichtbar # +options.thumbstickOpacity=Joystick Deckkraft # +options.defaultJoystickMoveVisible=Joystick sichtbar, wenn er nicht benutzt wird. # +options.creativeDelayedBlockBreaking=Verzögertes Brechen der Blöcke (nur im Kreativmodus) # +options.keyboardLayout=Tastenbelegung # +options.keyboardAndMouse=Tastatur & Maus # +options.keyboardAndMouseSettings=Tastatur- & Mauseinstellungen # +options.language=Sprache # +options.languageGuiScaleCompatibility.title=Inkompatible Sprache und GUI-Skalierung # +options.languageGuiScaleCompatibility.message.short=Unsere Schriftart für die von dir ausgewählte Sprache ist bei einer so kleinen GUI-Skalierung nicht lesbar. # +options.languageGuiScaleCompatibility.message.long=Unsere Schriftart für die von dir ausgewählte Sprache ist bei einer so kleinen GUI-Skalierung nicht lesbar. Möchtest du die GUI-Skalierung erhöhen? # +options.languageGuiScaleCompatibility.ok=GUI-Skalierung erhöhen # +options.languageGuiScaleCompatibility.cancel=Zurück # +options.languageWarning=Die Übersetzungen sind möglicherweise nicht zu 100 % korrekt # +options.lefthanded=Linkshänder # +options.hotbarOnlyTouch=Berührung hat nur Einfluss auf die Schnellzugriffsleiste # +options.manage=Verwalten # +options.manageAccount=Konto verwalten # +options.mipmapLevels=Mipmap-Level # +options.modelPart.cape=Umhang # +options.modelPart.hat=Hut # +options.modelPart.jacket=Jacke # +options.modelPart.left_pants_leg=Linkes Hosenbein # +options.modelPart.left_sleeve=Linker Ärmel # +options.modelPart.right_pants_leg=Rechtes Hosenbein # +options.modelPart.right_sleeve=Rechter Ärmel # +options.multiplayer.title=Mehrspielereinstellungen ... # +options.music=Musik # +options.name=Name # +options.defaultName=Steve # +options.off=AUS # +options.on=AN # +options.particles=Partikel # +options.particles.all=Alle # +options.particles.decreased=Verringert # +options.particles.minimal=Minimal # +options.patchNotes=Patch-Hinweise # +options.performanceButton=Grafikleistung ... # +options.performanceVideoTitle=Grafikleistung # +options.postButton=Nachbearbeitung ... # +options.postProcessEnable=Nachbearbeitung aktivieren # +options.postVideoTitle=Nachbearbeitungseinstellungen # +options.profile=Profil # +options.profileTitle=Benutzerprofil und Einstellungen # +options.general=Allgemein # +options.generalTitle=Grundeinstellungen # +options.account=Konto # +options.accountTitle=Account-Einstellungen # +options.accountError=Kontofehler # +options.accountErrorButton=Fehler anzeigen # +options.qualityButton=Grafikqualität ... # +options.qualityVideoTitle=Grafikqualität # +options.reducedDebugInfo=Reduzierte Debug-Infos # +options.renderClouds=Wolken erstellen # +options.renderDistance=Sichtweite # +options.raytracing.renderDistance=Raytracing-Sichtweite # +options.raytracing.renderDistanceFormat=%s Chunks # +options.renderDistanceFormat=%s Chunks # +options.renderDistanceRecommendedFormat=%s Chunks (empfohlen) # +options.renderDistance.warning=Diese High-Render-Distance kann zu einer niedrigen Bildrate, Abstürzen oder anderem unerwarteten Verhalten führen. # +options.raytracing.renderdistance.warning=Diese Einstellung kann beim Spielen zu Leistungsschwankungen führen. # +options.resetSettings=Auf Standard zurücksetzen # +options.resetSettings.popUp=Möchtest du die Einstellungen wirklich zurücksetzen? # +options.maxFramerate=Maximale Bildrate (experimentell) # +options.maxFramerateFormat=%s FPS # +options.perf_turtle=Performance-Schildkröte # +options.msaa=Antialiasing # +options.texelAA=Texel-Antialiasing # +options.renderDistance.far=Weit # +options.renderDistance.normal=Normal # +options.renderDistance.short=Gering # +options.renderDistance.tiny=Winzig # +options.resourcepacks=Ressourcenpakete # +options.safeZone=Schutzbereich # +options.safeZoneX=Horizontaler Schutzbereich # +options.safeZoneY=Vertikaler Schutzbereich # +options.safeZone.title=Bildschirmschutzbereich ändern # +options.safeZone.description=Passe die Regler an, bis alle vier Ecken am Bildschirmrand zu sehen sind. # +options.saturation=Sättigung # +options.screenAnimations=Bildschirmanimationen # +options.screenPositionX=Horizontale Bildschirmposition # +options.screenPositionY=Vertikale Bildschirmposition # +options.sensitivity=Empfindlichkeit # +options.sensitivity.max=TURBO! # +options.sensitivity.min=*gähn* # +options.spyglassdampen=Fernrohr-Dämmung # +options.staticjoystick=Joystick sperren # +options.dwellbeforedragtime=Verweilzeit vor dem Ziehen (ms) # +options.stacksplittingtriggertime=Stack Splitting Time(ms) # +options.multiplayergame=Multiplayer-Spiel # +options.servervisible=Für LAN-Spieler sichtbar # +options.ShowComfortSelectScreen=Komfort-Auswahlbildschirm anzeigen # +options.sliderLabelFormat=%s: %s # +options.smoothRotationSpeed=Geschwindigkeit für glatte Drehung # +options.xboxliveBroadcast.inviteOnly=Nur mit Einladung # +options.xboxliveBroadcast.friendsOnly=Nur Freunde # +options.xboxliveBroadcast.friendsOfFriends=Freunde von Freunden # +options.xboxliveBroadcastSettings=Microsoft-Konto-Einstellungen # +options.xboxlivevisible=Für Xbox Network-Spieler sichtbar # +options.xboxLiveAccountSettings=Microsoft-Konto-Einstellungen # +options.xboxLiveSignedIn=Bei Microsoft-Konto angemeldet # +options.xboxLiveSignedOut=Von Microsoft-Konto abgemeldet # +options.xboxLive.privacyControl=Datenschutz und Internetsicherheit # +options.realms.checkInvites=Einladungen für Realms-Mitgliedschaften verwalten # +options.skinCustomisation=Skin-Anpassung ... # +options.skinCustomisation.title=Skin-Anpassung # +options.skin.change=Skin ändern # +options.snooper=Datenerhebung erlauben # +options.snooper.desc=Wir möchten Informationen über deinen Computer sammeln und so herausfinden, welche größeren Problemquellen es gibt und was wir unterstützen können, um Minecraft zu verbessern. All diese Informationen sind vollkommen anonym und können nachfolgend eingesehen werden. Wir versprechen, dass wir mit diesen Daten keine schlechten Absichten verfolgen. Wenn du dies trotzdem nicht möchtest, kannst du diese Funktion gerne ausschalten. # +options.snooper.title=Zusammenstellung der Rechnerspezifikation # +options.snooper.view=Datenerhebungseinstellungen ... # +options.sound=Lautstärke # +options.sounds=Audio # +options.sounds.title=Audio-Einstellungen # +options.accessibility=Bedienungshilfe # +options.accessibility.title=Einstellungen für Bedienungshilfe # +options.screenShake=Kameraerschütterung # +options.darknessEffectModifier.message=Lege fest, wie dunkel der Bildschirm durch den (von Kreaturen und anderen Quellen verursachten) Dunkelheit-Effekt wird. # +options.darknessEffectModifier=Effektstärke: Dunkelheit # +options.glintStrength.message=Passe an, wie transparent der visuelle Glanz auf verzauberten Gegenständen ist # +options.glintStrength=Glanz-Stärke # +options.glintSpeed.message=Passe an, wie schnell das visuelle Glitzern über verzauberten Gegenständen schimmert # +options.glintSpeed=Glanz-Geschwindigkeit # +options.notificationDuration.Toast=Toast-Benachrichtigungsdauer # +options.notificationDuration.Chat=Chat-Nachrichtendauer # +options.notificationDuration.ToastMessage=Bestimme, wie lange Nachrichten wie Einladungen und Marketplace-Angebote angezeigt werden sollen # +options.notificationDuration.ChatDuration=Wähle, wie lange Nachrichten im Chat sichtbar bleiben # +options.notificationDuration.ThreeSec=3 Sekunden (Standard) # +options.notificationDuration.TenSec=10 Sekunden # +options.notificationDuration.ThirtySec=30 Sekunden # +options.splitscreen=Geteilter Bildschirm # +options.splitscreen.horizontal=Horizontal geteilter Bildschirm # +options.splitscreen.vertical=Vertikal geteilter Bildschirm # +options.stickyMining=Grabefokus # +options.stream=Twitch-Einstellungen ... # +options.stream.bytesPerPixel=Qualität # +options.stream.changes=Damit die Änderungen wirksam werden, musst du eventuell deinen Stream neu starten. # +options.stream.chat.enabled=Aktivieren # +options.stream.chat.enabled.always=Immer # +options.stream.chat.enabled.never=Nie # +options.stream.chat.enabled.streaming=Beim Streamen # +options.stream.chat.title=Twitch Chateinstellungen # +options.stream.chat.userFilter=Benutzerfilter # +options.stream.chat.userFilter.all=Alle Zuschauer # +options.stream.chat.userFilter.mods=Moderatoren # +options.stream.chat.userFilter.subs=Abonnenten # +options.stream.compression=Kompression # +options.stream.compression.high=Hoch # +options.stream.compression.low=Niedrig # +options.stream.compression.medium=Mittel # +options.stream.estimation=Geschätzte Auflösung: %dx%d # +options.stream.fps=Bildrate # +options.stream.ingest.reset=Einstellungen zurücksetzen # +options.stream.ingest.title=Twitch Streaming Server # +options.stream.ingestSelection=Streaming-Server-Liste # +options.stream.kbps=Bandbreite # +options.stream.mic_toggle.mute=Stummschaltung # +options.stream.mic_toggle.talk=talk # +options.stream.micToggleBehavior=Push-to- # +options.stream.micVolumne=Mikrofon-Lautstärke # +options.stream.sendMetadata=Metadaten senden # +options.stream.systemVolume=Systemlautstärke # +options.stream.title=Twitch-Einstellungen # +options.thirdperson=Kameraperspektive # +options.thirdperson.firstperson=Erste Person # +options.thirdperson.thirdpersonback=Dritte Person Rücken # +options.thirdperson.thirdpersonfront=Dritte Person Front # +options.title=Optionen # +options.toggle=Umschalten # +options.copyCoordinateUI=Benutzerschnittstelle zum Kopieren von Koordinaten aktivieren # +options.toggleCrouch=Schleichen umschalten # +options.touch=Berühren # +options.touchSettings=Berührungseinstellungen # +options.touchscreen=Touchscreen-Modus # +options.uiprofile=BO-Profil # +options.uiprofile.classic=Klassisch # +options.uiprofile.pocket=Tasche # +options.betaNewDeathScreenToggle=Neuer „Du bist gestorben!“-Bildschirm (experimentell) # +options.betaNewDeathScreenToggle.disabled=Du kannst diese Einstellung nicht ändern, während du in einer Welt spielst # +options.usetouchpad=Geteilte Steuerung # +options.viewSubscriptions=Abonnements # +options.viewSubscriptions.button.info=Info # +options.viewSubscriptions.button.price=%s # +options.viewSubscriptions.button.pricePerMonth=%s/Monat # +options.viewSubscriptions.button.manage=Verwalten # +options.viewSubscriptions.renew=Wird alle 30 Tage erneuert. # +options.viewSubscriptions.daysRemaining=%d Tage verbleiben # +options.viewSubscriptions.realmsPlus.header=Verfügbare Abonnements # +options.viewSubscriptions.realmsPlus.headerAdditional=Zusätzliche Abonnements # +options.viewSubscriptions.realmsPlus.detail=Über 150 Marketplace-Pakete und dein eigener Realm-Server für bis zu 10 Spieler # +options.viewSubscriptions.realms.header=Zusätzliche Abonnements # +options.viewSubscriptions.realms.detail=Zugriff auf deinen eigenen Realm-Server mit bis zu %d Spielern gleichzeitig. # +options.viewSubscriptions.loadingSubscriptions=Deine Abonnements werden geladen ... # +options.viewSubscriptions.loadingSubscriptionsFailed=Abonnements konnten nicht geladen werden. # +options.viewSubscriptions.purchasedPlatformDiffers=Das wurde im %s gekauft. Du musst das entsprechende Gerät verwenden, um es zu verwalten. # +options.viewSubscriptions.mySubscriptions=Meine Abonnements # +options.viewSubscriptions.noActiveSubscriptions=Du hast keine aktiven Abonnements # +options.viewSubscriptions.signIn=Anmelden # +options.viewSubscriptions.buyAnAdditionalRealm=Kaufe ein zusätzliches Realm # +options.viewSubscriptions.realmsPlusSubscriptionForRealm=Realms Plus-Abonnement für das Realm %s. # +options.viewSubscriptions.additionalSubscriptionForRealm=Zusätzliches Abonnement für das Realm %s. # +options.viewSubscriptions.personalRealmServer=Dein eigener Realm-Server für unbegrenzt viele Mitglieder und du kannst mit bis zu 2 Freunden online spielen. # +options.viewSubscriptions.tenPlayers=Realm-Server für 10 Spieler # +options.viewSubscriptions.twoPlayers=Realm-Server für 2 Spieler # +options.viewSubscriptions.startedInStore=Es wurde gestartet im Store: %s # +options.viewSubscriptions.boughtOnAnotherDevice=Auf einem anderen Gerät gekauft # +options.viewSubscriptions.deviceSunsetting=Deine Version wird bald keinen Zugang zu Realms haben # +options.viewSubscriptions.deviceSunset=Kein Zugang zu Realms mit deiner Version # +options.viewSubscriptions.consumableToSubscriptionTransitionInfo=Du kannst deinen Realm im Moment nicht verlängern. Wir haben Abonnements für Realms eingeführt und du kannst ein neues Abonnement kaufen, sobald dein Realm abgelaufen ist. Aber keine Sorge! Wir geben dir 14 zusätzliche Tage gratis und dein Realm bleibt online. Du hast also genügend Zeit zur Verlängerung. # +options.swapJumpAndSneak=Springen/Schleichen wechseln # +options.swapGamepadAB=A/B-Knopfwechsel # +options.swapGamepadXY=X/Y-Knopfwechsel # +options.usetouchscreen=Touch-Steuerung # +options.vbo=VBOs verwenden # +options.video=Grafik # +options.videoTitle=Grafikeinstellungen # +options.viewBobbing=Gehbewegung # +options.visible=Sichtbar # +options.vsync=VSync verwenden # +options.vsync.off=Keine vertikale Synchronisierung # +options.vsync.on=Vertikale Synchronisierung # +options.vsync.adaptive=Adaptive vertikale Synchronisierung # +options.websocketEncryption=Verschlüsselte Websockets erforderlich # +options.websocketEncryptionWarningLabel=Deaktiviere diese Option nur, wenn du dich aktiv mit einer bekannten und sicheren Anwendung verbindest. # +options.filelocation.title=Dateispeicherort # +options.filelocation.external=Extern # +options.filelocation.appdata=Anwendung # +options.filelocation.external.warning.title=Warnung # +options.filelocation.external.warning.body=Der externe Speicherort hat sich geändert und du könntest deine Welten auf einigen Geräten verlieren. Auf folgender Seite findest du weitere Details: %s # +options.filelocation.external.warning.button=Details (startet den Browser) # +options.atmosphericsEnable=Atmosphärisch # +options.edgeHighlightEnable=Rand-Highlight # +options.bloomEnable=Bloom # +options.terrainShadowsEnable=Geländeschatten # +options.superFancyWaterEnable=Superraffiniertes Wasser # +options.onlyTrustedSkinsAllowed=Nur vertrauenswürdige Skins erlauben # + +options.autoUpdateEnabled=Freigeschaltete Pakete automatisch aktualisieren # +options.autoUpdateMode=Freigeschaltete Pakete automatisch aktualisieren # +options.autoUpdateMode.off=Aus # +options.autoUpdateMode.on.withWifiOnly=Ein (mit WLAN) # +options.autoUpdateMode.on.withCellular=Ein (mit WLAN oder Mobilfunkdaten) # +options.allowCellularData=Mobile Daten für das Online-Spiel zulassen # +options.allowCellularData.message=Verwende mobile Daten für den Mehrspieler-Modus, wenn WLAN nicht verfügbar ist. Dies kann zusätzliche Datenkosten verursachen. # +options.cellularDataWarningLabel=Das Spielen über mobile Netzwerke kann zu zusätzlichen Kosten bei deinem Anbieter führen. # +options.openFeedbackPage=Wechsel zur Feedback-Website # +options.openFeedbackPage.message=Dein Standardbrowser wird geöffnet, um die Minecraft-Feedback-Site anzuzeigen. # +options.openFeedbackPage.continue=Weiter zur Feedback-Seite # +options.turnOffAchievements=Erfolge deaktivieren? # +options.turnOffAchievements.message=Erfolge sind nur in Welten im Überlebensmodus und mit deaktivierten Cheats verfügbar. Wenn du fortfährst, wird niemand jemals in dieser Welt Erfolge verdienen, auch nicht, wenn du vor dem Spielen wieder wechselst. # +options.achievementsDisabled=In dieser Welt können keine Erfolge verdient werden. # +options.achievementsDisabled.onLoad=Wenn du mit diesen Einstellungen spielst, können in dieser Welt keine Erfolge mehr verdient werden. # +options.achievementsDisabled.notSignedIn=In dieser Welt können Erfolge verdient werden, aber dafür musst du dich bei einem Microsoft-Konto anmelden. # +options.turnOffCrossPlatformMultiplayer=Plattformübergreifenden Mehrspieler-Modus deaktivieren? # +options.turnOffCrossPlatformMultiplayer.message=Der Inhalt, den du verwenden möchtest, ist in plattformübergreifenden Mehrspieler-Spielen nicht zugelassen. Wenn du fortfährst, kannst du keine Netzwerk-Mehrspieler-Spiele spielen. # +options.conflictingPacks=Paketkonflikt # +options.conflictingPacks.message.onStack=Ein bereits vorhandenes Paket kann nicht gemeinsam mit anderen Paketen angewendet werden. %s # +options.conflictingPacks.message.offStack=Das ausgewählte Paket kann nicht gemeinsam mit anderen Paketen angewendet werden. %s # +options.conflictingPacks.message.offStackWithBehavior=Wenn du fortfährst, werden alle aktuellen Pakete entfernt. Danach wird das ausgewählte Paket angewendet. Alle Verhaltenspakete werden von der Welt entfernt. Dies kann zum Verlust der von dir erschaffenen Inhalte führen. # +options.conflictingPacks.continue=Wenn du fortfährst, werden alle aktuellen Pakete entfernt. Danach wird das ausgewählte Paket angewendet. # +options.crossPlatformMultiplayerDisabled=In dieser Welt aktive Inhalte können nicht im plattformübergreifenden Mehrspieler-Modus verwendet werden. # +options.multiplayerDisabled=In dieser Welt aktive Inhalte können nicht im Mehrspielermodus verwendet werden. # +options.skinsCrossPlatformMultiplayerDisabled=Der von dir verwendete Skin kann nicht im plattformübergreifenden Mehrspieler-Modus verwendet werden. # +options.skinsMultiplayerDisabled=Der von dir verwendete Skin kann nicht im Mehrspieler-Modus verwendet werden. # +options.content.noRealms=Welt bearbeiten? # +options.content.noRealms.message=Diese Welt nutzt ein Ressourcenpaket oder eine Vorlage, die nicht im plattformübergreifenden Mehrspielermodus verwendet werden kann. # +options.experimentalWorldLoad=Experimentelle Welt laden? # +options.experimentalWorldLoad.message=Diese Welt verwendet Funktionen, die sich noch in Entwicklung befinden. Sie kann jederzeit abstürzen, nicht mehr funktionieren und es können Fehler auftreten. # +options.updateWorldHeight=Weltaktualisierung # +options.updateWorldHeight.message=Dieses Update macht deine Welt höher und tiefer. Es fügt mehr Blöcke und Höhlen unter deiner aktuellen Welt hinzu, es gibt unterirdisch also mehr zu erkunden. # +options.activateExperimentalGameplay.message=Achtung! Du erstellst gerade eine Kopie deiner Welt, in der experimentelle Funktionen aktiviert sind. Diese neue Welt könnte abstürzen, nicht mehr funktionieren oder nicht mit zukünftigen Aktualisierungen kompatibel sein. # +options.activateExperimentalGameplay=Experimental Gameplay aktivieren? # +options.activateExperimentalGameplay.activate=Experimentelle Funktionen aktivieren # +options.activateExperimentalGameplayCreate.message=Achtung! Du aktivierst Funktionen, die sich noch in Entwicklung befinden. Deine Welt könnte abstürzen, nicht mehr funktionieren oder nicht mit zukünftigen Aktualisierungen kompatibel sein. # +options.activateFancyBubbles=Schicke Blasensäulen aktivieren? # +options.activateFancyBubblesCreate.message=Aktiviert schicke Blasensäulen. Schicke Blasensäulen können auf einigen Geräten die Leistung beeinträchtigen. # +options.unlockTemplateWorldOptions=Die Einstellungen des Erstellers verwerfen? # +options.unlockTemplateWorldOptions.message=Wenn du diese Einstellungen entsperrst, wird das vom Ersteller dieser Vorlage vorgesehene Erlebnis möglicherweise beschädigt. Falls du fortfährst, kann es sein, dass du nicht wieder zum vorgesehenen Erlebnis zurückkehren kannst. # +options.unlockTemplateWorldOptions.initiate=Vorlagen-Weltoptionen entsperren # +options.unlockTemplateWorldOptions.ok=Alle Einstellungen entsperren # +options.unlockTemplateWorldOptions.cancel=Ersteller-Einstellungen beibehalten # +options.unlockTemplateWorldOptions.warning=Die Vorlagen-Weltoptionen sind an die vom Ersteller dieser Vorlage festgelegten Werte gebunden. Entsperre sie, um sie zu ändern. # +options.unlockTemplateWorldOptions.packWarning=Entsperre die Vorlagen-Weltoptionen in den Spieleinstellungen, um die Pakete für diese Welt zu ändern. # +options.unlockTemplateWorldOptions.permissionsWarning=Schalte Weltoptionsvorlagen in den Spieleinstellungen frei, um Berechtigungen anzupassen. # +options.continue=Weiter # +options.edit=Bearbeiten # +options.enableEducation=Education Edition aktivieren? # +options.enableEducation.message=Aktiviert Chemie-Funktionen der Education Edition. Education-Gameplay kann deine Welt zerstören. Wenn du fortfährst, erstellen wir eine Kopie deiner Welt mit dem Präfix [EDU]. # +options.enableEducationCreate.message=Aktiviert die Chemie-Funktionen der Education Edition. Kann nicht deaktiviert werden, nachdem deine Welt erstellt wurde. Bitte beachte, dass diese Funktionen am besten auf Desktop-Geräten mit einer mittleren bis großen Arbeitsspeichermenge funktionieren. # +options.goBack=Zurück # +options.loadWorldAnyway=Welt trotzdem laden # +options.updateAndPlay=Aktualisieren und spielen # +options.makeBackup=Eine Backup-Kopie meiner Welt erstellen # +options.managePrivacy=Öffne https://account.xbox.com/Settings in einem beliebigen Webbrowser, um deine Datenschutzeinstellungen zu verwalten. ###disable_3rd_party_console_resource_pack_check +options.unlink_msa.button=Verknüpfung für Microsoft-Konto aufheben # +options.unlink_msa.confirm.title=Verknüpfung für Microsoft-Konto aufheben? # +options.unlink_msa.confirm.warning=WARNUNG: Wenn du die Verknüpfung aufhebst, kannst du innerhalb von %s den auf deinem "PlayStation 4"-System erzielten Fortschritt und dort getätigte Käufe nicht mehr auf deinem Konto speichern. # +options.unlink_msa.confirm.warning.2=Das Aufheben der Verknüpfung deines Microsoft-Kontos in diesem Spiel wirkt sich auf alle Minecraft-Spiele auf dieser Plattform aus, die dieses Microsoft-Konto verwendet haben. # +options.unlink_msa.confirm.checkbox1=Ich habe keinen Zugriff mehr auf Store-Inhalte im Spiel, wenn ich auf anderen Plattformen spiele. # +options.unlink_msa.confirm.checkbox2=Ich habe nicht mehr die Möglichkeit, plattformübergreifend mit Freunden auf anderen Plattformen zu spielen. # +options.unlink_msa.confirm.checkbox3=Ich habe keinen Zugriff mehr auf Realms, einschließlich aktiven Realms-Abonnements. # +options.unlink_msa.confirm.checkbox4=Ich habe die obigen Punkte verstanden und möchte mit dem Aufheben der Verknüpfung fortfahren. # +options.unlink_msa.confirm.button=Verknüpfung aufheben # +options.unlink_msa.progress.title=Verknüpfung wird aufgehoben # +options.unlink_msa.progress.body=Kontoverknüpfungen werden aufgehoben # +options.unlink_msa.success.title=Verknüpfung erfolgreich aufgehoben # +options.unlink_msa.success.body=Deine Kontoverknüpfungen wurden aufgehoben. # +options.unlink_msa.failure.title=Etwas ist schiefgelaufen # +options.unlink_msa.failure.body=Deine Kontoverknüpfungen konnten nicht aufgehoben werden. Überprüfe bitte deine Internetverbindung. # +options.newUiEditWorld.title=Möchtest du unser neues Design ausprobieren? # +options.newUiEditWorld.info=§7Probiere die bevorstehende Umgestaltung dieser Seite aus. Du kannst jederzeit zur alten Erfahrung zurückkehren. # +options.newUiEditWorld.initiate=Neues Design ausprobieren # +options.newUiEditWorldDialog.title=Einstellungen werden nicht gespeichert # +options.newUiEditWorldDialog.body=Du musst von vorne beginnen, wenn du zum neuen Design zurückwechselst. Wirklich fortfahren? # +options.newUiEditWorldDialog.accept=Ohne Speichern zum neuen Design # +options.newUiEditWorldDialog.stay=Bei aktuellem Design bleiben # +options.editor.modeDescription.message=Der Editor-Modus bietet umfassende Tools zur Bearbeitung von Welten. Gedacht für erfahrene Ersteller an Geräten mit Maus und Tastatur. # +options.editor.modeDescription.messageWithMouse=Der Editor-Modus bietet umfassende Tools zur Bearbeitung von Welten. Gedacht für erfahrene Ersteller. # +options.editor.modeActive=Minecraft befindet sich derzeit im Editor-Modus. # +options.editor.modeNotActive=Minecraft befindet sich derzeit nicht im Editor-Modus. # +options.editor.achievementsDisabled=In dieser Welt können keine Erfolge verdient werden. # +options.newUiPlayScreen.initiate=Wechseln zur neuen Benutzeroberfläche # +options.openPage.continue=Weitere Informationen # + +options.dcast_character.Title=Neue Charaktere für die Charaktererstellung # + +patchNotes.loading=Patch-Hinweise werden geladen # +patchNotes.continue=Weiter # +patchNotes.unlock=Freischalten # +patchNotes.error.noInternet.title=Nicht mit dem Internet verbunden # +patchNotes.error.noInternet.msg=Hoppla. Da hat etwas nicht geklappt. Bist du noch mit dem Internet verbunden? # +patchNotes.error.notFound.title=Patch-Hinweise %1 # +patchNotes.error.notFound.msg=Wir haben einige Fehler in dieser Version behoben. Sobald es Neuigkeiten gibt, senden wir dir weitere Patch-Hinweise. # + +sunsetting.popup.title=Dieses Gerät wird nicht länger unterstützt. # +sunsetting.popup.moreInfo=Weitere Informationen # +sunsetting.popup.dontshow=Nicht mehr anzeigen # + +sunsetting.popup.moreInfo.gearVR=Weitere Informationen kannst du dir unter https://aka.ms/MinecraftSunsetting in jedem Webbrowser ansehen. # +sunsetting.popup.moreInfo.gearVR.geo=Weitere Informationen kannst du dir unter https://aka.ms/MinecraftGeoSunsetting in jedem Webbrowser ansehen. # + +sunsetting.popup.pendingSunset.ios_android=Wir können dieses Gerät leider nicht mehr lange unterstützen. Du erhältst das letzte Update für dieses Gerät im November 2022. Wir bitten die Unannehmlichkeiten zu entschuldigen. %sNach dem letzten Update kannst du in deinen Welten weiterhin spielen und auf deine Marketplace-Käufe zugreifen (einschließlich Minecoins). Auf diesem Gerät verwaltete Realms funktionieren weitere 6 Monate, sofern sie ihr Besitzer nicht auf einem anderen Gerät aktualisiert. Du erhältst allerdings keine Updates mehr und kannst an keinen Mehrspieler-Spielen auf Geräten oder in Realms teilnehmen, die weiterhin Updates erhalten. Außerdem kannst du dich mit bestimmten Servern nicht verbinden. %sKlicke auf den Knopf, um weitere Informationen zur Übertragung deiner Welten auf ein neues Gerät zu erhalten. # +sunsetting.popup.sunset.ios_android=Dieses Gerät wird nicht länger unterstützt und du hast das finale Update erhalten. Du kannst weiterhin in deinen Welten spielen und deine Marketplace-Käufe (einschließlich Minecoins) sind weiterhin verfügbar. Realms auf diesem Gerät funktionieren so lange, bis der Realm-Besitzer diese auf einem anderen Gerät aktualisiert. Du wirst keine neuen Updates mehr erhalten und keinen Zugang zum Mehrspieler mit Geräten und Realms haben, die weiterhin Updates erhalten. Außerdem wirst du dich mit bestimmten Servern nicht verbinden können. %sKlicke auf die Schaltfläche für mehr Informationen, z. B. darüber, wie du deine Welten auf ein neues Gerät überträgst. Wir entschuldigen uns für die Unannehmlichkeiten und danken dir für deine Unterstützung. Hoffentlich sehen wir dich bald auf einem aktualisierten Gerät wieder. # +sunsetting.popup.pendingSunset.gearvr_win10=Unsere Möglichkeit dieses Gerät zu unterstützen, nähert sich dem Ende. Bis zu unserer nächsten großen Veröffentlichung wirst du noch Updates erhalten und im Anschluss ein finales Update für dieses Gerät. Wir entschuldigen uns für die Unannehmlichkeiten. %sNach dem finalen Update wirst du immer noch in der Lage sein, in deinen Welten zu spielen und deine Marketplace-Käufe einzusehen (einschließlich Minecoins). Allerdings wirst du von diesem Gerät aus keinen Zugang mehr zum Mehrspieler und Realms haben. Du wirst keine neuen Updates mehr erhalten und wirst nicht mehr mit Geräten und Realms spielen können, die weiterhin Updates erhalten. Außerdem wirst du dich mit bestimmten Servern nicht verbinden können. %sKlicke auf die Schaltfläche für mehr Informationen, z. B. wie du deine Welten auf ein neues Gerät überträgst. # +sunsetting.popup.sunset.gearvr_win10=Dieses Gerät wird nicht länger unterstützt. Du hast das finale Update für dieses Gerät erhalten. Du kannst weiterhin in deinen Welten spielen und deine Marketplace-Käufe (einschließlich Minecoins) sind weiterhin verfügbar. Allerdings wirst du von diesem Gerät aus keinen Zugang mehr zum Mehrspieler und Realms haben. Du wirst keine neuen Updates mehr erhalten und wirst nicht mehr mit Geräten spielen können, die weiterhin Updates erhalten. Außerdem wirst du dich mit bestimmten Servern nicht verbinden können. # +sunsetting.popup.pendingSunset.dx10=Dieses Grafikgerät wird bald nicht mehr unterstützt. Bis zu unserer nächsten großen Veröffentlichung wirst du noch Updates erhalten und im Anschluss ein finales Update für dieses Gerät. Wir entschuldigen uns für die Unannehmlichkeiten. %sNach dem finalen Update wirst du immer noch in der Lage sein, in deinen Welten zu spielen und deine Marketplace-Käufe einzusehen (einschließlich Minecoins). Realms auf diesem Gerät funktionieren so lange, bis der Realm-Besitzer diese auf einem anderen Gerät aktualisiert. Du wirst keine neuen Updates mehr erhalten und keinen Zugang zum Mehrspieler mit Geräten und Realms haben, die weiterhin Updates erhalten. Außerdem wirst du dich mit bestimmten Servern nicht verbinden können. %sKlicke auf die Schaltfläche für mehr Informationen, z. B. wie du deine Welten auf ein neues Gerät überträgst. # +sunsetting.popup.sunset.dx10=Dieses Grafikgerät wird nicht länger unterstützt. Du kannst weiterhin in deinen Welten spielen und deine Marketplace-Käufe (einschließlich Minecoins) sind weiterhin verfügbar. Realms auf diesem Gerät funktionieren so lange, bis der Realm-Besitzer diese auf einem anderen Gerät aktualisiert. Du wirst keine neuen Updates mehr erhalten und keinen Zugang zum Mehrspieler mit Geräten und Realms haben, die weiterhin Updates erhalten. Außerdem wirst du dich mit bestimmten Servern nicht verbinden können. %sKlicke auf die Schaltfläche für mehr Informationen, z. B. wie du deine Welten auf ein neues Gerät überträgst. Wir entschuldigen uns für die Unannehmlichkeiten und danken dir für deine Unterstützung und die Zeit, die du mit unserem Spiel verbracht hast. # + +sunsetting.popup.pendingSunset.geo.ios=Unsere Unterstützung für dieses Gerät ist in deiner Region abgelaufen. Nachdem du das letzte Update erhältst, kannst du weiterhin in deinen Welten spielen und auf deine Einkäufe im Marketplace zugreifen, aber du kannst keine neuen Einkäufe mehr auf dem Marketplace tätigen. Realms, die von diesem Gerät verwaltet werden, funktionieren in den nächsten 6 Monaten weiterhin. Ab 30. September 2023 hast du keinen Zugriff mehr auf das Realm. Es wird empfohlen, dass du deine Welt vorher herunterlädst und dein Abonnement in deinen Abonnementeinstellungen auf deinem Gerät kündigst. %sWenn du dich mit einem Microsoft-/Xbox Live-Konto angemeldet hast, sind deine Marketplace-Käufe und Minecoins sowie dein Realms-Abonnement auf anderen Plattformen verfügbar. Wenn du deine Welten von diesem Gerät auf ein anderes Gerät übertragen möchtest, kannst du dies tun, indem du die Welt auf ein Realm hochlädst und eine Sicherheitskopie auf dein neues Gerät herunterlädst. %sKlicke auf den Knopf, um weitere Informationen zu erhalten, einschließlich der Möglichkeiten, deine Welt auf ein neues Gerät zu verschieben. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.ios=Unsere Unterstützung für dieses Gerät ist in deiner Region abgelaufen. Du kannst weiterhin auf deinen Welten spielen und auf deine Einkäufe im Marketplace zugreifen, aber du kannst keine neuen Einkäufe mehr auf dem Marketplace tätigen. Realms, die von diesem Gerät verwaltet werden, funktionieren weiterhin bis zum 30. September 2023. Danach hast du keinen Zugriff mehr auf das Realm. Es wird empfohlen, dass du deine Welt vorher herunterlädst. %sWenn du dich mit einem Microsoft- oder Xbox Live-Konto angemeldet hast, sind deine Marketplace-Käufe und Minecoins sowie dein Realms-Abonnement auf anderen Plattformen verfügbar. Wenn du deine Welten von diesem Gerät auf ein anderes Gerät übertragen möchtest, kannst du dies tun, indem du die Welt auf ein Realm hochlädst und eine Sicherheitskopie auf dein neues Gerät herunterlädst. %sKlicke auf den Knopf, um weitere Informationen zu erhalten, einschließlich der Möglichkeiten, deine Welt auf ein neues Gerät zu übertragen. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.amazon=Unsere Unterstützung für dieses Gerät läuft in deiner Region ab. Nachdem du das letzte Update erhältst, kannst du weiterhin in deinen Welten spielen und auf deine Einkäufe im Marketplace zugreifen, aber du kannst keine neuen Einkäufe mehr auf dem Marketplace tätigen. Realms, die von diesem Gerät verwaltet werden, funktionieren in den nächsten 6 Monaten weiterhin. Ab 30. September 2023 hast du keinen Zugriff mehr auf das Realm. Es wird empfohlen, dass du deine Welt vorher herunterlädst. %sWenn du dich mit einem Microsoft-/Xbox Live-Konto angemeldet hast, sind deine Marketplace-Käufe und Minecoins sowie dein Realms-Abonnement auf anderen Plattformen verfügbar. Wenn du deine Welten von diesem Gerät auf ein anderes Gerät übertragen möchtest, kannst du dies tun, indem du die Welt auf ein Realm hochlädst und eine Sicherheitskopie auf dein neues Gerät herunterlädst. %sKlicke auf den Knopf, um weitere Informationen zu erhalten, einschließlich der Möglichkeiten, deine Welt auf ein neues Gerät zu übertragen. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.amazon=Unsere Unterstützung für dieses Gerät ist in deiner Region abgelaufen. Du kannst weiterhin auf deinen Welten spielen und auf deine Einkäufe im Marketplace zugreifen, aber du kannst keine neuen Einkäufe mehr auf dem Marketplace tätigen. Realms, die von diesem Gerät verwaltet werden, funktionieren weiterhin bis zum 30. September 2023. Danach hast du keinen Zugriff mehr auf das Realm. Es wird empfohlen, dass du deine Welt vorher herunterlädst. %sWenn du dich mit einem Microsoft- oder Xbox Live-Konto angemeldet hast, sind deine Marketplace-Käufe und Minecoins sowie dein Realms-Abonnement auf anderen Plattformen verfügbar. Wenn du deine Welten von diesem Gerät auf ein anderes Gerät übertragen möchtest, kannst du dies tun, indem du die Welt auf ein Realm hochlädst und eine Sicherheitskopie auf dein neues Gerät herunterlädst. %sKlicke auf den Knopf, um weitere Informationen zu erhalten, einschließlich der Möglichkeiten, deine Welt auf ein neues Gerät zu übertragen. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.android=Unsere Unterstützung für dieses Gerät läuft in deiner Region ab. Mit diesem letzten Update kannst du weiterhin in deinen Welten spielen und auf deine Einkäufe im Marketplace zugreifen, aber du kannst keine neuen Einkäufe mehr auf dem Marketplace tätigen. Realms, die von diesem Gerät verwaltet werden, funktionieren in den nächsten 6 Monaten weiterhin. Ab 30. September 2023 hast du über dieses Gerät keinen Zugriff mehr auf deine Realms. Es wird empfohlen, dass du deine Welt vorher herunterlädst und dein Abonnement in deiner Abonnementliste in Google Play kündigst. %sDu wirst nicht mehr die neuesten Updates erhalten und kannst nicht mehr im Mehrspielermodus spielen. Du wirst dich außerdem mit bestimmten Servern nicht verbinden können. %sWenn du dich mit einem Microsoft/Xbox Live-Konto angemeldet hast, sind deine Marketplace-Käufe und Minecoins sowie dein Realms-Abonnement auf deinen anderen Plattformen verfügbar, auf denen du Minecraft spielst. Du kannst ein neues Abonnement von diesen anderen Plattformen aus starten, auf denen du Minecraft spielst. %sWenn du deine Welten von diesem Gerät auf ein anderes übertragen möchtest, kannst du dies tun, indem du die Welt auf ein Realm hochlädst und eine Sicherheitskopie auf dein neues Gerät herunterlädst. %sKlicke auf den Knopf, um weitere Informationen zu erhalten, einschließlich der Möglichkeiten, deine Welt auf ein neues Gerät zu übertragen. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.android=Unsere Unterstützung für dieses Gerät ist in deiner Region abgelaufen. Du kannst weiterhin auf deinen Welten spielen und auf deine Einkäufe im Marketplace zugreifen, aber du kannst keine neuen Einkäufe mehr auf dem Marketplace tätigen. Realms, die von diesem Gerät verwaltet werden, funktionieren weiterhin bis zum 30. September 2023. Danach hast du keinen Zugriff mehr auf das Realm. Es wird empfohlen, dass du deine Welt vorher herunterlädst. %sWenn du dich mit einem Microsoft- oder Xbox Live-Konto angemeldet hast, sind deine Marketplace-Käufe und Minecoins sowie dein Realms-Abonnement auf anderen Plattformen verfügbar. Wenn du deine Welten von diesem Gerät auf ein anderes Gerät übertragen möchtest, kannst du dies tun, indem du die Welt auf ein Realm hochlädst und eine Sicherheitskopie auf dein neues Gerät herunterlädst. %sKlicke auf den Knopf, um weitere Informationen zu erhalten, einschließlich der Möglichkeiten, deine Welt auf ein neues Gerät zu übertragen. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.generic=Unsere Unterstützung für dieses Gerät läuft in deiner Region ab. Nachdem du das letzte Update erhältst, kannst du weiterhin in deinen Welten spielen und auf deine Einkäufe im Marketplace zugreifen, aber du kannst keine neuen Einkäufe mehr auf dem Marketplace tätigen. Realms, die von diesem Gerät verwaltet werden, funktionieren in den nächsten 6 Monaten weiterhin. Ab 30. September 2023 hast du keinen Zugriff mehr auf das Realm. Es wird empfohlen, dass du deine Welt vorher herunterlädst. %sWenn du dich mit einem Microsoft-/Xbox Live-Konto angemeldet hast, sind deine Marketplace-Käufe und Minecoins sowie dein Realms-Abonnement auf anderen Plattformen verfügbar. Wenn du deine Welten von diesem Gerät auf ein anderes Gerät übertragen möchtest, kannst du dies tun, indem du die Welt auf ein Realm hochlädst und eine Sicherheitskopie auf dein neues Gerät herunterlädst. %sKlicke auf den Knopf, um weitere Informationen zu erhalten, einschließlich der Möglichkeiten, deine Welt auf ein neues Gerät zu übertragen. # +sunsetting.popup.sunset.geo.generic=Unsere Unterstützung für dieses Gerät ist in deiner Region abgelaufen. Du kannst weiterhin auf deinen Welten spielen und auf deine Einkäufe im Marketplace zugreifen, aber du kannst keine neuen Einkäufe mehr auf dem Marketplace tätigen. Realms, die von diesem Gerät verwaltet werden, funktionieren weiterhin bis zum 30. September 2023. Danach hast du keinen Zugriff mehr auf das Realm. Es wird empfohlen, dass du deine Welt vorher herunterlädst. %sWenn du dich mit einem Microsoft- oder Xbox Live-Konto angemeldet hast, sind deine Marketplace-Käufe und Minecoins sowie dein Realms-Abonnement auf anderen Plattformen verfügbar. Wenn du deine Welten von diesem Gerät auf ein anderes Gerät übertragen möchtest, kannst du dies tun, indem du die Welt auf ein Realm hochlädst und eine Sicherheitskopie auf dein neues Gerät herunterlädst. %sKlicke auf den Knopf, um weitere Informationen zu erhalten, einschließlich der Möglichkeiten, deine Welt auf ein neues Gerät zu übertragen. # + +sunsetting.banner.play.worldTab.pending=Deine Version wird sich bald nicht mehr mit dem Mehrspieler-Modus verbinden # +sunsetting.banner.play.friendsTab.pending=Deine Version wird sich bald nicht mehr mit dem Mehrspieler-Modus verbinden # +sunsetting.banner.play.serverTab.pending=Deine Version wird sich bald nicht mehr mit dem Mehrspieler-Modus verbinden # + +sunsetting.banner.play.worldTab=Deine Version hat möglicherweise keine Verbindung zum Mehrspieler-Modus # +sunsetting.banner.play.friendsTab=Deine Version hat möglicherweise keine Verbindung zum Mehrspieler-Modus # +sunsetting.banner.play.serverTab=Deine Version hat möglicherweise keine Verbindung zum Mehrspieler-Modus # + +sunsetting.store.incompatible=Inkompatibel # +sunsetting.store.incompatiblePopup=Dieser Inhalt ist nicht mit deinem Gerät kompatibel. Mehr auf https://aka.ms/MinecraftSunsetting # + +pauseScreen.back=Zurück zum Spiel # +pauseScreen.currentWorld=Derzeitige Welt # +pauseScreen.header=Spielmenü # +pauseScreen.options=Optionen # +pauseScreen.quit=Speichern & beenden # +pauseScreen.secondaryClientLeave=Speichern und verlassen # +pauseScreen.feed=Feed # +pauseScreen.invite=Ins Spiel einladen # +pauseScreen.ipAddress=IP: %1 # +pauseScreen.error.noIpAddress=Keine IP gefunden. # +pauseScreen.error.noPort=Kein Port gefunden # +pauseScreen.title=Spiel pausiert # +pauseScreen.betaFeedback=Beta-Feedback # +pauseScreen.xboxLiveDisconnect=Hoppla! Die Verbindung zu deinem Microsoft-Konto wurde getrennt. Melde dich im Hauptmenü an und starte deine Welt neu, um weitere Spieler einzuladen. # +pauseScreen.joinCode.Label=Beitrittscode # +pauseScreen.joinCode.Icon=%3 Beitrittscode-Symbol, %1 von %2 # Example: Apple join code icon, 2 of 5 # + +permissionsScreen.kick=Spieler ausschließen # +permissionsScreen.ban=Spieler sperren # + +hudScreen.tooltip.basic.back=Zurück # +hudScreen.tooltip.basic.chat=Chat # +hudScreen.tooltip.basic.flyDown=Nach unten fliegen # +hudScreen.tooltip.basic.flyUp=Nach oben fliegen # +hudScreen.tooltip.basic.forward=Vorwärts # +hudScreen.tooltip.basic.jump=Springen # +hudScreen.tooltip.basic.left=Links # +hudScreen.tooltip.basic.right=Rechts # +hudScreen.tooltip.basic.sneak=Schleichen # +hudScreen.tooltip.basic.startFlying=Fliegen beginnen # +hudScreen.tooltip.basic.stopFlying=Fliegen beenden # +hudScreen.tooltip.basic.swimDown=Runterschwimmen # +hudScreen.tooltip.basic.swimUp=Hochschwimmen # + +hudScreen.tooltip.crafting=Herstellen # +hudScreen.tooltip.inventory=Inventar # +hudScreen.tooltip.dropItem=Ablegen # +hudScreen.tooltip.eject=Auswerfen # +hudScreen.tooltip.potion=Trinken # +hudScreen.tooltip.milk=Trinken # +hudScreen.tooltip.draw=Ziehen # +hudScreen.tooltip.release=Loslassen # +hudScreen.tooltip.throw=Werfen # +hudScreen.tooltip.open=Öffnen # +hudScreen.tooltip.use=Verwenden # +hudScreen.tooltip.sleep=Schlafen # +hudScreen.tooltip.empty=Leeren # +hudScreen.tooltip.hang=Hängen # +hudScreen.tooltip.ignite=Anzünden # +hudScreen.tooltip.place=Platzieren # +hudScreen.tooltip.mine=Abbauen # +hudScreen.tooltip.attach=Befestigen # +hudScreen.tooltip.till=Umgraben # +hudScreen.tooltip.dig=Weg graben # +hudScreen.tooltip.hit=Treffen # +hudScreen.tooltip.eat=Essen # +hudScreen.tooltip.rotate=Drehen # +hudScreen.tooltip.plant=Pflanzen # +hudScreen.tooltip.dismount=Absteigen # +hudScreen.tooltip.collect=Sammeln # +hudScreen.tooltip.peel=Schalenrinde # +hudScreen.tooltip.scaffoldingDescend=Zum Absteigen halten # +hudScreen.tooltip.pick=Pflücken # +hudScreen.tooltip.placeBook=Buch platzieren # +hudScreen.tooltip.readBook=Buch lesen # +hudScreen.tooltip.removeBook=Buch entfernen # +hudScreen.tooltip.shear=Scheren # +hudScreen.tooltip.carve=Schnitzen # +hudScreen.tooltip.grow=Anbauen # +hudScreen.tooltip.boatExit=Boot verlassen # +hudScreen.tooltip.emote=Emote # +hudScreen.tooltip.change_note=Änderungshinweis # +hudScreen.tooltip.edit_sign=Bearbeiten # +hudScreen.controlCustomization.welcome=Willkommen bei der Steuerungsanpassung # +hudScreen.controlCustomization.instructions=Ziehe Elemente, um sie neu anzuordnen. # +hudScreen.controlCustomization.modify=Einstellungen ändern # +hudScreen.controlCustomization.continue=Los geht‘s! # + +playscreen.fileSize.MB=MB # +playscreen.fileSize.GB=GB # +playscreen.joinableRealms=Realms zum Beitreten # +playscreen.noFriendsRealms=Du bist noch nicht Mitglied eines Realms. # +playscreen.header.local=Spielen # +playscreen.header.realms=Realms # +playscreen.lastPlayed.daysAgo=vor %1 Tagen # +playscreen.lastPlayed.longAgo=Lange her # +playscreen.lastPlayed.today=Heute # +playscreen.lastPlayed.weeksAgo=Vor %1 Wochen # +playscreen.lastPlayed.yesterday=Gestern # +playscreen.new=Neu # +playscreen.remoteWorld=Remote-Welt auf: # +playscreen.realmsTrialWorld=Probiere Realms Plus 30 Tage kostenlos aus # +playscreen.realmsCreateFirstWorld=Erstelle deinen ersten Realm # +playscreen.realmsCombo=Spiel mit Freunden und freu dich über 150 Pakete # +playscreen.realmsGetServer=Hol dir deinen eigenen Server und über 150 Pakete # +playscreen.realmGoogleHoldBody=Es liegt ein Problem mit einem oder mehreren deiner Realms-Abonnements vor. Klicke auf OK, um zu den Google Play-Abonnementeinstellungen zu gelangen und deine Zahlungsmethode zu korrigieren. # +playscreen.realmsContent=Spiele über 150 Pakete aus dem Marketplace # +playscreen.checkingRealmsCompatibility=Realms-Kompatibilität wird überprüft ... # +playscreen.fetchingRealms=Realms werden abgerufen ... # +playscreen.confirmLeaveMessage=Möchtest du Realm %1$s wirklich verlassen? # +playscreen.confirmLeaveTitle=Verlassen bestätigen # +playscreen.realmExpired=Abgelaufen # +playscreen.realmFull=Voll # +playscreen.realmClientOutdated=Alle Realms wurden aktualisiert. Du musst dein Spiel aktualisieren, um weiter Realms zu spielen. # +playscreen.realms=Realms # +playscreen.realmsWarning.moreinfo=Weitere Informationen # +playscreen.realmsCompatibilityFailure=Verbindung zum Realm fehlgeschlagen. Wir versuchen es später erneut. # +playscreen.realmsSignIn=Jetzt anmelden, um auf Realms zu spielen! # +playscreen.realmsSignInFriends=Jetzt anmelden, um die Realms deiner Freunde zu besuchen! # +playscreen.worlds=Welten # +playscreen.dontSeeLegacyWorlds=Deine Welten sind nicht da? # +playscreen.syncLegacyWorlds=Alte Welten sync. # +playscreen.fetchingLegacyWorlds=Alte Welten werden abgerufen... # +playscreen.upgradeLegacyWorlds=Alte Welten # +playscreen.syncRetailWorlds=Welten aus Minecraft kopieren (Release-Version) # +playscreen.fetchingRetailWorlds=Welten werden aus Minecraft kopiert (Release-Version) ... # +playscreen.upgradeRetailWorlds=Minecraft (Release-Version) Welten # +playscreen.noLegacyWorldsFound.title=Keine Welten gefunden # +playscreen.noLegacyWorldsFound.body=Es wurden keine Welten aus anderen Minecraft-Versionen erkannt. # +playscreen.failedToAutoSyncLegacyWorlds=Alte Welten konnten nicht abgerufen werden. Räume zusätzlichen Speicherplatz frei, um Alte Welten zu verwalten. # +playscreen.lockedSkin=Dein angelegter Skin stammt aus einem Inhaltspaket, das im plattformübergreifenden Mehrspieler-Spiel nicht zulässig ist. Wenn du fortfährst, wird der plattformübergreifende Mehrspieler-Modus für diese Welt deaktiviert. # +playscreen.multiplayerLockedSkin=Dein angelegter Skin stammt aus einem Inhaltspaket, das im Mehrspieler-Spiel nicht zulässig ist. Wenn du fortfährst, wird der Mehrspieler-Modus für diese Welt deaktiviert. # +playscreen.worldsStorage=Speicherung # +playscreen.delete.legacy.content=Möchtest du die ausgewählte alte Welt wirklich löschen? Diese Welt wird für immer verloren gehen! (Eine wahrhaft lange Zeit!) # +playscreen.delete.legacy.title=%s für immer löschen? # +playscreen.delete.legacy.confirm=Löschen # +playscreen.delete.legacy.deleting=Welt wird gelöscht … # +playscreen.beta_worlds=Beta-Welten # +playscreen.beta_legacy_worlds=Alte Beta-Welten # +playscreen.editor.worlds=Projekte # +playscreen.editor.create=Neues Projekt erstellen # + +permissions.ability.build=Bauen # +permissions.ability.mine=Abbauen # +permissions.ability.doorsandswitches=Türen und Schalter verwenden # +permissions.ability.opencontainers=Behälter öffnen # +permissions.ability.attackplayers=Spieler angreifen # +permissions.ability.attackmobs=Kreaturen angreifen # +permissions.ability.op=Operator-Befehle # +permissions.ability.invisible=Unsichtbar werden # +permissions.ability.teleport=Teleport verwenden # +permissions.NeedPermission=Du brauchst eine Berechtigung # +permissions.AddFriends=Aufgrund der Einstellungen deines Microsoft-Kontos kannst du keine Freunde hinzufügen. Bitte stelle sicher, dass deine Online-Sicherheitseinstellungen das Hinzufügen von Freunden zulassen. Du findest die Anleitung zum Ändern dieser Einstellungen unter aka.ms/MCMultiplayerHelp. # +permissions.MultiplayerSessions=Aufgrund der Einstellungen deines Microsoft-Kontos kannst du nicht auf Realms spielen. Bitte stelle sicher, dass deine Online-Sicherheitseinstellungen den Mehrspielermodus zulassen. Die Anleitung zum Ändern dieser Einstellungen findest du unter aka.ms/MCMultiplayerHelp. # +permissions.Communications=Aufgrund der Einstellungen deines Microsoft-Kontos kannst du nicht mit anderen Spielern chatten. Bitte stelle sicher, dass deine Datenschutzeinstellungen die Kommunikation mit anderen zulassen. Du findest die Anleitung zum Ändern dieser Einstellungen unter aka.ms/MCMultiplayerHelp. # +permissions.RealmsAddFriends=Aufgrund der Einstellungen deines Xbox-Kontos kannst du keine neuen Freunde hinzufügen, die mit dir in deinem Realm spielen können. Das kannst du in den Datenschutz- und Onlinesicherheitseinstellungen auf Xbox.com ändern. Möchtest du fortfahren? # +permissions.CloudSave=Aufgrund der Einstellungen deines Xbox-Profils kannst du deine Welten nicht speichern. Das kannst du in den Datenschutz- und Onlinesicherheitseinstellungen auf Xbox.com ändern. ###disable_3rd_party_console_resource_pack_check +permissions.MultiplayerSessionsOnConsole=Aufgrund der Einstellungen deines Microsoft-Kontos kannst du nicht auf Realms spielen. Bitte stelle sicher, dass deine Online-Sicherheitseinstellungen den Mehrspielermodus zulassen und du über ein aktives Xbox Live Gold-Abonnement verfügst. Die Anleitung zum Ändern dieser Einstellungen findest du unter aka.ms/MCMultiplayerHelp. ###disable_3rd_party_console_resource_pack_check +permissions.MultiplayerSessionsOnConsoleGamecore=Aufgrund der Einstellungen deines Microsoft-Kontos, kannst du nicht auf Realms spielen. ###disable_3rd_party_console_resource_pack_check +permissions.open.account.help.button=Hilfe zur Fehlerbehebung erhalten # +permissions.open.account.help.button.gamecore=Reparieren # +permissions.open.account.setting.button=Siehe Nutzungsbedingungen # +permissions.GoBack=Zurück # +permissions.Continue=Weiter # +permissions.chatmute=Der Chat ist zurzeit deaktiviert # +permissions.deopingother.message=Wenn du ihre Berechtigungsstufe verringerst, haben sie keine Operator-Berechtigungen mehr. # +permissions.description.visitors=Besucher können deine Welt frei erkunden. Sie können jedoch nicht mit Blöcken, Gegenständen oder Entitäten interagieren. „Spielern vertrauen“ aus. # +permissions.description.members=Mitglieder sind aktive Spieler in deiner Welt, die Blöcke zerstören und erstellen, sowie Kreaturen und andere Spieler angreifen können. # +permissions.description.operators=Operatoren sind Mitglieder, die Spielerberechtigungen festlegen und Befehle verwenden können, um deine Welt zu steuern. # +permissions.level=Berechtigungsstufe # +permissions.level.custom=Benutzerdefiniert... # +permissions.level.member=Mitglied # +permissions.level.operator=Operator # +permissions.level.visitor=Besucher # +permissions.nocheats=Cheats sind aus # +permissions.nocheats.message=Bestimmte Befehle wie "Teleportieren" sind nur verfügbar, wenn die Cheats eingeschaltet sind. Die Cheats können im Pausenmenü unter "Spieleinstellungen" aktiviert werden. Wenn du die Cheats einschaltest, werden Erfolge in dieser Welt deaktiviert. # +permissions.nocheats.message.noachievements=Die Operator- und Teleport-Befehle sind nur mit AKTIVIERTEN Cheats verfügbar. Du kannst die Cheats über die Spieleinstellungen im Pause-Menü einschalten. # +permissions.nocheats.turnon=OP mit aktiven Cheats # +permissions.nocheats.turnoff=OP mit deaktivierten Cheats # +permissions.nocheats.cancel=Abbrechen # +permissions.deopingself=Operator-Berechtigungen entfernen? # +permissions.deopingself.message=Wenn du deine Berechtigungsstufe verringerst, hast du keine Operator-Berechtigungen mehr. # +permissions.title=Spielerberechtigungen # +permissions.title.settings=Spielerberechtigung nach Einladungsbeitritt # +permissions.title.settings.edu=Berechtigungsstufe für Spieler, die deine Welt betreten wollen # +permissions.toast.playerLeft=Ein Spieler hat das Spiel verlassen. # +permissions.toast.playerJoined=Ein Spieler hat das Spiel betreten. # +permissions.kickplayer=Spieler ausschließen # +permissions.kickplayer.reason=Du wurdest vom Host aus dieser Sitzung ausgeschlossen. # +permissions.kickplayer.message=Möchtest du %s wirklich aus der Welt ausschließen? Er wird dieser Sitzung nicht mehr beitreten können. # +permissions.kickplayer.message.dedicatedserver=Bist du sicher, dass du %s aus der Welt ausschließen willst? # +permissions.kickplayer.title=Spieler ausschließen? # +permissions.banplayer=Spieler sperren # +permissions.banplayer.reason=Du wurdest vom Host für diese Sitzung gesperrt. # +permissions.banplayer.message=Möchtest du %s wirklich für die Welt sperren? Er wird dieser Welt nicht mehr beitreten können. # +permissions.banplayer.title=Spieler sperren? # +permissions.ClubsAccess=Du kannst nicht auf den Realms-Feed zugreifen, da du keinen Zugriff auf Clubs hast. Die Anleitung zum Ändern dieser Einstellungen findest du unter aka.ms/MCClubsHelp. # +permissions.ClubsPost=Du kannst keine Beiträge auf den Realms-Feed veröffentlichen, da du keinen Zugriff auf Clubs hast. Die Anleitung zum Ändern dieser Einstellungen findest du unter aka.ms/MCClubsHelp. # + +## edu permissions popup +permissions.button.kickplayer=Spieler aus dem Spiel entfernen # +permissions.popup.title=Berechtigungsoptionen # +permissions.dropdown.title=Berechtigungsstufe für %s # +permissions.operator=Operator # +permissions.member=Mitglied # +permissions.visitor=Besucher # +permissions.removeplayer=Spieler entfernen # +permissions.removeplayer.reason=Du wurdest vom Host aus dieser Sitzung entfernt. # +permissions.removeplayer.message=Möchtest du diesen Spieler wirklich aus der Welt entfernen? Wenn du ihn entfernst, wird ein neuer Beitrittscode generiert und der Spieler wird der Welt nicht mehr beitreten können. # +permissions.removeplayer.title=Bestätigung zum Entfernen eines Spielers # + +portfolioScreen.page=Seite %s # +portfolioScreen.export=Portfolio exportieren # +portfolioScreen.caption=[Überschrift] # +portfolioScreen.nopics0=Derzeit hast du keine Fotos in deinem Portfolio. Mit der Kamera aufgenommene Fotos erscheinen hier. Du kannst auch welche mit der Schaltfläche unten hinzufügen. # +portfolioScreen.nopics1=Hier werden deine über die Kamera aufgenommenen Fotos angezeigt. # +portfolioScreen.noInventory=Du hast keine Fotos in deinem Inventar. Versuche, mit der Kamera ein Bild aufzunehmen. # +portfolioScreen.addPhoto=Foto hinzufügen # + +potion.absorption=Absorption # +potion.blindness=Blindheit # +potion.conduitPower=Meereskraft # +potion.confusion=Übelkeit # +potion.damageBoost=Stärke # +potion.damageBoost.name=Trank der Stärke # +potion.damageBoost.splash.name=Wurftrank der Stärke # +potion.damageBoost.linger.name=Verweiltrank der Stärke # +potion.digSlowDown=Grabemüdigkeit # +potion.digSpeed=Eile # +potion.effects.whenDrank=Auswirkungen: # +potion.empty=Wirkungslos # +potion.emptyPotion.name=Wasserflasche # +potion.emptyPotion.splash.name=Wurf-Wasserflasche # +potion.emptyPotion.linger.name=Verweilende Wasserflasche # +potion.fireResistance=Feuerwiderstand # +potion.fireResistance.name=Trank des Feuerwiderstands # +potion.fireResistance.splash.name=Wurftrank des Feuerwiderstands # +potion.fireResistance.linger.name=Verweiltrank des Feuerwiderstands # +potion.harm=Direktschaden # +potion.harm.name=Trank des Schadens # +potion.harm.splash.name=Wurftrank des Schadens # +potion.harm.linger.name=Verweiltrank des Schadens # +potion.heal=Direktheilung # +potion.heal.name=Trank der Heilung # +potion.heal.splash.name=Wurftrank der Heilung # +potion.heal.linger.name=Verweiltrank der Heilung # +potion.healthBoost=Gesundheitsbonus # +potion.hunger=Hunger # +potion.invisibility=Unsichtbarkeit # +potion.invisibility.name=Trank der Unsichtbarkeit # +potion.invisibility.splash.name=Wurftrank der Unsichtbarkeit # +potion.invisibility.linger.name=Verweiltrank der Unsichtbarkeit # +potion.jump=Sprungverst. # +potion.jump.name=Trank der Sprungkraft # +potion.jump.splash.name=Wurftrank der Sprungkraft # +potion.jump.linger.name=Verweiltrank der Sprungkraft # +potion.levitation=Schweben # +potion.moveSlowdown=Langsamkeit # +potion.moveSlowdown.name=Trank der Langsamkeit # +potion.moveSlowdown.splash.name=Wurftrank der Langsamkeit # +potion.moveSlowdown.linger.name=Verweiltrank der Langsamkeit # +potion.slowFalling=Langsamer Fall # +potion.slowFalling.name=Trank des langsamen Falls # +potion.slowFalling.splash.name=Wurftrank des langsamen Falls # +potion.slowFalling.linger.name=Verweiltrank des langsamen Falls # +potion.moveSpeed=Geschwindigkeit # +potion.moveSpeed.name=Trank der Geschwindigkeit # +potion.moveSpeed.splash.name=Wurftrank der Geschwindigkeit # +potion.moveSpeed.linger.name=Verweiltrank der Geschwindigkeit # +potion.nightVision=Nachtsicht # +potion.nightVision.name=Trank der Nachtsicht # +potion.nightVision.splash.name=Wurftrank der Nachtsicht # +potion.nightVision.linger.name=Verweiltrank der Nachtsicht # +potion.poison=Vergiftung # +potion.poison.name=Trank der Vergiftung # +potion.poison.splash.name=Wurftrank der Vergiftung # +potion.poison.linger.name=Verweiltrank der Vergiftung # +potion.potency.0= # +potion.potency.1=II # +potion.potency.2=III # +potion.potency.3=IV # +potion.potency.4=V # +potion.potency.5=VI # +potion.awkward.name=Seltsamer Trank # +potion.awkward.splash.name=Seltsamer Wurftrank # +potion.awkward.linger.name=Seltsamer Verweiltrank # +potion.mundane.name=Gewöhnlicher Trank # +potion.mundane.splash.name=Gewöhnlicher Wurftrank # +potion.mundane.linger.name=Gewöhnlicher Verweiltrank # +potion.mundane.extended.name=Langanhaltender gewöhnlicher Trank # +potion.mundane.extended.splash.name=Langanhaltender gewöhnlicher Wurftrank # +potion.mundane.extended.linger.name=Langanhaltender gewöhnlicher Verweiltrank # +potion.thick.name=Dickflüssiger Trank # +potion.thick.splash.name=Dickflüssiger Wurftrank # +potion.thick.linger.name=Dickflüssiger Verweiltrank # +potion.regeneration=Regeneration # +potion.regeneration.name=Trank der Regeneration # +potion.regeneration.splash.name=Wurftrank der Regeneration # +potion.regeneration.linger.name=Verweiltrank der Regeneration # +potion.resistance=Widerstand # +potion.saturation=Sättigung # +potion.turtleMaster=Langsamkeit # +potion.turtleMaster2=Widerstand # +potion.turtleMaster.name=Trank des Schildkrötenmeisters # +potion.turtleMaster.splash.name=Wurftrank des Schildkrötenmeisters # +potion.turtleMaster.linger.name=Verweiltrank des Schildkrötenmeisters # +potion.waterBreathing=Wasseratmung # +potion.waterBreathing.name=Trank der Wasseratmung # +potion.waterBreathing.splash.name=Wurftrank der Wasseratmung # +potion.waterBreathing.linger.name=Verweiltrank der Wasseratmung # +potion.weakness=Schwäche # +potion.weakness.name=Trank der Schwäche # +potion.weakness.splash.name=Wurftrank der Schwäche # +potion.weakness.linger.name=Verweiltrank der Schwäche # +potion.wither=Wither # +potion.wither.name=Trank des Verfalls # +potion.wither.splash.name=Wurftrank des Verfalls # +potion.wither.linger.name=Verweiltrank des Verfalls # + +profileScreen.header=Ankleidezimmer # +profileScreen.reload=Neu laden # +profileScreen.manage_button_text=Charakter bearbeiten # +profileScreen.manage_button_text_skin=Klassischen Skin ändern # +profileScreen.manage_button_create_text=Charakter erstellen # +profileScreen.selectPrebuiltCharacter=Aus Charakterliste auswählen # +profileScreen.create_persona_confirm_skin=Klassischen Skin erstellen # +profileScreen.delete_button=Charakter löschen # +profileScreen.settings_button=Spieleinstellungen # + +profileScreen.differences_information_button=Unterschiede zwischen Charaktereditor und klassischen Skins # +profileScreen.differences_character_creator_title=Charakter # +profileScreen.create_persona_character_details=Du erstellst Stück für Stück einen eigens gestalteten Charakter in Minecraft. # +profileScreen.difference_character_creator_description=Erstelle Stück für Stück einen eigens gestalteten Charakter in Minecraft. Gestalte den Körper, die Augen, den Mund, die Frisur, die Kleidung und anderes an deinem Charakter! # +profileScreen.differences_classic_skin_title=Klassischer Skin # +profileScreen.difference_classic_skin_description=Ein kompletter Skin für den Charakter. Klassische Skins können nicht Stück für Stück angepasst werden. Du kannst auch einen selbst erstellten oder heruntergeladenen kompletten Skin importieren. # +profileScreen.create_persona_classic_skin_details=Eine komplette Skin-Textur für einen Charakter. # + +profileScreen.create_persona_title=Typ auswählen # + +persona.slim.title=schmal # +persona.wide.title=breit # +persona.smaller.title=kleiner # +persona.small.title=klein # +persona.medium.title=mittel # +persona.tall.title=groß # +persona.realms.redeem=Einlösen # + +progressScreen.cantConnect=Es konnte keine Verbindung zur Welt aufgebaut werden. Bitte überprüfe deine Internetverbindung und versuche es erneut. # +progressScreen.generating=Welt wird erstellt # +progressScreen.saving=Welten werden gespeichert # +progressScreen.loading=Wird geladen ... # +progressScreen.title.downloading=Pakete %1 werden heruntergeladen # +progressScreen.title.applyingPacks=Laden von Ressourcenpaketen # +progressScreen.title.searchingForSession=Suche nach Spielsitzung... # +progressScreen.title.waitingForStorageProvider=Benutzerdaten werden synchronisiert... # +progressScreen.title.connectingLocal=Welt starten # +progressScreen.title.connectingLAN=Verbindung zum Mehrspieler-Spiel wird hergestellt # +progressScreen.title.connectingExternal=Wird mit externem Server verbunden # +progressScreen.title.connectingRealms=Verbindung zu Realm wird hergestellt # +progressScreen.title.copyingWorld=Welt-Kopie # +progressScreen.title.deleteStorageAreaContent=Löschen des Store-Cache # +progressScreen.title.loadingSplitScreenAppearances=Laden von Splitscreen-Ansichten # +progressScreen.message.appearanceLoaded=Aussehen geladen # +progressScreen.message.appearanceLoadWaitTimeMet=Das Laden des Erscheinungsbildes dauert sehr lange. Fahre mit der Welterzeugung fort ... # +progressScreen.message.deleteStorageAreaContent=Dies könnte einige Minuten dauern. # +progressScreen.message.copyingWorld=Welt wird kopiert... %d%% # +progressScreen.message.tts.copyingWorld=Welt wird kopiert # +progressScreen.message.building=Gelände wird gebaut # +progressScreen.message.done=Fertig! # +progressScreen.message.exporting=Exportvorgang läuft # +progressScreen.message.exporting.warning=Bitte beende das Spiel nicht. Dies kann die Exportdatei beschädigen. # +progressScreen.message.importing=Welt wird importiert # +progressScreen.message.importingContent=Schritt 2 von 2 – Import der Inhalte # +progressScreen.message.updatingContent=%1 von %2 Pakete werden aktualisiert # +progressScreen.message.locating=Server wird gesucht. # +progressScreen.message.loadingAppearance=Lade Erscheinungsbild ... # +progressScreen.message.waitingForRealms=Dies könnte einen Moment dauern. # +progressScreen.message.waitingForStorageProvider=Dies könnte einen Moment dauern. # +progressScreen.message.waitingForTickingAreas=Ticking-Bereiche werden geladen ... # +progressScreen.message.storageProviderSyncError=Die Synchronisierung der Benutzerdaten ist fehlgeschlagen. # +progressScreen.message.waitingForStoreProducts=Dies könnte einen Moment dauern. # +progressScreen.message.allDone=Fertig! # +progressScreen.message.letsGo=Los geht‘s! # +progressScreen.message.failed=Fehlgeschlagen # +progressScreen.message.failedNoNetwork=Fehlgeschlagen: Keine Netzwerkverbindung # +progressScreen.message.downloadingWorld=Welt wird heruntergeladen # +progressScreen.message.downloadingContent=Schritt 1 von 2 – Herunterladen der Inhalte # +progressScreen.message.uploadingWorld=Weltdaten werden hochgeladen… # +progressScreen.message.uploadingWorldError=Welt-Upload fehlgeschlagen. Möchtest du es erneut versuchen? # +progressScreen.message.copyingPacks=Welt-Ressourcenpakete werden gespeichert # +progressScreen.message.initiatingTemplate=Weltvorlage wird begonnen ... # +progressScreen.message.fileSize=Dateigröße # +progressScreen.message.initializingUpload=Upload wird initialisiert # +progressScreen.message.initializingDownload=Download wird initialisiert # +progressScreen.message.invalidWorldFile=Ungültige Weltdatei. Bitte öffne deine Welt erneut, speichere sie und versuche es dann erneut. # +progressScreen.message.resourceLoading=Ressourcen werden geladen # +progressScreen.message.leaveLevel=Dein Spiel wird gespeichert. Schalte dein Gerät nicht aus. # +progressScreen.message.genericMayTakeAMoment=Dies könnte einen Moment dauern. # +progressScreen.message.noUploadResponse=Wir konnten das korrekte Hochladen deiner Welt nicht verifizieren. Bitte tritt deinem Realm bei, um dieses zu überprüfen, und versuche es erneut, wenn das Realm nicht auf die neue Welt aktualisiert wurde. # +progressScreen.message.noUploadEndpoint=Es konnte kein Platz zum Hochladen deiner Welt gefunden werden. Bitte überprüfe deine Internetverbindung. # +progressScreen.message.unownedTemplate=Offenbar besitzt du die Marketplace-Vorlage nicht, auf der diese Welt basiert. Du kannst sie im Minecraft Marketplace kaufen. # +progressScreen.message.createArchiveFileFailed=Wir konnten deine Weltdatei nicht für den Upload packen. Vielleicht ist deine Festplatte voll? # +progressScreen.message.createLevelStorageFailed=Etwas ist bei der Vorbereitung für den Upload deiner Welt schiefgelaufen. Wenn dies weiterhin geschieht, dann starte bitte dein Gerät neu und sieh, ob das hilft. # +progressScreen.message.unknownError=Ein Fehler ist aufgetreten. # +progressScreen.message.forbiddenContent=Du besitzt eines oder mehrere der angewendeten Pakete nicht # +progressScreen.message.loadingSplitScreenAppearances=Laden von Splitscreen-Ansichten ... # +progressScreen.message.finishedLoadingSplitScreenAppearances=Laden der Splitscreen-Ansicht abgeschlossen. # +progressScreen.dialog.title.resourcePack=Ressourcenpakete herunterladen? # +progressScreen.dialog.title.behaviorAndResourcePack=Welt-Verhaltens und -Ressourcenpakete herunterladen? # +progressScreen.dialog.title.onlyBehavior=Welt-Verhaltenspakete herunterladen? # +progressScreen.dialog.title.storageProviderError=Synchronisierung der Weltdaten fehlgeschlagen # +progressScreen.dialog.title.storageProviderLongWait=Weltdaten werden synchronisiert ... # +progressScreen.dialog.title.storageProviderSucceeded=Synchronisieren von Weltdaten erfolgreich # +progressScreen.dialog.message.onlyBehavior=Zu dieser Welt gibt es Verhaltenspakete, die du zum Beitritt herunterladen musst. Möchtest du sie herunterladen und beitreten? # +progressScreen.dialog.message.behaviorAndOptionalResourcePack=Zu dieser Welt gibt es Verhaltenspakete, die du zum Beitritt herunterladen musst, und Ressourcenpakete, die du vor dem Beitritt optional herunterladen kannst. Was möchtest du vor dem Beitritt herunterladen? # +progressScreen.dialog.message.behaviorAndResourcePack=Zu dieser Welt gibt es Verhaltens- und Ressourcenpakete, die du zum Beitritt herunterladen musst. Möchtest du sie herunterladen und beitreten? # +progressScreen.dialog.message.resourcePackOptional=Zu dieser Welt gibt es Ressourcenpakete. Möchtest du sie herunterladen, bevor du beitrittst? # +progressScreen.dialog.message.resourcePackRequired=Zu dieser Welt gibt es Ressourcenpakete, die du zum Beitritt herunterladen musst. Möchtest du sie herunterladen und beitreten? # +progressScreen.dialog.message.resourcePackOptional.rayTracing.line1=Diese Welt nutzt Ressourcenpakete mit aktiviertem Raytracing. # +progressScreen.dialog.message.resourcePackOptional.rayTracing.line2=Dein Gerät ist nicht mit erweiterten Licht- und Texturfunktionen kompatibel, daher wird deine Welt ohne diese dargestellt. Möchtest du sie vor dem Beitreten herunterladen? # +progressScreen.dialog.message.resourcePackRequired.rayTracing.line1=Diese Welt nutzt Ressourcenpakete mit aktiviertem Raytracing. # +progressScreen.dialog.message.resourcePackRequired.rayTracing.line2=Dein Gerät ist nicht mit erweiterten Licht- und Texturfunktionen kompatibel, daher wird deine Welt ohne diese dargestellt. Möchtest du sie vor dem Beitritt herunterladen? # +progressScreen.dialog.message.storageProviderError=Deine Weltdaten konnten nicht synchronisiert werden. Möchtest du es erneut versuchen? # +progressScreen.dialog.message.storageProviderUnusableError=Die Welt wurde nicht vollständig synchronisiert oder wurde beschädigt. Spiele auf einer Konsole, auf der die Welt problemlos funktioniert, und starte einen neuen Migrationsversuch. # +progressScreen.dialog.message.storageProviderQuotaError=Der lokale Speichervorgang war erfolgreich, aber die Cloud-Synchronisierung ist aufgrund des Kontingents fehlgeschlagen. Gib Cloud-Speicherplatz frei, indem du Welten im Einstellungsmenü löschst. # +progressScreen.dialog.message.storageProviderOutOfLocalStorage=Nicht genügend freier lokaler Speicherplatz, um die Cloud-Synchronisierung zu unterstützen. # +progressScreen.dialog.message.worldCorrupted=Die Welt ist fehlerhaft. Melde diesen Fehler bitte auf bugs.mojang.com # +progressScreen.dialog.message.storageProviderLongWait=Das Synchronisieren dieser Welt dauert lange. Möchtest du weiter warten? # +progressScreen.dialog.button.enter=Welt betreten # +progressScreen.dialog.button.joinAndDownload=Herunterladen und beitreten – %1 # +progressScreen.dialog.button.joinAndDownload.everything=Alles herunterladen und beitreten – %1 # +progressScreen.dialog.button.joinAndDownload.onlyBehaviorPacks=Nur Verhaltenspakete herunterladen und beitreten – %1 # +progressScreen.dialog.button.join=Beitreten # +progressScreen.dialog.button.leave=Verlassen # +progressScreen.dialog.button.retry=Erneut versuchen # +progressScreen.dialog.button.wait=Warten # +progressScreen.editor.message.copyingProject=Projekt wird kopiert ... %d%% # +progressScreen.editor.message.tts.copyingProject=Projekt wird kopiert # +progressScreen.editor.title.copyingProject=Projektkopie # +progressScreen.editor.dialog.message.resourcePackOptional=Ressourcenpakete wurden auf dieses Projekt angewendet. Möchtest du sie herunterladen, bevor du beitrittst? # +progressScreen.editor.dialog.message.resourcePackRequired=Für diese Welt gibt es Ressourcenpakete, die du zum Beitritt herunterladen musst. Möchtest du sie herunterladen und beitreten? # +progressScreen.editor.message.convert.projectToWorld=Projekt wird in eine Welt konvertiert kopiert ... # +progressScreen.editor.message.convert.worldToProject=Welt wird in Projekt konvertiert ... # +progressScreen.editor.message.convert.projectToWorld.saveWorld=Weltdaten werden gespeichert ... # +progressScreen.editor.message.convert.worldToProject.saveProject=Projektdaten werden gespeichert ... # +progressScreen.label.mobileData=Mobile Datennutzung # +progressScreen.noWifi.mobileDataWarning=Du bist derzeit nicht per WLAN verbunden. Es können Gebühren für mobile Daten anfallen. # + +quiz.popup.ok=Absolviere den Test # +quiz.popup.text=Der Test wird in einem neuen Fenster geöffnet. Nach Absolvierung des Tests kannst du zu Minecraft zurückkehren. # +quiz.popup.title=Test # + +raid.name=Raubzug # +raid.progress=Verbleibende Kreaturen: # +raid.expiry=Ein Raubzug ist abgelaufen # +raid.victory=Sieg # +raid.defeat=Niederlage # + +recipeBook.setting.full=Voll # +recipeBook.setting.discover=Entdecken # +recipeBook.setting.off=Aus # +recipeToast.newUnlock.title=Neues Rezept freigeschaltet! # +recipeToast.newUnlock.tts= neue Rezepte freigeschaltet # +recipeToast.newUnlock.descriptionRecipeBook=Überprüfe dein Rezeptbuch # +recipeToast.newUnlock.descriptionCraftingTable=In Werkbank ansehen # +recipeToast.newUnlock.descriptionStonecutterTable=In Steinsäge ansehen # +recipeToast.newUnlock.descriptionSmithingTable=In Schmiedetisch ansehen # +recipeToast.newUnlock.descriptionCartographyTable=In Kartentisch anzeigen # +recipeToast.newIngredient.title=Neue Zutat gefunden! # +recipeToast.newIngredient.tts= neue Zutaten gefunden # +recipeToast.newIngredient.description=Verwende sie in bestehenden Rezepten # + +record.nowPlaying=Jetzt spielt: %s # + +resourcePack.available.title=Verfügbare Ressourcenpakete # +resourcePack.available.title.behaviorPacks=Verfügbare Verhaltenspakete # +resourcePack.available.title.packs=Meine Pakete # +resourcePack.available.add=Aktivieren # +resourcePack.available.none.text=Du hast keine Ressourcenpakete. # +resourcePack.available.none.behavior=Du hast keine Verhaltenspakete. # +resourcePack.available.none.store=Marketplace öffnen # +resourcePack.message.noneFound.packs=Auf diesem Gerät gibt es keine verfügbaren Pakete. # +resourcePack.message.allInUse.packs=Deine Pakete werden zurzeit verwendet. # +resourcePack.message.error=Ein Paket ist fehlerhaft und funktioniert deshalb nicht. # +resourcePack.message.warning=Ein Paket gibt Warnmeldungen und könnte deshalb unerwartete Störungen verursachen. # +resourcePack.suggestedContent.title=Weitere Pakete holen # +resourcePack.suggestedContent.button.viewMore=Weitere Pakete anzeigen # +resourcePack.cached.title=Zwischengespeicherte Pakete # +resourcePack.folderInfo=(Ressourcenpakete hier einfügen) # +resourcePack.openFolder=Ressourcenpaket-Ordner öffnen # +resourcePack.selected.title=Ausgewählte Ressourcenpakete # +resourcePack.selected.title.behaviorPacks=Aktive Verhaltenspakete # +resourcePack.selected.title.packs=Aktiv # +resourcePack.selected.remove=Deaktivieren # +resourcePack.realmsPlus.title.packs=Realms Plus-Pakete # +resourcePack.realmsPlus.expired=Abgelaufen # +resourcePack.errors=Fehler: # +resourcePack.error.ingame.packs=Du kannst Ressourcenpakete nicht verändern, während du in einer Welt spielst. # +resourcePack.error.ingame.behaviorPacks=Du kannst Verhaltenspakete nicht verändern, während du in einer Welt spielst. # +resourcePack.error.enteringgame.title=Abgelaufene Pakete im Realm # +resourcePack.error.enteringgame.message=Das Realm enthält Ressourcen- oder Verhaltenspakete, deren Realms Plus abgelaufen ist. Du musst diese Pakete entweder deaktivieren oder sie im Marketplace kaufen, um im Realm spielen zu können. # +resourcePack.error.enteringgame.button=Aktive Pakete anzeigen # +resourcePack.title=Ressourcenpakete auswählen # +resourcePack.toast.atlasFallback.message=Wenig Speicher: Texturdetails werden reduziert. # +resourcePack.toast.atlasFallback.title=Ressourcenpaket-Fallback # +resourcePack.copyGlobal=Aus Global kopieren # +resourcePack.description=Ressourcenpakete werden von unten nach oben angewendet. Dies bedeutet, dass jeder Posten, der sich in zwei Paketen befindet, durch das übergeordnete Paket überschrieben wird. # +resourcePack.description.default.level=Du kannst dies in den Einstellungen ändern. # +resourcePack.description.default.behaviorPacks=Das Standard-Gameplay von Minecraft. # +resourcePack.description.bottom.global=Ressourcenpakete werden von unten nach oben angewendet. Dies bedeutet, dass jeder Posten, der sich in zwei Paketen befindet, durch das übergeordnete Paket überschrieben wird. Pakete in deinen Welten werden zusätzlich zu diesen globalen Paketen angewendet. Diese Ressourcen sind nur für dich. Niemand sonst wird die Ressourcen sehen, die du hier einstellst. Ressourcenpakete in deinen Welten oder Welten, denen du betrittst, werden zusätzlich zu diesen globalen Ressourcen angewendet. # +resourcePack.description.bottom.behaviorPacks=Verhaltenspakete werden von unten nach oben angewendet. Dies bedeutet, dass alles, was sich in zwei Verhaltenspaketen befindet, durch das übergeordnete Paket überschrieben wird. # +resourcePack.description.bottom.level=Ressourcenpakete werden von unten nach oben angewendet. Dies bedeutet, dass jeder Posten, der sich in zwei Paketen befindet, durch das übergeordnete Paket überschrieben wird. Diese Pakete in deiner Welt werden zusätzlich zu deinen/deinem globalen Paket(en) angewendet. # +resourcePack.description.store=Im Store anzeigen # +resourcePack.header.behavior=Aktive Verhaltenspakete gelten für alle Spieler. # +resourcePack.header.level=Fordere von Spielern Ressourcenpakete anzunehmen, um beizutreten. # +resourcePack.crashRecovery.title=Zurücksetzung der globalen Ressourcen # +resourcePack.crashRecovery.message=Die Ressourcen konnten zuvor nicht geladen werden. # +resourcePack.warnings=Warnungen: # +resourcePack.warning.title=Das ist gefährlich! # +resourcePack.warning.body=Das Hinzufügen oder Entfernen von Verhaltenspaketen, nachdem eine Welt gespielt wurde, kann die Welt zerstören und dafür sorgen, dass du verlierst, was du erschaffen hast. Drücke "OK", um das Paket zu deaktivieren, oder "Abbrechen", damit es aktiv bleibt. # +resourcePack.requiredDependency.title=Benötigte Abhängigkeit # +resourcePack.requiredDependency.body=Dieses Paket ist eine erforderliche Abhängigkeit eines anderen Pakets, das gerade angewendet wird. # +resourcePack.missingDependency.title=Fehlende Abhängigkeiten # +resourcePack.missingDependency.body=Diesem Paket fehlt eine oder mehrere Abhängigkeit(en). Möchtest du es trotzdem benutzen? # +resourcePack.delete=Du bist dabei, %s unwiderruflich zu löschen. Bist du sicher? # +resourcePack.delete.confirm=Paket löschen? # +resourcePack.deleteSelected=Dieses Paket ist zurzeit ausgewählt. Du löschst gerade %s für immer. Bist du sicher? # +resourcePack.deleteMultiple=Du bist dabei, die folgenden Pakete unwiderruflich zu löschen:%sBist du sicher? # +resourcePack.editPack=Pakete löschen... # +resourcePack.editPackDone=Fertig # +resourcePack.toast.unownedContent.title=%s deaktiviert # +resourcePack.toast.unownedContent.subtitle=Dieses Konto besitzt das Ressourcenpaket nicht. # +resourcePack.incompatibleDependency=Dieses Paket hat eine Abhängigkeit (%s), die mit deinem Gerät nicht kompatibel ist. # +resourcePack.incompatibleDependency.memory=Dieses Paket hat eine Abhängigkeit (%s), die mit deinem Gerät nicht kompatibel ist. Dein Gerät hat leider nicht genügend Speicher. # +resourcePack.incompatibleDependency.graphics.raytracing=Dieses Paket hat eine Abhängigkeit (%s), die mit deinem Gerät nicht kompatibel ist, da es nicht über die nötige Hardware verfügt, um Raytracing zu unterstützen. # +resourcePack.subpackResolution=Auflösung: %s # +resourcePack.incompatible=Dieses Paket ist mit deinem Gerät inkompatibel. # +resourcePack.incompatible.memory=Diese Auflösung ist mit deinem Gerät inkompatibel, da dein Gerät nicht genügend Speicher hat. # +resourcePack.incompatible.graphics.raytracing=Dieses Paket enthält Informationen, um Raytracing zu ermöglichen, jedoch unterstützt dein Gerät diese Option nicht. # +resourcePack.packSettingsTitle=Einstellungen %s # +resourcePack.missingPackDescription=Dieses Paket fehlt! # +resourcePack.legacyPackName=Veraltetes Ressourcenpakete # + +sidebar.action=Action # +sidebar.adventure=Abenteuer # +sidebar.capes=Umhänge # +sidebar.categories=Kategorien # +sidebar.categoryBody=Körper # +sidebar.categoryStyle=Stil # +sidebar.characterCreator=Charaktereditor # +sidebar.classicSkins=Klassische Skins # +sidebar.emotes=Emotes # +sidebar.fantasy=Fantasy # +sidebar.featured=Empfohlen # +sidebar.genre=Genre # +sidebar.marketplace=Marketplace # +sidebar.mashups=Mash-ups # +sidebar.minigame=Minigame # +sidebar.myCharacters=Meine Charaktere # +sidebar.myContent=Mein Inhalt # +sidebar.newReleases=Neue Veröffentlichungen # +sidebar.openWorld=Open World # +sidebar.parkour=Parkour # +sidebar.resources=Materialien # +sidebar.roleplay=Rollenspiel # +sidebar.skins=Skins # +sidebar.skinsOwned=Skins im Besitz # +sidebar.skyblock=Skyblock # +sidebar.simulation=Simulation # +sidebar.survival=Überleben # +sidebar.realmsPlus=Realms Plus # +sidebar.skinsRealmsPlus=Realms Plus-Skins # +sidebar.skinsUnowned=Mehr erhalten # +sidebar.topSellers=Meistverkauft # +sidebar.trending=Im Trend # +sidebar.tts.sidebarCollapseList=Seitenleistenoptionen: %s minimieren # +sidebar.tts.sidebarExpandList=Seitenleistenoptionen: %s erweitern # +sidebar.tts.sidebarNavigateTo=Seitenleistenoptionen: %s aufrufen # +sidebar.tts.verboseToggleExpand=Seitenleiste erweitern # +sidebar.tts.verboseToggleCollapse=Seitenleiste minimieren # +sidebar.worlds=Welten # + +storageManager.contentType.world=Welt # +storageManager.contentType.worldTemplate=Weltvorlage # +storageManager.contentType.resourcePack=Ressource # +storageManager.contentType.behaviorPack=Verhaltenspaket # +storageManager.contentType.skinPack=Skinpaket # +storageManager.contentType.invalid=Ungültig # +storageManager.contentType.cachedData=Zwischengespeicherte Daten # + +storageManager.contentType.worlds=Welten # +storageManager.contentType.worldTemplates=Weltvorlagen # +storageManager.contentType.resourcePacks=Ressourcenpakete # +storageManager.contentType.behaviorPacks=Verhaltenspakete # +storageManager.contentType.skinPacks=Skinpakete # + +storageManager.baseWorld=Basiswelt # + +tile.sculk_sensor.name=Sculk-Sensor # +tile.sculk.name=Sculk # +tile.sculk_vein.name=Sculk-Ader # +tile.sculk_catalyst.name=Sculk-Katalysator # +tile.sculk_shrieker.name=Sculk-Heuler # +tile.reinforced_deepslate.name=Verstärkter Tiefenschiefer # +itemGroup.name.sculk=Sculk # +effect.darkness=Dunkelheit # +entity.frog.name=Frosch # +entity.tadpole.name=Kaulquappe # +item.spawn_egg.entity.warden.name=Wächter spawnen # +entity.warden.name=Wächter # +entity.allay.name=Helferlein # +item.spawn_egg.entity.allay.name=Helferlein spawnen # +action.interact.allay=Gegenstand dem Helferlein geben # +item.bucketTadpole.name=Eimer voll Kaulquappen # +item.spawn_egg.entity.frog.name=Frosch spawnen # +item.spawn_egg.entity.tadpole.name=Kaulquappe spawnen # +tile.frog_spawn.name=Froschlaich # +tile.pearlescent_froglight.name=Perlmuttfarbenes Froschlicht # +tile.verdant_froglight.name=Grünliches Froschlicht # +tile.ochre_froglight.name=Ockergelbes Froschlicht # +tile.mud.name=Schlamm # +tile.packed_mud.name=Kompakter Schlamm # +tile.mud_bricks.name=Schlammziegel # +tile.mud_brick_slab.name=Schlammziegelstufe # +tile.mud_brick_double_slab=Schlammziegel-Doppelstufe # +tile.mud_brick_stairs.name=Schlammziegeltreppe # +tile.mud_brick_wall.name=Schlammziegelmauer # +tile.mangrove_leaves.name=Mangrovenblätter # +tile.mangrove_propagule.name=Mangroven-Diaspore # +tile.mangrove_roots.name=Mangrovenwurzeln # +tile.muddy_mangrove_roots.name=Schlammige Mangrovenwurzeln # +item.chest_boat.oak.name=Eichenboot mit Truhe # +item.chest_boat.spruce.name=Fichtenboot mit Truhe # +item.chest_boat.birch.name=Birkenboot mit Truhe # +item.chest_boat.jungle.name=Tropenbaumboot mit Truhe # +item.chest_boat.acacia.name=Akazienboot mit Truhe # +item.chest_boat.big_oak.name=Schwarzeichenboot mit Truhe # +item.chest_boat.mangrove.name=Mangrovenboot mit Truhe # +tile.mangrove_log.name=Mangrovenstamm # +tile.stripped_mangrove_log.name=Abgezogener Mangrovenstamm # +tile.mangrove_planks.name=Mangrovenbretter # +tile.mangrove_button.name=Mangrovenschalter # +tile.mangrove_stairs.name=Mangroventreppe # +tile.mangrove_slab.name=Mangrovenstufe # +tile.mangrove_pressure_plate.name=Mangrovendruckplatte # +tile.mangrove_fence.name=Mangrovenzaun # +tile.mangrove_fence_gate.name=Mangrovenzauntor # +item.mangrove_door.name=Mangroventür # +item.mangrove_sign.name=Mangrovenschild # +tile.mangrove_trapdoor.name=Mangrovenfalltür # +tile.mangrove_wood.name=Mangrovenholz # +tile.stripped_mangrove_wood.name=Abgezogenes Mangrovenholz # +item.boat.mangrove.name=Mangrovenboot # +item.echo_shard.name=Echosplitter # +item.recovery_compass.name=Bergungskompass # +item.disc_fragment.name=Schallplattenfragment # +item.disc_fragment_5.desc=Schallplatte – 5 # +item.record_5.desc=Samuel Åberg – 5 # + +action.hint.exit.chest_boat=Tippe auf Springen, um das Boot zu verlassen # +action.hint.exit.console.chest_boat=Drücke :_input_key.jump:, um das Boot zu verlassen # +entity.chest_boat.name=Boot mit Truhe # +feature.ancient_city=Uralte Stadt # + +action.hint.exit.camel=Tippe auf Schleichen, um abzusteigen # +action.hint.exit.console.camel=Drücke :_input_key.sneak:, um abzusteigen # +action.hint.exit.console.raft=Drücke :_input_key.jump:, um das Floß zu verlassen # +action.hint.exit.raft=Tippe auf Springen, um das Floß zu verlassen # +action.hint.exit.scheme.camel=Tippe auf Absteigen, um abzusteigen # +action.interact.exit.raft=Floß verlassen # +container.smithing_table.arrow_tooltip_cannot_craft=Gegenstand kann nicht auf diese Weise ein Upgrade erhalten # +container.smithing_table.input_slot_tooltip_armor_trim=Ein Stück Rüstung hinzufügen # +container.smithing_table.input_slot_tooltip_netherite=Diamantrüstung, Waffe oder Werkzeug hinzufügen # +container.smithing_table.material_slot_tooltip_armor_trim=Barren oder Kristall hinzufügen # +container.smithing_table.material_slot_tooltip_netherite=Netherit-Barren hinzufügen # +container.smithing_table.template_slot_tooltip=Schmiedevorlage hinzufügen # +entity.camel.name=Kamel # +entity.chest_raft.name=Floß mit Truhe # +feature.trail_ruins=Pfadruinen # +howtoplay.smithing_table.header.1=Schmiedevorlagen # +howtoplay.smithing_table.header.2=Rüstung-Zierleisten # +howtoplay.smithing_table.text.1=Möchtest du das Beste aus deiner Ausrüstung herausholen? Dann brauchst du einen Schmiedetisch. # +howtoplay.smithing_table.text.2=Verwende es, um alle Arten von Änderungen vorzunehmen, zum Beispiel durch ein Upgrade der Diamantausrüstung auf Netherit oder durch dekorative Änderungen mit Rüstungs-Zierleisten. # +howtoplay.smithing_table.text.3=Um deine Ausrüstung zu verbessern, benötigst du eine Schmiedevorlage. Von diesen kannst du eine große Auswahl in der ganzen Welt finden, die für alle Arten von Upgrades verwendet werden können. # +howtoplay.smithing_table.text.4=Platziere eine Vorlage im Platz ganz links eines Schmiedetisches, um zu sehen, welche Elemente du für das Upgrade benötigst. # +howtoplay.smithing_table.text.5=Um beispielsweise Diamantausrüstung auf Netherit zu verbessern, benötigst du eine Schmiedevorlage für Netherit-Upgrades, die du in den Überresten der Bastion finden kannst. Lege dann die Diamantausrüstung in den Ausrüstungsplatz und einen Netherit-Barren in den Zutatenplatz und du bist fertig! # +howtoplay.smithing_table.text.6=Gegenstandseigenschaften wie Verzauberungen und Rüstungs-Zierleisten bleiben erhalten, aber die Schmiedevorlage wird verbraucht, wenn du Upgrades auf deine Ausrüstung anwendest. Keine Sorge – du kannst Kopien davon mit deiner Werkbank herstellen. # +howtoplay.smithing_table.text.7=Werde kreativ und passe das Aussehen deiner Rüstung mit Rüstungs-Zierleisten an. Du benötigst eine Schmiedevorlage für Rüstungs-Zierleisten, die du überall in der ganzen Welt finden kannst. # +howtoplay.smithing_table.text.8=Platziere eine Vorlage im Platz ganz links eines Schmiedetisches, um zu sehen, welche Elemente du für das Upgrade benötigst. Lege dann ein Rüstungsstück in den Ausrüstungsplatz und einen Kristall oder Barren in den Zutatenplatz. Fertig! # +howtoplay.smithing_table.text.9=Nur bestimmte Kristalle und Barren können für Rüstungs-Zierleisten verwendet werden. Probiere verschiedene Arten wie Eisen, Gold oder Lapis aus, um einzigartige Designs zu kreieren! # +howtoplay.smithing_table.title=Schmiedetisch # +howtoplay.smithing_table=Schmiedetisch # +hudScreen.tooltip.brush=Pinsel # +item.acacia_hanging_sign.name=Akazienhängeschild # +item.angler_pottery_sherd.name=Angler-Keramikscherbe # +item.archer_pottery_sherd.name=Bogenschützen-Keramikscherbe # +item.armor.upgrade=Upgrade: # +item.arms_up_pottery_sherd.name=Arme-Hoch-Keramikscherbe # +item.bamboo_door.name=Bambustür # +item.bamboo_hanging_sign.name=Bambushängeschild # +item.bamboo_sign.name=Bambusschild # +item.birch_hanging_sign.name=Birkenhängeschild # +item.blade_pottery_sherd.name=Klingen-Keramikscherbe # +item.boat.bamboo.name=Bambusfloß # +item.boat.cherry.name=Kirschholzboot # +item.brewer_pottery_sherd.name=Brauer-Keramikscherbe # +item.brush.name=Pinsel # +item.burn_pottery_sherd.name=Brand-Keramikscherbe # +item.cherry_door.name=Kirschholztür # +item.cherry_hanging_sign.name=Kirschholz-Hängeschild # +item.cherry_sign.name=Kirschholz-Schild # +item.chest_boat.bamboo.name=Bambusfloß mit Truhe # +item.chest_boat.cherry.name=Kirschholzboot mit Truhe # +item.crimson_hanging_sign.name=Karmesinhängeschild # +item.danger_pottery_sherd.name=Gefahren-Keramikscherbe # +item.dark_oak_hanging_sign.name=Schwarzeichenhängeschild # +item.explorer_pottery_sherd.name=Entdecker-Keramikscherbe # +item.friend_pottery_sherd.name=Freund-Keramikscherbe # +item.heart_pottery_sherd.name=Herz-Keramikscherbe # +item.heartbreak_pottery_sherd.name=Herzschmerz-Keramikscherbe # +item.howl_pottery_sherd.name=Heulen-Keramikscherbe # +item.jungle_hanging_sign.name=Tropenhängeschild # +item.mangrove_hanging_sign.name=Mangrovenhängeschild # +item.miner_pottery_sherd.name=Minenarbeiter-Keramikscherbe # +item.mourner_pottery_sherd.name=Trauernder-Keramikscherbe # +item.oak_hanging_sign.name=Eichenhängeschild # +item.plenty_pottery_sherd.name=Überfluss-Keramikscherbe # +item.prize_pottery_sherd.name=Preis-Keramikscherbe # +item.sheaf_pottery_sherd.name=Bündel-Keramikscherbe # +item.shelter_pottery_sherd.name=Unterschlupf-Keramikscherbe # +item.skull_pottery_sherd.name=Schädel-Keramikscherbe # +item.skull.piglin.name=Piglin-Kopf # +item.smithing_template.applies_to=Gilt für: # +item.smithing_template.armor_trim.applies_to=Rüstung # +item.smithing_template.armor_trim.ingredients=Barren und Kristalle # +item.smithing_template.ingredients=Zutaten: # +item.smithing_template.name=Schmiedevorlage # +item.smithing_template.netherite_upgrade.applies_to=Diamant-Ausrüstung # +item.smithing_template.netherite_upgrade.ingredients=Netherit-Barren # +item.snort_pottery_sherd.name=Schnaub-Keramikscherbe # +item.spawn_egg.entity.camel.name=Kamel spawnen # +item.spruce_hanging_sign.name=Fichtenhängeschild # +item.warped_hanging_sign.name=Wirrhängeschild # +itemGroup.name.hanging_sign=Hängeschilder # +itemGroup.name.potterySherds=Keramikscherben # +itemGroup.name.smithing_templates=Schmiedevorlagen # +tile.bamboo_block.name=Bambusblock # +tile.bamboo_button.name=Bambusschalter # +tile.bamboo_fence_gate.name=Bambuszauntor # +tile.bamboo_fence.name=Bambuszaun # +tile.bamboo_mosaic_slab.name=Bambusmosaikstufe # +tile.bamboo_mosaic_stairs.name=Bambusmosaiktreppe # +tile.bamboo_mosaic.name=Bambusmosaik # +tile.bamboo_planks.name=Bambusbretter # +tile.bamboo_pressure_plate.name=Bambusdruckplatte # +tile.bamboo_slab.name=Bambusstufe # +tile.bamboo_stairs.name=Bambustreppe # +tile.bamboo_trapdoor.name=Bambusfalltür # +tile.calibrated_sculk_sensor.name=Kalibrierter Sculk-Sensor # +tile.cherry_button.name=Kirschholz-Knopf # +tile.cherry_double_slab.name=Kirschholz-Doppelstufe # +tile.cherry_fence_gate.name=Kirschholz-Zauntor # +tile.cherry_fence.name=Kirschholz-Zaun # +tile.cherry_leaves.name=Kirschblätter # +tile.cherry_log.name=Kirschbaumstamm # +tile.cherry_planks.name=Kirschholz-Bretter # +tile.cherry_pressure_plate.name=Kirschholz-Druckplatte # +tile.cherry_sapling.name=Kirschbaumsetzling # +tile.cherry_slab.name=Kirschholz-Stufe # +tile.cherry_stairs.name=Kirschholz-Treppe # +tile.cherry_trapdoor.name=Kirschholz-Falltür # +tile.cherry_wood.name=Kirschholz # +tile.chiseled_bookshelf.name=Gemeißeltes Bücherregal # +tile.decorated_pot.name=Dekorierter Topf # +tile.pink_petals.name=Rosa Blütenblätter # +tile.stripped_bamboo_block.name=Abgestreifter Bambusblock # +tile.stripped_cherry_log.name=Abgestreifter Kirschbaumstamm # +tile.stripped_cherry_wood.name=Abgestreiftes Kirschholz # +tile.suspicious_gravel.name=Verdächtiger Kies # +tile.suspicious_sand.name=Verdächtiger Sand # +trim_material.amethyst.name=Amethyst-Werkstoff # +trim_material.copper.name=Kupfer-Werkstoff # +trim_material.diamond.name=Diamant-Werkstoff # +trim_material.emerald.name=Smaragd-Werkstoff # +trim_material.gold.name=Gold-Werkstoff # +trim_material.iron.name=Eisen-Werkstoff # +trim_material.lapis.name=Lapis-Werkstoff # +trim_material.netherite.name=Netherit-Werkstoff # +trim_material.quartz.name=Quarz-Werkstoff # +trim_material.redstone.name=Redstone-Werkstoff # +trim_pattern.coast.name=Küstenrüstung-Zierleiste # +trim_pattern.dune.name=Dünenrüstung-Zierleiste # +trim_pattern.eye.name=Schutzbrille-Zierleiste # +trim_pattern.host.name=Hüter-Rüstungzierleiste # +trim_pattern.raiser.name=Erhöhungs-Rüstungszierleiste # +trim_pattern.rib.name=Rippenrüstung-Zierleiste # +trim_pattern.sentry.name=Wachpostenrüstung-Zierleiste # +trim_pattern.shaper.name=Former-Rüstungszierleiste # +trim_pattern.silence.name=Stille-Rüstungszierleiste # +trim_pattern.snout.name=Schnauzenrüstung-Zierleiste # +trim_pattern.spire.name=Turmrüstung-Zierleiste # +trim_pattern.tide.name=Gezeitenrüstung-Zierleiste # +trim_pattern.vex.name=Plagegeistrüstung-Zierleiste # +trim_pattern.ward.name=Wachrüstung-Zierleiste # +trim_pattern.wayfinder.name=Wegweiser-Rüstungszierleiste # +trim_pattern.wild.name=Wilde-Rüstung-Zierleiste # +upgrade.netherite_upgrade.name=Netherit-Upgrade # + +storageManager.mainSizeLabel=%s - 1 Gegenstand # +storageManager.mainSizeLabelPlural=%s - %s Gegenstände # +storageManager.delete.title=%s für immer löschen? # +storageManager.title.item.single=Gegenstand # +storageManager.title.item.plural=Gegenstände # +storageManager.delete.content=Möchtest du die ausgewählten Elemente wirklich löschen? Sie gehen für immer verloren! (Eine ziemlich lange Zeit!) %s%s%s # +storageManager.delete.content.redownload=Du kannst die im Marketplace gekauften Inhalte erneut herunterladen. # +storageManager.delete.content.worldtemplate=Das Löschen von Vorlagen führt möglicherweise dazu, dass Welten nicht mehr wie erwartet funktionieren. # +storageManager.delete.content.affectedWorlds=Die folgenden Welten funktionieren möglicherweise nicht mehr wie beabsichtigt: # +storageManager.delete.confirm=Löschen # +storageManager.delete.cancel=Abbrechen # +storageManager.delete.dependency=Der folgende Inhalt ist von diesem %s abhängig und funktioniert nach dem Löschen von "%s":%s möglicherweise nicht mehr korrekt. Möchtest du "%s" trotzdem löschen? Der %s wird für immer gelöscht! (Also für verdammt lange!) # +storageManager.delete.premium=Du bist dabei, "%s" zu löschen. Du besitzt %s danach jedoch weiterhin. Wenn du %s später erneut nutzen möchtest, kannst du es erneut im Marketplace herunterladen. # +storageManager.delete.premium.end=Möchtest du "%s" wirklich löschen? # +storageManager.deleting.content=Inhalt wird gelöscht # +storageManager.download.premium=%s ist im Moment nicht installiert. # +storageManager.download.premium.end=Möchtest du %s ( %s ) herunterladen? # +storageManager.dependency.titleText=Möchtest du sie zerstören? # +storageManager.dependency.warningText=Einige andere Gegenstände erfordern zur korrekten Funktion Inhalte, die du löscht. Möchtest du riskieren, dass diese Gegenstände kaputtgehen? # +storageManager.dependency.doneText=Der andere %s kann gelöscht werden, ohne andere Ressourcen zu beeinträchtigen. # +storageManager.dependency.noItems=Es sind keine anderen Gegenstände zum Löschen vorhanden. # +storageManager.dependency.breakItem=Erforderliche Inhalte, die gelöscht werden: # +storageManager.dependency.removeDependencies=Die von diesem Paket benötigten Gegenstände behalten # +storageManager.dependency.breakPack=Möchtest du dieses Paket wirklich zerstören? # +storageManager.share.compress=Ausgewählte Ressourcen werden komprimiert... # +storageManager.share.totalPercent=-100 % # +storageManager.dependency.continue=Weiter # +storageManager.dependency.continue.scroll=Scrollen zum Fortfahren # +storageManager.sortLargest=Größe - Absteigend # +storageManager.sortDateRecent=Verwendungsdatum - Absteigend # +storageManager.sortDateOldest=Verwendungsdatum - Aufsteigend # +storageManager.version=Version # +storageManager.multiselectDelete=Löschen # +storageManager.multiselectShare=Freigeben # +storageManager.multiselect=Mehrfachauswahl # +storageManager.miscellaneous=Verschiedenes # + +storageManager.groupType=Typ # +storageManager.groupPack=Add-On # + +storageManager.shareTitle=Ressourcen exportieren # +storageManager.mcpack=Minecraft Texturpaket # +storageManager.mcaddon=Minecraft Addon # +storageManager.mcworld=Minecraft-Welt # + +raycasting.purchase.error=Der Download ist nicht möglich, da dein Gerät nicht die nötigen Systemvoraussetzungen für dieses Paket erfüllt. Mindestanforderungen: %s+ Grafikkarte: Hardware-Raytracing-fähige Grafikkarte, z. B. Nvidia GeForce RTX 2060 oder besser. Weitere Infos im FAQ auf minecraft.net. %s+ RAM: 8 GB oder besser %s+ Prozessor: Intel Core i5 oder gleichwertig ###the %s will be turned into linebreaks. Don't reorder. +raycasting.purchase.error.title=Hinweis zu Systemanforderungen # + +resourcepack.City=Texturpaket Stadt # +resourcepack.Plastic=Texturpaket Plastik # +resourcepack.Natural=Texturpaket Natur # +resourcepack.Fantasy=Fantasy-Texturpaket # +resourcepack.Cartoon=Cartoon-Texturpaket # +resourcepack.Candy=Texturpaket Süßigkeiten # +resourcepack.FestiveMashup2016=Festliches Mashup 2016 # +resourcepack.ChineseMythology=Mash-up Chinesische Mythologie # + +resourcePack.vanilla.name=Minecraft-Texturpaket # +resourcePack.vanilla.description=Die standardmäßigen Minecraft-Grafik wurde mit stylischen neuen Texturen überarbeitet! # + +resourcePack.city.name=Stadt # +resourcePack.city.description=Ideal zum Bauen von Strukturen. # + +resourcePack.plastic.name=Plastik # +resourcePack.plastic.description=Schlicht, farbenfroh und dynamisch. # + +resourcePack.natural.name=Natur # +resourcePack.natural.description=So kannst du deinen Welten ein natürlicheres Aussehen geben. # + +resourcePack.fantasy.name=Fantasy # +resourcePack.fantasy.description=Komm mit in eine Zeit, in der ritterliche Helden lebten. # + +resourcePack.cartoon.name=Cartoon # +resourcePack.cartoon.description=Kulleraugen! Grinsegesichter! Verwandle mit diesem Paket deine Welt in einen Cartoon. # + +resourcePack.candy.name=Süßigkeiten # +resourcePack.candy.description=Überzucker deine Welten, und mach die Texturen zu klebrigen Leckereien. # + +resourcePack.festivemashup2016.name=Festliches Mashup 2016 # +resourcePack.festivemashup2016.description=Erstelle mit diesem schneeigen Weihnachtspaket ein Winter-Wunderland. # + +resourcePack.chinesemythology.name=Mash-up Chinesische Mythologie # +resourcePack.chinesemythology.description=Texturen, die von chinesischen Mythen und Legenden inspiriert sind. # + +resourcepack.Fallout=Mash-up Fallout # +resourcePack.Fallout.name=Mash-up Fallout # +resourcePack.Fallout.description=Willkommen im Ödland! # + +resourcepack.MagicTheGathering.name=Magic: The Gathering # + +resourcePack.GreekMythology=Mash-up "Griechische Mythologie" # +resourcePack.GreekMythology.name=Mash-up "Griechische Mythologie" # +resourcePack.GreekMythology.description=Die griechische Mythologie in deinen Händen. # + +resourcePack.Skyrim.name=Mash-up Skyrim # +resourcePack.Skyrim.description=Erschaffe deine eigenen Welten in Skyrim. # + +resourcePack.MashupAdventureTime.name=Adventure Time # +resourcePack.MashupAdventureTime.description= # + +resourcePack.skin.name=Skins # +resourcePack.skin.description=Skin, Skin, Skin!!! # + +resourcePack.invalid.description=Paket konnte nicht erfasst werden. Klicke hier, um Fehler anzuzeigen. # +resourcePack.loading.description=Paket wird noch immer geladen. # + +review.item.post.rating.dropdown.label=Wähle eine Sternebewertung aus # +review.item.post.rating.footer=Du kannst deine Bewertung später ändern. # +review.item.post.rating.submit.button=Dieses Paket bewerten # +review.item.post.rating.1star=Es tut uns leid zu hören, dass dir dein Paket nicht gefallen hat. Klicke auf die Schaltfläche unten, um dem Ersteller mitzuteilen, was verbessert werden kann. # +review.item.post.rating.2star=Das ist nicht gut. Klicke auf die Schaltfläche unten und teile dem Ersteller mit, was verbessert werden kann. # +review.item.post.rating.3star=Es geht also noch besser. Wir freuen uns jedoch, dass du trotzdem Spaß mit dem Paket hattest. # +review.item.post.rating.4star=Wir freuen uns, dass du so begeistert bist! # +review.item.post.rating.5star=Wow! Toll, dass es dir gefallen hat. # +review.item.post.rating.submit.toast.line1=Danke für die Bewertung dieses Pakets! # +review.item.post.rating.submit.toast.line2=Wir benötigen möglicherweise etwas Zeit, um deine Bewertung anzuzeigen. # + +roaming.status_brief.limited_usage=Eingeschränkte Verwendung # +roaming.status_brief.no_restrictions=Plattformübergreifend verwendbar # +roaming.status_hover.limited_usage=Nur auf bestimmten Plattformen verfügbar. # +roaming.status_hover.no_restrictions=Für alle Bedrock-Plattformen verfügbar! # + +screenshot.failure=Screenshot konnte nicht gespeichert werden: %s # +screenshot.success=Screenshot gespeichert unter %s # +screenshot.title=Screenshot gemacht! # +screenshot.caption=Bildunterschrift hinzufügen und teilen? # +screenshot.post=Teilen # + +seedPicker.search=Suche # +seedPicker.title=Seed-Sammlung # + +selectServer.add=Server hinzufügen # +selectServer.defaultName=Minecraft-Server # +selectServer.delete=Löschen # +selectServer.deleteButton=Löschen # +selectServer.deleteQuestion=Bist du dir sicher, dass du diesen Server entfernen möchtest? # +selectServer.deleteWarning=wird für immer verloren sein! (Eine lange Zeit!) # +selectServer.direct=Direkte Verbindung # +selectServer.edit=Bearbeiten # +selectServer.empty=leer # +selectServer.hiddenAddress=(Versteckt) # +selectServer.refresh=Aktualisieren # +selectServer.select=Server beitreten # +selectServer.title=Server auswählen # + +selectWorld.allowCommands=Cheats erlauben: # +selectWorld.allowCommands.info=Befehle wie /gamemode, /xp # +selectWorld.bonusItems=Bonustruhe: # +selectWorld.trustPlayers=Spielern vertrauen: # +selectWorld.cheats=Cheats aktivieren # +selectWorld.conversion=Muss konvertiert werden! # +selectWorld.convertInProgress.title=Weltumwandlung # +selectWorld.convertInProgress.msg=Welt wird konvertiert... %d%% # +selectWorld.convertInProgress.tts.msg=Welt wird konvertiert # +selectWorld.convertInProgress.download_msg=Laden von Ressourcenpaketen … %d%% # +selectWorld.convertInProgress.import_msg=Importieren von Ressourcenpaketen … %d%% # +selectWorld.uploadInProgress.title=Alte Welt wird gesendet # +selectWorld.uploadInProgress.msg=Alte Welt wird an Minecraft gesendet... %d%% # +selectWorld.convertFailed.msg=Ups. Da ist was schiefgelaufen. # +selectWorld.create=Neue Welt erstellen # +selectWorld.createNew=Neu erstellen # +selectWorld.createTemplate=Aus Vorlage erstellen # +selectWorld.createDemo=Neue Demo-Welt spielen # +selectWorld.customizeType=Anpassen # +selectWorld.delete=Löschen # +selectWorld.deleteButton=Löschen # +selectWorld.deleteQuestion=Bist du sicher, dass du diese Welt löschen möchtest? # +selectWorld.deleteWarning=wird für immer verloren sein! (Eine lange Zeit!) # +selectWorld.empty=leer # +selectWorld.enterName=Name der Welt # +selectWorld.enterSeed=Seed für den Weltgenerator # +selectWorld.gameMode=Spielmodus # +selectWorld.gameMode.adventure=Abenteuer # +selectWorld.gameMode.adventure.line1=Wie Überlebensmodus, Blöcke können jedoch nicht # +selectWorld.gameMode.adventure.line2=platziert oder zerstört werden # +selectWorld.gameMode.creative=Kreativ # +selectWorld.gameMode.creative.line1=Unbegrenzte Rohstoffe, Flugmodus und # +selectWorld.gameMode.creative.line2=sofortiges Zerstören von Blöcken # +selectWorld.gameMode.hardcore=Hardcore # +selectWorld.gameMode.hardcore.line1=Überlebensmodus auf der höchsten # +selectWorld.gameMode.hardcore.line2=Schwierigkeit mit endgültigem Tod # +selectWorld.gameMode.spectator=Zuschauer # +selectWorld.gameMode.spectator.line1=Nur zuschauen, nicht anfassen # +selectWorld.gameMode.spectator.line2= # +selectWorld.gameMode.survival=Überleben # +selectWorld.gameMode.survival.line1=Suche nach Ressourcen, übe Handwerk aus, sammle # +selectWorld.gameMode.survival.line2=Erfahrung und kämpfe ums Überleben # +selectWorld.hardcoreMode=Hardcore: # +selectWorld.hardcoreMode.info=Welt wird beim Tode gelöscht # +selectWorld.mapFeatures=Bauwerke generieren: # +selectWorld.mapFeatures.info=Dörfer, Verliese usw. # +selectWorld.mapType=Welttyp: # +selectWorld.mapType.normal=Normal # +selectWorld.moreWorldOptions=Weitere Weltoptionen ... # +selectWorld.newWorld=Neue Welt # +selectWorld.newWorld.copyOf=Kopie von %s # +selectWorld.newWorld.educationCopyOf=[EDU] %s # +selectWorld.worldTags.experimental=Experimentell # +## NOTE: "Realms" is the name of a service and doesn't get localized. +selectWorld.realmsComingSoon=Realms ist bald verfügbar! # +selectWorld.realmsBeta=Realms-Beta # +selectWorld.worldTags=%1$s – %2$s # +selectWorld.learnMore=Mehr erfahren # +selectWorld.recreate=Neu erzeugen # +selectWorld.rename=Umbenennen # +selectWorld.renameButton=Umbenennen # +selectWorld.renameTitle=Welt umbenennen # +selectWorld.resultFolder=Wird gespeichert in: # +selectWorld.seedInfo=Leer lassen für zufälligen Seed # +selectWorld.select=Ausgewählte Welt spielen # +selectWorld.tab.worlds=Welten # +selectWorld.tab.realms=Realms # +selectWorld.tab.friends=Freunde # +selectWorld.tab.classmates=Freunde # +selectWorld.tab.thirdParty=Server # +selectWorld.title=Welt auswählen # +selectWorld.world=Welt # +selectWorld.editor.create=Neues Projekt erstellen # +selectWorld.editor.enterName=Projektname # + +selectTemplate.templateStart=Wo möchtest du fortfahren? # +selectTemplate.generateRandom=Neue Welt erstellen # +selectTemplate.createRealm=Neuen Realm erstellen # +selectTemplate.create=Erstellen ... # +selectTemplate.worldsByCreators=Welten von Erstellern # +selectTemplate.realm=Neues Realm # +selectTemplate.realmInfo=Nachdem du dein Realm erstellt hast, kannst du Welten dorthin hochladen. # +selectTemplate.signIn=Realm mit Microsoft-Konto erstellen # +selectTemplate.unableToSignIn=Auf diesem Gerät sind Microsoft-Dienste nicht verfügbar # +selectTemplate.world=Neue Welt # +selectTemplate.help=? # +selectTemplate.templateDescription=Vorlage # +selectTemplate.deleteTemplate=Weltvorlagen löschen... # +selectTemplate.deleteTemplateDone=Fertig # +selectTemplate.deleteMessage=Du bist dabei, %s unwiderruflich zu löschen. Bist du sicher? # +selectTemplate.delete.confirm=Weltvorlage löschen? # +selectTemplate.delete=Löschen # +selectTemplate.myTemplates=Meine Weltvorlagen # +selectTemplate.realmsPlus=Vorgestellte Realms Plus-Vorlagen # +selectTemplate.importedTemplates=Importierte Vorlagen # +selectTemplate.download=Herunterladen # +selectTemplate.noTemplates=Auf diesem Gerät gibt es keine Weltvorlagen. # +selectTemplate.suggestedContent.title=Im Marketplace vorgestellte Vorlagen # +selectTemplate.suggestedContent.button=Weitere Vorlagen anzeigen # +selectTemplate.createdBy=Erstellt von %s # +selectTemplate.inventory=Meine Marketplace-Pakete # +selectTemplate.seeMore=Mehr entdecken # +selectTemplate.editor.generateRandom=Neues Projekt erstellen # + + +sign.edit=Beschriftung eingeben # + +skin.New=Neu # + +skin.Standard.Custom=Benutzerdefiniert # +skin.Standard.CustomSlim=Benutzerdefiniert # +skin.Standard.Dummy=Benutzerdefiniert # + +skinpack.Education="Education Edition"-Skins # + +skins.browse=Durchsuchen # +skins.buy.buyButton=Kaufen # +skins.buy.cancelButton=Abbruch # +skins.buy.noConnection=Es konnte keine Verbindung mit dem Marketplace hergestellt werden. Bitte überprüfe deine Internetverbindung. # +skins.information.ingame=Es tut uns leid, aber du kannst deinen Skin nicht im Spiel selbst ändern. Gehe vom Hauptmenü aus in die Optionen. # +skins.information.invalidCustomSkin=Das ist doch kein Minecraft-Skin, du Scherzkeks. # +skins.information.upsellWithoutStore=Du musst das Skinpaket kaufen, um diesen Skin zu verwenden, aber es kann keine Verbindung mit dem Marketplace hergestellt werden. # +skins.information.selectSkin=Wähle den richtigen Modelltyp für deinen Skin. # +skins.restore.button=Wiederherstellen # +skins.show.restorePurchaseButton=Wiederherstellen # +skins.skinpackHeader.packs=Skinpakete # +skins.skinpackHeader.standard=Standard # +skins.title=Skins # +skins.picker.title=Skin auswählen # +skins.picker.accept.button=Bestätigen # +skins.picker.unlock.button=Freischalten # +skins.picker.custom.button=Neuen Skin wählen # +skins.picker.default=Standard # +skins.picker.recent=Neueste # +skins.picker.no.cross.platform=Plattformabhängiges Skinpaket! # +skins.picker.no.multiplayer=Skinpaket nicht für Mehrspieler zulässig. # +skins.picker.expanded.back=Skins in "%s" # +skins.store.upsell.equip.button=Diesen Skin verwenden # +skins.store.upsell.info=Du musst erst dieses Paket freischalten, bevor du den ausgewählten Skin übernehmen kannst. # +skins.store.upsell.seePack=Paket im Marketplace anzeigen # +skins.store.upsell.unlockPack=Schalte dieses Paket frei, um den ausgewählten Skin zu übernehmen. # +skins.store.equipped=Du verwendest jetzt den Skin "%s". # + +soundCategory.ambient=Atmosphäre/Umgebung # +soundCategory.block=Block # +soundCategory.hostile=Feindliche Kreaturen # +soundCategory.main=Insgesamt # +soundCategory.music=Musik # +soundCategory.neutral=Freundliche Kreaturen # +soundCategory.player=Spieler # +soundCategory.record=Plattenspieler/Notenblöcke # +soundCategory.weather=Wetter # +soundCategory.texttospeech=Sprachausgabe # + +stat.animalsBred=Tiere gezüchtet # +stat.armorCleaned=Gereinigte Rüstungsteile # +stat.bannerCleaned=Gereinigte Banner # +stat.beaconInteraction=Interaktionen mit Leuchtfeuer # +stat.blocksButton=Blöcke # +stat.boatOneCm=Im Boot gefahrene Strecke # +stat.breakItem=%1$s verbraucht # +stat.brewingstandInteraction=Interaktionen mit Braustand # +stat.cakeSlicesEaten=Gegessene Kuchenstücke # +stat.cauldronFilled=Gefüllte Kessel # +stat.cauldronUsed=Aus Kessel geschöpftes Wasser # +stat.chestOpened=Geöffnete Truhen # +stat.climbOneCm=Gekletterte Strecke # +stat.crafted=Hergestellt # +stat.craftItem=%1$s hergestellt # +stat.createWorld=Welten erzeugt # +stat.crouchOneCm=Geschlichene Strecke # +stat.damageDealt=Zugefügter Schaden # +stat.damageTaken=Erlittener Schaden # +stat.deaths=Tode # +stat.depleted=Verbraucht # +stat.dispenserInspected=Durchsuchte Spender # +stat.diveOneCm=Getauchte Strecke # +stat.drop=Fallen gelassene Gegenstände # +stat.dropperInspected=Durchsuchte Spender # +stat.enderchestOpened=Geöffnete Endertruhen # +stat.entityKilledBy=%s hat dich %d-mal getötet # +stat.entityKilledBy.none=Du wurdest nie von %s getötet # +stat.entityKills=Du hast %d %s getötet # +stat.entityKills.none=Du hast %s nie getötet # +stat.fallOneCm=Gefallene Strecke # +stat.fishCaught=Gefangene Fische # +stat.flowerPotted=Eingetopfte Pflanzen # +stat.flyOneCm=Geflogene Strecke # +stat.furnaceInteraction=Interaktionen mit Ofen # +stat.generalButton=Allgemein # +stat.hopperInspected=Durchsuchte Trichter # +stat.horseOneCm=Auf Pferd gerittene Strecke # +stat.itemEnchanted=Verzauberte Gegenstände # +stat.itemsButton=Gegenstände # +stat.joinMultiplayer=Mehrspielerbeitritte # +stat.jump=Sprünge # +stat.junkFished=Trödel geangelt # +stat.leaveGame=Spiele verlassen # +stat.loadWorld=Spielstände geladen # +stat.mineBlock=%1$s abgebaut # +stat.minecartOneCm=In Lore gefahrene Strecke # +stat.mined=Abgebaut # +stat.mobKills=Getötete Kreaturen # +stat.mobsButton=Kreaturen # +stat.noteblockPlayed=Gespielte Notenblöcke # +stat.noteblockTuned=Gestimmte Notenblöcke # +stat.pigOneCm=Auf Schwein gerittene Strecke # +stat.playerKills=Getötete Spieler # +stat.playOneMinute=Spieldauer # +stat.recordPlayed=Gespielte Schallplatten # +stat.sprintOneCm=Gesprintete Strecke # +stat.startGame=Anzahl der Spiele # +stat.swimOneCm=Geschwommene Stecke # +stat.talkedToVillager=Mit Dorfbewohnern gesprochen # +stat.timeSinceDeath=Seit letztem Tod # +stat.tradedWithVillager=Mit Dorfbewohnern gehandelt # +stat.trappedChestTriggered=Ausgelöste Redstone-Truhen # +stat.treasureFished=Schätze geangelt # +stat.used=Benutzt # +stat.useItem=%1$s benutzt # +stat.walkOneCm=Gelaufene Strecke # +stat.workbenchInteraction=Interaktionen mit Werkbank # + +stats.tooltip.type.achievement=Erfolg # +stats.tooltip.type.statistic=Statistik # + +start.beta.icon=Beta # + +store.title=Marketplace # +store.allStores=Alle Stores # +store.menu.home=Startseite # +store.itemDetail.back=Details # +store.coin.bonus=Bonus! # +store.coin.title=Minecoins kaufen # +store.disabledOnBeta=Diese Funktion ist in der Beta aktuell deaktiviert. # +store.disabled.nopermission=Du hast derzeit nicht die benötigte Berechtigung für den Store. # +store.disabled.generic=Der Store ist momentan nicht verfügbar. # + +store.giftPromo.day=Tag %s ### %s being day number such as "Day 1", "Day 2", etc. Please use short translations. 3 letters if possible +store.equipped=Beansprucht # +store.promo.title=Sommerfest # +store.promo.incompatible=Die Welt ist mit diesem Gerät nicht kompatibel. Beanspruche sie auf einem unterstützten Gerät. # +store.promo.details=Details anzeigen # +store.promo.view=Im Charaktereditor ansehen # +store.promo.claimDay=Tag der Beanspruchen # +store.promo.restrictedPopup.title=Auf Plattform beschränkt # +store.promo.restrictedPopup.body=Dieser Gegenstand ist nicht mit diesem Gerät kompatibel. # + +store.realmsPlus=Realms Plus # +store.realmsPlus.content=Inhalt # +store.realmsPlus.faq=FAQ # +store.realmsPlus.buyNow=ABONNIEREN! ### Maximum 13 characters +store.realmsPlus.buyNowPerMonth=Jetzt abonnieren für %s/Monat # +store.realmsPlus.signInToSubscribe=Melde dich an, um Realms Plus zu abonnieren # +store.realmsPlus.buyNowTrialPerMonth=Testversion beginnen ### Maximum 25 characters +store.realmsPlus.errorNoOffer=FEHLER KEIN ANGEBOT GEFUNDEN # +store.realmsPlus.manageSubscription=ABONNEMENT VERWALTEN # +store.realmsPlus.viewAllPacksTitle=GROSSARTIGES ANGEBOT: PAKETE IM WERT VON ÜBER §g$150 (USD)!§r # + +store.realmsPlus.nowActive=Realms Plus ist nun auf diesem Gerät aktiv. Du kannst jetzt ohne weitere Kosten auf mehr als 150 InhaltsMarketplace-Pakete zugreifen. Zudem können bis zu 10 Spieler gleichzeitig in deinem Realm spielen und alle komplett gratis Zugriff auf die Abonnementinhalte in deinem Realm erhalten! # + +store.realmsPlus.buyNow.buttonText=FÜR %s KAUFEN # +store.realmsPlus.buyNow.viewTerms=GESCHÄFTSBEDINGUNGEN # +store.realmsPlus.buyNow.viewPrivacyPolicy=DATENSCHUTZRICHTLINIE # + +store.realmsPlus.buyNow.title=Beginne dein Realms Plus-Abonnement # +store.realmsPlus.startTrial.description=Dein Realm und über 150 Marketplace-Pakete stehen umgehend zur Verfügung. Bis zu 10 Spieler können gleichzeitig spielen und komplett gratis Zugriff auf die Welten in deinem Realm erhalten! Dein erster Monat ist kostenlos. Danach werden dir %s/Monat in Rechnung gestellt. Das Abonnement ist jederzeit kündbar. # +store.realmsPlus.noTrial.description=Dein Realm und über 150 Marketplace-Pakete stehen umgehend zur Verfügung. Bis zu 10 Spieler können gleichzeitig spielen und komplett gratis Zugriff auf die Welten in deinem Realm erhalten! Dein Abonnement steht dir 30 Tage lang zum Preis von %s:minecoin: zur Verfügung. # +store.realmsPlus.noTrial.description.iap=Dein Realm und über 150 Marketplace-Pakete stehen umgehend zur Verfügung. Bis zu 10 Spieler können gleichzeitig spielen und komplett gratis Zugriff auf die Welten in deinem Realm erhalten! Dir werden %s/Monat in Rechnung gestellt. Du kannst dein Abonnement in den Abonnements-Einstellungen kündigen und so zukünftige Abbuchungen verhindern. # +store.realmsPlus.realmName.placeholder=Realm von %s #The string passed in here is the gamertag of the player to indicate the name of the player's world. # + +store.realmsPlus.recurring.offerTrial=Realms Plus ist ein Abonnement mit regelmäßiger Abonnementgebühr, die bis zur Kündigung monatlich automatisch abgebucht wird.%sDein Realm und über 150 Marketplace-Pakete stehen dir umgehend zur Verfügung. Bis zu 10 Spieler können gleichzeitig spielen und komplett gratis Zugriff auf die Welten in deinem Realm erhalten! Deine ersten 30 Tage sind kostenlos. Danach werden dir %s/Monat in Rechnung gestellt. Du kannst dein Abonnement in den Abonnements-Einstellungen kündigen und so zukünftige Abbuchungen verhindern. # +store.realmsPlus.recurring.withoutTrial=Realms Plus ist ein Abonnement mit regelmäßiger Abonnementgebühr, die bis zur Kündigung monatlich automatisch abgebucht wird.%sDein Realm und über 150 Marketplace-Pakete stehen dir umgehend zur Verfügung. Bis zu 10 Spieler können gleichzeitig spielen und komplett gratis Zugriff auf die Welten in deinem Realm erhalten! Dir werden %s/Monat in Rechnung gestellt. Du kannst dein Abonnement in den Abonnements-Einstellungen kündigen und so zukünftige Abbuchungen verhindern. # +store.realmsPlus.consumable.offerTrial=Dein Realm und über 150 Marketplace-Pakete stehen umgehend zur Verfügung. Bis zu 10 Spieler können gleichzeitig spielen und komplett gratis Zugriff auf die Welten in deinem Realm erhalten! Dein Abonnement steht dir die ersten 30 Tage lang kostenlos zur Verfügung und du kannst es danach für 30 Tage zum Preis von %s verlängern. # +store.realmsPlus.consumable.withoutTrial=Dein Realm und über 150 Marketplace-Pakete stehen umgehend zur Verfügung. Bis zu 10 Spieler können gleichzeitig spielen und komplett gratis Zugriff auf die Welten in deinem Realm erhalten! Dein Abonnement steht dir 30 Tage lang zum Preis von %s zur Verfügung. # + +store.realmsPlus.landing.header=Abonnement beinhaltet: # +store.realmsPlus.landing.headerTrial=30 Tage kostenlos testen, danach %s/Monat # + +store.realmsPlus.landing.info1.line1=Dein persönlicher Realm-Server – eine beständige und immer online verfügbare Welt für dich und deine Freunde! # +store.realmsPlus.landing.info1.line2=Freunde spielen kostenlos in deinem Realm # +store.realmsPlus.landing.info1.line3=Spiele auf Konsole, Mobilgeräten, PC – einfach jedem Gerät mit Zugriff auf Minecraft Marketplace # + +store.realmsPlus.landing.info2.line1=Kostenloser Zugriff auf einen Katalog mit über 150 Marketplace-Paketen # +store.realmsPlus.landing.info2.line2=Welten auf deinem Realm beinhalten gesicherte Backups # +store.realmsPlus.landing.info2.line3=Deine ersten 30 Tage sind kostenlos # +store.realmsPlus.landing.info2.line4=Jetzt abonnieren für %s/Monat # + +store.realmsPlus.landing.beta=Beta # +store.realmsPlus.landing.preview=Vorschau # + +store.realmsPlus.landing.info3.para1=Deine Realms sind in Minecraft %s für alle Realms-Abonnenten kostenlos verfügbar! Dies ist ein neuer Realm, der dir die Möglichkeit gibt, neue Funktionen vor ihrer Veröffentlichung zu testen. # +store.realmsPlus.landing.info3.para2=Mit einem Realm-Abonnement kannst du einen neuen %s-Realm erstellen, indem du die Schaltfläche „Neu erstellen“ im Hauptmenü verwendest. Wenn du noch kein Realms-Abonnement hast, gehe bitte zur Vollversion von Minecraft, um dich anzumelden. # +store.realmsPlus.landing.info3.para3=Alle Realms-Bildschirme und -Funktionen sind in %s verfügbar, mit Ausnahme des Erwerbs eines neuen Abonnements oder der Verwaltung der Abonnements bestehender Realms. # +store.realmsPlus.landing.info3.para4=Dein %s-Realm bleibt so lange aktiv, wie du das bezahlte Realm-Abonnement hast, mit dem dein %s-Realm verknüpft ist. # + +store.realmsPlus.faq.header=HÄUFIG GESTELLTE FRAGEN # +store.realmsPlus.faq.question1=Was genau ist Realms Plus? # +store.realmsPlus.faq.answer1=Realms Plus ist ein Abonnement für einen persönlichen Server, auf dem bis zu 10 Spieler gleichzeitig miteinander spielen können und dabei unbegrenzten Zugang zu mehr als 150 fantastischen Minecraft-Welten, Texturpaketen, Skinpaketen und Mash-ups für einen geringen monatlichen Preis haben. # +store.realmsPlus.faq.question2=Was ist ein persönlicher Server? # +store.realmsPlus.faq.answer2=Mit einem persönlichen Server kannst du eine Welt zum Teilen erstellen, die immer online und verfügbar ist, und zwar auf jedem Gerät mit Zugang zu Minecraft Marketplace. Spieler, die du in dein Realm einlädst, können jederzeit auf dieser Welt spielen. # +store.realmsPlus.faq.question3=Müssen meine Freunde Realms Plus kaufen, um in meinem Realm spielen zu können? # +store.realmsPlus.faq.answer3=Deine Freunde brauchen kein Realms Plus-Abonnement, um in deinem Realm zu spielen. Du kannst jeden Freund (dessen Gerät Mehrspielerpartien zulässt) einladen, deinem Realm kostenlos beizutreten. # +store.realmsPlus.faq.question4=Welche Geräte unterstützen Realms Plus für Minecraft? # +store.realmsPlus.faq.answer4=Realms Plus ist derzeit auf jeder Plattform verfügbar, auf der du die Minecraft Bedrock Edition installieren kannst. Du kannst Realms spielen und alle Inhalte aus Realms Plus auf jedem dieser Geräte verwenden, wenn du bei deinem Microsoft-Konto angemeldet bist. ###disable_3rd_party_console_resource_pack_check +store.realmsPlus.faq.question5=Wie viel kostet ein Realms Plus-Abonnement? # +store.realmsPlus.faq.answer5=%s pro Monat für einen Server für 10 Spieler und Zugriff auf über 150 Marketplace-Pakete. # +store.realmsPlus.faq.question6=Wie oft werden neue Pakete zu Realms Plus hinzugefügt? # +store.realmsPlus.faq.answer6=Neue Pakete werden Realms Plus monatlich hinzugefügt. # +store.realmsPlus.faq.question7=Wie lange habe ich Zugriff auf Pakete innerhalb von Realms Plus? # +store.realmsPlus.faq.answer7=Realms Plus-Mitglieder haben unbegrenzten Zugriff auf über 150 großartige Minecraft-Welten, Texturpakete, Skinpakete und Mash-ups, bis entweder das Abonnement gekündigt wurde bzw. abgelaufen ist oder das Paket aus dem Katalog entfernt wird. # +store.realmsPlus.faq.question8=Wo kann ich meine Pakete aus Realms Plus nutzen? # +store.realmsPlus.faq.answer8=Die im Abonnement enthaltenen Pakete und Welten können entweder online, auf deinem persönlichen Realm oder auf deinem lokalen Gerät gespielt werden. Du musst nur alle 30 Tage wenigstens einmal online spielen, sodass dein Abonnement aktiv bleibt. # +store.realmsPlus.faq.question9=Was passiert mit meinen Realms und Welten, wenn mein Abonnement abläuft? # +store.realmsPlus.faq.answer9=Wenn dein Abonnement abläuft, können du und deine Freunde nicht mehr gemeinsam online in dem Realm spielen, und du kannst deine Realms Plus-Pakete nicht mehr nutzen. Du kannst innerhalb von 18 Monaten nach Ende deines Abonnements alle Welten herunterladen, die in deinem Realm gespeichert sind. Wenn du Realms Plus-Welten, Texturpakete oder Mash-ups benutzt hast und diese Weltvorlagen weiterhin spielen möchtest, musst du diese Pakete im Store kaufen oder ein neues Abonnement abschließen, wenn sie noch in Realms Plus verfügbar sind. # + + +store.realmsPlus.content.skinDescription=Ändere dein Aussehen mit Skins! # +store.realmsPlus.content.worldDescription=Schau dir beliebte Inhaltspakete an! # +store.realmsPlus.content.textureDescription=Ein neues Aussehen für deine Welten! # +store.realmsPlus.content.mashupDescription=Probiere von allem etwas mit Mash-ups! # +store.realmsPlus.content.friendsGetAccess=Deine Freunde erhalten kostenlosen Zugang zu den in deinem Realm verwendeten Inhalten # + +store.realmsPlus.content.popularPacks=Beliebte Pakete in Realms Plus: # +store.realmsPlus.content.viewAllPacks=ALLE PAKETE ANZEIGEN # +store.realmsPlus.content.contentDescription=Mach dir eine Quelle unglaublicher Minecraft-Inhalte zunutze! Mit Realms Plus erhältst du sofortigen Zugang zu über 150 Marketplace-Objekten wie Mash-ups, Welten, Skinpaketen und epischen Abenteuern – und jeden Monat kommt etwas Neues dazu! Deine Inhalte werden auf deinem persönlichen Server gespeichert und stehen dir auf allen Plattformen zur Verfügung, auf denen du sowohl Realms als auch Minecraft Marketplace nutzen kannst. Zudem können bis zu 10 Spieler gleichzeitig spielen und erhalten komplett gratis Zugriff auf die Welten in deinem Realm! # + + +store.realmsPlus.freeTrial=KOSTENLOSE TESTVERSION STARTEN # + +store.inventory.button=Mein Inhalt # +store.inventory.title=Mein Inhalt # +store.inventory.dropdown.owned=Freigeschaltet # +store.inventory.dropdown.current=Aktuell # +store.inventory.dropdown.removed=Entfernt # +store.inventory.button.subscriptions=Abonnements # + +store.free=Kostenlos # +store.redeem=Holen # +store.view_achievement=Erfolg anzeigen # +store.incompatible=Inkompatibel # +store.incompatibleOnDevice=Auf dem Gerät inkompatibel # +store.itemIsIncompatible=Dieser Gegenstand ist nicht mit deinem Gerät kompatibel. # +store.itemMayNotBeCompatible=Dieser Gegenstand ist nicht mit deinem Gerät kompatibel. # +store.owned=Freigeschaltet # +store.owned.legacy=Freigeschaltet (P) # +store.unlocked=Freigeschaltet # +store.mypacks=Mein Inhalt # + +store.error=Marketplace-Fehler # + +store.toast.downloadStarted=Download begonnen: %s # +store.toast.downloadComplete=Download abgeschlossen: %s # +store.toast.downloadResumed=Download fortgesetzt: %s # +store.toast.downloadFailed=Download fehlgeschlagen: %s # +store.toast.downloadPaused=Download angehalten: %s # +store.toast.autofulfillment.title=Abgeschlossen! # +store.toast.autofulfillment.message=Dein Kauf wurde abgeschlossen. # +store.popup.goBack=Zurück # +store.popup.xblRequired.title=Kostenlos anmelden # +store.popup.xblRequired.button1=Anmelden # +store.popup.xblRequired.button2=Abbrechen # +store.popup.xblRequired.message=Du musst dich anmelden, bevor du Gegenstände im Store freischalten kannst. So wissen wir stets, welche du bereits freigeschaltet hast. # +store.popup.download.title.KB=Inhalt herunterladen? – %s KB # +store.popup.download.title.MB=Inhalt herunterladen? – %s MB # +store.popup.download.msg=Hierdurch lädst du %s auf dein Gerät herunter. # +store.popup.downloadCell.title.KB=Download über Mobilfunkverbindung? – %s KB # +store.popup.downloadCell.title.MB=Download über Mobilfunkverbindung? – %s MB # +store.popup.downloadCell.msg=Es besteht keine WLAN-Verbindung. Möchtest du "%s" über die Mobilfunkverbindung auf dein Gerät herunterladen? # +store.popup.download.button1=Herunterladen # +store.popup.download.button2=Überspringen # +store.popup.download.back=Zurück # +store.popup.wifiWarn.title=Warnung # +store.popup.wifiWarn.msg=Du hast derzeit keine WLAN-Verbindung. Trotzdem herunterladen? # +store.popup.download.noInternet.title=Etwas ist schiefgelaufen. # +store.popup.download.noInternet.msg=Es tut uns leid, aber wir konnten den %s nicht herunterladen. Gibt es vielleicht ein Problem bei deiner Internetverbindung? # +store.popup.download.noSpace.title.KB=Nicht genug Platz – %s KB # +store.popup.download.noSpace.title.MB=Nicht genug Platz – %s MB # +store.popup.download.noSpace.msg=Du hast nicht genügend freien Speicherplatz auf deinem Gerät, um den %s herunterzuladen. # +store.popup.download.unOwned.title=Paket kaufen? # +store.popup.download.unOwned.msg=Möchtest du die von dieser Welt verwendeten Pakete kaufen? # +store.popup.download.unOwnedTemplate.title=Weltvorlage kaufen? # +store.popup.download.unOwnedTemplate.msg=Diese Welt wurde mit einer Vorlage erstellt, die du nicht freigeschaltet hast. Kaufe die Vorlage, um die Welt freizuschalten. Möchtest du die Vorlage für diese Welt kaufen? # +store.popup.downloadWorldTemplate.noInternet.title=Internet für Vorlage erforderlich # +store.popup.downloadWorldTemplate.noInternet.msg=Wir können keine Verbindung zum Marketplace herstellen, um die Vorlage herunterzuladen, mit der diese Welt erstellt wurde. Die Vorlage enthielt ein Add-On-Paket, das du brauchst, um diese Welt weiterzuspielen. Verbinde dich wieder mit dem Internet und lade die Vorlage herunter, um fortzufahren. # +store.popup.downloadWorldTemplate.noSpace.msg=Du hast nicht genug Platz, um die Vorlage herunterzuladen, mit der diese Welt erstellt wurde. Die Vorlage enthielt ein Add-On-Paket, das du brauchst, um diese Welt weiterzuspielen. Mach auf deinem Gerät Platz frei, um fortzufahren. # +store.popup.downloadWorldTemplate.title.KB=Fehlende Vorlage herunterladen? - %s KB # +store.popup.downloadWorldTemplate.title.MB=Fehlende Vorlage herunterladen? - %s MB # +store.popup.downloadWorldTemplate.msg=Die Vorlage, mit der diese Welt erstellt wurde, fehlt. Die Vorlage enthielt ein Add-On-Paket, das du brauchst, um diese Welt weiterzuspielen. # +store.popup.downloadWorldTemplate.msg.removePacks=Du kannst zum Fortfahren zu den Ressourcen- und Verhaltenspaketeinstellungen dieser Welt wechseln und diese Pakete entfernen. Die Welt ist dann jedoch möglicherweise nicht mehr spielbar. # +store.popup.downloadWorldTemplate.download=Vorlage herunterladen # +store.popup.downloadWorldTemplateCell.download=Vorlage über Mobilfunkverbindung herunterladen # +store.popup.update.title.KB=Inhalt herunterladen? – %s KB # +store.popup.update.title.MB=Inhalt herunterladen? – %s MB # +store.popup.update.msg=Hierdurch lädst du %s auf dein Gerät herunter. # +store.popup.updateCell.title.KB=Über Mobilfunkverbindung herunterladen? – %s KB # +store.popup.updateCell.title.MB=Über Mobilfunkverbindung herunterladen? – %s MB # +store.popup.updateCell.msg=Es besteht keine WLAN-Verbindung. Möchtest du %s über die Mobilfunkverbindung auf deinem Gerät aktualisieren? # +store.popup.update.button1=Aktualisieren # +store.popup.update.button2=Überspringen # +store.popup.update.back=Zurück # +store.popup.purchaseInProgress.title=Kaufvorgang läuft # +store.popup.purchaseInProgress.msg=Das sollte nicht lang dauern. # +store.popup.purchaseFailed.title=Etwas ist schiefgelaufen. # +store.popup.purchaseFailed.msg=Fehler beim Kauf. Gibt es vielleicht ein Problem bei deiner Internetverbindung? # +store.popup.purchasePending.title=In Arbeit … # +store.popup.purchasePending.msg=Tut uns leid, aber wir warten noch auf die Verifizierung deines Kaufs. Sobald er erfolgreich geprüft wurde, geben wir dir Bescheid. # +store.popup.purchaseFailedInsufficientFunds.title=Du benötigst weitere Minecoins # +store.popup.purchaseFailedInsufficientFunds.msg=Du hast nicht genügend Minecoins, um diesen Gegenstand freizuschalten. Im App-Store kannst du weitere Minecoins kaufen. # +store.popup.purchaseFailedInsufficientFunds.buyButton=Minecoins erhalten # +store.popup.purchasePriceMismatch.msg=Leider konnten wir deinen Kauf nicht abschließen. Bitte versuche es später noch einmal. # +store.popup.trialUpgradeFail.title=Fehler beim Freischalten des Spiels # +store.popup.trialUpgradeFail.msg=Anscheinend bist du nicht mit dem Microsoft-Konto angemeldet, mit dem du die Minecraft-Demoversion zuerst heruntergeladen hast. Melde dich mit dem entsprechenden Microsoft-Konto an, und versuche es erneut. # +store.popup.downloaded.unOwnedTemplate.title=Weltvorlage erwerben? # +store.popup.downloaded.unOwnedTemplate.msg=Du besitzt diese Vorlage nicht und musst sie zum Freischalten erst kaufen. Möchtest du die Vorlage jetzt kaufen? # +store.popup.rtx.title=Raytracing-Pakete herunterladen? # +store.popup.rtx.msg=Auf diese Welt werden Ressourcenpakete mit aktivem Raytracing angewendet, die vor dem Spielen heruntergeladen werden müssen. Dein Gerät ist nicht mit Raytracing kompatibel, daher werden nach dem Download nur einfache Texturen dargestellt. Möchtest du das Paket herunterladen? # +store.popup.skinEquipWarn.title=Skin-Warnung # +store.popup.skinEquipWarn.msg=Wenn di einen Charaktereditor in der Welt hast, wird dies zum klassischen Skin gewechselt. Du kannst im Ankleidezimmer immer noch zum Charaktereditor zurückwechseln. Möchtest du ihn ausrüsten? # +store.claim.success=Du hast gerade Folgendes beansprucht: %s # +store.claimAll.success=Du hast gerade alle Gegenstände des Tages beansprucht. # +store.purchase.success=Soeben gekauft: %s # +store.purchase.bundle=%d von %d Paketen entsperren? # +store.purchase.bundle.confirm=Jetzt freischalten! # +store.purchase.bundle.partiallyOwnedWarning=Nur zur Info, du besitzt bereits die folgenden Pakete: %s. Möchtest du den Rest der Pakete in diesem Bundle freischalten? # +store.purchase.bundle.owned=Freigeschaltet # +store.purchase.bundle.unowned=Du erhältst # +store.createdBy=Von %s # +store.seeMoreBy=Mehr von %s # +store.seeMoreBy.multiCreatorBundle=Mehr von den Bundle-Erstellern # +store.fetchingItem=Verbindung mit Marketplace ... # + +store.timer.daysAbbreviated=%sd ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.hoursAbbreviated=%sh ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.minutesAbbreviated=%sm ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.secondsAbbreviated=%ss ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.left=%s übrig # + +store.startMenu.sale=Angebot! # + +store.progress.fetchingProducts=Produkte erhalten # +store.progress.checkingDownload=Download wird überprüft ... # + +store.content.download=Herunterladen # +store.content.update=Aktualisieren # +store.content.updating=Aktualisierung... # +store.content.requireXbl.signedIn=Mit Microsoft-Konto kostenlos herunterladen. # +store.content.requireXbl.notSignedIn=Melde dich zum Freischalten bei einem Microsoft-Konto an. # + +store.mashup.count.personaPiece=1 Charakterteil # +store.mashup.count.personaPieces=%s Charakterteile # +store.mashup.count.skin=1 Skin # +store.mashup.count.skins=%s Skins # +store.mashup.count.texturePack=1 Texturpaket # +store.mashup.count.texturePacks=%s Texturpakete #number of texture packs # +store.mashup.count.world=1 Welt # +store.mashup.count.worlds=%s Welten #number of worlds # + +store.mashup.bundle=Bundle # +store.mashup.bundle.multipleCreators=Mehrere Ersteller # +store.mashup.continue=Weiter # +store.mashup.createWorld=Diese Welt erschaffen! # +store.mashup.leaveWorldToCreate=Welt muss vor der Erstellung verlassen werden # +store.mashup.equipSkin=Verwenden # +store.mashup.equipThisSkin=Diesen %s Skin verwenden # +store.mashup.readMore=Weiterlesen # +store.mashup.readLess=Weniger anzeigen # +store.mashup.mashupPack=Mash-up-Paket # +store.mashup.skinPack=Skinpaket # +store.mashup.texturePack=Texturpaket # +store.mashup.ratings=Bewertungen # +store.mashup.world=Welt # +store.mashup.missingContent=Aktion kann nicht fertiggestellt werden. Lokal fehlender Inhalt. # +store.mashup.title.bundles=%s Pakete im Bundle enthalten! # +store.mashup.title.bundleUpsell=Hole dir das und noch viel mehr im Bundle! # +store.mashup.title.resourcePack=Starte eine Tour! # +store.mashup.title.skinPack=%s: %s # +store.mashup.title.worldView=Reise in eine neue Welt! # +store.mashup.title.ratings=Community-Bewertung # +store.mashup.title.recentlyViewed=Kürzlich angesehen # +store.mashup.title.relatedItems=Ähnliche Elemente # +store.mashup.mashupContentsFull=%s Skins, Texturpaket und Welt # +store.mashup.mashupContentsSkinAndTexturePack=%s Skins und ein Texturpaket # +store.mashup.mashupContentsSkinAndWorld=%s Skins und eine Welt # +store.mashup.mashupContentsTexturePackAndWorld=Texturpaket und eine Welt # +store.mashup.mashupContentsSkinPack=%s Skins # +store.mashup.last_updated=Letztes Update: %s # +store.mashup.up_to_date=Paket ist auf dem neuesten Stand. # +store.mashup.out_of_date_tooltip=Dieses Paket hat nach seinem letzten Update eventuell keine Skins für Gegenstände/Blöcke veröffentlicht # +store.mashup.description=BESCHREIBUNG # + +store.new.icon=Neu # + +store.offerDescription.title=Paketbeschreibung # +store.offerDescription.tags=Stichworte: # +store.offerDescription.genre=Genre: # +store.offerDescription.players=Spieler: # +store.offerDescription.playerCountNote=Hinweis: "Spieler" ist die Spieleranzahl, die der Ersteller für ein optimales Spielerlebnis vorsieht. # +store.offerDescription.languages=Sprachen: # +store.offerDescription.showMore=Mehr anzeigen # +store.offerDescription.showLess=Weniger anzeigen # +playercount.single_player=Einzelspieler # +playercount.multiplayer=Mehrspieler # + +store.ratings.ratingsCount=%s Bewertungen # +store.ratings.ratingOutOfFive=%s von 5 Sternen # +store.ratings.rateContent=Dieses Paket bewerten # +store.ratings.rateContentGeneral=Diesen Inhalt bewerten # +store.ratings.yourRating=Deine Bewertung # +store.ratings.stars= %s Sterne # +store.ratings.rate=Bewerte dieses Paket! # + +store.ratings.signIn.title=Diese Elemente im Marketplace bewerten # +store.ratings.signIn.description1=Teile dem Ersteller und der Community deine Meinung zu diesem Inhalt mit! # +store.ratings.signIn.description2=Vor dem Bewerten musst du dich mit einem Microsoft-Konto anmelden. # + +store.purchase.success.realMoney1=Du hast soeben %s für %s freigeschaltet # +store.purchase.success.realMoney2=+%s:minecoin: # +store.purchase.signIn=Ergänze dein Spiel um jede Menge tolle Inhalte. # +store.purchase.signInPart2=Melde dich mit einem Microsoft-Konto an, um auf den Marketplace zugreifen zu können! # +store.purchase.realmoney.disclaimer=*Kauf von %s Minecoins für %s und Verwenden dieses Paketes für %s Minecoins (Rest: %s). # +store.purchase.notAvailable=Zurzeit nicht verfügbar # + +store.wishlist.toast.added=%s wurde deiner Wunschliste hinzugefügt # +store.wishlist.toast.removed=%s wurde von deiner Wunschliste entfernt # +store.wishlist.toast.failed=%s kann deiner Wunschliste nicht hinzugefügt/entfernt werden # + +store.bundleUpsell.contents.single=+1 weiteres Paket # +store.bundleUpsell.contents.plural=+%s weitere Pakete # + +store.coins.currentCoins=Du hast %s Minecoins # +store.coins.purchase.confirmation=Weitere Münzen holen, um dieses Paket freizuschalten? # +store.coins.purchase.coinsLeftToBuy=Du benötigst %s weitere Münzen, um dieses Paket freizuschalten. # +store.coins.purchase=Minecoins kaufen # +store.coins.offer0=Ein Stapel Minecoins! # +store.coins.offer1=Ein Haufen Minecoins! # +store.coins.offer2=Ein Berg Minecoins! # +store.coins.header=Nutze Minecoins, um jede Menge coole Dinge freizuschalten! # +store.coins.value=Angebot! # +store.coins.purchase.toast.withCoinCount=Soeben gekauft: %s Minecoins # +store.coins.purchase.toast.unknownCoinCount=Du hast gerade Minecoins gekauft! # +store.coins.purchased.failed.title=Etwas ist schiefgelaufen. # +store.coins.purchased.failed.body=Es konnte keine Verbindung mit dem App Store hergestellt werden. Möglicherweise bist du nicht im App Store angemeldet oder es gibt ein Problem mit deiner Internetverbindung? # +store.coins.tooManyCoins=Nutze einige deiner Minecoins. Danach kannst du weitere kaufen. # +store.coins.incomplete.title=Münzen-Einkauf unvollständig # +store.coins.incomplete.fulfill.a=Sieht so aus, als wären wir beim letzten Mal nicht fertig geworden. Lass uns deinen Kauf abschließen. # +store.coins.incomplete.fulfill.b=Sieht so aus, als hättest du angefangen, mit einem anderen Microsoft-Konto einzukaufen. Möchtest du den Kauf stattdessen mit diesem Konto abschließen? # +store.coins.incomplete.fulfill.c=Jemand hat angefangen, mit dem Rechnungskonto auf diesem Gerät einzukaufen. Möchtest du den Einkauf mit diesem Konto abschließen? # +store.coins.fixAppReceipt.title=Etwas ist schiefgelaufen # +store.coins.fixAppReceipt.body=Anscheinend gibt es ein Problem mit deinem App-Beleg. Melde dich an, um fortzufahren. # +store.coins.fixAppReceipt.button=Im Store anmelden # + +store.purchase.toast.generic=Du hast gerade Folgendes gekauft: %s! # + +store.featured.realms.title=Realms kostenlos testen # +store.featured.realms.desc=Erlebe die beste Art, Minecraft mit deinen Freunden zu spielen. # + +store.hyperlink.creator.notFound=Der im Hyperlink angegebene Ersteller wurde leider nicht gefunden. # +store.hyperlink.ingame=Beim Aufenthalt in einer Welt sind keine Hyperlinks zugelassen. Verlasse die Welt, und versuche es erneut. # + +store.resource.try=Probier es aus! # +store.resource.create=Verwalte deine Ressourcenpakete # +store.resource.screenshots=Screenshots # +store.resourcePack.activateTexturePack=Aktiviere das Texturpaket! # +store.resourcePack.leaveWorldToActivate=Zum Anwenden Welt verlassen # +store.3pserverItem.fetchingCancel=Abbrechen # +store.3pserverItem.fetchingItem=%s möchte etwas Lustiges mit dir teilen. # +store.3pserverItem.fetchingItemTitle=Einen Moment bitte # +store.3pserverItem.unlock=Für %s freischalten # +store.3pserverItem.alreadyPurchased=Freigeschaltet # +store.restore.description=Wir stellen deine Käufe wieder her! # +store.restore.failed=Es tut uns leid, aber wir konnten deine Käufe nicht wiederherstellen. Gibt es vielleicht ein Problem bei deiner Internetverbindung? # +store.connection.failed.title=Etwas ist schiefgelaufen # +store.connection.failed.body=Momentan kann keine Verbindung zum Marketplace hergestellt werden. Bitte versuche es später erneut! # +store.connection.failed.code=Fehler-Code: %s # +store.connection.failed.request=Diese Seite ist derzeit nicht erreichbar. Bitte versuche es mit einer anderen. # +store.featured.createdBy=Erstellt von %s # +store.downloading=Herunterladen ... # +store.downloading.title=Herunterladen von: %s # +store.updating=Aktualisierung... # +store.updating.title=Aktualisierung: %s # +store.importing.title=Import von: %s # +store.importing=Import... # +store.showMore=Alle anzeigen # +store.inventory.no.xbl=Meine Pakete # + +store.promo.today=Nur heute! # +store.promo.upsell=Lass dir das heutige Geschenk nicht entgehen! # +store.promo.comeBackTomorrow=Morgen gibt es ein neues Geschenk! # +store.promo.end=Frohes neues Jahr! # +store.promo.comingSoon=Morgen beginnen 12 Minecraft-Tage! # + +store.promo.holiday.first=Am ersten Minecraft-Tag, # +store.promo.holiday.second=Am zweiten Minecraft-Tag, # +store.promo.holiday.third=Am dritten Minecraft-Tag, # +store.promo.holiday.fourth=Am vierten Minecraft-Tag, # +store.promo.holiday.fifth=Am fünften Minecraft-Tag, # +store.promo.holiday.sixth=Am sechsten Minecraft-Tag, # +store.promo.holiday.seventh=Am siebten Minecraft-Tag, # +store.promo.holiday.eighth=Am achten Minecraft-Tag, # +store.promo.holiday.ninth=Am neunten Minecraft-Tag, # +store.promo.holiday.tenth=Am zehnten Minecraft-Tag, # +store.promo.holiday.eleventh=Am elften Minecraft-Tag, # +store.promo.holiday.twelfth=Am zwölften Minecraft-Tag, # + +store.promo.date.jan=Jan. %s # +store.promo.date.feb=Feb. %s # +store.promo.date.mar=März %s # +store.promo.date.apr=Apr. %s # +store.promo.date.may=Mai %s # +store.promo.date.jun=Juni %s # +store.promo.date.july=Juli %s # +store.promo.date.aug=Aug. %s # +store.promo.date.sep=Sep. %s # +store.promo.date.oct=Okt. %s # +store.promo.date.nov=Nov. %s # +store.promo.date.dec=Dez. %s # + +store.myAccount=Mein Konto # +store.xbl.signin=Anmelden # +store.xbl.signinOrSignUp=Anmelden oder kostenlos registrieren # +store.xbl.disconnected=Getrennt # +store.xbl.conversionFailedTitle=Etwas ist schiefgelaufen. # +store.xbl.conversionFailedMessage=Bitte versuche es später noch einmal. # + +store.sales.allByCreator=Im Angebot! # +store.sales.bundlesOnSale=Bundles im Angebot! # +store.sales.mashupsOnSale=Mash-ups im Angebot! # +store.sales.skinsOnSale=Skins im Angebot! # +store.sales.texturesOnSale=Texturpakete im Angebot! # +store.sales.worldsOnSale=Welten im Angebot! # + +store.showalloffers.list.title=%s Store # +store.showalloffers.list.back=Zurück # + +store.suggestedOffers.defaultTitle=Jede Menge Spielspaß # + +store.minecoin.notavailable=In dieser Version von Minecraft können keine Münzen gekauft werden. # + + +store.search.allResults=%d Ergebnisse # +store.search.dynamicPlaceHolderText=Such auch nach %s! # +store.search.error.searchStringAndFilters=Hoppla. Es gibt keine Ergebnisse für "%s" und die ausgewählten Filter. Probier eine allgemeinere Suche. # +store.search.error.searchStringAndNoFilters=Hoppla. Es gibt keine Ergebnisse für "%s". Probier einen anderen Begriff. # +store.search.error.emptySearchStringAndFilters=Hoppla. Es gibt keine Ergebnisse für die ausgewählten Filter. Probier eine allgemeinere Suche. # +store.search.error.emptySearch=Hoppla! Wir können nicht nach nichts suchen. # +store.search.greyListedResults= -- Nur Inhalte anzeigen, die auf diesem Gerät verwendbar sind. # +store.search.noConnectionErrorText=Ups! Wahrscheinlich bist du nicht mit dem Internet verbunden. Überprüfe deine Verbindung und versuche es noch einmal. # +store.search.placeHolderText=Hier Suchbegriff eingeben ... # +store.search.pluralResults= Ergebnisse # +store.search.pluralPossibleResults= Mögliche Ergebnisse # +store.search.singularResult= Ergebnis # +store.search.singularPossibleResult= Mögliches Ergebnis # +store.search.title=Suche # +store.search.trendingRowTitle=Häufig gesucht: %s # +store.search.button=Suchen # + +store.search.filters.bundles=Bundles # +store.search.filters.clear=Filter entfernen # +store.search.filters.reset=Filter zurücksetzen # + +store.search.filter.clear.creator=Ersteller-Filter entfernen # +store.search.filter.creator=Ersteller # +store.search.filter.creator.selectedCount=%d Ersteller # + +store.search.filter.offer_type=Angebotstypen # +store.search.filter.offer_type.selectedCount=%d Angebotstypen # +store.search.filter.offer_type.bundles=Bundles # +store.search.filter.offer_type.realmsplus=Realms Plus # + +store.search.filter.clear.pack_type=Pakettyp-Filter entfernen # +store.search.filter.mashupPacks=Mash-ups # +store.search.filter.andSelectedText=und %s # +store.search.filter.pack_type=Pakettypen # +store.search.filter.pack_type.selectedCount=%d Pakettypen # +store.search.filter.minecoin=Minecoins # +store.search.filter.minecoin.selectedCount=%d Minecoin-Filter # +store.search.filter.clear.minecoin=Minecoin-Filter entfernen # +store.search.filter.rating=Bewertungen # +store.search.filter.rating.selectedCount=%d Bewertungsfilter # +store.search.filter.clear.rating=Bewertungsfilter entfernen # +store.search.filter.skinPacks=Skins # +store.search.filter.texturePacks=Texturen # +store.search.filter.title=Filter # +store.search.filter.worldTemplates=Welten # +store.search.filter.installed_state=Installationsstatus # +store.search.filter.installed=Installiert # +store.search.filter.notInstalled=Nicht installiert # +store.search.filter.clear.installed=Installationsfilter zurücksetzen # + +store.search.sort_menu.sortConstWord=Sortierung # +store.search.sort_menu.Default=Relevanz # +store.search.sort_menu.NewestFirst=Neueste zuerst # +store.search.sort_menu.OldestFirst=Älteste zuerst # +store.search.sort_menu.A_to_Z=A bis Z # +store.search.sort_menu.Z_to_A=Z bis A # +store.search.sort_menu.Installed=Installiert # +store.search.sort_menu.notInstalled=Nicht installiert # +store.search.sort_menu.HighestPrice=Preis: hoch zu niedrig # +store.search.sort_menu.LowestPrice=Preis: niedrig zu hoch # +store.search.sort_menu.HighestRating=Bewertung: Hoch nach niedrig # +store.search.sort_menu.LowestRating=Bewertung: Niedrig nach hoch # +store.search.sort_menu.resultText=nach %s # + +store.pagination.next=Weiter > ### Chevrons (< and >) should not be moved +store.pagination.previous=< Zurück ### Chevrons (< and >) should not be moved + +store.shareDescription=Wow! %s hat so ein cooles Paket erstellt. Das musst du dir ansehen. # +store.copyToastMessage=Link in die Zwischenablage kopiert # + +store.uploadContentToRealmsSuccess=Inhalt wurde erfolgreich im ausgewählten Realm hochgeladen. # +store.uploadContentToRealmsFail.title=Fehler # +store.uploadContentToRealmsProgressTitle=Inhalt wird auf dein Realm angewendet # +store.uploadContentToRealmsProgressText=Ausgewählte Inhalte wurden auf dein Realm angewendet. # +store.uploadContentToRealmsFail.message=Inhalt konnte nicht im ausgewählten Realm hochgeladen werden. # +store.uploadContentToRealmsFail.forbidden.message=Du besitzt einen oder mehrere der angewendeten Inhalte nicht! # +store.applyToRealm=Auf Realm erstellen # +store.inRealmsPlus=In Realms Plus # +store.uploadWorldTitle=Welt ersetzen? # +store.uploadPackTitle=Paket ersetzen? # +store.uploadWorldMessage=Damit wird deine aktuelle Welt aus dem aktiven Realm-Slot entfernt und durch eine neue ersetzt. Deine Realm-Mitglieder werden dann Zugang zu deiner neuen Welt haben. Wähle "Abbrechen", um eine Kopie der aktuellen Welt herunterzuladen und so Datenverlust zu vermeiden. Wähle "Bestätigen", um fortzufahren und die Welt zu ersetzen. # +store.uploadPackMessage=Damit werden alle derzeit angewandten Ressourcen- und Verhaltenspakete vom Realm entfernt und mit dem ausgewählten Paket ersetzt. Möchtest du fortfahren? # + +stream.confirm_start=Bist du sicher, dass du einen Stream starten möchtest? # +stream.unavailable.account_not_bound=Bevor du Minecraft über Twitch streamen kannst, musst du dein Twitch-Konto auf mojang.com verknüpfen. Möchtest du das jetzt tun? # +stream.unavailable.account_not_bound.okay=Konten verknüpfen # +stream.unavailable.account_not_migrated=Bevor du Minecraft über Twitch streamen kannst, musst du dein Minecraft-Konto in ein Mojang-Konto umwandeln. Möchtest du das jetzt tun? # +stream.unavailable.account_not_migrated.okay=Konto umwandeln # +stream.unavailable.failed_auth=Authentifizierung bei Twitch fehlgeschlagen. Bitte besuche mojang.com und verknüpfe dein Twitch-Konto erneut. # +stream.unavailable.failed_auth.okay=Konten erneut verknüpfen # +stream.unavailable.failed_auth_error=Authentifizierung bei Twitch nicht möglich. Bitte versuche es später erneut. # +stream.unavailable.initialization_failure=Initialisieren des Twitch-SDK nicht möglich. # +stream.unavailable.initialization_failure.extra=(Grund: %s) # +stream.unavailable.library_arch_mismatch=Die benutzerdefinierte Java-Version, mit der Minecraft gestartet wurde, hat eine andere Prozessor-Architektur als die, die den Launcher gestartet hat. Stelle sicher, dass beide entweder 32-Bit oder 64-Bit sind. # +stream.unavailable.library_failure=Fehler beim Laden der für den integrierten Twitch-Streamingdienst benötigten Bibliotheken # +stream.unavailable.no_fbo=Deine Grafikkarte muss mindestens OpenGL Version 3.0 oder FBOs per Erweiterung unterstützen, um das integrierte Twitch-Streaming zu nutzen. # +stream.unavailable.no_fbo.arb=FBO-Unterstützung per ARB ist: %s # +stream.unavailable.no_fbo.blend=Separate Blending-Unterstützung per EXT ist: %s # +stream.unavailable.no_fbo.ext=FBO-Unterstützung per EXT ist: %s # +stream.unavailable.no_fbo.version=Du verwendest gerade: %s # +stream.unavailable.not_supported.mac=Leider benötigt der integrierte Twitch-Streamingdienst eine neuere OSX-Version als vorhanden. Vorausgesetzt wird mindestens 10.7 (Mac OS X Lion) oder neuer. Möchtest du auf apple.com gehen, um mehr über Upgrades zu erfahren? # +stream.unavailable.not_supported.mac.okay=Upgrade # +stream.unavailable.not_supported.other=Leider benötigt der integrierte Twitch-Streamingdienst Windows (Vista oder neuer) oder Mac OS X (10.7/Lion oder neuer) # +stream.unavailable.not_supported.windows=Leider benötigt der integrierte Twitch-Streamingdienst eine neuere Windows-Version als vorhanden. Du benötigst mindestens Windows Vista oder neuer. # +stream.unavailable.report_to_mojang=An Mojang melden # +stream.unavailable.soundflower.chat=Um auf einem Mac zu streamen wird Soundflower benötigt. %s # +stream.unavailable.soundflower.chat.link=Bitte hier klicken um es zu installieren. # +stream.unavailable.title=Twitch-Streamingdienst nicht verfügbar # +stream.unavailable.unknown=Leider ist Streamen über Twitch derzeit nicht möglich - und wir wissen nicht warum :'( # +stream.unavailable.unknown.chat=Stream konnte nicht gestartet werden: %s # +stream.user.mode.administrator=Twitch-Administrator # +stream.user.mode.banned=Gesperrt # +stream.user.mode.banned.other=Für Kanal von %s gesperrt # +stream.user.mode.banned.self=Für deinen Kanal gesperrt # +stream.user.mode.broadcaster=Streamer # +stream.user.mode.broadcaster.other=Streamer # +stream.user.mode.broadcaster.self=Streamer (Du!) # +stream.user.mode.moderator=Moderator # +stream.user.mode.moderator.other=Moderator auf Kanal von %s # +stream.user.mode.moderator.self=Moderator auf deinem Kanal # +stream.user.mode.staff=Twitch-Mitarbeiter # +stream.user.subscription.subscriber=Abonnent # +stream.user.subscription.subscriber.other=Abonnent von Kanal %s # +stream.user.subscription.subscriber.self=Abonnent deines Kanals # +stream.user.subscription.turbo=Twitch Turbo # +stream.userinfo.ban=Sperren # +stream.userinfo.chatTooltip=Klicke um Benutzer zu verwalten # +stream.userinfo.mod=Zum Moderator befördern # +stream.userinfo.timeout=Auszeit # +stream.userinfo.unban=Entsperren # +stream.userinfo.unmod=Moderator zurückstufen # + +profanity_filter.title=Schimpfwortfilter # +profanity_filter.msg=Der eingegebene Text enthält Wörter, die andere möglicherweise als beleidigend empfinden. Diese Wörter können nicht verwendet werden. Versuche es erneut. # + +terms_and_conditions.goBack=Zurück # +terms_and_conditions.viewTermsAndConditions=Öffne https://minecraft.net/terms in einem Webbrowser, um dir die Nutzungsbedingungen anzusehen. # + +tile.acaciaFence.name=Akazienzaun # +tile.acacia_fence_gate.name=Akazienzauntor # +tile.activator_rail.name=Aktivierungsschiene # +tile.allow.name=Erlauben # +tile.air.name=Luft # +tile.unknown.name=Unbekannt # +tile.deny.name=Verweigern # +tile.border_block.name=Grenze # +tile.anvil.intact.name=Amboss # +tile.anvil.name=Amboss # +tile.anvil.slightlyDamaged.name=Leicht beschädigter Amboss # +tile.anvil.veryDamaged.name=Stark beschädigter Amboss # +tile.barrier.name=Barriere # +tile.beacon.name=Leuchtfeuer # +tile.beacon.primary=Primäre Kraft # +tile.beacon.secondary=Sekundäre Kraft # +tile.beacon.primary.pocket=Primäre # +tile.beacon.secondary.pocket=Sekundäre # +tile.beehive.name=Bienenstock # +tile.bee_nest.name=Bienennest # +tile.target.name=Ziel # +tile.bed.name=Bett # +tile.bed.noSleep=Du kannst nur nachts schlafen # +tile.bed.notSafe=Du kannst jetzt nicht schlafen, es sind Monster in der Nähe # +tile.bed.notValid=Dein Bett wurde blockiert oder zerstört # +tile.bed.occupied=Dieses Bett ist belegt # +tile.bed.respawnSet=Respawnpunkt festgelegt # +tile.bed.tooFar=Bett ist zu weit weg # +tile.bed.obstructed=Bett ist versperrt # +tile.bedrock.name=Grundgestein # +tile.bell.name=Glocke # +tile.camera.name=Kamera # +tile.conduit.name=Aquisator # +tile.invisibleBedrock.name=Unsichtbares Grundgestein # +tile.beetroot.name=Rote Bete # +tile.big_dripleaf.name=Großes Tropfblatt # +tile.small_dripleaf_block.name=Kleines Tropfblatt # +tile.hanging_roots.name=Hängende Wurzeln # +tile.dirt_with_roots.name=Wurzeldurchzogene Erde # +tile.spore_blossom.name=Sporenblüte # +tile.azalea_leaves.name=Azaleenblätter # +tile.azalea_leaves_flowered.name=Blühende Azaleenblätter # +tile.azalea.name=Azalee # +tile.flowering_azalea.name=Blühende Azalee # +tile.cave_vines.name=Höhlenranken # +tile.cave_vines_body_with_berries.name=Höhlenranken # +tile.cave_vines_head_with_berries.name=Höhlenranken # +item.glow_berries.name=Glühbeeren # +tile.moss_block.name=Moosblock # +tile.moss_carpet.name=Moosteppich # +tile.birchFence.name=Birkenzaun # +tile.birch_fence_gate.name=Birkenzauntor # +tile.blast_furnace.name=Schmelzofen # +tile.bone_block.name=Knochenblock # +tile.coal_block.name=Kohleblock # +tile.diamond_block.name=Diamantblock # +tile.emerald_block.name=Smaragdblock # +tile.gold_block.name=Goldblock # +tile.iron_block.name=Eisenblock # +tile.lapis_block.name=Lapislazuli-Block # +tile.redstone_block.name=Redstone-Block # +tile.bookshelf.name=Bücherregal # +tile.brick_block.name=Ziegelblock # +tile.brown_mushroom.name=Brauner Pilz # +tile.brown_mushroom_block.mushroom.name=Pilz # +tile.brown_mushroom_block.stem.name=Pilzstamm # +tile.brown_mushroom_block.cap.name=Brauner Pilzblock # +tile.wooden_button.name=Eichenschalter # +tile.acacia_button.name=Akazienschalter # +tile.birch_button.name=Birkenschalter # +tile.dark_oak_button.name=Schwarzeichenschalter # +tile.jungle_button.name=Tropenbaumschalter # +tile.respawn_anchor.respawnSet=Respawnpunkt festgelegt # +tile.respawn_anchor.notValid=Dein Respawn-Anker war leer, fehlte oder war versperrt # +tile.spruce_button.name=Fichtenschalter # +tile.stone_button.name=Steinschalter # +tile.cactus.name=Kaktus # +tile.cake.name=Kuchen # +tile.dried_kelp_block.name=Getrockneter Seetangblock # +tile.carrots.name=Karotten # +tile.carved_pumpkin.name=Geschnitzter Kürbis # +tile.cauldron.name=Kessel # +tile.chalkboard.oneByOne.name=Schiefer # +tile.chalkboard.twoByOne.name=Poster # +tile.chalkboard.threeByTwo.name=Tafel # +tile.chest.name=Truhe # +tile.ender_chest.name=Endertruhe # +tile.jigsaw.name=Verbundblock # +tile.honey_block.name=Honigblock # +tile.honeycomb_block.name=Honigwabenblock # +tile.lodestone.name=Leitstein # +tile.nether_sprouts.name=Netherspross # +tile.crimson_stem.name=Karmesinstamm # +tile.warped_stem.name=Wirrstamm # +tile.stripped_crimson_stem.name=Abgezogener Karmesinstamm # +tile.stripped_warped_stem.name=Abgezogener Wirrstamm # +tile.crimson_hyphae.name=Karmesinhyphe # +tile.warped_hyphae.name=Wirrhyphe # +tile.stripped_crimson_hyphae.name=Gestreifte Karmesinhyphe # +tile.stripped_warped_hyphae.name=Gestreifte Wirrhyphe # +tile.crimson_planks.name=Karmesinbretter # +tile.warped_planks.name=Wirrbretter # +tile.crimson_door.name=Karmesintür # +tile.warped_door.name=Wirrtür # +tile.crimson_trapdoor.name=Karmesinfalltür # +tile.warped_trapdoor.name=Wirrfalltür # +tile.crimson_standing_sign.name=Karmesinschild # +tile.warped_standing_sign.name=Wirrschild # +tile.crimson_wall_sign.name=Karmesinschild # +tile.warped_wall_sign.name=Wirrschild # +tile.crimson_stairs.name=Karmesintreppe # +tile.warped_stairs.name=Wirrtreppe # +tile.crimson_fence.name=Karmesinzaun # +tile.warped_fence.name=Wirrzaun # +tile.crimson_fence_gate.name=Karmesinzauntor # +tile.warped_fence_gate.name=Wirrzauntor # +tile.crimson_button.name=Karmesinschalter # +tile.warped_button.name=Wirrschalter # +tile.crimson_pressure_plate.name=Karmesindruckplatte # 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+tile.polished_blackstone_brick_slab.name=Polierte Schwarzsteinziegelstufen # +tile.chain.name=Kette # +tile.soul_soil.name=Seelenerde # +tile.soul_fire.name=Seelenfeuer # +tile.polished_blackstone.name=Polierter Schwarzstein # +tile.polished_blackstone_stairs.name=Polierte Schwarzsteintreppe # +tile.polished_blackstone_slab.name=Polierte Schwarzsteinstufe # +tile.polished_blackstone_pressure_plate.name=Polierte Schwarzsteindruckplatte # +tile.polished_blackstone_button.name=Polierter Schwarzsteinschalter # +tile.polished_blackstone_wall.name=Polierte Schwarzsteinmauer # +tile.soul_campfire.name=Seelenlagerfeuer # +tile.chiseled_nether_bricks.name=Gemeißelte Netherziegel # +tile.cracked_nether_bricks.name=Rissige Netherziegel # +tile.quartz_bricks.name=Quarzziegel # +tile.trapped_chest.name=Redstone-Truhe # +tile.shulkerBoxWhite.name=Weiße Shulkerkiste # +tile.shulkerBoxOrange.name=Orange Shulkerkiste # +tile.shulkerBoxMagenta.name=Magenta Shulkerkiste # +tile.shulkerBoxLightBlue.name=Hellblaue Shulkerkiste # +tile.shulkerBoxYellow.name=Gelbe Shulkerkiste # +tile.shulkerBoxLime.name=Hellgrüne Shulkerkiste # +tile.shulkerBoxPink.name=Rosa Shulkerkiste # +tile.shulkerBoxGray.name=Graue Shulkerkiste # +tile.shulkerBoxSilver.name=Hellgraue Shulkerkiste # +tile.shulkerBoxCyan.name=Türkise Shulkerkiste # +tile.shulkerBoxPurple.name=Violette Shulkerkiste # +tile.shulkerBoxBlue.name=Blaue Shulkerkiste # +tile.shulkerBoxBrown.name=Braune Shulkerkiste # +tile.shulkerBoxGreen.name=Grüne Shulkerkiste # +tile.shulkerBoxRed.name=Rote Shulkerkiste # +tile.shulkerBoxBlack.name=Schwarze Shulkerkiste # +tile.shulkerBox.name=Shulkerkiste # +tile.chorus_flower.name=Chorusblüte # +tile.chorus_plant.name=Choruspflanze # +tile.stained_glass.white.name=Weißes Glas # +tile.stained_glass.silver.name=Hellgraues Glas # +tile.stained_glass.gray.name=Graues Glas # +tile.stained_glass.black.name=Schwarzes Glas # +tile.stained_glass.brown.name=Braunes Glas # +tile.stained_glass.red.name=Rotes Glas # +tile.stained_glass.orange.name=Oranges Glas # +tile.stained_glass.yellow.name=Gelbes Glas # +tile.stained_glass.lime.name=Hellgrünes Glas # +tile.stained_glass.green.name=Grünes Glas # +tile.stained_glass.cyan.name=Türkises Glas # +tile.stained_glass.light_blue.name=Hellblaues Glas # +tile.stained_glass.blue.name=Blaues Glas # +tile.stained_glass.purple.name=Violettes Glas # +tile.stained_glass.magenta.name=Magenta Glas # +tile.stained_glass.pink.name=Rosa Glas # +tile.stained_glass_pane.white.name=Weiße Glasscheibe # +tile.stained_glass_pane.silver.name=Hellgraue Glasscheibe # +tile.stained_glass_pane.gray.name=Graue Glasscheibe # +tile.stained_glass_pane.black.name=Schwarze Glasscheibe # +tile.stained_glass_pane.brown.name=Braune Glasscheibe # +tile.stained_glass_pane.red.name=Rote Glasscheibe # +tile.stained_glass_pane.orange.name=Orange Glasscheibe # +tile.stained_glass_pane.yellow.name=Gelbe Glasscheibe # +tile.stained_glass_pane.lime.name=Hellgrüne Glasscheibe # +tile.stained_glass_pane.green.name=Grüne Glasscheibe # +tile.stained_glass_pane.cyan.name=Türkise Glasscheibe # +tile.stained_glass_pane.light_blue.name=Hellblaue Glasscheibe # +tile.stained_glass_pane.blue.name=Blaue Glasscheibe # +tile.stained_glass_pane.purple.name=Violette Glasscheibe # +tile.stained_glass_pane.magenta.name=Magenta Glasscheibe # +tile.stained_glass_pane.pink.name=Rosa Glasscheibe # +tile.clay.name=Tonblock # +tile.hardened_clay.name=Keramik # +tile.stained_hardened_clay.black.name=Schwarze Keramik # +tile.stained_hardened_clay.blue.name=Blaue Keramik # +tile.stained_hardened_clay.brown.name=Braune Keramik # +tile.stained_hardened_clay.cyan.name=Türkise Keramik # +tile.stained_hardened_clay.gray.name=Graue Keramik # +tile.stained_hardened_clay.green.name=Grüne Keramik # +tile.stained_hardened_clay.lightBlue.name=Hellblaue Keramik # +tile.stained_hardened_clay.lime.name=Hellgrüne Keramik # +tile.stained_hardened_clay.magenta.name=Magenta Keramik # +tile.stained_hardened_clay.name=Keramik # +tile.stained_hardened_clay.orange.name=Orange Keramik # +tile.stained_hardened_clay.pink.name=Rosa Keramik # +tile.stained_hardened_clay.purple.name=Violette Keramik # +tile.stained_hardened_clay.red.name=Rote Keramik # +tile.stained_hardened_clay.silver.name=Hellgraue Keramik # +tile.stained_hardened_clay.white.name=Weiße Keramik # +tile.stained_hardened_clay.yellow.name=Gelbe Keramik # +tile.structure_block.name=Konstruktionsblock # +structure_block.waterlog_block=Wasseraufnahme-Blöcke # +tile.structure_void.name=Konstruktionsleere # +tile.wool.black.name=Schwarze Wolle # +tile.wool.blue.name=Blaue Wolle # +tile.wool.brown.name=Braune Wolle # +tile.wool.cyan.name=Türkise Wolle # +tile.wool.gray.name=Graue Wolle # +tile.wool.green.name=Grüne Wolle # +tile.wool.lightBlue.name=Hellblaue Wolle # +tile.wool.lime.name=Hellgrüne Wolle # +tile.wool.magenta.name=Magenta Wolle # +tile.wool.name=Wolle # +tile.wool.orange.name=Orange Wolle # +tile.wool.pink.name=Rosa Wolle # +tile.wool.purple.name=Violette Wolle # +tile.wool.red.name=Rote Wolle # +tile.wool.silver.name=Hellgraue Wolle # +tile.wool.white.name=Weiße Wolle # +tile.wool.yellow.name=Gelbe Wolle # +tile.cobblestone_wall.mossy.name=Bemooste Bruchsteinmauer # +tile.cobblestone_wall.normal.name=Bruchsteinmauer # +tile.cobblestone_wall.granite.name=Granitmauer # +tile.cobblestone_wall.diorite.name=Dioritmauer # +tile.cobblestone_wall.andesite.name=Andesitmauer # +tile.cobblestone_wall.sandstone.name=Sandsteinmauer # +tile.cobblestone_wall.brick.name=Ziegelmauer # +tile.cobblestone_wall.stone_brick.name=Steinziegelmauer # +tile.cobblestone_wall.mossy_stone_brick.name=Bemooste Steinziegelmauer # +tile.cobblestone_wall.nether_brick.name=Netherziegelmauer # +tile.cobblestone_wall.end_brick.name=Endsteinziegelmauer # +tile.cobblestone_wall.prismarine.name=Prismarinmauer # +tile.cobblestone_wall.red_sandstone.name=Rote Sandsteinmauer # +tile.cobblestone_wall.red_nether_brick.name=Rote Netherziegelmauer # +tile.cocoa.name=Kakao # +tile.command_block.name=Befehlsblock # +tile.composter.name=Kompostierer # +tile.light_block.name=Heller Block # +tile.repeating_command_block.name=Wiederholender Befehlsblock # +tile.chain_command_block.name=Befehlsblock verketten # +tile.wheat.name=Getreide # +tile.darkOakFence.name=Schwarzeichenzaun # +tile.dark_oak_fence_gate.name=Schwarzeichenzauntor # +tile.daylight_detector.name=Tageslichtsensor # +tile.deadbush.name=Toter Strauch # +tile.detector_rail.name=Detektor-Schiene # +tile.dirt.coarse.name=Grobe Erde # +tile.dirt.default.name=Erde # +tile.dirt.name=Erde # +tile.podzol.name=Podsol # +tile.purpur_block.default.name=Purpurblock # +tile.purpur_block.lines.name=Purpursäule # +tile.purpur_block.chiseled.name=Gemeißelter Purpurblock # +tile.dispenser.name=Spender # +tile.iron_door.name=Eisentür # +tile.doorWood.name=Holztür # +tile.double_plant.fern.name=Großer Farn # +tile.double_plant.grass.name=Doppelt hohes Gras # +tile.double_plant.name=Pflanze # +tile.double_plant.paeonia.name=Pfingstrose # +tile.double_plant.rose.name=Rosenstrauch # +tile.double_plant.sunflower.name=Sonnenblume # +tile.double_plant.syringa.name=Flieder # +tile.dragon_egg.name=Drachenei # +tile.dropper.name=Auswurfblock # +tile.enchanting_table.name=Zaubertisch # +tile.enderChest.name=Endertruhe # +tile.end_portal_frame.name=Endportalrahmen # +tile.farmland.name=Ackerland # +tile.fletching_table.name=Bognertisch # +tile.fence.name=Eichenzaun # +tile.fence_gate.name=Eichenzauntor # +tile.iron_bars.name=Eisengitter # +tile.fire.name=Feuer # +tile.yellow_flower.dandelion.name=Löwenzahn # +tile.yellow_flower.name=Blume # +tile.crimson_roots.crimsonRoots.name=Karmesinwurzeln # +tile.warped_roots.warpedRoots.name=Wirrwurzeln # +tile.red_flower.allium.name=Sternlauch # +tile.red_flower.blueOrchid.name=Blaue Orchidee # +tile.red_flower.cornflower.name=Kornblume # +tile.red_flower.houstonia.name=Porzellansternchen # +tile.red_flower.name=Blume # +tile.red_flower.lilyOfTheValley.name=Maiglöckchen # +tile.red_flower.oxeyeDaisy.name=Margerite # +tile.red_flower.poppy.name=Mohn # +tile.red_flower.tulipOrange.name=Orange Tulpe # +tile.red_flower.tulipPink.name=Rosa Tulpe # +tile.red_flower.tulipRed.name=Rote Tulpe # +tile.red_flower.tulipWhite.name=Weiße Tulpe # +tile.wither_rose.name=Wither-Rose # +tile.furnace.name=Ofen # +tile.glass.name=Glas # +tile.golden_rail.name=Antriebsschiene # +tile.grass.name=Grasblock # +tile.grass_path.name=Schotterweg # +tile.gravel.name=Kies # +tile.hay_block.name=Heuballen # +tile.netherrack.name=Netherstein # +tile.soul_sand.name=Seelensand # +tile.hopper.name=Trichter # +tile.ice.name=Eis # +tile.packed_ice.name=Packeis # +tile.blue_ice.name=Blaues Eis # +tile.frosted_ice.name=Brüchiges Eis # +tile.iron_trapdoor.name=Eisenfalltür # +tile.jukebox.name=Plattenspieler # +tile.jungleFence.name=Tropenbaumzaun # +tile.jungle_fence_gate.name=Tropenbaumzauntor # +tile.ladder.name=Leiter # +tile.flowing_lava.name=Lava # +tile.lava.name=Lava # +tile.leaves.acacia.name=Akazienblätter # +tile.leaves2.acacia.name=Akazienblätter # +tile.leaves.big_oak.name=Schwarzeichenblätter # +tile.leaves2.big_oak.name=Schwarzeichenblätter # +tile.leaves.birch.name=Birkenblätter # +tile.leaves.jungle.name=Tropenbaumblätter # +tile.leaves.name=Blätter # +tile.leaves.oak.name=Eichenblätter # +tile.leaves.spruce.name=Fichtennadeln # +tile.lever.name=Hebel # +tile.glowstone.name=Glowstone # +tile.glow_lichen.name=Glühflechte # +tile.lightning_rod.name=Blitzstab # +tile.lit_pumpkin.name=Kürbislaterne # +tile.lockedchest.name=Verschlossene Truhe # +tile.log.acacia.name=Akazienstamm # +tile.log.big_oak.name=Schwarzeichenstamm # +tile.log.birch.name=Birkenstamm # +tile.log.jungle.name=Tropenbaumstamm # +tile.log.name=Stamm # +tile.log.oak.name=Eichenstamm # +tile.log.spruce.name=Fichtenstamm # +tile.magma.name=Magmablock # +tile.melon_block.name=Melone # +tile.mob_spawner.name=Monsterspawner # +tile.monster_egg.brick.name=Verseuchter Steinziegel # +tile.monster_egg.chiseledbrick.name=Verseuchter gemeißelter Steinziegel # +tile.monster_egg.cobble.name=Verseuchter Bruchstein # +tile.monster_egg.crackedbrick.name=Verseuchter rissiger Steinziegel # +tile.monster_egg.mossybrick.name=Verseuchter bemooster Steinziegel # +tile.monster_egg.name=Verseuchter Stein # +tile.monster_egg.stone.name=Verseuchter Stein # +tile.mushroom.name=Pilz # +tile.noteblock.name=Notenblock # +tile.mycelium.name=Myzel # +tile.nether_brick.name=Netherziegelblock # +tile.red_nether_brick.name=Roter Netherziegel # +tile.nether_brick_fence.name=Netherziegelzaun # +tile.quartz_ore.name=Netherquarzerz # +tile.netherreactor.active=Aktiv! # +tile.netherreactor.builtTooHigh=Der Netherreaktor muss weiter unten gebaut werden. # +tile.netherreactor.builtTooLow=Der Netherreaktor muss weiter oben gebaut werden. # +tile.netherreactor.name=Netherreaktorkern # +tile.netherreactor.playersTooFar=Alle Spieler müssen nahe am Reaktor sein. # +tile.netherreactor.wrongPattern=Muster nicht korrekt! # +tile.nether_wart.name=Netherwarze # +tile.nether_wart_block.name=Netherwarzenblock # +tile.warped_wart_block.name=Wirrwarzenblock # +tile.unlit_redstone_torch.name=Redstone-Fackel # +tile.redstone_torch.name=Redstone-Fackel # +tile.soul_torch.name=Seelenfackel # +tile.obsidian.name=Obsidian # +tile.coal_ore.name=Steinkohle # +tile.diamond_ore.name=Diamanterz # +tile.emerald_ore.name=Smaragderz # +tile.gold_ore.name=Golderz # +tile.iron_ore.name=Eisenerz # +tile.copper_ore.name=Kupfererz # +tile.lapis_ore.name=Lapislazulierz # +tile.redstone_ore.name=Redstone-Erz # +tile.oreRuby.name=Rubinerz # +tile.observer.name=Beobachter # +tile.piston.name=Kolben # +tile.sticky_piston.name=Haftender Kolben # +tile.portal.name=Portal # +tile.potatoes.name=Kartoffeln # +tile.stone_pressure_plate.name=Steindruckplatte # +tile.wooden_pressure_plate.name=Eichendruckplatte # +tile.acacia_pressure_plate.name=Akaziendruckplatte # +tile.birch_pressure_plate.name=Birkendruckplatte # +tile.dark_oak_pressure_plate.name=Schwarzeichendruckplatte # +tile.jungle_pressure_plate.name=Tropenbaumdruckplatte # +tile.spruce_pressure_plate.name=Fichtendruckplatte # +tile.prismarine.bricks.name=Prismarinziegel # +tile.prismarine.dark.name=Dunkler Prismarin # +tile.prismarine.rough.name=Prismarin # +tile.pumpkin.name=Kürbis # +tile.pumpkin_stem.name=Kürbispflanze # +tile.quartz_block.chiseled.name=Gemeißelter Quarzblock # +tile.quartz_block.default.name=Quarzblock # +tile.quartz_block.lines.name=Säulen-Quarzblock # +tile.quartz_block.smooth.name=Glatter Quarzblock # +tile.quartz_block.name=Quarzblock # +tile.rail.name=Schiene # +tile.red_mushroom.name=Roter Pilz # +tile.crimson_fungus.name=Karmesinpilz # +tile.warped_fungus.name=Wirrpilz # +tile.red_mushroom_block.name=Roter Pilzblock # +tile.red_sandstone.chiseled.name=Gemeißelter roter Sandstein # +tile.red_sandstone.default.name=Roter Sandstein # +tile.red_sandstone.name=Roter Sandstein # +tile.red_sandstone.smooth.name=Glatter roter Sandstein # +tile.red_sandstone.cut.name=Geschnittener roter Sandstein # +tile.redstone_wire.name=Redstone-Staub # +tile.redstone_lamp.name=Redstone-Lampe # +tile.reeds.name=Zuckerrohr # +tile.sand.default.name=Sand # +tile.sand.name=Sand # +tile.sand.red.name=Roter Sand # +tile.sandstone.chiseled.name=Gemeißelter Sandstein # +tile.sandstone.default.name=Sandstein # +tile.sandstone.name=Sandstein # +tile.sandstone.smooth.name=Glatter Sandstein # +tile.sandstone.cut.name=Geschnittener Sandstein # +tile.sapling.acacia.name=Akaziensetzling # +tile.sapling.big_oak.name=Schwarzeichensetzling # +tile.sapling.birch.name=Birkensetzling # +tile.sapling.jungle.name=Tropenbaumsetzling # +tile.sapling.oak.name=Eichensetzling # +tile.sapling.spruce.name=Fichtensetzling # +tile.seaLantern.name=Seelaterne # +tile.standing_sign.name=Schild # +tile.spruce_standing_sign.name=Fichtenschild # +tile.birch_standing_sign.name=Birkenschild # +tile.jungle_standing_sign.name=Tropenholzschild # +tile.acacia_standing_sign.name=Akazienschild # +tile.darkoak_standing_sign.name=Dunkeleichenschild # +tile.slime.name=Schleimblock # +tile.snow.name=Schnee # +tile.sponge.dry.name=Schwamm # +tile.sponge.wet.name=Nasser Schwamm # +tile.spruceFence.name=Fichtenzaun # +tile.spruce_fence_gate.name=Fichtenzauntor # +tile.brick_stairs.name=Ziegeltreppe # +tile.nether_brick_stairs.name=Netherziegeltreppe # +tile.quartz_stairs.name=Quarztreppe # +tile.smooth_quartz_stairs.name=Glatte Quarztreppe # +tile.red_sandstone_stairs.name=Rote Sandsteintreppe # +tile.sandstone_stairs.name=Sandsteintreppe # +tile.stone_stairs.name=Bruchsteintreppe # +tile.normal_stone_stairs.name=Steintreppe # +tile.stone_brick_stairs.name=Steinziegeltreppe # +tile.oak_stairs.name=Eichentreppe # +tile.acacia_stairs.name=Akazientreppe # +tile.birch_stairs.name=Birkentreppe # +tile.dark_oak_stairs.name=Schwarzeichentreppe # +tile.jungle_stairs.name=Dschungeltreppe # +tile.spruce_stairs.name=Fichtentreppe # +tile.purpur_stairs.name=Purpurtreppe # +tile.prismarine_stairs.name=Prismarintreppe # +tile.dark_prismarine_stairs.name=Dunkle Prismarintreppe # +tile.prismarine_bricks_stairs.name=Prismarinziegeltreppe # +tile.granite_stairs.name=Granittreppe # +tile.diorite_stairs.name=Diorittreppe # +tile.andesite_stairs.name=Andesittreppe # +tile.polished_granite_stairs.name=Polierte Granittreppe # +tile.polished_diorite_stairs.name=Polierte Diorittreppe # +tile.polished_andesite_stairs.name=Polierte Andesittreppe # +tile.mossy_stone_brick_stairs.name=Bemooste Steinziegeltreppe # +tile.smooth_red_sandstone_stairs.name=Glatte rote Sandsteintreppe # +tile.smooth_sandstone_stairs.name=Glatte Sandsteintreppe # +tile.end_brick_stairs.name=Endsteinziegeltreppe # +tile.mossy_cobblestone_stairs.name=Bemooste Bruchsteintreppe # +tile.red_nether_brick_stairs.name=Rote Netherziegeltreppe # +tile.smooth_stone.name=Glatter Stein # +tile.standing_banner.black.name=Schwarzes Banner # +tile.standing_banner.blue.name=Blaues Banner # +tile.standing_banner.brown.name=Braunes Banner # +tile.standing_banner.cyan.name=Türkises Banner # +tile.standing_banner.gray.name=Graues Banner # +tile.standing_banner.green.name=Grünes Banner # +tile.standing_banner.lightBlue.name=Hellblaues Banner # +tile.standing_banner.lime.name=Hellgrünes Banner # +tile.standing_banner.magenta.name=Magenta Banner # +tile.standing_banner.name=Banner # +tile.standing_banner.orange.name=Oranges Banner # +tile.standing_banner.pink.name=Rosa Banner # +tile.standing_banner.purple.name=Violettes Banner # +tile.standing_banner.red.name=Rotes Banner # +tile.standing_banner.silver.name=Hellgraues Banner # +tile.standing_banner.white.name=Banner # +tile.standing_banner.yellow.name=Gelbes Banner # +tile.stone.andesite.name=Andesit # +tile.stone.andesiteSmooth.name=Polierter Andesit # +tile.stone.diorite.name=Diorit # +tile.stone.dioriteSmooth.name=Polierter Diorit # +tile.stone.granite.name=Granit # +tile.stone.graniteSmooth.name=Polierter Granit # +tile.stone.stone.name=Stein # +tile.cobblestone.name=Bruchstein # +tile.stonebrick.chiseled.name=Gemeißelte Steinziegel # +tile.stonebrick.cracked.name=Rissige Steinziegel # +tile.stonebrick.default.name=Steinziegel # +tile.stonebrick.mossy.name=Bemooste Steinziegel # +tile.stonebrick.name=Steinziegel # +tile.stonebrick.smooth.name=Glatte Steinziegel # +tile.stonecutter.name=Steinsäge # +tile.stonecutter_block.name=Steinsäge # +tile.mossy_cobblestone.name=Bemooster Bruchstein # +tile.double_stone_slab.brick.name=Ziegelstufe # +tile.double_stone_slab.cobble.name=Bruchsteinstufe # +tile.double_stone_slab.name=Steinstufe # +tile.double_stone_slab.nether_brick.name=Netherziegelstufe # +tile.double_stone_slab.quartz.name=Quarzstufe # +tile.double_stone_slab.sand.name=Sandsteinstufe # +tile.double_stone_slab.smoothStoneBrick.name=Steinziegelstufe # +tile.double_stone_slab.stone.name=Steinstufe # +tile.double_stone_slab.wood.name=Holzstufe # +tile.stone_slab.name=Steinstufe # +tile.stone_slab.brick.name=Ziegelstufe # +tile.stone_slab.cobble.name=Bruchsteinstufe # +tile.stone_slab.stone.name=Glatte Steinstufe # +tile.stone_slab.nether_brick.name=Netherziegelstufe # +tile.stone_slab.quartz.name=Quarzstufe # +tile.stone_slab.sand.name=Sandsteinstufe # +tile.stone_slab.smoothStoneBrick.name=Steinziegelstufe # +tile.stone_slab.wood.name=Holzstufe # +tile.double_stone_slab2.red_sandstone.name=Rote Sandsteinstufe # +tile.stone_slab2.red_sandstone.name=Rote Sandsteinstufe # +tile.stone_slab2.purpur.name=Purpurstufe # +tile.stone_slab2.prismarine.rough.name=Prismarinstufe # +tile.stone_slab2.prismarine.dark.name=Dunkle Prismarinstufe # +tile.stone_slab2.prismarine.bricks.name=Prismarinziegelstufe # +tile.stone_slab2.mossy_cobblestone.name=Bemooste Bruchsteinstufe # +tile.stone_slab2.red_nether_brick.name=Rote Netherziegelstufe # +tile.stone_slab2.sandstone.smooth.name=Glatte Sandsteinstufe # +tile.stone_slab3.end_brick.name=Endsteinziegelstufe # +tile.stone_slab3.red_sandstone.smooth.name=Glatte rote Sandsteinstufe # +tile.stone_slab3.andesite.smooth.name=Polierte Andesitstufe # +tile.stone_slab3.andesite.name=Andesitstufe # +tile.stone_slab3.diorite.name=Dioritstufe # +tile.stone_slab3.diorite.smooth.name=Polierte Dioritstufe # +tile.stone_slab3.granite.name=Granitstufe # +tile.stone_slab3.granite.smooth.name=Polierte Granitstufe # +tile.stone_slab4.mossy_stone_brick.name=Bemooste Steinziegelstufe # +tile.stone_slab4.smooth_quartz.name=Glatte Quarzstufe # +tile.stone_slab4.stone.name=Steinstufe # +tile.stone_slab4.cut_sandstone.name=Geschnittene Sandsteinstufe # +tile.stone_slab4.cut_red_sandstone.name=Geschnittene rote Sandsteinstufe # +tile.coral_block.blue.name=Kelchkorallenblock # +tile.coral_block.pink.name=Hirnkorallenblock # +tile.coral_block.purple.name=Blasenkorallenblock # +tile.coral_block.red.name=Feuerkorallenblock # +tile.coral_block.yellow.name=Stachelkorallenblock # +tile.coral_block.blue_dead.name=Toter Kelchkorallenblock # +tile.coral_block.pink_dead.name=Toter Hirnkorallenblock # +tile.coral_block.purple_dead.name=Toter Blasenkorallenblock # +tile.coral_block.red_dead.name=Toter Feuerkorallenblock # +tile.coral_block.yellow_dead.name=Toter Stachelkorallenblock # +tile.tallgrass.fern.name=Farn # +tile.tallgrass.grass.name=Gras # +tile.tallgrass.name=Gras # +tile.tallgrass.shrub.name=Strauch # +tile.seagrass.seagrass.name=Seegras # +tile.sea_pickle.name=Seegurke # +tile.turtle_egg.name=Meeresschildkrötenei # +tile.coral.blue.name=Kelchkoralle # +tile.coral.pink.name=Hirnkoralle # +tile.coral.purple.name=Blasenkoralle # +tile.coral.red.name=Feuerkoralle # +tile.coral.yellow.name=Stachelkoralle # +tile.coral.blue_dead.name=Tote Kelchkoralle # +tile.coral.pink_dead.name=Tote Hirnkoralle # +tile.coral.purple_dead.name=Tote Blasenkoralle # +tile.coral.red_dead.name=Tote Feuerkoralle # +tile.coral.yellow_dead.name=Tote Stachelkoralle # +tile.coral_fan.blue_fan.name=Kelchkorallenfächer # +tile.coral_fan.pink_fan.name=Hirnkorallenfächer # +tile.coral_fan.purple_fan.name=Blasenkorallenfächer # +tile.coral_fan.red_fan.name=Feuerkorallenfächer # +tile.coral_fan.yellow_fan.name=Stachelkorallenfächer # +tile.coral_fan_dead.blue_fan.name=Toter Kelchkorallenfächer # +tile.coral_fan_dead.pink_fan.name=Toter Hirnkorallenfächer # +tile.coral_fan_dead.purple_fan.name=Toter Blasenkorallenfächer # +tile.coral_fan_dead.red_fan.name=Toter Feuerkorallenfächer # +tile.coral_fan_dead.yellow_fan.name=Toter Stachelkorallenfächer # +tile.glass_pane.name=Glasscheibe # +tile.tnt.name=TNT # +tile.snow_layer.name=Schnee # +tile.torch.name=Fackel # +tile.trapdoor.name=Eichenfalltür # +tile.acacia_trapdoor.name=Akazienfalltür # +tile.birch_trapdoor.name=Birkenfalltür # +tile.dark_oak_trapdoor.name=Schwarzeichenfalltür # +tile.jungle_trapdoor.name=Tropenbaumfalltür # +tile.spruce_trapdoor.name=Fichtenfalltür # +tile.tripWire.name=Stolperdraht # +tile.tripwire_hook.name=Stolperdrahthaken # +tile.vine.name=Ranken # +tile.weeping_vines.name=Trauerranken # +tile.twisting_vines.name=Verdrehte Ranken # +tile.flowing_water.name=Wasser # +tile.water.name=Wasser # +tile.waterlily.name=Seerosenblatt # +tile.web.name=Spinnennetz # +tile.heavy_weighted_pressure_plate.name=Beschwerte Druckplatte (schwer) # +tile.light_weighted_pressure_plate.name=Beschwerte Druckplatte (leicht) # +tile.end_stone.name=Endstein # +tile.end_bricks.name=Endsteinziegel # +tile.planks.acacia.name=Akazienbretter # +tile.planks.big_oak.name=Schwarzeichenbretter # +tile.planks.birch.name=Birkenbretter # +tile.planks.jungle.name=Dschungelbretter # +tile.planks.name=Holzbretter # +tile.planks.oak.name=Eichenbretter # +tile.planks.spruce.name=Fichtenbretter # +tile.wooden_slab.acacia.name=Akazienstufe # +tile.wooden_slab.big_oak.name=Schwarzeichenstufe # +tile.wooden_slab.birch.name=Birkenstufe # +tile.wooden_slab.jungle.name=Dschungelstufe # +tile.wooden_slab.name=Holzstufe # +tile.wooden_slab.oak.name=Eichenstufe # +tile.wooden_slab.spruce.name=Fichtenstufe # +tile.carpet.black.name=Schwarzer Teppich # +tile.carpet.blue.name=Blauer Teppich # +tile.carpet.brown.name=Brauner Teppich # +tile.carpet.cyan.name=Türkiser Teppich # +tile.carpet.gray.name=Grauer Teppich # +tile.carpet.green.name=Grüner Teppich # +tile.carpet.lightBlue.name=Hellblauer Teppich # +tile.carpet.lime.name=Hellgrüner Teppich # +tile.carpet.magenta.name=Magenta Teppich # +tile.carpet.name=Teppich # +tile.carpet.orange.name=Oranger Teppich # +tile.carpet.pink.name=Rosa Teppich # +tile.carpet.purple.name=Violetter Teppich # +tile.carpet.red.name=Roter Teppich # +tile.carpet.silver.name=Hellgrauer Teppich # +tile.carpet.white.name=Weißer Teppich # +tile.carpet.yellow.name=Gelber Teppich # +tile.crafting_table.name=Werkbank # + +tile.glazedTerracotta.white.name=Weiße glasierte Keramik # +tile.glazedTerracotta.orange.name=Orange glasierte Keramik # +tile.glazedTerracotta.magenta.name=Magenta glasierte Keramik # +tile.glazedTerracotta.light_blue.name=Hellblaue glasierte Keramik # +tile.glazedTerracotta.yellow.name=Gelbe glasierte Keramik # +tile.glazedTerracotta.lime.name=Hellgrüne glasierte Keramik # +tile.glazedTerracotta.pink.name=Rosa glasierte Keramik # +tile.glazedTerracotta.gray.name=Graue glasierte Keramik # +tile.glazedTerracotta.silver.name=Hellgraue glasierte Keramik # +tile.glazedTerracotta.cyan.name=Türkise glasierte Keramik # +tile.glazedTerracotta.purple.name=Violette glasierte Keramik # +tile.glazedTerracotta.blue.name=Blaue glasierte Keramik # +tile.glazedTerracotta.brown.name=Braune glasierte Keramik # +tile.glazedTerracotta.green.name=Grüne glasierte Keramik # +tile.glazedTerracotta.red.name=Rote glasierte Keramik # +tile.glazedTerracotta.black.name=Schwarze glasierte Keramik # +tile.concrete.black.name=Schwarzer Beton # +tile.concrete.red.name=Roter Beton # +tile.concrete.green.name=Grüner Beton # +tile.concrete.brown.name=Brauner Zement # +tile.concrete.blue.name=Blauer Zement # +tile.concrete.purple.name=Violetter Beton # +tile.concrete.cyan.name=Türkiser Zement # +tile.concrete.silver.name=Hellgrauer Beton # +tile.concrete.gray.name=Grauer Beton # +tile.concrete.pink.name=Rosa Beton # +tile.concrete.lime.name=Hellgrüner Beton # +tile.concrete.yellow.name=Gelber Beton # +tile.concrete.lightBlue.name=Hellblauer Beton # +tile.concrete.magenta.name=Magenta Beton # +tile.concrete.orange.name=Oranger Beton # +tile.concrete.white.name=Weißer Beton # +tile.glazedTerracottaWhite.name=Weiße glasierte Keramik # +tile.glazedTerracottaOrange.name=Orange glasierte Keramik # +tile.glazedTerracottaMagenta.name=Magenta glasierte Keramik # +tile.glazedTerracottaLightBlue.name=Hellblaue glasierte Keramik # +tile.glazedTerracottaYellow.name=Gelbe glasierte Keramik # +tile.glazedTerracottaLime.name=Hellgrüne glasierte Keramik # +tile.glazedTerracottaPink.name=Rosa glasierte Keramik # +tile.glazedTerracottaGray.name=Graue glasierte Keramik # +tile.glazedTerracottaSilver.name=Hellgraue glasierte Keramik # +tile.glazedTerracottaCyan.name=Türkise glasierte Keramik # +tile.glazedTerracottaPurple.name=Violette glasierte Keramik # +tile.glazedTerracottaBlue.name=Blaue glasierte Keramik # +tile.glazedTerracottaBrown.name=Braune glasierte Keramik # +tile.glazedTerracottaGreen.name=Grüne glasierte Keramik # +tile.glazedTerracottaRed.name=Rote glasierte Keramik # +tile.glazedTerracottaBlack.name=Schwarze glasierte Keramik # +tile.concretePowder.black.name=Schwarzer Trockenbeton # +tile.concretePowder.red.name=Roter Trockenbeton # +tile.concretePowder.green.name=Grüner Trockenbeton # +tile.concretePowder.brown.name=Brauner Trockenzement # +tile.concretePowder.blue.name=Blauer Trockenzement # +tile.concretePowder.purple.name=Violetter Trockenbeton # +tile.concretePowder.cyan.name=Türkiser Trockenzement # +tile.concretePowder.silver.name=Hellgrauer Trockenbeton # +tile.concretePowder.gray.name=Grauer Trockenbeton # +tile.concretePowder.pink.name=Rosa Trockenbeton # +tile.concretePowder.lime.name=Hellgrüner Trockenbeton # +tile.concretePowder.yellow.name=Gelber Trockenbeton # +tile.concretePowder.lightBlue.name=Hellblauer Trockenbeton # +tile.concretePowder.magenta.name=Magenta Trockenbeton # +tile.concretePowder.orange.name=Oranger Trockenbeton # +tile.concretePowder.white.name=Weißer Trockenbeton # + +tile.stripped_spruce_log.name=Abgezogener Fichtenholzstamm # +tile.stripped_dark_oak_log.name=Abgezogener Schwarzeichenholzstamm # +tile.stripped_birch_log.name=Abgezogener Birkenholzstamm # +tile.stripped_jungle_log.name=Abgezogener Tropenholzstamm # +tile.stripped_oak_log.name=Abgezogener Eichenholzstamm # +tile.stripped_acacia_log.name=Abgezogener Akazienholzstamm # + +tile.bamboo.name=Bambus # +tile.scaffolding.name=Gerüst # +tile.grindstone.name=Schleifstein # +tile.cartography_table.name=Kartentisch # +tile.lantern.name=Laterne # +tile.soul_lantern.name=Seelenlaterne # +tile.smoker.name=Räucherofen # +tile.smithing_table.name=Schmiedetisch # +tile.barrel.name=Fass # +tile.campfire.name=Lagerfeuer # +tile.loom.name=Webstuhl # +tile.lectern.name=Lesepult # +tile.sweet_berry_bush.name=Süßbeerenstrauch # + +tile.wood.oak.name=Eichenholz # +tile.wood.spruce.name=Fichtenholz # +tile.wood.birch.name=Birkenholz # +tile.wood.jungle.name=Tropenholz # +tile.wood.acacia.name=Akazienholz # +tile.wood.dark_oak.name=Schwarzeichenholz # +tile.wood.stripped.oak.name=Abgezogenes Eichenholz # +tile.wood.stripped.spruce.name=Abgezogenes Fichtenholz # +tile.wood.stripped.birch.name=Abgezogenes Birkenholz # +tile.wood.stripped.jungle.name=Abgezogenes Tropenholz # +tile.wood.stripped.acacia.name=Abgezogenes Akazienholz # +tile.wood.stripped.dark_oak.name=Abgezogenes Schwarzeichenholz # + +tile.netherite_block.name=Netherit-Block # +tile.ancient_debris.name=Antiker Schutt # +tile.nether_gold_ore.name=Nethergolderz # + +tile.respawn_anchor.name=Respawn-Anker # +tile.crying_obsidian.name=Weinender Obsidian # + +tile.powder_snow.name=Pulverschnee # +tile.deepslate.name=Tiefenschiefer # +tile.infested_deepslate.name=Verseuchter Tiefenschiefer # +tile.cobbled_deepslate.name=Bruchtiefenschiefer # +tile.dripstone_block.name=Tropfsteinblock # +tile.pointed_dripstone.name=Spitzer Tropfstein # +tile.cobbled_deepslate_slab.name=Bruchtiefenschiefer-Stufe # +tile.cobbled_deepslate_stairs.name=Bruchtiefenschiefer-Treppe # +tile.cobbled_deepslate_wall.name=Bruchtiefenschiefer-Mauer # +tile.polished_deepslate.name=Polierter Tiefenschiefer # +tile.polished_deepslate_slab.name=Polierte Tiefenschieferstufe # +tile.polished_deepslate_stairs.name=Polierte Tiefenschiefertreppe # +tile.polished_deepslate_wall.name=Polierte Tiefenschiefermauer # +tile.deepslate_tiles.name=Tiefenschieferfliesen # +tile.deepslate_tile_slab.name=Tiefenschiefer-Fliesenstufe # +tile.deepslate_tile_stairs.name=Tiefenschiefer-Fliesentreppe # +tile.deepslate_tile_wall.name=Tiefenschiefer-Fliesenmauer # +tile.deepslate_bricks.name=Tiefenschieferziegel # +tile.deepslate_brick_slab.name=Tiefenschiefer-Ziegelstufe # +tile.deepslate_brick_stairs.name=Tiefenschiefer-Ziegeltreppe # +tile.deepslate_brick_wall.name=Tiefenschiefer-Ziegelmauer # +tile.chiseled_deepslate.name=Gemeißelter Tiefenschiefer # +tile.cobbled_deepslate_double_slab.name=Bruchtiefenschiefer-Doppelstufe # +tile.polished_deepslate_double_slab.name=Polierte Tiefenschiefer-Doppelstufe # +tile.deepslate_tile_double_slab.name=Tiefenschiefer-Fliesendoppelstufe # +tile.deepslate_brick_double_slab.name=Tiefenschiefer-Ziegeldoppelstufe # +tile.deepslate_lapis_ore.name=Tiefenschiefer-Lapislazuli-Erz # +tile.deepslate_iron_ore.name=Tiefenschiefer-Eisenerz # +tile.deepslate_gold_ore.name=Tiefenschiefer-Golderz # +tile.deepslate_redstone_ore.name=Tiefenschiefer-Redstone-Erz # +tile.deepslate_diamond_ore.name=Tiefenschiefer-Diamanterz # +tile.deepslate_coal_ore.name=Tiefenschiefer-Steinkohle # +tile.deepslate_emerald_ore.name=Tiefenschiefer-Smaragderz # +tile.deepslate_copper_ore.name=Tiefenschiefer-Kupfererz # +tile.cracked_deepslate_tiles.name=Rissige Tiefenschieferfliesen # +tile.cracked_deepslate_bricks.name=Rissige Tiefenschieferziegel # +tile.pitcher_plant.name=Kannenpflanze # +tile.sniffer_egg.name=Schnüfflerei # +tile.torchflower.name=Fackelblume # +item.copper_ingot.name=Kupferbarren # +item.raw_copper.name=Rohkupfer # +item.raw_iron.name=Roheisen # +item.raw_gold.name=Rohgold # +tile.copper_block.name=Kupferblock # +tile.exposed_copper.name=Freiliegendes Kupfer # +tile.weathered_copper.name=Verwittertes Kupfer # +tile.oxidized_copper.name=Oxidiertes Kupfer # +tile.waxed_copper.name=Gewachster Kupferblock # +tile.waxed_exposed_copper.name=Gewachstes freiliegendes Kupfer # +tile.waxed_weathered_copper.name=Gewachstes verwittertes Kupfer # +tile.waxed_oxidized_copper.name=Gewachstes oxidiertes Kupfer # + +tile.cut_copper.name=Geschliffenes Kupfer # +tile.exposed_cut_copper.name=Freiliegendes geschliffenes Kupfer # +tile.weathered_cut_copper.name=Verwittertes geschliffenes Kupfer # +tile.oxidized_cut_copper.name=Oxidiertes geschliffenes Kupfer # +tile.waxed_cut_copper.name=Gewachstes geschliffenes Kupfer # +tile.waxed_exposed_cut_copper.name=Gewachstes freiliegendes geschliffenes Kupfer # +tile.waxed_weathered_cut_copper.name=Gewachstes verwittertes geschliffenes Kupfer # +tile.waxed_oxidized_cut_copper.name=Gewachstes oxidiertes geschliffenes Kupfer # + +tile.cut_copper_stairs.name=Geschliffene Kupfertreppe # +tile.exposed_cut_copper_stairs.name=Freiliegende geschliffene Kupfertreppe # +tile.weathered_cut_copper_stairs.name=Verwitterte geschliffene Kupfertreppe # +tile.oxidized_cut_copper_stairs.name=Oxidierte geschliffene Kupfertreppe # +tile.waxed_cut_copper_stairs.name=Gewachste geschliffene Kupfertreppe # +tile.waxed_exposed_cut_copper_stairs.name=Gewachste freiliegende geschliffene Kupfertreppe # +tile.waxed_weathered_cut_copper_stairs.name=Gewachste verwitterte geschliffene Kupfertreppe # +tile.waxed_oxidized_cut_copper_stairs.name=Gewachste oxidierte geschliffene Kupfertreppe # + +tile.cut_copper_slab.name=Geschliffene Kupferstufe # +tile.exposed_cut_copper_slab.name=Freiliegende geschliffene Kupferstufe # +tile.weathered_cut_copper_slab.name=Verwitterte geschliffene Kupferstufe # +tile.oxidized_cut_copper_slab.name=Oxidierte geschliffene Kupferstufe # +tile.waxed_cut_copper_slab.name=Gewachste geschliffene Kupferstufe # +tile.waxed_exposed_cut_copper_slab.name=Gewachste freiliegende geschliffene Kupferstufe # +tile.waxed_weathered_cut_copper_slab.name=Gewachste verwitterte geschliffene Kupferstufe # +tile.waxed_oxidized_cut_copper_slab.name=Gewachste oxidierte geschliffene Kupferstufe # +tile.raw_copper_block.name=Rohkupferblock # +tile.raw_iron_block.name=Roheisenblock # +tile.raw_gold_block.name=Rohgoldblock # +itemGroup.name.copper=Kupfer # +hudScreen.tooltip.waxOn=Wachs drauf # +hudScreen.tooltip.waxOff=Wachs runter # +hudScreen.tooltip.scrape=Abkratzen # +hudScreen.emote_unassigned=Unbelegt # + +tile.candle.name=Kerze # +tile.white_candle.name=Weiße Kerze # +tile.orange_candle.name=Orange Kerze # +tile.magenta_candle.name=Magenta Kerze # +tile.light_blue_candle.name=Hellblaue Kerze # +tile.yellow_candle.name=Gelbe Kerze # +tile.lime_candle.name=Hellgrüne Kerze # +tile.pink_candle.name=Rosa Kerze # +tile.gray_candle.name=Graue Kerze # +tile.light_gray_candle.name=Hellgraue Kerze # +tile.cyan_candle.name=Türkise Kerze # +tile.purple_candle.name=Violette Kerze # +tile.blue_candle.name=Blaue Kerze # +tile.brown_candle.name=Braune Kerze # +tile.green_candle.name=Grüne Kerze # +tile.red_candle.name=Rote Kerze # +tile.black_candle.name=Schwarze Kerze # +tile.candle_cake.name=Kuchen mit Kerze # +tile.white_candle_cake.name=Kuchen mit weißer Kerze # +tile.orange_candle_cake.name=Kuchen mit oranger Kerze # +tile.magenta_candle_cake.name=Kuchen mit magenta Kerze # +tile.light_blue_candle_cake.name=Kuchen mit hellblauer Kerze # +tile.yellow_candle_cake.name=Kuchen mit gelber Kerze # +tile.lime_candle_cake.name=Kuchen mit hellgrüner Kerze # +tile.pink_candle_cake.name=Kuchen mit rosa Kerze # +tile.gray_candle_cake.name=Kuchen mit grauer Kerze # +tile.light_gray_candle_cake.name=Kuchen mit hellgrauer Kerze # +tile.cyan_candle_cake.name=Kuchen mit türkiser Kerze # +tile.purple_candle_cake.name=Kuchen mit violetter Kerze # +tile.blue_candle_cake.name=Kuchen mit blauer Kerze # +tile.brown_candle_cake.name=Kuchen mit brauner Kerze # +tile.green_candle_cake.name=Kuchen mit grüner Kerze # +tile.red_candle_cake.name=Kuchen mit roter Kerze # +tile.black_candle_cake.name=Kuchen mit schwarzer Kerze # + +item.spyglass.name=Fernrohr # +item.amethyst_shard.name=Amethystsplitter # +tile.amethyst_block.name=Amethystblock # +tile.budding_amethyst.name=Kristallisierender Amethyst # +tile.amethyst_cluster.name=Ausgewachsener Amethyst # +tile.large_amethyst_bud.name=Großer kristallisierter Amethyst # +tile.medium_amethyst_bud.name=Mittlerer kristallisierter Amethyst # +tile.small_amethyst_bud.name=Kleiner kristallisierter Amethyst # +tile.tuff.name=Tuff # +tile.calcite.name=Kalzit # +tile.tinted_glass.name=Getöntes Glas # +tile.smooth_basalt.name=Glatter Basalt # + +tipped_arrow.effect.empty=Angespitzter Pfeil # +tipped_arrow.effect.mundane=Angespitzter Pfeil # +tipped_arrow.effect.thick=Angespitzter Pfeil # +tipped_arrow.effect.awkward=Angespitzter Pfeil # +tipped_arrow.effect.nightVision=Pfeil der Nachtsicht # +tipped_arrow.effect.invisibility=Pfeil der Unsichtbarkeit # +tipped_arrow.effect.jump=Pfeil der Sprungkraft # +tipped_arrow.effect.fireResistance=Pfeil des Feuerwiderstands # +tipped_arrow.effect.moveSpeed=Pfeil der Geschwindigkeit # +tipped_arrow.effect.moveSlowdown=Pfeil der Langsamkeit # +tipped_arrow.effect.water=Pfeil des Spritzens # +tipped_arrow.effect.waterBreathing=Pfeil der Wasseratmung # +tipped_arrow.effect.heal=Pfeil der Heilung # +tipped_arrow.effect.harm=Pfeil des Schadens # +tipped_arrow.effect.poison=Pfeil der Vergiftung # +tipped_arrow.effect.regeneration=Pfeil der Regeneration # +tipped_arrow.effect.damageBoost=Pfeil der Stärke # +tipped_arrow.effect.weakness=Pfeil der Schwäche # +tipped_arrow.effect.levitation=Pfeil des Schwebens # +tipped_arrow.effect.luck=Pfeil des Glücks # +tipped_arrow.effect.wither=Pfeil des Verfalls # +tipped_arrow.effect.turtleMaster=Pfeil des Schildkrötenmeisters # +tipped_arrow.effect.slowFalling=Pfeil des langsamen Falls # + +structure_block.title=Konstruktionsblock # +structure_block.structure_name=Konstruktionsname # +structure_block.mode=Modus: # +structure_block.mode.save=Speichern # +structure_block.mode.load=Laden # +structure_block.mode.corner=Ecke # +structure_block.mode.data=Daten # +structure_block.mode.export=3D-Export # +structure_block.mode.invalid=Ungültiger Modus # +structure_block.size=Größe: # +structure_block.data_label=Daten: # +structure_block.offset=Offset: # +structure_block.invisible_blocks=Unsichtbare Blöcke: # +structure_block.include_entities=Objekte einbeziehen: # +structure_block.show_bounding_box=Begrenzungsrahmen anzeigen: # +structure_block.mirror=Spiegeln: # +structure_block.animation_mode=Animationsmodus: # +structure_block.animation_time=Animationszeit: # +structure_block.animation_time_tip=In Sekunden # +structure_block.place_by_none=Keine # +structure_block.place_by_layer=Per Ebene platzieren # +structure_block.place_by_block=Per Block platzieren # +structure_block.rotation=Rotation # +structure_block.integrity=Integrität: # +structure_block.seed=Seed: # +structure_block.off=Aus # +structure_block.show=Anzeigen # +structure_block.include=Einbeziehen # +structure_block.detect=Erkennen # +structure_block.export=Exportieren # +structure_block.import=Importieren # +structure_block.corner=Ecke # +structure_block.corner.text.1.title=Eckmodus: # +structure_block.corner.text.2.paragraph=Der Eckmodus wird im Zusammenspiel mit der Erkennen-Taste verwendet, um im Speichermodus einen zu speichernden Bereich festzulegen. Dabei werden nur Eckblöcke erkannt, die denselben Namen wie die zu speichernde Konstruktion haben. # +structure_block.export.disabled_message=Weltvorlagen von Minecraft Marketplace können nicht exportiert werden. # +structure_block.reset=Zurücksetzen # +structure_block.save=Speichern # +structure_block.redstone_save_mode=Redstone-Speichermodus # +structure_block.save_to_disk=Auf Datenträger sichern # +structure_block.save_to_memory=Im Speicher sichern # +structure_block.save.successful=Konstruktion gespeichert! # +structure_block.import.successful=Bauwerk importiert! # +structure_block.import.failed=Importieren des Bauwerks FEHLGESCHLAGEN! # +structure_block.load=Laden # +structure_block.mirror.none=Keine # +structure_block.mirror.left_right=Links wie rechts # +structure_block.mirror.front_back=Vorne wie hinten # +structure_block.rotation.none=Keine Rotation # +structure_block.rotation.90=90 # +structure_block.rotation.180=180 # +structure_block.rotation.270=270 # +structure_block.progress.generating=Dein Modell wird generiert ... # +structure_block.extensionDescription=Konstruktionsdatei # +structure_block.exportFileTitle=Bauwerk exportieren # +structure_block.exportFailedTitle=Export fehlgeschlagen # +structure_block.exportFailedDescription=Das Bauwerk konnte nicht exportiert werden. # +structure_block.exportProgressTitle=Dein Bauwerk wird exportiert # +structure_block.importFileTitle=Bauwerk importieren # +structure_block.importFailedTitle=Import fehlgeschlagen # +structure_block.importFailedDescription=Das Bauwerk konnte nicht importiert werden. # +structure_block.importProgressTitle=Dein Bauwerk wird importiert # + +3d_export.title=3D-Export # +3d_export.include_players=Spieler einbeziehen: # +3d_export.remove_blocks=Blöcke entfernen: # +3d_export.off=Aus # +3d_export.show=Anzeigen # +3d_export.include=Einbeziehen # +3d_export.remove=Entfernen # +3d_export.export=Exportieren # +3d_export.reset=Zurücksetzen # +3d_export.remixServiceDiscontinued=Hinweis: Der Remix3D Upload-Dienst ist nicht mehr verfügbar. Verwende stattdessen den Export zur lokalen Speicherung. # + +title.oldgl1=Alte Grafikkarte erkannt; Dies könnte dich in der Zukunft # +title.oldgl2=am Spielen hindern, da OpenGL 2.0 benötigt wird. # + +editorMode.text=bald verfügbar # + +## These are being used by TextObject tests. Changing them will break the test. +translation.test.args=%s %s # +translation.test.complex=Vorsilbe, %s%2$s wieder %s und %1$s zuletzt %s und auch wieder %1$s! # +translation.test.escape=%%s %%%s %%%%s %%%%%s # +translation.test.invalid=Hi % # +translation.test.invalid2=Hi % s # +translation.test.none=Hallo, Welt! # +translation.test.world=Welt # + +## NOTE: Please do not localize the typeface names +typeface.mojangles=Mojangles # +typeface.notoSans=Noto Sans # + +worldConversionErrorPrompt.title=Weltkonvertierung fehlgeschlagen # +worldConversionErrorPrompt.message=Ups! Während der Weltkonvertierung ist ein Problem aufgetreten. Versuche es später erneut. # + +worldError.corrupted=ist beschädigt und kann nicht gestartet werden. # +worldError.invalidArguments=wurde mit ungültigen Parametern erstellt. # +worldError.IO=kann nicht geöffnet werden. # +worldError.notFound=wurde nicht gefunden. # +worldError.notSupported=liegt in einem nicht unterstützten Format vor. # +worldError.unknown=ist von einem unbekannten Problem betroffen. # +worldError.writeCorrupted=ist beschädigt und kann nicht gespeichert werden. # +worldError.worldRecovered=Welt wiederhergestellt # +worldError.recoveredCorruptedWorld=Die beschädigte Welt wurde wiederhergestellt. # +worldError.recoveredCorruptedWorldWarning=Unter Umständen gingen die letzten Änderungen verloren. # +worldError.worldFailedRecovery=Wiederherstellung fehlgeschlagen # +worldError.worldFailedRecoveryText=Eine beschädigte Welt konnte nicht wiederhergestellt werden. # + +userData.recovered.title=Spielstand wiederhergestellt # +userData.recovered.text=Deine beschädigten Nutzereinstellungen wurden erfolgreich wiederhergestellt. # +userData.recovered.warning=Unter Umständen gingen die letzten Änderungen verloren. # +userData.unrecoverable.title=Wiederherstellung des Spielstands fehlgeschlagen # +userdata.unrecoverable.text=Wir haben festgestellt, dass deine Nutzereinstellungen beschädigt waren, konnten sie jedoch nicht wiederherstellen. # + +trial.pauseScreen.remainingTime=Verbleibende Testzeit: %s # +trial.pauseScreen.buyGame=Vollständiges Spiel freischalten # +trial.survival.welcome=Willkommen zur Minecraft-Testversion! # +trial.survival.remainingTime=Noch %d Minuten # + +## Specific for the Chromebook Trial +trial.pauseScreen.cb.buyGame=Häufig gestellte Fragen # + +trial.noInvitesOrJoining=Kaufe die Vollversion, um mit Freunden zu spielen. # + +trial.upsell.trialLabel=Minecraft-Testversion # +trial.upsell.title=Möge die Testversion beginnen! # +trial.upsell.description=In dieser Testversion ist die Spieldauer auf 90 Minuten beschränkt. Viel Spaß beim Herstellen, Bauen und Erkunden! Wenn du dich zum Kauf der Vollversion entschließt, bleibt deine Welt erhalten. # +trial.upsell.description.updated=Erkunde, erstelle, baue und hab Spaß! In dieser Testversion hast du 90 Minuten Spielzeit. Schalte die Vollversion frei, um weiterzuspielen, solange du möchtest! # +trial.upsell.description.worldsDontTransferToFullGame.line1=Erkunde, erstelle, baue und hab Spaß! In dieser Testversion erhälst du eine Spieldauer von 90 Minuten. Schalte die Vollversion frei, und spiele in beliebig vielen Welten und ohne Zeitbegrenzung.* # +trial.upsell.description.worldsDontTransferToFullGame.line2=*(Diese Welt wird nicht in die Vollversion übertragen.) # +trial.upsell.unlock=Vollversion freischalten # +trial.upsell.startTrial=Testversion starten # +trial.upsell.continueTrial=Testversion fortsetzen # + +## Specific for the Chromebook Trial +trial.upsell.cb.unlock=Häufig gestellte Fragen # +trial.upsell.cb.description.worldsDontTransferToFullGame.line1=Erforschen, herstellen, bauen und Spaß! In dieser Demowelt hast du 90 Minuten Spielzeit. Fehler entdeckt? Melde ihn bei bugs.mojang.com! Andere Fragen? Schau dir unsere FAQ an. # +trial.upsell.cb.description.worldsDontTransferToFullGame.line2=(In der Demoversion gespielte Welten lassen sich nicht in die Vollversion des Spiels übertragen.) # + +ratingPopUp.title=Gefällt dir Minecraft? # +feedbackPopup.title=Hast du Feedback für uns? # + +## NOTE: The following five lines are all related and shown together. When localizing, you may add line breaks to fit the paragraph, +## as opposed to trying to literally translate each line. +trial.upsell.expiredDescription.line1=Die Zeit ist abgelaufen. Bitte kaufe zum Freischalten das vollständige Spiel: # +trial.upsell.expiredDescription.line2=- Erkunde endlose Welten. # +trial.upsell.expiredDescription.line3=- Spiele mit deinen Freunden. # +trial.upsell.expiredDescription.line4=- Stelle Hunderte von Gegenständen her. # +trial.upsell.expiredDescription.line5=- Entdecke geheimnisvolle Strukturen und Realms. # +trial.upsell.expiredNewDescription=Möchtest du weiter erkunden, Handwerk ausüben und bauen? Schalte die Vollversion frei, um zu spielen, solange du möchtest! Diese Welt wird für dich gespeichert, damit du dort weitermachen kannst, wo du aufgehört hast. Aber du kannst sie erst verändern, wenn du die Vollversion freigeschaltet hast. # +trial.upsell.expiredNewDescription.worldsDontTransferToFullGame.line1=Du möchtest weiterhin die Welt erkunden, Dinge herstellen und bauen? Schalte die Vollversion frei, und spiele in beliebig vielen Welten und ohne Zeitbegrenzung.* # +trial.upsell.expiredTitle=Die Zeit ist abgelaufen! # +trial.upsell.expiredViewWorld=Welt ansehen # + +## Specific for the Chromebook Trial +trial.upsell.cb.expiredNewDescription.worldsDontTransferToFullGame.line1=Möchtest du weiter erkunden, herstellen und bauen? Starte eine neue Demowelt, um weiterzuspielen! # +trial.upsell.cb.startNew=Neue Welt starten # + +## tabbedUpsell content +trial.tabbed_upsell.title=Vollständiges Spiel freischalten # +trial.tabbed_upsell.button=Kaufe Minecraft! # +trial.tabbed_upsell.buttonAlternate=Minecraft-Vollversion freischalten # +trial.tabbed_upsell.minecraft.title=MINECRAFT # +trial.tabbed_upsell.minecraft.description=Erforsche deine eigenen, einzigartigen Welten, und baue alles, was du dir vorstellen kannst – von den einfachsten Häusern bis hin zu den großartigsten Burgen. Baue im Kreativmodus mit unbegrenzten Ressourcen echte Weltwunder. Oder baue im Überlebensmodus Ressourcen ab, und stelle Waffen und Rüstungen her, um gefährliche Kreaturen abzuwehren und die Nächte zu überleben. Spiele außerdem online mit Freunden. Schalte das komplette Spiel noch heute frei! # +trial.tabbed_upsell.xbl.title=MICROSOFT-KONTO # +trial.tabbed_upsell.xbl.description=Zusätzlich zum kompletten Minecraft-Erlebnis gibt es den Kreativmodus, Mehrspielermöglichkeiten, Erfolge und mehr. Mit einem Microsoft-Konto triffst du andere Spieler aus der Minecraft-Community. Tritt den Welten deiner Freunde bei, lerne auf Servern neue Freunde kennen, und synchronisiere deine Käufe im Marketplace auf allen Geräten mit Minecraft. # +trial.tabbed_upsell.xbl.description.line2=*(in Versionen mit Marketplace) # +trial.tabbed_upsell.achievements.title=ERFOLGE # +trial.tabbed_upsell.achievements.description=Zusätzlich zum kompletten Minecraft-Erlebnis mit Kreativmodus, Mehrspielermöglichkeiten und mehr erhältst du Erfolge, die gemeinsam mit deinem Gamerscore zeigen, wie weit du in Minecraft bist. Deine Freunde aus deinem Microsoft-Konto sehen, was du geschafft hast. Hol dir jetzt die Vollversion, um deine ersten Erfolge zu erhalten. # +trial.tabbed_upsell.multiplayer.title=MEHRSPIELER # +trial.tabbed_upsell.multiplayer.description=Mit dem kompletten Minecraft-Erlebnis spielst du im Kreativmodus und Mehrspielermodus und erhältst Erfolge. Baue, erforsche und überlebe zusammen mit deinen Freunden auf Konsolen, PCs und Smartphones. Schalte noch heute das komplette Minecraft-Erlebnis frei! # +trial.tabbed_upsell.server.title=SERVER # +trial.tabbed_upsell.server.description=Server bieten einige der kreativsten Möglichkeiten in Minecraft. Spiele tolle Minispiele, lerne die Minecraft-Community kennen, und finde neue Freunde. Schalte das komplette Minecraft-Erlebnis frei, um die Server noch heute auszuprobieren. # +trial.tabbed_upsell.store.title=STORE # +trial.tabbed_upsell.store.description=Erhalte Zugang zu Minecraft Marketplace, unserem Ingame-Store. Wechsle deinen Look mit neuen Skins, verändere deine Welt oder entdecke unglaubliche neue Karten von den besten Community-Schöpfern. Schalte noch heute das komplette Spiel frei. # +trial.tabbed_upsell.creative.title=GESTALTEN # +trial.tabbed_upsell.creative.description=Kaufe Minecraft, und erhalte den Kreativmodus! Greife auf das gesamte Inventar zu und lass deiner Fantasie beim Bauen freien Lauf. Fliege durch deine Welt, baue dein Traumhaus, oder sprenge mit unbegrenztem TNT einen Berg. # +trial.tabbed_upsell.addon.title=ADD-ONS # +trial.tabbed_upsell.addon.description=Die Wölfe sollen sich wie Häschen benehmen? Alle Bäume sollen sich in Zuckerwatte verwandeln? Im kompletten Minecraft-Erlebnis mit Add-ons ist alles möglich. Außerdem hast du Zugang zu Mehrspielerangeboten, zum Kreativmodus, erhältst Erfolge und vieles mehr. Schalte jetzt den vollen Zugriff auf Minecraft frei. # +trial.tabbed_upsell.seeds.title=SEEDS # +trial.tabbed_upsell.seeds.description=Schalte das komplette Minecraft-Erlebnis frei, und erhalte Zugriff auf Seeds. Mit Seeds kannst du neue Biome entdecken – überlebe in Eisebenen, erklimme extreme Berge, oder wandere durch Wüsten. Nutze einzigartige Vorlagen oder erkunde neue Zufallswelten. Kaufe Minecraft, um noch heute Seeds, den Kreativmodus, Mehrspielerangebote und mehr zu nutzen. # + +## Specific for the Chromebook Trial +trial.thanks_for_testing.title=Danke fürs Testen # +trial.thanks_for_testing.button=Bring mich zu den FAQ! # +trial.thanks_for_testing.minecraft.title=MINECRAFT-DEMOVERSION # +trial.thanks_for_testing.minecraft.description=Vielen Dank, dass du die Minecraft-Demoversion für Chromebook heruntergeladen hast! Dein Spieltest liefert unschätzbare Daten für Fehlerbehebungen und technische Fehlersuche. Fehler entdeckt? Melde ihn bei bugs.mojang.com! Andere Fragen? Schau dir unsere FAQ an. # +trial.thanks_for_testing.xbl.title=MICROSOFT-KONTO # +trial.thanks_for_testing.xbl.description=Zusätzlich zum kompletten Minecraft-Erlebnis gibt es den Kreativmodus, Mehrspielermöglichkeiten, Erfolge und mehr! Mit einem Microsoft-Konto triffst du andere Spieler aus der Minecraft-Community. Du kannst den Welten deiner Freunde beitreten, auf Servern neue Freunde kennenlernen, und deine Käufe im Marketplace auf allen Geräten mit Minecraft synchronisieren. # +trial.thanks_for_testing.xbl.description.line2=*(in Versionen mit Marketplace) # +trial.thanks_for_testing.achievements.description=Zusätzlich zum kompletten Minecraft-Erlebnis mit Kreativmodus, Mehrspielermöglichkeiten und mehr erhältst du Erfolge, die gemeinsam mit deinem Gamerscore zeigen, wie weit du in Minecraft bist. Deine Freunde aus deinem Microsoft-Konto sehen, was du geschafft hast. # +trial.thanks_for_testing.multiplayer.description=Mit dem kompletten Minecraft-Erlebnis spielst du im Kreativmodus und Mehrspielermodus und erhältst Erfolge! Baue, erforsche und überlebe zusammen mit deinen Freunden auf Konsolen, PCs und Smartphones. # +trial.thanks_for_testing.server.description=Als Teil des vollständigen Minecraft-Erlebnisses bieten Server einige der kreativsten Möglichkeiten in Minecraft. Spiele tolle Minispiele, lerne die Minecraft-Community kennen, und finde neue Freunde. # +trial.thanks_for_testing.store.description=Das volle Spiel bietet Zugang zu Minecraft Marketplace, unserem Ingame-Store. Wechsle deinen Look mit neuen Skins, verändere deine Welt oder entdecke unglaubliche neue Karten von den besten Community-Schöpfern! # +trial.thanks_for_testing.creative.description=Ein beliebter Teil der Minecraft-Erfahrung: Der Kreativmodus! Greife auf das gesamte Inventar zu und lass deiner Fantasie beim Bauen freien Lauf. Fliege durch deine Welt, baue dein Traumhaus oder sprenge mit unbegrenztem TNT einen Berg! # +trial.thanks_for_testing.addon.description=Die Wölfe sollen sich wie Häschen benehmen? Alle Bäume sollen sich in Zuckerwatte verwandeln? Im kompletten Minecraft-Erlebnis mit Add-ons ist alles möglich! Außerdem hast du Zugang zu Mehrspielerangeboten, zum Kreativmodus, Erfolgen und vieles mehr! # +trial.thanks_for_testing.seeds.description=Das komplette Minecraft-Erlebnis bietet Zugriff auf Seeds. Mit Seeds kannst du neue Biome entdecken – überlebe in Eisebenen, erklimme extreme Berge, oder wandere durch Wüsten. Nutze einzigartige Vorlagen oder erkunde neue Zufallswelten! # + +trial.tabbed_upsell.navleft=Zur Menüregisterkarte links gehen # +trial.tabbed_upsell.navRight=Zur Menüregisterkarte rechts gehen # + +## Trial Collection content: +trial.starter.collection.title=Minecraft Startersammlung # +trial.master.collection.title=Minecraft Master Collection # +trial.starter.collection.button=Kaufe die Startersammlung # +trial.master.collection.button=Kaufe die Master Collection # +trial.starter.offer=Du erhältst Minecraft, 700 Minecoins, 2 Skinpakete, 1 Texturpaket und 1 Mash-up # +trial.master.offer=Du erhältst Minecraft, 1000 Minecoins, 4 Skinpakete, 2 Texturpaket, 3 Karten und 1 Mash-up # +trial.collection.1.title=1000 Minecoins # +trial.collection.1.description=Kaufe dir Skins, Texturen und ganze Welten auf dem Marketplace. # +trial.collection.2.title=700 Minecoins # +trial.collection.2.description=Kaufe dir Skins, Texturen und ganze Welten auf dem Marketplace. # +trial.collection.3.title=Tierwelt: Savanne # +trial.collection.3.description=Erlebe eine Safari mit einem viersitzigen Geländewagen! # +trial.collection.4.title=Adventurer's Dream # +trial.collection.4.description=Erkunde die magische Welt von Noxcrew mit ihren vielen Schlössern! # +trial.collection.5.title=PureBDcraft-Paket # +trial.collection.5.description=Verwandle dein Minecraft in eine farbenfrohe Comicwelt! # +trial.collection.6.title=Relic of the Privateers # +trial.collection.6.description=Erlebe bei einer stürmischen Schatzsuche die tropische Wildnis. # +trial.collection.7.title=Mash-up "Griechische Mythologie" # +trial.collection.7.description=Entdecke eine antike Welt mit Skins und Texturpaket. # +trial.collection.8.title=Winter-Minispielfestival # +trial.collection.8.description=Spielspaß mit vielen Spielen und Herausforderungen. # +trial.collection.9.title=Pastell-Skinpaket # +trial.collection.9.description=Eine Pastell-Explosion in allen Regenbogenfarben! # +trial.collection.10.title=Texturpaket Plastik # +trial.collection.10.description=Macht deine Welt schlicht, farbenfroh und dynamisch! # +trial.collection.11.title=Skinpaket 1 # +trial.collection.11.description=Passe deine Figur mit dieser Auswahl toller Skins an! # +trial.collection.12.title=Schurken-Skinpaket # +trial.collection.12.description=Gehe als Cake Maniac, Frankencrafter oder Schlimmeres auf die Jagd! # +trial.includes=Enthält: # + +## Trial Game content: +trial.survival.mode.title=ÜBERLEBEN # +trial.creative.mode.title=KREATIV # +trial.survival.mode.1.intro_description=Das ursprüngliche Minecraft-Erlebnis: Sammle Ressourcen für den Bau von Werkzeugen und Strukturen. Suche und baue Essen an, um nicht zu verhungern. Kämpfe gegen gefährliche Kreaturen und erkunde eine weitläufige Welt. # +trial.survival.mode.2.intro_description=Beginne damit, etwas Holz und Erde zu sammeln, um daraus eine erste, behelfsmäßige Hütte zu bauen, damit du die erste Nacht überlebst! Ab da entscheidest du, was du tun willst. # +trial.creative.mode.1.intro_description=Im Kreativmodus kannst du alles bauen, was du dir nur vorstellen kannst. Du erleidest keinen Schaden, kannst durch die Luft fliegen und hast direkten Zugriff auf alle Blöcke im Spiel. In dem Modus kannst du dich auf das Bauen konzentrieren. Er stellt dir alles bereit, was du für den Bau wundervoller Sachen brauchst! # +trial.creative.mode.2.intro_description=Du hast auch Zugang zur Insel der Inspiration, einer Tutorial-Welt und Einführung in den Kreativmodus. Dort lernst du, wie du im Handumdrehen ein Baumeister wirst. In Minecraft Marketplace findest du noch weitere, großartige Welten wie diese. # +trial.tour.marketplace=SCHAUE DICH AUF DEM MARKETPLACE UM # +trial.world.title=Welche Welt für die Demoversion? # + +## Edu Tutorial strings +tutorial.edu.menuTitle=Spielen lernen # +tutorial.edu.title=Tutorials # + +utility.zipFile=Zip-Datei # +utility.pdfFile=PDF-Datei # +verification.nolicense.title=Lizenzfehler # +verification.nolicense.description=Wir konnten nicht einwandfrei bestätigen, dass du Minecraft für dieses Gerät besitzt. Stelle bitte sicher, dass du Minecraft aus dem Store heruntergeladen und installiert hast. Oder stelle die Internetverbindung wieder her und versuche es dann erneut. # + +## Autosave Info strings +autosave.title=Auto-Speichern # +autosave.info.general=Wenn dieses Symbol angezeigt wird, speichern wir dein Spiel. Schalte dein Gerät nicht aus, solange das Symbol zu sehen ist. # +autosave.info.nx=Wenn dieses Symbol angezeigt wird, speichern wir dein Spiel. Schalte die Nintendo Switch nicht aus, solange das Symbol zu sehen ist. # +autosave.info.xbox=Wenn dieses Symbol angezeigt wird, speichern wir dein Spiel. Schalte die Xbox nicht aus, solange das Symbol zu sehen ist. # +autosave.info.desktop=Wenn dieses Symbol angezeigt wird, speichern wir dein Spiel. Schalte den Computer nicht aus, solange das Symbol zu sehen ist. # + +## Xbox network strings +xbox.signin.error=Bitte melde dich mit deinem Microsoft-Konto an, um mit Freunden zu spielen, deinen Gamerscore zu steigern und Erfolge zu verdienen. # +xbox.signin.error.pocket.line1=Danke, dass du Realms getestet hast! Die Features sind nicht final und es könnten Fehler auftreten. Bitte schicke uns dein Feedback! Wir nehmen es dankend an. # +xbox.signin.error.pocket.line2= # +xbox.signin.error.pocket.line3=Während dieses Tests müssen alle Spieler mit einem Microsoft-Konto angemeldet sein, um Einladungen erhalten und zu Realms hinzugefügt werden zu können. # +xbox.signin.warning.kickPlayer=Dies bringt dich zurück zum Hauptmenü. Fortfahren? # +xbox.connection.error=Verbindung zum Microsoft-Konto getrennt # +xbox.signin=Anmelden # +xbox.signin.qr=2 Arten der Anmeldung # +xbox.signin.qr.left.header=Scanne den QR-Code # +xbox.signin.qr.left.body=Nutze deine Kamera-App oder den QR-Code-Reader deines Geräts. # +xbox.signin.qr.right.header=Oder geh auf die Webseite # +xbox.signin.qr.account=Melde dich mit einem kostenlosen Microsoft-Konto an, um online und plattformübergreifend mit deinen Freunden zu spielen. # +xbox.signin.beta.blocked=Die Anmeldung mit einem Microsoft-Konto ist derzeit für die Beta nicht verfügbar. # +xbox.signin.enterCode=Und gib diesen Code ein: # +xbox.signin.enterCode.qr=2. Gib nach Aufforderung den Code unten ein: # +xbox.signin.letsPlay=Los geht's! # +xbox.signin.message=Melde dich bei deinem kostenlosen Microsoft-Konto an, um die ganze Welt von Minecraft kennenzulernen. # +xbox.signin.url=https://aka.ms/remoteconnect # +xbox.signin.useDifferentAccount=Mit einem anderen Microsoft-Konto anmelden # +xbox.signin.website=Besuche diese Website auf einem anderen Gerät: # +xbox.signin.website.qr=1. Geh auf einem anderen Gerät auf diese Webseite: # +xbox.signin.welcome=Willkommen! # +xbox.signin.newaccount.welcome=Willkommen! # +xbox.signin.newaccount.info=Deine Freunde und deren Freunde können deinen Onlinestatus, deine Spielclips und deine zuletzt genutzten Apps und Spiele sehen. Du kannst dies auf Xbox.com ändern. # +xbox.signinFirst=Zuerst anmelden # +xbox.signinFree=Kostenlos anmelden # +xbox.signout=Abmelden # +xbox.signinquestion=Anmelden? # +xbox.notnow=Nicht jetzt # +xbox.signingin=Du wirst bei deinem Microsoft-Konto angemeldet ... # +xbox.signingin.offline=Wird angemeldet # +xbox.firstsignin.line1=Willkommen bei Minecraft! Verwende ein Microsoft-Konto, um dich mit der Minecraft-Community zu verbinden. Dort können Spieler an PCs, Konsolen, Smartphones und Tablets gemeinsam spielen. Und weißt du, was das Beste ist? # +xbox.firstsignin.line2=Es ist KOSTENLOS! # +xbox.firstsignin.line3=Du hast kein Konto? Erstelle eines, um Erfolge zu verdienen sowie Realms und Servern beizutreten! # +xbox.firstsignin.line3.norealmsOrServers=Du hast kein Konto? Erstelle eines, um Erfolge zu verdienen sowie mit deinen Freunden plattformübergreifend zu spielen! # +xbox.failedsignin.body=Wir konnten dich nicht bei deinem Microsoft-Konto anmelden. Der Zugang zu deinen Realms, Profilen und Marketplace-Gegenstände ist eingeschränkt. Bitte versuche es später noch einmal. # +xbox.failedsignin.error=Fehler-Code: # +xbox.failedsignin.moreInfo=Weitere Informationen # +xbox.dev_wrongSandboxSigninFailed.title=Etwas ist schiefgelaufen # +xbox.dev_wrongSandboxSigninFailed.line1=Die Anmeldung in der %s Sandbox ist fehlgeschlagen. Bitte wechsele die Sandboxes, und starte Minecraft neu, oder melde dich mit einem anderen Konto an. Sandbox beim Neustart ist %s. # +xbox.dev_wrongSandboxSigninFailed.button.dev=Zur Dev-Sandbox wechseln # +xbox.dev_wrongSandboxSigninFailed.button.retail=Zur Retail-Sandbox wechseln # +xbox.dev_wrongSandboxSigninFailed.button.clearXbl=Kontoanmeldedaten löschen # +xbox.achievementssignin.line1=Erfolge und Gamerscore markieren deinen Fortschritt in Minecraft. # +xbox.achievementssignin.line2=Melde dich mit einem Microsoft-Konto an, um Erfolge zu verdienen! # +xbox.addfriendsignin.line1=Suche deine Freunde über ihren Gamertag, um zu sehen, wenn sie online sind. # +xbox.addfriendsignin.line2=Melde dich mit einem Microsoft-Konto an, um Freunde hinzuzufügen! # +xbox.invitesignin.line1=Lade deine Freunde über ihren Gamertag ein, um ihre Welten zu sehen, wenn sie online sind. # +xbox.invitesignin.line2=Melde dich mit einem Microsoft-Konto an, um Freunde einzuladen! # +xbox.thirdpartysignin.line1=Auf dich warten fantastische Minigames und neue Spieler. Zuerst möchte '%s' jedoch wissen, wer du bist. # +xbox.thirdpartysignin.line2=Melde dich mit einem Microsoft-Konto an, um eine Verbindung herzustellen! # +xbox.signInLong=Kostenlos anmelden! # +xbox.signOutLong=Von Microsoft-Konto abmelden # +xbox.externalServer.title=Auf einem Server spielen # +xbox.externalServer.line1=Server bieten kreative Möglichkeiten beim Spielen von Minecraft! Du musst dich nur eben anmelden. So können wir sicherstellen, dass du über die Berechtigung für das Onlinespiel mit neuen Leuten verfügst. # + +xbox.genericsignin.line1=Mit deinem Minecraft-Konto kannst du online mit anderen und mit Freunden auf PCs und mobilen Geräten spielen. Das Beste ist jedoch: # +xbox.genericsignin.line2=Es ist KOSTENLOS! # +xbox.genericsignin.line3=Mit deinem konto kannst du Minecraft überall spielen. # + +xbox.disconectionscreen.notSignedIn=Melde dich mit deinem Microsoft-Konto an, um mit Freunden zu spielen. # +xbox.disconectionscreen.multiplayerNotAllowed=Dieses Microsoft-Konto hat keine Berechtigung für die Teilnahme an Mehrspielerpartien. # +xbox.disconectionscreen.accessDenied=Du musst mit jemandem in diesem Spiel befreundet sein, um beitreten zu können. # + +xbox.friendfinder.enterGamertag=Gamertag eingeben # +xbox.friendfinder.findFriends=Freunde nach Gamertag suchen # +xbox.friendfinder.searchingForGamertag=Suche... # +xbox.friendfinder.gamertagNotFound=Gamertag nicht gefunden # + +xbox.profile.addFriend=Freund hinzufügen # +xbox.profile.addFriend.success=Hurra! %s wurde zu deiner Freundesliste hinzugefügt. # +xbox.profile.block=Blocken # +xbox.profile.currentlyPlaying=Spielt %s # +xbox.profile.favorite=Guter Freund # +xbox.profile.favoriteHelperText=Gute Freunde werden oben in deiner Freundesliste angezeigt. Du siehst, wenn sie online gehen oder Übertragungen starten. # +xbox.profile.friend=Freund # +xbox.profile.friendHelperText=Folge %s. Nachdem ihr beide Freunde seid, kannst du ihn in dein Spiel einladen. # +xbox.profile.mute=Stumm # +xbox.profile.realName=Bearbeite deine Datenschutzeinstellungen, um deinen richtigen Namen in der Xbox-App anzuzeigen. # +xbox.profile.removeFriend=Freundschaft beenden # +xbox.profile.report=Melden # + +xbox.report.gamertag=%s melden # +xbox.report.optionalText=Hier Text eingeben (optional) # +xbox.report.toast=Du hast %s gemeldet # +xbox.report.toastError=Wir können deine Meldung nicht senden. Versuche es später noch einmal. # +xbox.report.whereReport=Wo hast du das Fehlverhalten beobachtet? # +xbox.report.whereReportDescription=Bitte lass uns wissen, wo sich der Vorfall ereignet hat. Dies hilft uns bei der Untersuchung deines Falles. # +xbox.report.whyReport=Warum meldest du %s? # + +## Player safety report areas where abuse took place +xbox.report.area.chat=Chatnachricht # +xbox.report.area.skin=Spieler-Skin # +xbox.report.area.gameplay=Spielmechanik # +xbox.report.area.ingame=Build im Spiel # +xbox.report.area.other=Anderes # + +## Player safety ban reasons defined by legal/compliance +xbox.report.cyberbullying=Cybermobbing # +xbox.report.falseReporting=Übertreibung / falscher Bericht # +xbox.report.exploits=Exploits und Anwendungen Dritter # +xbox.report.harassingComments=Belästigung oder Verleumdung # +xbox.report.hateSpeech=Hasskommentare # +xbox.report.illegalDrugs=Illegale Drogen oder Aktivitäten # +xbox.report.impersonatingStaff=Verkörperung von Mitarbeitern, Support oder Community-Vertretern # +xbox.report.inGameTrolling=Trollen und Spam im Spiel # +xbox.report.nameOrGamertag=Spielername oder Gamertag # +xbox.report.modding=Modding # +xbox.report.obsceneLanguage=Obszöne oder vulgäre Ausdrucksweise # +xbox.report.postLinkToInappropriateContent=Posten von Links zu unangemessenen Inhalten oder Schadsoftware # +xbox.report.realLifeInfo=Informationsausbeutung oder Drohungen # +xbox.report.sexualReference=Erwähnung sexueller oder gewalttätiger Inhalte # +xbox.report.spam=Spam zu gewerblichen Zwecken # +xbox.report.terrorismOrViolentExtremism=Terrorismus oder gewaltbereiter Extremismus # +xbox.report.childSexualExploitationOrAbuse=Sexuelle Ausbeutung oder Missbrauch von Kindern # +xbox.report.imminentHarm=Unmittelbare Verletzungsgefahr # +xbox.report.nonConsensualIntimateImagery=Ungewollte intime Bilder # +xbox.report.policyViolation=Verstöße gegen die Richtlinien # +xbox.report.harassment=Belästigung oder Mobbing # +xbox.report.profanity=Beschimpfungen # +xbox.report.childSexualExploitationGrooming=Sexuelle Ausbeutung oder Grooming von Kindern # +xbox.report.controversial=Kontroverse Themen # +xbox.report.notoriousFigure=Berüchtigte Person # +xbox.report.cheating=Cheating # +xbox.report.defamation=Verleumdung, Identitätsdiebstahl und Falschinformationen # +xbox.report.drugs=Drogen # +xbox.report.fraud=Betrug # +xbox.report.advertising=Spam oder Werbung # +xbox.report.selfHarm=Selbstverletzung oder Selbstmord # +xbox.report.nudity=Nacktheit oder Pornografie # +xbox.report.sexuallyInappropriate=Sexuell unangemessenes Verhalten # +xbox.report.extremeViolence=Extreme Gewalt oder Gore # +xbox.report.quittingEarly=Frühzeitiges Verlassen # +xbox.report.unsportingBehavior=Unsportliches Verhalten # +xbox.report.voiceCommunication=Sprachkommunikation # + +## Player safety toast messages +safety.muted.title=Du wurdest im Chat vorübergehend stummgeschaltet. # +safety.muted.message=Denke daran, die Standards der Minecraft-Community zu befolgen. # + +safety.reportCap=Sieht aus, als wärst du damit beschäftigt gewesen, andere Spieler zu melden. Danke, dass du uns hilfst, Minecraft zu einem sicheren und einladenden Ort zu machen. Denke daran, dass das Einreichen von Falschmeldungen gegen unsere Community-Standards verstößt. # +safety.reportFriend=%s ist ein Freund von dir. Bist du sicher, dass du ihn melden möchtest? Das Einreichen von Falschmeldungen verstößt gegen unsere Gemeinschaftsstandards. # +safety.reportFriend.title=%s melden # +safety.bannedSkin.title=Skin im Mehrspielermodus nicht erlaubt # +safety.bannedSkin.button=Mehr erfahren # +safety.bannedSkin=Dein derzeitiger Skin verstößt gegen unsere Community-Standards. Bitte wähle einen anderen Skin aus, um an einem Mehrspielerspiel teilzunehmen. Klicke „%s“, um unsere Community-Standards anzuzeigen oder um eine Fallbewertung für deinen aktuellen Skin einzureichen. # + +authserver.notavailable=Etwas ist schiefgelaufen. Es konnte nicht bestätigt werden, ob der Server, mit dem du dich verbinden möchtest, vertrauenswürdig ist. Bitte versuche es später erneut. # +authserver.authfailed=Das ist nicht gut. Dieser Server hat unsere Verifizierungsprüfung nicht bestanden. Möglicherweise gibt jemand, der nicht vertrauenswürdig ist, vor, ein vertrauenswürdiger Server zu sein. # + +platform.model.unknown=UNBEKANNT # + +## Misc Compliance copy +compliance.playtime.greaterThan24Hours=Du spielst seit mehr als 24 Stunden # +compliance.playtime.message=Exzessives Spielen kann das tägliche Leben negativ beeinflussen # +compliance.playtime.multipleHours=Du spielst seit %d Stunden # +compliance.playtime.oneHour=Du spielst seit 1 Stunde # + +## resource pack validation errors +packdiscoveryerror.manifest_pack_error=Paket kann nicht geöffnet werden. # +packdiscoveryerror.incomplete_pack=Unvollständiges Paket. # +packdiscoveryerror.unsupported_file_format=Kein gültiges ZIP-Archiv. # +packdiscoveryerror.missing_manifest=Paketliste kann nicht im Paket gefunden werden. # +packdiscoveryerror.manifest_parse_error=Paketliste kann nicht mit Stapel analysiert werden: %s # +packdiscoveryerror.required_manifest_property_missing=Element "%s" fehlt in der Paketliste. # +packdiscoveryerror.required_manifest_property_wrong_type=Benötigtes Element "%s" in der Paketliste ist vom falschen Typ. # +packdiscoveryerror.required_manifest_property_empty=Benötigtes Element "%s" in der Paketliste ist leer. # +packdiscoveryerror.required_manifest_property_invalid_value=Angegebenes Element "%s" hat einen ungültigen Wert in der Paketliste. # +packdiscoveryerror.malformed_uuid=Das angegebene Element "%s" hat in der Paketliste keine gültige UUID. # +packdiscoveryerror.malformed_version=Das angegebene Element "%s" in der Paketliste ist nicht mit SemVer (semver.org) kompatibel. # +packdiscoveryerror.missing_modules=Element "%s" fehlt in der Paketliste; Zurückgesetzt auf Ressourcenpaket. # +packdiscoveryerror.missing_dependency=Fehlende Abhängigkeit mit der ID "%s" und Version "%s" # +packdiscoveryerror.unsupported_format_version=Die angegebene Formatversion "%s" wird nicht unterstützt. # +packdiscoveryerror.duplicate_uuid=Das angegebene UUID "%s"-Element ist bereits in der Paketliste vorhanden. # +packdiscoveryerror.multiple_modules=In der Paketliste wurden mehrere in Konflikt stehende Module erkannt. # +packdiscoveryerror.invalid_capability_value=Paket-Funktionalität "%s" wird nicht unterstützt. # +packdiscoveryerror.unsupported_format_patch=Die in Version '%s' bereitgestellte Revisionskomponente wird ignoriert und als 0 gewertet. # +packdiscoveryerror.ignored_property=Die Eigenschaft '%s' wird für diesen Inhaltstyp nicht verwendet. Das Feld wird nicht berücksichtigt. # +packdiscoveryerror.version_too_high=Die Eigenschaft "%s" hat eine Version von "%s", was zu hoch ist. Der höchste akzeptierte Wert ist "%s". # +packdiscoveryerror.version_too_low=Die Eigenschaft "%s" hat eine Version von "%s", was zu niedrig ist. Der niedrigste akzeptierte Wert ist "%s". # +packdiscoveryerror.format_version_1_engine_version_cap=Eigenschaft '%s' muss einen Wert von unter '%s' haben. Benutze Formatversion 2, um eine höhere Version zu nutzen. # + +## pack upgrading +packupgradewarning.invalidpacktype=Das angegebene Element "%s" hat in der Paketliste einen ungültigen Wert. Zurückgesetzt auf Ressourcenpaket. # +packupgradewarning.required_manifest_property_missing=Element "%s" fehlt in der Paketliste; Zurückgesetzt auf "%s". # +packupgradewarning.required_manifest_property_empty=Benötigtes Element "%s" in der Paketliste ist leer. Zurückgesetzt auf "%s". # +packupgradewarning.malformed_uuid=Das angegebene Element "%s" hat in der Paketliste keine gültige UUID. Zurückgesetzt auf "%s". # +packupgradewarning.malformed_version=Das angegebene Element "%s" in der Paketliste ist nicht mit SemVer (semver.org) kompatibel. Zurückgesetzt auf "%s". # +packupgradewarning.manifest_upgraded=Diese Paketliste wurde auf eine neue Version aktualisiert. # +packupgradewarning.duplicate_uuid=Das angegebene UUID "%s"-Element ist bereits in der Paketliste vorhanden. Zurückgesetzt auf "%s". # +packupgradewarning.multiple_modules=In der Paketliste wurden mehrere in Konflikt stehende Module erkannt. Zurückgesetzt auf "%s". # + +## pack strings +pack.authors.label=Autor: %s # +pack.authors.none=Unbekannt # + +## manifest pack validation +manifestvalidation.title=Paketinfo # +manifestvalidation.error=Fehler # +manifestvalidation.info=Info # +manifestvalidation.noerror=Keine Fehler gefunden # +manifestvalidation.warning=Warnung # +manifestvalidation.delete=Löschen # +manifestvalidation.delete.confirm_title=Paket löschen? # +manifestvalidation.delete.confirm_body=Du bist dabei, dieses Ressourcen-/Verhaltenspaket unwiderruflich zu löschen. Bist du sicher? # +manifestvalidation.delete.confirm_delete=Löschen # +manifestvalidation.delete.confirm_goBack=Zurück # +manifestvalidation.packid=Paket-ID: # +manifestvalidation.packversion=Paketversion: # +manifestvalidation.filelocation=Dateispeicherort: # +manifestvalidation.errorlist=Fehlerliste # +manifestvalidation.file=Datei: # +manifestvalidation.issue=Problem: # +manifestvalidation.unkown.packtype=Unbekannte Paketart # +manifestvalidation.unkown.packtitle=Unbekannter Paketname # +manifestvalidation.unkown.packdescription=Unbekannte Paketbeschreibung # +manifestvalidation.unkown.packid=Unbekannte Paket-ID # +manifestvalidation.unkown.packversion=Unbekannte Paketversion # +manifestvalidation.noname=Fehlender Name # +manifestvalidation.editor.cannotLoadToVanillaWorld=Editor-Erweiterungspakete können nur für Editor-Projekte verwendet werden. Deine Welt kann weiterhin geladen werden, wir empfehlen aber, die Erweiterungspakete zu deaktivieren oder zu löschen. # + +## UI pack warnings and errors +uiPackError.invalidChildNames=%s: Untergeordnete Steuerelemente müssen eindeutige Namen haben: %sZukünftig ist dies ein Fehler, und diese Datei wird nicht geladen. # +uiPackError.parseError=%s: UI JSON-Datei kann nicht mit Stack verarbeitet werden: %s # +uiPackError.missingControl=%s: Steuerelement kann nicht gefunden werden: %s # +uiPackError.missingControlTarget=%s (%s): Steuerelement "%s" bei Vorgang "%s" kann nicht gefunden werden # +uiPackError.missingArrayName=%s (%s): Feld "array_name" oder "control_name" fehlt. # +uiPackError.missingCondition=%s (%s): Fehlende Bedingung für Vorgang "%s". # +uiPackError.missingValue=%s (%s): Wert für den Vorgang "%s" fehlt. # +uiPackError.missingOperation=%s (%s): Fehlender Vorgang. # +uiPackError.invalidOperationName=%s (%s): Ungültiger Vorgang "'%s". # + +jsonValidationError.typeError=%s: Ungültiger Typ für Eigenschaft. %s erwartet, %s erhalten # +jsonValidationError.requiredPropertyError=%s: Erforderliche Eigenschaft '%s' nicht gefunden # +jsonValidationError.invalidValueError=%s: Keinen gültigen Wert für Eigenschaft gefunden. %s erwartet # + +serverUI.errorTitle=Fehler bei Formularerstellung. # +serverUI.errorDescription=Ungültiges Json-Formular empfangen. Fehler: %s # + +## Content importing +content.import.failed="%s" konnte nicht importiert werden. # +content.import.failed.subtitle=Ausgabe-Log für weitere Details ansehen # +content.import.failed.subtitle_duplicate=Duplikatpaket gefunden # +content.import.failed.subtitle_malformed_zip=Kein gültiges ZIP-Archiv # +content.import.failed.subtitle_premiumcontent=Inhalte dieser Welt werden nicht von Minecraft Education unterstützt. # +content.import.failed.incompatible=Dateiformat wird nicht unterstützt # +content.import.failed.title_premiumcontent=Inhalte nicht unterstützt # +content.import.succeeded="%s" erfolgreich importiert. # +content.import.succeeded_with_warnings="%s" mit Warnungen erfolgreich importiert. # +content.import.succeeded_with_warnings.subtitle=Für weitere Informationen hier klicken # +content.import.started=Import gestartet... # + +## World Templates +worldTemplate.festivemashup2016.name=Festliches Mashup 2016 # +worldTemplate.redstonemansion.name=Redstone Mansion # +worldTemplate.chinesemythology.name=Mash-up Chinesische Mythologie # +worldTemplate.GreekMythology.name=Mash-up "Griechische Mythologie" # +worldTemplate.Skyrim.name=Mash-up Skyrim # + +eduTemplateWorld.theAgentTrials.name=Die Agenten-Prüfungen # +eduTemplateWorld.tutorialWorld.name=Tutorial-Welt # +eduTemplateWorld.mushroomIsland.name=Pilzinsel # +eduTemplateWorld.mooshroomIsland.name=Pilzinsel # +eduTemplateWorld.starterTown.name=Starter-Stadt # +eduTemplateWorld.tutorialVolumeII.name=Tutorial II # +eduTemplateWorld.blocksOfGrass.name=Grasblöcke # + +## World Conversion Complete Popup +worldConversionComplete.title=Umwandlung abgeschlossen # +worldConversionComplete.load_prompt=Möchtest du jetzt auf deiner Welt spielen? # + +## the following strings are still in-use in 15.* and should not be removed until we are done servicing the 15.* releases +addServer.add=Fertig # +externalServerScreen.addServer=Server hinzufügen # +externalServerScreen.addServerTitle=Server hinzufügen: # +externalServerScreen.addServerDescription=Um einen externen Server hinzuzufügen, müssen der Servername und die IP-Adresse des Servers bekannt sein. Sobald der Server einmal hinzugefügt wurde, kann er in der Serverliste gefunden und ausgewählt werden. # +addServer.enterIp=Serveradresse # +addServer.enterName=Servername # +addServer.hideAddress=Adresse verstecken # +addServer.resourcePack=Server-Ressourcenpakete # +addServer.resourcePack.disabled=Deaktiviert # +addServer.resourcePack.enabled=Aktiviert # +addServer.resourcePack.prompt=Abfrage # +addServer.title=Serverinformationen bearbeiten # +addServer.alreadyAdded=Server bereits hinzugefügt # +externalServerScreen.header=Externen Server hinzufügen # +externalServerScreen.label=Server per IP/Adresse hinzufügen. # +externalServerScreen.serverAddress=IP/Adresse # +externalServerScreen.serverAddressInput=Server-IP oder Adresse # +externalServerScreen.serverName=Name # +externalServerScreen.serverNameInput=Servername # +externalServerScreen.serverPort=Port # +externalServerScreen.serverPortInput=Server-Port # +survey.feedbackButton=Lass uns dein Feedback zukommen # +survey.label=Alles Zutreffende auswählen: # +survey.line1=Laden hat zu lange gedauert # +survey.line2=Bei Fehlermeldung hängen geblieben # +survey.line3=Zu viele Fragen gestellt # +survey.line4=Wusste nicht, dass es nichts kostet # +survey.line5=Dachte, man braucht eine Xbox Konsole dafür ###disable_3rd_party_console_resource_pack_check +survey.line6=Kein Interesse # +survey.title=Feedback: Warum hast du dich nicht angemeldet? # +## end of 15.* release branch strings + +tips.edu.1=Du kannst die SHIFT-Taste gedrückt halten, um mit der Kamera eine Nahaufnahme zu machen # +tips.edu.2=Im Gegensatz zu Schildern kannst du Tafeln, Poster und Boards immer wieder bearbeiten. # +tips.edu.3=Drücke Strg+B, um die Text-in-Sprache-Funktionalitäten für den Ingame-Chat zu aktivieren. # +tips.edu.4=Du kannst deine Minecraft-Welt exportieren und an andere weitergeben. # +tips.edu.5=Um anderen die Verbindung mit deiner Welt zu ermöglichen, pausierst du das Spiel und gibst ihnen deinen Beitrittscode. # +tips.edu.6=Denke daran: Wenn du Chat-Befehle verwenden möchtest, muss du in deiner Welt die Cheats aktivieren. # +tips.edu.7=Deine Kreation ist fertig? Lass andere deine Welt als Besucher erkunden, um sie zu schützen. # +tips.edu.8=Drücke C auf der Tastatur oder berühre das Agenten-Symbol oben auf dem Bildschirm, um in Minecraft zu programmieren. # +tips.edu.9=Stöbere in der Bibliothek, um neue Spielwelten zu finden. # +tips.edu.10=Suchst du nach einem bestimmten Biom? Schau mal in der Bibliothek nach. # +tips.edu.11=NPC bedeutet Non-Player Charakter, also computergesteuerte Spielfiguren. # +tips.edu.12=Im Überlebensmodus müssen Spieler ihre eigenen Rohstoffe finden. # +tips.edu.13=Im Kreativmodus können Spieler ganz leicht beliebige Minecraft-Blöcke auswählen und einfach drauflosbauen. # +tips.edu.14=Dein Code-Ersteller-Roboter ist ein sogenannter Agent. # +tips.edu.15=Mit Redstone kannst du in Minecraft Schaltkreise und einfache Maschinen bauen. # +tips.edu.16=Du kannst Texte aus einer Textdatei herauskopieren und auf einer Tafel, einem Poster, Bord oder in einem Chat einfügen. # +tips.edu.17=Drücke "H" auf deiner Tastatur, um Hinweise auf häufig genutzte Steuerungsbefehle für Tastatur und Maus anzuzeigen. # +tips.edu.18=In den Einstellungen kannst du unter ''Steuerung'' das automatische Springen ein- oder ausschalten. # +tips.edu.19=Im Kreativmodus kannst du doppelt auf Springen drücken, um zu fliegen. # +tips.edu.20=Lege bei der Erstellung einer Welt den standardmäßigen Spielmodus fest, um das von dir gewünschte Spielerlebnis zu spezifizieren. # +tips.edu.21=Mit dem Befehl ''/setworldspawn'' legst du fest, dass neue Spieler genau an der Stelle auftauchen, wo du gerade stehst. # +tips.edu.22=Wähle eine Standard-Spielerberechtigung, wenn du deine Welt kreierst, um die Berechtigungen zu bestimmten, die deine Klassenkameraden beim Betreten erhalten. # +tips.edu.23=Drücke "I" auf deiner Tastatur oder berühre das Symbol für den plastischen Reader, um Texte im Spiel vorlesen oder übersetzen zu lassen. # +tips.edu.24=Um deiner Welt einen NPC hinzuzufügen oder diesen zu ändern, musst du dir zunächst einen World-Builder mithilfe von "/wb" erstellen. # +tips.edu.25=Es gibt jeden Monat eine brandneue Bau-Herausforderung! Du findest sie alle in der Bibliothek unter den Monatlichen Bau-Herausforderungen. # +tips.edu.26=Du findest verwandte Lektionen durch das Klicken auf Tags in der Bibliothek. # +tips.edu.27=Das Spiel läuft langsam? Probiere mal, die Sichtweite in den Einstellungen zu reduzieren. # +tips.edu.28=Möchtest du den Code-Builder verwenden? Dann stelle sicher, dass Cheats aktiviert sind. # +tips.edu.29=Drücke F5, um die Spielerperspektive zu ändern. # +tips.edu.30=Nutze "/spawnpoint", um deinen Spawn-Punkt zu ändern. Als hättest du in einem Bett geschlafen! # + +tips.game.1=Verwende Seegras, um Meeresschildkröten anzulocken und zu züchten. # +tips.game.2=Schütze Babyschildkröten vor feindlichen Kreaturen! # +tips.game.3=Baby-Schildkröten lassen Hornschuppen fallen, wenn sie wachsen. Diese können zu Schildkrötenpanzern verarbeitet werden. # +tips.game.4=Benutze ein Bett, um deinen Respawnpunkt während des Tages festzulegen. # +tips.game.5=Braue einige Tränke der Wasseratmung für die Unterwasserforschung! # +tips.game.6=Delphine können dich zu Schiffswracks und Unterwasserruinen führen. Füttere sie mit Kabeljau, und folge ihrer Spur. # +tips.game.7=Benutze eine Schere, um einen Kürbis zu schnitzen. # +tips.game.8=Verwende Phantommembranen, um deine Elytren zu reparieren. # +tips.game.9=Es gibt 3.587 Arten von Tropenfischen! # +tips.game.10=Seegurken können zu hellgrünem Farbstoff verarbeitet werden. # +tips.game.11=Benutze Heuballen, um Lamas zu züchten! # +tips.game.12=Der Kompass zeigt auf den Welt-Spawn. Erstelle einen, um dir die Richtung weisen zu lassen. # +tips.game.13=Handle mit den Dorfbewohnern, um Lebensmittel, Werkzeuge und sogar Schatzkarten zu erhalten! # +tips.game.14=Wusstest du, dass du eine Karte in der Hand halten kannst? # +tips.game.15=Leinen kannst du für Boote verwenden. # +tips.game.16=Schleiche oder trage Eisläufer-Stiefel, um auf Magmablöcken sicher gehen zu können. # +tips.game.17=Du kannst Spinnennetze mit einer Schere sammeln. # +tips.game.18=Brauchst du Diamanten? Je tiefer du vordringst, desto häufiger findest du welche. # +tips.game.19=Bevor du Diamanten, Redstone oder Gold abbaust, solltest du sichergehen, dass du eine Eisen-, Diamant- oder Netherit-Spitzhacke verwendest. Sonst gibt es kein Erz. # +tips.game.20=Du brauchst Kohle für Fackeln oder als Brennstoff? Versuche, Holzstämme in einem Ofen zu schmelzen, um Holzkohle herzustellen! # +tips.game.21=Gold findest du sehr häufig in Badlands-Biomen. # +tips.game.22=Elytren können zum Gleiten verwendet werden. Du findest sie in Endsiedlungs-Schiffen. # +tips.game.23=Teste einige neue Funktionen, indem du die Experimente aktivierst! # +tips.game.24=Dreizacke werden von den Ertrunkenen fallen gelassen. Sie können gehalten oder geworfen werden. # +tips.game.25=Mit Karmesinpilz kannst du Hoglins züchten, aber es ist ziemlich gefährlich! # +tips.game.26=Du kannst 20 Gegenstände in einem Ofen schmelzen, indem du einen Block getrockneten Seetang als Brennstoff verwendest. # +tips.game.27=Creeper, die durch Skelettpfeile getötet werden, können Schallplatten fallen lassen. # +tips.game.28=Marketplace-Inhalte werden von Menschen wie DIR erstellt! # +tips.game.29=Wusstest du, dass mehrere Community-Ersteller von den Inhalten im Marketplace leben? # +tips.game.30=Du kannst Skins nutzen, um dein Spielerlebnis anzupassen. Auf bestimmten Plattformen kannst du sogar eigene Skins verwenden! # +tips.game.31=Texturpakete verändern das Aussehen von Blöcken, Gegenständen und sogar Menüs im Spiel. Probiere sie aus! # +tips.game.32=Besuche den Marketplace, um neue Welten und Abenteuer zu entdecken. # +tips.game.33=Bewerbe dich, um ein Marketplace-Ersteller zu werden! # +tips.game.34=Mash-up-Pakete bieten eine Welt zum Entdecken, Skins, Texturen und sogar neue Musik. # +tips.game.35=Wusstest du, dass es über 500 von der Community erstellte Marketplace-Pakete gibt und jede Woche mehr hinzugefügt werden? # +tips.game.36=Beteilige dich an der Diskussion bei discord.gg/Minecraft # +tips.game.37=Smaragderz ist das seltenste Erz in Minecraft. Es ist in Bergen und auf Wiesen zu finden. # +tips.game.38=Die Zähmung eines Skelettpferdes erfordert keinen Sattel. # +tips.game.39=Ozelots zeigen Creepern, wo der Hammer hängt! # +tips.game.40=Diorit, man liebt oder hasst es. # +tips.game.41=Phantome sind gefährliche Kreaturen, die nachts auftauchen. Achte auf regelmäßigen Schlaf! # +tips.game.42=Zombies werden zu Ertrunkenen, wenn sie unter Wasser sinken. # +tips.game.43=Minecraft Live findet jedes Jahr statt. Achte auf das nächste Event! # +tips.game.44=Feuerwerk erhöht die Elytren-Geschwindigkeit in der Luft. Stelle einfach sicher, dass sie nicht explodieren - sonst wird es SEHR schmerzhaft! # +tips.game.45=Die größten Goldvorkommen findest du im Nether und in Badlands-Biomen. # +tips.game.46=Hilfe! Ich bin in einer Minecraft-Tippfabrik gefangen! # +tips.game.47=Unendliche Wunder, endlose Möglichkeiten. # +tips.game.48=LASS BÄUME NICHT EINFACH SO HERUMSCHWEBEN! # +tips.game.49=Sprinte im Wasser, um zu schwimmen! # +tips.game.50=Die Sog-Verzauberung lässt dich im Regen durch die Luft treiben. # +tips.game.51=Minecraft Live ist eine weltweite, interaktive Live-Streaming-Veranstaltung. Schnapp dir deine Sachen und nimm an der Party teil! # +tips.game.52=Sei nett zu Tieren! # +tips.game.53=Das Leuchtfeuer ist ein mächtiger Gegenstand, der nur mit einem Netherstern vom Wither hergestellt werden kann! # +tips.game.54=Töte keine Delfine, du Monster! # +tips.game.55=Wusstest du, dass Nethersterne durch Explosionen nicht zerstört werden können? # +tips.game.56=Wenn du nach oben gräbst, platziere eine Fackel zu deinen Füßen. So zerfällt möglicherweise herunterfallender Sand oder Kies. # +tips.game.57=Du kannst mit Piglins handeln. # +tips.game.58=Schere einen Bienenstock oder ein Nest, um Honigwaben zu erhalten. Nutze eine Flasche, um den Honig zu sammeln. # +tips.game.59=Platziere ein Lagerfeuer unter einem Bienenstock oder ein Nest, um ohne Eingriff in den Stock Honig zu sammeln. Deine Bienen werden es dir danken. # +tips.game.60=Um im Nether neu zu spawnen, benötigst du einen aufgeladenen Respawn-Anker. # +tips.game.61=Mit Glowstone kannst du einen Respawn-Anker aufladen. # +tips.game.62=Hast du eine Idee? Geh auf feedback.minecraft.net! # +tips.game.63=Helferlein findest du in den Plünderer-Außenposten und in den Waldanwesen. # +tips.game.64=Das Helferlein liebt es, Gegenstände zu sammeln! Wenn du ihm einen bestimmten Gegenstand gibst, versucht es, mehr davon zu sammeln. # +tips.game.65=Helferlein lieben Musik und interagieren deshalb mit Notenblöcken! # +tips.game.66=Unter Gebirgszügen kann man uralte Städte finden. # +tips.game.67=Wenn du in der tiefen Dunkelheit unterwegs bist, ist Stille entscheidend. # +tips.game.68=Benutze eine Wasserflasche auf einem Erdblock, um Schlamm zu erhalten! # +tips.game.69=Frösche fressen kleine und blockige Kreaturen. # +tips.game.70=Frösche wählen eine Variante, die von der Temperatur des Bioms abhängt, in dem die Kaulquappe aufwächst. # +tips.game.71=Du kannst Kaulquappen in Eimern sammeln. # +tips.game.72=Erkunde die Konstruktionen in der Minecraft-Welt, um Schmiedevorlagen zu finden, damit du deine Rüstungsteile verzieren kannst. # +tips.game.73=Brauchst du mehr Schmiedevorlagen? Versuche, sie zu kopieren. # +tips.game.74=Das Schnüffler-Ei scheint Moosblöcke zu mögen. # +tips.game.75=Kreaturen-Köpfe machen Geräusche, probiere sie auf Notenblöcken aus! # +tips.game.76=Mancher Sand könnte verdächtig sein. Verwende deine Pinsel, um gute Sachen zu finden! # +tips.game.77=Zwei Spieler können zusammen auf einem Kamel reiten. # +tips.game.78=Die Kamele springen … waagerecht! # + +splitscreen.joinPrompt=Als Spieler %s beitreten # +splitscreen.unavailable.toastHeader=Geteilter Bildschirm nicht verfügbar # +splitscreen.unavailable.toastMessage=Im Moment kann kein zweiter Spieler beitreten. # +splitscreen.unavailable.toastBodyInfo=Für weitere Informationen tippen. # +splitscreen.joyconError.toastHeader=Joy-Con kann nicht angeschlossen werden! # +splitscreen.joyconError.toastMessage=Spiel kann nicht beigetreten werden. Zu viele Controller für lokalen Mehrspielermodus. # + +usermanagement.changeUser=Benutzer ändern # + +lateJoinScreen.waitingForUserReady=Mach dich bereit # + +## Storage Migration +storage_migration.progress.title=Dateien werden verschoben # +storage_migration.progress.message="%s" wird verschoben # +storage_migration.worlds_error=Einige Welten sind nicht verfügbar, weil sie nicht verschoben werden konnten. Starte Minecraft neu und versuche es noch einmal. # + +storage_migration.button.get_started=Loslegen # +storage_migration.button.retry=Erneut versuchen # +storage_migration.button.go_to_faq=Zu den FAQ # +storage_migration.button.next=Weiter # +storage_migration.button.resume=Fortsetzen # +storage_migration.button.continue=Weiter # +storage_migration.button.start=Dateien verschieben # +storage_migration.button.marketplace=Deine Marketplace-Pakete # +storage_migration.button.main_menu=Zum Hauptmenü # +storage_migration.button.faq=Weitere Infos findest du in den FAQ. # +storage_migration.button.microsoft_store=Zum Microsoft Store # +storage_migration.button.help=Hilfe # + +storage_migration.title.initializing=Daten werden optimiert # +storage_migration.gathering_info.description=Informationen sammeln … # +storage_migration.description.out_of_space=Du hast nicht genug freien Speicherplatz, um deine Dateien an den neuen Speicherort zu verschieben. # + +storage_migration.start_transfer.generic.title=Neuer Speicherort # +storage_migration.start_transfer.description=Wir müssen deine Dateien an einen neuen Speicherort auf deinem Gerät verschieben. # +storage_migration.start_transfer.total_file_size=Gesamtdateigröße: # +storage_migration.start_transfer.new_location=Neuer Speicherort: %s # + +storage_migration.resume_transfer.title=Vorgang unterbrochen # +storage_migration.resume_transfer.description=Deine Daten werden gerade an einen neuen Speicherort auf deinem Gerät verschoben. Bitte drücke "Fortsetzen", um den Vorgang abzuschließen. # +storage_migration.resume_transfer.description.out_of_space=Deine Daten werden gerade an einen neuen Speicherort auf deinem Gerät verschoben, aber es ist nicht genug freier Speicherplatz vorhanden. # +storage_migration.resume_transfer.need_to_move=Muss verschoben werden: # +storage_migration.resume_transfer.available=(%s verfügbar) # +storage_migration.resume_transfer.location=Speicherort: %s # +storage_migration.resume_transfer.free_up=Gib bitte mind. %s frei, um fortzufahren. # + +storage_migration.transfer_error_out_of_space.title=Nicht genug freier Speicherplatz # +storage_migration.transfer_error_out_of_space.files_left=Übrige Dateien: # + +storage_migration.finished.generic.title=Fertig! # +storage_migration.finished.generic.description=Deine Dateien wurden erfolgreich verschoben. Bitte starte Minecraft neu. # + +storage_migration.transfer_error.title=Problem beim Verschieben! # +storage_migration.transfer_error.description=Es konnten nicht alle Dateien verschoben werden. Der folgende Fehler ist aufgetreten: (%s). # + +storage_migration.progress.starting=Wird gestartet ... # +storage_migration.progress.gathering=Dateien werden aus Quellordner gesammelt … # +storage_migration.progress.copying=Dateien werden kopiert … # +storage_migration.progress.finished=Fertig! # +storage_migration.progress.error.bad_source=Fehlgeschlagen (ungültiger Quellordner) # +storage_migration.progress.error.bad_destination=Fehlgeschlagen (ungültiger Zielordner) # +storage_migration.progress.error.io_error=Fehlgeschlagen (Datei-E/A-Fehler) # +storage_migration.progress.error.io_no_space=Fehlgeschlagen (Datei-E/A-Fehler oder kein Speicherplatz) # +storage_migration.progress.error.internal=Fehlgeschlagen (interner Fehler) # + +trade.doesNotWant=Händler lehnt dies ab. # +trade.excalamation=! # +trade.expProgress=Erfahrung: %d/%d # +trade.expMax=Erfahrung: MAX. # +trade.levelPrefix=Level %d # +trade.levelPrefixAndName=Level %d–%s # +trade.levelPrefixAndName.max=Max. Level: %s # +trade.nameAndLevel=%s–%s # +trade.level.1=Neuling # +trade.level.2=Lehrling # +trade.level.3=Weitgereister # +trade.level.4=Experte # +trade.level.5=Meister # +trade.mysteriousText=dab # +trade.notEnough=Nicht genügend %s # +trade.question=? # +trade.trade=Handeln # + +map.rename=Karte umbenennen # +map.basicMap=Standardkarte # +map.locatorMap=Karte mit Spieleranzeige # +map.extendAndClear=Verkleinern und löschen # +map.clone=Karte kopieren # +map.name=Kartenname # +map.lock=Karte sperren # + +contentlog.history.title=Content-Log-Verlauf # +contentlog.history.copyToClipboard=In die Zwischenablage kopieren # +contentlog.logLocationSectionName=Content-Log-Speicherort: # +contentlog.settingsSectionName=Content-Log-Einstellungen # +contentlog.clear_files=Alte Logs löschen # +contentlog.delete.title=Alte Log-Dateien löschen? # +contentlog.delete.body1=Wähle "Jetzt löschen" aus, um alle bisherigen Log-Dateien zu löschen. # +contentlog.delete.body2=Hinweis: Die Log-Datei für die derzeit laufende Sitzung bleibt bestehen. # +contentlog.delete.delete=Jetzt löschen # +contentlog.delete.cancel=Abbrechen # +contentlog.delete.progress=Content-Logs werden gelöscht # + +client.version.generic=Update %s # +client.version.1.0=Ender-Update (%s) # +client.version.1.1=Entdecker-Update (%s) # +client.version.1.2=Better-Together-Update (%s) # +client.version.1.4=Aquatic-Update (%s) # +client.version.1.5=Aquatic-Update (%s) # +client.version.1.11=Dörfer und Plünderer (%s) # + +cloud_upload.title=Mojang-Spieler-Support # +cloud_upload.prompt.description=Aufgrund deines letzten Support-Tickets erlaubt dir der Mojang-Spieler-Support, deine Welt hochzuladen. Du kannst die betroffene Welt über die Weltauswahl oder in den Welteinstellungen hochladen. # +cloud_upload.prompt.do_not_show_toggle=Nicht erneut anzeigen # +cloud_upload.prompt.button.worlds=Zu den Welten # +cloud_upload.prompt.button.learn_more=Mehr erfahren # +cloud_upload.toggle.accept_terms=Microsoft-Servicevertrag akzeptieren # +cloud_upload.button.upload=Welt (%s) hochladen # +cloud_upload.button.service_agreement=Nutzungsbedingungen # +cloud_upload.button.privacy_statement=Datenschutzrichtlinie # +cloud_upload.terms.title=Nutzungsbedingungen # +cloud_upload.terms.description=Du musst den Microsoft-Servicevertrag akzeptieren, um deine Welt hochzuladen. Hochgeladene Welten unterliegen dem Microsoft-Servicevertrag, der sich in den Allgemeinen Geschäftsbedingungen befindet. Du kannst weiterhin in deiner Welt spielen, wenn du sie hochgeladen hast. # +cloud_upload.uploading.title=Weltdateien hochladen [%d/%d] # +cloud_upload.uploading.description_1=Es kann ein paar Minuten dauern, deine Welt hochzuladen. Bitte verlasse während des Hochladens weder diesen Bildschirm noch das Spiel. # +cloud_upload.uploading.description_2=Welten können sehr groß sein. Bitte verbinde dich über WLAN und verwende möglichst keine mobilen Daten. # +cloud_upload.succeeded.description=Deine Welt wurde vollständig hochgeladen. Danke! # +cloud_upload.failed.retryable.description=Aus folgendem Grund konnte deine Welt nicht hochgeladen werden: %s # +cloud_upload.failed.description=Aus folgendem Grund konnte deine Welt nicht hochgeladen werden: %s # +cloud_upload.tts.message=Weltdaten werden hochgeladen # +cloud_upload.input_error_number_of_files=Sie besteht aus zu vielen Dateien. Bitte kontaktiere LiveOps, wenn du es erneut versuchen möchtest. # +cloud_upload.input_error_maximum_size=Eine der Dateien ist zu groß. Bitte kontaktiere LiveOps, wenn du es erneut versuchen möchtest. # +cloud_upload.input_error_record_already_completed=Sie wurde bereits erfolgreich hochgeladen. Bitte kontaktiere für weitere Informationen LiveOps. # +cloud_upload.operation_error_missing_files_on_complete_upload=Netzwerkfehler. Bitte versuche es erneut oder kontaktiere LiveOps. # +cloud_upload.unknown_error=Unbekannter Fehler. Bitte versuche es erneut oder kontaktiere LiveOps. (Fehler-Code: %s) # + +dr.banner.sale=Angebot! # +dr.banner.limitedTimeOffer=Nur für kurze Zeit verfügbar! # +dressingRoom.skin_color_picker_title=Hautfarbe # +dr.right_side.category_title=%s # +dr.rarity=Seltenheit # +dr.rarity.common=Gewöhnlich # +dr.rarity.epic=Episch # +dr.rarity.legendary=Legendär # +dr.rarity.rare=Selten # +dr.rarity.uncommon=Ungewöhnlich # +key.emote=Emote # +dr.button.ok=OK # +dr.loading=Wird geladen ... # +dr.classic_skins.addition_skin_count=+%s # +dr.classic_skins.choose_custom_skin=Neuen Skin wählen # +dr.classic_skins.custom_skin_title=Skin importieren # +dr.classic_skins.custom_skin_description=Importiere eine Bilddatei von deinem Gerät, die du als Skin verwenden kannst. Dieser Vorgang wird nicht zwischen Geräten oder Spielen synchronisiert. # +dr.classic_skins.custom_skin_description_popup=Du kannst Spieler mit personalisierten Skins nur sehen, wenn die Option "Nur vertrauenswürdige Skins erlauben" deaktiviert ist. # +dr.classic_skins.custom_skin_section_title=Skins im Besitz # +dr.classic_skins.invalidCustomSkin=Das ist doch kein Minecraft-Skin, du Scherzkeks. # +dr.classic_skins.owned=Freigeschaltet # +dr.classic_skins.purchasable=Mehr erhalten # +dr.classic_skins.realms_plus=Realms Plus # +dr.classic_skins.right_side.author_name=von %s # +dr.classic_skins.right_side.author_minecraft=von Minecraft # +dr.classic_skins.right_side.featured_title=Vorgestellte und empfohlene Skinpakete # +dr.classic_skins.right_side.limited_usage=Eingeschränkte Verwendung # +dr.classic_skins.right_side.limited_usage.tooltip=Der Skin kann hier genutzt werden, ist aber eventuell nicht überall verfügbar. # +dr.classic_skins.right_side.free_usage=Überall verwendbar # +dr.classic_skins.right_side.free_usage.tooltip=Der Skin ist verfügbar, egal, wo du dich anmeldest. # +dr.classic_skins.right_side.purchasing_disclaimer=*Kauf von %s Minecoins für %s und Verwenden dieses Paketes für %s Minecoins (Rest: %s). # +dr.classic_skins.right_side.skin_count.plural=%s Skins # +dr.classic_skins.right_side.skin_count.singular=%s Skin # +dr.classic_skins.right_side.texture_count.plural=%s Texturpakete # +dr.classic_skins.right_side.texture_count.singular=%s Texturpaket # +dr.classic_skins.right_side.world_count.plural=%s Welten # +dr.classic_skins.right_side.world_count.singular=%s Welt # +dr.classic_skins.see_pack_in_store=Paket im Store anzeigen # +dr.classic_skins.see_in_store=Im Store anzeigen # +dr.classic_skins.realms_plus_button=Realms Plus # +dr.classic_skins.select_skin=Wähle den richtigen Modelltyp für deinen Skin. # +dr.classic_skins.select_skin.title=Skintyp # +dr.classic_skins.upsellWithoutStore=Du musst das Skinpaket kaufen, um diesen Skin zu verwenden, aber es kann keine Verbindung mit dem Marketplace hergestellt werden. # + +dr.collector_title.featured=Vorgestellt: %s # +dr.collector_title.general=Alle: %s # +dr.collector_title.owned=Freigeschaltet: %s # + +dr.collect_achievement_item=Sammeln # +dr.equip_piece=Anlegen # +dr.emotes.play_again=Erneut spielen # +dr.emotes.assignment=Weise "%s" einem Platz zu # +dr.emotes.replace=Ersetzen # +dr.header.animation=Emotes # +dr.header.capes=Umhänge # +dr.header.categoryFeaturedList=%s vorgestellt ### %s is the category name (ie. Style or Body) +dr.zooming=Zoomen # +dr.header.classic_skins=Klassische-Texturen-Skins # +dr.header.creator_piece_list=Alles von %s # +dr.header.customization=Charaktereditor # + +dr.accessibility.header.customization=Charaktereditor (Reiter 1 von 4) # +dr.accessibility.header.classic_skins=Klassische Skins (Reiter 2 von 4) # +dr.accessibility.header.animation=Emotes (Reiter 3 von 4) # +dr.accessibility.header.capes=Umhänge (Reiter 4 von 4) # + +dr.header.featured=Vorgestellte Gegenstände # +dr.header.featured_skins=Vorgestellte Skins # +dr.header.previewAppearance=Vorschau # +dr.header.colorPicker=Farbauswahl # +dr.achievement.achievement_locked.not_signed_in=Dieser Gegenstand wird durch das Abschließen eines Erfolgs freigeschaltet. # +dr.achievement.achievement_locked.signed_in=Dieser Gegenstand wird freigeschaltet, wenn du dien Erfolg %s abgeschlossen hast. # +dr.achievement.achievement_unlocked=Dieser Gegenstand wurde freigeschaltet, als du den Erfolg %s erzielt hast. # +dr.achievement.challenge_locked=Dieser Gegenstand wird freigeschaltet, wenn du eine Herausforderung von Minecraft Earth abgeschlossen hast. # +dr.achievement.challenge_unlocked=Dieser Gegenstand wurde freigeschaltet, als du eine Herausforderung von Minecraft Earth abgeschlossen hast. # +dr.arm_size_label_text=Armgröße # +dr.body_size_label_text=Größe # +dr.mouth_color=Mund # +dr.iris_color=Iris # +dr.sclera_color=Sklera # +dr.eyebrows_color=Augenbrauen # +dr.hair_color=Frisur # +dr.facial_hair_color=Gesichtsbehaarung # +dr.skin_color=Grundton # +dr.primary_channel=Primär # +dr.secondary_channel=Sekundäre # +dr.accent_channel=Akzente # +dr.left_arm=Linker Arm # +dr.right_arm=Rechter Arm # +dr.both_arms=Beide Arme # +dr.left_leg=Linkes Bein # +dr.right_leg=Rechte Bein # +dr.both_legs=Beide Beine # +dr.limb_switcher_default_title=Gliedmaßenauswahl # +dr.none_button_text=Keine # +dr.none_emote_button_text=Alle entfernen # +dr.go_to_profile_settings_text=Zu den Profileinstellungen # +dr.default_piece_button_text=Standard # +dr.categories.body=Körper # +dr.categories.style=Stil # +dr.categories.base=Basis # +dr.categories.eyes=Augen # +dr.categories.mouth=Münder # +dr.categories.hair=Haare # +dr.categories.facial_hair=Gesichtsbehaarungen # +dr.categories.arms=Arme # +dr.categories.animation=Emotes # +dr.categories.legs=Beine # +dr.categories.size=Größe # +dr.categories.top=Oberteile # +dr.categories.bottom=Beinbekleidung # +dr.categories.outerwear=Oberbekleidung # +dr.categories.headwear=Kopfbedeckung # +dr.categories.gloves=Handschuhe # +dr.categories.footwear=Schuhe # +dr.categories.back_item=Rückengegenstände # +dr.categories.face_item=Gesichtsgegenstände # +dr.categories.capes=Umhänge # + +dr.notification.to_skins=Wechsle zu klassischen Skins # +dr.notification.to_persona=Wechsle zum Charaktereditor # +dr.prompt.switching_to_persona_title=Zum Charaktereditor # +dr.prompt.switching_to_persona_detail=In diesem Slot wechselst du zum Charaktereditor. Mit dem Charaktereditor kannst du einen Charakter in Minecraft Stück für Stück erstellen. Dein klassischer Skin wird als Backup in diesen Slot gespeichert, falls du später wieder wechseln möchtest. # +dr.prompt.switching_to_skin_title=Zum klassischen Skin # +dr.prompt.switching_to_skin_detail=In diesem Slot wechselst du zum klassischen Skin. Klassische Skins werden auf den gesamten Charakter angewendet und können nicht personalisiert werden. Deine Charakteroptik aus dem Charaktereditor wird als Backup in diesen Slot gespeichert, falls du später wieder wechseln möchtest. # +dr.prompt.do_not_show_again=Nicht mehr anzeigen # + +dr.label.current_persona=Dies ist dein aktueller Charakter # +dr.label.current_skin=Das ist dein aktueller Skin # +dr.notification.persona_save=Der Charakter wurde gespeichert # +dr.notification.persona_create=Der Charakter wurde erstellt # +dr.notification.persona_create_new=Neuer Charakter wurde erstellt # +dr.notification.classic_skin_created_new=Neuer Skin wurde erstellt # +dr.notification.persona_delete=Der Charakter wurde gelöscht # +dr.notification.item_selection_failed=Auswahl des Gegenstands ist fehlgeschlagen. # +dr.notification.character_failed=Laden des Charakters %s ist fehlgeschlagen. # +dr.notification.character_failed_start=Laden des Charakters %s ist fehlgeschlagen. Du kannst ihn von deinem Profil aus neu laden. # +dr.notification.equipped_piece=Soeben angelegt: %s # +dr.modal.persona_delete_confirm=Der aktuelle Charakter wird gelöscht. Wirklich fortfahren? # +dr.modal.persona_delete_confirm_title=Charakter löschen? # +dr.modal.difference_information_title=Unterschiede zwischen Charakter und klassischem Skin # +dr.modal.restricted_content_title=Einschränkungswarnung # +dr.modal.restricted_content_text=Dieser Inhalt ist in den meisten geografischen Regionen verfügbar, in einigen wenigen jedoch eingeschränkt. # +dr.default.alex.bottom=Alex' Hose # +dr.default.alex.hair=Alex' Frisur # +dr.default.alex.mouth=Alex' Mund # +dr.default.alex.shoes=Alex' Schuhe # +dr.default.alex.skin=Alex # +dr.default.alex.top=Alex' T-Shirt # +dr.default.emote.basicClap=Einfaches Klatschen # +dr.default.emote.communicationFollowMe=Folge mir # +dr.default.emote.communicationPoint=Hier drüben! # +dr.default.emote.overheadWave=Winken # +dr.default.eyes=Standardblick # +dr.default.steve.bottom=Steves Hose # +dr.default.steve.hair=Steves Frisur # +dr.default.steve.mouth=Steves Mund # +dr.default.steve.shoes=Steves Schuhe # +dr.default.steve.skin=Steve # +dr.default.steve.top=Steves T-Shirt # +dr.emotes.slot=Emote %d # +dr.emotes.key=Schlüssel: %d # +dr.character_creator_getting_started_title=Erste Schritte # +dr.character_creator_getting_started_detail=Wähle links Gegenstände aus und sieh, wie sie an deinem Charakter aussehen! # +dr.deep_link_fail.profile=Deep Linking fehlgeschlagen: Profil kann nicht geladen werden. # +dr.deep_link_fail.dressing_room=Deep Linking fehlgeschlagen: Angebot konnte nicht geöffnet werden. # +dr.marketplace.get_more_skins=Mehr Skins holen # +dr.classic_skins.show_more=Mehr anzeigen # + +onlinePlay.notRated=Online-Spiel ist nicht bewertet. # +onlinePlay.message=Beim Online-Spiel können Textnachrichten oder andere Formen nutzererstellter Inhalte angezeigt werden, die nicht bewertet wurden und nicht für alle Altersklassen geeignet sind. # +onlinePlay.editor.notRated=Online-Bearbeitung ist nicht bewertet. # +onlinePlay.editor.message=Beim Online-Spiel können Textnachrichten oder andere Formen benutzererstellter Inhalte angezeigt werden, die nicht eingestuft wurden und nicht für alle Altersklassen geeignet sind. # +onlinePlay.doNotShowAgain=Dies nicht wieder anzeigen. # +onlinePlay.proceed=Weiter # +onlinePlay.Back=Zurück # +onlinePlay.untrustedIp.title=Unbekannter externer Server # +onlinePlay.untrustedIp.message=Du solltest dich nur mit Servern verbinden, denen du vertraust! Möchtest du trotzdem beitreten? # +dr.color.button_name=Farbe # +dr.color.amber_dark=Bernstein – Dunkel # +dr.color.amber_dark_soft=Bernstein – Dunkel Zart # +dr.color.amber_light=Bernstein – Hell # +dr.color.auburn_red=Kastanienrot # +dr.color.blue_dark=Blau – Dunkel # +dr.color.blue_light=Blau – Hell # +dr.color.blue_mid=Blau – Mittel # +dr.color.blue_vivid=Blau – Strahlend # +dr.color.blueish_black=Blauschwarz # +dr.color.brown_dark=Braun – Dunkel # +dr.color.brown_light=Braun – Hell # +dr.color.brown_mid=Braun – Mittel # +dr.color.brown_very_dark=Braun – Sehr dunkel # +dr.color.copper_red=Kupferrot # +dr.color.dark_blonde=Dunkelblond # +dr.color.dark_brown=Dunkelbraun # +dr.color.dark_cool=Dunkel – Kühl # +dr.color.dark_gray=Dunkelgrau # +dr.color.dark_red=Dunkelrot # +dr.color.dark_soft=Dunkel – Weich # +dr.color.dark_warm=Dunkel – Warm # +dr.color.deep_black=Tiefschwarz # +dr.color.deep_brown=Intensives Braun # +dr.color.green_bright=Grün – Leuchtend # +dr.color.green_cool_dark=Grün – Kühl Dunkel # +dr.color.green_light=Grün – Hell # +dr.color.green_mid=Grün – Mittig # +dr.color.green_warm_dark=Grün – Warm dunkel # +dr.color.gray_blue=Graublau # +dr.color.gray_dark=Grau – Dunkel # +dr.color.gray_light=Grau – Hell # +dr.color.light_blonde=Hellblond # +dr.color.light_brown=Hellbraun # +dr.color.light_cool=Hell – Kühl # +dr.color.light_gray=Hellgrau # +dr.color.light_medium=Hell – Mittel # +dr.color.light_red=Hellrot # +dr.color.light_warm=Hell – Warm # +dr.color.mc_black=MC Schwarz # +dr.color.medium_blonde=Mittelblond # +dr.color.medium_brown=Mittelbraun # +dr.color.medium_cool=Mittel – Kühl # +dr.color.medium_dark_cool=Mitteldunkel – Kühl # +dr.color.medium_dark_soft=Mitteldunkel – Weich # +dr.color.medium_dark_warm=Mitteldunkel – Warm # +dr.color.medium_light_blonde=Mittelhellblond # +dr.color.medium_light_cool=Mittelhell – Kühl # +dr.color.medium_light_deep=Mittelhell – Tief # +dr.color.medium_light_vibrant=Mittelhell – Strahlend # +dr.color.medium_light_warm=Mittelhell – Warm # +dr.color.medium_soft=Mittel – Weich # +dr.color.medium_warm=Mittel – Warm # +dr.color.minecraft_gray=Minecraft Grau # +dr.color.minecraft_black=Minecraft-Schwarz # +dr.color.minecraft_blue=Minecraft-Blau # +dr.color.minecraft_cyan=Minecraft-Türkis # +dr.color.minecraft_green=Minecraft-Grün # +dr.color.minecraft_light_blue=Minecraft-Hellblau # +dr.color.minecraft_light_gray=Minecraft Hellgrau # +dr.color.minecraft_lime_green=Minecraft-Hellgrün # +dr.color.minecraft_magenta=Minecraft-Magenta # +dr.color.minecraft_orange=Minecraft-Orange # +dr.color.minecraft_pink=Minecraft-Pink # +dr.color.minecraft_purple=Minecraft-Lila # +dr.color.minecraft_red=Minecraft-Rot # +dr.color.minecraft_white=Minecraft-Weiß # +dr.color.minecraft_yellow=Minecraft-Gelb # +dr.color.muted_gray=Gedecktes Grau # +dr.color.purpleish_black=Violettschwarz # +dr.color.red_dark=Rot – Dunkel # +dr.color.reddish_black=Rötliches Schwarz # +dr.color.soft_black=Mattes Schwarz # +dr.color.soft_blonde=Weiches Blond # +dr.color.soft_magenta=Weiches Magenta # +dr.color.very_dark_cool=Sehr dunkel – Kühl # +dr.color.very_dark_warm=Sehr dunkel – Warm # +dr.color.very_light_blonde=Sehr hellblond # +dr.color.very_light_cool=Sehr hell – Kühl # +dr.color.very_light_soft=Sehr hell – Weich # +dr.color.very_light_warm=Sehr hell – Warm # +dr.color.vibrant_orange=Strahlendes Orange # +dr.color.white=Weiß # +dr.color.white_deep=Weiß – Satt # +dr.color.white_light=Weiß – Hell # +dr.color.white_mid=Weiß – Mittel # +dr.color.yellow_green=Gelbgrün # + +copyCoordinates.copy_position_message=Aktuelle Position in Zwischenablage kopiert: "%s" # +copyCoordinates.copy_facing_message=Gegenüberliegende Position in Zwischenablage kopiert: "%s" # + +emotes.change_emotes=Emotes ändern # +emotes.execute=Ausführen # +emotes.header_text=Emotes # +emotes.emotes_instructions_general=Zum Aktivieren des Emote Hotkey oder Maus nutzen # +emotes.exit_gamepad=%s Verlassen # +emotes.instructions_gamepad=Um deine Emotes im Spiel schnell zu nutzen, kannst du stets zum Anzeigen der Kurzauswahl %s drücken und halten. # +emotes.instructions_keyboard=Zum Aktivieren des Emote Hotkey oder Maus nutzen # +emotes.instructions_touch=Zum Aktivieren auf „Emote" tippen # +emote_wheel.gamepad_helper.select=Drücke zum Auswählen # + +## Dynamic Package Manager +## Google Play APK Expansion file downloader notification +dynamicPackage.download.android.state_unknown=Wird gestartet ... # +dynamicPackage.download.android.state_idle=Warten auf Download ... # +dynamicPackage.download.android.state_fetchingUrl=Auf der Suche nach Ressourcen ... # +dynamicPackage.download.android.state_connecting=Wird verbunden ... # +dynamicPackage.download.android.state_downloading=Wird aktualisiert ... # +dynamicPackage.download.android.state_completed=Update ist abgeschlossen! # +dynamicPackage.download.android.state_paused_networkUnavailable=Angehalten – Kein Netzwerk verfügbar # +dynamicPackage.download.android.state_paused_networkSetupFailure=Angehalten – Kein Netzwerk verfügbar # +dynamicPackage.download.android.state_paused_byRequest=Angehalten # +dynamicPackage.download.android.state_paused_wifiUnavailable=Angehalten – Kein WLAN verfügbar # +dynamicPackage.download.android.state_paused_wifiDisabled=Angehalten – Kein WLAN verfügbar # +dynamicPackage.download.android.state_paused_roaming=Angehalten – Roaming-Einstellungen überprüfen # +dynamicPackage.download.android.state_paused_sdcardUnavailable=Angehalten – Speicher nicht verfügbar # +dynamicPackage.download.android.state_failed_unlicensed=Fehlgeschlagen – Nicht lizenzierte App # +dynamicPackage.download.android.state_failed_fetchingUrl=Fehlgeschlagen – Ressourcen konnten nicht gefunden werden. # +dynamicPackage.download.android.state_failed_sdcardFull=Fehlgeschlagen – Speicher voll # +dynamicPackage.download.android.state_failed_cancelled=Abgebrochen # +dynamicPackage.download.android.state_failed=Update fehlgeschlagen # +dynamicPackage.download.android.kilobytesPerSecond=%1$s KB/s ### %1$s is the download speed in kbps +dynamicPackage.download.android.timeRemainingNotification=%1$s verbleibend ### %1$s is the time remaining +dynamicPackage.download.android.notificationChannelName=Updatestatus # +dynamicPackage.download.android.NotificationChannelDescription=Updatestatus und -fortschritt anzeigen # + +## GameTest content +gameTest.description=Interagiert mit Gametest. # +gameTest.error.unknownCommandMode=Unbekannter Befehlsmodus bereitgestellt # +gameTest.error.missingStructure=Es konnte innerhalb des Radius (%s) kein Konstruktionsblock gefunden werden. # +gameTest.error.cannotFindLookedAtBlock=Der Block, den du ansiehst, konnte nicht gefunden werden. # +gameTest.error.cannotFindStuctureBlockContainingBlock=Der Konstruktionsblock mit den Zielkoordinaten %s, %s, %s konnte nicht gefunden werden. # +gameTest.error.structureTooBig=Die Konstruktion muss pro Achse unter %s Blöcken bleiben. # +gameTest.error.repeatCountTooSmall=Wiederholzahl muss größer als 0 sein # +gameTest.error.failConditionMet=Fehlschlagbedingungen erfüllt # +gameTest.error.timeout=Kein Erfolg oder Fehlschlag innerhalb von %s Ticks # +gameTest.error.noFinishedSequences=Keine Sequenzen abgeschlossen # +gameTest.error.flakyTestError=Nicht genug Erfolge: %s von %s Versuchen. Erforderliche Erfolge: %s. Max. Versuche: %s. # +gameTest.error.testMissing=Test mit Name "%s" konnte nicht gefunden werden. # +gameTest.error.structureNotSpawned=Testkonstruktion mit dem Pfad '%s' konnte nicht gespawnt werden ### %s is the file path of the structure +gameTest.error.flakyFailed=Flaky-Test %s fehlgeschlagen, Versuch: %s/%s # +gameTest.error.flakyFailedShowSuccesses=, Erfolge: %s (%s erforderlich) ### This appears right after gameTest.error.flakyFailed if multiple successes are required +gameTest.error.failed=%s fehlgeschlagen! # +gameTest.error.succeededInInvalidTick=In ungültigem Tick erfolgreich: %s erwartet, aber der aktuelle Tick ist %s # +gameTest.error.noTestsFound=Keine Tests für das Tag "%s" gefunden # +gameTest.error.unkownEvent=Unbekannter Event-Name '%s' # +gameTest.optionalPrefix=(optional) # +gameTest.assert.couldNotSetBlock=Der Block "%s" konnte nicht platziert werden. # +gameTest.assert.missingButton=Schaltfläche erwartet # +gameTest.assert.missingLever=Hebel erwartet # +gameTest.assert.couldNotSpawnEntity=Die Entität des Typs "%s" konnte nicht gespawnt werden. # +gameTest.assert.onlyWorksWithMobs=spawnWithoutBehaviors() funktioniert nur bei Kreaturen. # +gameTest.assert.mobWontMove=Die Kreatur konnte "%s" nicht bewegen. # +gameTest.assert.noPathFound=Kein Pfad für Entität des Typs "%s" gefunden # +gameTest.assert.pathFound=Pfad für Entität des Typs "%s" gefunden # +gameTest.assert.expectEntityOfType=Entität des Typs "%s" erwartet # +gameTest.assert.unexpectedDataResult=Unerwartetes Datenergebnis für die Entität # +gameTest.assert.didNotExpectEntityOfType=Entität des Typs "%s" nicht erwartet # +gameTest.assert.expectBlock=Erwarteter Block vom Typ '%s' # +gameTest.assert.expectBlockWithState=Block mit Zustand "%s" erwartet # +gameTest.assert.unexpectedBlock=Unerwarteter Block vom Typ '%s' # +gameTest.assert.unexpectedBlockState=Block verfügt nicht über den erwarteten Zustand. # +gameTest.assert.expectItemOfType=Gegenstandsentität des Typs "%s" erwartet # +gameTest.assert.unexpectedItemOfType=Gegenstandsentität des Typs "%s" nicht erwartet # +gameTest.assert.wrongEntityItemCount=Unerwartete Gegenstandsentität des Typs "%s". Erwartet: %s. Tatsächlich: %s. # +gameTest.assert.noContainerFound=Kein Behälter gefunden # +gameTest.assert.expectEmptyContainer=Leerer Behälter erwartet # +gameTest.assert.expectItemInContainer=Behälter enthält keinen Gegenstand des Typs "%s". # +gameTest.assert.missingComponent=Entität fehlt Komponente "%s" # +gameTest.assert.hasComponent=Entität verfügt über Komponente "%s" # +gameTest.assert.missingArmor=Entität fehlt Rüstung "%s" in Platz "%s" mit Daten "%s" # +gameTest.assert.hasArmor=Entität verfügt über Rüstung "%s" in Platz "%s" mit Daten "%s" # +gameTest.assert.unexpectedRedstonePowerLevel=Unerwartetes Redstone-Kraftlevel. Erwartet: %s. Tatsächlich: %s. # +gameTest.assert.expectWaterLogged=Schwimmender Block erwartet # +gameTest.assert.unexpectedWaterLogged=Schwimmender Block nicht erwartet # +gameTest.assert.missingExplosionComponent=Zündschnur kann nicht festgelegt werden, da sie keine Explosionskomponente hat. # +gameTest.assert.invalidEntityInstance=Ungültige Entitätsinstanz # +gameTest.assert.unexpectedParameterValue=Unerwarteter Wert für Parameter "%s" # +gameTest.assert.expectEntityInstance=Erwartete Entitätsinstanz vom Typ '%s' # +gameTest.assert.didNotExpectEntityInstance=Unerwartete Entitätsinstanz vom Typ '%s' # +gameTest.assert.invalidFluidType=Ungültiger Flüssigkeitstyp # +gameTest.assert.expectCauldron=Blocktyp Kessel erwartet # +gameTest.success.runningTests=%s Tests werden durchgeführt … # +gameTest.success.relativePosition=Position in Relation zu %s: %s ### first %s is the name of the test and the second %s is the local location in the test structure +gameTest.success.passed=%s bestanden! # +gameTest.success.flakyPassedEnough=%s hat %s von %s Versuchen bestanden. ### this is used when a test has passed a sufficient number of times +gameTest.success.flakyPassed=Flaky-Test %s erfolgreich, Versuch: %s Erfolge: %s. ### this one is used when a test has passed, but not yet reached the required number of times to succeed +gameTest.success.testsStarted=%s Tests mit Tag "%s" werden durchgeführt … # +gameTest.report.testLocation=Position: %s, %s, %s (relativ: %s, %s, %s) # +gameTest.report.tickCount=Tick: %s ### This appears right below the gameTest.report.testLocation line +gameTest.report.testCount=Spieltest abgeschlossen! %s Tests wurden durchgeführt # +gameTest.report.someTestsFailed=%s erforderliche Tests nicht bestanden :( # +gameTest.report.allRequiredTestsPassed=Alle erforderlichen Tests bestanden :) # +gameTest.report.optionalFailures=%s optionale Tests nicht bestanden # +gameTest.report.bookTitle=Spieltestbericht ### A book with this title is placed next to each test with the test results inside + +## Script +script.description=Debug-Optionen für GameTest-Framework. # +script.error.unknownCommandMode=Unbekannter Befehlsmodus bereitgestellt # +script.error.noDebugger=Debugger nicht verfügbar # +script.error.debuggerFailed=Debugger konnte nicht gestartet werden # +script.error.profilerStopped=Profiler gestoppt. Profil konnte nicht gespeichert werden. # +script.error.statsSaved=Skriptstatistiken konnten nicht gespeichert werden # +script.success.debuggerListen=Debugger überwacht Port %s # +script.success.debuggerConnect=Debugger über Port %s mit Host %s verbunden # +script.success.debuggerClosed=Debugger geschlossen # +script.success.profilerStarted=Profiler gestartet # +script.success.profilerStopped=Profiler gestoppt. Profil gespeichert auf '%s' ### Full path to profile file +script.success.statsSaved=Skriptstatistiken gespeichert auf '%s' ### Full path to stats file + +clientscript.description=Client-Debug-Optionen für GameTest-Framework. # +clientscript.error.unknownCommandMode=Unbekannter Befehlsmodus bereitgestellt # +clientscript.error.noDebugger=Client-Debugger nicht verfügbar # +clientscript.error.debuggerFailed=Client-Debugger konnte nicht gestartet werden # +clientscript.success.debuggerListen=Client-Debugger überwacht Port %s # +clientscript.success.debuggerConnect=Client-Debugger über Port %s mit Host %s verbunden # +clientscript.success.debuggerClosed=Client-Debugger geschlossen # + +## World Recovery +world_recovery.description=Klicke auf die Schaltfläche unten, um die Dateiauswahl zu öffnen, mit der du deinen "minecraftWorlds"-Ordner finden und auswählen kannst.%1%1Schau in die "games/com.mojang"-Ordner und beginne beim Stammverzeichnis deines Geräts oder deiner SD-Karte.%1%1Sobald du deine Auswahl getroffen hast, kopieren wir deine Welten zum neuen externen Speicherort.%1%1Du musst genügend Speicher auf deinem Gerät verfügbar haben, damit Kopien deiner Welten gespeichert werden können. ### %1 is line breaks +world_recovery.title=Weltwiederherstellung # +world_recovery.select_worlds=Welten auswählen # +world_recovery.error.title=Fehler beim Welten Wiederherstellen # +world_recovery.error.invalid_directory=Du musst ein Verzeichnis, das auf "%s" endet, auswählen. # +world_recovery.error.insufficient_space=Nicht ausreichend Platz für die Wiederherstellung. Benötigter Festplattenspeicher: %1. Verfügbarer Festplattenspeicher: %2. # +world_recovery.error.generic=Ein Fehler ist aufgetreten: %s. # +world_recovery.success=Welt erfolgreich wiederhergestellt # +world_recovery.init=Wiederherstellungsprozess beginnt … # +world_recovery.progress=%2 Dateien werden wiederhergestellt (%3).%1%1Fortschritt: %4%% complete%1Kopierte Dateien: %5 / %2 ### %1 is line breaks, %2 is file count, %3 is total size, %4 is percent complete, %5 is current file count + +osk.truncation_warning.title=Warnung # +osk.truncation_warning.body=Text konnte nicht bearbeitet werden. Rext überschreitet Limits, was zu abgeschnittenem Text und Datenverlust führen kann. # + +## Gatherings +gathering.button.minecraftLive=Minecraft Live # +gathering.caption.startsIn=Beginn in %s # +gathering.caption.endsIn=Endet in %s # +gathering.caption.eventOver=Event beendet # +gathering.info.button.readMore=Weiterlesen … # +gathering.info.button.voteNow=Jetzt abstimmen # +gathering.info.title.liveIsComing=Minecraft Live steht an! # +gathering.info.header.minecraftLive=Minecraft Live # +gathering.info.body.liveIsComing=Es ist wieder Zeit, eine neue Kreatur in Minecraft einzuführen, und du hast die Wahl! # +gathering.info.modal.title.connectFail=Verbindung fehlgeschlagen # +gathering.info.modal.body.connectFail=Leider konnten wir keine Verbindung aufbauen. Bitte versuche es später erneut. # +gathering.connect.title=Verbinden ... # diff --git a/servers/bedrock/resource_packs/vanilla/texts/el_GR.lang b/servers/bedrock/resource_packs/vanilla/texts/el_GR.lang new file mode 100644 index 0000000..f6e3063 --- /dev/null +++ b/servers/bedrock/resource_packs/vanilla/texts/el_GR.lang @@ -0,0 +1,10422 @@ +## Comments can be added anywhere on a valid line by starting with '##' +## +## Note, trailing spaces will NOT be trimmed. If you want room between the end of the string and the start of a +## comment on the same line, use TABs. +accessibility.disableTTS=Κείμενο σε ομιλία απενεργοποιημένο # +accessibility.enableTTS=Κείμενο σε ομιλία ενεργοποιημένο # + +## Translator note: +## This section of phrases will be given audibly to the user using text to speech + +accessibility.chat.tts.gamepad.back=Πάτησε το %s για επιστροφή # +accessibility.chat.tts.gamepad.exitChat=Πάτησε το %s για έξοδο από τη συνομιλία # +accessibility.chat.tts.gamepad.sendMessage=Πάτησε το %s για να στείλεις μήνυμα # +accessibility.chat.tts.says=Ο χρήστης %s λέει %s # +accessibility.chat.tts.hideChat=Απόκρυψη συνομιλίας # +accessibility.chat.tts.keyboard=Πληκτρολόγιο # +accessibility.chat.tts.muteChatToggle=Σίγαση όλων # +accessibility.chat.tts.sendChatMessage=Αποστολή # +accessibility.chat.tts.textboxTitle=Συνομιλία # + +accessibility.game.playerView=Οπτική παίκτη # + +accessibility.loading.done=Ολοκληρώθηκε # +accessibility.saving.done=Ολοκληρώθηκε # +accessibility.downloading.start=Η λήψη ξεκίνησε # +accessibility.downloading.Progress=Ποσοστό λήψης %s τοις εκατό # +accessibility.downloading.canceled=Η λήψη ακυρώθηκε # +accessibility.downloading.complete=Η λήψη ολοκληρώθηκε # +accessibility.importing.start=Η εισαγωγή ολοκληρώθηκε # +accessibility.importing.Progress=Ποσοστό εισαγωγής %s τοις εκατό # +accessibility.importing.canceled=Η εισαγωγή ακυρώθηκε # +accessibility.importing.complete=Η εισαγωγή ολοκληρώθηκε # +accessibility.signin.xbl=Είσοδος στο Xbox Live # +accessibility.chat.howtoopen=Πάτησε %s για άνοιγμα της συνομιλίας # +accessibility.chat.howtoemote=Πίεσε ή κράτησε παρατεταμένα το %s για emote # +accessibility.key.mouseButton=Κουμπί ποντικιού %s # +accessibility.key.gamepad=Χειριστήριο %s # +accessibility.list.or.two=%s ή %s # +accessibility.list.or.three_or_more.first=%s # +accessibility.list.or.three_or_more.inner=, %s # +accessibility.list.or.three_or_more.last= ή %s # + +accessibility.button.tts.title=Κουμπί # +accessibility.checkbox.tts.title=Πλαίσιο ελέγχου # +accessibility.checkbox.tts.status=κατάσταση %s ### Status will be checked or unchecked +accessibility.dropdown.tts.title=Αναπτυσσόμενου μενού # +accessibility.screen.tts.title=Οθόνη %s ### %s will be replaced with the title of the screen (Example: Library Screen) +accessibility.slider.tts.title=Ρυθμιστικό # +accessibility.tab.tts.title=Καρτέλα # +accessibility.textbox.tts.title=Πλαίσιο κειμένου # +accessibility.toggle.tts.title=Εναλλαγή # +accessibility.scrollbar.tts.title=Γραμμή κύλισης # + +accessibility.button.navigateLeft=Αριστερό βέλος # +accessibility.button.navigateRight=Δεξί βέλος # + +accessibility.button.close=κλείσιμο # +accessibility.button.back=πίσω # +accessibility.button.exit=Έξοδος # + +## Text for the filter button in search menu which works as follows: +## a. When there are 0 filters applied - "Filter Button X of Y" +## b. When 1 or more filters are applied - "Filter Button X of Y, Z Applied" where Z is the number of filters applied. +accessibility.button.filter=Φίλτρο # +accessibility.button.filter.appliedCount= %s εφαρμόζεται # +accessibility.button.sort=Ταξινόμηση # + +accessibility.dropdown.listItem=Στοιχείο λίστας # + +accessibility.minecoin=Minecoin # +accessibility.minecoins=Minecoin # +accessibility.fullprice=Τιμή χωρίς έκπτωση %s Minecoin # +accessibility.discount.price=Τιμή έκπτωσης %s Minecoin # +accessibility.discount.percent=%s τοις εκατό έκπτωση # + +accessibility.sectionName=Ενότητα %s: # + +accessibility.state.on=: ενεργό # +accessibility.state.off=: ανενεργό # + +accessibility.state.checked=: επιλεγμένο # +accessibility.state.unchecked=: μη επιλεγμένο # + +accessibility.state.selected=: επιλεγμένο # +accessibility.state.unselected=: μη επιλεγμένο # + +accessibility.store.offerDescription.share=Κοινοποίηση # +accessibility.store.wishlist.button=Λίστα επιθυμιών # + +accessibility.index= %s από %s ### This is numbering, which number out of the total number of objects is available for interaction. Example: 1 of 3 + +accessibility.slider.tts.percentValue=%s τοις εκατό # + +accessibility.play.editWorld=Επεξεργασία Κόσμου # +accessibility.play.editRealm=Επεξεργασία Realm # +accessibility.play.editServer=Επεξεργασία διακομιστή # +accessibility.play.importWorld=Εισαγωγή κόσμου # +accessibility.play.leaveRealm=Αποχώρηση από Realm # +accessibility.play.realmFeed=Τροφοδοσία Realm # +accessibility.play.noNewPosts=Δεν υπάρχουν νέες δημοσιεύσεις # +accessibility.play.singleNewPost=1 νέα δημοσίευση # +accessibility.play.multipleNewPosts=%s νέες δημοσιεύσεις ### %s will be a number +accessibility.play.tabLeft=Πάτησε το %s για μετακίνηση αριστερά # +accessibility.play.tabRight=Πάτησε το %s για μετακίνηση δεξιά # +accessibility.play.legacyWorldsDelete=Διαγραφή κόσμου παλαιού τύπου # +accessibility.play.uploadWorld=Αποστολή κόσμου # + +accessibility.pause.permissions=Δικαιώματα # +accessibility.pause.profile=Επιλογή προφίλ # + +accessibility.start.buttonHelper=%s : %s ### Used for on-screen gamepad helpers (eg. "Y Button : Change User") + +accessibility.screenName.achievements=Οθόνη επιτευγμάτων # +accessibility.screenName.chat=Οθόνη συνομιλίας # +accessibility.screenName.chatSettings=Οθόνη ρυθμίσεων συνομιλίας # +accessibility.screenName.createNew=Οθόνη δημιουργίας νέου # +accessibility.screenName.createWorld=Οθόνη ρυθμίσεων δημιουργίας κόσμου # +accessibility.screenName.editCharacter=Δημιουργία χαρακτήρα # +accessibility.screenName.editWorldSettings=Οθόνη ρυθμίσεων επεξεργασίας κόσμου # +accessibility.screenName.error=Οθόνη σφάλματος # +accessibility.screenName.howToPlay=Οθόνη οδηγιών παιχνιδιού # +accessibility.screenName.inviteToGame=Οθόνη πρόσκλησης σε παιχνίδι # +accessibility.screenName.joinByIP=Παράθυρο διαλόγου σύνδεσης με διεύθυνση IP # +accessibility.screenName.joinCode=Παράθυρο διαλόγου κωδικού συμμετοχής # +accessibility.screenName.library=Οθόνη Βιβλιοθήκης # +accessibility.screenName.modalDialog=Αναδυόμενο παράθυρο διαλόγου # +accessibility.screenName.myTemplates=Οθόνη "Τα πρότυπά μου" # +accessibility.screenName.myWorlds=Οθόνη "Οι κόσμοι μου" # +accessibility.screenName.patchNotes=Οθόνη σημειώσεων ενημέρωσης κώδικα # +accessibility.screenName.pause=Οθόνη παύσης # +accessibility.screenName.permissions=Οθόνη δικαιωμάτων # +accessibility.screenName.play=Οθόνη παιχνιδιού # +accessibility.screenName.profile=Οθόνη προφίλ # +accessibility.screenName.realmSettings=Οθόνη ρυθμίσεων Realm # +accessibility.screenName.settings=Οθόνη ρυθμίσεων παιχνιδιού # +accessibility.screenName.addFriend=Προσθήκη Οθόνης Φίλου # +accessibility.screenName.skinPicker=Οθόνη επιλογής εμφάνισης # +accessibility.screenName.start=Κύριο μενού # +accessibility.screenName.vrAlignment=Οθόνη ευθυγράμμισης VR # +accessibility.screenName.emoteWheel=Οθόνη Emote # + +accessibility.settings.reset=επαναφορά # +accessibility.settings.chooseSeed=Επιλογή Φύτρου # + +accessibility.start.feedback=Σύνδεση προς την τοποθεσία web υποβολής σχολίων # +accessibility.start.new=Νέο # +accessibility.start.profile=Επιλογή προφίλ # +accessibility.start.skinPicker=Επιλογή εμφάνισης # + +accessibility.store.tag=Ετικέτα # + +accessibility.textbox.editing=Επεξεργασία # + +accessibility.text.period=Τελεία # +accessibility.text.period.url=Τελεία ### Pronunciation for a period inside of a URL, as in "www dot microsoft dot com" +accessibility.text.comma=Κόμμα # +accessibility.text.colon=Άνω και κάτω τελεία # +accessibility.text.apostrophe=Απόστροφος # +accessibility.text.semiColon=Ελληνικό ερωτηματικό # +accessibility.text.questionMark=Ερωτηματικό # +accessibility.text.quotationMark=Εισαγωγικά # +accessibility.text.space=Διάστημα # +accessibility.text.tilde=Περισπωμένη # +accessibility.text.graveAccent=Βαρεία # +accessibility.text.lessThan=Μικρότερο από # +accessibility.text.greaterThan=Μεγαλύτερο από # +accessibility.text.leftBrace=Αριστερό άγκιστρο # +accessibility.text.rightBrace=Δεξιό άγκιστρο # +accessibility.text.rightBracket=Δεξιά αγκύλη # +accessibility.text.leftBracket=Αριστερή αγκύλη # +accessibility.text.verticalBar=Κάθετη γραμμή # +accessibility.text.forwardSlash=Κάθετος # +accessibility.text.backwardSlash=Ανάστροφη κάθετος # + +accessibility.text.exclamationPoint=Θαυμαστικό # +accessibility.text.atSign=At # +accessibility.text.hashTag=Hash Tag # +accessibility.text.dollarSign=Δολάριο # +accessibility.text.percent=Τοις εκατό # +accessibility.text.caret=Καρέ # +accessibility.text.ampersand=Και # +accessibility.text.asterisk=Αστερίσκος # +accessibility.text.leftParenthesis=Αριστερή παρένθεση # +accessibility.text.rightParenthesis=Δεξιά παρένθεση # +accessibility.text.hyphen=Ενωτικό # +accessibility.text.underScore=Χαρακτήρας υπογράμμισης # +accessibility.text.plus=Συν # +accessibility.text.equals=Ίσον # + +accessibility.text.unsupported=Άγνωστος χαρακτήρας # + +accessibility.toast=Ειδοποίηση ### This is the name of the popup that appears when a player gets a notification for a game invite or achievement unlocked + +accessibility.worldTemplates.help=Βοήθεια # + +accessibility.popup.title=Απενεργοποίηση προγράμματος ανάγνωσης οθόνης; # +accessibility.popup.message.line1=Καλώς όρισες στο Minecraft! # +accessibility.popup.message.default=Στη συσκευή σου, η υποστήριξη για πρόγραμμα ανάγνωσης οθόνης είναι ενεργοποιημένη από προεπιλογή. # +accessibility.popup.message.platform=Ανιχνεύσαμε ότι το σύστημά σου έχει ενεργοποιημένο ένα πρόγραμμα ανάγνωσης οθόνης και ενεργοποιήσαμε αυτόματα το πρόγραμμα ανάγνωσης οθόνης του Minecraft. # +accessibility.popup.message.touch=Άγγιξε την οθόνη και σύρε το δάχτυλό σου για να βρεις τα στοιχεία ελέγχου. Πάτησε δύο φορές τα στοιχεία ελέγχου για επιλογή. Για κύλιση σε μια οθόνη, πάτησε δύο φορές παρατεταμένα και σύρε ταυτόχρονα προς τα επάνω ή προς τα κάτω. # +accessibility.popup.message.xbl=Ανιχνεύσαμε ότι το σύστημά σου έχει ενεργοποιημένη τη δυνατότητα "Ανάγνωση παιχνιδιών σε εμένα" και ενεργοποιήσαμε αυτόματα το πρόγραμμα ανάγνωσης οθόνης του Minecraft. # +accessibility.popup.message.line3=Θέλεις να το απενεργοποιήσεις; # +accessibility.popup.left_button_text=Απενεργοποίηση # +accessibility.popup.right_button_text=Να παραμείνει ενεργό # + +accessibility.popup.joinRealm=Σύνδεση στην οθόνη Realm # + +accessibility.controllerLayoutScreen.buttonRemapped=Το %s έχει πλέον αντιστοιχηθεί με το %s # +accessibility.controllerLayoutScreen.buttonBoundTo=Κουμπί %s: %s # +accessibility.controllerLayoutScreen.buttonRemapping=Επίλεξε στοιχείο εισόδου για αντιστοίχιση με το %s # + +accessibility.gamepad.faceButton.down=Κουμπί A # +accessibility.gamepad.faceButton.right=Κουμπί B # +accessibility.gamepad.faceButton.left=Κουμπί X # +accessibility.gamepad.faceButton.up=Κουμπί Y # +accessibility.gamepad.button.systemLeft=Κουμπί προβολής # +accessibility.gamepad.button.systemRight=Κουμπί μενού # +accessibility.gamepad.dpad.down=D-Pad κάτω # +accessibility.gamepad.dpad.up=D-Pad επάνω # +accessibility.gamepad.dpad.left=D-Pad αριστερά # +accessibility.gamepad.dpad.right=D-Pad δεξιά # +accessibility.gamepad.stick.left=Αριστερός μοχλός # +accessibility.gamepad.stick.right=Δεξιός μοχλός # +accessibility.gamepad.trigger.right=Δεξιά σκανδάλη # +accessibility.gamepad.trigger.left=Αριστερή σκανδάλη # +accessibility.gamepad.bumper.right=Δεξιό μπροστινό κουμπί ### Used for both Xbox and controller on Windows +accessibility.gamepad.bumper.left=Αριστερό μπροστινό κουμπί ### Used for both Xbox and controller on Windows + +accessibility.keyboard.leftBracket=Πλήκτρο αριστερής αγκύλης ### left square bracket means '[' on the english keyboard +accessibility.keyboard.rightBracket=Πλήκτρο δεξιάς αγκύλης ### right square bracket means ']' on the english keyboard + +accessibility.emotes.hovered=%s, κουμπί emote %d, %d από %d # +accessibility.emotes.assigned=Το emote %s έχει εκχωρηθεί # +accessibility.emotes.unassigned=Μη εκχωρημένο # +accessibility.emotes.playSuccess=Αναπαραγωγή emote # +accessibility.emotes.playFailed=Δεν έχει εκχωρηθεί κανένα emote σε αυτό το κουμπί, πάτησε %s στο κουμπί "Αλλαγή emote" # +accessibility.emotes.changeEmotesInstruction.button=το %s για πρόσβαση # +accessibility.emotes.keyboard.arrow=βέλος # + +accessibility.emotes.instruction.keyboard=Πάτησε δεξιά ή αριστερά για να μετακινηθείς στα κουμπιά emote. Πάτησε το κάτω βέλος για πρόσβαση στο κουμπί "Αλλαγή emote". # + +## End of audible phrases section + +accounts.name=Όνομα: %s (%s) # +accounts.signedInAs=Έγινε είσοδος ως # +accounts.signOutConfirmation=Θέλεις να εξέλθεις και να αλλάξεις λογαριασμό; # +accounts.switchConfirmation=Θέλεις να κάνεις εναλλαγή λογαριασμών; Ο τρέχων λογαριασμός σου θα παραμείνει συνδεδεμένος. # +accounts.signOut=Αποσύνδεση # +accounts.switch=Αλλαγή λογαριασμών # +accounts.manage=Διαχείριση λογαριασμού # + +achievement.alternativeFuel=Εναλλακτικό καύσιμο # +achievement.alternativeFuel.desc=Τροφοδότησε ένα καμίνι με κύβο φυκιού # +achievement.acquireIron=Απόκτηση σιδερικών # +achievement.acquireIron.desc=Λιώσε μια ράβδο σιδήρου # +achievement.bakeCake=Γλυκιά αμαρτία # +achievement.bakeCake.desc=Σιτάρι, ζάχαρη, γάλα και αυγά! # +achievement.blaze_rod=Στην πυρά # +achievement.blaze_rod.desc=Απάλλαξε μια Φλόγα από το ραβδί της # +achievement.bookcase=Βιβλιοθηκάριος # +achievement.bookcase.desc=Φτιάξε μερικά ράφια για να βελτιώσεις το τραπέζι μαγείας σου # +achievement.breedCow=Ανασύσταση # +achievement.breedCow.desc=Κάνε εκτροφή δύο αγελάδων με σιτάρι # +achievement.buildBetterPickaxe=Αναβάθμιση # +achievement.buildBetterPickaxe.desc=Κατασκεύασε μια καλύτερη αξίνα # +achievement.buildFurnace=Καυτό θέμα # +achievement.buildFurnace.desc=Οικοδόμησε ένα καμίνι από οχτώ πέτρινους κύβους # +achievement.buildHoe=Ώρα να καλλιεργήσουμε! # +achievement.buildHoe.desc=Χρησιμοποίησε σανίδες και ραβδιά για να φτιάξεις μια τσάπα # +achievement.buildPickaxe=Ώρα να εξορύξουμε! # +achievement.buildPickaxe.desc=Χρησιμοποίησε σανίδες και ραβδιά για να φτιάξεις μια αξίνα # +achievement.buildSword=Ώρα να πολεμήσουμε! # +achievement.buildSword.desc=Χρησιμοποίησε σανίδες και ραβδιά για να φτιάξεις ένα σπαθί # +achievement.buildWorkBench=Κατασκευή πάγκου # +achievement.buildWorkBench.desc=Κατασκεύασε έναν πάγκο εργασίας με τέσσερις κύβους σανίδων # +achievement.cookFish=Νοστιμότατα ψάρια # +achievement.cookFish.desc=Πιάσε και μαγείρεψε ψάρι! # +achievement.diamonds=ΔΙΑΜΑΝΤΙΑ! # +achievement.diamonds.desc=Απόκτησε διαμάντια με τα σιδερένια εργαλεία σου # +achievement.diamondsToYou=Φάε τα διαμάντια μου! # +achievement.diamondsToYou.desc=Πέτα διαμάντια σε έναν άλλο παίκτη. # +achievement.enchantments=Μάγος # +achievement.enchantments.desc=Χρησιμοποίησε ένα βιβλίο, οψιδιανό και διαμάντια για να δημιουργήσεις ένα τραπέζι μαγείας # +achievement.exploreAllBiomes=Ώρα για περιπέτεια # +achievement.exploreAllBiomes.desc=Ανακάλυψε όλες τις διαπλάσεις # +achievement.flyPig=Πετάει ο γάιδαρος, πετάει και το γουρούνι # +achievement.flyPig.desc=Πέτα ένα γουρούνι από το γκρεμό # +achievement.fullBeacon=Ο φαροκατασκευαστής # +achievement.fullBeacon.desc=Δημιούργησε έναν πλήρη φάρο # +achievement.get=Λήψη επιτεύγματος! # +achievement.ghast=Επιστροφή στον αποστολέα # +achievement.ghast.desc=Κατάστρεψε ένα Ghast με μια πύρινη μπάλα # +achievement.killCow=Ανατροπέας αγελάδων # +achievement.killCow.desc=Μάζεψε δέρμα # +achievement.killEnemy=Κυνηγός τεράτων # +achievement.killEnemy.desc=Κάνε επίθεση σε ένα τέρας και κατάστρεψέ το # +achievement.killWither=Η Αρχή. # +achievement.killWither.desc=Σκότωσε τον Μαρασμό # +achievement.makeBread=Ψήσε Ψωμί # +achievement.makeBread.desc=Μετάτρεψε το σιτάρι σε ψωμί # +achievement.mineWood=Απόκτηση Ξύλου # +achievement.mineWood.desc=Κάνε επίθεση σε ένα δέντρο μέχρι να πεταχτεί ένας κύβος ξύλου # +achievement.notification.description=Ξεκλείδωμα επιτεύγματος # +achievement.onARail=Πάνω σε Ράγα # +achievement.onARail.desc=Διάνυσε πάνω σε βαγονέτο απόσταση τουλάχιστον 1 χιλιομέτρου από το σημείο που άρχισες # +achievement.openInventory=Καταμέτρηση αποθεμάτων # +achievement.openInventory.desc=Πάτησε "%1$s" για να ανοίξεις τα αποθέματά σου. # +achievement.overkill=Το παράκανες # +achievement.overkill.desc=Προκάλεσε ζημιά εννέα καρδιών με ένα μόνο χτύπημα # +achievement.overpowered=Υπερδύναμος # +achievement.overpowered.desc=Κατασκεύασε ένα μήλο Notch # +achievement.portal=Πρέπει να πάμε πιο βαθιά # +achievement.portal.desc=Κατασκεύασε μια πύλη μέχρι τα Έγκατα # +achievement.potion=Τοπικό αποστακτήριο # +achievement.potion.desc=Παρασκεύασε ένα φίλτρο # +achievement.requires=Απαιτεί '%1$s' # +achievement.snipeSkeleton=Μονομαχία ελεύθερων σκοπευτών # +achievement.snipeSkeleton.desc=Σκότωσε ένα σκελετό με βέλος από απόσταση μεγαλύτερη από 50 μέτρα # +achievement.spawnWither=Η Αρχή; # +achievement.spawnWither.desc=Επαναγέννησε το Μαρασμό # +achievement.taken=Πάρθηκε! # +achievement.theEnd=Το τέλος; # +achievement.theEnd.desc=Εντόπισε το Τέλος # +achievement.theEnd2=Το τέλος. # +achievement.theEnd2.desc=Νίκησε τη Δράκαινα Τελειωτή # +achievement.unknown=??? # +achievement.uninitScore=-- # + +action.hint.exit.boat=Πάτησε άλμα για να βγεις από τη βάρκα # +action.hint.exit.minecart=Πάτησε άλμα για να βγεις από το βαγονέτο # +action.hint.exit.pig=Πάτησε κρυφή κίνηση για να ξεκαβαλήσεις # +action.hint.exit.horse=Πάτησε κρυφή κίνηση για να ξεκαβαλήσεις # +action.hint.exit.strider=Πάτησε κρυφή κίνηση για να ξεκαβαλήσεις # +action.hint.exit.donkey=Πάτησε κρυφή κίνηση για να ξεκαβαλήσεις # +action.hint.exit.mule=Πάτησε κρυφή κίνηση για να ξεκαβαλήσεις # +action.hint.exit.llama=Πάτησε κρυφή κίνηση για να ξεκαβαλήσεις # +action.hint.exit.trader_llama=Πάτησε κρυφή κίνηση για ξεκαβάλημα # +action.hint.exit.skeleton_horse=Πάτησε κρυφή κίνηση για να ξεκαβαλήσεις # + + +action.hint.exit.scheme.minecart=Πάτησε ξεκαβάλημα για να βγεις από το βαγονέτο # +action.hint.exit.scheme.pig=Πάτησε ξεκαβάλημα για να κατέβεις # +action.hint.exit.scheme.horse=Πάτησε ξεκαβάλημα για να κατέβεις # +action.hint.exit.scheme.strider=Πάτησε ξεκαβάλημα για να κατέβεις # +action.hint.exit.scheme.donkey=Πάτησε ξεκαβάλημα για να κατέβεις # +action.hint.exit.scheme.mule=Πάτησε ξεκαβάλημα για να κατέβεις # +action.hint.exit.scheme.llama=Πάτησε ξεκαβάλημα για να κατέβεις # +action.hint.exit.scheme.trader_llama=Πάτησε ξεκαβάλημα για να κατέβεις # +action.hint.exit.scheme.skeleton_horse=Πάτησε ξεκαβάλημα για να κατέβεις # + +action.hint.exit.console.boat=Πάτησε :_input_key.jump: για να βγεις από τη βάρκα # +action.hint.exit.console.minecart=Πάτησε :_input_key.jump: για να βγεις από το βαγονέτο # +action.hint.exit.console.pig=Πάτησε :_input_key.sneak: για ξεκαβάλημα # +action.hint.exit.console.horse=Πάτησε :_input_key.sneak: για ξεκαβάλημα # +action.hint.exit.console.strider=Πάτησε :_input_key.sneak: για ξεκαβάλημα # +action.hint.exit.console.donkey=Πάτησε :_input_key.sneak: για ξεκαβάλημα # +action.hint.exit.console.mule=Πάτησε :_input_key.sneak: για ξεκαβάλημα # +action.hint.exit.console.llama=Πάτησε :_input_key.sneak: για ξεκαβάλημα # +action.hint.exit.console.trader_llama=Πάτησε :_input_key.sneak: για ξεκαβάλημα # +action.hint.exit.console.skeleton_horse=Πάτησε :_input_key.sneak: για ξεκαβάλημα # + +action.interact.creeper=Άναψε # +action.interact.edit=Επεξεργασία # +action.interact.exit.boat=Βγες # +action.interact.feed=Τάισε # +action.interact.fishing=Ωμό ψάρι # +action.interact.milk=Άρμεξε # +action.interact.mooshear=Κούρεψε # +action.interact.moostew=Γαλοτύρι # +action.interact.repair=Επισκευή # +action.interact.ride.boat=Ανέβα # +action.interact.ride.minecart=Ανέβα # +action.interact.ride.horse=Ανέβα # +action.interact.ride.strider=Ανέβα # +action.interact.shear=Κούρεψε # +action.interact.sit=Κάθισε # +action.interact.stand=Πάγκος παρασκευής # +action.interact.talk=Μίλησε # +action.interact.tame=Εξημέρωσε # +action.interact.dye=Βάψε # +action.interact.cure=Γιάτρεψε # +action.interact.opencontainer=Άνοιξε # +action.interact.createMap=Δημιούργησε χάρτη # +action.interact.takepicture=Βγάλε φωτογραφία # +action.interact.saddle=Σέλωσε # +action.interact.mount=Καβάλησε # +action.interact.boost=Ενίσχυσε υγεία # +action.interact.write=Γράψε # +action.interact.leash=Δέσε # +action.interact.unleash=Λύσε # +action.interact.name=Δώσε όνομα # +action.interact.attachchest=Προσάρτησε σεντούκι # +action.interact.equiphorsearmor=Εξοπλίσου με την πανοπλία αλόγου # +action.interact.equipcarpet=Εξοπλίσου με το χαλί # +action.interact.trade=Ανταλλαγή # +action.interact.armorstand.pose=Πόζαρε # +action.interact.armorstand.equip=Εξόπλισε # +action.interact.read=Διάβασε # +action.interact.wakevillager=Αφύπνιση Χωρικού # +action.interact.barter=Αντάλλαξε # + +advMode.allEntities=@e = όλες οι οντότητες # +advMode.allPlayers=@a = όλοι οι παίκτες # +advMode.command=Είσοδος εντολής # +advMode.nearestPlayer=@p = κοντινότερος παίκτης # +advMode.notAllowed=Πρέπει να είναι παίκτης OP στη δημιουργική λειτουργία # +advMode.notEnabled=Οι κύβοι εντολών δεν είναι ενεργοποιημένοι σε αυτόν το διακομιστή # +advMode.previousOutput=Προηγούμενη έξοδος # +advMode.randomPlayer=@r = τυχαίος παίκτης # +advMode.self=@s = εαυτός # +advMode.setCommand=Όρισε εντολή κονσόλας για τον Κύβο # +advMode.setCommand.success=Η εντολή ορίστηκε: %s # + +apple.iCloudDisabled.title=Μη χάσεις τους κόσμους σου! # +apple.iCloudDisabled.message=Οι κόσμοι σου δεν αποθηκεύονται σωστά. Μπορεί να μην είναι εκεί την επόμενη φορά που θα παίξεις Minecraft. Πήγαινε στις ρυθμίσεις Apple TV και ενεργοποίησε το iCloud για να επιβεβαιώσεις ότι οι κόσμοι σου αποθηκεύονται. # +apple.iCloudDisabled.button.turnOnICloud=Ενεργοποίηση iCloud # +apple.iCloudNoSpace.message=Δεν έχεις αρκετό ελεύθερο χώρο στο iCloud για να αποθηκεύσεις σωστά τους κόσμους σου. Μπορεί να μην είναι εκεί την επόμενη φορά που θα παίξεις Minecraft. Απελευθέρωσε χώρο στο λογαριασμό iCloud για να εξασφαλίσεις ότι αποθηκεύονται όλοι οι κόσμοι. # +apple.iCloudNoSpace.button.manageICloud=Διαχείριση iCloud # +apple.iCloudNoInternet.message=Χρειάζεσαι σύνδεση στο Internet για να αποθηκεύεις σωστά τους κόσμους σου need an internet connection to save your worlds properly. They might not be here next time you play Minecraft. Reconnect to the internet to make sure all of your worlds get saved. # +apple.iCloudSignInRequired.title=Σύνδεση # +apple.iCloudSignInRequired.message=Πρέπει να έχεις συνδεθεί στο iCloud για να παίξεις Minecraft. Πήγαινε στις ρυθμίσεις του Apple TV και ενεργοποίησε το iCloud. # +apple.iCloudUserChanged.message=Έγινε σύνδεση νέου λογαριασμού iCloud. Πρέπει να ξεκινήσεις ξανά το Minecraft για να παίξεις. # +apple.LocalNetworkPermission.message=Το Minecraft χρειάζεται πρόσβαση στο τοπικό δίκτυο. Έτσι, εσύ και άλλα άτομα θα μπορείτε να παίζετε μαζί στο τοπικό δίκτυό σου. Απορρίπτοντας αυτό το δικαίωμα πρόσβασης δεν επηρεάζονται οι δυνατότητες ή το παιχνίδι σε σύνδεση. Αλλά δεν θα μπορείς εσύ και άλλα άτομα, στο ίδιο δίκτυο, να παίζετε μαζί. # + +attribute.modifier.plus.0=+%d %s # +attribute.modifier.plus.1=+%d%% %s # +attribute.modifier.plus.2=+%d%% %s # +attribute.modifier.take.0=-%d %s # +attribute.modifier.take.1=-%d%% %s # +attribute.modifier.take.2=-%d%% %s # +attribute.name.minecraft:attack_damage=Ζημιά επίθεσης # +attribute.name.minecraft:follow_range=Εμβέλεια ακολούθησης πλασμάτων # +attribute.name.minecraft:knockback_resistance=Ανθεκτικότητα στο τίναγμα προς τα πίσω # +attribute.name.generic.maxHealth=Μέγιστη υγεία # +attribute.name.generic.attackDamage=Ζημιά επίθεσης # +attribute.name.generic.knockbackResistance=Ανθεκτικότητα σε απώθηση # +attribute.name.minecraft:movement=Ταχύτητα # +attribute.name.horse.jumpStrength=Δύναμη άλματος αλόγου # +attribute.name.zombie.spawnReinforcements=Ενισχύσεις Ζόμπι # + +attribution.goBack=Μετάβαση πίσω # +attribution.viewAttribution=Για να δεις τις αναφορές, επισκέψου τη σελίδα https://minecraft.net/attribution σε οποιοδήποτε πρόγραμμα περιήγησης στο web. # + +authentication.demo.body.default=Έναρξη της εμπειρίας demo... # +authentication.demo.body.error=Λυπούμαστε αλλά αυτό το μάθημα δεν είναι διαθέσιμο αυτή τη στιγμή. # +authentication.demo.title=Φόρτωση του demo # +authentication.demo.title.error=Το μάθημα δεν είναι διαθέσιμο # +authentication.pleaseSignIn=Πραγματοποίησε είσοδο με σχολικό ή εταιρικό λογαριασμό για να χρησιμοποιήσεις το Minecraft Education. # +authentication.loggingin=Γίνεται είσοδος... # +authentication.signIn=Είσοδος # +authentication.signIn.tryAgain=Δοκίμασε ξανά # +authentication.signingInTo=Γίνεται είσοδος σε %s # +authentication.unableToConnect=Δεν είναι δυνατή η σύνδεση # +authentication.unauthenticated=Αυτός ο λογαριασμός δεν έχει έγκριση για χρήση του Minecraft Education. # +authentication.location=Για περισσότερες πληροφορίες: # +authentication.tryagain=Σύνδεση με διαφορετικό λογαριασμό # +authentication.welcome=Καλωσόρισες, %s! # +authentication.exitingGame=Αντίο, να επιστρέψεις σύντομα. # +authentication.trialMessageTitle=Δωρεάν δοκιμαστική έκδοση # +authentication.trialWelcome=Καλώς όρισες!%1%1Έχεις %2 διαθέσιμες χρήσεις της δοκιμαστικής έκδοσης του Minecraft Education πριν να απαιτηθεί από το εκπαιδευτικό ίδρυμα ή τον οργανισμό σου να αγοράσει μια άδεια χρήσης.%1%1Κάθε φορά που ανοίγεις το Minecraft Education, χρησιμοποιείς μία δοκιμαστική έκδοση. Απόλαυσέ το! # +authentication.trialWarning=Απομένουν %2 χρήσεις της δοκιμαστικής έκδοσης του Minecraft Education πριν να απαιτηθεί από το εκπαιδευτικό ίδρυμα ή τον οργανισμό σου να αγοράσει μια άδεια χρήσης.%1%1Κάθε φορά που ανοίγεις το Minecraft Education, χρησιμοποιείς μία δοκιμαστική έκδοση. # +authentication.trialEnded=Η χρήση της δοκιμαστικής έκδοσης του Minecraft Education έχει ολοκληρωθεί.%1%1Το εκπαιδευτικό ίδρυμα ή ο οργανισμός σου θα πρέπει να αγοράσει μια άδεια χρήσης προκειμένου να συνεχίσεις να χρησιμοποιείς όλες τις δυνατότητες του Minecraft Education.%1%1Θα αποσυνδεθείς τώρα από τον λογαριασμό %2 και μπορείς να εξερευνήσεις το demo μαθήματος με περιορισμένες δυνατότητες. # +authentication.trialEndedTitle=Η δοκιμαστική έκδοση έληξε # +authentication.clickToPurchase=Τρόπος αγοράς ### Translations should be 20 characters or less +authentication.adalException=Δεν είναι δυνατή η σύνδεση στην υπηρεσία που χρειάζεσαι αυτή τη στιγμή. Έλεγξε τη σύνδεσή σου στο Internet και προσπάθησε ξανά. # +authentication.buyMinecraft=Μετάβαση στο App Store # +authentication.edu.leaveGame.title=Αποσυνδέθηκες # +authentication.edu.leaveGame.body=Έγινε σύνδεση από μια άλλη συσκευή με χρήση του λογαριασμού σου. # +authentication.edu.leaveGame.help=Βοήθεια # +authentication.educationOnly=Αν δεν είσαι χρήστης από εκπαιδευτικό ίδρυμα, επισκέψου το κατάστημα εφαρμογών για να κατεβάσεις την τυπική έκδοση. # +authentication.minecraftInstead=Κατάστημα εφαρμογών # +authentication.signInButton=Είσοδος με διαφορετικό λογαριασμό # +authentication.signInRequired=Απαιτείται είσοδος # +authentication.store.confirm.button=Επιβεβαίωση # +authentication.store.confirmPurchase=Επιβεβαίωση αγοράς # +authentication.store.intro=Η δοκιμαστική έκδοση του Minecraft Education έχει ολοκληρωθεί. Για να συνεχίσεις να παίζεις Minecraft Education, θα πρέπει να αγοράσεις μια άδεια χρήσης. # +authentication.store.popup.purchaseFailed.title=Κάτι πήγε στραβά # +authentication.store.popup.purchaseFailed.msg=Δυστυχώς δεν μπορέσαμε να ολοκληρώσουμε την αγορά σου. Έλεγξε τη σύνδεσή σου στο Internet. # +authentication.store.purchase.info1=Η πληρωμή θα χρεωθεί στον λογαριασμό σου στο iTunes μετά την επιβεβαίωση της αγοράς και η συνδρομή ανανεώνεται αυτόματα εκτός εάν απενεργοποιηθεί η αυτόματη ανανέωση τουλάχιστον 24 ώρες πριν τη λήξη της τρέχουσας περιόδου. Ο λογαριασμός σου θα χρεωθεί για την ανανέωση εντός 24 ωρών πριν από το τέλος της τρέχουσας περιόδου και το ποσό της χρέωσης θα είναι η τιμή συνδρομής που είχες επιλέξει νωρίτερα. # +authentication.store.purchase.info2=Μπορείς να διαχειριστείς τη συνδρομή σου και να απενεργοποιήσεις την αυτόματη ανανέωση από τις ρυθμίσεις του λογαριασμού iTunes μετά την αγορά. Εάν κάνεις ακύρωση μετά την ενεργοποίηση της συνδρομής σου, δεν θα σου επιστραφεί το ποσό για την ενεργή περίοδο της συνδρομής που απομένει. Ο λογαριασμός iTunes θα συνδεθεί με τον λογαριασμό O365 για εκπαιδευτικά ιδρύματα για αυτήν τη συνδρομή, επομένως δεν θα μπορείς να αγοράσεις πρόσθετες άδειες χρήσης του Minecraft Education με αυτόν τον λογαριασμό iTunes. # +authentication.store.purchase.button=Αγορά άδειας χρήσης (%s/χρόνο) # +authentication.store.terms=Όροι χρήσης # +authentication.store.viewTermsAndConditions=Όροι και προϋποθέσεις # +authentication.store.viewPrivacyPolicy=Πολιτική προστασίας προσωπικών δεδομένων # +authentication.toast.refreshFailed.title=Λογαριασμός # +authentication.toast.refreshFailed.body=Παρουσιάστηκε κάποιο πρόβλημα με τις πληροφορίες του λογαριασμού σου. Πραγματοποίησε νέα είσοδο για να συνεχίσεις να χρησιμοποιείς δυνατότητες για πολλούς παίκτες. # +authentication.error.generic.title=Δεν είναι δυνατή η είσοδος # +authentication.error.generic.body=Δεν καταφέραμε να σε συνδέσουμε. Βεβαιώσου ότι πραγματοποιείς είσοδο με σχολικό ή εταιρικό λογαριασμό και δοκίμασε ξανά. # +authentication.error.generic.link1=Μάθε περισσότερα σχετικά με την καταλληλότητα του λογαριασμού. # +authentication.error.generic.link2=Δοκίμασε ένα demo μαθήματος. # +authentication.error.outOfDate.title=Απαιτείται ενημέρωση # +authentication.error.outOfDate.body=Δυστυχώς, αυτή η έκδοση του Minecraft Education δεν υποστηρίζεται πλέον. Πραγματοποίησε ενημέρωση στην πιο πρόσφατη έκδοση για να συνεχίσεις να παίζεις. # +authentication.error.outOfDate.downloadPage=Μετάβαση στη σελίδα λήψης # +authentication.error.accountType.body=Ωχ! Φαίνεται πως πραγματοποίησες είσοδο με προσωπικό λογαριασμό. Αυτός ο λογαριασμός δεν πληροί τις προϋποθέσεις χρήσης του Minecraft Education. Φρόντισε να πραγματοποιήσεις είσοδο με σχολικό ή εταιρικό λογαριασμό και προσπάθησε ξανά. # + +eula.intro=Για να χρησιμοποιήσεις το Minecraft Education θα πρέπει να αποδεχθείς την Άδεια χρήσης τελικού χρήστη. # +eula.location=Η Άδεια χρήσης τελικού χρήστη βρίσκεται στη διεύθυνση: # +eula.title=Άδεια Χρήσης Τελικού Χρήστη # +eula.view=Προβολή EULA # +eula.callToAction=Κάνε κλικ στην "Αποδοχή" για να δεχθείς τους όρους αυτής της άδειας. # +eula.acceptButton=Αποδοχή # + +book.byAuthor=από # +book.defaultAuthor=Άγνωστος συγγραφέας # +book.editTitle=Πληκτρολόγησε τίτλο βιβλίου: # +book.export=Εξαγωγή # +book.finalizeButton=Υπογραφή και κλείσιμο # +book.finalizeWarning=Προσοχή! Όταν υπογράψεις το βιβλίο δεν θα είναι πλέον επεξεργάσιμο. # +book.generation.0=Πρωτότυπο # +book.generation.1=Αντίγραφο του πρωτοτύπου # +book.generation.2=Αντίγραφο αντιγράφου # +book.generation.3=Ταλαιπωρημένο # +book.pageIndicator=Σελίδα %1$s από %2$s # +book.signButton=Υπογραφή # +book.titleHere=[Πληκτρολόγησε εδώ τον τίτλο] # +book.headerPortfolio=Από το Χαρτοφυλάκιο # +book.headerInventory=Από τα Αποθέματα # + +build.tooHigh=Το όριο ύψους για τα κτίρια είναι %s κύβοι # +build.tooLow=Το ελάχιστο ύψος για χτίσιμο είναι %s κύβοι # + +chalkboardScreen.header=Επεξεργασία κειμένου # +chalkboardScreen.locked=Κλειδωμένο # +chalkboardScreen.unlocked=Ξεκλειδώθηκε # + +chat.cannotSend=Δεν είναι δυνατή η αποστολή μηνύματος συνομιλίας # +chat.copy=Αντιγραφή στο πρόχειρο # +chat.link.confirm=Είσαι σίγουρος ότι θέλεις να ανοίξεις την παρακάτω τοποθεσία web; # +chat.link.confirmTrusted=Θέλεις να ανοίξεις αυτή τη σύνδεση ή να την αντιγράψεις στο πρόχειρο; # +chat.link.open=Άνοιγμα σε πρόγραμμα περιήγησης # +chat.link.warning=Μην ανοίγεις ποτέ συνδέσεις από άτομα που δεν εμπιστεύεσαι! # +chat.mentions.autocomplete.allPlayers=αναφορά όλων των παικτών # +chat.mute=Σίγαση συνομιλίας # +chat.realmsFilterDisabled=Το φιλτράρισμα συνομιλίας για αυτό το Realm είναι απενεργοποιημένο. # +chat.settings=Ρυθμίσεις συνομιλίας # +chat.settings.defaultChatColor=Προεπιλεγμένο χρώμα συνομιλίας # +chat.settings.chatColor=Χρώμα Συνομιλίας # +chat.settings.chatFont=Γραμματοσειρά συνομιλίας # +chat.settings.color=Χρώμα # +chat.settings.font=Γραμματοσειρά # +chat.settings.fontColor=Χρώμα γραμματοσειράς # +chat.settings.fontSize=Μέγεθος: %s # +chat.settings.fontSize.disabled=Μέγεθος: Διαθέσιμο με %s # +chat.settings.lineSpacing=Διάστιχο # +chat.settings.lineSpacingNumber=x%s # +chat.settings.mentions=Οι αναφορές μου # +chat.settings.mentionsColor=Χρώμα ενότητας "Οι αναφορές μου" # +chat.settings.muteAll=Σίγαση όλων των συνομιλιών # +chat.settings.muteEmotes=Σίγαση συνομιλίας Emote # +chat.settings.unmuteAll=Διακοπή σίγασης όλων των συνομιλιών # +chat.settings.tts=Ενεργοποίηση μετατροπής κειμένου σε ομιλία για τη συνομιλία # +chat.stream.emote=(%s) * %s %s # +chat.stream.text=(%s) <%s> %s # +chat.title=Συνομιλία # +chat.title.cheats=Συνομιλία και εντολές # +chat.type.achievement=Ο/Η %s κέρδισε το επίτευγμα %s # +chat.type.achievement.taken=Ο/Η %s έχασε το επίτευγμα %s # +chat.type.admin=[%s: %s] # +chat.type.announcement=[%s] %s # +chat.type.emote=* %s %s # +chat.type.sleeping=Ο χρήστης %s κοιμάται σε κρεβάτι. Για να προχωρήσει γρήγορα το παιχνίδι στην αυγή, όλοι οι παίκτες θα πρέπει να κοιμηθούν σε κρεβάτια ταυτόχρονα. # +chat.type.text=<%s> %s # +chat.renamed=Έχει μετονομαστεί προσωρινά σε '%s' σε αυτόν το διακομιστή # +chat.coordinateTypePosition=Η θέση μου # +chat.coordinateTypeFacing=Θέση κύβου # +chat.coordinateCopiedToast=Η συντεταγμένη έχει αντιγραφεί # +chat.coordinatesInvalid=Μη έγκυρες συντεταγμένες # +chat.coordinatesInvalidLong=Μη έγκυρες συντεταγμένες: βεβαιώσου ότι κοιτάς έναν κύβο # +chat.redactObfuscatedText=[ΠΕΡΙΠΛΕΧΘΗΚΕ] # + +chestScreen.header.large=Μεγάλο σεντούκι # +chestScreen.header.player=Αποθέματα # +chestScreen.header.small=Σεντούκι # + +chooseRealmScreen.header=Επιλογή διακομιστή Realm # +chooseRealmScreen.realmsplusbuttontext=Προσθήκη Realm 10 παικτών # +chooseRealmScreen.realmsbuttontext=Προσθήκη Realm 2 παικτών # + +customTemplatesScreen.header=Εισαχθέντα πρότυπα # + +craftingScreen.tab.search=Όλα # +craftingScreen.tab.search.filter=Με δυνατότητα κατασκευής # +craftingScreen.tab.construction=Κατασκευή # +craftingScreen.tab.nature=Φύση # +craftingScreen.tab.equipment=Εξοπλισμός # +craftingScreen.tab.items=Αντικείμενα # +craftingScreen.tab.survival=Αποθέματα # +craftingScreen.tab.armor=Πανοπλία # + + +credits.skip=Παράλειψη # + +cauldronScreen.header=Καζάνι # + +codeScreen.aznbReset.title=Επαναφορά όλων των Σημειωματαρίων # +codeScreen.aznbReset.body=Πρόκειται να διαγράψεις όλα τα έργα. Δεν είναι δυνατή η αναίρεση αυτής της ενέργειας. Είσαι σίγουρος; # +codeScreen.chooseEditor=Επίλεξε πρόγραμμα επεξεργασίας: # +codeScreen.editor.description.aznb=Μάθε να γράφεις κώδικα σε Python! Χρησιμοποίησε μια διεπαφή σημειωματαρίου για να εξερευνήσεις μαθήματα, προγράμματα εκμάθησης και προκλήσεις της επιστήμης των υπολογιστών. # +codeScreen.editor.description.makeCode=Το Microsoft MakeCode σού επιτρέπει να γράφεις κώδικα για το Minecraft σε Blocks, Python ή JavaScript! # +codeScreen.editor.description.tynker=Τροποποίησε τον κόσμο σου με το Tynker! Δημιούργησε μίνι παιχνίδια, χτίσε οικοδομήματα στη στιγμή και προγραμμάτισε τις δικές σου τροποποιήσεις με κώδικα. # +codeScreen.memoryWarning=Αυτή η συσκευή δεν πληροί τη συνιστώμενη ποσότητα μνήμης. Τα προγράμματα επεξεργασίας μπορεί να μην λειτουργούν όπως αναμένεται. # +codeScreen.memoryError=Σφάλμα στη διεργασία του προγράμματος επεξεργασίας. Έλεγξε αν η συσκευή σου έχει αρκετή μνήμη. # +codeScreen.needCheats=Τα cheat πρέπει να είναι ενεργοποιημένα στον κόσμο για προγραμματισμό! # +codeScreen.networkError=Δεν είναι δυνατή η σύνδεση στο δίκτυο. Έλεγξε τις ρυθμίσεις του δικτύου σου. # +codeScreen.title=Code Builder # +codeScreen.changeEditorModal.title=Αλλαγή Προγράμματος επεξεργασίας # +codeScreen.resetWarning=Σίγουρα θέλεις να αλλάξεις το πρόγραμμα επεξεργασίας που χρησιμοποιείς; Τυχόν δουλειά που δεν έχει αποθηκευτεί θα χαθεί. # +codeScreen.changeEditorModal.change=Αλλαγή # +codeScreen.button.flipWindow=Αναστροφή παραθύρου # +codeScreen.button.largerWindow=Μεγαλύτερο παράθυρο # +codeScreen.button.smallerWindow=Μικρότερο παράθυρο # +codeScreen.button.resetEditor=Επαναφορά Προγράμματος επεξεργασίας # +codeScreen.button.changeEditor=Αλλαγή Προγράμματος επεξεργασίας # +codeScreen.buttonTTS.splitLeft=Κίνηση αριστερά # +codeScreen.buttonTTS.splitRight=Κίνηση δεξιά # +codeScreen.buttonTTS.selectEditor=Επιλογή προγράμματος επεξεργασίας # +codeScreen.buttonTTS.maximize=Μεγιστοποίηση # +codeScreen.buttonTTS.restore=Επαναφορά # +codeScreen.buttonTTS.home=Αρχική σελίδα # + +color.black=Μαύρο # +color.dark_blue=Σκούρο μπλε # +color.dark_green=Σκούρο πράσινο # +color.dark_aqua=Σκούρο θαλασσί # +color.dark_red=Σκούρο κόκκινο # +color.dark_purple=Σκούρο μοβ # +color.gold=Χρυσό # +color.gray=Γκρι # +color.dark_gray=Σκούρο γκρι # +color.blue=Μπλε # +color.green=Πράσινο # +color.aqua=Θαλασσί # +color.red=Κόκκινο # +color.light_purple=Ανοιχτό μοβ # +color.yellow=Κίτρινο # +color.white=Λευκό # + +commandBlockScreen.blockType=Τύπος κύβου: # +commandBlockScreen.blockType.impulse=Ώθηση # +commandBlockScreen.blockType.chain=Αλυσίδα # +commandBlockScreen.blockType.repeat=Επανάληψη # +commandBlockScreen.condition=Συνθήκη: # +commandBlockScreen.condition.conditional=Υπό συνθήκη # +commandBlockScreen.condition.unconditional=Χωρίς συνθήκη # +commandBlockScreen.redstone=Ερυθρόλιθος: # +commandBlockScreen.redstone.needs_redstone=Απαιτείται ερυθρόλιθος # +commandBlockScreen.redstone.always_on=Πάντα ενεργός # +commandBlockScreen.tickDelay=Καθυστέρηση σε τικ: # +commandBlockScreen.executeFirstTick=Εκτέλεση στο πρώτο τικ # +commandBlockScreen.displayOutputMode=O # +commandBlockScreen.hideOutputMode=X # +commandBlockScreen.hoverNote=Σημείωση κατάδειξης # +commandBlockScreen.title=Κύβος εντολών # + +seargeSays.searge=Ο Searge λέει: %s # +seargeSays.searge1=Yolo # +seargeSays.searge2=/achievement λήψη achievement.understandCommands @p # +seargeSays.searge3=Ζήτησε βοήθεια στο Τwitter # +seargeSays.searge4=/deop @p # +seargeSays.searge5=Ο πίνακας βαθμολογίας διαγράφηκε, οι εντολές αποκλείστηκαν # +seargeSays.searge6=Επικοινώνησε με την υπηρεσία βοήθειας για υποστήριξη # +seargeSays.searge7=/testfornoob @p # +seargeSays.searge8=/trigger προειδοποίηση # +seargeSays.searge9=Θεέ μου, γεμίσαμε με στατιστικά στοιχεία # +seargeSays.searge10=/kill @p[name=!Searge] # +seargeSays.searge11=Έχεις δοκιμάσει να το απενεργοποιήσεις και να το ενεργοποιήσεις ξανά; # +seargeSays.searge12=Καμία βοήθεια σήμερα # + +commandBlock.shortName=@ # +commandBlock.genericName=Κύβος εντολών # + +commands.ability.description=Ορίζει τη δυνατότητα ενός παίκτη. # +commands.ability.noability=Δεν υπάρχει διαθέσιμη δυνατότητα με το όνομα '%1$s' # +commands.ability.granted=Σου έχει δοθεί η δυνατότητα '%1$s' # +commands.ability.revoked=Έχει αφαιρεθεί από εσένα η δυνατότητα '%1$s' # +commands.ability.success=Η δυνατότητα ενημερώθηκε # +commands.achievement.alreadyHave=Ο παίκτης %1$s έχει ήδη το επίτευγμα %2$s # +commands.achievement.description=Δίνει ή αφαιρεί ένα επίτευγμα από έναν παίκτη. # +commands.achievement.dontHave=Ο παίκτης %1$s δεν έχει το επίτευγμα %2$s # +commands.achievement.give.success.all=Δόθηκαν με επιτυχία όλα τα επιτεύγματα στον παίκτη %1$s # +commands.achievement.give.success.one=Δόθηκε με επιτυχία στον παίκτη %1$s το στατιστικό στοιχείο %2$s # +commands.achievement.statTooLow=Ο παίκτης %1$s δεν έχει το στατιστικό στοιχείο %2$s # +commands.achievement.take.success.all=Επιτυχής λήψη όλων των επιτευγμάτων από %1$s # +commands.achievement.take.success.one=Επιτυχής λήψη του στατιστικού στοιχείου %1$s από %2$s # +commands.achievement.unknownAchievement=Άγνωστο επίτευγμα ή στατιστικό στοιχείο '%1$s' # +commands.agent.attack.success=Επιτυχημένη επίθεση παράγοντα # +commands.agent.attack.failed=Αποτυχημένη επίθεση παράγοντα # +commands.agent.collect.success=Επιτυχημένη συλλογή παράγοντα # +commands.agent.collect.failed=Αποτυχημένη συλλογή παράγοντα # +commands.agent.createagent.success=Δημιουργήθηκε παράγοντας # +commands.agent.createagent.failed=Δεν είναι δυνατή η δημιουργία παράγοντα # +commands.agent.destroy.success=Ο παράγοντας κατέστρεψε έναν κύβο # +commands.agent.destroy.failed=Αποτυχημένη καταστροφή παράγοντα # +commands.agent.detect.success=Επιτυχημένος εντοπισμός παράγοντα # +commands.agent.detect.failed=Αποτυχημένος εντοπισμός παράγοντα # +commands.agent.detectredstone.success=Επιτυχές detectredstone πράκτορα # +commands.agent.detectredstone.failed=Απέτυχε το detectredstone πράκτορα # +commands.agent.drop.success=Επιτυχημένη ρίψη παράγοντα # +commands.agent.drop.failed=Αποτυχημένη ρίψη παράγοντα # +commands.agent.dropall.success=Επιτυχές dropall παράγοντα # +commands.agent.dropall.failed=Απέτυχε το dropall παράγοντα # +commands.agent.getitemcount.success=Επιτυχές getitemcount παράγοντα # +commands.agent.getitemcount.failed=Απέτυχε το getitemcount παράγοντα # +commands.agent.getitemspace.success=Επιτυχές getitemspace παράγοντα # +commands.agent.getitemspace.failed=Απέτυχε το getitemspace παράγοντα # +commands.agent.getitemdetail.success=Επιτυχές getitemdetail παράγοντα # +commands.agent.getitemdetail.failed=Απέτυχε το getitemdetail παράγοντα # +commands.agent.getposition.success=Επιτυχής λήψη θέσης του Agent # +commands.agent.getposition.failed=Ανεπιτυχής λήψη θέσης του Agent # +commands.agent.inspect.success=Επιτυχημένη έρευνα παράγοντα # +commands.agent.inspect.failed=Απέτυχε η έρευνα παράγοντα # +commands.agent.inspectdata.success=Επιτυχής έλεγχος δεδομένων από τον παράγοντα # +commands.agent.inspectdata.failed=Απέτυχε ο έλεγχος δεδομένων από τον παράγοντα # +commands.agent.move.success=Επιτυχημένη κίνηση παράγοντα # +commands.agent.move.failed=Δεν είναι δυνατή η κίνηση του παράγοντα # +commands.agent.outofrange=Δεν είναι δυνατή η έκδοση εντολής, ο παράγοντας είναι εκτός εμβέλειας # +commands.agent.place.success=Επιτυχημένη τοποθέτηση παράγοντα # +commands.agent.place.failed=Απέτυχε η τοποθέτηση παράγοντα # +commands.agent.setitem.success=Επιτυχής ορισμός στοιχείου από τον Agent # +commands.agent.setitem.failed=Ανεπιτυχής ορισμός στοιχείου από τον Agent # +commands.agent.turn.success=Επιτυχημένη περιστροφή του παράγοντα # +commands.agent.turn.failed=Δεν είναι δυνατή η περιστροφή του παράγοντα # +commands.agent.till.success=Επιτυχές till παράγοντα # +commands.agent.till.failed=Αποτυχία till παράγοντα # +commands.agent.tpagent.description=Τηλεμεταφορά στον Agent. # +commands.agent.tpagent.success=Ο παράγοντας τηλεμεταφέρθηκε # +commands.agent.tpagent.failed=Απέτυχε η τηλεμεταφορά του παράγοντα # +commands.agent.transfer.success=Επιτυχής μεταφορά παράγοντα # +commands.agent.transfer.failed=Απέτυχε η μεταφορά του παράγοντα # +commands.always.day=Κύκλος ημέρας-νύχτας: %1$s # +commands.always.day.locked=Κύκλος ημέρας-νύχτας: κλειδώθηκε # +commands.always.day.unlocked=Κύκλος ημέρας-νύχτας: ξεκλειδώθηκε # +commands.ban.description=Προσθέτει έναν παίκτη στη λίστα αποκλεισμού. # +commands.autocomplete.a=όλοι οι παίκτες # +commands.autocomplete.c=Agent # +commands.autocomplete.e=όλες οι οντότητες # +commands.autocomplete.p=πιο κοντινός παίκτης # +commands.autocomplete.r=τυχαίος παίκτης # +commands.autocomplete.s=εσύ # +commands.autocomplete.v=όλοι οι Agent # +commands.ban.failed=Δεν ήταν δυνατός ο αποκλεισμός του παίκτη %1$s # +commands.ban.success=Αποκλείστηκε ο παίκτης %1$s # +commands.banip.description=Προσθέτει μια διεύθυνση IP στη λίστα αποκλεισμού. # +commands.banip.invalid=Εισήγαγες μη έγκυρη διεύθυνση IP ή παίκτη που δεν είναι online # +commands.banip.success=Αποκλείστηκε η διεύθυνση IP %1$s # +commands.banip.success.players=Αποκλείστηκε η διεύθυνση IP %1$s που ανήκει στον παίκτη %2$s # +commands.banlist.ips=Υπάρχουν συνολικά %1$d αποκλεισμένες διευθύνσεις IP: # +commands.banlist.players=Υπάρχουν συνολικά %1$d αποκλεισμένοι παίκτες: # +commands.blockdata.description=Τροποποιεί την ετικέτα δεδομένων ενός κύβου. # +commands.blockdata.placeFailed=Δεν μπορείς να τοποθετήσεις κύβους εδώ # +commands.blockdata.destroyFailed=Δεν μπορείς να σκάψεις εδώ # +commands.blockdata.failed=Δεν άλλαξε η ετικέτα δεδομένων: %1$s # +commands.blockdata.notValid=Ο στοχευμένος κύβος δεν είναι κύβος με περιεχόμενα δεδομένων # +commands.blockdata.outOfWorld=Δεν είναι δυνατή η αλλαγή ενός κύβου έξω από τον κόσμο # +commands.blockdata.success=Ενημέρωση δεδομένων κύβου σε: %1$s # +commands.blockdata.tagError=Απέτυχε η ανάλυση της ετικέτας δεδομένων: %1$s # +commands.blockstate.invalidState=Το '%1$s' δεν είναι έγκυρη κατάσταση κύβου. # +commands.blockstate.stateError=Κατάσταση κύβου: Το '%1$s' δεν είναι έγκυρο στον κύβο: '%2$s'. # +commands.blockstate.typeError=Μη έγκυρος τύπος τιμής για την κατάσταση κύβου: '%1$s'. # +commands.blockstate.valueError=Μη έγκυρη τιμή για την κατάσταση κύβου: '%1$s'. # +commands.bossbar.add.success=Δημιουργήθηκε προσαρμοσμένη ράβδος αρχηγού [%1$s] # +commands.bossbar.add.failure.invalid=Μη έγκυρο αναγνωριστικό ράβδου αρχηγού. Τα αναγνωριστικά πρέπει έχουν μορφή "namespace:id" ή "id" (από προεπιλογή η μορφή είναι "minecraft namespace"). # +commands.bossbar.add.failure.exists=Μια ράβδος αρχηγού με το αναγνωριστικό "%1$s" υπάρχει ήδη # +commands.bossbar.description=Δημιουργεί και τροποποιεί ράβδους αρχηγών # +commands.bossbar.get.max=Η προσαρμοσμένη ράβδος αρχηγού [%1$s] έχει μέγιστη τιμή %2$d # +commands.bossbar.get.players=Η προσαρμοσμένη ράβδος αρχηγού [%1$s] έχει %2$s παίκτες σε σύνδεση αυτή τη στιγμή: %3$s # +commands.bossbar.get.players.none=Η προσαρμοσμένη ράβδος αρχηγού [%1$s] δεν έχει παίκτες σε σύνδεση αυτή τη στιγμή # +commands.bossbar.get.players.one=Η προσαρμοσμένη ράβδος αρχηγού [%1$s] έχει 1 παίκτη σε σύνδεση αυτή τη στιγμή: %2$s # +commands.bossbar.get.value=Η προσαρμοσμένη ράβδος αρχηγού [%1$s] έχει τιμή %2$d # +commands.bossbar.get.visible.true=Η προσαρμοσμένη ράβδος αρχηγού [%1$s] εμφανίζεται αυτή τη στιγμή # +commands.bossbar.get.visible.false=Η προσαρμοσμένη ράβδος αρχηγού [%1$s] είναι κρυφή αυτή τη στιγμή # +commands.bossbar.list=Υπάρχουν %1$s ενεργές προσαρμοσμένες ράβδοι αρχηγού: %2$s # +commands.bossbar.list.none=Δεν υπάρχουν ενεργές προσαρμοσμένες ράβδοι αρχηγού # +commands.bossbar.list.one=Υπάρχει 1 ενεργή προσαρμοσμένη ράβδος αρχηγού: %1$s # +commands.bossbar.notFound=Δεν υπάρχει καμία ράβδος αρχηγού με το αναγνωριστικό "%1$s" # +commands.bossbar.remove=Η προσαρμοσμένη ράβδος αρχηγού [%1$s] καταργήθηκε # +commands.change-setting.description=Αλλάζει μια ρύθμιση στον αποκλειστικό διακομιστή όσο βρίσκεται σε λειτουργία. # +commands.change-setting.success=Η ρύθμιση %1$s έχει αλλάξει # +commands.chunkinfo.compiled=Το τμήμα μεταγλωττίσθηκε. # +commands.chunkinfo.data=Οι πρώτες 64 κορυφές είναι: %1$s # +commands.chunkinfo.empty=Το τμήμα είναι κενό. # +commands.chunkinfo.hasLayers=Το τμήμα έχει επίπεδα: %1$s # +commands.chunkinfo.hasNoRenderableLayers=Το τμήμα δεν έχει επίπεδα με δυνατότητα απόδοσης. # +commands.chunkinfo.isEmpty=Το τμήμα έχει κενά επίπεδα: %1$s # +commands.chunkinfo.location=Θέση τμήματος: (%1$d, %2$d, %3$d) # +commands.chunkinfo.noChunk=Δεν βρέθηκε τμήμα στη θέση τμήματος %1$d, %2$d, %3$d # +commands.chunkinfo.notCompiled=Το τμήμα δεν μεταγλωττίσθηκε. # +commands.chunkinfo.notEmpty=Το τμήμα δεν είναι κενό. # +commands.chunkinfo.vertices=Το buffer του επιπέδου %1$s περιλαμβάνει %2$d κορυφές # +commands.classroommode.description=Προσπάθεια εκκίνησης και σύνδεσης με τη Λειτουργία τάξης. # +commands.classroommode.success=Προσπάθεια εκκίνησης Λειτουργίας τάξης... # +commands.clear.description=Αφαιρεί αντικείμενα από τα αποθέματα του παίκτη. # +commands.clear.failure=Δεν ήταν δυνατή η εκκαθάριση των αποθεμάτων από %1$s # +commands.clear.failure.no.items=Δεν ήταν δυνατή η εκκαθάριση των αποθεμάτων από %1$s, δεν υπάρχουν στοιχεία για κατάργηση # +commands.clear.success=Εκκαθάριση αποθεμάτων από %1$s, κατάργηση %2$d στοιχείων # +commands.clear.tagError=Απέτυχε η ανάλυση της ετικέτας δεδομένων: %1$s # +commands.clear.testing=Ο παίκτης %1$s έχει %2$d αντικείμενα που ταιριάζουν με τα κριτήρια # +commands.clearfixedinv.description=Καταργεί όλες τις σταθερές υποδοχές αποθεμάτων. # +commands.clearfixedinv.success=Καταργήθηκαν τα Σταθερά αποθέματα # +commands.clone.description=Κλωνοποιεί κύβους από μία περιοχή σε μια άλλη. # +commands.clone.failed=Δεν κλωνοποιήθηκαν κύβοι # +commands.clone.filtered.error=Η χρήση με φίλτρο απαιτεί προσδιορισμό κύβου φιλτραρίσματος # +commands.clone.noOverlap=Η προέλευση και ο προορισμός δεν μπορούν να συμπίπτουν # +commands.clone.success=Κλωνοποιήθηκαν %1$d κύβοι # +commands.clone.tooManyBlocks=Υπερβολικά πολλοί κύβοι στην καθορισμένη περιοχή (%1$d > %2$d) # +commands.closechat.description=Κλείνει το παράθυρο συνομιλίας του τοπικού παίκτη αν είναι ανοικτό. # +commands.closechat.success=Η συνομιλία έκλεισε # +commands.closechat.failure=Η συνομιλία δεν άνοιξε # +commands.closewebsocket.description=Κλείνει τη σύνδεση websocket εφόσον υπάρχει. # +commands.code.description=Εκκινεί το Code Builder. # +commands.code.success=Το Code Builder εκκινήθηκε. # +commands.compare.failed=Η προέλευση και ο προορισμός δεν είναι όμοια # +commands.compare.success=Έγινε σύγκριση %1$d κύβων # +commands.compare.tooManyBlocks=Υπερβολικά πολλοί κύβοι στην καθορισμένη περιοχή (%1$d > %2$d) # +commands.compactdb.description=Συμπυκνώνει ρητά το αρχείο καταγραφής levelDB. # +commands.compactdb.success=Η συμπύκνωση του αρχείου καταγραφής levelDB ολοκληρώθηκε με επιτυχία. # +commands.corruptworld.description=Καταστρέφει τον κόσμο που έχει φορτωθεί στον διακομιστή. # +commands.corruptworld.success=Ο κόσμος καταστράφηκε με επιτυχία. # +commands.damage.description=Εφάρμοσε ζημιά στις καθορισμένες οντότητες. # +commands.damage.specify.damage=Καθόρισε μια έγκυρη τιμή ζημιάς. # +commands.damage.success=Εφάρμοσες ζημιά σε %1$s # +commands.damage.failed=Δεν ήταν δυνατή η εφαρμογή ζημιάς σε %1$s # +commands.damage.tooManySources=Μπορεί να υπάρχει μόνο μία οντότητα προέλευσης. Προσάρμοσε τον επιλογέα σου για να περιορίσεις την επιλογή σε μία οντότητα. # +commands.daylock.description=Κλειδώνει και ξεκλειδώνει τον κύκλο ημέρας-νύχτας. # +commands.debug.description=Ξεκινά ή σταματά μια περίοδο λειτουργίας εντοπισμού σφαλμάτων. # +commands.debug.notStarted=Δεν είναι δυνατή η διακοπή της δημιουργίας προφίλ όταν δεν έχουμε αρχίσει ακόμη! # +commands.debug.start=Έναρξη δημιουργίας προφίλ εντοπισμού σφαλμάτων # +commands.debug.stop=Διακόπηκε η δημιουργία προφίλ εντοπισμού σφαλμάτων έπειτα από %.2f δευτερόλεπτα (%1$d σήματα ρολογιού) # +commands.defaultgamemode.description=Ορίζει την προεπιλεγμένη λειτουργία παιχνιδιού. # +commands.defaultgamemode.success=Η προεπιλεγμένη λειτουργία παιχνιδιού του κόσμου είναι τώρα %1$s # +commands.deop.description=Ανακαλεί την κατάσταση χειριστή από έναν παίκτη. # +commands.deop.failed=Δεν ήταν δυνατή η κατάργηση δικαιώματος OP (πολύ υψηλό επίπεδο δικαιωμάτων): %s # +commands.deop.success=Κατάργηση ιδιότητας op: %s # +commands.deop.message=Καταργήθηκε για εσένα η ιδιότητα του op # +commands.dialogue.description=Ανοίγει το παράθυρο διαλόγου NPC για έναν παίκτη. # +commands.dialogue.changeFailed=Απέτυχε η αλλαγή της σκηνής για τον NPC. # +commands.dialogue.changeSuccess=Ο διάλογος άλλαξε με επιτυχία τη σκηνή για τον NPC καθολικά. # +commands.dialogue.changePerPlayerSuccess=Ο διάλογος άλλαξε με επιτυχία το κείμενο του NPC για %1$s. # +commands.dialogue.invalidScene=Έγινε αναφορά σε μη έγκυρη σκηνή. # +commands.dialogue.noNpcComponent=Ο επιλεγμένος παράγοντας δεν είχε στοιχείο NPC. # +commands.dialogue.npcNotFound=Δεν βρέθηκε NPC. # +commands.dialogue.npcNotInRange=Βρέθηκε NPC, αλλά δεν βρισκόταν στο εύρος αυτόματης ενημέρωσης παίκτη λήψης %1$s. # +commands.dialogue.success=Ο διάλογος στάλθηκε στο %1$s. # +commands.dialogue.tooManyNPCs=Ο επιλογέας για τους NPC ήταν ασαφής και ως αποτέλεσμα επιλέχτηκαν πάρα πολλοί. Επιλέξτε μόνο έναν NPC. # +commands.difficulty.description=Ορίζει το επίπεδο δυσκολίας. # +commands.difficulty.usage=/difficulty # +commands.difficulty.success=Ορισμός δυσκολίας παιχνιδιού σε %1$s # +commands.downfall.success=Εναλλασσόμενη πτώση # +commands.effect.description=Πρόσθεσε ή κατάργησε εφέ κατάστασης. # +commands.effect.failure.notActive=Δεν ήταν δυνατή η αφαίρεση του εφέ %1$s από τον παίκτη %2$s γιατί δεν έχει αυτό το εφέ # +commands.effect.failure.notActive.all=Δεν ήταν δυνατή η αφαίρεση οποιουδήποτε εφέ από τον παίκτη %1$s γιατί δεν έχει κανένα # +commands.effect.failure.notAMob=%1$s - δεν μπορεί να έχει εφέ # +commands.effect.notFound=Δεν υπάρχει τέτοιο εφέ πλάσματος με αναγνωριστικό %s # +commands.effect.success=Δόθηκε %1$s * %2$d στον παίκτη %3$s για %4$d δευτερόλεπτα # +commands.effect.success.removed=Αφαιρέθηκε το εφέ %1$s από τον παίκτη %2$s # +commands.effect.success.removed.all=Αφαιρέθηκαν όλα τα εφέ από τον παίκτη %1$s # +commands.enchant.cantCombine=Δεν μπορεί να συνδυαστεί %1$s με %2$s # +commands.enchant.invalidLevel=%1$s - δεν υποστηρίζει επίπεδο %2$d # +commands.enchant.cantEnchant=Το επιλεγμένο ξόρκι δεν μπορεί να προστεθεί στο αντικείμενο προορισμού: %1$s # +commands.enchant.description=Μαγεύει το επιλεγμένο αντικείμενο του παίκτη. # +commands.enchant.noItem=Ο προορισμός δεν περιλαμβάνει κάποιο αντικείμενο: %1$s # +commands.enchant.notFound=Δεν υπάρχει ξόρκι με το αναγνωριστικό %1$d # +commands.enchant.success=Το ξόρκι πέτυχε για %1$s # +commands.entitydata.description=Τροποποιεί την ετικέτα δεδομένων μιας οντότητας. # +commands.entitydata.failed=Δεν άλλαξε η ετικέτα δεδομένων: %1$s # +commands.entitydata.noPlayers=Το στοιχείο %1$s είναι παίκτης και δεν μπορεί να αλλάξει # +commands.entitydata.success=Ενημέρωση δεδομένων οντότητας σε: %1$s # +commands.entitydata.tagError=Απέτυχε η ανάλυση της ετικέτας δεδομένων: %1$s # +commands.event.description=Ενεργοποιεί ένα συμβάν για τα καθορισμένα αντικείμενα # +commands.event.error.empty=Το όνομα συμβάντος δεν μπορεί να είναι κενό # +commands.event.error.failed=Δεν ήταν δυνατή η εκτέλεση του %1$s: %2$s ###1: Event Name ##2: List of failed entities for which the event could not be executed +commands.event.success=Η εκτέλεση του %1$s πραγματοποιήθηκε με επιτυχία: %2$s ###1: Event Name ##2: List of entities +commands.execute.align.invalidInput=Μη έγκυρος συνδυασμός, αναμενόμενος συνδυασμός «x», «y» και «z» # +commands.execute.allInvocationsFailed=Απέτυχαν όλες οι επικλήσεις: '%1$s' # +commands.execute.failed=Απέτυχε η εκτέλεση του στοιχείου '%1$s' ως %2$s # +commands.execute.description=Εκτελεί μια εντολή για λογαριασμό μίας ή περισσότερων οντοτήτων. # +commands.execute.outRangedDetectPosition=Ανίχνευση θέσης: Το %1$s %2$s %3$s είναι εκτός εμβέλειας. # +commands.execute.falseCondition=Execute subcommand %1$s %2$s test failed. ###1: Subcommand ##2: ConditionSubcommand +commands.execute.falseConditionWithCount=Execute subcommand %1$s %2$s test failed, count: %3$s. ###1: Subcommand ##2: ConditionSubcommand ##3: Test passed count +commands.execute.trueCondition=Η δοκιμή ήταν επιτυχής. # +commands.execute.trueConditionWithCount=Η δοκιμή ήταν επιτυχής, πλήθος: %1$s. # +commands.execute.ifUnlessBlocks.tooManyBlocks=Έλεγχος υπερβολικά πολλών κύβων. Μέγιστο πλήθος κύβων: %1$s. Τρέχον πλήθος κύβων: %2$s. ###1: Max number of blocks that are checked ##2: Current number of blocks that are checked +commands.execute.ifUnlessScore.score.notFound=Δεν βρέθηκε βαθμολογία %1$s για τον παίκτη %2$s ###1: Objective Name ##2: Player Name +commands.execute.ifUnlessScore.targets.tooMany=%1$s στόχοι αντιστοιχούν στον επιλογέα. Επιτρέπεται μόνο 1 στόχος. ### Number of targets that are matching with selector +commands.execute.ifUnlessScore.targets.empty=Δεν υπάρχει παίκτης '%1$s' που παρακολουθείται στον πίνακα βαθμολογίας ###1: Player name +commands.execute.ifUnlessScore.objectiveNotFound=Δεν βρέθηκε στόχος με το όνομα '%1$s' ###1: Objective Name +commands.execute.ifUnlessScore.players.compareOperation.invalidOperation=Μη έγκυρη λειτουργία %1$s. ###1: Operator +commands.fill.description=Γεμίζει με έναν συγκεκριμένο κύβο τμήματα περιοχής ή ολόκληρη περιοχή. # +commands.fill.failed=Δεν τοποθετήθηκαν κύβοι # +commands.fill.outOfWorld=Δεν είναι δυνατή η τοποθέτηση κύβων εκτός του κόσμου # +commands.fill.success=Τοποθετήθηκαν %1$d κύβοι # +commands.fill.tagError=Απέτυχε η ανάλυση της ετικέτας δεδομένων: %1$s # +commands.fill.tooManyBlocks=Υπερβολικά πολλοί κύβοι στην καθορισμένη περιοχή (%1$d > %2$d) # +commands.fill.replace.auxvalue.invalid=Μη έγκυρη τιμή δεδομένων αντικατάστασης για τον κύβο %1$s # +commands.fog.description=Προσθήκη ή κατάργηση αρχείου ρυθμίσεων ομίχλης # +commands.fog.invalidFogId=Μη έγκυρο αναγνωριστικό ρυθμίσεων ομίχλης : %1$s # +commands.fog.invalidUserId=Δεν βρέθηκαν ρυθμίσεις ομίχλης με το αναγνωριστικό για %1$s # +commands.fog.limitReached=Συμπληρώθηκε το όριο μεγέθους για τα αναγνωριστικά ομίχλης για %1$s # +commands.fog.success.pop=Η τελευταία επιλεγμένη ρύθμιση ομίχλης με αναγνωριστικό %2$s καταργήθηκε με επιτυχία από %1$s # +commands.fog.success.push=Η ρύθμιση ομίχλης προστέθηκε με επιτυχία για %1$s με αναγνωριστικό %2$s # +commands.fog.success.remove=Οι ρυθμίσεις ομίχλης με αναγνωριστικό %2$s καταργήθηκαν με επιτυχία από %1$s # +commands.function.description=Εκτελεί εντολές που βρίσκονται στο αντίστοιχο αρχείο συναρτήσεων. # +commands.function.functionNameNotFound=Δεν βρέθηκε η συνάρτηση %1$s. # +commands.function.invalidCharacters=Η συνάρτηση με τίτλο "%s" δεν είναι έγκυρη, ο χαρακτήρας "%s" δεν επιτρέπεται σε ονόματα συναρτήσεων. # +commands.function.noEngineVersionSpecified=Δεν ήταν δυνατή η εκτέλεση της συνάρτησης %s. Πρέπει να καθορίσεις ένα min_engine_version στο manifest.json του πακέτου συμπεριφορών. # +commands.function.success=Πραγματοποιήθηκε επιτυχής εκτέλεση %1$d καταχωρήσεων συναρτήσεων. # +commands.gamemode.description=Ορίζει τη λειτουργία παιχνιδιού ενός παίκτη. # +commands.gamemode.success.other=Ορισμός της λειτουργίας παιχνιδιού του παίκτη %2$s σε %1$s # +commands.gamemode.success.self=Ορισμός της λειτουργίας του δικού σου παιχνιδιού σε %1$s # +commands.gamemode.fail.invalid=Η λειτουργία παιχνιδιού '%1$s' δεν είναι έγκυρη # +commands.gamerule.description=Ορίζει ή δημιουργεί ερώτημα για μια τιμή κανόνα παιχνιδιού. # +commands.gamerule.type.invalid=Δεν χρησιμοποιήθηκε έγκυρος τύπος για τον κανόνα παιχνιδιού '%1$s' # +commands.gamerule.type.nocheatsenabled=Ο κανόνας παιχνιδιού "%1$s" μπορεί να χρησιμοποιηθεί μόνο αν έχουν ενεργοποιηθεί τα cheat σε αυτόν τον κόσμο. # +commands.gamerule.nopermission=Μόνο οι κάτοχοι διακομιστή μπορούν να αλλάξουν το στοιχείο '%1$s' # +commands.gamerule.norule=Δεν υπάρχει διαθέσιμος κανόνας παιχνιδιού με το όνομα '%1$s' # +commands.gamerule.success=Ο κανόνας παιχνιδιού %1$s ενημερώθηκε σε %2$s # +commands.generic.async.initiated=Εκκινήθηκε η εντολή '%1$s' (ασύγχρονο βήμα %2$d) # +commands.generic.boolean.invalid=Το στοιχείο '%1$s' δεν έχει τιμή true ή false # +commands.generic.chunk.notFound=Δεν βρέθηκε το καθορισμένο τμήμα # +commands.generic.componentError=Απέτυχε η ανάλυση της λίστας στοιχείων # +commands.generic.dimension.notFound=Δεν βρέθηκε η καθορισμένη διάσταση # +commands.generic.disabled=Τα cheat δεν είναι ενεργοποιημένα σε αυτόν τον κόσμο. # +commands.generic.disabled.editorLocked=Η εντολή %s που πληκτρολόγησες δεν υποστηρίζεται στο πρόγραμμα Επεξεργασίας. # +commands.generic.disabled.templateLocked=Οι ρυθμίσεις είναι κλειδωμένες προς το παρόν. Ξεκλείδωσε τις επιλογές κόσμου προτύπου από τις ρυθμίσεις παιχνιδιού, για να τις αλλάξεις. # +commands.generic.double.tooBig=Ο αριθμός που εισήγαγες (%.2f) είναι υπερβολικά μεγάλος, το μέγιστο είναι %.2f # +commands.generic.double.tooSmall=Ο αριθμός που εισήγαγες (%.2f) είναι υπερβολικά μικρός, πρέπει να είναι τουλάχιστον %.2f # +commands.generic.duplicateType=Αναπαραγωγή ορισμάτων τύπου # +commands.generic.duplicateSelectorArgument=Αναπαραγωγή %s ορισμάτων επιλογέα # +commands.generic.encryption.badkey=Δόθηκε εσφαλμένο δημόσιο κλειδί. Αναμένεται κλειδί 120 byte μετά τη μορφοποίηση PEM. # +commands.generic.encryption.badsalt=Δόθηκε εσφαλμένο salt. Αναμένεται 16 byte πριν την κωδικοποίηση base 64. # +commands.generic.encryption.required=Απαιτείται κρυπτογραφημένη περίοδος λειτουργίας # +commands.generic.entity.invalidType=Ο τύπος οντότητας '%1$s' δεν είναι έγκυρος # +commands.generic.entity.invalidUuid=Η οντότητα UUID που παρασχέθηκε είναι σε άκυρη μορφή # +commands.generic.entity.notFound=Η οντότητα δεν μπορεί να βρεθεί # +commands.generic.exception=Παρουσιάστηκε άγνωστο σφάλμα κατά την απόπειρα εκτέλεσης αυτής της εντολής # +commands.generic.invalidAgentType=Εφαρμόστηκε όρισμα τύπου στον επιλογέα αποκλειστικά για Agent # +commands.generic.invalidcontext=Δεν δόθηκε έγκυρο περιβάλλον για τον συγκεκριμένο τύπο εντολής # +commands.generic.invalidDevice=Η εντολή, %s, που πληκτρολόγησες δεν υποστηρίζεται σε αυτήν τη συσκευή # +commands.generic.invalidPlayerType=Εφαρμογή ορίσματος τύπου σε επιλογέα "μόνο για παίκτη" # +commands.generic.invalidType=Άγνωστο όρισμα τύπου # +commands.generic.levelError=Το μέγιστο επίπεδο πρέπει να είναι μεγαλύτερο από το ελάχιστο επίπεδο # +commands.generic.malformed.body=Το σώμα λείπει ή είναι ακατάλληλο # +commands.generic.malformed.type=Μη έγκυρος τύπος αιτήματος # +commands.generic.notimplemented=Δεν εφαρμόστηκε # +commands.generic.num.invalid=Το '%1$s' δεν είναι έγκυρος αριθμός # +commands.generic.num.tooBig=Ο αριθμός που εισήγαγες (%1$d) είναι υπερβολικά μεγάλος. Η μέγιστη τιμή που μπορεί να έχει είναι %2$d # +commands.generic.num.tooSmall=Ο αριθμός που εισήγαγες (%1$d) είναι υπερβολικά μικρός. Η ελάχιστη τιμή που μπορεί να έχει είναι %2$d # +commands.generic.outOfWorld=Δεν είναι δυνατή η πρόσβαση σε κύβους εκτός του κόσμου # +commands.generic.parameter.invalid=Το '%1$s' δεν είναι έγκυρη παράμετρος # +commands.generic.permission.selector=<ανεπαρκή δικαιώματα για επέκταση επιλογέα> # +commands.generic.player.notFound=Ο παίκτης δεν μπορεί να βρεθεί # +commands.generic.protocol.mismatch=Αυτή η έκδοση πρωτοκόλλου δεν αντιστοιχεί με την έκδοση πρωτοκόλλου του Minecraft # +commands.generic.radiusError=Η ελάχιστη ακτίνα επιλογέα πρέπει να είναι μικρότερη από τη μέγιστη # +commands.generic.radiusNegative=Η ακτίνα δεν μπορεί να είναι αρνητική # +commands.generic.rotationError=Περιστροφή εκτός περιοχής # +commands.generic.running=Η εντολή εκτελείται ήδη # +commands.generic.step.failed=Το βήμα εντολής απέτυχε # +commands.generic.syntax=Συντακτικό λάθος: Μη αναμενόμενο "%2$s": στο "%1$s>>%2$s<<%3$s" # +commands.generic.noTargetMatch=Δεν υπάρχουν προορισμοί που να αντιστοιχούν στον επιλογέα # +commands.generic.targetNotPlayer=Ο επιλογέας πρέπει να είναι τύπος παίκτη # +commands.generic.tooManyNames=Υπερβολικά πολλά ορίσματα ονομάτων προορισμού # +commands.generic.tooManyTargets=Υπάρχουν υπερβολικά πολλοί προορισμοί που αντιστοιχούν στον επιλογέα # +commands.generic.too.many.requests=Ζητήθηκαν υπερβολικά πολλές εντολές, περίμενε μέχρι να ολοκληρωθεί η διαδικασία # +commands.generic.unknown=Άγνωστη εντολή: %s. Βεβαιώσου ότι η εντολή υπάρχει και ότι έχεις άδεια να τη χρησιμοποιήσεις. # +commands.generic.usage=Χρήση: %1$s # +commands.generic.usage.noparam=Χρήση: # +commands.generic.version.mismatch=Η έκδοση που ζητήθηκε δεν υπάρχει για αυτή την εντολή # +commands.generic.version.missing=Οι κλήσεις εντολών που δεν προέρχονται από τη συνομιλία πρέπει να ορίζουν την έκδοση της εντολής # +commands.getchunkdata.description=Λαμβάνει pixel για ένα συγκεκριμένο τμήμα. # +commands.getchunkdata.success=Δεδομένα τμήματος που έχουν ληφθεί # +commands.getchunks.description=Λαμβάνει λίστα των τμημάτων που έχουν φορτωθεί. # +commands.getchunks.success=Λίστα τμημάτων που έχουν ληφθεί # +commands.getlocalplayername.description=Επιστρέφει το όνομα τοπικού παίκτη. # +commands.getspawnpoint.description=Λαμβάνει τη θέση γένεσης συγκεκριμένου παίκτη ή παικτών. # +commands.gettopsolidblock.description=Λαμβάνει τη θέση του επάνω κύβου που δεν είναι αέρας κάτω από την καθορισμένη θέση # +commands.gettopsolidblock.notfound=Δεν υπάρχουν συμπαγείς κύβοι κάτω από την καθορισμένη θέση # +commands.give.block.notFound=Δεν υπάρχει κύβος με το όνομα %1$d # +commands.give.description=Δίνει ένα αντικείμενο σε έναν παίκτη. # +commands.give.item.invalid=Η σύνταξη εντολής δεν είναι έγκυρη: δεν υπάρχει %s με αυτήν την τιμή δεδομένων # +commands.give.item.notFound=Δεν υπάρχει αντικείμενο με το όνομα %1$d # +commands.give.map.invalidData=Τα δεδομένα χάρτη που παρέχονται δεν είναι έγκυρα # +commands.give.map.featureNotFound=Δεν ήταν δυνατή η δημιουργία χάρτη εξερεύνησης. Η δυνατότητα δεν βρέθηκε σε αυτήν τη διάσταση # +commands.give.success=Δόθηκε %1$s * %2$d στον παίκτη %3$s # +commands.give.successRecipient=Σου δόθηκαν %1$s * %2$d # +commands.give.tagError=Απέτυχε η ανάλυση της ετικέτας δεδομένων: %1$s # +commands.hasitem.fail.invalidData=Το στοιχείο "data" έχει μη έγκυρη εισαγωγή, πρέπει να είναι ακέραιος. # +commands.hasitem.fail.invalidQuantity=Το στοιχείο "quantity" έχει μη έγκυρη εισαγωγή, πρέπει να είναι ακέραιος ή περιοχή ακεραίων. # +commands.hasitem.fail.invalidSlot=Το στοιχείο "slot" έχει μη έγκυρη εισαγωγή, πρέπει να είναι ακέραιος ή περιοχή ακεραίων. # +commands.hasitem.fail.noItem=Το στοιχείο "item" λείπει. Απαιτείται για το φίλτρο "hasitem". # +commands.hasitem.fail.slotNoLocation=Ο καθορισμός ενός στοιχείου "slot" δεν είναι έγκυρος εάν δεν δοθεί στοιχείο "location". # +commands.help.description=Παρέχει βοήθεια/λίστα εντολών. # +commands.help.footer=Συμβουλή: Χρησιμοποίησε το πλήκτρο κατά την πληκτρολόγηση μιας εντολής για να γίνεται αυτόματη συμπλήρωση της εντολής ή των ορισμάτων της # +commands.help.header=--- Εμφάνιση σελίδας βοήθειας %1$d από %2$d (/help ) --- # +commands.help.command.aliases=%s (επίσης %s): # +commands.immutableworld.description=Ορίζει την αμετάβλητη κατάσταση του κόσμου. # +commands.immutableworld.info=immutableworld = %s # +commands.inputpermission.description=Ορίζει εάν η συμβολή ενός παίκτη μπορεί να επηρεάσει τον χαρακτήρα του ή όχι. # +commands.inputpermission.camera=Κάμερα # +commands.inputpermission.movement=Κίνηση # +commands.inputpermission.enabled=ενεργοποιημένο # +commands.inputpermission.disabled=απενεργοποιημένο # +commands.inputpermission.set.invalidfilter=το στοιχείο '%s' είναι ένα μη έγκυρο όρισμα φίλτρου # +commands.inputpermission.set.missingpermission=Το στοιχείο 'permission' έχει μη έγκυρη εισαγωγή # +commands.inputpermission.set.missingstate=Το στοιχείο 'state' έχει μη έγκυρη εισαγωγή # +commands.inputpermission.query=<%s>: %d %s # +commands.inputpermission.queryverbose=<%s>: %d ενεργοποιημένο | %d απενεργοποιημένο # +commands.itemswithtag.description=Παραθέτει όλα τα αντικείμενα με τη συγκεκριμένη ετικέτα. # +commands.itemswithtag.success.single=Υπάρχει %d αντικείμενο με την ετικέτα %s: # +commands.itemswithtag.success.multiple=Υπάρχουν %d αντικείμενα με την ετικέτα %s: # +commands.itemswithtag.success.list.items=%s # +commands.itemswithtag.fail.noitemsfound=Κανένα αντικείμενο δεν περιέχει την ετικέτα %s. # +commands.kick.description=Αποβάλει έναν παίκτη από το διακομιστή. # +commands.kick.description.edu=Καταργεί έναν παίκτη από το παιχνίδι. # +commands.kick.no.player=Δώσε το όνομα του παίκτη που θέλεις να αποβάλεις # +commands.kick.not.found=Δεν είναι δυνατή η εύρεση του παίκτη %1$s # +commands.kick.not.yourself=Δεν μπορείς να καταργήσεις τον εαυτό σου από το παιχνίδι # +commands.kick.success=Ο παίκτης %1$s αποβλήθηκε από το παιχνίδι # +commands.kick.success.reason=Ο παίκτης %1$s αποβλήθηκε από το παιχνίδι: '%2$s' # +commands.kick.success.reasonedu=Ο παίκτης %1$s καταργήθηκε από το παιχνίδι: "%2$s" # +commands.kick.no.host=Ο οικοδεσπότης δεν μπορεί να αποβληθεί από το παιχνίδι. # +commands.kick.no.teacher=Οι δάσκαλοι δεν μπορούν να καταργηθούν από το παιχνίδι. # +commands.kill.attemptKillPlayerCreative.edu=Οι παίκτες δεν μπορούν να αφαιρεθούν ενώ βρίσκονται σε δημιουργική λειτουργία. # +commands.kill.attemptKillPlayerCreative=Οι παίκτες δεν μπορούν να σκοτωθούν ενώ βρίσκονται σε δημιουργική λειτουργία. # +commands.kill.successful.edu=Καταργήθηκε το στοιχείο %1$s # +commands.kill.successful=Σκοτώθηκε: %1$s # +commands.kill.description.edu=Καταργεί οντότητες (παίκτες, πλάσματα κ.λπ.). # +commands.kill.description=Σκοτώνει οντότητες (παίκτες, πλάσματα, κ.λπ). # +commands.lesson.description=Διαχειριστείτε αναφορές εκπαιδευτικών μαθημάτων. # +commands.lesson.success=Επιτυχία # +commands.list.description=Παραθέτει τους παίκτες στο διακομιστή. # +commands.locate.description=Εμφανίζει τις συντεταγμένες για το πλησιέστερο οικοδόμημα ή μεγαοικοσύστημα συγκεκριμένου τύπου. # +commands.locate.biome.fail=Δεν βρέθηκε διάπλαση τύπου %1$s σε λογική απόσταση # +commands.locate.biome.success=Η πλησιέστερη %1$s είναι στον κύβο %2$s, %3$s, %4$s (%5 κύβοι μακριά) # +commands.locate.structure.fail.noplayer=Η εντολή μπορεί να χρησιμοποιηθεί μόνο από έγκυρο παίκτη # +commands.locate.structure.fail.nostructurefound=Δεν βρέθηκε έγκυρο οικοδόμημα σε λογική απόσταση # +commands.locate.structure.success=Το πλησιέστερο %1$s είναι στον κύβο %2$s, (y?), %3$s (%4 κύβοι μακριά) # +commands.loot.description=Ρίχνει τον δεδομένο πίνακα λαφύρων στα καθορισμένα αποθέματα ή στον κόσμο. # +commands.loot.failure.invalidLootTable=Ο πίνακας λαφύρων "%1$s" δεν βρέθηκε # +commands.loot.failure.mainhandOffhandOnNonEntity=Το κύριο ή το δευτερεύον χέρι δεν πρέπει να χρησιμοποιείται σε αντικείμενο που δεν είναι οντότητα. # +commands.loot.failure.entityNoLootTable=Η οντότητα %1$s δεν έχει πίνακα λαφύρων # +commands.loot.failure.noContainer=Η θέση προορισμού %s δεν είναι κιβώτιο # +commands.loot.failure.invalidSlotIdForSlotType=Δεν ήταν δυνατή η αντικατάσταση της υποδοχής %s, η υποδοχή πρέπει να είναι μεταξύ %d και %d για %s # +commands.loot.failure.invalidSlotTypeForEntity=Η οντότητα %s δεν έχει τύπο υποδοχής %s # +commands.loot.failure.countExceedsContainerSize=το slotId + πλήθος υπερβαίνει το μέγεθος κοντέινερ υποδοχής %d # +commands.loot.failure.negativeCount=το πλήθος δεν μπορεί να είναι αρνητική τιμή ή αρνητικός αριθμός # +commands.loot.success=Έπεσαν %1$s αντικείμενα. # +commands.loot.replaceSuccess=Έγινε αντικατάσταση %s %d από %s με %d αντικείμενο(α) σε %d υποδοχή(ές) # +commands.loot.replaceSuccess.block=Έγινε αντικατάσταση %s υποδοχής %d με %d αντικείμενο(α) πάνω από %d υποδοχή(ές) # +commands.selector.error.moreThanOne=Επιτρέπεται μόνο μία οντότητα, αλλά ο παρεχόμενος επιλογέας επιτρέπει περισσότερες από μία # +commands.tagsfromitem.description=Παραθέτει όλες τις ετικέτες που σχετίζονται με το συγκεκριμένο αντικείμενο. # +commands.tagsfromitem.success.single=Υπάρχει %d ετικέτα στο αντικείμενο %s: # +commands.tagsfromitem.success.multiple=Υπάρχουν %d ετικέτες στο στοιχείο %s: # +commands.tagsfromitem.success.list.tags=%s # +commands.tagsfromitem.fail.notagsfound=Δεν βρέθηκαν ετικέτες στο αντικείμενο: %s. # +commands.togglecontentlog.toggle=Ενεργοποιεί/απενεργοποιεί την εντολή αρχείου καταγραφής περιεχομένου # +commands.togglecontentlog.enabled=Το αρχείο καταγραφής περιεχομένου ενεργοποιήθηκε # +commands.togglecontentlog.disabled=Το αρχείο καταγραφής περιεχομένου απενεργοποιήθηκε # +commands.me.description=Εμφανίζει ένα μήνυμα για εσένα. # +commands.message.display.incoming=Ο παίκτης %1$s σου ψιθυρίζει: %2$s # +commands.message.display.outgoing=Ψιθυρίζεις στον παίκτη %1$s: %2$s # +commands.message.sameTarget=Δεν μπορείς να στείλεις προσωπικό μήνυμα στον εαυτό σου! # + +commands.mobevent.description=Ελέγχει τα συμβάντα πλασμάτων που επιτρέπεται να εκτελεστούν. # +commands.mobevent.eventsEnabledSetToTrue=Τα συμβάντα πλασμάτων έχουν τώρα ενεργοποιηθεί. Δεν θα εκτελούνται μεμονωμένα συμβάντα που έχουν οριστεί σε τιμή "false". # +commands.mobevent.eventsEnabledSetToFalse=Τα συμβάντα πλασμάτων έχουν τώρα απενεργοποιηθεί. Δεν εκτελούνται μεμονωμένα συμβάντα. # +commands.mobevent.eventsEnabledIsTrue=Τα συμβάντα πλασμάτων έχουν ενεργοποιηθεί. Δεν θα εκτελούνται μεμονωμένα συμβάντα που έχουν οριστεί σε τιμή "false". # +commands.mobevent.eventsEnabledIsFalse=Τα συμβάντα πλασμάτων έχουν απενεργοποιηθεί. Δεν εκτελούνται μεμονωμένα συμβάντα. # + +## for the following new loc strings, the first parameter is a localized event name, and the second is the literal event that must be entered into the command. +commands.mobevent.eventSetToTrue=Η τιμή για το συμβάν πλάσματος %s (αναγνωριστικό: %s) ορίστηκε σε "true". # +commands.mobevent.eventSetToTrueButEventsDisabled=Η τιμή για το συμβάν πλάσματος %s (αναγνωριστικό: %s) ορίστηκε σε "true", αλλά τα συμβάντα πλασμάτων είναι απενεργοποιημένα. # +commands.mobevent.eventSetToFalse=Η τιμή για το συμβάν πλάσματος %s (αναγνωριστικό: %s) ορίστηκε σε "false". # +commands.mobevent.eventIsTrue=Η τιμή για το συμβάν πλάσματος %s (αναγνωριστικό: %s) έχει οριστεί σε "true". # +commands.mobevent.eventIsTrueButEventsDisabled=Η τιμή για το συμβάν πλάσματος %s (αναγνωριστικό: %s) έχει οριστεί σε "true", αλλά τα συμβάντα πλασμάτων είναι απενεργοποιημένα. # +commands.mobevent.eventIsFalse=Η τιμή για το συμβάν πλάσματος %s (αναγνωριστικό: %s) έχει οριστεί σε "false". # + +commands.music.description=Σου επιτρέπει να ελέγχεις την αναπαραγωγή μουσικών κομματιών. # +commands.music.failure.emptyTrackName=Πρέπει να δώσεις ένα μη κενό όνομα κομματιού. # +commands.music.success.queueAction=Το %s βρίσκεται στην ουρά και θα ξεκινήσει να παίζει όταν σταματήσει το τρέχον κομμάτι. # +commands.music.success.playAction=Το %s βρίσκεται στην ουρά για να ξεκινήσει να παίζει. # +commands.music.success.stopAction=Η προσαρμοσμένη μουσική θα σταματήσει τώρα. # +commands.music.success.volumeAction=Η ένταση μουσικής θα ενημερωθεί σε %d. # +commands.op.description=Παραχωρεί κατάσταση χειριστή σε έναν παίκτη. # +commands.op.failed=Δεν ήταν δυνατή η μετατροπή σε op (ήδη op ή υψηλότερο): %s # +commands.op.success=Μετατροπή σε op: %s # +commands.op.message=Έχεις μετατραπεί σε op # +commands.operator.invalid=Μη έγκυρη λειτουργία %1$s. # +commands.origin.commandblock=ΚύβοςΕντολών # +commands.origin.external=Εξωτερικό # +commands.origin.devconsole=DevConsole # +commands.origin.script=Μηχανισμός δέσμης ενεργειών # +commands.origin.server=Διακομιστής # +commands.origin.teacher=Δάσκαλος # +commands.ops.description=Επαναφορτώνει και εφαρμόζει τα δικαιώματα Op. # +commands.ops.reloaded=Επαναφορτώθηκαν Op από αρχείο. # +commands.ops.set.success=Επιτυχής ρύθμιση επιπέδου χειριστή για τον παίκτη %s. # +commands.permissions.description=Επαναφορτώνει και εφαρμόζει δικαιώματα. # +command.permissions.list.fail.filenotfound=Αποτυχία καταγραφής δικαιωμάτων από το αρχείο. Το αρχείο δεν βρέθηκε. # +commands.permissions.reloaded=Έγινε νέα φόρτωση δικαιωμάτων από αρχείο. # +command.permissions.reload.fail.filenotfound=Αποτυχία επαναφόρτωσης δικαιωμάτων από το αρχείο. Το αρχείο δεν βρέθηκε. # +commands.permissions.set.failed=Δεν ήταν δυνατή η ρύθμιση του επιπέδου δικαιωμάτων %s για τον παίκτη %s. # +commands.permissions.set.success=Επιτυχής ρύθμιση επιπέδου δικαιωμάτων %s για τον παίκτη %s. # +commands.permissions.save.failed=Δεν ήταν δυνατή η αποθήκευση του επιπέδου δικαιωμάτων %s για τον παίκτη %s. # +commands.permissions.save.success=Επιτυχής αποθήκευση επιπέδου δικαιωμάτων %s για τον παίκτη %s. # +commands.spawnParticleEmitter.description=Δημιουργεί έναν πομπό σωματιδίων # +commands.spawnParticleEmitter.success=Το αίτημα για δημιουργία του στοιχείου %1$s στάλθηκε σε όλους τους παίκτες. # +commands.particle.description=Δημιουργεί σωματίδια. # +commands.particle.notFound=Άγνωστο όνομα εφέ (%1$s) # +commands.particle.success=Αναπαραγωγή εφέ %1$s %2$d φορές # +commands.playanimation.description=Κάνε μία ή περισσότερες οντότητες να παίξουν ένα εφάπαξ εφέ κίνησης. Θεωρεί ότι όλες οι μεταβλητές έχουν ρυθμιστεί σωστά. # +commands.playanimation.success=Το αίτημα εφέ κίνησης στάλθηκε στους υπολογιστές-πελάτες για επεξεργασία. # +commands.players.list=Υπάρχουν %1$d/%2$d παίκτες online: # +commands.players.list.names=%s # +commands.playsound.description=Αναπαράγει ήχο. # +commands.playsound.playerTooFar=Ο παίκτης %1$s είναι πολύ μακριά για να ακούσει τον ήχο # +commands.playsound.success=Έγινε αναπαραγωγή του ήχου '%1$s' σε %2$s # +commands.position.description=Ενεργοποιεί/απενεργοποιεί τις συντεταγμένες για τον παίκτη. # +commands.publish.failed=Δεν είναι δυνατό να φιλοξενηθεί τοπικό παιχνίδι # +commands.publish.started=Το τοπικό παιχνίδι φιλοξενείται στη θύρα %1$s # +commands.querytarget.description=Λαμβάνει πληροφορίες μετασχηματισμού, ονόματος και αναγνωριστικού για τις καθορισμένες οντότητες ή οντότητα στόχο. # +commands.querytarget.success=Δεδομένα προορισμού: %1$s # +commands.recipes.description=Ξεκλειδώνει τη συνταγή στο βιβλίο συνταγών για έναν παίκτη. # +commands.recipes.notFound=Η συνταγή δεν βρέθηκε # +commands.reload.description=Πραγματοποιεί νέα φόρτωση όλων των αρχείων συναρτήσεων και δεσμών ενεργειών από όλα τα πακέτα συμπεριφοράς. # +commands.reload.success=Τα αρχεία συναρτήσεων και δεσμών ενεργειών φορτώθηκαν εκ νέου. # +commands.replaceitem.description=Αντικαθιστά αντικείμενα στα αποθέματα. # +commands.replaceitem.failed=Δεν είναι δυνατή η αντικατάσταση της υποδοχής %s %d με %d * %s # +commands.replaceitem.keepFailed=Υπάρχει ήδη ένα αντικείμενο που καταλαμβάνει την υποδοχή %s %d. # +commands.replaceitem.noContainer=Ο κύβος στη θέση %s δεν είναι κιβώτιο # +commands.replaceitem.badSlotNumber=Δεν ήταν δυνατή η αντικατάσταση της υποδοχής %d, πρέπει να είναι μια τιμή μεταξύ %d και %d. # +commands.replaceitem.success=Η υποδοχή %s %d αντικαταστάθηκε από %d * %s # +commands.replaceitem.success.entity=Η υποδοχή %s %d από %s αντικαταστάθηκε από %d * %s # +commands.replaceitem.tagError=Απέτυχε η ανάλυση της ετικέτας δεδομένων: %1$s # +commands.ride.description=Κάνει οντότητες να καβαλούν άλλες οντότητες, σταματά οντότητες να καβαλούν, κάνει οντότητες να πετούν τους αναβάτες τους ή καλεί οντότητες που μπορούν να καβαληθούν ή αναβάτες. # +commands.ride.evictRiders.success=Οντότητες που μπορούν να καβαληθούν που έχουν πετάξει με επιτυχία τους αναβάτες τους: %1$s # +commands.ride.startRiding.failure=Αναβάτες που δεν πληρούσαν τα κριτήρια ανάβασης. %1$s # +commands.ride.startRiding.groupDoesntFit=Η ομάδα των αναβατών δεν ταιριάζει στην οντότητα που μπορεί να καβαληθεί. # +commands.ride.startRiding.notRideable=Η επιλεγμένη οντότητα δεν μπορεί να καβαληθεί. # +commands.ride.startRiding.rideFull=Αυτή η οντότητα που μπορεί να καβαληθεί είναι ήδη πλήρης. # +commands.ride.startRiding.rideFullRidersLeft=Η οντότητα που μπορεί να καβαληθεί είναι πλήρης, επομένως, ορισμένοι αναβάτες δεν προστέθηκαν. # +commands.ride.startRiding.success=Αναβάτες που προστέθηκαν με επιτυχία στην οντότητα που μπορεί να καβαληθεί: %1$s # +commands.ride.startRiding.tooManyRiders=Καθορίστηκαν πάρα πολλοί αναβάτες. Επιτρέπεται μόνο ένας τη φορά για την οντότητα teleport_ride. # +commands.ride.startRiding.tooManyRides=Καθορίστηκαν πάρα πολλές οντότητες που μπορούν να καβαληθούν. Επιτρέπεται μόνο μία τη φορά. # +commands.ride.stopRiding.success=Αναβάτες που σταμάτησαν με επιτυχία την ανάβαση: %1$s # +commands.ride.summonRide.failed=Κλήθηκαν οντότητες που μπορούν να καβαληθούν, αλλά δεν ήταν δυνατή η προσθήκη αυτών των αναβατών σε αυτές: %1$s # +commands.ride.summonRide.notRideable=Κλήθηκε οντότητα, αλλά δεν μπορεί να καβαληθεί. # +commands.ride.summonRide.success=Κλήθηκε με επιτυχία οντότητα που μπορεί να καβαληθεί για αυτούς τους αναβάτες: %1$s # +commands.ride.summonRide.skipped=Οι οντότητες που ιππεύονται δεν κλήθηκαν για τις ακόλουθες οντότητες που έχουν ήδη οντότητες που ιππεύονται: %1$s # +commands.ride.summonRider.failed=Κλήθηκαν αναβάτες, αλλά δεν ήταν δυνατή η προσθήκη σε οντότητες που μπορούν να καβαληθούν: %1$s # +commands.ride.summonRider.fullRides=Οι αναβάτες δεν μπόρεσαν να καβαλήσουν αυτές τις οντότητες, επειδή είναι πλήρεις: %1$s # +commands.ride.summonRider.ridesWithNoRideableComp=Οι ακόλουθες οντότητες δεν μπορούν να καβαληθούν: %1$s # +commands.ride.summonRider.success=Οι αναβάτες κάλεσαν με επιτυχία οντότητες που μπορούν να καβαληθούν: %1$s # +commands.save.description=Έλεγξε τον τρόπο με τον οποίο το παιχνίδι αποθηκεύει δεδομένα στο δίσκο. # +commands.save.disabled=Απενεργοποιήθηκε η αυτόματη αποθήκευση κόσμου # +commands.save.enabled=Ενεργοποιήθηκε η αυτόματη αποθήκευση κόσμου # +commands.save.failed=Αποτυχία αποθήκευσης: %1$s # +commands.save.start=Αποθήκευση... # +commands.save.success=Ο κόσμος αποθηκεύτηκε # +commands.save-all.error=Παρουσιάστηκε σφάλμα κατά την απόπειρα παύσης της αποθήκευσης κόσμου. # +commands.save-all.success=Τα δεδομένα αποθηκεύτηκαν. Τα αρχεία είναι πλέον έτοιμα για αντιγραφή. # +commands.save-off.alreadyOff=Η αποθήκευση είναι ήδη απενεργοποιημένη. # +commands.save-on.alreadyOn=Η αποθήκευση είναι ήδη ενεργοποιημένη. # +commands.save-on.notDone=Δεν ολοκληρώθηκε μια προηγούμενη αποθήκευση. # +commands.save-on.description=Επιτρέπει την αυτόματη αποθήκευση στο διακομιστή. # +commands.save-on.success=Γίνεται συνέχιση των αλλαγών στον κόσμο. # +commands.save-state.description=Ελέγχει αν ολοκληρώθηκε μια προηγούμενη αποθήκευση όλων και παραθέτει τα σχετικά αρχεία. # +commands.say.description=Αποστέλλει ένα μήνυμα στη συνομιλία σε άλλους παίκτες. # +commands.schedule.delay.functionQueued=Προγραμματισμένη λειτουργία %1$s σε %2$d τικ σε χρόνο παιχνιδιού %3$d. # +commands.schedule.delay.negativeTime=Ο χρόνος δεν μπορεί να έχει αρνητικό πρόσημο. # +commands.schedule.description=Προγραμματίζει μια ενέργεια που θα εκτελεστεί μόλις φορτωθεί μια περιοχή ή μετά από ένα συγκεκριμένο χρονικό διάστημα. # +commands.schedule.functionQueued=Η συνάρτηση έχει προστεθεί στην ουρά και θα εκτελεστεί όταν φορτωθεί πλήρως η καθορισμένη περιοχή. # +commands.schedule.functionRan=Πραγματοποιήθηκε επιτυχής εκτέλεση %1$d καταχωρήσεων στη συνάρτηση %2$s. # +commands.schedule.invalidOrigin=Η προέλευση που απαιτείται για την εκτέλεση αυτής της συνάρτησης δεν ήταν έγκυρη. # +commands.schedule.name.empty=Το όνομα της περιοχής αυτόματης ενημέρωσης δεν μπορεί να είναι κενό. # +commands.schedule.too.many.areas=Βρέθηκαν περισσότερες από μία περιοχές αυτόματης ενημέρωσης με το όνομα %s. Χρησιμοποίησε μία μόνο περιοχή. # + +## Scoreboard is composed of several Objectives, which can be displayed to players in 3 different 'slots' ## +## An Objective holds the scores that each player has for the Objective. ## +## Objectives can have different Criteria, which dictate how the scores are updated for this Objective ## +## Objectives have two names, one for internal use and the other for Displaying in the UI ## + +## Going overboard on the context but Scoreboards do some weird stuff :D ## + +commands.scoreboard.description=Παρακολουθεί και εμφανίζει βαθμολογίες για διάφορους στόχους. ### +commands.scoreboard.allMatchesFailed=Απέτυχαν όλες οι συμφωνίες ### +commands.scoreboard.noMultiWildcard=Επιτρέπεται μόνο ένας μπαλαντέρ χρήστη ### +commands.scoreboard.objectiveNotFound=Δεν βρέθηκε στόχος με το όνομα '%1$s' ###1: Objective Name +commands.scoreboard.objectiveReadOnly=Ο στόχος '%1$s' είναι μόνο για ανάγνωση και δεν μπορεί να οριστεί ###1: Objective Name +commands.scoreboard.objectives.add.alreadyExists=Υπάρχει ήδη στόχος με το όνομα '%1$s' ###1: Objective Name +commands.scoreboard.objectives.add.displayTooLong=Το όνομα εμφάνισης '%1$s' είναι πολύ μεγάλο για έναν στόχο, μπορεί να έχει μέγεθος έως και %2$d χαρακτήρες ###1: Objective Display Name ##2: Name Length Limit +commands.scoreboard.objectives.add.success=Ο νέος στόχος '%1$s' προστέθηκε με επιτυχία ###1: Objective Name +commands.scoreboard.objectives.add.tooLong=Το όνομα '%1$s' είναι πολύ μεγάλο για έναν στόχο, μπορεί να έχει μέγεθος έως και %2$d χαρακτήρες ###1: Objective Name ##2: Name Length Limit +commands.scoreboard.objectives.add.wrongType=Μη έγκυρος τύπος κριτηρίου στόχου '%1$s' ###1: Criteria Name +commands.scoreboard.objectives.add.needName=Ο στόχος χρειάζεται όνομα. ### +commands.scoreboard.objectives.description=Τροποποίηση στόχων του πίνακα βαθμολογίας. ### +commands.scoreboard.objectives.list.count=Εμφάνιση %1$d στόχου(-ων) στον πίνακα βαθμολογίας: ###1: Number of Objectives +commands.scoreboard.objectives.list.empty=Δεν υπάρχουν στόχοι στον πίνακα βαθμολογίας ### +commands.scoreboard.objectives.list.entry=- %1$s: εμφανίζεται ως '%2$s' και ο τύπος του είναι '%3$s' ###1: Objective Name ##2: Objective Display Name ##3: Criteria Name +commands.scoreboard.objectives.remove.success=Ο στόχος '%1$s' καταργήθηκε με επιτυχία ###1: Objective Name +commands.scoreboard.objectives.setdisplay.invalidSlot=Δεν υπάρχει τέτοια υποδοχή εμφάνισης '%1$s' ###1: Display Slot +commands.scoreboard.objectives.setdisplay.successCleared=Έγινε εκκαθάριση της υποδοχής εμφάνισης στόχου '%1$s' ###1: Display Slot +commands.scoreboard.objectives.setdisplay.successSet=Ορισμός του στόχου εμφάνισης στην υποδοχή '%1$s' ως '%2$s' ###1: Display Slot ##2: Objective Name +commands.scoreboard.players.add.success=Προστέθηκαν %1$d στο [%2$s] για τον παίκτη %3$s (τώρα %4$d) ###1: Score Value ##2: Objective Name ##3: Player Name ##4: New Score Value +commands.scoreboard.players.add.multiple.success=Προστέθηκαν %1$d στο [%2$s] για %3$d οντότητες ###1: Score Value ##2: Objective Name ##3: Player Count +commands.scoreboard.players.nameNotFound=Πρέπει να δοθεί όνομα παίκτη. ### +commands.scoreboard.players.enable.noTrigger=Ο στόχος %1$s δεν είναι έναυσμα ###1: Objective Name +commands.scoreboard.players.enable.success=Ενεργοποιήθηκε το έναυσμα %1$s για %2$s ###1: Trigger Name ##2: Objective Name +commands.scoreboard.players.list.count=Εμφανίζονται %1$d παίκτες που παρακολουθούνται στον πίνακα βαθμολογίας: ###1: Number of Players +commands.scoreboard.players.list.empty=Δεν υπάρχουν παίκτες που παρακολουθούνται στον πίνακα βαθμολογίας ### +commands.scoreboard.players.list.player.count=Εμφάνιση %1$d στόχων που παρακολουθούνται για %2$s: ###1: Objective Count ##2: Player Name +commands.scoreboard.players.list.player.empty=Δεν έχουν καταγραφεί βαθμολογίες για τον παίκτη %1$s ###1: Player Name +commands.scoreboard.players.list.player.entry=- %2$s: %1$d (%3$s) ###1: Score Value ##2: Objective Display Name ##3: Objective Name +commands.scoreboard.players.operation.invalidOperation=Μη έγκυρη λειτουργία %1$s ### +commands.scoreboard.players.operation.notFound=Δεν βρέθηκε βαθμολογία %1$s για τον παίκτη %2$s ###1: Objective Name ##2: Player Name +commands.scoreboard.players.operation.success=Ενημερώθηκε το [%1$s] για %2$d οντότητες ###1: Objective Name ##2: Player Count +commands.scoreboard.players.offlinePlayerName=Παίκτης εκτός σύνδεσης # +commands.scoreboard.players.random.invalidRange=Το ελάχιστο %1$d δεν είναι μικρότερο από το μέγιστο %2$d ###1: Min Range Value ##2: Max Range Value +commands.scoreboard.players.remove.success=Καταργήθηκαν %1$d από το [%2$s] για τον παίκτη %3$s (τώρα %4$d) ###1: Score Value ##2: Objective Name ##3: Player Name ##4: New Score Value +commands.scoreboard.players.remove.multiple.success=Καταργήθηκαν %1$d από το [%2$s] για %3$d οντότητες ###1: Score Value ##2: Objective Name ##3: Player Count +commands.scoreboard.players.reset.success=Επαναφορά βαθμολογιών για τον παίκτη %1$s ###1: Player Name +commands.scoreboard.players.resetscore.success=Επαναφορά βαθμολογίας %1$s για τον παίκτη %2$s ###1: Objective Name ##2: Player Name +commands.scoreboard.players.set.success=Ορίστηκε το [%1$s] για τον παίκτη %2$s σε %3$d ###1: Objective Name ##2: Player Name ##3: Score Value +commands.scoreboard.players.set.multiple.success=Ορίστηκε το [%1$s] για %2$d οντότητες σε %3$d ###1: Objective Name ##2: Player Count ##3: Score Value +commands.scoreboard.players.set.tagError=Δεν ήταν δυνατή η ανάλυση της ετικέτας δεδομένων, αιτία: %1$s ### +commands.scoreboard.players.set.tagMismatch=Η ετικέτα δεδομένων δεν αντιστοιχεί σε %1$s ### +commands.scoreboard.players.score.notFound=Δεν βρέθηκε βαθμολογία %1$s για τον παίκτη %2$s ###1: Objective Name ##2: Player Name +commands.scoreboard.players.test.failed=Η βαθμολογία %1$d ΔΕΝ είναι εντός του εύρους %2$d έως %3$d ###1: Value ##2: Min Range Value ##3: Max Range Value +commands.scoreboard.players.test.success=Η βαθμολογία %1$d είναι εντός του εύρους %2$d έως %3$d ###1: Value ##2: Min Range Value ##3: Max Range Value +commands.scoreboard.players.get.success=%1$d ### + +#### Scoreboards can also handle teams, which are close to what an Objective does #### +#### with just a little extra functionality #### + +commands.scoreboard.teamNotFound=Δεν βρέθηκε ομάδα με το όνομα '%1$s' ###1: Team Name +commands.scoreboard.teams.add.alreadyExists=Μια ομάδα με το όνομα '%1$s' υπάρχει ήδη ###1: Team Name +commands.scoreboard.teams.add.displayTooLong=Το όνομα εμφάνισης '%1$s' είναι πολύ μεγάλο για μια ομάδα, μπορεί να έχει μέγεθος έως και %2$d χαρακτήρες ###1: Team Display Name ##2: Name Length Limit +commands.scoreboard.teams.add.success=Η νέα ομάδα '%1$s' προστέθηκε με επιτυχία ###1: Team Name +commands.scoreboard.teams.add.tooLong=Το όνομα '%1$s' είναι πολύ μεγάλο για μια ομάδα, μπορεί να έχει μέγεθος έως και %2$d χαρακτήρες ###1: Team Name ##2: Name Length Limit +commands.scoreboard.teams.empty.alreadyEmpty=Η ομάδα %1$s είναι ήδη κενή, δεν μπορούν να καταργηθούν παίκτες που δεν υπάρχουν ###1: Team Name +commands.scoreboard.teams.empty.success=Καταργήθηκε το σύνολο %1$d παικτών της ομάδας %2$s ###1: Number of Players ##2: Team Name +commands.scoreboard.teams.join.failure=Δεν είναι δυνατή η προσθήκη %1$d παίκτη(-ών) στην ομάδα %2$s: %3$s ###1: Number of Players ##2: Team Name ##3: List of Players +commands.scoreboard.teams.join.success=Έγινε προσθήκη %1$d παίκτη(-ών) στην ομάδα %2$s: %3$s ###1: Number of Players ##2: Team Name ##3: List of Players +commands.scoreboard.teams.leave.failure=Δεν ήταν δυνατή η κατάργηση %1$d παίκτη(-ών) από τις ομάδες: %2$s ###1: Number of Players ##2: Team Name +commands.scoreboard.teams.leave.noTeam=Δεν ανήκεις σε ομάδα ### +commands.scoreboard.teams.leave.success=Έγινε κατάργηση %1$d παίκτη(-ών) από τις ομάδες: %2$s ###1: Number of Players ##2: List of Players +commands.scoreboard.teams.list.count=Εμφανίζονται %1$d ομάδες στον πίνακα βαθμολογίας: ###1: Number of Teams +commands.scoreboard.teams.list.empty=Δεν υπάρχουν καταγεγραμμένες ομάδες στον πίνακα βαθμολογίας ### +commands.scoreboard.teams.list.entry=- %1$s: η ομάδα '%2$s' έχει %3$d παίκτες ###1: Team Name ##2: Team Display Name ##3: Number of Players +commands.scoreboard.teams.list.player.count=Γίνεται εμφάνιση %1$d παίκτη(-ών) στην ομάδα %2$s: ###1: Number of Players ##2 Team Name +commands.scoreboard.teams.list.player.empty=Η ομάδα %1$s δεν έχει παίκτες ###1: Team Name +commands.scoreboard.teams.list.player.entry=- %2$s: %1$d (%3$s) ###1: Player Name ##2: Score Value ##3: Team Display Name +commands.scoreboard.teams.option.noValue=Οι έγκυρες τιμές για την επιλογή %1$s είναι: %2$s ###1: Option Name ##2: List of Option Values +commands.scoreboard.teams.option.success=Ορισμός της επιλογής %1$s για την ομάδα %2$s σε %3$s ###1: Option Name ##2: Team Name ##3: Option Value +commands.scoreboard.teams.remove.success=Καταργήθηκε η ομάδα %1$s ###1: Team Name +commands.screenshake.description=Εφαρμόζει κίνηση στην κάμερα των παικτών με καθορισμένη ένταση και διάρκεια. # +commands.screenshake.success=Στάλθηκε αίτημα στους ακόλουθους παίκτες για κούνημα της κάμεράς τους: %s # +commands.screenshake.successStop=Διακοπή ανακίνησης κάμερας για τους ακόλουθους παίκτες: %s # # +commands.scriptevent.description=Προκαλεί ένα συμβάν σεναρίου με αναγνωριστικό και μήνυμα. # # +commands.scriptevent.messageSizeExceed=Το μήκος του μηνύματος υπερβαίνει το (%1$d) όριο χαρακτήρων! # +commands.scriptevent.invalidNamespace=Το αναγνωριστικό πρέπει να υπάρχει και δεν πρέπει να χρησιμοποιεί τον χώρο ονομάτων Minecraft # +commands.seed.success=Φύτρο: %1$s # +commands.setblock.description=Αλλάζει έναν κύβο σε διαφορετικό κύβο. # +commands.setblock.failed=Δεν είναι δυνατή η τοποθέτηση κύβου # +commands.setblock.noChange=Δεν ήταν δυνατή η τοποθέτηση κύβου # +commands.setblock.notFound=Δεν υπάρχει κύβος με το αναγνωριστικό/όνομα %1$s # +commands.setblock.outOfWorld=Δεν είναι δυνατή η τοποθέτηση του κύβου έξω από τον κόσμο # +commands.setblock.success=Ο κύβος τοποθετήθηκε # +commands.setblock.tagError=Απέτυχε η ανάλυση της ετικέτας δεδομένων: %1$s # +commands.setidletimeout.success=Το χρονικό όριο αδράνειας ορίστηκε με επιτυχία στα %1$d λεπτά. # +commands.setfixedinvslots.description=Ορίζει τον αριθμό σταθερών υποδοχών αποθεμάτων για το διακομιστή. # +commands.setfixedinvslots.success=Ο αριθμός σταθερών υποδοχών αποθεμάτων ορίστηκε σε %1$d # +commands.setfixedinvslot.description=Ορίζει σταθερή υποδοχή σε συγκεκριμένο αντικείμενο. # +commands.setfixedinvslot.success=Η σταθερή υποδοχή αποθεμάτων %1$d έχει οριστεί σε %2$s # +commands.globalpause.description=Ορίζει ή λαμβάνει την κατάσταση παύσης του παιχνιδιού για όλους τους παίκτες. # +commands.globalpause.success=Ορισμός ή λήψη κατάστασης παύσης # +commands.setmaxplayers.description=Ορίζει τον μέγιστο αριθμό των παικτών για αυτήν την περίοδο λειτουργίας παιχνιδιού. # +commands.setmaxplayers.success=Ορίζει τον μέγιστο αριθμό παικτών σε %1$d. # +commands.setmaxplayers.success.upperbound=(Όριο στις μέγιστες επιτρεπόμενες συνδέσεις) # +commands.setmaxplayers.success.lowerbound=(Όριο στον τρέχοντα αριθμό παικτών) # +commands.setworldspawn.description=Ορίζει το σημείο γένεσης κόσμου. # +commands.setworldspawn.success=Ορισμός του σημείου γένεσης κόσμου σε (%1$d, %2$d, %3$d) # +commands.setworldspawn.wrongDimension=Η γένεση κόσμου δεν μπορεί να οριστεί σε αυτήν τη διάσταση # +commands.setworldspawn.notAllowedInLegacyWorlds=Η γένεση κόσμου δεν μπορεί να οριστεί σε κόσμους παλαιού τύπου # +commands.spawnpoint.success.single=Ορισμός σημείου γένεσης του παίκτη %1$s σε (%2$d, %3$d, %4$d) # +commands.spawnpoint.description=Ορίζει το σημείο γένεσης ενός παίκτη. # +commands.spawnpoint.success.multiple.specific=Ορισμός σημείου γένεσης παίκτη %1$s σε (%2$d, %3$d, %4$d) # +commands.spawnpoint.success.multiple.generic=Ορισμός σημείου γένεσης παίκτη %1$s # +commands.spawnpoint.wrongDimension=Το σημείο γένεσης δεν μπορεί να οριστεί σε αυτή τη διάσταση # +commands.clearspawnpoint.success.single=Καταργήθηκε το σημείο γένεσης του παίκτη %1$s # +commands.clearspawnpoint.description=Καταργεί το σημείο γένεσης για έναν παίκτη. # +commands.clearspawnpoint.success.multiple=Καταργήθηκαν τα σημεία γένεσης για: %1$s # +commands.spreadplayers.description=Τηλεμεταφέρει οντότητες σε τυχαίες τοποθεσίες. # +commands.spreadplayers.failure.players=Δεν μπορούν να διασκορπιστούν %1$s παίκτες γύρω από %2$s,%3$s (υπερβολικά πολλοί παίκτες για το χώρο - δοκίμασε να διασκορπίσεις έως και %4$s) # +commands.spreadplayers.failure.players.unsafe=Δεν ήταν δυνατός ο διαμοιρασμός %1$s παικτών σε %2$s,%3$s (δεν βρέθηκαν ασφαλείς τοποθεσίες μετά από %4$s προσπάθειες) # +commands.spreadplayers.failure.teams=Δεν μπορούν να διασκορπιστούν %1$s ομάδες γύρω από %2$s,%3$s (υπερβολικά πολλές ομάδες για το χώρο - δοκίμασε να διασκορπίσεις έως και%4$s) # +commands.spreadplayers.info.players=(Η μέση απόσταση μεταξύ παικτών είναι %1$s κύβοι μετά από %2$s διαδοχικές προσεγγίσεις) # +commands.spreadplayers.info.teams=(Η μέση απόσταση μεταξύ ομάδων είναι %1$s κύβοι μετά από %2$s διαδοχικές προσεγγίσεις) # +commands.spreadplayers.spreading.players=Διασκορπίζονται %1$s παίκτες %2$s κύβους γύρω από %3$s,%4$s (ελάχιστη απόσταση μεταξύ τους %5$s κύβοι) # +commands.spreadplayers.spreading.teams=Διασκορπίζονται %1$s ομάδες %2$s κύβους γύρω από %3$s,%4$s (ελάχιστη απόσταση μεταξύ τους %5$s κύβοι) # +commands.spreadplayers.success.players=Διασκορπίστηκαν με επιτυχία %1$s παίκτες γύρω από %2$s,%3$s # +commands.spreadplayers.success.teams=Διασκορπίστηκαν με επιτυχία %1$s ομάδες γύρω από %2$s,%3$s # +commands.stats.cleared=Εκκαθαρίστηκαν τα στατιστικά στοιχεία του παίκτη %1$s # +commands.stats.failed=Μη έγκυρες παράμετροι # +commands.stats.noCompatibleBlock=Ο κύβος στη θέση %1$d, %2$d, %3$d δεν μπορεί να παρακολουθήσει στατιστικά στοιχεία # +commands.stats.success=Αποθήκευση στατιστικών στοιχείων του παίκτη %1$s στο %2$s στο %3$s # +commands.stop.description=Διακόπτει τη λειτουργία του διακομιστή. # +commands.stop.start=Διακόπηκε η λειτουργία του διακομιστή # +commands.stopsound.description=Διακόπτει έναν ήχο. # +commands.stopsound.success=Διακοπή ήχου %s για %s # +commands.stopsound.success.all=Διακοπή όλων των ήχων για %s # +commands.structure.description=Αποθηκεύει ή φορτώνει μια δομή στον κόσμο. # +commands.structure.empty.load=Δεν είναι δυνατή η φόρτωση μιας δομής χωρίς οντότητες και χωρίς κύβους # +commands.structure.empty.save=Δεν είναι δυνατή η αποθήκευση μιας δομής χωρίς οντότητες και χωρίς κύβους # +commands.structure.invalid.animationTime=Ο χρόνος κίνησης πρέπει να είναι 0 ή μεγαλύτερος # +commands.structure.invalid.integrity=Η ακεραιότητα πρέπει να κυμαίνεται μεταξύ 0 και 100 # +commands.structure.invalid.name=Το όνομα θα πρέπει να έχει μορφή "name" ή "namespace:name". Αν δεν παρασχεθεί χώρος ονομάτων, θα εκχωρηθεί ο προεπιλεγμένος. # +commands.structure.load.success=Φορτώθηκε μια δομή με όνομα %s # +commands.structure.load.queued=Ένα αίτημα τοποθέτησης έχει προστεθεί στην ουρά και θα εκτελεστεί όταν φορτωθεί πλήρως η καθορισμένη περιοχή. # +commands.structure.notFound=Η δομή %s δεν μπορεί να βρεθεί. Βεβαιωθείτε ότι η ορθογραφία του ονόματος είναι σωστή και προσπαθήστε ξανά. # +commands.structure.save.success=Αποθηκεύτηκε μια δομή με όνομα %s # +commands.structure.size.tooBig=Το μέγεθος μιας δομής δεν μπορεί να είναι μεγαλύτερο από (%1$d, %2$d, %3$d), ήταν (%4$d, %5$d, %6$d) # +commands.structure.size.tooSmall=Το μέγεθος μιας δομής δεν μπορεί να είναι μικρότερο από (%1$d, %2$d, %3$d), ήταν (%4$d, %5$d, %6$d) # +commands.structure.unknown.action=Παρασχέθηκε άγνωστη ενέργεια δομής # +commands.structure.unloadedChunks=Η δυνατότητα φόρτωσης μιας δομής σε μια περιοχή που δεν έχει φορτωθεί δεν έχει υλοποιηθεί ακόμα # +commands.structure.y.tooHigh=Δεν είναι δυνατή η τοποθέτηση κύβων εκτός του κόσμου. Δοκιμάστε μια τιμή %d ή χαμηλότερη για το στοιχείο Y του . # +commands.structure.y.tooLow=Δεν είναι δυνατή η τοποθέτηση κύβων εκτός του κόσμου. Δοκίμασε μια τιμή μεγαλύτερη από το %d για το στοιχείο Y του . # +commands.structure.delete.success=Η δομή %s διαγράφηκε. # +commands.summon.description=Καλεί μια οντότητα. # +commands.summon.failed=Δεν είναι δυνατή η κλήση αντικειμένου # +commands.summon.failed.npc=Χρειάζεσαι Δημιουργική λειτουργία + Χειριστή για να καλέσεις έναν NPC ### +commands.summon.outOfWorld=Δεν είναι δυνατή η κλήση του αντικειμένου έξω από τον κόσμο # +commands.summon.success=Η κλήση του αντικειμένου ολοκληρώθηκε με επιτυχία # +commands.summon.tagError=Απέτυχε η ανάλυση της ετικέτας δεδομένων: %1$s # +commands.tag.description=Διαχειρίζεται ετικέτες που έχουν αποθηκευτεί σε οντότητες. # +commands.tag.add.failed=Ο προορισμός είτε έχει ήδη την ετικέτα είτε έχει πολλές ετικέτες # +commands.tag.add.success.single=Προστέθηκε η ετικέτα "%1$s" στο στοιχείο %2$s ###1: Tag string ##2: Entity/Player/Item name +commands.tag.add.success.multiple=Προστέθηκε η ετικέτα "%1$s" σε %2$d οντότητες ###1: Tag string ##2: Number of entities (numerals) +commands.tag.list.single.empty=Το στοιχείο %s δεν έχει ετικέτες ###1: Entity/Player/Item name +commands.tag.list.single.success=Το στοιχείο %1$s έχει %2$d ετικέτες: %3$s ###1: Entity/Player/Item name ##2: Number of tags ##3: Comma separated list of tags +commands.tag.list.multiple.empty=Δεν υπάρχουν ετικέτες σε %d οντότητες ###1: Number of entities matching the selector +commands.tag.list.multiple.success=Οι %1$d οντότητες έχουν %2$d ετικέτες συνολικά: %3$s ###1: Number of entities matching the selector ##2: Number of tags ##3: Comma separated list of tags +commands.tag.remove.failed=Ο προορισμός δεν έχει αυτή την ετικέτα # +commands.tag.remove.success.single=Καταργήθηκε η ετικέτα "%1$s" από το στοιχείο %2$s ###1: Tag string ##2: Entity/Player/Item name +commands.tag.remove.success.multiple=Καταργήθηκε η ετικέτα "%1$s" από %2$d οντότητες ###1: Tag string ##2: Number of selector matches +commands.tell.description=Αποστέλλει ένα προσωπικό μήνυμα σε έναν ή περισσότερους παίκτες. # +commands.tellraw.description=Στέλνει ένα μήνυμα JSON στους παίκτες. # +commands.tellraw.jsonException=Μη έγκυρο json: %1$s # +commands.tellraw.jsonStringException=Μη έγκυρα δεδομένα συμβολοσειράς json. # +commands.tellraw.error.noData=Δεν δόθηκαν δεδομένα. # +commands.tellraw.error.notArray=Το αντικείμενο rawtext πρέπει να περιέχει συστοιχία. Παράδειγμα: "rawtext":[{..}] # +commands.tellraw.error.textNotString=Το πεδίο "text" (κείμενο) στο rawtext πρέπει να περιέχει συμβολοσειρά. Παράδειγμα: "rawtext":[{"text": "text to display"}] # +commands.tellraw.error.translateNotString=Το πεδίο "translate" (μετάφραση) στο rawtext πρέπει να περιέχει ένα κλειδί γλώσσας. Παράδειγμα: "rawtext":[{"translate": "gui.ok"}] # +commands.tellraw.error.selectorNotString=το πεδίο επιλογέα σε μη επεξεργασμένο κείμενο (rawtext) πρέπει να περιέχει έναν επιλογέα ως συμβολοσειρά. Παράδειγμα: "rawtext":[{"selector": "@e"}] # +commands.tellraw.error.scoreNotObject=Το πεδίο "score" (βαθμολογία) στο rawtext πρέπει να περιέχει ένα αντικείμενο. Παράδειγμα "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.scoreNameNotString=Το πεδίο "name" (όνομα) στο πεδίο "score" (βαθμολογία) πρέπει να είναι συμβολοσειρά. Παράδειγμα "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.scoreObjectiveNotString=Το πεδίο "objective" (στόχος) στο πεδίο "score" (βαθμολογία) πρέπει να είναι συμβολοσειρά. Παράδειγμα "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.withNotArrayOrRawText=Το πεδίο "with" (με) στο rawtext πρέπει να περιέχει μια συστοιχία ή ένα άλλο αντικείμενο rawtext. Παράδειγμα 1: "rawtext":[{"translate": "chat.type.announcement", "with": [ "value1", "value2" ]}] Παράδειγμα 2: "rawtext":[{"translate": "chat.type.announcement", "with":{"rawtext":[{"text": "value1"}, {"text": "value2"}]}}] # +commands.tellraw.error.itemIsNotObject=Η τιμή Json στη συστοιχία rawtext δεν ήταν αντικείμενο. Παράδειγμα: "rawtext": [{ "text" : "my text" }] # +commands.educlientinfo.description=Λήψη αναγνωριστικού μισθωτή και κατάστασης οικοδεσπότη. Χρησιμοποιείται στο CM. # +commands.testfor.description=Υπολογίζει οντότητες (παίκτες, πλάσματα, αντικείμενα κ.λπ.) που πληρούν καθορισμένες προϋποθέσεις. # +commands.testfor.failure=Το στοιχείο %1$s δεν αντιστοιχεί στην απαιτούμενη δομή δεδομένων # +commands.testfor.success=Βρέθηκε το στοιχείο %1$s # +commands.testfor.tagError=Απέτυχε η ανάλυση της ετικέτας δεδομένων: %1$s # +commands.testforblock.description=Ελέγχει αν ένας συγκεκριμένος κύβος βρίσκεται σε μια καθορισμένη τοποθεσία. # +commands.testforblock.failed.data=Ο κύβος στο %1$d,%2$d,%3$d δεν αντιστοιχούσε με την αναμενόμενη κατάσταση κύβου. # +commands.testforblock.failed.nbt=Ο κύβος στη θέση %1$d,%2$d,%3$d δεν είχε τα απαραίτητα κλειδιά NBT. # +commands.testforblock.failed.tile=Ο κύβος στη θέση %1$d,%2$d,%3$d είναι %4$s (αναμενόμενο: %5$s). # +commands.testforblock.failed.tileEntity=Ο κύβος στη θέση %1$d,%2$d,%3$d δεν είναι οντότητα πλακιδίου και δεν υποστηρίζει αντιστοίχιση ετικέτας. # +commands.testforblock.outOfWorld=Δεν είναι δυνατός ο έλεγχος για κύβους εκτός του κόσμου # +commands.testforblock.success=Βρέθηκε με επιτυχία ο κύβος στη θέση %1$d,%2$d,%3$d. # +commands.testforblocks.description=Ελέγχει αν ταιριάζουν οι κύβοι δύο περιοχών. # +commands.tickingarea.description=Πρόσθεσε, κατάργησε ή απαρίθμησε περιοχές αυτόματης ενημέρωσης. # +commands.tickingarea.inuse=%1$d/%2$d περιοχές αυτόματης ενημέρωσης σε χρήση. # +commands.tickingarea.entitycount=Υπάρχει/-ουν %1$d περιοχή/-ές αυτόματης ενημέρωσης από οντότητες με το στοιχείο tick_world. # +commands.tickingarea.noneExist.currentDimension=Δεν υπάρχουν περιοχές αυτόματης ενημέρωσης στην τρέχουσα διάσταση. # +commands.tickingarea-add-bounds.success=Προστέθηκε περιοχή αυτόματης ενημέρωσης από %1$d έως %2$d. # +commands.tickingarea-add-bounds.preload.success=Προστέθηκε περιοχή αυτόματης ενημέρωσης από %1$d έως %2$d με επισήμανση για προφόρτωση. # +commands.tickingarea-add-circle.success=Προστέθηκε περιοχή αυτόματης ενημέρωσης με επίκεντρο το %1$d και ακτίνα %2$d τμημάτων. # +commands.tickingarea-add-circle.preload.success=Προστέθηκε περιοχή αυτόματης ενημέρωσης με κέντρο %1$d και ακτίνα %2$d τμημάτων επισημασμένων για προφόρτωση. # +commands.tickingarea-add.failure=Έχεις ήδη συμπληρώσει τον μέγιστο αριθμό περιοχών αυτόματης ενημέρωσης (%1$d). Δεν μπορείς να προσθέσεις περισσότερες περιοχές αυτόματης ενημέρωσης. # +commands.tickingarea-add.conflictingname=Υπάρχει ήδη περιοχή αυτόματης ενημέρωσης με όνομα %1$s. # +commands.tickingarea-add.chunkfailure=Η περιοχή αυτόματης ενημέρωσης περιέχει περισσότερα από %1$d τμήματα, η περιοχή αυτόματης ενημέρωσης είναι πολύ μεγάλη και δεν μπορεί να δημιουργηθεί. # +commands.tickingarea-add.radiusfailure=Η ακτίνα δεν μπορεί να είναι μεγαλύτερη από %1$d, η περιοχή αυτόματης ενημέρωσης είναι πολύ μεγάλη και δεν μπορεί να δημιουργηθεί. # +commands.tickingarea-remove.success=Καταργήθηκε/αν περιοχή/χές αυτόματης ενημέρωσης # +commands.tickingarea-remove.failure=Δεν υπάρχουν περιοχές αυτόματης ενημέρωσης που να περιέχουν τη θέση κύβου %1$d στην τρέχουσα διάσταση. # +commands.tickingarea-remove.byname.failure=Δεν υπάρχουν περιοχές αυτόματης ενημέρωσης με όνομα %1$s στην τρέχουσα διάσταση. # +commands.tickingarea-remove_all.success=Καταργήθηκε/αν περιοχή/χές αυτόματης ενημέρωσης # +commands.tickingarea-remove_all.failure=Δεν υπάρχουν περιοχές αυτόματης ενημέρωσης στην τρέχουσα διάσταση. # +commands.tickingarea-preload.success=Ενημερώθηκαν οι περιοχές αυτόματης ενημέρωσης # +commands.tickingarea-preload.byposition.failure=Δεν υπάρχουν περιοχές αυτόματης ενημέρωσης που να περιέχουν τη θέση κύβου %1$d στην τρέχουσα διάσταση. # +commands.tickingarea-preload.byname.failure=Δεν υπάρχουν περιοχές αυτόματης ενημέρωσης με όνομα %1$s στην τρέχουσα διάσταση. # +commands.tickingarea-preload.count=%1$d περιοχές που αντιστοιχούν έχουν επισημανθεί για προφόρτωση. # +commands.tickingarea-list.chunks=τμήματα ### Meaning a chunk of the world. +commands.tickingarea-list.circle.radius=Ακτίνα # +commands.tickingarea-list.preload=Προφόρτωση # +commands.tickingarea-list.success.currentDimension=Λίστα όλων των περιοχών αυτόματης ενημέρωσης στην τρέχουσα διάσταση # +commands.tickingarea-list.success.allDimensions=Λίστα όλων των περιοχών αυτόματης ενημέρωσης σε όλες τις διαστάσεις # +commands.tickingarea-list.failure.allDimensions=Δεν υπάρχουν περιοχές αυτόματης ενημέρωσης σε καμία διάσταση. # +commands.tickingarea-list.to=σε ### Used in the context of "from position to other position" +commands.tickingarea-list.type.circle=Κύκλος # +commands.time.added=Προστέθηκαν %1$d στο χρόνο # +commands.time.description=Αλλάζει ή ρωτά την ώρα παιχνιδιού του κόσμου. # +commands.time.disabled=Έχει ενεργοποιηθεί η επιλογή "Πάντα ημέρα" σε αυτόν τον κόσμο. # +commands.time.query.day=Η ημέρα είναι %d # +commands.time.query.daytime=Η διάρκεια της ημέρας είναι %d # +commands.time.query.gametime=Ο χρόνος παιχνιδιού είναι %d # +commands.time.set=Ορισμός του χρόνου σε %1$d # +commands.time.stop=Χρόνος %1$s # +commands.title.description=Ελέγχει τους τίτλους της οθόνης. # +commands.title.success=Η εντολή τίτλου εκτελέστηκε με επιτυχία # +commands.titleraw.description=Ελέγχει τους τίτλους οθόνης με μηνύματα JSON. # +commands.titleraw.success=Η εντολή titleraw εκτελέστηκε με επιτυχία # +commands.toggledownfall.description=Αλλάζει τον καιρό. # +commands.tp.description=Τηλεμεταφέρει οντότητες (παίκτες, πλάσματα, κ.λπ.). # +commands.tp.notSameDimension=Δεν είναι δυνατή η τηλεμεταφορά επειδή οι παίκτες δεν είναι στην ίδια διάσταση # +commands.tp.outOfWorld=Δεν είναι δυνατή η τηλεμεταφορά οντοτήτων έξω από τον κόσμο # +commands.tp.permission=Δεν έχεις άδεια να χρησιμοποιήσεις αυτήν την εντολή slash. # +commands.tp.safeTeleportFail=Δεν είναι δυνατή η τηλεμεταφορά του %1$s σε %2$s επειδή υπάρχουν κύβοι στην περιοχή. # +commands.tp.far=Δεν είναι δυνατή η τηλεμεταφορά του %1$s στην περιοχή που δεν φορτώθηκε σε %2$s # +commands.tp.success=Τηλεμεταφορά %1$s σε %2$s # +commands.tp.successVictim=Τηλεμεταφέρθηκες στη θέση %1$s # +commands.tp.success.coordinates=Τηλεμεταφέρθηκε ο παίκτης %1$s στη θέση %2$s, %3$s, %4$s # +commands.transferserver.description=Μεταφέρει έναν παίκτη σε άλλο διακομιστή. # +commands.transferserver.successful=Παίκτης που μεταφέρθηκε # +commands.transferserver.invalid.port=Μη έγκυρη θύρα (0-65535) # +commands.trigger.description=Ορίζει ένα έναυσμα για ενεργοποίηση. # +commands.trigger.disabled=Το έναυσμα %1$s δεν είναι ενεργοποιημένο # +commands.trigger.invalidMode=Μη έγκυρη λειτουργία εναύσματος %1$s # +commands.trigger.invalidObjective=Μη έγκυρο όνομα εναύσματος %1$s # +commands.trigger.invalidPlayer=Μόνο οι παίκτες μπορούν να χρησιμοποιήσουν την εντολή /trigger # +commands.trigger.success=Το έναυσμα %1$s άλλαξε με %2$s %3$s # +commands.unban.failed=Δεν είναι δυνατή η κατάργηση αποκλεισμού του παίκτη %1$s # +commands.unban.success=Καταργήθηκε ο αποκλεισμός του παίκτη %1$s # +commands.unbanip.invalid=Εισήγαγες μη έγκυρη διεύθυνση IP # +commands.unbanip.success=Καταργήθηκε ο αποκλεισμός της διεύθυνσης IP %1$s # +commands.validategamelighting.description=Επικύρωση φωτισμού του παιχνιδιού για μια συγκεκριμένη περιοχή # +commands.validategamelighting.checkRegionTooBig=Η περιοχή για έλεγχο του φωτισμού είναι πολύ μεγάλη! (%1$d > %2$d) # +commands.validategamelighting.outOfWorld=Δεν είναι δυνατός ο έλεγχος του φωτισμού εκτός του κόσμου # +commands.volumearea.description=Προσθήκη, κατάργηση ή παράθεση τόμου στην τρέχουσα διάσταση. # +commands.volumearea.add.definitionDoesntExist.failure=Δεν υπάρχει αναγνωριστικό ορισμού τόμου "%1$s" που να αντιστοιχεί. # +commands.volumearea.add.exceededLimit.failure=Ο μέγιστος αριθμός τόμων %1$d έχει ήδη επιτευχθεί. Δεν είναι δυνατή η προσθήκη περισσότερων τόμων. # +commands.volumearea.add.failure=Απέτυχε η δημιουργία τόμου. # +commands.volumearea.add.success=Προστέθηκε ο τόμος "%1$s" από %2$d έως %3$d. # +commands.volumearea.remove.byName.failure=Δεν υπάρχουν τόμοι με όνομα %1$s στην τρέχουσα διάσταση. # +commands.volumearea.remove.byPosition.failure=Δεν υπάρχουν τόμοι που να περιέχουν τη θέση κύβου %1$d στην τρέχουσα διάσταση. # +commands.volumearea.remove.success=Καταργήθηκαν τόμοι στην τρέχουσα διάσταση # +commands.volumearea.remove_all.success=Καταργήθηκαν τόμοι στην τρέχουσα διάσταση # +commands.volumearea.list.success.currentDimension=Παράθεση όλων των τόμων στην τρέχουσα διάσταση # +commands.volumearea.list.success.allDimensions=Παράθεση όλων των τόμων σε όλες τις διαστάσεις # +commands.volumearea.list.failure.allDimensions=Δεν υπάρχουν τόμοι σε καμία διάσταση. # +commands.volumearea.entry.withIdentifier=- %s: %s από %d %d %d έως %d %d %d # +commands.volumearea.entry.withoutIdentifier=- %s: από %d %d %d έως %d %d %d # +commands.volumearea.noneExist.currentDimension=Δεν υπάρχουν τόμοι στην τρέχουσα διάσταση. # +commands.volumearea.inUse=%1$d/%2$d τόμοι που χρησιμοποιούνται. # +commands.weather.clear=Αλλαγή σε αίθριο καιρό # +commands.weather.description=Ορίζει τον καιρό. # +commands.weather.disabled=Δεν έχει ενεργοποιηθεί η επιλογή "Κύκλος καιρού" σε αυτόν τον κόσμο. # +commands.weather.query=Η κατάσταση του καιρού είναι: %s # +commands.weather.query.clear=αίθριος # +commands.weather.query.rain=βροχή # +commands.weather.query.thunder=κεραυνός # +commands.weather.rain=Αλλαγή σε βροχερό καιρό # +commands.weather.thunder=Αλλαγή σε βροχή και κεραυνό # +commands.allowlist.add.failed=Δεν ήταν δυνατή η προσθήκη του παίκτη %1$s στη λίστα επιτρεπόμενων # +commands.allowlist.add.success=Προστέθηκε ο παίκτης %1$s στη λίστα επιτρεπόμενων # +commands.allowlist.description=Διαχειρίζεται τη λίστα επιτρεπόμενων του διακομιστή. # +commands.allowlist.disabled=Απενεργοποιήθηκε η λίστα επιτρεπόμενων # +commands.allowlist.enabled=Ενεργοποιήθηκε η λίστα επιτρεπόμενων # +commands.allowlist.list=Υπάρχουν %1$d (από %2$d που εμφανίζονται) παίκτες στη λίστα επιτρεπόμενων: # +commands.allowlist.reloaded=Επαναφόρτωση της λίστας επιτρεπόμενων από αρχείο. # +commands.allowlist.remove.failed=Δεν ήταν δυνατή η κατάργηση του παίκτη %1$s από τη λίστα επιτρεπόμενων # +commands.allowlist.remove.success=Καταργήθηκε ο παίκτης %1$s από τη λίστα επιτρεπόμενων # +commands.world_age.description=Αλλάζει ή ρωτά την ηλικία του κόσμου (χρόνος από τη δημιουργία). # +commands.world_age.added=Προστέθηκε %1$d στην ηλικία του κόσμου # +commands.world_age.query=Η ηλικία του κόσμου είναι %d # +commands.world_age.set=Ορισμός της ηλικίας του κόσμου σε %1$d # +commands.worldborder.center.success=Ορισμός του κέντρου ορίου του κόσμου σε %1$s,%2$s # +commands.worldborder.damage.amount.success=Ορισμός της ποσότητας ζημιάς του ορίου του κόσμου σε %1$s ανά κύβο (από %2$s ανά κύβο) # +commands.worldborder.damage.buffer.success=Ορισμός της ενδιάμεσης προστασίας ζημιάς του ορίου του κόσμου σε %1$s κύβους (από %2$s κύβους) # +commands.worldborder.get.success=Το όριο κόσμου έχει τώρα πλάτος %1$s κύβων # +commands.worldborder.set.success=Ορισμός του ορίου κόσμου σε πλάτος %1$s κύβων (από %2$s κύβους) # +commands.worldborder.setSlowly.grow.success=Μεγέθυνση του ορίου κόσμου σε πλάτος %1$s κύβων (αύξηση από τους %2$s κύβους) σε χρόνο πάνω από %3$s δευτερόλεπτα # +commands.worldborder.setSlowly.shrink.success=Σμίκρυνση του ορίου κόσμου σε πλάτος %1$s (κάτω από %2$s κύβους) σε χρόνο πάνω από %3$s δευτερόλεπτα # +commands.worldborder.warning.distance.success=Ορισμός της ειδοποίησης ορίου κόσμου σε %1$s κύβους μακριά (από %2$s κύβους) # +commands.worldborder.warning.time.success=Ορισμός της ειδοποίησης ορίου κόσμου σε %1$s δευτερόλεπτα μακριά (από %2$s δευτερόλεπτα) # +commands.worldbuilder.description=Εναλλαγή κατάστασης Κατασκευαστή κόσμου του καλούντος. # +commands.worldbuilder.success=Η κατάσταση της λειτουργίας δόμησης κόσμου ενημερώθηκε σε %1$s # +commands.wsserver.description=Επιχειρεί σύνδεση με το διακομιστή websocket στη διεύθυνση URL που παρέχεται. # +commands.wsserver.invalid.url=Το URL διακομιστή που παρασχέθηκε δεν είναι έγκυρο # +commands.wsserver.request.existing=Εκτελείται αυτή τη στιγμή άλλο αίτημα σύνδεσης # +commands.wsserver.request.failed=Δεν είναι δυνατή η σύνδεση στο διακομιστή: %1$s # +commands.wsserver.success=Έγινε σύνδεση στο διακομιστή: %1$s # +commands.xp.description=Προσθέτει ή αφαιρεί εμπειρία παίκτη. # +commands.xp.failure.widthdrawXp=Δεν είναι δυνατόν να δοθούν σε έναν παίκτη αρνητικοί πόντοι εμπειρίας # +commands.xp.success=Δόθηκαν %1$d πόντοι εμπειρίας στον παίκτη %2$s # +commands.xp.success.levels=Δόθηκαν %1$d επίπεδα στον παίκτη %2$s # +commands.xp.success.negative.levels=Αφαιρέθηκαν %1$d επίπεδα από τον παίκτη %2$s # + +connect.authorizing=Σύνδεση... # +connect.connecting=Γίνεται σύνδεση στο διακομιστή... # +connect.failed=Απέτυχε η σύνδεση στο διακομιστή # + +connect_gamepad.warning.controllerRequired=Απαιτείται χειριστήριο παιχνιδιού # +connect_gamepad.pressButtonToContinue=Πάτησε το κουμπί 'A' στο χειριστήριό σου για να συνεχίσεις # +gamepad_disconnect=Χάθηκε η σύνδεση με το χειριστήριο # +gamepad_disconnect.reconnectController=Χάθηκε η σύνδεση με το χειριστήριό σου. Σύνδεσε ξανά το χειριστήριό σου για να συνεχίσεις. # + +container.beacon=Φάρος # +container.brewing=Πάγκος παρασκευής # +container.chest=Σεντούκι # +container.chestDouble=Μεγάλο σεντούκι # +container.crafting=Κατασκευή # +container.creative=Επιλογή αντικειμένου # +container.dispenser=Διανομέας # +container.dropper=Ρίχτης # +container.enchant=Μαγεία # +container.enchant.clue=%s . . . ; # +container.enchant.levelrequirement=Απαίτηση επιπέδου: %d # +container.enchant.lapis.many=%d λαζουρίτες # +container.enchant.lapis.one=1 λαζουρίτης # +container.enchant.level.many=%d Επίπεδα μαγείας # +container.enchant.level.one=1 Επίπεδο μαγείας # +container.enderchest=Σεντούκι του Τελειωτή # +container.furnace=Φούρνος # +container.hopper=Χωνί αντικειμένου # +container.inventory=Αποθέματα # +container.isLocked=Το %s είναι κλειδωμένο! # +container.loom=Αργαλειός # +container.minecart=Βαγονέτο # +container.repair=Επισκεύασε και Ονόμασε # +container.repair.cost=Κόστος μαγικής ιδιότητας: %1$d # +container.repair.expensive=Πολύ ακριβό! # +container.repairAndDisenchant=Επισκευή και αφαίρεση μαγείας # +container.stonecutter=Εργαλείο κοπής πέτρας # +container.stonecutter_block=Κόφτης πέτρας # +container.smithing_table=Τραπέζι μεταλλουργίας # +container.smithing_table_block=Τραπέζι μεταλλουργίας # +container.smithing_table.upgrade=Εξοπλισμός αναβάθμισης # +container.shulkerbox=Κιβώτιο Shulker # +container.shulkerboxContains=και %d περισσότερα... # +container.barrel=Βαρέλι # + +controller.buttonTip.addItem=Προσθήκη αντικειμένου # +controller.buttonTip.addItemStack=Προσθήκη στοίβας αντικειμένου # +controller.buttonTip.adjustSlider=Ρυθμιστικό προσαρμογής αριστερά/δεξιά # +controller.buttonTip.back=Πίσω # +controller.buttonTip.backToAnvil=Πίσω στο αμόνι # +controller.buttonTip.backToBrewing=Πίσω στην Αλχημεία # +controller.buttonTip.backToEnchanting=Πίσω στη Μαγεία # +controller.buttonTip.backToFurnace=Πίσω στο Καμίνι # +controller.buttonTip.cancel=Άκυρο # +controller.buttonTip.clearSearch=Απαλοιφή αναζήτησης # +controller.buttonTip.clearQuickSelect=Εκκαθάριση γρήγορης επιλογής # +controller.buttonTip.craft=Κατασκευή # +controller.buttonTip.craftAll=Κατασκευή όλων # +controller.buttonTip.craftOne=Κατασκευή ενός # +controller.buttonTip.craftStack=Κατασκευή στοίβας # +controller.buttonTip.craftTake=Κατασκευή και λήψη # +controller.buttonTip.drop=Απόθεση # +controller.buttonTip.edit=Επεξεργασία # +controller.buttonTip.enterMessage=Εισαγωγή μηνύματος # +controller.buttonTip.exit=Έξοδος # +controller.buttonTip.external=Εξωτερικό # +controller.buttonTip.level=Επίπεδο # +controller.buttonTip.new=Νέα # +controller.buttonTip.openRecipeBook=Άνοιξε το Βιβλίο συνταγών # +controller.buttonTip.pane.inventory=Αποθέματα # +controller.buttonTip.pane.recipeBook=Βιβλίο συνταγών # +controller.buttonTip.place.one=Τοποθέτηση ενός # +controller.buttonTip.place=Τοποθέτησε # +controller.buttonTip.quick.move=Γρήγορη αλλαγή # +controller.buttonTip.recipes.showAll=Εμφάνιση όλων # +controller.buttonTip.recipes.showCraftable=Εμφάνιση στοιχείων με δυνατότητα κατασκευής # +controller.buttonTip.remove=Κατάργηση # +controller.buttonTip.removeFuel=Αφαίρεση καυσίμου # +controller.buttonTip.removeFuelInput=Αφαίρεση καυσίμου/εισόδου # +controller.buttonTip.removeInput=Αφαίρεση εισαγωγής # +controller.buttonTip.removeMaterial=Αφαίρεση υλικού # +controller.buttonTip.renameItem=Μετονομασία αντικειμένου # +controller.buttonTip.returnToRecipe=Επιστροφή σε Συνταγή # +controller.buttonTip.enterSearch=Αναζήτηση # +controller.buttonTip.searchRecipe=Γρήγορη αναζήτηση # +controller.buttonTip.confirmSearch=Επιβεβαίωση # +controller.buttonTip.select.enchant=Επιλογή ξορκιού # +controller.buttonTip.select.item=Επιλογή αντικειμένου # +controller.buttonTip.select.slot=Επιλογή υποδοχής # +controller.buttonTip.select=Επιλογή # +controller.buttonTip.selectRecipe=Επιλογή Συνταγής # +controller.buttonTip.deselectRecipe=Αποεπιλογή συνταγής # +controller.buttonTip.clearRecipe=Απαλοιφή συνταγής # +controller.buttonTip.tab=Καρτέλα # +controller.buttonTip.take.half=Λήψη μισών # +controller.buttonTip.take.one=Λήψη ενός # +controller.buttonTip.take=Λήψη # +controller.buttonTip.takeItem=Λήψη αντικειμένου # +controller.buttonTip.clearHotbar=Απαλοιφή hotbar # + +controllerLayoutScreen.actions=Ενέργειες # +controllerLayoutScreen.activeBindingNameFormat=> %s < # +controllerLayoutScreen.bindings=Δεσμά # +controllerLayoutScreen.resetAllBindings=Προεπιλεγμένες ρυθμίσεις # +controllerLayoutScreen.button=Κουμπί # +controllerLayoutScreen.cancel=Άκυρο # +controllerLayoutScreen.confirmation.reset=Θέλεις πραγματικά να πραγματοποιήσεις επαναφορά αυτών των ρυθμίσεων; # +controllerLayoutScreen.confirmation.unassigned=Αποθήκευση με μη αντιστοιχισμένες ενέργειες; # +controllerLayoutScreen.confirmation.unsaved=Έξοδος χωρίς αποθήκευση; # +controllerLayoutScreen.save=Αποθήκευση # +controllerLayoutScreen.saveAndExit=Αποθήκευση και έξοδος # +controllerLayoutScreen.trigger=Έναυσμα # +controllerLayoutScreen.unassigned=Μη αντιστοιχισμένη # +controllerLayoutScreen.toggleLivingroom=Εναλλαγή Καθηλωτικής λειτουργίας # +controls.reset=Επαναφορά # +controls.resetAll=Επαναφορά κλειδιών # +controls.title=Στοιχεία ελέγχου # + +## Edu Course strings +course.edu.begin=Έναρξη # +course.edu.byLessonsEndGeneric=Μέχρι το τέλος αυτού του μαθήματος, θα έχεις μάθει τα εξής: # +course.edu.byLessonsEndOrdered=Μέχρι το τέλος του μαθήματος %d, θα έχεις μάθει τα εξής: # +course.edu.collaborativeLesson=Συνεργατικό μάθημα # +course.edu.collaborativeLessonAndQuiz=Συνεργατικό μάθημα και κουίζ # +course.edu.connectionFailed=Ωχ! Φαίνεται ότι δεν είσαι συνδεδεμένος στο Internet. Έλεγξε τη σύνδεσή σου και δοκίμασε ξανά! # +course.edu.connectionProblem.courseList=Παρουσιάστηκε πρόβλημα με τη σύνδεση της λίστας των κύκλων μαθημάτων. Έλεγξε τη σύνδεσή σου στο Internet και δοκίμασε ξανά. # +course.edu.connectionProblem.quiz=Παρουσιάστηκε πρόβλημα με τη σύνδεση στο κουίζ σου. Δοκίμασε ξανά. # +course.edu.continueButton=Συνέχεια # +course.edu.courses=Σειρά μαθημάτων # +course.edu.createdBy=Από %s # +course.edu.estimatedLength=Εκτιμώμενο μήκος # +## Example of a formatted string is "2m 30s" (first string param is the minutes units, second string is the seconds units) +course.edu.estimatedLength.formatted=%d%s %d%s # +course.edu.estimatedLength.minutesUnit=λεπ. # +course.edu.estimatedLength.secondsUnit=δευτ. # +course.edu.goal=Στόχος εκπαίδευσης: %s # +course.edu.hostButton=Οικοδεσπότης # +course.edu.instructions=Οδηγίες # +course.edu.join=Σύνδεση # +course.edu.launchFailed=Ωχ! Η εκκίνηση αυτού του κόσμου απέτυχε! Μήπως διέγραψες πρόσφατα κάποιο πρότυπο κόσμου; # +course.edu.learnMoreButton=Μάθε περισσότερα # +course.edu.lessonComplete=Το μάθημα ολοκληρώθηκε # +course.edu.lessonIncludesQuiz=Αυτό το μάθημα περιλαμβάνει κουίζ # +course.edu.lessonIsLocked=Αυτό το μάθημα είναι κλειδωμένο # +course.edu.lessonObjectives=Στόχοι μαθήματος # +## The line below (course.edu.notSupported) doesn't need to be translated for other locales and will eventually be removed. +course.edu.notSupported=Δεν υποστηρίζεται προς το παρόν # +course.edu.noCoursesFound.title=Δεν βρέθηκαν κύκλοι μαθημάτων # +course.edu.noCoursesFound.body=Φαίνεται πως δεν σου έχουν ανατεθεί μαθήματα. # +course.edu.objective.bulletedString=- %s # +course.edu.progress.new=Νέο # +course.edu.progress.inProgress=Σε εξέλιξη # +course.edu.progress.completed=Ολοκληρώθηκε # +course.edu.refresh.courses=Ανανέωση κύκλων μαθημάτων # +course.edu.refresh.lessons=Ανανέωση μαθημάτων # +course.edu.restartButton=Επανεκκίνηση # +course.edu.restartConfirmation.title=Επανεκκίνηση μαθήματος; # +course.edu.restartConfirmation.body=Η επανεκκίνηση θα διαγράψει όλη την εργασία σου και θα ξεκινήσει το μάθημα από την αρχή.%sΕίσαι βέβαιος ότι θέλεις να γίνει επανεκκίνηση; # +course.edu.restartFailed.title=Ωχ όχι! # +course.edu.restartFailed.body=Αυτό το μάθημα δεν βρέθηκε. Προσπαθούμε να το κατεβάσουμε ξανά. # +course.edu.startButton=Έναρξη # +course.edu.tasks=Εργασίες # +course.edu.teacherHasNotGivenAcccess=Ο δάσκαλός σου δεν σου έχει δώσει πρόσβαση σε αυτό το μάθημα. # +## The title is prefixed with the order of the course, followed by a colon, followed by the content title. +## Example: "1: This is the title of a Course" +course.edu.titleWithOrderPrefix.formatted=%d: %s # +course.edu.tryItNowButton=Δοκίμασέ το τώρα # + +## Edu Course Multiplayer strings +course.edu.enterIp=Πληκτρολόγησε τη διεύθυνση IP του κόσμου στον οποίο επιθυμείς να συνδεθείς. # +course.edu.enterConnection=Πληκτρολόγησε το Αναγνωριστικό σύνδεσης του κόσμου στον οποίο επιθυμείς να συνδεθείς. # +course.edu.ipAddress=Διεύθυνση IP # +course.edu.ipPlaceholder=Πληκτρολόγησε τη διεύθυνση IP ή τη διεύθυνση του διακομιστή # +course.edu.ipTooltipText=Για να βρεις τη διεύθυνση IP, ζήτησε από τον οικοδεσπότη να διακόψει το μάθημα. Η διεύθυνση IP βρίσκεται στη δεξιά πλευρά της οθόνης του οικοδεσπότη. # +course.edu.connectionInfo=Αναγνωριστικό σύνδεσης # +course.edu.conInfoPlaceholder=Εισαγωγή αναγνωριστικού σύνδεσης # +course.edu.conInfoHostTooltipText=Μπορείς να μοιραστείς το αναγνωριστικό σύνδεσης αν άλλοι χρήστες αντιμετωπίζουν προβλήματα με τη συμμετοχή στον κόσμο σου χρησιμοποιώντας τον κωδικό συμμετοχής ή τον κοινόχρηστο σύνδεσμο. # +course.edu.conInfoTooltipText=Ο οικοδεσπότης μπορεί να βρει το αναγνωριστικό σύνδεσης στην καρτέλα για πολλούς παίκτες στο μενού του κόσμου εντός του παιχνιδιού. # +course.edu.joinLesson=Συμμετοχή στο μάθημα # +course.edu.joinLessonIntro=Βρες και έλα σε επαφή με συμμαθητές στο ίδιο μάθημα ή πληκτρολόγησε τις δικές τους διευθύνσεις IP αν δεν εμφανίζονται στη λίστα. # +course.edu.joinLessonIntroTeacher=Διάλεξε την ομάδα στην οποία επιθυμείς να συμμετάσχεις ή πληκτρολόγησε τη διεύθυνση IP αν δεν εμφανίζεται στη λίστα. # +course.edu.noLessonFoundJoinIp=Πληκτρολόγησε τη διεύθυνση IP # +course.edu.portTooltipText=Ο αριθμός θύρας προσδιορίζει το συγκεκριμένο πρόγραμμα διακομιστή που θα χρησιμοποιηθεί. Αυτό τυπικά δεν θα χρειαστεί να αλλάξει εκτός και αν καθοριστεί από τον κεντρικό υπολογιστή του διακομιστή. # +course.edu.searching=Αναζήτηση κόσμων... # + +crafting.badCombination=Δεν υπάρχει έγκυρη έξοδος για αυτό το αντικείμενο # +crafting.cannotCreate=Δεν έχεις όλα τα υλικά # +crafting.insufficientLevel=Το επίπεδό σου είναι πολύ χαμηλό # +crafting.noRecipesInventory=Πρέπει να συλλέξεις κύβους για να κατασκευάσεις! # +crafting.noRecipesStonecutter=Χρειάζεσαι υλικά από πέτρα για να κατασκευάσεις! # +crafting.noRecipesStonecutter_block=Χρειάζεσαι υλικά από πέτρα για να κατασκευάσεις! # +crafting.noRecipesWorkbench=Πρέπει να συλλέξεις κύβους για να κατασκευάσεις! # + +createWorld.customize.custom.baseSize=Βασικό μέγεθος βάθους # +createWorld.customize.custom.biomeDepthOffset=Μετατόπιση βάθους διάπλασης # +createWorld.customize.custom.biomeDepthWeight=Στάθμιση βάθους διάπλασης # +createWorld.customize.custom.biomeScaleOffset=Μετατόπιση κλίμακας διάπλασης # +createWorld.customize.custom.biomeScaleWeight=Στάθμιση κλίμακας διάπλασης # +createWorld.customize.custom.biomeSize=Μέγεθος διάπλασης # +createWorld.customize.custom.center= Κεντρικό ύψος # +createWorld.customize.custom.confirm1=Έτσι θα αντικατασταθούν οι τρέχουσες # +createWorld.customize.custom.confirm2=ρυθμίσεις σου και αυτό δεν μπορεί να αναιρεθεί. # +createWorld.customize.custom.confirmTitle=Προειδοποίηση! # +createWorld.customize.custom.coordinateScale=Συντονισμός κλίμακας # +createWorld.customize.custom.count= Απόπειρες γένεσης # +createWorld.customize.custom.defaults=Προεπιλογές # +createWorld.customize.custom.depthNoiseScaleExponent=Εκθέτης θορύβου βάθους # +createWorld.customize.custom.depthNoiseScaleX=Κλίμακα X θορύβου βάθους # +createWorld.customize.custom.depthNoiseScaleZ=Κλίμακα Z θορύβου βάθους # +createWorld.customize.custom.dungeonChance=Αριθμός μπουντρουμιών # +createWorld.customize.custom.fixedBiome=Διάπλαση # +createWorld.customize.custom.heightScale=Κλίμακα ύψους # +createWorld.customize.custom.lavaLakeChance=Σπανιότητα λίμνης λάβας # +createWorld.customize.custom.lowerLimitScale=Κλίμακα χαμηλότερου ορίου # +createWorld.customize.custom.mainNoiseScaleX=Κλίμακα X κύριου θορύβου # +createWorld.customize.custom.mainNoiseScaleY=Κλίμακα Y κύριου θορύβου # +createWorld.customize.custom.mainNoiseScaleZ=Κλίμακα Z κύριου θορύβου # +createWorld.customize.custom.maxHeight= Μέγ. ύψος # +createWorld.customize.custom.minHeight= Ελάχ. ύψος # +createWorld.customize.custom.next=Επόμενη σελίδα # +createWorld.customize.custom.page0=Βασικές ρυθμίσεις # +createWorld.customize.custom.page1=Ρυθμίσεις μεταλλευμάτων # +createWorld.customize.custom.page2=Προηγμένες ρυθμίσεις (μόνο για Προχωρημένους χρήστες!) # +createWorld.customize.custom.page3=Πρόσθετες προηγμένες ρυθμίσεις (μόνο για Προχωρημένους χρήστες!) # +createWorld.customize.custom.preset.caveChaos=Σπηλιές του χάους # +createWorld.customize.custom.preset.caveDelight=Η χαρά του σπηλαιολόγου # +createWorld.customize.custom.preset.drought=Ξηρασία # +createWorld.customize.custom.preset.goodLuck=Καλή τύχη # +createWorld.customize.custom.preset.isleLand=Νησιωτικός τόπος # +createWorld.customize.custom.preset.mountains=Η τρέλα στα βουνά # +createWorld.customize.custom.preset.waterWorld=Υδάτινος κόσμος # +createWorld.customize.custom.presets=Προεπιλογές # +createWorld.customize.custom.presets.title=Προσαρμογή προεπιλεγμένων κόσμων # +createWorld.customize.custom.prev=Προηγούμενη σελίδα # +createWorld.customize.custom.randomize=Τυχαιοποίηση # +createWorld.customize.custom.riverSize=Μέγεθος ποταμού # +createWorld.customize.custom.seaLevel=Στάθμη της θάλασσας # +createWorld.customize.custom.size= Μέγεθος γένεσης # +createWorld.customize.custom.spread= Ύψος διασποράς # +createWorld.customize.custom.stretchY=Επέκταση ύψους # +createWorld.customize.custom.upperLimitScale=Κλίμακα κορυφαίου ορίου # +createWorld.customize.custom.useCaves=Σπηλιές # +createWorld.customize.custom.useDungeons=Μπουντρούμια # +createWorld.customize.custom.useLavaLakes=Λίμνες λάβας # +createWorld.customize.custom.useLavaOceans=Ωκεανοί λάβας # +createWorld.customize.custom.useMineShafts=Ορυχεία # +createWorld.customize.custom.useMonuments=Ωκεάνια μνημεία # +createWorld.customize.custom.useRavines=Χαράδρες # +createWorld.customize.custom.useStrongholds=Οχυρά # +createWorld.customize.custom.useTemples=Ναοί # +createWorld.customize.custom.useOceanRuins=Ωκεάνια ερείπια # +createWorld.customize.custom.useVillages=Χωριά # +createWorld.customize.custom.useWaterLakes=Λίμνες με νερό # +createWorld.customize.custom.waterLakeChance=Σπανιότητα λιμνών με νερό # +createWorld.customize.flat.addLayer=Προσθήκη στρώματος # +createWorld.customize.flat.editLayer=Επεξεργασία στρώματος # +createWorld.customize.flat.height=Ύψος # +createWorld.customize.flat.layer=%d # +createWorld.customize.flat.layer.bottom=Κάτω - %d # +createWorld.customize.flat.layer.top=Επάνω - %d # +createWorld.customize.flat.removeLayer=Κατάργηση στρώματος # +createWorld.customize.flat.tile=Υλικό στρώματος # +createWorld.customize.flat.title=Εξαιρετικά επίπεδη προσαρμογή # +createWorld.customize.presets=Προεπιλογές # +createWorld.customize.presets.list=Εναλλακτικά, δες κάποια που φτιάξαμε πριν! # +createWorld.customize.presets.select=Χρήση προεπιλογής # +createWorld.customize.presets.share=Θέλεις να μοιραστείς με κάποιον την προεπιλογή σου; Χρησιμοποίησε το παρακάτω πλαίσιο! # +createWorld.customize.presets.title=Επιλογή προεπιλογής # + +createWorldUpsell.removeTrial=Να μην εμφανίζεται η δοκιμή στη λίστα κόσμων # +createWorldUpsell.title=Δημιουργία νέου κόσμου ή realm; # +createWorldUpsell.title.realm=Δημιουργία νέου realm # +createWorldUpsell.button.realm=Νέο Realm # +createWorldUpsell.button.world=Νέος κόσμος # +createWorldUpsell.button.trialText=Έναρξη της δωρεάν δοκιμαστικής έκδοσης 30 ημερών # +createWorldUpsell.price.realm=%1$s/μήνα # +createWorldUpsell.price.coin.realm=%1$s νομίσματα/μήνα # +createWorldUpsell.price.world=Δωρεάν # +createWorldUpsell.realm.sellPoint1=Πρόσθεσε απεριόριστο αριθμό μελών και παίξε online με έως και §d%d§r φίλους # +createWorldUpsell.realm.sellPoint2=Αποθήκευση σε σύνδεση: Παιχνίδι σε οποιαδήποτε συσκευή Minecraft με το Minecraft Marketplace # +createWorldUpsell.realm.sellPoint3=Δεν καταλαμβάνει καθόλου χώρο αποθήκευσης στη συσκευή σου # +createWorldUpsell.realm.sellPoint4=Οι φίλοι σου μπορούν να παίξουν ακόμη κι όταν λείπεις # +createWorldUpsell.signIn=Δημιουργία Realm με λογαριασμό Microsoft # +createWorldUpsell.world.sellPoint1=Παίξε online με έως 7 φίλους # +createWorldUpsell.world.sellPoint2=Αποθηκεύεται στη συσκευή σου: Παίξε εκτός σύνδεσης # +createWorldUpsell.world.sellPoint3=Χρησιμοποιείται η αποθήκευση της συσκευής # + + +createWorldScreen.action.editLocal=Να γίνει απέραντος! # +createWorldScreen.action.local=Δημιούργησε κόσμο! # +createWorldScreen.action.realms=Δημιούργησε κόσμο! # +createWorldScreen.action.realmsReset=Επαναφορά Realm # +createWorldScreen.advanced=Προηγμένος # +createWorldScreen.cheatSettings=Cheat # +createWorldScreen.worldOptions=Επιλογές κόσμου # +createWorldScreen.worldSettings=Ρυθμίσεις κόσμου # +createWorldScreen.worldManagement=Διαχείριση κόσμου # +createWorldScreen.alwaysDay=Πάντα μέρα # +createWorldScreen.bonusChest=Έξτρα σεντούκι # +createWorldScreen.pvp=Φιλικά πυρά # +createWorldScreen.immediaterespawn=Άμεση επαναγένεση # +createWorldScreen.respawnRadius=Ακτίνα επαναγένεσης # +createWorldScreen.trustPlayers=Εμπιστοσύνη # +createWorldScreen.fireSpreads=Εξάπλωση φωτιάς # +createWorldScreen.mobLoot=Λάφυρα πλασμάτων # +createWorldScreen.tileDrops=Αποθέσεις από κύβους # +createWorldScreen.keepInventory=Διατήρηση αποθεμάτων # +createWorldScreen.naturalregeneration=Φυσική αναζωογόνηση # +createWorldScreen.tntexplodes=Ο δυναμίτης εκρήγνυται # +createWorldScreen.respawnblocksexplode=Έκρηξη κύβων επαναγένεσης # +createWorldScreen.weathercycle=Κύκλος καιρού # +createWorldScreen.daylightcycle=Κύκλος φωτός της ημέρας # +createWorldScreen.mobSpawn=Δημιουργία πλασμάτων # +createWorldScreen.mobgriefing=Παρενόχληση από πλάσματα # +createWorldScreen.educationtoggle=Education Edition # +createWorldScreen.entitiesdroploot=Οι οντότητες ρίχνουν λάφυρα # +createWorldScreen.commandblocksenabled=Οι Κύβοι εντολών έχουν ενεργοποιηθεί # +createWorldScreen.experimentalgameplay=Πειράματα # +createWorldScreen.experimentalgameplayinfo=§7Δοκίμασε δυνατότητες που βρίσκονται υπό ανάπτυξη. Δεν είναι δυνατή η απενεργοποίηση μετά τη δημιουργία κόσμου. # +createWorldScreen.experimentalbiomes=Προσαρμοσμένες διαπλάσεις # +createWorldScreen.experimentalbiomesDescription=Δημιούργησε προσαρμοσμένες διαπλάσεις και άλλαξε τη δημιουργία κόσμου # +createWorldScreen.experimentalCreatorFeatures=Επερχόμενες δυνατότητες δημιουργών # +createWorldScreen.experimentalCreatorFeaturesDescription=Περιλαμβάνει ιδιότητες παράγοντα και ρυθμιζόμενες παραμέτρους ομίχλης # +createWorldScreen.experimentalmoddingDescription=Κάνεις πολλά επαναλαμβανόμενα πράγματα; Αυτό μπορεί να σε βοηθήσει να δημιουργήσεις το δικό σου πρόσθετο # +createWorldScreen.experimentalSneakingFeature=Σύντομη κρυφή κίνηση # +createWorldScreen.experimentalSneakingFeatureDescription=Επιτρέπει στους παίκτες να κινούνται κρυφά κάτω από κενά 1,5 μπλοκ # +createWorldScreen.cavesandcliffs=Σπηλιές και Γκρεμοί # +createWorldScreen.cavesandcliffsDescription=Εξερεύνησε τη νέα δημιουργία ποικιλόμορφων σπηλαίων # +createWorldScreen.spectatorMode=Λειτουργία θεατή # +createWorldScreen.spectatorModeDescription=Δοκίμασε τις πρώιμες εκδόσεις της Λειτουργίας θεατή # +createWorldScreen.experimentalCameras=Πειραματικές κάμερες # +createWorldScreen.experimentalCamerasDescription=Ενεργοποίησε την εντολή κάμερας # +createWorldScreen.experimentalholiday=Δυνατότητες Δημιουργού διακοπών # +createWorldScreen.experimentalholidayDescription=Πρόσθεσε κύβους βάσει δεδομένων και τεχνολογία αντικειμένων για να προσαρμόσεις το σχήμα των κύβων, την περιστροφή, τη ζημιά και άλλα # +createWorldScreen.experimentalGameTest=Beta API # +createWorldScreen.experimentalGameTestDescription=Χρήση εκδόσεων "-beta" των λειτουργικών μονάδων API σε πακέτα πρόσθετων # +createWorldScreen.experimentalMolangFeatures=Δυνατότητες Molang # +createWorldScreen.experimentalMolangFeaturesDescription=Πειραματικά ερωτήματα Molang και δυνατότητες γλώσσας # +createWorldScreen.worldPreferences=Προτιμήσεις κόσμου # +createWorldScreen.startWithMap=Χάρτης έναρξης # +createWorldScreen.defaultName=Ο κόσμος μου # +createWorldScreen.create=Δημιουργία # +createWorldScreen.createOnRealms=Δημιουργία σε διακομιστή Realms # +createWorldScreen.delete=Διαγραφή # +createWorldScreen.deleteWorld=Διαγραφή κόσμου # +createWorldScreen.delete.desc=Οριστική διαγραφή του κόσμου σου. # +createWorldScreen.delete.confirm=Να γίνει οριστική διαγραφή του κόσμου; # +createWorldScreen.deleteWarningFormat=Είσαι σίγουρος ότι θέλεις να διαγράψεις τον κόσμο "%s"; Αυτός ο κόσμος θα χαθεί για πάντα! (Είναι πολύς καιρός!) # +createWorldScreen.editTitleFormat=Επεξεργασία "%s" # +createWorldScreen.game.settings=Ρυθμίσεις παιχνιδιού # +createWorldScreen.gameMode=Λειτουργία παιχνιδιού # +createWorldScreen.gameMode.default=Προεπιλεγμένη λειτουργία παιχνιδιού # +createWorldScreen.gameMode.personal=Προσωπική λειτουργία παιχνιδιού # +createWorldScreen.gameMode.adventure=Περιπέτεια # +createWorldScreen.gameMode.creative=Δημιουργική # +createWorldScreen.gameMode.creative.desc=Απεριόριστοι πόροι. Χωρίς ζημιά. Δυνατότητα πτήσης. Δεν έχεις επιτεύγματα ακόμη κι αν κάνεις αλλαγή σε λειτουργία επιβίωσης αργότερα. # +createWorldScreen.gameMode.survival=Επιβίωση # +createWorldScreen.gameMode.survival.desc=Περιορισμένοι πόροι, θα χρειάζεσαι εργαλεία. Μπορεί να τραυματιστείς. Πρόσεχε τα τέρατα. # +createWorldScreen.gameMode.spectator=Θεατής # +createWorldScreen.gameMode.serverDefault=Προεπιλογή # +createWorldScreen.header.delete=Μονιμότητα κόσμου # +createWorldScreen.header.editLocal=Επεξεργασία του κόσμου σου # +createWorldScreen.header.general.project=Έργο # +createWorldScreen.header.general.exportSettings=Εξαγωγή ρυθμίσεων # +createWorldScreen.header.general.exportSettings.description=Κάποιες λειτουργίες ενδέχεται να παρακαμφθούν κατά τη διάρκεια της περιόδου λειτουργίας επεξεργασίας, αλλά τηρούνται πλήρως κατά την εξαγωγή # +createWorldScreen.header.local=Δημιουργία κόσμου # +createWorldScreen.header.realms=Δημιουργία διακομιστή βασιλείων # +createWorldScreen.header.realmsReset=Επαναφορά του Realm σου; # +createWorldScreen.levelName=Ονοματοδοσία # +createWorldScreen.levelSeed=Φύτρο # +createWorldScreen.multiplayer.settings=Ρυθμίσεις πολλών παικτών # +createWorldScreen.progress.local=Δημιουργείται νέος κόσμος... # +createWorldScreen.progress.realms=Επαναφορά του Realm... # +createWorldScreen.seed.desc=Δώσε ένα φύτρο για να δημιουργηθεί ξανά το ίδιο έδαφος. Άφησέ το κενό για τυχαίο κόσμο. # +createWorldScreen.showCoordinates=Εμφάνιση συντεταγμένων # +createWorldScreen.worldType=Τύπος κόσμου # +createWorldScreen.randomtickspeed=Τυχαία ταχύτητα τικ # +createWorldScreen.randomtickspeed.reset=Επαναφορά τυχαίας ταχύτητας τικ # +createWorldScreen.serverSimDistance=Απόσταση προσομοίωσης # +createWorldScreen.serverSimDistanceFormat=%s τμήματα # +createWorldScreen.showbordereffect=Εμφάνιση εφέ περιγράμματος # +createWorldScreen.check_internet_connection=Δεν έχεις συνδεθεί στο Internet. Οι φίλοι σου δεν θα μπορούν να συμμετάσχουν στους κόσμους σου για πολλούς παίκτες. Πραγματοποίησε είσοδο στον λογαριασμό Microsoft που διαθέτεις για να παίξεις με τους φίλους σου. # +createWorldScreen.disconnectedXboxLive=Δεν έχεις συνδεθεί στις υπηρεσίες της Microsoft. Οι φίλοι σου με ετικέτες παίκτη δεν θα μπορούν να συμμετάσχουν στον κόσμο σου για πολλούς παίκτες. Πραγματοποίησε είσοδο στον λογαριασμό Microsoft που διαθέτεις για να παίξεις με τους φίλους σου. # +createWorldScreen.clearPlayerData.button=Απαλοιφή δεδομένων παίκτη # +createWorldScreen.clearPlayerData.title=Να διαγραφούν τα δεδομένα παίκτη από τον κόσμο; # +createWorldScreen.clearPlayerData.body1=Επίλεξε "Όλα τα δεδομένα παίκτη" για να διαγραφούν απολύτως όλα τα δεδομένα παίκτη από τον κόσμο. Την επόμενη φορά που θα εισέλθει στον κόσμο οποιοσδήποτε παίκτης, θα ξεκινήσει με νέα, προεπιλεγμένα δεδομένα. # +createWorldScreen.clearPlayerData.body2=Επιλέγοντας "Διατήρηση δεδομένων παίκτη-κατόχου", θα διατηρηθούν τα τρέχοντα δεδομένα σου (όπως τα αντικείμενα στα αποθέματα και η τοποθεσία) και θα εφαρμοστούν στον "Κάτοχο κόσμου". Αυτός είναι οποιοσδήποτε παίκτης που φορτώνει τον κόσμο τοπικά ή ο κάτοχος ενός Realm, στον οποίο βρίσκεται ο κόσμος. # +createWorldScreen.clearPlayerData.all=Όλα τα δεδομένα παίκτη # +createWorldScreen.clearPlayerData.allExceptLocal=Διατήρηση δεδομένων παίκτη-κατόχου # +createWorldScreen.clearPlayerData.cancel=Άκυρο # +createWorldScreen.clearPlayerData.progress=Απαλοιφή δεδομένων παίκτη # +createWorldScreen.upload=Αποστολή κόσμου # +createWorldScreen.editor.deleteProject=Διαγραφή έργου # +createWorldScreen.editor.projectOptionsLabel=Επιλογές έργου # +createWorldScreen.editor.delete.confirm=Να γίνει οριστική διαγραφή του έργου; # +createWorldScreen.editor.deleteWarningFormat=Είσαι σίγουρος ότι θέλεις να διαγράψεις το έργο "%s"; Αυτό το έργο θα χαθεί για πάντα! # + + +## Cross Platform Toggle +crossPlatformToggle.startMenuScreen.title=Παιχνίδι μεταξύ πλατφορμών # +crossPlatformToggle.startMenuScreen.enable=Ενεργοποίηση παιχνιδιού μεταξύ πλατφορμών # +crossPlatformToggle.startMenuScreen.enable.line1=Θέλεις να ενεργοποιήσεις το παιχνίδι μεταξύ πλατφορμών; # +crossPlatformToggle.startMenuScreen.enable.line2=Το παιχνίδι μεταξύ πλατφορμών επιτρέπει σε εσένα και σε φίλους σου από άλλες πλατφόρμες να συνδέεστε και να παίζετε μαζί! # +crossPlatformToggle.startMenuScreen.disable=Απενεργοποίηση παιχνιδιού μεταξύ πλατφορμών # +crossPlatformToggle.startMenuScreen.disable.line1=Θέλεις να απενεργοποιήσεις το παιχνίδι μεταξύ πλατφορμών; # +crossPlatformToggle.startMenuScreen.disable.line2=Δεν θα συνδέεσαι πλέον ούτε θα παίζεις με φίλους από άλλες πλατφόρμες. # +crossPlatformToggle.crossPlatformDisabled.friends=Ενεργοποίησε το παιχνίδι μεταξύ πλατφορμών στο κύριο μενού, για να μπορείς να συμμετέχεις σε Realm, σε Παιχνίδια LAN, και να παίζεις με όλους τους φίλους σου στο Minecraft. # +crossPlatformToggle.crossPlatformDisabled.invite=Ενεργοποίησε το παιχνίδι μεταξύ πλατφορμών στο κύριο μενού, για να προσκαλείς φίλους από άλλες πλατφόρμες. # +crossPlatformToggle.crossPlatformDisabled.realms=Ενεργοποίησε το παιχνίδι μεταξύ πλατφορμών στο κύριο μενού, για να συμμετέχεις σε Realm. # +crossPlatformToggle.crossPlatformDisabled.servers=Ενεργοποίησε το παιχνίδι μεταξύ πλατφορμών στο κύριο μενού, για να προσθέτεις ή να συμμετέχεις σε διακομιστές. # +crossPlatformToggle.crossPlatformDisabled.multiplayerSettings=Ενεργοποίησε το παιχνίδι μεταξύ πλατφορμών στο κύριο μενού, για να παίζεις με φίλους από άλλες πλατφόρμες. # + +realmsPendingInvitationsScreen.pendingInvitations=Προσκλήσεις συνδρομής Realms # +realmsPendingInvitationsScreen.noInvites=Δεν έχεις προσκλήσεις που εκκρεμούν. # +realmsPendingInvitationsScreen.fetchingInvites=Λήψη προσκλήσεων... # +realmsPendingInvitationsScreen.decline=Άρνηση # +realmsPendingInvitationsScreen.accepted=Αποδέχθηκε # +realmsPendingInvitationsScreen.declined=Αρνήθηκε # +realmsPendingInvitationsScreen.showFriendInvites=Να εμφανίζονται μόνο οι προσκλήσεις από Φίλους. # + +realmsInvitationScreen.addingPlayers=Προσθήκη παικτών... # +realmsInvitationScreen.findFriends=Βρες φίλους # +realmsInvitationScreen.continue=Συνέχεια # +realmsInvitationScreen.done=Έγινε, ας παίξουμε! # +realmsInvitationScreen.friends=Φίλοι # +realmsInvitationScreen.invitedFriends=Φίλοι που έχουν προσκληθεί # +realmsInvitationScreen.members=Μέλη # +realmsInvitationScreen.unableToAddPlayers=Δεν ήταν δυνατή η προσθήκη παικτών # +realmsInvitationScreen.loadingFriends=Φόρτωση φίλων και μελών... # +realmsInvitationScreen.loadingProfiles=Φόρτωση προφίλ (%s / %s) # +realmsInvitationScreen.noInvites=Δεν είναι δυνατή η εύρεση παικτών. # +realmsInvitationScreen.savingChanges=Αποθήκευση αλλαγών... # +realmsInvitationScreen.sendingInvitesFailed=Παρουσιάστηκε κάποιο πρόβλημα. Δεν μπορέσαμε να προσθέσουμε τους παίκτες που επέλεξες στο Realm σου. Δοκίμασε ξανά αργότερα. # +realmsInvitationScreen.title=Προσθήκη μελών # +realmsInvitationScreen.undo=Αναίρεση # +realmsInvitationScreen.unblock=Κατάργηση αποκλεισμού # +realmsInvitationScreen.unblocked=Ο αποκλεισμός καταργήθηκε # +realmsInvitationScreen.blocked=Αποκλεισμένος # +realmsInvitationScreen.myRealm=Το Βασίλειό μου # +realmsInvitationScreen.fetchingLink=Λήψη νέας σύνδεσης... # +realmsInvitationScreen.fetchingCode=Λήψη νέου κωδικού πρόσκλησης... # +realmsInvitationScreen.shareTitle=Πρόσκληση Realms # +realmsInvitationScreen.shareText=Έλα μαζί μου σε αυτό το Realm! # +realmsInvitationScreen.refreshDialogTitle=Απενεργοποίηση τρέχουσας σύνδεσης; # +realmsInvitationScreen.refreshDialogLabel=Η ενέργεια αυτή θα απενεργοποιήσει την τρέχουσα σύνδεση και θα δημιουργήσει μια νέα. Όποιος έχει γίνει ήδη μέλος θα εξακολουθεί να μπορεί να συμμετέχει στο Realm σου. # +realmsInvitationScreen.createLinkDialogTitle=Δημιουργία σύνδεσης Realm; # +realmsInvitationScreen.createLinkDialogLabel=Οποιοσδήποτε ανοίγει αυτή τη σύνδεση θα γίνεται μέλος του Realm σου. Μπορείς να απενεργοποιήσεις μια σύνδεση δημιουργώντας μια νέα. # +realmsInvitationScreen.shareDialogTitle=Λήψη αντίγραφου ασφαλείας πριν την κοινοποίηση; # +realmsInvitationScreen.shareDialogLabel=Οποιοσδήποτε έχει αυτή τη σύνδεση μπορεί να γίνει μέλος του Realm σου. Πρόσεχε σε ποιον την κοινοποιείς. Ίσως θέλεις να κατεβάσεις πρώτα ένα αντίγραφο ασφαλείας του κόσμου σου. Μπορείς να καταργήσεις μέλη από τις ρυθμίσεις του Realm. # +realmsInvitationScreen.shareDialogShareButton=Κοινοποίηση # +realmsInvitationScreen.shareDialogCopyButton=Αντιγραφή # +realmsInvitationScreen.shareDialogNewLinkButton=Δημιουργία νέας σύνδεσης # +realmsInvitationScreen.shareDialogNewCodeButton=Δημιουργία νέου κωδικού # +realmsInvitationScreen.closedRealmWarning=Το Realm έκλεισε. Τα μέλη δεν μπορούν να συμμετάσχουν. # +realmsInvitationScreen.generate=Δημιουργία # +realmsInvitationScreen.disable=Απενεργοποίηση # +realmsInvitationScreen.backup=Λήψη # +realmsInvitationScreen.shareByLink=Κοινή χρήση σύνδεσης # +realmsInvitationScreen.shareByCode=Κοινή χρήση κωδικού πρόσκλησης # +realmsInvitationScreen.shareLinkToRealm=Κοινοποίησε τη σύνδεση για το Realm # +realmsInvitationScreen.shareCodeToRealm=Κοινή χρήση κωδικού πρόσκλησης στο Realm # +realmsInvitationScreen.shareInfoMessage=Όλοι θα μπορούν να συνδεθούν στο Realm σου με αυτήν τη σύνδεση. Επίλεξε Παιχνίδι > Λήψη κόσμου για να κατεβάσεις ένα αντίγραφο ασφαλείας του κόσμου σου. # +realmsInvitationScreen.shareInfoMessageCode=Όλοι όσοι έχουν τον κωδικό πρόσκλησης μπορούν να συμμετέχουν στο Realm σου. Πήγαινε στις επιλογές "Παιχνίδι > Λήψη κόσμου" για να κατεβάσεις ένα αντίγραφο ασφαλείας του κόσμου σου. # +realmsInvitationScreen.refreshLinkInfoMessage=Θα ακυρωθεί η παλαιά σύνδεση και θα δημιουργηθεί μια νέα. Θέλεις να συνεχίσεις; # +realmsInvitationScreen.refreshCodeInfoMessage=Θα ακυρωθεί ο παλιός κωδικός πρόσκλησης και θα δημιουργηθεί ένας νέος. Θέλεις να συνεχίσεις; # +realmsInvitationScreen.kick=Κατάργηση # +realmsInvitationScreen.kickAndBlock=Αποκλεισμός # +realmsInvitationScreen.kickPopupTitle=Ανάκληση πρόσβασης; # +realmsInvitationScreen.kickPopupText=Θέλεις να ανακαλέσεις την πρόσβαση για αυτόν τον παίκτη; Μπορείς να αναιρέσεις αυτήν την επιλογή ανά πάσα στιγμή. # +realmsInvitationScreen.copyToastMessage=Η σύνδεση για το realm σου αντιγράφτηκε στο Πρόχειρο! # +realmsInvitationScreen.playerFilterTitle=Φιλτράρισμα παικτών # +realmsInvitationScreen.setPermissionFail=Απέτυχε ο ορισμός δικαιωμάτων για τον χρήστη %s. # +realmsInvitationScreen.setDefaultPermissionFail=Απέτυχε ο ορισμός προεπιλεγμένων δικαιωμάτων. # + +realmJoining.progressTitle=Συμμετοχή σε Realm... # + +realmsClearMembers.clearMembersTitle=Απαλοιφή μελών; # +realmsClearMembers.clearMembersText=Θέλεις να απαλείψεις τη λίστα των μελών αυτού του Realm; # +realmsClearMembers.clear=Απαλοιφή μελών # + +realmsSharingScreen.join=Σύνδεση # +realmsSharingScreen.joinTitle=Σύνδεση στο realm; # +realmsSharingScreen.joinMessage=Συμμετοχή στο realm %s; # +realmsSharingScreen.blockedInviteTitle=Αποκλεισμένος παίκτης # +realmsSharingScreen.blockedInviteMessage=Δυστυχώς, αποκλείστηκες! Ζήτησε από τον κάτοχο του Realm να σε βγάλει από τη Λίστα αποκλεισμένων. # +realmsSharingScreen.badInviteTitle=Μη έγκυρη σύνδεση Realm # +realmsSharingScreen.badInviteMessage=Η σύνδεση πρόσκλησης είναι είτε εσφαλμένη είτε απενεργοποιημένη. Ζήτησε από τον κάτοχο του Realm μια ενημερωμένη σύνδεση και φρόντισε να την καταχωρίσεις σωστά. # +realmsSharingScreen.regenerateLinkFailed=Αποτυχία δημιουργίας νέας σύνδεσης πρόσκλησης # +realmsSharingScreen.cantJoinExpiredTitle=Το Realm του παίκτη %s έχει λήξει # +realmsSharingScreen.cantJoinExpiredMessage=Το Realm %s έχει λήξει. Ζήτησε από τον παίκτη %s να το ανανεώσει. # +realmsSharingScreen.cantJoinClosedTitle=Ο παίκτης %s έκλεισε αυτό το Realm # +realmsSharingScreen.cantJoinClosedMessage=Το %s έκλεισε. Ζήτησε από τον χρήστη %s να το ανοίξει ξανά. # +realmsSharingScreen.failedSignInModalTitle=Πραγματοποίησε είσοδο για να συνδεθείς σε αυτό το Realm # +realmsSharingScreen.failedSignInModalMessage=Πρέπει να έχεις εισέλθει σε λογαριασμό Microsoft για να συνδεθείς σε Realm. Πραγματοποίησε είσοδο και δοκίμασε ξανά. # +realmsSharingScreen.invalidPermissionTitle=Μη έγκυρα δικαιώματα # +realmsSharingScreen.unexpectedServerResponseTitle=Σφάλμα Realms # +realmsSharingScreen.unexpectedServerResponseMessage=Δυστυχώς, είχαμε ένα πρόβλημα με τη σύνδεση στο Realm. Δοκίμασε ξανά αργότερα. # + +realmsCreateScreen.title.create=Δημιουργία διακομιστή Realm # +realmsCreateScreen.title.extend=Επέκταση του realm σου # +realmsCreateScreen.title.renew=Ανανέωση του realm σου # +realmsCreateScreen.defaultRealm=Το realm του παίκτη %s # +realmsCreateScreen.creatingRealm=Δημιουργία realm... # +realmsCreateScreen.nameHeader.name=Όνομα Realm # +realmsCreateScreen.nameHeader.rename=Μετονομασία Realm; # +realmsCreateScreen.termsAndConditionsAgree=Συμφωνώ # +realmsCreateScreen.termsAndConditionsHeader=Όροι και προϋποθέσεις # +realmsCreateScreen.viewTermsAndConditions=Προβολή των όρων και προϋποθέσεων # +realmsCreateScreen.viewPrivacyPolicy=Προβολή πολιτικής προστασίας προσωπικών δεδομένων # +realmsCreateScreen.durationHeader=Διάρκεια # +realmsCreateScreen.durationShort=30 ημέρες # +realmsCreateScreen.durationLong=180 ημέρες # +realmsCreateScreen.sizeHeader=Επίπεδο # +realmsCreateScreen.purchasePrefix.create=Δημιουργία # +realmsCreateScreen.purchasePrefix.extend=Επέκταση # +realmsCreateScreen.purchasePrefix.renew=Ανανέωση # +realmsCreateScreen.subscription.trial=Δημιούργησε δωρεάν!%s(%s/μήνα μετά τις πρώτες 30 ημέρες) # +realmsCreateScreen.subscription.buy=Δημιούργησε με %s το μήνα # +realmsCreateScreen.subscription.renew=Ανανέωση με %s το μήνα # +realmsCreateScreen.consumable.trial=Δημιούργησε δωρεάν! # +realmsCreateScreen.consumable.buy=Δημιούργησε με %s # +realmsCreateScreen.consumable.renew=Ανανέωση με %s # +realmsCreateScreen.consumable.extend=Επέκταση με %s # +realmsCreateScreen.errorRealmName=Το όνομα του realm σου δεν μπορεί να είναι κενό. # +realmsCreateScreen.errorRealmNameAndTOS=Το όνομα του realm σου δεν μπορεί να είναι κενό και πρέπει να αποδεχθείς τους όρους υπηρεσίας για να δημιουργήσεις ένα realm. # +realmsCreateScreen.errorTOS=Πρέπει να αποδεχθείς τους όρους υπηρεσίας για να δημιουργήσεις ένα realm. # +realmsCreateScreen.goBack=Μετάβαση πίσω # +realmsCreateScreen.contactSupport=Επικοινώνησε με την υποστήριξη # +realmsCreateScreen.createFailed.title=Κάτι δεν πήγε καλά # +realmsCreateScreen.purchaseFailed=Δυστυχώς δεν μπορέσαμε να ολοκληρώσουμε την αγορά του realm σου. Έλεγξε τη σύνδεσή σου στο Internet. # +realmsCreateScreen.createFailed.content=Η αγορά σου ολοκληρώθηκε με επιτυχία, αλλά δεν μπορέσαμε να δημιουργήσουμε το Realm σου αυτήν τη στιγμή. Θα δημιουργήσουμε το Realm σου το συντομότερο δυνατό. Έλεγξε ξανά αργότερα σε αυτήν τη συσκευή. Εάν αυτό το πρόβλημα υφίσταται για πάνω από μία ημέρα, επικοινώνησε με την υποστήριξη της Mojang. # +realmsCreateScreen.createFailed.profanity=Το όνομα realm %s δεν επιτρέπεται. # +realmsCreateScreen.createFailed.generic=Δεν ήταν δυνατή η επαλήθευση του ονόματος του Κλαμπ. Δοκίμασε ξανά αργότερα. # +realmsCreateScreen.maxRealms.title=Μέγιστος αριθμός συνδρομών # +realmsCreateScreen.maxRealms.content=Έχεις συμπληρώσει τον μέγιστο αριθμό ενεργών συνδρομών σε αυτή την πλατφόρμα και δεν μπορείς να δημιουργήσεις καινούργια τώρα. # +realmsCreateScreen.offerNotFound.title=Η σύνδεση στο κατάστημα διακόπηκε # +realmsCreateScreen.offerNotFound.content=Η σύνδεση της συσκευής σου στο κατάστημα διακόπηκε και δεν μπορούμε να επιβεβαιώσουμε αν αυτή η προσφορά είναι ακόμα διαθέσιμη. Έλεγξε τη σύνδεσή σου στο Internet ή δοκίμασε ξανά αργότερα. # +realmsCreateScreen.offerNotAvailable.title=Η σύνδεση στο κατάστημα διακόπηκε # +realmsCreateScreen.offerNotAvailable.content=Η σύνδεση της συσκευής σου στο κατάστημα διακόπηκε και δεν μπορούμε να επιβεβαιώσουμε αν αυτή η προσφορά είναι ακόμα διαθέσιμη. Έλεγξε τη σύνδεσή σου στο Internet ή δοκίμασε ξανά αργότερα. # +realmsCreateScreen.extendRealms.content=Έχεις επεκτείνει τη συνδρομή σου στο Realms για όσο περισσότερο γίνεται. Δεν μπορείς να προσθέσεις αυτόν τον επιπλέον χρόνο τώρα. Δοκίμασε ξανά αργότερα. # +realmsCreateScreen.twoUsers=2 παίκτες # +realmsCreateScreen.tenUsers=10 παίκτες # +realmsCreateScreen.viewTOS=Για να δεις τους όρους και τις προϋποθέσεις για τα Minecraft Realm, επισκέψου την τοποθεσία https://aka.ms/minecraftrealmsterms με οποιοδήποτε πρόγραμμα περιήγησης Web. # +realmsCreateScreen.viewPrivacyPolicyText=Για να δεις την πολιτική προστασίας προσωπικών δεδομένων για τα Minecraft Realm, επισκέψου την τοποθεσία https://aka.ms/mcprivacy με οποιοδήποτε πρόγραμμα περιήγησης Web. # +realmsCreateScreen.waitingPurchase=Εκτελείται αγορά. Δεν πρόκειται να καθυστερήσει. # +realmsCreateScreen.paymentFailed.title=Υπηρεσία πληρωμής # +realmsCreateScreen.paymentFailed.body=Δεν είναι δυνατή η σύνδεση στα Realms για να ολοκληρώσετε την πληρωμή σας. Προσπαθήστε ξανά αργότερα. # +realmsCreateScreen.incomplete=Μη ολοκληρωμένο Realm # +realmsCreateScreen.incomplete.create.a=Φαίνεται ότι δεν ολοκληρώθηκε η διαδικασία την προηγούμενη φορά. Ας ολοκληρώσουμε τη δημιουργία του Realm σου τώρα. # +realmsCreateScreen.incomplete.create.b=Φαίνεται πως ξεκίνησες να δημιουργείς Realm με διαφορετικό λογαριασμό Microsoft. Θέλεις να ολοκληρώσεις τη δημιουργία αυτού του Realm με αυτόν τον λογαριασμό Microsoft ως κάτοχος; # +realmsCreateScreen.incomplete.create.c=Κάποιος ξεκίνησε να δημιουργεί Realm με τον λογαριασμό χρέωσης σε αυτήν τη συσκευή. Θέλεις να ολοκληρώσεις τη δημιουργία αυτού του Realm με αυτόν τον λογαριασμό Microsoft ως κάτοχος; # +realmsCreateScreen.incomplete.renew.a=Φαίνεται ότι δεν ολοκληρώθηκε η διαδικασία την προηγούμενη φορά. Ας ολοκληρώσουμε τώρα την ανανέωση του Realm σου. # +realmsCreateScreen.incomplete.renew.b=Φαίνεται πως ξεκίνησες την ανανέωση ενός Realm με διαφορετικό λογαριασμό Microsoft. Θέλεις να ολοκληρώσεις την ανανέωση αυτού του Realm με αυτόν τον λογαριασμό Microsoft ως κάτοχος; # +realmsCreateScreen.incomplete.renew.c=Κάποιος ξεκίνησε την ανανέωση ενός Realm με τον λογαριασμό χρέωσης σε αυτήν τη συσκευή. Θέλεις να ολοκληρώσεις την ανανέωση αυτού του Realm με αυτόν τον λογαριασμό Microsoft ως κάτοχος; # +realmsCreateScreen.incomplete.override.renew=Προσπαθείς να δημιουργήσεις νέο Realm αλλά βρέθηκε μια προηγούμενη αγορά για την ανανέωση ενός Realm. Θέλεις να εφαρμόσεις αυτή την αγορά τώρα; # +realmsCreateScreen.incomplete.override.create=Προσπαθείς να ανανεώσεις ένα Realm αλλά βρέθηκε μια προηγούμενη αγορά για τη δημιουργία ενός Realm. Θέλεις να εφαρμόσεις αυτή την αγορά τώρα; # +realmsCreateScreen.incomplete.override.realm=Προσπαθείς να ανανεώσεις ένα Realm αλλά βρέθηκε μια προηγούμενη αγορά ένα άλλο Realm. Θέλεις να εφαρμόσεις αυτή την αγορά τώρα; # +realmsCreateScreen.prepare.store.title=Απαιτείται το ιστορικό αγοράς # +realmsCreateScreen.prepare.store.body=Πρέπει να εισέλθεις στο κατάστημα για προβολή του ιστορικού αγοράς προτού συνεχίσουμε. # +realmsCreateScreen.prepare.store.button=Είσοδος στο Κατάστημα # +realmsCreateScreen.nsoinfotext=Για να χρησιμοποιήσεις τα Realm, πρέπει να εγγραφείς στην υπηρεσία Nintendo Switch Online. # +realmsCreateScreen.playNowTitle=Θέλεις να παίξεις σε Realm τώρα; # +realmsCreateScreen.playNowMessage1=Μπορείς να προσκαλέσεις φίλους στο Realm σου και να ξεκινήσετε να παίζετε τώρα. # +realmsCreateScreen.playNowMessage2=Εναλλακτικά, μπορείς να το βρεις ανά πάσα στιγμή στην καρτέλα "Κόσμοι" της οθόνης "Παίξε". Μπορείς να το επεξεργαστείς, για να αλλάξεις λειτουργίες παιχνιδιού ή ακόμη και να ανεβάσεις οποιονδήποτε κόσμο στο Realm σου. # +realmsCreateScreen.playWithFriends=Παίξε με φίλους # +realmsCreateScreen.playSolo=Παίξε μόνος # +realmsCreateScreen.purchaseConfirmation.title=Αγορά Realm; # +realmsCreateScreen.purchaseConfirmation.create.message=Σίγουρα θέλεις να δημιουργήσεις ένα Realm; # +realmsCreateScreen.purchaseConfirmation.extend.message=Σίγουρα θέλεις να επεκτείνεις ένα Realm; # +realmsCreateScreen.purchaseConfirmation.renew.message=Σίγουρα θέλεις να ανανεώσεις ένα Realm; # +realmsCreateScreen.purchaseConfirmation.continue=Επιβεβαίωση αγοράς # +realmsCreateScreen.purchaseConfirmation.cancel=Άκυρο # + +realmsCreateScreen.title=Δημιουργία realm # +realmsCreateScreen.nameHeader=Όνομα realm # +realmsCreateScreen.chooseWorld=Δημιουργία realm: Επιλογή κόσμου # + +realmsConfigurationScreen.realmName=Όνομα realm # +realmsConfigurationScreen.realmDescription=Περιγραφή realm # +realmsConfigurationScreen.open=Άνοιγμα realm # +realmsConfigurationScreen.close=Κλείσιμο realm # +realmsConfigurationScreen.resetRealm=Η επαναφορά ενός Realm διαγράφει μόνιμα έναν κόσμο και ξαναρχίζει τη διαδικασία. Σίγουρα θέλεις να το κάνεις αυτό; # +realmsConfigurationScreen.confirmReset=Επιβεβαίωση επαναφοράς # +realmsConfigurationScreen.resetRealmTryAgain=Απέτυχε η επαναφορά του realm. Θέλεις να δοκιμάσεις ξανά; # +realmsConfigurationScreen.failedOpenCloseTitle=Απέτυχε το άνοιγμα/κλείσιμο. # +realmsConfigurationScreen.failedOpenClose=Απέτυχε το άνοιγμα/κλείσιμο του realm. Θέλεις να δοκιμάσεις ξανά; # + +realmsWorld.notAvailable=Η συσκευή σου δεν υποστηρίζει το Minecraft Realms. # +realmsWorld.ownerPay=Ο ιδιοκτήτης έχει μηνιαία χρέωση. Οι φίλοι του μπορούν να συμμετέχουν δωρεάν! # +realmsWorld.realmsDescription=Τα Realm είναι ιδιωτικοί κόσμου του Minecraft που είναι πάντα διαθέσιμοι για εσένα και τους φίλους σου. # +realmsWorld.realmsDescription.paragraph2=Μπορείς να παίξεις σε αυτά ακόμη κι όταν λείπει ο ιδιοκτήτης του Realm και από οποιαδήποτε συσκευή όπου εκτελείται το Minecraft! # +realmsWorld.realmsDescription.paragraph3=Εξερεύνησε το Realm σου σήμερα! # +realmsWorld.realmsDescription.Beta.line1=Τα Realm, ο ασφαλής και απλός τρόπος να μοιράζεσαι τον κόσμο του Minecraft με φίλους, δεν είναι διαθέσιμα όταν χρησιμοποιούνται εκδόσεις beta του Minecraft. # +realmsWorld.realmsDescription.Beta.line2=Εάν θέλεις να σταματήσεις να χρησιμοποιείς την έκδοση beta και να αποκτήσεις πρόσβαση στα Realm, κάνε κλικ παρακάτω για οδηγίες. # +realmsWorld.newRealm=Νέο realm # +realmsWorld.connectLive=Συνδέσου για να το δοκιμάσεις δωρεάν! # +realmsWorld.owner=ιδιοκτήτης # +realmsWorld.leaveBeta=Έξοδος από την έκδοση Beta; # +realmsWorld.newRealmTrial=Άρχισε τη δωρεάν δοκιμή 30 ημερών%s(%s/μήνα μετά τον πρώτο μήνα) # +realmsWorld.creatingWorld=Δημιουργία κόσμου # + +realmsPlus.popup.top_button_text=Περισσότερες πληροφορίες # +realmsPlus.popup.bottom_button_text=Ανανέωση συνδρομής # +realmsPlus.popup.title=Η συνδρομή του Realms Plus έληξε # +realmsPlus.popup.message=Η συνδρομή του Realms Plus έληξε. Για να αποκτήσεις ξανά πρόσβαση στο Realm και στα πακέτα ή τις εμφανίσεις που έλαβες από το Realms Plus πρέπει να ανανεώσεις τη συνδρομή σου. # + +realmsPlusUpgradeNotice.title=Καλώς όρισες στο Realms Plus! # +realmsPlusUpgradeNotice.body=Η συνδρομή του Realms αναβαθμίστηκε σε Realms Plus. Τώρα έχεις πρόσβαση σε 150+ πακέτα περιεχομένου από το Marketplace χωρίς επιπλέον κόστος. Μπορούν να παίζουν ταυτόχρονα έως και 10 παίκτες, οι οποίοι έχουν πρόσβαση σε όλο το περιεχόμενο συνδρομής του Realm σου – δωρεάν! # +realmsPlusUpgradeNotice.continue=Συνέχεια # +realmsPlusUpgradeNotice.viewpacks=Προβολή πακέτων Realms Plus # + +raytracing.RTX.name=RTX ###Brand name, don't localize + +network.onlinePlay.title=Παίξε με φίλους # +network.onlinePlay.msg=Μπορείς να προσκαλέσεις φίλους στους κόσμους σου, να δεις τις δημιουργίες των φίλων σου και να χτίσετε κατασκευές ο ένας στον κόσμο του άλλου. # +network.onlinePlay.instruction=Από το μενού "Παίξε", μπορείς να συμμετάσχεις στους κόσμους των φίλων σου ή να τους προσκαλέσεις στους δικούς σου κόσμους και στα δικά σου Realms. # +network.thirdparty.connect.splitscreen=Για να παίξεις σε παιχνίδι με πολλούς παίκτες με διαιρεμένη οθόνη, συνδέσου σε λογαριασμό %s. # +network.thirdparty.connect.benefit=Συνδέσου με το λογαριασμό %s για να παίξεις online με φίλους και ανακάλυψε μοναδικά αντικείμενα στο κατάστημα. # +network.thirdparty.connect.store=Θα χρειαστείς λογαριασμό %s για να περιηγηθείς στο κατάστημα. # +network.thirdparty.connect.achievements=Θα χρειαστείς λογαριασμό %s για να κερδίσεις επιτεύγματα. # +network.thirdparty.findfriends.failed=Δεν ήταν δυνατή η σύνδεση στις υπηρεσίες λογαριασμού Microsoft. Μήπως να ελέγξεις τη σύνδεσή σου στο Internet; # + + +networkWorld.add_friend=Προσθήκη φίλου # +networkWorld.add_server=Προσθήκη διακομιστή # +networkWorld.add_label=Προσθήκη # +networkWorld.join_server=Συμμετοχή σε διακομιστή # +networkWorld.screenshots=Στιγμιότυπα οθόνης: # +networkWorld.description=Περιγραφή: # +networkWorld.available_games=Διαθέσιμα παιχνίδια: # +networkWorld.news=Νέα: # +networkWorld.online=Σε σύνδεση: # +networkWorld.current_ping=Τρέχον ping: # +networkWorld.lan_label=Παιχνίδια LAN # +networkWorld.servers_label=Διακομιστές # +networkWorld.friends_label=Φίλοι # +networkWorld.joinable_friends_label=Φίλοι όπου μπορείς να πας # +networkWorld.no_joinable_friends_label=Οι φίλοι σου δεν παίζουν Minecraft αυτή τη στιγμή. # +networkWorld.check_internet_connection=Ωχ! Έλεγξε τη σύνδεσή σου στο Internet. Δεν μπορούμε να βρούμε τους κόσμους των φίλων σου. # +networkWorld.connect_to_xbl=Πραγματοποίησε είσοδο με λογαριασμό Microsoft για να παίξεις με φίλους. # +networkWorld.memberOfTooManyRealms=Έχεις συμπληρώσει το όριο μελών σε Realm. # +networkWorld.multiplayerPrivilegesBlocked=Δεν μπορείς να παίξεις παιχνίδι για πολλούς παίκτες σε σύνδεση εξαιτίας των ρυθμίσεων του λογαριασμού Microsoft. Βεβαιώσου πως οι ρυθμίσεις ασφάλειας στο Internet επιτρέπουν το παιχνίδι για πολλούς παίκτες. Βρες οδηγίες για αλλαγή αυτών των ρυθμίσεων στην τοποθεσία aka.ms/MCMultiplayerHelp. # +networkWorld.multiplayerPrivilegesBlockedOnConsole=Δεν μπορείς να παίξεις παιχνίδι για πολλούς παίκτες σε σύνδεση εξαιτίας των ρυθμίσεων του λογαριασμού σου Microsoft. Βεβαιώσου πως οι ρυθμίσεις ασφαλείας στο Internet επιτρέπουν το παιχνίδι για πολλούς παίκτες και πως έχεις ενεργή συνδρομή Xbox Live Gold. Βρες οδηγίες για αλλαγή αυτών των ρυθμίσεων στην τοποθεσία aka.ms/MCMultiplayerHelp. ###disable_3rd_party_console_resource_pack_check +networkWorld.multiplayerPrivilegesBlockedOnConsoleGamecore=Δεν μπορείς να παίξεις παιχνίδι για πολλούς παίκτες σε σύνδεση εξαιτίας των ρυθμίσεων του λογαριασμού Microsoft σου. ###disable_3rd_party_console_resource_pack_check +networkWorld.multiplayerPrivilegesUnknown=Παρουσιάστηκε ένα άγνωστο σφάλμα που εμποδίζει το διαδικτυακό παιχνίδι. Προσπάθησε ξανά αργότερα. # +networkWorld.versionOutOfDate=Δεν μπορείς να παίξεις σε παιχνίδι για πολλούς παίκτες online γιατί δεν χρησιμοποιείς την τελευταία έκδοση. Εγκατάστησε την τελευταία έκδοση για να έχεις πρόσβαση σε δυνατότητες online. # +networkWorld.more_servers=Περισσότεροι διακομιστές # +networkWorld.thirdparty.connect=Σύνδεση με '%s' # +networkWorld.join=Σύνδεση # +networkWorld.joinByCode=Σύνδεση στο Realm # +networkWorld.realmsHashPlaceholder=Κωδικός πρόσκλησης... # +networkWold.joinByCodeHelpText=Αν έχεις λάβει μια σύνδεση πρόσκλησης σε realm, πληκτρολόγησε τον κωδικό για να συνδεθείς. # +networkWorld.highPingWarning.title=Συμμετοχή στον διακομιστή; # +networkWorld.highPingWarning.line1=Αυτήν τη στιγμή δεν έχεις ισχυρή σύνδεση στον επιλεγμένο διακομιστή. Η εμπειρία σου μπορεί να επηρεαστεί. # +networkWorld.highPingWarning.line2=Θέλεις οπωσδήποτε να συμμετάσχεις σε αυτόν τον διακομιστή; # +networkWorld.view_offers=Προβολή προσφορών # + +## The following text is placed on in-game signs, which have a 4-line, 15-character-per-line limit. +## The intent of the message is to convey to the reader that the sign author's chat permissions are +## blocked. This cannot exceed the 4-line, 15-character/line limit! +## Use dashes ("---") to fill in empty lines. +networkWorld.userSignTextBlockedLine0=--- # +networkWorld.userSignTextBlockedLine1=Ο συντάκτης # +networkWorld.userSignTextBlockedLine2=έχει αποκλειστεί # +networkWorld.userSignTextBlockedLine3=--- # +networkWorld.userSignTextMutedLine0=--- # +networkWorld.userSignTextMutedLine1=Ο συντάκτης # +networkWorld.userSignTextMutedLine2=έχει αποκλειστεί # +networkWorld.userSignTextMutedLine3=--- # + +networkWorld.userBookTextBlocked=[Ο συντάκτης έχει αποκλειστεί] # +networkWorld.userBookTextMuted=[Ο συντάκτης έχει αποκλειστεί] # + +localWorld.no_local_world_label=Δεν έχεις δημιουργήσει ακόμη κόσμους. # +localWorld.no_local_worlds_present=Εξαφανίστηκαν οι κόσμοι σου; Δοκίμασε να αλλάξεις τον χώρο αποθήκευσης: # +localWorld.no_local_worlds_present.world_recovery=Εξαφανίστηκαν οι κόσμοι σου; Δοκίμασε να κάνεις ανάκτηση κόσμων στον Εξωτερικό χώρο αποθήκευσης: # +localWorld.no_local_worlds.world_recovery_button_label=Ανάκτηση κόσμων # + +thirdPartyWorld.comingSoon=Σύντομα διαθέσιμο! # +thirdPartyWorld.Featured=Προτεινόμενοι διακομιστές # +thirdPartyWorld.Additional=Πρόσθετοι διακομιστές # +thirdPartyWorld.featuredComingSoon=Σύντομα διαθέσιμο # +thirdPartyWorld.notConnected=Δεν ήταν δυνατή η σύνδεση με τους διακομιστές τώρα. Θα δοκιμάσουμε ξανά σύντομα. # +thirdPartyWorld.playNow=Παίξε τώρα! # +thirdPartyWorld.loadingServers=Ανάκτηση πληροφοριών διακομιστή. Αναμονή... # +thirdPartyWorld.loadingFeaturedServers=Λήψη διακομιστών... # + +realmsSlotsScreen.description=Διάλεξε έως και τρεις κόσμους για αποστολή στον διακομιστή Realms. Επίλεξε έναν κόσμο για να τον ενεργοποιήσεις ή να τον επεξεργαστείς! # +realmsSlotsScreen.new=Νέος κόσμος # +realmsSlotsScreen.readyToPlay=Έτοιμο για παιχνίδι # +realmsSlotsScreen.editRealm=Διαχείριση Realm # +realmsSlotsScreen.editWorld=Επεξεργασία κόσμου # +realmsSlotsScreen.activateWorld=Ενεργοποίηση κόσμου # +realmsSlotsScreen.gamesettings=Ρυθμίσεις παιχνιδιού # +realmsSlotsScreen.chooseSlot=Επιλογή υποδοχής # +realmsSlotsScreen.activateWarning=Εάν επεξεργαστείς ή ενεργοποιήσεις αυτόν τον κόσμο, θα διώξεις όλους τους ενεργούς παίκτες. Μην ανησυχείς, θα μπορούν να συνδεθούν ξανά μετά. # +realmsSlotsScreen.celebrationMap=Χάρτης Εορτασμού των Realms # + +realmsSettingsScreen.playerCountLabel=Μέγεθος # +realmsSettingsScreen.forceResourcePackFail=Αποτυχία ορισμού τιμής πακέτου επιβολής πόρων # +realmsSettingsScreen.failedUploadPack=Η αποστολή του πακέτου %s απέτυχε. # +realmsSettingsScreen.failedApply=Δεν ήταν δυνατή η εφαρμογή ενός μέρους από το επιλεγμένο περιεχόμενο. # +realmsSettingsScreen.errorApply=Σφάλμα κατά την εφαρμογή περιεχομένου # +realmsSettingsScreen.realmDurationLabel=Διάρκεια # +realmsSettingsScreen.manageSubscriptionButton=Διαχείριση συνδρομής # +realmsSettingsScreen.manageSubscriptionsButton=Διαχείριση συνδρομών # +realmsSettingsScreen.renewRealmButton=Ανανέωση realm # +realmsSettingsScreen.extendRealmButton=Επέκταση realm # +realmsSettingsScreen.deleteRealmButton=Διαγραφή Realm # +realmsSettingsScreen.openRealmButton=Άνοιγμα realm # +realmsSettingsScreen.closeRealmButton=Κλείσιμο realm # +realmsSettingsScreen.playRealmButton=Παίξε # +realmsSettingsScreen.playDisabledRealmButton=To realm έκλεισε # +realmsSettingsScreen.playExpiredRealmButton=Το realm έχει λήξει # +realmsSettingsScreen.selectorSectionLabel.manage=Διαχείριση "%s" # +realmsSettingsScreen.selectorSectionLabel=Επεξεργασία του στοιχείου "%s" # +realmsSettingsScreen.selectorSectionLabelRealm=Realm # +realmsSettingsScreen.worldSectionTitle=Κόσμος # +realmsSettingsScreen.gameSectionTitle=Ρυθμίσεις παιχνιδιού # +realmsSettingsScreen.playersSectionTitle=Παίκτες # +realmsSettingsScreen.membersSectionTitle=Μέλη # +realmsSettingsScreen.subscriptionSectionTitle=Συνδρομή # +realmsSettingsScreen.devOptionsSectionTitle=Επιλογές προγραμματιστών # +realmsSettingsScreen.backupSection=Αντίγραφα ασφαλείας # +realmsSettingsScreen.backupInfo=Μπορείς να αποκαταστήσεις τον κόσμο στο Realm σου με ένα αντίγραφο ασφαλείας που περιλαμβάνεται σε αυτήν τη λίστα. # +realmsSettingsScreen.backupReplaced=Ο κόσμος αντικαταστάθηκε με το επιλεγμένο αντίγραφο ασφαλείας. # +realmsSettingsScreen.backupReplacedFailed=Η αντικατάσταση του κόσμου με το επιλεγμένο αντίγραφο ασφαλείας απέτυχε. # +realmsSettingsScreen.backupReplacedTimeout=Το χρονικό όριο αντικατάστασης του κόσμου με το επιλεγμένο αντίγραφο ασφαλείας έληξε. # +realmsSettingsScreen.backupVersion=Έκδοση: %s # +realmsSettingsScreen.backupVersionUnknown=Έκδοση: Άγνωστη # +realmsSettingsScreen.deleteRealm=Διαγραφή Realm # +realmsSettingsScreen.deleteRealmToast=Το Realm %s διαγράφηκε. # +realmsSettingsScreen.deleteRealmFailToast=Η διαγραφή του Realm %s απέτυχε. # +realmsSettingsScreen.deleteRealmModalText=Το Realm θα διαγραφεί οριστικά. Δεν θα μπορείς να αποκτήσεις πρόσβαση στον κόσμο σου, στη λίστα μελών ή στο κλαμπ. # +realmsSettingsScreen.backupRestoreHeader=Αντικατάσταση κόσμου # +realmsSettingsScreen.backupModalText=Εάν αντικαταστήσεις το Realm με αυτό το αντίγραφο ασφαλείας, θα σβήσεις όλη την πρόσφατη πρόοδο στο Realm σου. Θα γίνει επανεκκίνηση του Realm και όλοι οι ενεργοί παίκτες θα πρέπει να συνδεθούν ξανά. # +realmsSettingsScreen.replaceWithBackup=Αντικατάσταση Realm με αντίγραφο ασφαλείας # +realmsSettingsScreen.backupInProgress=Αντικατάσταση κόσμου Realm με αντίγραφο ασφαλείας # +realmsSettingsScreen.realmNameLabel=Όνομα realm # +realmsSettingsScreen.realmNameEditPlaceholder=Εισαγωγή ονόματος realm # +realmsSettingsScreen.realmDescriptionEditPlaceholder=Εισαγωγή περιγραφής realm # +realmsSettingsScreen.replaceLoadingText=Αντικαθιστούμε το Realm με αντίγραφο ασφαλείας. # +realmsSettingsScreen.replaceWorldButton=Αντικατάσταση κόσμου # +realmsSettingsScreen.resetWorldButton=Επαναφορά κόσμου # +realmsSettingsScreen.downloadWorldButton=Λήψη κόσμου # +realmsSettingsScreen.downloadWorldNameCopy=%s - Αντίγραφο # +realmsSettingsScreen.uploadWorldButton=Αποστολή κόσμου # +realmsSettingsScreen.difficultyOptionLabelFormat=%s %s # +realmsSettingsScreen.gameModeOptionLabel=Λειτουργία παιχνιδιού # +realmsSettingsScreen.survivalRadioButton=Επιβίωση # +realmsSettingsScreen.creativeRadioButton=Δημιουργική # +realmsSettingsScreen.resetButtonHelperLabel=Επανεκκίνηση από την αρχή; # +realmsSettingsScreen.maxPlayersLabelFormat=%d φίλοι # +realmsSettingsScreen.durationLabelFormat=Απομένουν %d ημέρες # +realmsSettingsScreen.subscriptionLabelFormat=Ανανεώνεται κάθε %d ημέρες # +realmsSettingsScreen.subscriptionLabelFormatPreview=Ανανεώνεται κάθε %d μέρες με την επί πληρωμή συνδρομή σου στο Realms # +realmsSettingsScreen.fetchingWorldInfo=Λήψη πληροφοριών realm... # +realmsSettingsScreen.updatingWorldInfo=Ενημέρωση πληροφοριών realm... # +realmsSettingsScreen.resettingRealm=Επαναφορά realm... # +realmsSettingsScreen.applyPacks=Εφαρμογή πακέτων... # +realmsSettingsScreen.openingRealm=Άνοιγμα realm... # +realmsSettingsScreen.closingRealm=Κλείσιμο realm... # +realmsSettingsScreen.realmInfoError=Απέτυχε η ανάκτηση των πληροφοριών του realm. Προσπάθησε ξανά αργότερα. # +realmsSettingsScreen.realmJoinError=Απέτυχε η απόπειρα συμμετοχής σε realm. Προσπάθησε ξανά αργότερα. # +realmsSettingsScreen.realmResetError=Απέτυχε η επαναφορά του realm. Προσπάθησε ξανά αργότερα. # +realmsSettingsScreen.realmOpenError=Απέτυχε το άνοιγμα του realm. # +realmsSettingsScreen.realmCloseError=Απέτυχε το κλείσιμο του realm. # +realmsSettingsScreen.reset=Επαναφορά # +realmsSettingsScreen.resetRealm=Με αυτήν την ενέργεια θα καταργηθεί ο τρέχων κόσμος σου από την ενεργή υποδοχή του Realm και θα μπορέσεις να τον αντικαταστήσεις με έναν καινούργιο. Τα μέλη του Realm θα έχουν πρόσβαση στον νέο κόσμο σου. Επίλεξε «Ακύρωση» και μετά «Λήψη Κόσμου» για μετάβαση και λήψη ενός αντιγράφου του τρέχοντος κόσμου, προκειμένου να αποφύγεις την απώλεια δεδομένων, ή επίλεξε «Επιβεβαίωση» για συνέχεια και αντικατάσταση του κόσμου σου. # +realmsSettingsScreen.confirmReset=Διαγραφή και επαναφορά; # +realmsSettingsScreen.confirmReplace=Αντικατάσταση κόσμου; # +realmsSettingsScreen.closeRealmTitle=Κλείσιμο realm; # +realmsSettingsScreen.closeRealmMessage=Το κλείσιμο του realm θα το απενεργοποιήσει. Οποιοσδήποτε παίζει τώρα στο realm θα αποσυνδεθεί. Θέλεις σίγουρα να το κάνεις αυτό; # +realmsSettingsScreen.LoadingSubscription=Φόρτωση συνδρομής... # +realmsSettingsScreen.failedLoadingSubscription=Αποτυχία φόρτωσης συνδρομής # +realmsSettingsScreen.matchingPurchasePlatformFormat=Αγόρασες τη συνδρομή σου στο %s # +realmsSettingsScreen.nonMatchingPurchasePlatformFormat=Η συνδρομή σου άρχισε στο %s. Μόνο εκεί μπορείς να ανανεώσεις τη συνδρομή σου. # +realmsSettingsScreen.nonMatchingPurchasePlatformGeneric=Μπορείς να διαχειριστείς τη συνδρομή σου σε Realm στο κατάστημα της πλατφόρμας όπου έκανες την αγορά. # +realmsSettingsScreen.consumableToSubscriptionTransitionInfo=Δεν μπορείς να επεκτείνεις το Realm σου αυτή τη στιγμή. Φέραμε τώρα τις συνδρομές για τα Realms και μπορείς να αγοράσεις μια νέα συνδρομή μόλις λήξει το Realm σου σε %d ημέρες. Μην ανησυχείς όμως! Θα έχεις 14 επιπλέον ημέρες δωρεάν και το Realm σου θα παραμείνει σε σύνδεση, επομένως θα έχεις άπλετο χρόνο για να το επεκτείνεις μέχρι τότε. # +realmsSettingsScreen.consumableToSubscriptionGracePeriodInfo=Το Realm σου έληξε, αλλά μην ανησυχείς! Θα το διατηρήσουμε online για άλλες %d ημέρες. Τώρα μπορείς να το επεκτείνεις χρησιμοποιώντας τη νέα συνδρομή αυτόματης ανανέωσης, οπότε δεν χρειάζεται να ανησυχείς πια για τη λειτουργία του Realm σου. # +realmsSettingsScreen.consumableToSubscriptionTransitionInfoExpired=Το Realm σου έληξε. Μπορείς να το επεκτείνεις χρησιμοποιώντας τη νέα συνδρομή αυτόματης ανανέωσης, οπότε δεν χρειάζεται να ανησυχείς πια για τη λειτουργία του. # +realmsSettingsScreen.upload.worldtoobig=Η αποστολή απέτυχε. Το μέγεθος του κόσμου υπερβαίνει το μέγιστο όριο αποστολής %s. # +realmsSettingsScreen.download.worldtoobig=Η λήψη απέτυχε. Το μέγεθος του κόσμου υπερβαίνει το μέγιστο όριο λήψης %s. # + +realmsSettingsScreen.switchStoreDisplayName=Nintendo eShop # +realmsSettingsScreen.iosStoreDisplayName=App Store # +realmsSettingsScreen.googlePlayStoreDisplayName=Google Play store # +realmsSettingsScreen.windowsStoreDisplayName=Windows Store # +realmsSettingsScreen.xboxOneStoreDisplayName=Xbox Store # +realmsSettingsScreen.amazonStoreDisplayName=Amazon Appstore # +realmsSettingsScreen.oculusStoreDisplayName=Oculus Store # +realmsSettingsScreen.berwickStoreDisplayName="PlayStation Store" # +realmsSettingsScreen.PS4StoreDisplayName="PlayStation Store" #### CertRequirement: ["PlayStation Store"] +realmsSettingsScreen.unknownStoreDisplayName=άγνωστο κατάστημα # +realmsSettingsScreen.extendingRealm=Επέκταση realm... # +realmsSettingsScreen.offerError.title=Εκκρεμεί αγορά # +realmsSettingsScreen.offerError.content=Εκκρεμεί ήδη αγορά. Δεν μπορείς να κάνεις άλλη αγορά έως ότου επιλυθεί. Προσπάθησε ξανά αργότερα. # +realmsSettingsScreen.dev_branch_label=Σε ποια δέσμευση θα πρέπει να εκτελείται το Realm; # +realmsSettingsScreen.dev_current_version_label=Τρέχουσα έκδοση: # +realmsSettingsScreen.dev_matching_version_label=Πρόγραμμα-πελάτης που αντιστοιχεί στη δέσμευση: # +realmsSettingsScreen.dev_all_commits_label=Όλες οι διαθέσιμες δεσμεύσεις: # +realmsSettingsScreen.dev_no_matching_version_message=ΚΑΜΙΑ ΑΝΤΙΣΤΟΙΧΙΑ ΓΙΑ '%s' # +realmsSettingsScreen.dev_prev_page_label=Προηγούμενο # +realmsSettingsScreen.dev_next_page_label=Επόμενο # +realmsSettingsScreen.uploadConfirmationMessage=Με αυτήν την ενέργεια θα καταργηθεί ο τρέχων κόσμος σου από την ενεργή υποδοχή του Realm και θα μπορέσεις να τον αντικαταστήσεις με έναν καινούργιο. Τα μέλη του Realm θα έχουν πρόσβαση στον νέο κόσμο σου. Επίλεξε «Ακύρωση» και μετά «Λήψη Κόσμου» για μετάβαση και λήψη ενός αντιγράφου του τρέχοντος κόσμου, προκειμένου να αποφύγεις την απώλεια δεδομένων, ή επίλεξε «Επιβεβαίωση» για συνέχεια και αντικατάσταση του κόσμου σου. # +realmsSettingsScreen.uploadConfirmationTitle=Αντικατάσταση κόσμου; # +realmsSettingsScreen.allowlist_invite=Πρόσκληση # +realmsSettingsScreen.searchBox=Αναζήτηση... # +realmsSettingsScreen.unknownPackName=Άγνωστο όνομα # +realmsSettingsScreen.viewSubscriptionsButton=Προβολή συνδρομών # + +realmsSettingsScreen.extendConsumableButton=Επέκταση συνδρομής # +realmsSettingsScreen.extendConsumableButton.30=Επέκταση 30 ημερών # +realmsSettingsScreen.extendConsumableButton.180=Επέκταση 180 ημερών # + +xblLogin.LoginMessageTitle=Λογαριασμός Microsoft # +xblLogin.LoginMessage=Σύνδεση… # + +xbl.savePurchase.description.line1=Θέλεις να παίζεις με οτιδήποτε αγοράζεις από οποιοδήποτε σύστημα διαθέτει το Κατάστημα Minecraft; Πραγματοποίησε είσοδο με ΔΩΡΕΑΝ λογαριασμό Microsoft και συγχρόνισε τις εμφανίσεις, τις υφές, τους χάρτες και τα συνδυαστικά πακέτα που έχεις αγοράσει, για να χρησιμοποιήσεις και να παίξεις στο Minecraft! # +xbl.savePurchase.description.line2=Αν χάσεις το σύστημά σου ή αν απεγκαταστήσεις το Minecraft, οι αγορές σου θα εξακολουθήσουν να συγχρονίζονται και να είναι προσβάσιμες σε οποιοδήποτε σύστημα όταν χρησιμοποιείς τον λογαριασμό Microsoft. # +xbl.savePurchase.leaveOnDevice=Διατήρηση στη συσκευή # +xbl.savePurchase.title=Αποθήκευση αγορών σε λογαριασμό Microsoft; # +xbl.savePurchase.saveButton=Αποθήκευση στον λογαριασμό Microsoft # +xbl.savePurchase.toast.title=Επιτυχία! # +xbl.savePurchase.toast.message=Έγινε συγχρονισμός των αγορών στον λογαριασμό Microsoft! # +xbl.savePurchase.inProgress.message=Μεταφορά αγορών στον λογαριασμό Microsoft... # + +xbl.syncIAP.title=Συγχρονισμός αγορών στον λογαριασμό Microsoft; # +xbl.syncIAP.description=Πραγματοποίησε είσοδο στον λογαριασμό Microsoft για να συγχρονίσεις τις Εμφανίσεις, τα Πακέτα υφών, τους Κόσμους και τα Συνδυαστικά πακέτα. Θα σε περιμένουν σε όλες τις συσκευές στις οποίες παίζεις Minecraft. # +xbl.syncIAP.syncNow=Συγχρονισμός τώρα... # +xbl.syncIAP.syncLaterEllipsis=Συγχρονισμός αργότερα... # +xbl.syncIAP.syncLater=Συγχρονισμός αργότερα # +xbl.syncIAP.toast.title=Επιτυχία! # +xbl.syncIAP.toast.message=Έγινε συγχρονισμός των αγορών στον λογαριασμό Microsoft! # +xbl.syncIAP.inProgress.message=Συγχρονισμός αγορών στον λογαριασμό Microsoft... # +xbl.syncIAP.skipSignIn.prompt.description=Αυτός ο λογαριασμός Microsoft δεν θα είναι ο κύριος λογαριασμός για αυτήν τη συσκευή, εάν δεν συγχρονίσεις σε αυτόν τον λογαριασμό τις αγορές που έχουν γίνει σε αυτήν τη συσκευή. Δεν θα εισέρχεσαι αυτόματα, όταν ξεκινάς το Minecraft. # + +xbl.syncIAP.confirmSync.prompt.title=Συγχρονισμός σε %s; # +xbl.syncIAP.confirmSync.prompt.description.line1=Θέλεις να συγχρονίσεις τις αγορές του καταστήματος εφαρμογών στο %s; # +xbl.syncIAP.confirmSync.prompt.description.line2=Τα πακέτα που αγοράζονται εκτός του Minecraft Marketplace μπορούν να συγχρονιστούν μόνο μία φορά. Θα συνεχίσουν να είναι διαθέσιμα σε οποιονδήποτε παίζει σε αυτήν τη συσκευή. # +xbl.syncIAP.confirmSync.prompt.yes=Ναι, συγχρονισμός των αγορών μου # + +xbl.marketplace.account.error.body.nobutton=Υπάρχει ένα πρόβλημα με τον λογαριασμό σου. Δεν θα μπορείς να χρησιμοποιήσεις το Marketplace μέχρι να επιλύσουμε το ζήτημα. Αν το ζήτημα δεν λυθεί για αρκετές ημέρες, επικοινώνησε με το τμήμα υποστήριξης. # + +playfab.account.banned.temporary=τεθεί σε αναστολή # +playfab.account.banned.permanent=αποκλειστεί # +playfab.account.banned.title=Έχεις %s # +playfab.account.banned.body=Έχεις %s από το παιχνίδι για πολλούς παίκτες στο Minecraft. Δεν θα μπορείς να παίζεις σε διακομιστές, να συμμετέχεις σε Realms, να φιλοξενείς ή να συμμετέχεις σε παιχνίδια για πολλούς παίκτες ή να χρησιμοποιείς το Marketplace. # +playfab.account.banned.body.line1=Έχεις %s από το παιχνίδι για πολλούς παίκτες στο Minecraft λόγω "%s". Δεν θα μπορείς να παίζεις σε διακομιστές, να συμμετέχεις σε Realms, να φιλοξενείς ή να συμμετέχεις σε παιχνίδια για πολλούς παίκτες ή να χρησιμοποιείς το Marketplace. # +playfab.account.banned.body.line2=Κάνε κλικ στην επιλογή '%s' παρακάτω, για να δεις τις αξίες της κοινότητάς μας και πώς μπορείς να υποβάλλεις ένα αίτημα εξέτασης υπόθεσης, αν πιστεύεις ότι έγινε %s κατά λάθος. # +playfab.account.banned.body.line3.hour=Απομένει 1 ώρα στην αποβολή σου. # +playfab.account.banned.body.line3.hours=Απομένουν %d ώρες στην αποβολή σου. # +playfab.account.banned.body.line3.day=Απομένει 1 ημέρα στην αποβολή σου. # +playfab.account.banned.body.line3.days=Απομένουν %d ημέρες στην αποβολή σου. # +playfab.account.banned.body.line3.forever=Αυτή η απαγόρευση είναι μόνιμη. # +playfab.account.banned.body.button=Περισσότερες πληροφορίες # + + +store.sign_in_warning.no_xbl_and_local_content=Έχεις κατεβάσει στο παρελθόν περιεχόμενο ή έχεις χρησιμοποιήσει Minecoin στο Marketplace που είναι διαθέσιμα μόνο σε αυτήν τη συσκευή. # +store.sign_in_warning.no_xbl_and_no_local_content.line1=Συνδέσου τώρα για να αποθηκεύσεις και να μοιραστείς τις αγορές σου σε όλες τις πλατφόρμες. Αποθήκευσε τις αγορές, ώστε να μη χαθούν αν συμβεί κάτι στο σύστημά σου ή αν απεγκατασταθεί το Minecraft. Απόκτησε πρόσβαση στο περιεχόμενο του Marketplace που αγόρασες από οποιαδήποτε πλατφόρμα και χρησιμοποίησε τους προσαρμοσμένους χαρακτήρες σου σε όλες τις πλατφόρμες. # +store.sign_in_warning.no_xbl_and_no_local_content.line2=Δεν έχεις λογαριασμό Microsoft; Δημιούργησε έναν τώρα δωρεάν! # + +xbl.skipSignIn.prompt.title=Προσωρινός λογαριασμός # +xbl.skipSignIn.prompt.description=Αυτός ο λογαριασμός Microsoft δεν θα είναι ο κύριος λογαριασμός για αυτήν τη συσκευή, εάν δεν μεταφέρεις τις αγορές της συσκευής σε αυτόν τον λογαριασμό. Δεν θα εισέρχεσαι αυτόματα, όταν ξεκινάς το Minecraft. # +xbl.signOut.title=Αγορές λογαριασμού Microsoft! # +xbl.signOut.message1=Όταν έχεις πραγματοποιήσει έξοδο από τον λογαριασμό Microsoft, δεν θα έχεις πρόσβαση στα Minecoin και στα προϊόντα που αγόρασες στο κατάστημα. # +xbl.signOut.message2=Σίγουρα θέλεις να το κάνεις αυτό; # + +date.short_january=Ιαν. # +date.short_february=Φεβ. # +date.short_march=Μάρ. # +date.short_april=Απρ. # +date.short_may=Μάιος # +date.short_june=Ιούν. # +date.short_july=Ιούλ. # +date.short_august=Αύγ. # +date.short_september=Σεπ. # +date.short_october=Οκτ. # +date.short_november=Νοέμ. # +date.short_december=Δεκ. # +date.formatted=%s %d %d # +date.formatted_alt=%d %s %d # + +dayOneExperience.carousel.title=Καλώς όρισες στο νέο Minecraft! # +dayOneExperience.carousel.welcome_text=Υπάρχουν πολλές συναρπαστικές νέες δυνατότητες σε αυτή τη νέα έκδοση του Minecraft! Ρίξε μια ματιά στο Marketplace, δημιούργησε ένα Realm και παίξε online με φίλους μεταξύ πλατφορμών! # +dayOneExperience.carousel.marketplace=Το Minecraft Marketplace είναι το μέρος όπου θα βρίσκεις νέες εμφανίσεις, κόσμους, υφές και συνδυαστικά πακέτα από διάφορους ταλαντούχους δημιουργούς. # +dayOneExperience.carousel.cross_platform=Με το παιχνίδι μεταξύ πλατφορμών, μπορείς να συνδέεσαι με παίκτες που χρησιμοποιούν διαφορετικές πλατφόρμες. Πραγματοποίησε είσοδο στον λογαριασμό Microsoft, για να παίξεις με όλους τους φίλους σου στο Minecraft! # +dayOneExperience.carousel.realms=Τα Realm είναι διακομιστές που εκτελούνται από εμάς, αποκλειστικά για εσένα και τους φίλους σου. Διατήρησε τον κόσμο του Minecraft online και πάντα προσβάσιμο, ακόμα και αν αποσυνδεθείς. # +dayOneExperience.carousel.villager=Το νέο Minecraft είναι το μοναδικό που θα λαμβάνει μελλοντικές ενημερώσεις με νέες δυνατότητες, πλάσματα, αντικείμενα, κύβους και πολλά άλλα! # + +dayOneExperience.tab.landing=Νέα # +dayOneExperience.tab.marketplace=Marketplace # +dayOneExperience.tab.crossplatform=Παιχνίδι μεταξύ πλατφορμών # +dayOneExperience.tab.realms=Realms # +dayOneExperience.tab.villager=Περισσότερο περιεχόμενο # + +dayOneExperience.finish=Τέλος # +dayOneExperience.next=Επόμενο # +dayOneExperience.no_internet=Συνδέσου στο Internet για να φορτώσεις την προηγούμενη εμφάνιση. # +dayOneExperience.intro_title=Το Minecraft ενημερώθηκε! # +dayOneExperience.intro_body_1=Υπάρχει σπουδαίο νέο περιεχόμενο σε αυτή την ενημέρωση. # +dayOneExperience.intro_body_2=Χρειάζεσαι βοήθεια με την εισαγωγή των αποθηκευμένων παιχνιδιών, των ρυθμίσεων και του περιεχομένου σου από την προηγούμενη έκδοση του Minecraft; # +dayOneExperience.intro_welcome_1=Πραγματοποίησες ενημέρωση στην τελευταία έκδοση του Minecraft! # +dayOneExperience.intro_welcome_2=Αν θέλεις να επιστρέψεις στην προηγούμενη έκδοση του Minecraft, μπορείς να τη βρεις στο κύριο μενού # +dayOneExperience.editions_launch_warning=Αυτή δεν είναι η πιο πρόσφατη έκδοση του Minecraft. Σίγουρα θέλεις να εκκινηθεί η προηγούμενη έκδοση του Minecraft; # +dayOneExperience.editions_title=Εκκίνηση προηγούμενης έκδοσης; # +dayOneExperience.settings_imported=Πραγματοποιήσαμε εισαγωγή των ρυθμίσεών σου για λογαριασμό σου! # +dayOneExperience.settings_skin_imported=Πραγματοποιήσαμε εισαγωγή της εμφάνισης και των ρυθμίσεών σου για λογαριασμό σου! # +dayOneExperience.skin_current=Τρέχουσα εμφάνιση # +dayOneExperience.skin_default=Προεπιλεγμένη εμφάνιση # +dayOneExperience.skin_tip=Μπορείς να αλλάξεις την εμφάνισή σου επιλέγοντας το κουμπί του Προφίλ στο κύριο μενού. # +dayOneExperience.skip_title=Παράλειψη μετατροπής; # +dayOneExperience.skip_body=Μπορείς να μετατρέψεις τους παλαιούς κόσμους ανά πάσα στιγμή από το μενού "Παίξε το παιχνίδι - Κόσμοι". # +dayOneExperience.world_import_time=Συμβουλή: Ο χρόνος της μετατροπής ενδέχεται να διαφέρει ανάλογα το μέγεθος του κόσμου. # +dayOneExperience.world_picker_title=Επιλογή κόσμου για μετατροπή # +dayOneExperience.world_picker_skip=Παράλειψη προς το παρόν # + +death.attack.anvil=Ο παίκτης %1$s καταπλακώθηκε από ένα αμόνι # +death.attack.arrow=Ο παίκτης %1$s χτυπήθηκε από τον παίκτη %2$s # +death.attack.arrow.item=Ο παίκτης %1$s χτυπήθηκε από τον παίκτη %2$s. Χρησιμοποιήθηκε: %3$s # +death.attack.bullet=Ο παίκτης %1$s πυροβολήθηκε από %2$s # +death.attack.cactus=Ο παίκτης %1$s πέθανε από τρυπήματα βελόνων # +death.attack.cactus.player=Ο παίκτης %1$s έπεσε πάνω σε έναν κάκτο προσπαθώντας να ξεφύγει από τον παίκτη %2$s # +death.attack.drown=Ο παίκτης %1$s πνίγηκε # +death.attack.drown.player=Ο παίκτης %1$s πνίγηκε προσπαθώντας να ξεφύγει από τον παίκτη %2$s # +death.attack.explosion=Ο παίκτης %1$s ανατινάχθηκε # +death.attack.explosion.player=Ο παίκτης %1$s ανατινάχθηκε από τον παίκτη %2$s # +death.attack.fall=Ο παίκτης %1$s χτύπησε στο έδαφος με μεγάλη ταχύτητα # +death.attack.fallingBlock=Ο %1$s πολτοποιήθηκε από έναν κύβο που έπεσε # +death.attack.fireball=Ο παίκτης %1$s χτυπήθηκε με μια πύρινη μπάλα από τον παίκτη %2$s # +death.attack.fireball.item=Ο παίκτης %1$s χτυπήθηκε με μια πύρινη μπάλα από τον παίκτη %2$s χρησιμοποιώντας %3$s # +death.attack.fireworks=Ο παίκτης %1$s είχε εκρηκτικό τέλος # +death.attack.flyIntoWall=Το %1$s βίωσε κινητική ενέργεια # +death.attack.generic=Ο παίκτης %1$s πέθανε # +death.attack.indirectMagic=Ο παίκτης %1$s σκοτώθηκε από τον παίκτη %2$s με χρήση μαγείας # +death.attack.indirectMagic.item=Ο παίκτης %1$s σκοτώθηκε από τον παίκτη %2$s. Χρησιμοποιήθηκε %3$s # +death.attack.inFire=Ο παίκτης %1$s έγινε παρανάλωμα του πυρός # +death.attack.inFire.player=Ο %1$s μπήκε μέσα στη φωτιά καθώς πολεμούσε τον παίκτη %2$s # +death.attack.inWall=Ο παίκτης %1$s έπαθε ασφυξία σε έναν τοίχο # +death.attack.lava=Ο παίκτης %1$s προσπάθησε να κολυμπήσει στη λάβα # +death.attack.lava.player=Ο παίκτης %1$s προσπάθησε να κολυμπήσει στη λάβα για να ξεφύγει από τον παίχτη %2$s # +death.attack.lightningBolt=Ο παίκτης %1$s χτυπήθηκε από κεραυνό # +death.attack.magic=Ο παίκτης %1$s σκοτώθηκε με μαγεία # +death.attack.magma=Ο παίκτης %1$s ανακάλυψε ότι το πάτωμα ήταν λάβα # +death.attack.magma.player=Ο παίκτης %1$s μπήκε σε μια επικίνδυνη ζώνη που οφείλεται σε %2$s # +death.attack.mob=Ο παίκτης %1$s σκοτώθηκε από: %2$s # +death.attack.mob.item=Ο παίκτης %1$s σκοτώθηκε από τον παίκτη %2$s. Χρησιμοποιήθηκε: %3$s # +death.attack.onFire=Ο παίκτης %1$s κάηκε ζωντανός # +death.attack.onFire.player=Ο παίκτης %1$s κατακάηκε ενώ πολεμούσε με: %2$s # +death.attack.outOfWorld=Ο παίκτης %1$s έπεσε έξω από τον κόσμο # +death.attack.player=Ο παίκτης %1$s σκοτώθηκε από τον παίκτη %2$s # +death.attack.player.item=Ο παίκτης %1$s σκοτώθηκε από τον παίκτη %2$s. Χρησιμοποιήθηκε: %3$s # +death.attack.spit=Ο παίκτης %1$s σαλιώθηκε από %2$s # +death.attack.starve=Ο παίκτης %1$s πέθανε από ασιτία # +death.attack.sweetBerry=Ο παίκτης %1$s τσιμπήθηκε μέχρι θανάτου από μια γλυκιά βατομουριά # +death.attack.thorns=Ο παίκτης %1$s σκοτώθηκε προσπαθώντας να τραυματίσει τον παίκτη %2$s # +death.attack.thrown=Ο παίκτης %1$s γρονθοκοπήθηκε από τον παίκτη %2$s # +death.attack.thrown.item=Ο παίκτης %1$s γρονθοκοπήθηκε από τον παίκτη %2$s. Χρησιμοποιήθηκε: %3$s # +death.attack.trident=Ο παίκτης %1$s έγινε σουρωτήρι από %2$s # +death.attack.wither=Ο παίκτης %1$s μαράζωσε # +death.attack.freeze=Ο παίκτης %1$s ξεπάγιασε # +death.attack.sonicBoom=Ο παίκτης %1$s εξολοθρεύθηκε από μια ηχητικά φορτισμένη κραυγή # +death.attack.sonicBoom.player=Ο παίκτης %1$s εξολοθρεύθηκε από μια ηχητικά φορτισμένη κραυγή ενώ προσπαθούσε να ξεφύγει από τον παίκτη %2$s # +death.attack.stalactite=Ο παίκτης %1$s καρφώθηκε από έναν σταλακτίτη που έπεσε πάνω του # +death.attack.stalagmite=Ο παίκτης %1$s καρφώθηκε πάνω σε έναν σταλαγμίτη # +death.fell.accident.generic=Ο παίκτης %1$s έπεσε από ψηλά # +death.fell.accident.ladder=Ο παίκτης %1$s έπεσε από μια σκάλα # +death.fell.accident.vines=Ο παίκτης %1$s έπεσε από κάποιες κληματσίδες # +death.fell.accident.water=Ο παίκτης %1$s έπεσε έξω από το νερό # +death.fell.assist=Ο παίκτης %1$s καταδικάστηκε σε πτώση εξαιτίας του παίκτη %2$s # +death.fell.assist.item=Ο παίκτης %1$s καταδικάστηκε σε πτώση εξαιτίας του παίκτη %2$s: Χρησιμοποιήθηκε %3$s # +death.fell.finish=Ο παίκτης %1$s έπεσε πολύ μακριά και ύστερα αποτελειώθηκε από τον %2$s # +death.fell.finish.item=Ο παίκτης %1$s έπεσε πολύ μακριά και ύστερα αποτελειώθηκε από τον παίκτη %2$s. Χρησιμοποιήθηκε: %3$s # +death.fell.killer=Ο παίκτης %1$s καταδικάστηκε σε πτώση # + +deathScreen.deleteWorld=Διαγραφή κόσμου # +deathScreen.hardcoreInfo=Δεν έχεις τη δυνατότητα επαναγένεσης στη σκληροπυρηνική λειτουργία! # +deathScreen.leaveServer=Έξοδος από το διακομιστή # +deathScreen.message=Πέθανες! # +deathScreen.quit=Κύριο μενού # +deathScreen.quit.confirm=Είσαι βέβαιος ότι επιθυμείς έξοδο; # +deathScreen.quit.confirmToMainMenuWarning=Θέλεις σίγουρα να βγεις από το παιχνίδι και να επιστρέψεις στο κύριο μενού; # +deathScreen.quit.confirmToMainMenuTitleWarning=Έξοδος στο κύριο μενού; # +deathScreen.quit.secondaryClient=Αποθήκευση και έξοδος # +deathScreen.quit.secondaryClient.confirmLeaveWarning=Είσαι βέβαιος ότι θέλεις να κάνεις αποθήκευση και να βγεις από το παιχνίδι; # +deathScreen.quit.secondaryClient.confirmLeaveTitleWarning=Αποθήκευση και έξοδος # +deathScreen.respawn=Επαναγένεση # +deathScreen.score=Βαθμολογία # +deathScreen.title=Πέθανες! # +deathScreen.title.hardcore=Τέλος παιχνιδιού! # +deathScreen.titleScreen=Οθόνη τίτλου # + +demo.day.1=Αυτό το demo διαρκεί πέντε ημέρες παιχνιδιού. Βάλε τα δυνατά σου! # +demo.day.2=Δεύτερη Ημέρα # +demo.day.3=Τρίτη Ημέρα # +demo.day.4=Τέταρτη Ημέρα # +demo.day.5=Αυτή είναι η τελευταία σου μέρα! # +demo.day.6=Πέρασες την πέμπτη σου μέρα, πάτα F2 για να αποθηκεύσεις ένα στιγμιότυπο οθόνης με τη δημιουργία σου # +demo.day.warning=Ο χρόνος σου έχεις σχεδόν τελειώσει! # +demo.demoExpired=Έληξε ο χρόνος του Demo! # +demo.help.buy=Αγορά τώρα! # +demo.help.fullWrapped=Αυτό το demo διαρκεί 5 ημέρες εντός του παιχνιδιού (περίπου 1 ώρα και 40 λεπτά πραγματικού χρόνου). Δες τα επιτεύγματα σε αυτό. Διασκέδασε! # +demo.help.inventory=Χρησιμοποίησε το %1$s για να ανοίξεις τα αποθέματά σου # +demo.help.jump=Πήδα πατώντας %1$s # +demo.help.later=Συνέχεια παιχνιδιού! # +demo.help.movement=Χρησιμοποίησε %1$s, %2$s, %3$s, %4$s και το ποντίκι για να μετακινηθείς # +demo.help.movementMouse=Κοίτα γύρω σου χρησιμοποιώντας το ποντίκι # +demo.help.movementShort=Μετακινήσου πατώντας %1$s, %2$s, %3$s, %4$s # +demo.help.title=Minecraft Demo Mode # +demo.remainingTime=Χρόνος που απομένει: %s # +demo.reminder=Ο χρόνος του demo έχει λήξει. Αγόρασε το παιχνίδι αν θες να συνεχίσεις ή ξεκίνησε ένα νέο κόσμο! # + +## Specific for the Chromebook Trial +demo.cb.reminder=Ο χρόνος του demo έχει λήξει, ξεκίνησε έναν νέο κόσμο για να συνεχίσεις να παίζεις τη δοκιμαστική έκδοση! # + +difficulty.lock.question=Θέλεις σίγουρα να κλειδώσεις τη δυσκολία αυτού του κόσμου; Με αυτόν τον τρόπο ο κόσμος σου θα ρυθμιστεί να είναι πάντα %1$s και δεν θα μπορείς να το αλλάξεις ξανά αυτό. # +difficulty.lock.title=Κλείδωμα δυσκολίας κόσμου # + +dimension.dimensionName0=Πάνω κόσμος # +dimension.dimensionName1=Έγκατα # +dimension.dimensionName2=Το Τέλος # + +disabledSkin.title=Εμφανίζεσαι ως Steve # +disabledSkin.body.onJoin=Αυτός ο διακομιστής έχει απενεργοποιήσει την εμφάνιση "%s". Μπορείς να μεταβείς σε διαφορετική εμφάνιση στην Γκαρνταρόμπα. # +disabledSkin.body.dressingRoom=Αυτός ο διακομιστής έχει απενεργοποιήσει την εμφάνιση "%s". Σίγουρα θέλεις να διατηρήσεις αυτή την εμφάνιση εξοπλισμένη; # +disabledSkin.type.customSkins=προσαρμοσμένες εμφανίσεις # +disabledSkin.type.persona=προσωπικότητες # +disabledSkin.type.both=προσαρμοσμένες εμφανίσεις και προσωπικότητες # + +disconnect.closed=Η σύνδεση έκλεισε # +disconnect.downloadPack=Σφάλμα κατά τη λήψη πακέτων από τον διακομιστή. Δοκίμασε ξανά. # +disconnect.disconnected=Αποσύνδεση από το διακομιστή # +disconnect.endOfStream=Τέλος της ροής # +disconnect.genericReason=%s # +disconnect.kicked=Αποβλήθηκες από το παιχνίδι # +disconnect.kicked.reason=Αποβλήθηκες από το παιχνίδι: # +disconnect.removed=Καταργήθηκες από το παιχνίδι # +disconnect.removed.reason=Καταργήθηκες από το παιχνίδι: # +disconnect.loginFailed=Αποτυχία σύνδεσης # +disconnect.loginFailedInfo=Αποτυχία σύνδεσης: %s # +disconnect.loginFailedInfo.environmentMismatch=Αναντιστοιχία περιβάλλοντος Playfab - Ανακάλυψη=%s/%s, Playfab=%s/%s # +disconnect.loginFailedInfo.invalidSession=Μη έγκυρη περίοδος λειτουργίας (Συνιστάται επανεκκίνηση του παιχνιδιού) # +disconnect.loginFailedInfo.serversUnavailable=Οι διακομιστές ελέγχου ταυτότητας είναι απενεργοποιημένοι για λόγους συντήρησης αυτή τη στιγμή. # +disconnect.lost=Η σύνδεση χάθηκε # +disconnect.overflow=Υπερχείλιση buffer # +disconnect.quitting=Έξοδος # +disconnect.spam=Αποβολή για spamming # +disconnect.timeout=Λήξη χρονικού ορίου # +disconnect.scriptWatchdog=Ο διακομιστής τερματίστηκε λόγω μιας ανεπίλυτης εξαίρεσης στην επιτήρηση δέσμης ενεργειών. # +disconnect.scriptWatchdogOutOfMemory=Ο διακομιστής τερματίστηκε λόγω υπέρβασης του ορίου μνήμης δέσμης ενεργειών. # + +disconnectionScreen.header.realms_hidden=Πρόσκληση σε παιχνίδι για πολλούς παίκτες # +disconnectionScreen.body.realms_hidden=Δεν είναι δυνατή η σύνδεση στον συγκεκριμένο διακομιστή. # +disconnectionScreen.blockMismatch=Τα μπλοκ μεταξύ υπολογιστή-πελάτη και διακομιστή δεν συμφωνούν. # +disconnectionScreen.cantConnect=Δεν είναι δυνατή η σύνδεση στον κόσμο. # +disconnectionScreen.cantConnectToRealm=Δεν είναι δυνατή η σύνδεση στο realm. # +disconnectionScreen.cantConnectToRealms=Δεν είναι δυνατή η σύνδεση στα realm. # +disconnectionScreen.crossPlatformDisabled=Ενεργοποίησε το παιχνίδι μεταξύ πλατφορμών στο κύριο μενού, για να συνδέεσαι με φίλους από άλλες πλατφόρμες. Για να παίζεις με άλλους φίλους σε σύνδεση χωρίς παιχνίδι μεταξύ πλατφορμών, ο οικοδεσπότης του παιχνιδιού πρέπει να έχει επίσης απενεργοποιήσει το παιχνίδι μεταξύ πλατφορμών στο κύριο μενού. # +disconnectionScreen.crossPlatformDisabled.header=Το παιχνίδι μεταξύ πλατφορμών απενεργοποιήθηκε. # +disconnectionScreen.incompatibleRealm=Το πρόγραμμα-πελάτης σου είναι μη συμβατό ή χρειάζεται ενημέρωση. Ενημέρωσε το πρόγραμμα-πελάτη σου για να συνδεθείς στα realm. # +disconnectionScreen.realmsAlphaEndedTitle=Η δοκιμή του Realms Alpha έχει λήξει. Ευχαριστούμε για τη βοήθειά σου! # +disconnectionScreen.realmsAlphaEndedMessage=Η υπηρεσία Realms δεν είναι διαθέσιμη αυτή τη στιγμή. # +disconnectionScreen.disconnected=Αποσύνδεση από το διακομιστή # +disconnectionScreen.editionMismatch=Αυτός ο κόσμος αποθηκεύτηκε από το Minecraft Education. Δεν υπάρχει δυνατότητα φόρτωσης. # +disconnectionScreen.editionMismatchEduToVanilla=Ο διακομιστής δεν εκτελεί το Minecraft Education. Η σύνδεση απέτυχε. # +disconnectionScreen.editionMismatchVanillaToEdu=Ο διακομιστής εκτελεί μη συμβατή έκδοση του Minecraft. Η σύνδεση απέτυχε. # +disconnectionScreen.editionVersionMismatch.body=Ο κόσμος που επέλεξες δεν μπορεί να ανοίξει σε αυτή την έκδοση του Minecraft Education. # +disconnectionScreen.editionVersionMismatch.title=Δεν είναι δυνατή η φόρτωση του κόσμου. # +disconnectionScreen.futureVersion=Σε αυτόν τον κόσμο αποθηκεύτηκε μια νεότερη έκδοση του παιχνιδιού. Δεν υπάρχει δυνατότητα φόρτωσης. # +disconnectionScreen.internalError.cantConnect=Δεν ήταν δυνατή η σύνδεσή σου. # +disconnectionScreen.internalError.cantEdit=Παρουσιάστηκε πρόβλημα κατά την εύρεση αυτού του διακομιστή. # +disconnectionScreen.internalError.cantFindEdit=Δεν ήταν δυνατή η σύνδεσή σου. Προσπάθησε να προσθέσεις νέο διακομιστή. # +disconnectionScreen.internalError.cantFindLocal=Παρουσιάστηκε πρόβλημα κατά τη φόρτωση αυτού του κόσμου. # +disconnectionScreen.internalError.cantFindRealm=Παρουσιάστηκε πρόβλημα κατά την εύρεση αυτού του Realm. # +disconnectionScreen.internalError.cantFindServer=Παρουσιάστηκε πρόβλημα κατά την εύρεση αυτού του διακομιστή. # +disconnectionScreen.invalidName=Μη έγκυρο παιχνίδι! # +disconnectionScreen.invalidPlayer=Η ρύθμιση για πολλούς παίκτες αυτού του κόσμου έχει οριστεί σε "Μόνο φίλοι". Εσύ και ο οικοδεσπότης αυτού του κόσμου πρέπει να είστε φίλοι για να συμμετάσχεις. # +disconnectionScreen.invalidIP=Μη έγκυρη διεύθυνση IP! # +disconnectionScreen.invalidSkin=Μη έγκυρη ή κατεστραμμένη εμφάνιση! # +disconnectionScreen.lockedSkin.title=Εμφάνιση με περιορισμό πλατφόρμας! # +disconnectionScreen.lockedSkin=Η Εμφάνιση με την οποία έχεις εξοπλιστεί προέρχεται από πακέτο περιεχομένου που δεν επιτρέπεται σε παιχνίδια για πολλούς παίκτες μεταξύ πλατφορμών. # +disconnectionScreen.multiplayerLockedSkin.title=Εμφάνιση με περιορισμό παιχνιδιού για πολλούς παίκτες! # +disconnectionScreen.multiplayerLockedSkin=Η Εμφάνιση με την οποία έχεις εξοπλιστεί προέρχεται από πακέτο περιεχομένου που δεν επιτρέπεται σε παιχνίδια για πολλούς παίκτες. # +disconnectionScreen.loggedinOtherLocation=Είσαι συνδεδεμένος από άλλη τοποθεσία # +disconnectionScreen.multiplayerDisabled=Ο κόσμος έχει ρυθμιστεί σε λειτουργία για έναν μόνο παίκτη. # +disconnectionScreen.noReason=Αποσυνδέθηκες # +disconnectionScreen.noInternet=Έλεγξε τη σύνδεσή σου στο Internet και προσπάθησε ξανά. # +disconnectionScreen.notAllowed=Δεν έχεις προσκληθεί να παίξεις σε αυτόν το διακομιστή. # +disconnectionScreen.notAuthenticated=Πρέπει να πραγματοποιήσεις έλεγχο ταυτότητας στις υπηρεσίες της Microsoft. # +disconnectionScreen.outdatedClient=Δεν είναι δυνατή η σύνδεση: Μη ενημερωμένο πρόγραμμα-πελάτη! # +disconnectionScreen.outdatedServer=Δεν είναι δυνατή η σύνδεση: Μη ενημερωμένος διακομιστής! # +disconnectionScreen.outdatedClientRealms=Πρέπει να ενημερώσεις το παιχνίδι για να συνεχίσεις να παίζεις σε αυτό το realm. # +disconnectionScreen.outdatedClientRealms.title=Τα Realms ενημερώθηκαν # +disconnectionScreen.outdatedServerRealms=Το παιχνίδι σου είναι ενημερωμένο αλλά αυτό το realm δεν είναι. # +disconnectionScreen.outdatedServerRealms.title=Αυτή τη στιγμή, δεν μπορούμε να ενημερώσουμε τον διακομιστή Realm επειδή άλλοι παίκτες είναι συνδεδεμένοι. Μπορείς να κλείσεις και να ανοίξεις ξανά το Realm σου από την οθόνη Διαχείριση Realm για να αναγκάσεις τους άλλους παίκτες να βγουν και, στη συνέχεια, να μπεις στο Realm σου για να το ενημερώσεις. # +disconnectionScreen.outdatedServerRealmsNonOwner.title=Το Realm στο οποίο προσπαθείς να αποκτήσεις πρόσβαση είναι διαφορετικής έκδοσης. Επικοινώνησε με τον κάτοχο του Realm για να αντιμετωπίσεις το πρόβλημα. # +disconnectionScreen.realmsServerUpdateIncoming=Το realm σου θα ενημερωθεί σύντομα. Θα χρειαστείς κι εσύ ενημέρωση. # +disconnectionScreen.realmsServerUpdateIncoming.title=Να δεις τώρα για ενημερώσεις του παιχνιδιού; # +disconnectionScreen.realmsWorldUnassigned=Εκχώρηση έκδοσης στις επιλογές προγραμματιστών. # +disconnectionScreen.realmsWorldUnassigned.title=Το realm δεν έχει εκχωρηθεί! # +disconnectionScreen.serverFull=Ουάου, αυτός ο διακομιστής είναι πολύ δημοφιλής! Έλεγξε ξανά αργότερα αν υπάρχει κάποια διαθέσιμη θέση. # +disconnectionScreen.serverFull.title=Ο διακομιστής είναι πλήρης # +disconnectionScreen.crossPlayDisabled=Το παιχνίδι μεταξύ πλατφορμών έχει απενεργοποιηθεί προσωρινά! # +disconnectionScreen.crossPlayDisabled.title=Το παιχνίδι μεταξύ πλατφορμών είναι απενεργοποιημένο # +disconnectionScreen.serverIdConflict=Δεν είναι δυνατή η σύνδεση στον κόσμο. Ο λογαριασμός στον οποίο έχεις εισέλθει παίζει αυτήν τη στιγμή σε αυτόν τον κόσμο σε διαφορετική συσκευή. # +disconnectionScreen.sessionNotFound=Δεν είναι δυνατή η σύνδεση στον κόσμο. Ο κόσμος δεν είναι πλέον διαθέσιμος για συμμετοχή. # +disconnectionScreen.timeout=Λήξη χρονικού ορίου σύνδεσης. # +disconnectionScreen.nowifi=Φαίνεται ότι δεν μπορείτε να συνδεθείτε στο δίκτυό σας. Συνδεθείτε σε ένα δίκτυο Wi-Fi ή ενεργοποιήστε τη "Χρήση δεδομένων κινητής τηλεφωνίας" στις ρυθμίσεις προφίλ. # +disconnectionScreen.invalidTenant=Δεν είναι δυνατή η σύνδεση. Δεν έχεις πρόσβαση σε αυτόν τον κόσμο. # +disconnectionScreen.resourcePack=Παρουσιάστηκε πρόβλημα κατά τη λήψη ή εφαρμογή πακέτου πόρων. # +disconnectionScreen.restartClient=Δεν ήταν δυνατή η σύνδεση, επανεκκίνησε το πρόγραμμά σου. # +disconnectionScreen.badPacket=Ο διακομιστής έστειλε κατεστραμμένο πακέτο. # +disconnectionScreen.realmsDisabled=Τα Realms είναι απενεργοποιημένα. # +disconnectionScreen.realmsDisabledBeta=Τα Realms είναι απενεργοποιημένα για την έκδοση beta. # +disconnectionScreen.incompatiblePack=Δεν μπορείς να συμμετάσχεις στον κόσμο, γιατί έχεις τα ακόλουθα μη συμβατά πακέτα: %s # +disconnectionScreen.incompatiblePack.memory=Δεν είναι δυνατή η σύνδεσή σου με τον κόσμο, γιατί η μνήμη της συσκευής σου δεν επαρκεί για τα ακόλουθα πακέτα: %s # +disconnectionScreen.incompatiblePack.graphics.raytracing=Δεν μπορείς να συμμετάσχεις στον κόσμο, γιατί η συσκευή σου δεν έχει συμβατό υλικό που να υποστηρίζει τεχνολογία ray tracing # +disconnectionScreen.worldCorruption.message=Δοκίμασε να ανοίξεις ξανά τον κόσμο ή να τον ανακτήσεις από ένα προηγούμενο αντίγραφο ασφαλείας # +disconnectionScreen.worldCorruption=Αποσυνδέθηκε λόγω καταστροφής κόσμου # +disconnectionScreen.hostSuspended=Αποσυνδέθηκες επειδή ο διακομιστής δεν είναι διαθέσιμος # +disconnectionScreen.invalidLevel=Μη έγκυρο επίπεδο! # +disconnectionScreen.invalidOverworldDimensionHeights=Ο διακομιστής παρείχε μη έγκυρες τιμές ύψους για τη διάσταση Πάνω Κόσμου # +disconnectionScreen.editor.mismatchVanillaWorld=Αυτός ο κόσμος δεν είναι σε Λειτουργία προγράμματος επεξεργασίας. Δεν μπορεί να φορτωθεί. # +disconnectionScreen.editor.mismatchEditorWorld=Αυτός ο κόσμος είναι σε Λειτουργία προγράμματος επεξεργασίας. Δεν μπορεί να φορτωθεί. # +disconnectionScreen.editor.mismatchEditorToVanilla=Ο διακομιστής δεν βρίσκεται σε Λειτουργία προγράμματος επεξεργασίας. Η σύνδεση απέτυχε. # +disconnectionScreen.editor.mismatchVanillaToEditor=Ο διακομιστής βρίσκεται σε Λειτουργία προγράμματος επεξεργασίας. Η σύνδεση απέτυχε. # +disconnectionScreen.clientsideGenerationDesync=Ο διακομιστής και ο υπολογιστής-πελάτης έχουν ορίσει διαφορετικές τιμές για την εναλλαγή της δυνατότητας "Δημιουργία από την πλευρά του πελάτη" # +disconnectionScreen.editor.cannotUseRayTracing=Τα πακέτα πόρων με δυνατότητα ray tracing δεν είναι ακόμη συμβατά με τα έργα Επεξεργασίας. # +disconnectionScreen.unexpectedPacket=Πραγματοποιήθηκε αποσύνδεση λόγω ενός απροσδόκητου τύπου πακέτου που λήφθηκε και δεν μπορεί να υποστεί επεξεργασία. Αυτό μπορεί να οφείλεται σε αναντιστοιχία έκδοσης ή αλλοίωση στο επίπεδο του δικτύου. # + +storageSpaceWarningScreen.frontend=Ο χώρος αποθήκευσης δεδομένων είναι σχεδόν πλήρης! Το Minecraft έχει περιορισμένη πρόσβαση σε αυτήν τη δυνατότητα μέχρι να αδειάσεις τον χώρο αποθήκευσης. # +storageSpaceWarningScreen.lowduringgameplay=Ο χώρος αποθήκευσης της συσκευής σου που μπορεί να χρησιμοποιήσει το Minecraft για να αποθηκεύσει κόσμους και ρυθμίσεις σε αυτή τη συσκευή είναι σχεδόν πλήρης. Γιατί δεν διαγράφεις πράγματα που δεν χρειάζεσαι, ώστε να συνεχίσεις να αποθηκεύεις νέα στοιχεία; # +storageSpaceWarningScreen.fullduringgameplay=Ο χώρος αποθήκευσης δεδομένων είναι πλήρης και το Minecraft δεν μπορεί να σώσει την πρόοδό σου! Το Minecraft θα σε μεταφέρει στο κύριο μενού για να αδειάσεις τον χώρο αποθήκευσης. # + +edu.signin_screen.viewTerms=Προβολή όρων # + +edu.play_screen.view_worlds=ΠΡΟΒΟΛΗ ΤΩΝ ΚΟΣΜΩΝ ΜΟΥ # +edu.play_screen.view_library=ΠΡΟΒΟΛΗ ΒΙΒΛΙΟΘΗΚΗΣ # +edu.play_screen.create_new=ΔΗΜΙΟΥΡΓΙΑ ΝΕΟΥ # +edu.play_screen.join_world=ΣΥΜΜΕΤΟΧΗ ΣΕ ΚΟΣΜΟ # +edu.play_screen.import=ΕΙΣΑΓΩΓΗ # +edu.play_screen.new=ΝΕΟ # +edu.play_screen.guided_create=ΚΑΘΟΔΗΓΟΥΜΕΝΗ ΔΗΜΙΟΥΡΓΙΑ # +edu.play_screen.traditional=ΠΑΡΑΔΟΣΙΑΚΟ # +edu.play_screen.from_template=ΠΡΟΤΥΠΑ # + +edu.worlds_screen.title=Οι κόσμοι μου # +edu.worlds_screen.new_world=Νέος κόσμος # +edu.worlds_screen.new=ΝΕΟ # +edu.worlds_screen.templates=ΠΡΟΤΥΠΑ # +edu.worlds_screen.guided_create=ΚΑΘΟΔΗΓΟΥΜΕΝΗ ΔΗΜΙΟΥΡΓΙΑ # +edu.worlds_screen.traditional=ΠΑΡΑΔΟΣΙΑΚΟ # +edu.worlds_screen.search_placeholder=Αναζήτηση # +edu.worlds_screen.play=ΠΑΙΞΕ # +edu.worlds_screen.host=ΟΙΚΟΔΕΣΠΟΤΗΣ # +edu.worlds_screen.settings=ΡΥΘΜΙΣΕΙΣ # +edu.worlds_screen.manage=ΔΙΑΧΕΙΡΙΣΗ # +edu.worlds_screen.back=ΠΙΣΩ # +edu.worlds_screen.copy=ΑΝΤΙΓΡΑΦΗ # +edu.worlds_screen.export=ΕΞΑΓΩΓΗ # +edu.worlds_screen.share=ΚΟΙΝΗ ΧΡΗΣΗ # +edu.worlds_screen.delete=ΔΙΑΓΡΑΦΗ # +edu.worlds_screen.courses_title=Τα μαθήματά μου # + +edu.templates.title=Τα πρότυπά μου # +edu.templates.local_header=ΤΑ ΠΡΟΤΥΠΑ ΜΟΥ: %1 # +edu.templates.featured_header=ΠΡΟΤΕΙΝΟΜΕΝΑ ΠΡΟΤΥΠΑ # +edu.templates.view_more=Προβολή περισσότερων προτύπων # +edu.templates.search_placeholder=Αναζήτηση # +edu.templates.created_by=Από %1 # +edu.templates.quick_play=ΠΑΙΞΕ # +edu.templates.host=ΟΙΚΟΔΕΣΠΟΤΗΣ # +edu.templates.create_new=ΔΗΜΙΟΥΡΓΙΑ ΝΕΟΥ # + +edu.pause.multiplayer.disabled=Το παιχνίδι πολλών παικτών δεν είναι διαθέσιμο σε αυτό το μάθημα. # + +effect.badOmen=Κακός Οιωνός # +effect.villageHero=Ήρωας του Χωριού # + +enchantment.arrowDamage=Ενέργεια # +enchantment.arrowFire=Φλόγα # +enchantment.arrowInfinite=Άπειρο # +enchantment.arrowKnockback=Γροθιά # +enchantment.crossbowMultishot=Πολλαπλή εκτόξευση # +enchantment.crossbowPiercing=Διάτρηση # +enchantment.crossbowQuickCharge=Γρήγορο γέμισμα # +enchantment.curse.binding=Κατάρα δεσίματος # +enchantment.curse.vanishing=Κατάρα εξαφάνισης # +enchantment.damage.all=Αιχμηρότητα # +enchantment.damage.arthropods=Δηλητήριο των Αρθροπόδων # +enchantment.damage.undead=Πλήγμα # +enchantment.digging=Δραστικότητα # +enchantment.durability=Άθραυστο # +enchantment.fire=Ιδιότητα φωτιάς # +enchantment.fishingSpeed=Δόλωμα # +enchantment.frostwalker=Περπατητής πάγου # +enchantment.knockback=Τίναγμα προς τα πίσω # +enchantment.level.1=I # +enchantment.level.10=X # +enchantment.level.2=II # +enchantment.level.3=III # +enchantment.level.4=IV # +enchantment.level.5=V # +enchantment.level.6=VI # +enchantment.level.7=VII # +enchantment.level.8=VIII # +enchantment.level.9=IX # +enchantment.lootBonus=Λεηλασία # +enchantment.lootBonusDigger=Τύχη # +enchantment.lootBonusFishing=Τα τυχερά της θάλασσας # +enchantment.mending=Επισκευή # +enchantment.oxygen=Αναπνοή # +enchantment.protect.all=Προστασία # +enchantment.protect.explosion=Προστασία από έκρηξη # +enchantment.protect.fall=Πτώση φτερού # +enchantment.protect.fire=Προστασία από φωτιά # +enchantment.protect.projectile=Προστασία από βλήματα # +enchantment.soul_speed=Ταχύτητα των ψυχών # +enchantment.swift_sneak=Γρήγορη κρυφή κίνηση # +enchantment.thorns=Αγκάθια # +enchantment.untouching=Μεταξένιο άγγιγμα # +enchantment.waterWalker=Δρασκελιστής βυθών # +enchantment.waterWorker=Αγάπη για το νερό # +enchantment.tridentChanneling=Κάλεσμα # +enchantment.tridentLoyalty=Αφοσίωση # +enchantment.tridentRiptide=Παλίρροια # +enchantment.tridentImpaling=Κάρφωμα # + +entity.area_effect_cloud.name=Νέφος εφέ περιοχής # +entity.armor_stand.name=Βάση πανοπλίας # +entity.arrow.name=Βέλος # +entity.bat.name=Νυχτερίδα # +entity.bee.name=Μέλισσα # +entity.blaze.name=Φλόγα # +entity.boat.name=Βάρκα # +entity.cat.name=Γάτα # +entity.cave_spider.name=Αράχνη των σπηλαίων # +entity.chicken.name=Κοτόπουλο # +entity.cow.name=Αγελάδα # +entity.creeper.name=Creeper # +entity.dolphin.name=Δελφίνι # +entity.goat.name=Κατσίκα # +entity.panda.name=Πάντα # +entity.donkey.name=Γάιδαρος # +entity.dragon_fireball.name=Πύρινη μπάλα Δράκου # +entity.drowned.name=Πνιγμένος # +entity.egg.name=Αυγό # +entity.elder_guardian.name=Πρεσβύτερος φύλακας # +entity.ender_crystal.name=Κρύσταλλος του Τελειωτή # +entity.ender_dragon.name=Δράκαινα Τελειωτή # +entity.enderman.name=Άνθρωπος του Τελειωτή # +entity.endermite.name=Έντομο του τελειωτή # +entity.ender_pearl.name=Μαργαριτάρι του Τελειωτή # +entity.evocation_illager.name=Επικαλεστής # +entity.evocation_fang.name=Δόντι Επικαλεστή # +entity.eye_of_ender_signal.name=Μάτι του Τελειωτή # +entity.falling_block.name=Κύβος που πέφτει # +entity.fireball.name=Πύρινη μπάλα # +entity.fireworks_rocket.name=Ρουκέτα πυροτεχνήματος # +entity.fishing_hook.name=Αγκίστρι # +entity.fish.clownfish.name=Ψάρι κλόουν # +entity.fox.name=Αλεπού # +entity.cod.name=Μπακαλιάρος # +entity.pufferfish.name=Μπαλονόψαρο # +entity.salmon.name=Σολομός # +entity.tropicalfish.name=Τροπικό ψάρι # +entity.axolotl.name=Αξολότλ # +entity.ghast.name=Ghast # +entity.glow_squid.name=Φωσφοριζέ καλαμάρι # +entity.piglin_brute.name=Άγριο Πίγκλιν # +entity.guardian.name=Φύλακας # +entity.hoglin.name=Χόγκλιν # +entity.horse.name=Άλογο # +entity.husk.name=Κουφάρι # +entity.ravager.name=Όλεθρος # +entity.iron_golem.name=Σιδερένιο Γκόλεμ # +entity.item.name=Αντικείμενο # +entity.leash_knot.name=Κόμπος λουριού # +entity.lightning_bolt.name=Αστραπή # +entity.lingering_potion.name=Επίμονο φίλτρο # +entity.llama.name=Λάμα # +entity.trader_llama.name=Έμπορος Λάμα # +entity.llama_spit.name=Πτύσμα Λάμα # +entity.magma_cube.name=Κύβος μάγματος # +entity.minecart.name=Βαγονέτο # +entity.chest_minecart.name=Βαγονέτο με σεντούκι # +entity.command_block_minecart.name=Βαγονέτο με κύβο εντολών # +entity.furnace_minecart.name=Βαγονέτο με καμίνι # +entity.hopper_minecart.name=Βαγονέτο με χωνί # +entity.tnt_minecart.name=Βαγονέτο με δυναμίτη # +entity.mule.name=Μουλάρι # +entity.mooshroom.name=Αμανιτογελάδα # +entity.moving_block.name=Κινούμενος κύβος # +entity.ocelot.name=Οσελότος # +entity.painting.name=Πίνακας ζωγραφικής # +entity.parrot.name=Παπαγάλος # +entity.phantom.name=Στοιχειό # +entity.pig.name=Γουρούνι # +entity.piglin.name=Πίγκλιν # +entity.pillager.name=Άρπαγας # +entity.polar_bear.name=Πολική αρκούδα # +entity.rabbit.name=Λαγός # +entity.sheep.name=Πρόβατο # +entity.shulker.name=Shulker # +entity.shulker_bullet.name=Σφαίρα Shulker # +entity.silverfish.name=Έντομο «ψαράκι» # +entity.skeleton.name=Σκελετός # +entity.skeleton_horse.name=Άλογο Σκελετός # +entity.stray.name=Αδέσποτο # +entity.slime.name=Γλίτσα # +entity.small_fireball.name=Μικρή πύρινη μπάλα # +entity.sniffer.name=Οσφρητής # +entity.snowball.name=Χιονόμπαλα # +entity.snow_golem.name=Γκόλεμ του χιονιού # +entity.spider.name=Αράχνη # +entity.splash_potion.name=Φίλτρο # +entity.squid.name=Καλαμάρι # +entity.strider.name=Δρασκελιστής # +entity.tnt.name=Κύβος δυναμίτη # +entity.thrown_trident.name=Τρίαινα # +entity.tripod_camera.name=Κάμερα με τρίποδο # +entity.turtle.name=Χελώνα # +entity.unknown.name=Άγνωστος # +entity.vex.name=Βεξ # +entity.villager.name=Χωρικός # +entity.villager.armor=Κατασκευαστής πανοπλιών # +entity.villager.butcher=Χασάπης # +entity.villager.cartographer=Χαρτογράφος # +entity.villager.cleric=Κληρικός # +entity.villager.farmer=Αγρότης # +entity.villager.fisherman=Ψαράς # +entity.villager.fletcher=Τοξοποιός # +entity.villager.leather=Βυρσοδέψης # +entity.villager.librarian=Βιβλιοθηκάριος # +entity.villager.shepherd=Βοσκός # +entity.villager.tool=Κατασκευαστής εργαλείων # +entity.villager.weapon=Οπλοποιός # +entity.villager.mason=Λιθοξόος # +entity.villager.unskilled=Άπειρος Χωρικός # +entity.villager_v2.name=Χωρικός # +entity.vindicator.name=Εκδικητής # +entity.wandering_trader.name=Γυρολόγος # +entity.witch.name=Μάγισσα # +entity.wither.name=Μαρασμός # +entity.wither_skeleton.name=Σκελετός Μαρασμού # +entity.wither_skull.name=Κρανίο Μαρασμού # +entity.wither_skull_dangerous.name=Κρανίο Μαρασμού # +entity.wolf.name=Λύκος # +entity.xp_orb.name=Σφαίρα εμπειρίας # +entity.xp_bottle.name=Μπουκάλι μαγέματος # +entity.zoglin.name=Ζόγκλιν # +entity.zombie.name=Ζόμπι # +entity.zombie_horse.name=Άλογο ζόμπι # +entity.zombie_pigman.name=Πίγκλιν Ζόμπι # +entity.zombie_villager.name=Χωρικός ζόμπι # +entity.zombie_villager_v2.name=Χωρικός Ζόμπι # + +exports.share.file=Κοινή χρήση: %s # +exports.suspendWarning.client.content=Προειδοποίηση: Αν συνεχίσεις, θα αποσυνδεθείς από αυτήν την περίοδο λειτουργίας παιχνιδιού για πολλούς παίκτες. # +exports.suspendWarning.host.content=Προειδοποίηση: Αν συνεχίσεις, θα τερματιστεί η περίοδος λειτουργίας παιχνιδιού για πολλούς παίκτες για όλους τους παίκτες. # +exports.suspendWarning.title=Προειδοποίηση # +exports.fileError.title=Αδυναμία αποθήκευσης του αρχείου σου # +exports.fileError.body=Ο δίσκος μπορεί να είναι γεμάτος ή να διαθέτει προστασία εγγραφής, ή μπορεί να χρησιμοποιείται το αρχείο. Βεβαιώσου ότι το αρχείο δεν είναι ανοιχτό και δοκίμασε ξανά. # + +addExternalServerScreen.addServer=Προσθήκη διακομιστή # +addExternalServerScreen.nameTextBoxLabel=Όνομα διακομιστή # +addExternalServerScreen.namePlaceholder=Εισαγωγή ονόματος διακομιστή # +addExternalServerScreen.ipTextBoxLabel=Διεύθυνση διακομιστή # +addExternalServerScreen.portTextBoxLabel=Θύρα # +addExternalServerScreen.ipPlaceholder=Εισαγάγετε IP ή διεύθυνση # +addExternalServerScreen.alreadyAdded=Αυτός ο διακομιστής έχει προστεθεί ήδη # +addExternalServerScreen.saveButtonLabel=Αποθήκευση # +addExternalServerScreen.playButtonLabel=Παίξε # +addExternalServerScreen.removeButtonLabel=Κατάργηση # +addExternalServerScreen.removeConfirmation=Είσαι βέβαιος ότι επιθυμείς να καταργήσεις αυτόν το διακομιστή; # +addExternalServerScreen.addTitle=Προσθήκη εξωτερικού διακομιστή # +addExternalServerScreen.editTitle=Επεξεργασία εξωτερικού διακομιστή # + +feature.end_city=Πόλη του Τέλους # +feature.fortress=Οχυρό εγκάτων # +feature.mansion=Έπαυλη στο δάσος # +feature.mineshaft=Ορυχείο # +feature.missingno=Άγνωστη δυνατότητα # +feature.monument=Ωκεάνιο μνημείο # +feature.stronghold=Οχυρό # +feature.temple=Ναός # +feature.village=Χωριό # +feature.shipwreck=Ναυάγιο # +feature.buried_treasure=Θαμμένος Θησαυρός # +feature.ruins=Ωκεάνια ερείπια # +feature.pillager_outpost=Φυλάκιο Άρπαγα # +feature.bastion_remnant=Απομεινάρι Προμαχώνα # +feature.ruined_portal=Κατεστραμμένη Πύλη # + +feed.like=Επισήμανση "Μου αρέσει" # +feed.manage_feed=Διαχείριση τροφοδοσίας # +feed.comment=Σχόλιο # +feed.reported_label=Αναφορές # +feed.ignore=Αγνόηση # +feed.nrreport=%d αναφορά # +feed.nrreports=%d αναφορές # +feed.newPost=Νέα δημοσίευση # +feed.daysAgo=Πριν από %d ημέρες # +feed.hoursAgo=Πριν από %d ώρες # +feed.minutesAgo=Πριν από %d λεπτά # +feed.now=Μόλις τώρα # +feed.whatup=Τι κάνεις; # +feed.upload=Γίνεται αποστολή του στιγμιότυπου οθόνης... # +feed.manage=Διαχείριση τροφοδοσίας # +feed.share=Κοινοποίηση # +feed.addScreenshot=Προσθήκη στιγμιότυπου οθόνης # +feed.comments=Σχόλια # +feed.edit=Επεξεργασία # +feed.screenshots=Στιγμιότυπα οθόνης # +feed.return=Μενού # +feed.goToFeed=Τροφοδοσία # +feed.cancel=Άκυρο # +feed.previous=Προηγούμενο # +feed.next=Επόμενο # +feed.delete=Διαγραφή # +feed.deleted=Διαγραμμένο στοιχείο # +feed.report_xbox=Αναφορά στην Ομάδα επιβολής κυρώσεων του Xbox # +feed.report_club=Αναφορά σε κλαμπ # +feed.clubdescription=Περιγραφή realm # +feed.no_feed_item_content=Τα στιγμιότυπα οθόνης και οι συζητήσεις στο Realm σου θα εμφανίζονται εδώ. Μπορείς να ξεκινήσεις επιλέγοντας "Νέα δημοσίευση" # +feed.no_reported_item_content=Δεν έγινε αναφορά στοιχείων # +feed.no_screenshot=Δεν έχεις κανένα στιγμιότυπο οθόνης # +feed.reportToastMessage=Έγινε αναφορά στοιχείου # +feed.forbidden=Δεν υπάρχει εξουσιοδότηση για δημοσίευση στη λωρίδα χρόνου # +feed.failedToPost=Αποτυχία δημοσίευσης # +feed.failedToPostDescription=Το στιγμιότυπο οθόνης δεν είναι έγκυρο # +feed.uppload_started=Γίνεται αποστολή του στιγμιότυπου οθόνης # +feed.uppload_success=Έγινε αποστολή του στιγμιότυπου οθόνης # +feed.connected=Κάθε Realm είναι συνδεδεμένο σε ένα Κλαμπ και στον λογαριασμό Microsoft που διαθέτεις. # +feed.unviewedPost=Νέα # + +comment.like=%d επισήμανση "Μου αρέσει" ### 1 like +comment.likes=%d επισημάνσεις "Μου αρέσει" ### 0 or 2+ likes +comment.comment=%d σχόλιο ### 1 comment +comment.comments=%d σχόλια ### 0 or 2+ comments +comment.likes_and_comments=%1 και %2 ### comment.like(s) will be inserted at %1 and comment.comment(s) at %2 +comment.commentplaceholder=Σχόλιο... # + +furnaceScreen.fuel=Καύσιμο # +furnaceScreen.header=Φούρνος # +furnaceScreen.input=Είσοδος # +furnaceScreen.result=Αποτέλεσμα # + +gameArgument.featureUnsupported=Αυτή η έκδοση του Minecraft δεν υποστηρίζει αυτή τη δυνατότητα # + +gameMode.adventure=Λειτουργία περιπέτειας # +gameMode.changed=Η λειτουργία του παιχνιδιού σου ενημερώθηκε σε %s # +gameMode.creative=Δημιουργική λειτουργία # +gameMode.hardcore=Σκληροπυρηνική λειτουργία! # +gameMode.spectator=Λειτουργία θεατή # +gameMode.survival=Λειτουργία επιβίωσης # + +gameTip.cameraMovement.mouse=Μετακίνησε το :light_mouse_button: για να κοιτάξεις γύρω σου. # +gameTip.cameraMovement.touch=Άγγιξε την οθόνη και σύρε το δάκτυλό σου, για να κοιτάξεις γύρω σου. # +gameTip.cameraMovement.controller=Μετακίνησε το :tip_right_stick: για να κοιτάξεις γύρω σου. # +gameTip.playerMovement.keyboard=Πάτησε τα :_input_key.forward:, :_input_key.left:, :_input_key.back: ή :_input_key.right: για να μετακινηθείς. # +gameTip.playerMovement.touch=Μετακίνησε το :tip_virtual_joystick: για να μετακινηθείς. # +gameTip.playerMovement.touch.classic=Άγγιξε τα :tip_touch_forward: :tip_touch_left: :tip_touch_back: :tip_touch_right: για να μετακινηθείς. # +gameTip.playerMovement.controller=Μετακίνησε το :tip_left_stick: για να μετακινηθείς προς οποιαδήποτε κατεύθυνση. # +gameTip.jumpMovement.keyboard=Πάτησε :_input_key.jump: για να κάνεις άλμα. # +gameTip.jumpMovement.touch=Πάτησε το :tip_virtual_button_jump: για να κάνεις άλμα. # +gameTip.jumpMovement.touch.classic=Πάτησε το :tip_touch_jump: για να κάνεις άλμα. # +gameTip.jumpMovement.controller=Πάτησε το :_input_key.jump: για να κάνεις άλμα. # +gameTip.jumpForward.keyboard=Πάτησε :_input_key.forward: και :_input_key.jump: για να κάνεις άλμα μπροστά. # +gameTip.jumpForward.touch=Κράτησε πατημένο το :tip_virtual_joystick: και πάτησε :tip_virtual_button_jump: για να κάνεις άλμα προς τα μπροστά. # +gameTip.jumpForward.touch.classic=Κράτησε πατημένο το :tip_touch_forward: και πάτησε :tip_touch_jump: για να κάνεις άλμα προς τα μπροστά. # +gameTip.jumpForward.controller=Πίεσε το :tip_left_stick: επάνω και πάτησε το :_input_key.jump: για να κάνεις άλμα μπροστά. # +gameTip.findTree=Δώσε γροθιά σε ένα δέντρο για να μαζέψεις ξύλα. # +gameTip.breakWood.mouse=Κράτησε πατημένο το :_input_key.attack: σε ένα δέντρο για να σπάσεις το ξύλο. # +gameTip.breakWood.touch=Πάτησε παρατεταμένα πάνω σε ένα δέντρο για να σπάσεις το ξύλο. # +gameTip.breakWood.touch.crosshair.withactionbuttons=Πάτησε παρατεταμένα το :tip_virtual_button_action_attack_or_destroy: πάνω σε ένα δέντρο για να σπάσεις ξύλο. # +gameTip.breakWood.touch.crosshair.withoutactionbuttons=Στόχευσε το :tip_crosshair: σε ένα δέντρο και πάτησε παρατεταμένα την οθόνη για να σπάσεις ξύλο. # +gameTip.breakWood.controller=Κράτησε παρατεταμένα το :_input_key.attack: σε ένα δέντρο για να σπάσεις το ξύλο. # +gameTip.openInventory.keyboard=Πάτησε :_input_key.inventory: για να ανοίξεις τα αποθέματά σου. # +gameTip.openInventory.touch=Πάτησε το κουμπί :tip_touch_inventory: για να ανοίξεις τα αποθέματά σου. # +gameTip.openInventory.controller=Πάτησε :_input_key.inventory: για να ανοίξεις τα αποθέματά σου. # +gameTip.selectWoodForMakePlank.keyboard=:light_mouse_left_button: για να επιλέξεις το ξύλο. # +gameTip.selectWoodForMakePlank.touch=Πάτησε για να επιλέξεις το ξύλο. # +gameTip.selectWoodForMakePlank.controller=Χρησιμοποίησε το :tip_left_stick: και το :_gamepad_face_button_down: για να επιλέξεις το ξύλο. # +gameTip.selectGridForMakePlank.keyboard=Πάτησε :light_mouse_left_button: για να προσθέσεις ξύλα στο πλέγμα κατασκευής. # +gameTip.selectGridForMakePlank.touch=Πάτησε για να προσθέσεις ξύλα στο πλέγμα κατασκευής. # +gameTip.selectGridForMakePlank.controller=Χρησιμοποίησε το :tip_left_stick: και το :_gamepad_face_button_down: για να προσθέσεις ξύλα στο πλέγμα κατασκευής. # +gameTip.selectOutputSlot.keyboard=:light_mouse_left_button: στην υποδοχή εξόδου για να κατασκευάσεις το αντικείμενο που επιθυμείς. # +gameTip.selectOutputSlot.touch=Πάτησε την υποδοχή εξόδου για να κατασκευάσεις το αντικείμενο. # +gameTip.selectOutputSlot.controller=Πάτησε :_gamepad_face_button_down: στην υποδοχή εξόδου για να κατασκευάσεις το αντικείμενο που επιθυμείς. # +gameTip.selectHotBar.keyboard=:light_mouse_left_button: σε μια ανοιχτή υποδοχή για προσθήκη στα αποθέματά σου. # +gameTip.selectHotBar.touch=Πάτησε μια ανοιχτή υποδοχή για προσθήκη στα αποθέματά σου. # +gameTip.selectHotBar.controller=Πάτησε :_gamepad_face_button_down: σε μια ανοιχτή υποδοχή από κάτω για να προσθέσεις το αντικείμενο στα αποθέματά σου. # +gameTip.open.recipe.keyboard=:light_mouse_left_button: εδώ για να ανοίξεις το βιβλίο συνταγών. # +gameTip.open.recipe.touch=Πάτησε εδώ για να ανοίξεις την καρτέλα αναζήτησης. # +gameTip.open.recipe.controller=Πάτησε :tip_left_trigger: για να ανοίξεις το βιβλίο συνταγών. # +gameTip.craftTable.keyboard=:light_mouse_left_button: εδώ για να επιλέξεις τη συνταγή του τραπεζιού κατασκευών. # +gameTip.craftTable.touch=Πάτησε εδώ για να επιλέξεις τη συνταγή του τραπεζιού κατασκευών. # +gameTip.craftTable.controller=Χρησιμοποίησε το :tip_left_stick: για να επιλέξεις τη συνταγή του τραπεζιού κατασκευών. # +gameTip.outputSlotCraftTable.controller=Πάτησε :_gamepad_face_button_down: για να κατασκευάσεις το τραπέζι κατασκευών. # +gameTip.selectHotBar.craftTable=Τοποθέτησε το τραπέζι κατασκευών στο hotbar για να το χρησιμοποιήσεις. # +gameTip.closeInventory.keyboard=Πάτησε :_input_key.inventory: ή :light_mouse_left_button: εδώ για να κλείσεις τα αποθέματα. # +gameTip.closeInventory.touch=Πάτησε εδώ για να κλείσεις τα αποθέματά σου. # +gameTip.closeInventory.controller=Πάτησε :_gamepad_face_button_right: για να κλείσεις τα αποθέματά σου. # +gameTip.needMoreMaterials=Χρειάζεσαι 2 ξύλα για να φτιάξεις μια ξύλινη αξίνα. # +gameTip.selectItemInHotBar.keyboard=Χρησιμοποίησε το :light_mouse_middle_button: ή τα πλήκτρα των αριθμών για να επιλέξεις αντικείμενα. # +gameTip.selectItemInHotBar.touch=Πάτησε το hotbar για να επιλέξεις αντικείμενα. # +gameTip.selectItemInHotBar.controller=Χρησιμοποίησε το :_input_key.cycleItemLeft: και το :_input_key.cycleItemRight: για να επιλέξεις αντικείμενα στο hotbar. # +gameTip.placeCraftTable.keyboard=Πάτησε :_input_key.use: στο έδαφος για να τοποθετήσεις το τραπέζι κατασκευών. # +gameTip.placeCraftTable.touch=Πάτησε το έδαφος για να τοποθετήσεις το τραπέζι κατασκευών. # +gameTip.placeCraftTable.touch.crosshair.withactionbuttons=Στόχευσε το :tip_crosshair: και πάτησε το :tip_virtual_button_action_build_or_use: για να τοποθετήσεις το τραπέζι κατασκευών στο έδαφος. # +gameTip.placeCraftTable.touch.crosshair.withoutactionbuttons=Στόχευσε το :tip_crosshair: και πάτησε την οθόνη για να τοποθετήσεις το τραπέζι κατασκευών στο έδαφος. # +gameTip.placeCraftTable.controller=Πάτησε :_input_key.use: για να τοποθετήσεις το τραπέζι κατασκευών. # +gameTip.useCraftTable.keyboard=Πάτησε :_input_key.use: στο τραπέζι κατασκευών για να το χρησιμοποιήσεις. # +gameTip.useCraftTable.touch=Άγγιξε το τραπέζι κατασκευών για να το χρησιμοποιήσεις. # +gameTip.useCraftTable.touch.crosshair.withactionbuttons=Στόχευσε το :tip_crosshair: στο τραπέζι κατασκευών και πάτησε :tip_virtual_button_action_build_or_use: για να το χρησιμοποιήσεις. # +gameTip.useCraftTable.touch.crosshair.withoutactionbuttons=Στόχευσε το :tip_crosshair: στο τραπέζι κατασκευών και πάτησε την οθόνη για να το χρησιμοποιήσεις. # +gameTip.useCraftTable.controller=Πάτησε :_input_key.use: πάνω στο τραπέζι κατασκευών για να το χρησιμοποιήσεις. # +gameTip.needPlanksAndSticks=Κατασκεύασε 3 σανίδες και 2 ραβδιά. # +gametip.openSearchTab.keyboard=:light_mouse_left_button: εδώ για να ανοίξεις την καρτέλα αναζήτησης. # +gametip.openSearchTab.touch=Πάτησε εδώ για να ανοίξεις την καρτέλα αναζήτησης. # +gametip.openSearchTab.controller=Πάτησε :_gamepad_face_button_down: εδώ για να ανοίξεις την καρτέλα αναζήτησης. # +gameTip.selectWoodenPickaxe=Κατασκεύασε μια ξύλινη αξίνα για να εξορύξεις πέτρα και κάρβουνο. # +gameTip.outputSlot.wooden.pickaxe.keyboard=:light_mouse_left_button: στην υποδοχή εξόδου για να κατασκευάσεις μια ξύλινη αξίνα. # +gameTip.outputSlot.wooden.pickaxe.touch=Πάτησε την υποδοχή εξόδου για να κατασκευάσεις μια ξύλινη αξίνα. # +gameTip.outputSlot.wooden.pickaxe.controller=Πάτησε :_gamepad_face_button_down: για να κατασκευάσεις μια ξύλινη αξίνα. # +gameTip.selectHotBar.wooden.pickaxe=Τοποθέτησε την αξίνα στο hotbar για να τη χρησιμοποιήσεις. # +gameTip.hintsDone=Είσαι ελεύθερος! Εξερεύνησε, κατασκεύασε και βρες τρόφιμα και στέγη για να επιβιώσεις τη νύχτα! Καλή διασκέδαση! # + +generator.amplified=ΕΝΙΣΧΥΣΗ # +generator.amplified.info=Σημείωση: Απλά για πλάκα. Χρειάζεται υπολογιστή με μεγάλες δυνατότητες # +generator.customized=Προσαρμοσμένο # +generator.debug_all_block_states=Λειτουργία εντοπισμού σφαλμάτων # +generator.default=Προεπιλογή # +generator.flat=Επίπεδο # +generator.infinite=Απέραντο # +generator.largeBiomes=Μεγάλες διαπλάσεις # +generator.nether=Έγκατα # +generator.old=Παλιό # +generator.void=Κενό # + +globalPauseScreen.message=Το παιχνίδι είναι σε παύση # +globalPauseScreen.quit=Έξοδος # + +gui.accept=Αποδοχή # +gui.achievements=Επιτεύγματα # +gui.all=Όλα # +gui.back=Πίσω # +gui.cancel=Άκυρο # +gui.clear=Εκκαθάριση # +gui.close=Κλείσιμο # +gui.confirm=Επιβεβαίωση # +gui.confirmAndPlay=Επιβεβαίωσε και παίξε τώρα # +gui.custom=Προσαρμογή # +gui.default=Προεπιλογή # +gui.decline=Άρνηση # +gui.delete=Διαγραφή # +gui.deleteWorldLong=Διαγραφή κόσμου # +gui.done=Ολοκληρώθηκε # +gui.down=Κάτω # +gui.edit=Επεξεργασία # +gui.error=Σφάλμα # +gui.exit=Έξοδος # +gui.exportWorld=Εξαγωγή # +gui.exportWorldLong=Εξαγωγή κόσμου # +gui.exportTemplate=Εξαγωγή προτύπου # +gui.templateMinVersion=Ελάχιστη έκδοση προτύπου # +gui.templateLocPickerTitle=Αναζήτηση για languages.json στον φάκελο τοπικής προσαρμογής # +gui.templateLocPickerButton=Επιλογή τοπικής προσαρμογής # +gui.templateIconPickerTitle=Αναζήτηση για εικονίδιο κόσμου # +gui.templateIconPickerDesc=Εικονίδιο Minecraft # +gui.templateIconPickerButton=Επιλογή εικονιδίου κόσμου # +gui.pickLoc.successMessage=Η τοπική προσαρμογή αντιγράφηκε # +gui.pickLoc.failedMessage=Σφάλμα: Το αρχείο που επιλέχτηκε δεν ήταν το languages.json # +gui.pickIcon.successMessage=Το εικονίδιο κόσμου αντιγράφηκε # +gui.pickIcon.failedMessage=Σφάλμα: Μη έγκυρος τύπος αρχείου # +gui.previous=Προηγούμενο # +gui.copyWorld=Αντιγραφή κόσμου # +gui.copyWorld.failedTitle=Παρουσιάστηκε σφάλμα # +gui.copyWorld.failedMessage=Δεν μπορείς να αντιγράψεις αυτό τον κόσμο επειδή η συσκευή σου δεν έχει αρκετό διαθέσιμο χώρο αποθήκευσης. Ελευθέρωσε λίγο χώρο και προσπάθησε ξανά. # +gui.goBack=Πίσω # +gui.import=Εισαγωγή # +gui.importWorld=Εισαγωγή # +gui.importRetailWorld.title=Εισαγωγή κόσμου; # +gui.importRetailWorld.text.1=Πρέπει να γίνει εισαγωγή αυτού του κόσμου για να μπορέσεις να τον χρησιμοποιήσεις στην έκδοση Beta. # +gui.importRetailWorld.text.2=Η εισαγωγή του κόσμου δημιουργεί ένα αντίγραφο και ο αρχικός κόσμος δεν θα επηρεαστεί. # +gui.importRetailWorld.text.3=Θέλεις να δημιουργήσεις ένα αντίγραφο αυτού του κόσμου για την έκδοση Beta; # +gui.importRetailWorld.failedMessage=Απέτυχε η εισαγωγή του κόσμου σου. # +gui.minecraftWorld=Κόσμος Minecraft # +gui.minecraftBundle=Δέσμη πακέτων Minecraft # +gui.login=Είσοδος # +gui.logout=Έξοδος # +gui.next=Επόμενο # +gui.no=Όχι # +gui.none=Κανένα # +gui.ok=OK # +gui.store=Έλεγχος στο κατάστημα # +gui.continue=Συνέχεια # +gui.pickWorld=Αναζήτηση για έναν κόσμου του Minecraft # +gui.retry=Επανάληψη # +gui.select=Επιλογή # +gui.skip=Παράλειψη # +gui.stats=Στατιστικά στοιχεία # +gui.tab=Καρτέλα # +gui.toMenu=Επιστροφή στην οθόνη τίτλου # +gui.tryAgain=Δοκίμασε ξανά # +gui.up=Επάνω # +gui.warning.exitGameWarning=Θέλεις να πραγματοποιήσεις έξοδο από το Minecraft; # +gui.worldTemplate=Πρότυπου κόσμου Minecraft # +gui.yes=Ναι # +gui.feedbackYes=Ναι, μετάβαση στην τοποθεσία σχολίων # +gui.resourcepacks=Πακέτα πόρων... # +gui.submit=Υποβολή # +gui.submitRating=Υποβολή βαθμολογίας # +gui.submitFeedback.button.text=Αποστολή σχολίων # +gui.submitFeedback.text=Αποστολή σχολίων στον δημιουργό # +gui.submitFeedback.body.text=Κατάγραψε τυχόν σχόλια και στείλε τα απευθείας στον δημιουργό. Το μήνυμά σου δεν θα δημοσιευτεί στο Marketplace και ο δημιουργός δεν θα μπορεί να απαντήσει. # +gui.submitFeedback.placeHolder.text=Τι σου αρέσει; Τι θα μπορούσε να ήταν καλύτερο; # +gui.submitFeedback.success=Σε ευχαριστούμε που μοιράστηκες την κριτική σου! # +gui.submitFeedback.failure.status.unprocessableEntity=Δεν σου ανήκει αυτό το αντικείμενο για το οποίο προσπαθείς να παράσχεις σχόλια. (Κωδικός σφάλματος: %d) # +gui.submitFeedback.failure.status.tooManyRequests=Ωχ όχι! Έχεις στείλει πάρα πολλές κριτικές, δοκίμασε ξανά αργότερα. (Κωδικός σφάλματος: %d) # +gui.submitFeedback.failure.status.other=Δεν είναι δυνατή η υποβολή της κριτικής σου αυτήν τη στιγμή, δοκίμασε ξανά αργότερα. (Κωδικός σφάλματος: %d) # +gui.playOffline=Παίξε εκτός σύνδεσης # +gui.signIn=Σύνδεση # +gui.genericNetworkError=Κάτι πήγε στραβά. Έλεγξε τη σύνδεσή σου στο Internet. # +gui.hide=Απόκρυψη # +gui.editor.minecraftProject=Έργο του Minecraft # +gui.editor.exportProject=Εξαγωγή έργου # +gui.editor.copyProject=Αντιγραφή έργου # +gui.editor.copyProject.failedMessage=Δεν καταφέραμε να δημιουργήσουμε ένα αντίγραφο αυτού του έργου. Αυτό μπορεί να οφείλεται σε έλλειψη χώρου αποθήκευσης ή σε άλλο ζήτημα. Ρίξε μια ματιά στην τοποθεσία https://aka.ms/MCStorage για περισσότερες πληροφορίες. # + +gui.edu.exitGameWarningCaption=Minecraft Education ### Use Minecraft 教育版 in zh_CN translation +gui.edu.exitGameWarningMessage=Έξοδος από το Minecraft Education; ### Use 离开 Minecraft 教育版? in zh_CN translation + +updateScreen.update=Ενημέρωση # +updateScreen.updateRequired=Απαιτείται ενημέρωση # +updateScreen.title=Μη ενημερωμένη έκδοση # +updateScreen.body=Πραγματοποίησε ενημέρωση στην τελευταία έκδοση για να αποκτήσεις πρόσβαση σε όλες τις νέες δυνατότητες, να παίξεις με τους φίλους σου online ή να δεις τι νέο υπάρχει στο Marketplace. # +updateScreen.commerceNotSupported.title=Δεν είναι δυνατή η πρόσβαση στο Marketplace # +updateScreen.commerceNotSupported.body=Αυτή η έκδοση του Minecraft δεν μπορεί πλέον να αποκτήσει πρόσβαση στο Minecraft Marketplace. Ενημέρωσε το παιχνίδι στην πιο πρόσφατη έκδοση για να αποκαταστήσεις την πρόσβαση στο Marketplace. # +updateScreen.packs.updateRequired=Ενημέρωσε το παιχνίδι στην πιο πρόσφατη έκδοση, για να κατεβάσεις το πακέτο που αγόρασες στο Minecraft Marketplace. # +updateScreen.patchVersion=Σημειώσεις ενημέρωσης κώδικα για την έκδοση %s: # + +hostOption.codeBuilder=Code Builder # +hostOption.setWorldSpawn=Ορισμός γένεσης κόσμου # +hostOption.teleport=Τηλεμεταφορά # +hostOption.teleport.who=Ποιος # +hostOption.teleport.where=Πού # +hostOption.time=Ώρα # +hostOption.time.day=Ημέρα # +hostOption.time.midnight=Μεσάνυχτα # +hostOption.time.noon=Μεσημέρι # +hostOption.time.night=Νύχτα # +hostOption.time.sunrise=Ανατολή ηλίου # +hostOption.time.sunset=Δύση ηλίου # +hostOption.weather=Καιρός # +hostOption.weather.clear=Αίθριος # +hostOption.weather.rain=Βροχή # +hostOption.weather.thunderstorm=Θύελλα # + +howtoplay.next=Επόμενο # +howtoplay.previous=Προηγούμενο # + +howtoplay.category.basics=Βασικές έννοιες # +howtoplay.category.crafting=Κατασκευή # +howtoplay.category.education=Εκπαίδευση # +howtoplay.category.engineering=Μηχανική # +howtoplay.category.enhancedPlay=Ενισχυμένο παιχνίδι # +howtoplay.category.firstDay=Πρώτη ημέρα # +howtoplay.category.optionsAndCheats=Επιλογές & Cheat # +howtoplay.category.play=Παίξε # +howtoplay.category.theEnd=Το Τέλος # + +howtoplay.adventureMode=Λειτουργία περιπέτειας # +howtoplay.adventureMode.title=Οδηγίες παιχνιδιού: Λειτουργία περιπέτειας # +howtoplay.adventureMode.text.1=Η Λειτουργία περιπέτειας είναι μια λειτουργία του παιχνιδιού για κατασκευαστές κόσμου. Στη Λειτουργία περιπέτειας, οι παίκτες πρέπει να χρησιμοποιούν ειδικά εργαλεία για την τοποθέτηση ή το σπάσιμο κύβων. # +howtoplay.adventureMode.text.2=Για να αποκτήσεις αυτά τα ειδικά εργαλεία, πρέπει να χρησιμοποιήσεις /give με τις παραμέτρους canplace ή candestroy, ενώ βρίσκεσαι στη Δημιουργική λειτουργία. # + +howtoplay.anvil=Αμόνι # +howtoplay.anvil.title=Οδηγίες παιχνιδιού: Αμόνι # +howtoplay.anvil.text.1=Τα Επίπεδα εμπειρίας μπορούν να χρησιμοποιηθούν για την επισκευή, το μάγεμα ή τη μετονομασία αντικειμένων με το Αμόνι. # +howtoplay.anvil.header.1=Μετονομασία και εφαρμογή μαγικών ιδιοτήτων # +howtoplay.anvil.text.2=Είναι δυνατή η μετονομασία όλων των αντικειμένων, μολονότι μόνο αντικείμενα με αντοχή μπορούν να επισκευαστούν ή να αποκτήσουν μαγικές ιδιότητες με χρήση Βιβλίων στο Αμόνι. # +howtoplay.anvil.header.2=Επισκευή # +howtoplay.anvil.text.3=Ένα αντικείμενο μπορεί να επισκευαστεί αν το τοποθετήσεις σε μία από τις υποδοχές εισόδου στην αριστερή πλευρά, μαζί με ακατέργαστα υλικά για το αντικείμενο, όπως Ράβδους σιδήρου για ένα Σιδερένιο σπαθί, ή να το συνδυάσεις με άλλο αντικείμενο του ίδιου τύπου. # +howtoplay.anvil.text.4=Ο συνδυασμός των αντικειμένων είναι πιο αποτελεσματικός, όταν γίνεται με ένα Αμόνι. # +howtoplay.anvil.text.5=Με κάθε χρήση, υπάρχει πιθανότητα να φθαρεί το Αμόνι και, μετά από αρκετή χρήση, θα καταστραφεί. # + +howtoplay.armor=Πανοπλία # +howtoplay.armor.title=Οδηγίες παιχνιδιού: Πανοπλία # +howtoplay.armor.text.1=Φορώντας Πανοπλία, μπορείς να προστατευτείς από επερχόμενη ζημιά. Το επίπεδο της Πανοπλίας σου εκπροσωπείται από το :armor: στο HUD, όσο μεγαλύτερο είναι το επίπεδο, τόσο μικρότερη ζημιά θα έχεις. # +howtoplay.armor.header.1=Κατασκευή # +howtoplay.armor.text.2=Η Πανοπλία μπορεί να κατασκευαστεί από Δέρμα, Σίδηρο, Χρυσό ή Διαμάντι. Μπορείς να αποκτήσεις την Αλυσιδωτή πανοπλία μέσω ανταλλαγών με χωρικούς και από λάφυρα από ζόμπι και σκελετούς. # +howtoplay.armor.text.3=Εξόπλισε την Πανοπλία ανοίγοντας τα αποθέματά σου και μετακινώντας τα κομμάτια της Πανοπλίας στην κατάλληλη υποδοχή δίπλα από την εμφάνιση του παίκτη σου. # +howtoplay.armor.text.4=Η Σιδερένια, Αλυσιδωτή και Χρυσή πανοπλία μπορεί να λιώσει σε Σβόλους σιδήρου ή χρυσού σε ένα Καμίνι. # +howtoplay.armor.header.2=Ασπίδα # +howtoplay.armor.text.5.keyboard=Η Ασπίδα θα αποκρούσει ζημιά. Μπορείς να εξοπλίσεις την Ασπίδα τόσο στη δευτερεύουσα υποδοχή όσο και στο hotbar. Πάτησε παρατεταμένα :_input_key.sneak: για να αποκρούσεις με την Ασπίδα. # +howtoplay.armor.text.5.gamepad=Η Ασπίδα θα αποκρούσει ζημιά. Μπορείς να εξοπλίσεις την Ασπίδα τόσο στη δευτερεύουσα υποδοχή όσο και στο hotbar. Πάτησε το κουμπί :_input_key.sneak: ή κάνε κλικ στο :_gamepad_stick_right: για να αποκρούσεις με την Ασπίδα. # +howtoplay.armor.text.5a.touch=Η Ασπίδα εμποδίζει κάθε είδους εισερχόμενης ζημιάς, ακόμη και μια έκρηξη Creeper! Μπορείς να εξοπλιστείς με αυτή στην υποδοχή δευτερεύοντος χεριού ή στο Hotbar. # +howtoplay.armor.text.5b.touch=Όταν χρησιμοποιείς το "D-Pad και πάτημα για αλληλεπίδραση", πάτησε το :touch_sneak: για εναλλαγή μπλοκαρίσματος με την ασπίδα. # +howtoplay.armor.text.5c.touch=Όταν χρησιμοποιείς το "Joystick", πάτησε το :tip_virtual_button_sneak: για εναλλαγή μπλοκαρίσματος με την ασπίδα. # +howtoplay.armor.text.5.rift_controller=Η Ασπίδα θα αποκρούσει ζημιά. Μπορείς να εξοπλίσεις την Ασπίδα τόσο στη δευτερεύουσα υποδοχή όσο και στο hotbar. Πάτησε το κουμπί :_input_key.sneak: ή κάνε κλικ στο :rift_X: για να αποκρούσεις με την Ασπίδα. # +howtoplay.armor.text.5.windowsmr_controller=Η Ασπίδα θα αποκρούσει ζημιά. Μπορείς να εξοπλίσεις την Ασπίδα τόσο στη δευτερεύουσα υποδοχή όσο και στο hotbar. Πάτησε το κουμπί :_input_key.sneak: ή κάνε κλικ στο :windowsmr_right_stick: για να αποκρούσεις με την Ασπίδα. # +howtoplay.armor.text.6=Η Ασπίδα μπορεί ακόμη και να αποκρούσει έκρηξη από Creeper! # +howtoplay.armor.header.3=Μεταμφίεση # +howtoplay.armor.text.7=Μπορείς επίσης να φορέσεις μια Σκαλισμένη κολοκύθα στο κεφάλι σου. Δεν πρόκειται να σου δώσει :armor: αλλά έτσι δεν θα εξαγριώνεις τους Ανθρώπους του Τελειωτή, όταν τους κοιτάζεις. # + +howtoplay.armorStand=Βάση πανοπλίας # +howtoplay.armorStand.title=Οδηγίες παιχνιδιού: Βάση πανοπλίας # +howtoplay.armorStand.text.1=Η Βάση πανοπλίας κρατάει την πανοπλία σου, όταν δεν την χρησιμοποιείς. # +howtoplay.armorStand.header.1=Ένδυση # +howtoplay.armorStand.text.2.notTouch=Πάτα :_input_key.use: σε Βάση πανοπλίας ενώ κρατάς ένα κομμάτι πανοπλίας για να το τοποθετήσεις πάνω στη Βάση πανοπλίας. # +howtoplay.armorStand.text.2.touch=Άγγιξε μια Βάση πανοπλίας ενώ κρατάς ένα κομμάτι πανοπλίας για να το τοποθετήσεις πάνω στη Βάση πανοπλίας. # +howtoplay.armorStand.text.3.notTouch=Πάτα :_input_key.use: σε Βάση πανοπλίας με ανοιχτό χέρι για να αφαιρέσεις κάτι από τη Βάση πανοπλίας. # +howtoplay.armorStand.text.3.touch=Άγγιξε μια Βάση πανοπλίας με ανοιχτό χέρι για να αφαιρέσεις κάτι από τη Βάση πανοπλίας. # +howtoplay.armorStand.header.2=Στάση # +howtoplay.armorStand.text.4.notTouch=Η Βάση πανοπλίας μπορεί να αλλάξει στάση. Μπες σε λειτουργία κρυφής κίνησης και πάτα :_input_key.use: σε μια Βάση πανοπλίας για να αλλάξεις τη στάση. # +howtoplay.armorStand.text.4.touch=Η Βάση πανοπλίας μπορεί να αλλάξει στάση. Μπες σε λειτουργία κρυφής κίνησης και άγγιξε μια Βάση πανοπλίας για να αλλάξεις τη στάση. # +howtoplay.armorStand.header.3=Χορός # +howtoplay.armorStand.text.5=Οι Βάσεις πανοπλίας θα αντιδράσουν σε σήμα Ερυθρόλιθου. Προσπάθησε να ασκήσεις διαφορετικές δυνάμεις σήματος και δες τι θα συμβεί. # + +howtoplay.banners=Λάβαρα # +howtoplay.banners.title=Οδηγίες παιχνιδιού: Λάβαρα # +howtoplay.banners.text.1=Τα Λάβαρα είναι ένας στιλάτος τρόπος να διακοσμήσεις το σπίτι ή το κάστρο σου με προσαρμοσμένα σχέδια και χρώματα. # +howtoplay.banners.text.2=Αφού κατασκευάσεις ένα Λάβαρο, μπορείς να το τοποθετήσεις πάνω σε ένα Τραπέζι κατασκευών ή σε Αργαλειό και να προσθέσεις διαφορετικές βαφές για να δημιουργήσεις το δικό σου μοναδικό στιλάτο σχέδιο! # +howtoplay.banners.header.1=Εφαρμογή μοτίβου # +howtoplay.banners.text.3=Υπάρχουν πολλά διαφορετικά σχέδια που μπορείς να δημιουργήσεις με τη βαφή σου με τους εξής τρόπους: # +howtoplay.banners.text.4= - Αν κάνεις ένα τρίγωνο θα φτιάξεις ένα σχέδιο με τρίγωνο. # +howtoplay.banners.text.5= - Αν κάνεις ένα σταυρό θα φτιάξεις ένα σχέδιο με σταυρό. # +howtoplay.banners.text.6= - Αν προσθέσεις μια μαργαρίτα θα φτιάξεις ένα σχέδιο με λουλούδι. # +howtoplay.banners.text.7=Πειραματίσου με διάφορους συνδυασμούς για να δημιουργήσεις ακόμα περισσότερα σχέδια! # +howtoplay.banners.header.2=Πολλαπλά επίπεδα # +howtoplay.banners.text.8=Ένα Λάβαρο μπορεί να έχει πολλά επίπεδα για να σου επιτρέπει να προσθέτεις περισσότερα σχέδια στο Λάβαρό σου. Εάν δεν σου αρέσει το τελευταίο σχέδιο που έβαλες στο Λάβαρο, μπορείς να εξαφανίσεις το τελευταίο επίπεδο σε ένα Καζάνι. # +howtoplay.banners.header.3=Δημιουργία αντιγράφων # +howtoplay.banners.text.9=Εάν θέλεις να αντιγράψεις ένα Λάβαρο, τοποθέτησέ το στο Τραπέζι κατασκευών μαζί με ένα λευκό λάβαρο. # + +howtoplay.beacons=Φάροι # +howtoplay.beacons.title=Οδηγίες παιχνιδιού: Φάροι # +howtoplay.beacons.text.1=Οι ενεργοί Φάροι εκπέμπουν μια δέσμη δυνατού φωτός στον ουρανό. # +howtoplay.beacons.text.2=Κατασκευάζονται με Γυαλί, Οψιδιανό και Άστρα των Εγκάτων (τα οποία μπορούν να αποκτηθούν νικώντας τον Μαρασμό). # +howtoplay.beacons.header.1=Κατασκευή # +howtoplay.beacons.text.3=Οι Φάροι πρέπει να τοποθετούνται έτσι ώστε να έχουν ανεμπόδιστη θέα του ουρανού και πρέπει να τοποθετούνται σε Πυραμίδες κύβων από Σίδηρο, Χρυσό, Σμαράγδι ή Διαμάντι. # +howtoplay.beacons.text.4=Το υλικό στο οποίο τοποθετείται ο Φάρος δεν επηρεάζει τη δύναμή του. # +howtoplay.beacons.header.2=Χρήση # +howtoplay.beacons.text.5=Στο μενού Φάρου μπορείς να επιλέξεις μια κύρια δύναμη για τον Φάρο σου. Όσες περισσότερες βαθμίδες έχει η πυραμίδα σου, τόσες περισσότερες είναι οι δυνάμεις από τις οποίες μπορείς να επιλέξεις. # +howtoplay.beacons.text.6=Για να ορίσεις τις δυνάμεις του Φάρου σου, πρέπει να χρησιμοποιήσεις ένα Σμαράγδι, ένα Διαμάντι, μια Ράβδο χρυσού ή μια Ράβδο σιδήρου στην υποδοχή πληρωμής. # +howtoplay.beacons.text.7=Αφού οριστούν, οι δυνάμεις θα εκπέμπονται από τον Φάρο επ' αόριστον. Οι δυνάμεις δίνονται σε όλους τους κοντινούς παίκτες. # +howtoplay.beacons.text.8=Για να αλλάξεις το χρώμα της δέσμης, τοποθέτησε έναν κύβο χρωματισμένου γυαλιού στη διαδρομή της. # + +howtoplay.beds=Κρεβάτια # +howtoplay.beds.title=Οδηγίες παιχνιδιού: Κρεβάτια # +howtoplay.beds.text.1=Αν κοιμηθείς σε Κρεβάτι περνάει η νύχτα και ορίζεται το σημείο γένεσής σου. # +howtoplay.beds.text.2.notTouch=Πάτα :_input_key.use: πάνω σε ένα Κρεβάτι για να κοιμηθείς. Αυτό μπορεί να γίνει μόνο τη νύχτα. # +howtoplay.beds.text.2.touch=Άγγιξε ένα Κρεβάτι για να κοιμηθείς. Αυτό μπορεί να γίνει μόνο τη νύχτα. # +howtoplay.beds.text.3=Για παιχνίδι με πολλούς παίκτες, θα πρέπει όλοι οι παίκτες στον κόσμο να βρίσκονται σε ένα Κρεβάτι ταυτόχρονα για να περάσει η νύχτα. # +howtoplay.beds.text.4=Εάν το Κρεβάτι σου καταστραφεί, θα επιστρέψεις στο σημείο που δημιουργήθηκες για πρώτη φορά στον κόσμο. # +howtoplay.beds.text.5=Να προσέχεις όταν χρησιμοποιείς Κρεβάτι στα Έγκατα, συνήθως έχει υπερβολική ζέστη για να κοιμηθείς. # + +howtoplay.blocks=Κύβοι # +howtoplay.blocks.title=Οδηγίες παιχνιδιού: Κύβοι # +howtoplay.blocks.text.1=Ο κόσμος του Minecraft αποτελείται από εκατομμύρια κύβους. Μπορείς να τους σπάσεις όλους, να τους συλλέξεις και να τους τοποθετήσεις κάπου. Δεν υπάρχουν σχεδόν καθόλου όρια σε αυτά που μπορείς να κατασκευάσεις! # +howtoplay.blocks.text.2=Τους περισσότερους κύβους πρέπει να τους βρεις στον κόσμο, αλλά κάποιους μπορείς μόνο να τους κατασκευάσεις με συνδυασμό άλλων κύβων σε Τραπέζι κατασκευών, όπως τον Κύβο ερυθρόλιθου, ή με λιώσιμο σε καμίνι, όπως το Γυαλί. # +howtoplay.blocks.header.1=Κύβοι που πέφτουν # +howtoplay.blocks.text.3=Οι περισσότεροι κύβοι δεν επηρεάζονται από τη βαρύτητα και μπορούν να αιωρούνται στον αέρα, αλλά κάποιοι, όπως η Άμμος και το Χαλίκι, θα πέσουν εάν δεν υπάρχει κύβος από κάτω τους. # +howtoplay.blocks.header.2=Ενδιαφέροντες κύβοι # +howtoplay.blocks.text.4=Παραδείγματα κάποιων κύβων στο Minecraft με μεγαλύτερο ενδιαφέρον: # +howtoplay.blocks.text.5=Γυαλί - ένας διάφανος κύβος που δημιουργείται λιώνοντας Άμμο σε Καμίνι. # +howtoplay.blocks.text.6=Σκυρόδεμα - δημιουργείται εάν ρίξεις έναν κύβο από Σκόνη σκυροδέματος στο νερό. # +howtoplay.blocks.text.7=Τερακότα - βρίσκεται στη φύση σε διαπλάσεις Ερημιάς ή μπορεί να κατασκευαστεί και να βαφτεί από Πηλό που βρίσκεται κάτω από το νερό. Η τερακότα μπορεί να γίνει Λουστραρισμένη τερακότα με λιώσιμο σε Καμίνι. # +howtoplay.blocks.text.8=Μάγμα - βρίσκεται με φυσικό τρόπο στα Έγκατα, βγάζει λίγο φως και καίει όποιον πατάει πάνω του. # +howtoplay.blocks.text.9=Τραχύ χώμα - είναι σχεδόν όπως ένας κανονικός Κύβος χώματος αλλά δεν μπορεί να φυτρώσει πάνω του Γρασίδι. Μπορείς να το βρεις σε διαπλάσεις Σαβάνας και σε διαπλάσεις της Μεγάλης Τάιγκα. # + +howtoplay.bookAndQuill=Βιβλίο & πένα # +howtoplay.bookAndQuill.title=Οδηγίες παιχνιδιού: Βιβλίο & πένα # +howtoplay.bookAndQuill.text.1=Το βιβλίο & η πένα σου επιτρέπουν να καταγράφεις τις περιπέτειές σου. Πες την ιστορία σου βάζοντας στις σελίδες κείμενο. Μπορείς ακόμα και να αλλάξεις τίτλο και συγγραφέα! Υπόγραψε το Βιβλίο & την πένα για να ολοκληρώσεις το έργο σου. Μπορείς να επεξεργαστείς το Βιβλίο & την πένα μέχρι να τα υπογράψεις. # + +howtoplay.brewingStand=Πάγκος παρασκευής # +howtoplay.brewingStand.title=Οδηγίες παιχνιδιού: Πάγκος παρασκευής # +howtoplay.brewingStand.text.1=Για την παρασκευή φίλτρων χρειάζεται ένας Πάγκος παρασκευής. Κάθε φίλτρο αρχίζει με ένα μπουκάλι νερό, το οποίο αποκτάται γεμίζοντας ένα Γυάλινο μπουκάλι με νερό από ένα Καζάνι ή μια Πηγή νερού. # +howtoplay.brewingStand.header.1=Γνώρισε τον Πάγκο παρασκευής σου # +howtoplay.brewingStand.text.2=Ο Πάγκος παρασκευής έχει τρεις υποδοχές για τη δημιουργία διαφορετικών φίλτρων. Ένα συστατικό μπορεί να χρησιμοποιηθεί και στα τρία μπουκάλια, γι΄αυτό πρέπει να παρασκευάζεις πάντα τρία φίλτρα ταυτόχρονα ώστε να αξιοποιείς καλύτερα τους πόρους σου. # +howtoplay.brewingStand.header.2=Συστατικά και φίλτρα # +howtoplay.brewingStand.text.3=Εάν βάλεις το Στίγμα των εγκάτων στην πάνω θέση του Πάγκου παρασκευής θα πάρεις ένα Άχαρο φίλτρο. Αυτό δεν έχει κάποια επίδραση από μόνο του, αλλά δημιουργεί ένα φίλτρο βάσης που μπορείς να χρησιμοποιήσεις για να παρασκευάσεις πιο προηγμένα φίλτρα. # +howtoplay.brewingStand.text.4=Υπάρχουν πολλά εφέ φίλτρων για να ανακαλύψεις, να πειραματιστείς με διαφορετικά συστατικά και συνδυασμούς και να γίνεις ένας πραγματικός αλχημιστής. # + +howtoplay.cauldron=Καζάνι # +howtoplay.cauldron.title=Οδηγίες παιχνιδιού: Καζάνι # +howtoplay.cauldron.text.1=Το Καζάνι είναι ένα δοχείο που μπορεί να συγκρατεί κουβάδες ή μπουκάλια με υγρό. # +howtoplay.cauldron.header.1=Πλήρωση # +howtoplay.cauldron.text.2.notTouch=Πάτα :_input_key.use: σε ένα Καζάνι ενώ κρατάς έναν Κουβά με νερό ή ένα Φίλτρο για να γεμίσεις το Καζάνι με το περιεχόμενο του. # +howtoplay.cauldron.text.2.touch=Άγγιξε ένα Καζάνι ενώ κρατάς έναν Κουβά με νερό ή ένα Φίλτρο για να γεμίσεις το Καζάνι με το περιεχόμενο του. # +howtoplay.cauldron.text.3=Ένα Φίλτρο θα γεμίσει μόνο εν μέρει ένα Καζάνι, άρα πρέπει να χρησιμοποιήσεις πολλά Φίλτρα για να το γεμίσεις πλήρως. # +howtoplay.cauldron.header.2=Βύθιση βέλους # +howtoplay.cauldron.text.4.notTouch=Πάτα :_input_key.use: σε ένα Καζάνι με το Βέλος στο χέρι σου για να δημιουργήσεις διαφορετικά βέλη κάθε είδους! # +howtoplay.cauldron.text.4.touch=Άγγιξε ένα Καζάνι με το Βέλος στο χέρι σου για να δημιουργήσεις διαφορετικά βέλη κάθε είδους! # +howtoplay.cauldron.header.3=Βάψιμο πανοπλίας # +howtoplay.cauldron.text.5.notTouch=Για να βάψεις μια Δερμάτινη πανοπλία ή μια Δερμάτινη πανοπλία αλόγου, πάτα :_input_key.use: σε ένα Καζάνι γεμάτο με νερό ενώ κρατάς τη βαφή που θέλεις. Αυτό θα αλλάξει το χρώμα του νερού μέσα στο Καζάνι. Μετά βούτηξε την πανοπλία σου στο Καζάνι πατώντας :_input_key.use: με την πανοπλία στο χέρι σου. # +howtoplay.cauldron.text.5.touch=Για να βάψεις μια Δερμάτινη πανοπλία ή μια Δερμάτινη πανοπλία αλόγου, άγγιξε ένα Καζάνι γεμάτο με νερό ενώ κρατάς τη βαφή που θέλεις. Αυτό θα αλλάξει το χρώμα του νερού μέσα στο Καζάνι. Μετά βούτηξε την πανοπλία σου στο Καζάνι αγγίζοντας το Καζάνι με την πανοπλία στο χέρι σου. # +howtoplay.cauldron.text.6=Εάν θέλεις να ξεπλύνεις τη βαφή, βούτηξε το βαμμένο αντικείμενο σε ένα Καζάνι με Νερό χωρίς βαφή. # + +howtoplay.chat=Συνομιλία # +howtoplay.chat.title=Οδηγίες παιχνιδιού: Συνομιλία # +howtoplay.chat.text.1.keyboard=Πάτησε :_input_key.chat: για να ανοίξεις τη Συνομιλία. Πληκτρολόγησε το μήνυμά σου και πάτησε ENTER. # +howtoplay.chat.text.1.gamepad=Πάτησε :_input_key.chat: για να ανοίξεις τη Συνομιλία. Πληκτρολόγησε το μήνυμά σου και πάτησε το κουμπί αποστολής. # +howtoplay.chat.text.1.touch=Πάτησε το κουμπί συνομιλίας για να ανοίξεις τη Συνομιλία. Πληκτρολόγησε το μήνυμά σου και πάτησε το κουμπί αποστολής. # + +howtoplay.chests=Σεντούκια # +howtoplay.chests.title=Οδηγίες παιχνιδιού: Σεντούκια # +howtoplay.chests.text.1.notTouch=Μόλις κατασκευάσεις ένα Σεντούκι, μπορείς να το τοποθετήσεις στον κόσμο και μετά να το ανοίξεις με :_input_key.use: για να αποθηκεύεις αντικείμενα από τα αποθέματά σου. # +howtoplay.chests.text.1.touch=Μόλις κατασκευάσεις ένα Σεντούκι, μπορείς να το τοποθετήσεις στον κόσμο και μετά να το αγγίξεις ώστε να ανοίξει για να αποθηκεύεις αντικείμενα από τα αποθέματά σου. # +howtoplay.chests.text.2=Τα αντικείμενα στο Σεντούκι θα αποθηκευτούν εκεί για να τα βάλεις αργότερα στα αποθέματά σου. # +howtoplay.chests.text.3=Δύο Σεντούκια που είναι τοποθετημένα το ένα δίπλα στο άλλο θα συνδυαστούν για να σχηματίσουν ένα Μεγάλο σεντούκι. # + +howtoplay.commandBlocks=Κύβοι εντολών # +howtoplay.commandBlocks.title=Οδηγίες παιχνιδιού: Κύβοι εντολών # +howtoplay.commandBlocks.text.1=Οι κύβοι εντολών είναι ένα πανίσχυρο εργαλείο για τους δημιουργούς χαρτών. Αποθηκεύουν και εκτελούν εντολές, όταν λάβουν ένα σήμα Ερυθρόλιθου. # +howtoplay.commandBlocks.text.2=Για να αποκτήσεις έναν κύβο εντολών πρέπει να χρησιμοποιήσεις /give. # +howtoplay.commandBlocks.text.3=Όταν ένας Κύβος εντολών έχει εκτελέσει ή έχει αποτύχει να εκτελέσει την αποθηκευμένη του εντολή, εκπέμπει ένα Σήμα ερυθρόλιθου από την πλευρά που δείχνει το βέλος. # +howtoplay.commandBlocks.text.4=Μπορείς να ορίσεις το όνομα του Κύβου εντολών στο πεδίο Σημείωσης κατάδειξης. # +howtoplay.commandBlocks.text.5=Τύπος κύβου - Υπάρχουν τρεις τύποι Κύβων εντολών, κάθε ένας με το δικό του χρώμα και συμπεριφορά: # +howtoplay.commandBlocks.text.5.1= - Ώθηση - Εκτελεί την αποθηκευμένη εντολή μόνο όταν ο κύβος λαμβάνει ένα σήμα ερυθρόλιθου. # +howtoplay.commandBlocks.text.5.2= - Αλυσίδα - Εκτελεί την αποθηκευμένη εντολή όταν ο Κύβος εντολών πίσω του έχει ή δεν έχει εκτελέσει την εντολή του. # +howtoplay.commandBlocks.text.5.3= - Επανάληψη - Όταν ενεργοποιηθεί, αυτός ο Κύβος εντολών θα συνεχίσει να εκτελεί την αποθηκευμένη εντολή του για όσο διάστημα υπάρχει. # +howtoplay.commandBlocks.text.6=Συνθήκη- Υπάρχουν δύο συνθήκες, η κάθε μία θα επηρεάσει τη συμπεριφορά του Κύβου εντολών: # +howtoplay.commandBlocks.text.6.1= - Χωρίς όρους - Εκτελεί την αποθηκευμένη εντολή ακόμα και όταν ο Κύβος εντολών πίσω του απέτυχε να εκτελέσει την εντολή του. # +howtoplay.commandBlocks.text.6.2= - Υπό όρους - Εκτελεί την αποθηκευμένη εντολή μόνο όταν ο Κύβος εντολών πίσω του έχει εκτελέσει επιτυχημένα την εντολή του. # +howtoplay.commandBlocks.text.7=Ερυθρόλιθος - Υπάρχουν δύο ρυθμίσεις ερυθρόλιθου, η καθεμία θα επηρεάσει τη συμπεριφορά του Κύβου εντολών: # +howtoplay.commandBlocks.text.7.1= - Χρειάζεται Ερυθρόλιθο - Χρειάζεται σήμα ερυθρόλιθου για να ενεργοποιηθεί. # +howtoplay.commandBlocks.text.7.2= - Πάντα ενεργός - Δεν χρειάζεται σήμα ερυθρόλιθου για να ενεργοποιηθεί. # +howtoplay.commandBlocks.text.8=Ένας Κύβος εντολών θα σου δείξει επίσης και το προηγούμενο αποτέλεσμά του. Αυτό θα σε βοηθήσει να καταλάβεις, εάν κάποιος Κύβος εντολών απέτυχε να εκτελέσει την εντολή του και γιατί. # + +howtoplay.commands=Εντολές # +howtoplay.commands.title=Οδηγίες παιχνιδιού: Εντολές # +howtoplay.commands.text.1=Οι εντολές μπορούν να εκτελεστούν από τη Συνομιλία. Πληκτρολόγησε / πριν πληκτρολογήσεις την εντολή. # +howtoplay.commands.text.2=Υπάρχουν πάρα πολλές εντολές που θα σου επιτρέψουν να κάνεις απίστευτα πράγματα. Υπάρχουν πολλοί πόροι εκεί έξω που θα σου προσφέρουν όλες τις πληροφορίες που πρόκειται να χρειαστείς. # + +howtoplay.conduits=Αγωγοί # +howtoplay.conduits.title=Οδηγίες παιχνιδιού: Αγωγοί # +howtoplay.conduits.text.1=Ένας ενεργός Αγωγός σου δίνει δυνάμεις, όταν είσαι κάτω από το νερό. # +howtoplay.conduits.text.2=Ένας Αγωγός κατασκευάζεται από Όστρακα ναυτίλου και μια Καρδιά της θάλασσας. Ο Αγωγός αντλεί ισχύ από Θαλάσσια φανάρια και από Πρισμαρίνα. # +howtoplay.conduits.header.1=Κατασκευή # +howtoplay.conduits.text.3=Μόλις ενεργοποιηθεί, ο Αγωγός θα χαρίσει τη Δύναμη αγωγού σε οτιδήποτε βρίσκεται κοντά. # +howtoplay.conduits.text.4=Όση περισσότερη ισχύ αντλεί, τόσο πιο μακριά φτάνουν οι ικανότητές του. # + +howtoplay.controls=Στοιχεία ελέγχου # +howtoplay.controls.title=Οδηγίες παιχνιδιού: Στοιχεία ελέγχου # +howtoplay.controls.text.1=Το Minecraft είναι ένα παιχνίδι στο οποίο τοποθετείς κύβους για να κατασκευάζεις οτιδήποτε μπορείς να φανταστείς. Στη διάρκεια της νύχτας εμφανίζονται τέρατα, επομένως φρόντισε να φτιάξεις ένα καταφύγιο πριν συμβεί αυτό. # +howtoplay.controls.header.1=Κίνηση # +howtoplay.controls.text.2.keyboard=Χρησιμοποίησε το ποντίκι για να κοιτάξεις γύρω σου. # +howtoplay.controls.text.2.gamepad=Χρησιμοποίησε το :_gamepad_stick_right: για να κοιτάξεις γύρω σου. # +howtoplay.controls.text.2.touch.joystick_tap=Άγγιξε στην οθόνη και σύρε το δάχτυλό σου για να κοιτάξεις γύρω σου. # +howtoplay.controls.text.2.touch.classic_dpad=Άγγιξε στην οθόνη και σύρε το δάχτυλό σου για να κοιτάξεις γύρω σου. # +howtoplay.controls.text.2.touch.joystick_crosshair=Άγγιξε την οθόνη και σύρε το δάχτυλό σου για να κοιτάξεις γύρω σου. # +howtoplay.controls.text.2.rift_controller=Χρησιμοποίησε το :rift_right_stick: για να κοιτάξεις γύρω σου. # +howtoplay.controls.text.2.windowsmr_controller=Χρησιμοποίησε το :windowsmr_right_stick: για να κοιτάξεις γύρω σου. # +howtoplay.controls.text.3.keyboard=Χρησιμοποίησε τα :_input_key.forward: :_input_key.left: :_input_key.back: :_input_key.right: για να μετακινηθείς σε όλες τις κατευθύνσεις. # +howtoplay.controls.text.3.gamepad=Χρησιμοποίησε το :_gamepad_stick_left: για να μετακινηθείς σε όλες τις κατευθύνσεις. # +howtoplay.controls.text.3.touch.joystick_tap=Χρησιμοποίησε το :tip_virtual_joystick: για να μετακινηθείς. # +howtoplay.controls.text.3.touch.classic_dpad=Χρησιμοποίησε τα :touch_forward::touch_left::touch_back::touch_right: για να μετακινηθείς σε όλες τις κατευθύνσεις. # +howtoplay.controls.text.3.touch.joystick_crosshair=Χρησιμοποίησε το :tip_virtual_joystick: για να μετακινηθείς. # +howtoplay.controls.text.3.rift_controller=Χρησιμοποίησε το :rift_left_stick: για να κινηθείς προς οποιαδήποτε κατεύθυνση. # +howtoplay.controls.text.3.windowsmr_controller=Χρησιμοποίησε το :windowsmr_left_stick: για να κινηθείς προς οποιαδήποτε κατεύθυνση. # +howtoplay.controls.text.4.keyboard=Πάτησε το :_input_key.jump: για να κάνεις άλμα. # +howtoplay.controls.text.4.gamepad=Πάτησε το :_input_key.jump: για να κάνεις άλμα. # +howtoplay.controls.text.4.touch.joystick_tap=Πάτησε το :tip_virtual_button_jump: για να κάνεις άλμα. # +howtoplay.controls.text.4.touch.classic_dpad=Πάτα το :touch_jump: για να κάνεις άλμα. # +howtoplay.controls.text.4.touch.joystick_crosshair=Πάτησε το :tip_virtual_button_jump: για να κάνεις άλμα. # +howtoplay.controls.text.4.rift_controller=Πάτησε το :rift_A: για να κάνεις άλμα. # +howtoplay.controls.text.4.windowsmr_controller=Πάτησε το :windowsmr_right_touchpad: για να κάνεις άλμα. # +howtoplay.controls.text.5.keyboard=Πάτα :_input_key.forward: δύο φορές διαδοχικά και γρήγορα ή πάτα :_input_key.sprint: για να σπριντάρεις. Όσο κρατάς πατημένο το :_input_key.forward:, συνεχίζεις να σπριντάρεις μέχρι να έχεις λιγότερο από :shank::shank::shank:. # +howtoplay.controls.text.5.gamepad=Πίεσε μπροστά το :_gamepad_stick_left: δύο φορές διαδοχικά και γρήγορα για να σπριντάρεις. Όσο κρατάς πατημένο το :_gamepad_stick_left: μπροστά, συνεχίζεις να σπριντάρεις μέχρι να έχεις λιγότερο από :shank::shank::shank:. # +howtoplay.controls.text.5.touch.joystick_tap=Πάτησε το :tip_virtual_button_sprint: για εναλλαγή σπρινταρίσματος. Θα συνεχίσεις να σπριντάρεις μέχρι να έχεις λιγότερο από :shank::shank::shank:. # +howtoplay.controls.text.5.touch.classic_dpad=Πάτα το :touch_forward: δύο φορές διαδοχικά και γρήγορα για να σπριντάρεις. Όσο κρατάς πατημένο το :touch_forward:, συνεχίζεις να σπριντάρεις μέχρι να έχεις λιγότερο από :shank::shank::shank:. # +howtoplay.controls.text.5.touch.joystick_crosshair=Πάτησε το :tip_virtual_button_sprint: για εναλλαγή σπρινταρίσματος. Θα συνεχίσεις να σπριντάρεις μέχρι να έχεις λιγότερο από :shank::shank::shank:. # +howtoplay.controls.text.5.rift_controller=Πίεσε μπροστά το :rift_left_stick: δύο φορές διαδοχικά και γρήγορα για να σπριντάρεις. Όσο κρατάς πατημένο το :rift_left_stick: μπροστά, συνεχίζεις να σπριντάρεις μέχρι να έχεις λιγότερο από :shank::shank::shank:. # +howtoplay.controls.text.5.windowsmr_controller=Πίεσε μπροστά το :windowsmr_left_stick: δύο φορές διαδοχικά και γρήγορα για να σπριντάρεις. Όσο κρατάς πατημένο το :windowsmr_left_stick: μπροστά, συνεχίζεις να σπριντάρεις μέχρι να έχεις λιγότερο από :shank::shank::shank:. # +howtoplay.controls.header.2=Σπάσιμο και τοποθέτηση # +howtoplay.controls.text.6.notTouch=Κράτα πατημένο το :_input_key.attack: για να κάνεις εξόρυξη ή υλοτομία με το χέρι ή με το αντικείμενο που κρατάς. Μπορεί να χρειαστεί να κατασκευάσεις ένα εργαλείο για να εξορύξεις κάποιους κύβους. # +howtoplay.controls.text.6.touch.joystick_tap=Πατήστε παρατεταμένα έναν κύβο για να τον εξορύξεις με το χέρι σου ή με το αντικείμενο που κρατάς. Ίσως χρειαστεί να κατασκευάσεις συγκεκριμένα εργαλεία για να μπορέσεις να εξορύξεις ορισμένους κύβους. # +howtoplay.controls.text.6.touch.classic_dpad=Πατήστε παρατεταμένα έναν κύβο για να τον εξορύξεις με το χέρι σου ή με το αντικείμενο που κρατάς. Ίσως χρειαστεί να κατασκευάσεις συγκεκριμένα εργαλεία για να μπορέσεις να εξορύξεις ορισμένους κύβους. # +howtoplay.controls.text.6.touch.joystick_crosshair=Πάτησε και σύρε το δάχτυλό σου οπουδήποτε για να στοχεύσεις με το :tip_crosshair: και να επισημάνεις έναν κύβο. Πάτησε παρατεταμένα το :tip_virtual_button_action_attack_or_destroy: για να το εξορύξεις με το χέρι σου ή με το αντικείμενο που κρατάς. Ίσως χρειαστεί να κατασκευάσεις ειδικά εργαλεία για να μπορέσεις να εξορύξεις ορισμένους κύβους. # +howtoplay.controls.text.7.keyboard=Εάν κρατάς ένα αντικείμενο στο χέρι σου, πάτησε :_input_key.use: για να χρησιμοποιήσεις αυτό το αντικείμενο ή πάτησε :_input_key.drop: για να το ρίξεις. # +howtoplay.controls.text.7.gamepad=Εάν κρατάς ένα αντικείμενο στο χέρι σου, πάτησε :_input_key.use: για να χρησιμοποιήσεις αυτό το αντικείμενο ή πάτησε :_input_key.drop: για να το ρίξεις. # +howtoplay.controls.text.7.rift_controller=Εάν κρατάς ένα αντικείμενο στο χέρι σου, χρησιμοποίησε το :rift_right_grab: για να χρησιμοποιήσεις αυτό το αντικείμενο ή πάτησε :rift_right_stick: για να το ρίξεις. # +howtoplay.controls.text.7.windowsmr_controller=Εάν κρατάς ένα αντικείμενο στο χέρι σου, πάτησε :windowsmr_left_trigger: για να χρησιμοποιήσεις αυτό το αντικείμενο ή πάτησε :windowsmr_right_grab: για να το ρίξεις. # +howtoplay.controls.text.7.touch.joystick_tap=Αν κρατάς πατημένο ένα αντικείμενο, πάτησε στην οθόνη για να το χρησιμοποιήσεις ή πάτησε παρατεταμένα το αντικείμενο στο Hotbar για να το αποθέσεις. Πάτησε παρατεταμένα στην οθόνη για να φας το φαγητό που κρατάς. # +howtoplay.controls.text.7.touch.classic_dpad=Αν κρατάς πατημένο ένα αντικείμενο, πάτησε στην οθόνη για να το χρησιμοποιήσεις ή πάτησε παρατεταμένα το αντικείμενο στο Hotbar για να το αποθέσεις. Πάτησε παρατεταμένα στην οθόνη για να φας το φαγητό που κρατάς. # +howtoplay.controls.text.7.touch.joystick_crosshair=Αν κρατάς ένα αντικείμενο, πάτησε το :tip_virtual_button_action_build_or_use: για να χρησιμοποιήσεις αυτό το αντικείμενο ή άγγιξε παρατεταμένα το αντικείμενο στο Hotbar για να το αποθέσεις. Πάτησε παρατεταμένα το :tip_virtual_button_action_build_or_use: για να φας το φαγητό που κρατάς. # +howtoplay.controls.header.3=Κρυφή κίνηση # +howtoplay.controls.text.8.keyboard=Η κρυφή κίνηση είναι εξαιρετικά χρήσιμη στο Minecraft, ώστε να μην πέφτεις από κύβους και να μπορείς να κρύβεις την ετικέτα ονόματός σου. Για κρυφή κίνηση, κράτα πατημένο το :_input_key.sneak:. # +howtoplay.controls.text.8.gamepad=Η κρυφή κίνηση είναι εξαιρετικά χρήσιμη στο Minecraft, ώστε να μην πέφτεις από κύβους και να μπορείς να κρύβεις την ετικέτα ονόματός σου. Για να ενεργοποιήσεις την κρυφή κίνηση πάτησε :_input_key.sneak: ή κάνε κλικ στο :_gamepad_stick_right:. # +howtoplay.controls.text.8.touch.joystick_tap=Με την κρυφή κίνηση δεν πέφτεις από κύβους, κρύβεσαι από πλάσματα και κρύβεται το όνομά σου από άλλους παίκτες. Για κρυφή κίνηση, πάτησε το :tip_virtual_button_sneak:. # +howtoplay.controls.text.8.touch.classic_dpad=Με την κρυφή κίνηση δεν πέφτεις από κύβους, κρύβεσαι από πλάσματα και κρύβεται το όνομά σου από άλλους παίκτες. Για κρυφή κίνηση, πάτησε το :touch_sneak:. # +howtoplay.controls.text.8.touch.joystick_crosshair=Με την κρυφή κίνηση δεν πέφτεις από κύβους, κρύβεσαι από πλάσματα και κρύβεται το όνομά σου από άλλους παίκτες. Για κρυφή κίνηση, πάτησε το :tip_virtual_button_sneak:. # +howtoplay.controls.text.8.rift_controller=Η κρυφή κίνηση είναι εξαιρετικά χρήσιμη στο Minecraft, ώστε να μην πέφτεις από κύβους και να μπορείς να κρύβεις την ετικέτα ονόματός σου. Για να ενεργοποιήσεις την κρυφή κίνηση, πάτησε το :rift_X:. # +howtoplay.controls.text.8.windowsmr_controller=Η κρυφή κίνηση είναι εξαιρετικά χρήσιμη στο Minecraft, ώστε να μην πέφτεις από κύβους και να μπορείς να κρύβεις την ετικέτα ονόματός σου. Για να ενεργοποιήσεις την κρυφή κίνηση, πάτησε το :windowsmr_right_stick:. # +howtoplay.controls.text.swim.keyboard=Αν σπριντάρεις μέσα σε νερό, θα κολυμπήσεις. Χρησιμοποίησε το ποντίκι, για να ελέγξεις την κατεύθυνση που κολυμπάς. # +howtoplay.controls.text.swim.gamepad=Αν σπριντάρεις μέσα σε νερό, θα κολυμπήσεις. Χρησιμοποίησε το :_gamepad_stick_right:, για να ελέγξεις την κατεύθυνση που κολυμπάς. # +howtoplay.controls.text.swim.touch=Η κίνηση στο νερό θα σε κάνει να κολυμπήσεις. Το σπριντ κάτω από το νερό θα σε κάνει να κολυμπήσεις γρήγορα. Πάτησε και σύρε το δάχτυλό σου για να ελέγξεις την κατεύθυνση προς την οποία κολυμπάς. # +howtoplay.controls.text.swim.rift_controller=Αν σπριντάρεις μέσα σε νερό, θα κολυμπήσεις. Χρησιμοποίησε το :rift_right_stick:, για να ελέγξεις την κατεύθυνση που κολυμπάς. # +howtoplay.controls.text.swim.windowsmr_controller=Αν σπριντάρεις μέσα σε νερό, θα κολυμπήσεις. Χρησιμοποίησε το :windowsmr_right_stick:, για να ελέγξεις την κατεύθυνση που κολυμπάς. # + +howtoplay.worldBuilder=Κατασκευαστής κόσμου # +howtoplay.worldBuilder.title=Οδηγίες παιχνιδιού: Κατασκευαστής κόσμου # +howtoplay.worldBuilder.text.1=Ο παίκτης πρέπει να διαθέτει την ειδική ικανότητα που ονομάζεται "Κατασκευαστής κόσμου" για να τοποθετήσει ή να χρησιμοποιήσει ορισμένους κύβους ή αντικείμενα του Minecraft Education. # +howtoplay.worldBuilder.text.2=Με ενεργοποιημένα τα cheat, ο οικοδεσπότης μπορεί να ενεργοποιεί ή να απενεργοποιεί την ικανότητα του Κατασκευαστή κόσμου για κάθε παίκτη στον κόσμο. # +howtoplay.worldBuilder.text.3=Για να εκχωρήσεις την ικανότητα του Κατασκευαστή κόσμου σε όλους τους παίκτες στον κόσμο, εκτέλεσε την εξής εντολή: # +howtoplay.worldBuilder.text.4=/ability @a worldbuilder true # +howtoplay.worldBuilder.text.5=Για γρήγορη εναλλαγή της δικής σου ικανότητας Κατασκευαστή κόσμου, εκτέλεσε μία από τις εξής εντολές: # +howtoplay.worldBuilder.text.6=/worldbuilder # +howtoplay.worldBuilder.text.7=/wb # +howtoplay.worldBuilder.text.8=Για να υποβάλεις ερώτημα για τη δική σου ικανότητα Κατασκευαστή κόσμου, εκτέλεσε την εξής εντολή: # +howtoplay.worldBuilder.text.9=/ability @p worldbuilder # + +howtoplay.permissionBlocks=Κύβοι δικαιωμάτων # +howtoplay.permissionBlocks.title=Οδηγίες παιχνιδιού: Κύβοι δικαιωμάτων # +howtoplay.permissionBlocks.text.1=Το Minecraft Education διαθέτει αρκετούς ειδικούς κύβους για να διευκολύνει τους καθηγητές να δημιουργήσουν και να υλοποιήσουν μαθήματα. Μόνο οι παίκτες με την ικανότητα του Κατασκευαστή κόσμου μπορούν να τοποθετούν και να καταστρέφουν αυτούς τους κύβους. Μόνο οι παίκτες χωρίς την ικανότητα του Κατασκευαστή κόσμου υπόκεινται στους περιορισμούς αυτών των κύβων. # +howtoplay.permissionBlocks.title.1=Έγκριση/Απαγόρευση # +howtoplay.permissionBlocks.text.2=Οι Κύβοι έγκρισης και απαγόρευσης ελέγχουν τα σημεία όπου μπορούν να χτίσουν οι παίκτες σε έναν κόσμο. # +howtoplay.permissionBlocks.text.3=Οι παίκτες μπορούν να τοποθετούν ή να καταστρέφουν κύβους επάνω από Κύβους έγκρισης. Οι παίκτες δεν μπορούν να τοποθετούν ή να καταστρέφουν κύβους επάνω από Κύβους απαγόρευσης. # +howtoplay.permissionBlocks.text.4=Οι Κύβοι έγκρισης και απαγόρευσης δεν επηρεάζουν την περιοχή από κάτω τους. # +howtoplay.permissionBlocks.text.5=Ένας Κύβος έγκρισης με έναν Κύβο απαγόρευσης σε κάποιο σημείο από κάτω του δεν επιτρέπει σε παίκτες να χτίσουν στον χώρο ανάμεσα στους δύο κύβους. Πάνω από τον Κύβο έγκρισης, οι παίκτες μπορούν να τοποθετούν και να καταστρέφουν κύβους. # +howtoplay.permissionBlocks.title.2=Οριοθέτηση # +howtoplay.permissionBlocks.text.6=Οι Κύβοι οριοθέτησης παρέχουν ένα ενεργειακό πεδίο, το οποίο εκτείνεται προς τα πάνω και προς τα κάτω δίχως τέλος, ανεξάρτητα από την παρουσία άλλων κύβων. Οι παίκτες δεν μπορούν να περάσουν δια μέσου, από πάνω ή από κάτω από έναν Κύβο οριοθέτησης. Οι παίκτες δεν μπορούν να τοποθετούν ή να καταστρέφουν κύβους που βρίσκονται επάνω ή κάτω από έναν Κύβο οριοθέτησης. # + +howtoplay.chalkboard=Πίνακες # +howtoplay.chalkboard.title=Οδηγίες παιχνιδιού: Πίνακες # +howtoplay.chalkboard.text.1=Οι Πίνακες χρησιμοποιούνται για την εμφάνιση κειμένου στον κόσμο. Οι Πίνακες εμφανίζουν περισσότερο κείμενο από τις Επιγραφές, μπορείς να τους επεξεργαστείς αφού τους τοποθετήσεις και διατίθενται σε τρία μεγέθη: Πινακίδιο, Αφίσα και Πίνακας. Η εναλλαγή κλειδώματος σού επιτρέπει να εμποδίζεις τους παίκτες που δεν διαθέτουν την ικανότητα του Κατασκευαστή κόσμου να καταστρέφουν ή να επεξεργάζονται τους πίνακές σου. Πάτησε :_input_key.use: σε έναν υπάρχοντα πίνακα για να τον επεξεργαστείς. # +howtoplay.chalkboard.text.1.touch=Οι Πίνακες χρησιμοποιούνται για την εμφάνιση κειμένου στον κόσμο. Οι Πίνακες εμφανίζουν περισσότερο κείμενο από τις Επιγραφές, μπορείς να τους επεξεργαστείς αφού τους τοποθετήσεις και διατίθενται σε τρία μεγέθη: Πινακίδιο, Αφίσα και Πίνακας. Η εναλλαγή κλειδώματος σού επιτρέπει να εμποδίζεις τους παίκτες που δεν διαθέτουν την ικανότητα του Κατασκευαστή κόσμου να καταστρέφουν ή να επεξεργάζονται τους πίνακές σου. Πάτησε έναν υπάρχοντα πίνακα για να τον επεξεργαστείς. # + +howtoplay.chemistry=Χημεία # +howtoplay.chemistry.title=Οδηγίες παιχνιδιού: Χημεία # +howtoplay.chemistry.text.1=Οι μαθητές μπορούν να προσομοιώσουν πραγματική χημεία χρησιμοποιώντας τους Κύβους εξοπλισμού χημείας. Δημιούργησε οποιοδήποτε από τα 118 διαφορετικά στοιχεία, προσαρμόζοντας τα ρυθμιστικά στον Δημιουργό στοιχείων ή πρόβαλε τη σύνθεση των στοιχείων τοποθετώντας τα στον Δημιουργό στοιχείων. Συνδύασε στοιχεία στον Δημιουργό ενώσεων για να δημιουργήσεις χημικές ενώσεις. Τοποθέτησε στοιχεία και ενώσεις στο Τραπέζι εργαστηρίου για να δημιουργήσεις αντικείμενα του Minecraft. Διαχώρισε τους κύβους στα συστατικά τους στοιχεία με τον Διαχωριστή υλικών. # +howtoplay.chemistry.text.2=Κατέβασε το Εγχειρίδιο χημείας από την τοποθεσία του Minecraft Education στο Web, για να αποκτήσεις έναν ολοκληρωμένο οδηγό χημείας στο Minecraft. # + +howtoplay.npc=Χαρακτήρες που δεν είναι παίκτες # +howtoplay.npc.title=Οδηγίες παιχνιδιού: Χαρακτήρες που δεν είναι παίκτες # +howtoplay.npc.text.1=Οι NPC είναι χαρακτήρες που δεν είναι παίκτες, οι οποίοι παρέχουν πρόσθετες πληροφορίες μαθημάτων, συμβουλές ή οδηγίες. # +howtoplay.npc.text.2=Μόνο οι Κατασκευαστές κόσμου μπορούν να τοποθετούν, να διαγράφουν, να ονομάζουν ή να επεξεργάζονται NPC. Οι NPC μπορούν να εκτελούν εντολές και συνδέσεις σε τοποθεσίες Web. Οι εντολές μπορούν να αντιστοιχιστούν σε κουμπιά στο παράθυρο διαλόγου των NPC. Οι συνδέσεις σε τοποθεσίες Web θα έχουν πάντα ένα κουμπί. # +howtoplay.npc.text.3=Οι NPC διαθέτουν μια ποικιλία εμφανίσεων για να επιλέξεις και παραμένουν ακίνητοι. # + +howtoplay.camera=Κάμερα # +howtoplay.camera.title=Οδηγίες παιχνιδιού: Κάμερα # +howtoplay.camera.text.1=Η Κάμερα επιτρέπει στους παίκτες να βγάζουν φωτογραφίες στον κόσμο. # +howtoplay.camera.text.2=Για να βγάλεις φωτογραφία από τη δική σου οπτική γωνία, πάτησε :_input_key.use:. # +howtoplay.camera.text.2.touch=Για να βγάλεις φωτογραφία από τη δική σου οπτική γωνία, πάτησε παρατεταμένα και, στη συνέχεια, άφησε την οθόνη. # +howtoplay.camera.text.3=Για να βγάλεις selfie, τοποθέτησε μια κάμερα και πάτησε :_input_key.use: πάνω της. # +howtoplay.camera.text.3.touch=Για να βγάλεις selfie, τοποθέτησε μια κάμερα και πάτησε το κουμπί "Βγάλε φωτογραφία". # +howtoplay.camera.text.4=Μπορείς να δεις τις φωτογραφίες στο Χαρτοφυλάκιο ή να τις τοποθετήσεις στο "Βιβλίο και πένα". # + +howtoplay.portfolio=Χαρτοφυλάκιο # +howtoplay.portfolio.title=Οδηγίες παιχνιδιού: Χαρτοφυλάκιο # +howtoplay.portfolio.text.1=Οι φωτογραφίες που έχεις βγάλει εμφανίζονται στο Χαρτοφυλάκιο. Πάτησε :_input_key.use: για να προβάλεις το Χαρτοφυλάκιο. Όταν προβάλεις το Χαρτοφυλάκιο, μπορείς να προσθέσεις λεζάντες σε φωτογραφίες, να διαγράψεις φωτογραφίες και να εξαγάγεις φωτογραφίες ως PDF. # +howtoplay.portfolio.text.1.touch=Οι φωτογραφίες που έχεις βγάλει εμφανίζονται στο Χαρτοφυλάκιο. Πάτησε παρατεταμένα για να προβάλεις το Χαρτοφυλάκιο. Όταν προβάλεις το Χαρτοφυλάκιο, μπορείς να προσθέσεις λεζάντες σε φωτογραφίες, να διαγράψεις φωτογραφίες και να εξαγάγεις φωτογραφίες ως PDF. # + +howtoplay.classroomMode=Λειτουργία τάξης # +howtoplay.classroomMode.title=Οδηγίες παιχνιδιού: Λειτουργία τάξης # +howtoplay.classroomMode.text.1=Η Λειτουργία τάξης είναι μια εξωτερική εφαρμογή που παρέχει στους εκπαιδευτικούς δυνατότητες που έχουν σχεδιαστεί για να διευκολύνουν την αλληλεπίδραση με τους μαθητές. Μπορείς να κατεβάσεις τη Λειτουργία τάξης από την τοποθεσία του Minecraft Education στο Web. # +howtoplay.classroomMode.text.2=Ως οικοδεσπότης ενός κόσμου, χρησιμοποίησε την εντολή /classroommode για να εκκινήσεις την εφαρμογή Λειτουργία τάξης και να τη συνδέσεις στο Minecraft Education. # + +howtoplay.codeBuilder=Code Builder # +howtoplay.codeBuilder.title=Οδηγίες παιχνιδιού: Code Builder # +howtoplay.codeBuilder.text.1=Η εφαρμογή Code Builder επιτρέπει στους παίκτες να εξερευνούν, να δημιουργούν και να παίζουν στο Minecraft γράφοντας κώδικα με γνωστές πλατφόρμες εκμάθησης προγραμματισμού. # +howtoplay.codeBuilder.text.2=Εκκίνησε την εφαρμογή Code Builder πατώντας :_input_key.codeBuilder: ή χρησιμοποιώντας την εντολή /code. # +howtoplay.codeBuilder.text.2.touch=Εκκίνησε την εφαρμογή Code Builder πατώντας :code_builder_button: ή χρησιμοποιώντας την εντολή /code. # + +howtoplay.crafting=Κατασκευή # +howtoplay.crafting.title=Οδηγίες παιχνιδιού: Κατασκευή # +howtoplay.crafting.text.1.keyboard=Πάτα :_input_key.inventory: για πρόσβαση στο Βιβλίο συνταγών και το Πλέγμα κατασκευής. # +howtoplay.crafting.text.1.gamepad=Πάτα :_input_container.crafting: για πρόσβαση στο Βιβλίο συνταγών και το Πλέγμα κατασκευής. # +howtoplay.crafting.text.1.touch=Πάτησε το κουμπί Αποθέματα για να αποκτήσεις πρόσβαση στο Βιβλίο συνταγών και το Πλέγμα κατασκευής. # +howtoplay.crafting.text.1.rift_controller=Πάτησε :rift_B: για πρόσβαση στο Βιβλίο συνταγών και το Πλέγμα κατασκευής. # +howtoplay.crafting.text.1.windowsmr_controller=Πάτησε :windowsmr_left_grab: για πρόσβαση στο Βιβλίο συνταγών και το Πλέγμα κατασκευής. # +howtoplay.crafting.header.1=Πλέγμα κατασκευής # +howtoplay.crafting.text.2=Τακτοποίησε τα αντικείμενα από τα αποθέματά σου ή από το hotbar μέσα στο πλέγμα κατασκευής στο σχήμα μιας συνταγής αντικειμένου. # +howtoplay.crafting.text.3=Εάν η συνταγή είναι σωστή, τότε το αντικείμενο που προσπαθείς να κατασκευάσεις θα εμφανιστεί στην Υποδοχή εξόδου δεξιά του Πλέγματος κατασκευής. Πάρε το αντικείμενο από την Υποδοχή εξόδου και τοποθέτησέ το στα Αποθέματά σου. Τώρα μπορεί να χρησιμοποιήσεις αυτό το αντικείμενο. # +howtoplay.crafting.text.4=Υπάρχουν πολλές συνταγές και για ορισμένες από αυτές θα χρειαστείς ένα μεγαλύτερο Πλέγμα κατασκευής από το πλέγμα μεγέθους 2x2 με το οποίο ξεκινάς. # +howtoplay.crafting.text.5=Κατασκεύασε ένα Τραπέζι κατασκευών με 4 Ξύλινες σανίδες και τοποθέτησέ το στον κόσμο. # +howtoplay.crafting.text.6.keyboard=Πάτησε :_input_key.use: σε ένα Τραπέζι κατασκευών στον κόσμο για να αποκτήσεις πρόσβαση σε Πλέγμα κατασκευής 3x3. # +howtoplay.crafting.text.6.gamepad=Πάτησε :_input_key.use: σε ένα Τραπέζι κατασκευών στον κόσμο για να αποκτήσεις πρόσβαση σε Πλέγμα κατασκευής 3x3. # +howtoplay.crafting.text.6.rift_controller=Πάτησε :rift_right_grab: σε ένα Τραπέζι κατασκευών στον κόσμο για να αποκτήσεις πρόσβαση σε Πλέγμα κατασκευής 3x3. # +howtoplay.crafting.text.6.windowsmr_controller=Πάτησε :windowsmr_left_trigger: σε ένα Τραπέζι κατασκευών στον κόσμο για να αποκτήσεις πρόσβαση σε Πλέγμα κατασκευής 3x3. # +howtoplay.crafting.text.6.touch=Πάτησε σε ένα Τραπέζι κατασκευών στον κόσμο για να αποκτήσεις πρόσβαση σε Πλέγμα κατασκευής 3x3. # +howtoplay.crafting.header.2=Βιβλίο συνταγών # +howtoplay.crafting.text.7=Στην αριστερή πλευρά της οθόνης θα δεις το Βιβλίο συνταγών, το οποίο είναι ιδανικό όταν δεν γνωρίζεις μια συνταγή ή όταν θέλεις να κατασκευάσεις γρήγορα μια συνταγή που ξέρεις. Θα δεις επίσης και το πλέγμα κατασκευής στη δεξιά πλευρά της οθόνης πάνω από τα αποθέματά σου. # +howtoplay.crafting.text.8.keyboard=Αφού βρεις τη συνταγή που θες να κατασκευάσεις, πάτησε :_input_key.attack: στη συνταγή για να τη φορτώσεις στο πλέγμα κατασκευής, μετά βγάλε το αντικείμενο από την υποδοχή εξόδου στα δεξιά του πλέγματος κατασκευής και τοποθέτησέ το στα αποθέματά σου. Πάτησε :_input_key.use: στη συνταγή για αυτόματη κατασκευή, οπότε θα κατασκευαστεί αυτόματα ένα σύνολο και θα τοποθετηθεί στα αποθέματά σου. Πάτησε SHIFT + :_input_key.use: στη συνταγή για να δημιουργήσεις αυτόματα μια ολόκληρη στοίβα. # +howtoplay.crafting.text.8.gamepad=Αφού βρεις τη συνταγή που θες να κατασκευάσεις, πάτα :_gamepad_face_button_down: στη συνταγή για αυτόματη κατασκευή, οπότε θα κατασκευαστεί αυτόματα ένα σύνολο και θα τοποθετηθεί στα αποθέματά σου. Πάτα :_gamepad_face_button_up: στη συνταγή για να κατασκευάσεις αυτόματα μια ολόκληρη στοίβα. # +howtoplay.crafting.text.8.touch=Αφού βρεις τη συνταγή που θες να κατασκευάσεις, πάτα τη συνταγή για να τη φορτώσεις στο πλέγμα κατασκευής και κατόπιν πάτα το στοιχείο στην υποδοχή εξόδου για να το κατασκευάσεις. Πάτα παρατεταμένα το στοιχείο στην υποδοχή εξόδου για συνεχόμενη κατασκευή. # +howtoplay.crafting.text.9=Όταν το :craftable_toggle_on: είναι ενεργοποιημένο, το Βιβλίο συνταγών εμφανίζει όλες τις συνταγές για τις οποίες έχεις συστατικά. Όταν το :craftable_toggle_off: είναι απενεργοποιημένο, το Βιβλίο συνταγών εμφανίζει όλες τις συνταγές του παιχνιδιού, ακόμα κι αν δεν μπορείς να τις κατασκευάσεις. Έλεγξε τις καρτέλες ή κάνε αναζήτηση αν ψάχνεις κάτι συγκεκριμένο. Στη Δημιουργική λειτουργία ορισμένες συνταγές θα είναι συμπτυγμένες μέσα σε λίστες. Αν ανοίξεις τη λίστα, θα αναπτυχθεί και θα εμφανιστούν όλες οι συνταγές μέσα σε αυτήν. # + +howtoplay.craftingTable=Τραπέζι κατασκευών # +howtoplay.craftingTable.title=Οδηγίες παιχνιδιού: Τραπέζι κατασκευών # +howtoplay.craftingTable.text.1=Το Τραπέζι κατασκευών σου επιτρέπει να κατασκευάσεις πιο περίπλοκες συνταγές. # +howtoplay.craftingTable.text.2.notTouch=Τοποθέτησέ το στον κόσμο, μετά πάτησε :_input_key.use: στο Τραπέζι κατασκευών για να το χρησιμοποιήσεις. # +howtoplay.craftingTable.text.2.touch=Τοποθέτησέ το στον κόσμο, μετά πάτησε το Τραπέζι κατασκευών για να το χρησιμοποιήσεις. # + +howtoplay.creativeMode=Δημιουργική λειτουργία # +howtoplay.creativeMode.title=Οδηγίες παιχνιδιού: Δημιουργική λειτουργία # +howtoplay.creativeMode.text.1=Η δημιουργική λειτουργία υπάρχει για να δημιουργήσεις τη γη των ονείρων σου χωρίς πλάσματα! # +howtoplay.creativeMode.header.1=Απεριόριστο κτίσιμο # +howtoplay.creativeMode.text.2=Η διασύνδεση της Δημιουργικής λειτουργίας επιτρέπει τη μετακίνηση κάθε αντικειμένου του παιχνιδιού στα αποθέματα του παίκτη χωρίς την ανάγκη εξόρυξης ή κατασκευής του αντικειμένου. Τα αντικείμενα στα αποθέματα του παίκτη δεν θα αφαιρεθούν όταν τοποθετούνται ή χρησιμοποιούνται στον κόσμο και αυτό επιτρέπει στον παίκτη να εστιάσει στην κατασκευή παρά στην συγκέντρωση πόρων. # +howtoplay.creativeMode.text.3=Αν δημιουργήσεις, φορτώσεις ή αποθηκεύσεις έναν κόσμο στη Δημιουργική λειτουργία, τα επιτεύγματα και οι ενημερώσεις πινάκων κορυφαίων παικτών για τον συγκεκριμένο κόσμο θα έχουν απενεργοποιηθεί, ακόμα και αν τον φορτώσεις έπειτα στην Επιβίωση. # +howtoplay.creativeMode.header.2=Πτήση # +howtoplay.creativeMode.text.4.keyboard=Για να πετάξεις, όταν βρίσκεσαι στη Δημιουργική λειτουργία, πάτα :_input_key.jump: δύο φορές γρήγορα. Για να σταματήσεις να πετάς, επανάλαβε την ενέργεια. Για να πετάξεις πιο γρήγορα, πάτα :_input_key.forward: δύο φορές διαδοχικά και γρήγορα ή πάτα :_input_key.sprint: ενώ πετάς. Στη λειτουργία πτήσης, μπορείς να κρατάς παρατεταμένα πατημένο το :_input_key.jump: για να κινηθείς πάνω και το :_input_key.sneak: για να κινηθείς κάτω. # +howtoplay.creativeMode.text.4.gamepad=Για να πετάξεις, όταν βρίσκεσαι στη Δημιουργική λειτουργία, πάτα :_input_key.jump: δύο φορές γρήγορα. Για να σταματήσεις να πετάς, επανάλαβε την ενέργεια. Για να πετάξεις πιο γρήγορα, πάτα :_gamepad_stick_left: δύο φορές διαδοχικά και γρήγορα ενώ πετάς. Στη λειτουργία πτήσης, μπορείς να κρατάς παρατεταμένα πατημένο το :_input_key.jump: για να κινηθείς πάνω και το :_input_key.sneak: για να κινηθείς κάτω. # +howtoplay.creativeMode.text.4a.touch.joystick_tap_and_crosshair=Για να πετάξεις, πάτησε το :tip_virtual_button_jump: δύο φορές γρήγορα και, για να σταματήσεις να πετάς, πάτησε το :tip_virtual_button_fly_down: δύο φορές γρήγορα. # +howtoplay.creativeMode.text.4b.touch.joystick_tap_and_crosshair=Πάτησε το :tip_virtual_button_sprint: για να πετάξεις πιο γρήγορα. Για να πετάξεις προς τα πάνω, πα΄τησε παρατεταμένα το :tip_virtual_button_fly_up: και, για να πετάξεις προς τα κάτω, πάτησε παρατεταμένα το :tip_virtual_button_fly_down:. # +howtoplay.creativeMode.text.4a.touch.classic_dpad=Για να πετάξεις, πάτησε το :touch_jump: δύο φορές γρήγορα και, για να σταματήσεις να πετάς, πάτησε το :touch_stop_flying: δύο φορές γρήγορα. # +howtoplay.creativeMode.text.4b.touch.classic_dpad=Πάτησε το :touch_forward: δύο φορές γρήγορα για να πετάξεις πιο γρήγορα. Για να πετάξεις προς τα πάνω, πάτησε παρατεταμένα το :touch_fly_up:, και, για να πετάξεις προς τα κάτω, πάτησε παρατεταμένα το :touch_fly_down:. # + +howtoplay.difficulty=Δυσκολία # +howtoplay.difficulty.title=Οδηγίες παιχνιδιού: Δυσκολία # +howtoplay.difficulty.text.1=Το Minecraft έχει διάφορα επίπεδα δυσκολίας ώστε να προσαρμόζεις το παιχνίδι στο επίπεδό σου. # +howtoplay.difficulty.header.1=Φιλειρηνική # +howtoplay.difficulty.text.2=Δεν δημιουργούνται εχθρικά πλάσματα εκτός από shulker και τη Δράκαινα Τελειωτή, αλλά δεν θα σου κάνουν καθόλου ζημιά. # +howtoplay.difficulty.header.2=Εύκολη # +howtoplay.difficulty.text.3=Δημιουργούνται εχθρικά πλάσματα αλλά προκαλούν λιγότερη ζημιά. Η ράβδος πείνας αδειάζει και η υγεία εξαντλείται σε 5 καρδιές. # +howtoplay.difficulty.header.3=Κανονική # +howtoplay.difficulty.text.4=Τα εχθρικά πλάσματα θα κάνουν κανονική ζημιά και αν το επίπεδο πείνας σου πέσει στο μηδέν, η υγεία σου θα αρχίσει να πέφτει αλλά δεν θα πεθάνεις. # +howtoplay.difficulty.header.4=Δύσκολη # +howtoplay.difficulty.text.5=Τα εχθρικά πλάσματα θα κάνουν μεγαλύτερη ζημιά, τα ζόμπι θα σπάνε πόρτες και αν το επίπεδο πείνας σου πέσει στο μηδέν, η υγεία σου θα πέσει και μπορεί να πεθάνεις. # + +howtoplay.dispensers=Διανομείς # +howtoplay.dispensers.title=Οδηγίες παιχνιδιού: Διανομείς # +howtoplay.dispensers.text.1=Οι Διανομείς χρησιμοποιούνται για να εκτοξεύουν αντικείμενα. Θα πρέπει να τροφοδοτήσεις κάθε Διανομέα με σήμα ερυθρόλιθου (για παράδειγμα, ένα μοχλό) για να τον ενεργοποιήσεις. # +howtoplay.dispensers.text.2.notTouch=Για να γεμίσεις ένα Διανομέα με αντικείμενα, πάτα :_input_key.use: στο Διανομέα και μετά μετακίνησε τα αντικείμενα που θέλεις να μοιράσεις από τα αποθέματά σου στο Διανομέα. # +howtoplay.dispensers.text.2.touch=Για να γεμίσεις ένα Διανομέα, άγγιξε το Διανομέα και μετά μετακίνησε τα αντικείμενα που θέλεις να μοιράσεις από τα αποθέματά σου στο Διανομέα. # +howtoplay.dispensers.header.1=Χρήση # +howtoplay.dispensers.text.3=Κάθε φορά που τροφοδοτείς ένα Διανομέα, θα εκτοξεύεται ένα αντικείμενο. # +howtoplay.dispensers.text.4=Οι Διανομείς μπορούν επίσης να χρησιμοποιηθούν και για να τοποθετείς αντικείμενα, όπως Κολοκύθες στα Σιδερένια Γκόλεμ και εξοπλισμό στις Βάσεις πανοπλίας. # + +howtoplay.droppers=Ρίχτες # +howtoplay.droppers.title=Οδηγίες παιχνιδιού: Ρίχτες # +howtoplay.droppers.text.1.notTouch=Όταν οι Ρίχτες τροφοδοτηθούν από Ερυθρόλιθο θα ρίξουν ένα τυχαίο αντικείμενο που περιέχουν. Πάτα :_input_key.use: στο Ρίχτη για να τον ανοίξεις και μετά μπορείς να τον φορτώσεις με αντικείμενα από τα αποθέματά σου. # +howtoplay.droppers.text.1.touch=Όταν οι Ρίχτες τροφοδοτηθούν από Ερυθρόλιθο θα ρίξουν ένα τυχαίο αντικείμενο που περιέχουν. Άγγιξε το Ρίχτη για να τον ανοίξεις και μετά μπορείς να τον φορτώσεις με αντικείμενα από τα αποθέματά σου. # +howtoplay.droppers.header.1=Χρήση # +howtoplay.droppers.text.2=Αν ένας Ρίχτης είναι στραμμένος σε Σεντούκι ή άλλο τύπο κιβωτίου, το αντικείμενο μπορεί να τοποθετηθεί εκεί. Μπορείς να κατασκευάσεις μεγάλες σειρές από Ρίχτες για να μεταφέρεις αντικείμενα από απόσταση. # + +howtoplay.dyes=Βαφές # +howtoplay.dyes.title=Οδηγίες παιχνιδιού: Βαφές # +howtoplay.dyes.text.1=Η βαφή χρησιμοποιείται για να αλλάξεις το χρώμα σε πολλά πράγματα στο Minecraft. # +howtoplay.dyes.text.2=Ορισμένα υλικά για τις βαφές είναι πιο δυσεύρετα από άλλα. Ενώ μπορείς να κατασκευάσεις τις περισσότερες βαφές από λουλούδια, όπως κόκκινη βαφή από παπαρούνα, μπορείς να βρεις ή να δημιουργήσεις κάποιες βαφές με πιο περίεργους τρόπους όπως: # +howtoplay.dyes.text.3=-Μπορείς να εξορύξεις Λαζουρίτη πολύ βαθιά στη γη # +howtoplay.dyes.text.4=-Μπορείς να συλλέξεις Θύλακες μελανιού κάτω από το νερό # +howtoplay.dyes.text.5=-Μπορείς να μαζέψεις Σπόρους κακάο στη Ζούγκλα # +howtoplay.dyes.text.6=-Πρέπει να λιώσεις Κάκτο για να πάρεις πράσινη βαφή # +howtoplay.dyes.text.7=-Το Οστεάλευρο βοηθά στην καλλιέργεια δέντρων και φυτών ή μπορεί να χρησιμοποιηθεί για τη δημιουργία λευκής βαφής # +howtoplay.dyes.text.8=-Συγκέντρωσε θύλακες μελανιού από Καλαμάρια για μαύρη βαφή # + +howtoplay.elytra=Έλυτρα # +howtoplay.elytra.title=Οδηγίες παιχνιδιού: Έλυτρα # +howtoplay.elytra.text.1=Τα Έλυτρα είναι αντικείμενα που μπορούν να χρησιμοποιηθούν, ώστε να είναι δυνατή η αιώρηση. Τα Έλυτρα εξοπλίζονται στην υποδοχή πανοπλίας στήθους. # +howtoplay.elytra.text.2=Δεν μπορείς να κατασκευάσεις τα Έλυτρα, αλλά μπορείς να τα βρεις στα Πλαίσια αντικειμένων σε σπάνια Πλοία του Τέλους που φυλάσσονται από τρομακτικά Shulker. # +howtoplay.elytra.header.1=Μάθε να πετάς # +howtoplay.elytra.text.3.notTouch=Όταν ένας παίκτης εξοπλίζεται με Έλυτρα, μπορεί να πατήσει :_input_key.jump: ενώ πέφτει για να αρχίσει να αιωρείται. Θυμήσου ότι πρέπει να είσαι αρκετά ψηλά για το καλύτερο αποτέλεσμα! # +howtoplay.elytra.text.3.touch=Όταν είσαι εξοπλισμένος με Έλυτρα, πάτησε το :touch_jump: ή το :tip_virtual_button_fly_up: ενώ πέφτεις για να ξεκινήσεις να αιωρείσαι. Βεβαιώσου ότι είσαι αρκετά ψηλά για να το εκμεταλλευτείς στο έπακρο! # +howtoplay.elytra.text.4=Ενώ αιωρείσαι, μπορείς να κατευθύνεσαι κοιτώντας γύρω σου. Αν κοιτάζεις προς τα κάτω, θα κινείσαι πιο γρήγορα, αλλά θα φτάσεις και πιο γρήγορα στο έδαφος. Αν κοιτάζεις προς τα πάνω, θα κερδίσεις ύψος. Αν όμως το κάνεις για πολλή ώρα, θα καθυστερήσεις και θα πέσεις αντί να ανέβεις! # +howtoplay.elytra.text.4.touch=Μπορείς να στρίψεις ενώ αιωρείσαι κοιτάζοντας τριγύρω. Αν κοιτάξεις προς τα κάτω, θα αποκτήσεις ταχύτητα, αλλά θα ακουμπήσεις έδαφος πιο γρήγορα. Αν κοιτάξεις προς τα πάνω, θα κερδίσεις κάποιο ύψος, αλλά αν το κάνεις για πολύ θα σταματήσεις, πράγμα που σημαίνει ότι θα αρχίσεις να πέφτεις. # +howtoplay.elytra.text.5=Τα Έλυτρα θα χάσουν σιγά σιγά την αντοχή τους κατά την πτήση και, αν σπάσουν κατά τη διάρκεια της πτήσης, θα πέσεις. Μπορείς να τα επισκευάσεις συνδυάζοντάς τα με τη Μεμβράνη Στοιχειού σε ένα Αμόνι. # +howtoplay.elytra.header.2=Πτήση με ρουκέτα # +howtoplay.elytra.text.6=Οι Πύραυλοι Πυροτεχνήματος που δεν έχουν εφέ, μπορούν να χρησιμοποιηθούν για να παρατείνουν την πτήση με έλυτρα. Θα υποστείς ζημιά εάν χρησιμοποιήσεις Πύραυλο Πυροτεχνήματος με εφέ για να παρατείνεις την πτήση. # + +howtoplay.enchantingTable=Τραπέζι μαγείας # +howtoplay.enchantingTable.title=Οδηγίες παιχνιδιού: Τραπέζι μαγείας # +howtoplay.enchantingTable.text.1=Οι Πόντοι εμπειρίας που συλλέγονται, όταν μαζεύεις Σφαίρες εμπειρίας μπορούν να χρησιμοποιηθούν για να μαγέψεις Όπλα, Πανοπλία, Εργαλεία και Βιβλία. # +howtoplay.enchantingTable.header.1=Μαγεία # +howtoplay.enchantingTable.text.2=Όταν ένα αντικείμενο που μπορείς να μαγέψεις, τοποθετηθεί στην υποδοχή κάτω από το βιβλίο στο Τραπέζι μαγείας, τα τρία κουμπιά στα δεξιά της υποδοχής θα εμφανίσουν ορισμένες μαγικές ιδιότητες με το κόστος τους σε Πόντους εμπειρίας και Λαζουρίτη. # +howtoplay.enchantingTable.text.3=Η μαγική ιδιότητα που προσδίδεται επιλέγεται τυχαία, με βάση το εμφανιζόμενο κόστος. # +howtoplay.enchantingTable.header.2=Πιο ισχυρές μαγικές ιδιότητες # +howtoplay.enchantingTable.text.4=Αν το Τραπέζι μαγείας περιβάλλεται από Ράφια βιβλιοθήκης (το πολύ μέχρι 15) και υπάρχει κενό ενός κύβου ανάμεσα από τη Βιβλιοθήκη και το Τραπέζι μαγείας, η ισχύς των μαγικών ιδιοτήτων θα αυξάνεται, ενώ θα αρχίσουν να κατευθύνονται μυστικιστικά ιερογλυφικά στο βιβλίο στο Τραπέζι μαγείας # +howtoplay.enchantingTable.header.3=Βιβλία μαγείας # +howtoplay.enchantingTable.text.5=Τα Μαγεμένα βιβλία χρησιμοποιούνται στο Αμόνι για να εμποτίζουν τα αντικείμενα με μαγικές ιδιότητες. Αυτό σου δίνει τη δυνατότητα να ελέγχεις καλύτερα ποιες μαγικές ιδιότητες θα ήθελες να έχουν τα αντικείμενά σου. # + +howtoplay.endCities=Πόλεις του Τέλους # +howtoplay.endCities.title=Οδηγίες παιχνιδιού: Πόλεις του Τέλους # +howtoplay.endCities.text.1=Αφού σκοτώσεις τη Δράκαινα Τελειωτή, θα δημιουργηθεί μια Πύλη Εισόδου του Τέλους. Αν ρίξεις ένα Μαργαριτάρι της Τελειωτής μέσα στην πύλη, θα τηλεμεταφερθείς στα εξωτερικά νησιά. # +howtoplay.endCities.text.2=Αυτό το εξωγήινο νέο τοπίο πρέπει να κρύβει κάτι ενδιαφέρον και ίσως κάτι που θα πάρεις μαζί στην επιστροφή. # + +howtoplay.enderChest=Σεντούκι του Τελειωτή # +howtoplay.enderChest.title=Οδηγίες παιχνιδιού: Σεντούκι του Τελειωτή # +howtoplay.enderChest.text.1=Όλα τα Σεντούκια του Τελειωτή σε έναν κόσμο είναι συνδεδεμένα. Τα αντικείμενα που τοποθετούνται μέσα σε ένα Σεντούκι του Τελειωτή είναι διαθέσιμα σε οποιοδήποτε άλλο. Ωστόσο, τα περιεχόμενα των Σεντουκιών του Τελειωτή είναι διαφορετικά για κάθε παίκτη. Αυτό επιτρέπει στους παίκτες να αποθηκεύουν αντικείμενα σε οποιοδήποτε Σεντούκι του Τελειωτή και να τα ανακτούν από άλλα Σεντούκια του Τελειωτή σε διαφορετικές τοποθεσίες ανά τον κόσμο. # + +howtoplay.eyeOfEnder=Μάτι του Τελειωτή # +howtoplay.eyeOfEnder.title=Οδηγίες παιχνιδιού: Μάτι του Τελειωτή # +howtoplay.eyeOfEnder.text.1=Τα μάτια του Τελειωτή συνδέονται μυστηριωδώς με το Τέλος και, αν χρησιμοποιηθούν, θα έχουν περίεργη συμπεριφορά. # +howtoplay.eyeOfEnder.text.2=Οι φήμες λένε ότι μπορεί να σε οδηγήσουν να ανοίξεις μια άλλη διάσταση. # + +howtoplay.farming=Γεωργία # +howtoplay.farming.title=Οδηγίες παιχνιδιού: Γεωργία # +howtoplay.farming.text.1=Μπορείς να καλλιεργήσεις μια ποικιλία διαφορετικών σπαρτών στο Minecraft. Η γεωργία, αν και απαιτητική, μπορεί να αποτελέσει μια ανεξάντλητη πηγή τροφής. # +howtoplay.farming.header.1=Έγκαιρος σχεδιασμός # +howtoplay.farming.text.2=Για να αναπτυχθούν, τα σπαρτά έχουν ανάγκη από φως, νερό και καλλιεργήσιμη γη. Θα χρειαστείς μια τσάπα, πηγή νερού και σπόρους για να τους καλλιεργήσεις. # +howtoplay.farming.text.3=Οι Κύβοι δίπλα στο νερό πρέπει να μετατραπούν σε καλλιεργήσιμη γη. Χρησιμοποίησε την τσάπα για το σκοπό αυτό. Το νερό θα ποτίσει μέχρι και τέσσερις κύβους πιο μακριά. # +howtoplay.farming.header.2=Φύτευση και συγκομιδή # +howtoplay.farming.text.4=Τώρα μπορείς να φυτέψεις τους σπόρους σου. Βεβαιώσου ότι τα σπαρτά είναι προστατευμένα καθώς μπορεί εύκολα να τσαλαπατηθούν ή να μαραθούν λόγω έλλειψης νερού ή φωτός. # +howtoplay.farming.text.5=Οι φράκτες προστατεύουν τα σπαρτά σου από πεινασμένους λαγούς ή απρόσεκτα πόδια! # +howtoplay.farming.text.6=Όταν τα σπαρτά αναπτυχθούν πλήρως, αλλάζει η εμφάνισή τους και μπορείς να τα μαζέψεις. # +howtoplay.farming.text.7=Κάποια φυτά, όπως οι κολοκύθες και τα καρπούζια, διαθέτουν κοτσάνια. Προσοχή, μη μαζέψεις τα κοτσάνια! # + +howtoplay.fireworks=Πυροτεχνήματα # +howtoplay.fireworks.title=Οδηγίες παιχνιδιού: Πυροτεχνήματα # +howtoplay.fireworks.text.1=Τα Πυροτεχνήματα είναι ένας διασκεδαστικός τρόπος να δημιουργήσεις τη δική σου μοναδική γιορτή στο Minecraft! # +howtoplay.fireworks.text.2=Τα Πυροτεχνήματα αποτελούνται από 2 μέρη, τον Πύραυλο Πυροτεχνήματος και το Αστέρι Πυροτεχνήματος. # +howtoplay.fireworks.header.1=Ρουκέτα πυροτεχνήματος # +howtoplay.fireworks.text.3.notTouch=Για να χρησιμοποιήσεις ένα Πυροτέχνημα, πάτησε :_input_key.use: πάνω σε κύβο για να εκτοξεύσεις το Πυροτέχνημα στον ουρανό. # +howtoplay.fireworks.text.3.touch=Για να χρησιμοποιήσεις ένα Πυροτέχνημα, πάτησε πάνω σε έναν κύβο για να εκτοξεύσεις το Πυροτέχνημα στον ουρανό. # +howtoplay.fireworks.text.4=Τα Πυροτεχνήματα δεν έχουν κανένα άλλο αποτέλεσμα. Απλά εκτοξεύονται στον ουρανό. # +howtoplay.fireworks.header.2=Αστέρια Πυροτεχνήματος # +howtoplay.fireworks.text.5=Μπορούν να προστεθούν Αστέρια Πυροτεχνήματος κατά την κατασκευή του Πυραύλου Πυροτεχνήματος για να δώσουν διαφορετικά χρώματα και εφέ. # +howtoplay.fireworks.text.6=Τα Αστέρια Πυροτεχνήματος κατασκευάζονται από Πυρίτιδα και διάφορα άλλα αντικείμενα. # +howtoplay.fireworks.text.6.1= - Χρώμα - Η προσθήκη βαφής οποιουδήποτε χρώματος θα προσδώσει στην έκρηξη το αντίστοιχο χρώμα. # +howtoplay.fireworks.text.6.2= - Λαμπύρισμα - Η προσθήκη Σκόνης φεγγόλιθου θα προσδώσει λαμπύρισμα στην έκρηξη. # +howtoplay.fireworks.text.6.3= - Σχήμα Creeper - Η προσθήκη ενός Κεφαλιού θα δημιουργήσει μοτίβο creeper στον ουρανό. # +howtoplay.fireworks.text.6.4= - Έκρηξη - Η προσθήκη φτερού θα προσθέσει ανάλογο εφέ στην έκρηξη. # +howtoplay.fireworks.text.6.5= - Ίχνος - Η προσθήκη Διαμαντιού θα κάνει την έκρηξη να αφήσει ίχνος. # +howtoplay.fireworks.text.6.6= - Σχήμα Αστεριού - Η προσθήκη ενός Σβόλου χρυσού θα δημιουργήσει μοτίβο αστεριού στον ουρανό. # +howtoplay.fireworks.header.3=Πυροτεχνικά # +howtoplay.fireworks.text.7=Τα Πυροτεχνήματα εκτοξεύονται από διανομέα. Έτσι, το Πυροτέχνημα εκτοξεύεται προς την κατεύθυνση που είναι στραμμένος ο διανομέας. # + +howtoplay.fishing=Ψάρεμα # +howtoplay.fishing.title=Οδηγίες παιχνιδιού: Ψάρεμα # +howtoplay.fishing.text.1=Το Ψάρεμα πρέπει να εκτελείται με ένα Καλάμι ψαρέματος και είναι ένας εξαιρετικός τρόπος να πιάνεις ψάρια ή άλλα ξεχωριστά αντικείμενα από τη θάλασσα! # +howtoplay.fishing.header.1=Πέταγμα πετονιάς # +howtoplay.fishing.text.2.notTouch=Σημάδεψε έναν κύβο νερού και πάτησε :_input_key.use: ενώ κρατάς ένα καλάμι ψαρέματος για να ρίξεις το δόλωμα στο νερό. # +howtoplay.fishing.text.2.touch=Κοίταξε προς έναν κύβο νερού και πάτησε το κουμπί Ψαρέματος ενώ κρατάς ένα καλάμι ψαρέματος για να ρίξεις το δόλωμα στο νερό. # +howtoplay.fishing.header.2=Τσίμπησε! # +howtoplay.fishing.text.3=Περίμενε μέχρι να δεις ένα ίχνος από φυσαλίδες που πλησιάζουν στο δόλωμα. # +howtoplay.fishing.text.4.notTouch=Όταν οι φυσαλίδες ακουμπήσουν το δόλωμα, θα αρχίσει να ανεβοκατεβαίνει. Πάτησε :_input_key.use: για να μαζέψεις το δόλωμα. Πρόσεξε μην αφήσεις το ψάρι να ξεφύγει! # +howtoplay.fishing.text.4.touch=Όταν οι φυσαλίδες ακουμπήσουν το δόλωμα, θα αρχίσει να ανεβοκατεβαίνει. Πάτησε το κουμπί Ψάρι ξανά για να μαζέψεις το δόλωμα. Πρόσεξε μην αφήσεις το ψάρι να ξεφύγει! # + +howtoplay.furnace=Φούρνος # +howtoplay.furnace.title=Οδηγίες παιχνιδιού: Καμίνι # +howtoplay.furnace.text.1=Το Καμίνι σου επιτρέπει να μαγειρέψεις ή να λιώσεις αντικείμενα. Για παράδειγμα, μπορείς να λιώσεις Ορυκτό σίδηρο σε Ράβδους σιδήρου. # +howtoplay.furnace.text.2.notTouch=Τοποθέτησε το Καμίνι στον κόσμο και πάτησε :_input_key.use: για να το χρησιμοποιήσεις. # +howtoplay.furnace.text.2.touch=Τοποθέτησε το Καμίνι στον κόσμο και πάτησε για να το χρησιμοποιήσεις. # +howtoplay.furnace.header.1=Καύσιμο # +howtoplay.furnace.text.3=Θα πρέπει να τοποθετήσεις καύσιμο στο κάτω μέρος του Καμινιού και το αντικείμενο που θες να λιώσεις στο πάνω μέρος. Το Καμίνι θα ανάψει και θα αρχίσει να λειτουργεί. Ως καύσιμο μπορούν να χρησιμοποιηθούν πολλά πράγματα. Πειραματίσου με οτιδήποτε καίγεται! # + +howtoplay.gameSettings=Ρυθμίσεις παιχνιδιού # +howtoplay.gameSettings.title=Οδηγίες παιχνιδιού: Ρυθμίσεις παιχνιδιού # +howtoplay.gameSettings.text.1=Όταν δημιουργείς έναν κόσμο, έχεις πολλές επιλογές. Παρακάτω ακολουθούν οι διάφορες ρυθμίσεις που μπορούν να χρησιμοποιηθούν για λεπτομερή ρύθμιση της εμπειρίας σου. Μην ανησυχείς αν δεν κάνεις τις ρυθμίσεις κατά τη δημιουργία του κόσμου, καθώς μπορείς να τις αλλάξεις ανά πάσα στιγμή. # +howtoplay.gameSettings.text.2=-Όνομα κόσμου: Εδώ μπορείς να ονομάσεις τον κόσμο σου. # +howtoplay.gameSettings.text.3=-Προεπιλεγμένη λειτουργία παιχνιδιού: Αυτή είναι η λειτουργία παιχνιδιού με την οποία ξεκινούν όλοι οι νέοι παίκτες του κόσμου. Μπορείς να επιλέξεις να ξεκινήσουν οι παίκτες σε Δημιουργική λειτουργία ή σε Επιβίωση. Επιλέγοντας Δημιουργική λειτουργία, ενεργοποιούνται τα cheat. # +howtoplay.gameSettings.text.4=-Δυσκολία: Αυτή η ρύθμιση επηρεάζει το βαθμό δυσκολίας του κόσμου. Μπορείς να επιλέξεις Φιλειρηνική, Εύκολη, Κανονική ή Δύσκολη. # +howtoplay.gameSettings.header.1=Προτιμήσεις κόσμου # +howtoplay.gameSettings.text.5=-Χάρτης έναρξης: Εάν αυτή η ρύθμιση είναι ενεργοποιημένη, κάθε παίκτης θα ξεκινήσει με ένα χάρτη στο hotbar του. # +howtoplay.gameSettings.text.6=-Έξτρα Σεντούκι: Εάν αυτή η ρύθμιση είναι ενεργοποιημένη, θα υπάρχει ένα σεντούκι με λάφυρα για το ξεκίνημα κοντά στην αρχική θέση δημιουργίας του παίκτη σου. # +howtoplay.gameSettings.text.7=-Τύπος Κόσμου: Αυτή η ρύθμιση ελέγχει τον τρόπο με τον οποίο δημιουργείται ο κόσμος. Επίλεξε Ατελείωτος, Επίπεδος ή Παλαιός από το αναπτυσσόμενο μενού για αλλαγή του τύπου κόσμου. # +howtoplay.gameSettings.text.7.1= - Οι ατελείωτοι κόσμοι συνεχίζουν για πάντα. # +howtoplay.gameSettings.text.7.2= - Οι επίπεδοι κόσμοι δεν έχουν λόφους ή δέντρα, αλλά μια ατελείωτη επίπεδη επιφάνεια που γεμίζεις με τις δημιουργίες σου. # +howtoplay.gameSettings.text.7.3= - Οι παλαιοί κόσμοι είναι περιορισμένοι σε μέγεθος και ύψος. # +howtoplay.gameSettings.text.8=-Φύτρο: Πρόκειται για έναν μοναδικό αριθμό για τον κόσμο. Τοποθετώντας ένα φύτρο, όταν δημιουργείς έναν νέο κόσμο, μπορείς να ελέγξεις τον τρόπο δημιουργίας του. Μπορείς επίσης να χρησιμοποιήσεις μια λέξη ή φράση για το φύτρο και το παιχνίδι θα το μετατρέψει σε αριθμό για λογαριασμό σου. # +howtoplay.gameSettings.header.2=Cheat και κανόνες παιχνιδιού # +howtoplay.gameSettings.text.9=-Ενεργοποίηση Cheat: Αυτή η ρύθμιση επιτρέπει στους παίκτες τη χρήση εντολών. Όταν δημιουργείται ένας κόσμος με ενεργοποιημένη αυτή τη ρύθμιση, απενεργοποιούνται όλα τα επιτεύγματα. # +howtoplay.gameSettings.text.10=Παρακάτω ακολουθούν οι κανόνες του παιχνιδιού. Για να χρησιμοποιηθούν, πρέπει να είναι ενεργοποιημένα τα cheats: # +howtoplay.gameSettings.text.11=-Πάντα ημέρα: Με ενεργοποιημένη αυτή τη ρύθμιση, δεν νυχτώνει ποτέ. # +howtoplay.gameSettings.text.12=-Κύκλος φωτός της ημέρας: Με απενεργοποιημένη αυτή τη ρύθμιση, ο χρόνος δεν προχωρά. # +howtoplay.gameSettings.text.13=-Διατήρηση αποθεμάτων: Αυτή η ρύθμιση επιτρέπει στους παίκτες να διατηρούν τα αποθέματά τους όταν πεθαίνουν. # +howtoplay.gameSettings.text.14=-Δημιουργία πλασμάτων: Με απενεργοποιημένη αυτή τη ρύθμιση, δεν είναι δυνατή η δημιουργία οποιουδήποτε πλάσματος. # +howtoplay.gameSettings.text.15=-Παρενόχληση από πλάσματα: Δεν αφήνει τα πλάσματα να καταστρέψουν τον κόσμο. # +howtoplay.gameSettings.text.16=-Οι οντότητες ρίχνουν λάφυρα: Ελέγχει εάν θα πέσουν αντικείμενα όπως βαγονέτα και βάσεις πανοπλίας, όταν σπάσουν. # +howtoplay.gameSettings.text.17=-Κύκλος καιρού: Με απενεργοποιημένη αυτή τη ρύθμιση, ο καιρός δεν αλλάζει. # + +howtoplay.hoppers=Χωνιά # +howtoplay.hoppers.title=Οδηγίες παιχνιδιού: Χωνιά # +howtoplay.hoppers.text.1=Τα χωνιά χρησιμοποιούνται για την αυτόματη μετακίνηση αντικειμένων. Είναι δυνατή η προσάρτηση Χωνιών σε άλλα αντικείμενα που λειτουργούν ως κιβώτια, π.χ. Σεντούκια ή Τζουκ μποξ. # +howtoplay.hoppers.text.2=Τα Χωνιά θα αφαιρούν συνέχεια αντικείμενα από κιβώτια που είναι τοποθετημένα πάνω τους και τα μετακινούν στο εσωτερικό του κιβωτίου που σημαδεύουν. # +howtoplay.hoppers.header.1=Χρήση # +howtoplay.hoppers.text.3=Για να κάνεις ένα Χωνί να στραφεί προς έναν συγκεκριμένο κύβο, τοποθέτησε το Χωνί δίπλα στον κύβο ενώ κινείσαι κρυφά. # +howtoplay.hoppers.text.4=Εάν ένα Χωνί τροφοδοτηθεί ενεργειακά από Ερυθρόλιθο, θα γίνει ανενεργό και θα σταματήσει να μετακινεί αντικείμενα. # + +howtoplay.hostAndPlayerOptions=Επιλογές οικοδεσπότη και παίκτη # +howtoplay.hostAndPlayerOptions.title=Οδηγίες παιχνιδιού: Επιλογές οικοδεσπότη και παίκτη # +howtoplay.hostAndPlayerOptions.text.1.notTouch=Όταν παίζεις με ενεργοποιημένα τα cheat, οι επιλογές οικοδεσπότη σου επιτρέπουν να τηλεμεταφέρεις εσένα ή τους φίλους σου, να αλλάξεις τον καιρό, να ορίσεις την ώρα της ημέρας και να αλλάξεις το σημείο εισόδου ή το σημείο γένεσης του κόσμου στο παιχνίδι σου. Αφού ενεργοποιηθούν τα cheat, μπορείς να βρεις τις επιλογές αυτές στο παράθυρο συνομιλίας πατώντας το κουμπί [/] δίπλα στη γραμμή συνομιλίας. # +howtoplay.hostAndPlayerOptions.text.1.touch=Όταν παίζεις με ενεργοποιημένα τα cheat, οι επιλογές οικοδεσπότη σου επιτρέπουν να εκτελέσεις τηλεμεταφορά για εσένα ή φίλους σου, να αλλάξεις τον καιρό, να ορίσεις την ώρα της ημέρας και να αλλάξεις το σημείο εισόδου ή το σημείο δημιουργίας του κόσμου στο παιχνίδι σου. Αφού ενεργοποιηθούν τα cheat, μπορείς να βρεις τις επιλογές αυτές στο παράθυρο συνομιλίας πατώντας το κουμπί συνομιλίας. # + +howtoplay.HUD=HUD # +howtoplay.HUD.title=Οδηγίες παιχνιδιού: HUD # +howtoplay.HUD.text.1=Το HUD εμφανίζει πληροφορίες για την κατάστασή σου, την υγεία σου, το οξυγόνο που σου απομένει (όταν βρίσκεσαι κάτω από το νερό), το επίπεδο της πείνας σου και την πανοπλία σου (εάν φοράς). # +howtoplay.HUD.header.1=Τροφή και υγεία # +howtoplay.HUD.text.2.notTouch=Εάν χάσεις υγεία αλλά έχεις τουλάχιστον εννέα :shank:, η υγεία σου θα αναπληρωθεί αυτόματα. Η κατανάλωση τροφής αναπληρώνει επίσης το :shank: σου. # +howtoplay.HUD.text.2.touch=Η υγεία σου θα αναπληρωθεί αυτόματα εάν έχεις τουλάχιστον εννέα :shank:. Το :shank: σου θα μειωθεί αργά καθώς εξερευνάς και πεινάς, αλλά η κατανάλωση φαγητού θα αναπληρώσει το :shank: σου. # +howtoplay.HUD.text.3.keyboard=Πίεσε και κράτα πατημένο το :_input_key.use: όταν κρατάς ένα κομμάτι τροφής για να το φας. # +howtoplay.HUD.text.3.gamepad=Πίεσε και κράτα πατημένο το :_input_key.use: όταν κρατάς ένα κομμάτι τροφής για να το φας. # +howtoplay.HUD.text.3.rift_controller=Πίεσε και κράτα πατημένο το :rift_right_grab: όταν κρατάς ένα κομμάτι τροφής για να το φας. # +howtoplay.HUD.text.3.windowsmr_controller=Πίεσε και κράτα πατημένο το :windowsmr_left_trigger: όταν κρατάς ένα κομμάτι τροφής για να το φας. # +howtoplay.HUD.text.3a.touch=Για να φας κάτι, πάτησε το αντικείμενο φαγητού στο Hotbar και, στη συνέχεια, πάτησε παρατεταμένα στην οθόνη για να φας. # +howtoplay.HUD.text.3b.touch=Αν χρησιμοποιείς κουμπιά ενεργειών, πάτησε πρώτα το αντικείμενο φαγητού στο Hotbar και, στη συνέχεια, πάτησε παρατεταμένα το :tip_virtual_button_action_build_or_use: για να το φας. # +howtoplay.HUD.text.4a=Ορισμένες δραστηριότητες θα σε κάνουν να πεινάσεις γρηγορότερα, όπως το σπριντ. Ευτυχώς, ορισμένα φαγητά είναι πιο θρεπτικά και θα γεμίσουν περισσότερο :shank:. # +howtoplay.HUD.text.4b=Εάν έχεις πλήρες :shank:, το τελευταίο φαγητό που έφαγες θα εφαρμόσει μια τιμή κορεσμού, δηλαδή μια κρυφή τιμή που δίνει μια επιπλέον ενίσχυση στο επίπεδο πείνας σου. # +howtoplay.HUD.header.2=Εμπειρία # +howtoplay.HUD.text.5=Η Ράβδος εμπειρίας απεικονίζεται επίσης στο HUD. Ο αριθμός δείχνει το τρέχον Επίπεδο εμπειρίας σου και η ράβδος υποδεικνύει τους Πόντους εμπειρίας που απαιτούνται για να αυξηθεί το Επίπεδο εμπειρίας σου. # +howtoplay.HUD.text.6=Κερδίζεις Πόντους εμπειρίας συλλέγοντας Σφαίρες εμπειρίας. Μπορείς να αποκτήσεις περισσότερες Σφαίρες εμπειρίας ως εξής: σκοτώνοντας πλάσματα, εξορύσσοντας συγκεκριμένους κύβους και με άλλους τρόπους! Μην αφήνεις πίσω Σφαίρες εμπειρίας, θα σου χρειαστούν. Κινήσου κοντά στις Σφαίρες εμπειρίας για να τις συλλέξεις. # +howtoplay.HUD.header.3=Το Hotbar # +howtoplay.HUD.text.7.keyboard=Το hotbar εμφανίζει τα αντικείμενα που είναι διαθέσιμα για χρήση. Χρησιμοποίησε τον τροχό του ποντικιού για να αλλάξεις το αντικείμενο στο χέρι σου. # +howtoplay.HUD.text.7.gamepad=Το hotbar εμφανίζει τα αντικείμενα που είναι διαθέσιμα για χρήση. Χρησιμοποίησε τα :_input_key.cycleItemLeft: και :_input_key.cycleItemRight: για να αλλάξεις το αντικείμενο στο χέρι σου. # +howtoplay.HUD.text.7.touch=Το hotbar εμφανίζει τα αντικείμενα που είναι διαθέσιμα για χρήση. Άγγιξε τα αντικείμενα στο hotbar για να αλλάξεις το αντικείμενο στο χέρι σου. # +howtoplay.HUD.text.7.windowsmr_controller=Το hotbar εμφανίζει τα αντικείμενα που μπορείς να χρησιμοποιήσεις. Πάτησε :windowsmr_left_touchpad_horizontal: για να αλλάξεις το αντικείμενο που κρατάς στο χέρι σου. # +howtoplay.HUD.text.7.rift_controller=Το hotbar εμφανίζει τα αντικείμενα που μπορείς να χρησιμοποιήσεις. Πάτησε :rift_left_trigger: ή :rift_left_grab: για να αλλάξεις το αντικείμενο που κρατάς στο χέρι σου. # + +howtoplay.inventory=Αποθέματα # +howtoplay.inventory.title=Οδηγίες παιχνιδιού: Αποθέματα # +howtoplay.inventory.text.1.keyboard=Πάτησε :_input_key.inventory: για να δεις τα αποθέματά σου. # +howtoplay.inventory.text.1.gamepad=Πάτησε :_input_key.inventory: για να δεις τα αποθέματά σου. # +howtoplay.inventory.text.1.rift_controller=Πάτησε :rift_B: για να δεις τα αποθέματά σου. # +howtoplay.inventory.text.1.windowsmr_controller=Πάτησε :windowsmr_left_grab: για να δεις τα αποθέματά σου. # +howtoplay.inventory.text.1.touch=Πάτησε το :tip_touch_inventory: για να δεις τα αποθέματά σου. # +howtoplay.inventory.text.2=Αυτή η οθόνη εμφανίζει όλα τα αντικείμενα που έχεις στο χέρι σου και όλα τα άλλα αντικείμενα που μεταφέρεις. Μπορείς επίσης να δεις την πανοπλία που φοράς. # +howtoplay.inventory.text.3.keyboard=Χρησιμοποίησε το :mouse_left_button: για να πάρεις το αντικείμενο που βρίσκεται ο κέρσορας. Αν υπάρχουν πάνω από ένα αντικείμενα εδώ, με αυτή την ενέργεια θα τα πάρεις όλα. Εναλλακτικά, μπορείς να χρησιμοποιήσεις το :mouse_right_button: για να πάρεις μόνο τα μισά. # +howtoplay.inventory.text.3.gamepad=Χρησιμοποίησε το :_gamepad_face_button_down: για να πάρεις το αντικείμενο που βρίσκεται κάτω από το δρομέα. Αν υπάρχουν πάνω από ένα αντικείμενα εδώ, με αυτή την ενέργεια θα τα πάρεις όλα. Εναλλακτικά, μπορείς να χρησιμοποιήσεις το :_gamepad_face_button_left: για να πάρεις μόνο τα μισά. # +howtoplay.inventory.text.3.touch=Πάτησε για να επιλέξεις ένα αντικείμενο. Για να το μετακινήσεις, πάτησε σε άλλο σημείο στα αποθέματα. Εάν μετακινήσεις ένα αντικείμενο σε ένα σημείο με το ίδιο αντικείμενο, θα συνδυαστούν σε μια στοίβα. Εάν το μετακινήσεις σε διαφορετικό αντικείμενο, θα αλλάξουν θέσεις. # +howtoplay.inventory.text.4.keyboard=Μπορείς να τοποθετήσεις ξανά αντικείμενα κάτω χρησιμοποιώντας το :mouse_left_button:. Όταν υπάρχουν πολλά αντικείμενα στον δρομέα, χρησιμοποίησε το :mouse_left_button: για να τα τοποθετήσεις όλα ή το :mouse_right_button: για να τοποθετήσεις μόνο ένα. # +howtoplay.inventory.text.4.gamepad=Μπορείς να τοποθετήσεις ξανά αντικείμενα κάτω χρησιμοποιώντας το :_gamepad_face_button_down:. Όταν υπάρχουν πολλά αντικείμενα στο δρομέα, χρησιμοποίησε το :_gamepad_face_button_down: για να τα τοποθετήσεις όλα ή το :_gamepad_face_button_left: για να τοποθετήσεις μόνο ένα. # +howtoplay.inventory.text.4a.touch=Εάν πατήσεις σε μια στοίβα αντικειμένων, θα επιλέξεις αυτόματα όλα τα αντικείμενα στη στοίβα. Μπορείς να μετακινήσεις τη στοίβα με τον ίδιο τρόπο που θα μετακινούσες ένα μεμονωμένο αντικείμενο. # +howtoplay.inventory.text.4b.touch=Για να διαχωρίσεις μια στοίβα αντικειμένων, πάτησε παρατεταμένα τη στοίβα αντικειμένων μέχρι να εμφανιστεί το ρυθμιστικό επιλογής. Χωρίς να αφήσεις την οθόνη, σύρε το δάχτυλό σου αριστερά και δεξιά για να επιλέξεις τον αριθμό των αντικειμένων που θέλεις να αφαιρέσεις από τη στοίβα. # +howtoplay.inventory.text.5.keyboard=Εάν ο δρομέας βρίσκεται πάνω σε κομμάτι πανοπλίας, μπορείς να το μετακινήσεις γρήγορα στη σωστή υποδοχή πανοπλίας πατώντας SHIFT+:mouse_left_button:. # +howtoplay.inventory.text.5.gamepad=Εάν ο δρομέας βρίσκεται πάνω σε κομμάτι πανοπλίας, μπορείς να το μετακινήσεις γρήγορα στη σωστή υποδοχή πανοπλίας πατώντας :_gamepad_face_button_up:. # +howtoplay.inventory.text.6.keyboard=Για να αποθέσεις ένα στοιχείο, σήκωσέ το και άφησέ το κάτω έξω από το παράθυρο αποθεμάτων. # +howtoplay.inventory.text.6.gamepad=Για να αποθέσεις ένα στοιχείο, σήκωσέ το και πάτα :_gamepad_face_button_up:. # + +howtoplay.jukebox=Τζουκ μποξ # +howtoplay.jukebox.title=Οδηγίες παιχνιδιού: Τζουκ μποξ # +howtoplay.jukebox.text.1=Το Τζουκ μποξ θα παίζει Μουσικούς δίσκους που έχεις βρει. # +howtoplay.jukebox.header.1=Ας ξεκινήσει το Πάρτι # +howtoplay.jukebox.text.2.notTouch=Πάτησε :_input_key.use: πάνω σε ένα Τζουκ μποξ με έναν Μουσικό δίσκο στο χέρι σου για αναπαραγωγή. Πάτησε :_input_key.use: το Τζουκ μποξ ξανά για βγάλεις τον Μουσικό δίσκο. # +howtoplay.jukebox.text.2.touch=Πάτησε ένα Τζουκ μποξ με έναν Μουσικό δίσκο στο χέρι σου για αναπαραγωγή. Πάτησε το Τζουκ μποξ ξανά για βγάλεις το Μουσικό δίσκο. # +howtoplay.jukebox.header.2=Ερυθρόλιθος # +howtoplay.jukebox.text.3=Όταν ένα Τζουκ μποξ παίζει έναν Μουσικό δίσκο, θα δώσει ισχύ σε Σκόνη ερυθρόλιθου. # +howtoplay.jukebox.text.4=Δοκίμασε διαφορετικούς Μουσικούς δίσκους για διαφορετικά επίπεδα ισχύος. # +howtoplay.jukebox.text.5=Δες τι θα συμβεί, όταν αφήσεις να παίξει το δίσκο μέχρι τέλους. # +howtoplay.jukebox.text.6=Το Χωνί μπορεί να τοποθετήσει έναν Μουσικό δίσκο για λογαριασμό σου και να τον αφαιρέσει μόλις τελειώσει η αναπαραγωγή. # +howtoplay.jukebox.header.3=Εύρεση Μουσικών δίσκων # +howtoplay.jukebox.text.7=Υπάρχουν μερικοί Μουσικοί δίσκοι που μπορείς να βρεις σε Σεντούκια στον κόσμο. # +howtoplay.jukebox.text.8=Κάποιους θα δυσκολευτείς να τους βρεις. Τα Creeper αγαπούν, κρυφά, τη μουσική. # + +howtoplay.loom=Αργαλειός # +howtoplay.loom.title=Οδηγίες παιχνιδιού: Αργαλειός # +howtoplay.loom.text.1=Ο Αργαλειός είναι ένας γρήγορος και αποδοτικός τρόπος για να προσθέσεις μοτίβα σε Λάβαρα. Ο Αργαλειός χρησιμοποιεί μόνο μία βαφή για προσθέσει ένα μοτίβο. Μπορεί επίσης να χρησιμοποιήσει μοτίβα Αργαλειού για να προσθέσει ιδιαίτερα μοτίβα. # +howtoplay.loom.header.1=Ύφανση # +howtoplay.loom.text.2=Τοποθετώντας ένα Λάβαρο στην πρώτη υποδοχή του Αργαλειού και βαφή οποιουδήποτε χρώματος στη δεύτερη υποδοχή, μπορείς να προσθέσεις μοτίβα στο Λάβαρο. Μόλις επιλέξεις ένα μοτίβο, μπορείς να το παραλάβεις από την υποδοχή εξόδου στα δεξιά και να το μετακινήσεις στα αποθέματά σου. # +howtoplay.loom.text.3=Ένα Λάβαρο μπορεί να έχει πολλαπλά επίπεδα, επιτρέποντάς σου να πειραματιστείς με πολλές διαφορετικές εκδοχές. Μπορείς να προσθέσεις μέχρι και 6 μοτίβα σε ένα Λάβαρο για να δημιουργήσεις ένα μοναδικό σχέδιο. # +howtoplay.loom.header.2=Μοτίβα Αργαλειού # +howtoplay.loom.text.4=Προσθέτοντας ένα Μοτίβο Αργαλειού στην τρίτη υποδοχή του Αργαλειού, θα έχεις τη δυνατότητα να κατασκευάσεις ιδιαίτερα μοτίβα, όπως πρόσωπο creeper ή μοτίβο λουλουδιών. Δεν χάνεις τα Μοτίβα Αργαλειού όταν προσθέτεις αυτά τα μοτίβα στα Λάβαρά σου. # + +howtoplay.mounts=Καβάλημα # +howtoplay.mounts.title=Οδηγίες παιχνιδιού: Καβάλημα # +howtoplay.mounts.text.1=Ο παίκτης μπορεί να καβαλήσει όλα τα ενήλικα Άλογα, Γαϊδάρους ή Μουλάρια. Πανοπλία μπορεί να τοποθετηθεί μόνο σε Άλογα. # +howtoplay.mounts.text.2=Μπορείς να εξοπλίσεις Μουλάρια και Γαϊδάρους με σάκους σέλας (για μεταφορά αντικειμένων) αν προσαρτήσεις ένα Σεντούκι. Στη συνέχεια, μπορείς να αποκτήσεις πρόσβαση σε αυτούς τους σάκους σέλας ενώ καβαλάς ή κινείσαι κρυφά. # +howtoplay.mounts.header.1=Εξημέρωση # +howtoplay.mounts.text.3.notTouch=Τα Άλογα, οι Γάιδαροι και τα Μουλάρια πρέπει να εξημερωθούν πριν μπορέσεις να τα χρησιμοποιήσεις. Ένας παίκτης μπορεί να εξημερώσει ένα άλογο καβαλώντας το και παραμένοντας πάνω του ενώ εκείνο προσπαθεί να τον ρίξει. Πάτησε :_input_key.use: με άδειο χέρι για να προσπαθήσεις να εξημερώσεις Άλογα, Γαϊδάρους και Μουλάρια. # +howtoplay.mounts.text.3.touch=Τα Άλογα, οι Γάιδαροι και τα Μουλάρια πρέπει να εξημερωθούν πριν μπορέσεις να τα χρησιμοποιήσεις. Ένας παίκτης μπορεί να εξημερώσει ένα άλογο καβαλώντας το και παραμένοντας πάνω του ενώ εκείνο προσπαθεί να τον ρίξει. Πάτησε το κουμπί Καβάλημα που εμφανίζεται, όταν βρίσκεσαι κοντά σε Άλογα, Γαϊδάρους και Μουλάρια, για να προσπαθήσεις να τα εξημερώσεις. # +howtoplay.mounts.text.4=Όταν εμφανιστούν Καρδιές γύρω από το άλογο, τότε έχει εξημερωθεί και δεν θα προσπαθεί πια να ρίξει τον παίκτη από πάνω του. # +howtoplay.mounts.header.2=Καβάλημα ζώων # +howtoplay.mounts.text.5=Προκειμένου να κατευθύνει ένα άλογο, ο παίκτης θα πρέπει να το έχει εξοπλίσει με μια Σέλα. # +howtoplay.mounts.text.6=Μπορείς να αγοράσεις Σέλες από χωρικούς, να βρεις σε κρυμμένα Σεντούκια στον κόσμο ή μέσω ψαρέματος. Ενώ καβαλάς ένα άλογο, άνοιξε τα αποθέματά σου και τοποθέτησε τη σέλα στην υποδοχή σέλας του αλόγου. # +howtoplay.mounts.text.7=Μπορείς να ζευγαρώσεις Άλογα και Γαϊδάρους όπως άλλα ζώα, χρησιμοποιώντας Χρυσά μήλα ή Χρυσά καρότα. # +howtoplay.mounts.text.8=Τα πουλάρια μεγαλώνουν και γίνονται ενήλικα άλογα με το πέρασμα του χρόνου, αλλά αν τα ταΐσεις Σιτάρι ή Σανό η διαδικασία θα επιταχυνθεί. # +howtoplay.mounts.header.3=Υποζύγια # +howtoplay.mounts.text.9=Τα Λάμα είναι και αυτά πλάσματα μπορείς να καβαλήσεις. Τα Λάμα μπορούν να εξημερωθούν και να χρησιμοποιηθούν για τη μεταφορά μεγάλων φορτίων με αντικείμενα. # +howtoplay.mounts.text.10=Τα Λάμα εξημερώνονται όπως τα άλογα. Ωστόσο, ακόμα και όταν εξημερωθούν, ο παίκτης δεν μπορεί να ελέγξει τις κινήσεις τους όταν τα καβαλά. # +howtoplay.mounts.text.11=Μπορεί να τους προσαρτήσει λουρί και, σε τέτοια περίπτωση, τα πλησιέστερα Λάμα (εξημερωμένα και μη) θα ακολουθήσουν, δημιουργώντας ένα καραβάνι. # +howtoplay.mounts.text.12=Τα Λάμα μπορούν να εξοπλιστούν με σεντούκια, προσφέροντας έτσι 3-15 υποδοχές χώρου αποθεμάτων ανάλογα με τη δύναμη του Λάμα. Μπορούν επίσης να εξοπλιστούν με χαλιά. Κάθε χρώμα χαλιού διαθέτει διαφορετικό μοτίβο. # +howtoplay.mounts.header.4=Γουρούνια # +howtoplay.mounts.text.13=Μπορείς να καβαλήσεις τα γουρούνια. Ωστόσο, δεν πρόκειται να πάνε εκεί που θέλεις δίχως κάποιο μικρό κίνητρο. # +howtoplay.mounts.text.14=Εξόπλισε ένα γουρούνι με Σέλα και στόχευσε ένα Καρότο σε ραβδί προς την κατεύθυνση που θέλεις να κινηθείς. # +howtoplay.mounts.header.5=Αφίππευση # +howtoplay.mounts.text.15.notTouch=Πάτησε :_input_key.sneak: για ξεκαβάλημα. # +howtoplay.mounts.text.15a.touch=Όταν χρησιμοποιείς το D-Pad, πάτησε το :touch_jump: για να κατέβεις από ένα ζώο που ιππεύεις. # +howtoplay.mounts.text.15b.touch=Όταν χρησιμοποιείς ένα Joystick, πάτησε το :tip_virtual_button_dismount: για να κατέβεις από ένα ζώο που ιππεύεις. # + +howtoplay.multiplayer=Για πολλούς παίκτες # +howtoplay.multiplayer.title=Οδηγίες παιχνιδιού: Για πολλούς παίκτες # +howtoplay.multiplayer.text.1=Το Minecraft είναι από προεπιλογή ένα παιχνίδι για πολλούς παίκτες. # +howtoplay.multiplayer.header.1=Διαιρεμένη οθόνη # +howtoplay.multiplayer.text.2.splitscreen=Μπορείς να δεχτείς στο παιχνίδι σου τοπικά συνδεδεμένους παίκτες, συνδέοντας χειριστήρια και πατώντας οποιοδήποτε κουμπί στο χειριστήριό τους σε οποιαδήποτε στιγμή του παιχνιδιού. # +howtoplay.multiplayer.header.2=Παιχνίδι για πολλούς παίκτες σε σύνδεση # +howtoplay.multiplayer.text.3=Από προεπιλογή, όλοι οι κόσμοι ξεκινούν με ενεργοποιημένη τη δυνατότητα παιχνιδιού για πολλούς παίκτες. Εάν θέλεις να κάνεις τον κόσμο ιδιωτικό, πήγαινε στις ρυθμίσεις κόσμου, βρες την επιλογή πολλών παικτών και μετά απενεργοποίησε την. # +howtoplay.multiplayer.text.3.norealms=Από προεπιλογή, όλοι οι κόσμοι ξεκινούν με ενεργοποιημένη τη δυνατότητα παιχνιδιού για πολλούς παίκτες. Εάν θέλεις να κάνεις τον κόσμο ιδιωτικό, πήγαινε στις ρυθμίσεις κόσμου, βρες την επιλογή πολλών παικτών και μετά απενεργοποίησε την. # +howtoplay.multiplayer.header.3=Συμμετοχή σε παιχνίδι σε σύνδεση # +howtoplay.multiplayer.text.4=Για να συμμετάσχεις σε ένα παιχνίδι για πολλούς παίκτες, πήγαινε στην καρτέλα φίλων. Εκεί θα εμφανιστούν όλα τα Realms, οι Φίλοι και τα Παιχνίδια LAN με δυνατότητα συμμετοχής. Διάλεξε ένα παιχνίδι και επίλεξε να συμμετάσχεις. # +howtoplay.multiplayer.text.4.norealms=Για να συμμετάσχεις σε ένα παιχνίδι για πολλούς παίκτες, πήγαινε στην καρτέλα φίλων. Εκεί θα εμφανιστούν όλα τα Realms, οι Φίλοι και τα Παιχνίδια LAN με δυνατότητα συμμετοχής. Διάλεξε ένα παιχνίδι και επίλεξε να συμμετάσχεις. # +howtoplay.multiplayer.text.5=Όταν ξεκινάς ή συμμετέχεις σε παιχνίδι σε σύνδεση, αυτό θα είναι ορατό σε άτομα που βρίσκονται στη δική σου καρτέλα φίλων. Μόλις μπουν στο παιχνίδι οι φίλοι σου, θα είναι ορατό και σε φίλους τους. # +howtoplay.multiplayer.text.6=Σημείωση: Πρέπει να έχεις σύνδεση στο Internet και να έχεις εισέλθει σε λογαριασμό Microsoft για να παίξεις σε παιχνίδι για πολλούς παίκτες. # +howtoplay.multiplayer.header.4=Δικαιώματα παίκτη # +howtoplay.multiplayer.text.7=Αν θέλεις να διαχειριστείς δικαιώματα για μεμονωμένους παίκτες, μπορείς να το κάνεις εύκολα με τα δικαιώματα παικτών. Άνοιξε το μενού παύσης στα δεξιά και θα δεις μια λίστα με παίκτες που βρίσκονται αυτήν τη στιγμή στον κόσμο σου. Επίλεξε το εικονίδιο δικαιωμάτων ενός παίκτη, για να προσαρμόσεις τα δικαιώματά του. # + +howtoplay.navigation=Πλοήγηση # +howtoplay.navigation.title=Οδηγίες παιχνιδιού: Πλοήγηση # +howtoplay.navigation.text.1=Η πλοήγηση είναι μια σημαντική δεξιότητα που θα μάθεις στο Minecraft, καθώς δεν είναι πάντοτε εύκολο να βρεις το δρόμο για το σπίτι. # +howtoplay.navigation.text.2=Κατά πρώτον, υπάρχουν μερικά βασικά εργαλεία που πρέπει να γνωρίζεις. # +howtoplay.navigation.header.1=Εργαλεία πλοήγησης # +howtoplay.navigation.text.3=Η Πυξίδα δείχνει την κατεύθυνση προς το πρώτο σημείο στο οποίο δημιουργήθηκες μέσα στον κόσμο και αποτελεί έναν εύκολο τρόπο να επιστρέψεις εκεί από όπου ξεκίνησες. # +howtoplay.navigation.text.4=Ο Χάρτης σου επιτρέπει να δεις την περιοχή που έχεις εξερευνήσει. Τοποθέτησέ τον στη δευτερεύουσα υποδοχή για χρήση ως μινι-χάρτη. Μπορείς να μεγαλώσεις το μέγεθός του προσθέτοντας περισσότερο χαρτί στις άκρες στο Τραπέζι κατασκευών. # +howtoplay.navigation.text.5=Ο Χάρτης εντοπισμού θα σου δείξει πού βρίσκεσαι και προς ποια κατεύθυνση κοιτάς σε σχέση με την αφετηρία του Χάρτη εντοπισμού. Θα σου δείξει επίσης τη θέση των άλλων παικτών στον ίδιο κόσμο. # +howtoplay.navigation.text.6=Το τραπέζι χαρτογραφίας μπορεί να σε βοηθήσει να δημιουργήσεις, να επεκτείνεις, να αντιγράψεις ακόμη και να ονομάσεις χάρτες. # +howtoplay.navigation.text.7=Τοποθέτησε χαρτί στην πρώτη υποδοχή για να κατασκευάσεις έναν χάρτη. Αν προσθέσεις μια πυξίδα στη δεύτερη υποδοχή μπορείς να κατασκευάσεις χάρτη εντοπισμού. Αν προσθέσεις χαρτί ή έναν κενό χάρτη, μπορείς να επεκτείνεις ή να αντιγράψεις τον χάρτη σου. # +howtoplay.navigation.header.2=Τεχνικές πλοήγησης # +howtoplay.navigation.text.8=Καθώς εξερευνάς, έχε ανοικτά τα μάτια για ορόσημα. Όσο περισσότερο παίζεις σε έναν κόσμο, τόσο καλύτερα θα μπορείς να θυμάσαι που βρίσκεσαι. Ένα άλλο καλό κόλπο είναι να τοποθετείς Πυρσούς καθώς περπατάς έτσι ώστε να βρεις το δρόμο της επιστροφής. # +howtoplay.navigation.text.9=Ο ήλιος μπορεί επίσης να σου υποδείξει την κατεύθυνση προς την οποία είσαι στραμμένος. Να θυμάσαι: ο ήλιος ανατέλλει στην Ανατολή και δύει στη Δύση! # +howtoplay.navigation.header.3=Χάρτες εξερευνητών # +howtoplay.navigation.text.10=Υπάρχουν αρκετά μέρη να εξερευνήσεις. Βρες ένα χωριό και ψάξε για Χαρτογράφο. Θα σου πουλήσει Χάρτες εξερευνητών που θα σε οδηγήσουν σε πολύ μακρινά και παράξενα μέρη. # + +howtoplay.netherPortals=Πύλη προς τα Έγκατα # +howtoplay.netherPortals.title=Οδηγίες παιχνιδιού: Πύλη προς τα Έγκατα # +howtoplay.netherPortals.text.1=Η Πύλη προς τα Έγκατα σου επιτρέπει να ταξιδέψεις σε μια διαφορετική διάσταση. # +howtoplay.netherPortals.text.2=Εάν κατασκευαστεί σωστά, η Πύλη προς τα Έγκατα ανάβει και ενεργοποιείται. # +howtoplay.netherPortals.text.3=Εδώ εμφανίζονται παραδείγματα κατασκευής πύλης: # + +howtoplay.nightfall=Σούρουπο # +howtoplay.nightfall.title=Οδηγίες παιχνιδιού: Σούρουπο # +howtoplay.nightfall.text.1=Στο Minecraft, ο ήλιος ανατέλλει και δύει ενώ εξερευνάς τον κόσμο σου. Καθώς ο ήλιος δύει, πρέπει να λαμβάνεις μέτρα προφύλαξης. Υπάρχουν πολλοί κίνδυνοι τη νύχτα! # +howtoplay.nightfall.header.1=Βρες καταφύγιο # +howtoplay.nightfall.text.2=Θα χρειαστεί να βρεις καταφύγιο από το σκοτάδι και όσα κρύβονται σε αυτό, εάν δεν έχεις ήδη βρει. Αυτό μπορεί να είναι μια τρύπα στην πλευρά ενός λόφου ή μια μικρή καλύβα μέσα στο δάσος. # +howtoplay.nightfall.text.3=Βεβαιώσου ότι έχεις αποκλείσει όλες τις εισόδους, ίσως θέλεις μόνο μία πόρτα για να μπαίνεις και να βγαίνεις. Εάν έχεις φτιάξει κρεβάτι, τοποθέτησέ το δίπλα στο Τραπέζι κατασκευών και το Καμίνι. # +howtoplay.nightfall.text.4=Βεβαιώσου επίσης ότι έχεις ανάψει πυρσούς στην περιοχή, καθώς αυτό μπορεί να σου σώσει τη ζωή. # + +howtoplay.pets=Κατοικίδια # +howtoplay.pets.title=Οδηγίες παιχνιδιού: Κατοικίδια # +howtoplay.pets.header.1=Κάνοντας τα κατοικίδια φίλους # +howtoplay.pets.text.1.notTouch=Υπάρχουν αρκετά πλάσματα στο Minecraft που μπορείς να εξημερώσεις και να μετατρέψεις σε κατοικίδια. Μπορείς να τα εξημερώσεις δίνοντας στο καθένα ένα αντικείμενο που τους αρέσει. Αφού εξημερωθούν, πάτησε το :_input_key.use: για να παραμείνουν ενώ τα κοιτάς. # +howtoplay.pets.text.1.touch=Υπάρχουν αρκετά πλάσματα στο Minecraft που μπορείς να εξημερώσεις και να μετατρέψεις σε κατοικίδια. Μπορείς να τα εξημερώσεις δίνοντας στο καθένα ένα αντικείμενο που τους αρέσει. Αφού εξημερωθούν, πάτησε το κουμπί Κάτσε για να παραμείνουν. # +howtoplay.pets.header.2=Λύκοι # +howtoplay.pets.text.2=Οι Λύκοι είναι ουδέτερα πλάσματα που κυνηγούν στα πιο κρύα κλίματα. Επιτίθενται σε Λαγούς, Σκελετούς και Πρόβατα αλλά αποφεύγουν τα Λάμα. Δεν θα σου επιτεθούν αν δεν τους προκαλέσεις. Μπορείς να τους εξημερώσεις δίνοντάς τους Κόκαλα. # +howtoplay.pets.header.3=Γάτες # +howtoplay.pets.text.3=Οι γάτες είναι ουδέτερα πλάσματα που βρίσκονται στα χωριά. Επιτίθενται σε Λαγούς και Χελωνάκια. Κρατούν επίσης μακριά τα Στοιχειά και τα Creeper. Θα προσπαθήσουν να φύγουν μακριά σου, οπότε ίσως είναι δύσκολο να τις εξημερώσεις. Τους αρέσουν τα ψάρια, συνεπώς δώσε τους Ωμό μπακαλιάρο ή Σολομό για να τις εξημερώσεις. # +howtoplay.pets.header.4=Παπαγάλοι # +howtoplay.pets.text.4=Οι Παπαγάλοι είναι παθητικά πλάσματα που ζουν στη Ζούγκλα. Θα μιμηθούν κάθε άλλο πλάσμα στην περιοχή. Λατρεύουν τους σπόρους, δώσε τους μερικούς για να τους εξημερώσεις. Οι Παπαγάλοι κάθονται και στον ώμο σου... ναι, μπορείς να χωρέσεις περισσότερους από έναν. # + +howtoplay.raids=Επιδρομές # +howtoplay.raids.title=Οδηγίες παιχνιδιού: Επιδρομές # +howtoplay.raids.text.1=Καθώς εξερευνάς τον κόσμο, ίσως συναντήσεις μια κατασκήνωση ή περίπολο από Άρπαγες. Οι Άρπαγες ψάχνουν πάντα χωριά για να κάνουν επιδρομές. Αν πάρεις τα λάβαρά τους, θα τραβήξεις την προσοχή τους και μπορεί να αποφασίσουν να επιτεθούν σε κάποιο κοντινό χωριό. # +howtoplay.raids.text.2=Φρόντισε να προστατέψεις το χωριό σου. Η επίθεση θα σταματήσει, αν νικήσεις όλους τους επιδρομείς. # +howtoplay.raids.header.1=Χρειάζομαι έναν ήρωα # +howtoplay.raids.text.3=Οι χωρικοί πιθανότατα θα είναι εξαιρετικά ευγνώμονες που τους έσωσες από τους επιδρομείς. Φρόντισε να αλληλεπιδράσεις πάλι μαζί τους. Μπορεί να σου κάνουν κάποια καλή προσφορά. # + +howtoplay.ranching=Αγρόκτημα # +howtoplay.ranching.title=Οδηγίες παιχνιδιού: Αγρόκτημα # +howtoplay.ranching.text.1=Στο Minecraft, έχεις το δικό σου αγρόκτημα γεμάτο με ζώα! Το αγρόκτημα σου παρέχει πολλούς πόρους, όπως μαλλί, αυγά και ωμό κρέας. # +howtoplay.ranching.header.1=Μεγαλώνοντας το Κοπάδι # +howtoplay.ranching.text.2=Για να διατηρήσεις και να αυξήσεις τα ζώα σου, πρέπει να υπάρξει αναπαραγωγή. Τα ενήλικα ζώα πρέπει να περιέλθουν σε Κατάσταση αγάπης για να γίνει αυτό. Τάισε τα ζώα με την τροφή που προτιμούν για να περιέλθουν σε Κατάσταση αγάπης. # +howtoplay.ranching.text.3=Όταν δύο ζώα του ίδιου είδους είναι κοντά και βρίσκονται σε Κατάσταση αγάπης, θα ανταλλάξουν ένα φιλί στιγμιαία και θα εμφανιστεί το μικρό τους! Το μικρό θα μείνει με τους γονείς του μέχρι να ενηλικιωθεί. Αφότου γεννηθεί το μικρό, τα ενήλικα ζώα πρέπει να περιμένουν 5 λεπτά για να περιέλθουν πάλι σε Κατάσταση αγάπης. # +howtoplay.ranching.header.2=Τι τρώνε τα πλάσματα; # +howtoplay.ranching.text.4=Οι αγελάδες, οι αμανιτογελάδες και τα πρόβατα τρέφονται με Σιτάρι. Τα γουρούνια μπορούν να φάνε Καρότα ή Παντζάρια. Τα κοτόπουλα λατρεύουν Σπόρους κάθε είδους. Οι λαγοί θα φάνε Καρότα, Χρυσά καρότα ή Πικραλίδες. Οι Οσελότοι απολαμβάνουν Ωμό μπακαλιάρο ή σολομό. Οι λύκοι τρέφονται με κάθε είδους κρέατος. # +howtoplay.ranching.text.5=Τα ζώα θα σε ακολουθήσουν εάν κρατάς το αγαπημένο τους αντικείμενο τροφής. Αυτό θα σε βοηθήσει να τα οδηγήσεις στο αγρόκτημά σου ή σε κάποιο άλλο ζώο. # + +howtoplay.realms=Realms # +howtoplay.realms.title=Οδηγίες παιχνιδιού: Realms # +howtoplay.realms.text.1=Τα Realms είναι ένα καταπληκτικό μέρος για να φιλοξενηθεί ένα παιχνίδι πολλών παικτών που τρέχει συνέχεια. Ακόμα και όταν δεν παίζεις, το δικό σου Realm παραμένει σε λειτουργία, προκειμένου να το εξερευνήσουν οι φίλοι σου! # +howtoplay.realms.header.1=Πρώτα βήματα # +howtoplay.realms.text.2=Για να δημιουργήσεις ένα Realm, επίλεξε Δημιουργία νέου από την καρτέλα Κόσμοι. Κατόπιν, επίλεξε το κουμπί Νέο Realm και μετά Δημιουργία νέου κόσμου. Εδώ μπορείς να δώσεις όνομα στο Realm και να ορίσεις τον αριθμό παικτών. Στη συνέχεια, θα μπορείς να προσθέσεις φίλους στο Realm. # +howtoplay.realms.header.2=Ρυθμίσεις Realm # +howtoplay.realms.text.3=Αφού δημιουργήσεις ένα Realm, επιλέγεις το κουμπί Μολύβι για να αλλάξεις τις ρυθμίσεις του Realm. # +howtoplay.realms.text.4=Με το κουμπί Παιχνίδι, μπορείς να μετονομάσεις το Realm, να ρυθμίσεις τη δυσκολία και τη λειτουργία παιχνιδιού, να ενεργοποιήσεις τα cheat και να πραγματοποιήσεις λήψη/αποστολή του κόσμου. # +howtoplay.realms.text.5=Μέσα από το κουμπί Μέλη, μπορείς να διαχειριστείς όλους του φίλους που έχεις προσκαλέσει στο δικό σου Realm, να προσθέσεις/αφαιρέσεις μέλη και να ρυθμίσεις τα δικαιώματα συμμετοχής τους. # +howtoplay.realms.text.6=Μέσα από το κουμπί Συνδρομή, μπορείς να δεις πότε θα λήξει το Realm, να παρατείνεις το χρόνο μέχρι τη λήξη και να ανοίξεις/κλείσεις το Realm. # + +howtoplay.redstone=Ερυθρόλιθος # +howtoplay.redstone.title=Οδηγίες παιχνιδιού: Ερυθρόλιθος # +howtoplay.redstone.text.1=Η Σκόνη ερυθρόλιθου προέρχεται από Ερυθρόλιθο που εκπέμπει ηλεκτρικό σήμα. Όταν έχει ισχύ, ανάβει και μεταδίδει το σήμα του σε άλλα αντικείμενα από Ερυθρόλιθο τα οποία είναι δίπλα του. # +howtoplay.redstone.header.1=Ισχύς Ερυθρόλιθου # +howtoplay.redstone.text.2=Προκειμένου να αποκτήσει ισχύ ένα από αυτά τα αντικείμενα, χρειάζεται μια πηγή ισχύος, όπως Μοχλό, Κουμπί ή Πλάκα πίεσης. Πειραματίσου για να τα βρεις όλα! # +howtoplay.redstone.text.3=Τοποθέτησε λίγη Σκόνη ερυθρόλιθου δίπλα σε μια πηγή ισχύος και ενεργοποίησέ τη για να της δώσει ισχύ. # +howtoplay.redstone.text.4=Υπάρχουν πολλά αντικείμενα που χρησιμοποιούν το σήμα Ερυθρόλιθου για να κάνουν κάτι, όπως ένα Χωνί ή ένα Έμβολο. # +howtoplay.redstone.text.5=Ο Ερυθρόλιθος προσφέρει απεριόριστες δυνατότητες! Δοκίμασε να δημιουργήσεις κάτι χρήσιμο για σένα όπως ένα αυτόματο αγρόκτημα! # + +howtoplay.resourceAndBehaviorPacks=Πακέτα Πόρων και Συμπεριφορών # +howtoplay.resourceAndBehaviorPacks.title=Οδηγίες παιχνιδιού: Πακέτα Πόρων και Συμπεριφορών # +howtoplay.resourceAndBehaviorPacks.text.1=Μπορείς να αλλάξεις τον τρόπο με τον οποίο εμφανίζεται και συμπεριφέρεται το Minecraft με χρήση των Πακέτων πόρων και συμπεριφορών. # +howtoplay.resourceAndBehaviorPacks.text.2=Στο μενού Ρυθμίσεις, διάλεξε ένα πακέτο από τη λίστα των διαθέσιμων πακέτων και επίλεξε το σύμβολο συν δίπλα του. Τώρα, οι αλλαγές από το πακέτο σας θα εφαρμοστούν στο προεπιλεγμένο πακέτο του Minecraft. # + +howtoplay.scaffolding=Σκαλωσιά # +howtoplay.scaffolding.title=Οδηγίες παιχνιδιού: Σκαλωσιά # +howtoplay.scaffolding.header.1=Φτάσε στον ουρανό # +howtoplay.scaffolding.text.1.keyboard=Η σκαλωσιά μπορεί να σε βοηθήσει να δημιουργήσεις τεράστια οικοδομήματα με ασφάλεια! Μπορείς να περπατήσεις μέσα στη σκαλωσιά και να σταθείς επάνω της. Μπορείς να ανέβεις προς τα πάνω σε μια στήλη από σκαλωσιές, αν σταθείς στη σκαλωσιά και πατήσεις :_input_key.jump:. Αν θες να κινηθείς προς τα κάτω, μπορείς να πατήσεις :_input_key.sneak:. # +howtoplay.scaffolding.text.1.gamepad=Η σκαλωσιά μπορεί να σε βοηθήσει να δημιουργήσεις τεράστια οικοδομήματα με ασφάλεια! Μπορείς να περπατήσεις μέσα στη σκαλωσιά και να σταθείς επάνω της. Μπορείς να ανέβεις προς τα πάνω σε μια στήλη από σκαλωσιές, αν σταθείς στη σκαλωσιά και πατήσεις το κουμπί :_input_key.jump:. Αν θες να κινηθείς προς τα κάτω, μπορείς να πατήσεις παρατεταμένα το κουμπί :_input_key.sneak:. # +howtoplay.scaffolding.text.1a.touch=Οι Σκαλωσιές μπορούν να σε βοηθήσουν στην κατασκευή μεγάλων οικοδομημάτων προσφέροντάς σου έναν τρόπο να φτάσεις σε υψηλότερα σημεία και να κατέβεις με ασφάλεια χωρίς να υποστείς ζημιά από πτώση. # +howtoplay.scaffolding.text.1b.touch=Όταν χρησιμοποιείς το D-Pad, πάτησε το :touch_jump: για να ανέβεις σε μια στήλη της σκαλωσιάς. Πάτησε το :touch_fly_down: για να αρχίσεις να κατεβαίνεις. # +howtoplay.scaffolding.text.1c.touch=Όταν χρησιμοποιείς το Joystick, πάτησε το :tip_virtual_button_jump: για να ανέβεις σε μια στήλη της σκαλωσιάς. Πάτησε το :tip_virtual_button_sneak: για να κατεβαίνεις. # +howtoplay.scaffolding.text.1.rift_controller=Η σκαλωσιά μπορεί να σε βοηθήσει να δημιουργήσεις τεράστια οικοδομήματα με ασφάλεια! Μπορείς να περπατήσεις μέσα στη σκαλωσιά και να σταθείς επάνω της. Μπορείς να ανέβεις προς τα πάνω σε μια στήλη από σκαλωσιές, αν σταθείς στη σκαλωσιά και πατήσεις το κουμπί :rift_A:. Αν θες να κινηθείς προς τα κάτω, μπορείς να πατήσεις το κουμπί :rift_X:. # +howtoplay.scaffolding.text.1.windowsmr_controller=Η σκαλωσιά μπορεί να σε βοηθήσει να δημιουργήσεις τεράστια οικοδομήματα με ασφάλεια! Μπορείς να περπατήσεις μέσα στη σκαλωσιά και να σταθείς επάνω της. Μπορείς να ανέβεις προς τα πάνω σε μια στήλη από σκαλωσιές, αν σταθείς στη σκαλωσιά και πατήσεις το κουμπί :windowsmr_right_touchpad:. Αν θες να κινηθείς προς τα κάτω, μπορείς να πατήσεις παρατεταμένα το κουμπί :windowsmr_right_stick:. # +howtoplay.scaffolding.header.2=Στήριξε την κατασκευή σου # +howtoplay.scaffolding.text.2=Η σκαλωσιά χρειάζεται στηρίγματα. Μπορείς να τοποθετήσεις μέχρι έναν συγκεκριμένο αριθμό από σκαλωσιές οριζόντια χωρίς να αγγίζουν διαφορετικό κύβο. Αν προσπαθήσεις να τοποθετήσεις πάρα πολλούς κύβους σκαλωσιάς χωρίς το κατάλληλο στήριγμα, η σκαλωσιά θα πέσει. Η σκαλωσιά μπορεί να τοποθετηθεί όπως οι κανονικοί κύβοι, ωστόσο πρέπει να τοποθετηθεί στα δικά της θεμέλια, για να χτίσεις γρήγορα έναν ψηλό πύργο. # +howtoplay.scaffolding.header.3=Φέρε την καταστροφή # +howtoplay.scaffolding.text.3=Όταν η σκαλωσιά διαλύεται, σπάει επίσης και κάθε κύβος σκαλωσιάς τον οποίο στήριζε. Με αυτόν τον τρόπο, μπορείς γρήγορα να αφαιρέσεις τη σκαλωσιά, σπάζοντας τους κύβους στήριξης! # + +howtoplay.structureBlocks=Κύβοι οικοδομήματος # +howtoplay.structureBlocks.title=Οδηγίες παιχνιδιού: Κύβοι οικοδομήματος ### +howtoplay.structureBlocks.text.1=Οι Κύβοι οικοδομήματος δίνουν στους δημιουργούς την ικανότητα να αντιγράφουν και να αποθηκεύουν τμήματα του κόσμου τους σε οικοδομήματα. Τα αποθηκευμένα οικοδομήματα μπορούν στη συνέχεια να επικολληθούν στον κόσμο. ### +howtoplay.structureBlocks.header.1=Τρόπος απόκτησης ### +howtoplay.structureBlocks.text.2=Για να αποκτήσεις έναν Κύβο οικοδομήματος πρέπει να χρησιμοποιήσεις την εντολή με κάθετο /give. Για να χρησιμοποιήσεις έναν Κύβο οικοδομήματος πρέπει να έχεις δικαιώματα Χειριστή. ### +howtoplay.structureBlocks.header.2= Λειτουργίες ### +howtoplay.structureBlocks.text.3=Οι Κύβοι οικοδομήματος έχουν 4 λειτουργίες με δυνατότητα εναλλαγής από το αναπτυσσόμενο μενού "Λειτουργία": Αποθήκευση, Φόρτωση, Γωνίες και Εξαγωγή 3D. ### +howtoplay.structureBlocks.text.4=Η λειτουργία αποθήκευσης αποθηκεύει μια περιοχή του κόσμου ως οικοδόμημα. ### +howtoplay.structureBlocks.text.5=Η λειτουργία φόρτωσης φορτώνει ένα οικοδόμημα στον κόσμο. Μπορείς να φορτώσεις μόνο οικοδομήματα που είναι αποθηκευμένα στον κόσμο ή που περιλαμβάνονται σε ένα πακέτο συμπεριφορών που εφαρμόζεται στον κόσμο. ### +howtoplay.structureBlocks.text.6=Η λειτουργία γωνιών χρησιμοποιείται με το κουμπί ανίχνευσης της λειτουργίας αποθήκευσης για τον αυτόματο ορισμό της περιοχής που θέλεις να αποθηκεύσεις. Επισκέψου την ενότητα "Λειτουργία γωνιών" παρακάτω για περισσότερες λεπτομέρειες. ### +howtoplay.structureBlocks.text.7=Η Εξαγωγή 3D εξαγάγει ένα αρχείο μοντέλου 3D σε υποστηριζόμενες πλατφόρμες. ### +howtoplay.structureBlocks.header.3=Παράθυρο προεπισκόπησης ### +howtoplay.structureBlocks.text.8=Στη δεξιά πλευρά της οθόνης του Κύβου οικοδομήματος, θα εμφανιστεί μια προεπισκόπηση της περιοχής που έχεις επιλέξει ή το οικοδόμημα προς φόρτωση ανάλογα τη λειτουργία στην οποία βρίσκεται ο κύβος. ### +howtoplay.structureBlocks.text.9.keyboard=Πάτησε :_input_key.attack: και σύρε για να περιστρέψεις την προεπισκόπηση 3D. # +howtoplay.structureBlocks.text.9.gamepad=Χρησιμοποίησε το :_gamepad_stick_right: για να περιστρέψεις την προεπισκόπηση 3D. # +howtoplay.structureBlocks.text.9.touch=Άγγιξε και σύρε την προεπισκόπηση για να περιστρέψεις την προεπισκόπηση 3D. # +howtoplay.structureBlocks.header.4=Ενεργοποίηση ερυθρόλιθου ### +howtoplay.structureBlocks.text.10=Μπορείς να χρησιμοποιήσεις ερυθρόλιθο για να ενεργοποιήσεις έναν Κύβο οικοδομήματος. Με αυτόν τον τρόπο, ο κύβος είτε θα σώσει ένα οικοδόμημα είτε θα φορτώσει ένα οικοδόμημα στον κόσμο, ανάλογα τη λειτουργία του κύβου και τις ρυθμίσεις του. ### +howtoplay.structureBlocks.header.5=Ακεραιότητα και Φύτρο ### +howtoplay.structureBlocks.text.11=Μπορείς να αλλάξεις το ποσοστό φόρτωσης του οικοδομήματος αλλάζοντας τις τιμές για την Ακεραιότητα και το Φύτρο. ### +howtoplay.structureBlocks.text.12=Ακεραιότητα - το ποσοστό κύβων προς φόρτωση από το οικοδόμημα. Οι αποδεκτές τιμές είναι από 0 έως 100. Οι κύβοι θα επιλέγονται τυχαία αν δεν έχει καθοριστεί ένα Φύτρο. ### +howtoplay.structureBlocks.text.13=Φύτρο - η τιμή που θα εισαγάγεις εδώ θα καθορίσει τους κύβους για κατάργηση κατά τη χρήση της Ακεραιότητας. Άφησε αυτό το πεδίο κενό, αν επιθυμείς οι κύβοι να επιλέγονται τυχαία. ### +howtoplay.structureBlocks.header.6=Κύβοι κενού οικοδομήματος ### +howtoplay.structureBlocks.text.14=Όταν φορτώνεις στον κόσμο ένα οικοδόμημα με κύβους κενού οικοδομήματος, οποιοσδήποτε κύβος που θα είχε καταργηθεί στο σημείο φόρτωσης του κύβου κενού οικοδομήματος, θα παραμένει στον κόσμο. ### +howtoplay.structureBlocks.text.15=Παράδειγμα: αν φορτώσεις ένα άδειο ναυάγιο στον βυθό του ωκεανού, κανονικά θα αντιγραφεί αέρας πάνω από τους κύβους νερού. Αν είχες γεμίσει το ναυάγιο με κενό οικοδομήματος, τότε το νερό θα παραμείνει και θα έχεις ένα ναυάγιο γεμάτο με νερό. ### +howtoplay.structureBlocks.header.7=Εντοπισμός και Λειτουργία γωνιών ### +howtoplay.structureBlocks.text.16=Για να επιλέξεις αυτόματα την περιοχή που θέλεις να αποθηκεύσεις, μπορείς να τοποθετήσεις κύβους της Λειτουργίας γωνιών στο οικοδόμημά σου και να τους ονομάσεις όπως το οικοδόμημα που επιθυμείς να αποθηκεύσεις. ### +howtoplay.structureBlocks.text.17=Αν πιέσεις το κουμπί εντοπισμού στη λειτουργία αποθήκευσης, θα εντοπιστούν όλοι οι Κύβοι γωνιών με το ίδιο όνομα και θα δημιουργηθεί μια περιοχή επιλογής έτσι ώστε να αποθηκευτούν τα πάντα στο εσωτερικό της περιοχής που σχηματίζουν αυτοί οι Κύβοι γωνιών. ### + +howtoplay.servers=Διακομιστές # +howtoplay.servers.title=Οδηγίες παιχνιδιού: Διακομιστές # +howtoplay.servers.text=Η καρτέλα Διακομιστές εμφανίζει δημοφιλείς διακομιστές του Minecraft. # + +howtoplay.shulkerBoxes=Κιβώτια Shulker # +howtoplay.shulkerBoxes.title=Οδηγίες παιχνιδιού: Κιβώτια Shulker # +howtoplay.shulkerBoxes.text.1=Συνδύασε δύο Καβούκια Shulker με ένα Σεντούκι για να δημιουργήσεις ένα Κιβώτιο Shulker. Τα Καβούκια Shulker πέφτουν από Shulker που βρίσκονται στις Πόλεις του Τέλους. Αντίθετα με άλλα κιβώτια, τα Κιβώτια Shulker διατηρούν τα αντικείμενά τους όταν σπάσουν. Τα Κιβώτια Shulker σπάνε και πέφτουν ως αντικείμενο αν δεχθούν σπρώξιμο από Έμβολα, και μπορούν να τοποθετηθούν με χρήση Διανομέων. # + +howtoplay.theEnd=Το Τέλος # +howtoplay.theEnd.title=Οδηγίες παιχνιδιού: Το Τέλος # +howtoplay.theEnd.text.1=Το Τέλος είναι μια άλλη διάσταση την οποία μπορεί κάποιος να προσπελάσει μέσω μιας ενεργούς Πύλης του Τέλους. Η Πύλη του Τέλους μπορεί να βρεθεί μέσα σε ένα Οχυρό, το οποίο βρίσκεται βαθιά και υπόγεια στον Πάνω Κόσμο. # +howtoplay.theEnd.text.2=Από κάθε κύβο πλαισίου της Πύλης του Τέλους λείπει κάτι μυστηριώδες που είναι σε θέση να βγάλει στην επιφάνεια την ισχύ που έχει μέσα του. # +howtoplay.theEnd.header.1=Η Άλλη Πλευρά # +howtoplay.theEnd.text.3=Αφού ενεργοποιηθεί η πύλη, πήδηξε μέσα για να μεταβείς στο Τέλος. # +howtoplay.theEnd.text.4=Το Τέλος είναι το σπίτι της τρομερής Δράκαινας Τελειωτής. Πρόκειται για έναν άγριο και πανίσχυρο εχθρό που αντλεί δύναμη από περίεργους κρυστάλλους. Επιτίθεται με την καυτή αναπνοή της και Πύρινες Μπάλες που αφήνουν ένα επίμονο οξύ στο πεδίο της μάχης. Φέρε μερικούς φίλους για να εξασφαλίσεις τη νίκη! # +howtoplay.theEnd.text.5=Και σαν να μην αρκεί αυτό, πρόσθεσε τέσσερις Κρυστάλλους της Τελειωτής στις γωνίες της πύλης εξόδου για να αφυπνίσεις τη Δράκαινα Τελειωτή. # + +howtoplay.theStore=Το Marketplace # +howtoplay.theStore.title=Οδηγίες παιχνιδιού: Το Marketplace # +howtoplay.theStore.text.1=Το Minecraft Marketplace είναι το μέρος όπου θα βρίσκεις νέες εμφανίσεις, κόσμους, υφές και συνδυαστικά πακέτα από διάφορους ταλαντούχους δημιουργούς. # +howtoplay.theStore.header.1=Εξερεύνηση περιεχομένου # +howtoplay.theStore.text.2=Δοκίμασε μια νέα εμφάνιση για να αποκτήσεις ολοκαίνουργια εικόνα! # +howtoplay.theStore.text.3=Δες κόσμους για να ξεκλειδώσεις νέους χάρτες και προκλήσεις που θα θες να παίξεις ξανά και ξανά! # +howtoplay.theStore.text.4=Ανανέωσε την εικόνα του παλιού παιχνιδιού σου με πακέτα υφών που μπορούν να επικαλύψουν τους τρέχοντες κόσμους σου και τα Realm! # +howtoplay.theStore.text.4.norealms=Δώσε μια νέα εμφάνιση στο παλιό σου παιχνίδι με πακέτα υφών που μπορούν να επικαλύψουν τους υπάρχοντες κόσμους σου! # +howtoplay.theStore.text.5=Ή δοκίμασε όλα τα συνδυαστικά πακέτα που περιέχουν συλλογές εμφανίσεων, κόσμων και υφών που, όταν συνδυαστούν, μεταμορφώνουν τους κόσμους και τα Realm σου! # +howtoplay.theStore.text.5.norealms=Ή δοκίμασε τα όλα με συνδυαστικά πακέτα που περιέχουν συλλογές εμφανίσεων, κόσμων και υφών που, όταν συνδυαστούν, θα μεταμορφώσουν τους κόσμους σου! # + +howtoplay.tools=Εργαλεία # +howtoplay.tools.title=Οδηγίες παιχνιδιού: Εργαλεία # +howtoplay.tools.text.1=Υπάρχουν πολλά εργαλεία στο Minecraft που σου επιτρέπουν να εξορύσσεις κύβους πιο γρήγορα από ό,τι με τη γροθιά σου. Τα εργαλεία μπορούν να κατασκευαστούν από Ξύλο, Πέτρα, Σίδηρο, Χρυσό ή Διαμάντι. # +howtoplay.tools.text.2=Χρησιμοποιώντας το σωστό εργαλείο για κάθε εργασία, εξορύσσεις τον κύβο πιο γρήγορα και επίσης χάνεις λιγότερη αντοχή. Χρειάζεται η κατασκευή πιο περίπλοκων εργαλείων για την εξόρυξη πιο σπάνιων πόρων. # +howtoplay.tools.header.1=Εργαλεία που σπάνε πράγματα # +howtoplay.tools.text.3=Η Αξίνα είναι καλή για να σπάσεις σκληρούς κύβους όπως Κυβόλιθο, Σίδερο ή Καμίνια. # +howtoplay.tools.text.4=Το Τσεκούρι είναι καλό για να σπας ξύλινους κύβους, όπως Κούτσουρα, Σανίδες ή Τραπέζια κατασκευών. # +howtoplay.tools.text.5.notTouch=Το Φτυάρι είναι καλό για να σπάσεις χαλαρούς κύβους όπως Χώμα, Άμμο και Χαλίκι. Με τα Φτυάρια μπορείς επίσης να δημιουργήσεις ένα μονοπάτι πατώντας :_input_key.use: πάνω σε Κύβους γρασιδιού. # +howtoplay.tools.text.5.touch=Το Φτυάρι είναι καλό για να σπάσεις χαλαρούς κύβους όπως Χώμα, Άμμο και Χαλίκι. Με τα Φτυάρια μπορείς επίσης να δημιουργήσεις ένα μονοπάτι πατώντας πάνω σε Κύβους γρασιδιού. # +howtoplay.tools.text.6.notTouch=Η Τσάπα είναι απαραίτητη για να οργώσεις το Χώμα και να φυτέψεις σπαρτά. Πάτησε :_input_key.use: πάνω σε κύβους με Χώμα ή Κύβους γρασιδιού για να τους μετατρέψεις σε καλλιεργήσιμο χώμα. # +howtoplay.tools.text.6.touch=Η Τσάπα είναι απαραίτητη για να οργώσεις το Χώμα και να φυτέψεις σπαρτά. Πάτησε πάνω σε κύβους με Χώμα ή Κύβους γρασιδιού για να τους μετατρέψεις σε καλλιεργήσιμο χώμα. # +howtoplay.tools.text.7=Όλα αυτά τα εργαλεία μπορούν να αποκτήσουν μαγικές ιδιότητες, είτε από το Τραπέζι μαγείας είτε από το Αμόνι. # +howtoplay.tools.header.2=Άλλα εργαλεία # +howtoplay.tools.text.8=Υπάρχουν ακόμα περισσότερα εργαλεία που θα σε βοηθήσουν στην περιπέτειά σου: # +howtoplay.tools.text.9=Ο Κουβάς σού επιτρέπει να συλλέγεις υλικά όπως Νερό, Γάλα, Λάβα, ακόμα και Ψάρια. # +howtoplay.tools.text.10=Με Πυρόλιθο και Ατσάλι μπορείς να ανάψεις φωτιές... Να προσέχεις όταν είσαι σε περιοχή πυκνοφυτεμένη με δέντρα! # +howtoplay.tools.text.11=Το Καλάμι ψαρέματος σου επιτρέπει να πιάσεις ψάρια και άλλα λάφυρα από κύβους νερού. Μπορεί επίσης να χρησιμοποιηθεί για να τραβήξεις άλλους παίκτες και πλάσματα. Μαγικές ιδιότητες μπορούν να αποκτήσουν και τα Καλάμια Ψαρέματος! # +howtoplay.tools.text.12=Η Ψαλίδα είναι ιδιαίτερα χρήσιμη για να συλλέξεις αντικείμενα όπως Μαλλί, Φύλλα και Ιστούς αράχνης. # + +howtoplay.trading=Ανταλλαγές με χωρικούς # +howtoplay.trading.title=Οδηγίες παιχνιδιού: Ανταλλαγές με χωρικούς # +howtoplay.trading.text.1=Οι ανταλλαγές πραγματοποιούνται στα χωριά. Κάθε χωρικός έχει ένα επάγγελμα: μπορεί να είναι Αγρότης, Χασάπης, Σιδεράς, Χαρτογράφος, Βιβλιοθηκάριος ή Ιερέας. Ορισμένοι πραγματευτές εμπορεύονται αντικείμενα που δεν διαθέτουν άλλοι. Εξερεύνησε και κάνε ανταλλαγές με πολλούς χωρικούς για να ανακαλύψεις όλα τα εμπορεύματα. # +howtoplay.trading.header.1=Αγαθά έναντι Σμαραγδιών # +howtoplay.trading.text.2=Αν αλληλεπιδράσεις με έναν χωρικό, μπορείς να μάθεις τι εμπορεύεται. Ένας χωρικός μπορεί να αλλάζει την τιμή ενός εμπορεύματος σε κάθε ανταλλαγή με έναν παίκτη. Τα αποθέματα ενός χωρικού μπορεί να εξαντληθούν, με αποτέλεσμα να απενεργοποιηθεί η ανταλλαγή μαζί του αν χρησιμοποιείται πολύ συχνά. Οι ανταλλαγές συνήθως περιλαμβάνουν αγοραπωλησίες αντικειμένων για σμαράγδια. # +howtoplay.trading.text.3=Καθώς κάνεις ανταλλαγές με τους χωρικούς, θα γίνουν καλύτεροι στο επάγγελμά τους και θα αρχίσουν να προσφέρουν καλύτερα και πιο πολύτιμα εμπορεύματα. # +howtoplay.trading.text.4=Φρόντισε τους χωρικούς σου. Χρειάζονται ξεκούραση, εργασία και φαγητό για να αναπτυχθούν. # + +howtoplay.transportation=Μεταφορά # +howtoplay.transportation.title=Οδηγίες παιχνιδιού: Μεταφορά # +howtoplay.transportation.text.1=Υπάρχουν πολλοί τρόποι να κινηθείς εκτός από περπάτημα, καβάλημα ή πέταγμα. # +howtoplay.transportation.header.1=Βαγονέτα # +howtoplay.transportation.text.2=Τα Βαγονέτα είναι μικρά βαγόνια στα οποία μπορείς να ανέβεις και που κυλούν πάνω σε Ράγες. Μπορείς να κατευθύνεις τις Ράγες όπως θέλεις αν τις τοποθετήσεις τη μία δίπλα στην άλλη. Βάλε ένα Βαγονέτο πάνω στις Ράγες και είσαι έτοιμος για τη μετακίνηση. # +howtoplay.transportation.text.2.touch=Τα Βαγονέτα είναι μικρά βαγόνια στα οποία μπορείς να ανέβεις και που κυλούν πάνω σε Ράγες, Μπορείς να κατασκευάσεις Ράγες για να πας οπουδήποτε. Απλώς τοποθέτησε πολλές Ράγες τη μία δίπλα στην άλλη, βάλε ένα Βαγονέτο πάνω τους και είσαι έτοιμος να φύγεις. # +howtoplay.transportation.text.3.keyboard=Πάτησε :_input_key.use: ενώ κοιτάς ένα Βαγονέτο για να μπεις μέσα και να μετακινηθείς. Πάτησε :_input_key.forward: για κίνηση προς τα εμπρός. Πάτησε :_input_key.jump: ή :_input_key.sneak: για να βγεις. # +howtoplay.transportation.text.3.gamepad=Πάτησε :_input_key.use: ενώ κοιτάζεις ένα Βαγονέτο για να επιβιβαστείς και να ξεκινήσεις. Πάτησε :_gamepad_stick_left: μπροστά για κίνηση προς τα εμπρός. Πάτησε :_input_key.jump: ή :_input_key.sneak: για να βγεις. # +howtoplay.transportation.text.3a.touch=Κοίταξε ένα Βαγονέτο και πάτησε ''Βόλτα'', για να μπεις μέσα. # +howtoplay.transportation.text.3b.touch=Όταν χρησιμοποιείς το D-Pad, πάτησε παρατεταμένα το :touch_forward: για να προχωρήσεις και να πάρεις φόρα, και πάτησε το :touch_jump: για να βγεις. # +howtoplay.transportation.text.3c.touch=Όταν χρησιμοποιείς Joystick, σύρε το :tip_virtual_joystick: προς τα πάνω για να προχωρήσεις και να πάρεις φόρα, και πάτησε το :tip_virtual_button_dismount: για να βγεις. # +howtoplay.transportation.header.2=Βάρκες # +howtoplay.transportation.text.4=Οι Βάρκες σού επιτρέπουν να ταξιδέψεις στο νερό. Τοποθέτησε μία σε έναν κύβο νερού και είσαι έτοιμος να φύγεις. # +howtoplay.transportation.text.4.touch=Οι Βάρκες σού επιτρέπουν να ταξιδέψεις στο νερό. Τοποθέτησε μία σε έναν κύβο νερού και είσαι έτοιμος να φύγεις. # +howtoplay.transportation.text.5.keyboard=Πάτησε :_input_key.use:, ενώ κοιτάζεις μια Βάρκα, για να επιβιβαστείς. Πάτησε :_input_key.left: ή :_input_key.right:, για να στρίψεις αριστερά ή δεξιά. Πάτησε :_input_key.forward:, για να μετακινηθείς μπροστά. Πάτησε :_input_key.jump: ή :_input_key.sneak:, για να βγεις. # +howtoplay.transportation.text.5.gamepad=Πάτα :_input_key.use: ενώ κοιτάς μια Βάρκα για να ανέβεις σε αυτήν. Πίεσε :_gamepad_stick_left: προς τα αριστερά ή τα δεξιά για να στρίψεις. Πίεσε :_gamepad_stick_left: προς τα εμπρός για να κινηθείς προς τα εμπρός. Πάτα :_input_key.jump: or :_input_key.sneak: για να βγεις. # +howtoplay.transportation.text.5a.touch=Κοίταξε μια Βάρκα και πάτησε ''Επιβίβαση'', για να επιβιβαστείς. # +howtoplay.transportation.text.5b.touch=Όταν χρησιμοποιείς το D-Pad, πάτησε το :touch_left: ή το :touch_right: για να στρίψεις αριστερά ή δεξιά, ή πάτησε παρατεταμένα και τα δύο για να προχωρήσεις. Πάτησε ''Αποχώρηση απ' τη Βάρκα'' για να βγεις. # +howtoplay.transportation.text.5c.touch=Όταν χρησιμοποιείς το Joystick, σύρε το :tip_virtual_joystick: προς τα πάνω για να προχωρήσεις και πάτησε το :tip_virtual_button_dismount: για να βγεις. # + +howtoplay.weapons=Όπλα # +howtoplay.weapons.title=Οδηγίες παιχνιδιού: Όπλα # +howtoplay.weapons.header.1=Σπαθί # +howtoplay.weapons.text.1=Το Σπαθί είναι το κύριο όπλο για συμπλοκή στο Minecraft. Μπορεί να είναι φτιαγμένο από Ξύλο, Πέτρα, Σίδερο, Χρυσό ή Διαμάντι. Οι επιθέσεις με άλμα προκαλούν σημαντική ζημιά! # +howtoplay.weapons.text.2.notTouch=Πάτησε :_input_key.attack: με ένα Σπαθί στο χέρι για να επιτεθείς. # +howtoplay.weapons.text.2.touch=Πάτησε πάνω σε πλάσματα για να τους επιτεθείς. # +howtoplay.weapons.header.2=Τόξο # +howtoplay.weapons.text.3.notTouch=Το Τόξο είναι το κύριο όπλο για μάχη από απόσταση στο Minecraft. Πάτησε και κράτα πατημένο το :_input_key.use:, για να τεντώσεις το τόξο. Άφησε το :_input_key.use:, για να εκτοξεύσεις ένα βέλος. Πρέπει να υπάρχουν βέλη, για να τα εκτοξεύσει το τόξο. # +howtoplay.weapons.text.3.touch=Το Τόξο είναι το κύριο όπλο για μάχη από απόσταση στο Minecraft. Πάτησε παρατεταμένα την οθόνη, για να τεντώσεις το τόξο. Απελευθέρωσε, για να εκτοξεύσεις ένα βέλος. Πρέπει να υπάρχουν βέλη, για να τα εκτοξεύσει το τόξο. # +howtoplay.weapons.text.4=Το τόξο κάνει μεγαλύτερη ζημιά όσο περισσότερο το τεντώνεις. Βεβαιώσουν ότι το έχεις τεντώσει μέχρι τέλους. # +howtoplay.weapons.header.3=Βαλλίστρα # +howtoplay.weapons.text.5.notTouch=Η Βαλλίστρα αποτελεί εναλλακτικό όπλο για μάχη από απόσταση. Πάτησε παρατεταμένα :_input_key.use: για να γεμίσεις τη Βαλλίστρα. Μόλις γεμίσεις τη Βαλλίστρα, θα παραμείνει έτσι μέχρι να ρίξεις. Πάτησε :_input_key.use: για να εξαπολύσεις ένα βέλος. Χρειάζεσαι βέλη για να γεμίσεις τη Βαλλίστρα. # +howtoplay.weapons.text.5a.touch=Η βαλλίστρα είναι ένα όπλο μακρινής εμβέλειας που απαιτεί τη φόρτωση ενός βέλους. Πάτησε παρατεταμένα οπουδήποτε στην οθόνη για να φορτώσεις τη βαλλίστρα με ένα βέλος. # +howtoplay.weapons.text.5b.touch=Μόλις φορτώσεις τη βαλλίστρα, θα παραμείνει γεμάτη μέχρι να ρίξεις, ακόμα και όταν τη βάλεις στο απόθεμά σου. # +howtoplay.weapons.text.5c.touch=Πάτησε οπουδήποτε στην οθόνη για να ρίξεις με μια γεμάτη βαλλίστρα. # +howtoplay.weapons.text.5d.touch=Αν χρησιμοποιείς κουμπιά ενεργειών, πάτησε το :tip_virtual_button_action_build_or_use: για να ρίξεις με μια γεμάτη βαλλίστρα. # +howtoplay.weapons.header.4=Τρίαινα # +howtoplay.weapons.text.6.notTouch=Η Τρίαινα χρησιμοποιείται και για μάχη σώμα με σώμα και για μάχη από απόσταση. Πάτησε :_input_key.attack:, για να επιτεθείς. Πάτησε παρατεταμένα το :_input_key.use:, για να τραβήξεις την Τρίαινα. Απελευθέρωσε το :_input_key.use:, για να εκτοξεύσεις την Τρίαινα. Η Τρίαινα είναι το καλύτερο όπλο για μάχες κάτω από το νερό. # +howtoplay.weapons.text.6.touch=Η Τρίαινα χρησιμοποιείται και για μάχη σώμα με σώμα και για μάχη από απόσταση. Πάτησε πάνω σε πλάσματα, για να επιτεθείς. Πάτησε παρατεταμένα την οθόνη, για να τραβήξεις την Τρίαινα. Απελευθέρωσε, για να εκτοξεύσεις την Τρίαινα. Η Τρίαινα είναι το καλύτερο όπλο για μάχες κάτω από το νερό. # +howtoplay.weapons.header.5=Όπλα με μαγικές ιδιότητες # +howtoplay.weapons.text.7=Το Σπαθί, το Τόξο, η Βαλλίστρα και η Τρίαινα έχουν ιδιαίτερες μαγικές ιδιότητες που μπορείς να αποκτήσεις από το Τραπέζι μαγείας ή το Αμόνι, οι οποίες βελτιώνουν τη ζημιά και την αντοχή, και θα βάζουν φωτιά σε πλάσματα! # + +howtoplay.whatsNew=Τι νέο υπάρχει # + +immersive_reader.book_page_header=Σελίδα %1 από %2 # +immersive_reader.portfolio_page_header= Σελίδα %1 # +immersive_reader.error.webview_failure=Παρουσιάστηκε ένα πρόβλημα με τη σύνδεση στο Προηγμένο πρόγραμμα ανάγνωσης. # +immersive_reader.error.identity_failure=Παρουσιάστηκε ένα πρόβλημα με τη σύνδεση στο Προηγμένο πρόγραμμα ανάγνωσης. Επανεκκίνησε το Minecraft Education και προσπάθησε ξανά. # + +level.launch.failed=Η εκκίνηση απέτυχε # +level.export.started=Άρχισε η εξαγωγή κόσμου... # +level.import.started=Άρχισε η εισαγωγή κόσμου... # +level.export.success=Η εξαγωγή κόσμου ολοκληρώθηκε με επιτυχία # +level.import.success=Η εισαγωγή κόσμου ολοκληρώθηκε με επιτυχία # +level.export.failed=Αποτυχία εξαγωγής κόσμου # +level.import.failed=Αποτυχία εισαγωγής κόσμου # +level.import.failed.incompatibleEdition=Αποτυχία εισαγωγής κόσμου: μη υποστηριζόμενη μορφή αρχείου # +level.editor.export.started=Η εξαγωγή του έργου ξεκίνησε... # +level.editor.import.started=Η εισαγωγή του έργου ξεκίνησε... # +level.editor.export.success=Η εξαγωγή έργου ολοκληρώθηκε με επιτυχία # +level.editor.import.success=Η εισαγωγή έργου ολοκληρώθηκε με επιτυχία # +level.editor.export.failed=Η εξαγωγή του έργου απέτυχε # +level.editor.import.failed=Η εισαγωγή του έργου απέτυχε # +level.editor.import.failed.incompatibleEdition=Η εισαγωγή έργου απέτυχε: Μη υποστηριζόμενη μορφή αρχείου # + +invite.clear=Εκκαθάριση επιλογής # +invite.send=Αποστολή %d προσκλήσεων # +invite.sendOne=Αποστολή 1 πρόσκλησης # +invite.sendUnnumbered=Αποστολή προσκλήσεων # +invite.title=Προσκάλεσε φίλους στο παιχνίδι σου # +invite.titleRealms=Πρόσκληση μελών στον διακομιστή Realm # +invite.error.message=Ορισμένες από τις προσκλήσεις σου μπορεί να μην εστάλησαν. # +invite.noFriends=Δεν έχεις προσθέσει κανέναν στη λίστα φίλων σου! # +invite.noRealmFriends=Δεν έχεις προσθέσει κανέναν στο δικό σου Realm! # +invite.OnlineFriends=Φίλοι online # +invite.OfflineFriends=Φίλοι εκτός σύνδεσης # +invite.SuggestedFriends=Προτεινόμενοι φίλοι # +invite.error1=Κάτι δεν πήγε καλά. Δεν μπόρεσε να φορτωθεί η λίστα φίλων σου. # +invite.error2=Κάτι δεν πήγε καλά. Δεν μπόρεσαν να φορτωθούν ορισμένα από τα στοιχεία των φίλων σου. # +invite.realm.add_member=Προσθήκη μελών Realm # +invite.notification.title=Πρόσκληση σε παιχνίδι # +invite.notification.description=Ο χρήστης %s σε προσκάλεσε να παίξεις Minecraft # +invite.confirmation.description=Ο χρήστης %s σε προσκάλεσε να παίξεις Minecraft # +invite.pageCounter=%d/%d # + +inventory.binSlot=Καταστροφή αντικειμένου # + +item.air.name=Αέρας # +item.apple.name=Μήλο # +item.axolotlAdultBodySingle.name=Ενήλικο Αξολότλ %1$s # +item.axolotlBabyBodySingle.name=Μωρό Αξολότλ %1$s # +item.axolotlColorLucy.name=Αλμπίνο # +item.axolotlColorCyan.name=Κυανό # +item.axolotlColorGold.name=Χρυσό # +item.axolotlColorWild.name=Καφέ # +item.axolotlColorBlue.name=Μπλε # +item.golden_apple.name=Χρυσό μήλο # +item.appleEnchanted.name=Μαγεμένο μήλο # +item.armor_stand.name=Βάση πανοπλίας # +item.arrow.name=Βέλος # +item.tipped_arrow.name=Ενισχυμένο βέλος # +item.banner.black.name=Μαύρο λάβαρο # +item.banner.blue.name=Μπλε λάβαρο # +item.banner.border.black=Μαύρο περίγραμμα # +item.banner.border.blue=Μπλε περίγραμμα # +item.banner.border.brown=Καφέ περίγραμμα # +item.banner.border.cyan=Κυανό περίγραμμα # +item.banner.border.gray=Γκρι περίγραμμα # +item.banner.border.green=Πράσινο περίγραμμα # +item.banner.border.lightBlue=Γαλάζιο περίγραμμα # +item.banner.border.lime=Λαχανί περίγραμμα # +item.banner.border.magenta=Φούξια περίγραμμα # +item.banner.border.orange=Πορτοκαλί περίγραμμα # +item.banner.border.pink=Ροζ περίγραμμα # +item.banner.border.purple=Μοβ περίγραμμα # +item.banner.border.red=Κόκκινο περίγραμμα # +item.banner.border.silver=Ανοικτό γκρι περίγραμμα # +item.banner.border.white=Λευκό περίγραμμα # +item.banner.border.yellow=Κίτρινο περίγραμμα # +item.banner.bricks.black=Μαύρο μοτίβο τούβλων # +item.banner.bricks.blue=Μπλε μοτίβο τούβλων # +item.banner.bricks.brown=Καφέ μοτίβο τούβλων # +item.banner.bricks.cyan=Κυανό μοτίβο τούβλων # +item.banner.bricks.gray=Γκρι μοτίβο τούβλων # +item.banner.bricks.green=Πράσινο μοτίβο τούβλων # +item.banner.bricks.lightBlue=Γαλάζιο μοτίβο τούβλων # +item.banner.bricks.lime=Λαχανί μοτίβο τούβλων # +item.banner.bricks.magenta=Φούξια μοτίβο τούβλων # +item.banner.bricks.orange=Πορτοκαλί μοτίβο τούβλων # +item.banner.bricks.pink=Ροζ μοτίβο τούβλων # +item.banner.bricks.purple=Μοβ μοτίβο τούβλων # +item.banner.bricks.red=Κόκκινο μοτίβο τούβλων # +item.banner.bricks.silver=Ανοικτό γκρι μοτίβο τούβλων # +item.banner.bricks.white=Λευκό μοτίβο τούβλων # +item.banner.bricks.yellow=Κίτρινο μοτίβο τούβλων # +item.banner.brown.name=Καφέ λάβαρο # +item.banner.circle.black=Μαύρος κύκλος στη μέση # +item.banner.circle.blue=Μπλε κύκλος στη μέση # +item.banner.circle.brown=Καφέ κύκλος στη μέση # +item.banner.circle.cyan=Κυανός κύκλος στη μέση # +item.banner.circle.gray=Γκρι κύκλος στη μέση # +item.banner.circle.green=Πράσινος κύκλος στη μέση # +item.banner.circle.lightBlue=Γαλάζιος κύκλος στη μέση # +item.banner.circle.lime=Λαχανί κύκλος στη μέση # +item.banner.circle.magenta=Φούξια κύκλος στη μέση # +item.banner.circle.orange=Πορτοκαλί κύκλος στη μέση # +item.banner.circle.pink=Ροζ κύκλος στη μέση # +item.banner.circle.purple=Μοβ κύκλος στη μέση # +item.banner.circle.red=Κόκκινος κύκλος στη μέση # +item.banner.circle.silver=Ανοικτός γκρι κύκλος στη μέση # +item.banner.circle.white=Λευκός κύκλος στη μέση # +item.banner.circle.yellow=Κίτρινος κύκλος στη μέση # +item.banner.creeper.black=Μαύρο Creeper # +item.banner.creeper.blue=Μπλε Creeper # +item.banner.creeper.brown=Καφέ Creeper # +item.banner.creeper.cyan=Κυανό Creeper # +item.banner.creeper.gray=Γκρι Creeper # +item.banner.creeper.green=Πράσινο Creeper # +item.banner.creeper.lightBlue=Γαλάζιο Creeper # +item.banner.creeper.lime=Λαχανί Creeper # +item.banner.creeper.magenta=Φούξια Creeper # +item.banner.creeper.orange=Πορτοκαλί Creeper # +item.banner.creeper.pink=Ροζ Creeper # +item.banner.creeper.purple=Μοβ Creeper # +item.banner.creeper.red=Κόκκινο Creeper # +item.banner.creeper.silver=Ανοικτό γκρι Creeper # +item.banner.creeper.white=Λευκό Creeper # +item.banner.creeper.yellow=Κίτρινο Creeper # +item.banner.cross.black=Μαύρος χιαστί σταυρός # +item.banner.cross.blue=Μπλε χιαστί σταυρός # +item.banner.cross.brown=Καφέ χιαστί σταυρός # +item.banner.cross.cyan=Κυανός χιαστί σταυρός # +item.banner.cross.gray=Γκρι χιαστί σταυρός # +item.banner.cross.green=Πράσινος χιαστί σταυρός # +item.banner.cross.lightBlue=Γαλάζιος χιαστί σταυρός # +item.banner.cross.lime=Λαχανί χιαστί σταυρός # +item.banner.cross.magenta=Φούξια χιαστί σταυρός # +item.banner.cross.orange=Πορτοκαλί χιαστί σταυρός # +item.banner.cross.pink=Ροζ χιαστί σταυρός # +item.banner.cross.purple=Μοβ χιαστί σταυρός # +item.banner.cross.red=Κόκκινος χιαστί σταυρός # +item.banner.cross.silver=Ανοικτός γκρι χιαστί σταυρός # +item.banner.cross.white=Λευκός χιαστί σταυρός # +item.banner.cross.yellow=Κίτρινος χιαστί σταυρός # +item.banner.curly_border.black=Μαύρο περίγραμμα με εσοχές # +item.banner.curly_border.blue=Μπλε περίγραμμα με εσοχές # +item.banner.curly_border.brown=Καφέ περίγραμμα με εσοχές # +item.banner.curly_border.cyan=Κυανό περίγραμμα με εσοχές # +item.banner.curly_border.gray=Γκρι περίγραμμα με εσοχές # +item.banner.curly_border.green=Πράσινο περίγραμμα με εσοχές # +item.banner.curly_border.lightBlue=Γαλάζιο περίγραμμα με εσοχές # +item.banner.curly_border.lime=Λαχανί περίγραμμα με εσοχές # +item.banner.curly_border.magenta=Φούξια περίγραμμα με εσοχές # +item.banner.curly_border.orange=Πορτοκαλί περίγραμμα με εσοχές # +item.banner.curly_border.pink=Ροζ περίγραμμα με εσοχές # +item.banner.curly_border.purple=Μοβ περίγραμμα με εσοχές # +item.banner.curly_border.red=Κόκκινο περίγραμμα με εσοχές # +item.banner.curly_border.silver=Ανοικτό γκρι περίγραμμα με εσοχές # +item.banner.curly_border.white=Λευκό περίγραμμα με εσοχές # +item.banner.curly_border.yellow=Κίτρινο περίγραμμα με εσοχές # +item.banner.cyan.name=Κυανό λάβαρο # +item.banner.diagonal_left.black=Μαύρο αριστερό τρίγωνο # +item.banner.diagonal_left.blue=Μπλε αριστερό τρίγωνο # +item.banner.diagonal_left.brown=Καφέ αριστερό τρίγωνο # +item.banner.diagonal_left.cyan=Κυανό αριστερό τρίγωνο # +item.banner.diagonal_left.gray=Γκρι αριστερό τρίγωνο # +item.banner.diagonal_left.green=Πράσινο αριστερό τρίγωνο # +item.banner.diagonal_left.lightBlue=Γαλάζιο αριστερό τρίγωνο # +item.banner.diagonal_left.lime=Λαχανί αριστερό τρίγωνο # +item.banner.diagonal_left.magenta=Φούξια αριστερό τρίγωνο # +item.banner.diagonal_left.orange=Πορτοκαλί αριστερό τρίγωνο # +item.banner.diagonal_left.pink=Ροζ αριστερό τρίγωνο # +item.banner.diagonal_left.purple=Μοβ αριστερό τρίγωνο # +item.banner.diagonal_left.red=Κόκκινο αριστερό τρίγωνο # +item.banner.diagonal_left.silver=Ανοικτό γκρι αριστερό τρίγωνο # +item.banner.diagonal_left.white=Λευκό αριστερό τρίγωνο # +item.banner.diagonal_left.yellow=Κίτρινο αριστερό τρίγωνο # +item.banner.diagonal_right.black=Μαύρο δεξί τρίγωνο # +item.banner.diagonal_right.blue=Μπλε δεξί τρίγωνο # +item.banner.diagonal_right.brown=Καφέ δεξί τρίγωνο # +item.banner.diagonal_right.cyan=Κυανό δεξί τρίγωνο # +item.banner.diagonal_right.gray=Γκρι δεξί τρίγωνο # +item.banner.diagonal_right.green=Πράσινο δεξί τρίγωνο # +item.banner.diagonal_right.lightBlue=Γαλάζιο δεξί τρίγωνο # +item.banner.diagonal_right.lime=Λαχανί δεξί τρίγωνο # +item.banner.diagonal_right.magenta=Φούξια δεξί τρίγωνο # +item.banner.diagonal_right.orange=Πορτοκαλί δεξί τρίγωνο # +item.banner.diagonal_right.pink=Ροζ δεξί τρίγωνο # +item.banner.diagonal_right.purple=Μοβ δεξί τρίγωνο # +item.banner.diagonal_right.red=Κόκκινο δεξί τρίγωνο # +item.banner.diagonal_right.silver=Ανοικτό γκρι δεξί τρίγωνο # +item.banner.diagonal_right.white=Λευκό δεξί τρίγωνο # +item.banner.diagonal_right.yellow=Κίτρινο δεξί τρίγωνο # +item.banner.diagonal_up_left.black=Μαύρο ανάστροφο τρίγωνο # +item.banner.diagonal_up_left.blue=Μπλε ανάστροφο τρίγωνο # +item.banner.diagonal_up_left.brown=Καφέ ανάστροφο τρίγωνο # +item.banner.diagonal_up_left.cyan=Κυανό ανάστροφο τρίγωνο # +item.banner.diagonal_up_left.gray=Γκρι ανάστροφο τρίγωνο # +item.banner.diagonal_up_left.green=Πράσινο ανάστροφο τρίγωνο # +item.banner.diagonal_up_left.lightBlue=Γαλάζιο ανάστροφο τρίγωνο # +item.banner.diagonal_up_left.lime=Λαχανί ανάστροφο τρίγωνο # +item.banner.diagonal_up_left.magenta=Φούξια ανάστροφο τρίγωνο # +item.banner.diagonal_up_left.orange=Πορτοκαλί ανάστροφο τρίγωνο # +item.banner.diagonal_up_left.pink=Ροζ ανάστροφο τρίγωνο # +item.banner.diagonal_up_left.purple=Μοβ ανάστροφο τρίγωνο # +item.banner.diagonal_up_left.red=Κόκκινο ανάστροφο τρίγωνο # +item.banner.diagonal_up_left.silver=Ανοικτό γκρι ανάστροφο τρίγωνο # +item.banner.diagonal_up_left.white=Λευκό ανάστροφο τρίγωνο # +item.banner.diagonal_up_left.yellow=Κίτρινο ανάστροφο τρίγωνο # +item.banner.diagonal_up_right.black=Μαύρο κάτω δεξί τρίγωνο # +item.banner.diagonal_up_right.blue=Μπλε κάτω δεξί τρίγωνο # +item.banner.diagonal_up_right.brown=Καφέ κάτω δεξί τρίγωνο # +item.banner.diagonal_up_right.cyan=Κυανό κάτω δεξί τρίγωνο # +item.banner.diagonal_up_right.gray=Γκρι κάτω δεξί τρίγωνο # +item.banner.diagonal_up_right.green=Πράσινο κάτω δεξί τρίγωνο # +item.banner.diagonal_up_right.lightBlue=Γαλάζιο κάτω δεξί τρίγωνο # +item.banner.diagonal_up_right.lime=Λαχανί κάτω δεξί τρίγωνο # +item.banner.diagonal_up_right.magenta=Φούξια κάτω δεξί τρίγωνο # +item.banner.diagonal_up_right.orange=Πορτοκαλί κάτω δεξί τρίγωνο # +item.banner.diagonal_up_right.pink=Ροζ κάτω δεξί τρίγωνο # +item.banner.diagonal_up_right.purple=Μοβ κάτω δεξί τρίγωνο # +item.banner.diagonal_up_right.red=Κόκκινο κάτω δεξί τρίγωνο # +item.banner.diagonal_up_right.silver=Ανοικτό γκρι κάτω δεξί τρίγωνο # +item.banner.diagonal_up_right.white=Λευκό κάτω δεξί τρίγωνο # +item.banner.diagonal_up_right.yellow=Κίτρινο κάτω δεξί τρίγωνο # +item.banner.flower.black=Μαύρο λουλούδι # +item.banner.flower.blue=Μπλε λουλούδι # +item.banner.flower.brown=Καφέ λουλούδι # +item.banner.flower.cyan=Κυανό λουλούδι # +item.banner.flower.gray=Γκρι λουλούδι # +item.banner.flower.green=Πράσινο λουλούδι # +item.banner.flower.lightBlue=Γαλάζιο λουλούδι # +item.banner.flower.lime=Λαχανί λουλούδι # +item.banner.flower.magenta=Φούξια λουλούδι # +item.banner.flower.orange=Πορτοκαλί λουλούδι # +item.banner.flower.pink=Ροζ λουλούδι # +item.banner.flower.purple=Μοβ λουλούδι # +item.banner.flower.red=Κόκκινο λουλούδι # +item.banner.flower.silver=Ανοικτό γκρι λουλούδι # +item.banner.flower.white=Λευκό λουλούδι # +item.banner.flower.yellow=Κίτρινο λουλούδι # +item.banner.globe.black=Μαύρη υδρόγειος # +item.banner.globe.blue=Μπλε υδρόγειος # +item.banner.globe.brown=Καφέ υδρόγειος # +item.banner.globe.cyan=Κυανή υδρόγειος # +item.banner.globe.gray=Γκρι υδρόγειος # +item.banner.globe.green=Πράσινη υδρόγειος # +item.banner.globe.lightBlue=Γαλάζια υδρόγειος # +item.banner.globe.lime=Πρασινοκίτρινη υδρόγειος # +item.banner.globe.magenta=Φούξια υδρόγειος # +item.banner.globe.orange=Πορτοκαλί υδρόγειος # +item.banner.globe.pink=Ροζ υδρόγειος # +item.banner.globe.purple=Μοβ υδρόγειος # +item.banner.globe.red=Κόκκινη υδρόγειος # +item.banner.globe.silver=Ανοικτή γκρι υδρόγειος # +item.banner.globe.white=Λευκή υδρόγειος # +item.banner.globe.yellow=Κίτρινη υδρόγειος # +item.banner.gradient.black=Μαύρη κλίμακα αποχρώσεων # +item.banner.gradient.blue=Μπλε κλίμακα αποχρώσεων # +item.banner.gradient.brown=Καφέ κλίμακα αποχρώσεων # +item.banner.gradient.cyan=Κυανή κλίμακα αποχρώσεων # +item.banner.gradient.gray=Γκρι κλίμακα αποχρώσεων # +item.banner.gradient.green=Πράσινη κλίμακα αποχρώσεων # +item.banner.gradient.lightBlue=Γαλάζια κλίμακα αποχρώσεων # +item.banner.gradient.lime=Λαχανί κλίμακα αποχρώσεων # +item.banner.gradient.magenta=Φούξια κλίμακα αποχρώσεων # +item.banner.gradient.orange=Πορτοκαλί κλίμακα αποχρώσεων # +item.banner.gradient.pink=Ροζ κλίμακα αποχρώσεων # +item.banner.gradient.purple=Μοβ κλίμακα αποχρώσεων # +item.banner.gradient.red=Κόκκινη κλίμακα αποχρώσεων # +item.banner.gradient.silver=Ανοικτή γκρι κλίμακα αποχρώσεων # +item.banner.gradient.white=Λευκή κλίμακα αποχρώσεων # +item.banner.gradient.yellow=Κίτρινη κλίμακα αποχρώσεων # +item.banner.gradient_up.black=Μαύρη κλίμακα αποχρώσεων # +item.banner.gradient_up.blue=Μπλε κλίμακα αποχρώσεων # +item.banner.gradient_up.brown=Καφέ κλίμακα αποχρώσεων # +item.banner.gradient_up.cyan=Κυανή κλίμακα αποχρώσεων # +item.banner.gradient_up.gray=Γκρι κλίμακα αποχρώσεων # +item.banner.gradient_up.green=Πράσινη κλίμακα αποχρώσεων # +item.banner.gradient_up.lightBlue=Γαλάζια κλίμακα αποχρώσεων # +item.banner.gradient_up.lime=Λαχανί κλίμακα αποχρώσεων # +item.banner.gradient_up.magenta=Φούξια κλίμακα αποχρώσεων # +item.banner.gradient_up.orange=Πορτοκαλί κλίμακα αποχρώσεων # +item.banner.gradient_up.pink=Ροζ βασική κλίμακα αποχρώσεων # +item.banner.gradient_up.purple=Μοβ κλίμακα αποχρώσεων # +item.banner.gradient_up.red=Κόκκινη κλίμακα αποχρώσεων # +item.banner.gradient_up.silver=Ανοικτή γκρι κλίμακα αποχρώσεων # +item.banner.gradient_up.white=Λευκή κλίμακα αποχρώσεων # +item.banner.gradient_up.yellow=Κίτρινη κλίμακα αποχρώσεων # +item.banner.gray.name=Γκρι λάβαρο # +item.banner.green.name=Πράσινο λάβαρο # +item.banner.half_horizontal.black=Μαύρο επάνω οριζόντιο μισό # +item.banner.half_horizontal.blue=Μπλε επάνω οριζόντιο μισό # +item.banner.half_horizontal.brown=Καφέ επάνω οριζόντιο μισό # +item.banner.half_horizontal.cyan=Κυανό επάνω οριζόντιο μισό # +item.banner.half_horizontal.gray=Γκρι επάνω οριζόντιο μισό # +item.banner.half_horizontal.green=Πράσινο επάνω οριζόντιο μισό # +item.banner.half_horizontal.lightBlue=Γαλάζιο επάνω οριζόντιο μισό # +item.banner.half_horizontal.lime=Λαχανί επάνω οριζόντιο μισό # +item.banner.half_horizontal.magenta=Φούξια επάνω οριζόντιο μισό # +item.banner.half_horizontal.orange=Πορτοκαλί επάνω οριζόντιο μισό # +item.banner.half_horizontal.pink=Ροζ επάνω οριζόντιο μισό # +item.banner.half_horizontal.purple=Μοβ επάνω οριζόντιο μισό # +item.banner.half_horizontal.red=Κόκκινο επάνω οριζόντιο μισό # +item.banner.half_horizontal.silver=Ανοικτό γκρι επάνω οριζόντιο μισό # +item.banner.half_horizontal.white=Λευκό επάνω οριζόντιο μισό # +item.banner.half_horizontal.yellow=Κίτρινο επάνω οριζόντιο μισό # +item.banner.half_horizontal_bottom.black=Μαύρο δεξί οριζόντιο μισό # +item.banner.half_horizontal_bottom.blue=Μπλε δεξί οριζόντιο μισό # +item.banner.half_horizontal_bottom.brown=Καφέ δεξί οριζόντιο μισό # +item.banner.half_horizontal_bottom.cyan=Κυανό δεξί οριζόντιο μισό # +item.banner.half_horizontal_bottom.gray=Γκρι δεξί οριζόντιο μισό # +item.banner.half_horizontal_bottom.green=Πράσινο επάνω οριζόντιο μισό # +item.banner.half_horizontal_bottom.lightBlue=Γαλάζιο δεξί οριζόντιο μισό # +item.banner.half_horizontal_bottom.lime=Λαχανί δεξί οριζόντιο μισό # +item.banner.half_horizontal_bottom.magenta=Φούξια δεξί οριζόντιο μισό # +item.banner.half_horizontal_bottom.orange=Πορτοκαλί δεξί οριζόντιο μισό # +item.banner.half_horizontal_bottom.pink=Ροζ δεξί οριζόντιο μισό # +item.banner.half_horizontal_bottom.purple=Μοβ δεξί οριζόντιο μισό # +item.banner.half_horizontal_bottom.red=Κόκκινο δεξί οριζόντιο μισό # +item.banner.half_horizontal_bottom.silver=Ανοικτό γκρι δεξί οριζόντιο μισό # +item.banner.half_horizontal_bottom.white=Λευκό δεξί οριζόντιο μισό # +item.banner.half_horizontal_bottom.yellow=Κίτρινο δεξί οριζόντιο μισό # +item.banner.half_vertical.black=Μαύρο αριστερό κατακόρυφο μισό # +item.banner.half_vertical.blue=Μπλε αριστερό κατακόρυφο μισό # +item.banner.half_vertical.brown=Καφέ αριστερό κατακόρυφο μισό # +item.banner.half_vertical.cyan=Κυανό αριστερό κατακόρυφο μισό # +item.banner.half_vertical.gray=Γκρι αριστερό κατακόρυφο μισό # +item.banner.half_vertical.green=Πράσινο αριστερό κατακόρυφο μισό # +item.banner.half_vertical.lightBlue=Γαλάζιο αριστερό κατακόρυφο μισό # +item.banner.half_vertical.lime=Λαχανί αριστερό κατακόρυφο μισό # +item.banner.half_vertical.magenta=Φούξια αριστερό κατακόρυφο μισό # +item.banner.half_vertical.orange=Πορτοκαλί αριστερό κατακόρυφο μισό # +item.banner.half_vertical.pink=Ροζ αριστερό κατακόρυφο μισό # +item.banner.half_vertical.purple=Μοβ αριστερό κατακόρυφο μισό # +item.banner.half_vertical.red=Κόκκινο αριστερό κατακόρυφο μισό # +item.banner.half_vertical.silver=Ανοικτό γκρι αριστερό κατακόρυφο μισό # +item.banner.half_vertical.white=Λευκό αριστερό κατακόρυφο μισό # +item.banner.half_vertical.yellow=Κίτρινο αριστερό κατακόρυφο μισό # +item.banner.half_vertical_right.black=Μαύρο δεξί κατακόρυφο μισό # +item.banner.half_vertical_right.blue=Μπλε δεξί κατακόρυφο μισό # +item.banner.half_vertical_right.brown=Καφέ δεξί κατακόρυφο μισό # +item.banner.half_vertical_right.cyan=Κυανό δεξί κατακόρυφο μισό # +item.banner.half_vertical_right.gray=Γκρι αριστερό κατακόρυφο μισό # +item.banner.half_vertical_right.green=Πράσινο δεξί κατακόρυφο μισό # +item.banner.half_vertical_right.lightBlue=Γαλάζιο δεξί κατακόρυφο μισό # +item.banner.half_vertical_right.lime=Λαχανί δεξί κατακόρυφο μισό # +item.banner.half_vertical_right.magenta=Φούξια δεξί κατακόρυφο μισό # +item.banner.half_vertical_right.orange=Πορτοκαλί δεξί κατακόρυφο μισό # +item.banner.half_vertical_right.pink=Ροζ δεξί κατακόρυφο μισό # +item.banner.half_vertical_right.purple=Μοβ δεξί κατακόρυφο μισό # +item.banner.half_vertical_right.red=Κόκκινο δεξί κατακόρυφο μισό # +item.banner.half_vertical_right.silver=Ανοικτό γκρι δεξί κατακόρυφο μισό # +item.banner.half_vertical_right.white=Λευκό δεξί κατακόρυφο μισό # +item.banner.half_vertical_right.yellow=Κίτρινο δεξί κατακόρυφο μισό # +item.banner.illager_captain.name=Λάβαρο Ωρικού # +item.banner.lightBlue.name=Γαλάζιο λάβαρο # +item.banner.lime.name=Λαχανί λάβαρο # +item.banner.magenta.name=Φούξια λάβαρο # +item.banner.mojang.black=Μαύρο πράγμα # +item.banner.mojang.blue=Μπλε πράγμα # +item.banner.mojang.brown=Καφέ πράγμα # +item.banner.mojang.cyan=Κυανό πράγμα # +item.banner.mojang.gray=Γκρι πράγμα # +item.banner.mojang.green=Πράσινο πράγμα # +item.banner.mojang.lightBlue=Γαλάζιο πράγμα # +item.banner.mojang.lime=Λαχανί πράγμα # +item.banner.mojang.magenta=Φούξια πράγμα # +item.banner.mojang.orange=Πορτοκαλί πράγμα # +item.banner.mojang.pink=Ροζ πράγμα # +item.banner.mojang.purple=Μοβ πράγμα # +item.banner.mojang.red=Κόκκινο πράγμα # +item.banner.mojang.silver=Ανοικτό γκρι πράγμα # +item.banner.mojang.white=Λευκό πράγμα # +item.banner.mojang.yellow=Κίτρινο πράγμα # +item.banner.orange.name=Πορτοκαλί λάβαρο # +item.banner.piglin.black=Μαύρο ρύγχος # +item.banner.piglin.blue=Μπλε ρύγχος # +item.banner.piglin.brown=Καφέ ρύγχος # +item.banner.piglin.cyan=Κυανό ρύγχος # +item.banner.piglin.gray=Γκρι ρύγχος # +item.banner.piglin.green=Πράσινο ρύγχος # +item.banner.piglin.lightBlue=Γαλάζιο ρύγχος # +item.banner.piglin.lime=Πρασινοκίτρινο ρύγχος # +item.banner.piglin.magenta=Φούξια ρύγχος # +item.banner.piglin.orange=Πορτοκαλί ρύγχος # +item.banner.piglin.pink=Ροζ ρύγχος # +item.banner.piglin.purple=Μοβ ρύγχος # +item.banner.piglin.red=Κόκκινο ρύγχος # +item.banner.piglin.silver=Ανοικτό γκρι ρύγχος # +item.banner.piglin.white=Λευκό ρύγχος # +item.banner.piglin.yellow=Κίτρινο ρύγχος # +item.banner.pink.name=Ροζ λάβαρο # +item.banner.purple.name=Μοβ λάβαρο # +item.banner.red.name=Κόκκινο λάβαρο # +item.banner.rhombus.black=Μαύρος ρόμβος # +item.banner.rhombus.blue=Μπλε ρόμβος # +item.banner.rhombus.brown=Καφέ ρόμβος # +item.banner.rhombus.cyan=Κυανός ρόμβος # +item.banner.rhombus.gray=Γκρι ρόμβος # +item.banner.rhombus.green=Πράσινος ρόμβος # +item.banner.rhombus.lightBlue=Γαλάζιος ρόμβος # +item.banner.rhombus.lime=Λαχανί ρόμβος # +item.banner.rhombus.magenta=Φούξια ρόμβος # +item.banner.rhombus.orange=Πορτοκαλί ρόμβος # +item.banner.rhombus.pink=Ροζ ρόμβος # +item.banner.rhombus.purple=Μοβ ρόμβος # +item.banner.rhombus.red=Κόκκινος ρόμβος # +item.banner.rhombus.silver=Ανοικτός γκρι ρόμβος # +item.banner.rhombus.white=Λευκός ρόμβος # +item.banner.rhombus.yellow=Κίτρινος ρόμβος # +item.banner.silver.name=Ανοικτό γκρι λάβαρο # +item.banner.skull.black=Μαύρη νεκροκεφαλή # +item.banner.skull.blue=Μπλε νεκροκεφαλή # +item.banner.skull.brown=Καφέ νεκροκεφαλή # +item.banner.skull.cyan=Κυανή νεκροκεφαλή # +item.banner.skull.gray=Γκρι νεκροκεφαλή # +item.banner.skull.green=Πράσινη νεκροκεφαλή # +item.banner.skull.lightBlue=Γαλάζια νεκροκεφαλή # +item.banner.skull.lime=Λαχανί νεκροκεφαλή # +item.banner.skull.magenta=Φούξια νεκροκεφαλή # +item.banner.skull.orange=Πορτοκαλί νεκροκεφαλή # +item.banner.skull.pink=Ροζ νεκροκεφαλή # +item.banner.skull.purple=Μοβ νεκροκεφαλή # +item.banner.skull.red=Κόκκινη νεκροκεφαλή # +item.banner.skull.silver=Ανοικτή γκρι νεκροκεφαλή # +item.banner.skull.white=Λευκή νεκροκεφαλή # +item.banner.skull.yellow=Κίτρινη νεκροκεφαλή # +item.banner.small_stripes.black=Μαύρες λεπτές γραμμές # +item.banner.small_stripes.blue=Μπλε λεπτές γραμμές # +item.banner.small_stripes.brown=Καφέ λεπτές γραμμές # +item.banner.small_stripes.cyan=Κυανές λεπτές γραμμές # +item.banner.small_stripes.gray=Γκρι λεπτές γραμμές # +item.banner.small_stripes.green=Πράσινες λεπτές γραμμές # +item.banner.small_stripes.lightBlue=Γαλάζιες λεπτές γραμμές # +item.banner.small_stripes.lime=Λαχανί λεπτές γραμμές # +item.banner.small_stripes.magenta=Φούξια λεπτές γραμμές # +item.banner.small_stripes.orange=Πορτοκαλί λεπτές γραμμές # +item.banner.small_stripes.pink=Ροζ λεπτές γραμμές # +item.banner.small_stripes.purple=Μοβ λεπτές γραμμές # +item.banner.small_stripes.red=Κόκκινες λεπτές γραμμές # +item.banner.small_stripes.silver=Ανοικτές γκρι λεπτές γραμμές # +item.banner.small_stripes.white=Λευκές λεπτές γραμμές # +item.banner.small_stripes.yellow=Κίτρινες λεπτές γραμμές # +item.banner.square_bottom_left.black=Μαύρο τετράγωνο κάτω αριστερά # +item.banner.square_bottom_left.blue=Μπλε τετράγωνο κάτω αριστερά # +item.banner.square_bottom_left.brown=Καφέ τετράγωνο κάτω αριστερά # +item.banner.square_bottom_left.cyan=Κυανό τετράγωνο κάτω αριστερά # +item.banner.square_bottom_left.gray=Γκρι τετράγωνο κάτω αριστερά # +item.banner.square_bottom_left.green=Πράσινο τετράγωνο κάτω αριστερά # +item.banner.square_bottom_left.lightBlue=Γαλάζιο τετράγωνο κάτω αριστερά # +item.banner.square_bottom_left.lime=Λαχανί τετράγωνο κάτω αριστερά # +item.banner.square_bottom_left.magenta=Φούξια τετράγωνο κάτω αριστερά # +item.banner.square_bottom_left.orange=Πορτοκαλί τετράγωνο κάτω αριστερά # +item.banner.square_bottom_left.pink=Ροζ τετράγωνο κάτω αριστερά # +item.banner.square_bottom_left.purple=Μοβ τετράγωνο κάτω αριστερά # +item.banner.square_bottom_left.red=Κόκκινο τετράγωνο κάτω αριστερά # +item.banner.square_bottom_left.silver=Ανοικτό γκρι τετράγωνο κάτω αριστερά # +item.banner.square_bottom_left.white=Λευκό τετράγωνο κάτω αριστερά # +item.banner.square_bottom_left.yellow=Κίτρινο τετράγωνο κάτω αριστερά # +item.banner.square_bottom_right.black=Μαύρο τετράγωνο κάτω δεξιά # +item.banner.square_bottom_right.blue=Μπλε τετράγωνο κάτω δεξιά # +item.banner.square_bottom_right.brown=Καφέ τετράγωνο κάτω δεξιά # +item.banner.square_bottom_right.cyan=Κυανό τετράγωνο κάτω δεξιά # +item.banner.square_bottom_right.gray=Γκρι τετράγωνο κάτω δεξιά # +item.banner.square_bottom_right.green=Πράσινο τετράγωνο κάτω δεξιά # +item.banner.square_bottom_right.lightBlue=Γαλάζιο τετράγωνο κάτω δεξιά # +item.banner.square_bottom_right.lime=Λαχανί τετράγωνο κάτω δεξιά # +item.banner.square_bottom_right.magenta=Φούξια τετράγωνο κάτω δεξιά # +item.banner.square_bottom_right.orange=Πορτοκαλί τετράγωνο κάτω δεξιά # +item.banner.square_bottom_right.pink=Ροζ τετράγωνο κάτω δεξιά # +item.banner.square_bottom_right.purple=Μοβ τετράγωνο κάτω δεξιά # +item.banner.square_bottom_right.red=Κόκκινο τετράγωνο κάτω δεξιά # +item.banner.square_bottom_right.silver=Ανοικτό γκρι τετράγωνο κάτω δεξιά # +item.banner.square_bottom_right.white=Λευκό τετράγωνο κάτω δεξιά # +item.banner.square_bottom_right.yellow=Κίτρινο τετράγωνο κάτω δεξιά # +item.banner.square_top_left.black=Μαύρο τετράγωνο πάνω αριστερά # +item.banner.square_top_left.blue=Μπλε τετράγωνο πάνω αριστερά # +item.banner.square_top_left.brown=Καφέ τετράγωνο πάνω αριστερά # +item.banner.square_top_left.cyan=Κυανό τετράγωνο πάνω αριστερά # +item.banner.square_top_left.gray=Γκρι τετράγωνο πάνω αριστερά # +item.banner.square_top_left.green=Πράσινο τετράγωνο πάνω αριστερά # +item.banner.square_top_left.lightBlue=Γαλάζιο τετράγωνο πάνω αριστερά # +item.banner.square_top_left.lime=Λαχανί τετράγωνο πάνω αριστερά # +item.banner.square_top_left.magenta=Φούξια τετράγωνο πάνω αριστερά # +item.banner.square_top_left.orange=Πορτοκαλί τετράγωνο πάνω αριστερά # +item.banner.square_top_left.pink=Ροζ τετράγωνο πάνω αριστερά # +item.banner.square_top_left.purple=Μοβ τετράγωνο πάνω αριστερά # +item.banner.square_top_left.red=Κόκκινο τετράγωνο πάνω αριστερά # +item.banner.square_top_left.silver=Ανοικτό γκρι τετράγωνο πάνω αριστερά # +item.banner.square_top_left.white=Λευκό τετράγωνο πάνω αριστερά # +item.banner.square_top_left.yellow=Κίτρινο τετράγωνο πάνω αριστερά # +item.banner.square_top_right.black=Μαύρο τετράγωνο πάνω δεξιά # +item.banner.square_top_right.blue=Μπλε τετράγωνο πάνω δεξιά # +item.banner.square_top_right.brown=Καφέ τετράγωνο πάνω δεξιά # +item.banner.square_top_right.cyan=Κυανό τετράγωνο πάνω δεξιά # +item.banner.square_top_right.gray=Γκρι τετράγωνο πάνω δεξιά # +item.banner.square_top_right.green=Πράσινο τετράγωνο πάνω δεξιά # +item.banner.square_top_right.lightBlue=Γαλάζιο τετράγωνο πάνω δεξιά # +item.banner.square_top_right.lime=Λαχανί τετράγωνο πάνω δεξιά # +item.banner.square_top_right.magenta=Φούξια τετράγωνο πάνω δεξιά # +item.banner.square_top_right.orange=Πορτοκαλί τετράγωνο πάνω δεξιά # +item.banner.square_top_right.pink=Ροζ τετράγωνο πάνω δεξιά # +item.banner.square_top_right.purple=Μοβ τετράγωνο πάνω δεξιά # +item.banner.square_top_right.red=Κόκκινο τετράγωνο πάνω δεξιά # +item.banner.square_top_right.silver=Ανοικτό γκρι τετράγωνο πάνω δεξιά # +item.banner.square_top_right.white=Λευκό τετράγωνο πάνω δεξιά # +item.banner.square_top_right.yellow=Κίτρινο τετράγωνο πάνω δεξιά # +item.banner.straight_cross.black=Μαύρος σταυρός # +item.banner.straight_cross.blue=Μπλε σταυρός # +item.banner.straight_cross.brown=Καφέ σταυρός # +item.banner.straight_cross.cyan=Κυανός σταυρός # +item.banner.straight_cross.gray=Γκρι σταυρός # +item.banner.straight_cross.green=Πράσινος σταυρός # +item.banner.straight_cross.lightBlue=Γαλάζιος σταυρός # +item.banner.straight_cross.lime=Λαχανί σταυρός # +item.banner.straight_cross.magenta=Φούξια σταυρός # +item.banner.straight_cross.orange=Πορτοκαλί σταυρός # +item.banner.straight_cross.pink=Ροζ σταυρός # +item.banner.straight_cross.purple=Μοβ σταυρός # +item.banner.straight_cross.red=Κόκκινος σταυρός # +item.banner.straight_cross.silver=Ανοικτός γκρι σταυρός # +item.banner.straight_cross.white=Λευκός σταυρός # +item.banner.straight_cross.yellow=Κίτρινος σταυρός # +item.banner.stripe_bottom.black=Μαύρη γραμμή κάτω # +item.banner.stripe_bottom.blue=Μπλε γραμμή κάτω # +item.banner.stripe_bottom.brown=Καφέ γραμμή κάτω # +item.banner.stripe_bottom.cyan=Κυανή γραμμή κάτω # +item.banner.stripe_bottom.gray=Γκρι γραμμή κάτω # +item.banner.stripe_bottom.green=Πράσινη γραμμή κάτω # +item.banner.stripe_bottom.lightBlue=Γαλάζια γραμμή κάτω # +item.banner.stripe_bottom.lime=Λαχανί γραμμή κάτω # +item.banner.stripe_bottom.magenta=Φούξια γραμμή κάτω # +item.banner.stripe_bottom.orange=Πορτοκαλί γραμμή κάτω # +item.banner.stripe_bottom.pink=Ροζ γραμμή κάτω # +item.banner.stripe_bottom.purple=Μοβ γραμμή κάτω # +item.banner.stripe_bottom.red=Κόκκινη γραμμή κάτω # +item.banner.stripe_bottom.silver=Ανοικτή γκρι γραμμή κάτω # +item.banner.stripe_bottom.white=Λευκή γραμμή κάτω # +item.banner.stripe_bottom.yellow=Κίτρινη γραμμή κάτω # +item.banner.stripe_center.black=Μαύρη γραμμή στο κέντρο # +item.banner.stripe_center.blue=Μπλε γραμμή στο κέντρο # +item.banner.stripe_center.brown=Καφέ γραμμή στο κέντρο # +item.banner.stripe_center.cyan=Κυανή γραμμή στο κέντρο # +item.banner.stripe_center.gray=Γκρι γραμμή στο κέντρο # +item.banner.stripe_center.green=Πράσινη γραμμή στο κέντρο # +item.banner.stripe_center.lightBlue=Γαλάζια γραμμή στο κέντρο # +item.banner.stripe_center.lime=Λαχανί γραμμή στο κέντρο # +item.banner.stripe_center.magenta=Φούξια γραμμή στο κέντρο # +item.banner.stripe_center.orange=Πορτοκαλί γραμμή στο κέντρο # +item.banner.stripe_center.pink=Ροζ γραμμή στο κέντρο # +item.banner.stripe_center.purple=Μοβ γραμμή στο κέντρο # +item.banner.stripe_center.red=Κόκκινη γραμμή στο κέντρο # +item.banner.stripe_center.silver=Ανοικτή γκρι γραμμή στο κέντρο # +item.banner.stripe_center.white=Λευκή γραμμή στο κέντρο # +item.banner.stripe_center.yellow=Κίτρινη γραμμή στο κέντρο # +item.banner.stripe_downleft.black=Μαύρη ανάστροφη διαγώνιος # +item.banner.stripe_downleft.blue=Μπλε ανάστροφη διαγώνιος # +item.banner.stripe_downleft.brown=Καφέ ανάστροφη διαγώνιος # +item.banner.stripe_downleft.cyan=Κυανή ανάστροφη διαγώνιος # +item.banner.stripe_downleft.gray=Γκρι ανάστροφη διαγώνιος # +item.banner.stripe_downleft.green=Πράσινη ανάστροφη διαγώνιος # +item.banner.stripe_downleft.lightBlue=Γαλάζια ανάστροφη διαγώνιος # +item.banner.stripe_downleft.lime=Λαχανί ανάστροφη διαγώνιος # +item.banner.stripe_downleft.magenta=Φούξια ανάστροφη διαγώνιος # +item.banner.stripe_downleft.orange=Πορτοκαλί ανάστροφη διαγώνιος # +item.banner.stripe_downleft.pink=Ροζ ανάστροφη διαγώνιος # +item.banner.stripe_downleft.purple=Μοβ ανάστροφη διαγώνιος # +item.banner.stripe_downleft.red=Κόκκινη ανάστροφη διαγώνιος # +item.banner.stripe_downleft.silver=Ανοικτή γκρι ανάστροφη διαγώνιος # +item.banner.stripe_downleft.white=Λευκή ανάστροφη διαγώνιος # +item.banner.stripe_downleft.yellow=Κίτρινη ανάστροφη διαγώνιος # +item.banner.stripe_downright.black=Μαύρη διαγώνιος # +item.banner.stripe_downright.blue=Μπλε διαγώνιος # +item.banner.stripe_downright.brown=Καφέ διαγώνιος # +item.banner.stripe_downright.cyan=Κυανή διαγώνιος # +item.banner.stripe_downright.gray=Γκρι διαγώνιος # +item.banner.stripe_downright.green=Πράσινη διαγώνιος # +item.banner.stripe_downright.lightBlue=Γαλάζια διαγώνιος # +item.banner.stripe_downright.lime=Λαχανί διαγώνιος # +item.banner.stripe_downright.magenta=Φούξια διαγώνιος # +item.banner.stripe_downright.orange=Πορτοκαλί διαγώνιος # +item.banner.stripe_downright.pink=Ροζ διαγώνιος # +item.banner.stripe_downright.purple=Μοβ διαγώνιος # +item.banner.stripe_downright.red=Κόκκινη διαγώνιος # +item.banner.stripe_downright.silver=Ανοικτή γκρι διαγώνιος # +item.banner.stripe_downright.white=Λευκή διαγώνιος # +item.banner.stripe_downright.yellow=Κίτρινη διαγώνιος # +item.banner.stripe_left.black=Μαύρη γραμμή αριστερά # +item.banner.stripe_left.blue=Μπλε γραμμή αριστερά # +item.banner.stripe_left.brown=Καφέ γραμμή αριστερά # +item.banner.stripe_left.cyan=Κυανή γραμμή αριστερά # +item.banner.stripe_left.gray=Γκρι γραμμή αριστερά # +item.banner.stripe_left.green=Πράσινη γραμμή αριστερά # +item.banner.stripe_left.lightBlue=Γαλάζια γραμμή αριστερά # +item.banner.stripe_left.lime=Λαχανί γραμμή αριστερά # +item.banner.stripe_left.magenta=Φούξια γραμμή αριστερά # +item.banner.stripe_left.orange=Πορτοκαλί γραμμή αριστερά # +item.banner.stripe_left.pink=Ροζ γραμμή αριστερά # +item.banner.stripe_left.purple=Μοβ γραμμή αριστερά # +item.banner.stripe_left.red=Κόκκινη γραμμή αριστερά # +item.banner.stripe_left.silver=Ανοικτή γκρι γραμμή αριστερά # +item.banner.stripe_left.white=Λευκή γραμμή αριστερά # +item.banner.stripe_left.yellow=Κίτρινη γραμμή αριστερά # +item.banner.stripe_middle.black=Μαύρη οριζόντια γραμμή στη μέση # +item.banner.stripe_middle.blue=Μπλε οριζόντια γραμμή στη μέση # +item.banner.stripe_middle.brown=Καφέ οριζόντια γραμμή στη μέση # +item.banner.stripe_middle.cyan=Κυανή οριζόντια γραμμή στη μέση # +item.banner.stripe_middle.gray=Γκρι οριζόντια γραμμή στη μέση # +item.banner.stripe_middle.green=Πράσινη οριζόντια γραμμή στη μέση # +item.banner.stripe_middle.lightBlue=Γαλάζια οριζόντια γραμμή στη μέση # +item.banner.stripe_middle.lime=Λαχανί οριζόντια γραμμή στη μέση # +item.banner.stripe_middle.magenta=Φούξια οριζόντια γραμμή στη μέση # +item.banner.stripe_middle.orange=Πορτοκαλί οριζόντια γραμμή στη μέση # +item.banner.stripe_middle.pink=Ροζ οριζόντια γραμμή στη μέση # +item.banner.stripe_middle.purple=Μοβ οριζόντια γραμμή στη μέση # +item.banner.stripe_middle.red=Κόκκινη οριζόντια γραμμή στη μέση # +item.banner.stripe_middle.silver=Ανοικτή γκρι οριζόντια γραμμή στη μέση # +item.banner.stripe_middle.white=Λευκή οριζόντια γραμμή στη μέση # +item.banner.stripe_middle.yellow=Κίτρινη οριζόντια γραμμή στη μέση # +item.banner.stripe_right.black=Μαύρη γραμμή δεξιά # +item.banner.stripe_right.blue=Μπλε γραμμή δεξιά # +item.banner.stripe_right.brown=Καφέ γραμμή δεξιά # +item.banner.stripe_right.cyan=Κυανή γραμμή δεξιά # +item.banner.stripe_right.gray=Γκρι γραμμή δεξιά # +item.banner.stripe_right.green=Πράσινη γραμμή δεξιά # +item.banner.stripe_right.lightBlue=Γαλάζια γραμμή δεξιά # +item.banner.stripe_right.lime=Λαχανί γραμμή δεξιά # +item.banner.stripe_right.magenta=Φούξια γραμμή δεξιά # +item.banner.stripe_right.orange=Πορτοκαλί γραμμή δεξιά # +item.banner.stripe_right.pink=Ροζ γραμμή δεξιά # +item.banner.stripe_right.purple=Μοβ γραμμή δεξιά # +item.banner.stripe_right.red=Κόκκινη γραμμή δεξιά # +item.banner.stripe_right.silver=Ανοικτή γκρι γραμμή δεξιά # +item.banner.stripe_right.white=Λευκή γραμμή δεξιά # +item.banner.stripe_right.yellow=Κίτρινη γραμμή δεξιά # +item.banner.stripe_top.black=Μαύρη γραμμή πάνω # +item.banner.stripe_top.blue=Μπλε γραμμή πάνω # +item.banner.stripe_top.brown=Καφέ γραμμή πάνω # +item.banner.stripe_top.cyan=Κυανή γραμμή πάνω # +item.banner.stripe_top.gray=Γκρι γραμμή πάνω # +item.banner.stripe_top.green=Πράσινη γραμμή πάνω # +item.banner.stripe_top.lightBlue=Γαλάζια γραμμή πάνω # +item.banner.stripe_top.lime=Λαχανί γραμμή πάνω # +item.banner.stripe_top.magenta=Φούξια γραμμή πάνω # +item.banner.stripe_top.orange=Πορτοκαλί γραμμή πάνω # +item.banner.stripe_top.pink=Ροζ γραμμή πάνω # +item.banner.stripe_top.purple=Μοβ γραμμή πάνω # +item.banner.stripe_top.red=Κόκκινη γραμμή πάνω # +item.banner.stripe_top.silver=Ανοικτή γκρι γραμμή πάνω # +item.banner.stripe_top.white=Λευκή γραμμή πάνω # +item.banner.stripe_top.yellow=Κίτρινη γραμμή πάνω # +item.banner.triangle_bottom.black=Μαύρο κάτω τρίγωνο # +item.banner.triangle_bottom.blue=Μπλε κάτω τρίγωνο # +item.banner.triangle_bottom.brown=Καφέ κάτω τρίγωνο # +item.banner.triangle_bottom.cyan=Κυανό κάτω τρίγωνο # +item.banner.triangle_bottom.gray=Γκρι κάτω τρίγωνο # +item.banner.triangle_bottom.green=Πράσινο κάτω τρίγωνο # +item.banner.triangle_bottom.lightBlue=Γαλάζιο κάτω τρίγωνο # +item.banner.triangle_bottom.lime=Λαχανί κάτω τρίγωνο # +item.banner.triangle_bottom.magenta=Φούξια κάτω τρίγωνο # +item.banner.triangle_bottom.orange=Πορτοκαλί κάτω τρίγωνο # +item.banner.triangle_bottom.pink=Ροζ κάτω τρίγωνο # +item.banner.triangle_bottom.purple=Μοβ κάτω τρίγωνο # +item.banner.triangle_bottom.red=Κόκκινο κάτω τρίγωνο # +item.banner.triangle_bottom.silver=Ανοικτό γκρι κάτω τρίγωνο # +item.banner.triangle_bottom.white=Λευκό κάτω τρίγωνο # +item.banner.triangle_bottom.yellow=Κίτρινο κάτω τρίγωνο # +item.banner.triangle_top.black=Μαύρο πάνω ανάποδο τρίγωνο # +item.banner.triangle_top.blue=Μπλε πάνω ανάποδο τρίγωνο # +item.banner.triangle_top.brown=Καφέ πάνω ανάποδο τρίγωνο # +item.banner.triangle_top.cyan=Κυανό πάνω ανάποδο τρίγωνο # +item.banner.triangle_top.gray=Γκρι πάνω ανάποδο τρίγωνο # +item.banner.triangle_top.green=Πράσινο πάνω ανάποδο τρίγωνο # +item.banner.triangle_top.lightBlue=Γαλάζιο πάνω ανάποδο τρίγωνο # +item.banner.triangle_top.lime=Λαχανί πάνω ανάποδο τρίγωνο # +item.banner.triangle_top.magenta=Φούξια πάνω ανάποδο τρίγωνο # +item.banner.triangle_top.orange=Πορτοκαλί πάνω ανάποδο τρίγωνο # +item.banner.triangle_top.pink=Ροζ πάνω ανάποδο τρίγωνο # +item.banner.triangle_top.purple=Μοβ πάνω ανάποδο τρίγωνο # +item.banner.triangle_top.red=Κόκκινο πάνω ανάποδο τρίγωνο # +item.banner.triangle_top.silver=Ανοικτό γκρι πάνω ανάποδο τρίγωνο # +item.banner.triangle_top.white=Λευκό πάνω ανάποδο τρίγωνο # +item.banner.triangle_top.yellow=Κίτρινο πάνω ανάποδο τρίγωνο # +item.banner.triangles_bottom.black=Μαύρες τριγωνικές εσοχές κάτω # +item.banner.triangles_bottom.blue=Μπλε τριγωνικές εσοχές κάτω # +item.banner.triangles_bottom.brown=Καφέ τριγωνικές εσοχές κάτω # +item.banner.triangles_bottom.cyan=Κυανές τριγωνικές εσοχές κάτω # +item.banner.triangles_bottom.gray=Γκρι τριγωνικές εσοχές κάτω # +item.banner.triangles_bottom.green=Πράσινες τριγωνικές εσοχές κάτω # +item.banner.triangles_bottom.lightBlue=Γαλάζιες τριγωνικές εσοχές κάτω # +item.banner.triangles_bottom.lime=Λαχανί τριγωνικές εσοχές κάτω # +item.banner.triangles_bottom.magenta=Φούξια τριγωνικές εσοχές κάτω # +item.banner.triangles_bottom.orange=Πορτοκαλί τριγωνικές εσοχές κάτω # +item.banner.triangles_bottom.pink=Ροζ τριγωνικές εσοχές κάτω # +item.banner.triangles_bottom.purple=Μοβ τριγωνικές εσοχές κάτω # +item.banner.triangles_bottom.red=Κόκκινες τριγωνικές εσοχές κάτω # +item.banner.triangles_bottom.silver=Ανοικτές γκρι τριγωνικές εσοχές κάτω # +item.banner.triangles_bottom.white=Λευκές τριγωνικές εσοχές κάτω # +item.banner.triangles_bottom.yellow=Κίτρινες τριγωνικές εσοχές κάτω # +item.banner.triangles_top.black=Μαύρες τριγωνικές εσοχές κάτω # +item.banner.triangles_top.blue=Μπλε τριγωνικές εσοχές κάτω # +item.banner.triangles_top.brown=Καφέ τριγωνικές εσοχές κάτω # +item.banner.triangles_top.cyan=Κυανές τριγωνικές εσοχές κάτω # +item.banner.triangles_top.gray=Γκρι τριγωνικές εσοχές κάτω # +item.banner.triangles_top.green=Πράσινες τριγωνικές εσοχές κάτω # +item.banner.triangles_top.lightBlue=Γαλάζιες τριγωνικές εσοχές κάτω # +item.banner.triangles_top.lime=Λαχανί τριγωνικές εσοχές κάτω # +item.banner.triangles_top.magenta=Φούξια τριγωνικές εσοχές κάτω # +item.banner.triangles_top.orange=Πορτοκαλί τριγωνικές εσοχές κάτω # +item.banner.triangles_top.pink=Ροζ τριγωνικές εσοχές κάτω # +item.banner.triangles_top.purple=Μοβ τριγωνικές εσοχές κάτω # +item.banner.triangles_top.red=Κόκκινες τριγωνικές εσοχές κάτω # +item.banner.triangles_top.silver=Ανοικτές γκρι τριγωνικές εσοχές κάτω # +item.banner.triangles_top.white=Λευκές τριγωνικές εσοχές κάτω # +item.banner.triangles_top.yellow=Κίτρινες τριγωνικές εσοχές κάτω # +item.banner.white.name=Λευκό λάβαρο # +item.banner.yellow.name=Κίτρινο λάβαρο # +item.banner.illager=Ωρικός # +item.bed.black.name=Μαύρο κρεβάτι # +item.bed.red.name=Κόκκινο κρεβάτι # +item.bed.green.name=Πράσινο κρεβάτι # +item.bed.brown.name=Καφέ κρεβάτι # +item.bed.blue.name=Μπλε κρεβάτι # +item.bed.purple.name=Μοβ κρεβάτι # +item.bed.cyan.name=Κυανό κρεβάτι # +item.bed.silver.name=Ανοικτό γκρι κρεβάτι # +item.bed.gray.name=Γκρι κρεβάτι # +item.bed.pink.name=Ροζ κρεβάτι # +item.bed.lime.name=Λαχανί κρεβάτι # +item.bed.yellow.name=Κίτρινο κρεβάτι # +item.bed.lightBlue.name=Γαλάζιο κρεβάτι # +item.bed.magenta.name=Φούξια κρεβάτι # +item.bed.orange.name=Πορτοκαλί κρεβάτι # +item.bed.white.name=Λευκό κρεβάτι # +item.bell.name=Καμπάνα # +item.steak.name=Μπριζόλα # +item.beef.name=Ωμό βοδινό # +item.beetroot.name=Παντζάρι # +item.beetroot_soup.name=Παντζαρόσουπα # +item.blaze_powder.name=Σκόνη φλόγας # +item.blaze_rod.name=Ράβδος φλόγας # +item.boat.oak.name=Βάρκα από βελανιδιά # +item.boat.spruce.name=Βάρκα από έλατο # +item.boat.birch.name=Βάρκα από σημύδα # +item.boat.jungle.name=Βάρκα από ξύλο ζούγκλας # +item.boat.acacia.name=Βάρκα από ακακία # +item.boat.big_oak.name=Βάρκα από σκούρα βελανιδιά # +item.bone.name=Κόκαλο # +item.book.name=Βιβλίο # +item.chainmail_boots.name=Αλυσιδωτές μπότες # +item.leather_boots.name=Δερμάτινες μπότες # +item.diamond_boots.name=Διαμαντένιες μπότες # +item.golden_boots.name=Χρυσές μπότες # +item.iron_boots.name=Σιδερένιες μπότες # +item.bow.name=Τόξο # +item.bowl.name=Μπολ # +item.bread.name=Ψωμί # +item.brewing_stand.name=Πάγκος παρασκευής # +item.brick.name=Τούβλο # +item.bucket.name=Κουβάς # +item.bucketLava.name=Κουβάς με λάβα # +item.bucketWater.name=Κουβάς με νερό # +item.bucketFish.name=Κουβάς με μπακαλιάρο # +item.bucketSalmon.name=Κουβάς με σολομό # +item.bucketTropical.name=Κουβάς με τροπικό ψάρι # +item.bucketPuffer.name=Κουβάς με μπαλονόψαρο # +item.bucketCustomFish.name=Κουβάς με # +item.bucketAxolotl.name=Κουβάς με Αξολότλ # +item.tropicalColorWhite.name=Λευκό # +item.tropicalColorOrange.name=Πορτοκαλί # +item.tropicalColorMagenta.name=Βαθυκόκκινο # +item.tropicalColorSky.name=Ανοιχτό γαλάζιο # +item.tropicalColorYellow.name=Κίτρινο # +item.tropicalColorLime.name=Πρασινοκίτρινο # +item.tropicalColorRose.name=Τριανταφυλλί # +item.tropicalColorGray.name=Γκρι # +item.tropicalColorSilver.name=Ασημί # +item.tropicalColorTeal.name=Γαλαζοπράσινο # +item.tropicalColorPlum.name=Δαμασκηνί # +item.tropicalColorBlue.name=Μπλε # +item.tropicalColorBrown.name=Καφέ # +item.tropicalColorGreen.name=Πράσινο # +item.tropicalColorRed.name=Κόκκινο # +item.tropicalBodyKobSingle.name=%1$s Κομπ # +item.tropicalBodySunstreakSingle.name=%1$s Ηλιαχτίδα # +item.tropicalBodySnooperSingle.name=%1$s Σνούπερ # +item.tropicalBodyDasherSingle.name=%1$s Ντάσερ # +item.tropicalBodyBrinelySingle.name=%1$s Μπράνλι # +item.tropicalBodySpottySingle.name=%1$s Βουλίτσας # +item.tropicalBodyFlopperSingle.name=%1$s Φλόπερ # +item.tropicalBodyStripeySingle.name=%1$s Λωρίδας # +item.tropicalBodyGlitterSingle.name=%1$s Γκλίτερ # +item.tropicalBodyBlockfishSingle.name=%1$s Κυβόψαρο # +item.tropicalBodyBettySingle.name=%1$s Μπέττυ # +item.tropicalBodyClayfishSingle.name=%1$s Πηλόψαρο # +item.tropicalBodyKobMulti.name=%1$s-%2$s Κομπ # +item.tropicalBodySunstreakMulti.name=%1$s-%2$s Ηλιαχτίδα # +item.tropicalBodySnooperMulti.name=%1$s-%2$s Σνούπερ # +item.tropicalBodyDasherMulti.name=%1$s-%2$s Ντάσερ # +item.tropicalBodyBrinelyMulti.name=%1$s-%2$s Μπράνλι # +item.tropicalBodySpottyMulti.name=%1$s-%2$s Βουλίτσας # +item.tropicalBodyFlopperMulti.name=%1$s-%2$s Φλόπερ # +item.tropicalBodyStripeyMulti.name=%1$s-%2$s Λωρίδας # +item.tropicalBodyGlitterMulti.name=%1$s-%2$s Γκλίτερ # +item.tropicalBodyBlockfishMulti.name=%1$s-%2$s Κυβόψαρο # +item.tropicalBodyBettyMulti.name=%1$s-%2$s Μπέττυ # +item.tropicalBodyClayfishMulti.name=%1$s-%2$s Πηλόψαρο # +item.tropicalSchoolAnemone.name=Ανεμώνη # +item.tropicalSchoolBlackTang.name=Μαύρο Τανγκ # +item.tropicalSchoolBlueDory.name=Μπλε Ντόρι # +item.tropicalSchoolButterflyFish.name=Πεταλούδα # +item.tropicalSchoolCichlid.name=Κιχλίδα # +item.tropicalSchoolClownfish.name=Ψάρι κλόουν # +item.tropicalSchoolCottonCandyBetta.name=Μπέτα # +item.tropicalSchoolDottyback.name=Dottyback # +item.tropicalSchoolEmperorRedSnapper.name=Λυθρίνι αυτοκράτορας # +item.tropicalSchoolGoatfish.name=Μουλίδα # +item.tropicalSchoolMoorishIdol.name=Moorish Idol # +item.tropicalSchoolOrnateButterfly.name=Ornate Butterfly # +item.tropicalSchoolParrotfish.name=Σκάρος # +item.tropicalSchoolQueenAngelFish.name=Βασίλισσα αγγελόψαρο # +item.tropicalSchoolRedCichlid.name=Κόκκινη Κιχλίδα # +item.tropicalSchoolRedLippedBlenny.name=Κοκκινοσαλιάρα # +item.tropicalSchoolRedSnapper.name=Λυθρίνι # +item.tropicalSchoolThreadfin.name=Νεµίπτερος # +item.tropicalSchoolTomatoClown.name=Tomato Clown # +item.tropicalSchoolTriggerfish.name=Βαλιστής # +item.tropicalSchoolYellowTang.name=Κίτρινο Τανγκ # +item.tropicalSchoolYellowtailParrot.name=Yellowtail Parrot # +item.cake.name=Τούρτα # +item.camera.name=Φωτογραφική μηχανή # +item.canBreak=Μπορεί να σπάσει: # +item.canPlace=Μπορεί να τοποθετηθεί επάνω σε: # +item.itemLock.cantDrop=:hollow_star: Αδυναμία απόθεσης αντικειμένων - Δεν είναι δυνατή η: # +item.itemLock.cantMove=:solid_star: Αδυναμία μετακίνησης αντικειμένων - Δεν είναι δυνατή η: # +item.itemLock.hoverText.cantBe.moved=μετακίνηση # +item.itemLock.hoverText.cantBe.dropped=απόθεση # +item.itemLock.hoverText.cantBe.removed=κατάργηση # +item.itemLock.hoverText.cantBe.craftedWith=κατασκευή με # +item.itemLock.keepOnDeath=Αυτό το αντικείμενο δεν χάνεται όταν πεθαίνεις # +item.itemLock.popupNotice.cantDrop=:hollow_star: Αδυναμία απόθεσης αντικειμένων - Δεν είναι δυνατή η: απόθεση, κατάργηση, κατασκευή με # +item.itemLock.popupNotice.cantMove=:solid_star: Αδυναμία μετακίνησης αντικειμένων - Δεν είναι δυνατή η: μετακίνηση, απόθεση, κατάργηση, κατασκευή με # +item.golden_carrot.name=Χρυσό καρότο # +item.carrotOnAStick.name=Καρότο σε ραβδί # +item.warped_fungus_on_a_stick.name=Αλλόκοτος μύκητας σε ραβδί # +item.carrot.name=Καρότο # +item.cauldron.name=Καζάνι # +item.charcoal.name=Ξυλοκάρβουνο # +item.chainmail_chestplate.name=Αλυσοθώρακας # +item.leather_chestplate.name=Δερμάτινο χιτώνιο # +item.diamond_chestplate.name=Διαμαντένιος θώρακας # +item.golden_chestplate.name=Χρυσός θώρακας # +item.iron_chestplate.name=Σιδερένιος θώρακας # +item.chorus_fruit.name=Χοροφρούτο # +item.chorus_fruit_popped.name=Σκασμένο χοροφρούτο # +item.cooked_beef.name=Μαγειρεμένο βοδινό # +item.cooked_chicken.name=Μαγειρεμένο κοτόπουλο # +item.cooked_porkchop.name=Μαγειρεμένη χοιρινή μπριζόλα # +item.chicken.name=Ωμό κοτόπουλο # +item.clay_ball.name=Πηλός # +item.clock.name=Ρολόι # +item.coal.name=Κάρβουνο # +item.comparator.name=Συγκριτής Ερυθρόλιθου # +item.compass.name=Πυξίδα # +item.lodestonecompass.name=Πυξίδα μαγνητίτη # +item.cookie.name=Μπισκότο # +item.crossbow.name=Βαλλίστρα # +item.diamond.name=Διαμάντι # +item.repeater.name=Επαναλήπτης ερυθρόλιθου # +item.acacia_door.name=Πόρτα από ακακία # +item.birch_door.name=Πόρτα από σημύδα # +item.dark_oak_door.name=Πόρτα από σκούρα βελανιδιά # +item.iron_door.name=Σιδερένια πόρτα # +item.jungle_door.name=Πόρτα από ξύλο ζούγκλας # +item.wooden_door.name=Πόρτα από βελανιδιά # +item.spruce_door.name=Πόρτα από έλατο # +item.crimson_door.name=Πορφυρή πόρτα # +item.warped_door.name=Αλλόκοτη πόρτα # +item.dragon_breath.name=Ανάσα δράκου # +item.dyed=Έχει βαφτεί # +item.dye.black.name=Θύλακας μελανιού # +item.dye.black_new.name=Μαύρη βαφή # +item.dye.blue.name=Λαζουρίτης # +item.dye.blue_new.name=Μπλε βαφή # +item.dye.brown.name=Σπόροι κακάο # +item.dye.brown_new.name=Καφέ βαφή # +item.dye.cyan.name=Κυανή βαφή # +item.dye.gray.name=Γκρι βαφή # +item.dye.green.name=Πράσινη βαφή # +item.dye.lightBlue.name=Γαλάζια βαφή # +item.dye.lime.name=Λαχανί βαφή # +item.dye.magenta.name=Φούξια βαφή # +item.dye.orange.name=Πορτοκαλί βαφή # +item.dye.pink.name=Ροζ βαφή # +item.dye.purple.name=Μοβ βαφή # +item.dye.red.name=Κόκκινη βαφή # +item.dye.silver.name=Ανοικτή γκρι βαφή # +item.dye.white.name=Οστεάλευρο # +item.dye.white_new.name=Λευκή βαφή # +item.dye.yellow.name=Κίτρινη βαφή # +item.glow_ink_sac.name=Θύλακας φωσφοριζέ μελανιού # +item.glow_frame.name=Κορνίζα φωσφοριζέ αντικειμένου # +item.egg.name=Αυγό # +item.elytra.name=Έλυτρα # +item.emerald.name=Σμαράγδι # +item.emptyMap.name=Κενός Χάρτης # +item.emptyLocatorMap.name=Κενός χάρτης εντοπισμού # +item.enchanted_book.name=Μαγεμένο βιβλίο # +item.end_crystal.name=Κρύσταλλος του Τέλους # +tile.end_rod.name=Ράβδος του Τέλους # +item.ender_eye.name=Μάτι του Τελειωτή # +item.ender_pearl.name=Μαργαριτάρι του Τελειωτή # +item.experience_bottle.name=Μπουκάλι μαγέματος # +item.feather.name=Φτερό # +item.fermented_spider_eye.name=Ζυμωμένο μάτι αράχνης # +item.fireball.name=Γόμωση # +item.fireworks.flight=Διάρκεια πτήσης: # +item.fireworks.name=Ρουκέτα πυροτεχνήματος # +item.fireworksCharge.black=Μαύρο # +item.fireworksCharge.blue=Μπλε # +item.fireworksCharge.brown=Καφέ # +item.fireworksCharge.customColor=Προσαρμοσμένο # +item.fireworksCharge.cyan=Κυανό # +item.fireworksCharge.fadeTo=Σταδιακή εξαφάνιση με # +item.fireworksCharge.flicker=Λαμπύρισμα # +item.fireworksCharge.gray=Γκρι # +item.fireworksCharge.green=Πράσινο # +item.fireworksCharge.lightBlue=Γαλάζιο # +item.fireworksCharge.lime=Λαχανί # +item.fireworksCharge.magenta=Φούξια # +item.fireworksCharge.name=Αστέρι πυροτεχνήματος # +item.fireworksCharge.orange=Πορτοκαλί # +item.fireworksCharge.pink=Ροζ # +item.fireworksCharge.purple=Μοβ # +item.fireworksCharge.red=Κόκκινο # +item.fireworksCharge.silver=Ανοικτό γκρι # +item.fireworksCharge.trail=Ίχνος # +item.fireworksCharge.type=Άγνωστου σχήματος # +item.fireworksCharge.type.0=Μικρή μπάλα # +item.fireworksCharge.type.1=Μεγάλη μπάλα # +item.fireworksCharge.type.2=Σχήματος αστεριού # +item.fireworksCharge.type.3=Σχήματος Creeper # +item.fireworksCharge.type.4=Έκρηξη # +item.fireworksCharge.white=Λευκό # +item.fireworksCharge.yellow=Κίτρινο # +item.clownfish.name=Τροπικό ψάρι # +item.cooked_fish.name=Μαγειρεμένος μπακαλιάρος # +item.fish.name=Ωμός μπακαλιάρος # +item.photo.name=Φωτογραφία # +item.pufferfish.name=Μπαλονόψαρο # +item.cooked_salmon.name=Μαγειρεμένος σολομός # +item.salmon.name=Ωμός σολομός # +item.fishing_rod.name=Καλάμι ψαρέματος # +item.flint.name=Πυρόλιθος # +item.flint_and_steel.name=Πυρόλιθος και ατσάλι # +item.flower_pot.name=Γλάστρα # +item.frame.name=Κορνίζα αντικειμένου # +item.ghast_tear.name=Δάκρυ Ghast # +item.glass_bottle.name=Γυάλινο μπουκάλι # +item.gold_nugget.name=Σβόλος χρυσού # +item.iron_nugget.name=Σβόλος σιδήρου # +item.diamond_axe.name=Διαμαντένιο τσεκούρι # +item.golden_axe.name=Χρυσό τσεκούρι # +item.iron_axe.name=Σιδερένιο τσεκούρι # +item.stone_axe.name=Πέτρινο τσεκούρι # +item.wooden_axe.name=Ξύλινο τσεκούρι # +item.chainmail_helmet.name=Αλυσιδωτό κράνος # +item.leather_helmet.name=Δερμάτινο καπέλο # +item.diamond_helmet.name=Διαμαντένιο κράνος # +item.golden_helmet.name=Χρυσό κράνος # +item.iron_helmet.name=Σιδερένιο κράνος # +item.diamond_hoe.name=Διαμαντένια τσάπα # +item.golden_hoe.name=Χρυσή τσάπα # +item.iron_hoe.name=Σιδερένια τσάπα # +item.stone_hoe.name=Πέτρινη τσάπα # +item.wooden_hoe.name=Ξύλινη τσάπα # +item.honey_bottle.name=Μπουκάλι με μέλι # +item.honeycomb.name=Κηρήθρα # +item.horsearmordiamond.name=Διαμαντένια πανοπλία αλόγου # +item.horsearmorgold.name=Χρυσή πανοπλία αλόγου # +item.horsearmoriron.name=Σιδερένια πανοπλία αλόγου # +item.horsearmorleather.name=Δερμάτινη πανοπλία αλόγου # +item.gold_ingot.name=Ράβδος χρυσού # +item.iron_ingot.name=Ράβδος σιδήρου # +item.netherite_ingot.name=Ράβδος Εγκατίτη # +item.netherite_scrap.name=Θραύσμα Εγκατίτη # +item.netherite_sword.name=Σπαθί από Εγκατίτη # +item.netherite_pickaxe.name=Αξίνα από Εγκατίτη # +item.netherite_axe.name=Τσεκούρι από Εγκατίτη # +item.netherite_shovel.name=Φτυάρι από Εγκατίτη # +item.netherite_hoe.name=Τσάπα από Εγκατίτη # +item.netherite_boots.name=Μπότες από Εγκατίτη # +item.netherite_leggings.name=Περικνημίδες από Εγκατίτη # +item.netherite_chestplate.name=Θώρακας από Εγκατίτη # +item.netherite_helmet.name=Κράνος από Εγκατίτη # +item.lead.name=Λουρί # +item.leather.name=Δέρμα # +item.leaves.name=Φύλλα # +item.chainmail_leggings.name=Αλυσιδωτές περικνημίδες # +item.leather_leggings.name=Δερμάτινο παντελόνι # +item.diamond_leggings.name=Διαμαντένιες περικνημίδες # +item.golden_leggings.name=Χρυσές περικνημίδες # +item.iron_leggings.name=Σιδερένιες περικνημίδες # +item.nautilus_shell.name=Όστρακο ναυτίλου # +item.heart_of_the_sea.name=Καρδιά της θάλασσας # +item.magma_cream.name=Κρέμα μάγματος # +item.map.name=Χάρτης # +item.map.exploration.mansion.name=Χάρτης εξερευνητή δασών # +item.map.exploration.monument.name=Χάρτης εξερευνητή ωκεανών # +item.map.exploration.treasure.name=Χάρτης θησαυρού # +item.melon.name=Καρπούζι # +item.milk.name=Γάλα # +item.minecart.name=Βαγονέτο # +item.chest_minecart.name=Βαγονέτο με σεντούκι # +item.command_block_minecart.name=Βαγονέτο με κύβο εντολών # +item.minecartFurnace.name=Βαγονέτο με καμίνι # +item.hopper_minecart.name=Βαγονέτο με χωνί # +item.tnt_minecart.name=Βαγονέτο με δυναμίτη # +item.pitcher_pod.name=Σπόρος Νηπενθούς # +item.torchflower_seeds.name=Σπόροι Πυρσολούλουδου # +item.spawn_egg.entity.agent.name=Γένεση Agent # +item.spawn_egg.entity.axolotl.name=Γένεση Αξολότλ # +item.spawn_egg.entity.bee.name=Γένεση μέλισσας # +item.spawn_egg.entity.hoglin.name=Γένεση Χόγκλιν # +item.spawn_egg.entity.cat.name=Γένεση γάτας # +item.spawn_egg.entity.chicken.name=Γένεση κοτόπουλου # +item.spawn_egg.entity.cow.name=Γένεση αγελάδας # +item.spawn_egg.entity.cod.name=Γένεση μπακαλιάρου # +item.spawn_egg.entity.ender_dragon.name=Γένεση Δράκου Τελειωτή # +item.spawn_egg.entity.goat.name=Γένεση κατσίκας # +item.spawn_egg.entity.pufferfish.name=Γένεση μπαλονόψαρου # +item.spawn_egg.entity.salmon.name=Γένεση σολομού # +item.spawn_egg.entity.tropicalfish.name=Γένεση τροπικού ψαριού # +item.spawn_egg.entity.pig.name=Γένεση γουρουνιού # +item.spawn_egg.entity.sheep.name=Γένεση προβάτου # +item.spawn_egg.entity.npc.name=Γένεση NPC # +item.spawn_egg.entity.npc.failed=Χρειάζεσαι Δημιουργική λειτουργία + Χειριστή για να δημιουργήσεις έναν NPC # +item.spawn_egg.entity.wolf.name=Γένεση λύκου # +item.spawn_egg.entity.villager.name=Γένεση χωρικού # +item.spawn_egg.entity.villager_v2.name=Γένεση Χωρικού # +item.spawn_egg.entity.vindicator.name=Γένεση Εκδικητή # +item.spawn_egg.entity.mooshroom.name=Γένεση αμανιτογελάδας # +item.spawn_egg.entity.squid.name=Γένεση καλαμαριού # +item.spawn_egg.entity.glow_squid.name=Γένεση Φωσφοριζέ καλαμαριού # +item.spawn_egg.entity.rabbit.name=Γένεση λαγού # +item.spawn_egg.entity.bat.name=Γένεση νυχτερίδας # +item.spawn_egg.entity.ravager.name=Γένεση Ολέθρου # +item.spawn_egg.entity.iron_golem.name=Γένεση Σιδερένιου γκόλεμ # +item.spawn_egg.entity.snow_golem.name=Γένεση Γκόλεμ του χιονιού # +item.spawn_egg.entity.ocelot.name=Γένεση Οσελότου # +item.spawn_egg.entity.parrot.name=Γένεση Παπαγάλου # +item.spawn_egg.entity.horse.name=Γένεση αλόγου # +item.spawn_egg.entity.llama.name=Γένεση λάμα # +item.spawn_egg.entity.trader_llama.name=Γένεση εμπόρου λάμα # +item.spawn_egg.entity.polar_bear.name=Γένεση πολικής αρκούδας # +item.spawn_egg.entity.donkey.name=Γένεση γάιδαρου # +item.spawn_egg.entity.mule.name=Γένεση μουλαριού # +item.spawn_egg.entity.skeleton_horse.name=Γένεση αλόγου σκελετού # +item.spawn_egg.entity.zombie_horse.name=Γένεση αλόγου ζόμπι # +item.spawn_egg.entity.zombie.name=Γένεση ζόμπι # +item.spawn_egg.entity.drowned.name=Γένεση Πνιγμένου # +item.spawn_egg.entity.creeper.name=Γένεση Creeper # +item.spawn_egg.entity.skeleton.name=Γένεση σκελετού # +item.spawn_egg.entity.spider.name=Γένεση αράχνης # +item.spawn_egg.entity.zombie_pigman.name=Γένεση Πίγκλιν Ζόμπι # +item.spawn_egg.entity.strider.name=Γένεση Δρασκελιστή # +item.spawn_egg.entity.slime.name=Γένεση γλίτσας # +item.spawn_egg.entity.enderman.name=Γένεση Ανθρώπου του Τελειωτή # +item.spawn_egg.entity.silverfish.name=Γένεση εντόμου «ψαράκι» # +item.spawn_egg.entity.cave_spider.name=Γένεση αράχνης των σπηλαίων # +item.spawn_egg.entity.ghast.name=Γένεση Ghast # +item.spawn_egg.entity.magma_cube.name=Γένεση κύβου μάγματος # +item.spawn_egg.entity.blaze.name=Γένεση φλόγας # +item.spawn_egg.entity.zombie_villager.name=Γένεση χωρικού ζόμπι # +item.spawn_egg.entity.zombie_villager_v2.name=Γένεση Χωρικού-ζόμπι # +item.spawn_egg.entity.witch.name=Γένεση μάγισσας # +item.spawn_egg.entity.stray.name=Γένεση αδέσποτου # +item.spawn_egg.entity.husk.name=Γένεση κουφαριού # +item.spawn_egg.entity.wither_skeleton.name=Γένεση σκελετού μαρασμού # +item.spawn_egg.entity.guardian.name=Γένεση Φύλακα # +item.spawn_egg.entity.elder_guardian.name=Γένεση Πρεσβύτερου φύλακα # +item.spawn_egg.entity.shulker.name=Γένεση Shulker # +item.spawn_egg.entity.endermite.name=Γένεση Εντόμου του Τελειωτή # +item.spawn_egg.entity.evocation_illager.name=Γένεση Επικαλεστή # +item.spawn_egg.entity.vex.name=Γένεση Βεξ # +item.spawn_egg.entity.turtle.name=Γένεση θαλάσσιας χελώνας # +item.spawn_egg.entity.dolphin.name=Γένεση δελφινιού # +item.spawn_egg.entity.phantom.name=Γένεση στοιχειού # +item.spawn_egg.entity.panda.name=Γένεση πάντα # +item.spawn_egg.entity.pillager.name=Γένεση Άρπαγα # +item.spawn_egg.entity.piglin_brute.name=Γένεση Άγριου Πίγκλιν # +item.spawn_egg.entity.piglin.name=Γένεση Πίγκλιν # +item.spawn_egg.entity.fox.name=Γένεση Αλεπούς # +item.spawn_egg.entity.unknown.name=Γένεση # +item.spawn_egg.entity.wandering_trader.name=Γένεση γυρολόγου # +item.spawn_egg.entity.wither.name=Γένεση Μαρασμού # +item.spawn_egg.entity.zoglin.name=Γένεση Ζόγκλιν # +item.spawn_egg.entity.sniffer.name=Γένεση Οσφρητή # +item.trident.name=Τρίαινα # +item.mushroom_stew.name=Μανιτάρια στιφάδο # +item.muttonCooked.name=Μαγειρεμένο πρόβειο κρέας # +item.muttonRaw.name=Ωμό πρόβειο κρέας # +item.name_tag.name=Ετικέτα ονόματος # +item.netherbrick.name=Τούβλο Εγκάτων # +item.quartz.name=Χαλαζίας Εγκάτων # +item.nether_wart.name=Στίγμα των εγκάτων # +item.netherStar.name=Αστέρι Εγκάτων # +item.painting.name=Πίνακας ζωγραφικής # +item.paper.name=Χαρτί # +item.diamond_pickaxe.name=Διαμαντένια αξίνα # +item.golden_pickaxe.name=Χρυσή αξίνα # +item.iron_pickaxe.name=Σιδερένια αξίνα # +item.stone_pickaxe.name=Πέτρινη αξίνα # +item.wooden_pickaxe.name=Ξύλινη αξίνα # +item.porkchop_cooked.name=Μαγειρεμένη χοιρινή μπριζόλα # +item.porkchop.name=Ωμή χοιρινή μπριζόλα # +item.portfolio.name=Χαρτοφυλάκιο # +item.potato.name=Πατάτα # +item.baked_potato.name=Ψητή πατάτα # +item.poisonous_potato.name=Δηλητηριώδης πατάτα # +item.prismarine_crystals.name=Κρύσταλλοι πρισμαρίνας # +item.prismarine_shard.name=Θραύσμα πρισμαρίνας # +item.pumpkin_pie.name=Κολοκυθόπιτα # +item.cooked_rabbit.name=Μαγειρεμένος λαγός # +item.rabbit_foot.name=Λαγοπόδαρο # +item.rabbit_hide.name=Λαγοτόμαρο # +item.rabbit.name=Ωμός λαγός # +item.rabbit_stew.name=Λαγός στιφάδο # +item.record_11.desc=C418 - 11 # +item.record_13.desc=C418 - 13 # +item.record_blocks.desc=C418 - κύβοι # +item.record_cat.desc=C418 - γάτα # +item.record_chirp.desc=C418 - τιτίβισμα # +item.record_far.desc=C418 - μακριά # +item.record_mall.desc=C418 - εμπορικό # +item.record_mellohi.desc=C418 - μελοχί # +item.record.name=Μουσικός δίσκος # +item.record_stal.desc=C418 - σταλ # +item.record_strad.desc=C418 - στραντ # +item.record_wait.desc=C418 - αναμονή # +item.record_ward.desc=C418 - προστάτης # +item.record_pigstep.desc=Lena Raine - Pigstep # +item.record_otherside.desc=Lena Raine - otherside # +item.record_relic.desc=Άαρον Τσέροφ - Λείψανο # +item.redstone.name=Σκόνη ερυθρόλιθου # +item.reeds.name=Ζαχαροκάλαμα # +item.kelp.name=Φύκι # +item.dried_kelp.name=Αποξηραμένο φύκι # +item.rotten_flesh.name=Σάπια σάρκα # +item.ruby.name=Ρουμπίνι # +item.saddle.name=Σέλα # +item.wheat_seeds.name=Σπόροι # +item.beetroot_seeds.name=Σπόροι παντζαριού # +item.melon_seeds.name=Σπόροι καρπουζιού # +item.pumpkin_seeds.name=Σπόροι κολοκύθας # +item.shears.name=Ψαλίδα # +item.diamond_shovel.name=Διαμαντένιο φτυάρι # +item.golden_shovel.name=Χρυσό φτυάρι # +item.iron_shovel.name=Σιδερένιο φτυάρι # +item.stone_shovel.name=Πέτρινο φτυάρι # +item.wooden_shovel.name=Ξύλινο φτυάρι # +item.sign.name=Επιγραφή από βελανιδιά # +item.spruce_sign.name=Επιγραφή από έλατο # +item.birch_sign.name=Επιγραφή από σημύδα # +item.jungle_sign.name=Επιγραφή από ξύλο ζούγκλας # +item.acacia_sign.name=Επιγραφή από ακακία # +item.darkoak_sign.name=Επιγραφή από σκούρα βελανιδιά # +item.crimson_sign.name=Πορφυρή επιγραφή # +item.warped_sign.name=Αλλόκοτη επιγραφή # +item.skull.char.name=Κεφάλι # +item.skull.creeper.name=Κεφάλι Creeper # +item.skull.dragon.name=Κεφάλι δράκου # +item.skull.player.name=Κεφάλι %s # +item.skull.skeleton.name=Κρανίο σκελετού # +item.skull.wither.name=Κρανίο σκελετού Μαρασμού # +item.skull.zombie.name=Κεφάλι Ζόμπι # +item.slime_ball.name=Μπάλα γλίτσας # +item.snowball.name=Χιονόμπαλα # +item.speckled_melon.name=Γυαλιστερό καρπούζι # +item.spider_eye.name=Μάτι αράχνης # +item.stick.name=Ραβδί # +item.string.name=Νήμα # +item.sugar.name=Ζάχαρη # +item.gunpowder.name=Πυρίτιδα # +item.diamond_sword.name=Διαμαντένιο σπαθί # +item.golden_sword.name=Χρυσό σπαθί # +item.iron_sword.name=Σιδερένιο σπαθί # +item.stone_sword.name=Πέτρινο σπαθί # +item.wooden_sword.name=Ξύλινο σπαθί # +item.unbreakable=Άθραυστο # +item.wheat.name=Σιτάρι # +item.writable_book.name=Βιβλίο και πένα # +item.written_book.name=Γραμμένο βιβλίο # +item.glowstone_dust.name=Σκόνη φεγγόλιθου # +item.shulker_shell.name=Κέλυφος Shulker # +item.totem.name=Τοτέμ της Αθανασίας # +item.turtle_helmet.name=Καβούκι χελώνας # +item.turtle_shell_piece.name=Φολίδα # +item.phantom_membrane.name=Μεμβράνη στοιχειού # +item.sweet_berries.name=Γλυκά βατόμουρα # +item.suspicious_stew.name=Ύποπτη σούπα # +item.banner_pattern.bricks=Μοτίβο τούβλων # +item.banner_pattern.creeper=Creeper # +item.banner_pattern.flower=Λουλούδι # +item.banner_pattern.globe=Υδρόγειος # +item.banner_pattern.name=Σχέδιο λάβαρου # +item.banner_pattern.piglin=Ρύγχος # +item.banner_pattern.skull=Νεκροκεφαλή # +item.banner_pattern.thing=Πράγμα # +item.banner_pattern.vines=Περίγραμμα με εσοχές # +item.bucketPowderSnow.name=Κουβάς με φρέσκο χιόνι # + +item.shield.name=Ασπίδα # +item.shield.white.name=Λευκή Ασπίδα # +item.shield.lime.name=Ανοιχτή Πράσινη Ασπίδα # +item.shield.yellow.name=Κίτρινη Ασπίδα # +item.shield.silver.name=Ανοιχτή Γκρι Ασπίδα # +item.shield.pink.name=Ροζ Ασπίδα # +item.shield.purple.name=Μοβ Ασπίδα # +item.shield.red.name=Κόκκινη Ασπίδα # +item.shield.orange.name=Πορτοκαλί Ασπίδα # +item.shield.lightBlue.name=Γαλάζια Ασπίδα # +item.shield.magenta.name=Φούξια Ασπίδα # +item.shield.gray.name=Γκρι Ασπίδα # +item.shield.green.name=Πράσινη Ασπίδα # +item.shield.cyan.name=Κυανή Ασπίδα # +item.shield.brown.name=Καφέ Ασπίδα # +item.shield.black.name=Μαύρη Ασπίδα # +item.shield.blue.name=Μπλε Ασπίδα # + +item.goat_horn.name=Κέρατο κατσίκας # +item.minecraft.goat_horn.sound.0=Στοχασμός # +item.minecraft.goat_horn.sound.1=Τραγούδι # +item.minecraft.goat_horn.sound.2=Αναζήτηση # +item.minecraft.goat_horn.sound.3=Συναίσθημα # +item.minecraft.goat_horn.sound.4=Θαυμασμός # +item.minecraft.goat_horn.sound.5=Κάλεσμα # +item.minecraft.goat_horn.sound.6=Λαχτάρα # +item.minecraft.goat_horn.sound.7=Όνειρο # + +itemGroup.search=Αναζήτηση αντικειμένων # +itemGroup.name.planks=Σανίδες # +itemGroup.name.walls=Τοίχοι # +itemGroup.name.fence=Φράκτες # +itemGroup.name.fenceGate=Πύλες φρακτών # +itemGroup.name.stairs=Σκάλες # +itemGroup.name.door=Πόρτες # +itemGroup.name.glass=Γυαλί # +itemGroup.name.glassPane=Υαλοπίνακες # +itemGroup.name.permission=Κύβοι δικαιωμάτων # +itemGroup.name.slab=Πλάκες # +itemGroup.name.stoneBrick=Διακοσμητική πέτρα # +itemGroup.name.sandstone=Ψαμμίτης # +itemGroup.name.wool=Μαλλί # +itemGroup.name.woolCarpet=Μάλλινο χαλί # +itemGroup.name.concretePowder=Σκόνη σκυροδέματος # +itemGroup.name.concrete=Σκυρόδεμα # +itemGroup.name.stainedClay=Τερακότα # +itemGroup.name.glazedTerracotta=Λουστραρισμένη τερακότα # +itemGroup.name.dye=Βαφές # +itemGroup.name.ore=Ορυκτά # +itemGroup.name.stone=Πέτρα # +itemGroup.name.log=Κούτσουρα # +itemGroup.name.leaves=Φύλλα # +itemGroup.name.sapling=Δενδρύλλια # +itemGroup.name.seed=Σπόροι # +itemGroup.name.crop=Σπαρτά # +itemGroup.name.grass=Πρασινάδα # +itemGroup.name.flower=Λουλούδια # +itemGroup.name.rawFood=Ωμή τροφή # +itemGroup.name.cookedFood=Μαγειρεμένη τροφή # +itemGroup.name.miscFood=Άλλη τροφή # +itemGroup.name.mushroom=Μανιτάρια # +itemGroup.name.monsterStoneEgg=Πέτρα με έντομο "ψαράκι" # +itemGroup.name.mobEgg=Αυγά πλασμάτων # +itemGroup.name.helmet=Κράνη # +itemGroup.name.chestplate=Θώρακες # +itemGroup.name.leggings=Περικνημίδες # +itemGroup.name.boots=Μπότες # +itemGroup.name.horseArmor=Πανοπλία αλόγου # +itemGroup.name.sword=Σπαθιά # +itemGroup.name.axe=Τσεκούρια # +itemGroup.name.pickaxe=Αξίνες # +itemGroup.name.shovel=Φτυάρια # +itemGroup.name.hoe=Τσάπες # +itemGroup.name.arrow=Βέλη # +itemGroup.name.potion=Φίλτρα # +itemGroup.name.splashPotion=Εκτοξευόμενα φίλτρα # +itemGroup.name.lingeringPotion=Επίμονα φίλτρα # +itemGroup.name.bed=Κρεβάτια # +itemGroup.name.chalkboard=Πίνακες # +itemGroup.name.anvil=Αμόνια # +itemGroup.name.chest=Σεντούκια # +itemGroup.name.shulkerBox=Κιβώτια Shulker # +itemGroup.name.record=Δίσκοι # +itemGroup.name.skull=Κρανία πλασμάτων # +itemGroup.name.boat=Βάρκες # +itemGroup.name.chestboat=Βάρκες με σεντούκι # +itemGroup.name.rail=Ράγες # +itemGroup.name.minecart=Βαγονέτα # +itemGroup.name.pressurePlate=Πλάκες πίεσης # +itemGroup.name.trapdoor=Καταπακτές # +itemGroup.name.enchantedBook=Μαγεμένα βιβλία # +itemGroup.name.banner=Λάβαρα # +itemGroup.name.firework=Πυροτεχνήματα # +itemGroup.name.fireworkStars=Πυροκροτητές πυροτεχνημάτων # +itemGroup.name.coral=Κοράλλινοι κύβοι # +itemGroup.name.coral_decorations=Διακόσμηση με κοράλλια # +itemGroup.name.buttons=Κουμπιά # +itemGroup.name.sign=Επιγραφές # +itemGroup.name.wood=Δάσος # +itemGroup.name.banner_pattern=Σχέδια λάβαρου # +itemGroup.name.netherWartBlock=Χορτόροζοι Εγκάτων # +itemGroup.name.candles=Κεριά # +itemGroup.name.goatHorn=Κέρατα κατσίκας # + +jigsaw.title.target_pool=Περιοχή προορισμού: # +jigsaw.title.name=Όνομα: # +jigsaw.title.target=Όνομα προορισμού: # +jigsaw.title.final_block=Μετατρέπεται σε: # +jigsaw.title.joint_type=Τύπος δεσμού: # +jigsaw.title.joint_type.aligned=Στοίχιση # +jigsaw.joint_type.aligned=Στοίχιση # +jigsaw.joint_type.rollable=Περιστροφή # +jigsaw.exit.done=Τέλος # +jigsaw.exit.cancel=Άκυρο # + +##EDU Joincode +joincode.entry_popup.icon_button=Κουμπί κωδικού συμμετοχής %1 # Example: Apple join code button # +joincode.entry_popup.icon_entry=Καταχώριση κωδικού συμμετοχής %3, %1 από %2 # Example: Apple join code entry 2 of 5 # +joincode.entry_popup.title=Εισαγωγή κωδικού συμμετοχής # +joincode.connecting.title=Συμμετοχή σε κόσμο # +joincode.connecting.lower_text=Αναζήτηση κόσμου... # +joincode.error.title=Σφάλμα συμμετοχής # +joincode.error.message.no_match=Ο κωδικός συμμετοχής που πληκτρολόγησες δεν ταιριάζει με κανέναν από τους διαθέσιμους κόσμους. # +joincode.error.message.no_response=Παρουσιάστηκε πρόβλημα με τη σύνδεση στην υπηρεσία κωδικού συμμετοχής. Προσπάθησε ξανά. # +joincode.error.message.not_available=Οι κωδικοί συμμετοχής δεν είναι διαθέσιμοι αυτή τη στιγμή. Ζήτησε τη διεύθυνση IP από τον οικοδεσπότη σου για να συμμετάσχεις στο παιχνίδι του. # +joincode.error.message.service_error=Παρουσιάστηκε ένα πρόβλημα. Προσπάθησε ξανά. # +joincode.found.title=Συμμετοχή σε κόσμο # +joincode.found.message=Αυτός είναι ο κόσμος που προσπάθησες να συμμετάσχεις; # +joincode.found.host_name=Φιλοξενείται από: %1 # +joincode.icon_text.null=Κενό # +joincode.icon_text.1=Βιβλίο και πένα # +joincode.icon_text.2=Μπαλόνι # +joincode.icon_text.3=Ράγα # +joincode.icon_text.4=Alex # +joincode.icon_text.5=Μπισκότο # +joincode.icon_text.6=Ψάρι # +joincode.icon_text.7=Agent # +joincode.icon_text.8=Τούρτα # +joincode.icon_text.9=Αξίνα # +joincode.icon_text.10=Κουβάς με νερό # +joincode.icon_text.11=Steve # +joincode.icon_text.12=Μήλο # +joincode.icon_text.13=Καρότο # +joincode.icon_text.14=Πάντα # +joincode.icon_text.15=Επιγραφή # +joincode.icon_text.16=Φίλτρο # +joincode.icon_text.17=Χάρτης # +joincode.icon_text.18=Λάμα # +joincode.ip_entry.button_tts=Περισσότερες επιλογές # +joincode.ip_entry.address.tooltip=Για να βρεις τη διεύθυνση IP, ζήτησε από τον οικοδεσπότη σου να διακόψει το παιχνίδι του. Η διεύθυνση IP και ο αριθμός της θύρας μπορούν να βρεθούν στην καρτέλα παιχνιδιού για πολλούς παίκτες της οθόνης παύσης. # +joincode.ip_entry.port.tooltip=Για να βρεις τον αριθμό της θύρας, ζήτησε από τον οικοδεσπότη σου να διακόψει το παιχνίδι του. Η διεύθυνση IP και ο αριθμός της θύρας μπορούν να βρεθούν στην καρτέλα παιχνιδιού για πολλούς παίκτες της οθόνης παύσης. # +joincode.generate_new.button.text=Δημιουργία νέου κωδικού συμμετοχής # +joincode.generate_new.tooltip.text=Η δημιουργία ενός νέου κωδικού δεν θα διακόψει την περίοδο λειτουργίας για πολλούς παίκτες. # +joincode.button.share_link.text=Κοινή χρήση σύνδεσης # +joincode.generating_new=Φόρτωση... # +joincode.tooltip.errortext=Παρουσιάστηκε ένα σφάλμα με τη δημιουργία του κωδικού συμμετοχής. # +joincode.tooltip.account.error=Παρουσιάστηκε ένα πρόβλημα με την επαλήθευση του λογαριασμού σου. Επανεκκίνησε το Minecraft Education και δοκίμασε ξανά. # +joincode.tooltip.infotext=Δώσε τον κωδικό συμμετοχής στον συμμαθητή σου για να συμμετάσχει στον κόσμο σου. # +joincode.button.stop_hosting.text=Διακοπή φιλοξενίας # +joincode.confirmation.stop_hosting.message=Αν διακόψεις τη φιλοξενία του κόσμου, η περίοδος λειτουργίας του παιχνιδιού για πολλούς παίκτες θα τερματιστεί για όλους τους παίκτες. Σίγουρα θέλεις να το κάνεις αυτό; # +joincode.button.start_hosting.text=Έναρξη φιλοξενίας # +joincode.confirmation.start_hosting.message=Αν ξεκινήσεις τη φιλοξενία, θα δημιουργήσουμε έναν κωδικό για να δώσεις σε άλλους παίκτες, για να μπορούν να συμμετάσχουν στον κόσμο σου. Θέλεις να ξεκινήσεις τη φιλοξενία; # +joincode.service.unreachable=Δεν είναι δυνατή η επικοινωνία με την υπηρεσία εντοπισμού # +joincode.button.generate_code.text=Δημιουργία νέου κωδικού συμμετοχής # +joincode.confirmation.generate_code.message=Η δημιουργία ενός νέου κωδικού συμμετοχής δεν θα διακόψει το παιχνίδι για πολλούς παίκτες. Ο νέος κωδικός θα χρησιμοποιηθεί για να προσκαλέσεις επιπλέον παίκτες. # +joincode.service.unavailable=Οι κωδικοί συμμετοχής δεν είναι διαθέσιμοι αυτή τη στιγμή. Δοκίμασε να κάνεις ανανέωση ή χρησιμοποίησε εναλλακτικά τη διεύθυνση IP σου. # + +##EDU Pause Menu +edu.pause.ipaddress=ΔΙΕΥΘΥΝΣΗ IP # +edu.pause.port=ΘΥΡΑ # +edu.pause.nethernetLabel=ΑΝΑΓΝΩΡΙΣΤΙΚΟ ΣΥΝΔΕΣΗΣ # + +key.attack=Επίθεση/Καταστροφή # +key.back=Περπάτημα προς τα πίσω # +key.categories.gameplay=Τρόπος παιχνιδιού # +key.categories.inventory=Αποθέματα # +key.categories.misc=Διάφορα # +key.categories.movement=Κίνηση # +key.categories.multiplayer=Για πολλούς παίκτες # +key.categories.stream=Ροή # +key.categories.ui=Περιβάλλον χρήσης παιχνιδιού # +key.codeBuilder=Code Builder # +key.chat=Κουμπί συνομιλίας # +key.command=Άνοιγμα εντολής # +key.copyCoordinates=Αντιγραφή συντεταγμένων # +key.copyFacingCoordinates=Αντιγραφή αντικριστών συντεταγμένων # +key.cycleItemLeft=Κυκλική κίνηση αντικειμένων αριστερά # +key.cycleItemRight=Κυκλική κίνηση αντικειμένων δεξιά # +key.scoreboard=Εμφάνιση πίνακα βαθμολογίας # +key.drop=Ρίξιμο αντικειμένου # +key.forward=Περπάτημα μπροστά # +key.fullscreen=Εναλλαγή πλήρους οθόνης # +key.hotbar.1=Υποδοχή hotbar 1 # +key.hotbar.2=Υποδοχή hotbar 2 # +key.hotbar.3=Υποδοχή hotbar 3 # +key.hotbar.4=Υποδοχή hotbar 4 # +key.hotbar.5=Υποδοχή hotbar 5 # +key.hotbar.6=Υποδοχή hotbar 6 # +key.hotbar.7=Υποδοχή hotbar 7 # +key.hotbar.8=Υποδοχή hotbar 8 # +key.hotbar.9=Υποδοχή hotbar 9 # +key.cyclefixedinventory=Κυκλική κίνηση στα σταθερά αποθέματα # +key.immersivereader=Προηγμένο πρόγραμμα ανάγνωσης # +key.interactwithtoast=Άνοιγμα ειδοποίησης # +key.mobeffectsandinteractwithtoast=Άνοιγμα ειδοποίησης/Εφέ πλασμάτων # +key.script_toggle=Εναλλαγή λειτουργίας ποντικιού # +key.script_cancel=Ακύρωση τρέχουσας ενέργειας # +key.script_open_map=Άνοιγμα περιβάλλοντος εργασίας χρήστη χάρτη # +key.script_open_chat=Άνοιγμα περιβάλλοντος εργασίας χρήστη συνομιλίας # +key.script_open_inventory=Άνοιγμα περιβάλλοντος εργασίας χρήστη αποθέματος # +key.script_open_mission=Άνοιγμα περιβάλλοντος εργασίας χρήστη αποστολής # +key.inventory=Αποθέματα # +key.jump=Άλμα/Πέταγμα πάνω # +key.left=Πλάγια κίνηση αριστερά # +key.lookCenter=Εστίαση στο κέντρο # +key.lookDown=Εστίαση κάτω # +key.lookDownLeft=Εστίαση κάτω και αριστερά # +key.lookDownRight=Εστίαση κάτω και δεξιά # +key.lookDownSlight=Εστίαση ελάχιστα προς τα κάτω # +key.lookDownSmooth=Εστίαση κάτω ομαλά # +key.lookLeft=Εστίαση αριστερά # +key.lookLeftSmooth=Εστίαση αριστερά ομαλά # +key.lookRight=Εστίαση δεξιά # +key.lookRightSmooth=Εστίαση δεξιά ομαλά # +key.lookUp=Εστίαση πάνω # +key.lookUpLeft=Εστίαση πάνω και αριστερά # +key.lookUpRight=Εστίαση πάνω και δεξιά # +key.lookUpSlight=Εστίαση ελάχιστα προς τα πάνω # +key.lookUpSmooth=Εστίαση πάνω ομαλά # +key.menuTabLeft=Καρτέλα μενού αριστερά # +key.menuTabRight=Καρτέλα μενού δεξιά # +key.mouseButton=Κουμπί %1$s # +key.pickItem=Επιλογή κύβου # +key.playerlist=Παράθεσε τους παίκτες σε λίστα # +key.right=Πλάγια κίνηση δεξιά # +key.screenshot=Λήψη στιγμιότυπου οθόνης # +key.smoothCamera=Εναλλαγή κινηματογραφικής κάμερας # +key.sneak=Κρυφή κίνηση/Πέταγμα κάτω # +key.spectatorOutlines=Επισήμανση παικτών (Θεατές) # +key.sprint=Σπριντάρισμα # +key.streamCommercial=Εμφάνιση διαφημίσεων σε ροή # +key.streamPauseUnpause=Παύση/Κατάργηση παύσης ροής # +key.streamStartStop=Έναρξη/Διακοπή ροής # +key.streamToggleMic=Πάτημα για Ομιλία/Σίγαση # +key.togglePerspective=Εναλλαγή οπτικής γωνίας # +key.toggleControlTips=Συμβουλές ελέγχου # +key.inGameMenu=Μενού εντός παιχνιδιού # +key.use=Χρήση αντικειμένου/Τοποθέτηση κύβου # +key.flyDownSlow=Πέταγμα προς τα κάτω σιγά # +key.flyUpSlow=Πέταγμα προς τα επάνω σιγά # +key.mobEffects=Εφέ πλασμάτων # +key.moveBack=Κίνηση πίσω # +key.moveForward=Κίνηση μπροστά # +key.moveLeft=Κίνηση αριστερά # +key.moveRight=Κίνηση δεξιά # +key.pause=Παύση # +key.toggleLivingroom=Εναλλαγή Καθηλωτικής λειτουργίας # + +keyboard.keyName.backspace=ΠΙΣΩ # +keyboard.keyName.tab=TAB # +keyboard.keyName.return=RETURN # +keyboard.keyName.pause=ΠΑΥΣΗ # +keyboard.keyName.lshift=SHIFT # +keyboard.keyName.control=CONTROL # +keyboard.keyName.alt=ΕΝΑΛΛΑΚΤΙΚΗ # +keyboard.keyName.capsLock=ΚΕΦΑΛΑΙΑ # +keyboard.keyName.escape=ESCAPE # +keyboard.keyName.space=ΠΛΗΚΤΡΟ ΔΙΑΣΤΗΜΑΤΟΣ # +keyboard.keyName.pgDown=PAGE DOWN # +keyboard.keyName.pgUp=PAGE UP # +keyboard.keyName.end=END # +keyboard.keyName.home=ΑΡΧΙΚΗ ΣΕΛΙΔΑ # +keyboard.keyName.left=ΑΡΙΣΤΕΡΑ # +keyboard.keyName.up=ΠΑΝΩ # +keyboard.keyName.right=ΔΕΞΙΑ # +keyboard.keyName.down=ΚΑΤΩ # +keyboard.keyName.insert=INSERT # +keyboard.keyName.delete=DELETE # +keyboard.keyName.0=0 # +keyboard.keyName.1=1 # +keyboard.keyName.2=2 # +keyboard.keyName.3=3 # +keyboard.keyName.4=4 # +keyboard.keyName.5=5 # +keyboard.keyName.6=6 # +keyboard.keyName.7=7 # +keyboard.keyName.8=8 # +keyboard.keyName.9=9 # +keyboard.keyName.a=A # +keyboard.keyName.b=B # +keyboard.keyName.c=C # +keyboard.keyName.d=D # +keyboard.keyName.e=E # +keyboard.keyName.f=F # +keyboard.keyName.g=G # +keyboard.keyName.h=H # +keyboard.keyName.i=I # +keyboard.keyName.j=J # +keyboard.keyName.k=K # +keyboard.keyName.l=L # +keyboard.keyName.m=M # +keyboard.keyName.n=N # +keyboard.keyName.o=O # +keyboard.keyName.p=P # +keyboard.keyName.q=Q # +keyboard.keyName.r=R # +keyboard.keyName.s=S # +keyboard.keyName.t=T # +keyboard.keyName.u=U # +keyboard.keyName.v=V # +keyboard.keyName.w=W # +keyboard.keyName.x=X # +keyboard.keyName.y=Y # +keyboard.keyName.z=Z # +keyboard.keyName.f1=F1 # +keyboard.keyName.f2=F2 # +keyboard.keyName.f3=F3 # +keyboard.keyName.f4=F4 # +keyboard.keyName.f5=F5 # +keyboard.keyName.f6=F6 # +keyboard.keyName.f7=F7 # +keyboard.keyName.f8=F8 # +keyboard.keyName.f9=F9 # +keyboard.keyName.f10=F10 # +keyboard.keyName.f11=F11 # +keyboard.keyName.f12=F12 # +keyboard.keyName.f13=F13 # +keyboard.keyName.numpad0=0 ΑΡΙΘΜ. ΠΛΗΚΤΡΟΛΟΓΙΟΥ # +keyboard.keyName.numpad1=1 ΑΡΙΘΜ. ΠΛΗΚΤΡΟΛΟΓΙΟΥ # +keyboard.keyName.numpad2=2 ΑΡΙΘΜ. ΠΛΗΚΤΡΟΛΟΓΙΟΥ # +keyboard.keyName.numpad3=3 ΑΡΙΘΜ. ΠΛΗΚΤΡΟΛΟΓΙΟΥ # +keyboard.keyName.numpad4=4 ΑΡΙΘΜ. ΠΛΗΚΤΡΟΛΟΓΙΟΥ # +keyboard.keyName.numpad5=5 ΑΡΙΘΜ. ΠΛΗΚΤΡΟΛΟΓΙΟΥ # +keyboard.keyName.numpad6=6 ΑΡΙΘΜ. ΠΛΗΚΤΡΟΛΟΓΙΟΥ # +keyboard.keyName.numpad7=7 ΑΡΙΘΜ. ΠΛΗΚΤΡΟΛΟΓΙΟΥ # +keyboard.keyName.numpad8=8 ΑΡΙΘΜ. ΠΛΗΚΤΡΟΛΟΓΙΟΥ # +keyboard.keyName.numpad9=9 ΑΡΙΘΜ. ΠΛΗΚΤΡΟΛΟΓΙΟΥ # +keyboard.keyName.scroll=ΚΥΛΙΣΗ # +keyboard.keyName.equals=ΙΣΟΥΤΑΙ ΜΕ # +keyboard.keyName.add=ΠΡΟΣΘΕΣΗ # +keyboard.keyName.minus=ΜΕΙΟΝ # +keyboard.keyName.subtract=ΑΦΑΙΡΕΣΗ # +keyboard.keyName.multiply=ΠΟΛΛΑΠΛΑΣΙΑΣΜΟΣ # +keyboard.keyName.divide=ΔΙΑΙΡΕΣΗ # +keyboard.keyName.decimal=ΔΕΚΑΔΙΚΟΣ # +keyboard.keyName.grave=ΒΑΡΕΙΑ # +keyboard.keyName.numLock=NUMLOCK # +keyboard.keyName.slash=ΚΑΘΕΤΟΣ # +keyboard.keyName.semicolon=ΕΡΩΤΗΜΑΤΙΚΟ # +keyboard.keyName.apostrophe=ΑΠΟΣΤΡΟΦΟΣ # +keyboard.keyName.comma=ΚΟΜΜΑ # +keyboard.keyName.period=ΤΕΛΕΙΑ # +keyboard.keyName.backslash=ΑΝΑΣΤΡΟΦΗ ΚΑΘΕΤΟΣ # +keyboard.keyName.lbracket=ΑΡΙΣΤΕΡΗ ΠΑΡΕΝΘΕΣΗ # +keyboard.keyName.rbracket=ΔΕΞΙΑ ΠΑΡΕΝΘΕΣΗ # + +keyboard.keyName.backspace.short=BACK # +keyboard.keyName.tab.short=TAB # +keyboard.keyName.return.short=RETURN # +keyboard.keyName.pause.short=PAUSE # +keyboard.keyName.lshift.short=SHIFT # +keyboard.keyName.control.short=CTRL # +keyboard.keyName.alt.short=ALT # +keyboard.keyName.capsLock.short=CAPS # +keyboard.keyName.escape.short=ESC # +keyboard.keyName.space.short=ΠΛΗΚΤΡΟ ΔΙΑΣΤΗΜΑΤΟΣ # +keyboard.keyName.pgDown.short=PgDn # +keyboard.keyName.pgUp.short=PgUp # +keyboard.keyName.end.short=END # +keyboard.keyName.home.short=HOME # +keyboard.keyName.left.short=ΑΡΙΣΤΕΡΑ # +keyboard.keyName.up.short=ΕΠΑΝΩ # +keyboard.keyName.right.short=ΔΕΞΙΑ # +keyboard.keyName.down.short=ΚΑΤΩ # +keyboard.keyName.insert.short=INS # +keyboard.keyName.delete.short=DEL # +keyboard.keyName.numpad0.short=N0 # +keyboard.keyName.numpad1.short=N1 # +keyboard.keyName.numpad2.short=N2 # +keyboard.keyName.numpad3.short=N3 # +keyboard.keyName.numpad4.short=N4 # +keyboard.keyName.numpad5.short=N5 # +keyboard.keyName.numpad6.short=N6 # +keyboard.keyName.numpad7.short=N7 # +keyboard.keyName.numpad8.short=N8 # +keyboard.keyName.numpad9.short=N9 # +keyboard.keyName.scroll.short=SCROLL # +keyboard.keyName.equals.short== # +keyboard.keyName.add.short=N+ # +keyboard.keyName.minus.short=- # +keyboard.keyName.subtract.short=N- # +keyboard.keyName.multiply.short=N* # +keyboard.keyName.divide.short=N/ # +keyboard.keyName.decimal.short=N. # +keyboard.keyName.grave.short=` # +keyboard.keyName.numLock.short=NUMLOCK # +keyboard.keyName.slash.short=/ # +keyboard.keyName.semicolon.short=; # +keyboard.keyName.apostrophe.short=' # +keyboard.keyName.comma.short=, # +keyboard.keyName.period.short=. # +keyboard.keyName.backslash.short=\ # +keyboard.keyName.lbracket.short=[ # +keyboard.keyName.rbracket.short=] # + +keyboard.onScreen.lineNumber=Γραμμή %s # + +lanServer.otherPlayers=Ρυθμίσεις για άλλους παίκτες # +lanServer.scanning=Αναζήτηση για παιχνίδια στο τοπικό δίκτυό σου # +lanServer.start=Εκκίνηση κόσμου LAN # +lanServer.title=Κόσμος LAN # +lanServer.restart=Αυτός ο διακομιστής επανεκκινήθηκε! # + +licensed_content.goBack=Επιστροφή # +licensed_content.viewLicensedContent=Για να δεις περιεχόμενο με άδεια χρήσης, επισκέψου την τοποθεσία https://minecraft.net/licensed-content/ σε οποιοδήποτε πρόγραμμα περιήγησης Web. # + +livingroom.hint.tap_touchpad_for_immersive=Άγγιξε το touchpad για εναλλαγή της Καθηλωτικής λειτουργίας # +livingroom.hint.tap_view_for_immersive=Πάτησε το πλήκτρο F5 για εναλλαγή της Καθηλωτικής λειτουργίας # +livingroom.hint.tap_view_for_immersive_gamepad=Πάτησε το D-Pad επάνω για εναλλαγή της Καθηλωτικής λειτουργίας # +livingroom.hint.tap_view_for_immersive_oculustouch=Πάτησε το Y για εναλλαγή της Καθηλωτικής λειτουργίας # +livingroom.hint.tap_view_for_immersive_windowsmr=Πάτησε το δεξιό μενού για εναλλαγή της Καθηλωτικής λειτουργίας # + +map.toolTip.displayMarkers=Εμφάνιση δεικτών # +map.toolTip.scaling=Κλιμάκωση σε 1:%s # +map.toolTip.level=Επίπεδο %s/%s # +map.toolTip.unkown=Άγνωστος χάρτης # +map.toolTip.locked=Κλειδωμένος # +map.position.agent=Θέση Agent: %s, %s, %s # +map.position=Θέση: %s, %s, %s # + +mcoServer.title=Online Κόσμος Minecraft # + +menu.achievements=Επιτεύγματα # +menu.convertingLevel=Κόσμος που επεκτείνεται # +menu.copyright=©Mojang AB # +menu.disconnect=Αποσύνδεση # +menu.educatorResources=Πόροι για εκπαιδευτικούς # +menu.editions=Εκδόσεις # +menu.beta=Beta!!! # +menu.game=Μενού παιχνιδιού # +menu.generatingLevel=Δημιουργία κόσμου # +menu.generatingTerrain=Δημιουργία εδάφους # +menu.howToPlay=Οδηγίες παιχνιδιού # +menu.howToPlay.caps=ΟΔΗΓΙΕΣ ΠΑΙΧΝΙΔΙΟΥ # +menu.host=Οικοδεσπότης # +menu.howToPlay.generalMessage=Εγκυκλοπαίδεια Minecraft για νέους και έμπειρους παίκτες. # +menu.howToPlay.access=Πάτησε :_gamepad_face_button_down: για να ανοίξεις τις Οδηγίες παιχνιδιού! # +menu.howToPlay.access.noicon=Πάτησε [A] για να ανοίξεις τις Οδηγίες παιχνιδιού! # +menu.loadingLevel=Φόρτωση κόσμου # +menu.multiplayer=Για πολλούς παίκτες # +menu.online=Minecraft Realms # +menu.options=Επιλογές # +menu.settings=Ρυθμίσεις # +menu.settings.caps=ΡΥΘΜΙΣΕΙΣ # +menu.classroom_settings.caps=ΡΥΘΜΙΣΕΙΣ ΤΑΞΗΣ # +menu.serverStore=%s Store # +menu.serverGenericName=Διακομιστής # +menu.play=Παίξε # +menu.playdemo=Παίξε τον κόσμο demo # +menu.playOnRealms=Παίξε στο Realm # +menu.quickplay=Γρήγορο παιχνίδι # +menu.quit=Αποθήκευση και έξοδος # +menu.quit.edu=Αποθήκευση και έξοδος # +menu.quiz=Κάνε το κουίζ # +menu.resetdemo=Επαναφορά κόσμου demo # +menu.resourcepacks=Πακέτα πόρων # +menu.globalpacks=Γενικοί πόροι # +menu.storageManagement=Χώρος αποθήκευσης # +menu.behaviors=Πακέτα συμπεριφοράς # +menu.worldtemplates=Πρότυπα κόσμων # +menu.respawning=Επαναδημιουργία # +menu.returnToGame=Συνέχιση παιχνιδιού # +menu.returnToMenu=Αποθήκευση και έξοδος από τον τίτλο # +menu.shareToLan=Άνοιγμα σε LAN # +menu.simulating=Προσομοίωση κόσμου για κάποια ώρα # +menu.singleplayer=Ένας παίκτης # +menu.store=Marketplace # +menu.skins=Εμφανίσεις # +menu.start=Έναρξη # +menu.switchingLevel=Εναλλαγή κόσμων # +menu.makingBackup=Δημιουργία αντιγράφου ασφαλείας... # +menu.saving=Αποθήκευση... # +menu.editorMode=Λειτουργία προγράμματος επεξεργασίας # +menu.editor.play=Συνέχιση # +menu.character_cast.select_title=Διάλεξε τον αρχικό Χαρακτήρα σου # +menu.character_cast.preview_title=Γνώρισε το Καστ! # + +merchant.deprecated=Πούλησε κάτι άλλο για να ξεκλειδωθεί! # + + +mount.onboard=Πάτησε %1$s για να κατέβεις # + +multiplayer.connect=Σύνδεση # +multiplayer.downloadingStats=Λήψη στατιστικών στοιχείων και επιτευγμάτων... # +multiplayer.downloadingTerrain=Λήψη εδάφους # +multiplayer.info1=Η λειτουργία για πολλούς παίκτες του Minecraft δεν έχει ολοκληρωθεί ακόμη αλλά # +multiplayer.info2=γίνονται κάποιες δοκιμές ήδη για την επίλυση προβλημάτων. # +multiplayer.ipinfo=Εισήγαγε τη διεύθυνση IP ενός διακομιστή για να συνδεθείς με αυτόν: # +multiplayer.packErrors=Τουλάχιστον ένα πακέτο συμπεριφορών ή πόρων απέτυχε να φορτωθεί. # +multiplayer.packErrors.realms=Τουλάχιστον ένα πακέτο συμπεριφορών ή πόρων απέτυχε να φορτωθεί. Δοκίμασε να κατεβάσεις αυτόν τον κόσμο από τις ρυθμίσεις των Realm, για να δεις περισσότερες λεπτομέρειες σχετικά με το σφάλμα. # +multiplayer.player.inventory.recovered=Τα αποθέματα ανακτήθηκαν και τοποθετήθηκαν σε σεντούκια κοντά σου. # +multiplayer.player.inventory.failed=Τα αποθέματα ανακτήθηκαν. Βρες ένα ασφαλές σημείο και θα τοποθετήσουμε ένα σεντούκι κοντά σου, την επόμενη φορά που θα συνδεθείς στον κόσμο. # +multiplayer.player.joined=Ο χρήστης %s μπήκε στο παιχνίδι. # +multiplayer.player.joined.renamed=Ο παίκτης %s (πρώην %s) εισήλθε στο παιχνίδι # +multiplayer.player.joined.realms=Ο παίκτης %s εισήλθε στο Realm # +multiplayer.player.joined.realms.renamed=Ο παίκτης %s (πρώην %s) εισήλθε στο Realm # +multiplayer.player.left=Ο παίκτης %s έφυγε από το παιχνίδι # +multiplayer.player.left.realms=Ο παίκτης %s έφυγε από το Realm # +multiplayer.player.changeToPersona=Ο χρήστης %s επεξεργάστηκε την εμφάνιση του χαρακτήρα. # +multiplayer.player.changeToSkin=Ο χρήστης %s άλλαξε την εμφάνισή του. # +multiplayer.stopSleeping=Σήκωμα από το κρεβάτι # +multiplayer.playersSleeping=%s/%s παίκτες κοιμούνται # +multiplayer.texturePrompt.line1=Σε αυτό το διακομιστή συνιστάται η χρήση προσαρμοσμένου πακέτου πόρων. # +multiplayer.texturePrompt.line2=Θέλεις να γίνει αυτόματα λήψη και εγκατάστασή του; # +multiplayer.title=Παιχνίδι για πολλούς παίκτες # +multiplayer.inBedOpenChat=Άνοιγμα συνομιλίας # +multiplayer.joincode.refreshed=Ο κωδικός συμμετοχής του παιχνιδιού ενημερώθηκε. # + +notification.lock.noCraft=Αυτό το αντικείμενο είναι κλειδωμένο και δεν είναι δυνατή η κατασκευή με αυτό # +notification.lock.noDrop=Αυτό το αντικείμενο είναι κλειδωμένο και δεν είναι δυνατή η απόθεσή του # +notification.lock.noRemove=Αυτό το αντικείμενο είναι κλειδωμένο και δεν είναι δυνατή η κατάργησή του από τα αποθέματα # + +npcscreen.action.buttonmode=Λειτουργία κουμπιού # +npcscreen.action.onEnter=Κατά την είσοδο # +npcscreen.action.onExit=Κατά την έξοδο # +npcscreen.action.buttonname=Όνομα κουμπιού # +npcscreen.action.command.placeholder=Πληκτρολόγησε εδώ την εντολή... # +npcscreen.action.command.title=Εντολή # +npcscreen.action.url.placeholder=Πληκτρολόγησε εδώ τη διεύθυνση URL... # +npcscreen.action.url.title=URL # +npcscreen.action.url.warning.invalidUri=Υποστηρίζονται μόνο διευθύνσεις URL που αρχίζουν με "http" ή "https". # +npcscreen.action.url.warning.emptyUri=Εάν δεν προστεθεί διεύθυνση URL, αυτό το κουμπί θα ανοίξει ένα νέο παράθυρο του προγράμματος περιήγησης. # +npcscreen.addcommand=Προσθήκη εντολής # +npcscreen.addtext=Πληκτρολόγησε εδώ το παράθυρο διαλόγου... # +npcscreen.addurl=Προσθήκη διεύθυνσης URL # +npcscreen.advancedsettings=Ρυθμίσεις για προχωρημένους # +npcscreen.advancedtitle=Ρυθμίσεις NPC για προχωρημένους # +npcscreen.appearance=Εμφάνιση # +npcscreen.basictitle=Χαρακτήρας που δεν είναι παίκτης # +npcscreen.dialog=Παράθυρο διαλόγου # +npcscreen.editdialog=Επεξεργασία παραθύρου διαλόγου # +npcscreen.help.command.a=Κάνε κλικ σε αυτό το κουμπί για να προσθέσεις μια εντολή στο παράθυρο διαλόγου NPC. # +npcscreen.help.command.b=Είναι δυνατή η προσθήκη πολλαπλών εντολών. # +npcscreen.help.url.a=Κάνε κλικ σε αυτό το κουμπί για να προσθέσεις μια υπερσύνδεση διεύθυνσης URL στο παράθυρο διαλόγου NPC. # +npcscreen.help.url.b=Η σύνδεση ανοίγει στο προεπιλεγμένο πρόγραμμα περιήγησης του παίκτη. # +npcscreen.learnmore=Μάθε περισσότερα # +npcscreen.name=Όνομα # +npcscreen.npc=NPC # +npcscreen.requiresop=Απαιτείται χειριστής # + +npcUri.launch.success=Η σύνδεση NPC άνοιξε. # +npcUri.launch.failure=Δεν είναι δυνατό το άνοιγμα της σύνδεσης NPC. Αυτή δεν φαίνεται να είναι υποστηριζόμενη διεύθυνση URL. # + +offer.category.skinpack=Πακέτα εμφανίσεων # +offer.category.resourcepack=Πακέτα υφών # +offer.category.mashup=Συνδυαστικά πακέτα # +offer.category.worldtemplate=Κόσμοι # +offer.category.editorschoice=Επιλογή συντάκτη # +offer.category.allByCreator=Όλα από %s # + +offer.navigationTab.skins=Εμφανίσεις # +offer.navigationTab.textures=Υφές # +offer.navigationTab.worlds=Κόσμοι # +offer.navigationTab.mashups=Συνδυαστικά πακέτα # + +options.adjustBrightness=Προσάρμοσε τη φωτεινότητα μέχρι να μπορείς να δεις μόνο δύο πρόσωπα creeper. # +options.brightness.notVisible=Δεν είναι ορατά # +options.brightness.barelyVisible=Μόλις ορατά # +options.brightness.easilyVisible=Εύκολα ορατά # + +options.adUseSingleSignOn=Ενεργοποίηση καθολικής σύνδεσης # +options.adEduRememberMe=Να με θυμάσαι # +options.advancedButton=Προηγμένες ρυθμίσεις βίντεο... # +options.showAdvancedVideoSettings=Εμφάνιση προηγμένων ρυθμίσεων βίντεο # +options.advancedOpengl=Προηγμένο OpenGL # +options.advancedVideoTitle=Προηγμένες ρυθμίσεις βίντεο # +options.anaglyph=Ανάγλυφο 3D # +options.termsAndConditions=Όροι και προϋποθέσεις # +options.attribution=Αναφορά # +options.3DRendering=Φωτοαπόδοση 3D # +options.animatetextures=Κινούμενο νερό # +options.ao=Απαλός φωτισμός # +options.ao.max=Μέγιστο # +options.ao.min=Ελάχιστο # +options.ao.off=ΑΝΕΝΕΡΓΟ # +options.autojump=Αυτόματο άλμα # +options.sprintOnMovement=Αυτόματο Σπριντ # +options.clearhotbar=Απαλοιφή hotbar # +options.blockAlternatives=Εναλλαγή κύβων # +options.buildid.format=Δομή: %1$s # +options.protocolversion.format=Έκδοση πρωτοκόλλου: %1%s # +options.worldconversion.version=Μετατροπέας κόσμου: %s # +options.builddate.format=Ημερομηνία δομής: %s # +options.buttonSize=Μέγεθος κουμπιού # +options.alwaysHighlightHoveringBoxInCrosshair=Επισήμανση πάντα ενεργή # +options.useSpecificTouchControlNames=Χρήση συγκεκριμένων ονομάτων στοιχείων ελέγχου αφής # +options.controlMode.title=Λειτουργία ελέγχου # +options.controlMode.selected=Επιλεγμένα: # +options.controlMode.selectControlMode=Επιλογή Λειτουργίας Ελέγχου # +options.showTouchControlSelectionScreen=Εμφάνιση οθόνης επιλογής ελέγχου αφής # +options.showActionButton=Εμφάνιση κουμπιών ενεργειών # +options.resizableUI=Περιβάλλον εργασίας χρήστη με δυνατότητα αλλαγής μεγέθους # +options.enableNewTouchControlSchemes=Ενεργοποίηση νέων συνδυασμών στοιχείων ελέγχου αφής # +options.resetOnStart=Επαναφορά κατά την έναρξη # +options.category.addons=Πρόσθετα # +options.category.audio=Ήχος # +options.category.classroom_settings=Τάξη # +options.category.game=Παιχνίδι # +options.category.graphics=Γραφικά # +options.category.input=Στοιχεία ελέγχου # +options.category.server=Διακομιστής # +options.change=Αλλαγή εμφάνισης # +options.changeGamertag=Αλλαγή ετικέτας παίκτη # +options.chat.color=Χρώματα # +options.chat.height.focused=Εστιασμένο ύψος # +options.chat.height.unfocused=Μη εστιασμένο ύψος # +options.chat.links=Συνδέσεις web # +options.chat.links.prompt=Προτροπή στις συνδέσεις # +options.chat.opacity=Αδιαφάνεια # +options.chat.scale=Κλίμακα # +options.chat.title=Ρυθμίσεις συνομιλίας... # +options.chat.visibility=Συνομιλία # +options.chat.visibility.full=Εμφανίζεται # +options.chat.visibility.hidden=Δεν εμφανίζεται # +options.chat.visibility.system=Μόνο εντολές # +options.chat.width=Πλάτος # +options.codeBuilder=Code Builder # +options.content_log_file=Ενεργοποίηση αρχείου καταγραφής περιεχομένου # +options.content_log_gui=Ενεργοποίηση GUI αρχείου καταγραφής περιεχομένου # +options.controller=Χειριστήριο # +options.controllerLayout=Διάταξη χειριστηρίου # +options.controllerSettings=Ρυθμίσεις χειριστηρίου # +options.controls=Στοιχεία ελέγχου... # +options.control_alt_keybinds_section=Τα ακόλουθα πλήκτρα χρησιμοποιούνται με "CTRL + ALT" # +options.credits=Συντελεστές # +options.crouch=Μετακίνηση στα κρυφά # +options.customizeTitle=Προσαρμογή ρυθμίσεων κόσμου # +options.destroyvibration=Δόνηση κατά την καταστροφή κύβων # +options.splitvibration=Δόνηση κατά το διαχωρισμό στοιχείων # +options.debug=Εντοπισμός σφαλμάτων # +options.flighting_debug=Μέθοδος πακέτου αξιολόγησης - Εντοπισμός σφαλμάτων # +options.debugTitle=Επιλογές προγραμματιστών # +options.delete_account.button=Διαγραφή λογαριασμού Microsoft # +options.delete_account.confirm.title=Να διαγραφεί ο λογαριασμός Microsoft; # +options.delete_account.confirm.warning=ΠΡΟΕΙΔΟΠΟΙΗΣΗ: Μετά τη διαγραφή του λογαριασμού %s, δεν θα μπορείς πια να προστατεύεις την πρόοδό σου ή τις αγορές που έχεις πραγματοποιήσει στη συσκευή σου. # +options.delete_account.confirm.warning.2=Η διαγραφή του λογαριασμού Microsoft σας από αυτό το παιχνίδι θα επηρεάσει όλα τα παιχνίδια Minecraft που χρησιμοποιούν αυτόν τον λογαριασμό. # +options.delete_account.confirm.checkbox1=Δεν θα μπορείς πια να έχεις πρόσβαση σε περιεχόμενο καταστήματος εντός του παιχνιδιού όταν παίζεις σε άλλες πλατφόρμες. # +options.delete_account.confirm.checkbox2=Δεν θα μπορείς πια να παίζεις online με τους φίλους σου. # +options.delete_account.confirm.checkbox3=Δεν θα μπορείς πια να έχεις πρόσβαση στο Realms, συμπεριλαμβανομένων των συνδρομών Realms που είναι ενεργές αυτή τη στιγμή. # +options.delete_account.confirm.checkbox4=Κατανοείς τα παραπάνω και θα ήθελες να συνεχίσεις με τη διαγραφή του λογαριασμού σου. # +options.delete_account.confirm.button=Διαγραφή # +options.dev_game_tip=Συμβουλές παιχνιδιού # +options.dev_ad_show_debug_panel=Εμφάνιση πίνακα εντοπισμού σφαλμάτων με την είσοδο σε EDU # +options.dev_ad_token_refresh_threshold=Δευτερόλεπτα ορίου ανανέωσης διακριτικού εισόδου σε EDU # +options.dev_ad_edu_max_token_refresh=Ανανέωση μέγιστου διακριτικού EDU (λεπτά) # +options.dev_side_by_side_comparison_rate=Ποσοστό σύγκρισης # +options.dev_playfab_token_refresh_threshold=Λεπτά ορίου ανανέωσης διακριτικού Playfab # +options.dev_assertions_debug_break=Διακοπή διεκδικήσεων στο πρόγραμμα εντοπισμού σφαλμάτων # +options.dev_assertions_show_dialog=Οι διεκδικήσεις εμφανίζουν αποκλειστικό παράθυρο διαλόγου # +options.dev_force_trial_mode=Επιβολή ενεργοποίησης Λειτουργίας δοκιμαστικής έκδοσης # +options.dev_eduDemo=Edu Demo (Απαιτεί νέα είσοδο) # +options.remote_imgui_toggle=Το απομακρυσμένο Imgui ενεργοποιήθηκε # +options.dev_enableDebugUI=Ενεργοποίηση περιβάλλοντος εντοπισμού σφαλμάτων # +options.dev_createRealmWithoutPurchase=Δημιουργία realm χωρίς αγορά # +options.dev_flushOrphanedRealmsPurchases=Διαγραφή αγορών Realm χωρίς ιδιοκτήτες # +options.dev_enableMixerInteractive=Ενεργοποίηση αλληλεπιδραστικών εντολών Mixer # +options.dev_storeOfferQueryRequiresXbl=Απαιτείται XBL για προσφορές από το κατάστημα ###disable_3rd_party_console_resource_pack_check +options.dev_renderBoundingBox=Φωτοαπόδοση πλαισίου οριοθέτησης # +options.dev_renderPaths=Φωτοαπόδοση διαδρομών # +options.dev_renderGoalState=Φωτοαπόδοση κατάστασης-στόχου # +options.dev_renderMobInfoState=Απόδοση κατάστασης πληροφοριών πλασμάτων # +options.dev_resetClientId=Επαναφορά αναγνωριστικού πελάτη # +options.dev_showChunkMap=Εμφάνιση χάρτη τμημάτων # +options.dev_chunkMapMode=Λειτουργία προβολής χάρτη τμημάτων # +options.dev_chunk_map_mode_off=Ανενεργό # +options.dev_chunk_map_mode_client=Υπολογιστής-πελάτης # +options.dev_chunk_map_mode_client_main_chunksource=Υπολογιστής-πελάτης (MainChunkSource) # +options.dev_chunk_map_mode_server_chunk_state=Διακομιστής # +options.dev_chunk_map_mode_server_chunk_debug_display_state=Διακομιστής (Κατάσταση DB) # +options.dev_disableRenderTerrain=Απενεργοποίηση σχεδιασμού εδάφους # +options.dev_disableRenderEntities=Απενεργοποίηση σχεδιασμού οντοτήτων # +options.dev_disableRenderBlockEntities=Απενεργοποίηση σχεδιασμού οντοτήτων κύβων # +options.dev_disableRenderParticles=Απενεργοποίηση σχεδιασμού τμημάτων # +options.dev_disableRenderSky=Απενεργοποίηση σχεδιασμού ουρανού # +options.dev_disableRenderWeather=Απενεργοποίηση σχεδιασμού καιρού # +options.dev_disableRenderHud=Απενεργοποίηση σχεδιασμού Hud # +options.dev_disableRenderItemInHand=Απενεργοποίηση σχεδιασμού αντικειμένου στο χέρι # +options.dev_disableRenderMainMenuCubeMap=Απενεργοποίηση σχεδίου CubeMap στο κύριο μενού # +options.dev_disableRenderMainMenuPaperdollAnimation=Απενεργοποίηση κινούμενου σχεδίου χάρτινης κούκλας στο κύριο μενού # +options.dev_serverInstanceThread=Νήμα παρουσίας διακομιστή # +options.dev_newCuller=Χρήση νέου διαλογέα # +options.dev_showBuildInfo=Εμφάνιση πληροφοριών δομής # +options.dev_showDevConsoleButton=Εμφάνιση κουμπιού κονσόλας προγραμματισμού # +options.dev_realmsPermissionsEnabledButton=Εμφάνιση αδειών για Realm # +options.dev_enableProfiler=Ενεργοποίηση δημιουργίας προφίλ # +options.dev_newParticleSystem=Ενεργοποίηση νέου συστήματος σωματιδίων # +options.dev_enableDebugHudOverlay=Ενεργοποίηση HUD εντοπισμού σφαλμάτων # +options.dev_enableDebugHudOverlay.off=Ανενεργό # +options.dev_enableDebugHudOverlay.basic=Βασικό # +options.dev_enableDebugHudOverlay.imgui=ImGui # +options.dev_enableDebugHudOverlay.renderchunks=Ενεργοποίηση τμημάτων # +options.dev_enableDebugHudOverlay.workerthreads=Νήματα εργασίας # +options.dev_enableDebugHudOverlay.debugtextures=Εντοπισμός σφαλμάτων υφών # +options.dev_enableDebugHudOverlay.profiler=Πρόγραμμα δημιουργίας προφίλ # +options.dev_enableDebugHudOverlay.imagememory=Μνήμη εικόνων # +options.dev_enableDebugHudOverlay.texturememory=Μνήμη υφών # +options.dev_enableDebugHudOverlay.perimagememory=Μνήμη ανά εικόνα # +options.dev_enableDebugHudOverlay.buffermemory=Μνήμη buffer # +options.dev_enableDebugHudOverlay.camera=Κάμερα # +options.dev_enableDebugHudOverlay.audio=Ήχος # +options.dev_enableDebugHudOverlay.client_network=Δίκτυο προγράμματος-πελάτη # +options.dev_enableDebugHudOverlay.server_network=Δίκτυο διακομιστή # +options.dev_enableDebugHudOverlay.spatial_packet_optimizations=Χωρικές βελτιστοποιήσεις πακέτων # +options.dev_enableDebugHudOverlay.lock_contention=Καθολικό κλείδωμα # +options.dev_enableDebugHudOverlay.hbui=Περιβάλλον χρήσης παιχνιδιού # This is a proper name, do not translate # +options.dev_transport_layer=Τύπος επιπέδου μεταφοράς # +options.dev_controltower_override_transport_layer=Παράκαμψη του επιπέδου μεταφοράς MUTS τοπικά # +options.dev_transport_layer.raknet=RakNet # +options.dev_transport_layer.nethernet_mpsd=NetherNet (MPSD) # +options.dev_transport_layer.nethernet_websockets=NetherNet (WebSockets) # +options.dev_multithreadedRendering=Ενεργοποίηση απόδοσης πολλαπλών νημάτων # +options.dev_file_watcher=Ενεργοποίηση παρακολούθησης αρχείων # +options.dev_enable_texture_hot_reloader=Ενεργοποίηση επαναφόρτωσης υφών εν ώρα λειτουργίας # +options.dev_achievementsAlwaysEnabled=Τα επιτεύγματα είναι πάντα ενεργοποιημένα # +options.dev_useLocalServer=Χρήση τοπικού διακομιστή # +options.dev_useIPv6Only=Χρήση IPv6 μόνο # +options.dev_attachPosRenderLevel=Απόδοση θέσεων προσάρτησης # +options.dev_render_attach_pos.none=Ανενεργό # +options.dev_render_attach_pos.head_pos=Θέση κεφαλιού # +options.dev_render_attach_pos.eyes_pos=Θέση ματιών # +options.dev_render_attach_pos.breath_pos=Θέση αναπνοής # +options.dev_render_attach_pos.body_pos=Θέση σώματος # +options.dev_render_attach_pos.feet_pos=Θέση ποδιών # +options.dev_render_attach_pos.all=Όλα # +options.dev_disable_client_blob_cache=Απενεργοποίηση προσωρινής αποθήκευσης Blob προγράμματος-πελάτη # +options.dev_force_client_blob_cache=Επιβολή ενεργοποίησης προσωρινής αποθήκευσης Blob προγράμματος-πελάτη για τοπικά παιχνίδια # +options.dev_connectionQuality=Ποιότητα σύνδεσης # +options.dev_connection_quality.no_limit=Απεριόριστη # +options.dev_connection_quality.phone_4g=4G # +options.dev_connection_quality.phone_3g=3G # +options.dev_connection_quality.slow=Αργή # +options.dev_connection_quality.very_slow=Πολύ αργή # +options.dev_use_fps_independent_turning=Χρήση περιστροφής ασχέτως FPS # +options.dev_use_fast_chunk_culling=Χρήση γρήγορης διαλογής τμημάτων # +options.dev_displayMarketplaceDocumentId=Εμφάνιση αναγνωριστικού εγγράφου Marketplace # +options.dev_addCoins=Προσθήκη %s νομισμάτων # +options.discoveryEnvironment=Περιβάλλον ανακάλυψης (απαιτεί επανεκκίνηση) # +options.discoveryEnvironment.production=Παραγωγή # +options.discoveryEnvironment.staging=Προεργασία # +options.discoveryEnvironment.local=Τοπικό # +options.discoveryEnvironment.dev=Dev [Ασταθής] # +options.dev_realmsEnvironment=Περιβάλλον Realms # +options.dev_realms_environment.production=Παραγωγή # +options.dev_realms_environment.staging=Προεργασία # +options.dev_realms_environment.local=Τοπικό # +options.dev_realms_environment.dev=Προγραμματιστών # +options.dev_realmsSku=Realms SKU # +options.dev_realms_sku.production=Παραγωγή # +options.dev_realms_sku.fiveday=Πέντε ημέρες # +options.dev_realms_sku.default=Προεπιλογή # +options.dev_realmsEndpoint=Τελικό σημείο Realms # +options.dev_realmsEndpointPayment=Πληρωμή τελικού σημείου Realms # +options.dev_realmsRelyingParty=Μέρος που εξαρτάται από τα Realms # +options.dev_realmsRelyingPartyPayment=Πληρωμή μέρους που εξαρτάται από τα Realms # +options.dev_realms_stories=Ενεργοποίηση Ιστοριών των Realms (απαιτεί επανεκκίνηση) # +options.dev_overrideXboxEnvironmentWindows=Παράκαμψη Xbox Sandbox (ο έλεγχος του λειτουργικού συστήματος γίνεται στα Windows) # +options.dev_overrideXboxEnvironment=Παράκαμψη Xbox Sandbox (απαιτεί επανεκκίνηση) # +options.dev_xboxEnvironment=Περιβάλλον Xbox Sandbox (απαιτεί επανεκκίνηση) # +options.dev_xbox_environment.retail=Λιανική # +options.dev_xbox_environment.dev=Προγραμματιστής # +options.dev_xbox_environment.dev_achievement=Επίτευγμα προγραμματιστή # +options.dev_experimentalTreatment=Παράκαμψη πειραματικής επεξεργασίας # +options.dev_sandboxRetail=Xforge Sandbox: Λιανικής # +options.dev_sandboxDev=Xforge Sandbox: Για προγραμματιστές # +options.dev_sandboxDevAchievement=Xforge Sandbox: Επίτευγμα προγραμματιστή # +options.dev_displayTreatmentsPanel=Εμφάνιση επεξεργασίας # +options.dev_currentTreatmentsTitle=Τρέχουσα επεξεργασία # +options.dev_unusedTreatmentsTitle=Αχρησιμοποίητη επεξεργασία # +options.dev_addTreatmentId=Προσθήκη αναγνωριστικού επεξεργασίας # +options.dev_addLabel=Προσθήκη # +options.dev_applyTreatments=Εφαρμογή επιδιόρθωσης # +options.dev_resetToDefault=Επαναφορά στις προεπιλογές # +options.dev_clearFlights=Απαλοιφή # +options.dev_experimentalProgressions=Παράκαμψη προόδων # +options.dev_displayProgressionsPanel=Εμφάνιση προόδων # +options.dev_addProgressionId=Προσθήκη αναγνωριστικού προόδου # +options.dev_reset_day_one_experience=Επαναφορά της εμπειρίας της πρώτης μέρας # +options.dev_useZippedInPackagePacks=Χρήση συμπιεσμένων πακέτων # +options.dev_importPacksAsZip=Εισαγωγή πακέτων σε μορφή zip # +options.dev_folders_portSettingsFolder=Εξαγωγή φακέλου ρυθμίσεων # +options.dev_useOverrideDate=Χρήση ημερομηνίας παράκαμψης # +options.dev_displayOverrideDatetime=Εμφάνιση ημερομηνίας/ώρας # +options.dev_loadOverrideDate=Φόρτωση ημερομηνίας παράκαμψης στην εκκίνηση # +options.dev.timeZoneType=Τύπος ζώνης ώρας προγράμματος επεξεργασίας παράκαμψης # +options.dev.timeZoneType.local=Επεξεργασία σε τοπική ώρα # +options.dev.timeZoneType.utc=Επεξεργασία σε UTC # +options.dev_overrideDateYear=Έτος # +options.dev_overrideDateMonth=Μήνας # +options.dev_overrideDateDay=Ημέρα # +options.dev_overrideDateHour=Ώρα # +options.dev_overrideDateMinute=Λεπτό # +options.dev_overrideDayLength=Παράκαμψη διάρκειας ημέρας σε λεπτά (Λεπτά: 1) # +options.dev_overrideTimeScale=Κλιμάκωση ταχύτητας για την παρέλευση του χρόνου (Λεπτ.: 1, Προεπιλογή: 1) # +options.dev_updateOverrideDate=Ενημέρωση ημερομηνίας παράκαμψης # +options.dev_overrideVersionMajor=Κύρια # +options.dev_overrideVersionMinor=Δευτερεύουσα # +options.dev_overrideVersionPatch=Ενημέρωση κώδικα # +options.dev_updateVersionOverride=Παράκαμψη ενημέρωσης της έκδοσης προγράμματος-πελάτη # +options.dev_resetOverrideDate=Επαναφορά ημερομηνίας παράκαμψης # +options.dev_clearStoreCache=Εκκαθάριση cache Marketplace # +options.dev_clearLibraryCache=Εκκαθάριση cache βιβλιοθήκης # +options.dev_clearAllCache=Εκκαθάριση συνολικού cache # +options.dev_connection_quality=Network conditioner (προσομοιώνει κακές συνδέσεις) # +options.dev_connection_off=Ανενεργό - Ενεργοποιημένη σύνδεση στη μνήμη για τοπικό παιχνίδι # +options.dev_connection_nolimit=Ενεργοποιημένη πλήρης στοίβα δικτύου - Χωρίς όρια # +options.dev_connection_4g=4G - 15 Mbps, λανθάνων χρόνος 100 ms, απώλεια πακέτου 1% # +options.dev_connection_3g=3G - 1,5 Mbps, λανθάνων χρόνος 200 ms, απώλεια πακέτου 2% # +options.dev_connection_slow=Αργό - 400 Kbps, λανθάνων χρόνος 300 ms, απώλεια πακέτου 3% # +options.dev_connection_veryslow=Πολύ αργό - 200 Kbps, λανθάνων χρόνος 400 ms, απώλεια πακέτου 4% # +options.dev_deleteAllPersonas=Διαγραφή όλων των χαρακτήρων # +options.dev_deleteLegacyPersona=Διαγραφή υποδοχής οντότητας παλαιού τύπου # +options.dev_identity_environment=Νέα ταυτότητα και περιβάλλον υποδομής σε σύνδεση (απαιτείται επανεκκίνηση) # +options.dev_identity_environment.dev=Ανάπτυξη # +options.dev_identity_environment.test=Δοκιμή # +options.dev_identity_environment.prod=Παραγωγή # +options.dev_education_services_environment=Περιβάλλον εκπαιδευτικών υπηρεσιών (MUTS) (απαιτεί επανεκκίνηση) # +options.dev_education_environment.dev=Ανάπτυξη # +options.dev_education_environment.staging=Προεργασία # +options.dev_education_environment.preprod=Προ-παραγωγή # +options.dev_education_environment.prod=Παραγωγή # +options.dev_education_environment.local=Τοπικό # +options.dev_azure_notebooks_environment=Περιβάλλον Azure Notebooks (AZNB) (απαιτεί επανεκκίνηση του προγράμματος επεξεργασίας) # +options.dev_azure_notebooks_environment.prod=Παραγωγή # +options.dev_azure_notebooks_environment.staging=Προεργασία # +options.dev.windowsStore=Επιλογή του Windows Store (Απαιτείται επανεκκίνηση) # +options.dev.windowsStore.auto=Αυτόματο # +options.dev.windowsStore.v6=Windows Store παλαιού τύπου - V6 # +options.dev.windowsStore.v8=OneStore - V8 # +options.dev.stores=Τρέχοντα ενεργά καταστήματα: # +options.dev_sunset_overrides=Ενεργοποίηση παρακάμψεων απόσυρσης # +options.dev_sunset_status=Χειρισμός ως συσκευή που έχει αποσυρθεί πλήρως # +options.dev_sunsetting_tier=Επίπεδο απόσυρσης # +options.dev_sunsetting_tier.one=Επίπεδο 1 - Αρχικό # +options.dev_sunsetting_tier.two=Επίπεδο 2 - KitKat # +options.dev_sunsetting_tier.three=Επίπεδο 3 - FireTV # +options.dev_sunsetting_tier.four=Επίπεδο 4 - 1024MB # +options.dev_sunsetting_tier.five=Επίπεδο 5 - TBD # +options.dev_sunsetting_tier.not_pending=Δεν εκκρεμεί # +options.dev.gathering_config_id_override=Παράκαμψη αναγνωριστικού ρύθμισης παραμέτρων συλλογής # +options.difficulty=Δυσκολία # +options.difficulty.easy=Εύκολη # +options.difficulty.hard=Δύσκολη # +options.difficulty.hardcore=Σκληροπυρηνική # +options.difficulty.normal=Κανονική # +options.difficulty.peaceful=Φιλειρηνική # +options.dpadscale=Μέγεθος D-Pad # +options.enableChatTextToSpeech=Μετατροπή κειμένου σε ομιλία για τη συνομιλία # +options.enableAutoPlatformTextToSpeech=Μετατροπή κειμένου σε ομιλία με τις Ρυθμίσεις συσκευής # +options.enableUITextToSpeech=Μετατροπή κειμένου σε ομιλία για το περιβάλλον χρήστη # +options.enableOpenChatMessage=Ενεργοποίηση ανοίγματος μηνύματος συνομιλίας # +options.entityShadows=Σκιές οντοτήτων # +options.editSettings=Επεξεργασία ρυθμίσεων # +options.fancyskies=Όμορφοι ουρανοί # +options.farWarning1=Συνιστάται εγκατάσταση Java 64 bit # +options.farWarning2=για τη φωτοαπόδοση απόστασης "Μεγάλη" (έχετε 32 bit) # +options.fboEnable=Ενεργοποίηση FBO # +options.forceUnicodeFont=Υποχρεωτική χρήση γραμματοσειράς Unicode # +options.fov=Οπτικό πεδίο # +options.fov.toggle=Η αλλαγή του οπτικού πεδίου είναι δυνατή από το παιχνίδι # +options.licenses=Άδειες χρήσης # +options.licensed_content=Περιεχόμενο με άδεια χρήσης # +options.networkSettings=Ρυθμίσεις δικτύου # +options.font_license=Άδεια χρήσης γραμματοσειράς # +options.font_license_body=%1 # +options.livingRoomFOV=Οπτικό πεδίου σαλονιού # +options.default.format=%s # +options.percent.format=%s%% # +options.fov.format=%s° # +options.fov.max=Quake Pro # +options.fov.min=Κανονικό # +options.hudOpacity=Αδιαφάνεια HUD # +options.hudOpacity.max=Κανονικό επίπεδο # +options.hudOpacity.min=Κρυφό # +options.framerateLimit=Μέγιστη ταχύτητα καρέ # +options.framerateLimit.max=Απεριόριστη # +options.fullKeyboardGameplay=Παιχνίδι με πλήρες πληκτρολόγιο # +options.fullKeyboardLayout=Διάταξη πλήρους πληκτρολογίου # +options.fullscreen=Πλήρης οθόνη # +options.gamepadcursorsensitivity=Ευαισθησία κέρσορα χειριστηρίου # +options.gamertag=Ετικέτα παίκτη: # +options.gamma=Φωτεινότητα # +options.gamma.max=Φωτεινή # +options.gamma.min=Ατμοσφαιρική # +options.worldLightBrightness=Φωτεινότητα κόσμου # +options.goToFeedbackWebsite=Μετάβαση στην τοποθεσία σχολίων # +options.graphics=Εντυπωσιακά γραφικά # +options.transparentleaves=Εντυπωσιακά φύλλα # +options.bubbleparticles=Φανταχτερές φούσκες # +options.smooth_lighting=Απαλός φωτισμός # +options.gui.accessibility.scaling=Πολύ μεγάλη κλιμάκωση GUI # +options.gui.accessibility.scaling.tooltip=Επιτρέπει μια πολύ μεγάλη έκδοση της διεπαφής μενού ως πρόσθετη επιλογή προσβασιμότητας. Αυτή η ρύθμιση ενδέχεται να προκαλέσει την εμφάνιση οπτικών σφαλμάτων σε ορισμένες οθόνες μενού. # +options.upscaling=Αύξηση κλιμάκωσης εικόνας # +options.raytracing=Ray Tracing # +options.raytracing.disabled.upsell.supported_platform=Η επεξεργασία αυτής της επιλογής είναι δυνατή μόνο κατά το παιχνίδι σε κόσμο που υποστηρίζει ray tracing. Βρες έναν στο Marketplace ή δημιούργησε το δικό σου πακέτο πόρων με υποστήριξη ray tracing. # +options.raytracing.disabled.upsell.unsupported_platform=Χρειάζεσαι συγκεκριμένη συσκευή για να χρησιμοποιήσεις αυτή τη δυνατότητα, για περισσότερες πληροφορίες βλέπε: http://aka.ms/ray-tracing-FAQ # +options.graphics.fancy=Εντυπωσιακά # +options.graphics.fast=Γρήγορα # +options.renderingProfile=Γραφικά # +options.renderingProfile.sad=Βασικό # +options.renderingProfile.fancy=Φανταχτερό # +options.renderingProfile.superfancy=Σούπερ φανταχτερό # +options.go_to_keybinds=Πήγαινε στους Συνδυασμούς Πλήκτρων # +options.group.audio=Ήχος # +options.group.feedback=Σχόλια # +options.group.game=Παιχνίδι # +options.group.graphics=Γραφικά # +options.group.graphics.experimental=Πειραματικά # +options.group.input=Στοιχεία ελέγχου # +options.group.multiplayer=Για πολλούς παίκτες # +options.group.realms=Έχεις πρόσκληση στο Realms Alpha; # +options.guiScale=Μέγεθος D-pad # +options.guiScale.auto=Αυτόματη επιλογή # +options.guiScale.disabled=Η κλιμάκωση περιβάλλοντος εργασίας χρήστη δεν υποστηρίζεται σε αυτήν την οθόνη, πιθανότατα λόγω χαμηλής ανάλυσης. # +options.guiScale.large=Μεγάλο # +options.guiScale.maximum=Μέγιστο # +options.guiScale.medium=Μεσαίο # +options.guiScale.minimum=Ελάχιστο # +options.guiScale.normal=Κανονική # +options.guiScale.optionName=Τροποποίηση κλίμακας GUI # +options.guiScale.small=Μικρή # +options.hidden=Κρυφό # +options.hidehud=Απόκρυψη HUD # +options.hidehand=Απόκρυψη χεριού # +options.classic_box_selection=Επιλογή περιγράμματος # +options.creator=Δημιουργός # +options.creatorTitle=Ρυθμίσεις δημιουργού # +options.vr_classic_box_selection=Επιλογή περιγράμματος # +options.hidegamepadcursor=Απόκρυψη κέρσορα χειριστηρίου # +options.hidegui=Απόκρυψη GUI # +options.showKeyboardPrompts=Εμφάνιση προτροπών πληκτρολογίου και ποντικιού # +options.showLearningPrompts=Εμφάνιση προτροπών εκμάθησης # +options.hidetooltips=Απόκρυψη υποδείξεων χειριστηρίου # +options.splitscreenHUDsize=Μέγεθος HUD σε διαιρεμένη οθόνη # +options.ingamePlayerNames=Ονόματα παικτών εντός παιχνιδιού # +options.splitscreenIngamePlayerNames=Ονόματα παικτών εντός παιχνιδιού σε διαιρεμένη οθόνη # +options.interfaceOpacity=Αδιαφάνεια HUD # +options.interactionmodel=Μοντέλο αλληλεπίδρασης # +options.interactionmodel.touch=Άγγιγμα # +options.interactionmodel.crosshair=Σταυρόνημα # +options.interactionmodel.classic=Κλασικό # +options.splitscreenInterfaceOpacity=Αδιαφάνεια HUD σε διαιρεμένη οθόνη # +options.textBackgroundOpacity=Αδιαφάνεια φόντου κειμένου # +options.hidepaperdoll=Απόκρυψη Paper Doll # +options.showautosaveicon=Εμφάνιση εικονιδίου αυτόματης αποθήκευσης # +options.hold=Κράτημα # +options.hotbarScale=Κλίμακα hotbar # +options.invertMouse=Αντιστροφή ποντικιού # +options.invertYAxis=Αντιστροφή άξονα Y # +options.joystickMoveVisible=Joystick πάντα ορατό # +options.thumbstickOpacity=Αδιαφάνεια Joystick # +options.defaultJoystickMoveVisible=Το joystick είναι ορατό όταν δεν χρησιμοποιείται # +options.creativeDelayedBlockBreaking=Καθυστερημένο σπάσιμο κύβου (μόνο δημιουργική λειτουργία) # +options.keyboardLayout=Διάταξη πληκτρολογίου # +options.keyboardAndMouse=Πληκτρολόγιο και ποντίκι # +options.keyboardAndMouseSettings=Ρυθμίσεις πληκτρολογίου και ποντικιού # +options.language=Γλώσσα # +options.languageGuiScaleCompatibility.title=Μη συμβατή γλώσσα και κλίμακα GUI # +options.languageGuiScaleCompatibility.message.short=Δεν είναι δυνατή η ανάγνωση της γραμματοσειράς για τη γλώσσα που έχεις επιλέξει σε τόσο μικρή κλίμακα GUI. # +options.languageGuiScaleCompatibility.message.long=Δεν είναι δυνατή η ανάγνωση της γραμματοσειράς για τη γλώσσα που έχεις επιλέξει σε τόσο μικρή κλίμακα GUI. Θέλεις να αυξήσεις την κλίμακα GUI; # +options.languageGuiScaleCompatibility.ok=Αύξηση κλίμακας GUI # +options.languageGuiScaleCompatibility.cancel=Πίσω # +options.languageWarning=Οι γλωσσικές μεταφράσεις ενδέχεται να μην είναι 100% ακριβείς # +options.lefthanded=Αριστερόχειρας # +options.hotbarOnlyTouch=Η αφή επηρεάζει μόνο το hotbar # +options.manage=Διαχείριση # +options.manageAccount=Διαχείριση λογαριασμού # +options.mipmapLevels=Επίπεδα Mipmap # +options.modelPart.cape=Κάπα # +options.modelPart.hat=Καπέλο # +options.modelPart.jacket=Πανωφόρι # +options.modelPart.left_pants_leg=Αριστερό πόδι παντελονιού # +options.modelPart.left_sleeve=Αριστερό μανίκι # +options.modelPart.right_pants_leg=Δεξί πόδι παντελονιού # +options.modelPart.right_sleeve=Δεξί μανίκι # +options.multiplayer.title=Ρυθμίσεις πολλών παικτών... # +options.music=Μουσική # +options.name=Ονοματοδοσία # +options.defaultName=Steve # +options.off=ΑΝΕΝΕΡΓΟ # +options.on=ΕΝΕΡΓΟ # +options.particles=Μόρια # +options.particles.all=Όλα # +options.particles.decreased=Μειωμένα # +options.particles.minimal=Ελάχιστα # +options.patchNotes=Σημειώσεις ενημέρωσης κώδικα # +options.performanceButton=Ρυθμίσεις απόδοσης βίντεο... # +options.performanceVideoTitle=Ρυθμίσεις απόδοσης βίντεο # +options.postButton=Ρυθμίσεις μεταεπεξεργασίας... # +options.postProcessEnable=Ενεργοποίηση μεταεπεξεργασίας # +options.postVideoTitle=Ρυθμίσεις μεταεπεξεργασίας # +options.profile=Προφίλ # +options.profileTitle=Προφίλ και ρυθμίσεις χρήστη # +options.general=Γενικά # +options.generalTitle=Γενικές ρυθμίσεις # +options.account=Λογαριασμός # +options.accountTitle=Ρυθμίσεις λογαριασμού # +options.accountError=Σφάλμα λογαριασμού # +options.accountErrorButton=Προβολή σφαλμάτων # +options.qualityButton=Ρυθμίσεις ποιότητας βίντεο... # +options.qualityVideoTitle=Ρυθμίσεις ποιότητας βίντεο # +options.reducedDebugInfo=Μειωμένες πληροφορίες εντοπισμού σφαλμάτων # +options.renderClouds=Απόδοση Νεφών # +options.renderDistance=Απόσταση φωτοαπόδοσης # +options.raytracing.renderDistance=Απόσταση φωτοαπόδοσης Ray Tracing # +options.raytracing.renderDistanceFormat=%s τμήματα # +options.renderDistanceFormat=%s τμήματα # +options.renderDistanceRecommendedFormat=%s τμήματα (συνιστάται) # +options.renderDistance.warning=Αυτή η υψηλή απόσταση απόδοσης θα μπορούσε να προκαλέσει χαμηλό ρυθμό καρέ, σφάλματα ή άλλη μη αναμενόμενη συμπεριφορά # +options.raytracing.renderdistance.warning=Αυτή η ρύθμιση μπορεί να προκαλέσει ζητήματα επιδόσεων κατά τη διάρκεια του παιχνιδιού. # +options.resetSettings=Επαναφορά στις προεπιλογές # +options.resetSettings.popUp=Θέλεις πραγματικά να πραγματοποιήσεις επαναφορά αυτών των ρυθμίσεων; # +options.maxFramerate=Μέγιστη ταχύτητα καρέ (Πειραματική) # +options.maxFramerateFormat=%s FPS # +options.perf_turtle=Χελώνα επιδόσεων # +options.msaa=Εξομάλυνση # +options.texelAA=Εξομάλυνση texel # +options.renderDistance.far=Μεγάλη # +options.renderDistance.normal=Κανονική # +options.renderDistance.short=Μικρή # +options.renderDistance.tiny=Ελάχιστη # +options.resourcepacks=Πακέτα πόρων # +options.safeZone=Ασφαλής περιοχή # +options.safeZoneX=Οριζόντια ασφαλής περιοχή # +options.safeZoneY=Κατακόρυφη ασφαλής περιοχή # +options.safeZone.title=Αλλαγή ασφαλούς περιοχής οθόνης # +options.safeZone.description=Προσάρμοσε τα ρυθμιστικά μέχρι οι τέσσερις γωνίες να προσαρμόζονται στις άκρες τις οθόνης σου. # +options.saturation=Κορεσμός # +options.screenAnimations=Κινούμενα σχέδια οθόνης # +options.screenPositionX=Οριζόντια θέση οθόνης # +options.screenPositionY=Κατακόρυφη θέση οθόνης # +options.sensitivity=Ευαισθησία # +options.sensitivity.max=ΥΠΕΡΤΑΧΥΤΗΤΑ!!! # +options.sensitivity.min=*χασμουρητό* # +options.spyglassdampen=Απόσβεση μονοκυαλιού # +options.staticjoystick=Κλείδωμα Joystick # +options.dwellbeforedragtime=Χρόνος παραμονής πριν από τη μεταφορά (ms) # +options.stacksplittingtriggertime=Χρόνος διαχωρισμού στοίβας (ms) # +options.multiplayergame=Παιχνίδι πολλών παικτών # +options.servervisible=Ορατό σε παίκτες LAN # +options.ShowComfortSelectScreen=Εμφάνιση οθόνης επιλογών άνεσης # +options.sliderLabelFormat=%s: %s # +options.smoothRotationSpeed=Ταχύτητα ομαλής περιστροφής # +options.xboxliveBroadcast.inviteOnly=Μόνο με πρόσκληση # +options.xboxliveBroadcast.friendsOnly=Μόνο φίλοι # +options.xboxliveBroadcast.friendsOfFriends=Φίλοι φίλων # +options.xboxliveBroadcastSettings=Ρυθμίσεις λογαριασμού Microsoft # +options.xboxlivevisible=Ορατό σε παίκτες δικτύου Xbox # +options.xboxLiveAccountSettings=Ρυθμίσεις λογαριασμού Microsoft # +options.xboxLiveSignedIn=Πραγματοποιήθηκε είσοδος με λογαριασμό Microsoft # +options.xboxLiveSignedOut=Πραγματοποιήθηκε έξοδος από λογαριασμό Microsoft # +options.xboxLive.privacyControl=Προστασία προσωπικών δεδομένων και ασφάλεια στο Internet # +options.realms.checkInvites=Διαχείριση προσκλήσεων συνδρομής Realms # +options.skinCustomisation=Προσαρμογή εμφανίσεων... # +options.skinCustomisation.title=Προσαρμογή εμφανίσεων # +options.skin.change=Αλλαγή εμφάνισης # +options.snooper=Να επιτρέπεται το Snooper # +options.snooper.desc=Θέλουμε να συλλέγουμε πληροφορίες σχετικά με το σύστημά σου ώστε να μπορούμε να βελτιώνουμε το Minecraft γνωρίζοντας ποια είναι τα θέματα που απαιτούν υποστήριξη καθώς και πού βρίσκονται τα μεγαλύτερα προβλήματα. Όλες αυτές οι πληροφορίες είναι απόλυτα ανώνυμες και μπορούν να εμφανιστούν παρακάτω. Υποσχόμαστε ότι δεν σκοπεύουμε να κάνουμε κάτι κακό με αυτά τα δεδομένα αλλά αν επιθυμείς να μη συμπεριλαμβάνεσαι μπορείς απλά να απενεργοποιήσεις αυτήν την επιλογή! # +options.snooper.title=Συλλογή προδιαγραφών συστήματος # +options.snooper.view=Ρυθμίσεις Snooper... # +options.sound=Ένταση ήχου # +options.sounds=Ήχος # +options.sounds.title=Ρυθμίσεις ήχου # +options.accessibility=Προσβασιμότητα # +options.accessibility.title=Ρυθμίσεις προσβασιμότητας # +options.screenShake=Ανακίνηση κάμερας # +options.darknessEffectModifier.message=Προσάρμοσε πόσο σκοτεινή μπορεί να γίνει η οθόνη κατά τη διάρκεια του εφέ σκοταδιού (που προκαλείται από πλάσματα και άλλες πηγές) # +options.darknessEffectModifier=Δύναμη εφέ σκοταδιού # +options.glintStrength.message=Ρύθμισε πόσο διαφανής είναι η οπτική λάμψη σε μαγεμένα αντικείμενα # +options.glintStrength=Δύναμη λάμψης # +options.glintSpeed.message=Ρύθμισε πόσο γρήγορα αστράφτει η οπτική λάμψη πάνω σε μαγεμένα αντικείμενα # +options.glintSpeed=Ταχύτητα λάμψης # +options.notificationDuration.Toast=Διάρκεια αναδυόμενης ειδοποίησης # +options.notificationDuration.Chat=Διάρκεια μηνύματος συνομιλίας # +options.notificationDuration.ToastMessage=Επίλεξε πόση ώρα θα είναι ορατά τα μηνύματα, όπως οι προσκλήσεις σε παιχνίδια και οι προσφορές του Marketplace # +options.notificationDuration.ChatDuration=Διάλεξε το χρονικό διάστημα για το οποίο θα παραμένουν ορατά τα μηνύματα στη συνομιλία # +options.notificationDuration.ThreeSec=3 δευτερόλεπτα (προεπιλογή) # +options.notificationDuration.TenSec=10 δευτερόλεπτα # +options.notificationDuration.ThirtySec=30 δευτερόλεπτα # +options.splitscreen=Διαίρεση οθόνης # +options.splitscreen.horizontal=Οριζόντια διαίρεση οθόνης # +options.splitscreen.vertical=Κάθετη διαίρεση οθόνης # +options.stickyMining=Κολλώδης εξόρυξη # +options.stream=Ρυθμίσεις εκπομπής... # +options.stream.bytesPerPixel=Ποιότητα # +options.stream.changes=Μπορεί να πρέπει να επανεκκινήσεις τη ροή για να εφαρμοστούν αυτές οι αλλαγές. # +options.stream.chat.enabled=Ενεργοποίηση # +options.stream.chat.enabled.always=Πάντα # +options.stream.chat.enabled.never=Ποτέ # +options.stream.chat.enabled.streaming=Κατά τη διάρκεια της ροής # +options.stream.chat.title=Ρυθμίσεις συνομιλίας Twitch # +options.stream.chat.userFilter=Φίλτρο χρήστη # +options.stream.chat.userFilter.all=Όλοι οι θεατές # +options.stream.chat.userFilter.mods=Επόπτες # +options.stream.chat.userFilter.subs=Συνδρομητές # +options.stream.compression=Συμπίεση # +options.stream.compression.high=Υψηλή # +options.stream.compression.low=Χαμηλή # +options.stream.compression.medium=Μεσαία # +options.stream.estimation=Εκτιμώμενη ανάλυση: %dx%d # +options.stream.fps=Ταχύτητα καρέ # +options.stream.ingest.reset=Επαναφορά προτίμησης # +options.stream.ingest.title=Διακομιστές μετάδοσης Twitch # +options.stream.ingestSelection=Λίστα διακομιστών μετάδοσης # +options.stream.kbps=Εύρος ζώνης # +options.stream.mic_toggle.mute=Σίγαση # +options.stream.mic_toggle.talk=Ομιλία # +options.stream.micToggleBehavior=Πίεσε για # +options.stream.micVolumne=Ένταση μικροφώνου # +options.stream.sendMetadata=Αποστολή μεταδεδομένων # +options.stream.systemVolume=Ένταση ήχου συστήματος # +options.stream.title=Ρυθμίσεις μετάδοσης Twitch # +options.thirdperson=Οπτική γωνία κάμερας # +options.thirdperson.firstperson=Πρώτο πρόσωπο # +options.thirdperson.thirdpersonback=Τρίτο πρόσωπο στο παρασκήνιο # +options.thirdperson.thirdpersonfront=Τρίτο πρόσωπο στο προσκήνιο # +options.title=Επιλογές # +options.toggle=Eναλλαγή # +options.copyCoordinateUI=Ενεργοποίηση περιβάλλοντος εργασίας χρήστη αντιγραφής συντεταγμένων # +options.toggleCrouch=Εναλλαγή μετακίνησης στα κρυφά # +options.touch=Άγγιγμα # +options.touchSettings=Ρυθμίσεις αγγίγματος # +options.touchscreen=Λειτουργία οθόνης αφής # +options.uiprofile=Προφίλ περιβάλλοντος χρήστη # +options.uiprofile.classic=Κλασικό # +options.uiprofile.pocket=Τσέπης # +options.betaNewDeathScreenToggle=Νέα οθόνη «Πέθανες» (Πειραματική) # +options.betaNewDeathScreenToggle.disabled=Δεν μπορείς να αλλάξεις αυτή τη ρύθμιση ενώ παίζεις σε έναν κόσμο # +options.usetouchpad=Διαχωρισμένα χειριστήρια # +options.viewSubscriptions=Συνδρομές # +options.viewSubscriptions.button.info=Πληροφορίες # +options.viewSubscriptions.button.price=%s # +options.viewSubscriptions.button.pricePerMonth=%s/μήνα # +options.viewSubscriptions.button.manage=Διαχείριση # +options.viewSubscriptions.renew=Ανανεώνεται κάθε 30 ημέρες # +options.viewSubscriptions.daysRemaining=Απομένουν %d ημέρες # +options.viewSubscriptions.realmsPlus.header=Διαθέσιμες συνδρομές # +options.viewSubscriptions.realmsPlus.headerAdditional=Πρόσθετες συνδρομές # +options.viewSubscriptions.realmsPlus.detail=Πάνω από 150+ πακέτα από το Marketplace και ο δικός σου διακομιστής Realm 10 παικτών # +options.viewSubscriptions.realms.header=Πρόσθετες συνδρομές # +options.viewSubscriptions.realms.detail=Απόκτησε πρόσβαση στον δικό σου διακομιστή Realm με έως και %d παίκτες ταυτόχρονα # +options.viewSubscriptions.loadingSubscriptions=Φόρτωση συνδρομών... # +options.viewSubscriptions.loadingSubscriptionsFailed=Αποτυχία φόρτωσης συνδρομών # +options.viewSubscriptions.purchasedPlatformDiffers=Αυτό το στοιχείο το αγόρασες σε %s. Πρέπει να χρησιμοποιήσεις αυτή τη συσκευή, για να το διαχειριστείς. # +options.viewSubscriptions.mySubscriptions=Οι συνδρομές μου # +options.viewSubscriptions.noActiveSubscriptions=Δεν έχεις ενεργές συνδρομές # +options.viewSubscriptions.signIn=Είσοδος # +options.viewSubscriptions.buyAnAdditionalRealm=Αγόρασε ένα πρόσθετο Realm # +options.viewSubscriptions.realmsPlusSubscriptionForRealm=Συνδρομή Realms Plus για το realm %s. # +options.viewSubscriptions.additionalSubscriptionForRealm=Πρόσθετη συνδρομή για το realm %s. # +options.viewSubscriptions.personalRealmServer=Ο προσωπικός σου διακομιστής Realm, για να προσθέτεις απεριόριστα μέλη και να παίζεις σε σύνδεση με έως και 2 φίλους # +options.viewSubscriptions.tenPlayers=Διακομιστής Realm 10 παικτών # +options.viewSubscriptions.twoPlayers=Διακομιστής Realm 2 παικτών # +options.viewSubscriptions.startedInStore=Έναρξη στο Κατάστημα: %s # +options.viewSubscriptions.boughtOnAnotherDevice=Αγοράστηκε σε άλλη συσκευή # +options.viewSubscriptions.deviceSunsetting=Η έκδοσή σου μπορεί σύντομα να μην έχει πρόσβαση στο Realms # +options.viewSubscriptions.deviceSunset=Η έκδοσή σου δεν μπορεί να έχει πρόσβαση στο Realms # +options.viewSubscriptions.consumableToSubscriptionTransitionInfo=Δεν μπορείς να επεκτείνεις το Realm σου αυτή τη στιγμή. Φέραμε τώρα τις συνδρομές για τα Realm και μπορείς να αγοράσεις μια νέα συνδρομή μόλις λήξει το Realm σου. Μην ανησυχείς όμως! Θα έχεις 14 επιπλέον ημέρες δωρεάν και το Realm σου θα παραμείνει online, επομένως θα έχεις άπλετο χρόνο για να το επεκτείνεις μέχρι τότε. # +options.swapJumpAndSneak=Εναλλαγή άλματος και κρυφής κίνησης # +options.swapGamepadAB=Εναλλαγή κουμπιών A/B # +options.swapGamepadXY=Εναλλαγή κουμπιών X/Y # +options.usetouchscreen=Παιχνίδι με αφή # +options.vbo=Χρήση VBO # +options.video=Βίντεο # +options.videoTitle=Ρυθμίσεις βίντεο # +options.viewBobbing=Κίνηση βαδίσματος # +options.visible=Εμφάνιση # +options.vsync=Χρήση VSync # +options.vsync.off=Χωρίς κατακόρυφο συγχρονισμό # +options.vsync.on=Κατακόρυφος συγχρονισμός # +options.vsync.adaptive=Προσαρμοζόμενος κατακόρυφος συγχρονισμός # +options.websocketEncryption=Απαιτούνται κρυπτογραφημένα Websocket # +options.websocketEncryptionWarningLabel=Απενεργοποίησε αυτήν την επιλογή μόνο εάν συνδέεσαι ενεργά σε μια γνωστή και ασφαλή εφαρμογή. # +options.filelocation.title=Τοποθεσία αποθήκευσης αρχείων # +options.filelocation.external=Εξωτερική # +options.filelocation.appdata=Εφαρμογή # +options.filelocation.external.warning.title=Προειδοποίηση # +options.filelocation.external.warning.body=Η θέση του εξωτερικού χώρου αποθήκευσης έχει αλλάξει και θα μπορούσες να χάσεις τους κόσμους σου σε ορισμένες συσκευές. Επισκέψου την ακόλουθη σελίδα για λεπτομέρειες: %s # +options.filelocation.external.warning.button=Λεπτομέρειες (ξεκινά το πρόγραμμα περιήγησης) # +options.atmosphericsEnable=Ατμόσφαιρα # +options.edgeHighlightEnable=Επισήμανση άκρων # +options.bloomEnable=Λάμψη # +options.terrainShadowsEnable=Σκιές εδάφους # +options.superFancyWaterEnable=Σούπερ φανταχτερό νερό # +options.onlyTrustedSkinsAllowed=Να επιτρέπονται μόνο αξιόπιστες εμφανίσεις # + +options.autoUpdateEnabled=Αυτόματη ενημέρωση ξεκλειδωμένων πακέτων # +options.autoUpdateMode=Αυτόματη ενημέρωση ξεκλειδωμένων πακέτων # +options.autoUpdateMode.off=Ανενεργή # +options.autoUpdateMode.on.withWifiOnly=Ενεργή μόνο με Wi-Fi # +options.autoUpdateMode.on.withCellular=Ενεργό με Wi-Fi ή δεδομένα κινητής τηλεφωνίας # +options.allowCellularData=Να επιτρέπονται δεδομένα κινητής τηλεφωνίας για online παιχνίδι # +options.allowCellularData.message=Χρησιμοποίησε δεδομένα κινητής τηλεφωνίας για πολλούς παίκτες όταν το Wi-Fi δεν είναι διαθέσιμο. Αυτό ενδέχεται να επιφέρει πρόσθετο κόστος δεδομένων. # +options.cellularDataWarningLabel=Το παιχνίδι με δεδομένα κινητής τηλεφωνίας μπορεί να οδηγήσει σε πρόσθετες χρεώσεις από τον πάροχό σου. # +options.openFeedbackPage=Μετάβαση στην τοποθεσία σχολίων # +options.openFeedbackPage.message=Το προεπιλεγμένο πρόγραμμα περιήγησης θα ανοίξει για να εμφανιστεί η τοποθεσία σχολίων Minecraft. # +options.openFeedbackPage.continue=Συνέχεια στην τοποθεσία σχολίων # +options.turnOffAchievements=Απενεργοποίηση επιτευγμάτων; # +options.turnOffAchievements.message=Τα επιτεύγματα είναι διαθέσιμα μόνο σε κόσμους που έχουν ρυθμιστεί σε λειτουργία επιβίωσης με απενεργοποιημένα τα cheat. Εάν συνεχίσεις, δεν θα κερδίζει κανείς επιτεύγματα παίζοντας σε αυτόν τον κόσμο ποτέ ξανά, ακόμη κι αν αλλάξεις πάλι τη ρύθμιση πριν από το παιχνίδι. # +options.achievementsDisabled=Δεν μπορούν να αποκτηθούν επιτεύγματα σε αυτό τον κόσμο. # +options.achievementsDisabled.onLoad=Εάν αρχίσεις να παίζεις με αυτές τις ρυθμίσεις δεν θα είναι πλέον δυνατή η απόκτηση επιτευγμάτων σε αυτόν τον κόσμο. # +options.achievementsDisabled.notSignedIn=Μπορούν να αποκτηθούν επιτεύγματα σε αυτόν τον κόσμο αλλά πρέπει να έχεις εισέλθει σε λογαριασμό Microsoft για να τα κερδίσεις. # +options.turnOffCrossPlatformMultiplayer=Απενεργοποίηση παιχνιδιού για πολλούς παίκτες μεταξύ πλατφορμών; # +options.turnOffCrossPlatformMultiplayer.message=Το περιεχόμενο που προσπαθείς να χρησιμοποιήσεις δεν επιτρέπεται σε παιχνίδια για πολλούς παίκτες μεταξύ πλατφορμών. Εάν συνεχίσεις, δεν θα μπορείς να παίξεις παιχνίδια για πολλούς παίκτες μεταξύ πλατφορμών. # +options.conflictingPacks=Πακέτα σε διένεξη # +options.conflictingPacks.message.onStack=Δεν είναι δυνατή η εφαρμογή ενός πακέτου που βρίσκεται ήδη στη στοίβα με άλλα πακέτα. %s # +options.conflictingPacks.message.offStack=Το πακέτο που προσπαθείς να εφαρμόσεις δεν μπορεί να εγκατασταθεί με άλλα πακέτα. %s # +options.conflictingPacks.message.offStackWithBehavior=Αν συνεχίσεις, θα καταργηθούν όλα τα τρέχοντα πακέτα και, στη συνέχεια, θα προστεθεί το πακέτο που προσπαθείς να εφαρμόσεις. Έτσι, θα καταργηθούν όλα τα πακέτα συμπεριφορών από τον κόσμο, κάτι που μπορεί να καταστρέψει τον κόσμο, με αποτέλεσμα να χάσεις αυτά που έχεις δημιουργήσει. # +options.conflictingPacks.continue=Αν συνεχίσεις, θα καταργηθούν όλα τα τρέχοντα πακέτα και, στη συνέχεια, θα προστεθεί το πακέτο που προσπαθείς να εφαρμόσεις. # +options.crossPlatformMultiplayerDisabled=Περιεχόμενο που είναι ενεργό σε αυτό τον κόσμο δεν μπορεί να χρησιμοποιηθεί σε παιχνίδι για πολλούς παίκτες μεταξύ πλατφορμών. # +options.multiplayerDisabled=Περιεχόμενο που είναι ενεργό σε αυτό τον κόσμο δεν μπορεί να χρησιμοποιηθεί σε παιχνίδι για πολλούς παίκτες. # +options.skinsCrossPlatformMultiplayerDisabled=Η εμφάνιση που χρησιμοποιείς δεν μπορεί να χρησιμοποιηθεί σε παιχνίδι για πολλούς παίκτες μεταξύ πλατφορμών. # +options.skinsMultiplayerDisabled=Η εμφάνιση που χρησιμοποιείς δεν μπορεί να χρησιμοποιηθεί σε παιχνίδι για πολλούς παίκτες. # +options.content.noRealms=Επεξεργασία Κόσμου; # +options.content.noRealms.message=Αυτός ο κόσμος χρησιμοποιεί ένα πακέτο πόρων ή πρότυπο που δεν μπορεί να χρησιμοποιηθεί σε παιχνίδι για πολλούς παίκτες μεταξύ πλατφορμών. # +options.experimentalWorldLoad=Φόρτωση πειραματικού κόσμου; # +options.experimentalWorldLoad.message=Αυτός ο κόσμος χρησιμοποιεί δυνατότητες που βρίσκονται ακόμα υπό ανάπτυξη. Μπορεί να παρουσιάσει σφάλματα, διακοπές ή να σταματήσει να λειτουργεί οποιαδήποτε στιγμή. # +options.updateWorldHeight=Ενημέρωση κόσμου # +options.updateWorldHeight.message=Αυτή η ενημέρωση κάνει τον κόσμο σου ψηλότερο και βαθύτερο. Προσθέτει περισσότερους κύβους και σπηλιές κάτω από τον τωρινό κόσμο σου, ώστε να έχεις περισσότερα να εξερευνήσεις κάτω από το έδαφος. # +options.activateExperimentalGameplay.message=Πρόσεχε! Πρόκειται να δημιουργήσεις ένα αντίγραφο του κόσμου σου ενώ τα Πειράματα είναι ενεργοποιημένα. Ο νέος κόσμος μπορεί να παρουσιάσει σφάλματα, διακοπές ή να σταματήσει να λειτουργεί με μελλοντικές ενημερώσεις. # +options.activateExperimentalGameplay=Ενεργοποίηση πειραματικού παιχνιδιού; # +options.activateExperimentalGameplay.activate=Ενεργοποίηση Πειραμάτων # +options.activateExperimentalGameplayCreate.message=Πρόσεχε! Ενεργοποιείς δυνατότητες που βρίσκονται ακόμα υπό ανάπτυξη. Ο κόσμος σου μπορεί να παρουσιάσει σφάλματα, διακοπές ή να σταματήσει να λειτουργεί με μελλοντικές ενημερώσεις. # +options.activateFancyBubbles=Θες να ενεργοποιήσεις τις στήλες με Φανταχτερές φούσκες; # +options.activateFancyBubblesCreate.message=Ενεργοποιεί τις στήλες με Φανταχτερές φούσκες. Οι στήλες με Φανταχτερές φούσκες μπορεί να μειώσουν τις επιδόσεις σε ορισμένες συσκευές. # +options.unlockTemplateWorldOptions=Απόρριψη των ρυθμίσεων του δημιουργού; # +options.unlockTemplateWorldOptions.message=Η εμπειρία που ο δημιουργός αυτού του προτύπου θέλει να έχεις μπορεί να χαθεί, αν ξεκλειδώσεις αυτές τις ρυθμίσεις. Αν συνεχίσεις, ενδεχομένως να μην καταφέρεις να επιστρέψεις σε αυτή την εμπειρία. # +options.unlockTemplateWorldOptions.initiate=Ξεκλείδωμα επιλογών κόσμου προτύπου # +options.unlockTemplateWorldOptions.ok=Ξεκλείδωμα όλων των ρυθμίσεων # +options.unlockTemplateWorldOptions.cancel=Διατήρηση ρυθμίσεων δημιουργού # +options.unlockTemplateWorldOptions.warning=Οι επιλογές κόσμου προτύπου είναι κλειδωμένες στις τιμές που έχει ορίσει ο δημιουργός αυτού του προτύπου. Για να τις αλλάξεις, θα πρέπει να τις ξεκλειδώσεις. # +options.unlockTemplateWorldOptions.packWarning=Ξεκλείδωσε τις επιλογές κόσμου προτύπου από τις Ρυθμίσεις παιχνιδιού για να αλλάξεις τα πακέτα αυτού του κόσμου. # +options.unlockTemplateWorldOptions.permissionsWarning=Ξεκλείδωσε τις επιλογές κόσμου προτύπου από τις Ρυθμίσεις παιχνιδιού, για να μπορείς να αλλάζεις τα δικαιώματα. # +options.continue=Συνέχεια # +options.edit=Επεξεργάσου # +options.enableEducation=Ενεργοποίηση Education Edition; # +options.enableEducation.message=Ενεργοποιεί τις δυνατότητες χημείας του Education Edition. Το εκπαιδευτικό παιχνίδι μπορεί να καταστρέψει τον κόσμο σου. Εάν συνεχίσεις, θα δημιουργήσουμε ένα αντίγραφο του κόσμου σου που θα ξεκινά με [EDU]. # +options.enableEducationCreate.message=Ενεργοποιεί τις δυνατότητες χημείας του Education Edition. Αυτή η λειτουργία δεν μπορεί να απενεργοποιηθεί μετά τη δημιουργία του κόσμου σου. Έχε υπόψη σου ότι μπορείς να απολαύσεις καλύτερα αυτές τις δυνατότητες σε επιτραπέζιους υπολογιστές με μέτρια προς υψηλή μνήμη. # +options.goBack=Μετάβαση πίσω # +options.loadWorldAnyway=Φόρτωση κόσμου οπωσδήποτε # +options.updateAndPlay=Ενημέρωση και παιχνίδι # +options.makeBackup=Δημιουργία αντιγράφου ασφαλείας του κόσμου μου # +options.managePrivacy=Για να διαχειριστείς τις ρυθμίσεις προστασίας προσωπικών δεδομένων, επισκέψου την τοποθεσία https://account.xbox.com/Settings σε οποιοδήποτε πρόγραμμα περιήγησης στο Web. ###disable_3rd_party_console_resource_pack_check +options.unlink_msa.button=Κατάργηση σύνδεσης λογαριασμού Microsoft # +options.unlink_msa.confirm.title=Να καταργηθεί η σύνδεση του λογαριασμού Microsoft; # +options.unlink_msa.confirm.warning=ΠΡΟΕΙΔΟΠΟΙΗΣΗ: Μετά την κατάργηση της σύνδεσης, δεν θα μπορείς να αποθηκεύεις στον λογαριασμό %s την πρόοδό σου ή τις αγορές που έχεις πραγματοποιήσει στο σύστημα "PlayStation 4". # +options.unlink_msa.confirm.warning.2=Η αποσύνδεση του λογαριασμού Microsoft μέσα από αυτό το παιχνίδι θα επηρεάσει όλα τα παιχνίδια Minecraft σε αυτήν την πλατφόρμα που έχουν χρησιμοποιήσει αυτόν τον λογαριασμό Microsoft. # +options.unlink_msa.confirm.checkbox1=Δεν θα μπορώ πλέον να έχω πρόσβαση σε περιεχόμενο στο Κατάστημα εντός του παιχνιδιού όταν παίζω σε άλλες πλατφόρμες. # +options.unlink_msa.confirm.checkbox2=Δεν θα μπορώ πλέον να παίζω σε παιχνίδια μεταξύ πλατφορμών με τους φίλους μου σε άλλες πλατφόρμες. # +options.unlink_msa.confirm.checkbox3=Δεν θα μπορώ πλέον να έχω πρόσβαση στο Realms, συμπεριλαμβανομένων των συνδρομών Realms που είναι επί του παρόντος ενεργές. # +options.unlink_msa.confirm.checkbox4=Κατανοώ τα παραπάνω και θέλω να συνεχίσω τη διαδικασία κατάργησης της σύνδεσης. # +options.unlink_msa.confirm.button=Κατάργηση σύνδεσης # +options.unlink_msa.progress.title=Γίνεται κατάργηση σύνδεσης # +options.unlink_msa.progress.body=Γίνεται κατάργηση σύνδεσης των λογαριασμών σου... # +options.unlink_msa.success.title=Επιτυχής κατάργηση σύνδεσης # +options.unlink_msa.success.body=Η σύνδεση των λογαριασμών σου καταργήθηκε. # +options.unlink_msa.failure.title=Κάτι πήγε στραβά # +options.unlink_msa.failure.body=Δεν ήταν δυνατή η κατάργηση της σύνδεσης των λογαριασμών σου. Έλεγξε τη σύνδεσή σου στο Internet. # +options.newUiEditWorld.title=Θέλεις να δοκιμάσεις το νέο μας σχέδιο; # +options.newUiEditWorld.info=§7Δοκίμασε τον επερχόμενο επανασχεδιασμό αυτής της σελίδας. Μπορείς πάντα να επιστρέψεις στην παλιά εμπειρία. # +options.newUiEditWorld.initiate=Δοκίμασε νέο σχέδιο # +options.newUiEditWorldDialog.title=Οι ρυθμίσεις δεν θα αποθηκευτούν # +options.newUiEditWorldDialog.body=Θα πρέπει να ξεκινήσεις από την αρχή αν επιστρέψεις στο νέο σχέδιο. Είσαι βέβαιος ότι θέλεις να συνεχίσεις; # +options.newUiEditWorldDialog.accept=Μετάβαση στο νέο σχέδιο χωρίς αποθήκευση # +options.newUiEditWorldDialog.stay=Παραμονή στο τρέχον σχέδιο # +options.editor.modeDescription.message=Η Λειτουργία προγράμματος επεξεργασίας προσθέτει ισχυρά εργαλεία για την επεξεργασία κόσμων. Προορίζεται για έμπειρους δημιουργούς σε συσκευές με ποντίκι και πληκτρολόγιο. # +options.editor.modeDescription.messageWithMouse=Η Λειτουργία προγράμματος επεξεργασίας προσθέτει ισχυρά εργαλεία για την επεξεργασία κόσμων. Προορίζεται για έμπειρους δημιουργούς. # +options.editor.modeActive=Αυτή τη στιγμή, το Minecraft βρίσκεται σε Λειτουργία προγράμματος επεξεργασίας. # +options.editor.modeNotActive=Αυτή τη στιγμή, το Minecraft δεν βρίσκεται σε Λειτουργία προγράμματος επεξεργασίας. # +options.editor.achievementsDisabled=Δεν μπορούν να αποκτηθούν επιτεύγματα σε αυτό το έργο. # +options.newUiPlayScreen.initiate=Μετάβαση στο νέο περιβάλλον χρήστη # +options.openPage.continue=Περισσότερες πληροφορίες # + +options.dcast_character.Title=Νέοι χαρακτήρες για τη δυνατότητα δημιουργίας χαρακτήρων # + +patchNotes.loading=Φόρτωση σημειώσεων ενημέρωσης κώδικα # +patchNotes.continue=Συνέχεια # +patchNotes.unlock=Ξεκλείδωμα # +patchNotes.error.noInternet.title=Αποσυνδέθηκε από το Internet # +patchNotes.error.noInternet.msg=Ωχ! Παρουσιάστηκε κάποιο πρόβλημα. Θέλεις να ελέγξεις τη σύνδεσή σου στο Internet; # +patchNotes.error.notFound.title=Σημειώσεις ενημέρωσης %1 # +patchNotes.error.notFound.msg=Επιδιορθώσαμε ορισμένα σφάλματα σε αυτήν την έκδοση. Θα σου στείλουμε νέες σημειώσεις ενημέρωσης όταν θα έχουμε περισσότερα να αναφέρουμε. # + +sunsetting.popup.title=Αυτή η συσκευή δεν υποστηρίζεται πλέον. # +sunsetting.popup.moreInfo=Περισσότερες πληροφορίες # +sunsetting.popup.dontshow=Να μην εμφανιστεί ξανά αυτό # + +sunsetting.popup.moreInfo.gearVR=Για περισσότερες πληροφορίες, επισκέψου τη διεύθυνση https://aka.ms/MinecraftSunsetting σε οποιοδήποτε πρόγραμμα περιήγησης στο web. # +sunsetting.popup.moreInfo.gearVR.geo=Για περισσότερες πληροφορίες, επισκέψου τη διεύθυνση https://aka.ms/MinecraftGeoSunsetting σε οποιοδήποτε πρόγραμμα περιήγησης στο web. # + +sunsetting.popup.pendingSunset.ios_android=Η ικανότητά μας να υποστηρίζουμε αυτή τη συσκευή πλησιάζει στο τέλος της. Θα συνεχίσεις να λαμβάνεις ενημερώσεις μέχρι τον Νοέμβριο του 2022, όταν θα λάβεις και την τελευταία ενημέρωση για αυτή τη συσκευή. Λυπούμαστε για την ταλαιπωρία. %sΑφού λάβεις την τελευταία ενημέρωση, θα μπορείς ακόμα να παίζεις στους κόσμους σου και να έχεις πρόσβαση στις αγορές από το Marketplace (συμπεριλαμβανομένων των Minecoin). Τα Realms των οποίων η διαχείριση γίνεται από αυτή τη συσκευή θα συνεχίσουν να λειτουργούν εκτός αν ενημερωθούν από τον κάτοχο του Realm σε μια διαφορετική συσκευή. Δεν θα λαμβάνεις πλέον τις πιο πρόσφατες ενημερώσεις και δεν θα μπορείς να παίζεις παιχνίδια για πολλούς παίκτες με συσκευές ή Realms που εξακολουθούν να λαμβάνουν ενημερώσεις. Δεν θα μπορείς επίσης να συνδέεσαι σε κάποιους διακομιστές. %sΚάνε κλικ στο κουμπί για περισσότερες πληροφορίες, συμπεριλαμβανομένων τρόπων μετακίνησης των κόσμων σου σε μια νέα συσκευή. # +sunsetting.popup.sunset.ios_android=Αυτή η συσκευή δεν υποστηρίζεται πλέον. Έλαβες την τελευταία ενημέρωση για αυτή τη συσκευή. Στο εξής, μπορείς να συνεχίσεις τις κατασκευές στους κόσμους σου και οι αγορές σου από το Marketplace (συμπεριλαμβανομένων των Minecoin) θα συνεχίσουν να είναι διαθέσιμες. Τα Realms θα συνεχίσουν να λειτουργούν εκτός αν ενημερωθούν από τον κάτοχο του Realm σε μια διαφορετική συσκευή. Δεν θα λαμβάνεις πλέον τις πιο πρόσφατες ενημερώσεις και δεν θα μπορείς να παίζεις παιχνίδια για πολλούς παίκτες με συσκευές ή Realms που εξακολουθούν να λαμβάνουν ενημερώσεις. Δεν θα μπορείς επίσης να συνδέεσαι σε κάποιους διακομιστές. %sΚάνε κλικ στο κουμπί για περισσότερες πληροφορίες, συμπεριλαμβανομένων τρόπων μετακίνησης των κόσμων σου σε μια νέα συσκευή. Λυπούμαστε για την ταλαιπωρία και εκτιμούμε τον χρόνο που έχεις αφιερώσει στο παιχνίδι μας. Ελπίζουμε πως θα σε δούμε ξανά σε ενημερωμένη συσκευή. # +sunsetting.popup.pendingSunset.gearvr_win10=Η ικανότητά μας να υποστηρίζουμε αυτή τη συσκευή πλησιάζει στο τέλος της. Θα συνεχίσεις να λαμβάνεις ενημερώσεις μέχρι την επόμενη μεγάλη κυκλοφορία, οπότε και θα λάβεις την τελευταία ενημέρωση για αυτή τη συσκευή. Λυπούμαστε για την ταλαιπωρία. %sΑφού λάβεις την τελευταία ενημέρωση, θα μπορείς ακόμα να παίζεις στους κόσμους σου και να έχεις πρόσβαση στις αγορές από το Marketplace (συμπεριλαμβανομένων των Minecoin). Ωστόσο, δεν θα έχεις πλέον πρόσβαση σε παιχνίδια για πολλούς παίκτες και σε Realms από αυτή τη συσκευή. Δεν θα λαμβάνεις πλέον τις πιο πρόσφατες ενημερώσεις και δεν θα μπορείς να παίζεις με συσκευές ή Realms που εξακολουθούν να λαμβάνουν ενημερώσεις. Δεν θα μπορείς επίσης να συνδέεσαι σε κάποιους διακομιστές. %sΚάνε κλικ στο κουμπί για περισσότερες πληροφορίες, συμπεριλαμβανομένων τρόπων μεταφοράς των κόσμων σου σε μια νέα συσκευή. # +sunsetting.popup.sunset.gearvr_win10=Αυτή η συσκευή δεν υποστηρίζεται πλέον. Έλαβες την τελευταία ενημέρωση για αυτή τη συσκευή. Στο εξής μπορείς να συνεχίσεις να χτίζεις στους κόσμους σου και οι αγορές σου στο Marketplace (συμπεριλαμβανομένων των Minecoin) θα εξακολουθούν να είναι διαθέσιμες. Ωστόσο, δεν θα έχεις πλέον πρόσβαση σε παιχνίδι για πολλούς παίκτες ή στο Realms από αυτή τη συσκευή. Δεν θα λαμβάνεις πλέον τις πιο πρόσφατες ενημερώσεις και δεν θα μπορείς να παίζεις με συσκευές που εξακολουθούν να λαμβάνουν ενημερώσεις. Δεν θα μπορείς επίσης να συνδέεσαι σε κάποιους διακομιστές. # +sunsetting.popup.pendingSunset.dx10=Η ικανότητά μας να υποστηρίζουμε αυτή τη συσκευή γραφικών πλησιάζει στο τέλος της. Θα συνεχίσεις να λαμβάνεις ενημερώσεις μέχρι την επόμενη μεγάλη κυκλοφορία, οπότε και θα λάβεις την τελευταία ενημέρωση για αυτή τη συσκευή. Λυπούμαστε για την ταλαιπωρία. %sΑφού λάβεις την τελευταία ενημέρωση, θα μπορείς ακόμα να παίζεις στους κόσμους σου και να έχεις πρόσβαση στις αγορές από το Marketplace (συμπεριλαμβανομένων των Minecoin). Τα Realms των οποίων η διαχείριση γίνεται από αυτή τη συσκευή θα συνεχίσουν να λειτουργούν εκτός αν ενημερωθούν από τον κάτοχο του Realm σε μια διαφορετική συσκευή. Δεν θα λαμβάνεις πλέον τις πιο πρόσφατες ενημερώσεις και δεν θα μπορείς να παίζεις παιχνίδια για πολλούς παίκτες με συσκευές ή Realms που εξακολουθούν να λαμβάνουν ενημερώσεις. Δεν θα μπορείς επίσης να συνδέεσαι σε κάποιους διακομιστές. %sΚάνε κλικ στο κουμπί για περισσότερες πληροφορίες, συμπεριλαμβανομένων τρόπων μεταφοράς των κόσμων σου σε μια νέα συσκευή. # +sunsetting.popup.sunset.dx10=Αυτή η συσκευή γραφικών δεν υποστηρίζεται πλέον. Έλαβες την τελευταία ενημέρωση για αυτή τη συσκευή. Στο εξής, μπορείς να συνεχίσεις τις κατασκευές στους κόσμους σου και οι αγορές σου από το Marketplace (συμπεριλαμβανομένων των Minecoin) θα συνεχίσουν να είναι διαθέσιμες. Τα Realm θα συνεχίσουν να λειτουργούν εκτός αν ενημερωθούν από τον κάτοχο του Realm σε μια διαφορετική συσκευή. Δεν θα λαμβάνεις πλέον τις πιο πρόσφατες ενημερώσεις και δεν θα μπορείς να παίζεις παιχνίδια για πολλούς παίκτες με συσκευές ή Realm που εξακολουθούν να λαμβάνουν ενημερώσεις. Δεν θα μπορείς επίσης να συνδέεσαι σε κάποιους διακομιστές. %sΚάνε κλικ στο κουμπί για περισσότερες πληροφορίες, συμπεριλαμβανομένων τρόπων μετακίνησης των κόσμων σου σε μια νέα συσκευή. Λυπούμαστε για την ταλαιπωρία και εκτιμούμε τον χρόνο που έχεις αφιερώσει στο παιχνίδι μας, καθώς και την υποστήριξή σου. # + +sunsetting.popup.pendingSunset.geo.ios=Η δυνατότητά μας να υποστηρίζουμε αυτή τη συσκευή πλησιάζει στο τέλος της στην περιοχή σου. Αφού λάβεις την τελική ενημέρωση, θα εξακολουθείς να μπορείς να παίζεις στους κόσμους σου και να έχεις πρόσβαση στις αγορές σου στο Marketplace, αλλά δεν θα μπορείς πλέον να κάνεις αγορές στο Marketplace. Τα Realms που υπόκεινται διαχείριση από αυτή τη συσκευή θα συνεχίσουν να λειτουργούν για 6 μήνες. Στις 30 Σεπτεμβρίου 2023, δεν θα έχεις πλέον πρόσβαση στο Realm. Συνιστάται να κάνεις λήψη του κόσμου σου πριν από αυτό και να ακυρώσεις τη συνδρομή σου προβάλλοντας τις ρυθμίσεις Συνδρομών στη συσκευή σου. %sΑν έχεις μπει με λογαριασμό Microsoft/Xbox Live, οι αγορές και τα Minecoins σου στο Marketplace και η συνδρομή Realms θα είναι διαθέσιμα σε άλλες πλατφόρμες. Αν θέλεις να μετακινήσεις τους κόσμους σου από αυτή τη συσκευή σε μια άλλη συσκευή, μπορείς να το κάνεις ανεβάζοντας τον κόσμο σε ένα Realm και κατεβάζοντας ένα αντίγραφο ασφαλείας στη νέα συσκευή σου. %sΚάνε κλικ στο κουμπί για περισσότερες πληροφορίες, συμπεριλαμβανομένων των τρόπων μετακίνησης του κόσμου σου σε μια νέα συσκευή. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.ios=Η δυνατότητά μας να υποστηρίζουμε αυτή τη συσκευή έφτασε στο τέλος της στην περιοχή σου. Θα εξακολουθείς να μπορείς να παίζεις στους κόσμους σου και να έχεις πρόσβαση στις αγορές σου στο Marketplace, αλλά δεν θα μπορείς πλέον να κάνεις αγορές στο Marketplace. Τα Realms που υπόκεινται διαχείριση από αυτή τη συσκευή θα συνεχίσουν να λειτουργούν έως τις 30 Σεπτεμβρίου 2023. Μετά, δεν θα έχεις πλέον πρόσβαση στο Realm. Συνιστάται να κάνεις λήψη του κόσμου σου πριν από αυτό. %sΑν έχεις μπει με λογαριασμό Microsoft/Xbox Live, οι αγορές και τα Minecoins σου στο Marketplace και η συνδρομή Realms θα είναι διαθέσιμα σε άλλες πλατφόρμες. Αν θέλεις να μετακινήσεις τους κόσμους σου από αυτή τη συσκευή σε μια άλλη συσκευή, μπορείς να το κάνεις ανεβάζοντας τον κόσμο σε ένα Realm και κατεβάζοντας ένα αντίγραφο ασφαλείας στη νέα συσκευή σου. %sΚάνε κλικ στο κουμπί για περισσότερες πληροφορίες, συμπεριλαμβανομένων των τρόπων μετακίνησης του κόσμου σου σε μια νέα συσκευή. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.amazon=Η δυνατότητά μας να υποστηρίζουμε αυτή τη συσκευή πλησιάζει στο τέλος της στην περιοχή σου. Αφού λάβεις την τελική ενημέρωση, θα εξακολουθείς να μπορείς να παίζεις στους κόσμους σου και να έχεις πρόσβαση στις αγορές σου στο Marketplace, αλλά δεν θα μπορείς πλέον να κάνεις αγορές στο Marketplace. Τα Realms που υπόκεινται διαχείριση από αυτή τη συσκευή θα συνεχίσουν να λειτουργούν για 6 μήνες. Στις 30 Σεπτεμβρίου 2023, δεν θα έχεις πλέον πρόσβαση στο Realm. Συνιστάται να κάνεις λήψη του κόσμου σου πριν από αυτό. %sΑν έχεις μπει με λογαριασμό Microsoft/Xbox Live, οι αγορές και τα Minecoins σου στο Marketplace και η συνδρομή Realms θα είναι διαθέσιμα σε άλλες πλατφόρμες. Αν θέλεις να μετακινήσεις τους κόσμους σου από αυτή τη συσκευή σε μια άλλη συσκευή, μπορείς να το κάνεις ανεβάζοντας τον κόσμο σε ένα Realm και κατεβάζοντας ένα αντίγραφο ασφαλείας στη νέα συσκευή σου. %sΚάνε κλικ στο κουμπί για περισσότερες πληροφορίες, συμπεριλαμβανομένων των τρόπων μετακίνησης του κόσμου σου σε μια νέα συσκευή. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.amazon=Η δυνατότητά μας να υποστηρίζουμε αυτή τη συσκευή έφτασε στο τέλος της στην περιοχή σου. Θα εξακολουθείς να μπορείς να παίζεις στους κόσμους σου και να έχεις πρόσβαση στις αγορές σου στο Marketplace, αλλά δεν θα μπορείς πλέον να κάνεις αγορές στο Marketplace. Τα Realms που υπόκεινται διαχείριση από αυτή τη συσκευή θα συνεχίσουν να λειτουργούν έως τις 30 Σεπτεμβρίου 2023. Μετά, δεν θα έχεις πλέον πρόσβαση στο Realm. Συνιστάται να κάνεις λήψη του κόσμου σου πριν από αυτό. %sΑν έχεις μπει με λογαριασμό Microsoft/Xbox Live, οι αγορές και τα Minecoins σου στο Marketplace και η συνδρομή Realms θα είναι διαθέσιμα σε άλλες πλατφόρμες. Αν θέλεις να μετακινήσεις τους κόσμους σου από αυτή τη συσκευή σε μια άλλη συσκευή, μπορείς να το κάνεις ανεβάζοντας τον κόσμο σε ένα Realm και κατεβάζοντας ένα αντίγραφο ασφαλείας στη νέα συσκευή σου. %sΚάνε κλικ στο κουμπί για περισσότερες πληροφορίες, συμπεριλαμβανομένων των τρόπων μετακίνησης του κόσμου σου σε μια νέα συσκευή. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.android=Η δυνατότητά μας να υποστηρίζουμε αυτή τη συσκευή πλησιάζει στο τέλος της στην περιοχή σου. Με αυτή την τελική ενημέρωση, θα εξακολουθείς να μπορείς να παίζεις στους κόσμους σου και να έχεις πρόσβαση στις αγορές σου στο Marketplace, αλλά δεν θα μπορείς πλέον να κάνεις αγορές στο Marketplace. Τα Realms που υπόκεινται διαχείριση από αυτή τη συσκευή θα συνεχίσουν να λειτουργούν για 6 μήνες. Στις 30 Σεπτεμβρίου 2023, δεν θα έχεις πλέον πρόσβαση στα Realms από αυτή τη συσκευή. Συνιστάται να κάνεις λήψη του κόσμου σου πριν από αυτό και να ακυρώσεις τη συνδρομή σου προβάλλοντας τις συνδρομές σου στο Google Play. %sΔεν θα λαμβάνεις πλέον τις πιο πρόσφατες ενημερώσεις και δεν θα μπορείς να παίζεις παιχνίδια με πολλούς παίκτες. Επίσης, δεν θα μπορείς να συνδέεσαι σε ορισμένους διακομιστές. %sΑν έχεις μπει με λογαριασμό Microsoft/Xbox Live, οι αγορές και τα Minecoins σου στο Marketplace και η συνδρομή Realms θα είναι διαθέσιμα σε άλλες πλατφόρμες όπου παίζεις Minecraft. Μπορείς να ξεκινήσεις μια νέα συνδρομή από αυτές τις πλατφόρμες όπου παίζεις Minecraft. %sΑν θέλεις να μετακινήσεις τους κόσμους σου από αυτή τη συσκευή σε μια άλλη συσκευή, μπορείς να το κάνεις ανεβάζοντας τον κόσμο σε ένα Realm και κατεβάζοντας ένα αντίγραφο ασφαλείας στη νέα συσκευή σου. %sΚάνε κλικ στο κουμπί για περισσότερες πληροφορίες, συμπεριλαμβανομένων των τρόπων μετακίνησης του κόσμου σου σε μια νέα συσκευή. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.android=Η δυνατότητά μας να υποστηρίζουμε αυτή τη συσκευή έφτασε στο τέλος της στην περιοχή σου. Θα εξακολουθείς να μπορείς να παίζεις στους κόσμους σου και να έχεις πρόσβαση στις αγορές σου στο Marketplace, αλλά δεν θα μπορείς πλέον να κάνεις αγορές στο Marketplace. Τα Realms που υπόκεινται διαχείριση από αυτή τη συσκευή θα συνεχίσουν να λειτουργούν έως τις 30 Σεπτεμβρίου 2023. Μετά, δεν θα έχεις πλέον πρόσβαση στο Realm. Συνιστάται να κάνεις λήψη του κόσμου σου πριν από αυτό. %sΑν έχεις μπει με λογαριασμό Microsoft/Xbox Live, οι αγορές και τα Minecoins σου στο Marketplace και η συνδρομή Realms θα είναι διαθέσιμα σε άλλες πλατφόρμες. Αν θέλεις να μετακινήσεις τους κόσμους σου από αυτή τη συσκευή σε μια άλλη συσκευή, μπορείς να το κάνεις ανεβάζοντας τον κόσμο σε ένα Realm και κατεβάζοντας ένα αντίγραφο ασφαλείας στη νέα συσκευή σου. %sΚάνε κλικ στο κουμπί για περισσότερες πληροφορίες, συμπεριλαμβανομένων των τρόπων μετακίνησης του κόσμου σου σε μια νέα συσκευή. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.generic=Η δυνατότητά μας να υποστηρίζουμε αυτή τη συσκευή πλησιάζει στο τέλος της στην περιοχή σου. Αφού λάβεις την τελική ενημέρωση, θα εξακολουθείς να μπορείς να παίζεις στους κόσμους σου και να έχεις πρόσβαση στις αγορές σου στο Marketplace, αλλά δεν θα μπορείς πλέον να κάνεις αγορές στο Marketplace. Τα Realms που υπόκεινται διαχείριση από αυτή τη συσκευή θα συνεχίσουν να λειτουργούν για 6 μήνες. Στις 30 Σεπτεμβρίου 2023, δεν θα έχεις πλέον πρόσβαση στο Realm. Συνιστάται να κάνεις λήψη του κόσμου σου πριν από αυτό. %sΑν έχεις μπει με λογαριασμό Microsoft/Xbox Live, οι αγορές και τα Minecoins σου στο Marketplace και η συνδρομή Realms θα είναι διαθέσιμα σε άλλες πλατφόρμες. Αν θέλεις να μετακινήσεις τους κόσμους σου από αυτή τη συσκευή σε μια άλλη συσκευή, μπορείς να το κάνεις ανεβάζοντας τον κόσμο σε ένα Realm και κατεβάζοντας ένα αντίγραφο ασφαλείας στη νέα συσκευή σου. %sΚάνε κλικ στο κουμπί για περισσότερες πληροφορίες, συμπεριλαμβανομένων των τρόπων μετακίνησης του κόσμου σου σε μια νέα συσκευή. # +sunsetting.popup.sunset.geo.generic=Η δυνατότητά μας να υποστηρίζουμε αυτή τη συσκευή έφτασε στο τέλος της στην περιοχή σου. Θα εξακολουθείς να μπορείς να παίζεις στους κόσμους σου και να έχεις πρόσβαση στις αγορές σου στο Marketplace, αλλά δεν θα μπορείς πλέον να κάνεις αγορές στο Marketplace. Τα Realms που υπόκεινται διαχείριση από αυτή τη συσκευή θα συνεχίσουν να λειτουργούν έως τις 30 Σεπτεμβρίου 2023. Μετά, δεν θα έχεις πλέον πρόσβαση στο Realm. Συνιστάται να κάνεις λήψη του κόσμου σου πριν από αυτό. %sΑν έχεις μπει με λογαριασμό Microsoft/Xbox Live, οι αγορές και τα Minecoins σου στο Marketplace και η συνδρομή Realms θα είναι διαθέσιμα σε άλλες πλατφόρμες. Αν θέλεις να μετακινήσεις τους κόσμους σου από αυτή τη συσκευή σε μια άλλη συσκευή, μπορείς να το κάνεις ανεβάζοντας τον κόσμο σε ένα Realm και κατεβάζοντας ένα αντίγραφο ασφαλείας στη νέα συσκευή σου. %sΚάνε κλικ στο κουμπί για περισσότερες πληροφορίες, συμπεριλαμβανομένων των τρόπων μετακίνησης του κόσμου σου σε μια νέα συσκευή. # + +sunsetting.banner.play.worldTab.pending=Η έκδοσή σου μπορεί σύντομα να μην συνδέεται σε παιχνίδια για πολλούς παίκτες # +sunsetting.banner.play.friendsTab.pending=Η έκδοσή σου μπορεί σύντομα να μην συνδέεται σε παιχνίδια για πολλούς παίκτες # +sunsetting.banner.play.serverTab.pending=Η έκδοσή σου μπορεί σύντομα να μην συνδέεται σε παιχνίδια για πολλούς παίκτες # + +sunsetting.banner.play.worldTab=Η έκδοσή σου δεν μπορεί να συνδεθεί σε παιχνίδια για πολλούς παίκτες # +sunsetting.banner.play.friendsTab=Η έκδοσή σου δεν μπορεί να συνδεθεί σε παιχνίδια για πολλούς παίκτες # +sunsetting.banner.play.serverTab=Η έκδοσή σου δεν μπορεί να συνδεθεί σε παιχνίδια για πολλούς παίκτες # + +sunsetting.store.incompatible=Μη συμβατό # +sunsetting.store.incompatiblePopup=Αυτό το περιεχόμενο δεν είναι συμβατό με τη συσκευή σου. Επισκέψου την τοποθεσία https://aka.ms/MinecraftSunsetting # + +pauseScreen.back=Επιστροφή στο παιχνίδι # +pauseScreen.currentWorld=Τρέχων κόσμος # +pauseScreen.header=Μενού παιχνιδιού # +pauseScreen.options=Επιλογές # +pauseScreen.quit=Αποθήκευση και έξοδος # +pauseScreen.secondaryClientLeave=Αποθήκευση και αποχώρηση # +pauseScreen.feed=Τροφοδοσία # +pauseScreen.invite=Πρόσκληση σε παιχνίδι # +pauseScreen.ipAddress=IP: %1 # +pauseScreen.error.noIpAddress=Δεν βρέθηκε διεύθυνση IP # +pauseScreen.error.noPort=Δεν βρέθηκε θύρα # +pauseScreen.title=Παύση παιχνιδιού # +pauseScreen.betaFeedback=Σχόλια έκδοσης beta # +pauseScreen.xboxLiveDisconnect=Ωχ! Ο λογαριασμός σου Microsoft αποσυνδέθηκε. Για να προσκαλέσεις περισσότερους παίκτες, πραγματοποίησε είσοδο στο Κύριο μενού και επανεκκίνησε τον κόσμο σου. # +pauseScreen.joinCode.Label=ΚΩΔΙΚΟΣ ΣΥΜΜΕΤΟΧΗΣ # +pauseScreen.joinCode.Icon=Εικονίδιο κωδικού συμμετοχής %3, %1 από %2 # Example: Apple join code icon, 2 of 5 # + +permissionsScreen.kick=Αποβολή παίκτη # +permissionsScreen.ban=Αποκλεισμός παίκτη # + +hudScreen.tooltip.basic.back=Πίσω # +hudScreen.tooltip.basic.chat=Συνομιλία # +hudScreen.tooltip.basic.flyDown=Πέταγμα προς τα κάτω # +hudScreen.tooltip.basic.flyUp=Πέταγμα προς τα πάνω # +hudScreen.tooltip.basic.forward=Μπροστά # +hudScreen.tooltip.basic.jump=Άλμα # +hudScreen.tooltip.basic.left=Αριστερά # +hudScreen.tooltip.basic.right=Δεξιά # +hudScreen.tooltip.basic.sneak=Κρυφή κίνηση # +hudScreen.tooltip.basic.startFlying=Έναρξη πτήσης # +hudScreen.tooltip.basic.stopFlying=Διακοπή πτήσης # +hudScreen.tooltip.basic.swimDown=Κολύμβηση προς τα κάτω # +hudScreen.tooltip.basic.swimUp=Κολύμβηση προς τα πάνω # + +hudScreen.tooltip.crafting=Κατασκευή # +hudScreen.tooltip.inventory=Αποθέματα # +hudScreen.tooltip.dropItem=Απόθεση # +hudScreen.tooltip.eject=Βγάλε # +hudScreen.tooltip.potion=Πιες # +hudScreen.tooltip.milk=Πιες # +hudScreen.tooltip.draw=Τράβηξε # +hudScreen.tooltip.release=Άφησε # +hudScreen.tooltip.throw=Πέτα # +hudScreen.tooltip.open=Άνοιξε # +hudScreen.tooltip.use=Χρήση # +hudScreen.tooltip.sleep=Κοιμήσου # +hudScreen.tooltip.empty=Άδειασε # +hudScreen.tooltip.hang=Κρέμασε # +hudScreen.tooltip.ignite=Άναψε # +hudScreen.tooltip.place=Τοποθέτησε # +hudScreen.tooltip.mine=Εξόρυξε # +hudScreen.tooltip.attach=Προσάρτησε # +hudScreen.tooltip.till=Όργωσε # +hudScreen.tooltip.dig=Σκάψε διαδρομή # +hudScreen.tooltip.hit=Χτύπα # +hudScreen.tooltip.eat=Φάε # +hudScreen.tooltip.rotate=Περίστρεψε # +hudScreen.tooltip.plant=Φύτεψε # +hudScreen.tooltip.dismount=Ξεκαβάλησε # +hudScreen.tooltip.collect=Σύλλεξε # +hudScreen.tooltip.peel=Αφαίρεση φλοιού # +hudScreen.tooltip.scaffoldingDescend=Κράτα για κάθοδο # +hudScreen.tooltip.pick=Μάζεψε # +hudScreen.tooltip.placeBook=Τοποθέτησε το Βιβλίο # +hudScreen.tooltip.readBook=Διάβασε το Βιβλίο # +hudScreen.tooltip.removeBook=Αφαίρεσε το Βιβλίο # +hudScreen.tooltip.shear=Κούρεψε # +hudScreen.tooltip.carve=Σκάλισε # +hudScreen.tooltip.grow=Καλλιέργησε # +hudScreen.tooltip.boatExit=Βγες # +hudScreen.tooltip.emote=Emote # +hudScreen.tooltip.change_note=Σημείωση αλλαγών # +hudScreen.tooltip.edit_sign=Επεξεργασία # +hudScreen.controlCustomization.welcome=Καλώς όρισες στην Προσαρμογή ελέγχου # +hudScreen.controlCustomization.instructions=Σύρε στοιχεία για επανατοποθέτηση # +hudScreen.controlCustomization.modify=Τροποποίηση ρυθμίσεων # +hudScreen.controlCustomization.continue=Πάμε # + +playscreen.fileSize.MB=MB # +playscreen.fileSize.GB=GB # +playscreen.joinableRealms=Realms όπου μπορείς να πας # +playscreen.noFriendsRealms=Δεν έχεις γίνει ακόμη μέλος κάποιου Realm. # +playscreen.header.local=Παίξε # +playscreen.header.realms=Realm # +playscreen.lastPlayed.daysAgo=Πριν %1 ημέρες # +playscreen.lastPlayed.longAgo=Πριν πολύ καιρό # +playscreen.lastPlayed.today=Σήμερα # +playscreen.lastPlayed.weeksAgo=Πριν από %1 εβδομάδες # +playscreen.lastPlayed.yesterday=Χθες # +playscreen.new=Νέο # +playscreen.remoteWorld=Απομακρυσμένος κόσμος σε: # +playscreen.realmsTrialWorld=Δοκίμασε το Realms Plus δωρεάν για 30 ημέρες # +playscreen.realmsCreateFirstWorld=Δημιούργησε το πρώτο σου βασίλειο # +playscreen.realmsCombo=Παίξε με φίλους, απόλαυσε 150+ πακέτα # +playscreen.realmsGetServer=Απόκτησε τον δικό σου διακομιστή και 150+ πακέτα # +playscreen.realmGoogleHoldBody=Υπάρχει πρόβλημα με μία ή περισσότερες από τις συνδρομές σου στα Realms. Κάνε κλικ στο κουμπί OK για να μεταβείς στις ρυθμίσεις συνδρομής του Google Play για να διορθώσεις τον τρόπο πληρωμής σου. # +playscreen.realmsContent=Παίξε με 150+ πακέτα από το Marketplace # +playscreen.checkingRealmsCompatibility=Έλεγχος συμβατότητας των Realm... # +playscreen.fetchingRealms=Λήψη Realm... # +playscreen.confirmLeaveMessage=Θέλεις σίγουρα να φύγεις από το Realm %1$s; # +playscreen.confirmLeaveTitle=Επιβεβαίωση αποχώρησης # +playscreen.realmExpired=Έχει λήξει # +playscreen.realmFull=Πλήρες # +playscreen.realmClientOutdated=Όλα τα Realm έχουν ενημερωθεί. Πρέπει να ενημερώσεις το παιχνίδι σου, για να συνεχίσεις να παίζεις στα Realm. # +playscreen.realms=Realm # +playscreen.realmsWarning.moreinfo=Περισσότερες πληροφορίες # +playscreen.realmsCompatibilityFailure=Δεν ήταν δυνατή η σύνδεση με Realm τώρα. Θα δοκιμάσουμε ξανά σύντομα. # +playscreen.realmsSignIn=Πραγματοποίησε είσοδο για να παίξεις σε Realms σήμερα! # +playscreen.realmsSignInFriends=Πραγματοποίησε είσοδο για να δεις τα Realms των φίλων σου σήμερα! # +playscreen.worlds=Κόσμοι # +playscreen.dontSeeLegacyWorlds=Δεν βλέπεις τους κόσμους σου; # +playscreen.syncLegacyWorlds=Συγχρονισμός παλαιών κόσμων # +playscreen.fetchingLegacyWorlds=Λήψη παλαιών κόσμων... # +playscreen.upgradeLegacyWorlds=Παλαιοί Κόσμοι # +playscreen.syncRetailWorlds=Αντιγραφή κόσμων από το Minecraft (τελική έκδοση) # +playscreen.fetchingRetailWorlds=Αντιγραφή κόσμων από το Minecraft (τελική έκδοση)... # +playscreen.upgradeRetailWorlds=Κόσμοι Minecraft (τελική έκδοση) # +playscreen.noLegacyWorldsFound.title=Δεν βρέθηκαν κόσμοι # +playscreen.noLegacyWorldsFound.body=Δεν εντοπίστηκαν κόσμοι από άλλες εκδόσεις του Minecraft. # +playscreen.failedToAutoSyncLegacyWorlds=Δεν είναι δυνατή η λήψη παλαιών κόσμων. Αποδέσμευσε επιπλέον χώρο αποθήκευσης για να διαχειριστείς παλαιούς κόσμους. # +playscreen.lockedSkin=Η Εμφάνιση με την οποία έχεις εξοπλιστεί προέρχεται από πακέτο περιεχομένου που δεν επιτρέπεται σε παιχνίδι για πολλούς παίκτες μεταξύ πλατφορμών. Αν συνεχίσεις, θα απενεργοποιηθεί το παιχνίδι για πολλούς παίκτες μεταξύ πλατφορμών για αυτόν τον κόσμο. # +playscreen.multiplayerLockedSkin=Η Εμφάνιση με την οποία έχεις εξοπλιστεί προέρχεται από πακέτο περιεχομένου που δεν επιτρέπεται σε παιχνίδι για πολλούς παίκτες. Αν συνεχίσεις, θα απενεργοποιηθεί το παιχνίδι για πολλούς παίκτες για αυτόν τον κόσμο. # +playscreen.worldsStorage=Χώρος αποθήκευσης # +playscreen.delete.legacy.content=Είσαι σίγουρος ότι θέλεις να διαγράψεις τον επιλεγμένο παλαιό κόσμο; Αυτός ο κόσμος θα χαθεί για πάντα! (Είναι πολύς καιρός!) # +playscreen.delete.legacy.title=Οριστική διαγραφή του %s; # +playscreen.delete.legacy.confirm=Διαγραφή # +playscreen.delete.legacy.deleting=Διαγραφή κόσμου... # +playscreen.beta_worlds=Κόσμοι της έκδοσης Beta # +playscreen.beta_legacy_worlds=Παλαιοί κόσμοι της έκδοσης Beta # +playscreen.editor.worlds=Έργα # +playscreen.editor.create=Δημιουργία νέου έργου # + +permissions.ability.build=Χτίσιμο # +permissions.ability.mine=Εξόρυξη # +permissions.ability.doorsandswitches=Χρήση πορτών και διακοπτών # +permissions.ability.opencontainers=Άνοιγμα κιβωτίων # +permissions.ability.attackplayers=Επίθεση σε παίκτες # +permissions.ability.attackmobs=Επίθεση σε πλάσματα # +permissions.ability.op=Εντολές χειριστή # +permissions.ability.invisible=Αόρατος # +permissions.ability.teleport=Χρήση τηλεμεταφοράς # +permissions.NeedPermission=Χρειάζεσαι άδεια # +permissions.AddFriends=Δεν μπορείς να προσθέσεις φίλους εξαιτίας των ρυθμίσεων του λογαριασμού Microsoft. Βεβαιώσου πως οι ρυθμίσεις ασφάλειας στο Internet επιτρέπουν την προσθήκη φίλων. Βρες οδηγίες για αλλαγή αυτών των ρυθμίσεων στην τοποθεσία aka.ms/MCMultiplayerHelp. # +permissions.MultiplayerSessions=Δεν μπορείς να παίξεις σε Realms εξαιτίας των ρυθμίσεων του λογαριασμού σου Microsoft. Βεβαιώσου πως οι ρυθμίσεις ασφαλείας στο Internet επιτρέπουν το παιχνίδι για πολλούς παίκτες. Βρες οδηγίες για αλλαγή αυτών των ρυθμίσεων στην τοποθεσία aka.ms/MCMultiplayerHelp. # +permissions.Communications=Δεν μπορείς να συνομιλήσεις με άλλους παίκτες εξαιτίας των ρυθμίσεων του λογαριασμού Microsoft. Βεβαιώσου πως οι ρυθμίσεις προστασίας προσωπικών δεδομένων επιτρέπουν την επικοινωνία με άλλους. Βρες οδηγίες για αλλαγή αυτών των ρυθμίσεων στην τοποθεσία aka.ms/MCMultiplayerHelp. # +permissions.RealmsAddFriends=Δεν θα μπορείς να προσθέσεις νέους φίλους για να παίξεις στο Realm σου λόγω των ρυθμίσεων του λογαριασμού Xbox. Μπορείς να το αλλάξεις αυτό στις ρυθμίσεις προστασίας προσωπικών δεδομένων και ασφάλειας στο Internet στην τοποθεσία Xbox.com. Θέλεις να συνεχίσεις; # +permissions.CloudSave=Δεν μπορείς να αποθηκεύσεις τους κόσμους σου στο προφίλ σου στο Xbox λόγω των ρυθμίσεων του λογαριασμού σου. Μπορείς να το αλλάξεις αυτό στις ρυθμίσεις προστασίας προσωπικών δεδομένων και ασφάλειας στο Internet στην τοποθεσία Xbox.com. ###disable_3rd_party_console_resource_pack_check +permissions.MultiplayerSessionsOnConsole=Δεν μπορείς να παίξεις παιχνίδι για πολλούς παίκτες σε σύνδεση εξαιτίας των ρυθμίσεων του λογαριασμού σου Microsoft. Βεβαιώσου πως οι ρυθμίσεις ασφαλείας στο Internet επιτρέπουν το παιχνίδι για πολλούς παίκτες και πως έχεις ενεργή συνδρομή Xbox Live Gold. Βρες οδηγίες για αλλαγή αυτών των ρυθμίσεων στην τοποθεσία aka.ms/MCMultiplayerHelp. ###disable_3rd_party_console_resource_pack_check +permissions.MultiplayerSessionsOnConsoleGamecore=Δεν μπορείς να παίξεις στο Realms εξαιτίας των ρυθμίσεων του λογαριασμού Microsoft σου. ###disable_3rd_party_console_resource_pack_check +permissions.open.account.help.button=Λήψη βοήθειας για επίλυση # +permissions.open.account.help.button.gamecore=Διόρθωσέ το # +permissions.open.account.setting.button=Ανάτρεξε στους όρους παροχής υπηρεσιών # +permissions.GoBack=Μετάβαση πίσω # +permissions.Continue=Συνέχεια # +permissions.chatmute=Η συνομιλία είναι απενεργοποιημένη αυτήν τη στιγμή # +permissions.deopingother.message=Δεν θα διαθέτουν πλέον δικαιώματα επιπέδου χειριστή, αν μειώσουν το επίπεδο των δικαιωμάτων τους. # +permissions.description.visitors=Οι επισκέπτες μπορούν να εξερευνούν ελεύθερα τον κόσμο σου, αλλά δεν μπορούν να αλληλεπιδρούν με κύβους, στοιχεία ή οντότητες. Η Εμπιστοσύνη είναι απενεργοποιημένη. # +permissions.description.members=Τα μέλη είναι ενεργοί παίκτες στον κόσμο σου που μπορούν να σπάνε και να δημιουργούν κύβους, καθώς και να επιτίθενται σε πλάσματα και άλλους παίκτες. # +permissions.description.operators=Οι χειριστές είναι μέλη που μπορούν να ορίζουν δικαιώματα παικτών και να χρησιμοποιούν εντολές για να έχουν περισσότερο έλεγχο πάνω στον κόσμο σου. # +permissions.level=Επίπεδο δικαιωμάτων # +permissions.level.custom=Προσαρμοσμένη… # +permissions.level.member=Μέλος # +permissions.level.operator=Χειριστής # +permissions.level.visitor=Επισκέπτης # +permissions.nocheats=Τα cheat είναι απενεργοποιημένα # +permissions.nocheats.message=Ορισμένες εντολές, όπως η τηλεμεταφορά, είναι διαθέσιμες μόνο όταν είναι ενεργοποιημένα τα cheat. Τα cheat μπορούν επίσης να ενεργοποιηθούν από το μενού παύσης στις Ρυθμίσεις παιχνιδιού. Εάν επιλέξεις να ενεργοποιήσεις τα cheat, τα επιτεύγματα σε αυτόν τον κόσμο θα απενεργοποιηθούν. # +permissions.nocheats.message.noachievements=Ορισμένες εντολές, όπως η τηλεμεταφορά, είναι διαθέσιμες μόνο όταν είναι ενεργοποιημένα τα cheat. Τα cheat μπορούν επίσης να ενεργοποιηθούν από το μενού παύσης στις Ρυθμίσεις παιχνιδιού. # +permissions.nocheats.turnon=Ρύθμιση χειριστή με τα cheat ΕΝΕΡΓΟΠΟΙΗΜΕΝΑ # +permissions.nocheats.turnoff=Ρύθμιση χειριστή με τα cheat ΑΠΕΝΕΡΓΟΠΟΙΗΜΕΝΑ # +permissions.nocheats.cancel=Άκυρο # +permissions.deopingself=Κατάργηση δικαιωμάτων χειριστή; # +permissions.deopingself.message=Δεν θα διαθέτετε πλέον δικαιώματα επιπέδου χειριστή, αν μειώσετε το επίπεδο των δικαιωμάτων σας. # +permissions.title=Δικαιώματα παίκτη # +permissions.title.settings=Άδεια παίκτη κατά τη συμμετοχή από πρόσκληση # +permissions.title.settings.edu=Επίπεδο δικαιωμάτων για παίκτες που συμμετέχουν στον κόσμο σου # +permissions.toast.playerLeft=Ένας παίκτης αποχώρησε από το παιχνίδι. # +permissions.toast.playerJoined=Ένας παίκτης συνδέθηκε στο παιχνίδι. # +permissions.kickplayer=Αποβολή παίκτη # +permissions.kickplayer.reason=Αποβλήθηκες από την περίοδο λειτουργίας από τον κύριο χρήστη. # +permissions.kickplayer.message=Σίγουρα θέλεις να αποβάλεις τον παίκτη %s από τον κόσμο; Δεν θα μπορεί να συμμετάσχει ξανά σε αυτή την περίοδο λειτουργίας. # +permissions.kickplayer.message.dedicatedserver=Σίγουρα θέλεις να αποβάλεις τον παίκτη %s από τον κόσμο; # +permissions.kickplayer.title=Αποβολή παίκτη; # +permissions.banplayer=Αποκλεισμός παίκτη # +permissions.banplayer.reason=Έχεις αποκλειστεί από την περίοδο λειτουργίας από τον κύριο χρήστη. # +permissions.banplayer.message=Σίγουρα θέλεις να αποκλείσεις τον παίκτη %s από τον κόσμο; Δεν θα μπορεί να συμμετάσχει ξανά. # +permissions.banplayer.title=Αποκλεισμός παίκτη; # +permissions.ClubsAccess=Δεν μπορείς να αποκτήσεις πρόσβαση στη ροή Realms, επειδή δεν έχεις πρόσβαση στα Κλαμπ. Βρες οδηγίες για αλλαγή αυτών των ρυθμίσεων στην τοποθεσία aka.ms/MCClubsHelp. # +permissions.ClubsPost=Δεν μπορείς να δημοσιεύσεις στη ροή Realms, επειδή δεν έχεις πρόσβαση στα Κλαμπ. Βρες οδηγίες για αλλαγή αυτών των ρυθμίσεων στην τοποθεσία aka.ms/MCClubsHelp. # + +## edu permissions popup +permissions.button.kickplayer=Κατάργηση παίκτη από το παιχνίδι # +permissions.popup.title=Επιλογές δικαιωμάτων # +permissions.dropdown.title=Επίπεδο δικαιωμάτων για: %s # +permissions.operator=Χειριστής # +permissions.member=Μέλος # +permissions.visitor=Επισκέπτης # +permissions.removeplayer=Κατάργηση παίκτη # +permissions.removeplayer.reason=Καταργήθηκες από την περίοδο λειτουργίας από τον οικοδεσπότη. # +permissions.removeplayer.message=Σίγουρα θέλεις να καταργήσεις αυτόν τον παίκτη από τον κόσμο; Όταν καταργήσεις αυτόν τον παίκτη θα δημιουργηθεί ένας νέος κωδικός συμμετοχής, επομένως δεν θα μπορεί να συνδεθεί ξανά. # +permissions.removeplayer.title=Επιβεβαίωση κατάργησης παίκτη # + +portfolioScreen.page=Σελίδα %s # +portfolioScreen.export=Εξαγωγή χαρτοφυλακίου # +portfolioScreen.caption=[ λεζάντα ] # +portfolioScreen.nopics0=Προς το παρόν δεν έχεις φωτογραφίες στο χαρτοφυλάκιό σου. Οι φωτογραφίες που βγάζεις με την κάμερα θα εμφανίζονται εδώ. Μπορείς επίσης να χρησιμοποιήσεις το κουμπί παρακάτω για να προσθέσεις μερικές φωτογραφίες. # +portfolioScreen.nopics1=Οι φωτογραφίες που βγάζεις με την κάμερα θα εμφανίζονται εδώ. # +portfolioScreen.noInventory=Δεν έχεις φωτογραφίες στο απόθεμά σου. Δοκίμασε να χρησιμοποιήσεις την κάμερα για να τραβήξεις μια φωτογραφία. # +portfolioScreen.addPhoto=Προσθήκη φωτογραφίας # + +potion.absorption=Απορρόφηση # +potion.blindness=Τύφλωση # +potion.conduitPower=Δύναμη αγωγού # +potion.confusion=Ναυτία # +potion.damageBoost=Δύναμη # +potion.damageBoost.name=Φίλτρο Δύναμης # +potion.damageBoost.splash.name=Φίλτρο Πιτσιλιάς Δύναμης # +potion.damageBoost.linger.name=Φίλτρο Διαρκείας Δύναμης # +potion.digSlowDown=Κόπωση εξόρυξης # +potion.digSpeed=Βιασύνη # +potion.effects.whenDrank=Όταν εφαρμόζεται: # +potion.empty=Χωρίς αποτέλεσμα # +potion.emptyPotion.name=Μπουκάλι Νερού # +potion.emptyPotion.splash.name=Μπουκάλι Πιτσιλιάς Νερού # +potion.emptyPotion.linger.name=Μπουκάλι Διαρκείας Νερού # +potion.fireResistance=Ανθ/κότητα στη φωτιά # +potion.fireResistance.name=Φίλτρο Ανθεκτικότητας στη φωτιά # +potion.fireResistance.splash.name=Φίλτρο Πιτσιλιάς Αντίστασης Φωτιάς # +potion.fireResistance.linger.name=Φίλτρο Διαρκείας Αντίστασης Φωτιάς # +potion.harm=Άμεση ζημιά # +potion.harm.name=Φίλτρο Βλάβης # +potion.harm.splash.name=Φίλτρο Πιτσιλιάς Βλάβης # +potion.harm.linger.name=Φίλτρο Διαρκείας Βλάβης # +potion.heal=Άμεση υγεία # +potion.heal.name=Φίλτρο Ίασης # +potion.heal.splash.name=Φίλτρο Πιτσιλιάς Θεραπείας # +potion.heal.linger.name=Φίλτρο Διαρκείας Θεραπείας # +potion.healthBoost=Ενίσχυση υγείας # +potion.hunger=Πείνα # +potion.invisibility=Αφάνεια # +potion.invisibility.name=Φίλτρο Αφάνειας # +potion.invisibility.splash.name=Φίλτρο Πιτσιλιάς Aορατότητας # +potion.invisibility.linger.name=Φίλτρο Διαρκείας Αορατότητας # +potion.jump=Ενίσχυση άλματος # +potion.jump.name=Φίλτρο Άλματος # +potion.jump.splash.name=Φίλτρο Πιτσιλιάς Υπερπήδησης # +potion.jump.linger.name=Φίλτρο Διαρκείας Υπερπήδησης # +potion.levitation=Αιώρηση # +potion.moveSlowdown=Βραδύτητα # +potion.moveSlowdown.name=Φίλτρο Βραδύτητας # +potion.moveSlowdown.splash.name=Φίλτρο Πιτσιλιάς Βραδύτητας # +potion.moveSlowdown.linger.name=Φίλτρο Διαρκείας Βραδύτητας # +potion.slowFalling=Επιβράδυνση πτώσης # +potion.slowFalling.name=Φίλτρο επιβράδυνσης πτώσης # +potion.slowFalling.splash.name=Φίλτρο Πιτσιλιάς Αργής Πτώσης # +potion.slowFalling.linger.name=Φίλτρο Διαρκείας Αργής Πτώσης # +potion.moveSpeed=Ταχύτητα # +potion.moveSpeed.name=Φίλτρο Σβελτάδας # +potion.moveSpeed.splash.name=Φίλτρο Πιτσιλιάς Ταχύτητας # +potion.moveSpeed.linger.name=Φίλτρο Διαρκείας Ταχύτητας # +potion.nightVision=Νυχτερινή όραση # +potion.nightVision.name=Φίλτρο Nυχτερινής όρασης # +potion.nightVision.splash.name=Φίλτρο Πιτσιλιάς Νυχτερινής Όρασης # +potion.nightVision.linger.name=Φίλτρο Διαρκείας Νυχτερινής Όρασης # +potion.poison=Δηλητήριο # +potion.poison.name=Φίλτρο Δηλητηρίου # +potion.poison.splash.name=Φίλτρο Πιτσιλιάς Δηλητηρίου # +potion.poison.linger.name=Φίλτρο Διαρκείας Δηλητηρίου # +potion.potency.0= # +potion.potency.1=II # +potion.potency.2=III # +potion.potency.3=IV # +potion.potency.4=V # +potion.potency.5=VI # +potion.awkward.name=Παράξενο Φίλτρο # +potion.awkward.splash.name=Παράξενο Φίλτρο Πιτσιλιάς # +potion.awkward.linger.name=Παράξενο Φίλτρο Διαρκείας # +potion.mundane.name=Κοινό Φίλτρο # +potion.mundane.splash.name=Κοινό Φίλτρο Πιτσιλιάς # +potion.mundane.linger.name=Κοινό Φίλτρο Διαρκείας # +potion.mundane.extended.name=Επίμονο Κοινό Φίλτρο # +potion.mundane.extended.splash.name=Επίμονο Κοινό Φίλτρο Πιτσιλιάς # +potion.mundane.extended.linger.name=Επίμονο Κοινό Φίλτρο Διαρκείας # +potion.thick.name=Πηχτό Φίλτρο # +potion.thick.splash.name=Πηχτό Φίλτρο Πιτσιλιάς # +potion.thick.linger.name=Πηχτό Φίλτρο Διαρκείας # +potion.regeneration=Αναζωογόνηση # +potion.regeneration.name=Φίλτρο Αναζωογόνησης # +potion.regeneration.splash.name=Φίλτρο Πιτσιλιάς Αναζωογόνησης # +potion.regeneration.linger.name=Φίλτρο Διαρκείας Αναζωογόνησης # +potion.resistance=Ανθεκτικότητα # +potion.saturation=Κορεσμός # +potion.turtleMaster=Βραδύτητα # +potion.turtleMaster2=Ανθεκτικότητα # +potion.turtleMaster.name=Φίλτρο του Μάστερ των χελωνών # +potion.turtleMaster.splash.name=Φίλτρο Πιτσιλιάς του Άρχοντα Χελώνας # +potion.turtleMaster.linger.name=Φίλτρο Διαρκείας του Άρχοντα Χελώνας # +potion.waterBreathing=Αναπνοή στο νερό # +potion.waterBreathing.name=Φίλτρο Αναπνοής στο νερό # +potion.waterBreathing.splash.name=Φίλτρο Πιτσιλιάς Υποβρύχιας Αναπνοής # +potion.waterBreathing.linger.name=Φίλτρο Διαρκείας Υποβρύχιας Αναπνοής # +potion.weakness=Αδυναμία # +potion.weakness.name=Φίλτρο Aδυναμίας # +potion.weakness.splash.name=Φίλτρο Πιτσιλιάς Αδυναμίας # +potion.weakness.linger.name=Φίλτρο Διαρκείας Αδυναμίας # +potion.wither=Μαρασμός # +potion.wither.name=Φίλτρο Αποσύνθεσης # +potion.wither.splash.name=Φίλτρο Πιτσιλιάς Φθοράς # +potion.wither.linger.name=Φίλτρο Διαρκείας Φθοράς # + +profileScreen.header=Γκαρνταρόμπα # +profileScreen.reload=Επαναφόρτωση # +profileScreen.manage_button_text=Επεξεργασία χαρακτήρα # +profileScreen.manage_button_text_skin=Αλλαγή κλασικής εμφάνισης # +profileScreen.manage_button_create_text=Δημιουργία χαρακτήρα # +profileScreen.selectPrebuiltCharacter=Επιλογή από τη λίστα χαρακτήρων # +profileScreen.create_persona_confirm_skin=Δημιουργία κλασικής εμφάνισης # +profileScreen.delete_button=Διαγραφή χαρακτήρα # +profileScreen.settings_button=Ρυθμίσεις παιχνιδιού # + +profileScreen.differences_information_button=Διαφορές μεταξύ Δημιουργίας χαρακτήρα και κλασικών εμφανίσεων # +profileScreen.differences_character_creator_title=Χαρακτήρας # +profileScreen.create_persona_character_details=Δημιουργείς έναν προσαρμοσμένο χαρακτήρα στο Minecraft κομμάτι-κομμάτι # +profileScreen.difference_character_creator_description=Δημιούργησε έναν προσαρμοσμένο χαρακτήρα στο Minecraft κομμάτι-κομμάτι. Εξατομίκευσε το σώμα, τα μάτια, το στόμα, τα μαλλιά, τα ρούχα του χαρακτήρα σου και άλλα πολλά! # +profileScreen.differences_classic_skin_title=Κλασική εμφάνιση # +profileScreen.difference_classic_skin_description=Μια ολόσωμη εμφάνιση που εφαρμόζεται στον χαρακτήρα. Δεν μπορείς να τροποποιήσεις κλασικές εμφανίσεις κομμάτι-κομμάτι. Μπορείς επίσης να εισαγάγεις τη δική σου ολόσωμη εμφάνιση που δημιούργησες ή κατέβασες. # +profileScreen.create_persona_classic_skin_details=Μια υφή ολόσωμης εμφάνισης που τοποθετείται πάνω σε έναν χαρακτήρα. # + +profileScreen.create_persona_title=Επίλεξε τον τύπο # + +persona.slim.title=στενό # +persona.wide.title=φαρδύ # +persona.smaller.title=μικρότερο # +persona.small.title=μικρό # +persona.medium.title=μεσαίο # +persona.tall.title=ψηλό # +persona.realms.redeem=Εξαργύρωση # + +progressScreen.cantConnect=Δεν είναι δυνατή η σύνδεση στον κόσμο. Έλεγξε τη σύνδεσή σου στο Internet και προσπάθησε ξανά. # +progressScreen.generating=Δημιουργία κόσμου # +progressScreen.saving=Αποθήκευση κόσμου # +progressScreen.loading=Φόρτωση... # +progressScreen.title.downloading=Λήψη πακέτων %1 # +progressScreen.title.applyingPacks=Φόρτωση πακέτων πόρων # +progressScreen.title.searchingForSession=Αναζήτηση περιόδου λειτουργίας παιχνιδιού... # +progressScreen.title.waitingForStorageProvider=Συγχρονισμός δεδομένων χρήστη # +progressScreen.title.connectingLocal=Κόσμος έναρξης # +progressScreen.title.connectingLAN=Σύνδεση σε παιχνίδι για πολλούς παίκτες # +progressScreen.title.connectingExternal=Σύνδεση σε εξωτερικό διακομιστή # +progressScreen.title.connectingRealms=Σύνδεση σε Realm # +progressScreen.title.copyingWorld=Αντιγραφή κόσμου # +progressScreen.title.deleteStorageAreaContent=Εκκαθάριση προσωρινής μνήμης αποθήκευσης # +progressScreen.title.loadingSplitScreenAppearances=Φόρτωση Εμφανίσεων Διαιρεμένης Οθόνης # +progressScreen.message.appearanceLoaded=Εμφάνιση Φορτώθηκε # +progressScreen.message.appearanceLoadWaitTimeMet=Η εμφάνιση χρειάζεται πολύ χρόνο για να φορτωθεί. Συνεχίζουμε με τη δημιουργία κόσμου… # +progressScreen.message.deleteStorageAreaContent=Αυτό ίσως διαρκέσει λίγα λεπτά. # +progressScreen.message.copyingWorld=Αντιγραφή κόσμου... %d%% # +progressScreen.message.tts.copyingWorld=Αντιγραφή κόσμου # +progressScreen.message.building=Δημιουργία εδάφους # +progressScreen.message.done=Ολοκληρώθηκε! # +progressScreen.message.exporting=Εξαγωγή σε εξέλιξη # +progressScreen.message.exporting.warning=Μην βγεις από το παιχνίδι. Μπορεί να καταστραφεί η εξαγωγή αν βγεις. # +progressScreen.message.importing=Εισαγωγή κόσμου # +progressScreen.message.importingContent=Βήμα 2 από 2 - Εισαγωγή περιεχομένου # +progressScreen.message.updatingContent=Ενημέρωση: %1 από %2 πακέτα # +progressScreen.message.locating=Εντοπισμός διακομιστή # +progressScreen.message.loadingAppearance=Φόρτωση Εμφάνισης… # +progressScreen.message.waitingForRealms=Μπορεί να χρειαστεί λίγος χρόνος # +progressScreen.message.waitingForStorageProvider=Αυτό θα διαρκέσει λίγα λεπτά... # +progressScreen.message.waitingForTickingAreas=Φόρτωση περιοχών αυτόματης ενημέρωσης # +progressScreen.message.storageProviderSyncError=Ο συγχρονισμός δεδομένων χρήστη απέτυχε. # +progressScreen.message.waitingForStoreProducts=Μπορεί να χρειαστεί λίγος χρόνος # +progressScreen.message.allDone=Έγινε! # +progressScreen.message.letsGo=Πάμε! # +progressScreen.message.failed=Αποτυχία # +progressScreen.message.failedNoNetwork=Αποτυχία: Δεν υπάρχει σύνδεση δικτύου # +progressScreen.message.downloadingWorld=Γίνεται λήψη κόσμου # +progressScreen.message.downloadingContent=Βήμα 1 από 2 - Λήψη περιεχομένου # +progressScreen.message.uploadingWorld=Αποστολή αρχείων κόσμου... # +progressScreen.message.uploadingWorldError=Η μεταφόρτωση του κόσμου απέτυχε. Θα ήθελες να δοκιμάσεις ξανά; # +progressScreen.message.copyingPacks=Αποθήκευση πακέτων πόρων κόσμου # +progressScreen.message.initiatingTemplate=Προετοιμασία προτύπου κόσμου # +progressScreen.message.fileSize=Μέγεθος αρχείου # +progressScreen.message.initializingUpload=Προετοιμασία αποστολής # +progressScreen.message.initializingDownload=Προετοιμασία λήψης # +progressScreen.message.invalidWorldFile=Μη έγκυρο αρχείο κόσμου. Άνοιξε ξανά τον κόσμο σου, κάνε αποθήκευση και προσπάθησε ξανά. # +progressScreen.message.resourceLoading=Φόρτωση πόρων # +progressScreen.message.leaveLevel=Το παιχνίδι σου αποθηκεύεται. Μην απενεργοποιήσεις τη συσκευή σου. # +progressScreen.message.genericMayTakeAMoment=Μπορεί να χρειαστεί λίγος χρόνος # +progressScreen.message.noUploadResponse=Δεν μπορέσαμε να επιβεβαιώσουμε αν ο κόσμος σου αποστάλθηκε σωστά. Συνιστούμε να συμμετάσχεις στο Realm σου για να κάνεις έλεγχο και, στη συνέχεια, να δοκιμάσεις ξανά, αν δεν έχει ενημερωθεί στον νέο κόσμο. # +progressScreen.message.noUploadEndpoint=Η εύρεση τοποθεσίας για την αποστολή του κόσμου σου απέτυχε. Δοκίμασε να ελέγξεις τη σύνδεσή σου στο Internet. # +progressScreen.message.unownedTemplate=Φαίνεται ότι δεν διαθέτεις το πρότυπο του Marketplace στο οποίο βασίζεται αυτός ο κόσμος. Μπορείς να το αγοράσεις από το Minecraft Marketplace. # +progressScreen.message.createArchiveFileFailed=Δεν ήταν δυνατή η δημιουργία πακέτου με το αρχείο του κόσμου σου για αποστολή. Μήπως είναι γεμάτος ο σκληρός δίσκος σου; # +progressScreen.message.createLevelStorageFailed=Παρουσιάστηκε κάποιο πρόβλημα κατά την προετοιμασία του κόσμου σου για αποστολή. Αν αυτό το πρόβλημα συνεχίσει να εμφανίζεται, ίσως βοηθήσει η επανεκκίνηση της συσκευής σου. # +progressScreen.message.unknownError=Παρουσιάστηκε ένα σφάλμα # +progressScreen.message.forbiddenContent=Ένα ή περισσότερα από τα εφαρμοσμένα πακέτα δεν σου ανήκουν # +progressScreen.message.loadingSplitScreenAppearances=Φόρτωση Εμφανίσεων Διαιρεμένης Οθόνης... # +progressScreen.message.finishedLoadingSplitScreenAppearances=Ολοκληρώθηκε η φόρτωση εμφανίσεων διαιρεμένης οθόνης. # +progressScreen.dialog.title.resourcePack=Να γίνει λήψη των πακέτων πόρων; # +progressScreen.dialog.title.behaviorAndResourcePack=Λήψη πακέτων συμπεριφοράς και πόρων κόσμου; # +progressScreen.dialog.title.onlyBehavior=Λήψη πακέτων συμπεριφοράς κόσμου; # +progressScreen.dialog.title.storageProviderError=Απέτυχε ο συγχρονισμός δεδομένων κόσμου # +progressScreen.dialog.title.storageProviderLongWait=Συγχρονισμός δεδομένων κόσμου # +progressScreen.dialog.title.storageProviderSucceeded=Ο συγχρονισμός δεδομένων κόσμου ήταν επιτυχής # +progressScreen.dialog.message.onlyBehavior=Σε αυτό τον κόσμο έχουν εφαρμοστεί πακέτα συμπεριφοράς που πρέπει να κατεβάσεις για να συμμετάσχεις. Θέλεις να κατεβάσεις τα πακέτα και έπειτα να συμμετάσχεις; # +progressScreen.dialog.message.behaviorAndOptionalResourcePack=Σε αυτό τον κόσμο έχουν εφαρμοστεί πακέτα συμπεριφοράς που πρέπει να κατεβάσεις για να συμμετάσχεις και πακέτα πόρων που μπορείς να κατεβάσεις προαιρετικά πριν συμμετάσχεις. Ποια πακέτα επιθυμείς να λάβεις πριν συμμετάσχεις; # +progressScreen.dialog.message.behaviorAndResourcePack=Σε αυτόν τον κόσμο έχουν εφαρμοστεί πακέτα συμπεριφοράς και πόρων που πρέπει να κατεβάσεις για να συμμετάσχεις. Θέλεις να κατεβάσεις αυτά τα πακέτα για να συμμετάσχεις; # +progressScreen.dialog.message.resourcePackOptional=Σε αυτόν τον κόσμο εφαρμόζονται Πακέτα πόρων. Θέλεις να κατεβάσεις τα πακέτα αυτά πριν συμμετάσχεις; # +progressScreen.dialog.message.resourcePackRequired=Σε αυτόν τον κόσμο εφαρμόζονται Πακέτα πόρων τα οποία πρέπει να κατεβάσεις για να συμμετάσχεις. Θέλεις να κατεβάσεις αυτά τα πακέτα για να συμμετάσχεις; # +progressScreen.dialog.message.resourcePackOptional.rayTracing.line1=Αυτός ο κόσμος έχει Πακέτα πόρων που εφαρμόζονται σε αυτόν με ενεργοποιημένη τεχνολογία ray tracing. # +progressScreen.dialog.message.resourcePackOptional.rayTracing.line2=Η συσκευή σου δεν είναι συμβατή με προηγμένες δυνατότητες φωτισμού και υφής, επομένως θα βλέπεις τον κόσμο χωρίς αυτά τα προηγμένα εφέ. Θέλεις να τα κατεβάσεις πριν συμμετάσχεις; # +progressScreen.dialog.message.resourcePackRequired.rayTracing.line1=Αυτός ο κόσμος έχει Πακέτα πόρων που εφαρμόζονται σε αυτόν με ενεργοποιημένη τεχνολογία ray tracing. # +progressScreen.dialog.message.resourcePackRequired.rayTracing.line2=Η συσκευή σου δεν είναι συμβατή με προηγμένες δυνατότητες φωτισμού και υφής, επομένως θα βλέπεις τον κόσμο χωρίς αυτά τα προηγμένα εφέ. Θέλεις να τα κατεβάσεις πριν συμμετάσχεις; # +progressScreen.dialog.message.storageProviderError=Δεν ήταν δυνατός ο συγχρονισμός των δεδομένων του κόσμου σου. Θέλεις να δοκιμάσεις ξανά; # +progressScreen.dialog.message.storageProviderUnusableError=Ο κόσμος δεν είναι πλήρως συγχρονισμένος ή έχει καταστραφεί. Δοκίμασε να παίξεις σε αυτόν τον κόσμο σε μια κονσόλα στην οποία βρίσκεται σε καλή κατάσταση και δοκίμασε να τον μετεγκαταστήσεις ξανά. # +progressScreen.dialog.message.storageProviderQuotaError=Η τοπική αποθήκευση ήταν επιτυχής, αλλά ο συγχρονισμός με το σύννεφο απέτυχε λόγω ορίου. Ελευθέρωσε χώρο στο σύννεφο διαγράφοντας κόσμους από το μενού ρυθμίσεων. # +progressScreen.dialog.message.storageProviderOutOfLocalStorage=Δεν υπάρχει αρκετός τοπικός ελεύθερος χώρος για την υποστήριξη συγχρονισμού σύννεφου. # +progressScreen.dialog.message.worldCorrupted=Ο κόσμος έχει καταστραφεί. Ανάφερε αυτό το πρόβλημα στην τοποθεσία bugs.mojang.com # +progressScreen.dialog.message.storageProviderLongWait=Ο συγχρονισμός αυτού του κόσμου διαρκεί πολύ χρόνο. Θέλεις να συνεχίσεις την αναμονή; # +progressScreen.dialog.button.enter=Είσοδος στον Κόσμο # +progressScreen.dialog.button.joinAndDownload=Λήψη & Συμμετοχή - %1 # +progressScreen.dialog.button.joinAndDownload.everything=Λήψη όλων & συμμετοχή - %1 # +progressScreen.dialog.button.joinAndDownload.onlyBehaviorPacks=Λήψη συμπεριφορών και συμμετοχή μόνο - %1 # +progressScreen.dialog.button.join=Συμμετοχή # +progressScreen.dialog.button.leave=Αποχώρηση # +progressScreen.dialog.button.retry=Επανάληψη # +progressScreen.dialog.button.wait=Αναμονή # +progressScreen.editor.message.copyingProject=Αντιγραφή έργου... %d%% # +progressScreen.editor.message.tts.copyingProject=Αντιγραφή έργου # +progressScreen.editor.title.copyingProject=Αντίγραφο έργου # +progressScreen.editor.dialog.message.resourcePackOptional=Σε αυτό το έργο εφαρμόζονται Πακέτα πόρων. Θέλεις να κατεβάσεις τα πακέτα αυτά πριν συμμετάσχεις; # +progressScreen.editor.dialog.message.resourcePackRequired=Σε αυτό το έργο εφαρμόζονται Πακέτα πόρων τα οποία πρέπει να κατεβάσεις για να συμμετάσχεις. Θέλεις να κατεβάσεις αυτά τα πακέτα για να συμμετάσχεις; # +progressScreen.editor.message.convert.projectToWorld=Μετατροπή έργου σε κόσμο και δημιουργία αντιγράφου του έργου σου... # +progressScreen.editor.message.convert.worldToProject=Μετατροπή του κόσμου σε έργο... # +progressScreen.editor.message.convert.projectToWorld.saveWorld=Αποθήκευση δεδομένων κόσμου... # +progressScreen.editor.message.convert.worldToProject.saveProject=Αποθήκευση δεδομένων έργου... # +progressScreen.label.mobileData=Δεδομένα Κινητού # +progressScreen.noWifi.mobileDataWarning=Προς το παρόν δεν είσαι συνδεδεμένος σε wi-fi. Ενδέχεται να ισχύουν χρεώσεις δεδομένων κινητής τηλεφωνίας. # + +quiz.popup.ok=Κάνε το κουίζ # +quiz.popup.text=Το κουίζ θα ανοίξει σε νέο παράθυρο. Μπορείς να επιστρέψεις στο Minecraft αφού ολοκληρώσεις το κουίζ. # +quiz.popup.title=Κουίζ # + +raid.name=Επιδρομή # +raid.progress=Πλάσματα που απομένουν: # +raid.expiry=Μια επιδρομή έληξε # +raid.victory=Νίκη # +raid.defeat=Ήττα # + +recipeBook.setting.full=Πλήρες # +recipeBook.setting.discover=Ανακάλυψη # +recipeBook.setting.off=Ανενεργό # +recipeToast.newUnlock.title=Ξεκλειδώθηκε νέα συνταγή! # +recipeToast.newUnlock.tts= ξεκλειδώθηκαν νέες συνταγές # +recipeToast.newUnlock.descriptionRecipeBook=Έλεγξε το βιβλίο συνταγών σου # +recipeToast.newUnlock.descriptionCraftingTable=Προβολή στο τραπέζι κατασκευών # +recipeToast.newUnlock.descriptionStonecutterTable=Προβολή στον κόφτη πέτρας # +recipeToast.newUnlock.descriptionSmithingTable=Προβολή σε τραπέζι μεταλλουργίας # +recipeToast.newUnlock.descriptionCartographyTable=Προβολή στο τραπέζι χαρτογραφίας # +recipeToast.newIngredient.title=Βρέθηκε νέο συστατικό! # +recipeToast.newIngredient.tts= βρέθηκαν νέα συστατικά # +recipeToast.newIngredient.description=Χρησιμοποίησέ το σε υπάρχουσες συνταγές # + +record.nowPlaying=Τώρα ακούγεται: %s # + +resourcePack.available.title=Διαθέσιμα πακέτα πόρων # +resourcePack.available.title.behaviorPacks=Διαθέσιμα πακέτα συμπεριφορών # +resourcePack.available.title.packs=Τα πακέτα μου # +resourcePack.available.add=Ενεργοποίηση # +resourcePack.available.none.text=Δεν έχεις πακέτα πόρων # +resourcePack.available.none.behavior=Δεν έχεις πακέτα συμπεριφορών # +resourcePack.available.none.store=Προβολή Marketplace # +resourcePack.message.noneFound.packs=Δεν υπάρχουν διαθέσιμα πακέτα σε αυτήν τη συσκευή. # +resourcePack.message.allInUse.packs=Τα πακέτα σου χρησιμοποιούνται αυτήν τη στιγμή. # +resourcePack.message.error=Ένα πακέτο έχει σφάλματα που θα εμποδίσουν τη λειτουργία του # +resourcePack.message.warning=Ένα πακέτο έχει προειδοποιήσεις που μπορεί να προκαλέσουν παράξενη συμπεριφορά # +resourcePack.suggestedContent.title=Λήψη περισσότερων πακέτων # +resourcePack.suggestedContent.button.viewMore=Προβολή περισσότερων πακέτων # +resourcePack.cached.title=Πακέτα στο cache # +resourcePack.folderInfo=(Τοποθέτησε εδώ τα αρχεία του πακέτου πόρων) # +resourcePack.openFolder=Ανοικτός φάκελος πακέτων πόρων # +resourcePack.selected.title=Επιλεγμένα πακέτα πόρων # +resourcePack.selected.title.behaviorPacks=Ενεργά πακέτα συμπεριφορών # +resourcePack.selected.title.packs=Ενεργό # +resourcePack.selected.remove=Απενεργοποίηση # +resourcePack.realmsPlus.title.packs=Πακέτα Realms Plus # +resourcePack.realmsPlus.expired=Έληξαν # +resourcePack.errors=Σφάλματα: # +resourcePack.error.ingame.packs=Δεν μπορείς να αλλάξεις πακέτα πόρων ενώ παίζεις σε ένα κόσμο. # +resourcePack.error.ingame.behaviorPacks=Δεν μπορείς να αλλάξεις πακέτα συμπεριφορών ενώ παίζεις σε ένα κόσμο. # +resourcePack.error.enteringgame.title=Ληγμένα πακέτα στο Realm # +resourcePack.error.enteringgame.message=Αυτό το Realm έχει πακέτα συμπεριφορών ή πόρων που έχουν λήξει από το Realms Plus. Θα χρειαστεί είτε να απενεργοποιήσεις αυτά τα πακέτα είτε να τα αγοράσεις από το Marketplace, για να μπορέσεις να παίξεις σε αυτό το Realm. # +resourcePack.error.enteringgame.button=Προβολή ενεργών πακέτων # +resourcePack.title=Επιλογή πακέτων πόρων # +resourcePack.toast.atlasFallback.message=Χαμηλή μνήμη. Οι υφές θα έχουν μειωμένο επίπεδο λεπτομέρειας. # +resourcePack.toast.atlasFallback.title=Επιστροφή πακέτου πόρων # +resourcePack.copyGlobal=Αντιγραφή από τα καθολικά # +resourcePack.description=Τα πακέτα πόρων εφαρμόζονται από κάτω προς τα επάνω. Αυτό σημαίνει ότι κάθε πόρος που βρίσκεται σε δυο πακέτα θα αντικατασταθεί από το υψηλότερο πακέτο. # +resourcePack.description.default.level=Μπορεί να γίνει επεξεργασία τους στις Ρυθμίσεις. # +resourcePack.description.default.behaviorPacks=Ο προεπιλεγμένος τρόπος παιχνιδιού του Minecraft. # +resourcePack.description.bottom.global=Τα πακέτα πόρων εφαρμόζονται από κάτω προς τα πάνω. Αυτό σημαίνει ότι κάθε πόρος που βρίσκεται σε δύο πακέτα θα αντικατασταθεί από το υψηλότερο πακέτο. Τα πακέτα στους κόσμους σου θα εφαρμοστούν επάνω από αυτά τα καθολικά πακέτα. Αυτοί οι πόροι διατίθενται μόνο για εσένα. Δεν θα βλέπει κανείς άλλος τους πόρους που ορίζεις εδώ. Τα πακέτα πόρων στους κόσμους σου ή τους κόσμους όπου συμμετέχεις θα εφαρμόζονται επάνω από αυτούς τους καθολικούς πόρους. # +resourcePack.description.bottom.behaviorPacks=Τα πακέτα συμπεριφορών εφαρμόζονται από κάτω προς τα επάνω. Αυτό σημαίνει ότι κάθε συμπεριφορά που βρίσκεται σε δύο πακέτα συμπεριφορών θα αντικαθίσταται από αυτή που βρίσκεται υψηλότερα. # +resourcePack.description.bottom.level=Τα πακέτα πόρων εφαρμόζονται από κάτω προς τα επάνω. Αυτό σημαίνει ότι κάθε πόρος που βρίσκεται σε δύο πακέτα πόρων θα αντικαθίσταται από το υψηλότερο πακέτο. Αυτά τα πακέτα εφαρμόζονται στον κόσμο σου πάνω από τα καθολικά πακέτα σου. # +resourcePack.description.store=Προβολή στο Κατάστημα # +resourcePack.header.behavior=Τα ενεργά πακέτα συμπεριφορών ισχύουν για όλους τους παίκτες. # +resourcePack.header.level=Απαίτηση από τους παίκτες να αποδέχονται τα πακέτα πόρων για να συμμετάσχουν # +resourcePack.crashRecovery.title=Επαναφορά καθολικών πόρων # +resourcePack.crashRecovery.message=Η προηγούμενη φόρτωση πόρων απέτυχε. # +resourcePack.warnings=Προειδοποιήσεις: # +resourcePack.warning.title=Αυτό είναι επικίνδυνο! # +resourcePack.warning.body=Η προσθήκη ή κατάργηση πακέτων συμπεριφορών μετά το παιχνίδι σε έναν κόσμο μπορεί να καταστρέψει τον κόσμο και να έχει ως αποτέλεσμα να χάσεις όλα όσα έχεις δημιουργήσει. Πάτησε "OK" για να απενεργοποιήσεις το πακέτο ή "Άκυρο" για να παραμείνει ενεργό. # +resourcePack.requiredDependency.title=Απαιτούμενη εξάρτηση # +resourcePack.requiredDependency.body=Αυτό το πακέτο αποτελεί απαιτούμενη εξάρτηση άλλου πακέτου που εφαρμόζεται αυτή τη στιγμή. # +resourcePack.missingDependency.title=Εξαρτήσεις που λείπουν # +resourcePack.missingDependency.body=Από αυτό το πακέτο λείπουν μία ή περισσότερες εξαρτήσεις. Θέλεις να το εφαρμόσεις οπωσδήποτε; # +resourcePack.delete=Πρόκειται να διαγράψεις οριστικά το %s. Είσαι βέβαιος; # +resourcePack.delete.confirm=Διαγραφή πακέτου; # +resourcePack.deleteSelected=Αυτό το πακέτο έχει επιλεγεί αυτήν τη στιγμή! Πρόκειται να διαγράψεις οριστικά το %s. Είσαι βέβαιος; # +resourcePack.deleteMultiple=Πρόκειται να διαγράψεις οριστικά τα ακόλουθα πακέτα:%sΕίσαι βέβαιος; # +resourcePack.editPack=Διαγραφή πακέτων... # +resourcePack.editPackDone=Ολοκληρώθηκε # +resourcePack.toast.unownedContent.title=%s - Απενεργοποιήθηκε # +resourcePack.toast.unownedContent.subtitle=Αυτός ο λογαριασμός δεν έχει στην κατοχή του αυτό το πακέτο πόρων. # +resourcePack.incompatibleDependency=Αυτό το πακέτο έχει εξάρτηση (%s) μη συμβατή με τη συσκευή σου # +resourcePack.incompatibleDependency.memory=Αυτό το πακέτο έχει εξάρτηση (%s) μη συμβατή με τη συσκευή σου, γιατί η συσκευή σου δεν διαθέτει επαρκή μνήμη. # +resourcePack.incompatibleDependency.graphics.raytracing=Αυτό το πακέτο έχει εξάρτηση (%s) μη συμβατή με τη συσκευή σου, γιατί η συσκευή σου δεν έχει συμβατό υλικό που να υποστηρίζει τεχνολογία ray tracing # +resourcePack.subpackResolution=Ανάλυση: %s # +resourcePack.incompatible=Αυτό το πακέτο δεν είναι συμβατό με τη συσκευή σου. # +resourcePack.incompatible.memory=Αυτή η ανάλυση δεν είναι συμβατή με τη συσκευή σου, γιατί η συσκευή σου δεν διαθέτει επαρκή μνήμη. # +resourcePack.incompatible.graphics.raytracing=Αυτό το πακέτο περιέχει πληροφορίες που επιτρέπουν την τεχνολογία ray tracing, αλλά η συσκευή σου δεν υποστηρίζει αυτήν την επιλογή. # +resourcePack.packSettingsTitle=Ρυθμίσεις %s # +resourcePack.missingPackDescription=Αυτό το πακέτο λείπει! # +resourcePack.legacyPackName=Πακέτο πόρων παλαιού τύπου # + +sidebar.action=Δράση # +sidebar.adventure=Περιπέτεια # +sidebar.capes=Κάπες # +sidebar.categories=Κατηγορίες # +sidebar.categoryBody=Σώμα # +sidebar.categoryStyle=Στυλ # +sidebar.characterCreator=Δημιουργία χαρακτήρα # +sidebar.classicSkins=Κλασικές εμφανίσεις # +sidebar.emotes=Emote # +sidebar.fantasy=Φαντασία # +sidebar.featured=Προτεινόμενα # +sidebar.genre=Είδος # +sidebar.marketplace=Marketplace # +sidebar.mashups=Συνδυαστικά πακέτα # +sidebar.minigame=Μίνι παιχνίδι # +sidebar.myCharacters=Οι χαρακτήρες μου # +sidebar.myContent=Το περιεχόμενό μου # +sidebar.newReleases=Νέες κυκλοφορίες # +sidebar.openWorld=Ανοιχτός κόσμος # +sidebar.parkour=Παρκούρ # +sidebar.resources=Πόροι # +sidebar.roleplay=Παιχνίδι ρόλων # +sidebar.skins=Εμφανίσεις # +sidebar.skinsOwned=Εμφανίσεις που σου ανήκουν # +sidebar.skyblock=Skyblock # +sidebar.simulation=Προσομοίωση # +sidebar.survival=Επιβίωση # +sidebar.realmsPlus=Realms Plus # +sidebar.skinsRealmsPlus=Εμφανίσεις Realms Plus # +sidebar.skinsUnowned=Λήψη περισσότερων # +sidebar.topSellers=Κορυφαίες πωλήσεις # +sidebar.trending=Δημοφιλή # +sidebar.tts.sidebarCollapseList=Επιλογή πλαϊνής στήλης: Σύμπτυξη στοιχείου %s # +sidebar.tts.sidebarExpandList=Επιλογή πλαϊνής στήλης: Ανάπτυξη στοιχείου %s # +sidebar.tts.sidebarNavigateTo=Επιλογή πλαϊνής στήλης: Μετάβαση στο στοιχείο %s # +sidebar.tts.verboseToggleExpand=Ανάπτυξη πλαϊνής στήλης # +sidebar.tts.verboseToggleCollapse=Σύμπτυξη πλαϊνής στήλης # +sidebar.worlds=Κόσμοι # + +storageManager.contentType.world=Κόσμος # +storageManager.contentType.worldTemplate=Προετοιμασία προτύπου κόσμου # +storageManager.contentType.resourcePack=Πόρος # +storageManager.contentType.behaviorPack=Πακέτο συμπεριφορών # +storageManager.contentType.skinPack=Πακέτο εμφανίσεων # +storageManager.contentType.invalid=Μη έγκυρο # +storageManager.contentType.cachedData=Δεδομένα στο cache # + +storageManager.contentType.worlds=Κόσμοι # +storageManager.contentType.worldTemplates=Πρότυπα κόσμων # +storageManager.contentType.resourcePacks=Πακέτα πόρων # +storageManager.contentType.behaviorPacks=Πακέτα συμπεριφορών # +storageManager.contentType.skinPacks=Πακέτα εμφανίσεων # + +storageManager.baseWorld=Βασικός κόσμος # + +tile.sculk_sensor.name=Αισθητήρας sculk # +tile.sculk.name=Σκαλκ # +tile.sculk_vein.name=Φλέβα σκαλκ # +tile.sculk_catalyst.name=Καταλύτης σκαλκ # +tile.sculk_shrieker.name=Φωνακλάδικο σκαλκ # +tile.reinforced_deepslate.name=Ενισχυμένη βαθύπετρα # +itemGroup.name.sculk=Σκαλκ # +effect.darkness=Σκοτάδι # +entity.frog.name=Βάτραχος # +entity.tadpole.name=Γυρίνος # +item.spawn_egg.entity.warden.name=Γένεση Δεσμοφύλακα # +entity.warden.name=Δεσμοφύλακας # +entity.allay.name=Βοηθός # +item.spawn_egg.entity.allay.name=Γένεση βοηθού # +action.interact.allay=Δώσε το αντικείμενο στον Βοηθό # +item.bucketTadpole.name=Κουβάς με γυρίνο # +item.spawn_egg.entity.frog.name=Γένεση βατράχου # +item.spawn_egg.entity.tadpole.name=Γένεση γυρίνου # +tile.frog_spawn.name=Βατραχοαυγό # +tile.pearlescent_froglight.name=Περλέ βατραχοφώς # +tile.verdant_froglight.name=Πράσινο βατραχοφώς # +tile.ochre_froglight.name=Κιτρινωπό βατραχοφώς # +tile.mud.name=Λάσπη # +tile.packed_mud.name=Συμπιεσμένη λάσπη # +tile.mud_bricks.name=Τούβλα λάσπης # +tile.mud_brick_slab.name=Πλάκα από τούβλα λάσπης # +tile.mud_brick_double_slab=Διπλή πλάκα από τούβλα λάσπης # +tile.mud_brick_stairs.name=Σκάλες από τούβλα λάσπης # +tile.mud_brick_wall.name=Τοίχος από τούβλα λάσπης # +tile.mangrove_leaves.name=Φύλλα μαγκρόβιου # +tile.mangrove_propagule.name=Μπουμπούκι μαγκρόβιου # +tile.mangrove_roots.name=Ρίζες μαγκρόβιου # +tile.muddy_mangrove_roots.name=Λασπώδεις ρίζες μαγκρόβιου # +item.chest_boat.oak.name=Βάρκα από βελανιδιά με σεντούκι # +item.chest_boat.spruce.name=Βάρκα από έλατο με σεντούκι # +item.chest_boat.birch.name=Βάρκα από σημύδα με σεντούκι # +item.chest_boat.jungle.name=Βάρκα από ξύλο ζούγκλας με σεντούκι # +item.chest_boat.acacia.name=Βάρκα από ακακία με σεντούκι # +item.chest_boat.big_oak.name=Βάρκα από σκούρα βελανιδιά με σεντούκι # +item.chest_boat.mangrove.name=Βάρκα από μαγκρόβιο με σεντούκι # +tile.mangrove_log.name=Κούτσουρο μαγκρόβιου # +tile.stripped_mangrove_log.name=Αποφλοιωμένο κούτσουρο μαγκρόβιου # +tile.mangrove_planks.name=Σανίδες μαγκρόβιου # +tile.mangrove_button.name=Κουμπί μαγκρόβιου # +tile.mangrove_stairs.name=Σκάλες μαγκρόβιου # +tile.mangrove_slab.name=Πλάκα μαγκρόβιου # +tile.mangrove_pressure_plate.name=Πλάκα πίεσης μαγκρόβιου # +tile.mangrove_fence.name=Φράκτης μαγκρόβιου # +tile.mangrove_fence_gate.name=Πύλη φράκτη μαγκρόβιου # +item.mangrove_door.name=Πόρτα μαγκρόβιου # +item.mangrove_sign.name=Επιγραφή μαγκρόβιου # +tile.mangrove_trapdoor.name=Καταπακτή μαγκρόβιου # +tile.mangrove_wood.name=Ξύλο μαγκρόβιου # +tile.stripped_mangrove_wood.name=Αποφλοιωμένο ξύλο μαγκρόβιου # +item.boat.mangrove.name=Βάρκα μαγκρόβιου # +item.echo_shard.name=Ηχόθραυσμα # +item.recovery_compass.name=Πυξίδα ανάκτησης # +item.disc_fragment.name=Θραύσμα δίσκου # +item.disc_fragment_5.desc=Μουσικός δίσκος - 5 # +item.record_5.desc=Samuel Åberg - 5 # + +action.hint.exit.chest_boat=Πάτησε άλμα για να βγεις από τη βάρκα # +action.hint.exit.console.chest_boat=Πάτησε :_input_key.jump: για να βγεις από τη βάρκα # +entity.chest_boat.name=Βάρκα με σεντούκι # +feature.ancient_city=Αρχαία Πόλη # + +action.hint.exit.camel=Πάτησε κρυφή κίνηση για να ξεκαβαλήσεις # +action.hint.exit.console.camel=Πάτησε :_input_key.sneak: για ξεκαβάλημα # +action.hint.exit.console.raft=Πάτησε :_input_key.jump: για να βγεις από τη σχεδία # +action.hint.exit.raft=Πάτησε άλμα για να βγεις από τη σχεδία # +action.hint.exit.scheme.camel=Πάτησε ξεκαβάλημα για να ξεκαβαλήσεις # +action.interact.exit.raft=Άφησε τη σχεδία # +container.smithing_table.arrow_tooltip_cannot_craft=Δεν είναι δυνατή η αναβάθμιση του αντικειμένου με αυτόν τον τρόπο # +container.smithing_table.input_slot_tooltip_armor_trim=Προσθέστε ένα κομμάτι πανοπλίας # +container.smithing_table.input_slot_tooltip_netherite=Προσθήκη πανοπλίας, όπλου ή εργαλείου διαμαντιού # +container.smithing_table.material_slot_tooltip_armor_trim=Προσθήκη ράβδου ή κρυστάλλου # +container.smithing_table.material_slot_tooltip_netherite=Προσθήκη ράβδου εγκατίτη # +container.smithing_table.template_slot_tooltip=Προσθήκη προτύπου μεταλλουργίας # +entity.camel.name=Καμήλα # +entity.chest_raft.name=Σχεδία με σεντούκι # +feature.trail_ruins=Ερείπια μονοπατιών # +howtoplay.smithing_table.header.1=Πρότυπα Μεταλλουργίας # +howtoplay.smithing_table.header.2=Επενδύσεις πανοπλιών # +howtoplay.smithing_table.text.1=Θέλεις να αξιοποιήσεις τον εξοπλισμό σου στο έπακρο; Θα χρειαστείς ένα Τραπέζι Μεταλλουργίας. # +howtoplay.smithing_table.text.2=Χρησιμοποίησέ το για να κάνεις κάθε είδους αλλαγές, για παράδειγμα αναβάθμιση του εξοπλισμού Διαμαντιού σε Εγκατίτη, ή για να κάνεις αισθητικές αλλαγές με τις επενδύσεις πανοπλιών. # +howtoplay.smithing_table.text.3=Για να αναβαθμίσεις τον εξοπλισμό σου, θα χρειαστείς ένα Πρότυπο Μεταλλουργίας. Μπορείς να βρεις μια μεγάλη ποικιλία σε όλο τον κόσμο, την οποία μπορείς να χρησιμοποιήσεις για κάθε είδους αναβαθμίσεις. # +howtoplay.smithing_table.text.4=Τοποθέτησε ένα Πρότυπο στην τέρμα αριστερή υποδοχή ενός Τραπεζιού Μεταλλουργίας για να δεις τα αντικείμενα που χρειάζεσαι για την αναβάθμιση. # +howtoplay.smithing_table.text.5=Για παράδειγμα, για να αναβαθμίσεις τον εξοπλισμό Διαμαντιού σε Εγκατίτη, χρειάζεσαι ένα Πρότυπο Μεταλλουργίας Αναβάθμισης Εγκατίτη, το οποίο θα βρεις στα Απομεινάρια Προμαχώνα. Στη συνέχεια, τοποθέτησε τον εξοπλισμό Διαμαντιού στην υποδοχή εξοπλισμού και μια ράβδο Εγκατίτη στην υποδοχή συστατικών και τελείωσες! # +howtoplay.smithing_table.text.6=Οι ιδιότητες των αντικειμένων, όπως οι μαγείες και οι επενδύσεις πανοπλιών, θα διατηρηθούν, αλλά το Πρότυπο Μεταλλουργίας θα καταναλωθεί όταν αναβαθμίσεις τον εξοπλισμό σου. Μην ανησυχείς όμως, μπορείς να δημιουργήσεις αντίγραφα αυτών με το Τραπέζι Κατασκευών σου. # +howtoplay.smithing_table.text.7=Γίνε δημιουργικός και προσάρμοσε την εμφάνιση της πανοπλίας σου με τις Επενδύσεις Πανοπλιών. Θα χρειαστείς ένα Πρότυπο Μεταλλουργίας για Επένδυση Πανοπλίας για να ξεκινήσεις, το οποίο μπορείς να βρεις σε όλο τον κόσμο. # +howtoplay.smithing_table.text.8=Τοποθέτησε ένα Πρότυπο στην τέρμα αριστερή υποδοχή ενός Τραπεζιού Μεταλλουργίας για να δεις τα αντικείμενα που χρειάζεσαι για την αναβάθμιση. Στη συνέχεια, τοποθέτησε ένα κομμάτι πανοπλίας στην υποδοχή εξοπλισμού και έναν κρύσταλλο ή μια ράβδο στην υποδοχή συστατικού. Τέλος! # +howtoplay.smithing_table.text.9=Μόνο ορισμένοι κρύσταλλοι και ράβδοι μπορούν να χρησιμοποιηθούν για επενδύσεις πανοπλιών. Δοκίμασε διαφορετικά είδη, όπως σίδηρο, χρυσό, λαζουρίτη, για να δημιουργήσεις μοναδικά σχέδια! # +howtoplay.smithing_table.title=Τραπέζι Μεταλλουργίας # +howtoplay.smithing_table=Τραπέζι Μεταλλουργίας # +hudScreen.tooltip.brush=Πινέλο # +item.acacia_hanging_sign.name=Κρεμαστή επιγραφή από ακακία # +item.angler_pottery_sherd.name=Κεραμικό Θραύσμα Ψαράς # +item.archer_pottery_sherd.name=Κεραμικό Θραύσμα Τοξότης # +item.armor.upgrade=Αναβάθμιση: # +item.arms_up_pottery_sherd.name=Κεραμικό Θραύσμα Οπλισμένος # +item.bamboo_door.name=Πόρτα από μπαμπού # +item.bamboo_hanging_sign.name=Κρεμαστή επιγραφή από μπαμπού # +item.bamboo_sign.name=Επιγραφή από μπαμπού # +item.birch_hanging_sign.name=Κρεμαστή επιγραφή από σημύδα # +item.blade_pottery_sherd.name=Κεραμικό Θραύσμα Λεπίδα # +item.boat.bamboo.name=Σχεδία από μπαμπού # +item.boat.cherry.name=Βάρκα κερασιάς # +item.brewer_pottery_sherd.name=Κεραμικό Θραύσμα Ζυθοποιός # +item.brush.name=Πινέλο # +item.burn_pottery_sherd.name=Κεραμικό Θραύσμα Κάψιμο # +item.cherry_door.name=Πόρτα κερασιάς # +item.cherry_hanging_sign.name=Κρεμαστή πινακίδα κερασιάς # +item.cherry_sign.name=Πινακίδα κερασιάς # +item.chest_boat.bamboo.name=Σχεδία από μπαμπού με σεντούκι # +item.chest_boat.cherry.name=Βάρκα κερασιάς με σεντούκι # +item.crimson_hanging_sign.name=Πορφυρή κρεμαστή επιγραφή # +item.danger_pottery_sherd.name=Κεραμικό Θραύσμα Κίνδυνος # +item.dark_oak_hanging_sign.name=Κρεμαστή επιγραφή από σκούρα βελανιδιά # +item.explorer_pottery_sherd.name=Κεραμικό Θραύσμα Εξερευνητής # +item.friend_pottery_sherd.name=Κεραμικό Θραύσμα Φίλος # +item.heart_pottery_sherd.name=Κεραμικό Θραύσμα Καρδιά # +item.heartbreak_pottery_sherd.name=Κεραμικό Θραύσμα Ραγισμένη Καρδιά # +item.howl_pottery_sherd.name=Κεραμικό Θραύσμα Ουρλιαχτό # +item.jungle_hanging_sign.name=Κρεμαστή επιγραφή ζούγκλας # +item.mangrove_hanging_sign.name=Κρεμαστή επιγραφή μαγκρόβιου # +item.miner_pottery_sherd.name=Κεραμικό Θραύσμα Ανθρακωρύχος # +item.mourner_pottery_sherd.name=Κεραμικό Θραύσμα Πένθιμος # +item.oak_hanging_sign.name=Κρεμαστή επιγραφή από δρυ # +item.plenty_pottery_sherd.name=Κεραμικό Θραύσμα Άφθονος # +item.prize_pottery_sherd.name=Κεραμικό Θραύσμα Βραβείο # +item.sheaf_pottery_sherd.name=Κεραμικό Θραύσμα Μπόγος # +item.shelter_pottery_sherd.name=Κεραμικό Θραύσμα Καταφύγιο # +item.skull_pottery_sherd.name=Κεραμικό Θραύσμα Κρανίο # +item.skull.piglin.name=Κεφάλι Πίγκλιν # +item.smithing_template.applies_to=Ισχύει για: # +item.smithing_template.armor_trim.applies_to=Πανοπλία # +item.smithing_template.armor_trim.ingredients=Ράβδοι και Κρύσταλλοι # +item.smithing_template.ingredients=Συστατικά: # +item.smithing_template.name=Πρότυπο μεταλλουργίας # +item.smithing_template.netherite_upgrade.applies_to=Εξοπλισμός Διαμαντιού # +item.smithing_template.netherite_upgrade.ingredients=Ράβδος Εγκατίτη # +item.snort_pottery_sherd.name=Κεραμικό Θραύσμα Ξεφύσημα # +item.spawn_egg.entity.camel.name=Γένεση Καμήλας # +item.spruce_hanging_sign.name=Κρεμαστή επιγραφή από έλατο # +item.warped_hanging_sign.name=Αλλόκοτη κρεμαστή επιγραφή # +itemGroup.name.hanging_sign=Κρεμαστές επιγραφές # +itemGroup.name.potterySherds=Κεραμικά Θραύσματα # +itemGroup.name.smithing_templates=Πρότυπα μεταλλουργίας # +tile.bamboo_block.name=Κύβος μπαμπού # +tile.bamboo_button.name=Κουμπί από μπαμπού # +tile.bamboo_fence_gate.name=Πύλη φράχτη από μπαμπού # +tile.bamboo_fence.name=Φράχτης από μπαμπού # +tile.bamboo_mosaic_slab.name=Πλάκα Μωσαϊκού από Μπαμπού # +tile.bamboo_mosaic_stairs.name=Σκάλες μωσαϊκού από μπαμπού # +tile.bamboo_mosaic.name=Μωσαϊκό μπαμπού # +tile.bamboo_planks.name=Σανίδες από μπαμπού # +tile.bamboo_pressure_plate.name=Πλάκα πίεσης μπαμπού # +tile.bamboo_slab.name=Πλάκα από μπαμπού # +tile.bamboo_stairs.name=Σκάλες από μπαμπού # +tile.bamboo_trapdoor.name=Καταπακτή από μπαμπού # +tile.calibrated_sculk_sensor.name=Βαθμονομημένος αισθητήρας Sculk # +tile.cherry_button.name=Κουμπί κερασιάς # +tile.cherry_double_slab.name=Διπλή πλάκα κερασιάς # +tile.cherry_fence_gate.name=Πύλη φράχτη κερασιάς # +tile.cherry_fence.name=Φράχτης κερασιάς # +tile.cherry_leaves.name=Φύλλα κερασιάς # +tile.cherry_log.name=Κούτσουρο κερασιάς # +tile.cherry_planks.name=Σανίδες κερασιάς # +tile.cherry_pressure_plate.name=Πλάκα πίεσης κερασιάς # +tile.cherry_sapling.name=Δενδρύλλιο κερασιάς # +tile.cherry_slab.name=Πλάκα κερασιάς # +tile.cherry_stairs.name=Σκάλες κερασιάς # +tile.cherry_trapdoor.name=Καταπακτή κερασιάς # +tile.cherry_wood.name=Ξύλο κερασιάς # +tile.chiseled_bookshelf.name=Σμιλεμένο ράφι βιβλιοθήκης # +tile.decorated_pot.name=Διακοσμημένο δοχείο # +tile.pink_petals.name=Ροζ πέταλα # +tile.stripped_bamboo_block.name=Κύβος Απογυμνωμένου Μπαμπού # +tile.stripped_cherry_log.name=Απογυμνωμένο κούτσουρο κερασιάς # +tile.stripped_cherry_wood.name=Απογυμνωμένο ξύλο κερασιάς # +tile.suspicious_gravel.name=Ύποπτο χαλίκι # +tile.suspicious_sand.name=Ύποπτη άμμος # +trim_material.amethyst.name=Υλικό Αμέθυστου # +trim_material.copper.name=Υλικό Χαλκού # +trim_material.diamond.name=Υλικό Διαμαντιού # +trim_material.emerald.name=Υλικό Σμαραγδιού # +trim_material.gold.name=Υλικό Χρυσού # +trim_material.iron.name=Υλικό Σιδήρου # +trim_material.lapis.name=Υλικό Λαζουρίτη # +trim_material.netherite.name=Υλικό Εγκατίτη # +trim_material.quartz.name=Υλικό Χαλαζία # +trim_material.redstone.name=Υλικό Ερυθρόλιθου # +trim_pattern.coast.name=Επένδυση Πανοπλίας Ακτής # +trim_pattern.dune.name=Επένδυση Πανοπλίας Αμμόλοφων # +trim_pattern.eye.name=Επένδυση Πανοπλίας Ματιού # +trim_pattern.host.name=Επένδυση πανοπλίας Ξενιστής # +trim_pattern.raiser.name=Επένδυση πανοπλίας Raiser # +trim_pattern.rib.name=Επένδυση Πανοπλίας Πλευρών # +trim_pattern.sentry.name=Επένδυση Πανοπλίας Φρουρού # +trim_pattern.shaper.name=Επένδυση πανοπλίας Shaper # +trim_pattern.silence.name=Επένδυση πανοπλίας Σιωπή # +trim_pattern.snout.name=Επένδυση Πανοπλίας Ρύγχους # +trim_pattern.spire.name=Επένδυση Πανοπλίας Πυργίσκου # +trim_pattern.tide.name=Επένδυση Πανοπλίας Παλίρροιας # +trim_pattern.vex.name=Επένδυση Πανοπλίας Βεξ # +trim_pattern.ward.name=Επένδυση Πανοπλίας Προστατευόμενου # +trim_pattern.wayfinder.name=Επένδυση πανοπλίας Wayfinder # +trim_pattern.wild.name=Επένδυση Άγριας Πανοπλίας # +upgrade.netherite_upgrade.name=Αναβάθμιση Εγκατίτη # + +storageManager.mainSizeLabel=%s - 1 αντικείμενο # +storageManager.mainSizeLabelPlural=%s - %s αντικείμενα # +storageManager.delete.title=Οριστική διαγραφή %s; # +storageManager.title.item.single=αντικειμένου # +storageManager.title.item.plural=αντικειμένων # +storageManager.delete.content=Είσαι βέβαιος ότι θέλεις να διαγράψεις τα επιλεγμένα αντικείμενα; Αυτά τα αντικείμενα θα χαθούν για πάντα! (Μεγάλο χρονικό διάστημα!) %s%s%s # +storageManager.delete.content.redownload=Μπορείς να κατεβάσεις ξανά περιεχόμενο που αγόρασες από το Marketplace. # +storageManager.delete.content.worldtemplate=Η διαγραφή προτύπων μπορεί να έχει ως αποτέλεσμα οι κόσμοι που τα χρησιμοποιούν να μην λειτουργούν πλέον όπως θα έπρεπε. # +storageManager.delete.content.affectedWorlds=Οι κόσμοι που ακολουθούν μπορεί να σταματήσουν να λειτουργούν όπως πρέπει: # +storageManager.delete.confirm=Διαγραφή # +storageManager.delete.cancel=Άκυρο # +storageManager.delete.dependency=Το ακόλουθο περιεχόμενο εξαρτάται από αυτό το %s και μπορεί να μη συνεχίσει να λειτουργεί σωστά, εάν διαγράψεις το "%s":%s Θέλεις ακόμα να διαγράψεις το "%s"; Αυτό το %s θα χαθεί για πάντα! (Μεγάλο χρονικό διάστημα!) # +storageManager.delete.premium=Πρόκειται να διαγράψεις το "%s". Θα συνεχίσει να σου ανήκει το %s και σε περίπτωση που θελήσεις να χρησιμοποιήσεις ξανά το %s στο μέλλον, μπορείς να το κατεβάσεις ξανά από το Marketplace. # +storageManager.delete.premium.end=Είσαι βέβαιος ότι θέλεις να διαγράψεις το "%s"; # +storageManager.deleting.content=Διαγραφή περιεχομένου # +storageManager.download.premium=Το %s δεν είναι εγκατεστημένο αυτήν τη στιγμή. # +storageManager.download.premium.end=Θέλεις να κατεβάσεις το %s ( %s ); # +storageManager.dependency.titleText=Ήθελες να τα διακόψεις αυτά; # +storageManager.dependency.warningText=Ορισμένα άλλα αντικείμενα χρειάζονται το περιεχόμενο που διαγράφεις, για να λειτουργήσουν σωστά. Θέλεις να ρισκάρεις τη διακοπή αυτών των αντικειμένων; # +storageManager.dependency.doneText=Το άλλο %s μπορεί να διαγραφεί, χωρίς να υπάρχει κίνδυνος διακοπής άλλων πόρων. # +storageManager.dependency.noItems=Δεν υπάρχουν άλλα αντικείμενα για διαγραφή. # +storageManager.dependency.breakItem=Απαιτούμενο περιεχόμενο που διαγράφεις: # +storageManager.dependency.removeDependencies=Διατήρησε τα αντικείμενα που χρειάζεται αυτό το πακέτο # +storageManager.dependency.breakPack=Είσαι βέβαιος ότι θέλεις να διακόψεις αυτό το πακέτο; # +storageManager.share.compress=Συμπίεση των επιλεγμένων πόρων... # +storageManager.share.totalPercent=100% # +storageManager.dependency.continue=Συνέχεια # +storageManager.dependency.continue.scroll=Κύλιση για συνέχεια # +storageManager.sortLargest=Μέγεθος - Τα μεγαλύτερα πρώτα # +storageManager.sortDateRecent=Ημερομηνία χρήσης - Τα πιο πρόσφατα πρώτα # +storageManager.sortDateOldest=Ημερομηνία χρήσης - Τα παλαιότερα πρώτα # +storageManager.version=Έκδοση # +storageManager.multiselectDelete=Διαγραφή # +storageManager.multiselectShare=Κοινή χρήση # +storageManager.multiselect=Πολλαπλή επιλογή # +storageManager.miscellaneous=Διάφορα # + +storageManager.groupType=Τύπος # +storageManager.groupPack=Πρόσθετο # + +storageManager.shareTitle=Εξαγωγή πόρων # +storageManager.mcpack=Πακέτο εορταστικών εμφανίσεων Minecraft # +storageManager.mcaddon=Πρόσθετο Minecraft # +storageManager.mcworld=Κόσμος Minecraft # + +raycasting.purchase.error=Ανιχνεύσαμε ότι η συσκευή σου δεν πληροί τις απαιτήσεις συστήματος για την εκτέλεση αυτού του πακέτου, επομένως, δεν μπορείς να κατεβάσεις αυτό το πακέτο. Μπορείς να ελέγξεις τις ελάχιστες απαιτήσεις συστήματος παρακάτω: GPU %s+: GPU με υλικό που υποστηρίζει τεχνολογία ray tracing, όπως NVIDIA GeForce RTX 2060 ή καλύτερη. Ρίξε μια ματιά στις Συνήθεις ερωτήσεις στην τοποθεσία minecraft.net για περισσότερες λεπτομέρειες. RAM %s+: 8 GB ή καλύτερη, CPU %s+: Intel Core i5 ή ισοδύναμος ###the %s will be turned into linebreaks. Don't reorder. +raycasting.purchase.error.title=Προειδοποίηση απαιτήσεων συστήματος # + +resourcepack.City=Πακέτο υφών πόλης # +resourcepack.Plastic=Πακέτο πλαστικών υφών Minecraft # +resourcepack.Natural=Πακέτο φυσικών υφών # +resourcepack.Fantasy=Πακέτο υφών Fantasy # +resourcepack.Cartoon=Πακέτο υφών καρτούν # +resourcepack.Candy=Πακέτο υφών Candy # +resourcepack.FestiveMashup2016=Εορταστικό πακέτο-μείγμα 2016 # +resourcepack.ChineseMythology=Συνδυαστικό πακέτο Κινεζική Μυθολογία # + +resourcePack.vanilla.name=Πακέτο υφών Minecraft # +resourcePack.vanilla.description=Τα προεπιλεγμένα γραφικά του Minecraft, τώρα ενημερωμένα με νέες, μοντέρνες υφές! # + +resourcePack.city.name=Πόλη # +resourcePack.city.description=Ιδανικό για την κατασκευή οικοδομημάτων. # + +resourcePack.plastic.name=Πλαστική μορφή # +resourcePack.plastic.description=Απλό, πολύχρωμο, ζωντανό. # + +resourcePack.natural.name=Φυσικό # +resourcePack.natural.description=Σχεδιασμένο για να δίνει πιο φυσική όψη στους κόσμους σας. # + +resourcePack.fantasy.name=Fantasy # +resourcePack.fantasy.description=Μεταφέρσου στην εποχή των ηρωικών ιπποτών. # + +resourcePack.cartoon.name=Καρτούν # +resourcePack.cartoon.description=Γουρλωτά ματάκια! Χαζά χαμόγελα! Κάνε τον κόσμο σου καρτούν με αυτό το πακέτο. # + +resourcePack.candy.name=Candy # +resourcePack.candy.description=Ζαχάρωσε τον κόσμο σου και μετέτρεψε κάθε υφή σε ένα σιροπιαστό έδεσμα. # + +resourcePack.festivemashup2016.name=Εορταστικό πακέτο-μείγμα 2016 # +resourcePack.festivemashup2016.description=Δημιούργησε ένα υπέροχο χειμερινό τοπίο με αυτό το χιονισμένο εποχιακό πακέτο. # + +resourcePack.chinesemythology.name=Συνδυαστικό πακέτο Κινεζική Μυθολογία # +resourcePack.chinesemythology.description=Υφές εμπνευσμένες από τους μύθους και τους θρύλους της Κίνας. # + +resourcepack.Fallout=Συνδυαστικό πακέτο Fallout # +resourcePack.Fallout.name=Συνδυαστικό πακέτο Fallout # +resourcePack.Fallout.description=Καλώς όρισες στο Wasteland! # + +resourcepack.MagicTheGathering.name=Magic: The Gathering # + +resourcePack.GreekMythology=Συνδυαστικό πακέτο Ελληνικής Μυθολογίας # +resourcePack.GreekMythology.name=Συνδυαστικό πακέτο Ελληνικής Μυθολογίας # +resourcePack.GreekMythology.description=Η μυθική Ελλάδα στο χέρι σου. # + +resourcePack.Skyrim.name=Συνδυαστικό πακέτο Skyrim # +resourcePack.Skyrim.description=Κατασκεύασε τους δικούς σου κόσμους στη γη του Skyrim. # + +resourcePack.MashupAdventureTime.name=Ώρα της Περιπέτειας # +resourcePack.MashupAdventureTime.description= # + +resourcePack.skin.name=Εμφανίσεις # +resourcePack.skin.description=Παντού εμφανίσεις!!! # + +resourcePack.invalid.description=Η ανάλυση του πακέτου δεν ολοκληρώθηκε με επιτυχία. Κάνε κλικ για να εμφανιστούν τα σφάλματα. # +resourcePack.loading.description=Το πακέτο φορτώνεται ακόμα. # + +review.item.post.rating.dropdown.label=Επίλεξε αξιολόγηση με αστέρια # +review.item.post.rating.footer=Θα μπορείς να αλλάξεις την αξιολόγησή σου. # +review.item.post.rating.submit.button=Αξιολόγησε αυτό το πακέτο # +review.item.post.rating.1star=Λυπούμαστε που δεν απόλαυσες καθόλου το πακέτο σου. Χρησιμοποίησε το παρακάτω κουμπί για να δείξεις στον δημιουργό πώς μπορεί να βελτιωθεί. # +review.item.post.rating.2star=Αυτό δεν είναι καλό. Χρησιμοποίησε το παρακάτω κουμπί για να δείξεις στον δημιουργό πώς μπορεί να βελτιωθεί. # +review.item.post.rating.3star=Υπάρχει πάντοτε δυνατότητα για βελτίωση, χαιρόμαστε όμως που εξακολουθείς να διασκεδάζεις. # +review.item.post.rating.4star=Χαιρόμαστε που διασκεδάζεις! # +review.item.post.rating.5star=Μπράβο! Χαιρόμαστε που διασκεδάζεις! # +review.item.post.rating.submit.toast.line1=Σε ευχαριστούμε για την αξιολόγηση αυτού του πακέτου! # +review.item.post.rating.submit.toast.line2=Ενδέχεται να χρειαστεί λίγος χρόνος για να εμφανίσουμε την αξιολόγησή σου. # + +roaming.status_brief.limited_usage=Περιορισμένη χρήση # +roaming.status_brief.no_restrictions=Δυνατότητα διαπλατφορμικής χρήσης # +roaming.status_hover.limited_usage=Διατίθεται μόνο σε ορισμένες πλατφόρμες. # +roaming.status_hover.no_restrictions=Διατίθεται σε κάθε πλατφόρμα Bedrock! # + +screenshot.failure=Δεν ήταν δυνατή η αποθήκευση του στιγμιοτύπου οθόνης: %s # +screenshot.success=Το στιγμιότυπο αποθηκεύτηκε ως %s # +screenshot.title=Έγινε καταγραφή στιγμιότυπου οθόνης! # +screenshot.caption=Προσθήκη λεζάντας και κοινοποίηση; # +screenshot.post=Κοινοποίηση # + +seedPicker.search=Αναζήτηση # +seedPicker.title=Επιλογέας Φύτρου # + +selectServer.add=Προσθήκη διακομιστή # +selectServer.defaultName=Διακομιστής Minecraft # +selectServer.delete=Διαγραφή # +selectServer.deleteButton=Διαγραφή # +selectServer.deleteQuestion=Είσαι βέβαιος ότι επιθυμείς να καταργήσεις αυτόν το διακομιστή; # +selectServer.deleteWarning=θα χαθεί για πάντα! (Είναι πολύς καιρός!) # +selectServer.direct=Απευθείας σύνδεση # +selectServer.edit=Επεξεργασία # +selectServer.empty=κενός # +selectServer.hiddenAddress=(Κρυφή) # +selectServer.refresh=Ανανέωση # +selectServer.select=Συμμετοχή σε διακομιστή # +selectServer.title=Επιλογή διακομιστή # + +selectWorld.allowCommands=Να επιτρέπονται cheats: # +selectWorld.allowCommands.info=Εντολές όπως /gamemode, /xp # +selectWorld.bonusItems=Έξτρα σεντούκι: # +selectWorld.trustPlayers=Εμπιστοσύνη: # +selectWorld.cheats=Ενεργοποίηση cheat # +selectWorld.conversion=Πρέπει να γίνει μετατροπή! # +selectWorld.convertInProgress.title=Μετατροπή κόσμου # +selectWorld.convertInProgress.msg=Μετατροπή κόσμου... %d%% # +selectWorld.convertInProgress.tts.msg=Μετατροπή κόσμου # +selectWorld.convertInProgress.download_msg=Λήψη πακέτων πόρων... %d%% # +selectWorld.convertInProgress.import_msg=Εισαγωγή πακέτων πόρων... %d%% # +selectWorld.uploadInProgress.title=Αποστολή παλαιού κόσμου # +selectWorld.uploadInProgress.msg=Αποστολή παλαιού κόσμου στο Minecraft... %d%% # +selectWorld.convertFailed.msg=Ωχ. Κάτι δεν πήγε καλά. # +selectWorld.create=Δημιουργία Νέου κόσμου # +selectWorld.createNew=Δημιουργία Νέου # +selectWorld.createTemplate=Δημιουργία από πρότυπο # +selectWorld.createDemo=Παιχνίδι στον νέο κόσμο επίδειξης # +selectWorld.customizeType=Προσαρμογή # +selectWorld.delete=Διαγραφή # +selectWorld.deleteButton=Διαγραφή # +selectWorld.deleteQuestion=Είσαι βέβαιος ότι επιθυμείς να διαγράψεις αυτόν τον κόσμο; # +selectWorld.deleteWarning=θα χαθεί για πάντα! (Είναι πολύς καιρός!) # +selectWorld.empty=κενός # +selectWorld.enterName=Όνομα κόσμου # +selectWorld.enterSeed=Φύτρο για τη Γεννήτρια κόσμων # +selectWorld.gameMode=Λειτουργία παιχνιδιού # +selectWorld.gameMode.adventure=Περιπέτεια # +selectWorld.gameMode.adventure.line1=Ίδια με την Επιβίωση αλλά οι κύβοι # +selectWorld.gameMode.adventure.line2=δεν μπορούν να προστεθούν ή να αφαιρεθούν # +selectWorld.gameMode.creative=Δημιουργική # +selectWorld.gameMode.creative.line1=Έχεις απεριόριστους πόρους, πετάς ελεύθερα και # +selectWorld.gameMode.creative.line2=καταστρέφεις άμεσα τους κύβους # +selectWorld.gameMode.hardcore=Σκληροπυρηνική # +selectWorld.gameMode.hardcore.line1=Η λειτουργία επιβίωσης, κλειδωμένη στην υψηλότερη # +selectWorld.gameMode.hardcore.line2=δυσκολία και με μόνο μία ζωή # +selectWorld.gameMode.spectator=Θεατής # +selectWorld.gameMode.spectator.line1=Μπορείς να κοιτάς αλλά δεν αγγίζεις # +selectWorld.gameMode.spectator.line2= # +selectWorld.gameMode.survival=Επιβίωση # +selectWorld.gameMode.survival.line1=Αναζητάς πόρους, κατασκευάζεις, κερδίζεις # +selectWorld.gameMode.survival.line2=επίπεδα, υγεία και πείνα # +selectWorld.hardcoreMode=Σκληροπυρηνική: # +selectWorld.hardcoreMode.info=Ο κόσμος διαγράφεται μετά το θάνατο # +selectWorld.mapFeatures=Δημιουργία οικοδομημάτων: # +selectWorld.mapFeatures.info=Χωριά, μπουντρούμια κ.λπ # +selectWorld.mapType=Τύπος κόσμου: # +selectWorld.mapType.normal=Κανονικός # +selectWorld.moreWorldOptions=Περισσότερες επιλογές κόσμου... # +selectWorld.newWorld=Νέος κόσμος # +selectWorld.newWorld.copyOf=Αντιγραφή του %s # +selectWorld.newWorld.educationCopyOf=[EDU] %s # +selectWorld.worldTags.experimental=Πειραματικά # +## NOTE: "Realms" is the name of a service and doesn't get localized. +selectWorld.realmsComingSoon=Τα Realms θα είναι διαθέσιμα σύντομα! # +selectWorld.realmsBeta=Realms Beta # +selectWorld.worldTags=%1$s - %2$s # +selectWorld.learnMore=Μάθε περισσότερα # +selectWorld.recreate=Επαναδημιουργία # +selectWorld.rename=Μετονομασία # +selectWorld.renameButton=Μετονομασία # +selectWorld.renameTitle=Μετονομασία κόσμου # +selectWorld.resultFolder=Θα αποθηκευτεί σε: # +selectWorld.seedInfo=Kενό για τυχαία δημιουργία φύτρου # +selectWorld.select=Παιχνίδι στον επιλεγμένο κόσμο # +selectWorld.tab.worlds=Κόσμοι # +selectWorld.tab.realms=Realm # +selectWorld.tab.friends=Φίλοι # +selectWorld.tab.classmates=Φίλοι # +selectWorld.tab.thirdParty=Διακομιστές # +selectWorld.title=Επιλογή κόσμου # +selectWorld.world=Κόσμος # +selectWorld.editor.create=Δημιουργία νέου έργου # +selectWorld.editor.enterName=Όνομα έργου # + +selectTemplate.templateStart=Πού θέλεις να ξεκινήσεις; # +selectTemplate.generateRandom=Δημιουργία νέου κόσμου # +selectTemplate.createRealm=Δημιουργία νέου realm # +selectTemplate.create=Δημιουργία... # +selectTemplate.worldsByCreators=Κόσμοι Δημιουργών # +selectTemplate.realm=Νέο Realm # +selectTemplate.realmInfo=Μπορείς να φορτώνεις κόσμους στο Realm σου αφού το δημιουργήσεις! # +selectTemplate.signIn=Δημιουργία Realm με λογαριασμό Microsoft # +selectTemplate.unableToSignIn=Οι υπηρεσίες της Microsoft δεν είναι διαθέσιμες σε αυτήν τη συσκευή # +selectTemplate.world=Νέος κόσμος # +selectTemplate.help=? # +selectTemplate.templateDescription=Πρότυπο # +selectTemplate.deleteTemplate=Διαγραφή προτύπων κόσμου... # +selectTemplate.deleteTemplateDone=Ολοκληρώθηκε # +selectTemplate.deleteMessage=Πρόκειται να διαγράψεις οριστικά το %s. Είσαι βέβαιος; # +selectTemplate.delete.confirm=Διαγραφή προτύπου κόσμου; # +selectTemplate.delete=Διαγραφή # +selectTemplate.myTemplates=Τα πρότυπα των κόσμων μου # +selectTemplate.realmsPlus=Προτάσεις προτύπων Realms Plus # +selectTemplate.importedTemplates=Εισαχθέντα πρότυπα # +selectTemplate.download=Λήψη # +selectTemplate.noTemplates=Δεν υπάρχουν πρότυπα κόσμου σε αυτήν τη συσκευή. # +selectTemplate.suggestedContent.title=Διαθέσιμα πρότυπα στο Marketplace # +selectTemplate.suggestedContent.button=Εμφάνιση περισσότερων προτύπων # +selectTemplate.createdBy=Δημιουργήθηκε από %s # +selectTemplate.inventory=Τα πακέτα μου στο Marketplace # +selectTemplate.seeMore=Δες περισσότερα # +selectTemplate.editor.generateRandom=Δημιουργία νέου έργου # + + +sign.edit=Επεξεργασία μηνύματος επιγραφής # + +skin.New=Νέα # + +skin.Standard.Custom=Προσαρμογή # +skin.Standard.CustomSlim=Προσαρμογή # +skin.Standard.Dummy=Προσαρμοσμένη # + +skinpack.Education=Εμφανίσεις του Education Edition # + +skins.browse=Αναζήτηση # +skins.buy.buyButton=Αγορά # +skins.buy.cancelButton=Άκυρο # +skins.buy.noConnection=Δεν είναι δυνατή η σύνδεση στο Marketplace. Έλεγξε τη σύνδεσή σου στο Internet. # +skins.information.ingame=Δεν μπορείς να αλλάξεις την εμφάνισή σου εντός του παιχνιδιού. Άνοιξε τις Επιλογές από το κύριο μενού. # +skins.information.invalidCustomSkin=Μα δεν είναι εμφάνιση του Minecraft αυτή! # +skins.information.upsellWithoutStore=Πρέπει να αγοράσεις το πακέτο εμφανίσεων για να χρησιμοποιείς αυτήν την εμφάνιση και δεν είναι δυνατή η σύνδεση με το Marketplace. # +skins.information.selectSkin=Επίλεξε τον κατάλληλο τύπο μοντέλου για την εμφάνισή σου # +skins.restore.button=Επαναφορά # +skins.show.restorePurchaseButton=Επαναφορά # +skins.skinpackHeader.packs=Πακέτα εμφανίσεων # +skins.skinpackHeader.standard=Τυπικά # +skins.title=Εμφανίσεις # +skins.picker.title=Επιλογή εμφάνισης # +skins.picker.accept.button=Επιβεβαίωση # +skins.picker.unlock.button=Ξεκλείδωμα # +skins.picker.custom.button=Επιλογή νέας εμφάνισης # +skins.picker.default=Προεπιλογή # +skins.picker.recent=Πρόσφατη # +skins.picker.no.cross.platform=Πακέτο εμφανίσεων με περιορισμό πλατφόρμας # +skins.picker.no.multiplayer=Πακέτο εμφανίσεων με περιορισμό παιχνιδιού για πολλούς παίκτες # +skins.picker.expanded.back=Εμφανίσεις σε "%s" # +skins.store.upsell.equip.button=Εξοπλισμός αυτής της εμφάνισης # +skins.store.upsell.info=Θα πρέπει να ξεκλειδώσεις αυτό το πακέτο για να εξοπλίσεις την εμφάνιση που επίλεξες. # +skins.store.upsell.seePack=Δες το Πακέτο στο Marketplace # +skins.store.upsell.unlockPack=Ξεκλείδωσε αυτό το πακέτο για να εξοπλίσεις την εμφάνιση που επέλεξες. # +skins.store.equipped=Έχεις φορέσει την εμφάνιση %s. # + +soundCategory.ambient=Ατμόσφαιρα/Περιβάλλον # +soundCategory.block=Κύβοι # +soundCategory.hostile=Εχθρικά πλάσματα # +soundCategory.main=Κύριο # +soundCategory.music=Μουσική # +soundCategory.neutral=Φιλικά πλάσματα # +soundCategory.player=Παίκτες # +soundCategory.record=Τζουκ μποξ/Κύβοι νότας # +soundCategory.weather=Καιρός # +soundCategory.texttospeech=Μετατροπή κειμένου σε ομιλία # + +stat.animalsBred=Ζώα που έχουν εκτραφεί # +stat.armorCleaned=Κομμάτια πανοπλίας που καθαρίστηκαν # +stat.bannerCleaned=Λάβαρα που καθαρίστηκαν # +stat.beaconInteraction=Αλληλεπιδράσεις με Φάρος # +stat.blocksButton=Κύβοι # +stat.boatOneCm=Απόσταση με Βάρκα # +stat.breakItem=Το αντικείμενο %1$s τελείωσε # +stat.brewingstandInteraction=Αλληλεπιδράσεις με Πάγκο παρασκευής # +stat.cakeSlicesEaten=Κομμάτια τούρτας που φαγώθηκαν # +stat.cauldronFilled=Καζάνια που γέμισαν # +stat.cauldronUsed=Νερό που αφαιρέθηκε από το Καζάνι # +stat.chestOpened=Ανοιγμένα σεντούκια # +stat.climbOneCm=Απόσταση αναρρίχησης # +stat.crafted=Πόσες φορές έγιναν κατασκευές # +stat.craftItem=Το αντικείμενο %1$s δημιουργήθηκε # +stat.createWorld=Κόσμοι που δημιουργήθηκαν # +stat.crouchOneCm=Απόσταση σε συσπείρωση # +stat.damageDealt=Ζημιά που προκλήθηκε # +stat.damageTaken=Ζημιά που έγινε # +stat.deaths=Αριθμός θανάτων # +stat.depleted=Φορές που τελείωσε # +stat.dispenserInspected=Διανομείς που ερευνήθηκαν # +stat.diveOneCm=Απόσταση βουτιάς # +stat.drop=Αντικείμενα που έπεσαν # +stat.dropperInspected=Ρίχτες που ερευνήθηκαν # +stat.enderchestOpened=Σεντούκια του Τελειωτή που ανοίχτηκαν # +stat.entityKilledBy=Ο παίκτης %s σε σκότωσε %d φορά(-ές) # +stat.entityKilledBy.none=Δεν σε έχει σκοτώσει ποτέ ο παίκτης %s # +stat.entityKills=Σκότωσες %d οντότητες %s # +stat.entityKills.none=Δεν έχεις σκοτώσει ποτέ οντότητα %s # +stat.fallOneCm=Απόσταση πτώσης # +stat.fishCaught=Ψάρια που έπιασες # +stat.flowerPotted=Φυτά που έβαλες σε γλάστρα # +stat.flyOneCm=Απόσταση πτήσης # +stat.furnaceInteraction=Αλληλεπιδράσεις με Καμίνι # +stat.generalButton=Γενικά # +stat.hopperInspected=Χωνιά που ερευνήθηκαν # +stat.horseOneCm=Απόσταση με άλογο # +stat.itemEnchanted=Αντικείμενα που μαγεύτηκαν # +stat.itemsButton=Αντικείμενα # +stat.joinMultiplayer=Συμμετοχές σε παιχνίδια πολλών παικτών # +stat.jump=Άλματα # +stat.junkFished=Σκουπίδια που ψάρεψες # +stat.leaveGame=Παιχνίδια από τα οποία παραιτήθηκες # +stat.loadWorld=Αποθηκεύσεις που φορτώθηκαν # +stat.mineBlock=Ο %1$s εξορύχθηκε # +stat.minecartOneCm=Απόσταση με Βαγονέτο # +stat.mined=Φορές που εξορύχθηκε # +stat.mobKills=Σκοτωμένα πλάσματα # +stat.mobsButton=Σκοτωμένα πλάσματα # +stat.noteblockPlayed=Κύβοι νότες που παίχτηκαν # +stat.noteblockTuned=Κύβοι νότες που κουρδίστηκαν # +stat.pigOneCm=Απόσταση επάνω σε Γουρούνι # +stat.playerKills=Σκοτωμοί παίκτη # +stat.playOneMinute=Λεπτά που παίχτηκαν # +stat.recordPlayed=Δίσκοι που παίχτηκαν # +stat.sprintOneCm=Απόσταση που διανύθηκε με σπριντ # +stat.startGame=Φορές ου παίχτηκε # +stat.swimOneCm=Απόσταση που κολυμπήθηκε # +stat.talkedToVillager=Συνομιλία με χωρικούς # +stat.timeSinceDeath=Χρόνος από τον τελευταίο θάνατο # +stat.tradedWithVillager=Εμπόριο με χωρικούς # +stat.trappedChestTriggered=Παγιδευμένα σεντούκια που ενεργοποιήθηκαν # +stat.treasureFished=Θησαυροί που ψαρεύτηκαν # +stat.used=Χρήσεις # +stat.useItem=Το αντικείμενο %1$s χρησιμοποιήθηκε # +stat.walkOneCm=Απόσταση με περπάτημα # +stat.workbenchInteraction=Αλληλεπιδράσεις με Τραπέζι κατασκευών # + +stats.tooltip.type.achievement=Επίτευγμα # +stats.tooltip.type.statistic=Στατιστικό στοιχείο # + +start.beta.icon=Beta # + +store.title=Marketplace # +store.allStores=Όλα τα καταστήματα # +store.menu.home=Αρχική σελίδα # +store.itemDetail.back=Λεπτομέρειες # +store.coin.bonus=Μπόνους! # +store.coin.title=Αγορά Minecoin # +store.disabledOnBeta=Αυτή η δυνατότητα είναι απενεργοποιημένη αυτήν τη στιγμή στη δοκιμαστική έκδοση. # +store.disabled.nopermission=Δεν έχεις δικαιώματα χρήσης του Καταστήματος αυτή τη στιγμή. # +store.disabled.generic=Το Κατάστημα δεν είναι διαθέσιμο προς το παρόν. # + +store.giftPromo.day=Ημέρα %s ### %s being day number such as "Day 1", "Day 2", etc. Please use short translations. 3 letters if possible +store.equipped=Διεκδικήθηκαν # +store.promo.title=Καλοκαιρινός εορτασμός # +store.promo.incompatible=Αυτός ο κόσμος δεν είναι συμβατός με αυτή τη συσκευή. Διεκδίκησέ τον σε μια υποστηριζόμενη συσκευή. # +store.promo.details=Δες λεπτομέρειες # +store.promo.view=Δες το στη Δημιουργία χαρακτήρα # +store.promo.claimDay=Ημέρα διεκδίκησης # +store.promo.restrictedPopup.title=Με περιορισμό πλατφόρμας # +store.promo.restrictedPopup.body=Αυτό το αντικείμενο δεν είναι συμβατό με αυτή τη συσκευή. # + +store.realmsPlus=Realms Plus # +store.realmsPlus.content=Περιεχόμενο # +store.realmsPlus.faq=Συνήθεις ερωτήσεις # +store.realmsPlus.buyNow=ΚΑΝΕ ΕΓΓΡΑΦΗ ### Maximum 13 characters +store.realmsPlus.buyNowPerMonth=Κάνε εγγραφή τώρα για %s/μήνα # +store.realmsPlus.signInToSubscribe=Πραγματοποίησε είσοδο για να εγγραφείς στο Realms Plus # +store.realmsPlus.buyNowTrialPerMonth=Έναρξη δοκιμής ### Maximum 25 characters +store.realmsPlus.errorNoOffer=ΣΦΑΛΜΑ - ΔΕΝ ΒΡΕΘΗΚΕ ΠΡΟΣΦΟΡΑ # +store.realmsPlus.manageSubscription=ΔΙΑΧΕΙΡΙΣΗ ΣΥΝΔΡΟΜΗΣ # +store.realmsPlus.viewAllPacksTitle=ΣΠΟΥΔΑΙΑ ΤΙΜΗ - ΠΑΚΕΤΑ ΑΞΙΑΣ ΑΝΩ ΤΩΝ §g150 δολαρίων (USD)!§r # + +store.realmsPlus.nowActive=Η συνδρομή του Realms Plus είναι πλέον ενεργή για αυτή τη συσκευή. Τώρα έχεις πρόσβαση σε 150+ πακέτα περιεχομένου από το Marketplace χωρίς επιπλέον κόστος. Στα Realms σου μπορούν να παίζουν ταυτόχρονα έως και 10 παίκτες, οι οποίοι έχουν πρόσβαση σε όλο το περιεχόμενο συνδρομής του Realm σου - δωρεάν! # + +store.realmsPlus.buyNow.buttonText=ΑΓΟΡΑ ΓΙΑ %s # +store.realmsPlus.buyNow.viewTerms=ΟΡΟΙ ΚΑΙ ΠΡΟΫΠΟΘΕΣΕΙΣ # +store.realmsPlus.buyNow.viewPrivacyPolicy=ΠΟΛΙΤΙΚΗ ΠΡΟΣΤΑΣΙΑΣ ΠΡΟΣΩΠΙΚΩΝ ΔΕΔΟΜΕΝΩΝ # + +store.realmsPlus.buyNow.title=Ξεκίνησε τη συνδρομή σου Realms Plus # +store.realmsPlus.startTrial.description=Το Realm σου και 150+ πακέτα από το Marketplace θα είναι αμέσως διαθέσιμα. Μπορούν να παίζουν ταυτόχρονα έως και 10 παίκτες, οι οποίοι έχουν πρόσβαση στους κόσμους στο Realm σου δωρεάν! Ο πρώτος μήνας σου θα είναι δωρεάν και κατόπιν θα χρεώνεσαι %s/μήνα. Μπορείς να ακυρώσεις τη συνδρομή σου ανά πάσα στιγμή. # +store.realmsPlus.noTrial.description=Το Realm σου και 150+ πακέτα από το Marketplace θα είναι αμέσως διαθέσιμα. Μπορούν να παίζουν ταυτόχρονα έως και 10 παίκτες, οι οποίοι έχουν πρόσβαση στους κόσμους στο Realm σου δωρεάν! Η συνδρομή σου θα είναι διαθέσιμη για 30 ημέρες στην τιμή των %s:minecoin:. # +store.realmsPlus.noTrial.description.iap=Το Realm σου και 150+ πακέτα από το Marketplace θα είναι αμέσως διαθέσιμα. Μπορούν να παίζουν ταυτόχρονα έως και 10 παίκτες, οι οποίοι έχουν πρόσβαση στους κόσμους στο Realm σου δωρεάν! Θα χρεώνεσαι %s/μήνα και μπορείς να ακυρώσεις τη συνδρομή σου για να σταματήσεις τις μελλοντικές χρεώσεις από τις ρυθμίσεις της συνδρομής. # +store.realmsPlus.realmName.placeholder=Το Realm του παίκτη %s #The string passed in here is the gamertag of the player to indicate the name of the player's world. # + +store.realmsPlus.recurring.offerTrial=Το Realms Plus είναι μια συνδρομή σε εξέλιξη με επαναλαμβανόμενη χρέωση συνδρομής η οποία επιβάλλεται αυτόματα κάθε μήνα έως ότου ακυρωθεί η συνδρομή.%sΤο δικό σου Realm και 150+ πακέτα από το Marketplace θα είναι αμέσως διαθέσιμα. Έως και 10 παίκτες μπορούν να παίξουν ταυτόχρονα και έχουν πρόσβαση στους κόσμους στο Realm σου δωρεάν! Οι πρώτες 30 ημέρες θα είναι δωρεάν και, στη συνέχεια, θα χρεώνεσαι %s/μήνα. Μπορείς να ακυρώσεις τη συνδρομή σου για να σταματήσεις μελλοντικές χρεώσεις από τις ρυθμίσεις της συνδρομής. # +store.realmsPlus.recurring.withoutTrial=Το Realms Plus είναι μια συνδρομή σε εξέλιξη με επαναλαμβανόμενη χρέωση συνδρομής η οποία επιβάλλεται αυτόματα κάθε μήνα έως ότου ακυρωθεί η συνδρομή.%sΤο δικό σου Realm και 150+ πακέτα από το Marketplace θα είναι αμέσως διαθέσιμα. Έως και 10 παίκτες μπορούν να παίξουν ταυτόχρονα και έχουν πρόσβαση στους κόσμους στο Realm σου δωρεάν! Θα χρεώνεσαι %s/μήνα και μπορείς να ακυρώσεις τη συνδρομή σου για να σταματήσεις μελλοντικές χρεώσεις από τις ρυθμίσεις της συνδρομής. # +store.realmsPlus.consumable.offerTrial=Το Realm σου και 150+ πακέτα από το Marketplace θα είναι αμέσως διαθέσιμα. Μπορούν να παίζουν ταυτόχρονα έως και 10 παίκτες, οι οποίοι έχουν πρόσβαση στους κόσμους στο Realm σου δωρεάν! Οι πρώτες 30 ημέρες είναι δωρεάν και μπορείς, στη συνέχεια, να πραγματοποιήσεις ανανέωση για 30 ημέρες στην τιμή των %s. # +store.realmsPlus.consumable.withoutTrial=Το Realm σου και 150+ πακέτα από το Marketplace θα είναι αμέσως διαθέσιμα. Μπορούν να παίζουν ταυτόχρονα έως και 10 παίκτες, οι οποίοι έχουν πρόσβαση στους κόσμους στο Realm σου δωρεάν! Η συνδρομή σου θα είναι διαθέσιμη για 30 ημέρες στην τιμή των %s. # + +store.realmsPlus.landing.header=Η συνδρομή περιλαμβάνει: # +store.realmsPlus.landing.headerTrial=Δωρεάν δοκιμή 30 ημερών, στη συνέχεια, %s/μήνα # + +store.realmsPlus.landing.info1.line1=Ο προσωπικός σου διακομιστής Realm – Ένας μόνιμος κόσμος που είναι πάντα online για εσένα και τους φίλους σου! # +store.realmsPlus.landing.info1.line2=Οι φίλοι παίζουν δωρεάν στο Realm σου # +store.realmsPlus.landing.info1.line3=Μπορείς να μεταβείς από την κονσόλα στο κινητό στον υπολογιστή - Σε οποιαδήποτε συσκευή διαθέτει το Minecraft Marketplace # + +store.realmsPlus.landing.info2.line1=Δωρεάν πρόσβαση σε κατάλογο 150+ πακέτων από το Marketplace # +store.realmsPlus.landing.info2.line2=Οι κόσμοι στο Realm σου περιλαμβάνουν δημιουργία αντιγράφων ασφαλείας # +store.realmsPlus.landing.info2.line3=Οι πρώτες 30 ημέρες θα είναι δωρεάν # +store.realmsPlus.landing.info2.line4=Κάνε εγγραφή τώρα για %s/μήνα # + +store.realmsPlus.landing.beta=Beta # +store.realmsPlus.landing.preview=Προεπισκόπηση # + +store.realmsPlus.landing.info3.para1=Τα Realms σου είναι διαθέσιμα στο Minecraft %s για όλους τους συνδρομητές Realms δωρεάν! Αυτό είναι ένα νέο Realm που σου δίνει την ευκαιρία να δοκιμάσεις νέες δυνατότητες πριν από την κυκλοφορία τους. # +store.realmsPlus.landing.info3.para2=Με μια συνδρομή Realm, μπορείς να δημιουργήσεις ένα νέο %s Realm χρησιμοποιώντας το κουμπί "Δημιουργία νέου" στο κύριο μενού. Αν δεν έχεις ακόμα συνδρομή στο Realms, πήγαινε στην πλήρη έκδοση του Minecraft για να κάνεις εγγραφή. # +store.realmsPlus.landing.info3.para3=Όλες οι οθόνες και οι λειτουργίες Realms είναι διαθέσιμες σε %s εκτός από την αγορά μιας νέας συνδρομής ή τη διαχείριση των συνδρομών των υπαρχόντων Realms. # +store.realmsPlus.landing.info3.para4=Το %s Realm σου θα παραμείνει ενεργό για όσο διάστημα έχεις την επί πληρωμή συνδρομή Realm με την οποία είναι συνδεδεμένο το %s Realm σου. # + +store.realmsPlus.faq.header=ΣΥΝΗΘΕΙΣ ΕΡΩΤΗΣΕΙΣ # +store.realmsPlus.faq.question1=Τι είναι το Realms Plus; # +store.realmsPlus.faq.answer1=Το Realms Plus είναι μια συνδρομή σε έναν προσωπικό διακομιστή που υποστηρίζει έως και 10 ταυτόχρονους παίκτες, μαζί με απεριόριστη πρόσβαση σε 150+ σπουδαίους κόσμους Minecraft, πακέτα υφών, πακέτα εμφανίσεων και συνδυαστικά πακέτα για μία χαμηλή τιμή κάθε μήνα. # +store.realmsPlus.faq.question2=Τι είναι ο προσωπικός διακομιστής; # +store.realmsPlus.faq.answer2=Ένας προσωπικός διακομιστής σού δίνει τη δυνατότητα να δημιουργήσεις έναν κοινόχρηστο κόσμο που είναι πάντα σε σύνδεση και προσβάσιμος από οποιαδήποτε συσκευή με το Minecraft Marketplace. Οι παίκτες που προσκαλείς στο Realm μπορούν να παίξουν σε αυτόν τον κόσμο ανά πάσα στιγμή. # +store.realmsPlus.faq.question3=Θα πρέπει οι φίλοι μου να αγοράσουν συνδρομή Realms Plus για να παίξουν στο δικό μου Realm; # +store.realmsPlus.faq.answer3=Οι φίλοι σου δεν χρειάζεται να αγοράσουν συνδρομή Realms Plus για να παίξουν στο δικό σου Realm. Μπορείς να προσκαλέσεις στο Realm σου δωρεάν οποιονδήποτε φίλο σου (που έχει ενεργοποιημένα τα δικαιώματα πρόσβασης σε παιχνίδι για πολλούς παίκτες). # +store.realmsPlus.faq.question4=Ποιες συσκευές υποστηρίζουν το Realms Plus για το Minecraft; # +store.realmsPlus.faq.answer4=Προς το παρόν, το Realms Plus είναι διαθέσιμο σε οποιαδήποτε πλατφόρμα μπορείτε να εγκαταστήσετε το Minecraft Bedrock Edition. Μπορείτε να παίξετε Realms και να χρησιμοποιήσετε οποιοδήποτε περιεχόμενο από το Realms Plus σε οποιαδήποτε από αυτές τις συσκευές, αν είστε συνδεδεμένοι στον λογαριασμό Microsoft που διαθέτετε. ###disable_3rd_party_console_resource_pack_check +store.realmsPlus.faq.question5=Πόσο κοστίζει μια συνδρομή Realms Plus; # +store.realmsPlus.faq.answer5=%s τον μήνα για έναν διακομιστή 10 παικτών και πρόσβαση σε 150+ πακέτα από το Marketplace. # +store.realmsPlus.faq.question6=Πόσο συχνά προστίθενται νέα πακέτα στο Realms Plus; # +store.realmsPlus.faq.answer6=Νέα πακέτα προστίθενται στο Realms Plus κάθε μήνα. # +store.realmsPlus.faq.question7=Πόσο καιρό θα έχω πρόσβαση στα πακέτα στο Realms Plus; # +store.realmsPlus.faq.answer7=Τα μέλη του Realms Plus απολαμβάνουν απεριόριστη πρόσβαση σε πάνω από 150+ σπουδαίους κόσμους του Minecraft, πακέτα υφών, πακέτα εμφανίσεων και συνδυαστικά πακέτα μέχρι να λήξει η συνδρομή ή μέχρι να βγει το πακέτο από τον κατάλογο. # +store.realmsPlus.faq.question8=Πού μπορώ να χρησιμοποιήσω τα πακέτα Realms Plus; # +store.realmsPlus.faq.answer8=Μπορείς να παίξεις με τους κόσμους και τα πακέτα που περιλαμβάνονται στη συνδρομή σε σύνδεση, στο προσωπικό σου Realm ή σε τοπική συσκευή. Πρέπει απλώς να παίζεις στο Internet μία φορά κάθε 30 ημέρες για να επικυρώνεις ότι η συνδρομή σου είναι ενεργή. # +store.realmsPlus.faq.question9=Τι θα συμβεί στα Realms και στους κόσμους μου όταν λήξει η συνδρομή μου; # +store.realmsPlus.faq.answer9=Αν η συνδρομή σου λήξει, εσύ και οι φίλοι σου δεν θα μπορείτε να παίξετε μαζί στο Realms σε σύνδεση και δεν θα έχεις πια πρόσβαση στα πακέτα του Realms Plus. Μπορείς να κατεβάσεις κάθε κόσμο που είναι αποθηκευμένος στο Realm σου (μέσα σε 18 μήνες από τη λήξη της συνδρομής). Αν χρησιμοποιούσες κόσμους, πακέτα υφών ή συνδυαστικά πακέτα στο Realms Plus, θα χρειαστεί να αγοράσεις αυτά τα πακέτα στο κατάστημα ή, αν τα εν λόγω πακέτα περιλαμβάνονται ακόμα στο Realms Plus, να κάνεις νέα συνδρομή για να παίξεις με αυτά τα πρότυπα κόσμου. # + + +store.realmsPlus.content.skinDescription=Άλλαξε το στυλ σου με εμφανίσεις! # +store.realmsPlus.content.worldDescription=Εξερεύνησε δημοφιλή πακέτα περιεχομένου! # +store.realmsPlus.content.textureDescription=Νέες εμφανίσεις για τους κόσμους σου! # +store.realmsPlus.content.mashupDescription=Δοκίμασε λίγο από όλα με συνδυαστικά πακέτα! # +store.realmsPlus.content.friendsGetAccess=Οι φίλοι σου έχουν πρόσβαση στο περιεχόμενο που χρησιμοποιείται στο δικό σου Realm δωρεάν # + +store.realmsPlus.content.popularPacks=Δημοφιλή πακέτα στο Realms Plus: # +store.realmsPlus.content.viewAllPacks=ΔΕΣ ΟΛΑ ΤΑ ΠΑΚΕΤΑ # +store.realmsPlus.content.contentDescription=Αξιοποίησε την πηγή του εκπληκτικού περιεχομένου στο Minecraft! Με το Realms Plus, αποκτάς άμεση πρόσβαση σε 150+ αντικείμενα του Marketplace, όπως συνδυαστικά πακέτα, κόσμους, πακέτα εμφανίσεων και επικές περιπέτειες – με νέες προσθήκες κάθε μήνα. Το περιεχόμενό σου αποθηκεύεται στον προσωπικό σου διακομιστή και είναι διαθέσιμο σε οποιαδήποτε πλατφόρμα απολαμβάνεις το Realms και το Minecraft Marketplace. Μπορούν να παίζουν ταυτόχρονα έως και 10 παίκτες, οι οποίοι έχουν πρόσβαση στους κόσμους στο Realm σου δωρεάν! # + + +store.realmsPlus.freeTrial=ΕΝΑΡΞΗ ΔΩΡΕΑΝ ΔΟΚΙΜΗΣ # + +store.inventory.button=Το περιεχόμενό μου # +store.inventory.title=Το περιεχόμενό μου # +store.inventory.dropdown.owned=Στην κατοχή σου # +store.inventory.dropdown.current=Τρέχοντα # +store.inventory.dropdown.removed=Αφαιρέθηκαν # +store.inventory.button.subscriptions=Συνδρομές # + +store.free=Δωρεάν # +store.redeem=Λήψη # +store.view_achievement=Προβολή επιτεύγματος # +store.incompatible=Μη συμβατό # +store.incompatibleOnDevice=Μη συμβατό στη συσκευή # +store.itemIsIncompatible=Αυτό το αντικείμενο δεν είναι συμβατό με τη συσκευή σου. # +store.itemMayNotBeCompatible=Αυτό το αντικείμενο μπορεί να μην είναι συμβατό με τη συσκευή σου. # +store.owned=Στην κατοχή σου # +store.owned.legacy=Στην κατοχή σου (P) # +store.unlocked=Ξεκλειδώθηκε # +store.mypacks=Το περιεχόμενό μου # + +store.error=Σφάλμα του Marketplace # + +store.toast.downloadStarted=Η λήψη ξεκίνησε: %s # +store.toast.downloadComplete=Η λήψη ολοκληρώθηκε: %s # +store.toast.downloadResumed=Η λήψη ξεκίνησε ξανά: %s # +store.toast.downloadFailed=Η λήψη απέτυχε: %s # +store.toast.downloadPaused=Η λήψη τέθηκε σε παύση: %s # +store.toast.autofulfillment.title=Διεκπεραιώθηκε! # +store.toast.autofulfillment.message=Η αγορά σου διεκπεραιώθηκε # +store.popup.goBack=Επιστροφή # +store.popup.xblRequired.title=Σύνδεση δωρεάν # +store.popup.xblRequired.button1=Σύνδεση # +store.popup.xblRequired.button2=Άκυρο # +store.popup.xblRequired.message=Πρέπει να συνδεθείς προτού ξεκλειδώσεις αντικείμενα στο κατάστημα, ώστε να θυμόμαστε όσα έχεις ήδη ξεκλειδώσει. # +store.popup.download.title.KB=Λήψη περιεχομένου; - %s KB # +store.popup.download.title.MB=Λήψη περιεχομένου; - %s MB # +store.popup.download.msg=Με αυτόν τον τρόπο θα πραγματοποιηθεί λήψη του %s στη συσκευή σου. # +store.popup.downloadCell.title.KB=Λήψη μέσω δικτύου κινητής τηλεφωνίας; - %s KB # +store.popup.downloadCell.title.MB=Λήψη μέσω δικτύου κινητής τηλεφωνίας; - %s MB # +store.popup.downloadCell.msg=Δεν έχεις συνδεθεί σε Wi-Fi. Θέλεις να κατεβάσεις το %s στη συσκευή σου χρησιμοποιώντας το δίκτυο κινητής τηλεφωνίας; # +store.popup.download.button1=Λήψη # +store.popup.download.button2=Παράλειψη # +store.popup.download.back=Επιστροφή # +store.popup.wifiWarn.title=Προειδοποίηση # +store.popup.wifiWarn.msg=Δεν είσαι συνδεδεμένος σε WiFi, να γίνει λήψη ούτως ή άλλως; # +store.popup.download.noInternet.title=Κάτι δεν πήγε καλά # +store.popup.download.noInternet.msg=Δεν ήταν δυνατή η λήψη του %s. Έλεγξε τη σύνδεσή σου στο Internet; # +store.popup.download.noSpace.title.KB=Δεν υπάρχει αρκετός χώρος - %s KB # +store.popup.download.noSpace.title.MB=Δεν υπάρχει αρκετός χώρος - %s MB # +store.popup.download.noSpace.msg=Δεν έχεις αρκετό διαθέσιμο χώρο στη συσκευή σου για τη λήψη του %s. # +store.popup.download.unOwned.title=Αγορά πακέτου; # +store.popup.download.unOwned.msg=Θέλετε να αγοράσετε τα πακέτα που χρησιμοποιούνται σε αυτόν τον κόσμο; # +store.popup.download.unOwnedTemplate.title=Αγορά Προτύπου Κόσμου; # +store.popup.download.unOwnedTemplate.msg=Αυτός ο κόσμος δημιουργήθηκε με πρότυπο που δεν έχεις ξεκλειδώσει. Πρέπει να αγοράσεις το πρότυπο για να ξεκλειδώσεις αυτόν τον κόσμο. Θέλεις να αγοράσεις το πρότυπο που χρησιμοποιήθηκε σε αυτόν τον κόσμο; # +store.popup.downloadWorldTemplate.noInternet.title=Απαιτείται σύνδεση στο Internet για το πρότυπο # +store.popup.downloadWorldTemplate.noInternet.msg=Δεν είναι δυνατή η σύνδεση στο Marketplace για λήψη του προτύπου που χρησιμοποιήθηκε για τη δημιουργία αυτού του κόσμου. Το πρότυπο αυτό περιείχε ένα πακέτο πρόσθετων που χρειάζεσαι για να συνεχίσεις να παίζεις σε αυτόν τον κόσμο. Συνδέσου ξανά στο Internet και κατέβασε το πρότυπο για να συνεχίσεις. # +store.popup.downloadWorldTemplate.noSpace.msg=Δεν έχεις αρκετό χώρο αποθήκευσης για να κατεβάσεις το πρότυπο που χρησιμοποιήθηκε για τη δημιουργία αυτού του κόσμου. Το πρότυπο αυτό περιείχε ένα πακέτο πρόσθετων που χρειάζεσαι για να συνεχίσεις να παίζεις σε αυτόν τον κόσμο. Αποδέσμευσε χώρο αποθήκευσης στη συσκευή σου για να συνεχίσεις. # +store.popup.downloadWorldTemplate.title.KB=Λήψη προτύπου που λείπει; - %s KB # +store.popup.downloadWorldTemplate.title.MB=Λήψη προτύπου που λείπει; - %s MB # +store.popup.downloadWorldTemplate.msg=Λείπει το πρότυπο που χρησιμοποιήθηκε για τη δημιουργία αυτού του κόσμου. Το πρότυπο αυτό περιείχε ένα πακέτο πρόσθετων που χρειάζεσαι για να συνεχίσεις να παίζεις σε αυτόν τον κόσμο. # +store.popup.downloadWorldTemplate.msg.removePacks=Μπορείς να μεταβείς στις ρυθμίσεις των πακέτων συμπεριφορών και πόρων αυτού του κόσμου και να καταργήσεις αυτά τα πακέτα για να συνεχίσεις, ενδέχεται όμως να μην είναι πλέον δυνατό το παιχνίδι σε αυτόν τον κόσμο. # +store.popup.downloadWorldTemplate.download=Λήψη προτύπου # +store.popup.downloadWorldTemplateCell.download=Λήψη προτύπου μέσω δικτύου κινητής τηλεφωνίας # +store.popup.update.title.KB=Ενημέρωση περιεχομένου; - %s KB # +store.popup.update.title.MB=Ενημέρωση περιεχομένου; - %s MB # +store.popup.update.msg=Αυτό θα ενημερώσει το %s στη συσκευή σου. # +store.popup.updateCell.title.KB=Ενημέρωση μέσω δικτύου κινητής τηλεφωνίας; - %s KB # +store.popup.updateCell.title.MB=Ενημέρωση μέσω δικτύου κινητής τηλεφωνίας; - %s MB # +store.popup.updateCell.msg=Δεν έχεις συνδεθεί σε Wi-Fi. Θέλεις να ενημερώσεις το %s στη συσκευή σου χρησιμοποιώντας το δίκτυο κινητής τηλεφωνίας; # +store.popup.update.button1=Ενημέρωση # +store.popup.update.button2=Παράλειψη # +store.popup.update.back=Επιστροφή # +store.popup.purchaseInProgress.title=Εκτελείται αγορά # +store.popup.purchaseInProgress.msg=Δεν πρόκειται να καθυστερήσει. # +store.popup.purchaseFailed.title=Κάτι δεν πήγε καλά # +store.popup.purchaseFailed.msg=Δυστυχώς δεν μπορέσαμε να ολοκληρώσουμε την αγορά σου. Έλεγξε τη σύνδεσή σου στο Internet. # +store.popup.purchasePending.title=Γίνεται ακόμα προσπάθεια # +store.popup.purchasePending.msg=Δυστυχώς, εξακολουθούμε να περιμένουμε την επαλήθευση της αγοράς σου. Θα σε ενημερώσουμε, όταν θα είναι επιτυχής! # +store.popup.purchaseFailedInsufficientFunds.title=Χρειάζεσαι περισσότερα νομίσματα # +store.popup.purchaseFailedInsufficientFunds.msg=Δεν έχεις αρκετά νομίσματα για να ξεκλειδώσεις αυτό το αντικείμενο. Μπορείς να αγοράσεις νομίσματα από το κατάστημα εφαρμογών. # +store.popup.purchaseFailedInsufficientFunds.buyButton=Απόκτησε νομίσματα # +store.popup.purchasePriceMismatch.msg=Δεν ήταν δυνατή η ολοκλήρωση της αγοράς σου. Δοκίμασε ξανά αργότερα. # +store.popup.trialUpgradeFail.title=Σφάλμα ξεκλειδώματος παιχνιδιού # +store.popup.trialUpgradeFail.msg=Φαίνεται πως έχει συνδεθεί σε διαφορετικό λογαριασμό Microsoft από αυτόν που πραγματοποίησε τη λήψη της δοκιμαστικής έκδοσης του Minecraft. Δοκίμασε ξανά, αφού συνδεθείς σε αυτόν τον λογαριασμό. # +store.popup.downloaded.unOwnedTemplate.title=Αγορά Προτύπου Κόσμου; # +store.popup.downloaded.unOwnedTemplate.msg=Αυτό το πρότυπο δεν σου ανήκει και θα πρέπει να το αγοράσεις για να το ξεκλειδώσεις. Θέλεις να αγοράσεις το πρότυπο; # +store.popup.rtx.title=Λήψη πακέτων με τεχνολογία Ray Tracing; # +store.popup.rtx.msg=Αυτός ο κόσμος έχει εφαρμοσμένα πακέτα πόρων που υποστηρίζουν τεχνολογία ray tracing, τα οποία πρέπει να κατεβάσεις για να παίξεις. Η συσκευή σου δεν είναι συμβατή με την τεχνολογία ray tracing, επομένως, θα βλέπεις μόνο τις βασικές υφές μετά τη λήψη. Θέλεις να κατεβάσεις αυτό το πακέτο; # +store.popup.skinEquipWarn.title=Προειδοποίηση εμφάνισης # +store.popup.skinEquipWarn.msg=Αν έχεις τη Δημιουργία χαρακτήρα σε έναν κόσμο, θα γίνει μετάβαση στην κλασική εμφάνιση. Μπορείς ακόμα να μεταβείς ξανά στη Δημιουργία χαρακτήρα στην Γκαρνταρόμπα. Θέλεις να τη φορέσεις; # +store.claim.success=Μόλις διεκδίκησες %s # +store.claimAll.success=Μόλις διεκδίκησες όλα τα αντικείμενα αυτής της ημέρας # +store.purchase.success=Μόλις αγόρασες: %s # +store.purchase.bundle=Θέλεις να ξεκλειδώσεις %d από τα %d πακέτα; # +store.purchase.bundle.confirm=Ξεκλείδωμα τώρα! # +store.purchase.bundle.partiallyOwnedWarning=Απλώς για να ξέρεις, διαθέτεις ήδη τα ακόλουθα πακέτα: %s. Θέλεις να ξεκλειδώσεις τα υπόλοιπα πακέτα σε αυτή τη συλλογή; # +store.purchase.bundle.owned=Στην κατοχή σου # +store.purchase.bundle.unowned=Θα αποκτήσεις # +store.createdBy=Από %s # +store.seeMoreBy=Εμφάνιση περισσότερων από %s # +store.seeMoreBy.multiCreatorBundle=Δες περισσότερα από δημιουργούς συλλογών # +store.fetchingItem=Σύνδεση στο Marketplace... # + +store.timer.daysAbbreviated=%s ημ. ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.hoursAbbreviated=%s ώρ. ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.minutesAbbreviated=%s λεπ. ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.secondsAbbreviated=%s δευτ. ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.left=Απομένουν %s # + +store.startMenu.sale=Εκπτώσεις! # + +store.progress.fetchingProducts=Λήψη προϊόντων # +store.progress.checkingDownload=Ελέγχεται η λήψη # + +store.content.download=Λήψη # +store.content.update=Ενημέρωση # +store.content.updating=Ενημέρωση... # +store.content.requireXbl.signedIn=Κάνε δωρεάν λήψη με λογαριασμό Microsoft. # +store.content.requireXbl.notSignedIn=Πραγματοποίησε είσοδο σε λογαριασμό Microsoft για ξεκλείδωμα. # + +store.mashup.count.personaPiece=1 αντικείμενο χαρακτήρα # +store.mashup.count.personaPieces=%s αντικείμενα χαρακτήρα # +store.mashup.count.skin=1 Εμφάνιση # +store.mashup.count.skins=%s εμφανίσεις # +store.mashup.count.texturePack=1 Πακέτο υφών # +store.mashup.count.texturePacks=%s Πακέτα υφών #number of texture packs # +store.mashup.count.world=1 Κόσμος # +store.mashup.count.worlds=%s Κόσμοι #number of worlds # + +store.mashup.bundle=Συλλογή # +store.mashup.bundle.multipleCreators=Πολλοί δημιουργοί # +store.mashup.continue=Συνέχεια # +store.mashup.createWorld=Να δημιουργηθεί αυτός ο κόσμος! # +store.mashup.leaveWorldToCreate=Πριν από τη δημιουργία, θα πρέπει να γίνει έξοδος από τον κόσμο # +store.mashup.equipSkin=Εξοπλίσου # +store.mashup.equipThisSkin=Εξοπλίσου με την εμφάνιση %s! # +store.mashup.readMore=Διάβασε περισσότερα # +store.mashup.readLess=Διάβασε λιγότερα # +store.mashup.mashupPack=Συνδυαστικό πακέτο # +store.mashup.skinPack=Πακέτο εμφανίσεων # +store.mashup.texturePack=Πακέτο υφών # +store.mashup.ratings=Αξιολογήσεις # +store.mashup.world=Κόσμος # +store.mashup.missingContent=Δεν είναι δυνατή η ολοκλήρωση της ενέργειας. Το περιεχόμενο λείπει τοπικά. # +store.mashup.title.bundles=Περιλαμβάνονται %s πακέτα στη συλλογή! # +store.mashup.title.bundleUpsell=Απόκτησε αυτό και πολλά άλλα σε μια Συλλογή! # +store.mashup.title.resourcePack=Κάνε μια περιήγηση! # +store.mashup.title.skinPack=%s: %s # +store.mashup.title.worldView=Ταξίδεψε σε έναν νέο κόσμο! # +store.mashup.title.ratings=Αξιολογήσεις κοινότητας # +store.mashup.title.recentlyViewed=Προβλήθηκαν πρόσφατα # +store.mashup.title.relatedItems=Σχετικά στοιχεία # +store.mashup.mashupContentsFull=Εμφανίσεις %s, πακέτο υφών και κόσμος # +store.mashup.mashupContentsSkinAndTexturePack=Εμφανίσεις %s και πακέτο υφών # +store.mashup.mashupContentsSkinAndWorld=Εμφανίσεις %s και κόσμος # +store.mashup.mashupContentsTexturePackAndWorld=Πακέτο υφών και κόσμος # +store.mashup.mashupContentsSkinPack=%s Εμφανίσεις # +store.mashup.last_updated=Τελευταία ενημέρωση: %s # +store.mashup.up_to_date=Το πακέτο είναι ενημερωμένο # +store.mashup.out_of_date_tooltip=Αυτό το πακέτο μπορεί να μην περιέχει εμφανίσεις για αντικείμενα/κύβους που κυκλοφόρησαν μετά την τελευταία ενημέρωση # +store.mashup.description=ΠΕΡΙΓΡΑΦΗ # + +store.new.icon=Νέα # + +store.offerDescription.title=Περιγραφή πακέτου # +store.offerDescription.tags=Ετικέτες: # +store.offerDescription.genre=Είδος: # +store.offerDescription.players=Παίκτες: # +store.offerDescription.playerCountNote=Σημείωση: Το πεδίο "Παίκτες" υποδεικνύει τον αριθμό των παικτών που θεωρεί ιδανικό ο δημιουργός για βέλτιστη εμπειρία. # +store.offerDescription.languages=Γλώσσες: # +store.offerDescription.showMore=Εμφάνιση περισσότερων # +store.offerDescription.showLess=Εμφάνιση λιγότερων # +playercount.single_player=Για έναν παίκτη # +playercount.multiplayer=Για πολλούς παίκτες # + +store.ratings.ratingsCount=Αξιολογήσεις %s # +store.ratings.ratingOutOfFive=%s στα 5 αστέρια # +store.ratings.rateContent=Αξιολόγησε αυτό το πακέτο # +store.ratings.rateContentGeneral=Αξιολόγησε αυτό το περιεχόμενο # +store.ratings.yourRating=Η αξιολόγησή σου # +store.ratings.stars= %s αστέρια # +store.ratings.rate=Αξιολόγησε αυτό το πακέτο! # + +store.ratings.signIn.title=Αξιολόγησε αντικείμενα στο Marketplace # +store.ratings.signIn.description1=Ενημέρωσε το δημιουργό και την κοινότητα για την εμπειρία σου με αυτό το αντικείμενο! # +store.ratings.signIn.description2=Πριν σου επιτρέψουμε να αξιολογήσεις ένα αντικείμενο, θα πρέπει να πραγματοποιήσεις είσοδο με λογαριασμό Microsoft. # + +store.purchase.success.realMoney1=Μόλις ξεκλείδωσες: %s για %s # +store.purchase.success.realMoney2=+%s:minecoin: # +store.purchase.signIn=Διεύρυνε το παιχνίδι σου με σπουδαίο περιεχόμενο. # +store.purchase.signInPart2=Πραγματοποίησε είσοδο με λογαριασμό Microsoft για να ξεκινήσεις να χρησιμοποιείς το Marketplace! # +store.purchase.realmoney.disclaimer=*Αγοράζει %s νομίσματα για %s και εξαργυρώνει αυτό το πακέτο για %s νομίσματα, αφήνοντας %s υπόλοιπο. # +store.purchase.notAvailable=Δεν είναι διαθέσιμο προς το παρόν # + +store.wishlist.toast.added=%s: προστέθηκε στη λίστα επιθυμιών σου # +store.wishlist.toast.removed=%s: καταργήθηκε από τη λίστα επιθυμιών σου # +store.wishlist.toast.failed=%s: δεν είναι δυνατή η προσθήκη/κατάργηση προς το παρόν # + +store.bundleUpsell.contents.single=+1 επιπλέον πακέτο # +store.bundleUpsell.contents.plural=+%s επιπλέον πακέτα # + +store.coins.currentCoins=Έχεις %s νομίσματα # +store.coins.purchase.confirmation=Λήψη περισσότερων νομισμάτων για ξεκλείδωμα αυτού του πακέτου; # +store.coins.purchase.coinsLeftToBuy=Χρειάζεσαι %s ακόμα νομίσματα για να ξεκλειδώσεις αυτό το πακέτο. # +store.coins.purchase=Αγόρασε νομίσματα # +store.coins.offer0=Στοίβα από νομίσματα! # +store.coins.offer1=Σωρός από νομίσματα! # +store.coins.offer2=Βουνό από νομίσματα! # +store.coins.header=Χρησιμοποίησε νομίσματα για να ξεκλειδώσεις απίστευτο περιεχόμενο! # +store.coins.value=Βέλτιστη προσφορά! # +store.coins.purchase.toast.withCoinCount=Μόλις αγόρασες %s νομίσματα! # +store.coins.purchase.toast.unknownCoinCount=Μόλις αγόρασες νομίσματα! # +store.coins.purchased.failed.title=Κάτι πήγε στραβά # +store.coins.purchased.failed.body=Δεν ήταν δυνατή η σύνδεση με το κατάστημα εφαρμογών. Μπορείς να πραγματοποιήσεις είσοδο στο κατάστημα εφαρμογών ή να δοκιμάσεις να ελέγξεις τη σύνδεσή σου στο Internet. # +store.coins.tooManyCoins=Χρησιμοποίησε μερικά από τα νομίσματά σου και μετά μπορείς να αγοράσεις περισσότερα. # +store.coins.incomplete.title=Μη ολοκληρωμένη αγορά νομισμάτων # +store.coins.incomplete.fulfill.a=Φαίνεται ότι δεν ολοκληρώθηκε η διαδικασία την προηγούμενη φορά. Ας ολοκληρώσουμε την αγορά σου τώρα. # +store.coins.incomplete.fulfill.b=Φαίνεται πως ξεκίνησες μια αγορά με διαφορετικό λογαριασμό Microsoft. Θέλεις να ολοκληρώσεις εναλλακτικά την αγορά με αυτόν τον λογαριασμό; # +store.coins.incomplete.fulfill.c=Κάποιος ξεκίνησε μια αγορά με το λογαριασμό χρέωσης σε αυτήν τη συσκευή. Θέλεις να ολοκληρώσεις την αγορά με αυτόν το λογαριασμό; # +store.coins.fixAppReceipt.title=Κάτι δεν πήγε καλά # +store.coins.fixAppReceipt.body=Φαίνεται πως υπάρχει κάποιο πρόβλημα με τη λήψη της εφαρμογής σου. Πραγματοποίησε είσοδο για να συνεχίσεις. # +store.coins.fixAppReceipt.button=Είσοδος στο Κατάστημα # + +store.purchase.toast.generic=Μόλις αγόρασες το %s! # + +store.featured.realms.title=Δοκίμασε το Realms δωρεάν # +store.featured.realms.desc=Απόλαυσε τον καλύτερο τρόπο για να παίξεις Minecraft με όλους τους φίλους σου. # + +store.hyperlink.creator.notFound=Δεν βρέθηκε ο δημιουργός που καθορίστηκε στην υπερ-σύνδεση. # +store.hyperlink.ingame=Δυστυχώς, οι υπερ-συνδέσεις δεν επιτρέπονται όσο βρίσκεσαι μέσα σε κόσμο. Βγες από τον κόσμο και δοκίμασε ξανά. # + +store.resource.try=Δοκίμασέ το! # +store.resource.create=Διαχείριση των πακέτων πόρων # +store.resource.screenshots=Στιγμιότυπα οθόνης # +store.resourcePack.activateTexturePack=Ενεργοποίησε το πακέτο υφών! # +store.resourcePack.leaveWorldToActivate=Κλείσε τον κόσμο για εφαρμογή # +store.3pserverItem.fetchingCancel=Άκυρο # +store.3pserverItem.fetchingItem=Ο παίκτης %s έχει κάτι διασκεδαστικό να μοιραστεί μαζί σου. # +store.3pserverItem.fetchingItemTitle=Ένα λεπτό # +store.3pserverItem.unlock=Ξεκλείδωσε για %s # +store.3pserverItem.alreadyPurchased=Στην κατοχή σου # +store.restore.description=Επαναφέρουμε τις αγορές σου! # +store.restore.failed=Δυστυχώς δεν ήταν δυνατή η επαναφορά των αγορών σου. Μπορείς να ελέγξεις τη σύνδεσή σου στο Internet; # +store.connection.failed.title=Κάτι δεν πήγε καλά # +store.connection.failed.body=Αντιμετωπίζουμε δυσκολίες με τη σύνδεση στο Marketplace αυτή τη στιγμή. Προσπάθησε ξανά αργότερα! # +store.connection.failed.code=Κωδικός σφάλματος: %s # +store.connection.failed.request=Αντιμετωπίζουμε δυσκολίες με τη μετάβαση σε αυτή τη σελίδα αυτή τη στιγμή. Δοκίμασε διαφορετική σελίδα! # +store.featured.createdBy=Δημιουργήθηκε από %s # +store.downloading=Λήψη εδάφους... # +store.downloading.title=Λήψη: %s # +store.updating=Ενημέρωση... # +store.updating.title=Ενημέρωση: %s # +store.importing.title=Εισαγωγή: %s # +store.importing=Εισαγωγή... # +store.showMore=Εμφάνιση όλων # +store.inventory.no.xbl=Τα πακέτα μου # + +store.promo.today=Μόνο για σήμερα! # +store.promo.upsell=Μην χάσεις το δώρο της ημέρας! # +store.promo.comeBackTomorrow=Επίστρεψε πάλι για το αυριανό δώρο! # +store.promo.end=Καλή χρονιά! # +store.promo.comingSoon=Οι 12 ημέρες του Minecraft ξεκινούν αύριο! # + +store.promo.holiday.first=Την πρώτη ημέρα του Minecraft, # +store.promo.holiday.second=Τη δεύτερη ημέρα του Minecraft, # +store.promo.holiday.third=Την τρίτη ημέρα του Minecraft, # +store.promo.holiday.fourth=Την τέταρτη ημέρα του Minecraft, # +store.promo.holiday.fifth=Την πέμπτη ημέρα του Minecraft, # +store.promo.holiday.sixth=Την έκτη ημέρα του Minecraft, # +store.promo.holiday.seventh=Την έβδομη ημέρα του Minecraft, # +store.promo.holiday.eighth=Την όγδοη ημέρα του Minecraft, # +store.promo.holiday.ninth=Την ένατη ημέρα του Minecraft, # +store.promo.holiday.tenth=Τη δέκατη ημέρα του Minecraft, # +store.promo.holiday.eleventh=Την ενδέκατη ημέρα του Minecraft, # +store.promo.holiday.twelfth=Τη δωδέκατη ημέρα του Minecraft, # + +store.promo.date.jan=%s Ιαν. # +store.promo.date.feb=%s Φεβ. # +store.promo.date.mar=%s Μαρ. # +store.promo.date.apr=%s Απρ. # +store.promo.date.may=%s Μαΐου # +store.promo.date.jun=%s Ιουν. # +store.promo.date.july=%s Ιουλ. # +store.promo.date.aug=%s Αυγ. # +store.promo.date.sep=%s Σεπ. # +store.promo.date.oct=%s Οκτ. # +store.promo.date.nov=%s Νοεμ. # +store.promo.date.dec=%s Δεκ. # + +store.myAccount=Ο λογαριασμός μου # +store.xbl.signin=Σύνδεση # +store.xbl.signinOrSignUp=Πραγματοποίησε είσοδο ή εγγραφή δωρεάν # +store.xbl.disconnected=Αποσυνδέθηκε # +store.xbl.conversionFailedTitle=Κάτι δεν πήγε καλά # +store.xbl.conversionFailedMessage=Δοκίμασε ξανά αργότερα. # + +store.sales.allByCreator=Εκπτώσεις! # +store.sales.bundlesOnSale=Εκπτώσεις στις συλλογές! # +store.sales.mashupsOnSale=Εκπτώσεις στα Συνδυαστικά πακέτα! # +store.sales.skinsOnSale=Εκπτώσεις στις Εμφανίσεις! # +store.sales.texturesOnSale=Εκπτώσεις στα Πακέτα υφών! # +store.sales.worldsOnSale=Εκπτώσεις στους Κόσμους! # + +store.showalloffers.list.title=Κατάστημα %s # +store.showalloffers.list.back=Επιστροφή # + +store.suggestedOffers.defaultTitle=Διασκεδαστικοί τρόποι παιχνιδιού # + +store.minecoin.notavailable=Η αγορά με νομίσματα δεν είναι διαθέσιμη σε αυτήν την έκδοση του Minecraft. # + + +store.search.allResults=%d αποτελέσματα # +store.search.dynamicPlaceHolderText=Δοκίμασε να κάνεις αναζήτηση για %s! # +store.search.error.searchStringAndFilters=Ωχ! Δεν υπάρχουν αποτελέσματα για "%s" και τα επιλεγμένα φίλτρα. Δοκίμασε να διευρύνεις την αναζήτηση... # +store.search.error.searchStringAndNoFilters=Ωχ! Δεν υπάρχουν αποτελέσματα για "%s". Δοκίμασε άλλη φράση... # +store.search.error.emptySearchStringAndFilters=Ωχ! Δεν βρέθηκαν αποτελέσματα με τα επιλεγμένα φίλτρα. Δοκίμασε να διευρύνεις την αναζήτηση... # +store.search.error.emptySearch=Ωχ! Δεν βρήκαμε τίποτα. # +store.search.greyListedResults= -- Εμφανίζεται μόνο το περιεχόμενο που θα λειτουργεί σε αυτήν τη συσκευή. # +store.search.noConnectionErrorText=Ωχ! Φαίνεται ότι αποσυνδέθηκες από το Internet. Έλεγξε τη σύνδεσή σου και δοκίμασε ξανά! # +store.search.placeHolderText=Πληκτρολόγησε την αναζήτηση εδώ... # +store.search.pluralResults= Αποτελέσματα # +store.search.pluralPossibleResults= Πιθανά αποτελέσματα # +store.search.singularResult= Αποτέλεσμα # +store.search.singularPossibleResult= Πιθανό αποτέλεσμα # +store.search.title=Αναζήτηση # +store.search.trendingRowTitle=Δημοφιλής αναζήτηση: %s # +store.search.button=Αναζήτηση # + +store.search.filters.bundles=Συλλογές # +store.search.filters.clear=Απαλοιφή φίλτρων # +store.search.filters.reset=Επαναφορά φίλτρων # + +store.search.filter.clear.creator=Απαλοιφή φίλτρων δημιουργού # +store.search.filter.creator=Δημιουργοί # +store.search.filter.creator.selectedCount=%d δημιουργοί # + +store.search.filter.offer_type=Τύποι προσφορών # +store.search.filter.offer_type.selectedCount=%d τύποι προσφορών # +store.search.filter.offer_type.bundles=Συλλογές # +store.search.filter.offer_type.realmsplus=Realms Plus # + +store.search.filter.clear.pack_type=Απαλοιφή φίλτρων τύπου πακέτου # +store.search.filter.mashupPacks=Συνδυαστικά πακέτα # +store.search.filter.andSelectedText=και %s # +store.search.filter.pack_type=Τύποι πακέτου # +store.search.filter.pack_type.selectedCount=%d τύποι πακέτου # +store.search.filter.minecoin=Minecoin # +store.search.filter.minecoin.selectedCount=%d φίλτρα Minecoin # +store.search.filter.clear.minecoin=Απαλοιφή φίλτρων Minecoin # +store.search.filter.rating=Αξιολογήσεις # +store.search.filter.rating.selectedCount=%d φίλτρα αξιολογήσεων # +store.search.filter.clear.rating=Απαλοιφή φίλτρων αξιολογήσεων # +store.search.filter.skinPacks=Εμφανίσεις # +store.search.filter.texturePacks=Υφές # +store.search.filter.title=Φίλτρα # +store.search.filter.worldTemplates=Κόσμοι # +store.search.filter.installed_state=Κατάσταση εγκατάστασης # +store.search.filter.installed=Εγκαταστάθηκε # +store.search.filter.notInstalled=Δεν έχει εγκατασταθεί # +store.search.filter.clear.installed=Επαναφορά φίλτρων εγκατάστασης # + +store.search.sort_menu.sortConstWord=Ταξινόμηση # +store.search.sort_menu.Default=Συνάφεια # +store.search.sort_menu.NewestFirst=Πρώτα τα νεότερα # +store.search.sort_menu.OldestFirst=Πρώτα τα παλαιότερα # +store.search.sort_menu.A_to_Z=Α έως Ω # +store.search.sort_menu.Z_to_A=Ω έως Α # +store.search.sort_menu.Installed=Εγκαταστάθηκε # +store.search.sort_menu.notInstalled=Δεν έχει εγκατασταθεί # +store.search.sort_menu.HighestPrice=Τιμή: Υψηλότερη προς χαμηλότερη # +store.search.sort_menu.LowestPrice=Τιμή: Χαμηλότερη προς υψηλότερη # +store.search.sort_menu.HighestRating=Αξιολόγηση: Υψηλότερη - Χαμηλότερη # +store.search.sort_menu.LowestRating=Αξιολόγηση: Χαμηλότερη - Υψηλότερη # +store.search.sort_menu.resultText=κατά %s # + +store.pagination.next=Επόμενο > ### Chevrons (< and >) should not be moved +store.pagination.previous=< Προηγούμενο ### Chevrons (< and >) should not be moved + +store.shareDescription=Ουάου! Η ομάδα %s δημιούργησε ένα εντυπωσιακό πακέτο. Πρέπει να το δεις. # +store.copyToastMessage=Η σύνδεση αντιγράφηκε στο Πρόχειρο! # + +store.uploadContentToRealmsSuccess=Το περιεχόμενο απεστάλη με επιτυχία στο επιλεγμένο Realm. # +store.uploadContentToRealmsFail.title=Σφάλμα # +store.uploadContentToRealmsProgressTitle=Εφαρμογή περιεχομένου στο Realm # +store.uploadContentToRealmsProgressText=Γίνεται εφαρμογή του επιλεγμένου περιεχομένου στο Realm σου. # +store.uploadContentToRealmsFail.message=Η αποστολή περιεχομένου στο επιλεγμένο Realm απέτυχε! # +store.uploadContentToRealmsFail.forbidden.message=Κάποιο από το εφαρμοσμένο περιεχόμενο δεν σου ανήκει! # +store.applyToRealm=Δημιουργία στο Realm # +store.inRealmsPlus=Στο Realms Plus # +store.uploadWorldTitle=Αντικατάσταση κόσμου; # +store.uploadPackTitle=Αντικατάσταση πακέτου; # +store.uploadWorldMessage=Με αυτή την ενέργεια θα καταργηθεί ο τρέχων κόσμος σου από την ενεργή υποδοχή του Realm και θα μπορέσεις να τον αντικαταστήσεις με έναν καινούργιο. Τα μέλη του Realm θα έχουν πρόσβαση στον νέο κόσμο σου. Επίλεξε "Ακύρωση" για μετάβαση και λήψη ενός αντιγράφου του τρέχοντος κόσμου προκειμένου να αποφύγεις την απώλεια δεδομένων ή επίλεξε "Επιβεβαίωση" για συνέχεια και αντικατάσταση του κόσμου σου. # +store.uploadPackMessage=Θα καταργηθούν όλα τα τρέχοντα πακέτα πόρων και συμπεριφοράς που έχουν εφαρμοστεί στο Realm σου και θα αντικατασταθούν από το επιλεγμένο πακέτο. Θέλεις να συνεχίσεις; # + +stream.confirm_start=Θέλεις σίγουρα να ξεκινήσεις τη μετάδοση; # +stream.unavailable.account_not_bound=Πριν μπορέσεις να μεταδίδεις το Minecraft μέσω Twitch, θα πρέπει να συνδέσεις το λογαριασμό σου στο Twitch με τη διεύθυνση mojang.com. Θα ήθελες να το κάνεις αυτό τώρα; # +stream.unavailable.account_not_bound.okay=Σύνδεση λογαριασμών # +stream.unavailable.account_not_migrated=Για να μπορείς να κάνεις μετάδοση του Minecraft μέσω Twitch, θα πρέπει να μεταφέρεις το λογαριασμό Minecraft σου σε ένα λογαριασμό Mojang. Θέλεις να το κάνεις αυτό τώρα; # +stream.unavailable.account_not_migrated.okay=Μετάβαση λογαριασμού # +stream.unavailable.failed_auth=Απέτυχε ο έλεγχος ταυτότητας στο Twitch. Μεταφέρσου στο mojang.com και σύνδεσε ξανά το λογαριασμό Twitch σου. # +stream.unavailable.failed_auth.okay=Επανασύνδεση λογαριασμών # +stream.unavailable.failed_auth_error=Δεν είναι δυνατός ο έλεγχος ταυτότητας στο Twitch. Προσπάθησε ξανά αργότερα. # +stream.unavailable.initialization_failure=Δεν είναι δυνατή η προετοιμασία του Twitch SDK. # +stream.unavailable.initialization_failure.extra=(Αιτία: %s) # +stream.unavailable.library_arch_mismatch=Η προσαρμοσμένη έκδοση java που χρησιμοποιείται για την εκτέλεση του Minecraft έχει διαφορετική αρχιτεκτονική σε σχέση με αυτή που χρησιμοποιείται για το πρόγραμμα εκκίνησης. Βεβαιώσου ότι πρόκειται για αυτές τις εκδόσεις, είτε 32 bit είτε 64 bit και για τα δύο. # +stream.unavailable.library_failure=Δεν είναι δυνατή η φόρτωση των απαιτούμενων βιβλιοθηκών για την υπηρεσία μετάδοσης Twitch. # +stream.unavailable.no_fbo=Για να χρησιμοποιήσεις την ενσωματωμένη δυνατότητα μετάδοσης Twitch, η κάρτα βίντεο που διαθέτεις θα πρέπει να μπορεί να υποστηρίξει τουλάχιστον OpenGL έκδοσης 3.0 ή να υποστηρίζει Framebuffer Objects μέσω επέκτασης. # +stream.unavailable.no_fbo.arb=Η υποστήριξη Framebuffer object μέσω ARB είναι: %s # +stream.unavailable.no_fbo.blend=Η υποστήριξη separate blending μέσω EXT είναι: %s # +stream.unavailable.no_fbo.ext=Η υποστήριξη Framebuffer object μέσω EXT είναι: %s # +stream.unavailable.no_fbo.version=Αυτή τη στιγμή χρησιμοποιείς: %s # +stream.unavailable.not_supported.mac=Δυστυχώς, για την ενσωματωμένη μετάδοση Twitch σε Mac απαιτείται έκδοση του OSX μεγαλύτερη από αυτή που χρησιμοποιείς. Θα πρέπει να χρησιμοποιήσεις 10.7 (Mac OS X Lion) ή νεότερη έκδοση για να μπορείς να χρησιμοποιείς αυτή την υπηρεσία. Θέλεις να επισκεφτείς την τοποθεσία apple.com για να μάθεις περισσότερα σχετικά με την αναβάθμιση; # +stream.unavailable.not_supported.mac.okay=Αναβάθμιση # +stream.unavailable.not_supported.other=Δυστυχώς, για την ενσωματωμένη υπηρεσία μετάδοσης Twitch απαιτούνται Windows (Vista ή νεότερη έκδοση) ή Mac OS X (10.7/Lion ή νεότερη έκδοση) # +stream.unavailable.not_supported.windows=Δυστυχώς, για την ενσωματωμένη υπηρεσία μετάδοσης Twitch απαιτείται νεότερη έκδοση των Windows από αυτή που χρησιμοποιείς. Θα πρέπει να έχεις τουλάχιστον Windows Vista ή νεότερη έκδοση. # +stream.unavailable.report_to_mojang=Αναφορά στη Mojang # +stream.unavailable.soundflower.chat=Απαιτείται η εφαρμογή Soundflower για τη μετάδοση μέσω ροής σε Mac. %s # +stream.unavailable.soundflower.chat.link=Κάνε κλικ εδώ για να την εγκαταστήσεις. # +stream.unavailable.title=Η μετάδοση Twitch δεν είναι διαθέσιμη # +stream.unavailable.unknown=Δυστυχώς δεν μπορείς να κάνεις μετάδοση στο Twitch αυτή τη στιγμή. Δεν ξέρουμε γιατί :'( # +stream.unavailable.unknown.chat=Δεν ήταν δυνατή η έναρξη της ροής: %s # +stream.user.mode.administrator=Διαχειριστής Twitch # +stream.user.mode.banned=Έχει αποκλειστεί # +stream.user.mode.banned.other=Έχει αποκλειστεί από το κανάλι του χρήστη %s # +stream.user.mode.banned.self=Έχει αποκλειστεί από το δικό σου κανάλι # +stream.user.mode.broadcaster=Άτομο που μεταδίδει # +stream.user.mode.broadcaster.other=Άτομο που μεταδίδει # +stream.user.mode.broadcaster.self=Άτομο που μεταδίδει (Εσύ!) # +stream.user.mode.moderator=Επόπτης # +stream.user.mode.moderator.other=Επόπτης στο κανάλι του χρήστη %s # +stream.user.mode.moderator.self=Επόπτης στο δικό σου κανάλι # +stream.user.mode.staff=Προσωπικό της υπηρεσίας Twitch # +stream.user.subscription.subscriber=Συνδρομητής # +stream.user.subscription.subscriber.other=Συνδρομητής στο κανάλι του παίκτη %s # +stream.user.subscription.subscriber.self=Συνδρομητής στο δικό σου κανάλι # +stream.user.subscription.turbo=Twitch Turbo # +stream.userinfo.ban=Αποκλεισμός # +stream.userinfo.chatTooltip=Κάνε κλικ για να διαχειριστείς το χρήστη # +stream.userinfo.mod=Προαγωγή σε επόπτη # +stream.userinfo.timeout=Λήξη χρονικού ορίου # +stream.userinfo.unban=Κατάργηση αποκλεισμού # +stream.userinfo.unmod=Κατάργηση ιδιότητας επόπτη # + +profanity_filter.title=Φίλτρο αισχρολογίας # +profanity_filter.msg=Το κείμενο που πληκτρολόγησες περιέχει λέξεις που κάποιοι μπορεί να θεωρήσουν προσβλητικές και δεν μπορούν να χρησιμοποιηθούν. Δοκίμασε ξανά. # + +terms_and_conditions.goBack=Πίσω # +terms_and_conditions.viewTermsAndConditions=Για να δεις τους όρους και τις προϋποθέσεις, επισκέψου την τοποθεσία https://minecraft.net/terms σε οποιοδήποτε πρόγραμμα περιήγησης στο Web. # + +tile.acaciaFence.name=Φράκτης από ακακία # +tile.acacia_fence_gate.name=Πύλη φράκτη από ακακία # +tile.activator_rail.name=Ράγα ενεργοποίησης # +tile.allow.name=Έγκριση # +tile.air.name=Αέρας # +tile.unknown.name=Άγνωστος # +tile.deny.name=Απαγόρευση # +tile.border_block.name=Όριο # +tile.anvil.intact.name=Αμόνι # +tile.anvil.name=Αμόνι # +tile.anvil.slightlyDamaged.name=Ελαφρώς φθαρμένο αμόνι # +tile.anvil.veryDamaged.name=Πολύ φθαρμένο αμόνι # +tile.barrier.name=Εμπόδιο # +tile.beacon.name=Φάρος # +tile.beacon.primary=Κύρια δύναμη # +tile.beacon.secondary=Δευτερεύουσα δύναμη # +tile.beacon.primary.pocket=Κύρια # +tile.beacon.secondary.pocket=Δευτερεύουσα # +tile.beehive.name=Κυψέλη # +tile.bee_nest.name=Φωλιά μελισσών # +tile.target.name=Στόχος # +tile.bed.name=Κρεβάτι # +tile.bed.noSleep=Μπορείς να κοιμάσαι μόνο τη νύχτα # +tile.bed.notSafe=Δεν μπορείς να αναπαυθείς τώρα. Υπάρχουν τέρατα δίπλα # +tile.bed.notValid=Το κρεβάτι του σπιτιού σου λείπει ή δεν μπορείς να το φτάσεις # +tile.bed.occupied=Αυτό το κρεβάτι είναι κατειλημμένο # +tile.bed.respawnSet=Ορισμός σημείου επαναγένεσης # +tile.bed.tooFar=Το κρεβάτι είναι υπερβολικά μακριά # +tile.bed.obstructed=Δεν μπορείς να φτάσεις στο κρεβάτι # +tile.bedrock.name=Βραχώδες υπόστρωμα # +tile.bell.name=Καμπάνα # +tile.camera.name=Κάμερα # +tile.conduit.name=Αγωγός # +tile.invisibleBedrock.name=Αόρατο βραχώδες υπόστρωμα # +tile.beetroot.name=Παντζάρι # +tile.big_dripleaf.name=Μεγάλο σπηλαιόφυλλο # +tile.small_dripleaf_block.name=Μικρό σπηλαιόφυλλο # +tile.hanging_roots.name=Κρεμαστές ρίζες # +tile.dirt_with_roots.name=Ριζόχωμα # +tile.spore_blossom.name=Άνθος σπόρων # +tile.azalea_leaves.name=Φύλλα αζαλέας # +tile.azalea_leaves_flowered.name=Ανθισμένα φύλλα αζαλέας # +tile.azalea.name=Αζαλέα # +tile.flowering_azalea.name=Ανθισμένη αζαλέα # +tile.cave_vines.name=Κληματσίδες των σπηλαίων # +tile.cave_vines_body_with_berries.name=Κληματσίδες των σπηλαίων # +tile.cave_vines_head_with_berries.name=Κληματσίδες των σπηλαίων # +item.glow_berries.name=Λαμπερά μούρα # +tile.moss_block.name=Χορταριασμένος κύβος # +tile.moss_carpet.name=Χορταριασμένο χαλί # +tile.birchFence.name=Φράκτης από σημύδα # +tile.birch_fence_gate.name=Πύλη φράκτη σημύδας # +tile.blast_furnace.name=Υψικάμινος # +tile.bone_block.name=Κύβος από κόκαλο # +tile.coal_block.name=Κύβος από Κάρβουνο # +tile.diamond_block.name=Κύβος από διαμάντι # +tile.emerald_block.name=Κύβος Σμαραγδιού # +tile.gold_block.name=Κύβος από Χρυσό # +tile.iron_block.name=Κύβος από Σίδερο # +tile.lapis_block.name=Κύβος Λαζουρίτη # +tile.redstone_block.name=Κύβος Ερυθρόλιθου # +tile.bookshelf.name=Ράφι βιβλιοθήκης # +tile.brick_block.name=Κύβος από τούβλα # +tile.brown_mushroom.name=Καφέ μανιτάρι # +tile.brown_mushroom_block.mushroom.name=Μανιτάρι # +tile.brown_mushroom_block.stem.name=Κοτσάνι μανιταριού # +tile.brown_mushroom_block.cap.name=Κύβος καφέ μανιταριού # +tile.wooden_button.name=Κουμπί από βελανιδιά # +tile.acacia_button.name=Κουμπί από ακακία # +tile.birch_button.name=Κουμπί από σημύδα # +tile.dark_oak_button.name=Κουμπί από σκούρα βελανιδιά # +tile.jungle_button.name=Κουμπί ζούγκλας # +tile.respawn_anchor.respawnSet=Ορίστηκε το σημείο επαναγένεσης # +tile.respawn_anchor.notValid=Η άγκυρα επαναγένεσης είχε ξεφορτιστεί, έλειπε ή δεν μπορούσες να τη φτάσεις # +tile.spruce_button.name=Κουμπί από έλατο # +tile.stone_button.name=Κουμπί πέτρας # +tile.cactus.name=Κάκτος # +tile.cake.name=Τούρτα # +tile.dried_kelp_block.name=Κύβος αποξηραμένου φυκιού # +tile.carrots.name=Καρότα # +tile.carved_pumpkin.name=Σκαλισμένη κολοκύθα # +tile.cauldron.name=Καζάνι # +tile.chalkboard.oneByOne.name=Πινακίδιο # +tile.chalkboard.twoByOne.name=Αφίσα # +tile.chalkboard.threeByTwo.name=Πίνακας # +tile.chest.name=Σεντούκι # +tile.ender_chest.name=Σεντούκι του Τελειωτή # +tile.jigsaw.name=Κύβος συναρμολόγησης # +tile.honey_block.name=Κύβος μελιού # +tile.honeycomb_block.name=Κύβος κηρήθρας # +tile.lodestone.name=Μαγνητίτης # +tile.nether_sprouts.name=Βλαστάρια Εγκάτων # +tile.crimson_stem.name=Πορφυρό κοτσάνι # +tile.warped_stem.name=Αλλόκοτο κοτσάνι # +tile.stripped_crimson_stem.name=Αποφλοιωμένο πορφυρό κοτσάνι # +tile.stripped_warped_stem.name=Αποφλοιωμένο αλλόκοτο κοτσάνι # +tile.crimson_hyphae.name=Πορφυρές υφές # +tile.warped_hyphae.name=Αλλόκοτες υφές # +tile.stripped_crimson_hyphae.name=Αποφλοιωμένες πορφυρές υφές # +tile.stripped_warped_hyphae.name=Αποφλοιωμένες αλλόκοτες υφές # +tile.crimson_planks.name=Πορφυρές σανίδες # +tile.warped_planks.name=Αλλόκοτες σανίδες # +tile.crimson_door.name=Πορφυρή πόρτα # +tile.warped_door.name=Αλλόκοτη πόρτα # +tile.crimson_trapdoor.name=Πορφυρή καταπακτή # +tile.warped_trapdoor.name=Αλλόκοτη καταπακτή # +tile.crimson_standing_sign.name=Πορφυρή επιγραφή # +tile.warped_standing_sign.name=Αλλόκοτη επιγραφή # +tile.crimson_wall_sign.name=Πορφυρή επιγραφή # +tile.warped_wall_sign.name=Αλλόκοτη επιγραφή # +tile.crimson_stairs.name=Πορφυρές σκάλες # +tile.warped_stairs.name=Αλλόκοτες σκάλες # +tile.crimson_fence.name=Πορφυρός φράκτης # +tile.warped_fence.name=Αλλόκοτος φράκτης # +tile.crimson_fence_gate.name=Πορφυρή πύλη φράκτη # +tile.warped_fence_gate.name=Αλλόκοτη πύλη φράκτη # +tile.crimson_button.name=Πορφυρό κουμπί # +tile.warped_button.name=Αλλόκοτο κουμπί # +tile.crimson_pressure_plate.name=Πορφυρή πλάκα πίεσης # +tile.warped_pressure_plate.name=Αλλόκοτη πλάκα πίεσης # +tile.crimson_slab.name=Πορφυρή πλάκα # +tile.warped_slab.name=Αλλόκοτη πλάκα # +tile.crimson_double_slab.name=Πορφυρή πλάκα # +tile.warped_double_slab.name=Αλλόκοτη πλάκα # +tile.shroomlight.name=Μανιταρόφως # +tile.crimson_nylium.name=Πορφυρό Νύλιο # +tile.warped_nylium.name=Αλλόκοτο Νύλιο # +tile.basalt.name=Βασάλτης # +tile.polished_basalt.name=Γυαλισμένος βασάλτης # +tile.blackstone.name=Μαυρόλιθος # +tile.polished_blackstone_bricks.name=Τούβλα από γυαλισμένο μαυρόλιθο # +tile.cracked_polished_blackstone_bricks.name=Ραγισμένα τούβλα από γυαλισμένο μαυρόλιθο # +tile.polished_blackstone_brick_stairs.name=Σκάλες από τούβλα από γυαλισμένο μαυρόλιθο # +tile.blackstone_stairs.name=Σκάλες από μαυρόλιθο # +tile.blackstone_wall.name=Τοίχος από μαυρόλιθο # +tile.polished_blackstone_brick_wall.name=Τοίχος από τούβλα από γυαλισμένο μαυρόλιθο # +tile.chiseled_polished_blackstone.name=Λαξευμένος γυαλισμένος μαυρόλιθος # +tile.gilded_blackstone.name=Επιχρυσωμένος μαυρόλιθος # +tile.blackstone_slab.name=Πλάκα από μαυρόλιθο # +tile.polished_blackstone_brick_slab.name=Τουβλόπλακα από γυαλισμένο μαυρόλιθο # +tile.chain.name=Αλυσίδα # +tile.soul_soil.name=Ψυχόχωμα # +tile.soul_fire.name=Ψυχοφωτιά # +tile.polished_blackstone.name=Γυαλισμένος μαυρόλιθος # +tile.polished_blackstone_stairs.name=Σκάλες από γυαλισμένο μαυρόλιθο # +tile.polished_blackstone_slab.name=Πλάκα από γυαλισμένο μαυρόλιθο # +tile.polished_blackstone_pressure_plate.name=Πλάκα πίεσης από γυαλισμένο μαυρόλιθο # +tile.polished_blackstone_button.name=Κουμπί από γυαλισμένο μαυρόλιθο # +tile.polished_blackstone_wall.name=Τοίχος από γυαλισμένο μαυρόλιθο # +tile.soul_campfire.name=Ψυχοφωτιά κατασκήνωσης # +tile.chiseled_nether_bricks.name=Λαξευμένα τούβλα Εγκάτων # +tile.cracked_nether_bricks.name=Ραγισμένα τούβλα Εγκάτων # +tile.quartz_bricks.name=Τούβλα χαλαζία # +tile.trapped_chest.name=Παγιδευμένο σεντούκι # +tile.shulkerBoxWhite.name=Λευκό κιβώτιο Shulker # +tile.shulkerBoxOrange.name=Πορτοκαλί κιβώτιο Shulker # +tile.shulkerBoxMagenta.name=Φούξια κιβώτιο Shulker # +tile.shulkerBoxLightBlue.name=Γαλάζιο κιβώτιο Shulker # +tile.shulkerBoxYellow.name=Κίτρινο κιβώτιο Shulker # +tile.shulkerBoxLime.name=Λαχανί κιβώτιο Shulker # +tile.shulkerBoxPink.name=Ροζ κιβώτιο Shulker # +tile.shulkerBoxGray.name=Γκρι κιβώτιο Shulker # +tile.shulkerBoxSilver.name=Ανοικτό γκρι κιβώτιο Shulker # +tile.shulkerBoxCyan.name=Κυανό κιβώτιο Shulker # +tile.shulkerBoxPurple.name=Μοβ κιβώτιο Shulker # +tile.shulkerBoxBlue.name=Μπλε κιβώτιο Shulker # +tile.shulkerBoxBrown.name=Καφέ κιβώτιο Shulker # +tile.shulkerBoxGreen.name=Πράσινο κιβώτιο Shulker # +tile.shulkerBoxRed.name=Κόκκινο κιβώτιο Shulker # +tile.shulkerBoxBlack.name=Μαύρο κιβώτιο Shulker # +tile.shulkerBox.name=Κιβώτιο Shulker # +tile.chorus_flower.name=Χορολουλούδια # +tile.chorus_plant.name=Χοροφυτό # +tile.stained_glass.white.name=Λευκό χρωματισμένο γυαλί # +tile.stained_glass.silver.name=Ανοικτό γκρι χρωματισμένο γυαλί # +tile.stained_glass.gray.name=Γκρι χρωματισμένο γυαλί # +tile.stained_glass.black.name=Μαύρο χρωματισμένο γυαλί # +tile.stained_glass.brown.name=Καφέ χρωματισμένο γυαλί # +tile.stained_glass.red.name=Κόκκινο χρωματισμένο γυαλί # +tile.stained_glass.orange.name=Πορτοκαλί χρωματισμένο γυαλί # +tile.stained_glass.yellow.name=Κίτρινο χρωματισμένο γυαλί # +tile.stained_glass.lime.name=Λαχανί χρωματισμένο γυαλί # +tile.stained_glass.green.name=Πράσινο χρωματισμένο γυαλί # +tile.stained_glass.cyan.name=Κυανό χρωματισμένο γυαλί # +tile.stained_glass.light_blue.name=Γαλάζιο χρωματισμένο γυαλί # +tile.stained_glass.blue.name=Μπλε χρωματισμένο γυαλί # +tile.stained_glass.purple.name=Μοβ χρωματισμένο γυαλί # +tile.stained_glass.magenta.name=Φούξια χρωματισμένο γυαλί # +tile.stained_glass.pink.name=Ροζ χρωματισμένο γυαλί # +tile.stained_glass_pane.white.name=Λευκός χρωματισμένος υαλοπίνακας # +tile.stained_glass_pane.silver.name=Ανοικτός γκρι χρωματισμένος υαλοπίνακας # +tile.stained_glass_pane.gray.name=Γκρι χρωματισμένος υαλοπίνακας # +tile.stained_glass_pane.black.name=Μαύρος χρωματισμένος υαλοπίνακας # +tile.stained_glass_pane.brown.name=Καφέ χρωματισμένος υαλοπίνακας # +tile.stained_glass_pane.red.name=Κόκκινος χρωματισμένος υαλοπίνακας # +tile.stained_glass_pane.orange.name=Πορτοκαλί χρωματισμένος υαλοπίνακας # +tile.stained_glass_pane.yellow.name=Κίτρινος χρωματισμένος υαλοπίνακας # +tile.stained_glass_pane.lime.name=Λαχανί χρωματισμένος υαλοπίνακας # +tile.stained_glass_pane.green.name=Πράσινος χρωματισμένος υαλοπίνακας # +tile.stained_glass_pane.cyan.name=Κυανός χρωματισμένος υαλοπίνακας # +tile.stained_glass_pane.light_blue.name=Γαλάζιος χρωματισμένος υαλοπίνακας # +tile.stained_glass_pane.blue.name=Μπλε χρωματισμένος υαλοπίνακας # +tile.stained_glass_pane.purple.name=Μοβ χρωματισμένος υαλοπίνακας # +tile.stained_glass_pane.magenta.name=Φούξια χρωματισμένος υαλοπίνακας # +tile.stained_glass_pane.pink.name=Ροζ χρωματισμένος υαλοπίνακας # +tile.clay.name=Κύβος από πηλό # +tile.hardened_clay.name=Τερακότα # +tile.stained_hardened_clay.black.name=Μαύρη τερακότα # +tile.stained_hardened_clay.blue.name=Μπλε τερακότα # +tile.stained_hardened_clay.brown.name=Καφέ τερακότα # +tile.stained_hardened_clay.cyan.name=Κυανή τερακότα # +tile.stained_hardened_clay.gray.name=Γκρι τερακότα # +tile.stained_hardened_clay.green.name=Πράσινη τερακότα # +tile.stained_hardened_clay.lightBlue.name=Γαλάζια τερακότα # +tile.stained_hardened_clay.lime.name=Λαχανί τερακότα # +tile.stained_hardened_clay.magenta.name=Φούξια τερακότα # +tile.stained_hardened_clay.name=Τερακότα # +tile.stained_hardened_clay.orange.name=Πορτοκαλί τερακότα # +tile.stained_hardened_clay.pink.name=Ροζ τερακότα # +tile.stained_hardened_clay.purple.name=Μοβ τερακότα # +tile.stained_hardened_clay.red.name=Κόκκινη τερακότα # +tile.stained_hardened_clay.silver.name=Ανοικτό γκρι τερακότα # +tile.stained_hardened_clay.white.name=Λευκή τερακότα # +tile.stained_hardened_clay.yellow.name=Κίτρινη τερακότα # +tile.structure_block.name=Κύβος οικοδομήματος # +structure_block.waterlog_block=Κύβοι με Νερό # +tile.structure_void.name=Κενό οικοδομήματος # +tile.wool.black.name=Μαύρο μαλλί # +tile.wool.blue.name=Μπλε μαλλί # +tile.wool.brown.name=Καφέ μαλλί # +tile.wool.cyan.name=Κυανό μαλλί # +tile.wool.gray.name=Γκρι μαλλί # +tile.wool.green.name=Πράσινο μαλλί # +tile.wool.lightBlue.name=Γαλάζιο μαλλί # +tile.wool.lime.name=Λαχανί μαλλί # +tile.wool.magenta.name=Φούξια μαλλί # +tile.wool.name=Μαλλί # +tile.wool.orange.name=Πορτοκαλί μαλλί # +tile.wool.pink.name=Ροζ μαλλί # +tile.wool.purple.name=Μοβ μαλλί # +tile.wool.red.name=Κόκκινο μαλλί # +tile.wool.silver.name=Ανοικτό γκρι μαλλί # +tile.wool.white.name=Λευκό μαλλί # +tile.wool.yellow.name=Κίτρινο μαλλί # +tile.cobblestone_wall.mossy.name=Τοίχος από χορταριασμένο κυβόλιθο # +tile.cobblestone_wall.normal.name=Τοίχος από κυβόλιθο # +tile.cobblestone_wall.granite.name=Τοίχος από γρανίτη # +tile.cobblestone_wall.diorite.name=Τοίχος από διορίτη # +tile.cobblestone_wall.andesite.name=Τοίχος από ανδεσίτη # +tile.cobblestone_wall.sandstone.name=Τοίχος από ψαμμίτη # +tile.cobblestone_wall.brick.name=Τοίχος από τούβλα # +tile.cobblestone_wall.stone_brick.name=Τοίχος από πετρότουβλα # +tile.cobblestone_wall.mossy_stone_brick.name=Τοίχος από χορταριασμένα πετρότουβλα # +tile.cobblestone_wall.nether_brick.name=Τοίχος από τούβλα Εγκάτων # +tile.cobblestone_wall.end_brick.name=Τοίχος από πετρότουβλα του Τέλους # +tile.cobblestone_wall.prismarine.name=Τοίχος από πρισμαρίνα # +tile.cobblestone_wall.red_sandstone.name=Τοίχος από κόκκινο ψαμμίτη # +tile.cobblestone_wall.red_nether_brick.name=Τοίχος από κόκκινα τούβλα των Εγκάτων # +tile.cocoa.name=Κακάο # +tile.command_block.name=Κύβος εντολών # +tile.composter.name=Κομποστοποιητής # +tile.light_block.name=Κύβος φωτός # +tile.repeating_command_block.name=Επαναλαμβανόμενος κύβος εντολών # +tile.chain_command_block.name=Αλυσίδα κύβου εντολών # +tile.wheat.name=Σπαρτά # +tile.darkOakFence.name=Φράκτης από σκούρα βελανιδιά # +tile.dark_oak_fence_gate.name=Πύλη φράκτη από σκούρα βελανιδιά # +tile.daylight_detector.name=Αισθητήρας φωτός ημέρας # +tile.deadbush.name=Ξερός θάμνος # +tile.detector_rail.name=Ράγα ανίχνευσης # +tile.dirt.coarse.name=Τραχύ χώμα # +tile.dirt.default.name=Χώμα # +tile.dirt.name=Χώμα # +tile.podzol.name=Ποντσόλ # +tile.purpur_block.default.name=Μοβ κύβος # +tile.purpur_block.lines.name=Μοβ στήλη # +tile.purpur_block.chiseled.name=Λαξευμένος μοβ κύβος # +tile.dispenser.name=Διανομέας # +tile.iron_door.name=Σιδερένια πόρτα # +tile.doorWood.name=Ξύλινη πόρτα # +tile.double_plant.fern.name=Μεγάλη φτέρη # +tile.double_plant.grass.name=Διπλό ψηλό γρασίδι # +tile.double_plant.name=Φυτό # +tile.double_plant.paeonia.name=Παιώνια # +tile.double_plant.rose.name=Θάμνος τριαντάφυλλων # +tile.double_plant.sunflower.name=Ηλίανθος # +tile.double_plant.syringa.name=Μενεξές # +tile.dragon_egg.name=Αυγό Δράκου # +tile.dropper.name=Ρίχτης # +tile.enchanting_table.name=Τραπέζι μαγείας # +tile.enderChest.name=Σεντούκι του Τελειωτή # +tile.end_portal_frame.name=Πλαίσιο πύλης του τέλους # +tile.farmland.name=Καλλιεργήσιμη γη # +tile.fletching_table.name=Τραπέζι τοξοβολίας # +tile.fence.name=Φράκτης από βελανιδιά # +tile.fence_gate.name=Πύλη φράκτη από βελανιδιά # +tile.iron_bars.name=Σιδερένια κάγκελα # +tile.fire.name=Φωτιά # +tile.yellow_flower.dandelion.name=Κίτρινο της πικραλίδας # +tile.yellow_flower.name=Λουλούδι # +tile.crimson_roots.crimsonRoots.name=Πορφυρές ρίζες # +tile.warped_roots.warpedRoots.name=Αλλόκοτες ρίζες # +tile.red_flower.allium.name=Άλλιο # +tile.red_flower.blueOrchid.name=Μπλε ορχιδέα # +tile.red_flower.cornflower.name=Κενταύρια # +tile.red_flower.houstonia.name=Αζουριά # +tile.red_flower.name=Λουλούδι # +tile.red_flower.lilyOfTheValley.name=Κρίνος της κοιλάδας # +tile.red_flower.oxeyeDaisy.name=Μαργαρίτα # +tile.red_flower.poppy.name=Παπαρούνα # +tile.red_flower.tulipOrange.name=Πορτοκαλί τουλίπα # +tile.red_flower.tulipPink.name=Ροζ τουλίπα # +tile.red_flower.tulipRed.name=Κόκκινη τουλίπα # +tile.red_flower.tulipWhite.name=Λευκή τουλίπα # +tile.wither_rose.name=Τριαντάφυλλο Μαρασμού # +tile.furnace.name=Φούρνος # +tile.glass.name=Γυαλί # +tile.golden_rail.name=Ενεργειακά τροφοδοτούμενη ράγα # +tile.grass.name=Κύβος γρασιδιού # +tile.grass_path.name=Χωματόδρομος # +tile.gravel.name=Χαλίκι # +tile.hay_block.name=Δέμα σανού # +tile.netherrack.name=Λίθος Εγκάτων # +tile.soul_sand.name=Άμμος των ψυχών # +tile.hopper.name=Χωνί # +tile.ice.name=Πάγος # +tile.packed_ice.name=Συμπιεσμένος πάγος # +tile.blue_ice.name=Μπλε πάγος # +tile.frosted_ice.name=Χιονέ πάγος # +tile.iron_trapdoor.name=Σιδερένια καταπακτή # +tile.jukebox.name=Τζουκ μποξ # +tile.jungleFence.name=Φράκτης από ξύλο ζούγκλας # +tile.jungle_fence_gate.name=Πύλη φράκτη ξύλου ζούγκλας # +tile.ladder.name=Φορητή σκάλα # +tile.flowing_lava.name=Λάβα # +tile.lava.name=Λάβα # +tile.leaves.acacia.name=Φύλλα ακακίας # +tile.leaves2.acacia.name=Φύλλα ακακίας # +tile.leaves.big_oak.name=Φύλλα σκούρας βελανιδιάς # +tile.leaves2.big_oak.name=Φύλλα σκούρας βελανιδιάς # +tile.leaves.birch.name=Φύλλα σημύδας # +tile.leaves.jungle.name=Φύλλα ζούγκλας # +tile.leaves.name=Φύλλα # +tile.leaves.oak.name=Φύλλα βελανιδιάς # +tile.leaves.spruce.name=Φύλλα ελάτου # +tile.lever.name=Μοχλός # +tile.glowstone.name=Φεγγόλιθος # +tile.glow_lichen.name=Λαμπερή λειχήνα # +tile.lightning_rod.name=Αλεξικέραυνο # +tile.lit_pumpkin.name=Κολοκυθοφάναρο # +tile.lockedchest.name=Κλειδωμένο σεντούκι # +tile.log.acacia.name=Κούτσουρο ακακίας # +tile.log.big_oak.name=Κούτσουρο σκούρας βελανιδιάς # +tile.log.birch.name=Κούτσουρο σημύδας # +tile.log.jungle.name=Κούτσουρο ξύλου ζούγκλας # +tile.log.name=Κούτσουρο # +tile.log.oak.name=Κούτσουρο βελανιδιάς # +tile.log.spruce.name=Κούτσουρο ελάτου # +tile.magma.name=Κύβος μάγματος # +tile.melon_block.name=Καρπούζι # +tile.mob_spawner.name=Κύβος δημιουργίας τεράτων # +tile.monster_egg.brick.name=Πετρότουβλο με έντομο "ψαράκι" # +tile.monster_egg.chiseledbrick.name=Λαξευμένο πετρότουβλο με έντομο "ψαράκι" # +tile.monster_egg.cobble.name=Κυβόλιθος με έντομο «ψαράκι» # +tile.monster_egg.crackedbrick.name=Ραγισμένο πετρότουβλο με έντομο "ψαράκι" # +tile.monster_egg.mossybrick.name=Χορταριασμένο πετρότουβλο με έντομο "ψαράκι" # +tile.monster_egg.name=Πέτρα με έντομο "ψαράκι" # +tile.monster_egg.stone.name=Πέτρα με έντομο "ψαράκι" # +tile.mushroom.name=Μανιτάρι # +tile.noteblock.name=Κύβος νότας # +tile.mycelium.name=Μυκήλιο # +tile.nether_brick.name=Κύβος από τούβλα Εγκάτων # +tile.red_nether_brick.name=Κόκκινο τούβλο των Εγκάτων # +tile.nether_brick_fence.name=Φράκτης από τούβλα Εγκάτων # +tile.quartz_ore.name=Ορυκτός χαλαζίας Εγκάτων # +tile.netherreactor.active=Ενεργός! # +tile.netherreactor.builtTooHigh=Ο αντιδραστήρας εγκάτων πρέπει να κατασκευαστεί πιο χαμηλά. # +tile.netherreactor.builtTooLow=Ο αντιδραστήρας εγκάτων πρέπει να κατασκευαστεί πιο ψηλά. # +tile.netherreactor.name=Πυρήνας αντιδραστήρα Nether # +tile.netherreactor.playersTooFar=Όλοι οι παίκτες πρέπει να είναι κοντά στον αντιδραστήρα. # +tile.netherreactor.wrongPattern=Το μοτίβο δεν είναι σωστό! # +tile.nether_wart.name=Στίγμα των Εγκάτων # +tile.nether_wart_block.name=Κύβος στίγματος των Εγκάτων # +tile.warped_wart_block.name=Κύβος αλλόκοτου χορτόροζου # +tile.unlit_redstone_torch.name=Πυρσός ερυθρόλιθου # +tile.redstone_torch.name=Πυρσός ερυθρόλιθου # +tile.soul_torch.name=Πυρσός ψυχών # +tile.obsidian.name=Οψιδιανός # +tile.coal_ore.name=Γαιάνθρακας # +tile.diamond_ore.name=Ορυκτό διαμάντι # +tile.emerald_ore.name=Ορυκτό σμαράγδι # +tile.gold_ore.name=Ορυκτός χρυσός # +tile.iron_ore.name=Ορυκτός σίδηρος # +tile.copper_ore.name=Ορυκτός χαλκός # +tile.lapis_ore.name=Ορυκτός Λαζουρίτης # +tile.redstone_ore.name=Ορυκτός ερυθρόλιθος # +tile.oreRuby.name=Ορυκτό ρουμπίνι # +tile.observer.name=Παρατηρητής # +tile.piston.name=Έμβολο # +tile.sticky_piston.name=Κολλώδες έμβολο # +tile.portal.name=Πύλη # +tile.potatoes.name=Πατάτες # +tile.stone_pressure_plate.name=Πέτρινη πλάκα πίεσης # +tile.wooden_pressure_plate.name=Πλάκα πίεσης από βελανιδιά # +tile.acacia_pressure_plate.name=Πλάκα πίεσης από ακακία # +tile.birch_pressure_plate.name=Πλάκα πίεσης από σημύδα # +tile.dark_oak_pressure_plate.name=Πλάκα πίεσης από σκούρα βελανιδιά # +tile.jungle_pressure_plate.name=Πλάκα πίεσης ζούγκλας # +tile.spruce_pressure_plate.name=Πλάκα πίεσης από έλατο # +tile.prismarine.bricks.name=Τούβλα πρισμαρίνας # +tile.prismarine.dark.name=Σκούρη πρισμαρίνα # +tile.prismarine.rough.name=Πρισμαρίνα # +tile.pumpkin.name=Κολοκύθα # +tile.pumpkin_stem.name=Κοτσάνι κολοκύθας # +tile.quartz_block.chiseled.name=Κύβος λαξευμένου χαλαζία # +tile.quartz_block.default.name=Κύβος χαλαζία # +tile.quartz_block.lines.name=Στήλη κύβων χαλαζία # +tile.quartz_block.smooth.name=Κύβος λείου χαλαζία # +tile.quartz_block.name=Κύβος χαλαζία # +tile.rail.name=Ράγα # +tile.red_mushroom.name=Κόκκινο μανιτάρι # +tile.crimson_fungus.name=Πορφυρός μύκητας # +tile.warped_fungus.name=Αλλόκοτος μύκητας # +tile.red_mushroom_block.name=Κύβος κόκκινου μανιταριού # +tile.red_sandstone.chiseled.name=Λαξευμένος κόκκινος ψαμμίτης # +tile.red_sandstone.default.name=Κόκκινος ψαμμίτης # +tile.red_sandstone.name=Κόκκινος ψαμμίτης # +tile.red_sandstone.smooth.name=Λείος κόκκινος ψαμμίτης # +tile.red_sandstone.cut.name=Κομμένος κόκκινος ψαμμίτης # +tile.redstone_wire.name=Σκόνη ερυθρόλιθου # +tile.redstone_lamp.name=Λάμπα ερυθρόλιθου # +tile.reeds.name=Ζαχαροκάλαμο # +tile.sand.default.name=Άμμος # +tile.sand.name=Άμμος # +tile.sand.red.name=Κόκκινη άμμος # +tile.sandstone.chiseled.name=Λαξευμένος ψαμμίτης # +tile.sandstone.default.name=Ψαμμίτης # +tile.sandstone.name=Ψαμμίτης # +tile.sandstone.smooth.name=Λείος ψαμμίτης # +tile.sandstone.cut.name=Κομμένος ψαμμίτης # +tile.sapling.acacia.name=Δενδρύλλιο ακακίας # +tile.sapling.big_oak.name=Δενδρύλλιο σκούρας βελανιδιάς # +tile.sapling.birch.name=Δενδρύλλιο σημύδας # +tile.sapling.jungle.name=Δενδρύλλιο δέντρου ζούγκλας # +tile.sapling.oak.name=Δενδρύλλιο βελανιδιάς # +tile.sapling.spruce.name=Δενδρύλλιο ελάτου # +tile.seaLantern.name=Θαλάσσιο φανάρι # +tile.standing_sign.name=Επιγραφή # +tile.spruce_standing_sign.name=Επιγραφή από έλατο # +tile.birch_standing_sign.name=Επιγραφή από σημύδα # +tile.jungle_standing_sign.name=Επιγραφή από ξύλο ζούγκλας # +tile.acacia_standing_sign.name=Επιγραφή από ακακία # +tile.darkoak_standing_sign.name=Επιγραφή από σκούρα βελανιδιά # +tile.slime.name=Κύβος γλίτσας # +tile.snow.name=Χιόνι # +tile.sponge.dry.name=Σφουγγάρι # +tile.sponge.wet.name=Βρεγμένο σφουγγάρι # +tile.spruceFence.name=Φράκτης από έλατο # +tile.spruce_fence_gate.name=Πύλη φράκτη ελάτου # +tile.brick_stairs.name=Σκάλες από τούβλα # +tile.nether_brick_stairs.name=Σκάλες από τούβλα Εγκάτων # +tile.quartz_stairs.name=Σκάλες χαλαζία # +tile.smooth_quartz_stairs.name=Σκάλες από λείο χαλαζία # +tile.red_sandstone_stairs.name=Σκάλες από κόκκινο ψαμμίτη # +tile.sandstone_stairs.name=Σκάλες από ψαμμίτη # +tile.stone_stairs.name=Σκάλες από κυβόλιθο # +tile.normal_stone_stairs.name=Πέτρινες σκάλες # +tile.stone_brick_stairs.name=Σκάλες από πετρότουβλα # +tile.oak_stairs.name=Σκάλες από βελανιδιά # +tile.acacia_stairs.name=Σκάλες από ακακία # +tile.birch_stairs.name=Σκάλες από σημύδα # +tile.dark_oak_stairs.name=Σκάλες από σκούρα βελανιδιά # +tile.jungle_stairs.name=Σκάλες από ζούγκλα # +tile.spruce_stairs.name=Σκάλες από έλατο # +tile.purpur_stairs.name=Μοβ σκάλες # +tile.prismarine_stairs.name=Σκάλες από πρισμαρίνα # +tile.dark_prismarine_stairs.name=Σκάλες από σκούρα πρισμαρίνα # +tile.prismarine_bricks_stairs.name=Σκάλες από τούβλα πρισμαρίνας # +tile.granite_stairs.name=Σκάλες από γρανίτη # +tile.diorite_stairs.name=Σκάλες από διορίτη # +tile.andesite_stairs.name=Σκάλες από ανδεσίτη # +tile.polished_granite_stairs.name=Σκάλες από γυαλισμένο γρανίτη # +tile.polished_diorite_stairs.name=Σκάλες από γυαλισμένο διορίτη # +tile.polished_andesite_stairs.name=Σκάλες από γυαλισμένο ανδεσίτη # +tile.mossy_stone_brick_stairs.name=Σκάλες από χορταριασμένα πετρότουβλα # +tile.smooth_red_sandstone_stairs.name=Σκάλες από λείο κόκκινο ψαμμίτη # +tile.smooth_sandstone_stairs.name=Σκάλες από λείο ψαμμίτη # +tile.end_brick_stairs.name=Σκάλες από πετρότουβλα του Τέλους # +tile.mossy_cobblestone_stairs.name=Σκάλες από χορταριασμένο κυβόλιθο # +tile.red_nether_brick_stairs.name=Σκάλες από κόκκινα τούβλα των Εγκάτων # +tile.smooth_stone.name=Λεία πέτρα # +tile.standing_banner.black.name=Μαύρο λάβαρο # +tile.standing_banner.blue.name=Μπλε λάβαρο # +tile.standing_banner.brown.name=Καφέ λάβαρο # +tile.standing_banner.cyan.name=Κυανό λάβαρο # +tile.standing_banner.gray.name=Γκρι λάβαρο # +tile.standing_banner.green.name=Πράσινο λάβαρο # +tile.standing_banner.lightBlue.name=Γαλάζιο λάβαρο # +tile.standing_banner.lime.name=Λαχανί λάβαρο # +tile.standing_banner.magenta.name=Φούξια λάβαρο # +tile.standing_banner.name=Λάβαρο # +tile.standing_banner.orange.name=Πορτοκαλί λάβαρο # +tile.standing_banner.pink.name=Ροζ λάβαρο # +tile.standing_banner.purple.name=Μοβ λάβαρο # +tile.standing_banner.red.name=Κόκκινο λάβαρο # +tile.standing_banner.silver.name=Ανοικτό γκρι λάβαρο # +tile.standing_banner.white.name=Λάβαρο # +tile.standing_banner.yellow.name=Κίτρινο λάβαρο # +tile.stone.andesite.name=Ανδεσίτης # +tile.stone.andesiteSmooth.name=Γυαλισμένος ανδεσίτης # +tile.stone.diorite.name=Διορίτης # +tile.stone.dioriteSmooth.name=Γυαλισμένος διορίτης # +tile.stone.granite.name=Γρανίτης # +tile.stone.graniteSmooth.name=Γυαλισμένος γρανίτης # +tile.stone.stone.name=Πέτρα # +tile.cobblestone.name=Κυβόλιθος # +tile.stonebrick.chiseled.name=Λαξευμένα πετρότουβλα # +tile.stonebrick.cracked.name=Ραγισμένα πετρότουβλα # +tile.stonebrick.default.name=Πετρότουβλα # +tile.stonebrick.mossy.name=Χορταριασμένα πετρότουβλα # +tile.stonebrick.name=Πετρότουβλα # +tile.stonebrick.smooth.name=Λεία πετρότουβλα # +tile.stonecutter.name=Εργαλείο κοπής πέτρας # +tile.stonecutter_block.name=Κόφτης πέτρας # +tile.mossy_cobblestone.name=Χορταριασμένος κυβόλιθος # +tile.double_stone_slab.brick.name=Τουβλόπλακα # +tile.double_stone_slab.cobble.name=Πλάκα από κυβόλιθο # +tile.double_stone_slab.name=Πέτρινη πλάκα # +tile.double_stone_slab.nether_brick.name=Τουβλόπλακα Εγκάτων # +tile.double_stone_slab.quartz.name=Πλάκα χαλαζία # +tile.double_stone_slab.sand.name=Πλάκα από ψαμμίτη # +tile.double_stone_slab.smoothStoneBrick.name=Πέτρινη τουβλόπλακα # +tile.double_stone_slab.stone.name=Πέτρινη πλάκα # +tile.double_stone_slab.wood.name=Ξύλινη πλάκα # +tile.stone_slab.name=Πέτρινη πλάκα # +tile.stone_slab.brick.name=Τουβλόπλακα # +tile.stone_slab.cobble.name=Πλάκα από κυβόλιθο # +tile.stone_slab.stone.name=Λεία πέτρινη πλάκα # +tile.stone_slab.nether_brick.name=Τουβλόπλακα Εγκάτων # +tile.stone_slab.quartz.name=Πλάκα χαλαζία # +tile.stone_slab.sand.name=Πλάκα από ψαμμίτη # +tile.stone_slab.smoothStoneBrick.name=Πέτρινη τουβλόπλακα # +tile.stone_slab.wood.name=Ξύλινη πλάκα # +tile.double_stone_slab2.red_sandstone.name=Πλάκα από κόκκινο ψαμμίτη # +tile.stone_slab2.red_sandstone.name=Πλάκα από κόκκινο ψαμμίτη # +tile.stone_slab2.purpur.name=Μοβ πλάκα # +tile.stone_slab2.prismarine.rough.name=Πλάκα από πρισμαρίνα # +tile.stone_slab2.prismarine.dark.name=Πλάκα από σκούρα πρισμαρίνα # +tile.stone_slab2.prismarine.bricks.name=Τουβλόπλακα από πρισμαρίνα # +tile.stone_slab2.mossy_cobblestone.name=Πλάκα από χορταριασμένο κυβόλιθο # +tile.stone_slab2.red_nether_brick.name=Πλάκα από κόκκινα τούβλα των Εγκάτων # +tile.stone_slab2.sandstone.smooth.name=Πλάκα από λείο ψαμμίτη # +tile.stone_slab3.end_brick.name=Πλάκα από πετρότουβλα του Τέλους # +tile.stone_slab3.red_sandstone.smooth.name=Πλάκα από λείο κόκκινο ψαμμίτη # +tile.stone_slab3.andesite.smooth.name=Πλάκα από γυαλισμένο ανδεσίτη # +tile.stone_slab3.andesite.name=Πλάκα από ανδεσίτη # +tile.stone_slab3.diorite.name=Πλάκα από διορίτη # +tile.stone_slab3.diorite.smooth.name=Πλάκα από γυαλισμένο διορίτη # +tile.stone_slab3.granite.name=Πλάκα από γρανίτη # +tile.stone_slab3.granite.smooth.name=Πλάκα από γυαλισμένο γρανίτη # +tile.stone_slab4.mossy_stone_brick.name=Πλάκα από χορταριασμένα πετρότουβλα # +tile.stone_slab4.smooth_quartz.name=Πλάκα από λείο χαλαζία # +tile.stone_slab4.stone.name=Πέτρινη πλάκα # +tile.stone_slab4.cut_sandstone.name=Πλάκα από κομμένο ψαμμίτη # +tile.stone_slab4.cut_red_sandstone.name=Πλάκα από κομμένο κόκκινο ψαμμίτη # +tile.coral_block.blue.name=Μπλε κοράλλινος κύβος # +tile.coral_block.pink.name=Ροζ κοράλλινος κύβος # +tile.coral_block.purple.name=Μοβ κοράλλινος κύβος # +tile.coral_block.red.name=Κόκκινος κοράλλινος κύβος # +tile.coral_block.yellow.name=Κίτρινος κοράλλινος κύβος # +tile.coral_block.blue_dead.name=Νεκρός μπλε κοράλλινος κύβος # +tile.coral_block.pink_dead.name=Νεκρός ροζ κοράλλινος κύβος # +tile.coral_block.purple_dead.name=Νεκρός μοβ κοράλλινος κύβος # +tile.coral_block.red_dead.name=Νεκρός κόκκινος κοράλλινος κύβος # +tile.coral_block.yellow_dead.name=Νεκρός κίτρινος κοράλλινος κύβος # +tile.tallgrass.fern.name=Φτέρη # +tile.tallgrass.grass.name=Γρασίδι # +tile.tallgrass.name=Γρασίδι # +tile.tallgrass.shrub.name=Χαμόδεντρο # +tile.seagrass.seagrass.name=Θαλάσσια βλάστηση # +tile.sea_pickle.name=Θαλάσσια πίκλα # +tile.turtle_egg.name=Αυγό θαλάσσιας χελώνας # +tile.coral.blue.name=Μπλε κοράλλι # +tile.coral.pink.name=Ροζ κοράλλι # +tile.coral.purple.name=Μοβ κοράλλι # +tile.coral.red.name=Κόκκινο κοράλλι # +tile.coral.yellow.name=Κίτρινο κοράλλι # +tile.coral.blue_dead.name=Νεκρό μπλε κοράλλι # +tile.coral.pink_dead.name=Νεκρό ροζ κοράλλι # +tile.coral.purple_dead.name=Νεκρό μοβ κοράλλι # +tile.coral.red_dead.name=Νεκρό κόκκινο κοράλλι # +tile.coral.yellow_dead.name=Νεκρό κίτρινο κοράλλι # +tile.coral_fan.blue_fan.name=Μαλακό μπλε κοράλλι # +tile.coral_fan.pink_fan.name=Μαλακό ροζ κοράλλι # +tile.coral_fan.purple_fan.name=Μαλακό μοβ κοράλλι # +tile.coral_fan.red_fan.name=Μαλακό κόκκινο κοράλλι # +tile.coral_fan.yellow_fan.name=Μαλακό κίτρινο κοράλλι # +tile.coral_fan_dead.blue_fan.name=Νεκρό μαλακό μπλε κοράλλι # +tile.coral_fan_dead.pink_fan.name=Νεκρό μαλακό ροζ κοράλλι # +tile.coral_fan_dead.purple_fan.name=Νεκρό μαλακό μοβ κοράλλι # +tile.coral_fan_dead.red_fan.name=Νεκρό μαλακό κόκκινο κοράλλι # +tile.coral_fan_dead.yellow_fan.name=Νεκρό μαλακό κίτρινο κοράλλι # +tile.glass_pane.name=Υαλοπίνακας # +tile.tnt.name=Δυναμίτης # +tile.snow_layer.name=Επάνω χιόνι # +tile.torch.name=Πυρσός # +tile.trapdoor.name=Καταπακτή από βελανιδιά # +tile.acacia_trapdoor.name=Καταπακτή από ακακία # +tile.birch_trapdoor.name=Καταπακτή από σημύδα # +tile.dark_oak_trapdoor.name=Καταπακτή από σκούρα βελανιδιά # +tile.jungle_trapdoor.name=Καταπακτή ζούγκλας # +tile.spruce_trapdoor.name=Καταπακτή από έλατο # +tile.tripWire.name=Σύρμα παγίδευσης # +tile.tripwire_hook.name=Γάντζος σύρματος παγίδευσης # +tile.vine.name=Κληματσίδες # +tile.weeping_vines.name=Κλαίουσες κληματσίδες # +tile.twisting_vines.name=Στριφογυριστές κληματσίδες # +tile.flowing_water.name=Νερό # +tile.water.name=Νερό # +tile.waterlily.name=Νούφαρο # +tile.web.name=Ιστός αράχνης # +tile.heavy_weighted_pressure_plate.name=Βαριά Πλάκα πίεσης # +tile.light_weighted_pressure_plate.name=Ελαφριά Πλάκα πίεσης # +tile.end_stone.name=Πέτρα του Τέλους # +tile.end_bricks.name=Πετρότουβλα του Τέλους # +tile.planks.acacia.name=Σανίδες από ακακία # +tile.planks.big_oak.name=Σανίδες από σκούρα βελανιδιά # +tile.planks.birch.name=Σανίδες από σημύδα # +tile.planks.jungle.name=Σανίδες από ζούγκλα # +tile.planks.name=Ξύλινες σανίδες # +tile.planks.oak.name=Σανίδες από βελανιδιά # +tile.planks.spruce.name=Σανίδες από έλατο # +tile.wooden_slab.acacia.name=Πλάκα από ακακία # +tile.wooden_slab.big_oak.name=Πλάκα από σκούρα βελανιδιά # +tile.wooden_slab.birch.name=Πλάκα από σημύδα # +tile.wooden_slab.jungle.name=Πλάκα από ζούγκλα # +tile.wooden_slab.name=Πλάκα από ξύλο ακακίας # +tile.wooden_slab.oak.name=Πλάκα από βελανιδιά # +tile.wooden_slab.spruce.name=Πλάκα από έλατο # +tile.carpet.black.name=Μαύρο χαλί # +tile.carpet.blue.name=Μπλε χαλί # +tile.carpet.brown.name=Καφέ χαλί # +tile.carpet.cyan.name=Κυανό χαλί # +tile.carpet.gray.name=Γκρι χαλί # +tile.carpet.green.name=Πράσινο χαλί # +tile.carpet.lightBlue.name=Γαλάζιο χαλί # +tile.carpet.lime.name=Λαχανί χαλί # +tile.carpet.magenta.name=Φούξια χαλί # +tile.carpet.name=Χαλί # +tile.carpet.orange.name=Πορτοκαλί χαλί # +tile.carpet.pink.name=Ροζ χαλί # +tile.carpet.purple.name=Μοβ χαλί # +tile.carpet.red.name=Κόκκινο χαλί # +tile.carpet.silver.name=Ανοικτό γκρι χαλί # +tile.carpet.white.name=Λευκό χαλί # +tile.carpet.yellow.name=Κίτρινο χαλί # +tile.crafting_table.name=Τραπέζι κατασκευών # + +tile.glazedTerracotta.white.name=Λευκή λουστραρισμένη τερακότα # +tile.glazedTerracotta.orange.name=Πορτοκαλί λουστραρισμένη τερακότα # +tile.glazedTerracotta.magenta.name=Φούξια λουστραρισμένη τερακότα # +tile.glazedTerracotta.light_blue.name=Γαλάζια λουστραρισμένη τερακότα # +tile.glazedTerracotta.yellow.name=Κίτρινη λουστραρισμένη τερακότα # +tile.glazedTerracotta.lime.name=Λαχανί λουστραρισμένη τερακότα # +tile.glazedTerracotta.pink.name=Ροζ λουστραρισμένη τερακότα # +tile.glazedTerracotta.gray.name=Γκρι λουστραρισμένη τερακότα # +tile.glazedTerracotta.silver.name=Ανοικτό γκρι λουστραρισμένη τερακότα # +tile.glazedTerracotta.cyan.name=Κυανή λουστραρισμένη τερακότα # +tile.glazedTerracotta.purple.name=Μοβ λουστραρισμένη τερακότα # +tile.glazedTerracotta.blue.name=Μπλε λουστραρισμένη τερακότα # +tile.glazedTerracotta.brown.name=Καφέ λουστραρισμένη τερακότα # +tile.glazedTerracotta.green.name=Πράσινη λουστραρισμένη τερακότα # +tile.glazedTerracotta.red.name=Κόκκινη λουστραρισμένη τερακότα # +tile.glazedTerracotta.black.name=Μαύρη λουστραρισμένη τερακότα # +tile.concrete.black.name=Μαύρο σκυρόδεμα # +tile.concrete.red.name=Κόκκινο σκυρόδεμα # +tile.concrete.green.name=Πράσινο σκυρόδεμα # +tile.concrete.brown.name=Καφέ σκυρόδεμα # +tile.concrete.blue.name=Μπλε σκυρόδεμα # +tile.concrete.purple.name=Μοβ σκυρόδεμα # +tile.concrete.cyan.name=Κυανό σκυρόδεμα # +tile.concrete.silver.name=Ανοικτό γκρι σκυρόδεμα # +tile.concrete.gray.name=Γκρι σκυρόδεμα # +tile.concrete.pink.name=Ροζ σκυρόδεμα # +tile.concrete.lime.name=Λαχανί σκυρόδεμα # +tile.concrete.yellow.name=Κίτρινο σκυρόδεμα # +tile.concrete.lightBlue.name=Γαλάζιο σκυρόδεμα # +tile.concrete.magenta.name=Φούξια σκυρόδεμα # +tile.concrete.orange.name=Πορτοκαλί σκυρόδεμα # +tile.concrete.white.name=Λευκό σκυρόδεμα # +tile.glazedTerracottaWhite.name=Λευκή λουστραρισμένη τερακότα # +tile.glazedTerracottaOrange.name=Πορτοκαλί λουστραρισμένη τερακότα # +tile.glazedTerracottaMagenta.name=Φούξια λουστραρισμένη τερακότα # +tile.glazedTerracottaLightBlue.name=Γαλάζια λουστραρισμένη τερακότα # +tile.glazedTerracottaYellow.name=Κίτρινη λουστραρισμένη τερακότα # +tile.glazedTerracottaLime.name=Λαχανί λουστραρισμένη τερακότα # +tile.glazedTerracottaPink.name=Ροζ λουστραρισμένη τερακότα # +tile.glazedTerracottaGray.name=Γκρι λουστραρισμένη τερακότα # +tile.glazedTerracottaSilver.name=Ανοικτό γκρι λουστραρισμένη τερακότα # +tile.glazedTerracottaCyan.name=Κυανή λουστραρισμένη τερακότα # +tile.glazedTerracottaPurple.name=Μοβ λουστραρισμένη τερακότα # +tile.glazedTerracottaBlue.name=Μπλε λουστραρισμένη τερακότα # +tile.glazedTerracottaBrown.name=Καφέ λουστραρισμένη τερακότα # +tile.glazedTerracottaGreen.name=Πράσινη λουστραρισμένη τερακότα # +tile.glazedTerracottaRed.name=Κόκκινη λουστραρισμένη τερακότα # +tile.glazedTerracottaBlack.name=Μαύρη λουστραρισμένη τερακότα # +tile.concretePowder.black.name=Μαύρη σκόνη σκυροδέματος # +tile.concretePowder.red.name=Κόκκινη σκόνη σκυροδέματος # +tile.concretePowder.green.name=Πράσινη σκόνη σκυροδέματος # +tile.concretePowder.brown.name=Καφέ σκόνη σκυροδέματος # +tile.concretePowder.blue.name=Μπλε σκόνη σκυροδέματος # +tile.concretePowder.purple.name=Μοβ σκόνη σκυροδέματος # +tile.concretePowder.cyan.name=Κυανή σκόνη σκυροδέματος # +tile.concretePowder.silver.name=Ανοικτό γκρι σκόνη σκυροδέματος # +tile.concretePowder.gray.name=Γκρι σκόνη σκυροδέματος # +tile.concretePowder.pink.name=Ροζ σκόνη σκυροδέματος # +tile.concretePowder.lime.name=Λαχανί σκόνη σκυροδέματος # +tile.concretePowder.yellow.name=Κίτρινη σκόνη σκυροδέματος # +tile.concretePowder.lightBlue.name=Γαλάζια σκόνη σκυροδέματος # +tile.concretePowder.magenta.name=Φούξια σκόνη σκυροδέματος # +tile.concretePowder.orange.name=Πορτοκαλί σκόνη σκυροδέματος # +tile.concretePowder.white.name=Λευκή σκόνη σκυροδέματος # + +tile.stripped_spruce_log.name=Αποφλοιωμένο κούτσουρο ελάτου # +tile.stripped_dark_oak_log.name=Αποφλοιωμένο κούτσουρο σκούρας βελανιδιάς # +tile.stripped_birch_log.name=Αποφλοιωμένο κούτσουρο σημύδας # +tile.stripped_jungle_log.name=Αποφλοιωμένο κούτσουρο ξύλου ζούγκλας # +tile.stripped_oak_log.name=Αποφλοιωμένο κούτσουρο βελανιδιάς # +tile.stripped_acacia_log.name=Αποφλοιωμένο κούτσουρο ακακίας # + +tile.bamboo.name=Μπαμπού # +tile.scaffolding.name=Σκαλωσιά # +tile.grindstone.name=Τροχός ακονίσματος # +tile.cartography_table.name=Τραπέζι χαρτογραφίας # +tile.lantern.name=Φανάρι # +tile.soul_lantern.name=Φανάρι ψυχών # +tile.smoker.name=Καπνιστήρι τροφίμων # +tile.smithing_table.name=Τραπέζι μεταλλουργίας # +tile.barrel.name=Βαρέλι # +tile.campfire.name=Φωτιά κατασκήνωσης # +tile.loom.name=Αργαλειός # +tile.lectern.name=Αναλόγιο # +tile.sweet_berry_bush.name=Γλυκιά βατομουριά # + +tile.wood.oak.name=Ξύλο βελανιδιάς # +tile.wood.spruce.name=Ξύλο ελάτου # +tile.wood.birch.name=Ξύλο σημύδας # +tile.wood.jungle.name=Ξύλο ζούγκλας # +tile.wood.acacia.name=Ξύλο ακακίας # +tile.wood.dark_oak.name=Ξύλο σκούρας βελανιδιάς # +tile.wood.stripped.oak.name=Αποφλοιωμένο ξύλο βελανιδιάς # +tile.wood.stripped.spruce.name=Αποφλοιωμένο ξύλο ελάτου # +tile.wood.stripped.birch.name=Αποφλοιωμένο ξύλο σημύδας # +tile.wood.stripped.jungle.name=Αποφλοιωμένο ξύλο ζούγκλας # +tile.wood.stripped.acacia.name=Αποφλοιωμένο ξύλο ακακίας # +tile.wood.stripped.dark_oak.name=Αποφλοιωμένο ξύλο σκούρας βελανιδιάς # + +tile.netherite_block.name=Κύβος Εγκατίτη # +tile.ancient_debris.name=Αρχαία συντρίμμια # +tile.nether_gold_ore.name=Ορυκτός χρυσός των Εγκάτων # + +tile.respawn_anchor.name=Άγκυρα επαναγένεσης # +tile.crying_obsidian.name=Δακρυσμένος οψιδιανός # + +tile.powder_snow.name=Φρέσκο χιόνι # +tile.deepslate.name=Βαθύπετρα # +tile.infested_deepslate.name=Βαθύπετρα με έντομο "ψαράκι" # +tile.cobbled_deepslate.name=Βοτσαλωτή βαθύπετρα # +tile.dripstone_block.name=Κύβος σπηλαιοθέματος # +tile.pointed_dripstone.name=Μυτερό σπηλαιόθεμα # +tile.cobbled_deepslate_slab.name=Πλάκα από βοτσαλωτή βαθύπετρα # +tile.cobbled_deepslate_stairs.name=Σκάλες από βοτσαλωτή βαθύπετρα # +tile.cobbled_deepslate_wall.name=Τοίχος από βοτσαλωτή βαθύπετρα # +tile.polished_deepslate.name=Γυαλισμένη βαθύπετρα # +tile.polished_deepslate_slab.name=Πλάκα από γυαλισμένη βαθύπετρα # +tile.polished_deepslate_stairs.name=Σκάλες από γυαλισμένη βαθύπετρα # +tile.polished_deepslate_wall.name=Τοίχος από γυαλισμένη βαθύπετρα # +tile.deepslate_tiles.name=Πλακίδια από βαθύπετρα # +tile.deepslate_tile_slab.name=Πλάκα πλακιδίων από βαθύπετρα # +tile.deepslate_tile_stairs.name=Σκάλες πλακιδίων από βαθύπετρα # +tile.deepslate_tile_wall.name=Τοίχος πλακιδίων από βαθύπετρα # +tile.deepslate_bricks.name=Τούβλα από βαθύπετρα # +tile.deepslate_brick_slab.name=Τουβλόπλακα από βαθύπετρα # +tile.deepslate_brick_stairs.name=Σκάλες από τούβλα βαθύπετρας # +tile.deepslate_brick_wall.name=Τοίχος από τούβλα βαθύπετρας # +tile.chiseled_deepslate.name=Σμιλεμένη βαθύπετρα # +tile.cobbled_deepslate_double_slab.name=Διπλή πλάκα από βοτσαλωτή βαθύπετρα # +tile.polished_deepslate_double_slab.name=Διπλή πλάκα από γυαλισμένη βαθύπετρα # +tile.deepslate_tile_double_slab.name=Διπλή πλάκα πλακιδίων από βαθύπετρα # +tile.deepslate_brick_double_slab.name=Διπλή τουβλόπλακα βαθύπετρας # +tile.deepslate_lapis_ore.name=Ορυκτός Λαζουρίτης βαθύπετρας # +tile.deepslate_iron_ore.name=Ορυκτός σίδηρος βαθύπετρας # +tile.deepslate_gold_ore.name=Ορυκτός χρυσός βαθύπετρας # +tile.deepslate_redstone_ore.name=Ορυκτός ερυθρόλιθος βαθύπετρας # +tile.deepslate_diamond_ore.name=Ορυκτό διαμάντι βαθύπετρας # +tile.deepslate_coal_ore.name=Γαιάνθρακας βαθύπετρας # +tile.deepslate_emerald_ore.name=Ορυκτό σμαράγδι βαθύπετρας # +tile.deepslate_copper_ore.name=Ορυκτός χαλκός βαθύπετρας # +tile.cracked_deepslate_tiles.name=Πλακίδια από ραγισμένη βαθύπετρα # +tile.cracked_deepslate_bricks.name=Τούβλα από ραγισμένη βαθύπετρα # +tile.pitcher_plant.name=Φυτό Νηπενθές # +tile.sniffer_egg.name=Αυγό Οσφρητή # +tile.torchflower.name=Πυρσολούλουδο # +item.copper_ingot.name=Ράβδος χαλκού # +item.raw_copper.name=Ακατέργαστος χαλκός # +item.raw_iron.name=Ακατέργαστος σίδηρος # +item.raw_gold.name=Ακατέργαστος χρυσός # +tile.copper_block.name=Κύβος χαλκού # +tile.exposed_copper.name=Εκτεθειμένος χαλκός # +tile.weathered_copper.name=Φθαρμένος χαλκός # +tile.oxidized_copper.name=Οξειδωμένος χαλκός # +tile.waxed_copper.name=Κερωμένος κύβος χαλκού # +tile.waxed_exposed_copper.name=Κερωμένος εκτεθειμένος χαλκός # +tile.waxed_weathered_copper.name=Κερωμένος φθαρμένος χαλκός # +tile.waxed_oxidized_copper.name=Κερωμένος οξειδωμένος χαλκός # + +tile.cut_copper.name=Κομμένος χαλκός # +tile.exposed_cut_copper.name=Εκτεθειμένος κομμένος χαλκός # +tile.weathered_cut_copper.name=Φθαρμένος κομμένος χαλκός # +tile.oxidized_cut_copper.name=Οξειδωμένος κομμένος χαλκός # +tile.waxed_cut_copper.name=Κερωμένος κομμένος χαλκός # +tile.waxed_exposed_cut_copper.name=Κερωμένος εκτεθειμένος κομμένος χαλκός # +tile.waxed_weathered_cut_copper.name=Κερωμένος φθαρμένος κομμένος χαλκός # +tile.waxed_oxidized_cut_copper.name=Κερωμένος οξειδωμένος κομμένος χαλκός # + +tile.cut_copper_stairs.name=Σκάλες από κομμένο χαλκό # +tile.exposed_cut_copper_stairs.name=Σκάλες από εκτεθειμένο κομμένο χαλκό # +tile.weathered_cut_copper_stairs.name=Σκάλες από φθαρμένο κομμένο χαλκό # +tile.oxidized_cut_copper_stairs.name=Σκάλες από οξειδωμένο κομμένο χαλκό # +tile.waxed_cut_copper_stairs.name=Σκάλες από κερωμένο κομμένο χαλκό # +tile.waxed_exposed_cut_copper_stairs.name=Σκάλες από κερωμένο εκτεθειμένο κομμένο χαλκό # +tile.waxed_weathered_cut_copper_stairs.name=Σκάλες από κερωμένο φθαρμένο κομμένο χαλκό # +tile.waxed_oxidized_cut_copper_stairs.name=Σκάλες από κερωμένο οξειδωμένο κομμένο χαλκό # + +tile.cut_copper_slab.name=Πλάκα από κομμένο χαλκό # +tile.exposed_cut_copper_slab.name=Πλάκα από εκτεθειμένο κομμένο χαλκό # +tile.weathered_cut_copper_slab.name=Πλάκα από φθαρμένο κομμένο χαλκό # +tile.oxidized_cut_copper_slab.name=Πλάκα από οξειδωμένο κομμένο χαλκό # +tile.waxed_cut_copper_slab.name=Πλάκα από κερωμένο κομμένο χαλκό # +tile.waxed_exposed_cut_copper_slab.name=Πλάκα από κερωμένο εκτεθειμένο κομμένο χαλκό # +tile.waxed_weathered_cut_copper_slab.name=Πλάκα από κερωμένο φθαρμένο κομμένο χαλκό # +tile.waxed_oxidized_cut_copper_slab.name=Πλάκα από κερωμένο οξειδωμένο κομμένο χαλκό # +tile.raw_copper_block.name=Κύβος ακατέργαστου χαλκού # +tile.raw_iron_block.name=Κύβος ακατέργαστου σιδήρου # +tile.raw_gold_block.name=Κύβος ακατέργαστου χρυσού # +itemGroup.name.copper=Χαλκός # +hudScreen.tooltip.waxOn=Βάλε κερί # +hudScreen.tooltip.waxOff=Βγάλε κερί # +hudScreen.tooltip.scrape=Ξύσε # +hudScreen.emote_unassigned=Μη εκχωρημένο # + +tile.candle.name=Κερί # +tile.white_candle.name=Λευκό κερί # +tile.orange_candle.name=Πορτοκαλί κερί # +tile.magenta_candle.name=Φούξια κερί # +tile.light_blue_candle.name=Γαλάζιο κερί # +tile.yellow_candle.name=Κίτρινο κερί # +tile.lime_candle.name=Πρασινοκίτρινο κερί # +tile.pink_candle.name=Ροζ κερί # +tile.gray_candle.name=Γκρι κερί # +tile.light_gray_candle.name=Ανοικτό γκρι κερί # +tile.cyan_candle.name=Κυανό κερί # +tile.purple_candle.name=Μοβ κερί # +tile.blue_candle.name=Μπλε κερί # +tile.brown_candle.name=Καφέ κερί # +tile.green_candle.name=Πράσινο κερί # +tile.red_candle.name=Κόκκινο κερί # +tile.black_candle.name=Μαύρο κερί # +tile.candle_cake.name=Τούρτα με κερί # +tile.white_candle_cake.name=Τούρτα με λευκό κερί # +tile.orange_candle_cake.name=Τούρτα με πορτοκαλί κερί # +tile.magenta_candle_cake.name=Τούρτα με φούξια κερί # +tile.light_blue_candle_cake.name=Τούρτα με γαλάζιο κερί # +tile.yellow_candle_cake.name=Τούρτα με κίτρινο κερί # +tile.lime_candle_cake.name=Τούρτα με πρασινοκίτρινο κερί # +tile.pink_candle_cake.name=Τούρτα με ροζ κερί # +tile.gray_candle_cake.name=Τούρτα με γκρι κερί # +tile.light_gray_candle_cake.name=Τούρτα με ανοικτό γκρι κερί # +tile.cyan_candle_cake.name=Τούρτα με κυανό κερί # +tile.purple_candle_cake.name=Τούρτα με μοβ κερί # +tile.blue_candle_cake.name=Τούρτα με μπλε κερί # +tile.brown_candle_cake.name=Τούρτα με καφέ κερί # +tile.green_candle_cake.name=Τούρτα με πράσινο κερί # +tile.red_candle_cake.name=Τούρτα με κόκκινο κερί # +tile.black_candle_cake.name=Τούρτα με μαύρο κερί # + +item.spyglass.name=Μονοκυάλι # +item.amethyst_shard.name=Θραύσμα αμέθυστου # +tile.amethyst_block.name=Μπλοκ Αμέθυστου # +tile.budding_amethyst.name=Ανθοφόρος αμέθυστος # +tile.amethyst_cluster.name=Συστάδα αμέθυστου # +tile.large_amethyst_bud.name=Μεγάλος ανθός αμέθυστου # +tile.medium_amethyst_bud.name=Μεσαίος ανθός αμέθυστου # +tile.small_amethyst_bud.name=Μικρός ανθός αμέθυστου # +tile.tuff.name=Τόφος # +tile.calcite.name=Ασβεστίτης # +tile.tinted_glass.name=Σκούρο γυαλί # +tile.smooth_basalt.name=Λείος βασάλτης # + +tipped_arrow.effect.empty=Ενισχυμένο βέλος # +tipped_arrow.effect.mundane=Ενισχυμένο βέλος # +tipped_arrow.effect.thick=Ενισχυμένο βέλος # +tipped_arrow.effect.awkward=Ενισχυμένο βέλος # +tipped_arrow.effect.nightVision=Βέλος της Νυχτερινής όρασης # +tipped_arrow.effect.invisibility=Βέλος της Αφάνειας # +tipped_arrow.effect.jump=Βέλος αλμάτων # +tipped_arrow.effect.fireResistance=Βέλος της Ανθεκτικότητας στη φωτιά # +tipped_arrow.effect.moveSpeed=Βέλος σβελτάδας # +tipped_arrow.effect.moveSlowdown=Βέλος βραδύτητας # +tipped_arrow.effect.water=Βέλος εκτοξευόμενου υγρού # +tipped_arrow.effect.waterBreathing=Βέλος της Αναπνοής στο νερό # +tipped_arrow.effect.heal=Βέλος ίασης # +tipped_arrow.effect.harm=Βέλος βλάβης # +tipped_arrow.effect.poison=Βέλος με δηλητήριο # +tipped_arrow.effect.regeneration=Βέλος αναζωογόνησης # +tipped_arrow.effect.damageBoost=Βέλος δύναμης # +tipped_arrow.effect.weakness=Βέλος αδυναμίας # +tipped_arrow.effect.levitation=Βέλος αιώρησης # +tipped_arrow.effect.luck=Βέλος τύχης # +tipped_arrow.effect.wither=Βέλος αποσύνθεσης # +tipped_arrow.effect.turtleMaster=Βέλος του Μάστερ των Χελωνών # +tipped_arrow.effect.slowFalling=Βέλος επιβράδυνσης πτώσης # + +structure_block.title=Κύβος οικοδομήματος # +structure_block.structure_name=Όνομα οικοδομήματος # +structure_block.mode=Λειτουργία: # +structure_block.mode.save=Αποθήκευση # +structure_block.mode.load=Φόρτωση # +structure_block.mode.corner=Γωνία # +structure_block.mode.data=Δεδομένα # +structure_block.mode.export=Εξαγωγή 3D # +structure_block.mode.invalid=Μη έγκυρη λειτουργία # +structure_block.size=Μέγεθος: # +structure_block.data_label=Δεδομένα: # +structure_block.offset=Μετατόπιση: # +structure_block.invisible_blocks=Αόρατοι κύβοι: # +structure_block.include_entities=Συμπερίληψη οντοτήτων: # +structure_block.show_bounding_box=Εμφάνιση πλαισίου οριοθέτησης: # +structure_block.mirror=Κατοπτρισμός: # +structure_block.animation_mode=Λειτουργία κίνησης: # +structure_block.animation_time=Χρόνος κίνησης: # +structure_block.animation_time_tip=Σε δευτερόλεπτα # +structure_block.place_by_none=Κανένα # +structure_block.place_by_layer=Τοποθέτηση κατά επίπεδο # +structure_block.place_by_block=Τοποθέτηση κατά κύβο # +structure_block.rotation=Περιστροφή # +structure_block.integrity=Ακεραιότητα: # +structure_block.seed=Φύτρο: # +structure_block.off=Ανενεργό # +structure_block.show=Εμφάνιση # +structure_block.include=Συμπερίληψη # +structure_block.detect=Εντοπισμός # +structure_block.export=Εξαγωγή # +structure_block.import=Εισαγωγή # +structure_block.corner=Γωνία # +structure_block.corner.text.1.title=Λειτουργία γωνιών: # +structure_block.corner.text.2.paragraph=Η Λειτουργία γωνιών χρησιμοποιείται με το κουμπί εντοπισμού στη λειτουργία αποθήκευσης για τον καθορισμό της περιοχής προς αποθήκευση. Μπορεί να εντοπίσει μόνο Κύβους γωνιών που έχουν το ίδιο όνομα με το οικοδόμημα που αποθηκεύεται. # +structure_block.export.disabled_message=Η εξαγωγή έχει απενεργοποιηθεί για τα πρότυπα κόσμου του Minecraft Marketplace. # +structure_block.reset=Επαναφορά # +structure_block.save=Αποθήκευση # +structure_block.redstone_save_mode=Λειτουργία αποθήκευσης ερυθρόλιθου # +structure_block.save_to_disk=Αποθήκευση στον δίσκο # +structure_block.save_to_memory=Αποθήκευση στη μνήμη # +structure_block.save.successful=Το οικοδόμημα αποθηκεύτηκε! # +structure_block.import.successful=Οικοδόμημα εισάχθηκε! # +structure_block.import.failed=Η εισαγωγή του οικοδομήματος ΑΠΕΤΥΧΕ! # +structure_block.load=Φόρτωση # +structure_block.mirror.none=Καμία # +structure_block.mirror.left_right=Αριστερά - δεξιά # +structure_block.mirror.front_back=Εμπρός - πίσω # +structure_block.rotation.none=Καμία περιστροφή # +structure_block.rotation.90=90 # +structure_block.rotation.180=180 # +structure_block.rotation.270=270 # +structure_block.progress.generating=Δημιουργία του μοντέλου σου... # +structure_block.extensionDescription=Αρχείο οικοδομήματος # +structure_block.exportFileTitle=Εξαγωγή οικοδομήματος # +structure_block.exportFailedTitle=Αποτυχία εξαγωγής # +structure_block.exportFailedDescription=Η εξαγωγή του οικοδομήματος απέτυχε. # +structure_block.exportProgressTitle=Γίνεται εξαγωγή του οικοδομήματός σου # +structure_block.importFileTitle=Εισαγωγή οικοδομήματος # +structure_block.importFailedTitle=Η εισαγωγή απέτυχε # +structure_block.importFailedDescription=Η εισαγωγή του οικοδομήματος απέτυχε. # +structure_block.importProgressTitle=Γίνεται εισαγωγή του οικοδομήματός σου # + +3d_export.title=Εξαγωγή 3D # +3d_export.include_players=Συμπερίληψη παικτών: # +3d_export.remove_blocks=Κατάργηση κύβων: # +3d_export.off=Ανενεργό # +3d_export.show=Εμφάνιση # +3d_export.include=Συμπερίληψη # +3d_export.remove=Κατάργηση # +3d_export.export=Εξαγωγή # +3d_export.reset=Επαναφορά # +3d_export.remixServiceDiscontinued=Σημείωση: Η υπηρεσία αποστολής Remix3D δεν είναι πλέον διαθέσιμη, χρησιμοποίησε εναλλακτικά τη δυνατότητα εξαγωγής για αποθήκευση τοπικά. # + +title.oldgl1=Εντοπίστηκε παλιά κάρτα γραφικών, αυτό μπορεί να μη σου επιτρέψει # +title.oldgl2=να παίζεις στο μέλλον καθώς θα απαιτείται OpenGL 2.0. # + +editorMode.text=σύντομα διαθέσιμο # + +## These are being used by TextObject tests. Changing them will break the test. +translation.test.args=%s %s # +translation.test.complex=Πρόθεμα, %s%2$s ξανά %s και %1$s τέλος %s και επίσης %1$s ξανά! # +translation.test.escape=%%s %%%s %%%%s %%%%%s # +translation.test.invalid=Γεια σου % # +translation.test.invalid2=Γεια % s # +translation.test.none=Γεια σου, κόσμε! # +translation.test.world=κόσμος # + +## NOTE: Please do not localize the typeface names +typeface.mojangles=Mojangles # +typeface.notoSans=Noto Sans # + +worldConversionErrorPrompt.title=Αποτυχία μετατροπής κόσμου # +worldConversionErrorPrompt.message=Παρουσιάστηκε κάποιο πρόβλημα κατά τη μετατροπή κόσμου. Δοκίμασε ξανά αργότερα. # + +worldError.corrupted=είναι κατεστραμμένος και δεν μπορεί να εκκινηθεί. # +worldError.invalidArguments=δημιουργήθηκε με μη έγκυρα ορίσματα. # +worldError.IO=δεν μπορεί να ανοίξει. # +worldError.notFound=δεν μπορεί να βρεθεί. # +worldError.notSupported=είναι σε μη υποστηριζόμενη μορφή. # +worldError.unknown=παρουσιάζει ένα άγνωστο πρόβλημα. # +worldError.writeCorrupted=καταστράφηκε και δεν μπορεί να αποθηκευθεί. # +worldError.worldRecovered=Ο κόσμος ανακτήθηκε # +worldError.recoveredCorruptedWorld=Ο κατεστραμμένος κόσμος σου ανακτήθηκε με επιτυχία. # +worldError.recoveredCorruptedWorldWarning=Μερικές από τις πιο πρόσφατες αλλαγές σου μπορεί να χάθηκαν κατά την ανάκτηση. # +worldError.worldFailedRecovery=Η ανάκτηση απέτυχε # +worldError.worldFailedRecoveryText=Εντοπίσαμε έναν κατεστραμμένο κόσμο, αλλά η ανάκτησή του απέτυχε. # + +userData.recovered.title=Τα δεδομένα αποθήκευσης ανακτήθηκαν # +userData.recovered.text=Οι κατεστραμμένες ρυθμίσεις χρήστη ανακτήθηκαν με επιτυχία. # +userData.recovered.warning=Μερικές από τις πιο πρόσφατες αλλαγές σου μπορεί να χάθηκαν κατά την ανάκτηση. # +userData.unrecoverable.title=Η ανάκτηση δεδομένων αποθήκευσης απέτυχε # +userdata.unrecoverable.text=Ανιχνεύσαμε ότι οι ρυθμίσεις χρήστη σου έχουν καταστραφεί αλλά δεν καταφέραμε να τις ανακτήσουμε. # + +trial.pauseScreen.remainingTime=Χρόνος δοκιμαστικής έκδοσης που απομένει: %s # +trial.pauseScreen.buyGame=Ξεκλείδωμα πλήρους παιχνιδιού # +trial.survival.welcome=Καλώς όρισες στη Δοκιμαστική έκδοση του Minecraft! # +trial.survival.remainingTime=Απομένουν %d λεπτά # + +## Specific for the Chromebook Trial +trial.pauseScreen.cb.buyGame=Συχνές Ερωτήσεις # + +trial.noInvitesOrJoining=Για να παίξεις με φίλους αγόρασε το πλήρες παιχνίδι # + +trial.upsell.trialLabel=Δοκιμαστική έκδοση του Minecraft # +trial.upsell.title=Ας αρχίσει η δοκιμή! # +trial.upsell.description=Σε αυτή τη δοκιμή περιορίζεσαι σε 90 λεπτά χρόνου παιχνιδιού. Κατασκεύασε, χτίσε, εξερεύνησε και διασκέδασε. Ο κόσμος σου θα διατηρηθεί εάν επιλέξεις να αγοράσεις την πλήρη έκδοση. # +trial.upsell.description.updated=Εξερεύνησε, κατασκεύασε, χτίσε και διασκέδασε! Σε αυτήν τη δοκιμαστική έκδοση, έχεις στη διάθεσή σου 90 λεπτά χρόνου παιχνιδιού. Ξεκλείδωσε το πλήρες παιχνίδι για να συνεχίσεις να παίζεις για όσο χρόνο θέλεις! # +trial.upsell.description.worldsDontTransferToFullGame.line1=Εξερεύνησε, κατασκεύασε, χτίσε και διασκέδασε. Σε αυτή τη δοκιμαστική έκδοση έχεις στη διάθεσή σου 90 λεπτά χρόνου παιχνιδιού. Ξεκλείδωσε το πλήρες παιχνίδι για να παίξεις σε απεριόριστο αριθμό κόσμων για όσο διάστημα θέλεις!* # +trial.upsell.description.worldsDontTransferToFullGame.line2=*(Δεν θα γίνει μεταφορά αυτού του κόσμου στο πλήρες παιχνίδι) # +trial.upsell.unlock=Ξεκλείδωμα πλήρους παιχνιδιού # +trial.upsell.startTrial=Έναρξη δοκιμής # +trial.upsell.continueTrial=Συνέχιση της δοκιμαστικής έκδοσης # + +## Specific for the Chromebook Trial +trial.upsell.cb.unlock=Συχνές Ερωτήσεις # +trial.upsell.cb.description.worldsDontTransferToFullGame.line1=Εξερεύνησε, κατασκεύασε, χτίσε και διασκέδασε! Σε αυτόν τον δοκιμαστικό κόσμο θα έχεις 90 λεπτά χρόνου παιχνιδιού. Ανακάλυψες κάποιο σφάλμα; Ανάφερέ το στο bugs.mojang.com! Άλλες ερωτήσεις; Ρίξε μια ματιά στις Συχνές Ερωτήσεις. # +trial.upsell.cb.description.worldsDontTransferToFullGame.line2=(Δεν είναι δυνατή η μεταφορά δοκιμαστικών κόσμων στο πλήρες παιχνίδι.) # + +ratingPopUp.title=Απολαμβάνεις το Minecraft; # +feedbackPopup.title=Έχεις να μας δώσεις σχόλια; # + +## NOTE: The following five lines are all related and shown together. When localizing, you may add line breaks to fit the paragraph, +## as opposed to trying to literally translate each line. +trial.upsell.expiredDescription.line1=Ο χρόνος έληξε. Προχώρησε σε αγορά για να ξεκλειδώσεις το πλήρες παιχνίδι: # +trial.upsell.expiredDescription.line2=-Εξερεύνησε κόσμους δίχως όρια # +trial.upsell.expiredDescription.line3=-Παίξε με τους φίλους σου # +trial.upsell.expiredDescription.line4=-Κατασκεύασε εκατοντάδες αντικείμενα # +trial.upsell.expiredDescription.line5=-Ανακάλυψε μυστηριώδη οικοδομήματα και realm # +trial.upsell.expiredNewDescription=Θέλεις να συνεχίσεις να εξερευνάς, να κατασκευάζεις και να χτίζεις; Ξεκλείδωσε το πλήρες παιχνίδι και παίξε για όσο χρόνο θέλεις! Αυτός ο κόσμος θα αποθηκευτεί και μπορείς να συνεχίσεις από εκεί που τον άφησες. Ωστόσο, δεν μπορείς να τον τροποποιήσεις έως ότου ξεκλειδώσεις το πλήρες παιχνίδι. # +trial.upsell.expiredNewDescription.worldsDontTransferToFullGame.line1=Θέλεις να συνεχίσεις να εξερευνάς, να κατασκευάζεις και να χτίζεις; Ξεκλείδωσε το πλήρες παιχνίδι για να παίξεις σε απεριόριστο αριθμό κόσμων για όσο διάστημα θέλεις!* # +trial.upsell.expiredTitle=Ο χρόνος έληξε! # +trial.upsell.expiredViewWorld=Προβολή κόσμου # + +## Specific for the Chromebook Trial +trial.upsell.cb.expiredNewDescription.worldsDontTransferToFullGame.line1=Θέλεις να συνεχίσεις να εξερευνάς, να κατασκευάζεις και να χτίζεις; Ξεκίνησε έναν καινούργιο δοκιμαστικό κόσμο για να συνεχίσεις το παιχνίδι! # +trial.upsell.cb.startNew=Εκκίνηση Νέου Κόσμου # + +## tabbedUpsell content +trial.tabbed_upsell.title=Ξεκλείδωμα πλήρους παιχνιδιού # +trial.tabbed_upsell.button=Αγόρασε το Minecraft! # +trial.tabbed_upsell.buttonAlternate=Ξεκλείδωμα πλήρους παιχνιδιού Minecraft # +trial.tabbed_upsell.minecraft.title=MINECRAFT # +trial.tabbed_upsell.minecraft.description=Εξερεύνησε αδιάκοπα τους δικούς σου μοναδικούς κόσμους και κατασκεύασε οτιδήποτε μπορείς να φανταστείς, από τα πιο απλά σπίτια έως τα πιο μεγαλειώδη κάστρα! Παίξε στη Δημιουργική λειτουργία, για να χτίσεις θαυμαστά οικοδομήματα με απεριόριστους πόρους. Ή εξόρυξε στη Λειτουργία επιβίωσης, κατασκευάζοντας όπλα και πανοπλίες για να αμυνθείς απέναντι σε επικίνδυνα πλάσματα και να επιβιώσεις τις νύχτες. Επιπλέον, μπορείς να παίξεις με τους φίλους σου online! Ξεκλείδωσε σήμερα το πλήρες παιχνίδι! # +trial.tabbed_upsell.xbl.title=ΛΟΓΑΡΙΑΣΜΟΣ MICROSOFT # +trial.tabbed_upsell.xbl.description=Με την πλήρη εμπειρία του Minecraft αποκτάς τη Δημιουργική λειτουργία, Επιτεύγματα και άλλα. Επίσης, με λογαριασμό Microsoft μπορείς να γνωρίσεις άλλα άτομα στην κοινότητα του Minecraft! Συνδέσου στους κόσμους των φίλων σου, κάνε νέους φίλους στους Διακομιστές και συγχρόνισε τις αγορές σου στο Marketplace σε οποιαδήποτε συσκευή παίζεις Minecraft. # +trial.tabbed_upsell.xbl.description.line2=*(σε εκδόσεις με Marketplace) # +trial.tabbed_upsell.achievements.title=ΕΠΙΤΕΥΓΜΑΤΑ # +trial.tabbed_upsell.achievements.description=Εκτός από την πλήρη εμπειρία του Minecraft με τη Δημιουργική λειτουργία, το Παιχνίδι για πολλούς παίκτες και άλλα, θα κερδίζεις Επιτεύγματα και μια Βαθμολογία παίκτη που σηματοδοτούν την πρόοδό σου στο Minecraft και δείχνουν όλα όσα έχεις καταφέρει στους φίλους σου με λογαριασμό Microsoft. Απόκτησε το πλήρες παιχνίδι για να ξεκινήσεις να τα κερδίζεις! # +trial.tabbed_upsell.multiplayer.title=ΠΑΙΧΝΙΔΙ ΓΙΑ ΠΟΛΛΟΥΣ ΠΑΙΚΤΕΣ # +trial.tabbed_upsell.multiplayer.description=Με την πλήρη εμπειρία του Minecraft θα μπορείς να απολαύσεις τη Δημιουργική λειτουργία, τα Επιτεύγματα και το Παιχνίδι για πολλούς παίκτες με τους φίλους σου σε συσκευές με Minecraft! Παίξε με φίλους σε κονσόλες, υπολογιστές και κινητές συσκευές, για να δημιουργήσετε, να εξερευνήσετε και να επιβιώσετε μαζί. Ξεκλείδωσε την πλήρη εμπειρία του Minecraft σήμερα! # +trial.tabbed_upsell.server.title=ΔΙΑΚΟΜΙΣΤΕΣ # +trial.tabbed_upsell.server.description=Οι διακομιστές προσφέρουν μερικούς από τους πιο δημιουργικούς τρόπους για να απολαύσεις το Minecraft! Παίξε σπουδαία μίνι παιχνίδια, γνώρισε την κοινότητα του Minecraft και κάνε νέους φίλους. Ξεκλείδωσε την πλήρη εμπειρία του Minecraft για να δοκιμάσεις τους Διακομιστές σήμερα! # +trial.tabbed_upsell.store.title=ΚΑΤΑΣΤΗΜΑ # +trial.tabbed_upsell.store.description=Απόκτησε πρόσβαση στο Minecraft Marketplace, το κατάστημά μας μέσα στο παιχνίδι. Δώσε νέα πνοή στο στυλ σου με καινούργιες εμφανίσεις, άλλαξε τον κόσμο σου ή εξερεύνησε απίστευτους νέους χάρτες από τους καλύτερους δημιουργούς της κοινότητας! Απόκτησε το πλήρες παιχνίδι σήμερα! # +trial.tabbed_upsell.creative.title=ΔΗΜΙΟΥΡΓΙΚΗ ΛΕΙΤΟΥΡΓΙΑ # +trial.tabbed_upsell.creative.description=Αγόρασε το Minecraft και απόλαυσε τη Δημιουργική λειτουργία! Απόκτησε πρόσβαση σε όλα τα αποθέματα. Το μοναδικό όριο σε όσα μπορείς να χτίσεις είναι η φαντασία σου! Πέταξε στους ουρανούς πάνω από τον κόσμο σου, δημιούργησε το σπίτι των ονείρων σου χρησιμοποιώντας ό,τι υλικό μπορείς να φανταστείς ή απλώς ανατίναξε ένα βουνό με ατελείωτο Δυναμίτη! # +trial.tabbed_upsell.addon.title=ΠΡΟΣΘΕΤΑ # +trial.tabbed_upsell.addon.description=Θέλεις οι λύκοι να συμπεριφέρονται σαν λαγουδάκια; Θέλεις να μετατρέψεις όλα τα δέντρα σε μαλλί της γριάς; Μπορείς να αλλάξεις τα πάντα με την πλήρη εμπειρία του Minecraft χρησιμοποιώντας πρόσθετα! Επίσης, απόκτησε πρόσβαση στο Παιχνίδι για πολλούς παίκτες, στη Δημιουργική λειτουργία, στα Επιτεύγματα και σε πολλά άλλα! Αγόρασε τώρα το Minecraft για να αποκτήσεις πλήρη πρόσβαση! # +trial.tabbed_upsell.seeds.title=ΦΥΤΡΑ # +trial.tabbed_upsell.seeds.description=Ξεκλείδωσε την ολοκληρωμένη εμπειρία του Minecraft και απόκτησε πρόσβαση στα Φύτρα! Τα Φύτρα σε βοηθούν να ανακαλύπτεις νέες διαπλάσεις, να επιβιώνεις σε παγωμένες πεδιάδες, να σκαρφαλώνεις σε απότομους γκρεμούς ή να διασχίζεις καυτές ερήμους. Ξεκίνησε με μοναδικά πρότυπα ή εξερεύνησε τυχαίους νέους κόσμους! Απόκτησε πρόσβαση στα Φύτρα, στη Δημιουργική λειτουργία, στο Παιχνίδι για πολλούς παίκτες και σε άλλα πολλά, αγοράζοντας σήμερα το Minecraft! # + +## Specific for the Chromebook Trial +trial.thanks_for_testing.title=Ευχαριστούμε για τη Δοκιμή σου # +trial.thanks_for_testing.button=Πήγαινέ με στις Συχνές Ερωτήσεις! # +trial.thanks_for_testing.minecraft.title=ΔΟΚΙΜΑΣΤΙΚΗ ΕΚΔΟΣΗ MINECRAFT # +trial.thanks_for_testing.minecraft.description=Σε ευχαριστούμε που κατέβασες τη δοκιμαστική έκδοση Minecraft για το Chromebook! Οι δοκιμές σου του παιχνιδιού θα παρέχουν ανεκτίμητα δεδομένα για διορθώσεις σφαλμάτων και τεχνική αντιμετώπιση προβλημάτων. Ανακάλυψες κάποιο σφάλμα; Ανάφερέ το στο bugs.mojang.com! Άλλες ερωτήσεις; Ρίξε μια ματιά στις Συχνές Ερωτήσεις. # +trial.thanks_for_testing.xbl.title=ΛΟΓΑΡΙΑΣΜΟΣ MICROSOFT # +trial.thanks_for_testing.xbl.description=Με την πλήρη εμπειρία του Minecraft αποκτάς τη Δημιουργική λειτουργία, Επιτεύγματα και άλλα. Επίσης, με λογαριασμό Microsoft μπορείς να γνωρίσεις άλλα άτομα στην κοινότητα του Minecraft! Θα μπορείς να συνδεθείς στους κόσμους των φίλων σου, να κάνεις νέους φίλους στους Διακομιστές και να συγχρονίσεις τις αγορές σου στο Marketplace σε οποιαδήποτε συσκευή παίζεις Minecraft. # +trial.thanks_for_testing.xbl.description.line2=*(σε εκδόσεις με Marketplace) # +trial.thanks_for_testing.achievements.description=Εκτός από την πλήρη εμπειρία Minecraft με Δημιουργική λειτουργία, Παιχνίδι για πολλούς παίκτες και άλλα, θα κερδίζεις Επιτεύγματα και Βαθμολογία παίκτη, που σηματοδοτούν την πρόοδό σου στο Minecraft και δείχνουν όλα όσα έχεις καταφέρει στους φίλους σου στον λογαριασμού Microsoft σου. # +trial.thanks_for_testing.multiplayer.description=Με την πλήρη εμπειρία του Minecraft θα μπορείς να απολαύσεις τη Δημιουργική λειτουργία, τα Επιτεύγματα και το Παιχνίδι για πολλούς παίκτες με τους φίλους σου σε συσκευές με Minecraft! Παίξε με φίλους σε κονσόλες, υπολογιστές και κινητές συσκευές, για να δημιουργήσετε, να εξερευνήσετε και να επιβιώσετε μαζί. # +trial.thanks_for_testing.server.description=Ως τμήμα της πλήρους εμπειρίας του Minecraft, οι διακομιστές προσφέρουν μερικούς από τους πιο δημιουργικούς τρόπους για να απολαύσεις το Minecraft! Παίξε σπουδαία μίνι παιχνίδια, γνώρισε την κοινότητα του Minecraft και κάνε νέους φίλους. # +trial.thanks_for_testing.store.description=Το πλήρες παιχνίδι σου δίνει πρόσβαση στο Minecraft Marketplace, το κατάστημά μας μέσα στο παιχνίδι. Δώσε νέα πνοή στο στυλ σου με καινούργιες εμφανίσεις, άλλαξε τον κόσμο σου ή εξερεύνησε απίστευτους νέους χάρτες από τους καλύτερους δημιουργούς της κοινότητας! # +trial.thanks_for_testing.creative.description=Ένα αγαπημένο κομμάτι της πλήρους εμπειρίας Minecraft: η Δημιουργική λειτουργία! Απόκτησε πρόσβαση σε όλα τα αποθέματα. Το μοναδικό όριο σε όσα μπορείς να χτίσεις είναι η φαντασία σου! Πέταξε στους ουρανούς πάνω από τον κόσμο σου, δημιούργησε το σπίτι των ονείρων σου χρησιμοποιώντας ό,τι υλικό μπορείς να φανταστείς ή απλώς ανατίναξε ένα βουνό με ατελείωτο Δυναμίτη! # +trial.thanks_for_testing.addon.description=Θέλεις οι λύκοι να συμπεριφέρονται σαν λαγουδάκια; Θέλεις να μετατρέψεις όλα τα δέντρα σε μαλλί της γριάς; Μπορείς να αλλάξεις τα πάντα με την πλήρη εμπειρία του Minecraft χρησιμοποιώντας πρόσθετα! Επίσης, απόκτησε πρόσβαση στο Παιχνίδι για πολλούς παίκτες, στη Δημιουργική λειτουργία, στα Επιτεύγματα και σε πολλά άλλα! # +trial.thanks_for_testing.seeds.description=Ξεκλείδωσε την ολοκληρωμένη εμπειρία του Minecraft και απόκτησε πρόσβαση στα Φύτρα! Τα Φύτρα σε βοηθούν να ανακαλύπτεις νέες διαπλάσεις, να επιβιώνεις σε παγωμένες πεδιάδες, να σκαρφαλώνεις σε απότομους γκρεμούς ή να διασχίζεις καυτές ερήμους. Ξεκίνησε με μοναδικά πρότυπα ή εξερεύνησε τυχαίους νέους κόσμους! # + +trial.tabbed_upsell.navleft=Αριστερή καρτέλα περιήγησης # +trial.tabbed_upsell.navRight=Δεξιά καρτέλα περιήγησης # + +## Trial Collection content: +trial.starter.collection.title=Συλλογή Έναρξης Minecraft # +trial.master.collection.title=Συλλογή Μάστερ του Minecraft # +trial.starter.collection.button=Αγορά Συλλογής Έναρξης # +trial.master.collection.button=Αγορά Συλλογής Μάστερ # +trial.starter.offer=Απόκτησε το Minecraft, 700 Minecoin, 2 πακέτα εμφανίσεων, 1 πακέτο υφών και 1 συνδυαστικό πακέτο # +trial.master.offer=Απόκτησε το Minecraft, 1000 Minecoin, 4 πακέτα εμφανίσεων, 2 πακέτα υφών, 3 χάρτες και 1 συνδυαστικό πακέτο # +trial.collection.1.title=1000 Minecoin # +trial.collection.1.description=Αγόρασε εμφανίσεις, υφές και κόσμους στο Marketplace! # +trial.collection.2.title=700 Minecoin # +trial.collection.2.description=Αγόρασε εμφανίσεις, υφές και κόσμους στο Marketplace! # +trial.collection.3.title=Άγρια ζωή: Σαβάνα # +trial.collection.3.description=Ταξίδεψε για σαφάρι με ένα στιβαρό όχημα off-road 4 θέσεων! # +trial.collection.4.title=Περιπετειώδη όνειρα # +trial.collection.4.description=Εξερεύνησε έναν μαγικό κόσμο από τους δημιουργούς της ομάδας Noxcrew γεμάτο αρχαία κάστρα! # +trial.collection.5.title=Πακέτο PureBDcraft # +trial.collection.5.description=Μεταμόρφωσε τον κόσμο του Minecraft σε κόμικ! # +trial.collection.6.title=Απομεινάρια των κουρσάρων # +trial.collection.6.description=Αχανής τροπική άγρια φύση σε ένα καταιγιστικό κυνήγι θησαυρού! # +trial.collection.7.title=Συνδυαστικό πακέτο Ελληνικής Μυθολογίας # +trial.collection.7.description=Εξερεύνησε έναν αρχαίο κόσμο, με πακέτο υφών και εμφανίσεις! # +trial.collection.8.title=Χειμερινό φεστιβάλ μίνι παιχνιδιών # +trial.collection.8.description=Παιδικές χαρές γεμάτες παιχνίδια και προκλήσεις! # +trial.collection.9.title=Πακέτο εμφανίσεων παστέλ # +trial.collection.9.description=Ετοιμάσου για μια έκρηξη πολύχρωμης παστέλ ευτυχίας! # +trial.collection.10.title=Πακέτο πλαστικών υφών # +trial.collection.10.description=Κάνε τους κόσμους σου απλούς, πολύχρωμους και ζωντανούς! # +trial.collection.11.title=Πακέτο εμφανίσεων 1 # +trial.collection.11.description=Προσάρμοσε τον χαρακτήρα σου με αυτήν τη συλλογή εμφανίσεων! # +trial.collection.12.title=Πακέτο εμφανίσεων κακών # +trial.collection.12.description=Ντύσου Cake Maniac, Frankencrafter ή και κάτι χειρότερο! # +trial.includes=Περιλαμβάνει # + +## Trial Game content: +trial.survival.mode.title=ΕΠΙΒΙΩΣΗ # +trial.creative.mode.title=ΔΗΜΙΟΥΡΓΙΚΗ ΛΕΙΤΟΥΡΓΙΑ # +trial.survival.mode.1.intro_description=Η αρχική εμπειρία Minecraft: σύλλεξε πόρους για να κατασκευάσεις εργαλεία και να χτίσεις οικοδομήματα, βρες και καλλιέργησε φαγητό για να διαχειριστείς την πείνα σου, αντιμετώπισε πλάσματα και εξερεύνησε έναν τεράστιο κόσμο. # +trial.survival.mode.2.intro_description=Ξεκίνησε συλλέγοντας ξύλο και χώμα για να κατασκευάσεις ένα πρόχειρο σπίτι που θα σε βοηθήσει να επιβιώσεις την πρώτη νύχτα! Η συνέχεια εξαρτάται από εσένα. # +trial.creative.mode.1.intro_description=Χτίσε ό,τι μπορείς να φανταστείς στη Δημιουργική λειτουργία. Σε αυτή τη λειτουργία δεν δέχεσαι ζημιά, μπορείς να πετάξεις στους ουρανούς και να απολαύσεις άμεση πρόσβαση σε κάθε κύβο του παιχνιδιού! Μπορείς να εστιάσεις στις κατασκευές και έχεις όλα όσα χρειάζεσαι για να χτίσεις κάτι πανέμορφο! # +trial.creative.mode.2.intro_description=Θα έχεις επίσης πρόσβαση στη Νήσο της Έμπνευσης, έναν κόσμο που θα σε καθοδηγήσει και θα σε εισαγάγει στη Δημιουργική λειτουργία. Εδώ θα μάθεις πώς να γίνεις πρωτομάστορας σε χρόνο μηδέν! Μπορείς να βρεις περισσότερους σπουδαίους κόσμους σαν κι αυτόν στο Minecraft Marketplace. # +trial.tour.marketplace=ΠΕΡΙΗΓΗΣΗ ΣΤΟ MARKETPLACE # +trial.world.title=Ποιον δοκιμαστικό κόσμο; # + +## Edu Tutorial strings +tutorial.edu.menuTitle=Μάθε να παίζεις # +tutorial.edu.title=Μαθήματα # + +utility.zipFile=Αρχείο zip # +utility.pdfFile=Αρχείο PDF # +verification.nolicense.title=Σφάλμα άδειας χρήσης # +verification.nolicense.description=Δυσκολευόμαστε να επαληθεύσουμε ότι διαθέτεις το Minecraft σε αυτή τη συσκευή. Βεβαιώσου ότι έχεις κατεβάσει και εγκαταστήσει το Minecraft από το κατάστημα. Εναλλακτικά, συνδέσου ξανά στο Internet και προσπάθησε ξανά. # + +## Autosave Info strings +autosave.title=Αυτόματη αποθήκευση # +autosave.info.general=Όταν βλέπεις αυτό το εικονίδιο, αποθηκεύουμε το παιχνίδι σου. Μην απενεργοποιείς τη συσκευή σου για όσο διάστημα εμφανίζεται στην οθόνη αυτό το εικονίδιο. # +autosave.info.nx=Όταν βλέπεις αυτό το εικονίδιο, αποθηκεύουμε το παιχνίδι σου. Μην απενεργοποιείς το Nintendo Switch για όσο διάστημα εμφανίζεται στην οθόνη αυτό το εικονίδιο. # +autosave.info.xbox=Όταν βλέπεις αυτό το εικονίδιο, αποθηκεύουμε το παιχνίδι σου. Μην απενεργοποιείς το Xbox για όσο διάστημα εμφανίζεται στην οθόνη αυτό το εικονίδιο. # +autosave.info.desktop=Όταν βλέπεις αυτό το εικονίδιο, αποθηκεύουμε το παιχνίδι σου. Μην απενεργοποιείς τον υπολογιστή σου για όσο διάστημα εμφανίζεται στην οθόνη αυτό το εικονίδιο. # + +## Xbox network strings +xbox.signin.error=Πραγματοποίησε είσοδο με τον λογαριασμό Microsoft για να παίξεις με φίλους και να κερδίσεις πόντους στη βαθμολογία παίκτη και επιτεύγματα. # +xbox.signin.error.pocket.line1=Σε ευχαριστούμε που δοκίμασες το Realms! Οι δυνατότητες δεν είναι σε τελικό στάδιο ακόμη και μπορεί να αντιμετωπίσεις σφάλματα. Στείλε μας σχόλια! Έχεις την προσοχή μας. # +xbox.signin.error.pocket.line2= # +xbox.signin.error.pocket.line3=Κατά τη διάρκεια αυτής της δοκιμής, θα πρέπει όλοι να έχουν εισέλθει με λογαριασμό Microsoft, προκειμένου να λαμβάνουν προσκλήσεις και να προστίθενται σε Realm. # +xbox.signin.warning.kickPlayer=Αυτό θα σε στείλει πίσω στο κύριο μενού. Θέλεις να συνεχίσεις; # +xbox.connection.error=Έγινε αποσύνδεση από λογαριασμό Microsoft # +xbox.signin=Σύνδεση # +xbox.signin.qr=Δύο τρόποι σύνδεσης # +xbox.signin.qr.left.header=Σάρωσε τον κωδικό QR # +xbox.signin.qr.left.body=Χρησιμοποίησε την εφαρμογή Κάμερα ή ένα πρόγραμμα ανάγνωσης κωδικών QR στη συσκευή σου. # +xbox.signin.qr.right.header=Ή επισκέψου στην τοποθεσία web # +xbox.signin.qr.account=Συνδέσου με έναν δωρεάν λογαριασμό Microsoft για να παίζεις online με τους φίλους σου από διάφορες πλατφόρμες # +xbox.signin.beta.blocked=Η είσοδος με έναν λογαριασμό Microsoft δεν είναι διαθέσιμη στο πρόγραμμα beta αυτή τη στιγμή. # +xbox.signin.enterCode=Και πληκτρολόγησε αυτόν τον κωδικό: # +xbox.signin.enterCode.qr=2. Συμπλήρωσε τον κωδικό παρακάτω όταν σου ζητηθεί: # +xbox.signin.letsPlay=Ας παίξουμε! # +xbox.signin.message=Πραγματοποίησε είσοδο με τον δωρεάν λογαριασμό Microsoft για να ζήσεις την απόλυτη εμπειρία του κόσμου του Minecraft. # +xbox.signin.url=https://aka.ms/remoteconnect # +xbox.signin.useDifferentAccount=Συνδέσου με διαφορετικό λογαριασμό Microsoft # +xbox.signin.website=Επισκέψου αυτήν την τοποθεσία web από άλλη συσκευή: # +xbox.signin.website.qr=1. Επισκέψου αυτήν την τοποθεσία web από άλλη συσκευή: # +xbox.signin.welcome=Καλώς όρισες! # +xbox.signin.newaccount.welcome=Καλώς όρισες! # +xbox.signin.newaccount.info=Οι φίλοι και οι φίλοι των φίλων σου μπορούν να δουν αν είσαι συνδεδεμένος, μπορούν να δουν αποσπάσματα από τα παιχνίδια σου, καθώς επίσης και τις πρόσθετες εφαρμογές και παιχνίδια σου. Αυτά μπορείς να τα αλλάξεις στην τοποθεσία Xbox.com. # +xbox.signinFirst=Πρώτα πραγματοποίησε είσοδο # +xbox.signinFree=Σύνδεση δωρεάν # +xbox.signout=Αποσύνδεση # +xbox.signinquestion=Σύνδεση; # +xbox.notnow=Όχι τώρα # +xbox.signingin=Γίνεται είσοδος με τον λογαριασμό Microsoft... # +xbox.signingin.offline=Γίνεται είσοδος # +xbox.firstsignin.line1=Καλώς όρισες στο Minecraft! Χρησιμοποίησε λογαριασμό Microsoft για να συνδεθείς με την κοινότητα του Minecraft, όπου υπολογιστές, κονσόλες, τηλέφωνα και tablet μπορούν να παίζουν μαζί. Και το καλύτερο; # +xbox.firstsignin.line2=Είναι ΔΩΡΕΑΝ! # +xbox.firstsignin.line3=Δεν έχεις λογαριασμό; Δημιούργησε τώρα έναν για να κερδίσεις επιτεύγματα και να συμμετάσχεις σε Realm και διακομιστές! # +xbox.firstsignin.line3.norealmsOrServers=Δεν έχεις λογαριασμό; Δημιούργησε έναν τώρα για να κερδίσεις επιτεύγματα και να παίξεις με τους φίλους σου μεταξύ πλατφορμών! # +xbox.failedsignin.body=Δεν ήταν δυνατή η σύνδεσή σου με τον λογαριασμό Microsoft. Η πρόσβαση στα Realms, τα Προφίλ και τα αντικείμενα του Marketplace θα είναι περιορισμένη. Προσπάθησε ξανά αργότερα. # +xbox.failedsignin.error=Κωδικός σφάλματος: # +xbox.failedsignin.moreInfo=Περισσότερες πληροφορίες # +xbox.dev_wrongSandboxSigninFailed.title=Κάτι πήγε στραβά # +xbox.dev_wrongSandboxSigninFailed.line1=Η είσοδος στο sandbox %s απέτυχε. Άλλαξε τα sandbox και επανεκκίνησε το Minecraft ή πραγματοποίησε είσοδο με διαφορετικό λογαριασμό. Το sandbox θα είναι %s μετά την επανεκκίνηση. # +xbox.dev_wrongSandboxSigninFailed.button.dev=Αλλαγή σε Sandbox προγραμματισμού # +xbox.dev_wrongSandboxSigninFailed.button.retail=Αλλαγή σε Sandbox λιανικής # +xbox.dev_wrongSandboxSigninFailed.button.clearXbl=Απαλοιφή δεδομένων εισόδου λογαριασμού # +xbox.achievementssignin.line1=Τα επιτεύγματα και η βαθμολογία παίκτη σηματοδοτούν την πρόοδό σου στο Minecraft. # +xbox.achievementssignin.line2=Πραγματοποίησε είσοδο με λογαριασμό Microsoft για να ξεκινήσεις να κερδίζεις! # +xbox.addfriendsignin.line1=Βρες τους φίλους σου χρησιμοποιώντας την ετικέτα παίκτη τους, για να βλέπεις πότε είναι online. # +xbox.addfriendsignin.line2=Πραγματοποίησε είσοδο με λογαριασμό Microsoft για να ξεκινήσεις να προσθέτεις φίλους! # +xbox.invitesignin.line1=Προσκάλεσε τους φίλους σου με τις ετικέτες παίκτη τους για να βλέπεις τους κόσμους τους όταν είναι online. # +xbox.invitesignin.line2=Πραγματοποίησε είσοδο με λογαριασμό Microsoft για να ξεκινήσεις να προσκαλείς φίλους! # +xbox.thirdpartysignin.line1=Σε περιμένουν απίστευτα μίνι παιχνίδια και νέοι παίκτες! Όμως πρώτα, ο/η '%s' θα ήθελε να σε γνωρίσει. # +xbox.thirdpartysignin.line2=Πρέπει να έχεις εισέλθει με λογαριασμό Microsoft για να συνδεθείς! # +xbox.signInLong=Πραγματοποίησε είσοδο δωρεάν! # +xbox.signOutLong=Πραγματοποίησε έξοδο από τον λογαριασμό Microsoft # +xbox.externalServer.title=Παίξε σε διακομιστή # +xbox.externalServer.line1=Οι διακομιστές προσφέρουν μερικούς από τους πιο δημιουργικούς τρόπους για να παίξεις Minecraft! Θα πρέπει απλώς να συνδεθείς ώστε να βεβαιωθούμε ότι έχεις άδεια για παιχνίδι online με καινούργια άτομα. # + +xbox.genericsignin.line1=Ο λογαριασμός Minecraft σού επιτρέπει να παίξεις παιχνίδι για πολλούς παίκτες στο Internet με φίλους σε υπολογιστές και κινητές συσκευές. Και το καλύτερο; # +xbox.genericsignin.line2=Είναι ΔΩΡΕΑΝ! # +xbox.genericsignin.line3=Μπορείς να τον χρησιμοποιήσεις σε οποιαδήποτε συσκευή στην οποία παίζεις Minecraft. # + +xbox.disconectionscreen.notSignedIn=Πραγματοποίησε είσοδο με τον λογαριασμό Microsoft για να παίξεις με φίλους. # +xbox.disconectionscreen.multiplayerNotAllowed=Αυτός ο λογαριασμός Microsoft δεν διαθέτει δικαίωμα συμμετοχής σε παιχνίδια για πολλούς παίκτες. # +xbox.disconectionscreen.accessDenied=Θα πρέπει να είσαι φίλος με κάποιον σε αυτό το παιχνίδι προκειμένου να συμμετάσχεις. # + +xbox.friendfinder.enterGamertag=Καταχώρησε ετικέτα παίκτη # +xbox.friendfinder.findFriends=Εύρεση φίλων βάσει ετικέτας παίκτη # +xbox.friendfinder.searchingForGamertag=Αναζήτηση # +xbox.friendfinder.gamertagNotFound=Η ετικέτα παίκτη δεν βρέθηκε # + +xbox.profile.addFriend=Προσθήκη φίλου # +xbox.profile.addFriend.success=Επιτυχία! Ο παίκτης %s προστέθηκε στη λίστα των φίλων σου. # +xbox.profile.block=Αποκλεισμός # +xbox.profile.currentlyPlaying=Αυτή τη στιγμή παίζει %s # +xbox.profile.favorite=Αγαπημένοι # +xbox.profile.favoriteHelperText=Οι αγαπημένοι σου φίλοι εμφανίζονται πρώτοι στη λίστα φίλων. Θα τους βλέπεις κάθε φορά που συνδέονται ή ξεκινούν μετάδοση. # +xbox.profile.friend=Φίλος # +xbox.profile.friendHelperText=Παρακολούθηση του παίκτη %s. Μόλις γίνετε φίλοι, θα μπορείς να τον προσκαλέσεις στο παιχνίδι σου. # +xbox.profile.mute=Σίγαση # +xbox.profile.realName=Διαχειρίσου τις ρυθμίσεις προστασίας προσωπικών δεδομένων σχετικά με την κοινοποίηση του πραγματικού σου ονόματος στην εφαρμογή του Xbox. # +xbox.profile.removeFriend=Κατάργηση από φίλο # +xbox.profile.report=Αναφορά # + +xbox.report.gamertag=Αναφορά του παίκτη %s # +xbox.report.optionalText=Πληκτρολόγησε κείμενο εδώ (προαιρετικό) # +xbox.report.toast=Ανέφερες τον παίκτη %s # +xbox.report.toastError=Δεν ήταν δυνατή η αποστολή της αναφοράς σου. Δοκίμασε ξανά σύντομα. # +xbox.report.whereReport=Πού παρατήρησες την κακή συμπεριφορά; # +xbox.report.whereReportDescription=Ενημέρωσέ μας για το πού συνέβη το περιστατικό. Αυτό θα μας βοηθήσει με την έρευνα της υπόθεσής σου. # +xbox.report.whyReport=Γιατί αναφέρεις τον παίκτη %s; # + +## Player safety report areas where abuse took place +xbox.report.area.chat=Μήνυμα συνομιλίας # +xbox.report.area.skin=Εμφάνιση παίκτη # +xbox.report.area.gameplay=Παιχνίδι # +xbox.report.area.ingame=Κατασκευή εντός παιχνιδιού # +xbox.report.area.other=Άλλο # + +## Player safety ban reasons defined by legal/compliance +xbox.report.cyberbullying=Διαδικτυακός εκφοβισμός # +xbox.report.falseReporting=Υπερβολικές εσφαλμένες / ανακριβείς αναφορές # +xbox.report.exploits=Προγράμματα εκμετάλλευσης ευπάθειας και εφαρμογές τρίτων # +xbox.report.harassingComments=Παρενόχληση ή συκοφαντικά σχόλια # +xbox.report.hateSpeech=Εκφράσεις μίσους # +xbox.report.illegalDrugs=Παράνομες ουσίες ή δραστηριότητες # +xbox.report.impersonatingStaff=Μίμηση προσωπικού, υποστήριξης παικτών ή εκπροσώπων κοινοτήτων # +xbox.report.inGameTrolling=Τρολάρισμα και spamming εντός παιχνιδιού # +xbox.report.nameOrGamertag=Όνομα παίκτη ή ετικέτα παίκτη # +xbox.report.modding=Τροποποίηση # +xbox.report.obsceneLanguage=Άσεμνη ή χυδαία γλώσσα # +xbox.report.postLinkToInappropriateContent=Δημοσίευση συνδέσεων προς ακατάλληλο περιεχόμενο ή κακόβουλο λογισμικό # +xbox.report.realLifeInfo=Πληροφορίες για την πραγματική ζωή και απειλές # +xbox.report.sexualReference=Αναφορές σε σεξουαλικό περιεχόμενο και βία # +xbox.report.spam=Spamming για εμπορικούς σκοπούς # +xbox.report.terrorismOrViolentExtremism=Τρομοκρατία ή βίαιος εξτρεμισμός # +xbox.report.childSexualExploitationOrAbuse=Σεξουαλική εκμετάλλευση ή κακοποίηση παιδιών # +xbox.report.imminentHarm=Επικείμενη βλάβη # +xbox.report.nonConsensualIntimateImagery=Μη συναινετικές προσωπικές εικόνες # +xbox.report.policyViolation=Παραβίαση πολιτικής # +xbox.report.harassment=Παρενόχληση ή εκφοβισμός # +xbox.report.profanity=Αισχρολογία # +xbox.report.childSexualExploitationGrooming=Προσέγγιση παιδιών για σεξουαλική εκμετάλλευση # +xbox.report.controversial=Αμφιλεγόμενο θέμα # +xbox.report.notoriousFigure=Κακόφημος χαρακτήρας # +xbox.report.cheating=Εξαπάτηση # +xbox.report.defamation=Συκοφαντία, μίμηση, ψευδείς πληροφορίες # +xbox.report.drugs=Ουσίες # +xbox.report.fraud=Απάτη # +xbox.report.advertising=Ανεπιθύμητη αλληλογραφία ή διαφήμιση # +xbox.report.selfHarm=Αυτοτραυματισμός ή αυτοκτονία # +xbox.report.nudity=Γυμνό ή πορνογραφικό υλικό # +xbox.report.sexuallyInappropriate=Σεξουαλικώς ακατάλληλο # +xbox.report.extremeViolence=Ακραία βία ή αιματοχυσία # +xbox.report.quittingEarly=Πρόωρη έξοδος # +xbox.report.unsportingBehavior=Αντιαθλητική συμπεριφορά # +xbox.report.voiceCommunication=Φωνητική επικοινωνία # + +## Player safety toast messages +safety.muted.title=Ήσουν προσωρινά σε σίγαση στη συνομιλία. # +safety.muted.message=Θυμήσου να ακολουθείς τα Πρότυπα της κοινότητας του Minecraft. # + +safety.reportCap=Φαίνεται ότι έκανες αναφορά για άλλους παίκτες. Σ' ευχαριστούμε που μας βοήθησες να κάνουμε το Minecraft ένα ασφαλές και φιλόξενο μέρος. Να θυμάσαι ότι η υποβολή ψευδών αναφορών παραβιάζει τους Όρους της Κοινότητας. # +safety.reportFriend=Ο/Η %s είναι φίλος/η σου. Θέλεις σίγουρα να τον/την αναφέρεις; Η υποβολή ψευδών αναφορών παραβιάζει τους Όρους της Κοινότητας. # +safety.reportFriend.title=Αναφορά του παίκτη %s # +safety.bannedSkin.title=Η εμφάνιση δεν επιτρέπεται σε παιχνίδι για πολλούς παίκτες # +safety.bannedSkin.button=Μάθε περισσότερα # +safety.bannedSkin=Η τρέχουσα εμφάνισή σου παραβιάζει τους Όρους της κοινότητας. Διάλεξε μια διαφορετική εμφάνιση για να συμμετάσχεις σε ένα παιχνίδι για πολλούς παίκτες. Πάτησε ''%s'' για να δεις τους Όρους της κοινότητας ή να υποβάλεις μια κριτική για την τρέχουσα εμφάνισή σου. # + +authserver.notavailable=Κάτι δεν πήγε καλά. Δεν μπορούμε να επιβεβαιώσουμε ότι ο διακομιστής όπου επιχειρείς να συνδεθείς είναι ανάμεσα σε αυτούς που θεωρούμε αξιόπιστους. Προτείνουμε να προσπαθήσεις ξανά αργότερα. # +authserver.authfailed=Αυτό είναι κακό. Ο συγκεκριμένος διακομιστής απέτυχε στη δοκιμή ελέγχου ταυτότητας. Ένας μη αξιόπιστος διακομιστής μπορεί να προσπαθεί να εμφανιστεί ως αξιόπιστος. # + +platform.model.unknown=ΑΓΝΩΣΤΟ # + +## Misc Compliance copy +compliance.playtime.greaterThan24Hours=Παίζεις για περισσότερες από 24 ώρες # +compliance.playtime.message=Η υπερβολική ενασχόληση με το παιχνίδι μπορεί να διαταράξει μια κανονική καθημερινότητα # +compliance.playtime.multipleHours=Παίζεις για περισσότερες από %d ώρες # +compliance.playtime.oneHour=Παίζεις περισσότερο από 1 ώρα # + +## resource pack validation errors +packdiscoveryerror.manifest_pack_error=Δεν ανοίγει το πακέτο. # +packdiscoveryerror.incomplete_pack=Μη ολοκληρωμένο πακέτο. # +packdiscoveryerror.unsupported_file_format=Μη έγκυρη αρχειοθήκη zip. # +packdiscoveryerror.missing_manifest=Δεν είναι δυνατή η εύρεση της διακήρυξης στο πακέτο. # +packdiscoveryerror.manifest_parse_error=Δεν είναι δυνατή η ανάλυση της διακήρυξης πακέτου με τη στοίβα: %s # +packdiscoveryerror.required_manifest_property_missing=Λείπει το στοιχείο '%s' στη διακήρυξη του πακέτου. # +packdiscoveryerror.required_manifest_property_wrong_type=Το απαραίτητο στοιχείο '%s' είναι σε λάθος τύπο στη διακήρυξη του πακέτου. # +packdiscoveryerror.required_manifest_property_empty=Το απαραίτητο στοιχείο '%s' είναι κενό στη διακήρυξη του πακέτου. # +packdiscoveryerror.required_manifest_property_invalid_value=Το παρεχόμενο στοιχείο '%s' έχει άκυρη τιμή στη διακήρυξη του πακέτου. # +packdiscoveryerror.malformed_uuid=Το παρεχόμενο στοιχείο "%s" δεν είναι έγκυρο UUID στη διακήρυξη πακέτου. # +packdiscoveryerror.malformed_version=Το παρεχόμενο στοιχείο '%s' δεν είναι συμβατό με SemVer (semver.org) στη διακήρυξη πακέτου. # +packdiscoveryerror.missing_modules=Το στοιχείο '%s' λείπει από τη διακήρυξη πακέτου. Χρήση της προεπιλογής του πακέτου πόρων. # +packdiscoveryerror.missing_dependency=Λείπει η εξάρτηση με αναγνωριστικό '%s' και έκδοση '%s'. # +packdiscoveryerror.unsupported_format_version=Η παρεχόμενη έκδοση μορφής '%s' δεν υποστηρίζεται. # +packdiscoveryerror.duplicate_uuid=Το παρεχόμενο στοιχείο UUID '%s' υπάρχει ήδη στη διακήρυξη πακέτου. # +packdiscoveryerror.multiple_modules=Εντοπίστηκαν πολλαπλές λειτουργικές μονάδες σε διένεξη στη διακήρυξη πακέτου. # +packdiscoveryerror.invalid_capability_value=Η δυνατότητα πακέτου '%s' δεν υποστηρίζεται. # +packdiscoveryerror.unsupported_format_patch=Το στοιχείο αναθεώρησης που παρέχεται στην έκδοση "%s" θα αγνοηθεί και θα θεωρηθεί 0. # +packdiscoveryerror.ignored_property=Η ιδιότητα "%s" δεν χρησιμοποιείται για αυτόν τον τύπο περιεχομένου. Το πεδίο θα παραβλεφθεί. # +packdiscoveryerror.version_too_high=Η ιδιότητα "%s" έχει μια υπερβολικά υψηλή έκδοση του στοιχείου "%s". Η ανώτατη τιμή που δεχόμαστε είναι "%s". # +packdiscoveryerror.version_too_low=Η ιδιότητα "%s" έχει μια υπερβολικά χαμηλή έκδοση του στοιχείου "%s". Η κατώτατη τιμή που δεχόμαστε είναι "%s". # +packdiscoveryerror.format_version_1_engine_version_cap=Η ιδιότητα "%s" πρέπει να έχει καθορισμένη τιμή κάτω από "%s". Για να χρησιμοποιήσεις ανώτερη έκδοση, πρέπει να χρησιμοποιήσεις έκδοση μορφής 2. # + +## pack upgrading +packupgradewarning.invalidpacktype=Το παρεχόμενο στοιχείο '%s' έχει μια μη έγκυρη τιμή στη διακήρυξη πακέτου. Χρήση της προεπιλογής του πακέτου πόρων. # +packupgradewarning.required_manifest_property_missing=Το στοιχείο '%s' λείπει από τη διακήρυξη πακέτου. Χρήση της προεπιλογής του '%s'. # +packupgradewarning.required_manifest_property_empty=Το απαιτούμενο στοιχείο '%s' είναι κενό στη διακήρυξη πακέτου. Χρήση της προεπιλογής του '%s'. # +packupgradewarning.malformed_uuid=Το παρεχόμενο στοιχείο '%s' δεν είναι έγκυρο UUID στη διακήρυξη πακέτου. Χρήση της προεπιλογής του '%s'. # +packupgradewarning.malformed_version=Το παρεχόμενο στοιχείο '%s' δεν είναι συμβατό με SemVer (semver.org) στη διακήρυξη πακέτου. Χρήση της προεπιλογής του '%s'. # +packupgradewarning.manifest_upgraded=Αυτή η διακήρυξη πακέτου αναβαθμίστηκε σε νέα έκδοση. # +packupgradewarning.duplicate_uuid=Το παρεχόμενο στοιχείο UUID '%s' υπάρχει ήδη στη διακήρυξη πακέτου. Χρήση της προεπιλογής του '%s'. # +packupgradewarning.multiple_modules=Εντοπίστηκαν πολλαπλές λειτουργικές μονάδες σε διένεξη στη διακήρυξη πακέτου. Χρήση της προεπιλογής του '%s'. # + +## pack strings +pack.authors.label=Συντάκτης: %s # +pack.authors.none=Άγνωστος # + +## manifest pack validation +manifestvalidation.title=Πληροφορίες πακέτου # +manifestvalidation.error=Σφάλμα # +manifestvalidation.info=Πληροφορίες # +manifestvalidation.noerror=Δεν βρέθηκαν σφάλματα # +manifestvalidation.warning=Προειδοποίηση # +manifestvalidation.delete=Διαγραφή # +manifestvalidation.delete.confirm_title=Διαγραφή πακέτου; # +manifestvalidation.delete.confirm_body=Πρόκειται να διαγράψεις οριστικά αυτό το πακέτο πόρων/συμπεριφορών. Είσαι σίγουρος; # +manifestvalidation.delete.confirm_delete=Διαγραφή # +manifestvalidation.delete.confirm_goBack=Μετάβαση πίσω # +manifestvalidation.packid=Αναγνωριστικό πακέτου: # +manifestvalidation.packversion=Έκδοση πακέτου: # +manifestvalidation.filelocation=Τοποθεσία αρχείου: # +manifestvalidation.errorlist=Λίστα σφαλμάτων # +manifestvalidation.file=Αρχείο: # +manifestvalidation.issue=Ζήτημα: # +manifestvalidation.unkown.packtype=Άγνωστος τύπος πακέτου # +manifestvalidation.unkown.packtitle=Άγνωστο όνομα πακέτου # +manifestvalidation.unkown.packdescription=Άγνωστη περιγραφή πακέτου # +manifestvalidation.unkown.packid=Άγνωστο αναγνωριστικό πακέτου # +manifestvalidation.unkown.packversion=Άγνωστη έκδοση πακέτου # +manifestvalidation.noname=Λείπει το όνομα # +manifestvalidation.editor.cannotLoadToVanillaWorld=Τα πακέτα επεκτάσεων προγράμματος επεξεργασίας μπορούν να χρησιμοποιηθούν μόνο σε έργα Επεξεργασίας. Ο κόσμος σου θα συνεχίζει να φορτώνει, ωστόσο σου συνιστούμε να απενεργοποιήσεις ή να διαγράψεις τα πακέτα επεκτάσεων. # + +## UI pack warnings and errors +uiPackError.invalidChildNames=%s: Τα θυγατρικά στοιχεία ελέγχου πρέπει να έχουν μοναδικά ονόματα: %sΑυτό θα είναι σφάλμα μελλοντικά και δεν θα είναι δυνατή η φόρτωση αυτού του αρχείου. # +uiPackError.parseError=%s: Δεν είναι δυνατή η ανάλυση του αρχείου UI JSON με στοίβα: %s # +uiPackError.missingControl=%s: Δεν είναι δυνατή η εύρεση του στοιχείου ελέγχου: %s # +uiPackError.missingControlTarget=%s (%s): Δεν είναι δυνατή η εύρεση του στοιχείου ελέγχου '%s' κατά τη διάρκεια της λειτουργίας '%s' # +uiPackError.missingArrayName=%s (%s): Λείπει είτε το πεδίο 'array_name' είτε το 'control_name'. # +uiPackError.missingCondition=%s (%s): Λείπει η συνθήκη στη λειτουργία '%s'. # +uiPackError.missingValue=%s (%s): Λείπει η τιμή για τη λειτουργία '%s'. # +uiPackError.missingOperation=%s (%s): Λείπει η λειτουργία. # +uiPackError.invalidOperationName=%s (%s): Μη έγκυρη λειτουργία '%s'. # + +jsonValidationError.typeError=%s: Άκυρος τύπος ιδιότητας. Αναμενόταν %s ελήφθη %s # +jsonValidationError.requiredPropertyError=%s: Δεν βρέθηκε η απαιτούμενη ιδιότητα '%s' # +jsonValidationError.invalidValueError=%s: Δεν βρέθηκε έγκυρη τιμή για την ιδιότητα. Αναμενόταν %s # + +serverUI.errorTitle=Σφάλμα κατά τη δημιουργία μορφής. # +serverUI.errorDescription=Λήφθηκε json μη έγκυρης μορφής. Σφάλμα:%s # + +## Content importing +content.import.failed=Απέτυχε η εισαγωγή του '%s' # +content.import.failed.subtitle=Δες το αρχείο καταγραφής εξόδου για περισσότερες λεπτομέρειες # +content.import.failed.subtitle_duplicate=Εντοπίστηκε διπλότυπο πακέτο # +content.import.failed.subtitle_malformed_zip=Μη έγκυρη αρχειοθήκη zip # +content.import.failed.subtitle_premiumcontent=Το περιεχόμενο σε αυτόν τον κόσμο δεν υποστηρίζεται από την έκδοση Minecraft Education. # +content.import.failed.incompatible=Μη υποστηριζόμενη μορφή αρχείου # +content.import.failed.title_premiumcontent=Το περιεχόμενο δεν υποστηρίζεται # +content.import.succeeded=Επιτυχής εισαγωγή '%s' # +content.import.succeeded_with_warnings=Επιτυχής εισαγωγή του στοιχείου '%s' χωρίς προειδοποιήσεις # +content.import.succeeded_with_warnings.subtitle=Κάνε κλικ εδώ για περισσότερες πληροφορίες # +content.import.started=Η εισαγωγή ξεκίνησε... # + +## World Templates +worldTemplate.festivemashup2016.name=Εορταστικό πακέτο-μείγμα 2016 # +worldTemplate.redstonemansion.name=Έπαυλη ερυθρόλιθου # +worldTemplate.chinesemythology.name=Συνδυαστικό πακέτο Κινεζική Μυθολογία # +worldTemplate.GreekMythology.name=Συνδυαστικό πακέτο Ελληνικής Μυθολογίας # +worldTemplate.Skyrim.name=Συνδυαστικό πακέτο Skyrim # + +eduTemplateWorld.theAgentTrials.name=Δοκιμές πρακτόρων # +eduTemplateWorld.tutorialWorld.name=Κόσμος εκμάθησης # +eduTemplateWorld.mushroomIsland.name=Νησί των Μανιταριών # +eduTemplateWorld.mooshroomIsland.name=Νησί των Μανιταριών # +eduTemplateWorld.starterTown.name=Πόλη αρχαρίων # +eduTemplateWorld.tutorialVolumeII.name=Εκμάθηση - Μέρος II # +eduTemplateWorld.blocksOfGrass.name=Κύβοι γρασιδιού # + +## World Conversion Complete Popup +worldConversionComplete.title=Η μετατροπή ολοκληρώθηκε # +worldConversionComplete.load_prompt=Θέλεις να παίξεις τώρα στον κόσμο σου; # + +## the following strings are still in-use in 15.* and should not be removed until we are done servicing the 15.* releases +addServer.add=Ολοκληρώθηκε # +externalServerScreen.addServer=Προσθήκη διακομιστή # +externalServerScreen.addServerTitle=Προσθήκη διακομιστή: # +externalServerScreen.addServerDescription=Η προσθήκη ενός εξωτερικού διακομιστή απαιτεί το όνομα και τη διεύθυνση IP του διακομιστή. Μόλις προστεθεί, ο διακομιστής μπορεί να βρεθεί στη λίστα διακομιστών για παιχνίδι. # +addServer.enterIp=Διεύθυνση διακομιστή # +addServer.enterName=Όνομα διακομιστή # +addServer.hideAddress=Απόκρυψη διεύθυνσης # +addServer.resourcePack=Πακέτα πόρων διακομιστή # +addServer.resourcePack.disabled=Ανενεργό # +addServer.resourcePack.enabled=Ενεργό # +addServer.resourcePack.prompt=Προτροπή # +addServer.title=Επεξεργασία πληροφοριών διακομιστή # +addServer.alreadyAdded=Αυτός ο διακομιστής έχει προστεθεί ήδη # +externalServerScreen.header=Προσθήκη εξωτερικού διακομιστή # +externalServerScreen.label=Προσθήκη διακομιστή βάσει IP/Διεύθυνσης. # +externalServerScreen.serverAddress=IP/Διεύθυνση # +externalServerScreen.serverAddressInput=IP ή Διεύθυνση διακομιστή # +externalServerScreen.serverName=Όνομα # +externalServerScreen.serverNameInput=Όνομα διακομιστή # +externalServerScreen.serverPort=Θύρα # +externalServerScreen.serverPortInput=Θύρα διακομιστή # +survey.feedbackButton=Στείλε μας τα σχόλιά σου # +survey.label=Επίλεξε όλα όσα ισχύουν: # +survey.line1=Άργησε πολύ να φορτώσει # +survey.line2=Κόλλησα σε μήνυμα σφάλματος # +survey.line3=Ρώτησε υπερβολικά πολλές ερωτήσεις # +survey.line4=Δεν ήξερα ότι ήταν δωρεάν # +survey.line5=Νόμιζα ότι χρειάζεται κονσόλα Xbox ###disable_3rd_party_console_resource_pack_check +survey.line6=Δεν με ενδιαφέρει # +survey.title=Σχόλια: Γιατί δεν συνδέθηκες; # +## end of 15.* release branch strings + +tips.edu.1=Μπορείς να κρατάς πατημένο το Shift για να τραβήξεις μια κοντινή φωτογραφία χρησιμοποιώντας την Κάμερα. # +tips.edu.2=Σε αντίθεση με τις Επιγραφές, μπορείς να επεξεργαστείς Πλάκες, Αφίσες και Πινακίδες ξανά και ξανά. # +tips.edu.3=Χρησιμοποίησε το Ctrl+B για να ενεργοποιήσεις τις δυνατότητες μετατροπής κειμένου σε ομιλία για συνομιλία εντός παιχνιδιού. # +tips.edu.4=Έχεις τη δυνατότητα εξαγωγής του δικού σου κόσμου Minecraft για να τον μοιραστείς με άλλους. # +tips.edu.5=Για να μπορούν και άλλοι να συνδεθούν στον κόσμο σου, κάνε παύση του παιχνιδιού σου και μοιράσου τον κωδικό συμμετοχής σου. # +tips.edu.6=Να θυμάσαι ότι πρέπει να ενεργοποιήσεις τα cheat στον κόσμο σου για να χρησιμοποιήσεις εντολές slash. # +tips.edu.7=Ολοκλήρωσες τη δημιουργία σου; Επίτρεψε σε άλλους να εξερευνήσουν τον κόσμο σου ως επισκέπτες για να προστατέψεις τη δουλειά σου. # +tips.edu.8=Για να γράψεις κώδικα στο Minecraft, πάτησε το πλήκτρο "C" στο πληκτρολόγιό σου ή άγγιξε το εικονίδιο του Agent στο επάνω μέρος της οθόνης σου. # +tips.edu.9=Χρησιμοποίησε τη Βιβλιοθήκη για να βρεις νέους κόσμους παιχνιδιού για χτίσιμο. # +tips.edu.10=Ψάχνεις μια συγκεκριμένη διάπλαση; Ρίξε μια ματιά στη Βιβλιοθήκη. # +tips.edu.11=NPC θα πει Non-Player Character (Χαρακτήρας που δεν είναι παίκτης). # +tips.edu.12=Στη Λειτουργία επιβίωσης, οι παίκτες πρέπει να βρίσκουν οι ίδιοι τους πόρους τους. # +tips.edu.13=Στη Δημιουργική λειτουργία, οι παίκτες μπορούν να επιλέξουν ελεύθερα οποιονδήποτε κύβο του Minecraft. # +tips.edu.14=Το ρομπότ που σε βοηθά με την ανάπτυξη κώδικα ονομάζεται Agent. # +tips.edu.15=Ο Ερυθρόλιθος μπορεί να χρησιμοποιηθεί στο Minecraft για τη δημιουργία κυκλωμάτων και απλών μηχανών. # +tips.edu.16=Μπορείς να αντιγράψεις κείμενο από ένα πρόγραμμα επεξεργασίας κειμένου και να το επικολλήσεις σε πινακίδιο, αφίσα, πίνακα ή στη συνομιλία. # +tips.edu.17=Εμφάνισε υποδείξεις για στοιχεία ελέγχου του πληκτρολογίου και του ποντικιού που χρησιμοποιούνται συχνά, πατώντας "H" στο πληκτρολόγιό σου. # +tips.edu.18=Μπορείς να ενεργοποιήσεις ή να απενεργοποιήσεις το Αυτόματο άλμα από το μενού ''Ρυθμίσεις'' στην περιοχή ''Χειρισμός''. # +tips.edu.19=Ενώ βρίσκεσαι σε Δημιουργική λειτουργία, πάτησε γρήγορα δύο φορές το κουμπί του άλματος για να πετάξεις. # +tips.edu.20=Διάλεξε μια προεπιλεγμένη λειτουργία παιχνιδιού κατά τη δημιουργία κόσμου, για να καθορίσεις τον τύπο παιχνιδιού που θέλεις. # +tips.edu.21=Χρησιμοποίησε την εντολή ''/setworldspawn'' για να ξεκινούν οι νέοι παίκτες να παίζουν από το σημείο που βρίσκεσαι. # +tips.edu.22=Επίλεξε προεπιλεγμένα δικαιώματα για τους παίκτες όταν δημιουργείς τον κόσμο σου, για να καθορίσεις τα δικαιώματα που επιθυμείς να έχουν οι συμμαθητές σου κατά τη συμμετοχή. # +tips.edu.23=Πάτησε "I" στο πληκτρολόγιό σου ή άγγιξε το εικονίδιο του Προηγμένου προγράμματος ανάγνωσης για ανάγνωση ή μετάφραση του κειμένου εντός του παιχνιδιού. # +tips.edu.24=Για να προσθέσεις ή να αλλάξεις έναν NPC στον κόσμο σου, πρέπει πρώτα να γίνεις κατασκευαστής κόσμου με την εντολή "/wb". # +tips.edu.25=Υπάρχει μια ολοκαίνουργια πρόκληση κατασκευής κάθε μήνα! Μπορείς να τις βρεις όλες στη Βιβλιοθήκη στην περιοχή "Μηνιαίες προκλήσεις κατασκευών". # +tips.edu.26=Βρες τα σχετικά μαθήματα κάνοντας κλικ σε ετικέτες στη Βιβλιοθήκη. # +tips.edu.27=Η ταχύτητα του παιχνιδιού είναι αργή; Δοκίμασε να απενεργοποιήσεις την απόσταση απόδοσης στις Ρυθμίσεις. # +tips.edu.28=Θέλεις να χρησιμοποιήσεις το Code Builder; Βεβαιώσου ότι τα cheat είναι ενεργοποιημένα. # +tips.edu.29=Πάτησε το πλήκτρο F5 για να αλλάξεις την προοπτική παίκτη. # +tips.edu.30=Χρησιμοποίησε την εντολή "/spawnpoint" για να αλλάξεις το σημείο γένεσης. Είναι σαν να κοιμήθηκες σε κρεβάτι! # + +tips.game.1=Χρησιμοποίησε θαλάσσια βλάστηση για να προσελκύσεις και να ζευγαρώσεις θαλάσσιες χελώνες. # +tips.game.2=Προστάτεψε χελωνάκια από εχθρικά πλάσματα! # +tips.game.3=Τα χελωνάκια ρίχνουν φολίδες όταν μεγαλώνουν. Με τις φολίδες μπορείς να κατασκευάσεις καβούκια χελώνας. # +tips.game.4=Χρησιμοποίησε ένα κρεβάτι για να ορίσεις το σημείο επαναγένεσης κατά τη διάρκεια της ημέρας. # +tips.game.5=Παρασκεύασε μερικά φίλτρα αναπνοής στο νερό για υποβρύχια εξερεύνηση! # +tips.game.6=Τα δελφίνια μπορούν να σε οδηγήσουν σε ναυάγια και υποβρύχια ερείπια, τάισέ τα μπακαλιάρο και ακολούθησε τα ίχνη τους! # +tips.game.7=Χρησιμοποίησε ψαλίδα για να σκαλίσεις μια κολοκύθα. # +tips.game.8=Χρησιμοποίησε μεμβράνες στοιχειού για να επισκευάσεις τα έλυτρά σου. # +tips.game.9=Υπάρχουν 3587 είδη τροπικών ψαριών! # +tips.game.10=Μπορείς να λιώσεις θαλάσσιες πίκλες σε πρασινοκίτρινη βαφή. # +tips.game.11=Χρησιμοποίησε δέματα σανού για να ζευγαρώσεις Λάμα! # +tips.game.12=Οι πυξίδες δείχνουν προς το σημείο γένεσης κόσμου. Κατασκεύασε μια πυξίδα για να βρίσκεις τον δρόμο της επιστροφής! # +tips.game.13=Κάνε ανταλλαγές με τους χωρικούς για να αποκτήσεις τρόφιμα, εργαλεία ακόμα και χάρτες θησαυρού! # +tips.game.14=Ήξερες ότι μπορείς να κρατήσεις έναν χάρτη με το δευτερεύον χέρι; # +tips.game.15=Τα λουριά μπορούν να χρησιμοποιηθούν σε βάρκες. # +tips.game.16=Χρησιμοποίησε κρυφή κίνηση ή μπότες του Περπατητή πάγου για να περπατήσεις με ασφάλεια πάνω σε κύβους μάγματος. # +tips.game.17=Μπορείς να μαζέψεις ιστούς αράχνης χρησιμοποιώντας ψαλίδα. # +tips.game.18=Χρειάζεσαι διαμάντια; Τα βρίσκεις συχνότερα καθώς πηγαίνεις βαθύτερα. # +tips.game.19=Πριν εξορύξεις διαμάντια, ερυθρόλιθο ή χρυσό, βεβαιώσου ότι χρησιμοποιείς σιδερένια ή διαμαντένια αξίνα, ή αξίνα από εγκατίτη. Διαφορετικά, δεν θα πέσουν τα ορυκτά. # +tips.game.20=Χρειάζεσαι κάρβουνο για πυρσούς ή καύσιμο; Δοκίμασε να λιώσεις κούτσουρα σε καμίνι για να δημιουργήσεις ξυλοκάρβουνο! # +tips.game.21=Ο χρυσός είναι άφθονος στις διαπλάσεις Ερημιάς! # +tips.game.22=Μπορείς να χρησιμοποιήσεις τα έλυτρα για να αιωρηθείς. Βρες τα έλυτρα σε πλοία της Πόλης του Τέλους! # +tips.game.23=Δοκίμασε μερικές νέες δυνατότητες ενεργοποιώντας την επιλογή "Πειράματα"! # +tips.game.24=Οι τρίαινες πέφτουν από τους Πνιγμένους και μπορείς να τις κραδαίνεις ή να τις εκτοξεύεις. # +tips.game.25=Μπορείς να ζευγαρώσεις Χόγκλιν με Πορφυρό μύκητα, αλλά είναι επικίνδυνο! # +tips.game.26=Μπορείς να λιώσεις 20 αντικείμενα σε ένα καμίνι χρησιμοποιώντας για καύσιμο έναν κύβο από αποξηραμένο φύκι. # +tips.game.27=Τα creeper που σκοτώνονται από βέλη σκελετών μπορεί να ρίξουν μουσικούς δίσκους. # +tips.game.28=Άνθρωποι όπως ΕΣΥ δημιουργούν περιεχόμενο στο Marketplace! # +tips.game.29=Ήξερες ότι πολλοί από τους δημιουργούς της κοινότητας βγάζουν τα προς το ζην με περιεχόμενο στο Marketplace; # +tips.game.30=Μπορείς να βρεις εμφανίσεις για να προσαρμόσεις την εμπειρία σου στο παιχνίδι ή να χρησιμοποιήσεις τις δικές σου σε επιλεγμένες πλατφόρμες! # +tips.game.31=Τα Πακέτα υφών αλλάζουν την εμφάνιση των κύβων, των αντικειμένων, ακόμα και των μενού στο παιχνίδι. Δοκίμασέ τα! # +tips.game.32=Ρίξε μια ματιά στο Marketplace για να βρεις νέους κόσμους και περιπέτειες. # +tips.game.33=Κάνε αίτηση για να γίνεις Δημιουργός του Marketplace! # +tips.game.34=Τα Συνδυαστικά πακέτα περιλαμβάνουν κόσμους για να εξερευνήσεις, εμφανίσεις, υφές, ακόμα και νέα μουσική. # +tips.game.35=Γνώριζες ότι υπάρχουν πάνω από 500 πακέτα στο Marketplace που δημιουργήθηκαν από την κοινότητα και ότι προστίθενται περισσότερα κάθε εβδομάδα; # +tips.game.36=Πάρε μέρος στη συζήτηση στην τοποθεσία discord.gg/Minecraft # +tips.game.37=Τα ορυκτά σμαράγδια είναι τα σπανιότερα ορυκτά στο Minecraft! Μπορείς να τα βρεις μόνο σε βουνά και λιβάδια! # +tips.game.38=Δεν χρειάζεσαι σέλα για να εξημερώσεις ένα άλογο-σκελετό. # +tips.game.39=Οι οσελότοι κάνουν τα creeper με τα κρεμμυδάκια! # +tips.game.40=Διορίτης: είτε τον λατρεύεις είτε τον μισείς. # +tips.game.41=Τα στοιχειά είναι επικίνδυνα πλάσματα που εμφανίζονται τη νύχτα. Μην ξεχνάς να κοιμάσαι τακτικά! # +tips.game.42=Τα ζόμπι μετατρέπονται σε Πνιγμένους αν βουλιάξουν στο νερό. # +tips.game.43=Το Minecraft Live διεξάγεται κάθε χρόνο! Μην χάσεις το επόμενο! # +tips.game.44=Η χρήση πυροτεχνημάτων αυξάνει την ταχύτητα των ελύτρων στον αέρα. Πρόσεχε μόνο μην εκραγούν, διαφορετικά θα πονέσεις...ΠΟΛΥ! # +tips.game.45=Ο χρυσός βρίσκεται πιο συχνά στις διαπλάσεις των Εγκάτων και της Ερημιάς. # +tips.game.46=Τα διαβάζει κανείς αυτά; # +tips.game.47=Άπειρα θαύματα, απεριόριστες δυνατότητες. # +tips.game.48=ΜΗΝ ΑΦΗΝΕΙΣ ΤΑ ΔΕΝΤΡΑ ΝΑ ΕΠΙΠΛΕΟΥΝ! # +tips.game.49=Κάνε σπριντάρισμα στο νερό για να κολυμπήσεις! # +tips.game.50=Η μαγική ιδιότητα Παλίρροια θα σε εκτοξεύσει στον αέρα στη βροχή. # +tips.game.51=Το Minecraft Live είναι μια παγκόσμια διαδραστική διοργάνωση ζωντανής ροής. Άρπαξε τα αντικείμενά σου και πάρε μέρος στο πάρτι! # +tips.game.52=Να είσαι καλός με τα ζώα! # +tips.game.53=Ο Φάρος είναι ένα πανίσχυρο αντικείμενο που μπορείς να κατασκευάσεις μόνο με ένα άστρο των εγκάτων από τον Μαρασμό! # +tips.game.54=Μην σκοτώνεις δελφίνια, τέρας! # +tips.game.55=Ήξερες ότι τα άστρα των εγκάτων δεν καταστρέφονται από εκρήξεις; # +tips.game.56=Όταν σκάβεις ευθεία προς τα πάνω, τοποθέτησε έναν πυρσό στα πόδια σου για να σπάσεις τυχόν άμμο ή χαλίκια που θα μπορούσαν να πέσουν πάνω σου. # +tips.game.57=Μπορείς να κάνεις ανταλλαγές με τα Πίγκλιν. # +tips.game.58=Κούρεψε μια Κυψέλη ή φωλιά μελισσών για να αποκτήσεις Κηρήθρα, χρησιμοποίησε ένα Μπουκάλι για να αποκτήσεις μέλι. # +tips.game.59=Τοποθέτησε μια Φωτιά κατασκήνωσης κάτω από μια Κυψέλη ή φωλιά μελισσών για να μαζέψεις μέλι δίχως βία. Οι μέλισσες θα σε ευγνωμονούν. # +tips.game.60=Η επαναγένεση στα Έγκατα χρειάζεται μια φορτισμένη Άγκυρα επαναγένεσης. # +tips.game.61=Μπορείς να φορτίσεις μια Άγκυρα επαναγένεσης με έναν Φεγγόλιθο. # +tips.game.62=Έχεις κάποια ιδέα; Επισκέψου την τοποθεσία feedback.minecraft.net! # +tips.game.63=Μπορείς να βρεις Βοηθούς σε Οχυρά με Άρπαγες και Επαύλεις στο δάσος. # +tips.game.64=Στον Βοηθό αρέσει να συλλέγει αντικείμενα! Αν του δώσεις ένα αντικείμενο, θα προσπαθήσει να συγκεντρώσει και άλλα από το συγκεκριμένο. # +tips.game.65=Στους Βοηθούς αρέσει η μουσική, γι' αυτό αλληλεπιδρούν με Κύβους νότες! # +tips.game.66=Μπορείς να βρεις αρχαίες πόλεις κάτω από οροσειρές. # +tips.game.67=Όταν περιπλανιέσαι στο Βαθύ σκοτάδι, η ησυχία είναι σημαντική. # +tips.game.68=Χρησιμοποίησε ένα μπουκάλι με νερό πάνω σε έναν κύβο χώματος για να πάρεις λάσπη! # +tips.game.69=Οι βάτραχοι τρώνε μικρά κυβoπλάσματα. # +tips.game.70=Οι βάτραχοι παίρνουν μια παραλλαγή με βάση τη θερμοκρασία της διάπλασης όπου μεγάλωσε ο γυρίνος. # +tips.game.71=Μπορείς να συλλέξεις γυρίνους σε κουβάδες. # +tips.game.72=Εξερεύνησε οικοδομήματα σε όλο τον κόσμο του Minecraft για να βρεις πρότυπα μεταλλουργίας και να επενδύσεις τα μέρη της πανοπλίας σου. # +tips.game.73=Χρειάζεσαι περισσότερα πρότυπα μεταλλουργίας; Προσπάθησε να τα αντιγράψεις. # +tips.game.74=Στο αυγό sniffer φαίνεται να αρέσουν οι χορταριασμένοι κύβοι. # +tips.game.75=Τα κεφάλια πλασμάτων κάνουν ήχους, δοκίμασέ τα σε κύβους νότας! # +tips.game.76=Κάποια άμμος μπορεί να είναι ύποπτη. Χρησιμοποίησε το πινέλο σου πάνω της για να βρεις μερικά καλά πράγματα! # +tips.game.77=Δύο παίκτες μπορούν να καβαλήσουν μαζί μια καμήλα. # +tips.game.78=Οι καμήλες πηδούν... οριζόντια! # + +splitscreen.joinPrompt=Συμμετοχή ως παίκτης %s; # +splitscreen.unavailable.toastHeader=Η λειτουργία διαιρεμένης οθόνης δεν είναι διαθέσιμη # +splitscreen.unavailable.toastMessage=Δεν μπορεί να συμμετάσχει δεύτερος παίκτης αυτήν τη στιγμή. # +splitscreen.unavailable.toastBodyInfo=Πάτησε για περισσότερες πληροφορίες. # +splitscreen.joyconError.toastHeader=Δεν είναι δυνατή η σύνδεση του Joy-Con! # +splitscreen.joyconError.toastMessage=Έχεις πάρα πολλά χειριστήρια συνδεδεμένα ενώ βρίσκεσαι σε Λειτουργία τοπικού δικτύου για να συνδεθείς σε αυτό το παιχνίδι. # + +usermanagement.changeUser=Αλλαγή χρήστη # + +lateJoinScreen.waitingForUserReady=Προετοιμασία # + +## Storage Migration +storage_migration.progress.title=Μετακίνηση αρχείων # +storage_migration.progress.message=Μετακίνηση "%s"... # +storage_migration.worlds_error=Ορισμένοι κόσμοι δεν είναι διαθέσιμοι επειδή δεν ήταν δυνατή η μετακίνησή τους. Επανεκκίνησε το Minecraft για να προσπαθήσεις ξανά. # + +storage_migration.button.get_started=Πρώτα βήματα # +storage_migration.button.retry=Επανάληψη # +storage_migration.button.go_to_faq=Μετάβαση στις Συνήθεις ερωτήσεις # +storage_migration.button.next=Επόμενο # +storage_migration.button.resume=Συνέχιση # +storage_migration.button.continue=Συνέχεια # +storage_migration.button.start=Έναρξη μετακίνησης αρχείων # +storage_migration.button.marketplace=Τα πακέτα σου από το Marketplace # +storage_migration.button.main_menu=Μετάβαση στο Κύριο μενού # +storage_migration.button.faq=Διάβασε τις Συνήθεις ερωτήσεις για περισσότερες πληροφορίες. # +storage_migration.button.microsoft_store=Μετάβαση στο Microsoft Store # +storage_migration.button.help=Βοήθεια # + +storage_migration.title.initializing=Βελτιστοποίηση δεδομένων # +storage_migration.gathering_info.description=Συλλογή πληροφοριών... # +storage_migration.description.out_of_space=Δεν έχεις αρκετό ελεύθερο χώρο για να μετακινήσεις τα αρχεία σου σε μια νέα θέση. # + +storage_migration.start_transfer.generic.title=Νέα θέση αποθήκευσης # +storage_migration.start_transfer.description=Πρέπει να μετακινήσουμε τα αρχεία σου σε διαφορετική θέση στη συσκευή σου. # +storage_migration.start_transfer.total_file_size=Συνολικό μέγεθος αρχείων: # +storage_migration.start_transfer.new_location=Νέα θέση: %s # + +storage_migration.resume_transfer.title=Η μετακίνηση διακόπηκε # +storage_migration.resume_transfer.description=Βρισκόμαστε στο μέσο της διαδικασίας μετακίνησης των δεδομένων σου σε μια νέα θέση στη συσκευή σου. Πάτησε συνέχιση για να ολοκληρωθεί η μετακίνηση. # +storage_migration.resume_transfer.description.out_of_space=Βρισκόμαστε στο μέσο της διαδικασίας μετακίνησης των δεδομένων σου σε μια νέα θέση στη συσκευή σου, αλλά δεν έχεις αρκετό ελεύθερο χώρο. # +storage_migration.resume_transfer.need_to_move=Πρέπει να μετακινηθούν: # +storage_migration.resume_transfer.available=(%s διαθέσιμα) # +storage_migration.resume_transfer.location=Θέση: %s # +storage_migration.resume_transfer.free_up=Απελευθέρωσε τουλάχιστον %s για να συνεχίσεις. # + +storage_migration.transfer_error_out_of_space.title=Δεν υπάρχει αρκετός ελεύθερος χώρος # +storage_migration.transfer_error_out_of_space.files_left=Αρχεία που απομένουν: # + +storage_migration.finished.generic.title=Τέλος # +storage_migration.finished.generic.description=Τα αρχεία σου μετακινήθηκαν με επιτυχία. Επανεκκίνησε το Minecraft. # + +storage_migration.transfer_error.title=Πρόβλημα με τη μετακίνηση αρχείων! # +storage_migration.transfer_error.description=Δεν καταφέραμε να μετακινήσουμε όλα τα αρχεία σου. Αντιμετωπίσαμε το ακόλουθο σφάλμα: (%s). # + +storage_migration.progress.starting=Εκκίνηση... # +storage_migration.progress.gathering=Συγκέντρωση αρχείων από φάκελο προέλευσης... # +storage_migration.progress.copying=Αντιγραφή αρχείων... # +storage_migration.progress.finished=Τελείωσε! # +storage_migration.progress.error.bad_source=Απέτυχε (κατεστραμμένος φάκελος προέλευσης) # +storage_migration.progress.error.bad_destination=Απέτυχε (κατεστραμμένος φάκελος προορισμού) # +storage_migration.progress.error.io_error=Απέτυχε (σφάλμα αρχείου I/O) # +storage_migration.progress.error.io_no_space=Απέτυχε (σφάλμα αρχείου I/O ή δεν έχει απομείνει χώρος) # +storage_migration.progress.error.internal=Απέτυχε (εσωτερικό σφάλμα) # + +trade.doesNotWant=Ο έμπορος δεν το θέλει αυτό # +trade.excalamation=! # +trade.expProgress=Εμπειρία: %d/%d # +trade.expMax=Εμπειρία: ΜΕΓΙΣΤΗ # +trade.levelPrefix=Επίπεδο %d # +trade.levelPrefixAndName=Επίπεδο %d - %s # +trade.levelPrefixAndName.max=Μέγ. επίπεδο - %s # +trade.nameAndLevel=%s - %s # +trade.level.1=Αρχάριος # +trade.level.2=Μαθητευόμενος # +trade.level.3=Έμπειρος # +trade.level.4=Ειδικός # +trade.level.5=Μάστερ # +trade.mysteriousText=dab # +trade.notEnough=Δεν έχεις αρκετά %s # +trade.question=; # +trade.trade=Ανταλλαγή # + +map.rename=Μετονομασία χάρτη # +map.basicMap=Βασικός χάρτης # +map.locatorMap=Χάρτης που εμφανίζει παίκτες # +map.extendAndClear=Σμίκρυνση και εκκαθάριση # +map.clone=Αντιγραφή χάρτη # +map.name=Όνομα χάρτη # +map.lock=Κλείδωμα χάρτη # + +contentlog.history.title=Ιστορικό αρχείου καταγραφής περιεχομένου # +contentlog.history.copyToClipboard=Αντιγραφή στο πρόχειρο # +contentlog.logLocationSectionName=Τοποθεσία αρχείου καταγραφής περιεχομένου: # +contentlog.settingsSectionName=Ρυθμίσεις αρχείου καταγραφής περιεχομένου # +contentlog.clear_files=Διαγραφή παλιών αρχείων καταγραφής # +contentlog.delete.title=Διαγραφή παλιών αρχείων καταγραφής; # +contentlog.delete.body1=Επίλεξε "Διαγραφή τώρα", για να διαγράψεις όλα τα προηγούμενα αρχεία καταγραφής. # +contentlog.delete.body2=Σημείωση: το αρχείο καταγραφής για την τρέχουσα ενεργή περίοδο λειτουργίας σου θα διατηρηθεί. # +contentlog.delete.delete=Διαγραφή τώρα # +contentlog.delete.cancel=Άκυρο # +contentlog.delete.progress=Διαγραφή αρχείων καταγραφής περιεχομένου # + +client.version.generic=Ενημέρωση %s # +client.version.1.0=Ενημέρωση του Τελειωτή (%s) # +client.version.1.1=Ενημέρωση Ανακάλυψης (%s) # +client.version.1.2=Ενημέρωση Better Together (%s) # +client.version.1.4=Ενημέρωση Update Aquatic (%s) # +client.version.1.5=Ενημέρωση Update Aquatic (%s) # +client.version.1.11=Χωριά και Λεηλασία (%s) # + +cloud_upload.title=Υποστήριξη παικτών Mojang # +cloud_upload.prompt.description=Με βάση το πρόσφατο δελτίο υποστήριξης που άνοιξες, η Υποστήριξη παικτών Mojang έδωσε την άδεια για να αποστείλεις τον κόσμο σου. Μπορείς να αποστείλεις τον επηρεαζόμενο κόσμο σου από την οθόνη "Επιλογή κόσμου" ή στην περιοχή "Ρυθμίσεις κόσμου". # +cloud_upload.prompt.do_not_show_toggle=Να μην εμφανιστεί αυτή η οθόνη ξανά # +cloud_upload.prompt.button.worlds=Μετάβαση στους κόσμους # +cloud_upload.prompt.button.learn_more=Μάθε περισσότερα # +cloud_upload.toggle.accept_terms=Αποδοχή Σύμβασης παροχής υπηρεσιών της Microsoft # +cloud_upload.button.upload=Αποστολή κόσμου (%s) # +cloud_upload.button.service_agreement=Όροι χρήσης # +cloud_upload.button.privacy_statement=Δήλωση προστασίας προσωπικών δεδομένων # +cloud_upload.terms.title=Όροι και προϋποθέσεις # +cloud_upload.terms.description=Για να αποστείλεις τον κόσμο σου, αποδέξου τη Σύμβαση παροχής υπηρεσιών της Microsoft. Οι κόσμοι που αποστέλλονται υπόκεινται στη Σύμβαση παροχής υπηρεσιών της Microsoft, την οποία θα βρεις στους Όρους χρήσης. Μετά την αποστολή του, θα μπορείς ακόμα να παίξεις με τον κόσμο σου. # +cloud_upload.uploading.title=Αποστολή αρχείων κόσμου [%d/%d] # +cloud_upload.uploading.description_1=Η αποστολή των αρχείων κόσμου μπορεί να χρειαστεί λίγα λεπτά. Μην απενεργοποιήσεις το παιχνίδι και μην κλείσεις αυτή την οθόνη κατά τη διάρκεια της αποστολής. # +cloud_upload.uploading.description_2=Τα μεγέθη κόσμων μπορεί να είναι μεγάλα. Συνδέσου σε WiFi για να αποφύγεις τη χρήση δεδομένων κινητής τηλεφωνίας. # +cloud_upload.succeeded.description=Η αποστολή του κόσμου σου ολοκληρώθηκε με επιτυχία. Ευχαριστούμε! # +cloud_upload.failed.retryable.description=Δεν ήταν δυνατή η αποστολή του κόσμου σου επειδή %s # +cloud_upload.failed.description=Δεν ήταν δυνατή η αποστολή του κόσμου σου επειδή %s # +cloud_upload.tts.message=Αποστολή αρχείων κόσμου # +cloud_upload.input_error_number_of_files=αποτελείται από πάρα πολλά αρχεία. Επικοινώνησε με το LiveOps, αν θέλεις να δοκιμάσεις ξανά. # +cloud_upload.input_error_maximum_size=ένα από τα αρχεία είναι υπερβολικά μεγάλο. Επικοινώνησε με το LiveOps, αν θέλεις να δοκιμάσεις ξανά. # +cloud_upload.input_error_record_already_completed=έχει ήδη αποσταλεί με επιτυχία. Επικοινώνησε με το LiveOps για περισσότερες πληροφορίες. # +cloud_upload.operation_error_missing_files_on_complete_upload=παρουσιάστηκε σφάλμα δικτύου. Δοκίμασε ξανά ή επικοινώνησε με το LiveOps. # +cloud_upload.unknown_error=παρουσιάστηκε άγνωστο σφάλμα. Δοκίμασε ξανά ή επικοινώνησε με το LiveOps. (Κωδικός σφάλματος: %s) # + +dr.banner.sale=Εκπτώσεις! # +dr.banner.limitedTimeOffer=Προσφορά περιορισμένου χρόνου! # +dressingRoom.skin_color_picker_title=Χρώμα εμφάνισης # +dr.right_side.category_title=%s # +dr.rarity=Σπανιότητα # +dr.rarity.common=Κοινό # +dr.rarity.epic=Επικό # +dr.rarity.legendary=Θρυλικό # +dr.rarity.rare=Σπάνιο # +dr.rarity.uncommon=Ασυνήθιστο # +key.emote=Αποτύπωση συναισθήματος # +dr.button.ok=ΟΚ # +dr.loading=Φόρτωση... # +dr.classic_skins.addition_skin_count=+%s # +dr.classic_skins.choose_custom_skin=Επιλογή νέας εμφάνισης # +dr.classic_skins.custom_skin_title=Εισαγωγή εμφάνισης # +dr.classic_skins.custom_skin_description=Κάνε εισαγωγή ενός αρχείου εικόνας από τη συσκευή σου για να το χρησιμοποιήσεις ως την εμφάνισή σου. Αυτή η ρύθμιση δεν θα συγχρονιστεί μεταξύ συσκευών ή παιχνιδιών. # +dr.classic_skins.custom_skin_description_popup=Οι παίκτες με προσαρμοσμένες εμφανίσεις δεν θα είναι ορατοί σε σένα αν είναι ενεργοποιημένη η επιλογή "Να επιτρέπονται μόνο αξιόπιστες εμφανίσεις" # +dr.classic_skins.custom_skin_section_title=Εμφανίσεις που σου ανήκουν # +dr.classic_skins.invalidCustomSkin=Μα δεν είναι εμφάνιση του Minecraft αυτή! # +dr.classic_skins.owned=Στην κατοχή σου # +dr.classic_skins.purchasable=Λήψη περισσότερων # +dr.classic_skins.realms_plus=Realms Plus # +dr.classic_skins.right_side.author_name=από %s # +dr.classic_skins.right_side.author_minecraft=από το Minecraft # +dr.classic_skins.right_side.featured_title=Διαθέσιμα και προτεινόμενα πακέτα εμφανίσεων # +dr.classic_skins.right_side.limited_usage=Περιορισμένη χρήση # +dr.classic_skins.right_side.limited_usage.tooltip=Η εμφάνιση αυτή μπορεί να χρησιμοποιηθεί εδώ, αλλά δεν είναι δυνατή η περιαγωγή. # +dr.classic_skins.right_side.free_usage=Δυνατότητα χρήσης παντού # +dr.classic_skins.right_side.free_usage.tooltip=Θα γίνεται περιαγωγή αυτής της εμφάνισης οπουδήποτε συνδέεσαι. # +dr.classic_skins.right_side.purchasing_disclaimer=*Αγοράζει %s νομίσματα για %s και εξαργυρώνει αυτό το πακέτο για %s νομίσματα, αφήνοντας %s υπόλοιπο. # +dr.classic_skins.right_side.skin_count.plural=%s εμφανίσεις # +dr.classic_skins.right_side.skin_count.singular=%s εμφάνιση # +dr.classic_skins.right_side.texture_count.plural=%s πακέτα υφών # +dr.classic_skins.right_side.texture_count.singular=%s πακέτο υφών # +dr.classic_skins.right_side.world_count.plural=%s κόσμοι # +dr.classic_skins.right_side.world_count.singular=%s κόσμος # +dr.classic_skins.see_pack_in_store=Εμφάνιση του πακέτου στο Store # +dr.classic_skins.see_in_store=Εμφάνιση στο Store # +dr.classic_skins.realms_plus_button=Realms Plus # +dr.classic_skins.select_skin=Επίλεξε τον κατάλληλο τύπο μοντέλου για την εμφάνισή σου # +dr.classic_skins.select_skin.title=Τύπος εμφάνισης # +dr.classic_skins.upsellWithoutStore=Πρέπει να αγοράσεις το πακέτο εμφανίσεων για να χρησιμοποιείς αυτήν την εμφάνιση και δεν είναι δυνατή η σύνδεση με το Marketplace. # + +dr.collector_title.featured=Προτεινόμενα: %s # +dr.collector_title.general=Όλα: %s # +dr.collector_title.owned=%s που σου ανήκουν # + +dr.collect_achievement_item=Σύλλεξε # +dr.equip_piece=Φόρεσε # +dr.emotes.play_again=Παίξε ξανά # +dr.emotes.assignment=Ανάθεση "%s" σε Υποδοχή # +dr.emotes.replace=Αντικατάσταση # +dr.header.animation=Emote # +dr.header.capes=Κάπες # +dr.header.categoryFeaturedList=%s - Προτεινόμενα ### %s is the category name (ie. Style or Body) +dr.zooming=Βόμβος # +dr.header.classic_skins=Κλασικές εμφανίσεις # +dr.header.creator_piece_list=Όλα από %s # +dr.header.customization=Δημιουργία χαρακτήρα # + +dr.accessibility.header.customization=Καρτέλα "Δημιουργία χαρακτήρα" 1 από 4 # +dr.accessibility.header.classic_skins=Καρτέλα "Κλασικές εμφανίσεις" 2 από 4 # +dr.accessibility.header.animation=Καρτέλα "Emote" 3 από 4 # +dr.accessibility.header.capes=Καρτέλα "Κάπες" 4 από 4 # + +dr.header.featured=Διαθέσιμα αντικείμενα # +dr.header.featured_skins=Προτεινόμενες εμφανίσεις # +dr.header.previewAppearance=Προεπισκόπηση εμφάνισης # +dr.header.colorPicker=Επιλογέας χρώματος # +dr.achievement.achievement_locked.not_signed_in=Αυτό το αντικείμενο ξεκλειδώνεται με την ολοκλήρωση ενός επιτεύγματος. # +dr.achievement.achievement_locked.signed_in=Αυτό το αντικείμενο ξεκλειδώνεται με την ολοκλήρωση του επιτεύγματος %s. # +dr.achievement.achievement_unlocked=Αυτό το στοιχείο ξεκλειδώθηκε με την ολοκλήρωση του επιτεύγματος %s. # +dr.achievement.challenge_locked=Αυτό το στοιχείο ξεκλειδώνεται με την ολοκλήρωση μιας πρόκλησης από το Minecraft Earth. # +dr.achievement.challenge_unlocked=Αυτό το στοιχείο ξεκλειδώθηκε με την ολοκλήρωση μιας πρόκλησης από το Minecraft Earth. # +dr.arm_size_label_text=Μέγεθος χεριού # +dr.body_size_label_text=Ύψος # +dr.mouth_color=Στόμα # +dr.iris_color=Ίριδα # +dr.sclera_color=Σκληρός χιτώνας # +dr.eyebrows_color=Φρύδια # +dr.hair_color=Μαλλιά # +dr.facial_hair_color=Γένια # +dr.skin_color=Βασικό # +dr.primary_channel=Κύριο # +dr.secondary_channel=Δευτερεύον # +dr.accent_channel=Χρώματα έμφασης # +dr.left_arm=Αριστερό χέρι # +dr.right_arm=Δεξιό χέρι # +dr.both_arms=Και τα δύο χέρια # +dr.left_leg=Αριστερό πόδι # +dr.right_leg=Δεξιό πόδι # +dr.both_legs=Και τα δύο πόδια # +dr.limb_switcher_default_title=Επιλογή άκρων # +dr.none_button_text=Κανένα # +dr.none_emote_button_text=Εκκαθάριση όλων # +dr.go_to_profile_settings_text=Μετάβαση στις Ρυθμίσεις προφίλ # +dr.default_piece_button_text=Προεπιλογή # +dr.categories.body=Σώμα # +dr.categories.style=Στυλ # +dr.categories.base=Βάσεις # +dr.categories.eyes=Μάτια # +dr.categories.mouth=Στόματα # +dr.categories.hair=Μαλλιά # +dr.categories.facial_hair=Μούσια # +dr.categories.arms=Χέρια # +dr.categories.animation=Emote # +dr.categories.legs=Πόδια # +dr.categories.size=Μέγεθος # +dr.categories.top=Μπλούζες # +dr.categories.bottom=Παντελόνια # +dr.categories.outerwear=Πανωφόρια # +dr.categories.headwear=Καπέλα # +dr.categories.gloves=Γάντια # +dr.categories.footwear=Υποδήματα # +dr.categories.back_item=Αντικείμενα πλάτης # +dr.categories.face_item=Αντικείμενα προσώπου # +dr.categories.capes=Κάπες # + +dr.notification.to_skins=Μετάβαση στις Κλασικές εμφανίσεις # +dr.notification.to_persona=Μετάβαση στη Δημιουργία χαρακτήρα # +dr.prompt.switching_to_persona_title=Μετάβαση στη Δημιουργία χαρακτήρα # +dr.prompt.switching_to_persona_detail=Μεταβαίνεις στη Δημιουργία χαρακτήρα σε αυτή την υποδοχή. Η δημιουργία χαρακτήρα σού επιτρέπει να κατασκευάσεις έναν χαρακτήρα στο Minecraft κομμάτι-κομμάτι. Η κλασική εμφάνισή σου θα αποθηκευτεί ως εφεδρική σε αυτή την υποδοχή αν θελήσεις να αλλάξεις αργότερα. # +dr.prompt.switching_to_skin_title=Μετάβαση στις κλασικές εμφανίσεις # +dr.prompt.switching_to_skin_detail=Μεταβαίνεις σε μια κλασική εμφάνιση σε αυτή την υποδοχή. Οι κλασικές εμφανίσεις εφαρμόζονται σε ολόκληρο τον χαρακτήρα και δεν προσαρμόζονται. Η εμφάνιση από τη Δημιουργία χαρακτήρα θα αποθηκευτεί ως εφεδρική σε αυτή την υποδοχή αν θελήσεις να αλλάξεις αργότερα. # +dr.prompt.do_not_show_again=Να μην εμφανιστεί ξανά αυτό # + +dr.label.current_persona=Αυτός είναι ο τρέχων χαρακτήρας σου # +dr.label.current_skin=Αυτή είναι η τρέχουσα εμφάνισή σου # +dr.notification.persona_save=Ο χαρακτήρας αποθηκεύτηκε # +dr.notification.persona_create=Ο χαρακτήρας δημιουργήθηκε # +dr.notification.persona_create_new=Δημιουργήθηκε νέος χαρακτήρας # +dr.notification.classic_skin_created_new=Δημιουργήθηκε νέα εμφάνιση # +dr.notification.persona_delete=Ο χαρακτήρας διαγράφηκε # +dr.notification.item_selection_failed=Η επιλογή του αντικειμένου απέτυχε # +dr.notification.character_failed=Η φόρτωση του χαρακτήρα %s απέτυχε # +dr.notification.character_failed_start=Η φόρτωση του χαρακτήρα %s απέτυχε. Μπορείς να κάνεις νέα φόρτωση από το Προφίλ σου. # +dr.notification.equipped_piece=Μόλις φόρεσες την εμφάνιση %s. # +dr.modal.persona_delete_confirm=Ο τρέχων χαρακτήρας θα διαγραφεί. Είσαι βέβαιος ότι θέλεις να συνεχίσεις; # +dr.modal.persona_delete_confirm_title=Διαγραφή χαρακτήρα; # +dr.modal.difference_information_title=Διαφορές μεταξύ χαρακτήρων και κλασικών εμφανίσεων # +dr.modal.restricted_content_title=Προειδοποίηση περιορισμού # +dr.modal.restricted_content_text=Αυτό το περιεχόμενο είναι διαθέσιμο στις περισσότερες γεωγραφικές περιοχές, αλλά είναι περιορισμένο σε κάποιες. # +dr.default.alex.bottom=Παντελόνι της Alex # +dr.default.alex.hair=Μαλλιά της Alex # +dr.default.alex.mouth=Στόμα της Alex # +dr.default.alex.shoes=Παπούτσια της Alex # +dr.default.alex.skin=Alex # +dr.default.alex.top=Μπλουζάκι της Alex # +dr.default.emote.basicClap=Απλό χτύπημα # +dr.default.emote.communicationFollowMe=Ακολούθησέ με # +dr.default.emote.communicationPoint=Εκεί πέρα! # +dr.default.emote.overheadWave=Χαιρέτησε # +dr.default.eyes=Κλασικό βλέμμα # +dr.default.steve.bottom=Παντελόνι του Steve # +dr.default.steve.hair=Μαλλιά του Steve # +dr.default.steve.mouth=Στόμα του Steve # +dr.default.steve.shoes=Παπούτσια του Steve # +dr.default.steve.skin=Steve # +dr.default.steve.top=Μπλουζάκι του Steve # +dr.emotes.slot=Emote %d # +dr.emotes.key=Πλήκτρο %d # +dr.character_creator_getting_started_title=Έναρξη # +dr.character_creator_getting_started_detail=Επίλεξε αντικείμενα από τα αριστερά για να δεις πώς φαίνονται πάνω στον χαρακτήρα σου! # +dr.deep_link_fail.profile=Η σύνδεση με εσωτερικές ιστοσελίδες απέτυχε: Δεν είναι δυνατή η φόρτωση του προφίλ # +dr.deep_link_fail.dressing_room=Η σύνδεση με εσωτερικές ιστοσελίδες απέτυχε: Δεν είναι δυνατό το άνοιγμα της προσφοράς # +dr.marketplace.get_more_skins=Λήψη περισσότερων εμφανίσεων # +dr.classic_skins.show_more=Εμφάνιση περισσότερων # + +onlinePlay.notRated=Το παιχνίδι σε σύνδεση δεν έχει αξιολογηθεί # +onlinePlay.message=Κατά τη διάρκεια του παιχνιδιού σε σύνδεση μπορεί να εκτεθείς σε μηνύματα συνομιλίας ή άλλους τύπους περιεχομένου χωρίς αξιολόγηση που μπορεί να μην είναι κατάλληλα για όλες τις ηλικίες. # +onlinePlay.editor.notRated=Το παιχνίδι σε σύνδεση δεν έχει αξιολογηθεί # +onlinePlay.editor.message=Κατά τη διάρκεια της επεξεργασίας σε σύνδεση μπορεί να εκτεθείς σε μηνύματα συνομιλίας ή άλλους τύπους περιεχομένου που προέρχεται από χρήστες, τα οποία δεν έχουν αξιολογηθεί και μπορεί να μην είναι κατάλληλα για όλες τις ηλικίες. # +onlinePlay.doNotShowAgain=Να μην εμφανιστεί αυτή η οθόνη ξανά # +onlinePlay.proceed=Συνέχεια # +onlinePlay.Back=Πίσω # +onlinePlay.untrustedIp.title=Άγνωστος εξωτερικός διακομιστής # +onlinePlay.untrustedIp.message=Θα πρέπει να συνδέεσαι μόνο σε διακομιστές που εμπιστεύεσαι! Εξακολουθείς να επιθυμείς να συμμετάσχεις; # +dr.color.button_name=Χρώμα # +dr.color.amber_dark=Κεχριμπάρι - Σκούρο # +dr.color.amber_dark_soft=Κεχριμπάρι - Σκούρο απαλό # +dr.color.amber_light=Κεχριμπάρι - Ανοιχτό # +dr.color.auburn_red=Καστανοκόκκινο # +dr.color.blue_dark=Μπλε - Σκούρο # +dr.color.blue_light=Μπλε - Ανοικτό # +dr.color.blue_mid=Μπλε - Μέση # +dr.color.blue_vivid=Μπλε - Ζωντανό # +dr.color.blueish_black=Μαυρομπλέ # +dr.color.brown_dark=Καφέ - Σκούρο # +dr.color.brown_light=Καφέ - Ελαφρύ # +dr.color.brown_mid=Καφέ - Μέση # +dr.color.brown_very_dark=Καφέ – Πολύ σκούρο # +dr.color.copper_red=Χάλκινο κόκκινο # +dr.color.dark_blonde=Σκούρο ξανθό # +dr.color.dark_brown=Σκούρο καφέ # +dr.color.dark_cool=Σκούρο - Ψυχρό # +dr.color.dark_gray=Σκούρο γκρι # +dr.color.dark_red=Σκούρο κόκκινο # +dr.color.dark_soft=Σκούρο - Απαλό # +dr.color.dark_warm=Σκούρο - Θερμό # +dr.color.deep_black=Βαθύ μαύρο # +dr.color.deep_brown=Βαθύ καφέ # +dr.color.green_bright=Πράσινο - Φωτεινό # +dr.color.green_cool_dark=Πράσινο – Ψυχρό σκούρο # +dr.color.green_light=Πράσινο - Ανοιχτό # +dr.color.green_mid=Πράσινο - Μέση # +dr.color.green_warm_dark=Πράσινο – Θερμό σκούρο # +dr.color.gray_blue=Γκρι Μπλε # +dr.color.gray_dark=Γκρι - Σκούρο # +dr.color.gray_light=Γκρι - Ανοικτό # +dr.color.light_blonde=Ανοικτό ξανθό # +dr.color.light_brown=Ανοιχτό καφέ # +dr.color.light_cool=Ανοικτό - Ψυχρό # +dr.color.light_gray=Ανοικτό γκρι # +dr.color.light_medium=Ανοικτό - Μεσαίο # +dr.color.light_red=Ανοικτό κόκκινο # +dr.color.light_warm=Ανοικτό - Θερμό # +dr.color.mc_black=MC Μαύρο # +dr.color.medium_blonde=Ουδέτερο ξανθό # +dr.color.medium_brown=Ουδέτερο καφέ # +dr.color.medium_cool=Μεσαίο - Ψυχρό # +dr.color.medium_dark_cool=Μεσαίο σκούρο - Δροσερό # +dr.color.medium_dark_soft=Μεσαίο σκούρο - Απαλό # +dr.color.medium_dark_warm=Μεσαίο σκούρο - Θερμό # +dr.color.medium_light_blonde=Μεσαίο ανοιχτό ξανθό # +dr.color.medium_light_cool=Μεσαίο ανοικτό - Ψυχρό # +dr.color.medium_light_deep=Μεσαίο ανοικτό - Βαθύ # +dr.color.medium_light_vibrant=Μεσαίο ανοικτό - Ζωηρό # +dr.color.medium_light_warm=Μεσαίο ανοικτό - Θερμό # +dr.color.medium_soft=Μεσαίο - Απαλό # +dr.color.medium_warm=Μεσαίο - Θερμό # +dr.color.minecraft_gray=Γκρι του Minecraft # +dr.color.minecraft_black=Μαύρο του Minecraft # +dr.color.minecraft_blue=Μπλε του Minecraft # +dr.color.minecraft_cyan=Κυανό του Minecraft # +dr.color.minecraft_green=Πράσινο του Minecraft # +dr.color.minecraft_light_blue=Ανοιχτό μπλε του Minecraft # +dr.color.minecraft_light_gray=Ανοικτό γκρι του Minecraft # +dr.color.minecraft_lime_green=Πρασινοκίτρινο του Minecraft # +dr.color.minecraft_magenta=Φούξια του Minecraft # +dr.color.minecraft_orange=Πορτοκαλί του Minecraft # +dr.color.minecraft_pink=Ροζ του Minecraft # +dr.color.minecraft_purple=Μοβ του Minecraft # +dr.color.minecraft_red=Κόκκινο του Minecraft # +dr.color.minecraft_white=Λευκό του Minecraft # +dr.color.minecraft_yellow=Κίτρινο του Minecraft # +dr.color.muted_gray=Απαλό γκρι # +dr.color.purpleish_black=Μοβ-μαύρο # +dr.color.red_dark=Κόκκινο - Σκούρο # +dr.color.reddish_black=Κοκκινωπό μαύρο # +dr.color.soft_black=Απαλό μαύρο # +dr.color.soft_blonde=Απαλό ξανθό # +dr.color.soft_magenta=Απαλό ματζέντα # +dr.color.very_dark_cool=Πολύ σκούρο - Ψυχρό # +dr.color.very_dark_warm=Πολύ σκούρο - Θερμό # +dr.color.very_light_blonde=Πολύ ανοικτό ξανθό # +dr.color.very_light_cool=Πολύ ανοικτό - Ψυχρό # +dr.color.very_light_soft=Πολύ ανοικτό - Απαλό # +dr.color.very_light_warm=Πολύ ανοικτό - Θερμό # +dr.color.vibrant_orange=Ζωηρό πορτοκαλί # +dr.color.white=Λευκό # +dr.color.white_deep=Λευκό - Βαθύ # +dr.color.white_light=Λευκό - Ανοικτό # +dr.color.white_mid=Λευκό - Μέση # +dr.color.yellow_green=Κιτρινοπράσινο # + +copyCoordinates.copy_position_message=Τρέχουσα θέση αντιγράφτηκε στο πρόχειρο: "%s" # +copyCoordinates.copy_facing_message=Αντικριστή θέση αντιγράφτηκε στο πρόχειρο: "%s" # + +emotes.change_emotes=Αλλαγή emote # +emotes.execute=Εκτέλεση # +emotes.header_text=Emote # +emotes.emotes_instructions_general=Χρησιμοποίησε πλήκτρο πρόσβασης ή το ποντίκι για ενεργοποίηση του emote # +emotes.exit_gamepad=%s Έξοδος # +emotes.instructions_gamepad=Για να παίξεις γρήγορα τα emote σου στο παιχνίδι, μπορείς πάντα να πιέσεις παρατεταμένα %s για ένα γρήγορο μενού # +emotes.instructions_keyboard=Χρησιμοποίησε πλήκτρο πρόσβασης ή το ποντίκι για ενεργοποίηση του emote # +emotes.instructions_touch=Πάτησε το emote για ενεργοποίηση # +emote_wheel.gamepad_helper.select=Πάτησε για επιλογή # + +## Dynamic Package Manager +## Google Play APK Expansion file downloader notification +dynamicPackage.download.android.state_unknown=Εκκίνηση... # +dynamicPackage.download.android.state_idle=Αναμονή για λήψη... # +dynamicPackage.download.android.state_fetchingUrl=Αναζήτηση πόρων... # +dynamicPackage.download.android.state_connecting=Σύνδεση # +dynamicPackage.download.android.state_downloading=Ενημέρωση # +dynamicPackage.download.android.state_completed=Η ενημέρωση τελείωσε! # +dynamicPackage.download.android.state_paused_networkUnavailable=Σε παύση – Δεν υπάρχει διαθέσιμο δίκτυο # +dynamicPackage.download.android.state_paused_networkSetupFailure=Σε παύση – Δεν υπάρχει διαθέσιμο δίκτυο # +dynamicPackage.download.android.state_paused_byRequest=Σε παύση # +dynamicPackage.download.android.state_paused_wifiUnavailable=Σε παύση – Δεν υπάρχει διαθέσιμο Wi-Fi # +dynamicPackage.download.android.state_paused_wifiDisabled=Σε παύση – Δεν υπάρχει διαθέσιμο Wi-Fi # +dynamicPackage.download.android.state_paused_roaming=Σε παύση – Έλεγξε τις ρυθμίσεις περιαγωγής # +dynamicPackage.download.android.state_paused_sdcardUnavailable=Σε παύση – Ο χώρος αποθήκευσης δεν είναι διαθέσιμος # +dynamicPackage.download.android.state_failed_unlicensed=Απέτυχε – Εφαρμογή χωρίς άδεια χρήσης # +dynamicPackage.download.android.state_failed_fetchingUrl=Απέτυχε – Δεν ήταν δυνατή η εύρεση πόρων # +dynamicPackage.download.android.state_failed_sdcardFull=Απέτυχε – Ο χώρος αποθήκευσης είναι πλήρης # +dynamicPackage.download.android.state_failed_cancelled=Ακυρώθηκε # +dynamicPackage.download.android.state_failed=Η ενημέρωση απέτυχε # +dynamicPackage.download.android.kilobytesPerSecond=%1$s KB/s ### %1$s is the download speed in kbps +dynamicPackage.download.android.timeRemainingNotification=Χρόνος που απομένει: %1$s ### %1$s is the time remaining +dynamicPackage.download.android.notificationChannelName=Κατάσταση ενημέρωσης # +dynamicPackage.download.android.NotificationChannelDescription=Εμφάνιση κατάστασης και προόδου ενημέρωσης # + +## GameTest content +gameTest.description=Αλληλεπιδρά με την εντολή gametest. # +gameTest.error.unknownCommandMode=Παρασχέθηκε άγνωστη λειτουργία εντολών # +gameTest.error.missingStructure=Δεν ήταν δυνατή η εύρεση κύβου οικοδομήματος σε ακτίνα %s # +gameTest.error.cannotFindLookedAtBlock=Δεν είναι δυνατή η εύρεση του κύβου που κοιτάζεις # +gameTest.error.cannotFindStuctureBlockContainingBlock=Δεν είναι δυνατή η εύρεση κύβου οικοδομήματος που περιέχει τη θέση προορισμού %s, %s, %s # +gameTest.error.structureTooBig=Το οικοδόμημα πρέπει να είναι μικρότερο από %s κύβους σε κάθε άξονα # +gameTest.error.repeatCountTooSmall=Το πλήθος επαναλήψεων πρέπει να είναι μεγαλύτερο από 0 # +gameTest.error.failConditionMet=Πληρούνται οι προϋποθέσεις αποτυχίας # +gameTest.error.timeout=Δεν πέτυχε ούτε απέτυχε μέσα σε %s σήματα ρολογιού # +gameTest.error.noFinishedSequences=Δεν ολοκληρώθηκαν ακολουθίες # +gameTest.error.flakyTestError=Δεν υπάρχουν αρκετές επιτυχίες: %s από %s προσπάθειες. Απαιτούμενες επιτυχίες: %s. Μέγιστος αριθμός προσπαθειών: %s. # +gameTest.error.testMissing=Δεν ήταν δυνατή η εύρεση της δοκιμής με όνομα "%s". # +gameTest.error.structureNotSpawned=Αποτυχία γένεσης οικοδομήματος δοκιμής με διαδρομή '%s' ### %s is the file path of the structure +gameTest.error.flakyFailed=Η δοκιμή αβέβαιου αποτελέσματος (flaky test) %s απέτυχε, προσπάθεια: %s / %s # +gameTest.error.flakyFailedShowSuccesses=, επιτυχίες: %s (απαιτούνται %s) ### This appears right after gameTest.error.flakyFailed if multiple successes are required +gameTest.error.failed=Η δοκιμή %s απέτυχε! # +gameTest.error.succeededInInvalidTick=Επιτυχία σε μη έγκυρο σήμα: αναμένεται %s, αλλά το τρέχον σήμα είναι %s # +gameTest.error.noTestsFound=Δεν βρέθηκαν δοκιμές για την ετικέτα "%s" # +gameTest.error.unkownEvent=Άγνωστο όνομα συμβάντος "%s" # +gameTest.optionalPrefix=(προαιρετικό) # +gameTest.assert.couldNotSetBlock=Δεν ήταν δυνατή η εκτέλεση της εντολής setBlock '%s' # +gameTest.assert.missingButton=Αναμενόταν κουμπί # +gameTest.assert.missingLever=Αναμενόταν μοχλός # +gameTest.assert.couldNotSpawnEntity=Δεν ήταν δυνατή η γένεση οντότητας τύπου '%s' # +gameTest.assert.onlyWorksWithMobs=Η εντολή spawnWithoutBehaviors() λειτουργεί μόνο με πλάσματα # +gameTest.assert.mobWontMove=Δεν ήταν δυνατή η κίνηση του πλάσματος '%s' # +gameTest.assert.noPathFound=Δεν βρέθηκε διαδρομή για οντότητα τύπου '%s' # +gameTest.assert.pathFound=Βρέθηκε διαδρομή για οντότητα τύπου '%s' # +gameTest.assert.expectEntityOfType=Αναμενόταν οντότητα τύπου '%s' # +gameTest.assert.unexpectedDataResult=Μη αναμενόμενο αποτέλεσμα δεδομένων οντότητας # +gameTest.assert.didNotExpectEntityOfType=Δεν αναμενόταν οντότητα τύπου '%s' # +gameTest.assert.expectBlock=Αναμενόμενος τύπος κύβου "%s" # +gameTest.assert.expectBlockWithState=Αναμενόταν κύβος με κατάσταση '%s' # +gameTest.assert.unexpectedBlock=Δεν αναμενόταν τύπος κύβου "%s" # +gameTest.assert.unexpectedBlockState=Ο κύβος δεν έχει την αναμενόμενη κατάσταση κύβου # +gameTest.assert.expectItemOfType=Αναμενόταν οντότητα αντικειμένου τύπου %s # +gameTest.assert.unexpectedItemOfType=Δεν αναμενόταν οντότητα αντικειμένου τύπου %s # +gameTest.assert.wrongEntityItemCount=Μη αναμενόμενο πλήθος οντοτήτων αντικειμένων τύπου %s. Αναμενόμενο: %s. Πραγματικό: %s. # +gameTest.assert.noContainerFound=Δεν βρέθηκε δοχείο # +gameTest.assert.expectEmptyContainer=Αναμενόταν κενό δοχείο # +gameTest.assert.expectItemInContainer=Το δοχείο δεν περιέχει αντικείμενο τύπου %s # +gameTest.assert.missingComponent=Η οντότητα δεν έχει συστατικό '%s' # +gameTest.assert.hasComponent=Η οντότητα έχει συστατικό '%s' # +gameTest.assert.missingArmor=Η οντότητα δεν έχει πανοπλία %s στην υποδοχή %s με δεδομένα %s # +gameTest.assert.hasArmor=Η οντότητα έχει πανοπλία %s στην υποδοχή %s με δεδομένα %s # +gameTest.assert.unexpectedRedstonePowerLevel=Μη αναμενόμενο επίπεδο ισχύος Ερυθρόλιθου. Αναμενόμενο: %s. Πραγματικό: %s. # +gameTest.assert.expectWaterLogged=Αναμενόταν πλημμυρισμένος κύβος # +gameTest.assert.unexpectedWaterLogged=Δεν αναμενόταν πλημμυρισμένος κύβος # +gameTest.assert.missingExplosionComponent=Δεν είναι δυνατή η ρύθμιση της οντότητας φυτιλιού διότι δεν έχει συστατικό έκρηξης # +gameTest.assert.invalidEntityInstance=Παρουσία μη έγκυρης οντότητας # +gameTest.assert.unexpectedParameterValue=Μη αναμενόμενη τιμή για την παράμετρο '%s' # +gameTest.assert.expectEntityInstance=Αναμενόταν παρουσία οντότητας τύπου '%s' # +gameTest.assert.didNotExpectEntityInstance=Δεν αναμενόταν παρουσία οντότητας τύπου '%s' # +gameTest.assert.invalidFluidType=Μη έγκυρος τύπος υγρού # +gameTest.assert.expectCauldron=Αναμενόμενος τύπος κύβου: Καζάνι # +gameTest.success.runningTests=Εκτέλεση %s δοκιμών... # +gameTest.success.relativePosition=Θέση σε σχέση με %s: %s ### first %s is the name of the test and the second %s is the local location in the test structure +gameTest.success.passed=Η δοκιμή του %s ήταν επιτυχής! # +gameTest.success.flakyPassedEnough=Η δοκιμή του %s ήταν επιτυχής %s φορές στις %s προσπάθειες. ### this is used when a test has passed a sufficient number of times +gameTest.success.flakyPassed=Η δοκιμή αβέβαιου αποτελέσματος (flaky test) %s ήταν επιτυχής, προσπάθεια: %s επιτυχίες: %s. ### this one is used when a test has passed, but not yet reached the required number of times to succeed +gameTest.success.testsStarted=Εκτέλεση %s δοκιμών με ετικέτα "%s"... # +gameTest.report.testLocation=Σε: %s, %s, %s (σχετικό: %s, %s, %s) # +gameTest.report.tickCount=Σήμα: %s ### This appears right below the gameTest.report.testLocation line +gameTest.report.testCount=Η δοκιμή παιχνιδιού ολοκληρώθηκε! Εκτελέστηκαν %s δοκιμές # +gameTest.report.someTestsFailed=%s απαιτούμενες δοκιμές απέτυχαν :( # +gameTest.report.allRequiredTestsPassed=Όλες οι απαιτούμενες δοκιμές ολοκληρώθηκαν με επιτυχία :) # +gameTest.report.optionalFailures=%s προαιρετικές δοκιμές απέτυχαν # +gameTest.report.bookTitle=Αναφορά δοκιμής παιχνιδιού ### A book with this title is placed next to each test with the test results inside + +## Script +script.description=Επιλογές εντοπισμού σφαλμάτων για το GameTest Framework. # +script.error.unknownCommandMode=Παρασχέθηκε άγνωστη λειτουργία εντολών # +script.error.noDebugger=Το πρόγραμμα εντοπισμού σφαλμάτων δεν είναι διαθέσιμο # +script.error.debuggerFailed=Απέτυχε η εκκίνηση του προγράμματος εντοπισμού σφαλμάτων # +script.error.profilerStopped=Το πρόγραμμα δημιουργίας προφίλ διακόπηκε. Η αποθήκευση του προφίλ απέτυχε. # +script.error.statsSaved=Αποτυχία αποθήκευσης στατιστικών σεναρίων # +script.success.debuggerListen=Ακρόαση του προγράμματος εντοπισμού σφαλμάτων στη θύρα %s # +script.success.debuggerConnect=Το πρόγραμμα εντοπισμού σφαλμάτων συνδέθηκε στον κεντρικό υπολογιστή %s στη θύρα %s # +script.success.debuggerClosed=Το πρόγραμμα εντοπισμού σφαλμάτων έκλεισε # +script.success.profilerStarted=Το πρόγραμμα δημιουργίας προφίλ ξεκίνησε # +script.success.profilerStopped=Το πρόγραμμα δημιουργίας προφίλ διακόπηκε. Το προφίλ αποθηκεύτηκε στο "%s" ### Full path to profile file +script.success.statsSaved=Στατιστικά σεναρίων αποθηκεύτηκαν σε '%s' ### Full path to stats file + +clientscript.description=Επιλογές εντοπισμού σφαλμάτων προγράμματος-πελάτη για το GameTest Framework. # +clientscript.error.unknownCommandMode=Δόθηκε άγνωστη λειτουργία εντολών # +clientscript.error.noDebugger=Το πρόγραμμα εντοπισμού σφαλμάτων προγράμματος-πελάτη δεν είναι διαθέσιμο # +clientscript.error.debuggerFailed=Απέτυχε η εκκίνηση του προγράμματος εντοπισμού σφαλμάτων προγράμματος-πελάτη # +clientscript.success.debuggerListen=Ακρόαση του προγράμματος εντοπισμού σφαλμάτων προγράμματος-πελάτη στη θύρα %s # +clientscript.success.debuggerConnect=Το πρόγραμμα εντοπισμού σφαλμάτων προγράμματος-πελάτη συνδέθηκε στον κεντρικό υπολογιστή %s στη θύρα %s # +clientscript.success.debuggerClosed=Το πρόγραμμα εντοπισμού σφαλμάτων προγράμματος-πελάτη έκλεισε # + +## World Recovery +world_recovery.description=Κάνε κλικ στο παρακάτω κουμπί για να ανοίξεις έναν επιλογέα αρχείων που μπορείς να χρησιμοποιήσεις για να εντοπίσεις και να επιλέξεις τον φάκελο "minecraftWorlds".%1%1Κοίταξε στο εσωτερικό των φακέλων "games/com.mojang", ξεκινώντας από τον ριζικό κατάλογο της συσκευής σου ή της κάρτας SD.%1%1Μόλις επιλέξεις τους κόσμους σου, θα τους αντιγράψουμε στη νέα τοποθεσία εξωτερικού χώρου αποθήκευσης.%1%1Πρέπει να έχεις αρκετό διαθέσιμο χώρο στη συσκευή σου για να διατηρηθούν τα αντίγραφα των κόσμων σου. ### %1 is line breaks +world_recovery.title=Ανάκτηση κόσμων # +world_recovery.select_worlds=Επιλογή κόσμων # +world_recovery.error.title=Σφάλμα ανάκτησης κόσμων # +world_recovery.error.invalid_directory=Πρέπει να επιλέξεις κατάλογο με κατάληξη "%s". # +world_recovery.error.insufficient_space=Ανεπαρκής χώρος για ανάκτηση. Απαιτείται: %1. Διαθέσιμο: %2. # +world_recovery.error.generic=Προέκυψε ένα σφάλμα: %s # +world_recovery.success=Η ανάκτηση κόσμων ήταν επιτυχής! # +world_recovery.init=Έναρξη της διαδικασίας ανάκτησης... # +world_recovery.progress=Ανάκτηση %2 αρχείων (%3).%1%1Πρόοδος: %4%% ολοκληρώθηκε%1Αρχεία που αντιγράφηκαν: %5 / %2 ### %1 is line breaks, %2 is file count, %3 is total size, %4 is percent complete, %5 is current file count + +osk.truncation_warning.title=Προειδοποίηση # +osk.truncation_warning.body=Δεν είναι δυνατή η επεξεργασία κειμένου. Το κείμενο υπερβαίνει τα όρια και μπορεί να προκαλέσει περικοπή ή απώλεια δεδομένων. # + +## Gatherings +gathering.button.minecraftLive=Minecraft Live # +gathering.caption.startsIn=Ξεκινά: %s # +gathering.caption.endsIn=Τελειώνει: %s # +gathering.caption.eventOver=Η εκδήλωση τελείωσε # +gathering.info.button.readMore=Διάβασε περισσότερα... # +gathering.info.button.voteNow=Ψήφισε τώρα # +gathering.info.title.liveIsComing=Το Minecraft Live έρχεται! # +gathering.info.header.minecraftLive=Minecraft Live # +gathering.info.body.liveIsComing=Έφτασε η στιγμή να προσθέσουμε ένα νέο πλάσμα στο Minecraft και η επιλογή είναι δική σου. # +gathering.info.modal.title.connectFail=Η σύνδεση απέτυχε # +gathering.info.modal.body.connectFail=Δυστυχώς δεν ήταν δυνατή η σύνδεση. Δοκίμασε ξανά αργότερα. # +gathering.connect.title=Γίνεται σύνδεση... # diff --git a/servers/bedrock/resource_packs/vanilla/texts/en_GB.lang b/servers/bedrock/resource_packs/vanilla/texts/en_GB.lang new file mode 100644 index 0000000..e2634bd --- /dev/null +++ b/servers/bedrock/resource_packs/vanilla/texts/en_GB.lang @@ -0,0 +1,10422 @@ +## Comments can be added anywhere on a valid line by starting with '##' +## +## Note, trailing spaces will NOT be trimmed. If you want room between the end of the string and the start of a +## comment on the same line, use TABs. +accessibility.disableTTS=Text To Speech disabled # +accessibility.enableTTS=Text To Speech enabled # + +## Translator note: +## This section of phrases will be given audibly to the user using text to speech + +accessibility.chat.tts.gamepad.back=Press the %s to go back # +accessibility.chat.tts.gamepad.exitChat=Press the %s to exit chat # +accessibility.chat.tts.gamepad.sendMessage=Press the %s to send message # +accessibility.chat.tts.says=%s says %s # +accessibility.chat.tts.hideChat=Hide chat # +accessibility.chat.tts.keyboard=Keyboard # +accessibility.chat.tts.muteChatToggle=Mute All # +accessibility.chat.tts.sendChatMessage=Send # +accessibility.chat.tts.textboxTitle=Chat # + +accessibility.game.playerView=Player view # + +accessibility.loading.done=Done # +accessibility.saving.done=Done # +accessibility.downloading.start=Download begun # +accessibility.downloading.Progress=Downloading %s per cent # +accessibility.downloading.canceled=Download cancelled # +accessibility.downloading.complete=Download complete # +accessibility.importing.start=Import begun # +accessibility.importing.Progress=Importing %s per cent # +accessibility.importing.canceled=Import cancelled # +accessibility.importing.complete=Import complete # +accessibility.signin.xbl=Signing in to X box live # +accessibility.chat.howtoopen=Press %s to open chat # +accessibility.chat.howtoemote=Press or Hold %s to Emote # +accessibility.key.mouseButton=Mouse Button %s # +accessibility.key.gamepad=Controller %s # +accessibility.list.or.two=%s or %s # +accessibility.list.or.three_or_more.first=%s # +accessibility.list.or.three_or_more.inner=, %s # +accessibility.list.or.three_or_more.last=, or %s # + +accessibility.button.tts.title=Button # +accessibility.checkbox.tts.title=Checkbox # +accessibility.checkbox.tts.status=status %s ### Status will be checked or unchecked +accessibility.dropdown.tts.title=Drop-down # +accessibility.screen.tts.title=%s Screen ### %s will be replaced with the title of the screen (Example: Library Screen) +accessibility.slider.tts.title=Slider # +accessibility.tab.tts.title=Tab # +accessibility.textbox.tts.title=Textbox # +accessibility.toggle.tts.title=Toggle # +accessibility.scrollbar.tts.title=Scroll Bar # + +accessibility.button.navigateLeft=Left Arrow # +accessibility.button.navigateRight=Right Arrow # + +accessibility.button.close=close # +accessibility.button.back=back # +accessibility.button.exit=Exit # + +## Text for the filter button in search menu which works as follows: +## a. When there are 0 filters applied - "Filter Button X of Y" +## b. When 1 or more filters are applied - "Filter Button X of Y, Z Applied" where Z is the number of filters applied. +accessibility.button.filter=Filter # +accessibility.button.filter.appliedCount= %s Applied # +accessibility.button.sort=Sort # + +accessibility.dropdown.listItem=List item # + +accessibility.minecoin=Minecoin # +accessibility.minecoins=Minecoins # +accessibility.fullprice=Full-Price %s Minecoins # +accessibility.discount.price=Discounted Price %s Minecoins # +accessibility.discount.percent=%s percent discount # + +accessibility.sectionName=Section %s: # + +accessibility.state.on=: on # +accessibility.state.off=: off # + +accessibility.state.checked=: selected # +accessibility.state.unchecked=: deselected # + +accessibility.state.selected=: selected # +accessibility.state.unselected=: unselected # + +accessibility.store.offerDescription.share=Share # +accessibility.store.wishlist.button=Wish List # + +accessibility.index= %s of %s ### This is numbering, which number out of the total number of objects is available for interaction. Example: 1 of 3 + +accessibility.slider.tts.percentValue=%s per cent # + +accessibility.play.editWorld=Edit World # +accessibility.play.editRealm=Edit Realm # +accessibility.play.editServer=Edit Server # +accessibility.play.importWorld=Import World # +accessibility.play.leaveRealm=Leave Realm # +accessibility.play.realmFeed=Realm Feed # +accessibility.play.noNewPosts=No new posts # +accessibility.play.singleNewPost=1 new post # +accessibility.play.multipleNewPosts=%s new posts ### %s will be a number +accessibility.play.tabLeft=Press the %s to tab left # +accessibility.play.tabRight=Press the %s to tab right # +accessibility.play.legacyWorldsDelete=Delete Legacy World # +accessibility.play.uploadWorld=Upload World # + +accessibility.pause.permissions=Permissions # +accessibility.pause.profile=Choose Profile # + +accessibility.start.buttonHelper=%s : %s ### Used for on-screen gamepad helpers (eg. "Y Button : Change User") + +accessibility.screenName.achievements=Achievements Screen # +accessibility.screenName.chat=Chat Screen # +accessibility.screenName.chatSettings=Chat Settings Screen # +accessibility.screenName.createNew=Create New Screen # +accessibility.screenName.createWorld=Create World Settings Screen # +accessibility.screenName.editCharacter=Character Creator # +accessibility.screenName.editWorldSettings=Edit World Settings Screen # +accessibility.screenName.error=Error Screen # +accessibility.screenName.howToPlay=How to Play Screen # +accessibility.screenName.inviteToGame=Invite to Game Screen # +accessibility.screenName.joinByIP=Join by IP dialogue # +accessibility.screenName.joinCode=Join Code dialogue # +accessibility.screenName.library=Library Screen # +accessibility.screenName.modalDialog=Pop-up dialogue # +accessibility.screenName.myTemplates=My Templates Screen # +accessibility.screenName.myWorlds=My Worlds Screen # +accessibility.screenName.patchNotes=Patch Notes Screen # +accessibility.screenName.pause=Pause Screen # +accessibility.screenName.permissions=Permissions Screen # +accessibility.screenName.play=Play Screen # +accessibility.screenName.profile=Profile Screen # +accessibility.screenName.realmSettings=Realm Settings Screen # +accessibility.screenName.settings=Game Settings Screen # +accessibility.screenName.addFriend=Add Friend Screen # +accessibility.screenName.skinPicker=Choose Skin Screen # +accessibility.screenName.start=Main Menu # +accessibility.screenName.vrAlignment=VR Alignment Screen # +accessibility.screenName.emoteWheel=Emotes Screen # + +accessibility.settings.reset=reset # +accessibility.settings.chooseSeed=Choose Seed # + +accessibility.start.feedback=Submit Feedback Link to Website # +accessibility.start.new=New # +accessibility.start.profile=Choose Profile # +accessibility.start.skinPicker=Choose Skin # + +accessibility.store.tag=Tag # + +accessibility.textbox.editing=Editing # + +accessibility.text.period=Full Stop # +accessibility.text.period.url=Dot ### Pronunciation for a period inside of a URL, as in "www dot microsoft dot com" +accessibility.text.comma=Comma # +accessibility.text.colon=Colon # +accessibility.text.apostrophe=Apostrophe # +accessibility.text.semiColon=Semi Colon # +accessibility.text.questionMark=Question Mark # +accessibility.text.quotationMark=Quotation Mark # +accessibility.text.space=Space # +accessibility.text.tilde=Tilde # +accessibility.text.graveAccent=Grave Accent # +accessibility.text.lessThan=Less Than # +accessibility.text.greaterThan=Greater Than # +accessibility.text.leftBrace=Left Curly Bracket # +accessibility.text.rightBrace=Right Curly Bracket # +accessibility.text.rightBracket=Right Bracket # +accessibility.text.leftBracket=Left Bracket # +accessibility.text.verticalBar=Vertical Bar # +accessibility.text.forwardSlash=Slash # +accessibility.text.backwardSlash=Back Slash # + +accessibility.text.exclamationPoint=Exclamation Point # +accessibility.text.atSign=At # +accessibility.text.hashTag=Hash Tag # +accessibility.text.dollarSign=Dollar # +accessibility.text.percent=Per cent # +accessibility.text.caret=Caret # +accessibility.text.ampersand=And # +accessibility.text.asterisk=Asterisk # +accessibility.text.leftParenthesis=Left Parenthesis # +accessibility.text.rightParenthesis=Right Parenthesis # +accessibility.text.hyphen=Hyphen # +accessibility.text.underScore=Underscore # +accessibility.text.plus=Plus # +accessibility.text.equals=Equals # + +accessibility.text.unsupported=Unknown Character # + +accessibility.toast=Notification ### This is the name of the popup that appears when a player gets a notification for a game invite or achievement unlocked + +accessibility.worldTemplates.help=Help # + +accessibility.popup.title=Turn Off Screen Reader? # +accessibility.popup.message.line1=Welcome to Minecraft! # +accessibility.popup.message.default=On your device, screen reader support is enabled by default. # +accessibility.popup.message.platform=We've detected that your system has a screen reader enabled and have automatically enabled Minecraft's screen reader. # +accessibility.popup.message.touch=Touch and drag to find controls on the screen, and double tap controls to select. To scroll on a screen, double tap and hold while swiping up or down. # +accessibility.popup.message.xbl=We've detected that your account has "Let games read to me" enabled and have automatically enabled Minecraft's screen reader. # +accessibility.popup.message.line3=Would you like to turn this off? # +accessibility.popup.left_button_text=Turn Off # +accessibility.popup.right_button_text=Leave On # + +accessibility.popup.joinRealm=Join Realm Screen # + +accessibility.controllerLayoutScreen.buttonRemapped=%s is now bound to %s # +accessibility.controllerLayoutScreen.buttonBoundTo=%s button: %s # +accessibility.controllerLayoutScreen.buttonRemapping=Select input to bind for %s # + +accessibility.gamepad.faceButton.down=Button A # +accessibility.gamepad.faceButton.right=Button B # +accessibility.gamepad.faceButton.left=Button X # +accessibility.gamepad.faceButton.up=Button Y # +accessibility.gamepad.button.systemLeft=View Button # +accessibility.gamepad.button.systemRight=Menu Button # +accessibility.gamepad.dpad.down=D-Pad Down # +accessibility.gamepad.dpad.up=D-Pad Up # +accessibility.gamepad.dpad.left=D-Pad Left # +accessibility.gamepad.dpad.right=D-Pad Right # +accessibility.gamepad.stick.left=Left Stick # +accessibility.gamepad.stick.right=Right Stick # +accessibility.gamepad.trigger.right=Right Trigger # +accessibility.gamepad.trigger.left=Left Trigger # +accessibility.gamepad.bumper.right=Right Bumper ### Used for both Xbox and controller on Windows +accessibility.gamepad.bumper.left=Left Bumper ### Used for both Xbox and controller on Windows + +accessibility.keyboard.leftBracket=Left square bracket key ### left square bracket means '[' on the english keyboard +accessibility.keyboard.rightBracket=Right square bracket key ### right square bracket means ']' on the english keyboard + +accessibility.emotes.hovered=%s, emote button %d, %d of %d # +accessibility.emotes.assigned=The %s emote assigned # +accessibility.emotes.unassigned=Unassigned # +accessibility.emotes.playSuccess=Play emote # +accessibility.emotes.playFailed=No emote assigned to this button, press %s the Change Emotes button # +accessibility.emotes.changeEmotesInstruction.button=the %s to access # +accessibility.emotes.keyboard.arrow=arrow # + +accessibility.emotes.instruction.keyboard=Press right or left to cycle through emote buttons. Press the down arrow to access the Change Emotes button. # + +## End of audible phrases section + +accounts.name=Name: %s (%s) # +accounts.signedInAs=Signed in as # +accounts.signOutConfirmation=Do you want to sign out and switch accounts? # +accounts.switchConfirmation=Do you want to switch accounts? Your current account will stay signed in. # +accounts.signOut=Sign Out # +accounts.switch=Switch Accounts # +accounts.manage=Manage Account # + +achievement.alternativeFuel=Alternative Fuel # +achievement.alternativeFuel.desc=Power a furnace with a kelp block # +achievement.acquireIron=Acquire Hardware # +achievement.acquireIron.desc=Smelt an iron ingot # +achievement.bakeCake=The Lie # +achievement.bakeCake.desc=Wheat, sugar, milk and eggs! # +achievement.blaze_rod=Into Fire # +achievement.blaze_rod.desc=Relieve a Blaze of its rod # +achievement.bookcase=Librarian # +achievement.bookcase.desc=Build some bookshelves to improve your enchantment table # +achievement.breedCow=Repopulation # +achievement.breedCow.desc=Breed two cows with wheat # +achievement.buildBetterPickaxe=Getting an Upgrade # +achievement.buildBetterPickaxe.desc=Construct a better pickaxe # +achievement.buildFurnace=Hot Topic # +achievement.buildFurnace.desc=Construct a furnace out of eight stone blocks # +achievement.buildHoe=Time to Farm! # +achievement.buildHoe.desc=Use planks and sticks to make a hoe # +achievement.buildPickaxe=Time to Mine! # +achievement.buildPickaxe.desc=Use planks and sticks to make a pickaxe # +achievement.buildSword=Time to Strike! # +achievement.buildSword.desc=Use planks and sticks to make a sword # +achievement.buildWorkBench=Benchmarking # +achievement.buildWorkBench.desc=Craft a workbench with four blocks of planks # +achievement.cookFish=Delicious Fish # +achievement.cookFish.desc=Catch and cook fish! # +achievement.diamonds=DIAMONDS! # +achievement.diamonds.desc=Acquire diamonds with your iron tools # +achievement.diamondsToYou=Diamonds to you! # +achievement.diamondsToYou.desc=Throw diamonds at another player. # +achievement.enchantments=Enchanter # +achievement.enchantments.desc=Use a book, obsidian and diamonds to construct an enchantment table # +achievement.exploreAllBiomes=Adventuring Time # +achievement.exploreAllBiomes.desc=Discover all biomes # +achievement.flyPig=When Pigs Fly # +achievement.flyPig.desc=Fly a pig off a cliff # +achievement.fullBeacon=Beaconator # +achievement.fullBeacon.desc=Create a full beacon # +achievement.get=Achievement get! # +achievement.ghast=Return to Sender # +achievement.ghast.desc=Destroy a Ghast with a fireball # +achievement.killCow=Cow Tipper # +achievement.killCow.desc=Harvest some leather # +achievement.killEnemy=Monster Hunter # +achievement.killEnemy.desc=Attack and destroy a monster # +achievement.killWither=The Beginning. # +achievement.killWither.desc=Kill the Wither # +achievement.makeBread=Bake Bread # +achievement.makeBread.desc=Turn wheat into bread # +achievement.mineWood=Getting Wood # +achievement.mineWood.desc=Attack a tree until a block of wood pops out # +achievement.notification.description=Achievement unlocked # +achievement.onARail=On A Rail # +achievement.onARail.desc=Travel by minecart at least 1 km from where you started # +achievement.openInventory=Taking Inventory # +achievement.openInventory.desc=Press '%1$s' to open your inventory. # +achievement.overkill=Overkill # +achievement.overkill.desc=Deal nine hearts of damage in a single hit # +achievement.overpowered=Overpowered # +achievement.overpowered.desc=Build a Notch apple # +achievement.portal=We Need to Go Deeper # +achievement.portal.desc=Build a portal to the Nether # +achievement.potion=Local Brewery # +achievement.potion.desc=Brew a potion # +achievement.requires=Requires '%1$s' # +achievement.snipeSkeleton=Sniper Duel # +achievement.snipeSkeleton.desc=Kill a skeleton with an arrow from more than 50 metres # +achievement.spawnWither=The Beginning? # +achievement.spawnWither.desc=Spawn the Wither # +achievement.taken=Taken! # +achievement.theEnd=The End? # +achievement.theEnd.desc=Locate the End # +achievement.theEnd2=The End. # +achievement.theEnd2.desc=Defeat the Ender Dragon # +achievement.unknown=??? # +achievement.uninitScore=-- # + +action.hint.exit.boat=Tap jump to exit the boat # +action.hint.exit.minecart=Tap jump to exit the minecart # +action.hint.exit.pig=Tap sneak to dismount # +action.hint.exit.horse=Tap sneak to dismount # +action.hint.exit.strider=Tap sneak to dismount # +action.hint.exit.donkey=Tap sneak to dismount # +action.hint.exit.mule=Tap sneak to dismount # +action.hint.exit.llama=Tap sneak to dismount # +action.hint.exit.trader_llama=Tap sneak to dismount # +action.hint.exit.skeleton_horse=Tap sneak to dismount # + + +action.hint.exit.scheme.minecart=Tap dismount to exit the minecart # +action.hint.exit.scheme.pig=Tap dismount to dismount # +action.hint.exit.scheme.horse=Tap dismount to dismount # +action.hint.exit.scheme.strider=Tap dismount to dismount # +action.hint.exit.scheme.donkey=Tap dismount to dismount # +action.hint.exit.scheme.mule=Tap dismount to dismount # +action.hint.exit.scheme.llama=Tap dismount to dismount # +action.hint.exit.scheme.trader_llama=Tap dismount to dismount # +action.hint.exit.scheme.skeleton_horse=Tap dismount to dismount # + +action.hint.exit.console.boat=Press :_input_key.jump: to exit the boat # +action.hint.exit.console.minecart=Press :_input_key.jump: to exit the minecart # +action.hint.exit.console.pig=Press :_input_key.sneak: to dismount # +action.hint.exit.console.horse=Press :_input_key.sneak: to dismount # +action.hint.exit.console.strider=Press :_input_key.sneak: to dismount # +action.hint.exit.console.donkey=Press :_input_key.sneak: to dismount # +action.hint.exit.console.mule=Press :_input_key.sneak: to dismount # +action.hint.exit.console.llama=Press :_input_key.sneak: to dismount # +action.hint.exit.console.trader_llama=Press :_input_key.sneak: to dismount # +action.hint.exit.console.skeleton_horse=Press :_input_key.sneak: to dismount # + +action.interact.creeper=Ignite # +action.interact.edit=Edit # +action.interact.exit.boat=Leave Boat # +action.interact.feed=Feed # +action.interact.fishing=Fish # +action.interact.milk=Milk # +action.interact.mooshear=Shear # +action.interact.moostew=Milk Stew # +action.interact.repair=Repair # +action.interact.ride.boat=Board # +action.interact.ride.minecart=Ride # +action.interact.ride.horse=Ride # +action.interact.ride.strider=Ride # +action.interact.shear=Shear # +action.interact.sit=Sit # +action.interact.stand=Stand # +action.interact.talk=Talk # +action.interact.tame=Tame # +action.interact.dye=Dye # +action.interact.cure=Cure # +action.interact.opencontainer=Open # +action.interact.createMap=Create Map # +action.interact.takepicture=Take Picture # +action.interact.saddle=Saddle # +action.interact.mount=Mount # +action.interact.boost=Boost # +action.interact.write=Write # +action.interact.leash=Leash # +action.interact.unleash=Unleash # +action.interact.name=Name # +action.interact.attachchest=Attach Chest # +action.interact.equiphorsearmor=Equip Horse Armour # +action.interact.equipcarpet=Equip Carpet # +action.interact.trade=Trade # +action.interact.armorstand.pose=Pose # +action.interact.armorstand.equip=Equip # +action.interact.read=Read # +action.interact.wakevillager=Wake Villager # +action.interact.barter=Barter # + +advMode.allEntities=@e = all entities # +advMode.allPlayers=@a = all players # +advMode.command=Command Input # +advMode.nearestPlayer=@p = nearest player # +advMode.notAllowed=Must be an opped player in creative mode # +advMode.notEnabled=Command blocks are not enabled on this server # +advMode.previousOutput=Previous Output # +advMode.randomPlayer=@r = random player # +advMode.self=@s = self # +advMode.setCommand=Set Console Command for Block # +advMode.setCommand.success=Command set: %s # + +apple.iCloudDisabled.title=Don't Lose Your Worlds! # +apple.iCloudDisabled.message=Your worlds are not getting saved properly. They might not be here next time you play Minecraft. Go to your Apple TV settings and turn on iCloud to make sure all of your worlds get saved. # +apple.iCloudDisabled.button.turnOnICloud=Turn on iCloud # +apple.iCloudNoSpace.message=You do not have enough iCloud space free to save your worlds properly. They might not be here next time you play Minecraft. Free up space on your iCloud account to make sure all of your worlds get saved. # +apple.iCloudNoSpace.button.manageICloud=Manage iCloud # +apple.iCloudNoInternet.message=You need an internet connection to save your worlds properly. They might not be here next time you play Minecraft. Reconnect to the internet to make sure all of your worlds get saved. # +apple.iCloudSignInRequired.title=Sign In # +apple.iCloudSignInRequired.message=You need to be signed in to iCloud to play Minecraft. Go to your Apple TV settings and turn on iCloud. # +apple.iCloudUserChanged.message=A new iCloud account has signed in. You will need to restart Minecraft to play. # +apple.LocalNetworkPermission.message=Minecraft wants to access your local network. This allows you and others on your local network to play together. Declining this permission does not affect online features or gameplay. But it will prevent you and others, on the same network, from playing together. # + +attribute.modifier.plus.0=+%d %s # +attribute.modifier.plus.1=+%d%% %s # +attribute.modifier.plus.2=+%d%% %s # +attribute.modifier.take.0=-%d %s # +attribute.modifier.take.1=-%d%% %s # +attribute.modifier.take.2=-%d%% %s # +attribute.name.minecraft:attack_damage=Attack Damage # +attribute.name.minecraft:follow_range=Mob Follow Range # +attribute.name.minecraft:knockback_resistance=Knockback Resistance # +attribute.name.generic.maxHealth=Max Health # +attribute.name.generic.attackDamage=Attack Damage # +attribute.name.generic.knockbackResistance=Knockback Resistance # +attribute.name.minecraft:movement=Speed # +attribute.name.horse.jumpStrength=Horse Jump Strength # +attribute.name.zombie.spawnReinforcements=Zombie Reinforcements # + +attribution.goBack=Go Back # +attribution.viewAttribution=To view attributions, please visit https://minecraft.net/attribution in any web browser. # + +authentication.demo.body.default=Starting the demo experience... # +authentication.demo.body.error=We're sorry, but this lesson is not currently available. # +authentication.demo.title=Loading the Demo # +authentication.demo.title.error=Lesson Not Available # +authentication.pleaseSignIn=Sign in with your school or organisational account to use Minecraft Education. # +authentication.loggingin=Signing in... # +authentication.signIn=Sign in # +authentication.signIn.tryAgain=Try again # +authentication.signingInTo=Signing into %s # +authentication.unableToConnect=Unable to Connect # +authentication.unauthenticated=This account is not eligible to use Minecraft Education. # +authentication.location=For more information: # +authentication.tryagain=Sign in with a different account # +authentication.welcome=Welcome, %s! # +authentication.exitingGame=Goodbye, come back soon. # +authentication.trialMessageTitle=Free Trial # +authentication.trialWelcome=Welcome!%1%1You have %2 trials of Minecraft Education available before your school or organisation will need to purchase a licence.%1%1Every time you open Minecraft Education, you will use one trial. Enjoy! # +authentication.trialWarning=You have %2 trials of Minecraft Education remaining before your school or organisation will need to purchase a licence.%1%1Every time you open Minecraft Education, you will use one trial. # +authentication.trialEnded=Your trial of Minecraft Education is complete.%1%1Your school or organisation will need to purchase a licence for you to continue to use all of the features of Minecraft Education.%1%1You'll be signed out of your %2 account now and you can explore our feature-limited demo lesson. # +authentication.trialEndedTitle=Trial Ended # +authentication.clickToPurchase=How to purchase ### Translations should be 20 characters or less +authentication.adalException=We can't connect to the service you need at the moment. Check your network connection or try this again. # +authentication.buyMinecraft=Go to the App Store # +authentication.edu.leaveGame.title=You've been logged out # +authentication.edu.leaveGame.body=Another device has logged in using your account. # +authentication.edu.leaveGame.help=Help # +authentication.educationOnly=If you are not an education user, go to the app store to download the standard version. # +authentication.minecraftInstead=App Store # +authentication.signInButton=Sign In with a Different Account # +authentication.signInRequired=Sign-in Required # +authentication.store.confirm.button=Confirm # +authentication.store.confirmPurchase=Confirm Purchase # +authentication.store.intro=Your trial of Minecraft Education is complete. To continue playing Minecraft Education, you will need to purchase a licence. # +authentication.store.popup.purchaseFailed.title=Something Went Wrong # +authentication.store.popup.purchaseFailed.msg=Sorry, we were unable to complete your purchase. Maybe check your internet connection? # +authentication.store.purchase.info1=The payment will be charged to your iTunes account at confirmation of purchase and the subscription automatically renews unless auto-renew is turned off at least 24-hours before the end of the current period. Your account will be charged for renewal within 24-hours prior to the end of the current period, at the subscription price option you have previously selected. # +authentication.store.purchase.info2=You can manage your subscription and turn off auto-renewal by accessing your iTunes Account settings after purchase. If you cancel after your subscription has activated, you won't be refunded for the remaining active period of the subscription. Your iTunes account will be linked to your O365 Education Account for this subscription, so you will not be eligible to purchase additional Minecraft Education licences with this iTunes account. # +authentication.store.purchase.button=Purchase license (%s/year) # +authentication.store.terms=Terms of Use # +authentication.store.viewTermsAndConditions=Terms and Conditions # +authentication.store.viewPrivacyPolicy=Privacy Policy # +authentication.toast.refreshFailed.title=Account # +authentication.toast.refreshFailed.body=There's something wrong with your account info. Please sign in again to continue using multiplayer features. # +authentication.error.generic.title=Unable to Sign In # +authentication.error.generic.body=We were unable to sign you in. Please make sure that you are signing in with your school or organisational account and try again. # +authentication.error.generic.link1=Learn more about account eligibility. # +authentication.error.generic.link2=Try a demo lesson. # +authentication.error.outOfDate.title=Update Required # +authentication.error.outOfDate.body=We're sorry, but this version of Minecraft Education is no longer supported. Please update to the latest version to continue playing. # +authentication.error.outOfDate.downloadPage=Go to Download page # +authentication.error.accountType.body=Oops! It looks like you signed in with a personal account. This account is not eligible to use Minecraft Education. Please make sure you are signing in with a school or organisational account and try again. # + +eula.intro=To use Minecraft Education you must accept the End-User Licensing Agreement. # +eula.location=The EULA is at: # +eula.title=End-User Licensing Agreement # +eula.view=View EULA # +eula.callToAction=Click Accept to accept the terms of this agreement. # +eula.acceptButton=Accept # + +book.byAuthor=by # +book.defaultAuthor=Author Unknown # +book.editTitle=Enter Book Title: # +book.export=Export # +book.finalizeButton=Sign and Close # +book.finalizeWarning=Note! When you sign the book, it will no longer be editable. # +book.generation.0=Original # +book.generation.1=Copy of original # +book.generation.2=Copy of a copy # +book.generation.3=Tattered # +book.pageIndicator=Page %1$s of %2$s # +book.signButton=Sign # +book.titleHere=[Enter title here] # +book.headerPortfolio=From Portfolio # +book.headerInventory=From Inventory # + +build.tooHigh=Height limit for building is %s blocks # +build.tooLow=Minimum height for building is %s blocks # + +chalkboardScreen.header=Edit Text # +chalkboardScreen.locked=Locked # +chalkboardScreen.unlocked=Unlocked # + +chat.cannotSend=Cannot send chat message # +chat.copy=Copy to Clipboard # +chat.link.confirm=Are you sure you want to open the following website? # +chat.link.confirmTrusted=Do you want to open this link or copy it to your clipboard? # +chat.link.open=Open in browser # +chat.link.warning=Never open links from people that you don't trust! # +chat.mentions.autocomplete.allPlayers=mention all players # +chat.mute=Mute Chat # +chat.realmsFilterDisabled=This Realm has chat filtering turned off. # +chat.settings=Chat Settings # +chat.settings.defaultChatColor=Default Chat Colour # +chat.settings.chatColor=Chat Colour # +chat.settings.chatFont=Chat Font # +chat.settings.color=Colour # +chat.settings.font=Font # +chat.settings.fontColor=Font Colour # +chat.settings.fontSize=Size: %s # +chat.settings.fontSize.disabled=Size: Available with %s # +chat.settings.lineSpacing=Line Spacing # +chat.settings.lineSpacingNumber=x%s # +chat.settings.mentions=My Mentions # +chat.settings.mentionsColor=My Mentions Colour # +chat.settings.muteAll=Mute All Chat # +chat.settings.muteEmotes=Mute Emote Chat # +chat.settings.unmuteAll=Unmute All Chat # +chat.settings.tts=Text To Speech For Chat # +chat.stream.emote=(%s) * %s %s # +chat.stream.text=(%s) <%s> %s # +chat.title=Chat # +chat.title.cheats=Chat and Commands # +chat.type.achievement=%s has just earned the achievement %s # +chat.type.achievement.taken=%s has lost the achievement %s # +chat.type.admin=[%s: %s] # +chat.type.announcement=[%s] %s # +chat.type.emote=* %s %s # +chat.type.sleeping=%s is sleeping in a bed. To skip to dawn, all players need to sleep in beds at the same time. # +chat.type.text=<%s> %s # +chat.renamed=You have been temporarily renamed to '%s' on this server # +chat.coordinateTypePosition=My Position # +chat.coordinateTypeFacing=Block Position # +chat.coordinateCopiedToast=The co-ordinate has been copied # +chat.coordinatesInvalid=Invalid Co-ordinates # +chat.coordinatesInvalidLong=Invalid Co-ordinates: make sure you are looking at a block # +chat.redactObfuscatedText=[OBFUSCATED] # + +chestScreen.header.large=Large Chest # +chestScreen.header.player=Inventory # +chestScreen.header.small=Chest # + +chooseRealmScreen.header=Choose a Realm Server # +chooseRealmScreen.realmsplusbuttontext=Add a 10-player Realm # +chooseRealmScreen.realmsbuttontext=Add a 2-player Realm # + +customTemplatesScreen.header=Imported Templates # + +craftingScreen.tab.search=All # +craftingScreen.tab.search.filter=Craftable # +craftingScreen.tab.construction=Construction # +craftingScreen.tab.nature=Nature # +craftingScreen.tab.equipment=Equipment # +craftingScreen.tab.items=Items # +craftingScreen.tab.survival=Inventory # +craftingScreen.tab.armor=Armour # + + +credits.skip=Skip # + +cauldronScreen.header=Cauldron # + +codeScreen.aznbReset.title=Reset All Notebooks # +codeScreen.aznbReset.body=You are about to clear all projects. This operation can't be undone. Are you sure? # +codeScreen.chooseEditor=Choose your editor: # +codeScreen.editor.description.aznb=Learn to code in Python! Use a notebook interface to explore computer science lessons, tutorials and challenges. # +codeScreen.editor.description.makeCode=Microsoft MakeCode lets you code Minecraft in Blocks, Python or JavaScript! # +codeScreen.editor.description.tynker=Mod your world with Tynker! Build mini-games, create instant structures, and make your own mods with code. # +codeScreen.memoryWarning=This device does not meet the recommended memory amount. Editors may not work as expected. # +codeScreen.memoryError=Error in editor process, check if your device has enough memory. # +codeScreen.needCheats=Cheats must be enabled in the world to code! # +codeScreen.networkError=Unable to connect to the network, check your network settings. # +codeScreen.title=Code Builder # +codeScreen.changeEditorModal.title=Change Editor # +codeScreen.resetWarning=Are you sure you want to change the editor you are using? All unsaved work will be lost. # +codeScreen.changeEditorModal.change=Change # +codeScreen.button.flipWindow=Flip Window # +codeScreen.button.largerWindow=Larger Window # +codeScreen.button.smallerWindow=Smaller Window # +codeScreen.button.resetEditor=Reset Editor # +codeScreen.button.changeEditor=Change Editor # +codeScreen.buttonTTS.splitLeft=Move Left # +codeScreen.buttonTTS.splitRight=Move Right # +codeScreen.buttonTTS.selectEditor=Select Editor # +codeScreen.buttonTTS.maximize=Maximize # +codeScreen.buttonTTS.restore=Restore # +codeScreen.buttonTTS.home=Home # + +color.black=Black # +color.dark_blue=Dark Blue # +color.dark_green=Dark Green # +color.dark_aqua=Dark Aqua # +color.dark_red=Dark Red # +color.dark_purple=Dark Purple # +color.gold=Gold # +color.gray=Grey # +color.dark_gray=Dark Grey # +color.blue=Blue # +color.green=Green # +color.aqua=Aqua # +color.red=Red # +color.light_purple=Light Purple # +color.yellow=Yellow # +color.white=White # + +commandBlockScreen.blockType=Block Type: # +commandBlockScreen.blockType.impulse=Impulse # +commandBlockScreen.blockType.chain=Chain # +commandBlockScreen.blockType.repeat=Repeat # +commandBlockScreen.condition=Condition: # +commandBlockScreen.condition.conditional=Conditional # +commandBlockScreen.condition.unconditional=Unconditional # +commandBlockScreen.redstone=Redstone: # +commandBlockScreen.redstone.needs_redstone=Needs Redstone # +commandBlockScreen.redstone.always_on=Always Active # +commandBlockScreen.tickDelay=Delay in Ticks: # +commandBlockScreen.executeFirstTick=Execute on First Tick # +commandBlockScreen.displayOutputMode=O # +commandBlockScreen.hideOutputMode=X # +commandBlockScreen.hoverNote=Hover Note # +commandBlockScreen.title=Command Block # + +seargeSays.searge=Searge says: %s # +seargeSays.searge1=Yolo # +seargeSays.searge2=/achievement take achievement.understandCommands @p # +seargeSays.searge3=Ask for help on twitter # +seargeSays.searge4=/deop @p # +seargeSays.searge5=Scoreboard deleted, commands blocked # +seargeSays.searge6=Contact helpdesk for help # +seargeSays.searge7=/testfornoob @p # +seargeSays.searge8=/trigger warning # +seargeSays.searge9=Oh my god, it's full of stats # +seargeSays.searge10=/kill @p[name=!Searge] # +seargeSays.searge11=Have you tried turning it off and on again? # +seargeSays.searge12=Sorry, no help today # + +commandBlock.shortName=@ # +commandBlock.genericName=Command Block # + +commands.ability.description=Sets a player's ability. # +commands.ability.noability=No ability called '%1$s' is available # +commands.ability.granted=The '%1$s' ability has been granted to you # +commands.ability.revoked=The '%1$s' ability has been revoked from you # +commands.ability.success=Ability has been updated # +commands.achievement.alreadyHave=Player %1$s already has achievement %2$s # +commands.achievement.description=Gives or removes an achievement from a player. # +commands.achievement.dontHave=Player %1$s doesn't have achievement %2$s # +commands.achievement.give.success.all=Successfully given all achievements to %1$s # +commands.achievement.give.success.one=Successfully given %1$s the stat %2$s # +commands.achievement.statTooLow=Player %1$s does not have the stat %2$s # +commands.achievement.take.success.all=Successfully taken all achievements from %1$s # +commands.achievement.take.success.one=Successfully taken the stat %1$s from %2$s # +commands.achievement.unknownAchievement=Unknown achievement or statistic '%1$s' # +commands.agent.attack.success=Agent attack successful # +commands.agent.attack.failed=Agent failed to attack # +commands.agent.collect.success=Agent collect successful # +commands.agent.collect.failed=Agent failed to collect # +commands.agent.createagent.success=Created Agent # +commands.agent.createagent.failed=Unable to create Agent # +commands.agent.destroy.success=Agent destroyed a block # +commands.agent.destroy.failed=Agent destroy failed # +commands.agent.detect.success=Agent detect successful # +commands.agent.detect.failed=Agent failed to detect # +commands.agent.detectredstone.success=Agent detectredstone successful # +commands.agent.detectredstone.failed=Agent failed to detectredstone # +commands.agent.drop.success=Agent drop successful # +commands.agent.drop.failed=Agent failed to drop # +commands.agent.dropall.success=Agent dropall successful # +commands.agent.dropall.failed=Agent failed to dropall # +commands.agent.getitemcount.success=Agent getitemcount successful # +commands.agent.getitemcount.failed=Agent failed to getitemcount # +commands.agent.getitemspace.success=Agent getitemspace successful # +commands.agent.getitemspace.failed=Agent failed to getitemspace # +commands.agent.getitemdetail.success=Agent getitemdetail successful # +commands.agent.getitemdetail.failed=Agent failed to getitemdetail # +commands.agent.getposition.success=Agent getposition successful # +commands.agent.getposition.failed=Agent getposition failed # +commands.agent.inspect.success=Agent inspect successful # +commands.agent.inspect.failed=Agent failed to inspect # +commands.agent.inspectdata.success=Agent inspect data successful # +commands.agent.inspectdata.failed=Agent failed to inspect data # +commands.agent.move.success=Agent move successful # +commands.agent.move.failed=Unable to move Agent # +commands.agent.outofrange=Cannot issue command, Agent is out of range # +commands.agent.place.success=Agent place successful # +commands.agent.place.failed=Agent failed to place # +commands.agent.setitem.success=Agent set item successful # +commands.agent.setitem.failed=Agent failed to set item # +commands.agent.turn.success=Agent turn successful # +commands.agent.turn.failed=Unable to turn Agent # +commands.agent.till.success=Agent till successful # +commands.agent.till.failed=Agent failed to till # +commands.agent.tpagent.description=Teleport your Agent. # +commands.agent.tpagent.success=Agent teleported # +commands.agent.tpagent.failed=Agent failed to teleport # +commands.agent.transfer.success=Agent transfer successful # +commands.agent.transfer.failed=Agent failed to transfer # +commands.always.day=Day-Night cycle %1$s # +commands.always.day.locked=Day-Night cycle locked # +commands.always.day.unlocked=Day-Night cycle unlocked # +commands.ban.description=Adds player to banlist. # +commands.autocomplete.a=all players # +commands.autocomplete.c=my Agent # +commands.autocomplete.e=all entities # +commands.autocomplete.p=closest player # +commands.autocomplete.r=random player # +commands.autocomplete.s=yourself # +commands.autocomplete.v=all Agents # +commands.ban.failed=Could not ban player %1$s # +commands.ban.success=Banned player %1$s # +commands.banip.description=Adds IP address to banlist. # +commands.banip.invalid=You have entered an invalid IP address or a player that is not online # +commands.banip.success=Banned IP address %1$s # +commands.banip.success.players=Banned IP address %1$s belonging to %2$s # +commands.banlist.ips=There are %1$d total banned IP addresses: # +commands.banlist.players=There are %1$d total banned players: # +commands.blockdata.description=Modifies the data tag of a block. # +commands.blockdata.placeFailed=You cannot place blocks here # +commands.blockdata.destroyFailed=You cannot dig here # +commands.blockdata.failed=The data tag did not change: %1$s # +commands.blockdata.notValid=The target block is not a data holder block # +commands.blockdata.outOfWorld=Cannot change block outside of the world # +commands.blockdata.success=Block data updated to: %1$s # +commands.blockdata.tagError=Data tag parsing failed: %1$s # +commands.blockstate.invalidState='%1$s' is not a valid Block State. # +commands.blockstate.stateError=Block State: '%1$s' is invalid on Block: '%2$s'. # +commands.blockstate.typeError=Invalid value type for Block State: '%1$s'. # +commands.blockstate.valueError=Invalid value for Block State: '%1$s'. # +commands.bossbar.add.success=Created custom bossbar [%1$s] # +commands.bossbar.add.failure.invalid=Invalid bossbar ID. IDs should be of the form namespace:id or id (defaults to Minecraft namespace). # +commands.bossbar.add.failure.exists=A bossbar already exists with the ID '%1$s' # +commands.bossbar.description=Creates and modifies boss bars # +commands.bossbar.get.max=Custom bossbar [%1$s] has a maximum of %2$d # +commands.bossbar.get.players=Custom bossbar [%1$s] has %2$s players currently online: %3$s # +commands.bossbar.get.players.none=Custom bossbar [%1$s] has no players currently online # +commands.bossbar.get.players.one=Custom bossbar [%1$s] has 1 player currently online: %2$s # +commands.bossbar.get.value=Custom bossbar [%1$s] has a value of %2$d # +commands.bossbar.get.visible.true=Custom bossbar [%1$s] is currently shown # +commands.bossbar.get.visible.false=Custom bossbar [%1$s] is currently hidden # +commands.bossbar.list=There are %1$s custom bossbars active: %2$s # +commands.bossbar.list.none=There are no custom bossbars active # +commands.bossbar.list.one=There is 1 custom bossbar active: %1$s # +commands.bossbar.notFound=No bossbar exists with the ID '%1$s' # +commands.bossbar.remove=Removed custom bossbar [%1$s] # +commands.change-setting.description=Changes a setting on the dedicated server while it's running. # +commands.change-setting.success=%1$s has been changed # +commands.chunkinfo.compiled=Chunk is compiled. # +commands.chunkinfo.data=First 64 vertices are: %1$s # +commands.chunkinfo.empty=Chunk is empty. # +commands.chunkinfo.hasLayers=Chunk has layers: %1$s # +commands.chunkinfo.hasNoRenderableLayers=Chunk has no renderable layers. # +commands.chunkinfo.isEmpty=Chunk has empty layers: %1$s # +commands.chunkinfo.location=Chunk location: (%1$d, %2$d, %3$d) # +commands.chunkinfo.noChunk=No chunk found at chunk position %1$d, %2$d, %3$d # +commands.chunkinfo.notCompiled=Chunk is not compiled. # +commands.chunkinfo.notEmpty=Chunk is not empty. # +commands.chunkinfo.vertices=%1$s layer's buffer contains %2$d vertices # +commands.classroommode.description=Attempt to launch and connect to Classroom Mode. # +commands.classroommode.success=Attempting to launch Classroom Mode... # +commands.clear.description=Clears items from player inventory. # +commands.clear.failure=Could not clear the inventory of %1$s # +commands.clear.failure.no.items=Could not clear the inventory of %1$s, no items to remove # +commands.clear.success=Cleared the inventory of %1$s, removing %2$d items # +commands.clear.tagError=Data tag parsing failed: %1$s # +commands.clear.testing=%1$s has %2$d items that match the criteria # +commands.clearfixedinv.description=Removes all Fixed Inventory Slots. # +commands.clearfixedinv.success=Cleared the Fixed Inventory # +commands.clone.description=Clones blocks from one region to another. # +commands.clone.failed=No blocks cloned # +commands.clone.filtered.error=Filtered usage requires a filter block to be specified # +commands.clone.noOverlap=Source and destination can not overlap # +commands.clone.success=%1$d blocks cloned # +commands.clone.tooManyBlocks=Too many blocks in the specified area (%1$d > %2$d) # +commands.closechat.description=Closes the chat window of the local player if it is open. # +commands.closechat.success=Chat closed # +commands.closechat.failure=Chat was not open # +commands.closewebsocket.description=Closes websocket connection if there is one. # +commands.code.description=Launches Code Builder. # +commands.code.success=Launched Code Builder. # +commands.compare.failed=Source and destination are not identical # +commands.compare.success=%1$d blocks compared # +commands.compare.tooManyBlocks=Too many blocks in the specified area (%1$d > %2$d) # +commands.compactdb.description=Explicitly compacts the levelDB log. # +commands.compactdb.success=Successfully compacted levelDB log. # +commands.corruptworld.description=Corrupts the world loaded on the server. # +commands.corruptworld.success=Successfully corrupted the world. # +commands.damage.description=Apply damage to the specified entities. # +commands.damage.specify.damage=Please specify a valid damage value. # +commands.damage.success=Applied damage to %1$s # +commands.damage.failed=Could not apply damage to %1$s # +commands.damage.tooManySources=There can only be one source entity. Please adjust your selector to limit selection to one entity. # +commands.daylock.description=Locks and unlocks the day-night cycle. # +commands.debug.description=Starts or stops a debugging session. # +commands.debug.notStarted=Can't stop profiling when we haven't started yet! # +commands.debug.start=Started debug profiling # +commands.debug.stop=Stopped debug profiling after %.2f seconds (%1$d ticks) # +commands.defaultgamemode.description=Sets the default game mode. # +commands.defaultgamemode.success=The world's default game mode is now %1$s # +commands.deop.description=Revokes operator status from a player. # +commands.deop.failed=Could not de-op (permission level too high): %s # +commands.deop.success=De-opped: %s # +commands.deop.message=You have been de-opped # +commands.dialogue.description=Opens NPC dialogue for a player. # +commands.dialogue.changeFailed=Failed to change the scene for the NPC. # +commands.dialogue.changeSuccess=Dialogue successfully changed the scene for the NPC globally. # +commands.dialogue.changePerPlayerSuccess=Dialogue successfully changed NPC text just for %1$s. # +commands.dialogue.invalidScene=Invalid scene was referenced. # +commands.dialogue.noNpcComponent=The selected actor did not have an NPC component. # +commands.dialogue.npcNotFound=Failed to find an NPC. # +commands.dialogue.npcNotInRange=An NPC was found, but was not in the receiving player %1$s's ticking range. # +commands.dialogue.success=Dialogue sent to %1$s. # +commands.dialogue.tooManyNPCs=Selector for NPCs was ambiguous and resulted in too many selected. Please select only one NPC. # +commands.difficulty.description=Sets the difficulty level. # +commands.difficulty.usage=/difficulty # +commands.difficulty.success=Set game difficulty to %1$s # +commands.downfall.success=Toggled downfall # +commands.effect.description=Add or remove status effects. # +commands.effect.failure.notActive=Couldn't take %1$s from %2$s as they do not have the effect # +commands.effect.failure.notActive.all=Couldn't take any effects from %1$s as they do not have any # +commands.effect.failure.notAMob=%1$s cannot have effects # +commands.effect.notFound=There is no such mob effect with ID %s # +commands.effect.success=Gave %1$s * %2$d to %3$s for %4$d seconds # +commands.effect.success.removed=Took %1$s from %2$s # +commands.effect.success.removed.all=Took all effects from %1$s # +commands.enchant.cantCombine=%1$s can't be combined with %2$s # +commands.enchant.invalidLevel=%1$s does not support level %2$d # +commands.enchant.cantEnchant=The selected enchantment can't be added to the target item: %1$s # +commands.enchant.description=Adds an enchantment to a player's selected item. # +commands.enchant.noItem=The target doesn't hold an item: %1$s # +commands.enchant.notFound=There is no such enchantment with ID %1$d # +commands.enchant.success=Enchanting succeeded for %1$s # +commands.entitydata.description=Modifies the data tag of an entity. # +commands.entitydata.failed=The data tag did not change: %1$s # +commands.entitydata.noPlayers=%1$s is a player and cannot be changed # +commands.entitydata.success=Entity data updated to: %1$s # +commands.entitydata.tagError=Data tag parsing failed: %1$s # +commands.event.description=Triggers an event for the specified object(s) # +commands.event.error.empty=Event name cannot be empty # +commands.event.error.failed=%1$s could not be executed on: %2$s ###1: Event Name ##2: List of failed entities for which the event could not be executed +commands.event.success=%1$s successfully executed on: %2$s ###1: Event Name ##2: List of entities +commands.execute.align.invalidInput=Invalid swizzle, expected combination of 'x', 'y' and 'z' # +commands.execute.allInvocationsFailed=All invocations failed: '%1$s' # +commands.execute.failed=Failed to execute '%1$s' as %2$s # +commands.execute.description=Executes a command on behalf of one or more entities. # +commands.execute.outRangedDetectPosition=Detect position: %1$s %2$s %3$s is out of range. # +commands.execute.falseCondition=Execute subcommand %1$s %2$s test failed. ###1: Subcommand ##2: ConditionSubcommand +commands.execute.falseConditionWithCount=Execute subcommand %1$s %2$s test failed, count: %3$s. ###1: Subcommand ##2: ConditionSubcommand ##3: Test passed count +commands.execute.trueCondition=Test passed. # +commands.execute.trueConditionWithCount=Test passed, count: %1$s. # +commands.execute.ifUnlessBlocks.tooManyBlocks=Checking too many blocks. Max block count: %1$s. Current block count: %2$s. ###1: Max number of blocks that are checked ##2: Current number of blocks that are checked +commands.execute.ifUnlessScore.score.notFound=No %1$s score for %2$s found ###1: Objective Name ##2: Player Name +commands.execute.ifUnlessScore.targets.tooMany=%1$s targets matched the selector. Only 1 target is allowed. ### Number of targets that are matching with selector +commands.execute.ifUnlessScore.targets.empty=There is no tracked player '%1$s' on the scoreboard ###1: Player name +commands.execute.ifUnlessScore.objectiveNotFound=No objective was found by the name '%1$s' ###1: Objective Name +commands.execute.ifUnlessScore.players.compareOperation.invalidOperation=Invalid operation %1$s. ###1: Operator +commands.fill.description=Fills all or parts of a region with a specific block. # +commands.fill.failed=No blocks filled # +commands.fill.outOfWorld=Cannot place blocks outside of the world # +commands.fill.success=%1$d blocks filled # +commands.fill.tagError=Data tag parsing failed: %1$s # +commands.fill.tooManyBlocks=Too many blocks in the specified area (%1$d > %2$d) # +commands.fill.replace.auxvalue.invalid=Invalid replace data value for block %1$s # +commands.fog.description=Add or remove fog settings file # +commands.fog.invalidFogId=Invalid Fog Setting ID: %1$s # +commands.fog.invalidUserId=No fog settings with the ID were found for %1$s # +commands.fog.limitReached=Size limit reached for fog identifiers for %1$s # +commands.fog.success.pop=Last pushed fog setting with ID %2$s was successfully removed from %1$s # +commands.fog.success.push=Fog setting was successfully added for %1$s with ID %2$s # +commands.fog.success.remove=Fog settings with ID %2$s were successfully removed from %1$s # +commands.function.description=Runs commands found in the corresponding function file. # +commands.function.functionNameNotFound=Function %1$s not found. # +commands.function.invalidCharacters=Function with title '%s' is invalid, the character '%s' is not allowed in function names. # +commands.function.noEngineVersionSpecified=Function %s could not be run. You must specify a min_engine_version in the behaviour pack's manifest.json. # +commands.function.success=Successfully executed %1$d function entries. # +commands.gamemode.description=Sets a player's game mode. # +commands.gamemode.success.other=Set %2$s's game mode to %1$s # +commands.gamemode.success.self=Set own game mode to %1$s # +commands.gamemode.fail.invalid=Game mode '%1$s' is invalid # +commands.gamerule.description=Sets or queries a game rule value. # +commands.gamerule.type.invalid=Invalid type used for game rule '%1$s' # +commands.gamerule.type.nocheatsenabled=Game rule '%1$s' can only be used if cheats are enabled in this world. # +commands.gamerule.nopermission=Only server owners can change '%1$s' # +commands.gamerule.norule=No game rule called '%1$s' is available # +commands.gamerule.success=Game rule %1$s has been updated to %2$s # +commands.generic.async.initiated=%1$s' command started (async step %2$d) # +commands.generic.boolean.invalid='%1$s' is not true or false # +commands.generic.chunk.notFound=Specified chunk not found # +commands.generic.componentError=Component list parsing failed # +commands.generic.dimension.notFound=Specified dimension not found # +commands.generic.disabled=Cheats aren't enabled in this world. # +commands.generic.disabled.editorLocked=The command you entered, %s, is not supported in the Editor. # +commands.generic.disabled.templateLocked=Settings are currently locked. Unlock Template World Options in the Game Settings menu to change them. # +commands.generic.double.tooBig=The number you have entered (%.2f) is too big, it must be at most %.2f # +commands.generic.double.tooSmall=The number you have entered (%.2f) is too small, it must be at least %.2f # +commands.generic.duplicateType=Duplicate type arguments # +commands.generic.duplicateSelectorArgument=Duplicate %s selector arguments # +commands.generic.encryption.badkey=Bad public key given. Expected 120 byte key after PEM formatting. # +commands.generic.encryption.badsalt=Bad salt given. Expected a 16 bytes before base 64 encoding. # +commands.generic.encryption.required=Encrypted session required # +commands.generic.entity.invalidType=Entity type '%1$s' is invalid # +commands.generic.entity.invalidUuid=The entity UUID provided is in an invalid format # +commands.generic.entity.notFound=That entity cannot be found # +commands.generic.exception=An unknown error occurred while attempting to perform this command # +commands.generic.invalidAgentType=Type argument applied to Agent-only selector # +commands.generic.invalidcontext=Invalid context provided for given command type # +commands.generic.invalidDevice=The command you entered, %s, is not supported on this device # +commands.generic.invalidPlayerType=Type argument applied to player-only selector # +commands.generic.invalidType=Unknown type argument # +commands.generic.levelError=Max level has to be larger than min level # +commands.generic.malformed.body=Body is missing or malformed # +commands.generic.malformed.type=Invalid request type # +commands.generic.notimplemented=Not implemented # +commands.generic.num.invalid='%1$s' is not a valid number # +commands.generic.num.tooBig=The number you have entered (%1$d) is too big, it must be at most %2$d # +commands.generic.num.tooSmall=The number you have entered (%1$d) is too small, it must be at least %2$d # +commands.generic.outOfWorld=Cannot access blocks from outside the world # +commands.generic.parameter.invalid='%1$s' is not a valid parameter # +commands.generic.permission.selector= # +commands.generic.player.notFound=That player cannot be found # +commands.generic.protocol.mismatch=Provided protocol version doesn't match Minecraft's protocol version # +commands.generic.radiusError=Minimum selector radius must be smaller than maximum # +commands.generic.radiusNegative=Radius cannot be negative # +commands.generic.rotationError=Rotation out of range # +commands.generic.running=The command is already running # +commands.generic.step.failed=Command step failed # +commands.generic.syntax=Syntax error: Unexpected "%2$s": at "%1$s>>%2$s<<%3$s" # +commands.generic.noTargetMatch=No targets matched selector # +commands.generic.targetNotPlayer=Selector must be player-type # +commands.generic.tooManyNames=Too many target name arguments # +commands.generic.tooManyTargets=Too many targets matched selector # +commands.generic.too.many.requests=Too many commands have been requested, wait for one to be done # +commands.generic.unknown=Unknown command: %s. Please check that the command exists and that you have permission to use it. # +commands.generic.usage=Usage: %1$s # +commands.generic.usage.noparam=Usage: # +commands.generic.version.mismatch=The requested version doesn't exist for this command # +commands.generic.version.missing=Command calls not from chat should specify the command's version # +commands.getchunkdata.description=Gets pixels for a specific chunk. # +commands.getchunkdata.success=Chunk data received # +commands.getchunks.description=Gets list of chunks that are loaded. # +commands.getchunks.success=Chunk list received # +commands.getlocalplayername.description=Returns the local player name. # +commands.getspawnpoint.description=Gets the spawn position of the specified player(s). # +commands.gettopsolidblock.description=Gets the position of the top non-air block below the specified position # +commands.gettopsolidblock.notfound=No solid blocks under specified position # +commands.give.block.notFound=There is no such block with name %1$d # +commands.give.description=Gives an item to a player. # +commands.give.item.invalid=Invalid command syntax: no such %s exists with that data value # +commands.give.item.notFound=There is no such item with name %1$d # +commands.give.map.invalidData=Invalid map data provided # +commands.give.map.featureNotFound=Could not make exploration map. Feature not found on this dimension # +commands.give.success=Gave %1$s * %2$d to %3$s # +commands.give.successRecipient=You have been given %1$s * %2$d # +commands.give.tagError=Data tag parsing failed: %1$s # +commands.hasitem.fail.invalidData="data" has an invalid input, must be an integer. # +commands.hasitem.fail.invalidQuantity="quantity" has an invalid input, must be an integer or range of integers. # +commands.hasitem.fail.invalidSlot="slot" has an invalid input, must be an integer or range of integers. # +commands.hasitem.fail.noItem="item" missing, required for "hasitem" filter. # +commands.hasitem.fail.slotNoLocation=Specifying a "slot" is invalid if a "location" is not given. # +commands.help.description=Provides help/list of commands. # +commands.help.footer=Tip: Use the key while typing a command to auto-complete the command or its arguments # +commands.help.header=--- Showing help page %1$d of %2$d (/help ) --- # +commands.help.command.aliases=%s (also %s): # +commands.immutableworld.description=Sets the immutable state of the world. # +commands.immutableworld.info=immutableworld = %s # +commands.inputpermission.description=Sets whether or not a player's input can affect their character. # +commands.inputpermission.camera=Camera # +commands.inputpermission.movement=Movement # +commands.inputpermission.enabled=enabled # +commands.inputpermission.disabled=disabled # +commands.inputpermission.set.invalidfilter='%s' is an invalid filter argument # +commands.inputpermission.set.missingpermission='permission' has an invalid input # +commands.inputpermission.set.missingstate='state' has an invalid input # +commands.inputpermission.query=<%s>: %d %s # +commands.inputpermission.queryverbose=<%s>: %d enabled | %d disabled # +commands.itemswithtag.description=Lists all items with the given tag. # +commands.itemswithtag.success.single=There is %d item with the tag %s: # +commands.itemswithtag.success.multiple=There are %d items with the tag %s: # +commands.itemswithtag.success.list.items=%s # +commands.itemswithtag.fail.noitemsfound=No items contain the tag %s. # +commands.kick.description=Kicks a player from the server. # +commands.kick.description.edu=Removes a player from the game. # +commands.kick.no.player=Please provide the name of the player you want to kick # +commands.kick.not.found=Could not find player %1$s # +commands.kick.not.yourself=You may not remove yourself from the game # +commands.kick.success=Kicked %1$s from the game # +commands.kick.success.reason=Kicked %1$s from the game: '%2$s' # +commands.kick.success.reasonedu=Removed %1$s from the game: '%2$s' # +commands.kick.no.host=The host may not be kicked out of the game. # +commands.kick.no.teacher=Teachers may not be removed from the game. # +commands.kill.attemptKillPlayerCreative.edu=Players cannot be removed while they are in Creative mode. # +commands.kill.attemptKillPlayerCreative=Players cannot be killed while they are in Creative mode. # +commands.kill.successful.edu=Removed %1$s # +commands.kill.successful=Killed %1$s # +commands.kill.description.edu=Removes entities (players, mobs, etc.). # +commands.kill.description=Kills entities (players, mobs, etc.). # +commands.lesson.description=Handle Educational Lesson reporting. # +commands.lesson.success=Success # +commands.list.description=Lists players on the server. # +commands.locate.description=Displays the co-ordinates for the closest structure or biome of a given type. # +commands.locate.biome.fail=Could not find a biome of type %1$s within a reasonable distance # +commands.locate.biome.success=The nearest %1$s is at block %2$s, %3$s, %4$s (%5 blocks away) # +commands.locate.structure.fail.noplayer=The command can only be used by a valid player # +commands.locate.structure.fail.nostructurefound=No valid structure found within a reasonable distance # +commands.locate.structure.success=The nearest %1$s is at block %2$s, (y?), %3$s (%4 blocks away) # +commands.loot.description=Drops the given loot table into the specified inventory or into the world. # +commands.loot.failure.invalidLootTable=Loot table '%1$s' not found # +commands.loot.failure.mainhandOffhandOnNonEntity=Mainhand or offhand should not be used on a non-entity object. # +commands.loot.failure.entityNoLootTable=Entity %1$s has no loot table # +commands.loot.failure.noContainer=Target position %s is not a container # +commands.loot.failure.invalidSlotIdForSlotType=Could not replace slot %s, slot must be between %d and %d for %s # +commands.loot.failure.invalidSlotTypeForEntity=Entity %s does not have SlotType %s # +commands.loot.failure.countExceedsContainerSize=slotId + count exceeds slot container size %d # +commands.loot.failure.negativeCount=count cannot be a negative number # +commands.loot.success=%1$s items were dropped. # +commands.loot.replaceSuccess=Replaced %s %d of %s with %d item(s) over %d slot(s) # +commands.loot.replaceSuccess.block=Replaced %s slot %d with %d item(s) over %d slot(s) # +commands.selector.error.moreThanOne=Only one entity is allowed, but the provided selector allows more than one # +commands.tagsfromitem.description=Lists all tags associated with the given item. # +commands.tagsfromitem.success.single=There is %d tag on the item %s: # +commands.tagsfromitem.success.multiple=There are %d tags on the item %s: # +commands.tagsfromitem.success.list.tags=%s # +commands.tagsfromitem.fail.notagsfound=No tags found on the item: %s. # +commands.togglecontentlog.toggle=Enables/Disables the content log command # +commands.togglecontentlog.enabled=Content Log Enabled # +commands.togglecontentlog.disabled=Content Log Disabled # +commands.me.description=Displays a message about yourself. # +commands.message.display.incoming=%1$s whispers to you: %2$s # +commands.message.display.outgoing=You whisper to %1$s: %2$s # +commands.message.sameTarget=You can't send a private message to yourself! # + +commands.mobevent.description=Controls what mob events are allowed to run. # +commands.mobevent.eventsEnabledSetToTrue=Mob Events are now enabled. Individual events which are set to false will not run. # +commands.mobevent.eventsEnabledSetToFalse=Mob Events are now disabled. Individual events will not run. # +commands.mobevent.eventsEnabledIsTrue=Mob Events are enabled. Individual events which are set to false will not run. # +commands.mobevent.eventsEnabledIsFalse=Mob Events are disabled. Individual events will not run. # + +## for the following new loc strings, the first parameter is a localized event name, and the second is the literal event that must be entered into the command. +commands.mobevent.eventSetToTrue=Mob Event %s (id: %s) set to true. # +commands.mobevent.eventSetToTrueButEventsDisabled=Mob Event %s (id: %s) set to true, but Mob Events are disabled. # +commands.mobevent.eventSetToFalse=Mob Event %s (id: %s) set to false. # +commands.mobevent.eventIsTrue=Mob Event %s (id: %s) is set to true. # +commands.mobevent.eventIsTrueButEventsDisabled=Mob Event %s (id: %s) is set to true, but Mob Events are disabled. # +commands.mobevent.eventIsFalse=Mob Event %s (id: %s) is set to false. # + +commands.music.description=Allows you to control playing music tracks. # +commands.music.failure.emptyTrackName=You must provide a non-empty track name. # +commands.music.success.queueAction=%s has been queued and it will start playing when the current track stops. # +commands.music.success.playAction=%s has been queued to start playing. # +commands.music.success.stopAction=Custom music will stop now. # +commands.music.success.volumeAction=Music volume will be updated to %d. # +commands.op.description=Grants operator status to a player. # +commands.op.failed=Could not op (already op or higher): %s # +commands.op.success=Opped: %s # +commands.op.message=You have been opped # +commands.operator.invalid=Invalid operation %1$s. # +commands.origin.commandblock=CommandBlock # +commands.origin.external=External # +commands.origin.devconsole=DevConsole # +commands.origin.script=Script Engine # +commands.origin.server=Server # +commands.origin.teacher=Teacher # +commands.ops.description=Reloads and applies Op permissions. # +commands.ops.reloaded=Ops reloaded from file. # +commands.ops.set.success=Succeeded in setting operator level for player %s. # +commands.permissions.description=Reloads and applies permissions. # +command.permissions.list.fail.filenotfound=Failed to list permissions from file, file not found. # +commands.permissions.reloaded=Permissions reloaded from file. # +command.permissions.reload.fail.filenotfound=Failed to reload permissions from file, file not found. # +commands.permissions.set.failed=Could not set permission level %s for player %s. # +commands.permissions.set.success=Succeeded in setting permission level %s for player %s. # +commands.permissions.save.failed=Could not save permission level %s for player %s. # +commands.permissions.save.success=Succeeded in saving permission level %s for player %s. # +commands.spawnParticleEmitter.description=Creates a particle emitter # +commands.spawnParticleEmitter.success=Request to create %1$s sent to all players. # +commands.particle.description=Creates particles. # +commands.particle.notFound=Unknown effect name (%1$s) # +commands.particle.success=Playing effect %1$s for %2$d times # +commands.playanimation.description=Makes one or more entities play a one-off animation. Assumes all variables are set up correctly. # +commands.playanimation.success=Animation request sent to clients for processing. # +commands.players.list=There are %1$d/%2$d players online: # +commands.players.list.names=%s # +commands.playsound.description=Plays a sound. # +commands.playsound.playerTooFar=Player %1$s is too far away to hear the sound # +commands.playsound.success=Played sound '%1$s' to %2$s # +commands.position.description=Toggles on/off coordinates for player. # +commands.publish.failed=Unable to host local game # +commands.publish.started=Local game hosted on port %1$s # +commands.querytarget.description=Gets transform, name, and id information about the given target entity or entities. # +commands.querytarget.success=Target data: %1$s # +commands.recipes.description=Unlocks a recipe in the recipe book for a player. # +commands.recipes.notFound=The recipe could not be found # +commands.reload.description=Reloads all function and script files from all behaviour packs. # +commands.reload.success=Function and script files have been reloaded. # +commands.replaceitem.description=Replaces items in inventories. # +commands.replaceitem.failed=Could not replace %s slot %d with %d * %s # +commands.replaceitem.keepFailed=There is already an item occupying %s slot %d. # +commands.replaceitem.noContainer=Block at %s is not a container # +commands.replaceitem.badSlotNumber=Could not replace slot %d, must be a value between %d and %d. # +commands.replaceitem.success=Replaced %s slot %d with %d * %s # +commands.replaceitem.success.entity=Replaced %s slot %d of %s with %d * %s # +commands.replaceitem.tagError=Data tag parsing failed: %1$s # +commands.ride.description=Makes entities ride other entities, stops entities from riding, makes rides evict their riders, or summons rides or riders. # +commands.ride.evictRiders.success=Rides that have successfully evicted their riders: %1$s # +commands.ride.startRiding.failure=Riders that did not meet ride conditions: %1$s # +commands.ride.startRiding.groupDoesntFit=The group of riders does not fit on the ride. # +commands.ride.startRiding.notRideable=The selected entity is not rideable. # +commands.ride.startRiding.rideFull=This ride is already full. # +commands.ride.startRiding.rideFullRidersLeft=The ride is full, so some riders were not added. # +commands.ride.startRiding.success=Riders successfully added to ride: %1$s # +commands.ride.startRiding.tooManyRiders=Too many riders were specified. Only one is allowed at a time for teleport_ride. # +commands.ride.startRiding.tooManyRides=Too many rides were specified. Only one is allowed at a time. # +commands.ride.stopRiding.success=Riders that have successfully stopped riding: %1$s # +commands.ride.summonRide.failed=Rides were summoned, but these riders could not be added to them: %1$s # +commands.ride.summonRide.notRideable=Entity was summoned, but it is not rideable. # +commands.ride.summonRide.success=Ride successfully summoned for these riders: %1$s # +commands.ride.summonRide.skipped=Rides were not summoned for the following entities that already have rides: %1$s # +commands.ride.summonRider.failed=Riders were summoned, but could not be added to rides: %1$s # +commands.ride.summonRider.fullRides=Riders could not ride these rides because they are full: %1$s # +commands.ride.summonRider.ridesWithNoRideableComp=The following entities are not rideable: %1$s # +commands.ride.summonRider.success=Riders successfully summoned for rides: %1$s # +commands.save.description=Control or check how the game saves data to disk. # +commands.save.disabled=Turned off world auto-saving # +commands.save.enabled=Turned on world auto-saving # +commands.save.failed=Saving failed: %1$s # +commands.save.start=Saving... # +commands.save.success=Saved the world # +commands.save-all.error=An error occurred when trying to pause the world storage. # +commands.save-all.success=Data saved. Files are now ready to be copied. # +commands.save-off.alreadyOff=Saving is already turned off. # +commands.save-on.alreadyOn=Saving is already turned on. # +commands.save-on.notDone=A previous save has not been completed. # +commands.save-on.description=Enables automatic server saves. # +commands.save-on.success=Changes to the world are resumed. # +commands.save-state.description=Checks if a previous save-all has finished and lists the files involved. # +commands.say.description=Sends a message in the chat to other players. # +commands.schedule.delay.functionQueued=Scheduled function %1$s in %2$d ticks at gametime %3$d. # +commands.schedule.delay.negativeTime=Time cannot be negative. # +commands.schedule.description=Schedules an action to be executed once an area is loaded, or after a certain amount of time. # +commands.schedule.functionQueued=Function has been queued and it will be executed when the specified area is fully loaded. # +commands.schedule.functionRan=Successfully executed %1$d function entries in function %2$s. # +commands.schedule.invalidOrigin=The origin needed to execute this function was invalid. # +commands.schedule.name.empty=Ticking area name cannot be empty. # +commands.schedule.too.many.areas=More than one ticking area was found with the name %s. Please use a single area. # + +## Scoreboard is composed of several Objectives, which can be displayed to players in 3 different 'slots' ## +## An Objective holds the scores that each player has for the Objective. ## +## Objectives can have different Criteria, which dictate how the scores are updated for this Objective ## +## Objectives have two names, one for internal use and the other for Displaying in the UI ## + +## Going overboard on the context but Scoreboards do some weird stuff :D ## + +commands.scoreboard.description=Tracks and displays scores for various objectives. ### +commands.scoreboard.allMatchesFailed=All matches failed ### +commands.scoreboard.noMultiWildcard=Only one user wildcard allowed ### +commands.scoreboard.objectiveNotFound=No objective was found by the name '%1$s' ###1: Objective Name +commands.scoreboard.objectiveReadOnly=The objective '%1$s' is read-only and cannot be set ###1: Objective Name +commands.scoreboard.objectives.add.alreadyExists=An objective with the name '%1$s' already exists ###1: Objective Name +commands.scoreboard.objectives.add.displayTooLong=The display name '%1$s' is too long for an objective, it can be a maximum of %2$d characters long ###1: Objective Display Name ##2: Name Length Limit +commands.scoreboard.objectives.add.success=Added a new objective '%1$s' successfully ###1: Objective Name +commands.scoreboard.objectives.add.tooLong=The name '%1$s' is too long for an objective, it can be a maximum of %2$d characters long ###1: Objective Name ##2: Name Length Limit +commands.scoreboard.objectives.add.wrongType=Invalid objective criteria type '%1$s' ###1: Criteria Name +commands.scoreboard.objectives.add.needName=An objective needs a name. ### +commands.scoreboard.objectives.description=Modify scoreboard objectives. ### +commands.scoreboard.objectives.list.count=Showing %1$d objective(s) on scoreboard: ###1: Number of Objectives +commands.scoreboard.objectives.list.empty=There are no objectives on the scoreboard ### +commands.scoreboard.objectives.list.entry=- %1$s: displays as '%2$s' and is type '%3$s' ###1: Objective Name ##2: Objective Display Name ##3: Criteria Name +commands.scoreboard.objectives.remove.success=Removed objective '%1$s' successfully ###1: Objective Name +commands.scoreboard.objectives.setdisplay.invalidSlot=No such display slot '%1$s' ###1: Display Slot +commands.scoreboard.objectives.setdisplay.successCleared=Cleared objective display slot '%1$s' ###1: Display Slot +commands.scoreboard.objectives.setdisplay.successSet=Set the display objective in slot '%1$s' to '%2$s' ###1: Display Slot ##2: Objective Name +commands.scoreboard.players.add.success=Added %1$d to [%2$s] for %3$s (now %4$d) ###1: Score Value ##2: Objective Name ##3: Player Name ##4: New Score Value +commands.scoreboard.players.add.multiple.success=Added %1$d to [%2$s] for %3$d entities ###1: Score Value ##2: Objective Name ##3: Player Count +commands.scoreboard.players.nameNotFound=A player name must be given. ### +commands.scoreboard.players.enable.noTrigger=Objective %1$s is not a trigger ###1: Objective Name +commands.scoreboard.players.enable.success=Enabled trigger %1$s for %2$s ###1: Trigger Name ##2: Objective Name +commands.scoreboard.players.list.count=Showing %1$d tracked players on the scoreboard: ###1: Number of Players +commands.scoreboard.players.list.empty=There are no tracked players on the scoreboard ### +commands.scoreboard.players.list.player.count=Showing %1$d tracked objective(s) for %2$s: ###1: Objective Count ##2: Player Name +commands.scoreboard.players.list.player.empty=Player %1$s has no scores recorded ###1: Player Name +commands.scoreboard.players.list.player.entry=- %2$s: %1$d (%3$s) ###1: Score Value ##2: Objective Display Name ##3: Objective Name +commands.scoreboard.players.operation.invalidOperation=Invalid operation %1$s ### +commands.scoreboard.players.operation.notFound=No %1$s score for %2$s found ###1: Objective Name ##2: Player Name +commands.scoreboard.players.operation.success=Updated [%1$s] for %2$d entities ###1: Objective Name ##2: Player Count +commands.scoreboard.players.offlinePlayerName=Player Offline # +commands.scoreboard.players.random.invalidRange=Min %1$d is not less than max %2$d ###1: Min Range Value ##2: Max Range Value +commands.scoreboard.players.remove.success=Removed %1$d from [%2$s] for %3$s (now %4$d) ###1: Score Value ##2: Objective Name ##3: Player Name ##4: New Score Value +commands.scoreboard.players.remove.multiple.success=Removed %1$d from [%2$s] for %3$d entities ###1: Score Value ##2: Objective Name ##3: Player Count +commands.scoreboard.players.reset.success=Reset scores of player %1$s ###1: Player Name +commands.scoreboard.players.resetscore.success=Reset score %1$s of player %2$s ###1: Objective Name ##2: Player Name +commands.scoreboard.players.set.success=Set [%1$s] for %2$s to %3$d ###1: Objective Name ##2: Player Name ##3: Score Value +commands.scoreboard.players.set.multiple.success=Set [%1$s] for %2$d entities to %3$d ###1: Objective Name ##2: Player Count ##3: Score Value +commands.scoreboard.players.set.tagError=Could not parse dataTag, reason: %1$s ### +commands.scoreboard.players.set.tagMismatch=The dataTag does not match for %1$s ### +commands.scoreboard.players.score.notFound=No %1$s score for %2$s found ###1: Objective Name ##2: Player Name +commands.scoreboard.players.test.failed=Score %1$d is NOT in range %2$d to %3$d ###1: Value ##2: Min Range Value ##3: Max Range Value +commands.scoreboard.players.test.success=Score %1$d is in the range %2$d to %3$d ###1: Value ##2: Min Range Value ##3: Max Range Value +commands.scoreboard.players.get.success=%1$d ### + +#### Scoreboards can also handle teams, which are close to what an Objective does #### +#### with just a little extra functionality #### + +commands.scoreboard.teamNotFound=No team was found by the name '%1$s' ###1: Team Name +commands.scoreboard.teams.add.alreadyExists=A team with the name '%1$s' already exists ###1: Team Name +commands.scoreboard.teams.add.displayTooLong=The display name '%1$s' is too long for a team, it can be a maximum of %2$d characters long ###1: Team Display Name ##2: Name Length Limit +commands.scoreboard.teams.add.success=Added new team '%1$s' successfully ###1: Team Name +commands.scoreboard.teams.add.tooLong=The name '%1$s' is too long for a team, it can be a maximum of %2$d characters long ###1: Team Name ##2: Name Length Limit +commands.scoreboard.teams.empty.alreadyEmpty=Team %1$s is already empty, cannot remove non-existent players ###1: Team Name +commands.scoreboard.teams.empty.success=Removed all %1$d player(s) from team %2$s ###1: Number of Players ##2: Team Name +commands.scoreboard.teams.join.failure=Could not add %1$d player(s) to team %2$s: %3$s ###1: Number of Players ##2: Team Name ##3: List of Players +commands.scoreboard.teams.join.success=Added %1$d player(s) to team %2$s: %3$s ###1: Number of Players ##2: Team Name ##3: List of Players +commands.scoreboard.teams.leave.failure=Could not remove %1$d player(s) from their teams: %2$s ###1: Number of Players ##2: Team Name +commands.scoreboard.teams.leave.noTeam=You are not in a team ### +commands.scoreboard.teams.leave.success=Removed %1$d player(s) from their teams: %2$s ###1: Number of Players ##2: List of Players +commands.scoreboard.teams.list.count=Showing %1$d teams on the scoreboard: ###1: Number of Teams +commands.scoreboard.teams.list.empty=There are no teams registered on the scoreboard ### +commands.scoreboard.teams.list.entry=- %1$s: '%2$s' has %3$d players ###1: Team Name ##2: Team Display Name ##3: Number of Players +commands.scoreboard.teams.list.player.count=Showing %1$d player(s) in team %2$s: ###1: Number of Players ##2 Team Name +commands.scoreboard.teams.list.player.empty=Team %1$s has no players ###1: Team Name +commands.scoreboard.teams.list.player.entry=- %2$s: %1$d (%3$s) ###1: Player Name ##2: Score Value ##3: Team Display Name +commands.scoreboard.teams.option.noValue=Valid values for option %1$s are: %2$s ###1: Option Name ##2: List of Option Values +commands.scoreboard.teams.option.success=Set option %1$s for team %2$s to %3$s ###1: Option Name ##2: Team Name ##3: Option Value +commands.scoreboard.teams.remove.success=Removed team %1$s ###1: Team Name +commands.screenshake.description=Applies shaking to the players' camera with a specified intensity and duration. # +commands.screenshake.success=Sent a request to the following players for their camera to shake: %s # +commands.screenshake.successStop=Stopping camera shake for the following players: %s # # +commands.scriptevent.description=Triggers a script event with an ID and message. # # +commands.scriptevent.messageSizeExceed=Message length exceeds the (%1$d)-character limit! # +commands.scriptevent.invalidNamespace=Identifier must be present and must not use the Minecraft namespace # +commands.seed.success=Seed: %1$s # +commands.setblock.description=Changes a block to another block. # +commands.setblock.failed=Unable to place block # +commands.setblock.noChange=The block couldn't be placed # +commands.setblock.notFound=There is no such block with ID/name %1$s # +commands.setblock.outOfWorld=Cannot place block outside of the world # +commands.setblock.success=Block placed # +commands.setblock.tagError=Data tag parsing failed: %1$s # +commands.setidletimeout.success=Successfully set the idle timeout to %1$d minutes. # +commands.setfixedinvslots.description=Sets the number of fixed inventory slots for the server. # +commands.setfixedinvslots.success=Number of Fixed Inventory Slots set to %1$d # +commands.setfixedinvslot.description=Sets a fixed slot to a specified item. # +commands.setfixedinvslot.success=Fixed Inventory Slot %1$d set to %2$s # +commands.globalpause.description=Sets or gets the paused state of the game for all players. # +commands.globalpause.success=Set or got pause state # +commands.setmaxplayers.description=Sets the maximum number of players for this game session. # +commands.setmaxplayers.success=Set max players to %1$d. # +commands.setmaxplayers.success.upperbound=(Bound to maximum allowed connections) # +commands.setmaxplayers.success.lowerbound=(Bound to current player count) # +commands.setworldspawn.description=Sets the world spawn. # +commands.setworldspawn.success=Set the world spawn point to (%1$d, %2$d, %3$d) # +commands.setworldspawn.wrongDimension=The world spawn can not be set in this dimension # +commands.setworldspawn.notAllowedInLegacyWorlds=The world spawn cannot be set in legacy worlds # +commands.spawnpoint.success.single=Set %1$s's spawn point to (%2$d, %3$d, %4$d) # +commands.spawnpoint.description=Sets the spawn point for a player. # +commands.spawnpoint.success.multiple.specific=Set spawn point for %1$s to (%2$d, %3$d, %4$d) # +commands.spawnpoint.success.multiple.generic=Set spawn point for %1$s # +commands.spawnpoint.wrongDimension=The spawn point cannot be set in this dimension # +commands.clearspawnpoint.success.single=Removed %1$s's spawn point # +commands.clearspawnpoint.description=Removes the spawn point for a player. # +commands.clearspawnpoint.success.multiple=Removed spawn points for %1$s # +commands.spreadplayers.description=Teleports entities to random locations. # +commands.spreadplayers.failure.players=Could not spread %1$s players around %2$s,%3$s (too many players for space - try using spread of at most %4$s) # +commands.spreadplayers.failure.players.unsafe=Could not spread %1$s players around %2$s,%3$s (no safe locations found after %4$s attempts) # +commands.spreadplayers.failure.teams=Could not spread %1$s teams around %2$s,%3$s (too many players for space - try using spread of at most %4$s) # +commands.spreadplayers.info.players=(Average distance between players is %1$s blocks apart after %2$s iterations) # +commands.spreadplayers.info.teams=(Average distance between teams is %1$s blocks apart after %2$s iterations) # +commands.spreadplayers.spreading.players=Spreading %1$s players %2$s blocks around %3$s,%4$s (min %5$s blocks apart) # +commands.spreadplayers.spreading.teams=Spreading %1$s teams %2$s blocks around %3$s,%4$s (min %5$s blocks apart) # +commands.spreadplayers.success.players=Successfully spread %1$s players around %2$s,%3$s # +commands.spreadplayers.success.teams=Successfully spread %1$s teams around %2$s,%3$s # +commands.stats.cleared=Cleared %1$s stats # +commands.stats.failed=Invalid parameters # +commands.stats.noCompatibleBlock=Block at %1$d, %2$d, %3$d can not track stats # +commands.stats.success=Storing %1$s stats in %2$s on %3$s # +commands.stop.description=Stops the server. # +commands.stop.start=Stopping the server # +commands.stopsound.description=Stops a sound. # +commands.stopsound.success=Stopped sound %s for %s # +commands.stopsound.success.all=Stopped all sounds for %s # +commands.structure.description=Saves or loads a structure in the world. # +commands.structure.empty.load=Can't load a structure with no entities and no blocks # +commands.structure.empty.save=Can't save a structure with no entities and no blocks # +commands.structure.invalid.animationTime=Animation time must be 0 or higher # +commands.structure.invalid.integrity=Integrity must be in the range of 0 to 100 # +commands.structure.invalid.name=Name should be in the format of "name" or "namespace:name". If no namespace is provided, the default one will be assigned. # +commands.structure.load.success=Loaded a structure of name %s # +commands.structure.load.queued=A placement request has been queued and it will be executed when the specified area is fully loaded. # +commands.structure.notFound=The structure %s can't be found. Make sure the name was spelled correctly and try again. # +commands.structure.save.success=Saved a structure with name %s # +commands.structure.size.tooBig=A structure's size cannot be larger than (%1$d, %2$d, %3$d), it was (%4$d, %5$d, %6$d) # +commands.structure.size.tooSmall=A structure's size cannot be smaller than (%1$d, %2$d, %3$d), it was (%4$d, %5$d, %6$d) # +commands.structure.unknown.action=Unknown structure action provided # +commands.structure.unloadedChunks=The feature to load a structure in an unloaded area hasn't been implemented yet # +commands.structure.y.tooHigh=Cannot place blocks outside the world. Try a value of %d or lower for the Y component of . # +commands.structure.y.tooLow=Cannot place blocks outside of the world. Try a value greater than %d for the Y component of . # +commands.structure.delete.success=Structure %s deleted. # +commands.summon.description=Summons an entity. # +commands.summon.failed=Unable to summon object # +commands.summon.failed.npc=You need Creative + Operator to summon an NPC ### +commands.summon.outOfWorld=Cannot summon the object out of the world # +commands.summon.success=Object successfully summoned # +commands.summon.tagError=Data tag parsing failed: %1$s # +commands.tag.description=Manages tags stored in entities. # +commands.tag.add.failed=Target either already has the tag or has too many tags # +commands.tag.add.success.single=Added tag '%1$s' to %2$s ###1: Tag string ##2: Entity/Player/Item name +commands.tag.add.success.multiple=Added tag '%1$s' to %2$d entities ###1: Tag string ##2: Number of entities (numerals) +commands.tag.list.single.empty=%s has no tags ###1: Entity/Player/Item name +commands.tag.list.single.success=%1$s has %2$d tags: %3$s ###1: Entity/Player/Item name ##2: Number of tags ##3: Comma separated list of tags +commands.tag.list.multiple.empty=There are no tags on the %d entities ###1: Number of entities matching the selector +commands.tag.list.multiple.success=The %1$d entities have %2$d total tags: %3$s ###1: Number of entities matching the selector ##2: Number of tags ##3: Comma separated list of tags +commands.tag.remove.failed=Target does not have this tag # +commands.tag.remove.success.single=Removed tag '%1$s' from %2$s ###1: Tag string ##2: Entity/Player/Item name +commands.tag.remove.success.multiple=Removed tag '%1$s' from %2$d entities ###1: Tag string ##2: Number of selector matches +commands.tell.description=Sends a private message to one or more players. # +commands.tellraw.description=Sends a JSON message to players. # +commands.tellraw.jsonException=Invalid json: %1$s # +commands.tellraw.jsonStringException=Invalid json string data. # +commands.tellraw.error.noData=No data was provided. # +commands.tellraw.error.notArray=Rawtext object must contain an array. Example: "rawtext":[{..}] # +commands.tellraw.error.textNotString=text field in rawtext must contain a string. Example: "rawtext":[{"text": "text to display"}] # +commands.tellraw.error.translateNotString=translate field in rawtext must contain a language key. Example: "rawtext":[{"translate": "gui.ok"}] # +commands.tellraw.error.selectorNotString=selector field in rawtext must contain a selector as a string. Example: "rawtext":[{"selector": "@e"}] # +commands.tellraw.error.scoreNotObject=score field in rawtext must contain an object. Example "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.scoreNameNotString=name field in the score field must be a string. Example "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.scoreObjectiveNotString=objective field in the score field must be a string. Example "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.withNotArrayOrRawText=with field in rawtext, must contain an array or another rawtext object. Example 1: "rawtext":[{"translate": "chat.type.announcement", "with": [ "value1", "value2" ]}] Example 2: "rawtext":[{"translate": "chat.type.announcement", "with":{"rawtext":[{"text": "value1"}, {"text": "value2"}]}}] # +commands.tellraw.error.itemIsNotObject=Json value in rawtext array was not an object. Example: "rawtext": [{ "text" : "my text" }] # +commands.educlientinfo.description=Get tenant ID and host status. Intended for CM. # +commands.testfor.description=Counts entities (players, mobs, items, etc.) matching specified conditions. # +commands.testfor.failure=%1$s did not match the required data structure # +commands.testfor.success=Found %1$s # +commands.testfor.tagError=Data tag parsing failed: %1$s # +commands.testforblock.description=Tests whether a certain block is in a specific location. # +commands.testforblock.failed.data=The block at %1$d,%2$d,%3$d did not match the expected block state. # +commands.testforblock.failed.nbt=The block at %1$d,%2$d,%3$d did not have the required NBT keys. # +commands.testforblock.failed.tile=The block at %1$d,%2$d,%3$d is %4$s (expected: %5$s). # +commands.testforblock.failed.tileEntity=The block at %1$d,%2$d,%3$d is not a tile entity and cannot support tag matching. # +commands.testforblock.outOfWorld=Cannot test for block outside of the world # +commands.testforblock.success=Successfully found the block at %1$d,%2$d,%3$d. # +commands.testforblocks.description=Tests whether the blocks in two regions match. # +commands.tickingarea.description=Add, remove, or list ticking areas. # +commands.tickingarea.inuse=%1$d/%2$d ticking areas in use. # +commands.tickingarea.entitycount=There are %1$d ticking area(s) from entities with the tick_world component. # +commands.tickingarea.noneExist.currentDimension=No ticking areas exist in the current dimension. # +commands.tickingarea-add-bounds.success=Added ticking area from %1$d to %2$d. # +commands.tickingarea-add-bounds.preload.success=Added ticking area from %1$d to %2$d marked for preload. # +commands.tickingarea-add-circle.success=Added ticking area centred at %1$d with a radius of %2$d chunks. # +commands.tickingarea-add-circle.preload.success=Added ticking area centred at %1$d with a radius of %2$d chunks marked for preload. # +commands.tickingarea-add.failure=Max number of ticking areas (%1$d) has already been reached. Cannot add more ticking areas. # +commands.tickingarea-add.conflictingname=A ticking area with the name %1$s already exists. # +commands.tickingarea-add.chunkfailure=Ticking area contains more than %1$d chunks, ticking area is too large and cannot be created. # +commands.tickingarea-add.radiusfailure=Radius cannot be larger than %1$d, ticking area is too large and cannot be created. # +commands.tickingarea-remove.success=Removed ticking area(s) # +commands.tickingarea-remove.failure=No ticking areas containing the block position %1$d exist in the current dimension. # +commands.tickingarea-remove.byname.failure=No ticking areas named %1$s exist in the current dimension. # +commands.tickingarea-remove_all.success=Removed ticking area(s) # +commands.tickingarea-remove_all.failure=No ticking areas exist in the current dimension. # +commands.tickingarea-preload.success=Updated ticking area(s) # +commands.tickingarea-preload.byposition.failure=No ticking areas containing the block position %1$d exist in the current dimension. # +commands.tickingarea-preload.byname.failure=No ticking areas named %1$s exist in the current dimension. # +commands.tickingarea-preload.count=%1$d matching area(s) are marked for preload. # +commands.tickingarea-list.chunks=chunks ### Meaning a chunk of the world. +commands.tickingarea-list.circle.radius=Radius # +commands.tickingarea-list.preload=Preload # +commands.tickingarea-list.success.currentDimension=List of all ticking areas in current dimension # +commands.tickingarea-list.success.allDimensions=List of all ticking areas in all dimensions # +commands.tickingarea-list.failure.allDimensions=No ticking areas exist in any dimension. # +commands.tickingarea-list.to=to ### Used in the context of "from position to other position" +commands.tickingarea-list.type.circle=Circle # +commands.time.added=Added %1$d to the time # +commands.time.description=Changes or queries the world's game time. # +commands.time.disabled=Always Day is enabled in this world. # +commands.time.query.day=Day is %d # +commands.time.query.daytime=Daytime is %d # +commands.time.query.gametime=Gametime is %d # +commands.time.set=Set the time to %1$d # +commands.time.stop=Time %1$s # +commands.title.description=Controls screen titles. # +commands.title.success=Title command successfully executed # +commands.titleraw.description=Controls screen titles with JSON messages. # +commands.titleraw.success=Titleraw command successfully executed # +commands.toggledownfall.description=Toggles the weather. # +commands.tp.description=Teleports entities (players, mobs, etc.). # +commands.tp.notSameDimension=Unable to teleport because players are not in the same dimension # +commands.tp.outOfWorld=Cannot teleport entities outside of the world # +commands.tp.permission=You do not have permission to use this slash command. # +commands.tp.safeTeleportFail=Unable to teleport %1$s to %2$s because the area wasn't clear of blocks. # +commands.tp.far=Unable to teleport %1$s to the unloaded area at %2$s # +commands.tp.success=Teleported %1$s to %2$s # +commands.tp.successVictim=You have been teleported to %1$s # +commands.tp.success.coordinates=Teleported %1$s to %2$s, %3$s, %4$s # +commands.transferserver.description=Transfers a player to another server. # +commands.transferserver.successful=Transferred player # +commands.transferserver.invalid.port=Invalid port (0-65535) # +commands.trigger.description=Sets a trigger to be activated. # +commands.trigger.disabled=Trigger %1$s is not enabled # +commands.trigger.invalidMode=Invalid trigger mode %1$s # +commands.trigger.invalidObjective=Invalid trigger name %1$s # +commands.trigger.invalidPlayer=Only players can use the /trigger command # +commands.trigger.success=Trigger %1$s changed with %2$s %3$s # +commands.unban.failed=Could not unban player %1$s # +commands.unban.success=Unbanned player %1$s # +commands.unbanip.invalid=You have entered an invalid IP address # +commands.unbanip.success=Unbanned IP address %1$s # +commands.validategamelighting.description=Validate game lighting for a specified region # +commands.validategamelighting.checkRegionTooBig=Region to check for lighting is too big! (%1$d > %2$d) # +commands.validategamelighting.outOfWorld=Cannot check lighting outside of the world # +commands.volumearea.description=Add, remove or list volumes in the current dimension. # +commands.volumearea.add.definitionDoesntExist.failure=No volume definition matching identifier "%1$s". # +commands.volumearea.add.exceededLimit.failure=Max number of volumes %1$d has already been reached. Cannot add more volumes. # +commands.volumearea.add.failure=Failed to create volume. # +commands.volumearea.add.success=Added volume "%1$s" from %2$d to %3$d. # +commands.volumearea.remove.byName.failure=No volumes named %1$s exist in the current dimension. # +commands.volumearea.remove.byPosition.failure=No volumes containing the block position %1$d exist in the current dimension. # +commands.volumearea.remove.success=Removed volume(s) in current dimension # +commands.volumearea.remove_all.success=Removed volume(s) in current dimension # +commands.volumearea.list.success.currentDimension=List of all volumes in current dimension # +commands.volumearea.list.success.allDimensions=List of all volumes in all dimensions # +commands.volumearea.list.failure.allDimensions=No volumes exist in any dimension. # +commands.volumearea.entry.withIdentifier=- %s: %s from %d %d %d to %d %d %d # +commands.volumearea.entry.withoutIdentifier=- %s: from %d %d %d to %d %d %d # +commands.volumearea.noneExist.currentDimension=No volumes exist in the current dimension. # +commands.volumearea.inUse=%1$d/%2$d volumes in use. # +commands.weather.clear=Changing to clear weather # +commands.weather.description=Sets the weather. # +commands.weather.disabled=Weather Cycle isn't enabled in this world. # +commands.weather.query=Weather state is: %s # +commands.weather.query.clear=clear # +commands.weather.query.rain=rain # +commands.weather.query.thunder=thunder # +commands.weather.rain=Changing to rainy weather # +commands.weather.thunder=Changing to rain and thunder # +commands.allowlist.add.failed=Could not add %1$s to the allowlist # +commands.allowlist.add.success=Added %1$s to the allowlist # +commands.allowlist.description=Manages the server allowlist. # +commands.allowlist.disabled=Turned off the allowlist # +commands.allowlist.enabled=Turned on the allowlist # +commands.allowlist.list=There are %1$d (out of %2$d seen) allowlisted players: # +commands.allowlist.reloaded=Allowlist reloaded from file. # +commands.allowlist.remove.failed=Could not remove %1$s from the allowlist # +commands.allowlist.remove.success=Removed %1$s from the allowlist # +commands.world_age.description=Changes or queries the world's age (time since creation). # +commands.world_age.added=Added %1$d to the world's age # +commands.world_age.query=World age is %d # +commands.world_age.set=Set the world's age to %1$d # +commands.worldborder.center.success=Set world border centre to %1$s,%2$s # +commands.worldborder.damage.amount.success=Set world border damage amount to %1$s per block (from %2$s per block) # +commands.worldborder.damage.buffer.success=Set world border damage buffer to %1$s blocks (from %2$s blocks) # +commands.worldborder.get.success=World border is currently %1$s blocks wide # +commands.worldborder.set.success=Set world border to %1$s blocks wide (from %2$s blocks) # +commands.worldborder.setSlowly.grow.success=Growing world border to %1$s blocks wide (up from %2$s blocks) over %3$s seconds # +commands.worldborder.setSlowly.shrink.success=Shrinking world border to %1$s blocks wide (down from %2$s blocks) over %3$s seconds # +commands.worldborder.warning.distance.success=Set world border warning to %1$s blocks away (from %2$s blocks) # +commands.worldborder.warning.time.success=Set world border warning to %1$s seconds away (from %2$s seconds) # +commands.worldbuilder.description=Toggle World Builder status of caller. # +commands.worldbuilder.success=World Builder status updated to %1$s # +commands.wsserver.description=Attempts to connect to the websocket server on the provided URL. # +commands.wsserver.invalid.url=The provided server URL is invalid # +commands.wsserver.request.existing=Another connection request is currently running # +commands.wsserver.request.failed=Could not connect to server: %1$s # +commands.wsserver.success=Connection established to server: %1$s # +commands.xp.description=Adds or removes player experience. # +commands.xp.failure.widthdrawXp=Cannot give player negative experience points # +commands.xp.success=Gave %1$d experience to %2$s # +commands.xp.success.levels=Gave %1$d levels to %2$s # +commands.xp.success.negative.levels=Taken %1$d levels from %2$s # + +connect.authorizing=Logging in... # +connect.connecting=Connecting to the server... # +connect.failed=Failed to connect to the server # + +connect_gamepad.warning.controllerRequired=Game controller required # +connect_gamepad.pressButtonToContinue=Please press the 'A' button on your controller to continue # +gamepad_disconnect=Controller lost connection # +gamepad_disconnect.reconnectController=Your controller has lost connection. Please reconnect your controller to continue. # + +container.beacon=Beacon # +container.brewing=Brewing Stand # +container.chest=Chest # +container.chestDouble=Large Chest # +container.crafting=Crafting # +container.creative=Item Selection # +container.dispenser=Dispenser # +container.dropper=Dropper # +container.enchant=Enchant # +container.enchant.clue=%s . . . ? # +container.enchant.levelrequirement=Level Requirement: %d # +container.enchant.lapis.many=%d Lapis Lazuli # +container.enchant.lapis.one=1 Lapis Lazuli # +container.enchant.level.many=%d Enchantment Levels # +container.enchant.level.one=1 Enchantment Level # +container.enderchest=Ender Chest # +container.furnace=Furnace # +container.hopper=Item Hopper # +container.inventory=Inventory # +container.isLocked=%s is locked! # +container.loom=Loom # +container.minecart=Minecart # +container.repair=Repair & Name # +container.repair.cost=Enchantment Cost: %1$d # +container.repair.expensive=Too Expensive! # +container.repairAndDisenchant=Repair & Disenchant # +container.stonecutter=Stonecutter # +container.stonecutter_block=Stonecutter # +container.smithing_table=Smithing Table # +container.smithing_table_block=Smithing Table # +container.smithing_table.upgrade=Upgrade Gear # +container.shulkerbox=Shulker Box # +container.shulkerboxContains=and %d more... # +container.barrel=Barrel # + +controller.buttonTip.addItem=Add Item # +controller.buttonTip.addItemStack=Add Item Stack # +controller.buttonTip.adjustSlider=Left/right Adjust Slider # +controller.buttonTip.back=Back # +controller.buttonTip.backToAnvil=Back to Anvil # +controller.buttonTip.backToBrewing=Back to Brewing # +controller.buttonTip.backToEnchanting=Back to Enchanting # +controller.buttonTip.backToFurnace=Back to Furnace # +controller.buttonTip.cancel=Cancel # +controller.buttonTip.clearSearch=Clear Search # +controller.buttonTip.clearQuickSelect=Clear Quick Select # +controller.buttonTip.craft=Craft # +controller.buttonTip.craftAll=Craft All # +controller.buttonTip.craftOne=Craft One # +controller.buttonTip.craftStack=Craft Stack # +controller.buttonTip.craftTake=Craft & Take # +controller.buttonTip.drop=Drop # +controller.buttonTip.edit=Edit # +controller.buttonTip.enterMessage=Enter Message # +controller.buttonTip.exit=Exit # +controller.buttonTip.external=External # +controller.buttonTip.level=Level # +controller.buttonTip.new=New # +controller.buttonTip.openRecipeBook=Open Recipe Book # +controller.buttonTip.pane.inventory=Inventory # +controller.buttonTip.pane.recipeBook=Recipe Book # +controller.buttonTip.place.one=Place One # +controller.buttonTip.place=Place # +controller.buttonTip.quick.move=Quick Move # +controller.buttonTip.recipes.showAll=Show All # +controller.buttonTip.recipes.showCraftable=Show Craftable # +controller.buttonTip.remove=Remove # +controller.buttonTip.removeFuel=Remove Fuel # +controller.buttonTip.removeFuelInput=Remove Fuel/Input # +controller.buttonTip.removeInput=Remove Input # +controller.buttonTip.removeMaterial=Remove Material # +controller.buttonTip.renameItem=Rename Item # +controller.buttonTip.returnToRecipe=Return To Recipe # +controller.buttonTip.enterSearch=Search # +controller.buttonTip.searchRecipe=Quick Search # +controller.buttonTip.confirmSearch=Confirm # +controller.buttonTip.select.enchant=Select Enchant # +controller.buttonTip.select.item=Select Item # +controller.buttonTip.select.slot=Select Slot # +controller.buttonTip.select=Select # +controller.buttonTip.selectRecipe=Select Recipe # +controller.buttonTip.deselectRecipe=Deselect Recipe # +controller.buttonTip.clearRecipe=Clear Recipe # +controller.buttonTip.tab=Tab # +controller.buttonTip.take.half=Take Half # +controller.buttonTip.take.one=Take One # +controller.buttonTip.take=Take # +controller.buttonTip.takeItem=Take Item # +controller.buttonTip.clearHotbar=Clear Hotbar # + +controllerLayoutScreen.actions=Actions # +controllerLayoutScreen.activeBindingNameFormat=> %s < # +controllerLayoutScreen.bindings=Bindings # +controllerLayoutScreen.resetAllBindings=Default Settings # +controllerLayoutScreen.button=Button # +controllerLayoutScreen.cancel=Cancel # +controllerLayoutScreen.confirmation.reset=Do you really want to reset the settings? # +controllerLayoutScreen.confirmation.unassigned=Save with unassigned actions? # +controllerLayoutScreen.confirmation.unsaved=Quit without saving? # +controllerLayoutScreen.save=Save # +controllerLayoutScreen.saveAndExit=Save & Exit # +controllerLayoutScreen.trigger=Trigger # +controllerLayoutScreen.unassigned=Unassigned # +controllerLayoutScreen.toggleLivingroom=Toggle Immersion # +controls.reset=Reset # +controls.resetAll=Reset Keys # +controls.title=Controls # + +## Edu Course strings +course.edu.begin=Begin # +course.edu.byLessonsEndGeneric=By the end of this lesson, you would have learned the following: # +course.edu.byLessonsEndOrdered=By the end of Lesson %d, you would have learned the following: # +course.edu.collaborativeLesson=Collaborative Lesson # +course.edu.collaborativeLessonAndQuiz=Collaborative Lesson and Quiz # +course.edu.connectionFailed=Oops! We think you are not connected to the Internet. Check your connection and try again! # +course.edu.connectionProblem.courseList=There was a problem connecting to your course list. Check your Internet connection and try again. # +course.edu.connectionProblem.quiz=There was a problem connecting to your quiz. Please try again. # +course.edu.continueButton=Continue # +course.edu.courses=Courses # +course.edu.createdBy=By %s # +course.edu.estimatedLength=Estimated Length # +## Example of a formatted string is "2m 30s" (first string param is the minutes units, second string is the seconds units) +course.edu.estimatedLength.formatted=%d%s %d%s # +course.edu.estimatedLength.minutesUnit=m # +course.edu.estimatedLength.secondsUnit=s # +course.edu.goal=Education Goal: %s # +course.edu.hostButton=Host # +course.edu.instructions=Instructions # +course.edu.join=Join # +course.edu.launchFailed=Oops! This world failed to launch! Did you delete a world template recently? # +course.edu.learnMoreButton=Learn More # +course.edu.lessonComplete=Lesson Complete # +course.edu.lessonIncludesQuiz=This lesson includes a quiz # +course.edu.lessonIsLocked=This lesson is locked # +course.edu.lessonObjectives=Lesson Objectives # +## The line below (course.edu.notSupported) doesn't need to be translated for other locales and will eventually be removed. +course.edu.notSupported=Not Supported Yet # +course.edu.noCoursesFound.title=No Courses Found # +course.edu.noCoursesFound.body=It looks like you don't have any courses assigned. # +course.edu.objective.bulletedString=- %s # +course.edu.progress.new=New # +course.edu.progress.inProgress=In Progress # +course.edu.progress.completed=Completed # +course.edu.refresh.courses=Refresh Courses # +course.edu.refresh.lessons=Refresh Lessons # +course.edu.restartButton=Restart # +course.edu.restartConfirmation.title=Restart Lesson? # +course.edu.restartConfirmation.body=Restarting will erase all your work and start the lesson again.%sAre you sure you want to restart? # +course.edu.restartFailed.title=Oh no! # +course.edu.restartFailed.body=We failed to find this lesson. We're attempting to re-download it. # +course.edu.startButton=Start # +course.edu.tasks=Tasks # +course.edu.teacherHasNotGivenAcccess=The teacher has not given you access to this lesson. # +## The title is prefixed with the order of the course, followed by a colon, followed by the content title. +## Example: "1: This is the title of a Course" +course.edu.titleWithOrderPrefix.formatted=%d: %s # +course.edu.tryItNowButton=Try it now # + +## Edu Course Multiplayer strings +course.edu.enterIp=Enter the IP Address of the world you would like to join. # +course.edu.enterConnection=Enter the Connection ID of the world you would like to join. # +course.edu.ipAddress=IP Address # +course.edu.ipPlaceholder=Please enter the IP or Server Address # +course.edu.ipTooltipText=To find the IP Address, ask the host to pause the lesson. The IP Address can be seen on the right side of their screen. # +course.edu.connectionInfo=Connection ID # +course.edu.conInfoPlaceholder=Please enter the Connection ID # +course.edu.conInfoHostTooltipText=You can share the Connection ID if others have problems joining your world using the Join Code or shared link. # +course.edu.conInfoTooltipText=The host can find the Connection ID on the multiplayer tab of their world's In-Game Menu. # +course.edu.joinLesson=Join Lesson # +course.edu.joinLessonIntro=Find classmates in the same lesson to join, or enter their IP address if they don't appear in the list. # +course.edu.joinLessonIntroTeacher=Select the group you would like to join, or enter the IP address if it does not appear in the list. # +course.edu.noLessonFoundJoinIp=Enter IP Address # +course.edu.portTooltipText=The port number determines the specific server program to use. This will typically not need to be changed unless the server host specifies to do so. # +course.edu.searching=Searching for worlds... # + +crafting.badCombination=No valid output for that item # +crafting.cannotCreate=You don't have all ingredients # +crafting.insufficientLevel=Your level is too low # +crafting.noRecipesInventory=You need to collect blocks to craft! # +crafting.noRecipesStonecutter=You need stone materials to craft! # +crafting.noRecipesStonecutter_block=You need stone materials to craft! # +crafting.noRecipesWorkbench=You need to collect blocks to craft! # + +createWorld.customize.custom.baseSize=Depth Base Size # +createWorld.customize.custom.biomeDepthOffset=Biome Depth Offset # +createWorld.customize.custom.biomeDepthWeight=Biome Depth Weight # +createWorld.customize.custom.biomeScaleOffset=Biome Scale Offset # +createWorld.customize.custom.biomeScaleWeight=Biome Scale Weight # +createWorld.customize.custom.biomeSize=Biome Size # +createWorld.customize.custom.center= Centre Height # +createWorld.customize.custom.confirm1=This will overwrite your current # +createWorld.customize.custom.confirm2=settings and cannot be undone. # +createWorld.customize.custom.confirmTitle=Warning! # +createWorld.customize.custom.coordinateScale=Coordinate Scale # +createWorld.customize.custom.count= Spawn Tries # +createWorld.customize.custom.defaults=Defaults # +createWorld.customize.custom.depthNoiseScaleExponent=Depth Noise Exponent # +createWorld.customize.custom.depthNoiseScaleX=Depth Noise Scale X # +createWorld.customize.custom.depthNoiseScaleZ=Depth Noise Scale Z # +createWorld.customize.custom.dungeonChance=Dungeon Count # +createWorld.customize.custom.fixedBiome=Biome # +createWorld.customize.custom.heightScale=Height Scale # +createWorld.customize.custom.lavaLakeChance=Lava Lake Rarity # +createWorld.customize.custom.lowerLimitScale=Lower Limit Scale # +createWorld.customize.custom.mainNoiseScaleX=Main Noise Scale X # +createWorld.customize.custom.mainNoiseScaleY=Main Noise Scale Y # +createWorld.customize.custom.mainNoiseScaleZ=Main Noise Scale Z # +createWorld.customize.custom.maxHeight= Max. Height # +createWorld.customize.custom.minHeight= Min. Height # +createWorld.customize.custom.next=Next Page # +createWorld.customize.custom.page0=Basic Settings # +createWorld.customize.custom.page1=Ore Settings # +createWorld.customize.custom.page2=Advanced Settings (Expert Users Only!) # +createWorld.customize.custom.page3=Extra Advanced Settings (Expert Users Only!) # +createWorld.customize.custom.preset.caveChaos=Caves of Chaos # +createWorld.customize.custom.preset.caveDelight=Caver's Delight # +createWorld.customize.custom.preset.drought=Drought # +createWorld.customize.custom.preset.goodLuck=Good Luck # +createWorld.customize.custom.preset.isleLand=Isle Land # +createWorld.customize.custom.preset.mountains=Mountain Madness # +createWorld.customize.custom.preset.waterWorld=Water World # +createWorld.customize.custom.presets=Presets # +createWorld.customize.custom.presets.title=Customize World Presets # +createWorld.customize.custom.prev=Previous Page # +createWorld.customize.custom.randomize=Randomize # +createWorld.customize.custom.riverSize=River Size # +createWorld.customize.custom.seaLevel=Sea Level # +createWorld.customize.custom.size= Spawn Size # +createWorld.customize.custom.spread= Spread Height # +createWorld.customize.custom.stretchY=Height Stretch # +createWorld.customize.custom.upperLimitScale=Upper Limit Scale # +createWorld.customize.custom.useCaves=Caves # +createWorld.customize.custom.useDungeons=Dungeons # +createWorld.customize.custom.useLavaLakes=Lava Lakes # +createWorld.customize.custom.useLavaOceans=Lava Oceans # +createWorld.customize.custom.useMineShafts=Mineshafts # +createWorld.customize.custom.useMonuments=Ocean Monuments # +createWorld.customize.custom.useRavines=Ravines # +createWorld.customize.custom.useStrongholds=Strongholds # +createWorld.customize.custom.useTemples=Temples # +createWorld.customize.custom.useOceanRuins=Ocean Ruins # +createWorld.customize.custom.useVillages=Villages # +createWorld.customize.custom.useWaterLakes=Water Lakes # +createWorld.customize.custom.waterLakeChance=Water Lake Rarity # +createWorld.customize.flat.addLayer=Add Layer # +createWorld.customize.flat.editLayer=Edit Layer # +createWorld.customize.flat.height=Height # +createWorld.customize.flat.layer=%d # +createWorld.customize.flat.layer.bottom=Bottom - %d # +createWorld.customize.flat.layer.top=Top - %d # +createWorld.customize.flat.removeLayer=Remove Layer # +createWorld.customize.flat.tile=Layer Material # +createWorld.customize.flat.title=Superflat Customization # +createWorld.customize.presets=Presets # +createWorld.customize.presets.list=Alternatively, here's some we made earlier! # +createWorld.customize.presets.select=Use Preset # +createWorld.customize.presets.share=Want to share your preset with someone? Use the below box! # +createWorld.customize.presets.title=Select a Preset # + +createWorldUpsell.removeTrial=Do not show trial in worlds list # +createWorldUpsell.title=Create New World or Realm? # +createWorldUpsell.title.realm=Create New Realm # +createWorldUpsell.button.realm=New Realm # +createWorldUpsell.button.world=New World # +createWorldUpsell.button.trialText=Start 30 day free trial # +createWorldUpsell.price.realm=%1$s/Month # +createWorldUpsell.price.coin.realm=%1$s Coins/Month # +createWorldUpsell.price.world=Free # +createWorldUpsell.realm.sellPoint1=Add infinite members and play online with up to §d%d§r friends # +createWorldUpsell.realm.sellPoint2=Saved online: Play on any Minecraft device with Minecraft Marketplace # +createWorldUpsell.realm.sellPoint3=Takes up zero storage space on your device # +createWorldUpsell.realm.sellPoint4=Friends can play even when you are away # +createWorldUpsell.signIn=Create Realm with Microsoft Account # +createWorldUpsell.world.sellPoint1=Play online with up to 7 friends # +createWorldUpsell.world.sellPoint2=Saved to your device: Play offline # +createWorldUpsell.world.sellPoint3=Uses device storage # + + +createWorldScreen.action.editLocal=Make Infinite! # +createWorldScreen.action.local=Create World! # +createWorldScreen.action.realms=Create World! # +createWorldScreen.action.realmsReset=Reset Realm # +createWorldScreen.advanced=Advanced # +createWorldScreen.cheatSettings=Cheats # +createWorldScreen.worldOptions=World Options # +createWorldScreen.worldSettings=World Settings # +createWorldScreen.worldManagement=World Management # +createWorldScreen.alwaysDay=Always Day # +createWorldScreen.bonusChest=Bonus Chest # +createWorldScreen.pvp=Friendly Fire # +createWorldScreen.immediaterespawn=Immediate Respawn # +createWorldScreen.respawnRadius=Respawn Radius # +createWorldScreen.trustPlayers=Trust Players # +createWorldScreen.fireSpreads=Fire Spreads # +createWorldScreen.mobLoot=Mob Loot # +createWorldScreen.tileDrops=Tile Drops # +createWorldScreen.keepInventory=Keep Inventory # +createWorldScreen.naturalregeneration=Natural Regeneration # +createWorldScreen.tntexplodes=TNT Explodes # +createWorldScreen.respawnblocksexplode=Respawn Blocks Explode # +createWorldScreen.weathercycle=Weather Cycle # +createWorldScreen.daylightcycle=Do Daylight Cycle # +createWorldScreen.mobSpawn=Mob Spawning # +createWorldScreen.mobgriefing=Mob Griefing # +createWorldScreen.educationtoggle=Education Edition # +createWorldScreen.entitiesdroploot=Entities Drop Loot # +createWorldScreen.commandblocksenabled=Command Blocks Enabled # +createWorldScreen.experimentalgameplay=Experiments # +createWorldScreen.experimentalgameplayinfo=§7Try out features that are under development. Can't be turned off after world creation. # +createWorldScreen.experimentalbiomes=Custom biomes # +createWorldScreen.experimentalbiomesDescription=Create custom biomes and change world generation # +createWorldScreen.experimentalCreatorFeatures=Upcoming Creator Features # +createWorldScreen.experimentalCreatorFeaturesDescription=Includes actor properties and adjustable fog parameters # +createWorldScreen.experimentalmoddingDescription=Doing a lot of repetitive things? This might help creating your add-on # +createWorldScreen.experimentalSneakingFeature=Short Sneaking # +createWorldScreen.experimentalSneakingFeatureDescription=Allow players to sneak under 1.5-block gaps # +createWorldScreen.cavesandcliffs=Caves and Cliffs # +createWorldScreen.cavesandcliffsDescription=Explore the new varied cave generation # +createWorldScreen.spectatorMode=Spectator Mode # +createWorldScreen.spectatorModeDescription=Try out the early versions of Spectator Mode # +createWorldScreen.experimentalCameras=Experimental Cameras # +createWorldScreen.experimentalCamerasDescription=Enable the camera command # +createWorldScreen.experimentalholiday=Holiday Creator Features # +createWorldScreen.experimentalholidayDescription=Add data-driven blocks and item technology to customise block shape, rotation, damage and more # +createWorldScreen.experimentalGameTest=Beta APIs # +createWorldScreen.experimentalGameTestDescription=Use 'beta' versions of API modules in add-on packs # +createWorldScreen.experimentalMolangFeatures=MoLang Features # +createWorldScreen.experimentalMolangFeaturesDescription=MoLang experimental queries and language features # +createWorldScreen.worldPreferences=World Preferences # +createWorldScreen.startWithMap=Starting Map # +createWorldScreen.defaultName=My World # +createWorldScreen.create=Create # +createWorldScreen.createOnRealms=Create on Realms Server # +createWorldScreen.delete=Delete # +createWorldScreen.deleteWorld=Delete World # +createWorldScreen.delete.desc=Delete your world forever. # +createWorldScreen.delete.confirm=Delete world permanently? # +createWorldScreen.deleteWarningFormat=Are you sure you want to delete "%s"? This world will be lost forever! (A long time!) # +createWorldScreen.editTitleFormat=Edit "%s" # +createWorldScreen.game.settings=Game Settings # +createWorldScreen.gameMode=Game Mode # +createWorldScreen.gameMode.default=Default Game Mode # +createWorldScreen.gameMode.personal=Personal Game Mode # +createWorldScreen.gameMode.adventure=Adventure # +createWorldScreen.gameMode.creative=Creative # +createWorldScreen.gameMode.creative.desc=Unlimited resources. No damage. Flying. No achievements even if you switch to survival later. # +createWorldScreen.gameMode.survival=Survival # +createWorldScreen.gameMode.survival.desc=Limited resources, you'll need tools. You may get hurt. Watch out for Monsters. # +createWorldScreen.gameMode.spectator=Spectator # +createWorldScreen.gameMode.serverDefault=Default # +createWorldScreen.header.delete=World Permanence # +createWorldScreen.header.editLocal=Edit your World # +createWorldScreen.header.general.project=Project # +createWorldScreen.header.general.exportSettings=Export Settings # +createWorldScreen.header.general.exportSettings.description=§7Some functionality may be overridden during Editing session but is fully respected when exported # +createWorldScreen.header.local=Create a World # +createWorldScreen.header.realms=Create a Realms Server # +createWorldScreen.header.realmsReset=Reset your Realm? # +createWorldScreen.levelName=Name # +createWorldScreen.levelSeed=Seed # +createWorldScreen.multiplayer.settings=Multiplayer Settings # +createWorldScreen.progress.local=Creating new world... # +createWorldScreen.progress.realms=Resetting Realm... # +createWorldScreen.seed.desc=Enter a seed to generate the same terrain again. Leave blank for a random world. # +createWorldScreen.showCoordinates=Show Coordinates # +createWorldScreen.worldType=World Type # +createWorldScreen.randomtickspeed=Random Tick Speed # +createWorldScreen.randomtickspeed.reset=Reset Random Tick Speed # +createWorldScreen.serverSimDistance=Simulation Distance # +createWorldScreen.serverSimDistanceFormat=%s chunks # +createWorldScreen.showbordereffect=Show Border Effect # +createWorldScreen.check_internet_connection=You are not connected to the Internet. Your friends will not be able to join your multiplayer worlds. Sign in to your Microsoft Account to play with your friends. # +createWorldScreen.disconnectedXboxLive=You are not connected to Microsoft services. Your friends with Gamertags will not be able to join your multiplayer world. Sign in to your Microsoft Account to play with your friends. # +createWorldScreen.clearPlayerData.button=Clear Player Data # +createWorldScreen.clearPlayerData.title=Delete Player Data from World? # +createWorldScreen.clearPlayerData.body1=Select "All Player Data" to delete absolutely all player data from the world. The next time any player enters the world, they will start with fresh, default data. # +createWorldScreen.clearPlayerData.body2=Selecting "Keep Owning Player Data", will retain your current data (such as inventory items & location) and apply it the 'World Owner'. This is any player that loads the world locally or the owner of a realm it's on. # +createWorldScreen.clearPlayerData.all=All Player Data # +createWorldScreen.clearPlayerData.allExceptLocal=Keep Owning Player Data # +createWorldScreen.clearPlayerData.cancel=Cancel # +createWorldScreen.clearPlayerData.progress=Clearing Player Data # +createWorldScreen.upload=Upload World # +createWorldScreen.editor.deleteProject=Delete Project # +createWorldScreen.editor.projectOptionsLabel=Project Options # +createWorldScreen.editor.delete.confirm=Delete project permanently? # +createWorldScreen.editor.deleteWarningFormat=Are you sure you want to delete '%s'? This project will be lost forever! # + + +## Cross Platform Toggle +crossPlatformToggle.startMenuScreen.title=Cross-Platform Play # +crossPlatformToggle.startMenuScreen.enable=Enable Cross-Platform Play # +crossPlatformToggle.startMenuScreen.enable.line1=Do you want to enable cross-platform play? # +crossPlatformToggle.startMenuScreen.enable.line2=Cross-platform play allows you and friends on other platforms to connect and play together! # +crossPlatformToggle.startMenuScreen.disable=Disable Cross-Platform Play # +crossPlatformToggle.startMenuScreen.disable.line1=Do you want to disable cross-platform play? # +crossPlatformToggle.startMenuScreen.disable.line2=You will no longer connect or play with friends on other platforms. # +crossPlatformToggle.crossPlatformDisabled.friends=Enable cross-platform play in the main menu to be able to join Realms, LAN Games and play with all your Minecraft friends. # +crossPlatformToggle.crossPlatformDisabled.invite=Enable cross-platform play in the main menu to invite friends on other platforms. # +crossPlatformToggle.crossPlatformDisabled.realms=Enable cross-platform play in the main menu to join Realms. # +crossPlatformToggle.crossPlatformDisabled.servers=Enable cross-platform play in the main menu to add or join Servers. # +crossPlatformToggle.crossPlatformDisabled.multiplayerSettings=Enable cross-platform play in the main menu to play with friends on other platforms. # + +realmsPendingInvitationsScreen.pendingInvitations=Realms Membership Invites # +realmsPendingInvitationsScreen.noInvites=You have no pending invites. # +realmsPendingInvitationsScreen.fetchingInvites=Fetching invites... # +realmsPendingInvitationsScreen.decline=Decline # +realmsPendingInvitationsScreen.accepted=Accepted # +realmsPendingInvitationsScreen.declined=Declined # +realmsPendingInvitationsScreen.showFriendInvites=Only show invites from Friends. # + +realmsInvitationScreen.addingPlayers=Adding Players... # +realmsInvitationScreen.findFriends=Find friends # +realmsInvitationScreen.continue=Continue # +realmsInvitationScreen.done=Done, Let's Play! # +realmsInvitationScreen.friends=Friends # +realmsInvitationScreen.invitedFriends=Invited Friends # +realmsInvitationScreen.members=Members # +realmsInvitationScreen.unableToAddPlayers=Could Not Add Players # +realmsInvitationScreen.loadingFriends=Loading Friends and Members... # +realmsInvitationScreen.loadingProfiles=Loading Profiles (%s / %s) # +realmsInvitationScreen.noInvites=No players could be found. # +realmsInvitationScreen.savingChanges=Saving Changes... # +realmsInvitationScreen.sendingInvitesFailed=Something went wrong. We could not add the players you selected to your Realm. Please try again later. # +realmsInvitationScreen.title=Add Members # +realmsInvitationScreen.undo=Undo # +realmsInvitationScreen.unblock=Unblock # +realmsInvitationScreen.unblocked=Unblocked # +realmsInvitationScreen.blocked=Blocked # +realmsInvitationScreen.myRealm=My Realm # +realmsInvitationScreen.fetchingLink=Fetching new link... # +realmsInvitationScreen.fetchingCode=Fetching new invite code... # +realmsInvitationScreen.shareTitle=Realms Invitation # +realmsInvitationScreen.shareText=Come and join me in this realm! # +realmsInvitationScreen.refreshDialogTitle=Disable Current Link? # +realmsInvitationScreen.refreshDialogLabel=This will disable the current link and generate a new one. Anyone who is already a member will still be able to join your Realm. # +realmsInvitationScreen.createLinkDialogTitle=Generate Realm Link? # +realmsInvitationScreen.createLinkDialogLabel=Anyone who opens this link will become a member of your Realm. You can disable a link by generating a new one. # +realmsInvitationScreen.shareDialogTitle=Download Backup Before Sharing? # +realmsInvitationScreen.shareDialogLabel=Anyone with this link can become a member of your Realm. Be careful who you share it with. You may want to download a backup of your world first. You can remove members from Realm settings. # +realmsInvitationScreen.shareDialogShareButton=Share # +realmsInvitationScreen.shareDialogCopyButton=Copy # +realmsInvitationScreen.shareDialogNewLinkButton=Create new link # +realmsInvitationScreen.shareDialogNewCodeButton=Create new code # +realmsInvitationScreen.closedRealmWarning=Your Realm is closed. Members cannot join. # +realmsInvitationScreen.generate=Generate # +realmsInvitationScreen.disable=Disable # +realmsInvitationScreen.backup=Download # +realmsInvitationScreen.shareByLink=Share link # +realmsInvitationScreen.shareByCode=Share invite code # +realmsInvitationScreen.shareLinkToRealm=Share link to Realm # +realmsInvitationScreen.shareCodeToRealm=Share invite code to Realm # +realmsInvitationScreen.shareInfoMessage=Anyone with the link can join your Realm. Go to Game > Download World to download a backup of your world. # +realmsInvitationScreen.shareInfoMessageCode=Anyone with the invite code can join your Realm. Go to Game > Download World to download a backup of your world. # +realmsInvitationScreen.refreshLinkInfoMessage=This will invalidate the old link and create a new one. Do you wish to continue? # +realmsInvitationScreen.refreshCodeInfoMessage=This will invalidate the old invite code and create a new one. Do you wish to continue? # +realmsInvitationScreen.kick=Remove # +realmsInvitationScreen.kickAndBlock=Block # +realmsInvitationScreen.kickPopupTitle=Revoke Access? # +realmsInvitationScreen.kickPopupText=Do you want to revoke access for this player? You can undo this at any time. # +realmsInvitationScreen.copyToastMessage=Link to your realm copied to clipboard! # +realmsInvitationScreen.playerFilterTitle=Filter players # +realmsInvitationScreen.setPermissionFail=Failed to set permission for user %s. # +realmsInvitationScreen.setDefaultPermissionFail=Failed to set default permissions. # + +realmJoining.progressTitle=Joining Realm... # + +realmsClearMembers.clearMembersTitle=Clear Members? # +realmsClearMembers.clearMembersText=Do you want to clear the members list of this realm? # +realmsClearMembers.clear=Clear Members # + +realmsSharingScreen.join=Join # +realmsSharingScreen.joinTitle=Join realm? # +realmsSharingScreen.joinMessage=Join realm %s? # +realmsSharingScreen.blockedInviteTitle=Player Blocked # +realmsSharingScreen.blockedInviteMessage=Sorry, you've been blocked! Ask the Realm's owner to remove you from the Blocked list. # +realmsSharingScreen.badInviteTitle=Invalid Realm Link # +realmsSharingScreen.badInviteMessage=The invite link is either incorrect or deactivated. Ask the Realm's owner for an updated link and make sure that you've entered it correctly. # +realmsSharingScreen.regenerateLinkFailed=Failed to generate new invite link # +realmsSharingScreen.cantJoinExpiredTitle=%s's Realm is expired # +realmsSharingScreen.cantJoinExpiredMessage=%s has expired. Ask %s to renew it. # +realmsSharingScreen.cantJoinClosedTitle=%s closed this Realm # +realmsSharingScreen.cantJoinClosedMessage=%s is closed. Ask %s to reopen it. # +realmsSharingScreen.failedSignInModalTitle=Sign in to join this Realm # +realmsSharingScreen.failedSignInModalMessage=You need to be signed in to a Microsoft Account to join a Realm. Please sign in and try again. # +realmsSharingScreen.invalidPermissionTitle=Invalid permissions # +realmsSharingScreen.unexpectedServerResponseTitle=Realms Error # +realmsSharingScreen.unexpectedServerResponseMessage=Sorry, we had a problem connecting to the Realm. Please try again later. # + +realmsCreateScreen.title.create=Create a Realm Server # +realmsCreateScreen.title.extend=Extend Your Realm # +realmsCreateScreen.title.renew=Renew Your Realm # +realmsCreateScreen.defaultRealm=%s's Realm # +realmsCreateScreen.creatingRealm=Creating Realm... # +realmsCreateScreen.nameHeader.name=Realm Name # +realmsCreateScreen.nameHeader.rename=Rename Realm? # +realmsCreateScreen.termsAndConditionsAgree=I agree # +realmsCreateScreen.termsAndConditionsHeader=Terms and Conditions # +realmsCreateScreen.viewTermsAndConditions=View Terms and Conditions # +realmsCreateScreen.viewPrivacyPolicy=View Privacy Policy # +realmsCreateScreen.durationHeader=Duration # +realmsCreateScreen.durationShort=30 Days # +realmsCreateScreen.durationLong=180 Days # +realmsCreateScreen.sizeHeader=Tier # +realmsCreateScreen.purchasePrefix.create=Create # +realmsCreateScreen.purchasePrefix.extend=Extend # +realmsCreateScreen.purchasePrefix.renew=Renew # +realmsCreateScreen.subscription.trial=Create For Free!%s(%s/month after first 30 days) # +realmsCreateScreen.subscription.buy=Create for %s per month # +realmsCreateScreen.subscription.renew=Renew for %s per month # +realmsCreateScreen.consumable.trial=Create for Free! # +realmsCreateScreen.consumable.buy=Create for %s # +realmsCreateScreen.consumable.renew=Renew for %s # +realmsCreateScreen.consumable.extend=Extend for %s # +realmsCreateScreen.errorRealmName=Your realm name cannot be blank. # +realmsCreateScreen.errorRealmNameAndTOS=Your realm name cannot be blank, and you must accept the terms of service to create a realm. # +realmsCreateScreen.errorTOS=Must accept terms and conditions to create a realm. # +realmsCreateScreen.goBack=Go Back # +realmsCreateScreen.contactSupport=Contact Support # +realmsCreateScreen.createFailed.title=Something Went Wrong # +realmsCreateScreen.purchaseFailed=Sorry, we were unable to complete your realm purchase. Maybe check your Internet connection? # +realmsCreateScreen.createFailed.content=Your purchase succeeded, but we couldn't create your Realm right now. We will create your Realm as soon as possible. Check back later on this device. If this problem happens for more than a day, please contact Mojang Support. # +realmsCreateScreen.createFailed.profanity=The Realm name %s is not allowed. # +realmsCreateScreen.createFailed.generic=Club name could not be verified. Please try again later. # +realmsCreateScreen.maxRealms.title=Maximum Subscriptions # +realmsCreateScreen.maxRealms.content=You have the maximum number of active subscriptions on this platform and cannot create a new one at the moment. # +realmsCreateScreen.offerNotFound.title=Store Connection Lost # +realmsCreateScreen.offerNotFound.content=Your device lost connection to the store and we can't confirm this offer is still available. Please check your Internet connection or try again later. # +realmsCreateScreen.offerNotAvailable.title=Store Connection Lost # +realmsCreateScreen.offerNotAvailable.content=Your device lost connection to the store and we can't confirm this offer is still available. Please check your Internet connection or try again later. # +realmsCreateScreen.extendRealms.content=You have extended your Realms subscription for as long as possible. You cannot add this additional time at the moment. Try again later. # +realmsCreateScreen.twoUsers=2 Players # +realmsCreateScreen.tenUsers=10 Players # +realmsCreateScreen.viewTOS=To view the terms and conditions for Minecraft Realms, please visit https://aka.ms/minecraftrealmsterms in any web browser. # +realmsCreateScreen.viewPrivacyPolicyText=To view the privacy policy for Minecraft Realms, please visit https://aka.ms/mcprivacy in any web browser. # +realmsCreateScreen.waitingPurchase=Purchase in progress! This shouldn't take long. # +realmsCreateScreen.paymentFailed.title=Payment service # +realmsCreateScreen.paymentFailed.body=Unable to connect to Realms and complete your purchase at this time. Please try again later. # +realmsCreateScreen.incomplete=Incomplete Realm # +realmsCreateScreen.incomplete.create.a=It looks like we didn't finish things last time. Let's complete creating your Realm now. # +realmsCreateScreen.incomplete.create.b=It looks like you started creating a Realm with a different Microsoft Account. Do you want to complete creating that Realm with this Microsoft Account as the owner? # +realmsCreateScreen.incomplete.create.c=Someone started creating a Realm with the billing account on this device. Would you like to complete creating that Realm with this Microsoft Account as the owner? # +realmsCreateScreen.incomplete.renew.a=It looks like we didn't finish things last time. Let's complete renewing your Realm now. # +realmsCreateScreen.incomplete.renew.b=It looks like you started renewing a realm with a different Microsoft Account. Do you want to complete renewing that realm with this Microsoft Account as the owner? # +realmsCreateScreen.incomplete.renew.c=Someone started renewing a realm with the billing account on this device. Would you like to complete renewing that realm with this Microsoft Account as the owner? # +realmsCreateScreen.incomplete.override.renew=You are attempting to create a new Realm but a prior purchase was found for renewing a Realm. Would you like to apply that purchase now? # +realmsCreateScreen.incomplete.override.create=You are attempting to renew a Realm but a prior purchase was found for creating a Realm. Would you like to apply that purchase now? # +realmsCreateScreen.incomplete.override.realm=You are attempting to renew a Realm but a prior purchase was found for a different Realm. Would you like to apply that purchase now? # +realmsCreateScreen.prepare.store.title=Purchase History Needed # +realmsCreateScreen.prepare.store.body=We need you to sign in to the store to view your purchase history before we can continue. # +realmsCreateScreen.prepare.store.button=Sign In to Store # +realmsCreateScreen.nsoinfotext=To use Realms, you need to subscribe to Nintendo Switch Online. # +realmsCreateScreen.playNowTitle=Play on Realm, Now? # +realmsCreateScreen.playNowMessage1=You can invite friends to your Realm and start playing now. # +realmsCreateScreen.playNowMessage2=Otherwise, you can find it at any time in the Worlds tab of the Play screen. Edit it to change game modes or even upload any world to your Realm. # +realmsCreateScreen.playWithFriends=Play with Friends # +realmsCreateScreen.playSolo=Play Solo # +realmsCreateScreen.purchaseConfirmation.title=Purchase Realm? # +realmsCreateScreen.purchaseConfirmation.create.message=Are you sure you want to create a Realm? # +realmsCreateScreen.purchaseConfirmation.extend.message=Are you sure you want to extend a Realm? # +realmsCreateScreen.purchaseConfirmation.renew.message=Are you sure you want to renew a Realm? # +realmsCreateScreen.purchaseConfirmation.continue=Confirm Purchase # +realmsCreateScreen.purchaseConfirmation.cancel=Cancel # + +realmsCreateScreen.title=Create a Realm # +realmsCreateScreen.nameHeader=Realm Name # +realmsCreateScreen.chooseWorld=Create Realm: Choose World # + +realmsConfigurationScreen.realmName=Realm Name # +realmsConfigurationScreen.realmDescription=Realm Description # +realmsConfigurationScreen.open=Open Realm # +realmsConfigurationScreen.close=Close Realm # +realmsConfigurationScreen.resetRealm=Resetting a Realm permanently erases the world and starts again. Are you sure you want to do this? # +realmsConfigurationScreen.confirmReset=Confirm Reset # +realmsConfigurationScreen.resetRealmTryAgain=Failed to reset the Realm. Would you like to try again? # +realmsConfigurationScreen.failedOpenCloseTitle=Failed open/close. # +realmsConfigurationScreen.failedOpenClose=Failed to open/close the Realm. Would you like to try again? # + +realmsWorld.notAvailable=Your device does not support Minecraft Realms. # +realmsWorld.ownerPay=The owner pays monthly. Their friends can join for free! # +realmsWorld.realmsDescription=Realms are private Minecraft worlds that are always available for you and your friends. # +realmsWorld.realmsDescription.paragraph2=You can play on them even when the owner of the Realm is away and from any device running Minecraft! # +realmsWorld.realmsDescription.paragraph3=Explore your Realm today! # +realmsWorld.realmsDescription.Beta.line1=Realms, the safe, simple way to share a Minecraft world with friends, is not available while using beta versions of Minecraft. # +realmsWorld.realmsDescription.Beta.line2=If you'd like to stop using the beta and access Realms, click below for instructions. # +realmsWorld.newRealm=New Realm # +realmsWorld.connectLive=Sign In to Try for Free! # +realmsWorld.owner=owner # +realmsWorld.leaveBeta=Leave the Beta? # +realmsWorld.newRealmTrial=Start Your Free 30 Day Trial%s(%s/mo after the first month) # +realmsWorld.creatingWorld=Creating World # + +realmsPlus.popup.top_button_text=More Info # +realmsPlus.popup.bottom_button_text=Renew Subscription # +realmsPlus.popup.title=Realms Plus Subscription has Expired # +realmsPlus.popup.message=Your Realms Plus subscription has expired. To regain access to your Realm and the packs or skins you received from Realms Plus you need to renew your subscription. # + +realmsPlusUpgradeNotice.title=Welcome to Realms Plus! # +realmsPlusUpgradeNotice.body=Your Realms subscription has been upgraded to Realms Plus. You now have access to more than 150 content packs from the marketplace at no additional cost. Up to 10 players can play at a time, and they get access to all the subscriber content in your Realm – for free! # +realmsPlusUpgradeNotice.continue=Continue # +realmsPlusUpgradeNotice.viewpacks=View Realms Plus Packs # + +raytracing.RTX.name=RTX ###Brand name, don't localize + +network.onlinePlay.title=Play with Friends # +network.onlinePlay.msg=You can invite friends to your worlds, view your friends' creations, and craft in each other's worlds. # +network.onlinePlay.instruction=From the Play menu, you can join your friends' worlds or invite them to your worlds and Realms. # +network.thirdparty.connect.splitscreen=To play split-screen multiplayer online, sign in to a %s account. # +network.thirdparty.connect.benefit=Sign in with your %s to play online with friends and check out cool stuff in the store. # +network.thirdparty.connect.store=You will need a %s to browse the store. # +network.thirdparty.connect.achievements=You will need a %s to earn achievements. # +network.thirdparty.findfriends.failed=We were unable to connect to Microsoft account services. Maybe check your Internet connection? # + + +networkWorld.add_friend=Add Friend # +networkWorld.add_server=Add Server # +networkWorld.add_label=Add # +networkWorld.join_server=Join Server # +networkWorld.screenshots=Screenshots: # +networkWorld.description=Description: # +networkWorld.available_games=Available Games: # +networkWorld.news=News: # +networkWorld.online=Online: # +networkWorld.current_ping=Current Ping: # +networkWorld.lan_label=LAN Games # +networkWorld.servers_label=Servers # +networkWorld.friends_label=Friends # +networkWorld.joinable_friends_label=Joinable Friends # +networkWorld.no_joinable_friends_label=Your friends are not playing Minecraft right now. # +networkWorld.check_internet_connection=Oops! Maybe check your internet connection? We can't find your friends' worlds. # +networkWorld.connect_to_xbl=Sign in with a Microsoft Account to play with friends. # +networkWorld.memberOfTooManyRealms=You have reached the realms membership limit. # +networkWorld.multiplayerPrivilegesBlocked=You cannot play online multiplayer because of how your Microsoft Account is set up. Please ensure that your online safety settings allow Multiplayer. See instructions for changing these settings at aka.ms/MCMultiplayerHelp. # +networkWorld.multiplayerPrivilegesBlockedOnConsole=You cannot play online multiplayer because of how your Microsoft Account is set up. Please ensure you have an active Xbox Live Gold subscription and your online safety settings allow Multiplayer. See instructions for changing these settings at aka.ms/MCMultiplayerHelp. ###disable_3rd_party_console_resource_pack_check +networkWorld.multiplayerPrivilegesBlockedOnConsoleGamecore=You cannot play online multiplayer because of how your Microsoft Account is set up. ###disable_3rd_party_console_resource_pack_check +networkWorld.multiplayerPrivilegesUnknown=An unknown error occured which is preventing online play. Please try again later. # +networkWorld.versionOutOfDate=You cannot play online multiplayer because you are not running the latest version. Please install the latest version to access online features. # +networkWorld.more_servers=More Servers # +networkWorld.thirdparty.connect=Connect to '%s' # +networkWorld.join=Join # +networkWorld.joinByCode=Join Realm # +networkWorld.realmsHashPlaceholder=Invite Code... # +networkWold.joinByCodeHelpText=If you have received a Realm Invite Link, enter the code to join. # +networkWorld.highPingWarning.title=Join Server? # +networkWorld.highPingWarning.line1=You don't currently have a strong connection to the chosen server. Your experience may be impacted. # +networkWorld.highPingWarning.line2=Would you like to join this server anyway? # +networkWorld.view_offers=View Offers # + +## The following text is placed on in-game signs, which have a 4-line, 15-character-per-line limit. +## The intent of the message is to convey to the reader that the sign author's chat permissions are +## blocked. This cannot exceed the 4-line, 15-character/line limit! +## Use dashes ("---") to fill in empty lines. +networkWorld.userSignTextBlockedLine0=--- # +networkWorld.userSignTextBlockedLine1=Author # +networkWorld.userSignTextBlockedLine2=is blocked # +networkWorld.userSignTextBlockedLine3=--- # +networkWorld.userSignTextMutedLine0=--- # +networkWorld.userSignTextMutedLine1=Author # +networkWorld.userSignTextMutedLine2=is blocked # +networkWorld.userSignTextMutedLine3=--- # + +networkWorld.userBookTextBlocked=[Author is Blocked] # +networkWorld.userBookTextMuted=[Author is Blocked] # + +localWorld.no_local_world_label=You have not created any worlds yet. # +localWorld.no_local_worlds_present=Did your worlds disappear? Try changing your storage location: # +localWorld.no_local_worlds_present.world_recovery=Did your worlds disappear? Try recovering worlds in External Storage: # +localWorld.no_local_worlds.world_recovery_button_label=Recover Worlds # + +thirdPartyWorld.comingSoon=Coming Soon! # +thirdPartyWorld.Featured=Featured Servers # +thirdPartyWorld.Additional=Additional Servers # +thirdPartyWorld.featuredComingSoon=Coming Soon # +thirdPartyWorld.notConnected=We could not connect to Servers right now. We will try again soon. # +thirdPartyWorld.playNow=Play Now! # +thirdPartyWorld.loadingServers=Retrieving server information, please wait... # +thirdPartyWorld.loadingFeaturedServers=Fetching Servers... # + +realmsSlotsScreen.description=Choose up to three worlds to upload to your Realms server. Select a world to activate or edit it! # +realmsSlotsScreen.new=New World # +realmsSlotsScreen.readyToPlay=Ready to Play # +realmsSlotsScreen.editRealm=Manage Realm # +realmsSlotsScreen.editWorld=Edit World # +realmsSlotsScreen.activateWorld=Activate World # +realmsSlotsScreen.gamesettings=Game Settings # +realmsSlotsScreen.chooseSlot=Choose a Slot # +realmsSlotsScreen.activateWarning=If you edit or activate this world, you will kick all active players. Don't worry, they can rejoin. # +realmsSlotsScreen.celebrationMap=Realms Celebration Map # + +realmsSettingsScreen.playerCountLabel=Size # +realmsSettingsScreen.forceResourcePackFail=Failed to set force resource pack value # +realmsSettingsScreen.failedUploadPack=Failed to upload pack %s. # +realmsSettingsScreen.failedApply=Some of the selected content could not be applied. # +realmsSettingsScreen.errorApply=Error when applying content # +realmsSettingsScreen.realmDurationLabel=Duration # +realmsSettingsScreen.manageSubscriptionButton=Manage Subscription # +realmsSettingsScreen.manageSubscriptionsButton=Manage Subscriptions # +realmsSettingsScreen.renewRealmButton=Renew Realm # +realmsSettingsScreen.extendRealmButton=Extend Realm # +realmsSettingsScreen.deleteRealmButton=Delete Realm # +realmsSettingsScreen.openRealmButton=Open Realm # +realmsSettingsScreen.closeRealmButton=Close Realm # +realmsSettingsScreen.playRealmButton=Play # +realmsSettingsScreen.playDisabledRealmButton=Realm Closed # +realmsSettingsScreen.playExpiredRealmButton=Realm Expired # +realmsSettingsScreen.selectorSectionLabel.manage=Manage "%s" # +realmsSettingsScreen.selectorSectionLabel=Edit "%s" # +realmsSettingsScreen.selectorSectionLabelRealm=Realm # +realmsSettingsScreen.worldSectionTitle=World # +realmsSettingsScreen.gameSectionTitle=Game Settings # +realmsSettingsScreen.playersSectionTitle=Players # +realmsSettingsScreen.membersSectionTitle=Members # +realmsSettingsScreen.subscriptionSectionTitle=Subscription # +realmsSettingsScreen.devOptionsSectionTitle=Dev Options # +realmsSettingsScreen.backupSection=Backups # +realmsSettingsScreen.backupInfo=You can restore the world on your Realm with a backup found in this list. # +realmsSettingsScreen.backupReplaced=World has been replaced with the selected backup. # +realmsSettingsScreen.backupReplacedFailed=Replacing the world with the selected backup failed. # +realmsSettingsScreen.backupReplacedTimeout=Replacing the world with the selected backup has timed out. # +realmsSettingsScreen.backupVersion=Version: %s # +realmsSettingsScreen.backupVersionUnknown=Version: Unknown # +realmsSettingsScreen.deleteRealm=Delete Realm # +realmsSettingsScreen.deleteRealmToast=Realm %s has been deleted. # +realmsSettingsScreen.deleteRealmFailToast=Deletion of Realm %s failed. # +realmsSettingsScreen.deleteRealmModalText=Your Realm will be permanently deleted. You will not be able to access your world, your member list, or the club. # +realmsSettingsScreen.backupRestoreHeader=Replacing World # +realmsSettingsScreen.backupModalText=By replacing your realm with this backup, you will erase all recent progress from your Realm. The Realm will restart and all active players will need to reconnect. # +realmsSettingsScreen.replaceWithBackup=Replace the Realm with the Backup # +realmsSettingsScreen.backupInProgress=Replacing the realm world with the backup # +realmsSettingsScreen.realmNameLabel=Realm Name # +realmsSettingsScreen.realmNameEditPlaceholder=Enter Realm Name # +realmsSettingsScreen.realmDescriptionEditPlaceholder=Enter Realm Description # +realmsSettingsScreen.replaceLoadingText=We're replacing your Realm with a backup. # +realmsSettingsScreen.replaceWorldButton=Replace World # +realmsSettingsScreen.resetWorldButton=Reset World # +realmsSettingsScreen.downloadWorldButton=Download World # +realmsSettingsScreen.downloadWorldNameCopy=%s - Copy # +realmsSettingsScreen.uploadWorldButton=Upload World # +realmsSettingsScreen.difficultyOptionLabelFormat=%s %s # +realmsSettingsScreen.gameModeOptionLabel=Game Mode # +realmsSettingsScreen.survivalRadioButton=Survival # +realmsSettingsScreen.creativeRadioButton=Creative # +realmsSettingsScreen.resetButtonHelperLabel=Start over from scratch? # +realmsSettingsScreen.maxPlayersLabelFormat=%d Friends # +realmsSettingsScreen.durationLabelFormat=%d Days Remaining # +realmsSettingsScreen.subscriptionLabelFormat=Renews every %d days # +realmsSettingsScreen.subscriptionLabelFormatPreview=Renews every %d days with your paid Realms subscription # +realmsSettingsScreen.fetchingWorldInfo=Fetching Realm Information... # +realmsSettingsScreen.updatingWorldInfo=Updating Realm Information... # +realmsSettingsScreen.resettingRealm=Resetting Realm... # +realmsSettingsScreen.applyPacks=Applying packs... # +realmsSettingsScreen.openingRealm=Opening Realm... # +realmsSettingsScreen.closingRealm=Closing Realm... # +realmsSettingsScreen.realmInfoError=Failed to retrieve realm information. Please try again later. # +realmsSettingsScreen.realmJoinError=Failed attempting to join realm. Please try again later. # +realmsSettingsScreen.realmResetError=Failed to reset the realm. Please try again later. # +realmsSettingsScreen.realmOpenError=Failed to open realm. # +realmsSettingsScreen.realmCloseError=Failed to close realm. # +realmsSettingsScreen.reset=Reset # +realmsSettingsScreen.resetRealm=This will remove your current world from your Realm's active slot and let you replace it with a brand-new world. Your Realm's members will have access to your new world. Select ‘Cancel’ and then ’Download World’ to go and download a copy of the current world to prevent data loss, or select ‘Confirm’ to continue and replace your world. # +realmsSettingsScreen.confirmReset=Delete & Reset? # +realmsSettingsScreen.confirmReplace=Replace World? # +realmsSettingsScreen.closeRealmTitle=Close Realm? # +realmsSettingsScreen.closeRealmMessage=Closing the realm will shut it down. Anyone currently playing on the realm will be disconnected. Are you sure you want to do this? # +realmsSettingsScreen.LoadingSubscription=Loading subscription... # +realmsSettingsScreen.failedLoadingSubscription=Failed Loading subscription # +realmsSettingsScreen.matchingPurchasePlatformFormat=You purchased your subscription in the %s # +realmsSettingsScreen.nonMatchingPurchasePlatformFormat=You started your subscription in the %s. You can only extend your subscription there. # +realmsSettingsScreen.nonMatchingPurchasePlatformGeneric=You can manage your Realm subscription in the platform store where you originally purchased it. # +realmsSettingsScreen.consumableToSubscriptionTransitionInfo=You can't extend your Realm at the moment. We have now introduced subscriptions for Realms and you can buy a new subscription as soon as your Realm has expired in %d days. But don't worry! We will give you 14 extra days for free and your Realm will be kept online, so you will have plenty of time to extend it by then. # +realmsSettingsScreen.consumableToSubscriptionGracePeriodInfo=Your Realm has expired, but don't worry! We will keep it online for another %d days. You can now go ahead and extend it using the new auto-renewing subscription, so you don't have to worry about keeping your Realm up and running ever again. # +realmsSettingsScreen.consumableToSubscriptionTransitionInfoExpired=Your Realm has expired. Go ahead and extend it using the new auto-renewing subscription, that way you don't have to worry about keeping your Realm up and running ever again. # +realmsSettingsScreen.upload.worldtoobig=Upload failed. The world size exceeds the maximum uploadable limit of %s. # +realmsSettingsScreen.download.worldtoobig=Download failed. The world size exceeds the maximum downloadable limit of %s. # + +realmsSettingsScreen.switchStoreDisplayName=Nintendo eShop # +realmsSettingsScreen.iosStoreDisplayName=App Store # +realmsSettingsScreen.googlePlayStoreDisplayName=Google Play store # +realmsSettingsScreen.windowsStoreDisplayName=Windows Store # +realmsSettingsScreen.xboxOneStoreDisplayName=Xbox Store # +realmsSettingsScreen.amazonStoreDisplayName=Amazon Appstore # +realmsSettingsScreen.oculusStoreDisplayName=Oculus Store # +realmsSettingsScreen.berwickStoreDisplayName="PlayStation Store" # +realmsSettingsScreen.PS4StoreDisplayName="PlayStation Store" #### CertRequirement: ["PlayStation Store"] +realmsSettingsScreen.unknownStoreDisplayName=unknown store # +realmsSettingsScreen.extendingRealm=Extending Realm... # +realmsSettingsScreen.offerError.title=Purchase Pending # +realmsSettingsScreen.offerError.content=A purchase is already pending. You cannot make another purchase until it has been resolved. Please try again later. # +realmsSettingsScreen.dev_branch_label=Which commit should realm run on? # +realmsSettingsScreen.dev_current_version_label=Current Version: # +realmsSettingsScreen.dev_matching_version_label=Commit matching client: # +realmsSettingsScreen.dev_all_commits_label=All available commits: # +realmsSettingsScreen.dev_no_matching_version_message=NO MATCH FOR '%s' # +realmsSettingsScreen.dev_prev_page_label=Prev # +realmsSettingsScreen.dev_next_page_label=Next # +realmsSettingsScreen.uploadConfirmationMessage=This will remove the current world from your Realm's active slot and replace it with one of your existing worlds. Your Realm's members will have access to your newly replaced world. Select ‘Cancel’ and then ‘Download World’ to go and download a copy of the current world to prevent data loss, or select ‘Confirm’ to continue and replace your world. # +realmsSettingsScreen.uploadConfirmationTitle=Replace World? # +realmsSettingsScreen.allowlist_invite=Invite # +realmsSettingsScreen.searchBox=Search... # +realmsSettingsScreen.unknownPackName=Unknown Name # +realmsSettingsScreen.viewSubscriptionsButton=View Subscriptions # + +realmsSettingsScreen.extendConsumableButton=Extend Subscription # +realmsSettingsScreen.extendConsumableButton.30=Extend by 30 Days # +realmsSettingsScreen.extendConsumableButton.180=Extend by 180 Days # + +xblLogin.LoginMessageTitle=Microsoft Account # +xblLogin.LoginMessage=Connecting… # + +xbl.savePurchase.description.line1=Do you want to play with whatever you buy from any Minecraft Store-enabled system? Sign in with a FREE Microsoft account and sync your purchased Skins, Textures, Maps and Mash-ups to use and play in Minecraft! # +xbl.savePurchase.description.line2=If you lose your system or uninstall Minecraft, your purchases will still be synced and accessible on any system when you use your Microsoft account. # +xbl.savePurchase.leaveOnDevice=Leave on Device # +xbl.savePurchase.title=Save purchases to a Microsoft Account? # +xbl.savePurchase.saveButton=Save to Microsoft Account # +xbl.savePurchase.toast.title=Success! # +xbl.savePurchase.toast.message=Purchases synced to Microsoft Account! # +xbl.savePurchase.inProgress.message=Transferring purchases to Microsoft Account... # + +xbl.syncIAP.title=Sync purchases to your Microsoft Account? # +xbl.syncIAP.description=Sign in to a Microsoft Account to sync your Skins, Texture Packs, Worlds and Mash-ups. They will be there for you on any device where you play Minecraft. # +xbl.syncIAP.syncNow=Sync Now... # +xbl.syncIAP.syncLaterEllipsis=Sync Later... # +xbl.syncIAP.syncLater=Sync Later # +xbl.syncIAP.toast.title=Success! # +xbl.syncIAP.toast.message=Purchases synced to your Microsoft Account! # +xbl.syncIAP.inProgress.message=Syncing purchases to your Microsoft Account… # +xbl.syncIAP.skipSignIn.prompt.description=This Microsoft Account will not be the primary account for this device if you do not sync this device's purchases to this account. You will not automatically sign in when you start Minecraft. # + +xbl.syncIAP.confirmSync.prompt.title=Sync to %s? # +xbl.syncIAP.confirmSync.prompt.description.line1=Would you like to sync your app store purchases to %s? # +xbl.syncIAP.confirmSync.prompt.description.line2=Packs purchased outside Minecraft Marketplace can only be synced once. They will continue to be available to anyone who plays on this device. # +xbl.syncIAP.confirmSync.prompt.yes=Yes, Sync My Purchases # + +xbl.marketplace.account.error.body.nobutton=There is an error with your account. You will be unable to use the marketplace until we have resolved the issue. If this issue persists for several days please contact support. # + +playfab.account.banned.temporary=suspended # +playfab.account.banned.permanent=banned # +playfab.account.banned.title=You've been %s # +playfab.account.banned.body=You have been %s from playing multiplayer in Minecraft. You won't be able to play on servers, join realms, host or join multiplayer games or use the Marketplace. # +playfab.account.banned.body.line1=You have been %s from playing multiplayer in Minecraft due to '%s'. You won't be able to play on servers, join realms, host or join multiplayer games or use the Marketplace. # +playfab.account.banned.body.line2=Click '%s' below to view our community standards and how to submit a case review request if you feel you have been %s in error. # +playfab.account.banned.body.line3.hour=You have 1 hour remaining on your suspension. # +playfab.account.banned.body.line3.hours=You have %d hours remaining on your suspension. # +playfab.account.banned.body.line3.day=You have 1 day remaining on your suspension. # +playfab.account.banned.body.line3.days=You have %d days remaining on your suspension. # +playfab.account.banned.body.line3.forever=This ban is permanent. # +playfab.account.banned.body.button=More Info # + + +store.sign_in_warning.no_xbl_and_local_content=You have previously downloaded content or used Minecoins in the Marketplace that are only available on this device. # +store.sign_in_warning.no_xbl_and_no_local_content.line1=Sign in now to save and share your purchases across platforms. Save purchases so they won't be lost if something happens to your system or if Minecraft is uninstalled. Access your purchased Marketplace content from any platform and use your customised characters across platforms. # +store.sign_in_warning.no_xbl_and_no_local_content.line2=Don't have a Microsoft account? Create one now – for free # + +xbl.skipSignIn.prompt.title=Temporary Account # +xbl.skipSignIn.prompt.description=This Microsoft Account will not be the primary account for this device if you do not transfer this device's purchases to this account. You will not automatically sign in when you start Minecraft. # +xbl.signOut.title=Microsoft Account Purchases! # +xbl.signOut.message1=While you are signed out of your Microsoft Account you will not have access to the Minecoins and items you bought in the Store. # +xbl.signOut.message2=Are you sure you want to do this? # + +date.short_january=Jan # +date.short_february=Feb # +date.short_march=Mar # +date.short_april=Apr # +date.short_may=May # +date.short_june=Jun # +date.short_july=Jul # +date.short_august=Aug # +date.short_september=Sep # +date.short_october=Oct # +date.short_november=Nov # +date.short_december=Dec # +date.formatted=%s %d %d # +date.formatted_alt=%d %s %d # + +dayOneExperience.carousel.title=Welcome to New Minecraft! # +dayOneExperience.carousel.welcome_text=There's a lot of exciting new stuff in this new version of Minecraft! Check out the Marketplace, create a Realm and play online with Cross-Platform friends! # +dayOneExperience.carousel.marketplace=Minecraft Marketplace is a place to find new skins, worlds, textures and mash-up packs by various talented creators. # +dayOneExperience.carousel.cross_platform=Cross-platform play lets you connect with players on different platforms. Sign in to your Microsoft Account to play with all your Minecraft friends! # +dayOneExperience.carousel.realms=Realms are servers run by us, just for you and your friends. Keep your Minecraft world online and always accessible, even when you log off. # +dayOneExperience.carousel.villager=New Minecraft is the only place to receive future updates containing new features, mobs, items, blocks and much more! # + +dayOneExperience.tab.landing=What's New # +dayOneExperience.tab.marketplace=Marketplace # +dayOneExperience.tab.crossplatform=Cross-platform Play # +dayOneExperience.tab.realms=Realms # +dayOneExperience.tab.villager=More Content # + +dayOneExperience.finish=Finish # +dayOneExperience.next=Next # +dayOneExperience.no_internet=Connect to the internet to load your previous skin. # +dayOneExperience.intro_title=Minecraft has Updated! # +dayOneExperience.intro_body_1=There's a lot of great new content in this update. # +dayOneExperience.intro_body_2=Would you like help importing your saves, settings and content from the previous version of Minecraft? # +dayOneExperience.intro_welcome_1=You've updated to the latest version of Minecraft! # +dayOneExperience.intro_welcome_2=If you would like to return to the previous version of Minecraft, you can find it on the main menu # +dayOneExperience.editions_launch_warning=This is not the latest version of Minecraft, are you sure you want to launch the previous version of Minecraft? # +dayOneExperience.editions_title=Launch Previous Version? # +dayOneExperience.settings_imported=We've imported your settings for you! # +dayOneExperience.settings_skin_imported=We've imported your skin and settings for you! # +dayOneExperience.skin_current=Current Skin # +dayOneExperience.skin_default=Default Skin # +dayOneExperience.skin_tip=You can change your skin by selecting the Profile button on the main menu. # +dayOneExperience.skip_title=Skip Conversion? # +dayOneExperience.skip_body=Old Worlds can be converted at any time from the Play Game – Worlds menu. # +dayOneExperience.world_import_time=Tip: Conversion time will vary based on the size of the world. # +dayOneExperience.world_picker_title=Select a World to Convert # +dayOneExperience.world_picker_skip=Skip for Now # + +death.attack.anvil=%1$s was squashed by a falling anvil # +death.attack.arrow=%1$s was shot by %2$s # +death.attack.arrow.item=%1$s was shot by %2$s using %3$s # +death.attack.bullet=%1$s was sniped by %2$s # +death.attack.cactus=%1$s was pricked to death # +death.attack.cactus.player=%1$s walked into a cactus whilst trying to escape %2$s # +death.attack.drown=%1$s drowned # +death.attack.drown.player=%1$s drowned whilst trying to escape %2$s # +death.attack.explosion=%1$s blew up # +death.attack.explosion.player=%1$s was blown up by %2$s # +death.attack.fall=%1$s hit the ground too hard # +death.attack.fallingBlock=%1$s was squashed by a falling block # +death.attack.fireball=%1$s was fireballed by %2$s # +death.attack.fireball.item=%1$s was fireballed by %2$s using %3$s # +death.attack.fireworks=%1$s went off with a bang # +death.attack.flyIntoWall=%1$s experienced kinetic energy # +death.attack.generic=%1$s died # +death.attack.indirectMagic=%1$s was killed by %2$s using magic # +death.attack.indirectMagic.item=%1$s was killed by %2$s using %3$s # +death.attack.inFire=%1$s went up in flames # +death.attack.inFire.player=%1$s walked into fire whilst fighting %2$s # +death.attack.inWall=%1$s suffocated in a wall # +death.attack.lava=%1$s tried to swim in lava # +death.attack.lava.player=%1$s tried to swim in lava to escape %2$s # +death.attack.lightningBolt=%1$s was struck by lightning # +death.attack.magic=%1$s was killed by magic # +death.attack.magma=%1$s discovered floor was lava # +death.attack.magma.player=%1$s walked on danger zone due to %2$s # +death.attack.mob=%1$s was slain by %2$s # +death.attack.mob.item=%1$s was slain by %2$s using %3$s # +death.attack.onFire=%1$s burned to death # +death.attack.onFire.player=%1$s was burnt to a crisp whilst fighting %2$s # +death.attack.outOfWorld=%1$s fell out of the world # +death.attack.player=%1$s was slain by %2$s # +death.attack.player.item=%1$s was slain by %2$s using %3$s # +death.attack.spit=%1$s was spitballed by %2$s # +death.attack.starve=%1$s starved to death # +death.attack.sweetBerry=%1$s was poked to death by a sweet berry bush # +death.attack.thorns=%1$s was killed trying to hurt %2$s # +death.attack.thrown=%1$s was pummeled by %2$s # +death.attack.thrown.item=%1$s was pummeled by %2$s using %3$s # +death.attack.trident=%1$s was impaled to death by %2$s # +death.attack.wither=%1$s withered away # +death.attack.freeze=%1$s froze to death # +death.attack.sonicBoom=%1$s was obliterated by a sonically-charged shriek # +death.attack.sonicBoom.player=%1$s was obliterated by a sonically-charged shriek whilst trying to escape %2$s # +death.attack.stalactite=%1$s was skewered by a falling stalactite # +death.attack.stalagmite=%1$s was impaled on a stalagmite # +death.fell.accident.generic=%1$s fell from a high place # +death.fell.accident.ladder=%1$s fell off a ladder # +death.fell.accident.vines=%1$s fell off some vines # +death.fell.accident.water=%1$s fell out of the water # +death.fell.assist=%1$s was doomed to fall by %2$s # +death.fell.assist.item=%1$s was doomed to fall by %2$s using %3$s # +death.fell.finish=%1$s fell too far and was finished by %2$s # +death.fell.finish.item=%1$s fell too far and was finished by %2$s using %3$s # +death.fell.killer=%1$s was doomed to fall # + +deathScreen.deleteWorld=Delete world # +deathScreen.hardcoreInfo=You cannot respawn in hardcore mode! # +deathScreen.leaveServer=Leave server # +deathScreen.message=You died! # +deathScreen.quit=Main menu # +deathScreen.quit.confirm=Are you sure you want to quit? # +deathScreen.quit.confirmToMainMenuWarning=Are you sure you want to exit the game to the main menu? # +deathScreen.quit.confirmToMainMenuTitleWarning=Quit to Main Menu? # +deathScreen.quit.secondaryClient=Save and Leave # +deathScreen.quit.secondaryClient.confirmLeaveWarning=Are you sure you want to save and leave the game? # +deathScreen.quit.secondaryClient.confirmLeaveTitleWarning=Save and Leave # +deathScreen.respawn=Respawn # +deathScreen.score=Score # +deathScreen.title=You died! # +deathScreen.title.hardcore=Game over! # +deathScreen.titleScreen=Title screen # + +demo.day.1=This demo will last five game days, do your best! # +demo.day.2=Day Two # +demo.day.3=Day Three # +demo.day.4=Day Four # +demo.day.5=This is your last day! # +demo.day.6=You have passed your fifth day, use F2 to save a screenshot of your creation # +demo.day.warning=Your time is almost up! # +demo.demoExpired=Demo time's up! # +demo.help.buy=Purchase Now! # +demo.help.fullWrapped=This demo will last 5 in-game days (about 1 hour and 40 minutes of real time). Check the achievements for hints! Have fun! # +demo.help.inventory=Use %1$s to open your inventory # +demo.help.jump=Jump by pressing %1$s # +demo.help.later=Continue Playing! # +demo.help.movement=Use %1$s, %2$s, %3$s, %4$s and the mouse to move around # +demo.help.movementMouse=Look around using the mouse # +demo.help.movementShort=Move by pressing %1$s, %2$s, %3$s, %4$s # +demo.help.title=Minecraft Demo Mode # +demo.remainingTime=Remaining time: %s # +demo.reminder=The demo time has expired, buy the game to continue or start a new world! # + +## Specific for the Chromebook Trial +demo.cb.reminder=The demo time has expired, start a new world to continue playing the trial! # + +difficulty.lock.question=Are you sure you want to lock the difficulty of this world? This will set this world to always be %1$s, and you will never be able to change that again. # +difficulty.lock.title=Lock World Difficulty # + +dimension.dimensionName0=Overworld # +dimension.dimensionName1=Nether # +dimension.dimensionName2=The End # + +disabledSkin.title=You are being displayed as Steve # +disabledSkin.body.onJoin=This server has %s disabled. You can switch to a different skin in the dressing room. # +disabledSkin.body.dressingRoom=This server has %s disabled. Are you sure want to keep this skin equipped? # +disabledSkin.type.customSkins=custom skins # +disabledSkin.type.persona=personas # +disabledSkin.type.both=custom skins and personas # + +disconnect.closed=Connection closed # +disconnect.downloadPack=Error while downloading packs from the server. Please try again. # +disconnect.disconnected=Disconnected by Server # +disconnect.endOfStream=End of stream # +disconnect.genericReason=%s # +disconnect.kicked=You were kicked out of the game # +disconnect.kicked.reason=You were kicked out of the game: # +disconnect.removed=You were removed from the game # +disconnect.removed.reason=You were removed from the game: # +disconnect.loginFailed=Failed to login # +disconnect.loginFailedInfo=Failed to login: %s # +disconnect.loginFailedInfo.environmentMismatch=Playfab environment mismatch – Discovery=%s/%s, Playfab=%s/%s # +disconnect.loginFailedInfo.invalidSession=Invalid session (Try restarting your game) # +disconnect.loginFailedInfo.serversUnavailable=The authentication servers are currently down for maintenance. # +disconnect.lost=Connection Lost # +disconnect.overflow=Buffer overflow # +disconnect.quitting=Quitting # +disconnect.spam=Kicked for spamming # +disconnect.timeout=Timed out # +disconnect.scriptWatchdog=The server was shut down due to an unhandled scripting watchdog exception. # +disconnect.scriptWatchdogOutOfMemory=The server was shut down due to exceeding the scripting memory limit. # + +disconnectionScreen.header.realms_hidden=Multiplayer Invitation # +disconnectionScreen.body.realms_hidden=Unable to join this specific server. # +disconnectionScreen.blockMismatch=Blocks between client and server do not match. # +disconnectionScreen.cantConnect=Unable to connect to world. # +disconnectionScreen.cantConnectToRealm=Unable to connect to realm. # +disconnectionScreen.cantConnectToRealms=Unable to connect to realms. # +disconnectionScreen.crossPlatformDisabled=Enable cross-platform play in the main menu to connect with friends on other platforms. To play with other friends online without cross-play, the host of the game must also have cross-play disabled via the main menu. # +disconnectionScreen.crossPlatformDisabled.header=Cross-Platform Play Disabled. # +disconnectionScreen.incompatibleRealm=Your client is incompatible or out of date. Update your client to connect to realms. # +disconnectionScreen.realmsAlphaEndedTitle=Testing the Realms Alpha has ended. Thank you for helping! # +disconnectionScreen.realmsAlphaEndedMessage=Realms is not available right now. # +disconnectionScreen.disconnected=Disconnected from Server # +disconnectionScreen.editionMismatch=This world was saved from Minecraft Education. It cannot be loaded. # +disconnectionScreen.editionMismatchEduToVanilla=The server is not running Minecraft Education. Failed to connect. # +disconnectionScreen.editionMismatchVanillaToEdu=The server is running an incompatible edition of Minecraft. Failed to connect. # +disconnectionScreen.editionVersionMismatch.body=The world you selected cannot be opened in this version of Minecraft Education. # +disconnectionScreen.editionVersionMismatch.title=Unable to load world. # +disconnectionScreen.futureVersion=A newer version of the game has saved this world. It cannot be loaded. # +disconnectionScreen.internalError.cantConnect=We were unable to connect you. # +disconnectionScreen.internalError.cantEdit=There was a problem finding this server. # +disconnectionScreen.internalError.cantFindEdit=We were unable to connect you. Try adding a new server. # +disconnectionScreen.internalError.cantFindLocal=There was a problem loading this world. # +disconnectionScreen.internalError.cantFindRealm=There was a problem finding this Realm. # +disconnectionScreen.internalError.cantFindServer=There was a problem finding this server. # +disconnectionScreen.invalidName=Invalid name! # +disconnectionScreen.invalidPlayer=This world's multiplayer setting is set to friends only. You must be friends with the host of this world to join. # +disconnectionScreen.invalidIP=Invalid IP address! # +disconnectionScreen.invalidSkin=Invalid or corrupt skin! # +disconnectionScreen.lockedSkin.title=Platform Restricted Skin! # +disconnectionScreen.lockedSkin=The Skin that you have equipped is from a content pack that is not allowed in cross-platform multiplayer games. # +disconnectionScreen.multiplayerLockedSkin.title=Multiplayer Restricted Skin! # +disconnectionScreen.multiplayerLockedSkin=The Skin that you have equipped is from a content pack that is not allowed in multiplayer games. # +disconnectionScreen.loggedinOtherLocation=Logged in from other location # +disconnectionScreen.multiplayerDisabled=The world has been set to single player mode. # +disconnectionScreen.noReason=You have been disconnected # +disconnectionScreen.noInternet=Please check your connection to the internet and try again. # +disconnectionScreen.notAllowed=You're not invited to play on this server. # +disconnectionScreen.notAuthenticated=You need to authenticate to Microsoft services. # +disconnectionScreen.outdatedClient=Could not connect: Outdated client! # +disconnectionScreen.outdatedServer=Could not connect: Outdated server! # +disconnectionScreen.outdatedClientRealms=You need to update your game to continue playing on this Realm. # +disconnectionScreen.outdatedClientRealms.title=Realms Has Updated # +disconnectionScreen.outdatedServerRealms=Your game is up-to-date but this Realm is not. # +disconnectionScreen.outdatedServerRealms.title=We can't update your Realm server right now because other players are currently online. You can close and reopen your Realm from the Manage Realm screen to make the other players quit and then join your Realm to update it. # +disconnectionScreen.outdatedServerRealmsNonOwner.title=The Realm you are attempting to access is a different version. Contact the owner of the Realm to address the issue. # +disconnectionScreen.realmsServerUpdateIncoming=Your Realm will soon be updated. You will need an update too. # +disconnectionScreen.realmsServerUpdateIncoming.title=Check For Game Update Now? # +disconnectionScreen.realmsWorldUnassigned=Assign version in dev options. # +disconnectionScreen.realmsWorldUnassigned.title=Realm is Unassigned! # +disconnectionScreen.serverFull=Wow this server is popular! Check back later to see if space opens up. # +disconnectionScreen.serverFull.title=Server Full # +disconnectionScreen.crossPlayDisabled=CrossPlay is temporarily disabled! # +disconnectionScreen.crossPlayDisabled.title=CrossPlay Disabled # +disconnectionScreen.serverIdConflict=Cannot join world. The account you are signed in to is currently playing in this world on a different device. # +disconnectionScreen.sessionNotFound=Unable to connect to world. The world is no longer available to join. # +disconnectionScreen.timeout=Connection timed out. # +disconnectionScreen.nowifi=It appears you are unable to connect to your network. Please connect to a Wi-Fi network or enable 'Use Mobile Data' in profile settings. # +disconnectionScreen.invalidTenant=Unable to connect. You do not have access to this world. # +disconnectionScreen.resourcePack=Encountered a problem while downloading or applying resource pack. # +disconnectionScreen.restartClient=Unable to connect. Please restart your client. # +disconnectionScreen.badPacket=Server sent broken packet. # +disconnectionScreen.realmsDisabled=Realms are disabled. # +disconnectionScreen.realmsDisabledBeta=Realms are disabled for the beta. # +disconnectionScreen.incompatiblePack=You are unable to join the world because you have the following incompatible packs: %s # +disconnectionScreen.incompatiblePack.memory=You are unable to join the world because your device doesn't have enough memory for the following packs: %s # +disconnectionScreen.incompatiblePack.graphics.raytracing=You are unable to join the world because your device doesn't have compatible hardware to support ray tracing # +disconnectionScreen.worldCorruption.message=Try reopening the world or restoring it from a previous backup # +disconnectionScreen.worldCorruption=Disconnected due to world corruption # +disconnectionScreen.hostSuspended=Disconnected due to the server being unavailable # +disconnectionScreen.invalidLevel=Invalid Level! # +disconnectionScreen.invalidOverworldDimensionHeights=The server provided invalid height values for the overworld dimension. # +disconnectionScreen.editor.mismatchVanillaWorld=This world is not in Editor Mode. It cannot be loaded. # +disconnectionScreen.editor.mismatchEditorWorld=This world is in Editor Mode. It cannot be loaded. # +disconnectionScreen.editor.mismatchEditorToVanilla=The server is not in Editor Mode. Failed to connect. # +disconnectionScreen.editor.mismatchVanillaToEditor=The server is in Editor Mode. Failed to connect. # +disconnectionScreen.clientsideGenerationDesync=Server and Client have different values set for feature toggle 'Client Side Generation' # +disconnectionScreen.editor.cannotUseRayTracing=Ray Tracing-enabled resource packs are not yet compatible with Editor projects. # +disconnectionScreen.unexpectedPacket=Disconnected due to an unexpected type of packet received which cannot be processed. This could be due to a version mismatch or corruption at the networking level. # + +storageSpaceWarningScreen.frontend=You are almost out of data storage space! Minecraft has restricted access to this feature until you clear up additional storage space. # +storageSpaceWarningScreen.lowduringgameplay=Your device is almost out of the space that Minecraft can use to save worlds and settings on this device. Why not delete some old stuff you don't need so that you can keep saving new stuff? # +storageSpaceWarningScreen.fullduringgameplay=You are out of data storage space and Minecraft is unable to save your progress! Minecraft will return you to the Main Menu to clear up storage space. # + +edu.signin_screen.viewTerms=View Terms # + +edu.play_screen.view_worlds=VIEW MY WORLDS # +edu.play_screen.view_library=VIEW LIBRARY # +edu.play_screen.create_new=CREATE NEW # +edu.play_screen.join_world=JOIN WORLD # +edu.play_screen.import=IMPORT # +edu.play_screen.new=NEW # +edu.play_screen.guided_create=GUIDED CREATE # +edu.play_screen.traditional=TRADITIONAL # +edu.play_screen.from_template=TEMPLATES # + +edu.worlds_screen.title=My Worlds # +edu.worlds_screen.new_world=New World # +edu.worlds_screen.new=NEW # +edu.worlds_screen.templates=TEMPLATES # +edu.worlds_screen.guided_create=GUIDED CREATE # +edu.worlds_screen.traditional=TRADITIONAL # +edu.worlds_screen.search_placeholder=Search # +edu.worlds_screen.play=PLAY # +edu.worlds_screen.host=HOST # +edu.worlds_screen.settings=SETTINGS # +edu.worlds_screen.manage=MANAGE # +edu.worlds_screen.back=BACK # +edu.worlds_screen.copy=COPY # +edu.worlds_screen.export=EXPORT # +edu.worlds_screen.share=SHARE # +edu.worlds_screen.delete=DELETE # +edu.worlds_screen.courses_title=My Courses # + +edu.templates.title=My Templates # +edu.templates.local_header=MY TEMPLATES: %1 # +edu.templates.featured_header=FEATURED TEMPLATES # +edu.templates.view_more=View More Templates # +edu.templates.search_placeholder=Search # +edu.templates.created_by=By %1 # +edu.templates.quick_play=PLAY # +edu.templates.host=HOST # +edu.templates.create_new=CREATE NEW # + +edu.pause.multiplayer.disabled=Multiplayer is not available in this lesson. # + +effect.badOmen=Bad Omen # +effect.villageHero=Hero of the Village # + +enchantment.arrowDamage=Power # +enchantment.arrowFire=Flame # +enchantment.arrowInfinite=Infinity # +enchantment.arrowKnockback=Punch # +enchantment.crossbowMultishot=Multishot # +enchantment.crossbowPiercing=Piercing # +enchantment.crossbowQuickCharge=Quick Charge # +enchantment.curse.binding=Curse of Binding # +enchantment.curse.vanishing=Curse of Vanishing # +enchantment.damage.all=Sharpness # +enchantment.damage.arthropods=Bane of Arthropods # +enchantment.damage.undead=Smite # +enchantment.digging=Efficiency # +enchantment.durability=Unbreaking # +enchantment.fire=Fire Aspect # +enchantment.fishingSpeed=Lure # +enchantment.frostwalker=Frost Walker # +enchantment.knockback=Knockback # +enchantment.level.1=I # +enchantment.level.10=X # +enchantment.level.2=II # +enchantment.level.3=III # +enchantment.level.4=IV # +enchantment.level.5=V # +enchantment.level.6=VI # +enchantment.level.7=VII # +enchantment.level.8=VIII # +enchantment.level.9=IX # +enchantment.lootBonus=Looting # +enchantment.lootBonusDigger=Fortune # +enchantment.lootBonusFishing=Luck of the Sea # +enchantment.mending=Mending # +enchantment.oxygen=Respiration # +enchantment.protect.all=Protection # +enchantment.protect.explosion=Blast Protection # +enchantment.protect.fall=Feather Falling # +enchantment.protect.fire=Fire Protection # +enchantment.protect.projectile=Projectile Protection # +enchantment.soul_speed=Soul Speed # +enchantment.swift_sneak=Swift Sneak # +enchantment.thorns=Thorns # +enchantment.untouching=Silk Touch # +enchantment.waterWalker=Depth Strider # +enchantment.waterWorker=Aqua Affinity # +enchantment.tridentChanneling=Channelling # +enchantment.tridentLoyalty=Loyalty # +enchantment.tridentRiptide=Riptide # +enchantment.tridentImpaling=Impaling # + +entity.area_effect_cloud.name=Area Effect Cloud # +entity.armor_stand.name=Armour Stand # +entity.arrow.name=Arrow # +entity.bat.name=Bat # +entity.bee.name=Bee # +entity.blaze.name=Blaze # +entity.boat.name=Boat # +entity.cat.name=Cat # +entity.cave_spider.name=Cave Spider # +entity.chicken.name=Chicken # +entity.cow.name=Cow # +entity.creeper.name=Creeper # +entity.dolphin.name=Dolphin # +entity.goat.name=Goat # +entity.panda.name=Panda # +entity.donkey.name=Donkey # +entity.dragon_fireball.name=Dragon Fireball # +entity.drowned.name=Drowned # +entity.egg.name=Egg # +entity.elder_guardian.name=Elder Guardian # +entity.ender_crystal.name=Ender Crystal # +entity.ender_dragon.name=Ender Dragon # +entity.enderman.name=Enderman # +entity.endermite.name=Endermite # +entity.ender_pearl.name=Ender Pearl # +entity.evocation_illager.name=Evoker # +entity.evocation_fang.name=Evoker Fang # +entity.eye_of_ender_signal.name=Eye of Ender # +entity.falling_block.name=Falling Block # +entity.fireball.name=Fireball # +entity.fireworks_rocket.name=Firework Rocket # +entity.fishing_hook.name=Fishing Hook # +entity.fish.clownfish.name=Clownfish # +entity.fox.name=Fox # +entity.cod.name=Cod # +entity.pufferfish.name=Pufferfish # +entity.salmon.name=Salmon # +entity.tropicalfish.name=Tropical Fish # +entity.axolotl.name=Axolotl # +entity.ghast.name=Ghast # +entity.glow_squid.name=Glow Squid # +entity.piglin_brute.name=Piglin Brute # +entity.guardian.name=Guardian # +entity.hoglin.name=Hoglin # +entity.horse.name=Horse # +entity.husk.name=Husk # +entity.ravager.name=Ravager # +entity.iron_golem.name=Iron Golem # +entity.item.name=Item # +entity.leash_knot.name=Leash Knot # +entity.lightning_bolt.name=Lightning Bolt # +entity.lingering_potion.name=Lingering Potion # +entity.llama.name=Llama # +entity.trader_llama.name=Trader Llama # +entity.llama_spit.name=Llama Spit # +entity.magma_cube.name=Magma Cube # +entity.minecart.name=Minecart # +entity.chest_minecart.name=Minecart with Chest # +entity.command_block_minecart.name=Minecart with Command Block # +entity.furnace_minecart.name=Minecart with Furnace # +entity.hopper_minecart.name=Minecart with Hopper # +entity.tnt_minecart.name=Minecart with TNT # +entity.mule.name=Mule # +entity.mooshroom.name=Mooshroom # +entity.moving_block.name=Moving Block # +entity.ocelot.name=Ocelot # +entity.painting.name=Painting # +entity.parrot.name=Parrot # +entity.phantom.name=Phantom # +entity.pig.name=Pig # +entity.piglin.name=Piglin # +entity.pillager.name=Pillager # +entity.polar_bear.name=Polar Bear # +entity.rabbit.name=Rabbit # +entity.sheep.name=Sheep # +entity.shulker.name=Shulker # +entity.shulker_bullet.name=Shulker Bullet # +entity.silverfish.name=Silverfish # +entity.skeleton.name=Skeleton # +entity.skeleton_horse.name=Skeleton Horse # +entity.stray.name=Stray # +entity.slime.name=Slime # +entity.small_fireball.name=Small Fireball # +entity.sniffer.name=Sniffer # +entity.snowball.name=Snowball # +entity.snow_golem.name=Snow Golem # +entity.spider.name=Spider # +entity.splash_potion.name=Potion # +entity.squid.name=Squid # +entity.strider.name=Strider # +entity.tnt.name=Block of TNT # +entity.thrown_trident.name=Trident # +entity.tripod_camera.name=Tripod Camera # +entity.turtle.name=Turtle # +entity.unknown.name=Unknown # +entity.vex.name=Vex # +entity.villager.name=Villager # +entity.villager.armor=Armorer # +entity.villager.butcher=Butcher # +entity.villager.cartographer=Cartographer # +entity.villager.cleric=Cleric # +entity.villager.farmer=Farmer # +entity.villager.fisherman=Fisherman # +entity.villager.fletcher=Fletcher # +entity.villager.leather=Leatherworker # +entity.villager.librarian=Librarian # +entity.villager.shepherd=Shepherd # +entity.villager.tool=Tool Smith # +entity.villager.weapon=Weapon Smith # +entity.villager.mason=Stone Mason # +entity.villager.unskilled=Unskilled Villager # +entity.villager_v2.name=Villager # +entity.vindicator.name=Vindicator # +entity.wandering_trader.name=Wandering Trader # +entity.witch.name=Witch # +entity.wither.name=Wither # +entity.wither_skeleton.name=Wither Skeleton # +entity.wither_skull.name=Wither Skull # +entity.wither_skull_dangerous.name=Wither Skull # +entity.wolf.name=Wolf # +entity.xp_orb.name=Experience Orb # +entity.xp_bottle.name=Bottle o' Enchanting # +entity.zoglin.name=Zoglin # +entity.zombie.name=Zombie # +entity.zombie_horse.name=Zombie Horse # +entity.zombie_pigman.name=Zombified Piglin # +entity.zombie_villager.name=Zombie Villager # +entity.zombie_villager_v2.name=Zombie Villager # + +exports.share.file=Share %s # +exports.suspendWarning.client.content=Warning: If you continue, you will be disconnected from this multiplayer session. # +exports.suspendWarning.host.content=Warning: If you continue, this will end the multiplayer session for all players. # +exports.suspendWarning.title=Warning # +exports.fileError.title=Unable to save your file # +exports.fileError.body=The disk may be full or write-protected or the file may be in use. Please check to make sure the file is not open and try again. # + +addExternalServerScreen.addServer=Add Server # +addExternalServerScreen.nameTextBoxLabel=Server Name # +addExternalServerScreen.namePlaceholder=Please enter server name # +addExternalServerScreen.ipTextBoxLabel=Server Address # +addExternalServerScreen.portTextBoxLabel=Port # +addExternalServerScreen.ipPlaceholder=Please enter IP or Address # +addExternalServerScreen.alreadyAdded=This server has already been added # +addExternalServerScreen.saveButtonLabel=Save # +addExternalServerScreen.playButtonLabel=Play # +addExternalServerScreen.removeButtonLabel=Remove # +addExternalServerScreen.removeConfirmation=Are you sure you want to remove this server? # +addExternalServerScreen.addTitle=Add External Server # +addExternalServerScreen.editTitle=Edit External Server # + +feature.end_city=End City # +feature.fortress=Nether Fortress # +feature.mansion=Woodland Mansion # +feature.mineshaft=Mineshaft # +feature.missingno=Unknown Feature # +feature.monument=Ocean Monument # +feature.stronghold=Stronghold # +feature.temple=Temple # +feature.village=Village # +feature.shipwreck=Shipwreck # +feature.buried_treasure=Buried Treasure # +feature.ruins=Ocean Ruins # +feature.pillager_outpost=Pillager Outpost # +feature.bastion_remnant=Bastion Remnant # +feature.ruined_portal=Ruined Portal # + +feed.like=Like # +feed.manage_feed=Manage feed # +feed.comment=Comment # +feed.reported_label=Reports # +feed.ignore=Ignore # +feed.nrreport=%d report # +feed.nrreports=%d reports # +feed.newPost=New post # +feed.daysAgo=%dd ago # +feed.hoursAgo=%dh ago # +feed.minutesAgo=%dm ago # +feed.now=Just now # +feed.whatup=What are you up to? # +feed.upload=Your screenshot is being uploaded... # +feed.manage=Manage Feed # +feed.share=Share # +feed.addScreenshot=Add Screenshot # +feed.comments=Comments # +feed.edit=Edit # +feed.screenshots=Screenshots # +feed.return=Menu # +feed.goToFeed=Feed # +feed.cancel=Cancel # +feed.previous=Previous # +feed.next=Next # +feed.delete=Delete # +feed.deleted=Deleted item # +feed.report_xbox=Report to Xbox Enforcement # +feed.report_club=Report to Club # +feed.clubdescription=Realm Description # +feed.no_feed_item_content=Screenshots and discussions in your Realm will show up here. Get started by pressing "New post" # +feed.no_reported_item_content=No items have been reported # +feed.no_screenshot=You do not have any screenshots # +feed.reportToastMessage=Item reported # +feed.forbidden=Not authorised to post to the timeline # +feed.failedToPost=Post unsuccessful # +feed.failedToPostDescription=Screenshot invalid # +feed.uppload_started=Screenshot is being uploaded # +feed.uppload_success=Screenshot has been uploaded # +feed.connected=Every Realm is connected to a Club with your Microsoft Account. # +feed.unviewedPost=New # + +comment.like=%d like ### 1 like +comment.likes=%d likes ### 0 or 2+ likes +comment.comment=%d comment ### 1 comment +comment.comments=%d comments ### 0 or 2+ comments +comment.likes_and_comments=%1 and %2 ### comment.like(s) will be inserted at %1 and comment.comment(s) at %2 +comment.commentplaceholder=Comment... # + +furnaceScreen.fuel=Fuel # +furnaceScreen.header=Furnace # +furnaceScreen.input=Input # +furnaceScreen.result=Result # + +gameArgument.featureUnsupported=This version of Minecraft doesn't support this feature # + +gameMode.adventure=Adventure Mode # +gameMode.changed=Your game mode has been updated to %s # +gameMode.creative=Creative Mode # +gameMode.hardcore=Hardcore Mode! # +gameMode.spectator=Spectator Mode # +gameMode.survival=Survival Mode # + +gameTip.cameraMovement.mouse=Move :light_mouse_button: to look around. # +gameTip.cameraMovement.touch=Touch and drag the screen to look around. # +gameTip.cameraMovement.controller=Move :tip_right_stick: to look around. # +gameTip.playerMovement.keyboard=Press :_input_key.forward:, :_input_key.left:, :_input_key.back:, or :_input_key.right: to move. # +gameTip.playerMovement.touch=Move :tip_virtual_joystick: to move. # +gameTip.playerMovement.touch.classic=Touch :tip_touch_forward: :tip_touch_left: :tip_touch_back: :tip_touch_right: to move. # +gameTip.playerMovement.controller=Move :tip_left_stick: to move around. # +gameTip.jumpMovement.keyboard=Press :_input_key.jump: to jump. # +gameTip.jumpMovement.touch=Tap :tip_virtual_button_jump: to jump. # +gameTip.jumpMovement.touch.classic=Tap :tip_touch_jump: to jump. # +gameTip.jumpMovement.controller=Press :_input_key.jump: to jump. # +gameTip.jumpForward.keyboard=Press :_input_key.forward: and :_input_key.jump: to jump forwards. # +gameTip.jumpForward.touch=Hold :tip_virtual_joystick: and tap :tip_virtual_button_jump: to jump forward. # +gameTip.jumpForward.touch.classic=Hold :tip_touch_forward: and tap :tip_touch_jump: to jump forwards. # +gameTip.jumpForward.controller=Push up on :tip_left_stick: and press :_input_key.jump: to jump forward. # +gameTip.findTree=Punch a tree to gather wood. # +gameTip.breakWood.mouse=Hold :_input_key.attack: on a tree to break wood. # +gameTip.breakWood.touch=Tap and hold on a tree to break wood. # +gameTip.breakWood.touch.crosshair.withactionbuttons=Tap and hold :tip_virtual_button_action_attack_or_destroy: on a tree to break wood. # +gameTip.breakWood.touch.crosshair.withoutactionbuttons=Aim :tip_crosshair: at tree and tap and hold screen to break wood. # +gameTip.breakWood.controller=Hold down :_input_key.attack: on a tree to break wood. # +gameTip.openInventory.keyboard=Press :_input_key.inventory: to open your inventory. # +gameTip.openInventory.touch=Tap the :tip_touch_inventory: button to open your inventory. # +gameTip.openInventory.controller=Press :_input_key.inventory: to open your inventory. # +gameTip.selectWoodForMakePlank.keyboard=:light_mouse_left_button: to select the wood. # +gameTip.selectWoodForMakePlank.touch=Tap to select the wood. # +gameTip.selectWoodForMakePlank.controller=Use :tip_left_stick: and :_gamepad_face_button_down: to select the wood. # +gameTip.selectGridForMakePlank.keyboard=:light_mouse_left_button: to add wood to the crafting grid. # +gameTip.selectGridForMakePlank.touch=Tap to add wood to the crafting grid. # +gameTip.selectGridForMakePlank.controller=Use :tip_left_stick: and :_gamepad_face_button_down: to add wood to the crafting grid. # +gameTip.selectOutputSlot.keyboard=:light_mouse_left_button: the output slot to craft. # +gameTip.selectOutputSlot.touch=Tap the output slot to craft. # +gameTip.selectOutputSlot.controller=Press :_gamepad_face_button_down: on the output slot to craft. # +gameTip.selectHotBar.keyboard=:light_mouse_left_button: an open slot to add to your inventory. # +gameTip.selectHotBar.touch=Tap an open slot to add to your inventory. # +gameTip.selectHotBar.controller=Press :_gamepad_face_button_down: on an open slot below to add it to your inventory. # +gameTip.open.recipe.keyboard=:light_mouse_left_button: here to open the recipe book. # +gameTip.open.recipe.touch=Tap here to open the search tab. # +gameTip.open.recipe.controller=Press :tip_left_trigger: to open the recipe book. # +gameTip.craftTable.keyboard=:light_mouse_left_button: here to select the crafting table recipe. # +gameTip.craftTable.touch=Tap here to select the crafting table recipe. # +gameTip.craftTable.controller=Use :tip_left_stick: to select the crafting table recipe. # +gameTip.outputSlotCraftTable.controller=Press :_gamepad_face_button_down: to craft the crafting table. # +gameTip.selectHotBar.craftTable=Put the crafting table in the hotbar to use it. # +gameTip.closeInventory.keyboard=Press :_input_key.inventory: or :light_mouse_left_button: here to close the inventory. # +gameTip.closeInventory.touch=Tap here to close the inventory. # +gameTip.closeInventory.controller=Press :_gamepad_face_button_right: to close the inventory. # +gameTip.needMoreMaterials=You need 2 Wood to make a Wooden Pickaxe. # +gameTip.selectItemInHotBar.keyboard=Use the :light_mouse_middle_button: or number keys to select items. # +gameTip.selectItemInHotBar.touch=Tap the hotbar to select items. # +gameTip.selectItemInHotBar.controller=Use :_input_key.cycleItemLeft: and :_input_key.cycleItemRight: to select hotbar items. # +gameTip.placeCraftTable.keyboard=:_input_key.use: the ground to place the crafting table. # +gameTip.placeCraftTable.touch=Tap the ground to place the crafting table. # +gameTip.placeCraftTable.touch.crosshair.withactionbuttons=Aim :tip_crosshair: and tap the :tip_virtual_button_action_build_or_use: to place the crafting table on the ground. # +gameTip.placeCraftTable.touch.crosshair.withoutactionbuttons=Aim :tip_crosshair: and tap the screen to place the crafting table on the ground. # +gameTip.placeCraftTable.controller=Press :_input_key.use: to place the crafting table. # +gameTip.useCraftTable.keyboard=:_input_key.use: the crafting table to use it. # +gameTip.useCraftTable.touch=Touch the crafting table to use it. # +gameTip.useCraftTable.touch.crosshair.withactionbuttons=Aim the :tip_crosshair: at the crafting table and tap :tip_virtual_button_action_build_or_use: to use it. # +gameTip.useCraftTable.touch.crosshair.withoutactionbuttons=Aim the :tip_crosshair: at the crafting table and tap screen to use it. # +gameTip.useCraftTable.controller=Press :_input_key.use: on the crafting table to use it. # +gameTip.needPlanksAndSticks=Craft 3 planks and 2 sticks. # +gametip.openSearchTab.keyboard=:light_mouse_left_button: here to open the search tab. # +gametip.openSearchTab.touch=Tap here to open the search tab. # +gametip.openSearchTab.controller=Press :_gamepad_face_button_down: here to open the search tab. # +gameTip.selectWoodenPickaxe=Craft a wooden pickaxe to mine stone and coal. # +gameTip.outputSlot.wooden.pickaxe.keyboard=:light_mouse_left_button: the output slot to craft a wooden pickaxe. # +gameTip.outputSlot.wooden.pickaxe.touch=Tap the output slot to craft a wooden pickaxe. # +gameTip.outputSlot.wooden.pickaxe.controller=Press :_gamepad_face_button_down: to craft a wooden pickaxe. # +gameTip.selectHotBar.wooden.pickaxe=Put the pickaxe in your hotbar to use it. # +gameTip.hintsDone=You're free! Explore, craft, and find food and shelter to survive the night! Have fun! # + +generator.amplified=AMPLIFIED # +generator.amplified.info=Notice: Just for fun, requires beefy computer # +generator.customized=Customized # +generator.debug_all_block_states=Debug Mode # +generator.default=Default # +generator.flat=Flat # +generator.infinite=Infinite # +generator.largeBiomes=Large Biomes # +generator.nether=Nether # +generator.old=Old # +generator.void=Void # + +globalPauseScreen.message=The game has been paused # +globalPauseScreen.quit=Quit # + +gui.accept=Accept # +gui.achievements=Achievements # +gui.all=All # +gui.back=Back # +gui.cancel=Cancel # +gui.clear=Clear # +gui.close=Close # +gui.confirm=Confirm # +gui.confirmAndPlay=Confirm and Play Now # +gui.custom=Custom # +gui.default=Default # +gui.decline=Decline # +gui.delete=Delete # +gui.deleteWorldLong=Delete World # +gui.done=Done # +gui.down=Down # +gui.edit=Edit # +gui.error=Error # +gui.exit=Exit # +gui.exportWorld=Export # +gui.exportWorldLong=Export World # +gui.exportTemplate=Export Template # +gui.templateMinVersion=Template Minimum Version # +gui.templateLocPickerTitle=Browse for languages.json in localisation folder # +gui.templateLocPickerButton=Select Localisation # +gui.templateIconPickerTitle=Browse for a world icon # +gui.templateIconPickerDesc=Minecraft Icon # +gui.templateIconPickerButton=Pick world icon # +gui.pickLoc.successMessage=Copied localisation # +gui.pickLoc.failedMessage=Error: File picked wasn't languages.json # +gui.pickIcon.successMessage=Copied world icon # +gui.pickIcon.failedMessage=Error: Invalid file format # +gui.previous=Previous # +gui.copyWorld=Copy World # +gui.copyWorld.failedTitle=An error has occurred # +gui.copyWorld.failedMessage=You can't copy this world because your device doesn't have enough available storage space. Free up some space and try again. # +gui.goBack=Go Back # +gui.import=Import # +gui.importWorld=Import # +gui.importRetailWorld.title=Import World? # +gui.importRetailWorld.text.1=This world must be imported before you can use it in the Beta. # +gui.importRetailWorld.text.2=Importing the world creates a copy and will not affect the original world. # +gui.importRetailWorld.text.3=Would you like to make a Beta copy of this world? # +gui.importRetailWorld.failedMessage=Failed to import your world. # +gui.minecraftWorld=Minecraft World # +gui.minecraftBundle=Minecraft Bundle # +gui.login=Login # +gui.logout=Logout # +gui.next=Next # +gui.no=No # +gui.none=None # +gui.ok=OK # +gui.store=Check Store # +gui.continue=Continue # +gui.pickWorld=Browse for a Minecraft World # +gui.retry=Retry # +gui.select=Select # +gui.skip=Skip # +gui.stats=Statistics # +gui.tab=Tab # +gui.toMenu=Back to title screen # +gui.tryAgain=Try Again # +gui.up=Up # +gui.warning.exitGameWarning=Do you want to exit Minecraft? # +gui.worldTemplate=Minecraft World Template # +gui.yes=Yes # +gui.feedbackYes=Yes, go to Feedback website # +gui.resourcepacks=Resource Packs... # +gui.submit=Submit # +gui.submitRating=Submit Rating # +gui.submitFeedback.button.text=Send Feedback # +gui.submitFeedback.text=Send Feedback to the Creator # +gui.submitFeedback.body.text=Write down any feedback and send it directly to the creator. Your message will not be posted to the Marketplace and the creator will not be able to respond. # +gui.submitFeedback.placeHolder.text=What do you like? What could be better? # +gui.submitFeedback.success=Thank you for sharing your review! # +gui.submitFeedback.failure.status.unprocessableEntity=You do not own this item you are trying to provide feedback for. (Error Code: %d) # +gui.submitFeedback.failure.status.tooManyRequests=Oh no! You have sent too many reviews. Please try again later. (Error Code: %d) # +gui.submitFeedback.failure.status.other=Cannot submit your review at this time, please try again later. (Error Code: %d) # +gui.playOffline=Play Offline # +gui.signIn=Sign In # +gui.genericNetworkError=Something went wrong. Try checking your Internet connection. # +gui.hide=Hide # +gui.editor.minecraftProject=Minecraft Project # +gui.editor.exportProject=Export Project # +gui.editor.copyProject=Copy Project # +gui.editor.copyProject.failedMessage=We could not create a copy of this project. This may be caused by a lack of storage space or another issue. See https://aka.ms/MCStorage for more information. # + +gui.edu.exitGameWarningCaption=Minecraft Education ### Use Minecraft 教育版 in zh_CN translation +gui.edu.exitGameWarningMessage=Exit Minecraft Education? ### Use 离开 Minecraft 教育版? in zh_CN translation + +updateScreen.update=Update # +updateScreen.updateRequired=Update Required # +updateScreen.title=Version Out of Date # +updateScreen.body=Update to the latest version to access all the new features, play with friends online or see what's new in the Marketplace. # +updateScreen.commerceNotSupported.title=Can't Access Marketplace # +updateScreen.commerceNotSupported.body=This version of Minecraft can no longer access Minecraft Marketplace. Update to the latest version to restore Marketplace access. # +updateScreen.packs.updateRequired=Please update to the latest version to download your pack purchased in Minecraft Marketplace. # +updateScreen.patchVersion=Version %s Patch Notes: # + +hostOption.codeBuilder=Code Builder # +hostOption.setWorldSpawn=Set World Spawn # +hostOption.teleport=Teleport # +hostOption.teleport.who=Who # +hostOption.teleport.where=Where # +hostOption.time=Time # +hostOption.time.day=Day # +hostOption.time.midnight=Midnight # +hostOption.time.noon=Noon # +hostOption.time.night=Night # +hostOption.time.sunrise=Sunrise # +hostOption.time.sunset=Sunset # +hostOption.weather=Weather # +hostOption.weather.clear=Clear # +hostOption.weather.rain=Rain # +hostOption.weather.thunderstorm=Thunderstorm # + +howtoplay.next=Next # +howtoplay.previous=Previous # + +howtoplay.category.basics=Basics # +howtoplay.category.crafting=Crafting # +howtoplay.category.education=Education # +howtoplay.category.engineering=Engineering # +howtoplay.category.enhancedPlay=Enhanced Play # +howtoplay.category.firstDay=First Day # +howtoplay.category.optionsAndCheats=Options & Cheats # +howtoplay.category.play=Play # +howtoplay.category.theEnd=The End # + +howtoplay.adventureMode=Adventure Mode # +howtoplay.adventureMode.title=How to Play : Adventure Mode # +howtoplay.adventureMode.text.1=Adventure Mode is a gamemode for world builders. In Adventure Mode, players must use special tools to place or break blocks. # +howtoplay.adventureMode.text.2=To get these special tools, you must use /give with canplace or candestroy parameters while in creative mode. # + +howtoplay.anvil=Anvil # +howtoplay.anvil.title=How to Play : Anvil # +howtoplay.anvil.text.1=Experience Levels can be used to repair, enchant, or rename items with the Anvil. # +howtoplay.anvil.header.1=Renaming and Applying Enchantments # +howtoplay.anvil.text.2=All items can be renamed, although only items with durability can be repaired or enchanted with Books on the Anvil. # +howtoplay.anvil.header.2=Repairing # +howtoplay.anvil.text.3=An item can be repaired by placing it in one of the input slots on the left, along with either some raw materials of the item, like Iron Ingots for an Iron Sword, or combined with another item of the same type. # +howtoplay.anvil.text.4=Combining items is more efficient when done with an Anvil. # +howtoplay.anvil.text.5=There is a chance that the Anvil will be damaged with each use and after enough usage it will be destroyed. # + +howtoplay.armor=Armour # +howtoplay.armor.title=How to Play : Armour # +howtoplay.armor.text.1=By wearing Armour, you can protect yourself from incoming damage. Your Armour level is represented by :armor: on the HUD, the higher the level, the less damage you will take. # +howtoplay.armor.header.1=Crafting # +howtoplay.armor.text.2=Armour can be crafted from Leather, Iron, Gold, or Diamond. Chain Armour can be obtained through villager trading and loot from zombies and skeletons. # +howtoplay.armor.text.3=Equip Armour by opening your inventory and moving pieces of Armour to the appropriate slot next to your player skin. # +howtoplay.armor.text.4=Iron, Chain, and Gold Armour can be smelted into Iron or Gold Nuggets in a Furnace. # +howtoplay.armor.header.2=Shield # +howtoplay.armor.text.5.keyboard=The Shield will block incoming damage. The Shield can be equipped in the offhand slot as well as the hotbar. Press and hold :_input_key.sneak: to block with the Shield. # +howtoplay.armor.text.5.gamepad=The Shield will block incoming damage. The Shield can be equipped in the offhand slot as well as the hotbar. Press the :_input_key.sneak: button or click :_gamepad_stick_right: to toggle block with the Shield. # +howtoplay.armor.text.5a.touch=The Shield blocks all kinds of incoming damage – even a Creeper explosion! It can be equipped in the offhand slot or the hotbar. # +howtoplay.armor.text.5b.touch=When using the 'D-Pad & tap to interact' control scheme, tap :touch_sneak: to toggle blocking with the shield. # +howtoplay.armor.text.5c.touch=When using a 'Joystick' control scheme, tap :tip_virtual_button_sneak: to toggle blocking with the shield. # +howtoplay.armor.text.5.rift_controller=The Shield will block incoming damage. The Shield can be equipped in the offhand slot as well as the hotbar. Press the :_input_key.sneak: button or click :rift_X: to toggle block with the Shield. # +howtoplay.armor.text.5.windowsmr_controller=The Shield will block incoming damage. The Shield can be equipped in the offhand slot as well as the hotbar. Press the :_input_key.sneak: button or click :windowsmr_right_stick: to toggle block with the Shield. # +howtoplay.armor.text.6=The Shield can even block a Creeper explosion! # +howtoplay.armor.header.3=Disguise # +howtoplay.armor.text.7=You can also wear a Carved Pumpkin on your head. This won't give you any :armour: but will make it so Endermen won't get angry when you look at them. # + +howtoplay.armorStand=Armour Stand # +howtoplay.armorStand.title=How to Play : Armour Stand # +howtoplay.armorStand.text.1=An Armour Stand holds your armour while you aren't using it. # +howtoplay.armorStand.header.1=Outfitting # +howtoplay.armorStand.text.2.notTouch=Press :_input_key.use: on an Armour Stand while holding a piece of armour to place it on the Armour Stand. # +howtoplay.armorStand.text.2.touch=Tap an Armour Stand while holding a piece of armour to place it on the Armour Stand. # +howtoplay.armorStand.text.3.notTouch=Press :_input_key.use: on an Armour Stand with an open hand to remove something from the Armour Stand. # +howtoplay.armorStand.text.3.touch=Tap an Armour Stand with an open hand to remove something from the Armour Stand. # +howtoplay.armorStand.header.2=Posing # +howtoplay.armorStand.text.4.notTouch=An Armour Stand can change its pose, sneak and press :_input_key.use: on an Armor Stand to change the pose. # +howtoplay.armorStand.text.4.touch=An Armour Stand can change its pose, sneak and tap an Armour Stand to change the pose. # +howtoplay.armorStand.header.3=Dancing # +howtoplay.armorStand.text.5=Armour Stands will react to a Redstone signal, try giving it different signal strengths and see what happens. # + +howtoplay.banners=Banners # +howtoplay.banners.title=How to Play : Banners # +howtoplay.banners.text.1=Banners are a cool way to decorate your house or castle with custom patterns and colours. # +howtoplay.banners.text.2=After crafting a Banner, you can put it on a Crafting Table or Loom and add different dyes to create your own unique, cool design! # +howtoplay.banners.header.1=Applying a Pattern # +howtoplay.banners.text.3=There are many different patterns that you can create with your dye such as: # +howtoplay.banners.text.4= - Making a triangle will give you a chevron pattern. # +howtoplay.banners.text.5= - Making a cross gives you a cross pattern. # +howtoplay.banners.text.6= - Adding a Oxeye Daisy gives you a flower pattern. # +howtoplay.banners.text.7=Experiment with different combinations to get even more patterns! # +howtoplay.banners.header.2=Multiple Layers # +howtoplay.banners.text.8=A Banner can also have multiple layers, allowing you to have more than one pattern on your Banner. If you don't like the last pattern you put on a Banner, you can wash the last layer off in a Cauldron. # +howtoplay.banners.header.3=Making Copies # +howtoplay.banners.text.9=If you want to copy a Banner, put it on the Crafting Table with a blank Banner. # + +howtoplay.beacons=Beacons # +howtoplay.beacons.title=How to Play : Beacons # +howtoplay.beacons.text.1=Active Beacons project a bright beam of light into the sky. # +howtoplay.beacons.text.2=They are crafted with Glass, Obsidian, and Nether Stars (which is obtained by defeating the Wither). # +howtoplay.beacons.header.1=Construction # +howtoplay.beacons.text.3=Beacons must be placed so that they have an unobstructed view of the sky and must be placed on Pyramids of Iron, Gold, Emerald, or Diamond blocks. # +howtoplay.beacons.text.4=The material that the Beacon is placed on has no effect on the power of the Beacon. # +howtoplay.beacons.header.2=Use # +howtoplay.beacons.text.5=In the Beacon menu you can select one primary power for your Beacon. The more tiers your pyramid has the more powers you can have. # +howtoplay.beacons.text.6=To set the powers of your Beacon you must use an Emerald, Diamond, Gold Ingot, or Iron Ingot in the payment slot. # +howtoplay.beacons.text.7=Once set, the powers will emanate from the Beacon indefinitely. Powers are granted to all nearby players. # +howtoplay.beacons.text.8=To change the colour of the beam, place a stained glass block in its path. # + +howtoplay.beds=Beds # +howtoplay.beds.title=How to Play : Beds # +howtoplay.beds.text.1=Sleeping in a Bed passes the night and sets your spawn point. # +howtoplay.beds.text.2.notTouch=Press :_input_key.use: on a Bed to go to sleep. This can only be done at night. # +howtoplay.beds.text.2.touch=Tap a Bed to go to sleep. This can only be done at night. # +howtoplay.beds.text.3=If you are playing Multiplayer, everyone in the world must be in a Bed at the same time to pass the night. # +howtoplay.beds.text.4=If your Bed is broken you will return to where you first spawned into the world. # +howtoplay.beds.text.5=Be careful when using a Bed in the Nether, it's usually too hot to sleep. # + +howtoplay.blocks=Blocks # +howtoplay.blocks.title=How to Play : Blocks # +howtoplay.blocks.text.1=The world of Minecraft is made from millions of blocks. Each one is breakable, collectable, and placeable. There are almost no limits to what you can build! # +howtoplay.blocks.text.2=Most blocks you will have to find in the world, but some can only be crafted such as combining other blocks on a crafting table like a Redstone Block or smelted in a furnace like Glass. # +howtoplay.blocks.header.1=Falling Blocks # +howtoplay.blocks.text.3=Most blocks are not affected by gravity and can float in mid air, but some like Sand and Gravel, will fall if there is no block underneath them. # +howtoplay.blocks.header.2=Interesting Blocks # +howtoplay.blocks.text.4=Here are some examples of the more interesting blocks in Minecraft: # +howtoplay.blocks.text.5=Glass - This is a transparent block that is made by smelting Sand in a Furnace. # +howtoplay.blocks.text.6=Concrete - This is made by dropping a Concrete Powder block into water. # +howtoplay.blocks.text.7=Terracotta – This is found naturally in Badlands biomes or can be crafted and dyed from Clay that is found under water. Terracotta can be made into Glazed Terracotta by smelting it in a Furnace. # +howtoplay.blocks.text.8=Magma - This is found naturally in the Nether, it gives off a little light and will burn whoever steps on it. # +howtoplay.blocks.text.9=Coarse Dirt - This is almost like a normal Dirt Block but Grass can't grow on it. It can be found in Savanna and Mega Taiga biomes. # + +howtoplay.bookAndQuill=Book & Quill # +howtoplay.bookAndQuill.title=How to Play : Book & Quill # +howtoplay.bookAndQuill.text.1=The Book & Quill lets you record your adventures. Tell your story by entering text into the pages. You can even change the title and the author! Sign the Book & Quill to finalize your work. The Book & Quill will be editable until it is signed. # + +howtoplay.brewingStand=Brewing Stand # +howtoplay.brewingStand.title=How to Play : Brewing Stand # +howtoplay.brewingStand.text.1=Brewing potions requires a Brewing Stand. Every potion starts off with a bottle of water, which is made by filling a Glass Bottle with water from a Cauldron or water source. # +howtoplay.brewingStand.header.1=Know your Brewing Stand # +howtoplay.brewingStand.text.2=A Brewing Stand has three slots for creating different potions. One ingredient can be used over all three bottles, so always brew three potions at the same time to best use your resources. # +howtoplay.brewingStand.header.2=Ingredients and Potions # +howtoplay.brewingStand.text.3=Putting Netherwart in the top position of the Brewing Stand will give you an Awkward Potion. This doesn't have any effect by itself, but creates a base potion that can be used to create more advanced potions. # +howtoplay.brewingStand.text.4=There are many potion effects to discover, experiment with different ingredients and combinations to become a true alchemist. # + +howtoplay.cauldron=Cauldron # +howtoplay.cauldron.title=How to Play : Cauldron # +howtoplay.cauldron.text.1=The Cauldron is a container that can hold buckets or bottles of liquid. # +howtoplay.cauldron.header.1=Filling # +howtoplay.cauldron.text.2.notTouch=Press :_input_key.use: on a Cauldron while holding a Bucket of Water or a Potion to fill the Cauldron with its contents. # +howtoplay.cauldron.text.2.touch=Tap a Cauldron while holding a Bucket of Water or a Potion to fill the Cauldron with its contents. # +howtoplay.cauldron.text.3=A Potion will only partially fill a Cauldron so you will have to use multiple Potions to fill it up completely. # +howtoplay.cauldron.header.2=Dipping Arrows # +howtoplay.cauldron.text.4.notTouch=Press :_input_key.use: on a Cauldron with your Arrow in hand to create all kinds of different arrows! # +howtoplay.cauldron.text.4.touch=Tap a Cauldron with your Arrow in hand to create all kinds of different arrows! # +howtoplay.cauldron.header.3=Dyeing Armour # +howtoplay.cauldron.text.5.notTouch=To dye Leather Armour or Leather Horse Armour, press :_input_key.use: on a Cauldron filled with water while holding the desired dye. This will change the colour of the water inside of the Cauldron. Then dip your armour into the Cauldron by pressing :_input_key.use: with armour in your hand. # +howtoplay.cauldron.text.5.touch=To dye Leather Armour or Leather Horse Armour, tap a Cauldron filled with water while holding the desired dye. This will change the colour of the water inside of the Cauldron. Then dip your armour into the Cauldron by tapping the Cauldron with the armour in your hand. # +howtoplay.cauldron.text.6=If you want to wash the dye off, dip the dyed item into a Cauldron of undyed Water. # + +howtoplay.chat=Chat # +howtoplay.chat.title=How to Play : Chat # +howtoplay.chat.text.1.keyboard=Press :_input_key.chat: to open Chat. Type your message and press ENTER. # +howtoplay.chat.text.1.gamepad=Press :_input_key.chat: to open Chat. Type your message and press the send button. # +howtoplay.chat.text.1.touch=Tap the chat button to open Chat. Type your message and tap the send button. # + +howtoplay.chests=Chests # +howtoplay.chests.title=How to Play : Chests # +howtoplay.chests.text.1.notTouch=Once you have crafted a Chest, you can place it in the world and then open it with :_input_key.use: to store items from your inventory. # +howtoplay.chests.text.1.touch=Once you have crafted a Chest, you can place it in the world and then tap to open it and store items from your inventory. # +howtoplay.chests.text.2=Items in the Chest will be stored there for you to put into your inventory later. # +howtoplay.chests.text.3=Two Chests placed next to each other will be combined to form a Large Chest. # + +howtoplay.commandBlocks=Command Blocks # +howtoplay.commandBlocks.title=How to Play : Command Blocks # +howtoplay.commandBlocks.text.1=Command Blocks are a powerful tool for map creators. They store and execute commands upon receiving a Redstone signal. # +howtoplay.commandBlocks.text.2=To get a command block you must use /give. # +howtoplay.commandBlocks.text.3=When a Command Block has either executed or failed to execute its stored command, it sends a Redstone signal from the side where the arrow is pointing. # +howtoplay.commandBlocks.text.4=You can set the name of the Command Block in the Hover Note field. # +howtoplay.commandBlocks.text.5=Block Type - There are three types of Command Blocks, each with their own colour and behaviour: # +howtoplay.commandBlocks.text.5.1= - Impulse - Only executes the stored command when the block receives a redstone signal. # +howtoplay.commandBlocks.text.5.2= - Chain - Executes the stored command when the Command Block behind it has or has not executed its command. # +howtoplay.commandBlocks.text.5.3= - Repeat - Once activated, this Command Block will continue executing its stored command as long as it exists. # +howtoplay.commandBlocks.text.6=Condition - There are two conditions, each will affect the behaviour of the Command Block: # +howtoplay.commandBlocks.text.6.1= - Unconditional - Executes the stored command even if the Command Block behind it failed to execute its command. # +howtoplay.commandBlocks.text.6.2= - Conditional - Only executes the stored command if the Command Block behind it succeeded in executing its command. # +howtoplay.commandBlocks.text.7=Redstone – There are two redstone settings, each will affect the behaviour of the Command Block: # +howtoplay.commandBlocks.text.7.1= - Needs Redstone - Requires a redstone signal to activate. # +howtoplay.commandBlocks.text.7.2= - Always Active - Does not require a redstone signal to activate. # +howtoplay.commandBlocks.text.8=A Command Block will also show you its previous output. This will help you figure out if a Command Block failed to execute its command and why. # + +howtoplay.commands=Commands # +howtoplay.commands.title=How to Play : Commands # +howtoplay.commands.text.1=Commands can be executed from Chat. Type / before you type the command. # +howtoplay.commands.text.2=There are multitudes of commands that will allow you to do amazing things. There are many sources out there that will provide you with all of the info that you'll ever need. # + +howtoplay.conduits=Conduits # +howtoplay.conduits.title=How to Play: Conduits # +howtoplay.conduits.text.1=An active Conduit gives you powers when you are underwater. # +howtoplay.conduits.text.2=A Conduit is crafted with Nautilus Shells and a Heart of the Sea. The Conduit draws power from Prismarine and Sea Lanterns. # +howtoplay.conduits.header.1=Construction # +howtoplay.conduits.text.3=Once activated, a Conduit will grant Conduit Power to anything nearby. # +howtoplay.conduits.text.4=The more power it draws in, the further its abilities reach. # + +howtoplay.controls=Controls # +howtoplay.controls.title=How to Play : Controls # +howtoplay.controls.text.1=Minecraft is a game about placing blocks to build anything you can imagine. At night monsters come out, so make sure to build a shelter before that happens. # +howtoplay.controls.header.1=Movement # +howtoplay.controls.text.2.keyboard=Use the mouse to look around. # +howtoplay.controls.text.2.gamepad=Use :_gamepad_stick_right: to look around. # +howtoplay.controls.text.2.touch.joystick_tap=Touch and drag along the screen to look around. # +howtoplay.controls.text.2.touch.classic_dpad=Touch and drag along the screen to look around. # +howtoplay.controls.text.2.touch.joystick_crosshair=Touch and drag along the screen to look around. # +howtoplay.controls.text.2.rift_controller=Use :rift_right_stick: to look around. # +howtoplay.controls.text.2.windowsmr_controller=Use :windowsmr_right_stick: to look around. # +howtoplay.controls.text.3.keyboard=Use :_input_key.forward: :_input_key.left: :_input_key.back: :_input_key.right: to move around. # +howtoplay.controls.text.3.gamepad=Use :_gamepad_stick_left: to move around. # +howtoplay.controls.text.3.touch.joystick_tap=Use :tip_virtual_joystick: to move around. # +howtoplay.controls.text.3.touch.classic_dpad=Use :touch_forward::touch_left::touch_back::touch_right: to move around. # +howtoplay.controls.text.3.touch.joystick_crosshair=Use :tip_virtual_joystick: to move around. # +howtoplay.controls.text.3.rift_controller=Use :rift_left_stick: to move around. # +howtoplay.controls.text.3.windowsmr_controller=Use :windowsmr_left_stick: to move around. # +howtoplay.controls.text.4.keyboard=Press :_input_key.jump: to jump. # +howtoplay.controls.text.4.gamepad=Press :_input_key.jump: to jump. # +howtoplay.controls.text.4.touch.joystick_tap=Press :tip_virtual_button_jump: to jump. # +howtoplay.controls.text.4.touch.classic_dpad=Press :touch_jump: to jump. # +howtoplay.controls.text.4.touch.joystick_crosshair=Press :tip_virtual_button_jump: to jump. # +howtoplay.controls.text.4.rift_controller=Press :rift_A: to jump. # +howtoplay.controls.text.4.windowsmr_controller=Press :windowsmr_right_touchpad: to jump. # +howtoplay.controls.text.5.keyboard=Press :_input_key.forward: twice in rapid succession or press :_input_key.sprint: to sprint. While you hold :_input_key.forward:, you will continue to sprint until you have less than :shank::shank::shank:. # +howtoplay.controls.text.5.gamepad=Push :_gamepad_stick_left: forward twice in rapid succession to sprint. While you hold :_gamepad_stick_left: forward, you will continue to sprint until you have less than :shank::shank::shank:. # +howtoplay.controls.text.5.touch.joystick_tap=Press :tip_virtual_button_sprint: to toggle sprint. You will continue to sprint until you have less than :shank::shank::shank:. # +howtoplay.controls.text.5.touch.classic_dpad=Press :touch_forward: twice in rapid succession to sprint. While you hold :touch_forward:, you will continue to sprint until you have less than :shank::shank::shank:. # +howtoplay.controls.text.5.touch.joystick_crosshair=Press :tip_virtual_button_sprint: to toggle sprint. You will continue to sprint until you have less than :shank::shank::shank:. # +howtoplay.controls.text.5.rift_controller=Push :rift_left_stick: forwards twice in rapid succession to sprint. While you hold :rift_left_stick: forwards, you will continue to sprint until you have less than :shank::shank::shank:. # +howtoplay.controls.text.5.windowsmr_controller=Push :windowsmr_left_stick: forwards twice in rapid succession to sprint. While you hold :windowsmr_left_stick: forwards, you will continue to sprint until you have less than :shank::shank::shank:. # +howtoplay.controls.header.2=Breaking and Placing # +howtoplay.controls.text.6.notTouch=Hold :_input_key.attack: to mine and chop using your hand or whatever you are holding. You may need to craft a tool to mine some blocks. # +howtoplay.controls.text.6.touch.joystick_tap=Tap and hold a block to mine it with your hand or the item you're holding. You may need to craft specific tools before you can mine certain blocks. # +howtoplay.controls.text.6.touch.classic_dpad=Tap and hold a block to mine it with your hand or the item you're holding. You may need to craft specific tools before you can mine certain blocks. # +howtoplay.controls.text.6.touch.joystick_crosshair=Tap and drag your finger anywhere to aim with :tip_crosshair: and highlight a block. Tap and hold :tip_virtual_button_action_attack_or_destroy: to mine it with your hand or the item you're holding. You might need to craft specific tools before you can mine certain blocks. # +howtoplay.controls.text.7.keyboard=If you are holding an item in your hand, use :_input_key.use: to use that item or press :_input_key.drop: to drop it. # +howtoplay.controls.text.7.gamepad=If you are holding an item in your hand, use :_input_key.use: to use that item or press :_input_key.drop: to drop it. # +howtoplay.controls.text.7.rift_controller=If you are holding an item in your hand, use :rift_right_grab: to use that item or press :rift_right_stick: to drop it. # +howtoplay.controls.text.7.windowsmr_controller=If you are holding an item in your hand, use :windowsmr_left_trigger: to use that item or press :windowsmr_right_grab: to drop it. # +howtoplay.controls.text.7.touch.joystick_tap=If you're holding an item, tap the screen to use it or tap and hold the item in your hotbar to drop it. Tap and hold the screen to eat any food you're holding. # +howtoplay.controls.text.7.touch.classic_dpad=If you're holding an item, tap the screen to use it or tap and hold the item in your hotbar to drop it. Tap and hold the screen to eat any food you're holding. # +howtoplay.controls.text.7.touch.joystick_crosshair=If you're holding an item, tap :tip_virtual_button_action_build_or_use: to use that item or touch and hold the item in your hotbar to drop it. Tap and hold :tip_virtual_button_action_build_or_use: to eat a food item you're holding. # +howtoplay.controls.header.3=Sneaking # +howtoplay.controls.text.8.keyboard=Sneaking is incredibly useful in Minecraft, it keeps you from falling off of a block and hides your nametag. To sneak, hold :_input_key.sneak:. # +howtoplay.controls.text.8.gamepad=Sneaking is incredibly useful in Minecraft, sneaking keeps you from falling off of a block and hides your nametag. To toggle sneak, press :_input_key.sneak: or click :_gamepad_stick_right:. # +howtoplay.controls.text.8.touch.joystick_tap=Sneaking keeps you from falling off blocks, hides you from mobs and hides your nametag from other players. To sneak, tap :tip_virtual_button_sneak:. # +howtoplay.controls.text.8.touch.classic_dpad=Sneaking keeps you from falling off blocks, hides you from mobs and hides your nametag from other players. To sneak, tap :touch_sneak:. # +howtoplay.controls.text.8.touch.joystick_crosshair=Sneaking keeps you from falling off blocks, hides you from mobs and hides your nametag from other players. To sneak, tap :tip_virtual_button_sneak:. # +howtoplay.controls.text.8.rift_controller=Sneaking is incredibly useful in Minecraft, sneaking keeps you from falling off of a block and hides your nametag. To toggle sneak, press :rift_X:. # +howtoplay.controls.text.8.windowsmr_controller=Sneaking is incredibly useful in Minecraft, sneaking keeps you from falling off of a block and hides your nametag. To toggle sneak, press :windowsmr_right_stick:. # +howtoplay.controls.text.swim.keyboard=Sprinting while in water will make you swim. Use the mouse to control the direction in which you are swimming. # +howtoplay.controls.text.swim.gamepad=Sprinting while in water will make you swim. Use the :_gamepad_stick_right: to control the direction in which you are swimming. # +howtoplay.controls.text.swim.touch=Moving in water will make you swim. Sprinting underwater will make you swim fast. Tap and drag your finger to control the direction in which you swim. # +howtoplay.controls.text.swim.rift_controller=Sprinting while in water will make you swim. Use the :rift_right_stick: to control the direction in which you are swimming. # +howtoplay.controls.text.swim.windowsmr_controller=Sprinting while in water will make you swim. Use the :windowsmr_right_stick: to control the direction in which you are swimming. # + +howtoplay.worldBuilder=World Builder # +howtoplay.worldBuilder.title=How to Play: World Builder # +howtoplay.worldBuilder.text.1=To place or use certain Minecraft Education blocks or items, a player must possess a special ability called 'World Builder'. # +howtoplay.worldBuilder.text.2=With cheats activated, the host can enable or disable the World Builder ability for any players in the world. # +howtoplay.worldBuilder.text.3=To grant World Builder ability to all players in the world, run the following command: # +howtoplay.worldBuilder.text.4=/ability @a worldbuilder true # +howtoplay.worldBuilder.text.5=To quickly toggle your own World Builder ability, run either of the following commands: # +howtoplay.worldBuilder.text.6=/worldbuilder # +howtoplay.worldBuilder.text.7=/wb # +howtoplay.worldBuilder.text.8=To query your World Builder ability, run the following command: # +howtoplay.worldBuilder.text.9=/ability @p worldbuilder # + +howtoplay.permissionBlocks=Permission Blocks # +howtoplay.permissionBlocks.title=How to Play: Permission Blocks # +howtoplay.permissionBlocks.text.1=Minecraft Education features several special blocks that make it easier for teachers to create and employ lessons. Only players with the World Builder ability can place and destroy these blocks. Only players without the World Builder ability are subject to the restrictions imposed by these blocks. # +howtoplay.permissionBlocks.title.1=Allow/Deny # +howtoplay.permissionBlocks.text.2=Allow and Deny blocks control where players can build in a world. # +howtoplay.permissionBlocks.text.3=Players can place or destroy blocks above Allow blocks. Players cannot place or destroy blocks above Deny blocks. # +howtoplay.permissionBlocks.text.4=Allow and Deny blocks do not affect the area below them. # +howtoplay.permissionBlocks.text.5=An Allow block with a Deny block somewhere below it prevents players from building in the space between the two blocks. Above the Allow block, players can place and destroy blocks. # +howtoplay.permissionBlocks.title.2=Border # +howtoplay.permissionBlocks.text.6=Border blocks provide a force field that extends infinitely upwards and downwards, regardless of the presence of other blocks. Players cannot move through, over or under a Border block. Players cannot place or destroy blocks that are above or below a Border block. # + +howtoplay.chalkboard=Chalkboards # +howtoplay.chalkboard.title=How to Play: Chalkboards # +howtoplay.chalkboard.text.1=Chalkboards are used to display text in the world. Chalkboards display more text than Signs, can be edited after they have been placed, and come in three sizes: Slate, Poster and Board. The lock toggle allows you to prevent non-World Builders from destroying or editing your chalkboards. Press :_input_key.use: on an existing chalkboard to edit it. # +howtoplay.chalkboard.text.1.touch=Chalkboards are used to display text in the world. Chalkboards display more text than Signs, can be edited after they have been placed, and come in three sizes: Slate, Poster and Board. The lock toggle allows you to prevent non-World Builders from destroying or editing your chalkboards. Tap an existing chalkboard to edit it. # + +howtoplay.chemistry=Chemistry # +howtoplay.chemistry.title=How to Play: Chemistry # +howtoplay.chemistry.text.1=Students can simulate real-world chemistry by using the Chemistry Equipment blocks. Build any of the 118 different elements by adjusting the sliders in the Element Constructor or view the composition of elements by placing them in the Element Constructor. Combine elements in the Compound Creator to produce chemical compounds. Put elements and compounds into the Lab Table to create Minecraft items. Reduce blocks to their component elements with the Material Reducer. # +howtoplay.chemistry.text.2=Download the Chemistry Journal from the Minecraft Education website for a comprehensive guide to chemistry in Minecraft. # + +howtoplay.npc=Non-Player Characters # +howtoplay.npc.title=How to Play : Non-Player Characters # +howtoplay.npc.text.1=NPCs are non-player characters that can provide additional lesson information, hints, or instructions. # +howtoplay.npc.text.2=Only World Builders can place, delete, name or edit NPCs. NPCs can execute commands and link to websites. Commands can be assigned to buttons in the NPC's dialogue window; website links will always have a button. # +howtoplay.npc.text.3=NPCs have a variety of skins to choose from and are immobile. # + +howtoplay.camera=Camera # +howtoplay.camera.title=How to Play: Camera # +howtoplay.camera.text.1=The Camera allows players to take pictures in the world. # +howtoplay.camera.text.2=To take a picture from your point of view, press :_input_key.use:. # +howtoplay.camera.text.2.touch=To take a picture from your point of view, tap and hold, then release. # +howtoplay.camera.text.3=To take a selfie, place a camera and press :_input_key.use: on it. # +howtoplay.camera.text.3.touch=To take a selfie, place a camera and tap the Take Picture button. # +howtoplay.camera.text.4=Pictures can be viewed in the Portfolio or inserted into the Book & Quill. # + +howtoplay.portfolio=Portfolio # +howtoplay.portfolio.title=How to Play: Portfolio # +howtoplay.portfolio.text.1=Pictures you have taken appear in the Portfolio. Press :_input_key.use: to view the Portfolio. When viewing the Portfolio, you can add captions to pictures, delete pictures and export pictures as a PDF. # +howtoplay.portfolio.text.1.touch=Pictures you have taken appear in the Portfolio. Tap and hold to view the Portfolio. When viewing the Portfolio, you can add captions to pictures, delete pictures and export pictures as a PDF. # + +howtoplay.classroomMode=Classroom Mode # +howtoplay.classroomMode.title=How to Play: Classroom Mode # +howtoplay.classroomMode.text.1=Classroom Mode is an external application that provides educators with features designed to facilitate interaction with students. You can download Classroom Mode from the Minecraft Education website. # +howtoplay.classroomMode.text.2=As the host of a world, use the command /classroommode to launch the Classroom Mode app and connect it to Minecraft Education. # + +howtoplay.codeBuilder=Code Builder # +howtoplay.codeBuilder.title=How to Play: Code Builder # +howtoplay.codeBuilder.text.1=Code Builder allows players to explore, create, and play in Minecraft by writing code using familiar learn-to-code platforms. # +howtoplay.codeBuilder.text.2=Launch Code Builder by pressing :_input_key.codeBuilder: or by using the command /code. # +howtoplay.codeBuilder.text.2.touch=Launch Code Builder by tapping :code_builder_button: or by using the command /code. # + +howtoplay.crafting=Crafting # +howtoplay.crafting.title=How to Play : Crafting # +howtoplay.crafting.text.1.keyboard=Press :_input_key.inventory: to access the Recipe Book and Crafting Grid. # +howtoplay.crafting.text.1.gamepad=Press :_input_container.crafting: to access the Recipe Book and Crafting Grid. # +howtoplay.crafting.text.1.touch=Tap the Inventory Button to access the Recipe Book and Crafting Grid. # +howtoplay.crafting.text.1.rift_controller=Press :rift_B: to access the Recipe Book and Crafting Grid. # +howtoplay.crafting.text.1.windowsmr_controller=Press :windowsmr_left_grab: to access the Recipe Book and Crafting Grid. # +howtoplay.crafting.header.1=Crafting Grid # +howtoplay.crafting.text.2=Arrange items from your Inventory or Hotbar in the crafting grid in the shape of an item recipe. # +howtoplay.crafting.text.3=If the recipe is correct the item you are attempting to craft will appear in the Output Slot to the right of the Crafting Grid. Take it from the Output Slot and put it in your Inventory. You can now use the item. # +howtoplay.crafting.text.4=There are many recipes and for some you will need a larger Crafting Grid than the 2x2 grid that you start with. # +howtoplay.crafting.text.5=Craft 4 Wooden Planks into a Crafting Table and place it in the world. # +howtoplay.crafting.text.6.keyboard=Press :_input_key.use: on a Crafting Table in the world to gain access to a 3x3 Crafting Grid. # +howtoplay.crafting.text.6.gamepad=Press :_input_key.use: on a Crafting Table in the world to gain access to a 3x3 Crafting Grid. # +howtoplay.crafting.text.6.rift_controller=Press :rift_right_grab: on a Crafting Table in the world to gain access to a 3x3 Crafting Grid. # +howtoplay.crafting.text.6.windowsmr_controller=Press :windowsmr_left_trigger: on a Crafting Table in the world to gain access to a 3x3 Crafting Grid. # +howtoplay.crafting.text.6.touch=Tap on a Crafting Table in the world to gain access to a 3x3 Crafting Grid. # +howtoplay.crafting.header.2=Recipe Book # +howtoplay.crafting.text.7=On the left side of the screen you will see the Recipe Book, which is good if you don't know a recipe or want to quickly craft a recipe that you already know. You will also see the Crafting grid on the right side of the screen above your Inventory. # +howtoplay.crafting.text.8.keyboard=Once you have found the recipe you want to craft, :_input_key.attack: the recipe to load it into the crafting grid, then take it from the Output Slot to the right of the Crafting Grid and put it in your Inventory. :_input_key.use: the recipe to auto-craft, this automatically crafts one set and puts it in your inventory. SHIFT + :_input_key.use: the recipe to auto-craft a whole stack. # +howtoplay.crafting.text.8.gamepad=Once you have found the recipe you want to craft, press :_gamepad_face_button_down: on the recipe to auto-craft, this automatically crafts one set and puts it in your inventory. Press :_gamepad_face_button_up: on the recipe to auto-craft a whole stack. # +howtoplay.crafting.text.8.touch=Once you have found the recipe you want to craft, tap the recipe to load it into the crafting grid, then tap the item in the output slot to craft it. Press and hold the item in the output slot to craft continuously. # +howtoplay.crafting.text.9=When the :craftable_toggle_on: is on, the Recipe Book shows all of the recipes that you have ingredients for. When the :craftable_toggle_off: is off, the Recipe Book shows every recipe in the game, even if you can't craft it. Check the tabs or search if you are looking for something specific. In Creative Mode some recipes will be collapsed inside lists. Opening the list will expand it and show you all of the recipes inside. # + +howtoplay.craftingTable=Crafting Table # +howtoplay.craftingTable.title=How to Play : Crafting Table # +howtoplay.craftingTable.text.1=The Crafting Table will let you craft more complicated recipes. # +howtoplay.craftingTable.text.2.notTouch=Place it in the world, then press :_input_key.use: on the Crafting Table to use it. # +howtoplay.craftingTable.text.2.touch=Place it in the world, then tap the Crafting Table to use it. # + +howtoplay.creativeMode=Creative Mode # +howtoplay.creativeMode.title=How to Play : Creative Mode # +howtoplay.creativeMode.text.1=Creative Mode is there so you can build the land of your dreams mob free! # +howtoplay.creativeMode.header.1=Unlimited Building # +howtoplay.creativeMode.text.2=The creative mode interface allows any item in the game to be moved into the player's inventory without the need for mining or crafting the item. The items in the player's inventory will not be removed when they are placed or used in the world, and this allows the player to focus on building rather than resource gathering. # +howtoplay.creativeMode.text.3=If you create, load, or save a world in Creative Mode, that world will have achievements and leaderboard updates disabled, even if it is then loaded in Survival Mode. # +howtoplay.creativeMode.header.2=Flying # +howtoplay.creativeMode.text.4.keyboard=To fly when in Creative Mode, press :_input_key.jump: twice quickly. To exit flying, repeat the action. To fly faster, push :_input_key.forward: twice in rapid succession or press :_input_key.sprint: while flying. When in flying mode, you can hold down :_input_key.jump: to move up and :_input_key.sneak: to move down. # +howtoplay.creativeMode.text.4.gamepad=To fly when in Creative Mode, press :_input_key.jump: twice quickly. To exit flying, repeat the action. To fly faster, push :_gamepad_stick_left: forward twice in rapid succession while flying. When in flying mode, you can hold down :_input_key.jump: to move up and :_input_key.sneak: to move down. # +howtoplay.creativeMode.text.4a.touch.joystick_tap_and_crosshair=To fly tap :tip_virtual_button_jump: twice quickly, and to stop flying tap :tip_virtual_button_fly_down: twice quickly. # +howtoplay.creativeMode.text.4b.touch.joystick_tap_and_crosshair=Tap :tip_virtual_button_sprint: to fly faster. To fly up tap and hold :tip_virtual_button_fly_up:, and to fly down tap and hold :tip_virtual_button_fly_down:. # +howtoplay.creativeMode.text.4a.touch.classic_dpad=To fly tap :touch_jump: twice quickly, and to stop flying tap :touch_stop_flying: twice quickly. # +howtoplay.creativeMode.text.4b.touch.classic_dpad=Tap :touch_forward: twice quickly to fly faster. To fly up tap and hold :touch_fly_up:, and to fly down tap and hold :touch_fly_down:. # + +howtoplay.difficulty=Difficulty # +howtoplay.difficulty.title=How to Play : Difficulty # +howtoplay.difficulty.text.1=Minecraft has varying levels of difficulty so you can tailor the game to your level. # +howtoplay.difficulty.header.1=Peaceful # +howtoplay.difficulty.text.2=No hostile mobs will spawn except for shulkers and the Ender Dragon, but they won't do any damage to you. # +howtoplay.difficulty.header.2=Easy # +howtoplay.difficulty.text.3=Hostile mobs spawn but deal less damage. Hunger bar depletes and drains health down to 5 hearts. # +howtoplay.difficulty.header.3=Normal # +howtoplay.difficulty.text.4=Hostile mobs will do normal damage, and if your hunger level drops to zero your health will begin to drop, but you won't die. # +howtoplay.difficulty.header.4=Hard # +howtoplay.difficulty.text.5=Hostile mobs will do more damage, zombies will break through doors, and if your hunger level drops to zero, your health will drop and you could die. # + +howtoplay.dispensers=Dispensers # +howtoplay.dispensers.title=How to Play : Dispensers # +howtoplay.dispensers.text.1=Dispensers are used to shoot out items. You will need to power each Dispenser with a redstone signal (for example, with a lever) to trigger it. # +howtoplay.dispensers.text.2.notTouch=To fill a Dispenser with items, press :_input_key.use: on the Dispenser, then move the items that you want to dispense from your inventory to the Dispenser. # +howtoplay.dispensers.text.2.touch=To fill a Dispenser, tap the Dispenser, then move the items that you want to dispense from your inventory into the Dispenser. # +howtoplay.dispensers.header.1=Usage # +howtoplay.dispensers.text.3=Whenever you power a Dispenser, an item will shoot out. # +howtoplay.dispensers.text.4=Dispensers can also be used to place items as well, such as Pumpkins on Iron Golems and equipment on Armour Stands. # + +howtoplay.droppers=Droppers # +howtoplay.droppers.title=How to Play : Droppers # +howtoplay.droppers.text.1.notTouch=When powered by Redstone, Droppers will drop a single random item contained within. Press :_input_key.use: on the Dropper to open it and then you can load it with items from your inventory. # +howtoplay.droppers.text.1.touch=When powered by Redstone, Droppers will drop a single random item contained within. Tap the Dropper to open it and then you can load the it with items from your inventory. # +howtoplay.droppers.header.1=Usage # +howtoplay.droppers.text.2=If a Dropper is facing a Chest or another type of container, the item will be placed into that instead. Long chains of Droppers can be constructed to transport items over a distance. # + +howtoplay.dyes=Dyes # +howtoplay.dyes.title=How to Play : Dyes # +howtoplay.dyes.text.1=Dye is used to change the colour of many things in Minecraft. # +howtoplay.dyes.text.2=Some dye materials are harder to find than others. While most Dyes can be crafted from flowers like Red Dye from a Poppy, some Dyes are found or created in more obscure ways such as: # +howtoplay.dyes.text.3=-Mining Lapis Lazuli deep underground # +howtoplay.dyes.text.4=-Collecting Ink Sacs underwater # +howtoplay.dyes.text.5=-Harvesting Cocoa Beans in the Jungle # +howtoplay.dyes.text.6=-Green Dye must be smelted from Cactus # +howtoplay.dyes.text.7=-Bonemeal can help grow plants and trees or be crafted into White Dye # +howtoplay.dyes.text.8=-Collect Ink Sacs from Squids for Black Dye # + +howtoplay.elytra=Elytra # +howtoplay.elytra.title=How to Play : Elytra # +howtoplay.elytra.text.1=Elytra are an item that can be equipped to allow gliding. Elytra are equipped in the chest armour slot. # +howtoplay.elytra.text.2=Elytra cannot be crafted, but are found in Item Frames in rare End Ships, guarded by fearsome Shulkers. # +howtoplay.elytra.header.1=Learn to Fly # +howtoplay.elytra.text.3.notTouch=When equipped with Elytra, a player can press :_input_key.jump: while falling to start gliding. Note that you need to be quite high to really get the full effect! # +howtoplay.elytra.text.3.touch=When equipped with Elytra, tap :touch_jump: or :tip_virtual_button_fly_up: while falling to start gliding. Make sure you're high up to get the full effect! # +howtoplay.elytra.text.4=While gliding, you can steer by looking around. If you look downwards, you'll move faster - but you'll also hit the ground sooner. If you look upwards, you'll gain some height - but do it for too long and you'll stall, falling instead of rising! # +howtoplay.elytra.text.4.touch=You can steer while gliding by looking around. If you look downwards, you'll gain some speed, but you'll also hit the ground faster. If you look upwards, you'll gain some height, but do it for too long and you'll stall – which means you'll start falling. # +howtoplay.elytra.text.5=Your Elytra will slowly lose durability while flying and if they break mid-flight, you'll fall. You can repair them by combining them with Phantom Membrane at an Anvil. # +howtoplay.elytra.header.2=Rocket Powered Flight # +howtoplay.elytra.text.6=Firework Rockets that have no effects can be used to extend Elytra flight. You will be damaged if you use a Firework Rocket that has effects to extend flight. # + +howtoplay.enchantingTable=Enchanting Table # +howtoplay.enchantingTable.title=How to Play : Enchanting Table # +howtoplay.enchantingTable.text.1=The Experience Points collected by picking up Experience Orbs can be used to enchant Weapons, Armour, Tools, and Books. # +howtoplay.enchantingTable.header.1=Enchanting # +howtoplay.enchantingTable.text.2=When an enchantable item is placed in the slot below the book in the Enchantment Table, the three buttons to the right of the slot will display some enchantments with their Experience Level cost and Lapis Lazuli cost. # +howtoplay.enchantingTable.text.3=The actual enchantment applied is randomly selected based on the cost displayed. # +howtoplay.enchantingTable.header.2=Stronger Enchantments # +howtoplay.enchantingTable.text.4=If the Enchantment Table is surrounded by Bookshelves (up to a maximum of 15), with a one block gap between the Bookshelf and the Enchantment Table, arcane glyphs will be seen going to the book on the Enchantment Table and the potency of the enchantments will be increased. # +howtoplay.enchantingTable.header.3=Enchanting Books # +howtoplay.enchantingTable.text.5=Enchanted Books are used at the Anvil to apply enchantments to items. This gives you more control over which enchantments you would like on your items. # + +howtoplay.endCities=End Cities # +howtoplay.endCities.title=How to Play : End Cities # +howtoplay.endCities.text.1=After killing the Ender Dragon, an End Gateway will appear. Throwing an Ender Pearl into the portal will teleport you to the outer islands. # +howtoplay.endCities.text.2=This alien new landscape must hide something interesting, and maybe something to bring back with you. # + +howtoplay.enderChest=Ender Chest # +howtoplay.enderChest.title=How to Play : Ender Chest # +howtoplay.enderChest.text.1=All Ender Chests in a world are linked. Items placed into an Ender Chest are accessible in any other Ender Chest. However, the contents of the Ender Chests are specific for each player. This allows players to store items in any Ender Chest, and retrieve them from other Ender Chests in different positions in the world. # + +howtoplay.eyeOfEnder=Eye Of Ender # +howtoplay.eyeOfEnder.title=How to Play : Eye Of Ender # +howtoplay.eyeOfEnder.text.1=Eyes of Ender are mysteriously connected to the End and will behave strangely when used. # +howtoplay.eyeOfEnder.text.2=Rumour has it that they can lead you to open another dimension. # + +howtoplay.farming=Farming # +howtoplay.farming.title=How to Play : Farming # +howtoplay.farming.text.1=There are a variety of different crops that you can farm in Minecraft. Farming, while challenging, can provide an infinite food source. # +howtoplay.farming.header.1=Plan Ahead # +howtoplay.farming.text.2=Crops require light, water, and farmland to grow. You need a hoe, a water source, and seeds to farm. # +howtoplay.farming.text.3=The Blocks next to the water need to be converted to farmland, do this with the hoe. Water will saturate up to four block away. # +howtoplay.farming.header.2=Planting and Harvesting # +howtoplay.farming.text.4=Now you can plant your seeds. Make sure your crops are protected as they can easily die from being trampled or lack of water or light. # +howtoplay.farming.text.5=Fences can help protect your crops from hungry rabbits or trampling toes! # +howtoplay.farming.text.6=When the crops are fully grown they change in appearance and can be harvested. # +howtoplay.farming.text.7=Some plants like pumpkins and melons grow on stalks. Be careful not to harvest the stalks! # + +howtoplay.fireworks=Fireworks # +howtoplay.fireworks.title=How to Play : Fireworks # +howtoplay.fireworks.text.1=Fireworks are a fun way to create your own unique celebration in Minecraft! # +howtoplay.fireworks.text.2=Fireworks have two components, the Firework Rocket and the Firework Star. # +howtoplay.fireworks.header.1=Firework Rocket # +howtoplay.fireworks.text.3.notTouch=To use a Firework, press :_input_key.use: on a block to send the Firework shooting into the sky. # +howtoplay.fireworks.text.3.touch=To use a Firework, tap on a block to send the Firework shooting into the sky. # +howtoplay.fireworks.text.4=Fireworks have no effect other than shooting up into the air. # +howtoplay.fireworks.header.2=Firework Stars # +howtoplay.fireworks.text.5=Firework Stars can be added to during the crafting of the Firework Rocket to give it many different colours and effects. # +howtoplay.fireworks.text.6=Firework Stars are made from gunpowder and various other items. # +howtoplay.fireworks.text.6.1= - Colour - Adding dye of any colour will make an explosion of that colour. # +howtoplay.fireworks.text.6.2= - Twinkle - Adding Glowstone Dust will make the explosion twinkle. # +howtoplay.fireworks.text.6.3= - Creeper Shaped - Adding a Head will make a creeper pattern in the sky. # +howtoplay.fireworks.text.6.4= - Burst - Adding a feather will give the explosion a burst effect. # +howtoplay.fireworks.text.6.5= - Trail - Adding a Diamond will give the explosion trails. # +howtoplay.fireworks.text.6.6= - Star Shaped - Adding a Gold Nugget will make a star pattern in the sky. # +howtoplay.fireworks.header.3=Pyrotechnics # +howtoplay.fireworks.text.7=Fireworks can be fired from a dispenser. This will shoot the Firework in the direction that the dispenser is facing. # + +howtoplay.fishing=Fishing # +howtoplay.fishing.title=How to Play : Fishing # +howtoplay.fishing.text.1=Fishing must be done with a Fishing Rod and is an excellent way to catch some fish or other cool items from the sea! # +howtoplay.fishing.header.1=Casting # +howtoplay.fishing.text.2.notTouch=Aim at a block of water and press :_input_key.use: while holding a fishing rod to cast the lure into the water. # +howtoplay.fishing.text.2.touch=Look at a block of water and tap the Fish button while holding a Fishing Rod to cast the lure into the water. # +howtoplay.fishing.header.2=Fish On! # +howtoplay.fishing.text.3=Wait until you start to see a trail of bubbles coming for the lure. # +howtoplay.fishing.text.4.notTouch=When the bubbles touch the lure, it will bob up and down. Press :_input_key.use: to reel in the lure. Be careful not to let your fish get away! # +howtoplay.fishing.text.4.touch=When the bubbles touch the lure, it will bob up and down. Tap the Fish button again to reel in the lure. Be careful not to let your fish get away! # + +howtoplay.furnace=Furnace # +howtoplay.furnace.title=How to Play : Furnace # +howtoplay.furnace.text.1=A Furnace allows you to cook or smelt items. For example, you can smelt Iron Ore into Iron Ingots. # +howtoplay.furnace.text.2.notTouch=Place the Furnace in the world and press :_input_key.use: to use it. # +howtoplay.furnace.text.2.touch=Place the Furnace in the world and tap to use it. # +howtoplay.furnace.header.1=Fuel # +howtoplay.furnace.text.3=You need to put some fuel into the bottom of the Furnace, and the item that you want smelted in the top. The Furnace will then fire up and start working. Lots of things can be used as fuel; try experimenting with anything burnable! # + +howtoplay.gameSettings=Game Settings # +howtoplay.gameSettings.title=How to Play : Game Settings # +howtoplay.gameSettings.text.1=When creating a world, you have many options. Below are the various settings that can be used to fine tune your experience. Don't worry if you didn't set them when you created the world, they can be changed at any time. # +howtoplay.gameSettings.text.2=-World Name: This is where you can name your world. # +howtoplay.gameSettings.text.3=-Default Game Mode: This is the gamemode that all new players to the world will start with. You can have players start in either survival or creative mode. Selecting creative mode will turn cheats on. # +howtoplay.gameSettings.text.4=-Difficulty: This setting affects how difficult the world will be. You can choose Peaceful, Easy, Normal, or Hard. # +howtoplay.gameSettings.header.1=World Preferences # +howtoplay.gameSettings.text.5=-Starting Map: If this setting is turned on, every player will start with a map in their hotbar. # +howtoplay.gameSettings.text.6=-Bonus Chest: If this setting is turned on, there will be a chest with some starting loot near your initial spawn location. # +howtoplay.gameSettings.text.7=-World Type: This setting controls the way the world is created. Select Infinite, Flat, or Old from the drop down menu to change the world type. # +howtoplay.gameSettings.text.7.1= - Infinite worlds go on and on forever. # +howtoplay.gameSettings.text.7.2= - Flat worlds do not have any hills or trees, just an infinite flat area to fill with your creations. # +howtoplay.gameSettings.text.7.3= - Old worlds limited in size and height. # +howtoplay.gameSettings.text.8=-Seed: This is a unique number for the world. By entering a seed when you make a new world, you can control how it is created. You can also use a word or phrase for the seed and the game will convert it to a number for you. # +howtoplay.gameSettings.header.2=Cheats and Gamerules # +howtoplay.gameSettings.text.9=-Activate Cheats: This setting allows players to use commands. When a world is created with this setting on, all achievements are disabled. # +howtoplay.gameSettings.text.10=Below are gamerules, cheats must be turned on to use them: # +howtoplay.gameSettings.text.11=-Always Day: Night will never fall when this setting is turned on. # +howtoplay.gameSettings.text.12=-Do Daylight Cycle: The time will not advance when this setting is turned off. # +howtoplay.gameSettings.text.13=-Keep Inventory: This setting allows players to keep their inventory when they die. # +howtoplay.gameSettings.text.14=-Mob Spawning: This prevents all mobs from spawning when this setting is off. # +howtoplay.gameSettings.text.15=-Mob Griefing: Prevents mobs from destroying the world. # +howtoplay.gameSettings.text.16=-Entities Drop Loot: Controls whether things like minecarts and armour stands will drop themselves when they are broken. # +howtoplay.gameSettings.text.17=-Weather Cycle: The weather will not change when this setting is turned off. # + +howtoplay.hoppers=Hoppers # +howtoplay.hoppers.title=How to Play : Hoppers # +howtoplay.hoppers.text.1=Hoppers are used to automatically move items. Hoppers can be attached to some other items like containers such as Chests or Jukeboxes. # +howtoplay.hoppers.text.2=Hoppers will continuously remove items out of a container placed above them and move them into the container they are pointing to. # +howtoplay.hoppers.header.1=Usage # +howtoplay.hoppers.text.3=To make a Hopper point to a particular block, place the Hopper against that block while sneaking. # +howtoplay.hoppers.text.4=If a Hopper is powered by Redstone, it will become inactive and stop moving items. # + +howtoplay.hostAndPlayerOptions=Host and Player Options # +howtoplay.hostAndPlayerOptions.title=How to Play : Host and Player Options # +howtoplay.hostAndPlayerOptions.text.1.notTouch=When playing with cheats on, host options will allow you to teleport yourself or friends, change the weather, set the time of day and change the entry point or world spawn of your game. Once cheats have been enabled, you can find these options in the chat window by pressing the [/] button next to the chat bar. # +howtoplay.hostAndPlayerOptions.text.1.touch=When playing with cheats on, host options will allow you to teleport yourself or friends, change the weather, set the time of day, and change the entry point or world spawn of your game. Once cheats have been enabled, you can find these options in the chat window by tapping the chat button. # + +howtoplay.HUD=HUD # +howtoplay.HUD.title=How to Play : HUD # +howtoplay.HUD.text.1=The HUD shows information about your status, your health, your remaining oxygen (when you are underwater), your hunger level, and your armour (if you are wearing any). # +howtoplay.HUD.header.1=Food and Health # +howtoplay.HUD.text.2.notTouch=If you lose health but have at least nine :shank:, your health will automatically replenish. Eating food will also replenish your :shank:. # +howtoplay.HUD.text.2.touch=Your health will replenish automatically if you have at least nine :shank:. Your :shank: will slowly decrease as you explore and get hungry, but eating food will replenish your :shank:. # +howtoplay.HUD.text.3.keyboard=Press and hold :_input_key.use: while holding a piece of food to eat it. # +howtoplay.HUD.text.3.gamepad=Press and hold :_input_key.use: while holding a piece of food to eat it. # +howtoplay.HUD.text.3.rift_controller=Press and hold :rift_right_grab: while holding a piece of food to eat it. # +howtoplay.HUD.text.3.windowsmr_controller=Press and hold :windowsmr_left_trigger: while holding a piece of food to eat it. # +howtoplay.HUD.text.3a.touch=To eat something, tap the food item on your hotbar, then tap and hold the screen to eat. # +howtoplay.HUD.text.3b.touch=If you use Action Buttons, first tap the food item on your hotbar, then tap and hold :tip_virtual_button_action_build_or_use: to eat it. # +howtoplay.HUD.text.4a=Certain activities will make you hungrier faster, like sprinting. Fortunately, some foods are more nourishing and will fill up more :shank:. # +howtoplay.HUD.text.4b=If you have full :shank:, the last food you ate will apply a saturation value – a hidden value that gives an extra boost to your hunger level. # +howtoplay.HUD.header.2=Experience # +howtoplay.HUD.text.5=The Experience Bar is also shown on the HUD. The number shows your current Experience Level, and the bar indicates how many Experience Points are required to increase your Experience Level. # +howtoplay.HUD.text.6=Experience Points are gained by collecting Experience Orbs. You can get Experience Orbs from activities such as killing mobs, mining certain blocks, and more! Don't leave any Experience Orbs behind, you're going to need them. Move near Experience Orbs to collect them. # +howtoplay.HUD.header.3=The Hotbar # +howtoplay.HUD.text.7.keyboard=The hotbar shows the items that are available to use. Scroll the mouse wheel to change the item in your hand. # +howtoplay.HUD.text.7.gamepad=The hotbar shows the items that are available to use. Use :_input_key.cycleItemLeft: and :_input_key.cycleItemRight: to change the item in your hand. # +howtoplay.HUD.text.7.touch=The hotbar shows the items that are available to use. Tap items in your hotbar to change the item in your hand. # +howtoplay.HUD.text.7.windowsmr_controller=The hotbar shows the items that are available to use. Press :windowsmr_left_touchpad_horizontal: to change the item in your hand. # +howtoplay.HUD.text.7.rift_controller=The hotbar shows the items that are available to use. Press :rift_left_trigger: or :rift_left_grab: to change the item in your hand. # + +howtoplay.inventory=Inventory # +howtoplay.inventory.title=How to Play : Inventory # +howtoplay.inventory.text.1.keyboard=Press :_input_key.inventory: to view your inventory. # +howtoplay.inventory.text.1.gamepad=Press :_input_key.inventory: to view your inventory. # +howtoplay.inventory.text.1.rift_controller=Press :rift_B: to view your inventory. # +howtoplay.inventory.text.1.windowsmr_controller=Press :windowsmr_left_grab: to view your inventory. # +howtoplay.inventory.text.1.touch=Tap :tip_touch_inventory: to view your inventory. # +howtoplay.inventory.text.2=This screen shows all items you have in your hand and all other items you're carrying. You can also view the armour you're wearing. # +howtoplay.inventory.text.3.keyboard=Use :mouse_left_button: to pick up the item that is under the cursor. If there is more than one item here this will pick them all up, or you can use :mouse_right_button: to pick up just half of them. # +howtoplay.inventory.text.3.gamepad=Use :_gamepad_face_button_down: to pick up the item that is under the cursor. If there is more than one item here this will pick them all up, or you can use :_gamepad_face_button_left: to pick up just half of them. # +howtoplay.inventory.text.3.touch=Tap to select an item. To move it, tap on another spot in the inventory. If you move an item to a spot with the same item, they'll combine into a stack. If you move it to a different item, they'll swap places. # +howtoplay.inventory.text.4.keyboard=You can place items down again by using :mouse_left_button:. With multiple items on the cursor, use :mouse_left_button: to place them all or :mouse_right_button: to place just one. # +howtoplay.inventory.text.4.gamepad=You can place items down again by using :_gamepad_face_button_down:. With multiple items on the cursor, use :_gamepad_face_button_down: to place them all or :_gamepad_face_button_left: to place just one. # +howtoplay.inventory.text.4a.touch=If you tap on a stack of items, you'll automatically select all items in the stack. You can move the stack the same way you would a single item. # +howtoplay.inventory.text.4b.touch=To split a stack of items, tap and hold on the item stack until the selection slider appears. Without releasing the screen, slide your finger left and right to select the number of items you want to remove from the stack. # +howtoplay.inventory.text.5.keyboard=If the item the cursor is over is armour, you can quick move it to the correct armour slot by pressing SHIFT+:mouse_left_button:. # +howtoplay.inventory.text.5.gamepad=If the item the cursor is over is armour, you can quick move it to the correct armour slot by pressing :_gamepad_face_button_up:. # +howtoplay.inventory.text.6.keyboard=To drop an item, pick up the item and put it down outside of the inventory window. # +howtoplay.inventory.text.6.gamepad=To drop an item, pick up the item and press :_gamepad_face_button_up:. # + +howtoplay.jukebox=Jukebox # +howtoplay.jukebox.title=How to Play : Jukebox # +howtoplay.jukebox.text.1=The Jukebox will play Music Discs that you have found. # +howtoplay.jukebox.header.1=Get the Party Started # +howtoplay.jukebox.text.2.notTouch=Press :_input_key.use: on a Jukebox with a Music Disc in your hand to play it. Press :_input_key.use: the Jukebox again to eject the Music Disc. # +howtoplay.jukebox.text.2.touch=Tap a Jukebox with a Music Disc in your hand to play it. Tap the Jukebox again to eject the Music Disc. # +howtoplay.jukebox.header.2=Redstone # +howtoplay.jukebox.text.3=When a Jukebox is playing a Music Disc, it will power Redstone Dust. # +howtoplay.jukebox.text.4=Try different Music Discs for a different power level. # +howtoplay.jukebox.text.5=See what happens when you let it play to the end. # +howtoplay.jukebox.text.6=A Hopper can put a Music Disc in for you, and take it out when it's done playing. # +howtoplay.jukebox.header.3=Finding Music Discs # +howtoplay.jukebox.text.7=There are a couple of Music Discs that can be found in Chests around the world. # +howtoplay.jukebox.text.8=Others are more difficult to come by, Creepers secretly appreciate music. # + +howtoplay.loom=Loom # +howtoplay.loom.title=How to Play: Loom # +howtoplay.loom.text.1=The Loom is a fast and efficient way to apply patterns to Banners. The Loom only uses one Dye to apply a pattern. It can also use Loom patterns to apply special patterns. # +howtoplay.loom.header.1=Weaving # +howtoplay.loom.text.2=By placing a Banner into the Loom's first slot, and any colour dye into the second slot, patterns can be added to the Banner. Once a pattern is selected, take it from the output slot on the right and move it to your inventory. # +howtoplay.loom.text.3=A Banner can have multiple layers allowing you to experiment with many different banner possibilities. Up to 6 patterns can be applied to a Banner to create a unique design. # +howtoplay.loom.header.2=Loom Patterns # +howtoplay.loom.text.4=Adding a Loom Pattern to the Loom's third slot will allow the crafting of special patterns like a creeper face or a flower pattern. You will not lose your Loom Patterns when you apply these patterns to your Banners. # + +howtoplay.mounts=Mounts # +howtoplay.mounts.title=How to Play : Mounts # +howtoplay.mounts.text.1=A player can ride any adult Horse, Donkey, or Mule. Only Horses can be armoured. # +howtoplay.mounts.text.2=Mules and Donkeys may be equipped with saddlebags (for transporting items) by attaching a Chest. These saddlebags can then be accessed whilst riding or sneaking. # +howtoplay.mounts.header.1=Taming # +howtoplay.mounts.text.3.notTouch=Horses, Donkeys and Mules must be tamed before they can be used. A player can tame a horse by riding it and staying on while it tries to buck them off. Press :_input_key.use: with an empty hand to attempt to tame Horses, Donkeys and Mules. # +howtoplay.mounts.text.3.touch=Horses, Donkeys and Mules must be tamed before they can be used. A player can tame a horse by riding it and staying on while it tries to buck them off. Tap the Mount button that appears when near a horse to attempt to tame Horses, Donkeys and Mules. # +howtoplay.mounts.text.4=When Hearts appear around the horse, it has been tamed and will no longer attempt to throw the player off. # +howtoplay.mounts.header.2=Riding Animals # +howtoplay.mounts.text.5=To steer a horse, the player must equip it with a Saddle. # +howtoplay.mounts.text.6=Saddles can be bought from villagers, found inside Chests hidden in the world, or acquired by fishing. While riding a horse, open your inventory and put a saddle in the horse's saddle slot. # +howtoplay.mounts.text.7=Horses and Donkeys can be bred like other animals using Golden Apples or Golden Carrots. # +howtoplay.mounts.text.8=Foals will grow into adult horses over time, although feeding them Wheat or Hay will speed this up. # +howtoplay.mounts.header.3=Pack Animals # +howtoplay.mounts.text.9=Llamas are another ridable mob which can be tamed and used to transport large shipments of items. # +howtoplay.mounts.text.10=Llamas can be tamed the same as horses. However, even when tamed, the player can't control their movements when riding them. # +howtoplay.mounts.text.11=A lead can be attached to one, and when this happens, surrounding llamas (both tamed and un-tamed) will follow, making a caravan. # +howtoplay.mounts.text.12=Llamas can be equipped with chests, giving it 3-15 slots of inventory space depending on the strength of the Llama. They can also be equipped with carpets. Each carpet colour yields a different pattern. # +howtoplay.mounts.header.4=Pigs # +howtoplay.mounts.text.13=Pigs can be ridden as well, although they won't go where you want without a little incentive. # +howtoplay.mounts.text.14=Equip a pig with a Saddle and point a Carrot on a Stick in the direction you want to go. # +howtoplay.mounts.header.5=Dismount # +howtoplay.mounts.text.15.notTouch=Press :_input_key.sneak: to dismount. # +howtoplay.mounts.text.15a.touch=When using the D-Pad control scheme, tap :touch_jump: to dismount an animal. # +howtoplay.mounts.text.15b.touch=When using a Joystick control scheme, tap :tip_virtual_button_dismount: to dismount an animal. # + +howtoplay.multiplayer=Multiplayer # +howtoplay.multiplayer.title=How to Play : Multiplayer # +howtoplay.multiplayer.text.1=Minecraft is a multiplayer game by default. # +howtoplay.multiplayer.header.1=Splitscreen # +howtoplay.multiplayer.text.2.splitscreen=You can have local players join your game by connecting controllers and pressing any button on their controller at any point during the game. # +howtoplay.multiplayer.header.2=Online Multiplayer # +howtoplay.multiplayer.text.3=By default, all worlds start with multiplayer enabled. If you would like to make the world private, go to world settings and select the multiplayer option, then toggle multiplayer off. # +howtoplay.multiplayer.text.3.norealms=By default, all worlds start with multiplayer enabled. If you would like to make the world private, go to world settings and select the multiplayer option, then toggle multiplayer off. # +howtoplay.multiplayer.header.3=Joining an Online Game # +howtoplay.multiplayer.text.4=To join a multiplayer game, go to the friends tab. All joinable Realms, Friends, and LAN Games will be shown here. Pick a game and select it to join. # +howtoplay.multiplayer.text.4.norealms=To join a multiplayer game, go to the friends tab. All joinable Realms, Friends and LAN Games will be shown here. Choose a game and select it to join. # +howtoplay.multiplayer.text.5=When you start or join an online game, it will be visible to people in your friends tab. Once your friends join, the game will now be visible to friends of these friends. # +howtoplay.multiplayer.text.6=Note: You must have an Internet connection and be signed in to a Microsoft Account to play multiplayer. # +howtoplay.multiplayer.header.4=Player Permissions # +howtoplay.multiplayer.text.7=If you would like to manage the permissions of individual players, player permissions makes it easy. Open the pause menu and on the right, you will see a list of players currently in the world. Select their permission icon to adjust that player's permissions. # + +howtoplay.navigation=Navigation # +howtoplay.navigation.title=How to Play : Navigation # +howtoplay.navigation.text.1=Navigation is an important skill that you will learn in Minecraft as it's not always easy to find your way home. # +howtoplay.navigation.text.2=First of all, there are some basic tools that you should know about. # +howtoplay.navigation.header.1=Navigation Tools # +howtoplay.navigation.text.3=A Compass will point in the direction of the first place you spawned into the world, an easy way to find where you started. # +howtoplay.navigation.text.4=A Map lets you see the area you've explored. Put it in your offhand slot to use it like a mini-map. You can increase its size by adding more paper to the edges in a Crafting Table. # +howtoplay.navigation.text.5=A Locator Map will show you where you are and what direction you are facing in relation to the Locator Map's origin. It will also show you the location of other players in the same world. # +howtoplay.navigation.text.6=A Cartography Table can help you create, expand, copy and even name maps. # +howtoplay.navigation.text.7=Place paper into the first slot to craft a Map. If you add a compass into the second slot you can craft a Locator Map. Adding Paper or a blank Map will let you expand or copy your Map. # +howtoplay.navigation.header.2=Navigation Techniques # +howtoplay.navigation.text.8=Try to watch for landmarks as you explore. The more you play on a world, the more you will be able to remember where you are. Another good trick is to place Torches as you go so that you may find your way back home. # +howtoplay.navigation.text.9=The sun can also tell you what direction you are facing. Remember: the sun rises in the east and sets in the west! # +howtoplay.navigation.header.3=Explorer Maps # +howtoplay.navigation.text.10=There are several places for you to explore. Find a village and look for a Cartographer. He will trade you Explorer Maps that will lead you to strange places very far away. # + +howtoplay.netherPortals=Nether Portal # +howtoplay.netherPortals.title=How to Play : Nether Portal # +howtoplay.netherPortals.text.1=A Nether Portal allows you to travel to a different dimension. # +howtoplay.netherPortals.text.2=If constructed correctly the Nether Portal can be lit and activated. # +howtoplay.netherPortals.text.3=Examples of portal construction are shown here: # + +howtoplay.nightfall=Nightfall # +howtoplay.nightfall.title=How to Play : Nightfall # +howtoplay.nightfall.text.1=In Minecraft, the sun rises and sets as you adventure in your world. As the sun sets, you must take precautions. There are many dangers at night! # +howtoplay.nightfall.header.1=Take Shelter # +howtoplay.nightfall.text.2=If you have not already, you will need a place to take shelter from the dark and what lurks within it. This can be as simple as a hole in the side of a hill or a small cabin in the forest. # +howtoplay.nightfall.text.3=Be sure to block off all entrances, you may want to use a door so you can go in and out. If you have made a bed this is a good place to put it along with your Crafting Table and Furnace. # +howtoplay.nightfall.text.4=Also be sure to light up the area with torches, it may save your life. # + +howtoplay.pets=Pets # +howtoplay.pets.title=How to Play : Pets # +howtoplay.pets.header.1=Befriending Pets # +howtoplay.pets.text.1.notTouch=There are several mobs in Minecraft that you can tame and make your pet. Each can be tamed by giving them an item that they like. Once tamed you can have them stay by pressing :_input_key.use: while looking at them. # +howtoplay.pets.text.1.touch=There are several mobs in Minecraft that you can tame and make your pet. Each can be tamed by giving them an item that they like. Once tamed you can have them stay by tapping the Sit Button. # +howtoplay.pets.header.2=Wolves # +howtoplay.pets.text.2=Wolves are a neutral mob that hunt in the colder climates. They will attack Rabbits, Skeletons, and Sheep but run away from Llamas. They won't attack you unless you provoke them. You can tame them by giving them Bones. # +howtoplay.pets.header.3=Cats # +howtoplay.pets.text.3=Cats are a neutral mob that can be found in villages. They will attack Rabbits and Baby Turtles. They will also keep Phantoms and Creepers away. They will try to run from you so taming them can be tough. They like fish, so give them Raw Cod or Salmon to tame them. # +howtoplay.pets.header.4=Parrots # +howtoplay.pets.text.4=Parrots are a passive mob that live in the Jungle. They will imitate any other mob in the area. Seeds are their favourite, give them a few to tame them. Parrots will also sit on your shoulder... Yes, you can have more than one up there. # + +howtoplay.raids=Raids # +howtoplay.raids.title=How to Play: Raids # +howtoplay.raids.text.1=While exploring the world you may encounter a Pillager encampment or patrol. Pillagers are always looking for villages to raid. Taking their Banners will get their attention, and they may choose to attack a nearby village. # +howtoplay.raids.text.2=Be sure to defend your village, the attack will stop if you defeat all the raiders. # +howtoplay.raids.header.1=I Need A Hero # +howtoplay.raids.text.3=Villagers will probably be very grateful that you have saved them from the raiders. Be sure to check back with them, you might get a good deal. # + +howtoplay.ranching=Ranching # +howtoplay.ranching.title=How to Play : Ranching # +howtoplay.ranching.text.1=In Minecraft, you can have your own ranch filled with livestock! Ranching provides lots of resources such as wool, eggs, and raw meat. # +howtoplay.ranching.header.1=Growing Your Herd # +howtoplay.ranching.text.2=In order to keep your livestock growing, you have to make baby animals. Adult animals must enter Love Mode for this to happen. Feed the animals their preferred food to get them to enter Love Mode. # +howtoplay.ranching.text.3=When two like animals are nearby and in Love Mode, they will kiss for a moment and then a baby animal will appear! The baby animal will stay with their parents until they grow into an adult. After having a baby, adult animals must wait 5 minutes before entering Love Mode. # +howtoplay.ranching.header.2=What Do Mobs Eat? # +howtoplay.ranching.text.4=Cows, mooshrooms and sheep all eat Wheat. Pigs can eat Carrots or Beetroot. Chickens love Seeds of any kinds. Rabbits will eat Carrots, Golden Carrots or Dandelions. Ocelots enjoy Raw Cod or Salmon. Wolves like to eat any kind of meat. # +howtoplay.ranching.text.5=Animals will follow you when you hold their desired food item. This will help you lead them to your ranch or another animal. # + +howtoplay.realms=Realms # +howtoplay.realms.title=How to Play : Realms # +howtoplay.realms.text.1=Realms is an awesome place to host a multiplayer game that is always running. Even when you aren't playing, your Realm will be up and running for your friends to explore! # +howtoplay.realms.header.1=Get Started # +howtoplay.realms.text.2=To set up a Realm, select Create New from the Worlds tab. Then select the New Realm button, then the Create New World button. Here you can name your Realm, and set the number of players. Then you will be able to add friends to your Realm. # +howtoplay.realms.header.2=Realm Settings # +howtoplay.realms.text.3=Once you have a Realm created, select the Pencil button to change the Realm settings. # +howtoplay.realms.text.4=Under the Game button, you can rename the Realm, set the difficulty and gamemode, turn on cheats, and download/upload the world. # +howtoplay.realms.text.5=Under the Members button you can manage all of the friends you've invited to your Realm, add/remove members, and set their permissions. # +howtoplay.realms.text.6=Under the Subscription button you can see when the Realm will expire, extend the time until expiration, and open/close the Realm. # + +howtoplay.redstone=Redstone # +howtoplay.redstone.title=How to Play : Redstone # +howtoplay.redstone.text.1=Redstone Dust comes from Redstone that transmits an electrical signal. When it has power it lights up and transmits its signal to other Redstone items that are next to it. # +howtoplay.redstone.header.1=Redstone Power # +howtoplay.redstone.text.2=In order for one of these items to be powered, it needs a power source such as a Lever, Button or Pressure Plate. Experiment to find them all! # +howtoplay.redstone.text.3=Place some Redstone Dust next to a power source and turn it on to power it. # +howtoplay.redstone.text.4=There are many items that use a Redstone signal to do something, such as a Hopper or a Piston. # +howtoplay.redstone.text.5=Redstone allows for endless possibilities! Try creating something useful for yourself like an automatic farm! # + +howtoplay.resourceAndBehaviorPacks=Resource And Behaviour Packs # +howtoplay.resourceAndBehaviorPacks.title=How to Play : Resource And Behaviour Packs # +howtoplay.resourceAndBehaviorPacks.text.1=You can change the way that Minecraft looks and behaves using Resource and Behaviour Packs. # +howtoplay.resourceAndBehaviorPacks.text.2=In the Settings Menu, choose a pack from the available packs list and select the plus sign next to it. Now your pack will apply its changes to the default Minecraft pack. # + +howtoplay.scaffolding=Scaffolding # +howtoplay.scaffolding.title=How to Play: Scaffolding # +howtoplay.scaffolding.header.1=Reach for the Sky # +howtoplay.scaffolding.text.1.keyboard=Scaffolding can help you create huge structures safely! You can walk inside scaffolding and stand on it. If you have a column of scaffolding you can go upwards by standing in the scaffolding and pressing :_input_key.jump:. If you want to travel downwards, you can press :_input_key.sneak:. # +howtoplay.scaffolding.text.1.gamepad=Scaffolding can help you create huge structures safely! You can walk inside scaffolding and stand on it. If you have a column of scaffolding you can go upwards by standing in the scaffolding and pressing the :_input_key.jump: button. If you want to travel downwards, you can press and hold the :_input_key.sneak: button. # +howtoplay.scaffolding.text.1a.touch=Scaffolding can help with building large structures by offering a way to reach higher places and safely descend without taking fall damage. # +howtoplay.scaffolding.text.1b.touch=When using the D-Pad control scheme, tap :touch_jump: to climb up a column of scaffolding. Tap :touch_fly_down: to climb down. # +howtoplay.scaffolding.text.1c.touch=When using a Joystick control scheme, press :tip_virtual_button_jump: to climb up a column of scaffolding. Tap :tip_virtual_button_sneak: to climb down. # +howtoplay.scaffolding.text.1.rift_controller=Scaffolding can help you create huge structures safely! You can walk inside scaffolding and stand on it. If you have a column of scaffolding you can go upwards by standing in the scaffolding and pressing the :rift_A: button. If you want to travel downwards, you can press and hold the :rift_X: button. # +howtoplay.scaffolding.text.1.windowsmr_controller=Scaffolding can help you create huge structures safely! You can walk inside scaffolding and stand on it. If you have a column of scaffolding you can go upwards by standing in the scaffolding and pressing the :windowsmr_right_touchpad: button. If you want to travel downwards, you can press and hold the :windowsmr_right_stick: button. # +howtoplay.scaffolding.header.2=Support Your Build # +howtoplay.scaffolding.text.2=Scaffolding needs support. You can only place so many scaffolding horizontally without touching a different block. When you attempt to place too many scaffolding blocks without proper support, it will fall. Scaffolding can be placed like normal blocks, but it can also be placed on its own foundation to quickly build a tall tower. # +howtoplay.scaffolding.header.3=Break It Down # +howtoplay.scaffolding.text.3=When Scaffolding is broken it will also break every Scaffolding block that was being supported by it. This will let you quickly clean up your scaffolding by breaking the supporting blocks! # + +howtoplay.structureBlocks=Structure Blocks # +howtoplay.structureBlocks.title=How to Play: Structure Blocks ### +howtoplay.structureBlocks.text.1=Structure Blocks give creators the ability to copy and save out sections of their world into structures. Saved structures can then be pasted back into the world. ### +howtoplay.structureBlocks.header.1=How to Obtain ### +howtoplay.structureBlocks.text.2=To get a Structure Block you must use the /give slash command. To use a Structure Block, you must have Operator permissions. ### +howtoplay.structureBlocks.header.2= Modes ### +howtoplay.structureBlocks.text.3=Structure Blocks have 4 modes that can be switched between with the Mode dropdown: Save, Load, Corner and 3D Export. ### +howtoplay.structureBlocks.text.4=Save mode saves an area of the world as a structure. ### +howtoplay.structureBlocks.text.5=Load mode loads a structure into the world. Only structures saved to the world or included in a behaviour pack that is applied to the world can be loaded. ### +howtoplay.structureBlocks.text.6=Corner mode is used with save mode's detect button to automatically set the area you want to save. See the Corner Mode section below for more details. ### +howtoplay.structureBlocks.text.7=3D Export exports a 3D model file on supported platforms. ### +howtoplay.structureBlocks.header.3=Preview Window ### +howtoplay.structureBlocks.text.8=On the right side of the Structure Block screen, a preview of the area you have selected or the structure to load will appear depending on the mode the block is in. ### +howtoplay.structureBlocks.text.9.keyboard=Press :_input_key.attack: and drag, to rotate the 3D preview. # +howtoplay.structureBlocks.text.9.gamepad=Use :_gamepad_stick_right: to rotate the 3D preview. # +howtoplay.structureBlocks.text.9.touch=Touch and drag on the preview to rotate the 3D preview. # +howtoplay.structureBlocks.header.4=Redstone Activation ### +howtoplay.structureBlocks.text.10=Redstone can be used to activate a Structure Block. This will cause it to either save a structure out or load a structure into the world, depending on the mode of the block and its settings. ### +howtoplay.structureBlocks.header.5=Integrity and Seed ### +howtoplay.structureBlocks.text.11=You can change how much of a structure is loaded in by changing the values for Integrity and Seed. ### +howtoplay.structureBlocks.text.12=Integrity – the percentage of blocks to load in from the structure, accepted values are 0 to 100. Blocks will be chosen randomly if a Seed is not specified. ### +howtoplay.structureBlocks.text.13=Seed – the value entered here will determine which blocks to remove when using Integrity. Leave this field blank if you want the blocks to be chosen randomly. ### +howtoplay.structureBlocks.header.6=Structure Void Blocks ### +howtoplay.structureBlocks.text.14=When a structure with Structure Void blocks is loaded into the world, any block that would have been removed where the structure void block is loading into, will instead stay in the world. ### +howtoplay.structureBlocks.text.15=Example: loading an empty shipwreck into the bottom of the ocean will normally copy air over the water blocks. If the shipwreck was filled with structure void, then the water will stay and you will have a shipwreck filled with water. ### +howtoplay.structureBlocks.header.7=Detect and Corner Mode ### +howtoplay.structureBlocks.text.16=To automatically select the area you want to save, you can place Corner Mode blocks around your structure and name them with the same name as the structure you want to save. ### +howtoplay.structureBlocks.text.17=Pressing the Detect button in Save mode will find all of the Corner Blocks with the same name and create a selection area so that it will save everything inside of the volume those Corner Blocks make. ### + +howtoplay.servers=Servers # +howtoplay.servers.title=How to Play : Servers # +howtoplay.servers.text=The Server Tab will show popular Minecraft servers. # + +howtoplay.shulkerBoxes=Shulker Boxes # +howtoplay.shulkerBoxes.title=How to Play : Shulker Boxes # +howtoplay.shulkerBoxes.text.1=Combine two Shulker Shells with a Chest to create a Shulker Box. Shulker Shells are dropped by Shulkers found in End Cities. Unlike other containers, Shulker Boxes keep their items when broken. Shulker Boxes will break and drop as an item if pushed by Pistons, and can be placed using Dispensers. # + +howtoplay.theEnd=The End # +howtoplay.theEnd.title=How to Play : The End # +howtoplay.theEnd.text.1=The End is another dimension which can be accessed through an active End Portal. The End Portal can be found in a Stronghold, which is deep underground in the Overworld. # +howtoplay.theEnd.text.2=Every End Portal frame block is missing something mysterious to bring out the power within. # +howtoplay.theEnd.header.1=The Other Side # +howtoplay.theEnd.text.3=Once the portal is active, jump into it to go to The End. # +howtoplay.theEnd.text.4=The End is home to the dreaded Ender Dragon. She is a fierce and powerful enemy and seems to draw power from strange crystals. Her breath and fireball attacks leave lingering acid across the battlefield. Bring some friends to ensure your victory! # +howtoplay.theEnd.text.5=If once wasn't enough, add four Ender Crystals to the exit portal corners to reawaken the Ender Dragon. # + +howtoplay.theStore=The Marketplace # +howtoplay.theStore.title=How to Play: The Marketplace # +howtoplay.theStore.text.1=Minecraft Marketplace is a place to find new skins, worlds, textures and mash-up packs by various talented creators. # +howtoplay.theStore.header.1=Explore Content # +howtoplay.theStore.text.2=Try a new skin for a fresh new look! # +howtoplay.theStore.text.3=Check out worlds to unlock new maps and challenges that you will want to play again and again! # +howtoplay.theStore.text.4=Give your old game a new look with texture packs that can be layered over your current worlds and Realms! # +howtoplay.theStore.text.4.norealms=Give your old game a new look with texture packs that can be layered over your current worlds! # +howtoplay.theStore.text.5=Or try them all with mash-up packs which are curated collections of skins, worlds, and textures that, when combined, will transform your worlds and Realms! # +howtoplay.theStore.text.5.norealms=Or try them all with mash-up packs: curated collections of skins, worlds and textures that, when combined, will transform your worlds! # + +howtoplay.tools=Tools # +howtoplay.tools.title=How to Play : Tools # +howtoplay.tools.text.1=There are many tools in Minecraft that will allow you mine blocks faster than your fist. Tools can be crafted from Wood, Stone, Iron, Gold, or Diamond. # +howtoplay.tools.text.2=Using the right tool for the job will not only mine that block faster, but will also lose less durability. More complex tools must be created in order to mine rarer resources. # +howtoplay.tools.header.1=Tools that Break Stuff # +howtoplay.tools.text.3=The Pickaxe is good at breaking hard blocks like Cobblestone, Iron, or Furnaces. # +howtoplay.tools.text.4=The Axe is good at breaking wooden blocks like Logs, Planks or Crafting Tables. # +howtoplay.tools.text.5.notTouch=The Shovel is good at breaking loose blocks like Dirt, Sand, and Gravel. Shovels can also create a path by pressing :_input_key.use: on grass blocks. # +howtoplay.tools.text.5.touch=The Shovel is good at breaking loose blocks like Dirt, Sand, and Gravel. Shovels can also create a path by tapping on grass blocks. # +howtoplay.tools.text.6.notTouch=The Hoe is required for tilling Dirt to plant crops. Press :_input_key.use: on Dirt or Grass blocks to turn them into soil. # +howtoplay.tools.text.6.touch=The Hoe is required for tilling Dirt to plant crops. Tap Dirt or Grass blocks to turn them into soil. # +howtoplay.tools.text.7=All of these tools can accept enchantments, either from the Enchanting Table or Anvil. # +howtoplay.tools.header.2=Other Tools # +howtoplay.tools.text.8=There are even more tools to aid you on your adventure: # +howtoplay.tools.text.9=A Bucket will allow you to collect things like Water, Milk, Lava and even Fish. # +howtoplay.tools.text.10=Flint & Steel allows you to light fires... be careful in densely wooded areas! # +howtoplay.tools.text.11=A Fishing Rod lets you catch fish and other loot from water blocks. It can also be used to pull other players and mobs. Fishing Rods can also be enchanted! # +howtoplay.tools.text.12=Shears are very handy for collecting items like Wool, Leaves, and Cobwebs. # + +howtoplay.trading=Villager Trading # +howtoplay.trading.title=How to Play : Villager Trading # +howtoplay.trading.text.1=Trading can be done in villages. Each villager has a profession; they can be Farmers, Butchers, Blacksmiths, Cartographers, Librarians or Priests. Some professions will trade for items that other professions cannot. Explore and trade with many villagers to find all the trades. # +howtoplay.trading.header.1=Goods for Emeralds # +howtoplay.trading.text.2=You can find out what a villager is offering as trade by interacting with them. A villager may adjust the price of a trade whenever a player trades with it. A villager may run out of stock, temporarily disabling the trade if it is used too frequently. Trades usually involve buying or selling items for emeralds. # +howtoplay.trading.text.3=As you trade with villagers, they will get better at their profession and start to offer better and more valuable trades. # +howtoplay.trading.text.4=Take care of your villagers, they need to rest, work and eat to thrive. # + +howtoplay.transportation=Transportation # +howtoplay.transportation.title=How to Play : Transportation # +howtoplay.transportation.text.1=There are many ways to get around other than walking or riding a mount or flying. # +howtoplay.transportation.header.1=Minecarts # +howtoplay.transportation.text.2=Minecarts are ridable carts that roll on Rails. You can make the Rails go wherever you want by placing them next to each other. Place a Minecart on the Rails and you are ready to ride. # +howtoplay.transportation.text.2.touch=Minecarts are ridable carts that roll on Rails, which you can build to go anywhere. Just place multiple Rails next to each other, place a Minecart on it and you're ready to ride. # +howtoplay.transportation.text.3.keyboard=Press :_input_key.use: while looking at a Minecart to hop in and ride. Press :_input_key.forward: to roll forward. Press :_input_key.jump: or :_input_key.sneak: to get out. # +howtoplay.transportation.text.3.gamepad=Press :_input_key.use: while looking at a Minecart to hop in and ride. Push :_gamepad_stick_left: forward to roll forward. Press :_input_key.jump: or :_input_key.sneak: to get out. # +howtoplay.transportation.text.3a.touch=Look at a Minecart and tap ‘Ride’ to hop in. # +howtoplay.transportation.text.3b.touch=When using the D-Pad control scheme, tap and hold :touch_forward: to start moving forward and build momentum, and tap :touch_jump: to get out. # +howtoplay.transportation.text.3c.touch=When using a Joystick control scheme, drag :tip_virtual_joystick: up to start moving forward and build momentum, and tap :tip_virtual_button_dismount: to get out. # +howtoplay.transportation.header.2=Boats # +howtoplay.transportation.text.4=Boats let you travel across water. Place one on a water block and you are ready to go. # +howtoplay.transportation.text.4.touch=Boats let you travel across water. Just place one on a water block and you're ready to go. # +howtoplay.transportation.text.5.keyboard=Press :_input_key.use: while looking at a Boat to board it. Press :_input_key.left: or :_input_key.right: to turn left or right. Press :_input_key.forwards: to move forward. Press :_input_key.jump: or :_input_key.sneak: to get out. # +howtoplay.transportation.text.5.gamepad=Press :_input_key.use: while looking at a Boat to board it. Push :_gamepad_stick_left: left or right to turn. Push :_gamepad_stick_left: forward to move forward. Press :_input_key.jump: or :_input_key.sneak: to get out. # +howtoplay.transportation.text.5a.touch=Look at a Boat and tap ‘Board’ to board it. # +howtoplay.transportation.text.5b.touch=When using the D-Pad control scheme, tap :touch_left: or :touch_right: to turn left or right or tap and hold both to move forward. Tap ’Leave Boat’ to get out. # +howtoplay.transportation.text.5c.touch=When using a Joystick control scheme, drag :tip_virtual_joystick: up to move forward and tap :tip_virtual_button_dismount: to get out. # + +howtoplay.weapons=Weapons # +howtoplay.weapons.title=How to Play : Weapons # +howtoplay.weapons.header.1=Sword # +howtoplay.weapons.text.1=The Sword is the primary melee weapon in Minecraft. It can be made from Wood, Stone, Iron, Gold, or Diamond. Jump attacks do critical damage! # +howtoplay.weapons.text.2.notTouch=Press :_input_key.attack: with a Sword in your hand to attack. # +howtoplay.weapons.text.2.touch=Tap mobs to attack them. # +howtoplay.weapons.header.2=Bow # +howtoplay.weapons.text.3.notTouch=The Bow is the primary ranged weapon in Minecraft. Press and hold :_input_key.use: to draw the bow back. Release :_input_key.use: to fire an arrow. The bow requires arrows to fire. # +howtoplay.weapons.text.3.touch=The Bow is the primary ranged weapon in Minecraft. Press and hold the Screen to draw the bow back. Release the press to fire an arrow. The bow requires arrows to fire. # +howtoplay.weapons.text.4=Bows do more damage the further they are pulled back, make sure to pull it all the way back. # +howtoplay.weapons.header.3=Crossbow # +howtoplay.weapons.text.5.notTouch=The Crossbow is an alternative ranged weapon. Press and hold the :_input_key.use: to load the crossbow. Once the Crossbow is loaded, it will stay loaded until it is fired. Press :_input_key.use: to fire an arrow. The Crossbow requires arrows to load. # +howtoplay.weapons.text.5a.touch=The crossbow is a ranged weapon, which requires an arrow to be loaded. Tap and hold anywhere on the screen to load the crossbow with an arrow. # +howtoplay.weapons.text.5b.touch=Once you've loaded the crossbow, it'll stay loaded until fired, even when you put it in your inventory. # +howtoplay.weapons.text.5c.touch=Tap anywhere on the screen to fire a loaded crossbow. # +howtoplay.weapons.text.5d.touch=If you're using Action Buttons, tap :tip_virtual_button_action_build_or_use: to fire a loaded crossbow. # +howtoplay.weapons.header.4=Trident # +howtoplay.weapons.text.6.notTouch=The Trident is a dual-purpose melee and ranged weapon. Press :_input_key.attack: to attack. Press and hold :_input_key.use: to draw the trident back. Release :_input_key.use: to throw the trident. The Trident is the best weapon underwater. # +howtoplay.weapons.text.6.touch=The Trident is a dual-purpose melee and ranged weapon. Tap mobs to attack them. Press and hold the Screen to draw the trident back. Release the press to throw the trident. The Trident is the best weapon underwater. # +howtoplay.weapons.header.5=Enchanted Weapons # +howtoplay.weapons.text.7=The Sword, Bow, Crossbow and Trident have specific enchantments that you can get from the Enchanting Table or Anvil that will improve damage, durability and even set mobs on fire! # + +howtoplay.whatsNew=What's New # + +immersive_reader.book_page_header=Page %1 of %2 # +immersive_reader.portfolio_page_header= Page %1 # +immersive_reader.error.webview_failure=There was a problem connecting to Immersive Reader. # +immersive_reader.error.identity_failure=There was a problem connecting to Immersive Reader. Please restart Minecraft Education and try again. # + +level.launch.failed=Launch failed # +level.export.started=World export started... # +level.import.started=World import started... # +level.export.success=World export finished successfully # +level.import.success=World import finished successfully # +level.export.failed=World export failed # +level.import.failed=World import failed # +level.import.failed.incompatibleEdition=World import failed: unsupported file format # +level.editor.export.started=Project export started... # +level.editor.import.started=Project import started... # +level.editor.export.success=Project export finished successfully # +level.editor.import.success=Project import finished successfully # +level.editor.export.failed=Project export failed # +level.editor.import.failed=Project import failed # +level.editor.import.failed.incompatibleEdition=Project import failed: Unsupported file format # + +invite.clear=Clear Selection # +invite.send=Send %d Invites # +invite.sendOne=Send 1 Invite # +invite.sendUnnumbered=Send Invites # +invite.title=Invite Friends to your Game # +invite.titleRealms=Invite Members to your Realm Server # +invite.error.message=Some of your invites may have failed to send. # +invite.noFriends=You haven't added anyone to your friend's list! # +invite.noRealmFriends=You haven't added anyone to your Realm! # +invite.OnlineFriends=Online Friends # +invite.OfflineFriends=Offline Friends # +invite.SuggestedFriends=Suggested Friends # +invite.error1=Something went wrong. We couldn't load your friends list. # +invite.error2=Something went wrong. We couldn't load some of your friend's details. # +invite.realm.add_member=Add Realm Members # +invite.notification.title=Game Invite # +invite.notification.description=%s has invited you to play Minecraft # +invite.confirmation.description=%s has invited you to play Minecraft # +invite.pageCounter=%d/%d # + +inventory.binSlot=Destroy Item # + +item.air.name=Air # +item.apple.name=Apple # +item.axolotlAdultBodySingle.name=Adult %1$s Axolotl # +item.axolotlBabyBodySingle.name=Baby %1$s Axolotl # +item.axolotlColorLucy.name=Leucistic # +item.axolotlColorCyan.name=Cyan # +item.axolotlColorGold.name=Gold # +item.axolotlColorWild.name=Brown # +item.axolotlColorBlue.name=Blue # +item.golden_apple.name=Golden Apple # +item.appleEnchanted.name=Enchanted Apple # +item.armor_stand.name=Armour Stand # +item.arrow.name=Arrow # +item.tipped_arrow.name=Tipped Arrow # +item.banner.black.name=Black Banner # +item.banner.blue.name=Blue Banner # +item.banner.border.black=Black Bordure # +item.banner.border.blue=Blue Bordure # +item.banner.border.brown=Brown Bordure # +item.banner.border.cyan=Cyan Bordure # +item.banner.border.gray=Grey Bordure # +item.banner.border.green=Green Bordure # +item.banner.border.lightBlue=Light Blue Bordure # +item.banner.border.lime=Lime Bordure # +item.banner.border.magenta=Magenta Bordure # +item.banner.border.orange=Orange Bordure # +item.banner.border.pink=Pink Bordure # +item.banner.border.purple=Purple Bordure # +item.banner.border.red=Red Bordure # +item.banner.border.silver=Light Grey Bordure # +item.banner.border.white=White Bordure # +item.banner.border.yellow=Yellow Bordure # +item.banner.bricks.black=Black Field Masoned # +item.banner.bricks.blue=Blue Field Masoned # +item.banner.bricks.brown=Brown Field Masoned # +item.banner.bricks.cyan=Cyan Field Masoned # +item.banner.bricks.gray=Grey Field Masoned # +item.banner.bricks.green=Green Field Masoned # +item.banner.bricks.lightBlue=Light Blue Field Masoned # +item.banner.bricks.lime=Lime Field Masoned # +item.banner.bricks.magenta=Magenta Field Masoned # +item.banner.bricks.orange=Orange Field Masoned # +item.banner.bricks.pink=Pink Field Masoned # +item.banner.bricks.purple=Purple Field Masoned # +item.banner.bricks.red=Red Field Masoned # +item.banner.bricks.silver=Light Grey Field Masoned # +item.banner.bricks.white=White Field Masoned # +item.banner.bricks.yellow=Yellow Field Masoned # +item.banner.brown.name=Brown Banner # +item.banner.circle.black=Black Roundel # +item.banner.circle.blue=Blue Roundel # +item.banner.circle.brown=Brown Roundel # +item.banner.circle.cyan=Cyan Roundel # +item.banner.circle.gray=Grey Roundel # +item.banner.circle.green=Green Roundel # +item.banner.circle.lightBlue=Light Blue Roundel # +item.banner.circle.lime=Lime Roundel # +item.banner.circle.magenta=Magenta Roundel # +item.banner.circle.orange=Orange Roundel # +item.banner.circle.pink=Pink Roundel # +item.banner.circle.purple=Purple Roundel # +item.banner.circle.red=Red Roundel # +item.banner.circle.silver=Light Grey Roundel # +item.banner.circle.white=White Roundel # +item.banner.circle.yellow=Yellow Roundel # +item.banner.creeper.black=Black Creeper Charge # +item.banner.creeper.blue=Blue Creeper Charge # +item.banner.creeper.brown=Brown Creeper Charge # +item.banner.creeper.cyan=Cyan Creeper Charge # +item.banner.creeper.gray=Grey Creeper Charge # +item.banner.creeper.green=Green Creeper Charge # +item.banner.creeper.lightBlue=Light Blue Creeper Charge # +item.banner.creeper.lime=Lime Creeper Charge # +item.banner.creeper.magenta=Magenta Creeper Charge # +item.banner.creeper.orange=Orange Creeper Charge # +item.banner.creeper.pink=Pink Creeper Charge # +item.banner.creeper.purple=Purple Creeper Charge # +item.banner.creeper.red=Red Creeper Charge # +item.banner.creeper.silver=Light Grey Creeper Charge # +item.banner.creeper.white=White Creeper Charge # +item.banner.creeper.yellow=Yellow Creeper Charge # +item.banner.cross.black=Black Saltire # +item.banner.cross.blue=Blue Saltire # +item.banner.cross.brown=Brown Saltire # +item.banner.cross.cyan=Cyan Saltire # +item.banner.cross.gray=Grey Saltire # +item.banner.cross.green=Green Saltire # +item.banner.cross.lightBlue=Light Blue Saltire # +item.banner.cross.lime=Lime Saltire # +item.banner.cross.magenta=Magenta Saltire # +item.banner.cross.orange=Orange Saltire # +item.banner.cross.pink=Pink Saltire # +item.banner.cross.purple=Purple Saltire # +item.banner.cross.red=Red Saltire # +item.banner.cross.silver=Light Grey Saltire # +item.banner.cross.white=White Saltire # +item.banner.cross.yellow=Yellow Saltire # +item.banner.curly_border.black=Black Bordure Indented # +item.banner.curly_border.blue=Blue Bordure Indented # +item.banner.curly_border.brown=Brown Bordure Indented # +item.banner.curly_border.cyan=Cyan Bordure Indented # +item.banner.curly_border.gray=Grey Bordure Indented # +item.banner.curly_border.green=Green Bordure Indented # +item.banner.curly_border.lightBlue=Light Blue Bordure Indented # +item.banner.curly_border.lime=Lime Bordure Indented # +item.banner.curly_border.magenta=Magenta Bordure Indented # +item.banner.curly_border.orange=Orange Bordure Indented # +item.banner.curly_border.pink=Pink Bordure Indented # +item.banner.curly_border.purple=Purple Bordure Indented # +item.banner.curly_border.red=Red Bordure Indented # +item.banner.curly_border.silver=Light Grey Bordure Indented # +item.banner.curly_border.white=White Bordure Indented # +item.banner.curly_border.yellow=Yellow Bordure Indented # +item.banner.cyan.name=Cyan Banner # +item.banner.diagonal_left.black=Black Per Bend Sinister # +item.banner.diagonal_left.blue=Blue Per Bend Sinister # +item.banner.diagonal_left.brown=Brown Per Bend Sinister # +item.banner.diagonal_left.cyan=Cyan Per Bend Sinister # +item.banner.diagonal_left.gray=Grey Per Bend Sinister # +item.banner.diagonal_left.green=Green Per Bend Sinister # +item.banner.diagonal_left.lightBlue=Light Blue Per Bend Sinister # +item.banner.diagonal_left.lime=Lime Per Bend Sinister # +item.banner.diagonal_left.magenta=Magenta Per Bend Sinister # +item.banner.diagonal_left.orange=Orange Per Bend Sinister # +item.banner.diagonal_left.pink=Pink Per Bend Sinister # +item.banner.diagonal_left.purple=Purple Per Bend Sinister # +item.banner.diagonal_left.red=Red Per Bend Sinister # +item.banner.diagonal_left.silver=Light Grey Per Bend Sinister # +item.banner.diagonal_left.white=White Per Bend Sinister # +item.banner.diagonal_left.yellow=Yellow Per Bend Sinister # +item.banner.diagonal_right.black=Black Per Bend # +item.banner.diagonal_right.blue=Blue Per Bend # +item.banner.diagonal_right.brown=Brown Per Bend # +item.banner.diagonal_right.cyan=Cyan Per Bend # +item.banner.diagonal_right.gray=Grey Per Bend # +item.banner.diagonal_right.green=Green Per Bend # +item.banner.diagonal_right.lightBlue=Light Blue Per Bend # +item.banner.diagonal_right.lime=Lime Per Bend # +item.banner.diagonal_right.magenta=Magenta Per Bend # +item.banner.diagonal_right.orange=Orange Per Bend # +item.banner.diagonal_right.pink=Pink Per Bend # +item.banner.diagonal_right.purple=Purple Per Bend # +item.banner.diagonal_right.red=Red Per Bend # +item.banner.diagonal_right.silver=Light Grey Per Bend # +item.banner.diagonal_right.white=White Per Bend # +item.banner.diagonal_right.yellow=Yellow Per Bend # +item.banner.diagonal_up_left.black=Black Per Bend Inverted # +item.banner.diagonal_up_left.blue=Blue Per Bend Inverted # +item.banner.diagonal_up_left.brown=Brown Per Bend Inverted # +item.banner.diagonal_up_left.cyan=Cyan Per Bend Inverted # +item.banner.diagonal_up_left.gray=Grey Per Bend Inverted # +item.banner.diagonal_up_left.green=Green Per Bend Inverted # +item.banner.diagonal_up_left.lightBlue=Light Blue Per Bend Inverted # +item.banner.diagonal_up_left.lime=Lime Per Bend Inverted # +item.banner.diagonal_up_left.magenta=Magenta Per Bend Inverted # +item.banner.diagonal_up_left.orange=Orange Per Bend Inverted # +item.banner.diagonal_up_left.pink=Pink Per Bend Inverted # +item.banner.diagonal_up_left.purple=Purple Per Bend Inverted # +item.banner.diagonal_up_left.red=Red Per Bend Inverted # +item.banner.diagonal_up_left.silver=Light Grey Per Bend Inverted # +item.banner.diagonal_up_left.white=White Per Bend Inverted # +item.banner.diagonal_up_left.yellow=Yellow Per Bend Inverted # +item.banner.diagonal_up_right.black=Black Per Bend Sinister Inverted # +item.banner.diagonal_up_right.blue=Blue Per Bend Sinister Inverted # +item.banner.diagonal_up_right.brown=Brown Per Bend Sinister Inverted # +item.banner.diagonal_up_right.cyan=Cyan Per Bend Sinister Inverted # +item.banner.diagonal_up_right.gray=Grey Per Bend Sinister Inverted # +item.banner.diagonal_up_right.green=Green Per Bend Sinister Inverted # +item.banner.diagonal_up_right.lightBlue=Light Blue Per Bend Sinister Inverted # +item.banner.diagonal_up_right.lime=Lime Per Bend Sinister Inverted # +item.banner.diagonal_up_right.magenta=Magenta Per Bend Sinister Inverted # +item.banner.diagonal_up_right.orange=Orange Per Bend Sinister Inverted # +item.banner.diagonal_up_right.pink=Pink Per Bend Sinister Inverted # +item.banner.diagonal_up_right.purple=Purple Per Bend Sinister Inverted # +item.banner.diagonal_up_right.red=Red Per Bend Sinister Inverted # +item.banner.diagonal_up_right.silver=Light Grey Per Bend Sinister Inverted # +item.banner.diagonal_up_right.white=White Per Bend Sinister Inverted # +item.banner.diagonal_up_right.yellow=Yellow Per Bend Sinister Inverted # +item.banner.flower.black=Black Flower Charge # +item.banner.flower.blue=Blue Flower Charge # +item.banner.flower.brown=Brown Flower Charge # +item.banner.flower.cyan=Cyan Flower Charge # +item.banner.flower.gray=Grey Flower Charge # +item.banner.flower.green=Green Flower Charge # +item.banner.flower.lightBlue=Light Blue Flower Charge # +item.banner.flower.lime=Lime Flower Charge # +item.banner.flower.magenta=Magenta Flower Charge # +item.banner.flower.orange=Orange Flower Charge # +item.banner.flower.pink=Pink Flower Charge # +item.banner.flower.purple=Purple Flower Charge # +item.banner.flower.red=Red Flower Charge # +item.banner.flower.silver=Light Grey Flower Charge # +item.banner.flower.white=White Flower Charge # +item.banner.flower.yellow=Yellow Flower Charge # +item.banner.globe.black=Black Globe # +item.banner.globe.blue=Blue Globe # +item.banner.globe.brown=Brown Globe # +item.banner.globe.cyan=Cyan Globe # +item.banner.globe.gray=Grey Globe # +item.banner.globe.green=Green Globe # +item.banner.globe.lightBlue=Light Blue Globe # +item.banner.globe.lime=Lime Globe # +item.banner.globe.magenta=Magenta Globe # +item.banner.globe.orange=Orange Globe # +item.banner.globe.pink=Pink Globe # +item.banner.globe.purple=Purple Globe # +item.banner.globe.red=Red Globe # +item.banner.globe.silver=Light Grey Globe # +item.banner.globe.white=White Globe # +item.banner.globe.yellow=Yellow Globe # +item.banner.gradient.black=Black Gradient # +item.banner.gradient.blue=Blue Gradient # +item.banner.gradient.brown=Brown Gradient # +item.banner.gradient.cyan=Cyan Gradient # +item.banner.gradient.gray=Grey Gradient # +item.banner.gradient.green=Green Gradient # +item.banner.gradient.lightBlue=Light Blue Gradient # +item.banner.gradient.lime=Lime Gradient # +item.banner.gradient.magenta=Magenta Gradient # +item.banner.gradient.orange=Orange Gradient # +item.banner.gradient.pink=Pink Gradient # +item.banner.gradient.purple=Purple Gradient # +item.banner.gradient.red=Red Gradient # +item.banner.gradient.silver=Light Grey Gradient # +item.banner.gradient.white=White Gradient # +item.banner.gradient.yellow=Yellow Gradient # +item.banner.gradient_up.black=Black Base Gradient # +item.banner.gradient_up.blue=Blue Base Gradient # +item.banner.gradient_up.brown=Brown Base Gradient # +item.banner.gradient_up.cyan=Cyan Base Gradient # +item.banner.gradient_up.gray=Grey Base Gradient # +item.banner.gradient_up.green=Green Base Gradient # +item.banner.gradient_up.lightBlue=Light Blue Base Gradient # +item.banner.gradient_up.lime=Lime Base Gradient # +item.banner.gradient_up.magenta=Magenta Base Gradient # +item.banner.gradient_up.orange=Orange Base Gradient # +item.banner.gradient_up.pink=Pink Base Gradient # +item.banner.gradient_up.purple=Purple Base Gradient # +item.banner.gradient_up.red=Red Base Gradient # +item.banner.gradient_up.silver=Light Grey Base Gradient # +item.banner.gradient_up.white=White Base Gradient # +item.banner.gradient_up.yellow=Yellow Base Gradient # +item.banner.gray.name=Grey Banner # +item.banner.green.name=Green Banner # +item.banner.half_horizontal.black=Black Per Fess # +item.banner.half_horizontal.blue=Blue Per Fess # +item.banner.half_horizontal.brown=Brown Per Fess # +item.banner.half_horizontal.cyan=Cyan Per Fess # +item.banner.half_horizontal.gray=Grey Per Fess # +item.banner.half_horizontal.green=Green Per Fess # +item.banner.half_horizontal.lightBlue=Light Blue Per Fess # +item.banner.half_horizontal.lime=Lime Per Fess # +item.banner.half_horizontal.magenta=Magenta Per Fess # +item.banner.half_horizontal.orange=Orange Per Fess # +item.banner.half_horizontal.pink=Pink Per Fess # +item.banner.half_horizontal.purple=Purple Per Fess # +item.banner.half_horizontal.red=Red Per Fess # +item.banner.half_horizontal.silver=Light Grey Per Fess # +item.banner.half_horizontal.white=White Per Fess # +item.banner.half_horizontal.yellow=Yellow Per Fess # +item.banner.half_horizontal_bottom.black=Black Per Fess Inverted # +item.banner.half_horizontal_bottom.blue=Blue Per Fess Inverted # +item.banner.half_horizontal_bottom.brown=Brown Per Fess Inverted # +item.banner.half_horizontal_bottom.cyan=Cyan Per Fess Inverted # +item.banner.half_horizontal_bottom.gray=Grey Per Fess Inverted # +item.banner.half_horizontal_bottom.green=Green Per Fess Inverted # +item.banner.half_horizontal_bottom.lightBlue=Light Blue Per Fess Inverted # +item.banner.half_horizontal_bottom.lime=Lime Per Fess Inverted # +item.banner.half_horizontal_bottom.magenta=Magenta Per Fess Inverted # +item.banner.half_horizontal_bottom.orange=Orange Per Fess Inverted # +item.banner.half_horizontal_bottom.pink=Pink Per Fess Inverted # +item.banner.half_horizontal_bottom.purple=Purple Per Fess Inverted # +item.banner.half_horizontal_bottom.red=Red Per Fess Inverted # +item.banner.half_horizontal_bottom.silver=Light Grey Per Fess Inverted # +item.banner.half_horizontal_bottom.white=White Per Fess Inverted # +item.banner.half_horizontal_bottom.yellow=Yellow Per Fess Inverted # +item.banner.half_vertical.black=Black Per Pale # +item.banner.half_vertical.blue=Blue Per Pale # +item.banner.half_vertical.brown=Brown Per Pale # +item.banner.half_vertical.cyan=Cyan Per Pale # +item.banner.half_vertical.gray=Grey Per Pale # +item.banner.half_vertical.green=Green Per Pale # +item.banner.half_vertical.lightBlue=Light Blue Per Pale # +item.banner.half_vertical.lime=Lime Per Pale # +item.banner.half_vertical.magenta=Magenta Per Pale # +item.banner.half_vertical.orange=Orange Per Pale # +item.banner.half_vertical.pink=Pink Per Pale # +item.banner.half_vertical.purple=Purple Per Pale # +item.banner.half_vertical.red=Red Per Pale # +item.banner.half_vertical.silver=Light Grey Per Pale # +item.banner.half_vertical.white=White Per Pale # +item.banner.half_vertical.yellow=Yellow Per Pale # +item.banner.half_vertical_right.black=Black Per Pale Inverted # +item.banner.half_vertical_right.blue=Blue Per Pale Inverted # +item.banner.half_vertical_right.brown=Brown Per Pale Inverted # +item.banner.half_vertical_right.cyan=Cyan Per Pale Inverted # +item.banner.half_vertical_right.gray=Grey Per Pale Inverted # +item.banner.half_vertical_right.green=Green Per Pale Inverted # +item.banner.half_vertical_right.lightBlue=Light Blue Per Pale Inverted # +item.banner.half_vertical_right.lime=Lime Per Pale Inverted # +item.banner.half_vertical_right.magenta=Magenta Per Pale Inverted # +item.banner.half_vertical_right.orange=Orange Per Pale Inverted # +item.banner.half_vertical_right.pink=Pink Per Pale Inverted # +item.banner.half_vertical_right.purple=Purple Per Pale Inverted # +item.banner.half_vertical_right.red=Red Per Pale Inverted # +item.banner.half_vertical_right.silver=Light Grey Per Pale Inverted # +item.banner.half_vertical_right.white=White Per Pale Inverted # +item.banner.half_vertical_right.yellow=Yellow Per Pale Inverted # +item.banner.illager_captain.name=Illager Banner # +item.banner.lightBlue.name=Light Blue Banner # +item.banner.lime.name=Lime Banner # +item.banner.magenta.name=Magenta Banner # +item.banner.mojang.black=Black Thing # +item.banner.mojang.blue=Blue Thing # +item.banner.mojang.brown=Brown Thing # +item.banner.mojang.cyan=Cyan Thing # +item.banner.mojang.gray=Grey Thing # +item.banner.mojang.green=Green Thing # +item.banner.mojang.lightBlue=Light Blue Thing # +item.banner.mojang.lime=Lime Thing # +item.banner.mojang.magenta=Magenta Thing # +item.banner.mojang.orange=Orange Thing # +item.banner.mojang.pink=Pink Thing # +item.banner.mojang.purple=Purple Thing # +item.banner.mojang.red=Red Thing # +item.banner.mojang.silver=Light Grey Thing # +item.banner.mojang.white=White Thing # +item.banner.mojang.yellow=Yellow Thing # +item.banner.orange.name=Orange Banner # +item.banner.piglin.black=Black Snout # +item.banner.piglin.blue=Blue Snout # +item.banner.piglin.brown=Brown Snout # +item.banner.piglin.cyan=Cyan Snout # +item.banner.piglin.gray=Grey Snout # +item.banner.piglin.green=Green Snout # +item.banner.piglin.lightBlue=Light Blue Snout # +item.banner.piglin.lime=Lime Snout # +item.banner.piglin.magenta=Magenta Snout # +item.banner.piglin.orange=Orange Snout # +item.banner.piglin.pink=Pink Snout # +item.banner.piglin.purple=Purple Snout # +item.banner.piglin.red=Red Snout # +item.banner.piglin.silver=Light Grey Snout # +item.banner.piglin.white=White Snout # +item.banner.piglin.yellow=Yellow Snout # +item.banner.pink.name=Pink Banner # +item.banner.purple.name=Purple Banner # +item.banner.red.name=Red Banner # +item.banner.rhombus.black=Black Lozenge # +item.banner.rhombus.blue=Blue Lozenge # +item.banner.rhombus.brown=Brown Lozenge # +item.banner.rhombus.cyan=Cyan Lozenge # +item.banner.rhombus.gray=Grey Lozenge # +item.banner.rhombus.green=Green Lozenge # +item.banner.rhombus.lightBlue=Light Blue Lozenge # +item.banner.rhombus.lime=Lime Lozenge # +item.banner.rhombus.magenta=Magenta Lozenge # +item.banner.rhombus.orange=Orange Lozenge # 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+item.unbreakable=Unbreakable # +item.wheat.name=Wheat # +item.writable_book.name=Book & Quill # +item.written_book.name=Written Book # +item.glowstone_dust.name=Glowstone Dust # +item.shulker_shell.name=Shulker Shell # +item.totem.name=Totem of Undying # +item.turtle_helmet.name=Turtle Shell # +item.turtle_shell_piece.name=Scute # +item.phantom_membrane.name=Phantom Membrane # +item.sweet_berries.name=Sweet Berries # +item.suspicious_stew.name=Suspicious Stew # +item.banner_pattern.bricks=Field Masoned # +item.banner_pattern.creeper=Creeper Charge # +item.banner_pattern.flower=Flower Charge # +item.banner_pattern.globe=Globe # +item.banner_pattern.name=Banner Pattern # +item.banner_pattern.piglin=Snout # +item.banner_pattern.skull=Skull Charge # +item.banner_pattern.thing=Thing # +item.banner_pattern.vines=Bordure Indented # +item.bucketPowderSnow.name=Powder Snow Bucket # + +item.shield.name=Shield # +item.shield.white.name=White Shield # +item.shield.lime.name=Lime Shield # +item.shield.yellow.name=Yellow Shield # +item.shield.silver.name=Light Grey Shield # +item.shield.pink.name=Pink Shield # +item.shield.purple.name=Purple Shield # +item.shield.red.name=Red Shield # +item.shield.orange.name=Orange Shield # +item.shield.lightBlue.name=Light Blue Shield # +item.shield.magenta.name=Magenta Shield # +item.shield.gray.name=Grey Shield # +item.shield.green.name=Green Shield # +item.shield.cyan.name=Cyan Shield # +item.shield.brown.name=Brown Shield # +item.shield.black.name=Black Shield # +item.shield.blue.name=Blue Shield # + +item.goat_horn.name=Goat Horn # +item.minecraft.goat_horn.sound.0=Ponder # +item.minecraft.goat_horn.sound.1=Sing # +item.minecraft.goat_horn.sound.2=Seek # +item.minecraft.goat_horn.sound.3=Feel # +item.minecraft.goat_horn.sound.4=Admire # +item.minecraft.goat_horn.sound.5=Call # +item.minecraft.goat_horn.sound.6=Yearn # +item.minecraft.goat_horn.sound.7=Dream # + +itemGroup.search=Search Items # +itemGroup.name.planks=Planks # +itemGroup.name.walls=Walls # +itemGroup.name.fence=Fences # +itemGroup.name.fenceGate=Fence Gates # +itemGroup.name.stairs=Stairs # +itemGroup.name.door=Doors # +itemGroup.name.glass=Glass # +itemGroup.name.glassPane=Glass Panes # +itemGroup.name.permission=Permission Blocks # +itemGroup.name.slab=Slabs # +itemGroup.name.stoneBrick=Decorative Stone # +itemGroup.name.sandstone=Sandstone # +itemGroup.name.wool=Wool # +itemGroup.name.woolCarpet=Wool Carpet # +itemGroup.name.concretePowder=Concrete Powder # +itemGroup.name.concrete=Concrete # +itemGroup.name.stainedClay=Terracotta # +itemGroup.name.glazedTerracotta=Glazed Terracottas # +itemGroup.name.dye=Dyes # +itemGroup.name.ore=Ores # +itemGroup.name.stone=Stone # +itemGroup.name.log=Logs # +itemGroup.name.leaves=Leaves # +itemGroup.name.sapling=Saplings # +itemGroup.name.seed=Seeds # +itemGroup.name.crop=Crops # +itemGroup.name.grass=Ground Cover # +itemGroup.name.flower=Flowers # +itemGroup.name.rawFood=Raw Food # +itemGroup.name.cookedFood=Cooked Food # +itemGroup.name.miscFood=Miscellaneous Foods # +itemGroup.name.mushroom=Mushrooms # +itemGroup.name.monsterStoneEgg=Infested Stone # +itemGroup.name.mobEgg=Mob Eggs # +itemGroup.name.helmet=Helmets # +itemGroup.name.chestplate=Chestplates # +itemGroup.name.leggings=Leggings # +itemGroup.name.boots=Boots # +itemGroup.name.horseArmor=Horse Armour # +itemGroup.name.sword=Swords # +itemGroup.name.axe=Axes # +itemGroup.name.pickaxe=Pickaxes # +itemGroup.name.shovel=Shovels # +itemGroup.name.hoe=Hoes # +itemGroup.name.arrow=Arrows # +itemGroup.name.potion=Potions # +itemGroup.name.splashPotion=Splash Potions # +itemGroup.name.lingeringPotion=Lingering Potions # +itemGroup.name.bed=Beds # +itemGroup.name.chalkboard=Chalkboards # +itemGroup.name.anvil=Anvils # +itemGroup.name.chest=Chests # +itemGroup.name.shulkerBox=Shulker Boxes # +itemGroup.name.record=Records # +itemGroup.name.skull=Mob Skulls # +itemGroup.name.boat=Boats # +itemGroup.name.chestboat=Boats with Chest # +itemGroup.name.rail=Rails # +itemGroup.name.minecart=Minecarts # +itemGroup.name.pressurePlate=Pressure Plates # +itemGroup.name.trapdoor=Trapdoors # +itemGroup.name.enchantedBook=Enchanted Books # +itemGroup.name.banner=Banners # +itemGroup.name.firework=Fireworks # +itemGroup.name.fireworkStars=Firework Charges # +itemGroup.name.coral=Coral Blocks # +itemGroup.name.coral_decorations=Coral Decorations # +itemGroup.name.buttons=Buttons # +itemGroup.name.sign=Signs # +itemGroup.name.wood=Woods # +itemGroup.name.banner_pattern=Banner Patterns # +itemGroup.name.netherWartBlock=Nether Warts # +itemGroup.name.candles=Candles # +itemGroup.name.goatHorn=Goat Horns # + +jigsaw.title.target_pool=Target pool: # +jigsaw.title.name=Name: # +jigsaw.title.target=Target name: # +jigsaw.title.final_block=Turns into: # +jigsaw.title.joint_type=Joint type: # +jigsaw.title.joint_type.aligned=Aligned # +jigsaw.joint_type.aligned=Aligned # +jigsaw.joint_type.rollable=Rollable # +jigsaw.exit.done=Done # +jigsaw.exit.cancel=Cancel # + +##EDU Joincode +joincode.entry_popup.icon_button=%1 join code button # Example: Apple join code button # +joincode.entry_popup.icon_entry=%3 join code entry %1 of %2 # Example: Apple join code entry 2 of 5 # +joincode.entry_popup.title=Enter Join Code # +joincode.connecting.title=Join World # +joincode.connecting.lower_text=Searching for world... # +joincode.error.title=Join Error # +joincode.error.message.no_match=The join code you entered does not match any worlds that are currently available. # +joincode.error.message.no_response=There was a problem connecting to the join code service. Please try again. # +joincode.error.message.not_available=Join codes are not available right now. Ask your host for their IP Address to join their game. # +joincode.error.message.service_error=Something went wrong. Please try again. # +joincode.found.title=Join World # +joincode.found.message=Is this the world you were trying to join? # +joincode.found.host_name=Hosted By: %1 # +joincode.icon_text.null=Empty # +joincode.icon_text.1=Book & Quill # +joincode.icon_text.2=Balloon # +joincode.icon_text.3=Rail # +joincode.icon_text.4=Alex # +joincode.icon_text.5=Cookie # +joincode.icon_text.6=Fish # +joincode.icon_text.7=Agent # +joincode.icon_text.8=Cake # +joincode.icon_text.9=Stone Pickaxe # +joincode.icon_text.10=Water Bucket # +joincode.icon_text.11=Steve # +joincode.icon_text.12=Apple # +joincode.icon_text.13=Carrot # +joincode.icon_text.14=Panda # +joincode.icon_text.15=Sign # +joincode.icon_text.16=Potion # +joincode.icon_text.17=Map # +joincode.icon_text.18=Llama # +joincode.ip_entry.button_tts=More Options # +joincode.ip_entry.address.tooltip=To find the IP Address, ask the host to pause their game. The IP Address and Port number can be found on the multiplayer tab of the pause screen. # +joincode.ip_entry.port.tooltip=To find the Port number, ask the host to pause their game. The IP Address and Port number can be found on the multiplayer tab of the pause screen. # +joincode.generate_new.button.text=Generate New Join Code # +joincode.generate_new.tooltip.text=Generating a new code will not interrupt your multiplayer session. # +joincode.button.share_link.text=Share a Link # +joincode.generating_new=Loading... # +joincode.tooltip.errortext=There was an error generating your join code. # +joincode.tooltip.account.error=There was a problem verifying your account. Please restart Minecraft Education and try again. # +joincode.tooltip.infotext=Give the join code to your classmate so they can join your world. # +joincode.button.stop_hosting.text=Stop Hosting # +joincode.confirmation.stop_hosting.message=If you stop hosting the world, the multiplayer session will end for all players. Are you sure you want to do this? # +joincode.button.start_hosting.text=Start Hosting # +joincode.confirmation.start_hosting.message=If you start hosting, we will create a code for you to give to other players so they can join your world. Would you like to start hosting? # +joincode.service.unreachable=The discovery service can not be reached # +joincode.button.generate_code.text=Generate New Join Code # +joincode.confirmation.generate_code.message=Making a new join code will not stop your multiplayer game. The new code will be used to invite additional players. # +joincode.service.unavailable=Join codes are not available right now. Try refreshing or use your IP address instead. # + +##EDU Pause Menu +edu.pause.ipaddress=IP ADDRESS # +edu.pause.port=PORT # +edu.pause.nethernetLabel=CONNECTION ID # + +key.attack=Attack/Destroy # +key.back=Walk Backwards # +key.categories.gameplay=Gameplay # +key.categories.inventory=Inventory # +key.categories.misc=Miscellaneous # +key.categories.movement=Movement # +key.categories.multiplayer=Multiplayer # +key.categories.stream=Streaming # +key.categories.ui=Game Interface # +key.codeBuilder=Code Builder # +key.chat=Chat button # +key.command=Open Command # +key.copyCoordinates=Copy Co-ordinates # +key.copyFacingCoordinates=Copy Facing Co-ordinates # +key.cycleItemLeft=Cycle Item Left # +key.cycleItemRight=Cycle Item Right # +key.scoreboard=Show Scoreboard # +key.drop=Drop Item # +key.forward=Walk Forwards # +key.fullscreen=Toggle Fullscreen # +key.hotbar.1=Hotbar Slot 1 # +key.hotbar.2=Hotbar Slot 2 # +key.hotbar.3=Hotbar Slot 3 # +key.hotbar.4=Hotbar Slot 4 # +key.hotbar.5=Hotbar Slot 5 # +key.hotbar.6=Hotbar Slot 6 # +key.hotbar.7=Hotbar Slot 7 # +key.hotbar.8=Hotbar Slot 8 # +key.hotbar.9=Hotbar Slot 9 # +key.cyclefixedinventory=Cycle Fixed Inventory # +key.immersivereader=Immersive Reader # +key.interactwithtoast=Open Notification # +key.mobeffectsandinteractwithtoast=Open Notification/Mob Effects # +key.script_toggle=Toggle Mouse Mode # +key.script_cancel=Cancel Current Action # +key.script_open_map=Open Map UI # +key.script_open_chat=Open Chat UI # +key.script_open_inventory=Open Inventory UI # +key.script_open_mission=Open Mission UI # +key.inventory=Inventory # +key.jump=Jump/Fly Up # +key.left=Strafe Left # +key.lookCenter=Look Centre # +key.lookDown=Look Down # +key.lookDownLeft=Look Down Left # +key.lookDownRight=Look Down Right # +key.lookDownSlight=Look Down Slight # +key.lookDownSmooth=Look Down Smooth # +key.lookLeft=Look Left # +key.lookLeftSmooth=Look Left Smooth # +key.lookRight=Look Right # +key.lookRightSmooth=Look Right Smooth # +key.lookUp=Look Up # +key.lookUpLeft=Look Up Left # +key.lookUpRight=Look Up Right # +key.lookUpSlight=Look Up Slight # +key.lookUpSmooth=Look Up Smooth # +key.menuTabLeft=Menu Tab Left # +key.menuTabRight=Menu Tab Right # +key.mouseButton=Button %1$s # +key.pickItem=Pick Block # +key.playerlist=List Players # +key.right=Strafe Right # +key.screenshot=Take Screenshot # +key.smoothCamera=Toggle Cinematic Camera # +key.sneak=Sneak/Fly Down # +key.spectatorOutlines=Highlight Players (Spectators) # +key.sprint=Sprint # +key.streamCommercial=Show Stream Commercials # +key.streamPauseUnpause=Pause/Unpause Stream # +key.streamStartStop=Start/Stop Stream # +key.streamToggleMic=Push To Talk/Mute # +key.togglePerspective=Toggle Perspective # +key.toggleControlTips=Control Tips # +key.inGameMenu=In-Game Menu # +key.use=Use Item/Place Block # +key.flyDownSlow=Fly Down Slow # +key.flyUpSlow=Fly Up Slow # +key.mobEffects=Mob Effects # +key.moveBack=Move Back # +key.moveForward=Move Forward # +key.moveLeft=Move Left # +key.moveRight=Move Right # +key.pause=Pause # +key.toggleLivingroom=Toggle Immersion # + +keyboard.keyName.backspace=BACK # +keyboard.keyName.tab=TAB # +keyboard.keyName.return=RETURN # +keyboard.keyName.pause=PAUSE # +keyboard.keyName.lshift=SHIFT # +keyboard.keyName.control=CONTROL # +keyboard.keyName.alt=ALTERNATIVE # +keyboard.keyName.capsLock=CAPITAL # +keyboard.keyName.escape=ESCAPE # +keyboard.keyName.space=SPACE # +keyboard.keyName.pgDown=PAGE DOWN # +keyboard.keyName.pgUp=PAGE UP # +keyboard.keyName.end=END # +keyboard.keyName.home=HOME # +keyboard.keyName.left=LEFT # +keyboard.keyName.up=UP # +keyboard.keyName.right=RIGHT # +keyboard.keyName.down=DOWN # +keyboard.keyName.insert=INSERT # +keyboard.keyName.delete=DELETE # +keyboard.keyName.0=0 # +keyboard.keyName.1=1 # +keyboard.keyName.2=2 # +keyboard.keyName.3=3 # +keyboard.keyName.4=4 # +keyboard.keyName.5=5 # +keyboard.keyName.6=6 # +keyboard.keyName.7=7 # +keyboard.keyName.8=8 # +keyboard.keyName.9=9 # +keyboard.keyName.a=A # +keyboard.keyName.b=B # +keyboard.keyName.c=C # +keyboard.keyName.d=D # +keyboard.keyName.e=E # +keyboard.keyName.f=F # +keyboard.keyName.g=G # +keyboard.keyName.h=H # +keyboard.keyName.i=I # +keyboard.keyName.j=J # +keyboard.keyName.k=K # +keyboard.keyName.l=L # +keyboard.keyName.m=M # +keyboard.keyName.n=N # +keyboard.keyName.o=O # +keyboard.keyName.p=P # +keyboard.keyName.q=Q # +keyboard.keyName.r=R # +keyboard.keyName.s=S # +keyboard.keyName.t=T # +keyboard.keyName.u=U # +keyboard.keyName.v=V # +keyboard.keyName.w=W # +keyboard.keyName.x=X # +keyboard.keyName.y=Y # +keyboard.keyName.z=Z # +keyboard.keyName.f1=F1 # +keyboard.keyName.f2=F2 # +keyboard.keyName.f3=F3 # +keyboard.keyName.f4=F4 # +keyboard.keyName.f5=F5 # +keyboard.keyName.f6=F6 # +keyboard.keyName.f7=F7 # +keyboard.keyName.f8=F8 # +keyboard.keyName.f9=F9 # +keyboard.keyName.f10=F10 # +keyboard.keyName.f11=F11 # +keyboard.keyName.f12=F12 # +keyboard.keyName.f13=F13 # +keyboard.keyName.numpad0=NUMPAD0 # +keyboard.keyName.numpad1=NUMPAD1 # +keyboard.keyName.numpad2=NUMPAD2 # +keyboard.keyName.numpad3=NUMPAD3 # +keyboard.keyName.numpad4=NUMPAD4 # +keyboard.keyName.numpad5=NUMPAD5 # +keyboard.keyName.numpad6=NUMPAD6 # +keyboard.keyName.numpad7=NUMPAD7 # +keyboard.keyName.numpad8=NUMPAD8 # +keyboard.keyName.numpad9=NUMPAD9 # +keyboard.keyName.scroll=SCROLL # +keyboard.keyName.equals=EQUALS # +keyboard.keyName.add=ADD # +keyboard.keyName.minus=MINUS # +keyboard.keyName.subtract=SUBTRACT # +keyboard.keyName.multiply=MULTIPLY # +keyboard.keyName.divide=DIVIDE # +keyboard.keyName.decimal=DECIMAL # +keyboard.keyName.grave=GRAVE # +keyboard.keyName.numLock=NUMLOCK # +keyboard.keyName.slash=SLASH # +keyboard.keyName.semicolon=SEMICOLON # +keyboard.keyName.apostrophe=APOSTROPHE # +keyboard.keyName.comma=COMMA # +keyboard.keyName.period=FULL STOP # +keyboard.keyName.backslash=BACKSLASH # +keyboard.keyName.lbracket=LBRACKET # +keyboard.keyName.rbracket=RBRACKET # + +keyboard.keyName.backspace.short=BACK # +keyboard.keyName.tab.short=TAB # +keyboard.keyName.return.short=RETURN # +keyboard.keyName.pause.short=PAUSE # +keyboard.keyName.lshift.short=SHIFT # +keyboard.keyName.control.short=CTRL # +keyboard.keyName.alt.short=ALT # +keyboard.keyName.capsLock.short=CAPS # +keyboard.keyName.escape.short=ESC # +keyboard.keyName.space.short=SPACE # +keyboard.keyName.pgDown.short=PgDn # +keyboard.keyName.pgUp.short=PgUp # +keyboard.keyName.end.short=END # +keyboard.keyName.home.short=HOME # +keyboard.keyName.left.short=LEFT # +keyboard.keyName.up.short=UP # +keyboard.keyName.right.short=RIGHT # +keyboard.keyName.down.short=DOWN # +keyboard.keyName.insert.short=INS # +keyboard.keyName.delete.short=DEL # +keyboard.keyName.numpad0.short=N0 # +keyboard.keyName.numpad1.short=N1 # +keyboard.keyName.numpad2.short=N2 # +keyboard.keyName.numpad3.short=N3 # +keyboard.keyName.numpad4.short=N4 # +keyboard.keyName.numpad5.short=N5 # +keyboard.keyName.numpad6.short=N6 # +keyboard.keyName.numpad7.short=N7 # +keyboard.keyName.numpad8.short=N8 # +keyboard.keyName.numpad9.short=N9 # +keyboard.keyName.scroll.short=SCROLL # +keyboard.keyName.equals.short== # +keyboard.keyName.add.short=N+ # +keyboard.keyName.minus.short=- # +keyboard.keyName.subtract.short=N- # +keyboard.keyName.multiply.short=N* # +keyboard.keyName.divide.short=N/ # +keyboard.keyName.decimal.short=N. # +keyboard.keyName.grave.short=` # +keyboard.keyName.numLock.short=NUMLOCK # +keyboard.keyName.slash.short=/ # +keyboard.keyName.semicolon.short=; # +keyboard.keyName.apostrophe.short=' # +keyboard.keyName.comma.short=, # +keyboard.keyName.period.short=. # +keyboard.keyName.backslash.short=\ # +keyboard.keyName.lbracket.short=[ # +keyboard.keyName.rbracket.short=] # + +keyboard.onScreen.lineNumber=Line %s # + +lanServer.otherPlayers=Settings for Other Players # +lanServer.scanning=Scanning for games on your local network # +lanServer.start=Start LAN World # +lanServer.title=LAN World # +lanServer.restart=This server has restarted! # + +licensed_content.goBack=Go Back # +licensed_content.viewLicensedContent=To view licensed content, please visit https://minecraft.net/licensed-content/ in any web browser. # + +livingroom.hint.tap_touchpad_for_immersive=Tap the touchpad to toggle Immersion # +livingroom.hint.tap_view_for_immersive=Press the F5 key to toggle Immersion # +livingroom.hint.tap_view_for_immersive_gamepad=Press D-Pad Up to toggle Immersion # +livingroom.hint.tap_view_for_immersive_oculustouch=Press Y to toggle Immersion # +livingroom.hint.tap_view_for_immersive_windowsmr=Press Right Menu to toggle Immersion # + +map.toolTip.displayMarkers=Display Markers # +map.toolTip.scaling=Scaling at 1:%s # +map.toolTip.level=Level %s/%s # +map.toolTip.unkown=Unknown Map # +map.toolTip.locked=Locked # +map.position.agent=Agent Pos: %s, %s, %s # +map.position=Position: %s, %s, %s # + +mcoServer.title=Minecraft Online World # + +menu.achievements=Achievements # +menu.convertingLevel=Expanding world # +menu.copyright=©Mojang AB # +menu.disconnect=Disconnect # +menu.educatorResources=Educator Resources # +menu.editions=Editions # +menu.beta=Beta!!! # +menu.game=Game menu # +menu.generatingLevel=Generating World # +menu.generatingTerrain=Building terrain # +menu.howToPlay=How to Play # +menu.howToPlay.caps=HOW TO PLAY # +menu.host=Host # +menu.howToPlay.generalMessage=Minecraft encyclopaedia for new and experienced players. # +menu.howToPlay.access=Press :_gamepad_face_button_down: to open How to Play! # +menu.howToPlay.access.noicon=Press [A] to open How to Play! # +menu.loadingLevel=Loading world # +menu.multiplayer=Multiplayer # +menu.online=Minecraft Realms # +menu.options=Options # +menu.settings=Settings # +menu.settings.caps=SETTINGS # +menu.classroom_settings.caps=CLASSROOM SETTINGS # +menu.serverStore=%s Store # +menu.serverGenericName=Server # +menu.play=Play # +menu.playdemo=Play Demo World # +menu.playOnRealms=Play on Realm # +menu.quickplay=Quick Play # +menu.quit=Save & Quit # +menu.quit.edu=Save & Exit # +menu.quiz=Take Quiz # +menu.resetdemo=Reset Demo World # +menu.resourcepacks=Resource Packs # +menu.globalpacks=Global Resources # +menu.storageManagement=Storage # +menu.behaviors=Behaviour Packs # +menu.worldtemplates=World Templates # +menu.respawning=Respawning # +menu.returnToGame=Resume Game # +menu.returnToMenu=Save and Quit to Title # +menu.shareToLan=Open to LAN # +menu.simulating=Simulating the world for a bit # +menu.singleplayer=Singleplayer # +menu.store=Marketplace # +menu.skins=Skins # +menu.start=Start # +menu.switchingLevel=Switching worlds # +menu.makingBackup=Making backup... # +menu.saving=Saving... # +menu.editorMode=Editor Mode # +menu.editor.play=Resume # +menu.character_cast.select_title=Choose Your Starting Character # +menu.character_cast.preview_title=Meet the Cast! # + +merchant.deprecated=Trade something else to unlock! # + + +mount.onboard=Press %1$s to dismount # + +multiplayer.connect=Connect # +multiplayer.downloadingStats=Downloading statistics & achievements... # +multiplayer.downloadingTerrain=Downloading terrain # +multiplayer.info1=Minecraft Multiplayer is currently not finished, but there # +multiplayer.info2=is some buggy early testing going on. # +multiplayer.ipinfo=Enter the IP of a server to connect to it: # +multiplayer.packErrors=At least one of your resource or behaviour packs failed to load. # +multiplayer.packErrors.realms=At least one of your resource or behaviour packs failed to load. Try downloading this world from your Realm settings to see more details on the error. # +multiplayer.player.inventory.recovered=Inventory recovered and placed in chests near you. # +multiplayer.player.inventory.failed=Inventory recovered. Find a safe place, and we'll place a chest near you the next time you join the world. # +multiplayer.player.joined=%s joined the game # +multiplayer.player.joined.renamed=%s (formerly known as %s) joined the game # +multiplayer.player.joined.realms=%s joined the Realm # +multiplayer.player.joined.realms.renamed=%s (formerly known as %s) joined the Realm # +multiplayer.player.left=%s left the game # +multiplayer.player.left.realms=%s left the Realm # +multiplayer.player.changeToPersona=%s edited the character appearance. # +multiplayer.player.changeToSkin=%s has changed their skin. # +multiplayer.stopSleeping=Leave Bed # +multiplayer.playersSleeping=%s/%s players sleeping # +multiplayer.texturePrompt.line1=This server recommends the use of a custom resource pack. # +multiplayer.texturePrompt.line2=Would you like to download and install it automagically? # +multiplayer.title=Play Multiplayer # +multiplayer.inBedOpenChat=Open Chat # +multiplayer.joincode.refreshed=The game's join code has been updated. # + +notification.lock.noCraft=This item is locked and can't be crafted with # +notification.lock.noDrop=This item is locked and can't be dropped # +notification.lock.noRemove=This item is locked and can't be removed from the inventory # + +npcscreen.action.buttonmode=Button Mode # +npcscreen.action.onEnter=On Enter # +npcscreen.action.onExit=On Exit # +npcscreen.action.buttonname=Button Name # +npcscreen.action.command.placeholder=Type Command Here... # +npcscreen.action.command.title=Command # +npcscreen.action.url.placeholder=Type URL Here... # +npcscreen.action.url.title=URL # +npcscreen.action.url.warning.invalidUri=Only URLs beginning with "http" or "https" are supported. # +npcscreen.action.url.warning.emptyUri=If no URL is added, this button will open a new browser window. # +npcscreen.addcommand=Add Command # +npcscreen.addtext=Type Dialog Here... # +npcscreen.addurl=Add URL # +npcscreen.advancedsettings=Advanced Settings # +npcscreen.advancedtitle=Advanced NPC Settings # +npcscreen.appearance=Appearance # +npcscreen.basictitle=Non Player Character # +npcscreen.dialog=Dialog # +npcscreen.editdialog=Edit Dialogue # +npcscreen.help.command.a=Click this button to add a command in the NPC dialog box. # +npcscreen.help.command.b=Multiple commands can be added at once. # +npcscreen.help.url.a=Click this button to add a URL hyperlink in the NPC dialog box. # +npcscreen.help.url.b=Link opens in the player's default browser. # +npcscreen.learnmore=Learn More # +npcscreen.name=Name # +npcscreen.npc=NPC # +npcscreen.requiresop=OP Required # + +npcUri.launch.success=Opened the NPC Link. # +npcUri.launch.failure=Unable to open the NPC Link. This doesn't look like a supported URL. # + +offer.category.skinpack=Skin Packs # +offer.category.resourcepack=Texture Packs # +offer.category.mashup=Mash-up Packs # +offer.category.worldtemplate=Worlds # +offer.category.editorschoice=Editor's Choice # +offer.category.allByCreator=All by %s # + +offer.navigationTab.skins=Skins # +offer.navigationTab.textures=Textures # +offer.navigationTab.worlds=Worlds # +offer.navigationTab.mashups=Mash-ups # + +options.adjustBrightness=Adjust your brightness until you can only see two creeper faces. # +options.brightness.notVisible=Not Visible # +options.brightness.barelyVisible=Barely Visible # +options.brightness.easilyVisible=Easily Visible # + +options.adUseSingleSignOn=Enable Single Sign On # +options.adEduRememberMe=Remember Me # +options.advancedButton=Advanced Video Settings... # +options.showAdvancedVideoSettings=Show Advanced Video Settings # +options.advancedOpengl=Advanced OpenGL # +options.advancedVideoTitle=Advanced Video Settings # +options.anaglyph=3D Anaglyph # +options.termsAndConditions=Terms and Conditions # +options.attribution=Attribution # +options.3DRendering=3D Rendering # +options.animatetextures=Animated water # +options.ao=Smooth Lighting # +options.ao.max=Maximum # +options.ao.min=Minimum # +options.ao.off=OFF # +options.autojump=Auto Jump # +options.sprintOnMovement=Auto Sprint # +options.clearhotbar=Clear Hotbar # +options.blockAlternatives=Alternate Blocks # +options.buildid.format=Build: %1$s # +options.protocolversion.format=Protocol Version: %1%s # +options.worldconversion.version=World Converter: %s # +options.builddate.format=Build Date: %s # +options.buttonSize=Button Size # +options.alwaysHighlightHoveringBoxInCrosshair=Highlight Always On # +options.useSpecificTouchControlNames=Use Specific Touch Control Names # +options.controlMode.title=Control Mode # +options.controlMode.selected=Selected: # +options.controlMode.selectControlMode=Select Control Mode # +options.showTouchControlSelectionScreen=Show Touch Control Selection Screen # +options.showActionButton=Show Action Buttons # +options.resizableUI=Resizable UI # +options.enableNewTouchControlSchemes=Enable New Touch Control Schemes # +options.resetOnStart=Reset on Start # +options.category.addons=Add-Ons # +options.category.audio=Sound # +options.category.classroom_settings=Classroom # +options.category.game=Game # +options.category.graphics=Graphics # +options.category.input=Controls # +options.category.server=Server # +options.change=Change # +options.changeGamertag=Change Gamertag # +options.chat.color=Colours # +options.chat.height.focused=Focused Height # +options.chat.height.unfocused=Unfocused Height # +options.chat.links=Web Links # +options.chat.links.prompt=Prompt on Links # +options.chat.opacity=Opacity # +options.chat.scale=Scale # +options.chat.title=Chat Settings... # +options.chat.visibility=Chat # +options.chat.visibility.full=Shown # +options.chat.visibility.hidden=Hidden # +options.chat.visibility.system=Commands Only # +options.chat.width=Width # +options.codeBuilder=Code Builder # +options.content_log_file=Enable Content Log File # +options.content_log_gui=Enable Content Log GUI # +options.controller=Controller # +options.controllerLayout=Controller Layout # +options.controllerSettings=Controller Settings # +options.controls=Controls... # +options.control_alt_keybinds_section=The following keys are used with 'CTRL + ALT' # +options.credits=Credits # +options.crouch=Sneak # +options.customizeTitle=Customize World Settings # +options.destroyvibration=Vibrate When Destroying Blocks # +options.splitvibration=Vibrate When Splitting Items # +options.debug=Debug # +options.flighting_debug=Flighting Debug # +options.debugTitle=Developer Options # +options.delete_account.button=Delete Microsoft Account # +options.delete_account.confirm.title=Delete Microsoft Account? # +options.delete_account.confirm.warning=WARNING: You will no longer be able to protect progression or purchases made on your device after deleting your account %s. # +options.delete_account.confirm.warning.2=Deleting your Microsoft Account from this game will affect all Minecraft games that use this account. # +options.delete_account.confirm.checkbox1=You will no longer be able to access in-game store content when you play on other platforms. # +options.delete_account.confirm.checkbox2=You will no longer be able to play online with your friends. # +options.delete_account.confirm.checkbox3=You will no longer be able to access Realms, including Realms subscriptions that are currently active. # +options.delete_account.confirm.checkbox4=You understand the above and you would like to continue with deleting your account. # +options.delete_account.confirm.button=Delete # +options.dev_game_tip=Gameplay Tips # +options.dev_ad_show_debug_panel=Show EDU Sign In Debug Panel # +options.dev_ad_token_refresh_threshold=EDU Sign In Token Refresh Threshold Seconds # +options.dev_ad_edu_max_token_refresh=EDU Max Token Refresh (Minutes) # +options.dev_side_by_side_comparison_rate=Side-By-Side Comparison Rate # +options.dev_playfab_token_refresh_threshold=Playfab Token Refresh Threshold Minutes # +options.dev_assertions_debug_break=Assertions break in the debugger # +options.dev_assertions_show_dialog=Assertions show a modal dialog # +options.dev_force_trial_mode=Force enable Trial Mode # +options.dev_eduDemo=Edu Demo (Requires re-sign-in) # +options.remote_imgui_toggle=Remote Imgui Enabled # +options.dev_enableDebugUI=Enable Debug UI # +options.dev_createRealmWithoutPurchase=Create realm without purchase # +options.dev_flushOrphanedRealmsPurchases=Flush orphaned Realms purchases # +options.dev_enableMixerInteractive=Enable Mixer interactive commands # +options.dev_storeOfferQueryRequiresXbl=Require XBL for Store Offers ###disable_3rd_party_console_resource_pack_check +options.dev_renderBoundingBox=Render bounding box # +options.dev_renderPaths=Render paths # +options.dev_renderGoalState=Render goal state # +options.dev_renderMobInfoState=Render mob info state # +options.dev_resetClientId=Reset client ID # +options.dev_showChunkMap=Show chunk map # +options.dev_chunkMapMode=Chunk Map View Mode # +options.dev_chunk_map_mode_off=Off # +options.dev_chunk_map_mode_client=Client # +options.dev_chunk_map_mode_client_main_chunksource=Client (MainChunkSource) # +options.dev_chunk_map_mode_server_chunk_state=Server # +options.dev_chunk_map_mode_server_chunk_debug_display_state=Server (DB State) # +options.dev_disableRenderTerrain=Disable Terrain Drawing # +options.dev_disableRenderEntities=Disable Entities Drawing # +options.dev_disableRenderBlockEntities=Disable Block Entities Drawing # +options.dev_disableRenderParticles=Disable Particles Drawing # +options.dev_disableRenderSky=Disable Sky Drawing # +options.dev_disableRenderWeather=Disable Weather Drawing # +options.dev_disableRenderHud=Disable Hud Drawing # +options.dev_disableRenderItemInHand=Disable Item-in-Hand Drawing # +options.dev_disableRenderMainMenuCubeMap=Disable Main Menu CubeMap Drawing # +options.dev_disableRenderMainMenuPaperdollAnimation=Disable Main Menu Paperdoll Animation # +options.dev_serverInstanceThread=Server Instance Thread # +options.dev_newCuller=Use new culler # +options.dev_showBuildInfo=Show build info # +options.dev_showDevConsoleButton=Show dev console button # +options.dev_realmsPermissionsEnabledButton=Show realms permissions # +options.dev_enableProfiler=Enable profiler # +options.dev_newParticleSystem=Enable New Particle System # +options.dev_enableDebugHudOverlay=Enable debug HUD # +options.dev_enableDebugHudOverlay.off=Off # +options.dev_enableDebugHudOverlay.basic=Basic # +options.dev_enableDebugHudOverlay.imgui=ImGui # +options.dev_enableDebugHudOverlay.renderchunks=Render chunks # +options.dev_enableDebugHudOverlay.workerthreads=Worker threads # +options.dev_enableDebugHudOverlay.debugtextures=Debug textures # +options.dev_enableDebugHudOverlay.profiler=Profiler # +options.dev_enableDebugHudOverlay.imagememory=Image Memory # +options.dev_enableDebugHudOverlay.texturememory=Texture Memory # +options.dev_enableDebugHudOverlay.perimagememory=Per Image Memory # +options.dev_enableDebugHudOverlay.buffermemory=Buffer Memory # +options.dev_enableDebugHudOverlay.camera=Camera # +options.dev_enableDebugHudOverlay.audio=Audio # +options.dev_enableDebugHudOverlay.client_network=Client Network # +options.dev_enableDebugHudOverlay.server_network=Server Network # +options.dev_enableDebugHudOverlay.spatial_packet_optimizations=Spatial Packet Optimisations # +options.dev_enableDebugHudOverlay.lock_contention=Lock Contention # +options.dev_enableDebugHudOverlay.hbui=Gameface # This is a proper name, do not translate # +options.dev_transport_layer=Transport Layer Type # +options.dev_controltower_override_transport_layer=Override MUTS Transport Layer Locally # +options.dev_transport_layer.raknet=RakNet # +options.dev_transport_layer.nethernet_mpsd=NetherNet (MPSD) # +options.dev_transport_layer.nethernet_websockets=NetherNet (WebSockets) # +options.dev_multithreadedRendering=Enable multi-threaded rendering # +options.dev_file_watcher=Enable File Watcher # +options.dev_enable_texture_hot_reloader=Enable Texture Hot Reloader # +options.dev_achievementsAlwaysEnabled=Achievements always enabled # +options.dev_useLocalServer=Use local server # +options.dev_useIPv6Only=Use IPv6 Only # +options.dev_attachPosRenderLevel=Render Attach Positions # +options.dev_render_attach_pos.none=Off # +options.dev_render_attach_pos.head_pos=Head Position # +options.dev_render_attach_pos.eyes_pos=Eyes Position # +options.dev_render_attach_pos.breath_pos=Breathing Position # +options.dev_render_attach_pos.body_pos=Body Position # +options.dev_render_attach_pos.feet_pos=Feet Position # +options.dev_render_attach_pos.all=All # +options.dev_disable_client_blob_cache=Disable Client Blob Cache # +options.dev_force_client_blob_cache=Force Client Blob Cache On For Local Games # +options.dev_connectionQuality=Connection Quality # +options.dev_connection_quality.no_limit=Unlimited # +options.dev_connection_quality.phone_4g=4G # +options.dev_connection_quality.phone_3g=3G # +options.dev_connection_quality.slow=Slow # +options.dev_connection_quality.very_slow=Very Slow # +options.dev_use_fps_independent_turning=Use FPS-independent Turning # +options.dev_use_fast_chunk_culling=Use Fast Chunk Culling # +options.dev_displayMarketplaceDocumentId=Show Marketplace Document ID # +options.dev_addCoins=Add %s Coins # +options.discoveryEnvironment=Discovery Environment (Requires Restart) # +options.discoveryEnvironment.production=Production # +options.discoveryEnvironment.staging=Staging # +options.discoveryEnvironment.local=Local # +options.discoveryEnvironment.dev=Dev [Unstable] # +options.dev_realmsEnvironment=Realms Environment # +options.dev_realms_environment.production=Production # +options.dev_realms_environment.staging=Staging # +options.dev_realms_environment.local=Local # +options.dev_realms_environment.dev=Dev # +options.dev_realmsSku=Realms SKU # +options.dev_realms_sku.production=Production # +options.dev_realms_sku.fiveday=Five Days # +options.dev_realms_sku.default=Default # +options.dev_realmsEndpoint=Realms Endpoint # +options.dev_realmsEndpointPayment=Realms Endpoint Payment # +options.dev_realmsRelyingParty=Realms Relying Party # +options.dev_realmsRelyingPartyPayment=Realms Relying Party Payment # +options.dev_realms_stories=Enable Realms Stories (requires restart) # +options.dev_overrideXboxEnvironmentWindows=Override Xbox Sandbox (OS controlled on Windows) # +options.dev_overrideXboxEnvironment=Override Xbox Sandbox (requires restart) # +options.dev_xboxEnvironment=Xbox Sandbox Environment (requires restart) # +options.dev_xbox_environment.retail=Retail # +options.dev_xbox_environment.dev=Dev # +options.dev_xbox_environment.dev_achievement=Dev Achievement # +options.dev_experimentalTreatment=Override Experimental Treatments # +options.dev_sandboxRetail=Xforge Sandbox: Retail # +options.dev_sandboxDev=Xforge Sandbox: Dev # +options.dev_sandboxDevAchievement=Xforge Sandbox: Dev Achievement # +options.dev_displayTreatmentsPanel=Display Treatments # +options.dev_currentTreatmentsTitle=Current Treatments # +options.dev_unusedTreatmentsTitle=Unused Treatments # +options.dev_addTreatmentId=Add Treatment ID # +options.dev_addLabel=Add # +options.dev_applyTreatments=Apply Treatments # +options.dev_resetToDefault=Reset to Default # +options.dev_clearFlights=Clear # +options.dev_experimentalProgressions=Override Progressions # +options.dev_displayProgressionsPanel=Display Progressions # +options.dev_addProgressionId=Add Progression Id # +options.dev_reset_day_one_experience=Reset Day One Experience # +options.dev_useZippedInPackagePacks=Use Zipped In-package Packs # +options.dev_importPacksAsZip=Import Packs as Zip # +options.dev_folders_portSettingsFolder=Export Settings Folder # +options.dev_useOverrideDate=Use Override Date # +options.dev_displayOverrideDatetime=Display Datetime # +options.dev_loadOverrideDate=Load Override Date at Launch # +options.dev.timeZoneType=Override Editor Timezone Type # +options.dev.timeZoneType.local=Edit in Local Time # +options.dev.timeZoneType.utc=Edit in UTC # +options.dev_overrideDateYear=Year # +options.dev_overrideDateMonth=Month # +options.dev_overrideDateDay=Day # +options.dev_overrideDateHour=Hour # +options.dev_overrideDateMinute=Minute # +options.dev_overrideDayLength=Override Day Length In Minutes (Min: 1) # +options.dev_overrideTimeScale=Scale Speed That Time Passes (Min: 1, Default: 1) # +options.dev_updateOverrideDate=Update Override Date # +options.dev_overrideVersionMajor=Major # +options.dev_overrideVersionMinor=Minor # +options.dev_overrideVersionPatch=Patch # +options.dev_updateVersionOverride=Update Client Version Override # +options.dev_resetOverrideDate=Reset Override Date # +options.dev_clearStoreCache=Clear Marketplace Cache # +options.dev_clearLibraryCache=Clear Library Cache # +options.dev_clearAllCache=Clear All Cache # +options.dev_connection_quality=Network conditioner (simulate bad connections) # +options.dev_connection_off=Off – In-memory connection enabled for local play # +options.dev_connection_nolimit=Full network stack enabled – No limits # +options.dev_connection_4g=4G – 15 Mbps, 100 ms latency, 1% packet loss # +options.dev_connection_3g=3G – 1.5 Mbps, 200 ms latency, 2% packet loss # +options.dev_connection_slow=Slow – 400 Kbps, 300 ms latency, 3% packet loss # +options.dev_connection_veryslow=Very slow – 200 Kbps, 400 ms latency, 4% packet loss # +options.dev_deleteAllPersonas=Delete All Personas # +options.dev_deleteLegacyPersona=Delete Legacy Persona Slot # +options.dev_identity_environment=New Identity and Online Infrastructure Environment (requires restart) # +options.dev_identity_environment.dev=Development # +options.dev_identity_environment.test=Test # +options.dev_identity_environment.prod=Production # +options.dev_education_services_environment=Education Services (MUTS) Environment (requires restart) # +options.dev_education_environment.dev=Development # +options.dev_education_environment.staging=Staging # +options.dev_education_environment.preprod=Pre-Production # +options.dev_education_environment.prod=Production # +options.dev_education_environment.local=Local # +options.dev_azure_notebooks_environment=Azure Notebooks (AZNB) Environment (requires editor restart) # +options.dev_azure_notebooks_environment.prod=Production # +options.dev_azure_notebooks_environment.staging=Staging # +options.dev.windowsStore=Select Windows Store (Restart Required) # +options.dev.windowsStore.auto=Automatic # +options.dev.windowsStore.v6=Legacy Windows Store – V6 # +options.dev.windowsStore.v8=OneStore – V8 # +options.dev.stores=Currently Active Stores: # +options.dev_sunset_overrides=Enable sunset overrides # +options.dev_sunset_status=Treat device as fully sunset # +options.dev_sunsetting_tier=Sunsetting Tier # +options.dev_sunsetting_tier.one=Tier 1 – Initial # +options.dev_sunsetting_tier.two=Tier 2 – KitKat # +options.dev_sunsetting_tier.three=Tier 3 – FireTV # +options.dev_sunsetting_tier.four=Tier 4 – 1024MB # +options.dev_sunsetting_tier.five=Tier 5 – TBD # +options.dev_sunsetting_tier.not_pending=Not pending # +options.dev.gathering_config_id_override=Gathering Config ID Override # +options.difficulty=Difficulty # +options.difficulty.easy=Easy # +options.difficulty.hard=Hard # +options.difficulty.hardcore=Hardcore # +options.difficulty.normal=Normal # +options.difficulty.peaceful=Peaceful # +options.dpadscale=D-Pad Size # +options.enableChatTextToSpeech=Text to Speech for Chat # +options.enableAutoPlatformTextToSpeech=Text to Speech with Device Settings # +options.enableUITextToSpeech=Text to Speech for UI # +options.enableOpenChatMessage=Enable Open Chat Message # +options.entityShadows=Entity Shadows # +options.editSettings=Edit Settings # +options.fancyskies=Beautiful Skies # +options.farWarning1=A 64 bit Java installation is recommended # +options.farWarning2=for 'Far' render distance (you have 32 bit) # +options.fboEnable=Enable FBOs # +options.forceUnicodeFont=Force Unicode Font # +options.fov=FOV # +options.fov.toggle=FOV Can Be Altered By Gameplay # +options.licenses=Licences # +options.licensed_content=Licensed Content # +options.networkSettings=Network Settings # +options.font_license=Font Licence # +options.font_license_body=%1 # +options.livingRoomFOV=Living Room FOV # +options.default.format=%s # +options.percent.format=%s%% # +options.fov.format=%s° # +options.fov.max=Quake Pro # +options.fov.min=Normal # +options.hudOpacity=HUD Opacity # +options.hudOpacity.max=Normal # +options.hudOpacity.min=Hidden # +options.framerateLimit=Max Framerate # +options.framerateLimit.max=Unlimited # +options.fullKeyboardGameplay=Full Keyboard Gameplay # +options.fullKeyboardLayout=Full Keyboard Layout # +options.fullscreen=Fullscreen # +options.gamepadcursorsensitivity=Controller Cursor Sensitivity # +options.gamertag=Gamertag: # +options.gamma=Brightness # +options.gamma.max=Bright # +options.gamma.min=Moody # +options.worldLightBrightness=World Light Brightness # +options.goToFeedbackWebsite=Go to Feedback Website # +options.graphics=Fancy Graphics # +options.transparentleaves=Fancy Leaves # +options.bubbleparticles=Fancy Bubbles # +options.smooth_lighting=Smooth Lighting # +options.gui.accessibility.scaling=Extra-Large GUI Scaling # +options.gui.accessibility.scaling.tooltip=Enables an extra-large version of the menu interface as an additional accessibility option. This setting might cause visual glitches to appear in some menu screens. # +options.upscaling=Upscaling # +options.raytracing=Ray Tracing # +options.raytracing.disabled.upsell.supported_platform=This option can only be edited while playing in a ray tracing-capable world. Find one in the Marketplace, or create your own ray tracing-capable resource pack. # +options.raytracing.disabled.upsell.unsupported_platform=You need a specific device to use this feature, for more information see: http://aka.ms/ray-tracing-FAQ # +options.graphics.fancy=Fancy # +options.graphics.fast=Fast # +options.renderingProfile=Graphics # +options.renderingProfile.sad=Basic # +options.renderingProfile.fancy=Fancy # +options.renderingProfile.superfancy=Super Fancy # +options.go_to_keybinds=Go to Keybinds # +options.group.audio=Sound # +options.group.feedback=Feedback # +options.group.game=Game # +options.group.graphics=Graphics # +options.group.graphics.experimental=Experimental # +options.group.input=Controls # +options.group.multiplayer=Multiplayer # +options.group.realms=Invited to Realms Alpha? # +options.guiScale=D-pad size # +options.guiScale.auto=Auto # +options.guiScale.disabled=UI scaling is unsupported on this monitor, most likely because of a low resolution. # +options.guiScale.large=Large # +options.guiScale.maximum=Maximum # +options.guiScale.medium=Medium # +options.guiScale.minimum=Minimum # +options.guiScale.normal=Normal # +options.guiScale.optionName=GUI Scale Modifier # +options.guiScale.small=Small # +options.hidden=Hidden # +options.hidehud=Hide HUD # +options.hidehand=Hide Hand # +options.classic_box_selection=Outline Selection # +options.creator=Creator # +options.creatorTitle=Creator Settings # +options.vr_classic_box_selection=Outline Selection # +options.hidegamepadcursor=Hide Controller Cursor # +options.hidegui=Hide GUI # +options.showKeyboardPrompts=Show Keyboard and Mouse Prompts # +options.showLearningPrompts=Show Learning Prompts # +options.hidetooltips=Hide Controller Hints # +options.splitscreenHUDsize=Splitscreen HUD Size # +options.ingamePlayerNames=In-game Player Names # +options.splitscreenIngamePlayerNames=Splitscreen In-game Player Names # +options.interfaceOpacity=HUD Opacity # +options.interactionmodel=Interaction Model # +options.interactionmodel.touch=Touch # +options.interactionmodel.crosshair=Crosshair # +options.interactionmodel.classic=Classic # +options.splitscreenInterfaceOpacity=Splitscreen HUD Opacity # +options.textBackgroundOpacity=Text Background Opacity # +options.hidepaperdoll=Hide Paper Doll # +options.showautosaveicon=Show Autosave Icon # +options.hold=Hold # +options.hotbarScale=Hotbar Scale # +options.invertMouse=Invert Mouse # +options.invertYAxis=Invert Y-Axis # +options.joystickMoveVisible=Joystick Always Visible # +options.thumbstickOpacity=Joystick Opacity # +options.defaultJoystickMoveVisible=Joystick Visible When Unused # +options.creativeDelayedBlockBreaking=Delayed Block Breaking (Creative Only) # +options.keyboardLayout=Keyboard Layout # +options.keyboardAndMouse=Keyboard & Mouse # +options.keyboardAndMouseSettings=Keyboard and Mouse Settings # +options.language=Language # +options.languageGuiScaleCompatibility.title=Incompatible Language and GUI Scale # +options.languageGuiScaleCompatibility.message.short=Our font for the language you have selected is not readable at a GUI scale that small. # +options.languageGuiScaleCompatibility.message.long=Our font for the language you have selected is not readable at a GUI scale that small. Do you want to increase your GUI scale? # +options.languageGuiScaleCompatibility.ok=Increase GUI Scale # +options.languageGuiScaleCompatibility.cancel=Go Back # +options.languageWarning=Language translations may not be 100% accurate # +options.lefthanded=Lefty # +options.hotbarOnlyTouch=Touch only affects the hotbar # +options.manage=Manage # +options.manageAccount=Manage Account # +options.mipmapLevels=Mipmap Levels # +options.modelPart.cape=Cape # +options.modelPart.hat=Hat # +options.modelPart.jacket=Jacket # +options.modelPart.left_pants_leg=Left Pants Leg # +options.modelPart.left_sleeve=Left Sleeve # +options.modelPart.right_pants_leg=Right Pants Leg # +options.modelPart.right_sleeve=Right Sleeve # +options.multiplayer.title=Multiplayer Settings... # +options.music=Music # +options.name=Name # +options.defaultName=Steve # +options.off=OFF # +options.on=ON # +options.particles=Particles # +options.particles.all=All # +options.particles.decreased=Decreased # +options.particles.minimal=Minimal # +options.patchNotes=Patch Notes # +options.performanceButton=Video Performance Settings... # +options.performanceVideoTitle=Video Performance Settings # +options.postButton=Post-Processing Settings... # +options.postProcessEnable=Enable Post-Processing # +options.postVideoTitle=Post-Processing Settings # +options.profile=Profile # +options.profileTitle=User Profile and Settings # +options.general=General # +options.generalTitle=General Settings # +options.account=Account # +options.accountTitle=Account Settings # +options.accountError=Account Error # +options.accountErrorButton=View Errors # +options.qualityButton=Video Quality Settings... # +options.qualityVideoTitle=Video Quality Settings # +options.reducedDebugInfo=Reduced Debug Info # +options.renderClouds=Render Clouds # +options.renderDistance=Render Distance # +options.raytracing.renderDistance=Ray Tracing Render Distance # +options.raytracing.renderDistanceFormat=%s chunks # +options.renderDistanceFormat=%s chunks # +options.renderDistanceRecommendedFormat=%s chunks (recommended) # +options.renderDistance.warning=This high render distance could cause a low frame rate, crashes or other unexpected behaviour. # +options.raytracing.renderdistance.warning=This setting may cause performance issues while playing the game. # +options.resetSettings=Reset to Default # +options.resetSettings.popUp=Do you really want to reset the settings? # +options.maxFramerate=Max Framerate (Experimental) # +options.maxFramerateFormat=%s FPS # +options.perf_turtle=Performance Turtle # +options.msaa=Anti-Aliasing # +options.texelAA=Texel Anti-Aliasing # +options.renderDistance.far=Far # +options.renderDistance.normal=Normal # +options.renderDistance.short=Short # +options.renderDistance.tiny=Tiny # +options.resourcepacks=Resource Packs # +options.safeZone=Safe Area # +options.safeZoneX=Horizontal Safe Area # +options.safeZoneY=Vertical Safe Area # +options.safeZone.title=Change Screen Safe Area # +options.safeZone.description=Adjust the sliders until the four corners fit the edge of your screen. # +options.saturation=Saturation # +options.screenAnimations=Screen Animations # +options.screenPositionX=Horizontal Screen Position # +options.screenPositionY=Vertical Screen Position # +options.sensitivity=Sensitivity # +options.sensitivity.max=HYPERSPEED!!! # +options.sensitivity.min=*yawn* # +options.spyglassdampen=Spyglass Damping # +options.staticjoystick=Lock Joystick # +options.dwellbeforedragtime=Dwell Time Before Dragging (ms) # +options.stacksplittingtriggertime=Stack Splitting Time (ms) # +options.multiplayergame=Multiplayer Game # +options.servervisible=Visible to LAN Players # +options.ShowComfortSelectScreen=Show Comfort Select Screen # +options.sliderLabelFormat=%s: %s # +options.smoothRotationSpeed=Smooth Rotation Speed # +options.xboxliveBroadcast.inviteOnly=Invite Only # +options.xboxliveBroadcast.friendsOnly=Friends Only # +options.xboxliveBroadcast.friendsOfFriends=Friends of Friends # +options.xboxliveBroadcastSettings=Microsoft Account Settings # +options.xboxlivevisible=Visible to Xbox network Players # +options.xboxLiveAccountSettings=Microsoft Account Settings # +options.xboxLiveSignedIn=Signed In with Microsoft Account # +options.xboxLiveSignedOut=Signed Out of Microsoft Account # +options.xboxLive.privacyControl=Privacy & online safety # +options.realms.checkInvites=Manage Realms membership invites # +options.skinCustomisation=Skin Customization... # +options.skinCustomisation.title=Skin Customization # +options.skin.change=Change Skin # +options.snooper=Allow Snooper # +options.snooper.desc=We want to collect information about your machine to help improve Minecraft by knowing what we can support and where the biggest problems are. All of this information is completely anonymous and viewable below. We promise we won't do anything bad with this data, but if you want to opt out then feel free to toggle it off! # +options.snooper.title=Machine Specs Collection # +options.snooper.view=Snooper Settings... # +options.sound=Sound Volume # +options.sounds=Audio # +options.sounds.title=Audio Settings # +options.accessibility=Accessibility # +options.accessibility.title=Accessibility Settings # +options.screenShake=Camera Shake # +options.darknessEffectModifier.message=Adjust how dark the screen can get during the Darkness effect (caused by mobs and other sources) # +options.darknessEffectModifier=Darkness effect strength # +options.glintStrength.message=Adjust how transparent the visual glint is on enchanted items # +options.glintStrength=Glint strength # +options.glintSpeed.message=Adjust how fast the visual glint shimmers across enchanted items # +options.glintSpeed=Glint speed # +options.notificationDuration.Toast=Toast notification duration # +options.notificationDuration.Chat=Chat message duration # +options.notificationDuration.ToastMessage=Choose how long messages like game invites and Marketplace offers are visible # +options.notificationDuration.ChatDuration=Choose how long messages in chat remain visible # +options.notificationDuration.ThreeSec=3 seconds (default) # +options.notificationDuration.TenSec=10 seconds # +options.notificationDuration.ThirtySec=30 seconds # +options.splitscreen=Split Screen # +options.splitscreen.horizontal=Horizontal Split Screen # +options.splitscreen.vertical=Vertical Split Screen # +options.stickyMining=Sticky Mining # +options.stream=Broadcast Settings... # +options.stream.bytesPerPixel=Quality # +options.stream.changes=You may need to restart your stream for these changes to take place. # +options.stream.chat.enabled=Enable # +options.stream.chat.enabled.always=Always # +options.stream.chat.enabled.never=Never # +options.stream.chat.enabled.streaming=Whilst Streaming # +options.stream.chat.title=Twitch Chat Settings # +options.stream.chat.userFilter=User Filter # +options.stream.chat.userFilter.all=All Viewers # +options.stream.chat.userFilter.mods=Moderators # +options.stream.chat.userFilter.subs=Subscribers # +options.stream.compression=Compression # +options.stream.compression.high=High # +options.stream.compression.low=Low # +options.stream.compression.medium=Medium # +options.stream.estimation=Estimated resolution: %dx%d # +options.stream.fps=Framerate # +options.stream.ingest.reset=Reset Preference # +options.stream.ingest.title=Twitch Broadcast Servers # +options.stream.ingestSelection=Broadcast Server List # +options.stream.kbps=Bandwidth # +options.stream.mic_toggle.mute=Mute # +options.stream.mic_toggle.talk=Talk # +options.stream.micToggleBehavior=Push To # +options.stream.micVolumne=Mic Volume # +options.stream.sendMetadata=Send Metadata # +options.stream.systemVolume=System Volume # +options.stream.title=Twitch Broadcast Settings # +options.thirdperson=Camera Perspective # +options.thirdperson.firstperson=First Person # +options.thirdperson.thirdpersonback=Third Person Back # +options.thirdperson.thirdpersonfront=Third Person Front # +options.title=Options # +options.toggle=Toggle # +options.copyCoordinateUI=Enable Copy Co-ordinate UI # +options.toggleCrouch=Sneak Toggle # +options.touch=Touch # +options.touchSettings=Touch Settings # +options.touchscreen=Touchscreen Mode # +options.uiprofile=UI Profile # +options.uiprofile.classic=Classic # +options.uiprofile.pocket=Pocket # +options.betaNewDeathScreenToggle=New 'You Died' Screen (Experimental) # +options.betaNewDeathScreenToggle.disabled=You can't change this setting while playing in a world # +options.usetouchpad=Split Controls # +options.viewSubscriptions=Subscriptions # +options.viewSubscriptions.button.info=Info # +options.viewSubscriptions.button.price=%s # +options.viewSubscriptions.button.pricePerMonth=%s/month # +options.viewSubscriptions.button.manage=Manage # +options.viewSubscriptions.renew=Renews every 30 days # +options.viewSubscriptions.daysRemaining=%d days remaining # +options.viewSubscriptions.realmsPlus.header=Available Subscriptions # +options.viewSubscriptions.realmsPlus.headerAdditional=Additional Subscriptions # +options.viewSubscriptions.realmsPlus.detail=Over 150 Marketplace packs and your own 10-player Realm server # +options.viewSubscriptions.realms.header=Additional Subscriptions # +options.viewSubscriptions.realms.detail=Access to your own Realm server with up to %d concurrent players # +options.viewSubscriptions.loadingSubscriptions=Loading your subscriptions... # +options.viewSubscriptions.loadingSubscriptionsFailed=Failed loading subscriptions # +options.viewSubscriptions.purchasedPlatformDiffers=This was bought in the %s, you must use that device to manage it. # +options.viewSubscriptions.mySubscriptions=My Subscriptions # +options.viewSubscriptions.noActiveSubscriptions=You Have No Active Subscriptions # +options.viewSubscriptions.signIn=Sign in # +options.viewSubscriptions.buyAnAdditionalRealm=Buy an Additional Realm # +options.viewSubscriptions.realmsPlusSubscriptionForRealm=Realms plus subscription for realm %s. # +options.viewSubscriptions.additionalSubscriptionForRealm=Additional subscription for realm %s. # +options.viewSubscriptions.personalRealmServer=Your own Realm server to add infinite members and play online with up to 2 friends # +options.viewSubscriptions.tenPlayers=10-Player Realm Server # +options.viewSubscriptions.twoPlayers=2 Player Realm Server # +options.viewSubscriptions.startedInStore=It was started in store: %s # +options.viewSubscriptions.boughtOnAnotherDevice=Bought on another device # +options.viewSubscriptions.deviceSunsetting=Your version may not be able to access Realms soon # +options.viewSubscriptions.deviceSunset=Your version cannot access Realms # +options.viewSubscriptions.consumableToSubscriptionTransitionInfo=You can't extend your Realm right now. We have now introduced subscriptions for Realms and you can buy a new subscription as soon as your Realm has expired. But don't worry! We will give you 14 extra days for free and your Realm will be kept online, so you will have plenty of time to extend it by then. # +options.swapJumpAndSneak=Swap Jump and Sneak # +options.swapGamepadAB=A/B Button Swap # +options.swapGamepadXY=X/Y Button Swap # +options.usetouchscreen=Play with Touch # +options.vbo=Use VBOs # +options.video=Video # +options.videoTitle=Video Settings # +options.viewBobbing=View Bobbing # +options.visible=Shown # +options.vsync=Use VSync # +options.vsync.off=No Vertical Sync # +options.vsync.on=Vertical Sync # +options.vsync.adaptive=Adaptive Vertical Sync # +options.websocketEncryption=Require Encrypted Websockets # +options.websocketEncryptionWarningLabel=Only disable this option if you are actively connecting to a known and safe application. # +options.filelocation.title=File Storage Location # +options.filelocation.external=External # +options.filelocation.appdata=Application # +options.filelocation.external.warning.title=Warning # +options.filelocation.external.warning.body=External Storage has changed its location, and you could lose your worlds on some devices. Please visit the following page for details: %s # +options.filelocation.external.warning.button=Details (launches browser) # +options.atmosphericsEnable=Atmospherics # +options.edgeHighlightEnable=Edge Highlight # +options.bloomEnable=Bloom # +options.terrainShadowsEnable=Terrain Shadows # +options.superFancyWaterEnable=Super Fancy Water # +options.onlyTrustedSkinsAllowed=Only Allow Trusted Skins # + +options.autoUpdateEnabled=Auto Update Unlocked Packs # +options.autoUpdateMode=Auto Update Unlocked Packs # +options.autoUpdateMode.off=Off # +options.autoUpdateMode.on.withWifiOnly=On with Wi-Fi Only # +options.autoUpdateMode.on.withCellular=On with Wi-Fi or Mobile Data # +options.allowCellularData=Allow mobile data for online play # +options.allowCellularData.message=Use mobile data for multiplayer when Wi-Fi is unavailable. This might incur additional data costs. # +options.cellularDataWarningLabel=Playing over mobile networks may incur additional charges with your provider. # +options.openFeedbackPage=Leaving to Feedback Site # +options.openFeedbackPage.message=Your default browser will open to show the Minecraft Feedback Site. # +options.openFeedbackPage.continue=Continue to Feedback Site # +options.turnOffAchievements=Turn Off Achievements? # +options.turnOffAchievements.message=Achievements are only available in worlds set to survival mode with cheats off. If you continue, no one will earn achievements while playing in this world ever again even if you switch back before playing. # +options.achievementsDisabled=Achievements cannot be earned in this world. # +options.achievementsDisabled.onLoad=If you start playing with these settings, achievements will no longer be earnable in this world. # +options.achievementsDisabled.notSignedIn=Achievements can be earned in this world, but you must sign in to a Microsoft Account to earn them. # +options.turnOffCrossPlatformMultiplayer=Turn Off Cross-Platform Multiplayer? # +options.turnOffCrossPlatformMultiplayer.message=The content that you are trying to use is not allowed in cross-platform multiplayer games. If you continue you will not be able to play cross-platform multiplayer games. # +options.conflictingPacks=Conflicting Packs # +options.conflictingPacks.message.onStack=A pack already on the stack can't be applied with other packs. %s # +options.conflictingPacks.message.offStack=The pack you are trying to apply can't be applied with other packs. %s # +options.conflictingPacks.message.offStackWithBehavior=Continuing will remove all current packs and then add the pack you are trying to apply. This will remove all behaviour packs from the world, which can break the world and cause you to lose what you created. # +options.conflictingPacks.continue=Continuing will remove all current packs and then add the pack you are trying to apply. # +options.crossPlatformMultiplayerDisabled=Content active in this world cannot be used in cross-platform multiplayer. # +options.multiplayerDisabled=Content active in this world cannot be used in multiplayer. # +options.skinsCrossPlatformMultiplayerDisabled=The skin you're using cannot be used in cross-platform multiplayer. # +options.skinsMultiplayerDisabled=The skin you're using cannot be used in multiplayer. # +options.content.noRealms=Edit World? # +options.content.noRealms.message=This world uses a resource pack or template that cannot be used in cross-platform multiplayer. # +options.experimentalWorldLoad=Load Experimental World? # +options.experimentalWorldLoad.message=This world uses features that are still under development. It might crash, break or stop working at any time. # +options.updateWorldHeight=World update # +options.updateWorldHeight.message=This update makes your world higher and deeper. It adds more blocks and caves under your current world, so there's more to explore underground. # +options.activateExperimentalGameplay.message=Be careful! You're about to create a copy of your world with Experiments turned on. This new world might crash, break or not work with future updates. # +options.activateExperimentalGameplay=Activate Experimental Gameplay? # +options.activateExperimentalGameplay.activate=Activate Experiments # +options.activateExperimentalGameplayCreate.message=Be careful! You're activating features that are still under development. Your world might crash, break or not work with future updates. # +options.activateFancyBubbles=Activate Fancy Bubble Columns? # +options.activateFancyBubblesCreate.message=Enables Fancy Bubble Columns. Fancy Bubble Columns may lower performance on some devices. # +options.unlockTemplateWorldOptions=Discard the Creator's Settings? # +options.unlockTemplateWorldOptions.message=The experience that the creator of this template wants you to have might be broken if you unlock these settings. You might not be able to return to that intended experience if you continue. # +options.unlockTemplateWorldOptions.initiate=Unlock Template World Options # +options.unlockTemplateWorldOptions.ok=Unlock All Settings # +options.unlockTemplateWorldOptions.cancel=Keep Creator Settings # +options.unlockTemplateWorldOptions.warning=Template World Options are locked to the values set by this template's Creator. Unlock to change them. # +options.unlockTemplateWorldOptions.packWarning=Unlock Template World Options from Game Settings to change the packs for this world. # +options.unlockTemplateWorldOptions.permissionsWarning=Unlock Template World Options from Game Settings to be able to change permissions. # +options.continue=Continue # +options.edit=Edit # +options.enableEducation=Enable Education Edition? # +options.enableEducation.message=Enables Education Edition chemistry features. Education gameplay may break your world. If you continue we will make a copy of your world starting with [EDU]. # +options.enableEducationCreate.message=Enables Education Edition chemistry features. This cannot be disabled after your world is created. Please note that these features are best experienced on desktop devices with moderate to high memory. # +options.goBack=Go Back # +options.loadWorldAnyway=Load World Anyway # +options.updateAndPlay=Update and play # +options.makeBackup=Make a backup copy of my world # +options.managePrivacy=To manage privacy settings, please visit https://account.xbox.com/Settings in any web browser. ###disable_3rd_party_console_resource_pack_check +options.unlink_msa.button=Unlink Microsoft Account # +options.unlink_msa.confirm.title=Unlink Microsoft Account? # +options.unlink_msa.confirm.warning=WARNING: You will no longer be able to store progression or purchases made on your "PlayStation 4" System on your account %s after unlinking. # +options.unlink_msa.confirm.warning.2=Unlinking your Microsoft Account from within this game will affect all Minecraft games on this platform that have used this Microsoft Account. # +options.unlink_msa.confirm.checkbox1=I will no longer be able to access any in-game Store content when I play on other platforms. # +options.unlink_msa.confirm.checkbox2=I will no longer be able to play cross-platform games with my friends on other platforms. # +options.unlink_msa.confirm.checkbox3=I will no longer be able to access Realms, including Realms subscriptions that are currently active. # +options.unlink_msa.confirm.checkbox4=I understand the above, and I would like to continue with unlinking. # +options.unlink_msa.confirm.button=Unlink # +options.unlink_msa.progress.title=Unlinking # +options.unlink_msa.progress.body=Unlinking your accounts... # +options.unlink_msa.success.title=Unlink Successful # +options.unlink_msa.success.body=Your accounts have been unlinked. # +options.unlink_msa.failure.title=Something Went Wrong # +options.unlink_msa.failure.body=Your accounts were not able to be unlinked. Try checking your Internet connection. # +options.newUiEditWorld.title=Want to try our new design? # +options.newUiEditWorld.info=§7Try out the forthcoming redesign of this page. You can always switch back to the old experience. # +options.newUiEditWorld.initiate=Try new design # +options.newUiEditWorldDialog.title=Settings will not be saved # +options.newUiEditWorldDialog.body=You'll have to start again if you go back to the new design. Are you sure you want to continue? # +options.newUiEditWorldDialog.accept=Go to new design without saving # +options.newUiEditWorldDialog.stay=Stay in current design # +options.editor.modeDescription.message=Editor Mode adds powerful tools for editing worlds. Intended for experienced creators on devices with a Mouse & Keyboard. # +options.editor.modeDescription.messageWithMouse=Editor Mode adds powerful tools for editing worlds. Intended for experienced creators. # +options.editor.modeActive=Minecraft is currently in Editor Mode. # +options.editor.modeNotActive=Minecraft is not currently in Editor Mode. # +options.editor.achievementsDisabled=Achievements cannot be earned in this project. # +options.newUiPlayScreen.initiate=Switch to the new UI # +options.openPage.continue=More Info # + +options.dcast_character.Title=New Characters for Character Creation # + +patchNotes.loading=Loading Patch Notes # +patchNotes.continue=Continue # +patchNotes.unlock=Unlock # +patchNotes.error.noInternet.title=Disconnected from the Internet # +patchNotes.error.noInternet.msg=Oops! Something went wrong. Maybe check your internet connection? # +patchNotes.error.notFound.title=Patch Notes %1 # +patchNotes.error.notFound.msg=We fixed a few bugs in this release. We'll send you new patch notes when we have more to report. # + +sunsetting.popup.title=This device is no longer supported. # +sunsetting.popup.moreInfo=More Info # +sunsetting.popup.dontshow=Don't show this again # + +sunsetting.popup.moreInfo.gearVR=For more information, please visit https://aka.ms/MinecraftSunsetting in any web browser. # +sunsetting.popup.moreInfo.gearVR.geo=For more information, please visit https://aka.ms/MinecraftGeoSunsetting in any web browser. # + +sunsetting.popup.pendingSunset.ios_android=Our ability to support this device is coming to an end. You will continue to receive updates until Nov 2022, whereupon you will receive your final update for this device. We deeply apologise for the inconvenience. %sAfter you receive the final update, you will still be able to play on your worlds and access Marketplace purchases (including Minecoins). Realms managed from this device will continue to work for 6 months unless they are updated by the Realm owner on a different device. You will no longer receive the latest updates and will be unable to play multiplayer with devices or Realms which are continuing to receive updates. You will also not be able to connect to certain servers. %sClick on the button for more information, including ways to move your worlds to a new device. # +sunsetting.popup.sunset.ios_android=This device is no longer supported. You have received the final update for this device. From this point on you can keep building in your worlds, and your Marketplace purchases (including Minecoins) will continue to be available. Your Realms will continue to work unless they are updated by the Realm owner on a different device. You will no longer receive the latest updates, and will be unable to play multiplayer with devices or Realms which are continuing to receive updates. You will also not be able to connect to certain servers. %sClick on the button for more information, including ways to move your worlds to a new device. We know this is an inconvenience - we deeply appreciate the time you spent with our game, and hope to see you again on an updated device. # +sunsetting.popup.pendingSunset.gearvr_win10=Our ability to support this device is coming to an end. You will continue to receive updates until our next major release, whereupon you will receive your final update for this device. We deeply apologise for the inconvenience. %sAfter you receive the final update, you will still be able to play on your worlds and access Marketplace purchases (including Minecoins). However you will no longer have access to multiplayer or Realms from this device. You will no longer receive the latest updates, and will be unable to play with devices or Realms which are continuing to receive updates. You will also not be able to connect to certain servers. %sClick on the button for more information, including ways to move your worlds to a new device. # +sunsetting.popup.sunset.gearvr_win10=This device is no longer supported. You have received the final update for this device. From this point on you can keep building in your worlds, and your Marketplace purchases (including Minecoins) will continue to be available. However, you will no longer have access to multiplayer or Realms from this device. You will no longer receive the latest updates, and will be unable to play with devices which are continuing to receive updates. You will also not be able to connect to certain servers. # +sunsetting.popup.pendingSunset.dx10=Our ability to support this graphics device is coming to an end. You will continue to receive updates until our next major release, whereupon you will receive your final update for this device. We deeply apologise for the inconvenience. %sAfter you receive the final update, you will still be able to play on your worlds and access Marketplace purchases (including Minecoins). Realms managed from this device will continue to work unless they are updated by the Realm owner on a different device. You will no longer receive the latest updates, and will be unable to play multiplayer with devices or Realms which are continuing to receive updates. You will also not be able to connect to certain servers. %sClick on the button for more information, including ways to move your worlds to a new device. # +sunsetting.popup.sunset.dx10=This graphics device is no longer supported. You have received the final update for this device. From this point on you can keep building in your worlds, and your Marketplace purchases (including Minecoins) will continue to be available. Your Realms will continue to work unless they are updated by the Realm owner on a different device. You will no longer receive the latest updates, and will be unable to play multiplayer with devices or Realms which are continuing to receive updates. You will also not be able to connect to certain servers. %sClick on the button for more information, including ways to move your worlds to a new device. We know this is an inconvenience, and deeply appreciate the time you spent with our game, and your support. # + +sunsetting.popup.pendingSunset.geo.ios=Our ability to support this device is coming to an end in your area. After you receive the final update, you will still be able to play on your worlds, and access your Marketplace purchases, but you will no longer be able to make purchases in the Marketplace. Realms managed from this device will continue to work for 6 months. On Sept. 30th, 2023 you will no longer have access to the realm. It is recommended you download your world prior to this and cancel your subscription by viewing your Subscriptions settings on your device. %sIf you have signed in with a Microsoft/Xbox Live account, your Marketplace purchases & Minecoins and your Realms subscription will be available on other platforms. If you would like to move your worlds from this device to another device, you can do so by uploading the world to a Realm, and downloading a backup onto your new device. %sClick on the button for more information, including ways to move your world to a new device. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.ios=Our ability to support this device has come to an end in your area. You will still be able to play on your worlds, and access your Marketplace purchases, but you will no longer be able to make purchases in the Marketplace. Realms managed from this device will continue to work until Sept. 30th, 2023. Afterwards you will no longer have access to the Realm. It is recommended you download your world prior to this. %sIf you have signed in with a Microsoft/Xbox Live account, your Marketplace purchases & Minecoins and your Realms subscription will be available on other platforms. If you would like to move your worlds from this device to another device, you can do so by uploading the world to a Realm, and downloading a backup onto your new device. %sClick on the button for more information, including ways to move your world to a new device. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.amazon=Our ability to support this device is coming to an end in your area. After you receive the final update, you will still be able to play on your worlds, and access your Marketplace purchases, but you will no longer be able to make purchases in the Marketplace. Realms managed from this device will continue to work for 6 months. On Sept. 30th, 2023 you will no longer have access to the realm. It is recommended you download your world prior to this. %sIf you have signed in with a Microsoft/Xbox Live account, your Marketplace purchases & Minecoins and your Realms subscription will be available on other platforms. If you would like to move your worlds from this device to another device, you can do so by uploading the world to a Realm, and downloading a backup onto your new device. %sClick on the button for more information, including ways to move your world to a new device. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.amazon=Our ability to support this device has come to an end in your area. You will still be able to play on your worlds, and access your Marketplace purchases, but you will no longer be able to make purchases in the Marketplace. Realms managed from this device will continue to work until Sept. 30th, 2023. Afterwards you will no longer have access to the Realm. It is recommended you download your world prior to this. %sIf you have signed in with a Microsoft/Xbox Live account, your Marketplace purchases & Minecoins and your Realms subscription will be available on other platforms. If you would like to move your worlds from this device to another device, you can do so by uploading the world to a Realm, and downloading a backup onto your new device. %sClick on the button for more information, including ways to move your world to a new device. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.android=Our ability to support this device is coming to an end in your area. With this final update, you will still be able to play on your worlds, and access your Marketplace purchases, but you will no longer be able to make purchases in the Marketplace. Realms managed from this device will continue to work for 6 months. On Sept. 30th, 2023 you will no longer have access to the realms from this device. It is recommended you download your world prior to this and cancel your subscription by viewing your subscriptions in Google Play. %sYou will no longer receive the latest updates and will be unable to play multiplayer. You will also not be able to connect to certain servers. %sIf you have signed in with a Microsoft/Xbox Live account, your Marketplace purchases & Minecoins and your Realms subscription will be available on your other platforms where you play Minecraft. You can start a new subscription from these other platforms where you play Minecraft. %sIf you would like to move your worlds from this device to another, you can do so by uploading the world to a Realm, and downloading a backup onto your new device. %sClick on the button for more information, including ways to move your world to a new device. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.android=Our ability to support this device has come to an end in your area. You will still be able to play on your worlds, and access your Marketplace purchases, but you will no longer be able to make purchases in the Marketplace. Realms managed from this device will continue to work until Sept. 30th, 2023. Afterwards you will no longer have access to the Realm. It is recommended you download your world prior to this. %sIf you have signed in with a Microsoft/Xbox Live account, your Marketplace purchases & Minecoins and your Realms subscription will be available on other platforms. If you would like to move your worlds from this device to another device, you can do so by uploading the world to a Realm, and downloading a backup onto your new device. %sClick on the button for more information, including ways to move your world to a new device. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.generic=Our ability to support this device is coming to an end in your area. After you receive the final update, you will still be able to play on your worlds, and access your Marketplace purchases, but you will no longer be able to make purchases in the Marketplace. Realms managed from this device will continue to work for 6 months. On Sept. 30th, 2023 you will no longer have access to the realm. It is recommended you download your world prior to this. %sIf you have signed in with a Microsoft/Xbox Live account, your Marketplace purchases & Minecoins and your Realms subscription will be available on other platforms. If you would like to move your worlds from this device to another device, you can do so by uploading the world to a Realm, and downloading a backup onto your new device. %sClick on the button for more information, including ways to move your world to a new device. # +sunsetting.popup.sunset.geo.generic=Our ability to support this device has come to an end in your area. You will still be able to play on your worlds, and access your Marketplace purchases, but you will no longer be able to make purchases in the Marketplace. Realms managed from this device will continue to work until Sept. 30th, 2023. Afterwards you will no longer have access to the Realm. It is recommended you download your world prior to this. %sIf you have signed in with a Microsoft/Xbox Live account, your Marketplace purchases & Minecoins and your Realms subscription will be available on other platforms. If you would like to move your worlds from this device to another device, you can do so by uploading the world to a Realm, and downloading a backup onto your new device. %sClick on the button for more information, including ways to move your world to a new device. # + +sunsetting.banner.play.worldTab.pending=Your version may not be able to connect to multiplayer soon # +sunsetting.banner.play.friendsTab.pending=Your version may not be able to connect to multiplayer soon # +sunsetting.banner.play.serverTab.pending=Your version may not be able to connect to multiplayer soon # + +sunsetting.banner.play.worldTab=Your version may not connect to multiplayer # +sunsetting.banner.play.friendsTab=Your version may not connect to multiplayer # +sunsetting.banner.play.serverTab=Your version may not connect to multiplayer # + +sunsetting.store.incompatible=Incompatible # +sunsetting.store.incompatiblePopup=This content is not compatible with your device. Check https://aka.ms/MinecraftSunsetting # + +pauseScreen.back=Back to Game # +pauseScreen.currentWorld=Current World # +pauseScreen.header=Game Menu # +pauseScreen.options=Options # +pauseScreen.quit=Save & Quit # +pauseScreen.secondaryClientLeave=Save & Leave # +pauseScreen.feed=Feed # +pauseScreen.invite=Invite to Game # +pauseScreen.ipAddress=IP: %1 # +pauseScreen.error.noIpAddress=No IP found # +pauseScreen.error.noPort=No Port found # +pauseScreen.title=Game Paused # +pauseScreen.betaFeedback=Beta Feedback # +pauseScreen.xboxLiveDisconnect=Oops! Your Microsoft Account was disconnected. To invite more players, sign in on the Main Menu and restart your world. # +pauseScreen.joinCode.Label=JOIN CODE # +pauseScreen.joinCode.Icon=%3 join code icon, %1 of %2 # Example: Apple join code icon, 2 of 5 # + +permissionsScreen.kick=Kick Out Player # +permissionsScreen.ban=Ban Player # + +hudScreen.tooltip.basic.back=Back # +hudScreen.tooltip.basic.chat=Chat # +hudScreen.tooltip.basic.flyDown=Fly Down # +hudScreen.tooltip.basic.flyUp=Fly Up # +hudScreen.tooltip.basic.forward=Forwards # +hudScreen.tooltip.basic.jump=Jump # +hudScreen.tooltip.basic.left=Left # +hudScreen.tooltip.basic.right=Right # +hudScreen.tooltip.basic.sneak=Sneak # +hudScreen.tooltip.basic.startFlying=Start Flying # +hudScreen.tooltip.basic.stopFlying=Stop Flying # +hudScreen.tooltip.basic.swimDown=Swim Down # +hudScreen.tooltip.basic.swimUp=Swim Up # + +hudScreen.tooltip.crafting=Crafting # +hudScreen.tooltip.inventory=Inventory # +hudScreen.tooltip.dropItem=Drop # +hudScreen.tooltip.eject=Eject # +hudScreen.tooltip.potion=Drink # +hudScreen.tooltip.milk=Drink # +hudScreen.tooltip.draw=Draw # +hudScreen.tooltip.release=Release # +hudScreen.tooltip.throw=Throw # +hudScreen.tooltip.open=Open # +hudScreen.tooltip.use=Use # +hudScreen.tooltip.sleep=Sleep # +hudScreen.tooltip.empty=Empty # +hudScreen.tooltip.hang=Hang # +hudScreen.tooltip.ignite=Ignite # +hudScreen.tooltip.place=Place # +hudScreen.tooltip.mine=Mine # +hudScreen.tooltip.attach=Attach # +hudScreen.tooltip.till=Till # +hudScreen.tooltip.dig=Dig Path # +hudScreen.tooltip.hit=Hit # +hudScreen.tooltip.eat=Eat # +hudScreen.tooltip.rotate=Rotate # +hudScreen.tooltip.plant=Plant # +hudScreen.tooltip.dismount=Dismount # +hudScreen.tooltip.collect=Collect # +hudScreen.tooltip.peel=Peel Bark # +hudScreen.tooltip.scaffoldingDescend=Hold to Descend # +hudScreen.tooltip.pick=Pick # +hudScreen.tooltip.placeBook=Place Book # +hudScreen.tooltip.readBook=Read Book # +hudScreen.tooltip.removeBook=Remove Book # +hudScreen.tooltip.shear=Shear # +hudScreen.tooltip.carve=Carve # +hudScreen.tooltip.grow=Grow # +hudScreen.tooltip.boatExit=Leave Boat # +hudScreen.tooltip.emote=Emote # +hudScreen.tooltip.change_note=Change Note # +hudScreen.tooltip.edit_sign=Edit # +hudScreen.controlCustomization.welcome=Welcome to Control Customisation # +hudScreen.controlCustomization.instructions=Drag Elements to Reposition # +hudScreen.controlCustomization.modify=Modify Settings # +hudScreen.controlCustomization.continue=Lets Go # + +playscreen.fileSize.MB=MB # +playscreen.fileSize.GB=GB # +playscreen.joinableRealms=Joinable Realms # +playscreen.noFriendsRealms=You have not become a member of any Realms yet. # +playscreen.header.local=Play # +playscreen.header.realms=Realms # +playscreen.lastPlayed.daysAgo=%1 days ago # +playscreen.lastPlayed.longAgo=Long ago # +playscreen.lastPlayed.today=Today # +playscreen.lastPlayed.weeksAgo=%1 weeks ago # +playscreen.lastPlayed.yesterday=Yesterday # +playscreen.new=New # +playscreen.remoteWorld=Remote world at: # +playscreen.realmsTrialWorld=Try Realms Plus free for 30 days # +playscreen.realmsCreateFirstWorld=Create your first realm # +playscreen.realmsCombo=Play with friends, enjoy 150+ packs # +playscreen.realmsGetServer=Get your own server and 150+ packs # +playscreen.realmGoogleHoldBody=There is a problem with one or more of your Realms subscriptions. Click OK to go to the Google Play subscription settings to fix your payment method. # +playscreen.realmsContent=Play 150+ marketplace packs # +playscreen.checkingRealmsCompatibility=Checking Realms compatibility... # +playscreen.fetchingRealms=Fetching Realms... # +playscreen.confirmLeaveMessage=Are you sure you want to leave Realm %1$s? # +playscreen.confirmLeaveTitle=Confirm Leave # +playscreen.realmExpired=Expired # +playscreen.realmFull=Full # +playscreen.realmClientOutdated=All Realms have been updated. You need to update your game to continue playing Realms. # +playscreen.realms=Realms # +playscreen.realmsWarning.moreinfo=More Info # +playscreen.realmsCompatibilityFailure=We could not connect to Realms right now. We will try again soon. # +playscreen.realmsSignIn=Sign in to play on Realms today! # +playscreen.realmsSignInFriends=Sign in to see your friends' Realms today! # +playscreen.worlds=Worlds # +playscreen.dontSeeLegacyWorlds=Don't see your worlds? # +playscreen.syncLegacyWorlds=Sync Old Worlds # +playscreen.fetchingLegacyWorlds=Fetching Old Worlds... # +playscreen.upgradeLegacyWorlds=Old Worlds # +playscreen.syncRetailWorlds=Copy Worlds from Minecraft (release version) # +playscreen.fetchingRetailWorlds=Copying Worlds Minecraft (release version)... # +playscreen.upgradeRetailWorlds=Minecraft (release version) Worlds # +playscreen.noLegacyWorldsFound.title=No Worlds Found # +playscreen.noLegacyWorldsFound.body=No worlds from other versions of Minecraft detected. # +playscreen.failedToAutoSyncLegacyWorlds=Unable to fetch Old Worlds. Clear up additional storage space in order to manage Old Worlds. # +playscreen.lockedSkin=The skin that you have equipped is from a content pack that is not allowed in cross-platform multiplayer. Continuing will disable cross-platform multiplayer for this world. # +playscreen.multiplayerLockedSkin=The skin that you have equipped is from a content pack that is not allowed in multiplayer. Continuing will disable multiplayer for this world. # +playscreen.worldsStorage=Storage # +playscreen.delete.legacy.content=Are you sure you want to delete the selected old world? This world will be lost forever! (A long time!) # +playscreen.delete.legacy.title=Delete %s permanently? # +playscreen.delete.legacy.confirm=Delete # +playscreen.delete.legacy.deleting=Deleting world... # +playscreen.beta_worlds=Beta Worlds # +playscreen.beta_legacy_worlds=Old Beta Worlds # +playscreen.editor.worlds=Projects # +playscreen.editor.create=Create New Project # + +permissions.ability.build=Build # +permissions.ability.mine=Mine # +permissions.ability.doorsandswitches=Use doors and switches # +permissions.ability.opencontainers=Open containers # +permissions.ability.attackplayers=Attack players # +permissions.ability.attackmobs=Attack mobs # +permissions.ability.op=Operator Commands # +permissions.ability.invisible=Become invisible # +permissions.ability.teleport=Use Teleport # +permissions.NeedPermission=You Need Permission # +permissions.AddFriends=You cannot add friends because of how your Microsoft Account is set up. Please ensure that your online safety settings allow adding friends. See instructions for changing these settings at aka.ms/MCMultiplayerHelp. # +permissions.MultiplayerSessions=You cannot play on Realms because of how your Microsoft Account is set up. Please ensure your online safety settings allow Multiplayer. See instructions for changing these settings at aka.ms/MCMultiplayerHelp. # +permissions.Communications=You cannot chat with other players because of how your Microsoft Account is set up. Please ensure that your privacy settings allow communicating with others. See instructions for changing these settings at aka.ms/MCMultiplayerHelp. # +permissions.RealmsAddFriends=You will not be able to add new friends to play on your Realm with you because of how your Xbox account is set up. This can be changed in your Privacy & Online Safety settings on Xbox.com. Do you want to continue? # +permissions.CloudSave=You cannot save your worlds to your Xbox profile because of how your account is set up. This can be changed in your Privacy & Online Safety settings on Xbox.com. ###disable_3rd_party_console_resource_pack_check +permissions.MultiplayerSessionsOnConsole=You cannot play on Realms because of how your Microsoft Account is set up. Please ensure your online safety settings allow Multiplayer and you have an active Xbox Live Gold subscription. See instructions for changing these settings at aka.ms/MCMultiplayerHelp. ###disable_3rd_party_console_resource_pack_check +permissions.MultiplayerSessionsOnConsoleGamecore=You cannot play on Realms because of how your Microsoft Account is set up. ###disable_3rd_party_console_resource_pack_check +permissions.open.account.help.button=Get Help Fixing This # +permissions.open.account.help.button.gamecore=Fix This # +permissions.open.account.setting.button=See the terms of service # +permissions.GoBack=Go Back # +permissions.Continue=Continue # +permissions.chatmute=Chat is currently disabled # +permissions.deopingother.message=They will no longer have Operator-level permissions by lowering their permission level. # +permissions.description.visitors=Visitors can freely explore your world, but cannot interact with blocks, items, or entities. Trust Players Off. # +permissions.description.members=Members are active players in your world who can break and create blocks, and attack mobs and other players. # +permissions.description.operators=Operators are members who can set player permissions and use commands to have more control over your world. # +permissions.level=Permission Level # +permissions.level.custom=Custom... # +permissions.level.member=Member # +permissions.level.operator=Operator # +permissions.level.visitor=Visitor # +permissions.nocheats=Cheats Are Off # +permissions.nocheats.message=Certain commands like teleport are only available with cheats ON. Cheats can also be turned on through the pause menu under Game Settings. If you choose to turn cheats on, achievements will be disabled in this world. # +permissions.nocheats.message.noachievements=Certain commands like teleport are only available with cheats ON. Cheats can also be turned on through the pause menu under Game Settings. # +permissions.nocheats.turnon=Set OP with cheats ON # +permissions.nocheats.turnoff=Set OP with cheats OFF # +permissions.nocheats.cancel=Cancel # +permissions.deopingself=Remove Operator Permissions? # +permissions.deopingself.message=You will no longer have Operator level permissions by lowering your permission level. # +permissions.title=Player Permissions # +permissions.title.settings=Player permission when joining from invite # +permissions.title.settings.edu=Permission level for players who join your world # +permissions.toast.playerLeft=A player left the game. # +permissions.toast.playerJoined=A player joined the game. # +permissions.kickplayer=Kick Out Player # +permissions.kickplayer.reason=You have been removed from the session by the host. # +permissions.kickplayer.message=Are you sure you want to remove %s from the world? They will not be able to rejoin this session. # +permissions.kickplayer.message.dedicatedserver=Are you sure you want to remove %s from the world? # +permissions.kickplayer.title=Kick Out Player? # +permissions.banplayer=Ban Player # +permissions.banplayer.reason=You have been removed from the session by the host. # +permissions.banplayer.message=Are you sure you want to ban %s from the world? They will not be able to rejoin. # +permissions.banplayer.title=Ban Player? # +permissions.ClubsAccess=You cannot access the Realms Feed because you do not have access to Clubs. See instructions for changing these settings at aka.ms/MCClubsHelp. # +permissions.ClubsPost=You cannot post to the Realms Feed because you do not have access to Clubs. See instructions for changing these settings at aka.ms/MCClubsHelp. # + +## edu permissions popup +permissions.button.kickplayer=Remove player from game # +permissions.popup.title=Permission Options # +permissions.dropdown.title=Permissions Level for %s # +permissions.operator=Operator # +permissions.member=Member # +permissions.visitor=Visitor # +permissions.removeplayer=Remove Player # +permissions.removeplayer.reason=You have been removed from the session by the host. # +permissions.removeplayer.message=Are you sure you want to remove this player from the world? When you remove this player, a new join code will be generated so that they will not be able to rejoin. # +permissions.removeplayer.title=Remove Player Confirmation # + +portfolioScreen.page=Page %s # +portfolioScreen.export=Export Portfolio # +portfolioScreen.caption=[ caption ] # +portfolioScreen.nopics0=You currently have no photos in your portfolio. Photos taken with the camera will show up here. You can also use the button below to add some. # +portfolioScreen.nopics1=Photos you take with the camera will show up here. # +portfolioScreen.noInventory=You do not have any photos in your inventory. Try using the camera to take a picture. # +portfolioScreen.addPhoto=Add Photo # + +potion.absorption=Absorption # +potion.blindness=Blindness # +potion.conduitPower=Conduit Power # +potion.confusion=Nausea # +potion.damageBoost=Strength # +potion.damageBoost.name=Potion of Strength # +potion.damageBoost.splash.name=Splash Potion of Strength # +potion.damageBoost.linger.name=Lingering Potion of Strength # +potion.digSlowDown=Mining Fatigue # +potion.digSpeed=Haste # +potion.effects.whenDrank=When Applied: # +potion.empty=No Effects # +potion.emptyPotion.name=Water Bottle # +potion.emptyPotion.splash.name=Splash Water Bottle # +potion.emptyPotion.linger.name=Lingering Water Bottle # +potion.fireResistance=Fire Resistance # +potion.fireResistance.name=Potion of Fire Resistance # +potion.fireResistance.splash.name=Splash Potion of Fire Resistance # +potion.fireResistance.linger.name=Lingering Potion of Fire Resistance # +potion.harm=Instant Damage # +potion.harm.name=Potion of Harming # +potion.harm.splash.name=Splash Potion of Harming # +potion.harm.linger.name=Lingering Potion of Harming # +potion.heal=Instant Health # +potion.heal.name=Potion of Healing # +potion.heal.splash.name=Splash Potion of Healing # +potion.heal.linger.name=Lingering Potion of Healing # +potion.healthBoost=Health Boost # +potion.hunger=Hunger # +potion.invisibility=Invisibility # +potion.invisibility.name=Potion of Invisibility # +potion.invisibility.splash.name=Splash Potion of Invisibility # +potion.invisibility.linger.name=Lingering Potion of Invisibility # +potion.jump=Jump Boost # +potion.jump.name=Potion of Leaping # +potion.jump.splash.name=Splash Potion of Leaping # +potion.jump.linger.name=Lingering Potion of Leaping # +potion.levitation=Levitation # +potion.moveSlowdown=Slowness # +potion.moveSlowdown.name=Potion of Slowness # +potion.moveSlowdown.splash.name=Splash Potion of Slowness # +potion.moveSlowdown.linger.name=Lingering Potion of Slowness # +potion.slowFalling=Slow Falling # +potion.slowFalling.name=Potion of Slow Falling # +potion.slowFalling.splash.name=Splash Potion of Slow Falling # +potion.slowFalling.linger.name=Lingering Potion of Slow Falling # +potion.moveSpeed=Speed # +potion.moveSpeed.name=Potion of Swiftness # +potion.moveSpeed.splash.name=Splash Potion of Swiftness # +potion.moveSpeed.linger.name=Lingering Potion of Swiftness # +potion.nightVision=Night Vision # +potion.nightVision.name=Potion of Night Vision # +potion.nightVision.splash.name=Splash Potion of Night Vision # +potion.nightVision.linger.name=Lingering Potion of Night Vision # +potion.poison=Poison # +potion.poison.name=Potion of Poison # +potion.poison.splash.name=Splash Potion of Poison # +potion.poison.linger.name=Lingering Potion of Poison # +potion.potency.0= # +potion.potency.1=II # +potion.potency.2=III # +potion.potency.3=IV # +potion.potency.4=V # +potion.potency.5=VI # +potion.awkward.name=Awkward Potion # +potion.awkward.splash.name=Splash Awkward Potion # +potion.awkward.linger.name=Lingering Awkward Potion # +potion.mundane.name=Mundane Potion # +potion.mundane.splash.name=Splash Mundane Potion # +potion.mundane.linger.name=Lingering Mundane Potion # +potion.mundane.extended.name=Long Mundane Potion # +potion.mundane.extended.splash.name=Splash Long Mundane Potion # +potion.mundane.extended.linger.name=Lingering Long Mundane Potion # +potion.thick.name=Thick Potion # +potion.thick.splash.name=Splash Thick Potion # +potion.thick.linger.name=Lingering Thick Potion # +potion.regeneration=Regeneration # +potion.regeneration.name=Potion of Regeneration # +potion.regeneration.splash.name=Splash Potion of Regeneration # +potion.regeneration.linger.name=Lingering Potion of Regeneration # +potion.resistance=Resistance # +potion.saturation=Saturation # +potion.turtleMaster=Slowness # +potion.turtleMaster2=Resistance # +potion.turtleMaster.name=Potion of the Turtle Master # +potion.turtleMaster.splash.name=Splash Potion of the Turtle Master # +potion.turtleMaster.linger.name=Lingering Potion of the Turtle Master # +potion.waterBreathing=Water Breathing # +potion.waterBreathing.name=Potion of Water Breathing # +potion.waterBreathing.splash.name=Splash Potion of Water Breathing # +potion.waterBreathing.linger.name=Lingering Potion of Water Breathing # +potion.weakness=Weakness # +potion.weakness.name=Potion of Weakness # +potion.weakness.splash.name=Splash Potion of Weakness # +potion.weakness.linger.name=Lingering Potion of Weakness # +potion.wither=Wither # +potion.wither.name=Potion of Decay # +potion.wither.splash.name=Splash Potion of Decay # +potion.wither.linger.name=Lingering Potion of Decay # + +profileScreen.header=Dressing Room # +profileScreen.reload=Reload # +profileScreen.manage_button_text=Edit Character # +profileScreen.manage_button_text_skin=Change Classic Skin # +profileScreen.manage_button_create_text=Create Character # +profileScreen.selectPrebuiltCharacter=Select from Character List # +profileScreen.create_persona_confirm_skin=Create Classic Skin # +profileScreen.delete_button=Delete Character # +profileScreen.settings_button=Game Settings # + +profileScreen.differences_information_button=Differences between Character Creator and Classic Skins # +profileScreen.differences_character_creator_title=Character # +profileScreen.create_persona_character_details=You make a custom character in Minecraft item by item. # +profileScreen.difference_character_creator_description=Create a custom character in Minecraft piece by piece. Personalise your character's body, eyes, mouth, hairstyles, clothing and more! # +profileScreen.differences_classic_skin_title=Classic Skin # +profileScreen.difference_classic_skin_description=A full-body skin that is placed on the character. Classic skins cannot be modified piece by piece. You can also import your own full-body skin that you created or downloaded. # +profileScreen.create_persona_classic_skin_details=A whole-body skin texture that is placed onto a character. # + +profileScreen.create_persona_title=Select the Type # + +persona.slim.title=narrow # +persona.wide.title=wide # +persona.smaller.title=smaller # +persona.small.title=Small # +persona.medium.title=medium # +persona.tall.title=tall # +persona.realms.redeem=Redeem # + +progressScreen.cantConnect=Unable to connect to the world. Please check your connection to the internet and try again. # +progressScreen.generating=Generating World # +progressScreen.saving=Saving world # +progressScreen.loading=Loading... # +progressScreen.title.downloading=Downloading packs %1 # +progressScreen.title.applyingPacks=Loading resource packs # +progressScreen.title.searchingForSession=Searching for Game Session... # +progressScreen.title.waitingForStorageProvider=Syncing user data # +progressScreen.title.connectingLocal=Starting World # +progressScreen.title.connectingLAN=Connecting to multiplayer game # +progressScreen.title.connectingExternal=Connecting to external server # +progressScreen.title.connectingRealms=Connecting to Realm # +progressScreen.title.copyingWorld=World Copy # +progressScreen.title.deleteStorageAreaContent=Clearing Storage Cache # +progressScreen.title.loadingSplitScreenAppearances=Loading Splitscreen Appearances # +progressScreen.message.appearanceLoaded=Appearance Loaded # +progressScreen.message.appearanceLoadWaitTimeMet=Appearance is taking a long time to load. Proceeding with world generation... # +progressScreen.message.deleteStorageAreaContent=This may take a few minutes. # +progressScreen.message.copyingWorld=Copying World... %d%% # +progressScreen.message.tts.copyingWorld=Copying World # +progressScreen.message.building=Building terrain # +progressScreen.message.done=Done! # +progressScreen.message.exporting=Export in Progress # +progressScreen.message.exporting.warning=Please do not exit the game. Exiting might corrupt the export. # +progressScreen.message.importing=Importing world # +progressScreen.message.importingContent=Step 2 of 2 - Importing Content # +progressScreen.message.updatingContent=Updating %1 of %2 Packs # +progressScreen.message.locating=Locating server # +progressScreen.message.loadingAppearance=Loading Appearance... # +progressScreen.message.waitingForRealms=This may take a few moments # +progressScreen.message.waitingForStorageProvider=This may take a few moments... # +progressScreen.message.waitingForTickingAreas=Loading Ticking Areas # +progressScreen.message.storageProviderSyncError=Failed to sync user data. # +progressScreen.message.waitingForStoreProducts=This may take a few moments # +progressScreen.message.allDone=All Done! # +progressScreen.message.letsGo=Let's Go! # +progressScreen.message.failed=Failed # +progressScreen.message.failedNoNetwork=Failed: No Network Connection # +progressScreen.message.downloadingWorld=Downloading World # +progressScreen.message.downloadingContent=Step 1 of 2 - Downloading Content # +progressScreen.message.uploadingWorld=Uploading world files... # +progressScreen.message.uploadingWorldError=World upload failed. Would you like to try again? # +progressScreen.message.copyingPacks=Saving World Resource Packs # +progressScreen.message.initiatingTemplate=Initiating World Template # +progressScreen.message.fileSize=File Size # +progressScreen.message.initializingUpload=Initializing Upload # +progressScreen.message.initializingDownload=Initializing Download # +progressScreen.message.invalidWorldFile=Invalid world file. Please reopen your world, save, then try again. # +progressScreen.message.resourceLoading=Loading Resources # +progressScreen.message.leaveLevel=Your game is being saved. Please do not turn off your device. # +progressScreen.message.genericMayTakeAMoment=This may take a few moments # +progressScreen.message.noUploadResponse=We couldn't confirm if your world uploaded properly. Please join your Realm to check, then try again if it hasn't been updated to the new world. # +progressScreen.message.noUploadEndpoint=Failed to find a place to upload your world. Maybe check your internet connection? # +progressScreen.message.unownedTemplate=It looks like you do not own the Marketplace template this world is based on. You can purchase it from Minecraft Marketplace. # +progressScreen.message.createArchiveFileFailed=We couldn't pack your world file for upload. Maybe your hard drive is full? # +progressScreen.message.createLevelStorageFailed=Something went wrong while preparing to upload your world. If this keeps happening, try restarting your device. # +progressScreen.message.unknownError=An error occurred # +progressScreen.message.forbiddenContent=You do not own one or more of the applied packs # +progressScreen.message.loadingSplitScreenAppearances=Loading splitscreen appearances... # +progressScreen.message.finishedLoadingSplitScreenAppearances=Finished loading splitscreen appearances. # +progressScreen.dialog.title.resourcePack=Download Resource Packs? # +progressScreen.dialog.title.behaviorAndResourcePack=Download World Behaviour & Resource Packs? # +progressScreen.dialog.title.onlyBehavior=Download World Behaviour Packs? # +progressScreen.dialog.title.storageProviderError=Failed To Sync World Data # +progressScreen.dialog.title.storageProviderLongWait=Syncing World Data # +progressScreen.dialog.title.storageProviderSucceeded=Syncing World Data Succeeded # +progressScreen.dialog.message.onlyBehavior=This world has Behaviour Packs applied to it that you must download to join. Would you like to download them and join? # +progressScreen.dialog.message.behaviorAndOptionalResourcePack=This world has Behaviour Packs applied to it that you must download to join and Resource Packs that you may optionally download before joining. What would you like to download before joining? # +progressScreen.dialog.message.behaviorAndResourcePack=This world has Behaviour and Resource Packs applied to it that you must download to join. Would you like to download them and join? # +progressScreen.dialog.message.resourcePackOptional=This world has Resource Packs applied to it. Would you like to download them before you join? # +progressScreen.dialog.message.resourcePackRequired=This world has Resource Packs applied to it that you must download to join. Would you like to download them and join? # +progressScreen.dialog.message.resourcePackOptional.rayTracing.line1=This world has ray tracing enabled Resource Packs applied to it. # +progressScreen.dialog.message.resourcePackOptional.rayTracing.line2=Your device is not compatible with advanced lighting and texture features so you will see the world without these advanced effects. Would you like to download them before you join? # +progressScreen.dialog.message.resourcePackRequired.rayTracing.line1=This world has ray tracing enabled Resource Packs applied to it. # +progressScreen.dialog.message.resourcePackRequired.rayTracing.line2=Your device is not compatible with advanced lighting and texture features so you will see the world without these advanced effects. Would you like to download them before you join? # +progressScreen.dialog.message.storageProviderError=Could not sync your world data. Would you like to try again? # +progressScreen.dialog.message.storageProviderUnusableError=The world is not fully synced or has been corrupted. Try playing the world on a console where it's in a good state and try migrating it again. # +progressScreen.dialog.message.storageProviderQuotaError=Local save successful but cloud sync failed due to quota. Free cloud space by deleting worlds from the settings menu. # +progressScreen.dialog.message.storageProviderOutOfLocalStorage=Not enough local free space to support cloud sync. # +progressScreen.dialog.message.worldCorrupted=The world has been corrupted. Please report this at bugs.mojang.com # +progressScreen.dialog.message.storageProviderLongWait=Syncing this world is taking a long time. Would you like to continue waiting? # +progressScreen.dialog.button.enter=Enter World # +progressScreen.dialog.button.joinAndDownload=Download & Join - %1 # +progressScreen.dialog.button.joinAndDownload.everything=Download Everything & Join - %1 # +progressScreen.dialog.button.joinAndDownload.onlyBehaviorPacks=Only Download Behaviours & Join - %1 # +progressScreen.dialog.button.join=Join # +progressScreen.dialog.button.leave=Leave # +progressScreen.dialog.button.retry=Retry # +progressScreen.dialog.button.wait=Wait # +progressScreen.editor.message.copyingProject=Copying Project... %d%% # +progressScreen.editor.message.tts.copyingProject=Copying Project # +progressScreen.editor.title.copyingProject=Project Copy # +progressScreen.editor.dialog.message.resourcePackOptional=This project has Resource Packs applied to it. Would you like to download them before you join? # +progressScreen.editor.dialog.message.resourcePackRequired=This project has Resource Packs applied to it that you must download to join. Would you like to download them and join? # +progressScreen.editor.message.convert.projectToWorld=Converting project to world and making a copy of your project... # +progressScreen.editor.message.convert.worldToProject=Converting world to project... # +progressScreen.editor.message.convert.projectToWorld.saveWorld=Saving world data... # +progressScreen.editor.message.convert.worldToProject.saveProject=Saving project data... # +progressScreen.label.mobileData=Mobile Data # +progressScreen.noWifi.mobileDataWarning=You are not currently connected to Wi-Fi. Mobile data charges might apply. # + +quiz.popup.ok=Take the Quiz # +quiz.popup.text=The quiz will open in a new window. You may return to Minecraft after you have completed the quiz. # +quiz.popup.title=Quiz # + +raid.name=Raid # +raid.progress=Mobs remaining: # +raid.expiry=A raid has expired # +raid.victory=Victory # +raid.defeat=Defeat # + +recipeBook.setting.full=Full # +recipeBook.setting.discover=Discover # +recipeBook.setting.off=Off # +recipeToast.newUnlock.title=New recipe unlocked! # +recipeToast.newUnlock.tts= new recipes unlocked # +recipeToast.newUnlock.descriptionRecipeBook=Check your recipe book # +recipeToast.newUnlock.descriptionCraftingTable=View in crafting table # +recipeToast.newUnlock.descriptionStonecutterTable=View in stonecutter # +recipeToast.newUnlock.descriptionSmithingTable=View in smithing table # +recipeToast.newUnlock.descriptionCartographyTable=View in cartography table # +recipeToast.newIngredient.title=New ingredient found! # +recipeToast.newIngredient.tts= new ingredients found # +recipeToast.newIngredient.description=Use it in existing recipes # + +record.nowPlaying=Now playing: %s # + +resourcePack.available.title=Available Resource Packs # +resourcePack.available.title.behaviorPacks=Available Behaviour Packs # +resourcePack.available.title.packs=My Packs # +resourcePack.available.add=Activate # +resourcePack.available.none.text=You have no resource packs # +resourcePack.available.none.behavior=You have no behaviour packs # +resourcePack.available.none.store=View Marketplace # +resourcePack.message.noneFound.packs=There are no available packs on this device. # +resourcePack.message.allInUse.packs=Your packs are currently in use. # +resourcePack.message.error=A pack has errors that will make it not function # +resourcePack.message.warning=A pack has warnings that might cause odd behaviour # +resourcePack.suggestedContent.title=Get More Packs # +resourcePack.suggestedContent.button.viewMore=View More Packs # +resourcePack.cached.title=Cached Packs # +resourcePack.folderInfo=(Place resource pack files here) # +resourcePack.openFolder=Open resource pack folder # +resourcePack.selected.title=Selected Resource Packs # +resourcePack.selected.title.behaviorPacks=Active Behaviour Packs # +resourcePack.selected.title.packs=Active # +resourcePack.selected.remove=Deactivate # +resourcePack.realmsPlus.title.packs=Realms Plus Packs # +resourcePack.realmsPlus.expired=Expired # +resourcePack.errors=Errors: # +resourcePack.error.ingame.packs=You cannot change Resource Packs while playing in a world. # +resourcePack.error.ingame.behaviorPacks=You cannot change Behaviour Packs while playing in a world. # +resourcePack.error.enteringgame.title=Expired Packs on Realm # +resourcePack.error.enteringgame.message=This Realm contains resource or behaviour packs that have expired from Realms Plus. You will need to either deactivate these packs or purchase them from the marketplace in order to play on the Realm. # +resourcePack.error.enteringgame.button=View Active Packs # +resourcePack.title=Select Resource Packs # +resourcePack.toast.atlasFallback.message=Low memory. Textures will have a reduced level of detail. # +resourcePack.toast.atlasFallback.title=Resource Pack Fallback # +resourcePack.copyGlobal=Copy from Global # +resourcePack.description=Resource packs are applied bottom to top. This means any asset that is in two packs will be overridden by the higher pack. # +resourcePack.description.default.level=You can edit these in Settings. # +resourcePack.description.default.behaviorPacks=The default gameplay of Minecraft. # +resourcePack.description.bottom.global=Resource packs are applied bottom to top. This means any asset that is in two packs will be overridden by the higher pack. Packs in your worlds will apply on top of these global packs. These resources are just for you. No one else will see the resources you set here. Resource Packs in your worlds or worlds you join will apply on top of these global resources. # +resourcePack.description.bottom.behaviorPacks=Behaviour Packs are applied bottom to top. That means anything that is in two Behaviour Packs will be overridden by the higher one. # +resourcePack.description.bottom.level=Resource packs are applied bottom to top. This means any asset that is in two packs will be overridden by the higher pack. These packs in your world apply on top of your global pack(s). # +resourcePack.description.store=View in Store # +resourcePack.header.behavior=Active Behaviour Packs apply to all players. # +resourcePack.header.level=Require players to accept resource packs to join # +resourcePack.crashRecovery.title=Global Resources Reset # +resourcePack.crashRecovery.message=Resources failed to load previously. # +resourcePack.warnings=Warnings: # +resourcePack.warning.title=This Is Dangerous! # +resourcePack.warning.body=Adding or removing Behaviour Packs after playing a world might break the world and cause you to lose what you created. Press "OK" to deactivate the pack, or "Cancel" to keep it active. # +resourcePack.requiredDependency.title=Required Dependency # +resourcePack.requiredDependency.body=This pack is a required dependency of another pack that is currently applied. # +resourcePack.missingDependency.title=Missing Dependencies # +resourcePack.missingDependency.body=This pack is missing one or more dependencies. Would you like to apply it anyway? # +resourcePack.delete=You are about to delete %s forever. Are you sure? # +resourcePack.delete.confirm=Delete pack? # +resourcePack.deleteSelected=This pack is currently selected! You are about to delete %s forever. Are you sure? # +resourcePack.deleteMultiple=You are going to delete the following packs forever:%sAre you sure? # +resourcePack.editPack=Delete Packs... # +resourcePack.editPackDone=Done # +resourcePack.toast.unownedContent.title=%s Deactivated # +resourcePack.toast.unownedContent.subtitle=This account does not own this resource pack. # +resourcePack.incompatibleDependency=This pack has a dependency (%s) that is incompatible with your device # +resourcePack.incompatibleDependency.memory=This pack has a dependency (%s) that is incompatible with your device because your device doesn't have enough memory. # +resourcePack.incompatibleDependency.graphics.raytracing=This pack has a dependency (%s) that is incompatible with your device because your device doesn't have compatible hardware to support ray tracing # +resourcePack.subpackResolution=Resolution: %s # +resourcePack.incompatible=This pack is incompatible with your device. # +resourcePack.incompatible.memory=This resolution is incompatible with your device because your device doesn't have enough memory. # +resourcePack.incompatible.graphics.raytracing=This pack contains information to allow ray tracing, but your device does not support this option. # +resourcePack.packSettingsTitle=%s Settings # +resourcePack.missingPackDescription=This pack is missing! # +resourcePack.legacyPackName=Legacy Resource Pack # + +sidebar.action=Action # +sidebar.adventure=Adventure # +sidebar.capes=Capes # +sidebar.categories=Categories # +sidebar.categoryBody=Body # +sidebar.categoryStyle=Style # +sidebar.characterCreator=Character Creator # +sidebar.classicSkins=Classic Skins # +sidebar.emotes=Emotes # +sidebar.fantasy=Fantasy # +sidebar.featured=Featured # +sidebar.genre=Genre # +sidebar.marketplace=Marketplace # +sidebar.mashups=Mash-ups # +sidebar.minigame=Minigame # +sidebar.myCharacters=My Characters # +sidebar.myContent=My Content # +sidebar.newReleases=New Releases # +sidebar.openWorld=Open World # +sidebar.parkour=Parkour # +sidebar.resources=Resources # +sidebar.roleplay=Roleplay # +sidebar.skins=Skins # +sidebar.skinsOwned=Owned Skins # +sidebar.skyblock=Skyblock # +sidebar.simulation=Simulation # +sidebar.survival=Survival # +sidebar.realmsPlus=Realms Plus # +sidebar.skinsRealmsPlus=Realms Plus Skins # +sidebar.skinsUnowned=Get More # +sidebar.topSellers=Top Sellers # +sidebar.trending=Trending # +sidebar.tts.sidebarCollapseList=Sidebar Option: Collapse %s # +sidebar.tts.sidebarExpandList=Sidebar Option: Expand %s # +sidebar.tts.sidebarNavigateTo=Sidebar Option: Navigate To %s # +sidebar.tts.verboseToggleExpand=Expand Sidebar # +sidebar.tts.verboseToggleCollapse=Collapse Sidebar # +sidebar.worlds=Worlds # + +storageManager.contentType.world=World # +storageManager.contentType.worldTemplate=World Template # +storageManager.contentType.resourcePack=Resource # +storageManager.contentType.behaviorPack=Behaviour Pack # +storageManager.contentType.skinPack=Skin Pack # +storageManager.contentType.invalid=Invalid # +storageManager.contentType.cachedData=Cached Data # + +storageManager.contentType.worlds=Worlds # +storageManager.contentType.worldTemplates=World Templates # +storageManager.contentType.resourcePacks=Resource Packs # +storageManager.contentType.behaviorPacks=Behaviour Packs # +storageManager.contentType.skinPacks=Skin Packs # + +storageManager.baseWorld=Base World # + +tile.sculk_sensor.name=Sculk Sensor # +tile.sculk.name=Sculk # +tile.sculk_vein.name=Sculk Vein # +tile.sculk_catalyst.name=Sculk Catalyst # +tile.sculk_shrieker.name=Sculk Shrieker # +tile.reinforced_deepslate.name=Reinforced Deepslate # +itemGroup.name.sculk=Sculk # +effect.darkness=Darkness # +entity.frog.name=Frog # +entity.tadpole.name=Tadpole # +item.spawn_egg.entity.warden.name=Spawn Warden # +entity.warden.name=Warden # +entity.allay.name=Allay # +item.spawn_egg.entity.allay.name=Spawn Allay # +action.interact.allay=Give item to Allay # +item.bucketTadpole.name=Bucket of Tadpoles # +item.spawn_egg.entity.frog.name=Spawn Frog # +item.spawn_egg.entity.tadpole.name=Spawn Tadpole # +tile.frog_spawn.name=Frogspawn # +tile.pearlescent_froglight.name=Pearlescent Froglight # +tile.verdant_froglight.name=Verdant Froglight # +tile.ochre_froglight.name=Ochre Froglight # +tile.mud.name=Mud # +tile.packed_mud.name=Packed Mud # +tile.mud_bricks.name=Mud Bricks # +tile.mud_brick_slab.name=Mud Brick Slab # +tile.mud_brick_double_slab=Mud Brick Double Slab # +tile.mud_brick_stairs.name=Mud Brick Stairs # +tile.mud_brick_wall.name=Mud Brick Wall # +tile.mangrove_leaves.name=Mangrove Leaves # +tile.mangrove_propagule.name=Mangrove Propagule # +tile.mangrove_roots.name=Mangrove Roots # +tile.muddy_mangrove_roots.name=Muddy Mangrove Roots # +item.chest_boat.oak.name=Oak Boat with Chest # +item.chest_boat.spruce.name=Spruce Boat with Chest # +item.chest_boat.birch.name=Birch Boat with Chest # +item.chest_boat.jungle.name=Jungle Boat with Chest # +item.chest_boat.acacia.name=Acacia Boat with Chest # +item.chest_boat.big_oak.name=Dark Oak Boat with Chest # +item.chest_boat.mangrove.name=Mangrove Boat with Chest # +tile.mangrove_log.name=Mangrove Log # +tile.stripped_mangrove_log.name=Stripped Mangrove Log # +tile.mangrove_planks.name=Mangrove Planks # +tile.mangrove_button.name=Mangrove Button # +tile.mangrove_stairs.name=Mangrove Stairs # +tile.mangrove_slab.name=Mangrove Slab # +tile.mangrove_pressure_plate.name=Mangrove Pressure Plate # +tile.mangrove_fence.name=Mangrove Fence # +tile.mangrove_fence_gate.name=Mangrove Fence Gate # +item.mangrove_door.name=Mangrove Door # +item.mangrove_sign.name=Mangrove Sign # +tile.mangrove_trapdoor.name=Mangrove Trapdoor # +tile.mangrove_wood.name=Mangrove Wood # +tile.stripped_mangrove_wood.name=Stripped Mangrove Wood # +item.boat.mangrove.name=Mangrove Boat # +item.echo_shard.name=Echo Shard # +item.recovery_compass.name=Recovery Compass # +item.disc_fragment.name=Disc Fragment # +item.disc_fragment_5.desc=Music Disc – 5 # +item.record_5.desc=Samuel Åberg – 5 # + +action.hint.exit.chest_boat=Tap jump to exit the boat # +action.hint.exit.console.chest_boat=Press :_input_key.jump: to exit the boat # +entity.chest_boat.name=Boat with Chest # +feature.ancient_city=Ancient City # + +action.hint.exit.camel=Tap sneak to dismount # +action.hint.exit.console.camel=Press :_input_key.sneak: to dismount # +action.hint.exit.console.raft=Press :_input_key.jump: to exit the raft # +action.hint.exit.raft=Tap jump to exit the raft # +action.hint.exit.scheme.camel=Tap dismount to dismount # +action.interact.exit.raft=Leave Raft # +container.smithing_table.arrow_tooltip_cannot_craft=Item can't be upgraded this way # +container.smithing_table.input_slot_tooltip_armor_trim=Add a piece of armour # +container.smithing_table.input_slot_tooltip_netherite=Add Diamond armour, weapon or tool # +container.smithing_table.material_slot_tooltip_armor_trim=Add ingot or crystal # +container.smithing_table.material_slot_tooltip_netherite=Add Netherite Ingot # +container.smithing_table.template_slot_tooltip=Add Smithing Template # +entity.camel.name=Camel # +entity.chest_raft.name=Raft with Chest # +feature.trail_ruins=Trail Ruins # +howtoplay.smithing_table.header.1=Smithing Templates # +howtoplay.smithing_table.header.2=Armour Trims # +howtoplay.smithing_table.text.1=Want to get the most out of your equipment? You'll need a Smithing Table. # +howtoplay.smithing_table.text.2=Use it to make all kinds of changes, for example, by upgrading Diamond equipment to Netherite or by making cosmetic changes with Armour Trims. # +howtoplay.smithing_table.text.3=In order to upgrade your equipment, you'll need a Smithing Template. You can find a large variety throughout the world, which can be used for all kinds of upgrades. # +howtoplay.smithing_table.text.4=Place a Template into the leftmost slot of a Smithing Table to see which items you need for the upgrade. # +howtoplay.smithing_table.text.5=For example, to upgrade Diamond equipment to Netherite, you need a Netherite Upgrade Smithing Template, which you can find in Bastion Remnants. Then, place the Diamond equipment in the equipment slot and a Netherite ingot in the ingredient slot and you're done! # +howtoplay.smithing_table.text.6=Item properties such as enchantments and armour trims will be retained, but the Smithing Template will be consumed when you upgrade your equipment. Don't worry – you can craft copies of them with your Crafting Table. # +howtoplay.smithing_table.text.7=Get creative and customise the look of your armour with Armour Trims. You'll need an Armour Trim Smithing Template to get started, which you can find throughout the world. # +howtoplay.smithing_table.text.8=Place a Template into the leftmost slot of a Smithing Table to see which items you need for the upgrade. Then place a piece of armour in the equipment slot and a crystal or ingot in the ingredient slot. Done! # +howtoplay.smithing_table.text.9=Only certain crystals and ingots can be used for Armour Trims. Try different kinds like Iron, Gold or Lapis to create unique designs! # +howtoplay.smithing_table.title=Smithing Table # +howtoplay.smithing_table=Smithing Table # +hudScreen.tooltip.brush=Brush # +item.acacia_hanging_sign.name=Acacia Hanging Sign # +item.angler_pottery_sherd.name=Angler Pottery Shard # +item.archer_pottery_sherd.name=Archer Pottery Shard # +item.armor.upgrade=Upgrade: # +item.arms_up_pottery_sherd.name=Arms Up Pottery Shard # +item.bamboo_door.name=Bamboo Door # +item.bamboo_hanging_sign.name=Bamboo Hanging Sign # +item.bamboo_sign.name=Bamboo Sign # +item.birch_hanging_sign.name=Birch Hanging Sign # +item.blade_pottery_sherd.name=Blade Pottery Shard # +item.boat.bamboo.name=Bamboo Raft # +item.boat.cherry.name=Cherry Boat # +item.brewer_pottery_sherd.name=Brewer Pottery Shard # +item.brush.name=Brush # +item.burn_pottery_sherd.name=Burn Pottery Shard # +item.cherry_door.name=Cherry Door # +item.cherry_hanging_sign.name=Cherry Hanging Sign # +item.cherry_sign.name=Cherry Sign # +item.chest_boat.bamboo.name=Bamboo Raft with Chest # +item.chest_boat.cherry.name=Cherry Boat with Chest # +item.crimson_hanging_sign.name=Crimson Hanging Sign # +item.danger_pottery_sherd.name=Danger Pottery Shard # +item.dark_oak_hanging_sign.name=Dark Oak Hanging Sign # +item.explorer_pottery_sherd.name=Explorer Pottery Shard # +item.friend_pottery_sherd.name=Friend Pottery Shard # +item.heart_pottery_sherd.name=Heart Pottery Shard # +item.heartbreak_pottery_sherd.name=Heartbreak Pottery Shard # +item.howl_pottery_sherd.name=Howl Pottery Shard # +item.jungle_hanging_sign.name=Jungle Hanging Sign # +item.mangrove_hanging_sign.name=Mangrove Hanging Sign # +item.miner_pottery_sherd.name=Miner Pottery Shard # +item.mourner_pottery_sherd.name=Mourner Pottery Shard # +item.oak_hanging_sign.name=Oak Hanging Sign # +item.plenty_pottery_sherd.name=Plenty Pottery Shard # +item.prize_pottery_sherd.name=Prize Pottery Shard # +item.sheaf_pottery_sherd.name=Sheaf Pottery Shard # +item.shelter_pottery_sherd.name=Shelter Pottery Shard # +item.skull_pottery_sherd.name=Skull Pottery Shard # +item.skull.piglin.name=Piglin Head # +item.smithing_template.applies_to=Applies to: # +item.smithing_template.armor_trim.applies_to=Armour # +item.smithing_template.armor_trim.ingredients=Ingots & Crystals # +item.smithing_template.ingredients=Ingredients: # +item.smithing_template.name=Smithing Template # +item.smithing_template.netherite_upgrade.applies_to=Diamond Equipment # +item.smithing_template.netherite_upgrade.ingredients=Netherite Ingot # +item.snort_pottery_sherd.name=Snort Pottery Shard # +item.spawn_egg.entity.camel.name=Spawn Camel # +item.spruce_hanging_sign.name=Spruce Hanging Sign # +item.warped_hanging_sign.name=Warped Hanging Sign # +itemGroup.name.hanging_sign=Hanging Signs # +itemGroup.name.potterySherds=Pottery Shards # +itemGroup.name.smithing_templates=Smithing Templates # +tile.bamboo_block.name=Block of Bamboo # +tile.bamboo_button.name=Bamboo Button # +tile.bamboo_fence_gate.name=Bamboo Fence Gate # +tile.bamboo_fence.name=Bamboo Fence # +tile.bamboo_mosaic_slab.name=Bamboo Mosaic Slab # +tile.bamboo_mosaic_stairs.name=Bamboo Mosaic Stairs # +tile.bamboo_mosaic.name=Bamboo Mosaic # +tile.bamboo_planks.name=Bamboo Planks # +tile.bamboo_pressure_plate.name=Bamboo Pressure Plate # +tile.bamboo_slab.name=Bamboo Slab # +tile.bamboo_stairs.name=Bamboo Stairs # +tile.bamboo_trapdoor.name=Bamboo Trapdoor # +tile.calibrated_sculk_sensor.name=Calibrated Sculk Sensor # +tile.cherry_button.name=Cherry Button # +tile.cherry_double_slab.name=Cherry Double Slab # +tile.cherry_fence_gate.name=Cherry Fence Gate # +tile.cherry_fence.name=Cherry Fence # +tile.cherry_leaves.name=Cherry Leaves # +tile.cherry_log.name=Cherry Log # +tile.cherry_planks.name=Cherry Planks # +tile.cherry_pressure_plate.name=Cherry Pressure Plate # +tile.cherry_sapling.name=Cherry Sapling # +tile.cherry_slab.name=Cherry Slab # +tile.cherry_stairs.name=Cherry Stairs # +tile.cherry_trapdoor.name=Cherry Trapdoor # +tile.cherry_wood.name=Cherry Wood # +tile.chiseled_bookshelf.name=Chiselled Bookshelf # +tile.decorated_pot.name=Decorated Pot # +tile.pink_petals.name=Pink Petals # +tile.stripped_bamboo_block.name=Block of Stripped Bamboo # +tile.stripped_cherry_log.name=Stripped Cherry Log # +tile.stripped_cherry_wood.name=Stripped Cherry Wood # +tile.suspicious_gravel.name=Suspicious Gravel # +tile.suspicious_sand.name=Suspicious Sand # +trim_material.amethyst.name=Amethyst Material # +trim_material.copper.name=Copper Material # +trim_material.diamond.name=Diamond Material # +trim_material.emerald.name=Emerald Material # +trim_material.gold.name=Gold Material # +trim_material.iron.name=Iron Material # +trim_material.lapis.name=Lapis Material # +trim_material.netherite.name=Netherite Material # +trim_material.quartz.name=Quartz Material # +trim_material.redstone.name=Redstone Material # +trim_pattern.coast.name=Coast Armour Trim # +trim_pattern.dune.name=Dune Armour Trim # +trim_pattern.eye.name=Eye Armour Trim # +trim_pattern.host.name=Host Armour Trim # +trim_pattern.raiser.name=Raiser Armour Trim # +trim_pattern.rib.name=Rib Armour Trim # +trim_pattern.sentry.name=Sentry Armour Trim # +trim_pattern.shaper.name=Shaper Armour Trim # +trim_pattern.silence.name=Silence Armour Trim # +trim_pattern.snout.name=Snout Armour Trim # +trim_pattern.spire.name=Spire Armour Trim # +trim_pattern.tide.name=Tide Armour Trim # +trim_pattern.vex.name=Vex Armour Trim # +trim_pattern.ward.name=Ward Armour Trim # +trim_pattern.wayfinder.name=Wayfinder Armour Trim # +trim_pattern.wild.name=Wild Armour Trim # +upgrade.netherite_upgrade.name=Netherite Upgrade # + +storageManager.mainSizeLabel=%s - 1 Item # +storageManager.mainSizeLabelPlural=%s - %s Items # +storageManager.delete.title=Delete %s permanently? # +storageManager.title.item.single=item # +storageManager.title.item.plural=items # +storageManager.delete.content=Are you sure you want to delete the selected items? These items will be lost forever! (A long time!) %s%s%s # +storageManager.delete.content.redownload=You can redownload content you've bought from the Marketplace. # +storageManager.delete.content.worldtemplate=Deleting templates may cause worlds that are using them to no longer work as intended. # +storageManager.delete.content.affectedWorlds=The following worlds may stop working as intended: # +storageManager.delete.confirm=Delete # +storageManager.delete.cancel=Cancel # +storageManager.delete.dependency=The following content is dependent on this %s and may not continue to work correctly if you delete "%s":%s Do you still want to delete "%s"? This %s will be lost forever! (A long time!) # +storageManager.delete.premium=You are about to delete "%s". You will still own %s and if you wish to use %s again in the future, you can re-download it from the Marketplace. # +storageManager.delete.premium.end=Are you sure you want to delete "%s"? # +storageManager.deleting.content=Deleting Content # +storageManager.download.premium=%s is not currently installed. # +storageManager.download.premium.end=Would you like to download %s ( %s )? # +storageManager.dependency.titleText=Did you want to break these? # +storageManager.dependency.warningText=Some other items need content you are deleting to work properly. Do you want to risk breaking these items? # +storageManager.dependency.doneText=The other %s can be deleted without breaking other resources. # +storageManager.dependency.noItems=There are no other items left to delete. # +storageManager.dependency.breakItem=Required content you are deleting: # +storageManager.dependency.removeDependencies=Keep the items this pack needs # +storageManager.dependency.breakPack=Are you sure you want to break this pack? # +storageManager.share.compress=Compressing the selected resources... # +storageManager.share.totalPercent=-100% # +storageManager.dependency.continue=Continue # +storageManager.dependency.continue.scroll=Scroll to Continue # +storageManager.sortLargest=Size - Largest First # +storageManager.sortDateRecent=Date Used - Recent First # +storageManager.sortDateOldest=Date Used - Oldest First # +storageManager.version=Version # +storageManager.multiselectDelete=Delete # +storageManager.multiselectShare=Share # +storageManager.multiselect=Multiselect # +storageManager.miscellaneous=Miscellaneous # + +storageManager.groupType=Type # +storageManager.groupPack=Add-on # + +storageManager.shareTitle=Export Resources # +storageManager.mcpack=Minecraft Pack # +storageManager.mcaddon=Minecraft Addon # +storageManager.mcworld=Minecraft World # + +raycasting.purchase.error=We have detected that your device does not meet the system requirements to run this pack so you are unable to download this pack. You can review the minimum system requirements below: %s+ GPU: Hardware ray tracing capable GPU such as NVIDIA GeForce RTX 2060 or better. See our FAQ on minecraft.net for more details. %s+ RAM: 8GB or better %s+ CPU: Intel Core i5 or equivalent. ###the %s will be turned into linebreaks. Don't reorder. +raycasting.purchase.error.title=System Requirements Warning # + +resourcepack.City=City Texture Pack # +resourcepack.Plastic=Plastic Texture Pack # +resourcepack.Natural=Natural Texture Pack # +resourcepack.Fantasy=Fantasy Texture Pack # +resourcepack.Cartoon=Cartoon Texture Pack # +resourcepack.Candy=Candy Texture Pack # +resourcepack.FestiveMashup2016=Festive Mash-up 2016 # +resourcepack.ChineseMythology=Chinese Mythology Mash-up # + +resourcePack.vanilla.name=Minecraft Texture Pack # +resourcePack.vanilla.description=The default Minecraft graphics, now updated with stylish new textures! # + +resourcePack.city.name=City # +resourcePack.city.description=Ideal for building structures. # + +resourcePack.plastic.name=Plastic # +resourcePack.plastic.description=Simple, colourful, and vibrant. # + +resourcePack.natural.name=Natural # +resourcePack.natural.description=Designed to give your worlds a more natural look. # + +resourcePack.fantasy.name=Fantasy # +resourcePack.fantasy.description=Transport yourselves to a time when knights were heroes. # + +resourcePack.cartoon.name=Cartoon # +resourcePack.cartoon.description=Googly eyes! Goofy grins! Turn your world into a toon with this pack. # + +resourcePack.candy.name=Candy # +resourcePack.candy.description=Sugarcoat your world and turn every texture into a syrupy snack. # + +resourcePack.festivemashup2016.name=Festive Mash-up 2016 # +resourcePack.festivemashup2016.description=Create a winter wonderland with this snowy seasonal pack. # + +resourcePack.chinesemythology.name=Chinese Mythology Mash-up # +resourcePack.chinesemythology.description=Textures inspired by the myths and legends of China. # + +resourcepack.Fallout=Fallout Mash-up # +resourcePack.Fallout.name=Fallout Mash-up # +resourcePack.Fallout.description=Welcome to the Wasteland! # + +resourcepack.MagicTheGathering.name=Magic: The Gathering # + +resourcePack.GreekMythology=Greek Mythology Mash-up # +resourcePack.GreekMythology.name=Greek Mythology Mash-up # +resourcePack.GreekMythology.description=It's mythical Greece at your fingertips. # + +resourcePack.Skyrim.name=Skyrim Mash-up # +resourcePack.Skyrim.description=Build your own worlds in the land of Skyrim. # + +resourcePack.MashupAdventureTime.name=Adventure Time # +resourcePack.MashupAdventureTime.description= # + +resourcePack.skin.name=Skins # +resourcePack.skin.description=Skin, Skin, Skin!!! # + +resourcePack.invalid.description=Couldn't parse pack successfully. Click to display errors. # +resourcePack.loading.description=Pack is still being loaded. # + +review.item.post.rating.dropdown.label=Choose a star rating # +review.item.post.rating.footer=You will be able to change your rating. # +review.item.post.rating.submit.button=Rate this pack # +review.item.post.rating.1star=We're sorry to hear you didn't enjoy your pack at all. Use the button below to let the creator know how they can improve. # +review.item.post.rating.2star=That's no good. Use the button below to let the creator know how they can improve. # +review.item.post.rating.3star=There's always room for improvement, but we're glad you're still having fun. # +review.item.post.rating.4star=We're glad you're having a great time! # +review.item.post.rating.5star=Woo hoo! We're glad you're having a good time! # +review.item.post.rating.submit.toast.line1=Thanks for rating this pack! # +review.item.post.rating.submit.toast.line2=It may take some time for us to show your rating. # + +roaming.status_brief.limited_usage=Limited usage # +roaming.status_brief.no_restrictions=Usable cross-platform # +roaming.status_hover.limited_usage=Only available on specific platforms. # +roaming.status_hover.no_restrictions=Available on any Bedrock platform! # + +screenshot.failure=Couldn't save screenshot: %s # +screenshot.success=Saved screenshot as %s # +screenshot.title=Screenshot Captured! # +screenshot.caption=Add a caption and share? # +screenshot.post=Share # + +seedPicker.search=Search # +seedPicker.title=Seed Picker # + +selectServer.add=Add server # +selectServer.defaultName=Minecraft Server # +selectServer.delete=Delete # +selectServer.deleteButton=Delete # +selectServer.deleteQuestion=Are you sure you want to remove this server? # +selectServer.deleteWarning=will be lost forever! (A long time!) # +selectServer.direct=Direct Connect # +selectServer.edit=Edit # +selectServer.empty=empty # +selectServer.hiddenAddress=(Hidden) # +selectServer.refresh=Refresh # +selectServer.select=Join Server # +selectServer.title=Select Server # + +selectWorld.allowCommands=Allow Cheats: # +selectWorld.allowCommands.info=Commands like /gamemode, /xp # +selectWorld.bonusItems=Bonus Chest: # +selectWorld.trustPlayers=Trust Players: # +selectWorld.cheats=Activate Cheats # +selectWorld.conversion=Must be converted! # +selectWorld.convertInProgress.title=World Conversion # +selectWorld.convertInProgress.msg=Converting World... %d%% # +selectWorld.convertInProgress.tts.msg=Converting World # +selectWorld.convertInProgress.download_msg=Downloading Resource Packs... %d%% # +selectWorld.convertInProgress.import_msg=Importing Resource Packs... %d%% # +selectWorld.uploadInProgress.title=Sending Old World # +selectWorld.uploadInProgress.msg=Sending Old World to Minecraft... %d%% # +selectWorld.convertFailed.msg=Oops. Something went wrong. # +selectWorld.create=Create New World # +selectWorld.createNew=Create New # +selectWorld.createTemplate=Create From Template # +selectWorld.createDemo=Play New Demo World # +selectWorld.customizeType=Customize # +selectWorld.delete=Delete # +selectWorld.deleteButton=Delete # +selectWorld.deleteQuestion=Are you sure you want to delete this world? # +selectWorld.deleteWarning=will be lost forever! (A long time!) # +selectWorld.empty=empty # +selectWorld.enterName=World Name # +selectWorld.enterSeed=Seed for the World Generator # +selectWorld.gameMode=Game Mode # +selectWorld.gameMode.adventure=Adventure # +selectWorld.gameMode.adventure.line1=Same as survival mode, but blocks can't # +selectWorld.gameMode.adventure.line2=be added or removed # +selectWorld.gameMode.creative=Creative # +selectWorld.gameMode.creative.line1=Unlimited resources, free flying and # +selectWorld.gameMode.creative.line2=destroy blocks instantly # +selectWorld.gameMode.hardcore=Hardcore # +selectWorld.gameMode.hardcore.line1=Same as survival mode, locked at hardest # +selectWorld.gameMode.hardcore.line2=difficulty, and one life only # +selectWorld.gameMode.spectator=Spectator # +selectWorld.gameMode.spectator.line1=You can look but don't touch # +selectWorld.gameMode.spectator.line2= # +selectWorld.gameMode.survival=Survival # +selectWorld.gameMode.survival.line1=Search for resources, crafting, gain # +selectWorld.gameMode.survival.line2=levels, health and hunger # +selectWorld.hardcoreMode=Hardcore: # +selectWorld.hardcoreMode.info=World is deleted upon death # +selectWorld.mapFeatures=Generate Structures: # +selectWorld.mapFeatures.info=Villages, dungeons etc # +selectWorld.mapType=World Type: # +selectWorld.mapType.normal=Normal # +selectWorld.moreWorldOptions=More World Options... # +selectWorld.newWorld=New World # +selectWorld.newWorld.copyOf=Copy of %s # +selectWorld.newWorld.educationCopyOf=[EDU] %s # +selectWorld.worldTags.experimental=Experimental # +## NOTE: "Realms" is the name of a service and doesn't get localized. +selectWorld.realmsComingSoon=Realms Coming Soon! # +selectWorld.realmsBeta=Realms Beta # +selectWorld.worldTags=%1$s - %2$s # +selectWorld.learnMore=Learn More # +selectWorld.recreate=Re-Create # +selectWorld.rename=Rename # +selectWorld.renameButton=Rename # +selectWorld.renameTitle=Rename World # +selectWorld.resultFolder=Will be saved in: # +selectWorld.seedInfo=Leave blank for a random seed # +selectWorld.select=Play Selected World # +selectWorld.tab.worlds=Worlds # +selectWorld.tab.realms=Realms # +selectWorld.tab.friends=Friends # +selectWorld.tab.classmates=Friends # +selectWorld.tab.thirdParty=Servers # +selectWorld.title=Select World # +selectWorld.world=World # +selectWorld.editor.create=Create New Project # +selectWorld.editor.enterName=Project Name # + +selectTemplate.templateStart=Where do you want to begin? # +selectTemplate.generateRandom=Create New World # +selectTemplate.createRealm=Create New Realm # +selectTemplate.create=Create... # +selectTemplate.worldsByCreators=Worlds by Creators # +selectTemplate.realm=New Realm # +selectTemplate.realmInfo=You can upload worlds to your Realm after you create it! # +selectTemplate.signIn=Create Realm with Microsoft Account # +selectTemplate.unableToSignIn=Microsoft services are unavailable on this device # +selectTemplate.world=New World # +selectTemplate.help=? # +selectTemplate.templateDescription=Template # +selectTemplate.deleteTemplate=Delete World Templates... # +selectTemplate.deleteTemplateDone=Done # +selectTemplate.deleteMessage=You are about to delete %s forever. Are you sure? # +selectTemplate.delete.confirm=Delete World Template? # +selectTemplate.delete=Delete # +selectTemplate.myTemplates=My World Templates # +selectTemplate.realmsPlus=Featured Realms Plus Templates # +selectTemplate.importedTemplates=Imported Templates # +selectTemplate.download=Download # +selectTemplate.noTemplates=There are no world templates on this device. # +selectTemplate.suggestedContent.title=Featured Marketplace Templates # +selectTemplate.suggestedContent.button=See More Templates # +selectTemplate.createdBy=Created by %s # +selectTemplate.inventory=My Marketplace Packs # +selectTemplate.seeMore=See More # +selectTemplate.editor.generateRandom=Create New Project # + + +sign.edit=Edit sign message # + +skin.New=New # + +skin.Standard.Custom=Custom # +skin.Standard.CustomSlim=Custom # +skin.Standard.Dummy=Custom # + +skinpack.Education=Education Edition Skins # + +skins.browse=Browse # +skins.buy.buyButton=Buy # +skins.buy.cancelButton=Cancel # +skins.buy.noConnection=We're unable to connect to the Marketplace. Maybe check your Internet connection? # +skins.information.ingame=Sorry, you can't change your skin in-game. Access Options from the main menu. # +skins.information.invalidCustomSkin=That's not a Minecraft skin, silly. # +skins.information.upsellWithoutStore=You must purchase the skin pack to use that skin, and we can't connect to the Marketplace. # +skins.information.selectSkin=Choose the correct model type for your skin # +skins.restore.button=Restore # +skins.show.restorePurchaseButton=Restore # +skins.skinpackHeader.packs=Skin packs # +skins.skinpackHeader.standard=Standard # +skins.title=Skins # +skins.picker.title=Choose Skin # +skins.picker.accept.button=Confirm # +skins.picker.unlock.button=Unlock # +skins.picker.custom.button=Choose New Skin # +skins.picker.default=Default # +skins.picker.recent=Recent # +skins.picker.no.cross.platform=Platform Restricted Skin Pack # +skins.picker.no.multiplayer=Multiplayer Restricted Skin Pack # +skins.picker.expanded.back=Skins in '%s' # +skins.store.upsell.equip.button=Equip this Skin # +skins.store.upsell.info=You need to unlock this pack to equip the skin you selected. # +skins.store.upsell.seePack=See Pack in the Marketplace # +skins.store.upsell.unlockPack=Unlock this pack to equip the skin you have selected. # +skins.store.equipped=You have equipped the %s skin. # + +soundCategory.ambient=Ambient/Environment # +soundCategory.block=Blocks # +soundCategory.hostile=Hostile Creatures # +soundCategory.main=Main # +soundCategory.music=Music # +soundCategory.neutral=Friendly Creatures # +soundCategory.player=Players # +soundCategory.record=Jukebox/Note Blocks # +soundCategory.weather=Weather # +soundCategory.texttospeech=Text to Speech # + +stat.animalsBred=Animals Bred # +stat.armorCleaned=Armour Pieces Cleaned # +stat.bannerCleaned=Banners Cleaned # +stat.beaconInteraction=Interactions with Beacon # +stat.blocksButton=Blocks # +stat.boatOneCm=Distance by Boat # +stat.breakItem=%1$s Depleted # +stat.brewingstandInteraction=Interactions with Brewing Stand # +stat.cakeSlicesEaten=Cake Slices Eaten # +stat.cauldronFilled=Cauldrons Filled # +stat.cauldronUsed=Water Taken from Cauldron # +stat.chestOpened=Chests Opened # +stat.climbOneCm=Distance Climbed # +stat.crafted=Times Crafted # +stat.craftItem=%1$s Crafted # +stat.createWorld=Worlds created # +stat.crouchOneCm=Distance Crouched # +stat.damageDealt=Damage Dealt # +stat.damageTaken=Damage Taken # +stat.deaths=Number of Deaths # +stat.depleted=Times Depleted # +stat.dispenserInspected=Dispensers Searched # +stat.diveOneCm=Distance Dove # +stat.drop=Items Dropped # +stat.dropperInspected=Droppers Searched # +stat.enderchestOpened=Ender Chests Opened # +stat.entityKilledBy=%s killed you %d time(s) # +stat.entityKilledBy.none=You have never been killed by %s # +stat.entityKills=You killed %d %s # +stat.entityKills.none=You have never killed %s # +stat.fallOneCm=Distance Fallen # +stat.fishCaught=Fish Caught # +stat.flowerPotted=Plants potted # +stat.flyOneCm=Distance Flown # +stat.furnaceInteraction=Interactions with Furnace # +stat.generalButton=General # +stat.hopperInspected=Hoppers Searched # +stat.horseOneCm=Distance by Horse # +stat.itemEnchanted=Items Enchanted # +stat.itemsButton=Items # +stat.joinMultiplayer=Multiplayer joins # +stat.jump=Jumps # +stat.junkFished=Junk Fished # +stat.leaveGame=Games quit # +stat.loadWorld=Saves loaded # +stat.mineBlock=%1$s Mined # +stat.minecartOneCm=Distance by Minecart # +stat.mined=Times Mined # +stat.mobKills=Mob Kills # +stat.mobsButton=Mobs # +stat.noteblockPlayed=Noteblocks played # +stat.noteblockTuned=Noteblocks tuned # +stat.pigOneCm=Distance by Pig # +stat.playerKills=Player Kills # +stat.playOneMinute=Minutes Played # +stat.recordPlayed=Records Played # +stat.sprintOneCm=Distance Sprinted # +stat.startGame=Times played # +stat.swimOneCm=Distance Swum # +stat.talkedToVillager=Talked to Villagers # +stat.timeSinceDeath=Since Last Death # +stat.tradedWithVillager=Traded with Villagers # +stat.trappedChestTriggered=Trapped Chests Triggered # +stat.treasureFished=Treasure Fished # +stat.used=Times Used # +stat.useItem=%1$s Used # +stat.walkOneCm=Distance Walked # +stat.workbenchInteraction=Interactions with Crafting Table # + +stats.tooltip.type.achievement=Achievement # +stats.tooltip.type.statistic=Statistic # + +start.beta.icon=Beta # + +store.title=Marketplace # +store.allStores=All Stores # +store.menu.home=Home # +store.itemDetail.back=Details # +store.coin.bonus=Bonus! # +store.coin.title=Buy Minecoins # +store.disabledOnBeta=This feature is currently disabled in Beta. # +store.disabled.nopermission=You do not have permission to use the Store at this time. # +store.disabled.generic=The Store is currently unavailable. # + +store.giftPromo.day=Day %s ### %s being day number such as "Day 1", "Day 2", etc. Please use short translations. 3 letters if possible +store.equipped=Claimed # +store.promo.title=Summer Celebration # +store.promo.incompatible=This world isn't compatible with this device. Claim it on a supported device. # +store.promo.details=See Details # +store.promo.view=See in Character Creator # +store.promo.claimDay=Claim Day # +store.promo.restrictedPopup.title=Platform-restricted # +store.promo.restrictedPopup.body=This item is not compatible on this device. # + +store.realmsPlus=Realms Plus # +store.realmsPlus.content=Content # +store.realmsPlus.faq=FAQ # +store.realmsPlus.buyNow=SUBSCRIBE NOW ### Maximum 13 characters +store.realmsPlus.buyNowPerMonth=Subscribe now %s/month # +store.realmsPlus.signInToSubscribe=Sign in to subscribe to realms plus # +store.realmsPlus.buyNowTrialPerMonth=Start Trial ### Maximum 25 characters +store.realmsPlus.errorNoOffer=ERROR NO OFFER FOUND # +store.realmsPlus.manageSubscription=MANAGE SUBSCRIPTION # +store.realmsPlus.viewAllPacksTitle=A GREAT VALUE – PACKS WORTH OVER §g$150 (USD)!§r # + +store.realmsPlus.nowActive=Realms Plus is now active for this device. You now have access to 150+ content packs from the marketplace at no additional cost. Up to 10 players can play on your Realms at a time, and get access to all the subscriber content in your Realm – for free! # + +store.realmsPlus.buyNow.buttonText=BUY FOR %s # +store.realmsPlus.buyNow.viewTerms=TERMS & CONDITIONS # +store.realmsPlus.buyNow.viewPrivacyPolicy=PRIVACY POLICY # + +store.realmsPlus.buyNow.title=Start your Realms Plus Subscription # +store.realmsPlus.startTrial.description=Your Realm and 150+ marketplace packs will be immediately available. Up to 10 players can play at a time, and they get access to the worlds in your Realm for free! Your first month will be free, and you'll be billed %s/month afterwards and can cancel at any time. # +store.realmsPlus.noTrial.description=Your Realm and 150+ marketplace packs will be immediately available. Up to 10 players can play at a time, and they get access to the worlds in your Realm for free! Your subscription will be available for 30 days at the price of %s:minecoin:. # +store.realmsPlus.noTrial.description.iap=Your Realm and 150+ marketplace packs will be immediately available. Up to 10 players can play at a time, and they get access to the worlds in your Realm for free! You'll be billed %s/month and you can cancel your subscription to stop future charges by accessing subscriptions settings. # +store.realmsPlus.realmName.placeholder=%s's Realm #The string passed in here is the gamertag of the player to indicate the name of the player's world. # + +store.realmsPlus.recurring.offerTrial=Realms Plus is an ongoing subscription with a recurring subscription fee that is charged automatically every month until the subscription is cancelled.%sYour Realm and 150+ marketplace packs will be immediately available. Up to 10 players can play at a time, and they get access to the worlds in your Realm for free! Your first 30 days will be free, and you'll be billed %s/month afterwards. You can cancel your subscription to stop future charges by accessing subscriptions settings. # +store.realmsPlus.recurring.withoutTrial=Realms Plus is an ongoing subscription with a recurring subscription fee that is charged automatically every month until the subscription is cancelled.%sYour Realm and 150+ marketplace packs will be immediately available. Up to 10 players can play at a time, and they get access to the worlds in your Realm for free! You'll be billed %s/month and you can cancel your subscription to stop future charges by accessing subscriptions settings. # +store.realmsPlus.consumable.offerTrial=Your Realm and 150+ marketplace packs will be immediately available. Up to 10 players can play at a time, and they get access to the worlds in your Realm for free! Your first 30 days will be free and you can renew for 30 days at the price of %s afterwards. # +store.realmsPlus.consumable.withoutTrial=Your Realm and 150+ marketplace packs will be immediately available. Up to 10 players can play at a time, and they get access to the worlds in your Realm for free! Your subscription will be available for 30 days at the price of %s. # + +store.realmsPlus.landing.header=Subscription Includes: # +store.realmsPlus.landing.headerTrial=Free 30-Day Trial, then %s/month # + +store.realmsPlus.landing.info1.line1=Your Own Personal Realm Server – A Persistent World Always Online for You and Your Friends! # +store.realmsPlus.landing.info1.line2=Friends Play for Free in Your Realm # +store.realmsPlus.landing.info1.line3=Jump from Console to Mobile to PC – Any Device with Minecraft Marketplace # + +store.realmsPlus.landing.info2.line1=Free Access to a Catalogue of 150+ Marketplace Packs # +store.realmsPlus.landing.info2.line2=Worlds on Your Realm Include Secure Backups # +store.realmsPlus.landing.info2.line3=Your First 30 Days Will be Free # +store.realmsPlus.landing.info2.line4=Subscribe Now for %s/month # + +store.realmsPlus.landing.beta=Beta # +store.realmsPlus.landing.preview=Preview # + +store.realmsPlus.landing.info3.para1=Your Realms are available in Minecraft %s for all Realms subscribers for free! This is a new Realm that gives you the chance to try new features before their release. # +store.realmsPlus.landing.info3.para2=With a Realm subscription, you can create a new %s Realm using the ‘Create New’ button in the main menu. If you don't have a Realms subscription yet, please go to the full version of Minecraft to sign up. # +store.realmsPlus.landing.info3.para3=All Realms screens and functions are available in %s except purchasing a new subscription or managing the subscriptions of existing Realms. # +store.realmsPlus.landing.info3.para4=Your %s Realm will remain active for as long as you have the paid Realm subscription that your %s Realm is linked to. # + +store.realmsPlus.faq.header=FREQUENTLY ASKED QUESTIONS # +store.realmsPlus.faq.question1=What is Realms Plus? # +store.realmsPlus.faq.answer1=Realms Plus is a subscription to a personal server supporting up to 10 simultaneous players, along with unlimited access to 150+ great Minecraft worlds, texture packs, skin packs and mash-ups for one low monthly price. # +store.realmsPlus.faq.question2=What is a personal server? # +store.realmsPlus.faq.answer2=A personal server allows you to create a shared world that is always online and accessible from any device with Minecraft Marketplace. Players that you invite to your Realm can play this world at any time. # +store.realmsPlus.faq.question3=Do my friends need to purchase Realms Plus to play on my Realm? # +store.realmsPlus.faq.answer3=Your friends don't need to purchase a Realms Plus subscription to play on your Realm. You can invite any friend (who has their multiplayer permissions enabled) to join your Realm for free. # +store.realmsPlus.faq.question4=Which devices support Realms Plus for Minecraft? # +store.realmsPlus.faq.answer4=Realms Plus is currently available on any platform where you can install Minecraft Bedrock Edition. You can play Realms and use any content from Realms Plus on any of these devices if you're signed into your Microsoft Account. ###disable_3rd_party_console_resource_pack_check +store.realmsPlus.faq.question5=How much does a Realms Plus subscription cost? # +store.realmsPlus.faq.answer5=%s per month for a 10-player server and access to 150+ marketplace packs. # +store.realmsPlus.faq.question6=How often are new packs added to Realms Plus? # +store.realmsPlus.faq.answer6=New packs are added to Realms Plus monthly. # +store.realmsPlus.faq.question7=How long do I have access to Packs within Realms Plus? # +store.realmsPlus.faq.answer7=Realms Plus members enjoy unlimited access to over 150+ great Minecraft worlds, texture packs, skin packs and mash-ups, until either the subscription expires, or a pack leaves the catalogue. # +store.realmsPlus.faq.question8=Where can I use Realms Plus packs? # +store.realmsPlus.faq.answer8=Worlds and packs included in the subscription can either be played online, played on your personal Realm, or played on a local device. You just need to play online once every 30 days to validate that your subscription is active. # +store.realmsPlus.faq.question9=What happens to my Realms and worlds when my subscription expires? # +store.realmsPlus.faq.answer9=If your subscription ends, you and your friends will no longer be able to play online together on Realms, and you will no longer have access to Realms Plus packs. You can download any world saved to your Realm (within 18 months of ending your subscription). If you used Realms Plus worlds, texture packs or mash-ups, you will need to purchase those packs in the store or, if those packs are still in Realms Plus, re-subscribe, to play those world templates. # + + +store.realmsPlus.content.skinDescription=Change your look with skins! # +store.realmsPlus.content.worldDescription=Explore popular content packs! # +store.realmsPlus.content.textureDescription=New visuals for your worlds! # +store.realmsPlus.content.mashupDescription=Try a bit of everything in mash-ups! # +store.realmsPlus.content.friendsGetAccess=Your Friends Get Access to the Content Used in Your Realm for Free # + +store.realmsPlus.content.popularPacks=Popular Packs in Realms Plus: # +store.realmsPlus.content.viewAllPacks=VIEW ALL PACKS # +store.realmsPlus.content.contentDescription=Tap into the source of amazing Minecraft content! With Realms Plus, you get instant access to 150+ marketplace items like mash-ups, worlds, skin packs and epic adventures – with new additions each month. Your content is stored on your own personal server, and made available on any platform where you enjoy both Realms and Minecraft Marketplace. Up to 10 players can play at a time, and they get access to the worlds in your Realm for free! # + + +store.realmsPlus.freeTrial=START FREE TRIAL # + +store.inventory.button=My Content # +store.inventory.title=My Content # +store.inventory.dropdown.owned=Owned # +store.inventory.dropdown.current=Current # +store.inventory.dropdown.removed=Removed # +store.inventory.button.subscriptions=Subscriptions # + +store.free=Free # +store.redeem=Get # +store.view_achievement=View Achievement # +store.incompatible=Incompatible # +store.incompatibleOnDevice=Incompatible on Device # +store.itemIsIncompatible=This item is not compatible with your device. # +store.itemMayNotBeCompatible=This item may not be compatible with your device. # +store.owned=Owned # +store.owned.legacy=Owned (P) # +store.unlocked=Unlocked # +store.mypacks=My Content # + +store.error=Marketplace Error # + +store.toast.downloadStarted=Download Started: %s # +store.toast.downloadComplete=Download Complete: %s # +store.toast.downloadResumed=Download Resumed: %s # +store.toast.downloadFailed=Download Failed: %s # +store.toast.downloadPaused=Download Paused: %s # +store.toast.autofulfillment.title=Fulfilled! # +store.toast.autofulfillment.message=Your purchase has been fulfilled # +store.popup.goBack=Go Back # +store.popup.xblRequired.title=Sign in for Free # +store.popup.xblRequired.button1=Sign In # +store.popup.xblRequired.button2=Cancel # +store.popup.xblRequired.message=You need to sign in before unlocking items in the store so that we can remember what you have already unlocked. # +store.popup.download.title.KB=Download Content? - %s KB # +store.popup.download.title.MB=Download Content? - %s MB # +store.popup.download.msg=This will download the %s to your device. # +store.popup.downloadCell.title.KB=Download Over Cellular? - %s KB # +store.popup.downloadCell.title.MB=Download Over Cellular? - %s MB # +store.popup.downloadCell.msg=You are not connected to WiFi. Do you want to download the %s to your device over your mobile network? # +store.popup.download.button1=Download # +store.popup.download.button2=Skip # +store.popup.download.back=Go Back # +store.popup.wifiWarn.title=Warning # +store.popup.wifiWarn.msg=You are not connected to WiFi, download anyway? # +store.popup.download.noInternet.title=Something Went Wrong # +store.popup.download.noInternet.msg=Sorry, we were unable to download the %s. Maybe check your internet connection? # +store.popup.download.noSpace.title.KB=Not Enough Space - %s KB # +store.popup.download.noSpace.title.MB=Not Enough Space - %s MB # +store.popup.download.noSpace.msg=You do not have enough space available on your device to download the %s. # +store.popup.download.unOwned.title=Purchase Pack? # +store.popup.download.unOwned.msg=Would you like to purchase the packs used by this world? # +store.popup.download.unOwnedTemplate.title=Purchase World Template? # +store.popup.download.unOwnedTemplate.msg=This world was created using a template that you have not unlocked. You must purchase the template to unlock this world. Would you like to purchase the template used by this world? # +store.popup.downloadWorldTemplate.noInternet.title=Need Internet for Template # +store.popup.downloadWorldTemplate.noInternet.msg=We're unable to connect to the Marketplace to download the template used to create this world. That template contained an Add-On pack that you need to continue playing this world. Reconnect to the Internet and download the template to continue. # +store.popup.downloadWorldTemplate.noSpace.msg=You do not have enough space to download the template used to create this world. That template contained an Add-On pack that you need to continue playing this world. Clear up space on your device to continue. # +store.popup.downloadWorldTemplate.title.KB=Download Missing Template? - %s KB # +store.popup.downloadWorldTemplate.title.MB=Download Missing Template? - %s MB # +store.popup.downloadWorldTemplate.msg=The template used to create this world is missing. That template contained an Add-On pack that you need to continue playing this world. # +store.popup.downloadWorldTemplate.msg.removePacks=You can go to this world's resource and behaviour pack settings and remove those packs to continue, but the world may no longer be playable. # +store.popup.downloadWorldTemplate.download=Download Template # +store.popup.downloadWorldTemplateCell.download=Download Template Over Mobile # +store.popup.update.title.KB=Update Content? - %s KB # +store.popup.update.title.MB=Update Content? - %s MB # +store.popup.update.msg=This will update the %s on your device. # +store.popup.updateCell.title.KB=Update Over Cellular? - %s KB # +store.popup.updateCell.title.MB=Update Over Cellular? - %s MB # +store.popup.updateCell.msg=You are not connected to WiFi. Do you want to update the %s on your device over your mobile network? # +store.popup.update.button1=Update # +store.popup.update.button2=Skip # +store.popup.update.back=Go Back # +store.popup.purchaseInProgress.title=Purchase in progress # +store.popup.purchaseInProgress.msg=This shouldn't take long. # +store.popup.purchaseFailed.title=Something Went Wrong # +store.popup.purchaseFailed.msg=Sorry, we were unable to complete your purchase. Maybe check your internet connection? # +store.popup.purchasePending.title=Still trying # +store.popup.purchasePending.msg=Sorry, we are still waiting for verification of your purchase. When it succeeds we will let you know! # +store.popup.purchaseFailedInsufficientFunds.title=You Need More Minecoins # +store.popup.purchaseFailedInsufficientFunds.msg=You do not have enough Minecoins to unlock this item. You can buy Minecoins from your app store. # +store.popup.purchaseFailedInsufficientFunds.buyButton=Get Minecoins # +store.popup.purchasePriceMismatch.msg=Sorry, we were unable to complete your purchase. Please try again later. # +store.popup.trialUpgradeFail.title=Game Unlock Error # +store.popup.trialUpgradeFail.msg=It looks like you are signed in to a different Microsoft Account from the one that first downloaded the Minecraft Trial. Try again after signing in with that account. # +store.popup.downloaded.unOwnedTemplate.title=Purchase World Template? # +store.popup.downloaded.unOwnedTemplate.msg=You do not own this template, and must purchase it to unlock it. Would you like to purchase the template? # +store.popup.rtx.title=Download Ray Tracing Packs? # +store.popup.rtx.msg=This world has ray tracing enabled resource packs applied that you must download in order to play. Your device is not compatible with ray tracing so you will only see the basic textures after downloading. Would you like to download this pack? # +store.popup.skinEquipWarn.title=Skin warning # +store.popup.skinEquipWarn.msg=If you have a Character Creator in world, this will switch to the Classic Skin. You can still switch back to the Character Creator in Dressing room. Would you like to equip it? # +store.claim.success=You just claimed %s # +store.claimAll.success=You just claimed all of this day's items # +store.purchase.success=You just bought: %s # +store.purchase.bundle=Unlock %d of %d Packs? # +store.purchase.bundle.confirm=Unlock now! # +store.purchase.bundle.partiallyOwnedWarning=Just so you know, you already own the following packs: %s. Would you like to unlock the rest of the packs in this bundle? # +store.purchase.bundle.owned=Owned # +store.purchase.bundle.unowned=You'll get # +store.createdBy=By %s # +store.seeMoreBy=See more by %s # +store.seeMoreBy.multiCreatorBundle=See More by Bundle Creators # +store.fetchingItem=Connecting to Marketplace... # + +store.timer.daysAbbreviated=%sd ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.hoursAbbreviated=%sh ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.minutesAbbreviated=%sm ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.secondsAbbreviated=%ss ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.left=%s left # + +store.startMenu.sale=Sale! # + +store.progress.fetchingProducts=Getting products # +store.progress.checkingDownload=Checking download # + +store.content.download=Download # +store.content.update=Update # +store.content.updating=Updating... # +store.content.requireXbl.signedIn=Download for free with a Microsoft Account. # +store.content.requireXbl.notSignedIn=Sign in to a Microsoft Account to unlock. # + +store.mashup.count.personaPiece=1 Character Piece # +store.mashup.count.personaPieces=%s Character Pieces # +store.mashup.count.skin=1 Skin # +store.mashup.count.skins=%s Skins # +store.mashup.count.texturePack=1 Texture Pack # +store.mashup.count.texturePacks=%s Texture Packs #number of texture packs # +store.mashup.count.world=1 World # +store.mashup.count.worlds=%s Worlds #number of worlds # + +store.mashup.bundle=Bundle # +store.mashup.bundle.multipleCreators=Multiple Creators # +store.mashup.continue=Continue # +store.mashup.createWorld=Create this World! # +store.mashup.leaveWorldToCreate=Must Exit World Before Creating # +store.mashup.equipSkin=Equip # +store.mashup.equipThisSkin=Equip the %s Skin! # +store.mashup.readMore=Read More # +store.mashup.readLess=Read Less # +store.mashup.mashupPack=Mash-up Pack # +store.mashup.skinPack=Skin Pack # +store.mashup.texturePack=Texture Pack # +store.mashup.ratings=Ratings # +store.mashup.world=World # +store.mashup.missingContent=Unable to complete action. Content missing locally. # +store.mashup.title.bundles=%s Packs Included in Bundle! # +store.mashup.title.bundleUpsell=Get This & More in a Bundle! # +store.mashup.title.resourcePack=Take a tour! # +store.mashup.title.skinPack=%s: %s # +store.mashup.title.worldView=Journey in a new world! # +store.mashup.title.ratings=Community Ratings # +store.mashup.title.recentlyViewed=Recently Viewed # +store.mashup.title.relatedItems=Related Items # +store.mashup.mashupContentsFull=%s Skins, Texture Pack, and World # +store.mashup.mashupContentsSkinAndTexturePack=%s Skins and a Texture Pack # +store.mashup.mashupContentsSkinAndWorld=%s Skins and a World # +store.mashup.mashupContentsTexturePackAndWorld=Texture Pack and a World # +store.mashup.mashupContentsSkinPack=%s Skins # +store.mashup.last_updated=Last Updated: %s # +store.mashup.up_to_date=Pack is up to date # +store.mashup.out_of_date_tooltip=This pack may not have skins for items/blocks released after its latest update # +store.mashup.description=DESCRIPTION # + +store.new.icon=New # + +store.offerDescription.title=Pack Description # +store.offerDescription.tags=Tags: # +store.offerDescription.genre=Genre: # +store.offerDescription.players=Players: # +store.offerDescription.playerCountNote=Note: Players indicates the number of players the creator intends for an optimal experience. # +store.offerDescription.languages=Languages: # +store.offerDescription.showMore=Show More # +store.offerDescription.showLess=Show Less # +playercount.single_player=Single Player # +playercount.multiplayer=Multiplayer # + +store.ratings.ratingsCount=%s Ratings # +store.ratings.ratingOutOfFive=%s out of 5 stars # +store.ratings.rateContent=Rate this Pack # +store.ratings.rateContentGeneral=Rate this Content # +store.ratings.yourRating=Your Rating # +store.ratings.stars= %s Stars # +store.ratings.rate=Rate this pack! # + +store.ratings.signIn.title=Rate Items in the Marketplace # +store.ratings.signIn.description1=Tell the creator and the community about your experience with this item! # +store.ratings.signIn.description2=Before we can let you rate an item, you will need to sign in with a Microsoft Account. # + +store.purchase.success.realMoney1=You just unlocked: %s for %s # +store.purchase.success.realMoney2=+%s:minecoin: # +store.purchase.signIn=Expand your game with tons of great content. # +store.purchase.signInPart2=Sign in with a Microsoft Account to start using the Marketplace! # +store.purchase.realmoney.disclaimer=*Buys %s Coins for %s and redeems this pack for %s Coins leaving %s left over. # +store.purchase.notAvailable=Currently Not Available # + +store.wishlist.toast.added=%s has been added to your wish list # +store.wishlist.toast.removed=%s has been removed from your wish list # +store.wishlist.toast.failed=%s cannot be added/removed at this time # + +store.bundleUpsell.contents.single=+1 More Pack # +store.bundleUpsell.contents.plural=+%s More Packs # + +store.coins.currentCoins=You Have %s Minecoins # +store.coins.purchase.confirmation=Get more coins to unlock this pack? # +store.coins.purchase.coinsLeftToBuy=You need %s more coins to unlock this pack. # +store.coins.purchase=Purchase Minecoins # +store.coins.offer0=Stack of Minecoins! # +store.coins.offer1=Pile of Minecoins! # +store.coins.offer2=Mountain of Minecoins! # +store.coins.header=Use Minecoins to unlock all kinds of cool stuff! # +store.coins.value=Best Value! # +store.coins.purchase.toast.withCoinCount=You just bought %s Minecoins! # +store.coins.purchase.toast.unknownCoinCount=You just bought Minecoins! # +store.coins.purchased.failed.title=Something Went Wrong # +store.coins.purchased.failed.body=We were unable to connect to the app store. Try signing in to the app store or checking your Internet connection. # +store.coins.tooManyCoins=Use some of your Minecoins and then you can buy more. # +store.coins.incomplete.title=Incomplete Minecoin Purchase # +store.coins.incomplete.fulfill.a=It looks like we didn't finish things last time. Let's complete your purchase now. # +store.coins.incomplete.fulfill.b=It looks like you started a purchase with a different Microsoft Account. Do you want to complete the purchase with this account instead? # +store.coins.incomplete.fulfill.c=Someone started a purchase with the billing account on this device. Would you like to complete the purchase with this account? # +store.coins.fixAppReceipt.title=Something went wrong # +store.coins.fixAppReceipt.body=There appears to be a problem with your App Receipt, please sign in to continue. # +store.coins.fixAppReceipt.button=Sign In to Store # + +store.purchase.toast.generic=You just bought the %s! # + +store.featured.realms.title=Try Realms Free # +store.featured.realms.desc=Experience the best way to play Minecraft with your friends. # + +store.hyperlink.creator.notFound=Sorry, but the creator specified in the hyperlink was not found. # +store.hyperlink.ingame=Sorry, hyperlinks are not allowed while in a world. Please exit world and try again. # + +store.resource.try=Try it out! # +store.resource.create=Manage your Resource Packs # +store.resource.screenshots=Screenshots # +store.resourcePack.activateTexturePack=Activate Texture Pack! # +store.resourcePack.leaveWorldToActivate=Exit world to apply # +store.3pserverItem.fetchingCancel=Cancel # +store.3pserverItem.fetchingItem=%s has something fun to share with you. # +store.3pserverItem.fetchingItemTitle=Just a moment # +store.3pserverItem.unlock=Unlock for %s # +store.3pserverItem.alreadyPurchased=Owned # +store.restore.description=We're restoring your purchases! # +store.restore.failed=Sorry, we were unable to restore your purchases. Maybe check your internet connection? # +store.connection.failed.title=Something Went Wrong # +store.connection.failed.body=We're having trouble connecting to the Marketplace at the moment. Please try again later! # +store.connection.failed.code=Error Code: %s # +store.connection.failed.request=We're having trouble getting to this page at the moment. Please try a different one! # +store.featured.createdBy=Created by %s # +store.downloading=Downloading... # +store.downloading.title=Downloading: %s # +store.updating=Updating... # +store.updating.title=Updating: %s # +store.importing.title=Importing: %s # +store.importing=Importing... # +store.showMore=See All # +store.inventory.no.xbl=My Packs # + +store.promo.today=Today Only! # +store.promo.upsell=Don't Miss Today's Free Gift! # +store.promo.comeBackTomorrow=Come back for Tomorrow's Free Gift! # +store.promo.end=Happy New Year! # +store.promo.comingSoon=12 days of Minecraft starts tomorrow! # + +store.promo.holiday.first=On the first day of Minecraft, # +store.promo.holiday.second=On the second day of Minecraft, # +store.promo.holiday.third=On the third day of Minecraft, # +store.promo.holiday.fourth=On the fourth day of Minecraft, # +store.promo.holiday.fifth=On the fifth day of Minecraft, # +store.promo.holiday.sixth=On the sixth day of Minecraft, # +store.promo.holiday.seventh=On the seventh day of Minecraft, # +store.promo.holiday.eighth=On the eighth day of Minecraft, # +store.promo.holiday.ninth=On the ninth day of Minecraft, # +store.promo.holiday.tenth=On the tenth day of Minecraft, # +store.promo.holiday.eleventh=On the eleventh day of Minecraft, # +store.promo.holiday.twelfth=On the twelfth day of Minecraft, # + +store.promo.date.jan=Jan. %s # +store.promo.date.feb=Feb. %s # +store.promo.date.mar=Mar. %s # +store.promo.date.apr=Apr. %s # +store.promo.date.may=May %s # +store.promo.date.jun=Jun. %s # +store.promo.date.july=July %s # +store.promo.date.aug=Aug. %s # +store.promo.date.sep=Sep. %s # +store.promo.date.oct=Oct. %s # +store.promo.date.nov=Nov. %s # +store.promo.date.dec=Dec. %s # + +store.myAccount=My Account # +store.xbl.signin=Sign In # +store.xbl.signinOrSignUp=Sign In or Sign Up for Free # +store.xbl.disconnected=Disconnected # +store.xbl.conversionFailedTitle=Something Went Wrong # +store.xbl.conversionFailedMessage=Please try again later. # + +store.sales.allByCreator=On Sale Now! # +store.sales.bundlesOnSale=Bundles on Sale Now! # +store.sales.mashupsOnSale=Mash-ups on Sale Now! # +store.sales.skinsOnSale=Skins on Sale Now! # +store.sales.texturesOnSale=Texture Packs on Sale Now! # +store.sales.worldsOnSale=Worlds on Sale Now! # + +store.showalloffers.list.title=%s Store # +store.showalloffers.list.back=Go Back # + +store.suggestedOffers.defaultTitle=Fun Ways to Play # + +store.minecoin.notavailable=Coin purchase is not available on this version of Minecraft. # + + +store.search.allResults=%d Results # +store.search.dynamicPlaceHolderText=Try searching for %s! # +store.search.error.searchStringAndFilters=Oops! There are no results for "%s" and the selected filters. Try broadening your search... # +store.search.error.searchStringAndNoFilters=Oops! There are no results for "%s". Try another phrase... # +store.search.error.emptySearchStringAndFilters=Oops! No results were found with the selected filters. Try broadening your search... # +store.search.error.emptySearch=Oops! We can't search for nothing. # +store.search.greyListedResults= -- Only showing content that will work on this device. # +store.search.noConnectionErrorText=Oops! We think you have been disconnected from the Internet. Check your connection and try again! # +store.search.placeHolderText=Enter Search Here... # +store.search.pluralResults= Results # +store.search.pluralPossibleResults= Possible Results # +store.search.singularResult= Result # +store.search.singularPossibleResult= Possible Result # +store.search.title=Search # +store.search.trendingRowTitle=Trending Search: %s # +store.search.button=Search # + +store.search.filters.bundles=Bundles # +store.search.filters.clear=Clear Filters # +store.search.filters.reset=Reset Filters # + +store.search.filter.clear.creator=Clear Creator Filters # +store.search.filter.creator=Creators # +store.search.filter.creator.selectedCount=%d Creators # + +store.search.filter.offer_type=Offer Types # +store.search.filter.offer_type.selectedCount=%d Offer Types # +store.search.filter.offer_type.bundles=Bundles # +store.search.filter.offer_type.realmsplus=Realms Plus # + +store.search.filter.clear.pack_type=Clear Pack Type Filters # +store.search.filter.mashupPacks=Mash-ups # +store.search.filter.andSelectedText=and %s # +store.search.filter.pack_type=Pack Types # +store.search.filter.pack_type.selectedCount=%d Pack Types # +store.search.filter.minecoin=Minecoins # +store.search.filter.minecoin.selectedCount=%d Minecoin Filters # +store.search.filter.clear.minecoin=Clear Minecoin Filters # +store.search.filter.rating=Ratings # +store.search.filter.rating.selectedCount=%d Rating Filters # +store.search.filter.clear.rating=Clear Rating Filters # +store.search.filter.skinPacks=Skins # +store.search.filter.texturePacks=Textures # +store.search.filter.title=Filters # +store.search.filter.worldTemplates=Worlds # +store.search.filter.installed_state=Installed State # +store.search.filter.installed=Installed # +store.search.filter.notInstalled=Not Installed # +store.search.filter.clear.installed=Reset Installed Filters # + +store.search.sort_menu.sortConstWord=Sort # +store.search.sort_menu.Default=Relevance # +store.search.sort_menu.NewestFirst=Newest First # +store.search.sort_menu.OldestFirst=Oldest First # +store.search.sort_menu.A_to_Z=A to Z # +store.search.sort_menu.Z_to_A=Z to A # +store.search.sort_menu.Installed=Installed # +store.search.sort_menu.notInstalled=Not Installed # +store.search.sort_menu.HighestPrice=Price: High to Low # +store.search.sort_menu.LowestPrice=Price: Low to High # +store.search.sort_menu.HighestRating=Rating: High to Low # +store.search.sort_menu.LowestRating=Rating: Low to High # +store.search.sort_menu.resultText=by %s # + +store.pagination.next=Next > ### Chevrons (< and >) should not be moved +store.pagination.previous=< Previous ### Chevrons (< and >) should not be moved + +store.shareDescription=Whoa! %s made such a cool pack. You've got to check this out. # +store.copyToastMessage=Link copied to clipboard! # + +store.uploadContentToRealmsSuccess=Content successfully uploaded to the selected Realm. # +store.uploadContentToRealmsFail.title=Error # +store.uploadContentToRealmsProgressTitle=Applying content to the Realm # +store.uploadContentToRealmsProgressText=The selected content is being applied to your Realm. # +store.uploadContentToRealmsFail.message=Failed to upload content to the selected Realm! # +store.uploadContentToRealmsFail.forbidden.message=You do not own one or more of the applied content! # +store.applyToRealm=Create on Realm # +store.inRealmsPlus=In Realms Plus # +store.uploadWorldTitle=Replace World? # +store.uploadPackTitle=Replace Pack? # +store.uploadWorldMessage=This will remove your current world from your Realm's active slot and let you replace it with a new one. Your Realm's members will have access to your new world. Select "Cancel" to go and download a copy of the current world to prevent data loss or "Confirm" to continue and replace your world. # +store.uploadPackMessage=This will remove all current applied resource and behaviour packs from your Realm and replace it with the selected pack. Do you want to continue? # + +stream.confirm_start=Are you sure you want to start broadcasting? # +stream.unavailable.account_not_bound=Before you can broadcast Minecraft through Twitch, you will need to link your Twitch account on mojang.com. Would you like to do that now? # +stream.unavailable.account_not_bound.okay=Link Accounts # +stream.unavailable.account_not_migrated=Before you can broadcast Minecraft through Twitch, you will need to migrate your Minecraft account to a Mojang account. Would you like to do that now? # +stream.unavailable.account_not_migrated.okay=Migrate Account # +stream.unavailable.failed_auth=Authentication to Twitch failed. Please go to mojang.com and rebind your Twitch account. # +stream.unavailable.failed_auth.okay=Rebind Accounts # +stream.unavailable.failed_auth_error=Unable to authenticate to Twitch. Please try again later. # +stream.unavailable.initialization_failure=Unable to initialize the Twitch SDK. # +stream.unavailable.initialization_failure.extra=(Reason: %s) # +stream.unavailable.library_arch_mismatch=The custom java version used to launch Minecraft has a different architecture than the one used to run the launcher. Please make sure these are the same, either 32-bit or 64-bit for both. # +stream.unavailable.library_failure=Unable to load the libraries needed for the integrated Twitch broadcasting service. # +stream.unavailable.no_fbo=Your video card needs to support at least OpenGL version 3.0 or support Framebuffer Objects via an extension to use the integrated Twitch broadcasting. # +stream.unavailable.no_fbo.arb=Framebuffer object support via ARB is: %s # +stream.unavailable.no_fbo.blend=Separate blending support via EXT is: %s # +stream.unavailable.no_fbo.ext=Framebuffer object support via EXT is: %s # +stream.unavailable.no_fbo.version=You are currently using: %s # +stream.unavailable.not_supported.mac=Unfortunately the integrated Twitch broadcasting on Mac requires a version of OSX newer than the one you are on. You must use 10.7 (Mac OS X Lion) or newer to be able to use this service. Would you like to visit apple.com to learn about upgrading? # +stream.unavailable.not_supported.mac.okay=Upgrade # +stream.unavailable.not_supported.other=Unfortunately the integrated Twitch broadcasting service requires Windows (Vista or newer) or Mac OS X (10.7/Lion or newer) # +stream.unavailable.not_supported.windows=Unfortunately the integrated Twitch broadcasting requires a newer version of Windows than you are on. You must have at least Windows Vista or newer. # +stream.unavailable.report_to_mojang=Report to Mojang # +stream.unavailable.soundflower.chat=Soundflower is required to be able to stream on Mac. %s # +stream.unavailable.soundflower.chat.link=Please click here to install it. # +stream.unavailable.title=Twitch Broadcasting Unavailable # +stream.unavailable.unknown=Unfortunately you cannot broadcast to Twitch at this time. And we don't know why :'( # +stream.unavailable.unknown.chat=Could not start stream: %s # +stream.user.mode.administrator=Twitch Administrator # +stream.user.mode.banned=Banned # +stream.user.mode.banned.other=Banned on %s's channel # +stream.user.mode.banned.self=Banned on your channel # +stream.user.mode.broadcaster=Broadcaster # +stream.user.mode.broadcaster.other=Broadcaster # +stream.user.mode.broadcaster.self=Broadcaster (You!) # +stream.user.mode.moderator=Moderator # +stream.user.mode.moderator.other=Moderator on %s's channel # +stream.user.mode.moderator.self=Moderator on your channel # +stream.user.mode.staff=Twitch Staff # +stream.user.subscription.subscriber=Subscriber # +stream.user.subscription.subscriber.other=Subscriber to %s's channel # +stream.user.subscription.subscriber.self=Subscriber to your channel # +stream.user.subscription.turbo=Twitch Turbo # +stream.userinfo.ban=Ban # +stream.userinfo.chatTooltip=Click to manage user # +stream.userinfo.mod=Promote to Moderator # +stream.userinfo.timeout=Timeout # +stream.userinfo.unban=Unban # +stream.userinfo.unmod=Demote from Moderator # + +profanity_filter.title=Profanity Filter # +profanity_filter.msg=The text you entered contains words that others may find offensive and cannot be used. Please try again. # + +terms_and_conditions.goBack=Go Back # +terms_and_conditions.viewTermsAndConditions=To view terms and conditions, please visit https://minecraft.net/terms in any web browser. # + +tile.acaciaFence.name=Acacia Fence # +tile.acacia_fence_gate.name=Acacia Fence Gate # +tile.activator_rail.name=Activator Rail # +tile.allow.name=Allow # +tile.air.name=Air # +tile.unknown.name=Unknown # +tile.deny.name=Deny # +tile.border_block.name=Border # +tile.anvil.intact.name=Anvil # +tile.anvil.name=Anvil # +tile.anvil.slightlyDamaged.name=Slightly Damaged Anvil # +tile.anvil.veryDamaged.name=Very Damaged Anvil # +tile.barrier.name=Barrier # +tile.beacon.name=Beacon # +tile.beacon.primary=Primary Power # +tile.beacon.secondary=Secondary Power # +tile.beacon.primary.pocket=Primary # +tile.beacon.secondary.pocket=Secondary # +tile.beehive.name=Beehive # +tile.bee_nest.name=Bee Nest # +tile.target.name=Target # +tile.bed.name=Bed # +tile.bed.noSleep=You can only sleep at night # +tile.bed.notSafe=You may not rest now, there are monsters nearby # 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+tile.double_plant.sunflower.name=Sunflower # +tile.double_plant.syringa.name=Lilac # +tile.dragon_egg.name=Dragon Egg # +tile.dropper.name=Dropper # +tile.enchanting_table.name=Enchantment Table # +tile.enderChest.name=Ender Chest # +tile.end_portal_frame.name=End Portal Frame # +tile.farmland.name=Farmland # +tile.fletching_table.name=Fletching Table # +tile.fence.name=Oak Fence # +tile.fence_gate.name=Oak Fence Gate # +tile.iron_bars.name=Iron Bars # +tile.fire.name=Fire # +tile.yellow_flower.dandelion.name=Dandelion # +tile.yellow_flower.name=Flower # +tile.crimson_roots.crimsonRoots.name=Crimson Roots # +tile.warped_roots.warpedRoots.name=Warped Roots # +tile.red_flower.allium.name=Allium # +tile.red_flower.blueOrchid.name=Blue Orchid # +tile.red_flower.cornflower.name=Cornflower # +tile.red_flower.houstonia.name=Azure Bluet # +tile.red_flower.name=Flower # +tile.red_flower.lilyOfTheValley.name=Lily of the Valley # +tile.red_flower.oxeyeDaisy.name=Oxeye Daisy # +tile.red_flower.poppy.name=Poppy # +tile.red_flower.tulipOrange.name=Orange Tulip # +tile.red_flower.tulipPink.name=Pink Tulip # +tile.red_flower.tulipRed.name=Red Tulip # +tile.red_flower.tulipWhite.name=White Tulip # +tile.wither_rose.name=Wither Rose # +tile.furnace.name=Furnace # +tile.glass.name=Glass # +tile.golden_rail.name=Powered Rail # +tile.grass.name=Grass Block # +tile.grass_path.name=Dirt Path # +tile.gravel.name=Gravel # +tile.hay_block.name=Hay Bale # +tile.netherrack.name=Netherrack # +tile.soul_sand.name=Soul Sand # +tile.hopper.name=Hopper # +tile.ice.name=Ice # +tile.packed_ice.name=Packed Ice # +tile.blue_ice.name=Blue Ice # +tile.frosted_ice.name=Frosted Ice # +tile.iron_trapdoor.name=Iron Trapdoor # +tile.jukebox.name=Jukebox # +tile.jungleFence.name=Jungle Fence # +tile.jungle_fence_gate.name=Jungle Fence Gate # +tile.ladder.name=Ladder # +tile.flowing_lava.name=Lava # +tile.lava.name=Lava # +tile.leaves.acacia.name=Acacia Leaves # +tile.leaves2.acacia.name=Acacia Leaves # +tile.leaves.big_oak.name=Dark Oak Leaves # +tile.leaves2.big_oak.name=Dark Oak Leaves # +tile.leaves.birch.name=Birch Leaves # +tile.leaves.jungle.name=Jungle Leaves # +tile.leaves.name=Leaves # +tile.leaves.oak.name=Oak Leaves # +tile.leaves.spruce.name=Spruce Leaves # +tile.lever.name=Lever # +tile.glowstone.name=Glowstone # +tile.glow_lichen.name=Glow Lichen # +tile.lightning_rod.name=Lightning Rod # +tile.lit_pumpkin.name=Jack o'Lantern # +tile.lockedchest.name=Locked chest # +tile.log.acacia.name=Acacia Log # +tile.log.big_oak.name=Dark Oak Log # +tile.log.birch.name=Birch Log # +tile.log.jungle.name=Jungle Log # +tile.log.name=Log # +tile.log.oak.name=Oak Log # +tile.log.spruce.name=Spruce Log # +tile.magma.name=Magma Block # +tile.melon_block.name=Melon # +tile.mob_spawner.name=Monster Spawner # +tile.monster_egg.brick.name=Infested Stone Brick # +tile.monster_egg.chiseledbrick.name=Infested Chiselled Stone Brick # +tile.monster_egg.cobble.name=Infested Cobblestone # +tile.monster_egg.crackedbrick.name=Infested Cracked Stone Brick # +tile.monster_egg.mossybrick.name=Infested Mossy Stone Brick # +tile.monster_egg.name=Infested Stone # +tile.monster_egg.stone.name=Infested Stone # +tile.mushroom.name=Mushroom # +tile.noteblock.name=Note Block # +tile.mycelium.name=Mycelium # +tile.nether_brick.name=Nether Brick Block # +tile.red_nether_brick.name=Red Nether Brick # +tile.nether_brick_fence.name=Nether Brick Fence # +tile.quartz_ore.name=Nether Quartz Ore # +tile.netherreactor.active=Active! # +tile.netherreactor.builtTooHigh=The nether reactor needs to be built lower down. # +tile.netherreactor.builtTooLow=The nether reactor needs to be built higher up. # +tile.netherreactor.name=Nether Reactor Core # +tile.netherreactor.playersTooFar=All players need to be close to the reactor. # +tile.netherreactor.wrongPattern=Not the correct pattern! # +tile.nether_wart.name=Nether Wart # +tile.nether_wart_block.name=Nether Wart Block # +tile.warped_wart_block.name=Warped Wart Block # +tile.unlit_redstone_torch.name=Redstone Torch # +tile.redstone_torch.name=Redstone Torch # +tile.soul_torch.name=Soul Torch # +tile.obsidian.name=Obsidian # +tile.coal_ore.name=Coal Ore # +tile.diamond_ore.name=Diamond Ore # +tile.emerald_ore.name=Emerald Ore # +tile.gold_ore.name=Gold Ore # +tile.iron_ore.name=Iron Ore # +tile.copper_ore.name=Copper Ore # +tile.lapis_ore.name=Lapis Lazuli Ore # +tile.redstone_ore.name=Redstone Ore # +tile.oreRuby.name=Ruby Ore # +tile.observer.name=Observer # +tile.piston.name=Piston # +tile.sticky_piston.name=Sticky Piston # +tile.portal.name=Portal # +tile.potatoes.name=Potatoes # +tile.stone_pressure_plate.name=Stone Pressure Plate # +tile.wooden_pressure_plate.name=Oak Pressure Plate # +tile.acacia_pressure_plate.name=Acacia Pressure Plate # +tile.birch_pressure_plate.name=Birch Pressure Plate # +tile.dark_oak_pressure_plate.name=Dark Oak Pressure Plate # +tile.jungle_pressure_plate.name=Jungle Pressure Plate # +tile.spruce_pressure_plate.name=Spruce Pressure Plate # +tile.prismarine.bricks.name=Prismarine Bricks # +tile.prismarine.dark.name=Dark Prismarine # +tile.prismarine.rough.name=Prismarine # +tile.pumpkin.name=Pumpkin # +tile.pumpkin_stem.name=Pumpkin Stem # +tile.quartz_block.chiseled.name=Chiseled Quartz Block # +tile.quartz_block.default.name=Block of Quartz # +tile.quartz_block.lines.name=Pillar Quartz Block # +tile.quartz_block.smooth.name=Smooth Quartz Block # +tile.quartz_block.name=Block of Quartz # +tile.rail.name=Rail # +tile.red_mushroom.name=Red Mushroom # +tile.crimson_fungus.name=Crimson Fungus # +tile.warped_fungus.name=Warped Fungus # +tile.red_mushroom_block.name=Red Mushroom Block # +tile.red_sandstone.chiseled.name=Chiseled Red Sandstone # +tile.red_sandstone.default.name=Red Sandstone # +tile.red_sandstone.name=Red Sandstone # +tile.red_sandstone.smooth.name=Smooth Red Sandstone # +tile.red_sandstone.cut.name=Cut Red Sandstone # +tile.redstone_wire.name=Redstone Dust # +tile.redstone_lamp.name=Redstone Lamp # +tile.reeds.name=Sugar cane # +tile.sand.default.name=Sand # +tile.sand.name=Sand # +tile.sand.red.name=Red Sand # +tile.sandstone.chiseled.name=Chiseled Sandstone # +tile.sandstone.default.name=Sandstone # +tile.sandstone.name=Sandstone # +tile.sandstone.smooth.name=Smooth Sandstone # +tile.sandstone.cut.name=Cut Sandstone # +tile.sapling.acacia.name=Acacia Sapling # +tile.sapling.big_oak.name=Dark Oak Sapling # +tile.sapling.birch.name=Birch Sapling # +tile.sapling.jungle.name=Jungle Sapling # +tile.sapling.oak.name=Oak Sapling # +tile.sapling.spruce.name=Spruce Sapling # +tile.seaLantern.name=Sea Lantern # +tile.standing_sign.name=Sign # +tile.spruce_standing_sign.name=Spruce Sign # +tile.birch_standing_sign.name=Birch Sign # +tile.jungle_standing_sign.name=Jungle Sign # +tile.acacia_standing_sign.name=Acacia Sign # +tile.darkoak_standing_sign.name=Dark Oak Sign # +tile.slime.name=Slime Block # +tile.snow.name=Snow # +tile.sponge.dry.name=Sponge # +tile.sponge.wet.name=Wet Sponge # +tile.spruceFence.name=Spruce Fence # +tile.spruce_fence_gate.name=Spruce Fence Gate # +tile.brick_stairs.name=Brick Stairs # +tile.nether_brick_stairs.name=Nether Brick Stairs # +tile.quartz_stairs.name=Quartz Stairs # +tile.smooth_quartz_stairs.name=Smooth Quartz Stairs # +tile.red_sandstone_stairs.name=Red Sandstone Stairs # +tile.sandstone_stairs.name=Sandstone Stairs # +tile.stone_stairs.name=Cobblestone Stairs # +tile.normal_stone_stairs.name=Stone Stairs # +tile.stone_brick_stairs.name=Stone Brick Stairs # +tile.oak_stairs.name=Oak Stairs # +tile.acacia_stairs.name=Acacia Stairs # +tile.birch_stairs.name=Birch Stairs # +tile.dark_oak_stairs.name=Dark Oak Stairs # +tile.jungle_stairs.name=Jungle Stairs # +tile.spruce_stairs.name=Spruce Stairs # +tile.purpur_stairs.name=Purpur Stairs # +tile.prismarine_stairs.name=Prismarine Stairs # +tile.dark_prismarine_stairs.name=Dark Prismarine Stairs # +tile.prismarine_bricks_stairs.name=Prismarine Brick Stairs # +tile.granite_stairs.name=Granite Stairs # +tile.diorite_stairs.name=Diorite Stairs # +tile.andesite_stairs.name=Andesite Stairs # +tile.polished_granite_stairs.name=Polished Granite Stairs # +tile.polished_diorite_stairs.name=Polished Diorite Stairs # +tile.polished_andesite_stairs.name=Polished Andesite Stairs # +tile.mossy_stone_brick_stairs.name=Mossy Stone Brick Stairs # +tile.smooth_red_sandstone_stairs.name=Smooth Red Sandstone Stairs # +tile.smooth_sandstone_stairs.name=Smooth Sandstone Stairs # +tile.end_brick_stairs.name=End Stone Brick Stairs # +tile.mossy_cobblestone_stairs.name=Mossy Cobblestone Stairs # +tile.red_nether_brick_stairs.name=Red Nether Brick Stairs # +tile.smooth_stone.name=Smooth Stone # +tile.standing_banner.black.name=Black Banner # +tile.standing_banner.blue.name=Blue Banner # +tile.standing_banner.brown.name=Brown Banner # +tile.standing_banner.cyan.name=Cyan Banner # +tile.standing_banner.gray.name=Grey Banner # +tile.standing_banner.green.name=Green Banner # +tile.standing_banner.lightBlue.name=Light Blue Banner # +tile.standing_banner.lime.name=Lime Banner # +tile.standing_banner.magenta.name=Magenta Banner # +tile.standing_banner.name=Banner # +tile.standing_banner.orange.name=Orange Banner # +tile.standing_banner.pink.name=Pink Banner # +tile.standing_banner.purple.name=Purple Banner # +tile.standing_banner.red.name=Red Banner # +tile.standing_banner.silver.name=Light Grey Banner # +tile.standing_banner.white.name=Banner # +tile.standing_banner.yellow.name=Yellow Banner # +tile.stone.andesite.name=Andesite # +tile.stone.andesiteSmooth.name=Polished Andesite # +tile.stone.diorite.name=Diorite # +tile.stone.dioriteSmooth.name=Polished Diorite # +tile.stone.granite.name=Granite # +tile.stone.graniteSmooth.name=Polished Granite # +tile.stone.stone.name=Stone # +tile.cobblestone.name=Cobblestone # +tile.stonebrick.chiseled.name=Chiseled Stone Bricks # +tile.stonebrick.cracked.name=Cracked Stone Bricks # +tile.stonebrick.default.name=Stone Bricks # +tile.stonebrick.mossy.name=Mossy Stone Bricks # +tile.stonebrick.name=Stone Bricks # +tile.stonebrick.smooth.name=Smooth Stone Bricks # +tile.stonecutter.name=Stonecutter # +tile.stonecutter_block.name=Stonecutter # +tile.mossy_cobblestone.name=Mossy Cobblestone # +tile.double_stone_slab.brick.name=Bricks Slab # +tile.double_stone_slab.cobble.name=Cobblestone Slab # +tile.double_stone_slab.name=Stone Slab # +tile.double_stone_slab.nether_brick.name=Nether Brick Slab # +tile.double_stone_slab.quartz.name=Quartz Slab # +tile.double_stone_slab.sand.name=Sandstone Slab # +tile.double_stone_slab.smoothStoneBrick.name=Stone Bricks Slab # +tile.double_stone_slab.stone.name=Stone Slab # +tile.double_stone_slab.wood.name=Wooden Slab # +tile.stone_slab.name=Stone Slab # +tile.stone_slab.brick.name=Bricks Slab # +tile.stone_slab.cobble.name=Cobblestone Slab # +tile.stone_slab.stone.name=Smooth Stone Slab # +tile.stone_slab.nether_brick.name=Nether Brick Slab # +tile.stone_slab.quartz.name=Quartz Slab # +tile.stone_slab.sand.name=Sandstone Slab # +tile.stone_slab.smoothStoneBrick.name=Stone Bricks Slab # +tile.stone_slab.wood.name=Wooden Slab # +tile.double_stone_slab2.red_sandstone.name=Red Sandstone Slab # +tile.stone_slab2.red_sandstone.name=Red Sandstone Slab # +tile.stone_slab2.purpur.name=Purpur Slab # +tile.stone_slab2.prismarine.rough.name=Prismarine Slab # +tile.stone_slab2.prismarine.dark.name=Dark Prismarine Slab # +tile.stone_slab2.prismarine.bricks.name=Prismarine Bricks Slab # +tile.stone_slab2.mossy_cobblestone.name=Mossy Cobblestone Slab # +tile.stone_slab2.red_nether_brick.name=Red Nether Brick Slab # +tile.stone_slab2.sandstone.smooth.name=Smooth Sandstone Slab # +tile.stone_slab3.end_brick.name=End Stone Brick Slab # +tile.stone_slab3.red_sandstone.smooth.name=Smooth Red Sandstone Slab # +tile.stone_slab3.andesite.smooth.name=Polished Andesite Slab # +tile.stone_slab3.andesite.name=Andesite Slab # +tile.stone_slab3.diorite.name=Diorite Slab # +tile.stone_slab3.diorite.smooth.name=Polished Diorite Slab # +tile.stone_slab3.granite.name=Granite Slab # +tile.stone_slab3.granite.smooth.name=Polished Granite Slab # +tile.stone_slab4.mossy_stone_brick.name=Mossy Stone Brick Slab # +tile.stone_slab4.smooth_quartz.name=Smooth Quartz Slab # +tile.stone_slab4.stone.name=Stone Slab # +tile.stone_slab4.cut_sandstone.name=Cut Sandstone Slab # +tile.stone_slab4.cut_red_sandstone.name=Cut Red Sandstone Slab # +tile.coral_block.blue.name=Tube Coral Block # +tile.coral_block.pink.name=Brain Coral Block # +tile.coral_block.purple.name=Bubble Coral Block # +tile.coral_block.red.name=Fire Coral Block # +tile.coral_block.yellow.name=Horn Coral Block # +tile.coral_block.blue_dead.name=Dead Tube Coral Block # +tile.coral_block.pink_dead.name=Dead Brain Coral Block # +tile.coral_block.purple_dead.name=Dead Bubble Coral Block # +tile.coral_block.red_dead.name=Dead Fire Coral Block # +tile.coral_block.yellow_dead.name=Dead Horn Coral Block # +tile.tallgrass.fern.name=Fern # +tile.tallgrass.grass.name=Grass # +tile.tallgrass.name=Grass # +tile.tallgrass.shrub.name=Shrub # +tile.seagrass.seagrass.name=Seagrass # +tile.sea_pickle.name=Sea Pickle # +tile.turtle_egg.name=Sea Turtle Egg # +tile.coral.blue.name=Tube Coral # +tile.coral.pink.name=Brain Coral # +tile.coral.purple.name=Bubble Coral # +tile.coral.red.name=Fire Coral # +tile.coral.yellow.name=Horn Coral # +tile.coral.blue_dead.name=Dead Tube Coral # +tile.coral.pink_dead.name=Dead Brain Coral # +tile.coral.purple_dead.name=Dead Bubble Coral # +tile.coral.red_dead.name=Dead Fire Coral # +tile.coral.yellow_dead.name=Dead Horn Coral # +tile.coral_fan.blue_fan.name=Tube Coral Fan # +tile.coral_fan.pink_fan.name=Brain Coral Fan # +tile.coral_fan.purple_fan.name=Bubble Coral Fan # +tile.coral_fan.red_fan.name=Fire Coral Fan # +tile.coral_fan.yellow_fan.name=Horn Coral Fan # +tile.coral_fan_dead.blue_fan.name=Dead Tube Coral Fan # +tile.coral_fan_dead.pink_fan.name=Dead Brain Coral Fan # +tile.coral_fan_dead.purple_fan.name=Dead Bubble Coral Fan # +tile.coral_fan_dead.red_fan.name=Dead Fire Coral Fan # +tile.coral_fan_dead.yellow_fan.name=Dead Horn Coral Fan # +tile.glass_pane.name=Glass Pane # +tile.tnt.name=TNT # +tile.snow_layer.name=Top Snow # +tile.torch.name=Torch # +tile.trapdoor.name=Oak Trapdoor # +tile.acacia_trapdoor.name=Acacia Trapdoor # +tile.birch_trapdoor.name=Birch Trapdoor # +tile.dark_oak_trapdoor.name=Dark Oak Trapdoor # +tile.jungle_trapdoor.name=Jungle Trapdoor # +tile.spruce_trapdoor.name=Spruce Trapdoor # +tile.tripWire.name=Tripwire # +tile.tripwire_hook.name=Tripwire Hook # +tile.vine.name=Vines # +tile.weeping_vines.name=Weeping Vines # +tile.twisting_vines.name=Twisting Vines # +tile.flowing_water.name=Water # +tile.water.name=Water # +tile.waterlily.name=Lily Pad # +tile.web.name=Cobweb # +tile.heavy_weighted_pressure_plate.name=Weighted Pressure Plate (Heavy) # +tile.light_weighted_pressure_plate.name=Weighted Pressure Plate (Light) # +tile.end_stone.name=End Stone # +tile.end_bricks.name=End Stone Bricks # +tile.planks.acacia.name=Acacia Planks # +tile.planks.big_oak.name=Dark Oak Planks # +tile.planks.birch.name=Birch Planks # +tile.planks.jungle.name=Jungle Planks # +tile.planks.name=Wooden Planks # +tile.planks.oak.name=Oak Planks # +tile.planks.spruce.name=Spruce Planks # +tile.wooden_slab.acacia.name=Acacia Slab # +tile.wooden_slab.big_oak.name=Dark Oak Slab # +tile.wooden_slab.birch.name=Birch Slab # +tile.wooden_slab.jungle.name=Jungle Slab # +tile.wooden_slab.name=Wood Slab # +tile.wooden_slab.oak.name=Oak Slab # +tile.wooden_slab.spruce.name=Spruce Slab # +tile.carpet.black.name=Black Carpet # +tile.carpet.blue.name=Blue Carpet # +tile.carpet.brown.name=Brown Carpet # +tile.carpet.cyan.name=Cyan Carpet # +tile.carpet.gray.name=Grey Carpet # +tile.carpet.green.name=Green Carpet # +tile.carpet.lightBlue.name=Light Blue Carpet # +tile.carpet.lime.name=Lime Carpet # +tile.carpet.magenta.name=Magenta Carpet # +tile.carpet.name=Carpet # +tile.carpet.orange.name=Orange Carpet # +tile.carpet.pink.name=Pink Carpet # +tile.carpet.purple.name=Purple Carpet # +tile.carpet.red.name=Red Carpet # +tile.carpet.silver.name=Light Grey Carpet # +tile.carpet.white.name=White Carpet # +tile.carpet.yellow.name=Yellow Carpet # +tile.crafting_table.name=Crafting Table # + +tile.glazedTerracotta.white.name=White Glazed Terracotta # +tile.glazedTerracotta.orange.name=Orange Glazed Terracotta # +tile.glazedTerracotta.magenta.name=Magenta Glazed Terracotta # +tile.glazedTerracotta.light_blue.name=Light Blue Glazed Terracotta # +tile.glazedTerracotta.yellow.name=Yellow Glazed Terracotta # +tile.glazedTerracotta.lime.name=Lime Glazed Terracotta # +tile.glazedTerracotta.pink.name=Pink Glazed Terracotta # +tile.glazedTerracotta.gray.name=Grey Glazed Terracotta # +tile.glazedTerracotta.silver.name=Light Grey Glazed Terracotta # +tile.glazedTerracotta.cyan.name=Cyan Glazed Terracotta # +tile.glazedTerracotta.purple.name=Purple Glazed Terracotta # +tile.glazedTerracotta.blue.name=Blue Glazed Terracotta # +tile.glazedTerracotta.brown.name=Brown Glazed Terracotta # +tile.glazedTerracotta.green.name=Green Glazed Terracotta # +tile.glazedTerracotta.red.name=Red Glazed Terracotta # +tile.glazedTerracotta.black.name=Black Glazed Terracotta # +tile.concrete.black.name=Black Concrete # +tile.concrete.red.name=Red Concrete # +tile.concrete.green.name=Green Concrete # +tile.concrete.brown.name=Brown Concrete # +tile.concrete.blue.name=Blue Concrete # +tile.concrete.purple.name=Purple Concrete # +tile.concrete.cyan.name=Cyan Concrete # +tile.concrete.silver.name=Light Grey Concrete # +tile.concrete.gray.name=Grey Concrete # +tile.concrete.pink.name=Pink Concrete # +tile.concrete.lime.name=Lime Concrete # +tile.concrete.yellow.name=Yellow Concrete # +tile.concrete.lightBlue.name=Light Blue Concrete # +tile.concrete.magenta.name=Magenta Concrete # +tile.concrete.orange.name=Orange Concrete # +tile.concrete.white.name=White Concrete # +tile.glazedTerracottaWhite.name=White Glazed Terracotta # +tile.glazedTerracottaOrange.name=Orange Glazed Terracotta # +tile.glazedTerracottaMagenta.name=Magenta Glazed Terracotta # +tile.glazedTerracottaLightBlue.name=Light Blue Glazed Terracotta # +tile.glazedTerracottaYellow.name=Yellow Glazed Terracotta # +tile.glazedTerracottaLime.name=Lime Glazed Terracotta # +tile.glazedTerracottaPink.name=Pink Glazed Terracotta # +tile.glazedTerracottaGray.name=Grey Glazed Terracotta # +tile.glazedTerracottaSilver.name=Light Grey Glazed Terracotta # +tile.glazedTerracottaCyan.name=Cyan Glazed Terracotta # +tile.glazedTerracottaPurple.name=Purple Glazed Terracotta # +tile.glazedTerracottaBlue.name=Blue Glazed Terracotta # +tile.glazedTerracottaBrown.name=Brown Glazed Terracotta # +tile.glazedTerracottaGreen.name=Green Glazed Terracotta # +tile.glazedTerracottaRed.name=Red Glazed Terracotta # +tile.glazedTerracottaBlack.name=Black Glazed Terracotta # +tile.concretePowder.black.name=Black Concrete Powder # +tile.concretePowder.red.name=Red Concrete Powder # +tile.concretePowder.green.name=Green Concrete Powder # +tile.concretePowder.brown.name=Brown Concrete Powder # +tile.concretePowder.blue.name=Blue Concrete Powder # +tile.concretePowder.purple.name=Purple Concrete Powder # +tile.concretePowder.cyan.name=Cyan Concrete Powder # +tile.concretePowder.silver.name=Light Grey Concrete Powder # +tile.concretePowder.gray.name=Grey Concrete Powder # +tile.concretePowder.pink.name=Pink Concrete Powder # +tile.concretePowder.lime.name=Lime Concrete Powder # +tile.concretePowder.yellow.name=Yellow Concrete Powder # +tile.concretePowder.lightBlue.name=Light Blue Concrete Powder # +tile.concretePowder.magenta.name=Magenta Concrete Powder # +tile.concretePowder.orange.name=Orange Concrete Powder # +tile.concretePowder.white.name=White Concrete Powder # + +tile.stripped_spruce_log.name=Stripped Spruce Log # +tile.stripped_dark_oak_log.name=Stripped Dark Oak Log # +tile.stripped_birch_log.name=Stripped Birch Log # +tile.stripped_jungle_log.name=Stripped Jungle Log # +tile.stripped_oak_log.name=Stripped Oak Log # +tile.stripped_acacia_log.name=Stripped Acacia Log # + +tile.bamboo.name=Bamboo # +tile.scaffolding.name=Scaffolding # +tile.grindstone.name=Grindstone # +tile.cartography_table.name=Cartography Table # +tile.lantern.name=Lantern # +tile.soul_lantern.name=Soul Lantern # +tile.smoker.name=Smoker # +tile.smithing_table.name=Smithing Table # +tile.barrel.name=Barrel # +tile.campfire.name=Campfire # +tile.loom.name=Loom # +tile.lectern.name=Lectern # +tile.sweet_berry_bush.name=Sweet Berry Bush # + +tile.wood.oak.name=Oak Wood # +tile.wood.spruce.name=Spruce Wood # +tile.wood.birch.name=Birch Wood # +tile.wood.jungle.name=Jungle Wood # +tile.wood.acacia.name=Acacia Wood # +tile.wood.dark_oak.name=Dark Oak Wood # +tile.wood.stripped.oak.name=Stripped Oak Wood # +tile.wood.stripped.spruce.name=Stripped Spruce Wood # +tile.wood.stripped.birch.name=Stripped Birch Wood # +tile.wood.stripped.jungle.name=Stripped Jungle Wood # +tile.wood.stripped.acacia.name=Stripped Acacia Wood # +tile.wood.stripped.dark_oak.name=Stripped Dark Oak Wood # + +tile.netherite_block.name=Block of Netherite # +tile.ancient_debris.name=Ancient Debris # +tile.nether_gold_ore.name=Nether Gold Ore # + +tile.respawn_anchor.name=Respawn Anchor # +tile.crying_obsidian.name=Crying Obsidian # + +tile.powder_snow.name=Powder Snow # +tile.deepslate.name=Deepslate # +tile.infested_deepslate.name=Infested Deepslate # +tile.cobbled_deepslate.name=Cobbled Deepslate # +tile.dripstone_block.name=Dripstone Block # +tile.pointed_dripstone.name=Pointed Dripstone # +tile.cobbled_deepslate_slab.name=Cobbled Deepslate Slab # +tile.cobbled_deepslate_stairs.name=Cobbled Deepslate Stairs # +tile.cobbled_deepslate_wall.name=Cobbled Deepslate Wall # +tile.polished_deepslate.name=Polished Deepslate # +tile.polished_deepslate_slab.name=Polished Deepslate Slab # +tile.polished_deepslate_stairs.name=Polished Deepslate Stairs # +tile.polished_deepslate_wall.name=Polished Deepslate Wall # +tile.deepslate_tiles.name=Deepslate Tiles # +tile.deepslate_tile_slab.name=Deepslate Tile Slab # +tile.deepslate_tile_stairs.name=Deepslate Tile Stairs # +tile.deepslate_tile_wall.name=Deepslate Tile Wall # +tile.deepslate_bricks.name=Deepslate Bricks # +tile.deepslate_brick_slab.name=Deepslate Brick Slab # +tile.deepslate_brick_stairs.name=Deepslate Brick Stairs # +tile.deepslate_brick_wall.name=Deepslate Brick Wall # +tile.chiseled_deepslate.name=Chiselled Deepslate # +tile.cobbled_deepslate_double_slab.name=Cobbled Deepslate Double Slab # +tile.polished_deepslate_double_slab.name=Polished Deepslate Double Slab # +tile.deepslate_tile_double_slab.name=Deepslate Tile Double Slab # +tile.deepslate_brick_double_slab.name=Deepslate Brick Double Slab # +tile.deepslate_lapis_ore.name=Deepslate Lapis Lazuli Ore # +tile.deepslate_iron_ore.name=Deepslate Iron Ore # +tile.deepslate_gold_ore.name=Deepslate Gold Ore # +tile.deepslate_redstone_ore.name=Deepslate Redstone Ore # +tile.deepslate_diamond_ore.name=Deepslate Diamond Ore # +tile.deepslate_coal_ore.name=Deepslate Coal Ore # +tile.deepslate_emerald_ore.name=Deepslate Emerald Ore # +tile.deepslate_copper_ore.name=Deepslate Copper Ore # +tile.cracked_deepslate_tiles.name=Cracked Deepslate Tiles # +tile.cracked_deepslate_bricks.name=Cracked Deepslate Bricks # +tile.pitcher_plant.name=Pitcher Plant # +tile.sniffer_egg.name=Sniffer Egg # +tile.torchflower.name=Torchflower # +item.copper_ingot.name=Copper Ingot # +item.raw_copper.name=Raw Copper # +item.raw_iron.name=Raw Iron # +item.raw_gold.name=Raw Gold # +tile.copper_block.name=Block of Copper # +tile.exposed_copper.name=Exposed Copper # +tile.weathered_copper.name=Weathered Copper # +tile.oxidized_copper.name=Oxidised Copper # +tile.waxed_copper.name=Waxed Block of Copper # +tile.waxed_exposed_copper.name=Waxed Exposed Copper # +tile.waxed_weathered_copper.name=Waxed Weathered Copper # +tile.waxed_oxidized_copper.name=Waxed Oxidised Copper # + +tile.cut_copper.name=Cut Copper # +tile.exposed_cut_copper.name=Exposed Cut Copper # +tile.weathered_cut_copper.name=Weathered Cut Copper # +tile.oxidized_cut_copper.name=Oxidised Cut Copper # +tile.waxed_cut_copper.name=Waxed Cut Copper # +tile.waxed_exposed_cut_copper.name=Waxed Exposed Cut Copper # +tile.waxed_weathered_cut_copper.name=Waxed Weathered Cut Copper # +tile.waxed_oxidized_cut_copper.name=Waxed Oxidised Cut Copper # + +tile.cut_copper_stairs.name=Cut Copper Stairs # +tile.exposed_cut_copper_stairs.name=Exposed Cut Copper Stairs # +tile.weathered_cut_copper_stairs.name=Weathered Cut Copper Stairs # +tile.oxidized_cut_copper_stairs.name=Oxidised Cut Copper Stairs # +tile.waxed_cut_copper_stairs.name=Waxed Cut Copper Stairs # +tile.waxed_exposed_cut_copper_stairs.name=Waxed Exposed Cut Copper Stairs # +tile.waxed_weathered_cut_copper_stairs.name=Waxed Weathered Cut Copper Stairs # +tile.waxed_oxidized_cut_copper_stairs.name=Waxed Oxidised Cut Copper Stairs # + +tile.cut_copper_slab.name=Cut Copper Slab # +tile.exposed_cut_copper_slab.name=Exposed Cut Copper Slab # +tile.weathered_cut_copper_slab.name=Weathered Cut Copper Slab # +tile.oxidized_cut_copper_slab.name=Oxidised Cut Copper Slab # +tile.waxed_cut_copper_slab.name=Waxed Cut Copper Slab # +tile.waxed_exposed_cut_copper_slab.name=Waxed Exposed Cut Copper Slab # +tile.waxed_weathered_cut_copper_slab.name=Waxed Weathered Cut Copper Slab # +tile.waxed_oxidized_cut_copper_slab.name=Waxed Oxidised Cut Copper Slab # +tile.raw_copper_block.name=Block of Raw Copper # +tile.raw_iron_block.name=Block of Raw Iron # +tile.raw_gold_block.name=Block of Raw Gold # +itemGroup.name.copper=Copper # +hudScreen.tooltip.waxOn=Wax On # +hudScreen.tooltip.waxOff=Wax Off # +hudScreen.tooltip.scrape=Scrape # +hudScreen.emote_unassigned=Unassigned # + +tile.candle.name=Candle # +tile.white_candle.name=White Candle # +tile.orange_candle.name=Orange Candle # +tile.magenta_candle.name=Magenta Candle # +tile.light_blue_candle.name=Light Blue Candle # +tile.yellow_candle.name=Yellow Candle # +tile.lime_candle.name=Lime Candle # +tile.pink_candle.name=Pink Candle # +tile.gray_candle.name=Grey Candle # +tile.light_gray_candle.name=Light Grey Candle # +tile.cyan_candle.name=Cyan Candle # +tile.purple_candle.name=Purple Candle # +tile.blue_candle.name=Blue Candle # +tile.brown_candle.name=Brown Candle # +tile.green_candle.name=Green Candle # +tile.red_candle.name=Red Candle # +tile.black_candle.name=Black Candle # +tile.candle_cake.name=Cake with Candle # +tile.white_candle_cake.name=Cake with White Candle # +tile.orange_candle_cake.name=Cake with Orange Candle # +tile.magenta_candle_cake.name=Cake with Magenta Candle # +tile.light_blue_candle_cake.name=Cake with Light Blue Candle # +tile.yellow_candle_cake.name=Cake with Yellow Candle # +tile.lime_candle_cake.name=Cake with Lime Candle # +tile.pink_candle_cake.name=Cake with Pink Candle # +tile.gray_candle_cake.name=Cake with Grey Candle # +tile.light_gray_candle_cake.name=Cake with Light Grey Candle # +tile.cyan_candle_cake.name=Cake with Cyan Candle # +tile.purple_candle_cake.name=Cake with Purple Candle # +tile.blue_candle_cake.name=Cake with Blue Candle # +tile.brown_candle_cake.name=Cake with Brown Candle # +tile.green_candle_cake.name=Cake with Green Candle # +tile.red_candle_cake.name=Cake with Red Candle # +tile.black_candle_cake.name=Cake with Black Candle # + +item.spyglass.name=Spyglass # +item.amethyst_shard.name=Amethyst Shard # +tile.amethyst_block.name=Block of Amethyst # +tile.budding_amethyst.name=Budding Amethyst # +tile.amethyst_cluster.name=Amethyst Cluster # +tile.large_amethyst_bud.name=Large Amethyst Bud # +tile.medium_amethyst_bud.name=Medium Amethyst Bud # +tile.small_amethyst_bud.name=Small Amethyst Bud # +tile.tuff.name=Tuff # +tile.calcite.name=Calcite # +tile.tinted_glass.name=Tinted Glass # +tile.smooth_basalt.name=Smooth Basalt # + +tipped_arrow.effect.empty=Tipped Arrow # +tipped_arrow.effect.mundane=Tipped Arrow # +tipped_arrow.effect.thick=Tipped Arrow # +tipped_arrow.effect.awkward=Tipped Arrow # +tipped_arrow.effect.nightVision=Arrow of Night Vision # +tipped_arrow.effect.invisibility=Arrow of Invisibility # +tipped_arrow.effect.jump=Arrow of Leaping # +tipped_arrow.effect.fireResistance=Arrow of Fire Resistance # +tipped_arrow.effect.moveSpeed=Arrow of Swiftness # +tipped_arrow.effect.moveSlowdown=Arrow of Slowness # +tipped_arrow.effect.water=Arrow of Splashing # +tipped_arrow.effect.waterBreathing=Arrow of Water Breathing # +tipped_arrow.effect.heal=Arrow of Healing # +tipped_arrow.effect.harm=Arrow of Harming # +tipped_arrow.effect.poison=Arrow of Poison # +tipped_arrow.effect.regeneration=Arrow of Regeneration # +tipped_arrow.effect.damageBoost=Arrow of Strength # +tipped_arrow.effect.weakness=Arrow of Weakness # +tipped_arrow.effect.levitation=Arrow of Levitation # +tipped_arrow.effect.luck=Arrow of Luck # +tipped_arrow.effect.wither=Arrow of Decay # +tipped_arrow.effect.turtleMaster=Arrow of the Turtle Master # +tipped_arrow.effect.slowFalling=Arrow of Slow Falling # + +structure_block.title=Structure Block # +structure_block.structure_name=Structure Name # +structure_block.mode=Mode: # +structure_block.mode.save=Save # +structure_block.mode.load=Load # +structure_block.mode.corner=Corner # +structure_block.mode.data=Data # +structure_block.mode.export=3D Export # +structure_block.mode.invalid=Invalid mode # +structure_block.size=Size: # +structure_block.data_label=Data: # +structure_block.offset=Offset: # +structure_block.invisible_blocks=Invisible Blocks: # +structure_block.include_entities=Include Entities: # +structure_block.show_bounding_box=Show Bounding Box: # +structure_block.mirror=Mirror: # +structure_block.animation_mode=Animation Mode: # +structure_block.animation_time=Animation Time: # +structure_block.animation_time_tip=In Seconds # +structure_block.place_by_none=None # +structure_block.place_by_layer=Place by Layer # +structure_block.place_by_block=Place by Block # +structure_block.rotation=Rotation # +structure_block.integrity=Integrity: # +structure_block.seed=Seed: # +structure_block.off=Off # +structure_block.show=Show # +structure_block.include=Include # +structure_block.detect=Detect # +structure_block.export=Export # +structure_block.import=Import # +structure_block.corner=Corner # +structure_block.corner.text.1.title=Corner Mode: # +structure_block.corner.text.2.paragraph=Corner Mode is used with the Detect button in Save Mode to define the area to save. It will only detect Corner Blocks with the same name as the structure being saved. # +structure_block.export.disabled_message=Export is disabled on Minecraft Marketplace world templates. # +structure_block.reset=Reset # +structure_block.save=Save # +structure_block.redstone_save_mode=Redstone Save Mode # +structure_block.save_to_disk=Save To Disk # +structure_block.save_to_memory=Save In Memory # +structure_block.save.successful=Structure Saved! # +structure_block.import.successful=Structure Imported! # +structure_block.import.failed=Structure Import FAILED! # +structure_block.load=Load # +structure_block.mirror.none=None # +structure_block.mirror.left_right=Left Right # +structure_block.mirror.front_back=Front Back # +structure_block.rotation.none=No Rotation # +structure_block.rotation.90=90 # +structure_block.rotation.180=180 # +structure_block.rotation.270=270 # +structure_block.progress.generating=Generating your model... # +structure_block.extensionDescription=Structure File # +structure_block.exportFileTitle=Export Structure # +structure_block.exportFailedTitle=Export Failed # +structure_block.exportFailedDescription=We failed to export the structure. # +structure_block.exportProgressTitle=Exporting Your Structure # +structure_block.importFileTitle=Import Structure # +structure_block.importFailedTitle=Import Failed # +structure_block.importFailedDescription=We failed to import the structure. # +structure_block.importProgressTitle=Importing Your Structure # + +3d_export.title=3D Export # +3d_export.include_players=Include Players: # +3d_export.remove_blocks=Remove Blocks: # +3d_export.off=Off # +3d_export.show=Show # +3d_export.include=Include # +3d_export.remove=Remove # +3d_export.export=Export # +3d_export.reset=Reset # +3d_export.remixServiceDiscontinued=Note: the Remix3D Upload service is no longer available, use Export to save locally instead. # + +title.oldgl1=Old graphics card detected; this may prevent you from # +title.oldgl2=playing in the future as OpenGL 2.0 will be required. # + +editorMode.text=coming soon # + +## These are being used by TextObject tests. Changing them will break the test. +translation.test.args=%s %s # +translation.test.complex=Prefix, %s%2$s again %s and %1$s lastly %s and also %1$s again! # +translation.test.escape=%%s %%%s %%%%s %%%%%s # +translation.test.invalid=hi % # +translation.test.invalid2=hi % s # +translation.test.none=Hello, world! # +translation.test.world=world # + +## NOTE: Please do not localize the typeface names +typeface.mojangles=Mojangles # +typeface.notoSans=Noto Sans # + +worldConversionErrorPrompt.title=World Conversion Failed # +worldConversionErrorPrompt.message=Oops, something went wrong during world conversion. Try again later. # + +worldError.corrupted=is corrupted and can't be started. # +worldError.invalidArguments=was created with invalid arguments. # +worldError.IO=can't be opened. # +worldError.notFound=can't be found. # +worldError.notSupported=has an unsupported format. # +worldError.unknown=has an unknown problem. # +worldError.writeCorrupted=is corrupted and can't be saved. # +worldError.worldRecovered=World Recovered # +worldError.recoveredCorruptedWorld=Successfully recovered your corrupted world. # +worldError.recoveredCorruptedWorldWarning=Some of your most recent changes may have been lost in recovery. # +worldError.worldFailedRecovery=Recovery Failed # +worldError.worldFailedRecoveryText=We detected a corrupted world and failed to recover it. # + +userData.recovered.title=Save Data Recovered # +userData.recovered.text=Successfully recovered your corrupted user settings. # +userData.recovered.warning=Some of your most recent changes may have been lost in recovery. # +userData.unrecoverable.title=Save Data Recovery Failed # +userdata.unrecoverable.text=We detected that your user settings have become corrupted but failed to recover them. # + +trial.pauseScreen.remainingTime=Remaining Trial Time: %s # +trial.pauseScreen.buyGame=Unlock Full Game # +trial.survival.welcome=Welcome to your Minecraft Trial! # +trial.survival.remainingTime=%d Minutes Remaining # + +## Specific for the Chromebook Trial +trial.pauseScreen.cb.buyGame=Frequently Asked Questions # + +trial.noInvitesOrJoining=To play with friends please purchase the full game # + +trial.upsell.trialLabel=Minecraft Trial # +trial.upsell.title=Let the trial begin! # +trial.upsell.description=In this trial you are limited to 90 minutes of play time. Craft, build, explore, and have fun! Your world will be preserved if you choose to purchase the full version. # +trial.upsell.description.updated=Explore, craft, build and have fun! In this trial you will have 90 minutes of play time. Unlock the full game to continue playing as long as you want! # +trial.upsell.description.worldsDontTransferToFullGame.line1=Explore, craft, build and have fun! In this trial you will have 90 minutes of play time. Unlock the full game to play an infinite amount of worlds for as long as you want!* # +trial.upsell.description.worldsDontTransferToFullGame.line2=*(This world will not transfer to the full game) # +trial.upsell.unlock=Unlock Full Game # +trial.upsell.startTrial=Start Trial # +trial.upsell.continueTrial=Continue Trial # + +## Specific for the Chromebook Trial +trial.upsell.cb.unlock=Frequently Asked Questions # +trial.upsell.cb.description.worldsDontTransferToFullGame.line1=Explore, craft, build and have fun! In this trial world, you will have 90 minutes of play time. Uncover a bug? Report it at bugs.mojang.com! Other questions? Check out our FAQ. # +trial.upsell.cb.description.worldsDontTransferToFullGame.line2=(Trial worlds do not transfer to the full game.) # + +ratingPopUp.title=Are you enjoying Minecraft? # +feedbackPopup.title=Do you have any feedback for us? # + +## NOTE: The following five lines are all related and shown together. When localizing, you may add line breaks to fit the paragraph, +## as opposed to trying to literally translate each line. +trial.upsell.expiredDescription.line1=Time has expired. Please purchase to unlock the full game: # +trial.upsell.expiredDescription.line2=-Explore limitless worlds # +trial.upsell.expiredDescription.line3=-Play with your friends # +trial.upsell.expiredDescription.line4=-Craft hundreds of items # +trial.upsell.expiredDescription.line5=-Discover mysterious structures and realms # +trial.upsell.expiredNewDescription=Do you want to continue exploring, crafting, and building? Unlock the full game to play as long as you want! This world will be saved for you to pick up where you left off but you can't modify it until you unlock the full game. # +trial.upsell.expiredNewDescription.worldsDontTransferToFullGame.line1=Do you want to continue exploring, crafting and building? Unlock the full game to play an infinite amount of worlds for as long as you want!* # +trial.upsell.expiredTitle=Time's Up! # +trial.upsell.expiredViewWorld=View World # + +## Specific for the Chromebook Trial +trial.upsell.cb.expiredNewDescription.worldsDontTransferToFullGame.line1=Do you want to continue exploring, crafting and building? Start a new trial world to continue playing! # +trial.upsell.cb.startNew=Start New World # + +## tabbedUpsell content +trial.tabbed_upsell.title=Unlock Full Game # +trial.tabbed_upsell.button=Buy Minecraft! # +trial.tabbed_upsell.buttonAlternate=Unlock Minecraft Full Game # +trial.tabbed_upsell.minecraft.title=MINECRAFT # +trial.tabbed_upsell.minecraft.description=Endlessly explore your own unique worlds and construct anything you can imagine - from the simplest of homes to the grandest of castles! Play Creative mode to build wonders with unlimited resources. Or mine in Survival mode, crafting weapons and armour to fend off dangerous mobs and survive the nights. Plus, play with friends online! Unlock the full game today! # +trial.tabbed_upsell.xbl.title=MICROSOFT ACCOUNT # +trial.tabbed_upsell.xbl.description=With the full Minecraft experience you get Creative mode, Achievements and more, plus with a Microsoft Account you can meet others in the Minecraft community! Join your friends' worlds, make new friends on Servers and sync your Marketplace purchases to everywhere you play Minecraft. # +trial.tabbed_upsell.xbl.description.line2=*(in versions with Marketplace) # +trial.tabbed_upsell.achievements.title=ACHIEVEMENTS # +trial.tabbed_upsell.achievements.description=In addition to the full Minecraft experience with Creative mode, Multiplayer and more, you'll earn Achievements and a Gamerscore to mark your Minecraft progress and show your Microsoft Account friends your accomplishments. Get the full game to start earning them! # +trial.tabbed_upsell.multiplayer.title=MULTIPLAYER # +trial.tabbed_upsell.multiplayer.description=The full Minecraft experience lets you enjoy Creative mode, Achievements and Multiplayer with your friends across Minecraft devices! Play with friends on console, PC and mobile to create, explore and survive together. Unlock the full Minecraft experience today! # +trial.tabbed_upsell.server.title=SERVERS # +trial.tabbed_upsell.server.description=Servers offer some of the most creative ways to enjoy Minecraft! Play great mini-games, meet the Minecraft community and make new friends. Unlock the full Minecraft experience to try Servers today! # +trial.tabbed_upsell.store.title=STORE # +trial.tabbed_upsell.store.description=Get access to Minecraft Marketplace, our in-game store. Switch up your look with new skins, change your world or explore incredible new maps from the best community creators! Get the full game today! # +trial.tabbed_upsell.creative.title=CREATIVE # +trial.tabbed_upsell.creative.description=Buy Minecraft and get Creative mode! Access the entire inventory – the only limit to what you can build is your imagination! Fly around your world, make your dream home out of anything and everything or just blow up a mountain with unlimited TNT! # +trial.tabbed_upsell.addon.title=ADD-ONS # +trial.tabbed_upsell.addon.description=Want to make wolves act like bunnies? Turn all the trees into candyfloss? You can alter everything in the full Minecraft experience with add-ons! Plus get access to Multiplayer, Creative mode, Achievements and more! Buy Minecraft now for full access! # +trial.tabbed_upsell.seeds.title=SEEDS # +trial.tabbed_upsell.seeds.description=Unlock the full Minecraft experience and get access to Seeds! Seeds help you discover new biomes – survive on ice plains, ascend extreme hills or trek across deserts. Start with unique templates or explore random new worlds! Access Seeds, Creative mode, Multiplayer and more by buying Minecraft today! # + +## Specific for the Chromebook Trial +trial.thanks_for_testing.title=Thanks for Testing # +trial.thanks_for_testing.button=Take me to the FAQ! # +trial.thanks_for_testing.minecraft.title=MINECRAFT TRIAL # +trial.thanks_for_testing.minecraft.description=Thank you for downloading the Minecraft Trial for Chromebook! Your playtesting will provide invaluable data for bug fixes and technical troubleshooting. Uncover a bug? Report it at bugs.mojang.com! Other questions? Check out our FAQ. # +trial.thanks_for_testing.xbl.title=MICROSOFT ACCOUNT # +trial.thanks_for_testing.xbl.description=With the full Minecraft experience, you get Creative mode, Achievements and more, plus with a Microsoft Account you can meet others in the Minecraft community! You'll be able to join friends' worlds, make new friends on Servers and sync your Marketplace purchases to everywhere you play Minecraft. # +trial.thanks_for_testing.xbl.description.line2=*(in versions with Marketplace) # +trial.thanks_for_testing.achievements.description=In addition to the full Minecraft experience with Creative mode, Multiplayer and more, you'll earn Achievements and a Gamerscore to mark your Minecraft progress and show your Microsoft Account friends your accomplishments. # +trial.thanks_for_testing.multiplayer.description=The full Minecraft experience lets you enjoy Creative mode, Achievements and Multiplayer with your friends across Minecraft devices! Play with friends on console, PC and mobile to create, explore and survive together. # +trial.thanks_for_testing.server.description=As a part of the full Minecraft experience, Servers offer some of the most creative ways to enjoy Minecraft! Play great mini-games, meet the Minecraft community and make new friends. # +trial.thanks_for_testing.store.description=The full game allows access to Minecraft Marketplace, our in-game store. Switch up your look with new skins, change your world or explore incredible new maps from the best community creators! # +trial.thanks_for_testing.creative.description=A beloved part of the full Minecraft experience: Creative mode! Access the entire inventory – the only limit to what you can build is your imagination! Fly around your world, make your dream home out of anything and everything or just blow up a mountain with unlimited TNT! # +trial.thanks_for_testing.addon.description=Want to make wolves act like bunnies? Turn all the trees into candy floss? You can alter everything in the full Minecraft experience with add-ons! Plus get access to Multiplayer, Creative mode, Achievements and more! # +trial.thanks_for_testing.seeds.description=The full Minecraft experience unlocks access to Seeds! Seeds help you discover new biomes – survive on ice plains, ascend extreme hills or trek across deserts. Start with unique templates or explore random new worlds! # + +trial.tabbed_upsell.navleft=Navigate Tab Left # +trial.tabbed_upsell.navRight=Navigate Tab Right # + +## Trial Collection content: +trial.starter.collection.title=Minecraft Starter Collection # +trial.master.collection.title=Minecraft Master Collection # +trial.starter.collection.button=Buy Starter Collection # +trial.master.collection.button=Buy Master Collection # +trial.starter.offer=Get Minecraft, 700 Minecoins, 2 skin packs, 1 texture pack and 1 mash-up # +trial.master.offer=Get Minecraft, 1,000 Minecoins, 4 skin packs, 2 texture packs, 3 maps and 1 mash-up # +trial.collection.1.title=1,000 Minecoins # +trial.collection.1.description=Buy skins, textures and worlds in the Marketplace! # +trial.collection.2.title=700 Minecoins # +trial.collection.2.description=Buy skins, textures and worlds in the Marketplace! # +trial.collection.3.title=Wildlife: Savanna # +trial.collection.3.description=Go on safari in a rugged off-road vehicle that seats 4! # +trial.collection.4.title=Adventurer's Dream # +trial.collection.4.description=Explore Noxcrew's magical world full of ancient castles! # +trial.collection.5.title=PureBDcraft Pack # +trial.collection.5.description=Transform your Minecraft world into a comic! # +trial.collection.6.title=Relics of Privateers # +trial.collection.6.description=Vast tropical wilderness on a whirlwind hunt for treasure! # +trial.collection.7.title=Greek Mythology Mash-up # +trial.collection.7.description=Explore an ancient world, texture pack and skins! # +trial.collection.8.title=Winter Mini-Games Festival # +trial.collection.8.description=Playgrounds filled with games and challenges! # +trial.collection.9.title=Pastel Skin Pack # +trial.collection.9.description=Get ready for an explosion of rainbow pastel happiness! # +trial.collection.10.title=Plastic Texture Pack # +trial.collection.10.description=Make your worlds simple, colourful and vibrant! # +trial.collection.11.title=Skin Pack 1 # +trial.collection.11.description=Customise your character with this selection of skins! # +trial.collection.12.title=Villains Skin Pack # +trial.collection.12.description=Dress as a Cake Maniac, Frankencrafter or Worse! # +trial.includes=Includes # + +## Trial Game content: +trial.survival.mode.title=SURVIVAL # +trial.creative.mode.title=CREATIVE # +trial.survival.mode.1.intro_description=The original Minecraft experience: collect resources to craft tools and build structures, find and farm food to manage your hunger, battle dangerous mobs and explore a vast world. # +trial.survival.mode.2.intro_description=Start by collecting some wood and dirt for a makeshift home to help you survive the first night! From there it's all up to you. # +trial.creative.mode.1.intro_description=Build anything you can imagine in Creative Mode. Take no damage, fly through the skies and enjoy instant access to every block in the game! This mode lets you focus on crafting and gives you everything you need to build something beautiful! # +trial.creative.mode.2.intro_description=You'll also have access to Inspiration Island, a tutorial world and introduction to Creative mode that'll teach you how to be a master builder in no time! You can find more great worlds like this in Minecraft Marketplace. # +trial.tour.marketplace=TOUR THE MARKETPLACE # +trial.world.title=Which Trial World? # + +## Edu Tutorial strings +tutorial.edu.menuTitle=Learn to Play # +tutorial.edu.title=Tutorials # + +utility.zipFile=Zip File # +utility.pdfFile=PDF File # +verification.nolicense.title=Licence Error # +verification.nolicense.description=We're having trouble verifying that you own Minecraft on this device. Make sure that you have downloaded and installed Minecraft from the Microsoft Store. Or simply reconnect to the Internet and try again. # + +## Autosave Info strings +autosave.title=Autosave # +autosave.info.general=When you see this icon, we are saving your game. Do not turn off your device while this icon is on screen. # +autosave.info.nx=When you see this icon, we are saving your game. Do not turn off your Nintendo Switch while this icon is on screen. # +autosave.info.xbox=When you see this icon, we are saving your game. Do not turn off your Xbox while this icon is on screen. # +autosave.info.desktop=When you see this icon, we are saving your game. Do not turn off your computer while this icon is on screen. # + +## Xbox network strings +xbox.signin.error=Please sign in with your Microsoft Account to play with friends, earn gamerscore and achievements. # +xbox.signin.error.pocket.line1=Thanks for testing Realms! The features are not final and you might run into bugs. Send us feedback! We're listening. # +xbox.signin.error.pocket.line2= # +xbox.signin.error.pocket.line3=During this test, everyone will need to sign in with a Microsoft Account so they can be sent invites and added to Realms. # +xbox.signin.warning.kickPlayer=This will send you back to the main menu. Continue? # +xbox.connection.error=Disconnected from Microsoft Account # +xbox.signin=Sign In # +xbox.signin.qr=Two ways to Sign In # +xbox.signin.qr.left.header=Scan the QR Code # +xbox.signin.qr.left.body=Use your camera app or a QR code reader on your device. # +xbox.signin.qr.right.header=Or visit the website # +xbox.signin.qr.account=Sign in with a free Microsoft Account to play online with your friends across platforms # +xbox.signin.beta.blocked=Signing in with a Microsoft account is not available on the beta at this time. # +xbox.signin.enterCode=And enter this code: # +xbox.signin.enterCode.qr=2. Enter the code below when prompted: # +xbox.signin.letsPlay=Let's Play! # +xbox.signin.message=Sign in with your Free Microsoft Account to experience the full world of Minecraft. # +xbox.signin.url=https://aka.ms/remoteconnect # +xbox.signin.useDifferentAccount=Sign in with a different Microsoft Account # +xbox.signin.website=Visit this website on another device: # +xbox.signin.website.qr=1. Visit this website on another device: # +xbox.signin.welcome=Welcome! # +xbox.signin.newaccount.welcome=Welcome! # +xbox.signin.newaccount.info=Your friends and their friends can see if you're online. your game clips, and your recent apps and games. You can change these on Xbox.com. # +xbox.signinFirst=Sign In First # +xbox.signinFree=Sign In For Free # +xbox.signout=Sign Out # +xbox.signinquestion=Sign In? # +xbox.notnow=Not Now # +xbox.signingin=Signing in with your Microsoft Account... # +xbox.signingin.offline=Signing in # +xbox.firstsignin.line1=Welcome to Minecraft! Use a Microsoft Account to start connecting with the Minecraft community, where PCs, consoles, phones and tablets can all play together. And the best part? # +xbox.firstsignin.line2=It's FREE! # +xbox.firstsignin.line3=Don't have an account? Create one now to earn achievements and join Realms and Servers! # +xbox.firstsignin.line3.norealmsOrServers=Don't have an account? Create one now to earn achievements and play with your cross-platform friends! # +xbox.failedsignin.body=We could not sign you in to your Microsoft Account. Access to Realms, Profiles and your Marketplace items will be limited. Please try again later. # +xbox.failedsignin.error=Error Code: # +xbox.failedsignin.moreInfo=More Info # +xbox.dev_wrongSandboxSigninFailed.title=Something Went Wrong # +xbox.dev_wrongSandboxSigninFailed.line1=Failed to sign in to %s sandbox. Please change sandboxes and restart Minecraft or sign in with a different account. Sandbox will be %s on restart. # +xbox.dev_wrongSandboxSigninFailed.button.dev=Change To Dev Sandbox # +xbox.dev_wrongSandboxSigninFailed.button.retail=Change To Retail Sandbox # +xbox.dev_wrongSandboxSigninFailed.button.clearXbl=Clear Account Sign in Data # +xbox.achievementssignin.line1=Achievements and Gamerscore mark your progress through Minecraft. # +xbox.achievementssignin.line2=Sign in with a Microsoft Account to start earning them! # +xbox.addfriendsignin.line1=Find your friends by their Gamertag to see when they are online. # +xbox.addfriendsignin.line2=Sign in with a Microsoft Account to start adding friends! # +xbox.invitesignin.line1=Invite your friends by their Gamertag to see their worlds when they are online. # +xbox.invitesignin.line2=Sign in with a Microsoft Account to start inviting friends! # +xbox.thirdpartysignin.line1=Awesome mini-games and new players are waiting for you! But first, '%s' would like to know who you are. # +xbox.thirdpartysignin.line2=You need to sign in with a Microsoft Account to connect! # +xbox.signInLong=Sign in for Free! # +xbox.signOutLong=Sign out of your Microsoft Account # +xbox.externalServer.title=Play on a Server # +xbox.externalServer.line1=Servers offer some of the most creative ways to play Minecraft! We just need you to sign in so that we can make sure you have permission to play online with new people. # + +xbox.genericsignin.line1=Your Minecraft account lets you play online multiplayer with friends on PCs and mobile devices. And the best part? # +xbox.genericsignin.line2=It's FREE! # +xbox.genericsignin.line3=You can use it anywhere you play Minecraft. # + +xbox.disconectionscreen.notSignedIn=Sign in with your Microsoft Account to play with friends. # +xbox.disconectionscreen.multiplayerNotAllowed=This Microsoft Account does not have permission to join multiplayer games. # +xbox.disconectionscreen.accessDenied=You must be friends with someone in this game in order to join. # + +xbox.friendfinder.enterGamertag=Enter Gamertag # +xbox.friendfinder.findFriends=Find Friends by Gamertag # +xbox.friendfinder.searchingForGamertag=Searching # +xbox.friendfinder.gamertagNotFound=Gamertag Not Found # + +xbox.profile.addFriend=Add Friend # +xbox.profile.addFriend.success=Success! %s was added to your friend list. # +xbox.profile.block=Block # +xbox.profile.currentlyPlaying=Currently playing %s # +xbox.profile.favorite=Favourite # +xbox.profile.favoriteHelperText=Favourite friends go first on your friends list. You'll see when they go online or start broadcasting. # +xbox.profile.friend=Friend # +xbox.profile.friendHelperText=Follow %s. After you both are friends, you can invite them to your game. # +xbox.profile.mute=Mute # +xbox.profile.realName=Manage your privacy settings for sharing your real name in the Xbox app. # +xbox.profile.removeFriend=Unfriend # +xbox.profile.report=Report # + +xbox.report.gamertag=Report %s # +xbox.report.optionalText=Enter Text Here (optional) # +xbox.report.toast=You have reported %s # +xbox.report.toastError=We were unable to send your report. Try again soon. # +xbox.report.whereReport=Where did you observe the bad behaviour? # +xbox.report.whereReportDescription=Please let us know where the incident took place. This will help us in researching your case. # +xbox.report.whyReport=Why are you reporting %s? # + +## Player safety report areas where abuse took place +xbox.report.area.chat=Chat message # +xbox.report.area.skin=Player skin # +xbox.report.area.gameplay=Gameplay # +xbox.report.area.ingame=In-game build # +xbox.report.area.other=Other # + +## Player safety ban reasons defined by legal/compliance +xbox.report.cyberbullying=Cyberbullying # +xbox.report.falseReporting=Excessive false / inaccurate reports # +xbox.report.exploits=Exploits and 3rd party applications # +xbox.report.harassingComments=Harassing or Defamatory comments # +xbox.report.hateSpeech=Hate speech # +xbox.report.illegalDrugs=Illegal drugs or activities # +xbox.report.impersonatingStaff=Impersonating staff, Player Support, or Community representatives # +xbox.report.inGameTrolling=In-Game Trolling & Spamming # +xbox.report.nameOrGamertag=Player Name or Gamertag # +xbox.report.modding=Modding # +xbox.report.obsceneLanguage=Obscene or Vulgar language # +xbox.report.postLinkToInappropriateContent=Posting links to inappropriate content or malicious software # +xbox.report.realLifeInfo=Real Life Information and Threats # +xbox.report.sexualReference=References to Sexual Content & Violence # +xbox.report.spam=Spamming for commercial purposes # +xbox.report.terrorismOrViolentExtremism=Terrorism or violent extremism # +xbox.report.childSexualExploitationOrAbuse=Child sexual exploitation or abuse # +xbox.report.imminentHarm=Imminent harm # +xbox.report.nonConsensualIntimateImagery=Non-consensual intimate imagery # +xbox.report.policyViolation=Policy Violation # +xbox.report.harassment=Harassment or Bullying # +xbox.report.profanity=Profanity # +xbox.report.childSexualExploitationGrooming=Child Sexual Exploitation Grooming # +xbox.report.controversial=Controversial Topic # +xbox.report.notoriousFigure=Notorious Figure # +xbox.report.cheating=Cheating # +xbox.report.defamation=Defamation, Impersonation, False Information # +xbox.report.drugs=Drugs # +xbox.report.fraud=Fraud # +xbox.report.advertising=Spam or Advertising # +xbox.report.selfHarm=Self-Harm or Suicide # +xbox.report.nudity=Nudity or Pornography # +xbox.report.sexuallyInappropriate=Sexually Inappropriate # +xbox.report.extremeViolence=Extreme Violence or Gore # +xbox.report.quittingEarly=Quitting early # +xbox.report.unsportingBehavior=Unsporting behaviour # +xbox.report.voiceCommunication=Voice communication # + +## Player safety toast messages +safety.muted.title=You've been temporarily muted in chat. # +safety.muted.message=Remember to follow the Minecraft Community Standards. # + +safety.reportCap=Looks like you've been busy reporting other players. Thank you for helping us make Minecraft a safe and welcoming place. Keep in mind, filing false reports is against our Community Standards. # +safety.reportFriend=%s is a friend of yours. Are you sure you want to report them? Filing false reports is against our Community Standards. # +safety.reportFriend.title=Report %s # +safety.bannedSkin.title=Skin Not Allowed in Multiplayer # +safety.bannedSkin.button=Learn More # +safety.bannedSkin=Your current skin violates our Community Standards. Please select a different skin to join a multiplayer game. Click '%s' to view our Community Standards or submit a case review for your current skin. # + +authserver.notavailable=Something went wrong. We can't verify that the server you are trying to connect to is one that we trust. We recommend that you try again later. # +authserver.authfailed=This is bad. This server failed our verification test. Someone we don't trust might be pretending to be a trusted server. # + +platform.model.unknown=UNKNOWN # + +## Misc Compliance copy +compliance.playtime.greaterThan24Hours=You've been playing for more than 24 hours # +compliance.playtime.message=Excessive gaming may interfere with normal daily life # +compliance.playtime.multipleHours=You've been playing for %d hours # +compliance.playtime.oneHour=You've been playing for 1 hour # + +## resource pack validation errors +packdiscoveryerror.manifest_pack_error=Unable to open pack. # +packdiscoveryerror.incomplete_pack=Incomplete pack. # +packdiscoveryerror.unsupported_file_format=Not a valid zip archive. # +packdiscoveryerror.missing_manifest=Unable to find manifest in pack. # +packdiscoveryerror.manifest_parse_error=Unable to parse pack manifest with stack: %s # +packdiscoveryerror.required_manifest_property_missing=Missing '%s' element in pack manifest. # +packdiscoveryerror.required_manifest_property_wrong_type=Required '%s' element is the wrong type in pack manifest. # +packdiscoveryerror.required_manifest_property_empty=Required '%s' element is empty in pack manifest. # +packdiscoveryerror.required_manifest_property_invalid_value=Provided '%s' element has an invalid value in pack manifest. # +packdiscoveryerror.malformed_uuid=Provided '%s' element is not a valid UUID in pack manifest. # +packdiscoveryerror.malformed_version=Provided '%s' element is not SemVer (semver.org) compliant in pack manifest. # +packdiscoveryerror.missing_modules=Missing '%s' element in pack manifest; Defaulting to resource pack. # +packdiscoveryerror.missing_dependency=Missing dependency with ID '%s' and version '%s'. # +packdiscoveryerror.unsupported_format_version=Provided format version '%s' is not supported. # +packdiscoveryerror.duplicate_uuid=Provided UUID '%s' element already exists in pack manifest. # +packdiscoveryerror.multiple_modules=Multiple conflicting modules detected in pack manifest. # +packdiscoveryerror.invalid_capability_value=Pack capability '%s' is not supported. # +packdiscoveryerror.unsupported_format_patch=Revision component provided in version '%s' will be ignored and treated as 0. # +packdiscoveryerror.ignored_property=The property '%s' is not used for this type of content. The field will be ignored. # +packdiscoveryerror.version_too_high=The property '%s' has a version of '%s' which is too high. The highest value we accept is '%s'. # +packdiscoveryerror.version_too_low=The property '%s' has a version of '%s' which is too low. The lowest value we accept is '%s'. # +packdiscoveryerror.format_version_1_engine_version_cap=The property '%s` must have a value set less than `%s`. To use a higher version, you need to use format version 2. # + +## pack upgrading +packupgradewarning.invalidpacktype=Provided '%s' element has an invalid value in pack manifest; Defaulting to resource pack. # +packupgradewarning.required_manifest_property_missing=Missing '%s' element in pack manifest; Defaulting to '%s'. # +packupgradewarning.required_manifest_property_empty=Required '%s' element is empty in pack manifest; Defaulting to '%s'. # +packupgradewarning.malformed_uuid=Provided '%s' element is not a valid UUID in pack manifest; Defaulting to '%s'. # +packupgradewarning.malformed_version=Provided '%s' element is not SemVer (semver.org) compliant in pack manifest; Defaulting to '%s'. # +packupgradewarning.manifest_upgraded=This pack manifest has been upgraded to a new version. # +packupgradewarning.duplicate_uuid=Provided UUID '%s' element already exists in pack manifest; Defaulting to '%s'. # +packupgradewarning.multiple_modules=Multiple conflicting modules detected in pack manifest; Defaulting to '%s'. # + +## pack strings +pack.authors.label=Author: %s # +pack.authors.none=Unknown # + +## manifest pack validation +manifestvalidation.title=Pack Info # +manifestvalidation.error=Error # +manifestvalidation.info=Info # +manifestvalidation.noerror=No errors were found # +manifestvalidation.warning=Warning # +manifestvalidation.delete=Delete # +manifestvalidation.delete.confirm_title=Delete Pack? # +manifestvalidation.delete.confirm_body=You are about to delete this resource/behaviour pack forever. Are you sure? # +manifestvalidation.delete.confirm_delete=Delete # +manifestvalidation.delete.confirm_goBack=Go Back # +manifestvalidation.packid=Pack ID: # +manifestvalidation.packversion=Pack Version: # +manifestvalidation.filelocation=File Location: # +manifestvalidation.errorlist=Error List # +manifestvalidation.file=File: # +manifestvalidation.issue=Issue: # +manifestvalidation.unkown.packtype=Unknown Pack Type # +manifestvalidation.unkown.packtitle=Unknown Pack Name # +manifestvalidation.unkown.packdescription=Unknown Pack Description # +manifestvalidation.unkown.packid=Unknown Pack ID # +manifestvalidation.unkown.packversion=Unknown Pack Version # +manifestvalidation.noname=Missing Name # +manifestvalidation.editor.cannotLoadToVanillaWorld=Editor extension packs can only be used on Editor projects. Your world will still load; however, we recommend deactivating or deleting the extension packs. # + +## UI pack warnings and errors +uiPackError.invalidChildNames=%s: Child controls must have unique names: %sIn the future this will be an error and this file won't load. # +uiPackError.parseError=%s: Unable to parse UI JSON file with stack: %s # +uiPackError.missingControl=%s: Can't find the control: %s # +uiPackError.missingControlTarget=%s (%s): Can't find the control '%s' during operation '%s' # +uiPackError.missingArrayName=%s (%s): Missing either the field 'array_name' or 'control_name'. # +uiPackError.missingCondition=%s (%s): Missing condition on operation '%s'. # +uiPackError.missingValue=%s (%s): Missing the value for the operation '%s'. # +uiPackError.missingOperation=%s (%s): Missing operation. # +uiPackError.invalidOperationName=%s (%s): Invalid operation '%s'. # + +jsonValidationError.typeError=%s: Invalid type for property. Expected %s got %s # +jsonValidationError.requiredPropertyError=%s: Could not find required property '%s' # +jsonValidationError.invalidValueError=%s: Did not find valid value for property. Expected %s # + +serverUI.errorTitle=Error creating form. # +serverUI.errorDescription=Received invalid form json. Error:%s # + +## Content importing +content.import.failed=Failed to import '%s' # +content.import.failed.subtitle=See output log for more details # +content.import.failed.subtitle_duplicate=Duplicate pack detected # +content.import.failed.subtitle_malformed_zip=Not a valid zip archive # +content.import.failed.subtitle_premiumcontent=Content in this world is not supported by Minecraft Education. # +content.import.failed.incompatible=Unsupported file format # +content.import.failed.title_premiumcontent=Content Not Supported # +content.import.succeeded=Successfully imported '%s' # +content.import.succeeded_with_warnings=Successfully imported '%s' with warnings # +content.import.succeeded_with_warnings.subtitle=Click here for more info # +content.import.started=Import started... # + +## World Templates +worldTemplate.festivemashup2016.name=Festive Mash-up 2016 # +worldTemplate.redstonemansion.name=Redstone Mansion # +worldTemplate.chinesemythology.name=Chinese Mythology Mash-up # +worldTemplate.GreekMythology.name=Greek Mythology Mash-up # +worldTemplate.Skyrim.name=Skyrim Mash-up # + +eduTemplateWorld.theAgentTrials.name=The Agent Trials # +eduTemplateWorld.tutorialWorld.name=Tutorial World # +eduTemplateWorld.mushroomIsland.name=Mushroom Island # +eduTemplateWorld.mooshroomIsland.name=Mushroom Island # +eduTemplateWorld.starterTown.name=Starter Town # +eduTemplateWorld.tutorialVolumeII.name=Tutorial Volume II # +eduTemplateWorld.blocksOfGrass.name=Blocks of Grass # + +## World Conversion Complete Popup +worldConversionComplete.title=Conversion Complete # +worldConversionComplete.load_prompt=Would you like to play your world now? # + +## the following strings are still in-use in 15.* and should not be removed until we are done servicing the 15.* releases +addServer.add=Done # +externalServerScreen.addServer=Add Server # +externalServerScreen.addServerTitle=Add Server: # +externalServerScreen.addServerDescription=Adding an external server requires knowing the server name and server IP address. Once added, the server can be found in the server list for play. # +addServer.enterIp=Server Address # +addServer.enterName=Server Name # +addServer.hideAddress=Hide Address # +addServer.resourcePack=Server Resource Packs # +addServer.resourcePack.disabled=Disabled # +addServer.resourcePack.enabled=Enabled # +addServer.resourcePack.prompt=Prompt # +addServer.title=Edit Server Info # +addServer.alreadyAdded=This server has already been added # +externalServerScreen.header=Add External Server # +externalServerScreen.label=Add server by IP/Address. # +externalServerScreen.serverAddress=IP/Address # +externalServerScreen.serverAddressInput=Server IP or Address # +externalServerScreen.serverName=Name # +externalServerScreen.serverNameInput=Server Name # +externalServerScreen.serverPort=Port # +externalServerScreen.serverPortInput=Server Port # +survey.feedbackButton=Send Us Your Feedback # +survey.label=Select all that apply: # +survey.line1=Took too long to load # +survey.line2=Got stuck on an error message # +survey.line3=Asked too many questions # +survey.line4=I didn't know it was free # +survey.line5=I thought I needed an Xbox console ###disable_3rd_party_console_resource_pack_check +survey.line6=Not interested # +survey.title=Feedback: Why didn't you sign in? # +## end of 15.* release branch strings + +tips.edu.1=You can hold down Shift to take a close up picture using the Camera. # +tips.edu.2=Unlike Signs, you can edit Slates, Posters, and Boards over and over again. # +tips.edu.3=Use Ctrl+B to turn on text-to-speech capabilities for in-game chat. # +tips.edu.4=You can export your Minecraft world to share it with others. # +tips.edu.5=To have your peers connect to your world, pause your game and share your join code. # +tips.edu.6=Remember that to use slash commands, you need to enable cheats in your world. # +tips.edu.7=Done with your creation? Have others tour your world as visitors to protect your work. # +tips.edu.8=To code in Minecraft, press "C" on your keyboard or touch the Agent icon at the top of your screen. # +tips.edu.9=Use the Library to find new game worlds to build in. # +tips.edu.10=Looking for a specific biome? Try the Library. # +tips.edu.11=NPC stands for Non-Player Character. # +tips.edu.12=In Survival Mode, players must find their own resources. # +tips.edu.13=In Creative Mode, players can freely choose to build from any of the blocks in Minecraft. # +tips.edu.14=Your code building robot helper is called the Agent. # +tips.edu.15=Redstone can be used in Minecraft to create circuits and simple machines. # +tips.edu.16=You can copy and paste from a text editor to a slate, poster, board or into chat. # +tips.edu.17=Show hints for commonly-used keyboard and mouse controls by pressing "H" on your keyboard. # +tips.edu.18=You can toggle Auto Jump on or off in the Settings menu under Controls. # +tips.edu.19=While in Creative Mode, quickly press jump twice to fly. # +tips.edu.20=Choose a Default Game Mode when creating a world to specify the type of gameplay you want. # +tips.edu.21=Use the command ''/setworldspawn'' to have new players begin playing where you are standing. # +tips.edu.22=Choose a default player permission when creating your world to specify the permissions you want your classmates to have when they join. # +tips.edu.23=Press "I" on your keyboard or touch the Immersive Reader icon to read or translate in-game text. # +tips.edu.24=To add or change an NPC in your world, first make yourself a world builder with "/wb". # +tips.edu.25=There's a brand new build challenge every month! Find them all in the Library under Monthly Build Challenges. # +tips.edu.26=Find related lessons by clicking on tags in the Library. # +tips.edu.27=Game moving slowly? Try turning down the render distance in Settings. # +tips.edu.28=Want to use Code Builder? Make sure cheats are toggled on. # +tips.edu.29=Press F5 to change player perspective. # +tips.edu.30=Use "/spawnpoint" to change your spawn point. It's just like you slept in a bed! # + +tips.game.1=Use seagrass to attract and breed turtles. # +tips.game.2=Protect baby turtles from hostile mobs! # +tips.game.3=Baby turtles will drop scutes when they grow - these can be crafted into turtle shells. # +tips.game.4=Use a bed to set your respawn point during the day. # +tips.game.5=Brew some water-breathing potions for underwater exploration! # +tips.game.6=Dolphins can lead you to shipwrecks and underwater ruins, feed them cod and follow their trail! # +tips.game.7=Use shears to carve a pumpkin. # +tips.game.8=Use phantom membranes to repair your elytra. # +tips.game.9=There are 3,587 types of tropical fish! # +tips.game.10=Sea pickles can be smelted into lime green dye. # +tips.game.11=Use hay bales to breed Llamas! # +tips.game.12=Compasses point to the world spawn - craft one to find your way back! # +tips.game.13=Trade with villagers to obtain food, tools and even treasure maps! # +tips.game.14=Did you know you can hold a map in your off-hand? # +tips.game.15=Leads can be used on boats. # +tips.game.16=Sneak or wear frost-walker boots to walk safely on magma blocks. # +tips.game.17=You can gather cobwebs using shears. # +tips.game.18=Need diamonds? They get more common as you go deeper. # +tips.game.19=Before you mine diamonds, redstone or gold, make sure you're using an iron, diamond or netherite pickaxe or the ore won't drop. # +tips.game.20=Need coal for torches or fuel? Try smelting wood logs in a furnace to make charcoal! # +tips.game.21=Gold is more abundant in Badlands biomes! # +tips.game.22=Elytra can be used to glide, find them in End City ships! # +tips.game.23=Test out some new features by turning on some Experiments! # +tips.game.24=Tridents are dropped by the Drowned, and can be held or thrown. # +tips.game.25=You can breed Hoglins with Crimson Fungus, but it is dangerous! # +tips.game.26=You can smelt 20 items in a furnace by using a block of dried kelp as fuel. # +tips.game.27=Creepers that are killed by skeletons' arrows have a chance of dropping music discs. # +tips.game.28=People like YOU make Marketplace content! # +tips.game.29=Did you know that several community creators make a living off the content in the Marketplace? # +tips.game.30=You can find skins to customise your experience in-game, or on select platforms use your own! # +tips.game.31=Texture packs change the way that blocks, items and even the menus look in game. Try them out! # +tips.game.32=Check out the Marketplace to find new worlds and adventures. # +tips.game.33=Apply to become a Marketplace Creator! # +tips.game.34=Mash-up packs come with a world to explore, skins, textures and even new music. # +tips.game.35=Did you know there are over 500 community-created Marketplace packs with more added every week? # +tips.game.36=Join the discussion at discord.gg/Minecraft # +tips.game.37=Emerald ores are the rarest ores in Minecraft! They can only be found in mountains and meadows! # +tips.game.38=Taming a skeleton horse doesn't require a saddle. # +tips.game.39=Ocelots show creepers who's boss! # +tips.game.40=Diorite, you either love it or hate it. # +tips.game.41=Phantoms are dangerous mobs that appear during the night. Make sure to sleep regularly! # +tips.game.42=Zombies turn into Drowned if they sink under water. # +tips.game.43=Minecraft Live takes place every year! Look out for the next one! # +tips.game.44=Using fireworks boosts elytra speed in mid air. Just... make sure they don't explode, otherwise it'll hurt BADLY! # +tips.game.45=Gold is most common in the Nether and Badlands biomes. # +tips.game.46=Do people actually read these? # +tips.game.47=Infinite wonders, endless possibilities. # +tips.game.48=DON'T LEAVE TREES FLOATING! # +tips.game.49=Sprint in water to swim! # +tips.game.50=Riptide enchantment will propel you through the air in the rain. # +tips.game.51=Minecraft Live is a worldwide interactive live-streaming event. Grab your items and join the party! # +tips.game.52=Be nice to animals! # +tips.game.53=The Beacon is a powerful item that can only be crafted with a nether star from the Wither! # +tips.game.54=Don't kill dolphins, you monster! # +tips.game.55=Did you know that nether stars can't be destroyed by explosions? # +tips.game.56=When digging straight up, place a torch at your feet to break any sand or gravel that could potentially fall down on you. # +tips.game.57=You can barter with Piglins. # +tips.game.58=Shear a Beehive or nest to get Honeycomb, use a Bottle to get honey. # +tips.game.59=Place a Campfire under a Beehive or nest to harvest honey peacefully. Your bees will thank you. # +tips.game.60=Respawning in the Nether requires a charged Respawn Anchor. # +tips.game.61=You can charge a Respawn Anchor with Glowstone. # +tips.game.62=Got an idea? Visit feedback.minecraft.net! # +tips.game.63=Allays can be found in Pillager Outposts and Woodland Mansions. # +tips.game.64=The Allay loves to collect items! If you give it a certain item it will try to collect more of it. # +tips.game.65=Allays love music and therefore interact with Noteblocks! # +tips.game.66=Ancient cities can be found under mountain ranges. # +tips.game.67=When wandering in Deep Dark, silence is key. # +tips.game.68=Use a water bottle on a dirt block to get mud! # +tips.game.69=Frogs eat small and blocky mobs. # +tips.game.70=Frogs pick a variant based on the temperature of the biome the tadpole grow up in. # +tips.game.71=You can collect tadpoles in buckets. # +tips.game.72=Explore structures throughout the Minecraft world to find smithing templates to trim your armour pieces. # +tips.game.73=Need more smithing templates? Try to copy them. # +tips.game.74=The sniffer egg seems to like moss blocks. # +tips.game.75=Mob heads make sounds. Try them out on note blocks! # +tips.game.76=Some sand might be suspicious. Use your brush on it to find some good stuff! # +tips.game.77=Two players can ride together on a camel. # +tips.game.78=The camels jump... horizontally! # + +splitscreen.joinPrompt=Join as Player %s # +splitscreen.unavailable.toastHeader=Split Screen Is Unavailable # +splitscreen.unavailable.toastMessage=A second player can't join right now. # +splitscreen.unavailable.toastBodyInfo=Tap for more information. # +splitscreen.joyconError.toastHeader=Can't Connect Joy-Con! # +splitscreen.joyconError.toastMessage=You have too many controllers connected while in Local Network Mode to join this game. # + +usermanagement.changeUser=Change User # + +lateJoinScreen.waitingForUserReady=Getting things ready # + +## Storage Migration +storage_migration.progress.title=Moving files # +storage_migration.progress.message=Moving "%s"... # +storage_migration.worlds_error=Some worlds are not available because they could not be moved. Restart Minecraft to try again. # + +storage_migration.button.get_started=Get started # +storage_migration.button.retry=Retry # +storage_migration.button.go_to_faq=Go to FAQ # +storage_migration.button.next=Next # +storage_migration.button.resume=Resume # +storage_migration.button.continue=Continue # +storage_migration.button.start=Start moving files # +storage_migration.button.marketplace=Your Marketplace packs # +storage_migration.button.main_menu=Go to Main menu # +storage_migration.button.faq=Read the FAQ for more info. # +storage_migration.button.microsoft_store=Go to Microsoft Store # +storage_migration.button.help=Help # + +storage_migration.title.initializing=Optimising data # +storage_migration.gathering_info.description=Gathering information... # +storage_migration.description.out_of_space=You don't have enough free space to move your files to a new location. # + +storage_migration.start_transfer.generic.title=New storage location # +storage_migration.start_transfer.description=We need to move your files to a different location on your device. # +storage_migration.start_transfer.total_file_size=Total file size: # +storage_migration.start_transfer.new_location=New location: %s # + +storage_migration.resume_transfer.title=Move was interrupted # +storage_migration.resume_transfer.description=We're in the middle of moving your data to a new location on your device. Please press resume to finish the move. # +storage_migration.resume_transfer.description.out_of_space=We're in the middle of moving your data to a new location on your device, but you don't have enough free space. # +storage_migration.resume_transfer.need_to_move=Need to move: # +storage_migration.resume_transfer.available=(%s available) # +storage_migration.resume_transfer.location=Location: %s # +storage_migration.resume_transfer.free_up=Please free up at least %s to continue. # + +storage_migration.transfer_error_out_of_space.title=Not enough free space # +storage_migration.transfer_error_out_of_space.files_left=Files left: # + +storage_migration.finished.generic.title=All done # +storage_migration.finished.generic.description=Your files have been moved successfully. Please restart Minecraft. # + +storage_migration.transfer_error.title=Trouble moving files! # +storage_migration.transfer_error.description=We couldn't move all your files. We encountered the following error: (%s). # + +storage_migration.progress.starting=Starting... # +storage_migration.progress.gathering=Gathering files from source folder... # +storage_migration.progress.copying=Copying files... # +storage_migration.progress.finished=Finished! # +storage_migration.progress.error.bad_source=Failed (bad source folder) # +storage_migration.progress.error.bad_destination=Failed (bad destination folder) # +storage_migration.progress.error.io_error=Failed (file I/O error) # +storage_migration.progress.error.io_no_space=Failed (file I/O error or no space left) # +storage_migration.progress.error.internal=Failed (internal error) # + +trade.doesNotWant=Trader does not want this # +trade.excalamation=! # +trade.expProgress=Experience: %d/%d # +trade.expMax=Experience: MAX # +trade.levelPrefix=Level %d # +trade.levelPrefixAndName=Level %d - %s # +trade.levelPrefixAndName.max=Max Level - %s # +trade.nameAndLevel=%s – %s # +trade.level.1=Novice # +trade.level.2=Apprentice # +trade.level.3=Journeyman # +trade.level.4=Expert # +trade.level.5=Master # +trade.mysteriousText=dab # +trade.notEnough=Not enough %s # +trade.question=? # +trade.trade=Trade # + +map.rename=Rename Map # +map.basicMap=Basic Map # +map.locatorMap=Map that Shows Players # +map.extendAndClear=Zoom Out & Clear # +map.clone=Copy Map # +map.name=Map Name # +map.lock=Lock Map # + +contentlog.history.title=Content Log History # +contentlog.history.copyToClipboard=Copy to Clipboard # +contentlog.logLocationSectionName=Content Log Location: # +contentlog.settingsSectionName=Content Log Settings # +contentlog.clear_files=Delete Old Logs # +contentlog.delete.title=Delete Old Log Files? # +contentlog.delete.body1=Select "Delete Now" to delete all previous log files. # +contentlog.delete.body2=Note: The log file for your currently active session will remain. # +contentlog.delete.delete=Delete Now # +contentlog.delete.cancel=Cancel # +contentlog.delete.progress=Deleting Content Logs # + +client.version.generic=Update %s # +client.version.1.0=Ender Update (%s) # +client.version.1.1=Discovery Update (%s) # +client.version.1.2=Better Together Update (%s) # +client.version.1.4=Update Aquatic (%s) # +client.version.1.5=Update Aquatic (%s) # +client.version.1.11=Village & Pillage (%s) # + +cloud_upload.title=Mojang Player Support # +cloud_upload.prompt.description=Based on your recent support ticket, Mojang Player Support has granted permission to upload your world. You can upload your affected world from the World Select screen or under World Settings. # +cloud_upload.prompt.do_not_show_toggle=Do not show this screen again # +cloud_upload.prompt.button.worlds=Go to Worlds # +cloud_upload.prompt.button.learn_more=Learn More # +cloud_upload.toggle.accept_terms=Accept Microsoft Services Agreement # +cloud_upload.button.upload=Upload World (%s) # +cloud_upload.button.service_agreement=Terms of Use # +cloud_upload.button.privacy_statement=Privacy Statement # +cloud_upload.terms.title=Terms & Conditions # +cloud_upload.terms.description=To upload your world, accept the Microsoft Services Agreement. Uploaded worlds are subject to the Microsoft Services Agreement, which can be found under Terms of Use. You can still play with your world once uploaded. # +cloud_upload.uploading.title=Uploading world files [%d/%d] # +cloud_upload.uploading.description_1=Uploading your world files may take a few minutes. Do not turn off the game or leave this screen during the upload process. # +cloud_upload.uploading.description_2=World sizes can be large. Please connect to Wi-Fi to avoid using mobile data. # +cloud_upload.succeeded.description=Your world upload has completed successfully. Thank you! # +cloud_upload.failed.retryable.description=Your world could not be uploaded because %s # +cloud_upload.failed.description=Your world could not be uploaded because %s # +cloud_upload.tts.message=Uploading world files # +cloud_upload.input_error_number_of_files=it consists of too many files. Please get in touch with LiveOps if you want to try again. # +cloud_upload.input_error_maximum_size=one of the files is too big. Please get in touch with LiveOps if you want to try again. # +cloud_upload.input_error_record_already_completed=it has already been successfully uploaded. Please get in touch with LiveOps for more information. # +cloud_upload.operation_error_missing_files_on_complete_upload=of a network error. Please try again or get in touch with LiveOps. # +cloud_upload.unknown_error=of an unknown error. Please try again or get in touch with LiveOps. (Error code: %s) # + +dr.banner.sale=Sale! # +dr.banner.limitedTimeOffer=Limited Time Offer! # +dressingRoom.skin_color_picker_title=Skin Colour # +dr.right_side.category_title=%s # +dr.rarity=Rarity # +dr.rarity.common=Common # +dr.rarity.epic=Epic # +dr.rarity.legendary=Legendary # +dr.rarity.rare=Rare # +dr.rarity.uncommon=Uncommon # +key.emote=Emote # +dr.button.ok=OK # +dr.loading=Loading... # +dr.classic_skins.addition_skin_count=+%s # +dr.classic_skins.choose_custom_skin=Choose New Skin # +dr.classic_skins.custom_skin_title=Import Skin # +dr.classic_skins.custom_skin_description=Import an image file from your device to use as your skin. This will not sync between devices or games. # +dr.classic_skins.custom_skin_description_popup=Players with custom skins will not be visible to you if the "Only Allow Trusted Skins" option is enabled # +dr.classic_skins.custom_skin_section_title=Owned Skins # +dr.classic_skins.invalidCustomSkin=That's not a Minecraft skin, silly. # +dr.classic_skins.owned=Owned # +dr.classic_skins.purchasable=Get More # +dr.classic_skins.realms_plus=Realms Plus # +dr.classic_skins.right_side.author_name=by %s # +dr.classic_skins.right_side.author_minecraft=by Minecraft # +dr.classic_skins.right_side.featured_title=Featured & Recommended Skin Packs # +dr.classic_skins.right_side.limited_usage=Limited usage # +dr.classic_skins.right_side.limited_usage.tooltip=This skin can be used here, but may not roam. # +dr.classic_skins.right_side.free_usage=Usable everywhere # +dr.classic_skins.right_side.free_usage.tooltip=This skin will roam wherever you've logged in. # +dr.classic_skins.right_side.purchasing_disclaimer=*Buys %s Coins for %s and redeems this pack for %s Coins leaving %s left over. # +dr.classic_skins.right_side.skin_count.plural=%s Skins # +dr.classic_skins.right_side.skin_count.singular=%s Skin # +dr.classic_skins.right_side.texture_count.plural=%s Texture Packs # +dr.classic_skins.right_side.texture_count.singular=%s Texture Pack # +dr.classic_skins.right_side.world_count.plural=%s Worlds # +dr.classic_skins.right_side.world_count.singular=%s World # +dr.classic_skins.see_pack_in_store=See Pack in Store # +dr.classic_skins.see_in_store=See in Store # +dr.classic_skins.realms_plus_button=Realms Plus # +dr.classic_skins.select_skin=Choose the correct model type for your skin # +dr.classic_skins.select_skin.title=Skin Type # +dr.classic_skins.upsellWithoutStore=You must purchase the skin pack to use that skin, and we can't connect to the Marketplace. # + +dr.collector_title.featured=Featured %s # +dr.collector_title.general=All %s # +dr.collector_title.owned=Owned %s # + +dr.collect_achievement_item=Collect # +dr.equip_piece=Equip # +dr.emotes.play_again=Play Again # +dr.emotes.assignment=Assign "%s" to a Slot # +dr.emotes.replace=Replace # +dr.header.animation=Emotes # +dr.header.capes=Capes # +dr.header.categoryFeaturedList=%s Featured ### %s is the category name (ie. Style or Body) +dr.zooming=Zooming # +dr.header.classic_skins=Classic Skins # +dr.header.creator_piece_list=All by %s # +dr.header.customization=Character Creator # + +dr.accessibility.header.customization=Character Creator Tab 1 of 4 # +dr.accessibility.header.classic_skins=Classic Skins Tab 2 of 4 # +dr.accessibility.header.animation=Emotes Tab 3 of 4 # +dr.accessibility.header.capes=Capes Tab 4 of 4 # + +dr.header.featured=Featured Items # +dr.header.featured_skins=Featured Skins # +dr.header.previewAppearance=Preview Appearance # +dr.header.colorPicker=Colour Picker # +dr.achievement.achievement_locked.not_signed_in=This item is unlocked by completing an achievement. # +dr.achievement.achievement_locked.signed_in=This item is unlocked by completing the %s Achievement. # +dr.achievement.achievement_unlocked=This item was unlocked by completing the %s Achievement. # +dr.achievement.challenge_locked=This item is unlocked by completing a challenge from Minecraft Earth. # +dr.achievement.challenge_unlocked=This item was unlocked by completing a challenge from Minecraft Earth. # +dr.arm_size_label_text=Arm Size # +dr.body_size_label_text=Height # +dr.mouth_color=Mouth # +dr.iris_color=Iris # +dr.sclera_color=Sclera # +dr.eyebrows_color=Eyebrows # +dr.hair_color=Hair # +dr.facial_hair_color=Facial Hair # +dr.skin_color=Base # +dr.primary_channel=Primary # +dr.secondary_channel=Secondary # +dr.accent_channel=Accents # +dr.left_arm=Left Arm # +dr.right_arm=Right Arm # +dr.both_arms=Both Arms # +dr.left_leg=Left Leg # +dr.right_leg=Right Leg # +dr.both_legs=Both Legs # +dr.limb_switcher_default_title=Limb Selection # +dr.none_button_text=None # +dr.none_emote_button_text=Clear All # +dr.go_to_profile_settings_text=Go to Profile Settings # +dr.default_piece_button_text=Default # +dr.categories.body=Body # +dr.categories.style=Style # +dr.categories.base=Bases # +dr.categories.eyes=Eyes # +dr.categories.mouth=Mouths # +dr.categories.hair=Hairs # +dr.categories.facial_hair=Facial Hairs # +dr.categories.arms=Arms # +dr.categories.animation=Emotes # +dr.categories.legs=Legs # +dr.categories.size=Size # +dr.categories.top=Tops # +dr.categories.bottom=Bottoms # +dr.categories.outerwear=Outerwear # +dr.categories.headwear=Headwear # +dr.categories.gloves=Gloves # +dr.categories.footwear=Footwear # +dr.categories.back_item=Back Items # +dr.categories.face_item=Face Items # +dr.categories.capes=Capes # + +dr.notification.to_skins=Switching to Classic Skins # +dr.notification.to_persona=Switching to Character Creator # +dr.prompt.switching_to_persona_title=Switch to Character Creator # +dr.prompt.switching_to_persona_detail=You are switching over to the character creator in this slot. Character creator allows you to build a character in Minecraft item by item. Your classic skin will be saved as a backup in this slot if you want to switch back later. # +dr.prompt.switching_to_skin_title=Switch to Classic Skins # +dr.prompt.switching_to_skin_detail=You are switching over to a classic skin in this slot. Classic skins are applied to the full character and cannot be customised. Your character creator look will be saved as a backup in this slot if you want to switch back later. # +dr.prompt.do_not_show_again=Don't show this again # + +dr.label.current_persona=This is your current Character # +dr.label.current_skin=This is your current Skin # +dr.notification.persona_save=The Character has been saved # +dr.notification.persona_create=The Character has been created # +dr.notification.persona_create_new=New Character has been created # +dr.notification.classic_skin_created_new=New Skin has been created # +dr.notification.persona_delete=The Character has been deleted # +dr.notification.item_selection_failed=Failed to select item # +dr.notification.character_failed=Failed to load character %s # +dr.notification.character_failed_start=Failed to load character %s. You can reload it from your Profile. # +dr.notification.equipped_piece=You just equipped the %s # +dr.modal.persona_delete_confirm=The current character will be deleted. Are you sure you want to continue? # +dr.modal.persona_delete_confirm_title=Delete Character? # +dr.modal.difference_information_title=Character and Classic Skin Differences # +dr.modal.restricted_content_title=Restriction warning # +dr.modal.restricted_content_text=This content is available in most geographic regions, but restricted in a few. # +dr.default.alex.bottom=Alex's Trousers # +dr.default.alex.hair=Alex's Hair # +dr.default.alex.mouth=Alex's Mouth # +dr.default.alex.shoes=Alex's Shoes # +dr.default.alex.skin=Alex # +dr.default.alex.top=Alex's Shirt # +dr.default.emote.basicClap=Simple Clap # +dr.default.emote.communicationFollowMe=Follow Me # +dr.default.emote.communicationPoint=Over There! # +dr.default.emote.overheadWave=Wave # +dr.default.eyes=Standard Stare # +dr.default.steve.bottom=Steve's Trousers # +dr.default.steve.hair=Steve's Hair # +dr.default.steve.mouth=Steve's Mouth # +dr.default.steve.shoes=Steve's Shoes # +dr.default.steve.skin=Steve # +dr.default.steve.top=Steve's Shirt # +dr.emotes.slot=Emote %d # +dr.emotes.key=Key %d # +dr.character_creator_getting_started_title=Getting Started # +dr.character_creator_getting_started_detail=Select items on the left to see how they look on your character! # +dr.deep_link_fail.profile=Deep Linking Failed: Unable to load profile # +dr.deep_link_fail.dressing_room=Deep Linking Failed: Unable to open offer # +dr.marketplace.get_more_skins=Get More Skins # +dr.classic_skins.show_more=Show More # + +onlinePlay.notRated=Online play is not rated # +onlinePlay.message=During online play you may be exposed to chat messages or other types of user-generated content that has not been rated, and may not be suitable for all ages. # +onlinePlay.editor.notRated=Online editing is not rated # +onlinePlay.editor.message=During online editing, you may be exposed to chat messages or other types of user-generated content that has not been rated and may not be suitable for all ages. # +onlinePlay.doNotShowAgain=Do not show this screen again # +onlinePlay.proceed=Proceed # +onlinePlay.Back=Back # +onlinePlay.untrustedIp.title=Unknown External Server # +onlinePlay.untrustedIp.message=You should only connect to servers you trust! Do you still wish to join? # +dr.color.button_name=Colour # +dr.color.amber_dark=Amber – Dark # +dr.color.amber_dark_soft=Amber – Dark Soft # +dr.color.amber_light=Amber – Light # +dr.color.auburn_red=Auburn Red # +dr.color.blue_dark=Blue – Dark # +dr.color.blue_light=Blue – Light # +dr.color.blue_mid=Blue – Mid # +dr.color.blue_vivid=Blue – Vivid # +dr.color.blueish_black=Blueish Black # +dr.color.brown_dark=Brown – Dark # +dr.color.brown_light=Brown – Light # +dr.color.brown_mid=Brown – Mid # +dr.color.brown_very_dark=Brown – Very Dark # +dr.color.copper_red=Copper Red # +dr.color.dark_blonde=Dark Blonde # +dr.color.dark_brown=Dark Brown # +dr.color.dark_cool=Dark – Cool # +dr.color.dark_gray=Dark Grey # +dr.color.dark_red=Dark Red # +dr.color.dark_soft=Dark – Soft # +dr.color.dark_warm=Dark – Warm # +dr.color.deep_black=Deep Black # +dr.color.deep_brown=Deep Brown # +dr.color.green_bright=Green – Bright # +dr.color.green_cool_dark=Green – Cool Dark # +dr.color.green_light=Green – Light # +dr.color.green_mid=Green – Mid # +dr.color.green_warm_dark=Green – Warm Dark # +dr.color.gray_blue=Grey Blue # +dr.color.gray_dark=Grey – Dark # +dr.color.gray_light=Grey – Light # +dr.color.light_blonde=Light Blonde # +dr.color.light_brown=Light Brown # +dr.color.light_cool=Light – Cool # +dr.color.light_gray=Light Grey # +dr.color.light_medium=Light – Medium # +dr.color.light_red=Light Red # +dr.color.light_warm=Light – Warm # +dr.color.mc_black=MC Black # +dr.color.medium_blonde=Medium Blonde # +dr.color.medium_brown=Medium Brown # +dr.color.medium_cool=Medium – Cool # +dr.color.medium_dark_cool=Medium Dark – Cool # +dr.color.medium_dark_soft=Medium Dark – Soft # +dr.color.medium_dark_warm=Medium Dark – Warm # +dr.color.medium_light_blonde=Medium Light Blonde # +dr.color.medium_light_cool=Medium Light – Cool # +dr.color.medium_light_deep=Medium Light – Deep # +dr.color.medium_light_vibrant=Medium Light – Vibrant # +dr.color.medium_light_warm=Medium Light – Warm # +dr.color.medium_soft=Medium – Soft # +dr.color.medium_warm=Medium – Warm # +dr.color.minecraft_gray=Minecraft Grey # +dr.color.minecraft_black=Minecraft Black # +dr.color.minecraft_blue=Minecraft Blue # +dr.color.minecraft_cyan=Minecraft Cyan # +dr.color.minecraft_green=Minecraft Green # +dr.color.minecraft_light_blue=Minecraft Light Blue # +dr.color.minecraft_light_gray=Minecraft Light Grey # +dr.color.minecraft_lime_green=Minecraft Lime Green # +dr.color.minecraft_magenta=Minecraft Magenta # +dr.color.minecraft_orange=Minecraft Orange # +dr.color.minecraft_pink=Minecraft Pink # +dr.color.minecraft_purple=Minecraft Purple # +dr.color.minecraft_red=Minecraft Red # +dr.color.minecraft_white=Minecraft White # +dr.color.minecraft_yellow=Minecraft Yellow # +dr.color.muted_gray=Muted Grey # +dr.color.purpleish_black=Purpleish Black # +dr.color.red_dark=Red – Dark # +dr.color.reddish_black=Reddish Black # +dr.color.soft_black=Soft Black # +dr.color.soft_blonde=Soft Blonde # +dr.color.soft_magenta=Soft Magenta # +dr.color.very_dark_cool=Very Dark – Cool # +dr.color.very_dark_warm=Very Dark – Warm # +dr.color.very_light_blonde=Very Light Blonde # +dr.color.very_light_cool=Very Light – Cool # +dr.color.very_light_soft=Very Light – Soft # +dr.color.very_light_warm=Very Light – Warm # +dr.color.vibrant_orange=Vibrant Orange # +dr.color.white=White # +dr.color.white_deep=White – Deep # +dr.color.white_light=White – Light # +dr.color.white_mid=White – Mid # +dr.color.yellow_green=Yellow Green # + +copyCoordinates.copy_position_message=Copied current position to clipboard: '%s' # +copyCoordinates.copy_facing_message=Copied facing position to clipboard: '%s' # + +emotes.change_emotes=Change Emotes # +emotes.execute=Execute # +emotes.header_text=Emotes # +emotes.emotes_instructions_general=Use a Hot Key or Mouse to activate an Emote # +emotes.exit_gamepad=%s Exit # +emotes.instructions_gamepad=To quickly play your emotes in game, you can always press and hold %s for a quick menu # +emotes.instructions_keyboard=Use a Hot Key or Mouse to activate an Emote # +emotes.instructions_touch=Tap emote to activate # +emote_wheel.gamepad_helper.select=Press to Select # + +## Dynamic Package Manager +## Google Play APK Expansion file downloader notification +dynamicPackage.download.android.state_unknown=Starting... # +dynamicPackage.download.android.state_idle=Waiting for download... # +dynamicPackage.download.android.state_fetchingUrl=Looking for resources... # +dynamicPackage.download.android.state_connecting=Connectig # +dynamicPackage.download.android.state_downloading=Updating # +dynamicPackage.download.android.state_completed=Update finished! # +dynamicPackage.download.android.state_paused_networkUnavailable=Paused – No network available # +dynamicPackage.download.android.state_paused_networkSetupFailure=Paused – No network available # +dynamicPackage.download.android.state_paused_byRequest=Paused # +dynamicPackage.download.android.state_paused_wifiUnavailable=Paused – No WiFi available # +dynamicPackage.download.android.state_paused_wifiDisabled=Paused – No WiFi available # +dynamicPackage.download.android.state_paused_roaming=Paused – Check roaming settings # +dynamicPackage.download.android.state_paused_sdcardUnavailable=Paused – Storage unavailable # +dynamicPackage.download.android.state_failed_unlicensed=Failed – Unlicensed app # +dynamicPackage.download.android.state_failed_fetchingUrl=Failed – Resources could not be found # +dynamicPackage.download.android.state_failed_sdcardFull=Failed – Storage full # +dynamicPackage.download.android.state_failed_cancelled=Cancelled # +dynamicPackage.download.android.state_failed=Update failed # +dynamicPackage.download.android.kilobytesPerSecond=%1$s KB/s ### %1$s is the download speed in kbps +dynamicPackage.download.android.timeRemainingNotification=%1$s remaining ### %1$s is the time remaining +dynamicPackage.download.android.notificationChannelName=Update status # +dynamicPackage.download.android.NotificationChannelDescription=Show update status and progress # + +## GameTest content +gameTest.description=Interacts with gametest. # +gameTest.error.unknownCommandMode=Unknown command mode provided # +gameTest.error.missingStructure=Couldn't find any structure block within %s radius # +gameTest.error.cannotFindLookedAtBlock=Can't find the block you're looking at # +gameTest.error.cannotFindStuctureBlockContainingBlock=Can't find a structure block that contains the targeted pos %s, %s, %s # +gameTest.error.structureTooBig=The structure must be less than %s blocks in size in each axis # +gameTest.error.repeatCountTooSmall=Repeat count must be greater than 0 # +gameTest.error.failConditionMet=Fail conditions met # +gameTest.error.timeout=Didn't succeed or fail within %s ticks # +gameTest.error.noFinishedSequences=No sequences finished # +gameTest.error.flakyTestError=Not enough successes: %s out of %s attempts. Required successes: %s. Max attempts: %s. # +gameTest.error.testMissing=Could not find test with name '%s'. # +gameTest.error.structureNotSpawned=Failed to spawn test structure with path '%s' ### %s is the file path of the structure +gameTest.error.flakyFailed=Flaky test %s failed, attempt: %s / %s # +gameTest.error.flakyFailedShowSuccesses=, successes: %s (%s required) ### This appears right after gameTest.error.flakyFailed if multiple successes are required +gameTest.error.failed=%s failed! # +gameTest.error.succeededInInvalidTick=Succeeded in invalid tick: expected %s, but current tick is %s # +gameTest.error.noTestsFound=No tests found for tag '%s' # +gameTest.error.unkownEvent=Unknown event name '%s' # +gameTest.optionalPrefix=(optional) # +gameTest.assert.couldNotSetBlock=Could not setBlock '%s' # +gameTest.assert.missingButton=Expected a button # +gameTest.assert.missingLever=Expected a lever # +gameTest.assert.couldNotSpawnEntity=Could not spawn an Entity of type '%s' # +gameTest.assert.onlyWorksWithMobs=spawnWithoutBehaviours() only works with mobs # +gameTest.assert.mobWontMove=Could not make the mob move '%s' # +gameTest.assert.noPathFound=No path found for Entity of type '%s' # +gameTest.assert.pathFound=Path found for Entity of type '%s' # +gameTest.assert.expectEntityOfType=Expected an Entity of type '%s' # +gameTest.assert.unexpectedDataResult=Unexpected Entity data result # +gameTest.assert.didNotExpectEntityOfType=Did not expect an Entity of type '%s' # +gameTest.assert.expectBlock=Expected block of type '%s' # +gameTest.assert.expectBlockWithState=Expected block with state '%s' # +gameTest.assert.unexpectedBlock=Did not expect block of type '%s' # +gameTest.assert.unexpectedBlockState=Block does not have the expected Block State # +gameTest.assert.expectItemOfType=Expected Item Entity of type %s # +gameTest.assert.unexpectedItemOfType=Did not expect an Item Entity of type %s # +gameTest.assert.wrongEntityItemCount=Unexpected Item Entity count of type %s. Expected: %s. Actual: %s. # +gameTest.assert.noContainerFound=No container found # +gameTest.assert.expectEmptyContainer=Expected empty container # +gameTest.assert.expectItemInContainer=Container does not contain an item of type %s # +gameTest.assert.missingComponent=Entity missing component '%s' # +gameTest.assert.hasComponent=Entity has component '%s' # +gameTest.assert.missingArmor=Entity missing armour %s in slot %s with data %s # +gameTest.assert.hasArmor=Entity has armour %s in slot %s with data %s # +gameTest.assert.unexpectedRedstonePowerLevel=Unexpected Redstone power level. Expected: %s. Actual: %s. # +gameTest.assert.expectWaterLogged=Expected a waterlogged block # +gameTest.assert.unexpectedWaterLogged=Did not expect a waterlogged block # +gameTest.assert.missingExplosionComponent=Cannot set fuse of entity because it does not have an explosion component # +gameTest.assert.invalidEntityInstance=Invalid entity instance # +gameTest.assert.unexpectedParameterValue=Unexpected value for parameter '%s' # +gameTest.assert.expectEntityInstance=Expected entity instance of type '%s' # +gameTest.assert.didNotExpectEntityInstance=Did not expect entity instance of type '%s' # +gameTest.assert.invalidFluidType=Invalid fluid type # +gameTest.assert.expectCauldron=Expected block of type Cauldron # +gameTest.success.runningTests=Running %s tests... # +gameTest.success.relativePosition=Position relative to %s: %s ### first %s is the name of the test and the second %s is the local location in the test structure +gameTest.success.passed=%s passed! # +gameTest.success.flakyPassedEnough=%s passed %s times of %s attempts. ### this is used when a test has passed a sufficient number of times +gameTest.success.flakyPassed=Flaky Test %s succeeded, attempt: %s successes: %s. ### this one is used when a test has passed, but not yet reached the required number of times to succeed +gameTest.success.testsStarted=Running %s tests with tag '%s'... # +gameTest.report.testLocation=At: %s, %s, %s (relative: %s, %s, %s) # +gameTest.report.tickCount=Tick: %s ### This appears right below the gameTest.report.testLocation line +gameTest.report.testCount=GameTest done! %s tests were run # +gameTest.report.someTestsFailed=%s required tests failed :( # +gameTest.report.allRequiredTestsPassed=All required tests passed :) # +gameTest.report.optionalFailures=%s optional tests failed # +gameTest.report.bookTitle=Game Test Report ### A book with this title is placed next to each test with the test results inside + +## Script +script.description=Debugging options for GameTest Framework. # +script.error.unknownCommandMode=Unknown command mode provided # +script.error.noDebugger=Debugger not available # +script.error.debuggerFailed=Failed to start debugger # +script.error.profilerStopped=Profiler stopped. Failed to save profile. # +script.error.statsSaved=Failed to save script stats # +script.success.debuggerListen=Debugger listening on port %s # +script.success.debuggerConnect=Debugger connected to host %s on port %s # +script.success.debuggerClosed=Debugger closed # +script.success.profilerStarted=Profiler started # +script.success.profilerStopped=Profiler stopped. Profile saved to '%s' ### Full path to profile file +script.success.statsSaved=Script stats saved to '%s' ### Full path to stats file + +clientscript.description=Client debugging options for GameTest Framework. # +clientscript.error.unknownCommandMode=Unknown command mode provided # +clientscript.error.noDebugger=Client debugger not available # +clientscript.error.debuggerFailed=Failed to start client debugger # +clientscript.success.debuggerListen=Client debugger listening on port %s # +clientscript.success.debuggerConnect=Client debugger connected to host %s on port %s # +clientscript.success.debuggerClosed=Client debugger closed # + +## World Recovery +world_recovery.description=Click the button below to open a file picker you can use to locate and select your 'minecraftWorlds' folder.%1%1Look inside the 'games/com.mojang' folders, starting from the root of your device or SD card.%1%1Once selected, we will copy your worlds to the new external storage location.%1%1You must have enough space available on your device to hold copies of your worlds. ### %1 is line breaks +world_recovery.title=World Recovery # +world_recovery.select_worlds=Select Worlds # +world_recovery.error.title=Error Recovering Worlds # +world_recovery.error.invalid_directory=You must select a directory ending in '%s'. # +world_recovery.error.insufficient_space=Insufficient space to do recovery. Required: %1. Available: %2. # +world_recovery.error.generic=An error occurred: %s # +world_recovery.success=World Recovery succeeded! # +world_recovery.init=Beginning recovery process... # +world_recovery.progress=Recovering %2 files (%3).%1%1Progress: %4%% complete%1Files copied: %5 / %2 ### %1 is line breaks, %2 is file count, %3 is total size, %4 is percent complete, %5 is current file count + +osk.truncation_warning.title=Warning # +osk.truncation_warning.body=Unable to edit text. Text exceeds limits and could result in truncation or data loss. # + +## Gatherings +gathering.button.minecraftLive=Minecraft Live # +gathering.caption.startsIn=Starts in %s # +gathering.caption.endsIn=Ends in %s # +gathering.caption.eventOver=Event finished # +gathering.info.button.readMore=Read More... # +gathering.info.button.voteNow=Vote Now # +gathering.info.title.liveIsComing=Minecraft Live is Coming! # +gathering.info.header.minecraftLive=Minecraft Live # +gathering.info.body.liveIsComing=The time has come to add a new mob to Minecraft, and the choice is yours. # +gathering.info.modal.title.connectFail=Failed to connect # +gathering.info.modal.body.connectFail=Unfortunately, we could not connect. Please try again later. # +gathering.connect.title=Connecting... # diff --git a/servers/bedrock/resource_packs/vanilla/texts/en_US.lang b/servers/bedrock/resource_packs/vanilla/texts/en_US.lang new file mode 100644 index 0000000..77e26cb --- /dev/null +++ b/servers/bedrock/resource_packs/vanilla/texts/en_US.lang @@ -0,0 +1,10424 @@ +## Comments can be added anywhere on a valid line by starting with '##' +## +## Note, trailing spaces will NOT be trimmed. If you want room between the end of the string and the start of a +## comment on the same line, use TABs. +accessibility.disableTTS=Text To Speech disabled +accessibility.enableTTS=Text To Speech enabled + +## Translator note: +## This section of phrases will be given audibly to the user using text to speech + +accessibility.chat.tts.gamepad.back=Press the %s to go back +accessibility.chat.tts.gamepad.exitChat=Press the %s to exit chat +accessibility.chat.tts.gamepad.sendMessage=Press the %s to send message +accessibility.chat.tts.says=%s says %s +accessibility.chat.tts.hideChat=Hide chat +accessibility.chat.tts.keyboard=Keyboard +accessibility.chat.tts.muteChatToggle=Mute All +accessibility.chat.tts.sendChatMessage=Send +accessibility.chat.tts.textboxTitle=Chat + +accessibility.game.playerView=Player view + +accessibility.loading.done=Done +accessibility.saving.done=Done +accessibility.downloading.start=Download begun +accessibility.downloading.Progress=Downloading %s percent +accessibility.downloading.canceled=Download canceled +accessibility.downloading.complete=Download complete +accessibility.importing.start=Import begun +accessibility.importing.Progress=Importing %s percent +accessibility.importing.canceled=Import canceled +accessibility.importing.complete=Import complete +accessibility.signin.xbl=Signing into X box live +accessibility.chat.howtoopen=Press %s to open chat +accessibility.chat.howtoemote=Press or Hold %s to Emote +accessibility.key.mouseButton=Mouse Button %s +accessibility.key.gamepad=Controller %s +accessibility.list.or.two=%s or %s +accessibility.list.or.three_or_more.first=%s +accessibility.list.or.three_or_more.inner=, %s +accessibility.list.or.three_or_more.last=, or %s + +accessibility.button.tts.title=Button +accessibility.checkbox.tts.title=Checkbox +accessibility.checkbox.tts.status=status %s ## Status will be checked or unchecked +accessibility.dropdown.tts.title=Dropdown +accessibility.screen.tts.title=%s Screen ## %s will be replaced with the title of the screen (Example: Library Screen) +accessibility.slider.tts.title=Slider +accessibility.tab.tts.title=Tab +accessibility.textbox.tts.title=Textbox +accessibility.toggle.tts.title=Toggle +accessibility.scrollbar.tts.title=Scroll Bar + +accessibility.button.navigateLeft=Left Arrow +accessibility.button.navigateRight=Right Arrow + +accessibility.button.close=close +accessibility.button.back=back +accessibility.button.exit=Exit + +## Text for the filter button in search menu which works as follows: +## a. When there are 0 filters applied - "Filter Button X of Y" +## b. When 1 or more filters are applied - "Filter Button X of Y, Z Applied" where Z is the number of filters applied. +accessibility.button.filter=Filter +accessibility.button.filter.appliedCount= %s Applied +accessibility.button.sort=Sort + +accessibility.dropdown.listItem=List item + +accessibility.minecoin=Minecoin +accessibility.minecoins=Minecoins +accessibility.fullprice=Full Price %s Minecoins +accessibility.discount.price=Discounted Price %s Minecoins +accessibility.discount.percent=%s percent discount + +accessibility.sectionName=Section %s: + +accessibility.state.on=: on +accessibility.state.off=: off + +accessibility.state.checked=: checked +accessibility.state.unchecked=: unchecked + +accessibility.state.selected=: selected +accessibility.state.unselected=: unselected + +accessibility.store.offerDescription.share=Share +accessibility.store.wishlist.button=Wish List + +accessibility.index= %s of %s ## This is numbering, which number out of the total number of objects is available for interaction. Example: 1 of 3 + +accessibility.slider.tts.percentValue=%s percent + +accessibility.play.editWorld=Edit World +accessibility.play.editRealm=Edit Realm +accessibility.play.editServer=Edit Server +accessibility.play.importWorld=Import World +accessibility.play.leaveRealm=Leave Realm +accessibility.play.realmFeed=Realm Feed +accessibility.play.noNewPosts=No new posts +accessibility.play.singleNewPost=1 new post +accessibility.play.multipleNewPosts=%s new posts ## %s will be a number +accessibility.play.tabLeft=Press the %s to tab left +accessibility.play.tabRight=Press the %s to tab right +accessibility.play.legacyWorldsDelete=Delete Legacy World +accessibility.play.uploadWorld=Upload World + +accessibility.pause.permissions=Permissions +accessibility.pause.profile=Choose Profile + +accessibility.start.buttonHelper=%s : %s ## Used for on-screen gamepad helpers (eg. "Y Button : Change User") + +accessibility.screenName.achievements=Achievements Screen +accessibility.screenName.chat=Chat Screen +accessibility.screenName.chatSettings=Chat Settings Screen +accessibility.screenName.createNew=Create New Screen +accessibility.screenName.createWorld=Create World Settings Screen +accessibility.screenName.editCharacter=Character Creator +accessibility.screenName.editWorldSettings=Edit World Settings Screen +accessibility.screenName.error=Error Screen +accessibility.screenName.howToPlay=How To Play Screen +accessibility.screenName.inviteToGame=Invite To Game Screen +accessibility.screenName.joinByIP=Join by IP dialog +accessibility.screenName.joinCode=Join Code dialog +accessibility.screenName.library=Library Screen +accessibility.screenName.modalDialog=Popup dialog +accessibility.screenName.myTemplates=My Templates Screen +accessibility.screenName.myWorlds=My Worlds Screen +accessibility.screenName.patchNotes=Patch Notes Screen +accessibility.screenName.pause=Pause Screen +accessibility.screenName.permissions=Permissions Screen +accessibility.screenName.play=Play Screen +accessibility.screenName.profile=Profile Screen +accessibility.screenName.realmSettings=Realm Settings Screen +accessibility.screenName.settings=Game Settings Screen +accessibility.screenName.addFriend=Add Friend Screen +accessibility.screenName.skinPicker=Choose Skin Screen +accessibility.screenName.start=Main Menu +accessibility.screenName.vrAlignment=VR Alignment Screen +accessibility.screenName.emoteWheel=Emotes Screen + +accessibility.settings.reset=reset +accessibility.settings.chooseSeed=Choose Seed + +accessibility.start.feedback=Submit Feedback Link to Website +accessibility.start.new=New +accessibility.start.profile=Choose Profile +accessibility.start.skinPicker=Choose Skin + +accessibility.store.tag=Tag + +accessibility.textbox.editing=Editing + +accessibility.text.period=Period +accessibility.text.period.url=Dot ## Pronunciation for a period inside of a URL, as in "www dot microsoft dot com" +accessibility.text.comma=Comma +accessibility.text.colon=Colon +accessibility.text.apostrophe=Apostrophe +accessibility.text.semiColon=Semi Colon +accessibility.text.questionMark=Question Mark +accessibility.text.quotationMark=Quotation Mark +accessibility.text.space=Space +accessibility.text.tilde=Tilde +accessibility.text.graveAccent=Grave Accent +accessibility.text.lessThan=Less Than +accessibility.text.greaterThan=Greater Than +accessibility.text.leftBrace=Left Brace +accessibility.text.rightBrace=Right Brace +accessibility.text.rightBracket=Right Bracket +accessibility.text.leftBracket=Left Bracket +accessibility.text.verticalBar=Vertical Bar +accessibility.text.forwardSlash=Slash +accessibility.text.backwardSlash=Back Slash + +accessibility.text.exclamationPoint=Exclamation Point +accessibility.text.atSign=At +accessibility.text.hashTag=Hash Tag +accessibility.text.dollarSign=Dollar +accessibility.text.percent=Percent +accessibility.text.caret=Caret +accessibility.text.ampersand=And +accessibility.text.asterisk=Asterisk +accessibility.text.leftParenthesis=Left Parenthesis +accessibility.text.rightParenthesis=Right Parenthesis +accessibility.text.hyphen=Hyphen +accessibility.text.underScore=Under Score +accessibility.text.plus=Plus +accessibility.text.equals=Equals + +accessibility.text.unsupported=Unknown Character + +accessibility.toast=Notification ## This is the name of the popup that appears when a player gets a notification for a game invite or achievement unlocked + +accessibility.worldTemplates.help=Help + +accessibility.popup.title=Turn Off Screen Reader? +accessibility.popup.message.line1=Welcome to Minecraft! +accessibility.popup.message.default=On your device, screen reader support is enabled by default. +accessibility.popup.message.platform=We've detected that your system has a screen reader enabled and have automatically enabled Minecraft's screen reader. +accessibility.popup.message.touch=Touch and drag to find controls on the screen, and double tap controls to select. To scroll on a screen, double tap and hold while swiping up or down. +accessibility.popup.message.xbl=We've detected that your account has "Let games read to me" enabled and have automatically enabled Minecraft's screen reader. +accessibility.popup.message.line3=Would you like to turn this off? +accessibility.popup.left_button_text=Turn Off +accessibility.popup.right_button_text=Leave On + +accessibility.popup.joinRealm=Join Realm Screen + +accessibility.controllerLayoutScreen.buttonRemapped=%s is now bound to %s +accessibility.controllerLayoutScreen.buttonBoundTo=%s button: %s +accessibility.controllerLayoutScreen.buttonRemapping=Select input to bind for %s + +accessibility.gamepad.faceButton.down=Button A +accessibility.gamepad.faceButton.right=Button B +accessibility.gamepad.faceButton.left=Button X +accessibility.gamepad.faceButton.up=Button Y +accessibility.gamepad.button.systemLeft=View Button +accessibility.gamepad.button.systemRight=Menu Button +accessibility.gamepad.dpad.down=D-Pad Down +accessibility.gamepad.dpad.up=D-Pad Up +accessibility.gamepad.dpad.left=D-Pad Left +accessibility.gamepad.dpad.right=D-Pad Right +accessibility.gamepad.stick.left=Left Stick +accessibility.gamepad.stick.right=Right Stick +accessibility.gamepad.trigger.right=Right Trigger +accessibility.gamepad.trigger.left=Left Trigger +accessibility.gamepad.bumper.right=Right Bumper ## Used for both Xbox and controller on Windows +accessibility.gamepad.bumper.left=Left Bumper ## Used for both Xbox and controller on Windows + +accessibility.keyboard.leftBracket=Left square bracket key ## left square bracket means '[' on the english keyboard +accessibility.keyboard.rightBracket=Right square bracket key ## right square bracket means ']' on the english keyboard + +accessibility.emotes.hovered=%s, emote button %d, %d of %d +accessibility.emotes.assigned=The %s emote assigned +accessibility.emotes.unassigned=Unassigned +accessibility.emotes.playSuccess=Play emote +accessibility.emotes.playFailed=No emote assigned to this button, press %s the Change Emotes button +accessibility.emotes.changeEmotesInstruction.button=the %s to access +accessibility.emotes.keyboard.arrow=arrow + +accessibility.emotes.instruction.keyboard=Press right or left to cycle through emote buttons. Press the down arrow to access the Change Emotes button. + +## End of audible phrases section + +accounts.name=Name: %s (%s) +accounts.signedInAs=Signed in as +accounts.signOutConfirmation=Do you want to sign out and switch accounts? +accounts.switchConfirmation=Do you want to switch accounts? Your current account will stay signed in. +accounts.signOut=Sign Out +accounts.switch=Switch Accounts +accounts.manage=Manage Account + +achievement.alternativeFuel=Alternative Fuel +achievement.alternativeFuel.desc=Power a furnace with a kelp block +achievement.acquireIron=Acquire Hardware +achievement.acquireIron.desc=Smelt an iron ingot +achievement.bakeCake=The Lie +achievement.bakeCake.desc=Wheat, sugar, milk and eggs! +achievement.blaze_rod=Into Fire +achievement.blaze_rod.desc=Relieve a Blaze of its rod +achievement.bookcase=Librarian +achievement.bookcase.desc=Build some bookshelves to improve your enchantment table +achievement.breedCow=Repopulation +achievement.breedCow.desc=Breed two cows with wheat +achievement.buildBetterPickaxe=Getting an Upgrade +achievement.buildBetterPickaxe.desc=Construct a better pickaxe +achievement.buildFurnace=Hot Topic +achievement.buildFurnace.desc=Construct a furnace out of eight stone blocks +achievement.buildHoe=Time to Farm! +achievement.buildHoe.desc=Use planks and sticks to make a hoe +achievement.buildPickaxe=Time to Mine! +achievement.buildPickaxe.desc=Use planks and sticks to make a pickaxe +achievement.buildSword=Time to Strike! +achievement.buildSword.desc=Use planks and sticks to make a sword +achievement.buildWorkBench=Benchmarking +achievement.buildWorkBench.desc=Craft a workbench with four blocks of planks +achievement.cookFish=Delicious Fish +achievement.cookFish.desc=Catch and cook fish! +achievement.diamonds=DIAMONDS! +achievement.diamonds.desc=Acquire diamonds with your iron tools +achievement.diamondsToYou=Diamonds to you! +achievement.diamondsToYou.desc=Throw diamonds at another player. +achievement.enchantments=Enchanter +achievement.enchantments.desc=Use a book, obsidian and diamonds to construct an enchantment table +achievement.exploreAllBiomes=Adventuring Time +achievement.exploreAllBiomes.desc=Discover all biomes +achievement.flyPig=When Pigs Fly +achievement.flyPig.desc=Fly a pig off a cliff +achievement.fullBeacon=Beaconator +achievement.fullBeacon.desc=Create a full beacon +achievement.get=Achievement get! +achievement.ghast=Return to Sender +achievement.ghast.desc=Destroy a Ghast with a fireball +achievement.killCow=Cow Tipper +achievement.killCow.desc=Harvest some leather +achievement.killEnemy=Monster Hunter +achievement.killEnemy.desc=Attack and destroy a monster +achievement.killWither=The Beginning. +achievement.killWither.desc=Kill the Wither +achievement.makeBread=Bake Bread +achievement.makeBread.desc=Turn wheat into bread +achievement.mineWood=Getting Wood +achievement.mineWood.desc=Attack a tree until a block of wood pops out +achievement.notification.description=Achievement unlocked +achievement.onARail=On A Rail +achievement.onARail.desc=Travel by minecart at least 1 km from where you started +achievement.openInventory=Taking Inventory +achievement.openInventory.desc=Press '%1$s' to open your inventory. +achievement.overkill=Overkill +achievement.overkill.desc=Deal nine hearts of damage in a single hit +achievement.overpowered=Overpowered +achievement.overpowered.desc=Build a Notch apple +achievement.portal=We Need to Go Deeper +achievement.portal.desc=Build a portal to the Nether +achievement.potion=Local Brewery +achievement.potion.desc=Brew a potion +achievement.requires=Requires '%1$s' +achievement.snipeSkeleton=Sniper Duel +achievement.snipeSkeleton.desc=Kill a skeleton with an arrow from more than 50 meters +achievement.spawnWither=The Beginning? +achievement.spawnWither.desc=Spawn the Wither +achievement.taken=Taken! +achievement.theEnd=The End? +achievement.theEnd.desc=Locate the End +achievement.theEnd2=The End. +achievement.theEnd2.desc=Defeat the Ender Dragon +achievement.unknown=??? +achievement.uninitScore=-- + +action.hint.exit.boat=Tap jump to exit the boat +action.hint.exit.minecart=Tap jump to exit the minecart +action.hint.exit.pig=Tap sneak to dismount +action.hint.exit.horse=Tap sneak to dismount +action.hint.exit.strider=Tap sneak to dismount +action.hint.exit.donkey=Tap sneak to dismount +action.hint.exit.mule=Tap sneak to dismount +action.hint.exit.llama=Tap sneak to dismount +action.hint.exit.trader_llama=Tap sneak to dismount +action.hint.exit.skeleton_horse=Tap sneak to dismount + + +action.hint.exit.scheme.minecart=Tap dismount to exit the minecart +action.hint.exit.scheme.pig=Tap dismount to dismount +action.hint.exit.scheme.horse=Tap dismount to dismount +action.hint.exit.scheme.strider=Tap dismount to dismount +action.hint.exit.scheme.donkey=Tap dismount to dismount +action.hint.exit.scheme.mule=Tap dismount to dismount +action.hint.exit.scheme.llama=Tap dismount to dismount +action.hint.exit.scheme.trader_llama=Tap dismount to dismount +action.hint.exit.scheme.skeleton_horse=Tap dismount to dismount + +action.hint.exit.console.boat=Press :_input_key.jump: to exit the boat +action.hint.exit.console.minecart=Press :_input_key.jump: to exit the minecart +action.hint.exit.console.pig=Press :_input_key.sneak: to dismount +action.hint.exit.console.horse=Press :_input_key.sneak: to dismount +action.hint.exit.console.strider=Press :_input_key.sneak: to dismount +action.hint.exit.console.donkey=Press :_input_key.sneak: to dismount +action.hint.exit.console.mule=Press :_input_key.sneak: to dismount +action.hint.exit.console.llama=Press :_input_key.sneak: to dismount +action.hint.exit.console.trader_llama=Press :_input_key.sneak: to dismount +action.hint.exit.console.skeleton_horse=Press :_input_key.sneak: to dismount + +action.interact.creeper=Ignite +action.interact.edit=Edit +action.interact.exit.boat=Leave Boat +action.interact.feed=Feed +action.interact.fishing=Fish +action.interact.milk=Milk +action.interact.mooshear=Shear +action.interact.moostew=Milk Stew +action.interact.repair=Repair +action.interact.ride.boat=Board +action.interact.ride.minecart=Ride +action.interact.ride.horse=Ride +action.interact.ride.strider=Ride +action.interact.shear=Shear +action.interact.sit=Sit +action.interact.stand=Stand +action.interact.talk=Talk +action.interact.tame=Tame +action.interact.dye=Dye +action.interact.cure=Cure +action.interact.opencontainer=Open +action.interact.createMap=Create Map +action.interact.takepicture=Take Picture +action.interact.saddle=Saddle +action.interact.mount=Mount +action.interact.boost=Boost +action.interact.write=Write +action.interact.leash=Leash +action.interact.unleash=Unleash +action.interact.name=Name +action.interact.attachchest=Attach Chest +action.interact.equiphorsearmor=Equip Horse Armor +action.interact.equipcarpet=Equip Carpet +action.interact.trade=Trade +action.interact.armorstand.pose=Pose +action.interact.armorstand.equip=Equip +action.interact.read=Read +action.interact.wakevillager=Wake Villager +action.interact.barter=Barter + +advMode.allEntities=@e = all entities +advMode.allPlayers=@a = all players +advMode.command=Command Input +advMode.nearestPlayer=@p = nearest player +advMode.notAllowed=Must be an opped player in creative mode +advMode.notEnabled=Command blocks are not enabled on this server +advMode.previousOutput=Previous Output +advMode.randomPlayer=@r = random player +advMode.self=@s = self +advMode.setCommand=Set Console Command for Block +advMode.setCommand.success=Command set: %s + +apple.iCloudDisabled.title=Don't Lose Your Worlds! +apple.iCloudDisabled.message=Your worlds are not getting saved properly. They might not be here next time you play Minecraft. Go to your Apple TV settings and turn on iCloud to make sure all of your worlds get saved. +apple.iCloudDisabled.button.turnOnICloud=Turn on iCloud +apple.iCloudNoSpace.message=You do not have enough iCloud space free to save your worlds properly. They might not be here next time you play Minecraft. Free up space on your iCloud account to make sure all of your worlds get saved. +apple.iCloudNoSpace.button.manageICloud=Manage iCloud +apple.iCloudNoInternet.message=You need an internet connection to save your worlds properly. They might not be here next time you play Minecraft. Reconnect to the internet to make sure all of your worlds get saved. +apple.iCloudSignInRequired.title=Sign In +apple.iCloudSignInRequired.message=You need to be signed in to iCloud to play Minecraft. Go to your Apple TV settings and turn on iCloud. +apple.iCloudUserChanged.message=A new iCloud account has signed in. You will need to restart Minecraft to play. +apple.LocalNetworkPermission.message=Minecraft wants to access your local network. This allows you and others on your local network to play together. Declining this permission does not affect online features or gameplay. But will prevent you and others, on the same network, from playing together. + +attribute.modifier.plus.0=+%d %s +attribute.modifier.plus.1=+%d%% %s +attribute.modifier.plus.2=+%d%% %s +attribute.modifier.take.0=-%d %s +attribute.modifier.take.1=-%d%% %s +attribute.modifier.take.2=-%d%% %s +attribute.name.minecraft:attack_damage=Attack Damage +attribute.name.minecraft:follow_range=Mob Follow Range +attribute.name.minecraft:knockback_resistance=Knockback Resistance +attribute.name.generic.maxHealth=Max Health +attribute.name.generic.attackDamage=Attack Damage +attribute.name.generic.knockbackResistance=Knockback Resistance +attribute.name.minecraft:movement=Speed +attribute.name.horse.jumpStrength=Horse Jump Strength +attribute.name.zombie.spawnReinforcements=Zombie Reinforcements + +attribution.goBack=Go Back +attribution.viewAttribution=To view attributions, please visit https://minecraft.net/attribution in any web browser. + +authentication.demo.body.default=Starting the demo experience... +authentication.demo.body.error=We're sorry, but this lesson is not currently available. +authentication.demo.title=Loading the Demo +authentication.demo.title.error=Lesson Not Available +authentication.pleaseSignIn=Sign in with your school or organizational account to use Minecraft Education. +authentication.loggingin=Signing in... +authentication.signIn=Sign in +authentication.signIn.tryAgain=Try again +authentication.signingInTo=Signing into %s +authentication.unableToConnect=Unable to Connect +authentication.unauthenticated=This account is not eligible to use Minecraft Education. +authentication.location=For more information: +authentication.tryagain=Sign in with a different account +authentication.welcome=Welcome, %s! +authentication.exitingGame=Goodbye, come back soon. +authentication.finalTrialWarning=This is your final trial of Minecraft Education.%1%1After this session, your school or organization will need to purchase a license for you to continue to use all the features of Minecraft Education. +authentication.oneTrialWarning=You have 1 trial of Minecraft Education remaining before your school or organization will need to purchase a license.%1%1Every time you open Minecraft Education, you will use one trial. +authentication.trialMessageTitle=Free Trial +authentication.trialWelcome=Welcome!%1%1You have %2 trials of Minecraft Education available before your school or organization will need to purchase a license.%1%1Every time you open Minecraft Education, you will use one trial. Enjoy! +authentication.trialWarning=You have %2 trials of Minecraft Education remaining before your school or organization will need to purchase a license.%1%1Every time you open Minecraft Education, you will use one trial. +authentication.trialEnded=Your trial of Minecraft Education is complete.%1%1Your school or organization will need to purchase a license for you to continue to use all of the features of Minecraft Education.%1%1You'll be signed out of your %2 account now and you can explore our feature-limited demo lesson. +authentication.trialEndedTitle=Trial Ended +authentication.clickToPurchase=How to purchase ## Translations should be 20 characters or less +authentication.adalException=We can't connect to the service you need right now. Please check your internet connection and try again. +authentication.buyMinecraft=Go to the App Store +authentication.edu.leaveGame.title=You've been logged out +authentication.edu.leaveGame.body=Another device has logged in using your account. +authentication.edu.leaveGame.help=Help +authentication.educationOnly=If you are not an education user, go to the app store to download the standard version. +authentication.minecraftInstead=App Store +authentication.signInButton=Sign In with a Different Account +authentication.signInRequired=Sign-in Required +authentication.store.confirm.button=Confirm +authentication.store.confirmPurchase=Confirm Purchase +authentication.store.intro=Your trial of Minecraft Education is complete. To continue playing Minecraft Education, you will need to purchase a license. +authentication.store.popup.purchaseFailed.title=Something Went Wrong +authentication.store.popup.purchaseFailed.msg=Sorry, we were unable to complete your purchase. Maybe check your internet connection? +authentication.store.purchase.info1=The payment will be charged to your iTunes account at confirmation of purchase and the subscription automatically renews unless auto-renew is turned off at least 24-hours before the end of the current period. Your account will be charged for renewal within 24-hours prior to the end of the current period, at the subscription price option you have previously selected. +authentication.store.purchase.info2=You can manage your subscription and turn off auto-renewal by accessing your iTunes Account settings after purchase. If you cancel after your subscription has activated, you won't be refunded for the remaining active period of the subscription. Your iTunes account will be linked to your O365 Education Account for this subscription, so you will not be eligible to purchase additional Minecraft Education licenses with this iTunes account. +authentication.store.purchase.button=Purchase license (%s/year) +authentication.store.terms=Terms of Use +authentication.store.viewTermsAndConditions=Terms and Conditions +authentication.store.viewPrivacyPolicy=Privacy Policy +authentication.toast.refreshFailed.title=Account +authentication.toast.refreshFailed.body=There's something wrong with your account info. Please sign in again to continue using multiplayer features. +authentication.error.generic.title=Unable to Sign In +authentication.error.generic.body=We were unable to sign you in. Please make sure you are signing in with your school or organizational account and try again. +authentication.error.generic.link1=Learn more about account eligibility. +authentication.error.generic.link2=Try a demo lesson. +authentication.error.outOfDate.title=Update Required +authentication.error.outOfDate.body=We're sorry, but this version of Minecraft Education is no longer supported. Please update to the latest version to continue playing. +authentication.error.outOfDate.downloadPage=Go to Download page +authentication.error.accountType.body=Oops! It looks like you signed in with a personal account. This account is not eligible to use Minecraft Education. Please make sure you are signing in with a school or organizational account and try again. + +eula.intro=To use Minecraft Education you must accept the End-User Licensing Agreement. +eula.location=The EULA is at: +eula.title=End-User Licensing Agreement +eula.view=View EULA +eula.callToAction=Click Accept to accept the terms of this agreement. +eula.acceptButton=Accept + +book.byAuthor=by +book.defaultAuthor=Author Unknown +book.editTitle=Enter Book Title: +book.export=Export +book.finalizeButton=Sign and Close +book.finalizeWarning=Note! When you sign the book, it will no longer be editable. +book.generation.0=Original +book.generation.1=Copy of original +book.generation.2=Copy of a copy +book.generation.3=Tattered +book.pageIndicator=Page %1$s of %2$s +book.signButton=Sign +book.titleHere=[Enter title here] +book.headerPortfolio=From Portfolio +book.headerInventory=From Inventory + +build.tooHigh=Height limit for building is %s blocks +build.tooLow=Minimum height for building is %s blocks + +chalkboardScreen.header=Edit Text +chalkboardScreen.locked=Locked +chalkboardScreen.unlocked=Unlocked + +chat.cannotSend=Cannot send chat message +chat.copy=Copy to Clipboard +chat.link.confirm=Are you sure you want to open the following website? +chat.link.confirmTrusted=Do you want to open this link or copy it to your clipboard? +chat.link.open=Open in browser +chat.link.warning=Never open links from people that you don't trust! +chat.mentions.autocomplete.allPlayers=mention all players +chat.mute=Mute Chat +chat.realmsFilterDisabled=This Realm has chat filtering turned off. +chat.settings=Chat Settings +chat.settings.defaultChatColor=Default Chat Color +chat.settings.chatColor=Chat Color +chat.settings.chatFont=Chat Font +chat.settings.color=Color +chat.settings.font=Font +chat.settings.fontColor=Font Color +chat.settings.fontSize=Size: %s +chat.settings.fontSize.disabled=Size: Available with %s +chat.settings.lineSpacing=Line Spacing +chat.settings.lineSpacingNumber=x%s +chat.settings.mentions=My Mentions +chat.settings.mentionsColor=My Mentions Color +chat.settings.muteAll=Mute All Chat +chat.settings.muteEmotes=Mute Emote Chat +chat.settings.unmuteAll=Unmute All Chat +chat.settings.tts=Text To Speech For Chat +chat.stream.emote=(%s) * %s %s +chat.stream.text=(%s) <%s> %s +chat.title=Chat +chat.title.cheats=Chat and Commands +chat.type.achievement=%s has just earned the achievement %s +chat.type.achievement.taken=%s has lost the achievement %s +chat.type.admin=[%s: %s] +chat.type.announcement=[%s] %s +chat.type.emote=* %s %s +chat.type.sleeping=%s is sleeping in a bed. To skip to dawn, all players need to sleep in beds at the same time. +chat.type.text=<%s> %s +chat.renamed=You have been temporarily renamed to '%s' on this server +chat.coordinateTypePosition=My Position +chat.coordinateTypeFacing=Block Position +chat.coordinateCopiedToast=The coordinate has been copied +chat.coordinatesInvalid=Invalid Coordinates +chat.coordinatesInvalidLong=Invalid Coordinates: make sure you are looking at a block +chat.redactObfuscatedText=[OBFUSCATED] + +chestScreen.header.large=Large Chest +chestScreen.header.player=Inventory +chestScreen.header.small=Chest + +chooseRealmScreen.header=Choose a Realm Server +chooseRealmScreen.realmsplusbuttontext=Add a 10 player Realm +chooseRealmScreen.realmsbuttontext=Add a 2 player Realm + +customTemplatesScreen.header=Imported Templates + +craftingScreen.tab.search=All +craftingScreen.tab.search.filter=Craftable +craftingScreen.tab.construction=Construction +craftingScreen.tab.nature=Nature +craftingScreen.tab.equipment=Equipment +craftingScreen.tab.items=Items +craftingScreen.tab.survival=Inventory +craftingScreen.tab.armor=Armor + + +credits.skip=Skip + +cauldronScreen.header=Cauldron + +codeScreen.aznbReset.title=Reset All Notebooks +codeScreen.aznbReset.body=You are about to clear all projects. This operation can't be undone. Are you sure? +codeScreen.chooseEditor=Choose your editor: +codeScreen.editor.description.aznb=Learn to code in Python! Use a notebook interface to explore computer science lessons, tutorials and challenges. +codeScreen.editor.description.makeCode=Microsoft MakeCode lets you code Minecraft in Blocks, Python or JavaScript! +codeScreen.editor.description.tynker=Mod your world with Tynker! Build mini-games, create instant structures, and make your own mods with code. +codeScreen.memoryWarning=This device does not meet the recommended memory amount. Editors may not work as expected. +codeScreen.memoryError=Error in editor process, check if your device has enough memory. +codeScreen.needCheats=Cheats must be enabled in the world to code! +codeScreen.networkError=Unable to connect to network, check your network settings. +codeScreen.title=Code Builder +codeScreen.changeEditorModal.title=Change Editor +codeScreen.resetWarning=Are you sure you want to change the editor you are using? All unsaved work will be lost. +codeScreen.changeEditorModal.change=Change +codeScreen.button.flipWindow=Flip Window +codeScreen.button.largerWindow=Larger Window +codeScreen.button.smallerWindow=Smaller Window +codeScreen.button.resetEditor=Reset Editor +codeScreen.button.changeEditor=Change Editor +codeScreen.buttonTTS.splitLeft=Move Left +codeScreen.buttonTTS.splitRight=Move Right +codeScreen.buttonTTS.selectEditor=Select Editor +codeScreen.buttonTTS.maximize=Maximize +codeScreen.buttonTTS.restore=Restore +codeScreen.buttonTTS.home=Home + +color.black=Black +color.dark_blue=Dark Blue +color.dark_green=Dark Green +color.dark_aqua=Dark Aqua +color.dark_red=Dark Red +color.dark_purple=Dark Purple +color.gold=Gold +color.gray=Gray +color.dark_gray=Dark Gray +color.blue=Blue +color.green=Green +color.aqua=Aqua +color.red=Red +color.light_purple=Light Purple +color.yellow=Yellow +color.white=White + +commandBlockScreen.blockType=Block Type: +commandBlockScreen.blockType.impulse=Impulse +commandBlockScreen.blockType.chain=Chain +commandBlockScreen.blockType.repeat=Repeat +commandBlockScreen.condition=Condition: +commandBlockScreen.condition.conditional=Conditional +commandBlockScreen.condition.unconditional=Unconditional +commandBlockScreen.redstone=Redstone: +commandBlockScreen.redstone.needs_redstone=Needs Redstone +commandBlockScreen.redstone.always_on=Always Active +commandBlockScreen.tickDelay=Delay in Ticks: +commandBlockScreen.executeFirstTick=Execute on First Tick +commandBlockScreen.displayOutputMode=O +commandBlockScreen.hideOutputMode=X +commandBlockScreen.hoverNote=Hover Note +commandBlockScreen.title=Command Block + +seargeSays.searge=Searge says: %s +seargeSays.searge1=Yolo +seargeSays.searge2=/achievement take achievement.understandCommands @p +seargeSays.searge3=Ask for help on twitter +seargeSays.searge4=/deop @p +seargeSays.searge5=Scoreboard deleted, commands blocked +seargeSays.searge6=Contact helpdesk for help +seargeSays.searge7=/testfornoob @p +seargeSays.searge8=/trigger warning +seargeSays.searge9=Oh my god, it's full of stats +seargeSays.searge10=/kill @p[name=!Searge] +seargeSays.searge11=Have you tried turning it off and on again? +seargeSays.searge12=Sorry, no help today + +commandBlock.shortName=@ +commandBlock.genericName=Command Block + +commands.ability.description=Sets a player's ability. +commands.ability.noability=No ability called '%1$s' is available +commands.ability.granted=The '%1$s' ability has been granted to you +commands.ability.revoked=The '%1$s' ability has been revoked from you +commands.ability.success=Ability has been updated +commands.achievement.alreadyHave=Player %1$s already has achievement %2$s +commands.achievement.description=Gives or removes an achievement from a player. +commands.achievement.dontHave=Player %1$s doesn't have achievement %2$s +commands.achievement.give.success.all=Successfully given all achievements to %1$s +commands.achievement.give.success.one=Successfully given %1$s the stat %2$s +commands.achievement.statTooLow=Player %1$s does not have the stat %2$s +commands.achievement.take.success.all=Successfully taken all achievements from %1$s +commands.achievement.take.success.one=Successfully taken the stat %1$s from %2$s +commands.achievement.unknownAchievement=Unknown achievement or statistic '%1$s' +commands.agent.attack.success=Agent attack successful +commands.agent.attack.failed=Agent failed to attack +commands.agent.collect.success=Agent collect successful +commands.agent.collect.failed=Agent failed to collect +commands.agent.createagent.success=Created Agent +commands.agent.createagent.failed=Unable to create Agent +commands.agent.destroy.success=Agent destroyed a block +commands.agent.destroy.failed=Agent destroy failed +commands.agent.detect.success=Agent detect successful +commands.agent.detect.failed=Agent failed to detect +commands.agent.detectredstone.success=Agent detectredstone successful +commands.agent.detectredstone.failed=Agent failed to detectredstone +commands.agent.drop.success=Agent drop successful +commands.agent.drop.failed=Agent failed to drop +commands.agent.dropall.success=Agent dropall successful +commands.agent.dropall.failed=Agent failed to dropall +commands.agent.getitemcount.success=Agent getitemcount successful +commands.agent.getitemcount.failed=Agent failed to getitemcount +commands.agent.getitemspace.success=Agent getitemspace successful +commands.agent.getitemspace.failed=Agent failed to getitemspace +commands.agent.getitemdetail.success=Agent getitemdetail successful +commands.agent.getitemdetail.failed=Agent failed to getitemdetail +commands.agent.getposition.success=Agent getposition successful +commands.agent.getposition.failed=Agent getposition failed +commands.agent.inspect.success=Agent inspect successful +commands.agent.inspect.failed=Agent failed to inspect +commands.agent.inspectdata.success=Agent inspect data successful +commands.agent.inspectdata.failed=Agent failed to inspect data +commands.agent.move.success=Agent move successful +commands.agent.move.failed=Unable to move Agent +commands.agent.outofrange=Cannot issue command, Agent is out of range +commands.agent.place.success=Agent place successful +commands.agent.place.failed=Agent failed to place +commands.agent.setitem.success=Agent set item successful +commands.agent.setitem.failed=Agent failed to set item +commands.agent.turn.success=Agent turn successful +commands.agent.turn.failed=Unable to turn Agent +commands.agent.till.success=Agent till successful +commands.agent.till.failed=Agent failed to till +commands.agent.tpagent.description=Teleport your Agent. +commands.agent.tpagent.success=Agent teleported +commands.agent.tpagent.failed=Agent failed to teleport +commands.agent.transfer.success=Agent transfer successful +commands.agent.transfer.failed=Agent failed to transfer +commands.always.day=Day-Night cycle %1$s +commands.always.day.locked=Day-Night cycle locked +commands.always.day.unlocked=Day-Night cycle unlocked +commands.ban.description=Adds player to banlist. +commands.autocomplete.a=all players +commands.autocomplete.c=my Agent +commands.autocomplete.e=all entities +commands.autocomplete.p=closest player +commands.autocomplete.r=random player +commands.autocomplete.s=yourself +commands.autocomplete.v=all Agents +commands.ban.failed=Could not ban player %1$s +commands.ban.success=Banned player %1$s +commands.banip.description=Adds IP address to banlist. +commands.banip.invalid=You have entered an invalid IP address or a player that is not online +commands.banip.success=Banned IP address %1$s +commands.banip.success.players=Banned IP address %1$s belonging to %2$s +commands.banlist.ips=There are %1$d total banned IP addresses: +commands.banlist.players=There are %1$d total banned players: +commands.blockdata.description=Modifies the data tag of a block. +commands.blockdata.placeFailed=You cannot place blocks here +commands.blockdata.destroyFailed=You cannot dig here +commands.blockdata.failed=The data tag did not change: %1$s +commands.blockdata.notValid=The target block is not a data holder block +commands.blockdata.outOfWorld=Cannot change block outside of the world +commands.blockdata.success=Block data updated to: %1$s +commands.blockdata.tagError=Data tag parsing failed: %1$s +commands.blockstate.invalidState='%1$s' is not a valid Block State. +commands.blockstate.stateError=Block State: '%1$s' is invalid on Block: '%2$s'. +commands.blockstate.typeError=Invalid value type for Block State: '%1$s'. +commands.blockstate.valueError=Invalid value for Block State: '%1$s'. +commands.bossbar.add.success=Created custom bossbar [%1$s] +commands.bossbar.add.failure.invalid=Invalid bossbar ID. IDs should be of the form namespace:id or id (defaults to minecraft namespace). +commands.bossbar.add.failure.exists=A bossbar already exists with the ID '%1$s' +commands.bossbar.description=Creates and modifies boss bars +commands.bossbar.get.max=Custom bossbar [%1$s] has a maximum of %2$d +commands.bossbar.get.players=Custom bossbar [%1$s] has %2$s players currently online: %3$s +commands.bossbar.get.players.none=Custom bossbar [%1$s] has no players currently online +commands.bossbar.get.players.one=Custom bossbar [%1$s] has 1 player currently online: %2$s +commands.bossbar.get.value=Custom bossbar [%1$s] has a value of %2$d +commands.bossbar.get.visible.true=Custom bossbar [%1$s] is currently shown +commands.bossbar.get.visible.false=Custom bossbar [%1$s] is currently hidden +commands.bossbar.list=There are %1$s custom bossbars active: %2$s +commands.bossbar.list.none=There are no custom bossbars active +commands.bossbar.list.one=There is 1 custom bossbar active: %1$s +commands.bossbar.notFound=No bossbar exists with the ID '%1$s' +commands.bossbar.remove=Removed custom bossbar [%1$s] +commands.change-setting.description=Changes a setting on the dedicated server while it's running. +commands.change-setting.success=%1$s has been changed +commands.chunkinfo.compiled=Chunk is compiled. +commands.chunkinfo.data=First 64 vertices are: %1$s +commands.chunkinfo.empty=Chunk is empty. +commands.chunkinfo.hasLayers=Chunk has layers: %1$s +commands.chunkinfo.hasNoRenderableLayers=Chunk has no renderable layers. +commands.chunkinfo.isEmpty=Chunk has empty layers: %1$s +commands.chunkinfo.location=Chunk location: (%1$d, %2$d, %3$d) +commands.chunkinfo.noChunk=No chunk found at chunk position %1$d, %2$d, %3$d +commands.chunkinfo.notCompiled=Chunk is not compiled. +commands.chunkinfo.notEmpty=Chunk is not empty. +commands.chunkinfo.vertices=%1$s layer's buffer contains %2$d vertices +commands.classroommode.description=Attempt to launch and connect to Classroom Mode. +commands.classroommode.success=Attempting to launch Classroom Mode... +commands.clear.description=Clears items from player inventory. +commands.clear.failure=Could not clear the inventory of %1$s +commands.clear.failure.no.items=Could not clear the inventory of %1$s, no items to remove +commands.clear.success=Cleared the inventory of %1$s, removing %2$d items +commands.clear.tagError=Data tag parsing failed: %1$s +commands.clear.testing=%1$s has %2$d items that match the criteria +commands.clearfixedinv.description=Removes all Fixed Inventory Slots. +commands.clearfixedinv.success=Cleared the Fixed Inventory +commands.clone.description=Clones blocks from one region to another. +commands.clone.failed=No blocks cloned +commands.clone.filtered.error=Filtered usage requires a filter block to be specified +commands.clone.noOverlap=Source and destination can not overlap +commands.clone.success=%1$d blocks cloned +commands.clone.tooManyBlocks=Too many blocks in the specified area (%1$d > %2$d) +commands.closechat.description=Closes the chat window of the local player if it is open. +commands.closechat.success=Chat closed +commands.closechat.failure=Chat was not open +commands.closewebsocket.description=Closes websocket connection if there is one. +commands.code.description=Launches Code Builder. +commands.code.success=Launched Code Builder. +commands.compare.failed=Source and destination are not identical +commands.compare.success=%1$d blocks compared +commands.compare.tooManyBlocks=Too many blocks in the specified area (%1$d > %2$d) +commands.compactdb.description=Explicitly compacts the levelDB log. +commands.compactdb.success=Successfully compacted levelDB log. +commands.corruptworld.description=Corrupts the world loaded on the server. +commands.corruptworld.success=Successfully corrupted the world. +commands.damage.description=Apply damage to the specified entities. +commands.damage.specify.damage=Please specify a valid damage value. +commands.damage.success=Applied damage to %1$s +commands.damage.failed=Could not apply damage to %1$s +commands.damage.tooManySources=There can only be one source entity. Please adjust your selector to limit selection to one entity. +commands.daylock.description=Locks and unlocks the day-night cycle. +commands.debug.description=Starts or stops a debugging session. +commands.debug.notStarted=Can't stop profiling when we haven't started yet! +commands.debug.start=Started debug profiling +commands.debug.stop=Stopped debug profiling after %.2f seconds (%1$d ticks) +commands.defaultgamemode.description=Sets the default game mode. +commands.defaultgamemode.success=The world's default game mode is now %1$s +commands.deop.description=Revokes operator status from a player. +commands.deop.failed=Could not de-op (permission level too high): %s +commands.deop.success=De-opped: %s +commands.deop.message=You have been de-opped +commands.dialogue.description=Opens NPC dialogue for a player. +commands.dialogue.changeFailed=Failed to change the scene for the NPC. +commands.dialogue.changeSuccess=Dialogue successfully changed the scene for the NPC globally. +commands.dialogue.changePerPlayerSuccess=Dialogue successfully changed NPC text just for %1$s. +commands.dialogue.invalidScene=Invalid scene was referenced. +commands.dialogue.noNpcComponent=Selected actor did not have an NPC component. +commands.dialogue.npcNotFound=Failed to find an NPC. +commands.dialogue.npcNotInRange=An NPC was found, but was not in the receiving player %1$s's ticking range. +commands.dialogue.success=Dialogue sent to %1$s. +commands.dialogue.tooManyNPCs=Selector for NPCs was ambiguous and resulted in too many selected. Please select only one NPC. +commands.difficulty.description=Sets the difficulty level. +commands.difficulty.usage=/difficulty +commands.difficulty.success=Set game difficulty to %1$s +commands.downfall.success=Toggled downfall +commands.effect.description=Add or remove status effects. +commands.effect.failure.notActive=Couldn't take %1$s from %2$s as they do not have the effect +commands.effect.failure.notActive.all=Couldn't take any effects from %1$s as they do not have any +commands.effect.failure.notAMob=%1$s cannot have effects +commands.effect.notFound=There is no such mob effect with ID %s +commands.effect.success=Gave %1$s * %2$d to %3$s for %4$d seconds +commands.effect.success.removed=Took %1$s from %2$s +commands.effect.success.removed.all=Took all effects from %1$s +commands.enchant.cantCombine=%1$s can't be combined with %2$s +commands.enchant.invalidLevel=%1$s does not support level %2$d +commands.enchant.cantEnchant=The selected enchantment can't be added to the target item: %1$s +commands.enchant.description=Adds an enchantment to a player's selected item. +commands.enchant.noItem=The target doesn't hold an item: %1$s +commands.enchant.notFound=There is no such enchantment with ID %1$d +commands.enchant.success=Enchanting succeeded for %1$s +commands.entitydata.description=Modifies the data tag of an entity. +commands.entitydata.failed=The data tag did not change: %1$s +commands.entitydata.noPlayers=%1$s is a player and cannot be changed +commands.entitydata.success=Entity data updated to: %1$s +commands.entitydata.tagError=Data tag parsing failed: %1$s +commands.event.description=Triggers an event for the specified object(s) +commands.event.error.empty=Event name cannot be empty +commands.event.error.failed=%1$s could not be executed on: %2$s ##1: Event Name ##2: List of failed entities for which the event could not be executed +commands.event.success=%1$s successfully executed on: %2$s ##1: Event Name ##2: List of entities +commands.execute.align.invalidInput=Invalid swizzle, expected combination of 'x', 'y', and 'z' +commands.execute.allInvocationsFailed=All invocations failed: '%1$s' +commands.execute.failed=Failed to execute '%1$s' as %2$s +commands.execute.description=Executes a command on behalf of one or more entities. +commands.execute.outRangedDetectPosition=Detect position: %1$s %2$s %3$s is out of range. +commands.execute.falseCondition=Execute subcommand %1$s %2$s test failed. ##1: Subcommand ##2: ConditionSubcommand +commands.execute.falseConditionWithCount=Execute subcommand %1$s %2$s test failed, count: %3$s. ##1: Subcommand ##2: ConditionSubcommand ##3: Test passed count +commands.execute.trueCondition=Test passed. +commands.execute.trueConditionWithCount=Test passed, count: %1$s. +commands.execute.ifUnlessBlocks.tooManyBlocks=Checking too many blocks. Max block count: %1$s. Current block count: %2$s. ##1: Max number of blocks that are checked ##2: Current number of blocks that are checked +commands.execute.ifUnlessScore.score.notFound=No %1$s score for %2$s found ##1: Objective Name ##2: Player Name +commands.execute.ifUnlessScore.targets.tooMany=%1$s targets matched the selector. Only 1 target is allowed. ## Number of targets that are matching with selector +commands.execute.ifUnlessScore.targets.empty=There is no tracked player '%1$s' on the scoreboard ##1: Player name +commands.execute.ifUnlessScore.objectiveNotFound=No objective was found by the name '%1$s' ##1: Objective Name +commands.execute.ifUnlessScore.players.compareOperation.invalidOperation=Invalid operation %1$s. ##1: Operator +commands.fill.description=Fills all or parts of a region with a specific block. +commands.fill.failed=No blocks filled +commands.fill.outOfWorld=Cannot place blocks outside of the world +commands.fill.success=%1$d blocks filled +commands.fill.tagError=Data tag parsing failed: %1$s +commands.fill.tooManyBlocks=Too many blocks in the specified area (%1$d > %2$d) +commands.fill.replace.auxvalue.invalid=Invalid replace data value for block %1$s +commands.fog.description=Add or remove fog settings file +commands.fog.invalidFogId=Invalid Fog Setting Id : %1$s +commands.fog.invalidUserId=No fog settings with the id were found for %1$s +commands.fog.limitReached=Size limit reached for fog identifiers for %1$s +commands.fog.success.pop=Last pushed fog setting with id %2$s was successfully removed from %1$s +commands.fog.success.push=Fog setting was successfully added for %1$s with id %2$s +commands.fog.success.remove=Fog settings with id %2$s were successfully removed from %1$s +commands.function.description=Runs commands found in the corresponding function file. +commands.function.functionNameNotFound=Function %1$s not found. +commands.function.invalidCharacters=Function with title '%s' is invalid, character '%s' is not allowed in function names. +commands.function.noEngineVersionSpecified=Function %s could not be run. You must specify a min_engine_version in the behavior pack's manifest.json. +commands.function.success=Successfully executed %1$d function entries. +commands.gamemode.description=Sets a player's game mode. +commands.gamemode.success.other=Set %2$s's game mode to %1$s +commands.gamemode.success.self=Set own game mode to %1$s +commands.gamemode.fail.invalid=Game mode '%1$s' is invalid +commands.gamerule.description=Sets or queries a game rule value. +commands.gamerule.type.invalid=Invalid type used for game rule '%1$s' +commands.gamerule.type.nocheatsenabled=Game rule '%1$s' can only be used if cheats are enabled in this world. +commands.gamerule.nopermission=Only server owners can change '%1$s' +commands.gamerule.norule=No game rule called '%1$s' is available +commands.gamerule.success=Game rule %1$s has been updated to %2$s +commands.generic.async.initiated='%1$s' command started (async step %2$d) +commands.generic.boolean.invalid='%1$s' is not true or false +commands.generic.chunk.notFound=Specified chunk not found +commands.generic.componentError=Component list parsing failed +commands.generic.dimension.notFound=Specified dimension not found +commands.generic.disabled=Cheats aren't enabled in this world. +commands.generic.disabled.editorLocked=The command you entered, %s, is not supported in the Editor. +commands.generic.disabled.templateLocked=Settings are currently locked. Unlock Template World Options in the Game Settings menu to change them. +commands.generic.double.tooBig=The number you have entered (%.2f) is too big, it must be at most %.2f +commands.generic.double.tooSmall=The number you have entered (%.2f) is too small, it must be at least %.2f +commands.generic.duplicateType=Duplicate type arguments +commands.generic.duplicateSelectorArgument=Duplicate %s selector arguments +commands.generic.encryption.badkey=Bad public key given. Expected 120 byte key after PEM formatting. +commands.generic.encryption.badsalt=Bad salt given. Expected a 16 bytes before base 64 encoding. +commands.generic.encryption.required=Encrypted session required +commands.generic.entity.invalidType=Entity type '%1$s' is invalid +commands.generic.entity.invalidUuid=The entity UUID provided is in an invalid format +commands.generic.entity.notFound=That entity cannot be found +commands.generic.exception=An unknown error occurred while attempting to perform this command +commands.generic.invalidAgentType=Type argument applied to Agent-only selector +commands.generic.invalidcontext=Invalid context provided for given command type +commands.generic.invalidDevice=The command you entered, %s, is not supported on this device +commands.generic.invalidPlayerType=Type argument applied to player-only selector +commands.generic.invalidType=Unknown type argument +commands.generic.levelError=Max level has to be larger than min level +commands.generic.malformed.body=Body is missing or malformed +commands.generic.malformed.type=Invalid request type +commands.generic.notimplemented=Not implemented +commands.generic.num.invalid='%1$s' is not a valid number +commands.generic.num.tooBig=The number you have entered (%1$d) is too big, it must be at most %2$d +commands.generic.num.tooSmall=The number you have entered (%1$d) is too small, it must be at least %2$d +commands.generic.outOfWorld=Cannot access blocks outside of the world +commands.generic.parameter.invalid='%1$s' is not a valid parameter +commands.generic.permission.selector= +commands.generic.player.notFound=That player cannot be found +commands.generic.protocol.mismatch=Provided protocol version doesn't match Minecraft's protocol version +commands.generic.radiusError=Minimum selector radius must be smaller than maximum +commands.generic.radiusNegative=Radius cannot be negative +commands.generic.rotationError=Rotation out of range +commands.generic.running=The command is already running +commands.generic.step.failed=Command step failed +commands.generic.syntax=Syntax error: Unexpected "%2$s": at "%1$s>>%2$s<<%3$s" +commands.generic.noTargetMatch=No targets matched selector +commands.generic.targetNotPlayer=Selector must be player-type +commands.generic.tooManyNames=Too many target name arguments +commands.generic.tooManyTargets=Too many targets matched selector +commands.generic.too.many.requests=Too many commands have been requested, wait for one to be done +commands.generic.unknown=Unknown command: %s. Please check that the command exists and that you have permission to use it. +commands.generic.usage=Usage: %1$s +commands.generic.usage.noparam=Usage: +commands.generic.version.mismatch=The requested version doesn't exist for this command +commands.generic.version.missing=Command calls not from chat should specify the command's version +commands.getchunkdata.description=Gets pixels for a specific chunk. +commands.getchunkdata.success=Chunk data received +commands.getchunks.description=Gets list of chunks that are loaded. +commands.getchunks.success=Chunk list received +commands.getlocalplayername.description=Returns the local player name. +commands.getspawnpoint.description=Gets the spawn position of the specified player(s). +commands.gettopsolidblock.description=Gets the position of the top non-air block below the specified position +commands.gettopsolidblock.notfound=No solid blocks under specified position +commands.give.block.notFound=There is no such block with name %1$d +commands.give.description=Gives an item to a player. +commands.give.item.invalid=Invalid command syntax: no such %s exists with that data value +commands.give.item.notFound=There is no such item with name %1$d +commands.give.map.invalidData=Invalid map data provided +commands.give.map.featureNotFound=Could not make exploration map. Feature not found on this dimension +commands.give.success=Gave %1$s * %2$d to %3$s +commands.give.successRecipient=You have been given %1$s * %2$d +commands.give.tagError=Data tag parsing failed: %1$s +commands.hasitem.fail.invalidData="data" has an invalid input, must be an integer. +commands.hasitem.fail.invalidQuantity="quantity" has an invalid input, must be an integer or range of integers. +commands.hasitem.fail.invalidSlot="slot" has an invalid input, must be an integer or range of integers. +commands.hasitem.fail.noItem="item" missing, required for "hasitem" filter. +commands.hasitem.fail.slotNoLocation=Specifying a "slot" is invalid if a "location" is not given. +commands.help.description=Provides help/list of commands. +commands.help.footer=Tip: Use the key while typing a command to auto-complete the command or its arguments +commands.help.header=--- Showing help page %1$d of %2$d (/help ) --- +commands.help.command.aliases=%s (also %s): +commands.immutableworld.description=Sets the immutable state of the world. +commands.immutableworld.info=immutableworld = %s +commands.inputpermission.description=Sets whether or not a player's input can affect their character. +commands.inputpermission.camera=Camera +commands.inputpermission.movement=Movement +commands.inputpermission.enabled=enabled +commands.inputpermission.disabled=disabled +commands.inputpermission.set.invalidfilter='%s' is an invalid filter argument +commands.inputpermission.set.missingpermission='permission' has an invalid input +commands.inputpermission.set.missingstate='state' has an invalid input +commands.inputpermission.query=<%s>: %d %s +commands.inputpermission.queryverbose=<%s>: %d enabled | %d disabled +commands.itemswithtag.description=Lists all items with the given tag. +commands.itemswithtag.success.single=There is %d item with the tag %s: +commands.itemswithtag.success.multiple=There are %d items with the tag %s: +commands.itemswithtag.success.list.items=%s +commands.itemswithtag.fail.noitemsfound=No items contain the tag %s. +commands.kick.description=Kicks a player from the server. +commands.kick.description.edu=Removes a player from the game. +commands.kick.no.player=Please provide the name of the player you want to kick +commands.kick.not.found=Could not find player %1$s +commands.kick.not.yourself=You may not remove yourself from the game +commands.kick.success=Kicked %1$s from the game +commands.kick.success.reason=Kicked %1$s from the game: '%2$s' +commands.kick.success.reasonedu=Removed %1$s from the game: '%2$s' +commands.kick.no.host=The host may not be kicked from the game. +commands.kick.no.teacher=Teachers may not be removed from the game. +commands.kill.attemptKillPlayerCreative.edu=Players cannot be removed while they are in Creative mode. +commands.kill.attemptKillPlayerCreative=Players cannot be killed while they are in Creative mode. +commands.kill.successful.edu=Removed %1$s +commands.kill.successful=Killed %1$s +commands.kill.description.edu=Removes entities (players, mobs, etc.). +commands.kill.description=Kills entities (players, mobs, etc.). +commands.lesson.description=Handle Educational Lesson reporting. +commands.lesson.success=Success +commands.list.description=Lists players on the server. +commands.locate.description=Displays the coordinates for the closest structure or biome of a given type. +commands.locate.biome.fail=Could not find a biome of type %1$s within a reasonable distance +commands.locate.biome.success=The nearest %1$s is at block %2$s, %3$s, %4$s (%5 blocks away) +commands.locate.structure.fail.noplayer=The command can only be used by a valid player +commands.locate.structure.fail.nostructurefound=No valid structure found within a reasonable distance +commands.locate.structure.success=The nearest %1$s is at block %2$s, (y?), %3$s (%4 blocks away) +commands.loot.description=Drops the given loot table into the specified inventory or into the world. +commands.loot.failure.invalidLootTable=Loot table '%1$s' not found +commands.loot.failure.mainhandOffhandOnNonEntity=Mainhand or offhand should not be used on non entity object. +commands.loot.failure.entityNoLootTable=Entity %1$s has no loot table +commands.loot.failure.noContainer=Target position %s is not a container +commands.loot.failure.invalidSlotIdForSlotType=Could not replace slot %s, slot must be between %d and %d for %s +commands.loot.failure.invalidSlotTypeForEntity=Entity %s does not have SlotType %s +commands.loot.failure.countExceedsContainerSize=slotId + count exceeds slot container size %d +commands.loot.failure.negativeCount=count cannot be negative a negative number +commands.loot.success=%1$s items were dropped. +commands.loot.replaceSuccess=Replaced %s %d of %s with %d item(s) over %d slot(s) +commands.loot.replaceSuccess.block=Replaced %s slot %d with %d item(s) over %d slot(s) +commands.selector.error.moreThanOne=Only one entity is allowed, but the provided selector allows more than one +commands.tagsfromitem.description=Lists all tags associated with the given item. +commands.tagsfromitem.success.single=There is %d tag on the item %s: +commands.tagsfromitem.success.multiple=There are %d tags on the item %s: +commands.tagsfromitem.success.list.tags=%s +commands.tagsfromitem.fail.notagsfound=No tags found on the item: %s. +commands.togglecontentlog.toggle=Enables/Disables the content log command +commands.togglecontentlog.enabled=Content Log Enabled +commands.togglecontentlog.disabled=Content Log Disabled +commands.me.description=Displays a message about yourself. +commands.message.display.incoming=%1$s whispers to you: %2$s +commands.message.display.outgoing=You whisper to %1$s: %2$s +commands.message.sameTarget=You can't send a private message to yourself! + +commands.mobevent.description=Controls what mob events are allowed to run. +commands.mobevent.eventsEnabledSetToTrue=Mob Events are now enabled. Individual events which are set to false will not run. +commands.mobevent.eventsEnabledSetToFalse=Mob Events are now disabled. Individual events will not run. +commands.mobevent.eventsEnabledIsTrue=Mob Events are enabled. Individual events which are set to false will not run. +commands.mobevent.eventsEnabledIsFalse=Mob Events are disabled. Individual events will not run. + +## for the following new loc strings, the first parameter is a localized event name, and the second is the literal event that must be entered into the command. +commands.mobevent.eventSetToTrue=Mob Event %s (id: %s) set to true. +commands.mobevent.eventSetToTrueButEventsDisabled=Mob Event %s (id: %s) set to true, but Mob Events are disabled. +commands.mobevent.eventSetToFalse=Mob Event %s (id: %s) set to false. +commands.mobevent.eventIsTrue=Mob Event %s (id: %s) is set to true. +commands.mobevent.eventIsTrueButEventsDisabled=Mob Event %s (id: %s) is set to true, but Mob Events are disabled. +commands.mobevent.eventIsFalse=Mob Event %s (id: %s) is set to false. + +commands.music.description=Allows you to control playing music tracks. +commands.music.failure.emptyTrackName=You must provide a non-empty track name. +commands.music.success.queueAction=%s has been queued and it will start playing when the current track stops. +commands.music.success.playAction=%s has been queued to start playing. +commands.music.success.stopAction=Custom music will stop now. +commands.music.success.volumeAction=Music volume will be updated to %d. +commands.op.description=Grants operator status to a player. +commands.op.failed=Could not op (already op or higher): %s +commands.op.success=Opped: %s +commands.op.message=You have been opped +commands.operator.invalid=Invalid operation %1$s. +commands.origin.commandblock=CommandBlock +commands.origin.external=External +commands.origin.devconsole=DevConsole +commands.origin.script=Script Engine +commands.origin.server=Server +commands.origin.teacher=Teacher +commands.ops.description=Reloads and applies Op permissions. +commands.ops.reloaded=Ops reloaded from file. +commands.ops.set.success=Succeeded in setting operator level for player %s. +commands.permissions.description=Reloads and applies permissions. +command.permissions.list.fail.filenotfound=Failed to list permissions from file, file not found. +commands.permissions.reloaded=Permissions reloaded from file. +command.permissions.reload.fail.filenotfound=Failed to reload permissions from file, file not found. +commands.permissions.set.failed=Could not set permission level %s for player %s. +commands.permissions.set.success=Succeeded in setting permission level %s for player %s. +commands.permissions.save.failed=Could not save permission level %s for player %s. +commands.permissions.save.success=Succeeded in saving permission level %s for player %s. +commands.spawnParticleEmitter.description=Creates a particle emitter +commands.spawnParticleEmitter.success=Request to create %1$s sent to all players. +commands.particle.description=Creates particles. +commands.particle.notFound=Unknown effect name (%1$s) +commands.particle.success=Playing effect %1$s for %2$d times +commands.playanimation.description=Makes one or more entities play a one-off animation. Assumes all variables are setup correctly. +commands.playanimation.success=Animation request sent to clients for processing. +commands.players.list=There are %1$d/%2$d players online: +commands.players.list.names=%s +commands.playsound.description=Plays a sound. +commands.playsound.playerTooFar=Player %1$s is too far away to hear the sound +commands.playsound.success=Played sound '%1$s' to %2$s +commands.position.description=Toggles on/off coordinates for player. +commands.publish.failed=Unable to host local game +commands.publish.started=Local game hosted on port %1$s +commands.querytarget.description=Gets transform, name, and id information about the given target entity or entities. +commands.querytarget.success=Target data: %1$s +commands.recipes.description=Unlocks recipe in the recipe book for a player. +commands.recipes.notFound=The recipe could not be found +commands.reload.description=Reloads all function and script files from all behavior packs. +commands.reload.success=Function and script files have been reloaded. +commands.replaceitem.description=Replaces items in inventories. +commands.replaceitem.failed=Could not replace %s slot %d with %d * %s +commands.replaceitem.keepFailed=There is already an item occupying %s slot %d. +commands.replaceitem.noContainer=Block at %s is not a container +commands.replaceitem.badSlotNumber=Could not replace slot %d, must be a value between %d and %d. +commands.replaceitem.success=Replaced %s slot %d with %d * %s +commands.replaceitem.success.entity=Replaced %s slot %d of %s with %d * %s +commands.replaceitem.tagError=Data tag parsing failed: %1$s +commands.ride.description=Makes entities ride other entities, stops entities from riding, makes rides evict their riders, or summons rides or riders. +commands.ride.evictRiders.success=Rides that have successfully evicted their riders: %1$s +commands.ride.startRiding.failure=Riders that did not meet ride conditions: %1$s +commands.ride.startRiding.groupDoesntFit=The group of riders does not fit on the ride. +commands.ride.startRiding.notRideable=The selected entity is not rideable. +commands.ride.startRiding.rideFull=This ride is already full. +commands.ride.startRiding.rideFullRidersLeft=The ride is full, so some riders were not added. +commands.ride.startRiding.success=Riders successfully added to ride: %1$s +commands.ride.startRiding.tooManyRiders=Too many riders were specified. Only one is allowed at a time for teleport_ride. +commands.ride.startRiding.tooManyRides=Too many rides were specified. Only one is allowed at a time. +commands.ride.stopRiding.success=Riders that have successfully stopped riding: %1$s +commands.ride.summonRide.failed=Rides were summoned, but these riders could not be added to them: %1$s +commands.ride.summonRide.notRideable=Entity was summoned, but it is not rideable. +commands.ride.summonRide.success=Ride successfully summoned for these riders: %1$s +commands.ride.summonRide.skipped=Rides were not summoned for the following entities that already have rides: %1$s +commands.ride.summonRider.failed=Riders were summoned, but could not be added to rides: %1$s +commands.ride.summonRider.fullRides=Riders could not ride these rides because they are full: %1$s +commands.ride.summonRider.ridesWithNoRideableComp=The following entities are not rideable: %1$s +commands.ride.summonRider.success=Riders successfully summoned for rides: %1$s +commands.save.description=Control or check how the game saves data to disk. +commands.save.disabled=Turned off world auto-saving +commands.save.enabled=Turned on world auto-saving +commands.save.failed=Saving failed: %1$s +commands.save.start=Saving... +commands.save.success=Saved the world +commands.save-all.error=An error occurred when trying to pause the world storage. +commands.save-all.success=Data saved. Files are now ready to be copied. +commands.save-off.alreadyOff=Saving is already turned off. +commands.save-on.alreadyOn=Saving is already turned on. +commands.save-on.notDone=A previous save has not been completed. +commands.save-on.description=Enables automatic server saves. +commands.save-on.success=Changes to the world are resumed. +commands.save-state.description=Checks if a previous save-all has finished and lists the files involved. +commands.say.description=Sends a message in the chat to other players. +commands.schedule.delay.functionQueued=Scheduled function %1$s in %2$d ticks at gametime %3$d. +commands.schedule.delay.negativeTime=Time cannot be negative. +commands.schedule.description=Schedules an action to be executed once an area is loaded, or after a certain amount of time. +commands.schedule.functionQueued=Function has been queued and it will be executed when the specified area is fully loaded. +commands.schedule.functionRan=Successfully executed %1$d function entries in function %2$s. +commands.schedule.invalidOrigin=The origin needed to execute this function was invalid. +commands.schedule.name.empty=Ticking area name cannot be empty. +commands.schedule.too.many.areas=More than one ticking areas were found with the name %s. Please use a single area. + +## Scoreboard is composed of several Objectives, which can be displayed to players in 3 different 'slots' ## +## An Objective holds the scores that each player has for the Objective. ## +## Objectives can have different Criteria, which dictate how the scores are updated for this Objective ## +## Objectives have two names, one for internal use and the other for Displaying in the UI ## + +## Going overboard on the context but Scoreboards do some weird stuff :D ## + +commands.scoreboard.description=Tracks and displays scores for various objectives. ## +commands.scoreboard.allMatchesFailed=All matches failed ## +commands.scoreboard.noMultiWildcard=Only one user wildcard allowed ## +commands.scoreboard.objectiveNotFound=No objective was found by the name '%1$s' ##1: Objective Name +commands.scoreboard.objectiveReadOnly=The objective '%1$s' is read-only and cannot be set ##1: Objective Name +commands.scoreboard.objectives.add.alreadyExists=An objective with the name '%1$s' already exists ##1: Objective Name +commands.scoreboard.objectives.add.displayTooLong=The display name '%1$s' is too long for an objective, it can be at most %2$d characters long ##1: Objective Display Name ##2: Name Length Limit +commands.scoreboard.objectives.add.success=Added new objective '%1$s' successfully ##1: Objective Name +commands.scoreboard.objectives.add.tooLong=The name '%1$s' is too long for an objective, it can be at most %2$d characters long ##1: Objective Name ##2: Name Length Limit +commands.scoreboard.objectives.add.wrongType=Invalid objective criteria type '%1$s' ##1: Criteria Name +commands.scoreboard.objectives.add.needName=An objective needs a name. ## +commands.scoreboard.objectives.description=Modify scoreboard objectives. ## +commands.scoreboard.objectives.list.count=Showing %1$d objective(s) on scoreboard: ##1: Number of Objectives +commands.scoreboard.objectives.list.empty=There are no objectives on the scoreboard ## +commands.scoreboard.objectives.list.entry=- %1$s: displays as '%2$s' and is type '%3$s' ##1: Objective Name ##2: Objective Display Name ##3: Criteria Name +commands.scoreboard.objectives.remove.success=Removed objective '%1$s' successfully ##1: Objective Name +commands.scoreboard.objectives.setdisplay.invalidSlot=No such display slot '%1$s' ##1: Display Slot +commands.scoreboard.objectives.setdisplay.successCleared=Cleared objective display slot '%1$s' ##1: Display Slot +commands.scoreboard.objectives.setdisplay.successSet=Set the display objective in slot '%1$s' to '%2$s' ##1: Display Slot ##2: Objective Name +commands.scoreboard.players.add.success=Added %1$d to [%2$s] for %3$s (now %4$d) ##1: Score Value ##2: Objective Name ##3: Player Name ##4: New Score Value +commands.scoreboard.players.add.multiple.success=Added %1$d to [%2$s] for %3$d entities ##1: Score Value ##2: Objective Name ##3: Player Count +commands.scoreboard.players.nameNotFound=A player name must be given. ## +commands.scoreboard.players.enable.noTrigger=Objective %1$s is not a trigger ##1: Objective Name +commands.scoreboard.players.enable.success=Enabled trigger %1$s for %2$s ##1: Trigger Name ##2: Objective Name +commands.scoreboard.players.list.count=Showing %1$d tracked players on the scoreboard: ##1: Number of Players +commands.scoreboard.players.list.empty=There are no tracked players on the scoreboard ## +commands.scoreboard.players.list.player.count=Showing %1$d tracked objective(s) for %2$s: ##1: Objective Count ##2: Player Name +commands.scoreboard.players.list.player.empty=Player %1$s has no scores recorded ##1: Player Name +commands.scoreboard.players.list.player.entry=- %2$s: %1$d (%3$s) ##1: Score Value ##2: Objective Display Name ##3: Objective Name +commands.scoreboard.players.operation.invalidOperation=Invalid operation %1$s ## +commands.scoreboard.players.operation.notFound=No %1$s score for %2$s found ##1: Objective Name ##2: Player Name +commands.scoreboard.players.operation.success=Updated [%1$s] for %2$d entities ##1: Objective Name ##2: Player Count +commands.scoreboard.players.offlinePlayerName=Player Offline +commands.scoreboard.players.random.invalidRange=Min %1$d is not less than max %2$d ##1: Min Range Value ##2: Max Range Value +commands.scoreboard.players.remove.success=Removed %1$d from [%2$s] for %3$s (now %4$d) ##1: Score Value ##2: Objective Name ##3: Player Name ##4: New Score Value +commands.scoreboard.players.remove.multiple.success=Removed %1$d from [%2$s] for %3$d entities ##1: Score Value ##2: Objective Name ##3: Player Count +commands.scoreboard.players.reset.success=Reset scores of player %1$s ##1: Player Name +commands.scoreboard.players.resetscore.success=Reset score %1$s of player %2$s ##1: Objective Name ##2: Player Name +commands.scoreboard.players.set.success=Set [%1$s] for %2$s to %3$d ##1: Objective Name ##2: Player Name ##3: Score Value +commands.scoreboard.players.set.multiple.success=Set [%1$s] for %2$d entities to %3$d ##1: Objective Name ##2: Player Count ##3: Score Value +commands.scoreboard.players.set.tagError=Could not parse dataTag, reason: %1$s ## +commands.scoreboard.players.set.tagMismatch=The dataTag does not match for %1$s ## +commands.scoreboard.players.score.notFound=No %1$s score for %2$s found ##1: Objective Name ##2: Player Name +commands.scoreboard.players.test.failed=Score %1$d is NOT in range %2$d to %3$d ##1: Value ##2: Min Range Value ##3: Max Range Value +commands.scoreboard.players.test.success=Score %1$d is in range %2$d to %3$d ##1: Value ##2: Min Range Value ##3: Max Range Value +commands.scoreboard.players.get.success=%1$d ## + +#### Scoreboards can also handle teams, which are close to what an Objective does #### +#### with just a little extra functionality #### + +commands.scoreboard.teamNotFound=No team was found by the name '%1$s' ##1: Team Name +commands.scoreboard.teams.add.alreadyExists=A team with the name '%1$s' already exists ##1: Team Name +commands.scoreboard.teams.add.displayTooLong=The display name '%1$s' is too long for a team, it can be at most %2$d characters long ##1: Team Display Name ##2: Name Length Limit +commands.scoreboard.teams.add.success=Added new team '%1$s' successfully ##1: Team Name +commands.scoreboard.teams.add.tooLong=The name '%1$s' is too long for a team, it can be at most %2$d characters long ##1: Team Name ##2: Name Length Limit +commands.scoreboard.teams.empty.alreadyEmpty=Team %1$s is already empty, cannot remove nonexistent players ##1: Team Name +commands.scoreboard.teams.empty.success=Removed all %1$d player(s) from team %2$s ##1: Number of Players ##2: Team Name +commands.scoreboard.teams.join.failure=Could not add %1$d player(s) to team %2$s: %3$s ##1: Number of Players ##2: Team Name ##3: List of Players +commands.scoreboard.teams.join.success=Added %1$d player(s) to team %2$s: %3$s ##1: Number of Players ##2: Team Name ##3: List of Players +commands.scoreboard.teams.leave.failure=Could not remove %1$d player(s) from their teams: %2$s ##1: Number of Players ##2: Team Name +commands.scoreboard.teams.leave.noTeam=You are not in a team ## +commands.scoreboard.teams.leave.success=Removed %1$d player(s) from their teams: %2$s ##1: Number of Players ##2: List of Players +commands.scoreboard.teams.list.count=Showing %1$d teams on the scoreboard: ##1: Number of Teams +commands.scoreboard.teams.list.empty=There are no teams registered on the scoreboard ## +commands.scoreboard.teams.list.entry=- %1$s: '%2$s' has %3$d players ##1: Team Name ##2: Team Display Name ##3: Number of Players +commands.scoreboard.teams.list.player.count=Showing %1$d player(s) in team %2$s: ##1: Number of Players ##2 Team Name +commands.scoreboard.teams.list.player.empty=Team %1$s has no players ##1: Team Name +commands.scoreboard.teams.list.player.entry=- %2$s: %1$d (%3$s) ##1: Player Name ##2: Score Value ##3: Team Display Name +commands.scoreboard.teams.option.noValue=Valid values for option %1$s are: %2$s ##1: Option Name ##2: List of Option Values +commands.scoreboard.teams.option.success=Set option %1$s for team %2$s to %3$s ##1: Option Name ##2: Team Name ##3: Option Value +commands.scoreboard.teams.remove.success=Removed team %1$s ##1: Team Name +commands.screenshake.description=Applies shaking to the players' camera with a specified intensity and duration. +commands.screenshake.success=Sent a request to the following players for their camera to shake: %s +commands.screenshake.successStop=Stopping camera shake for the following players: %s # +commands.scriptevent.description=Triggers a script event with an ID and message. # +commands.scriptevent.messageSizeExceed=Message length exceeds (%1$d) character limit! +commands.scriptevent.invalidNamespace=Identifier must be present and must not use the Minecraft namespace +commands.seed.success=Seed: %1$s +commands.setblock.description=Changes a block to another block. +commands.setblock.failed=Unable to place block +commands.setblock.noChange=The block couldn't be placed +commands.setblock.notFound=There is no such block with ID/name %1$s +commands.setblock.outOfWorld=Cannot place block outside of the world +commands.setblock.success=Block placed +commands.setblock.tagError=Data tag parsing failed: %1$s +commands.setidletimeout.success=Successfully set the idle timeout to %1$d minutes. +commands.setfixedinvslots.description=Sets the number of fixed inventory slots for the server. +commands.setfixedinvslots.success=Number of Fixed Inventory Slots set to %1$d +commands.setfixedinvslot.description=Sets a fixed slot to a specified item. +commands.setfixedinvslot.success=Fixed Inventory Slot %1$d set to %2$s +commands.globalpause.description=Sets or gets the paused state of the game for all players. +commands.globalpause.success=Set or got pause state +commands.setmaxplayers.description=Sets the maximum number of players for this game session. +commands.setmaxplayers.success=Set max players to %1$d. +commands.setmaxplayers.success.upperbound=(Bound to maximum allowed connections) +commands.setmaxplayers.success.lowerbound=(Bound to current player count) +commands.setworldspawn.description=Sets the world spawn. +commands.setworldspawn.success=Set the world spawn point to (%1$d, %2$d, %3$d) +commands.setworldspawn.wrongDimension=The world spawn can not be set in this dimension +commands.setworldspawn.notAllowedInLegacyWorlds=The world spawn can not be set in legacy worlds +commands.spawnpoint.success.single=Set %1$s's spawn point to (%2$d, %3$d, %4$d) +commands.spawnpoint.description=Sets the spawn point for a player. +commands.spawnpoint.success.multiple.specific=Set spawn point for %1$s to (%2$d, %3$d, %4$d) +commands.spawnpoint.success.multiple.generic=Set spawn point for %1$s +commands.spawnpoint.wrongDimension=The spawn point cannot be set in this dimension +commands.clearspawnpoint.success.single=Removed %1$s's spawn point +commands.clearspawnpoint.description=Removes the spawn point for a player. +commands.clearspawnpoint.success.multiple=Removed spawn points for %1$s +commands.spreadplayers.description=Teleports entities to random locations. +commands.spreadplayers.failure.players=Could not spread %1$s players around %2$s,%3$s (too many players for space - try using spread of at most %4$s) +commands.spreadplayers.failure.players.unsafe=Could not spread %1$s players around %2$s,%3$s (no safe locations found after %4$s attempts) +commands.spreadplayers.failure.teams=Could not spread %1$s teams around %2$s,%3$s (too many players for space - try using spread of at most %4$s) +commands.spreadplayers.info.players=(Average distance between players is %1$s blocks apart after %2$s iterations) +commands.spreadplayers.info.teams=(Average distance between teams is %1$s blocks apart after %2$s iterations) +commands.spreadplayers.spreading.players=Spreading %1$s players %2$s blocks around %3$s,%4$s (min %5$s blocks apart) +commands.spreadplayers.spreading.teams=Spreading %1$s teams %2$s blocks around %3$s,%4$s (min %5$s blocks apart) +commands.spreadplayers.success.players=Successfully spread %1$s players around %2$s,%3$s +commands.spreadplayers.success.teams=Successfully spread %1$s teams around %2$s,%3$s +commands.stats.cleared=Cleared %1$s stats +commands.stats.failed=Invalid parameters +commands.stats.noCompatibleBlock=Block at %1$d, %2$d, %3$d can not track stats +commands.stats.success=Storing %1$s stats in %2$s on %3$s +commands.stop.description=Stops the server. +commands.stop.start=Stopping the server +commands.stopsound.description=Stops a sound. +commands.stopsound.success=Stopped sound %s for %s +commands.stopsound.success.all=Stopped all sounds for %s +commands.structure.description=Saves or loads a structure in the world. +commands.structure.empty.load=Can't load a structure with no entities and no blocks +commands.structure.empty.save=Can't save a structure with no entities and no blocks +commands.structure.invalid.animationTime=Animation time must be 0 or higher +commands.structure.invalid.integrity=Integrity must be in the range of 0 to 100 +commands.structure.invalid.name=Name should be in the format of "name" or "namespace:name". If not namespace is provided, the default one will be assigned. +commands.structure.load.success=Loaded a structure of name %s +commands.structure.load.queued=A placement request has been queued and it will be executed when the specified area is fully loaded. +commands.structure.notFound=The structure %s can't be found. Make sure the name was spelled correctly and try again. +commands.structure.save.success=Saved a structure with name %s +commands.structure.size.tooBig=A structure's size cannot be larger than (%1$d, %2$d, %3$d), it was (%4$d, %5$d, %6$d) +commands.structure.size.tooSmall=A structure's size cannot be smaller than (%1$d, %2$d, %3$d), it was (%4$d, %5$d, %6$d) +commands.structure.unknown.action=Unknown structure action provided +commands.structure.unloadedChunks=The feature to load a structure in an unloaded area hasn't been implemented yet +commands.structure.y.tooHigh=Cannot place blocks outside of the world. Try a value of %d or lower for the Y component of . +commands.structure.y.tooLow=Cannot place blocks outside of the world. Try a value greater than %d for the Y component of . +commands.structure.delete.success=Structure %s deleted. +commands.summon.description=Summons an entity. +commands.summon.failed=Unable to summon object +commands.summon.failed.npc=You need Creative + Operator to summon an NPC ## +commands.summon.outOfWorld=Cannot summon the object out of the world +commands.summon.success=Object successfully summoned +commands.summon.tagError=Data tag parsing failed: %1$s +commands.tag.description=Manages tags stored in entities. +commands.tag.add.failed=Target either already has the tag or has too many tags +commands.tag.add.success.single=Added tag '%1$s' to %2$s ##1: Tag string ##2: Entity/Player/Item name +commands.tag.add.success.multiple=Added tag '%1$s' to %2$d entities ##1: Tag string ##2: Number of entities (numerals) +commands.tag.list.single.empty=%s has no tags ##1: Entity/Player/Item name +commands.tag.list.single.success=%1$s has %2$d tags: %3$s ##1: Entity/Player/Item name ##2: Number of tags ##3: Comma separated list of tags +commands.tag.list.multiple.empty=There are no tags on the %d entities ##1: Number of entities matching the selector +commands.tag.list.multiple.success=The %1$d entities have %2$d total tags: %3$s ##1: Number of entities matching the selector ##2: Number of tags ##3: Comma separated list of tags +commands.tag.remove.failed=Target does not have this tag +commands.tag.remove.success.single=Removed tag '%1$s' from %2$s ##1: Tag string ##2: Entity/Player/Item name +commands.tag.remove.success.multiple=Removed tag '%1$s' from %2$d entities ##1: Tag string ##2: Number of selector matches +commands.tell.description=Sends a private message to one or more players. +commands.tellraw.description=Sends a JSON message to players. +commands.tellraw.jsonException=Invalid json: %1$s +commands.tellraw.jsonStringException=Invalid json string data. +commands.tellraw.error.noData=No data was provided. +commands.tellraw.error.notArray=Rawtext object must contain an array. Example: "rawtext":[{..}] +commands.tellraw.error.textNotString=text field in rawtext must contain a string. Example: "rawtext":[{"text": "text to display"}] +commands.tellraw.error.translateNotString=translate field in rawtext must contain a language key. Example: "rawtext":[{"translate": "gui.ok"}] +commands.tellraw.error.selectorNotString=selector field in rawtext must contain a selector as a string. Example: "rawtext":[{"selector": "@e"}] +commands.tellraw.error.scoreNotObject=score field in rawtext must contain an object. Example "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] +commands.tellraw.error.scoreNameNotString=name field in the score field must be a string. Example "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] +commands.tellraw.error.scoreObjectiveNotString=objective field in the score field must be a string. Example "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] +commands.tellraw.error.withNotArrayOrRawText=with field in rawtext must contain a array or another rawtext object. Example 1: "rawtext":[{"translate": "chat.type.announcement", "with": [ "value1", "value2" ]}] Example 2: "rawtext":[{"translate": "chat.type.announcement", "with":{"rawtext":[{"text": "value1"}, {"text": "value2"}]}}] +commands.tellraw.error.itemIsNotObject=Json value in rawtext array was not an object. Example: "rawtext": [{ "text" : "my text" }] +commands.educlientinfo.description=Get tenant ID and host status. Intended for CM. +commands.testfor.description=Counts entities (players, mobs, items, etc.) matching specified conditions. +commands.testfor.failure=%1$s did not match the required data structure +commands.testfor.success=Found %1$s +commands.testfor.tagError=Data tag parsing failed: %1$s +commands.testforblock.description=Tests whether a certain block is in a specific location. +commands.testforblock.failed.data=The block at %1$d,%2$d,%3$d did not match the expected block state. +commands.testforblock.failed.nbt=The block at %1$d,%2$d,%3$d did not have the required NBT keys. +commands.testforblock.failed.tile=The block at %1$d,%2$d,%3$d is %4$s (expected: %5$s). +commands.testforblock.failed.tileEntity=The block at %1$d,%2$d,%3$d is not a tile entity and cannot support tag matching. +commands.testforblock.outOfWorld=Cannot test for block outside of the world +commands.testforblock.success=Successfully found the block at %1$d,%2$d,%3$d. +commands.testforblocks.description=Tests whether the blocks in two regions match. +commands.tickingarea.description=Add, remove, or list ticking areas. +commands.tickingarea.inuse=%1$d/%2$d ticking areas in use. +commands.tickingarea.entitycount=There are %1$d ticking area(s) from entities with the tick_world component. +commands.tickingarea.noneExist.currentDimension=No ticking areas exist in the current dimension. +commands.tickingarea-add-bounds.success=Added ticking area from %1$d to %2$d. +commands.tickingarea-add-bounds.preload.success=Added ticking area from %1$d to %2$d marked for preload. +commands.tickingarea-add-circle.success=Added ticking area centered at %1$d with a radius of %2$d chunks. +commands.tickingarea-add-circle.preload.success=Added ticking area centered at %1$d with a radius of %2$d chunks marked for preload. +commands.tickingarea-add.failure=Max number of ticking areas (%1$d) has already been reached. Cannot add more ticking areas. +commands.tickingarea-add.conflictingname=A ticking area with the name %1$s already exists. +commands.tickingarea-add.chunkfailure=Ticking area contains more than %1$d chunks, ticking area is too large and cannot be created. +commands.tickingarea-add.radiusfailure=Radius cannot be larger than %1$d, ticking area is too large and cannot be created. +commands.tickingarea-remove.success=Removed ticking area(s) +commands.tickingarea-remove.failure=No ticking areas containing the block position %1$d exist in the current dimension. +commands.tickingarea-remove.byname.failure=No ticking areas named %1$s exist in the current dimension. +commands.tickingarea-remove_all.success=Removed ticking area(s) +commands.tickingarea-remove_all.failure=No ticking areas exist in the current dimension. +commands.tickingarea-preload.success=Updated ticking area(s) +commands.tickingarea-preload.byposition.failure=No ticking areas containing the block position %1$d exist in the current dimension. +commands.tickingarea-preload.byname.failure=No ticking areas named %1$s exist in the current dimension. +commands.tickingarea-preload.count=%1$d matching area(s) are marked for preload. +commands.tickingarea-list.chunks=chunks ## Meaning a chunk of the world. +commands.tickingarea-list.circle.radius=Radius +commands.tickingarea-list.preload=Preload +commands.tickingarea-list.success.currentDimension=List of all ticking areas in current dimension +commands.tickingarea-list.success.allDimensions=List of all ticking areas in all dimensions +commands.tickingarea-list.failure.allDimensions=No ticking areas exist in any dimension. +commands.tickingarea-list.to=to ## Used in the context of "from position to other position" +commands.tickingarea-list.type.circle=Circle +commands.time.added=Added %1$d to the time +commands.time.description=Changes or queries the world's game time. +commands.time.disabled=Always Day is enabled in this world. +commands.time.query.day=Day is %d +commands.time.query.daytime=Daytime is %d +commands.time.query.gametime=Gametime is %d +commands.time.set=Set the time to %1$d +commands.time.stop=Time %1$s +commands.title.description=Controls screen titles. +commands.title.success=Title command successfully executed +commands.titleraw.description=Controls screen titles with JSON messages. +commands.titleraw.success=Titleraw command successfully executed +commands.toggledownfall.description=Toggles the weather. +commands.tp.description=Teleports entities (players, mobs, etc.). +commands.tp.notSameDimension=Unable to teleport because players are not in the same dimension +commands.tp.outOfWorld=Cannot teleport entities outside of the world +commands.tp.permission=You do not have permission to use this slash command. +commands.tp.safeTeleportFail=Unable to teleport %1$s to %2$s because the area wasn't clear of blocks. +commands.tp.far=Unable to teleport %1$s to the unloaded area at %2$s +commands.tp.success=Teleported %1$s to %2$s +commands.tp.successVictim=You have been teleported to %1$s +commands.tp.success.coordinates=Teleported %1$s to %2$s, %3$s, %4$s +commands.transferserver.description=Transfers a player to another server. +commands.transferserver.successful=Transferred player +commands.transferserver.invalid.port=Invalid port (0-65535) +commands.trigger.description=Sets a trigger to be activated. +commands.trigger.disabled=Trigger %1$s is not enabled +commands.trigger.invalidMode=Invalid trigger mode %1$s +commands.trigger.invalidObjective=Invalid trigger name %1$s +commands.trigger.invalidPlayer=Only players can use the /trigger command +commands.trigger.success=Trigger %1$s changed with %2$s %3$s +commands.unban.failed=Could not unban player %1$s +commands.unban.success=Unbanned player %1$s +commands.unbanip.invalid=You have entered an invalid IP address +commands.unbanip.success=Unbanned IP address %1$s +commands.validategamelighting.description=Validate game lighting for a specified region +commands.validategamelighting.checkRegionTooBig=Region to check for lighting is too big! (%1$d > %2$d) +commands.validategamelighting.outOfWorld=Cannot check lighting outside of the world +commands.volumearea.description=Add, remove, or list volumes in the current dimension. +commands.volumearea.add.definitionDoesntExist.failure=No volume definition matching identifier "%1$s". +commands.volumearea.add.exceededLimit.failure=Max number of volumes %1$d has already been reached. Cannot add more volumes. +commands.volumearea.add.failure=Failed to create volume. +commands.volumearea.add.success=Added volume "%1$s" from %2$d to %3$d. +commands.volumearea.remove.byName.failure=No volumes named %1$s exist in the current dimension. +commands.volumearea.remove.byPosition.failure=No volumes containing the block position %1$d exist in the current dimension. +commands.volumearea.remove.success=Removed volume(s) in current dimension +commands.volumearea.remove_all.success=Removed volume(s) in current dimension +commands.volumearea.list.success.currentDimension=List of all volumes in current dimension +commands.volumearea.list.success.allDimensions=List of all volumes in all dimensions +commands.volumearea.list.failure.allDimensions=No volumes exist in any dimension. +commands.volumearea.entry.withIdentifier=- %s: %s from %d %d %d to %d %d %d +commands.volumearea.entry.withoutIdentifier=- %s: from %d %d %d to %d %d %d +commands.volumearea.noneExist.currentDimension=No volumes exist in the current dimension. +commands.volumearea.inUse=%1$d/%2$d volumes in use. +commands.weather.clear=Changing to clear weather +commands.weather.description=Sets the weather. +commands.weather.disabled=Weather Cycle isn't enabled in this world. +commands.weather.query=Weather state is: %s +commands.weather.query.clear=clear +commands.weather.query.rain=rain +commands.weather.query.thunder=thunder +commands.weather.rain=Changing to rainy weather +commands.weather.thunder=Changing to rain and thunder +commands.allowlist.add.failed=Could not add %1$s to the allowlist +commands.allowlist.add.success=Added %1$s to the allowlist +commands.allowlist.description=Manages the server allowlist. +commands.allowlist.disabled=Turned off the allowlist +commands.allowlist.enabled=Turned on the allowlist +commands.allowlist.list=There are %1$d (out of %2$d seen) allowlisted players: +commands.allowlist.reloaded=Allowlist reloaded from file. +commands.allowlist.remove.failed=Could not remove %1$s from the allowlist +commands.allowlist.remove.success=Removed %1$s from the allowlist +commands.world_age.description=Changes or queries the world's age (time since creation). +commands.world_age.added=Added %1$d to the world's age +commands.world_age.query=World age is %d +commands.world_age.set=Set the world's age to %1$d +commands.worldborder.center.success=Set world border center to %1$s,%2$s +commands.worldborder.damage.amount.success=Set world border damage amount to %1$s per block (from %2$s per block) +commands.worldborder.damage.buffer.success=Set world border damage buffer to %1$s blocks (from %2$s blocks) +commands.worldborder.get.success=World border is currently %1$s blocks wide +commands.worldborder.set.success=Set world border to %1$s blocks wide (from %2$s blocks) +commands.worldborder.setSlowly.grow.success=Growing world border to %1$s blocks wide (up from %2$s blocks) over %3$s seconds +commands.worldborder.setSlowly.shrink.success=Shrinking world border to %1$s blocks wide (down from %2$s blocks) over %3$s seconds +commands.worldborder.warning.distance.success=Set world border warning to %1$s blocks away (from %2$s blocks) +commands.worldborder.warning.time.success=Set world border warning to %1$s seconds away (from %2$s seconds) +commands.worldbuilder.description=Toggle World Builder status of caller. +commands.worldbuilder.success=World Builder status updated to %1$s +commands.wsserver.description=Attempts to connect to the websocket server on the provided URL. +commands.wsserver.invalid.url=The provided server URL is invalid +commands.wsserver.request.existing=Another connection request is currently running +commands.wsserver.request.failed=Could not connect to server: %1$s +commands.wsserver.success=Connection established to server: %1$s +commands.xp.description=Adds or removes player experience. +commands.xp.failure.widthdrawXp=Cannot give player negative experience points +commands.xp.success=Gave %1$d experience to %2$s +commands.xp.success.levels=Gave %1$d levels to %2$s +commands.xp.success.negative.levels=Taken %1$d levels from %2$s + +connect.authorizing=Logging in... +connect.connecting=Connecting to the server... +connect.failed=Failed to connect to the server + +connect_gamepad.warning.controllerRequired=Game controller required +connect_gamepad.pressButtonToContinue=Please press the 'A' button on your controller to continue +gamepad_disconnect=Controller lost connection +gamepad_disconnect.reconnectController=Your controller has lost connection. Please reconnect your controller to continue. + +container.beacon=Beacon +container.brewing=Brewing Stand +container.chest=Chest +container.chestDouble=Large Chest +container.crafting=Crafting +container.creative=Item Selection +container.dispenser=Dispenser +container.dropper=Dropper +container.enchant=Enchant +container.enchant.clue=%s . . . ? +container.enchant.levelrequirement=Level Requirement: %d +container.enchant.lapis.many=%d Lapis Lazuli +container.enchant.lapis.one=1 Lapis Lazuli +container.enchant.level.many=%d Enchantment Levels +container.enchant.level.one=1 Enchantment Level +container.enderchest=Ender Chest +container.furnace=Furnace +container.hopper=Item Hopper +container.inventory=Inventory +container.isLocked=%s is locked! +container.loom=Loom +container.minecart=Minecart +container.repair=Repair & Name +container.repair.cost=Enchantment Cost: %1$d +container.repair.expensive=Too Expensive! +container.repairAndDisenchant=Repair & Disenchant +container.stonecutter=Stonecutter +container.stonecutter_block=Stonecutter +container.smithing_table=Smithing Table +container.smithing_table_block=Smithing Table +container.smithing_table.upgrade=Upgrade Gear +container.shulkerbox=Shulker Box +container.shulkerboxContains=and %d more... +container.barrel=Barrel + +controller.buttonTip.addItem=Add Item +controller.buttonTip.addItemStack=Add Item Stack +controller.buttonTip.adjustSlider=Left/right Adjust Slider +controller.buttonTip.back=Back +controller.buttonTip.backToAnvil=Back to Anvil +controller.buttonTip.backToBrewing=Back to Brewing +controller.buttonTip.backToEnchanting=Back to Enchanting +controller.buttonTip.backToFurnace=Back to Furnace +controller.buttonTip.cancel=Cancel +controller.buttonTip.clearSearch=Clear Search +controller.buttonTip.clearQuickSelect=Clear Quick Select +controller.buttonTip.craft=Craft +controller.buttonTip.craftAll=Craft All +controller.buttonTip.craftOne=Craft One +controller.buttonTip.craftStack=Craft Stack +controller.buttonTip.craftTake=Craft & Take +controller.buttonTip.drop=Drop +controller.buttonTip.edit=Edit +controller.buttonTip.enterMessage=Enter Message +controller.buttonTip.exit=Exit +controller.buttonTip.external=External +controller.buttonTip.level=Level +controller.buttonTip.new=New +controller.buttonTip.openRecipeBook=Open Recipe Book +controller.buttonTip.pane.inventory=Inventory +controller.buttonTip.pane.recipeBook=Recipe Book +controller.buttonTip.place.one=Place One +controller.buttonTip.place=Place +controller.buttonTip.quick.move=Quick Move +controller.buttonTip.recipes.showAll=Show All +controller.buttonTip.recipes.showCraftable=Show Craftable +controller.buttonTip.remove=Remove +controller.buttonTip.removeFuel=Remove Fuel +controller.buttonTip.removeFuelInput=Remove Fuel/Input +controller.buttonTip.removeInput=Remove Input +controller.buttonTip.removeMaterial=Remove Material +controller.buttonTip.renameItem=Rename Item +controller.buttonTip.returnToRecipe=Return To Recipe +controller.buttonTip.enterSearch=Search +controller.buttonTip.searchRecipe=Quick Search +controller.buttonTip.confirmSearch=Confirm +controller.buttonTip.select.enchant=Select Enchant +controller.buttonTip.select.item=Select Item +controller.buttonTip.select.slot=Select Slot +controller.buttonTip.select=Select +controller.buttonTip.selectRecipe=Select Recipe +controller.buttonTip.deselectRecipe=Deselect Recipe +controller.buttonTip.clearRecipe=Clear Recipe +controller.buttonTip.tab=Tab +controller.buttonTip.take.half=Take Half +controller.buttonTip.take.one=Take One +controller.buttonTip.take=Take +controller.buttonTip.takeItem=Take Item +controller.buttonTip.clearHotbar=Clear Hotbar + +controllerLayoutScreen.actions=Actions +controllerLayoutScreen.activeBindingNameFormat=> %s < +controllerLayoutScreen.bindings=Bindings +controllerLayoutScreen.resetAllBindings=Default Settings +controllerLayoutScreen.button=Button +controllerLayoutScreen.cancel=Cancel +controllerLayoutScreen.confirmation.reset=Do you really want to reset the settings? +controllerLayoutScreen.confirmation.unassigned=Save with unassigned actions? +controllerLayoutScreen.confirmation.unsaved=Quit without saving? +controllerLayoutScreen.save=Save +controllerLayoutScreen.saveAndExit=Save & Exit +controllerLayoutScreen.trigger=Trigger +controllerLayoutScreen.unassigned=Unassigned +controllerLayoutScreen.toggleLivingroom=Toggle Immersion +controls.reset=Reset +controls.resetAll=Reset Keys +controls.title=Controls + +## Edu Course strings +course.edu.begin=Begin +course.edu.byLessonsEndGeneric=By the end of this lesson, you will learn the following: +course.edu.byLessonsEndOrdered=By the end of Lesson %d, you will learn the following: +course.edu.collaborativeLesson=Collaborative Lesson +course.edu.collaborativeLessonAndQuiz=Collaborative Lesson and Quiz +course.edu.connectionFailed=Oops! We think you are not connected to the internet. Check your connection and try again! +course.edu.connectionProblem.courseList=There was a problem connecting to your course list. Check your internet connection and try again. +course.edu.connectionProblem.quiz=There was a problem connecting to your quiz. Please try again. +course.edu.continueButton=Continue +course.edu.courses=Courses +course.edu.createdBy=By %s +course.edu.estimatedLength=Estimated Length +## Example of a formatted string is "2m 30s" (first string param is the minutes units, second string is the seconds units) +course.edu.estimatedLength.formatted=%d%s %d%s +course.edu.estimatedLength.minutesUnit=m +course.edu.estimatedLength.secondsUnit=s +course.edu.goal=Education Goal: %s +course.edu.hostButton=Host +course.edu.instructions=Instructions +course.edu.join=Join +course.edu.launchFailed=Oops! This world failed to launch! Did you delete a world template recently? +course.edu.learnMoreButton=Learn More +course.edu.lessonComplete=Lesson Complete +course.edu.lessonIncludesQuiz=This lesson includes a quiz +course.edu.lessonIsLocked=This lesson is locked +course.edu.lessonObjectives=Lesson Objectives +## The line below (course.edu.notSupported) doesn't need to be translated for other locales and will eventually be removed. +course.edu.notSupported=Not Supported Yet +course.edu.noCoursesFound.title=No Courses Found +course.edu.noCoursesFound.body=It looks like you don't have any courses assigned. +course.edu.objective.bulletedString=- %s +course.edu.progress.new=New +course.edu.progress.inProgress=In Progress +course.edu.progress.completed=Completed +course.edu.refresh.courses=Refresh Courses +course.edu.refresh.lessons=Refresh Lessons +course.edu.restartButton=Restart +course.edu.restartConfirmation.title=Restart Lesson? +course.edu.restartConfirmation.body=Restarting will erase all your work and start the lesson over.%sAre you sure you want to restart? +course.edu.restartFailed.title=Oh no! +course.edu.restartFailed.body=We failed to find this lesson. We're attempting to re-download it. +course.edu.startButton=Start +course.edu.tasks=Tasks +course.edu.teacherHasNotGivenAcccess=The teacher has not given you access to this lesson. +## The title is prefixed with the order of the course, followed by a colon, followed by the content title. +## Example: "1: This is the title of a Course" +course.edu.titleWithOrderPrefix.formatted=%d: %s +course.edu.tryItNowButton=Try it now + +## Edu Course Multiplayer strings +course.edu.enterIp=Enter the IP Address of the world you would like to join. +course.edu.enterConnection=Enter the Connection ID of the world you would like to join. +course.edu.ipAddress=IP Address +course.edu.ipPlaceholder=Please enter the IP or Server Address +course.edu.ipTooltipText=To find the IP Address, ask the host to pause the lesson. The IP Address can be seen on the right side of their screen. +course.edu.connectionInfo=Connection ID +course.edu.conInfoPlaceholder=Please enter the Connection ID +course.edu.conInfoHostTooltipText=You can share the Connection ID if others have problems joining your world using the Join Code or shared link. +course.edu.conInfoTooltipText=The host can find the Connection ID on the multiplayer tab of their world's In-Game Menu. +course.edu.joinLesson=Join Lesson +course.edu.joinLessonIntro=Find classmates in the same lesson to join, or enter their IP address if they don't appear in the list. +course.edu.joinLessonIntroTeacher=Select the group you would like to join, or enter the IP address if it does not appear in the list. +course.edu.noLessonFoundJoinIp=Enter IP Address +course.edu.portTooltipText=The port number determines the specific server program to use. This will typically not need to be changed unless the server host specifies to do so. +course.edu.searching=Searching for worlds... + +crafting.badCombination=No valid output for that item +crafting.cannotCreate=You don't have all ingredients +crafting.insufficientLevel=Your level is too low +crafting.noRecipesInventory=You need to collect blocks to craft! +crafting.noRecipesStonecutter=You need stone materials to craft! +crafting.noRecipesStonecutter_block=You need stone materials to craft! +crafting.noRecipesWorkbench=You need to collect blocks to craft! + +createWorld.customize.custom.baseSize=Depth Base Size +createWorld.customize.custom.biomeDepthOffset=Biome Depth Offset +createWorld.customize.custom.biomeDepthWeight=Biome Depth Weight +createWorld.customize.custom.biomeScaleOffset=Biome Scale Offset +createWorld.customize.custom.biomeScaleWeight=Biome Scale Weight +createWorld.customize.custom.biomeSize=Biome Size +createWorld.customize.custom.center= Center Height +createWorld.customize.custom.confirm1=This will overwrite your current +createWorld.customize.custom.confirm2=settings and cannot be undone. +createWorld.customize.custom.confirmTitle=Warning! +createWorld.customize.custom.coordinateScale=Coordinate Scale +createWorld.customize.custom.count= Spawn Tries +createWorld.customize.custom.defaults=Defaults +createWorld.customize.custom.depthNoiseScaleExponent=Depth Noise Exponent +createWorld.customize.custom.depthNoiseScaleX=Depth Noise Scale X +createWorld.customize.custom.depthNoiseScaleZ=Depth Noise Scale Z +createWorld.customize.custom.dungeonChance=Dungeon Count +createWorld.customize.custom.fixedBiome=Biome +createWorld.customize.custom.heightScale=Height Scale +createWorld.customize.custom.lavaLakeChance=Lava Lake Rarity +createWorld.customize.custom.lowerLimitScale=Lower Limit Scale +createWorld.customize.custom.mainNoiseScaleX=Main Noise Scale X +createWorld.customize.custom.mainNoiseScaleY=Main Noise Scale Y +createWorld.customize.custom.mainNoiseScaleZ=Main Noise Scale Z +createWorld.customize.custom.maxHeight= Max. Height +createWorld.customize.custom.minHeight= Min. Height +createWorld.customize.custom.next=Next Page +createWorld.customize.custom.page0=Basic Settings +createWorld.customize.custom.page1=Ore Settings +createWorld.customize.custom.page2=Advanced Settings (Expert Users Only!) +createWorld.customize.custom.page3=Extra Advanced Settings (Expert Users Only!) +createWorld.customize.custom.preset.caveChaos=Caves of Chaos +createWorld.customize.custom.preset.caveDelight=Caver's Delight +createWorld.customize.custom.preset.drought=Drought +createWorld.customize.custom.preset.goodLuck=Good Luck +createWorld.customize.custom.preset.isleLand=Isle Land +createWorld.customize.custom.preset.mountains=Mountain Madness +createWorld.customize.custom.preset.waterWorld=Water World +createWorld.customize.custom.presets=Presets +createWorld.customize.custom.presets.title=Customize World Presets +createWorld.customize.custom.prev=Previous Page +createWorld.customize.custom.randomize=Randomize +createWorld.customize.custom.riverSize=River Size +createWorld.customize.custom.seaLevel=Sea Level +createWorld.customize.custom.size= Spawn Size +createWorld.customize.custom.spread= Spread Height +createWorld.customize.custom.stretchY=Height Stretch +createWorld.customize.custom.upperLimitScale=Upper Limit Scale +createWorld.customize.custom.useCaves=Caves +createWorld.customize.custom.useDungeons=Dungeons +createWorld.customize.custom.useLavaLakes=Lava Lakes +createWorld.customize.custom.useLavaOceans=Lava Oceans +createWorld.customize.custom.useMineShafts=Mineshafts +createWorld.customize.custom.useMonuments=Ocean Monuments +createWorld.customize.custom.useRavines=Ravines +createWorld.customize.custom.useStrongholds=Strongholds +createWorld.customize.custom.useTemples=Temples +createWorld.customize.custom.useOceanRuins=Ocean Ruins +createWorld.customize.custom.useVillages=Villages +createWorld.customize.custom.useWaterLakes=Water Lakes +createWorld.customize.custom.waterLakeChance=Water Lake Rarity +createWorld.customize.flat.addLayer=Add Layer +createWorld.customize.flat.editLayer=Edit Layer +createWorld.customize.flat.height=Height +createWorld.customize.flat.layer=%d +createWorld.customize.flat.layer.bottom=Bottom - %d +createWorld.customize.flat.layer.top=Top - %d +createWorld.customize.flat.removeLayer=Remove Layer +createWorld.customize.flat.tile=Layer Material +createWorld.customize.flat.title=Superflat Customization +createWorld.customize.presets=Presets +createWorld.customize.presets.list=Alternatively, here's some we made earlier! +createWorld.customize.presets.select=Use Preset +createWorld.customize.presets.share=Want to share your preset with someone? Use the below box! +createWorld.customize.presets.title=Select a Preset + +createWorldUpsell.removeTrial=Do not show trial in worlds list +createWorldUpsell.title=Create New World or Realm? +createWorldUpsell.title.realm=Create New Realm +createWorldUpsell.button.realm=New Realm +createWorldUpsell.button.world=New World +createWorldUpsell.button.trialText=Start 30 day free trial +createWorldUpsell.price.realm=%1$s/Month +createWorldUpsell.price.coin.realm=%1$s Minecoins/Month +createWorldUpsell.price.world=Free +createWorldUpsell.realm.sellPoint1=Add infinite members and play online with up to §d%d§r friends +createWorldUpsell.realm.sellPoint2=Saved online: Play on any Minecraft device with Minecraft Marketplace +createWorldUpsell.realm.sellPoint3=Takes up zero storage space on your device +createWorldUpsell.realm.sellPoint4=Friends can play even when you are away +createWorldUpsell.signIn=Create Realm with Microsoft Account +createWorldUpsell.world.sellPoint1=Play online with up to 7 friends +createWorldUpsell.world.sellPoint2=Saved to your device: Play offline +createWorldUpsell.world.sellPoint3=Uses device storage + + +createWorldScreen.action.editLocal=Make Infinite! +createWorldScreen.action.local=Create World! +createWorldScreen.action.realms=Create World! +createWorldScreen.action.realmsReset=Reset Realm +createWorldScreen.advanced=Advanced +createWorldScreen.cheatSettings=Cheats +createWorldScreen.worldOptions=World Options +createWorldScreen.worldSettings=World Settings +createWorldScreen.worldManagement=World Management +createWorldScreen.alwaysDay=Always Day +createWorldScreen.bonusChest=Bonus Chest +createWorldScreen.pvp=Friendly Fire +createWorldScreen.immediaterespawn=Immediate Respawn +createWorldScreen.respawnRadius=Respawn Radius +createWorldScreen.trustPlayers=Trust Players +createWorldScreen.fireSpreads=Fire Spreads +createWorldScreen.mobLoot=Mob Loot +createWorldScreen.tileDrops=Tile Drops +createWorldScreen.keepInventory=Keep Inventory +createWorldScreen.naturalregeneration=Natural Regeneration +createWorldScreen.tntexplodes=TNT Explodes +createWorldScreen.respawnblocksexplode=Respawn Blocks Explode +createWorldScreen.weathercycle=Weather Cycle +createWorldScreen.daylightcycle=Do Daylight Cycle +createWorldScreen.mobSpawn=Mob Spawning +createWorldScreen.mobgriefing=Mob Griefing +createWorldScreen.educationtoggle=Education Edition +createWorldScreen.entitiesdroploot=Entities Drop Loot +createWorldScreen.commandblocksenabled=Command Blocks Enabled +createWorldScreen.experimentalgameplay=Experiments +createWorldScreen.experimentalgameplayinfo=§7Try out features that are under development. Can't be turned off after world creation. +createWorldScreen.experimentalbiomes=Custom biomes +createWorldScreen.experimentalbiomesDescription=Create custom biomes and change world generation +createWorldScreen.experimentalCreatorFeatures=Upcoming Creator Features +createWorldScreen.experimentalCreatorFeaturesDescription=Includes actor properties and adjustable fog parameters +createWorldScreen.experimentalmoddingDescription=Doing a lot of repetitive things? This might help creating your add-on +createWorldScreen.experimentalSneakingFeature=Short Sneaking +createWorldScreen.experimentalSneakingFeatureDescription=Allow players to sneak under 1.5 block gaps +createWorldScreen.cavesandcliffs=Caves and Cliffs +createWorldScreen.cavesandcliffsDescription=Explore the new varied cave generation +createWorldScreen.spectatorMode=Spectator Mode +createWorldScreen.spectatorModeDescription=Try out the early versions of Spectator Mode +createWorldScreen.experimentalCameras=Experimental Cameras +createWorldScreen.experimentalCamerasDescription=Enable the camera command +createWorldScreen.experimentalholiday=Holiday Creator Features +createWorldScreen.experimentalholidayDescription=Add data-driven blocks and item technology to customize block shape, rotation, damage and more +createWorldScreen.experimentalGameTest=Beta APIs +createWorldScreen.experimentalGameTestDescription=Use "-beta" versions of API modules in add-on packs +createWorldScreen.experimentalMolangFeatures=Molang Features +createWorldScreen.experimentalMolangFeaturesDescription=Molang experimental queries and language features +createWorldScreen.worldPreferences=World Preferences +createWorldScreen.startWithMap=Starting Map +createWorldScreen.defaultName=My World +createWorldScreen.create=Create +createWorldScreen.createOnRealms=Create on Realms Server +createWorldScreen.delete=Delete +createWorldScreen.deleteWorld=Delete World +createWorldScreen.delete.desc=Delete your world forever. +createWorldScreen.delete.confirm=Delete world permanently? +createWorldScreen.deleteWarningFormat=Are you sure you want to delete "%s"? This world will be lost forever! (A long time!) +createWorldScreen.editTitleFormat=Edit "%s" +createWorldScreen.game.settings=Game Settings +createWorldScreen.gameMode=Game Mode +createWorldScreen.gameMode.default=Default Game Mode +createWorldScreen.gameMode.personal=Personal Game Mode +createWorldScreen.gameMode.adventure=Adventure +createWorldScreen.gameMode.creative=Creative +createWorldScreen.gameMode.creative.desc=Unlimited resources. No damage. Flying. No achievements even if you switch to survival later. +createWorldScreen.gameMode.survival=Survival +createWorldScreen.gameMode.survival.desc=Limited resources, you'll need tools. You may get hurt. Watch out for Monsters. +createWorldScreen.gameMode.spectator=Spectator +createWorldScreen.gameMode.serverDefault=Default +createWorldScreen.header.delete=World Permanence +createWorldScreen.header.editLocal=Edit your World +createWorldScreen.header.general.project=Project +createWorldScreen.header.general.exportSettings=Export Settings +createWorldScreen.header.general.exportSettings.description=§7Some functionality may be overridden during Editing session, but are fully respected when exported +createWorldScreen.header.local=Create a World +createWorldScreen.header.realms=Create a Realms Server +createWorldScreen.header.realmsReset=Reset your Realm? +createWorldScreen.levelName=Name +createWorldScreen.levelSeed=Seed +createWorldScreen.multiplayer.settings=Multiplayer Settings +createWorldScreen.progress.local=Creating new world... +createWorldScreen.progress.realms=Resetting Realm... +createWorldScreen.seed.desc=Enter a seed to generate the same terrain again. Leave blank for a random world. +createWorldScreen.showCoordinates=Show Coordinates +createWorldScreen.worldType=World Type +createWorldScreen.randomtickspeed=Random Tick Speed +createWorldScreen.randomtickspeed.reset=Reset Random Tick Speed +createWorldScreen.serverSimDistance=Simulation Distance +createWorldScreen.serverSimDistanceFormat=%s chunks +createWorldScreen.showbordereffect=Show Border Effect +createWorldScreen.check_internet_connection=You are not connected to the internet. Your friends will not be able to join your multiplayer worlds. Sign in to your Microsoft Account to play with your friends. +createWorldScreen.disconnectedXboxLive=You are not connected to Microsoft services. Your friends with Gamertags will not be able to join your multiplayer world. Sign in to your Microsoft Account to play with your friends. +createWorldScreen.clearPlayerData.button=Clear Player Data +createWorldScreen.clearPlayerData.title=Delete Player Data from World? +createWorldScreen.clearPlayerData.body1=Select "All Player Data" to delete absolutely all player data from the world. The next time any player enters the world, they will start with fresh, default data. +createWorldScreen.clearPlayerData.body2=Selecting "Keep Owning Player Data", will retain your current data (such as inventory items & location) and apply it the 'World Owner'. This is any player that loads the world locally or the owner of a realm it's on. +createWorldScreen.clearPlayerData.all=All Player Data +createWorldScreen.clearPlayerData.allExceptLocal=Keep Owning Player Data +createWorldScreen.clearPlayerData.cancel=Cancel +createWorldScreen.clearPlayerData.progress=Clearing Player Data +createWorldScreen.upload=Upload World +createWorldScreen.editor.deleteProject=Delete Project +createWorldScreen.editor.projectOptionsLabel=Project Options +createWorldScreen.editor.delete.confirm=Delete project permanently? +createWorldScreen.editor.deleteWarningFormat=Are you sure you want to delete "%s"? This project will be lost forever! + + +## Cross Platform Toggle +crossPlatformToggle.startMenuScreen.title=Cross-Platform Play +crossPlatformToggle.startMenuScreen.enable=Enable Cross-Platform Play +crossPlatformToggle.startMenuScreen.enable.line1=Do you want to enable cross-platform play? +crossPlatformToggle.startMenuScreen.enable.line2=Cross-platform play allows you and friends on other platforms to connect and play together! +crossPlatformToggle.startMenuScreen.disable=Disable Cross-Platform Play +crossPlatformToggle.startMenuScreen.disable.line1=Do you want to disable cross-platform play? +crossPlatformToggle.startMenuScreen.disable.line2=You will no longer connect or play with friends on other platforms. +crossPlatformToggle.crossPlatformDisabled.friends=Enable cross-platform play in the main menu to be able to join Realms, LAN Games, and play with all your Minecraft friends. +crossPlatformToggle.crossPlatformDisabled.invite=Enable cross-platform play in the main menu to invite friends on other platforms. +crossPlatformToggle.crossPlatformDisabled.realms=Enable cross-platform play in the main menu to join Realms. +crossPlatformToggle.crossPlatformDisabled.servers=Enable cross-platform play in the main menu to add or join Servers. +crossPlatformToggle.crossPlatformDisabled.multiplayerSettings=Enable cross-platform play in the main menu to play with friends on other platforms. + +realmsPendingInvitationsScreen.pendingInvitations=Realms Membership Invites +realmsPendingInvitationsScreen.noInvites=You have no pending invites. +realmsPendingInvitationsScreen.fetchingInvites=Fetching invites... +realmsPendingInvitationsScreen.decline=Decline +realmsPendingInvitationsScreen.accepted=Accepted +realmsPendingInvitationsScreen.declined=Declined +realmsPendingInvitationsScreen.showFriendInvites=Only show invites from Friends. + +realmsInvitationScreen.addingPlayers=Adding Players... +realmsInvitationScreen.findFriends=Find friends +realmsInvitationScreen.continue=Continue +realmsInvitationScreen.done=Done, Let's Play! +realmsInvitationScreen.friends=Friends +realmsInvitationScreen.invitedFriends=Invited Friends +realmsInvitationScreen.members=Members +realmsInvitationScreen.unableToAddPlayers=Could Not Add Players +realmsInvitationScreen.loadingFriends=Loading Friends and Members... +realmsInvitationScreen.loadingProfiles=Loading Profiles (%s / %s) +realmsInvitationScreen.noInvites=No players could be found. +realmsInvitationScreen.savingChanges=Saving Changes... +realmsInvitationScreen.sendingInvitesFailed=Something went wrong. We could not add the players you selected to your Realm. Please try again later. +realmsInvitationScreen.title=Add Members +realmsInvitationScreen.undo=Undo +realmsInvitationScreen.unblock=Unblock +realmsInvitationScreen.unblocked=Unblocked +realmsInvitationScreen.blocked=Blocked +realmsInvitationScreen.myRealm=My Realm +realmsInvitationScreen.fetchingLink=Fetching new link... +realmsInvitationScreen.fetchingCode=Fetching new invite code... +realmsInvitationScreen.shareTitle=Realms Invitation +realmsInvitationScreen.shareText=Come join me in this realm! +realmsInvitationScreen.refreshDialogTitle=Disable Current Link? +realmsInvitationScreen.refreshDialogLabel=This will disable the current link and generate a new one. Anyone who became a member already will still be able to join your Realm. +realmsInvitationScreen.createLinkDialogTitle=Generate Realm Link? +realmsInvitationScreen.createLinkDialogLabel=Anyone who opens this link will become a member of your Realm. You can disable a link by generating a new one. +realmsInvitationScreen.shareDialogTitle=Download Backup Before Sharing? +realmsInvitationScreen.shareDialogLabel=Anyone with this link can become a member of your Realm. Be careful who you share it with. You may want to download a backup of your world first. You can remove members from Realm settings. +realmsInvitationScreen.shareDialogShareButton=Share +realmsInvitationScreen.shareDialogCopyButton=Copy +realmsInvitationScreen.shareDialogNewLinkButton=Create new link +realmsInvitationScreen.shareDialogNewCodeButton=Create new code +realmsInvitationScreen.closedRealmWarning=Your Realm is closed. Members cannot join. +realmsInvitationScreen.generate=Generate +realmsInvitationScreen.disable=Disable +realmsInvitationScreen.backup=Download +realmsInvitationScreen.shareByLink=Share link +realmsInvitationScreen.shareByCode=Share invite code +realmsInvitationScreen.shareLinkToRealm=Share link to Realm +realmsInvitationScreen.shareCodeToRealm=Share invite code to Realm +realmsInvitationScreen.shareInfoMessage=Anyone with the link can join your Realm. Go to Game > Download World to download a backup of your world. +realmsInvitationScreen.shareInfoMessageCode=Anyone with the invite code can join your Realm. Go to Game > Download World to download a backup of your world. +realmsInvitationScreen.refreshLinkInfoMessage=This will invalidate the old link and create a new one. Do you wish to continue? +realmsInvitationScreen.refreshCodeInfoMessage=This will invalidate the old invite code and create a new one. Do you wish to continue? +realmsInvitationScreen.kick=Remove +realmsInvitationScreen.kickAndBlock=Block +realmsInvitationScreen.kickPopupTitle=Revoke Access? +realmsInvitationScreen.kickPopupText=Do you want to revoke access for this player? You can undo this at any time. +realmsInvitationScreen.copyToastMessage=Link to your realm copied to clipboard! +realmsInvitationScreen.playerFilterTitle=Filter players +realmsInvitationScreen.setPermissionFail=Failed to set permission for user %s. +realmsInvitationScreen.setDefaultPermissionFail=Failed to set default permissions. + +realmJoining.progressTitle=Joining Realm... + +realmsClearMembers.clearMembersTitle=Clear Members? +realmsClearMembers.clearMembersText=Do you want to clear the members list of this realm? +realmsClearMembers.clear=Clear Members + +realmsSharingScreen.join=Join +realmsSharingScreen.joinTitle=Join realm? +realmsSharingScreen.joinMessage=Join realm %s? +realmsSharingScreen.blockedInviteTitle=Player Blocked +realmsSharingScreen.blockedInviteMessage=Sorry, you've been blocked! Ask the Realm's owner to remove you from the Blocked list. +realmsSharingScreen.badInviteTitle=Invalid Realm Link +realmsSharingScreen.badInviteMessage=The invite link is either incorrect or deactivated. Ask the Realm's owner for an updated link and make sure you've entered it correctly. +realmsSharingScreen.regenerateLinkFailed=Failed to generate new invite link +realmsSharingScreen.cantJoinExpiredTitle=%s's Realm is expired +realmsSharingScreen.cantJoinExpiredMessage=%s has expired. Ask %s to renew it. +realmsSharingScreen.cantJoinClosedTitle=%s closed this Realm +realmsSharingScreen.cantJoinClosedMessage=%s is closed. Ask %s to reopen it. +realmsSharingScreen.failedSignInModalTitle=Sign in to join this Realm +realmsSharingScreen.failedSignInModalMessage=You need to be signed in to a Microsoft Account to join a Realm. Please sign in and try again. +realmsSharingScreen.invalidPermissionTitle=Invalid permissions +realmsSharingScreen.unexpectedServerResponseTitle=Realms Error +realmsSharingScreen.unexpectedServerResponseMessage=Sorry, we had a problem connecting to the Realm. Please try again later. + +realmsCreateScreen.title.create=Create a Realm Server +realmsCreateScreen.title.extend=Extend Your Realm +realmsCreateScreen.title.renew=Renew Your Realm +realmsCreateScreen.defaultRealm=%s's Realm +realmsCreateScreen.creatingRealm=Creating Realm... +realmsCreateScreen.nameHeader.name=Realm Name +realmsCreateScreen.nameHeader.rename=Rename Realm? +realmsCreateScreen.termsAndConditionsAgree=I agree +realmsCreateScreen.termsAndConditionsHeader=Terms and Conditions +realmsCreateScreen.viewTermsAndConditions=View Terms and Conditions +realmsCreateScreen.viewPrivacyPolicy=View Privacy Policy +realmsCreateScreen.durationHeader=Duration +realmsCreateScreen.durationShort=30 Days +realmsCreateScreen.durationLong=180 Days +realmsCreateScreen.sizeHeader=Tier +realmsCreateScreen.purchasePrefix.create=Create +realmsCreateScreen.purchasePrefix.extend=Extend +realmsCreateScreen.purchasePrefix.renew=Renew +realmsCreateScreen.subscription.trial=Create For Free!%s(%s/month after first 30 days) +realmsCreateScreen.subscription.buy=Create for %s per month +realmsCreateScreen.subscription.renew=Renew for %s per month +realmsCreateScreen.consumable.trial=Create for Free! +realmsCreateScreen.consumable.buy=Create for %s +realmsCreateScreen.consumable.renew=Renew for %s +realmsCreateScreen.consumable.extend=Extend for %s +realmsCreateScreen.errorRealmName=Your realm name cannot be blank. +realmsCreateScreen.errorRealmNameAndTOS=Your realm name cannot be blank, and you must accept the terms of service to create a realm. +realmsCreateScreen.errorTOS=Must accept terms and conditions to create a realm. +realmsCreateScreen.goBack=Go Back +realmsCreateScreen.contactSupport=Contact Support +realmsCreateScreen.createFailed.title=Something Went Wrong +realmsCreateScreen.purchaseFailed=Sorry, we were unable to complete your realm purchase. Maybe check your internet connection? +realmsCreateScreen.createFailed.content=Your purchase succeeded, but we couldn't create your Realm right now. We will create your Realm as soon as possible. Check back later on this device. If this problem happens for more than a day, please contact Mojang Support. +realmsCreateScreen.createFailed.profanity=The Realm name %s is not allowed. +realmsCreateScreen.createFailed.generic=Club name could not be verified. Please try again later. +realmsCreateScreen.maxRealms.title=Maximum Subscriptions +realmsCreateScreen.maxRealms.content=You have the maximum number of active subscriptions on this platform and cannot create a new one right now. +realmsCreateScreen.offerNotFound.title=Store Connection Lost +realmsCreateScreen.offerNotFound.content=Your device lost connection to the store and we can't confirm this offer is still available. Please check your internet connection or try again later. +realmsCreateScreen.offerNotAvailable.title=Store Connection Lost +realmsCreateScreen.offerNotAvailable.content=Your device lost connection to the store and we can't confirm this offer is still available. Please check your internet connection or try again later. +realmsCreateScreen.extendRealms.content=You have extended your Realms subscription as long as possible. You cannot add this additional time right now. Try again later. +realmsCreateScreen.twoUsers=2 Players +realmsCreateScreen.tenUsers=10 Players +realmsCreateScreen.viewTOS=To view the terms and conditions for Minecraft Realms, please visit https://aka.ms/minecraftrealmsterms in any web browser. +realmsCreateScreen.viewPrivacyPolicyText=To view the privacy policy for Minecraft Realms, please visit https://aka.ms/mcprivacy in any web browser. +realmsCreateScreen.waitingPurchase=Purchase in progress! This shouldn't take long. +realmsCreateScreen.paymentFailed.title=Payment service +realmsCreateScreen.paymentFailed.body=Unable to connect to Realms and complete your purchase at this time. Please try again later. +realmsCreateScreen.incomplete=Incomplete Realm +realmsCreateScreen.incomplete.create.a=It looks like we didn't finish things last time. Let's complete creating your realm now. +realmsCreateScreen.incomplete.create.b=It looks like you started creating a realm with a different Microsoft Account. Do you want to complete creating that realm with this Microsoft Account as the owner? +realmsCreateScreen.incomplete.create.c=Someone started creating a Realm with the billing account on this device. Would you like to complete creating that Realm with this Microsoft Account as the owner? +realmsCreateScreen.incomplete.renew.a=It looks like we didn't finish things last time. Let's complete renewing your realm now. +realmsCreateScreen.incomplete.renew.b=It looks like you started renewing a realm with a different Microsoft Account.  Do you want to complete renewing that realm with this Microsoft Account as the owner? +realmsCreateScreen.incomplete.renew.c=Someone started renewing a realm with the billing account on this device.  Would you like to complete renewing that realm with this Microsoft Account as the owner? +realmsCreateScreen.incomplete.override.renew=You are attempting to create a new realm but a prior purchase was found for renewing a realm. Would you like to apply that purchase now? +realmsCreateScreen.incomplete.override.create=You are attempting to renew a realm but a prior purchase was found for creating a realm. Would you like to apply that purchase now? +realmsCreateScreen.incomplete.override.realm=You are attempting to renew a realm but a prior purchase was found for a different realm. Would you like to apply that purchase now? +realmsCreateScreen.prepare.store.title=Purchase History Needed +realmsCreateScreen.prepare.store.body=We need you to sign in to the store to view your purchase history before we can continue. +realmsCreateScreen.prepare.store.button=Sign In to Store +realmsCreateScreen.nsoinfotext=To use Realms, you need to subscribe to Nintendo Switch Online. +realmsCreateScreen.playNowTitle=Play on Realm, Now? +realmsCreateScreen.playNowMessage1=You can invite friends to your Realm and start playing now. +realmsCreateScreen.playNowMessage2=Otherwise, you can find it anytime in the Worlds tab of the Play screen. Edit it to change game modes or even upload any world to your Realm. +realmsCreateScreen.playWithFriends=Play with Friends +realmsCreateScreen.playSolo=Play Solo +realmsCreateScreen.purchaseConfirmation.title=Purchase Realm? +realmsCreateScreen.purchaseConfirmation.create.message=Are you sure you want to create a Realm? +realmsCreateScreen.purchaseConfirmation.extend.message=Are you sure you want to extend a Realm? +realmsCreateScreen.purchaseConfirmation.renew.message=Are you sure you want to renew a Realm? +realmsCreateScreen.purchaseConfirmation.continue=Confirm Purchase +realmsCreateScreen.purchaseConfirmation.cancel=Cancel + +realmsCreateScreen.title=Create a Realm +realmsCreateScreen.nameHeader=Realm Name +realmsCreateScreen.chooseWorld=Create Realm: Choose World + +realmsConfigurationScreen.realmName=Realm Name +realmsConfigurationScreen.realmDescription=Realm Description +realmsConfigurationScreen.open=Open Realm +realmsConfigurationScreen.close=Close Realm +realmsConfigurationScreen.resetRealm=Resetting a Realm permanently erases the world and starts over. Are you sure you want to do this? +realmsConfigurationScreen.confirmReset=Confirm Reset +realmsConfigurationScreen.resetRealmTryAgain=Failed to reset the Realm. Would you like to try again? +realmsConfigurationScreen.failedOpenCloseTitle=Failed open/close. +realmsConfigurationScreen.failedOpenClose=Failed to open/close the Realm. Would you like to try again? + +realmsWorld.notAvailable=Your device does not support Minecraft Realms. +realmsWorld.ownerPay=The owner pays monthly. Their friends can join for free! +realmsWorld.realmsDescription=Realms are private Minecraft worlds that are always available for you and your friends. +realmsWorld.realmsDescription.paragraph2=You can play on them even when the owner of the Realm is away and from any device running Minecraft! +realmsWorld.realmsDescription.paragraph3=Explore your Realm today! +realmsWorld.realmsDescription.Beta.line1=Realms, the safe, simple way to share a Minecraft world with friends, is not available while using beta versions of Minecraft. +realmsWorld.realmsDescription.Beta.line2=If you'd like to stop using the beta and access Realms, click below for instructions. +realmsWorld.newRealm=New Realm +realmsWorld.connectLive=Sign In to Try for Free! +realmsWorld.owner=owner +realmsWorld.leaveBeta=Leave the Beta? +realmsWorld.newRealmTrial=Start Your Free 30 Day Trial%s(%s/mo after the first month) +realmsWorld.creatingWorld=Creating World + +realmsPlus.popup.top_button_text=More Info +realmsPlus.popup.bottom_button_text=Renew Subscription +realmsPlus.popup.title=Realms Plus Subscription Expired +realmsPlus.popup.message=Your Realms Plus subscription has expired. To regain access to your Realm and the packs or skins you received from Realms Plus you need to renew your subscription. + +realmsPlusUpgradeNotice.title=Welcome to Realms Plus! +realmsPlusUpgradeNotice.body=Your Realms subscription has been upgraded to Realms Plus. You now have access to 150+ content packs from the marketplace at no additional cost. Up to 10 players can play at one time, and they get access to all the subscriber content in your Realm – for free! +realmsPlusUpgradeNotice.continue=Continue +realmsPlusUpgradeNotice.viewpacks=View Realms Plus Packs + +raytracing.RTX.name=RTX##Brand name, don't localize + +network.onlinePlay.title=Play with Friends +network.onlinePlay.msg=You can invite friends to your worlds, view your friends' creations, and craft in each other's worlds. +network.onlinePlay.instruction=From the Play menu, you can join your friends' worlds or invite them to your worlds and Realms. +network.thirdparty.connect.splitscreen=To play split-screen multiplayer online, sign in to a %s account. +network.thirdparty.connect.benefit=Sign in with your %s to play online with friends and check out cool stuff in the store. +network.thirdparty.connect.store=You will need a %s to browse the store. +network.thirdparty.connect.achievements=You will need a %s to earn achievements. +network.thirdparty.findfriends.failed=We were unable to connect to Microsoft account services. Maybe check your internet connection? + + +networkWorld.add_friend=Add Friend +networkWorld.add_server=Add Server +networkWorld.add_label=Add +networkWorld.join_server=Join Server +networkWorld.screenshots=Screenshots: +networkWorld.description=Description: +networkWorld.available_games=Available Games: +networkWorld.news=News: +networkWorld.online=Online: +networkWorld.current_ping=Current Ping: +networkWorld.lan_label=LAN Games +networkWorld.servers_label=Servers +networkWorld.friends_label=Friends +networkWorld.joinable_friends_label=Joinable Friends +networkWorld.no_joinable_friends_label=Your friends are not playing Minecraft right now. +networkWorld.check_internet_connection=Oops! Maybe check your internet connection? We can't find your friends' worlds. +networkWorld.connect_to_xbl=Sign in with a Microsoft Account to play with friends. +networkWorld.memberOfTooManyRealms=You have reached the realms membership limit. +networkWorld.multiplayerPrivilegesBlocked=You cannot play online multiplayer because of how your Microsoft Account is set up. Please ensure your online safety settings allow Multiplayer. See instructions for changing these settings at aka.ms/MCMultiplayerHelp. +networkWorld.multiplayerPrivilegesBlockedOnConsole=You cannot play online multiplayer because of how your Microsoft Account is set up. Please ensure you have an active Xbox Live Gold subscription and your online safety settings allow Multiplayer. See instructions for changing these settings at aka.ms/MCMultiplayerHelp.##disable_3rd_party_console_resource_pack_check +networkWorld.multiplayerPrivilegesBlockedOnConsoleGamecore=You cannot play online multiplayer because of how your Microsoft Account is set up.##disable_3rd_party_console_resource_pack_check +networkWorld.multiplayerPrivilegesUnknown=An unknown error occured which is preventing online play. Please try again later. +networkWorld.versionOutOfDate=You cannot play online multiplayer because you are not running the latest version. Please install the latest version to access online features. +networkWorld.more_servers=More Servers +networkWorld.thirdparty.connect=Connect to '%s' +networkWorld.join=Join +networkWorld.joinByCode=Join Realm +networkWorld.realmsHashPlaceholder=Invite Code... +networkWold.joinByCodeHelpText=If you have received a Realm Invite Link, enter the code to join. +networkWorld.highPingWarning.title=Join Server? +networkWorld.highPingWarning.line1=You don't currently have a strong connection to the chosen server. Your experience may be impacted. +networkWorld.highPingWarning.line2=Would you like to join this server anyway? +networkWorld.view_offers=View Offers + +## The following text is placed on in-game signs, which have a 4-line, 15-character-per-line limit. +## The intent of the message is to convey to the reader that the sign author's chat permissions are +## blocked. This cannot exceed the 4-line, 15-character/line limit! +## Use dashes ("---") to fill in empty lines. +networkWorld.userSignTextBlockedLine0=--- +networkWorld.userSignTextBlockedLine1=Author +networkWorld.userSignTextBlockedLine2=is blocked +networkWorld.userSignTextBlockedLine3=--- +networkWorld.userSignTextMutedLine0=--- +networkWorld.userSignTextMutedLine1=Author +networkWorld.userSignTextMutedLine2=is blocked +networkWorld.userSignTextMutedLine3=--- + +networkWorld.userBookTextBlocked=[Author is Blocked] +networkWorld.userBookTextMuted=[Author is Blocked] + +localWorld.no_local_world_label=You have not created any worlds yet. +localWorld.no_local_worlds_present=Did your worlds disappear? Try changing your storage location: +localWorld.no_local_worlds_present.world_recovery=Did your worlds disappear? Try recovering worlds in External Storage: +localWorld.no_local_worlds.world_recovery_button_label=Recover Worlds + +thirdPartyWorld.comingSoon=Coming Soon! +thirdPartyWorld.Featured=Featured Servers +thirdPartyWorld.Additional=Additional Servers +thirdPartyWorld.featuredComingSoon=Coming Soon +thirdPartyWorld.notConnected=We could not connect to Servers right now. We will try again soon. +thirdPartyWorld.playNow=Play Now! +thirdPartyWorld.loadingServers=Retrieving server information, please wait... +thirdPartyWorld.loadingFeaturedServers=Fetching Servers... + +realmsSlotsScreen.description=Choose up to three worlds to upload to your Realms server. Select a world to activate or edit it! +realmsSlotsScreen.new=New World +realmsSlotsScreen.readyToPlay=Ready to Play +realmsSlotsScreen.editRealm=Manage Realm +realmsSlotsScreen.editWorld=Edit World +realmsSlotsScreen.activateWorld=Activate World +realmsSlotsScreen.gamesettings=Game Settings +realmsSlotsScreen.chooseSlot=Choose a Slot +realmsSlotsScreen.activateWarning=If you edit or activate this world, you will kick all active players. Don't worry, they can rejoin. +realmsSlotsScreen.celebrationMap=Realms Celebration Map + +realmsSettingsScreen.playerCountLabel=Size +realmsSettingsScreen.forceResourcePackFail=Failed to set force resource pack value +realmsSettingsScreen.failedUploadPack=Failed to upload pack %s. +realmsSettingsScreen.failedApply=Some of the selected content could not be applied. +realmsSettingsScreen.errorApply=Error when applying content +realmsSettingsScreen.realmDurationLabel=Duration +realmsSettingsScreen.manageSubscriptionButton=Manage Subscription +realmsSettingsScreen.manageSubscriptionsButton=Manage Subscriptions +realmsSettingsScreen.renewRealmButton=Renew Realm +realmsSettingsScreen.extendRealmButton=Extend Realm +realmsSettingsScreen.deleteRealmButton=Delete Realm +realmsSettingsScreen.openRealmButton=Open Realm +realmsSettingsScreen.closeRealmButton=Close Realm +realmsSettingsScreen.playRealmButton=Play +realmsSettingsScreen.playDisabledRealmButton=Realm Closed +realmsSettingsScreen.playExpiredRealmButton=Realm Expired +realmsSettingsScreen.selectorSectionLabel.manage=Manage "%s" +realmsSettingsScreen.selectorSectionLabel=Edit "%s" +realmsSettingsScreen.selectorSectionLabelRealm=Realm +realmsSettingsScreen.worldSectionTitle=World +realmsSettingsScreen.gameSectionTitle=Game Settings +realmsSettingsScreen.playersSectionTitle=Players +realmsSettingsScreen.membersSectionTitle=Members +realmsSettingsScreen.subscriptionSectionTitle=Subscription +realmsSettingsScreen.devOptionsSectionTitle=Dev Options +realmsSettingsScreen.backupSection=Backups +realmsSettingsScreen.backupInfo=You can restore the world on your Realm with a backup found in this list. +realmsSettingsScreen.backupReplaced=World has been replaced with the selected backup. +realmsSettingsScreen.backupReplacedFailed=Replacing the world with the selected backup failed. +realmsSettingsScreen.backupReplacedTimeout=Replacing the world with the selected backup timed out. +realmsSettingsScreen.backupVersion=Version: %s +realmsSettingsScreen.backupVersionUnknown=Version: Unknown +realmsSettingsScreen.deleteRealm=Delete Realm +realmsSettingsScreen.deleteRealmToast=Realm %s has been deleted. +realmsSettingsScreen.deleteRealmFailToast=Delete of Realm %s failed. +realmsSettingsScreen.deleteRealmModalText=Your Realm will be permanently deleted. You will not be able to access your world, your member list or the club. +realmsSettingsScreen.backupRestoreHeader=Replacing World +realmsSettingsScreen.backupModalText=By replacing your realm with this backup, you will erase all recent progress from your Realm. The Realm will restart and all active players will need to reconnect. +realmsSettingsScreen.replaceWithBackup=Replace Realm with Backup +realmsSettingsScreen.backupInProgress=Replacing realm world with backup +realmsSettingsScreen.realmNameLabel=Realm Name +realmsSettingsScreen.realmNameEditPlaceholder=Enter Realm Name +realmsSettingsScreen.realmDescriptionEditPlaceholder=Enter Realm Description +realmsSettingsScreen.replaceLoadingText=We're replacing your Realm with a backup. +realmsSettingsScreen.replaceWorldButton=Replace World +realmsSettingsScreen.resetWorldButton=Reset World +realmsSettingsScreen.downloadWorldButton=Download World +realmsSettingsScreen.downloadWorldNameCopy=%s - Copy +realmsSettingsScreen.uploadWorldButton=Upload World +realmsSettingsScreen.difficultyOptionLabelFormat=%s %s +realmsSettingsScreen.gameModeOptionLabel=Game Mode +realmsSettingsScreen.survivalRadioButton=Survival +realmsSettingsScreen.creativeRadioButton=Creative +realmsSettingsScreen.resetButtonHelperLabel=Start over from scratch? +realmsSettingsScreen.maxPlayersLabelFormat=%d Friends +realmsSettingsScreen.durationLabelFormat=%d Days Remaining +realmsSettingsScreen.subscriptionLabelFormat=Renews every %d days +realmsSettingsScreen.subscriptionLabelFormatPreview=Renews every %d days with your paid Realms subscription +realmsSettingsScreen.fetchingWorldInfo=Fetching Realm Information... +realmsSettingsScreen.updatingWorldInfo=Updating Realm Information... +realmsSettingsScreen.resettingRealm=Resetting Realm... +realmsSettingsScreen.applyPacks=Applying packs... +realmsSettingsScreen.openingRealm=Opening Realm... +realmsSettingsScreen.closingRealm=Closing Realm... +realmsSettingsScreen.realmInfoError=Failed to retrieve realm information. Please try again later. +realmsSettingsScreen.realmJoinError=Failed attempting to join realm. Please try again later. +realmsSettingsScreen.realmResetError=Failed to reset the realm. Please try again later. +realmsSettingsScreen.realmOpenError=Failed to open realm. +realmsSettingsScreen.realmCloseError=Failed to close realm. +realmsSettingsScreen.reset=Reset +realmsSettingsScreen.resetRealm=This will remove your current world from your Realm's active slot and let you replace it with a brand new world. Your Realm's members will have access to your new world. Select "Cancel" and then "Download World" to go and download a copy of the current world to prevent data loss, or select "Confirm" to continue and replace your world. +realmsSettingsScreen.confirmReset=Delete & Reset? +realmsSettingsScreen.confirmReplace=Replace World? +realmsSettingsScreen.closeRealmTitle=Close Realm? +realmsSettingsScreen.closeRealmMessage=Closing the realm will shut it down. Anyone currently playing on the realm will be disconnected. Are you sure you want to do this? +realmsSettingsScreen.LoadingSubscription=Loading subscription... +realmsSettingsScreen.failedLoadingSubscription=Failed Loading subscription +realmsSettingsScreen.matchingPurchasePlatformFormat=You purchased your subscription in the %s +realmsSettingsScreen.nonMatchingPurchasePlatformFormat=You started your subscription in the %s. You can only extend your subscription there. +realmsSettingsScreen.nonMatchingPurchasePlatformGeneric=You can manage your Realm subscription in the platform store where you originally purchased it. +realmsSettingsScreen.consumableToSubscriptionTransitionInfo=You can't extend your Realm right now. We have now introduced subscriptions for Realms and you can buy a new subscription as soon as your Realm has expired in %d days. But don't worry! We will give you 14 extra days for free and your Realm will be kept online, so you will have plenty of time to extend it by then. +realmsSettingsScreen.consumableToSubscriptionGracePeriodInfo=Your Realm has expired, but don't worry! We will keep it online for another %d days. You can now go ahead and extend it using the new auto-renewing subscription, so you don't have to worry about keeping your Realm up and running ever again. +realmsSettingsScreen.consumableToSubscriptionTransitionInfoExpired=Your Realm has expired. Go ahead and extend it using the new auto-renewing subscription, that way you don't have to worry about keeping your Realm up and running ever again. +realmsSettingsScreen.upload.worldtoobig=Upload failed. The world size exceeds the maximum uploadable limit of %s. +realmsSettingsScreen.download.worldtoobig=Download failed. The world size exceeds the maximum downloadable limit of %s. + +realmsSettingsScreen.switchStoreDisplayName=Nintendo eShop +realmsSettingsScreen.iosStoreDisplayName=App Store +realmsSettingsScreen.googlePlayStoreDisplayName=Google Play store +realmsSettingsScreen.windowsStoreDisplayName=Windows Store +realmsSettingsScreen.xboxOneStoreDisplayName=Xbox Store +realmsSettingsScreen.amazonStoreDisplayName=Amazon Appstore +realmsSettingsScreen.oculusStoreDisplayName=Oculus Store +realmsSettingsScreen.berwickStoreDisplayName="PlayStation Store" +realmsSettingsScreen.PS4StoreDisplayName="PlayStation Store" ### CertRequirement: ["PlayStation Store"] +realmsSettingsScreen.unknownStoreDisplayName=unknown store +realmsSettingsScreen.extendingRealm=Extending Realm... +realmsSettingsScreen.offerError.title=Purchase Pending +realmsSettingsScreen.offerError.content=A purchase is already pending. You cannot make another purchase until it has been resolved. Please try again later. +realmsSettingsScreen.dev_branch_label=Which commit should realm run on? +realmsSettingsScreen.dev_current_version_label=Current Version: +realmsSettingsScreen.dev_matching_version_label=Commit matching client: +realmsSettingsScreen.dev_all_commits_label=All available commits: +realmsSettingsScreen.dev_no_matching_version_message=NO MATCH FOR '%s' +realmsSettingsScreen.dev_prev_page_label=Prev +realmsSettingsScreen.dev_next_page_label=Next +realmsSettingsScreen.uploadConfirmationMessage=This will remove the current world from your Realm's active slot and replace it with one of your existing worlds. Your Realm's members will have access to your newly replaced world. Select "Cancel" and then "Download World" to go and download a copy of the current world to prevent data loss, or select "Confirm" to continue and replace your world. +realmsSettingsScreen.uploadConfirmationTitle=Replace World? +realmsSettingsScreen.allowlist_invite=Invite +realmsSettingsScreen.searchBox=Search... +realmsSettingsScreen.unknownPackName=Unknown Name +realmsSettingsScreen.viewSubscriptionsButton=View Subscriptions + +realmsSettingsScreen.extendConsumableButton=Extend Subscription +realmsSettingsScreen.extendConsumableButton.30=Extend by 30 Days +realmsSettingsScreen.extendConsumableButton.180=Extend by 180 Days + +xblLogin.LoginMessageTitle=Microsoft Account +xblLogin.LoginMessage=Connecting… + +xbl.savePurchase.description.line1=Do you want to play with whatever you buy from any Minecraft Store enabled system? Sign in with a FREE Microsoft account and sync your purchased Skins, Textures, Maps, and Mash-ups to use and play in Minecraft! +xbl.savePurchase.description.line2=If you lose your system or uninstall Minecraft, your purchases will still be synced and accessible on any system when you use your Microsoft account. +xbl.savePurchase.leaveOnDevice=Leave on Device +xbl.savePurchase.title=Save purchases to a Microsoft Account? +xbl.savePurchase.saveButton=Save to Microsoft Account +xbl.savePurchase.toast.title=Success! +xbl.savePurchase.toast.message=Purchases synced to Microsoft Account! +xbl.savePurchase.inProgress.message=Transferring purchases to Microsoft Account... + +xbl.syncIAP.title=Sync purchases to your Microsoft Account? +xbl.syncIAP.description=Sign in to a Microsoft Account to sync your Skins, Texture Packs, Worlds, and Mash-ups. They will be there for you on any device where you play Minecraft. +xbl.syncIAP.syncNow=Sync Now... +xbl.syncIAP.syncLaterEllipsis=Sync Later... +xbl.syncIAP.syncLater=Sync Later +xbl.syncIAP.toast.title=Success! +xbl.syncIAP.toast.message=Purchases synced to your Microsoft Account! +xbl.syncIAP.inProgress.message=Syncing purchases to your Microsoft Account… +xbl.syncIAP.skipSignIn.prompt.description=This Microsoft Account will not be the primary account for this device if you do not sync this device's purchases to this account. You will not automatically sign in when you start Minecraft. + +xbl.syncIAP.confirmSync.prompt.title=Sync to %s? +xbl.syncIAP.confirmSync.prompt.description.line1=Would you like to sync your app store purchases to %s? +xbl.syncIAP.confirmSync.prompt.description.line2=Packs purchased outside Minecraft Marketplace can only be synced once. They will continue to be available to anyone who plays on this device. +xbl.syncIAP.confirmSync.prompt.yes=Yes, Sync My Purchases + +xbl.marketplace.account.error.body.nobutton=There is an error with your account. You will be unable to use the marketplace until we have resolved the issue. If this issue persists for several days please contact support. + +playfab.account.banned.temporary=suspended +playfab.account.banned.permanent=banned +playfab.account.banned.title=You've been %s +playfab.account.banned.body=You have been %s from playing multiplayer in Minecraft. You won't be able to play on servers, join realms, host or join multiplayer games or use the marketplace. +playfab.account.banned.body.line1=You have been %s from playing multiplayer in Minecraft due to "%s". You won't be able to play on servers, join realms, host or join multiplayer games or use the marketplace. +playfab.account.banned.body.line2=Click '%s' below to view our community standards and how to submit a case review request if you feel you were %s in error. +playfab.account.banned.body.line3.hour=You have 1 hour remaining on your suspension. +playfab.account.banned.body.line3.hours=You have %d hours remaining on your suspension. +playfab.account.banned.body.line3.day=You have 1 day remaining on your suspension. +playfab.account.banned.body.line3.days=You have %d days remaining on your suspension. +playfab.account.banned.body.line3.forever=This ban is permanent. +playfab.account.banned.body.button=More info + + +store.sign_in_warning.no_xbl_and_local_content=You have previously downloaded content or used Minecoins in the Marketplace that are only available on this device. +store.sign_in_warning.no_xbl_and_no_local_content.line1=Sign in now to save and share your purchases across platforms. Save purchases so they won't be lost if something happens to your system or if Minecraft is uninstalled. Access your purchased Marketplace content from any platform and use your customized characters across platforms. +store.sign_in_warning.no_xbl_and_no_local_content.line2=Don't have a Microsoft account? Create one now - for free + +xbl.skipSignIn.prompt.title=Temporary Account +xbl.skipSignIn.prompt.description=This Microsoft Account will not be the primary account for this device if you do not transfer this device's purchases to this account. You will not automatically sign in when you start Minecraft. +xbl.signOut.title=Microsoft Account Purchases! +xbl.signOut.message1=While you are signed out of your Microsoft Account you will not have access to the Minecoins and items you bought in the store. +xbl.signOut.message2=Are you sure you want to do this? + +date.short_january=Jan +date.short_february=Feb +date.short_march=Mar +date.short_april=Apr +date.short_may=May +date.short_june=Jun +date.short_july=Jul +date.short_august=Aug +date.short_september=Sep +date.short_october=Oct +date.short_november=Nov +date.short_december=Dec +date.formatted=%s %d %d +date.formatted_alt=%d %s %d + +dayOneExperience.carousel.title=Welcome to New Minecraft! +dayOneExperience.carousel.welcome_text=There's a lot of exciting new stuff in this new version of Minecraft! Check out the Marketplace, create a Realm, and play online with Cross-Platform friends! +dayOneExperience.carousel.marketplace=Minecraft Marketplace is a place to find new skins, worlds, textures, and mash-up packs by various talented creators. +dayOneExperience.carousel.cross_platform=Cross-platform play lets you connect with players on different platforms. Sign in to your Microsoft Account to play with all your Minecraft friends! +dayOneExperience.carousel.realms=Realms are servers run by us, just for you and your friends. Keep your Minecraft world online and always accessible, even when you log-off. +dayOneExperience.carousel.villager=New Minecraft is the only place to receive future updates containing new features, mobs, items, blocks and much more! + +dayOneExperience.tab.landing=What's New +dayOneExperience.tab.marketplace=Marketplace +dayOneExperience.tab.crossplatform=Cross-platform Play +dayOneExperience.tab.realms=Realms +dayOneExperience.tab.villager=More Content + +dayOneExperience.finish=Finish +dayOneExperience.next=Next +dayOneExperience.no_internet=Connect to the internet to load your previous skin. +dayOneExperience.intro_title=Minecraft has Updated! +dayOneExperience.intro_body_1=There's a lot of great new content in this update. +dayOneExperience.intro_body_2=Would you like help importing your saves, settings, and content from the previous version of Minecraft? +dayOneExperience.intro_welcome_1=You've updated to the latest version of Minecraft! +dayOneExperience.intro_welcome_2=If you would like to return to the previous version of Minecraft, you can find it on the main menu +dayOneExperience.editions_launch_warning=This is not the latest version of Minecraft, are you sure you want to launch the previous version of Minecraft? +dayOneExperience.editions_title=Launch Previous Version? +dayOneExperience.settings_imported=We've imported your settings for you! +dayOneExperience.settings_skin_imported=We've imported your skin and settings for you! +dayOneExperience.skin_current=Current Skin +dayOneExperience.skin_default=Default Skin +dayOneExperience.skin_tip=You can change your skin by selecting the Profile button on the main menu. +dayOneExperience.skip_title=Skip Conversion? +dayOneExperience.skip_body=Old Worlds can be converted at any time from the Play Game - Worlds menu. +dayOneExperience.world_import_time=Tip: Conversion time will vary based on the size of the world. +dayOneExperience.world_picker_title=Select a World to Convert +dayOneExperience.world_picker_skip=Skip for Now + +death.attack.anvil=%1$s was squashed by a falling anvil +death.attack.arrow=%1$s was shot by %2$s +death.attack.arrow.item=%1$s was shot by %2$s using %3$s +death.attack.bullet=%1$s was sniped by %2$s +death.attack.cactus=%1$s was pricked to death +death.attack.cactus.player=%1$s walked into a cactus whilst trying to escape %2$s +death.attack.drown=%1$s drowned +death.attack.drown.player=%1$s drowned whilst trying to escape %2$s +death.attack.explosion=%1$s blew up +death.attack.explosion.player=%1$s was blown up by %2$s +death.attack.fall=%1$s hit the ground too hard +death.attack.fallingBlock=%1$s was squashed by a falling block +death.attack.fireball=%1$s was fireballed by %2$s +death.attack.fireball.item=%1$s was fireballed by %2$s using %3$s +death.attack.fireworks=%1$s went off with a bang +death.attack.flyIntoWall=%1$s experienced kinetic energy +death.attack.generic=%1$s died +death.attack.indirectMagic=%1$s was killed by %2$s using magic +death.attack.indirectMagic.item=%1$s was killed by %2$s using %3$s +death.attack.inFire=%1$s went up in flames +death.attack.inFire.player=%1$s walked into fire whilst fighting %2$s +death.attack.inWall=%1$s suffocated in a wall +death.attack.lava=%1$s tried to swim in lava +death.attack.lava.player=%1$s tried to swim in lava to escape %2$s +death.attack.lightningBolt=%1$s was struck by lightning +death.attack.magic=%1$s was killed by magic +death.attack.magma=%1$s discovered floor was lava +death.attack.magma.player=%1$s walked on danger zone due to %2$s +death.attack.mob=%1$s was slain by %2$s +death.attack.mob.item=%1$s was slain by %2$s using %3$s +death.attack.onFire=%1$s burned to death +death.attack.onFire.player=%1$s was burnt to a crisp whilst fighting %2$s +death.attack.outOfWorld=%1$s fell out of the world +death.attack.player=%1$s was slain by %2$s +death.attack.player.item=%1$s was slain by %2$s using %3$s +death.attack.spit=%1$s was spitballed by %2$s +death.attack.starve=%1$s starved to death +death.attack.sweetBerry=%1$s was poked to death by a sweet berry bush +death.attack.thorns=%1$s was killed trying to hurt %2$s +death.attack.thrown=%1$s was pummeled by %2$s +death.attack.thrown.item=%1$s was pummeled by %2$s using %3$s +death.attack.trident=%1$s was impaled to death by %2$s +death.attack.wither=%1$s withered away +death.attack.freeze=%1$s froze to death +death.attack.sonicBoom=%1$s was obliterated by a sonically-charged shriek +death.attack.sonicBoom.player=%1$s was obliterated by a sonically-charged shriek whilst trying to escape %2$s +death.attack.stalactite=%1$s was skewered by a falling stalactite +death.attack.stalagmite=%1$s was impaled on a stalagmite +death.fell.accident.generic=%1$s fell from a high place +death.fell.accident.ladder=%1$s fell off a ladder +death.fell.accident.vines=%1$s fell off some vines +death.fell.accident.water=%1$s fell out of the water +death.fell.assist=%1$s was doomed to fall by %2$s +death.fell.assist.item=%1$s was doomed to fall by %2$s using %3$s +death.fell.finish=%1$s fell too far and was finished by %2$s +death.fell.finish.item=%1$s fell too far and was finished by %2$s using %3$s +death.fell.killer=%1$s was doomed to fall + +deathScreen.deleteWorld=Delete world +deathScreen.hardcoreInfo=You cannot respawn in hardcore mode! +deathScreen.leaveServer=Leave server +deathScreen.message=You died! +deathScreen.quit=Main menu +deathScreen.quit.confirm=Are you sure you want to quit? +deathScreen.quit.confirmToMainMenuWarning=Are you sure you want to exit the game to the main menu? +deathScreen.quit.confirmToMainMenuTitleWarning=Quit to Main Menu? +deathScreen.quit.secondaryClient=Save and Leave +deathScreen.quit.secondaryClient.confirmLeaveWarning=Are you sure you want to save and leave the game? +deathScreen.quit.secondaryClient.confirmLeaveTitleWarning=Save and Leave +deathScreen.respawn=Respawn +deathScreen.score=Score +deathScreen.title=You died! +deathScreen.title.hardcore=Game over! +deathScreen.titleScreen=Title screen + +demo.day.1=This demo will last five game days, do your best! +demo.day.2=Day Two +demo.day.3=Day Three +demo.day.4=Day Four +demo.day.5=This is your last day! +demo.day.6=You have passed your fifth day, use F2 to save a screenshot of your creation +demo.day.warning=Your time is almost up! +demo.demoExpired=Demo time's up! +demo.help.buy=Purchase Now! +demo.help.fullWrapped=This demo will last 5 in-game days (about 1 hour and 40 minutes of real time). Check the achievements for hints! Have fun! +demo.help.inventory=Use %1$s to open your inventory +demo.help.jump=Jump by pressing %1$s +demo.help.later=Continue Playing! +demo.help.movement=Use %1$s, %2$s, %3$s, %4$s and the mouse to move around +demo.help.movementMouse=Look around using the mouse +demo.help.movementShort=Move by pressing %1$s, %2$s, %3$s, %4$s +demo.help.title=Minecraft Demo Mode +demo.remainingTime=Remaining time: %s +demo.reminder=The demo time has expired, buy the game to continue or start a new world! + +## Specific for the Chromebook Trial +demo.cb.reminder=The demo time has expired, start a new world to continue playing the trial! + +difficulty.lock.question=Are you sure you want to lock the difficulty of this world? This will set this world to always be %1$s, and you will never be able to change that again. +difficulty.lock.title=Lock World Difficulty + +dimension.dimensionName0=Overworld +dimension.dimensionName1=Nether +dimension.dimensionName2=The End + +disabledSkin.title=You are being displayed as Steve +disabledSkin.body.onJoin=This server has %s disabled. You can switch to a different skin in the dressing room. +disabledSkin.body.dressingRoom=This server has %s disabled. Are you sure want to keep this skin equipped? +disabledSkin.type.customSkins=custom skins +disabledSkin.type.persona=personas +disabledSkin.type.both=custom skins and personas + +disconnect.closed=Connection closed +disconnect.downloadPack=Error while downloading packs from server. Please try again. +disconnect.disconnected=Disconnected by Server +disconnect.endOfStream=End of stream +disconnect.genericReason=%s +disconnect.kicked=You were kicked from the game +disconnect.kicked.reason=You were kicked from the game: +disconnect.removed=You were removed from the game +disconnect.removed.reason=You were removed from the game: +disconnect.loginFailed=Failed to login +disconnect.loginFailedInfo=Failed to login: %s +disconnect.loginFailedInfo.environmentMismatch=Playfab environment mismatch - Discovery=%s/%s, Playfab=%s/%s +disconnect.loginFailedInfo.invalidSession=Invalid session (Try restarting your game) +disconnect.loginFailedInfo.serversUnavailable=The authentication servers are currently down for maintenance. +disconnect.lost=Connection Lost +disconnect.overflow=Buffer overflow +disconnect.quitting=Quitting +disconnect.spam=Kicked for spamming +disconnect.timeout=Timed out +disconnect.scriptWatchdog=The server was shut down due to an unhandled scripting watchdog exception. +disconnect.scriptWatchdogOutOfMemory=The server was shut down due to exceeding the scripting memory limit. + +disconnectionScreen.header.realms_hidden=Multiplayer Invitation +disconnectionScreen.body.realms_hidden=Unable to join this specific server. +disconnectionScreen.blockMismatch=Blocks between client and server do not match. +disconnectionScreen.cantConnect=Unable to connect to world. +disconnectionScreen.cantConnectToRealm=Unable to connect to realm. +disconnectionScreen.cantConnectToRealms=Unable to connect to realms. +disconnectionScreen.crossPlatformDisabled=Enable cross-platform play in the main menu to connect with friends on other platforms. To play with other friends online without cross-play, the host of the game must also have cross-play disabled via the main menu. +disconnectionScreen.crossPlatformDisabled.header=Cross-Platform Play Disabled. +disconnectionScreen.incompatibleRealm=Your client is incompatible or out of date. Update your client to connect to realms. +disconnectionScreen.realmsAlphaEndedTitle=Testing the Realms Alpha has ended. Thank you for helping! +disconnectionScreen.realmsAlphaEndedMessage=Realms is not available right now. +disconnectionScreen.disconnected=Disconnected from Server +disconnectionScreen.editionMismatch=This world was saved from Minecraft Education. It cannot be loaded. +disconnectionScreen.editionMismatchEduToVanilla=The server is not running Minecraft Education. Failed to connect. +disconnectionScreen.editionMismatchVanillaToEdu=The server is running an incompatible edition of Minecraft. Failed to connect. +disconnectionScreen.editionVersionMismatch.body=The world you selected cannot be opened in this version of Minecraft Education. +disconnectionScreen.editionVersionMismatch.title=Unable to load world. +disconnectionScreen.futureVersion=A newer version of the game has saved this world. It cannot be loaded. +disconnectionScreen.internalError.cantConnect=We were unable to connect you. +disconnectionScreen.internalError.cantEdit=There was a problem finding this server. +disconnectionScreen.internalError.cantFindEdit=We were unable to connect you. Try adding a new server. +disconnectionScreen.internalError.cantFindLocal=There was a problem loading this world. +disconnectionScreen.internalError.cantFindRealm=There was a problem finding this Realm. +disconnectionScreen.internalError.cantFindServer=There was a problem finding this server. +disconnectionScreen.invalidName=Invalid name! +disconnectionScreen.invalidPlayer=This world's multiplayer setting is set to friends only. You must be friends with the host of this world to join. +disconnectionScreen.invalidIP=Invalid IP address! +disconnectionScreen.invalidSkin=Invalid or corrupt skin! +disconnectionScreen.lockedSkin.title=Platform Restricted Skin! +disconnectionScreen.lockedSkin=The Skin that you have equipped is from a content pack that is not allowed in cross-platform multiplayer games. +disconnectionScreen.multiplayerLockedSkin.title=Multiplayer Restricted Skin! +disconnectionScreen.multiplayerLockedSkin=The Skin that you have equipped is from a content pack that is not allowed in multiplayer games. +disconnectionScreen.loggedinOtherLocation=Logged in from other location +disconnectionScreen.multiplayerDisabled=The world has been set to single player mode. +disconnectionScreen.noReason=You have been disconnected +disconnectionScreen.noInternet=Please check your connection to the internet and try again. +disconnectionScreen.notAllowed=You're not invited to play on this server. +disconnectionScreen.notAuthenticated=You need to authenticate to Microsoft services. +disconnectionScreen.outdatedClient=Could not connect: Outdated client! +disconnectionScreen.outdatedServer=Could not connect: Outdated server! +disconnectionScreen.outdatedClientRealms=You need to update your game to continue playing on this Realm. +disconnectionScreen.outdatedClientRealms.title=Realms Has Updated +disconnectionScreen.outdatedServerRealms=Your game is up-to-date but this Realm is not. +disconnectionScreen.outdatedServerRealms.title=We can't update your Realm server right now because other players are currently online. You can close and reopen your Realm from the Manage Realm screen to make the other players quit and then join your Realm to update it. +disconnectionScreen.outdatedServerRealmsNonOwner.title=The Realm you are attempting to access is a different version. Contact the owner of the Realm to address the issue. +disconnectionScreen.realmsServerUpdateIncoming=Your Realm will soon be updated. You will need an update too. +disconnectionScreen.realmsServerUpdateIncoming.title=Check For Game Update Now? +disconnectionScreen.realmsWorldUnassigned=Assign version in dev options. +disconnectionScreen.realmsWorldUnassigned.title=Realm is Unassigned! +disconnectionScreen.serverFull=Wow this server is popular! Check back later to see if space opens up. +disconnectionScreen.serverFull.title=Server Full +disconnectionScreen.crossPlayDisabled=CrossPlay is temporarily disabled! +disconnectionScreen.crossPlayDisabled.title=CrossPlay Disabled +disconnectionScreen.serverIdConflict=Cannot join world. The account you are signed in to is currently playing in this world on a different device. +disconnectionScreen.sessionNotFound=Unable to connect to world. The world is no longer available to join. +disconnectionScreen.timeout=Connection timed out. +disconnectionScreen.nowifi=It appears you are unable to connect to your network, please connect to a Wi-Fi network or enable 'Use Mobile Data' in profile settings. +disconnectionScreen.invalidTenant=Unable to connect. You do not have access to this world. +disconnectionScreen.resourcePack=Encountered a problem while downloading or applying resource pack. +disconnectionScreen.restartClient=Unable to connect, please restart your client. +disconnectionScreen.badPacket=Server sent broken packet. +disconnectionScreen.realmsDisabled=Realms are disabled. +disconnectionScreen.realmsDisabledBeta=Realms are disabled for the beta. +disconnectionScreen.incompatiblePack=You are unable to join the world because you have the following incompatible packs: %s +disconnectionScreen.incompatiblePack.memory=You are unable to join the world because your device doesn't have enough memory for the following packs: %s +disconnectionScreen.incompatiblePack.graphics.raytracing=You are unable to join the world because your device doesn't have compatible hardware to support ray tracing +disconnectionScreen.worldCorruption.message=Try reopening the world or restoring it from a previous backup +disconnectionScreen.worldCorruption=Disconnected due to world corruption +disconnectionScreen.hostSuspended=Disconnected due to the server being unavailable +disconnectionScreen.invalidLevel=Invalid Level! +disconnectionScreen.invalidOverworldDimensionHeights=The server provided invalid height values for the overworld dimension +disconnectionScreen.editor.mismatchVanillaWorld=This world is a not in Editor Mode. It cannot be loaded. +disconnectionScreen.editor.mismatchEditorWorld=This world is in Editor Mode. It cannot be loaded. +disconnectionScreen.editor.mismatchEditorToVanilla=The server is not in Editor Mode. Failed to connect. +disconnectionScreen.editor.mismatchVanillaToEditor=The server is in Editor Mode. Failed to connect. +disconnectionScreen.clientsideGenerationDesync=Server and Client have different values set for feature toggle 'Client Side Generation' +disconnectionScreen.editor.cannotUseRayTracing=Ray Tracing enabled resource packs are not yet compatible with Editor projects. +disconnectionScreen.unexpectedPacket=Disconnected due to an unexpected type of packet received which cannot be processed. This could be due to a version mismatch or corruption at the networking level. + +storageSpaceWarningScreen.frontend=You are almost out of data storage space! Minecraft has restricted access to this feature until you clear up additional storage space. +storageSpaceWarningScreen.lowduringgameplay=Your device is almost out of the space that Minecraft can use to save worlds and settings on this device. Why not delete some old stuff you don't need so that you can keep saving new stuff? +storageSpaceWarningScreen.fullduringgameplay=You are out of data storage space and Minecraft is unable to save your progress! Minecraft will return you to the Main Menu to clear up storage space. + +edu.signin_screen.viewTerms=View Terms + +edu.play_screen.view_worlds=VIEW MY WORLDS +edu.play_screen.view_library=VIEW LIBRARY +edu.play_screen.create_new=CREATE NEW +edu.play_screen.join_world=JOIN WORLD +edu.play_screen.import=IMPORT +edu.play_screen.new=NEW +edu.play_screen.guided_create=GUIDED CREATE +edu.play_screen.traditional=TRADITIONAL +edu.play_screen.from_template=TEMPLATES + +edu.worlds_screen.title=My Worlds +edu.worlds_screen.new_world=New World +edu.worlds_screen.new=NEW +edu.worlds_screen.templates=TEMPLATES +edu.worlds_screen.guided_create=GUIDED CREATE +edu.worlds_screen.traditional=TRADITIONAL +edu.worlds_screen.search_placeholder=Search +edu.worlds_screen.play=PLAY +edu.worlds_screen.host=HOST +edu.worlds_screen.settings=SETTINGS +edu.worlds_screen.manage=MANAGE +edu.worlds_screen.back=BACK +edu.worlds_screen.copy=COPY +edu.worlds_screen.export=EXPORT +edu.worlds_screen.share=SHARE +edu.worlds_screen.delete=DELETE +edu.worlds_screen.courses_title=My Courses + +edu.templates.title=My Templates +edu.templates.local_header=MY TEMPLATES: %1 +edu.templates.featured_header=FEATURED TEMPLATES +edu.templates.view_more=View More Templates +edu.templates.search_placeholder=Search +edu.templates.created_by=By %1 +edu.templates.quick_play=PLAY +edu.templates.host=HOST +edu.templates.create_new=CREATE NEW + +edu.pause.multiplayer.disabled=Multiplayer is not available in this lesson. + +effect.badOmen=Bad Omen +effect.villageHero=Hero of the Village + +enchantment.arrowDamage=Power +enchantment.arrowFire=Flame +enchantment.arrowInfinite=Infinity +enchantment.arrowKnockback=Punch +enchantment.crossbowMultishot=Multishot +enchantment.crossbowPiercing=Piercing +enchantment.crossbowQuickCharge=Quick Charge +enchantment.curse.binding=Curse of Binding +enchantment.curse.vanishing=Curse of Vanishing +enchantment.damage.all=Sharpness +enchantment.damage.arthropods=Bane of Arthropods +enchantment.damage.undead=Smite +enchantment.digging=Efficiency +enchantment.durability=Unbreaking +enchantment.fire=Fire Aspect +enchantment.fishingSpeed=Lure +enchantment.frostwalker=Frost Walker +enchantment.knockback=Knockback +enchantment.level.1=I +enchantment.level.10=X +enchantment.level.2=II +enchantment.level.3=III +enchantment.level.4=IV +enchantment.level.5=V +enchantment.level.6=VI +enchantment.level.7=VII +enchantment.level.8=VIII +enchantment.level.9=IX +enchantment.lootBonus=Looting +enchantment.lootBonusDigger=Fortune +enchantment.lootBonusFishing=Luck of the Sea +enchantment.mending=Mending +enchantment.oxygen=Respiration +enchantment.protect.all=Protection +enchantment.protect.explosion=Blast Protection +enchantment.protect.fall=Feather Falling +enchantment.protect.fire=Fire Protection +enchantment.protect.projectile=Projectile Protection +enchantment.soul_speed=Soul Speed +enchantment.swift_sneak=Swift Sneak +enchantment.thorns=Thorns +enchantment.untouching=Silk Touch +enchantment.waterWalker=Depth Strider +enchantment.waterWorker=Aqua Affinity +enchantment.tridentChanneling=Channeling +enchantment.tridentLoyalty=Loyalty +enchantment.tridentRiptide=Riptide +enchantment.tridentImpaling=Impaling + +entity.area_effect_cloud.name=Area Effect Cloud +entity.armor_stand.name=Armor Stand +entity.arrow.name=Arrow +entity.bat.name=Bat +entity.bee.name=Bee +entity.blaze.name=Blaze +entity.boat.name=Boat +entity.cat.name=Cat +entity.cave_spider.name=Cave Spider +entity.chicken.name=Chicken +entity.cow.name=Cow +entity.creeper.name=Creeper +entity.dolphin.name=Dolphin +entity.goat.name=Goat +entity.panda.name=Panda +entity.donkey.name=Donkey +entity.dragon_fireball.name=Dragon Fireball +entity.drowned.name=Drowned +entity.egg.name=Egg +entity.elder_guardian.name=Elder Guardian +entity.ender_crystal.name=Ender Crystal +entity.ender_dragon.name=Ender Dragon +entity.enderman.name=Enderman +entity.endermite.name=Endermite +entity.ender_pearl.name=Ender Pearl +entity.evocation_illager.name=Evoker +entity.evocation_fang.name=Evoker Fang +entity.eye_of_ender_signal.name=Eye of Ender +entity.falling_block.name=Falling Block +entity.fireball.name=Fireball +entity.fireworks_rocket.name=Firework Rocket +entity.fishing_hook.name=Fishing Hook +entity.fish.clownfish.name=Clownfish +entity.fox.name=Fox +entity.cod.name=Cod +entity.pufferfish.name=Pufferfish +entity.salmon.name=Salmon +entity.tropicalfish.name=Tropical Fish +entity.axolotl.name=Axolotl +entity.ghast.name=Ghast +entity.glow_squid.name=Glow Squid +entity.piglin_brute.name=Piglin Brute +entity.guardian.name=Guardian +entity.hoglin.name=Hoglin +entity.horse.name=Horse +entity.husk.name=Husk +entity.ravager.name=Ravager +entity.iron_golem.name=Iron Golem +entity.item.name=Item +entity.leash_knot.name=Leash Knot +entity.lightning_bolt.name=Lightning Bolt +entity.lingering_potion.name=Lingering Potion +entity.llama.name=Llama +entity.trader_llama.name=Trader Llama +entity.llama_spit.name=Llama Spit +entity.magma_cube.name=Magma Cube +entity.minecart.name=Minecart +entity.chest_minecart.name=Minecart with Chest +entity.command_block_minecart.name=Minecart with Command Block +entity.furnace_minecart.name=Minecart with Furnace +entity.hopper_minecart.name=Minecart with Hopper +entity.tnt_minecart.name=Minecart with TNT +entity.mule.name=Mule +entity.mooshroom.name=Mooshroom +entity.moving_block.name=Moving Block +entity.ocelot.name=Ocelot +entity.painting.name=Painting +entity.parrot.name=Parrot +entity.phantom.name=Phantom +entity.pig.name=Pig +entity.piglin.name=Piglin +entity.pillager.name=Pillager +entity.polar_bear.name=Polar Bear +entity.rabbit.name=Rabbit +entity.sheep.name=Sheep +entity.shulker.name=Shulker +entity.shulker_bullet.name=Shulker Bullet +entity.silverfish.name=Silverfish +entity.skeleton.name=Skeleton +entity.skeleton_horse.name=Skeleton Horse +entity.stray.name=Stray +entity.slime.name=Slime +entity.small_fireball.name=Small Fireball +entity.sniffer.name=Sniffer +entity.snowball.name=Snowball +entity.snow_golem.name=Snow Golem +entity.spider.name=Spider +entity.splash_potion.name=Potion +entity.squid.name=Squid +entity.strider.name=Strider +entity.tnt.name=Block of TNT +entity.thrown_trident.name=Trident +entity.tripod_camera.name=Tripod Camera +entity.turtle.name=Turtle +entity.unknown.name=Unknown +entity.vex.name=Vex +entity.villager.name=Villager +entity.villager.armor=Armorer +entity.villager.butcher=Butcher +entity.villager.cartographer=Cartographer +entity.villager.cleric=Cleric +entity.villager.farmer=Farmer +entity.villager.fisherman=Fisherman +entity.villager.fletcher=Fletcher +entity.villager.leather=Leatherworker +entity.villager.librarian=Librarian +entity.villager.shepherd=Shepherd +entity.villager.tool=Tool Smith +entity.villager.weapon=Weapon Smith +entity.villager.mason=Stone Mason +entity.villager.unskilled=Unskilled Villager +entity.villager_v2.name=Villager +entity.vindicator.name=Vindicator +entity.wandering_trader.name=Wandering Trader +entity.witch.name=Witch +entity.wither.name=Wither +entity.wither_skeleton.name=Wither Skeleton +entity.wither_skull.name=Wither Skull +entity.wither_skull_dangerous.name=Wither Skull +entity.wolf.name=Wolf +entity.xp_orb.name=Experience Orb +entity.xp_bottle.name=Bottle o' Enchanting +entity.zoglin.name=Zoglin +entity.zombie.name=Zombie +entity.zombie_horse.name=Zombie Horse +entity.zombie_pigman.name=Zombified Piglin +entity.zombie_villager.name=Zombie Villager +entity.zombie_villager_v2.name=Zombie Villager + +exports.share.file=Share %s +exports.suspendWarning.client.content=Warning: If you continue, you will be disconnected from this multiplayer session. +exports.suspendWarning.host.content=Warning: If you continue, this will end the multiplayer session for all players. +exports.suspendWarning.title=Warning +exports.fileError.title=Unable to save your file +exports.fileError.body=The disk may be full or write-protected or the file may be in use. Please check to make sure the file is not open and try again. + +addExternalServerScreen.addServer=Add Server +addExternalServerScreen.nameTextBoxLabel=Server Name +addExternalServerScreen.namePlaceholder=Please enter server name +addExternalServerScreen.ipTextBoxLabel=Server Address +addExternalServerScreen.portTextBoxLabel=Port +addExternalServerScreen.ipPlaceholder=Please enter IP or Address +addExternalServerScreen.alreadyAdded=This server has already been added +addExternalServerScreen.saveButtonLabel=Save +addExternalServerScreen.playButtonLabel=Play +addExternalServerScreen.removeButtonLabel=Remove +addExternalServerScreen.removeConfirmation=Are you sure you want to remove this server? +addExternalServerScreen.addTitle=Add External Server +addExternalServerScreen.editTitle=Edit External Server + +feature.end_city=End City +feature.fortress=Nether Fortress +feature.mansion=Woodland Mansion +feature.mineshaft=Mineshaft +feature.missingno=Unknown Feature +feature.monument=Ocean Monument +feature.stronghold=Stronghold +feature.temple=Temple +feature.village=Village +feature.shipwreck=Shipwreck +feature.buried_treasure=Buried Treasure +feature.ruins=Ocean Ruins +feature.pillager_outpost=Pillager Outpost +feature.bastion_remnant=Bastion Remnant +feature.ruined_portal=Ruined Portal + +feed.like=Like +feed.manage_feed=Manage feed +feed.comment=Comment +feed.reported_label=Reports +feed.ignore=Ignore +feed.nrreport=%d report +feed.nrreports=%d reports +feed.newPost=New post +feed.daysAgo=%dd ago +feed.hoursAgo=%dh ago +feed.minutesAgo=%dm ago +feed.now=Just now +feed.whatup=What are you up to? +feed.upload=Your screenshot is being uploaded... +feed.manage=Manage Feed +feed.share=Share +feed.addScreenshot=Add Screenshot +feed.comments=Comments +feed.edit=Edit +feed.screenshots=Screenshots +feed.return=Menu +feed.goToFeed=Feed +feed.cancel=Cancel +feed.previous=Previous +feed.next=Next +feed.delete=Delete +feed.deleted=Deleted item +feed.report_xbox=Report to Xbox Enforcement +feed.report_club=Report to Club +feed.clubdescription=Realm Description +feed.no_feed_item_content=Screenshots and discussions in your Realm will show up here. Get started by pressing "New post" +feed.no_reported_item_content=No items have been reported +feed.no_screenshot=You do not have any screenshots +feed.reportToastMessage=Item reported +feed.forbidden=Unauthorized to post to timeline +feed.failedToPost=Post unsuccessful +feed.failedToPostDescription=Screenshot invalid +feed.uppload_started=Screenshot is being uploaded +feed.uppload_success=Screenshot has been uploaded +feed.connected=Every Realm is connected to a Club with your Microsoft Account. +feed.unviewedPost=New + +comment.like=%d like ## 1 like +comment.likes=%d likes ## 0 or 2+ likes +comment.comment=%d comment ## 1 comment +comment.comments=%d comments ## 0 or 2+ comments +comment.likes_and_comments=%1 and %2 ## comment.like(s) will be inserted at %1 and comment.comment(s) at %2 +comment.commentplaceholder=Comment... + +furnaceScreen.fuel=Fuel +furnaceScreen.header=Furnace +furnaceScreen.input=Input +furnaceScreen.result=Result + +gameArgument.featureUnsupported=This version of Minecraft doesn't support this feature + +gameMode.adventure=Adventure Mode +gameMode.changed=Your game mode has been updated to %s +gameMode.creative=Creative Mode +gameMode.hardcore=Hardcore Mode! +gameMode.spectator=Spectator Mode +gameMode.survival=Survival Mode + +gameTip.cameraMovement.mouse=Move :light_mouse_button: to look around. +gameTip.cameraMovement.touch=Touch and drag the screen to look around. +gameTip.cameraMovement.controller=Move :tip_right_stick: to look around. +gameTip.playerMovement.keyboard=Press :_input_key.forward:, :_input_key.left:, :_input_key.back:, or :_input_key.right: to move. +gameTip.playerMovement.touch=Move :tip_virtual_joystick: to move. +gameTip.playerMovement.touch.classic=Touch :tip_touch_forward: :tip_touch_left: :tip_touch_back: :tip_touch_right: to move. +gameTip.playerMovement.controller=Move :tip_left_stick: to move around. +gameTip.jumpMovement.keyboard=Press :_input_key.jump: to jump. +gameTip.jumpMovement.touch=Tap :tip_virtual_button_jump: to jump. +gameTip.jumpMovement.touch.classic=Tap :tip_touch_jump: to jump. +gameTip.jumpMovement.controller=Press :_input_key.jump: to jump. +gameTip.jumpForward.keyboard=Press :_input_key.forward: and :_input_key.jump: to jump forward. +gameTip.jumpForward.touch=Hold :tip_virtual_joystick: and tap :tip_virtual_button_jump: to jump forward. +gameTip.jumpForward.touch.classic=Hold :tip_touch_forward: and tap :tip_touch_jump: to jump forward. +gameTip.jumpForward.controller=Push up on :tip_left_stick: and press :_input_key.jump: to jump forward. +gameTip.findTree=Punch a tree to gather wood. +gameTip.breakWood.mouse=Hold :_input_key.attack: on a tree to break wood. +gameTip.breakWood.touch=Tap and hold on a tree to break wood. +gameTip.breakWood.touch.crosshair.withactionbuttons=Tap and hold :tip_virtual_button_action_attack_or_destroy: on a tree to break wood. +gameTip.breakWood.touch.crosshair.withoutactionbuttons=Aim :tip_crosshair: at tree and tap and hold screen to break wood. +gameTip.breakWood.controller=Hold down :_input_key.attack: on a tree to break wood. +gameTip.openInventory.keyboard=Press :_input_key.inventory: to open your inventory. +gameTip.openInventory.touch=Tap the :tip_touch_inventory: button to open your inventory. +gameTip.openInventory.controller=Press :_input_key.inventory: to open your inventory. +gameTip.selectWoodForMakePlank.keyboard=:light_mouse_left_button: to select the wood. +gameTip.selectWoodForMakePlank.touch=Tap to select the wood. +gameTip.selectWoodForMakePlank.controller=Use :tip_left_stick: and :_gamepad_face_button_down: to select the wood. +gameTip.selectGridForMakePlank.keyboard=:light_mouse_left_button: to add wood to the crafting grid. +gameTip.selectGridForMakePlank.touch=Tap to add wood to the crafting grid. +gameTip.selectGridForMakePlank.controller=Use :tip_left_stick: and :_gamepad_face_button_down: to add wood to the crafting grid. +gameTip.selectOutputSlot.keyboard=:light_mouse_left_button: the output slot to craft. +gameTip.selectOutputSlot.touch=Tap the output slot to craft. +gameTip.selectOutputSlot.controller=Press :_gamepad_face_button_down: on the output slot to craft. +gameTip.selectHotBar.keyboard=:light_mouse_left_button: an open slot to add to your inventory. +gameTip.selectHotBar.touch=Tap an open slot to add to your inventory. +gameTip.selectHotBar.controller=Press :_gamepad_face_button_down: on an open slot below to add it to your inventory. +gameTip.open.recipe.keyboard=:light_mouse_left_button: here to open the recipe book. +gameTip.open.recipe.touch=Tap here to open the search tab. +gameTip.open.recipe.controller=Press :tip_left_trigger: to open the recipe book. +gameTip.craftTable.keyboard=:light_mouse_left_button: here to select the crafting table recipe. +gameTip.craftTable.touch=Tap here to select the crafting table recipe. +gameTip.craftTable.controller=Use :tip_left_stick: to select the crafting table recipe. +gameTip.outputSlotCraftTable.controller=Press :_gamepad_face_button_down: to craft the crafting table. +gameTip.selectHotBar.craftTable=Put the crafting table in the hotbar to use it. +gameTip.closeInventory.keyboard=Press :_input_key.inventory: or :light_mouse_left_button: here to close the inventory. +gameTip.closeInventory.touch=Tap here to close the inventory. +gameTip.closeInventory.controller=Press :_gamepad_face_button_right: to close the inventory. +gameTip.needMoreMaterials=You need 2 Wood to make a Wooden Pickaxe. +gameTip.selectItemInHotBar.keyboard=Use the :light_mouse_middle_button: or number keys to select items. +gameTip.selectItemInHotBar.touch=Tap the hotbar to select items. +gameTip.selectItemInHotBar.controller=Use :_input_key.cycleItemLeft: and :_input_key.cycleItemRight: to select hotbar items. +gameTip.placeCraftTable.keyboard=:_input_key.use: the ground to place the crafting table. +gameTip.placeCraftTable.touch=Tap the ground to place the crafting table. +gameTip.placeCraftTable.touch.crosshair.withactionbuttons=Aim :tip_crosshair: and tap the :tip_virtual_button_action_build_or_use: to place the crafting table on the ground. +gameTip.placeCraftTable.touch.crosshair.withoutactionbuttons=Aim :tip_crosshair: and tap the screen to place the crafting table on the ground. +gameTip.placeCraftTable.controller=Press :_input_key.use: to place the crafting table. +gameTip.useCraftTable.keyboard=:_input_key.use: the crafting table to use it. +gameTip.useCraftTable.touch=Touch the crafting table to use it. +gameTip.useCraftTable.touch.crosshair.withactionbuttons=Aim the :tip_crosshair: at the crafting table and tap :tip_virtual_button_action_build_or_use: to use it. +gameTip.useCraftTable.touch.crosshair.withoutactionbuttons=Aim the :tip_crosshair: at the crafting table and tap screen to use it. +gameTip.useCraftTable.controller=Press :_input_key.use: on the crafting table to use it. +gameTip.needPlanksAndSticks=Craft 3 planks and 2 sticks. +gametip.openSearchTab.keyboard=:light_mouse_left_button: here to open the search tab. +gametip.openSearchTab.touch=Tap here to open the search tab. +gametip.openSearchTab.controller=Press :_gamepad_face_button_down: here to open the search tab. +gameTip.selectWoodenPickaxe=Craft a wooden pickaxe to mine stone and coal. +gameTip.outputSlot.wooden.pickaxe.keyboard=:light_mouse_left_button: the output slot to craft a wooden pickaxe. +gameTip.outputSlot.wooden.pickaxe.touch=Tap the output slot to craft a wooden pickaxe. +gameTip.outputSlot.wooden.pickaxe.controller=Press :_gamepad_face_button_down: to craft a wooden pickaxe. +gameTip.selectHotBar.wooden.pickaxe=Put the pickaxe in your hotbar to use it. +gameTip.hintsDone=You're free! Explore, craft, and find food and shelter to survive the night! Have fun! + +generator.amplified=AMPLIFIED +generator.amplified.info=Notice: Just for fun, requires beefy computer +generator.customized=Customized +generator.debug_all_block_states=Debug Mode +generator.default=Default +generator.flat=Flat +generator.infinite=Infinite +generator.largeBiomes=Large Biomes +generator.nether=Nether +generator.old=Old +generator.void=Void + +globalPauseScreen.message=The game has been paused +globalPauseScreen.quit=Quit + +gui.accept=Accept +gui.achievements=Achievements +gui.all=All +gui.back=Back +gui.cancel=Cancel +gui.clear=Clear +gui.close=Close +gui.confirm=Confirm +gui.confirmAndPlay=Confirm and Play Now +gui.custom=Custom +gui.default=Default +gui.decline=Decline +gui.delete=Delete +gui.deleteWorldLong=Delete World +gui.done=Done +gui.down=Down +gui.edit=Edit +gui.error=Error +gui.exit=Exit +gui.exportWorld=Export +gui.exportWorldLong=Export World +gui.exportTemplate=Export Template +gui.templateMinVersion=Template Minimum Version +gui.templateLocPickerTitle=Browse for languages.json in localization folder +gui.templateLocPickerButton=Select Localization +gui.templateIconPickerTitle=Browse for a world icon +gui.templateIconPickerDesc=Minecraft Icon +gui.templateIconPickerButton=Pick world icon +gui.pickLoc.successMessage=Copied localization +gui.pickLoc.failedMessage=Error: File picked wasn't languages.json +gui.pickIcon.successMessage=Copied world icon +gui.pickIcon.failedMessage=Error: Invalid file format +gui.previous=Previous +gui.copyWorld=Copy World +gui.copyWorld.failedTitle=An error has occured +gui.copyWorld.failedMessage=You can't copy this world because your device doesn't have enough available storage space. Free up some space and try again. +gui.goBack=Go Back +gui.import=Import +gui.importWorld=Import +gui.importRetailWorld.title=Import World? +gui.importRetailWorld.text.1=This world must be imported before you can use it in the Beta. +gui.importRetailWorld.text.2=Importing the world creates a copy, and will not affect the original world. +gui.importRetailWorld.text.3=Would you like to make a Beta copy of this world? +gui.importRetailWorld.failedMessage=Failed to import your world. +gui.minecraftWorld=Minecraft World +gui.minecraftBundle=Minecraft Bundle +gui.login=Login +gui.logout=Logout +gui.next=Next +gui.no=No +gui.none=None +gui.ok=OK +gui.store=Check Store +gui.continue=Continue +gui.pickWorld=Browse for a Minecraft World +gui.retry=Retry +gui.select=Select +gui.skip=Skip +gui.stats=Statistics +gui.tab=Tab +gui.toMenu=Back to title screen +gui.tryAgain=Try Again +gui.up=Up +gui.warning.exitGameWarning=Do you want to exit Minecraft? +gui.worldTemplate=Minecraft World Template +gui.yes=Yes +gui.feedbackYes=Yes, go to Feedback website +gui.resourcepacks=Resource Packs... +gui.submit=Submit +gui.submitRating=Submit Rating +gui.submitFeedback.button.text=Send Feedback +gui.submitFeedback.text=Send Feedback to the Creator +gui.submitFeedback.body.text=Write down any feedback and send it directly to the creator. Your message will not be posted to the Marketplace and the creator will not be able to respond. +gui.submitFeedback.placeHolder.text=What do you like? What could be better? +gui.submitFeedback.success=Thank you for sharing your review! +gui.submitFeedback.failure.status.unprocessableEntity=You do not own this item you are trying to provide feedback for. (Error Code: %d) +gui.submitFeedback.failure.status.tooManyRequests=Oh no! You have sent too many reviews, please try again later. (Error Code: %d) +gui.submitFeedback.failure.status.other=Cannot submit your review at this time, please try again later. (Error Code: %d) +gui.playOffline=Play Offline +gui.signIn=Sign In +gui.genericNetworkError=Something went wrong. Try checking your internet connection. +gui.hide=Hide +gui.editor.minecraftProject=Minecraft Project +gui.editor.exportProject=Export Project +gui.editor.copyProject=Copy Project +gui.editor.copyProject.failedMessage=We could not create a copy of this project. This may be caused by a lack of storage space or another issue. See https://aka.ms/MCStorage for more information. + +gui.edu.exitGameWarningCaption=Minecraft Education ## Use Minecraft 教育版 in zh_CN translation +gui.edu.exitGameWarningMessage=Exit Minecraft Education? ## Use 离开 Minecraft 教育版? in zh_CN translation + +updateScreen.update=Update +updateScreen.updateRequired=Update Required +updateScreen.title=Version Out of Date +updateScreen.body=Update to the latest version to access all the new features, play with friends online, or see what's new in the Marketplace. +updateScreen.commerceNotSupported.title=Can't Access Marketplace +updateScreen.commerceNotSupported.body=This version of Minecraft can no longer access Minecraft Marketplace. Update to the latest version to restore Marketplace access. +updateScreen.packs.updateRequired=Please update to the latest version to download your pack purchased in Minecraft Marketplace. +updateScreen.patchVersion=Version %s Patch Notes: + +hostOption.codeBuilder=Code Builder +hostOption.setWorldSpawn=Set World Spawn +hostOption.teleport=Teleport +hostOption.teleport.who=Who +hostOption.teleport.where=Where +hostOption.time=Time +hostOption.time.day=Day +hostOption.time.midnight=Midnight +hostOption.time.noon=Noon +hostOption.time.night=Night +hostOption.time.sunrise=Sunrise +hostOption.time.sunset=Sunset +hostOption.weather=Weather +hostOption.weather.clear=Clear +hostOption.weather.rain=Rain +hostOption.weather.thunderstorm=Thunderstorm + +howtoplay.next=Next +howtoplay.previous=Previous + +howtoplay.category.basics=Basics +howtoplay.category.crafting=Crafting +howtoplay.category.education=Education +howtoplay.category.engineering=Engineering +howtoplay.category.enhancedPlay=Enhanced Play +howtoplay.category.firstDay=First Day +howtoplay.category.optionsAndCheats=Options & Cheats +howtoplay.category.play=Play +howtoplay.category.theEnd=The End + +howtoplay.adventureMode=Adventure Mode +howtoplay.adventureMode.title=How to Play : Adventure Mode +howtoplay.adventureMode.text.1=Adventure Mode is a gamemode for world builders. In Adventure Mode, players must use special tools to place or break blocks. +howtoplay.adventureMode.text.2=To get these special tools, you must use /give with canplace or candestroy parameters while in creative mode. + +howtoplay.anvil=Anvil +howtoplay.anvil.title=How to Play : Anvil +howtoplay.anvil.text.1=Experience Levels can be used to repair, enchant, or rename items with the Anvil. +howtoplay.anvil.header.1=Renaming and Applying Enchantments +howtoplay.anvil.text.2=All items can be renamed, although only items with durability can be repaired or enchanted with Books on the Anvil. +howtoplay.anvil.header.2=Repairing +howtoplay.anvil.text.3=An item can be repaired by placing it in one of the input slots on the left, along with either some raw materials of the item, like Iron Ingots for an Iron Sword, or combined with another item of the same type. +howtoplay.anvil.text.4=Combining items is more efficient when done with an Anvil. +howtoplay.anvil.text.5=There is a chance that the Anvil will be damaged with each use and after enough usage it will be destroyed. + +howtoplay.armor=Armor +howtoplay.armor.title=How to Play : Armor +howtoplay.armor.text.1=By wearing Armor, you can protect yourself from incoming damage. Your Armor level is represented by :armor: on the HUD, the higher the level, the less damage you will take. +howtoplay.armor.header.1=Crafting +howtoplay.armor.text.2=Armor can be crafted from Leather, Iron, Gold, or Diamond. Chain Armor can be obtained through villager trading and loot from zombies and skeletons. +howtoplay.armor.text.3=Equip Armor by opening your inventory and moving pieces of Armor to the appropriate slot next to your player skin. +howtoplay.armor.text.4=Iron, Chain, and Gold Armor can be smelted into Iron or Gold Nuggets in a Furnace. +howtoplay.armor.header.2=Shield +howtoplay.armor.text.5.keyboard=The Shield will block incoming damage. The Shield can be equipped in the offhand slot as well as the hotbar. Press and hold :_input_key.sneak: to block with the Shield. +howtoplay.armor.text.5.gamepad=The Shield will block incoming damage. The Shield can be equipped in the offhand slot as well as the hotbar. Press the :_input_key.sneak: button or click :_gamepad_stick_right: to toggle block with the Shield. +howtoplay.armor.text.5a.touch=The Shield blocks all kinds of incoming damage - even a Creeper explosion! It can be equipped in the offhand slot or the hotbar. +howtoplay.armor.text.5b.touch=When using the "D-Pad & tap to interact" control scheme, tap :touch_sneak: to toggle blocking with the shield. +howtoplay.armor.text.5c.touch=When using a "Joystick" control scheme, tap :tip_virtual_button_sneak: to toggle blocking with the shield. +howtoplay.armor.text.5.rift_controller=The Shield will block incoming damage. The Shield can be equipped in the offhand slot as well as the hotbar. Press the :_input_key.sneak: button or click :rift_X: to toggle block with the Shield. +howtoplay.armor.text.5.windowsmr_controller=The Shield will block incoming damage. The Shield can be equipped in the offhand slot as well as the hotbar. Press the :_input_key.sneak: button or click :windowsmr_right_stick: to toggle block with the Shield. +howtoplay.armor.text.6=The Shield can even block a Creeper explosion! +howtoplay.armor.header.3=Disguise +howtoplay.armor.text.7=You can also wear a Carved Pumpkin on your head. This won't give you any :armor: but will make it so Endermen won't get mad when you look at them. + +howtoplay.armorStand=Armor Stand +howtoplay.armorStand.title=How to Play : Armor Stand +howtoplay.armorStand.text.1=An Armor Stand holds your armor while you aren't using it. +howtoplay.armorStand.header.1=Outfitting +howtoplay.armorStand.text.2.notTouch=Press :_input_key.use: on an Armor Stand while holding a piece of armor to place it on the Armor Stand. +howtoplay.armorStand.text.2.touch=Tap an Armor Stand while holding a piece of armor to place it on the Armor Stand. +howtoplay.armorStand.text.3.notTouch=Press :_input_key.use: on an Armor Stand with an open hand to remove something from the Armor Stand. +howtoplay.armorStand.text.3.touch=Tap an Armor Stand with an open hand to remove something from the Armor Stand. +howtoplay.armorStand.header.2=Posing +howtoplay.armorStand.text.4.notTouch=An Armor Stand can change its pose, sneak and press :_input_key.use: on an Armor Stand to change the pose. +howtoplay.armorStand.text.4.touch=An Armor Stand can change its pose, sneak and tap an Armor Stand to change the pose. +howtoplay.armorStand.header.3=Dancing +howtoplay.armorStand.text.5=Armor Stands will react to a Redstone signal, try giving it different signal strengths and see what happens. + +howtoplay.banners=Banners +howtoplay.banners.title=How to Play : Banners +howtoplay.banners.text.1=Banners are a cool way to decorate your house or castle with custom patterns and colors. +howtoplay.banners.text.2=After crafting a Banner, you can put it on a Crafting Table or Loom and add different dyes to create your own unique, cool design! +howtoplay.banners.header.1=Applying a Pattern +howtoplay.banners.text.3=There are many different patterns that you can create with your dye such as: +howtoplay.banners.text.4= - Making a triangle will give you a chevron pattern. +howtoplay.banners.text.5= - Making a cross gives you a cross pattern. +howtoplay.banners.text.6= - Adding a Oxeye Daisy gives you a flower pattern. +howtoplay.banners.text.7=Experiment with different combinations to get even more patterns! +howtoplay.banners.header.2=Multiple Layers +howtoplay.banners.text.8=A Banner can also have multiple layers, allowing you to have more than one pattern on your Banner. If you don't like the last pattern you put on a Banner, you can wash the last layer off in a Cauldron. +howtoplay.banners.header.3=Making Copies +howtoplay.banners.text.9=If you want to copy a Banner, put it on the Crafting Table with a blank Banner. + +howtoplay.beacons=Beacons +howtoplay.beacons.title=How to Play : Beacons +howtoplay.beacons.text.1=Active Beacons project a bright beam of light into the sky. +howtoplay.beacons.text.2=They are crafted with Glass, Obsidian, and Nether Stars (which is obtained by defeating the Wither). +howtoplay.beacons.header.1=Construction +howtoplay.beacons.text.3=Beacons must be placed so that they have an unobstructed view of the sky and must be placed on Pyramids of Iron, Gold, Emerald, or Diamond blocks. +howtoplay.beacons.text.4=The material that the Beacon is placed on has no effect on the power of the Beacon. +howtoplay.beacons.header.2=Use +howtoplay.beacons.text.5=In the Beacon menu you can select one primary power for your Beacon. The more tiers your pyramid has the more powers you can have. +howtoplay.beacons.text.6=To set the powers of your Beacon you must use an Emerald, Diamond, Gold Ingot, or Iron Ingot in the payment slot. +howtoplay.beacons.text.7=Once set, the powers will emanate from the Beacon indefinitely. Powers are granted to all nearby players. +howtoplay.beacons.text.8=To change the color of the beam, place a stained glass block in its path. + +howtoplay.beds=Beds +howtoplay.beds.title=How to Play : Beds +howtoplay.beds.text.1=Sleeping in a Bed passes the night and sets your spawn point. +howtoplay.beds.text.2.notTouch=Press :_input_key.use: on a Bed to go to sleep. This can only be done at night. +howtoplay.beds.text.2.touch=Tap a Bed to go to sleep. This can only be done at night. +howtoplay.beds.text.3=If you are playing Multiplayer, everyone in the world must be in a Bed at the same time to pass the night. +howtoplay.beds.text.4=If your Bed is broken you will return to where you first spawned into the world. +howtoplay.beds.text.5=Be careful when using a Bed in the Nether, it's usually too hot to sleep. + +howtoplay.blocks=Blocks +howtoplay.blocks.title=How to Play : Blocks +howtoplay.blocks.text.1=The world of Minecraft is made from millions of blocks. Each one is breakable, collectable, and placeable. There are almost no limits to what you can build! +howtoplay.blocks.text.2=Most blocks you will have to find in the world, but some can only be crafted such as combining other blocks on a crafting table like a Redstone Block or smelted in a furnace like Glass. +howtoplay.blocks.header.1=Falling Blocks +howtoplay.blocks.text.3=Most blocks are not affected by gravity and can float in mid air, but some like Sand and Gravel, will fall if there is no block underneath them. +howtoplay.blocks.header.2=Interesting Blocks +howtoplay.blocks.text.4=Here are some examples of the more interesting blocks in Minecraft: +howtoplay.blocks.text.5=Glass - This is a transparent block that is made by smelting Sand in a Furnace. +howtoplay.blocks.text.6=Concrete - This is made by dropping a Concrete Powder block into water. +howtoplay.blocks.text.7=Terracotta - This is found naturally in Badlands biomes or can be crafted and dyed from Clay that is found underwater. Terracotta can be made into Glazed Terracotta by smelting it in a Furnace. +howtoplay.blocks.text.8=Magma - This is found naturally in the Nether, it gives off a little light and will burn whoever steps on it. +howtoplay.blocks.text.9=Coarse Dirt - This is almost like a normal Dirt Block but Grass can't grow on it. It can be found in Savanna and Mega Taiga biomes. + +howtoplay.bookAndQuill=Book & Quill +howtoplay.bookAndQuill.title=How to Play : Book & Quill +howtoplay.bookAndQuill.text.1=The Book & Quill lets you record your adventures. Tell your story by entering text into the pages. You can even change the title and the author! Sign the Book & Quill to finalize your work. The Book & Quill will be editable until it is signed. + +howtoplay.brewingStand=Brewing Stand +howtoplay.brewingStand.title=How to Play : Brewing Stand +howtoplay.brewingStand.text.1=Brewing potions requires a Brewing Stand. Every potion starts off with a bottle of water, which is made by filling a Glass Bottle with water from a Cauldron or water source. +howtoplay.brewingStand.header.1=Know your Brewing Stand +howtoplay.brewingStand.text.2=A Brewing Stand has three slots for creating different potions. One ingredient can be used over all three bottles, so always brew three potions at the same time to best use your resources. +howtoplay.brewingStand.header.2=Ingredients and Potions +howtoplay.brewingStand.text.3=Putting Netherwart in the top position of the Brewing Stand will give you an Awkward Potion. This doesn't have any effect by itself, but creates a base potion that can be used to create more advanced potions. +howtoplay.brewingStand.text.4=There are many potion effects to discover, experiment with different ingredients and combinations to become a true alchemist. + +howtoplay.cauldron=Cauldron +howtoplay.cauldron.title=How to Play : Cauldron +howtoplay.cauldron.text.1=The Cauldron is a container that can hold buckets or bottles of liquid. +howtoplay.cauldron.header.1=Filling +howtoplay.cauldron.text.2.notTouch=Press :_input_key.use: on a Cauldron while holding a Bucket of Water or a Potion to fill the Cauldron with its contents. +howtoplay.cauldron.text.2.touch=Tap a Cauldron while holding a Bucket of Water or a Potion to fill the Cauldron with its contents. +howtoplay.cauldron.text.3=A Potion will only partially fill a Cauldron so you will have to use multiple Potions to fill it up completely. +howtoplay.cauldron.header.2=Dipping Arrows +howtoplay.cauldron.text.4.notTouch=Press :_input_key.use: on a Cauldron with your Arrow in hand to create all kinds of different arrows! +howtoplay.cauldron.text.4.touch=Tap a Cauldron with your Arrow in hand to create all kinds of different arrows! +howtoplay.cauldron.header.3=Dyeing Armor +howtoplay.cauldron.text.5.notTouch=To dye Leather Armor or Leather Horse Armor, press :_input_key.use: on a Cauldron filled with water while holding the desired dye. This will change the color of the water inside of the Cauldron. Then dip your armor into the Cauldron by pressing :_input_key.use: with armor in your hand. +howtoplay.cauldron.text.5.touch=To dye Leather Armor or Leather Horse Armor, tap a Cauldron filled with water while holding the desired dye. This will change the color of the water inside of the Cauldron. Then dip your armor into the Cauldron by tapping the Cauldron with the armor in your hand. +howtoplay.cauldron.text.6=If you want to wash the dye off, dip the dyed item into a Cauldron of undyed Water. + +howtoplay.chat=Chat +howtoplay.chat.title=How to Play : Chat +howtoplay.chat.text.1.keyboard=Press :_input_key.chat: to open Chat. Type your message and press ENTER. +howtoplay.chat.text.1.gamepad=Press :_input_key.chat: to open Chat. Type your message and press the send button. +howtoplay.chat.text.1.touch=Tap the chat button to open Chat. Type your message and tap the send button. + +howtoplay.chests=Chests +howtoplay.chests.title=How to Play : Chests +howtoplay.chests.text.1.notTouch=Once you have crafted a Chest, you can place it in the world and then open it with :_input_key.use: to store items from your inventory. +howtoplay.chests.text.1.touch=Once you have crafted a Chest, you can place it in the world and then tap to open it and store items from your inventory. +howtoplay.chests.text.2=Items in the Chest will be stored there for you to put into your inventory later. +howtoplay.chests.text.3=Two Chests placed next to each other will be combined to form a Large Chest. + +howtoplay.commandBlocks=Command Blocks +howtoplay.commandBlocks.title=How to Play : Command Blocks +howtoplay.commandBlocks.text.1=Command Blocks are a powerful tool for map creators. They store and execute commands upon receiving a Redstone signal. +howtoplay.commandBlocks.text.2=To get a command block you must use /give. +howtoplay.commandBlocks.text.3=When a Command Block has either executed or failed to execute its stored command, it sends a Redstone signal from the side where the arrow is pointing. +howtoplay.commandBlocks.text.4=You can set the name of the Command Block in the Hover Note field. +howtoplay.commandBlocks.text.5=Block Type - There are three types of Command Blocks, each with their own color and behavior: +howtoplay.commandBlocks.text.5.1= - Impulse - Only executes the stored command when the block receives a redstone signal. +howtoplay.commandBlocks.text.5.2= - Chain - Executes the stored command when the Command Block behind it has or has not executed its command. +howtoplay.commandBlocks.text.5.3= - Repeat - Once activated, this Command Block will continue executing its stored command as long as it exists. +howtoplay.commandBlocks.text.6=Condition - There are two conditions, each will affect the behavior of the Command Block: +howtoplay.commandBlocks.text.6.1= - Unconditional - Executes the stored command even if the Command Block behind it failed to execute its command. +howtoplay.commandBlocks.text.6.2= - Conditional - Only executes the stored command if the Command Block behind it succeeded in executing its command. +howtoplay.commandBlocks.text.7=Redstone - There are two redstone settings, each will affect the behavior of the Command Block: +howtoplay.commandBlocks.text.7.1= - Needs Redstone - Requires a redstone signal to activate. +howtoplay.commandBlocks.text.7.2= - Always Active - Does not require a redstone signal to activate. +howtoplay.commandBlocks.text.8=A Command Block will also show you its previous output. This will help you figure out if a Command Block failed to execute its command and why. + +howtoplay.commands=Commands +howtoplay.commands.title=How to Play : Commands +howtoplay.commands.text.1=Commands can be executed from Chat. Type / before you type the command. +howtoplay.commands.text.2=There are multitudes of commands that will allow you to do amazing things. There are many sources out there that will provide you with all of the info that you'll ever need. + +howtoplay.conduits=Conduits +howtoplay.conduits.title=How to Play : Conduits +howtoplay.conduits.text.1=An active Conduit gives you powers when you are underwater. +howtoplay.conduits.text.2=A Conduit is crafted with Nautilus Shells and a Heart of the Sea. The Conduit draws power from Prismarine and Sea Lanterns. +howtoplay.conduits.header.1=Construction +howtoplay.conduits.text.3=Once activated, a Conduit will grant Conduit Power to anything nearby. +howtoplay.conduits.text.4=The more power it draws in, the further its abilities reach. + +howtoplay.controls=Controls +howtoplay.controls.title=How to Play : Controls +howtoplay.controls.text.1=Minecraft is a game about placing blocks to build anything you can imagine. At night monsters come out, so make sure to build a shelter before that happens. +howtoplay.controls.header.1=Movement +howtoplay.controls.text.2.keyboard=Use the mouse to look around. +howtoplay.controls.text.2.gamepad=Use :_gamepad_stick_right: to look around. +howtoplay.controls.text.2.touch.joystick_tap=Touch and drag along the screen to look around. +howtoplay.controls.text.2.touch.classic_dpad=Touch and drag along the screen to look around. +howtoplay.controls.text.2.touch.joystick_crosshair=Touch and drag along the screen to look around. +howtoplay.controls.text.2.rift_controller=Use :rift_right_stick: to look around. +howtoplay.controls.text.2.windowsmr_controller=Use :windowsmr_right_stick: to look around. +howtoplay.controls.text.3.keyboard=Use :_input_key.forward: :_input_key.left: :_input_key.back: :_input_key.right: to move around. +howtoplay.controls.text.3.gamepad=Use :_gamepad_stick_left: to move around. +howtoplay.controls.text.3.touch.joystick_tap=Use :tip_virtual_joystick: to move around. +howtoplay.controls.text.3.touch.classic_dpad=Use :touch_forward::touch_left::touch_back::touch_right: to move around. +howtoplay.controls.text.3.touch.joystick_crosshair=Use :tip_virtual_joystick: to move around. +howtoplay.controls.text.3.rift_controller=Use :rift_left_stick: to move around. +howtoplay.controls.text.3.windowsmr_controller=Use :windowsmr_left_stick: to move around. +howtoplay.controls.text.4.keyboard=Press :_input_key.jump: to jump. +howtoplay.controls.text.4.gamepad=Press :_input_key.jump: to jump. +howtoplay.controls.text.4.touch.joystick_tap=Press :tip_virtual_button_jump: to jump. +howtoplay.controls.text.4.touch.classic_dpad=Press :touch_jump: to jump. +howtoplay.controls.text.4.touch.joystick_crosshair=Press :tip_virtual_button_jump: to jump. +howtoplay.controls.text.4.rift_controller=Press :rift_A: to jump. +howtoplay.controls.text.4.windowsmr_controller=Press :windowsmr_right_touchpad: to jump. +howtoplay.controls.text.5.keyboard=Press :_input_key.forward: twice in rapid succession or press :_input_key.sprint: to sprint. While you hold :_input_key.forward:, you will continue to sprint until you have less than :shank::shank::shank:. +howtoplay.controls.text.5.gamepad=Push :_gamepad_stick_left: forward twice in rapid succession to sprint. While you hold :_gamepad_stick_left: forward, you will continue to sprint until you have less than :shank::shank::shank:. +howtoplay.controls.text.5.touch.joystick_tap=Press :tip_virtual_button_sprint: to toggle sprint. You will continue to sprint until you have less than :shank::shank::shank:. +howtoplay.controls.text.5.touch.classic_dpad=Press :touch_forward: twice in rapid succession to sprint. While you hold :touch_forward:, you will continue to sprint until you have less than :shank::shank::shank:. +howtoplay.controls.text.5.touch.joystick_crosshair=Press :tip_virtual_button_sprint: to toggle sprint. You will continue to sprint until you have less than :shank::shank::shank:. +howtoplay.controls.text.5.rift_controller=Push :rift_left_stick: forward twice in rapid succession to sprint. While you hold :rift_left_stick: forward, you will continue to sprint until you have less than :shank::shank::shank:. +howtoplay.controls.text.5.windowsmr_controller=Push :windowsmr_left_stick: forward twice in rapid succession to sprint. While you hold :windowsmr_left_stick: forward, you will continue to sprint until you have less than :shank::shank::shank:. +howtoplay.controls.header.2=Breaking and Placing +howtoplay.controls.text.6.notTouch=Hold :_input_key.attack: to mine and chop using your hand or whatever you are holding. You may need to craft a tool to mine some blocks. +howtoplay.controls.text.6.touch.joystick_tap=Tap and hold a block to mine it with your hand or the item you're holding. You may need to craft specific tools before you can mine certain blocks. +howtoplay.controls.text.6.touch.classic_dpad=Tap and hold a block to mine it with your hand or the item you're holding. You may need to craft specific tools before you can mine certain blocks. +howtoplay.controls.text.6.touch.joystick_crosshair=Tap and drag your finger anywhere to aim with :tip_crosshair: and highlight a block. Tap and hold :tip_virtual_button_action_attack_or_destroy: to mine it with your hand or the item you're holding. You might need to craft specific tools before you can mine certain blocks. +howtoplay.controls.text.7.keyboard=If you are holding an item in your hand, use :_input_key.use: to use that item or press :_input_key.drop: to drop it. +howtoplay.controls.text.7.gamepad=If you are holding an item in your hand, use :_input_key.use: to use that item or press :_input_key.drop: to drop it. +howtoplay.controls.text.7.rift_controller=If you are holding an item in your hand, use :rift_right_grab: to use that item or press :rift_right_stick: to drop it. +howtoplay.controls.text.7.windowsmr_controller=If you are holding an item in your hand, use :windowsmr_left_trigger: to use that item or press :windowsmr_right_grab: to drop it. +howtoplay.controls.text.7.touch.joystick_tap=If you're holding an item, tap the screen to use it or tap and hold the item in your hotbar to drop it. Tap and hold the screen to eat any food you're holding. +howtoplay.controls.text.7.touch.classic_dpad=If you're holding an item, tap the screen to use it or tap and hold the item in your hotbar to drop it. Tap and hold the screen to eat any food you're holding. +howtoplay.controls.text.7.touch.joystick_crosshair=If you're holding an item, tap :tip_virtual_button_action_build_or_use: to use that item or touch and hold the item in your hotbar to drop it. Tap and hold :tip_virtual_button_action_build_or_use: to eat a food item you're holding. +howtoplay.controls.header.3=Sneaking +howtoplay.controls.text.8.keyboard=Sneaking is incredibly useful in Minecraft, sneaking keeps you from falling off of a block and hides your nametag. To sneak, hold :_input_key.sneak:. +howtoplay.controls.text.8.gamepad=Sneaking is incredibly useful in Minecraft, sneaking keeps you from falling off of a block and hides your nametag. To toggle sneak, press :_input_key.sneak: or click :_gamepad_stick_right:. +howtoplay.controls.text.8.touch.joystick_tap=Sneaking keeps you from falling off blocks, hides you from mobs, and hides your nametag from other players. To sneak, tap :tip_virtual_button_sneak:. +howtoplay.controls.text.8.touch.classic_dpad=Sneaking keeps you from falling off blocks, hides you from mobs, and hides your nametag from other players. To sneak, tap :touch_sneak:. +howtoplay.controls.text.8.touch.joystick_crosshair=Sneaking keeps you from falling off blocks, hides you from mobs, and hides your nametag from other players. To sneak, tap :tip_virtual_button_sneak:. +howtoplay.controls.text.8.rift_controller=Sneaking is incredibly useful in Minecraft, sneaking keeps you from falling off of a block and hides your nametag. To toggle sneak, press :rift_X:. +howtoplay.controls.text.8.windowsmr_controller=Sneaking is incredibly useful in Minecraft, sneaking keeps you from falling off of a block and hides your nametag. To toggle sneak, press :windowsmr_right_stick:. +howtoplay.controls.text.swim.keyboard=Sprinting while in water will make you swim. Use the mouse to control the direction that you are swimming. +howtoplay.controls.text.swim.gamepad=Sprinting while in water will make you swim. Use the :_gamepad_stick_right: to control the direction that you are swimming. +howtoplay.controls.text.swim.touch=Moving in water will make you swim. Sprinting underwater will make you swim fast. Tap and drag your finger to control the direction in which you swim. +howtoplay.controls.text.swim.rift_controller=Sprinting while in water will make you swim. Use the :rift_right_stick: to control the direction that you are swimming. +howtoplay.controls.text.swim.windowsmr_controller=Sprinting while in water will make you swim. Use the :windowsmr_right_stick: to control the direction that you are swimming. + +howtoplay.worldBuilder=World Builder +howtoplay.worldBuilder.title=How to Play : World Builder +howtoplay.worldBuilder.text.1=To place or use certain Minecraft Education blocks or items, a player must possess a special ability called 'World Builder'. +howtoplay.worldBuilder.text.2=With cheats activated, the host can enable or disable the World Builder ability for any players in the world. +howtoplay.worldBuilder.text.3=To grant World Builder ability to all players in the world, run the following command: +howtoplay.worldBuilder.text.4=/ability @a worldbuilder true +howtoplay.worldBuilder.text.5=To quickly toggle your own World Builder ability, run either of the following commands: +howtoplay.worldBuilder.text.6=/worldbuilder +howtoplay.worldBuilder.text.7=/wb +howtoplay.worldBuilder.text.8=To query your World Builder ability, run the following command: +howtoplay.worldBuilder.text.9=/ability @p worldbuilder + +howtoplay.permissionBlocks=Permission Blocks +howtoplay.permissionBlocks.title=How to Play : Permission Blocks +howtoplay.permissionBlocks.text.1=Minecraft Education features several special blocks that make it easier for teachers to create and employ lessons. Only players with World Builder ability can place and destroy these blocks. Only players without World Builder ability are subject to the restrictions imposed by these blocks. +howtoplay.permissionBlocks.title.1=Allow/Deny +howtoplay.permissionBlocks.text.2=Allow and Deny blocks control where players can build in a world. +howtoplay.permissionBlocks.text.3=Players can place or destroy blocks above Allow blocks. Players cannot place or destroy blocks above Deny blocks. +howtoplay.permissionBlocks.text.4=Allow and Deny blocks do not affect the area below them. +howtoplay.permissionBlocks.text.5=An Allow block with a Deny block somewhere below it prevents players from building in the space between the two blocks. Above the Allow block, players can place and destroy blocks. +howtoplay.permissionBlocks.title.2=Border +howtoplay.permissionBlocks.text.6=Border blocks provide a force field that extends infinitely upward and downward, regardless of the presence of other blocks. Players cannot move through, over, or under a Border block. Players cannot place or destroy blocks that are above or below a Border block. + +howtoplay.chalkboard=Chalkboards +howtoplay.chalkboard.title=How to Play : Chalkboards +howtoplay.chalkboard.text.1=Chalkboards are used to display text in the world. Chalkboards display more text than Signs, can be edited after they have been placed, and come in three sizes: Slate, Poster, and Board. The lock toggle allows you to prevent non-World Builders from destroying or editing your chalkboards. Press :_input_key.use: on an existing chalkboard to edit it. +howtoplay.chalkboard.text.1.touch=Chalkboards are used to display text in the world. Chalkboards display more text than Signs, can be edited after they have been placed, and come in three sizes: Slate, Poster, and Board. The lock toggle allows you to prevent non-World Builders from destroying or editing your chalkboards. Tap an existing chalkboard to edit it. + +howtoplay.chemistry=Chemistry +howtoplay.chemistry.title=How to Play : Chemistry +howtoplay.chemistry.text.1=Students can simulate real world chemistry by using the Chemistry Equipment blocks. Build any of the 118 different elements by adjusting the sliders in the Element Constructor or view the composition of elements by placing them in the Element Constructor. Combine elements in the Compound Creator to produce chemical compounds. Put elements and compounds into the Lab Table to create Minecraft items. Reduce blocks to their component elements with the Material Reducer. +howtoplay.chemistry.text.2=Download the Chemistry Journal from the Minecraft Education website for a comprehensive guide to chemistry in Minecraft. + +howtoplay.npc=Non-Player Characters +howtoplay.npc.title=How to Play : Non-Player Characters +howtoplay.npc.text.1=NPCs are non-player characters that can provide additional lesson information, hints, or instructions. +howtoplay.npc.text.2=Only World Builders can place, delete, name, or edit NPCs. NPCs can execute commands and link to websites. Commands can be assigned to buttons in the NPC's dialog window; website links will always have a button. +howtoplay.npc.text.3=NPCs have a variety of skins to choose from and are immobile. + +howtoplay.camera=Camera +howtoplay.camera.title=How to Play : Camera +howtoplay.camera.text.1=The Camera allows players to take pictures in the world. +howtoplay.camera.text.2=To take a picture from your point of view, press :_input_key.use:. +howtoplay.camera.text.2.touch=To take a picture from your point of view, tap and hold, then release. +howtoplay.camera.text.3=To take a selfie, place a camera and press :_input_key.use: on it. +howtoplay.camera.text.3.touch=To take a selfie, place a camera and tap the Take Picture button. +howtoplay.camera.text.4=Pictures can be viewed in the Portfolio or inserted into the Book & Quill. + +howtoplay.portfolio=Portfolio +howtoplay.portfolio.title=How to Play : Portfolio +howtoplay.portfolio.text.1=Pictures you have taken appear in the Portfolio. Press :_input_key.use: to view the Portfolio. When viewing the Portfolio, you can add captions to pictures, delete pictures, and export pictures as a PDF. +howtoplay.portfolio.text.1.touch=Pictures you have taken appear in the Portfolio. Tap and hold to view the Portfolio. When viewing the Portfolio, you can add captions to pictures, delete pictures, and export pictures as a PDF. + +howtoplay.classroomMode=Classroom Mode +howtoplay.classroomMode.title=How to Play : Classroom Mode +howtoplay.classroomMode.text.1=Classroom Mode is an external application that provides educators with features designed to facilitate interaction with students. You can download Classroom Mode from the Minecraft Education website. +howtoplay.classroomMode.text.2=As the host of a world, use the command /classroommode to launch the Classroom Mode app and connect it to Minecraft Education. + +howtoplay.codeBuilder=Code Builder +howtoplay.codeBuilder.title=How to Play : Code Builder +howtoplay.codeBuilder.text.1=Code Builder allows players to explore, create, and play in Minecraft by writing code using familiar learn-to-code platforms. +howtoplay.codeBuilder.text.2=Launch Code Builder by pressing :_input_key.codeBuilder: or by using the command /code. +howtoplay.codeBuilder.text.2.touch=Launch Code Builder by tapping :code_builder_button: or by using the command /code. + +howtoplay.crafting=Crafting +howtoplay.crafting.title=How to Play : Crafting +howtoplay.crafting.text.1.keyboard=Press :_input_key.inventory: to access the Recipe Book and Crafting Grid. +howtoplay.crafting.text.1.gamepad=Press :_input_container.crafting: to access the Recipe Book and Crafting Grid. +howtoplay.crafting.text.1.touch=Tap the Inventory Button to access the Recipe Book and Crafting Grid. +howtoplay.crafting.text.1.rift_controller=Press :rift_B: to access the Recipe Book and Crafting Grid. +howtoplay.crafting.text.1.windowsmr_controller=Press :windowsmr_left_grab: to access the Recipe Book and Crafting Grid. +howtoplay.crafting.header.1=Crafting Grid +howtoplay.crafting.text.2=Arrange items from your Inventory or Hotbar in the crafting grid in the shape of an item recipe. +howtoplay.crafting.text.3=If the recipe is correct the item you are attempting to craft will appear in the Output Slot to the right of the Crafting Grid. Take it from the Output Slot and put it in your Inventory. You can now use the item. +howtoplay.crafting.text.4=There are many recipes and for some you will need a larger Crafting Grid than the 2x2 grid that you start with. +howtoplay.crafting.text.5=Craft 4 Wooden Planks into a Crafting Table and place it in the world. +howtoplay.crafting.text.6.keyboard=Press :_input_key.use: on a Crafting Table in the world to gain access to a 3x3 Crafting Grid. +howtoplay.crafting.text.6.gamepad=Press :_input_key.use: on a Crafting Table in the world to gain access to a 3x3 Crafting Grid. +howtoplay.crafting.text.6.rift_controller=Press :rift_right_grab: on a Crafting Table in the world to gain access to a 3x3 Crafting Grid. +howtoplay.crafting.text.6.windowsmr_controller=Press :windowsmr_left_trigger: on a Crafting Table in the world to gain access to a 3x3 Crafting Grid. +howtoplay.crafting.text.6.touch=Tap on a Crafting Table in the world to gain access to a 3x3 Crafting Grid. +howtoplay.crafting.header.2=Recipe Book +howtoplay.crafting.text.7=On the left side of the screen you will see the Recipe Book, which is good if you don't know a recipe or want to quickly craft a recipe that you already know. You will also see the Crafting grid on the right side of the screen above your Inventory. +howtoplay.crafting.text.8.keyboard=Once you have found the recipe you want to craft, :_input_key.attack: the recipe to load it into the crafting grid, then take it from the Output Slot to the right of the Crafting Grid and put it in your Inventory. :_input_key.use: the recipe to auto-craft, this automatically crafts one set and puts it in your inventory. SHIFT + :_input_key.use: the recipe to auto-craft a whole stack. +howtoplay.crafting.text.8.gamepad=Once you have found the recipe you want to craft, press :_gamepad_face_button_down: on the recipe to auto-craft, this automatically crafts one set and puts it in your inventory. Press :_gamepad_face_button_up: on the recipe to auto-craft a whole stack. +howtoplay.crafting.text.8.touch=Once you have found the recipe you want to craft, tap the recipe to load it into the crafting grid, then tap the item in the output slot to craft it. Press and hold the item in the output slot to craft continuously. +howtoplay.crafting.text.9=When the :craftable_toggle_on: is on, the Recipe Book shows all of the recipes that you have ingredients for. When the :craftable_toggle_off: is off, the Recipe Book shows every recipe in the game, even if you can't craft it. Check the tabs or search if you are looking for something specific. In Creative Mode some recipes will be collapsed inside lists. Opening the list will expand it and show you all of the recipes inside. + +howtoplay.craftingTable=Crafting Table +howtoplay.craftingTable.title=How to Play : Crafting Table +howtoplay.craftingTable.text.1=The Crafting Table will let you craft more complicated recipes. +howtoplay.craftingTable.text.2.notTouch=Place it in the world, then press :_input_key.use: on the Crafting Table to use it. +howtoplay.craftingTable.text.2.touch=Place it in the world, then tap the Crafting Table to use it. + +howtoplay.creativeMode=Creative Mode +howtoplay.creativeMode.title=How to Play : Creative Mode +howtoplay.creativeMode.text.1=Creative Mode is there so you can build the land of your dreams mob free! +howtoplay.creativeMode.header.1=Unlimited Building +howtoplay.creativeMode.text.2=The creative mode interface allows any item in the game to be moved into the player's inventory without the need for mining or crafting the item. The items in the player's inventory will not be removed when they are placed or used in the world, and this allows the player to focus on building rather than resource gathering. +howtoplay.creativeMode.text.3=If you create, load, or save a world in Creative Mode, that world will have achievements and leaderboard updates disabled, even if it is then loaded in Survival Mode. +howtoplay.creativeMode.header.2=Flying +howtoplay.creativeMode.text.4.keyboard=To fly when in Creative Mode, press :_input_key.jump: twice quickly. To exit flying, repeat the action. To fly faster, push :_input_key.forward: twice in rapid succession or press :_input_key.sprint: while flying. When in flying mode, you can hold down :_input_key.jump: to move up and :_input_key.sneak: to move down. +howtoplay.creativeMode.text.4.gamepad=To fly when in Creative Mode, press :_input_key.jump: twice quickly. To exit flying, repeat the action. To fly faster, push :_gamepad_stick_left: forward twice in rapid succession while flying. When in flying mode, you can hold down :_input_key.jump: to move up and :_input_key.sneak: to move down. +howtoplay.creativeMode.text.4a.touch.joystick_tap_and_crosshair=To fly tap :tip_virtual_button_jump: twice quickly, and to stop flying tap :tip_virtual_button_fly_down: twice quickly. +howtoplay.creativeMode.text.4b.touch.joystick_tap_and_crosshair=Tap :tip_virtual_button_sprint: to fly faster. To fly up tap and hold :tip_virtual_button_fly_up:, and to fly down tap and hold :tip_virtual_button_fly_down:. +howtoplay.creativeMode.text.4a.touch.classic_dpad=To fly tap :touch_jump: twice quickly, and to stop flying tap :touch_stop_flying: twice quickly. +howtoplay.creativeMode.text.4b.touch.classic_dpad=Tap :touch_forward: twice quickly to fly faster. To fly up tap and hold :touch_fly_up:, and to fly down tap and hold :touch_fly_down:. + +howtoplay.difficulty=Difficulty +howtoplay.difficulty.title=How to Play : Difficulty +howtoplay.difficulty.text.1=Minecraft has varying levels of difficulty so you can tailor the game to your level. +howtoplay.difficulty.header.1=Peaceful +howtoplay.difficulty.text.2=No hostile mobs will spawn except for shulkers and the Ender Dragon, but they won't do any damage to you. +howtoplay.difficulty.header.2=Easy +howtoplay.difficulty.text.3=Hostile mobs spawn but deal less damage. Hunger bar depletes and drains health down to 5 hearts. +howtoplay.difficulty.header.3=Normal +howtoplay.difficulty.text.4=Hostile mobs will do normal damage, and if your hunger level drops to zero your health will begin to drop, but you won't die. +howtoplay.difficulty.header.4=Hard +howtoplay.difficulty.text.5=Hostile mobs will do more damage, zombies will break through doors, and if your hunger level drops to zero, your health will drop and you could die. + +howtoplay.dispensers=Dispensers +howtoplay.dispensers.title=How to Play : Dispensers +howtoplay.dispensers.text.1=Dispensers are used to shoot out items. You will need to power each Dispenser with a redstone signal (for example, with a lever) to trigger it. +howtoplay.dispensers.text.2.notTouch=To fill a Dispenser with items, press :_input_key.use: on the Dispenser, then move the items that you want to dispense from your inventory to the Dispenser. +howtoplay.dispensers.text.2.touch=To fill a Dispenser, tap the Dispenser, then move the items that you want to dispense from your inventory into the Dispenser. +howtoplay.dispensers.header.1=Usage +howtoplay.dispensers.text.3=Whenever you power a Dispenser, an item will shoot out. +howtoplay.dispensers.text.4=Dispensers can also be used to place items as well, such as Pumpkins on Iron Golems and equipment on Armor Stands. + +howtoplay.droppers=Droppers +howtoplay.droppers.title=How to Play : Droppers +howtoplay.droppers.text.1.notTouch=When powered by Redstone, Droppers will drop a single random item contained within. Press :_input_key.use: on the Dropper to open it and then you can load it with items from your inventory. +howtoplay.droppers.text.1.touch=When powered by Redstone, Droppers will drop a single random item contained within. Tap the Dropper to open it and then you can load the it with items from your inventory. +howtoplay.droppers.header.1=Usage +howtoplay.droppers.text.2=If a Dropper is facing a Chest or another type of container, the item will be placed into that instead. Long chains of Droppers can be constructed to transport items over a distance. + +howtoplay.dyes=Dyes +howtoplay.dyes.title=How to Play : Dyes +howtoplay.dyes.text.1=Dye is used to change the color of many things in Minecraft. +howtoplay.dyes.text.2=Some dye materials are harder to find than others. While most Dyes can be crafted from flowers like Red Dye from a Poppy, some Dyes are found or created in more obscure ways such as: +howtoplay.dyes.text.3=-Mining Lapis Lazuli deep underground +howtoplay.dyes.text.4=-Collecting Ink Sacs underwater +howtoplay.dyes.text.5=-Harvesting Cocoa Beans in the Jungle +howtoplay.dyes.text.6=-Green Dye must be smelted from Cactus +howtoplay.dyes.text.7=-Bonemeal can help grow plants and trees or be crafted into White Dye +howtoplay.dyes.text.8=-Collect Ink Sacs from Squids for Black Dye + +howtoplay.elytra=Elytra +howtoplay.elytra.title=How to Play : Elytra +howtoplay.elytra.text.1=Elytra are an item that can be equipped to allow gliding. Elytra are equipped in the chest armor slot. +howtoplay.elytra.text.2=Elytra cannot be crafted, but are found in Item Frames in rare End Ships, guarded by fearsome Shulkers. +howtoplay.elytra.header.1=Learn to Fly +howtoplay.elytra.text.3.notTouch=When equipped with Elytra, a player can press :_input_key.jump: while falling to start gliding. Note that you need to be quite high to really get the full effect! +howtoplay.elytra.text.3.touch=When equipped with Elytra, tap :touch_jump: or :tip_virtual_button_fly_up: while falling to start gliding. Make sure you're high up to get the full effect! +howtoplay.elytra.text.4=While gliding, you can steer by looking around. If you look downwards, you'll move faster - but you'll also hit the ground sooner. If you look upwards, you'll gain some height - but do it for too long and you'll stall, falling instead of rising! +howtoplay.elytra.text.4.touch=You can steer while gliding by looking around. If you look downwards, you'll gain some speed, but you'll also hit the ground faster. If you look upward, you'll gain some height, but do it for too long and you'll stall - which means you'll start falling. +howtoplay.elytra.text.5=Your Elytra will slowly lose durability while flying, and if they break mid-flight you'll fall. You can repair them by combining them with Phantom Membrane at an Anvil. +howtoplay.elytra.header.2=Rocket Powered Flight +howtoplay.elytra.text.6=Firework Rockets that have no effects can be used to extend Elytra flight. You will be damaged if you use a Firework Rocket that has effects to extend flight. + +howtoplay.enchantingTable=Enchanting Table +howtoplay.enchantingTable.title=How to Play : Enchanting Table +howtoplay.enchantingTable.text.1=The Experience Points collected by picking up Experience Orbs can be used to enchant Weapons, Armor, Tools, and Books. +howtoplay.enchantingTable.header.1=Enchanting +howtoplay.enchantingTable.text.2=When an enchantable item is placed in the slot below the book in the Enchantment Table, the three buttons to the right of the slot will display some enchantments with their Experience Level cost and Lapis Lazuli cost. +howtoplay.enchantingTable.text.3=The actual enchantment applied is randomly selected based on the cost displayed. +howtoplay.enchantingTable.header.2=Stronger Enchantments +howtoplay.enchantingTable.text.4=If the Enchantment Table is surrounded by Bookshelves (up to a maximum of 15), with a one block gap between the Bookshelf and the Enchantment Table, arcane glyphs will be seen going to the book on the Enchantment Table and the potency of the enchantments will be increased. +howtoplay.enchantingTable.header.3=Enchanting Books +howtoplay.enchantingTable.text.5=Enchanted Books are used at the Anvil to apply enchantments to items. This gives you more control over which enchantments you would like on your items. + +howtoplay.endCities=End Cities +howtoplay.endCities.title=How to Play : End Cities +howtoplay.endCities.text.1=After killing the Ender Dragon, an End Gateway will appear. Throwing an Ender Pearl into the portal will teleport you to the outer islands. +howtoplay.endCities.text.2=This alien new landscape must hide something interesting, and maybe something to bring back with you. + +howtoplay.enderChest=Ender Chest +howtoplay.enderChest.title=How to Play : Ender Chest +howtoplay.enderChest.text.1=All Ender Chests in a world are linked. Items placed into an Ender Chest are accessible in any other Ender Chest. However, the contents of the Ender Chests are specific for each player. This allows players to store items in any Ender Chest, and retrieve them from other Ender Chests in different positions in the world. + +howtoplay.eyeOfEnder=Eye Of Ender +howtoplay.eyeOfEnder.title=How to Play : Eye Of Ender +howtoplay.eyeOfEnder.text.1=Eyes of Ender are mysteriously connected to the End and will behave strangely when used. +howtoplay.eyeOfEnder.text.2=Rumor has it that they can lead you to open another dimension. + +howtoplay.farming=Farming +howtoplay.farming.title=How to Play : Farming +howtoplay.farming.text.1=There are a variety of different crops that you can farm in Minecraft. Farming, while challenging, can provide an infinite food source. +howtoplay.farming.header.1=Plan Ahead +howtoplay.farming.text.2=Crops require light, water, and farmland to grow. You need a hoe, a water source, and seeds to farm. +howtoplay.farming.text.3=The Blocks next to the water need to be converted to farmland, do this with the hoe. Water will saturate up to four block away. +howtoplay.farming.header.2=Planting and Harvesting +howtoplay.farming.text.4=Now you can plant your seeds. Make sure your crops are protected as they can easily die from being trampled or lack of water or light. +howtoplay.farming.text.5=Fences can help protect your crops from hungry rabbits or trampling toes! +howtoplay.farming.text.6=When the crops are fully grown they change in appearance and can be harvested. +howtoplay.farming.text.7=Some plants like pumpkins and melons grow on stalks. Be careful not to harvest the stalks! + +howtoplay.fireworks=Fireworks +howtoplay.fireworks.title=How to Play : Fireworks +howtoplay.fireworks.text.1=Fireworks are a fun way to create your own unique celebration in Minecraft! +howtoplay.fireworks.text.2=Fireworks have two components, the Firework Rocket and the Firework Star. +howtoplay.fireworks.header.1=Firework Rocket +howtoplay.fireworks.text.3.notTouch=To use a Firework, press :_input_key.use: on a block to send the Firework shooting into the sky. +howtoplay.fireworks.text.3.touch=To use a Firework, tap on a block to send the Firework shooting into the sky. +howtoplay.fireworks.text.4=Fireworks have no effect other than shooting up into the air. +howtoplay.fireworks.header.2=Firework Stars +howtoplay.fireworks.text.5=Firework Stars can be added to during the crafting of the Firework Rocket to give it many different colors and effects. +howtoplay.fireworks.text.6=Firework Stars are made from gunpowder and various other items. +howtoplay.fireworks.text.6.1= - Color - Adding dye of any color will make an explosion of that color. +howtoplay.fireworks.text.6.2= - Twinkle - Adding Glowstone Dust will make the explosion twinkle. +howtoplay.fireworks.text.6.3= - Creeper Shaped - Adding a Head will make a creeper pattern in the sky. +howtoplay.fireworks.text.6.4= - Burst - Adding a feather will give the explosion a burst effect. +howtoplay.fireworks.text.6.5= - Trail - Adding a Diamond will give the explosion trails. +howtoplay.fireworks.text.6.6= - Star Shaped - Adding a Gold Nugget will make a star pattern in the sky. +howtoplay.fireworks.header.3=Pyrotechnics +howtoplay.fireworks.text.7=Fireworks can be fired from a dispenser. This will shoot the Firework in the direction that the dispenser is facing. + +howtoplay.fishing=Fishing +howtoplay.fishing.title=How to Play : Fishing +howtoplay.fishing.text.1=Fishing must be done with a Fishing Rod and is an excellent way to catch some fish or other cool items from the sea! +howtoplay.fishing.header.1=Casting +howtoplay.fishing.text.2.notTouch=Aim at a block of water and press :_input_key.use: while holding a fishing rod to cast the lure into the water. +howtoplay.fishing.text.2.touch=Look at a block of water and tap the Fish button while holding a Fishing Rod to cast the lure into the water. +howtoplay.fishing.header.2=Fish On! +howtoplay.fishing.text.3=Wait until you start to see a trail of bubbles coming for the lure. +howtoplay.fishing.text.4.notTouch=When the bubbles touch the lure, it will bob up and down. Press :_input_key.use: to reel in the lure. Be careful not to let your fish get away! +howtoplay.fishing.text.4.touch=When the bubbles touch the lure, it will bob up and down. Tap the Fish button again to reel in the lure. Be careful not to let your fish get away! + +howtoplay.furnace=Furnace +howtoplay.furnace.title=How to Play : Furnace +howtoplay.furnace.text.1=A Furnace allows you to cook or smelt items. For example, you can smelt Iron Ore into Iron Ingots. +howtoplay.furnace.text.2.notTouch=Place the Furnace in the world and press :_input_key.use: to use it. +howtoplay.furnace.text.2.touch=Place the Furnace in the world and tap to use it. +howtoplay.furnace.header.1=Fuel +howtoplay.furnace.text.3=You need to put some fuel into the bottom of the Furnace, and the item that you want smelted in the top. The Furnace will then fire up and start working. Lots of things can be used as fuel; try experimenting with anything burnable! + +howtoplay.gameSettings=Game Settings +howtoplay.gameSettings.title=How to Play : Game Settings +howtoplay.gameSettings.text.1=When creating a world, you have many options. Below are the various settings that can be used to fine tune your experience. Don't worry if you didn't set them when you created the world, they can be changed at any time. +howtoplay.gameSettings.text.2=-World Name: This is where you can name your world. +howtoplay.gameSettings.text.3=-Default Game Mode: This is the gamemode that all new players to the world will start with. You can have players start in either survival or creative mode. Selecting creative mode will turn cheats on. +howtoplay.gameSettings.text.4=-Difficulty: This setting affects how difficult the world will be. You can choose Peaceful, Easy, Normal, or Hard. +howtoplay.gameSettings.header.1=World Preferences +howtoplay.gameSettings.text.5=-Starting Map: If this setting is turned on, every player will start with a map in their hotbar. +howtoplay.gameSettings.text.6=-Bonus Chest: If this setting is turned on, there will be a chest with some starting loot near your initial spawn location. +howtoplay.gameSettings.text.7=-World Type: This setting controls the way the world is created. Select Infinite, Flat, or Old from the drop down menu to change the world type. +howtoplay.gameSettings.text.7.1= - Infinite worlds go on and on forever. +howtoplay.gameSettings.text.7.2= - Flat worlds do not have any hills or trees, just an infinite flat area to fill with your creations. +howtoplay.gameSettings.text.7.3= - Old worlds limited in size and height. +howtoplay.gameSettings.text.8=-Seed: This is a unique number for the world. By entering a seed when you make a new world, you can control how it is created. You can also use a word or phrase for the seed and the game will convert it to a number for you. +howtoplay.gameSettings.header.2=Cheats and Gamerules +howtoplay.gameSettings.text.9=-Activate Cheats: This setting allows players to use commands. When a world is created with this setting on, all achievements are disabled. +howtoplay.gameSettings.text.10=Below are gamerules, cheats must be turned on to use them: +howtoplay.gameSettings.text.11=-Always Day: Night will never fall when this setting is turned on. +howtoplay.gameSettings.text.12=-Do Daylight Cycle: The time will not advance when this setting is turned off. +howtoplay.gameSettings.text.13=-Keep Inventory: This setting allows players to keep their inventory when they die. +howtoplay.gameSettings.text.14=-Mob Spawning: This prevents all mobs from spawning when this setting is off. +howtoplay.gameSettings.text.15=-Mob Griefing: Prevents mobs from destroying the world. +howtoplay.gameSettings.text.16=-Entities Drop Loot: Controls whether things like minecarts and armor stands will drop themselves when they are broken. +howtoplay.gameSettings.text.17=-Weather Cycle: The weather will not change when this setting is turned off. + +howtoplay.hoppers=Hoppers +howtoplay.hoppers.title=How to Play : Hoppers +howtoplay.hoppers.text.1=Hoppers are used to automatically move items. Hoppers can be attached to some other items like containers such as Chests or Jukeboxes. +howtoplay.hoppers.text.2=Hoppers will continuously remove items out of a container placed above them and move them into the container they are pointing to. +howtoplay.hoppers.header.1=Usage +howtoplay.hoppers.text.3=To make a Hopper point to a particular block, place the Hopper against that block while sneaking. +howtoplay.hoppers.text.4=If a Hopper is powered by Redstone, it will become inactive and stop moving items. + +howtoplay.hostAndPlayerOptions=Host and Player Options +howtoplay.hostAndPlayerOptions.title=How to Play : Host and Player Options +howtoplay.hostAndPlayerOptions.text.1.notTouch=When playing with cheats on, host options will allow you to teleport yourself or friends, change the weather, set the time of day, and change the entry point or world spawn of your game. Once cheats have been enabled, you can find these options in the chat window by pressing the [/] button next to the chat bar. +howtoplay.hostAndPlayerOptions.text.1.touch=When playing with cheats on, host options will allow you to teleport yourself or friends, change the weather, set the time of day, and change the entry point or world spawn of your game. Once cheats have been enabled, you can find these options in the chat window by tapping the chat button. + +howtoplay.HUD=HUD +howtoplay.HUD.title=How to Play : HUD +howtoplay.HUD.text.1=The HUD shows information about your status, your health, your remaining oxygen (when you are underwater), your hunger level, and your armor (if you are wearing any). +howtoplay.HUD.header.1=Food and Health +howtoplay.HUD.text.2.notTouch=If you lose health but have at least nine :shank:, your health will automatically replenish. Eating food will also replenish your :shank:. +howtoplay.HUD.text.2.touch=Your health will automatically replenish if you have at least nine :shank:. Your :shank: will slowly decrease as you explore and get hungry, but eating food will replenish your :shank:. +howtoplay.HUD.text.3.keyboard=Press and hold :_input_key.use: while holding a piece of food to eat it. +howtoplay.HUD.text.3.gamepad=Press and hold :_input_key.use: while holding a piece of food to eat it. +howtoplay.HUD.text.3.rift_controller=Press and hold :rift_right_grab: while holding a piece of food to eat it. +howtoplay.HUD.text.3.windowsmr_controller=Press and hold :windowsmr_left_trigger: while holding a piece of food to eat it. +howtoplay.HUD.text.3a.touch=To eat something, tap the food item on your hotbar, then tap and hold the screen to eat. +howtoplay.HUD.text.3b.touch=If you use Action Buttons, first tap the food item on your hotbar, then tap and hold :tip_virtual_button_action_build_or_use: to eat it. +howtoplay.HUD.text.4a=Certain activities will make you more hungry faster, like sprinting. Fortunately, some foods are more nourishing and will fill up more :shank:. +howtoplay.HUD.text.4b=If you have full :shank:, the last food you ate will apply a saturation value - a hidden value that gives an extra boost to your hunger level. +howtoplay.HUD.header.2=Experience +howtoplay.HUD.text.5=The Experience Bar is also shown on the HUD. The number shows your current Experience Level, and the bar indicates how many Experience Points are required to increase your Experience Level. +howtoplay.HUD.text.6=Experience Points are gained by collecting Experience Orbs. You can get Experience Orbs from activities such as killing mobs, mining certain blocks, and more! Don't leave any Experience Orbs behind, you're going to need them. Move near Experience Orbs to collect them. +howtoplay.HUD.header.3=The Hotbar +howtoplay.HUD.text.7.keyboard=The hotbar shows the items that are available to use. Scroll the mouse wheel to change the item in your hand. +howtoplay.HUD.text.7.gamepad=The hotbar shows the items that are available to use. Use :_input_key.cycleItemLeft: and :_input_key.cycleItemRight: to change the item in your hand. +howtoplay.HUD.text.7.touch=The hotbar shows the items that are available to use. Tap items in your hotbar to change the item in your hand. +howtoplay.HUD.text.7.windowsmr_controller=The hotbar shows the items that are available to use. Press :windowsmr_left_touchpad_horizontal: to change the item in your hand. +howtoplay.HUD.text.7.rift_controller=The hotbar shows the items that are available to use. Press :rift_left_trigger: or :rift_left_grab: to change the item in your hand. + +howtoplay.inventory=Inventory +howtoplay.inventory.title=How to Play : Inventory +howtoplay.inventory.text.1.keyboard=Press :_input_key.inventory: to view your inventory. +howtoplay.inventory.text.1.gamepad=Press :_input_key.inventory: to view your inventory. +howtoplay.inventory.text.1.rift_controller=Press :rift_B: to view your inventory. +howtoplay.inventory.text.1.windowsmr_controller=Press :windowsmr_left_grab: to view your inventory. +howtoplay.inventory.text.1.touch=Tap :tip_touch_inventory: to view your inventory. +howtoplay.inventory.text.2=This screen shows all items you have in your hand and all other items you're carrying. You can also view the armor you're wearing. +howtoplay.inventory.text.3.keyboard=Use :mouse_left_button: to pick up the item that is under the cursor. If there is more than one item here this will pick them all up, or you can use :mouse_right_button: to pick up just half of them. +howtoplay.inventory.text.3.gamepad=Use :_gamepad_face_button_down: to pick up the item that is under the cursor. If there is more than one item here this will pick them all up, or you can use :_gamepad_face_button_left: to pick up just half of them. +howtoplay.inventory.text.3.touch=Tap to select an item. To move it, tap on another spot in the inventory. If you move an item to a spot with the same item, they'll combine into a stack. If you move it to a different item, they'll swap places. +howtoplay.inventory.text.4.keyboard=You can place items down again by using :mouse_left_button:. With multiple items on the cursor, use :mouse_left_button: to place them all or :mouse_right_button: to place just one. +howtoplay.inventory.text.4.gamepad=You can place items down again by using :_gamepad_face_button_down:. With multiple items on the cursor, use :_gamepad_face_button_down: to place them all or :_gamepad_face_button_left: to place just one. +howtoplay.inventory.text.4a.touch=If you tap on a stack of items, you'll automatically select all items in the stack. You can move the stack the same way you would a single item. +howtoplay.inventory.text.4b.touch=To split a stack of items, tap and hold on the item stack until the selection slider appears. Without releasing the screen, slide your finger left and right to select the number of items you want to remove from the stack. +howtoplay.inventory.text.5.keyboard=If the item the cursor is over is armor, you can quick move it to the correct armor slot by pressing SHIFT+:mouse_left_button:. +howtoplay.inventory.text.5.gamepad=If the item the cursor is over is armor, you can quick move it to the correct armor slot by pressing :_gamepad_face_button_up:. +howtoplay.inventory.text.6.keyboard=To drop an item, pick up the item and put it down outside of the inventory window. +howtoplay.inventory.text.6.gamepad=To drop an item, pick up the item and press :_gamepad_face_button_up:. + +howtoplay.jukebox=Jukebox +howtoplay.jukebox.title=How to Play : Jukebox +howtoplay.jukebox.text.1=The Jukebox will play Music Discs that you have found. +howtoplay.jukebox.header.1=Get the Party Started +howtoplay.jukebox.text.2.notTouch=Press :_input_key.use: on a Jukebox with a Music Disc in your hand to play it. Press :_input_key.use: the Jukebox again to eject the Music Disc. +howtoplay.jukebox.text.2.touch=Tap a Jukebox with a Music Disc in your hand to play it. Tap the Jukebox again to eject the Music Disc. +howtoplay.jukebox.header.2=Redstone +howtoplay.jukebox.text.3=When a Jukebox is playing a Music Disc, it will power Redstone Dust. +howtoplay.jukebox.text.4=Try different Music Discs for a different power level. +howtoplay.jukebox.text.5=See what happens when you let it play to the end. +howtoplay.jukebox.text.6=A Hopper can put a Music Disc in for you, and take it out when it's done playing. +howtoplay.jukebox.header.3=Finding Music Discs +howtoplay.jukebox.text.7=There are a couple of Music Discs that can be found in Chests around the world. +howtoplay.jukebox.text.8=Others are more difficult to come by, Creepers secretly appreciate music. + +howtoplay.loom=Loom +howtoplay.loom.title=How to Play : Loom +howtoplay.loom.text.1=The Loom is a fast and efficient way to apply patterns to Banners. The Loom only uses one Dye to apply a pattern. It can also use Loom patterns to apply special patterns. +howtoplay.loom.header.1=Weaving +howtoplay.loom.text.2=By placing a Banner into the Loom's first slot, and any color dye into the second slot, patterns can be added to the Banner. Once a pattern is selected, take it from the output slot on the right and move it to your inventory. +howtoplay.loom.text.3=A Banner can have multiple layers allowing you to experiment with many different banner possibilities. Up to 6 patterns can be applied to a Banner to create a unique design. +howtoplay.loom.header.2=Loom Patterns +howtoplay.loom.text.4=Adding a Loom Pattern to the Loom's third slot will allow the crafting of special patterns like a creeper face or a flower pattern. You will not lose your Loom Patterns when you apply these patterns to your Banners. + +howtoplay.mounts=Mounts +howtoplay.mounts.title=How to Play : Mounts +howtoplay.mounts.text.1=A player can ride any adult Horse, Donkey, or Mule. Only Horses can be armored. +howtoplay.mounts.text.2=Mules and Donkeys may be equipped with saddlebags (for transporting items) by attaching a Chest. These saddlebags can then be accessed whilst riding or sneaking. +howtoplay.mounts.header.1=Taming +howtoplay.mounts.text.3.notTouch=Horses, Donkeys, and Mules must be tamed before they can be used. A player can tame a horse by riding it and staying on while it tries to buck them off. Press :_input_key.use: with an empty hand to attempt to tame Horses, Donkeys, and Mules. +howtoplay.mounts.text.3.touch=Horses, Donkeys, and Mules must be tamed before they can be used. A player can tame a horse by riding it and staying on while it tries to buck them off. Tap the Mount button that appears when near a horse to attempt to tame Horses, Donkeys, and Mules. +howtoplay.mounts.text.4=When Hearts appear around the horse, it has been tamed and will no longer attempt to throw the player off. +howtoplay.mounts.header.2=Riding Animals +howtoplay.mounts.text.5=To steer a horse, the player must equip it with a Saddle. +howtoplay.mounts.text.6=Saddles can be bought from villagers, found inside Chests hidden in the world, or acquired by fishing. While riding a horse, open your inventory and put a saddle in the horse's saddle slot. +howtoplay.mounts.text.7=Horses and Donkeys can be bred like other animals using Golden Apples or Golden Carrots. +howtoplay.mounts.text.8=Foals will grow into adult horses over time, although feeding them Wheat or Hay will speed this up. +howtoplay.mounts.header.3=Pack Animals +howtoplay.mounts.text.9=Llamas are another ridable mob which can be tamed and used to transport large shipments of items. +howtoplay.mounts.text.10=Llamas can be tamed the same as horses. However, even when tamed, the player can't control their movements when riding them. +howtoplay.mounts.text.11=A lead can be attached to one, and when this happens, surrounding llamas (both tamed and un-tamed) will follow, making a caravan. +howtoplay.mounts.text.12=Llamas can be equipped with chests, giving it 3-15 slots of inventory space depending on the strength of the Llama. They can also be equipped with carpets. Each carpet color yields a different pattern. +howtoplay.mounts.header.4=Pigs +howtoplay.mounts.text.13=Pigs can be ridden as well, although they won't go where you want without a little incentive. +howtoplay.mounts.text.14=Equip a pig with a Saddle and point a Carrot on a Stick in the direction you want to go. +howtoplay.mounts.header.5=Dismount +howtoplay.mounts.text.15.notTouch=Press :_input_key.sneak: to dismount. +howtoplay.mounts.text.15a.touch=When using the D-Pad control scheme, tap :touch_jump: to dismount an animal. +howtoplay.mounts.text.15b.touch=When using a Joystick control scheme, tap :tip_virtual_button_dismount: to dismount an animal. + +howtoplay.multiplayer=Multiplayer +howtoplay.multiplayer.title=How to Play : Multiplayer +howtoplay.multiplayer.text.1=Minecraft is a multiplayer game by default. +howtoplay.multiplayer.header.1=Splitscreen +howtoplay.multiplayer.text.2.splitscreen=You can have local players join your game by connecting controllers and pressing any button on their controller at any point during the game. +howtoplay.multiplayer.header.2=Online Multiplayer +howtoplay.multiplayer.text.3=By default, all worlds start with multiplayer enabled. If you would like to make the world private, go to world settings and select the multiplayer option, then toggle multiplayer off. +howtoplay.multiplayer.text.3.norealms=By default, all worlds start with multiplayer enabled. If you would like to make the world private, go to world settings and select the multiplayer option, then toggle multiplayer off. +howtoplay.multiplayer.header.3=Joining an Online Game +howtoplay.multiplayer.text.4=To join a multiplayer game, go to the friends tab. All joinable Realms, Friends, and LAN Games will be shown here. Pick a game and select it to join. +howtoplay.multiplayer.text.4.norealms=To join a multiplayer game, go to the friends tab. All joinable Realms, Friends, and LAN Games will be shown here. Pick a game and select it to join. +howtoplay.multiplayer.text.5=When you start or join an online game, it will be visible to people in your friends tab. Once your friends join, the game will now be visible to friends of these friends. +howtoplay.multiplayer.text.6=Note: You must have an internet connection and be signed in to a Microsoft Account to play multiplayer. +howtoplay.multiplayer.header.4=Player Permissions +howtoplay.multiplayer.text.7=If you would like to manage the permissions of individual players, player permissions makes it easy. Open the pause menu and on the right, you will see a list of players currently in the world. Select their permission icon to adjust that player's permissions. + +howtoplay.navigation=Navigation +howtoplay.navigation.title=How to Play : Navigation +howtoplay.navigation.text.1=Navigation is an important skill that you will learn in Minecraft as it's not always easy to find your way home. +howtoplay.navigation.text.2=First of all, there are some basic tools that you should know about. +howtoplay.navigation.header.1=Navigation Tools +howtoplay.navigation.text.3=A Compass will point in the direction of the first place you spawned into the world, an easy way to find where you started. +howtoplay.navigation.text.4=A Map lets you see the area you've explored. Put it in your offhand slot to use it like a mini-map. You can increase its size by adding more paper to the edges in a Crafting Table. +howtoplay.navigation.text.5=A Locator Map will show you where you are and what direction you are facing in relation to the Locator Map's origin. It will also show you the location of other players in the same world. +howtoplay.navigation.text.6=A Cartography Table can help you create, expand, copy and even name maps. +howtoplay.navigation.text.7=Place paper into the first slot to craft a Map. If you add a compass into the second slot you can craft a Locator Map. Adding Paper or a blank Map will let you expand or copy your Map. +howtoplay.navigation.header.2=Navigation Techniques +howtoplay.navigation.text.8=Try to watch for landmarks as you explore. The more you play on a world, the more you will be able to remember where you are. Another good trick is to place Torches as you go so that you may find your way back home. +howtoplay.navigation.text.9=The sun can also tell you what direction you are facing. Remember: the sun rises in the east and sets in the west! +howtoplay.navigation.header.3=Explorer Maps +howtoplay.navigation.text.10=There are several places for you to explore. Find a village and look for a Cartographer. He will trade you Explorer Maps that will lead you to strange places very far away. + +howtoplay.netherPortals=Nether Portal +howtoplay.netherPortals.title=How to Play : Nether Portal +howtoplay.netherPortals.text.1=A Nether Portal allows you to travel to a different dimension. +howtoplay.netherPortals.text.2=If constructed correctly the Nether Portal can be lit and activated. +howtoplay.netherPortals.text.3=Examples of portal construction are shown here: + +howtoplay.nightfall=Nightfall +howtoplay.nightfall.title=How to Play : Nightfall +howtoplay.nightfall.text.1=In Minecraft, the sun rises and sets as you adventure in your world. As the sun sets, you must take precautions. There are many dangers at night! +howtoplay.nightfall.header.1=Take Shelter +howtoplay.nightfall.text.2=If you have not already, you will need a place to take shelter from the dark and what lurks within it. This can be as simple as a hole in the side of a hill or a small cabin in the forest. +howtoplay.nightfall.text.3=Be sure to block off all entrances, you may want to use a door so you can go in and out. If you have made a bed this is a good place to put it along with your Crafting Table and Furnace. +howtoplay.nightfall.text.4=Also be sure to light up the area with torches, it may save your life. + +howtoplay.pets=Pets +howtoplay.pets.title=How to Play : Pets +howtoplay.pets.header.1=Befriending Pets +howtoplay.pets.text.1.notTouch=There are several mobs in Minecraft that you can tame and make your pet. Each can be tamed by giving them an item that they like. Once tamed you can have them stay by pressing :_input_key.use: while looking at them. +howtoplay.pets.text.1.touch=There are several mobs in Minecraft that you can tame and make your pet. Each can be tamed by giving them an item that they like. Once tamed you can have them stay by tapping the Sit Button. +howtoplay.pets.header.2=Wolves +howtoplay.pets.text.2=Wolves are a neutral mob that hunt in the colder climates. They will attack Rabbits, Skeletons, and Sheep but run away from Llamas. They won't attack you unless you provoke them. You can tame them by giving them Bones. +howtoplay.pets.header.3=Cats +howtoplay.pets.text.3=Cats are a neutral mob that can be found in villages. They will attack Rabbits and Baby Turtles. They will also keep Phantoms and Creepers away. They will try to run from you so taming them can be tough. They like fish so give them Raw Cod or Salmon to tame them. +howtoplay.pets.header.4=Parrots +howtoplay.pets.text.4=Parrots are a passive mob that live in the Jungle. They will imitate any other mob in the area. Seeds are their favorite, give them a few to tame them. Parrots will also sit on your shoulder... Yes, you can have more than one up there. + +howtoplay.raids=Raids +howtoplay.raids.title=How to Play : Raids +howtoplay.raids.text.1=While exploring the world you may encounter a Pillager encampment or patrol. Pillagers are always looking for villages to raid. Taking their Banners will get their attention, and they may choose to attack a nearby village. +howtoplay.raids.text.2=Be sure to defend your village, the attack will stop if you defeat all the raiders. +howtoplay.raids.header.1=I Need A Hero +howtoplay.raids.text.3=Villagers will most likely be very grateful that you have saved them from the raiders. Be sure to check back with them, you might get a good deal. + +howtoplay.ranching=Ranching +howtoplay.ranching.title=How to Play : Ranching +howtoplay.ranching.text.1=In Minecraft, you can have your own ranch filled with livestock! Ranching provides lots of resources such as wool, eggs, and raw meat. +howtoplay.ranching.header.1=Growing Your Herd +howtoplay.ranching.text.2=In order to keep your livestock growing, you have to make baby animals. Adult animals must enter Love Mode for this to happen. Feed the animals their preferred food to get them to enter Love Mode. +howtoplay.ranching.text.3=When two like animals are nearby and in Love Mode, they will kiss for a moment and then a baby animal will appear! The baby animal will stay with their parents until they grow into an adult. After having a baby, adult animals must wait 5 minutes before entering Love Mode. +howtoplay.ranching.header.2=What Do Mobs Eat? +howtoplay.ranching.text.4=Cows, mooshrooms, and sheep all eat Wheat. Pigs can eat Carrots or Beetroot. Chickens love Seeds of any kinds. Rabbits will eat Carrots, Golden Carrots, or Dandelions. Ocelots enjoy Raw Cod or Salmon. Wolves like to eat any kind of meat. +howtoplay.ranching.text.5=Animals will follow you when you hold their desired food item. This will help you lead them to your ranch or another animal. + +howtoplay.realms=Realms +howtoplay.realms.title=How to Play : Realms +howtoplay.realms.text.1=Realms is an awesome place to host a multiplayer game that is always running. Even when you aren't playing, your Realm will be up and running for your friends to explore! +howtoplay.realms.header.1=Get Started +howtoplay.realms.text.2=To set up a Realm, select Create New from the Worlds tab. Then select the New Realm button, then the Create New World button. Here you can name your Realm, and set the number of players. Then you will be able to add friends to your Realm. +howtoplay.realms.header.2=Realm Settings +howtoplay.realms.text.3=Once you have a Realm created, select the Pencil button to change the Realm settings. +howtoplay.realms.text.4=Under the Game button, you can rename the Realm, set the difficulty and gamemode, turn on cheats, and download/upload the world. +howtoplay.realms.text.5=Under the Members button you can manage all of the friends you've invited to your Realm, add/remove members, and set their permissions. +howtoplay.realms.text.6=Under the Subscription button you can see when the Realm will expire, extend the time until expiration, and open/close the Realm. + +howtoplay.redstone=Redstone +howtoplay.redstone.title=How to Play : Redstone +howtoplay.redstone.text.1=Redstone Dust comes from Redstone that transmits an electrical signal. When it has power it lights up and transmits its signal to other Redstone items that are next to it. +howtoplay.redstone.header.1=Redstone Power +howtoplay.redstone.text.2=In order for one of these items to be powered, it needs a power source such as a Lever, Button, or Pressure Plate. Experiment to find them all! +howtoplay.redstone.text.3=Place some Redstone Dust next to a power source and turn it on to power it. +howtoplay.redstone.text.4=There are many items that use a Redstone signal to do something, such as a Hopper or a Piston. +howtoplay.redstone.text.5=Redstone allows for endless possibilities! Try creating something useful for yourself like an automatic farm! + +howtoplay.resourceAndBehaviorPacks=Resource And Behavior Packs +howtoplay.resourceAndBehaviorPacks.title=How to Play : Resource And Behavior Packs +howtoplay.resourceAndBehaviorPacks.text.1=You can change the way that Minecraft looks and behaves using Resource and Behavior Packs. +howtoplay.resourceAndBehaviorPacks.text.2=In the Settings Menu, choose a pack from the available packs list and select the plus sign next to it. Now your pack will apply its changes to the default Minecraft pack. + +howtoplay.scaffolding=Scaffolding +howtoplay.scaffolding.title=How to Play : Scaffolding +howtoplay.scaffolding.header.1=Reach For The Sky +howtoplay.scaffolding.text.1.keyboard=Scaffolding can help you create huge structures safely! You can walk inside scaffolding and stand on it. If you have a column of scaffolding you can go upward by standing in the scaffolding and pressing :_input_key.jump:. If you want to travel downward you can press :_input_key.sneak:. +howtoplay.scaffolding.text.1.gamepad=Scaffolding can help you create huge structures safely! You can walk inside scaffolding and stand on it. If you have a column of scaffolding you can go upward by standing in the scaffolding and pressing the :_input_key.jump: button. If you want to travel downward you can press and hold the :_input_key.sneak: button. +howtoplay.scaffolding.text.1a.touch=Scaffolding can help with building large structures by offering a way to reach higher places and safely descend without taking fall damage. +howtoplay.scaffolding.text.1b.touch=When using the D-Pad control scheme, tap :touch_jump: to climb up a column of scaffolding. Tap :touch_fly_down: to climb down. +howtoplay.scaffolding.text.1c.touch=When using a Joystick control scheme, press :tip_virtual_button_jump: to climb up a column of scaffolding. Tap :tip_virtual_button_sneak: to climb down. +howtoplay.scaffolding.text.1.rift_controller=Scaffolding can help you create huge structures safely! You can walk inside scaffolding and stand on it. If you have a column of scaffolding you can go upward by standing in the scaffolding and pressing the :rift_A: button. If you want to travel downward you can press and hold the :rift_X: button. +howtoplay.scaffolding.text.1.windowsmr_controller=Scaffolding can help you create huge structures safely! You can walk inside scaffolding and stand on it. If you have a column of scaffolding you can go upward by standing in the scaffolding and pressing the :windowsmr_right_touchpad: button. If you want to travel downward you can press and hold the :windowsmr_right_stick: button. +howtoplay.scaffolding.header.2=Support Your Build +howtoplay.scaffolding.text.2=Scaffolding needs support. You can only place so many scaffolding horizontally without touching a different block. When you attempt to place too many scaffolding blocks without proper support, it will fall. Scaffolding can be placed like normal blocks, but it can also be placed on its own foundation to quickly build a tall tower. +howtoplay.scaffolding.header.3=Break It Down +howtoplay.scaffolding.text.3=When Scaffolding is broken it will also break every Scaffolding block that was being supported by it. This will let you quickly clean up your scaffolding by breaking the supporting blocks! + +howtoplay.structureBlocks=Structure Blocks +howtoplay.structureBlocks.title=How to Play : Structure Blocks ## +howtoplay.structureBlocks.text.1=Structure Blocks give creators the ability to copy and save out sections of their world into structures. Saved structures can then be pasted back into the world. ## +howtoplay.structureBlocks.header.1=How to Obtain ## +howtoplay.structureBlocks.text.2=To get a Structure Block you must use the /give slash command. To use a Structure Block, you must have Operator permissions. ## +howtoplay.structureBlocks.header.2= Modes ## +howtoplay.structureBlocks.text.3=Structure Blocks have 4 modes that can be switched between with the Mode dropdown: Save, Load, Corner, and 3D Export. ## +howtoplay.structureBlocks.text.4=Save mode saves an area of the world as a structure. ## +howtoplay.structureBlocks.text.5=Load mode loads a structure into the world. Only structures saved to the world or included in a behavior pack that is applied to the world can be loaded. ## +howtoplay.structureBlocks.text.6=Corner mode is used with save mode's detect button to automatically set the area you want to save. See the Corner Mode section below for more details. ## +howtoplay.structureBlocks.text.7=3D Export exports a 3D model file on supported platforms. ## +howtoplay.structureBlocks.header.3=Preview Window ## +howtoplay.structureBlocks.text.8=On the right side of the Structure Block screen, a preview of the area you have selected or the structure to load will appear depending on the mode the block is in. ## +howtoplay.structureBlocks.text.9.keyboard=Press :_input_key.attack: and drag, to rotate the 3D preview. +howtoplay.structureBlocks.text.9.gamepad=Use :_gamepad_stick_right: to rotate the 3D preview. +howtoplay.structureBlocks.text.9.touch=Touch and drag on the preview to rotate the 3D preview. +howtoplay.structureBlocks.header.4=Redstone Activation ## +howtoplay.structureBlocks.text.10=Redstone can be used to activate a Structure Block. This will cause it to either save a structure out or load a structure into the world, depending on the mode of the block and its settings. ## +howtoplay.structureBlocks.header.5=Integrity and Seed ## +howtoplay.structureBlocks.text.11=You can change how much of a structure is loaded in by changing the values for Integrity and Seed. ## +howtoplay.structureBlocks.text.12=Integrity - the percentage of blocks to load in from the structure, accepted values are 0 to 100. Blocks will be chosen randomly if a Seed is not specified. ## +howtoplay.structureBlocks.text.13=Seed - the value entered here will determine which blocks to remove when using Integrity. Leave this field blank if you want the blocks to be chosen randomly. ## +howtoplay.structureBlocks.header.6=Structure Void Blocks ## +howtoplay.structureBlocks.text.14=When a structure with Structure Void blocks is loaded into the world, any block that would have been removed where the structure void block is loading into, will instead stay in the world. ## +howtoplay.structureBlocks.text.15=Example: loading an empty shipwreck into the bottom of the ocean will normally copy air over the water blocks. If the shipwreck was filled with structure void, then the water will stay, and you will have a shipwreck filled with water. ## +howtoplay.structureBlocks.header.7=Detect and Corner Mode ## +howtoplay.structureBlocks.text.16=To automatically select the area you want to save, you can place Corner Mode blocks around your structure and name them with the same name as the structure you want to save. ## +howtoplay.structureBlocks.text.17=Pressing the Detect button in Save mode will find all of the Corner Blocks with the same name and create a selection area so that it will save everything inside of the volume those Corner Blocks make. ## + +howtoplay.servers=Servers +howtoplay.servers.title=How to Play : Servers +howtoplay.servers.text=The Server Tab will show popular Minecraft servers. + +howtoplay.shulkerBoxes=Shulker Boxes +howtoplay.shulkerBoxes.title=How to Play : Shulker Boxes +howtoplay.shulkerBoxes.text.1=Combine two Shulker Shells with a Chest to create a Shulker Box. Shulker Shells are dropped by Shulkers found in End Cities. Unlike other containers, Shulker Boxes keep their items when broken. Shulker Boxes will break and drop as an item if pushed by Pistons, and can be placed using Dispensers. + +howtoplay.theEnd=The End +howtoplay.theEnd.title=How to Play : The End +howtoplay.theEnd.text.1=The End is another dimension which can be accessed through an active End Portal. The End Portal can be found in a Stronghold, which is deep underground in the Overworld. +howtoplay.theEnd.text.2=Every End Portal frame block is missing something mysterious to bring out the power within. +howtoplay.theEnd.header.1=The Other Side +howtoplay.theEnd.text.3=Once the portal is active, jump into it to go to The End. +howtoplay.theEnd.text.4=The End is home to the dreaded Ender Dragon. She is a fierce and powerful enemy and seems to draw power from strange crystals. Her breath and fireball attacks leave lingering acid across the battlefield. Bring some friends to ensure your victory! +howtoplay.theEnd.text.5=If once wasn't enough, add four Ender Crystals to the exit portal corners to reawaken the Ender Dragon. + +howtoplay.theStore=The Marketplace +howtoplay.theStore.title=How to Play : The Marketplace +howtoplay.theStore.text.1=Minecraft Marketplace is a place to find new skins, worlds, textures, and mash-up packs by various talented creators. +howtoplay.theStore.header.1=Explore Content +howtoplay.theStore.text.2=Try a new skin for a fresh new look! +howtoplay.theStore.text.3=Check out worlds to unlock new maps and challenges that you will want to play again and again! +howtoplay.theStore.text.4=Give your old game a new look with texture packs that can be layered over your current worlds and Realms! +howtoplay.theStore.text.4.norealms=Give your old game a new look with texture packs that can be layered over your current worlds! +howtoplay.theStore.text.5=Or try them all with mash-up packs which are curated collections of skins, worlds, and textures that, when combined, will transform your worlds and Realms! +howtoplay.theStore.text.5.norealms=Or try them all with mash-up packs which are curated collections of skins, worlds, and textures that, when combined, will transform your worlds! + +howtoplay.tools=Tools +howtoplay.tools.title=How to Play : Tools +howtoplay.tools.text.1=There are many tools in Minecraft that will allow you mine blocks faster than your fist. Tools can be crafted from Wood, Stone, Iron, Gold, or Diamond. +howtoplay.tools.text.2=Using the right tool for the job will not only mine that block faster, but will also lose less durability. More complex tools must be created in order to mine rarer resources. +howtoplay.tools.header.1=Tools that Break Stuff +howtoplay.tools.text.3=The Pickaxe is good at breaking hard blocks like Cobblestone, Iron, or Furnaces. +howtoplay.tools.text.4=The Axe is good at breaking wooden blocks like Logs, Planks, or Crafting Tables. +howtoplay.tools.text.5.notTouch=The Shovel is good at breaking loose blocks like Dirt, Sand, and Gravel. Shovels can also create a path by pressing :_input_key.use: on grass blocks. +howtoplay.tools.text.5.touch=The Shovel is good at breaking loose blocks like Dirt, Sand, and Gravel. Shovels can also create a path by tapping on grass blocks. +howtoplay.tools.text.6.notTouch=The Hoe is required for tilling Dirt to plant crops. Press :_input_key.use: on Dirt or Grass blocks to turn them into soil. +howtoplay.tools.text.6.touch=The Hoe is required for tilling Dirt to plant crops. Tap Dirt or Grass blocks to turn them into soil. +howtoplay.tools.text.7=All of these tools can accept enchantments, either from the Enchanting Table or Anvil. +howtoplay.tools.header.2=Other Tools +howtoplay.tools.text.8=There are even more tools to aid you on your adventure: +howtoplay.tools.text.9=A Bucket will allow you to collect things like Water, Milk, Lava, and even Fish. +howtoplay.tools.text.10=Flint & Steel allows you to light fires... be careful in densely wooded areas! +howtoplay.tools.text.11=A Fishing Rod lets you catch fish and other loot from water blocks. It can also be used to pull other players and mobs. Fishing Rods can also be enchanted! +howtoplay.tools.text.12=Shears are very handy for collecting items like Wool, Leaves, and Cobwebs. + +howtoplay.trading=Villager Trading +howtoplay.trading.title=How to Play : Villager Trading +howtoplay.trading.text.1=Trading can be done in villages. Each villager has a profession; they can be Farmers, Butchers, Blacksmiths, Cartographers, Librarians, or Priests. Some professions will trade for items that other professions cannot. Explore and trade with many villagers to find all the trades. +howtoplay.trading.header.1=Goods for Emeralds +howtoplay.trading.text.2=You can find out what a villager is offering as trade by interacting with them. A villager may adjust the price of a trade whenever a player trades with it. A villager may run out of stock, temporarily disabling the trade if it is used too frequently. Trades usually involve buying or selling items for emeralds. +howtoplay.trading.text.3=As you trade with villagers, they will get better at their profession and start to offer better and more valuable trades. +howtoplay.trading.text.4=Take care of your villagers, they need to rest, work, and eat to thrive. + +howtoplay.transportation=Transportation +howtoplay.transportation.title=How to Play : Transportation +howtoplay.transportation.text.1=There are many ways to get around other than walking or riding a mount or flying. +howtoplay.transportation.header.1=Minecarts +howtoplay.transportation.text.2=Minecarts are ridable carts that roll on Rails. You can make the Rails go wherever you want by placing them next to each other. Place a Minecart on the Rails and you are ready to ride. +howtoplay.transportation.text.2.touch=Minecarts are ridable carts that roll on Rails, which you can build to go anywhere. Just place multiple Rails next to each other, place a Minecart on it, and you're ready to ride. +howtoplay.transportation.text.3.keyboard=Press :_input_key.use: while looking at a Minecart to hop in and ride. Press :_input_key.forward: to roll forward. Press :_input_key.jump: or :_input_key.sneak: to get out. +howtoplay.transportation.text.3.gamepad=Press :_input_key.use: while looking at a Minecart to hop in and ride. Push :_gamepad_stick_left: forward to roll forward. Press :_input_key.jump: or :_input_key.sneak: to get out. +howtoplay.transportation.text.3a.touch=Look at a Minecart and tap "Ride" to hop in. +howtoplay.transportation.text.3b.touch=When using the D-Pad control scheme, tap and hold :touch_forward: to start moving forward and build momentum, and tap :touch_jump: to get out. +howtoplay.transportation.text.3c.touch=When using a Joystick control scheme, drag :tip_virtual_joystick: up to start moving forward and build momentum, and tap :tip_virtual_button_dismount: to get out. +howtoplay.transportation.header.2=Boats +howtoplay.transportation.text.4=Boats let you travel across water. Place one on a water block and you are ready to go. +howtoplay.transportation.text.4.touch=Boats let you travel across water. Just place one on a water block and you're ready to go. +howtoplay.transportation.text.5.keyboard=Press :_input_key.use: while looking at a Boat to board it. Press :_input_key.left: or :_input_key.right: to turn left or right. Press :_input_key.forward: to move forward. Press :_input_key.jump: or :_input_key.sneak: to get out. +howtoplay.transportation.text.5.gamepad=Press :_input_key.use: while looking at a Boat to board it. Push :_gamepad_stick_left: left or right to turn. Push :_gamepad_stick_left: forward to move forward. Press :_input_key.jump: or :_input_key.sneak: to get out. +howtoplay.transportation.text.5a.touch=Look at a Boat and tap "Board" to board it. +howtoplay.transportation.text.5b.touch=When using the D-Pad control scheme, tap :touch_left: or :touch_right: to turn left or right, or tap and hold both to move forward. Tap "Leave Boat" to get out. +howtoplay.transportation.text.5c.touch=When using a Joystick control scheme, drag :tip_virtual_joystick: up to move forward and tap :tip_virtual_button_dismount: to get out. + +howtoplay.weapons=Weapons +howtoplay.weapons.title=How to Play : Weapons +howtoplay.weapons.header.1=Sword +howtoplay.weapons.text.1=The Sword is the primary melee weapon in Minecraft. It can be made from Wood, Stone, Iron, Gold, or Diamond. Jump attacks do critical damage! +howtoplay.weapons.text.2.notTouch=Press :_input_key.attack: with a Sword in your hand to attack. +howtoplay.weapons.text.2.touch=Tap mobs to attack them. +howtoplay.weapons.header.2=Bow +howtoplay.weapons.text.3.notTouch=The Bow is the primary ranged weapon in Minecraft. Press and hold :_input_key.use: to draw the bow back. Release :_input_key.use: to fire an arrow. The bow requires arrows to fire. +howtoplay.weapons.text.3.touch=The Bow is the primary ranged weapon in Minecraft. Press and hold the Screen to draw the bow back. Release the press to fire an arrow. The bow requires arrows to fire. +howtoplay.weapons.text.4=Bows do more damage the further they are pulled back, make sure to pull it all the way back. +howtoplay.weapons.header.3=Crossbow +howtoplay.weapons.text.5.notTouch=The Crossbow is an alternate ranged weapon. Press and hold the :_input_key.use: to load the crossbow. Once the Crossbow is loaded, it will stay loaded until it is fired. Press :_input_key.use: to fire an arrow. The Crossbow requires arrows to load. +howtoplay.weapons.text.5a.touch=The crossbow is a ranged weapon which requires an arrow to be loaded. Tap and hold anywhere on the screen to load the crossbow with an arrow. +howtoplay.weapons.text.5b.touch=Once you've loaded the crossbow it'll stay loaded until fired, even when you put it in your inventory. +howtoplay.weapons.text.5c.touch=Tap anywhere on the screen to fire a loaded crossbow. +howtoplay.weapons.text.5d.touch=If you're using Action Buttons, tap :tip_virtual_button_action_build_or_use: to fire a loaded crossbow. +howtoplay.weapons.header.4=Trident +howtoplay.weapons.text.6.notTouch=The Trident is a dual-purpose melee and ranged weapon. Press :_input_key.attack: to attack. Press and hold :_input_key.use: to draw the trident back. Release :_input_key.use: to throw the trident. The Trident is the best weapon underwater. +howtoplay.weapons.text.6.touch=The Trident is a dual-purpose melee and ranged weapon. Tap mobs to attack them. Press and hold the Screen to draw the trident back. Release the press to throw the trident. The Trident is the best weapon underwater. +howtoplay.weapons.header.5=Enchanted Weapons +howtoplay.weapons.text.7=The Sword, Bow, Crossbow, and Trident have specific enchantments that you can get from the Enchanting Table or Anvil that will improve damage, durability and even light mobs on fire! + +howtoplay.whatsNew=What's New + +immersive_reader.book_page_header=Page %1 of %2 +immersive_reader.portfolio_page_header= Page %1 +immersive_reader.error.webview_failure=There was a problem connecting to Immersive Reader. +immersive_reader.error.identity_failure=There was a problem connecting to Immersive Reader. Please restart Minecraft Education and try again. + +level.launch.failed=Launch failed +level.export.started=World export started... +level.import.started=World import started... +level.export.success=World export finished successfully +level.import.success=World import finished successfully +level.export.failed=World export failed +level.import.failed=World import failed +level.import.failed.incompatibleEdition=World import failed: Unsupported file format +level.editor.export.started=Project export started... +level.editor.import.started=Project import started... +level.editor.export.success=Project export finished successfully +level.editor.import.success=Project import finished successfully +level.editor.export.failed=Project export failed +level.editor.import.failed=Project import failed +level.editor.import.failed.incompatibleEdition=Project import failed: Unsupported file format + +invite.clear=Clear Selection +invite.send=Send %d Invites +invite.sendOne=Send 1 Invite +invite.sendUnnumbered=Send Invites +invite.title=Invite Friends to your Game +invite.titleRealms=Invite Members to your Realm Server +invite.error.message=Some of your invites may have failed to send. +invite.noFriends=You haven't added anyone to your friend's list! +invite.noRealmFriends=You haven't added anyone to your Realm! +invite.OnlineFriends=Online Friends +invite.OfflineFriends=Offline Friends +invite.SuggestedFriends=Suggested Friends +invite.error1=Something went wrong. We couldn't load your friends list. +invite.error2=Something went wrong. We couldn't load some of your friends details. +invite.realm.add_member=Add Realm Members +invite.notification.title=Game Invite +invite.notification.description=%s has invited you to play Minecraft +invite.confirmation.description=%s has invited you to play Minecraft +invite.pageCounter=%d/%d + +inventory.binSlot=Destroy Item + +item.air.name=Air +item.apple.name=Apple +item.axolotlAdultBodySingle.name=Adult %1$s Axolotl +item.axolotlBabyBodySingle.name=Baby %1$s Axolotl +item.axolotlColorLucy.name=Leucistic +item.axolotlColorCyan.name=Cyan +item.axolotlColorGold.name=Gold +item.axolotlColorWild.name=Brown +item.axolotlColorBlue.name=Blue +item.golden_apple.name=Golden Apple +item.appleEnchanted.name=Enchanted Apple +item.armor_stand.name=Armor Stand +item.arrow.name=Arrow +item.tipped_arrow.name=Tipped Arrow +item.banner.black.name=Black Banner +item.banner.blue.name=Blue Banner +item.banner.border.black=Black Bordure +item.banner.border.blue=Blue Bordure +item.banner.border.brown=Brown Bordure +item.banner.border.cyan=Cyan Bordure +item.banner.border.gray=Gray Bordure +item.banner.border.green=Green Bordure +item.banner.border.lightBlue=Light Blue Bordure +item.banner.border.lime=Lime Bordure +item.banner.border.magenta=Magenta Bordure +item.banner.border.orange=Orange Bordure +item.banner.border.pink=Pink Bordure +item.banner.border.purple=Purple Bordure +item.banner.border.red=Red Bordure +item.banner.border.silver=Light Gray Bordure +item.banner.border.white=White Bordure +item.banner.border.yellow=Yellow Bordure +item.banner.bricks.black=Black Field Masoned +item.banner.bricks.blue=Blue Field Masoned +item.banner.bricks.brown=Brown Field Masoned +item.banner.bricks.cyan=Cyan Field Masoned +item.banner.bricks.gray=Gray Field Masoned +item.banner.bricks.green=Green Field Masoned +item.banner.bricks.lightBlue=Light Blue Field Masoned +item.banner.bricks.lime=Lime Field Masoned +item.banner.bricks.magenta=Magenta Field Masoned +item.banner.bricks.orange=Orange Field Masoned +item.banner.bricks.pink=Pink Field Masoned +item.banner.bricks.purple=Purple Field Masoned +item.banner.bricks.red=Red Field Masoned +item.banner.bricks.silver=Light Gray Field Masoned +item.banner.bricks.white=White Field Masoned +item.banner.bricks.yellow=Yellow Field Masoned +item.banner.brown.name=Brown Banner +item.banner.circle.black=Black Roundel +item.banner.circle.blue=Blue Roundel +item.banner.circle.brown=Brown Roundel +item.banner.circle.cyan=Cyan Roundel +item.banner.circle.gray=Gray Roundel +item.banner.circle.green=Green Roundel +item.banner.circle.lightBlue=Light Blue Roundel +item.banner.circle.lime=Lime Roundel +item.banner.circle.magenta=Magenta Roundel +item.banner.circle.orange=Orange Roundel +item.banner.circle.pink=Pink Roundel +item.banner.circle.purple=Purple Roundel +item.banner.circle.red=Red Roundel +item.banner.circle.silver=Light Gray Roundel +item.banner.circle.white=White Roundel +item.banner.circle.yellow=Yellow Roundel +item.banner.creeper.black=Black Creeper Charge +item.banner.creeper.blue=Blue Creeper Charge +item.banner.creeper.brown=Brown Creeper Charge +item.banner.creeper.cyan=Cyan Creeper Charge +item.banner.creeper.gray=Gray Creeper Charge +item.banner.creeper.green=Green Creeper Charge +item.banner.creeper.lightBlue=Light Blue Creeper Charge +item.banner.creeper.lime=Lime Creeper Charge +item.banner.creeper.magenta=Magenta Creeper Charge +item.banner.creeper.orange=Orange Creeper Charge +item.banner.creeper.pink=Pink Creeper Charge +item.banner.creeper.purple=Purple Creeper Charge +item.banner.creeper.red=Red Creeper Charge +item.banner.creeper.silver=Light Gray Creeper Charge +item.banner.creeper.white=White Creeper Charge +item.banner.creeper.yellow=Yellow Creeper Charge +item.banner.cross.black=Black Saltire +item.banner.cross.blue=Blue Saltire +item.banner.cross.brown=Brown Saltire +item.banner.cross.cyan=Cyan Saltire 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+item.banner.diagonal_right.silver=Light Gray Per Bend +item.banner.diagonal_right.white=White Per Bend +item.banner.diagonal_right.yellow=Yellow Per Bend +item.banner.diagonal_up_left.black=Black Per Bend Inverted +item.banner.diagonal_up_left.blue=Blue Per Bend Inverted +item.banner.diagonal_up_left.brown=Brown Per Bend Inverted +item.banner.diagonal_up_left.cyan=Cyan Per Bend Inverted +item.banner.diagonal_up_left.gray=Gray Per Bend Inverted +item.banner.diagonal_up_left.green=Green Per Bend Inverted +item.banner.diagonal_up_left.lightBlue=Light Blue Per Bend Inverted +item.banner.diagonal_up_left.lime=Lime Per Bend Inverted +item.banner.diagonal_up_left.magenta=Magenta Per Bend Inverted +item.banner.diagonal_up_left.orange=Orange Per Bend Inverted +item.banner.diagonal_up_left.pink=Pink Per Bend Inverted +item.banner.diagonal_up_left.purple=Purple Per Bend Inverted +item.banner.diagonal_up_left.red=Red Per Bend Inverted +item.banner.diagonal_up_left.silver=Light Gray Per Bend Inverted +item.banner.diagonal_up_left.white=White Per Bend Inverted +item.banner.diagonal_up_left.yellow=Yellow Per Bend Inverted +item.banner.diagonal_up_right.black=Black Per Bend Sinister Inverted +item.banner.diagonal_up_right.blue=Blue Per Bend Sinister Inverted +item.banner.diagonal_up_right.brown=Brown Per Bend Sinister Inverted +item.banner.diagonal_up_right.cyan=Cyan Per Bend Sinister Inverted +item.banner.diagonal_up_right.gray=Gray Per Bend Sinister Inverted +item.banner.diagonal_up_right.green=Green Per Bend Sinister Inverted +item.banner.diagonal_up_right.lightBlue=Light Blue Per Bend Sinister Inverted +item.banner.diagonal_up_right.lime=Lime Per Bend Sinister Inverted +item.banner.diagonal_up_right.magenta=Magenta Per Bend Sinister Inverted +item.banner.diagonal_up_right.orange=Orange Per Bend Sinister Inverted +item.banner.diagonal_up_right.pink=Pink Per Bend Sinister Inverted +item.banner.diagonal_up_right.purple=Purple Per Bend Sinister Inverted 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+item.banner.half_vertical_right.black=Black Per Pale Inverted +item.banner.half_vertical_right.blue=Blue Per Pale Inverted +item.banner.half_vertical_right.brown=Brown Per Pale Inverted +item.banner.half_vertical_right.cyan=Cyan Per Pale Inverted +item.banner.half_vertical_right.gray=Gray Per Pale Inverted +item.banner.half_vertical_right.green=Green Per Pale Inverted +item.banner.half_vertical_right.lightBlue=Light Blue Per Pale Inverted +item.banner.half_vertical_right.lime=Lime Per Pale Inverted +item.banner.half_vertical_right.magenta=Magenta Per Pale Inverted +item.banner.half_vertical_right.orange=Orange Per Pale Inverted +item.banner.half_vertical_right.pink=Pink Per Pale Inverted +item.banner.half_vertical_right.purple=Purple Per Pale Inverted +item.banner.half_vertical_right.red=Red Per Pale Inverted +item.banner.half_vertical_right.silver=Light Gray Per Pale Inverted +item.banner.half_vertical_right.white=White Per Pale Inverted +item.banner.half_vertical_right.yellow=Yellow Per Pale Inverted +item.banner.illager_captain.name=Illager Banner +item.banner.lightBlue.name=Light Blue Banner +item.banner.lime.name=Lime Banner +item.banner.magenta.name=Magenta Banner +item.banner.mojang.black=Black Thing +item.banner.mojang.blue=Blue Thing +item.banner.mojang.brown=Brown Thing +item.banner.mojang.cyan=Cyan Thing +item.banner.mojang.gray=Gray Thing +item.banner.mojang.green=Green Thing +item.banner.mojang.lightBlue=Light Blue Thing +item.banner.mojang.lime=Lime Thing +item.banner.mojang.magenta=Magenta Thing +item.banner.mojang.orange=Orange Thing +item.banner.mojang.pink=Pink Thing +item.banner.mojang.purple=Purple Thing +item.banner.mojang.red=Red Thing +item.banner.mojang.silver=Light Gray Thing +item.banner.mojang.white=White Thing +item.banner.mojang.yellow=Yellow Thing +item.banner.orange.name=Orange Banner +item.banner.piglin.black=Black Snout +item.banner.piglin.blue=Blue Snout +item.banner.piglin.brown=Brown Snout +item.banner.piglin.cyan=Cyan Snout 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Charge +item.banner.small_stripes.black=Black Paly +item.banner.small_stripes.blue=Blue Paly +item.banner.small_stripes.brown=Brown Paly +item.banner.small_stripes.cyan=Cyan Paly +item.banner.small_stripes.gray=Gray Paly +item.banner.small_stripes.green=Green Paly +item.banner.small_stripes.lightBlue=Light Blue Paly +item.banner.small_stripes.lime=Lime Paly +item.banner.small_stripes.magenta=Magenta Paly +item.banner.small_stripes.orange=Orange Paly +item.banner.small_stripes.pink=Pink Paly +item.banner.small_stripes.purple=Purple Paly +item.banner.small_stripes.red=Red Paly +item.banner.small_stripes.silver=Light Gray Paly +item.banner.small_stripes.white=White Paly +item.banner.small_stripes.yellow=Yellow Paly +item.banner.square_bottom_left.black=Black Base Dexter Canton +item.banner.square_bottom_left.blue=Blue Base Dexter Canton +item.banner.square_bottom_left.brown=Brown Base Dexter Canton +item.banner.square_bottom_left.cyan=Cyan Base Dexter Canton 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+item.banner.straight_cross.brown=Brown Cross +item.banner.straight_cross.cyan=Cyan Cross +item.banner.straight_cross.gray=Gray Cross +item.banner.straight_cross.green=Green Cross +item.banner.straight_cross.lightBlue=Light Blue Cross +item.banner.straight_cross.lime=Lime Cross +item.banner.straight_cross.magenta=Magenta Cross +item.banner.straight_cross.orange=Orange Cross +item.banner.straight_cross.pink=Pink Cross +item.banner.straight_cross.purple=Purple Cross +item.banner.straight_cross.red=Red Cross +item.banner.straight_cross.silver=Light Gray Cross +item.banner.straight_cross.white=White Cross +item.banner.straight_cross.yellow=Yellow Cross +item.banner.stripe_bottom.black=Black Base Fess +item.banner.stripe_bottom.blue=Blue Base Fess +item.banner.stripe_bottom.brown=Brown Base Fess +item.banner.stripe_bottom.cyan=Cyan Base Fess +item.banner.stripe_bottom.gray=Gray Base Fess +item.banner.stripe_bottom.green=Green Base Fess +item.banner.stripe_bottom.lightBlue=Light Blue Base Fess +item.banner.stripe_bottom.lime=Lime Base Fess +item.banner.stripe_bottom.magenta=Magenta Base Fess +item.banner.stripe_bottom.orange=Orange Base Fess +item.banner.stripe_bottom.pink=Pink Base Fess +item.banner.stripe_bottom.purple=Purple Base Fess +item.banner.stripe_bottom.red=Red Base Fess +item.banner.stripe_bottom.silver=Light Gray Base Fess +item.banner.stripe_bottom.white=White Base Fess +item.banner.stripe_bottom.yellow=Yellow Base Fess +item.banner.stripe_center.black=Black Pale +item.banner.stripe_center.blue=Blue Pale +item.banner.stripe_center.brown=Brown Pale +item.banner.stripe_center.cyan=Cyan Pale +item.banner.stripe_center.gray=Gray Pale +item.banner.stripe_center.green=Green Pale +item.banner.stripe_center.lightBlue=Light Blue Pale +item.banner.stripe_center.lime=Lime Pale +item.banner.stripe_center.magenta=Magenta Pale +item.banner.stripe_center.orange=Orange Pale +item.banner.stripe_center.pink=Pink Pale +item.banner.stripe_center.purple=Purple Pale +item.banner.stripe_center.red=Red Pale +item.banner.stripe_center.silver=Light Gray Pale +item.banner.stripe_center.white=White Pale +item.banner.stripe_center.yellow=Yellow Pale +item.banner.stripe_downleft.black=Black Bend Sinister +item.banner.stripe_downleft.blue=Blue Bend Sinister +item.banner.stripe_downleft.brown=Brown Bend Sinister +item.banner.stripe_downleft.cyan=Cyan Bend Sinister +item.banner.stripe_downleft.gray=Gray Bend Sinister +item.banner.stripe_downleft.green=Green Bend Sinister +item.banner.stripe_downleft.lightBlue=Light Blue Bend Sinister +item.banner.stripe_downleft.lime=Lime Bend Sinister +item.banner.stripe_downleft.magenta=Magenta Bend Sinister +item.banner.stripe_downleft.orange=Orange Bend Sinister +item.banner.stripe_downleft.pink=Pink Bend Sinister +item.banner.stripe_downleft.purple=Purple Bend Sinister +item.banner.stripe_downleft.red=Red Bend Sinister +item.banner.stripe_downleft.silver=Light Gray Bend Sinister +item.banner.stripe_downleft.white=White Bend Sinister +item.banner.stripe_downleft.yellow=Yellow Bend Sinister +item.banner.stripe_downright.black=Black Bend +item.banner.stripe_downright.blue=Blue Bend +item.banner.stripe_downright.brown=Brown Bend +item.banner.stripe_downright.cyan=Cyan Bend +item.banner.stripe_downright.gray=Gray Bend +item.banner.stripe_downright.green=Green Bend +item.banner.stripe_downright.lightBlue=Light Blue Bend +item.banner.stripe_downright.lime=Lime Bend +item.banner.stripe_downright.magenta=Magenta Bend +item.banner.stripe_downright.orange=Orange Bend +item.banner.stripe_downright.pink=Pink Bend +item.banner.stripe_downright.purple=Purple Bend +item.banner.stripe_downright.red=Red Bend +item.banner.stripe_downright.silver=Light Gray Bend +item.banner.stripe_downright.white=White Bend +item.banner.stripe_downright.yellow=Yellow Bend +item.banner.stripe_left.black=Black Pale Dexter +item.banner.stripe_left.blue=Blue Pale Dexter +item.banner.stripe_left.brown=Brown Pale Dexter +item.banner.stripe_left.cyan=Cyan Pale Dexter +item.banner.stripe_left.gray=Gray Pale Dexter +item.banner.stripe_left.green=Green Pale Dexter +item.banner.stripe_left.lightBlue=Light Blue Pale Dexter +item.banner.stripe_left.lime=Lime Pale Dexter +item.banner.stripe_left.magenta=Magenta Pale Dexter +item.banner.stripe_left.orange=Orange Pale Dexter +item.banner.stripe_left.pink=Pink Pale Dexter +item.banner.stripe_left.purple=Purple Pale Dexter +item.banner.stripe_left.red=Red Pale Dexter +item.banner.stripe_left.silver=Light Gray Pale Dexter +item.banner.stripe_left.white=White Pale Dexter +item.banner.stripe_left.yellow=Yellow Pale Dexter +item.banner.stripe_middle.black=Black Fess +item.banner.stripe_middle.blue=Blue Fess +item.banner.stripe_middle.brown=Brown Fess +item.banner.stripe_middle.cyan=Cyan Fess +item.banner.stripe_middle.gray=Gray Fess +item.banner.stripe_middle.green=Green Fess +item.banner.stripe_middle.lightBlue=Light Blue Fess +item.banner.stripe_middle.lime=Lime Fess +item.banner.stripe_middle.magenta=Magenta Fess +item.banner.stripe_middle.orange=Orange Fess +item.banner.stripe_middle.pink=Pink Fess +item.banner.stripe_middle.purple=Purple Fess +item.banner.stripe_middle.red=Red Fess +item.banner.stripe_middle.silver=Light Gray Fess +item.banner.stripe_middle.white=White Fess +item.banner.stripe_middle.yellow=Yellow Fess +item.banner.stripe_right.black=Black Pale Sinister +item.banner.stripe_right.blue=Blue Pale Sinister +item.banner.stripe_right.brown=Brown Pale Sinister +item.banner.stripe_right.cyan=Cyan Pale Sinister +item.banner.stripe_right.gray=Gray Pale Sinister +item.banner.stripe_right.green=Green Pale Sinister +item.banner.stripe_right.lightBlue=Light Blue Pale Sinister +item.banner.stripe_right.lime=Lime Pale Sinister +item.banner.stripe_right.magenta=Magenta Pale Sinister +item.banner.stripe_right.orange=Orange Pale Sinister +item.banner.stripe_right.pink=Pink Pale Sinister +item.banner.stripe_right.purple=Purple Pale Sinister +item.banner.stripe_right.red=Red Pale Sinister +item.banner.stripe_right.silver=Light Gray Pale Sinister +item.banner.stripe_right.white=White Pale Sinister +item.banner.stripe_right.yellow=Yellow Pale Sinister +item.banner.stripe_top.black=Black Chief Fess +item.banner.stripe_top.blue=Blue Chief Fess +item.banner.stripe_top.brown=Brown Chief Fess +item.banner.stripe_top.cyan=Cyan Chief Fess +item.banner.stripe_top.gray=Gray Chief Fess +item.banner.stripe_top.green=Green Chief Fess +item.banner.stripe_top.lightBlue=Light Blue Chief Fess +item.banner.stripe_top.lime=Lime Chief Fess +item.banner.stripe_top.magenta=Magenta Chief Fess +item.banner.stripe_top.orange=Orange Chief Fess +item.banner.stripe_top.pink=Pink Chief Fess +item.banner.stripe_top.purple=Purple Chief Fess +item.banner.stripe_top.red=Red Chief Fess +item.banner.stripe_top.silver=Light Gray Chief Fess +item.banner.stripe_top.white=White Chief Fess +item.banner.stripe_top.yellow=Yellow Chief Fess +item.banner.triangle_bottom.black=Black Chevron +item.banner.triangle_bottom.blue=Blue Chevron +item.banner.triangle_bottom.brown=Brown Chevron +item.banner.triangle_bottom.cyan=Cyan Chevron +item.banner.triangle_bottom.gray=Gray Chevron +item.banner.triangle_bottom.green=Green Chevron +item.banner.triangle_bottom.lightBlue=Light Blue Chevron +item.banner.triangle_bottom.lime=Lime Chevron +item.banner.triangle_bottom.magenta=Magenta Chevron +item.banner.triangle_bottom.orange=Orange Chevron +item.banner.triangle_bottom.pink=Pink Chevron +item.banner.triangle_bottom.purple=Purple Chevron +item.banner.triangle_bottom.red=Red Chevron +item.banner.triangle_bottom.silver=Light Gray Chevron +item.banner.triangle_bottom.white=White Chevron +item.banner.triangle_bottom.yellow=Yellow Chevron +item.banner.triangle_top.black=Black Inverted Chevron +item.banner.triangle_top.blue=Blue Inverted Chevron +item.banner.triangle_top.brown=Brown Inverted Chevron +item.banner.triangle_top.cyan=Cyan Inverted Chevron +item.banner.triangle_top.gray=Gray Inverted Chevron +item.banner.triangle_top.green=Green Inverted Chevron +item.banner.triangle_top.lightBlue=Light Blue Inverted Chevron +item.banner.triangle_top.lime=Lime Inverted Chevron +item.banner.triangle_top.magenta=Magenta Inverted Chevron +item.banner.triangle_top.orange=Orange Inverted Chevron +item.banner.triangle_top.pink=Pink Inverted Chevron +item.banner.triangle_top.purple=Purple Inverted Chevron +item.banner.triangle_top.red=Red Inverted Chevron +item.banner.triangle_top.silver=Light Gray Inverted Chevron +item.banner.triangle_top.white=White Inverted Chevron +item.banner.triangle_top.yellow=Yellow Inverted Chevron +item.banner.triangles_bottom.black=Black Base Indented +item.banner.triangles_bottom.blue=Blue Base Indented +item.banner.triangles_bottom.brown=Brown Base Indented +item.banner.triangles_bottom.cyan=Cyan Base Indented +item.banner.triangles_bottom.gray=Gray Base Indented +item.banner.triangles_bottom.green=Green Base Indented +item.banner.triangles_bottom.lightBlue=Light Blue Base Indented +item.banner.triangles_bottom.lime=Lime Base Indented +item.banner.triangles_bottom.magenta=Magenta Base Indented +item.banner.triangles_bottom.orange=Orange Base Indented +item.banner.triangles_bottom.pink=Pink Base Indented +item.banner.triangles_bottom.purple=Purple Base Indented +item.banner.triangles_bottom.red=Red Base Indented +item.banner.triangles_bottom.silver=Light Gray Base Indented +item.banner.triangles_bottom.white=White Base Indented +item.banner.triangles_bottom.yellow=Yellow Base Indented +item.banner.triangles_top.black=Black Chief Indented +item.banner.triangles_top.blue=Blue Chief Indented +item.banner.triangles_top.brown=Brown Chief Indented +item.banner.triangles_top.cyan=Cyan Chief Indented +item.banner.triangles_top.gray=Gray Chief Indented +item.banner.triangles_top.green=Green Chief Indented +item.banner.triangles_top.lightBlue=Light Blue Chief Indented +item.banner.triangles_top.lime=Lime Chief Indented +item.banner.triangles_top.magenta=Magenta Chief Indented +item.banner.triangles_top.orange=Orange Chief Indented +item.banner.triangles_top.pink=Pink Chief Indented +item.banner.triangles_top.purple=Purple Chief Indented +item.banner.triangles_top.red=Red Chief Indented +item.banner.triangles_top.silver=Light Gray Chief Indented +item.banner.triangles_top.white=White Chief Indented +item.banner.triangles_top.yellow=Yellow Chief Indented +item.banner.white.name=White Banner +item.banner.yellow.name=Yellow Banner +item.banner.illager=Illager +item.bed.black.name=Black Bed +item.bed.red.name=Red Bed +item.bed.green.name=Green Bed +item.bed.brown.name=Brown Bed +item.bed.blue.name=Blue Bed +item.bed.purple.name=Purple Bed +item.bed.cyan.name=Cyan Bed +item.bed.silver.name=Light Gray Bed +item.bed.gray.name=Gray Bed +item.bed.pink.name=Pink Bed +item.bed.lime.name=Lime Bed +item.bed.yellow.name=Yellow Bed +item.bed.lightBlue.name=Light Blue Bed +item.bed.magenta.name=Magenta Bed +item.bed.orange.name=Orange Bed +item.bed.white.name=White Bed +item.bell.name=Bell +item.steak.name=Steak +item.beef.name=Raw Beef +item.beetroot.name=Beetroot +item.beetroot_soup.name=Beetroot Soup +item.blaze_powder.name=Blaze Powder +item.blaze_rod.name=Blaze Rod +item.boat.oak.name=Oak Boat +item.boat.spruce.name=Spruce Boat +item.boat.birch.name=Birch Boat +item.boat.jungle.name=Jungle Boat +item.boat.acacia.name=Acacia Boat +item.boat.big_oak.name=Dark Oak Boat +item.bone.name=Bone +item.book.name=Book +item.chainmail_boots.name=Chain Boots +item.leather_boots.name=Leather Boots +item.diamond_boots.name=Diamond Boots +item.golden_boots.name=Golden Boots +item.iron_boots.name=Iron Boots +item.bow.name=Bow +item.bowl.name=Bowl +item.bread.name=Bread +item.brewing_stand.name=Brewing Stand +item.brick.name=Brick +item.bucket.name=Bucket +item.bucketLava.name=Lava Bucket +item.bucketWater.name=Water Bucket +item.bucketFish.name=Bucket of Cod +item.bucketSalmon.name=Bucket of Salmon +item.bucketTropical.name=Bucket of Tropical Fish +item.bucketPuffer.name=Bucket of Pufferfish +item.bucketCustomFish.name=Bucket of +item.bucketAxolotl.name=Bucket of Axolotl +item.tropicalColorWhite.name=White +item.tropicalColorOrange.name=Orange +item.tropicalColorMagenta.name=Magenta +item.tropicalColorSky.name=Sky +item.tropicalColorYellow.name=Yellow +item.tropicalColorLime.name=Lime +item.tropicalColorRose.name=Rose +item.tropicalColorGray.name=Gray +item.tropicalColorSilver.name=Silver +item.tropicalColorTeal.name=Teal +item.tropicalColorPlum.name=Plum +item.tropicalColorBlue.name=Blue +item.tropicalColorBrown.name=Brown +item.tropicalColorGreen.name=Green +item.tropicalColorRed.name=Red +item.tropicalBodyKobSingle.name=%1$s Kob +item.tropicalBodySunstreakSingle.name=%1$s SunStreak +item.tropicalBodySnooperSingle.name=%1$s Snooper +item.tropicalBodyDasherSingle.name=%1$s Dasher +item.tropicalBodyBrinelySingle.name=%1$s Brinely +item.tropicalBodySpottySingle.name=%1$s Spotty +item.tropicalBodyFlopperSingle.name=%1$s Flopper +item.tropicalBodyStripeySingle.name=%1$s Stripey +item.tropicalBodyGlitterSingle.name=%1$s Glitter +item.tropicalBodyBlockfishSingle.name=%1$s Blockfish +item.tropicalBodyBettySingle.name=%1$s Betty +item.tropicalBodyClayfishSingle.name=%1$s Clayfish +item.tropicalBodyKobMulti.name=%1$s-%2$s Kob +item.tropicalBodySunstreakMulti.name=%1$s-%2$s SunStreak +item.tropicalBodySnooperMulti.name=%1$s-%2$s Snooper +item.tropicalBodyDasherMulti.name=%1$s-%2$s Dasher +item.tropicalBodyBrinelyMulti.name=%1$s-%2$s Brinely +item.tropicalBodySpottyMulti.name=%1$s-%2$s Spotty +item.tropicalBodyFlopperMulti.name=%1$s-%2$s Flopper +item.tropicalBodyStripeyMulti.name=%1$s-%2$s Stripey +item.tropicalBodyGlitterMulti.name=%1$s-%2$s Glitter +item.tropicalBodyBlockfishMulti.name=%1$s-%2$s Blockfish +item.tropicalBodyBettyMulti.name=%1$s-%2$s Betty +item.tropicalBodyClayfishMulti.name=%1$s-%2$s Clayfish +item.tropicalSchoolAnemone.name=Anemone +item.tropicalSchoolBlackTang.name=Black Tang +item.tropicalSchoolBlueDory.name=Blue Dory +item.tropicalSchoolButterflyFish.name=Butterfly Fish +item.tropicalSchoolCichlid.name=Chichlid +item.tropicalSchoolClownfish.name=Clownfish +item.tropicalSchoolCottonCandyBetta.name=Cotton Candy Betta +item.tropicalSchoolDottyback.name=Dottyback +item.tropicalSchoolEmperorRedSnapper.name=Emperor Red Snapper +item.tropicalSchoolGoatfish.name=Goatfish +item.tropicalSchoolMoorishIdol.name=Moorish Idol +item.tropicalSchoolOrnateButterfly.name=Ornate Butterfly +item.tropicalSchoolParrotfish.name=Parrotfish +item.tropicalSchoolQueenAngelFish.name=Queen Angel Fish +item.tropicalSchoolRedCichlid.name=Red Cichlid +item.tropicalSchoolRedLippedBlenny.name=Red Lipped Blenny +item.tropicalSchoolRedSnapper.name=Red Snapper +item.tropicalSchoolThreadfin.name=Threadfin +item.tropicalSchoolTomatoClown.name=Tomato Clown +item.tropicalSchoolTriggerfish.name=Triggerfish +item.tropicalSchoolYellowTang.name=Yellow Tang +item.tropicalSchoolYellowtailParrot.name=Yellowtail Parrot +item.cake.name=Cake +item.camera.name=Camera +item.canBreak=Can break: +item.canPlace=Can be placed on: +item.itemLock.cantDrop=:hollow_star: Can't Drop Items can't be: +item.itemLock.cantMove=:solid_star: Can't Move Items can't be: +item.itemLock.hoverText.cantBe.moved=moved +item.itemLock.hoverText.cantBe.dropped=dropped +item.itemLock.hoverText.cantBe.removed=removed +item.itemLock.hoverText.cantBe.craftedWith=crafted with +item.itemLock.keepOnDeath=This item is not lost on death +item.itemLock.popupNotice.cantDrop=:hollow_star: Can't Drop Items can't be: dropped, removed, crafted with +item.itemLock.popupNotice.cantMove=:solid_star: Can't Move Items can't be: moved, dropped, removed, crafted with +item.golden_carrot.name=Golden Carrot +item.carrotOnAStick.name=Carrot on a Stick +item.warped_fungus_on_a_stick.name=Warped Fungus on a Stick +item.carrot.name=Carrot +item.cauldron.name=Cauldron +item.charcoal.name=Charcoal +item.chainmail_chestplate.name=Chain Chestplate +item.leather_chestplate.name=Leather Tunic +item.diamond_chestplate.name=Diamond Chestplate +item.golden_chestplate.name=Golden Chestplate +item.iron_chestplate.name=Iron Chestplate +item.chorus_fruit.name=Chorus Fruit +item.chorus_fruit_popped.name=Popped Chorus Fruit +item.cooked_beef.name=Cooked Beef +item.cooked_chicken.name=Cooked Chicken +item.cooked_porkchop.name=Cooked Porkchop +item.chicken.name=Raw Chicken +item.clay_ball.name=Clay +item.clock.name=Clock +item.coal.name=Coal +item.comparator.name=Redstone Comparator +item.compass.name=Compass +item.lodestonecompass.name=Lodestone Compass +item.cookie.name=Cookie +item.crossbow.name=Crossbow +item.diamond.name=Diamond +item.repeater.name=Redstone Repeater +item.acacia_door.name=Acacia Door +item.birch_door.name=Birch Door +item.dark_oak_door.name=Dark Oak Door +item.iron_door.name=Iron Door +item.jungle_door.name=Jungle Door +item.wooden_door.name=Oak Door +item.spruce_door.name=Spruce Door +item.crimson_door.name=Crimson Door +item.warped_door.name=Warped Door +item.dragon_breath.name=Dragon's Breath +item.dyed=Dyed +item.dye.black.name=Ink Sac +item.dye.black_new.name=Black Dye +item.dye.blue.name=Lapis Lazuli +item.dye.blue_new.name=Blue Dye +item.dye.brown.name=Cocoa Beans +item.dye.brown_new.name=Brown Dye +item.dye.cyan.name=Cyan Dye +item.dye.gray.name=Gray Dye +item.dye.green.name=Green Dye +item.dye.lightBlue.name=Light Blue Dye +item.dye.lime.name=Lime Dye +item.dye.magenta.name=Magenta Dye +item.dye.orange.name=Orange Dye +item.dye.pink.name=Pink Dye +item.dye.purple.name=Purple Dye +item.dye.red.name=Red Dye +item.dye.silver.name=Light Gray Dye +item.dye.white.name=Bone Meal +item.dye.white_new.name=White Dye +item.dye.yellow.name=Yellow Dye +item.glow_ink_sac.name=Glow Ink Sac +item.glow_frame.name=Glow Item Frame +item.egg.name=Egg +item.elytra.name=Elytra +item.emerald.name=Emerald +item.emptyMap.name=Empty Map +item.emptyLocatorMap.name=Empty Locator Map +item.enchanted_book.name=Enchanted Book +item.end_crystal.name=End Crystal +tile.end_rod.name=End Rod +item.ender_eye.name=Eye of Ender +item.ender_pearl.name=Ender Pearl +item.experience_bottle.name=Bottle o' Enchanting +item.feather.name=Feather +item.fermented_spider_eye.name=Fermented Spider Eye +item.fireball.name=Fire Charge +item.fireworks.flight=Flight Duration: +item.fireworks.name=Firework Rocket +item.fireworksCharge.black=Black +item.fireworksCharge.blue=Blue +item.fireworksCharge.brown=Brown +item.fireworksCharge.customColor=Custom +item.fireworksCharge.cyan=Cyan +item.fireworksCharge.fadeTo=Fade to +item.fireworksCharge.flicker=Twinkle +item.fireworksCharge.gray=Gray +item.fireworksCharge.green=Green +item.fireworksCharge.lightBlue=Light Blue +item.fireworksCharge.lime=Lime +item.fireworksCharge.magenta=Magenta +item.fireworksCharge.name=Firework Star +item.fireworksCharge.orange=Orange +item.fireworksCharge.pink=Pink +item.fireworksCharge.purple=Purple +item.fireworksCharge.red=Red +item.fireworksCharge.silver=Light Gray +item.fireworksCharge.trail=Trail +item.fireworksCharge.type=Unknown Shape +item.fireworksCharge.type.0=Small Ball +item.fireworksCharge.type.1=Large Ball +item.fireworksCharge.type.2=Star-shaped +item.fireworksCharge.type.3=Creeper-shaped +item.fireworksCharge.type.4=Burst +item.fireworksCharge.white=White +item.fireworksCharge.yellow=Yellow +item.clownfish.name=Tropical Fish +item.cooked_fish.name=Cooked Cod +item.fish.name=Raw Cod +item.photo.name=Photo +item.pufferfish.name=Pufferfish +item.cooked_salmon.name=Cooked Salmon +item.salmon.name=Raw Salmon +item.fishing_rod.name=Fishing Rod +item.flint.name=Flint +item.flint_and_steel.name=Flint and Steel +item.flower_pot.name=Flower Pot +item.frame.name=Item Frame +item.ghast_tear.name=Ghast Tear +item.glass_bottle.name=Glass Bottle +item.gold_nugget.name=Gold Nugget +item.iron_nugget.name=Iron Nugget +item.diamond_axe.name=Diamond Axe +item.golden_axe.name=Golden Axe +item.iron_axe.name=Iron Axe +item.stone_axe.name=Stone Axe +item.wooden_axe.name=Wooden Axe +item.chainmail_helmet.name=Chain Helmet +item.leather_helmet.name=Leather Cap +item.diamond_helmet.name=Diamond Helmet +item.golden_helmet.name=Golden Helmet +item.iron_helmet.name=Iron Helmet +item.diamond_hoe.name=Diamond Hoe +item.golden_hoe.name=Golden Hoe +item.iron_hoe.name=Iron Hoe +item.stone_hoe.name=Stone Hoe +item.wooden_hoe.name=Wooden Hoe +item.honey_bottle.name=Honey Bottle +item.honeycomb.name=Honeycomb +item.horsearmordiamond.name=Diamond Horse Armor +item.horsearmorgold.name=Gold Horse Armor +item.horsearmoriron.name=Iron Horse Armor +item.horsearmorleather.name=Leather Horse Armor +item.gold_ingot.name=Gold Ingot +item.iron_ingot.name=Iron Ingot +item.netherite_ingot.name=Netherite Ingot +item.netherite_scrap.name=Netherite Scrap +item.netherite_sword.name=Netherite Sword +item.netherite_pickaxe.name=Netherite Pickaxe +item.netherite_axe.name=Netherite Axe +item.netherite_shovel.name=Netherite Shovel +item.netherite_hoe.name=Netherite Hoe +item.netherite_boots.name=Netherite Boots +item.netherite_leggings.name=Netherite Leggings +item.netherite_chestplate.name=Netherite Chestplate +item.netherite_helmet.name=Netherite Helmet +item.lead.name=Lead +item.leather.name=Leather +item.leaves.name=Leaves +item.chainmail_leggings.name=Chain Leggings +item.leather_leggings.name=Leather Pants +item.diamond_leggings.name=Diamond Leggings +item.golden_leggings.name=Golden Leggings +item.iron_leggings.name=Iron Leggings +item.nautilus_shell.name=Nautilus Shell +item.heart_of_the_sea.name=Heart of the Sea +item.magma_cream.name=Magma Cream +item.map.name=Map +item.map.exploration.mansion.name=Woodland Explorer Map +item.map.exploration.monument.name=Ocean Explorer Map +item.map.exploration.treasure.name=Treasure Map +item.melon.name=Melon +item.milk.name=Milk +item.minecart.name=Minecart +item.chest_minecart.name=Minecart with Chest +item.command_block_minecart.name=Minecart with Command Block +item.minecartFurnace.name=Minecart with Furnace +item.hopper_minecart.name=Minecart with Hopper +item.tnt_minecart.name=Minecart with TNT +item.pitcher_pod.name=Pitcher Pod +item.torchflower_seeds.name=Torchflower Seeds +item.spawn_egg.entity.agent.name=Spawn Agent +item.spawn_egg.entity.axolotl.name=Spawn Axolotl +item.spawn_egg.entity.bee.name=Spawn Bee +item.spawn_egg.entity.hoglin.name=Spawn Hoglin +item.spawn_egg.entity.cat.name=Spawn Cat +item.spawn_egg.entity.chicken.name=Spawn Chicken +item.spawn_egg.entity.cow.name=Spawn Cow +item.spawn_egg.entity.cod.name=Spawn Cod +item.spawn_egg.entity.ender_dragon.name=Spawn Ender Dragon +item.spawn_egg.entity.goat.name=Spawn Goat +item.spawn_egg.entity.pufferfish.name=Spawn Pufferfish +item.spawn_egg.entity.salmon.name=Spawn Salmon +item.spawn_egg.entity.tropicalfish.name=Spawn Tropical Fish +item.spawn_egg.entity.pig.name=Spawn Pig +item.spawn_egg.entity.sheep.name=Spawn Sheep +item.spawn_egg.entity.npc.name=Spawn NPC +item.spawn_egg.entity.npc.failed=You need Creative + Operator to spawn an NPC +item.spawn_egg.entity.wolf.name=Spawn Wolf +item.spawn_egg.entity.villager.name=Spawn Villager +item.spawn_egg.entity.villager_v2.name=Spawn Villager +item.spawn_egg.entity.vindicator.name=Spawn Vindicator +item.spawn_egg.entity.mooshroom.name=Spawn Mooshroom +item.spawn_egg.entity.squid.name=Spawn Squid +item.spawn_egg.entity.glow_squid.name=Spawn Glow Squid +item.spawn_egg.entity.rabbit.name=Spawn Rabbit +item.spawn_egg.entity.bat.name=Spawn Bat +item.spawn_egg.entity.ravager.name=Spawn Ravager +item.spawn_egg.entity.iron_golem.name=Spawn Iron Golem +item.spawn_egg.entity.snow_golem.name=Spawn Snow Golem +item.spawn_egg.entity.ocelot.name=Spawn Ocelot +item.spawn_egg.entity.parrot.name=Spawn Parrot +item.spawn_egg.entity.horse.name=Spawn Horse +item.spawn_egg.entity.llama.name=Spawn Llama +item.spawn_egg.entity.trader_llama.name=Spawn Trader Llama +item.spawn_egg.entity.polar_bear.name=Spawn Polar Bear +item.spawn_egg.entity.donkey.name=Spawn Donkey +item.spawn_egg.entity.mule.name=Spawn Mule +item.spawn_egg.entity.skeleton_horse.name=Spawn Skeleton Horse +item.spawn_egg.entity.zombie_horse.name=Spawn Zombie Horse +item.spawn_egg.entity.zombie.name=Spawn Zombie +item.spawn_egg.entity.drowned.name=Spawn Drowned +item.spawn_egg.entity.creeper.name=Spawn Creeper +item.spawn_egg.entity.skeleton.name=Spawn Skeleton +item.spawn_egg.entity.spider.name=Spawn Spider +item.spawn_egg.entity.zombie_pigman.name=Spawn Zombified Piglin +item.spawn_egg.entity.strider.name=Spawn Strider +item.spawn_egg.entity.slime.name=Spawn Slime +item.spawn_egg.entity.enderman.name=Spawn Enderman +item.spawn_egg.entity.silverfish.name=Spawn Silverfish +item.spawn_egg.entity.cave_spider.name=Spawn Cave Spider +item.spawn_egg.entity.ghast.name=Spawn Ghast +item.spawn_egg.entity.magma_cube.name=Spawn Magma Cube +item.spawn_egg.entity.blaze.name=Spawn Blaze +item.spawn_egg.entity.zombie_villager.name=Spawn Zombie Villager +item.spawn_egg.entity.zombie_villager_v2.name=Spawn Zombie Villager +item.spawn_egg.entity.witch.name=Spawn Witch +item.spawn_egg.entity.stray.name=Spawn Stray +item.spawn_egg.entity.husk.name=Spawn Husk +item.spawn_egg.entity.wither_skeleton.name=Spawn Wither Skeleton +item.spawn_egg.entity.guardian.name=Spawn Guardian +item.spawn_egg.entity.elder_guardian.name=Spawn Elder Guardian +item.spawn_egg.entity.shulker.name=Spawn Shulker +item.spawn_egg.entity.endermite.name=Spawn Endermite +item.spawn_egg.entity.evocation_illager.name=Spawn Evoker +item.spawn_egg.entity.vex.name=Spawn Vex +item.spawn_egg.entity.turtle.name=Spawn Sea Turtle +item.spawn_egg.entity.dolphin.name=Spawn Dolphin +item.spawn_egg.entity.phantom.name=Spawn Phantom +item.spawn_egg.entity.panda.name=Spawn Panda +item.spawn_egg.entity.pillager.name=Spawn Pillager +item.spawn_egg.entity.piglin_brute.name=Spawn Piglin Brute +item.spawn_egg.entity.piglin.name=Spawn Piglin +item.spawn_egg.entity.fox.name=Spawn Fox +item.spawn_egg.entity.unknown.name=Spawn +item.spawn_egg.entity.wandering_trader.name=Spawn Wandering Trader +item.spawn_egg.entity.wither.name=Spawn Wither +item.spawn_egg.entity.zoglin.name=Spawn Zoglin +item.spawn_egg.entity.sniffer.name=Spawn Sniffer +item.trident.name=Trident +item.mushroom_stew.name=Mushroom Stew +item.muttonCooked.name=Cooked Mutton +item.muttonRaw.name=Raw Mutton +item.name_tag.name=Name Tag +item.netherbrick.name=Nether Brick +item.quartz.name=Nether Quartz +item.nether_wart.name=Nether Wart +item.netherStar.name=Nether Star +item.painting.name=Painting +item.paper.name=Paper +item.diamond_pickaxe.name=Diamond Pickaxe +item.golden_pickaxe.name=Golden Pickaxe +item.iron_pickaxe.name=Iron Pickaxe +item.stone_pickaxe.name=Stone Pickaxe +item.wooden_pickaxe.name=Wooden Pickaxe +item.porkchop_cooked.name=Cooked Porkchop +item.porkchop.name=Raw Porkchop +item.portfolio.name=Portfolio +item.potato.name=Potato +item.baked_potato.name=Baked Potato +item.poisonous_potato.name=Poisonous Potato +item.prismarine_crystals.name=Prismarine Crystals +item.prismarine_shard.name=Prismarine Shard +item.pumpkin_pie.name=Pumpkin Pie +item.cooked_rabbit.name=Cooked Rabbit +item.rabbit_foot.name=Rabbit's Foot +item.rabbit_hide.name=Rabbit Hide +item.rabbit.name=Raw Rabbit +item.rabbit_stew.name=Rabbit Stew +item.record_11.desc=C418 - 11 +item.record_13.desc=C418 - 13 +item.record_blocks.desc=C418 - blocks +item.record_cat.desc=C418 - cat +item.record_chirp.desc=C418 - chirp +item.record_far.desc=C418 - far +item.record_mall.desc=C418 - mall +item.record_mellohi.desc=C418 - mellohi +item.record.name=Music Disc +item.record_stal.desc=C418 - stal +item.record_strad.desc=C418 - strad +item.record_wait.desc=C418 - wait +item.record_ward.desc=C418 - ward +item.record_pigstep.desc=Lena Raine - Pigstep +item.record_otherside.desc=Lena Raine - otherside +item.record_relic.desc=Aaron Cherof - Relic +item.redstone.name=Redstone Dust +item.reeds.name=Sugar Canes +item.kelp.name=Kelp +item.dried_kelp.name=Dried Kelp +item.rotten_flesh.name=Rotten Flesh +item.ruby.name=Ruby +item.saddle.name=Saddle +item.wheat_seeds.name=Seeds +item.beetroot_seeds.name=Beetroot Seeds +item.melon_seeds.name=Melon Seeds +item.pumpkin_seeds.name=Pumpkin Seeds +item.shears.name=Shears +item.diamond_shovel.name=Diamond Shovel +item.golden_shovel.name=Golden Shovel +item.iron_shovel.name=Iron Shovel +item.stone_shovel.name=Stone Shovel +item.wooden_shovel.name=Wooden Shovel +item.sign.name=Oak Sign +item.spruce_sign.name=Spruce Sign +item.birch_sign.name=Birch Sign +item.jungle_sign.name=Jungle Sign +item.acacia_sign.name=Acacia Sign +item.darkoak_sign.name=Dark Oak Sign +item.crimson_sign.name=Crimson Sign +item.warped_sign.name=Warped Sign +item.skull.char.name=Head +item.skull.creeper.name=Creeper Head +item.skull.dragon.name=Dragon Head +item.skull.player.name=%s's Head +item.skull.skeleton.name=Skeleton Skull +item.skull.wither.name=Wither Skeleton Skull +item.skull.zombie.name=Zombie Head +item.slime_ball.name=Slimeball +item.snowball.name=Snowball +item.speckled_melon.name=Glistering Melon +item.spider_eye.name=Spider Eye +item.stick.name=Stick +item.string.name=String +item.sugar.name=Sugar +item.gunpowder.name=Gunpowder +item.diamond_sword.name=Diamond Sword +item.golden_sword.name=Golden Sword +item.iron_sword.name=Iron Sword +item.stone_sword.name=Stone Sword +item.wooden_sword.name=Wooden Sword +item.unbreakable=Unbreakable +item.wheat.name=Wheat +item.writable_book.name=Book & Quill +item.written_book.name=Written Book +item.glowstone_dust.name=Glowstone Dust +item.shulker_shell.name=Shulker Shell +item.totem.name=Totem of Undying +item.turtle_helmet.name=Turtle Shell +item.turtle_shell_piece.name=Scute +item.phantom_membrane.name=Phantom Membrane +item.sweet_berries.name=Sweet Berries +item.suspicious_stew.name=Suspicious Stew +item.banner_pattern.bricks=Field Masoned +item.banner_pattern.creeper=Creeper Charge +item.banner_pattern.flower=Flower Charge +item.banner_pattern.globe=Globe +item.banner_pattern.name=Banner Pattern +item.banner_pattern.piglin=Snout +item.banner_pattern.skull=Skull Charge +item.banner_pattern.thing=Thing +item.banner_pattern.vines=Bordure Indented +item.bucketPowderSnow.name=Powder Snow Bucket + +item.shield.name=Shield +item.shield.white.name=White Shield +item.shield.lime.name=Lime Shield +item.shield.yellow.name=Yellow Shield +item.shield.silver.name=Light Gray Shield +item.shield.pink.name=Pink Shield +item.shield.purple.name=Purple Shield +item.shield.red.name=Red Shield +item.shield.orange.name=Orange Shield +item.shield.lightBlue.name=Light Blue Shield +item.shield.magenta.name=Magenta Shield +item.shield.gray.name=Gray Shield +item.shield.green.name=Green Shield +item.shield.cyan.name=Cyan Shield +item.shield.brown.name=Brown Shield +item.shield.black.name=Black Shield +item.shield.blue.name=Blue Shield + +item.goat_horn.name=Goat Horn +item.minecraft.goat_horn.sound.0=Ponder +item.minecraft.goat_horn.sound.1=Sing +item.minecraft.goat_horn.sound.2=Seek +item.minecraft.goat_horn.sound.3=Feel +item.minecraft.goat_horn.sound.4=Admire +item.minecraft.goat_horn.sound.5=Call +item.minecraft.goat_horn.sound.6=Yearn +item.minecraft.goat_horn.sound.7=Dream + +itemGroup.search=Search Items +itemGroup.name.planks=Planks +itemGroup.name.walls=Walls +itemGroup.name.fence=Fences +itemGroup.name.fenceGate=Fence Gates +itemGroup.name.stairs=Stairs +itemGroup.name.door=Doors +itemGroup.name.glass=Glass +itemGroup.name.glassPane=Glass Panes +itemGroup.name.permission=Permission Blocks +itemGroup.name.slab=Slabs +itemGroup.name.stoneBrick=Decorative Stone +itemGroup.name.sandstone=Sandstone +itemGroup.name.wool=Wool +itemGroup.name.woolCarpet=Wool Carpet +itemGroup.name.concretePowder=Concrete Powder +itemGroup.name.concrete=Concrete +itemGroup.name.stainedClay=Terracotta +itemGroup.name.glazedTerracotta=Glazed Terracottas +itemGroup.name.dye=Dyes +itemGroup.name.ore=Ores +itemGroup.name.stone=Stone +itemGroup.name.log=Logs +itemGroup.name.leaves=Leaves +itemGroup.name.sapling=Saplings +itemGroup.name.seed=Seeds +itemGroup.name.crop=Crops +itemGroup.name.grass=Ground Cover +itemGroup.name.flower=Flowers +itemGroup.name.rawFood=Raw Food +itemGroup.name.cookedFood=Cooked Food +itemGroup.name.miscFood=Miscellaneous Foods +itemGroup.name.mushroom=Mushrooms +itemGroup.name.monsterStoneEgg=Infested Stone +itemGroup.name.mobEgg=Mob Eggs +itemGroup.name.helmet=Helmets +itemGroup.name.chestplate=Chestplates +itemGroup.name.leggings=Leggings +itemGroup.name.boots=Boots +itemGroup.name.horseArmor=Horse Armor +itemGroup.name.sword=Swords +itemGroup.name.axe=Axes +itemGroup.name.pickaxe=Pickaxes +itemGroup.name.shovel=Shovels +itemGroup.name.hoe=Hoes +itemGroup.name.arrow=Arrows +itemGroup.name.potion=Potions +itemGroup.name.splashPotion=Splash Potions +itemGroup.name.lingeringPotion=Lingering Potions +itemGroup.name.bed=Beds +itemGroup.name.chalkboard=Chalkboards +itemGroup.name.anvil=Anvils +itemGroup.name.chest=Chests +itemGroup.name.shulkerBox=Shulker Boxes +itemGroup.name.record=Records +itemGroup.name.skull=Mob Skulls +itemGroup.name.boat=Boats +itemGroup.name.chestboat=Boats with Chest +itemGroup.name.rail=Rails +itemGroup.name.minecart=Minecarts +itemGroup.name.pressurePlate=Pressure Plates +itemGroup.name.trapdoor=Trapdoors +itemGroup.name.enchantedBook=Enchanted Books +itemGroup.name.banner=Banners +itemGroup.name.firework=Fireworks +itemGroup.name.fireworkStars=Firework Charges +itemGroup.name.coral=Coral Blocks +itemGroup.name.coral_decorations=Coral Decorations +itemGroup.name.buttons=Buttons +itemGroup.name.sign=Signs +itemGroup.name.wood=Woods +itemGroup.name.banner_pattern=Banner Patterns +itemGroup.name.netherWartBlock=Nether Warts +itemGroup.name.candles=Candles +itemGroup.name.goatHorn=Goat Horns + +jigsaw.title.target_pool=Target pool: +jigsaw.title.name=Name: +jigsaw.title.target=Target name: +jigsaw.title.final_block=Turns into: +jigsaw.title.joint_type=Joint type: +jigsaw.title.joint_type.aligned=Aligned +jigsaw.joint_type.aligned=Aligned +jigsaw.joint_type.rollable=Rollable +jigsaw.exit.done=Done +jigsaw.exit.cancel=Cancel + +##EDU Joincode +joincode.entry_popup.icon_button=%1 join code button # Example: Apple join code button +joincode.entry_popup.icon_entry=%3 join code entry %1 of %2 # Example: Apple join code entry 2 of 5 +joincode.entry_popup.title=Enter Join Code +joincode.connecting.title=Join World +joincode.connecting.lower_text=Searching for world... +joincode.error.title=Join Error +joincode.error.message.no_match=The join code you entered does not match any worlds that are currently available. +joincode.error.message.no_response=There was a problem connecting to the join code service. Please try again. +joincode.error.message.not_available=Join codes are not available right now. Ask your host for their IP Address to join their game. +joincode.error.message.service_error=Something went wrong. Please try again. +joincode.found.title=Join World +joincode.found.message=Is this the world you were trying to join? +joincode.found.host_name=Hosted By: %1 +joincode.icon_text.null=Empty +joincode.icon_text.1=Book & Quill +joincode.icon_text.2=Balloon +joincode.icon_text.3=Rail +joincode.icon_text.4=Alex +joincode.icon_text.5=Cookie +joincode.icon_text.6=Fish +joincode.icon_text.7=Agent +joincode.icon_text.8=Cake +joincode.icon_text.9=Pickaxe +joincode.icon_text.10=Water Bucket +joincode.icon_text.11=Steve +joincode.icon_text.12=Apple +joincode.icon_text.13=Carrot +joincode.icon_text.14=Panda +joincode.icon_text.15=Sign +joincode.icon_text.16=Potion +joincode.icon_text.17=Map +joincode.icon_text.18=Llama +joincode.ip_entry.button_tts=More Options +joincode.ip_entry.address.tooltip=To find the IP Address, ask the host to pause their game. The IP Address and Port number can be found on the multiplayer tab of the pause screen. +joincode.ip_entry.port.tooltip=To find the Port number, ask the host to pause their game. The IP Address and Port number can be found on the multiplayer tab of the pause screen. +joincode.generate_new.button.text=Generate New Join Code +joincode.generate_new.tooltip.text=Generating a new code will not interrupt your multiplayer session. +joincode.button.share_link.text=Share a Link +joincode.generating_new=Loading... +joincode.tooltip.errortext=There was an error generating your join code. +joincode.tooltip.account.error=There was a problem verifying your account. Please restart Minecraft Education and try again. +joincode.tooltip.infotext=Give the join code to your classmate so they can join your world. +joincode.button.stop_hosting.text=Stop Hosting +joincode.confirmation.stop_hosting.message=If you stop hosting the world, the multiplayer session will end for all players. Are you sure you want to do this? +joincode.button.start_hosting.text=Start Hosting +joincode.confirmation.start_hosting.message=If you start hosting, we will create a code for you to give to other players so they can join your world. Would you like to start hosting? +joincode.service.unreachable=The discovery service can not be reached +joincode.button.generate_code.text=Generate New Join Code +joincode.confirmation.generate_code.message=Making a new join code will not stop your multiplayer game. The new code will be used to invite additional players. +joincode.service.unavailable=Join codes are not available right now. Try refreshing or use your IP address instead. + +##EDU Pause Menu +edu.pause.ipaddress=IP ADDRESS +edu.pause.port=PORT +edu.pause.nethernetLabel=CONNECTION ID + +key.attack=Attack/Destroy +key.back=Walk Backwards +key.categories.gameplay=Gameplay +key.categories.inventory=Inventory +key.categories.misc=Miscellaneous +key.categories.movement=Movement +key.categories.multiplayer=Multiplayer +key.categories.stream=Streaming +key.categories.ui=Game Interface +key.codeBuilder=Code Builder +key.chat=Chat button +key.command=Open Command +key.copyCoordinates=Copy Coordinates +key.copyFacingCoordinates=Copy Facing Coordinates +key.cycleItemLeft=Cycle Item Left +key.cycleItemRight=Cycle Item Right +key.scoreboard=Show Scoreboard +key.drop=Drop Item +key.forward=Walk Forwards +key.fullscreen=Toggle Fullscreen +key.hotbar.1=Hotbar Slot 1 +key.hotbar.2=Hotbar Slot 2 +key.hotbar.3=Hotbar Slot 3 +key.hotbar.4=Hotbar Slot 4 +key.hotbar.5=Hotbar Slot 5 +key.hotbar.6=Hotbar Slot 6 +key.hotbar.7=Hotbar Slot 7 +key.hotbar.8=Hotbar Slot 8 +key.hotbar.9=Hotbar Slot 9 +key.cyclefixedinventory=Cycle Fixed Inventory +key.immersivereader=Immersive Reader +key.interactwithtoast=Open Notification +key.mobeffectsandinteractwithtoast=Open Notification/Mob Effects +key.script_toggle=Toggle Mouse Mode +key.script_cancel=Cancel Current Action +key.script_open_map=Open Map UI +key.script_open_chat=Open Chat UI +key.script_open_inventory=Open inventory UI +key.script_open_mission=Open Mission UI +key.inventory=Inventory +key.jump=Jump/Fly Up +key.left=Strafe Left +key.lookCenter=Look Center +key.lookDown=Look Down +key.lookDownLeft=Look Down Left +key.lookDownRight=Look Down Right +key.lookDownSlight=Look Down Slight +key.lookDownSmooth=Look Down Smooth +key.lookLeft=Look Left +key.lookLeftSmooth=Look Left Smooth +key.lookRight=Look Right +key.lookRightSmooth=Look Right Smooth +key.lookUp=Look Up +key.lookUpLeft=Look Up Left +key.lookUpRight=Look Up Right +key.lookUpSlight=Look Up Slight +key.lookUpSmooth=Look Up Smooth +key.menuTabLeft=Menu Tab Left +key.menuTabRight=Menu Tab Right +key.mouseButton=Button %1$s +key.pickItem=Pick Block +key.playerlist=List Players +key.right=Strafe Right +key.screenshot=Take Screenshot +key.smoothCamera=Toggle Cinematic Camera +key.sneak=Sneak/Fly Down +key.spectatorOutlines=Highlight Players (Spectators) +key.sprint=Sprint +key.streamCommercial=Show Stream Commercials +key.streamPauseUnpause=Pause/Unpause Stream +key.streamStartStop=Start/Stop Stream +key.streamToggleMic=Push To Talk/Mute +key.togglePerspective=Toggle Perspective +key.toggleControlTips=Control Tips +key.inGameMenu=In-Game Menu +key.use=Use Item/Place Block +key.flyDownSlow=Fly Down Slow +key.flyUpSlow=Fly Up Slow +key.mobEffects=Mob Effects +key.moveBack=Move Back +key.moveForward=Move Forward +key.moveLeft=Move Left +key.moveRight=Move Right +key.pause=Pause +key.toggleLivingroom=Toggle Immersion + +keyboard.keyName.backspace=BACK +keyboard.keyName.tab=TAB +keyboard.keyName.return=RETURN +keyboard.keyName.pause=PAUSE +keyboard.keyName.lshift=SHIFT +keyboard.keyName.control=CONTROL +keyboard.keyName.alt=ALTERNATIVE +keyboard.keyName.capsLock=CAPITAL +keyboard.keyName.escape=ESCAPE +keyboard.keyName.space=SPACE +keyboard.keyName.pgDown=PAGE DOWN +keyboard.keyName.pgUp=PAGE UP +keyboard.keyName.end=END +keyboard.keyName.home=HOME +keyboard.keyName.left=LEFT +keyboard.keyName.up=UP +keyboard.keyName.right=RIGHT +keyboard.keyName.down=DOWN +keyboard.keyName.insert=INSERT +keyboard.keyName.delete=DELETE +keyboard.keyName.0=0 +keyboard.keyName.1=1 +keyboard.keyName.2=2 +keyboard.keyName.3=3 +keyboard.keyName.4=4 +keyboard.keyName.5=5 +keyboard.keyName.6=6 +keyboard.keyName.7=7 +keyboard.keyName.8=8 +keyboard.keyName.9=9 +keyboard.keyName.a=A +keyboard.keyName.b=B +keyboard.keyName.c=C +keyboard.keyName.d=D +keyboard.keyName.e=E +keyboard.keyName.f=F +keyboard.keyName.g=G +keyboard.keyName.h=H +keyboard.keyName.i=I +keyboard.keyName.j=J +keyboard.keyName.k=K +keyboard.keyName.l=L +keyboard.keyName.m=M +keyboard.keyName.n=N +keyboard.keyName.o=O +keyboard.keyName.p=P +keyboard.keyName.q=Q +keyboard.keyName.r=R +keyboard.keyName.s=S +keyboard.keyName.t=T +keyboard.keyName.u=U +keyboard.keyName.v=V +keyboard.keyName.w=W +keyboard.keyName.x=X +keyboard.keyName.y=Y +keyboard.keyName.z=Z +keyboard.keyName.f1=F1 +keyboard.keyName.f2=F2 +keyboard.keyName.f3=F3 +keyboard.keyName.f4=F4 +keyboard.keyName.f5=F5 +keyboard.keyName.f6=F6 +keyboard.keyName.f7=F7 +keyboard.keyName.f8=F8 +keyboard.keyName.f9=F9 +keyboard.keyName.f10=F10 +keyboard.keyName.f11=F11 +keyboard.keyName.f12=F12 +keyboard.keyName.f13=F13 +keyboard.keyName.numpad0=NUMPAD0 +keyboard.keyName.numpad1=NUMPAD1 +keyboard.keyName.numpad2=NUMPAD2 +keyboard.keyName.numpad3=NUMPAD3 +keyboard.keyName.numpad4=NUMPAD4 +keyboard.keyName.numpad5=NUMPAD5 +keyboard.keyName.numpad6=NUMPAD6 +keyboard.keyName.numpad7=NUMPAD7 +keyboard.keyName.numpad8=NUMPAD8 +keyboard.keyName.numpad9=NUMPAD9 +keyboard.keyName.scroll=SCROLL +keyboard.keyName.equals=EQUALS +keyboard.keyName.add=ADD +keyboard.keyName.minus=MINUS +keyboard.keyName.subtract=SUBTRACT +keyboard.keyName.multiply=MULTIPLY +keyboard.keyName.divide=DIVIDE +keyboard.keyName.decimal=DECIMAL +keyboard.keyName.grave=GRAVE +keyboard.keyName.numLock=NUMLOCK +keyboard.keyName.slash=SLASH +keyboard.keyName.semicolon=SEMICOLON +keyboard.keyName.apostrophe=APOSTROPHE +keyboard.keyName.comma=COMMA +keyboard.keyName.period=PERIOD +keyboard.keyName.backslash=BACKSLASH +keyboard.keyName.lbracket=LBRACKET +keyboard.keyName.rbracket=RBRACKET + +keyboard.keyName.backspace.short=BACK +keyboard.keyName.tab.short=TAB +keyboard.keyName.return.short=RETURN +keyboard.keyName.pause.short=PAUSE +keyboard.keyName.lshift.short=SHIFT +keyboard.keyName.control.short=CTRL +keyboard.keyName.alt.short=ALT +keyboard.keyName.capsLock.short=CAPS +keyboard.keyName.escape.short=ESC +keyboard.keyName.space.short=SPACE +keyboard.keyName.pgDown.short=PgDn +keyboard.keyName.pgUp.short=PgUp +keyboard.keyName.end.short=END +keyboard.keyName.home.short=HOME +keyboard.keyName.left.short=LEFT +keyboard.keyName.up.short=UP +keyboard.keyName.right.short=RIGHT +keyboard.keyName.down.short=DOWN +keyboard.keyName.insert.short=INS +keyboard.keyName.delete.short=DEL +keyboard.keyName.numpad0.short=N0 +keyboard.keyName.numpad1.short=N1 +keyboard.keyName.numpad2.short=N2 +keyboard.keyName.numpad3.short=N3 +keyboard.keyName.numpad4.short=N4 +keyboard.keyName.numpad5.short=N5 +keyboard.keyName.numpad6.short=N6 +keyboard.keyName.numpad7.short=N7 +keyboard.keyName.numpad8.short=N8 +keyboard.keyName.numpad9.short=N9 +keyboard.keyName.scroll.short=SCROLL +keyboard.keyName.equals.short== +keyboard.keyName.add.short=N+ +keyboard.keyName.minus.short=- +keyboard.keyName.subtract.short=N- +keyboard.keyName.multiply.short=N* +keyboard.keyName.divide.short=N/ +keyboard.keyName.decimal.short=N. +keyboard.keyName.grave.short=` +keyboard.keyName.numLock.short=NUMLOCK +keyboard.keyName.slash.short=/ +keyboard.keyName.semicolon.short=; +keyboard.keyName.apostrophe.short=' +keyboard.keyName.comma.short=, +keyboard.keyName.period.short=. +keyboard.keyName.backslash.short=\ +keyboard.keyName.lbracket.short=[ +keyboard.keyName.rbracket.short=] + +keyboard.onScreen.lineNumber=Line %s + +lanServer.otherPlayers=Settings for Other Players +lanServer.scanning=Scanning for games on your local network +lanServer.start=Start LAN World +lanServer.title=LAN World +lanServer.restart=This server has restarted! + +licensed_content.goBack=Go Back +licensed_content.viewLicensedContent=To view licensed content, please visit https://minecraft.net/licensed-content/ in any web browser. + +livingroom.hint.tap_touchpad_for_immersive=Tap the touchpad to toggle Immersion +livingroom.hint.tap_view_for_immersive=Press the F5 key to toggle Immersion +livingroom.hint.tap_view_for_immersive_gamepad=Press D-Pad Up to toggle Immersion +livingroom.hint.tap_view_for_immersive_oculustouch=Press Y to toggle Immersion +livingroom.hint.tap_view_for_immersive_windowsmr=Press Right Menu to toggle Immersion + +map.toolTip.displayMarkers=Display Markers +map.toolTip.scaling=Scaling at 1:%s +map.toolTip.level=Level %s/%s +map.toolTip.unkown=Unknown Map +map.toolTip.locked=Locked +map.position.agent=Agent Pos: %s, %s, %s +map.position=Position: %s, %s, %s + +mcoServer.title=Minecraft Online World + +menu.achievements=Achievements +menu.convertingLevel=Expanding world +menu.copyright=©Mojang AB +menu.disconnect=Disconnect +menu.educatorResources=Educator Resources +menu.editions=Editions +menu.beta=Beta!!! +menu.game=Game menu +menu.generatingLevel=Generating World +menu.generatingTerrain=Building terrain +menu.howToPlay=How to Play +menu.howToPlay.caps=HOW TO PLAY +menu.host=Host +menu.howToPlay.generalMessage=Minecraft encyclopedia for new and experienced players. +menu.howToPlay.access=Press :_gamepad_face_button_down: to open How to Play! +menu.howToPlay.access.noicon=Press [A] to open How to Play! +menu.loadingLevel=Loading world +menu.multiplayer=Multiplayer +menu.online=Minecraft Realms +menu.options=Options +menu.settings=Settings +menu.settings.caps=SETTINGS +menu.classroom_settings.caps=CLASSROOM SETTINGS +menu.serverStore=%s Store +menu.serverGenericName=Server +menu.play=Play +menu.playdemo=Play Demo World +menu.playOnRealms=Play on Realm +menu.quickplay=Quick Play +menu.quit=Save & Quit +menu.quit.edu=Save & Exit +menu.quiz=Take Quiz +menu.resetdemo=Reset Demo World +menu.resourcepacks=Resource Packs +menu.globalpacks=Global Resources +menu.storageManagement=Storage +menu.behaviors=Behavior Packs +menu.worldtemplates=World Templates +menu.respawning=Respawning +menu.returnToGame=Resume Game +menu.returnToMenu=Save and Quit to Title +menu.shareToLan=Open to LAN +menu.simulating=Simulating the world for a bit +menu.singleplayer=Singleplayer +menu.store=Marketplace +menu.skins=Skins +menu.start=Start +menu.switchingLevel=Switching worlds +menu.makingBackup=Making backup... +menu.saving=Saving... +menu.editorMode=Editor Mode +menu.editor.play=Resume +menu.character_cast.select_title=Choose Your Starting Character +menu.character_cast.preview_title=Meet the Cast! + +merchant.deprecated=Trade something else to unlock! + + +mount.onboard=Press %1$s to dismount + +multiplayer.connect=Connect +multiplayer.downloadingStats=Downloading statistics & achievements... +multiplayer.downloadingTerrain=Downloading terrain +multiplayer.info1=Minecraft Multiplayer is currently not finished, but there +multiplayer.info2=is some buggy early testing going on. +multiplayer.ipinfo=Enter the IP of a server to connect to it: +multiplayer.packErrors=At least one of your resource or behavior packs failed to load. +multiplayer.packErrors.realms=At least one of your resource or behavior packs failed to load. Try downloading this world from your Realm settings to see more details on the error. +multiplayer.player.inventory.recovered=Inventory recovered and placed in chests near you. +multiplayer.player.inventory.failed=Inventory recovered. Find a safe place, and we'll place a chest near you the next time you join the world. +multiplayer.player.joined=%s joined the game +multiplayer.player.joined.renamed=%s (formerly known as %s) joined the game +multiplayer.player.joined.realms=%s joined the Realm +multiplayer.player.joined.realms.renamed=%s (formerly known as %s) joined the Realm +multiplayer.player.left=%s left the game +multiplayer.player.left.realms=%s left the Realm +multiplayer.player.changeToPersona=%s edited the character appearance. +multiplayer.player.changeToSkin=%s has changed their skin. +multiplayer.stopSleeping=Leave Bed +multiplayer.playersSleeping=%s/%s players sleeping +multiplayer.texturePrompt.line1=This server recommends the use of a custom resource pack. +multiplayer.texturePrompt.line2=Would you like to download and install it automagically? +multiplayer.title=Play Multiplayer +multiplayer.inBedOpenChat=Open Chat +multiplayer.joincode.refreshed=The game's join code has been updated. + +notification.lock.noCraft=This item is locked and can't be crafted with +notification.lock.noDrop=This item is locked and can't be dropped +notification.lock.noRemove=This item is locked and can't be removed from the inventory + +npcscreen.action.buttonmode=Button Mode +npcscreen.action.onEnter=On Enter +npcscreen.action.onExit=On Exit +npcscreen.action.buttonname=Button Name +npcscreen.action.command.placeholder=Type Command Here... +npcscreen.action.command.title=Command +npcscreen.action.url.placeholder=Type URL Here... +npcscreen.action.url.title=URL +npcscreen.action.url.warning.invalidUri=Only URLs beginning with "http" or "https" are supported. +npcscreen.action.url.warning.emptyUri=If no URL is added, this button will open a new browser window. +npcscreen.addcommand=Add Command +npcscreen.addtext=Type Dialog Here... +npcscreen.addurl=Add URL +npcscreen.advancedsettings=Advanced Settings +npcscreen.advancedtitle=Advanced NPC Settings +npcscreen.appearance=Appearance +npcscreen.basictitle=Non Player Character +npcscreen.dialog=Dialog +npcscreen.editdialog=Edit Dialog +npcscreen.help.command.a=Click this button to add a command in the NPC dialog box. +npcscreen.help.command.b=Multiple commands can be added at once. +npcscreen.help.url.a=Click this button to add a URL hyperlink in the NPC dialog box. +npcscreen.help.url.b=Link opens in the player's default browser. +npcscreen.learnmore=Learn More +npcscreen.name=Name +npcscreen.npc=NPC +npcscreen.requiresop=OP Required + +npcUri.launch.success=Opened the NPC Link. +npcUri.launch.failure=Unable to open the NPC Link. This doesn't look like a supported URL. + +offer.category.skinpack=Skin Packs +offer.category.resourcepack=Texture Packs +offer.category.mashup=Mash-up Packs +offer.category.worldtemplate=Worlds +offer.category.editorschoice=Editor's Choice +offer.category.allByCreator=All by %s + +offer.navigationTab.skins=Skins +offer.navigationTab.textures=Textures +offer.navigationTab.worlds=Worlds +offer.navigationTab.mashups=Mash-ups + +options.adjustBrightness=Adjust your brightness until you can only see two creeper faces. +options.brightness.notVisible=Not Visible +options.brightness.barelyVisible=Barely Visible +options.brightness.easilyVisible=Easily Visible + +options.adUseSingleSignOn=Enable Single Sign On +options.adEduRememberMe=Remember Me +options.advancedButton=Advanced Video Settings... +options.showAdvancedVideoSettings=Show Advanced Video Settings +options.advancedOpengl=Advanced OpenGL +options.advancedVideoTitle=Advanced Video Settings +options.anaglyph=3D Anaglyph +options.termsAndConditions=Terms and Conditions +options.attribution=Attribution +options.3DRendering=3D Rendering +options.animatetextures=Animated water +options.ao=Smooth Lighting +options.ao.max=Maximum +options.ao.min=Minimum +options.ao.off=OFF +options.autojump=Auto Jump +options.sprintOnMovement=Auto Sprint +options.clearhotbar=Clear Hotbar +options.blockAlternatives=Alternate Blocks +options.buildid.format=Build: %1$s +options.protocolversion.format=Protocol Version: %1%s +options.worldconversion.version=World Converter: %s +options.builddate.format=Build Date: %s +options.buttonSize=Button Size +options.alwaysHighlightHoveringBoxInCrosshair=Highlight Always On +options.useSpecificTouchControlNames=Use Specific Touch Control Names +options.controlMode.title=Control Mode +options.controlMode.selected=Selected: +options.controlMode.selectControlMode=Select Control Mode +options.showTouchControlSelectionScreen=Show Touch Control Selection Screen +options.showActionButton=Show Action Buttons +options.resizableUI=Resizable UI +options.enableNewTouchControlSchemes=Enable New Touch Control Schemes +options.resetOnStart=Reset On Start +options.category.addons=Add-Ons +options.category.audio=Sound +options.category.classroom_settings=Classroom +options.category.game=Game +options.category.graphics=Graphics +options.category.input=Controls +options.category.server=Server +options.change=Change +options.changeGamertag=Change Gamertag +options.chat.color=Colors +options.chat.height.focused=Focused Height +options.chat.height.unfocused=Unfocused Height +options.chat.links=Web Links +options.chat.links.prompt=Prompt on Links +options.chat.opacity=Opacity +options.chat.scale=Scale +options.chat.title=Chat Settings... +options.chat.visibility=Chat +options.chat.visibility.full=Shown +options.chat.visibility.hidden=Hidden +options.chat.visibility.system=Commands Only +options.chat.width=Width +options.codeBuilder=Code Builder +options.content_log_file=Enable Content Log File +options.content_log_gui=Enable Content Log GUI +options.controller=Controller +options.controllerLayout=Controller Layout +options.controllerSettings=Controller Settings +options.controls=Controls... +options.control_alt_keybinds_section=The following keys are used with 'CTRL + ALT' +options.credits=Credits +options.crouch=Sneak +options.customizeTitle=Customize World Settings +options.destroyvibration=Vibrate When Destroying Blocks +options.splitvibration=Vibrate When Splitting Items +options.debug=Debug +options.flighting_debug=Flighting Debug +options.debugTitle=Developer Options +options.delete_account.button=Delete Microsoft Account +options.delete_account.confirm.title=Delete Microsoft Account? +options.delete_account.confirm.warning=WARNING: You will no longer be able to protect progression or purchases made on your device after deleting your account %s. +options.delete_account.confirm.warning.2=Deleting your Microsoft Account from this game will affect all Minecraft games that use this account. +options.delete_account.confirm.checkbox1=You will no longer be able to access in-game store content when you play on other platforms. +options.delete_account.confirm.checkbox2=You will no longer be able to play online with your friends. +options.delete_account.confirm.checkbox3=You will no longer be able to access Realms, including Realms subscriptions that are currently active. +options.delete_account.confirm.checkbox4=You understand the above and you would like to continue with deleting your account. +options.delete_account.confirm.button=Delete +options.dev_game_tip=Gameplay Tips +options.dev_ad_show_debug_panel=Show EDU Sign In Debug Panel +options.dev_ad_token_refresh_threshold=EDU Sign In Token Refresh Threshold Seconds +options.dev_ad_edu_max_token_refresh=EDU Max Token Refresh (Minutes) +options.dev_side_by_side_comparison_rate=Side By Side Comparison Rate +options.dev_playfab_token_refresh_threshold=Playfab Token Refresh Threshold Minutes +options.dev_assertions_debug_break=Assertions break in the debugger +options.dev_assertions_show_dialog=Assertions show a modal dialog +options.dev_force_trial_mode=Force enable Trial Mode +options.dev_eduDemo=Edu Demo (Requires re-sign-in) +options.remote_imgui_toggle=Remote Imgui Enabled +options.dev_enableDebugUI=Enable Debug UI +options.dev_createRealmWithoutPurchase=Create realm without purchase +options.dev_flushOrphanedRealmsPurchases=Flush orphaned Realms purchases +options.dev_enableMixerInteractive=Enable Mixer interactive commands +options.dev_storeOfferQueryRequiresXbl=Require XBL for Store Offers##disable_3rd_party_console_resource_pack_check +options.dev_renderBoundingBox=Render bounding box +options.dev_renderPaths=Render paths +options.dev_renderGoalState=Render goal state +options.dev_renderMobInfoState=Render mob info state +options.dev_resetClientId=Reset client ID +options.dev_showChunkMap=Show chunk map +options.dev_chunkMapMode=Chunk Map View Mode +options.dev_chunk_map_mode_off=Off +options.dev_chunk_map_mode_client=Client +options.dev_chunk_map_mode_client_main_chunksource=Client (MainChunkSource) +options.dev_chunk_map_mode_server_chunk_state=Server +options.dev_chunk_map_mode_server_chunk_debug_display_state=Server (DB State) +options.dev_disableRenderTerrain=Disable Terrain Drawing +options.dev_disableRenderEntities=Disable Entities Drawing +options.dev_disableRenderBlockEntities=Disable Block Entities Drawing +options.dev_disableRenderParticles=Disable Particles Drawing +options.dev_disableRenderSky=Disable Sky Drawing +options.dev_disableRenderWeather=Disable Weather Drawing +options.dev_disableRenderHud=Disable Hud Drawing +options.dev_disableRenderItemInHand=Disable Item-in-Hand Drawing +options.dev_disableRenderMainMenuCubeMap=Disable Main Menu CubeMap Drawing +options.dev_disableRenderMainMenuPaperdollAnimation=Disable Main Menu Paperdoll Animation +options.dev_serverInstanceThread=Server Instance Thread +options.dev_newCuller=Use new culler +options.dev_showBuildInfo=Show build info +options.dev_showDevConsoleButton=Show dev console button +options.dev_realmsPermissionsEnabledButton=Show realms permissions +options.dev_enableProfiler=Enable profiler +options.dev_newParticleSystem=Enable New Particle System +options.dev_enableDebugHudOverlay=Enable debug HUD +options.dev_enableDebugHudOverlay.off=Off +options.dev_enableDebugHudOverlay.basic=Basic +options.dev_enableDebugHudOverlay.imgui=ImGui +options.dev_enableDebugHudOverlay.renderchunks=Render chunks +options.dev_enableDebugHudOverlay.workerthreads=Worker threads +options.dev_enableDebugHudOverlay.debugtextures=Debug textures +options.dev_enableDebugHudOverlay.profiler=Profiler +options.dev_enableDebugHudOverlay.imagememory=Image Memory +options.dev_enableDebugHudOverlay.texturememory=Texture Memory +options.dev_enableDebugHudOverlay.perimagememory=Per Image Memory +options.dev_enableDebugHudOverlay.buffermemory=Buffer Memory +options.dev_enableDebugHudOverlay.camera=Camera +options.dev_enableDebugHudOverlay.audio=Audio +options.dev_enableDebugHudOverlay.client_network=Client Network +options.dev_enableDebugHudOverlay.server_network=Server Network +options.dev_enableDebugHudOverlay.spatial_packet_optimizations=Spatial Packet Optimizations +options.dev_enableDebugHudOverlay.lock_contention=Lock Contention +options.dev_enableDebugHudOverlay.hbui=Gameface # This is a proper name, do not translate +options.dev_transport_layer=Transport Layer Type +options.dev_controltower_override_transport_layer=Override MUTS Transport Layer Locally +options.dev_transport_layer.raknet=RakNet +options.dev_transport_layer.nethernet_mpsd=NetherNet (MPSD) +options.dev_transport_layer.nethernet_websockets=NetherNet (WebSockets) +options.dev_multithreadedRendering=Enable multithreaded rendering +options.dev_file_watcher=Enable File Watcher +options.dev_enable_texture_hot_reloader=Enable Texture Hot Reloader +options.dev_achievementsAlwaysEnabled=Achievements always enabled +options.dev_useLocalServer=Use local server +options.dev_useIPv6Only=Use IPv6 Only +options.dev_attachPosRenderLevel=Render Attach Positions +options.dev_render_attach_pos.none=Off +options.dev_render_attach_pos.head_pos=Head Position +options.dev_render_attach_pos.eyes_pos=Eyes Position +options.dev_render_attach_pos.breath_pos=Breathing Position +options.dev_render_attach_pos.body_pos=Body Position +options.dev_render_attach_pos.feet_pos=Feet Position +options.dev_render_attach_pos.all=All +options.dev_disable_client_blob_cache=Disable Client Blob Cache +options.dev_force_client_blob_cache=Force Client Blob Cache On For Local Games +options.dev_connectionQuality=Connection Quality +options.dev_connection_quality.no_limit=Unlimited +options.dev_connection_quality.phone_4g=4G +options.dev_connection_quality.phone_3g=3G +options.dev_connection_quality.slow=Slow +options.dev_connection_quality.very_slow=Very Slow +options.dev_use_fps_independent_turning=Use FPS-independent Turning +options.dev_use_fast_chunk_culling=Use Fast Chunk Culling +options.dev_displayMarketplaceDocumentId=Show Marketplace Document Id +options.dev_addCoins=Add %s Coins +options.discoveryEnvironment=Discovery Environment (Requires Restart) +options.discoveryEnvironment.production=Production +options.discoveryEnvironment.staging=Staging +options.discoveryEnvironment.local=Local +options.discoveryEnvironment.dev=Dev [Unstable] +options.dev_realmsEnvironment=Realms Environment +options.dev_realms_environment.production=Production +options.dev_realms_environment.staging=Staging +options.dev_realms_environment.local=Local +options.dev_realms_environment.dev=Dev +options.dev_realmsSku=Realms SKU +options.dev_realms_sku.production=Production +options.dev_realms_sku.fiveday=Five Days +options.dev_realms_sku.default=Default +options.dev_realmsEndpoint=Realms Endpoint +options.dev_realmsEndpointPayment=Realms Endpoint Payment +options.dev_realmsRelyingParty=Realms Relying Party +options.dev_realmsRelyingPartyPayment=Realms Relying Party Payment +options.dev_realms_stories=Enable Realms Stories (requires restart) +options.dev_overrideXboxEnvironmentWindows=Override Xbox Sandbox (OS controlled on Windows) +options.dev_overrideXboxEnvironment=Override Xbox Sandbox (requires restart) +options.dev_xboxEnvironment=Xbox Sandbox Environment (requires restart) +options.dev_xbox_environment.retail=Retail +options.dev_xbox_environment.dev=Dev +options.dev_xbox_environment.dev_achievement=Dev Achievement +options.dev_experimentalTreatment=Override Experimental Treatments +options.dev_sandboxRetail=Xforge Sandbox: Retail +options.dev_sandboxDev=Xforge Sandbox: Dev +options.dev_sandboxDevAchievement=Xforge Sandbox: Dev Achievement +options.dev_displayTreatmentsPanel=Display Treatments +options.dev_currentTreatmentsTitle=Current Treatments +options.dev_unusedTreatmentsTitle=Unused Treatments +options.dev_addTreatmentId=Add Treatment Id +options.dev_addLabel=Add +options.dev_applyTreatments=Apply Treatments +options.dev_resetToDefault=Reset To Default +options.dev_clearFlights=Clear +options.dev_experimentalProgressions=Override Progressions +options.dev_displayProgressionsPanel=Display Progressions +options.dev_addProgressionId=Add Progression Id +options.dev_reset_day_one_experience=Reset Day One Experience +options.dev_useZippedInPackagePacks=Use Zipped In-package Packs +options.dev_importPacksAsZip=Import Packs as Zip +options.dev_folders_portSettingsFolder=Export Settings Folder +options.dev_useOverrideDate=Use Override Date +options.dev_displayOverrideDatetime=Display Datetime +options.dev_loadOverrideDate=Load Override Date At Launch +options.dev.timeZoneType=Override Editor Timezone Type +options.dev.timeZoneType.local=Edit in Local Time +options.dev.timeZoneType.utc=Edit in UTC +options.dev_overrideDateYear=Year +options.dev_overrideDateMonth=Month +options.dev_overrideDateDay=Day +options.dev_overrideDateHour=Hour +options.dev_overrideDateMinute=Minute +options.dev_overrideDayLength=Override Day Length In Minutes (Min: 1) +options.dev_overrideTimeScale=Scale Speed That Time Passes (Min: 1, Default: 1) +options.dev_updateOverrideDate=Update Override Date +options.dev_overrideVersionMajor=Major +options.dev_overrideVersionMinor=Minor +options.dev_overrideVersionPatch=Patch +options.dev_updateVersionOverride=Update Client Version Override +options.dev_resetOverrideDate=Reset Override Date +options.dev_clearStoreCache=Clear Marketplace Cache +options.dev_clearLibraryCache=Clear Library Cache +options.dev_clearAllCache=Clear All Cache +options.dev_connection_quality=Network conditioner (simulate bad connections) +options.dev_connection_off=Off - In-memory connection enabled for local play +options.dev_connection_nolimit=Full network stack enabled - No limits +options.dev_connection_4g=4G - 15Mbps, 100ms latency, 1% packet loss +options.dev_connection_3g=3G - 1.5Mbps, 200ms latency, 2% packet loss +options.dev_connection_slow=Slow - 400Kbps, 300ms latency, 3% packet loss +options.dev_connection_veryslow=Very slow - 200Kbps, 400ms latency, 4% packet loss +options.dev_deleteAllPersonas=Delete All Personas +options.dev_deleteLegacyPersona=Delete Legacy Persona Slot +options.dev_identity_environment=New Identity and Online Infrastructure Environment (requires restart) +options.dev_identity_environment.dev=Development +options.dev_identity_environment.test=Test +options.dev_identity_environment.prod=Production +options.dev_education_services_environment=Education Services (MUTS) Environment (requires restart) +options.dev_education_environment.dev=Development +options.dev_education_environment.staging=Staging +options.dev_education_environment.preprod=Pre-Production +options.dev_education_environment.prod=Production +options.dev_education_environment.local=Local +options.dev_azure_notebooks_environment=Azure Notebooks (AZNB) Environment (requires editor restart) +options.dev_azure_notebooks_environment.prod=Production +options.dev_azure_notebooks_environment.staging=Staging +options.dev.windowsStore=Select Windows Store (Restart Required) +options.dev.windowsStore.auto=Automatic +options.dev.windowsStore.v6=Legacy Windows Store - V6 +options.dev.windowsStore.v8=OneStore - V8 +options.dev.stores=Currently Active Stores: +options.dev_sunset_overrides=Enable sunset overrides +options.dev_sunset_status=Treat device as fully sunset +options.dev_sunsetting_tier=Sunsetting Tier +options.dev_sunsetting_tier.one=Tier 1 - Initial +options.dev_sunsetting_tier.two=Tier 2 - KitKat +options.dev_sunsetting_tier.three=Tier 3 - FireTV +options.dev_sunsetting_tier.four=Tier 4 - 1024MB +options.dev_sunsetting_tier.five=Tier 5 - TBD +options.dev_sunsetting_tier.not_pending=Not Pending +options.dev.gathering_config_id_override=Gathering Config Id Override +options.difficulty=Difficulty +options.difficulty.easy=Easy +options.difficulty.hard=Hard +options.difficulty.hardcore=Hardcore +options.difficulty.normal=Normal +options.difficulty.peaceful=Peaceful +options.dpadscale=D-Pad Size +options.enableChatTextToSpeech=Text To Speech For Chat +options.enableAutoPlatformTextToSpeech=Text To Speech with Device Settings +options.enableUITextToSpeech=Text To Speech For UI +options.enableOpenChatMessage=Enable Open Chat Message +options.entityShadows=Entity Shadows +options.editSettings=Edit Settings +options.fancyskies=Beautiful Skies +options.farWarning1=A 64 bit Java installation is recommended +options.farWarning2=for 'Far' render distance (you have 32 bit) +options.fboEnable=Enable FBOs +options.forceUnicodeFont=Force Unicode Font +options.fov=FOV +options.fov.toggle=FOV Can Be Altered By Gameplay +options.licenses=Licenses +options.licensed_content=Licensed Content +options.networkSettings=Network Settings +options.font_license=Font License +options.font_license_body=%1 +options.livingRoomFOV=Living Room FOV +options.default.format=%s +options.percent.format=%s%% +options.fov.format=%s° +options.fov.max=Quake Pro +options.fov.min=Normal +options.hudOpacity=HUD Opacity +options.hudOpacity.max=Normal +options.hudOpacity.min=Hidden +options.framerateLimit=Max Framerate +options.framerateLimit.max=Unlimited +options.fullKeyboardGameplay=Full Keyboard Gameplay +options.fullKeyboardLayout=Full Keyboard Layout +options.fullscreen=Fullscreen +options.gamepadcursorsensitivity=Controller Cursor Sensitivity +options.gamertag=Gamertag: +options.gamma=Brightness +options.gamma.max=Bright +options.gamma.min=Moody +options.worldLightBrightness=World Light Brightness +options.goToFeedbackWebsite=Go to Feedback Website +options.graphics=Fancy Graphics +options.transparentleaves=Fancy Leaves +options.bubbleparticles=Fancy Bubbles +options.smooth_lighting=Smooth Lighting +options.gui.accessibility.scaling=Extra Large GUI Scaling +options.gui.accessibility.scaling.tooltip=Enables an extra large version of the menu interface as an additional accessibility option. This setting might cause visual glitches to appear in some menu screens. +options.upscaling=Upscaling +options.raytracing=Ray Tracing +options.raytracing.disabled.upsell.supported_platform=This option can only be edited while playing in a ray tracing capable world. Find one in the Marketplace, or create your own ray tracing capable resource pack. +options.raytracing.disabled.upsell.unsupported_platform=You need a specific device to use this feature, for more information see: http://aka.ms/ray-tracing-FAQ +options.graphics.fancy=Fancy +options.graphics.fast=Fast +options.renderingProfile=Graphics +options.renderingProfile.sad=Basic +options.renderingProfile.fancy=Fancy +options.renderingProfile.superfancy=Super Fancy +options.go_to_keybinds=Go to Keybinds +options.group.audio=Sound +options.group.feedback=Feedback +options.group.game=Game +options.group.graphics=Graphics +options.group.graphics.experimental=Experimental +options.group.input=Controls +options.group.multiplayer=Multiplayer +options.group.realms=Invited to Realms Alpha? +options.guiScale=D-pad size +options.guiScale.auto=Auto +options.guiScale.disabled=UI scaling is unsupported on this monitor, most likely because of a low resolution. +options.guiScale.large=Large +options.guiScale.maximum=Maximum +options.guiScale.medium=Medium +options.guiScale.minimum=Minimum +options.guiScale.normal=Normal +options.guiScale.optionName=GUI Scale Modifier +options.guiScale.small=Small +options.hidden=Hidden +options.hidehud=Hide HUD +options.hidehand=Hide Hand +options.classic_box_selection=Outline Selection +options.creator=Creator +options.creatorTitle=Creator Settings +options.vr_classic_box_selection=Outline Selection +options.hidegamepadcursor=Hide Controller Cursor +options.hidegui=Hide GUI +options.showKeyboardPrompts=Show Keyboard and Mouse Prompts +options.showLearningPrompts=Show Learning Prompts +options.hidetooltips=Hide Controller Hints +options.splitscreenHUDsize=Splitscreen HUD Size +options.ingamePlayerNames=In-game Player Names +options.splitscreenIngamePlayerNames=Splitscreen In-game Player Names +options.interfaceOpacity=HUD Opacity +options.interactionmodel=Interaction Model +options.interactionmodel.touch=Touch +options.interactionmodel.crosshair=Crosshair +options.interactionmodel.classic=Classic +options.splitscreenInterfaceOpacity=Splitscreen HUD Opacity +options.textBackgroundOpacity=Text Background Opacity +options.hidepaperdoll=Hide Paper Doll +options.showautosaveicon=Show Autosave Icon +options.hold=Hold +options.hotbarScale=Hotbar Scale +options.invertMouse=Invert Mouse +options.invertYAxis=Invert Y-Axis +options.joystickMoveVisible=Joystick Always Visible +options.thumbstickOpacity=Joystick Opacity +options.defaultJoystickMoveVisible=Joystick Visible When Unused +options.creativeDelayedBlockBreaking=Delayed Block Breaking (Creative Only) +options.keyboardLayout=Keyboard Layout +options.keyboardAndMouse=Keyboard & Mouse +options.keyboardAndMouseSettings=Keyboard and Mouse Settings +options.language=Language +options.languageGuiScaleCompatibility.title=Incompatible Language and GUI Scale +options.languageGuiScaleCompatibility.message.short=Our font for the language you have selected is not readable at a GUI scale that small. +options.languageGuiScaleCompatibility.message.long=Our font for the language you have selected is not readable at a GUI scale that small. Do you want to increase your GUI scale? +options.languageGuiScaleCompatibility.ok=Increase GUI Scale +options.languageGuiScaleCompatibility.cancel=Go Back +options.languageWarning=Language translations may not be 100% accurate +options.lefthanded=Lefty +options.hotbarOnlyTouch=Touch only affects hotbar +options.manage=Manage +options.manageAccount=Manage Account +options.mipmapLevels=Mipmap Levels +options.modelPart.cape=Cape +options.modelPart.hat=Hat +options.modelPart.jacket=Jacket +options.modelPart.left_pants_leg=Left Pants Leg +options.modelPart.left_sleeve=Left Sleeve +options.modelPart.right_pants_leg=Right Pants Leg +options.modelPart.right_sleeve=Right Sleeve +options.multiplayer.title=Multiplayer Settings... +options.music=Music +options.name=Name +options.defaultName=Steve +options.off=OFF +options.on=ON +options.particles=Particles +options.particles.all=All +options.particles.decreased=Decreased +options.particles.minimal=Minimal +options.patchNotes=Patch Notes +options.performanceButton=Video Performance Settings... +options.performanceVideoTitle=Video Performance Settings +options.postButton=Post-Processing Settings... +options.postProcessEnable=Enable Post-Processing +options.postVideoTitle=Post-Processing Settings +options.profile=Profile +options.profileTitle=User Profile and Settings +options.general=General +options.generalTitle=General Settings +options.account=Account +options.accountTitle=Account Settings +options.accountError=Account Error +options.accountErrorButton=View Errors +options.qualityButton=Video Quality Settings... +options.qualityVideoTitle=Video Quality Settings +options.reducedDebugInfo=Reduced Debug Info +options.renderClouds=Render Clouds +options.renderDistance=Render Distance +options.raytracing.renderDistance=Ray Tracing Render Distance +options.raytracing.renderDistanceFormat=%s chunks +options.renderDistanceFormat=%s chunks +options.renderDistanceRecommendedFormat=%s chunks (recommended) +options.renderDistance.warning=This high render distance could cause a low frame rate, crashes, or other unexpected behavior +options.raytracing.renderdistance.warning=This setting may cause performance issues while playing the game. +options.resetSettings=Reset to Default +options.resetSettings.popUp=Do you really want to reset the settings? +options.maxFramerate=Max Framerate (Experimental) +options.maxFramerateFormat=%s FPS +options.perf_turtle=Performance Turtle +options.msaa=Anti-Aliasing +options.texelAA=Texel Anti-Aliasing +options.renderDistance.far=Far +options.renderDistance.normal=Normal +options.renderDistance.short=Short +options.renderDistance.tiny=Tiny +options.resourcepacks=Resource Packs +options.safeZone=Safe Area +options.safeZoneX=Horizontal Safe Area +options.safeZoneY=Vertical Safe Area +options.safeZone.title=Change Screen Safe Area +options.safeZone.description=Adjust the sliders until the four corners fit the edge of your screen. +options.saturation=Saturation +options.screenAnimations=Screen Animations +options.screenPositionX=Horizontal Screen Position +options.screenPositionY=Vertical Screen Position +options.sensitivity=Sensitivity +options.sensitivity.max=HYPERSPEED!!! +options.sensitivity.min=*yawn* +options.spyglassdampen=Spyglass Damping +options.staticjoystick=Lock Joystick +options.dwellbeforedragtime=Dwell Time Before Dragging(ms) +options.stacksplittingtriggertime=Stack Splitting Time(ms) +options.multiplayergame=Multiplayer Game +options.servervisible=Visible to LAN Players +options.ShowComfortSelectScreen=Show Comfort Select Screen +options.sliderLabelFormat=%s: %s +options.smoothRotationSpeed=Smooth Rotation Speed +options.xboxliveBroadcast.inviteOnly=Invite Only +options.xboxliveBroadcast.friendsOnly=Friends Only +options.xboxliveBroadcast.friendsOfFriends=Friends of Friends +options.xboxliveBroadcastSettings=Microsoft Account Settings +options.xboxlivevisible=Visible to Xbox network Players +options.xboxLiveAccountSettings=Microsoft Account Settings +options.xboxLiveSignedIn=Signed In with Microsoft Account +options.xboxLiveSignedOut=Signed Out of Microsoft Account +options.xboxLive.privacyControl=Privacy & online safety +options.realms.checkInvites=Manage Realms membership invites +options.skinCustomisation=Skin Customization... +options.skinCustomisation.title=Skin Customization +options.skin.change=Change Skin +options.snooper=Allow Snooper +options.snooper.desc=We want to collect information about your machine to help improve Minecraft by knowing what we can support and where the biggest problems are. All of this information is completely anonymous and viewable below. We promise we won't do anything bad with this data, but if you want to opt out then feel free to toggle it off! +options.snooper.title=Machine Specs Collection +options.snooper.view=Snooper Settings... +options.sound=Sound Volume +options.sounds=Audio +options.sounds.title=Audio Settings +options.accessibility=Accessibility +options.accessibility.title=Accessibility Settings +options.screenShake=Camera Shake +options.darknessEffectModifier.message=Adjust how dark the screen can get during the Darkness effect (caused by mobs and other sources) +options.darknessEffectModifier=Darkness effect strength +options.glintStrength.message=Adjust how transparent the visual glint is on enchanted items +options.glintStrength=Glint strength +options.glintSpeed.message=Adjust how fast the visual glint shimmers across enchanted items +options.glintSpeed=Glint speed +options.notificationDuration.Toast=Toast notification duration +options.notificationDuration.Chat=Chat message duration +options.notificationDuration.ToastMessage=Choose how long messages like game invites and Marketplace offers are visible +options.notificationDuration.ChatDuration=Choose how long messages in chat remain visible +options.notificationDuration.ThreeSec=3 seconds (default) +options.notificationDuration.TenSec=10 seconds +options.notificationDuration.ThirtySec=30 seconds +options.splitscreen=Split Screen +options.splitscreen.horizontal=Horizontal Split Screen +options.splitscreen.vertical=Vertical Split Screen +options.stickyMining=Sticky Mining +options.stream=Broadcast Settings... +options.stream.bytesPerPixel=Quality +options.stream.changes=You may need to restart your stream for these changes to take place. +options.stream.chat.enabled=Enable +options.stream.chat.enabled.always=Always +options.stream.chat.enabled.never=Never +options.stream.chat.enabled.streaming=Whilst Streaming +options.stream.chat.title=Twitch Chat Settings +options.stream.chat.userFilter=User Filter +options.stream.chat.userFilter.all=All Viewers +options.stream.chat.userFilter.mods=Moderators +options.stream.chat.userFilter.subs=Subscribers +options.stream.compression=Compression +options.stream.compression.high=High +options.stream.compression.low=Low +options.stream.compression.medium=Medium +options.stream.estimation=Estimated resolution: %dx%d +options.stream.fps=Framerate +options.stream.ingest.reset=Reset Preference +options.stream.ingest.title=Twitch Broadcast Servers +options.stream.ingestSelection=Broadcast Server List +options.stream.kbps=Bandwidth +options.stream.mic_toggle.mute=Mute +options.stream.mic_toggle.talk=Talk +options.stream.micToggleBehavior=Push To +options.stream.micVolumne=Mic Volume +options.stream.sendMetadata=Send Metadata +options.stream.systemVolume=System Volume +options.stream.title=Twitch Broadcast Settings +options.thirdperson=Camera Perspective +options.thirdperson.firstperson=First Person +options.thirdperson.thirdpersonback=Third Person Back +options.thirdperson.thirdpersonfront=Third Person Front +options.title=Options +options.toggle=Toggle +options.copyCoordinateUI=Enable Copy Coordinate UI +options.toggleCrouch=Sneak Toggle +options.touch=Touch +options.touchSettings=Touch Settings +options.touchscreen=Touchscreen Mode +options.uiprofile=UI Profile +options.uiprofile.classic=Classic +options.uiprofile.pocket=Pocket +options.betaNewDeathScreenToggle=New "You Died" Screen (Experimental) +options.betaNewDeathScreenToggle.disabled=You can't change this setting while playing in a world +options.usetouchpad=Split Controls +options.viewSubscriptions=Subscriptions +options.viewSubscriptions.button.info=Info +options.viewSubscriptions.button.price=%s +options.viewSubscriptions.button.pricePerMonth=%s/month +options.viewSubscriptions.button.manage=Manage +options.viewSubscriptions.renew=Renews every 30 days +options.viewSubscriptions.daysRemaining=%d days remaining +options.viewSubscriptions.realmsPlus.header=Available Subscriptions +options.viewSubscriptions.realmsPlus.headerAdditional=Additional Subscriptions +options.viewSubscriptions.realmsPlus.detail=Over 150+ Marketplace packs and your own 10 player Realm server +options.viewSubscriptions.realms.header=Additional Subscriptions +options.viewSubscriptions.realms.detail=Access to your own Realm server with up to %d concurrent players +options.viewSubscriptions.loadingSubscriptions=Loading your subscriptions.. +options.viewSubscriptions.loadingSubscriptionsFailed=Failed loading subscriptions +options.viewSubscriptions.purchasedPlatformDiffers=This was bought in the %s you must use that device to manage it. +options.viewSubscriptions.mySubscriptions=My Subscriptions +options.viewSubscriptions.noActiveSubscriptions=You Have No Active Subscriptions +options.viewSubscriptions.signIn=Sign in +options.viewSubscriptions.buyAnAdditionalRealm=Buy An Additional Realm +options.viewSubscriptions.realmsPlusSubscriptionForRealm=Realms plus subscription for realm %s. +options.viewSubscriptions.additionalSubscriptionForRealm=Additional subscription for realm %s. +options.viewSubscriptions.personalRealmServer=Your own Realm server to add infinite members and play online with up to 2 friends +options.viewSubscriptions.tenPlayers=10 Player Realm Server +options.viewSubscriptions.twoPlayers=2 Player Realm Server +options.viewSubscriptions.startedInStore=It was started in store: %s +options.viewSubscriptions.boughtOnAnotherDevice=Bought on another device +options.viewSubscriptions.deviceSunsetting=Your version may soon not access Realms +options.viewSubscriptions.deviceSunset=Your version cannot access Realms +options.viewSubscriptions.consumableToSubscriptionTransitionInfo=You can't extend your Realm right now. We have now introduced subscriptions for Realms and you can buy a new subscription as soon as your Realm has expired. But don't worry! We will give you 14 extra days for free and your Realm will be kept online, so you will have plenty of time to extend it by then. +options.swapJumpAndSneak=Swap Jump and Sneak +options.swapGamepadAB=A/B Button Swap +options.swapGamepadXY=X/Y Button Swap +options.usetouchscreen=Play with Touch +options.vbo=Use VBOs +options.video=Video +options.videoTitle=Video Settings +options.viewBobbing=View Bobbing +options.visible=Shown +options.vsync=Use VSync +options.vsync.off=No Vertical Sync +options.vsync.on=Vertical Sync +options.vsync.adaptive=Adaptive Vertical Sync +options.websocketEncryption=Require Encrypted Websockets +options.websocketEncryptionWarningLabel=Only disable this option if you are actively connecting to a known and safe application. +options.filelocation.title=File Storage Location +options.filelocation.external=External +options.filelocation.appdata=Application +options.filelocation.external.warning.title=Warning +options.filelocation.external.warning.body=External Storage has changed its location, and you could lose your worlds on some devices. Please visit the following page for details: %s +options.filelocation.external.warning.button=Details (launches browser) +options.atmosphericsEnable=Atmospherics +options.edgeHighlightEnable=Edge Highlight +options.bloomEnable=Bloom +options.terrainShadowsEnable=Terrain Shadows +options.superFancyWaterEnable=Super Fancy Water +options.onlyTrustedSkinsAllowed=Only Allow Trusted Skins + +options.autoUpdateEnabled=Auto Update Unlocked Packs +options.autoUpdateMode=Auto Update Unlocked Packs +options.autoUpdateMode.off=Off +options.autoUpdateMode.on.withWifiOnly=On with Wi-Fi Only +options.autoUpdateMode.on.withCellular=On with Wi-Fi or Mobile Data +options.allowCellularData=Allow mobile data for online play +options.allowCellularData.message=Use mobile data for multiplayer when Wi-Fi is unavailable. This might incur additional data costs. +options.cellularDataWarningLabel=Playing over mobile networks may incur additional charges with your carrier. +options.openFeedbackPage=Leaving to Feedback Site +options.openFeedbackPage.message=Your default browser will open to show the Minecraft Feedback Site. +options.openFeedbackPage.continue=Continue to Feedback Site +options.turnOffAchievements=Turn Off Achievements? +options.turnOffAchievements.message=Achievements are only available in worlds set to survival mode with cheats off. If you continue, no one will earn achievements while playing in this world ever again even if you switch back before playing. +options.achievementsDisabled=Achievements cannot be earned in this world. +options.achievementsDisabled.onLoad=If you start playing with these settings, achievements will no longer be earnable in this world. +options.achievementsDisabled.notSignedIn=Achievements can be earned in this world, but you must sign in to a Microsoft Account to earn them. +options.turnOffCrossPlatformMultiplayer=Turn Off Cross-Platform Multiplayer? +options.turnOffCrossPlatformMultiplayer.message=The content that you are trying to use is not allowed in cross-platform multiplayer games. If you continue you will not be able to play cross-platform multiplayer games. +options.conflictingPacks=Conflicting Packs +options.conflictingPacks.message.onStack=A pack already on the stack can't be applied with other packs. %s +options.conflictingPacks.message.offStack=The pack you are trying to apply can't be applied with other packs. %s +options.conflictingPacks.message.offStackWithBehavior=Continuing will remove all current packs and then add the pack you are trying to apply. This will remove all behavior packs from the world which can break the world and cause you to lose what you created. +options.conflictingPacks.continue=Continuing will remove all current packs and then add the pack you are trying to apply. +options.crossPlatformMultiplayerDisabled=Content active in this world cannot be used in cross-platform multiplayer. +options.multiplayerDisabled=Content active in this world cannot be used in multiplayer. +options.skinsCrossPlatformMultiplayerDisabled=The skin you're using cannot be used in cross-platform multiplayer. +options.skinsMultiplayerDisabled=The skin you're using cannot be used in multiplayer. +options.content.noRealms=Edit World? +options.content.noRealms.message=This world uses a resource pack or template that cannot be used in cross-platform multiplayer. +options.experimentalWorldLoad=Load Experimental World? +options.experimentalWorldLoad.message=This world uses features that are still under development. It might crash, break, or stop working at any time. +options.updateWorldHeight=World update +options.updateWorldHeight.message=This update makes your world higher and deeper. It adds more blocks and caves under your current world, so there's more to explore underground. +options.activateExperimentalGameplay.message=Be careful! You're about to create a copy of your world with Experiments turned on. This new world might crash, break, or not work with future updates. +options.activateExperimentalGameplay=Activate Experimental Gameplay? +options.activateExperimentalGameplay.activate=Activate Experiments +options.activateExperimentalGameplayCreate.message=Be careful! You're activating features that are still under development. Your world might crash, break, or not work with future updates. +options.activateFancyBubbles=Activate Fancy Bubble Columns? +options.activateFancyBubblesCreate.message=Enables Fancy Bubble Columns. Fancy Bubble Columns may lower performance on some devices. +options.unlockTemplateWorldOptions=Discard the Creator's Settings? +options.unlockTemplateWorldOptions.message=The experience that the creator of this template wants you to have might be broken if you unlock these settings. You might not be able to return to that intended experience if you continue. +options.unlockTemplateWorldOptions.initiate=Unlock Template World Options +options.unlockTemplateWorldOptions.ok=Unlock All Settings +options.unlockTemplateWorldOptions.cancel=Keep Creator Settings +options.unlockTemplateWorldOptions.warning=Template World Options are locked to the values set by this template's Creator. Unlock to change them. +options.unlockTemplateWorldOptions.packWarning=Unlock Template World Options from Game Settings to change the packs for this world. +options.unlockTemplateWorldOptions.permissionsWarning=Unlock Template World Options from Game Settings to be able to change permissions. +options.continue=Continue +options.edit=Edit +options.enableEducation=Enable Education Edition? +options.enableEducation.message=Enables Education Edition chemistry features. Education gameplay may break your world. If you continue we will make a copy of your world starting with [EDU]. +options.enableEducationCreate.message=Enables Education Edition chemistry features. This cannot be disabled after your world is created. Please note these features are best experienced on desktop devices with moderate to high memory. +options.goBack=Go Back +options.loadWorldAnyway=Load World Anyway +options.updateAndPlay=Update and play +options.makeBackup=Make a backup copy of my world +options.managePrivacy=To manage privacy settings, please visit https://account.xbox.com/Settings in any web browser.##disable_3rd_party_console_resource_pack_check +options.unlink_msa.button=Unlink Microsoft Account +options.unlink_msa.confirm.title=Unlink Microsoft Account? +options.unlink_msa.confirm.warning=WARNING: You will no longer be able to store progression or purchases made on your "PlayStation 4" System on your account %s after unlinking. +options.unlink_msa.confirm.warning.2=Unlinking your Microsoft Account from within this game will affect all Minecraft games on this platform that have used this Microsoft Account. +options.unlink_msa.confirm.checkbox1=I will no longer be able to access any in-game Store content when I play on other platforms. +options.unlink_msa.confirm.checkbox2=I will no longer be able to play cross-platform games with my friends on other platforms. +options.unlink_msa.confirm.checkbox3=I will no longer be able to access Realms, including Realms subscriptions that are currently active. +options.unlink_msa.confirm.checkbox4=I understand the above, and I would like to continue with unlinking. +options.unlink_msa.confirm.button=Unlink +options.unlink_msa.progress.title=Unlinking +options.unlink_msa.progress.body=Unlinking your accounts... +options.unlink_msa.success.title=Unlink Successful +options.unlink_msa.success.body=Your accounts have been unlinked. +options.unlink_msa.failure.title=Something Went Wrong +options.unlink_msa.failure.body=Your accounts were not able to be unlinked. Maybe check your internet connection? +options.newUiEditWorld.title=Want to try our new design? +options.newUiEditWorld.info=§7Try out the upcoming redesign of this page. You can always switch back to the old experience. +options.newUiEditWorld.initiate=Try new design +options.newUiEditWorldDialog.title=Settings will not be saved +options.newUiEditWorldDialog.body=You'll have to start over if you go back to the new design. Are you sure you want to continue? +options.newUiEditWorldDialog.accept=Go to new design without saving +options.newUiEditWorldDialog.stay=Stay in current design +options.editor.modeDescription.message=Editor Mode adds powerful tools for editing worlds. Intended for experienced creators on devices with a Mouse & Keyboard. +options.editor.modeDescription.messageWithMouse=Editor Mode adds powerful tools for editing worlds. Intended for experienced creators. +options.editor.modeActive=Minecraft is currently in Editor Mode. +options.editor.modeNotActive=Minecraft is not currently in Editor Mode. +options.editor.achievementsDisabled=Achievements cannot be earned in this project. +options.newUiPlayScreen.initiate=Switch to the new UI +options.openPage.continue=More Info + +options.dcast_character.Title=New Characters for character Creation + +patchNotes.loading=Loading Patch Notes +patchNotes.continue=Continue +patchNotes.unlock=Unlock +patchNotes.error.noInternet.title=Disconnected from the Internet +patchNotes.error.noInternet.msg=Oops! Something went wrong. Maybe check your internet connection? +patchNotes.error.notFound.title=Patch Notes %1 +patchNotes.error.notFound.msg=We fixed a few bugs in this release. We'll send you new patch notes when we have more to report. + +sunsetting.popup.title=This device is no longer supported. +sunsetting.popup.moreInfo=More Info +sunsetting.popup.dontshow=Don't show this again + +sunsetting.popup.moreInfo.gearVR=For more information, please visit https://aka.ms/MinecraftSunsetting in any web browser. +sunsetting.popup.moreInfo.gearVR.geo=For more information, please visit https://aka.ms/MinecraftGeoSunsetting in any web browser. + +sunsetting.popup.pendingSunset.ios_android=Our ability to support this device is coming to an end. You will continue to receive updates until Nov. of 2022, whereupon you will receive your final update for this device. We deeply apologize for the inconvenience. %sAfter you receive the final update, you will still be able to play on your worlds, and access Marketplace purchases (including Minecoins). Realms managed from this device will continue to work for 6 months unless they are updated by the Realm owner on a different device. You will no longer receive the latest updates and will be unable to play multiplayer with devices or Realms which are continuing to receive updates. You will also not be able to connect to certain servers. %sClick on the button for more information, including ways to move your worlds to a new device. +sunsetting.popup.sunset.ios_android=This device is no longer supported. You have received the final update for this device. From this point on you can keep building in your worlds, and your Marketplace purchases (including Minecoins) will continue to be available. Your Realms will continue to work unless they are updated by the Realm owner on a different device. You will no longer receive the latest updates, and will be unable to play multiplayer with devices or Realms which are continuing to receive updates. You will also not be able to connect to certain servers. %sClick on the button for more information, including ways to move your worlds to a new device. We know this is an inconvenience - we deeply appreciate the time you spent with our game, and hope to see you again on an updated device. +sunsetting.popup.pendingSunset.gearvr_win10=Our ability to support this device is coming to an end. You will continue to receive updates until our next major release, whereupon you will receive your final update for this device. We deeply apologize for the inconvenience. %sAfter you receive the final update, you will still be able to play on your worlds and access Marketplace purchases (including Minecoins). However you will no longer have access to multiplayer or Realms from this device. You will no longer receive the latest updates, and will be unable to play with devices or Realms which are continuing to receive updates. You will also not be able to connect to certain servers. %sClick on the button for more information, including ways to move your worlds to a new device. +sunsetting.popup.sunset.gearvr_win10=This device is no longer supported. You have received the final update for this device. From this point on you can keep building in your worlds, and your Marketplace purchases (including Minecoins) will continue to be available. However, you will no longer have access to multiplayer or Realms from this device. You will no longer receive the latest updates, and will be unable to play with devices which are continuing to receive updates. You will also not be able to connect to certain servers. +sunsetting.popup.pendingSunset.dx10=Our ability to support this graphics device is coming to an end. You will continue to receive updates until our next major release, whereupon you will receive your final update for this device. We deeply apologize for the inconvenience. %sAfter you receive the final update, you will still be able to play on your worlds and access Marketplace purchases (including Minecoins). Realms managed from this device will continue to work unless they are updated by the Realm owner on a different device. You will no longer receive the latest updates, and will be unable to play multiplayer with devices or Realms which are continuing to receive updates. You will also not be able to connect to certain servers. %sClick on the button for more information, including ways to move your worlds to a new device. +sunsetting.popup.sunset.dx10=This graphics device is no longer supported. You have received the final update for this device. From this point on you can keep building in your worlds, and your Marketplace purchases (including Minecoins) will continue to be available. Your Realms will continue to work unless they are updated by the Realm owner on a different device. You will no longer receive the latest updates, and will be unable to play multiplayer with devices or Realms which are continuing to receive updates. You will also not be able to connect to certain servers. %sClick on the button for more information, including ways to move your worlds to a new device. We know this is an inconvenience, and deeply appreciate the time you spent with our game, and your support. + +sunsetting.popup.pendingSunset.geo.ios=Our ability to support this device is coming to an end in your area. After you receive the final update, you will still be able to play on your worlds, and access your Marketplace purchases, but you will no longer be able to make purchases in the Marketplace. Realms managed from this device will continue to work for 6 months. On Sept. 30th, 2023 you will no longer have access to the realm. It is recommended you download your world prior to this and cancel your subscription by viewing your Subscriptions settings on your device. %sIf you have signed in with a Microsoft/Xbox Live account, your Marketplace purchases & Minecoins and your Realms subscription will be available on other platforms. If you would like to move your worlds from this device to another device, you can do so by uploading the world to a Realm, and downloading a backup onto your new device. %sClick on the button for more information, including ways to move your world to a new device. ##disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.ios=Our ability to support this device has come to an end in your area. You will still be able to play on your worlds, and access your Marketplace purchases, but you will no longer be able to make purchases in the Marketplace. Realms managed from this device will continue to work until Sept. 30th, 2023. Afterwards you will no longer have access to the Realm. It is recommended you download your world prior to this. %sIf you have signed in with a Microsoft/Xbox Live account, your Marketplace purchases & Minecoins and your Realms subscription will be available on other platforms. If you would like to move your worlds from this device to another device, you can do so by uploading the world to a Realm, and downloading a backup onto your new device. %sClick on the button for more information, including ways to move your world to a new device. ##disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.amazon=Our ability to support this device is coming to an end in your area. After you receive the final update, you will still be able to play on your worlds, and access your Marketplace purchases, but you will no longer be able to make purchases in the Marketplace. Realms managed from this device will continue to work for 6 months. On Sept. 30th, 2023 you will no longer have access to the realm. It is recommended you download your world prior to this. %sIf you have signed in with a Microsoft/Xbox Live account, your Marketplace purchases & Minecoins and your Realms subscription will be available on other platforms. If you would like to move your worlds from this device to another device, you can do so by uploading the world to a Realm, and downloading a backup onto your new device. %sClick on the button for more information, including ways to move your world to a new device. ##disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.amazon=Our ability to support this device has come to an end in your area. You will still be able to play on your worlds, and access your Marketplace purchases, but you will no longer be able to make purchases in the Marketplace. Realms managed from this device will continue to work until Sept. 30th, 2023. Afterwards you will no longer have access to the Realm. It is recommended you download your world prior to this. %sIf you have signed in with a Microsoft/Xbox Live account, your Marketplace purchases & Minecoins and your Realms subscription will be available on other platforms. If you would like to move your worlds from this device to another device, you can do so by uploading the world to a Realm, and downloading a backup onto your new device. %sClick on the button for more information, including ways to move your world to a new device. ##disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.android=Our ability to support this device is coming to an end in your area. With this final update, you will still be able to play on your worlds, and access your Marketplace purchases, but you will no longer be able to make purchases in the Marketplace. Realms managed from this device will continue to work for 6 months. On Sept. 30th, 2023 you will no longer have access to the realms from this device. It is recommended you download your world prior to this and cancel your subscription by viewing your subscriptions in Google Play. %sYou will no longer receive the latest updates and will be unable to play multiplayer. You will also not be able to connect to certain servers. %sIf you have signed in with a Microsoft/Xbox Live account, your Marketplace purchases & Minecoins and your Realms subscription will be available on your other platforms where you play Minecraft. You can start a new subscription from these other platforms where you play Minecraft. %sIf you would like to move your worlds from this device to another, you can do so by uploading the world to a Realm, and downloading a backup onto your new device. %sClick on the button for more information, including ways to move your world to a new device. ##disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.android=Our ability to support this device has come to an end in your area. You will still be able to play on your worlds, and access your Marketplace purchases, but you will no longer be able to make purchases in the Marketplace. Realms managed from this device will continue to work until Sept. 30th, 2023. Afterwards you will no longer have access to the Realm. It is recommended you download your world prior to this. %sIf you have signed in with a Microsoft/Xbox Live account, your Marketplace purchases & Minecoins and your Realms subscription will be available on other platforms. If you would like to move your worlds from this device to another device, you can do so by uploading the world to a Realm, and downloading a backup onto your new device. %sClick on the button for more information, including ways to move your world to a new device. ##disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.generic=Our ability to support this device is coming to an end in your area. After you receive the final update, you will still be able to play on your worlds, and access your Marketplace purchases, but you will no longer be able to make purchases in the Marketplace. Realms managed from this device will continue to work for 6 months. On Sept. 30th, 2023 you will no longer have access to the realm. It is recommended you download your world prior to this. %sIf you have signed in with a Microsoft/Xbox Live account, your Marketplace purchases & Minecoins and your Realms subscription will be available on other platforms. If you would like to move your worlds from this device to another device, you can do so by uploading the world to a Realm, and downloading a backup onto your new device. %sClick on the button for more information, including ways to move your world to a new device. +sunsetting.popup.sunset.geo.generic=Our ability to support this device has come to an end in your area. You will still be able to play on your worlds, and access your Marketplace purchases, but you will no longer be able to make purchases in the Marketplace. Realms managed from this device will continue to work until Sept. 30th, 2023. Afterwards you will no longer have access to the Realm. It is recommended you download your world prior to this. %sIf you have signed in with a Microsoft/Xbox Live account, your Marketplace purchases & Minecoins and your Realms subscription will be available on other platforms. If you would like to move your worlds from this device to another device, you can do so by uploading the world to a Realm, and downloading a backup onto your new device. %sClick on the button for more information, including ways to move your world to a new device. + +sunsetting.banner.play.worldTab.pending=Your version may soon not connect to multiplayer +sunsetting.banner.play.friendsTab.pending=Your version may soon not connect to multiplayer +sunsetting.banner.play.serverTab.pending=Your version may soon not connect to multiplayer + +sunsetting.banner.play.worldTab=Your version may not connect to multiplayer +sunsetting.banner.play.friendsTab=Your version may not connect to multiplayer +sunsetting.banner.play.serverTab=Your version may not connect to multiplayer + +sunsetting.store.incompatible=Incompatible +sunsetting.store.incompatiblePopup=This content is not compatible with your device. Check https://aka.ms/MinecraftSunsetting + +pauseScreen.back=Back to Game +pauseScreen.currentWorld=Current World +pauseScreen.header=Game Menu +pauseScreen.options=Options +pauseScreen.quit=Save & Quit +pauseScreen.secondaryClientLeave=Save & Leave +pauseScreen.feed=Feed +pauseScreen.invite=Invite to Game +pauseScreen.ipAddress=IP: %1 +pauseScreen.error.noIpAddress=No IP found +pauseScreen.error.noPort=No Port found +pauseScreen.title=Game Paused +pauseScreen.betaFeedback=Beta Feedback +pauseScreen.xboxLiveDisconnect=Oops! Your Microsoft Account was disconnected. To invite more players, sign in on the Main Menu and restart your world. +pauseScreen.joinCode.Label=JOIN CODE +pauseScreen.joinCode.Icon=%3 join code icon, %1 of %2 # Example: Apple join code icon, 2 of 5 + +permissionsScreen.kick=Kick Player +permissionsScreen.ban=Ban Player + +hudScreen.tooltip.basic.back=Back +hudScreen.tooltip.basic.chat=Chat +hudScreen.tooltip.basic.flyDown=Fly Down +hudScreen.tooltip.basic.flyUp=Fly Up +hudScreen.tooltip.basic.forward=Forward +hudScreen.tooltip.basic.jump=Jump +hudScreen.tooltip.basic.left=Left +hudScreen.tooltip.basic.right=Right +hudScreen.tooltip.basic.sneak=Sneak +hudScreen.tooltip.basic.startFlying=Start Flying +hudScreen.tooltip.basic.stopFlying=Stop Flying +hudScreen.tooltip.basic.swimDown=Swim Down +hudScreen.tooltip.basic.swimUp=Swim Up + +hudScreen.tooltip.crafting=Crafting +hudScreen.tooltip.inventory=Inventory +hudScreen.tooltip.dropItem=Drop +hudScreen.tooltip.eject=Eject +hudScreen.tooltip.potion=Drink +hudScreen.tooltip.milk=Drink +hudScreen.tooltip.draw=Draw +hudScreen.tooltip.release=Release +hudScreen.tooltip.throw=Throw +hudScreen.tooltip.open=Open +hudScreen.tooltip.use=Use +hudScreen.tooltip.sleep=Sleep +hudScreen.tooltip.empty=Empty +hudScreen.tooltip.hang=Hang +hudScreen.tooltip.ignite=Ignite +hudScreen.tooltip.place=Place +hudScreen.tooltip.mine=Mine +hudScreen.tooltip.attach=Attach +hudScreen.tooltip.till=Till +hudScreen.tooltip.dig=Dig Path +hudScreen.tooltip.hit=Hit +hudScreen.tooltip.eat=Eat +hudScreen.tooltip.rotate=Rotate +hudScreen.tooltip.plant=Plant +hudScreen.tooltip.dismount=Dismount +hudScreen.tooltip.collect=Collect +hudScreen.tooltip.peel=Peel Bark +hudScreen.tooltip.scaffoldingDescend=Hold to Descend +hudScreen.tooltip.pick=Pick +hudScreen.tooltip.placeBook=Place Book +hudScreen.tooltip.readBook=Read Book +hudScreen.tooltip.removeBook=Remove Book +hudScreen.tooltip.shear=Shear +hudScreen.tooltip.carve=Carve +hudScreen.tooltip.grow=Grow +hudScreen.tooltip.boatExit=Leave Boat +hudScreen.tooltip.emote=Emote +hudScreen.tooltip.change_note=Change Note +hudScreen.tooltip.edit_sign=Edit +hudScreen.controlCustomization.welcome=Welcome To Control Customization +hudScreen.controlCustomization.instructions=Drag Elements To Reposition +hudScreen.controlCustomization.modify=Modify Settings +hudScreen.controlCustomization.continue=Lets Go + +playscreen.fileSize.MB=MB +playscreen.fileSize.GB=GB +playscreen.joinableRealms=Joinable Realms +playscreen.noFriendsRealms=You have not become a member of any Realms yet. +playscreen.header.local=Play +playscreen.header.realms=Realms +playscreen.lastPlayed.daysAgo=%1 days ago +playscreen.lastPlayed.longAgo=Long ago +playscreen.lastPlayed.today=Today +playscreen.lastPlayed.weeksAgo=%1 weeks ago +playscreen.lastPlayed.yesterday=Yesterday +playscreen.new=New +playscreen.remoteWorld=Remote world at: +playscreen.realmsTrialWorld=Try Realms Plus free for 30 days +playscreen.realmsCreateFirstWorld=Create your first realm +playscreen.realmsCombo=Play with friends, enjoy 150+ packs +playscreen.realmsGetServer=Get your own server and 150+ packs +playscreen.realmGoogleHoldBody=There is a problem with one or more of your Realms subscriptions. Click OK to go to the Google Play subscription settings to fix your payment method. +playscreen.realmsContent=Play 150+ marketplace packs +playscreen.checkingRealmsCompatibility=Checking Realms compatibility... +playscreen.fetchingRealms=Fetching Realms... +playscreen.confirmLeaveMessage=Are you sure you want to leave Realm %1$s? +playscreen.confirmLeaveTitle=Confirm Leave +playscreen.realmExpired=Expired +playscreen.realmFull=Full +playscreen.realmClientOutdated=All Realms have been updated. You need to update your game to continue playing Realms. +playscreen.realms=Realms +playscreen.realmsWarning.moreinfo=More info +playscreen.realmsCompatibilityFailure=We could not connect to Realms right now. We will try again soon. +playscreen.realmsSignIn=Sign-in to play on Realms today! +playscreen.realmsSignInFriends=Sign-in to see your friends' Realms today! +playscreen.worlds=Worlds +playscreen.dontSeeLegacyWorlds=Don't see your worlds? +playscreen.syncLegacyWorlds=Sync Old Worlds +playscreen.fetchingLegacyWorlds=Fetching Old Worlds... +playscreen.upgradeLegacyWorlds=Old Worlds +playscreen.syncRetailWorlds=Copy Worlds from Minecraft (release version) +playscreen.fetchingRetailWorlds=Copying Worlds Minecraft (release version)... +playscreen.upgradeRetailWorlds=Minecraft (release version) Worlds +playscreen.noLegacyWorldsFound.title=No Worlds Found +playscreen.noLegacyWorldsFound.body=No worlds from other versions of Minecraft detected. +playscreen.failedToAutoSyncLegacyWorlds=Unable to fetch Old Worlds. Clear up additional storage space in order to manage Old Worlds. +playscreen.lockedSkin=The skin that you have equipped is from a content pack that is not allowed in cross-platform multiplayer. Continuing will disable cross-platform multiplayer for this world. +playscreen.multiplayerLockedSkin=The skin that you have equipped is from a content pack that is not allowed in multiplayer. Continuing will disable multiplayer for this world. +playscreen.worldsStorage=Storage +playscreen.delete.legacy.content=Are you sure you want to delete the selected old world? This world will be lost forever! (A long time!) +playscreen.delete.legacy.title=Delete %s permanently? +playscreen.delete.legacy.confirm=Delete +playscreen.delete.legacy.deleting=Deleting world... +playscreen.beta_worlds=Beta Worlds +playscreen.beta_legacy_worlds=Old Beta Worlds +playscreen.editor.worlds=Projects +playscreen.editor.create=Create New Project + +permissions.ability.build=Build +permissions.ability.mine=Mine +permissions.ability.doorsandswitches=Use doors and switches +permissions.ability.opencontainers=Open containers +permissions.ability.attackplayers=Attack players +permissions.ability.attackmobs=Attack mobs +permissions.ability.op=Operator Commands +permissions.ability.invisible=Become invisible +permissions.ability.teleport=Use Teleport +permissions.NeedPermission=You Need Permission +permissions.AddFriends=You cannot add friends because of how your Microsoft Account is set up. Please ensure your online safety settings allow adding friends. See instructions for changing these settings at aka.ms/MCMultiplayerHelp. +permissions.MultiplayerSessions=You cannot play on Realms because of how your Microsoft Account is set up. Please ensure your online safety settings allow Multiplayer. See instructions for changing these settings at aka.ms/MCMultiplayerHelp. +permissions.Communications=You cannot chat with other players because of how your Microsoft Account is set up. Please ensure your privacy settings allow communicating with others. See instructions for changing these settings at aka.ms/MCMultiplayerHelp. +permissions.RealmsAddFriends=You will not be able to add new friends to play on your realm with you because of how your Xbox account is set up. This can be changed in your privacy & online safety settings on Xbox.com. Do you want to continue? +permissions.CloudSave=You cannot save your worlds to your Xbox profile because of how your account is set up. This can be changed in your privacy & online safety settings on Xbox.com.##disable_3rd_party_console_resource_pack_check +permissions.MultiplayerSessionsOnConsole=You cannot play on Realms because of how your Microsoft Account is set up. Please ensure your online safety settings allow Multiplayer and you have an active Xbox Live Gold subscription. See instructions for changing these settings at aka.ms/MCMultiplayerHelp.##disable_3rd_party_console_resource_pack_check +permissions.MultiplayerSessionsOnConsoleGamecore=You cannot play on Realms because of how your Microsoft Account is set up.##disable_3rd_party_console_resource_pack_check +permissions.open.account.help.button=Get Help Fixing This +permissions.open.account.help.button.gamecore=Fix This +permissions.open.account.setting.button=See terms of service +permissions.GoBack=Go Back +permissions.Continue=Continue +permissions.chatmute=Chat is currently disabled +permissions.deopingother.message=They will no longer have Operator level permissions by lowering their permission level. +permissions.description.visitors=Visitors can freely explore your world, but cannot interact with blocks, items, or entities. Trust Players Off. +permissions.description.members=Members are active players in your world who can break and create blocks, and attack mobs and other players. +permissions.description.operators=Operators are members who can set player permissions and use commands to have more control over your world. +permissions.level=Permission Level +permissions.level.custom=Custom... +permissions.level.member=Member +permissions.level.operator=Operator +permissions.level.visitor=Visitor +permissions.nocheats=Cheats Are Off +permissions.nocheats.message=Certain commands like teleport are only available with cheats ON. Cheats can also be turned on through the pause menu under Game Settings. If you choose to turn cheats on, achievements will be disabled in this world. +permissions.nocheats.message.noachievements=Certain commands like teleport are only available with cheats ON. Cheats can also be turned on through the pause menu under Game Settings. +permissions.nocheats.turnon=Set OP with cheats ON +permissions.nocheats.turnoff=Set OP with cheats OFF +permissions.nocheats.cancel=Cancel +permissions.deopingself=Remove Operator Permissions? +permissions.deopingself.message=You will no longer have Operator level permissions by lowering your permission level. +permissions.title=Player Permissions +permissions.title.settings=Player permission when joining from invite +permissions.title.settings.edu=Permission level for players who join your world +permissions.toast.playerLeft=A player left the game. +permissions.toast.playerJoined=A player joined the game. +permissions.kickplayer=Kick Player +permissions.kickplayer.reason=You have been kicked from the session by the host. +permissions.kickplayer.message=Are you sure you want to kick %s from the world? They will not be able to rejoin this session. +permissions.kickplayer.message.dedicatedserver=Are you sure you want to kick %s from the world? +permissions.kickplayer.title=Kick Player? +permissions.banplayer=Ban Player +permissions.banplayer.reason=You have been banned from the session by the host. +permissions.banplayer.message=Are you sure you want to ban %s from the world? They will not be able to rejoin. +permissions.banplayer.title=Ban Player? +permissions.ClubsAccess=You cannot access the Realms Feed because you do not have access to Clubs. See instructions for changing these settings at aka.ms/MCClubsHelp. +permissions.ClubsPost=You cannot post to the Realms Feed because you do not have access to Clubs. See instructions for changing these settings at aka.ms/MCClubsHelp. + +## edu permissions popup +permissions.button.kickplayer=Remove player from game +permissions.popup.title=Permission Options +permissions.dropdown.title=Permissions Level for %s +permissions.operator=Operator +permissions.member=Member +permissions.visitor=Visitor +permissions.removeplayer=Remove Player +permissions.removeplayer.reason=You have been removed from the session by the host. +permissions.removeplayer.message=Are you sure you want to remove this player from the world? When you remove this player a new join code will be generated so that they will not be able to rejoin. +permissions.removeplayer.title=Remove Player Confirmation + +portfolioScreen.page=Page %s +portfolioScreen.export=Export Portfolio +portfolioScreen.caption=[ caption ] +portfolioScreen.nopics0=You currently have no photos in your portfolio. Photos taken with the camera will show up here. You can also use the button below to add some. +portfolioScreen.nopics1=Photos you take with the camera will show up here. +portfolioScreen.noInventory=You do not have any photos in your inventory. Try using the camera to take a picture. +portfolioScreen.addPhoto=Add Photo + +potion.absorption=Absorption +potion.blindness=Blindness +potion.conduitPower=Conduit Power +potion.confusion=Nausea +potion.damageBoost=Strength +potion.damageBoost.name=Potion of Strength +potion.damageBoost.splash.name=Splash Potion of Strength +potion.damageBoost.linger.name=Lingering Potion of Strength +potion.digSlowDown=Mining Fatigue +potion.digSpeed=Haste +potion.effects.whenDrank=When Applied: +potion.empty=No Effects +potion.emptyPotion.name=Water Bottle +potion.emptyPotion.splash.name=Splash Water Bottle +potion.emptyPotion.linger.name=Lingering Water Bottle +potion.fireResistance=Fire Resistance +potion.fireResistance.name=Potion of Fire Resistance +potion.fireResistance.splash.name=Splash Potion of Fire Resistance +potion.fireResistance.linger.name=Lingering Potion of Fire Resistance +potion.harm=Instant Damage +potion.harm.name=Potion of Harming +potion.harm.splash.name=Splash Potion of Harming +potion.harm.linger.name=Lingering Potion of Harming +potion.heal=Instant Health +potion.heal.name=Potion of Healing +potion.heal.splash.name=Splash Potion of Healing +potion.heal.linger.name=Lingering Potion of Healing +potion.healthBoost=Health Boost +potion.hunger=Hunger +potion.invisibility=Invisibility +potion.invisibility.name=Potion of Invisibility +potion.invisibility.splash.name=Splash Potion of Invisibility +potion.invisibility.linger.name=Lingering Potion of Invisibility +potion.jump=Jump Boost +potion.jump.name=Potion of Leaping +potion.jump.splash.name=Splash Potion of Leaping +potion.jump.linger.name=Lingering Potion of Leaping +potion.levitation=Levitation +potion.moveSlowdown=Slowness +potion.moveSlowdown.name=Potion of Slowness +potion.moveSlowdown.splash.name=Splash Potion of Slowness +potion.moveSlowdown.linger.name=Lingering Potion of Slowness +potion.slowFalling=Slow Falling +potion.slowFalling.name=Potion of Slow Falling +potion.slowFalling.splash.name=Splash Potion of Slow Falling +potion.slowFalling.linger.name=Lingering Potion of Slow Falling +potion.moveSpeed=Speed +potion.moveSpeed.name=Potion of Swiftness +potion.moveSpeed.splash.name=Splash Potion of Swiftness +potion.moveSpeed.linger.name=Lingering Potion of Swiftness +potion.nightVision=Night Vision +potion.nightVision.name=Potion of Night Vision +potion.nightVision.splash.name=Splash Potion of Night Vision +potion.nightVision.linger.name=Lingering Potion of Night Vision +potion.poison=Poison +potion.poison.name=Potion of Poison +potion.poison.splash.name=Splash Potion of Poison +potion.poison.linger.name=Lingering Potion of Poison +potion.potency.0= +potion.potency.1=II +potion.potency.2=III +potion.potency.3=IV +potion.potency.4=V +potion.potency.5=VI +potion.awkward.name=Awkward Potion +potion.awkward.splash.name=Splash Awkward Potion +potion.awkward.linger.name=Lingering Awkward Potion +potion.mundane.name=Mundane Potion +potion.mundane.splash.name=Splash Mundane Potion +potion.mundane.linger.name=Lingering Mundane Potion +potion.mundane.extended.name=Long Mundane Potion +potion.mundane.extended.splash.name=Splash Long Mundane Potion +potion.mundane.extended.linger.name=Lingering Long Mundane Potion +potion.thick.name=Thick Potion +potion.thick.splash.name=Splash Thick Potion +potion.thick.linger.name=Lingering Thick Potion +potion.regeneration=Regeneration +potion.regeneration.name=Potion of Regeneration +potion.regeneration.splash.name=Splash Potion of Regeneration +potion.regeneration.linger.name=Lingering Potion of Regeneration +potion.resistance=Resistance +potion.saturation=Saturation +potion.turtleMaster=Slowness +potion.turtleMaster2=Resistance +potion.turtleMaster.name=Potion of the Turtle Master +potion.turtleMaster.splash.name=Splash Potion of the Turtle Master +potion.turtleMaster.linger.name=Lingering Potion of the Turtle Master +potion.waterBreathing=Water Breathing +potion.waterBreathing.name=Potion of Water Breathing +potion.waterBreathing.splash.name=Splash Potion of Water Breathing +potion.waterBreathing.linger.name=Lingering Potion of Water Breathing +potion.weakness=Weakness +potion.weakness.name=Potion of Weakness +potion.weakness.splash.name=Splash Potion of Weakness +potion.weakness.linger.name=Lingering Potion of Weakness +potion.wither=Wither +potion.wither.name=Potion of Decay +potion.wither.splash.name=Splash Potion of Decay +potion.wither.linger.name=Lingering Potion of Decay + +profileScreen.header=Dressing Room +profileScreen.reload=Reload +profileScreen.manage_button_text=Edit Character +profileScreen.manage_button_text_skin=Change Classic Skin +profileScreen.manage_button_create_text=Create Character +profileScreen.selectPrebuiltCharacter=Select From Character List +profileScreen.create_persona_confirm_skin=Create Classic Skin +profileScreen.delete_button=Delete Character +profileScreen.settings_button=Game Settings + +profileScreen.differences_information_button=Differences between Character Creator and Classic Skins +profileScreen.differences_character_creator_title=Character +profileScreen.create_persona_character_details=You make a custom character in Minecraft item by item. +profileScreen.difference_character_creator_description=Create a custom character in Minecraft piece by piece. Personalize your character's body, eyes, mouth, hairstyles, clothing, and more! +profileScreen.differences_classic_skin_title=Classic Skin +profileScreen.difference_classic_skin_description=A full body skin that is placed on the character. Classic skins cannot be modified piece by piece. You can also import your own full body skin that you created or downloaded. +profileScreen.create_persona_classic_skin_details=A whole-body skin texture that is placed onto a character. + +profileScreen.create_persona_title=Select the Type + +persona.slim.title=narrow +persona.wide.title=wide +persona.smaller.title=smaller +persona.small.title=small +persona.medium.title=medium +persona.tall.title=tall +persona.realms.redeem=Redeem + +progressScreen.cantConnect=Unable to connect to the world. Please check your connection to the internet and try again. +progressScreen.generating=Generating World +progressScreen.saving=Saving world +progressScreen.loading=Loading... +progressScreen.title.downloading=Downloading packs %1 +progressScreen.title.applyingPacks=Loading resource packs +progressScreen.title.searchingForSession=Searching for Game Session... +progressScreen.title.waitingForStorageProvider=Syncing user data +progressScreen.title.connectingLocal=Starting World +progressScreen.title.connectingLAN=Connecting to multiplayer game +progressScreen.title.connectingExternal=Connecting to external server +progressScreen.title.connectingRealms=Connecting to Realm +progressScreen.title.copyingWorld=World Copy +progressScreen.title.deleteStorageAreaContent=Clearing Storage Cache +progressScreen.title.loadingSplitScreenAppearances=Loading Splitscreen Appearances +progressScreen.message.appearanceLoaded=Appearance Loaded +progressScreen.message.appearanceLoadWaitTimeMet=Appearance is taking a long time to load. Proceeding with world generation... +progressScreen.message.deleteStorageAreaContent=This may take a few minutes. +progressScreen.message.copyingWorld=Copying World... %d%% +progressScreen.message.tts.copyingWorld=Copying World +progressScreen.message.building=Building terrain +progressScreen.message.done=Done! +progressScreen.message.exporting=Export in Progress +progressScreen.message.exporting.warning=Please do not exit the game. Exiting might corrupt the export. +progressScreen.message.importing=Importing world +progressScreen.message.importingContent=Step 2 of 2 - Importing Content +progressScreen.message.updatingContent=Updating %1 of %2 Packs +progressScreen.message.locating=Locating server +progressScreen.message.loadingAppearance=Loading Appearance... +progressScreen.message.waitingForRealms=This may take a few moments +progressScreen.message.waitingForStorageProvider=This may take a few moments... +progressScreen.message.waitingForTickingAreas=Loading Ticking Areas +progressScreen.message.storageProviderSyncError=Failed to sync user data. +progressScreen.message.waitingForStoreProducts=This may take a few moments +progressScreen.message.allDone=All Done! +progressScreen.message.letsGo=Let's Go! +progressScreen.message.failed=Failed +progressScreen.message.failedNoNetwork=Failed: No Network Connection +progressScreen.message.downloadingWorld=Downloading World +progressScreen.message.downloadingContent=Step 1 of 2 - Downloading Content +progressScreen.message.uploadingWorld=Uploading world files... +progressScreen.message.uploadingWorldError=World upload failed. Would you like to try again? +progressScreen.message.copyingPacks=Saving World Resource Packs +progressScreen.message.initiatingTemplate=Initiating World Template +progressScreen.message.fileSize=File Size +progressScreen.message.initializingUpload=Initializing Upload +progressScreen.message.initializingDownload=Initializing Download +progressScreen.message.invalidWorldFile=Invalid world file. Please reopen your world, save, then try again. +progressScreen.message.resourceLoading=Loading Resources +progressScreen.message.leaveLevel=Your game is being saved. Please do not turn off your device. +progressScreen.message.genericMayTakeAMoment=This may take a few moments +progressScreen.message.noUploadResponse=We couldn't confirm if your world uploaded properly. Please join your Realm to check, then try again if it hasn't been updated to the new world. +progressScreen.message.noUploadEndpoint=Failed to find a place to upload your world. Maybe check your internet connection? +progressScreen.message.unownedTemplate=It looks like you do not own the Marketplace template this world is based on. You can purchase it from Minecraft Marketplace. +progressScreen.message.createArchiveFileFailed=We couldn't pack your world file for upload. Maybe your hard drive is full? +progressScreen.message.createLevelStorageFailed=Something went wrong while preparing to upload your world. If this keeps happening, restarting your device may help. +progressScreen.message.unknownError=An error occurred +progressScreen.message.forbiddenContent=You do not own one or more of the applied packs +progressScreen.message.loadingSplitScreenAppearances=Loading splitscreen appearances... +progressScreen.message.finishedLoadingSplitScreenAppearances=Finished loading splitscreen appearances. +progressScreen.dialog.title.resourcePack=Download Resource Packs? +progressScreen.dialog.title.behaviorAndResourcePack=Download World Behavior & Resource Packs? +progressScreen.dialog.title.onlyBehavior=Download World Behavior Packs? +progressScreen.dialog.title.storageProviderError=Failed To Sync World Data +progressScreen.dialog.title.storageProviderLongWait=Syncing World Data +progressScreen.dialog.title.storageProviderSucceeded=Syncing World Data Succeeded +progressScreen.dialog.message.onlyBehavior=This world has Behavior Packs applied to it that you must download to join. Would you like to download them and join? +progressScreen.dialog.message.behaviorAndOptionalResourcePack=This world has Behavior Packs applied to it that you must download to join and Resource Packs that you may optionally download before joining. What would you like to download before joining? +progressScreen.dialog.message.behaviorAndResourcePack=This world has Behavior and Resource Packs applied to it that you must download to join. Would you like to download them and join? +progressScreen.dialog.message.resourcePackOptional=This world has Resource Packs applied to it. Would you like to download them before you join? +progressScreen.dialog.message.resourcePackRequired=This world has Resource Packs applied to it that you must download to join. Would you like to download them and join? +progressScreen.dialog.message.resourcePackOptional.rayTracing.line1=This world has ray tracing enabled Resource Packs applied to it. +progressScreen.dialog.message.resourcePackOptional.rayTracing.line2=Your device is not compatible with advanced lighting and texture features so you will see the world without these advanced effects. Would you like to download them before you join? +progressScreen.dialog.message.resourcePackRequired.rayTracing.line1=This world has ray tracing enabled Resource Packs applied to it. +progressScreen.dialog.message.resourcePackRequired.rayTracing.line2=Your device is not compatible with advanced lighting and texture features so you will see the world without these advanced effects. Would you like to download them before you join? +progressScreen.dialog.message.storageProviderError=Could not sync your world data. Would you like to try again? +progressScreen.dialog.message.storageProviderUnusableError=The world is not fully synced or has been corrupted. Try playing the world on a console where it's in a good state and try migrating it again. +progressScreen.dialog.message.storageProviderQuotaError=Local save successful but cloud sync failed due to quota. Free cloud space by deleting worlds from the settings menu. +progressScreen.dialog.message.storageProviderOutOfLocalStorage=Not enough local free space to support cloud sync. +progressScreen.dialog.message.worldCorrupted=The world has been corrupted. Please report this at bugs.mojang.com +progressScreen.dialog.message.storageProviderLongWait=Syncing this world is taking a long time. Would you like to continue waiting? +progressScreen.dialog.button.enter=Enter World +progressScreen.dialog.button.joinAndDownload=Download & Join - %1 +progressScreen.dialog.button.joinAndDownload.everything=Download Everything & Join - %1 +progressScreen.dialog.button.joinAndDownload.onlyBehaviorPacks=Only Download Behaviors & Join - %1 +progressScreen.dialog.button.join=Join +progressScreen.dialog.button.leave=Leave +progressScreen.dialog.button.retry=Retry +progressScreen.dialog.button.wait=Wait +progressScreen.editor.message.copyingProject=Copying Project... %d%% +progressScreen.editor.message.tts.copyingProject=Copying Project +progressScreen.editor.title.copyingProject=Project Copy +progressScreen.editor.dialog.message.resourcePackOptional=This project has Resource Packs applied to it. Would you like to download them before you join? +progressScreen.editor.dialog.message.resourcePackRequired=This project has Resource Packs applied to it that you must download to join. Would you like to download them and join? +progressScreen.editor.message.convert.projectToWorld=Converting project to world and making a copy of your project... +progressScreen.editor.message.convert.worldToProject=Converting world to project... +progressScreen.editor.message.convert.projectToWorld.saveWorld=Saving world data... +progressScreen.editor.message.convert.worldToProject.saveProject=Saving project data... +progressScreen.label.mobileData=Mobile Data +progressScreen.noWifi.mobileDataWarning=You are not currently connected to wifi. Mobile data charges might apply. + +quiz.popup.ok=Take the Quiz +quiz.popup.text=The quiz will open in a new window. You may return to Minecraft after you have completed the quiz. +quiz.popup.title=Quiz + +raid.name=Raid +raid.progress=Mobs remaining: +raid.expiry=A raid has expired +raid.victory=Victory +raid.defeat=Defeat + +recipeBook.setting.full=Full +recipeBook.setting.discover=Discover +recipeBook.setting.off=Off +recipeToast.newUnlock.title=New recipe unlocked! +recipeToast.newUnlock.tts= new recipes unlocked +recipeToast.newUnlock.descriptionRecipeBook=Check your recipe book +recipeToast.newUnlock.descriptionCraftingTable=View in crafting table +recipeToast.newUnlock.descriptionStonecutterTable=View in stonecutter +recipeToast.newUnlock.descriptionSmithingTable=View in smithing table +recipeToast.newUnlock.descriptionCartographyTable=View in cartography table +recipeToast.newIngredient.title=New ingredient found! +recipeToast.newIngredient.tts= new ingredients found +recipeToast.newIngredient.description=Use it in existing recipes + +record.nowPlaying=Now playing: %s + +resourcePack.available.title=Available Resource Packs +resourcePack.available.title.behaviorPacks=Available Behavior Packs +resourcePack.available.title.packs=My Packs +resourcePack.available.add=Activate +resourcePack.available.none.text=You have no resource packs +resourcePack.available.none.behavior=You have no behavior packs +resourcePack.available.none.store=View Marketplace +resourcePack.message.noneFound.packs=There are no available packs on this device. +resourcePack.message.allInUse.packs=Your packs are currently in use. +resourcePack.message.error=A pack has errors that will make it not function +resourcePack.message.warning=A pack has warnings that might cause odd behavior +resourcePack.suggestedContent.title=Get More Packs +resourcePack.suggestedContent.button.viewMore=View More Packs +resourcePack.cached.title=Cached Packs +resourcePack.folderInfo=(Place resource pack files here) +resourcePack.openFolder=Open resource pack folder +resourcePack.selected.title=Selected Resource Packs +resourcePack.selected.title.behaviorPacks=Active Behavior Packs +resourcePack.selected.title.packs=Active +resourcePack.selected.remove=Deactivate +resourcePack.realmsPlus.title.packs=Realms Plus Packs +resourcePack.realmsPlus.expired=Expired +resourcePack.errors=Errors: +resourcePack.error.ingame.packs=You cannot change Resource Packs while playing in a world. +resourcePack.error.ingame.behaviorPacks=You cannot change Behavior Packs while playing in a world. +resourcePack.error.enteringgame.title=Expired Packs on Realm +resourcePack.error.enteringgame.message=This Realm contains resource or behavior packs that have expired from Realms Plus. You will need to either deactivate these packs or purchase them from the marketplace in order to play on the Realm. +resourcePack.error.enteringgame.button=View Active Packs +resourcePack.title=Select Resource Packs +resourcePack.toast.atlasFallback.message=Low memory. Textures will have reduced level of detail. +resourcePack.toast.atlasFallback.title=Resource Pack Fallback +resourcePack.copyGlobal=Copy from Global +resourcePack.description=Resource packs are applied bottom to top. This means any asset that is in two packs will be overridden by the higher pack. +resourcePack.description.default.level=You can edit these in Settings. +resourcePack.description.default.behaviorPacks=The default gameplay of Minecraft. +resourcePack.description.bottom.global=Resource packs are applied bottom to top. This means any asset that is in two packs will be overridden by the higher pack. Packs in your worlds will apply on top of these global packs. These resources are just for you. No one else will see the resources you set here. Resource Packs in your worlds or worlds you join will apply on top of these global resources. +resourcePack.description.bottom.behaviorPacks=Behavior Packs are applied bottom to top. That means anything that is in two Behavior Packs will be overridden by the higher one. +resourcePack.description.bottom.level=Resource packs are applied bottom to top. This means any asset that is in two packs will be overridden by the higher pack. These packs in your world apply on top of your global pack(s). +resourcePack.description.store=View in Store +resourcePack.header.behavior=Active Behavior Packs apply to all players. +resourcePack.header.level=Require players to accept resource packs to join +resourcePack.crashRecovery.title=Global Resources Reset +resourcePack.crashRecovery.message=Resources failed to load previously. +resourcePack.warnings=Warnings: +resourcePack.warning.title=This Is Dangerous! +resourcePack.warning.body=Adding or removing Behavior Packs after playing a world might break the world and cause you to lose what you created. Press "OK" to deactivate the pack, or "Cancel" to keep it active. +resourcePack.requiredDependency.title=Required Dependency +resourcePack.requiredDependency.body=This pack is a required dependency of another pack that is currently applied. +resourcePack.missingDependency.title=Missing Dependencies +resourcePack.missingDependency.body=This pack is missing one or more dependencies. Would you like to apply it anyway? +resourcePack.delete=You are about to delete %s forever. Are you sure? +resourcePack.delete.confirm=Delete pack? +resourcePack.deleteSelected=This pack is currently selected! You are about to delete %s forever. Are you sure? +resourcePack.deleteMultiple=You are going to delete the following packs forever:%sAre you sure? +resourcePack.editPack=Delete Packs... +resourcePack.editPackDone=Done +resourcePack.toast.unownedContent.title=%s Deactivated +resourcePack.toast.unownedContent.subtitle=This account does not own this resource pack. +resourcePack.incompatibleDependency=This pack has a dependency (%s) that is incompatible with your device +resourcePack.incompatibleDependency.memory=This pack has a dependency (%s) that is incompatible with your device because your device doesn't have enough memory. +resourcePack.incompatibleDependency.graphics.raytracing=This pack has a dependency (%s) that is incompatible with your device because your device doesn't have compatible hardware to support ray tracing +resourcePack.subpackResolution=Resolution: %s +resourcePack.incompatible=This pack is incompatible with your device. +resourcePack.incompatible.memory=This resolution is incompatible with your device because your device doesn't have enough memory. +resourcePack.incompatible.graphics.raytracing=This pack contains information to allow ray tracing, but your device does not support this option. +resourcePack.packSettingsTitle=%s Settings +resourcePack.missingPackDescription=This pack is missing! +resourcePack.legacyPackName=Legacy Resource Pack + +sidebar.action=Action +sidebar.adventure=Adventure +sidebar.capes=Capes +sidebar.categories=Categories +sidebar.categoryBody=Body +sidebar.categoryStyle=Style +sidebar.characterCreator=Character Creator +sidebar.classicSkins=Classic Skins +sidebar.emotes=Emotes +sidebar.fantasy=Fantasy +sidebar.featured=Featured +sidebar.genre=Genre +sidebar.marketplace=Marketplace +sidebar.mashups=Mashups +sidebar.minigame=Minigame +sidebar.myCharacters=My Characters +sidebar.myContent=My Content +sidebar.newReleases=New Releases +sidebar.openWorld=Open World +sidebar.parkour=Parkour +sidebar.resources=Resources +sidebar.roleplay=Roleplay +sidebar.skins=Skins +sidebar.skinsOwned=Owned Skins +sidebar.skyblock=Skyblock +sidebar.simulation=Simulation +sidebar.survival=Survival +sidebar.realmsPlus=Realms Plus +sidebar.skinsRealmsPlus=Realms Plus Skins +sidebar.skinsUnowned=Get More +sidebar.topSellers=Top Sellers +sidebar.trending=Trending +sidebar.tts.sidebarCollapseList=Sidebar Option: Collapse %s +sidebar.tts.sidebarExpandList=Sidebar Option: Expand %s +sidebar.tts.sidebarNavigateTo=Sidebar Option: Navigate To %s +sidebar.tts.verboseToggleExpand=Expand Sidebar +sidebar.tts.verboseToggleCollapse=Collapse Sidebar +sidebar.worlds=Worlds + +storageManager.contentType.world=World +storageManager.contentType.worldTemplate=World Template +storageManager.contentType.resourcePack=Resource +storageManager.contentType.behaviorPack=Behavior Pack +storageManager.contentType.skinPack=Skin Pack +storageManager.contentType.invalid=Invalid +storageManager.contentType.cachedData=Cached Data + +storageManager.contentType.worlds=Worlds +storageManager.contentType.worldTemplates=World Templates +storageManager.contentType.resourcePacks=Resource Packs +storageManager.contentType.behaviorPacks=Behavior Packs +storageManager.contentType.skinPacks=Skin Packs + +storageManager.baseWorld=Base World + +tile.sculk_sensor.name=Sculk Sensor +tile.sculk.name=Sculk +tile.sculk_vein.name=Sculk Vein +tile.sculk_catalyst.name=Sculk Catalyst +tile.sculk_shrieker.name=Sculk Shrieker +tile.reinforced_deepslate.name=Reinforced Deepslate +itemGroup.name.sculk=Sculk +effect.darkness=Darkness +entity.frog.name=Frog +entity.tadpole.name=Tadpole +item.spawn_egg.entity.warden.name=Spawn Warden +entity.warden.name=Warden +entity.allay.name=Allay +item.spawn_egg.entity.allay.name=Spawn Allay +action.interact.allay=Give item to Allay +item.bucketTadpole.name=Bucket of Tadpole +item.spawn_egg.entity.frog.name=Spawn Frog +item.spawn_egg.entity.tadpole.name=Spawn Tadpole +tile.frog_spawn.name=Frogspawn +tile.pearlescent_froglight.name=Pearlescent Froglight +tile.verdant_froglight.name=Verdant Froglight +tile.ochre_froglight.name=Ochre Froglight +tile.mud.name=Mud +tile.packed_mud.name=Packed Mud +tile.mud_bricks.name=Mud Bricks +tile.mud_brick_slab.name=Mud Brick Slab +tile.mud_brick_double_slab=Mud Brick Double Slab +tile.mud_brick_stairs.name=Mud Brick Stairs +tile.mud_brick_wall.name=Mud Brick Wall +tile.mangrove_leaves.name=Mangrove Leaves +tile.mangrove_propagule.name=Mangrove Propagule +tile.mangrove_roots.name=Mangrove Roots +tile.muddy_mangrove_roots.name=Muddy Mangrove Roots +item.chest_boat.oak.name=Oak Boat with Chest +item.chest_boat.spruce.name=Spruce Boat with Chest +item.chest_boat.birch.name=Birch Boat with Chest +item.chest_boat.jungle.name=Jungle Boat with Chest +item.chest_boat.acacia.name=Acacia Boat with Chest +item.chest_boat.big_oak.name=Dark Oak Boat with Chest +item.chest_boat.mangrove.name=Mangrove Boat with Chest +tile.mangrove_log.name=Mangrove Log +tile.stripped_mangrove_log.name=Stripped Mangrove Log +tile.mangrove_planks.name=Mangrove Planks +tile.mangrove_button.name=Mangrove Button +tile.mangrove_stairs.name=Mangrove Stairs +tile.mangrove_slab.name=Mangrove Slab +tile.mangrove_pressure_plate.name=Mangrove Pressure Plate +tile.mangrove_fence.name=Mangrove Fence +tile.mangrove_fence_gate.name=Mangrove Fence Gate +item.mangrove_door.name=Mangrove Door +item.mangrove_sign.name=Mangrove Sign +tile.mangrove_trapdoor.name=Mangrove Trapdoor +tile.mangrove_wood.name=Mangrove Wood +tile.stripped_mangrove_wood.name=Stripped Mangrove Wood +item.boat.mangrove.name=Mangrove Boat +item.echo_shard.name=Echo Shard +item.recovery_compass.name=Recovery Compass +item.disc_fragment.name=Disc Fragment +item.disc_fragment_5.desc=Music Disc - 5 +item.record_5.desc=Samuel Åberg - 5 + +action.hint.exit.chest_boat=Tap jump to exit the boat +action.hint.exit.console.chest_boat=Press :_input_key.jump: to exit the boat +entity.chest_boat.name=Boat with Chest +feature.ancient_city=Ancient City + +action.hint.exit.camel=Tap sneak to dismount +action.hint.exit.console.camel=Press :_input_key.sneak: to dismount +action.hint.exit.console.raft=Press :_input_key.jump: to exit the raft +action.hint.exit.raft=Tap jump to exit the raft +action.hint.exit.scheme.camel=Tap dismount to dismount +action.interact.exit.raft=Leave Raft +container.smithing_table.arrow_tooltip_cannot_craft=Item can't be upgraded this way +container.smithing_table.input_slot_tooltip_armor_trim=Add a piece of armor +container.smithing_table.input_slot_tooltip_netherite=Add Diamond armor, weapon, or tool +container.smithing_table.material_slot_tooltip_armor_trim=Add ingot or crystal +container.smithing_table.material_slot_tooltip_netherite=Add Netherite Ingot +container.smithing_table.template_slot_tooltip=Add Smithing Template +entity.camel.name=Camel +entity.chest_raft.name=Raft with Chest +feature.trail_ruins=Trail Ruins +howtoplay.smithing_table.header.1=Smithing Templates +howtoplay.smithing_table.header.2=Armor Trims +howtoplay.smithing_table.text.1=Want to get the most out of your equipment? You'll need a Smithing Table. +howtoplay.smithing_table.text.2=Use it to make all kinds of changes, for example by upgrading Diamond equipment to Netherite, or by making cosmetic changes with Armor Trims. +howtoplay.smithing_table.text.3=In order to upgrade your equipment, you'll need a Smithing Template. You can find a large variety throughout the world, which can be used for all kinds of upgrades. +howtoplay.smithing_table.text.4=Place a Template into the leftmost slot of a Smithing Table to see which items you need for the upgrade. +howtoplay.smithing_table.text.5=For example, to upgrade Diamond equipment to Netherite, you need a Netherite Upgrade Smithing Template, which you can find in Bastion Remnants. Then, place the Diamond equipment in the equipment slot and a Netherite ingot in the ingredient slot, and you're done! +howtoplay.smithing_table.text.6=Item properties such as enchantments and armor trims will be retained, but the Smithing Template will be consumed when you upgrade your equipment. Don't worry - you can craft copies of them with your Crafting Table. +howtoplay.smithing_table.text.7=Get creative and customize the look of your armor with Armor Trims. You'll need an Armor Trim Smithing Template to get started, which you can find throughout the world. +howtoplay.smithing_table.text.8=Place a Template into the leftmost slot of a Smithing Table to see which items you need for the upgrade. Then place a piece of armor in the equipment slot and a crystal or ingot in the ingredient slot. Done! +howtoplay.smithing_table.text.9=Only certain crystals and ingots can be used for Armor Trims. Try different kinds like Iron, Gold, or Lapis to create unique designs! +howtoplay.smithing_table.title=Smithing Table +howtoplay.smithing_table=Smithing Table +hudScreen.tooltip.brush=Brush +item.acacia_hanging_sign.name=Acacia Hanging Sign +item.angler_pottery_sherd.name=Angler Pottery Sherd +item.archer_pottery_sherd.name=Archer Pottery Sherd +item.armor.upgrade=Upgrade: +item.arms_up_pottery_sherd.name=Arms Up Pottery Sherd +item.bamboo_door.name=Bamboo Door +item.bamboo_hanging_sign.name=Bamboo Hanging Sign +item.bamboo_sign.name=Bamboo Sign +item.birch_hanging_sign.name=Birch Hanging Sign +item.blade_pottery_sherd.name=Blade Pottery Sherd +item.boat.bamboo.name=Bamboo Raft +item.boat.cherry.name=Cherry Boat +item.brewer_pottery_sherd.name=Brewer Pottery Sherd +item.brush.name=Brush +item.burn_pottery_sherd.name=Burn Pottery Sherd +item.cherry_door.name=Cherry Door +item.cherry_hanging_sign.name=Cherry Hanging Sign +item.cherry_sign.name=Cherry Sign +item.chest_boat.bamboo.name=Bamboo Raft with Chest +item.chest_boat.cherry.name=Cherry Boat with Chest +item.crimson_hanging_sign.name=Crimson Hanging Sign +item.danger_pottery_sherd.name=Danger Pottery Sherd +item.dark_oak_hanging_sign.name=Dark Oak Hanging Sign +item.explorer_pottery_sherd.name=Explorer Pottery Sherd +item.friend_pottery_sherd.name=Friend Pottery Sherd +item.heart_pottery_sherd.name=Heart Pottery Sherd +item.heartbreak_pottery_sherd.name=Heartbreak Pottery Sherd +item.howl_pottery_sherd.name=Howl Pottery Sherd +item.jungle_hanging_sign.name=Jungle Hanging Sign +item.mangrove_hanging_sign.name=Mangrove Hanging Sign +item.miner_pottery_sherd.name=Miner Pottery Sherd +item.mourner_pottery_sherd.name=Mourner Pottery Sherd +item.oak_hanging_sign.name=Oak Hanging Sign +item.plenty_pottery_sherd.name=Plenty Pottery Sherd +item.prize_pottery_sherd.name=Prize Pottery Sherd +item.sheaf_pottery_sherd.name=Sheaf Pottery Sherd +item.shelter_pottery_sherd.name=Shelter Pottery Sherd +item.skull_pottery_sherd.name=Skull Pottery Sherd +item.skull.piglin.name=Piglin Head +item.smithing_template.applies_to=Applies to: +item.smithing_template.armor_trim.applies_to=Armor +item.smithing_template.armor_trim.ingredients=Ingots & Crystals +item.smithing_template.ingredients=Ingredients: +item.smithing_template.name=Smithing Template +item.smithing_template.netherite_upgrade.applies_to=Diamond Equipment +item.smithing_template.netherite_upgrade.ingredients=Netherite Ingot +item.snort_pottery_sherd.name=Snort Pottery Sherd +item.spawn_egg.entity.camel.name=Spawn Camel +item.spruce_hanging_sign.name=Spruce Hanging Sign +item.warped_hanging_sign.name=Warped Hanging Sign +itemGroup.name.hanging_sign=Hanging Signs +itemGroup.name.potterySherds=Pottery Sherds +itemGroup.name.smithing_templates=Smithing Templates +tile.bamboo_block.name=Block of Bamboo +tile.bamboo_button.name=Bamboo Button +tile.bamboo_fence_gate.name=Bamboo Fence Gate +tile.bamboo_fence.name=Bamboo Fence +tile.bamboo_mosaic_slab.name=Bamboo Mosaic Slab +tile.bamboo_mosaic_stairs.name=Bamboo Mosaic Stairs +tile.bamboo_mosaic.name=Bamboo Mosaic +tile.bamboo_planks.name=Bamboo Planks +tile.bamboo_pressure_plate.name=Bamboo Pressure Plate +tile.bamboo_slab.name=Bamboo Slab +tile.bamboo_stairs.name=Bamboo Stairs +tile.bamboo_trapdoor.name=Bamboo Trapdoor +tile.calibrated_sculk_sensor.name=Calibrated Sculk Sensor +tile.cherry_button.name=Cherry Button +tile.cherry_double_slab.name=Cherry Double Slab +tile.cherry_fence_gate.name=Cherry Fence Gate +tile.cherry_fence.name=Cherry Fence +tile.cherry_leaves.name=Cherry Leaves +tile.cherry_log.name=Cherry Log +tile.cherry_planks.name=Cherry Planks +tile.cherry_pressure_plate.name=Cherry Pressure Plate +tile.cherry_sapling.name=Cherry Sapling +tile.cherry_slab.name=Cherry Slab +tile.cherry_stairs.name=Cherry Stairs +tile.cherry_trapdoor.name=Cherry Trapdoor +tile.cherry_wood.name=Cherry Wood +tile.chiseled_bookshelf.name=Chiseled Bookshelf +tile.decorated_pot.name=Decorated Pot +tile.pink_petals.name=Pink Petals +tile.stripped_bamboo_block.name=Block of Stripped Bamboo +tile.stripped_cherry_log.name=Stripped Cherry Log +tile.stripped_cherry_wood.name=Stripped Cherry Wood +tile.suspicious_gravel.name=Suspicious Gravel +tile.suspicious_sand.name=Suspicious Sand +trim_material.amethyst.name=Amethyst Material +trim_material.copper.name=Copper Material +trim_material.diamond.name=Diamond Material +trim_material.emerald.name=Emerald Material +trim_material.gold.name=Gold Material +trim_material.iron.name=Iron Material +trim_material.lapis.name=Lapis Material +trim_material.netherite.name=Netherite Material +trim_material.quartz.name=Quartz Material +trim_material.redstone.name=Redstone Material +trim_pattern.coast.name=Coast Armor Trim +trim_pattern.dune.name=Dune Armor Trim +trim_pattern.eye.name=Eye Armor Trim +trim_pattern.host.name=Host Armor Trim +trim_pattern.raiser.name=Raiser Armor Trim +trim_pattern.rib.name=Rib Armor Trim +trim_pattern.sentry.name=Sentry Armor Trim +trim_pattern.shaper.name=Shaper Armor Trim +trim_pattern.silence.name=Silence Armor Trim +trim_pattern.snout.name=Snout Armor Trim +trim_pattern.spire.name=Spire Armor Trim +trim_pattern.tide.name=Tide Armor Trim +trim_pattern.vex.name=Vex Armor Trim +trim_pattern.ward.name=Ward Armor Trim +trim_pattern.wayfinder.name=Wayfinder Armor Trim +trim_pattern.wild.name=Wild Armor Trim +upgrade.netherite_upgrade.name=Netherite Upgrade + +storageManager.mainSizeLabel=%s - 1 Item +storageManager.mainSizeLabelPlural=%s - %s Items +storageManager.delete.title=Delete %s permanently? +storageManager.title.item.single=item +storageManager.title.item.plural=items +storageManager.delete.content=Are you sure you want to delete the selected items? These items will be lost forever! (A long time!) %s%s%s +storageManager.delete.content.redownload=You can redownload content you've bought from the Marketplace. +storageManager.delete.content.worldtemplate=Deleting templates may cause worlds that are using them to no longer work as intended. +storageManager.delete.content.affectedWorlds=The following worlds may stop working as intended: +storageManager.delete.confirm=Delete +storageManager.delete.cancel=Cancel +storageManager.delete.dependency=The following content is dependent on this %s and may not continue to work correctly if you delete "%s":%s Do you still want to delete "%s"? This %s will be lost forever! (A long time!) +storageManager.delete.premium=You are about to delete "%s". You will still own %s and if you wish to use %s again in the future, you can re-download it from the Marketplace. +storageManager.delete.premium.end=Are you sure you want to delete "%s"? +storageManager.deleting.content=Deleting Content +storageManager.download.premium=%s is not currently installed. +storageManager.download.premium.end=Would you like to download %s ( %s )? +storageManager.dependency.titleText=Did you want to break these? +storageManager.dependency.warningText=Some other items need content you are deleting to work properly. Do you want to risk breaking these items? +storageManager.dependency.doneText=The other %s can be deleted without breaking other resources. +storageManager.dependency.noItems=There are no other items left to delete. +storageManager.dependency.breakItem=Required content you are deleting: +storageManager.dependency.removeDependencies=Keep the items this pack needs +storageManager.dependency.breakPack=Are you sure you want to break this pack? +storageManager.share.compress=Compressing the selected resources... +storageManager.share.totalPercent=-100% +storageManager.dependency.continue=Continue +storageManager.dependency.continue.scroll=Scroll to Continue +storageManager.sortLargest=Size - Largest First +storageManager.sortDateRecent=Date Used - Recent First +storageManager.sortDateOldest=Date Used - Oldest First +storageManager.version=Version +storageManager.multiselectDelete=Delete +storageManager.multiselectShare=Share +storageManager.multiselect=Multiselect +storageManager.miscellaneous=Miscellaneous + +storageManager.groupType=Type +storageManager.groupPack=Add-on + +storageManager.shareTitle=Export Resources +storageManager.mcpack=Minecraft Pack +storageManager.mcaddon=Minecraft Addon +storageManager.mcworld=Minecraft World + +raycasting.purchase.error=We have detected that your device does not meet the system requirements to run this pack so you are unable to download this pack. You can review the minimum system requirements below: %s+ GPU: Hardware ray tracing capable GPU such as NVIDIA GeForce RTX 2060 or better. See our FAQ on minecraft.net for more details. %s+ RAM: 8GB or better %s+ CPU: Intel Core i5 or equivalent ##the %s will be turned into linebreaks. Don't reorder. +raycasting.purchase.error.title=System Requirements Warning + +resourcepack.City=City Texture Pack +resourcepack.Plastic=Plastic Texture Pack +resourcepack.Natural=Natural Texture Pack +resourcepack.Fantasy=Fantasy Texture Pack +resourcepack.Cartoon=Cartoon Texture Pack +resourcepack.Candy=Candy Texture Pack +resourcepack.FestiveMashup2016=Festive Mash-up 2016 +resourcepack.ChineseMythology=Chinese Mythology Mash-up + +resourcePack.vanilla.name=Minecraft Texture Pack +resourcePack.vanilla.description=The default Minecraft graphics, now updated with stylish new textures! + +resourcePack.city.name=City +resourcePack.city.description=Ideal for building structures. + +resourcePack.plastic.name=Plastic +resourcePack.plastic.description=Simple, colorful, and vibrant. + +resourcePack.natural.name=Natural +resourcePack.natural.description=Designed to give your worlds a more natural look. + +resourcePack.fantasy.name=Fantasy +resourcePack.fantasy.description=Transport yourselves to a time when knights were heroes. + +resourcePack.cartoon.name=Cartoon +resourcePack.cartoon.description=Googly eyes! Goofy grins! Turn your world into a toon with this pack. + +resourcePack.candy.name=Candy +resourcePack.candy.description=Sugarcoat your world and turn every texture into a syrupy snack. + +resourcePack.festivemashup2016.name=Festive Mash-up 2016 +resourcePack.festivemashup2016.description=Create a winter wonderland with this snowy seasonal pack. + +resourcePack.chinesemythology.name=Chinese Mythology Mash-up +resourcePack.chinesemythology.description=Textures inspired by the myths and legends of China. + +resourcepack.Fallout=Fallout Mash-up +resourcePack.Fallout.name=Fallout Mash-up +resourcePack.Fallout.description=Welcome to the Wasteland! + +resourcepack.MagicTheGathering.name=Magic: The Gathering + +resourcePack.GreekMythology=Greek Mythology Mash-up +resourcePack.GreekMythology.name=Greek Mythology Mash-up +resourcePack.GreekMythology.description=It's mythical Greece at your fingertips. + +resourcePack.Skyrim.name=Skyrim Mash-up +resourcePack.Skyrim.description=Build your own worlds in the land of Skyrim. + +resourcePack.MashupAdventureTime.name=Adventure Time +resourcePack.MashupAdventureTime.description= + +resourcePack.skin.name=Skins +resourcePack.skin.description=Skin, Skin, Skin!!! + +resourcePack.invalid.description=Couldn't parse pack successfully. Click to display errors. +resourcePack.loading.description=Pack is still being loaded. + +review.item.post.rating.dropdown.label=Choose a star rating +review.item.post.rating.footer=You will be able to change your rating. +review.item.post.rating.submit.button=Rate this pack +review.item.post.rating.1star=We're sorry to hear you didn't enjoy your pack at all. Use the button below to let the creator know how they can improve. +review.item.post.rating.2star=That's no good. Use the button below to let the creator know how they can improve. +review.item.post.rating.3star=There's always room for improvement, but we're glad you're still having fun. +review.item.post.rating.4star=We're glad you're having a great time! +review.item.post.rating.5star=Woohoo! We're glad you're having a good time! +review.item.post.rating.submit.toast.line1=Thanks for rating this pack! +review.item.post.rating.submit.toast.line2=It may take some time for us to show your rating. + +roaming.status_brief.limited_usage=Limited usage +roaming.status_brief.no_restrictions=Usable cross-platform +roaming.status_hover.limited_usage=Only available on specific platforms. +roaming.status_hover.no_restrictions=Available on any Bedrock platform! + +screenshot.failure=Couldn't save screenshot: %s +screenshot.success=Saved screenshot as %s +screenshot.title=Screenshot Captured! +screenshot.caption=Add a caption and share? +screenshot.post=Share + +seedPicker.search=Search +seedPicker.title=Seed Picker + +selectServer.add=Add server +selectServer.defaultName=Minecraft Server +selectServer.delete=Delete +selectServer.deleteButton=Delete +selectServer.deleteQuestion=Are you sure you want to remove this server? +selectServer.deleteWarning=will be lost forever! (A long time!) +selectServer.direct=Direct Connect +selectServer.edit=Edit +selectServer.empty=empty +selectServer.hiddenAddress=(Hidden) +selectServer.refresh=Refresh +selectServer.select=Join Server +selectServer.title=Select Server + +selectWorld.allowCommands=Allow Cheats: +selectWorld.allowCommands.info=Commands like /gamemode, /xp +selectWorld.bonusItems=Bonus Chest: +selectWorld.trustPlayers=Trust Players: +selectWorld.cheats=Activate Cheats +selectWorld.conversion=Must be converted! +selectWorld.convertInProgress.title=World Conversion +selectWorld.convertInProgress.msg=Converting World... %d%% +selectWorld.convertInProgress.tts.msg=Converting World +selectWorld.convertInProgress.download_msg=Downloading Resource Packs... %d%% +selectWorld.convertInProgress.import_msg=Importing Resource Packs... %d%% +selectWorld.uploadInProgress.title=Sending Old World +selectWorld.uploadInProgress.msg=Sending Old World to Minecraft... %d%% +selectWorld.convertFailed.msg=Oops. Something went wrong. +selectWorld.create=Create New World +selectWorld.createNew=Create New +selectWorld.createTemplate=Create From Template +selectWorld.createDemo=Play New Demo World +selectWorld.customizeType=Customize +selectWorld.delete=Delete +selectWorld.deleteButton=Delete +selectWorld.deleteQuestion=Are you sure you want to delete this world? +selectWorld.deleteWarning=will be lost forever! (A long time!) +selectWorld.empty=empty +selectWorld.enterName=World Name +selectWorld.enterSeed=Seed for the World Generator +selectWorld.gameMode=Game Mode +selectWorld.gameMode.adventure=Adventure +selectWorld.gameMode.adventure.line1=Same as survival mode, but blocks can't +selectWorld.gameMode.adventure.line2=be added or removed +selectWorld.gameMode.creative=Creative +selectWorld.gameMode.creative.line1=Unlimited resources, free flying and +selectWorld.gameMode.creative.line2=destroy blocks instantly +selectWorld.gameMode.hardcore=Hardcore +selectWorld.gameMode.hardcore.line1=Same as survival mode, locked at hardest +selectWorld.gameMode.hardcore.line2=difficulty, and one life only +selectWorld.gameMode.spectator=Spectator +selectWorld.gameMode.spectator.line1=You can look but don't touch +selectWorld.gameMode.spectator.line2= +selectWorld.gameMode.survival=Survival +selectWorld.gameMode.survival.line1=Search for resources, crafting, gain +selectWorld.gameMode.survival.line2=levels, health and hunger +selectWorld.hardcoreMode=Hardcore: +selectWorld.hardcoreMode.info=World is deleted upon death +selectWorld.mapFeatures=Generate Structures: +selectWorld.mapFeatures.info=Villages, dungeons etc +selectWorld.mapType=World Type: +selectWorld.mapType.normal=Normal +selectWorld.moreWorldOptions=More World Options... +selectWorld.newWorld=New World +selectWorld.newWorld.copyOf=Copy of %s +selectWorld.newWorld.educationCopyOf=[EDU] %s +selectWorld.worldTags.experimental=Experimental +## NOTE: "Realms" is the name of a service and doesn't get localized. +selectWorld.realmsComingSoon=Realms Coming Soon! +selectWorld.realmsBeta=Realms Beta +selectWorld.worldTags=%1$s - %2$s +selectWorld.learnMore=Learn More +selectWorld.recreate=Re-Create +selectWorld.rename=Rename +selectWorld.renameButton=Rename +selectWorld.renameTitle=Rename World +selectWorld.resultFolder=Will be saved in: +selectWorld.seedInfo=Leave blank for a random seed +selectWorld.select=Play Selected World +selectWorld.tab.worlds=Worlds +selectWorld.tab.realms=Realms +selectWorld.tab.friends=Friends +selectWorld.tab.classmates=Friends +selectWorld.tab.thirdParty=Servers +selectWorld.title=Select World +selectWorld.world=World +selectWorld.editor.create=Create New Project +selectWorld.editor.enterName=Project Name + +selectTemplate.templateStart=Where do you want to begin? +selectTemplate.generateRandom=Create New World +selectTemplate.createRealm=Create New Realm +selectTemplate.create=Create... +selectTemplate.worldsByCreators=Worlds by Creators +selectTemplate.realm=New Realm +selectTemplate.realmInfo=You can upload worlds to your Realm after you create it! +selectTemplate.signIn=Create Realm with Microsoft Account +selectTemplate.unableToSignIn=Microsoft services are unavailable on this device +selectTemplate.world=New World +selectTemplate.help=? +selectTemplate.templateDescription=Template +selectTemplate.deleteTemplate=Delete World Templates... +selectTemplate.deleteTemplateDone=Done +selectTemplate.deleteMessage=You are about to delete %s forever. Are you sure? +selectTemplate.delete.confirm=Delete World Template? +selectTemplate.delete=Delete +selectTemplate.myTemplates=My World Templates +selectTemplate.realmsPlus=Featured Realms Plus Templates +selectTemplate.importedTemplates=Imported Templates +selectTemplate.download=Download +selectTemplate.noTemplates=There are no world templates on this device. +selectTemplate.suggestedContent.title=Featured Marketplace Templates +selectTemplate.suggestedContent.button=See More Templates +selectTemplate.createdBy=Created by %s +selectTemplate.inventory=My Marketplace Packs +selectTemplate.seeMore=See More +selectTemplate.editor.generateRandom=Create New Project + + +sign.edit=Edit sign message + +skin.New=New + +skin.Standard.Custom=Custom +skin.Standard.CustomSlim=Custom +skin.Standard.Dummy=Custom + +skinpack.Education=Education Edition Skins + +skins.browse=Browse +skins.buy.buyButton=Buy +skins.buy.cancelButton=Cancel +skins.buy.noConnection=We're unable to connect to the Marketplace. Maybe check your internet connection? +skins.information.ingame=Sorry, you can't change your skin in-game. Access Options from the main menu. +skins.information.invalidCustomSkin=That's not a Minecraft skin, silly. +skins.information.upsellWithoutStore=You must purchase the skin pack to use that skin, and we can't connect to the Marketplace. +skins.information.selectSkin=Choose the correct model type for your skin +skins.restore.button=Restore +skins.show.restorePurchaseButton=Restore +skins.skinpackHeader.packs=Skin packs +skins.skinpackHeader.standard=Standard +skins.title=Skins +skins.picker.title=Choose Skin +skins.picker.accept.button=Confirm +skins.picker.unlock.button=Unlock +skins.picker.custom.button=Choose New Skin +skins.picker.default=Default +skins.picker.recent=Recent +skins.picker.no.cross.platform=Platform Restricted Skin Pack +skins.picker.no.multiplayer=Multiplayer Restricted Skin Pack +skins.picker.expanded.back=Skins in '%s' +skins.store.upsell.equip.button=Equip this Skin +skins.store.upsell.info=You need to unlock this pack to equip the skin you selected. +skins.store.upsell.seePack=See Pack in the Marketplace +skins.store.upsell.unlockPack=Unlock this pack to equip the skin you selected. +skins.store.equipped=You have equipped the %s skin. + +soundCategory.ambient=Ambient/Environment +soundCategory.block=Blocks +soundCategory.hostile=Hostile Creatures +soundCategory.main=Main +soundCategory.music=Music +soundCategory.neutral=Friendly Creatures +soundCategory.player=Players +soundCategory.record=Jukebox/Note Blocks +soundCategory.weather=Weather +soundCategory.texttospeech=Text to Speech + +stat.animalsBred=Animals Bred +stat.armorCleaned=Armor Pieces Cleaned +stat.bannerCleaned=Banners Cleaned +stat.beaconInteraction=Interactions with Beacon +stat.blocksButton=Blocks +stat.boatOneCm=Distance by Boat +stat.breakItem=%1$s Depleted +stat.brewingstandInteraction=Interactions with Brewing Stand +stat.cakeSlicesEaten=Cake Slices Eaten +stat.cauldronFilled=Cauldrons Filled +stat.cauldronUsed=Water Taken from Cauldron +stat.chestOpened=Chests Opened +stat.climbOneCm=Distance Climbed +stat.crafted=Times Crafted +stat.craftItem=%1$s Crafted +stat.createWorld=Worlds created +stat.crouchOneCm=Distance Crouched +stat.damageDealt=Damage Dealt +stat.damageTaken=Damage Taken +stat.deaths=Number of Deaths +stat.depleted=Times Depleted +stat.dispenserInspected=Dispensers Searched +stat.diveOneCm=Distance Dove +stat.drop=Items Dropped +stat.dropperInspected=Droppers Searched +stat.enderchestOpened=Ender Chests Opened +stat.entityKilledBy=%s killed you %d time(s) +stat.entityKilledBy.none=You have never been killed by %s +stat.entityKills=You killed %d %s +stat.entityKills.none=You have never killed %s +stat.fallOneCm=Distance Fallen +stat.fishCaught=Fish Caught +stat.flowerPotted=Plants potted +stat.flyOneCm=Distance Flown +stat.furnaceInteraction=Interactions with Furnace +stat.generalButton=General +stat.hopperInspected=Hoppers Searched +stat.horseOneCm=Distance by Horse +stat.itemEnchanted=Items Enchanted +stat.itemsButton=Items +stat.joinMultiplayer=Multiplayer joins +stat.jump=Jumps +stat.junkFished=Junk Fished +stat.leaveGame=Games quit +stat.loadWorld=Saves loaded +stat.mineBlock=%1$s Mined +stat.minecartOneCm=Distance by Minecart +stat.mined=Times Mined +stat.mobKills=Mob Kills +stat.mobsButton=Mobs +stat.noteblockPlayed=Noteblocks played +stat.noteblockTuned=Noteblocks tuned +stat.pigOneCm=Distance by Pig +stat.playerKills=Player Kills +stat.playOneMinute=Minutes Played +stat.recordPlayed=Records Played +stat.sprintOneCm=Distance Sprinted +stat.startGame=Times played +stat.swimOneCm=Distance Swum +stat.talkedToVillager=Talked to Villagers +stat.timeSinceDeath=Since Last Death +stat.tradedWithVillager=Traded with Villagers +stat.trappedChestTriggered=Trapped Chests Triggered +stat.treasureFished=Treasure Fished +stat.used=Times Used +stat.useItem=%1$s Used +stat.walkOneCm=Distance Walked +stat.workbenchInteraction=Interactions with Crafting Table + +stats.tooltip.type.achievement=Achievement +stats.tooltip.type.statistic=Statistic + +start.beta.icon=Beta + +store.title=Marketplace +store.allStores=All Stores +store.menu.home=Home +store.itemDetail.back=Details +store.coin.bonus=Bonus! +store.coin.title=Buy Minecoins +store.disabledOnBeta=This feature is currently disabled in Beta. +store.disabled.nopermission=You do not have permission to use the Store at this time. +store.disabled.generic=The Store is currently unavailable. + +store.giftPromo.day=Day %s ## %s being day number such as "Day 1", "Day 2", etc. Please use short translations. 3 letters if possible +store.equipped=Claimed +store.promo.title=Summer Celebration +store.promo.incompatible=This world isn't compatible with this device. Claim it on a supported device. +store.promo.details=See Details +store.promo.view=See in Character Creator +store.promo.claimDay=Claim Day +store.promo.restrictedPopup.title=Platform-restricted +store.promo.restrictedPopup.body=This item is not compatible on this device. + +store.realmsPlus=Realms Plus +store.realmsPlus.content=Content +store.realmsPlus.faq=FAQ +store.realmsPlus.buyNow=SUBSCRIBE NOW ## Maximum 13 characters +store.realmsPlus.buyNowPerMonth=Subscribe Now %s/month +store.realmsPlus.signInToSubscribe=Sign in to subscribe to realms plus +store.realmsPlus.buyNowTrialPerMonth=Start Trial ## Maximum 25 characters +store.realmsPlus.errorNoOffer=ERROR NO OFFER FOUND +store.realmsPlus.manageSubscription=MANAGE SUBSCRIPTION +store.realmsPlus.viewAllPacksTitle=A GREAT VALUE - PACKS WORTH OVER §g$150 (USD)!§r + +store.realmsPlus.nowActive=Realms Plus is now active for this device. You now have access to 150+ content packs from the marketplace at no additional cost. Up to 10 players can play on your Realms at one time, and get access to all the subscriber content in your Realm - for free! + +store.realmsPlus.buyNow.buttonText=BUY FOR %s +store.realmsPlus.buyNow.viewTerms=TERMS & CONDITIONS +store.realmsPlus.buyNow.viewPrivacyPolicy=PRIVACY POLICY + +store.realmsPlus.buyNow.title=Start your Realms Plus Subscription +store.realmsPlus.startTrial.description=Your Realm and 150+ marketplace packs will be immediately available. Up to 10 players can play at one time, and they get access to the worlds in your Realm for free! Your first month will be free, and you'll be billed %s/month afterwards and can cancel at any time. +store.realmsPlus.noTrial.description=Your Realm and 150+ marketplace packs will be immediately available. Up to 10 players can play at one time, and they get access to the worlds in your Realm for free! Your subscription will be available for 30 days at the price of %s:minecoin:. +store.realmsPlus.noTrial.description.iap=Your Realm and 150+ marketplace packs will be immediately available. Up to 10 players can play at one time, and they get access to the worlds in your Realm for free! You’ll be billed %s/month and you can cancel your subscription to stop future charges by accessing subscriptions settings. +store.realmsPlus.realmName.placeholder=%s's Realm #The string passed in here is the gamertag of the player to indicate the name of the player's world. + +store.realmsPlus.recurring.offerTrial=Realms Plus is an ongoing subscription with a recurring subscription fee which is charged automatically every month until the subscription is cancelled.%sYour Realm and 150+ marketplace packs will be immediately available. Up to 10 players can play at one time, and they get access to the worlds in your Realm for free! Your first 30 days will be free, and you'll be billed %s/month afterwards. You can cancel your subscription to stop future charges by accessing subscriptions settings. +store.realmsPlus.recurring.withoutTrial=Realms Plus is an ongoing subscription with a recurring subscription fee which is charged automatically every month until the subscription is cancelled.%sYour Realm and 150+ marketplace packs will be immediately available. Up to 10 players can play at one time, and they get access to the worlds in your Realm for free! You'll be billed %s/month and you can cancel your subscription to stop future charges by accessing subscriptions settings. +store.realmsPlus.consumable.offerTrial=Your Realm and 150+ marketplace packs will be immediately available. Up to 10 players can play at one time, and they get access to the worlds in your Realm for free! Your first 30 days will be free and you can renew for 30 days at the price of %s afterwards. +store.realmsPlus.consumable.withoutTrial=Your Realm and 150+ marketplace packs will be immediately available. Up to 10 players can play at one time, and they get access to the worlds in your Realm for free! Your subscription will be available for 30 days at the price of %s. + +store.realmsPlus.landing.header=Subscription Includes: +store.realmsPlus.landing.headerTrial=Free 30 Day Trial, then %s/month + +store.realmsPlus.landing.info1.line1=Your Own Personal Realm Server – A Persistent World Always Online for You and Your Friends! +store.realmsPlus.landing.info1.line2=Friends Play for Free in Your Realm +store.realmsPlus.landing.info1.line3=Jump from Console to Mobile to PC - Any Device with Minecraft Marketplace + +store.realmsPlus.landing.info2.line1=Free Access to a Catalog of 150+ Marketplace Packs +store.realmsPlus.landing.info2.line2=Worlds on Your Realm Include Secure Backups +store.realmsPlus.landing.info2.line3=Your First 30 Days Will be Free +store.realmsPlus.landing.info2.line4=Subscribe Now for %s/month + +store.realmsPlus.landing.beta=Beta +store.realmsPlus.landing.preview=Preview + +store.realmsPlus.landing.info3.para1=Your Realms are available in Minecraft %s for all Realms subscribers for free! This is a new Realm that gives you the chance to try new features before their release. +store.realmsPlus.landing.info3.para2=With a Realm subscription, you can create a new %s Realm using the “Create New” button in the main menu. If you don’t have a Realms subscription yet, please go to the full version of Minecraft to sign up. +store.realmsPlus.landing.info3.para3=All Realms screens and functions are available in %s except purchasing a new subscription or managing the subscriptions of existing Realms. +store.realmsPlus.landing.info3.para4=Your %s Realm will remain active for as long as you have the paid Realm subscription that your %s Realm is linked to. + +store.realmsPlus.faq.header=FREQUENTLY ASKED QUESTIONS +store.realmsPlus.faq.question1=What is Realms Plus? +store.realmsPlus.faq.answer1=Realms Plus is a subscription to a personal server supporting up to 10 simultaneous players, along with unlimited access to 150+ great Minecraft worlds, texture packs, skin packs, and mash-ups for one low monthly price. +store.realmsPlus.faq.question2=What is a personal server? +store.realmsPlus.faq.answer2=A personal server allows you to create a shared world that is always online and accessible from any device with Minecraft Marketplace. Players that you invite to your Realm can play this world at any time. +store.realmsPlus.faq.question3=Do my friends need to purchase Realms Plus to play on my Realm? +store.realmsPlus.faq.answer3=Your friends don’t need to purchase a Realms Plus subscription to play on your Realm. You can invite any friend (that has their multiplayer permissions enabled) to join your Realm for free. +store.realmsPlus.faq.question4=Which devices support Realms Plus for Minecraft? +store.realmsPlus.faq.answer4=Realms Plus is currently available on any platform where you can install Minecraft Bedrock Edition. You can play Realms and use any content from Realms Plus on any of these devices if you’re signed into your Microsoft Account.##disable_3rd_party_console_resource_pack_check +store.realmsPlus.faq.question5=How much does a Realms Plus subscription cost? +store.realmsPlus.faq.answer5=%s per month for a 10-player server and access to 150+ marketplace packs. +store.realmsPlus.faq.question6=How often are new packs added to Realms Plus? +store.realmsPlus.faq.answer6=New packs are added to Realms Plus monthly. +store.realmsPlus.faq.question7=How long do I have access to Packs within Realms Plus? +store.realmsPlus.faq.answer7=Realms Plus members enjoy unlimited access to over 150+ great Minecraft worlds, texture packs, skin packs, and mash-ups, until either the subscription expires, or a pack leaves the catalog. +store.realmsPlus.faq.question8=Where can I use Realms Plus packs? +store.realmsPlus.faq.answer8=Worlds and packs included in the subscription can either be played online, played on your personal Realm, or played on a local device. You just need to play online once every 30 days to validate that your subscription is active. +store.realmsPlus.faq.question9=What happens to my Realms and worlds when my subscription expires? +store.realmsPlus.faq.answer9=If your subscription ends, you and your friends will no longer be able to play online together on Realms, and you will no longer have access to Realms Plus packs. You can download any world saved to your Realm (within 18 months of ending your subscription). If you used Realms Plus worlds, texture packs, or mash-ups you will need to purchase those packs in the store or, if those packs are still in Realms Plus, re-subscribe, to play those world templates. + + +store.realmsPlus.content.skinDescription=Change your look with skins! +store.realmsPlus.content.worldDescription=Explore popular content packs! +store.realmsPlus.content.textureDescription=New visuals for your worlds! +store.realmsPlus.content.mashupDescription=Try a bit of everything in mash-ups! +store.realmsPlus.content.friendsGetAccess=Your Friends Get Access to the Content Used in Your Realm for Free + +store.realmsPlus.content.popularPacks=Popular Packs in Realms Plus: +store.realmsPlus.content.viewAllPacks=VIEW ALL PACKS +store.realmsPlus.content.contentDescription=Tap into the source of amazing Minecraft content! With Realms Plus, you get instant access to 150+ marketplace items like mash-ups, worlds, skin packs and epic adventures – with new additions each month. Your content is stored on your own personal server, and made available on any platform where you enjoy both Realms and Minecraft Marketplace. Up to 10 players can play at one time, and they get access to the worlds in your Realm for free! + + +store.realmsPlus.freeTrial=START FREE TRIAL + +store.inventory.button=My Content +store.inventory.title=My Content +store.inventory.dropdown.owned=Owned +store.inventory.dropdown.current=Current +store.inventory.dropdown.removed=Removed +store.inventory.button.subscriptions=Subscriptions + +store.free=Free +store.redeem=Get +store.view_achievement=View Achievement +store.incompatible=Incompatible +store.incompatibleOnDevice=Incompatible on Device +store.itemIsIncompatible=This item is not compatible with your device. +store.itemMayNotBeCompatible=This item may not be compatible with your device. +store.owned=Owned +store.owned.legacy=Owned (P) +store.unlocked=Unlocked +store.mypacks=My Content + +store.error=Marketplace Error + +store.toast.downloadStarted=Download Started: %s +store.toast.downloadComplete=Download Complete: %s +store.toast.downloadResumed=Download Resumed: %s +store.toast.downloadFailed=Download Failed: %s +store.toast.downloadPaused=Download Paused: %s +store.toast.autofulfillment.title=Fulfilled! +store.toast.autofulfillment.message=Your purchase has been fulfilled +store.popup.goBack=Go Back +store.popup.xblRequired.title=Sign in for Free +store.popup.xblRequired.button1=Sign In +store.popup.xblRequired.button2=Cancel +store.popup.xblRequired.message=You need to sign in before unlocking items in the store so that we can remember what you have already unlocked. +store.popup.download.title.KB=Download Content? - %s KB +store.popup.download.title.MB=Download Content? - %s MB +store.popup.download.msg=This will download the %s to your device. +store.popup.downloadCell.title.KB=Download Over Cellular? - %s KB +store.popup.downloadCell.title.MB=Download Over Cellular? - %s MB +store.popup.downloadCell.msg=You are not connected to Wi-Fi. Do you want to download the %s to your device over your cellular network? +store.popup.download.button1=Download +store.popup.download.button2=Skip +store.popup.download.back=Go Back +store.popup.wifiWarn.title=Warning +store.popup.wifiWarn.msg=You are not connected to WiFi, download anyway? +store.popup.download.noInternet.title=Something Went Wrong +store.popup.download.noInternet.msg=Sorry, we were unable to download the %s. Maybe check your internet connection? +store.popup.download.noSpace.title.KB=Not Enough Space - %s KB +store.popup.download.noSpace.title.MB=Not Enough Space - %s MB +store.popup.download.noSpace.msg=You do not have enough space available on your device to download the %s. +store.popup.download.unOwned.title=Purchase Pack? +store.popup.download.unOwned.msg=Would you like to purchase the packs used by this world? +store.popup.download.unOwnedTemplate.title=Purchase World Template? +store.popup.download.unOwnedTemplate.msg=This world was created using a template that you have not unlocked. You must purchase the template to unlock this world. Would you like to purchase the template used by this world? +store.popup.downloadWorldTemplate.noInternet.title=Need Internet for Template +store.popup.downloadWorldTemplate.noInternet.msg=We're unable to connect to the Marketplace to download the template used to create this world. That template contained an Add-On pack that you need to continue playing this world. Reconnect to the internet and download the template to continue. +store.popup.downloadWorldTemplate.noSpace.msg=You do not have enough space to download the template used to create this world. That template contained an Add-On pack that you need to continue playing this world. Clear up space on your device to continue. +store.popup.downloadWorldTemplate.title.KB=Download Missing Template? - %s KB +store.popup.downloadWorldTemplate.title.MB=Download Missing Template? - %s MB +store.popup.downloadWorldTemplate.msg=The template used to create this world is missing. That template contained an Add-On pack that you need to continue playing this world. +store.popup.downloadWorldTemplate.msg.removePacks=You can go to this world's resource and behavior pack settings and remove those packs to continue, but the world may no longer be playable. +store.popup.downloadWorldTemplate.download=Download Template +store.popup.downloadWorldTemplateCell.download=Download Template Over Cellular +store.popup.update.title.KB=Update Content? - %s KB +store.popup.update.title.MB=Update Content? - %s MB +store.popup.update.msg=This will update the %s on your device. +store.popup.updateCell.title.KB=Update Over Cellular? - %s KB +store.popup.updateCell.title.MB=Update Over Cellular? - %s MB +store.popup.updateCell.msg=You are not connected to Wi-Fi. Do you want to update the %s on your device over your cellular network? +store.popup.update.button1=Update +store.popup.update.button2=Skip +store.popup.update.back=Go Back +store.popup.purchaseInProgress.title=Purchase in progress +store.popup.purchaseInProgress.msg=This shouldn't take long. +store.popup.purchaseFailed.title=Something Went Wrong +store.popup.purchaseFailed.msg=Sorry, we were unable to complete your purchase. Maybe check your internet connection? +store.popup.purchasePending.title=Still trying +store.popup.purchasePending.msg=Sorry, we are still waiting for verification of your purchase. When it succeeds we will let you know! +store.popup.purchaseFailedInsufficientFunds.title=You Need More Minecoins +store.popup.purchaseFailedInsufficientFunds.msg=You do not have enough Minecoins to unlock this item. You can buy Minecoins from your app store. +store.popup.purchaseFailedInsufficientFunds.buyButton=Get Minecoins +store.popup.purchasePriceMismatch.msg=Sorry, we were unable to complete your purchase. Please try again later. +store.popup.trialUpgradeFail.title=Game Unlock Error +store.popup.trialUpgradeFail.msg=It looks like you are signed into a different Microsoft Account from the one that first downloaded the Minecraft Trial. Try again after signing in with that account. +store.popup.downloaded.unOwnedTemplate.title=Purchase World Template? +store.popup.downloaded.unOwnedTemplate.msg=You do not own this template, and must purchase it to unlock it. Would you like to purchase the template? +store.popup.rtx.title=Download Ray Tracing Packs? +store.popup.rtx.msg=This world has ray tracing enabled resource packs applied that you must download in order to play. Your device is not compatible with ray tracing so you will only see the basic textures after downloading. Would you like to download this pack? +store.popup.skinEquipWarn.title=Skin warning +store.popup.skinEquipWarn.msg=If you have a Character Creator in world, this will switch to the Classic Skin. You can still switch back to the Character Creator in Dressing room. Would you like to equip it? +store.claim.success=You just claimed %s +store.claimAll.success=You just claimed all of this day's items +store.purchase.success=You just bought: %s +store.purchase.bundle=Unlock %d of %d Packs? +store.purchase.bundle.confirm=Unlock now! +store.purchase.bundle.partiallyOwnedWarning=Just so you know, you already own the following packs: %s. Would you like to unlock the rest of the packs in this bundle? +store.purchase.bundle.owned=Owned +store.purchase.bundle.unowned=You'll get +store.createdBy=By %s +store.seeMoreBy=See more by %s +store.seeMoreBy.multiCreatorBundle=See More by Bundle Creators +store.fetchingItem=Connecting to Marketplace... + +store.timer.daysAbbreviated=%sd ## This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.hoursAbbreviated=%shr ## This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.minutesAbbreviated=%smin ## This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.secondsAbbreviated=%ssec ## This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.left=%s left + +store.startMenu.sale=Sale! + +store.progress.fetchingProducts=Getting products +store.progress.checkingDownload=Checking download + +store.content.download=Download +store.content.update=Update +store.content.updating=Updating... +store.content.requireXbl.signedIn=Download for free with a Microsoft Account. +store.content.requireXbl.notSignedIn=Sign in to a Microsoft Account to unlock. + +store.mashup.count.personaPiece=1 Character Piece +store.mashup.count.personaPieces=%s Character Pieces +store.mashup.count.skin=1 Skin +store.mashup.count.skins=%s Skins +store.mashup.count.texturePack=1 Texture Pack +store.mashup.count.texturePacks=%s Texture Packs #number of texture packs +store.mashup.count.world=1 World +store.mashup.count.worlds=%s Worlds #number of worlds + +store.mashup.bundle=Bundle +store.mashup.bundle.multipleCreators=Multiple Creators +store.mashup.continue=Continue +store.mashup.createWorld=Create this World! +store.mashup.leaveWorldToCreate=Must Exit World Before Creating +store.mashup.equipSkin=Equip +store.mashup.equipThisSkin=Equip the %s Skin! +store.mashup.readMore=Read More +store.mashup.readLess=Read Less +store.mashup.mashupPack=Mash-up Pack +store.mashup.skinPack=Skin Pack +store.mashup.texturePack=Texture Pack +store.mashup.ratings=Ratings +store.mashup.world=World +store.mashup.missingContent=Unable to complete action. Content missing locally. +store.mashup.title.bundles=%s Packs Included in Bundle! +store.mashup.title.bundleUpsell=Get This & More in a Bundle! +store.mashup.title.resourcePack=Take a tour! +store.mashup.title.skinPack=%s: %s +store.mashup.title.worldView=Journey in a new world! +store.mashup.title.ratings=Community Ratings +store.mashup.title.recentlyViewed=Recently Viewed +store.mashup.title.relatedItems=Related Items +store.mashup.mashupContentsFull=%s Skins, Texture Pack, and World +store.mashup.mashupContentsSkinAndTexturePack=%s Skins and a Texture Pack +store.mashup.mashupContentsSkinAndWorld=%s Skins and a World +store.mashup.mashupContentsTexturePackAndWorld=Texture Pack and a World +store.mashup.mashupContentsSkinPack=%s Skins +store.mashup.last_updated=Last Updated: %s +store.mashup.up_to_date=Pack is up to date +store.mashup.out_of_date_tooltip=This pack may not have skins for items/blocks released after its latest update +store.mashup.description=DESCRIPTION + +store.new.icon=New + +store.offerDescription.title=Pack Description +store.offerDescription.tags=Tags: +store.offerDescription.genre=Genre: +store.offerDescription.players=Players: +store.offerDescription.playerCountNote=Note: Players indicates the number of players the creator intends for an optimal experience. +store.offerDescription.languages=Languages: +store.offerDescription.showMore=Show More +store.offerDescription.showLess=Show Less +playercount.single_player=Single Player +playercount.multiplayer=Multiplayer + +store.ratings.ratingsCount=%s Ratings +store.ratings.ratingOutOfFive=%s out of 5 stars +store.ratings.rateContent=Rate this Pack +store.ratings.rateContentGeneral=Rate this Content +store.ratings.yourRating=Your Rating +store.ratings.stars= %s Stars +store.ratings.rate=Rate this pack! + +store.ratings.signIn.title=Rate Items in the Marketplace +store.ratings.signIn.description1=Tell the creator and the community about your experience with this item! +store.ratings.signIn.description2=Before we can let you rate an item, you will need to sign in with a Microsoft Account. + +store.purchase.success.realMoney1=You just unlocked: %s for %s +store.purchase.success.realMoney2=+%s:minecoin: +store.purchase.signIn=Expand your game with tons of great content. +store.purchase.signInPart2=Sign in with a Microsoft Account to start using the Marketplace! +store.purchase.realmoney.disclaimer=*Buys %s Minecoins for %s and redeems this pack for %s Minecoins leaving %s left over. +store.purchase.notAvailable=Currently Not Available + +store.wishlist.toast.added=%s has been added to your wish list +store.wishlist.toast.removed=%s has been removed from your wish list +store.wishlist.toast.failed=%s cannot be added/removed at this time + +store.bundleUpsell.contents.single=+1 More Pack +store.bundleUpsell.contents.plural=+%s More Packs + +store.coins.currentCoins=You Have %s Minecoins +store.coins.purchase.confirmation=Get more coins to unlock this pack? +store.coins.purchase.coinsLeftToBuy=You need %s more coins to unlock this pack. +store.coins.purchase=Purchase Minecoins +store.coins.offer0=Stack of Minecoins! +store.coins.offer1=Pile of Minecoins! +store.coins.offer2=Mountain of Minecoins! +store.coins.header=Use Minecoins to unlock all kinds of cool stuff! +store.coins.value=Best Value! +store.coins.purchase.toast.withCoinCount=You just bought %s Minecoins! +store.coins.purchase.toast.unknownCoinCount=You just bought Minecoins! +store.coins.purchased.failed.title=Something Went Wrong +store.coins.purchased.failed.body=We were unable to connect to the app store. Maybe sign in to the app store or try checking your internet connection. +store.coins.tooManyCoins=Use some of your Minecoins and then you can buy more. +store.coins.incomplete.title=Incomplete Minecoin Purchase +store.coins.incomplete.fulfill.a=It looks like we didn't finish things last time. Let's complete your purchase now. +store.coins.incomplete.fulfill.b=It looks like you started a purchase with a different Microsoft Account. Do you want to complete the purchase with this account instead? +store.coins.incomplete.fulfill.c=Someone started a purchase with the billing account on this device. Would you like to complete the purchase with this account? +store.coins.fixAppReceipt.title=Something went wrong +store.coins.fixAppReceipt.body=There appears to be a problem with your App Receipt, please sign in to continue. +store.coins.fixAppReceipt.button=Sign In to Store + +store.purchase.toast.generic=You just bought the %s! + +store.featured.realms.title=Try Realms Free +store.featured.realms.desc=Experience the best way to play Minecraft with your friends. + +store.hyperlink.creator.notFound=Sorry, but the creator specified in the hyperlink was not found. +store.hyperlink.ingame=Sorry, hyperlinks are not allowed while in a world. Please exit world and try again. + +store.resource.try=Try it out! +store.resource.create=Manage your Resource Packs +store.resource.screenshots=Screenshots +store.resourcePack.activateTexturePack=Activate Texture Pack! +store.resourcePack.leaveWorldToActivate=Exit world to apply +store.3pserverItem.fetchingCancel=Cancel +store.3pserverItem.fetchingItem=%s has something fun to share with you. +store.3pserverItem.fetchingItemTitle=Just a moment +store.3pserverItem.unlock=Unlock for %s +store.3pserverItem.alreadyPurchased=Owned +store.restore.description=We're restoring your purchases! +store.restore.failed=Sorry, we were unable to restore your purchases. Maybe check your internet connection? +store.connection.failed.title=Something Went Wrong +store.connection.failed.body=We’re having trouble connecting to the Marketplace right now. Please try again later! +store.connection.failed.code=Error Code: %s +store.connection.failed.request=We're having trouble getting to this page right now. Please try a different one! +store.featured.createdBy=Created by %s +store.downloading=Downloading... +store.downloading.title=Downloading: %s +store.updating=Updating... +store.updating.title=Updating: %s +store.importing.title=Importing: %s +store.importing=Importing... +store.showMore=See All +store.inventory.no.xbl=My Packs + +store.promo.today=Today Only! +store.promo.upsell=Don't Miss Today's Free Gift! +store.promo.comeBackTomorrow=Come back for Tomorrow's Free Gift! +store.promo.end=Happy New Year! +store.promo.comingSoon=12 days of Minecraft starts tomorrow! + +store.promo.holiday.first=On the first day of Minecraft, +store.promo.holiday.second=On the second day of Minecraft, +store.promo.holiday.third=On the third day of Minecraft, +store.promo.holiday.fourth=On the fourth day of Minecraft, +store.promo.holiday.fifth=On the fifth day of Minecraft, +store.promo.holiday.sixth=On the sixth day of Minecraft, +store.promo.holiday.seventh=On the seventh day of Minecraft, +store.promo.holiday.eighth=On the eighth day of Minecraft, +store.promo.holiday.ninth=On the ninth day of Minecraft, +store.promo.holiday.tenth=On the tenth day of Minecraft, +store.promo.holiday.eleventh=On the eleventh day of Minecraft, +store.promo.holiday.twelfth=On the twelfth day of Minecraft, + +store.promo.date.jan=Jan. %s +store.promo.date.feb=Feb. %s +store.promo.date.mar=Mar. %s +store.promo.date.apr=Apr. %s +store.promo.date.may=May %s +store.promo.date.jun=Jun. %s +store.promo.date.july=July %s +store.promo.date.aug=Aug. %s +store.promo.date.sep=Sep. %s +store.promo.date.oct=Oct. %s +store.promo.date.nov=Nov. %s +store.promo.date.dec=Dec. %s + +store.myAccount=My Account +store.xbl.signin=Sign In +store.xbl.signinOrSignUp=Sign In or Sign Up For Free +store.xbl.disconnected=Disconnected +store.xbl.conversionFailedTitle=Something Went Wrong +store.xbl.conversionFailedMessage=Please try again later. + +store.sales.allByCreator=On Sale Now! +store.sales.bundlesOnSale=Bundles on Sale Now! +store.sales.mashupsOnSale=Mash-ups on Sale Now! +store.sales.skinsOnSale=Skins on Sale Now! +store.sales.texturesOnSale=Texture Packs on Sale Now! +store.sales.worldsOnSale=Worlds on Sale Now! + +store.showalloffers.list.title=%s Store +store.showalloffers.list.back=Go Back + +store.suggestedOffers.defaultTitle=Fun Ways to Play + +store.minecoin.notavailable=Coin purchase is not available on this version of Minecraft. + + +store.search.allResults=%d Results +store.search.dynamicPlaceHolderText=Try searching for %s! +store.search.error.searchStringAndFilters=Oops! There are no results for "%s" and the selected filters. Try broadening search... +store.search.error.searchStringAndNoFilters=Oops! There are no results for "%s". Try another phrase... +store.search.error.emptySearchStringAndFilters=Oops! No results were found with the selected filters. Try broadening search... +store.search.error.emptySearch=Oops! We can't search for nothing. +store.search.greyListedResults= -- Only showing content that will work on this device. +store.search.noConnectionErrorText=Oops! We think you are disconnected from the internet. Check your connection and try again! +store.search.placeHolderText=Enter Search Here... +store.search.pluralResults= Results +store.search.pluralPossibleResults= Possible Results +store.search.singularResult= Result +store.search.singularPossibleResult= Possible Result +store.search.title=Search +store.search.trendingRowTitle=Trending Search: %s +store.search.button=Search + +store.search.filters.bundles=Bundles +store.search.filters.clear=Clear Filters +store.search.filters.reset=Reset Filters + +store.search.filter.clear.creator=Clear Creator Filters +store.search.filter.creator=Creators +store.search.filter.creator.selectedCount=%d Creators + +store.search.filter.offer_type=Offer Types +store.search.filter.offer_type.selectedCount=%d Offer Types +store.search.filter.offer_type.bundles=Bundles +store.search.filter.offer_type.realmsplus=Realms Plus + +store.search.filter.clear.pack_type=Clear Pack Type Filters +store.search.filter.mashupPacks=Mash-ups +store.search.filter.andSelectedText=and %s +store.search.filter.pack_type=Pack Types +store.search.filter.pack_type.selectedCount=%d Pack Types +store.search.filter.minecoin=Minecoins +store.search.filter.minecoin.selectedCount=%d Minecoin Filters +store.search.filter.clear.minecoin=Clear Minecoin Filters +store.search.filter.rating=Ratings +store.search.filter.rating.selectedCount=%d Rating Filters +store.search.filter.clear.rating=Clear Rating Filters +store.search.filter.skinPacks=Skins +store.search.filter.texturePacks=Textures +store.search.filter.title=Filters +store.search.filter.worldTemplates=Worlds +store.search.filter.installed_state=Installed State +store.search.filter.installed=Installed +store.search.filter.notInstalled=Not Installed +store.search.filter.clear.installed=Reset Installed Filters + +store.search.sort_menu.sortConstWord=Sort +store.search.sort_menu.Default=Relevance +store.search.sort_menu.NewestFirst=Newest First +store.search.sort_menu.OldestFirst=Oldest First +store.search.sort_menu.A_to_Z=A to Z +store.search.sort_menu.Z_to_A=Z to A +store.search.sort_menu.Installed=Installed +store.search.sort_menu.notInstalled=Not Installed +store.search.sort_menu.HighestPrice=Price: High to Low +store.search.sort_menu.LowestPrice=Price: Low to High +store.search.sort_menu.HighestRating=Rating: High to Low +store.search.sort_menu.LowestRating=Rating: Low to High +store.search.sort_menu.resultText=by %s + +store.pagination.next=Next > ## Chevrons (< and >) should not be moved +store.pagination.previous=< Previous ## Chevrons (< and >) should not be moved + +store.shareDescription=Whoa! %s made such a cool pack. You've got to check this out. +store.copyToastMessage=Link copied to clipboard! + +store.uploadContentToRealmsSuccess=Content successfully uploaded to the selected Realm. +store.uploadContentToRealmsFail.title=Error +store.uploadContentToRealmsProgressTitle=Applying content to Realm +store.uploadContentToRealmsProgressText=The selected content is being applied to your Realm. +store.uploadContentToRealmsFail.message=Failed to upload content to the selected Realm! +store.uploadContentToRealmsFail.forbidden.message=You do not own one or more of the applied content! +store.applyToRealm=Create on Realm +store.inRealmsPlus=In Realms Plus +store.uploadWorldTitle=Replace World? +store.uploadPackTitle=Replace Pack? +store.uploadWorldMessage=This will remove your current world from your Realm's active slot and let you replace it with a new one. Your Realm's members will have access to your new world. Select "Cancel" to go and download a copy of the current world to prevent data loss or "Confirm" to continue and replace your world. +store.uploadPackMessage=This will remove all current applied resource and behavior packs from your Realm and replace it with the selected pack. Do you want to continue? + +stream.confirm_start=Are you sure you want to start broadcasting? +stream.unavailable.account_not_bound=Before you can broadcast Minecraft through Twitch, you will need to link your Twitch account on mojang.com. Would you like to do that now? +stream.unavailable.account_not_bound.okay=Link Accounts +stream.unavailable.account_not_migrated=Before you can broadcast Minecraft through Twitch, you will need to migrate your Minecraft account to a Mojang account. Would you like to do that now? +stream.unavailable.account_not_migrated.okay=Migrate Account +stream.unavailable.failed_auth=Authentication to Twitch failed. Please go to mojang.com and rebind your Twitch account. +stream.unavailable.failed_auth.okay=Rebind Accounts +stream.unavailable.failed_auth_error=Unable to authenticate to Twitch. Please try again later. +stream.unavailable.initialization_failure=Unable to initialize the Twitch SDK. +stream.unavailable.initialization_failure.extra=(Reason: %s) +stream.unavailable.library_arch_mismatch=The custom java version used to launch Minecraft has a different architecture than the one used to run the launcher. Please make sure these are the same, either 32-bit or 64-bit for both. +stream.unavailable.library_failure=Unable to load the libraries needed for the integrated Twitch broadcasting service. +stream.unavailable.no_fbo=Your video card needs to support at least OpenGL version 3.0 or support Framebuffer Objects via an extension to use the integrated Twitch broadcasting. +stream.unavailable.no_fbo.arb=Framebuffer object support via ARB is: %s +stream.unavailable.no_fbo.blend=Separate blending support via EXT is: %s +stream.unavailable.no_fbo.ext=Framebuffer object support via EXT is: %s +stream.unavailable.no_fbo.version=You are currently using: %s +stream.unavailable.not_supported.mac=Unfortunately the integrated Twitch broadcasting on Mac requires a version of OSX newer than the one you are on. You must use 10.7 (Mac OS X Lion) or newer to be able to use this service. Would you like to visit apple.com to learn about upgrading? +stream.unavailable.not_supported.mac.okay=Upgrade +stream.unavailable.not_supported.other=Unfortunately the integrated Twitch broadcasting service requires Windows (Vista or newer) or Mac OS X (10.7/Lion or newer) +stream.unavailable.not_supported.windows=Unfortunately the integrated Twitch broadcasting requires a newer version of Windows than you are on. You must have at least Windows Vista or newer. +stream.unavailable.report_to_mojang=Report to Mojang +stream.unavailable.soundflower.chat=Soundflower is required to be able to stream on Mac. %s +stream.unavailable.soundflower.chat.link=Please click here to install it. +stream.unavailable.title=Twitch Broadcasting Unavailable +stream.unavailable.unknown=Unfortunately you cannot broadcast to Twitch at this time. And we don't know why :'( +stream.unavailable.unknown.chat=Could not start stream: %s +stream.user.mode.administrator=Twitch Administrator +stream.user.mode.banned=Banned +stream.user.mode.banned.other=Banned on %s's channel +stream.user.mode.banned.self=Banned on your channel +stream.user.mode.broadcaster=Broadcaster +stream.user.mode.broadcaster.other=Broadcaster +stream.user.mode.broadcaster.self=Broadcaster (You!) +stream.user.mode.moderator=Moderator +stream.user.mode.moderator.other=Moderator on %s's channel +stream.user.mode.moderator.self=Moderator on your channel +stream.user.mode.staff=Twitch Staff +stream.user.subscription.subscriber=Subscriber +stream.user.subscription.subscriber.other=Subscriber to %s's channel +stream.user.subscription.subscriber.self=Subscriber to your channel +stream.user.subscription.turbo=Twitch Turbo +stream.userinfo.ban=Ban +stream.userinfo.chatTooltip=Click to manage user +stream.userinfo.mod=Promote to Moderator +stream.userinfo.timeout=Timeout +stream.userinfo.unban=Unban +stream.userinfo.unmod=Demote from Moderator + +profanity_filter.title=Profanity Filter +profanity_filter.msg=The text you entered contains words that others may find offensive and cannot be used. Please try again. + +terms_and_conditions.goBack=Go Back +terms_and_conditions.viewTermsAndConditions=To view terms and conditions, please visit https://minecraft.net/terms in any web browser. + +tile.acaciaFence.name=Acacia Fence +tile.acacia_fence_gate.name=Acacia Fence Gate +tile.activator_rail.name=Activator Rail +tile.allow.name=Allow +tile.air.name=Air +tile.unknown.name=Unknown +tile.deny.name=Deny +tile.border_block.name=Border +tile.anvil.intact.name=Anvil +tile.anvil.name=Anvil +tile.anvil.slightlyDamaged.name=Slightly Damaged Anvil +tile.anvil.veryDamaged.name=Very Damaged Anvil +tile.barrier.name=Barrier +tile.beacon.name=Beacon +tile.beacon.primary=Primary Power +tile.beacon.secondary=Secondary Power +tile.beacon.primary.pocket=Primary +tile.beacon.secondary.pocket=Secondary +tile.beehive.name=Beehive +tile.bee_nest.name=Bee Nest +tile.target.name=Target +tile.bed.name=Bed +tile.bed.noSleep=You can only sleep at night +tile.bed.notSafe=You may not rest now, there are monsters nearby +tile.bed.notValid=Your home bed was missing or obstructed +tile.bed.occupied=This bed is occupied +tile.bed.respawnSet=Respawn point set +tile.bed.tooFar=Bed is too far away +tile.bed.obstructed=Bed is obstructed +tile.bedrock.name=Bedrock +tile.bell.name=Bell +tile.camera.name=Camera +tile.conduit.name=Conduit +tile.invisibleBedrock.name=Invisible Bedrock +tile.beetroot.name=Beetroot +tile.big_dripleaf.name=Big Dripleaf +tile.small_dripleaf_block.name=Small Dripleaf +tile.hanging_roots.name=Hanging Roots +tile.dirt_with_roots.name=Rooted Dirt +tile.spore_blossom.name=Spore Blossom +tile.azalea_leaves.name=Azalea Leaves +tile.azalea_leaves_flowered.name=Flowering Azalea Leaves +tile.azalea.name=Azalea +tile.flowering_azalea.name=Flowering Azalea +tile.cave_vines.name=Cave Vines +tile.cave_vines_body_with_berries.name=Cave Vines +tile.cave_vines_head_with_berries.name=Cave Vines +item.glow_berries.name=Glow Berries +tile.moss_block.name=Moss Block +tile.moss_carpet.name=Moss Carpet +tile.birchFence.name=Birch Fence +tile.birch_fence_gate.name=Birch Fence Gate +tile.blast_furnace.name=Blast Furnace +tile.bone_block.name=Bone Block +tile.coal_block.name=Block of Coal +tile.diamond_block.name=Block of Diamond +tile.emerald_block.name=Block of Emerald +tile.gold_block.name=Block of Gold +tile.iron_block.name=Block of Iron +tile.lapis_block.name=Block of Lapis Lazuli +tile.redstone_block.name=Block of Redstone +tile.bookshelf.name=Bookshelf +tile.brick_block.name=Brick Block +tile.brown_mushroom.name=Brown Mushroom +tile.brown_mushroom_block.mushroom.name=Mushroom +tile.brown_mushroom_block.stem.name=Mushroom Stem +tile.brown_mushroom_block.cap.name=Brown Mushroom Block +tile.wooden_button.name=Oak Button +tile.acacia_button.name=Acacia Button +tile.birch_button.name=Birch Button +tile.dark_oak_button.name=Dark Oak Button +tile.jungle_button.name=Jungle Button +tile.respawn_anchor.respawnSet=Respawn point set +tile.respawn_anchor.notValid=Your respawn anchor was out of charges, missing or obstructed +tile.spruce_button.name=Spruce Button +tile.stone_button.name=Stone Button +tile.cactus.name=Cactus +tile.cake.name=Cake +tile.dried_kelp_block.name=Dried Kelp Block +tile.carrots.name=Carrots +tile.carved_pumpkin.name=Carved Pumpkin +tile.cauldron.name=Cauldron +tile.chalkboard.oneByOne.name=Slate +tile.chalkboard.twoByOne.name=Poster +tile.chalkboard.threeByTwo.name=Board +tile.chest.name=Chest +tile.ender_chest.name=Ender Chest +tile.jigsaw.name=Jigsaw Block +tile.honey_block.name=Honey Block +tile.honeycomb_block.name=Honeycomb Block +tile.lodestone.name=Lodestone +tile.nether_sprouts.name=Nether Sprouts +tile.crimson_stem.name=Crimson Stem +tile.warped_stem.name=Warped Stem +tile.stripped_crimson_stem.name=Stripped Crimson Stem +tile.stripped_warped_stem.name=Stripped Warped Stem +tile.crimson_hyphae.name=Crimson Hyphae +tile.warped_hyphae.name=Warped Hyphae +tile.stripped_crimson_hyphae.name=Stripped Crimson Hyphae +tile.stripped_warped_hyphae.name=Stripped Warped Hyphae +tile.crimson_planks.name=Crimson Planks +tile.warped_planks.name=Warped Planks +tile.crimson_door.name=Crimson Door +tile.warped_door.name=Warped Door +tile.crimson_trapdoor.name=Crimson Trapdoor +tile.warped_trapdoor.name=Warped Trapdoor +tile.crimson_standing_sign.name=Crimson Sign +tile.warped_standing_sign.name=Warped Sign +tile.crimson_wall_sign.name=Crimson Sign +tile.warped_wall_sign.name=Warped Sign +tile.crimson_stairs.name=Crimson Stairs +tile.warped_stairs.name=Warped Stairs +tile.crimson_fence.name=Crimson Fence +tile.warped_fence.name=Warped Fence +tile.crimson_fence_gate.name=Crimson Fence Gate +tile.warped_fence_gate.name=Warped Fence Gate +tile.crimson_button.name=Crimson Button +tile.warped_button.name=Warped Button +tile.crimson_pressure_plate.name=Crimson Pressure Plate +tile.warped_pressure_plate.name=Warped Pressure Plate +tile.crimson_slab.name=Crimson Slab +tile.warped_slab.name=Warped Slab +tile.crimson_double_slab.name=Crimson Slab +tile.warped_double_slab.name=Warped Slab +tile.shroomlight.name=Shroomlight +tile.crimson_nylium.name=Crimson Nylium +tile.warped_nylium.name=Warped Nylium +tile.basalt.name=Basalt +tile.polished_basalt.name=Polished Basalt +tile.blackstone.name=Blackstone +tile.polished_blackstone_bricks.name=Polished Blackstone Bricks +tile.cracked_polished_blackstone_bricks.name=Cracked Polished Blackstone Bricks +tile.polished_blackstone_brick_stairs.name=Polished Blackstone Brick Stairs +tile.blackstone_stairs.name=Blackstone Stairs +tile.blackstone_wall.name=Blackstone Wall +tile.polished_blackstone_brick_wall.name=Polished Blackstone Brick Wall +tile.chiseled_polished_blackstone.name=Chiseled Polished Blackstone +tile.gilded_blackstone.name=Gilded Blackstone +tile.blackstone_slab.name=Blackstone Slab +tile.polished_blackstone_brick_slab.name=Polished Blackstone Brick Slab +tile.chain.name=Chain +tile.soul_soil.name=Soul Soil +tile.soul_fire.name=Soul Fire +tile.polished_blackstone.name=Polished Blackstone +tile.polished_blackstone_stairs.name=Polished Blackstone Stairs +tile.polished_blackstone_slab.name=Polished Blackstone Slab +tile.polished_blackstone_pressure_plate.name=Polished Blackstone Pressure Plate +tile.polished_blackstone_button.name=Polished Blackstone Button +tile.polished_blackstone_wall.name=Polished Blackstone Wall +tile.soul_campfire.name=Soul Campfire +tile.chiseled_nether_bricks.name=Chiseled Nether Bricks +tile.cracked_nether_bricks.name=Cracked Nether Bricks +tile.quartz_bricks.name=Quartz Bricks +tile.trapped_chest.name=Trapped Chest +tile.shulkerBoxWhite.name=White Shulker Box +tile.shulkerBoxOrange.name=Orange Shulker Box +tile.shulkerBoxMagenta.name=Magenta Shulker Box +tile.shulkerBoxLightBlue.name=Light Blue Shulker Box +tile.shulkerBoxYellow.name=Yellow Shulker Box +tile.shulkerBoxLime.name=Lime Shulker Box +tile.shulkerBoxPink.name=Pink Shulker Box +tile.shulkerBoxGray.name=Gray Shulker Box +tile.shulkerBoxSilver.name=Light Gray Shulker Box +tile.shulkerBoxCyan.name=Cyan Shulker Box +tile.shulkerBoxPurple.name=Purple Shulker Box +tile.shulkerBoxBlue.name=Blue Shulker Box +tile.shulkerBoxBrown.name=Brown Shulker Box +tile.shulkerBoxGreen.name=Green Shulker Box +tile.shulkerBoxRed.name=Red Shulker Box +tile.shulkerBoxBlack.name=Black Shulker Box +tile.shulkerBox.name=Shulker Box +tile.chorus_flower.name=Chorus Flower +tile.chorus_plant.name=Chorus Plant +tile.stained_glass.white.name=White Stained Glass +tile.stained_glass.silver.name=Light Gray Stained Glass +tile.stained_glass.gray.name=Gray Stained Glass +tile.stained_glass.black.name=Black Stained Glass +tile.stained_glass.brown.name=Brown Stained Glass +tile.stained_glass.red.name=Red Stained Glass +tile.stained_glass.orange.name=Orange Stained Glass +tile.stained_glass.yellow.name=Yellow Stained Glass +tile.stained_glass.lime.name=Lime Stained Glass +tile.stained_glass.green.name=Green Stained Glass +tile.stained_glass.cyan.name=Cyan Stained Glass +tile.stained_glass.light_blue.name=Light Blue Stained Glass +tile.stained_glass.blue.name=Blue Stained Glass +tile.stained_glass.purple.name=Purple Stained Glass +tile.stained_glass.magenta.name=Magenta Stained Glass +tile.stained_glass.pink.name=Pink Stained Glass +tile.stained_glass_pane.white.name=White Stained Glass Pane +tile.stained_glass_pane.silver.name=Light Gray Stained Glass Pane +tile.stained_glass_pane.gray.name=Gray Stained Glass Pane +tile.stained_glass_pane.black.name=Black Stained Glass Pane +tile.stained_glass_pane.brown.name=Brown Stained Glass Pane +tile.stained_glass_pane.red.name=Red Stained Glass Pane +tile.stained_glass_pane.orange.name=Orange Stained Glass Pane +tile.stained_glass_pane.yellow.name=Yellow Stained Glass Pane +tile.stained_glass_pane.lime.name=Lime Stained Glass Pane +tile.stained_glass_pane.green.name=Green Stained Glass Pane +tile.stained_glass_pane.cyan.name=Cyan Stained Glass Pane +tile.stained_glass_pane.light_blue.name=Light Blue Stained Glass Pane +tile.stained_glass_pane.blue.name=Blue Stained Glass Pane +tile.stained_glass_pane.purple.name=Purple Stained Glass Pane +tile.stained_glass_pane.magenta.name=Magenta Stained Glass Pane +tile.stained_glass_pane.pink.name=Pink Stained Glass Pane +tile.clay.name=Clay Block +tile.hardened_clay.name=Terracotta +tile.stained_hardened_clay.black.name=Black Terracotta +tile.stained_hardened_clay.blue.name=Blue Terracotta +tile.stained_hardened_clay.brown.name=Brown Terracotta +tile.stained_hardened_clay.cyan.name=Cyan Terracotta +tile.stained_hardened_clay.gray.name=Gray Terracotta +tile.stained_hardened_clay.green.name=Green Terracotta +tile.stained_hardened_clay.lightBlue.name=Light Blue Terracotta +tile.stained_hardened_clay.lime.name=Lime Terracotta +tile.stained_hardened_clay.magenta.name=Magenta Terracotta +tile.stained_hardened_clay.name=Terracotta +tile.stained_hardened_clay.orange.name=Orange Terracotta +tile.stained_hardened_clay.pink.name=Pink Terracotta +tile.stained_hardened_clay.purple.name=Purple Terracotta +tile.stained_hardened_clay.red.name=Red Terracotta +tile.stained_hardened_clay.silver.name=Light Gray Terracotta +tile.stained_hardened_clay.white.name=White Terracotta +tile.stained_hardened_clay.yellow.name=Yellow Terracotta +tile.structure_block.name=Structure Block +structure_block.waterlog_block=Waterlog Blocks +tile.structure_void.name=Structure Void +tile.wool.black.name=Black Wool +tile.wool.blue.name=Blue Wool +tile.wool.brown.name=Brown Wool +tile.wool.cyan.name=Cyan Wool +tile.wool.gray.name=Gray Wool +tile.wool.green.name=Green Wool +tile.wool.lightBlue.name=Light Blue Wool +tile.wool.lime.name=Lime Wool +tile.wool.magenta.name=Magenta Wool +tile.wool.name=Wool +tile.wool.orange.name=Orange Wool +tile.wool.pink.name=Pink Wool +tile.wool.purple.name=Purple Wool +tile.wool.red.name=Red Wool +tile.wool.silver.name=Light Gray Wool +tile.wool.white.name=White Wool +tile.wool.yellow.name=Yellow Wool +tile.cobblestone_wall.mossy.name=Mossy Cobblestone Wall +tile.cobblestone_wall.normal.name=Cobblestone Wall +tile.cobblestone_wall.granite.name=Granite Wall +tile.cobblestone_wall.diorite.name=Diorite Wall +tile.cobblestone_wall.andesite.name=Andesite Wall +tile.cobblestone_wall.sandstone.name=Sandstone Wall +tile.cobblestone_wall.brick.name=Brick Wall +tile.cobblestone_wall.stone_brick.name=Stone Brick Wall +tile.cobblestone_wall.mossy_stone_brick.name=Mossy Stone Brick Wall +tile.cobblestone_wall.nether_brick.name=Nether Brick Wall +tile.cobblestone_wall.end_brick.name=End Stone Brick Wall +tile.cobblestone_wall.prismarine.name=Prismarine Wall +tile.cobblestone_wall.red_sandstone.name=Red Sandstone Wall +tile.cobblestone_wall.red_nether_brick.name=Red Nether Brick Wall +tile.cocoa.name=Cocoa +tile.command_block.name=Command Block +tile.composter.name=Composter +tile.light_block.name=Light Block +tile.repeating_command_block.name=Repeating Command Block +tile.chain_command_block.name=Chain Command Block +tile.wheat.name=Crops +tile.darkOakFence.name=Dark Oak Fence +tile.dark_oak_fence_gate.name=Dark Oak Fence Gate +tile.daylight_detector.name=Daylight Sensor +tile.deadbush.name=Dead Bush +tile.detector_rail.name=Detector Rail +tile.dirt.coarse.name=Coarse Dirt +tile.dirt.default.name=Dirt +tile.dirt.name=Dirt +tile.podzol.name=Podzol +tile.purpur_block.default.name=Purpur Block +tile.purpur_block.lines.name=Purpur Pillar +tile.purpur_block.chiseled.name=Chiseled Purpur +tile.dispenser.name=Dispenser +tile.iron_door.name=Iron Door +tile.doorWood.name=Wooden Door +tile.double_plant.fern.name=Large Fern +tile.double_plant.grass.name=Double Tallgrass +tile.double_plant.name=Plant +tile.double_plant.paeonia.name=Peony +tile.double_plant.rose.name=Rose Bush +tile.double_plant.sunflower.name=Sunflower +tile.double_plant.syringa.name=Lilac +tile.dragon_egg.name=Dragon Egg +tile.dropper.name=Dropper +tile.enchanting_table.name=Enchantment Table +tile.enderChest.name=Ender Chest +tile.end_portal_frame.name=End Portal Frame +tile.farmland.name=Farmland +tile.fletching_table.name=Fletching Table +tile.fence.name=Oak Fence +tile.fence_gate.name=Oak Fence Gate +tile.iron_bars.name=Iron Bars +tile.fire.name=Fire +tile.yellow_flower.dandelion.name=Dandelion +tile.yellow_flower.name=Flower +tile.crimson_roots.crimsonRoots.name=Crimson Roots +tile.warped_roots.warpedRoots.name=Warped Roots +tile.red_flower.allium.name=Allium +tile.red_flower.blueOrchid.name=Blue Orchid +tile.red_flower.cornflower.name=Cornflower +tile.red_flower.houstonia.name=Azure Bluet +tile.red_flower.name=Flower +tile.red_flower.lilyOfTheValley.name=Lily of the Valley +tile.red_flower.oxeyeDaisy.name=Oxeye Daisy +tile.red_flower.poppy.name=Poppy +tile.red_flower.tulipOrange.name=Orange Tulip +tile.red_flower.tulipPink.name=Pink Tulip +tile.red_flower.tulipRed.name=Red Tulip +tile.red_flower.tulipWhite.name=White Tulip +tile.wither_rose.name=Wither Rose +tile.furnace.name=Furnace +tile.glass.name=Glass +tile.golden_rail.name=Powered Rail +tile.grass.name=Grass Block +tile.grass_path.name=Dirt Path +tile.gravel.name=Gravel +tile.hay_block.name=Hay Bale +tile.netherrack.name=Netherrack +tile.soul_sand.name=Soul Sand +tile.hopper.name=Hopper +tile.ice.name=Ice +tile.packed_ice.name=Packed Ice +tile.blue_ice.name=Blue Ice +tile.frosted_ice.name=Frosted Ice +tile.iron_trapdoor.name=Iron Trapdoor +tile.jukebox.name=Jukebox +tile.jungleFence.name=Jungle Fence +tile.jungle_fence_gate.name=Jungle Fence Gate +tile.ladder.name=Ladder +tile.flowing_lava.name=Lava +tile.lava.name=Lava +tile.leaves.acacia.name=Acacia Leaves +tile.leaves2.acacia.name=Acacia Leaves +tile.leaves.big_oak.name=Dark Oak Leaves +tile.leaves2.big_oak.name=Dark Oak Leaves +tile.leaves.birch.name=Birch Leaves +tile.leaves.jungle.name=Jungle Leaves +tile.leaves.name=Leaves +tile.leaves.oak.name=Oak Leaves +tile.leaves.spruce.name=Spruce Leaves +tile.lever.name=Lever +tile.glowstone.name=Glowstone +tile.glow_lichen.name=Glow Lichen +tile.lightning_rod.name=Lightning Rod +tile.lit_pumpkin.name=Jack o'Lantern +tile.lockedchest.name=Locked chest +tile.log.acacia.name=Acacia Log +tile.log.big_oak.name=Dark Oak Log +tile.log.birch.name=Birch Log +tile.log.jungle.name=Jungle Log +tile.log.name=Log +tile.log.oak.name=Oak Log +tile.log.spruce.name=Spruce Log +tile.magma.name=Magma Block +tile.melon_block.name=Melon +tile.mob_spawner.name=Monster Spawner +tile.monster_egg.brick.name=Infested Stone Brick +tile.monster_egg.chiseledbrick.name=Infested Chiseled Stone Brick +tile.monster_egg.cobble.name=Infested Cobblestone +tile.monster_egg.crackedbrick.name=Infested Cracked Stone Brick +tile.monster_egg.mossybrick.name=Infested Mossy Stone Brick +tile.monster_egg.name=Infested Stone +tile.monster_egg.stone.name=Infested Stone +tile.mushroom.name=Mushroom +tile.noteblock.name=Note Block +tile.mycelium.name=Mycelium +tile.nether_brick.name=Nether Brick Block +tile.red_nether_brick.name=Red Nether Brick +tile.nether_brick_fence.name=Nether Brick Fence +tile.quartz_ore.name=Nether Quartz Ore +tile.netherreactor.active=Active! +tile.netherreactor.builtTooHigh=The nether reactor needs to be built lower down. +tile.netherreactor.builtTooLow=The nether reactor needs to be built higher up. +tile.netherreactor.name=Nether Reactor Core +tile.netherreactor.playersTooFar=All players need to be close to the reactor. +tile.netherreactor.wrongPattern=Not the correct pattern! +tile.nether_wart.name=Nether Wart +tile.nether_wart_block.name=Nether Wart Block +tile.warped_wart_block.name=Warped Wart Block +tile.unlit_redstone_torch.name=Redstone Torch +tile.redstone_torch.name=Redstone Torch +tile.soul_torch.name=Soul Torch +tile.obsidian.name=Obsidian +tile.coal_ore.name=Coal Ore +tile.diamond_ore.name=Diamond Ore +tile.emerald_ore.name=Emerald Ore +tile.gold_ore.name=Gold Ore +tile.iron_ore.name=Iron Ore +tile.copper_ore.name=Copper Ore +tile.lapis_ore.name=Lapis Lazuli Ore +tile.redstone_ore.name=Redstone Ore +tile.oreRuby.name=Ruby Ore +tile.observer.name=Observer +tile.piston.name=Piston +tile.sticky_piston.name=Sticky Piston +tile.portal.name=Portal +tile.potatoes.name=Potatoes +tile.stone_pressure_plate.name=Stone Pressure Plate +tile.wooden_pressure_plate.name=Oak Pressure Plate +tile.acacia_pressure_plate.name=Acacia Pressure Plate +tile.birch_pressure_plate.name=Birch Pressure Plate +tile.dark_oak_pressure_plate.name=Dark Oak Pressure Plate +tile.jungle_pressure_plate.name=Jungle Pressure Plate +tile.spruce_pressure_plate.name=Spruce Pressure Plate +tile.prismarine.bricks.name=Prismarine Bricks +tile.prismarine.dark.name=Dark Prismarine +tile.prismarine.rough.name=Prismarine +tile.pumpkin.name=Pumpkin +tile.pumpkin_stem.name=Pumpkin Stem +tile.quartz_block.chiseled.name=Chiseled Quartz Block +tile.quartz_block.default.name=Block of Quartz +tile.quartz_block.lines.name=Pillar Quartz Block +tile.quartz_block.smooth.name=Smooth Quartz Block +tile.quartz_block.name=Block of Quartz +tile.rail.name=Rail +tile.red_mushroom.name=Red Mushroom +tile.crimson_fungus.name=Crimson Fungus +tile.warped_fungus.name=Warped Fungus +tile.red_mushroom_block.name=Red Mushroom Block +tile.red_sandstone.chiseled.name=Chiseled Red Sandstone +tile.red_sandstone.default.name=Red Sandstone +tile.red_sandstone.name=Red Sandstone +tile.red_sandstone.smooth.name=Smooth Red Sandstone +tile.red_sandstone.cut.name=Cut Red Sandstone +tile.redstone_wire.name=Redstone Dust +tile.redstone_lamp.name=Redstone Lamp +tile.reeds.name=Sugar cane +tile.sand.default.name=Sand +tile.sand.name=Sand +tile.sand.red.name=Red Sand +tile.sandstone.chiseled.name=Chiseled Sandstone +tile.sandstone.default.name=Sandstone +tile.sandstone.name=Sandstone +tile.sandstone.smooth.name=Smooth Sandstone +tile.sandstone.cut.name=Cut Sandstone +tile.sapling.acacia.name=Acacia Sapling +tile.sapling.big_oak.name=Dark Oak Sapling +tile.sapling.birch.name=Birch Sapling +tile.sapling.jungle.name=Jungle Sapling +tile.sapling.oak.name=Oak Sapling +tile.sapling.spruce.name=Spruce Sapling +tile.seaLantern.name=Sea Lantern +tile.standing_sign.name=Sign +tile.spruce_standing_sign.name=Spruce Sign +tile.birch_standing_sign.name=Birch Sign +tile.jungle_standing_sign.name=Jungle Sign +tile.acacia_standing_sign.name=Acacia Sign +tile.darkoak_standing_sign.name=Dark Oak Sign +tile.slime.name=Slime Block +tile.snow.name=Snow +tile.sponge.dry.name=Sponge +tile.sponge.wet.name=Wet Sponge +tile.spruceFence.name=Spruce Fence +tile.spruce_fence_gate.name=Spruce Fence Gate +tile.brick_stairs.name=Brick Stairs +tile.nether_brick_stairs.name=Nether Brick Stairs +tile.quartz_stairs.name=Quartz Stairs +tile.smooth_quartz_stairs.name=Smooth Quartz Stairs +tile.red_sandstone_stairs.name=Red Sandstone Stairs +tile.sandstone_stairs.name=Sandstone Stairs +tile.stone_stairs.name=Cobblestone Stairs +tile.normal_stone_stairs.name=Stone Stairs +tile.stone_brick_stairs.name=Stone Brick Stairs +tile.oak_stairs.name=Oak Stairs +tile.acacia_stairs.name=Acacia Stairs +tile.birch_stairs.name=Birch Stairs +tile.dark_oak_stairs.name=Dark Oak Stairs +tile.jungle_stairs.name=Jungle Stairs +tile.spruce_stairs.name=Spruce Stairs +tile.purpur_stairs.name=Purpur Stairs +tile.prismarine_stairs.name=Prismarine Stairs +tile.dark_prismarine_stairs.name=Dark Prismarine Stairs +tile.prismarine_bricks_stairs.name=Prismarine Brick Stairs +tile.granite_stairs.name=Granite Stairs +tile.diorite_stairs.name=Diorite Stairs +tile.andesite_stairs.name=Andesite Stairs +tile.polished_granite_stairs.name=Polished Granite Stairs +tile.polished_diorite_stairs.name=Polished Diorite Stairs +tile.polished_andesite_stairs.name=Polished Andesite Stairs +tile.mossy_stone_brick_stairs.name=Mossy Stone Brick Stairs +tile.smooth_red_sandstone_stairs.name=Smooth Red Sandstone Stairs +tile.smooth_sandstone_stairs.name=Smooth Sandstone Stairs +tile.end_brick_stairs.name=End Stone Brick Stairs +tile.mossy_cobblestone_stairs.name=Mossy Cobblestone Stairs +tile.red_nether_brick_stairs.name=Red Nether Brick Stairs +tile.smooth_stone.name=Smooth Stone +tile.standing_banner.black.name=Black Banner +tile.standing_banner.blue.name=Blue Banner +tile.standing_banner.brown.name=Brown Banner +tile.standing_banner.cyan.name=Cyan Banner +tile.standing_banner.gray.name=Gray Banner +tile.standing_banner.green.name=Green Banner +tile.standing_banner.lightBlue.name=Light Blue Banner +tile.standing_banner.lime.name=Lime Banner +tile.standing_banner.magenta.name=Magenta Banner +tile.standing_banner.name=Banner +tile.standing_banner.orange.name=Orange Banner +tile.standing_banner.pink.name=Pink Banner +tile.standing_banner.purple.name=Purple Banner +tile.standing_banner.red.name=Red Banner +tile.standing_banner.silver.name=Light Gray Banner +tile.standing_banner.white.name=Banner +tile.standing_banner.yellow.name=Yellow Banner +tile.stone.andesite.name=Andesite +tile.stone.andesiteSmooth.name=Polished Andesite +tile.stone.diorite.name=Diorite +tile.stone.dioriteSmooth.name=Polished Diorite +tile.stone.granite.name=Granite +tile.stone.graniteSmooth.name=Polished Granite +tile.stone.stone.name=Stone +tile.cobblestone.name=Cobblestone +tile.stonebrick.chiseled.name=Chiseled Stone Bricks +tile.stonebrick.cracked.name=Cracked Stone Bricks +tile.stonebrick.default.name=Stone Bricks +tile.stonebrick.mossy.name=Mossy Stone Bricks +tile.stonebrick.name=Stone Bricks +tile.stonebrick.smooth.name=Smooth Stone Bricks +tile.stonecutter.name=Stonecutter +tile.stonecutter_block.name=Stonecutter +tile.mossy_cobblestone.name=Mossy Cobblestone +tile.double_stone_slab.brick.name=Bricks Slab +tile.double_stone_slab.cobble.name=Cobblestone Slab +tile.double_stone_slab.name=Stone Slab +tile.double_stone_slab.nether_brick.name=Nether Brick Slab +tile.double_stone_slab.quartz.name=Quartz Slab +tile.double_stone_slab.sand.name=Sandstone Slab +tile.double_stone_slab.smoothStoneBrick.name=Stone Bricks Slab +tile.double_stone_slab.stone.name=Stone Slab +tile.double_stone_slab.wood.name=Wooden Slab +tile.stone_slab.name=Stone Slab +tile.stone_slab.brick.name=Bricks Slab +tile.stone_slab.cobble.name=Cobblestone Slab +tile.stone_slab.stone.name=Smooth Stone Slab +tile.stone_slab.nether_brick.name=Nether Brick Slab +tile.stone_slab.quartz.name=Quartz Slab +tile.stone_slab.sand.name=Sandstone Slab +tile.stone_slab.smoothStoneBrick.name=Stone Bricks Slab +tile.stone_slab.wood.name=Wooden Slab +tile.double_stone_slab2.red_sandstone.name=Red Sandstone Slab +tile.stone_slab2.red_sandstone.name=Red Sandstone Slab +tile.stone_slab2.purpur.name=Purpur Slab +tile.stone_slab2.prismarine.rough.name=Prismarine Slab +tile.stone_slab2.prismarine.dark.name=Dark Prismarine Slab +tile.stone_slab2.prismarine.bricks.name=Prismarine Bricks Slab +tile.stone_slab2.mossy_cobblestone.name=Mossy Cobblestone Slab +tile.stone_slab2.red_nether_brick.name=Red Nether Brick Slab +tile.stone_slab2.sandstone.smooth.name=Smooth Sandstone Slab +tile.stone_slab3.end_brick.name=End Stone Brick Slab +tile.stone_slab3.red_sandstone.smooth.name=Smooth Red Sandstone Slab +tile.stone_slab3.andesite.smooth.name=Polished Andesite Slab +tile.stone_slab3.andesite.name=Andesite Slab +tile.stone_slab3.diorite.name=Diorite Slab +tile.stone_slab3.diorite.smooth.name=Polished Diorite Slab +tile.stone_slab3.granite.name=Granite Slab +tile.stone_slab3.granite.smooth.name=Polished Granite Slab +tile.stone_slab4.mossy_stone_brick.name=Mossy Stone Brick Slab +tile.stone_slab4.smooth_quartz.name=Smooth Quartz Slab +tile.stone_slab4.stone.name=Stone Slab +tile.stone_slab4.cut_sandstone.name=Cut Sandstone Slab +tile.stone_slab4.cut_red_sandstone.name=Cut Red Sandstone Slab +tile.coral_block.blue.name=Tube Coral Block +tile.coral_block.pink.name=Brain Coral Block +tile.coral_block.purple.name=Bubble Coral Block +tile.coral_block.red.name=Fire Coral Block +tile.coral_block.yellow.name=Horn Coral Block +tile.coral_block.blue_dead.name=Dead Tube Coral Block +tile.coral_block.pink_dead.name=Dead Brain Coral Block +tile.coral_block.purple_dead.name=Dead Bubble Coral Block +tile.coral_block.red_dead.name=Dead Fire Coral Block +tile.coral_block.yellow_dead.name=Dead Horn Coral Block +tile.tallgrass.fern.name=Fern +tile.tallgrass.grass.name=Grass +tile.tallgrass.name=Grass +tile.tallgrass.shrub.name=Shrub +tile.seagrass.seagrass.name=Seagrass +tile.sea_pickle.name=Sea Pickle +tile.turtle_egg.name=Sea Turtle Egg +tile.coral.blue.name=Tube Coral +tile.coral.pink.name=Brain Coral +tile.coral.purple.name=Bubble Coral +tile.coral.red.name=Fire Coral +tile.coral.yellow.name=Horn Coral +tile.coral.blue_dead.name=Dead Tube Coral +tile.coral.pink_dead.name=Dead Brain Coral +tile.coral.purple_dead.name=Dead Bubble Coral +tile.coral.red_dead.name=Dead Fire Coral +tile.coral.yellow_dead.name=Dead Horn Coral +tile.coral_fan.blue_fan.name=Tube Coral Fan +tile.coral_fan.pink_fan.name=Brain Coral Fan +tile.coral_fan.purple_fan.name=Bubble Coral Fan +tile.coral_fan.red_fan.name=Fire Coral Fan +tile.coral_fan.yellow_fan.name=Horn Coral Fan +tile.coral_fan_dead.blue_fan.name=Dead Tube Coral Fan +tile.coral_fan_dead.pink_fan.name=Dead Brain Coral Fan +tile.coral_fan_dead.purple_fan.name=Dead Bubble Coral Fan +tile.coral_fan_dead.red_fan.name=Dead Fire Coral Fan +tile.coral_fan_dead.yellow_fan.name=Dead Horn Coral Fan +tile.glass_pane.name=Glass Pane +tile.tnt.name=TNT +tile.snow_layer.name=Top Snow +tile.torch.name=Torch +tile.trapdoor.name=Oak Trapdoor +tile.acacia_trapdoor.name=Acacia Trapdoor +tile.birch_trapdoor.name=Birch Trapdoor +tile.dark_oak_trapdoor.name=Dark Oak Trapdoor +tile.jungle_trapdoor.name=Jungle Trapdoor +tile.spruce_trapdoor.name=Spruce Trapdoor +tile.tripWire.name=Tripwire +tile.tripwire_hook.name=Tripwire Hook +tile.vine.name=Vines +tile.weeping_vines.name=Weeping Vines +tile.twisting_vines.name=Twisting Vines +tile.flowing_water.name=Water +tile.water.name=Water +tile.waterlily.name=Lily Pad +tile.web.name=Cobweb +tile.heavy_weighted_pressure_plate.name=Weighted Pressure Plate (Heavy) +tile.light_weighted_pressure_plate.name=Weighted Pressure Plate (Light) +tile.end_stone.name=End Stone +tile.end_bricks.name=End Stone Bricks +tile.planks.acacia.name=Acacia Planks +tile.planks.big_oak.name=Dark Oak Planks +tile.planks.birch.name=Birch Planks +tile.planks.jungle.name=Jungle Planks +tile.planks.name=Wooden Planks +tile.planks.oak.name=Oak Planks +tile.planks.spruce.name=Spruce Planks +tile.wooden_slab.acacia.name=Acacia Slab +tile.wooden_slab.big_oak.name=Dark Oak Slab +tile.wooden_slab.birch.name=Birch Slab +tile.wooden_slab.jungle.name=Jungle Slab +tile.wooden_slab.name=Wood Slab +tile.wooden_slab.oak.name=Oak Slab +tile.wooden_slab.spruce.name=Spruce Slab +tile.carpet.black.name=Black Carpet +tile.carpet.blue.name=Blue Carpet +tile.carpet.brown.name=Brown Carpet +tile.carpet.cyan.name=Cyan Carpet +tile.carpet.gray.name=Gray Carpet +tile.carpet.green.name=Green Carpet +tile.carpet.lightBlue.name=Light Blue Carpet +tile.carpet.lime.name=Lime Carpet +tile.carpet.magenta.name=Magenta Carpet +tile.carpet.name=Carpet +tile.carpet.orange.name=Orange Carpet +tile.carpet.pink.name=Pink Carpet +tile.carpet.purple.name=Purple Carpet +tile.carpet.red.name=Red Carpet +tile.carpet.silver.name=Light Gray Carpet +tile.carpet.white.name=White Carpet +tile.carpet.yellow.name=Yellow Carpet +tile.crafting_table.name=Crafting Table + +tile.glazedTerracotta.white.name=White Glazed Terracotta +tile.glazedTerracotta.orange.name=Orange Glazed Terracotta +tile.glazedTerracotta.magenta.name=Magenta Glazed Terracotta +tile.glazedTerracotta.light_blue.name=Light Blue Glazed Terracotta +tile.glazedTerracotta.yellow.name=Yellow Glazed Terracotta +tile.glazedTerracotta.lime.name=Lime Glazed Terracotta +tile.glazedTerracotta.pink.name=Pink Glazed Terracotta +tile.glazedTerracotta.gray.name=Gray Glazed Terracotta +tile.glazedTerracotta.silver.name=Light Gray Glazed Terracotta +tile.glazedTerracotta.cyan.name=Cyan Glazed Terracotta +tile.glazedTerracotta.purple.name=Purple Glazed Terracotta +tile.glazedTerracotta.blue.name=Blue Glazed Terracotta +tile.glazedTerracotta.brown.name=Brown Glazed Terracotta +tile.glazedTerracotta.green.name=Green Glazed Terracotta +tile.glazedTerracotta.red.name=Red Glazed Terracotta +tile.glazedTerracotta.black.name=Black Glazed Terracotta +tile.concrete.black.name=Black Concrete +tile.concrete.red.name=Red Concrete +tile.concrete.green.name=Green Concrete +tile.concrete.brown.name=Brown Concrete +tile.concrete.blue.name=Blue Concrete +tile.concrete.purple.name=Purple Concrete +tile.concrete.cyan.name=Cyan Concrete +tile.concrete.silver.name=Light Gray Concrete +tile.concrete.gray.name=Gray Concrete +tile.concrete.pink.name=Pink Concrete +tile.concrete.lime.name=Lime Concrete +tile.concrete.yellow.name=Yellow Concrete +tile.concrete.lightBlue.name=Light Blue Concrete +tile.concrete.magenta.name=Magenta Concrete +tile.concrete.orange.name=Orange Concrete +tile.concrete.white.name=White Concrete +tile.glazedTerracottaWhite.name=White Glazed Terracotta +tile.glazedTerracottaOrange.name=Orange Glazed Terracotta +tile.glazedTerracottaMagenta.name=Magenta Glazed Terracotta +tile.glazedTerracottaLightBlue.name=Light Blue Glazed Terracotta +tile.glazedTerracottaYellow.name=Yellow Glazed Terracotta +tile.glazedTerracottaLime.name=Lime Glazed Terracotta +tile.glazedTerracottaPink.name=Pink Glazed Terracotta +tile.glazedTerracottaGray.name=Gray Glazed Terracotta +tile.glazedTerracottaSilver.name=Light Gray Glazed Terracotta +tile.glazedTerracottaCyan.name=Cyan Glazed Terracotta +tile.glazedTerracottaPurple.name=Purple Glazed Terracotta +tile.glazedTerracottaBlue.name=Blue Glazed Terracotta +tile.glazedTerracottaBrown.name=Brown Glazed Terracotta +tile.glazedTerracottaGreen.name=Green Glazed Terracotta +tile.glazedTerracottaRed.name=Red Glazed Terracotta +tile.glazedTerracottaBlack.name=Black Glazed Terracotta +tile.concretePowder.black.name=Black Concrete Powder +tile.concretePowder.red.name=Red Concrete Powder +tile.concretePowder.green.name=Green Concrete Powder +tile.concretePowder.brown.name=Brown Concrete Powder +tile.concretePowder.blue.name=Blue Concrete Powder +tile.concretePowder.purple.name=Purple Concrete Powder +tile.concretePowder.cyan.name=Cyan Concrete Powder +tile.concretePowder.silver.name=Light Gray Concrete Powder +tile.concretePowder.gray.name=Gray Concrete Powder +tile.concretePowder.pink.name=Pink Concrete Powder +tile.concretePowder.lime.name=Lime Concrete Powder +tile.concretePowder.yellow.name=Yellow Concrete Powder +tile.concretePowder.lightBlue.name=Light Blue Concrete Powder +tile.concretePowder.magenta.name=Magenta Concrete Powder +tile.concretePowder.orange.name=Orange Concrete Powder +tile.concretePowder.white.name=White Concrete Powder + +tile.stripped_spruce_log.name=Stripped Spruce Log +tile.stripped_dark_oak_log.name=Stripped Dark Oak Log +tile.stripped_birch_log.name=Stripped Birch Log +tile.stripped_jungle_log.name=Stripped Jungle Log +tile.stripped_oak_log.name=Stripped Oak Log +tile.stripped_acacia_log.name=Stripped Acacia Log + +tile.bamboo.name=Bamboo +tile.scaffolding.name=Scaffolding +tile.grindstone.name=Grindstone +tile.cartography_table.name=Cartography Table +tile.lantern.name=Lantern +tile.soul_lantern.name=Soul Lantern +tile.smoker.name=Smoker +tile.smithing_table.name=Smithing Table +tile.barrel.name=Barrel +tile.campfire.name=Campfire +tile.loom.name=Loom +tile.lectern.name=Lectern +tile.sweet_berry_bush.name=Sweet Berry Bush + +tile.wood.oak.name=Oak Wood +tile.wood.spruce.name=Spruce Wood +tile.wood.birch.name=Birch Wood +tile.wood.jungle.name=Jungle Wood +tile.wood.acacia.name=Acacia Wood +tile.wood.dark_oak.name=Dark Oak Wood +tile.wood.stripped.oak.name=Stripped Oak Wood +tile.wood.stripped.spruce.name=Stripped Spruce Wood +tile.wood.stripped.birch.name=Stripped Birch Wood +tile.wood.stripped.jungle.name=Stripped Jungle Wood +tile.wood.stripped.acacia.name=Stripped Acacia Wood +tile.wood.stripped.dark_oak.name=Stripped Dark Oak Wood + +tile.netherite_block.name=Block of Netherite +tile.ancient_debris.name=Ancient Debris +tile.nether_gold_ore.name=Nether Gold Ore + +tile.respawn_anchor.name=Respawn Anchor +tile.crying_obsidian.name=Crying Obsidian + +tile.powder_snow.name=Powder Snow +tile.deepslate.name=Deepslate +tile.infested_deepslate.name=Infested Deepslate +tile.cobbled_deepslate.name=Cobbled Deepslate +tile.dripstone_block.name=Dripstone Block +tile.pointed_dripstone.name=Pointed Dripstone +tile.cobbled_deepslate_slab.name=Cobbled Deepslate Slab +tile.cobbled_deepslate_stairs.name=Cobbled Deepslate Stairs +tile.cobbled_deepslate_wall.name=Cobbled Deepslate Wall +tile.polished_deepslate.name=Polished Deepslate +tile.polished_deepslate_slab.name=Polished Deepslate Slab +tile.polished_deepslate_stairs.name=Polished Deepslate Stairs +tile.polished_deepslate_wall.name=Polished Deepslate Wall +tile.deepslate_tiles.name=Deepslate Tiles +tile.deepslate_tile_slab.name=Deepslate Tile Slab +tile.deepslate_tile_stairs.name=Deepslate Tile Stairs +tile.deepslate_tile_wall.name=Deepslate Tile Wall +tile.deepslate_bricks.name=Deepslate Bricks +tile.deepslate_brick_slab.name=Deepslate Brick Slab +tile.deepslate_brick_stairs.name=Deepslate Brick Stairs +tile.deepslate_brick_wall.name=Deepslate Brick Wall +tile.chiseled_deepslate.name=Chiseled Deepslate +tile.cobbled_deepslate_double_slab.name=Cobbled Deepslate Double Slab +tile.polished_deepslate_double_slab.name=Polished Deepslate Double Slab +tile.deepslate_tile_double_slab.name=Deepslate Tile Double Slab +tile.deepslate_brick_double_slab.name=Deepslate Brick Double Slab +tile.deepslate_lapis_ore.name=Deepslate Lapis Lazuli Ore +tile.deepslate_iron_ore.name=Deepslate Iron Ore +tile.deepslate_gold_ore.name=Deepslate Gold Ore +tile.deepslate_redstone_ore.name=Deepslate Redstone Ore +tile.deepslate_diamond_ore.name=Deepslate Diamond Ore +tile.deepslate_coal_ore.name=Deepslate Coal Ore +tile.deepslate_emerald_ore.name=Deepslate Emerald Ore +tile.deepslate_copper_ore.name=Deepslate Copper Ore +tile.cracked_deepslate_tiles.name=Cracked Deepslate Tiles +tile.cracked_deepslate_bricks.name=Cracked Deepslate Bricks +tile.pitcher_plant.name=Pitcher Plant +tile.sniffer_egg.name=Sniffer Egg +tile.torchflower.name=Torchflower +item.copper_ingot.name=Copper Ingot +item.raw_copper.name=Raw Copper +item.raw_iron.name=Raw Iron +item.raw_gold.name=Raw Gold +tile.copper_block.name=Block of Copper +tile.exposed_copper.name=Exposed Copper +tile.weathered_copper.name=Weathered Copper +tile.oxidized_copper.name=Oxidized Copper +tile.waxed_copper.name=Waxed Block of Copper +tile.waxed_exposed_copper.name=Waxed Exposed Copper +tile.waxed_weathered_copper.name=Waxed Weathered Copper +tile.waxed_oxidized_copper.name=Waxed Oxidized Copper + +tile.cut_copper.name=Cut Copper +tile.exposed_cut_copper.name=Exposed Cut Copper +tile.weathered_cut_copper.name=Weathered Cut Copper +tile.oxidized_cut_copper.name=Oxidized Cut Copper +tile.waxed_cut_copper.name=Waxed Cut Copper +tile.waxed_exposed_cut_copper.name=Waxed Exposed Cut Copper +tile.waxed_weathered_cut_copper.name=Waxed Weathered Cut Copper +tile.waxed_oxidized_cut_copper.name=Waxed Oxidized Cut Copper + +tile.cut_copper_stairs.name=Cut Copper Stairs +tile.exposed_cut_copper_stairs.name=Exposed Cut Copper Stairs +tile.weathered_cut_copper_stairs.name=Weathered Cut Copper Stairs +tile.oxidized_cut_copper_stairs.name=Oxidized Cut Copper Stairs +tile.waxed_cut_copper_stairs.name=Waxed Cut Copper Stairs +tile.waxed_exposed_cut_copper_stairs.name=Waxed Exposed Cut Copper Stairs +tile.waxed_weathered_cut_copper_stairs.name=Waxed Weathered Cut Copper Stairs +tile.waxed_oxidized_cut_copper_stairs.name=Waxed Oxidized Cut Copper Stairs + +tile.cut_copper_slab.name=Cut Copper Slab +tile.exposed_cut_copper_slab.name=Exposed Cut Copper Slab +tile.weathered_cut_copper_slab.name=Weathered Cut Copper Slab +tile.oxidized_cut_copper_slab.name=Oxidized Cut Copper Slab +tile.waxed_cut_copper_slab.name=Waxed Cut Copper Slab +tile.waxed_exposed_cut_copper_slab.name=Waxed Exposed Cut Copper Slab +tile.waxed_weathered_cut_copper_slab.name=Waxed Weathered Cut Copper Slab +tile.waxed_oxidized_cut_copper_slab.name=Waxed Oxidized Cut Copper Slab +tile.raw_copper_block.name=Block of Raw Copper +tile.raw_iron_block.name=Block of Raw Iron +tile.raw_gold_block.name=Block of Raw Gold +itemGroup.name.copper=Copper +hudScreen.tooltip.waxOn=Wax On +hudScreen.tooltip.waxOff=Wax Off +hudScreen.tooltip.scrape=Scrape +hudScreen.emote_unassigned=Unassigned + +tile.candle.name=Candle +tile.white_candle.name=White Candle +tile.orange_candle.name=Orange Candle +tile.magenta_candle.name=Magenta Candle +tile.light_blue_candle.name=Light Blue Candle +tile.yellow_candle.name=Yellow Candle +tile.lime_candle.name=Lime Candle +tile.pink_candle.name=Pink Candle +tile.gray_candle.name=Gray Candle +tile.light_gray_candle.name=Light Gray Candle +tile.cyan_candle.name=Cyan Candle +tile.purple_candle.name=Purple Candle +tile.blue_candle.name=Blue Candle +tile.brown_candle.name=Brown Candle +tile.green_candle.name=Green Candle +tile.red_candle.name=Red Candle +tile.black_candle.name=Black Candle +tile.candle_cake.name=Cake with Candle +tile.white_candle_cake.name=Cake with White Candle +tile.orange_candle_cake.name=Cake with Orange Candle +tile.magenta_candle_cake.name=Cake with Magenta Candle +tile.light_blue_candle_cake.name=Cake with Light Blue Candle +tile.yellow_candle_cake.name=Cake with Yellow Candle +tile.lime_candle_cake.name=Cake with Lime Candle +tile.pink_candle_cake.name=Cake with Pink Candle +tile.gray_candle_cake.name=Cake with Gray Candle +tile.light_gray_candle_cake.name=Cake with Light Gray Candle +tile.cyan_candle_cake.name=Cake with Cyan Candle +tile.purple_candle_cake.name=Cake with Purple Candle +tile.blue_candle_cake.name=Cake with Blue Candle +tile.brown_candle_cake.name=Cake with Brown Candle +tile.green_candle_cake.name=Cake with Green Candle +tile.red_candle_cake.name=Cake with Red Candle +tile.black_candle_cake.name=Cake with Black Candle + +item.spyglass.name=Spyglass +item.amethyst_shard.name=Amethyst Shard +tile.amethyst_block.name=Block of Amethyst +tile.budding_amethyst.name=Budding Amethyst +tile.amethyst_cluster.name=Amethyst Cluster +tile.large_amethyst_bud.name=Large Amethyst Bud +tile.medium_amethyst_bud.name=Medium Amethyst Bud +tile.small_amethyst_bud.name=Small Amethyst Bud +tile.tuff.name=Tuff +tile.calcite.name=Calcite +tile.tinted_glass.name=Tinted Glass +tile.smooth_basalt.name=Smooth Basalt + +tipped_arrow.effect.empty=Tipped Arrow +tipped_arrow.effect.mundane=Tipped Arrow +tipped_arrow.effect.thick=Tipped Arrow +tipped_arrow.effect.awkward=Tipped Arrow +tipped_arrow.effect.nightVision=Arrow of Night Vision +tipped_arrow.effect.invisibility=Arrow of Invisibility +tipped_arrow.effect.jump=Arrow of Leaping +tipped_arrow.effect.fireResistance=Arrow of Fire Resistance +tipped_arrow.effect.moveSpeed=Arrow of Swiftness +tipped_arrow.effect.moveSlowdown=Arrow of Slowness +tipped_arrow.effect.water=Arrow of Splashing +tipped_arrow.effect.waterBreathing=Arrow of Water Breathing +tipped_arrow.effect.heal=Arrow of Healing +tipped_arrow.effect.harm=Arrow of Harming +tipped_arrow.effect.poison=Arrow of Poison +tipped_arrow.effect.regeneration=Arrow of Regeneration +tipped_arrow.effect.damageBoost=Arrow of Strength +tipped_arrow.effect.weakness=Arrow of Weakness +tipped_arrow.effect.levitation=Arrow of Levitation +tipped_arrow.effect.luck=Arrow of Luck +tipped_arrow.effect.wither=Arrow of Decay +tipped_arrow.effect.turtleMaster=Arrow of the Turtle Master +tipped_arrow.effect.slowFalling=Arrow of Slow Falling + +structure_block.title=Structure Block +structure_block.structure_name=Structure Name +structure_block.mode=Mode: +structure_block.mode.save=Save +structure_block.mode.load=Load +structure_block.mode.corner=Corner +structure_block.mode.data=Data +structure_block.mode.export=3D Export +structure_block.mode.invalid=Invalid mode +structure_block.size=Size: +structure_block.data_label=Data: +structure_block.offset=Offset: +structure_block.invisible_blocks=Invisible Blocks: +structure_block.include_entities=Include Entities: +structure_block.show_bounding_box=Show Bounding Box: +structure_block.mirror=Mirror: +structure_block.animation_mode=Animation Mode: +structure_block.animation_time=Animation Time: +structure_block.animation_time_tip=In Seconds +structure_block.place_by_none=None +structure_block.place_by_layer=Place by Layer +structure_block.place_by_block=Place by Block +structure_block.rotation=Rotation +structure_block.integrity=Integrity: +structure_block.seed=Seed: +structure_block.off=Off +structure_block.show=Show +structure_block.include=Include +structure_block.detect=Detect +structure_block.export=Export +structure_block.import=Import +structure_block.corner=Corner +structure_block.corner.text.1.title=Corner Mode: +structure_block.corner.text.2.paragraph=Corner Mode is used with the Detect button in Save Mode to define the area to save. It will only detect Corner Blocks with the same name as the structure being saved. +structure_block.export.disabled_message=Export is disabled on Minecraft Marketplace world templates. +structure_block.reset=Reset +structure_block.save=Save +structure_block.redstone_save_mode=Redstone Save Mode +structure_block.save_to_disk=Save To Disk +structure_block.save_to_memory=Save In Memory +structure_block.save.successful=Structure Saved! +structure_block.import.successful=Structure Imported! +structure_block.import.failed=Structure Import FAILED! +structure_block.load=Load +structure_block.mirror.none=None +structure_block.mirror.left_right=Left Right +structure_block.mirror.front_back=Front Back +structure_block.rotation.none=No Rotation +structure_block.rotation.90=90 +structure_block.rotation.180=180 +structure_block.rotation.270=270 +structure_block.progress.generating=Generating your model... +structure_block.extensionDescription=Structure File +structure_block.exportFileTitle=Export Structure +structure_block.exportFailedTitle=Export Failed +structure_block.exportFailedDescription=We failed to export the structure. +structure_block.exportProgressTitle=Exporting Your Structure +structure_block.importFileTitle=Import Structure +structure_block.importFailedTitle=Import Failed +structure_block.importFailedDescription=We failed to import the structure. +structure_block.importProgressTitle=Importing Your Structure + +3d_export.title=3D Export +3d_export.include_players=Include Players: +3d_export.remove_blocks=Remove Blocks: +3d_export.off=Off +3d_export.show=Show +3d_export.include=Include +3d_export.remove=Remove +3d_export.export=Export +3d_export.reset=Reset +3d_export.remixServiceDiscontinued=Note: Remix3D Upload service is no longer available, use Export to save locally instead. + +title.oldgl1=Old graphics card detected; this may prevent you from +title.oldgl2=playing in the future as OpenGL 2.0 will be required. + +editorMode.text=coming soon + +## These are being used by TextObject tests. Changing them will break the test. +translation.test.args=%s %s +translation.test.complex=Prefix, %s%2$s again %s and %1$s lastly %s and also %1$s again! +translation.test.escape=%%s %%%s %%%%s %%%%%s +translation.test.invalid=hi % +translation.test.invalid2=hi % s +translation.test.none=Hello, world! +translation.test.world=world + +## NOTE: Please do not localize the typeface names +typeface.mojangles=Mojangles +typeface.notoSans=Noto Sans + +worldConversionErrorPrompt.title=World Conversion Failed +worldConversionErrorPrompt.message=Oops, something went wrong during world conversion. Try again later. + +worldError.corrupted=is corrupted and can't be started. +worldError.invalidArguments=was created with invalid arguments. +worldError.IO=can't be opened. +worldError.notFound=can't be found. +worldError.notSupported=has an unsupported format. +worldError.unknown=has an unknown problem. +worldError.writeCorrupted=is corrupted and can't be saved. +worldError.worldRecovered=World Recovered +worldError.recoveredCorruptedWorld=Successfully recovered your corrupted world. +worldError.recoveredCorruptedWorldWarning=Some of your most recent changes may have been lost in recovery. +worldError.worldFailedRecovery=Recovery Failed +worldError.worldFailedRecoveryText=We detected a corrupted world and failed to recover it. + +userData.recovered.title=Save Data Recovered +userData.recovered.text=Successfully recovered your corrupted user settings. +userData.recovered.warning=Some of your most recent changes may have been lost in recovery. +userData.unrecoverable.title=Save Data Recovery Failed +userdata.unrecoverable.text=We detected that your user settings have become corrupted but failed to recover them. + +trial.pauseScreen.remainingTime=Remaining Trial Time: %s +trial.pauseScreen.buyGame=Unlock Full Game +trial.survival.welcome=Welcome to your Minecraft Trial! +trial.survival.remainingTime=%d Minutes Remaining + +## Specific for the Chromebook Trial +trial.pauseScreen.cb.buyGame=Frequently Asked Questions + +trial.noInvitesOrJoining=To play with friends please purchase the full game + +trial.upsell.trialLabel=Minecraft Trial +trial.upsell.title=Let the trial begin! +trial.upsell.description=In this trial you are limited to 90 minutes of play time. Craft, build, explore, and have fun! Your world will be preserved if you choose to purchase the full version. +trial.upsell.description.updated=Explore, craft, build, and have fun! In this trial you will have 90 minutes of play time. Unlock the full game to continue playing as long as you want! +trial.upsell.description.worldsDontTransferToFullGame.line1=Explore, craft, build, and have fun! In this trial you will have 90 minutes of play time. Unlock the full game to play an infinite amount of worlds for as long as you want!* +trial.upsell.description.worldsDontTransferToFullGame.line2=*(This world will not transfer to the full game) +trial.upsell.unlock=Unlock Full Game +trial.upsell.startTrial=Start Trial +trial.upsell.continueTrial=Continue Trial + +## Specific for the Chromebook Trial +trial.upsell.cb.unlock=Frequently Asked Questions +trial.upsell.cb.description.worldsDontTransferToFullGame.line1=Explore, craft, build, and have fun! In this trial world, you will have 90 minutes of play time. Uncover a bug? Report it at bugs.mojang.com! Other questions? Check out our FAQ. +trial.upsell.cb.description.worldsDontTransferToFullGame.line2=(Trial worlds do not transfer to the full game.) + +ratingPopUp.title=Are you enjoying Minecraft? +feedbackPopup.title=Do you have any feedback for us? + +## NOTE: The following five lines are all related and shown together. When localizing, you may add line breaks to fit the paragraph, +## as opposed to trying to literally translate each line. +trial.upsell.expiredDescription.line1=Time has expired. Please purchase to unlock the full game: +trial.upsell.expiredDescription.line2=-Explore limitless worlds +trial.upsell.expiredDescription.line3=-Play with your friends +trial.upsell.expiredDescription.line4=-Craft hundreds of items +trial.upsell.expiredDescription.line5=-Discover mysterious structures and realms +trial.upsell.expiredNewDescription=Do you want to continue exploring, crafting, and building? Unlock the full game to play as long as you want! This world will be saved for you to pick up where you left off but you can't modify it until you unlock the full game. +trial.upsell.expiredNewDescription.worldsDontTransferToFullGame.line1=Do you want to continue exploring, crafting, and building? Unlock the full game to play an infinite amount of worlds for as long as you want!* +trial.upsell.expiredTitle=Time's Up! +trial.upsell.expiredViewWorld=View World + +## Specific for the Chromebook Trial +trial.upsell.cb.expiredNewDescription.worldsDontTransferToFullGame.line1=Do you want to continue exploring, crafting, and building? Start a new trial world to continue playing! +trial.upsell.cb.startNew=Start New World + +## tabbedUpsell content +trial.tabbed_upsell.title=Unlock Full Game +trial.tabbed_upsell.button=Buy Minecraft! +trial.tabbed_upsell.buttonAlternate=Unlock Minecraft Full Game +trial.tabbed_upsell.minecraft.title=MINECRAFT +trial.tabbed_upsell.minecraft.description=Endlessly explore your own unique worlds and construct anything you can imagine - from the simplest of homes to the grandest of castles! Play Creative mode to build wonders with unlimited resources. Or mine in Survival mode, crafting weapons and armor to fend off dangerous mobs and survive the nights. Plus, play with friends online! Unlock the full game today! +trial.tabbed_upsell.xbl.title=MICROSOFT ACCOUNT +trial.tabbed_upsell.xbl.description=With the full Minecraft experience you get Creative mode, Achievements, and more, plus with a Microsoft Account you can meet others in the Minecraft community! Join your friends' worlds, make new friends on Servers, and sync your Marketplace purchases to everywhere you play Minecraft. +trial.tabbed_upsell.xbl.description.line2=*(in versions with Marketplace) +trial.tabbed_upsell.achievements.title=ACHIEVEMENTS +trial.tabbed_upsell.achievements.description=In addition to the full Minecraft experience with Creative mode, Multiplayer, and more, you'll earn Achievements and a Gamerscore to mark your Minecraft progress and show your Microsoft Account friends your accomplishments. Get the full game to start earning them! +trial.tabbed_upsell.multiplayer.title=MULTIPLAYER +trial.tabbed_upsell.multiplayer.description=The full Minecraft experience lets you enjoy Creative mode, Achievements and Multiplayer with your friends across Minecraft devices! Play with friends on console, PC and mobile to create, explore and survive together. Unlock the full Minecraft experience today! +trial.tabbed_upsell.server.title=SERVERS +trial.tabbed_upsell.server.description=Servers offer some of the most creative ways to enjoy Minecraft! Play great mini-games, meet the Minecraft community and make new friends. Unlock the full Minecraft experience to try Servers today! +trial.tabbed_upsell.store.title=STORE +trial.tabbed_upsell.store.description=Get access to Minecraft Marketplace, our in-game store. Switch up your look with new skins, change your world, or explore incredible new maps from the best community creators! Get the full game today! +trial.tabbed_upsell.creative.title=CREATIVE +trial.tabbed_upsell.creative.description=Buy Minecraft and get Creative mode! Access the entire inventory - the only limit to what you can build is your imagination! Fly around your world, make your dream home out of anything and everything, or just blow up a mountain with unlimited TNT! +trial.tabbed_upsell.addon.title=ADD-ONS +trial.tabbed_upsell.addon.description=Want to make wolves act like bunnies? Turn all the trees into cotton candy? You can alter everything in the full Minecraft experience with add-ons! Plus get access to Multiplayer, Creative mode, Achievements and more! Buy Minecraft now for full access! +trial.tabbed_upsell.seeds.title=SEEDS +trial.tabbed_upsell.seeds.description=Unlock the full Minecraft experience and get access to Seeds! Seeds help you discover new biomes - survive on ice plains, ascend extreme hills, or trek across deserts. Start with unique templates or explore random new worlds! Access Seeds, Creative mode, Multiplayer and more by buying Minecraft today! + +## Specific for the Chromebook Trial +trial.thanks_for_testing.title=Thanks for Testing +trial.thanks_for_testing.button=Take me to the FAQ! +trial.thanks_for_testing.minecraft.title=MINECRAFT TRIAL +trial.thanks_for_testing.minecraft.description=Thank you for downloading the Minecraft Trial for Chromebook! Your playtesting will provide invaluable data for bug fixes and technical troubleshooting. Uncover a bug? Report it at bugs.mojang.com! Other questions? Check out our FAQ. +trial.thanks_for_testing.xbl.title=MICROSOFT ACCOUNT +trial.thanks_for_testing.xbl.description=With the full Minecraft experience, you get Creative mode, Achievements, and more, plus with a Microsoft Account you can meet others in the Minecraft community! You’ll be able to join friends’ worlds, make new friends on Servers, and sync your Marketplace purchases to everywhere you play Minecraft. +trial.thanks_for_testing.xbl.description.line2=*(in versions with Marketplace) +trial.thanks_for_testing.achievements.description=In addition to the full Minecraft experience with Creative mode, Multiplayer, and more, you'll earn Achievements and a Gamerscore to mark your Minecraft progress and show your Microsoft Account friends your accomplishments. +trial.thanks_for_testing.multiplayer.description=The full Minecraft experience lets you enjoy Creative mode, Achievements and Multiplayer with your friends across Minecraft devices! Play with friends on console, PC and mobile to create, explore and survive together. +trial.thanks_for_testing.server.description=As a part of the full Minecraft experience, Servers offer some of the most creative ways to enjoy Minecraft! Play great mini-games, meet the Minecraft community and make new friends. +trial.thanks_for_testing.store.description=The full game allows access to Minecraft Marketplace, our in-game store. Switch up your look with new skins, change your world, or explore incredible new maps from the best community creators! +trial.thanks_for_testing.creative.description=A beloved part of the full Minecraft experience: Creative mode! Access the entire inventory - the only limit to what you can build is your imagination! Fly around your world, make your dream home out of anything and everything, or just blow up a mountain with unlimited TNT! +trial.thanks_for_testing.addon.description=Want to make wolves act like bunnies? Turn all the trees into cotton candy? You can alter everything in the full Minecraft experience with add-ons! Plus get access to Multiplayer, Creative mode, Achievements and more! +trial.thanks_for_testing.seeds.description=The full Minecraft experience unlocks access to Seeds! Seeds help you discover new biomes - survive on ice plains, ascend extreme hills, or trek across deserts. Start with unique templates or explore random new worlds! + +trial.tabbed_upsell.navleft=Navigate Tab Left +trial.tabbed_upsell.navRight=Navigate Tab Right + +## Trial Collection content: +trial.starter.collection.title=Minecraft Starter Collection +trial.master.collection.title=Minecraft Master Collection +trial.starter.collection.button=Buy Starter Collection +trial.master.collection.button=Buy Master Collection +trial.starter.offer=Get Minecraft, 700 Minecoins, 2 skin packs, 1 texture pack and 1 mash-up +trial.master.offer=Get Minecraft, 1000 Minecoins, 4 skin packs, 2 texture packs, 3 maps, and 1 mash-up +trial.collection.1.title=1000 Minecoins +trial.collection.1.description=Buy skins, textures and worlds in the Marketplace! +trial.collection.2.title=700 Minecoins +trial.collection.2.description=Buy skins, textures and worlds in the Marketplace! +trial.collection.3.title=Wildlife: Savanna +trial.collection.3.description=Go on safari in a rugged off-road vehicle that seats 4! +trial.collection.4.title=Adventurer's Dream +trial.collection.4.description=Explore Noxcrew's magical world full of ancient castles! +trial.collection.5.title=PureBDcraft Pack +trial.collection.5.description=Transform your Minecraft world into a comic! +trial.collection.6.title=Relics of Privateers +trial.collection.6.description=Vast tropical wilderness on a whirlwind hunt for treasure! +trial.collection.7.title=Greek Mythology Mash-up +trial.collection.7.description=Explore an ancient world, texture pack and skins! +trial.collection.8.title=Winter Mini-Games Festival +trial.collection.8.description=Playgrounds filled with games and challenges! +trial.collection.9.title=Pastel Skin Pack +trial.collection.9.description=Get ready for an explosion of rainbow pastel happiness! +trial.collection.10.title=Plastic Texture Pack +trial.collection.10.description=Make your worlds simple, colorful and vibrant! +trial.collection.11.title=Skin Pack 1 +trial.collection.11.description=Customize your character with this selection of skins! +trial.collection.12.title=Villains Skin Pack +trial.collection.12.description=Dress as a Cake Maniac, Frankencrafter, or Worse! +trial.includes=Includes + +## Trial Game content: +trial.survival.mode.title=SURVIVAL +trial.creative.mode.title=CREATIVE +trial.survival.mode.1.intro_description=The original Minecraft experience: collect resources to craft tools and build structures, find and farm food to manage your hunger, battle dangerous mobs, and explore a vast world. +trial.survival.mode.2.intro_description=Start by collecting some wood and dirt for a makeshift home to help you survive the first night! From there it's all up to you. +trial.creative.mode.1.intro_description=Build anything you can imagine in Creative Mode. Take no damage, fly through the skies, and enjoy instant access to every block in the game! This mode lets you focus on crafting and gives you everything you need to build something beautiful! +trial.creative.mode.2.intro_description=You'll also have access to Inspiration Island, a tutorial world and introduction to Creative mode that'll teach you how to be a master builder in no time! You can find more great worlds like this in Minecraft Marketplace. +trial.tour.marketplace=TOUR THE MARKETPLACE +trial.world.title=Which Trial World? + +## Edu Tutorial strings +tutorial.edu.menuTitle=Learn to Play +tutorial.edu.title=Tutorials + +utility.zipFile=Zip File +utility.pdfFile=PDF File +verification.nolicense.title=License Error +verification.nolicense.description=We're having trouble verifying that you own Minecraft on this device. Make sure you have downloaded and installed Minecraft from the store. Or simply reconnect to the internet and try again. + +## Autosave Info strings +autosave.title=Autosave +autosave.info.general=When you see this icon, we are saving your game. Do not turn off your device while this icon is on screen. +autosave.info.nx=When you see this icon, we are saving your game. Do not turn off your Nintendo Switch while this icon is on screen. +autosave.info.xbox=When you see this icon, we are saving your game. Do not turn off your Xbox while this icon is on screen. +autosave.info.desktop=When you see this icon, we are saving your game. Do not turn off your computer while this icon is on screen. + +## Xbox network strings +xbox.signin.error=Please sign in with your Microsoft Account to play with friends, earn gamerscore and achievements. +xbox.signin.error.pocket.line1=Thanks for testing Realms! The features are not final and you might run into bugs. Send us feedback! We're listening. +xbox.signin.error.pocket.line2= +xbox.signin.error.pocket.line3=During this test, everyone will need to sign in with a Microsoft Account so they can be sent invites and added to Realms. +xbox.signin.warning.kickPlayer=This will send you back to the main menu. Continue? +xbox.connection.error=Disconnected from Microsoft Account +xbox.signin=Sign In +xbox.signin.qr=Two ways to Sign In +xbox.signin.qr.left.header=Scan the QR Code +xbox.signin.qr.left.body=Use your camera app or a QR code reader on your device. +xbox.signin.qr.right.header=Or visit the website +xbox.signin.qr.account=Sign in with a free Microsoft Account to play online with your friends across platforms +xbox.signin.beta.blocked=Signing in with a Microsoft Account is not available on the beta at this time. +xbox.signin.enterCode=And enter this code: +xbox.signin.enterCode.qr=2. Enter the code below when prompted: +xbox.signin.letsPlay=Let's Play! +xbox.signin.message=Sign in with your Free Microsoft Account to experience the full world of Minecraft. +xbox.signin.url=https://aka.ms/remoteconnect +xbox.signin.useDifferentAccount=Sign in with a different Microsoft Account +xbox.signin.website=Visit this website on another device: +xbox.signin.website.qr=1. Visit this website on another device: +xbox.signin.welcome=Welcome! +xbox.signin.newaccount.welcome=Welcome! +xbox.signin.newaccount.info=Your friends and their friends can see if you're online. your game clips, and your recent apps and games. You can change these on Xbox.com. +xbox.signinFirst=Sign In First +xbox.signinFree=Sign In For Free +xbox.signout=Sign Out +xbox.signinquestion=Sign In? +xbox.notnow=Not Now +xbox.signingin=Signing in with your Microsoft Account... +xbox.signingin.offline=Signing in +xbox.firstsignin.line1=Welcome to Minecraft! Use a Microsoft Account to start connecting with the Minecraft community, where PCs, consoles, phones, and tablets can all play together. And the best part? +xbox.firstsignin.line2=It's FREE! +xbox.firstsignin.line3=Don't have an account? Create one now to earn achievements and join Realms and Servers! +xbox.firstsignin.line3.norealmsOrServers=Don't have an account? Create one now to earn achievements and play with your cross-platform friends! +xbox.failedsignin.body=We could not sign you into your Microsoft Account. Access to Realms, Profiles, and your Marketplace items will be limited. Please try again later. +xbox.failedsignin.error=Error Code: +xbox.failedsignin.moreInfo=More Info +xbox.dev_wrongSandboxSigninFailed.title=Something Went Wrong +xbox.dev_wrongSandboxSigninFailed.line1=Failed to sign in to %s sandbox. Please change sandboxes and restart Minecraft or sign in with a different account. Sandbox will be %s on restart. +xbox.dev_wrongSandboxSigninFailed.button.dev=Change To Dev Sandbox +xbox.dev_wrongSandboxSigninFailed.button.retail=Change To Retail Sandbox +xbox.dev_wrongSandboxSigninFailed.button.clearXbl=Clear Account Sign in Data +xbox.achievementssignin.line1=Achievements and Gamerscore mark your progress through Minecraft. +xbox.achievementssignin.line2=Sign in with a Microsoft Account to start earning them! +xbox.addfriendsignin.line1=Find your friends by their Gamertag to see when they are online. +xbox.addfriendsignin.line2=Sign in with a Microsoft Account to start adding friends! +xbox.invitesignin.line1=Invite your friends by their Gamertag to see their worlds when they are online. +xbox.invitesignin.line2=Sign in with a Microsoft Account to start inviting friends! +xbox.thirdpartysignin.line1=Awesome mini-games and new players are waiting for you! But first, '%s' would like to know who you are. +xbox.thirdpartysignin.line2=You need to sign in with a Microsoft Account to connect! +xbox.signInLong=Sign in for Free! +xbox.signOutLong=Sign out of your Microsoft Account +xbox.externalServer.title=Play on a Server +xbox.externalServer.line1=Servers offer some of the most creative ways to play Minecraft! We just need you to sign in so that we can make sure you have permission to play online with new people. + +xbox.genericsignin.line1=Your Minecraft account lets you play online multiplayer with friends on PCs and mobile devices. And the best part? +xbox.genericsignin.line2=It's FREE! +xbox.genericsignin.line3=You can use it anywhere you play Minecraft. + +xbox.disconectionscreen.notSignedIn=Sign in with your Microsoft Account to play with friends. +xbox.disconectionscreen.multiplayerNotAllowed=This Microsoft Account does not have permission to join multiplayer games. +xbox.disconectionscreen.accessDenied=You must be friends with someone in this game in order to join. + +xbox.friendfinder.enterGamertag=Enter Gamertag +xbox.friendfinder.findFriends=Find Friends by Gamertag +xbox.friendfinder.searchingForGamertag=Searching +xbox.friendfinder.gamertagNotFound=Gamertag Not Found + +xbox.profile.addFriend=Add Friend +xbox.profile.addFriend.success=Success! %s was added to your friend list. +xbox.profile.block=Block +xbox.profile.currentlyPlaying=Currently playing %s +xbox.profile.favorite=Favorite +xbox.profile.favoriteHelperText=Favorite friends go first on your friends list. You'll see when they go online or start broadcasting. +xbox.profile.friend=Friend +xbox.profile.friendHelperText=Follow %s. After you both are friends, you can invite them to your game. +xbox.profile.mute=Mute +xbox.profile.realName=Manage your privacy settings for sharing your real name in the Xbox app. +xbox.profile.removeFriend=Unfriend +xbox.profile.report=Report + +xbox.report.gamertag=Report %s +xbox.report.optionalText=Enter Text Here (optional) +xbox.report.toast=You have reported %s +xbox.report.toastError=We were unable to send your report. Try again soon. +xbox.report.whereReport=Where did you observe the bad behavior? +xbox.report.whereReportDescription=Please let us know where the incident took place. This will help us in researching your case. +xbox.report.whyReport=Why are you reporting %s? + +## Player safety report areas where abuse took place +xbox.report.area.chat=Chat message +xbox.report.area.skin=Player skin +xbox.report.area.gameplay=Gameplay +xbox.report.area.ingame=In-game build +xbox.report.area.other=Other + +## Player safety ban reasons defined by legal/compliance +xbox.report.cyberbullying=Cyberbullying +xbox.report.falseReporting=Excessive false / inaccurate reports +xbox.report.exploits=Exploits and 3rd party applications +xbox.report.harassingComments=Harassing or Defamatory comments +xbox.report.hateSpeech=Hate speech +xbox.report.illegalDrugs=Illegal drugs or activities +xbox.report.impersonatingStaff=Impersonating staff, Player Support, or Community representatives +xbox.report.inGameTrolling=In-Game Trolling & Spamming +xbox.report.nameOrGamertag=Player Name or Gamertag +xbox.report.modding=Modding +xbox.report.obsceneLanguage=Obscene or Vulgar language +xbox.report.postLinkToInappropriateContent=Posting links to inappropriate content or malicious software +xbox.report.realLifeInfo=Real Life Information and Threats +xbox.report.sexualReference=References to Sexual Content & Violence +xbox.report.spam=Spamming for commercial purposes +xbox.report.terrorismOrViolentExtremism=Terrorism or violent extremism +xbox.report.childSexualExploitationOrAbuse=Child sexual exploitation or abuse +xbox.report.imminentHarm=Imminent harm +xbox.report.nonConsensualIntimateImagery=Non-Consensual intimate imagery +xbox.report.policyViolation=Policy Violation +xbox.report.harassment=Harassment or Bullying +xbox.report.profanity=Profanity +xbox.report.childSexualExploitationGrooming=Child Sexual Exploitation Grooming +xbox.report.controversial=Controversial Topic +xbox.report.notoriousFigure=Notorious Figure +xbox.report.cheating=Cheating +xbox.report.defamation=Defamation, Impersonation, False Information +xbox.report.drugs=Drugs +xbox.report.fraud=Fraud +xbox.report.advertising=Spam or Advertising +xbox.report.selfHarm=Self-Harm or Suicide +xbox.report.nudity=Nudity or Pornography +xbox.report.sexuallyInappropriate=Sexually Inappropriate +xbox.report.extremeViolence=Extreme Violence or Gore +xbox.report.quittingEarly=Quitting early +xbox.report.unsportingBehavior=Unsporting behavior +xbox.report.voiceCommunication=Voice communication + +## Player safety toast messages +safety.muted.title=You've been temporarily muted in chat. +safety.muted.message=Remember to follow the Minecraft Community Standards. + +safety.reportCap=Looks like you've been busy reporting other players. Thank you for helping us make Minecraft a safe and welcoming place. Keep in mind, filing false reports is against our Community Standards. +safety.reportFriend=%s is a friend of yours. Are you sure you want to report them? Filing false reports is against our Community Standards. +safety.reportFriend.title=Report %s +safety.bannedSkin.title=Skin Not Allowed In Multiplayer +safety.bannedSkin.button=Learn More +safety.bannedSkin=Your current skin violates our Community Standards. Please select a different skin to join a multiplayer game. Click "%s" to view our Community Standards or submit a case review for your current skin. + +authserver.notavailable=Something went wrong. We can't verify that the server you are trying to connect to is one that we trust. We recommend that you try again later. +authserver.authfailed=This is bad. This server failed our verification test. Someone we don't trust might be pretending to be a trusted server. + +platform.model.unknown=UNKNOWN + +## Misc Compliance copy +compliance.playtime.greaterThan24Hours=You've been playing for greater than 24 hours +compliance.playtime.message=Excessive gaming may interfere with normal daily life +compliance.playtime.multipleHours=You've been playing for %d hours +compliance.playtime.oneHour=You've been playing for 1 hour + +## resource pack validation errors +packdiscoveryerror.manifest_pack_error=Unable to open pack. +packdiscoveryerror.incomplete_pack=Incomplete pack. +packdiscoveryerror.unsupported_file_format=Not a valid zip archive. +packdiscoveryerror.missing_manifest=Unable to find manifest in pack. +packdiscoveryerror.manifest_parse_error=Unable to parse pack manifest with stack: %s +packdiscoveryerror.required_manifest_property_missing=Missing '%s' element in pack manifest. +packdiscoveryerror.required_manifest_property_wrong_type=Required '%s' element is the wrong type in pack manifest. +packdiscoveryerror.required_manifest_property_empty=Required '%s' element is empty in pack manifest. +packdiscoveryerror.required_manifest_property_invalid_value=Provided '%s' element has an invalid value in pack manifest. +packdiscoveryerror.malformed_uuid=Provided '%s' element is not a valid UUID in pack manifest. +packdiscoveryerror.malformed_version=Provided '%s' element is not SemVer (semver.org) compliant in pack manifest. +packdiscoveryerror.missing_modules=Missing '%s' element in pack manifest; Defaulting to resource pack. +packdiscoveryerror.missing_dependency=Missing dependency with ID '%s' and version '%s'. +packdiscoveryerror.unsupported_format_version=Provided format version '%s' is not supported. +packdiscoveryerror.duplicate_uuid=Provided UUID '%s' element already exists in pack manifest. +packdiscoveryerror.multiple_modules=Multiple conflicting modules detected in pack manifest. +packdiscoveryerror.invalid_capability_value=Pack capability '%s' is not supported. +packdiscoveryerror.unsupported_format_patch=Revision component provided in version '%s' will be ignored and treated as 0. +packdiscoveryerror.ignored_property=The property '%s' is not used for this type of content. The field will be ignored. +packdiscoveryerror.version_too_high=The property '%s' has a version of '%s' which is too high. The highest value we accept is '%s'. +packdiscoveryerror.version_too_low=The property '%s' has a version of '%s' which is too low. The lowest value we accept is '%s'. +packdiscoveryerror.format_version_1_engine_version_cap=The property '%s` must have a value set less than `%s`. To use a higher version, you need to use format version 2. + +## pack upgrading +packupgradewarning.invalidpacktype=Provided '%s' element has an invalid value in pack manifest; Defaulting to resource pack. +packupgradewarning.required_manifest_property_missing=Missing '%s' element in pack manifest; Defaulting to '%s'. +packupgradewarning.required_manifest_property_empty=Required '%s' element is empty in pack manifest; Defaulting to '%s'. +packupgradewarning.malformed_uuid=Provided '%s' element is not a valid UUID in pack manifest; Defaulting to '%s'. +packupgradewarning.malformed_version=Provided '%s' element is not SemVer (semver.org) compliant in pack manifest; Defaulting to '%s'. +packupgradewarning.manifest_upgraded=This pack manifest has been upgraded to a new version. +packupgradewarning.duplicate_uuid=Provided UUID '%s' element already exists in pack manifest; Defaulting to '%s'. +packupgradewarning.multiple_modules=Multiple conflicting modules detected in pack manifest; Defaulting to '%s'. + +## pack strings +pack.authors.label=Author: %s +pack.authors.none=Unknown + +## manifest pack validation +manifestvalidation.title=Pack Info +manifestvalidation.error=Error +manifestvalidation.info=Info +manifestvalidation.noerror=No errors were found +manifestvalidation.warning=Warning +manifestvalidation.delete=Delete +manifestvalidation.delete.confirm_title=Delete Pack? +manifestvalidation.delete.confirm_body=You are about to delete this resource/behavior pack forever. Are you sure? +manifestvalidation.delete.confirm_delete=Delete +manifestvalidation.delete.confirm_goBack=Go Back +manifestvalidation.packid=Pack ID: +manifestvalidation.packversion=Pack Version: +manifestvalidation.filelocation=File Location: +manifestvalidation.errorlist=Error List +manifestvalidation.file=File: +manifestvalidation.issue=Issue: +manifestvalidation.unkown.packtype=Unknown Pack Type +manifestvalidation.unkown.packtitle=Unknown Pack Name +manifestvalidation.unkown.packdescription=Unknown Pack Description +manifestvalidation.unkown.packid=Unknown Pack ID +manifestvalidation.unkown.packversion=Unknown Pack Version +manifestvalidation.noname=Missing Name +manifestvalidation.editor.cannotLoadToVanillaWorld=Editor extension packs can only be used on Editor projects. Your world will still load, however we recommend deactivating or deleting the extension packs. + +## UI pack warnings and errors +uiPackError.invalidChildNames=%s: Child controls must have unique names: %sIn the future this will be an error and this file won't load. +uiPackError.parseError=%s: Unable to parse UI JSON file with stack: %s +uiPackError.missingControl=%s: Can't find the control: %s +uiPackError.missingControlTarget=%s (%s): Can't find the control '%s' during operation '%s' +uiPackError.missingArrayName=%s (%s): Missing either the field 'array_name' or 'control_name'. +uiPackError.missingCondition=%s (%s): Missing condition on operation '%s'. +uiPackError.missingValue=%s (%s): Missing the value for the operation '%s'. +uiPackError.missingOperation=%s (%s): Missing operation. +uiPackError.invalidOperationName=%s (%s): Invalid operation '%s'. + +jsonValidationError.typeError=%s: Invalid type for property. Expected %s got %s +jsonValidationError.requiredPropertyError=%s: Could not find required property '%s' +jsonValidationError.invalidValueError=%s: Did not find valid value for property. Expected %s + +serverUI.errorTitle=Error creating form. +serverUI.errorDescription=Received invalid form json. Error:%s + +## Content importing +content.import.failed=Failed to import '%s' +content.import.failed.subtitle=See output log for more details +content.import.failed.subtitle_duplicate=Duplicate pack detected +content.import.failed.subtitle_malformed_zip=Not a valid zip archive +content.import.failed.subtitle_premiumcontent=Content in this world is not supported by Minecraft Education. +content.import.failed.incompatible=Unsupported file format +content.import.failed.title_premiumcontent=Content Not Supported +content.import.succeeded=Successfully imported '%s' +content.import.succeeded_with_warnings=Successfully imported '%s' with warnings +content.import.succeeded_with_warnings.subtitle=Click here for more info +content.import.started=Import started... + +## World Templates +worldTemplate.festivemashup2016.name=Festive Mash-up 2016 +worldTemplate.redstonemansion.name=Redstone Mansion +worldTemplate.chinesemythology.name=Chinese Mythology Mash-up +worldTemplate.GreekMythology.name=Greek Mythology Mash-up +worldTemplate.Skyrim.name=Skyrim Mash-up + +eduTemplateWorld.theAgentTrials.name=The Agent Trials +eduTemplateWorld.tutorialWorld.name=Tutorial World +eduTemplateWorld.mushroomIsland.name=Mushroom Island +eduTemplateWorld.mooshroomIsland.name=Mushroom Island +eduTemplateWorld.starterTown.name=Starter Town +eduTemplateWorld.tutorialVolumeII.name=Tutorial Volume II +eduTemplateWorld.blocksOfGrass.name=Blocks of Grass + +## World Conversion Complete Popup +worldConversionComplete.title=Conversion Complete +worldConversionComplete.load_prompt=Would you like to play your world now? + +## the following strings are still in-use in 15.* and should not be removed until we are done servicing the 15.* releases +addServer.add=Done +externalServerScreen.addServer=Add Server +externalServerScreen.addServerTitle=Add Server: +externalServerScreen.addServerDescription=Adding an external server requires knowing the server name and server IP address. Once added, the server can be found in the server list for play. +addServer.enterIp=Server Address +addServer.enterName=Server Name +addServer.hideAddress=Hide Address +addServer.resourcePack=Server Resource Packs +addServer.resourcePack.disabled=Disabled +addServer.resourcePack.enabled=Enabled +addServer.resourcePack.prompt=Prompt +addServer.title=Edit Server Info +addServer.alreadyAdded=This server has already been added +externalServerScreen.header=Add External Server +externalServerScreen.label=Add server by IP/Address. +externalServerScreen.serverAddress=IP/Address +externalServerScreen.serverAddressInput=Server IP or Address +externalServerScreen.serverName=Name +externalServerScreen.serverNameInput=Server Name +externalServerScreen.serverPort=Port +externalServerScreen.serverPortInput=Server Port +survey.feedbackButton=Send Us Your Feedback +survey.label=Select all that apply: +survey.line1=Took too long to load +survey.line2=Got stuck on an error message +survey.line3=Asked too many questions +survey.line4=I didn't know it was free +survey.line5=I thought I needed a Xbox console##disable_3rd_party_console_resource_pack_check +survey.line6=Not interested +survey.title=Feedback: Why didn't you sign in? +## end of 15.* release branch strings + +tips.edu.1=You can hold down Shift to take a close up picture using the Camera. +tips.edu.2=Unlike Signs, you can edit Slates, Posters, and Boards over and over again. +tips.edu.3=Use Ctrl+B to turn on text-to-speech capabilities for in-game chat. +tips.edu.4=You can export your Minecraft world to share it with others. +tips.edu.5=To have your peers connect to your world, pause your game and share your join code. +tips.edu.6=Remember that to use slash commands, you need to enable cheats in your world. +tips.edu.7=Done with your creation? Have others tour your world as visitors to protect your work. +tips.edu.8=To code in Minecraft, press "C" on your keyboard or touch the Agent icon at the top of your screen. +tips.edu.9=Use the Library to find new game worlds to build in. +tips.edu.10=Looking for a specific biome? Try the Library. +tips.edu.11=NPC stands for Non-Player Character. +tips.edu.12=In Survival Mode, players must find their own resources. +tips.edu.13=In Creative Mode, players can freely choose to build from any of the blocks in Minecraft. +tips.edu.14=Your code building robot helper is called the Agent. +tips.edu.15=Redstone can be used in Minecraft to create circuits and simple machines. +tips.edu.16=You can copy and paste from a text editor to a slate, poster, board, or into chat. +tips.edu.17=Show hints for commonly-used keyboard and mouse controls by pressing "H" on your keyboard. +tips.edu.18=You can toggle Auto Jump on or off in the Settings menu under Controls. +tips.edu.19=While in Creative Mode, quickly press jump twice to fly. +tips.edu.20=Choose a Default Game Mode when creating a world to specify the type of gameplay you want. +tips.edu.21=Use the command "/setworldspawn" to have new players begin playing where you are standing. +tips.edu.22=Choose a default player permission when creating your world to specify the permissions you want your classmates to have when they join. +tips.edu.23=Press "I" on your keyboard or touch the Immersive Reader icon to read or translate in-game text. +tips.edu.24=To add or change an NPC in your world, first make yourself a world builder with "/wb". +tips.edu.25=There's a brand new build challenge every month! Find them all in the Library under Monthly Build Challenges. +tips.edu.26=Find related lessons by clicking on tags in the Library. +tips.edu.27=Game moving slowly? Try turning down the render distance in Settings. +tips.edu.28=Want to use Code Builder? Make sure cheats are toggled on. +tips.edu.29=Press F5 to change player perspective. +tips.edu.30=Use "/spawnpoint" to change your spawn point. It's just like you slept in a bed! + +tips.game.1=Use seagrass to attract and breed sea turtles. +tips.game.2=Protect baby turtles from hostile mobs! +tips.game.3=Baby turtles will drop scutes when they grow - these can be crafted into turtle shells. +tips.game.4=Use a bed to set your respawn point during the day. +tips.game.5=Brew some water breathing potions for underwater exploration! +tips.game.6=Dolphins can lead you to shipwrecks and underwater ruins, feed them cod and follow their trail! +tips.game.7=Use shears to carve a pumpkin. +tips.game.8=Use phantom membranes to repair your elytra. +tips.game.9=There are 3587 types of tropical fish! +tips.game.10=Sea pickles can be smelted into lime green dye. +tips.game.11=Use haybales to breed Llamas! +tips.game.12=Compasses point to the world spawn - craft one to find your way back! +tips.game.13=Trade with villagers to obtain food, tools, and even treasure maps! +tips.game.14=Did you know you can hold a map in your off-hand? +tips.game.15=Leads can be used on boats. +tips.game.16=Sneak or wear frost walker boots to walk safely on magma blocks. +tips.game.17=You can gather cob webs using shears. +tips.game.18=Need diamonds? They get more common as you go deeper. +tips.game.19=Before you mine diamonds, redstone or gold, make sure you're using an iron, diamond, or netherite pickaxe or the ore won't drop. +tips.game.20=Need coal for torches or fuel? Try smelting wood logs in a furnace to make charcoal! +tips.game.21=Gold is more abundant in Badlands biomes! +tips.game.22=Elytra can be used to glide, find them in End City ships! +tips.game.23=Test out some new features by turning on some Experiments! +tips.game.24=Tridents are dropped by the Drowned, and can be held or thrown. +tips.game.25=You can breed Hoglins with Crimson Fungus, but it is dangerous! +tips.game.26=You can smelt 20 items in a furnace by using a block of dried kelp as fuel. +tips.game.27=Creepers that are killed by skeletons' arrows have a chance of dropping music discs. +tips.game.28=People like YOU make Marketplace content! +tips.game.29=Did you know that several community creators make a living off the content in the Marketplace? +tips.game.30=You can find skins to customize your experience in-game, or on select platforms use your own! +tips.game.31=Texture packs change the way that blocks, items, and even the menus look in game. Try them out! +tips.game.32=Check out the Marketplace to find new worlds and adventures. +tips.game.33=Apply to become a Marketplace Creator! +tips.game.34=Mash-up packs come with a world to explore, skins, textures, and even new music. +tips.game.35=Did you know there are over 500 community-created Marketplace packs with more added every week? +tips.game.36=Join the discussion at discord.gg/Minecraft +tips.game.37=Emerald ores are the rarest ores in Minecraft! They can only be found in mountains and meadows! +tips.game.38=Taming a skeleton horse doesn't require a saddle. +tips.game.39=Ocelots show creepers who's boss! +tips.game.40=Diorite, you either love it or hate it. +tips.game.41=Phantoms are dangerous mobs that appear during the night. Make sure to sleep regularly! +tips.game.42=Zombies turn into Drowned if they sink underwater. +tips.game.43=Minecraft Live takes place every year! Look out for the next one! +tips.game.44=Using fireworks boosts elytra speed in mid air. Just... make sure they don't explode, otherwise it'll hurt BADLY! +tips.game.45=Gold is most common in the Nether and Badlands biomes. +tips.game.46=Do people actually read these? +tips.game.47=Infinite wonders, Endless possibilities. +tips.game.48=DON'T LEAVE TREES FLOATING! +tips.game.49=Sprint in water to swim! +tips.game.50=Riptide enchantment will propel you through the air in the rain. +tips.game.51=Minecraft Live is a worldwide interactive live-streaming event. Grab your items and join the party! +tips.game.52=Be nice to animals! +tips.game.53=The Beacon is a powerful item that can only be crafted with a nether star from the Wither! +tips.game.54=Don't kill dolphins, you monster! +tips.game.55=Did you know that nether stars can't be destroyed by explosions? +tips.game.56=When digging straight up, place a torch at your feet to break any sand or gravel that could potentially fall down on you. +tips.game.57=You can barter with Piglins. +tips.game.58=Shear a Beehive or nest to get Honeycomb, use a Bottle to get honey. +tips.game.59=Place a Campfire under a Beehive or nest to harvest honey peacefully. Your bees will thank you. +tips.game.60=Respawning in the Nether requires a charged Respawn Anchor. +tips.game.61=You can charge a Respawn Anchor with Glowstone. +tips.game.62=Got an idea? Visit feedback.minecraft.net! +tips.game.63=Allays can be found in Pillager Outposts and Woodland Mansions. +tips.game.64=The Allay loves to collect items! If you give it a certain item it will try to collect more of it. +tips.game.65=Allays love music and therefore interact with Noteblocks! +tips.game.66=Ancient cities can be found under mountain ranges. +tips.game.67=When wandering in Deep Dark, silence is key. +tips.game.68=Use a water bottle on a dirt block to get mud! +tips.game.69=Frogs eat small and blocky mobs. +tips.game.70=Frogs pick a variant based on the temperature of the biome the tadpole grow up in. +tips.game.71=You can collect tadpoles in buckets. +tips.game.72=Explore structures throughout the Minecraft world to find smithing templates to trim your armor pieces. +tips.game.73=Need more smithing templates? Try to copy them. +tips.game.74=The sniffer egg seems to like moss blocks. +tips.game.75=Mob heads make sounds, try them out on note blocks! +tips.game.76=Some sand might be suspicious. Use your brush on it to find some good stuff! +tips.game.77=Two players can ride together on a camel. +tips.game.78=The camels jump... horizontally! + +splitscreen.joinPrompt=Join as Player %s +splitscreen.unavailable.toastHeader=Split Screen Is Unavailable +splitscreen.unavailable.toastMessage=A second player can't join right now. +splitscreen.unavailable.toastBodyInfo=Tap for more information. +splitscreen.joyconError.toastHeader=Can't Connect Joy-Con! +splitscreen.joyconError.toastMessage=You have too many controllers connected while in Local Network Mode to join this game. + +usermanagement.changeUser=Change User + +lateJoinScreen.waitingForUserReady=Getting things ready + +## Storage Migration +storage_migration.progress.title=Moving files +storage_migration.progress.message=Moving "%s"... +storage_migration.worlds_error=Some worlds are not available because they could not be moved. Restart Minecraft to try again. + +storage_migration.button.get_started=Get started +storage_migration.button.retry=Retry +storage_migration.button.go_to_faq=Go to FAQ +storage_migration.button.next=Next +storage_migration.button.resume=Resume +storage_migration.button.continue=Continue +storage_migration.button.start=Start moving files +storage_migration.button.marketplace=Your Marketplace packs +storage_migration.button.main_menu=Go to Main menu +storage_migration.button.faq=Read the FAQ for more info. +storage_migration.button.microsoft_store=Go to Microsoft Store +storage_migration.button.help=Help + +storage_migration.title.initializing=Optimizing data +storage_migration.gathering_info.description=Gathering information... +storage_migration.description.out_of_space=You don't have enough free space to move your files to a new location. + +storage_migration.start_transfer.generic.title=New storage location +storage_migration.start_transfer.description=We need to move your files to a different location on your device. +storage_migration.start_transfer.total_file_size=Total file size: +storage_migration.start_transfer.new_location=New location: %s + +storage_migration.resume_transfer.title=Move was interrupted +storage_migration.resume_transfer.description=We're in the middle of moving your data to a new location on your device. Please press resume to finish the move. +storage_migration.resume_transfer.description.out_of_space=We're in the middle of moving your data to a new location on your device, but you don't have enough free space. +storage_migration.resume_transfer.need_to_move=Need to move: +storage_migration.resume_transfer.available=(%s available) +storage_migration.resume_transfer.location=Location: %s +storage_migration.resume_transfer.free_up=Please free up at least %s to continue. + +storage_migration.transfer_error_out_of_space.title=Not enough free space +storage_migration.transfer_error_out_of_space.files_left=Files left: + +storage_migration.finished.generic.title=All done +storage_migration.finished.generic.description=Your files have been moved successfully. Please restart Minecraft. + +storage_migration.transfer_error.title=Trouble moving files! +storage_migration.transfer_error.description=We couldn't move all your files. We encountered the following error: (%s). + +storage_migration.progress.starting=Starting... +storage_migration.progress.gathering=Gathering files from source folder... +storage_migration.progress.copying=Copying files... +storage_migration.progress.finished=Finished! +storage_migration.progress.error.bad_source=Failed (bad source folder) +storage_migration.progress.error.bad_destination=Failed (bad destination folder) +storage_migration.progress.error.io_error=Failed (file I/O error) +storage_migration.progress.error.io_no_space=Failed (file I/O error or no space left) +storage_migration.progress.error.internal=Failed (internal error) + +trade.doesNotWant=Trader does not want this +trade.excalamation=! +trade.expProgress=Experience: %d/%d +trade.expMax=Experience: MAX +trade.levelPrefix=Level %d +trade.levelPrefixAndName=Level %d - %s +trade.levelPrefixAndName.max=Max Level - %s +trade.nameAndLevel=%s - %s +trade.level.1=Novice +trade.level.2=Apprentice +trade.level.3=Journeyman +trade.level.4=Expert +trade.level.5=Master +trade.mysteriousText=dab +trade.notEnough=Not enough %s +trade.question=? +trade.trade=Trade + +map.rename=Rename Map +map.basicMap=Basic Map +map.locatorMap=Map that Shows Players +map.extendAndClear=Zoom Out & Clear +map.clone=Copy Map +map.name=Map Name +map.lock=Lock Map + +contentlog.history.title=Content Log History +contentlog.history.copyToClipboard=Copy to Clipboard +contentlog.logLocationSectionName=Content Log Location: +contentlog.settingsSectionName=Content Log Settings +contentlog.clear_files=Delete Old Logs +contentlog.delete.title=Delete Old Log Files? +contentlog.delete.body1=Select "Delete Now" to delete all previous log files. +contentlog.delete.body2=Note: The log file for your currently active session will remain. +contentlog.delete.delete=Delete Now +contentlog.delete.cancel=Cancel +contentlog.delete.progress=Deleting Content Logs + +client.version.generic=Update %s +client.version.1.0=Ender Update (%s) +client.version.1.1=Discovery Update (%s) +client.version.1.2=Better Together Update (%s) +client.version.1.4=Update Aquatic (%s) +client.version.1.5=Update Aquatic (%s) +client.version.1.11=Village & Pillage (%s) + +cloud_upload.title=Mojang Player Support +cloud_upload.prompt.description=Based on your recent support ticket, Mojang Player Support has granted permission to upload your world. You can upload your affected world from the World Select screen or under World Settings. +cloud_upload.prompt.do_not_show_toggle=Do not show this screen again +cloud_upload.prompt.button.worlds=Go to Worlds +cloud_upload.prompt.button.learn_more=Learn More +cloud_upload.toggle.accept_terms=Accept Microsoft Services Agreement +cloud_upload.button.upload=Upload World (%s) +cloud_upload.button.service_agreement=Terms of Use +cloud_upload.button.privacy_statement=Privacy Statement +cloud_upload.terms.title=Terms & Conditions +cloud_upload.terms.description=To upload your world, accept the Microsoft Services Agreement. Uploaded worlds are subject to the Microsoft Services Agreement, which can be found under Terms of Use. You can still play with your world once uploaded. +cloud_upload.uploading.title=Uploading world files [%d/%d] +cloud_upload.uploading.description_1=Uploading your world files may take a few minutes. Do not turn off the game or leave this screen during the upload process. +cloud_upload.uploading.description_2=World sizes can be large. Please connect to WiFi to avoid using mobile data. +cloud_upload.succeeded.description=Your world upload has completed successfully. Thank you! +cloud_upload.failed.retryable.description=Your world could not be uploaded because %s +cloud_upload.failed.description=Your world could not be uploaded because %s +cloud_upload.tts.message=Uploading world files +cloud_upload.input_error_number_of_files=it consists of too many files. Please get in touch with LiveOps if you want to try again. +cloud_upload.input_error_maximum_size=one of the files is too big. Please get in touch with LiveOps if you want to try again. +cloud_upload.input_error_record_already_completed=it has already been successfully uploaded. Please get in touch with LiveOps for more information. +cloud_upload.operation_error_missing_files_on_complete_upload=of a network error. Please try again or get in touch with LiveOps. +cloud_upload.unknown_error=of an unknown error. Please try again or get in touch with LiveOps. (Error code: %s) + +dr.banner.sale=Sale! +dr.banner.limitedTimeOffer=Limited Time Offer! +dressingRoom.skin_color_picker_title=Skin Color +dr.right_side.category_title=%s +dr.rarity=Rarity +dr.rarity.common=Common +dr.rarity.epic=Epic +dr.rarity.legendary=Legendary +dr.rarity.rare=Rare +dr.rarity.uncommon=Uncommon +key.emote=Emote +dr.button.ok=Ok +dr.loading=Loading... +dr.classic_skins.addition_skin_count=+%s +dr.classic_skins.choose_custom_skin=Choose New Skin +dr.classic_skins.custom_skin_title=Import Skin +dr.classic_skins.custom_skin_description=Import an image file from your device to use as your skin. This will not sync between devices or games. +dr.classic_skins.custom_skin_description_popup=Players with custom skins will not be visible to you if the “Only Allow Trusted Skins” option is enabled +dr.classic_skins.custom_skin_section_title=Owned Skins +dr.classic_skins.invalidCustomSkin=That's not a Minecraft skin, silly. +dr.classic_skins.owned=Owned +dr.classic_skins.purchasable=Get More +dr.classic_skins.realms_plus=Realms Plus +dr.classic_skins.right_side.author_name=by %s +dr.classic_skins.right_side.author_minecraft=by Minecraft +dr.classic_skins.right_side.featured_title=Featured & Recommended Skin Packs +dr.classic_skins.right_side.limited_usage=Limited usage +dr.classic_skins.right_side.limited_usage.tooltip=This skin can be used here, but may not roam. +dr.classic_skins.right_side.free_usage=Usable everywhere +dr.classic_skins.right_side.free_usage.tooltip=This skin will roam wherever you've logged in. +dr.classic_skins.right_side.purchasing_disclaimer=*Buys %s Minecoins for %s and redeems this pack for %s Minecoins leaving %s left over. +dr.classic_skins.right_side.skin_count.plural=%s Skins +dr.classic_skins.right_side.skin_count.singular=%s Skin +dr.classic_skins.right_side.texture_count.plural=%s Texture Packs +dr.classic_skins.right_side.texture_count.singular=%s Texture Pack +dr.classic_skins.right_side.world_count.plural=%s Worlds +dr.classic_skins.right_side.world_count.singular=%s World +dr.classic_skins.see_pack_in_store=See Pack in Store +dr.classic_skins.see_in_store=See in Store +dr.classic_skins.realms_plus_button=Realms Plus +dr.classic_skins.select_skin=Choose the correct model type for your skin +dr.classic_skins.select_skin.title=Skin Type +dr.classic_skins.upsellWithoutStore=You must purchase the skin pack to use that skin, and we can't connect to the Marketplace. + +dr.collector_title.featured=Featured %s +dr.collector_title.general=All %s +dr.collector_title.owned=Owned %s + +dr.collect_achievement_item=Collect +dr.equip_piece=Equip +dr.emotes.play_again=Play Again +dr.emotes.assignment=Assign "%s" to a Slot +dr.emotes.replace=Replace +dr.header.animation=Emotes +dr.header.capes=Capes +dr.header.categoryFeaturedList=%s Featured ## %s is the category name (ie. Style or Body) +dr.zooming=Zooming +dr.header.classic_skins=Classic Skins +dr.header.creator_piece_list=All by %s +dr.header.customization=Character Creator + +dr.accessibility.header.customization=Character Creator Tab 1 of 4 +dr.accessibility.header.classic_skins=Classic Skins Tab 2 of 4 +dr.accessibility.header.animation=Emotes Tab 3 of 4 +dr.accessibility.header.capes=Capes Tab 4 of 4 + +dr.header.featured=Featured Items +dr.header.featured_skins=Featured Skins +dr.header.previewAppearance=Preview Appearance +dr.header.colorPicker=Color Picker +dr.achievement.achievement_locked.not_signed_in=This item is unlocked through completing an achievement. +dr.achievement.achievement_locked.signed_in=This item is unlocked by completing the %s Achievement. +dr.achievement.achievement_unlocked=This item was unlocked by completing the %s Achievement. +dr.achievement.challenge_locked=This item is unlocked by completing a challenge from Minecraft Earth. +dr.achievement.challenge_unlocked=This item was unlocked by completing a challenge from Minecraft Earth. +dr.arm_size_label_text=Arm Size +dr.body_size_label_text=Height +dr.mouth_color=Mouth +dr.iris_color=Iris +dr.sclera_color=Sclera +dr.eyebrows_color=Eyebrows +dr.hair_color=Hair +dr.facial_hair_color=Facial Hair +dr.skin_color=Base +dr.primary_channel=Primary +dr.secondary_channel=Secondary +dr.accent_channel=Accents +dr.left_arm=Left Arm +dr.right_arm=Right Arm +dr.both_arms=Both Arms +dr.left_leg=Left Leg +dr.right_leg=Right Leg +dr.both_legs=Both Legs +dr.limb_switcher_default_title=Limb Selection +dr.none_button_text=None +dr.none_emote_button_text=Clear All +dr.go_to_profile_settings_text=Go to Profile Settings +dr.default_piece_button_text=Default +dr.categories.body=Body +dr.categories.style=Style +dr.categories.base=Bases +dr.categories.eyes=Eyes +dr.categories.mouth=Mouths +dr.categories.hair=Hairs +dr.categories.facial_hair=Facial Hairs +dr.categories.arms=Arms +dr.categories.animation=Emotes +dr.categories.legs=Legs +dr.categories.size=Size +dr.categories.top=Tops +dr.categories.bottom=Bottoms +dr.categories.outerwear=Outerwears +dr.categories.headwear=Headwears +dr.categories.gloves=Gloves +dr.categories.footwear=Footwears +dr.categories.back_item=Back Items +dr.categories.face_item=Face Items +dr.categories.capes=Capes + +dr.notification.to_skins=Switching to Classic Skins +dr.notification.to_persona=Switching to Character Creator +dr.prompt.switching_to_persona_title=Switch to Character Creator +dr.prompt.switching_to_persona_detail=You are switching over to the character creator in this slot. Character creator allows you to build a character in Minecraft item by item. Your classic skin will be saved as a back up in this slot if you want to switch back later. +dr.prompt.switching_to_skin_title=Switch to Classic Skins +dr.prompt.switching_to_skin_detail=You are switching over to a classic skin in this slot.  Classic skins are applied to the full character and cannot be customized. Your character creator look will be saved as back up in this slot if you want to switch back later. +dr.prompt.do_not_show_again=Don't show this again + +dr.label.current_persona=This is your current Character +dr.label.current_skin=This is your current Skin +dr.notification.persona_save=The Character has been saved +dr.notification.persona_create=The Character has been created +dr.notification.persona_create_new=New Character has been created +dr.notification.classic_skin_created_new=New Skin has been created +dr.notification.persona_delete=The Character has been deleted +dr.notification.item_selection_failed=Failed to select item +dr.notification.character_failed=Failed to load character %s +dr.notification.character_failed_start=Failed to load character %s. You can reload it from your Profile. +dr.notification.equipped_piece=You just equipped the %s +dr.modal.persona_delete_confirm=The current character will be deleted. Are you sure you want to continue? +dr.modal.persona_delete_confirm_title=Delete Character? +dr.modal.difference_information_title=Character and Classic Skin Differences +dr.modal.restricted_content_title=Restriction warning +dr.modal.restricted_content_text=This content is available in most geographic regions, but restricted in a few. +dr.default.alex.bottom=Alex's Pants +dr.default.alex.hair=Alex's Hair +dr.default.alex.mouth=Alex's Mouth +dr.default.alex.shoes=Alex's Shoes +dr.default.alex.skin=Alex +dr.default.alex.top=Alex's Shirt +dr.default.emote.basicClap=Simple Clap +dr.default.emote.communicationFollowMe=Follow Me +dr.default.emote.communicationPoint=Over There! +dr.default.emote.overheadWave=Wave +dr.default.eyes=Standard Stare +dr.default.steve.bottom=Steve's Pants +dr.default.steve.hair=Steve's Hair +dr.default.steve.mouth=Steve's Mouth +dr.default.steve.shoes=Steve's Shoes +dr.default.steve.skin=Steve +dr.default.steve.top=Steve's Shirt +dr.emotes.slot=Emote %d +dr.emotes.key=Key %d +dr.character_creator_getting_started_title=Getting Started +dr.character_creator_getting_started_detail=Select items on the left to see how they look on your character! +dr.deep_link_fail.profile=Deep Linking Failed: Unable to load profile +dr.deep_link_fail.dressing_room=Deep Linking Failed: Unable to open offer +dr.marketplace.get_more_skins=Get More Skins +dr.classic_skins.show_more=Show More + +onlinePlay.notRated=Online play is not rated +onlinePlay.message=During online play you may be exposed to chat messages or other types of user generated content that has not been rated, and may not be suitable for all ages. +onlinePlay.editor.notRated=Online editing is not rated +onlinePlay.editor.message=During online editing you may be exposed to chat messages or other types of user generated content that has not been rated, and may not be suitable for all ages. +onlinePlay.doNotShowAgain=Do not show this screen again +onlinePlay.proceed=Proceed +onlinePlay.Back=Back +onlinePlay.untrustedIp.title=Unknown External Server +onlinePlay.untrustedIp.message=You should only connect to servers you trust! Do you still wish to join? +dr.color.button_name=Color +dr.color.amber_dark=Amber - Dark +dr.color.amber_dark_soft=Amber - Dark Soft +dr.color.amber_light=Amber - Light +dr.color.auburn_red=Auburn Red +dr.color.blue_dark=Blue - Dark +dr.color.blue_light=Blue - Light +dr.color.blue_mid=Blue - Mid +dr.color.blue_vivid=Blue - Vivid +dr.color.blueish_black=Blueish Black +dr.color.brown_dark=Brown - Dark +dr.color.brown_light=Brown - Light +dr.color.brown_mid=Brown - Mid +dr.color.brown_very_dark=Brown – Very Dark +dr.color.copper_red=Copper Red +dr.color.dark_blonde=Dark Blonde +dr.color.dark_brown=Dark Brown +dr.color.dark_cool=Dark - Cool +dr.color.dark_gray=Dark Gray +dr.color.dark_red=Dark Red +dr.color.dark_soft=Dark - Soft +dr.color.dark_warm=Dark - Warm +dr.color.deep_black=Deep Black +dr.color.deep_brown=Deep Brown +dr.color.green_bright=Green - Bright +dr.color.green_cool_dark=Green – Cool Dark +dr.color.green_light=Green - Light +dr.color.green_mid=Green - Mid +dr.color.green_warm_dark=Green – Warm Dark +dr.color.gray_blue=Gray Blue +dr.color.gray_dark=Gray - Dark +dr.color.gray_light=Gray - Light +dr.color.light_blonde=Light Blonde +dr.color.light_brown=Light Brown +dr.color.light_cool=Light - Cool +dr.color.light_gray=Light Gray +dr.color.light_medium=Light - Medium +dr.color.light_red=Light Red +dr.color.light_warm=Light - Warm +dr.color.mc_black=MC Black +dr.color.medium_blonde=Medium Blonde +dr.color.medium_brown=Medium Brown +dr.color.medium_cool=Medium - Cool +dr.color.medium_dark_cool=Medium Dark - Cool +dr.color.medium_dark_soft=Medium Dark - Soft +dr.color.medium_dark_warm=Medium Dark - Warm +dr.color.medium_light_blonde=Medium Light Blonde +dr.color.medium_light_cool=Medium Light - Cool +dr.color.medium_light_deep=Medium Light - Deep +dr.color.medium_light_vibrant=Medium Light - Vibrant +dr.color.medium_light_warm=Medium Light - Warm +dr.color.medium_soft=Medium - Soft +dr.color.medium_warm=Medium - Warm +dr.color.minecraft_gray=Minecraft Gray +dr.color.minecraft_black=Minecraft Black +dr.color.minecraft_blue=Minecraft Blue +dr.color.minecraft_cyan=Minecraft Cyan +dr.color.minecraft_green=Minecraft Green +dr.color.minecraft_light_blue=Minecraft Light Blue +dr.color.minecraft_light_gray=Minecraft Light Gray +dr.color.minecraft_lime_green=Minecraft Lime Green +dr.color.minecraft_magenta=Minecraft Magenta +dr.color.minecraft_orange=Minecraft Orange +dr.color.minecraft_pink=Minecraft Pink +dr.color.minecraft_purple=Minecraft Purple +dr.color.minecraft_red=Minecraft Red +dr.color.minecraft_white=Minecraft White +dr.color.minecraft_yellow=Minecraft Yellow +dr.color.muted_gray=Muted Gray +dr.color.purpleish_black=Purpleish Black +dr.color.red_dark=Red - Dark +dr.color.reddish_black=Reddish Black +dr.color.soft_black=Soft Black +dr.color.soft_blonde=Soft Blonde +dr.color.soft_magenta=Soft Magenta +dr.color.very_dark_cool=Very Dark - Cool +dr.color.very_dark_warm=Very Dark - Warm +dr.color.very_light_blonde=Very Light Blonde +dr.color.very_light_cool=Very Light - Cool +dr.color.very_light_soft=Very Light - Soft +dr.color.very_light_warm=Very Light - Warm +dr.color.vibrant_orange=Vibrant Orange +dr.color.white=White +dr.color.white_deep=White - Deep +dr.color.white_light=White - Light +dr.color.white_mid=White - Mid +dr.color.yellow_green=Yellow Green + +copyCoordinates.copy_position_message=Copied current position to clipboard: "%s" +copyCoordinates.copy_facing_message=Copied facing position to clipboard: "%s" + +emotes.change_emotes=Change Emotes +emotes.execute=Execute +emotes.header_text=Emotes +emotes.emotes_instructions_general=Use hot Key or Mouse to activate Emote +emotes.exit_gamepad=%s Exit +emotes.instructions_gamepad=To quickly play your emotes in game, you can always press and hold %s for a quick menu +emotes.instructions_keyboard=Use Hotkey or Mouse to activate Emote +emotes.instructions_touch=Tap emote to activate +emote_wheel.gamepad_helper.select=Press to Select + +## Dynamic Package Manager +## Google Play APK Expansion file downloader notification +dynamicPackage.download.android.state_unknown=Starting... +dynamicPackage.download.android.state_idle=Waiting for download... +dynamicPackage.download.android.state_fetchingUrl=Looking for resources... +dynamicPackage.download.android.state_connecting=Connecting +dynamicPackage.download.android.state_downloading=Updating +dynamicPackage.download.android.state_completed=Update finished! +dynamicPackage.download.android.state_paused_networkUnavailable=Paused – No network available +dynamicPackage.download.android.state_paused_networkSetupFailure=Paused – No network available +dynamicPackage.download.android.state_paused_byRequest=Paused +dynamicPackage.download.android.state_paused_wifiUnavailable=Paused – No Wi-Fi available +dynamicPackage.download.android.state_paused_wifiDisabled=Paused – No Wi-Fi available +dynamicPackage.download.android.state_paused_roaming=Paused – Check roaming settings +dynamicPackage.download.android.state_paused_sdcardUnavailable=Paused – Storage unavailable +dynamicPackage.download.android.state_failed_unlicensed=Failed – Unlicensed app +dynamicPackage.download.android.state_failed_fetchingUrl=Failed – Resources could not be found +dynamicPackage.download.android.state_failed_sdcardFull=Failed – Storage full +dynamicPackage.download.android.state_failed_cancelled=Canceled +dynamicPackage.download.android.state_failed=Update failed +dynamicPackage.download.android.kilobytesPerSecond=%1$s KB/s ## %1$s is the download speed in kbps +dynamicPackage.download.android.timeRemainingNotification=%1$s remaining ## %1$s is the time remaining +dynamicPackage.download.android.notificationChannelName=Update status +dynamicPackage.download.android.NotificationChannelDescription=Show update status and progress + +## GameTest content +gameTest.description=Interacts with gametest. +gameTest.error.unknownCommandMode=Unknown command mode provided +gameTest.error.missingStructure=Couldn't find any structure block within %s radius +gameTest.error.cannotFindLookedAtBlock=Can't find the block you're looking at +gameTest.error.cannotFindStuctureBlockContainingBlock=Can't find a structure block that contains the targeted pos %s, %s, %s +gameTest.error.structureTooBig=The structure must be less than %s blocks big in each axis +gameTest.error.repeatCountTooSmall=Repeat count must be greater than 0 +gameTest.error.failConditionMet=Fail conditions met +gameTest.error.timeout=Didn't succeed or fail within %s ticks +gameTest.error.noFinishedSequences=No sequences finished +gameTest.error.flakyTestError=Not enough successes: %s out of %s attempts. Required successes: %s. Max attempts: %s. +gameTest.error.testMissing=Could not find test with name '%s'. +gameTest.error.structureNotSpawned=Failed to spawn test structure with path '%s' ## %s is the file path of the structure +gameTest.error.flakyFailed=Flaky test %s failed, attempt: %s / %s +gameTest.error.flakyFailedShowSuccesses=, successes: %s (%s required) ## This appears right after gameTest.error.flakyFailed if multiple successes are required +gameTest.error.failed=%s failed! +gameTest.error.succeededInInvalidTick=Succeeded in invalid tick: expected %s, but current tick is %s +gameTest.error.noTestsFound=No tests found for tag '%s' +gameTest.error.unkownEvent=Unknown event name '%s' +gameTest.optionalPrefix=(optional) +gameTest.assert.couldNotSetBlock=Could not setBlock '%s' +gameTest.assert.missingButton=Expected a button +gameTest.assert.missingLever=Expected a lever +gameTest.assert.couldNotSpawnEntity=Could not spawn Entity of type '%s' +gameTest.assert.onlyWorksWithMobs=spawnWithoutBehaviors() only works with mobs +gameTest.assert.mobWontMove=Could not make the mob move '%s' +gameTest.assert.noPathFound=No path found for Entity of type '%s' +gameTest.assert.pathFound=Path found for Entity of type '%s' +gameTest.assert.expectEntityOfType=Expected Entity of type '%s' +gameTest.assert.unexpectedDataResult=Unexpected Entity data result +gameTest.assert.didNotExpectEntityOfType=Did not expect Entity of type '%s' +gameTest.assert.expectBlock=Expected Block of type '%s' +gameTest.assert.expectBlockWithState=Expected block with state '%s' +gameTest.assert.unexpectedBlock=Did not expect Block of type '%s' +gameTest.assert.unexpectedBlockState=Block does not have the expected Block State +gameTest.assert.expectItemOfType=Expected Item Entity of type %s +gameTest.assert.unexpectedItemOfType=Did not expect Item Entity of type %s +gameTest.assert.wrongEntityItemCount=Unexpected Item Entity count of type %s. Expected: %s. Actual: %s. +gameTest.assert.noContainerFound=No container found +gameTest.assert.expectEmptyContainer=Expected empty container +gameTest.assert.expectItemInContainer=Container does not contain item of type %s +gameTest.assert.missingComponent=Entity missing component '%s' +gameTest.assert.hasComponent=Entity has component '%s' +gameTest.assert.missingArmor=Entity missing armor %s in slot %s with data %s +gameTest.assert.hasArmor=Entity has armor %s in slot %s with data %s +gameTest.assert.unexpectedRedstonePowerLevel=Unexpected Redstone power level. Expected: %s. Actual: %s. +gameTest.assert.expectWaterLogged=Expected waterlogged block +gameTest.assert.unexpectedWaterLogged=Did not expect waterlogged block +gameTest.assert.missingExplosionComponent=Can not set fuse of entity because it does not have an explosion component +gameTest.assert.invalidEntityInstance=Invalid entity instance +gameTest.assert.unexpectedParameterValue=Unexpected value for parameter '%s' +gameTest.assert.expectEntityInstance=Expected entity instance of type '%s' +gameTest.assert.didNotExpectEntityInstance=Did not expect entity instance of type '%s' +gameTest.assert.invalidFluidType=Invalid fluid type +gameTest.assert.expectCauldron=Expected block of type Cauldron +gameTest.success.runningTests=Running %s tests... +gameTest.success.relativePosition=Position relative to %s: %s ## first %s is the name of the test and the second %s is the local location in the test structure +gameTest.success.passed=%s passed! +gameTest.success.flakyPassedEnough=%s passed %s times of %s attempts. ## this is used when a test has passed a sufficient number of times +gameTest.success.flakyPassed=Flaky Test %s succeeded, attempt: %s successes: %s.## this one is used when a test has passed, but not yet reached the required number of times to succeed +gameTest.success.testsStarted=Running %s tests with tag '%s'... +gameTest.report.testLocation=At: %s, %s, %s (relative: %s, %s, %s) +gameTest.report.tickCount=Tick: %s ## This appears right below the gameTest.report.testLocation line +gameTest.report.testCount=GameTest done! %s tests were run +gameTest.report.someTestsFailed=%s required tests failed :( +gameTest.report.allRequiredTestsPassed=All required tests passed :) +gameTest.report.optionalFailures=%s optional tests failed +gameTest.report.bookTitle=Game Test Report ## A book with this title is placed next to each test with the test results inside + +## Script +script.description=Debugging options for GameTest Framework. +script.error.unknownCommandMode=Unknown command mode provided +script.error.noDebugger=Debugger not available +script.error.debuggerFailed=Failed to start debugger +script.error.profilerStopped=Profiler stopped. Failed to save profile. +script.error.statsSaved=Failed to save script stats +script.success.debuggerListen=Debugger listening on port %s +script.success.debuggerConnect=Debugger connected to host %s on port %s +script.success.debuggerClosed=Debugger closed +script.success.profilerStarted=Profiler started +script.success.profilerStopped=Profiler stopped. Profile saved to '%s' ## Full path to profile file +script.success.statsSaved=Script stats saved to '%s' ## Full path to stats file + +clientscript.description=Client debugging options for GameTest Framework. +clientscript.error.unknownCommandMode=Unknown command mode provided +clientscript.error.noDebugger=Client debugger not available +clientscript.error.debuggerFailed=Failed to start client debugger +clientscript.success.debuggerListen=Client debugger listening on port %s +clientscript.success.debuggerConnect=Client debugger connected to host %s on port %s +clientscript.success.debuggerClosed=Client debugger closed + +## World Recovery +world_recovery.description=Click the button below to open a file picker you can use to locate and select your 'minecraftWorlds' folder.%1%1Look inside the 'games/com.mojang' folders, starting from the root of your device or SD card.%1%1Once selected, we will copy your worlds to the new external storage location.%1%1You must have enough space available on your device to hold copies of your worlds. ## %1 is line breaks +world_recovery.title=World Recovery +world_recovery.select_worlds=Select Worlds +world_recovery.error.title=Error Recovering Worlds +world_recovery.error.invalid_directory=You must select a directory ending in '%s'. +world_recovery.error.insufficient_space=Insufficient space to do recovery. Required: %1. Available: %2. +world_recovery.error.generic=An error occurred: %s +world_recovery.success=World Recovery succeeded! +world_recovery.init=Beginning recovery process... +world_recovery.progress=Recovering %2 files (%3).%1%1Progress: %4%% complete%1Files copied: %5 / %2 ## %1 is line breaks, %2 is file count, %3 is total size, %4 is percent complete, %5 is current file count + +osk.truncation_warning.title=Warning +osk.truncation_warning.body=Unable to edit text. Text exceeds limits and could result in truncation or data loss. + +## Gatherings +gathering.button.minecraftLive=Minecraft Live +gathering.caption.startsIn=Starts in %s +gathering.caption.endsIn=Ends in %s +gathering.caption.eventOver=Event over +gathering.info.button.readMore=Read More... +gathering.info.button.voteNow=Vote Now +gathering.info.title.liveIsComing=Minecraft Live is Coming! +gathering.info.header.minecraftLive=Minecraft Live +gathering.info.body.liveIsComing=The time has come to add a new mob to Minecraft, and the choice is yours. +gathering.info.modal.title.connectFail=Failed to connect +gathering.info.modal.body.connectFail=Unfortunately we could not connect. Please try again later. +gathering.connect.title=Connecting... diff --git a/servers/bedrock/resource_packs/vanilla/texts/es_ES.lang b/servers/bedrock/resource_packs/vanilla/texts/es_ES.lang new file mode 100644 index 0000000..8899030 --- /dev/null +++ b/servers/bedrock/resource_packs/vanilla/texts/es_ES.lang @@ -0,0 +1,10422 @@ +## Comments can be added anywhere on a valid line by starting with '##' +## +## Note, trailing spaces will NOT be trimmed. If you want room between the end of the string and the start of a +## comment on the same line, use TABs. +accessibility.disableTTS=Texto a voz desactivado # +accessibility.enableTTS=Texto a voz activado # + +## Translator note: +## This section of phrases will be given audibly to the user using text to speech + +accessibility.chat.tts.gamepad.back=Pulsa %s para volver # +accessibility.chat.tts.gamepad.exitChat=Pulsa %s para salir del chat # +accessibility.chat.tts.gamepad.sendMessage=Pulsa %s para enviar un mensaje # +accessibility.chat.tts.says=%s dice %s # +accessibility.chat.tts.hideChat=Ocultar chat # +accessibility.chat.tts.keyboard=Teclado # +accessibility.chat.tts.muteChatToggle=Silenciar todo # +accessibility.chat.tts.sendChatMessage=Enviar # +accessibility.chat.tts.textboxTitle=Chat # + +accessibility.game.playerView=Vista de jugador # + +accessibility.loading.done=Listo # +accessibility.saving.done=Listo # +accessibility.downloading.start=Descarga iniciada # +accessibility.downloading.Progress=Descarga al %s por ciento # +accessibility.downloading.canceled=Descarga cancelada # +accessibility.downloading.complete=Descarga completa # +accessibility.importing.start=Importación iniciada # +accessibility.importing.Progress=Importación al %s por ciento # +accessibility.importing.canceled=Importación cancelada # +accessibility.importing.complete=Importación completa # +accessibility.signin.xbl=Iniciando sesión en Xbox Live # +accessibility.chat.howtoopen=Pulsa %s para abrir el chat # +accessibility.chat.howtoemote=Pulsa o mantén %s para hacer un gesto # +accessibility.key.mouseButton=Botón del ratón %s # +accessibility.key.gamepad=Mando %s # +accessibility.list.or.two=%s o %s # +accessibility.list.or.three_or_more.first=%s # +accessibility.list.or.three_or_more.inner=, %s # +accessibility.list.or.three_or_more.last= o %s # + +accessibility.button.tts.title=Botón # +accessibility.checkbox.tts.title=Casilla # +accessibility.checkbox.tts.status=estado %s ### Status will be checked or unchecked +accessibility.dropdown.tts.title=Desplegable # +accessibility.screen.tts.title=Pantalla de %s ### %s will be replaced with the title of the screen (Example: Library Screen) +accessibility.slider.tts.title=Control deslizante # +accessibility.tab.tts.title=Pestaña # +accessibility.textbox.tts.title=Cuadro de texto # +accessibility.toggle.tts.title=Cambiar # +accessibility.scrollbar.tts.title=Barra de desplazamiento # + +accessibility.button.navigateLeft=Flecha izquierda # +accessibility.button.navigateRight=Flecha derecha # + +accessibility.button.close=cerrar # +accessibility.button.back=atrás # +accessibility.button.exit=Salir # + +## Text for the filter button in search menu which works as follows: +## a. When there are 0 filters applied - "Filter Button X of Y" +## b. When 1 or more filters are applied - "Filter Button X of Y, Z Applied" where Z is the number of filters applied. +accessibility.button.filter=Filtrar # +accessibility.button.filter.appliedCount= Has aplicado %s # +accessibility.button.sort=Ordenar # + +accessibility.dropdown.listItem=Ver objeto # + +accessibility.minecoin=Minecoin # +accessibility.minecoins=Minecoins # +accessibility.fullprice=Precio total %s Minecoins # +accessibility.discount.price=Precio con descuento %s Minecoins # +accessibility.discount.percent=%s %% de descuento # + +accessibility.sectionName=Sección %s: # + +accessibility.state.on=: sí # +accessibility.state.off=: no # + +accessibility.state.checked=: marcado # +accessibility.state.unchecked=: sin marcar # + +accessibility.state.selected=: seleccionado # +accessibility.state.unselected=: no seleccionado # + +accessibility.store.offerDescription.share=Compartir # +accessibility.store.wishlist.button=Lista de deseos # + +accessibility.index= %s de %s ### This is numbering, which number out of the total number of objects is available for interaction. Example: 1 of 3 + +accessibility.slider.tts.percentValue=%s por ciento # + +accessibility.play.editWorld=Editar mundo # +accessibility.play.editRealm=Editar Realm # +accessibility.play.editServer=Editar servidor # +accessibility.play.importWorld=Importar mundo # +accessibility.play.leaveRealm=Abandonar Realm # +accessibility.play.realmFeed=Feed del Realm # +accessibility.play.noNewPosts=No hay mensajes nuevos # +accessibility.play.singleNewPost=1 mensaje nuevo # +accessibility.play.multipleNewPosts=%s mensajes nuevos ### %s will be a number +accessibility.play.tabLeft=Pulsa %s para usar el tabulador a la izquierda # +accessibility.play.tabRight=Pulsa %s para usar el tabulador a la derecha # +accessibility.play.legacyWorldsDelete=Borrar mundo heredado # +accessibility.play.uploadWorld=Cargar mundo # + +accessibility.pause.permissions=Permisos # +accessibility.pause.profile=Elegir perfil # + +accessibility.start.buttonHelper=%s: %s ### Used for on-screen gamepad helpers (eg. "Y Button : Change User") + +accessibility.screenName.achievements=Pantalla de logros # +accessibility.screenName.chat=Pantalla de chat # +accessibility.screenName.chatSettings=Pantalla de ajustes del chat # +accessibility.screenName.createNew=Pantalla de crear nuevo # +accessibility.screenName.createWorld=Pantalla de ajustes de crear mundo # +accessibility.screenName.editCharacter=Creador de personajes # +accessibility.screenName.editWorldSettings=Pantalla de ajustes de editar mundo # +accessibility.screenName.error=Pantalla de error # +accessibility.screenName.howToPlay=Pantalla de «Cómo se juega» # +accessibility.screenName.inviteToGame=Invitar a la pantalla de juego # +accessibility.screenName.joinByIP=Unirse mediante diálogo de IP # +accessibility.screenName.joinCode=Diálogo de código de unión # +accessibility.screenName.library=Pantalla de la biblioteca # +accessibility.screenName.modalDialog=Cuadro de diálogo emergente # +accessibility.screenName.myTemplates=Pantalla de Mis plantillas # +accessibility.screenName.myWorlds=Pantalla de Mis mundos # +accessibility.screenName.patchNotes=Pantalla de notas de parche # +accessibility.screenName.pause=Pantalla de pausa # +accessibility.screenName.permissions=Pantalla de permisos # +accessibility.screenName.play=Pantalla de jugar # +accessibility.screenName.profile=Pantalla de perfil # +accessibility.screenName.realmSettings=Pantalla de ajustes de Realm # +accessibility.screenName.settings=Pantalla de ajustes del juego # +accessibility.screenName.addFriend=Pantalla de añadir amigo # +accessibility.screenName.skinPicker=Pantalla de seleccionar aspecto # +accessibility.screenName.start=Menú principal # +accessibility.screenName.vrAlignment=Pantalla de alineamiento de la RV # +accessibility.screenName.emoteWheel=Pantalla de gestos # + +accessibility.settings.reset=restablecer # +accessibility.settings.chooseSeed=Elegir semilla # + +accessibility.start.feedback=Enviar enlace de comentarios al sitio web # +accessibility.start.new=Nuevo # +accessibility.start.profile=Elegir perfil # +accessibility.start.skinPicker=Selecc. aspecto # + +accessibility.store.tag=Etiqueta # + +accessibility.textbox.editing=Edición # + +accessibility.text.period=Punto # +accessibility.text.period.url=Punto ### Pronunciation for a period inside of a URL, as in "www dot microsoft dot com" +accessibility.text.comma=Coma # +accessibility.text.colon=Dos puntos # +accessibility.text.apostrophe=Apóstrofe # +accessibility.text.semiColon=Punto y coma # +accessibility.text.questionMark=Signo de interrogación # +accessibility.text.quotationMark=Comillas # +accessibility.text.space=Espacio # +accessibility.text.tilde=Tilde # +accessibility.text.graveAccent=Acento grave # +accessibility.text.lessThan=Menor que # +accessibility.text.greaterThan=Mayor que # +accessibility.text.leftBrace=Llave de apertura # +accessibility.text.rightBrace=Llave de cierre # +accessibility.text.rightBracket=Corchete de cierre # +accessibility.text.leftBracket=Corchete de apertura # +accessibility.text.verticalBar=Barra vertical # +accessibility.text.forwardSlash=Barra diagonal # +accessibility.text.backwardSlash=Barra diagonal inversa # + +accessibility.text.exclamationPoint=Signo de exclamación # +accessibility.text.atSign=Arroba # +accessibility.text.hashTag=Hashtag # +accessibility.text.dollarSign=Dólar # +accessibility.text.percent=Porcentaje # +accessibility.text.caret=Circunflejo # +accessibility.text.ampersand=Y # +accessibility.text.asterisk=Asterisco # +accessibility.text.leftParenthesis=Paréntesis de apertura # +accessibility.text.rightParenthesis=Paréntesis de cierre # +accessibility.text.hyphen=Guion # +accessibility.text.underScore=Guion bajo # +accessibility.text.plus=Suma # +accessibility.text.equals=Igual # + +accessibility.text.unsupported=Carácter desconocido # + +accessibility.toast=Notificación ### This is the name of the popup that appears when a player gets a notification for a game invite or achievement unlocked + +accessibility.worldTemplates.help=Ayuda # + +accessibility.popup.title=¿Desactivar lector de pantalla? # +accessibility.popup.message.line1=¡Bienvenido a Minecraft! # +accessibility.popup.message.default=La compatibilidad con el lector de pantalla está habilitada de forma predeterminada en tu dispositivo. # +accessibility.popup.message.platform=Hemos detectado que tu sistema tiene habilitado un lector de pantalla y nosotros hemos activado automáticamente el lector de pantalla de Minecraft. # +accessibility.popup.message.touch=Toca y arrastra para encontrar controles en la pantalla y toca dos veces los controles para seleccionarlos. Para desplazarte por una pantalla, tócala dos veces y no levantes el dedo mientras la deslizas hacia arriba o hacia abajo. # +accessibility.popup.message.xbl=Hemos detectado que tu cuenta tiene habilitada la opción "Permitir que los juegos me lean" y hemos activado automáticamente el lector de pantalla de Minecraft. # +accessibility.popup.message.line3=¿Quieres desactivarlo? # +accessibility.popup.left_button_text=Desactivar # +accessibility.popup.right_button_text=Dejar activada # + +accessibility.popup.joinRealm=Pantalla de unirse a Realm # + +accessibility.controllerLayoutScreen.buttonRemapped=%s está enlazado ahora a %s # +accessibility.controllerLayoutScreen.buttonBoundTo=Botón %s: %s # +accessibility.controllerLayoutScreen.buttonRemapping=Selecciona una entrada que enlazar para %s # + +accessibility.gamepad.faceButton.down=Botón A # +accessibility.gamepad.faceButton.right=Botón B # +accessibility.gamepad.faceButton.left=Botón X # +accessibility.gamepad.faceButton.up=Botón Y # +accessibility.gamepad.button.systemLeft=Botón Vista # +accessibility.gamepad.button.systemRight=Botón Menú # +accessibility.gamepad.dpad.down=Cruceta abajo # +accessibility.gamepad.dpad.up=Cruceta arriba # +accessibility.gamepad.dpad.left=Cruceta izquierda # +accessibility.gamepad.dpad.right=Cruceta derecha # +accessibility.gamepad.stick.left=Stick izquierdo # +accessibility.gamepad.stick.right=Stick derecho # +accessibility.gamepad.trigger.right=Gatillo derecho # +accessibility.gamepad.trigger.left=Gatillo izquierdo # +accessibility.gamepad.bumper.right=Botón superior derecho ### Used for both Xbox and controller on Windows +accessibility.gamepad.bumper.left=Botón superior izquierdo ### Used for both Xbox and controller on Windows + +accessibility.keyboard.leftBracket=Tecla corchete de apertura ### left square bracket means '[' on the english keyboard +accessibility.keyboard.rightBracket=Tecla corchete de cierre ### right square bracket means ']' on the english keyboard + +accessibility.emotes.hovered=%s, botón de gesto %d, %d de %d # +accessibility.emotes.assigned=Gesto asignado: %s # +accessibility.emotes.unassigned=No asignado # +accessibility.emotes.playSuccess=Reproducir gesto # +accessibility.emotes.playFailed=No se ha asignado ningún gesto a este botón. Pulsa %s para acceder al botón de Cambiar gestos. # +accessibility.emotes.changeEmotesInstruction.button=%s para acceder # +accessibility.emotes.keyboard.arrow=flecha # + +accessibility.emotes.instruction.keyboard=Pulsa derecha o izquierda para pasar por los botones de gestos. Pulsa la flecha hacia abajo para acceder al botón de Cambiar gestos. # + +## End of audible phrases section + +accounts.name=Nombre: %s (%s) # +accounts.signedInAs=Sesión iniciada como # +accounts.signOutConfirmation=¿Quieres cerrar la sesión y cambiar de cuenta? # +accounts.switchConfirmation=¿Quieres cambiar de cuenta? Tu cuenta actual permanecerá conectada. # +accounts.signOut=Cerrar sesión # +accounts.switch=Cambiar de cuenta # +accounts.manage=Administrar cuenta # + +achievement.alternativeFuel=Combustible alternativo # +achievement.alternativeFuel.desc=Enciende un horno con un bloque de algas marinas # +achievement.acquireIron=Ponle hierro al asunto # +achievement.acquireIron.desc=Funde un lingote de hierro. # +achievement.bakeCake=¡La mentira! # +achievement.bakeCake.desc=¡Trigo, azúcar, leche y huevos! # +achievement.blaze_rod=El fuego eterno # +achievement.blaze_rod.desc=Libera una llama de su barra. # +achievement.bookcase=Bibliotecario # +achievement.bookcase.desc=Construye algunas estanterías para mejorar tu mesa de encantamientos. # +achievement.breedCow=Repoblación # +achievement.breedCow.desc=Alimenta dos vacas con trigo para que se reproduzcan. # +achievement.buildBetterPickaxe=Consiguiendo una mejora # +achievement.buildBetterPickaxe.desc=Construye un pico mejor. # +achievement.buildFurnace=Recién hecho # +achievement.buildFurnace.desc=Construye un horno con ocho bloques de piedra. # +achievement.buildHoe=¡Hora de cultivar! # +achievement.buildHoe.desc=Usa tablones y palos para hacer una azada. # +achievement.buildPickaxe=¡Hora de picar! # +achievement.buildPickaxe.desc=Usa tablones y palos para hacer un pico. # +achievement.buildSword=¡Hora de luchar! # +achievement.buildSword.desc=Usa tablones y palos para hacer una espada. # +achievement.buildWorkBench=Manos a la obra # +achievement.buildWorkBench.desc=Crea una mesa de trabajo con cuatro bloques de tablones. # +achievement.cookFish=Pescado delicioso # +achievement.cookFish.desc=¡Pesca un pez y cocínalo! # +achievement.diamonds=¡Diamantes! # +achievement.diamonds.desc=Obtén diamantes con tus herramientas de hierro. # +achievement.diamondsToYou=¡Diamantes para ti! # +achievement.diamondsToYou.desc=Lanza diamantes a otro jugador. # +achievement.enchantments=Hechicero # +achievement.enchantments.desc=Usa un libro, obsidiana y diamantes para construir una mesa de encantamientos. # +achievement.exploreAllBiomes=Hora de aventuras # +achievement.exploreAllBiomes.desc=Descubre todos los biomas. # +achievement.flyPig=Cuando los cerdos vuelen # +achievement.flyPig.desc=Tira un cerdo desde un barranco. # +achievement.fullBeacon=Faroneitor # +achievement.fullBeacon.desc=Fabrica un faro completo # +achievement.get=¡Logro obtenido! # +achievement.ghast=Su propia medicina # +achievement.ghast.desc=Mata un Ghast devolviéndole una bola de fuego. # +achievement.killCow=Chupavacas # +achievement.killCow.desc=Recolecta algo de cuero # +achievement.killEnemy=Cazamonstruos # +achievement.killEnemy.desc=Ataca y acaba con un monstruo # +achievement.killWither=El comienzo. # +achievement.killWither.desc=Mata al Wither # +achievement.makeBread=Con un pan debajo del brazo # +achievement.makeBread.desc=Haz pan con el trigo # +achievement.mineWood=Madera de líder # +achievement.mineWood.desc=Golpea un árbol hasta que aparezca un bloque de madera. # +achievement.notification.description=Logro desbloqueado # +achievement.onARail=Todo sobre ruedas # +achievement.onARail.desc=Viaja en vagoneta al menos un kilómetro desde donde empezaste # +achievement.openInventory=Haciendo inventario # +achievement.openInventory.desc=Pulsa '%1$s' para abrir tu inventario # +achievement.overkill=Desenfrenado # +achievement.overkill.desc=Inflige nueve corazones de daño de un solo golpe # +achievement.overpowered=Todopoderoso # +achievement.overpowered.desc=Fabrica una manzana de Notch # +achievement.portal=Plus ultra # +achievement.portal.desc=Construye un portal al inframundo. # +achievement.potion=Destilería local # +achievement.potion.desc=Elabora una poción # +achievement.requires=Necesitas '%1$s' # +achievement.snipeSkeleton=Francocazadores # +achievement.snipeSkeleton.desc=Mata a un esqueleto con una flecha desde más de 50 metros # +achievement.spawnWither=¿El comienzo? # +achievement.spawnWither.desc=Genera al Wither # +achievement.taken=¡Conseguido! # +achievement.theEnd=¿The End? # +achievement.theEnd.desc=Llega a The End # +achievement.theEnd2=The End. # +achievement.theEnd2.desc=Acaba con la dragona de Ender # +achievement.unknown=??? # +achievement.uninitScore=-- # + +action.hint.exit.boat=Toca Saltar para salir del barco. # +action.hint.exit.minecart=Toca Saltar para salir de la vagoneta. # +action.hint.exit.pig=Toca Agachar para desmontar. # +action.hint.exit.horse=Toca Agachar para desmontar. # +action.hint.exit.strider=Toca Agachar para desmontar. # +action.hint.exit.donkey=Toca Agachar para desmontar. # +action.hint.exit.mule=Toca Agachar para desmontar. # +action.hint.exit.llama=Toca Agachar para desmontar. # +action.hint.exit.trader_llama=Toca Agachar para desmontar. # +action.hint.exit.skeleton_horse=Toca Agachar para desmontar. # + + +action.hint.exit.scheme.minecart=Toca desmontar para salir de la vagoneta # +action.hint.exit.scheme.pig=Toca desmontar para desmontarte # +action.hint.exit.scheme.horse=Toca desmontar para desmontarte # +action.hint.exit.scheme.strider=Toca desmontar para desmontarte # +action.hint.exit.scheme.donkey=Toca desmontar para desmontarte # +action.hint.exit.scheme.mule=Toca desmontar para desmontarte # +action.hint.exit.scheme.llama=Toca desmontar para desmontarte # +action.hint.exit.scheme.trader_llama=Toca desmontar para desmontarte # +action.hint.exit.scheme.skeleton_horse=Toca desmontar para desmontarte # + +action.hint.exit.console.boat=Pulsa :_input_key.jump: para salir del barco # +action.hint.exit.console.minecart=Pulsa :_input_key.jump: para salir de la vagoneta # +action.hint.exit.console.pig=Pulsa :_input_key.sneak: para desmontar # +action.hint.exit.console.horse=Pulsa :_input_key.sneak: para desmontar # +action.hint.exit.console.strider=Pulsa :_input_key.sneak: para desmontar # +action.hint.exit.console.donkey=Pulsa :_input_key.sneak: para desmontar # +action.hint.exit.console.mule=Pulsa :_input_key.sneak: para desmontar # +action.hint.exit.console.llama=Pulsa :_input_key.sneak: para desmontar # +action.hint.exit.console.trader_llama=Pulsa :_input_key.sneak: para desmontar. # +action.hint.exit.console.skeleton_horse=Pulsa :_input_key.sneak: para desmontar # + +action.interact.creeper=Prender # +action.interact.edit=Editar # +action.interact.exit.boat=Abandonar barco # +action.interact.feed=Alimentar # +action.interact.fishing=Pescar # +action.interact.milk=Leche # +action.interact.mooshear=Trasquilar # +action.interact.moostew=Ordeñar estofado # +action.interact.repair=Reparar # +action.interact.ride.boat=Abordar # +action.interact.ride.minecart=Montar # +action.interact.ride.horse=Montar # +action.interact.ride.strider=Montar # +action.interact.shear=Trasquilar # +action.interact.sit=Sentarse # +action.interact.stand=Levantarse # +action.interact.talk=Hablar # +action.interact.tame=Domar # +action.interact.dye=Teñir # +action.interact.cure=Curar # +action.interact.opencontainer=Abrir # +action.interact.createMap=Crear mapa # +action.interact.takepicture=Hacer una foto # +action.interact.saddle=Montura # +action.interact.mount=Montar # +action.interact.boost=Mejorar # +action.interact.write=Escribir # +action.interact.leash=Atar # +action.interact.unleash=Desatar # +action.interact.name=Nombre # +action.interact.attachchest=Conectar cofre # +action.interact.equiphorsearmor=Equipar armadura para caballo # +action.interact.equipcarpet=Equipar alfombra # +action.interact.trade=Intercambiar # +action.interact.armorstand.pose=Postura # +action.interact.armorstand.equip=Equipar # +action.interact.read=Leer # +action.interact.wakevillager=Despertar al aldeano # +action.interact.barter=Hacer trueque # + +advMode.allEntities=@e = todas las entidades # +advMode.allPlayers=@a = todos los jugadores # +advMode.command=Entrada de comandos # +advMode.nearestPlayer=@p = jugador más cercano # +advMode.notAllowed=Necesitas ser un operador en modo creativo # +advMode.notEnabled=Los bloques de comandos no están activados en este servidor # +advMode.previousOutput=Salida anterior # +advMode.randomPlayer=@r = jugador aleatorio # +advMode.self=@s = tú mismo # +advMode.setCommand=Establece un comando de consola para el bloque # +advMode.setCommand.success=Comando establecido: %s # + +apple.iCloudDisabled.title=¡No pierdas tus mundos! # +apple.iCloudDisabled.message=Tus mundos no se están guardando correctamente. Puede que no estén la próxima vez que juegues a Minecraft. Ve a los ajustes de tu Apple TV y activa iCloud para asegurarte de que se guardan los mundos. # +apple.iCloudDisabled.button.turnOnICloud=Activar iCloud # +apple.iCloudNoSpace.message=No tienes suficiente espacio libre en iCloud para guardar tus mundos correctamente. Puede que no estén la próxima vez que juegues a Minecraft. Libera espacio en tu cuenta de iCloud para asegurarte de que se guardan los mundos. # +apple.iCloudNoSpace.button.manageICloud=Gestionar iCloud # +apple.iCloudNoInternet.message=Necesitas tener conexión a Internet para guardar tus mundos correctamente. Puede que no estén la próxima vez que juegues a Minecraft. Vuelve a conectarte a Internet para asegurarte de que se guardan los mundos. # +apple.iCloudSignInRequired.title=Iniciar sesión # +apple.iCloudSignInRequired.message=Tienes que haber iniciado sesión en iCloud para poder jugar a Minecraft. Ve a los ajustes de tu Apple TV y activa iCloud. # +apple.iCloudUserChanged.message=Se ha iniciado sesión con una cuenta de iCloud nueva. Tienes que reiniciar Minecraft para jugar. # +apple.LocalNetworkPermission.message=Minecraft quiere acceder a tu red local. Esto te permite jugar con otras personas conectadas a tu red local. Denegar este permiso no afecta a las funciones en línea ni al juego, pero ni tú ni otros podréis jugar juntos si estáis conectados a la misma red. # + +attribute.modifier.plus.0=+%d %s # +attribute.modifier.plus.1=+%d%% de %s # +attribute.modifier.plus.2=+%d%% de %s # +attribute.modifier.take.0=-%d %s # +attribute.modifier.take.1=-%d%% de %s # +attribute.modifier.take.2=-%d%% de %s # +attribute.name.minecraft:attack_damage=Daño de ataque # +attribute.name.minecraft:follow_range=Rango de seguimiento de la criatura # +attribute.name.minecraft:knockback_resistance=Resistencia al derribo # +attribute.name.generic.maxHealth=Salud máxima # +attribute.name.generic.attackDamage=Daño de ataque # +attribute.name.generic.knockbackResistance=Resistencia al derribo # +attribute.name.minecraft:movement=Velocidad # +attribute.name.horse.jumpStrength=Potencia de salto del caballo # +attribute.name.zombie.spawnReinforcements=Refuerzos zombi # + +attribution.goBack=Volver # +attribution.viewAttribution=Para consultar atribuciones, visita https://minecraft.net/attribution desde cualquier navegador. # + +authentication.demo.body.default=Iniciando la experiencia de demostración... # +authentication.demo.body.error=Lo sentimos, pero esta lección no está disponible en estos momentos. # +authentication.demo.title=Cargando la demo # +authentication.demo.title.error=Lección no disponible # +authentication.pleaseSignIn=Inicia sesión con tu cuenta escolar u organizacional para usar Minecraft Education. # +authentication.loggingin=Iniciando la sesión... # +authentication.signIn=Iniciar sesión # +authentication.signIn.tryAgain=Inténtalo de nuevo # +authentication.signingInTo=Iniciando sesión en %s # +authentication.unableToConnect=No se puede conectar # +authentication.unauthenticated=Cuenta no válida para usar Minecraft Education. # +authentication.location=Más información: # +authentication.tryagain=Iniciar sesión con otra cuenta # +authentication.welcome=¡Hola, %s! # +authentication.exitingGame=Hasta luego. Vuelve pronto. # +authentication.trialMessageTitle=Prueba gratuita # +authentication.trialWelcome=¡Hola!%1%1Tienes disponibles %2 pruebas de Minecraft Education antes de que tu escuela u organización necesite comprar una licencia.%1%1Cada vez que abras Minecraft Education, usarás una de las posibilidades de prueba. ¡Disfruta! # +authentication.trialWarning=Te quedan %2 pruebas de Minecraft Education antes de que tu escuela u organización necesite comprar una licencia.%1%1Cada vez que abras Minecraft Education, usarás una de las posibilidades de prueba. # +authentication.trialEnded=Se han agotado las posibilidades de prueba de Minecraft Education.%1%1Tu escuela u organización tendrá que comprar una licencia para que puedas seguir usando todas las funciones de Minecraft Education.%1%1Ahora, se cerrará la sesión de tu cuenta %2 y podrás explorar la lección de demostración con funciones limitadas. # +authentication.trialEndedTitle=Prueba terminada # +authentication.clickToPurchase=Cómo comprar ### Translations should be 20 characters or less +authentication.adalException=Ahora mismo no podemos conectarnos con el servicio que necesitas. Comprueba tu conexión a Internet o vuelve a intentarlo más tarde. # +authentication.buyMinecraft=Ir a la App Store # +authentication.edu.leaveGame.title=Se ha cerrado tu sesión # +authentication.edu.leaveGame.body=Otro dispositivo ha iniciado sesión con tu cuenta. # +authentication.edu.leaveGame.help=Ayuda # +authentication.educationOnly=Si no eres un usuario de un centro educativo, ve a la app store para descargar la versión estándar. # +authentication.minecraftInstead=App Store # +authentication.signInButton=Iniciar sesión con otra cuenta # +authentication.signInRequired=Inicio de sesión obligatorio # +authentication.store.confirm.button=Confirmar # +authentication.store.confirmPurchase=Confirmar compra # +authentication.store.intro=Has completado tu periodo de prueba de Minecraft Education. Tienes que comprar una licencia para seguir jugando a Minecraft Education. # +authentication.store.popup.purchaseFailed.title=Algo salió mal # +authentication.store.popup.purchaseFailed.msg=No se ha podido finalizar la compra. Comprueba tu conexión a Internet. # +authentication.store.purchase.info1=El pago se cargará a tu cuenta de iTunes al confirmar la compra y la suscripción se renovará automáticamente salvo que se cancele con al menos 24 horas de antelación al final del periodo. La renovación de tu cuenta se cobrará durante las 24 horas previas al final del periodo y en función del precio de suscripción que hayas seleccionado. # +authentication.store.purchase.info2=Puedes administrar tu suscripción y anular la renovación automática accediendo a los ajustes de tu cuenta de iTunes tras adquirirla. Si cancelas tu suscripción una vez activada, no se te reembolsará por el resto del periodo activo de la misma. Tu cuenta de iTunes estará vinculada a tu cuenta de O365 Educación para esta suscripción, por lo que no podrás adquirir otras licencias de Minecraft Education con esta cuenta de iTunes. # +authentication.store.purchase.button=Adquirir licencia (%s/año) # +authentication.store.terms=Términos de uso # +authentication.store.viewTermsAndConditions=Términos y condiciones # +authentication.store.viewPrivacyPolicy=Política de privacidad # +authentication.toast.refreshFailed.title=Cuenta # +authentication.toast.refreshFailed.body=Hay algún error en la información de tu cuenta. Vuelve a iniciar sesión para seguir utilizando las funciones multijugador. # +authentication.error.generic.title=No se puede iniciar sesión # +authentication.error.generic.body=No hemos podido iniciar sesión. Asegúrate de que estás iniciando sesión con tu cuenta escolar u organizacional e inténtalo de nuevo. # +authentication.error.generic.link1=Obtén más información sobre la elegibilidad de la cuenta. # +authentication.error.generic.link2=Prueba una lección de demostración. # +authentication.error.outOfDate.title=Actualización necesaria # +authentication.error.outOfDate.body=Lo sentimos, pero esta versión de Minecraft Education ya no es compatible. Actualízate a la versión más reciente para continuar jugando. # +authentication.error.outOfDate.downloadPage=Ir a la página de descargas # +authentication.error.accountType.body=¡Vaya! Parece que has iniciado sesión con una cuenta personal. Esta cuenta no es apta para usar Minecraft Education. Asegúrate de que estás iniciando sesión con una cuenta escolar u organizacional e inténtalo de nuevo. # + +eula.intro=Para usar Minecraft Education tienes que aceptar el Contrato de Licencia para el Usuario Final. # +eula.location=El CLUF está disponible en: # +eula.title=Contrato de Licencia para el Usuario Final # +eula.view=Ver CLUF # +eula.callToAction=Para aceptar los términos del contrato haz clic en aceptar. # +eula.acceptButton=Aceptar # + +book.byAuthor=de # +book.defaultAuthor=Autor desconocido # +book.editTitle=Introducir título del libro: # +book.export=Exportar # +book.finalizeButton=Firmar y cerrar # +book.finalizeWarning=¡Aviso! Una vez firmado, no podrá editarse. # +book.generation.0=Original # +book.generation.1=Copia del original # +book.generation.2=Copia de una copia # +book.generation.3=Hecho andrajos # +book.pageIndicator=Página %1$s de %2$s # +book.signButton=Señal # +book.titleHere=[Introducir título aquí] # +book.headerPortfolio=Del portafolio # +book.headerInventory=Del inventario # + +build.tooHigh=El límite de altura para la construcción es de %s bloques # +build.tooLow=La altura mínima para construir es de %s bloques # + +chalkboardScreen.header=Editar texto # +chalkboardScreen.locked=Bloqueado # +chalkboardScreen.unlocked=Desbloqueado # + +chat.cannotSend=No se ha podido enviar el mensaje de chat # +chat.copy=Copiar en portapapeles # +chat.link.confirm=¿Seguro que quieres abrir la siguiente web? # +chat.link.confirmTrusted=¿Quieres abrir este enlace o copiarlo al portapapeles? # +chat.link.open=Abrir en el navegador # +chat.link.warning=¡Nunca abras enlaces de personas en las que no confíes! # +chat.mentions.autocomplete.allPlayers=mención a todos los jugadores # +chat.mute=Silenciar chat # +chat.realmsFilterDisabled=El filtro de chats de este Realm está desactivado. # +chat.settings=Ajustes de chat # +chat.settings.defaultChatColor=Color de chat predeterminado # +chat.settings.chatColor=Color de chat # +chat.settings.chatFont=Fuente de chat # +chat.settings.color=Color # +chat.settings.font=Fuente # +chat.settings.fontColor=Color de fuente # +chat.settings.fontSize=Tamaño: %s # +chat.settings.fontSize.disabled=Tamaño: disponible con %s # +chat.settings.lineSpacing=Espaciado de línea # +chat.settings.lineSpacingNumber=x%s # +chat.settings.mentions=Mis menciones # +chat.settings.mentionsColor=Color de Mis menciones # +chat.settings.muteAll=Silenciar todo el chat # +chat.settings.muteEmotes=Silenciar chat de gestos # +chat.settings.unmuteAll=Dejar de silenciar todo el chat # +chat.settings.tts=Texto a voz para el chat # +chat.stream.emote=(%s) * %s %s # +chat.stream.text=(%s) <%s> %s # +chat.title=Chat # +chat.title.cheats=Chat y comandos # +chat.type.achievement=%s ha conseguido el logro %s # +chat.type.achievement.taken=%s ha perdido el logro %s # +chat.type.admin=[%s: %s] # +chat.type.announcement=[%s] %s # +chat.type.emote=* %s %s # +chat.type.sleeping=%s está en cama durmiendo. Para avanzar al amanecer, todos los jugadores deben dormir en camas a la vez. # +chat.type.text=<%s> %s # +chat.renamed=Se te ha cambiado el nombre de forma temporal a "%s" en este servidor # +chat.coordinateTypePosition=Mi posición # +chat.coordinateTypeFacing=Posición del bloque # +chat.coordinateCopiedToast=Se han copiado las coordenadas # +chat.coordinatesInvalid=Coordenadas no válidas # +chat.coordinatesInvalidLong=Coordenadas no válidas: asegúrate de estar mirando un bloque # +chat.redactObfuscatedText=[OFUSCADO] # + +chestScreen.header.large=Cofre grande # +chestScreen.header.player=Inventario # +chestScreen.header.small=Cofre # + +chooseRealmScreen.header=Elegir un servidor de Realms # +chooseRealmScreen.realmsplusbuttontext=Agregar un Realm de 10 jugadores # +chooseRealmScreen.realmsbuttontext=Agregar un Realm de 2 jugadores # + +customTemplatesScreen.header=Plantillas importadas # + +craftingScreen.tab.search=Todas # +craftingScreen.tab.search.filter=Para construir # +craftingScreen.tab.construction=Construcción # +craftingScreen.tab.nature=Naturaleza # +craftingScreen.tab.equipment=Equipo # +craftingScreen.tab.items=Objetos # +craftingScreen.tab.survival=Inventario # +craftingScreen.tab.armor=Armadura # + + +credits.skip=Saltar # + +cauldronScreen.header=Caldero # + +codeScreen.aznbReset.title=Restablecer todos los blocs de notas # +codeScreen.aznbReset.body=Estás a punto de borrar todos los proyectos. Esta operación no se puede deshacer. ¿Estás seguro? # +codeScreen.chooseEditor=Elige un editor: # +codeScreen.editor.description.aznb=¡Aprende a programar en Python! Usa una interfaz de cuaderno para explorar las lecciones, los tutoriales y los desafíos de informática. # +codeScreen.editor.description.makeCode=Microsoft MakeCode te permite codificar Minecraft en Blocks, Python o JavaScript. # +codeScreen.editor.description.tynker=¡Modifica tu mundo con Tynker! Construye minijuegos, crea estructuras instantáneas y crea tus propios mods con código. # +codeScreen.memoryWarning=Este dispositivo no cumple los requisitos recomendados de memoria. Los editores podrían no funcionar de manera correcta. # +codeScreen.memoryError=Error en el proceso de edición. Asegúrate de que tu dispositivo disponga de la memoria necesaria. # +codeScreen.needCheats=¡Debes activar los trucos en el mundo para programar! # +codeScreen.networkError=No ha sido posible conectar a la red, comprueba la configuración de red. # +codeScreen.title=Code Builder # +codeScreen.changeEditorModal.title=Cambiar editor # +codeScreen.resetWarning=¿Estás seguro de que deseas cambiar el editor que estás utilizando? Se perderá todo el trabajo no guardado. # +codeScreen.changeEditorModal.change=Cambiar # +codeScreen.button.flipWindow=Voltear ventana # +codeScreen.button.largerWindow=Ventana más grande # +codeScreen.button.smallerWindow=Ventana más pequeña # +codeScreen.button.resetEditor=Restablecer editor # +codeScreen.button.changeEditor=Cambiar editor # +codeScreen.buttonTTS.splitLeft=Mover a la izquierda # +codeScreen.buttonTTS.splitRight=Mover a la derecha # +codeScreen.buttonTTS.selectEditor=Seleccionar editor # +codeScreen.buttonTTS.maximize=Maximizar # +codeScreen.buttonTTS.restore=Restaurar # +codeScreen.buttonTTS.home=Inicio # + +color.black=Negro # +color.dark_blue=Azul oscuro # +color.dark_green=Verde oscuro # +color.dark_aqua=Aguamarina oscuro # +color.dark_red=Rojo oscuro # +color.dark_purple=Morado oscuro # +color.gold=Dorado # +color.gray=Gris # +color.dark_gray=Gris oscuro # +color.blue=Azul # +color.green=Verde # +color.aqua=Aguamarina # +color.red=Rojo # +color.light_purple=Morado claro # +color.yellow=Amarillo # +color.white=Blanco # + +commandBlockScreen.blockType=Tipo de bloque: # +commandBlockScreen.blockType.impulse=Impulso # +commandBlockScreen.blockType.chain=Cadena # +commandBlockScreen.blockType.repeat=Repetir # +commandBlockScreen.condition=Condición: # +commandBlockScreen.condition.conditional=Condicional # +commandBlockScreen.condition.unconditional=Incondicional # +commandBlockScreen.redstone=Redstone: # +commandBlockScreen.redstone.needs_redstone=Se necesita Redstone # +commandBlockScreen.redstone.always_on=Siempre activo # +commandBlockScreen.tickDelay=Retraso en marcas: # +commandBlockScreen.executeFirstTick=Ejecutar en la primera marca # +commandBlockScreen.displayOutputMode=O # +commandBlockScreen.hideOutputMode=X # +commandBlockScreen.hoverNote=Nota de paso # +commandBlockScreen.title=Bloque de comandos # + +seargeSays.searge=Searge dice: %s # +seargeSays.searge1=Yolo # +seargeSays.searge2=/achievement tomar achievement.understandCommands @p # +seargeSays.searge3=Pedir ayuda en twitter # +seargeSays.searge4=/deop @p # +seargeSays.searge5=Tablón de puntuaciones eliminado, comandos bloqueados # +seargeSays.searge6=Ponte en contacto con el servicio de asistencia para obtener ayuda # +seargeSays.searge7=/testfornoob @p # +seargeSays.searge8=/trigger advertencia # +seargeSays.searge9=Madre mía, está lleno de estadísticas # +seargeSays.searge10=/kill @p[name=!Searge] # +seargeSays.searge11=¿Has probado a apagarlo y volverlo a encender? # +seargeSays.searge12=Lo siento, hoy no hay ayuda # + +commandBlock.shortName=@ # +commandBlock.genericName=Bloque de comandos # + +commands.ability.description=Establece la habilidad de un jugador. # +commands.ability.noability=No está disponible ninguna habilidad llamada "%1$s". # +commands.ability.granted=Recibiste la habilidad "%1$s". # +commands.ability.revoked=Perdiste la habilidad "%1$s". # +commands.ability.success=La habilidad se ha actualizado. # +commands.achievement.alreadyHave=El jugador %1$s ya tiene el logro %2$s. # +commands.achievement.description=Da o quita un logro a un jugador. # +commands.achievement.dontHave=El jugador %1$s no tiene el logro %2$s. # +commands.achievement.give.success.all=Se dieron todos los logros correctamente a %1$s. # +commands.achievement.give.success.one=Se dio con éxito a %1$s la estadística %2$s. # +commands.achievement.statTooLow=El jugador %1$s no tiene la estadística %2$s. # +commands.achievement.take.success.all=Se obtuvieron correctamente todos los logros de %1$s. # +commands.achievement.take.success.one=Se obtuvo correctamente la estadística %1$s de %2$s. # +commands.achievement.unknownAchievement=Logro o estadística "%1$s" desconocido # +commands.agent.attack.success=El agente ha tenido éxito al atacar # +commands.agent.attack.failed=El agente ha fallado al atacar # +commands.agent.collect.success=El agente ha tenido éxito al recolectar # +commands.agent.collect.failed=El agente ha fallado al recolectar # +commands.agent.createagent.success=Agente creado # +commands.agent.createagent.failed=No se ha podido crear el agente # +commands.agent.destroy.success=El agente ha destruido un bloque # +commands.agent.destroy.failed=El agente ha fallado al destruir # +commands.agent.detect.success=El agente ha tenido éxito al detectar # +commands.agent.detect.failed=El agente ha fallado al detectar # +commands.agent.detectredstone.success=El agente ha tenido éxito al detectredstone # +commands.agent.detectredstone.failed=El agente ha fallado al detectredstone # +commands.agent.drop.success=El agente ha tenido éxito al soltar # +commands.agent.drop.failed=El agente ha fallado al soltar # +commands.agent.dropall.success=El agente ha tenido éxito al dropall # +commands.agent.dropall.failed=El agente ha fallado al dropall # +commands.agent.getitemcount.success=El agente ha tenido éxito al getitemcount # +commands.agent.getitemcount.failed=El agente ha fallado al getitemcount # +commands.agent.getitemspace.success=El agente ha tenido éxito al getitemspace # +commands.agent.getitemspace.failed=El agente ha fallado al getitemspace # +commands.agent.getitemdetail.success=El agente ha tenido éxito al getitemdetail # +commands.agent.getitemdetail.failed=El agente ha fallado al getitemdetail # +commands.agent.getposition.success=getposition de agente obtenida # +commands.agent.getposition.failed=Error al obtener getposition de agente # +commands.agent.inspect.success=El agente ha tenido éxito al inspeccionar # +commands.agent.inspect.failed=El agente ha fallado al inspeccionar # +commands.agent.inspectdata.success=Inspección correcta de datos del agente # +commands.agent.inspectdata.failed=El agente no pudo inspeccionar los datos. # +commands.agent.move.success=El agente ha tenido éxito al moverse # +commands.agent.move.failed=No se ha podido mover al agente # +commands.agent.outofrange=No se puede enviar comandos, el agente está fuera de alcance # +commands.agent.place.success=El agente ha tenido éxito al colocar # +commands.agent.place.failed=El agente ha fallado al colocar # +commands.agent.setitem.success=El agente ha establecido el objeto con éxito # +commands.agent.setitem.failed=El agente no ha podido establecer el objeto # +commands.agent.turn.success=El agente ha tenido éxito al girarse # +commands.agent.turn.failed=No se ha podido girar el agente # +commands.agent.till.success=El agente ha tenido éxito al labrar # +commands.agent.till.failed=El agente ha fallado al labrar # +commands.agent.tpagent.description=Teletransporta a tu agente. # +commands.agent.tpagent.success=Agente teletransportado # +commands.agent.tpagent.failed=El agente ha fallado al teletransportarse # +commands.agent.transfer.success=Transferencia del agente con éxito # +commands.agent.transfer.failed=Error al transferir el agente # +commands.always.day=Ciclo día-noche %1$s # +commands.always.day.locked=Ciclo día-noche bloqueado # +commands.always.day.unlocked=Ciclo día-noche desbloqueado # +commands.ban.description=Añade un jugador a la lista negra. # +commands.autocomplete.a=todos los jugadores # +commands.autocomplete.c=mi Agent # +commands.autocomplete.e=todas las entidades # +commands.autocomplete.p=jugador más cercano # +commands.autocomplete.r=jugador aleatorio # +commands.autocomplete.s=tú # +commands.autocomplete.v=todos los Agents # +commands.ban.failed=No se pudo prohibir al jugador %1$s. # +commands.ban.success=Jugador %1$s prohibido # +commands.banip.description=Añade la dirección IP a la lista negra. # +commands.banip.invalid=La IP que has introducido no es válida o el jugador no está conectado # +commands.banip.success=Dirección IP %1$s prohibida # +commands.banip.success.players=Dirección IP %1$s prohibida que pertenece a %2$s # +commands.banlist.ips=Hay un total de %1$d direcciones IP prohibidas: # +commands.banlist.players=Hay un total de %1$d jugadores prohibidos: # +commands.blockdata.description=Modifica la etiqueta de datos de un bloque. # +commands.blockdata.placeFailed=No puedes poner bloques aquí # +commands.blockdata.destroyFailed=No puedes cavar aquí # +commands.blockdata.failed=La etiqueta de datos no cambió: %1$s. # +commands.blockdata.notValid=El bloque objetivo no puede contener datos # +commands.blockdata.outOfWorld=No se puede cambiar un bloque fuera del mundo # +commands.blockdata.success=Datos del bloque actualizados a: %1$s # +commands.blockdata.tagError=Error al analizar la etiqueta de datos: %1$s # +commands.blockstate.invalidState="%1$s" no es un estado de bloque válido. # +commands.blockstate.stateError=El estado de bloque "%1$s" no es válido en el bloque "%2$s". # +commands.blockstate.typeError=Tipo de valor no válido para el estado de bloque "%1$s". # +commands.blockstate.valueError=Valor no válido para el estado de bloque "%1$s". # +commands.bossbar.add.success=Has creado la barra de jefe personalizada [%1$s] # +commands.bossbar.add.failure.invalid=ID de barra de jefe no válida. Las ID deben formarse como namespace:id o id (se usa el namespace minecraft por defecto). # +commands.bossbar.add.failure.exists=Ya existe una barra de jefe con la ID '%1$s' # +commands.bossbar.description=Crea y modifica las barras de jefe # +commands.bossbar.get.max=La barra de jefe personalizada [%1$s] tiene un máximo de %2$d # +commands.bossbar.get.players=La barra de jefe personalizada [%1$s] tiene actualmente %2$s jugadores online: %3$s # +commands.bossbar.get.players.none=La barra de jefe personalizada [%1$s] no tiene jugadores online actualmente # +commands.bossbar.get.players.one=La barra de jefe personalizada [%1$s] tiene actualmente 1 jugador online: %2$s # +commands.bossbar.get.value=La barra de jefe personalizada [%1$s] tiene un valor de %2$d # +commands.bossbar.get.visible.true=La barra de jefe personalizada [%1$s] se muestra actualmente # +commands.bossbar.get.visible.false=La barra de jefe personalizada [%1$s] está actualmente oculta # +commands.bossbar.list=Hay %1$s barras de jefe personalizadas activadas: %2$s # +commands.bossbar.list.none=No hay barras de jefe personalizadas activadas # +commands.bossbar.list.one=Hay 1 barra de jefe personalizada activada: %1$s # +commands.bossbar.notFound=No existe ninguna barra de jefe con ID '%1$s' # +commands.bossbar.remove=Se ha eliminado la barra de jefe personalizada [%1$s] # +commands.change-setting.description=Cambia un ajuste en el servidor dedicado mientras está en funcionamiento. # +commands.change-setting.success=Se cambió %1$s. # +commands.chunkinfo.compiled=El chunk está compilado. # +commands.chunkinfo.data=Los primeros 64 vértices son: %1$s. # +commands.chunkinfo.empty=El chunk está vacío. # +commands.chunkinfo.hasLayers=El chunk tiene capas: %1$s # +commands.chunkinfo.hasNoRenderableLayers=El chunk no tiene capas renderizables. # +commands.chunkinfo.isEmpty=El chunk tiene capas vacías: %1$s # +commands.chunkinfo.location=Ubicación del chunk: (%1$d, %2$d, %3$d) # +commands.chunkinfo.noChunk=No se han encontrado chunks en %1$d, %2$d, %3$d. # +commands.chunkinfo.notCompiled=El chunk no se ha compilado. # +commands.chunkinfo.notEmpty=El chunk no está vacío. # +commands.chunkinfo.vertices=El búfer de la capa de %1$s contiene %2$d vértices. # +commands.classroommode.description=Intenta iniciar y conectarse al modo Aula. # +commands.classroommode.success=Intentando iniciar el modo Aula... # +commands.clear.description=Borra objetos del inventario de jugadores. # +commands.clear.failure=No se pudo vaciar el inventario de %1$s. # +commands.clear.failure.no.items=No se pudo vaciar el inventario de %1$s: no tiene objetos. # +commands.clear.success=Se vació el inventario de %1$s y se quitaron %2$d objetos. # +commands.clear.tagError=Error al analizar la etiqueta de datos: %1$s # +commands.clear.testing=%1$s tiene %2$d objetos que coinciden con los criterios # +commands.clearfixedinv.description=Elimina todas las ranuras de inventario fijas. # +commands.clearfixedinv.success=Inventario fijo vaciado. # +commands.clone.description=Clona bloques de una región en otra. # +commands.clone.failed=No se ha clonado ningún bloque # +commands.clone.filtered.error=El uso de filtros necesita que se especifique un bloqueo de filtro. # +commands.clone.noOverlap=El origen y el destino no se pueden superponer # +commands.clone.success=%1$d bloques clonados # +commands.clone.tooManyBlocks=Demasiados bloques en el área especificada (%1$d > %2$d) # +commands.closechat.description=Cierra la ventana de chat del jugador local si está abierta. # +commands.closechat.success=Chat cerrado # +commands.closechat.failure=El chat no estaba abierto # +commands.closewebsocket.description=Cierra la conexión websocket si existiera alguna. # +commands.code.description=Inicia Code Builder. # +commands.code.success=Code Builder iniciado. # +commands.compare.failed=El origen y el destino no son idénticos # +commands.compare.success=%1$d bloques comparados # +commands.compare.tooManyBlocks=Demasiados bloques en el área especificada (%1$d > %2$d) # +commands.compactdb.description=Compacta explícitamente el registro de levelDB. # +commands.compactdb.success=Se ha compactado correctamente el registro de levelDB. # +commands.corruptworld.description=Corrompe el mundo cargado en el servidor. # +commands.corruptworld.success=Mundo corrompido con éxito. # +commands.damage.description=Aplica daño a las entidades especificadas. # +commands.damage.specify.damage=Especifica un valor de daño válido. # +commands.damage.success=Se ha aplicado daño a %1$s # +commands.damage.failed=No se pudo aplicar daño a %1$s # +commands.damage.tooManySources=Solo puede haber una entidad fuente. Ajusta el selector para limitar la selección a una entidad. # +commands.daylock.description=Bloquea y desbloquea el ciclo día-noche. # +commands.debug.description=Inicia o detiene una sesión de depuración. # +commands.debug.notStarted=¡No puedes parar el análisis cuando no ha empezado aún! # +commands.debug.start=Comenzó el análisis de errores # +commands.debug.stop=Depuración de perfiles detenida después de %.2f segundos (%1$d intervalos) # +commands.defaultgamemode.description=Define el modo de juego predeterminado. # +commands.defaultgamemode.success=El modo de juego predeterminado del mundo ahora es %1$s. # +commands.deop.description=Revoca el estado de operador de un jugador. # +commands.deop.failed=No se ha podido anular el estado de operador (nivel de permiso demasiado alto): %s # +commands.deop.success=Estado de operador anulado: %s # +commands.deop.message=Ya no eres operador. # +commands.dialogue.description=Abre el diálogo con un NPC para un jugador. # +commands.dialogue.changeFailed=No se pudo cambiar la escena para el NPC. # +commands.dialogue.changeSuccess=El diálogo ha cambiado correctamente la escena para el NPC a nivel global. # +commands.dialogue.changePerPlayerSuccess=El diálogo ha cambiado correctamente el texto del NPC solo para %1$s. # +commands.dialogue.invalidScene=Se hizo referencia a una escena no válida. # +commands.dialogue.noNpcComponent=El actor seleccionado no tenía un componente de NPC. # +commands.dialogue.npcNotFound=No se pudo encontrar un NPC. # +commands.dialogue.npcNotInRange=Se ha encontrado un NPC, pero no estaba en el rango de marca del jugador %1$s. # +commands.dialogue.success=Diálogo enviado a %1$s. # +commands.dialogue.tooManyNPCs=El selector de NPC era ambiguo y se han seleccionado demasiados. Selecciona solo un NPC. # +commands.difficulty.description=Define el nivel de dificultad. # +commands.difficulty.usage=/difficulty # +commands.difficulty.success=Establecer la dificultad del juego en %1$s # +commands.downfall.success=Precipitación cambiada # +commands.effect.description=Añade o elimina efectos de estado. # +commands.effect.failure.notActive=No se ha podido quitar %1$s a %2$s ya que no tiene el efecto # +commands.effect.failure.notActive.all=No se pueden quitar los efectos de %1$s debido a que no tiene ninguno. # +commands.effect.failure.notAMob=%1$s no puede tener efectos # +commands.effect.notFound=No existe el efecto criatura con ID %s # +commands.effect.success=Has dado %1$s * %2$d a %3$s durante %4$d segundos # +commands.effect.success.removed=Se ha eliminado %1$s de %2$s # +commands.effect.success.removed.all=Se obtuvieron todos los efectos de %1$s. # +commands.enchant.cantCombine=%1$s no se puede combinar con %2$s # +commands.enchant.invalidLevel=%1$s no admite el nivel %2$d # +commands.enchant.cantEnchant=El encantamiento seleccionado no se puede añadir al objeto de destino: %1$s # +commands.enchant.description=Añade un encantamiento al objeto seleccionado de un jugador. # +commands.enchant.noItem=El destino no contiene un objeto: %1$s # +commands.enchant.notFound=No hay ningún encantamiento con el id. %1$d. # +commands.enchant.success=El encantamiento ha salido correctamente para %1$s # +commands.entitydata.description=Modifica la etiqueta de datos de una entidad. # +commands.entitydata.failed=La etiqueta de datos no cambió: %1$s. # +commands.entitydata.noPlayers=%1$s es un jugador y no se puede cambiar. # +commands.entitydata.success=Datos de la entidad actualizados a: %1$s # +commands.entitydata.tagError=Error al analizar la etiqueta de datos: %1$s # +commands.event.description=Desencadena un evento para los objetos especificados # +commands.event.error.empty=El nombre del evento no puede estar vacío # +commands.event.error.failed=%1$s no se pudo ejecutar en: %2$s ###1: Event Name ##2: List of failed entities for which the event could not be executed +commands.event.success=%1$s se ha ejecutado correctamente en: %2$s ###1: Event Name ##2: List of entities +commands.execute.align.invalidInput=Swizzle no válido; se espera una combinación de "x", "y" y "z" # +commands.execute.allInvocationsFailed=Error en todas las invocaciones: "%1$s" # +commands.execute.failed=No se pudo ejecutar "%1$s" como %2$s. # +commands.execute.description=Ejecuta un comando en nombre de una o más entidades. # +commands.execute.outRangedDetectPosition=Detectar posición: %1$s %2$s %3$s está fuera de rango. # +commands.execute.falseCondition=Execute subcommand %1$s %2$s test failed. ###1: Subcommand ##2: ConditionSubcommand +commands.execute.falseConditionWithCount=Execute subcommand %1$s %2$s test failed, count: %3$s. ###1: Subcommand ##2: ConditionSubcommand ##3: Test passed count +commands.execute.trueCondition=Prueba superada. # +commands.execute.trueConditionWithCount=Prueba superada. Recuento: %1$s. # +commands.execute.ifUnlessBlocks.tooManyBlocks=Demasiados bloques para comprobar. Recuento máximo de bloques: %1$s. Recuento de bloques actual: %2$s. ###1: Max number of blocks that are checked ##2: Current number of blocks that are checked +commands.execute.ifUnlessScore.score.notFound=No se ha encontrado una puntuación de %1$s para %2$s ###1: Objective Name ##2: Player Name +commands.execute.ifUnlessScore.targets.tooMany=%1$s objetivos coincidían con el selector. Solo se permite 1 objetivo. ### Number of targets that are matching with selector +commands.execute.ifUnlessScore.targets.empty=No hay un jugador '%1$s' registrado en el tablón de puntuación ###1: Player name +commands.execute.ifUnlessScore.objectiveNotFound=No se ha encontrado ningún objetivo con el nombre '%1$s' ###1: Objective Name +commands.execute.ifUnlessScore.players.compareOperation.invalidOperation=Operación no válida %1$s. ###1: Operator +commands.fill.description=Rellena toda una región, o una parte, con un bloque específico. # +commands.fill.failed=No se ha rellenado ningún bloque # +commands.fill.outOfWorld=No se pueden colocar bloques fuera del mundo # +commands.fill.success=%1$d bloques llenados # +commands.fill.tagError=Error al analizar la etiqueta de datos: %1$s # +commands.fill.tooManyBlocks=Demasiados bloques en el área especificada (%1$d > %2$d) # +commands.fill.replace.auxvalue.invalid=Valor de datos de sustitución no válido para el bloque %1$s # +commands.fog.description=Añadir o quitar el archivo de configuración de niebla # +commands.fog.invalidFogId=Identificador de configuración de niebla no válido: %1$s # +commands.fog.invalidUserId=No se han encontrado ajustes de niebla con el identificador para %1$s # +commands.fog.limitReached=Límite de tamaño alcanzado para los identificadores de niebla para %1$s # +commands.fog.success.pop=El último ajuste de niebla aplicado con identificador %2$s se eliminó correctamente de %1$s # +commands.fog.success.push=La ajuste de niebla se ha añadido correctamente para %1$s con identificador %2$s # +commands.fog.success.remove=Los ajustes de niebla con identificador %2$s se han eliminado correctamente de %1$s # +commands.function.description=Ejecuta los comandos que se encuentran en el archivo de funciones correspondiente. # +commands.function.functionNameNotFound=No se encuentra la función %1$s. # +commands.function.invalidCharacters=La función con el título '%s' no es válida, no se permite el carácter '%s' en los nombres de función. # +commands.function.noEngineVersionSpecified=No se pudo ejecutar la función %s. Debes especificar min_engine_version en el manifest.json del pack de comportamiento. # +commands.function.success=Entradas de la función %1$d ejecutadas correctamente. # +commands.gamemode.description=Establece el modo de juego de un jugador. # +commands.gamemode.success.other=Definir el modo de juego de %2$s en %1$s # +commands.gamemode.success.self=Definir el modo de juego propio en %1$s # +commands.gamemode.fail.invalid=El modo de juego "%1$s" no es válido. # +commands.gamerule.description=Establece o consulta un valor de regla. # +commands.gamerule.type.invalid=Tipo usado para la regla de juego "%1$s" no válido # +commands.gamerule.type.nocheatsenabled=La regla de juego '%1$s' solo se puede usar si los trucos están activados en este mundo. # +commands.gamerule.nopermission=Solo los propietarios del servidor pueden cambiar "%1$s". # +commands.gamerule.norule=No está disponible ninguna regla de juego llamada "%1$s". # +commands.gamerule.success=La regla de juego %1$s se actualizó a %2$s. # +commands.generic.async.initiated=Comando "%1$s" iniciado (paso asincrónico %2$d) # +commands.generic.boolean.invalid="%1$s" no es verdadero ni falso. # +commands.generic.chunk.notFound=No se ha encontrado el chunk especificado # +commands.generic.componentError=Error al analizar la lista de componentes # +commands.generic.dimension.notFound=No se ha encontrado la dimensión especificada # +commands.generic.disabled=Los trucos no están activados en este mundo. # +commands.generic.disabled.editorLocked=El comando que has introducido (%s) no es compatible con el Editor. # +commands.generic.disabled.templateLocked=Los ajustes están bloqueados en este momento. Desbloquea las opciones del mundo de la plantilla en el menú Ajustes del juego para cambiarlas. # +commands.generic.double.tooBig=El número que has introducido (%.2f) es demasiado grande. Debe ser inferior a %.2f. # +commands.generic.double.tooSmall=El número que has introducido ( %.2f) es demasiado pequeño. Debe ser superior a %.2f # +commands.generic.duplicateType=Duplicar argumentos de tipo # +commands.generic.duplicateSelectorArgument=Duplicar argumentos del selector %s # +commands.generic.encryption.badkey=La clave pública proporcionada no es correcta. Se esperaba una clave de 120 bytes después de formatear en PEM. # +commands.generic.encryption.badsalt=La sal proporcionada no es correcta. Se esperaban 16 bytes antes de codificar en base64. # +commands.generic.encryption.required=Sesión cifrada obligatoria # +commands.generic.entity.invalidType=El tipo de entidad "%1$s" no es válido. # +commands.generic.entity.invalidUuid=El formato de la UUID de la entidad no es válido # +commands.generic.entity.notFound=No se ha encontrado esa entidad # +commands.generic.exception=Se ha producido un error desconocido al intentar ejecutar este comando # +commands.generic.invalidAgentType=Teclea un argumento que se aplique a un selector solo para Agent # +commands.generic.invalidcontext=Se ha proporcionado contexto no válido para el tipo de comando especificado # +commands.generic.invalidDevice=El comando que has introducido, %s, no se admite en este dispositivo # +commands.generic.invalidPlayerType=Argumento de tipo aplicado al selector solo de jugador # +commands.generic.invalidType=Argumento de tipo desconocido # +commands.generic.levelError=El nivel máximo tiene que ser mayor que el nivel mínimo # +commands.generic.malformed.body=Falta el cuerpo o está mal formado # +commands.generic.malformed.type=Tipo de solicitud no válida # +commands.generic.notimplemented=No implementado # +commands.generic.num.invalid="%1$s" no es un número válido. # +commands.generic.num.tooBig=El número que escribiste (%1$d) es demasiado grande: debe ser, como máximo, %2$d. # +commands.generic.num.tooSmall=El número que escribiste (%1$d) es demasiado pequeño: debe ser, como mínimo, %2$d. # +commands.generic.outOfWorld=No se puede acceder a bloques fuera del mundo # +commands.generic.parameter.invalid="%1$s" no es un parámetro válido. # +commands.generic.permission.selector= # +commands.generic.player.notFound=No se ha encontrado ese jugador # +commands.generic.protocol.mismatch=La versión de protocolo proporcionada no coincide con la versión de protocolo de Minecraft # +commands.generic.radiusError=El radio del selector mínimo debe ser más pequeño que el máximo # +commands.generic.radiusNegative=El radio no puede ser negativo # +commands.generic.rotationError=Rotación fuera de rango # +commands.generic.running=El comando ya está activo # +commands.generic.step.failed=Ha fallado un paso de un comando # +commands.generic.syntax=Error de sintaxis: "%2$s" inesperado: en "%1$s>>%2$s<<%3$s" # +commands.generic.noTargetMatch=Ningún destino coincidía con el selector # +commands.generic.targetNotPlayer=El selector debe ser el tipo de jugador # +commands.generic.tooManyNames=Demasiados argumentos de nombre de destino # +commands.generic.tooManyTargets=Hay demasiados destinos que coinciden con el selector # +commands.generic.too.many.requests=Demasiados comandos solicitados, espera a que se complete uno. # +commands.generic.unknown=Comando desconocido: %s. Comprueba si el comando existe y tienes permiso para utilizarlo. # +commands.generic.usage=Uso: %1$s # +commands.generic.usage.noparam=Uso: # +commands.generic.version.mismatch=La versión solicitada no existe para este comando. # +commands.generic.version.missing=En las llamadas de comandos que no se realicen desde el chat se debe especificar la versión del comando # +commands.getchunkdata.description=Obtiene los píxeles de un chunk específico. # +commands.getchunkdata.success=Datos de chunk recibidos # +commands.getchunks.description=Obtiene la lista de chunks cargados. # +commands.getchunks.success=Lista de chunks recibida # +commands.getlocalplayername.description=Devuelve el nombre del jugador local. # +commands.getspawnpoint.description=Obtiene el punto de generación del jugador o jugadores especificados. # +commands.gettopsolidblock.description=Obtiene la posición del bloque superior no aéreo bajo la posición especificada # +commands.gettopsolidblock.notfound=No hay bloques sólidos bajo la posición especificada # +commands.give.block.notFound=No hay ningún bloque con el nombre %1$d. # +commands.give.description=Da un objeto a un jugador. # +commands.give.item.invalid=La sintaxis de comando no es válida: no existe ningún %s con ese valor de datos. # +commands.give.item.notFound=No hay ningún objeto con el nombre %1$d. # +commands.give.map.invalidData=Se han proporcionado datos de mapas no válidos # +commands.give.map.featureNotFound=No se ha podido crear el mapa de exploración. No se ha encontrado la función en esta dimensión # +commands.give.success=Dio %1$s * %2$d a %3$s. # +commands.give.successRecipient=Recibiste %1$s * %2$d. # +commands.give.tagError=Error al analizar la etiqueta de datos: %1$s # +commands.hasitem.fail.invalidData="datos" tiene una entrada no válida; debe ser un número entero. # +commands.hasitem.fail.invalidQuantity="cantidad" tiene una entrada no válida; debe ser un número entero o un rango de números enteros. # +commands.hasitem.fail.invalidSlot="ranura" tiene una entrada no válida; debe ser un número entero o un rango de números enteros. # +commands.hasitem.fail.noItem=Falta "artículo", que es necesario para el filtro "hasitem". # +commands.hasitem.fail.slotNoLocation=No es válido especificar una "ranura" si no se proporciona una "ubicación". # +commands.help.description=Proporciona ayuda o la lista de comandos. # +commands.help.footer=Consejo: utiliza la tecla al escribir un comando para autocompletar el comando o sus argumentos # +commands.help.header=--- Mostrando página de ayuda %1$d de %2$d (/help ) --- # +commands.help.command.aliases=%s (también %s): # +commands.immutableworld.description=Establece el estado inmutable del mundo. # +commands.immutableworld.info=immutableworld = %s # +commands.inputpermission.description=Determina si las acciones de otro jugador pueden afectar a tu personaje. # +commands.inputpermission.camera=Cámara # +commands.inputpermission.movement=Movimiento # +commands.inputpermission.enabled=activado # +commands.inputpermission.disabled=desactivado # +commands.inputpermission.set.invalidfilter='%s' es una línea de filtro incorrecta # +commands.inputpermission.set.missingpermission='permission' tiene una entrada incorrecta # +commands.inputpermission.set.missingstate='state' tiene una entrada incorrecta # +commands.inputpermission.query=<%s>: %d %s # +commands.inputpermission.queryverbose=<%s>: %d activado| %d desactivado # +commands.itemswithtag.description=Muestra todos los elementos con la siguiente etiqueta. # +commands.itemswithtag.success.single=Hay %d elemento con la etiqueta %s: # +commands.itemswithtag.success.multiple=Hay %d elementos con la etiqueta %s: # +commands.itemswithtag.success.list.items=%s # +commands.itemswithtag.fail.noitemsfound=Ningún elemento contiene la etiqueta %s. # +commands.kick.description=Echa a un jugador del servidor. # +commands.kick.description.edu=Expulsa a un jugador de la partida. # +commands.kick.no.player=Introduce el nombre del jugador que quieres expulsar # +commands.kick.not.found=No se pudo encontrar al jugador %1$s. # +commands.kick.not.yourself=No puedes eliminarte a ti mismo del juego # +commands.kick.success=Se expulsó a %1$s del juego. # +commands.kick.success.reason=Se expulsó a %1$s del juego: "%2$s" # +commands.kick.success.reasonedu=Se ha sacado a %1$s del juego: '%2$s' # +commands.kick.no.host=No se puede expulsar al anfitrión de la partida. # +commands.kick.no.teacher=No se pueden eliminar a los profesores de la partida. # +commands.kill.attemptKillPlayerCreative.edu=Los jugadores no se pueden eliminar mientras están en el modo Creativo. # +commands.kill.attemptKillPlayerCreative=Los jugadores no pueden morir mientras están en el modo Creativo. # +commands.kill.successful.edu=%1$s se ha eliminado # +commands.kill.successful=%1$s ha muerto # +commands.kill.description.edu=Elimina entidades (jugadores, criaturas etc.). # +commands.kill.description=Mata entidades (jugadores, criaturas, etc.). # +commands.lesson.description=Manejar los informes de lecciones educativas. # +commands.lesson.success=Todo ha ido bien # +commands.list.description=Muestra una lista de los jugadores que hay en el servidor. # +commands.locate.description=Muestra las coordenadas de la estructura o bioma más cercano de un tipo especificado. # +commands.locate.biome.fail=No se ha encontrado ningún bioma de tipo %1$s a una distancia razonable # +commands.locate.biome.success=El bioma de tipo %1$s más cercano está en el bloque %2$s, %3$s %4$s (a %5 bloques de distancia) # +commands.locate.structure.fail.noplayer=El comando solo lo puede usar un jugador válido # +commands.locate.structure.fail.nostructurefound=No hemos detectado ninguna estructura válida a una distancia razonable # +commands.locate.structure.success=El %1$s más cercano está en el bloque %2$s, (y?), %3$s (a %4 bloque[s] de distancia) # +commands.loot.description=Suelta la tabla de botín proporcionada en el inventario especificado o el mundo. # +commands.loot.failure.invalidLootTable=Tabla de botín "%1$s" no encontrada # +commands.loot.failure.mainhandOffhandOnNonEntity=No se puede usar la mano principal ni la secundaria en un objeto que no sea entidad. # +commands.loot.failure.entityNoLootTable=La entidad %1$s no tiene tabla de botín # +commands.loot.failure.noContainer=La ubicación final %s no es un contenedor # +commands.loot.failure.invalidSlotIdForSlotType=No se ha podido reemplazar el espacio %s, debe tener entre %d y %d de %s # +commands.loot.failure.invalidSlotTypeForEntity=La entidad %s no tiene el tipo de espacio %s # +commands.loot.failure.countExceedsContainerSize=La ID del espacio y el recuento exceden el tamaño del espacio del contenedor: %d # +commands.loot.failure.negativeCount=El recuento no puede equivaler a un valor negativo # +commands.loot.success=Han soltado %1$s objetos. # +commands.loot.replaceSuccess=Hemos remplazado %s %d de %s por %d objeto(s) en %d espacio(s) # +commands.loot.replaceSuccess.block=Se ha reemplazado la %s del espacio %d por %d objeto(s) en %d espacio(s) # +commands.selector.error.moreThanOne=Solo se permite una entidad pero el selector proporcionado permite más de una # +commands.tagsfromitem.description=Muestra todas las etiquetas asociadas con el siguiente elemento. # +commands.tagsfromitem.success.single=Hay %d etiqueta en el elemento %s: # +commands.tagsfromitem.success.multiple=Hay %d etiquetas en el elemento %s: # +commands.tagsfromitem.success.list.tags=%s # +commands.tagsfromitem.fail.notagsfound=No se han encontrado etiquetas en el elemento: %s. # +commands.togglecontentlog.toggle=Activa o desactiva el comando del registro de contenido # +commands.togglecontentlog.enabled=Registro de contenido activado # +commands.togglecontentlog.disabled=Registro de contenido desactivado # +commands.me.description=Muestra un mensaje sobre ti. # +commands.message.display.incoming=%1$s te susurra: %2$s. # +commands.message.display.outgoing=Susurraste a %1$s: %2$s. # +commands.message.sameTarget=¡No puedes enviarte un mensaje privado a ti mismo! # + +commands.mobevent.description=Controla qué eventos de criatura pueden llevarse a cabo. # +commands.mobevent.eventsEnabledSetToTrue=Se han habilitado los eventos de criatura. Los eventos individuales que estén marcados como "false" no se llevarán a cabo. # +commands.mobevent.eventsEnabledSetToFalse=Se han inhabilitado los eventos de criatura. Los eventos individuales no se llevarán a cabo. # +commands.mobevent.eventsEnabledIsTrue=Los eventos de criatura están habilitados. Los eventos individuales que estén en marcados como "false" no se llevarán a cabo. # +commands.mobevent.eventsEnabledIsFalse=Los eventos de criatura están inhabilitados. Los eventos individuales no se llevarán a cabo. # + +## for the following new loc strings, the first parameter is a localized event name, and the second is the literal event that must be entered into the command. +commands.mobevent.eventSetToTrue=Evento de criatura %s (ID: %s) marcado como "true". # +commands.mobevent.eventSetToTrueButEventsDisabled=Evento de criatura %s (ID: %s) marcado como "true", pero los eventos de criatura no están habilitados. # +commands.mobevent.eventSetToFalse=Evento de criatura %s (ID: %s) marcado como "false". # +commands.mobevent.eventIsTrue=El evento de criatura %s (ID: %s) está marcado como "true". # +commands.mobevent.eventIsTrueButEventsDisabled=El evento de criatura %s (ID: %s) está marcado como "true", pero los eventos de criatura no están habilitados. # +commands.mobevent.eventIsFalse=El evento de criatura %s (ID: %s) está marcado como "false". # + +commands.music.description=Te permite controlar la reproducción de pistas de música. # +commands.music.failure.emptyTrackName=Debes proporcionar un nombre de pista que no esté vacío. # +commands.music.success.queueAction=%s se ha puesto en cola y comenzará a reproducirse cuando se detenga la pista actual. # +commands.music.success.playAction=%s se ha puesto en cola para empezar a jugar. # +commands.music.success.stopAction=La música personalizada se detendrá ahora. # +commands.music.success.volumeAction=El volumen de la música se actualizará a %d. # +commands.op.description=Otorga a un jugador el estado de operador. # +commands.op.failed=No se ha podido hacer operador (ya lo era o tenía rango superior): %s # +commands.op.success=Ya es operador: %s # +commands.op.message=Ahora eres operador. # +commands.operator.invalid=Operación no válida %1$s. # +commands.origin.commandblock=Bloque de comandos # +commands.origin.external=Externo # +commands.origin.devconsole=DevConsole # +commands.origin.script=Motor de scripts # +commands.origin.server=Servidor # +commands.origin.teacher=Profesor/a # +commands.ops.description=Recarga y aplica permisos de operador. # +commands.ops.reloaded=Operadores recargados desde el archivo. # +commands.ops.set.success=Se ha establecido correctamente el nivel del operador del jugador %s. # +commands.permissions.description=Recarga y aplica permisos. # +command.permissions.list.fail.filenotfound=Error al mostrar los permisos del archivo. Archivo no encontrado. # +commands.permissions.reloaded=Los permisos se han recargado desde el archivo. # +command.permissions.reload.fail.filenotfound=Error al recargar los permisos del archivo. Archivo no encontrado. # +commands.permissions.set.failed=No se ha podido establecer el nivel de permiso %s para el jugador %s. # +commands.permissions.set.success=Se ha establecido correctamente el nivel de permiso %s del jugador %s. # +commands.permissions.save.failed=No se ha podido guardar el nivel de permiso %s para el jugador %s. # +commands.permissions.save.success=Se ha guardado correctamente el nivel de permiso %s del jugador %s. # +commands.spawnParticleEmitter.description=Crea un emisor de partículas # +commands.spawnParticleEmitter.success=Solicitud para crear %1$s enviada a todos los jugadores. # +commands.particle.description=Crea partículas. # +commands.particle.notFound=Nombre del efecto desconocido (%1$s) # +commands.particle.success=Reproduciendo el efecto %1$s %2$d veces # +commands.playanimation.description=Hace que una entidad o más reproduzcan una animación una sola vez. Supone que todas las variables están configuradas correctamente. # +commands.playanimation.success=Solicitud de animación enviada a los clientes para su procesamiento. # +commands.players.list=Hay %1$d/%2$d jugadores conectados: # +commands.players.list.names=%s # +commands.playsound.description=Reproduce un sonido. # +commands.playsound.playerTooFar=El jugador %1$s está demasiado lejos para escuchar el sonido. # +commands.playsound.success=Se reprodujo el sonido "%1$s" a %2$s. # +commands.position.description=Activa y desactiva las coordenadas del jugador. # +commands.publish.failed=No puedes alojar una partida local # +commands.publish.started=Partida local hospedada en el puerto %1$s # +commands.querytarget.description=Obtiene la transformación, nombre e información de ID de la entidad o entidades de destino especificadas. # +commands.querytarget.success=Datos de destino: %1$s # +commands.recipes.description=Desbloquea una receta del libro de recetas para un jugador. # +commands.recipes.notFound=No se ha encontrado la receta # +commands.reload.description=Recarga todos los archivos de funciones y script desde todos los packs de comportamiento. # +commands.reload.success=Se han recargado los archivos de funciones y script. # +commands.replaceitem.description=Sustituye objetos en los inventarios. # +commands.replaceitem.failed=No se ha podido reemplazar la %s ranura %d por %d * %s # +commands.replaceitem.keepFailed=Ya hay un elemento que ocupa la %s ranura %d. # +commands.replaceitem.noContainer=El bloque en %s no es un contenedor # +commands.replaceitem.badSlotNumber=No se pudo reemplazar el espacio %d, debe ser un valor entre %d y %d. # +commands.replaceitem.success=Se ha reemplazado la %s ranura %d por %d * %s # +commands.replaceitem.success.entity=Se ha reemplazado la ranura %s %d de %s por %d * %s # +commands.replaceitem.tagError=Error al analizar la etiqueta de datos: %1$s # +commands.ride.description=Hace que las entidades cabalguen sobre otras entidades, impide que las entidades cabalguen, hace que las monturas tiren a sus jinetes o invoca monturas o jinetes. # +commands.ride.evictRiders.success=Monturas que han tirado a sus jinetes: %1$s # +commands.ride.startRiding.failure=Jinetes que no cumplían las condiciones para cabalgar: %1$s # +commands.ride.startRiding.groupDoesntFit=El grupo de jinetes no cabe en la montura. # +commands.ride.startRiding.notRideable=La entidad seleccionada no se puede cabalgar. # +commands.ride.startRiding.rideFull=Esta montura ya está llena. # +commands.ride.startRiding.rideFullRidersLeft=La montura está llena, así que algunos jinetes no se han subido. # +commands.ride.startRiding.success=Jinetes subidos a una montura con éxito: %1$s # +commands.ride.startRiding.tooManyRiders=Se han especificado demasiados jinetes. La montura teleport_ride solo puede transportar jinetes de uno en uno. # +commands.ride.startRiding.tooManyRides=Se han especificado demasiadas monturas. Solo se pueden usar de una en una. # +commands.ride.stopRiding.success=Jinetes que han dejado de cabalgar: %1$s # +commands.ride.summonRide.failed=Las monturas se invocaron, pero estos jinetes no se pudieron subir: %1$s # +commands.ride.summonRide.notRideable=Se ha invocado una entidad, pero no es posible cabalgarla. # +commands.ride.summonRide.success=Montura invocada correctamente para estos jinetes: %1$s # +commands.ride.summonRide.skipped=No se han invocado monturas para las siguientes entidades que ya cuentan con ellas: %1$s # +commands.ride.summonRider.failed=Jinetes invocados que no se pudieron añadir a las monturas: %1$s # +commands.ride.summonRider.fullRides=Jinetes que no pudieron cabalgar sobre estas monturas porque estaban llenas: %1$s # +commands.ride.summonRider.ridesWithNoRideableComp=No es posible cabalgar sobre las entidades siguientes: %1$s # +commands.ride.summonRider.success=Jinetes invocados correctamente para las monturas: %1$s # +commands.save.description=Controla o comprueba la forma en que el juego guarda datos en el disco. # +commands.save.disabled=Autoguardado del mundo desactivado # +commands.save.enabled=Autoguardado del mundo activado # +commands.save.failed=Error al guardar: %1$s # +commands.save.start=Guardando... # +commands.save.success=Mundo guardado # +commands.save-all.error=Se ha producido un error al intentar pausar el almacenamiento del mundo. # +commands.save-all.success=Datos guardados. Ya se pueden copiar los archivos. # +commands.save-off.alreadyOff=El guardado ya está desactivado. # +commands.save-on.alreadyOn=El guardado ya está activado. # +commands.save-on.notDone=Una acción de guardado anterior no ha finalizado. # +commands.save-on.description=Activa el guardado automático en el servidor. # +commands.save-on.success=Se han reanudado los cambios del mundo. # +commands.save-state.description=Comprueba si ha finalizado una acción de guardar todo anterior e indica los archivos implicados. # +commands.say.description=Envía un mensaje en el chat a otros jugadores. # +commands.schedule.delay.functionQueued=La función programada %1$s en %2$d se marca a la hora del juego %3$d. # +commands.schedule.delay.negativeTime=El tiempo no puede ser negativo. # +commands.schedule.description=Programa una acción para que se ejecute una vez que la zona está cargada o una vez que transcurra cierta cantidad de tiempo. # +commands.schedule.functionQueued=La función se ha puesto en cola y se ejecutará en cuanto la zona especificada esté cargada del todo. # +commands.schedule.functionRan=Se han ejecutado correctamente entradas de la función %1$d en la función %2$s. # +commands.schedule.invalidOrigin=El origen necesario para ejecutar esta función no es válido. # +commands.schedule.name.empty=El nombre del área de marca no puede estar vacío. # +commands.schedule.too.many.areas=Se ha encontrado más de un área de marca con el nombre %s. Utiliza una sola área. # + +## Scoreboard is composed of several Objectives, which can be displayed to players in 3 different 'slots' ## +## An Objective holds the scores that each player has for the Objective. ## +## Objectives can have different Criteria, which dictate how the scores are updated for this Objective ## +## Objectives have two names, one for internal use and the other for Displaying in the UI ## + +## Going overboard on the context but Scoreboards do some weird stuff :D ## + +commands.scoreboard.description=Sigue y muestra la puntuación de diversos objetivos. ### +commands.scoreboard.allMatchesFailed=Han fallado todas las operaciones ### +commands.scoreboard.noMultiWildcard=Solo se permite un usuario comodín ### +commands.scoreboard.objectiveNotFound=No se encontró ningún objetivo con el nombre "%1$s". ###1: Objective Name +commands.scoreboard.objectiveReadOnly=El objetivo "%1$s" es de solo lectura y no se puede establecer. ###1: Objective Name +commands.scoreboard.objectives.add.alreadyExists=Ya existe un objetivo con el nombre "%1$s". ###1: Objective Name +commands.scoreboard.objectives.add.displayTooLong=El nombre para mostrar "%1$s" es demasiado largo para un objetivo: debe contener un máximo de %2$d caracteres. ###1: Objective Display Name ##2: Name Length Limit +commands.scoreboard.objectives.add.success=Nuevo objetivo "%1$s" agregado correctamente. ###1: Objective Name +commands.scoreboard.objectives.add.tooLong=El nombre "%1$s" es demasiado largo para un objetivo: debe contener un máximo de %2$d caracteres. ###1: Objective Name ##2: Name Length Limit +commands.scoreboard.objectives.add.wrongType=Tipo de criterio objetivo "%1$s" no válido. ###1: Criteria Name +commands.scoreboard.objectives.add.needName=Un objetivo necesita un nombre. ### +commands.scoreboard.objectives.description=Modifica los objetivos del marcador. ### +commands.scoreboard.objectives.list.count=Mostrando %1$d objetivo(s) en el marcador: ###1: Number of Objectives +commands.scoreboard.objectives.list.empty=No hay objetivos en el marcador ### +commands.scoreboard.objectives.list.entry=- %1$s: se muestra como "%2$s" y es de tipo "%3$s". ###1: Objective Name ##2: Objective Display Name ##3: Criteria Name +commands.scoreboard.objectives.remove.success=Se quitó el objetivo "%1$s" correctamente. ###1: Objective Name +commands.scoreboard.objectives.setdisplay.invalidSlot=No hay ningún espacio para mostrar "%1$s". ###1: Display Slot +commands.scoreboard.objectives.setdisplay.successCleared=Se borró el espacio para mostrar el objetivo "%1$s". ###1: Display Slot +commands.scoreboard.objectives.setdisplay.successSet=Establecer el objetivo para mostrar en el espacio "%1$s" en "%2$s" ###1: Display Slot ##2: Objective Name +commands.scoreboard.players.add.success=Se ha añadido %1$d a [%2$s] para %3$s (ahora %4$d) ###1: Score Value ##2: Objective Name ##3: Player Name ##4: New Score Value +commands.scoreboard.players.add.multiple.success=Se ha añadido %1$d a [%2$s] para %3$d entidades ###1: Score Value ##2: Objective Name ##3: Player Count +commands.scoreboard.players.nameNotFound=Se debe proporcionar un nombre de jugador. ### +commands.scoreboard.players.enable.noTrigger=El objetivo %1$s no es un desencadenador. ###1: Objective Name +commands.scoreboard.players.enable.success=Desencadenador %1$s para %2$s habilitado ###1: Trigger Name ##2: Objective Name +commands.scoreboard.players.list.count=Mostrando %1$d jugadores seguidos en el marcador: ###1: Number of Players +commands.scoreboard.players.list.empty=No hay jugadores registrados en el marcador ### +commands.scoreboard.players.list.player.count=Mostrando %1$d objetivo(s) seguido(s) para %2$s: ###1: Objective Count ##2: Player Name +commands.scoreboard.players.list.player.empty=El jugador %1$s no tiene puntuaciones registradas. ###1: Player Name +commands.scoreboard.players.list.player.entry=- %2$s: %1$d (%3$s) ###1: Score Value ##2: Objective Display Name ##3: Objective Name +commands.scoreboard.players.operation.invalidOperation=Operación %1$s no válida ### +commands.scoreboard.players.operation.notFound=No se encontró la puntuación de %1$s para %2$s. ###1: Objective Name ##2: Player Name +commands.scoreboard.players.operation.success=Se ha actualizado [%1$s] para %2$d entidades ###1: Objective Name ##2: Player Count +commands.scoreboard.players.offlinePlayerName=Jugador sin conexión # +commands.scoreboard.players.random.invalidRange=%1$d mínimo no es inferior a %2$d máximo ###1: Min Range Value ##2: Max Range Value +commands.scoreboard.players.remove.success=Se ha eliminado %1$d de [%2$s] para %3$s (ahora %4$d) ###1: Score Value ##2: Objective Name ##3: Player Name ##4: New Score Value +commands.scoreboard.players.remove.multiple.success=Se ha eliminado %1$d de [%2$s] para %3$d entidades ###1: Score Value ##2: Objective Name ##3: Player Count +commands.scoreboard.players.reset.success=Restablecer puntuaciones del jugador %1$s ###1: Player Name +commands.scoreboard.players.resetscore.success=Restablecer la puntuación %1$s del jugador %2$s ###1: Objective Name ##2: Player Name +commands.scoreboard.players.set.success=Se ha establecido [%1$s] para %2$s en %3$d ###1: Objective Name ##2: Player Name ##3: Score Value +commands.scoreboard.players.set.multiple.success=Se ha establecido [%1$s] para %2$d entidades en %3$d ###1: Objective Name ##2: Player Count ##3: Score Value +commands.scoreboard.players.set.tagError=No se pudo analizar dataTag. Razón: %1$s ### +commands.scoreboard.players.set.tagMismatch=El elemento dataTag no coincide con %1$s. ### +commands.scoreboard.players.score.notFound=No se ha encontrado ninguna puntuación de %1$s para %2$s ###1: Objective Name ##2: Player Name +commands.scoreboard.players.test.failed=La puntuación %1$d NO está dentro del intervalo %2$d a %3$d. ###1: Value ##2: Min Range Value ##3: Max Range Value +commands.scoreboard.players.test.success=La puntuación %1$d está dentro del intervalo %2$d a %3$d. ###1: Value ##2: Min Range Value ##3: Max Range Value +commands.scoreboard.players.get.success=%1$d ### + +#### Scoreboards can also handle teams, which are close to what an Objective does #### +#### with just a little extra functionality #### + +commands.scoreboard.teamNotFound=No se encontró ningún equipo con el nombre "%1$s". ###1: Team Name +commands.scoreboard.teams.add.alreadyExists=Ya existe un equipo con el nombre "%1$s". ###1: Team Name +commands.scoreboard.teams.add.displayTooLong=El nombre para mostrar "%1$s" es demasiado largo para un equipo: debe contener un máximo de %2$d caracteres. ###1: Team Display Name ##2: Name Length Limit +commands.scoreboard.teams.add.success=Nuevo equipo "%1$s" agregado correctamente ###1: Team Name +commands.scoreboard.teams.add.tooLong=El nombre "%1$s" es demasiado largo para un equipo: debe contener un máximo de %2$d caracteres. ###1: Team Name ##2: Name Length Limit +commands.scoreboard.teams.empty.alreadyEmpty=El equipo %1$s ya está vacío: no se pueden quitar jugadores que no existen. ###1: Team Name +commands.scoreboard.teams.empty.success=Se quitaron los %1$d jugadores del equipo %2$s. ###1: Number of Players ##2: Team Name +commands.scoreboard.teams.join.failure=No se pudieron agregar %1$d jugador(es) al equipo %2$s: %3$s. ###1: Number of Players ##2: Team Name ##3: List of Players +commands.scoreboard.teams.join.success=%1$d jugador(es) agregado(s) al equipo %2$s: %3$s ###1: Number of Players ##2: Team Name ##3: List of Players +commands.scoreboard.teams.leave.failure=No se pudo quitar a %1$d jugador(es) de sus equipos: %2$s. ###1: Number of Players ##2: Team Name +commands.scoreboard.teams.leave.noTeam=No formas parte de ningún equipo ### +commands.scoreboard.teams.leave.success=Se quitaron %1$d jugadores de sus equipos: %2$s. ###1: Number of Players ##2: List of Players +commands.scoreboard.teams.list.count=Mostrando %1$d equipos en el marcador: ###1: Number of Teams +commands.scoreboard.teams.list.empty=No hay equipos registrados en el marcador ### +commands.scoreboard.teams.list.entry=- %1$s (%2$s) tiene %3$d miembros ###1: Team Name ##2: Team Display Name ##3: Number of Players +commands.scoreboard.teams.list.player.count=Mostrando %1$d jugador(es) en el equipo %2$s: ###1: Number of Players ##2 Team Name +commands.scoreboard.teams.list.player.empty=El equipo %1$s no tiene jugadores. ###1: Team Name +commands.scoreboard.teams.list.player.entry=- %2$s: %1$d (%3$s) ###1: Player Name ##2: Score Value ##3: Team Display Name +commands.scoreboard.teams.option.noValue=Los valores válidos para la opción %1$s son: %2$s. ###1: Option Name ##2: List of Option Values +commands.scoreboard.teams.option.success=Establecer la opción %1$s para el equipo %2$s en %3$s ###1: Option Name ##2: Team Name ##3: Option Value +commands.scoreboard.teams.remove.success=Se quitó el equipo %1$s. ###1: Team Name +commands.screenshake.description=Hace temblar la cámara del jugador con una intensidad y una duración específicas. # +commands.screenshake.success=Se ha enviado una solicitud a los siguientes jugadores para que sus cámaras tiemblen: %s # +commands.screenshake.successStop=Detener la sacudida de cámara para los jugadores siguientes: %s # # +commands.scriptevent.description=Desencadena un evento de script con un ID y un mensaje. # # +commands.scriptevent.messageSizeExceed=¡La longitud del mensaje supera el límite de (%1$d) caracteres! # +commands.scriptevent.invalidNamespace=Debe incluirse un identificador que no use el espacio de nombres de Minecraft # +commands.seed.success=Semilla: %1$s # +commands.setblock.description=Cambia un bloque por otro bloque. # +commands.setblock.failed=No se ha podido colocar el bloque # +commands.setblock.noChange=No se ha podido colocar el bloque # +commands.setblock.notFound=No hay ningún bloque con el id. o el nombre %1$s. # +commands.setblock.outOfWorld=No se puede colocar un bloque fuera del mundo # +commands.setblock.success=Bloque colocado # +commands.setblock.tagError=Error al analizar la etiqueta de datos: %1$s # +commands.setidletimeout.success=Se estableció correctamente el tiempo de inactividad en %1$d minutos. # +commands.setfixedinvslots.description=Establece el número de espacios de inventario fijos para el servidor. # +commands.setfixedinvslots.success=Cantidad de espacios de inventario fijos establecida en %1$d # +commands.setfixedinvslot.description=Establece una ranura fija para un objeto especificado. # +commands.setfixedinvslot.success=Espacio de inventario fijo %1$d establecido en %2$s # +commands.globalpause.description=Establece u obtiene el estado de pausa del juego para todos los jugadores. # +commands.globalpause.success=Estado de pausa establecido u obtenido # +commands.setmaxplayers.description=Define el número de jugadores máximo para esta sesión de juego. # +commands.setmaxplayers.success=Define los jugadores máximos en %1$d. # +commands.setmaxplayers.success.upperbound=(Limitado a las conexiones máximas permitidas) # +commands.setmaxplayers.success.lowerbound=(Limitado al número de jugadores actual) # +commands.setworldspawn.description=Establece la regeneración del mundo. # +commands.setworldspawn.success=Establecer el punto de generación del mundo en (%1$d, %2$d, %3$d) # +commands.setworldspawn.wrongDimension=No se pudo establecer la generación del mundo en esta dimensión. # +commands.setworldspawn.notAllowedInLegacyWorlds=No se puede establecer la generación del mundo en mundos heredados. # +commands.spawnpoint.success.single=Establecer el punto de generación de %1$s en (%2$d, %3$d, %4$d) # +commands.spawnpoint.description=Establece el punto de regeneración de un jugador. # +commands.spawnpoint.success.multiple.specific=Establecer el punto de generación de %1$s en (%2$d, %3$d, %4$d) # +commands.spawnpoint.success.multiple.generic=Establecer el punto de generación de %1$s # +commands.spawnpoint.wrongDimension=No se puede establecer el punto de generación en esta dimensión # +commands.clearspawnpoint.success.single=Se ha eliminado el punto de generación de %1$s # +commands.clearspawnpoint.description=Elimina el punto de generación de un jugador. # +commands.clearspawnpoint.success.multiple=Se han eliminado los puntos de generación de %1$s # +commands.spreadplayers.description=Teletransporta entidades a ubicaciones aleatorias. # +commands.spreadplayers.failure.players=No se pudieron esparcir %1$s jugadores alrededor de %2$s, %3$s (demasiados jugadores para el espacio: intenta esparcir un máximo de %4$s). # +commands.spreadplayers.failure.players.unsafe=No se pudieron esparcir %1$s jugadores alrededor de %2$s,%3$s (no se encontraron lugares seguros después de %4$s intentos) # +commands.spreadplayers.failure.teams=No se pudieron esparcir %1$s equipos alrededor de %2$s, %3$s (demasiados jugadores para el espacio: intenta esparcir un máximo de %4$s). # +commands.spreadplayers.info.players=(La distancia media entre los jugadores es de %1$s bloques después de %2$s repeticiones). # +commands.spreadplayers.info.teams=(La distancia media entre los equipos es de %1$s bloques después de %2$s repeticiones). # +commands.spreadplayers.spreading.players=Esparciendo %1$s jugadores %2$s bloques alrededor de %3$s, %4$s (mínimo %5$s bloques de separación) # +commands.spreadplayers.spreading.teams=Esparciendo %1$s equipos %2$s bloques alrededor de %3$s, %4$s (mínimo %5$s bloques de separación) # +commands.spreadplayers.success.players=Se esparcieron correctamente %1$s jugadores alrededor de %2$s, %3$s. # +commands.spreadplayers.success.teams=Se esparcieron correctamente %1$s equipos alrededor de %2$s, %3$s. # +commands.stats.cleared=Se borraron las estadísticas de %1$s. # +commands.stats.failed=Parámetros no válidos # +commands.stats.noCompatibleBlock=El bloque de la posición %1$d, %2$d, %3$d no puede hacer el seguimiento de estadísticas. # +commands.stats.success=Almacenando estadísticas de %1$s en %2$s en %3$s # +commands.stop.description=Detiene el servidor. # +commands.stop.start=Deteniendo el servidor # +commands.stopsound.description=Detiene un sonido. # +commands.stopsound.success=Sonido interrumpido %s durante %s # +commands.stopsound.success.all=Se han interrumpido todos los sonidos durante %s # +commands.structure.description=Guarda o carga una estructura en el mundo. # +commands.structure.empty.load=No se puede cargar una estructura sin entidades ni bloques # +commands.structure.empty.save=No se puede guardar una estructura sin entidades ni bloques # +commands.structure.invalid.animationTime=El tiempo de animación debe ser 0 o superior # +commands.structure.invalid.integrity=La integridad debe estar en un rango de entre 0 y 100 # +commands.structure.invalid.name=El nombre debe tener el formato "nombre" o "namespace:nombre". Si no se especifica ningún namespace, se asignará el que existe por defecto. # +commands.structure.load.success=Se ha cargado una estructura llamada %s # +commands.structure.load.queued=La solicitud de colocación se ha puesto en cola y se ejecutará en cuanto la zona especificada esté cargada del todo. # +commands.structure.notFound=No se puede encontrar la estructura %s. Asegúrate de que el nombre está bien escrito e inténtalo de nuevo. # +commands.structure.save.success=Se ha guardado una estructura llamada %s # +commands.structure.size.tooBig=La estructura no puede tener un tamaño mayor de (%1$d, %2$d, %3$d) y era de (%4$d, %5$d, %6$d) # +commands.structure.size.tooSmall=La estructura no puede tener un tamaño menor de (%1$d, %2$d, %3$d) y era de (%4$d, %5$d, %6$d) # +commands.structure.unknown.action=Acción de estructura desconocida proporcionada # +commands.structure.unloadedChunks=La función para cargar una estructura en una zona no cargada aún no se ha implementado # +commands.structure.y.tooHigh=No se pueden colocar bloques fuera del mundo. Prueba con un valor de %d o menor para el componente Y de . # +commands.structure.y.tooLow=No se pueden colocar bloques fuera del mundo. Prueba con un valor mayor de %d para el componente Y de . # +commands.structure.delete.success=Estructura borrada: %s. # +commands.summon.description=Invoca a una entidad. # +commands.summon.failed=No se ha podido invocar el objeto # +commands.summon.failed.npc=Necesitas creativo + operador para invocar a un PNJ ### +commands.summon.outOfWorld=No puedes invocar el objeto fuera del mundo # +commands.summon.success=Objeto invocado correctamente # +commands.summon.tagError=Error al analizar la etiqueta de datos: %1$s # +commands.tag.description=Gestiona las etiquetas almacenadas en entidades. # +commands.tag.add.failed=El destino ya tiene la etiqueta o tiene demasiadas etiquetas # +commands.tag.add.success.single=Se ha añadido la etiqueta '%1$s' a %2$s ###1: Tag string ##2: Entity/Player/Item name +commands.tag.add.success.multiple=Se ha añadido la etiqueta '%1$s' a %2$d entidades ###1: Tag string ##2: Number of entities (numerals) +commands.tag.list.single.empty=%s no tiene etiquetas ###1: Entity/Player/Item name +commands.tag.list.single.success=%1$s tiene %2$d etiquetas: %3$s ###1: Entity/Player/Item name ##2: Number of tags ##3: Comma separated list of tags +commands.tag.list.multiple.empty=No hay ninguna etiqueta en las %d entidades ###1: Number of entities matching the selector +commands.tag.list.multiple.success=Las %1$d entidades tienen un total de %2$d etiquetas: %3$s ###1: Number of entities matching the selector ##2: Number of tags ##3: Comma separated list of tags +commands.tag.remove.failed=El destino no tiene esta etiqueta # +commands.tag.remove.success.single=Se ha eliminado la etiqueta '%1$s' de %2$s ###1: Tag string ##2: Entity/Player/Item name +commands.tag.remove.success.multiple=Se ha eliminado la etiqueta '%1$s' de %2$d entidades ###1: Tag string ##2: Number of selector matches +commands.tell.description=Envía un mensaje privado a uno o varios jugadores. # +commands.tellraw.description=Envía un mensaje JSON a los jugadores. # +commands.tellraw.jsonException=JSON no válido: %1$s # +commands.tellraw.jsonStringException=Datos de cadena json no válidos. # +commands.tellraw.error.noData=No se proporcionaron datos. # +commands.tellraw.error.notArray=El objeto rawtext debe contener una matriz. Ejemplo: "rawtext":[{..}] # +commands.tellraw.error.textNotString=El campo de texto en rawtext debe contener una cadena. Ejemplo: "rawtext":[{"text": "text to display"}] # +commands.tellraw.error.translateNotString=El campo de traducción en rawtext debe contener una clave de idioma. Ejemplo: "rawtext":[{"translate": "gui.ok"}] # +commands.tellraw.error.selectorNotString=el campo del selector en el texto sin formato debe contener un selector como una cadena. Ejemplo: "rawtext":[{"selector": "@e"}] # +commands.tellraw.error.scoreNotObject=El campo score de rawtext debe contener un objeto. Ejemplo de "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.scoreNameNotString=El campo name del campo score debe ser una cadena. Ejemplo de "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.scoreObjectiveNotString=El campo objective del campo score debe ser una cadena. Ejemplo de "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.withNotArrayOrRawText=con el campo en rawtext debe contener una matriz u otro objeto rawtext. Ejemplo 1: "rawtext":[{"translate": "chat.type.announcement", "with": [ "value1", "value2" ]}] Ejemplo 2: "rawtext":[{"translate": "chat.type.announcement", "with":{"rawtext":[{"text": "value1"}, {"text": "value2"}]}}] # +commands.tellraw.error.itemIsNotObject=El valor de Json en la matriz de rawtext no es un objeto. Ejemplo: "rawtext": [{ "text" : "my text" }] # +commands.educlientinfo.description=Consigue tu ID de propiedad y tu condición de anfitrión. Solo para modo creativo. # +commands.testfor.description=Cuenta las entidades (jugadores, criaturas, objetos, etc.) que se ajustan a las condiciones especificadas. # +commands.testfor.failure=%1$s no coincidió con la estructura de datos necesaria. # +commands.testfor.success=Se encontró %1$s. # +commands.testfor.tagError=Error al analizar la etiqueta de datos: %1$s # +commands.testforblock.description=Prueba si un bloque determinado está en una ubicación específica. # +commands.testforblock.failed.data=El bloque de %1$d,%2$d,%3$d no concuerda con el estado de bloque esperado. # +commands.testforblock.failed.nbt=El bloque %1$d, %2$d, %3$d no tiene las claves NBT necesarias. # +commands.testforblock.failed.tile=El bloque en %1$d, %2$d, %3$d es %4$s (se esperaba: %5$s). # +commands.testforblock.failed.tileEntity=El bloque en %1$d, %2$d, %3$d no es una entidad de iconos y no admite la coincidencia de etiquetas. # +commands.testforblock.outOfWorld=No se puede comprobar un bloque fuera del mundo # +commands.testforblock.success=Se encontró el bloque correctamente en %1$d, %2$d, %3$d. # +commands.testforblocks.description=Prueba si los bloques de dos regiones coinciden. # +commands.tickingarea.description=Añade, elimina o enumera áreas de marca. # +commands.tickingarea.inuse=%1$d/%2$d areas de marca en uso. # +commands.tickingarea.entitycount=Hay %1$d área(s) de marca de entidades con el componente tick_world. # +commands.tickingarea.noneExist.currentDimension=No existe ninguna área de marca en la dimensión actual. # +commands.tickingarea-add-bounds.success=Se ha añadido el área de marca de %1$d a %2$d. # +commands.tickingarea-add-bounds.preload.success=Se ha añadido un área de marca de %1$d a %2$d marcada para la precarga. # +commands.tickingarea-add-circle.success=Se ha añadido el área de marca centrada en %1$d con un radio de %2$d chunks. # +commands.tickingarea-add-circle.preload.success=Se ha añadido un área de marca centrada en %1$d con un radio de %2$d chunks marcada para la precarga. # +commands.tickingarea-add.failure=Ya se ha alcanzado el número máximo de áreas de marca (%1$d). No se pueden añadir más. # +commands.tickingarea-add.conflictingname=Ya existe un área de marca con el nombre %1$s. # +commands.tickingarea-add.chunkfailure=El área de marca contiene más de %1$d chunks. No se puede crear porque es demasiado grande. # +commands.tickingarea-add.radiusfailure=El tamaño del radio no puede ser superior a %1$d. No se puede crear el área de marca porque es demasiado grande. # +commands.tickingarea-remove.success=Área(s) de marca eliminada(s) # +commands.tickingarea-remove.failure=No existe ninguna área de marca que contenga la posición de bloque %1$d en la dimensión actual. # +commands.tickingarea-remove.byname.failure=No existe ninguna área de marca denominada %1$s en la dimensión actual. # +commands.tickingarea-remove_all.success=Área(s) de marca eliminada(s) # +commands.tickingarea-remove_all.failure=No existe ninguna área de marca en la dimensión actual. # +commands.tickingarea-preload.success=Áreas de marca actualizadas # +commands.tickingarea-preload.byposition.failure=No existe ninguna área de marca que contenga la posición de bloque %1$d en la dimensión actual. # +commands.tickingarea-preload.byname.failure=No existe ninguna área de marca denominada %1$s en la dimensión actual. # +commands.tickingarea-preload.count=Áreas coincidentes marcadas para la precarga: %1$d. # +commands.tickingarea-list.chunks=chunks ### Meaning a chunk of the world. +commands.tickingarea-list.circle.radius=Radio # +commands.tickingarea-list.preload=Precargar # +commands.tickingarea-list.success.currentDimension=Lista de todas las áreas de marca de la dimensión actual # +commands.tickingarea-list.success.allDimensions=Lista de todas las áreas de marca de todas las dimensiones # +commands.tickingarea-list.failure.allDimensions=No existe ninguna área de marca en ninguna dimensión. # +commands.tickingarea-list.to=hasta ### Used in the context of "from position to other position" +commands.tickingarea-list.type.circle=Círculo # +commands.time.added=Se agregó %1$d al tiempo. # +commands.time.description=Cambia o consulta el tiempo de juego del mundo. # +commands.time.disabled=Siempre de día está activado en este mundo. # +commands.time.query.day=El día es %d. # +commands.time.query.daytime=Las horas de luz son %d. # +commands.time.query.gametime=La hora del juego es %d. # +commands.time.set=Establecer la hora en %1$d # +commands.time.stop=Hora %1$s # +commands.title.description=Controla los títulos de la pantalla. # +commands.title.success=El comando /title se ha ejecutado correctamente # +commands.titleraw.description=Controla los títulos de la pantalla con mensajes JSON. # +commands.titleraw.success=El comando /titleraw se ha ejecutado correctamente # +commands.toggledownfall.description=Activa o desactiva el tiempo atmosférico. # +commands.tp.description=Teletransporta entidades (jugadores, criaturas, etc.). # +commands.tp.notSameDimension=No puedes teletransportarse porque los jugadores no están en la misma dimensión # +commands.tp.outOfWorld=No se pueden teletransportar entidades fuera del mundo # +commands.tp.permission=No tienes permiso para utilizar este comando de barra oblicua. # +commands.tp.safeTeleportFail=No ha sido posible teletransportar a %1$s a %2$s porque la zona no está libre de bloques. # +commands.tp.far=No ha sido posible teletransportar a %1$s a la zona sin cargar de %2$s # +commands.tp.success=Se teletransportó a %1$s hacia %2$s. # +commands.tp.successVictim=Te teletransportaste hacia %1$s. # +commands.tp.success.coordinates=Se teletransportó a %1$s hacia %2$s, %3$s, %4$s. # +commands.transferserver.description=Transfiere un jugador a otro servidor. # +commands.transferserver.successful=Jugador transferido # +commands.transferserver.invalid.port=Puerto no válido (0-65535) # +commands.trigger.description=Define que se active un disparador. # +commands.trigger.disabled=El desencadenador %1$s no está habilitado. # +commands.trigger.invalidMode=Modo de desencadenador %1$s no válido # +commands.trigger.invalidObjective=Nombre de desencadenador %1$s no válido # +commands.trigger.invalidPlayer=Solo los jugadores pueden utilizar el comando /trigger # +commands.trigger.success=Cambió el desencadenador %1$s con %2$s %3$s. # +commands.unban.failed=No se pudo readmitir al jugador %1$s. # +commands.unban.success=Jugador readmitido: %1$s # +commands.unbanip.invalid=La IP que has introducido no es válida # +commands.unbanip.success=Dirección IP %1$s readmitida # +commands.validategamelighting.description=Valida la iluminación del juego en una región específica # +commands.validategamelighting.checkRegionTooBig=La región en la que hay que comprobar la iluminación es demasiado grande (%1$d > %2$d) # +commands.validategamelighting.outOfWorld=No se puede comprobar la iluminación fuera del mundo # +commands.volumearea.description=Añade, elimina o enumera volúmenes en la dimensión actual. # +commands.volumearea.add.definitionDoesntExist.failure=No hay ninguna definición de volumen que coincida con el identificador "%1$s". # +commands.volumearea.add.exceededLimit.failure=Ya se ha alcanzado el número máximo de volúmenes (%1$d). No se pueden añadir más. # +commands.volumearea.add.failure=Error al crear el volumen. # +commands.volumearea.add.success=Se ha añadido el volumen "%1$s" de %2$d a %3$d. # +commands.volumearea.remove.byName.failure=No hay volúmenes llamados "%1$s" en la dimensión actual. # +commands.volumearea.remove.byPosition.failure=No hay volúmenes que contengan la posición de bloque %1$d en la dimensión actual. # +commands.volumearea.remove.success=Volúmenes eliminados de la dimensión actual # +commands.volumearea.remove_all.success=Volúmenes eliminados de la dimensión actual # +commands.volumearea.list.success.currentDimension=Lista de todos los volúmenes de la dimensión actual # +commands.volumearea.list.success.allDimensions=Lista de todos los volúmenes de todas las dimensiones # +commands.volumearea.list.failure.allDimensions=No hay volúmenes en ninguna dimensión. # +commands.volumearea.entry.withIdentifier=- %s: %s de %d %d %d a %d %d %d # +commands.volumearea.entry.withoutIdentifier=- %s: de %d %d %d a %d %d %d # +commands.volumearea.noneExist.currentDimension=No hay volúmenes en la dimensión actual. # +commands.volumearea.inUse=%1$d/%2$d volúmenes en uso. # +commands.weather.clear=Se ha cambiado el tiempo a soleado # +commands.weather.description=Establece el tiempo atmosférico. # +commands.weather.disabled=El Ciclo de tiempo atmosférico no está activado en este mundo. # +commands.weather.query=El tiempo atmosférico es: %s # +commands.weather.query.clear=despejado # +commands.weather.query.rain=lluvia # +commands.weather.query.thunder=tormenta # +commands.weather.rain=Se ha cambiado el tiempo a lluvioso # +commands.weather.thunder=Se ha cambiado el tiempo a lluvia y truenos # +commands.allowlist.add.failed=No se ha podido agregar a %1$s a la lista de permitidos. # +commands.allowlist.add.success=Se ha agregado a %1$s a la lista de permitidos. # +commands.allowlist.description=Gestiona la lista de permitidos del servidor. # +commands.allowlist.disabled=Lista de permitidos desactivada # +commands.allowlist.enabled=Lista de permitidos activada # +commands.allowlist.list=Hay %1$d jugadores (de %2$d vistos) en la lista de permitidos: # +commands.allowlist.reloaded=Lista de permitidos recargada desde el archivo. # +commands.allowlist.remove.failed=No se ha podido eliminar a %1$s de la lista de permitidos. # +commands.allowlist.remove.success=Se ha eliminado a %1$s de la lista de permitidos. # +commands.world_age.description=Cambios o dudas en la edad del mundo (tiempo desde su creación). # +commands.world_age.added=Se ha añadido a la edad del mundo: %1$d # +commands.world_age.query=La edad del mundo es: %d # +commands.world_age.set=Establecer edad del mundo en: %1$d # +commands.worldborder.center.success=Establecer el centro del borde del mundo en %1$s, %2$s # +commands.worldborder.damage.amount.success=Establecer el daño del borde del mundo en %1$s por bloque (desde %2$s por bloque) # +commands.worldborder.damage.buffer.success=Establecer el búfer de daño del borde del mundo en %1$s bloques (desde %2$s bloques) # +commands.worldborder.get.success=El borde del mundo actualmente es de %1$s bloques de ancho. # +commands.worldborder.set.success=Establecer el borde del mundo en un ancho de %1$s bloques (desde %2$s bloques) # +commands.worldborder.setSlowly.grow.success=Ampliando el borde del mundo a %1$s bloques de distancia (desde %2$s bloques) durante %3$s segundos # +commands.worldborder.setSlowly.shrink.success=Disminuyendo el borde del mundo en %1$s bloques de ancho (desde %2$s bloques) durante %3$s segundos # +commands.worldborder.warning.distance.success=Establecer el aviso del borde del mundo en %1$s bloques de distancia (desde %2$s bloques) # +commands.worldborder.warning.time.success=Establecer el aviso del borde del mundo en %1$s segundos de distancia (desde %2$s segundos) # +commands.worldbuilder.description=Alterna el estado de creador de mundos del autor de la llamada. # +commands.worldbuilder.success=Se actualizó el estado de creador del mundo a %1$s. # +commands.wsserver.description=Intenta conectarse al servidor websocket en la URL especificada. # +commands.wsserver.invalid.url=La URL del servidor es inválida # +commands.wsserver.request.existing=Ya hay otra solicitud de conexión activa # +commands.wsserver.request.failed=No se pudo conectar al servidor: %1$s. # +commands.wsserver.success=Conexión establecida con el servidor: %1$s # +commands.xp.description=Añade o quita experiencia a un jugador. # +commands.xp.failure.widthdrawXp=No se puede dar a un jugador una cantidad negativa de experiencia # +commands.xp.success=Dio %1$d experiencia a %2$s. # +commands.xp.success.levels=Dio %1$d niveles a %2$s. # +commands.xp.success.negative.levels=Se obtuvieron %1$d niveles de %2$s. # + +connect.authorizing=Iniciando sesión... # +connect.connecting=Conectando con el servidor... # +connect.failed=Error al conectar con el servidor # + +connect_gamepad.warning.controllerRequired=Se requiere mando # +connect_gamepad.pressButtonToContinue=Pulsa el botón A en tu mando para continuar # +gamepad_disconnect=Se ha perdido la conexión con el mando # +gamepad_disconnect.reconnectController=Se ha perdido la conexión con el mando. Vuelve a conectar el mando para continuar. # + +container.beacon=Faro # +container.brewing=Soporte para pociones # +container.chest=Cofre # +container.chestDouble=Cofre grande # +container.crafting=Fabricar # +container.creative=Selección de objetos # +container.dispenser=Dispensador # +container.dropper=Soltador # +container.enchant=Hechizar # +container.enchant.clue=¿%s . . . ? # +container.enchant.levelrequirement=Requisito de nivel: %d # +container.enchant.lapis.many=%d lapislázulis # +container.enchant.lapis.one=1 lapislázuli # +container.enchant.level.many=%d niveles de encantamiento # +container.enchant.level.one=1 nivel de encantamiento # +container.enderchest=Cofre de Ender # +container.furnace=Horno # +container.hopper=Tolva de objetos # +container.inventory=Inventario # +container.isLocked=¡%s está bloqueado! # +container.loom=Telar # +container.minecart=Vagoneta # +container.repair=Reparar y renombrar # +container.repair.cost=Coste de encantamiento: %1$s # +container.repair.expensive=¡Demasiado caro! # +container.repairAndDisenchant=Reparar y desencantar # +container.stonecutter=Cortapiedras # +container.stonecutter_block=Cortapiedras # +container.smithing_table=Mesa de herrería # +container.smithing_table_block=Mesa de herrería # +container.smithing_table.upgrade=Mejorar equipo # +container.shulkerbox=Caja de Shulker # +container.shulkerboxContains=y %d más... # +container.barrel=Barril # + +controller.buttonTip.addItem=Añadir objeto # +controller.buttonTip.addItemStack=Agregar pila de objetos # +controller.buttonTip.adjustSlider=Barra deslizante (derecha/izquierda) # +controller.buttonTip.back=Atrás # +controller.buttonTip.backToAnvil=Volver al yunque # +controller.buttonTip.backToBrewing=Volver a pociones # +controller.buttonTip.backToEnchanting=Volver a hechizos # +controller.buttonTip.backToFurnace=Volver al horno # +controller.buttonTip.cancel=Cancelar # +controller.buttonTip.clearSearch=Borrar búsqueda # +controller.buttonTip.clearQuickSelect=Borrar selección rápida # +controller.buttonTip.craft=Crear # +controller.buttonTip.craftAll=Crear todo # +controller.buttonTip.craftOne=Crear uno # +controller.buttonTip.craftStack=Lote de fabricación # +controller.buttonTip.craftTake=Crear y coger # +controller.buttonTip.drop=Soltar # +controller.buttonTip.edit=Editar # +controller.buttonTip.enterMessage=Introducir mensaje # +controller.buttonTip.exit=Salir # +controller.buttonTip.external=Externo # +controller.buttonTip.level=Nivel # +controller.buttonTip.new=Nuevo # +controller.buttonTip.openRecipeBook=Abrir libro de recetas # +controller.buttonTip.pane.inventory=Inventario # +controller.buttonTip.pane.recipeBook=Libro de recetas # +controller.buttonTip.place.one=Colocar uno # +controller.buttonTip.place=Colocar # +controller.buttonTip.quick.move=Movimiento rápido # +controller.buttonTip.recipes.showAll=Mostrar todas # +controller.buttonTip.recipes.showCraftable=Mostrar para fabricar # +controller.buttonTip.remove=Eliminar # +controller.buttonTip.removeFuel=Eliminar combustible # +controller.buttonTip.removeFuelInput=Quitar combustible/Introducción # +controller.buttonTip.removeInput=Eliminar objeto # +controller.buttonTip.removeMaterial=Eliminar material # +controller.buttonTip.renameItem=Renombrar objeto # +controller.buttonTip.returnToRecipe=Volver a receta # +controller.buttonTip.enterSearch=Buscar # +controller.buttonTip.searchRecipe=Búsqueda rápida # +controller.buttonTip.confirmSearch=Confirmar # +controller.buttonTip.select.enchant=Seleccionar hechizo # +controller.buttonTip.select.item=Seleccionar objeto # +controller.buttonTip.select.slot=Seleccionar espacio # +controller.buttonTip.select=Seleccionar # +controller.buttonTip.selectRecipe=Seleccionar receta # +controller.buttonTip.deselectRecipe=Deseleccionar receta # +controller.buttonTip.clearRecipe=Eliminar receta # +controller.buttonTip.tab=Pestaña # +controller.buttonTip.take.half=Coger la mitad # +controller.buttonTip.take.one=Coger uno # +controller.buttonTip.take=Coger # +controller.buttonTip.takeItem=Coger objeto # +controller.buttonTip.clearHotbar=Quitar barra activa # + +controllerLayoutScreen.actions=Acciones # +controllerLayoutScreen.activeBindingNameFormat=> %s < # +controllerLayoutScreen.bindings=Enlaces # +controllerLayoutScreen.resetAllBindings=Ajustes predeterminados # +controllerLayoutScreen.button=Botón # +controllerLayoutScreen.cancel=Cancelar # +controllerLayoutScreen.confirmation.reset=¿Seguro que deseas restablecer los ajustes? # +controllerLayoutScreen.confirmation.unassigned=¿Guardar con acciones sin asignar? # +controllerLayoutScreen.confirmation.unsaved=¿Salir sin guardar? # +controllerLayoutScreen.save=Guardar # +controllerLayoutScreen.saveAndExit=Guardar y salir # +controllerLayoutScreen.trigger=Gatillo # +controllerLayoutScreen.unassigned=Sin asignar # +controllerLayoutScreen.toggleLivingroom=Cambiar inmersión # +controls.reset=Reiniciar # +controls.resetAll=Reiniciar teclas # +controls.title=Controles # + +## Edu Course strings +course.edu.begin=Comenzar # +course.edu.byLessonsEndGeneric=Al finalizar esta lección, habrás aprendido a: # +course.edu.byLessonsEndOrdered=Al finalizar la lección %d, habrás aprendido a: # +course.edu.collaborativeLesson=Lección sobre colaboración # +course.edu.collaborativeLessonAndQuiz=Lección y cuestionario sobre colaboración # +course.edu.connectionFailed=¡Vaya! Da la sensación de que no estás conectado a internet. Comprueba tu conexión y vuelve a intentarlo. # +course.edu.connectionProblem.courseList=Se ha producido un problema al conectarse a tu lista de cursos. Comprueba tu conexión a internet e inténtalo de nuevo. # +course.edu.connectionProblem.quiz=Se ha producido un problema al conectarse al cuestionario. Inténtalo de nuevo. # +course.edu.continueButton=Continuar # +course.edu.courses=Cursos # +course.edu.createdBy=De %s # +course.edu.estimatedLength=Duración estimada # +## Example of a formatted string is "2m 30s" (first string param is the minutes units, second string is the seconds units) +course.edu.estimatedLength.formatted=%d%s %d%s # +course.edu.estimatedLength.minutesUnit=m # +course.edu.estimatedLength.secondsUnit=s # +course.edu.goal=Objetivo educativo: %s # +course.edu.hostButton=Anfitrión # +course.edu.instructions=Instrucciones # +course.edu.join=Unirse # +course.edu.launchFailed=¡Vaya! Este mundo no ha podido iniciarse. ¿Has eliminado alguna plantilla de mundo hace poco? # +course.edu.learnMoreButton=Aprender más # +course.edu.lessonComplete=Lección completada # +course.edu.lessonIncludesQuiz=Esta lección incluye un cuestionario # +course.edu.lessonIsLocked=Esta lección está bloqueada # +course.edu.lessonObjectives=Objetivos de la lección # +## The line below (course.edu.notSupported) doesn't need to be translated for other locales and will eventually be removed. +course.edu.notSupported=Aún no compatible # +course.edu.noCoursesFound.title=No se han encontrado cursos # +course.edu.noCoursesFound.body=Parece que no tienes ningún curso asignado. # +course.edu.objective.bulletedString=- %s # +course.edu.progress.new=Nuevo # +course.edu.progress.inProgress=En curso # +course.edu.progress.completed=Completado # +course.edu.refresh.courses=Actualizar cursos # +course.edu.refresh.lessons=Actualizar lecciones # +course.edu.restartButton=Reiniciar # +course.edu.restartConfirmation.title=¿Reiniciar lección? # +course.edu.restartConfirmation.body=Al reiniciarla, se borrará todo tu trabajo y la lección se iniciará de nuevo.%s¿Seguro que quieres reiniciarla? # +course.edu.restartFailed.title=¡Oh, no! # +course.edu.restartFailed.body=No hemos encontrado esta lección. Estamos intentando volver a descargarla. # +course.edu.startButton=Iniciar # +course.edu.tasks=Tareas # +course.edu.teacherHasNotGivenAcccess=El profesor no te ha dado acceso a esta lección. # +## The title is prefixed with the order of the course, followed by a colon, followed by the content title. +## Example: "1: This is the title of a Course" +course.edu.titleWithOrderPrefix.formatted=%d: %s # +course.edu.tryItNowButton=Pruébalo ahora # + +## Edu Course Multiplayer strings +course.edu.enterIp=Introduce la dirección IP del mundo al que te gustaría unirte. # +course.edu.enterConnection=Introduce la ID de conexión del mundo al que te gustaría unirte. # +course.edu.ipAddress=Dirección IP # +course.edu.ipPlaceholder=Introduce la dirección IP o del servidor # +course.edu.ipTooltipText=Para ver la dirección IP, pide al host que detenga la lección. La dirección IP se indica en el lateral derecho de la pantalla. # +course.edu.connectionInfo=ID de conexión # +course.edu.conInfoPlaceholder=Introduce el ID de conexión # +course.edu.conInfoHostTooltipText=Puedes compartir el ID de conexión si otras personas tienen problemas para unirse a tu mundo mediante el código de unión o el enlace compartido. # +course.edu.conInfoTooltipText=El anfitrión puede encontrar el ID de conexión en la pestaña multijugador del menú de juego de su mundo. # +course.edu.joinLesson=Unirse a lección # +course.edu.joinLessonIntro=Encuentra compañeros en la misma lección a la que vas a unirte o introduce su dirección IP si no aparecen en la lista. # +course.edu.joinLessonIntroTeacher=Selecciona el grupo al que te gustaría unirte o introduce su dirección IP si no aparece en la lista. # +course.edu.noLessonFoundJoinIp=Introducir dirección IP # +course.edu.portTooltipText=El número de puerto determina el programa de servidor específico que debe utilizarse. Normalmente no hay que cambiarlo a menos que lo pida el host del servidor. # +course.edu.searching=Buscando mundos... # + +crafting.badCombination=No hay salida de comando válida para este objeto # +crafting.cannotCreate=¡Te faltan ingredientes! # +crafting.insufficientLevel=Tu nivel es demasiado bajo # +crafting.noRecipesInventory=¡Necesitas conseguir bloques para crear! # +crafting.noRecipesStonecutter=¡Necesitas materiales de piedra para crear! # +crafting.noRecipesStonecutter_block=¡Necesitas materiales de piedra para crear! # +crafting.noRecipesWorkbench=¡Necesitas conseguir bloques para crear! # + +createWorld.customize.custom.baseSize=Tamaño de base de profundidad # +createWorld.customize.custom.biomeDepthOffset=Desplazamiento de profundidad de bioma # +createWorld.customize.custom.biomeDepthWeight=Peso de profundidad de biomas # +createWorld.customize.custom.biomeScaleOffset=Desplazamiento de la escala de bioma # +createWorld.customize.custom.biomeScaleWeight=Peso de la escala de bioma # +createWorld.customize.custom.biomeSize=Tamaño de biomas # +createWorld.customize.custom.center= Altura central # +createWorld.customize.custom.confirm1=Esto sobrescribirá tus ajustes # +createWorld.customize.custom.confirm2=actuales y no puede deshacerse. # +createWorld.customize.custom.confirmTitle=¡Aviso! # +createWorld.customize.custom.coordinateScale=Escala de coordenadas # +createWorld.customize.custom.count= Intentos de generación # +createWorld.customize.custom.defaults=Valores predeterminados # +createWorld.customize.custom.depthNoiseScaleExponent=Exponente de ruido de profundidad # +createWorld.customize.custom.depthNoiseScaleX=Escala de ruido de profundidad X # +createWorld.customize.custom.depthNoiseScaleZ=Escala de ruido de profundidad Z # +createWorld.customize.custom.dungeonChance=Cantidad de mazmorras # +createWorld.customize.custom.fixedBiome=Bioma # +createWorld.customize.custom.heightScale=Altura # +createWorld.customize.custom.lavaLakeChance=Rareza de lagos de lava # +createWorld.customize.custom.lowerLimitScale=Escala de límite inferior # +createWorld.customize.custom.mainNoiseScaleX=Escala de ruido principal X # +createWorld.customize.custom.mainNoiseScaleY=Escala de ruido principal Y # +createWorld.customize.custom.mainNoiseScaleZ=Escala de ruido principal Z # +createWorld.customize.custom.maxHeight= Altura máxima # +createWorld.customize.custom.minHeight= Altura mínima # +createWorld.customize.custom.next=Página siguiente # +createWorld.customize.custom.page0=Ajustes básicos # +createWorld.customize.custom.page1=Ajustes de mineral # +createWorld.customize.custom.page2=Ajustes avanzados (¡solo usuarios expertos!) # +createWorld.customize.custom.page3=Ajustes avanzados adicionales (¡solo usuarios expertos!) # +createWorld.customize.custom.preset.caveChaos=Cuevas del caos # +createWorld.customize.custom.preset.caveDelight=Delicia del espeleólogo # +createWorld.customize.custom.preset.drought=Sequía # +createWorld.customize.custom.preset.goodLuck=Buena suerte # +createWorld.customize.custom.preset.isleLand=Islas flotantes # +createWorld.customize.custom.preset.mountains=Montañas de locura # +createWorld.customize.custom.preset.waterWorld=Mundo acuático # +createWorld.customize.custom.presets=Ajustes predeterminados # +createWorld.customize.custom.presets.title=Personalizar plantillas de mundo # +createWorld.customize.custom.prev=Página anterior # +createWorld.customize.custom.randomize=Aleatorizar # +createWorld.customize.custom.riverSize=Tamaño de ríos # +createWorld.customize.custom.seaLevel=Nivel del mar # +createWorld.customize.custom.size= Tamaño de generación # +createWorld.customize.custom.spread= Altura de dispersión # +createWorld.customize.custom.stretchY=Tramo de altura # +createWorld.customize.custom.upperLimitScale=Escala de límite superior # +createWorld.customize.custom.useCaves=Cuevas # +createWorld.customize.custom.useDungeons=Mazmorras # +createWorld.customize.custom.useLavaLakes=Lagos de lava # +createWorld.customize.custom.useLavaOceans=Océanos de lava # +createWorld.customize.custom.useMineShafts=Pozos de mina # +createWorld.customize.custom.useMonuments=Monumentos oceánicos # +createWorld.customize.custom.useRavines=Barranco # +createWorld.customize.custom.useStrongholds=Fortalezas # +createWorld.customize.custom.useTemples=Templos # +createWorld.customize.custom.useOceanRuins=Ruinas oceánicas # +createWorld.customize.custom.useVillages=Aldeas # +createWorld.customize.custom.useWaterLakes=Lagos de agua # +createWorld.customize.custom.waterLakeChance=Rareza de lagos de agua # +createWorld.customize.flat.addLayer=Añadir capa # +createWorld.customize.flat.editLayer=Editar capa # +createWorld.customize.flat.height=Altura # +createWorld.customize.flat.layer=%d # +createWorld.customize.flat.layer.bottom=Límite inferior: %d # +createWorld.customize.flat.layer.top=Límite superior: %d # +createWorld.customize.flat.removeLayer=Eliminar capa # +createWorld.customize.flat.tile=Material de la capa # +createWorld.customize.flat.title=Personalizar mundo extraplano # +createWorld.customize.presets=Ajustes predeterminados # +createWorld.customize.presets.list=O si lo prefieres, ¡puedes elegir entre estos que ya creamos! # +createWorld.customize.presets.select=Utilizar ajuste predeterminado # +createWorld.customize.presets.share=¿Quieres compartir tu ajuste predeterminado? ¡Usa el siguiente recuadro! # +createWorld.customize.presets.title=Seleccionar un ajuste predeterminado # + +createWorldUpsell.removeTrial=No mostrar prueba en lista de mundos # +createWorldUpsell.title=¿Crear un mundo o un Realm nuevo? # +createWorldUpsell.title.realm=Crear un Realm nuevo # +createWorldUpsell.button.realm=Nuevo Realm # +createWorldUpsell.button.world=Mundo nuevo # +createWorldUpsell.button.trialText=Pruébalo gratis durante 30 días # +createWorldUpsell.price.realm=%1$s/mes # +createWorldUpsell.price.coin.realm=%1$s monedas/mes # +createWorldUpsell.price.world=Gratis # +createWorldUpsell.realm.sellPoint1=Agrega miembros infinitos y juega en línea con hasta §d%d§r amigos. # +createWorldUpsell.realm.sellPoint2=Guardado en línea: juega en cualquier dispositivo de Minecraft con el Marketplace de Minecraft # +createWorldUpsell.realm.sellPoint3=No ocupa nada de espacio en tu dispositivo # +createWorldUpsell.realm.sellPoint4=Tus amigos pueden jugar cuando no estás # +createWorldUpsell.signIn=Crear Realm con una cuenta de Microsoft # +createWorldUpsell.world.sellPoint1=Juega en línea con hasta 7 amigos # +createWorldUpsell.world.sellPoint2=Guardado en tu dispositivo: juega desconectado # +createWorldUpsell.world.sellPoint3=Usa almacenamiento del dispositivo # + + +createWorldScreen.action.editLocal=Hacerlo infinito # +createWorldScreen.action.local=Crear mundo # +createWorldScreen.action.realms=Crear mundo # +createWorldScreen.action.realmsReset=Restablecer Realm # +createWorldScreen.advanced=Avanzado # +createWorldScreen.cheatSettings=Trucos # +createWorldScreen.worldOptions=Opciones del mundo # +createWorldScreen.worldSettings=Ajustes del mundo # +createWorldScreen.worldManagement=Gestión del mundo # +createWorldScreen.alwaysDay=Siempre de día # +createWorldScreen.bonusChest=Cofre de bonificación # +createWorldScreen.pvp=Fuego amigo # +createWorldScreen.immediaterespawn=Regeneración inmediata # +createWorldScreen.respawnRadius=Radio de regeneración # +createWorldScreen.trustPlayers=Confiar en jugadores # +createWorldScreen.fireSpreads=El fuego se propaga # +createWorldScreen.mobLoot=Botín de criaturas # +createWorldScreen.tileDrops=Soltar casillas # +createWorldScreen.keepInventory=Mantener inventario # +createWorldScreen.naturalregeneration=Regeneración natural # +createWorldScreen.tntexplodes=La dinamita explota # +createWorldScreen.respawnblocksexplode=Los bloques de regeneración explotan # +createWorldScreen.weathercycle=Ciclo de tiempo atmosférico # +createWorldScreen.daylightcycle=Realizar ciclo diurno # +createWorldScreen.mobSpawn=Generación de criaturas # +createWorldScreen.mobgriefing=Vandalismo de criaturas # +createWorldScreen.educationtoggle=Education Edition # +createWorldScreen.entitiesdroploot=Las entidades tiran el botín # +createWorldScreen.commandblocksenabled=Bloques de comandos activados # +createWorldScreen.experimentalgameplay=Experimentos # +createWorldScreen.experimentalgameplayinfo=§7Prueba las funciones que están en desarrollo. No se pueden desactivar tras crear un mundo. # +createWorldScreen.experimentalbiomes=Biomas personalizados # +createWorldScreen.experimentalbiomesDescription=Crea biomas personalizados y cambia la generación del mundo # +createWorldScreen.experimentalCreatorFeatures=Próximas funciones del creador # +createWorldScreen.experimentalCreatorFeaturesDescription=Incluye propiedades de actor y parámetros de niebla ajustables # +createWorldScreen.experimentalmoddingDescription=¿Haces muchas cosas repetitivas? Esto podría ayudarte a crear un complemento # +createWorldScreen.experimentalSneakingFeature=Acechar ligeramente # +createWorldScreen.experimentalSneakingFeatureDescription=Permite que los jugadores pasen por huecos de 1,5 bloques de altura. # +createWorldScreen.cavesandcliffs=Cuevas y acantilados # +createWorldScreen.cavesandcliffsDescription=Explora la nueva y variada generación de cuevas # +createWorldScreen.spectatorMode=Modo espectador # +createWorldScreen.spectatorModeDescription=Prueba las primeras versiones del modo espectador # +createWorldScreen.experimentalCameras=Cámaras experimentales # +createWorldScreen.experimentalCamerasDescription=Activar el comando de la cámara # +createWorldScreen.experimentalholiday=Funciones del creador festivo # +createWorldScreen.experimentalholidayDescription=Añade bloques basados en datos y tecnología de objetos para personalizar la forma, la rotación, el daño y más propiedades de los bloques # +createWorldScreen.experimentalGameTest=API beta # +createWorldScreen.experimentalGameTestDescription=Usar versiones «-beta» de módulos API en packs de complementos # +createWorldScreen.experimentalMolangFeatures=Funciones de Molang # +createWorldScreen.experimentalMolangFeaturesDescription=Consultas experimentales de Molang y funciones del lenguaje # +createWorldScreen.worldPreferences=Preferencias del mundo # +createWorldScreen.startWithMap=Mapa inicial # +createWorldScreen.defaultName=Mi mundo # +createWorldScreen.create=Crear # +createWorldScreen.createOnRealms=Crear en un servidor de Realms # +createWorldScreen.delete=Eliminar # +createWorldScreen.deleteWorld=Borrar mundo # +createWorldScreen.delete.desc=Borra tu mundo para siempre. # +createWorldScreen.delete.confirm=¿Quieres borrar el mundo para siempre? # +createWorldScreen.deleteWarningFormat=¿Seguro que deseas eliminar "%s"? Este mundo se perderá para siempre (¡y eso es mucho tiempo!) # +createWorldScreen.editTitleFormat=Editar '%s' # +createWorldScreen.game.settings=Configuración del juego # +createWorldScreen.gameMode=Modo de juego # +createWorldScreen.gameMode.default=Modo de juego por defecto # +createWorldScreen.gameMode.personal=Modo de juego personalizado # +createWorldScreen.gameMode.adventure=Aventura # +createWorldScreen.gameMode.creative=Creativo # +createWorldScreen.gameMode.creative.desc=Recursos ilimitados. No te pueden dañar. Vuelas. No obtendrás logros incluso si cambias a supervivencia más adelante. # +createWorldScreen.gameMode.survival=Supervivencia # +createWorldScreen.gameMode.survival.desc=Los recursos son limitados; necesitarás herramientas. Te pueden dañar. ¡Ojo con los monstruos! # +createWorldScreen.gameMode.spectator=Espectador # +createWorldScreen.gameMode.serverDefault=Por defecto # +createWorldScreen.header.delete=Permanencia del mundo # +createWorldScreen.header.editLocal=Editar tu mundo # +createWorldScreen.header.general.project=Proyecto # +createWorldScreen.header.general.exportSettings=Exportar ajustes # +createWorldScreen.header.general.exportSettings.description=§7Algunas funciones pueden anularse durante la sesión de edición, pero se respetan plenamente cuando se exportan. # +createWorldScreen.header.local=Crear un mundo # +createWorldScreen.header.realms=Crear un servidor de Realms # +createWorldScreen.header.realmsReset=¿Restablecer tu Realm? # +createWorldScreen.levelName=Nombre # +createWorldScreen.levelSeed=Semilla # +createWorldScreen.multiplayer.settings=Configuración de multijugador # +createWorldScreen.progress.local=Creando mundo nuevo... # +createWorldScreen.progress.realms=Restableciendo Realm... # +createWorldScreen.seed.desc=Introduce una semilla para volver a generar el mismo terreno. Déjalo vacío para un mundo aleatorio. # +createWorldScreen.showCoordinates=Mostrar coordenadas # +createWorldScreen.worldType=Tipo de mundo # +createWorldScreen.randomtickspeed=Velocidad de marca aleatoria # +createWorldScreen.randomtickspeed.reset=Restablecer velocidad de marca aleatoria # +createWorldScreen.serverSimDistance=Distancia de simulación # +createWorldScreen.serverSimDistanceFormat=%s chunks # +createWorldScreen.showbordereffect=Mostrar efecto de borde # +createWorldScreen.check_internet_connection=No estás conectado a internet. Tus amigos no podrán unirse a tus mundos multijugador. Inicia sesión con tu cuenta de Microsoft para jugar con ellos. # +createWorldScreen.disconnectedXboxLive=No estás conectado a los servicios de Microsoft, por lo que tus amigos con Gamertags no podrán unirse a tu mundo multijugador. Inicia sesión con tu cuenta de Microsoft para jugar con tus amigos. # +createWorldScreen.clearPlayerData.button=Borrar datos de jugador # +createWorldScreen.clearPlayerData.title=¿Eliminar datos de jugador del mundo? # +createWorldScreen.clearPlayerData.body1=Selecciona "Datos de todos los jugadores" para eliminar los datos de todos los jugadores de ese mundo. La próxima vez que entre cualquier jugador, empezará de cero, con los datos predeterminados. # +createWorldScreen.clearPlayerData.body2=Selecciona "Conservar datos de jugador" para mantener los datos actuales (como el inventario o la ubicación) y aplicarlo al dueño del mundo; es decir, cualquier jugador que cargue el mundo en una copia local o el dueño del Realm en el que esté. # +createWorldScreen.clearPlayerData.all=Datos de todos los jugadores # +createWorldScreen.clearPlayerData.allExceptLocal=Conservar datos de jugador # +createWorldScreen.clearPlayerData.cancel=Cancelar # +createWorldScreen.clearPlayerData.progress=Borrando datos de jugador # +createWorldScreen.upload=Cargar mundo # +createWorldScreen.editor.deleteProject=Eliminar proyecto # +createWorldScreen.editor.projectOptionsLabel=Opciones del proyecto # +createWorldScreen.editor.delete.confirm=¿Quieres borrar el proyecto para siempre? # +createWorldScreen.editor.deleteWarningFormat=¿Seguro que deseas eliminar "%s"? ¡El proyecto se perderá para siempre! # + + +## Cross Platform Toggle +crossPlatformToggle.startMenuScreen.title=Juego multiplataforma # +crossPlatformToggle.startMenuScreen.enable=Activar juego multiplataforma # +crossPlatformToggle.startMenuScreen.enable.line1=¿Quieres activar el juego multiplataforma? # +crossPlatformToggle.startMenuScreen.enable.line2=¡El juego multiplataforma te permite conectarte y jugar con tus amigos en otras plataformas! # +crossPlatformToggle.startMenuScreen.disable=Desactivar juego multiplataforma # +crossPlatformToggle.startMenuScreen.disable.line1=¿Quieres desactivar el juego multiplataforma? # +crossPlatformToggle.startMenuScreen.disable.line2=Ya no podrás conectarte o jugar con tus amigos en otras plataformas. # +crossPlatformToggle.crossPlatformDisabled.friends=Activa el juego multiplataforma en el menú principal para poder unirte a Realms y partidas LAN, y jugar con todos tus amigos de Minecraft. # +crossPlatformToggle.crossPlatformDisabled.invite=Activa el juego multiplataforma en el menú principal para invitar a amigos que jueguen en otras plataformas. # +crossPlatformToggle.crossPlatformDisabled.realms=Activa el juego multiplataforma en el menú principal para unirte a Realms. # +crossPlatformToggle.crossPlatformDisabled.servers=Activa el juego multiplataforma en el menú principal para añadir o unirte a servidores. # +crossPlatformToggle.crossPlatformDisabled.multiplayerSettings=Activa el juego multiplataforma en el menú principal para jugar con amigos que jueguen en otras plataformas. # + +realmsPendingInvitationsScreen.pendingInvitations=Invitaciones a Realms # +realmsPendingInvitationsScreen.noInvites=No tienes invitaciones pendientes. # +realmsPendingInvitationsScreen.fetchingInvites=Obteniendo invitaciones... # +realmsPendingInvitationsScreen.decline=Rechazar # +realmsPendingInvitationsScreen.accepted=Aceptada # +realmsPendingInvitationsScreen.declined=Rechazada # +realmsPendingInvitationsScreen.showFriendInvites=Mostrar solo invitaciones de amigos. # + +realmsInvitationScreen.addingPlayers=Añadiendo jugadores... # +realmsInvitationScreen.findFriends=Buscar amigos # +realmsInvitationScreen.continue=Continuar # +realmsInvitationScreen.done=Hecho, ¡a jugar! # +realmsInvitationScreen.friends=Amigos # +realmsInvitationScreen.invitedFriends=Amigos invitados # +realmsInvitationScreen.members=Miembros # +realmsInvitationScreen.unableToAddPlayers=No se han podido añadir jugadores # +realmsInvitationScreen.loadingFriends=Cargando amigos y miembros... # +realmsInvitationScreen.loadingProfiles=Cargando perfiles (%s / %s) # +realmsInvitationScreen.noInvites=No se ha encontrado ningún jugador. # +realmsInvitationScreen.savingChanges=Guardando cambios... # +realmsInvitationScreen.sendingInvitesFailed=Algo ha salido mal. No hemos podido añadir jugadores al Realm seleccionado. Inténtalo más tarde. # +realmsInvitationScreen.title=Añadir nuevos miembros. # +realmsInvitationScreen.undo=Deshacer # +realmsInvitationScreen.unblock=Desbloquear # +realmsInvitationScreen.unblocked=Desbloqueado # +realmsInvitationScreen.blocked=Bloqueado # +realmsInvitationScreen.myRealm=Mi Realm # +realmsInvitationScreen.fetchingLink=Obteniendo nuevo enlace... # +realmsInvitationScreen.fetchingCode=Obteniendo un código de invitación nuevo... # +realmsInvitationScreen.shareTitle=Invitación a Realms # +realmsInvitationScreen.shareText=¡Únete a mí en este Realm! # +realmsInvitationScreen.refreshDialogTitle=¿Desactivar enlace actual? # +realmsInvitationScreen.refreshDialogLabel=Desactivará el enlace actual y generará uno nuevo. Las personas que ya sean miembros seguirán pudiendo unirse a tu Realm. # +realmsInvitationScreen.createLinkDialogTitle=¿Generar enlace de Realm? # +realmsInvitationScreen.createLinkDialogLabel=La persona que abra este enlace se convertirá en miembro de tu Realm. Para desactivar un enlace, genera uno nuevo. # +realmsInvitationScreen.shareDialogTitle=¿Descargar una copia de seguridad antes de compartir? # +realmsInvitationScreen.shareDialogLabel=La persona que tenga este enlace puede convertirse en miembro de tu Realm, así que ten cuidado con quién lo compartes. Quizá desees descargar antes una copia de seguridad de tu mundo. Puedes eliminar miembros del Realm en los ajustes. # +realmsInvitationScreen.shareDialogShareButton=Compartir # +realmsInvitationScreen.shareDialogCopyButton=Copiar # +realmsInvitationScreen.shareDialogNewLinkButton=Crear nuevo enlace # +realmsInvitationScreen.shareDialogNewCodeButton=Crear código nuevo # +realmsInvitationScreen.closedRealmWarning=Tu Realm está cerrado. No se puede unir ningún miembro. # +realmsInvitationScreen.generate=Generar # +realmsInvitationScreen.disable=Desactivar # +realmsInvitationScreen.backup=Descargar # +realmsInvitationScreen.shareByLink=Compartir enlace # +realmsInvitationScreen.shareByCode=Compartir código de invitación # +realmsInvitationScreen.shareLinkToRealm=Compartir enlace a Realm # +realmsInvitationScreen.shareCodeToRealm=Compartir código de invitación al Realm # +realmsInvitationScreen.shareInfoMessage=Cualquier persona con el enlace puede unirse a tu Realm. Ve a Juego > Descargar mundo para descargar una copia de seguridad de tu mundo. # +realmsInvitationScreen.shareInfoMessageCode=Cualquier persona con el código de invitación puede unirse a tu Realm. Ve a Juego > Descargar mundo para descargar una copia de seguridad de tu mundo. # +realmsInvitationScreen.refreshLinkInfoMessage=Invalida el enlace antiguo y se crea uno nuevo. ¿Deseas continuar? # +realmsInvitationScreen.refreshCodeInfoMessage=Esto hará que el código de invitación anterior deje de ser válido y creará uno nuevo. ¿Continuar? # +realmsInvitationScreen.kick=Eliminar # +realmsInvitationScreen.kickAndBlock=Bloquear # +realmsInvitationScreen.kickPopupTitle=¿Revocar el acceso? # +realmsInvitationScreen.kickPopupText=¿Deseas revocar el acceso de este jugador? Puede deshacer esta acción cuando quieras. # +realmsInvitationScreen.copyToastMessage=El enlace a tu Realm se ha copiado en el portapapeles. # +realmsInvitationScreen.playerFilterTitle=Filtrar jugadores # +realmsInvitationScreen.setPermissionFail=Fallo al definir el permiso para el usuario %s. # +realmsInvitationScreen.setDefaultPermissionFail=Fallo al definir los permisos predeterminados. # + +realmJoining.progressTitle=Uniéndote a Realm... # + +realmsClearMembers.clearMembersTitle=¿Borrar miembros? # +realmsClearMembers.clearMembersText=¿Quieres borrar la lista de miembros de este Realm? # +realmsClearMembers.clear=Borrar miembros # + +realmsSharingScreen.join=Unirse # +realmsSharingScreen.joinTitle=¿Unirse al Realm? # +realmsSharingScreen.joinMessage=¿Unirse al Realm %s? # +realmsSharingScreen.blockedInviteTitle=Jugador bloqueado # +realmsSharingScreen.blockedInviteMessage=Lo sentimos, ¡te han bloqueado! Pide al propietario del Realm que te quite de la lista de bloqueados. # +realmsSharingScreen.badInviteTitle=Enlace de Realm no válido # +realmsSharingScreen.badInviteMessage=El enlace de invitación es incorrecto o está desactivado. Pide al propietario del Realm un enlace nuevo y asegúrate de introducirlo correctamente. # +realmsSharingScreen.regenerateLinkFailed=Error al generar el nuevo enlace de la invitación # +realmsSharingScreen.cantJoinExpiredTitle=El Realm de %s ha vencido # +realmsSharingScreen.cantJoinExpiredMessage=%s ha vencido. Pídele a %s que lo renueve. # +realmsSharingScreen.cantJoinClosedTitle=%s ha cerrado este Realm # +realmsSharingScreen.cantJoinClosedMessage=%s está cerrado. Pídele a %s que vuelva a abrirlo. # +realmsSharingScreen.failedSignInModalTitle=Inicia sesión para unirte a este Realm # +realmsSharingScreen.failedSignInModalMessage=Para unirte a un Realm, tienes que iniciar sesión en una cuenta de Microsoft. Inicia sesión e inténtalo de nuevo. # +realmsSharingScreen.invalidPermissionTitle=Permisos no válidos # +realmsSharingScreen.unexpectedServerResponseTitle=Error de Realms # +realmsSharingScreen.unexpectedServerResponseMessage=Lo sentimos, ha habido un problema al conectar con el Realm. Inténtalo de nuevo más tarde. # + +realmsCreateScreen.title.create=Crear un servidor de Realms # +realmsCreateScreen.title.extend=Amplía tu Realm # +realmsCreateScreen.title.renew=Renueva tu Realm # +realmsCreateScreen.defaultRealm=Realm de %s # +realmsCreateScreen.creatingRealm=Creando Realm... # +realmsCreateScreen.nameHeader.name=Nombre del Realm # +realmsCreateScreen.nameHeader.rename=¿Renombrar Realm? # +realmsCreateScreen.termsAndConditionsAgree=Acepto # +realmsCreateScreen.termsAndConditionsHeader=Términos y condiciones # +realmsCreateScreen.viewTermsAndConditions=Ver los términos y condiciones # +realmsCreateScreen.viewPrivacyPolicy=Ver política de privacidad # +realmsCreateScreen.durationHeader=Duración # +realmsCreateScreen.durationShort=30 días # +realmsCreateScreen.durationLong=180 días # +realmsCreateScreen.sizeHeader=Tipo # +realmsCreateScreen.purchasePrefix.create=Crear # +realmsCreateScreen.purchasePrefix.extend=Ampliar # +realmsCreateScreen.purchasePrefix.renew=Renovar # +realmsCreateScreen.subscription.trial=¡Crea gratis!%s(%s al mes tras los primeros 30 días) # +realmsCreateScreen.subscription.buy=Crear por %s al mes # +realmsCreateScreen.subscription.renew=Renovar por %s al mes # +realmsCreateScreen.consumable.trial=¡Crea gratis! # +realmsCreateScreen.consumable.buy=Crear por %s # +realmsCreateScreen.consumable.renew=Renovar por %s # +realmsCreateScreen.consumable.extend=Ampliar por %s # +realmsCreateScreen.errorRealmName=El nombre de tu Realm no puede estar en blanco. # +realmsCreateScreen.errorRealmNameAndTOS=El nombre de tu Realm no puede estar en blanco y tienes que aceptar los términos del servicio para crear un Realm. # +realmsCreateScreen.errorTOS=Tienes que aceptar los términos y condiciones para crear un Realm. # +realmsCreateScreen.goBack=Volver # +realmsCreateScreen.contactSupport=Contactar con el servicio de asistencia # +realmsCreateScreen.createFailed.title=Algo salió mal # +realmsCreateScreen.purchaseFailed=No se ha podido finalizar la compra del realm. Comprueba tu conexión a Internet. # +realmsCreateScreen.createFailed.content=Has realizado la compra con éxito, pero no hemos podido crear tu Realm. Lo crearemos lo antes posible. Vuelve a comprobarlo más tarde desde este dispositivo. Si el problema persiste durante más de un día, ponte en contacto con el servicio de asistencia de Mojang. # +realmsCreateScreen.createFailed.profanity=No está permitido utilizar el nombre %s para el Realm. # +realmsCreateScreen.createFailed.generic=No se ha podido verificar el nombre del club. Vuelve a intentarlo más tarde. # +realmsCreateScreen.maxRealms.title=Suscripciones máximas # +realmsCreateScreen.maxRealms.content=Has alcanzado el número máximo de suscripciones activas en esta plataforma y no puedes crear una nueva ahora. # +realmsCreateScreen.offerNotFound.title=Conexión con la tienda perdida # +realmsCreateScreen.offerNotFound.content=Tu dispositivo ha perdido la conexión con la tienda y no podemos confirmar que esta oferta siga estando disponible. Comprueba tu conexión a internet o inténtalo de nuevo más tarde. # +realmsCreateScreen.offerNotAvailable.title=Conexión con la tienda perdida # +realmsCreateScreen.offerNotAvailable.content=Tu dispositivo ha perdido la conexión con la tienda y no podemos confirmar que esta oferta siga estando disponible. Comprueba tu conexión a internet o inténtalo de nuevo más tarde. # +realmsCreateScreen.extendRealms.content=Has ampliado la suscripción de tus Realms al máximo posible. No puedes añadir este tiempo adicional ahora mismo. Inténtalo de nuevo más tarde. # +realmsCreateScreen.twoUsers=2 jugadores # +realmsCreateScreen.tenUsers=10 jugadores # +realmsCreateScreen.viewTOS=Para consultar los términos y condiciones de Minecraft Realms, visita https://aka.ms/minecraftrealmsterms desde cualquier navegador. # +realmsCreateScreen.viewPrivacyPolicyText=Para ver la política de privacidad de Minecraft Realms, visita https://aka.ms/mcprivacy en cualquier navegador web. # +realmsCreateScreen.waitingPurchase=Se está realizando la compra, espera un momento. # +realmsCreateScreen.paymentFailed.title=Servicio de pago # +realmsCreateScreen.paymentFailed.body=No se puede conectar a Realms ni finalizar la compra en este momento. Inténtalo más tarde. # +realmsCreateScreen.incomplete=Realm incompleto # +realmsCreateScreen.incomplete.create.a=Parece que la última vez dejamos las cosas a medias. Vamos a terminar de completar tu Realm ahora. # +realmsCreateScreen.incomplete.create.b=Parece que has empezado a crear un Realm con otra cuenta de Microsoft. ¿Deseas acabar de crear ese Realm con esta cuenta de Microsoft como propietaria? # +realmsCreateScreen.incomplete.create.c=Alguien ha empezado a crear un Realm con la cuenta de facturación en este dispositivo. ¿Te gustaría acabar de crear ese Realm con esta cuenta de Microsoft como propietaria? # +realmsCreateScreen.incomplete.renew.a=Parece que la última vez dejamos las cosas a medias. Vamos a terminar de renovar tu Realm ahora. # +realmsCreateScreen.incomplete.renew.b=Parece que has empezado a renovar un Realm con otra cuenta de Microsoft. ¿Deseas acabar de renovar ese Realm con esta cuenta de Microsoft como propietaria? # +realmsCreateScreen.incomplete.renew.c=Alguien ha empezado a renovar un Realm con la cuenta de facturación en este dispositivo. ¿Te gustaría acabar de renovar ese Realm con esta cuenta de Microsoft como propietaria? # +realmsCreateScreen.incomplete.override.renew=Estás intentando crear un nuevo Realm pero ya existe una orden de compra anterior para renovar un Realm. ¿Quieres realizar esa compra ahora? # +realmsCreateScreen.incomplete.override.create=Estás intentando renovar un Realm pero ya existe una orden de compra anterior para crear un Realm. ¿Quieres realizar esa compra ahora? # +realmsCreateScreen.incomplete.override.realm=Estás intentando renovar un Realm pero ya existe una orden de compra anterior para otro Realm. ¿Quieres realizar esa compra ahora? # +realmsCreateScreen.prepare.store.title=Se necesita el historial de compras # +realmsCreateScreen.prepare.store.body=Es necesario que inicies sesión en la tienda para ver tu historial de compra antes de continuar. # +realmsCreateScreen.prepare.store.button=Iniciar sesión en la tienda # +realmsCreateScreen.nsoinfotext=Para usar Realms, tienes que suscribirte a Nintendo Switch Online. # +realmsCreateScreen.playNowTitle=¿Jugar en Realm? # +realmsCreateScreen.playNowMessage1=Puedes invitar a tus amigos a tu Realm y empezar a jugar al instante. # +realmsCreateScreen.playNowMessage2=Si no, puedes encontrar la opción en cualquier momento en la pestaña Mundos de la pantalla Jugar. Edítala para cambiar los modos de juego o incluso para cargar cualquier mundo en tu Realm. # +realmsCreateScreen.playWithFriends=Jugar con amigos # +realmsCreateScreen.playSolo=Jugar de manera individual # +realmsCreateScreen.purchaseConfirmation.title=¿Comprar Realm? # +realmsCreateScreen.purchaseConfirmation.create.message=¿Seguro que quieres crear un Realm? # +realmsCreateScreen.purchaseConfirmation.extend.message=¿Seguro que quieres ampliar un Realm? # +realmsCreateScreen.purchaseConfirmation.renew.message=¿Seguro que quieres renovar un Realm? # +realmsCreateScreen.purchaseConfirmation.continue=Confirmar compra # +realmsCreateScreen.purchaseConfirmation.cancel=Cancelar # + +realmsCreateScreen.title=Crear un Realm # +realmsCreateScreen.nameHeader=Nombre del Realm # +realmsCreateScreen.chooseWorld=Crear Realm: elegir mundo # + +realmsConfigurationScreen.realmName=Nombre del Realm # +realmsConfigurationScreen.realmDescription=Descripción del Realm # +realmsConfigurationScreen.open=Abrir Realm # +realmsConfigurationScreen.close=Cerrar Realm # +realmsConfigurationScreen.resetRealm=Restablecer un Realm permanentemente borra el mundo y vuelve a empezarlo. ¿Seguro que quieres hacer eso? # +realmsConfigurationScreen.confirmReset=Confirmar restablecer # +realmsConfigurationScreen.resetRealmTryAgain=Se ha producido un error al restablecer el Realm. ¿Quieres intentarlo de nuevo? # +realmsConfigurationScreen.failedOpenCloseTitle=Error al abrir/cerrar. # +realmsConfigurationScreen.failedOpenClose=Se ha producido un error al abrir/cerrar el Realm. ¿Quieres intentarlo de nuevo? # + +realmsWorld.notAvailable=Tu dispositivo no es compatible con Minecraft Realms. # +realmsWorld.ownerPay=El propietario paga cada mes. ¡Sus amigos pueden unirse gratis! # +realmsWorld.realmsDescription=Los Realms son mundos privados de Minecraft que siempre están disponibles para ti y tus amigos. # +realmsWorld.realmsDescription.paragraph2=¡Puedes jugar en ellos incluso cuando el propietario del Realm no esté y desde cualquier dispositivo que tenga instalado Minecraft! # +realmsWorld.realmsDescription.paragraph3=¡Explora tu Realm hoy! # +realmsWorld.realmsDescription.Beta.line1=Realms, la forma más segura y sencilla de compartir un mundo en Minecraft con tus amigos, ahora está disponible con las versiones beta de Minecraft. # +realmsWorld.realmsDescription.Beta.line2=Si te gustaría dejar de usar la beta y acceder a Realms, haz clic abajo para ver las instrucciones. # +realmsWorld.newRealm=Nuevo Realm # +realmsWorld.connectLive=¡Inicia sesión y pruébalo gratis! # +realmsWorld.owner=propietario # +realmsWorld.leaveBeta=¿Dejar la beta? # +realmsWorld.newRealmTrial=Pruébalo gratis durante 30 días%s(%s al mes después del primer mes) # +realmsWorld.creatingWorld=Creando mundo # + +realmsPlus.popup.top_button_text=Más información # +realmsPlus.popup.bottom_button_text=Renovar suscripción # +realmsPlus.popup.title=La suscripción a Realms Plus ha vencido # +realmsPlus.popup.message=Tu suscripción a Realms Plus ha vencido. Para recuperar el acceso a tu Realm y a los packs o aspectos que hayas recibido a través de Realms Plus, tienes que renovar tu suscripción. # + +realmsPlusUpgradeNotice.title=¡Bienvenido a Realms Plus! # +realmsPlusUpgradeNotice.body=Tu suscripción a Realms se ha actualizado a Realms Plus. Ahora tienes acceso a más de 150 packs de contenido del Marketplace sin ningún coste adicional. Pueden jugar al mismo tiempo hasta 10 jugadores, quienes disfrutarán de acceso a todo el contenido para suscriptores de tu Realm... ¡y gratis! # +realmsPlusUpgradeNotice.continue=Continuar # +realmsPlusUpgradeNotice.viewpacks=Ver packs de Realms Plus # + +raytracing.RTX.name=RTX ###Brand name, don't localize + +network.onlinePlay.title=Jugar con amigos # +network.onlinePlay.msg=Puedes invitar a amigos a tus mundos, ver las creaciones de tus amigos y crear en los mundos de tus amigos. # +network.onlinePlay.instruction=En el menú Jugar, puedes unirte a los mundos de tus amigos o invitarles a tus mundos y Realms. # +network.thirdparty.connect.splitscreen=Para jugar con la pantalla dividida en el modo multijugador en línea, inicia sesión en una cuenta de %s. # +network.thirdparty.connect.benefit=Inicia sesión con tu %s para jugar en línea con amigos y echa un vistazo a las cosas tan geniales que tenemos en la tienda. # +network.thirdparty.connect.store=Necesitas una %s para ver la tienda. # +network.thirdparty.connect.achievements=Necesitas una %s para conseguir logros. # +network.thirdparty.findfriends.failed=No hemos podido conectar con los servicios de la cuenta Microsoft. Comprueba tu conexión a internet. # + + +networkWorld.add_friend=Añadir amigo # +networkWorld.add_server=Añadir servidor # +networkWorld.add_label=Añadir # +networkWorld.join_server=Entrar al servidor # +networkWorld.screenshots=Capturas de pantalla: # +networkWorld.description=Descripción: # +networkWorld.available_games=Juegos disponibles: # +networkWorld.news=Noticias: # +networkWorld.online=En línea: # +networkWorld.current_ping=Ping actual: # +networkWorld.lan_label=Partidas LAN # +networkWorld.servers_label=Servidores # +networkWorld.friends_label=Amigos # +networkWorld.joinable_friends_label=Amigos a los que unirse # +networkWorld.no_joinable_friends_label=Tus amigos no están jugando a Minecraft ahora mismo. # +networkWorld.check_internet_connection=¡Vaya! ¿Podrías comprobar tu conexión a Internet? No encontramos los mundos de tus amigos. # +networkWorld.connect_to_xbl=Inicia la sesión con una cuenta de Microsoft para jugar con amigos. # +networkWorld.memberOfTooManyRealms=Has alcanzado el límite de miembros de los Realms. # +networkWorld.multiplayerPrivilegesBlocked=No puedes jugar al modo multijugador en línea debido a la configuración de tu cuenta de Microsoft. Asegúrate de que tus ajustes de seguridad en línea te permiten jugar en multijugador. Visita aka.ms/MCMultiplayerHelp y consulta las instrucciones para cambiar estos ajustes. # +networkWorld.multiplayerPrivilegesBlockedOnConsole=No puedes jugar al modo multijugador en línea debido a la configuración de tu cuenta de Microsoft. Asegúrate de que tienes una suscripción activa a Xbox Live Gold y de que tus ajustes de seguridad en línea te permitan jugar en multijugador. Visita aka.ms/MCMultiplayerHelp y sigue las instrucciones para cambiar estos ajustes. ###disable_3rd_party_console_resource_pack_check +networkWorld.multiplayerPrivilegesBlockedOnConsoleGamecore=No puedes jugar al modo multijugador en línea debido a la configuración de tu cuenta de Microsoft. ###disable_3rd_party_console_resource_pack_check +networkWorld.multiplayerPrivilegesUnknown=Se produjo un error desconocido que impide jugar en línea. Inténtalo más tarde. # +networkWorld.versionOutOfDate=No puedes jugar en el modo multijugador en línea porque no tienes la versión más reciente. Instala la version más reciente para acceder a las características en línea. # +networkWorld.more_servers=Más servidores # +networkWorld.thirdparty.connect=Conectarse a "%s" # +networkWorld.join=Unirse # +networkWorld.joinByCode=Unirse a Realm # +networkWorld.realmsHashPlaceholder=Código de invitación # +networkWold.joinByCodeHelpText=Si has recibido un enlace de invitación de Realm, introduce el código para unirte. # +networkWorld.highPingWarning.title=¿Entrar al servidor? # +networkWorld.highPingWarning.line1=Ahora mismo, no tienes una conexión buena con el servidor elegido. Puede que eso afecte a tu experiencia. # +networkWorld.highPingWarning.line2=¿Quieres unirte a este servidor igualmente? # +networkWorld.view_offers=Ver ofertas # + +## The following text is placed on in-game signs, which have a 4-line, 15-character-per-line limit. +## The intent of the message is to convey to the reader that the sign author's chat permissions are +## blocked. This cannot exceed the 4-line, 15-character/line limit! +## Use dashes ("---") to fill in empty lines. +networkWorld.userSignTextBlockedLine0=--- # +networkWorld.userSignTextBlockedLine1=El autor # +networkWorld.userSignTextBlockedLine2=está bloqueado # +networkWorld.userSignTextBlockedLine3=--- # +networkWorld.userSignTextMutedLine0=--- # +networkWorld.userSignTextMutedLine1=El autor # +networkWorld.userSignTextMutedLine2=está bloqueado # +networkWorld.userSignTextMutedLine3=--- # + +networkWorld.userBookTextBlocked=[El autor está bloqueado] # +networkWorld.userBookTextMuted=[El autor está bloqueado] # + +localWorld.no_local_world_label=Aún no has creado ningún mundo. # +localWorld.no_local_worlds_present=¿Han desaparecido tus mundos? Prueba a cambiar la ubicación de almacenamiento: # +localWorld.no_local_worlds_present.world_recovery=¿Han desaparecido tus mundos? Intenta recuperar los mundos en un almacenamiento externo: # +localWorld.no_local_worlds.world_recovery_button_label=Recuperar mundos # + +thirdPartyWorld.comingSoon=Próximamente # +thirdPartyWorld.Featured=Servidores destacados # +thirdPartyWorld.Additional=Servidores adicionales # +thirdPartyWorld.featuredComingSoon=Próximamente # +thirdPartyWorld.notConnected=No hemos podido establecer conexión con los servidores en estos momentos. Lo volveremos a intentar en unos instantes. # +thirdPartyWorld.playNow=Juega ya # +thirdPartyWorld.loadingServers=Recuperando información del servidor, espera... # +thirdPartyWorld.loadingFeaturedServers=Obteniendo servidores... # + +realmsSlotsScreen.description=Elige hasta tres mundos para subirlos a tu servidor de Realms. Selecciona un mundo para activarlo o editarlo # +realmsSlotsScreen.new=Mundo nuevo # +realmsSlotsScreen.readyToPlay=Listo para jugar # +realmsSlotsScreen.editRealm=Gestionar Realm # +realmsSlotsScreen.editWorld=Editar mundo # +realmsSlotsScreen.activateWorld=Activar mundo # +realmsSlotsScreen.gamesettings=Configuración del juego # +realmsSlotsScreen.chooseSlot=Elige una ranura # +realmsSlotsScreen.activateWarning=Si editas o activas este mundo, expulsarás a todos los jugadores activos. No te preocupes, pueden volver a unirse. # +realmsSlotsScreen.celebrationMap=Mapa de celebración de Realms # + +realmsSettingsScreen.playerCountLabel=Tamaño # +realmsSettingsScreen.forceResourcePackFail=Error al forzar el valor del pack de recursos. # +realmsSettingsScreen.failedUploadPack=Error al subir el pack %s. # +realmsSettingsScreen.failedApply=No se ha podido aplicar parte del contenido seleccionado. # +realmsSettingsScreen.errorApply=Error al aplicar el contenido # +realmsSettingsScreen.realmDurationLabel=Duración # +realmsSettingsScreen.manageSubscriptionButton=Administrar suscripción # +realmsSettingsScreen.manageSubscriptionsButton=Administrar suscripciones # +realmsSettingsScreen.renewRealmButton=Renovar Realm # +realmsSettingsScreen.extendRealmButton=Ampliar Realm # +realmsSettingsScreen.deleteRealmButton=Eliminar Realm # +realmsSettingsScreen.openRealmButton=Abrir Realm # +realmsSettingsScreen.closeRealmButton=Cerrar Realm # +realmsSettingsScreen.playRealmButton=Jugar # +realmsSettingsScreen.playDisabledRealmButton=Realm cerrado # +realmsSettingsScreen.playExpiredRealmButton=Realm caducado # +realmsSettingsScreen.selectorSectionLabel.manage=Gestionar "%s" # +realmsSettingsScreen.selectorSectionLabel=Editar "%s" # +realmsSettingsScreen.selectorSectionLabelRealm=Realm # +realmsSettingsScreen.worldSectionTitle=Mundo # +realmsSettingsScreen.gameSectionTitle=Configuración del juego # +realmsSettingsScreen.playersSectionTitle=Jugadores # +realmsSettingsScreen.membersSectionTitle=Miembros # +realmsSettingsScreen.subscriptionSectionTitle=Suscripción # +realmsSettingsScreen.devOptionsSectionTitle=Opciones de desarrollador # +realmsSettingsScreen.backupSection=Mundos de reserva # +realmsSettingsScreen.backupInfo=Puedes restaurar el mundo de tu Realm con uno de los mundos de reserva que encontrarás en esta lista. # +realmsSettingsScreen.backupReplaced=El mundo se ha sustituido por el mundo de reserva seleccionado. # +realmsSettingsScreen.backupReplacedFailed=La sustitución del mundo por el mundo de reserva seleccionado no se ha realizado correctamente. # +realmsSettingsScreen.backupReplacedTimeout=Se ha agotado el tiempo de sustitución del mundo por el mundo de reserva seleccionado. # +realmsSettingsScreen.backupVersion=Versión: %s # +realmsSettingsScreen.backupVersionUnknown=Versión: desconocida # +realmsSettingsScreen.deleteRealm=Eliminar Realm # +realmsSettingsScreen.deleteRealmToast=Se ha eliminado el Realm %s. # +realmsSettingsScreen.deleteRealmFailToast=Fallo al eliminar el Realm %s. # +realmsSettingsScreen.deleteRealmModalText=Tu Realm se eliminará de forma permanente. No podrás acceder a tu mundo, tu lista de miembros o al club. # +realmsSettingsScreen.backupRestoreHeader=Sustitución del mundo # +realmsSettingsScreen.backupModalText=Al sustituir el realm por este mundo de reserva, se borrará todo el progreso que hayas realizado recientemente en el realm. El realm se reiniciará y todos los jugadores activos tendrán que volver a conectarse. # +realmsSettingsScreen.replaceWithBackup=Sustituir realm por mundo de reserva # +realmsSettingsScreen.backupInProgress=Sustituyendo mundo de realm por mundo de reserva # +realmsSettingsScreen.realmNameLabel=Nombre del Realm # +realmsSettingsScreen.realmNameEditPlaceholder=Introducir nombre del Realm # +realmsSettingsScreen.realmDescriptionEditPlaceholder=Introducir descripción del Realm # +realmsSettingsScreen.replaceLoadingText=Estamos sustituyendo tu realm por un mundo de reserva. # +realmsSettingsScreen.replaceWorldButton=Reemplazar mundo # +realmsSettingsScreen.resetWorldButton=Restablecer mundo # +realmsSettingsScreen.downloadWorldButton=Descargar mundo # +realmsSettingsScreen.downloadWorldNameCopy=%s - Copia # +realmsSettingsScreen.uploadWorldButton=Cargar mundo # +realmsSettingsScreen.difficultyOptionLabelFormat=%s %s # +realmsSettingsScreen.gameModeOptionLabel=Modo de juego # +realmsSettingsScreen.survivalRadioButton=Supervivencia # +realmsSettingsScreen.creativeRadioButton=Creativo # +realmsSettingsScreen.resetButtonHelperLabel=¿Reiniciar desde cero? # +realmsSettingsScreen.maxPlayersLabelFormat=%d amigos # +realmsSettingsScreen.durationLabelFormat=%d días restantes # +realmsSettingsScreen.subscriptionLabelFormat=Se renueva cada %d días # +realmsSettingsScreen.subscriptionLabelFormatPreview=Se renueva cada %d días con tu suscripción de pago a Realms # +realmsSettingsScreen.fetchingWorldInfo=Buscando información del Realm... # +realmsSettingsScreen.updatingWorldInfo=Actualizando información del Realm... # +realmsSettingsScreen.resettingRealm=Restableciendo Realm... # +realmsSettingsScreen.applyPacks=Aplicando packs... # +realmsSettingsScreen.openingRealm=Abriendo Realm... # +realmsSettingsScreen.closingRealm=Cerrando Realm... # +realmsSettingsScreen.realmInfoError=Ha habido un error al recuperar información del Realm. Inténtalo más tarde. # +realmsSettingsScreen.realmJoinError=Ha habido un error al intentar unirse al Realm. Inténtalo más tarde. # +realmsSettingsScreen.realmResetError=Ha habido un error al reiniciar el Realm. Inténtalo más tarde. # +realmsSettingsScreen.realmOpenError=Error al abrir Realm. # +realmsSettingsScreen.realmCloseError=Error al cerrar Realm. # +realmsSettingsScreen.reset=Reiniciar # +realmsSettingsScreen.resetRealm=Esto eliminará el mundo actual de la ranura activa de tu Realm y permitirá que lo reemplaces con uno nuevo. Los miembros de tu Realm ya no podrán acceder a tu mundo actual. Selecciona "Cancelar" y después "Descargar mundo" para descargar una copia del mundo actual y evitar perder datos, o selecciona "Confirmar" para continuar y reemplazar tu mundo. # +realmsSettingsScreen.confirmReset=¿Borrar y restablecer? # +realmsSettingsScreen.confirmReplace=¿Reemplazar mundo? # +realmsSettingsScreen.closeRealmTitle=¿Cerrar Realm? # +realmsSettingsScreen.closeRealmMessage=Si cierras el Realm dejará de funcionar. Se desconectará a cualquiera que esté jugando ahora dentro del Realm. ¿Seguro que quieres seguir adelante? # +realmsSettingsScreen.LoadingSubscription=Cargando suscripción... # +realmsSettingsScreen.failedLoadingSubscription=Error al cargar la suscripción # +realmsSettingsScreen.matchingPurchasePlatformFormat=Adquiriste tu suscripción el %s # +realmsSettingsScreen.nonMatchingPurchasePlatformFormat=Iniciaste tu suscripción el %s, solo puedes ampliar tu suscripción a partir de entonces. # +realmsSettingsScreen.nonMatchingPurchasePlatformGeneric=Puedes gestionar tu suscripción a un Realm en la tienda de la plataforma en la que lo adquiriste. # +realmsSettingsScreen.consumableToSubscriptionTransitionInfo=Ahora mismo no puedes ampliar tu Realm. Hemos introducido las suscripciones para Realms, por lo que podrás adquirir una suscripción nueva dentro de %d días, en cuanto tu Realm haya vencido. ¡Pero no te preocupes! Te vamos a regalar 14 días más para que tu Realm se mantenga online y tú tengas mucho tiempo para ampliarlo. # +realmsSettingsScreen.consumableToSubscriptionGracePeriodInfo=Tu Realm ha vencido, pero no te preocupes. Lo mantendremos en línea durante %d días más. Si lo deseas, puedes ampliarlo utilizando la nueva función de renovación automática de suscripciones, para que no tengas que preocuparte nunca más de que tu Realm siga en funcionamiento. # +realmsSettingsScreen.consumableToSubscriptionTransitionInfoExpired=Tu Realm ha vencido. Si lo deseas, puedes ampliarlo utilizando la nueva función de renovación automática de suscripciones, para que no tengas que preocuparte nunca más de que tu Realm siga en funcionamiento. # +realmsSettingsScreen.upload.worldtoobig=Error al cargar. El tamaño del mundo supera el límite máximo de carga de %s. # +realmsSettingsScreen.download.worldtoobig=Error al descargar. El tamaño del mundo supera el límite máximo de descarga de %s. # + +realmsSettingsScreen.switchStoreDisplayName=Nintendo eShop # +realmsSettingsScreen.iosStoreDisplayName=App Store # +realmsSettingsScreen.googlePlayStoreDisplayName=Google Play store # +realmsSettingsScreen.windowsStoreDisplayName=Tienda Windows # +realmsSettingsScreen.xboxOneStoreDisplayName=Tienda Xbox # +realmsSettingsScreen.amazonStoreDisplayName=Amazon Appstore # +realmsSettingsScreen.oculusStoreDisplayName=Oculus Store # +realmsSettingsScreen.berwickStoreDisplayName="PlayStation Store" # +realmsSettingsScreen.PS4StoreDisplayName="PlayStation Store" #### CertRequirement: ["PlayStation Store"] +realmsSettingsScreen.unknownStoreDisplayName=tienda desconocida # +realmsSettingsScreen.extendingRealm=Ampliando Realm... # +realmsSettingsScreen.offerError.title=Compra pendiente # +realmsSettingsScreen.offerError.content=Hay una compra pendiente, no puedes realizar otra hasta que la anterior haya finalizado. Inténtalo más tarde. # +realmsSettingsScreen.dev_branch_label=¿Con qué configuración debe ejecutarse el Realm? # +realmsSettingsScreen.dev_current_version_label=Versión actual: # +realmsSettingsScreen.dev_matching_version_label=Cliente con configuración compatible: # +realmsSettingsScreen.dev_all_commits_label=Configuraciones disponibles: # +realmsSettingsScreen.dev_no_matching_version_message=NO HAY COINCIDENCIAS PARA "%s" # +realmsSettingsScreen.dev_prev_page_label=Anterior # +realmsSettingsScreen.dev_next_page_label=Siguiente # +realmsSettingsScreen.uploadConfirmationMessage=Esto eliminará el mundo actual de la ranura activa de tu Realm y lo sustituirá por uno de tus mundos. Los miembros de tu Realm podrán acceder al mundo que has sustituido. Selecciona "Cancelar" y después "Descargar mundo" para descargar una copia del mundo actual y evitar perder datos, o bien "Confirmar para continuar y reemplazar tu mundo". # +realmsSettingsScreen.uploadConfirmationTitle=¿Reemplazar mundo? # +realmsSettingsScreen.allowlist_invite=Invitar # +realmsSettingsScreen.searchBox=Buscar... # +realmsSettingsScreen.unknownPackName=Nombre desconocido # +realmsSettingsScreen.viewSubscriptionsButton=Ver suscripciones # + +realmsSettingsScreen.extendConsumableButton=Ampliar suscripción # +realmsSettingsScreen.extendConsumableButton.30=Ampliarla 30 días # +realmsSettingsScreen.extendConsumableButton.180=Ampliarla 180 días # + +xblLogin.LoginMessageTitle=Cuenta de Microsoft # +xblLogin.LoginMessage=Conectando... # + +xbl.savePurchase.description.line1=¿Te gustaría jugar con lo que compres en cualquier sistema habilitado para la tienda de Minecraft? ¡Inicia sesión con una cuenta de Microsoft GRATUITA y sincroniza los aspectos, texturas, mapas y popurrís que hayas comprado para usarlos y jugar en Minecraft! # +xbl.savePurchase.description.line2=Si pierdes el dispositivo o desinstalas Minecraft, tus compras seguirán sincronizadas y podrás acceder a ellas en cualquier dispositivo cuando uses tu cuenta de Microsoft. # +xbl.savePurchase.leaveOnDevice=Dejar en dispositivo # +xbl.savePurchase.title=¿Guardar en cuenta de Microsoft? # +xbl.savePurchase.saveButton=Guardar en cuenta de Microsoft # +xbl.savePurchase.toast.title=¡Todo ha ido bien! # +xbl.savePurchase.toast.message=¡Compras sincronizadas con la cuenta de Microsoft! # +xbl.savePurchase.inProgress.message=Transfiriendo compras a la cuenta de Microsoft... # + +xbl.syncIAP.title=¿Vincular compras con tu cuenta Microsoft? # +xbl.syncIAP.description=Inicia sesión con una cuenta de Microsoft para sincronizar y, así, tus aspectos, packs de texturas, mundos y popurrís estarán a tu disposición en todos los dispositivos en los que juegues a Minecraft. # +xbl.syncIAP.syncNow=Sincronizar ahora... # +xbl.syncIAP.syncLaterEllipsis=Sincronizar más tarde... # +xbl.syncIAP.syncLater=Sincronizar más tarde # +xbl.syncIAP.toast.title=¡Todo ha ido bien! # +xbl.syncIAP.toast.message=¡Compras sincronizadas con tu cuenta de Microsoft! # +xbl.syncIAP.inProgress.message=Sincronizando compras con tu cuenta de Microsoft... # +xbl.syncIAP.skipSignIn.prompt.description=Esta cuenta de Microsoft no será la principal de este dispositivo si no sincronizas las compras de este dispositivo con esta cuenta. No iniciarás sesión automáticamente al iniciar Minecraft. # + +xbl.syncIAP.confirmSync.prompt.title=¿Sincronizar con %s? # +xbl.syncIAP.confirmSync.prompt.description.line1=¿Quieres sincronizar tus compras en la tienda de aplicaciones con %s? # +xbl.syncIAP.confirmSync.prompt.description.line2=Los packs que compres fuera del Marketplace de Minecraft solo se pueden sincronizar una vez. Seguirán disponibles para cualquiera que juegue en este dispositivo. # +xbl.syncIAP.confirmSync.prompt.yes=Sí, sincronizar mis compras # + +xbl.marketplace.account.error.body.nobutton=Hay un error con tu cuenta. No podrás utilizar el Marketplace hasta que hayamos resuelto el problema. Si el persiste durante varios días, ponte en contacto con el servicio de asistencia. # + +playfab.account.banned.temporary=suspendido # +playfab.account.banned.permanent=Bloqueado # +playfab.account.banned.title=Se te ha %s # +playfab.account.banned.body=Se te ha %s en el modo multijugador de Minecraft. No podrás jugar en servidores, unirte a Realms, crear partidas multijugador o unirte a ellas ni usar el Marketplace. # +playfab.account.banned.body.line1=Se te ha %s en el modo multijugador de Minecraft debido a "%s". No podrás jugar en servidores, unirte a Realms, crear partidas multijugador o unirte a ellas ni usar el Marketplace. # +playfab.account.banned.body.line2=Haz clic en '%s' para ver nuestros estándares de la comunidad y cómo enviar una solicitud de revisión de caso si crees que has sido %s por error. # +playfab.account.banned.body.line3.hour=Te queda una hora de expulsión. # +playfab.account.banned.body.line3.hours=Te quedan %d horas de expulsión. # +playfab.account.banned.body.line3.day=Te queda un día de expulsión. # +playfab.account.banned.body.line3.days=Te quedan %d días de expulsión. # +playfab.account.banned.body.line3.forever=Este bloqueo es permanente. # +playfab.account.banned.body.button=Más información # + + +store.sign_in_warning.no_xbl_and_local_content=Has descargado contenidos o utilizado minecoins en el Marketplace que solo están disponibles en este dispositivo. # +store.sign_in_warning.no_xbl_and_no_local_content.line1=Inicia sesión ya mismo para guardar y compartir tus compras en todas las plataformas. Guarda tus compras para que no se pierdan en caso de que le ocurriese algo a tu sistema o que desinstalases Minecraft. Accede al contenido que hayas comprado en el Marketplace desde cualquier plataforma y podrás utilizar tus personajes personalizados en todas las plataformas. # +store.sign_in_warning.no_xbl_and_no_local_content.line2=¿No tienes una cuenta de Microsoft? Crea una gratis. # + +xbl.skipSignIn.prompt.title=Cuenta temporal # +xbl.skipSignIn.prompt.description=Esta cuenta de Microsoft no será la principal de este dispositivo si no transfieres las compras de este dispositivo a esta cuenta. No iniciarás la sesión automáticamente al iniciar Minecraft. # +xbl.signOut.title=Compras de la cuenta de Microsoft # +xbl.signOut.message1=Mientras tengas cerrada la sesión de la cuenta de Microsoft, no tendrás acceso a las Minecoins y los objetos que compres en la tienda. # +xbl.signOut.message2=¿Seguro que quieres hacer esto? # + +date.short_january=Ene # +date.short_february=Feb # +date.short_march=Mar # +date.short_april=Abr # +date.short_may=May # +date.short_june=Jun # +date.short_july=Jul # +date.short_august=Ago # +date.short_september=Sep # +date.short_october=Oct # +date.short_november=Nov # +date.short_december=Dic # +date.formatted=%s %d %d # +date.formatted_alt=%d %s %d # + +dayOneExperience.carousel.title=¡Te damos la bienvenida a New Minecraft! # +dayOneExperience.carousel.welcome_text=¡Esta nueva versión de Minecraft contiene muchísimas cosas nuevas! ¡Echa un vistazo al Marketplace, crea un Realm y juega en línea en multiplataforma! # +dayOneExperience.carousel.marketplace=En el Marketplace de Minecraft, encontrarás nuevos aspectos, mundos, texturas y packs de popurrí creados por diversas personas con talento. # +dayOneExperience.carousel.cross_platform=Las partidas entre distintas plataformas te permiten conectarte con jugadores de otras plataformas. ¡Inicia sesión en tu cuenta de Microsoft para jugar con todos tus amigos de Minecraft! # +dayOneExperience.carousel.realms=Los realms son servidores que gestionamos nosotros solo para ti y tus amigos. Mantén tu mundo de Minecraft siempre en línea y disponible, incluso cuando cierras sesión. # +dayOneExperience.carousel.villager=¡New Minecraft es el único lugar en el que puedes recibir futuras actualizaciones con nuevas características, criaturas, objetos, bloques y mucho más! # + +dayOneExperience.tab.landing=Novedades # +dayOneExperience.tab.marketplace=Marketplace # +dayOneExperience.tab.crossplatform=Partidas entre distintas plataformas # +dayOneExperience.tab.realms=Realms # +dayOneExperience.tab.villager=Más contenido # + +dayOneExperience.finish=Finalizar # +dayOneExperience.next=Siguiente # +dayOneExperience.no_internet=Conéctate a internet para cargar el aspecto anterior. # +dayOneExperience.intro_title=¡Minecraft se ha actualizado! # +dayOneExperience.intro_body_1=Hay un montón de grandes novedades en esta actualización. # +dayOneExperience.intro_body_2=¿Quieres ayuda para importar tus partidas guardadas, los ajustes y el contenido de la versión anterior de Minecraft? # +dayOneExperience.intro_welcome_1=¡Te has actualizado a la versión más reciente de Minecraft! # +dayOneExperience.intro_welcome_2=Si prefieres volver a la versión anterior de Minecraft, la encontrarás en el menú principal # +dayOneExperience.editions_launch_warning=Esta no es la versión más reciente de Minecraft. ¿Seguro que quieres iniciar la versión anterior de Minecraft? # +dayOneExperience.editions_title=¿Iniciar la versión anterior? # +dayOneExperience.settings_imported=¡Hemos importado tus ajustes! # +dayOneExperience.settings_skin_imported=¡Hemos importado tu aspecto y tus ajustes! # +dayOneExperience.skin_current=Aspecto actual # +dayOneExperience.skin_default=Aspecto predeterminado # +dayOneExperience.skin_tip=Puedes cambiar de aspecto con el botón Perfil del menú principal. # +dayOneExperience.skip_title=¿Omitir la conversión? # +dayOneExperience.skip_body=Los mundos antiguos se pueden convertir en cualquier momento desde el menú Jugar - Mundos. # +dayOneExperience.world_import_time=Consejo: el tiempo de conversión dependerá del tamaño del mundo. # +dayOneExperience.world_picker_title=Selecciona un mundo para convertir # +dayOneExperience.world_picker_skip=Omitir por ahora # + +death.attack.anvil=Un yunque ha aplastado a %1$s. # +death.attack.arrow=%2$s ha disparado a %1$s. # +death.attack.arrow.item=%2$s ha disparado a %1$s con %3$s. # +death.attack.bullet=%2$s ha abatido a %1$s. # +death.attack.cactus=%1$s se ha pinchado hasta morir. # +death.attack.cactus.player=%1$s ha tropezado con un cactus mientras intentaba escapar de %2$s. # +death.attack.drown=%1$s se ha ahogado. # +death.attack.drown.player=%1$s se ha ahogado mientras intentaba escapar de %2$s. # +death.attack.explosion=%1$s ha explotado. # +death.attack.explosion.player=%2$s ha hecho volar por los aires a %1$s. # +death.attack.fall=%1$s se ha golpeado demasiado fuerte contra el suelo. # +death.attack.fallingBlock=Un bloque en caída ha aplastado a %1$s. # +death.attack.fireball=%2$s ha quemado con bolas de fuego a %1$s. # +death.attack.fireball.item=%2$s ha quemado con bolas de fuego a %1$s con %3$s. # +death.attack.fireworks=%1$s empezó a lo grande # +death.attack.flyIntoWall=%1$s ha experimentado energía cinética # +death.attack.generic=%1$s ha muerto. # +death.attack.indirectMagic=%2$s ha matado a %1$s con magia. # +death.attack.indirectMagic.item=%1$s ha muerto a manos de %2$s, que ha usado %3$s. # +death.attack.inFire=%1$s ha entrado en combustión. # +death.attack.inFire.player=%1$s ha tropezado con fuego mientras luchaba contra %2$s. # +death.attack.inWall=%1$s se ha asfixiado en un muro. # +death.attack.lava=%1$s ha intentado nadar en la lava. # +death.attack.lava.player=%1$s ha intentado nadar en la lava para escapar de %2$s. # +death.attack.lightningBolt=A %1$s le ha caído un rayo. # +death.attack.magic=%1$s ha muerto a causa de la magia. # +death.attack.magma=%1$s ha descubierto que el suelo era de lava # +death.attack.magma.player=%1$s entró en zona peligrosa debido a %2$s # +death.attack.mob=%2$s ha asesinado a %1$s. # +death.attack.mob.item=%1$s ha asesinado a %2$s con %3$s # +death.attack.onFire=%1$s se ha quemado hasta morir. # +death.attack.onFire.player=%1$s ha acabado cual tostada chamuscada mientras luchaba contra %2$s. # +death.attack.outOfWorld=%1$s se ha caído del mundo. # +death.attack.player=%2$s ha asesinado a %1$s. # +death.attack.player.item=%2$s ha asesinado a %1$s con %3$s. # +death.attack.spit=%2$s ha escupido a %1$s. # +death.attack.starve=%1$s se ha muerto de hambre. # +death.attack.sweetBerry=%1$s ha muerto por espinas de arbusto de bayas dulces # +death.attack.thorns=%1$s ha muerto intentando herir a %2$s. # +death.attack.thrown=%2$s ha apaleado a %1$s. # +death.attack.thrown.item=%2$s ha apaleado a %1$s con %3$s. # +death.attack.trident=%2$s ha ensartado a %1$s. # +death.attack.wither=%1$s ha sufrido los efectos del Wither. # +death.attack.freeze=%1$s se ha muerto de frío. # +death.attack.sonicBoom=Un alarido sónico ha destruido a %1$s # +death.attack.sonicBoom.player=Un alarido sónico ha destruido a %1$s mientras intentaba escapar de %2$s # +death.attack.stalactite=%1$s fue atravesado por una estalactita caída # +death.attack.stalagmite=%1$s fue empalado en un estalagmita # +death.fell.accident.generic=%1$s se ha caído de un lugar alto. # +death.fell.accident.ladder=%1$s se ha caído de una escalera de mano. # +death.fell.accident.vines=%1$s se ha caído de unas enredaderas. # +death.fell.accident.water=%1$s se ha caído del agua. # +death.fell.assist=%2$s ha condenado a caer a %1$s. # +death.fell.assist.item=%2$s ha condenado a caer a %1$s con %3$s. # +death.fell.finish=%1$s ha caído demasiado lejos y ha muerto a manos de %2$s. # +death.fell.finish.item=%1$s ha caído demasiado lejos y ha muerto a manos de %2$s, que ha usado %3$s. # +death.fell.killer=Han condenado a caer a %1$s. # + +deathScreen.deleteWorld=Borrar mundo # +deathScreen.hardcoreInfo=¡No puedes regenerarte en el modo extremo! # +deathScreen.leaveServer=Salir del servidor # +deathScreen.message=¡Has muerto! # +deathScreen.quit=Menú principal # +deathScreen.quit.confirm=¿Seguro que quieres salir? # +deathScreen.quit.confirmToMainMenuWarning=¿Seguro que quieres salir del juego al menú principal? # +deathScreen.quit.confirmToMainMenuTitleWarning=¿Salir al menú principal? # +deathScreen.quit.secondaryClient=Guardar y salir # +deathScreen.quit.secondaryClient.confirmLeaveWarning=¿Estás seguro de que quieres guardar la partida y salir del juego? # +deathScreen.quit.secondaryClient.confirmLeaveTitleWarning=Guardar y salir # +deathScreen.respawn=Regenerar # +deathScreen.score=Puntuación # +deathScreen.title=¡Has muerto! # +deathScreen.title.hardcore=¡Se acabó! # +deathScreen.titleScreen=Pantalla del título # + +demo.day.1=Esta demostración tiene una duración de 5 días, ¡aprovéchalos! # +demo.day.2=Segundo día # +demo.day.3=Tercer día # +demo.day.4=Cuarto día # +demo.day.5=¡Último día! # +demo.day.6=Has llegado al quinto día, pulsa F2 para guardar una captura de pantalla de tu creación # +demo.day.warning=¡Se te está acabando el tiempo! # +demo.demoExpired=¡Se acabó el tiempo de la demostración! # +demo.help.buy=¡Cómpralo ya! # +demo.help.fullWrapped=Esta demostración durará 5 días de juego (alrededor de 1 hora y 40 minutos de tiempo real). ¡Los logros te darán pistas! ¡Diviértete! # +demo.help.inventory=Pulsa %1$s para abrir el inventario # +demo.help.jump=Pulsa %1$s para saltar # +demo.help.later=¡Seguir jugando! # +demo.help.movement=Usa %1$s,%2$s, %3$s, %4$s y el ratón para moverte # +demo.help.movementMouse=Usa el ratón para mirar a tu alrededor # +demo.help.movementShort=Muévete con %1$s, %2$s, %3$s, %4$s # +demo.help.title=Demostración de Minecraft # +demo.remainingTime=Tiempo restante: %s # +demo.reminder=¡La demostración se ha acabado, compra el juego para continuar o crea un mundo nuevo! # + +## Specific for the Chromebook Trial +demo.cb.reminder=La demostración se ha acabado. ¡Comienza un nuevo mundo para seguir jugando la versión de prueba! # + +difficulty.lock.question=¿Seguro que quieres bloquear la dificultad de este mundo? Se establecerá siempre en %1$s y no podrás volver a cambiarlo. # +difficulty.lock.title=Bloquear dificultad del mundo # + +dimension.dimensionName0=Mundo superior # +dimension.dimensionName1=Inframundo # +dimension.dimensionName2=The End # + +disabledSkin.title=Llevas el aspecto de Steve # +disabledSkin.body.onJoin=Este servidor tiene %s deshabilitado. Puedes cambiar de aspecto en el vestidor. # +disabledSkin.body.dressingRoom=Este servidor tiene %s deshabilitado. ¿Seguro que quieres seguir con este aspecto equipado? # +disabledSkin.type.customSkins=aspectos personalizados # +disabledSkin.type.persona=Personajes # +disabledSkin.type.both=aspectos y personajes personalizados # + +disconnect.closed=Conexión terminada # +disconnect.downloadPack=Error al descargar los packs del servidor. # +disconnect.disconnected=Desconectado por el servidor # +disconnect.endOfStream=Fin de transmisión # +disconnect.genericReason=%s # +disconnect.kicked=Has sido expulsado del juego. # +disconnect.kicked.reason=Has sido expulsado del juego: # +disconnect.removed=Te han eliminado del juego. # +disconnect.removed.reason=Te han eliminado del juego: # +disconnect.loginFailed=Error al iniciar sesión # +disconnect.loginFailedInfo=Error al iniciar sesión: %s # +disconnect.loginFailedInfo.environmentMismatch=Desajuste del entorno Playfab: Discovery=%s/%s, Playfab=%s/%s # +disconnect.loginFailedInfo.invalidSession=La sesión no es válida (reinicia el juego) # +disconnect.loginFailedInfo.serversUnavailable=Los servidores de autenticación están inactivos actualmente por mantenimiento. # +disconnect.lost=Conexión perdida # +disconnect.overflow=Desbordamiento de búfer # +disconnect.quitting=Desconectando # +disconnect.spam=Expulsado por hacer spam # +disconnect.timeout=Tiempo de espera agotado # +disconnect.scriptWatchdog=El servidor se cerró debido a una excepción de vigilancia de scripts no controlada. # +disconnect.scriptWatchdogOutOfMemory=El servidor se ha apagado debido a que excedió el límite de memoria de scripting. # + +disconnectionScreen.header.realms_hidden=Invitación para multijugador # +disconnectionScreen.body.realms_hidden=No se puedes unirte a este servidor específico. # +disconnectionScreen.blockMismatch=Los bloques del cliente y el servidor no coinciden. # +disconnectionScreen.cantConnect=No se ha podido conectar con el mundo. # +disconnectionScreen.cantConnectToRealm=No se ha podido conectar con el Realm. # +disconnectionScreen.cantConnectToRealms=No se ha podido conectar con Realms. # +disconnectionScreen.crossPlatformDisabled=Activa las partidas entre distintas plataformas en el menú principal para conectarte con amigos que jueguen en otras plataformas. Para jugar con otros amigos en línea sin multiplataforma, el anfitrión del juego debe tener desactivadas también las partidas entre distintas plataformas en el menú principal. # +disconnectionScreen.crossPlatformDisabled.header=Las partidas entre distintas plataformas están desactivadas. # +disconnectionScreen.incompatibleRealm=Tu cliente es incompatible o está desactualizado. Actualiza tu cliente para conectarte a Realms. # +disconnectionScreen.realmsAlphaEndedTitle=El periodo de prueba de Realms Alpha ha acabado. ¡Gracias por tu ayuda! # +disconnectionScreen.realmsAlphaEndedMessage=Realms no está disponible en estos momentos. # +disconnectionScreen.disconnected=Desconexión del servidor # +disconnectionScreen.editionMismatch=Este mundo se guardó en Minecraft Education. No se puede cargar. # +disconnectionScreen.editionMismatchEduToVanilla=El servidor no está ejecutando Minecraft Education. No se pudo conectar. # +disconnectionScreen.editionMismatchVanillaToEdu=El servidor está ejecutando una edición incompatible de Minecraft. No se pudo conectar. # +disconnectionScreen.editionVersionMismatch.body=El mundo que has seleccionado no se puede abrir en esta versión de Minecraft Education. # +disconnectionScreen.editionVersionMismatch.title=No se ha podido cargar el mundo. # +disconnectionScreen.futureVersion=Este mundo se ha guardado en una versión del juego más reciente. No se puede cargar. # +disconnectionScreen.internalError.cantConnect=No hemos podido conectarte. # +disconnectionScreen.internalError.cantEdit=Se ha producido un problema para encontrar este servidor. # +disconnectionScreen.internalError.cantFindEdit=No hemos podido conectarte. Prueba a añadir un servidor nuevo. # +disconnectionScreen.internalError.cantFindLocal=Se ha producido un problema al cargar este mundo. # +disconnectionScreen.internalError.cantFindRealm=Se ha producido un problema para encontrar este Realm. # +disconnectionScreen.internalError.cantFindServer=Se ha producido un problema para encontrar este servidor. # +disconnectionScreen.invalidName=¡Nombre no válido! # +disconnectionScreen.invalidPlayer=El ajuste multijugador de este mundo está configurado en solo amigos. Para unirte a este mundo, debes ser amigo de su anfitrión. # +disconnectionScreen.invalidIP=¡Dirección IP inválida! # +disconnectionScreen.invalidSkin=¡Aspecto no válido! # +disconnectionScreen.lockedSkin.title=¡Aspecto restringido en plataformas! # +disconnectionScreen.lockedSkin=El aspecto que has equipado pertenece a un pack de contenido que no está permitido en una partida multijugador en distintas plataformas. # +disconnectionScreen.multiplayerLockedSkin.title=¡Aspecto restringido en multijugador! # +disconnectionScreen.multiplayerLockedSkin=El aspecto que has equipado pertenece a un pack de contenido que no está permitido en las partidas multijugador. # +disconnectionScreen.loggedinOtherLocation=Se ha iniciado sesión desde otra ubicación # +disconnectionScreen.multiplayerDisabled=El mundo se ha definido en el modo de un jugador. # +disconnectionScreen.noReason=Te has desconectado. # +disconnectionScreen.noInternet=Comprueba la conexión a Internet e inténtalo de nuevo. # +disconnectionScreen.notAllowed=No estás invitado a jugar en este servidor. # +disconnectionScreen.notAuthenticated=Tienes que autenticarte en los servicios de Microsoft. # +disconnectionScreen.outdatedClient=No se ha podido conectar: ¡cliente desactualizado! # +disconnectionScreen.outdatedServer=No se ha podido conectar: ¡servidor desactualizado! # +disconnectionScreen.outdatedClientRealms=Necesitas actualizar el juego para continuar jugando en este Realm. # +disconnectionScreen.outdatedClientRealms.title=Se ha actualizado Realms. # +disconnectionScreen.outdatedServerRealms=El juego está actualizado, pero este Realm no lo está. # +disconnectionScreen.outdatedServerRealms.title=No hemos podido actualizar tu servidor de Realms en este momento porque otros jugadores están en línea en él. Desde la pantalla Gestionar Realm, puedes cerrarlo y volver a abrirlo para expulsar a los otros jugadores y, entonces, unirte a él para actualizarlo. # +disconnectionScreen.outdatedServerRealmsNonOwner.title=El Realm al que intentas acceder tiene una versión diferente. Ponte en contacto con el propietario del Realm para solucionar el problema. # +disconnectionScreen.realmsServerUpdateIncoming=Realm estará actualizado pronto. Tú también necesitarás actualizar. # +disconnectionScreen.realmsServerUpdateIncoming.title=¿Comprobar si existen nuevas actualizaciones ahora? # +disconnectionScreen.realmsWorldUnassigned=Asigna la versión en opciones de desarrollador. # +disconnectionScreen.realmsWorldUnassigned.title=¡Realm sin asignar! # +disconnectionScreen.serverFull=¡Vaya! Este servidor es muy popular. Vuelve más tarde para ver si hay espacio. # +disconnectionScreen.serverFull.title=Servidor lleno # +disconnectionScreen.crossPlayDisabled=¡CrossPlay se ha desactivado temporalmente! # +disconnectionScreen.crossPlayDisabled.title=CrossPlay desactivado # +disconnectionScreen.serverIdConflict=No puedes unirte al mundo. La cuenta en la que has iniciado sesión se están utilizando ahora mismo para jugar en este mundo en otro dispositivo. # +disconnectionScreen.sessionNotFound=Imposible conectarse al mundo. El mundo ya no está disponible para unirse. # +disconnectionScreen.timeout=La conexión ha caducado. # +disconnectionScreen.nowifi=No ha sido posible conectarse a la red. Conéctate a una red Wi-Fi o habilita «Usar datos móviles» en los ajustes de perfil. # +disconnectionScreen.invalidTenant=No se ha podido conectar. No tienes acceso a este mundo. # +disconnectionScreen.resourcePack=Se ha encontrado un problema mientras se descargaba o aplicaba el paquete de recursos. # +disconnectionScreen.restartClient=No se puede conectar, reinicia el cliente. # +disconnectionScreen.badPacket=El servidor envió un paquete corrupto. # +disconnectionScreen.realmsDisabled=Los realms están deshabilitados. # +disconnectionScreen.realmsDisabledBeta=Los realms están deshabilitados en la versión beta. # +disconnectionScreen.incompatiblePack=No puedes unirte al mundo porque tienes los siguientes packs incompatibles: %s # +disconnectionScreen.incompatiblePack.memory=No puedes unirte al mundo porque tu dispositivo no tiene suficiente memoria para los siguientes packs: %s # +disconnectionScreen.incompatiblePack.graphics.raytracing=No puedes unirte al mundo porque tu dispositivo no tiene hardware compatible con el trazado de rayos # +disconnectionScreen.worldCorruption.message=Intenta volver a abrir el mundo o restaurarlo a partir de una copia de seguridad anterior # +disconnectionScreen.worldCorruption=Desconectado debido a corrupción del mundo # +disconnectionScreen.hostSuspended=Desconexión. El servidor no está disponible. # +disconnectionScreen.invalidLevel=¡Nivel no válido! # +disconnectionScreen.invalidOverworldDimensionHeights=El servidor ha proporcionado unos valores de altura no válidos para la dimensión del mundo superior # +disconnectionScreen.editor.mismatchVanillaWorld=Este mundo no está en modo Editor. No se puede cargar. # +disconnectionScreen.editor.mismatchEditorWorld=Este mundo está en modo Editor. No se puede cargar. # +disconnectionScreen.editor.mismatchEditorToVanilla=El servidor no está en modo Editor. No se pudo conectar. # +disconnectionScreen.editor.mismatchVanillaToEditor=El servidor está en modo Editor. Error al conectarse. # +disconnectionScreen.clientsideGenerationDesync=El servidor y el cliente tienen diferentes valores establecidos para el botón de función "Generación del lado del cliente" # +disconnectionScreen.editor.cannotUseRayTracing=Los packs de recursos que cuentan con trazado de rayos aún no son compatibles con los proyectos de editor. # +disconnectionScreen.unexpectedPacket=Te has desconectado por haber recibido un tipo de paquete que no se puede procesar. Esto podría deberse a una incompatibilidad de versiones o a daños en la red. # + +storageSpaceWarningScreen.frontend=¡Ya casi no te queda espacio de almacenamiento de datos! Minecraft ha restringido el acceso a esta función hasta que liberes más espacio de almacenamiento. # +storageSpaceWarningScreen.lowduringgameplay=Casi no queda espacio en tu dispositivo para que Minecraft guarde mundos y configuración. ¿Por qué no borras datos que no necesites para poder seguir guardando cosas? # +storageSpaceWarningScreen.fullduringgameplay=Te has quedado sin espacio de almacenamiento de datos, por lo que Minecraft no puede guardar tu progreso. Minecraft te devolverá al menú principal para que liberes espacio de almacenamiento. # + +edu.signin_screen.viewTerms=Ver términos # + +edu.play_screen.view_worlds=VER MIS MUNDOS # +edu.play_screen.view_library=VER BIBLIOTECA # +edu.play_screen.create_new=CREAR NUEVO # +edu.play_screen.join_world=UNIRSE AL MUNDO # +edu.play_screen.import=IMPORTAR # +edu.play_screen.new=NUEVO # +edu.play_screen.guided_create=CREACIÓN GUIADA # +edu.play_screen.traditional=TRADICIONAL # +edu.play_screen.from_template=PLANTILLAS # + +edu.worlds_screen.title=Mis mundos # +edu.worlds_screen.new_world=Mundo nuevo # +edu.worlds_screen.new=NUEVO # +edu.worlds_screen.templates=PLANTILLAS # +edu.worlds_screen.guided_create=CREACIÓN GUIADA # +edu.worlds_screen.traditional=TRADICIONAL # +edu.worlds_screen.search_placeholder=Buscar # +edu.worlds_screen.play=JUGAR # +edu.worlds_screen.host=ANFITRIÓN # +edu.worlds_screen.settings=AJUSTES # +edu.worlds_screen.manage=ADMINISTRAR # +edu.worlds_screen.back=ATRÁS # +edu.worlds_screen.copy=COPIAR # +edu.worlds_screen.export=EXPORTAR # +edu.worlds_screen.share=COMPARTIR # +edu.worlds_screen.delete=SUPRIMIR # +edu.worlds_screen.courses_title=Mis recorridos # + +edu.templates.title=Mis plantillas # +edu.templates.local_header=MIS PLANTILLAS: %1 # +edu.templates.featured_header=PLANTILLAS DESTACADAS # +edu.templates.view_more=Ver más plantillas # +edu.templates.search_placeholder=Buscar # +edu.templates.created_by=Por %1 # +edu.templates.quick_play=JUGAR # +edu.templates.host=ANFITRIÓN # +edu.templates.create_new=CREAR NUEVO # + +edu.pause.multiplayer.disabled=El modo multijugador no está disponible en esta lección. # + +effect.badOmen=Mal presagio # +effect.villageHero=Héroe de la aldea # + +enchantment.arrowDamage=Poder # +enchantment.arrowFire=Llama # +enchantment.arrowInfinite=Infinidad # +enchantment.arrowKnockback=Puñetazo # +enchantment.crossbowMultishot=Disparo múltiple # +enchantment.crossbowPiercing=Penetrante # +enchantment.crossbowQuickCharge=Carga rápida # +enchantment.curse.binding=Maldición de vinculación # +enchantment.curse.vanishing=Maldición de desvanecimiento # +enchantment.damage.all=Afilado # +enchantment.damage.arthropods=Maldición de los artrópodos # +enchantment.damage.undead=Aporrear # +enchantment.digging=Eficiencia # +enchantment.durability=Irrompible # +enchantment.fire=Aspecto ígneo # +enchantment.fishingSpeed=Atracción # +enchantment.frostwalker=Paso helado # +enchantment.knockback=Derribar # +enchantment.level.1=I # +enchantment.level.10=X # +enchantment.level.2=II # +enchantment.level.3=III # +enchantment.level.4=IV # +enchantment.level.5=V # +enchantment.level.6=VI # +enchantment.level.7=VII # +enchantment.level.8=VIII # +enchantment.level.9=IX # +enchantment.lootBonus=Saqueo # +enchantment.lootBonusDigger=Fortuna # +enchantment.lootBonusFishing=Suerte marina # +enchantment.mending=Reparación # +enchantment.oxygen=Respiración # +enchantment.protect.all=Protección # +enchantment.protect.explosion=Protección de ráfagas # +enchantment.protect.fall=Caída de pluma # +enchantment.protect.fire=Protección del fuego # +enchantment.protect.projectile=Protección contra proyectiles # +enchantment.soul_speed=Velocidad de almas # +enchantment.swift_sneak=Acecho rápido # +enchantment.thorns=Espinas # +enchantment.untouching=Toque sedoso # +enchantment.waterWalker=Agilidad acuática # +enchantment.waterWorker=Afinidad al agua # +enchantment.tridentChanneling=Canalización # +enchantment.tridentLoyalty=Lealtad # +enchantment.tridentRiptide=Corriente # +enchantment.tridentImpaling=Empalar # + +entity.area_effect_cloud.name=Nube de efecto de área # +entity.armor_stand.name=Soporte para armaduras # +entity.arrow.name=Flecha # +entity.bat.name=Murciélago # +entity.bee.name=Abeja # +entity.blaze.name=Blaze # +entity.boat.name=Barco # +entity.cat.name=Gato # +entity.cave_spider.name=Araña de las cuevas # +entity.chicken.name=Gallina # +entity.cow.name=Vaca # +entity.creeper.name=Creeper # +entity.dolphin.name=Delfín # +entity.goat.name=Cabra # +entity.panda.name=Panda # +entity.donkey.name=Burro # +entity.dragon_fireball.name=Bola de fuego de dragón # +entity.drowned.name=Ahogado # +entity.egg.name=Huevo # +entity.elder_guardian.name=Guardián anciano # +entity.ender_crystal.name=Cristal de Ender # +entity.ender_dragon.name=Dragona de Ender # +entity.enderman.name=Enderman # +entity.endermite.name=Endermite # +entity.ender_pearl.name=Perla de Ender # +entity.evocation_illager.name=Evocador # +entity.evocation_fang.name=Colmillo de evocador # +entity.eye_of_ender_signal.name=Ojo de Ender # +entity.falling_block.name=Bloque en caída # +entity.fireball.name=Bola de fuego # +entity.fireworks_rocket.name=Cohete de fuegos artificiales # +entity.fishing_hook.name=Anzuelo # +entity.fish.clownfish.name=Pez payaso # +entity.fox.name=Zorro # +entity.cod.name=Bacalao # +entity.pufferfish.name=Pez globo # +entity.salmon.name=Salmón # +entity.tropicalfish.name=Pez tropical # +entity.axolotl.name=Ajolote # +entity.ghast.name=Ghast # +entity.glow_squid.name=Calamar brillante # +entity.piglin_brute.name=Piglin bruto # +entity.guardian.name=Guardián # +entity.hoglin.name=Hoglin # +entity.horse.name=Caballo # +entity.husk.name=Pusilánime # +entity.ravager.name=Devastador # +entity.iron_golem.name=Gólem de hierro # +entity.item.name=Objeto # +entity.leash_knot.name=Nudo de correa # +entity.lightning_bolt.name=Rayo # +entity.lingering_potion.name=Poción persistente # +entity.llama.name=Llama # +entity.trader_llama.name=Llama de Comerciante # +entity.llama_spit.name=Saliva de llama # +entity.magma_cube.name=Cubo de magma # +entity.minecart.name=Vagoneta # +entity.chest_minecart.name=Vagoneta con cofre # +entity.command_block_minecart.name=Vagoneta con bloque de comandos # +entity.furnace_minecart.name=Vagoneta con horno # +entity.hopper_minecart.name=Vagoneta con embudo # +entity.tnt_minecart.name=Vagoneta con dinamita # +entity.mule.name=Mula # +entity.mooshroom.name=Champiñaca # +entity.moving_block.name=Bloque en movimiento # +entity.ocelot.name=Ocelote # +entity.painting.name=Cuadro # +entity.parrot.name=Loro # +entity.phantom.name=Fantasma # +entity.pig.name=Cerdo # +entity.piglin.name=Piglin # +entity.pillager.name=Saqueador # +entity.polar_bear.name=Oso polar # +entity.rabbit.name=Conejo # +entity.sheep.name=Oveja # +entity.shulker.name=Shulker # +entity.shulker_bullet.name=Bala de Shulker # +entity.silverfish.name=Pez plateado # +entity.skeleton.name=Esqueleto # +entity.skeleton_horse.name=Caballo esqueleto # +entity.stray.name=Errante # +entity.slime.name=Limo # +entity.small_fireball.name=Bola de fuego pequeña # +entity.sniffer.name=Rastreador # +entity.snowball.name=Bola de nieve # +entity.snow_golem.name=Gólem de nieve # +entity.spider.name=Araña # +entity.splash_potion.name=Poción # +entity.squid.name=Calamar # +entity.strider.name=Lavagante # +entity.tnt.name=Bloque de dinamita # +entity.thrown_trident.name=Tridente # +entity.tripod_camera.name=Cámara con trípode # +entity.turtle.name=Tortuga # +entity.unknown.name=Desconocido # +entity.vex.name=Vex # +entity.villager.name=Aldeano # +entity.villager.armor=Armero # +entity.villager.butcher=Carnicero # +entity.villager.cartographer=Cartógrafo # +entity.villager.cleric=Clérigo # +entity.villager.farmer=Granjero # +entity.villager.fisherman=Pescador # +entity.villager.fletcher=Flechero # +entity.villager.leather=Curtidor # +entity.villager.librarian=Bibliotecario # +entity.villager.shepherd=Pastor # +entity.villager.tool=Ferretero # +entity.villager.weapon=Herrero de armas # +entity.villager.mason=Cantero # +entity.villager.unskilled=Aldeano no cualificado # +entity.villager_v2.name=Aldeano # +entity.vindicator.name=Vindicador # +entity.wandering_trader.name=Vendedor errante # +entity.witch.name=Bruja # +entity.wither.name=Wither # +entity.wither_skeleton.name=Esqueleto de Wither # +entity.wither_skull.name=Calavera de Wither # +entity.wither_skull_dangerous.name=Calavera de Wither # +entity.wolf.name=Lobo # +entity.xp_orb.name=Orbe de experiencia # +entity.xp_bottle.name=Botella de hechizo # +entity.zoglin.name=Zoglin # +entity.zombie.name=Zombi # +entity.zombie_horse.name=Caballo zombi # +entity.zombie_pigman.name=Piglin zombi # +entity.zombie_villager.name=Aldeano zombi # +entity.zombie_villager_v2.name=Aldeano zombi # + +exports.share.file=Compartir %s # +exports.suspendWarning.client.content=Aviso: si continúas, te desconectarás de esta sesión multijugador. # +exports.suspendWarning.host.content=Aviso: si continúas, todos los jugadores se desconectarán de la sesión multijugador. # +exports.suspendWarning.title=Aviso # +exports.fileError.title=Error al guardar el archivo # +exports.fileError.body=Puede que el disco esté lleno o protegido, o que el archivo se encuentre en uso. Asegúrate de que el archivo no está abierto y prueba de nuevo. # + +addExternalServerScreen.addServer=Añadir servidor # +addExternalServerScreen.nameTextBoxLabel=Nombre del servidor # +addExternalServerScreen.namePlaceholder=Introduce el nombre del servidor # +addExternalServerScreen.ipTextBoxLabel=Dirección del servidor # +addExternalServerScreen.portTextBoxLabel=Puerto # +addExternalServerScreen.ipPlaceholder=Introduce la IP o dirección # +addExternalServerScreen.alreadyAdded=Este servidor ya se ha añadido # +addExternalServerScreen.saveButtonLabel=Guardar # +addExternalServerScreen.playButtonLabel=Jugar # +addExternalServerScreen.removeButtonLabel=Eliminar # +addExternalServerScreen.removeConfirmation=¿Seguro que quieres eliminar este servidor? # +addExternalServerScreen.addTitle=Añadir servidor externo # +addExternalServerScreen.editTitle=Editar servidor externo # + +feature.end_city=Ciudad de End # +feature.fortress=Fortaleza del Inframundo # +feature.mansion=Mansión de bosque # +feature.mineshaft=Pozo de mina # +feature.missingno=Característica desconocida # +feature.monument=Monumento oceánico # +feature.stronghold=Fortaleza # +feature.temple=Templo # +feature.village=Aldea # +feature.shipwreck=Naufragio # +feature.buried_treasure=Tesoro enterrado # +feature.ruins=Ruinas oceánicas # +feature.pillager_outpost=Puesto de saqueadores # +feature.bastion_remnant=Restos del bastión # +feature.ruined_portal=Portal destrozado # + +feed.like=Me gusta # +feed.manage_feed=Administrar feed # +feed.comment=Comentario # +feed.reported_label=Informes # +feed.ignore=Ignorar # +feed.nrreport=%d informe # +feed.nrreports=%d informes # +feed.newPost=Publicar # +feed.daysAgo=Hace %dd # +feed.hoursAgo=Hace %dh # +feed.minutesAgo=Hace %dm # +feed.now=Ahora mismo # +feed.whatup=¿Qué te traes entre manos? # +feed.upload=Cargando captura de pantalla... # +feed.manage=Administrar feed # +feed.share=Compartir # +feed.addScreenshot=Añadir captura de pantalla # +feed.comments=Comentarios # +feed.edit=Editar # +feed.screenshots=Capturas de pantalla # +feed.return=Menú # +feed.goToFeed=Actividad # +feed.cancel=Cancelar # +feed.previous=Anterior # +feed.next=Siguiente # +feed.delete=Borrar # +feed.deleted=Objeto eliminado # +feed.report_xbox=Informar a Cumplimiento de políticas de Xbox # +feed.report_club=Informar al Club # +feed.clubdescription=Descripción del Realm # +feed.no_feed_item_content=Las capturas de pantalla y las discusiones del Realm aparecerán aquí. Para empezar, pulsa en "Nueva publicación" # +feed.no_reported_item_content=Ningún objeto reportado # +feed.no_screenshot=No tienes ninguna captura de pantalla # +feed.reportToastMessage=Objeto reportado # +feed.forbidden=Sin autorización para publicar en el cronograma # +feed.failedToPost=Publicación no realizada # +feed.failedToPostDescription=Captura de pantalla no válida # +feed.uppload_started=La captura de pantalla se está cargando # +feed.uppload_success=La captura de pantalla se ha cargado # +feed.connected=Cada Realm está conectado a un club con tu cuenta de Microsoft. # +feed.unviewedPost=Nuevo # + +comment.like=%d me gusta ### 1 like +comment.likes=%d me gusta ### 0 or 2+ likes +comment.comment=%d comentario ### 1 comment +comment.comments=%d comentarios ### 0 or 2+ comments +comment.likes_and_comments=%1 y %2 ### comment.like(s) will be inserted at %1 and comment.comment(s) at %2 +comment.commentplaceholder=Comentario... # + +furnaceScreen.fuel=Combustible # +furnaceScreen.header=Horno # +furnaceScreen.input=Entrada # +furnaceScreen.result=Resultado # + +gameArgument.featureUnsupported=Esta versión de Minecraft no es compatible con esta característica # + +gameMode.adventure=Modo aventura # +gameMode.changed=Tu modo de juego se ha actualizado a %s # +gameMode.creative=Modo creativo # +gameMode.hardcore=¡Modo extremo! # +gameMode.spectator=Modo espectador # +gameMode.survival=Modo supervivencia # + +gameTip.cameraMovement.mouse=Mueve :light_mouse_button: para mirar a tu alrededor. # +gameTip.cameraMovement.touch=Toca y arrastra la pantalla para mirar alrededor. # +gameTip.cameraMovement.controller=Mueve :tip_right_stick: para mirar a tu alrededor. # +gameTip.playerMovement.keyboard=Pulsa :_input_key.forward:, :_input_key.left:, :_input_key.back: O :_input_key.right: para moverte. # +gameTip.playerMovement.touch=Mueve :tip_virtual_joystick: para moverte. # +gameTip.playerMovement.touch.classic=Toca :tip_touch_forward: :tip_touch_left: :tip_touch_back: :tip_touch_right: para moverte. # +gameTip.playerMovement.controller=Mueve :tip_left_stick: para moverte # +gameTip.jumpMovement.keyboard=Pulsa :_input_key.jump: para saltar. # +gameTip.jumpMovement.touch=Toca :tip_virtual_button_jump: para saltar. # +gameTip.jumpMovement.touch.classic=Toca :tip_touch_jump: para saltar. # +gameTip.jumpMovement.controller=Pulsa :_input_key.jump: para saltar. # +gameTip.jumpForward.keyboard=Pulsa :_input_key.forward: y :_input_key.jump: para saltar hacia delante. # +gameTip.jumpForward.touch=Mantén :tip_virtual_joystick: y toca :tip_virtual_button_jump: para saltar hacia delante. # +gameTip.jumpForward.touch.classic=Mantén :tip_touch_forward: y toca :tip_touch_jump: para saltar hacia delante. # +gameTip.jumpForward.controller=Mueve :tip_left_stick: y pulsa :_input_key.jump: para saltar hacia delante. # +gameTip.findTree=Golpea un árbol para reunir madera. # +gameTip.breakWood.mouse=Mantén :_input_key.attack: sobre un árbol para romper la madera. # +gameTip.breakWood.touch=Toca y mantén sobre un árbol para romper la madera. # +gameTip.breakWood.touch.crosshair.withactionbuttons=Toca y mantén :tip_virtual_button_action_attack_or_destroy: sobre un árbol para romper la madera. # +gameTip.breakWood.touch.crosshair.withoutactionbuttons=Apunta : tip_crosshair: al árbol y toca y mantén pulsada la pantalla para romper la madera. # +gameTip.breakWood.controller=Mantén :_input_key.attack: sobre un árbol para romper la madera. # +gameTip.openInventory.keyboard=Pulsa :_input_key.inventory: para abrir tu inventario. # +gameTip.openInventory.touch=Toca el botón :tip_touch_inventory: para abrir tu inventario. # +gameTip.openInventory.controller=Pulsa :_input_key.inventory: para abrir tu inventario. # +gameTip.selectWoodForMakePlank.keyboard=:light_mouse_left_button: para seleccionar la madera. # +gameTip.selectWoodForMakePlank.touch=Toca para seleccionar la madera. # +gameTip.selectWoodForMakePlank.controller=Usa :tip_left_stick: y :_gamepad_face_button_down: para seleccionar la madera. # +gameTip.selectGridForMakePlank.keyboard=:light_mouse_left_button: para añadir madera al recuadro de fabricación. # +gameTip.selectGridForMakePlank.touch=Toca para añadir madera al recuadro de fabricación. # +gameTip.selectGridForMakePlank.controller=Usa :tip_left_stick: y :_gamepad_face_button_down: para añadir madera al recuadro de fabricación. # +gameTip.selectOutputSlot.keyboard=:light_mouse_left_button: en el espacio de salida para fabricar. # +gameTip.selectOutputSlot.touch=Toca el espacio de salida para fabricar. # +gameTip.selectOutputSlot.controller=Pulsa :_gamepad_face_button_down: en el espacio de salida para fabricar. # +gameTip.selectHotBar.keyboard=:light_mouse_left_button: en un espacio abierto para añadirlo a tu inventario. # +gameTip.selectHotBar.touch=Toca un espacio abierto para añadirlo a tu inventario. # +gameTip.selectHotBar.controller=Pulsa :_gamepad_face_button_down: en un espacio abierto de abajo para añadirlo a tu inventario. # +gameTip.open.recipe.keyboard=:light_mouse_left_button: aquí para abrir el libro de recetas. # +gameTip.open.recipe.touch=Toca aquí para abrir la pestaña de búsqueda. # +gameTip.open.recipe.controller=Pulsa :tip_left_trigger: para abrir el libro de recetas. # +gameTip.craftTable.keyboard=:light_mouse_left_button: aquí para seleccionar la receta de la mesa de trabajo. # +gameTip.craftTable.touch=Toca aquí para seleccionar la receta de la mesa de trabajo. # +gameTip.craftTable.controller=Usa :tip_left_stick: para seleccionar la receta de la mesa de trabajo. # +gameTip.outputSlotCraftTable.controller=Pulsa :_gamepad_face_button_down: para fabricar la mesa de trabajo. # +gameTip.selectHotBar.craftTable=Coloca la mesa de trabajo en la barra activa para usarla. # +gameTip.closeInventory.keyboard=Pulsa :_input_key.inventory: o :light_mouse_left_button: para cerrar el inventario. # +gameTip.closeInventory.touch=Toca aquí para cerrar el inventario. # +gameTip.closeInventory.controller=Pulsa :_gamepad_face_button_right: para cerrar el inventario. # +gameTip.needMoreMaterials=Necesitas 2 de madera para hacer un pico de madera. # +gameTip.selectItemInHotBar.keyboard=Selecciona objetos con :light_mouse_middle_button: o las teclas numéricas. # +gameTip.selectItemInHotBar.touch=Toca la barra activa para seleccionar objetos. # +gameTip.selectItemInHotBar.controller=Usa :_input_key.cycleItemLeft: y :_input_key.cycleItemRight: para seleccionar objetos de la barra activa. # +gameTip.placeCraftTable.keyboard=:_input_key.use: el suelo para colocar la mesa de trabajo. # +gameTip.placeCraftTable.touch=Toca el suelo para colocar la mesa de trabajo. # +gameTip.placeCraftTable.touch.crosshair.withactionbuttons=Apunta :tip_crosshair: y toca el botón :tip_virtual_button_action_build_or_use: para colocar la mesa de trabajo. # +gameTip.placeCraftTable.touch.crosshair.withoutactionbuttons=Apunta :tip_crosshair: y toca la pantalla para colocar la mesa de trabajo. # +gameTip.placeCraftTable.controller=Pulsa :_input_key.use: para colocar la mesa de trabajo. # +gameTip.useCraftTable.keyboard=:_input_key.use: la mesa de trabajo para utilizarla. # +gameTip.useCraftTable.touch=Toca la mesa de trabajo para utilizarla. # +gameTip.useCraftTable.touch.crosshair.withactionbuttons=Apunta el :tip_crosshair: hacia la mesa de trabajo y toca :tip_virtual_button_action_build_or_use: para usarla. # +gameTip.useCraftTable.touch.crosshair.withoutactionbuttons=Apunta el :tip_crosshair: hacia la mesa de trabajo y toca la pantalla para usarla. # +gameTip.useCraftTable.controller=Pulsa :_input_key.use: en la mesa de trabajo para usarla. # +gameTip.needPlanksAndSticks=Fabrica 3 tablones y 2 palos. # +gametip.openSearchTab.keyboard=:light_mouse_left_button: aquí para abrir la pestaña de búsqueda. # +gametip.openSearchTab.touch=Toca aquí para abrir la pestaña de búsqueda. # +gametip.openSearchTab.controller=Pulsa :_gamepad_face_button_down: para abrir la pestaña de búsqueda. # +gameTip.selectWoodenPickaxe=Fabrica un pico de madera para extraer piedra y hulla. # +gameTip.outputSlot.wooden.pickaxe.keyboard=:light_mouse_left_button: en el espacio de salida para fabricar un pico de madera. # +gameTip.outputSlot.wooden.pickaxe.touch=Toca el espacio de salida para fabricar un pico de madera. # +gameTip.outputSlot.wooden.pickaxe.controller=Pulsa :_gamepad_face_button_down: para fabricar un pico de madera. # +gameTip.selectHotBar.wooden.pickaxe=Coloca el pico de madera en la barra activa para usarlo. # +gameTip.hintsDone=¡Eres libre! ¡Explora, fabrica y busca comida y refugio para sobrevivir a la noche! ¡Que te diviertas! # + +generator.amplified=AMPLIFICADO # +generator.amplified.info=Aviso: solo por diversión, requiere un buen ordenador # +generator.customized=Personalizado # +generator.debug_all_block_states=Modo de depuración # +generator.default=Por defecto # +generator.flat=Plano # +generator.infinite=Infinito # +generator.largeBiomes=Superbiomas # +generator.nether=Inframundo # +generator.old=Antiguo # +generator.void=Vacío # + +globalPauseScreen.message=El juego ha sido pausado # +globalPauseScreen.quit=Salir # + +gui.accept=Aceptar # +gui.achievements=Logros # +gui.all=Todos # +gui.back=Atrás # +gui.cancel=Cancelar # +gui.clear=Borrar # +gui.close=Cerrar # +gui.confirm=Confirmar # +gui.confirmAndPlay=Confirmar y jugar ahora # +gui.custom=Personalizado # +gui.default=Por defecto # +gui.decline=Rechazar # +gui.delete=Eliminar # +gui.deleteWorldLong=Borrar mundo # +gui.done=Hecho # +gui.down=Abajo # +gui.edit=Editar # +gui.error=Error # +gui.exit=Salir # +gui.exportWorld=Exportar # +gui.exportWorldLong=Exportar mundo # +gui.exportTemplate=Exportar plantilla # +gui.templateMinVersion=Versión mínima de plantilla # +gui.templateLocPickerTitle=Busca languages.json en la carpeta de ubicación # +gui.templateLocPickerButton=Seleccionar ubicación # +gui.templateIconPickerTitle=Busque un icono de mundo # +gui.templateIconPickerDesc=Icono de Minecraft # +gui.templateIconPickerButton=Elegir icono de mundo # +gui.pickLoc.successMessage=Ubicación copiada # +gui.pickLoc.failedMessage=Error: el archivo elegido no era languages.json # +gui.pickIcon.successMessage=Copiar icono de mundo # +gui.pickIcon.failedMessage=Error: formato de archivo no válido # +gui.previous=Anterior # +gui.copyWorld=Copiar mundo # +gui.copyWorld.failedTitle=Se ha producido un error # +gui.copyWorld.failedMessage=No tienes suficiente espacio de almacenamiento libre como para copiar este mundo. Libera algo de espacio e inténtalo de nuevo. # +gui.goBack=Volver # +gui.import=Importar # +gui.importWorld=Importar # +gui.importRetailWorld.title=¿Importar mundo? # +gui.importRetailWorld.text.1=Es necesario importar este mundo para poder usarlo en la beta. # +gui.importRetailWorld.text.2=La importación del mundo crea una copia y no afectará al mundo original. # +gui.importRetailWorld.text.3=¿Quieres crear una copia beta de este mundo? # +gui.importRetailWorld.failedMessage=No se pudo importar tu mundo. # +gui.minecraftWorld=Mundo de Minecraft # +gui.minecraftBundle=Lote de Minecraft # +gui.login=Iniciar sesión # +gui.logout=Cerrar sesión # +gui.next=Siguiente # +gui.no=No # +gui.none=Ninguno # +gui.ok=Aceptar # +gui.store=Comprobar tienda. # +gui.continue=Continuar # +gui.pickWorld=Busca un mundo Minecraft # +gui.retry=Volver a intentar # +gui.select=Seleccionar # +gui.skip=Saltar # +gui.stats=Estadísticas # +gui.tab=Pestaña # +gui.toMenu=Volver a la pantalla de título # +gui.tryAgain=Inténtalo de nuevo # +gui.up=Arriba # +gui.warning.exitGameWarning=¿Quieres salir de Minecraft? # +gui.worldTemplate=Plantilla de mundo de Minecraft # +gui.yes=Sí # +gui.feedbackYes=Ir al sitio web de comentarios # +gui.resourcepacks=Paquetes de recursos... # +gui.submit=Enviar # +gui.submitRating=Enviar valoración # +gui.submitFeedback.button.text=Enviar comentarios # +gui.submitFeedback.text=Enviar comentarios al creador # +gui.submitFeedback.body.text=Escribe tus comentarios y envíaselos directamente al creador. Tu mensaje no se publicará en el Marketplace y el creador no podrá responder. # +gui.submitFeedback.placeHolder.text=¿Qué te ha gustado? ¿Qué se podría mejorar? # +gui.submitFeedback.success=¡Gracias por dejar tu reseña! # +gui.submitFeedback.failure.status.unprocessableEntity=No has adquirido el artículo sobre el que quieres dejar comentarios. (Código de error: %d) # +gui.submitFeedback.failure.status.tooManyRequests=¡Oh, no! Has enviado demasiadas reseñas; vuelve a intentarlo más tarde. (Código de error: %d) # +gui.submitFeedback.failure.status.other=No es posible enviar tu reseña en este momento; vuelve a intentarlo más tarde. (Código de error: %d) # +gui.playOffline=Jugar fuera de línea # +gui.signIn=Iniciar sesión # +gui.genericNetworkError=Algo no va bien. Comprueba tu conexión a internet. # +gui.hide=Ocultar # +gui.editor.minecraftProject=Proyecto Minecraft # +gui.editor.exportProject=Exportar proyecto # +gui.editor.copyProject=Copiar proyecto # +gui.editor.copyProject.failedMessage=No hemos podido crear una copia de este proyecto. Puede que falte espacio de almacenamiento o que haya algún otro problema. Visita https://aka.ms/MCStorage para obtener más información. # + +gui.edu.exitGameWarningCaption=Minecraft Education ### Use Minecraft 教育版 in zh_CN translation +gui.edu.exitGameWarningMessage=¿Salir de Minecraft Education? ### Use 离开 Minecraft 教育版? in zh_CN translation + +updateScreen.update=Actualizar # +updateScreen.updateRequired=Actualización necesaria # +updateScreen.title=Versión desactualizada # +updateScreen.body=Actualízate a la versión más reciente para tener acceso a todas las características nuevas, jugar con amigos en línea o ver las novedades del Marketplace. # +updateScreen.commerceNotSupported.title=No puedes acceder al Marketplace # +updateScreen.commerceNotSupported.body=Ya no puedes acceder al Marketplace de Minecraft con esta versión de Minecraft. Actualízate a la versión más reciente para recuperar el acceso al Marketplace. # +updateScreen.packs.updateRequired=Actualiza a la versión más reciente para descargar el pack que has comprado en el Marketplace de Minecraft. # +updateScreen.patchVersion=Notas de parche de la versión %s: # + +hostOption.codeBuilder=Code Builder # +hostOption.setWorldSpawn=Fijar punto de generación # +hostOption.teleport=Teletransportarse # +hostOption.teleport.who=Quién # +hostOption.teleport.where=Dónde # +hostOption.time=Hora # +hostOption.time.day=Día # +hostOption.time.midnight=Medianoche # +hostOption.time.noon=Mediodía # +hostOption.time.night=Noche # +hostOption.time.sunrise=Amanecer # +hostOption.time.sunset=Puesta de sol # +hostOption.weather=Tiempo atmosférico # +hostOption.weather.clear=Despejado # +hostOption.weather.rain=Lluvia # +hostOption.weather.thunderstorm=Tormenta # + +howtoplay.next=Siguiente # +howtoplay.previous=Anterior # + +howtoplay.category.basics=Fundamentos # +howtoplay.category.crafting=Fabricación # +howtoplay.category.education=Educación # +howtoplay.category.engineering=Ingeniería # +howtoplay.category.enhancedPlay=Juego mejorado # +howtoplay.category.firstDay=Primer día # +howtoplay.category.optionsAndCheats=Opciones y trucos # +howtoplay.category.play=Jugar # +howtoplay.category.theEnd=The End # + +howtoplay.adventureMode=Modo aventura # +howtoplay.adventureMode.title=Cómo se juega: Modo aventura # +howtoplay.adventureMode.text.1=El modo aventura es un modo de juego pensado para los constructores de mundos. En este modo, los jugadores utilizan herramientas especiales para colocar bloques o romperlos. # +howtoplay.adventureMode.text.2=Para conseguir estas herramientas especiales, debes utilizar los parámetros /give with canplace o candestroy en el modo creativo. # + +howtoplay.anvil=Yunque # +howtoplay.anvil.title=Cómo se juega: Yunque # +howtoplay.anvil.text.1=Los niveles de experiencia pueden servir para reparar, encantar o cambiar el nombre de objetos con el yunque. # +howtoplay.anvil.header.1=Cambiar el nombre de los encantamientos y aplicarlos # +howtoplay.anvil.text.2=Se puede cambiar el nombre de todos los objetos, pero solo los objetos que sean duraderos se pueden reparar o encantar con libros en el yunque. # +howtoplay.anvil.header.2=Reparar # +howtoplay.anvil.text.3=Para reparar un objeto, colócalo en uno de los espacios de la izquierda junto con sus materias primas (por ejemplo, lingotes de hierro para una espada de hierro) o combínalo con otro objeto del mismo tipo. # +howtoplay.anvil.text.4=Es mucho más eficiente combinar objetos con un yunque. # +howtoplay.anvil.text.5=Es posible que el yunque se estropee después de cada uso y, cuando se haya utilizado lo suficiente, se destruya. # + +howtoplay.armor=Armadura # +howtoplay.armor.title=Cómo se juega: Armadura # +howtoplay.armor.text.1=Con la armadura, puedes protegerte de los daños que recibes. Tu nivel de armadura está representado por :armor: en la información de pantalla. Cuanto más alto sea este nivel, menos daño recibirás. # +howtoplay.armor.header.1=Fabricación # +howtoplay.armor.text.2=La armadura puede estar fabricada con cuero, hierro, oro o diamante. La armadura de malla se puede conseguir intercambiándola con los aldeanos o como botín de los zombis y esqueletos. # +howtoplay.armor.text.3=Para equiparte la armadura, abre el inventario y mueve las partes de la armadura hasta el espacio correspondiente junto al aspecto del jugador. # +howtoplay.armor.text.4=Las armaduras de hierro, malla y oro se pueden fundir en pepitas de hierro u oro en un horno. # +howtoplay.armor.header.2=Escudo # +howtoplay.armor.text.5.keyboard=El escudo bloqueará los daños. Puedes equipar el escudo en el espacio de la mano secundaria o en la barra activa. Pulsa y mantén :_input_key.sneak: para bloquear con el escudo. # +howtoplay.armor.text.5.gamepad=El escudo bloqueará los daños. Puedes equipar el escudo en el espacio de la mano secundaria o en la barra activa. Pulsa el botón :_input_key.sneak: o haz clic en :_gamepad_stick_right: para activar o desactivar el bloqueo con el escudo. # +howtoplay.armor.text.5a.touch=El escudo bloquea todo tipo de daño entrante, ¡incluso las explosiones de Creepers! Se puede equipar en el espacio de la mano secundaria o en la barra activa. # +howtoplay.armor.text.5b.touch=Al utilizar «Cruceta y tocar para interactuar», pulsa :touch_sneak: para alternar el bloqueo con el escudo. # +howtoplay.armor.text.5c.touch=Al utilizar el conjunto de controles de «Joystick», pulsa :tip_virtual_button_sneak: para alternar el bloqueo con el escudo. # +howtoplay.armor.text.5.rift_controller=El escudo bloqueará los daños. Puedes equipar el escudo en el espacio de la mano secundaria o en la barra activa. Pulsa el botón :_input_key.sneak: o haz clic en :rift_X: para activar o desactivar el bloqueo con el escudo. # +howtoplay.armor.text.5.windowsmr_controller=El escudo bloqueará los daños. Puedes equipar el escudo en el espacio de la mano secundaria o en la barra activa. Pulsa el botón :_input_key.sneak: o haz clic en :windowsmr_right_stick: para activar o desactivar el bloqueo con el escudo. # +howtoplay.armor.text.6=¡El escudo puede bloquear hasta una explosión de Creeper! # +howtoplay.armor.header.3=Disfraz # +howtoplay.armor.text.7=También puedes llevar una calabaza tallada en la cabeza. La calabaza no aumenta la :armor:, pero sirve para que los Enderman no se enfaden cuando los miras. # + +howtoplay.armorStand=Soporte para armaduras # +howtoplay.armorStand.title=Cómo se juega: Soporte para armaduras # +howtoplay.armorStand.text.1=El soporte para armaduras sujeta la armadura cuando no la estás usando. # +howtoplay.armorStand.header.1=Equiparse # +howtoplay.armorStand.text.2.notTouch=Pulsa :_input_key.use: en un soporte para armaduras mientras sujetas una parte de la armadura para colocarla allí. # +howtoplay.armorStand.text.2.touch=Toca un soporte para armaduras mientras sujetas una parte de la armadura para colocarla allí. # +howtoplay.armorStand.text.3.notTouch=Pulsa :_input_key.use: en un soporte para armaduras con la mano abierta para sacar algo del soporte para armadura. # +howtoplay.armorStand.text.3.touch=Toca un soporte para armaduras con la mano abierta para sacar algo del soporte para armadura. # +howtoplay.armorStand.header.2=Postura # +howtoplay.armorStand.text.4.notTouch=Se puede cambiar la postura del soporte para armaduras. Acecha y pulsa :_input_key.use: en un soporte para armaduras para que cambie de postura. # +howtoplay.armorStand.text.4.touch=Se puede cambiar la postura del soporte para armaduras. Acecha y toca un soporte para armaduras para que cambie de postura. # +howtoplay.armorStand.header.3=Bailar # +howtoplay.armorStand.text.5=Los soportes para armadura reaccionan a las señales de redstone. Prueba a darles señales de diferentes potencias y mira a ver qué pasa. # + +howtoplay.banners=Estandartes # +howtoplay.banners.title=Cómo se juega: Estandartes # +howtoplay.banners.text.1=Los estandartes son una forma genial de decorar tu casa o tu castillo con patrones y colores personalizados. # +howtoplay.banners.text.2=¡Tras fabricar un estandarte, puedes colocarlo en la mesa de trabajo o en el telar para añadir tintes diferentes y crear tu propio diseño! # +howtoplay.banners.header.1=Aplicar un patrón # +howtoplay.banners.text.3=Con el tinte, puedes crear muchos patrones diferentes: # +howtoplay.banners.text.4= - Si creas un triángulo, obtendrás un patrón de chevrón. # +howtoplay.banners.text.5= - Si creas una cruz, obtendrás un patrón de cruz. # +howtoplay.banners.text.6= - Si añades una margarita, obtendrás un patrón de flores. # +howtoplay.banners.text.7=Experimenta con diferentes combinaciones para conseguir muchos otros patrones. # +howtoplay.banners.header.2=Varias capas # +howtoplay.banners.text.8=Los estandartes también pueden tener varias capas, lo que te permite incluir más de un patrón en el estandarte. Si no te gusta el último patrón que has puesto en el estandarte, puedes lavar la última capa en un caldero. # +howtoplay.banners.header.3=Hacer copias # +howtoplay.banners.text.9=Si quieres copiar un estandarte, colócalo en la mesa de trabajo con un estandarte en blanco. # + +howtoplay.beacons=Faros # +howtoplay.beacons.title=Cómo se juega: Faros # +howtoplay.beacons.text.1=Los faros activos proyectan un haz de luz brillante en el cielo. # +howtoplay.beacons.text.2=Están hechos de cristal, obsidiana y estrellas del Inframundo (que se obtienen derrotando al Wither). # +howtoplay.beacons.header.1=Construcción # +howtoplay.beacons.text.3=Los faros se deben colocar de tal forma que no haya nada entre ellos y el cielo. Se deben colocar sobre pirámides de bloques de hierro, oro, esmeralda o diamante. # +howtoplay.beacons.text.4=El material sobre el que se coloque el faro no influye en la potencia del faro. # +howtoplay.beacons.header.2=Uso # +howtoplay.beacons.text.5=En el menú Faro puedes elegir su poder principal. Podrás elegir entre más poderes cuantas más niveles tenga la pirámide. # +howtoplay.beacons.text.6=Para establecer los poderes del faro, debes usar un lingote de esmeralda, diamante, oro o hierro en el espacio de pago. # +howtoplay.beacons.text.7=Una vez establecidos estos poderes, emanarán del faro de manera indefinida. Los jugadores que estén en los alrededores reciben estos poderes. # +howtoplay.beacons.text.8=Para cambiar el color del haz de luz, coloca un bloque de cristal tintado en su camino. # + +howtoplay.beds=Camas # +howtoplay.beds.title=Cómo se juega: Camas # +howtoplay.beds.text.1=Cuando duermes en una cama, transcurre la noche y se fija tu punto de generación. # +howtoplay.beds.text.2.notTouch=Pulsa :_input_key.use: en una cama para ir a dormir. Esto solo lo puedes hacer por la noche. # +howtoplay.beds.text.2.touch=Toca una cama para ir a dormir. Esto solo lo puedes hacer por la noche. # +howtoplay.beds.text.3=Si estás en el modo Multijugador, es necesario que todo el mundo esté en una cama al mismo tiempo para que transcurra la noche. # +howtoplay.beds.text.4=Si tu cama está rota, regresarás al punto en el que te generaste por primera vez en el mundo. # +howtoplay.beds.text.5=Ten cuidado al usar una cama en el Inframundo, porque están tan calientes que no se puede dormir en ellas. # + +howtoplay.blocks=Bloques # +howtoplay.blocks.title=Cómo se juega: Bloques # +howtoplay.blocks.text.1=El mundo de Minecraft está formado por millones de bloques y todos se pueden romper, recoger y colocar. Prácticamente no existen límites para lo que puedes construir con ellos. # +howtoplay.blocks.text.2=La mayoría de los bloques se encuentran por el mundo, pero algunos solo se pueden fabricar, por ejemplo, combinando unos bloques con otros en una mesa de trabajo (como el bloque de redstone) o fundiéndolos en un horno (como el bloque de cristal). # +howtoplay.blocks.header.1=Bloques que se caen # +howtoplay.blocks.text.3=A la mayoría de los bloques no les afecta la gravedad y pueden flotar en el aire, pero algunos, como los de arena y grava, se caen si no hay ningún otro bloque debajo de ellos. # +howtoplay.blocks.header.2=Bloques interesantes # +howtoplay.blocks.text.4=Aquí tienes algunos ejemplos de los bloques más interesantes de Minecraft: # +howtoplay.blocks.text.5=Cristal: es un bloque transparente que se fabrica con arena fundida en un horno. # +howtoplay.blocks.text.6=Hormigón: se fabrica echando un bloque de polvo de hormigón en el agua. # +howtoplay.blocks.text.7=Terracota: se encuentra de forma natural en los biomas de los páramos o se puede fabricar y tintar con la arcilla que hay debajo del agua. La terracota se puede convertir en terracota acristalada fundiéndola en un horno. # +howtoplay.blocks.text.8=Magma: se encuentra de forma natural en el Inframundo. Emite una pequeña luz y quema al que lo pisa. # +howtoplay.blocks.text.9=Tierra del campo: es casi como un bloque de tierra normal en el que no crece la hierba. Se encuentra en los biomas de sabana y mega taiga. # + +howtoplay.bookAndQuill=Libro y pluma # +howtoplay.bookAndQuill.title=Cómo se juega: Libro y pluma # +howtoplay.bookAndQuill.text.1=El libro y pluma te permiten registrar tus aventuras. Para contar tu historia, tienes que introducir texto en las páginas. Incluso puedes cambiar el título y el autor. Para terminar tu trabajo, firma el libro y pluma. Una vez firmado, ya no se puede cambiar. # + +howtoplay.brewingStand=Soporte para pociones # +howtoplay.brewingStand.title=Cómo se juega: Soporte para pociones # +howtoplay.brewingStand.text.1=Para hacer pociones, se necesita el soporte para pociones. Todas las pociones empiezan con una botella de agua, que se crea llenando una botella de cristal con agua de un caldero o una fuente. # +howtoplay.brewingStand.header.1=Descripción del soporte para pociones # +howtoplay.brewingStand.text.2=Los soportes para pociones tienen tres espacios para crear diferentes pociones. Un ingrediente puede servir para tres botellas, así que haz siempre tres pociones al mismo tiempo para aprovechar bien tus recursos. # +howtoplay.brewingStand.header.2=Ingredientes y pociones # +howtoplay.brewingStand.text.3=Si colocas una verruga de Inframundo en la posición superior del soporte para pociones, obtendrás una poción rara. Esta poción no tiene ningún efecto por sí misma, pero es una poción básica que puede servir para crear pociones más avanzadas. # +howtoplay.brewingStand.text.4=Existen muchos efectos de pociones por descubrir, así que experimenta con diferentes ingredientes y combinaciones para convertirte en un auténtico alquimista. # + +howtoplay.cauldron=Caldero # +howtoplay.cauldron.title=Cómo se juega: Caldero # +howtoplay.cauldron.text.1=El caldero es un contenedor en el que se pueden meter cubos o botellas de líquidos. # +howtoplay.cauldron.header.1=Llenar # +howtoplay.cauldron.text.2.notTouch=Pulsa :_input_key.use: en un caldero mientras sujetas un cubo de agua o una poción para llenar el caldero con su contenido. # +howtoplay.cauldron.text.2.touch=Toca un caldero mientras sujetas un cubo de agua o una poción para llenar el caldero con su contenido. # +howtoplay.cauldron.text.3=Una poción solo llena un poco el caldero, por lo que tendrás que usar varias pociones para llenarlo entero. # +howtoplay.cauldron.header.2=Sumergir flechas # +howtoplay.cauldron.text.4.notTouch=Pulsa :_input_key.use: en un caldero con la flecha en la mano para crear todo tipo de flechas diferentes. # +howtoplay.cauldron.text.4.touch=Toca un caldero con la flecha en la mano para crear todo tipo de flechas diferentes. # +howtoplay.cauldron.header.3=Teñir armadura # +howtoplay.cauldron.text.5.notTouch=Para teñir la armadura de cuero o la armadura de caballo de cuero, pulsa :_input_key.use: en un caldero lleno de agua mientras sujetas el tinte deseado. De esta manera, cambiará el color del agua que hay en el caldero. A continuación, sumerge la armadura en el caldero pulsando :_input_key.use: con la armadura en la mano. # +howtoplay.cauldron.text.5.touch=Para teñir la armadura de cuero o la armadura de caballo de cuero, toca un caldero lleno de agua mientras sujetas el tinte deseado. De esta manera, cambiará el color del agua que hay en el caldero. A continuación, sumerge la armadura en el caldero tocando el caldero con la armadura en la mano. # +howtoplay.cauldron.text.6=Si quieres quitar el tinte, sumerge el objeto tintado en un caldero de agua sin tinte. # + +howtoplay.chat=Chat # +howtoplay.chat.title=Cómo se juega: Chat # +howtoplay.chat.text.1.keyboard=Pulsa :_input_key.chat: para abrir el chat. Escribe tu mensaje y pulsa INTRO. # +howtoplay.chat.text.1.gamepad=Pulsa :_input_key.chat: para abrir el chat. Escribe el mensaje y pulsa el botón de enviar. # +howtoplay.chat.text.1.touch=Toca el botón del chat para abrirlo. Escribe el mensaje y toca el botón de enviar. # + +howtoplay.chests=Cofres # +howtoplay.chests.title=Cómo se juega: Cofres # +howtoplay.chests.text.1.notTouch=Cuando crees un cofre, puedes colocarlo en el mundo y abrirlo con :_input_key.use: para guardar en él objetos de tu inventario. # +howtoplay.chests.text.1.touch=Cuando crees un cofre, puedes colocarlo en el mundo y tocarlo para abrirlo y guardar en él objetos de tu inventario. # +howtoplay.chests.text.2=Los objetos del cofre se guardarán en él para que puedas colocarlos más tarde en tu inventario. # +howtoplay.chests.text.3=Si colocas dos cofres juntos se combinarán para formar un cofre grande. # + +howtoplay.commandBlocks=Bloques de comandos # +howtoplay.commandBlocks.title=Cómo se juega: Bloques de comandos # +howtoplay.commandBlocks.text.1=Los bloques de comandos son una herramienta muy útil para los creadores de mapas. Guardan los comandos y los ejecutan cuando reciben una señal de redstone. # +howtoplay.commandBlocks.text.2=Para conseguir un bloque de comandos, debes usar /give. # +howtoplay.commandBlocks.text.3=Cuando un bloque de comandos ha ejecutado o no ha logrado ejecutar su comando guardado, envía una señal de redstone desde el lado al que apunta la flecha. # +howtoplay.commandBlocks.text.4=Puedes especificar el nombre del bloque de comandos en el campo Nota de paso. # +howtoplay.commandBlocks.text.5=Tipo de bloque: existen tres tipos de bloques de comandos, cada uno con un color y comportamiento propios: # +howtoplay.commandBlocks.text.5.1= - Impulso: solo ejecuta el comando guardado cuando recibe una señal de redstone. # +howtoplay.commandBlocks.text.5.2= - Cadena: ejecuta el comando guardado cuando el bloque de comandos que hay detrás ha ejecutado o no ha ejecutado su comando. # +howtoplay.commandBlocks.text.5.3= - Repetición: cuando este bloque de comandos se activa, seguirá ejecutando su comando guardado mientras exista. # +howtoplay.commandBlocks.text.6=Condición: existen dos condiciones y las dos afectan al comportamiento del bloque de comandos: # +howtoplay.commandBlocks.text.6.1= - Incondicional: ejecuta el comando guardado aunque el bloque de comandos que hay detrás no haya ejecutado su comando. # +howtoplay.commandBlocks.text.6.2= - Condicional: solo ejecuta el comando guardado si el bloque de comandos que hay detrás consigue ejecutar su comando. # +howtoplay.commandBlocks.text.7=Redstone: hay dos ajustes de redstone y los dos afectan al comportamiento del bloque de comandos: # +howtoplay.commandBlocks.text.7.1= - Necesita redstone: necesita una señal de redstone para activarse. # +howtoplay.commandBlocks.text.7.2= - Siempre activo: no necesita una señal de redstone para activarse. # +howtoplay.commandBlocks.text.8=Los bloques de comandos también indican su resultado anterior. De esta manera, puedes saber si un bloque de comandos no ha conseguido ejecutar su comando y por qué. # + +howtoplay.commands=Comandos # +howtoplay.commands.title=Cómo se juega: Comandos # +howtoplay.commands.text.1=Los comandos se pueden ejecutar desde el chat. Escribe / delante del comando. # +howtoplay.commands.text.2=Existen multitud de comandos que te permitirán hacer cosas increíbles. Ahí fuera, hay muchísimos lugares en los que encontrarás toda la información que necesitas. # + +howtoplay.conduits=Conductos # +howtoplay.conduits.title=Cómo se juega: Conductos # +howtoplay.conduits.text.1=Un conducto activo te da poderes debajo del agua. # +howtoplay.conduits.text.2=Los conductos se construyen con conchas de Nautilus y un corazón del mar. El conducto extrae su poder de la prismarina y las linternas del mar. # +howtoplay.conduits.header.1=Construcción # +howtoplay.conduits.text.3=Los conductos, una vez activados, conducen potencia a cualquier cosa cercana. # +howtoplay.conduits.text.4=Cuanta más potencia capten, más lejos llegarán sus habilidades. # + +howtoplay.controls=Controles # +howtoplay.controls.title=Cómo se juega: Controles # +howtoplay.controls.text.1=El juego de Minecraft consiste en colocar bloques para construir cualquier cosa que puedas imaginarte. De noche salen monstruos, así que procura construir un refugio antes de que eso suceda. # +howtoplay.controls.header.1=Movimiento # +howtoplay.controls.text.2.keyboard=Utiliza el ratón para mirar a tu alrededor. # +howtoplay.controls.text.2.gamepad=Utiliza :_gamepad_stick_right: para mirar a tu alrededor. # +howtoplay.controls.text.2.touch.joystick_tap=Toca y arrastra por la pantalla para mirar a tu alrededor. # +howtoplay.controls.text.2.touch.classic_dpad=Toca y arrastra por la pantalla para mirar a tu alrededor. # +howtoplay.controls.text.2.touch.joystick_crosshair=Toca y arrastra por la pantalla para mirar a tu alrededor. # +howtoplay.controls.text.2.rift_controller=Utiliza :rift_right_stick: para mirar a tu alrededor. # +howtoplay.controls.text.2.windowsmr_controller=Utiliza :windowsmr_right_stick: para mirar a tu alrededor. # +howtoplay.controls.text.3.keyboard=Utiliza :_input_key.forward:, :_input_key.left:, :_input_key.back: y :_input_key.right: para moverte. # +howtoplay.controls.text.3.gamepad=Utiliza :_gamepad_stick_left: para moverte. # +howtoplay.controls.text.3.touch.joystick_tap=Utiliza :tip_virtual_joystick: para moverte. # +howtoplay.controls.text.3.touch.classic_dpad=Utiliza :touch_forward::touch_left::touch_back::touch_right: para moverte. # +howtoplay.controls.text.3.touch.joystick_crosshair=Utiliza :tip_virtual_joystick: para moverte. # +howtoplay.controls.text.3.rift_controller=Utiliza :rift_left_stick: para moverte. # +howtoplay.controls.text.3.windowsmr_controller=Utiliza :windowsmr_left_stick: para moverte. # +howtoplay.controls.text.4.keyboard=Pulsa :_input_key.jump: para saltar. # +howtoplay.controls.text.4.gamepad=Pulsa :_input_key.jump: para saltar. # +howtoplay.controls.text.4.touch.joystick_tap=Pulsa :tip_virtual_button_jump: para saltar. # +howtoplay.controls.text.4.touch.classic_dpad=Pulsa :touch_jump: para saltar. # +howtoplay.controls.text.4.touch.joystick_crosshair=Pulsa :tip_virtual_button_jump: para saltar. # +howtoplay.controls.text.4.rift_controller=Pulsa :rift_A: para saltar. # +howtoplay.controls.text.4.windowsmr_controller=Pulsa :windowsmr_right_touchpad: para saltar. # +howtoplay.controls.text.5.keyboard=Pulsa :_input_key.forward: dos veces rápidamente o pulsa :_input_key.sprint: para correr. Mientras mantengas pulsado :_input_key.forward:, seguirás corriendo hasta que te queden menos de :shank::shank::shank:. # +howtoplay.controls.text.5.gamepad=Presiona :_gamepad_stick_left: hacia delante dos veces rápidamente para correr. Mientras mantengas presionado :_gamepad_stick_left: hacia delante, seguirás corriendo hasta que te queden menos de :shank::shank::shank:. # +howtoplay.controls.text.5.touch.joystick_tap=Pulsa :tip_virtual_button_sprint: para alternar el esprint. Seguirás corriendo hasta que te quede menos de :shank::shank::shank:. # +howtoplay.controls.text.5.touch.classic_dpad=Pulsa :touch_forward: dos veces rápidamente para correr. Mientras mantengas pulsado :touch_forward:, seguirás corriendo hasta que te queden menos de :shank::shank::shank:. # +howtoplay.controls.text.5.touch.joystick_crosshair=Pulsa :tip_virtual_button_sprint: para alternar el esprint. Seguirás corriendo hasta que te quede menos de :shank::shank::shank:. # +howtoplay.controls.text.5.rift_controller=Presiona :rift_left_stick: hacia delante dos veces rápidamente para correr. Mientras mantengas presionado :rift_left_stick: hacia delante, seguirás corriendo hasta que te queden menos de :shank::shank::shank:. # +howtoplay.controls.text.5.windowsmr_controller=Presiona :windowsmr_left_stick: hacia delante dos veces rápidamente para correr. Mientras mantengas presionado :windowsmr_left_stick: hacia delante, seguirás corriendo hasta que te queden menos de :shank::shank::shank:. # +howtoplay.controls.header.2=Romper y colocar # +howtoplay.controls.text.6.notTouch=Mantén pulsado :_input_key.attack: para perforar y picar a mano o con el objeto que sostengas. Quizá tengas que crear una herramienta para perforar algunos bloques. # +howtoplay.controls.text.6.touch.joystick_tap=Mantén pulsado un bloque para extraerlo con la mano o con el objeto que lleves. Es posible que necesites crear herramientas específicas para poder extraer ciertos bloques. # +howtoplay.controls.text.6.touch.classic_dpad=Mantén pulsado un bloque para extraerlo con la mano o con el objeto que lleves. Es posible que necesites crear herramientas específicas para poder extraer ciertos bloques. # +howtoplay.controls.text.6.touch.joystick_crosshair=Pulsa y arrastra con el dedo en cualquier lugar para apuntar con :tip_crosshair: y destacar un bloque. Mantén pulsado :tip_virtual_button_action_attack_or_destroy: para extraerlo con la mano o con el objeto que sostienes. Es posible que necesites crear herramientas específicas para poder extraer ciertos bloques. # +howtoplay.controls.text.7.keyboard=Si llevas un objeto en la mano, utiliza :_input_key.use: para usar ese objeto o pulsa :_input_key.drop: para soltarlo. # +howtoplay.controls.text.7.gamepad=Si llevas un objeto en la mano, utiliza :_input_key.use: para usar ese objeto o pulsa :_input_key.drop: para soltarlo. # +howtoplay.controls.text.7.rift_controller=Si llevas un objeto en la mano, utiliza :rift_right_grab: para usar ese objeto o pulsa :rift_right_stick: para soltarlo. # +howtoplay.controls.text.7.windowsmr_controller=Si llevas un objeto en la mano, utiliza :windowsmr_left_trigger: para usar ese objeto o pulsa :windowsmr_right_grab: para soltarlo. # +howtoplay.controls.text.7.touch.joystick_tap=Si tienes un objeto, pulsa la pantalla para usarlo o mantén pulsado el objeto en la barra activa para soltarlo. Mantén pulsada la pantalla para comerte el alimento que lleves en la mano. # +howtoplay.controls.text.7.touch.classic_dpad=Si tienes un objeto, pulsa la pantalla para usarlo o mantén pulsado el objeto en la barra activa para soltarlo. Mantén pulsada la pantalla para comerte el alimento que lleves en la mano. # +howtoplay.controls.text.7.touch.joystick_crosshair=Si tienes un objeto, pulsa :tip_virtual_button_action_build_or_use: para usarlo o mantén pulsado el objeto en la barra activa para soltarlo. Mantén pulsado :tip_virtual_button_action_build_or_use: para comerte el alimento que lleves en la mano. # +howtoplay.controls.header.3=Acechar # +howtoplay.controls.text.8.keyboard=Acechar es enormemente útil en Minecraft, porque evita que te caigas de un bloque y oculta tu etiqueta de nombre. Para acechar, mantén pulsado :_input_key.sneak:. # +howtoplay.controls.text.8.gamepad=La función de acechar es enormemente útil en Minecraft. Evita que te caigas de un bloque y oculta tu etiqueta. Para activar el acecho, pulsa :_input_key.sneak: o haz clic en :_gamepad_stick_right:. # +howtoplay.controls.text.8.touch.joystick_tap=Agacharte evita que te caigas de los bloques, te esconde de las criaturas y oculta tu nombre a otros jugadores. Para agacharte, pulsa :tip_virtual_button_sneak:. # +howtoplay.controls.text.8.touch.classic_dpad=Agacharte evita que te caigas de los bloques, te esconde de las criaturas y oculta tu nombre a otros jugadores. Para agacharte, pulsa :touch_sneak:. # +howtoplay.controls.text.8.touch.joystick_crosshair=Agacharte evita que te caigas de los bloques, te esconde de las criaturas y oculta tu nombre a otros jugadores. Para agacharte, pulsa :tip_virtual_button_sneak:. # +howtoplay.controls.text.8.rift_controller=La función de acechar es enormemente útil en Minecraft. Evita que te caigas de un bloque y oculta tu etiqueta. Para activar el acecho, pulsa :rift_X:. # +howtoplay.controls.text.8.windowsmr_controller=La función de acechar es enormemente útil en Minecraft. Evita que te caigas de un bloque y oculta tu etiqueta. Para activar el acecho, pulsa :windowsmr_right_stick:. # +howtoplay.controls.text.swim.keyboard=Si corres mientras estás en el agua, nadarás. Utiliza el ratón para controlar la dirección en la que nadas. # +howtoplay.controls.text.swim.gamepad=Si corres mientras estás en el agua, nadarás. Utiliza el :_gamepad_stick_right: para controlar la dirección en la que nadas. # +howtoplay.controls.text.swim.touch=Al moverte por el agua, nadarás. Si esprintas bajo el agua, nadarás más rápido. Pulsa y arrastra con el dedo para controlar la dirección en la que nadas. # +howtoplay.controls.text.swim.rift_controller=Si corres mientras estás en el agua, nadarás. Utiliza el :rift_right_stick: para controlar la dirección en la que nadas. # +howtoplay.controls.text.swim.windowsmr_controller=Si corres mientras estás en el agua, nadarás. Utiliza el :windowsmr_right_stick: para controlar la dirección en la que nadas. # + +howtoplay.worldBuilder=Creador del mundo # +howtoplay.worldBuilder.title=Cómo se juega: Creador del mundo # +howtoplay.worldBuilder.text.1=Para colocar o usar ciertos bloques u objetos de Minecraft Education, el jugador debe contar con una habilidad especial llamada "Creador del mundo". # +howtoplay.worldBuilder.text.2=Con los trucos activados, el anfitrión puede activar o desactivar la habilidad "Creador del mundo" para cualquier jugador. # +howtoplay.worldBuilder.text.3=Para otorgar la habilidad "Creador del mundo" a todos los jugadores del mundo, ejecuta el comando siguiente: # +howtoplay.worldBuilder.text.4=/ability @a worldbuilder true # +howtoplay.worldBuilder.text.5=Para activar o desactivar rápidamente tu propia habilidad "Creador del mundo", ejecuta cualquiera de los comandos siguientes: # +howtoplay.worldBuilder.text.6=/worldbuilder # +howtoplay.worldBuilder.text.7=/wb # +howtoplay.worldBuilder.text.8=Para comprobar tu habilidad "Creador del mundo", ejecuta el comando siguiente: # +howtoplay.worldBuilder.text.9=/ability @p worldbuilder # + +howtoplay.permissionBlocks=Bloques de permisos # +howtoplay.permissionBlocks.title=Cómo se juega: Bloques de permisos # +howtoplay.permissionBlocks.text.1=Minecraft Education incluye varios bloques especiales que facilitan a los profesores crear y usar lecciones. Solo los jugadores con la habilidad "Creador del mundo" pueden colocar y destruir bloques. Solo los jugadores sin la habilidad "Creador del mundo" están sujetos a las restricciones de estos bloques. # +howtoplay.permissionBlocks.title.1=Permitir/Rechazar # +howtoplay.permissionBlocks.text.2=Con los bloques Permitir y Rechazar se controla dónde pueden construir los jugadores dentro de un mundo. # +howtoplay.permissionBlocks.text.3=Los jugadores pueden colocar o destruir bloques encima de los bloques Permitir. Los jugadores no pueden colocar o destruir bloques encima de bloques Rechazar. # +howtoplay.permissionBlocks.text.4=Los bloques Permitir y Rechazar no afectan a la zona situada debajo de ellos. # +howtoplay.permissionBlocks.text.5=Un bloque Permitir con un bloque Rechazar por debajo evita que el jugador construya en un espacio entre los dos. Los jugadores pueden colocar o destruir bloques por encima del bloque Permitir. # +howtoplay.permissionBlocks.title.2=Borde # +howtoplay.permissionBlocks.text.6=Los bloques de borde crean un campo de fuerza que se extiende hasta el infinito hacia arriba y abajo, independientemente de la presencia de otros bloques. Los usuarios no pueden pasar a través, por encima o por debajo de un bloque de borde. Los usuarios no pueden colocar o destruir bloques por encima o debajo de un bloque de borde. # + +howtoplay.chalkboard=Pizarras # +howtoplay.chalkboard.title=Cómo se juega: Pizarras # +howtoplay.chalkboard.text.1=Los pizarrones se utilizan para mostrar texto en el mundo. Pueden mostrar más texto que las señales, se pueden editar después de haberse colocado y vienen en tres tamaños: pizarra, póster y tabla. La alternancia de bloqueo te permite evitar que los que no sean creadores del mundo destruyan o editen los pizarrones. Pulsa :_input_key.use: en un pizarrón existente para modificarlo. # +howtoplay.chalkboard.text.1.touch=Los pizarrones se utilizan para mostrar texto en el mundo. Pueden mostrar más texto que las señales, se pueden editar después de haberse colocado y vienen en tres tamaños: pizarra, póster y tabla. La alternancia de bloqueo te permite evitar que los que no sean creadores del mundo destruyan o editen los pizarrones. Toca un pizarrón existente para modificarlo. # + +howtoplay.chemistry=Química # +howtoplay.chemistry.title=Cómo se juega: Química # +howtoplay.chemistry.text.1=Los alumnos pueden simular química del mundo real usando bloques de equipo de química. Construye cualquiera de los 118 elementos diferentes ajustando los controles deslizantes del constructor de elementos o echa un vistazo a la composición de los elementos colocándolos en el constructor de elementos. Combina elementos en el creador de compuestos para producir compuestos químicos. Coloca elementos y compuestos en la mesa de laboratorio para crear objetos de Minecraft. Reduce bloques a sus elementos de componente con el reductor de material. # +howtoplay.chemistry.text.2=Descarga el boletín de química de la página web de Minecraft Education para ver una guía exhaustiva sobre química en Minecraft. # + +howtoplay.npc=Personajes no jugadores # +howtoplay.npc.title=Cómo se juega: Personajes no jugadores # +howtoplay.npc.text.1=Los PNJ son personajes no jugadores que proporcionan lecciones, información, pistas o instrucciones adicionales. # +howtoplay.npc.text.2=Solo los creadores del mundo pueden colocar, eliminar, nombrar o editar PNJ. Los PNJ pueden ejecutar comandos y vincular páginas web. Se pueden asignar comandos a botones en la ventana de diálogo de los PNJ. Las páginas web siempre tienen un botón. # +howtoplay.npc.text.3=Los PNJ cuentan con una variedad de aspectos entre los que elegir. Son inmóviles. # + +howtoplay.camera=Cámara # +howtoplay.camera.title=Cómo se juega: Cámara # +howtoplay.camera.text.1=La cámara permite que los jugadores sacar fotos en el mundo. # +howtoplay.camera.text.2=Para sacar una foto desde tu punto de vista, pulsa :_input_key.use:. # +howtoplay.camera.text.2.touch=Para sacar una foto desde tu punto de vista, toca y mantén y, luego suelta. # +howtoplay.camera.text.3=Para sacar un selfie, coloca la cámara y pulsa :_input_key.use: en ella. # +howtoplay.camera.text.3.touch=Para sacar un selfie, coloca la cámara y toca el botón Hacer una foto. # +howtoplay.camera.text.4=Puedes ver las fotos en el portafolio o puedes insertarlas en el libro y pluma. # + +howtoplay.portfolio=Portafolio # +howtoplay.portfolio.title=Cómo se juega: Portafolio # +howtoplay.portfolio.text.1=Las fotos que saques aparecerán en el portafolio. Pulsa :_input_key.use: para verlo. Mientras visualizas el portafolio, puedes añadir títulos a las fotos, así como eliminarlas o exportarlas como PDF. # +howtoplay.portfolio.text.1.touch=Las fotos que saques aparecerán en el portafolio. Toca y mantén pulsado para verlo. Mientras visualizas el portafolio, puedes añadir títulos a las fotos, así como eliminarlas o exportarlas como PDF. # + +howtoplay.classroomMode=Modo Aula # +howtoplay.classroomMode.title=Cómo se juega: Modo Aula # +howtoplay.classroomMode.text.1=El modo Aula es una aplicación externa que proporciona a los docentes acceso a una serie de funciones diseñadas para facilitar la interacción con los alumnos. Puedes descargarla de la página web de Minecraft Education. # +howtoplay.classroomMode.text.2=Como anfitrión del mundo, usa el comando /classroommode para iniciar la app del modo Aula y conectarla a Minecraft Education. # + +howtoplay.codeBuilder=Code Builder # +howtoplay.codeBuilder.title=Cómo se juega: Code Builder # +howtoplay.codeBuilder.text.1=Code Builder permite a los jugadores explorar, crear y jugar a Minecraft escribiendo código con conocidas plataformas para aprender código. # +howtoplay.codeBuilder.text.2=Inicia Code Builder pulsando :_input_key.codeBuilder: o con el comando /code. # +howtoplay.codeBuilder.text.2.touch=Inicia Code Builder tocando :code_builder_button: o con el comando /code. # + +howtoplay.crafting=Fabricación # +howtoplay.crafting.title=Cómo se juega: Fabricación # +howtoplay.crafting.text.1.keyboard=Pulsa :_input_key.inventory: para acceder al libro de recetas y al recuadro de fabricación. # +howtoplay.crafting.text.1.gamepad=Pulsa :_input_container.crafting: para acceder al libro de recetas y al recuadro de fabricación. # +howtoplay.crafting.text.1.touch=Toca el botón del inventario para acceder al libro de recetas y el recuadro de fabricación. # +howtoplay.crafting.text.1.rift_controller=Pulsa :rift_B: para acceder al libro de recetas y al recuadro de fabricación. # +howtoplay.crafting.text.1.windowsmr_controller=Pulsa :windowsmr_left_grab: para acceder al libro de recetas y al recuadro de fabricación. # +howtoplay.crafting.header.1=Recuadro de fabricación # +howtoplay.crafting.text.2=Ordena los objetos de tu inventario o tu barra activa en el recuadro de fabricación para que adopten la forma de una receta de objeto. # +howtoplay.crafting.text.3=Si la receta es correcta, el objeto que estás intentando fabricar aparecerá en el espacio de salida situado a la derecha del recuadro de fabricación. Sácalo de ese espacio y colócalo en el inventario. Ahora ya lo puedes usar. # +howtoplay.crafting.text.4=Existen muchas recetas y, para hacer algunas, necesitarás tener un recuadro de fabricación de mayor tamaño que el recuadro de 2x2 con el que empiezas. # +howtoplay.crafting.text.5=Crea 4 tablones de madera en una mesa de trabajo y colócalos en el mundo. # +howtoplay.crafting.text.6.keyboard=Pulsa :_input_key.use: en una mesa de trabajo en el mundo para acceder al recuadro de fabricación 3x3. # +howtoplay.crafting.text.6.gamepad=Pulsa :_input_key.use: en una mesa de trabajo en el mundo para acceder al recuadro de fabricación 3x3. # +howtoplay.crafting.text.6.rift_controller=Pulsa :rift_right_grab: en una mesa de trabajo en el mundo para acceder al recuadro de fabricación 3x3. # +howtoplay.crafting.text.6.windowsmr_controller=Pulsa :windowsmr_left_trigger: en una mesa de trabajo en el mundo para acceder al recuadro de fabricación 3x3. # +howtoplay.crafting.text.6.touch=Toca una mesa de trabajo en el mundo para acceder al recuadro de fabricación 3x3. # +howtoplay.crafting.header.2=Libro de recetas # +howtoplay.crafting.text.7=En la parte izquierda de la pantalla verás el libro de recetas, que te resultará útil si no conoces una receta o quieres fabricar una que ya conoces. También verás el recuadro de fabricación en la parte derecha de la pantalla, encima de tu inventario. # +howtoplay.crafting.text.8.keyboard=Una vez hayas encontrado la receta que quieres fabricar, pulsa :_input_key.attack: en la receta para cargarla en el recuadro de fabricación; a continuación, llévala del espacio de salida a la derecha del recuadro de fabricación, y ponla en tu inventario. Pulsa :_input_key.use: en la receta para fabricar automáticamente; esto fabrica automáticamente un elemento y lo pone en tu inventario. Pulsando SHIFT + :_input_key.use: en la receta, fabricarás automáticamente todo un conjunto. # +howtoplay.crafting.text.8.gamepad=Cuando hayas encontrado la receta que deseas fabricar, pulsa :_gamepad_face_button_down: en la receta para fabricarla automáticamente. De esta forma, se fabrica automáticamente un conjunto y se coloca en el inventario. Pulsa :_gamepad_face_button_left: en la receta para fabricar automáticamente todo un lote. # +howtoplay.crafting.text.8.touch=Cuando hayas encontrado la receta que deseas fabricar, toca la receta para cargarla en el recuadro de fabricación. Luego, toca el objeto en el espacio de salida para fabricarlo. Mantén pulsado el objeto en el espacio de salida para fabricarlo de manera continua. # +howtoplay.crafting.text.9=Cuando :craftable_toggle_on: está activado, en el libro de recetas aparecen todas las recetas para las que tienes ingredientes. Cuando :craftable_toggle_off: está desactivado, en el libro de recetas aparecen todas las recetas que hay en el juego, aunque no puedas fabricarlas. Usa las pestañas para buscar algo específico. En el modo creativo, algunas recetas se contraen en listas. La lista se expande cuando se abre para que puedas ver todas las recetas que hay en su interior. # + +howtoplay.craftingTable=Mesa de trabajo # +howtoplay.craftingTable.title=Cómo se juega: Mesa de trabajo # +howtoplay.craftingTable.text.1=La mesa de trabajo te permite hacer recetas más complicadas. # +howtoplay.craftingTable.text.2.notTouch=Colócala en el mundo y luego pulsa :_input_key.use: en la mesa de trabajo para usarla. # +howtoplay.craftingTable.text.2.touch=Colócala en el mundo y luego toca la mesa de trabajo para usarla. # + +howtoplay.creativeMode=Modo creativo # +howtoplay.creativeMode.title=Cómo se juega: Modo creativo # +howtoplay.creativeMode.text.1=El modo creativo sirve para que puedas construir el mundo de tus sueños sin criaturas. # +howtoplay.creativeMode.header.1=Construcción ilimitada # +howtoplay.creativeMode.text.2=La interfaz del modo creativo permite mover cualquier objeto del juego al inventario del jugador sin tener que perforar o fabricar el objeto. Los objetos del inventario del jugador no desaparecen cuando se colocan en el mundo o se usan, por lo que el jugador puede concentrarse en construir en lugar de conseguir recursos. # +howtoplay.creativeMode.text.3=Si creas, cargas o guardas un mundo en el modo creativo, ese mundo tendrá deshabilitado los logros y las actualizaciones del marcador, aunque después lo cargues en el modo supervivencia. # +howtoplay.creativeMode.header.2=Volar # +howtoplay.creativeMode.text.4.keyboard=Para volar en el modo creativo, pulsa :_input_key.jump: dos veces rápidamente. Para dejar de volar, repite la acción. Para volar más rápido, pulsa :_input_key.forward: dos veces rápidamente o pulsa :_input_key.sprint: mientras vuelas. En el modo de vuelo, mantén pulsado :_input_key.jump: para subir y :_input_key.sneak: para bajar. # +howtoplay.creativeMode.text.4.gamepad=Para volar en el modo creativo, pulsa :_input_key.jump: dos veces rápidamente. Para dejar de volar, repite la acción. Para volar más rápido, presiona :_gamepad_stick_left: hacia delante dos veces rápidamente mientras vuelas. En el modo de vuelo, mantén pulsado :_input_key.jump: para subir y :_input_key.sneak: para bajar. # +howtoplay.creativeMode.text.4a.touch.joystick_tap_and_crosshair=Para volar, pulsa :tip_virtual_button_jump: dos veces seguidas, y para dejar de volar, pulsa :tip_virtual_button_fly_down: dos veces seguidas. # +howtoplay.creativeMode.text.4b.touch.joystick_tap_and_crosshair=Pulsa :tip_virtual_button_sprint: para volar más rápido. Para volar hacia arriba, pulsa y mantén :tip_virtual_button_fly_up:, y para volar hacia abajo, pulsa y mantén :tip_virtual_button_fly_down:. # +howtoplay.creativeMode.text.4a.touch.classic_dpad=Para volar, pulsa :touch_jump: dos veces seguidas, y para dejar de volar, pulsa :touch_stop_flying: dos veces seguidas. # +howtoplay.creativeMode.text.4b.touch.classic_dpad=Pulsa :touch_forward: dos veces para volar más rápido. Para volar hacia arriba, pulsa y mantén :touch_fly_up:, y para volar hacia abajo, pulsa y mantén :touch_fly_down:. # + +howtoplay.difficulty=Dificultad # +howtoplay.difficulty.title=Cómo se juega: Dificultad # +howtoplay.difficulty.text.1=Minecraft posee varios niveles de dificultad para que puedas personalizar el juego de acuerdo con tu nivel. # +howtoplay.difficulty.header.1=Pacífico # +howtoplay.difficulty.text.2=No se generan criaturas hostiles, excepto los Shulker y la dragona de Ender, pero no te harán ningún daño. # +howtoplay.difficulty.header.2=Fácil # +howtoplay.difficulty.text.3=Se generan criaturas hostiles, pero hacen menos daño. La barra de hambre se va vaciando y drena salud hasta 5 corazones. # +howtoplay.difficulty.header.3=Normal # +howtoplay.difficulty.text.4=Las criaturas hostiles hacen el daño normal y, si tu nivel de hambre desciende por debajo de cero, empezarás a perder salud, pero no morirás. # +howtoplay.difficulty.header.4=Difícil # +howtoplay.difficulty.text.5=Las criaturas hostiles hacen más daño, los zombis rompen las puertas y, si tu nivel de hambre llega a cero, perderás salud y podrías morir. # + +howtoplay.dispensers=Dispensadores # +howtoplay.dispensers.title=Cómo se juega: Dispensadores # +howtoplay.dispensers.text.1=Los dispensadores sirven para disparar objetos. Para activar cada dispensador, necesitas una señal de redstone (por ejemplo, una palanca). # +howtoplay.dispensers.text.2.notTouch=Para llenar de objetos el dispensador, pulsa :_input_key.use: en el dispensador y luego traslada los objetos que desees dispensar desde tu inventario al dispensador. # +howtoplay.dispensers.text.2.touch=Para llenar el dispensador, tócalo y luego traslada los objetos que desees dispensar desde tu inventario al dispensador. # +howtoplay.dispensers.header.1=Uso # +howtoplay.dispensers.text.3=Siempre que enciendas el dispensador, saldrá disparado un objeto. # +howtoplay.dispensers.text.4=Los dispensadores también se pueden utilizar para colocar objetos (por ejemplo, calabazas en gólems de hierro y equipamientos en los soportes para armaduras). # + +howtoplay.droppers=Soltadores # +howtoplay.droppers.title=Cómo se juega: Soltadores # +howtoplay.droppers.text.1.notTouch=Cuando funcionan con redstone, los soltadores sueltan un solo objeto aleatorio que está en su interior. Pulsa :_input_key.use: en el soltador para abrirlo y luego cargarlo con objetos de tu inventario. # +howtoplay.droppers.text.1.touch=Cuando funcionan con redstone, los soltadores sueltan un solo objeto aleatorio que está en su interior. Toca el soltador para abrirlo y luego cargarlo con objetos de tu inventario. # +howtoplay.droppers.header.1=Uso # +howtoplay.droppers.text.2=Si el soltador apunta a un cofre u otro tipo de contenedor, el objeto se colocará en él. Se pueden construir largas cadenas de soltadores para transportar objetos una distancia. # + +howtoplay.dyes=Tintes # +howtoplay.dyes.title=Cómo se juega: Tintes # +howtoplay.dyes.text.1=El tinte se utiliza para cambiar el color de muchas cosas en Minecraft. # +howtoplay.dyes.text.2=Algunos materiales de tinte son más difíciles de encontrar que otros. La mayoría puede fabricarse a partir de flores, como el tinte rojo con la amapola, pero otros se encuentran o se fabrican de maneras más complicadas, como: # +howtoplay.dyes.text.3=-Perforando lapislázuli en las profundidades de la tierra # +howtoplay.dyes.text.4=-Recogiendo bolsas de tinta bajo el agua # +howtoplay.dyes.text.5=-Recolectando granos de cacao en la jungla # +howtoplay.dyes.text.6=- Puedes fundir cactus para conseguir tinte verde # +howtoplay.dyes.text.7=- El polvo de hueso sirve para hacer crecer las plantas y los árboles o para fabricar tinte blanco # +howtoplay.dyes.text.8=- Recoge bolsas de tinta de los calamares para conseguir tinte negro # + +howtoplay.elytra=Elytra # +howtoplay.elytra.title=Cómo se juega: Elytra # +howtoplay.elytra.text.1=Las elytra son objetos que se pueden equipar para planear. Se equipan en el espacio para la armadura del pecho. # +howtoplay.elytra.text.2=Las elytra no se pueden fabricar, pero se encuentran en marcos en barcos del End raros, protegidos por terribles Shulkers. # +howtoplay.elytra.header.1=Aprender a volar # +howtoplay.elytra.text.3.notTouch=Cuando un jugador se equipa las elytra, puede pulsar :_input_key.jump: mientras cae para comenzar a planear. Ten en cuenta que tienes que estar muy alto para conseguir el efecto completo. # +howtoplay.elytra.text.3.touch=Cuando te equipes unos élitros, pulsa :touch_jump: o :tip_virtual_button_fly_up: mientras caes para comenzar a planear. ¡Asegúrate de estar a mucha altitud para sacarle provecho! # +howtoplay.elytra.text.4=Mientras planeas, puedes controlar la dirección mirando a tu alrededor. Si miras hacia abajo, te moverás más rápido, pero también te chocarás contra el suelo antes. Si miras hacia arriba, ganarás altura, pero si lo haces durante demasiado tiempo, caerás en picado en lugar de elevarte. # +howtoplay.elytra.text.4.touch=Puedes controlar la dirección mientras planeas mirando a tu alrededor. Si miras hacia abajo, ganarás algo de velocidad, pero también llegarás al suelo más rápido. Si miras hacia arriba, ganarás algo de altura, pero, si lo haces durante demasiado tiempo, te detendrás y empezarás a caer. # +howtoplay.elytra.text.5=Tus élitros perderán durabilidad de forma progresiva mientras vuelas, y si se rompen en pleno vuelo, te caerás. Puedes repararlos combinándolos con una membrana de fantasma en un yunque. # +howtoplay.elytra.header.2=Vuelo propulsado por cohete # +howtoplay.elytra.text.6=Se pueden utilizar cohetes de fuegos artificiales que no tengan ningún efecto para alargar el vuelo de las elytra. Si usas un cohete de fuegos artificiales que tenga algún efecto, te harás daño. # + +howtoplay.enchantingTable=Mesa de encantamientos # +howtoplay.enchantingTable.title=Cómo se juega: Mesa de encantamientos # +howtoplay.enchantingTable.text.1=Los puntos de experiencia que se consiguen recogiendo orbes de experiencia se pueden usar para encantar armas, armaduras, herramientas y libros. # +howtoplay.enchantingTable.header.1=Encantar # +howtoplay.enchantingTable.text.2=Cuando se coloca un objeto en el espacio que hay debajo del libro de la mesa de encantamientos, en los tres botones situados a la derecha del espacio aparecen algunos encantamientos con su coste en nivel de experiencia y lapislázuli. # +howtoplay.enchantingTable.text.3=El encantamiento real que se aplica se selecciona de manera aleatoria en función del coste que se indica. # +howtoplay.enchantingTable.header.2=Encantamientos más poderosos # +howtoplay.enchantingTable.text.4=Si la mesa de encantamientos está rodeada de estanterías (hasta un máximo de 15) y hay un espacio de un bloque entre la estantería y la mesa de encantamientos, empezarán a salir glifos arcanos del libro de la mesa de encantamientos y la potencia de los encantamientos aumentará. # +howtoplay.enchantingTable.header.3=Libros de encantamientos # +howtoplay.enchantingTable.text.5=Los libros encantados se utilizan en el yunque para aplicar encantamientos a los objetos. De esta manera, se controlan mejor los encantamientos que se utilizan en los objetos. # + +howtoplay.endCities=Ciudades de End # +howtoplay.endCities.title=Cómo se juega: Ciudades de End # +howtoplay.endCities.text.1=Después de matar a la dragona de Ender, aparecerá un enlace de End. Si lanzas una perla de Ender al portal, te teletransportarás a las islas exteriores. # +howtoplay.endCities.text.2=En este extraño paisaje, seguro que se oculta algo interesante y que quizá te puedas llevar contigo de vuelta. # + +howtoplay.enderChest=Cofre de Ender # +howtoplay.enderChest.title=Cómo se juega: Cofre de Ender # +howtoplay.enderChest.text.1=Todos los cofres de Ender de un mundo están conectados entre sí. Los objetos que contiene uno están disponibles en los demás. No obstante, el contenido de cada cofre de Ender es específico de cada jugador, lo que permite a los jugadores guardar objetos en cualquiera de ellos y sacarlos de otro cofre de Ender situado en un lugar distinto del mundo. # + +howtoplay.eyeOfEnder=Ojo de Ender # +howtoplay.eyeOfEnder.title=Cómo se juega: Ojo de Ender # +howtoplay.eyeOfEnder.text.1=Los ojos de Ender tienen una conexión misteriosa con The End y se comportan de una forma extraña cuando se usan. # +howtoplay.eyeOfEnder.text.2=Se dice que permiten abrir la puerta a otra dimensión. # + +howtoplay.farming=Cultivar # +howtoplay.farming.title=Cómo se juega: Cultivar # +howtoplay.farming.text.1=Existe una gran variedad de cultivos diferentes que puedes cultivar en Minecraft. Los cultivos, aunque no son fáciles, pueden ser una fuente infinita de comida. # +howtoplay.farming.header.1=Planifica con antelación # +howtoplay.farming.text.2=Los cultivos necesitan luz, agua y un terreno de cultivo para crecer. Para cultivar, necesitas una azada, una fuente de agua y semillas. # +howtoplay.farming.text.3=Tienes que convertir en terreno de cultivo los bloques que están junto al agua. Para ello, hay que usar la azada. El agua cubre hasta un espacio de cuatro bloques. # +howtoplay.farming.header.2=Plantar y recolectar # +howtoplay.farming.text.4=Ahora ya puedes plantar las semillas. Procura proteger los cultivos, porque es muy fácil que se echen a perder porque alguien los pisotee o por falta de agua o luz. # +howtoplay.farming.text.5=Puedes usar vallas para proteger los cultivos de los conejos hambrientos o de los pisotones. # +howtoplay.farming.text.6=Cuando el cultivo ya está maduro, cambia de aspecto y se puede recolectar. # +howtoplay.farming.text.7=Algunas plantas, como las calabazas y las sandías, crecen en tallos. Procura no arrancar los tallos. # + +howtoplay.fireworks=Fuegos artificiales # +howtoplay.fireworks.title=Cómo se juega: Fuegos artificiales # +howtoplay.fireworks.text.1=Los fuegos artificiales son una forma muy divertida de crear tus propias celebraciones en Minecraft. # +howtoplay.fireworks.text.2=Los fuegos artificiales tienen dos componentes: el cohete de fuegos artificiales y la estrella de fuegos artificiales. # +howtoplay.fireworks.header.1=Cohete de fuegos artificiales # +howtoplay.fireworks.text.3.notTouch=Para usar un fuego artificial, pulsa :_input_key.use: en un bloque para disparar el fuego artificial al cielo. # +howtoplay.fireworks.text.3.touch=Para usar un fuego artificial, toca un bloque para disparar el fuego artificial al cielo. # +howtoplay.fireworks.text.4=Los fuegos artificiales no sirven para otra cosa que para lanzarlos al cielo. # +howtoplay.fireworks.header.2=Estrellas de fuegos artificiales # +howtoplay.fireworks.text.5=Durante la fabricación del cohete de fuegos artificiales, se pueden añadir estrellas de fuegos artificiales para que tenga muchos colores y efectos diferentes. # +howtoplay.fireworks.text.6=Las estrellas de fuegos artificiales están hechas de pólvora y otros objetos. # +howtoplay.fireworks.text.6.1= - Color: si añades un tinte de cualquier color, se producirá una explosión de ese color. # +howtoplay.fireworks.text.6.2= - Brillo: si añades polvo de piedra brillante, la explosión será brillante. # +howtoplay.fireworks.text.6.3= - Forma de Creeper: si añades una cabeza, se creará un patrón en forma de Creeper en el cielo. # +howtoplay.fireworks.text.6.4= - Explosión: si añades una pluma, tendrá un efecto de explosión. # +howtoplay.fireworks.text.6.5= - Rastro: si añades un diamante, la explosión dejará un rastro. # +howtoplay.fireworks.text.6.6= - Forma de estrella: si añades una pepita de oro, se creará un patrón de estrellas en el cielo. # +howtoplay.fireworks.header.3=Pirotecnia # +howtoplay.fireworks.text.7=Los fuegos artificiales se pueden disparar desde un dispensador, que lo lanza en la dirección a la que apunta. # + +howtoplay.fishing=Pescar # +howtoplay.fishing.title=Cómo se juega: Pescar # +howtoplay.fishing.text.1=Para pescar, hay que utilizar la caña de pescar. Es una forma excelente de sacar peces u otros objetos del mar. # +howtoplay.fishing.header.1=Lanzar # +howtoplay.fishing.text.2.notTouch=Apunta a un bloque de agua y pulsa :_input_key.use: mientras sujetas la caña de pescar para lanzar el cebo al agua. # +howtoplay.fishing.text.2.touch=Apunta a un bloque de agua y toca el botón del pez mientras sujetas la caña de pescar para lanzar el cebo al agua. # +howtoplay.fishing.header.2=¡Sigue pescando! # +howtoplay.fishing.text.3=Espera hasta que empieces a ver un rastro de burbujas que se dirige al cebo. # +howtoplay.fishing.text.4.notTouch=Cuando las burbujas toquen el cebo, este subirá y bajará. Pulsa :_input_key.use: para recoger el cebo. ¡Ten cuidado para que no se te escape el pez! # +howtoplay.fishing.text.4.touch=Cuando las burbujas toquen el cebo, este subirá y bajará. Toca de nuevo el botón del pez para recoger el cebo. ¡Ten cuidado para que no se te escape el pez! # + +howtoplay.furnace=Horno # +howtoplay.furnace.title=Cómo se juega: Horno # +howtoplay.furnace.text.1=Con el horno, puedes cocinar o fundir objetos. Por ejemplo, puedes fundir mineral de hierro para convertirlo en lingotes de hierro. # +howtoplay.furnace.text.2.notTouch=Coloca el horno en el mundo y pulsa :_input_key.use: para usarlo. # +howtoplay.furnace.text.2.touch=Coloca el horno en el mundo y tócalo para usarlo. # +howtoplay.furnace.header.1=Combustible # +howtoplay.furnace.text.3=Tienes que colocar combustible en la parte inferior del horno y el objeto que desees fundir en la parte superior. A continuación, el horno se encenderá y empezará a funcionar. Se pueden utilizar muchas cosas como combustible. ¡Experimenta con todo lo que se pueda quemar! # + +howtoplay.gameSettings=Ajustes del juego # +howtoplay.gameSettings.title=Cómo se juega: Ajustes del juego # +howtoplay.gameSettings.text.1=Al crear un mundo, tienes disponibles muchas opciones. Estos son los diversos ajustes que puedes usar para optimizar tu experiencia. No te preocupes si no los configuraste cuando creaste el mundo, porque los puedes cambiar cuando quieras. # +howtoplay.gameSettings.text.2=-Nombre del mundo: aquí es donde puedes ponerle un nombre al mundo. # +howtoplay.gameSettings.text.3=-Modo de juego predeterminado: este el modo de juego con el que empiezan todos los jugadores nuevos del mundo. Puedes hacer que los jugadores empiecen en el modo supervivencia o en el modo creativo. Si seleccionas el modo creativo, se activarán los trucos. # +howtoplay.gameSettings.text.4=-Dificultad: este ajuste afecta a la dificultad del mundo. Tienes para elegir Pacífico, Fácil, Normal o Difícil. # +howtoplay.gameSettings.header.1=Preferencias del mundo # +howtoplay.gameSettings.text.5=-Mapa inicial: si se activa este ajuste, todos los jugadores comenzarán con un mapa en su barra activa. # +howtoplay.gameSettings.text.6=-Cofre de bonificación: si se activa este ajuste, habrá un cofre con un botín inicial cerca de la ubicación en la que generas por primera vez. # +howtoplay.gameSettings.text.7=-Tipo de mundo: este ajuste controla la forma en que se crea el mundo. Selecciona Infinito, Plano o Antiguo en el menú desplegable para cambiar el tipo de mundo. # +howtoplay.gameSettings.text.7.1= - Los mundos infinitos no se acaban nunca. # +howtoplay.gameSettings.text.7.2= - Los mundos planos no tienen colinas ni árboles, solo un área plana infinita que tienes que llenar con tus creaciones. # +howtoplay.gameSettings.text.7.3= - Los mundos antiguos tienen un tamaño y una altura limitados. # +howtoplay.gameSettings.text.8=-Semilla: se trata de un número único del mundo. Si introduces una semilla, puedes crear un mundo nuevo y puedes controlar cómo se crea. También puedes usar una palabra o una frase para la semilla y el juego la convertirá automáticamente en un número. # +howtoplay.gameSettings.header.2=Trucos y reglas del juego # +howtoplay.gameSettings.text.9=-Activar trucos: este ajuste permite a los jugadores usar comandos. Al crear un mundo con este ajuste activado, se desactivan todos los logros. # +howtoplay.gameSettings.text.10=Estas son las reglas del juego. Para usar los trucos, hay que activarlos: # +howtoplay.gameSettings.text.11=-Siempre de día: cuando este ajuste está activado, nunca se hace de noche. # +howtoplay.gameSettings.text.12=-Realizar ciclo diurno: cuando este ajuste está desactivado, el tiempo no avanza. # +howtoplay.gameSettings.text.13=-Mantener inventario: este ajuste permite a los jugadores conservar su inventario cuando mueren. # +howtoplay.gameSettings.text.14=-Generación de criaturas: cuando este ajuste está desactivado, evita que se generen todas las criaturas. # +howtoplay.gameSettings.text.15=-Vandalismo de criaturas: evita que las criaturas destruyan el mundo. # +howtoplay.gameSettings.text.16=-Las entidades tiran botín: controla cosas como si las vagonetas y los soportes para armadura se caen solos cuando se rompen. # +howtoplay.gameSettings.text.17=-Ciclo de tiempo atmosférico: el tiempo atmosférico no cambia si se desactiva este ajuste. # + +howtoplay.hoppers=Embudos # +howtoplay.hoppers.title=Cómo se juega: Embudos # +howtoplay.hoppers.text.1=Los embudos se utilizan para mover objetos automáticamente. Se pueden fijar en otros contenedores de objetos, como cofres o tocadiscos. # +howtoplay.hoppers.text.2=Los embudos extraen continuamente objetos de un contenedor que está colocado encima de ellos y los transfieren al contenedor al que apuntan. # +howtoplay.hoppers.header.1=Uso # +howtoplay.hoppers.text.3=Para que un embudo apunte a un bloque en particular, colócalo contra dicho bloque mientras acechas. # +howtoplay.hoppers.text.4=Si un embudo funciona con redstone, se desactivará y dejará de mover objetos. # + +howtoplay.hostAndPlayerOptions=Opciones de host y de jugador # +howtoplay.hostAndPlayerOptions.title=Cómo se juega: Opciones de host y de jugador # +howtoplay.hostAndPlayerOptions.text.1.notTouch=Si juegas con los trucos activados, las opciones de anfitrión te permitirán teletransportarte a ti y a tus amigos, cambiar el tiempo atmosférico, definir la hora del día y cambiar el punto de entrada o generación del mundo de tu partida. Una vez activados los trucos, encontrarás estas opciones en la ventana del chat tocando el botón [/] junto a la barra de chat. # +howtoplay.hostAndPlayerOptions.text.1.touch=Si juegas con los trucos activados, las opciones de host te permitirán teletransportarte a ti y a tus amigos, cambiar el tiempo atmosférico, definir la hora del día y cambiar el punto de entrada o generación del mundo de tu partida. Una vez activados los trucos, encontrarás estas opciones en la ventana del chat tocando el botón del chat. # + +howtoplay.HUD=Información de pantalla # +howtoplay.HUD.title=Cómo se juega: Información de pantalla # +howtoplay.HUD.text.1=En la información de pantalla, verás tu estado, tu salud, el oxígeno que te queda (cuando estás debajo del agua), tu nivel de hambre y tu armadura (si llevas alguna). # +howtoplay.HUD.header.1=Comida y salud # +howtoplay.HUD.text.2.notTouch=Si pierdes salud, pero te quedan nueve :shank: o más, recuperarás tu salud automáticamente. Al comer, también se rellenan tus :shank:. # +howtoplay.HUD.text.2.touch=Tu salud se repondrá automáticamente si tienes nueve :shank: o más. Tu :shank: disminuirá lentamente a medida que explores y tengas hambre, pero, si comes alimentos, se repondrá. # +howtoplay.HUD.text.3.keyboard=Mantén pulsado :_input_key.use: mientras sujetas un trozo de comida para comerlo. # +howtoplay.HUD.text.3.gamepad=Mantén pulsado :_input_key.use: mientras sujetas un trozo de comida para comerlo. # +howtoplay.HUD.text.3.rift_controller=Mantén pulsado :rift_right_grab: mientras sujetas un trozo de comida para comerlo. # +howtoplay.HUD.text.3.windowsmr_controller=Mantén pulsado :windowsmr_left_trigger: mientras sujetas un trozo de comida para comerlo. # +howtoplay.HUD.text.3a.touch=Para comer, pulsa el alimento en la barra activa y, a continuación, mantén pulsada la pantalla para ingerirlo. # +howtoplay.HUD.text.3b.touch=Si usas los botones de acción, primero deberás pulsar el alimento en tu barra activa y, a continuación, deberás mantener pulsado :tip_virtual_button_action_build_or_use: para comerlo. # +howtoplay.HUD.text.4a=Ciertas actividades, como correr, te darán hambre más rápido. Por suerte, algunos alimentos son más nutritivos y conseguirás más :shank:. # +howtoplay.HUD.text.4b=Si tienes :shank: a tope, el último alimento que hayas comido aplicará un valor de saturación, es decir, un valor oculto que dará un impulso adicional a tu nivel de hambre. # +howtoplay.HUD.header.2=Experiencia # +howtoplay.HUD.text.5=La información de pantalla también incluye la barra de experiencia. El número indica tu nivel de experiencia actual y la barra indica cuántos puntos de experiencia necesitas para aumentar de nivel. # +howtoplay.HUD.text.6=Los puntos de experiencia se consiguen recogiendo orbes de experiencia. Estos orbes se obtienen en actividades como matar criaturas, perforar algunos bloques y muchas otras. No te olvides de ningún orbe de experiencia, porque vas a necesitarlos. Acércate a los orbes para recogerlos. # +howtoplay.HUD.header.3=La barra activa # +howtoplay.HUD.text.7.keyboard=La barra activa incluye los objetos que puedes utilizar. Mueve la rueda del ratón para cambiar el objeto que llevas en la mano. # +howtoplay.HUD.text.7.gamepad=La barra activa incluye los objetos que puedes utilizar. Usa :_input_key.cycleItemLeft: y :_input_key.cycleItemRight: para cambiar el objeto que llevas en la mano. # +howtoplay.HUD.text.7.touch=La barra activa incluye los objetos que puedes utilizar. Toca los objetos de la barra para cambiar el objeto que llevas en la mano. # +howtoplay.HUD.text.7.windowsmr_controller=La barra activa muestra los objetos que puedes utilizar. Pulsa :windowsmr_left_touchpad_horizontal: para cambiar el objeto que tienes en la mano. # +howtoplay.HUD.text.7.rift_controller=La barra activa muestra los objetos que puedes utilizar. Pulsa :rift_left_trigger: o :rift_left_grab: para cambiar el objeto que tienes en la mano. # + +howtoplay.inventory=Inventario # +howtoplay.inventory.title=Cómo se juega: Inventario # +howtoplay.inventory.text.1.keyboard=Pulsa :_input_key.inventory: para ver tu inventario. # +howtoplay.inventory.text.1.gamepad=Pulsa :_input_key.inventory: para ver tu inventario. # +howtoplay.inventory.text.1.rift_controller=Pulsa :rift_B: para ver tu inventario. # +howtoplay.inventory.text.1.windowsmr_controller=Pulsa :windowsmr_left_grab: para ver tu inventario. # +howtoplay.inventory.text.1.touch=Pulsa :tip_touch_inventory: para ver tu inventario. # +howtoplay.inventory.text.2=Esta pantalla muestra todos los artículos que tienes en la mano, así como el resto de artículos que llevas. También puedes ver la armadura que llevas puesta. # +howtoplay.inventory.text.3.keyboard=Usa :mouse_left_button: para recoger el objeto que hay debajo del cursor. Si aquí hay más de un objeto, los recogerá todos; también puedes usar :mouse_right_button: para recoger solo la mitad de ellos. # +howtoplay.inventory.text.3.gamepad=Usa :_gamepad_face_button_down: para recoger el objeto que hay debajo del cursor. Si aquí hay más de un objeto, los recogerá todos. También puedes usar :_gamepad_face_button_left: para recoger solo la mitad de los objetos. # +howtoplay.inventory.text.3.touch=Pulsa para seleccionar un objeto. Para moverlo, pulsa en otra parte del inventario. Si mueves el objeto a un lugar donde se encuentre otro igual, se amontonarán. Si lo mueves a un lugar con otro objeto diferente, intercambiarán sus posiciones. # +howtoplay.inventory.text.4.keyboard=Puedes volver a dejar los objetos con :mouse_left_button:. Si tienes varios objetos en el cursor, utiliza :mouse_left_button: para colocarlos todos o :mouse_right_button: para colocar solo uno. # +howtoplay.inventory.text.4.gamepad=Puedes volver a dejar los objetos con :_gamepad_face_button_down:. Si tienes varios objetos en el cursor, utiliza :_gamepad_face_button_down: para colocarlos todos o :_gamepad_face_button_left: para colocar solo uno. # +howtoplay.inventory.text.4a.touch=Si pulsas un montón de objetos, los seleccionarás todos automáticamente. Podrás mover el montón como si fuese un solo objeto. # +howtoplay.inventory.text.4b.touch=Para dividir un montón de objetos, mantenlo pulsado hasta que aparezca el control deslizante de selección. Sin dejar de pulsar la pantalla, desliza el dedo hacia la izquierda y hacia la derecha para seleccionar el número de objetos que deseas eliminar del montón. # +howtoplay.inventory.text.5.keyboard=Si el objeto sobre el que está el cursor es una armadura, puedes moverlo rápidamente al espacio para armadura correcto pulsando MAYÚS+:mouse_left_button:. # +howtoplay.inventory.text.5.gamepad=Si el objeto sobre el que está el cursor es una armadura, puedes moverlo rápidamente al espacio para armadura correcto pulsando :_gamepad_face_button_up:. # +howtoplay.inventory.text.6.keyboard=Para soltar un objeto, cógelo y colócalo fuera de la ventana del inventario. # +howtoplay.inventory.text.6.gamepad=Para soltar un objeto, cógelo y pulsa :_gamepad_face_button_up:. # + +howtoplay.jukebox=Tocadiscos # +howtoplay.jukebox.title=Cómo se juega: Tocadiscos # +howtoplay.jukebox.text.1=En el tocadiscos, se reproducen los discos de música que te encuentras. # +howtoplay.jukebox.header.1=Que empiece la fiesta # +howtoplay.jukebox.text.2.notTouch=Pulsa :_input_key.use: en un tocadiscos con un disco de música en la mano para reproducirlo. Pulsa :_input_key.use: otra vez en el tocadiscos para sacar el disco de música. # +howtoplay.jukebox.text.2.touch=Toca un tocadiscos con un disco de música en la mano para reproducirlo. Toca otra vez el tocadiscos para sacar el disco de música. # +howtoplay.jukebox.header.2=Redstone # +howtoplay.jukebox.text.3=Cuando un tocadiscos está reproduciendo un disco de música, activa polvo de redstone. # +howtoplay.jukebox.text.4=Prueba diferentes discos de música para conseguir un nivel de potencia distinto. # +howtoplay.jukebox.text.5=Comprueba qué ocurre si dejas que suene hasta el final. # +howtoplay.jukebox.text.6=Los embudos pueden poner automáticamente los discos de música y sacarlos cuando hayan terminado de reproducirse. # +howtoplay.jukebox.header.3=Encontrar discos de música # +howtoplay.jukebox.text.7=Hay un par de discos de música que se encuentran en los cofres que hay en el mundo. # +howtoplay.jukebox.text.8=Hay otros más difíciles de encontrar. Los Creeper aprecian la música en secreto. # + +howtoplay.loom=Telar # +howtoplay.loom.title=Cómo se juega: Telar # +howtoplay.loom.text.1=El telar es la manera más rápida y eficiente de añadir patrones a los estandartes. El telar solo usa un tinte para añadir un patrón. También puedes usar los patrones del telar para añadir patrones especiales. # +howtoplay.loom.header.1=Tejer # +howtoplay.loom.text.2=Si colocas un estandarte en el primer espacio del telar y cualquier tinte en el segundo, podrás añadirle patrones. Cuando hayas seleccionado un patrón, recógelo del espacio de salida a la derecha y muévelo a tu inventario. # +howtoplay.loom.text.3=Un estandarte puede tener varias capas, lo que te permite experimentar con todas las posibilidades. Puedes aplicar hasta 6 patrones a un estandarte para crear un diseño único. # +howtoplay.loom.header.2=Patrones de telar # +howtoplay.loom.text.4=Añade un patrón de telar en el tercer espacio del telar y podrás fabricar patrones especiales, como la cara de un Creeper o un patrón floral. No perderás los patrones de telar cuando los apliques a tus estandartes. # + +howtoplay.mounts=Animales para montar # +howtoplay.mounts.title=Cómo se juega: Animales para montar # +howtoplay.mounts.text.1=El jugador puede montar en cualquier caballo, burro o mula adultos, pero los únicos que se pueden equipar con armaduras son los caballos. # +howtoplay.mounts.text.2=Para equipar a las mulas y los burros con alforjas (para transportar objetos), hay que ponerles un cofre. Puedes acceder a las alforjas más tarde, cuando estés montando o acechando. # +howtoplay.mounts.header.1=Domar # +howtoplay.mounts.text.3.notTouch=Para poder usar los caballos, los burros y las mulas, primero hay que domarlos. Para domar un caballo, el jugador tiene que montarlo y procurar mantenerse encima mientras este intenta tirarlo. Pulsa :_input_key.use: con una mano vacía para intentar domar caballos, burros y mulas. # +howtoplay.mounts.text.3.touch=Para poder usar los caballos, los burros y las mulas, primero hay que domarlos. Para domar un caballo, el jugador tiene que montarlo y procurar mantenerse encima mientras este intenta tirarlo. Toca el botón Montar que aparece cuando estás cerca de un caballo para intentar domar caballos, burros y mulas. # +howtoplay.mounts.text.4=Cuando aparezcan corazones alrededor del caballo, eso significa que has conseguido domarlo, por lo que no volverá a intentar tirarte. # +howtoplay.mounts.header.2=Montar animales # +howtoplay.mounts.text.5=Para dirigir a un caballo, el jugador debe equiparlo con una montura. # +howtoplay.mounts.text.6=Puedes comprar monturas a los aldeanos, encontrarlas en cofres ocultos por el mundo o conseguirlas pescando. Mientras montas en un caballo, abre tu inventario y coloca una montura en el espacio de la montura del caballo. # +howtoplay.mounts.text.7=Los caballos y los burros pueden cruzarse como los demás animales utilizando manzanas de oro o zanahorias doradas. # +howtoplay.mounts.text.8=Los potros se acabarán convirtiendo en caballos adultos con el tiempo, aunque el proceso se acelera si los alimentas con trigo o heno. # +howtoplay.mounts.header.3=Animales de manada # +howtoplay.mounts.text.9=Las llamas son criaturas que también se pueden montar, domar y usar para transportar grandes cargamentos de objetos. # +howtoplay.mounts.text.10=Las llamas se doman igual que los caballos. Sin embargo, a pesar de estar domadas, el jugador no puede controlar sus movimientos cuando las monta. # +howtoplay.mounts.text.11=Si le pones una correa a una de ellas, las llamas que hay en los alrededores (estén domadas o no), la seguirán y formarán una caravana. # +howtoplay.mounts.text.12=Las llamas se pueden equipar con cofres. Esto te permite ganar entre 3 y 15 espacios en el inventario, dependiendo de la fuerza de la llama. También se pueden equipar con alfombras. Con cada color de alfombra, se obtiene un patrón diferente. # +howtoplay.mounts.header.4=Cerdos # +howtoplay.mounts.text.13=También es posible montar en los cerdos, aunque no irán adonde tú quieras sin un pequeño incentivo. # +howtoplay.mounts.text.14=Equipa a un cerdo con una montura y coloca un palo y zanahoria apuntando en la dirección a la que desees ir. # +howtoplay.mounts.header.5=Desmontar # +howtoplay.mounts.text.15.notTouch=Pulsa :_input_key.sneak: para desmontar. # +howtoplay.mounts.text.15a.touch=Al utilizar el conjunto de controles de la cruceta, pulsa :touch_jump: para bajarte del animal. # +howtoplay.mounts.text.15b.touch=Al utilizar el conjunto de controles de la cruceta, pulsa :tip_virtual_button_dismount: para bajarte del animal. # + +howtoplay.multiplayer=Multijugador # +howtoplay.multiplayer.title=Cómo se juega: Multijugador # +howtoplay.multiplayer.text.1=Minecraft es un juego multijugador de manera predeterminada. # +howtoplay.multiplayer.header.1=Pantalla dividida # +howtoplay.multiplayer.text.2.splitscreen=Los jugadores locales pueden unirse a tu partida conectando los mandos y pulsando cualquier botón de su mando en cualquier momento durante la partida. # +howtoplay.multiplayer.header.2=Multijugador online # +howtoplay.multiplayer.text.3=De manera predeterminada, todos los mundos empiezan con el modo multijugador activado. Si quieres que el mundo sea privado, abre los ajustes del mundo y selecciona la opción de multijugador para desactivarla. # +howtoplay.multiplayer.text.3.norealms=De manera predeterminada, todos los mundos empiezan con el modo multijugador activado. Si quieres que el mundo sea privado, abre los ajustes del mundo y selecciona la opción de multijugador para desactivarla. # +howtoplay.multiplayer.header.3=Unirse a una partida en línea # +howtoplay.multiplayer.text.4=Para unirte a una partida multijugador, abre la pestaña de amigos. Aquí aparecen todos los Realms a los que unirse, amigos y partidas LAN. Elige una partida y selecciónala para unirte a ella. # +howtoplay.multiplayer.text.4.norealms=Para unirte a una partida multijugador, abre la pestaña de amigos. Aquí aparecen todos los Realms a los que unirse, amigos y partidas LAN. Elige una partida y selecciónala para unirte a ella. # +howtoplay.multiplayer.text.5=Cuando empiezas una partida en línea, o te unes a ella, todas las personas que estén en tu pestaña de amigos podrán verla. Cuando tus amigos se unen a ella, pueden verla los amigos de estos amigos. # +howtoplay.multiplayer.text.6=Nota: para jugar en el modo multijugador, debes tener una conexión a internet e iniciar sesión en una cuenta de Microsoft. # +howtoplay.multiplayer.header.4=Permisos de jugador # +howtoplay.multiplayer.text.7=Si te gustaría gestionar los permisos de jugadores individuales, con la función de permisos de jugador es muy fácil. Abre el menú de pausa y, a la derecha, verás una lista de los jugadores que están en el mundo en ese momento. Selecciona su icono de permiso para ajustar los permisos de ese jugador. # + +howtoplay.navigation=Navegación # +howtoplay.navigation.title=Cómo se juega: Navegación # +howtoplay.navigation.text.1=La navegación es una habilidad importante que aprenderás en Minecraft, porque no siempre es fácil encontrar el camino de vuelta a casa. # +howtoplay.navigation.text.2=En primer lugar, hay unas cuantas herramientas básicas que deberías conocer. # +howtoplay.navigation.header.1=Herramientas de navegación # +howtoplay.navigation.text.3=La brújula apunta en la dirección del primer lugar en el que te generaste en el mundo, por lo que es una forma muy sencilla de encontrar el lugar del que saliste. # +howtoplay.navigation.text.4=El mapa te permite ver la zona que ya has explorado. Colócalo en el espacio de la mano secundaria para usarlo como un minimapa. Puedes hacer que sea más grande añadiendo más papel en los bordes en una mesa de trabajo. # +howtoplay.navigation.text.5=El mapa localizador te indica dónde estás y en qué dirección vas en relación con el origen del mapa localizador. También te indica la ubicación de otros jugadores en el mismo mundo. # +howtoplay.navigation.text.6=Las mesas de cartografía pueden ayudarte a crear, ampliar, copiar e incluso poner nombre a los mapas. # +howtoplay.navigation.text.7=Para crear un mapa, coloca papel en el primer espacio. Si añades una brújula en el segundo espacio, puedes crear un mapa localizador. Si añades papel o un mapa en blanco, puedes expandir o copiar tu mapa. # +howtoplay.navigation.header.2=Técnicas de navegación # +howtoplay.navigation.text.8=Intenta fijarte en puntos de referencia cuando estés explorando. Cuanto más juegues en un mundo, mejor recordarás dónde estás. Otro buen truco es colocar antorchas por donde pasas para poder encontrar el camino de vuelta a casa. # +howtoplay.navigation.text.9=El sol también te indica la dirección a la que te diriges. Recuerda que el sol sale por el Este y se pone por el Oeste. # +howtoplay.navigation.header.3=Mapas de explorador # +howtoplay.navigation.text.10=Hay muchos sitios que puedes explorar. Busca una aldea y a un cartógrafo. Te intercambiará mapas de explorador que te conducirán a lugares extraños y muy lejanos. # + +howtoplay.netherPortals=Portal del Inframundo # +howtoplay.netherPortals.title=Cómo se juega: Portal del Inframundo # +howtoplay.netherPortals.text.1=El portal del Inframundo te permite viajar a otra dimensión. # +howtoplay.netherPortals.text.2=Si lo construyes correctamente, el portal del Inframundo se puede iluminar y activar. # +howtoplay.netherPortals.text.3=Aquí vemos algunos ejemplos de construcciones de portales: # + +howtoplay.nightfall=Anochecer # +howtoplay.nightfall.title=Cómo se juega: Anochecer # +howtoplay.nightfall.text.1=En Minecraft, el sol sale y se pone durante tus aventuras en el mundo. Debes tomar precauciones cuando se ponga el sol, porque hay muchos peligros por la noche. # +howtoplay.nightfall.header.1=Busca refugio # +howtoplay.nightfall.text.2=Si no lo tienes ya, necesitarás un lugar en el que refugiarte de la oscuridad y de lo que acecha en ella. Puede ser algo tan sencillo como un agujero en la ladera de una colina o una cabaña en el bosque. # +howtoplay.nightfall.text.3=Procura bloquear todas las entradas. Es recomendable tener una puerta para entrar y salir. Si has creado una cama, este es un buen lugar en el que colocarla, junto con tu mesa de trabajo y el horno. # +howtoplay.nightfall.text.4=Procura también iluminar la zona con antorchas. Puede salvarte la vida. # + +howtoplay.pets=Mascotas # +howtoplay.pets.title=Cómo se juega: Mascotas # +howtoplay.pets.header.1=Hacerse amigo de las mascotas # +howtoplay.pets.text.1.notTouch=En Minecraft, hay muchas criaturas que puedes domar y convertir en tu mascota. Para domarlas, hay que darles el objeto que les gusta. Una vez domadas, tienes que pulsar :_input_key.use: mientras las miras para hacer que se queden. # +howtoplay.pets.text.1.touch=En Minecraft, hay muchas criaturas que puedes domar y convertir en tu mascota. Para domarlas, hay que darles un objeto que les guste. Una vez domadas, tienes que tocar el botón Sentarse para hacer que se queden. # +howtoplay.pets.header.2=Lobos # +howtoplay.pets.text.2=Los lobos son criaturas neutrales que salen a cazar en los climas más fríos. Atacan a conejos, esqueletos y ovejas, pero huyen de las llamas. No te atacarán a menos que los provoques. Para domarlos, dales huesos. # +howtoplay.pets.header.3=Gatos # +howtoplay.pets.text.3=Los gatos son criaturas neutrales que se encuentran en las aldeas. Atacarán a los conejos y bebés tortuga. También mantienen a raya a los fantasmas y a los Creepers. Huirán de ti, por lo que amaestrarlos puede ser complicado. Les gusta el pescado, así que dales salmón o bacalao crudo para domarlos. # +howtoplay.pets.header.4=Loros # +howtoplay.pets.text.4=Los loros son criaturas pasivas que viven en la jungla. Imitan a otras criaturas de la zona. Las semillas son su comida favorita, así que dales unas cuantas para domarlos. También se posan en tu hombro... Y sí, puedes llevar más de uno. # + +howtoplay.raids=Asaltos # +howtoplay.raids.title=Cómo se juega: asaltos # +howtoplay.raids.text.1=Al explorar el mundo, puedes encontrarte con alguna patrulla o campamento de saqueadores. Los saqueadores siempre están buscando aldeas que asaltar. Si les quitas el estandarte, llamarás su atención y es posible que decidan atacar alguna aldea cercana. # +howtoplay.raids.text.2=Procura defender tu aldea. Si consigues derrotar a todos los asaltantes, el ataque cesará. # +howtoplay.raids.header.1=Necesito un héroe # +howtoplay.raids.text.3=Los aldeanos suelen mostrarse agradecidos cuando los salvas de los asaltantes. Asegúrate de volver a hablar con ellos; quizá te ofrezcan un buen trato. # + +howtoplay.ranching=Ranchos # +howtoplay.ranching.title=Cómo se juega: Ranchos # +howtoplay.ranching.text.1=En Minecraft, puedes tener tu propio rancho lleno de ganado. Los ranchos tienen montones de recursos, como lana, huevos y carne cruda. # +howtoplay.ranching.header.1=Criar al ganado # +howtoplay.ranching.text.2=Para que el número de cabezas de ganado aumente, tienes que conseguir que los animales tengan crías. Para que esto ocurra, los animales adultos deben entrar en el modo Amor. Aliméntalos con su comida favorita para que entren en el modo Amor. # +howtoplay.ranching.text.3=Cuando hay dos animales de la misma especie cerca en el modo Amor, se besarán durante un momento y aparecerá una cría. La cría se quedará con sus padres hasta que se convierta en adulto. Los animales adultos deben esperar 5 minutos después de tener una cría para volver a entrar en el modo Amor. # +howtoplay.ranching.header.2=¿Qué comen las criaturas? # +howtoplay.ranching.text.4=Las vacas, las champiñacas y las ovejas comen trigo. Los cerdos comen zanahorias o remolacha. A las gallinas les encantan las semillas de cualquier tipo. Los conejos se alimentan de zanahorias, zanahorias doradas o dientes de león. A los ocelotes les encanta comer bacalao o salmón crudo. A los lobos les gusta cualquier tipo de carne. # +howtoplay.ranching.text.5=Los animales te seguirán si llevas en la mano su comida favorita. Esto te ayudará a conducirlos al rancho o hasta otro animal. # + +howtoplay.realms=Realms # +howtoplay.realms.title=Cómo se juega: Realms # +howtoplay.realms.text.1=Los Realms son un lugar fantástico para celebrar partidas multijugador que están siempre en marcha. Tu Realms seguirá en funcionamiento aunque no estés jugando para que tus amigos puedan explorarlo. # +howtoplay.realms.header.1=Introducción # +howtoplay.realms.text.2=Para configurar un Realm, selecciona Crear nuevo en la pestaña Mundos. Luego, selecciona el botón Nuevo Realm y el botón Crear nuevo mundo. Aquí puedes ponerle un nombre al Realm y definir el número de jugadores. Luego, podrás añadir amigos a tu Realm. # +howtoplay.realms.header.2=Ajustes de Realm # +howtoplay.realms.text.3=Cuando hayas creado un Realm, selecciona el botón del lápiz para cambiar los ajustes del Realm. # +howtoplay.realms.text.4=Debajo del botón Jugar, puedes cambiar el nombre del Realm, definir la dificultad y el modo de juego, activar los trucos y descargar o cargar el mundo. # +howtoplay.realms.text.5=Debajo del botón Miembros, puedes gestionar todos los amigos que has invitado a tu Realm, añadir o quitar miembros y definir sus permisos. # +howtoplay.realms.text.6=Debajo del botón Suscripción, puedes ver cuándo vence el Realm, ampliar el plazo de vencimiento y abrir o cerrar el Realm. # + +howtoplay.redstone=Redstone # +howtoplay.redstone.title=Cómo se juega: Redstone # +howtoplay.redstone.text.1=El polvo de redstone procede del redstone, que transmite señales eléctricas. Cuando tiene energía, se ilumina y transmite su señal a otros objetos de redstone adyacentes. # +howtoplay.redstone.header.1=Energía de redstone # +howtoplay.redstone.text.2=Para poder encender uno de estos objetos, se necesita una fuente de energía como una palanca, un botón o un plato de presión. ¡Experimenta para encontrarlos todos! # +howtoplay.redstone.text.3=Coloca un poco de polvo de redstone junto a una fuente de energía y enciéndela para activarla. # +howtoplay.redstone.text.4=Hay muchos objetos que utilizan una señal de redstone para hacer algo, como los embudos o los pistones. # +howtoplay.redstone.text.5=El redstone tiene posibilidades infinitas. Intenta crear algo que te resulte útil, como una granja automática. # + +howtoplay.resourceAndBehaviorPacks=Packs de recursos y comportamientos # +howtoplay.resourceAndBehaviorPacks.title=Cómo se juega: Packs de recursos y comportamientos # +howtoplay.resourceAndBehaviorPacks.text.1=Puedes cambiar el aspecto y el comportamiento de Minecraft con packs de recursos y comportamientos. # +howtoplay.resourceAndBehaviorPacks.text.2=En el menú Ajustes, elige un pack en la lista de packs disponibles y selecciona el signo más que hay junto a él. Ahora, el pack aplicará sus cambios en el pack de Minecraft de manera predeterminada. # + +howtoplay.scaffolding=Andamio # +howtoplay.scaffolding.title=Cómo se juega: Andamio # +howtoplay.scaffolding.header.1=Ganarse el cielo # +howtoplay.scaffolding.text.1.keyboard=¡Con Andamio, podrás crear estructuras inmensas con toda seguridad! Entra en el andamio y quédate allí. Si tienes una columna de andamios, puedes subir por ella pulsando :_input_key.jump:. Si quieres bajar, pulsa :_input_key.sneak:. # +howtoplay.scaffolding.text.1.gamepad=¡Con Andamio, podrás crear estructuras inmensas con toda seguridad! Entra en el andamio y quédate allí. Si tienes una columna de andamios, puedes subir por ella pulsando el botón :_input_key.jump:. Si quieres bajar, mantén pulsado el botón :_input_key.sneak:. # +howtoplay.scaffolding.text.1a.touch=Los andamios son muy útiles para construir grandes estructuras, ya que te permiten llegar a lugares más altos y descender de manera segura sin sufrir daño por caída. # +howtoplay.scaffolding.text.1b.touch=Al utilizar el conjunto de controles de la cruceta, pulsa :touch_jump: para subir por una columna de andamios y :touch_fly_down: para descender. # +howtoplay.scaffolding.text.1c.touch=Al utilizar el conjunto de controles del joystick, pulsa :tip_virtual_button_jump: para subir por una columna de andamios y :tip_virtual_button_sneak: para descender. # +howtoplay.scaffolding.text.1.rift_controller=¡Con Andamio, podrás crear estructuras inmensas con toda seguridad! Entra en el andamio y quédate allí. Si tienes una columna de andamios, puedes subir por ella pulsando el botón :rift_A:. Si quieres bajar, mantén pulsado el botón :rift_X:. # +howtoplay.scaffolding.text.1.windowsmr_controller=¡Con Andamio, podrás crear estructuras inmensas con toda seguridad! Entra en el andamio y quédate allí. Si tienes una columna de andamios, puedes subir por ella pulsando el botón :windowsmr_right_touchpad:. Si quieres bajar, mantén pulsado el botón :windowsmr_right_touchpad:. # +howtoplay.scaffolding.header.2=Usa un soporte para tu construcción # +howtoplay.scaffolding.text.2=Los andamios necesitan un soporte. Hay un límite de andamios que puedes colocar en sentido horizontal sin tocar otro bloque. Cuando intentas colocar demasiados bloques de andamio sin el soporte adecuado, el andamio se cae. Los bloques de andamio se colocan como los bloques normales, pero también se pueden colocar en su propia base para construir rápidamente una torre muy alta. # +howtoplay.scaffolding.header.3=Rómpelo # +howtoplay.scaffolding.text.3=Cuando el andamio se rompe, también se rompen todos los bloques de andamios que lo usaban de soporte. De esta forma, puedes limpiar rápidamente el andamio rompiendo únicamente los bloques de soporte. # + +howtoplay.structureBlocks=Bloques de estructura # +howtoplay.structureBlocks.title=Cómo se juega: Bloques de estructura ### +howtoplay.structureBlocks.text.1=Los bloques de estructura permiten a los creadores copiar y guardar secciones de su mundo en estructuras. Las estructuras guardadas pueden pegarse en el mundo más adelante. ### +howtoplay.structureBlocks.header.1=Cómo se obtienen ### +howtoplay.structureBlocks.text.2=Para obtener un bloque de estructura debes usar el comando /give. Para usar un bloque de estructura necesitas tener permisos de operador. ### +howtoplay.structureBlocks.header.2=Modos ### +howtoplay.structureBlocks.text.3=Los bloques de estructura tienen 4 modos que puedes seleccionar con la lista desplegable de modos. Guardar, Cargar, Esquina y 3D Export. ### +howtoplay.structureBlocks.text.4=El modo Guardar guarda un área del mundo como estructura. ### +howtoplay.structureBlocks.text.5=El modo Cargar carga una estructura en el mundo. Solo puedes cargar las estructuras guardadas en el mundo o incluidas en un pack de comportamiento aplicado al mundo. ### +howtoplay.structureBlocks.text.6=El Modo esquina se utiliza con el botón de detección del modo de guardado para establecer automáticamente el área que deseas guardar. Consulta la sección Modo esquina a continuación para obtener más información. ### +howtoplay.structureBlocks.text.7=3D Export exporta un archivo de modelo 3D a las plataformas compatibles. ### +howtoplay.structureBlocks.header.3=Ventana de previsualización ### +howtoplay.structureBlocks.text.8=En el lado derecho de la pantalla del bloque de estructura se puede previsualizar el área seleccionada o la estructura que se cargará, dependiendo del modo en que se encuentre. ### +howtoplay.structureBlocks.text.9.keyboard=Pulsa :_input_key.attack: y arrastra para rotar la vista previa en 3D. # +howtoplay.structureBlocks.text.9.gamepad=Usa :_gamepad_stick_right: para rotar la vista previa en 3D. # +howtoplay.structureBlocks.text.9.touch=Toca y arrastra la vista previa en 3D para girarla. # +howtoplay.structureBlocks.header.4=Activación de redstone ### +howtoplay.structureBlocks.text.10=Puedes usar redstone para activar un bloque de estructura. Esto provocará que se guarde o se cargue una estructura en el mundo, dependiendo del modo del bloque y sus ajustes. ### +howtoplay.structureBlocks.header.5=Integridad y semilla ### +howtoplay.structureBlocks.text.11=Puedes cambiar cuánto se carga de una estructura modificando los valores de integridad y semilla. ### +howtoplay.structureBlocks.text.12=Integridad: el porcentaje de bloques que se cargarán de la estructura. Acepta valores de 0 a 100. Los bloques se elegirán al azar si no se especifica una semilla. ### +howtoplay.structureBlocks.text.13=Semilla: el valor introducido aquí determinará qué bloques se quitan al usar integridad. Si dejas el campo en blanco, los bloques se elegirán al azar. ### +howtoplay.structureBlocks.header.6=Bloques vacíos de estructura ### +howtoplay.structureBlocks.text.14=Cuando se carga en el mundo una estructura con bloques vacíos de estructura, cualquier bloque que se hubiera eliminado donde se haya cargado el vacío de estructura se quedará en el mundo. ### +howtoplay.structureBlocks.text.15=Por ejemplo: al cargar un naufragio vacío en el fondo del océano, normalmente se copiaría el aire sobre los bloques de agua. Si el naufragio está lleno de bloques vacíos de estructura, entonces el agua permanecerá y tendrás un naufragio lleno de agua. ### +howtoplay.structureBlocks.header.7=Detectar y Modo esquina ### +howtoplay.structureBlocks.text.16=Para seleccionar automáticamente el área que deseas guardar, puedes colocar bloques del Modo esquina alrededor de la estructura y asignarles el mismo nombre que el de la estructura que deseas guardar. ### +howtoplay.structureBlocks.text.17=Al pulsar el botón Detectar en el modo Guardar, encontrarás todos los bloques de esquina que tienen el mismo nombre y se creará un área de selección para que se guarde todo lo que hay en el interior del volumen creado por esos bloques de esquina. ### + +howtoplay.servers=Servidores # +howtoplay.servers.title=Cómo se juega: Servidores # +howtoplay.servers.text=En la ficha Servidores, encontrarás los servidores de Minecraft más populares. # + +howtoplay.shulkerBoxes=Cajas de Shulker # +howtoplay.shulkerBoxes.title=Cómo se juega: Cajas de Shulker # +howtoplay.shulkerBoxes.text.1=Combina dos caparazones de Shulker con un cofre para crear una caja de Shulker. Los Shulker que se encuentran en las ciudades de End tiran caparazones de Shulker. A diferencia de otros contenedores, las cajas de Shulker siguen conteniendo sus objetos cuando se rompen. Las cajas de Shulker se rompen y se caen como un objeto si las empujan los pistones y se pueden colocar con dispensadores. # + +howtoplay.theEnd=The End # +howtoplay.theEnd.title=Cómo se juega: The End # +howtoplay.theEnd.text.1=The End es otra dimensión a la que puedes entrar a través de un portal de End activo. El portal de End se encuentra en una fortaleza, que está en las profundidades de la tierra del mundo superior. # +howtoplay.theEnd.text.2=A cada bloque de la estructura del portal de End le falta algo misterioso para activar el poder que hay en su interior. # +howtoplay.theEnd.header.1=El otro lado # +howtoplay.theEnd.text.3=Cuando el portal esté activo, salta en su interior para ir a The End. # +howtoplay.theEnd.text.4=En The End, habita la temible dragona de Ender. Es una enemiga feroz y poderosa cuyo poder parece emanar de unos extraños cristales. Su respiración y sus ataques de bolas de fuego dejan el campo de batalla lleno de ácido. ¡Llévate a varios amigos para aseguraros la victoria! # +howtoplay.theEnd.text.5=Si una vez no te ha parecido suficiente, añade cuatro cristales de Ender a las esquinas del portal de salida para volver a despertar a la dragona de Ender. # + +howtoplay.theStore=El Marketplace # +howtoplay.theStore.title=Cómo se juega: El Marketplace # +howtoplay.theStore.text.1=En el Marketplace de Minecraft, encontrarás nuevos aspectos, mundos, texturas y packs de popurrí creados por diversas personas con talento. # +howtoplay.theStore.header.1=Explorar el contenido # +howtoplay.theStore.text.2=¡Prueba un aspecto nuevo a ver qué tal te queda! # +howtoplay.theStore.text.3=Busca mundos para desbloquear nuevos mapas y retos a los que querrás jugar una y otra vez. # +howtoplay.theStore.text.4=Da a tu antiguo mundo un nuevo aspecto con los packs de texturas que se superponen a tus mundos y Realms actuales. # +howtoplay.theStore.text.4.norealms=Da a tu antiguo mundo un nuevo aspecto con los packs de texturas que se superponen a tus mundos actuales. # +howtoplay.theStore.text.5=O bien pruébalos todos con los packs de popurrí, que son colecciones organizadas de aspectos, mundos y texturas que, combinados, transforman tus mundos y Realms. # +howtoplay.theStore.text.5.norealms=O pruébalos todos con los packs de popurrí, una colección seleccionada de aspectos, mundos y texturas que al combinarse, transformarán tus mundos. # + +howtoplay.tools=Herramientas # +howtoplay.tools.title=Cómo se juega: Herramientas # +howtoplay.tools.text.1=En Minecraft, hay muchas herramientas con las que puedes perforar bloques más rápido que con el puño. Las herramientas pueden estar hechas de madera, piedra, hierro, oro o diamante. # +howtoplay.tools.text.2=Si utilizas la herramienta correcta para cada trabajo, no solo perforarás el bloque más rápido, sino que además perderás menos resistencia. Hay que crear herramientas más complejas para perforar recursos más raros. # +howtoplay.tools.header.1=Herramientas para romper cosas # +howtoplay.tools.text.3=El pico es adecuado para romper bloques duros como los adoquines, el hierro o los hornos. # +howtoplay.tools.text.4=El hacha es adecuada para romper bloques de madera como troncos, tablones o mesas de trabajo. # +howtoplay.tools.text.5.notTouch=La pala es adecuada para romper bloques sueltos como tierra, arena y grava. Las palas también pueden servir para crear un camino si pulsas :_input_key.use: en los bloques de hierba. # +howtoplay.tools.text.5.touch=La pala es adecuada para romper bloques sueltos como tierra, arena y grava. Las palas también pueden servir para crear un camino si tocas los bloques de hierba. # +howtoplay.tools.text.6.notTouch=La azada es necesaria para arar la tierra para plantar cultivos. Pulsa :_input_key.use: en los bloques de tierra o hierba para convertirlos en tierra fértil. # +howtoplay.tools.text.6.touch=La azada es necesaria para arar la tierra para plantar cultivos. Toca los bloques de tierra o hierba para convertirlos en tierra fértil. # +howtoplay.tools.text.7=Todas estas herramientas aceptan encantamientos, ya sea en la mesa de encantamientos o en el yunque. # +howtoplay.tools.header.2=Otras herramientas # +howtoplay.tools.text.8=Existen aún más herramientas que pueden ayudarte en tu aventura: # +howtoplay.tools.text.9=El cubo te permite recoger cosas como agua, leche, lava e incluso peces. # +howtoplay.tools.text.10=El chisquero de pedernal te permite encender hogueras... ¡Ten cuidado en las zonas más densas del bosque! # +howtoplay.tools.text.11=La caña de pescar te permite pescar y conseguir otros botines de los bloques de agua. También se puede utilizar para tirar de otros jugadores y criaturas. Las cañas de pescar también se pueden encantar. # +howtoplay.tools.text.12=Las tijeras son muy útiles para conseguir objetos como lana, hojas y telas de araña. # + +howtoplay.trading=Intercambio de aldeanos # +howtoplay.trading.title=Cómo se juega: Intercambio de aldeanos # +howtoplay.trading.text.1=En las aldeas se pueden realizar intercambios. Cada aldeano tiene una profesión: pueden ser granjeros, carniceros, herreros, cartógrafos, bibliotecarios o sacerdotes. Hay objetos exclusivos de algunas profesiones. Explora e intercambia con todos los aldeanos que puedas para descubrir todas las posibilidades. # +howtoplay.trading.header.1=Objetos por esmeraldas # +howtoplay.trading.text.2=Para saber lo que ofrece un aldeano, interactúa con él. Al realizar un intercambio con un aldeano, puede ajustar el precio. Si un intercambio concreto se realiza con demasiada frecuencia, es posible que el aldeano se quede sin existencias; en ese caso, el intercambio dejará de estar disponible temporalmente. Por lo general, los intercambios consisten en comprar o vender objetos a cambio de esmeraldas. # +howtoplay.trading.text.3=A medida que realices intercambios con los aldeanos, irán mejorando en sus profesiones y empezarán a ofrecer intercambios mejores y más valiosos. # +howtoplay.trading.text.4=Cuida bien de tus aldeanos. Para prosperar deben descansar, comer y trabajar. # + +howtoplay.transportation=Transporte # +howtoplay.transportation.title=Cómo se juega: Transporte # +howtoplay.transportation.text.1=Hay muchas formas de desplazarse, aparte de caminar, montar en un animal o volar. # +howtoplay.transportation.header.1=Vagonetas # +howtoplay.transportation.text.2=Las vagonetas son carros en los que te puedes montar y que van sobre raíles. Puedes hacer que los raíles lleguen hasta donde tú quieras colocándolos en línea. Pon una vagoneta encima y ya podrás montarte. # +howtoplay.transportation.text.2.touch=Las vagonetas son carros en los que te puedes montar, que van sobre raíles y que puedes construir para ir a cualquier parte. Solo tienes que colocar varios raíles en línea, ponerles una vagoneta encima y ya podrás montarte. # +howtoplay.transportation.text.3.keyboard=Pulsa :_input_key.use: mientras miras una vagoneta para saltar dentro y montar en ella. Pulsa :_input_key.forward: para avanzar. Pulsa :_input_key.jump: o :_input_key.sneak: para salir. # +howtoplay.transportation.text.3.gamepad=Pulsa :_input_key.use: mientras miras una vagoneta para saltar dentro y montar en ella. Pulsa :_gamepad_stick_left: hacia delante para avanzar. Pulsa :_input_key.jump: o :_input_key.sneak: para salir. # +howtoplay.transportation.text.3a.touch=Observa la vagoneta y toca «Montar» para subirte. # +howtoplay.transportation.text.3b.touch=Al utilizar el conjunto de controles de la cruceta, mantén pulsado :touch_forward: para avanzar y coger impulso y toca :touch_jump: para bajarte. # +howtoplay.transportation.text.3c.touch=Al utilizar el conjunto de controles del joystick, arrastra :tip_virtual_joystick: hacia arriba para avanzar y coger impulso y toca :tip_virtual_button_dismount: para bajarte. # +howtoplay.transportation.header.2=Barcos # +howtoplay.transportation.text.4=Los barcos te permiten navegar por el agua. Coloca uno sobre un bloque de agua y listo. # +howtoplay.transportation.text.4.touch=Los barcos te permiten navegar por el agua. Coloca uno sobre un bloque de agua y listo. # +howtoplay.transportation.text.5.keyboard=Pulsa :_input_key.use: mientras miras a un barco para subirte a él. Pulsa :_input_key.left: o :_input_key.right: para girar a la izquierda o la derecha. Pulsa :_input_key.forward: para avanzar. Pulsa :_input_key.jump: o :_input_key.sneak: para salir. # +howtoplay.transportation.text.5.gamepad=Pulsa :_input_key.use: mientras miras a un barco para abordarlo. Pulsa :_gamepad_stick_left: a la izquierda o la derecha para girar. Pulsa :_gamepad_stick_left: hacia delante para avanzar. Pulsa :_input_key.jump: o :_input_key.sneak: para salir. # +howtoplay.transportation.text.5a.touch=Mira el barco y toca «Abordar» para subirte. # +howtoplay.transportation.text.5b.touch=Al utilizar el conjunto de controles de la cruceta, pulsa :touch_left: o :touch_right: para girar a la izquierda o a la derecha, o mantén pulsados ambos botones para avanzar. Toca «Abandonar barco» para bajarte. # +howtoplay.transportation.text.5c.touch=Al utilizar el conjunto de controles del joystick, arrastra :tip_virtual_joystick: hacia arriba para avanzar y toca :tip_virtual_button_dismount: para bajarte. # + +howtoplay.weapons=Armas # +howtoplay.weapons.title=Cómo se juega: Armas # +howtoplay.weapons.header.1=Espada # +howtoplay.weapons.text.1=La espada es la principal arma de ataque cuerpo a cuerpo en Minecraft. Puede estar hecha de madera, piedra, hierro, oro o diamante. ¡Los ataques con salto hacen daño crítico! # +howtoplay.weapons.text.2.notTouch=Pulsa :_input_key.attack: con una espada en la mano para atacar. # +howtoplay.weapons.text.2.touch=Toca las criaturas para atacarlas. # +howtoplay.weapons.header.2=Arco # +howtoplay.weapons.text.3.notTouch=El arco es la principal arma a distancia de Minecraft. Mantén pulsado :_input_key.use: para tensar el arco. Suelta :_input_key.use: para disparar una flecha. Para disparar el arco, se necesitan flechas. # +howtoplay.weapons.text.3.touch=El arco es la principal arma a distancia de Minecraft. Mantén pulsada la pantalla para tensar el arco. Suelta la pantalla para disparar una flecha. Para disparar el arco, se necesitan flechas. # +howtoplay.weapons.text.4=Los arcos hacen más daño cuanto más se tensen, así que procura tensarlo al máximo. # +howtoplay.weapons.header.3=Ballesta # +howtoplay.weapons.text.5.notTouch=La ballesta es un arma a distancia alternativa. Pulsa y mantén :_input_key.use: para cargar la ballesta. Una vez esté cargada, se mantendrá así hasta que la dispares. Pulsa :_input_key.use: para disparar una flecha. Se necesitan flechas para cargar la ballesta. # +howtoplay.weapons.text.5a.touch=La ballesta es un arma a distancia que debe cargarse con una flecha. Mantén pulsada cualquier parte de la pantalla para cargar la ballesta con una flecha. # +howtoplay.weapons.text.5b.touch=Cuando hayas cargado la ballesta, permanecerá cargada hasta que dispares, aunque la guardes en el inventario. # +howtoplay.weapons.text.5c.touch=Toca cualquier parte de la pantalla para disparar una ballesta cargada. # +howtoplay.weapons.text.5d.touch=Si usas botones de acción, toca :tip_virtual_button_action_build_or_use: para disparar una ballesta cargada. # +howtoplay.weapons.header.4=Tridente # +howtoplay.weapons.text.6.notTouch=El tridente es un arma de doble función: a distancia y cuerpo a cuerpo. Pulsa :_input_key.attack: para atacar. Mantén pulsado :_input_key.use: para echar el tridente hacia atrás. Suelta :_input_key.use: para lanzar el tridente. El tridente es la mejor arma bajo el agua. # +howtoplay.weapons.text.6.touch=El tridente es un arma de doble función: a distancia y cuerpo a cuerpo. Toca a las criaturas para atacarlas. Mantén pulsada la pantalla para echar el tridente hacia atrás. Suelta la pantalla para lanzar el tridente. El tridente es la mejor arma bajo el agua. # +howtoplay.weapons.header.5=Armas encantadas # +howtoplay.weapons.text.7=La espada, el arco, la ballesta y el tridente tienen encantamientos específicos que se consiguen en la mesa de encantamientos o en el yunque. Estos encantamientos mejoran el daño, la resistencia e incluso prenden fuego a las criaturas. # + +howtoplay.whatsNew=Novedades # + +immersive_reader.book_page_header=Página %1 de %2 # +immersive_reader.portfolio_page_header= Página %1 # +immersive_reader.error.webview_failure=Se ha producido un problema al conectarse al lector inmersivo. # +immersive_reader.error.identity_failure=Se ha producido un problema al conectarse al lector inmersivo. Reinicia Minecraft Education e inténtalo de nuevo. # + +level.launch.failed=Inicio fallido # +level.export.started=La exportación del mundo ha comenzado... # +level.import.started=La importación del mundo ha comenzado... # +level.export.success=El mundo se ha exportado correctamente # +level.import.success=El mundo se ha importado correctamente # +level.export.failed=Se ha producido un error al exportar el mundo # +level.import.failed=Se ha producido un error al importar el mundo # +level.import.failed.incompatibleEdition=Se ha producido un error al importar el mundo: Formato de archivo no compatible # +level.editor.export.started=La exportación del proyecto ha comenzado... # +level.editor.import.started=Se ha iniciado la importación del proyecto... # +level.editor.export.success=El proyecto se ha exportado correctamente. # +level.editor.import.success=El proyecto se ha importado correctamente. # +level.editor.export.failed=Error en la exportación del proyecto. # +level.editor.import.failed=Error en la importación del proyecto # +level.editor.import.failed.incompatibleEdition=Se ha producido un error al importar el proyecto: formato de archivo no compatible. # + +invite.clear=Anular selección # +invite.send=Enviar %d invitaciones # +invite.sendOne=Mandar 1 invitación. # +invite.sendUnnumbered=Enviar invitaciones # +invite.title=Invitar a amigos a tu partida # +invite.titleRealms=Invitar a miembros al servidor de tu Realm # +invite.error.message=El envío de alguna de tus invitaciones puede haber fallado. # +invite.noFriends=¡No has añadido a nadie a tu lista de amigos! # +invite.noRealmFriends=¡No has añadido a nadie a tu Realm! # +invite.OnlineFriends=Amigos en línea # +invite.OfflineFriends=Amigos desconectados # +invite.SuggestedFriends=Amigos sugeridos # +invite.error1=Algo ha salido mal. No hemos podido cargar tu lista de amigos. # +invite.error2=Algo ha salido mal. No hemos podido cargar algunos datos de tus amigos. # +invite.realm.add_member=Añadir miembros de Realm. # +invite.notification.title=Invitación de juego # +invite.notification.description=%s te ha invitado a jugar a Minecraft # +invite.confirmation.description=%s te ha invitado a jugar a Minecraft # +invite.pageCounter=%d/%d # + +inventory.binSlot=Destruir objeto # + +item.air.name=Aire # +item.apple.name=Manzana # +item.axolotlAdultBodySingle.name=Ajolote %1$s adulto # +item.axolotlBabyBodySingle.name=Ajolote %1$s bebé # +item.axolotlColorLucy.name=Leucístico # +item.axolotlColorCyan.name=Cian # +item.axolotlColorGold.name=Dorado # +item.axolotlColorWild.name=Marrón # +item.axolotlColorBlue.name=Azul # +item.golden_apple.name=Manzana de oro # +item.appleEnchanted.name=Manzana encantada # +item.armor_stand.name=Soporte para armaduras # +item.arrow.name=Flecha # +item.tipped_arrow.name=Flecha imbuida # +item.banner.black.name=Estandarte negro # +item.banner.blue.name=Estandarte azul # +item.banner.border.black=Bordura negra # +item.banner.border.blue=Bordura azul # +item.banner.border.brown=Bordura marrón # +item.banner.border.cyan=Bordura cian # +item.banner.border.gray=Bordura gris # +item.banner.border.green=Bordura verde # +item.banner.border.lightBlue=Bordura azul claro # +item.banner.border.lime=Bordura verde lima # +item.banner.border.magenta=Bordura magenta # +item.banner.border.orange=Bordura naranja # +item.banner.border.pink=Bordura rosa # +item.banner.border.purple=Bordura morada # +item.banner.border.red=Bordura roja # +item.banner.border.silver=Bordura gris claro # +item.banner.border.white=Bordura blanca # +item.banner.border.yellow=Bordura amarilla # +item.banner.bricks.black=Mazonado negro # +item.banner.bricks.blue=Mazonado azul # +item.banner.bricks.brown=Mazonado marrón # +item.banner.bricks.cyan=Mazonado cian # +item.banner.bricks.gray=Mazonado gris # +item.banner.bricks.green=Mazonado verde # +item.banner.bricks.lightBlue=Mazonado azul claro # +item.banner.bricks.lime=Mazonado verde lima # +item.banner.bricks.magenta=Mazonado magenta # +item.banner.bricks.orange=Mazonado naranja # +item.banner.bricks.pink=Mazonado rosa # +item.banner.bricks.purple=Mazonado morado # +item.banner.bricks.red=Mazonado rojo # +item.banner.bricks.silver=Mazonado gris claro # +item.banner.bricks.white=Mazonado blanco # +item.banner.bricks.yellow=Mazonado amarillo # +item.banner.brown.name=Estandarte marrón # +item.banner.circle.black=Roel negro # +item.banner.circle.blue=Roel azul # +item.banner.circle.brown=Roel marrón # +item.banner.circle.cyan=Roel cian # +item.banner.circle.gray=Roel gris # +item.banner.circle.green=Roel verde # +item.banner.circle.lightBlue=Roel azul claro # +item.banner.circle.lime=Roel verde lima # +item.banner.circle.magenta=Roel magenta # +item.banner.circle.orange=Roel naranja # +item.banner.circle.pink=Roel rosa # +item.banner.circle.purple=Roel morado # +item.banner.circle.red=Roel rojo # +item.banner.circle.silver=Roel gris claro # +item.banner.circle.white=Roel blanco # +item.banner.circle.yellow=Roel amarillo # +item.banner.creeper.black=Estampado negro de Creeper # +item.banner.creeper.blue=Estampado azul de Creeper # +item.banner.creeper.brown=Estampado marrón de Creeper # +item.banner.creeper.cyan=Estampado cian de Creeper # +item.banner.creeper.gray=Estampado gris de Creeper # +item.banner.creeper.green=Estampado verde de Creeper # +item.banner.creeper.lightBlue=Estampado azul claro de Creeper # +item.banner.creeper.lime=Estampado verde lima de Creeper # +item.banner.creeper.magenta=Estampado magenta de Creeper # +item.banner.creeper.orange=Estampado naranja de Creeper # +item.banner.creeper.pink=Estampado rosa de Creeper # +item.banner.creeper.purple=Estampado morado de Creeper # +item.banner.creeper.red=Estampado rojo de Creeper # +item.banner.creeper.silver=Estampado gris claro de Creeper # +item.banner.creeper.white=Estampado blanco de Creeper # +item.banner.creeper.yellow=Estampado amarillo de Creeper # +item.banner.cross.black=Aspa negra # +item.banner.cross.blue=Aspa azul # +item.banner.cross.brown=Aspa marrón # +item.banner.cross.cyan=Aspa cian # +item.banner.cross.gray=Aspa gris # +item.banner.cross.green=Aspa verde # +item.banner.cross.lightBlue=Aspa azul claro # +item.banner.cross.lime=Aspa verde lima # +item.banner.cross.magenta=Aspa magenta # +item.banner.cross.orange=Aspa naranja # +item.banner.cross.pink=Aspa rosa # +item.banner.cross.purple=Aspa morada # +item.banner.cross.red=Aspa roja # +item.banner.cross.silver=Aspa gris claro # +item.banner.cross.white=Aspa blanca # +item.banner.cross.yellow=Aspa amarilla # +item.banner.curly_border.black=Bordura dentada negra # +item.banner.curly_border.blue=Bordura azul dentada # +item.banner.curly_border.brown=Bordura marrón dentada # +item.banner.curly_border.cyan=Bordura cian dentada # +item.banner.curly_border.gray=Bordura gris dentada # +item.banner.curly_border.green=Bordura verde dentada # +item.banner.curly_border.lightBlue=Bordura azul claro dentada # +item.banner.curly_border.lime=Bordura verde lima dentada # +item.banner.curly_border.magenta=Bordura magenta dentada # +item.banner.curly_border.orange=Bordura naranja dentada # +item.banner.curly_border.pink=Bordura rosa dentada # +item.banner.curly_border.purple=Bordura morada dentada # +item.banner.curly_border.red=Bordura roja dentada # +item.banner.curly_border.silver=Bordura gris claro dentada # +item.banner.curly_border.white=Bordura blanca dentada # +item.banner.curly_border.yellow=Bordura amarilla dentada # +item.banner.cyan.name=Estandarte cian # +item.banner.diagonal_left.black=Tajado negro # +item.banner.diagonal_left.blue=Tajado azul # +item.banner.diagonal_left.brown=Tajado marrón # +item.banner.diagonal_left.cyan=Tajado cian # +item.banner.diagonal_left.gray=Tajado gris # +item.banner.diagonal_left.green=Tajado verde # +item.banner.diagonal_left.lightBlue=Tajado azul claro # +item.banner.diagonal_left.lime=Tajado verde lima # +item.banner.diagonal_left.magenta=Tajado magenta # +item.banner.diagonal_left.orange=Tajado naranja # +item.banner.diagonal_left.pink=Tajado rosa # +item.banner.diagonal_left.purple=Tajado morado # +item.banner.diagonal_left.red=Tajado rojo # +item.banner.diagonal_left.silver=Tajado gris claro # +item.banner.diagonal_left.white=Tajado blanco # +item.banner.diagonal_left.yellow=Tajado amarillo # +item.banner.diagonal_right.black=Tronchado negro # +item.banner.diagonal_right.blue=Tronchado azul # +item.banner.diagonal_right.brown=Tronchado marrón # +item.banner.diagonal_right.cyan=Tronchado cian # +item.banner.diagonal_right.gray=Tronchado gris # +item.banner.diagonal_right.green=Tronchado verde # +item.banner.diagonal_right.lightBlue=Tronchado azul claro # +item.banner.diagonal_right.lime=Tronchado verde lima # +item.banner.diagonal_right.magenta=Tronchado magenta # +item.banner.diagonal_right.orange=Tronchado naranja # +item.banner.diagonal_right.pink=Tronchado rosa # +item.banner.diagonal_right.purple=Tronchado morado # +item.banner.diagonal_right.red=Tronchado rojo # +item.banner.diagonal_right.silver=Tronchado gris claro # +item.banner.diagonal_right.white=Tronchado blanco # +item.banner.diagonal_right.yellow=Tronchado amarillo # +item.banner.diagonal_up_left.black=Tronchado negro invertido # +item.banner.diagonal_up_left.blue=Tronchado azul invertido # +item.banner.diagonal_up_left.brown=Tronchado marrón invertido # +item.banner.diagonal_up_left.cyan=Tronchado cian invertido # +item.banner.diagonal_up_left.gray=Tronchado gris invertido # +item.banner.diagonal_up_left.green=Tronchado verde invertido # +item.banner.diagonal_up_left.lightBlue=Tronchado azul claro invertido # +item.banner.diagonal_up_left.lime=Tronchado verde lima invertido # +item.banner.diagonal_up_left.magenta=Tronchado magenta invertido # +item.banner.diagonal_up_left.orange=Tronchado naranja invertido # +item.banner.diagonal_up_left.pink=Tronchado rosa invertido # +item.banner.diagonal_up_left.purple=Tronchado morado invertido # +item.banner.diagonal_up_left.red=Tronchado rojo invertido # +item.banner.diagonal_up_left.silver=Tronchado gris claro invertido # +item.banner.diagonal_up_left.white=Tronchado blanco invertido # +item.banner.diagonal_up_left.yellow=Tronchado amarillo invertido # +item.banner.diagonal_up_right.black=Tajado negro invertido # +item.banner.diagonal_up_right.blue=Tajado azul invertido # +item.banner.diagonal_up_right.brown=Tajado marrón invertido # +item.banner.diagonal_up_right.cyan=Tajado cian invertido # +item.banner.diagonal_up_right.gray=Tajado gris invertido # +item.banner.diagonal_up_right.green=Tajado verde invertido # +item.banner.diagonal_up_right.lightBlue=Tajado azul claro invertido # +item.banner.diagonal_up_right.lime=Tajado verde lima invertido # +item.banner.diagonal_up_right.magenta=Tajado magenta invertido # +item.banner.diagonal_up_right.orange=Tajado naranja invertido # +item.banner.diagonal_up_right.pink=Tajado rosa invertido # +item.banner.diagonal_up_right.purple=Tajado morado invertido # +item.banner.diagonal_up_right.red=Tajado rojo invertido # +item.banner.diagonal_up_right.silver=Tajado gris claro invertido # +item.banner.diagonal_up_right.white=Tajado blanco invertido # +item.banner.diagonal_up_right.yellow=Tajado amarillo invertido # +item.banner.flower.black=Estampado negro de flores # +item.banner.flower.blue=Estampado azul de flores # +item.banner.flower.brown=Estampado marrón de flores # +item.banner.flower.cyan=Estampado cian de flores # +item.banner.flower.gray=Estampado gris de flores # +item.banner.flower.green=Estampado verde de flores # +item.banner.flower.lightBlue=Estampado azul claro de flores # +item.banner.flower.lime=Estampado verde lima de flores # +item.banner.flower.magenta=Estampado magenta de flores # +item.banner.flower.orange=Estampado naranja de flores # +item.banner.flower.pink=Estampado rosa de flores # +item.banner.flower.purple=Estampado morado de flores # +item.banner.flower.red=Estampado rojo de flores # +item.banner.flower.silver=Estampado gris claro de flores # +item.banner.flower.white=Estampado blanco de flores # +item.banner.flower.yellow=Estampado amarillo de flores # +item.banner.globe.black=Esfera negra # +item.banner.globe.blue=Esfera azul # +item.banner.globe.brown=Esfera marrón # +item.banner.globe.cyan=Esfera cian # +item.banner.globe.gray=Esfera gris # +item.banner.globe.green=Esfera verde # +item.banner.globe.lightBlue=Esfera azul claro # +item.banner.globe.lime=Esfera verde lima # +item.banner.globe.magenta=Esfera magenta # +item.banner.globe.orange=Esfera naranja # +item.banner.globe.pink=Esfera rosa # +item.banner.globe.purple=Esfera morada # +item.banner.globe.red=Esfera roja # +item.banner.globe.silver=Esfera gris claro # +item.banner.globe.white=Esfera blanca # +item.banner.globe.yellow=Esfera amarilla # +item.banner.gradient.black=Gradiente negro # +item.banner.gradient.blue=Gradiente azul # +item.banner.gradient.brown=Gradiente marrón # +item.banner.gradient.cyan=Gradiente cian # +item.banner.gradient.gray=Gradiente gris # +item.banner.gradient.green=Gradiente verde # +item.banner.gradient.lightBlue=Gradiente azul claro # +item.banner.gradient.lime=Gradiente verde lima # +item.banner.gradient.magenta=Gradiente magenta # +item.banner.gradient.orange=Gradiente naranja # +item.banner.gradient.pink=Gradiente rosa # +item.banner.gradient.purple=Gradiente morado # +item.banner.gradient.red=Gradiente rojo # +item.banner.gradient.silver=Gradiente gris claro # +item.banner.gradient.white=Gradiente blanco # +item.banner.gradient.yellow=Gradiente amarillo # +item.banner.gradient_up.black=Gradiente negro en base # +item.banner.gradient_up.blue=Gradiente azul en base # +item.banner.gradient_up.brown=Gradiente marrón en base # +item.banner.gradient_up.cyan=Gradiente cian en base # +item.banner.gradient_up.gray=Gradiente gris en base # +item.banner.gradient_up.green=Gradiente verde en base # +item.banner.gradient_up.lightBlue=Gradiente azul claro en base # +item.banner.gradient_up.lime=Gradiente verde lima en base # +item.banner.gradient_up.magenta=Gradiente magenta en base # +item.banner.gradient_up.orange=Gradiente naranja en base # +item.banner.gradient_up.pink=Gradiente rosa en base # +item.banner.gradient_up.purple=Gradiente morado en base # +item.banner.gradient_up.red=Gradiente rojo en base # +item.banner.gradient_up.silver=Gradiente gris claro en base # +item.banner.gradient_up.white=Gradiente blanco en base # +item.banner.gradient_up.yellow=Gradiente amarillo en base # +item.banner.gray.name=Estandarte gris # +item.banner.green.name=Estandarte verde # +item.banner.half_horizontal.black=Cortado negro # +item.banner.half_horizontal.blue=Cortado azul # +item.banner.half_horizontal.brown=Cortado marrón # +item.banner.half_horizontal.cyan=Cortado cian # +item.banner.half_horizontal.gray=Cortado gris # +item.banner.half_horizontal.green=Cortado verde # +item.banner.half_horizontal.lightBlue=Cortado azul claro # +item.banner.half_horizontal.lime=Cortado verde lima # +item.banner.half_horizontal.magenta=Cortado magenta # +item.banner.half_horizontal.orange=Cortado naranja # +item.banner.half_horizontal.pink=Cortado rosa # +item.banner.half_horizontal.purple=Cortado morado # +item.banner.half_horizontal.red=Cortado rojo # +item.banner.half_horizontal.silver=Cortado gris claro # +item.banner.half_horizontal.white=Cortado blanco # +item.banner.half_horizontal.yellow=Cortado amarillo # +item.banner.half_horizontal_bottom.black=Cortado negro invertido # +item.banner.half_horizontal_bottom.blue=Cortado azul invertido # +item.banner.half_horizontal_bottom.brown=Cortado marrón invertido # +item.banner.half_horizontal_bottom.cyan=Cortado cian invertido # +item.banner.half_horizontal_bottom.gray=Cortado gris invertido # +item.banner.half_horizontal_bottom.green=Cortado verde invertido # +item.banner.half_horizontal_bottom.lightBlue=Cortado azul claro invertido # +item.banner.half_horizontal_bottom.lime=Cortado verde lima invertido # +item.banner.half_horizontal_bottom.magenta=Cortado magenta invertido # +item.banner.half_horizontal_bottom.orange=Cortado naranja invertido # +item.banner.half_horizontal_bottom.pink=Cortado rosa invertido # +item.banner.half_horizontal_bottom.purple=Cortado morado invertido # +item.banner.half_horizontal_bottom.red=Cortado rojo invertido # +item.banner.half_horizontal_bottom.silver=Cortado gris claro invertido # +item.banner.half_horizontal_bottom.white=Cortado blanco invertido # +item.banner.half_horizontal_bottom.yellow=Cortado amarillo invertido # +item.banner.half_vertical.black=Flanco a diestra negro # +item.banner.half_vertical.blue=Flanco azul a diestra # +item.banner.half_vertical.brown=Flanco marrón a diestra # +item.banner.half_vertical.cyan=Flanco cian a diestra # +item.banner.half_vertical.gray=Flanco gris a diestra # +item.banner.half_vertical.green=Flanco verde a diestra # +item.banner.half_vertical.lightBlue=Flanco azul claro a diestra # +item.banner.half_vertical.lime=Flanco verde lima a diestra # +item.banner.half_vertical.magenta=Flanco magenta a diestra # +item.banner.half_vertical.orange=Flanco naranja a diestra # +item.banner.half_vertical.pink=Flanco rosa a diestra # +item.banner.half_vertical.purple=Flanco morado a diestra # +item.banner.half_vertical.red=Flanco rojo a diestra # +item.banner.half_vertical.silver=Flanco gris claro a diestra # +item.banner.half_vertical.white=Flanco blanco a diestra # +item.banner.half_vertical.yellow=Flanco amarillo a diestra # +item.banner.half_vertical_right.black=Flanco a siniestra negro # +item.banner.half_vertical_right.blue=Flanco azul a siniestra # +item.banner.half_vertical_right.brown=Flanco marrón a siniestra # +item.banner.half_vertical_right.cyan=Flanco cian a siniestra # +item.banner.half_vertical_right.gray=Flanco gris a siniestra # +item.banner.half_vertical_right.green=Flanco verde a siniestra # +item.banner.half_vertical_right.lightBlue=Flanco azul claro a siniestra # +item.banner.half_vertical_right.lime=Flanco verde lima a siniestra # +item.banner.half_vertical_right.magenta=Flanco magenta a siniestra # +item.banner.half_vertical_right.orange=Flanco naranja a siniestra # +item.banner.half_vertical_right.pink=Flanco rosa a siniestra # +item.banner.half_vertical_right.purple=Flanco morado a siniestra # +item.banner.half_vertical_right.red=Flanco rojo a siniestra # +item.banner.half_vertical_right.silver=Flanco gris claro a siniestra # +item.banner.half_vertical_right.white=Flanco blanco a siniestra # +item.banner.half_vertical_right.yellow=Flanco amarillo a siniestra # +item.banner.illager_captain.name=Estandarte maldeano # +item.banner.lightBlue.name=Estandarte azul claro # +item.banner.lime.name=Estandarte verde lima # +item.banner.magenta.name=Estandarte magenta # +item.banner.mojang.black=Cosa negra # +item.banner.mojang.blue=Cosa azul # +item.banner.mojang.brown=Cosa marrón # +item.banner.mojang.cyan=Cosa cian # +item.banner.mojang.gray=Cosa gris # +item.banner.mojang.green=Cosa verde # +item.banner.mojang.lightBlue=Cosa azul claro # +item.banner.mojang.lime=Cosa verde lima # +item.banner.mojang.magenta=Cosa magenta # +item.banner.mojang.orange=Cosa naranja # +item.banner.mojang.pink=Cosa rosa # +item.banner.mojang.purple=Cosa morada # +item.banner.mojang.red=Cosa roja # +item.banner.mojang.silver=Cosa gris claro # +item.banner.mojang.white=Cosa blanca # +item.banner.mojang.yellow=Cosa amarilla # +item.banner.orange.name=Estandarte naranja # +item.banner.piglin.black=Hocico negro # +item.banner.piglin.blue=Hocico azul # +item.banner.piglin.brown=Hocico marrón # +item.banner.piglin.cyan=Hocico cian # +item.banner.piglin.gray=Hocico gris # +item.banner.piglin.green=Hocico verde # +item.banner.piglin.lightBlue=Hocico azul claro # +item.banner.piglin.lime=Hocico verde lima # +item.banner.piglin.magenta=Hocico magenta # +item.banner.piglin.orange=Hocico naranja # +item.banner.piglin.pink=Hocico rosa # +item.banner.piglin.purple=Hocico morado # +item.banner.piglin.red=Hocico rojo # +item.banner.piglin.silver=Hocico gris claro # +item.banner.piglin.white=Hocico blanco # +item.banner.piglin.yellow=Hocico amarillo # +item.banner.pink.name=Estandarte rosa # +item.banner.purple.name=Estandarte morado # +item.banner.red.name=Estandarte rojo # +item.banner.rhombus.black=Rombo negro # +item.banner.rhombus.blue=Rombo azul # +item.banner.rhombus.brown=Rombo marrón # +item.banner.rhombus.cyan=Rombo cian # +item.banner.rhombus.gray=Rombo gris # +item.banner.rhombus.green=Rombo verde # +item.banner.rhombus.lightBlue=Rombo azul claro # +item.banner.rhombus.lime=Rombo verde lima # +item.banner.rhombus.magenta=Rombo magenta # +item.banner.rhombus.orange=Rombo naranja # +item.banner.rhombus.pink=Rombo rosa # +item.banner.rhombus.purple=Rombo morado # +item.banner.rhombus.red=Rombo rojo # +item.banner.rhombus.silver=Rombo gris claro # +item.banner.rhombus.white=Rombo blanco # +item.banner.rhombus.yellow=Rombo amarillo # +item.banner.silver.name=Estandarte gris claro # +item.banner.skull.black=Estampado negro de calavera # +item.banner.skull.blue=Estampado azul de calavera # +item.banner.skull.brown=Estampado marrón de calavera # +item.banner.skull.cyan=Estampado cian de calavera # +item.banner.skull.gray=Estampado gris de calavera # +item.banner.skull.green=Estampado verde de calavera # +item.banner.skull.lightBlue=Estampado azul claro de calavera # +item.banner.skull.lime=Estampado verde lima de calavera # +item.banner.skull.magenta=Estampado magenta de calavera # +item.banner.skull.orange=Estampado naranja de calavera # +item.banner.skull.pink=Estampado rosa de calavera # +item.banner.skull.purple=Estampado morado de calavera # +item.banner.skull.red=Estampado rojo de calavera # +item.banner.skull.silver=Estampado gris claro de calavera # +item.banner.skull.white=Estampado blanco de calavera # +item.banner.skull.yellow=Estampado amarillo de calavera # +item.banner.small_stripes.black=Bastonado negro # +item.banner.small_stripes.blue=Bastonado azul # +item.banner.small_stripes.brown=Bastonado marrón # +item.banner.small_stripes.cyan=Bastonado cian # +item.banner.small_stripes.gray=Bastonado gris # +item.banner.small_stripes.green=Bastonado verde # +item.banner.small_stripes.lightBlue=Bastonado azul claro # +item.banner.small_stripes.lime=Bastonado verde lima # +item.banner.small_stripes.magenta=Bastonado magenta # +item.banner.small_stripes.orange=Bastonado naranja # +item.banner.small_stripes.pink=Bastonado rosa # +item.banner.small_stripes.purple=Bastonado morado # +item.banner.small_stripes.red=Bastonado rojo # +item.banner.small_stripes.silver=Bastonado gris claro # +item.banner.small_stripes.white=Bastonado blanco # +item.banner.small_stripes.yellow=Bastonado amarillo # +item.banner.square_bottom_left.black=Cantón negro en base a diestra # +item.banner.square_bottom_left.blue=Cantón azul en base a diestra # +item.banner.square_bottom_left.brown=Cantón marrón en base a diestra # +item.banner.square_bottom_left.cyan=Cantón cian en base a diestra # +item.banner.square_bottom_left.gray=Cantón gris en base a diestra # +item.banner.square_bottom_left.green=Cantón verde en base a diestra # +item.banner.square_bottom_left.lightBlue=Cantón azul claro en base a diestra # +item.banner.square_bottom_left.lime=Cantón verde lima en base a diestra # +item.banner.square_bottom_left.magenta=Cantón magenta en base a diestra # +item.banner.square_bottom_left.orange=Cantón naranja en base a diestra # +item.banner.square_bottom_left.pink=Cantón rosa en base a diestra # +item.banner.square_bottom_left.purple=Cantón morado en base a diestra # +item.banner.square_bottom_left.red=Cantón rojo en base a diestra # +item.banner.square_bottom_left.silver=Cantón gris claro en base a diestra # +item.banner.square_bottom_left.white=Cantón blanco en base a diestra # +item.banner.square_bottom_left.yellow=Cantón amarillo en base a diestra # +item.banner.square_bottom_right.black=Cantón negro en base a siniestra # +item.banner.square_bottom_right.blue=Cantón azul en base a siniestra # +item.banner.square_bottom_right.brown=Cantón marrón en base a siniestra # +item.banner.square_bottom_right.cyan=Cantón cian en base a siniestra # +item.banner.square_bottom_right.gray=Cantón gris en base a siniestra # +item.banner.square_bottom_right.green=Cantón verde en base a siniestra # +item.banner.square_bottom_right.lightBlue=Cantón azul claro en base a siniestra # +item.banner.square_bottom_right.lime=Cantón verde lima en base a siniestra # +item.banner.square_bottom_right.magenta=Cantón magenta en base a siniestra # +item.banner.square_bottom_right.orange=Cantón naranja en base a siniestra # +item.banner.square_bottom_right.pink=Cantón rosa en base a siniestra # +item.banner.square_bottom_right.purple=Cantón morado en base a siniestra # +item.banner.square_bottom_right.red=Cantón rojo en base a siniestra # +item.banner.square_bottom_right.silver=Cantón gris claro en base a siniestra # +item.banner.square_bottom_right.white=Cantón blanco en base a siniestra # +item.banner.square_bottom_right.yellow=Cantón amarillo en base a siniestra # +item.banner.square_top_left.black=Cantón negro en jefe a diestra # +item.banner.square_top_left.blue=Cantón azul en jefe a diestra # +item.banner.square_top_left.brown=Cantón marrón en jefe a diestra # +item.banner.square_top_left.cyan=Cantón cian en jefe a diestra # +item.banner.square_top_left.gray=Cantón gris en jefe a diestra # +item.banner.square_top_left.green=Cantón verde en jefe a diestra # +item.banner.square_top_left.lightBlue=Cantón azul claro en jefe a diestra # +item.banner.square_top_left.lime=Cantón verde lima en jefe a diestra # +item.banner.square_top_left.magenta=Cantón magenta en jefe a diestra # +item.banner.square_top_left.orange=Cantón naranja en jefe a diestra # +item.banner.square_top_left.pink=Cantón rosa en jefe a diestra # +item.banner.square_top_left.purple=Cantón morado en jefe a diestra # +item.banner.square_top_left.red=Cantón rojo en jefe a diestra # +item.banner.square_top_left.silver=Cantón gris claro en jefe a diestra # +item.banner.square_top_left.white=Cantón blanco en jefe a diestra # +item.banner.square_top_left.yellow=Cantón amarillo en jefe a diestra # +item.banner.square_top_right.black=Cantón negro en jefe a siniestra # +item.banner.square_top_right.blue=Cantón azul en jefe a siniestra # +item.banner.square_top_right.brown=Cantón marrón en jefe a siniestra # +item.banner.square_top_right.cyan=Cantón cian en jefe a siniestra # +item.banner.square_top_right.gray=Cantón gris en jefe a siniestra # +item.banner.square_top_right.green=Cantón verde en jefe a siniestra # +item.banner.square_top_right.lightBlue=Cantón azul claro en jefe a siniestra # +item.banner.square_top_right.lime=Cantón verde lima en jefe a siniestra # +item.banner.square_top_right.magenta=Cantón magenta en jefe a siniestra # +item.banner.square_top_right.orange=Cantón naranja en jefe a siniestra # +item.banner.square_top_right.pink=Cantón rosa en jefe a siniestra # +item.banner.square_top_right.purple=Cantón morado en jefe a siniestra # +item.banner.square_top_right.red=Cantón rojo en jefe a siniestra # +item.banner.square_top_right.silver=Cantón gris claro en jefe a siniestra # +item.banner.square_top_right.white=Cantón blanco en jefe a siniestra # +item.banner.square_top_right.yellow=Cantón amarillo en jefe a siniestra # +item.banner.straight_cross.black=Cruz negra # +item.banner.straight_cross.blue=Cruz azul # +item.banner.straight_cross.brown=Cruz marrón # +item.banner.straight_cross.cyan=Cruz cian # +item.banner.straight_cross.gray=Cruz gris # +item.banner.straight_cross.green=Cruz verde # +item.banner.straight_cross.lightBlue=Cruz azul claro # +item.banner.straight_cross.lime=Cruz verde lima # +item.banner.straight_cross.magenta=Cruz magenta # +item.banner.straight_cross.orange=Cruz naranja # +item.banner.straight_cross.pink=Cruz rosa # +item.banner.straight_cross.purple=Cruz morada # +item.banner.straight_cross.red=Cruz roja # +item.banner.straight_cross.silver=Cruz gris claro # +item.banner.straight_cross.white=Cruz blanca # +item.banner.straight_cross.yellow=Cruz amarilla # +item.banner.stripe_bottom.black=Franja negra en base # +item.banner.stripe_bottom.blue=Franja azul en base # +item.banner.stripe_bottom.brown=Franja marrón en base # +item.banner.stripe_bottom.cyan=Franja cian en base # +item.banner.stripe_bottom.gray=Franja gris en base # +item.banner.stripe_bottom.green=Franja verde en base # +item.banner.stripe_bottom.lightBlue=Franja azul claro en base # +item.banner.stripe_bottom.lime=Franja verde lima en base # +item.banner.stripe_bottom.magenta=Franja magenta en base # +item.banner.stripe_bottom.orange=Franja naranja en base # +item.banner.stripe_bottom.pink=Franja rosa en base # +item.banner.stripe_bottom.purple=Franja morada en base # +item.banner.stripe_bottom.red=Franja roja en base # +item.banner.stripe_bottom.silver=Franja gris claro en base # +item.banner.stripe_bottom.white=Franja blanca en base # +item.banner.stripe_bottom.yellow=Franja amarilla en base # +item.banner.stripe_center.black=Palo negro # +item.banner.stripe_center.blue=Palo azul # +item.banner.stripe_center.brown=Palo marrón # +item.banner.stripe_center.cyan=Palo cian # +item.banner.stripe_center.gray=Palo gris # +item.banner.stripe_center.green=Palo verde # +item.banner.stripe_center.lightBlue=Palo azul claro # +item.banner.stripe_center.lime=Palo verde lima # +item.banner.stripe_center.magenta=Palo magenta # +item.banner.stripe_center.orange=Palo naranja # +item.banner.stripe_center.pink=Palo rosa # +item.banner.stripe_center.purple=Palo morado # +item.banner.stripe_center.red=Palo rojo # +item.banner.stripe_center.silver=Palo gris claro # +item.banner.stripe_center.white=Palo blanco # +item.banner.stripe_center.yellow=Palo amarillo # +item.banner.stripe_downleft.black=Banda negra a siniestra # +item.banner.stripe_downleft.blue=Banda azul a siniestra # +item.banner.stripe_downleft.brown=Banda marrón a siniestra # +item.banner.stripe_downleft.cyan=Banda cian a siniestra # +item.banner.stripe_downleft.gray=Banda gris a siniestra # +item.banner.stripe_downleft.green=Banda verde a siniestra # +item.banner.stripe_downleft.lightBlue=Banda azul claro a siniestra # +item.banner.stripe_downleft.lime=Banda verde lima a siniestra # +item.banner.stripe_downleft.magenta=Banda magenta a siniestra # +item.banner.stripe_downleft.orange=Banda naranja a siniestra # +item.banner.stripe_downleft.pink=Banda rosa a siniestra # +item.banner.stripe_downleft.purple=Banda morada a siniestra # +item.banner.stripe_downleft.red=Banda roja a siniestra # +item.banner.stripe_downleft.silver=Banda gris claro a siniestra # +item.banner.stripe_downleft.white=Banda blanca a siniestra # +item.banner.stripe_downleft.yellow=Banda amarilla a siniestra # +item.banner.stripe_downright.black=Banda negra # +item.banner.stripe_downright.blue=Banda azul # +item.banner.stripe_downright.brown=Banda marrón # +item.banner.stripe_downright.cyan=Banda cian # +item.banner.stripe_downright.gray=Banda gris # +item.banner.stripe_downright.green=Banda verde # +item.banner.stripe_downright.lightBlue=Banda azul claro # +item.banner.stripe_downright.lime=Banda verde lima # +item.banner.stripe_downright.magenta=Banda magenta # +item.banner.stripe_downright.orange=Banda naranja # +item.banner.stripe_downright.pink=Banda rosa # +item.banner.stripe_downright.purple=Banda morada # +item.banner.stripe_downright.red=Banda roja # +item.banner.stripe_downright.silver=Banda gris claro # +item.banner.stripe_downright.white=Banda blanca # +item.banner.stripe_downright.yellow=Banda amarilla # +item.banner.stripe_left.black=Palo negro a diestra # +item.banner.stripe_left.blue=Palo azul a diestra # +item.banner.stripe_left.brown=Palo marrón a diestra # +item.banner.stripe_left.cyan=Palo cian a diestra # +item.banner.stripe_left.gray=Palo gris a diestra # +item.banner.stripe_left.green=Palo verde a diestra # +item.banner.stripe_left.lightBlue=Palo azul claro a diestra # +item.banner.stripe_left.lime=Palo verde lima a diestra # +item.banner.stripe_left.magenta=Palo magenta a diestra # +item.banner.stripe_left.orange=Palo naranja a diestra # +item.banner.stripe_left.pink=Palo rosa a diestra # +item.banner.stripe_left.purple=Palo morado a diestra # +item.banner.stripe_left.red=Palo rojo a diestra # +item.banner.stripe_left.silver=Palo gris claro a diestra # +item.banner.stripe_left.white=Palo blanco a diestra # +item.banner.stripe_left.yellow=Palo amarillo a diestra # +item.banner.stripe_middle.black=Franja negra # +item.banner.stripe_middle.blue=Franja azul # +item.banner.stripe_middle.brown=Franja marrón # +item.banner.stripe_middle.cyan=Franja cian # +item.banner.stripe_middle.gray=Franja gris # +item.banner.stripe_middle.green=Franja verde # +item.banner.stripe_middle.lightBlue=Franja azul claro # +item.banner.stripe_middle.lime=Franja verde lima # +item.banner.stripe_middle.magenta=Franja magenta # +item.banner.stripe_middle.orange=Franja naranja # +item.banner.stripe_middle.pink=Franja rosa # +item.banner.stripe_middle.purple=Franja morada # +item.banner.stripe_middle.red=Franja roja # +item.banner.stripe_middle.silver=Franja gris claro # +item.banner.stripe_middle.white=Franja blanca # +item.banner.stripe_middle.yellow=Franja amarilla # +item.banner.stripe_right.black=Palo negro a siniestra # +item.banner.stripe_right.blue=Palo azul a siniestra # +item.banner.stripe_right.brown=Palo marrón a siniestra # +item.banner.stripe_right.cyan=Palo cian a siniestra # +item.banner.stripe_right.gray=Palo gris a siniestra # +item.banner.stripe_right.green=Palo verde a siniestra # +item.banner.stripe_right.lightBlue=Palo azul claro a siniestra # +item.banner.stripe_right.lime=Palo verde lima a siniestra # +item.banner.stripe_right.magenta=Palo magenta a siniestra # +item.banner.stripe_right.orange=Palo naranja a siniestra # +item.banner.stripe_right.pink=Palo rosa a siniestra # +item.banner.stripe_right.purple=Palo morado a siniestra # +item.banner.stripe_right.red=Palo rojo a siniestra # +item.banner.stripe_right.silver=Palo gris claro a siniestra # +item.banner.stripe_right.white=Palo blanco a siniestra # +item.banner.stripe_right.yellow=Palo amarillo a siniestra # +item.banner.stripe_top.black=Franja negra en el jefe # +item.banner.stripe_top.blue=Franja azul en jefe # +item.banner.stripe_top.brown=Franja marrón en jefe # +item.banner.stripe_top.cyan=Franja cian en jefe # +item.banner.stripe_top.gray=Franja gris en jefe # +item.banner.stripe_top.green=Franja verde en jefe # +item.banner.stripe_top.lightBlue=Franja azul claro en jefe # +item.banner.stripe_top.lime=Franja verde lima en jefe # +item.banner.stripe_top.magenta=Franja magenta en jefe # +item.banner.stripe_top.orange=Franja naranja en jefe # +item.banner.stripe_top.pink=Franja rosa en jefe # +item.banner.stripe_top.purple=Franja morada en jefe # +item.banner.stripe_top.red=Franja roja en jefe # +item.banner.stripe_top.silver=Franja gris claro en jefe # +item.banner.stripe_top.white=Franja blanca en jefe # +item.banner.stripe_top.yellow=Franja amarilla en jefe # +item.banner.triangle_bottom.black=Chevrón negro # +item.banner.triangle_bottom.blue=Chevrón azul # +item.banner.triangle_bottom.brown=Chevrón marrón # +item.banner.triangle_bottom.cyan=Chevrón cian # +item.banner.triangle_bottom.gray=Chevrón gris # +item.banner.triangle_bottom.green=Chevrón verde # +item.banner.triangle_bottom.lightBlue=Chevrón azul claro # +item.banner.triangle_bottom.lime=Chevrón verde lima # +item.banner.triangle_bottom.magenta=Chevrón magenta # +item.banner.triangle_bottom.orange=Chevrón naranja # +item.banner.triangle_bottom.pink=Chevrón rosa # +item.banner.triangle_bottom.purple=Chevrón morado # +item.banner.triangle_bottom.red=Chevrón rojo # +item.banner.triangle_bottom.silver=Chevrón gris claro # +item.banner.triangle_bottom.white=Chevrón blanco # +item.banner.triangle_bottom.yellow=Chevrón amarillo # +item.banner.triangle_top.black=Chevrón negro invertido # +item.banner.triangle_top.blue=Chevrón azul invertido # +item.banner.triangle_top.brown=Chevrón marrón invertido # +item.banner.triangle_top.cyan=Chevrón cian invertido # +item.banner.triangle_top.gray=Chevrón gris invertido # +item.banner.triangle_top.green=Chevrón verde invertido # +item.banner.triangle_top.lightBlue=Chevrón azul claro invertido # +item.banner.triangle_top.lime=Chevrón verde lima invertido # +item.banner.triangle_top.magenta=Chevrón magenta invertido # +item.banner.triangle_top.orange=Chevrón naranja invertido # +item.banner.triangle_top.pink=Chevrón rosa invertido # +item.banner.triangle_top.purple=Chevrón morado invertido # +item.banner.triangle_top.red=Chevrón rojo invertido # +item.banner.triangle_top.silver=Chevrón gris claro invertido # +item.banner.triangle_top.white=Chevrón blanco invertido # +item.banner.triangle_top.yellow=Chevrón amarillo invertido # +item.banner.triangles_bottom.black=Base negra dentada # +item.banner.triangles_bottom.blue=Base azul dentada # +item.banner.triangles_bottom.brown=Base marrón dentada # +item.banner.triangles_bottom.cyan=Base cian dentada # +item.banner.triangles_bottom.gray=Base gris dentada # +item.banner.triangles_bottom.green=Base verde dentada # +item.banner.triangles_bottom.lightBlue=Base azul claro dentada # +item.banner.triangles_bottom.lime=Base verde lima dentada # +item.banner.triangles_bottom.magenta=Base magenta dentada # +item.banner.triangles_bottom.orange=Base naranja dentada # +item.banner.triangles_bottom.pink=Base rosa dentada # +item.banner.triangles_bottom.purple=Base morada dentada # +item.banner.triangles_bottom.red=Base roja dentada # +item.banner.triangles_bottom.silver=Base gris claro dentada # +item.banner.triangles_bottom.white=Base blanca dentada # +item.banner.triangles_bottom.yellow=Base amarilla dentada # +item.banner.triangles_top.black=Jefe negro dentado # +item.banner.triangles_top.blue=Jefe azul dentado # +item.banner.triangles_top.brown=Jefe marrón dentado # +item.banner.triangles_top.cyan=Jefe cian dentado # +item.banner.triangles_top.gray=Jefe gris dentado # +item.banner.triangles_top.green=Jefe verde dentado # +item.banner.triangles_top.lightBlue=Jefe azul claro dentado # +item.banner.triangles_top.lime=Jefe verde lima dentado # +item.banner.triangles_top.magenta=Jefe magenta dentado # +item.banner.triangles_top.orange=Jefe naranja dentado # +item.banner.triangles_top.pink=Jefe rosa dentado # +item.banner.triangles_top.purple=Jefe morado dentado # +item.banner.triangles_top.red=Jefe rojo dentado # +item.banner.triangles_top.silver=Jefe gris claro dentado # +item.banner.triangles_top.white=Jefe blanco dentado # +item.banner.triangles_top.yellow=Jefe amarillo dentado # +item.banner.white.name=Estandarte blanco # +item.banner.yellow.name=Estandarte amarillo # +item.banner.illager=Maldeano # +item.bed.black.name=Cama negra # +item.bed.red.name=Cama roja # +item.bed.green.name=Cama verde # +item.bed.brown.name=Cama marrón # +item.bed.blue.name=Cama azul # +item.bed.purple.name=Cama morada # +item.bed.cyan.name=Cama cian # +item.bed.silver.name=Cama gris claro # +item.bed.gray.name=Cama gris # +item.bed.pink.name=Cama rosa # +item.bed.lime.name=Cama verde lima # +item.bed.yellow.name=Cama amarilla # +item.bed.lightBlue.name=Cama azul claro # +item.bed.magenta.name=Cama magenta # +item.bed.orange.name=Cama naranja # +item.bed.white.name=Cama blanca # +item.bell.name=Campana # +item.steak.name=Filete # +item.beef.name=Ternera cruda # +item.beetroot.name=Remolacha # +item.beetroot_soup.name=Sopa de remolacha # +item.blaze_powder.name=Polvo de llama # +item.blaze_rod.name=Vara de llama # +item.boat.oak.name=Barco de roble # +item.boat.spruce.name=Barco de abeto # +item.boat.birch.name=Barco de abedul # +item.boat.jungle.name=Barco de la jungla # +item.boat.acacia.name=Barco de acacia # +item.boat.big_oak.name=Barco de roble oscuro # +item.bone.name=Hueso # +item.book.name=Libro # +item.chainmail_boots.name=Botas de malla # +item.leather_boots.name=Botas de cuero # +item.diamond_boots.name=Botas de diamante # +item.golden_boots.name=Botas de oro # +item.iron_boots.name=Botas de hierro # +item.bow.name=Arco # +item.bowl.name=Cuenco # +item.bread.name=Pan # +item.brewing_stand.name=Soporte para pociones # +item.brick.name=Ladrillo # +item.bucket.name=Cubo # +item.bucketLava.name=Cubo de lava # +item.bucketWater.name=Cubo de agua # +item.bucketFish.name=Cubo de bacalao # +item.bucketSalmon.name=Cubo de salmón # +item.bucketTropical.name=Cubo de peces tropicales # +item.bucketPuffer.name=Cubo de peces globo # +item.bucketCustomFish.name=Cubo de # +item.bucketAxolotl.name=Cubo de ajolote # +item.tropicalColorWhite.name=Blanco # +item.tropicalColorOrange.name=Naranja # +item.tropicalColorMagenta.name=Magenta # +item.tropicalColorSky.name=Celeste # +item.tropicalColorYellow.name=Amarillo # +item.tropicalColorLime.name=Verde lima # +item.tropicalColorRose.name=Rosa # +item.tropicalColorGray.name=Gris # +item.tropicalColorSilver.name=Plateado # +item.tropicalColorTeal.name=Cerceta # +item.tropicalColorPlum.name=Ciruela # +item.tropicalColorBlue.name=Azul # +item.tropicalColorBrown.name=Marrón # +item.tropicalColorGreen.name=Verde # +item.tropicalColorRed.name=Rojo # +item.tropicalBodyKobSingle.name=%1$s kob # +item.tropicalBodySunstreakSingle.name=%1$s quemado por el sol # +item.tropicalBodySnooperSingle.name=%1$s espía # +item.tropicalBodyDasherSingle.name=%1$s alegre # +item.tropicalBodyBrinelySingle.name=%1$s en salmuera # +item.tropicalBodySpottySingle.name=%1$s irregular # +item.tropicalBodyFlopperSingle.name=%1$s estafador # +item.tropicalBodyStripeySingle.name=%1$s a rayas # +item.tropicalBodyGlitterSingle.name=%1$s con brillo # +item.tropicalBodyBlockfishSingle.name=%1$s pez bloque # +item.tropicalBodyBettySingle.name=%1$s Betty # +item.tropicalBodyClayfishSingle.name=%1$s pez de arcilla # +item.tropicalBodyKobMulti.name=%1$s-%2$s kob # +item.tropicalBodySunstreakMulti.name=%1$s-%2$s quemado por el sol # +item.tropicalBodySnooperMulti.name=%1$s-%2$s espía # +item.tropicalBodyDasherMulti.name=%1$s-%2$s alegre # +item.tropicalBodyBrinelyMulti.name=%1$s-%2$s en salmuera # +item.tropicalBodySpottyMulti.name=%1$s-%2$s irregular # +item.tropicalBodyFlopperMulti.name=%1$s-%2$s estafador # +item.tropicalBodyStripeyMulti.name=%1$s-%2$s a rayas # +item.tropicalBodyGlitterMulti.name=%1$s-%2$s con brillo # +item.tropicalBodyBlockfishMulti.name=%1$s-%2$s pez bloque # +item.tropicalBodyBettyMulti.name=%1$s-%2$s Betty # +item.tropicalBodyClayfishMulti.name=%1$s-%2$s pez de arcilla # +item.tropicalSchoolAnemone.name=Anémona # +item.tropicalSchoolBlackTang.name=Pez cirujano negro # +item.tropicalSchoolBlueDory.name=Gallo azul # +item.tropicalSchoolButterflyFish.name=Pez mariposa # +item.tropicalSchoolCichlid.name=Cíclido # +item.tropicalSchoolClownfish.name=Pez payaso # +item.tropicalSchoolCottonCandyBetta.name=Beta de algodón de azúcar # +item.tropicalSchoolDottyback.name=Estuario # +item.tropicalSchoolEmperorRedSnapper.name=Pargo emperador # +item.tropicalSchoolGoatfish.name=Salmonete # +item.tropicalSchoolMoorishIdol.name=Ídolo moro # +item.tropicalSchoolOrnateButterfly.name=Mariposa decorada # +item.tropicalSchoolParrotfish.name=Pez loro # +item.tropicalSchoolQueenAngelFish.name=Ángel reina # +item.tropicalSchoolRedCichlid.name=Cíclido rojo # +item.tropicalSchoolRedLippedBlenny.name=Blénido de labios rojos # +item.tropicalSchoolRedSnapper.name=Pargo rojo # +item.tropicalSchoolThreadfin.name=Barbudo # +item.tropicalSchoolTomatoClown.name=Pez payaso tomate # +item.tropicalSchoolTriggerfish.name=Pez gatillo # +item.tropicalSchoolYellowTang.name=Pez cirujano amarillo # +item.tropicalSchoolYellowtailParrot.name=Loro de cola amarilla # +item.cake.name=Pastel # +item.camera.name=Cámara # +item.canBreak=Puede romper: # +item.canPlace=Puede colocarse sobre: # +item.itemLock.cantDrop=:hollow_star: Los objetos insoltables no se pueden: # +item.itemLock.cantMove=:solid_star: Los objetos inamobibles no se pueden: # +item.itemLock.hoverText.cantBe.moved=mover # +item.itemLock.hoverText.cantBe.dropped=soltar # +item.itemLock.hoverText.cantBe.removed=eliminar # +item.itemLock.hoverText.cantBe.craftedWith=usar para fabricar # +item.itemLock.keepOnDeath=Este objeto no se pierde al morir # +item.itemLock.popupNotice.cantDrop=:hollow_star: Los objetos insoltables no se pueden soltar, eliminar ni usar para fabricar. # +item.itemLock.popupNotice.cantMove=:solid_star: Los objetos inamobibles no se pueden mover, soltar, eliminar ni usar para fabricar. # +item.golden_carrot.name=Zanahoria dorada # +item.carrotOnAStick.name=Palo y zanahoria # +item.warped_fungus_on_a_stick.name=Hongos deformados en un palo # +item.carrot.name=Zanahoria # +item.cauldron.name=Caldero # +item.charcoal.name=Carbón # +item.chainmail_chestplate.name=Coraza de malla # +item.leather_chestplate.name=Túnica de cuero # +item.diamond_chestplate.name=Coraza de diamante # +item.golden_chestplate.name=Coraza de oro # +item.iron_chestplate.name=Coraza de hierro # +item.chorus_fruit.name=Fruta coral # +item.chorus_fruit_popped.name=Fruta coral horneada # +item.cooked_beef.name=Filete cocinado # +item.cooked_chicken.name=Pollo cocinado # +item.cooked_porkchop.name=Chuleta de cerdo cocinada # +item.chicken.name=Pollo crudo # +item.clay_ball.name=Arcilla # +item.clock.name=Reloj # +item.coal.name=Hulla # +item.comparator.name=Comparador de redstone # +item.compass.name=Brújula # +item.lodestonecompass.name=Brújula de magnetita # +item.cookie.name=Galleta # +item.crossbow.name=Ballesta # +item.diamond.name=Diamante # +item.repeater.name=Repetidor de redstone # +item.acacia_door.name=Puerta de acacia # +item.birch_door.name=Puerta de abedul # +item.dark_oak_door.name=Puerta de roble oscuro # +item.iron_door.name=Puerta de hierro # +item.jungle_door.name=Puerta de jungla # +item.wooden_door.name=Puerta de roble # +item.spruce_door.name=Puerta de abeto # +item.crimson_door.name=Puerta carmesí # +item.warped_door.name=Puerta deformada # +item.dragon_breath.name=Aliento de dragón # +item.dyed=Tintado # +item.dye.black.name=Bolsa de tinta # +item.dye.black_new.name=Tinte negro # +item.dye.blue.name=Lapislázuli # +item.dye.blue_new.name=Tinte azul # +item.dye.brown.name=Granos de cacao # +item.dye.brown_new.name=Tinte marrón # +item.dye.cyan.name=Tinte cian # +item.dye.gray.name=Tinte gris # +item.dye.green.name=Tinte verde # +item.dye.lightBlue.name=Tinte azul claro # +item.dye.lime.name=Tinte verde lima # +item.dye.magenta.name=Tinte magenta # +item.dye.orange.name=Tinte naranja # +item.dye.pink.name=Tinte rosa # +item.dye.purple.name=Tinte morado # +item.dye.red.name=Tinte rojo # +item.dye.silver.name=Tinte gris claro # +item.dye.white.name=Polvo de hueso # +item.dye.white_new.name=Tinte blanco # +item.dye.yellow.name=Tinte amarillo # +item.glow_ink_sac.name=Bolsa de tinta brillante # +item.glow_frame.name=Marco brillante # +item.egg.name=Huevo # +item.elytra.name=Elytra # +item.emerald.name=Esmeralda # +item.emptyMap.name=Mapa vacío # +item.emptyLocatorMap.name=Mapa localizador vacío # +item.enchanted_book.name=Libro encantado # +item.end_crystal.name=Cristal de End # +tile.end_rod.name=Vara de End # +item.ender_eye.name=Ojo de Ender # +item.ender_pearl.name=Perla de Ender # +item.experience_bottle.name=Botella de hechizo # +item.feather.name=Pluma # +item.fermented_spider_eye.name=Ojo de araña fermentado # +item.fireball.name=Descarga de fuego # +item.fireworks.flight=Duración del vuelo: # +item.fireworks.name=Cohete de fuegos artificiales # +item.fireworksCharge.black=Negro # +item.fireworksCharge.blue=Azul # +item.fireworksCharge.brown=Marrón # +item.fireworksCharge.customColor=Personalizar # +item.fireworksCharge.cyan=Cian # +item.fireworksCharge.fadeTo=Cambia a color # +item.fireworksCharge.flicker=Destello # +item.fireworksCharge.gray=Gris # +item.fireworksCharge.green=Verde # +item.fireworksCharge.lightBlue=Azul claro # +item.fireworksCharge.lime=Verde lima # +item.fireworksCharge.magenta=Magenta # +item.fireworksCharge.name=Estrella de fuegos artificiales # +item.fireworksCharge.orange=Naranja # +item.fireworksCharge.pink=Rosa # +item.fireworksCharge.purple=Morado # +item.fireworksCharge.red=Rojo # +item.fireworksCharge.silver=Gris claro # +item.fireworksCharge.trail=Rastro # +item.fireworksCharge.type=Forma desconocida # +item.fireworksCharge.type.0=Bola pequeña # +item.fireworksCharge.type.1=Bola grande # +item.fireworksCharge.type.2=Con forma de estrella # +item.fireworksCharge.type.3=Con forma de Creeper # +item.fireworksCharge.type.4=Explosión # +item.fireworksCharge.white=Blanco # +item.fireworksCharge.yellow=Amarillo # +item.clownfish.name=Pez tropical # +item.cooked_fish.name=Bacalao cocinado # +item.fish.name=Bacalao crudo # +item.photo.name=Foto # +item.pufferfish.name=Pez globo # +item.cooked_salmon.name=Salmón cocinado # +item.salmon.name=Salmón crudo # +item.fishing_rod.name=Caña de pescar # +item.flint.name=Pedernal # +item.flint_and_steel.name=Chisquero de pedernal # +item.flower_pot.name=Maceta # +item.frame.name=Marco # +item.ghast_tear.name=Lágrima de Ghast # +item.glass_bottle.name=Botella de cristal # +item.gold_nugget.name=Pepita de oro # +item.iron_nugget.name=Pepita de hierro # +item.diamond_axe.name=Hacha de diamante # +item.golden_axe.name=Hacha de oro # +item.iron_axe.name=Hacha de hierro # +item.stone_axe.name=Hacha de piedra # +item.wooden_axe.name=Hacha de madera # +item.chainmail_helmet.name=Casco de malla # +item.leather_helmet.name=Gorra de cuero # +item.diamond_helmet.name=Casco de diamante # +item.golden_helmet.name=Casco de oro # +item.iron_helmet.name=Casco de hierro # +item.diamond_hoe.name=Azada de diamante # +item.golden_hoe.name=Azada de oro # +item.iron_hoe.name=Azada de hierro # +item.stone_hoe.name=Azada de piedra # +item.wooden_hoe.name=Azada de madera # +item.honey_bottle.name=Bote de miel # +item.honeycomb.name=Panal # +item.horsearmordiamond.name=Armadura para caballo de diamante # +item.horsearmorgold.name=Armadura de oro para caballo # +item.horsearmoriron.name=Armadura de hierro para caballo # +item.horsearmorleather.name=Armadura de cuero para caballo # +item.gold_ingot.name=Lingote de oro # +item.iron_ingot.name=Lingote de hierro # +item.netherite_ingot.name=Lingote de inframundita # +item.netherite_scrap.name=Fragmento de inframundita # +item.netherite_sword.name=Espada de inframundita # +item.netherite_pickaxe.name=Pico de inframundita # +item.netherite_axe.name=Hacha de inframundita # +item.netherite_shovel.name=Pala de inframundita # +item.netherite_hoe.name=Azada de inframundita # +item.netherite_boots.name=Botas de inframundita # +item.netherite_leggings.name=Mallas de inframundita # +item.netherite_chestplate.name=Coraza de inframundita # +item.netherite_helmet.name=Casco de inframundita # +item.lead.name=Rienda # +item.leather.name=Cuero # +item.leaves.name=Hojas # +item.chainmail_leggings.name=Mallas de malla # +item.leather_leggings.name=Pantalones de cuero # +item.diamond_leggings.name=Mallas de diamante # +item.golden_leggings.name=Mallas de oro # +item.iron_leggings.name=Mallas de hierro # +item.nautilus_shell.name=Concha de Nautilus # +item.heart_of_the_sea.name=Corazón del mar # +item.magma_cream.name=Crema de magma # +item.map.name=Mapa # +item.map.exploration.mansion.name=Mapa de explorador del bosque # +item.map.exploration.monument.name=Mapa de explorador del océano # +item.map.exploration.treasure.name=Mapa del tesoro # +item.melon.name=Sandía # +item.milk.name=Leche # +item.minecart.name=Vagoneta # +item.chest_minecart.name=Vagoneta con cofre # +item.command_block_minecart.name=Vagoneta con bloque de comandos # +item.minecartFurnace.name=Vagoneta con horno # +item.hopper_minecart.name=Vagoneta con embudo # +item.tnt_minecart.name=Vagoneta con dinamita # +item.pitcher_pod.name=Semilla jarra # +item.torchflower_seeds.name=Semillas de bastón de emperador # +item.spawn_egg.entity.agent.name=Agent generado # +item.spawn_egg.entity.axolotl.name=Generador de ajolote # +item.spawn_egg.entity.bee.name=Generador de abeja # +item.spawn_egg.entity.hoglin.name=Generador de hoglin # +item.spawn_egg.entity.cat.name=Generador de gato # +item.spawn_egg.entity.chicken.name=Generador de gallina # +item.spawn_egg.entity.cow.name=Generador de vaca # +item.spawn_egg.entity.cod.name=Generador de bacalao # +item.spawn_egg.entity.ender_dragon.name=Generador de dragona de Ender # +item.spawn_egg.entity.goat.name=Generador de cabra # +item.spawn_egg.entity.pufferfish.name=Generador de pez globo # +item.spawn_egg.entity.salmon.name=Generador de salmón # +item.spawn_egg.entity.tropicalfish.name=Generador de pez tropical # +item.spawn_egg.entity.pig.name=Generador de cerdo # +item.spawn_egg.entity.sheep.name=Generador de oveja # +item.spawn_egg.entity.npc.name=Generador de NPC # +item.spawn_egg.entity.npc.failed=Necesitas creativo + operador para generar a un PNJ # +item.spawn_egg.entity.wolf.name=Generador de lobo # +item.spawn_egg.entity.villager.name=Generador de aldeano # +item.spawn_egg.entity.villager_v2.name=Generador de aldeanos # +item.spawn_egg.entity.vindicator.name=Generador de vindicador # +item.spawn_egg.entity.mooshroom.name=Generador de champiñaca # +item.spawn_egg.entity.squid.name=Generador de calamar # +item.spawn_egg.entity.glow_squid.name=Generador de calamar brillante # +item.spawn_egg.entity.rabbit.name=Generador de conejo # +item.spawn_egg.entity.bat.name=Generador de murciélago # +item.spawn_egg.entity.ravager.name=Generador de devastador # +item.spawn_egg.entity.iron_golem.name=Generador de gólem de hierro # +item.spawn_egg.entity.snow_golem.name=Generador de gólem de nieve # +item.spawn_egg.entity.ocelot.name=Generador de ocelote # +item.spawn_egg.entity.parrot.name=Generador de loro # +item.spawn_egg.entity.horse.name=Generador de caballo # +item.spawn_egg.entity.llama.name=Generador de llama # +item.spawn_egg.entity.trader_llama.name=Generar Comerciante Llama # +item.spawn_egg.entity.polar_bear.name=Generador de oso polar # +item.spawn_egg.entity.donkey.name=Generador de burro # +item.spawn_egg.entity.mule.name=Generador de mula # +item.spawn_egg.entity.skeleton_horse.name=Generador de caballo esqueleto # +item.spawn_egg.entity.zombie_horse.name=Generador de caballo zombi # +item.spawn_egg.entity.zombie.name=Generador de zombi # +item.spawn_egg.entity.drowned.name=Generador de ahogado # +item.spawn_egg.entity.creeper.name=Generador de Creeper # +item.spawn_egg.entity.skeleton.name=Generador de esqueleto # +item.spawn_egg.entity.spider.name=Generador de araña # +item.spawn_egg.entity.zombie_pigman.name=Generador de piglin zombi # +item.spawn_egg.entity.strider.name=Generador de lavagante # +item.spawn_egg.entity.slime.name=Generador de limo # +item.spawn_egg.entity.enderman.name=Generador de Enderman # +item.spawn_egg.entity.silverfish.name=Generador de pez plateado # +item.spawn_egg.entity.cave_spider.name=Generador de araña de las cuevas # +item.spawn_egg.entity.ghast.name=Generador de Ghast # +item.spawn_egg.entity.magma_cube.name=Generador de cubo de magma # +item.spawn_egg.entity.blaze.name=Generador de Blaze # +item.spawn_egg.entity.zombie_villager.name=Generador de aldeano zombi # +item.spawn_egg.entity.zombie_villager_v2.name=Generador de aldeanos zombi # +item.spawn_egg.entity.witch.name=Generador de bruja # +item.spawn_egg.entity.stray.name=Generador de errante # +item.spawn_egg.entity.husk.name=Generador de pusilánime # +item.spawn_egg.entity.wither_skeleton.name=Generador de esqueleto de Wither # +item.spawn_egg.entity.guardian.name=Generador de guardián # +item.spawn_egg.entity.elder_guardian.name=Generador de guardián anciano # +item.spawn_egg.entity.shulker.name=Generador de Shulker # +item.spawn_egg.entity.endermite.name=Generador de Endermite # +item.spawn_egg.entity.evocation_illager.name=Generador de evocador # +item.spawn_egg.entity.vex.name=Generador de Vex # +item.spawn_egg.entity.turtle.name=Generador de tortuga marina # +item.spawn_egg.entity.dolphin.name=Generador de Delfín # +item.spawn_egg.entity.phantom.name=Generador de fantasma # +item.spawn_egg.entity.panda.name=Generador de panda # +item.spawn_egg.entity.pillager.name=Generador de saqueador # +item.spawn_egg.entity.piglin_brute.name=Generador de piglin bruto # +item.spawn_egg.entity.piglin.name=Generador de piglin # +item.spawn_egg.entity.fox.name=Generador de zorro # +item.spawn_egg.entity.unknown.name=Generar # +item.spawn_egg.entity.wandering_trader.name=Generador de vendedor errante # +item.spawn_egg.entity.wither.name=Generador de Wither # +item.spawn_egg.entity.zoglin.name=Generador de zoglin # +item.spawn_egg.entity.sniffer.name=Generador de rastreador # +item.trident.name=Tridente # +item.mushroom_stew.name=Estofado de champiñones # +item.muttonCooked.name=Cordero cocinado # +item.muttonRaw.name=Cordero crudo # +item.name_tag.name=Etiqueta de nombre # +item.netherbrick.name=Ladrillo de inframundo # +item.quartz.name=Cuarzo de inframundo # +item.nether_wart.name=Verruga de inframundo # +item.netherStar.name=Estrella de inframundo # +item.painting.name=Cuadro # +item.paper.name=Papel # +item.diamond_pickaxe.name=Pico de diamante # +item.golden_pickaxe.name=Pico de oro # +item.iron_pickaxe.name=Pico de hierro # +item.stone_pickaxe.name=Pico de piedra # +item.wooden_pickaxe.name=Pico de madera # +item.porkchop_cooked.name=Chuleta de cerdo cocinada # +item.porkchop.name=Chuleta de cerdo cruda # +item.portfolio.name=Portafolio # +item.potato.name=Patata # +item.baked_potato.name=Patata asada # +item.poisonous_potato.name=Patata venenosa # +item.prismarine_crystals.name=Cristales de prismarina # +item.prismarine_shard.name=Fragmento de prismarina # +item.pumpkin_pie.name=Tarta de calabaza # +item.cooked_rabbit.name=Conejo cocinado # +item.rabbit_foot.name=Pata de conejo # +item.rabbit_hide.name=Piel de conejo # +item.rabbit.name=Conejo crudo # +item.rabbit_stew.name=Estofado de conejo # +item.record_11.desc=C418 - 11 # +item.record_13.desc=C418 - 13 # +item.record_blocks.desc=C418 - bloques # +item.record_cat.desc=C418 - gato # +item.record_chirp.desc=C418 - gorjeo # +item.record_far.desc=C418 - lejos # +item.record_mall.desc=C418 - explanada # +item.record_mellohi.desc=C418 - mellohi # +item.record.name=Disco de música # +item.record_stal.desc=C418 - stal # +item.record_strad.desc=C418 - strad # +item.record_wait.desc=C418 - esperar # +item.record_ward.desc=C418 - sala # +item.record_pigstep.desc=Lena Raine - Pigstep # +item.record_otherside.desc=Lena Raine - Otherside # +item.record_relic.desc=Aaron Cherof: reliquia # +item.redstone.name=Polvo de redstone # +item.reeds.name=Cañas de azúcar # +item.kelp.name=Alga marina # +item.dried_kelp.name=Alga marina seca # +item.rotten_flesh.name=Carne podrida # +item.ruby.name=Rubí # +item.saddle.name=Montura # +item.wheat_seeds.name=Semillas # +item.beetroot_seeds.name=Semillas de remolacha # +item.melon_seeds.name=Semillas de sandía # +item.pumpkin_seeds.name=Semillas de calabaza # +item.shears.name=Tijeras # +item.diamond_shovel.name=Pala de diamante # +item.golden_shovel.name=Pala de oro # +item.iron_shovel.name=Pala de hierro # +item.stone_shovel.name=Pala de piedra # +item.wooden_shovel.name=Pala de madera # +item.sign.name=Señal de roble # +item.spruce_sign.name=Señal de abeto # +item.birch_sign.name=Señal de abedul # +item.jungle_sign.name=Señal de jungla # +item.acacia_sign.name=Señal de acacia # +item.darkoak_sign.name=Señal de roble oscuro # +item.crimson_sign.name=Señal carmesí # +item.warped_sign.name=Señal deformada # +item.skull.char.name=Cabeza # +item.skull.creeper.name=Cabeza de Creeper # +item.skull.dragon.name=Cabeza de dragón # +item.skull.player.name=Cabeza de %s # +item.skull.skeleton.name=Calavera de esqueleto # +item.skull.wither.name=Calavera de esqueleto Wither # +item.skull.zombie.name=Cabeza de zombi # +item.slime_ball.name=Bola de limo # +item.snowball.name=Bola de nieve # +item.speckled_melon.name=Sandía resplandeciente # +item.spider_eye.name=Ojo de araña # +item.stick.name=Palo # +item.string.name=Cuerda # +item.sugar.name=Azúcar # +item.gunpowder.name=Pólvora # +item.diamond_sword.name=Espada de diamante # +item.golden_sword.name=Espada de oro # +item.iron_sword.name=Espada de hierro # +item.stone_sword.name=Espada de piedra # +item.wooden_sword.name=Espada de madera # +item.unbreakable=Irrompible # +item.wheat.name=Trigo # +item.writable_book.name=Libro y pluma # +item.written_book.name=Libro escrito # +item.glowstone_dust.name=Polvo de piedra brillante # +item.shulker_shell.name=Caparazón de Shulker # +item.totem.name=Tótem de la inmortalidad # +item.turtle_helmet.name=Caparazón de tortuga # +item.turtle_shell_piece.name=Escama # +item.phantom_membrane.name=Membrana de fantasma # +item.sweet_berries.name=Bayas dulces # +item.suspicious_stew.name=Estofado sospechoso # +item.banner_pattern.bricks=Mazonado # +item.banner_pattern.creeper=Estampado de Creeper # +item.banner_pattern.flower=Estampado floral # +item.banner_pattern.globe=Esfera # +item.banner_pattern.name=Patrón de estandarte # +item.banner_pattern.piglin=Hocico # +item.banner_pattern.skull=Estampado de calaveras # +item.banner_pattern.thing=Cosa # +item.banner_pattern.vines=Bordura dentada # +item.bucketPowderSnow.name=Cubo de nieve en polvo # + +item.shield.name=Escudo # +item.shield.white.name=Escudo blanco # +item.shield.lime.name=Escudo verde lima # +item.shield.yellow.name=Escudo amarillo # +item.shield.silver.name=Escudo gris claro # +item.shield.pink.name=Escudo rosa # +item.shield.purple.name=Escudo morado # +item.shield.red.name=Escudo rojo # +item.shield.orange.name=Escudo naranja # +item.shield.lightBlue.name=Escudo azul claro # +item.shield.magenta.name=Escudo magenta # +item.shield.gray.name=Escudo gris # +item.shield.green.name=Escudo verde # +item.shield.cyan.name=Escudo cian # +item.shield.brown.name=Escudo marrón # +item.shield.black.name=Escudo negro # +item.shield.blue.name=Escudo azul # + +item.goat_horn.name=Cuerno de cabra # +item.minecraft.goat_horn.sound.0=Reflexionar # +item.minecraft.goat_horn.sound.1=Cantar # +item.minecraft.goat_horn.sound.2=Buscar # +item.minecraft.goat_horn.sound.3=Sentir # +item.minecraft.goat_horn.sound.4=Admirar # +item.minecraft.goat_horn.sound.5=Llamar # +item.minecraft.goat_horn.sound.6=Anhelar # +item.minecraft.goat_horn.sound.7=Soñar # + +itemGroup.search=Buscar objetos # +itemGroup.name.planks=Tablones # +itemGroup.name.walls=Paredes # +itemGroup.name.fence=Vallas # +itemGroup.name.fenceGate=Puertas de vallas # +itemGroup.name.stairs=Escaleras # +itemGroup.name.door=Puertas # +itemGroup.name.glass=Cristal # +itemGroup.name.glassPane=Paneles de cristal # +itemGroup.name.permission=Bloques de permisos # +itemGroup.name.slab=Losas # +itemGroup.name.stoneBrick=Piedra decorativa # +itemGroup.name.sandstone=Arenisca # +itemGroup.name.wool=Lana # +itemGroup.name.woolCarpet=Alfombra de lana # +itemGroup.name.concretePowder=Polvo de hormigón # +itemGroup.name.concrete=Hormigón # +itemGroup.name.stainedClay=Terracota # +itemGroup.name.glazedTerracotta=Terracotas acristaladas # +itemGroup.name.dye=Tintes # +itemGroup.name.ore=Minerales # +itemGroup.name.stone=Piedra # +itemGroup.name.log=Troncos # +itemGroup.name.leaves=Hojas # +itemGroup.name.sapling=Brotes # +itemGroup.name.seed=Semillas # +itemGroup.name.crop=Cultivos # +itemGroup.name.grass=Cubierta de suelo # +itemGroup.name.flower=Flores # +itemGroup.name.rawFood=Alimentos crudos # +itemGroup.name.cookedFood=Alimentos cocinados # +itemGroup.name.miscFood=Otros alimentos # +itemGroup.name.mushroom=Champiñones # +itemGroup.name.monsterStoneEgg=Piedra infestada # +itemGroup.name.mobEgg=Huevos de criaturas # +itemGroup.name.helmet=Cascos # +itemGroup.name.chestplate=Corazas # +itemGroup.name.leggings=Mallas # +itemGroup.name.boots=Botas # +itemGroup.name.horseArmor=Armadura para caballo # +itemGroup.name.sword=Espadas # +itemGroup.name.axe=Hachas # +itemGroup.name.pickaxe=Picos # +itemGroup.name.shovel=Palas # +itemGroup.name.hoe=Azadas # +itemGroup.name.arrow=Flechas # +itemGroup.name.potion=Pociones # +itemGroup.name.splashPotion=Pociones de salpicadura # +itemGroup.name.lingeringPotion=Pociones persistentes # +itemGroup.name.bed=Camas # +itemGroup.name.chalkboard=Pizarras # +itemGroup.name.anvil=Yunques # +itemGroup.name.chest=Cofres # +itemGroup.name.shulkerBox=Cajas de Shulker # +itemGroup.name.record=Discos # +itemGroup.name.skull=Calaveras de criaturas # +itemGroup.name.boat=Barcos # +itemGroup.name.chestboat=Barcos con cofre # +itemGroup.name.rail=Raíles # +itemGroup.name.minecart=Vagonetas # +itemGroup.name.pressurePlate=Platos de presión # +itemGroup.name.trapdoor=Escotillas # +itemGroup.name.enchantedBook=Libros encantados # +itemGroup.name.banner=Estandartes # +itemGroup.name.firework=Fuegos artificiales # +itemGroup.name.fireworkStars=Cargas de fuegos artificiales # +itemGroup.name.coral=Bloques de coral # +itemGroup.name.coral_decorations=Decoraciones de coral # +itemGroup.name.buttons=Botones # +itemGroup.name.sign=Señales # +itemGroup.name.wood=Madera # +itemGroup.name.banner_pattern=Patrones de estandarte # +itemGroup.name.netherWartBlock=Verrugas del Inframundo # +itemGroup.name.candles=Velas # +itemGroup.name.goatHorn=Cuernos de cabra # + +jigsaw.title.target_pool=Grupo de objetivo: # +jigsaw.title.name=Nombre: # +jigsaw.title.target=Nombre de objetivo: # +jigsaw.title.final_block=Se convierte en: # +jigsaw.title.joint_type=Tipo de articulación: # +jigsaw.title.joint_type.aligned=Alineada # +jigsaw.joint_type.aligned=Alineada # +jigsaw.joint_type.rollable=Rodable # +jigsaw.exit.done=Hecho # +jigsaw.exit.cancel=Cancelar # + +##EDU Joincode +joincode.entry_popup.icon_button=%1 Botón de código de unión # Example: Apple join code button # +joincode.entry_popup.icon_entry=%3 entrada de código de unión %1 de %2 # Example: Apple join code entry 2 of 5 # +joincode.entry_popup.title=Introducir código de unión # +joincode.connecting.title=Unirse al mundo # +joincode.connecting.lower_text=Buscando mundo... # +joincode.error.title=Error al unirse # +joincode.error.message.no_match=El código de unión que has introducido no coincide con ningún mundo disponible ahora mismo. # +joincode.error.message.no_response=Se ha producido un problema al conectarse al servicio de códigos de unión. Vuelve a intentarlo. # +joincode.error.message.not_available=Los códigos de unión no están disponibles en este momento. Pide al anfitrión su dirección IP para unirte a su partida. # +joincode.error.message.service_error=Algo salió mal. Inténtalo de nuevo. # +joincode.found.title=Unirse al mundo # +joincode.found.message=¿Este es el mundo al que intentabas unirte? # +joincode.found.host_name=Anfitrión: %1 # +joincode.icon_text.null=Vacío # +joincode.icon_text.1=Libro y pluma # +joincode.icon_text.2=Globo # +joincode.icon_text.3=Raíl # +joincode.icon_text.4=Alex # +joincode.icon_text.5=Galleta # +joincode.icon_text.6=Pescado # +joincode.icon_text.7=Agent # +joincode.icon_text.8=Pastel # +joincode.icon_text.9=Pico # +joincode.icon_text.10=Cubo de agua # +joincode.icon_text.11=Steve # +joincode.icon_text.12=Manzana # +joincode.icon_text.13=Zanahoria # +joincode.icon_text.14=Panda # +joincode.icon_text.15=Señal # +joincode.icon_text.16=Poción # +joincode.icon_text.17=Mapa # +joincode.icon_text.18=Llama # +joincode.ip_entry.button_tts=Más opciones # +joincode.ip_entry.address.tooltip=Para ver la dirección IP, pide al host que detenga la partida. La dirección IP y el número de puerto se indican en la pestaña de multijugador de la pantalla de pausa. # +joincode.ip_entry.port.tooltip=Para ver el número de puerto, pide al host que detenga la partida. La dirección IP y el número de puerto se indican en la pestaña de multijugador de la pantalla de pausa. # +joincode.generate_new.button.text=Generar nuevo código de unión # +joincode.generate_new.tooltip.text=Al generar un nuevo código, no se interrumpe la sesión multijugador. # +joincode.button.share_link.text=Compartir un enlace # +joincode.generating_new=Cargando... # +joincode.tooltip.errortext=Se ha producido un error al generar el código de unión. # +joincode.tooltip.account.error=Se ha producido un problema al verificar la cuenta. Reinicia Minecraft Education e inténtalo de nuevo. # +joincode.tooltip.infotext=Da el código de unión a tu compañero de clase para que pueda unirse a tu mundo. # +joincode.button.stop_hosting.text=Dejar de ser anfitrión # +joincode.confirmation.stop_hosting.message=Si dejas de ser anfitrión del mundo, finalizará la sesión multijugador para todos los jugadores. ¿Seguro de que deseas hacerlo? # +joincode.button.start_hosting.text=Empezar a ser anfitrión # +joincode.confirmation.start_hosting.message=Si empiezas a ser anfitrión, crearemos un código que podrás dar a otros jugadores para que se unan a tu mundo. ¿Deseas empezar a ser anfitrión? # +joincode.service.unreachable=No se puede acceder el servicio de detección # +joincode.button.generate_code.text=Generar nuevo código de unión # +joincode.confirmation.generate_code.message=Al crear un nuevo código de unión, no se detiene la partida multijugador. El nuevo código se utilizará para invitar a otros jugadores. # +joincode.service.unavailable=Los códigos de unión no están disponibles en este momento. Intenta actualizar o utiliza tu dirección IP en su lugar. # + +##EDU Pause Menu +edu.pause.ipaddress=DIRECCIÓN IP # +edu.pause.port=PUERTO # +edu.pause.nethernetLabel=ID DE CONEXIÓN # + +key.attack=Atacar/Destruir # +key.back=Caminar hacia atrás # +key.categories.gameplay=Juego # +key.categories.inventory=Inventario # +key.categories.misc=Objetos varios # +key.categories.movement=Movimiento # +key.categories.multiplayer=Multijugador # +key.categories.stream=Retransmisión # +key.categories.ui=Interfaz del juego # +key.codeBuilder=Code Builder # +key.chat=Botón del chat # +key.command=Abrir comando # +key.copyCoordinates=Copiar coordenadas # +key.copyFacingCoordinates=Copiar coordenadas de enfrente # +key.cycleItemLeft=Cambiar objeto (izda) # +key.cycleItemRight=Cambiar objeto (dcha.) # +key.scoreboard=Mostrar marcador # +key.drop=Soltar objeto # +key.forward=Caminar hacia delante # +key.fullscreen=Pantalla completa # +key.hotbar.1=Ranura de barra de acceso rápido 1 # +key.hotbar.2=Ranura de barra de acceso rápido 2 # +key.hotbar.3=Ranura de barra de acceso rápido 3 # +key.hotbar.4=Ranura de barra de acceso rápido 4 # +key.hotbar.5=Acceso rápido 5 # +key.hotbar.6=Ranura de barra de acceso rápido 6 # +key.hotbar.7=Ranura de barra de acceso rápido 7 # +key.hotbar.8=Ranura de barra de acceso rápido 8 # +key.hotbar.9=Acceso rápido 9 # +key.cyclefixedinventory=Cambiar inventario fijo. # +key.immersivereader=Lector inmersivo # +key.interactwithtoast=Abrir notificación # +key.mobeffectsandinteractwithtoast=Abrir efectos de criatura/notificación # +key.script_toggle=Alternar el modo del ratón # +key.script_cancel=Cancelar la acción actual # +key.script_open_map=Abrir la interfaz del mapa # +key.script_open_chat=Abrir interfaz del chat # +key.script_open_inventory=Abrir la interfaz del inventario # +key.script_open_mission=Abrir la interfaz de misión # +key.inventory=Inventario # +key.jump=Saltar/Volar hacia arriba # +key.left=Caminar hacia la izquierda # +key.lookCenter=Mirar al centro # +key.lookDown=Mirar hacia abajo # +key.lookDownLeft=Mirar hacia abajo a la izquierda # +key.lookDownRight=Mirar hacia abajo a la derecha # +key.lookDownSlight=Mirar ligeramente hacia abajo # +key.lookDownSmooth=Mirar hacia abajo suavemente # +key.lookLeft=Mirar a la izquierda # +key.lookLeftSmooth=Mirar a la izquierda suavemente # +key.lookRight=Mirar a la derecha # +key.lookRightSmooth=Mirar a la derecha suavemente # +key.lookUp=Mirar hacia arriba # +key.lookUpLeft=Mirar hacia arriba a la izquierda # +key.lookUpRight=Mirar hacia arriba a la derecha # +key.lookUpSlight=Mirar ligeramente hacia arriba # +key.lookUpSmooth=Mirar hacia arriba suavemente # +key.menuTabLeft=Pestaña de menú izquierda # +key.menuTabRight=Pestaña de menú derecha # +key.mouseButton=Botón %1$s # +key.pickItem=Coger bloque # +key.playerlist=Lista de jugadores # +key.right=Caminar hacia la derecha # +key.screenshot=Hacer captura de pantalla # +key.smoothCamera=Cambiar a cámara cinemática # +key.sneak=Agachar/Volar hacia abajo # +key.spectatorOutlines=Resaltar jugadores (espectadores) # +key.sprint=Correr # +key.streamCommercial=Mostrar anuncios # +key.streamPauseUnpause=Pausar/reanudar retransmisión # +key.streamStartStop=Iniciar/detener retransmisión # +key.streamToggleMic=Activar/desactivar micrófono # +key.togglePerspective=Cambiar perspectiva # +key.toggleControlTips=Consejos de controles # +key.inGameMenu=Menú del juego # +key.use=Usar objeto/Colocar bloque # +key.flyDownSlow=Volar abajo despacio # +key.flyUpSlow=Volar arriba despacio # +key.mobEffects=Efecto de la criatura # +key.moveBack=Retroceder # +key.moveForward=Avanzar # +key.moveLeft=A la izquierda # +key.moveRight=A la derecha # +key.pause=Pausa # +key.toggleLivingroom=Cambiar inmersión # + +keyboard.keyName.backspace=ATRÁS # +keyboard.keyName.tab=TABULADOR # +keyboard.keyName.return=RETORNO # +keyboard.keyName.pause=PAUSA # +keyboard.keyName.lshift=MAYÚS # +keyboard.keyName.control=CONTROL # +keyboard.keyName.alt=ALTERNATIVA # +keyboard.keyName.capsLock=CAPITAL # +keyboard.keyName.escape=ESCAPE # +keyboard.keyName.space=ESPACIO # +keyboard.keyName.pgDown=AVANZAR PÁGINA # +keyboard.keyName.pgUp=RETROCEDER PÁGINA # +keyboard.keyName.end=FIN # +keyboard.keyName.home=INICIO # +keyboard.keyName.left=IZQUIERDA # +keyboard.keyName.up=ARRIBA # +keyboard.keyName.right=DERECHA # +keyboard.keyName.down=ABAJO # +keyboard.keyName.insert=INSERTAR # +keyboard.keyName.delete=SUPRIMIR # +keyboard.keyName.0=0 # +keyboard.keyName.1=1 # +keyboard.keyName.2=2 # +keyboard.keyName.3=3 # +keyboard.keyName.4=4 # +keyboard.keyName.5=5 # +keyboard.keyName.6=6 # +keyboard.keyName.7=7 # +keyboard.keyName.8=8 # +keyboard.keyName.9=9 # +keyboard.keyName.a=A # +keyboard.keyName.b=B # +keyboard.keyName.c=C # +keyboard.keyName.d=D # +keyboard.keyName.e=E # +keyboard.keyName.f=F # +keyboard.keyName.g=G # +keyboard.keyName.h=H # +keyboard.keyName.i=I # +keyboard.keyName.j=J # +keyboard.keyName.k=K # +keyboard.keyName.l=L # +keyboard.keyName.m=M # +keyboard.keyName.n=N # +keyboard.keyName.o=O # +keyboard.keyName.p=P # +keyboard.keyName.q=Q # +keyboard.keyName.r=R # +keyboard.keyName.s=S # +keyboard.keyName.t=T # +keyboard.keyName.u=U # +keyboard.keyName.v=V # +keyboard.keyName.w=W # +keyboard.keyName.x=X # +keyboard.keyName.y=Y # +keyboard.keyName.z=Z # +keyboard.keyName.f1=F1 # +keyboard.keyName.f2=F2 # +keyboard.keyName.f3=F3 # +keyboard.keyName.f4=F4 # +keyboard.keyName.f5=F5 # +keyboard.keyName.f6=F6 # +keyboard.keyName.f7=F7 # +keyboard.keyName.f8=F8 # +keyboard.keyName.f9=F9 # +keyboard.keyName.f10=F10 # +keyboard.keyName.f11=F11 # +keyboard.keyName.f12=F12 # +keyboard.keyName.f13=F13 # +keyboard.keyName.numpad0=TECLADONUM0 # +keyboard.keyName.numpad1=TECLADONUM1 # +keyboard.keyName.numpad2=TECLADONUM2 # +keyboard.keyName.numpad3=TECLADONUM3 # +keyboard.keyName.numpad4=TECLADONUM4 # +keyboard.keyName.numpad5=TECLADONUM5 # +keyboard.keyName.numpad6=TECLADONUM6 # +keyboard.keyName.numpad7=TECLADONUM7 # +keyboard.keyName.numpad8=TECLADONUM8 # +keyboard.keyName.numpad9=TECLADONUM9 # +keyboard.keyName.scroll=DESPLAZARSE # +keyboard.keyName.equals=IGUAL # +keyboard.keyName.add=SUMAR # +keyboard.keyName.minus=MENOS # +keyboard.keyName.subtract=RESTAR # +keyboard.keyName.multiply=MULTIPLICAR # +keyboard.keyName.divide=DIVIDIR # +keyboard.keyName.decimal=DECIMAL # +keyboard.keyName.grave=GRAVE # +keyboard.keyName.numLock=BLOQNUM # +keyboard.keyName.slash=BARRA DIAGONAL # +keyboard.keyName.semicolon=PUNTO Y COMA # +keyboard.keyName.apostrophe=APÓSTROFE # +keyboard.keyName.comma=COMA # +keyboard.keyName.period=PUNTO # +keyboard.keyName.backslash=BARRA DIAGONAL INVERSA # +keyboard.keyName.lbracket=CORCHETE IZQ. # +keyboard.keyName.rbracket=CORCHETE DCHO. # + +keyboard.keyName.backspace.short=ATRÁS # +keyboard.keyName.tab.short=TAB # +keyboard.keyName.return.short=VOLVER # +keyboard.keyName.pause.short=PAUSA # +keyboard.keyName.lshift.short=MAYÚS # +keyboard.keyName.control.short=CTRL # +keyboard.keyName.alt.short=ALT # +keyboard.keyName.capsLock.short=BLOQ MAYÚS # +keyboard.keyName.escape.short=ESC # +keyboard.keyName.space.short=ESPACIO # +keyboard.keyName.pgDown.short=RE PÁG # +keyboard.keyName.pgUp.short=AV PÁG # +keyboard.keyName.end.short=FIN # +keyboard.keyName.home.short=INICIO # +keyboard.keyName.left.short=IZQUIERDA # +keyboard.keyName.up.short=ARRIBA # +keyboard.keyName.right.short=DERECHA # +keyboard.keyName.down.short=ABAJO # +keyboard.keyName.insert.short=INSERT # +keyboard.keyName.delete.short=SUPR # +keyboard.keyName.numpad0.short=N0 # +keyboard.keyName.numpad1.short=N1 # +keyboard.keyName.numpad2.short=N2 # +keyboard.keyName.numpad3.short=N3 # +keyboard.keyName.numpad4.short=N4 # +keyboard.keyName.numpad5.short=N5 # +keyboard.keyName.numpad6.short=N6 # +keyboard.keyName.numpad7.short=N7 # +keyboard.keyName.numpad8.short=N8 # +keyboard.keyName.numpad9.short=N9 # +keyboard.keyName.scroll.short=SCROLL # +keyboard.keyName.equals.short== # +keyboard.keyName.add.short=N+ # +keyboard.keyName.minus.short=- # +keyboard.keyName.subtract.short=N- # +keyboard.keyName.multiply.short=N* # +keyboard.keyName.divide.short=N/ # +keyboard.keyName.decimal.short=N. # +keyboard.keyName.grave.short=` # +keyboard.keyName.numLock.short=BLOQ NUM # +keyboard.keyName.slash.short=/ # +keyboard.keyName.semicolon.short=; # +keyboard.keyName.apostrophe.short=' # +keyboard.keyName.comma.short=, # +keyboard.keyName.period.short=. # +keyboard.keyName.backslash.short=\ # +keyboard.keyName.lbracket.short=[ # +keyboard.keyName.rbracket.short=] # + +keyboard.onScreen.lineNumber=Línea %s # + +lanServer.otherPlayers=Ajustes para otros jugadores # +lanServer.scanning=Buscando partidas en tu red local # +lanServer.start=Iniciar un mundo en LAN # +lanServer.title=Mundo en LAN # +lanServer.restart=¡El servidor se ha reiniciado! # + +licensed_content.goBack=Volver # +licensed_content.viewLicensedContent=Para ver el contenido con licencia, visita https://minecraft.net/licensed-content/ en cualquier navegador web. # + +livingroom.hint.tap_touchpad_for_immersive=Toca el panel táctil para cambiar la inmersión # +livingroom.hint.tap_view_for_immersive=Pulsa la tecla F5 para cambiar la inmersión # +livingroom.hint.tap_view_for_immersive_gamepad=Pulsa arriba en la cruceta para cambiar la inmersión # +livingroom.hint.tap_view_for_immersive_oculustouch=Pulsa Y para cambiar la inmersión # +livingroom.hint.tap_view_for_immersive_windowsmr=Pulsa en el menú derecho para cambiar la inmersión # + +map.toolTip.displayMarkers=Mostrar marcadores # +map.toolTip.scaling=Escalado en 1:%s # +map.toolTip.level=Nivel %s/%s # +map.toolTip.unkown=Mapa desconocido # +map.toolTip.locked=Bloqueado # +map.position.agent=Posición de Agent: %s, %s, %s # +map.position=Coordenadas: %s, %s, %s # + +mcoServer.title=Mundo de Minecraft online # + +menu.achievements=Logros # +menu.convertingLevel=Mundo en expansión # +menu.copyright=©Mojang AB # +menu.disconnect=Desconectarse # +menu.educatorResources=Recursos para docentes # +menu.editions=Editions # +menu.beta=¡Beta! # +menu.game=Menú del juego # +menu.generatingLevel=Generando el mundo # +menu.generatingTerrain=Generando terreno # +menu.howToPlay=Cómo se juega # +menu.howToPlay.caps=CÓMO SE JUEGA # +menu.host=Anfitrión # +menu.howToPlay.generalMessage=Enciclopedia de Minecraft para jugadores nuevos y con experiencia. # +menu.howToPlay.access=Pulsa :_gamepad_face_button_down: para abrir Cómo se juega. # +menu.howToPlay.access.noicon=Pulsa [A] para abrir Cómo se juega. # +menu.loadingLevel=Cargando mundo # +menu.multiplayer=Multijugador # +menu.online=Minecraft Realms # +menu.options=Opciones # +menu.settings=Ajustes # +menu.settings.caps=AJUSTES # +menu.classroom_settings.caps=AJUSTES DE AULA # +menu.serverStore=Tienda de %s # +menu.serverGenericName=Servidor # +menu.play=Jugar # +menu.playdemo=Jugar mundo de demostración # +menu.playOnRealms=Jugar en Realm # +menu.quickplay=Partida rápida # +menu.quit=Guardar y salir # +menu.quit.edu=Guardar y salir # +menu.quiz=Rellenar cuestionario # +menu.resetdemo=Reiniciar mundo de demostración # +menu.resourcepacks=Paquetes de recursos # +menu.globalpacks=Recursos globales # +menu.storageManagement=Almacenamiento # +menu.behaviors=Packs de comportamientos # +menu.worldtemplates=Plantillas del mundo # +menu.respawning=Regenerando # +menu.returnToGame=Reanudar juego # +menu.returnToMenu=Guardar y salir al título # +menu.shareToLan=Abrir en LAN # +menu.simulating=Simulando el mundo por un momento # +menu.singleplayer=Un jugador # +menu.store=Marketplace # +menu.skins=Aspectos # +menu.start=Iniciar # +menu.switchingLevel=Cambiando mundos # +menu.makingBackup=Realizando copia de seguridad... # +menu.saving=Guardando... # +menu.editorMode=Modo Editor # +menu.editor.play=Reanudar # +menu.character_cast.select_title=Elige tu personaje inicial # +menu.character_cast.preview_title=¡Conoce al elenco! # + +merchant.deprecated=¡Comercia otra cosa para desbloquear! # + + +mount.onboard=Pulsa %1$s para bajarte # + +multiplayer.connect=Conectar # +multiplayer.downloadingStats=Descargando estadísticas y logros... # +multiplayer.downloadingTerrain=Descargando el terreno # +multiplayer.info1=El modo multijugador de Minecraft no está acabado aún, # +multiplayer.info2=aún contiene errores que estamos intentando solucionar. # +multiplayer.ipinfo=Introduce la IP de un servidor para conectarte a él: # +multiplayer.packErrors=Al menos uno de tus packs de recursos o comportamientos no se ha cargado. # +multiplayer.packErrors.realms=Al menos uno de tus packs de recursos o comportamientos no se ha cargado. Intenta descargar este mundo desde los ajustes del Realm para ver más detalles del error. # +multiplayer.player.inventory.recovered=Inventario recuperado y colocado en cofres cerca de ti. # +multiplayer.player.inventory.failed=Inventario recuperado. Busca un lugar seguro y colocaremos un cofre cerca de ti la próxima vez que te unas al mundo. # +multiplayer.player.joined=%s se ha unido a la partida # +multiplayer.player.joined.renamed=%s (antes conocido como %s) se ha unido a la partida # +multiplayer.player.joined.realms=%s se ha unido al Realm # +multiplayer.player.joined.realms.renamed=%s (antes conocido como %s) se ha unido al Realm # +multiplayer.player.left=%s ha abandonado la partida # +multiplayer.player.left.realms=%s ha abandonado el Realm # +multiplayer.player.changeToPersona=%s ha modificado la apariencia del personaje. # +multiplayer.player.changeToSkin=%s ha cambiado de aspecto. # +multiplayer.stopSleeping=Levantarse # +multiplayer.playersSleeping=%s/%s jugadores durmiendo # +multiplayer.texturePrompt.line1=Este servidor recomienda el uso de un paquete de recursos personalizado. # +multiplayer.texturePrompt.line2=¿Quieres descargarlo e instalarlo automágicamente? # +multiplayer.title=Jugar en modo multijugador # +multiplayer.inBedOpenChat=Abrir chat # +multiplayer.joincode.refreshed=Se ha actualizado el código de unión de la partida. # + +notification.lock.noCraft=Este objeto está bloqueado y no se puede usar para fabricar # +notification.lock.noDrop=Este objeto está bloqueado y no se puede soltar # +notification.lock.noRemove=Este objeto está bloqueado y no se puede quitar del inventario # + +npcscreen.action.buttonmode=Modo de botones # +npcscreen.action.onEnter=Al entrar # +npcscreen.action.onExit=Al salir # +npcscreen.action.buttonname=Nombre de botón # +npcscreen.action.command.placeholder=Escribe aquí el comando... # +npcscreen.action.command.title=Comando # +npcscreen.action.url.placeholder=Escribe aquí la URL... # +npcscreen.action.url.title=URL # +npcscreen.action.url.warning.invalidUri=Solo son compatibles las URL que empiezan con "http" o "https". # +npcscreen.action.url.warning.emptyUri=Si no se añade ninguna URL, este botón abrirá una ventana de navegador nueva. # +npcscreen.addcommand=Añadir comando # +npcscreen.addtext=Añadir aquí cuadro de diálogo... # +npcscreen.addurl=Añadir URL # +npcscreen.advancedsettings=Ajustes avanzados # +npcscreen.advancedtitle=Ajustes avanzados de PNJ # +npcscreen.appearance=Aspecto # +npcscreen.basictitle=Personaje no jugador # +npcscreen.dialog=Cuadro de diálogo # +npcscreen.editdialog=Editar cuadro de diálogo # +npcscreen.help.command.a=Haz clic en este botón para añadir un comando al cuadro de diálogo del PNJ. # +npcscreen.help.command.b=Se pueden añadir varios comandos a la vez. # +npcscreen.help.url.a=Haz clic en este botón para añadir un hipervínculo de URL al cuadro de diálogo del PNJ. # +npcscreen.help.url.b=El vínculo se abre en el navegador predeterminado del jugador. # +npcscreen.learnmore=Más información # +npcscreen.name=Nombre # +npcscreen.npc=NPC # +npcscreen.requiresop=OP necesario # + +npcUri.launch.success=Se ha abierto el enlace del NPC. # +npcUri.launch.failure=No se ha podido abrir el enlace del NPC. Parece que la URL no es compatible. # + +offer.category.skinpack=Packs de aspectos # +offer.category.resourcepack=Packs de texturas # +offer.category.mashup=Packs de popurrí # +offer.category.worldtemplate=Mundos # +offer.category.editorschoice=Selección del editor # +offer.category.allByCreator=Todo en %s # + +offer.navigationTab.skins=Aspectos # +offer.navigationTab.textures=Texturas # +offer.navigationTab.worlds=Mundos # +offer.navigationTab.mashups=Popurrís # + +options.adjustBrightness=Ajusta el brillo hasta que solo veas dos caras de creeper. # +options.brightness.notVisible=No se ve # +options.brightness.barelyVisible=Casi no se ve # +options.brightness.easilyVisible=Se ve bien # + +options.adUseSingleSignOn=Habilitar inicio de sesión único # +options.adEduRememberMe=Recordarme # +options.advancedButton=Ajustes de vídeo avanzados... # +options.showAdvancedVideoSettings=Mostrar ajustes de vídeo avanzados # +options.advancedOpengl=OpenGL avanzado # +options.advancedVideoTitle=Ajustes de vídeo avanzados # +options.anaglyph=Visión en 3D # +options.termsAndConditions=Términos y condiciones # +options.attribution=Atribución # +options.3DRendering=Renderizado 3D # +options.animatetextures=Agua en movimiento # +options.ao=Iluminación suave # +options.ao.max=Máximo # +options.ao.min=Mínimo # +options.ao.off=NO # +options.autojump=Saltar automáticamente # +options.sprintOnMovement=Esprint automático # +options.clearhotbar=Quitar barra activa # +options.blockAlternatives=Bloques alternos # +options.buildid.format=Versión: %1$s # +options.protocolversion.format=Versión de protocolo: %1%s # +options.worldconversion.version=Conversor de mundos: %s # +options.builddate.format=Fecha de versión: %s # +options.buttonSize=Tamaño de botón # +options.alwaysHighlightHoveringBoxInCrosshair=Destacado siempre activado # +options.useSpecificTouchControlNames=Usar nombres para los controles táctiles específicos # +options.controlMode.title=Modo de control # +options.controlMode.selected=Seleccionado: # +options.controlMode.selectControlMode=Seleccionar modo de control # +options.showTouchControlSelectionScreen=Mostrar pantalla de selección de controles táctiles # +options.showActionButton=Mostrar botones de acción # +options.resizableUI=Interfaz de usuario ajustable # +options.enableNewTouchControlSchemes=Habilitar nuevos esquemas de control táctil # +options.resetOnStart=Restablecer al iniciar # +options.category.addons=Complementos # +options.category.audio=Sonido # +options.category.classroom_settings=Aula # +options.category.game=Juego # +options.category.graphics=Gráficos # +options.category.input=Controles # +options.category.server=Servidor # +options.change=Cambiar # +options.changeGamertag=Cambiar gamertag # +options.chat.color=Colores # +options.chat.height.focused=Altura enfocada # +options.chat.height.unfocused=Altura desenfocada # +options.chat.links=Enlaces web # +options.chat.links.prompt=Avisar al abrir # +options.chat.opacity=Opacidad # +options.chat.scale=Escala # +options.chat.title=Ajustes de chat... # +options.chat.visibility=Chat # +options.chat.visibility.full=Visible # +options.chat.visibility.hidden=Oculto # +options.chat.visibility.system=Solo comandos # +options.chat.width=Ancho # +options.codeBuilder=Code Builder # +options.content_log_file=Activar el archivo de registro de contenido # +options.content_log_gui=Activa la interfaz de registro de contenido # +options.controller=Mando # +options.controllerLayout=Diseño de controles # +options.controllerSettings=Ajustes de mando # +options.controls=Controles... # +options.control_alt_keybinds_section=Las siguientes teclas se utilizan con "CTRL + ALT" # +options.credits=Créditos # +options.crouch=Acechar # +options.customizeTitle=Personalizar los ajustes del mundo # +options.destroyvibration=Vibración al destruir bloques # +options.splitvibration=Vibrar al dividir objetos # +options.debug=Depuración # +options.flighting_debug=Depuración de vuelo # +options.debugTitle=Opciones de desarrollador # +options.delete_account.button=Eliminar cuenta de Microsoft # +options.delete_account.confirm.title=¿Eliminar la cuenta de Microsoft? # +options.delete_account.confirm.warning=ADVERTENCIA: Cuando elimines la cuenta, no podrás guardar tu progreso ni las compras que realices en el dispositivo %s. # +options.delete_account.confirm.warning.2=Eliminar tu cuenta de Microsoft desde este juego afectará a todos los juegos de Minecraft en los que se use. # +options.delete_account.confirm.checkbox1=Ya no podrás acceder al contenido de la tienda cuando juegues en otras plataformas. # +options.delete_account.confirm.checkbox2=Ya no podrás jugar en línea con tus amigos. # +options.delete_account.confirm.checkbox3=Ya no podrás acceder a Realms, incluidas las suscripciones que estén activas actualmente. # +options.delete_account.confirm.checkbox4=Entiendes lo anterior y confirmas que quieres continuar con la eliminación de la cuenta. # +options.delete_account.confirm.button=Eliminar # +options.dev_game_tip=Consejos sobre el juego # +options.dev_ad_show_debug_panel=Mostrar símbolo EDU en el Panel de depuración # +options.dev_ad_token_refresh_threshold=Segundos de actualización de umbral en el token de inicio de sesión de EDU # +options.dev_ad_edu_max_token_refresh=Actualización máxima de tokens EDU (minutos) # +options.dev_side_by_side_comparison_rate=Tasa de comparación lado a lado # +options.dev_playfab_token_refresh_threshold=Minutos del umbral de actualización del token de PlayFab # +options.dev_assertions_debug_break=Las aserciones no se implementan en el depurador # +options.dev_assertions_show_dialog=Las aserciones muestran un diálogo modal # +options.dev_force_trial_mode=Forzar la habilitación del modo de prueba # +options.dev_eduDemo=Demostración de EDU (es necesario volver a iniciar sesión) # +options.remote_imgui_toggle=ImGui remoto habilitado # +options.dev_enableDebugUI=Activar interfaz de depuración # +options.dev_createRealmWithoutPurchase=Crear un Realm sin comprar # +options.dev_flushOrphanedRealmsPurchases=Descartar las compras sueltas de Realms # +options.dev_enableMixerInteractive=Habilitar comandos interactivos de Mixer # +options.dev_storeOfferQueryRequiresXbl=Requerir XBL para ofertas de tienda ###disable_3rd_party_console_resource_pack_check +options.dev_renderBoundingBox=Caja delimitadora de renderizado # +options.dev_renderPaths=Renderizar caminos # +options.dev_renderGoalState=Renderizar el estado objetivo # +options.dev_renderMobInfoState=Renderizar estado de información de criaturas # +options.dev_resetClientId=Reiniciar la ID del cliente # +options.dev_showChunkMap=Mostrar el mapa de chunks # +options.dev_chunkMapMode=Modo vista del mapa de chunks # +options.dev_chunk_map_mode_off=Desactivado # +options.dev_chunk_map_mode_client=Cliente # +options.dev_chunk_map_mode_client_main_chunksource=Cliente (MainChunkSource) # +options.dev_chunk_map_mode_server_chunk_state=Servidor # +options.dev_chunk_map_mode_server_chunk_debug_display_state=Servidor (estado DB) # +options.dev_disableRenderTerrain=Desactivar dibujo de terrenos # +options.dev_disableRenderEntities=Desactivar dibujo de entidades # +options.dev_disableRenderBlockEntities=Desactivar dibujo de entidades de bloques # +options.dev_disableRenderParticles=Desactivar dibujo de partículas # +options.dev_disableRenderSky=Desactivar dibujo del cielo # +options.dev_disableRenderWeather=Desactivar dibujo del tiempo meteorológico # +options.dev_disableRenderHud=Desactivar dibujo de estaciones # +options.dev_disableRenderItemInHand=Desactivar dibujo de objetos en la mano # +options.dev_disableRenderMainMenuCubeMap=Deshabilitar el dibujo de cubemap del menú principal # +options.dev_disableRenderMainMenuPaperdollAnimation=Deshabilitar animación de muñeca de papel del menú principal # +options.dev_serverInstanceThread=Hilo de instancia de servidor # +options.dev_newCuller=Usar nuevo selector # +options.dev_showBuildInfo=Mostrar información de versión # +options.dev_showDevConsoleButton=Mostrar botón de consola de desarrollo # +options.dev_realmsPermissionsEnabledButton=Mostrar permisos del Realm # +options.dev_enableProfiler=Activar analizador # +options.dev_newParticleSystem=Activar nuevo sistema de partículas # +options.dev_enableDebugHudOverlay=Activar información de pantalla (HUD) de depuración # +options.dev_enableDebugHudOverlay.off=No # +options.dev_enableDebugHudOverlay.basic=Básico # +options.dev_enableDebugHudOverlay.imgui=ImGui # +options.dev_enableDebugHudOverlay.renderchunks=Renderizar chunks # +options.dev_enableDebugHudOverlay.workerthreads=Hilos de trabajador # +options.dev_enableDebugHudOverlay.debugtextures=Depurar texturas # +options.dev_enableDebugHudOverlay.profiler=Analizador # +options.dev_enableDebugHudOverlay.imagememory=Memoria de imagen # +options.dev_enableDebugHudOverlay.texturememory=Memoria de texturas # +options.dev_enableDebugHudOverlay.perimagememory=Memoria por imagen # +options.dev_enableDebugHudOverlay.buffermemory=Memoria de búfer # +options.dev_enableDebugHudOverlay.camera=Cámara # +options.dev_enableDebugHudOverlay.audio=Sonido # +options.dev_enableDebugHudOverlay.client_network=Red de cliente # +options.dev_enableDebugHudOverlay.server_network=Red de servidor # +options.dev_enableDebugHudOverlay.spatial_packet_optimizations=Optimizaciones de paquetes espaciales # +options.dev_enableDebugHudOverlay.lock_contention=Contención de bloqueo # +options.dev_enableDebugHudOverlay.hbui=Interfaz del juego # This is a proper name, do not translate # +options.dev_transport_layer=Tipo de capa de transporte # +options.dev_controltower_override_transport_layer=Anular la capa de transporte MUTS localmente # +options.dev_transport_layer.raknet=RakNet # +options.dev_transport_layer.nethernet_mpsd=NetherNet (MPSD) # +options.dev_transport_layer.nethernet_websockets=NetherNet (WebSockets) # +options.dev_multithreadedRendering=Permitir renderizado multihilo # +options.dev_file_watcher=Activar visor de archivos # +options.dev_enable_texture_hot_reloader=Activar recargador en caliente de texturas # +options.dev_achievementsAlwaysEnabled=Logros siempre activados # +options.dev_useLocalServer=Usar servidor local # +options.dev_useIPv6Only=Usar solo IPv6 # +options.dev_attachPosRenderLevel=Representar posiciones de fijación # +options.dev_render_attach_pos.none=No # +options.dev_render_attach_pos.head_pos=Posición de cabeza # +options.dev_render_attach_pos.eyes_pos=Posición de ojos # +options.dev_render_attach_pos.breath_pos=Posición de respiración # +options.dev_render_attach_pos.body_pos=Posición de cuerpo # +options.dev_render_attach_pos.feet_pos=Posición de pies # +options.dev_render_attach_pos.all=Todas # +options.dev_disable_client_blob_cache=Deshabilitar la caché blob del cliente # +options.dev_force_client_blob_cache=Forzar la caché blob de cliente para partidas locales # +options.dev_connectionQuality=Calidad de la conexión # +options.dev_connection_quality.no_limit=Sin límite # +options.dev_connection_quality.phone_4g=4G # +options.dev_connection_quality.phone_3g=3G # +options.dev_connection_quality.slow=Lenta # +options.dev_connection_quality.very_slow=Muy lenta # +options.dev_use_fps_independent_turning=Usar giro independiente de FPS # +options.dev_use_fast_chunk_culling=Utilizar Fast Chunk Culling # +options.dev_displayMarketplaceDocumentId=Mostrar ID de documento de Marketplace # +options.dev_addCoins=Añadir %s monedas # +options.discoveryEnvironment=Entorno de descubrimiento (es necesario reiniciar) # +options.discoveryEnvironment.production=Producción # +options.discoveryEnvironment.staging=Puesta en escena # +options.discoveryEnvironment.local=Local # +options.discoveryEnvironment.dev=Dev [Inestable] # +options.dev_realmsEnvironment=Entorno de Realms # +options.dev_realms_environment.production=Producción # +options.dev_realms_environment.staging=Puesta en escena # +options.dev_realms_environment.local=Local # +options.dev_realms_environment.dev=Desarrollador # +options.dev_realmsSku=SKU de Realms # +options.dev_realms_sku.production=Producción # +options.dev_realms_sku.fiveday=Cinco días # +options.dev_realms_sku.default=Por defecto # +options.dev_realmsEndpoint=Extremos de Realms # +options.dev_realmsEndpointPayment=Pago de extremos de Realms # +options.dev_realmsRelyingParty=Usuarios de confianzas de Realms # +options.dev_realmsRelyingPartyPayment=Pago de usuarios de confianzas de Realms # +options.dev_realms_stories=Habilitar Historias de Realms (es necesario reiniciar) # +options.dev_overrideXboxEnvironmentWindows=Reemplazar Sandbox de Xbox (controlado por el sistema operativo en Windows) # +options.dev_overrideXboxEnvironment=Reemplazar Sandbox de Xbox (es necesario reiniciar) # +options.dev_xboxEnvironment=Entorno de Sandbox de Xbox (es necesario reiniciar) # +options.dev_xbox_environment.retail=Venta # +options.dev_xbox_environment.dev=Desarrollador # +options.dev_xbox_environment.dev_achievement=Logro de desarrolladores # +options.dev_experimentalTreatment=Anular tratamientos experimentales # +options.dev_sandboxRetail=Xforge Sandbox: particulares # +options.dev_sandboxDev=Xforge Sandbox: desarrolladores # +options.dev_sandboxDevAchievement=Sandbox Xforge: logro de desarrolladores # +options.dev_displayTreatmentsPanel=Tratamientos de visualización # +options.dev_currentTreatmentsTitle=Tratamientos actuales # +options.dev_unusedTreatmentsTitle=Tratamientos sin usar # +options.dev_addTreatmentId=Añadir ID de tratamiento # +options.dev_addLabel=Añadir # +options.dev_applyTreatments=Aplicar tratamientos # +options.dev_resetToDefault=Restablecer valores predeterminados # +options.dev_clearFlights=Borrar # +options.dev_experimentalProgressions=Anular progreso # +options.dev_displayProgressionsPanel=Mostrar progreso # +options.dev_addProgressionId=Añadir ID de progreso # +options.dev_reset_day_one_experience=Restablecer la experiencia del primer día # +options.dev_useZippedInPackagePacks=Usar packs en paquetes comprimidos # +options.dev_importPacksAsZip=Importar packs como Zip # +options.dev_folders_portSettingsFolder=Exportar carpeta de ajustes # +options.dev_useOverrideDate=Utilizar la fecha de sustitución # +options.dev_displayOverrideDatetime=Mostrar fecha y hora # +options.dev_loadOverrideDate=Cargar fecha de sustitución al iniciar # +options.dev.timeZoneType=Sustituir tipo de zona horaria del editor # +options.dev.timeZoneType.local=Editar en hora local # +options.dev.timeZoneType.utc=Editar en UTC # +options.dev_overrideDateYear=Año # +options.dev_overrideDateMonth=Mes # +options.dev_overrideDateDay=Día # +options.dev_overrideDateHour=Hora # +options.dev_overrideDateMinute=Minuto # +options.dev_overrideDayLength=Sustituir duración del día en minutos (Mín: 1) # +options.dev_overrideTimeScale=Escala de velocidad de tiempo (mín: 1, predeterminado: 1) # +options.dev_updateOverrideDate=Actualizar la fecha de sustitución # +options.dev_overrideVersionMajor=Importante # +options.dev_overrideVersionMinor=Secundaria # +options.dev_overrideVersionPatch=Parche # +options.dev_updateVersionOverride=Anulación de actualización de versión de cliente # +options.dev_resetOverrideDate=Restablecer fecha de sustitución # +options.dev_clearStoreCache=Borrar caché de Marketplace # +options.dev_clearLibraryCache=Borrar caché de la biblioteca # +options.dev_clearAllCache=Borrar toda la caché # +options.dev_connection_quality=Acondicionador de red (simular conexiones defectuosas) # +options.dev_connection_off=Desactivado: se ha habilitado la conexión en memoria para el juego local # +options.dev_connection_nolimit=Pila de red completa habilitada: sin límites # +options.dev_connection_4g=4G - 15 Mbps, latencia de 100 ms, 1 %% de pérdida de paquetes # +options.dev_connection_3g=3G - 1,5 Mbps, latencia de 200 ms, 2 %% de pérdida de paquetes # +options.dev_connection_slow=Lenta - 400 Kbps, latencia de 300 ms, 3 %% de pérdida de paquetes # +options.dev_connection_veryslow=Muy lenta - 200 Kbps, latencia de 400 ms, 4 %% de pérdida de paquetes # +options.dev_deleteAllPersonas=Eliminar todos los personajes # +options.dev_deleteLegacyPersona=Eliminar ranura de personaje heredada # +options.dev_identity_environment=Entorno de infraestructura en línea y nueva identidad (es necesario reiniciar) # +options.dev_identity_environment.dev=Desarrollo # +options.dev_identity_environment.test=Prueba # +options.dev_identity_environment.prod=Producción # +options.dev_education_services_environment=Entorno de servicios educativos (MUTS) (requiere reinicio) # +options.dev_education_environment.dev=Desarrollo # +options.dev_education_environment.staging=Puesta en escena # +options.dev_education_environment.preprod=Preproducción # +options.dev_education_environment.prod=Producción # +options.dev_education_environment.local=Local # +options.dev_azure_notebooks_environment=Entorno de Azure Notebooks (AZNB) (requiere reinicio del editor) # +options.dev_azure_notebooks_environment.prod=Producción # +options.dev_azure_notebooks_environment.staging=Puesta en escena # +options.dev.windowsStore=Seleccionar Windows Store (es necesario reiniciar) # +options.dev.windowsStore.auto=Automático # +options.dev.windowsStore.v6=Windows Store heredada - V6 # +options.dev.windowsStore.v8=OneStore - V8 # +options.dev.stores=Tiendas activas actualmente: # +options.dev_sunset_overrides=Habilitar controles manuales de finalización del servicio # +options.dev_sunset_status=Considerar servicio al dispositivo completamente finalizado # +options.dev_sunsetting_tier=Rango de finalización de servicio # +options.dev_sunsetting_tier.one=Nivel 1 - Inicial # +options.dev_sunsetting_tier.two=Rango 2: KitKat # +options.dev_sunsetting_tier.three=Nivel 3 - FireTV # +options.dev_sunsetting_tier.four=Rango 4: 1024MB # +options.dev_sunsetting_tier.five=Rango 5: por determinar # +options.dev_sunsetting_tier.not_pending=No pendiente # +options.dev.gathering_config_id_override=Anulación del identificador de configuración de recogida # +options.difficulty=Dificultad # +options.difficulty.easy=Fácil # +options.difficulty.hard=Difícil # +options.difficulty.hardcore=Extremo # +options.difficulty.normal=Normal # +options.difficulty.peaceful=Pacífico # +options.dpadscale=Tamaño de cruceta # +options.enableChatTextToSpeech=Texto a voz para el chat # +options.enableAutoPlatformTextToSpeech=Texto a voz con la configuración del dispositivo # +options.enableUITextToSpeech=Texto a voz para la IU # +options.enableOpenChatMessage=Habilitar apertura de mensaje de chat # +options.entityShadows=Sombras de entidad # +options.editSettings=Editar ajustes # +options.fancyskies=Cielos hermosos # +options.farWarning1=Se recomienda la instalación de Java de 64 bits # +options.farWarning2=para el renderizado "Lejano" (tú tienes la versión de 32 bits) # +options.fboEnable=Activar FBOs # +options.forceUnicodeFont=Forzar fuente unicode # +options.fov=Campo de visión # +options.fov.toggle=El campo de visión puede verse alterado por las condiciones de juego # +options.licenses=Licencias # +options.licensed_content=Contenido con licencia # +options.networkSettings=Ajustes de red # +options.font_license=Licencia de fuente # +options.font_license_body=%1 # +options.livingRoomFOV=Campo de visión en salón # +options.default.format=%s # +options.percent.format=%s %% # +options.fov.format=%s° # +options.fov.max=Quake Pro # +options.fov.min=Normal # +options.hudOpacity=Opacidad de información de pantalla # +options.hudOpacity.max=Normal # +options.hudOpacity.min=Oculta # +options.framerateLimit=Velocidad de fotograma máxima # +options.framerateLimit.max=Sin límite # +options.fullKeyboardGameplay=Jugar solo con teclado # +options.fullKeyboardLayout=Diseño de teclado completo # +options.fullscreen=Pantalla completa # +options.gamepadcursorsensitivity=Sensibilidad del cursor del mando # +options.gamertag=Gamertag: # +options.gamma=Brillo # +options.gamma.max=Claro # +options.gamma.min=Oscuro # +options.worldLightBrightness=Brillo de iluminación del mundo # +options.goToFeedbackWebsite=Ir a la web de comentarios # +options.graphics=Gráficos sofisticados # +options.transparentleaves=Hojas llamativas # +options.bubbleparticles=Burbujas llamativas # +options.smooth_lighting=Iluminación suave # +options.gui.accessibility.scaling=Escalado de la GUI extragrande # +options.gui.accessibility.scaling.tooltip=Habilita una versión extragrande de la interfaz del menú como una opción adicional de accesibilidad. Esta configuración puede provocar que aparezcan fallos visuales en algunas pantallas del menú. # +options.upscaling=Mejora de calidad de imagen # +options.raytracing=Trazado de rayos # +options.raytracing.disabled.upsell.supported_platform=Esta opción solo se puede editar al jugar en mundos compatibles con el trazado de rayos. Busca uno en el Marketplace o crea tu propio pack de recursos compatible con el trazado de rayos. # +options.raytracing.disabled.upsell.unsupported_platform=Necesitas un dispositivo específico para usar esta característica. Para obtener más información, visita: http://aka.ms/ray-tracing-FAQ # +options.graphics.fancy=Sofisticada # +options.graphics.fast=Rápido # +options.renderingProfile=Gráficos # +options.renderingProfile.sad=Básico # +options.renderingProfile.fancy=Sofisticado # +options.renderingProfile.superfancy=Supersofisticado # +options.go_to_keybinds=Ir a atajos # +options.group.audio=Sonido # +options.group.feedback=Comentarios # +options.group.game=Juego # +options.group.graphics=Gráficos # +options.group.graphics.experimental=Experimental # +options.group.input=Controles # +options.group.multiplayer=Multijugador # +options.group.realms=¿Te han invitado a Realms Alpha? # +options.guiScale=Tamaño de cruceta # +options.guiScale.auto=Automática # +options.guiScale.disabled=El escalado de la interfaz de usuario no es compatible con este monitor, probablemente debido a una baja resolución. # +options.guiScale.large=Grande # +options.guiScale.maximum=Máximo # +options.guiScale.medium=Media # +options.guiScale.minimum=Mínimo # +options.guiScale.normal=Normal # +options.guiScale.optionName=Modificador de escala de GUI # +options.guiScale.small=Pequeña # +options.hidden=Oculto # +options.hidehud=Ocultar información de pantalla # +options.hidehand=Ocultar mano # +options.classic_box_selection=Selección de contorno de bloques # +options.creator=Creador # +options.creatorTitle=Ajustes del creador # +options.vr_classic_box_selection=Selección de contorno de bloques # +options.hidegamepadcursor=Ocultar cursor del mando # +options.hidegui=Ocultar interfaz de juego # +options.showKeyboardPrompts=Mostrar indicaciones del teclado y del ratón # +options.showLearningPrompts=Mostrar indicaciones de aprendizaje # +options.hidetooltips=Ocultar sugerencias de mando # +options.splitscreenHUDsize=Tamaño de información de pantalla con pantalla dividida # +options.ingamePlayerNames=Nombres de jugadores en el juego # +options.splitscreenIngamePlayerNames=Nombres de jugadores en el juego con pantalla dividida # +options.interfaceOpacity=Opacidad de información de pantalla # +options.interactionmodel=Modelo de interacción # +options.interactionmodel.touch=Tocar # +options.interactionmodel.crosshair=Retículo # +options.interactionmodel.classic=Clásico # +options.splitscreenInterfaceOpacity=Opacidad de información de pantalla con pantalla dividida # +options.textBackgroundOpacity=Opacidad del fondo del texto # +options.hidepaperdoll=Ocultar muñeca de papel # +options.showautosaveicon=Mostrar icono de guardado automático # +options.hold=Mantener # +options.hotbarScale=Escala de la barra activa # +options.invertMouse=Invertir ratón # +options.invertYAxis=Invertir eje Y # +options.joystickMoveVisible=Joystick siempre visible # +options.thumbstickOpacity=Opacidad del joystick # +options.defaultJoystickMoveVisible=Joystick visible cuando no se usa # +options.creativeDelayedBlockBreaking=Retraso en la ruptura de bloques (solo para modo creativo) # +options.keyboardLayout=Diseño del teclado # +options.keyboardAndMouse=Teclado y ratón # +options.keyboardAndMouseSettings=Ajustes teclado y ratón # +options.language=Idioma # +options.languageGuiScaleCompatibility.title=Idioma y escala de GUI incompatibles # +options.languageGuiScaleCompatibility.message.short=La fuente del idioma que has seleccionado no se puede leer a una escala de GUI tan pequeña. # +options.languageGuiScaleCompatibility.message.long=La fuente del idioma que has seleccionado no se puede leer a una escala de GUI tan pequeña. ¿Deseas aumentar la escala de GUI? # +options.languageGuiScaleCompatibility.ok=Aumentar escala de GUI # +options.languageGuiScaleCompatibility.cancel=Volver # +options.languageWarning=Algunas traducciones pueden contener errores. # +options.lefthanded=Para zurdos # +options.hotbarOnlyTouch=La función táctil solo afecta a la barra activa # +options.manage=Administrar # +options.manageAccount=Administrar cuenta # +options.mipmapLevels=Niveles de mipmap # +options.modelPart.cape=Capa # +options.modelPart.hat=Sombrero # +options.modelPart.jacket=Chaqueta # +options.modelPart.left_pants_leg=Pierna izquierda # +options.modelPart.left_sleeve=Manga izquierda # +options.modelPart.right_pants_leg=Pierna derecha # +options.modelPart.right_sleeve=Manga derecha # +options.multiplayer.title=Ajustes de multijugador... # +options.music=Música # +options.name=Nombre # +options.defaultName=Steve # +options.off=NO # +options.on=SÍ # +options.particles=Partículas # +options.particles.all=Todas # +options.particles.decreased=Reducidas # +options.particles.minimal=Mínimas # +options.patchNotes=Notas de parche # +options.performanceButton=Ajustes de rendimiento de vídeo... # +options.performanceVideoTitle=Ajustes de rendimiento de vídeo # +options.postButton=Ajustes del postprocesamiento... # +options.postProcessEnable=Activar postprocesamiento # +options.postVideoTitle=Ajustes del postprocesamiento # +options.profile=Perfil # +options.profileTitle=Perfil y ajustes de usuario # +options.general=General # +options.generalTitle=Configuración general # +options.account=Cuenta # +options.accountTitle=Configuración de la cuenta # +options.accountError=Error de cuenta # +options.accountErrorButton=Ver errores # +options.qualityButton=Ajustes de calidad de vídeo... # +options.qualityVideoTitle=Ajustes de calidad de vídeo # +options.reducedDebugInfo=Información de depuración reducida # +options.renderClouds=Renderizar nubes # +options.renderDistance=Distancia de renderizado # +options.raytracing.renderDistance=Distancia de renderizado de trazado de rayos # +options.raytracing.renderDistanceFormat=%s chunks # +options.renderDistanceFormat=%s chunks # +options.renderDistanceRecommendedFormat=%s chunks (recomendado) # +options.renderDistance.warning=Esta distancia de renderizado tan alta podría causar una reducción de la velocidad de fotograma, bloqueos u otros comportamientos inesperados # +options.raytracing.renderdistance.warning=Esta configuración puede provocar problemas de rendimiento mientras juegas. # +options.resetSettings=Restablecer valores predeterminados # +options.resetSettings.popUp=¿Seguro que deseas restablecer los ajustes? # +options.maxFramerate=Máximos FPS (experimental) # +options.maxFramerateFormat=%s FPS # +options.perf_turtle=Rendimiento de tortuga # +options.msaa=Antialiasing # +options.texelAA=Antialiasing de texels # +options.renderDistance.far=Lejano # +options.renderDistance.normal=Normal # +options.renderDistance.short=Corto # +options.renderDistance.tiny=Pequeño # +options.resourcepacks=Paquetes de recursos # +options.safeZone=Zona segura # +options.safeZoneX=Zona segura horizontal # +options.safeZoneY=Zona segura vertical # +options.safeZone.title=Cambiar zona segura de la pantalla # +options.safeZone.description=Ajusta las barras deslizantes hasta que las cuatro esquinas se ajusten al borde de la pantalla. # +options.saturation=Saturación # +options.screenAnimations=Animaciones de pantalla # +options.screenPositionX=Posición horizontal de pantalla # +options.screenPositionY=Posición vertical de pantalla # +options.sensitivity=Sensibilidad # +options.sensitivity.max=¡¡HIPERRÁPIDO!! # +options.sensitivity.min=*Bostezo* # +options.spyglassdampen=Amortiguación del catalejo # +options.staticjoystick=Bloquear joystick # +options.dwellbeforedragtime=Tiempo de espera antes de arrastrar (ms) # +options.stacksplittingtriggertime=Tiempo de división de lotes (ms) # +options.multiplayergame=Partida multijugador # +options.servervisible=Visible para jugadores LAN # +options.ShowComfortSelectScreen=Mostrar la pantalla de selección de confort # +options.sliderLabelFormat=%s: %s # +options.smoothRotationSpeed=Velocidad de rotación suave # +options.xboxliveBroadcast.inviteOnly=Solo por invitación # +options.xboxliveBroadcast.friendsOnly=Solo amigos # +options.xboxliveBroadcast.friendsOfFriends=Amigos de amigos # +options.xboxliveBroadcastSettings=Configuración de la cuenta de Microsoft # +options.xboxlivevisible=Visible para jugadores de Xbox # +options.xboxLiveAccountSettings=Configuración de la cuenta de Microsoft # +options.xboxLiveSignedIn=Sesión iniciada con una cuenta de Microsoft # +options.xboxLiveSignedOut=Sesión cerrada en una cuenta de Microsoft # +options.xboxLive.privacyControl=Privacidad y seguridad online # +options.realms.checkInvites=Gestiona las invitaciones a Realms # +options.skinCustomisation=Personalización de aspecto... # +options.skinCustomisation.title=Personalización de aspecto # +options.skin.change=Cambiar aspecto # +options.snooper=Permitir espía # +options.snooper.desc=Queremos recoger cierta información sobre tu equipo que ayudará a mejorar Minecraft, permitiéndonos averiguar dónde están los mayores problemas y solucionarlos. Toda esta información es completamente anónima y puedes verla a continuación. Te prometemos que no vamos a hacer nada malo con ella, pero si quieres puedes desactivar está opción, ¡como tú elijas! # +options.snooper.title=Listado de especificaciones del equipo # +options.snooper.view=Ajustes de espía... # +options.sound=Volumen de sonido # +options.sounds=Sonido # +options.sounds.title=Ajustes de sonido # +options.accessibility=Accesibilidad # +options.accessibility.title=Ajustes de accesibilidad # +options.screenShake=Sacudida de la cámara # +options.darknessEffectModifier.message=Ajusta lo oscura que puede quedar la pantalla durante el efecto Oscuridad (lo causan criaturas y otras fuentes) # +options.darknessEffectModifier=Fuerza del efecto Oscuridad # +options.glintStrength.message=Regula la transparencia del destello visual de los objetos encantados. # +options.glintStrength=Fuerza de destello # +options.glintSpeed.message=Ajusta la velocidad con la que centellea el destello visual de los objetos encantados. # +options.glintSpeed=Velocidad de destello # +options.notificationDuration.Toast=Duración de la notificación del sistema # +options.notificationDuration.Chat=Duración del mensaje de chat # +options.notificationDuration.ToastMessage=Configura cuánto tiempo se muestran determinados mensajes, como las invitaciones de juego o las ofertas de Marketplace # +options.notificationDuration.ChatDuration=Elige cuánto tiempo permanecen visibles los mensajes de chat # +options.notificationDuration.ThreeSec=3 segundos (por defecto) # +options.notificationDuration.TenSec=10 segundos # +options.notificationDuration.ThirtySec=30 segundos # +options.splitscreen=Pantalla dividida # +options.splitscreen.horizontal=Pantalla dividida horizontal # +options.splitscreen.vertical=Pantalla dividida vertical # +options.stickyMining=Fijación en extracción # +options.stream=Ajustes de retransmisión... # +options.stream.bytesPerPixel=Calidad # +options.stream.changes=Es necesario reiniciar la retransmisión para que se apliquen los cambios. # +options.stream.chat.enabled=Activar # +options.stream.chat.enabled.always=Siempre # +options.stream.chat.enabled.never=Nunca # +options.stream.chat.enabled.streaming=En retransmisión # +options.stream.chat.title=Ajustes del chat de Twitch # +options.stream.chat.userFilter=Filtro de usuario # +options.stream.chat.userFilter.all=Todos # +options.stream.chat.userFilter.mods=Moderadores # +options.stream.chat.userFilter.subs=Suscriptores # +options.stream.compression=Compresión # +options.stream.compression.high=Alta # +options.stream.compression.low=Baja # +options.stream.compression.medium=Media # +options.stream.estimation=Resolución estimada: %dx%d # +options.stream.fps=Fotogramas # +options.stream.ingest.reset=Reiniciar preferencias # +options.stream.ingest.title=Servidores de retransmisión Twitch # +options.stream.ingestSelection=Servidores de retransmisión # +options.stream.kbps=Ancho de banda # +options.stream.mic_toggle.mute=Silenciar # +options.stream.mic_toggle.talk=Hablar # +options.stream.micToggleBehavior=Pulsar para # +options.stream.micVolumne=Volumen del micro # +options.stream.sendMetadata=Enviar metadatos # +options.stream.systemVolume=Volumen del sistema # +options.stream.title=Ajustes de retransmisión Twitch # +options.thirdperson=Perspectiva de cámara # +options.thirdperson.firstperson=En primera persona # +options.thirdperson.thirdpersonback=En tercera persona detrás # +options.thirdperson.thirdpersonfront=En tercera persona delante # +options.title=Opciones # +options.toggle=Cambiar # +options.copyCoordinateUI=Habilitar la copia de la interfaz de coordenadas # +options.toggleCrouch=Alternar accesos rápidos # +options.touch=Tocar # +options.touchSettings=Ajustes de toque # +options.touchscreen=Pantalla táctil # +options.uiprofile=Perfil de la IU # +options.uiprofile.classic=Clásico # +options.uiprofile.pocket=De bolsillo # +options.betaNewDeathScreenToggle=Nueva pantalla de «¡Has muerto!» (Experimental) # +options.betaNewDeathScreenToggle.disabled=No puedes cambiar este ajuste mientras juegas en un mundo. # +options.usetouchpad=Controles divididos # +options.viewSubscriptions=Suscripciones # +options.viewSubscriptions.button.info=Inf. # +options.viewSubscriptions.button.price=%s # +options.viewSubscriptions.button.pricePerMonth=%s/mes # +options.viewSubscriptions.button.manage=Admin. # +options.viewSubscriptions.renew=Se renueva cada 30 días # +options.viewSubscriptions.daysRemaining=%d días restantes # +options.viewSubscriptions.realmsPlus.header=Suscripciones disponibles # +options.viewSubscriptions.realmsPlus.headerAdditional=Suscripciones adicionales # +options.viewSubscriptions.realmsPlus.detail=Más de 150 packs del Marketplace y tu propio servidor Realm de 10 jugadores # +options.viewSubscriptions.realms.header=Suscripciones adicionales # +options.viewSubscriptions.realms.detail=Acceso a tu propio servidor Realm con hasta %d jugadores simultáneos # +options.viewSubscriptions.loadingSubscriptions=Cargando tus suscripciones... # +options.viewSubscriptions.loadingSubscriptionsFailed=Error al cargar las suscripciones # +options.viewSubscriptions.purchasedPlatformDiffers=Puesto que se compró en %s, debes usar ese dispositivo para administrarla. # +options.viewSubscriptions.mySubscriptions=Mis suscripciones # +options.viewSubscriptions.noActiveSubscriptions=No tienes ninguna suscripción activa # +options.viewSubscriptions.signIn=Iniciar sesión # +options.viewSubscriptions.buyAnAdditionalRealm=Compra un Realm adicional # +options.viewSubscriptions.realmsPlusSubscriptionForRealm=Suscripción a Realms Plus del Realm %s. # +options.viewSubscriptions.additionalSubscriptionForRealm=Suscripción adicional para el Realm %s. # +options.viewSubscriptions.personalRealmServer=Tu propio servidor de Realm para añadir miembros infinitos y jugar en línea con hasta 2 amigos # +options.viewSubscriptions.tenPlayers=Servidor de Realm de 10 jugadores # +options.viewSubscriptions.twoPlayers=Servidor de Realm de 2 jugadores # +options.viewSubscriptions.startedInStore=Se inició en la tienda: %s # +options.viewSubscriptions.boughtOnAnotherDevice=Comprado en otro dispositivo # +options.viewSubscriptions.deviceSunsetting=Puede que tu versión no pueda acceder a Realms dentro de poco # +options.viewSubscriptions.deviceSunset=Tu versión no puede acceder a Realms # +options.viewSubscriptions.consumableToSubscriptionTransitionInfo=Ahora mismo no puedes ampliar tu Realm. Hemos introducido las suscripciones para Realms, por lo que podrás adquirir una suscripción nueva en cuanto tu Realm haya vencido. ¡Pero no te preocupes! Te vamos a regalar 14 días más para que tu Realm se mantenga online y tú tengas mucho tiempo para ampliarlo. # +options.swapJumpAndSneak=Intercambiar salto y agacharse # +options.swapGamepadAB=Cambiar botón A/B # +options.swapGamepadXY=Cambiar botón X/Y # +options.usetouchscreen=Jugar en táctil # +options.vbo=Usar VBOs # +options.video=Vídeo # +options.videoTitle=Ajustes de vídeo # +options.viewBobbing=Balanceo # +options.visible=Visible # +options.vsync=Usar VSync # +options.vsync.off=Sin sincronización vertical # +options.vsync.on=Sincronización vertical # +options.vsync.adaptive=Sincronización vertical adaptable # +options.websocketEncryption=Requerir WebSockets cifrados # +options.websocketEncryptionWarningLabel=Deshabilita esta opción solo si te estás conectando activamente a una aplicación conocida y segura. # +options.filelocation.title=Ubicación de almacenamiento de archivos # +options.filelocation.external=Externa # +options.filelocation.appdata=Aplicación # +options.filelocation.external.warning.title=Aviso # +options.filelocation.external.warning.body=El almacenamiento externo ha cambiado de ubicación y puede que pierdas tus mundos en algunos dispositivos. Visita la siguiente página para obtener más información: %s # +options.filelocation.external.warning.button=Más información (inicia el navegador) # +options.atmosphericsEnable=Efectos atmosféricos # +options.edgeHighlightEnable=Resalte de aristas # +options.bloomEnable=Rubor # +options.terrainShadowsEnable=Sombras del terreno # +options.superFancyWaterEnable=Agua supersofisticada # +options.onlyTrustedSkinsAllowed=Permitir únicamente aspectos de confianza # + +options.autoUpdateEnabled=Actualizar automáticamente packs desbloqueados # +options.autoUpdateMode=Actualizar automáticamente packs desbloqueados # +options.autoUpdateMode.off=No # +options.autoUpdateMode.on.withWifiOnly=Solo activado con Wi-Fi # +options.autoUpdateMode.on.withCellular=Activado con Wi-Fi o datos móviles # +options.allowCellularData=Permitir el uso de datos móviles para jugar en línea # +options.allowCellularData.message=Usar datos móviles para el modo multijugador cuando no puedas conectarte a través de una red Wi-Fi. Esto podría generar un coste de datos adicional. # +options.cellularDataWarningLabel=Jugar usando redes móviles podría generar cargos adicionales con tu compañía móvil. # +options.openFeedbackPage=Salir al sitio de comentarios # +options.openFeedbackPage.message=Tu navegador predeterminado se abrirá para mostrar el sitio de comentarios de Minecraft. # +options.openFeedbackPage.continue=Continuar al sitio de comentarios # +options.turnOffAchievements=¿Desactivar logros? # +options.turnOffAchievements.message=Los logros solo están disponibles en los mundos configurados en el modo supervivencia y con los trucos desactivados. Si continúas, nadie podrá volver a conseguir logros nunca más mientras juegue en este mundo, aunque se cambie la configuración antes de jugar. # +options.achievementsDisabled=No se pueden obtener logros en este mundo. # +options.achievementsDisabled.onLoad=Si empiezas a jugar con estos ajustes, ya no podrán obtenerse logros en este mundo. # +options.achievementsDisabled.notSignedIn=Se pueden obtener logros en este mundo, pero para ello tienes que iniciar sesión en una cuenta de Microsoft. # +options.turnOffCrossPlatformMultiplayer=¿Desactivar multijugador en distintas plataformas? # +options.turnOffCrossPlatformMultiplayer.message=El contenido que estás intentando utilizar no está permitido en las partidas multijugador en distintas plataformas, por lo que, si continúas, no podrás jugar partidas multijugador en distintas plataformas. # +options.conflictingPacks=Packs en conflicto # +options.conflictingPacks.message.onStack=Un pack que ya está en la pila no se puede aplicar con otros packs. %s # +options.conflictingPacks.message.offStack=El pack que estás intentando aplicar no se puede aplicar con otros packs. %s # +options.conflictingPacks.message.offStackWithBehavior=Si continúas, se eliminarán todos los packs actuales y luego se añadirá el pack que estás intentando aplicar. De esta forma, se eliminarán todos los packs de comportamiento del mundo, lo que podría romperlo y hacerte perder todo lo que has creado. # +options.conflictingPacks.continue=Si continúas, se eliminarán todos los packs actuales y luego se añadirá el pack que estás intentando aplicar. # +options.crossPlatformMultiplayerDisabled=El contenido activo de este mundo no se puede utilizar en el modo multijugador en distintas plataformas. # +options.multiplayerDisabled=El contenido activo de este mundo no se puede utilizar en el modo multijugador. # +options.skinsCrossPlatformMultiplayerDisabled=El aspecto que estás usando no se puede utilizar en el modo multijugador en distintas plataformas. # +options.skinsMultiplayerDisabled=El aspecto que estás usando no se puede utilizar en el modo multijugador. # +options.content.noRealms=¿Editar mundo? # +options.content.noRealms.message=Este mundo utiliza un pack de recursos o una plantilla que no se pueden utilizar en el modo multijugador en distintas plataformas. # +options.experimentalWorldLoad=¿Cargar mundo experimental? # +options.experimentalWorldLoad.message=Este mundo utiliza funciones que aún están en desarrollo. Puede que se bloquee, se corrompa o deje de funcionar en cualquier momento. # +options.updateWorldHeight=Actualización de mundo # +options.updateWorldHeight.message=Esta actualización hará que tu mundo sea más alto y profundo. Añadirá más bloques y cuevas bajo tu mundo actual, así que tendrás más espacio que explorar bajo tierra. # +options.activateExperimentalGameplay.message=¡Ten cuidado! Estás a punto de crear una copia de tu mundo con experimentos activados. Este nuevo mundo podría bloquearse, corromperse o dejar de funcionar con actualizaciones futuras. # +options.activateExperimentalGameplay=¿Activar juego experimental? # +options.activateExperimentalGameplay.activate=Activar experimentos # +options.activateExperimentalGameplayCreate.message=¡Ten cuidado! Vas a activar funciones que aún están en desarrollo. Es posible que tu mundo se bloquee, se corrompa o no funcione con futuras actualizaciones. # +options.activateFancyBubbles=¿Activar las columnas de burbujas llamativas? # +options.activateFancyBubblesCreate.message=Activa las columnas de burbujas llamativas. Pueden afectar negativamente al rendimiento de algunos dispositivos. # +options.unlockTemplateWorldOptions=¿Eliminar los ajustes del creador? # +options.unlockTemplateWorldOptions.message=Si desbloqueas estos ajustes, es posible que la experiencia que quería ofrecerte el creador de esta plantilla no sea la misma. Si continúas, es posible que no puedas volver a disfrutar de la experiencia prevista. # +options.unlockTemplateWorldOptions.initiate=Desbloquear opciones de mundo de plantilla # +options.unlockTemplateWorldOptions.ok=Desbloquear todos los ajustes # +options.unlockTemplateWorldOptions.cancel=Conservar los ajustes del creador # +options.unlockTemplateWorldOptions.warning=Las opciones del mundo de la plantilla están bloqueadas con los valores que ha establecido el creador de esa plantilla. Desbloquéalas para cambiarlas. # +options.unlockTemplateWorldOptions.packWarning=Desbloquea las opciones del mundo de la plantilla en Ajustes del juego para cambiar los packs de este mundo. # +options.unlockTemplateWorldOptions.permissionsWarning=Desbloquea las opciones de mundo de la plantilla en los Ajustes del juego para cambiar los permisos. # +options.continue=Continuar # +options.edit=Editar # +options.enableEducation=¿Activar Education Edition? # +options.enableEducation.message=Activa funciones de química de Education Edition. El juego educativo podría estropear tu mundo. Si continúas, realizaremos una copia de tu mundo comenzando con [EX] con esta función activada. # +options.enableEducationCreate.message=Activa funciones de química de Education Edition. Una vez hayas creado el mundo, no se podrán desactivar. Ten en cuenta que estas funciones experimentan un mejor rendimiento en dispositivos de sobremesa con una capacidad de memoria de normal a alta. # +options.goBack=Volver # +options.loadWorldAnyway=Cargar mundo de todos modos # +options.updateAndPlay=Actualiza y a jugar # +options.makeBackup=Realizar una copia de seguridad de mi mundo # +options.managePrivacy=Para administrar los ajustes de privacidad, visita https://account.xbox.com/Settings en cualquier navegador web. ###disable_3rd_party_console_resource_pack_check +options.unlink_msa.button=Desvincular cuenta de Microsoft # +options.unlink_msa.confirm.title=¿Desvincular cuenta de Microsoft? # +options.unlink_msa.confirm.warning=ADVERTENCIA: Después de desvincularte, ya no podrás almacenar el progreso ni las compras que realices en tu sistema "PlayStation 4" en tu cuenta %s. # +options.unlink_msa.confirm.warning.2=Desvincular tu cuenta de Microsoft desde dentro de este juego afectará a todos los juegos de Minecraft en esta plataforma que hayan usado esta cuenta de Microsoft. # +options.unlink_msa.confirm.checkbox1=Ya no podré acceder a ningún contenido de la Tienda del juego cuando juegue en otras plataformas. # +options.unlink_msa.confirm.checkbox2=Ya no podré jugar a juegos multiplataforma con mis amigos en otras plataformas. # +options.unlink_msa.confirm.checkbox3=Ya no podré acceder a Realms, incluidas las suscripciones a Realms que están activas actualmente. # +options.unlink_msa.confirm.checkbox4=Entiendo lo anterior y me gustaría continuar con la desvinculación. # +options.unlink_msa.confirm.button=Desvincular # +options.unlink_msa.progress.title=Desvinculando # +options.unlink_msa.progress.body=Desvinculando tus cuentas... # +options.unlink_msa.success.title=Desvinculación realizada correctamente # +options.unlink_msa.success.body=Tus cuentas se han desvinculado. # +options.unlink_msa.failure.title=Algo salió mal # +options.unlink_msa.failure.body=Tus cuentas no pudieron desvincularse. ¿Y si compruebas tu conexión a Internet? # +options.newUiEditWorld.title=¿Quieres probar nuestro nuevo diseño? # +options.newUiEditWorld.info=§7Prueba el rediseño que le daremos pronto a esta página. Siempre podrás volver a la experiencia anterior. # +options.newUiEditWorld.initiate=Probar el diseño nuevo # +options.newUiEditWorldDialog.title=Los ajustes no se guardarán # +options.newUiEditWorldDialog.body=Deberás empezar de cero si quieres volver al diseño nuevo. ¿Seguro que quieres continuar? # +options.newUiEditWorldDialog.accept=Ir al diseño nuevo sin guardar # +options.newUiEditWorldDialog.stay=Quedarme en el diseño actual # +options.editor.modeDescription.message=El modo Editor añade poderosas herramientas para editar mundos. Está pensado para creadores veteranos que usan teclado y ratón. # +options.editor.modeDescription.messageWithMouse=El modo Editor añade poderosas herramientas para editar mundos. Está pensado para creadores veteranos. # +options.editor.modeActive=Minecraft está actualmente en modo Editor. # +options.editor.modeNotActive=Minecraft no está actualmente en modo Editor. # +options.editor.achievementsDisabled=No se pueden obtener logros en este proyecto. # +options.newUiPlayScreen.initiate=Cambiar a la nueva interfaz de usuario # +options.openPage.continue=Más información # + +options.dcast_character.Title=Nuevos personajes para la creación de personajes # + +patchNotes.loading=Cargando notas del parche # +patchNotes.continue=Continuar # +patchNotes.unlock=Desbloquear # +patchNotes.error.noInternet.title=Sin conexión a internet # +patchNotes.error.noInternet.msg=¡Vaya! Algo salió mal. Por favor, comprueba tu conexión a internet. # +patchNotes.error.notFound.title=Notas de parche %1 # +patchNotes.error.notFound.msg=Hemos solucionado unos cuantos errores en esta versión. Te enviaremos las nuevas notas de parche cuando tengamos más errores que comunicar. # + +sunsetting.popup.title=Este dispositivo ya no es compatible. # +sunsetting.popup.moreInfo=Más información # +sunsetting.popup.dontshow=No volver a mostrar # + +sunsetting.popup.moreInfo.gearVR=Para obtener más información, visita https://aka.ms/MinecraftSunsetting en cualquier navegador web. # +sunsetting.popup.moreInfo.gearVR.geo=Para obtener más información, visita la página https://aka.ms/MinecraftGeoSunsetting en cualquier navegador web. # + +sunsetting.popup.pendingSunset.ios_android=Nuestra capacidad para dar soporte a este dispositivo está llegando a su fin. Seguirás recibiendo actualizaciones hasta noviembre de 2022; ese mes, recibirás la última actualización para este dispositivo. Lamentamos mucho las molestias. %sUna vez que recibas la última actualización, podrás seguir jugando en tus mundos y acceder a tus compras del Marketplace (incluidas tus Minecoins). Los Realms que se administren desde este dispositivo seguirán funcionando durante 6 meses a menos que el propietario los actualice en otro dispositivo. No recibirás las actualizaciones más recientes ni tampoco podrás jugar en multijugador con dispositivos o Realms que sigan recibiendo actualizaciones. Tampoco podrás conectarte a ciertos servidores. %sHaz clic en el botón para obtener más información. Ahí también te explicamos cómo mudar tus mundos a un dispositivo nuevo. # +sunsetting.popup.sunset.ios_android=Este dispositivo ya no es compatible y has recibido la última actualización que se ha hecho para él. Puedes seguir construyendo tus mundos y sigues teniendo disponibles tus compras del Marketplace (incluidas las minecoins). Tus Realms seguirán funcionando a menos que el propietario los actualice en otro dispositivo. No recibirás las actualizaciones más recientes ni tampoco podrás jugar en multijugador con dispositivos o Realms que sigan recibiendo actualizaciones. Tampoco podrás conectarte a ciertos servidores. %sHaz clic en el botón para obtener más información. Ahí también te explicamos cómo mudar tus mundos a un dispositivo nuevo. Sabemos que esto es una molestia. Agradecemos mucho todo tu apoyo y el tiempo que has pasado en nuestro juego. Esperamos verte de nuevo en un dispositivo actualizado. # +sunsetting.popup.pendingSunset.gearvr_win10=Nuestra capacidad para dar soporte a este dispositivo está llegando a su fin. Seguirás recibiendo actualizaciones hasta el próximo gran lanzamiento, tras el cual recibirás la última actualización para este dispositivo. Lamentamos mucho las molestias. %sUna vez que recibas la última actualización, podrás seguir jugando en tus mundos y acceder a tus compras del Marketplace (incluidas tus minecoins). Sin embargo, ya no podrás jugar en multijugador ni acceder a Realms con este dispositivo. No recibirás las actualizaciones más recientes ni tampoco podrás jugar con dispositivos o Realms que sigan recibiendo actualizaciones. Tampoco podrás conectarte a ciertos servidores. %sHaz clic en el botón para obtener más información. Ahí también te explicamos cómo mudar tus mundos a un dispositivo nuevo. # +sunsetting.popup.sunset.gearvr_win10=Este dispositivo ya no es compatible y has recibido la última actualización que se ha hecho para él. Puedes seguir construyendo tus mundos y sigues teniendo disponibles tus compras del Marketplace (incluidas las minecoins). Sin embargo, ya no podrás jugar en multijugador ni acceder a Realms con este dispositivo. No recibirás las actualizaciones más recientes ni tampoco podrás jugar con dispositivos que sigan recibiendo actualizaciones. Tampoco podrás conectarte a ciertos servidores. # +sunsetting.popup.pendingSunset.dx10=Nuestra capacidad para dar soporte a este dispositivo gráfico está llegando a su fin. Seguirás recibiendo actualizaciones hasta el próximo gran lanzamiento, tras el cual recibirás la última actualización para este dispositivo. Lamentamos mucho las molestias. %sUna vez que recibas la última actualización, podrás seguir jugando en tus mundos y acceder a tus compras del Marketplace (incluidas tus minecoins). Los Realms que se administren desde este dispositivo seguirán funcionando a menos que el propietario los actualice en otro dispositivo. No recibirás las actualizaciones más recientes ni tampoco podrás jugar en multijugador con dispositivos o Realms que sigan recibiendo actualizaciones. Tampoco podrás conectarte a ciertos servidores. %sHaz clic en el botón para obtener más información. Ahí también te explicamos cómo mudar tus mundos a un dispositivo nuevo. # +sunsetting.popup.sunset.dx10=Este dispositivo gráfico ya no es compatible y has recibido la última actualización que se ha hecho para él. Puedes seguir construyendo tus mundos y sigues teniendo disponibles tus compras del Marketplace (incluidas las minecoins). Tus Realms seguirán funcionando a menos que el propietario los actualice en otro dispositivo. No recibirás las actualizaciones más recientes ni tampoco podrás jugar en multijugador con dispositivos o Realms que sigan recibiendo actualizaciones. Tampoco podrás conectarte a ciertos servidores. %sHaz clic en el botón para obtener más información. Ahí también te explicamos cómo mudar tus mundos a un dispositivo nuevo. Sabemos que esto es una molestia. Agradecemos mucho todo tu apoyo y el tiempo que has pasado en nuestro juego. # + +sunsetting.popup.pendingSunset.geo.ios=Dentro de poco, dejaremos de poder dar soporte a este dispositivo en tu zona. Tras recibir la última actualización, podrás seguir jugando en tus mundos y acceder a tus compras del Marketplace, pero ya no podrás hacer nuevas compras. Los Realms de este dispositivo seguirán funcionando durante 6 meses, pero el 30 de septiembre de 2023 dejarás de tener acceso a ellos. Es recomendable que descargues tu mundo antes de esta fecha, así como que visualices los ajustes de suscripciones de este dispositivo para cancelar tu suscripción. %sSi has iniciado sesión con una cuenta de Microsoft o Xbox Live, tus compras del Marketplace, tus minecoins y tu suscripción a Realms seguirán estando disponibles en otras plataformas. Si quieres transferir tus mundos de este dispositivo a otro, puedes hacerlo subiéndolos a un Realm y descargando una copia de seguridad en el nuevo dispositivo. %sHaz clic en el botón para obtener más información sobre, entre otras cosas, cómo transferir tu mundo a un nuevo dispositivo. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.ios=Ya no podemos dar soporte a este dispositivo en tu zona. Todavía podrás jugar en tus mundos y acceder a tus compras del Marketplace, pero ya no podrás hacer nuevas compras. Los Realms que se administran desde este dispositivo seguirán funcionando hasta el 30 de septiembre de 2023, pero tras esta fecha dejarás de tener acceso a ellos. Es recomendable que descargues tu mundo antes de ese día. %sSi has iniciado sesión con una cuenta de Microsoft o Xbox Live, tus compras del Marketplace, tus minecoins y tu suscripción a Realms seguirán estando disponibles en otras plataformas. Si quieres transferir tus mundos de este dispositivo a otro, puedes hacerlo subiéndolos a un Realm y descargando una copia de seguridad en el nuevo dispositivo. %sHaz clic en el botón para obtener más información sobre, entre otras cosas, cómo transferir tu mundo a un nuevo dispositivo. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.amazon=Dentro de poco, dejaremos de poder dar soporte a este dispositivo en tu zona. Tras recibir la última actualización, podrás seguir jugando en tus mundos y acceder a tus compras del Marketplace, pero ya no podrás hacer nuevas compras. Los Realms de este dispositivo seguirán funcionando durante 6 meses, pero el 30 de septiembre de 2023 dejarás de tener acceso a ellos. Es recomendable que descargues tu mundo antes de esta fecha. %sSi has iniciado sesión con una cuenta de Microsoft o Xbox Live, tus compras del Marketplace, tus minecoins y tu suscripción a Realms seguirán estando disponibles en otras plataformas. Si quieres transferir tus mundos de este dispositivo a otro, puedes hacerlo subiéndolos a un Realm y descargando una copia de seguridad en el nuevo dispositivo. %sHaz clic en el botón para obtener más información sobre, entre otras cosas, cómo transferir tu mundo a un nuevo dispositivo. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.amazon=Ya no podemos dar soporte a este dispositivo en tu zona. Todavía podrás jugar en tus mundos y acceder a tus compras del Marketplace, pero ya no podrás hacer nuevas compras. Los Realms que se administran desde este dispositivo seguirán funcionando hasta el 30 de septiembre de 2023, pero tras esta fecha dejarás de tener acceso a ellos. Es recomendable que descargues tu mundo antes de ese día. %sSi has iniciado sesión con una cuenta de Microsoft o Xbox Live, tus compras del Marketplace, tus minecoins y tu suscripción a Realms seguirán estando disponibles en otras plataformas. Si quieres transferir tus mundos de este dispositivo a otro, puedes hacerlo subiéndolos a un Realm y descargando una copia de seguridad en el nuevo dispositivo. %sHaz clic en el botón para obtener más información sobre, entre otras cosas, cómo transferir tu mundo a un nuevo dispositivo. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.android=Dentro de poco, dejaremos de poder dar soporte a este dispositivo en tu zona. Con esta última actualización, podrás seguir jugando en tus mundos y acceder a tus compras del Marketplace, pero ya no podrás hacer nuevas compras. Los Realms que se administran desde este dispositivo seguirán funcionando durante 6 meses, pero el 30 de septiembre de 2023 dejarás de tener acceso a ellos. Es recomendable que descargues tu mundo antes de esta fecha, así como que visualices tus suscripciones en Google Pay para cancelar tu suscripción. %sYa no recibirás las actualizaciones más recientes y no podrás jugar al modo multijugador. Además, tampoco podrás conectarte a determinados servidores. %sSi has iniciado sesión con una cuenta de Microsoft o Xbox Live, tus compras del Marketplace, tus minecoins y tu suscripción a Realms seguirán estando disponibles en las otras plataformas donde juegues a Minecraft, desde donde podrás volver a suscribirte.%sSi quieres transferir tus mundos de este dispositivo a otro, puedes hacerlo subiéndolos a un Realm y descargando una copia de seguridad en el nuevo dispositivo. %sHaz clic en el botón para obtener más información sobre, entre otras cosas, cómo transferir tu mundo a un nuevo dispositivo. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.android=Ya no podemos dar soporte a este dispositivo en tu zona. Todavía podrás jugar en tus mundos y acceder a tus compras del Marketplace, pero ya no podrás hacer nuevas compras. Los Realms que se administran desde este dispositivo seguirán funcionando hasta el 30 de septiembre de 2023, pero tras esta fecha dejarás de tener acceso a ellos. Es recomendable que descargues tu mundo antes de ese día. %sSi has iniciado sesión con una cuenta de Microsoft o Xbox Live, tus compras del Marketplace, tus minecoins y tu suscripción a Realms seguirán estando disponibles en otras plataformas. Si quieres transferir tus mundos de este dispositivo a otro, puedes hacerlo subiéndolos a un Realm y descargando una copia de seguridad en el nuevo dispositivo. %sHaz clic en el botón para obtener más información sobre, entre otras cosas, cómo transferir tu mundo a un nuevo dispositivo. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.generic=Dentro de poco, dejaremos de poder dar soporte a este dispositivo en tu zona. Tras recibir la última actualización, podrás seguir jugando en tus mundos y acceder a tus compras del Marketplace, pero ya no podrás hacer nuevas compras. Los Realms de este dispositivo seguirán funcionando durante 6 meses, pero el 30 de septiembre de 2023 dejarás de tener acceso a ellos. Es recomendable que descargues tu mundo antes de esta fecha. %sSi has iniciado sesión con una cuenta de Microsoft o Xbox Live, tus compras del Marketplace, tus minecoins y tu suscripción a Realms seguirán estando disponibles en otras plataformas. Si quieres transferir tus mundos de este dispositivo a otro, puedes hacerlo subiéndolos a un Realm y descargando una copia de seguridad en el nuevo dispositivo. %sHaz clic en el botón para obtener más información sobre, entre otras cosas, cómo transferir tu mundo a un nuevo dispositivo. # +sunsetting.popup.sunset.geo.generic=Ya no podemos dar soporte a este dispositivo en tu zona. Todavía podrás jugar en tus mundos y acceder a tus compras del Marketplace, pero ya no podrás hacer nuevas compras. Los Realms que se administran desde este dispositivo seguirán funcionando hasta el 30 de septiembre de 2023, pero tras esta fecha dejarás de tener acceso a ellos. Es recomendable que descargues tu mundo antes de ese día. %sSi has iniciado sesión con una cuenta de Microsoft o Xbox Live, tus compras del Marketplace, tus minecoins y tu suscripción a Realms seguirán estando disponibles en otras plataformas. Si quieres transferir tus mundos de este dispositivo a otro, puedes hacerlo subiéndolos a un Realm y descargando una copia de seguridad en el nuevo dispositivo. %sHaz clic en el botón para obtener más información sobre, entre otras cosas, cómo transferir tu mundo a un nuevo dispositivo. # + +sunsetting.banner.play.worldTab.pending=Puede que tu versión no se conecte a multijugador dentro de poco # +sunsetting.banner.play.friendsTab.pending=Puede que tu versión no se conecte a multijugador dentro de poco # +sunsetting.banner.play.serverTab.pending=Puede que tu versión no se conecte a multijugador dentro de poco # + +sunsetting.banner.play.worldTab=Puede que tu versión no se conecte a multijugador # +sunsetting.banner.play.friendsTab=Puede que tu versión no se conecte a multijugador # +sunsetting.banner.play.serverTab=Puede que tu versión no se conecte a multijugador # + +sunsetting.store.incompatible=Incompatible # +sunsetting.store.incompatiblePopup=Este contenido no es compatible con tu dispositivo. Obtén más información en https://aka.ms/MinecraftSunsetting. # + +pauseScreen.back=Volver al juego # +pauseScreen.currentWorld=Mundo actual # +pauseScreen.header=Menú del juego # +pauseScreen.options=Opciones # +pauseScreen.quit=Guardar y salir # +pauseScreen.secondaryClientLeave=Guardar y salir # +pauseScreen.feed=Feed # +pauseScreen.invite=Invitar al juego # +pauseScreen.ipAddress=IP: %1 # +pauseScreen.error.noIpAddress=No se ha encontrado ninguna IP # +pauseScreen.error.noPort=No se ha encontrado ningún puerto # +pauseScreen.title=Juego en pausa # +pauseScreen.betaFeedback=Comentarios de la beta # +pauseScreen.xboxLiveDisconnect=¡Vaya! La cuenta de Microsoft se ha desconectado. Para invitar a más jugadores, inicia sesión en el menú principal y reinicia tu mundo. # +pauseScreen.joinCode.Label=CÓDIGO DE UNIÓN # +pauseScreen.joinCode.Icon=%3 icono de código de unión, %1 de %2 # Example: Apple join code icon, 2 of 5 # + +permissionsScreen.kick=Expulsar jugador # +permissionsScreen.ban=Bloquear jugador # + +hudScreen.tooltip.basic.back=Atrás # +hudScreen.tooltip.basic.chat=Chat # +hudScreen.tooltip.basic.flyDown=Volar hacia abajo # +hudScreen.tooltip.basic.flyUp=Volar hacia arriba # +hudScreen.tooltip.basic.forward=Hacia delante # +hudScreen.tooltip.basic.jump=Saltar # +hudScreen.tooltip.basic.left=Izquierda # +hudScreen.tooltip.basic.right=Derecha # +hudScreen.tooltip.basic.sneak=Acechar # +hudScreen.tooltip.basic.startFlying=Empezar vuelo # +hudScreen.tooltip.basic.stopFlying=Detener vuelo # +hudScreen.tooltip.basic.swimDown=Nadar hacia abajo # +hudScreen.tooltip.basic.swimUp=Nadar hacia arriba # + +hudScreen.tooltip.crafting=Fabricar # +hudScreen.tooltip.inventory=Inventario # +hudScreen.tooltip.dropItem=Soltar # +hudScreen.tooltip.eject=Expulsar # +hudScreen.tooltip.potion=Beber # +hudScreen.tooltip.milk=Beber # +hudScreen.tooltip.draw=Sacar # +hudScreen.tooltip.release=Soltar # +hudScreen.tooltip.throw=Arrojar # +hudScreen.tooltip.open=Abrir # +hudScreen.tooltip.use=Usar # +hudScreen.tooltip.sleep=Dormir # +hudScreen.tooltip.empty=Vaciar # +hudScreen.tooltip.hang=Colgar # +hudScreen.tooltip.ignite=Prender # +hudScreen.tooltip.place=Colocar # +hudScreen.tooltip.mine=Extraer # +hudScreen.tooltip.attach=Fijar # +hudScreen.tooltip.till=Labrar # +hudScreen.tooltip.dig=Excavar camino # +hudScreen.tooltip.hit=Golpear # +hudScreen.tooltip.eat=Comer # +hudScreen.tooltip.rotate=Rotar # +hudScreen.tooltip.plant=Planta # +hudScreen.tooltip.dismount=Desmontar # +hudScreen.tooltip.collect=Recoger # +hudScreen.tooltip.peel=Extraer corteza # +hudScreen.tooltip.scaffoldingDescend=Mantén para bajar # +hudScreen.tooltip.pick=Coger # +hudScreen.tooltip.placeBook=Colocar libro # +hudScreen.tooltip.readBook=Leer libro # +hudScreen.tooltip.removeBook=Eliminar libro # +hudScreen.tooltip.shear=Trasquilar # +hudScreen.tooltip.carve=Tallar # +hudScreen.tooltip.grow=Crecer # +hudScreen.tooltip.boatExit=Abandonar barco # +hudScreen.tooltip.emote=Emoción # +hudScreen.tooltip.change_note=Nota de cambios # +hudScreen.tooltip.edit_sign=Editar # +hudScreen.controlCustomization.welcome=Te damos la bienvenida a la personalización de los controles. # +hudScreen.controlCustomization.instructions=Arrastra elementos para cambiar su posición # +hudScreen.controlCustomization.modify=Modificar ajustes # +hudScreen.controlCustomization.continue=Vamos allá # + +playscreen.fileSize.MB=MB # +playscreen.fileSize.GB=GB # +playscreen.joinableRealms=Realms a los que unirse # +playscreen.noFriendsRealms=Todavía no te has convertido en miembro de ningún Realm. # +playscreen.header.local=Jugar # +playscreen.header.realms=Realms # +playscreen.lastPlayed.daysAgo=Hace %1 días # +playscreen.lastPlayed.longAgo=Hace mucho # +playscreen.lastPlayed.today=Hoy # +playscreen.lastPlayed.weeksAgo=Hace %1 semanas # +playscreen.lastPlayed.yesterday=Ayer # +playscreen.new=Nuevo # +playscreen.remoteWorld=Mundo remoto en: # +playscreen.realmsTrialWorld=Prueba Realms Plus gratis durante 30 días # +playscreen.realmsCreateFirstWorld=Crea tu primer Realm # +playscreen.realmsCombo=Juega con amigos y disfruta de más de 150 packs # +playscreen.realmsGetServer=Obtén tu propio servidor y más de 150 packs # +playscreen.realmGoogleHoldBody=Hay un problema con una o más de tus suscripciones a Realms. Haz clic en Aceptar para ir a la configuración de la suscripción a Google Play y corregir tu método de pago. # +playscreen.realmsContent=Juega con más de 150 packs del Marketplace # +playscreen.checkingRealmsCompatibility=Comprobando la compatibilidad con Realms... # +playscreen.fetchingRealms=Buscando Realms... # +playscreen.confirmLeaveMessage=¿Seguro que quieres abandonar el Realm %1$s? # +playscreen.confirmLeaveTitle=Confirmar salir # +playscreen.realmExpired=Caducado # +playscreen.realmFull=Lleno # +playscreen.realmClientOutdated=Se han actualizado todos los Realms. Tienes que actualizar el juego para continuar jugando en Realms. # +playscreen.realms=Realms # +playscreen.realmsWarning.moreinfo=Más información # +playscreen.realmsCompatibilityFailure=No se ha podido conectar con Realms ahora mismo. Lo intentaremos de nuevo pronto. # +playscreen.realmsSignIn=¡Inicia sesión ya para jugar en Realms! # +playscreen.realmsSignInFriends=¡Inicia sesión ya para ver los Realms de tus amigos! # +playscreen.worlds=Mundos # +playscreen.dontSeeLegacyWorlds=¿No ves tus mundos? # +playscreen.syncLegacyWorlds=Sincronizar mundos antiguos # +playscreen.fetchingLegacyWorlds=Obtener mundos antiguos... # +playscreen.upgradeLegacyWorlds=Mundos antiguos # +playscreen.syncRetailWorlds=Copiar mundos de Minecraft (versión de lanzamiento) # +playscreen.fetchingRetailWorlds=Copiando mundos de Minecraft (versión de lanzamiento)... # +playscreen.upgradeRetailWorlds=Mundos de Minecraft (versión de lanzamiento) # +playscreen.noLegacyWorldsFound.title=No se ha encontrado ningún mundo # +playscreen.noLegacyWorldsFound.body=No se ha detectado ningún mundo de otras versiones de Minecraft. # +playscreen.failedToAutoSyncLegacyWorlds=No se han podido recuperar los mundos antiguos. Libera espacio de almacenamiento para poder gestionar los mundos antiguos. # +playscreen.lockedSkin=El aspecto que has equipado pertenece a un pack de contenido que no está permitido en el modo multijugador en distintas plataformas. Si continúas, se deshabilitará el modo multijugador en distintas plataformas en este mundo. # +playscreen.multiplayerLockedSkin=El aspecto que has equipado pertenece a un pack de contenido que no está permitido en el modo multijugador. Si continúas, se deshabilitará el modo multijugador en este mundo. # +playscreen.worldsStorage=Almacenamiento # +playscreen.delete.legacy.content=¿Seguro que quieres eliminar el mundo antiguo seleccionado? ¡Se perderá para siempre! ¡Eso es mucho tiempo! # +playscreen.delete.legacy.title=¿Quieres eliminar %s permanentemente? # +playscreen.delete.legacy.confirm=Eliminar # +playscreen.delete.legacy.deleting=Eliminando mundo... # +playscreen.beta_worlds=Mundos beta # +playscreen.beta_legacy_worlds=Mundos beta antiguos # +playscreen.editor.worlds=Proyectos # +playscreen.editor.create=Crear nuevo proyecto # + +permissions.ability.build=Construir # +permissions.ability.mine=Perforar # +permissions.ability.doorsandswitches=Usar puertas e interruptores # +permissions.ability.opencontainers=Abrir contenedores # +permissions.ability.attackplayers=Atacar jugadores # +permissions.ability.attackmobs=Atacar criaturas # +permissions.ability.op=Comandos de operador # +permissions.ability.invisible=Hacerse invisible # +permissions.ability.teleport=Usar teletransporte # +permissions.NeedPermission=Necesitas permiso # +permissions.AddFriends=No puedes añadir amigos debido a la configuración de tu cuenta de Microsoft. Asegúrate de que tus ajustes de seguridad en línea te permiten añadir amigos. Visita aka.ms/MCMultiplayerHelp y consulta las instrucciones para cambiar estos ajustes. # +permissions.MultiplayerSessions=No puedes jugar en Realms debido a la configuración de tu cuenta de Microsoft. Asegúrate de que tus ajustes de seguridad en línea te permitan jugar en multijugador. Visita aka.ms/MCMultiplayerHelp y sigue las instrucciones para cambiar estos ajustes. # +permissions.Communications=No puedes chatear con otros jugadores debido a la configuración de tu cuenta de Microsoft. Asegúrate de que tus ajustes de privacidad te permiten comunicarte con otros. Visita aka.ms/MCMultiplayerHelp y consulta las instrucciones para cambiar estos ajustes. # +permissions.RealmsAddFriends=No podrás añadir a amigos nuevos para jugar en tu realm contigo debido a cómo está configurada tu Xbox. Esta puede cambiarse en tus ajustes de privacidad y seguridad en línea en Xbox.com. ¿Quieres continuar? # +permissions.CloudSave=No puedes guardar tus mundos en tu perfil de Xbox debido a cómo está configurada tu cuenta. Esto puede cambiarse en tus ajustes de privacidad y seguridad en línea en Xbox.com. ###disable_3rd_party_console_resource_pack_check +permissions.MultiplayerSessionsOnConsole=No puedes jugar en Realms debido a la configuración de tu cuenta de Microsoft. Asegúrate de que tus ajustes de seguridad en línea te permitan jugar en multijugador y de que tienes una suscripción activa a Xbox Live Gold. Visita aka.ms/MCMultiplayerHelp y sigue las instrucciones para cambiar estos ajustes. ###disable_3rd_party_console_resource_pack_check +permissions.MultiplayerSessionsOnConsoleGamecore=No puedes jugar en Realms debido a la configuración de tu cuenta de Microsoft. ###disable_3rd_party_console_resource_pack_check +permissions.open.account.help.button=Obtener ayuda para solucionar esto # +permissions.open.account.help.button.gamecore=Arreglar esto # +permissions.open.account.setting.button=Ver los términos del servicio # +permissions.GoBack=Volver # +permissions.Continue=Continuar # +permissions.chatmute=El chat está deshabilitado actualmente. # +permissions.deopingother.message=Si se reduce su nivel de permiso, ya no tendrán permisos de nivel de operador. # +permissions.description.visitors=Los visitantes pueden explorar tu mundo libremente, pero no pueden interactuar con bloques, objetos ni entidades. La función Confiar en jugadores está desactivada. # +permissions.description.members=Los miembros son jugadores activos en tu mundo y pueden romper y crear bloques, además de atacar a criaturas y a otros jugadores. # +permissions.description.operators=Los operadores son miembros que pueden definir permisos de jugador y utilizar comandos para tener más control sobre tu mundo. # +permissions.level=Nivel de permiso # +permissions.level.custom=Personalizado... # +permissions.level.member=Miembro # +permissions.level.operator=Operador # +permissions.level.visitor=Visitante # +permissions.nocheats=Los trucos están desactivados # +permissions.nocheats.message=Ciertos comandos como el teletransporte solo están disponibles cuando están activados los trucos. Los trucos también se pueden activar en el menú de pausa, en Configuración del juego. Si decides activar los trucos, se deshabilitarán los logros en este mundo. # +permissions.nocheats.message.noachievements=Ciertos comandos como el teletransporte solo están disponibles cuando están activados los trucos. Los trucos también se pueden activar en el menú de pausa, en Configuración del juego. # +permissions.nocheats.turnon=Activar operador con trucos # +permissions.nocheats.turnoff=Desactivar operador con trucos # +permissions.nocheats.cancel=Cancelar # +permissions.deopingself=¿Quitar permisos de operador? # +permissions.deopingself.message=Si reduces tu nivel de permiso, ya no tendrás permisos de nivel de operador. # +permissions.title=Permisos de jugador # +permissions.title.settings=Permisos de jugador al unirse desde una invitación # +permissions.title.settings.edu=Nivel de permiso para los jugadores que entren en tu mundo # +permissions.toast.playerLeft=Un jugador ha dejado la partida. # +permissions.toast.playerJoined=Un jugador se ha unido a la partida. # +permissions.kickplayer=Expulsar jugador # +permissions.kickplayer.reason=El anfitrión te ha expulsado de la sesión. # +permissions.kickplayer.message=¿Seguro que quieres expulsar a %s del mundo? No podrá volver a unirse a esta sesión. # +permissions.kickplayer.message.dedicatedserver=¿Seguro que quieres expulsar a %s del mundo? # +permissions.kickplayer.title=¿Expulsar jugador? # +permissions.banplayer=Bloquear jugador # +permissions.banplayer.reason=El anfitrión te ha bloqueado de la sesión. # +permissions.banplayer.message=¿Seguro que quieres bloquear a %s del mundo? No podrá volver a unirse. # +permissions.banplayer.title=¿Bloquear jugador? # +permissions.ClubsAccess=No puedes ver la actividad de Realms porque no tienes acceso a los clubes. Visita aka.ms/MCClubsHelp y sigue las instrucciones para cambiar estos ajustes. # +permissions.ClubsPost=No puedes publicar ninguna actividad en Realms porque no tienes acceso a los clubes. Visita aka.ms/MCClubsHelp y sigue las instrucciones para cambiar estos ajustes. # + +## edu permissions popup +permissions.button.kickplayer=Sacar jugador del juego # +permissions.popup.title=Opciones de permisos # +permissions.dropdown.title=Nivel de permiso de %s # +permissions.operator=Operador # +permissions.member=Miembro # +permissions.visitor=Visitante # +permissions.removeplayer=Sacar jugador # +permissions.removeplayer.reason=El anfitrión te ha sacado de la sesión. # +permissions.removeplayer.message=¿Seguro que deseas sacar a este jugador del mundo? Al sacar a este jugador, se generará un nuevo código de unión para que no pueda volver a unirse. # +permissions.removeplayer.title=Confirmación para sacar al jugador # + +portfolioScreen.page=Página %s # +portfolioScreen.export=Exportar portafolio # +portfolioScreen.caption=[ leyenda ] # +portfolioScreen.nopics0=Ahora mismo no hay ninguna foto en tu portafolio. Las fotos que tomes con la cámara se mostrarán aquí. También puedes usar el botón que hay abajo para añadir unas cuantas. # +portfolioScreen.nopics1=Aquí aparecerán las fotos que hagas con la cámara. # +portfolioScreen.noInventory=No tienes ninguna foto en tu inventario. Usa la cámara para hacer una. # +portfolioScreen.addPhoto=Añadir foto # + +potion.absorption=Absorción # +potion.blindness=Ceguera # +potion.conduitPower=Poder del conducto # +potion.confusion=Náuseas # +potion.damageBoost=Fuerza # +potion.damageBoost.name=Poción de fuerza # +potion.damageBoost.splash.name=Poción de fuerza de salpicadura # +potion.damageBoost.linger.name=Poción de fuerza persistente # +potion.digSlowDown=Fatiga de extracción # +potion.digSpeed=Prisa # +potion.effects.whenDrank=Al aplicarse: # +potion.empty=Sin efectos # +potion.emptyPotion.name=Botella de agua # +potion.emptyPotion.splash.name=Botella de agua de salpicadura # +potion.emptyPotion.linger.name=Botella de agua persistente # +potion.fireResistance=Resistente al fuego # +potion.fireResistance.name=Poción ignífuga # +potion.fireResistance.splash.name=Poción ignífuga de salpicadura # +potion.fireResistance.linger.name=Poción ignífuga persistente # +potion.harm=Daño instantáneo # +potion.harm.name=Poción de daño # +potion.harm.splash.name=Poción de daño de salpicadura # +potion.harm.linger.name=Poción de daño persistente # +potion.heal=Salud instantánea # +potion.heal.name=Poción de curación # +potion.heal.splash.name=Poción de curación de salpicadura # +potion.heal.linger.name=Poción de curación persistente # +potion.healthBoost=Mejora de salud # +potion.hunger=Hambre # +potion.invisibility=Invisibilidad # +potion.invisibility.name=Poción de invisibilidad # +potion.invisibility.splash.name=Poción de invisibilidad de salpicadura # +potion.invisibility.linger.name=Poción de invisibilidad persistente # +potion.jump=Impulso en salto # +potion.jump.name=Poción de salto # +potion.jump.splash.name=Poción de salto de salpicadura # +potion.jump.linger.name=Poción de salto persistente # +potion.levitation=Levitación # +potion.moveSlowdown=Lentitud # +potion.moveSlowdown.name=Poción de lentitud # +potion.moveSlowdown.splash.name=Poción de lentitud de salpicadura # +potion.moveSlowdown.linger.name=Poción de lentitud persistente # +potion.slowFalling=Caída lenta # +potion.slowFalling.name=Poción de caída lenta # +potion.slowFalling.splash.name=Poción de caída lenta de salpicadura # +potion.slowFalling.linger.name=Poción de caída lenta persistente # +potion.moveSpeed=Velocidad # +potion.moveSpeed.name=Poción de rapidez # +potion.moveSpeed.splash.name=Poción de rapidez de salpicadura # +potion.moveSpeed.linger.name=Poción de rapidez persistente # +potion.nightVision=Visión nocturna # +potion.nightVision.name=Poción de visión nocturna # +potion.nightVision.splash.name=Poción de visión nocturna de salpicadura # +potion.nightVision.linger.name=Poción de visión nocturna persistente # +potion.poison=Veneno # +potion.poison.name=Poción de veneno # +potion.poison.splash.name=Poción de veneno de salpicadura # +potion.poison.linger.name=Poción de veneno persistente # +potion.potency.0= # +potion.potency.1=II # +potion.potency.2=III # +potion.potency.3=IV # +potion.potency.4=V # +potion.potency.5=VI # +potion.awkward.name=Poción rara # +potion.awkward.splash.name=Poción rara de salpicadura # +potion.awkward.linger.name=Poción rara persistente # +potion.mundane.name=Poción mundana # +potion.mundane.splash.name=Poción mundana de salpicadura # +potion.mundane.linger.name=Poción mundana persistente # +potion.mundane.extended.name=Poción harto mundana # +potion.mundane.extended.splash.name=Poción harto mundana de salpicadura # +potion.mundane.extended.linger.name=Poción harto mundana persistente # +potion.thick.name=Poción gruesa # +potion.thick.splash.name=Poción gruesa de salpicadura # +potion.thick.linger.name=Poción gruesa persistente # +potion.regeneration=Regeneración # +potion.regeneration.name=Poción de regeneración # +potion.regeneration.splash.name=Poción de regeneración de salpicadura # +potion.regeneration.linger.name=Poción de regeneración persistente # +potion.resistance=Resistencia # +potion.saturation=Saturación # +potion.turtleMaster=Lentitud # +potion.turtleMaster2=Resistencia # +potion.turtleMaster.name=Poción de la tortuga maestra # +potion.turtleMaster.splash.name=Poción de salpicadura de la tortuga maestra # +potion.turtleMaster.linger.name=Poción persistente de la tortuga maestra # +potion.waterBreathing=Respiración acuática # +potion.waterBreathing.name=Poción de respiración acuática # +potion.waterBreathing.splash.name=Poción de respiración acuática de salpicadura # +potion.waterBreathing.linger.name=Poción de respiración acuática persistente # +potion.weakness=Debilidad # +potion.weakness.name=Poción de debilidad # +potion.weakness.splash.name=Poción de debilidad de salpicadura # +potion.weakness.linger.name=Poción de debilidad persistente # +potion.wither=Wither # +potion.wither.name=Poción de decadencia # +potion.wither.splash.name=Poción de decadencia de salpicadura # +potion.wither.linger.name=Poción de decadencia persistente # + +profileScreen.header=Vestidor # +profileScreen.reload=Volver a cargar # +profileScreen.manage_button_text=Editar personaje # +profileScreen.manage_button_text_skin=Cambiar aspecto clásico # +profileScreen.manage_button_create_text=Crear personaje # +profileScreen.selectPrebuiltCharacter=Seleccionar de la lista de personajes # +profileScreen.create_persona_confirm_skin=Crear aspecto clásico # +profileScreen.delete_button=Eliminar personaje # +profileScreen.settings_button=Ajustes del juego # + +profileScreen.differences_information_button=Diferencias entre el creador de personajes y los aspectos clásicos # +profileScreen.differences_character_creator_title=Personaje # +profileScreen.create_persona_character_details=Los personajes personalizados se hacen objeto a objeto en Minecraft. # +profileScreen.difference_character_creator_description=Crea un personaje personalizado pieza a pieza en Minecraft. ¡Personaliza tu personaje cambiando el cuerpo, los ojos, la boca, el pelo, la ropa y mucho más! # +profileScreen.differences_classic_skin_title=Aspecto clásico # +profileScreen.difference_classic_skin_description=Un aspecto de cuerpo entero que se pone al personaje. Los aspectos clásicos no se pueden modificar pieza a pieza. También puedes importar el aspecto de cuerpo entero que has creado o descargado. # +profileScreen.create_persona_classic_skin_details=Una textura de aspecto de cuerpo entero que se pone a un personaje. # + +profileScreen.create_persona_title=Seleccionar el tipo # + +persona.slim.title=estrecho # +persona.wide.title=ancho # +persona.smaller.title=más pequeño # +persona.small.title=pequeño # +persona.medium.title=mediano # +persona.tall.title=alto # +persona.realms.redeem=Canjear # + +progressScreen.cantConnect=No se ha podido conectar con el mundo. Comprueba la conexión a internet e inténtalo de nuevo. # +progressScreen.generating=Generando el mundo # +progressScreen.saving=Guardando mundo # +progressScreen.loading=Cargando... # +progressScreen.title.downloading=Descargando packs %1. # +progressScreen.title.applyingPacks=Cargando packs de recursos # +progressScreen.title.searchingForSession=Buscando sesión de juego... # +progressScreen.title.waitingForStorageProvider=Sincronizando datos del usuario # +progressScreen.title.connectingLocal=Mundo de inicio # +progressScreen.title.connectingLAN=Conectando con una partida multijugador # +progressScreen.title.connectingExternal=Conectando con servidor externo # +progressScreen.title.connectingRealms=Conectando con Realm # +progressScreen.title.copyingWorld=Copia del mundo # +progressScreen.title.deleteStorageAreaContent=Borrar la caché de almacenamiento # +progressScreen.title.loadingSplitScreenAppearances=Cargando los aspectos de la pantalla dividida # +progressScreen.message.appearanceLoaded=Aspecto cargado # +progressScreen.message.appearanceLoadWaitTimeMet=El aspecto está tardando mucho en cargar. Continuaremos generando el mundo... # +progressScreen.message.deleteStorageAreaContent=Esto puede llevar unos minutos... # +progressScreen.message.copyingWorld=Copiando mundo... %d%% # +progressScreen.message.tts.copyingWorld=Copiando mundo # +progressScreen.message.building=Generando terreno # +progressScreen.message.done=¡Hecho! # +progressScreen.message.exporting=Exportación en curso # +progressScreen.message.exporting.warning=No salgas del juego. De lo contrario, la exportación podría dañarse. # +progressScreen.message.importing=Importar mundo # +progressScreen.message.importingContent=Paso 2 de 2: Importando contenido # +progressScreen.message.updatingContent=Actualizando %1 de %2 packs # +progressScreen.message.locating=Localizando servidor... # +progressScreen.message.loadingAppearance=Cargando aspecto... # +progressScreen.message.waitingForRealms=Esto puede llevar unos segundos. # +progressScreen.message.waitingForStorageProvider=Puede tardar un momento... # +progressScreen.message.waitingForTickingAreas=Cargando las áreas de marca # +progressScreen.message.storageProviderSyncError=Error al sincronizar los datos del usuario. # +progressScreen.message.waitingForStoreProducts=Esto puede llevar unos segundos # +progressScreen.message.allDone=¡Listo! # +progressScreen.message.letsGo=¡Vamos! # +progressScreen.message.failed=Error # +progressScreen.message.failedNoNetwork=Error: no hay conexión de red # +progressScreen.message.downloadingWorld=Descargando mundo # +progressScreen.message.downloadingContent=Paso 1 de 2: Descargando contenido # +progressScreen.message.uploadingWorld=Cargando archivos del mundo... # +progressScreen.message.uploadingWorldError=Error al cargar el mundo. ¿Quieres intentarlo de nuevo? # +progressScreen.message.copyingPacks=Guardando paquetes de recursos del mundo # +progressScreen.message.initiatingTemplate=Iniciando plantilla del mundo # +progressScreen.message.fileSize=Tamaño de archivo # +progressScreen.message.initializingUpload=Iniciando carga # +progressScreen.message.initializingDownload=Iniciando descarga # +progressScreen.message.invalidWorldFile=Archivo de mundo no válido. Vuelve a abrir el mundo, guárdalo y luego vuelve a intentarlo. # +progressScreen.message.resourceLoading=Cargando recursos # +progressScreen.message.leaveLevel=La partida se está guardando. No apagues el dispositivo. # +progressScreen.message.genericMayTakeAMoment=Esto puede llevar unos segundos # +progressScreen.message.noUploadResponse=No hemos podido confirmar si el mundo se ha cargado correctamente. Únete a tu Realm para comprobarlo y, a continuación, vuelve a intentarlo si no se ha actualizado al nuevo mundo. # +progressScreen.message.noUploadEndpoint=No se ha encontrado un lugar para cargar el mundo. Quizá debas comprobar tu conexión a Internet. # +progressScreen.message.unownedTemplate=Parece que no tienes la plantilla de Marketplace en la que se basa este mundo. Puedes comprarla en el Marketplace de Minecraft. # +progressScreen.message.createArchiveFileFailed=No hemos podido preparar el archivo de tu mundo para cargarlo. ¿Puede que tengas el disco duro lleno? # +progressScreen.message.createLevelStorageFailed=Algo ha salido mal cuando preparábamos tu mundo para cargarlo. Si esto vuelve a ocurrir, puede que reiniciar el dispositivo ayude. # +progressScreen.message.unknownError=Se ha producido un error # +progressScreen.message.forbiddenContent=No posees uno o más de los packs aplicados. # +progressScreen.message.loadingSplitScreenAppearances=Cargando los aspectos de la pantalla dividida... # +progressScreen.message.finishedLoadingSplitScreenAppearances=Se han cargado los aspectos de la pantalla dividida. # +progressScreen.dialog.title.resourcePack=¿Quieres descargar los packs de recursos? # +progressScreen.dialog.title.behaviorAndResourcePack=¿Descargar paquetes de recursos y comportamientos del mundo? # +progressScreen.dialog.title.onlyBehavior=¿Descargar packs de comportamientos del mundo? # +progressScreen.dialog.title.storageProviderError=Error al sincronizar datos del mundo # +progressScreen.dialog.title.storageProviderLongWait=Sincronizando datos del mundo # +progressScreen.dialog.title.storageProviderSucceeded=Datos del mundo sincronizados correctamente # +progressScreen.dialog.message.onlyBehavior=A este mundo se le han aplicado packs de comportamientos que debes descargar para unirte. ¿Quieres descargarlos y unirte? # +progressScreen.dialog.message.behaviorAndOptionalResourcePack=A este mundo se le han aplicado packs de comportamientos que debes descargar para poder unirte y packs de recursos opcionales que puedes descargar antes de unirte. ¿Qué te gustaría descargar antes de unirte? # +progressScreen.dialog.message.behaviorAndResourcePack=A este mundo se le han aplicado packs de recursos y comportamientos que debes descargar para poder unirte. ¿Quieres descargarlos y unirte? # +progressScreen.dialog.message.resourcePackOptional=A este mundo se le han aplicado packs de recursos. ¿Quieres descargarlos antes de unirte? # +progressScreen.dialog.message.resourcePackRequired=A este mundo se le han aplicado packs de recursos que debes descargar para unirte. ¿Quieres descargarlos y unirte? # +progressScreen.dialog.message.resourcePackOptional.rayTracing.line1=Este mundo tiene aplicados packs de recursos compatibles con el trazado de rayos. # +progressScreen.dialog.message.resourcePackOptional.rayTracing.line2=Tu dispositivo no es compatible con características avanzadas de iluminación y texturas, por lo que verás el mundo sin estos efectos avanzados. ¿Deseas descargarlos antes de unirte? # +progressScreen.dialog.message.resourcePackRequired.rayTracing.line1=Este mundo tiene aplicados packs de recursos compatibles con el trazado de rayos. # +progressScreen.dialog.message.resourcePackRequired.rayTracing.line2=Tu dispositivo no es compatible con características avanzadas de iluminación y texturas, por lo que verás el mundo sin estos efectos avanzados. ¿Deseas descargarlos antes de unirte? # +progressScreen.dialog.message.storageProviderError=No se han podido sincronizar los datos del mundo. ¿Quieres intentarlo de nuevo? # +progressScreen.dialog.message.storageProviderUnusableError=Este mundo no se encuentra totalmente sincronizado o ha sido corrompido. Prueba a jugar a dicho mundo en una consola en la que se encuentre en buen estado e intenta migrarlo de nuevo. # +progressScreen.dialog.message.storageProviderQuotaError=El guardado local se ha completado, pero la sincronización con la nube ha fallado porque se ha alcanzado el límite permitido. Elimina mundos desde el menú de configuración para liberar espacio en la nube. # +progressScreen.dialog.message.storageProviderOutOfLocalStorage=No hay suficiente espacio local como para completar la sincronización con la nube. # +progressScreen.dialog.message.worldCorrupted=El mundo está dañado. Comunícalo en bugs.mojang.com # +progressScreen.dialog.message.storageProviderLongWait=Sincronizar este mundo va a llevar un tiempo. ¿Quieres seguir esperando? # +progressScreen.dialog.button.enter=Entrar en mundo # +progressScreen.dialog.button.joinAndDownload=Descargar y unirse: %1 # +progressScreen.dialog.button.joinAndDownload.everything=Descargar todo y unirse: %1 # +progressScreen.dialog.button.joinAndDownload.onlyBehaviorPacks=Solo descargar comportamientos y unirse - %1 # +progressScreen.dialog.button.join=Unirse # +progressScreen.dialog.button.leave=Salir # +progressScreen.dialog.button.retry=Volver a intentar # +progressScreen.dialog.button.wait=Esperar # +progressScreen.editor.message.copyingProject=Copiando proyecto... %d%% # +progressScreen.editor.message.tts.copyingProject=Copiando proyecto # +progressScreen.editor.title.copyingProject=Copia del proyecto # +progressScreen.editor.dialog.message.resourcePackOptional=A este proyecto se le han aplicado packs de recursos. ¿Quieres descargarlos antes de unirte? # +progressScreen.editor.dialog.message.resourcePackRequired=A este proyecto se le han aplicado packs de recursos que debes descargar para unirte. ¿Quieres descargarlos y unirte? # +progressScreen.editor.message.convert.projectToWorld=Convirtiendo el proyecto en mundo y realizando una copia del proyecto... # +progressScreen.editor.message.convert.worldToProject=Convirtiendo mundo en proyecto... # +progressScreen.editor.message.convert.projectToWorld.saveWorld=Guardando datos del mundo... # +progressScreen.editor.message.convert.worldToProject.saveProject=Guardando datos del proyecto... # +progressScreen.label.mobileData=Datos móviles # +progressScreen.noWifi.mobileDataWarning=En este momento, no tienes conexión a Internet, por lo que podrían aplicarse cargos por el uso de datos móviles. # + +quiz.popup.ok=Rellenar el cuestionario # +quiz.popup.text=El cuestionario se abre en una ventana nueva. Puedes volver a Minecraft tras haberlo completado. # +quiz.popup.title=Cuestionario # + +raid.name=Asalto # +raid.progress=Criaturas restantes: # +raid.expiry=Un asalto ha vencido # +raid.victory=Victoria # +raid.defeat=Derrota # + +recipeBook.setting.full=Lleno # +recipeBook.setting.discover=Descubrir # +recipeBook.setting.off=No # +recipeToast.newUnlock.title=¡Nueva receta desbloqueada! # +recipeToast.newUnlock.tts= has desbloqueado nuevas recetas # +recipeToast.newUnlock.descriptionRecipeBook=Comprueba el libro de recetas # +recipeToast.newUnlock.descriptionCraftingTable=Ver en la mesa de trabajo # +recipeToast.newUnlock.descriptionStonecutterTable=Ver en el cortapiedras # +recipeToast.newUnlock.descriptionSmithingTable=Ver en la mesa de herrería # +recipeToast.newUnlock.descriptionCartographyTable=Ver en la mesa de cartografía # +recipeToast.newIngredient.title=¡Has encontrado un nuevo ingrediente! # +recipeToast.newIngredient.tts= has encontrado nuevos ingredientes # +recipeToast.newIngredient.description=Úsalo en las recetas existentes # + +record.nowPlaying=Estás escuchando: %s # + +resourcePack.available.title=Paquetes de recursos disponibles # +resourcePack.available.title.behaviorPacks=Packs de comportamientos disponibles # +resourcePack.available.title.packs=Mis packs # +resourcePack.available.add=Activar # +resourcePack.available.none.text=No tienes ningún pack de recursos # +resourcePack.available.none.behavior=No tienes ningún pack de comportamiento # +resourcePack.available.none.store=Ver Marketplace # +resourcePack.message.noneFound.packs=No hay ningún pack disponible en este dispositivo # +resourcePack.message.allInUse.packs=Ya estás utilizando tus packs. # +resourcePack.message.error=Un pack tiene errores que impiden que funcione # +resourcePack.message.warning=Un pack tiene advertencias que pueden causar un comportamiento extraño # +resourcePack.suggestedContent.title=Obtener más packs # +resourcePack.suggestedContent.button.viewMore=Ver más packs # +resourcePack.cached.title=Packs en caché # +resourcePack.folderInfo=(Coloca los archivos de packs de recursos aquí) # +resourcePack.openFolder=Abrir carpeta de packs de recursos # +resourcePack.selected.title=Packs de recursos seleccionados # +resourcePack.selected.title.behaviorPacks=Packs de comportamientos activos # +resourcePack.selected.title.packs=Activo # +resourcePack.selected.remove=Desactivar # +resourcePack.realmsPlus.title.packs=Packs de Realms Plus # +resourcePack.realmsPlus.expired=Caducado # +resourcePack.errors=Errores: # +resourcePack.error.ingame.packs=No puedes cambiar los packs de recursos mientras juegas en un mundo. # +resourcePack.error.ingame.behaviorPacks=No puedes cambiar los packs de comportamientos mientras juegas en un mundo. # +resourcePack.error.enteringgame.title=Packs caducados en el Realm # +resourcePack.error.enteringgame.message=Este Realm contiene packs de recursos o comportamientos que han caducado en Realms Plus. Para jugar en este Realm, tienes que desactivar estos packs o comprarlos en el Marketplace. # +resourcePack.error.enteringgame.button=Ver packs activos # +resourcePack.title=Seleccionar packs de recursos # +resourcePack.toast.atlasFallback.message=Queda poca memoria. Se reducirá el nivel de detalle de las texturas. # +resourcePack.toast.atlasFallback.title=Reserva de pack de recursos # +resourcePack.copyGlobal=Copiar desde global # +resourcePack.description=Los packs de recursos se aplican de abajo a arriba, lo que significa que cualquier herramienta que esté en dos packs será anulada por la del superior. # +resourcePack.description.default.level=Puedes cambiar esto en ajustes. # +resourcePack.description.default.behaviorPacks=El modo de juego por defecto de Minecraft. # +resourcePack.description.bottom.global=Los packs de recursos se aplican de abajo a arriba, lo que significa que cualquier herramienta que esté en dos packs será anulada por la del superior. Los packs en tu mundo se superpondrán a estos packs globales, que son solo para ti. Nadie verá los recursos que configures ahí. Los packs de recursos en tus mundos o en los mundos a los que te unas se aplicarán encima de estos recursos globales. # +resourcePack.description.bottom.behaviorPacks=Los packs de comportamientos se aplican de abajo a arriba, lo que significa que cualquier elemento que esté en dos packs de comportamientos será anulado por el del superior. # +resourcePack.description.bottom.level=Los packs de recursos se aplican de abajo a arriba, lo que significa que cualquier herramienta que esté en dos packs será anulada por la del superior. En tu mundo estos packs se superponen a tus packs globales. # +resourcePack.description.store=Marketplace # +resourcePack.header.behavior=Los packs de comportamientos activos se aplican a todos los jugadores. # +resourcePack.header.level=Requiere que los jugadores acepten los packs de recursos para unirse. # +resourcePack.crashRecovery.title=Reinicio de los recursos globales # +resourcePack.crashRecovery.message=Los recursos no se cargaron anteriormente. # +resourcePack.warnings=Advertencias: # +resourcePack.warning.title=¡Peligro, peligro! # +resourcePack.warning.body=Añadir o quitar packs de comportamiento después de jugar a un mundo puede causar que el mundo se rompa y que se pierda lo que has creado. Pulsa "Aceptar" para desactivar el pack o "Cancelar" para mantenerlo activo. # +resourcePack.requiredDependency.title=Requerimiento necesario # +resourcePack.requiredDependency.body=Este pack es un requisito necesario para el uso de otro pack que está aplicado actualmente. # +resourcePack.missingDependency.title=Faltan requerimientos # +resourcePack.missingDependency.body=A este pack le faltan uno o más packs necesarios de los que depende. ¿Quieres aplicarlo de todos modos? # +resourcePack.delete=Estás a punto de eliminar %s para siempre. ¿Estás seguro? # +resourcePack.delete.confirm=¿Eliminar pack? # +resourcePack.deleteSelected=Este es el pack que está seleccionado actualmente. Estás a punto de eliminar %s para siempre. ¿Estás seguro? # +resourcePack.deleteMultiple=Estás a punto de eliminar los siguientes packs para siempre:%s¿Estás seguro? # +resourcePack.editPack=Eliminar packs... # +resourcePack.editPackDone=Hecho # +resourcePack.toast.unownedContent.title=%s desactivado # +resourcePack.toast.unownedContent.subtitle=Esta cuenta no posee este pack de recursos. # +resourcePack.incompatibleDependency=Este pack tiene una dependencia (%s) que es incompatible con tu dispositivo # +resourcePack.incompatibleDependency.memory=Este pack tiene una dependencia (%s) que es incompatible con tu dispositivo porque tu dispositivo no tiene suficiente memoria. # +resourcePack.incompatibleDependency.graphics.raytracing=Este pack tiene una dependencia (%s) que es incompatible con tu dispositivo porque tu dispositivo no tiene hardware compatible con el trazado de rayos # +resourcePack.subpackResolution=Resolución: %s # +resourcePack.incompatible=Este pack es incompatible con tu dispositivo. # +resourcePack.incompatible.memory=Esta resolución es incompatible con tu dispositivo porque tu dispositivo no tiene suficiente memoria. # +resourcePack.incompatible.graphics.raytracing=Este pack contiene información que permite el trazado de rayos, pero tu dispositivo no es compatible con esta opción. # +resourcePack.packSettingsTitle=Ajustes de %s # +resourcePack.missingPackDescription=¡Falta este pack! # +resourcePack.legacyPackName=Pack de recursos heredados # + +sidebar.action=Acción # +sidebar.adventure=Aventura # +sidebar.capes=Capas # +sidebar.categories=Categorías # +sidebar.categoryBody=Cuerpo # +sidebar.categoryStyle=Estilo # +sidebar.characterCreator=Creador de personajes # +sidebar.classicSkins=Aspectos clásicos # +sidebar.emotes=Gestos # +sidebar.fantasy=Fantasía # +sidebar.featured=Destacado # +sidebar.genre=Género # +sidebar.marketplace=Marketplace # +sidebar.mashups=Popurrís # +sidebar.minigame=Minijuego # +sidebar.myCharacters=Mis personajes # +sidebar.myContent=Mi contenido # +sidebar.newReleases=Novedades # +sidebar.openWorld=Mundo abierto # +sidebar.parkour=Parkour # +sidebar.resources=Recursos # +sidebar.roleplay=Juego de rol # +sidebar.skins=Aspectos # +sidebar.skinsOwned=Aspectos que tienes # +sidebar.skyblock=Skyblock # +sidebar.simulation=Simulación # +sidebar.survival=Supervivencia # +sidebar.realmsPlus=Realms Plus # +sidebar.skinsRealmsPlus=Aspectos de Realms Plus # +sidebar.skinsUnowned=Obtener más # +sidebar.topSellers=Más vendidos # +sidebar.trending=Populares # +sidebar.tts.sidebarCollapseList=Opción de barra lateral: colapsar %s # +sidebar.tts.sidebarExpandList=Opción de barra lateral: expandir %s # +sidebar.tts.sidebarNavigateTo=Opción de barra lateral: ir a %s # +sidebar.tts.verboseToggleExpand=Expandir barra lateral # +sidebar.tts.verboseToggleCollapse=Colapsar barra lateral # +sidebar.worlds=Mundos # + +storageManager.contentType.world=Mundo # +storageManager.contentType.worldTemplate=Plantilla del mundo # +storageManager.contentType.resourcePack=Recursos # +storageManager.contentType.behaviorPack=Pack de comportamientos # +storageManager.contentType.skinPack=Pack de aspectos # +storageManager.contentType.invalid=No válido # +storageManager.contentType.cachedData=Datos en caché # + +storageManager.contentType.worlds=Mundos # +storageManager.contentType.worldTemplates=Plantillas del mundo # +storageManager.contentType.resourcePacks=Paquetes de recursos # +storageManager.contentType.behaviorPacks=Packs de comportamientos # +storageManager.contentType.skinPacks=Packs de aspectos # + +storageManager.baseWorld=Mundo básico # + +tile.sculk_sensor.name=Sensor sculk # +tile.sculk.name=Sculk # +tile.sculk_vein.name=Veta de sculk # +tile.sculk_catalyst.name=Catalizador sculk # +tile.sculk_shrieker.name=Aullador de sculk # +tile.reinforced_deepslate.name=Pizarra abismal reforzada # +itemGroup.name.sculk=Sculk # +effect.darkness=Oscuridad # +entity.frog.name=Rana # +entity.tadpole.name=Renacuajo # +item.spawn_egg.entity.warden.name=Generador de custodio # +entity.warden.name=Custodio # +entity.allay.name=Ayudante # +item.spawn_egg.entity.allay.name=Generador de ayudante # +action.interact.allay=Regala un artículo al ayudante # +item.bucketTadpole.name=Cubo de renacuajos # +item.spawn_egg.entity.frog.name=Generador de rana # +item.spawn_egg.entity.tadpole.name=Generador de renacuajo # +tile.frog_spawn.name=Generador de rana # +tile.pearlescent_froglight.name=Ranaluz purpúrea # +tile.verdant_froglight.name=Ranaluz verdeante # +tile.ochre_froglight.name=Ranaluz ocre # +tile.mud.name=Fango # +tile.packed_mud.name=Barro compacto # +tile.mud_bricks.name=Ladrillos de barro # +tile.mud_brick_slab.name=Losa de ladrillos de barro # +tile.mud_brick_double_slab=Losa doble de ladrillos de barro # +tile.mud_brick_stairs.name=Escaleras de ladrillos de barro # +tile.mud_brick_wall.name=Pared de ladrillos de barro # +tile.mangrove_leaves.name=Hojas de manglar # +tile.mangrove_propagule.name=Propágulo de manglar # +tile.mangrove_roots.name=Raíces de manglar # +tile.muddy_mangrove_roots.name=Raíces de manglar lodosas # +item.chest_boat.oak.name=Barco de roble con cofre # +item.chest_boat.spruce.name=Barco de abeto con cofre # +item.chest_boat.birch.name=Barco de abedul con cofre # +item.chest_boat.jungle.name=Barco de la jungla con cofre # +item.chest_boat.acacia.name=Barco de acacia con cofre # +item.chest_boat.big_oak.name=Barco de roble oscuro con cofre # +item.chest_boat.mangrove.name=Barco del manglar con cofre # +tile.mangrove_log.name=Tronco de manglar # +tile.stripped_mangrove_log.name=Tronco de manglar sin corteza # +tile.mangrove_planks.name=Tablones de manglar # +tile.mangrove_button.name=Botón de manglar # +tile.mangrove_stairs.name=Escaleras de manglar # +tile.mangrove_slab.name=Losa de manglar # +tile.mangrove_pressure_plate.name=Plato de presión de manglar # +tile.mangrove_fence.name=Valla de manglar # +tile.mangrove_fence_gate.name=Puerta de valla de manglar # +item.mangrove_door.name=Puerta de manglar # +item.mangrove_sign.name=Señal de manglar # +tile.mangrove_trapdoor.name=Escotilla de manglar # +tile.mangrove_wood.name=Madera de manglar # +tile.stripped_mangrove_wood.name=Madera de manglar sin corteza # +item.boat.mangrove.name=Barco del manglar # +item.echo_shard.name=Fragmento de eco # +item.recovery_compass.name=Brújula de recuperación # +item.disc_fragment.name=Fragmento de disco # +item.disc_fragment_5.desc=Disco de música - 5 # +item.record_5.desc=Samuel Åberg - 5 # + +action.hint.exit.chest_boat=Toca Saltar para salir del barco. # +action.hint.exit.console.chest_boat=Pulsa :_input_key.jump: para salir del barco # +entity.chest_boat.name=Barco con cofre # +feature.ancient_city=Ciudad antigua # + +action.hint.exit.camel=Toca Agachar para desmontar # +action.hint.exit.console.camel=Pulsa :_input_key.sneak: para desmontar # +action.hint.exit.console.raft=Pulsa :_input_key.jump: para salir de la balsa # +action.hint.exit.raft=Toca Saltar para salir de la balsa # +action.hint.exit.scheme.camel=Toca desmontar para desmontarte # +action.interact.exit.raft=Abandonar balsa # +container.smithing_table.arrow_tooltip_cannot_craft=Este objeto no se puede mejorar de esta manera. # +container.smithing_table.input_slot_tooltip_armor_trim=Añadir una pieza de armadura # +container.smithing_table.input_slot_tooltip_netherite=Añadir armadura, arma o herramienta de diamante # +container.smithing_table.material_slot_tooltip_armor_trim=Añadir lingote o cristal # +container.smithing_table.material_slot_tooltip_netherite=Añadir lingote de inframundita # +container.smithing_table.template_slot_tooltip=Añadir plantilla de herrería # +entity.camel.name=Camello # +entity.chest_raft.name=Balsa con cofre # +feature.trail_ruins=Ruinas del sendero # +howtoplay.smithing_table.header.1=Plantillas de herrería # +howtoplay.smithing_table.header.2=Acabados de armadura # +howtoplay.smithing_table.text.1=¿Quieres sacarle el máximo partido a tu equipamiento? Pues entonces necesitas una mesa de herrería. # +howtoplay.smithing_table.text.2=Úsala para realizar todo tipo de cambios como, por ejemplo, mejorar el equipamiento de diamante a inframundita o hacer cambios cosméticos mediante acabados de armadura. # +howtoplay.smithing_table.text.3=Para mejorar tu equipamiento, necesitarás una plantilla de herrería. Podrás encontrar una gran variedad de ellas por todo el mundo, las cuales permiten realizar todo tipo de mejoras. # +howtoplay.smithing_table.text.4=Coloca una plantilla en la ranura del extremo izquierdo de la mesa de herrería para ver qué objetos necesitas para la mejora. # +howtoplay.smithing_table.text.5=Por ejemplo, para mejorar el equipamiento de diamante a inframundita, necesitas una plantilla de herrería de mejora de inframundita, que podrás encontrar en los bastiones en ruinas. Cuando la tengas, coloca el equipamiento de diamante en la ranura de equipamiento y un lingote de inframundita en la ranura de ingrediente, ¡y ya está! # +howtoplay.smithing_table.text.6=Al mejorar el equipamiento, se conservarán las propiedades del objeto en cuestión, como los encantamientos y los acabados de armadura, aunque la plantilla de herrería se consumirá. Pero no te preocupes, porque podrás crear copias usando la mesa de trabajo. # +howtoplay.smithing_table.text.7=Da rienda suelta a tu creatividad y personaliza el aspecto de tu armadura con los acabados de armadura. Para empezar, necesitarás una plantilla de herrería de acabado de armadura, que podrás encontrar por todo el mundo. # +howtoplay.smithing_table.text.8=Coloca una plantilla en la ranura del extremo izquierdo de la mesa de herrería para ver qué objetos necesitas para la mejora. Después, coloca una pieza de armadura en la ranura de equipamiento y un cristal o un lingote en la ranura de ingrediente. ¡Y listo! # +howtoplay.smithing_table.text.9=Los acabados de armadura solo se pueden crear usando ciertos cristales y lingotes. ¡Prueba distintos tipos de ingredientes, como hierro, oro o lapislázuli y crea diseños únicos! # +howtoplay.smithing_table.title=Mesa de herrería # +howtoplay.smithing_table=Mesa de herrería # +hudScreen.tooltip.brush=Pincel # +item.acacia_hanging_sign.name=Señal colgante de acacia # +item.angler_pottery_sherd.name=Fragmento de cerámica con pescador # +item.archer_pottery_sherd.name=Fragmento de cerámica con arquero # +item.armor.upgrade=Mejorar: # +item.arms_up_pottery_sherd.name=Fragmento de cerámica con brazos hacia arriba # +item.bamboo_door.name=Puerta de bambú # +item.bamboo_hanging_sign.name=Señal colgante de bambú # +item.bamboo_sign.name=Señal de bambú # +item.birch_hanging_sign.name=Señal colgante de abedul # +item.blade_pottery_sherd.name=Fragmento de cerámica con hoja # +item.boat.bamboo.name=Balsa de bambú # +item.boat.cherry.name=Barco de cerezo # +item.brewer_pottery_sherd.name=Fragmento de cerámica con destilería # +item.brush.name=Pincel # +item.burn_pottery_sherd.name=Fragmento de cerámica con quemadura # +item.cherry_door.name=Puerta de cerezo # +item.cherry_hanging_sign.name=Señal colgante de cerezo # +item.cherry_sign.name=Señal de cerezo # +item.chest_boat.bamboo.name=Balsa de bambú con cofre # +item.chest_boat.cherry.name=Barco de cerezo con cofre # +item.crimson_hanging_sign.name=Señal colgante carmesí # +item.danger_pottery_sherd.name=Fragmento de cerámica con peligro # +item.dark_oak_hanging_sign.name=Señal colgante de roble oscuro # +item.explorer_pottery_sherd.name=Fragmento de cerámica con explorador # +item.friend_pottery_sherd.name=Fragmento de cerámica con amigo # +item.heart_pottery_sherd.name=Fragmento de cerámica con corazón # +item.heartbreak_pottery_sherd.name=Fragmento de cerámica con corazón roto # +item.howl_pottery_sherd.name=Fragmento de cerámica con aullido # +item.jungle_hanging_sign.name=Señal colgante de jungla # +item.mangrove_hanging_sign.name=Señal colgante de manglar # +item.miner_pottery_sherd.name=Fragmento de cerámica con minero # +item.mourner_pottery_sherd.name=Fragmento de cerámica con doliente # +item.oak_hanging_sign.name=Señal colgante de roble # +item.plenty_pottery_sherd.name=Fragmento de cerámica con riquezas # +item.prize_pottery_sherd.name=Fragmento de cerámica con tesoro # +item.sheaf_pottery_sherd.name=Fragmento de cerámica con gavilla # +item.shelter_pottery_sherd.name=Fragmento de cerámica con refugio # +item.skull_pottery_sherd.name=Fragmento de cerámica con calavera # +item.skull.piglin.name=Cabeza de piglin # +item.smithing_template.applies_to=Se aplica a: # +item.smithing_template.armor_trim.applies_to=Armadura # +item.smithing_template.armor_trim.ingredients=Lingotes y cristales # +item.smithing_template.ingredients=Componentes: # +item.smithing_template.name=Plantilla de herrería # +item.smithing_template.netherite_upgrade.applies_to=Equipamiento de diamante # +item.smithing_template.netherite_upgrade.ingredients=Lingote de inframundita # +item.snort_pottery_sherd.name=Fragmento de cerámica con bufido # +item.spawn_egg.entity.camel.name=Generar camello # +item.spruce_hanging_sign.name=Señal colgante de abeto # +item.warped_hanging_sign.name=Señal colgante deformada # +itemGroup.name.hanging_sign=Señales colgantes # +itemGroup.name.potterySherds=Fragmentos de cerámica # +itemGroup.name.smithing_templates=Plantillas de herrería # +tile.bamboo_block.name=Bloque de bambú # +tile.bamboo_button.name=Botón de bambú # +tile.bamboo_fence_gate.name=Puerta de valla de bambú # +tile.bamboo_fence.name=Valla de bambú # +tile.bamboo_mosaic_slab.name=Losa de mosaico de bambú # +tile.bamboo_mosaic_stairs.name=Escaleras de mosaico de bambú # +tile.bamboo_mosaic.name=Mosaico de bambú # +tile.bamboo_planks.name=Tablones de bambú # +tile.bamboo_pressure_plate.name=Plato de presión de bambú # +tile.bamboo_slab.name=Losa de bambú # +tile.bamboo_stairs.name=Escaleras de bambú # +tile.bamboo_trapdoor.name=Escotilla de bambú # +tile.calibrated_sculk_sensor.name=Sensor sculk calibrado # +tile.cherry_button.name=Botón de cerezo # +tile.cherry_double_slab.name=Losa doble de cerezo # +tile.cherry_fence_gate.name=Puerta de valla de cerezo # +tile.cherry_fence.name=Valla de cerezo # +tile.cherry_leaves.name=Hojas de cerezo # +tile.cherry_log.name=Tronco de cerezo # +tile.cherry_planks.name=Tablones de cerezo # +tile.cherry_pressure_plate.name=Plato de presión de cerezo # +tile.cherry_sapling.name=Brote de cerezo # +tile.cherry_slab.name=Losa de cerezo # +tile.cherry_stairs.name=Escaleras de cerezo # +tile.cherry_trapdoor.name=Escotilla de cerezo # +tile.cherry_wood.name=Madera de cerezo # +tile.chiseled_bookshelf.name=Estantería cincelada # +tile.decorated_pot.name=Maceta decorada # +tile.pink_petals.name=Pétalos rosas # +tile.stripped_bamboo_block.name=Bloque de bambú sin corteza # +tile.stripped_cherry_log.name=Tronco de cerezo sin corteza # +tile.stripped_cherry_wood.name=Madera de cerezo sin corteza # +tile.suspicious_gravel.name=Grava sospechosa # +tile.suspicious_sand.name=Arena sospechosa # +trim_material.amethyst.name=Material: Amatista # +trim_material.copper.name=Material: Cobre # +trim_material.diamond.name=Material: Diamante # +trim_material.emerald.name=Material: Esmeralda # +trim_material.gold.name=Material: Oro # +trim_material.iron.name=Material: Hierro # +trim_material.lapis.name=Material: Lapislázuli # +trim_material.netherite.name=Material: Inframundita # +trim_material.quartz.name=Material: Cuarzo # +trim_material.redstone.name=Material: Redstone # +trim_pattern.coast.name=Acabado de armadura de costa # +trim_pattern.dune.name=Acabado de armadura de dunas # +trim_pattern.eye.name=Acabado de armadura de ojo # +trim_pattern.host.name=Acabado de armadura de anfitrión # +trim_pattern.raiser.name=Acabado de armadura de recolector # +trim_pattern.rib.name=Acabado de armadura de costilla # +trim_pattern.sentry.name=Acabado de armadura de centinela # +trim_pattern.shaper.name=Acabado de armadura de modelador # +trim_pattern.silence.name=Acabado de armadura de silencio # +trim_pattern.snout.name=Acabado de armadura de hocico # +trim_pattern.spire.name=Acabado de armadura de torre # +trim_pattern.tide.name=Acabado de armadura de marea # +trim_pattern.vex.name=Acabado de armadura de vex # +trim_pattern.ward.name=Acabado de armadura de custodio # +trim_pattern.wayfinder.name=Acabado de armadura de buscador de caminos # +trim_pattern.wild.name=Acabado de armadura salvaje # +upgrade.netherite_upgrade.name=Mejora de inframundita # + +storageManager.mainSizeLabel=%s: 1 objeto # +storageManager.mainSizeLabelPlural=%s: %s objetos # +storageManager.delete.title=¿Quieres eliminar %s? # +storageManager.title.item.single=objeto # +storageManager.title.item.plural=objetos # +storageManager.delete.content=¿Seguro que quieres eliminar los objetos seleccionados? ¡Se perderán para siempre! (¡Y eso es mucho!) %s%s%s # +storageManager.delete.content.redownload=Puedes volver a descargar el contenido que has comprado en el Marketplace. # +storageManager.delete.content.worldtemplate=Si eliminas las plantillas, los mundos que las utilizan dejarán de funcionar de la forma esperada. # +storageManager.delete.content.affectedWorlds=Los siguientes mundos podrían dejar de funcionar como es debido: # +storageManager.delete.confirm=Eliminar # +storageManager.delete.cancel=Cancelar # +storageManager.delete.dependency=El siguiente contenido depende de este/a %s y es posible que deje de funcionar correctamente si eliminas "%s":%s ¿Sigues queriendo eliminar "%s"? ¡Este/a %s se perderá para siempre! (¡Y eso es mucho tiempo!) # +storageManager.delete.premium=Estás a punto de eliminar "%s". El/la %s seguirá siendo tuyo y si deseas volver a utilizar el/la %s de nuevo en el futuro, puedes volver a descargarlo/la del Marketplace. # +storageManager.delete.premium.end=¿Seguro que deseas eliminar "%s"? # +storageManager.deleting.content=Eliminando contenido # +storageManager.download.premium=%s no está instalado actualmente. # +storageManager.download.premium.end=¿Te gustaría descargar %s ( %s )? # +storageManager.dependency.titleText=¿Querías romperlos? # +storageManager.dependency.warningText=Hay otros objetos que necesitan el contenido que estás eliminando para poder funcionar correctamente. ¿Quieres arriesgarte a romper esos objetos? # +storageManager.dependency.doneText=Los demás %s se pueden eliminar sin romper otros recursos. # +storageManager.dependency.noItems=Ya no quedan objetos para eliminar. # +storageManager.dependency.breakItem=Contenido necesario que estás eliminando: # +storageManager.dependency.removeDependencies=Conservar los objetos que necesita este pack # +storageManager.dependency.breakPack=¿Seguro que quieres romper este pack? # +storageManager.share.compress=Comprimiendo los recursos seleccionados... # +storageManager.share.totalPercent=-100% # +storageManager.dependency.continue=Continuar # +storageManager.dependency.continue.scroll=Desplazarse para continuar # +storageManager.sortLargest=Tamaño: primero el más grande # +storageManager.sortDateRecent=Fecha de uso: primero más recientes # +storageManager.sortDateOldest=Fecha de uso: primero más antiguos # +storageManager.version=Versión # +storageManager.multiselectDelete=Eliminar # +storageManager.multiselectShare=Compartir # +storageManager.multiselect=Selección múltiple # +storageManager.miscellaneous=Miscelánea # + +storageManager.groupType=Tipo # +storageManager.groupPack=Complemento # + +storageManager.shareTitle=Exportar recursos # +storageManager.mcpack=Pack de Minecraft # +storageManager.mcaddon=Complemento de Minecraft # +storageManager.mcworld=Mundo de Minecraft # + +raycasting.purchase.error=No puedes descargar este pack porque hemos detectado que su dispositivo no cumple con los requisitos mínimos del sistema para ejecutarlo. Estos son los requisitos mínimos del sistema: +%s GPU: GPU compatible con el trazado de rayos, como GeForce RTX 2060 o superior de NVIDIA. Para obtener más información, lee las preguntas frecuentes en minecraft.net. +%s RAM: 8 GB o más. +%s CPU: Intel Core i5 o equivalente ###the %s will be turned into linebreaks. Don't reorder. +raycasting.purchase.error.title=Aviso sobre los requisitos del sistema # + +resourcepack.City=Packs de texturas de ciudad # +resourcepack.Plastic=Packs de texturas de plástico # +resourcepack.Natural=Pack de texturas natural # +resourcepack.Fantasy=Pack de texturas de fantasía # +resourcepack.Cartoon=Pack de textura de dibujos animados # +resourcepack.Candy=Pack de textura de golosina # +resourcepack.FestiveMashup2016=Popurrí festivo de 2016 # +resourcepack.ChineseMythology=Popurrí de mitología china # + +resourcePack.vanilla.name=Pack de texturas de Minecraft # +resourcePack.vanilla.description=¡Los gráficos predeterminados de Minecraft ahora con bonitas nuevas texturas! # + +resourcePack.city.name=Ciudad # +resourcePack.city.description=Ideal para construir estructuras. # + +resourcePack.plastic.name=Plástico # +resourcePack.plastic.description=Simple, colorido y vibrante. # + +resourcePack.natural.name=Natural # +resourcePack.natural.description=Diseñado para dar un aspecto más medioambiental a tus mundos. # + +resourcePack.fantasy.name=Fantasía # +resourcePack.fantasy.description=Transpórtate a la época en la que los caballeros eran héroes. # + +resourcePack.cartoon.name=Dibujos animados # +resourcePack.cartoon.description=¡Ojos saltones! ¡Sonrisas ridículas! Conseguid un mundo de dibujos animados con este pack. # + +resourcePack.candy.name=Golosina # +resourcePack.candy.description=Endulza tu mundo y convierte cada textura en un tentempié empalagoso. # + +resourcePack.festivemashup2016.name=Popurrí festivo de 2016 # +resourcePack.festivemashup2016.description=Crea un mundo maravilloso invernal con este pack nevado estacional. # + +resourcePack.chinesemythology.name=Popurrí de mitología china # +resourcePack.chinesemythology.description=Texturas inspiradas en los mitos y las leyendas de China. # + +resourcepack.Fallout=Popurrí Fallout # +resourcePack.Fallout.name=Popurrí Fallout # +resourcePack.Fallout.description=¡Bienvenido al Yermo! # + +resourcepack.MagicTheGathering.name=Magic: el encuentro # + +resourcePack.GreekMythology=Popurrí de mitología griega # +resourcePack.GreekMythology.name=Popurrí de mitología griega # +resourcePack.GreekMythology.description=La mítica Grecia en la punta de tus dedos. # + +resourcePack.Skyrim.name=Popurrí de Skyrim # +resourcePack.Skyrim.description=Construye tus propios mundos en la tierra de Skyrim. # + +resourcePack.MashupAdventureTime.name=Hora de aventuras # +resourcePack.MashupAdventureTime.description= # + +resourcePack.skin.name=Aspectos # +resourcePack.skin.description=¡¡Aspecto, aspecto, aspecto!! # + +resourcePack.invalid.description=No se ha podido analizar el pack correctamente. Haz clic para mostrar los errores. # +resourcePack.loading.description=El pack todavía se está cargando. # + +review.item.post.rating.dropdown.label=Elige una cantidad de estrellas # +review.item.post.rating.footer=Tendrás la oportunidad de modificar tu valoración. # +review.item.post.rating.submit.button=Valora este pack # +review.item.post.rating.1star=Lamentamos oír que este pack no te haya gustado. Utiliza el botón que aparece más abajo para ayudar al creador a mejorarlo. # +review.item.post.rating.2star=Eso es una lástima. Utiliza el botón que aparece más abajo para ayudar al creador a mejorarlo. # +review.item.post.rating.3star=Siempre se puede mejorar, pero nos alegra que al menos te haya parecido divertido. # +review.item.post.rating.4star=¡Muchas gracias! Nos encanta que te encante. # +review.item.post.rating.5star=¡Genial! Nos alegra que te lo estés pasando bien. # +review.item.post.rating.submit.toast.line1=¡Gracias por puntuar este pack! # +review.item.post.rating.submit.toast.line2=Puede que nos lleve cierto tiempo mostrar tu valoración. # + +roaming.status_brief.limited_usage=Uso limitado # +roaming.status_brief.no_restrictions=Se puede utilizar en distintas plataformas # +roaming.status_hover.limited_usage=Solo disponible en plataformas específicas. # +roaming.status_hover.no_restrictions=¡Disponible en cualquier plataforma Bedrock! # + +screenshot.failure=No se ha guardado la captura de pantalla: %s # +screenshot.success=Captura de pantalla guardada como %s # +screenshot.title=¡Pantalla capturada! # +screenshot.caption=¿Añadir un título y compartir? # +screenshot.post=Compartir # + +seedPicker.search=Buscar # +seedPicker.title=Recolector de semillas # + +selectServer.add=Añadir servidor # +selectServer.defaultName=Servidor de Minecraft # +selectServer.delete=Eliminar # +selectServer.deleteButton=Eliminar # +selectServer.deleteQuestion=¿Seguro que quieres eliminar este servidor? # +selectServer.deleteWarning=desaparecerá... ¡para siempre! (¡y eso es mucho tiempo!) # +selectServer.direct=Conexión directa # +selectServer.edit=Editar # +selectServer.empty=vacío # +selectServer.hiddenAddress=(Oculta) # +selectServer.refresh=Actualizar # +selectServer.select=Entrar al servidor # +selectServer.title=Seleccionar servidor # + +selectWorld.allowCommands=Permitir trucos: # +selectWorld.allowCommands.info=Comandos como /gamemode, /xp # +selectWorld.bonusItems=Cofre de bonificación: # +selectWorld.trustPlayers=Confiar en jugadores: # +selectWorld.cheats=Activar trucos # +selectWorld.conversion=¡Debe ser convertido! # +selectWorld.convertInProgress.title=Conversión de mundo # +selectWorld.convertInProgress.msg=Convirtiendo mundo... %d%% # +selectWorld.convertInProgress.tts.msg=Convirtiendo mundo # +selectWorld.convertInProgress.download_msg=Descargando packs de recursos... %d%% # +selectWorld.convertInProgress.import_msg=Importando packs de recursos... %d%% # +selectWorld.uploadInProgress.title=Enviando mundo antiguo # +selectWorld.uploadInProgress.msg=Enviando mundo antiguo a Minecraft... %d%% # +selectWorld.convertFailed.msg=¡Vaya! Algo ha ido mal. # +selectWorld.create=Crear un mundo nuevo # +selectWorld.createNew=Crear nuevo # +selectWorld.createTemplate=Crear desde plantilla # +selectWorld.createDemo=Jugar con un nuevo mundo de demostración # +selectWorld.customizeType=Personalizar # +selectWorld.delete=Eliminar # +selectWorld.deleteButton=Eliminar # +selectWorld.deleteQuestion=¿Seguro que quieres eliminar este mundo? # +selectWorld.deleteWarning=desaparecerá... ¡para siempre! (¡y eso es mucho tiempo!) # +selectWorld.empty=vacío # +selectWorld.enterName=Nombre del mundo # +selectWorld.enterSeed=Semilla para el generador de mundos # +selectWorld.gameMode=Modo de juego # +selectWorld.gameMode.adventure=Aventura # +selectWorld.gameMode.adventure.line1=Igual que el modo supervivencia, pero los bloques # +selectWorld.gameMode.adventure.line2=no pueden ser colocados ni eliminados. # +selectWorld.gameMode.creative=Creativo # +selectWorld.gameMode.creative.line1=Recursos ilimitados, vuelo libre y # +selectWorld.gameMode.creative.line2=destruyes los bloques instantáneamente. # +selectWorld.gameMode.hardcore=Extremo # +selectWorld.gameMode.hardcore.line1=Igual que el modo supervivencia, pero # +selectWorld.gameMode.hardcore.line2=mucho más difícil y con una única vida. # +selectWorld.gameMode.spectator=Espectador # +selectWorld.gameMode.spectator.line1=Puedes mirar, pero no tocar # +selectWorld.gameMode.spectator.line2= # +selectWorld.gameMode.survival=Supervivencia # +selectWorld.gameMode.survival.line1=Busca recursos, fabrica, sube # +selectWorld.gameMode.survival.line2=de nivel y aliméntate para no morir. # +selectWorld.hardcoreMode=Extremo: # +selectWorld.hardcoreMode.info=El mundo se borra al morir. # +selectWorld.mapFeatures=Generar estructuras: # +selectWorld.mapFeatures.info=Aldeas, mazmorras, etc. # +selectWorld.mapType=Tipo de mundo: # +selectWorld.mapType.normal=Normal # +selectWorld.moreWorldOptions=Más opciones del mundo... # +selectWorld.newWorld=Mundo nuevo # +selectWorld.newWorld.copyOf=Copia de %s # +selectWorld.newWorld.educationCopyOf=[EDU] %s # +selectWorld.worldTags.experimental=Experimental # +## NOTE: "Realms" is the name of a service and doesn't get localized. +selectWorld.realmsComingSoon=Próximamente: ¡Realms! # +selectWorld.realmsBeta=Realms Beta # +selectWorld.worldTags=%1$s - %2$s # +selectWorld.learnMore=Más información # +selectWorld.recreate=Rehacer # +selectWorld.rename=Renombrar # +selectWorld.renameButton=Renombrar # +selectWorld.renameTitle=Renombrar el mundo # +selectWorld.resultFolder=Se guardará en: # +selectWorld.seedInfo=Déjalo en blanco para una semilla aleatoria # +selectWorld.select=Jugar al mundo seleccionado # +selectWorld.tab.worlds=Mundos # +selectWorld.tab.realms=Realms # +selectWorld.tab.friends=Amigos # +selectWorld.tab.classmates=Amigos # +selectWorld.tab.thirdParty=Servidores # +selectWorld.title=Seleccionar mundo # +selectWorld.world=Mundo # +selectWorld.editor.create=Crear nuevo proyecto # +selectWorld.editor.enterName=Nombre del proyecto # + +selectTemplate.templateStart=¿Por dónde quieres empezar? # +selectTemplate.generateRandom=Crear nuevo mundo # +selectTemplate.createRealm=Crear nuevo Realm # +selectTemplate.create=Crear... # +selectTemplate.worldsByCreators=Mundos de los creadores # +selectTemplate.realm=Nuevo Realm # +selectTemplate.realmInfo=¡Puedes cargar mundos a tu Realm después de crearlo! # +selectTemplate.signIn=Crear Realm con una cuenta de Microsoft # +selectTemplate.unableToSignIn=Los servicios de Microsoft no están disponibles en este dispositivo # +selectTemplate.world=Mundo nuevo # +selectTemplate.help=? # +selectTemplate.templateDescription=Plantilla # +selectTemplate.deleteTemplate=Eliminar plantillas de mundo... # +selectTemplate.deleteTemplateDone=Hecho # +selectTemplate.deleteMessage=Estás a punto de eliminar %s para siempre. ¿Estás seguro? # +selectTemplate.delete.confirm=¿Eliminar plantilla de mundo? # +selectTemplate.delete=Eliminar # +selectTemplate.myTemplates=Mis plantillas de mundo # +selectTemplate.realmsPlus=Plantillas destacadas de Realms Plus # +selectTemplate.importedTemplates=Plantillas importadas # +selectTemplate.download=Descargar # +selectTemplate.noTemplates=No hay plantillas de mundo en este dispositivo. # +selectTemplate.suggestedContent.title=Plantillas destacadas del Marketplace # +selectTemplate.suggestedContent.button=Ver más plantillas # +selectTemplate.createdBy=Creado por %s # +selectTemplate.inventory=Mis packs de Marketplace # +selectTemplate.seeMore=Ver más # +selectTemplate.editor.generateRandom=Crear nuevo proyecto # + + +sign.edit=Editar mensaje de señal # + +skin.New=Nuevo # + +skin.Standard.Custom=Personalizar # +skin.Standard.CustomSlim=Personalizado # +skin.Standard.Dummy=Personalizado # + +skinpack.Education=Aspectos de Education Edition # + +skins.browse=Examinar # +skins.buy.buyButton=Comprar # +skins.buy.cancelButton=Cancelar # +skins.buy.noConnection=No se puede conectar con el Marketplace. Comprueba tu conexión a Internet. # +skins.information.ingame=No puedes cambiar el aspecto desde el juego. Hazlo desde las opciones del menú principal. # +skins.information.invalidCustomSkin=¡Eso no es un aspecto de Minecraft, alcornoque! # +skins.information.upsellWithoutStore=Tienes que comprar el pack de aspectos para usar este aspecto y no podemos conectarnos al Marketplace. # +skins.information.selectSkin=Selecciona el tipo de modelo que se corresponda con tu aspecto. # +skins.restore.button=Restaurar # +skins.show.restorePurchaseButton=Restaurar # +skins.skinpackHeader.packs=Packs de aspectos # +skins.skinpackHeader.standard=Estándar # +skins.title=Aspectos # +skins.picker.title=Seleccionar aspecto # +skins.picker.accept.button=Confirmar # +skins.picker.unlock.button=Desbloquear # +skins.picker.custom.button=Nuevo aspecto # +skins.picker.default=Por defecto # +skins.picker.recent=Reciente # +skins.picker.no.cross.platform=Pack de aspectos restringido en plataformas # +skins.picker.no.multiplayer=Pack de aspectos restringido en multijugador # +skins.picker.expanded.back=Aspectos en "%s" # +skins.store.upsell.equip.button=Equipar este aspecto # +skins.store.upsell.info=Tienes que desbloquear este pack para equipar el aspecto seleccionado. # +skins.store.upsell.seePack=Consulta el pack en el Marketplace # +skins.store.upsell.unlockPack=Tienes que desbloquear este pack para equipar el aspecto seleccionado. # +skins.store.equipped=Has equipado el aspecto %s. # + +soundCategory.ambient=Ambiente/Entorno # +soundCategory.block=Bloques # +soundCategory.hostile=Criaturas hostiles # +soundCategory.main=General # +soundCategory.music=Música # +soundCategory.neutral=Criaturas amigables # +soundCategory.player=Jugadores # +soundCategory.record=Tocadiscos/Bloques musicales # +soundCategory.weather=Tiempo atmosférico # +soundCategory.texttospeech=Texto a voz # + +stat.animalsBred=Animales criados # +stat.armorCleaned=Partes de armadura limpiadas # +stat.bannerCleaned=Carteles limpiados # +stat.beaconInteraction=Interacciones con el faro # +stat.blocksButton=Bloques # +stat.boatOneCm=Distancia en barco # +stat.breakItem=%1$s agotados # +stat.brewingstandInteraction=Interacciones con el soporte para pociones # +stat.cakeSlicesEaten=Trozos de pastel comidos # +stat.cauldronFilled=Calderos rellenados # +stat.cauldronUsed=Agua cogida del caldero # +stat.chestOpened=Cofres abiertos # +stat.climbOneCm=Distancia escalada # +stat.crafted=Veces creado # +stat.craftItem=%1$s creados # +stat.createWorld=Mundos creados # +stat.crouchOneCm=Distancia agachado # +stat.damageDealt=Daño causado # +stat.damageTaken=Daño recibido # +stat.deaths=Número de muertes # +stat.depleted=Veces agotado # +stat.dispenserInspected=Dispensadores buscados # +stat.diveOneCm=Distancia buceada # +stat.drop=Objetos tirados # +stat.dropperInspected=Soltadores buscados # +stat.enderchestOpened=Cofres de Ender abiertos # +stat.entityKilledBy=%s te ha matado %d veces # +stat.entityKilledBy.none=%s nunca te ha matado # +stat.entityKills=Has matado %d %s(s) # +stat.entityKills.none=Nunca has matado a un/a %s # +stat.fallOneCm=Distancia caída # +stat.fishCaught=Peces pescados # +stat.flowerPotted=Plantas enmacetadas # +stat.flyOneCm=Distancia volada # +stat.furnaceInteraction=Interacciones con el horno # +stat.generalButton=General # +stat.hopperInspected=Embudos buscados # +stat.horseOneCm=Distancia a caballo # +stat.itemEnchanted=Objetos encantados # +stat.itemsButton=Objetos # +stat.joinMultiplayer=Sesiones multijugador # +stat.jump=Saltos # +stat.junkFished=Trastos pescados # +stat.leaveGame=Partidas abandonadas # +stat.loadWorld=Partidas cargadas # +stat.mineBlock=%1$s picados # +stat.minecartOneCm=Distancia en vagoneta # +stat.mined=Veces picado # +stat.mobKills=Criaturas asesinadas # +stat.mobsButton=Criaturas # +stat.noteblockPlayed=Bloques de notas reproducidos # +stat.noteblockTuned=Bloques de notas sintonizados # +stat.pigOneCm=Distancia en cerdo # +stat.playerKills=Jugadores asesinados # +stat.playOneMinute=Minutos jugados # +stat.recordPlayed=Discos reproducidos # +stat.sprintOneCm=Distancia corriendo # +stat.startGame=Veces que has jugado # +stat.swimOneCm=Distancia nadada # +stat.talkedToVillager=Charlas con aldeanos # +stat.timeSinceDeath=Tiempo desde la última muerte # +stat.tradedWithVillager=Comercios con aldeanos # +stat.trappedChestTriggered=Cofres trampa activados # +stat.treasureFished=Tesoros pescados # +stat.used=Veces usado # +stat.useItem=%1$s usados # +stat.walkOneCm=Distancia caminada # +stat.workbenchInteraction=Interacciones con la mesa de trabajo # + +stats.tooltip.type.achievement=Logro # +stats.tooltip.type.statistic=Estadística # + +start.beta.icon=Beta # + +store.title=Marketplace # +store.allStores=Todas las tiendas # +store.menu.home=Inicio # +store.itemDetail.back=Detalles # +store.coin.bonus=¡Bonus! # +store.coin.title=Compra minecoins # +store.disabledOnBeta=Esta función está desactivada actualmente en la beta. # +store.disabled.nopermission=No tienes permiso para usar la Tienda en este momento. # +store.disabled.generic=La Tienda no está disponible en estos momentos. # + +store.giftPromo.day=Día %s ### %s being day number such as "Day 1", "Day 2", etc. Please use short translations. 3 letters if possible +store.equipped=Obtenido # +store.promo.title=Celebración de verano # +store.promo.incompatible=Este mundo no es compatible con este dispositivo. Obtenlo en un dispositivo compatible. # +store.promo.details=Ver detalles # +store.promo.view=Ver en el creador de personajes # +store.promo.claimDay=Día del reclamo # +store.promo.restrictedPopup.title=No disponible en todas las plataformas # +store.promo.restrictedPopup.body=Este objeto no es compatible con tu dispositivo. # + +store.realmsPlus=Realms Plus # +store.realmsPlus.content=Contenido # +store.realmsPlus.faq=FAQ # +store.realmsPlus.buyNow=SUSCRÍBETE YA ### Maximum 13 characters +store.realmsPlus.buyNowPerMonth=Suscríbete ya por %s/mes # +store.realmsPlus.signInToSubscribe=Inicia sesión para suscribirte a Realms Plus # +store.realmsPlus.buyNowTrialPerMonth=Iniciar prueba ### Maximum 25 characters +store.realmsPlus.errorNoOffer=ERROR: OFERTA NO ENCONTRADA # +store.realmsPlus.manageSubscription=ADMINISTRAR SUSCRIPCIÓN # +store.realmsPlus.viewAllPacksTitle=UN CHOLLO: ¡PACKS CON UN VALOR SUPERIOR A §g$150 (USD)!§r # + +store.realmsPlus.nowActive=Realms Plus ya está activo en este dispositivo. Ahora tienes acceso a más de 150 packs de contenido del Marketplace sin ningún coste adicional. Pueden jugar en tus Realms al mismo tiempo hasta 10 jugadores, quienes disfrutarán de acceso a todo el contenido para suscriptores de tu Realm... ¡y gratis! # + +store.realmsPlus.buyNow.buttonText=COMPRAR POR %s # +store.realmsPlus.buyNow.viewTerms=TÉRMINOS Y CONDICIONES # +store.realmsPlus.buyNow.viewPrivacyPolicy=POLÍTICA DE PRIVACIDAD # + +store.realmsPlus.buyNow.title=Inicia tu suscripción a Realms Plus # +store.realmsPlus.startTrial.description=Tu Realm y más de 150 packs del Marketplace estarán disponibles de inmediato. Pueden jugar al mismo tiempo hasta 10 jugadores, quienes disfrutarán de acceso a los mundos de tu Realm... ¡gratis! El primer mes es gratis, por lo que te cobraremos %s al mes a partir del siguiente mes. Puedes cancelar la suscripción en cualquier momento. # +store.realmsPlus.noTrial.description=Tu Realm y más de 150 packs del Marketplace estarán disponibles de inmediato. Pueden jugar al mismo tiempo hasta 10 jugadores, quienes disfrutarán de acceso a los mundos de tu Realm... ¡gratis! La suscripción estará disponible durante 30 días a un precio de %s:minecoin:. # +store.realmsPlus.noTrial.description.iap=Tu Realm y más de 150 packs del Marketplace estarán disponibles de inmediato. Pueden jugar al mismo tiempo hasta 10 jugadores, ¡quienes disfrutarán de acceso a tus mundos del Realm gratis! Te cobraremos %s al mes. Puedes cancelar la suscripción para evitar futuros cargos accediendo a los ajustes de las suscripciones. # +store.realmsPlus.realmName.placeholder=Realm de %s #The string passed in here is the gamertag of the player to indicate the name of the player's world. # + +store.realmsPlus.recurring.offerTrial=Realms Plus es una suscripción continua con una cuota recurrente. Esta cuota se carga automáticamente cada mes hasta que se cancela la suscripción.%sTu Realm y más de 150 packs del Marketplace estarán disponibles de inmediato. Pueden jugar al mismo tiempo hasta 10 jugadores, quienes disfrutarán de acceso a los mundos de tu Realm... ¡gratis! Los primeros 30 días son gratis, por lo que te cobraremos %s al mes a partir del siguiente mes. Puedes cancelar la suscripción para evitar futuros cargos accediendo a los ajustes de las suscripciones. # +store.realmsPlus.recurring.withoutTrial=Realms Plus es una suscripción continua con una cuota recurrente. Esta cuota se carga automáticamente cada mes hasta que se cancela la suscripción.%sTu Realm y más de 150 packs del Marketplace estarán disponibles de inmediato. Pueden jugar al mismo tiempo hasta 10 jugadores, quienes disfrutarán de acceso a los mundos de tu Realm... ¡gratis! Se te cobrará %s al mes. Puedes cancelar la suscripción para evitar futuros cargos accediendo a los ajustes de las suscripciones. # +store.realmsPlus.consumable.offerTrial=Tu Realm y más de 150 packs del Marketplace estarán disponibles de inmediato. Pueden jugar al mismo tiempo hasta 10 jugadores, quienes disfrutarán de acceso a los mundos de tu Realm... ¡gratis! Los primeros 30 días serán gratis; después, puedes renovar la suscripción durante 30 días a un precio de %s. # +store.realmsPlus.consumable.withoutTrial=Tu Realm y más de 150 packs del Marketplace estarán disponibles de inmediato. Pueden jugar al mismo tiempo hasta 10 jugadores, quienes disfrutarán de acceso a los mundos de tu Realm... ¡gratis! La suscripción estará disponible durante 30 días a un precio de %s. # + +store.realmsPlus.landing.header=La suscripción incluye: # +store.realmsPlus.landing.headerTrial=Prueba gratuita de 30 días. Después, %s al mes # + +store.realmsPlus.landing.info1.line1=Tu propio servidor Realm personal: ¡un mundo persistente que siempre está en línea para ti y tus amigos! # +store.realmsPlus.landing.info1.line2=Tus amigos juegan gratis en tu Realm # +store.realmsPlus.landing.info1.line3=Ve de la consola al móvil y al PC. Puedes usar cualquier dispositivo que tenga el Marketplace de Minecraft # + +store.realmsPlus.landing.info2.line1=Acceso gratuito a un catálogo de más de 150 packs del Marketplace # +store.realmsPlus.landing.info2.line2=Los mundos en tu Realm incluyen copias de seguridad # +store.realmsPlus.landing.info2.line3=Los primeros 30 días son gratis # +store.realmsPlus.landing.info2.line4=Suscríbete ya por %s/mes # + +store.realmsPlus.landing.beta=Beta # +store.realmsPlus.landing.preview=Vista previa # + +store.realmsPlus.landing.info3.para1=¡Todos los suscriptores de Realms tienen acceso a tus Realms a través de Minecraft %s de forma gratuita! Este nuevo Realm te brinda la oportunidad de probar nuevas funciones antes de su lanzamiento. # +store.realmsPlus.landing.info3.para2=Con una suscripción a Realms, podrás crear un nuevo %s Realm usando el botón «Crear más» del menú principal. Si todavía no te has suscrito a Realms, hazlo desde la versión completa de Minecraft. # +store.realmsPlus.landing.info3.para3=Todas las pantallas y funciones de Realms están disponibles en %s excepto la de adquirir otra suscripción o administrar las suscripciones de Realms existentes. # +store.realmsPlus.landing.info3.para4=Tu %s Realm permanecerá activo mientras pagues por la suscripción de Realm a la que está vinculado tu %s Realm. # + +store.realmsPlus.faq.header=PREGUNTAS FRECUENTES # +store.realmsPlus.faq.question1=¿Qué es Realms Plus? # +store.realmsPlus.faq.answer1=Realms Plus es una suscripción a un servidor personal donde pueden jugar hasta 10 personas a la vez. Además, te da acceso ilimitado a más de 150 mundos, packs de texturas, packs de aspectos y popurrís de Minecraft geniales por un precio mensual bajo. # +store.realmsPlus.faq.question2=¿Qué es un servidor personal? # +store.realmsPlus.faq.answer2=Un servidor personal te permite crear un mundo compartido que siempre está online y al que se puede acceder desde cualquier dispositivo que tenga el Marketplace de Minecraft. Los jugadores a los que invites a tu Realm pueden jugar en este mundo en cualquier momento. # +store.realmsPlus.faq.question3=¿Mis amigos necesitan comprar Realms Plus para jugar en mi Realm? # +store.realmsPlus.faq.answer3=Tus amigos no necesitan comprar una suscripción a Realms Plus para unirse a tu Realm. Puedes invitar a unirse a tu Realm gratis a cualquier amigo que tenga los permisos de multijugador activados. # +store.realmsPlus.faq.question4=¿Qué dispositivos son compatibles con Realms Plus de Minecraft? # +store.realmsPlus.faq.answer4=Realms Plus está actualmente disponible en cualquier plataforma donde puedas instalar Minecraft Bedrock Edition. Siempre que hayas iniciado sesión en tu cuenta de Microsoft, podrás jugar en Realms y usar el contenido de Realms Plus en cualesquiera de estos dispositivos. ###disable_3rd_party_console_resource_pack_check +store.realmsPlus.faq.question5=¿Cuánto cuesta una suscripción a Realms Plus? # +store.realmsPlus.faq.answer5=%s al mes por un servidor de 10 jugadores y acceso a más de 150 packs del Marketplace. # +store.realmsPlus.faq.question6=¿Cada cuánto se añaden nuevos packs a Realms Plus? # +store.realmsPlus.faq.answer6=Se añaden packs nuevos a Realms Plus cada mes. # +store.realmsPlus.faq.question7=¿Cuánto tiempo tendré acceso a los packs de Realms Plus? # +store.realmsPlus.faq.answer7=Los miembros de Realms Plus disfrutan de acceso ilimitado a más de 150 mundos, packs de texturas, packs de aspectos y popurrís de Minecraft geniales hasta que cancelan su suscripción o se elimina un pack del catálogo. # +store.realmsPlus.faq.question8=¿Dónde puedo usar los packs de Realms Plus? # +store.realmsPlus.faq.answer8=Los mundos y los packs incluidos en la suscripción se pueden jugar en línea, en tu Realm personal o en tu dispositivo local. Solo tienes que jugar en línea una vez cada 30 días para validar que tu suscripción se encuentra activa. # +store.realmsPlus.faq.question9=¿Qué les sucede a mi Realm y a los mundos cuando acaba mi suscripción? # +store.realmsPlus.faq.answer9=Si tu suscripción acaba, tus amigos y tú no podréis jugar en línea juntos en los Realms y dejarás de tener acceso a los packs de Realms Plus. Podrás descargar cualquier mundo que esté guardado en tu Realm durante 18 meses después de la finalización de tu suscripción. Si has usado mundos, packs de texturas o popurrís de Realms Plus, tendrás que comprarlos en la tienda o, si esos packs aún se encuentran en Realms Plus, volver a suscribirte para jugar con esas plantillas de mundos. # + + +store.realmsPlus.content.skinDescription=¡Cambia tu personaje con los aspectos! # +store.realmsPlus.content.worldDescription=Descubre packs de contenido populares # +store.realmsPlus.content.textureDescription=¡Nuevos gráficos para tus mundos! # +store.realmsPlus.content.mashupDescription=¡Prueba un poco de todo con los popurrís! # +store.realmsPlus.content.friendsGetAccess=Tus amigos pueden acceder gratis al contenido usado en tu Realm # + +store.realmsPlus.content.popularPacks=Packs populares en Realms Plus: # +store.realmsPlus.content.viewAllPacks=VER TODOS LOS PACKS # +store.realmsPlus.content.contentDescription=¡Disfruta del impresionante contenido de Minecraft! Con Realms Plus, tendrás acceso instantáneo a más de 150 artículos del Marketplace, como popurrís, mundos, packs de aspectos y aventuras épicas, y cada mes se añaden muchos otros nuevos. Tu contenido se guarda en tu propio servidor personal y está disponible en cualquier plataforma en la que disfrutes de Realms y del Marketplace de Minecraft. Pueden jugar al mismo tiempo hasta 10 jugadores, quienes disfrutarán de acceso a los mundos de tu Realm... ¡gratis! # + + +store.realmsPlus.freeTrial=INICIAR LA PRUEBA GRATUITA # + +store.inventory.button=Mi contenido # +store.inventory.title=Mi contenido # +store.inventory.dropdown.owned=De tu propiedad # +store.inventory.dropdown.current=Actual # +store.inventory.dropdown.removed=Eliminado # +store.inventory.button.subscriptions=Suscripciones # + +store.free=Gratis # +store.redeem=Obtener # +store.view_achievement=Ver logro # +store.incompatible=Incompatible # +store.incompatibleOnDevice=Incompatible en dispositivo # +store.itemIsIncompatible=Este objeto no es compatible con tu dispositivo. # +store.itemMayNotBeCompatible=Este objeto podría no ser compatible con tu dispositivo. # +store.owned=De tu propiedad # +store.owned.legacy=De tu propiedad (P) # +store.unlocked=Desbloqueado # +store.mypacks=Mi contenido # + +store.error=Error de Marketplace # + +store.toast.downloadStarted=Descarga iniciada: %s # +store.toast.downloadComplete=Descarga completa: %s # +store.toast.downloadResumed=Descarga reanudada: %s # +store.toast.downloadFailed=Descarga fallida: %s # +store.toast.downloadPaused=Descarga en pausa: %s # +store.toast.autofulfillment.title=¡Éxito! # +store.toast.autofulfillment.message=Tu compra se ha efectuado con éxito. # +store.popup.goBack=Volver # +store.popup.xblRequired.title=Inicia sesión gratis # +store.popup.xblRequired.button1=Iniciar sesión # +store.popup.xblRequired.button2=Cancelar # +store.popup.xblRequired.message=Tienes que iniciar sesión antes de desbloquear objetos de la tienda para que podamos recordar lo que ya has desbloqueado. # +store.popup.download.title.KB=¿Descargar contenido?: %s KB # +store.popup.download.title.MB=¿Descargar contenido?: %s MB # +store.popup.download.msg=Esto descargará %s a tu dispositivo. # +store.popup.downloadCell.title.KB=¿Descargar a través de la red móvil? - %s KB # +store.popup.downloadCell.title.MB=Descargar a través de la red móvil? - %s MB # +store.popup.downloadCell.msg=No te has conectado a una Wi-Fi. ¿Deseas descargar %s en tu dispositivo a través de la red móvil? # +store.popup.download.button1=Descargar # +store.popup.download.button2=Saltar # +store.popup.download.back=Volver # +store.popup.wifiWarn.title=Aviso # +store.popup.wifiWarn.msg=No estás conectado a una red WiFi, ¿quieres descargar de todos modos? # +store.popup.download.noInternet.title=Algo salió mal # +store.popup.download.noInternet.msg=No se ha podido descargar %s. ¿Es posible que no tengas conexión a Internet? # +store.popup.download.noSpace.title.KB=No hay suficiente espacio: %s KB # +store.popup.download.noSpace.title.MB=No hay suficiente espacio: %s MB # +store.popup.download.noSpace.msg=No tienes suficiente espacio disponible en el dispositivo para descargar %s. # +store.popup.download.unOwned.title=¿Comprar el pack? # +store.popup.download.unOwned.msg=¿Te gustaría comprar los packs que se utilizan en este mundo? # +store.popup.download.unOwnedTemplate.title=¿Comprar plantilla de mundo? # +store.popup.download.unOwnedTemplate.msg=Este mundo se ha creado con una plantilla que no has desbloqueado. Para desbloquear el mundo, tienes que comprar la plantilla. ¿Te gustaría comprar la plantilla que se usa en este mundo? # +store.popup.downloadWorldTemplate.noInternet.title=Se necesita internet para la plantilla # +store.popup.downloadWorldTemplate.noInternet.msg=No se ha podido conectar con el Marketplace para descargar la plantilla utilizada para crear este mundo. Esa plantilla contiene un pack de complementos necesario para continuar jugando en este mundo. Vuelve a conectarte a Internet y descarga la plantilla para continuar. # +store.popup.downloadWorldTemplate.noSpace.msg=No tienes suficiente espacio para descargar la plantilla utilizada para crear este mundo. Esa plantilla contiene un pack de complementos necesario para continuar jugando en este mundo. Libera espacio en el dispositivo para continuar. # +store.popup.downloadWorldTemplate.title.KB=¿Descargar la plantilla que falta? - %s KB # +store.popup.downloadWorldTemplate.title.MB=¿Descargar la plantilla que falta? - %s MB # +store.popup.downloadWorldTemplate.msg=Falta la plantilla utilizada para crear este mundo. Esa plantilla contiene un pack de complementos necesario para continuar jugando en este mundo. # +store.popup.downloadWorldTemplate.msg.removePacks=Puedes ir a los recursos y a la configuración del pack de comportamiento de este mundo y quitar dichos packs para continuar, pero el mundo podría dejar de ser jugable. # +store.popup.downloadWorldTemplate.download=Descargar plantilla # +store.popup.downloadWorldTemplateCell.download=Descargar plantilla a través de la red móvil # +store.popup.update.title.KB=¿Actualizar contenido?: %s KB # +store.popup.update.title.MB=¿Actualizar contenido?: %s MB # +store.popup.update.msg=Esto actualizará %s en tu dispositivo. # +store.popup.updateCell.title.KB=¿Actualizar a través de la red móvil?: %s KB # +store.popup.updateCell.title.MB=¿Actualizar a través de la red móvil?: %s MB # +store.popup.updateCell.msg=No te has conectado a una Wi-Fi. ¿Deseas actualizar %s en tu dispositivo a través de la red móvil? # +store.popup.update.button1=Actualizar # +store.popup.update.button2=Saltar # +store.popup.update.back=Volver # +store.popup.purchaseInProgress.title=Compra en curso # +store.popup.purchaseInProgress.msg=Ya casi está. # +store.popup.purchaseFailed.title=Algo salió mal # +store.popup.purchaseFailed.msg=No se ha podido finalizar la compra. Comprueba tu conexión a Internet. # +store.popup.purchasePending.title=Seguimos intentándolo... # +store.popup.purchasePending.msg=Lo sentimos, tu compra no se ha verificado todavía. ¡Te avisaremos cuando surta éxito! # +store.popup.purchaseFailedInsufficientFunds.title=Necesitas más monedas # +store.popup.purchaseFailedInsufficientFunds.msg=No tienes suficientes monedas para desbloquear este objeto. Puedes comprar monedas en la tienda de aplicaciones. # +store.popup.purchaseFailedInsufficientFunds.buyButton=Conseguir monedas # +store.popup.purchasePriceMismatch.msg=Lo sentimos mucho, pero no hemos podido completar tu compra. Vuelve a intentarlo más tarde. # +store.popup.trialUpgradeFail.title=Error de desbloqueo del juego # +store.popup.trialUpgradeFail.msg=Parece que has iniciado sesión con una cuenta Microsoft diferente a la que utilizaste para descargar la versión de prueba de Minecraft por primera vez. Vuelve a intentarlo después de iniciar sesión con esa cuenta. # +store.popup.downloaded.unOwnedTemplate.title=¿Comprar plantilla de mundo? # +store.popup.downloaded.unOwnedTemplate.msg=No eres el propietario de esta plantilla, por lo que debes comprarla para desbloquearla. ¿Te gustaría comprar la plantilla? # +store.popup.rtx.title=¿Descargar packs con trazado de rayos? # +store.popup.rtx.msg=Este mundo tiene packs de recursos que cuentan con trazado de rayos, así que es necesario descargarlos para poder jugar. Tu dispositivo no es compatible con el trazado de rayos, así que, después de descargarlo, solo verás las texturas básicas. ¿Quieres descargar este pack? # +store.popup.skinEquipWarn.title=Advertencia sobre aspecto # +store.popup.skinEquipWarn.msg=Si tienes un creador de personajes en el mundo, este cambiará al aspecto clásico. Puedes volver al creador de personajes en el vestidor. ¿Te gustaría equiparlo? # +store.claim.success=Acabas de reclamar: %s # +store.claimAll.success=Acabas de reclamar todos los artículos del día # +store.purchase.success=Acabas de comprar: %s. # +store.purchase.bundle=¿Desbloquear %d de %d packs? # +store.purchase.bundle.confirm=¡Desbloquea ya! # +store.purchase.bundle.partiallyOwnedWarning=Aunque seguro que ya lo sabes, ya tienes los siguientes packs: %s. ¿Te gustaría desbloquear el resto de los packs de este lote? # +store.purchase.bundle.owned=De tu propiedad # +store.purchase.bundle.unowned=Obtendrás # +store.createdBy=De %s # +store.seeMoreBy=Ver más de %s # +store.seeMoreBy.multiCreatorBundle=Ver más de los creadores del lote # +store.fetchingItem=Conectando con el Marketplace... # + +store.timer.daysAbbreviated=%sd ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.hoursAbbreviated=%sh ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.minutesAbbreviated=%smin ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.secondsAbbreviated=%sseg ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.left=Queda(n): %s # + +store.startMenu.sale=¡Oferta! # + +store.progress.fetchingProducts=Obteniendo productos # +store.progress.checkingDownload=Comprobando descarga # + +store.content.download=Descargar # +store.content.update=Actualizar # +store.content.updating=Actualizando... # +store.content.requireXbl.signedIn=Descárgalo gratis con una cuenta de Microsoft. # +store.content.requireXbl.notSignedIn=Inicia la sesión en una cuenta de Microsoft para desbloquearlo. # + +store.mashup.count.personaPiece=1 pieza de personaje # +store.mashup.count.personaPieces=%s piezas de personaje # +store.mashup.count.skin=1 aspecto # +store.mashup.count.skins=%s aspectos # +store.mashup.count.texturePack=1 pack de texturas # +store.mashup.count.texturePacks=%s packs de texturas #number of texture packs # +store.mashup.count.world=1 mundo # +store.mashup.count.worlds=%s mundos #number of worlds # + +store.mashup.bundle=Lote # +store.mashup.bundle.multipleCreators=Varios creadores # +store.mashup.continue=Continuar # +store.mashup.createWorld=¡Crea este mundo! # +store.mashup.leaveWorldToCreate=Debes salir del mundo antes de crear # +store.mashup.equipSkin=Equipar # +store.mashup.equipThisSkin=Equipar el aspecto %s # +store.mashup.readMore=Leer más # +store.mashup.readLess=Leer menos # +store.mashup.mashupPack=Pack de popurrí # +store.mashup.skinPack=Pack de aspecto # +store.mashup.texturePack=Pack de textura # +store.mashup.ratings=Valoraciones # +store.mashup.world=Mundo # +store.mashup.missingContent=No se puede completar. Falta el contenido local. # +store.mashup.title.bundles=%s packs incluidos en el lote # +store.mashup.title.bundleUpsell=¡Consigue todo esto y mucho más en un lote! # +store.mashup.title.resourcePack=Echa un vistazo # +store.mashup.title.skinPack=%s: %s # +store.mashup.title.worldView=¡Aventúrate a un nuevo mundo! # +store.mashup.title.ratings=Valoraciones de la comunidad # +store.mashup.title.recentlyViewed=Vistos hace poco # +store.mashup.title.relatedItems=Objetos relacionados # +store.mashup.mashupContentsFull=%s aspectos, pack de texturas y mundo # +store.mashup.mashupContentsSkinAndTexturePack=%s aspectos y un pack de texturas # +store.mashup.mashupContentsSkinAndWorld=%s aspectos y un mundo # +store.mashup.mashupContentsTexturePackAndWorld=Pack de texturas y un mundo # +store.mashup.mashupContentsSkinPack=%s aspectos # +store.mashup.last_updated=Última actualización: %s # +store.mashup.up_to_date=El pack está actualizado. # +store.mashup.out_of_date_tooltip=Es posible que el pack no tenga aspectos para objetos o bloques que se hayan lanzado después de su última actualización. # +store.mashup.description=DESCRIPCIÓN # + +store.new.icon=Nuevo # + +store.offerDescription.title=Descripción del pack # +store.offerDescription.tags=Etiquetas: # +store.offerDescription.genre=Género: # +store.offerDescription.players=Jugadores: # +store.offerDescription.playerCountNote=Nota: La sección Jugadores indica la cantidad de jugadores que se permiten para ofrecer una experiencia óptima. # +store.offerDescription.languages=Idiomas: # +store.offerDescription.showMore=Ver más # +store.offerDescription.showLess=Ver menos # +playercount.single_player=Un jugador # +playercount.multiplayer=Multijugador # + +store.ratings.ratingsCount=%s valoraciones # +store.ratings.ratingOutOfFive=%s de cinco estrellas # +store.ratings.rateContent=Valora este pack # +store.ratings.rateContentGeneral=Valora este contenido # +store.ratings.yourRating=Tu valoración # +store.ratings.stars= %s estrellas # +store.ratings.rate=¡Puntúa este pack! # + +store.ratings.signIn.title=Valora los objetos del Marketplace # +store.ratings.signIn.description1=Cuenta al creador y la comunidad tu experiencia con este objeto. # +store.ratings.signIn.description2=Para que puedas valorar un objeto, tienes que iniciar sesión con una cuenta de Microsoft. # + +store.purchase.success.realMoney1=Acabas de desbloquear: %s para %s # +store.purchase.success.realMoney2=+%s:minecoin: # +store.purchase.signIn=Expande tu juego con montones de contenidos geniales. # +store.purchase.signInPart2=Inicia sesión con una cuenta de Microsoft para empezar a usar el Marketplace. # +store.purchase.realmoney.disclaimer=*Permite comprar %s monedas para %s y canjear este pack por %s monedas, por lo que queda %s. # +store.purchase.notAvailable=No está disponible actualmente # + +store.wishlist.toast.added=%s se ha añadido a tu lista de deseos # +store.wishlist.toast.removed=%s se ha eliminado de tu lista de deseos # +store.wishlist.toast.failed=%s no se puede añadir/quitar en este momento # + +store.bundleUpsell.contents.single=+1 pack más # +store.bundleUpsell.contents.plural=+%s packs más # + +store.coins.currentCoins=Tienes %s monedas # +store.coins.purchase.confirmation=¿Conseguir más monedas para desbloquear este pack? # +store.coins.purchase.coinsLeftToBuy=Necesitas %s monedas más para desbloquear este pack. # +store.coins.purchase=Comprar monedas # +store.coins.offer0=¡Lote de monedas! # +store.coins.offer1=¡Montón de monedas! # +store.coins.offer2=¡Montaña de monedas! # +store.coins.header=Usa monedas para desbloquear objetos # +store.coins.value=Mejor precio # +store.coins.purchase.toast.withCoinCount=¡Acabas de comprar %s monedas! # +store.coins.purchase.toast.unknownCoinCount=¡Acabas de comprar monedas! # +store.coins.purchased.failed.title=Algo salió mal # +store.coins.purchased.failed.body=No hemos podido conectar con la tienda de aplicaciones. Prueba a iniciar la sesión en la tienda de aplicaciones o comprueba tu conexión a internet. # +store.coins.tooManyCoins=Usa algunas de tus monedas y luego podrás comprar más. # +store.coins.incomplete.title=Compra de monedas incompleta # +store.coins.incomplete.fulfill.a=Parece que la última vez dejamos las cosas a medias. Vamos a terminar tu compra ahora. # +store.coins.incomplete.fulfill.b=Parece que has empezado una compra con otra cuenta de Microsoft. ¿Deseas acabarla con esta cuenta? # +store.coins.incomplete.fulfill.c=Alguien empezó una compra con su cuenta de facturación en este dispositivo. ¿Quieres terminar la compra con esta cuenta? # +store.coins.fixAppReceipt.title=Algo salió mal # +store.coins.fixAppReceipt.body=Parece que hay algún problema con tu recibo de la aplicación; por favor, inicia sesión para continuar. # +store.coins.fixAppReceipt.button=Iniciar sesión en la tienda # + +store.purchase.toast.generic=¡Acabas de comprar %s! # + +store.featured.realms.title=Prueba Realms gratis # +store.featured.realms.desc=Vive la mejor forma de jugar a Minecraft con tus amigos. # + +store.hyperlink.creator.notFound=No se ha encontrado el creador especificado en el enlace. # +store.hyperlink.ingame=Lo sentimos mucho, pero no está permitido utilizar hipervínculos cuando estás en un mundo. Sal del mundo y vuelve a intentarlo. # + +store.resource.try=¡Pruébalo! # +store.resource.create=Administra tus packs de recursos # +store.resource.screenshots=Capturas de pantalla # +store.resourcePack.activateTexturePack=¡Activar pack de texturas! # +store.resourcePack.leaveWorldToActivate=Salir del mundo para aplicar # +store.3pserverItem.fetchingCancel=Cancelar # +store.3pserverItem.fetchingItem=%s quiere compartir contigo algo divertido. # +store.3pserverItem.fetchingItemTitle=Un momentito # +store.3pserverItem.unlock=Desbloquea para %s # +store.3pserverItem.alreadyPurchased=De tu propiedad # +store.restore.description=¡Estamos restaurando tus compras! # +store.restore.failed=No se han podido restaurar tus compras. Comprueba tu conexión a Internet. # +store.connection.failed.title=Algo salió mal # +store.connection.failed.body=Tenemos problemas para conectar con el Marketplace en este momento. Inténtalo de nuevo más tarde. # +store.connection.failed.code=Código de error: %s # +store.connection.failed.request=Tenemos problemas para acceder a esta página en este momento. ¡Prueba con otra! # +store.featured.createdBy=Creado por %s # +store.downloading=Descargando... # +store.downloading.title=Descargando: %s # +store.updating=Actualizando... # +store.updating.title=Actualizando: %s # +store.importing.title=Importando: %s # +store.importing=Importando... # +store.showMore=Ver todo # +store.inventory.no.xbl=Mis packs # + +store.promo.today=¡Solo hoy! # +store.promo.upsell=¡No te pierdas el regalo de hoy! # +store.promo.comeBackTomorrow=¡Vuelve a por el regalo de mañana! # +store.promo.end=¡Feliz año nuevo! # +store.promo.comingSoon=¡Los 12 días de Minecraft comienzan mañana! # + +store.promo.holiday.first=El primer día de Minecraft # +store.promo.holiday.second=El segundo día de Minecraft # +store.promo.holiday.third=El tercer día de Minecraft # +store.promo.holiday.fourth=El cuarto día de Minecraft # +store.promo.holiday.fifth=El quinto día de Minecraft # +store.promo.holiday.sixth=El sexto día de Minecraft # +store.promo.holiday.seventh=El séptimo día de Minecraft # +store.promo.holiday.eighth=El octavo día de Minecraft # +store.promo.holiday.ninth=El noveno día de Minecraft # +store.promo.holiday.tenth=El décimo día de Minecraft # +store.promo.holiday.eleventh=El undécimo día de Minecraft # +store.promo.holiday.twelfth=El duodécimo día de Minecraft # + +store.promo.date.jan=Ene. %s # +store.promo.date.feb=Feb. %s # +store.promo.date.mar=Mar. %s # +store.promo.date.apr=Abr. %s # +store.promo.date.may=May %s # +store.promo.date.jun=Jun. %s # +store.promo.date.july=Jul. %s # +store.promo.date.aug=Ago. %s # +store.promo.date.sep=Sep. %s # +store.promo.date.oct=Oct. %s # +store.promo.date.nov=Nov. %s # +store.promo.date.dec=Dic. %s # + +store.myAccount=Mi cuenta # +store.xbl.signin=Iniciar sesión # +store.xbl.signinOrSignUp=Inicia sesión o regístrate gratis # +store.xbl.disconnected=Desconectado # +store.xbl.conversionFailedTitle=Algo salió mal # +store.xbl.conversionFailedMessage=Vuelve a intentarlo más tarde. # + +store.sales.allByCreator=¡Ahora en oferta! # +store.sales.bundlesOnSale=¡Oferta de lotes! # +store.sales.mashupsOnSale=¡Oferta de popurrís! # +store.sales.skinsOnSale=¡Oferta de aspectos! # +store.sales.texturesOnSale=¡Oferta de packs de texturas! # +store.sales.worldsOnSale=¡Oferta de mundos! # + +store.showalloffers.list.title=Tienda de %s # +store.showalloffers.list.back=Volver # + +store.suggestedOffers.defaultTitle=Maneras divertidas de jugar # + +store.minecoin.notavailable=En esta versión de Minecraft no se pueden realizar compras de monedas. # + + +store.search.allResults=%d resultados # +store.search.dynamicPlaceHolderText=Prueba a buscar %s. # +store.search.error.searchStringAndFilters=¡Vaya! No hay ningún resultado para "%s" y los filtros seleccionados. Intenta ampliar la búsqueda... # +store.search.error.searchStringAndNoFilters=¡Vaya! No hay ningún resultado para "%s". Prueba con otra frase... # +store.search.error.emptySearchStringAndFilters=¡Vaya! No se ha encontrado ningún resultado con los filtros seleccionados. Intenta ampliar la búsqueda... # +store.search.error.emptySearch=¡Vaya! No hay nada que buscar. # +store.search.greyListedResults= -- Solo se muestra el contenido que funciona en este dispositivo. # +store.search.noConnectionErrorText=¡Vaya! Da la sensación de que te has desconectado de internet. Comprueba tu conexión y vuelve a intentarlo. # +store.search.placeHolderText=Introduce aquí la búsqueda... # +store.search.pluralResults= Resultados # +store.search.pluralPossibleResults= Posibles resultados # +store.search.singularResult= Resultado # +store.search.singularPossibleResult= Posible resultado # +store.search.title=Buscar # +store.search.trendingRowTitle=Tendencia de búsqueda: %s # +store.search.button=Buscar # + +store.search.filters.bundles=Lotes # +store.search.filters.clear=Borrar filtros # +store.search.filters.reset=Restablecer filtros # + +store.search.filter.clear.creator=Borrar filtros de creador # +store.search.filter.creator=Creadores # +store.search.filter.creator.selectedCount=%d creadores # + +store.search.filter.offer_type=Tipos de ofertas # +store.search.filter.offer_type.selectedCount=%d tipos de ofertas # +store.search.filter.offer_type.bundles=Lotes # +store.search.filter.offer_type.realmsplus=Realms Plus # + +store.search.filter.clear.pack_type=Borrar filtros de tipo de pack # +store.search.filter.mashupPacks=Popurrís # +store.search.filter.andSelectedText=y %s # +store.search.filter.pack_type=Tipos de packs # +store.search.filter.pack_type.selectedCount=%d tipos de packs # +store.search.filter.minecoin=Minecoins # +store.search.filter.minecoin.selectedCount=%d filtros de Minecoin # +store.search.filter.clear.minecoin=Borrar filtros de Minecoin # +store.search.filter.rating=Valoraciones # +store.search.filter.rating.selectedCount=%d filtros de valoraciones # +store.search.filter.clear.rating=Borrar filtros de valoraciones # +store.search.filter.skinPacks=Aspectos # +store.search.filter.texturePacks=Texturas # +store.search.filter.title=Filtros # +store.search.filter.worldTemplates=Mundos # +store.search.filter.installed_state=Estado instalado # +store.search.filter.installed=Instalado # +store.search.filter.notInstalled=No instalado # +store.search.filter.clear.installed=Restablecer filtros instalados # + +store.search.sort_menu.sortConstWord=Ordenar # +store.search.sort_menu.Default=Relevancia # +store.search.sort_menu.NewestFirst=Más nuevos primero # +store.search.sort_menu.OldestFirst=Más antiguos primero # +store.search.sort_menu.A_to_Z=A a Z # +store.search.sort_menu.Z_to_A=Z a A # +store.search.sort_menu.Installed=Instalado # +store.search.sort_menu.notInstalled=No instalado # +store.search.sort_menu.HighestPrice=Precio: mayor a menor # +store.search.sort_menu.LowestPrice=Precio: menor a mayor # +store.search.sort_menu.HighestRating=Mejores valoraciones # +store.search.sort_menu.LowestRating=Peores valoraciones # +store.search.sort_menu.resultText=por %s # + +store.pagination.next=Siguiente > ### Chevrons (< and >) should not be moved +store.pagination.previous=< Anterior ### Chevrons (< and >) should not be moved + +store.shareDescription=¡Vaya! %s ha creado un pack muy molón. Échale un vistazo. # +store.copyToastMessage=¡Enlace copiado al portapapeles! # + +store.uploadContentToRealmsSuccess=El contenido se ha cargado correctamente en el Realm seleccionado. # +store.uploadContentToRealmsFail.title=Error # +store.uploadContentToRealmsProgressTitle=Aplicando contenido al Realm # +store.uploadContentToRealmsProgressText=Se está aplicando a tu Realm el contenido seleccionado. # +store.uploadContentToRealmsFail.message=¡Error al cargar el contenido en el Realm seleccionado! # +store.uploadContentToRealmsFail.forbidden.message=No posees uno o más de los elementos de contenido aplicados. # +store.applyToRealm=Crear en Realm # +store.inRealmsPlus=En Realms Plus # +store.uploadWorldTitle=¿Reemplazar mundo? # +store.uploadPackTitle=¿Reemplazar pack? # +store.uploadWorldMessage=Esto eliminará el mundo actual de la ranura activa de tu Realm y permitirá que lo reemplaces con uno nuevo. Los miembros de tu Realm ya no podrán acceder a tu mundo actual. Elige "cancelar" para descargar una copia del mundo actual y evitar perder datos. Si eliges "Confirmar", procederás a reemplazar tu mundo. # +store.uploadPackMessage=Esto eliminará los recursos y packs de comportamientos actuales en tu Realm y los reemplazará con el pack seleccionado. ¿Quieres continuar? # + +stream.confirm_start=¿Seguro que quieres iniciar una retransmisión? # +stream.unavailable.account_not_bound=Para retransmitir Minecraft a través de Twitch, tienes que vincular tu cuenta de usuario de Twitch en mojang.com. ¿Quieres hacerlo ahora? # +stream.unavailable.account_not_bound.okay=Vincular cuentas # +stream.unavailable.account_not_migrated=Para retransmitir Minecraft a través de Twitch, tienes que migrar tu cuenta de Minecraft a una cuenta de Mojang. ¿Quieres hacerlo ahora? # +stream.unavailable.account_not_migrated.okay=Migrar cuenta # +stream.unavailable.failed_auth=La autenticación con Twitch ha fallado. Entra en mojang.com y asegúrate de vincular correctamente tu cuenta de Twitch. # +stream.unavailable.failed_auth.okay=Revincular cuentas # +stream.unavailable.failed_auth_error=No se ha autenticar con Twitch. Inténtalo de nuevo más tarde. # +stream.unavailable.initialization_failure=No se ha podido iniciar Twitch SDK. # +stream.unavailable.initialization_failure.extra=(Motivo: %s) # +stream.unavailable.library_arch_mismatch=La versión de Java utilizada para ejecutar Minecraft es distinta a la que estás utilizando tú para iniciarlo. Por favor, asegúrate de que es la misma, 32-bit o 64-bit, para ambos. # +stream.unavailable.library_failure=No se han podido cargar las bibliotecas necesarias para el servicio de retransmisión de Twitch integrado. # +stream.unavailable.no_fbo=Tu tarjeta gráfica tiene que ser compatible al menos con OpenGL 3.0 o soportar objetos de Framebuffer por medio de una extensión para usar la herramienta de retransmisión de Twitch integrada. # +stream.unavailable.no_fbo.arb=El soporte de objetos de Framebuffer a través de ARB es: %s # +stream.unavailable.no_fbo.blend=El soporte de mezcla separada a través de EXT es: %s # +stream.unavailable.no_fbo.ext=El soporte de objetos de Framebuffer a través de EXT es: %s # +stream.unavailable.no_fbo.version=Actualmente usas: %s # +stream.unavailable.not_supported.mac=Lamentablemente la retransmisión integrada de Twitch en Mac requiere una versión de OSX más reciente que la que estás utilizando. Debes usar OSX 10.7 (Mac OS X Lion) o posterior para utilizar este servicio. ¿Quieres visitar apple.com para obtener más información acerca de la actualización? # +stream.unavailable.not_supported.mac.okay=Actualizar # +stream.unavailable.not_supported.other=Lamentablemente el servicio de retransmisión integrado de Twitch requiere Windows (Vista o posterior) o Mac OS X (10.7/Lion o posterior) # +stream.unavailable.not_supported.windows=Lamentablemente la retransmisión integrada de Twitch requiere una versión de Windows más reciente que la que estás utilizando. Tienes que usar Windows Vista o posterior. # +stream.unavailable.report_to_mojang=Informar a Mojang # +stream.unavailable.soundflower.chat=Necesitas Soundflower para poder retransmitir en Mac. %s # +stream.unavailable.soundflower.chat.link=Haz clic aquí para instalarlo. # +stream.unavailable.title=Retransmisión por Twitch no disponible # +stream.unavailable.unknown=Lamentablemente no puedes retransmitir en Twitch actualmente. Y no sabemos por qué :'( # +stream.unavailable.unknown.chat=No se ha podido iniciar la retransmisión: %s # +stream.user.mode.administrator=Administrador de Twitch # +stream.user.mode.banned=Desbloqueado # +stream.user.mode.banned.other=Desbloqueado en el canal de %s # +stream.user.mode.banned.self=Desbloqueado en tu canal # +stream.user.mode.broadcaster=Locutor # +stream.user.mode.broadcaster.other=Locutor # +stream.user.mode.broadcaster.self=Locutor (¡tú!) # +stream.user.mode.moderator=Moderador # +stream.user.mode.moderator.other=Moderador en el canal de %s # +stream.user.mode.moderator.self=Moderador en tu canal # +stream.user.mode.staff=Personal de Twitch # +stream.user.subscription.subscriber=Suscriptor # +stream.user.subscription.subscriber.other=Suscriptor del canal de %s # +stream.user.subscription.subscriber.self=Suscriptor de tu canal # +stream.user.subscription.turbo=Twitch turbo # +stream.userinfo.ban=Desbloquear # +stream.userinfo.chatTooltip=Haz clic para administrar usuario # +stream.userinfo.mod=Hacer moderador # +stream.userinfo.timeout=Tiempo de espera agotado # +stream.userinfo.unban=Readmitir # +stream.userinfo.unmod=Quitar privilegios de moderador # + +profanity_filter.title=Filtro de obscenidades # +profanity_filter.msg=El texto que has introducido contiene palabras que podrían resultar ofensivas a otras personas, por lo que no se pueden utilizar. Vuelve a intentarlo. # + +terms_and_conditions.goBack=Volver # +terms_and_conditions.viewTermsAndConditions=Para consultar los términos y condiciones, visita https://minecraft.net/terms en cualquier navegador. # + +tile.acaciaFence.name=Valla de acacia # +tile.acacia_fence_gate.name=Puerta de valla de acacia # +tile.activator_rail.name=Raíl activador # +tile.allow.name=Permitir # +tile.air.name=Aire # +tile.unknown.name=Desconocido # +tile.deny.name=Rechazar # +tile.border_block.name=Borde # +tile.anvil.intact.name=Yunque # +tile.anvil.name=Yunque # +tile.anvil.slightlyDamaged.name=Yunque ligeramente dañado # +tile.anvil.veryDamaged.name=Yunque muy dañado # +tile.barrier.name=Barrera # +tile.beacon.name=Faro # +tile.beacon.primary=Poder principal # +tile.beacon.secondary=Poder secundario # +tile.beacon.primary.pocket=Primario # +tile.beacon.secondary.pocket=Secundario # +tile.beehive.name=Colmena # +tile.bee_nest.name=Nido de abejas # +tile.target.name=Objetivo # +tile.bed.name=Cama # +tile.bed.noSleep=Solo puedes dormir por la noche # +tile.bed.notSafe=No puedes acostarte ahora, hay monstruos cerca # +tile.bed.notValid=Tu cama ya no está o se encuentra obstruida # +tile.bed.occupied=Esta cama está ocupada # +tile.bed.respawnSet=Punto de regeneración establecido # +tile.bed.tooFar=La cama está demasiado lejos # +tile.bed.obstructed=La cama está obstruida # +tile.bedrock.name=Lecho de roca # +tile.bell.name=Campana # +tile.camera.name=Cámara # +tile.conduit.name=Conducto # +tile.invisibleBedrock.name=Cimiento invisible # +tile.beetroot.name=Remolacha # +tile.big_dripleaf.name=Goteoja grande # +tile.small_dripleaf_block.name=Goteoja pequeña # +tile.hanging_roots.name=Raíces colgantes # +tile.dirt_with_roots.name=Tierra con raíces # +tile.spore_blossom.name=Flor de espora # +tile.azalea_leaves.name=Hojas de azalea # +tile.azalea_leaves_flowered.name=Hojas de azalea florecida # +tile.azalea.name=Azalea # +tile.flowering_azalea.name=Azalea florecida # +tile.cave_vines.name=Enredaderas de cueva # +tile.cave_vines_body_with_berries.name=Enredaderas de cueva # +tile.cave_vines_head_with_berries.name=Enredaderas de cueva # +item.glow_berries.name=Bayas resplandecientes # +tile.moss_block.name=Bloque de musgo # +tile.moss_carpet.name=Alfombra de musgo # +tile.birchFence.name=Valla de abedul # +tile.birch_fence_gate.name=Puerta de valla de abedul # +tile.blast_furnace.name=Horno de fusión # +tile.bone_block.name=Bloque de hueso # +tile.coal_block.name=Bloque de hulla # +tile.diamond_block.name=Bloque de diamante # +tile.emerald_block.name=Bloque de esmeralda # +tile.gold_block.name=Bloque de oro # +tile.iron_block.name=Bloque de hierro # +tile.lapis_block.name=Bloque de lapislázuli # +tile.redstone_block.name=Bloque de redstone # +tile.bookshelf.name=Estantería # +tile.brick_block.name=Bloque de ladrillo # +tile.brown_mushroom.name=Champiñón marrón # +tile.brown_mushroom_block.mushroom.name=Champiñón # +tile.brown_mushroom_block.stem.name=Tallo de champiñón # +tile.brown_mushroom_block.cap.name=Bloque de champiñón marrón # +tile.wooden_button.name=Botón de roble # +tile.acacia_button.name=Botón de acacia # +tile.birch_button.name=Botón de abedul # +tile.dark_oak_button.name=Botón de roble oscuro # +tile.jungle_button.name=Botón de jungla # +tile.respawn_anchor.respawnSet=Punto de regeneración establecido # +tile.respawn_anchor.notValid=Tu ancla de regeneración estaba sin cargas, perdida u obstruida # +tile.spruce_button.name=Botón de abeto # +tile.stone_button.name=Botón de piedra # +tile.cactus.name=Cactus # +tile.cake.name=Pastel # +tile.dried_kelp_block.name=Bloque de algas marinas secas # +tile.carrots.name=Zanahorias # +tile.carved_pumpkin.name=Calabaza tallada # +tile.cauldron.name=Caldero # +tile.chalkboard.oneByOne.name=Pizarra # +tile.chalkboard.twoByOne.name=Póster # +tile.chalkboard.threeByTwo.name=Pizarrón # +tile.chest.name=Cofre # +tile.ender_chest.name=Cofre de Ender # +tile.jigsaw.name=Bloque rompecabezas # +tile.honey_block.name=Bloque de miel # +tile.honeycomb_block.name=Bloque de panales # +tile.lodestone.name=Magnetita # +tile.nether_sprouts.name=Brotes del Inframundo # +tile.crimson_stem.name=Tallo carmesí # +tile.warped_stem.name=Tallo deformado # +tile.stripped_crimson_stem.name=Tallo carmesí sin corteza # +tile.stripped_warped_stem.name=Tallo deformado sin corteza # +tile.crimson_hyphae.name=Hifas carmesíes # +tile.warped_hyphae.name=Hifas deformadas # +tile.stripped_crimson_hyphae.name=Hifas carmesíes sin corteza # +tile.stripped_warped_hyphae.name=Hifas deformadas sin corteza # +tile.crimson_planks.name=Tablones carmesíes # +tile.warped_planks.name=Tablones deformados # +tile.crimson_door.name=Puerta carmesí # +tile.warped_door.name=Puerta deformada # +tile.crimson_trapdoor.name=Escotilla carmesí # +tile.warped_trapdoor.name=Escotilla deformada # +tile.crimson_standing_sign.name=Señal carmesí # +tile.warped_standing_sign.name=Señal deformada # +tile.crimson_wall_sign.name=Señal carmesí # +tile.warped_wall_sign.name=Señal deformada # +tile.crimson_stairs.name=Escaleras carmesíes # +tile.warped_stairs.name=Escaleras deformadas # +tile.crimson_fence.name=Valla carmesí # +tile.warped_fence.name=Valla deformada # +tile.crimson_fence_gate.name=Puerta de valla carmesí # +tile.warped_fence_gate.name=Puerta de valla deformada # +tile.crimson_button.name=Botón carmesí # +tile.warped_button.name=Botón deformado # +tile.crimson_pressure_plate.name=Plato de presión carmesí # +tile.warped_pressure_plate.name=Plato de presión deformado # +tile.crimson_slab.name=Losa carmesí # +tile.warped_slab.name=Losa deformada # +tile.crimson_double_slab.name=Losa carmesí # +tile.warped_double_slab.name=Losa deformada # +tile.shroomlight.name=Champiluz # +tile.crimson_nylium.name=Nylium carmesí # +tile.warped_nylium.name=Nylium deformado # +tile.basalt.name=Basalto # +tile.polished_basalt.name=Basalto pulido # +tile.blackstone.name=Rocanegra # +tile.polished_blackstone_bricks.name=Ladrillos de rocanegra pulida # +tile.cracked_polished_blackstone_bricks.name=Ladrillos de rocanegra agrietada pulida # +tile.polished_blackstone_brick_stairs.name=Escaleras de ladrillo de rocanegra pulida # +tile.blackstone_stairs.name=Escaleras de rocanegra # +tile.blackstone_wall.name=Pared de rocanegra # +tile.polished_blackstone_brick_wall.name=Pared de ladrillos de rocanegra pulida # +tile.chiseled_polished_blackstone.name=Rocanegra cincelada y pulida # +tile.gilded_blackstone.name=Rocanegra dorada # +tile.blackstone_slab.name=Losa de rocanegra # +tile.polished_blackstone_brick_slab.name=Losa de ladrillo de rocanegra pulida # +tile.chain.name=Cadena # +tile.soul_soil.name=Tierra de alma # +tile.soul_fire.name=Fuego de alma # +tile.polished_blackstone.name=Rocanegra pulida # +tile.polished_blackstone_stairs.name=Escaleras de rocanegra pulida # +tile.polished_blackstone_slab.name=Losa de rocanegra pulida # +tile.polished_blackstone_pressure_plate.name=Plato de presión de rocanegra pulida # +tile.polished_blackstone_button.name=Botón de rocanegra pulida # +tile.polished_blackstone_wall.name=Pared de rocanegra pulida # +tile.soul_campfire.name=Fogata de alma # +tile.chiseled_nether_bricks.name=Ladrillos del Inframundo cincelados # +tile.cracked_nether_bricks.name=Ladrillos del Inframundo agrietados # +tile.quartz_bricks.name=Ladrillos de cuarzo # +tile.trapped_chest.name=Cofre trampa # +tile.shulkerBoxWhite.name=Caja de Shulker blanca # +tile.shulkerBoxOrange.name=Caja de Shulker naranja # +tile.shulkerBoxMagenta.name=Caja de Shulker magenta # +tile.shulkerBoxLightBlue.name=Caja de Shulker azul claro # +tile.shulkerBoxYellow.name=Caja de Shulker amarilla # +tile.shulkerBoxLime.name=Caja de Shulker verde lima # +tile.shulkerBoxPink.name=Caja de Shulker rosa # +tile.shulkerBoxGray.name=Caja de Shulker gris # +tile.shulkerBoxSilver.name=Caja de Shulker gris claro # +tile.shulkerBoxCyan.name=Caja de Shulker cian # +tile.shulkerBoxPurple.name=Caja de Shulker morada # +tile.shulkerBoxBlue.name=Caja de Shulker azul # +tile.shulkerBoxBrown.name=Caja de Shulker marrón # +tile.shulkerBoxGreen.name=Caja de Shulker verde # +tile.shulkerBoxRed.name=Caja de Shulker roja # +tile.shulkerBoxBlack.name=Caja de Shulker negra # +tile.shulkerBox.name=Caja de Shulker # +tile.chorus_flower.name=Flor coral # +tile.chorus_plant.name=Planta coral # +tile.stained_glass.white.name=Cristal tintado de blanco # +tile.stained_glass.silver.name=Cristal tintado de gris claro # +tile.stained_glass.gray.name=Cristal tintado de gris # +tile.stained_glass.black.name=Cristal tintado de negro # +tile.stained_glass.brown.name=Cristal tintado de marrón # +tile.stained_glass.red.name=Cristal tintado de rojo # +tile.stained_glass.orange.name=Cristal tintado de naranja # +tile.stained_glass.yellow.name=Cristal tintado de amarillo # +tile.stained_glass.lime.name=Cristal tintado de verde lima # +tile.stained_glass.green.name=Cristal tintado de verde # +tile.stained_glass.cyan.name=Cristal tintado de cian # +tile.stained_glass.light_blue.name=Cristal tintado de azul claro # +tile.stained_glass.blue.name=Cristal tintado de azul # +tile.stained_glass.purple.name=Cristal tintado de morado # +tile.stained_glass.magenta.name=Cristal tintado de magenta # +tile.stained_glass.pink.name=Cristal tintado de rosa # +tile.stained_glass_pane.white.name=Panel de cristal tintado de blanco # +tile.stained_glass_pane.silver.name=Panel de cristal tintado de gris claro # +tile.stained_glass_pane.gray.name=Panel de cristal tintado de gris # +tile.stained_glass_pane.black.name=Panel de cristal tintado de negro # +tile.stained_glass_pane.brown.name=Panel de cristal tintado de marrón # +tile.stained_glass_pane.red.name=Panel de cristal tintado de rojo # +tile.stained_glass_pane.orange.name=Panel de cristal tintado de naranja # +tile.stained_glass_pane.yellow.name=Panel de cristal tintado de amarillo # +tile.stained_glass_pane.lime.name=Panel de cristal tintado de verde lima # +tile.stained_glass_pane.green.name=Panel de cristal tintado de verde # +tile.stained_glass_pane.cyan.name=Panel de cristal tintado de cian # +tile.stained_glass_pane.light_blue.name=Panel de cristal tintado de azul claro # +tile.stained_glass_pane.blue.name=Panel de cristal tintado de azul # +tile.stained_glass_pane.purple.name=Panel de cristal tintado de morado # +tile.stained_glass_pane.magenta.name=Panel de cristal tintado de magenta # +tile.stained_glass_pane.pink.name=Panel de cristal tintado de rosa # +tile.clay.name=Bloque de arcilla # +tile.hardened_clay.name=Terracota # +tile.stained_hardened_clay.black.name=Terracota negra # +tile.stained_hardened_clay.blue.name=Terracota azul # +tile.stained_hardened_clay.brown.name=Terracota marrón # +tile.stained_hardened_clay.cyan.name=Terracota cian # +tile.stained_hardened_clay.gray.name=Terracota gris # +tile.stained_hardened_clay.green.name=Terracota verde # +tile.stained_hardened_clay.lightBlue.name=Terracota azul claro # +tile.stained_hardened_clay.lime.name=Terracota verde lima # +tile.stained_hardened_clay.magenta.name=Terracota magenta # +tile.stained_hardened_clay.name=Terracota # +tile.stained_hardened_clay.orange.name=Terracota naranja # +tile.stained_hardened_clay.pink.name=Terracota rosa # +tile.stained_hardened_clay.purple.name=Terracota morada # +tile.stained_hardened_clay.red.name=Terracota roja # +tile.stained_hardened_clay.silver.name=Terracota gris claro # +tile.stained_hardened_clay.white.name=Terracota blanca # +tile.stained_hardened_clay.yellow.name=Terracota amarilla # +tile.structure_block.name=Bloque de estructuras # +structure_block.waterlog_block=Bloques de agua # +tile.structure_void.name=Vacío de estructuras # +tile.wool.black.name=Lana negra # +tile.wool.blue.name=Lana azul # +tile.wool.brown.name=Lana marrón # +tile.wool.cyan.name=Lana cian # +tile.wool.gray.name=Lana gris # +tile.wool.green.name=Lana verde # +tile.wool.lightBlue.name=Lana azul claro # +tile.wool.lime.name=Lana verde lima # +tile.wool.magenta.name=Lana magenta # +tile.wool.name=Lana # +tile.wool.orange.name=Lana naranja # +tile.wool.pink.name=Lana rosa # +tile.wool.purple.name=Lana morada # +tile.wool.red.name=Lana roja # +tile.wool.silver.name=Lana gris claro # +tile.wool.white.name=Lana blanca # +tile.wool.yellow.name=Lana amarilla # +tile.cobblestone_wall.mossy.name=Pared de adoquines musgosa # +tile.cobblestone_wall.normal.name=Pared de adoquines # +tile.cobblestone_wall.granite.name=Pared de granito # +tile.cobblestone_wall.diorite.name=Pared de diorita # +tile.cobblestone_wall.andesite.name=Pared de andesita # +tile.cobblestone_wall.sandstone.name=Pared de arenisca # +tile.cobblestone_wall.brick.name=Pared de ladrillos # +tile.cobblestone_wall.stone_brick.name=Pared de ladrillos de piedra # +tile.cobblestone_wall.mossy_stone_brick.name=Pared de ladrillos de piedra musgosa # +tile.cobblestone_wall.nether_brick.name=Pared de ladrillos de Inframundo # +tile.cobblestone_wall.end_brick.name=Pared de ladrillos de piedra de End # +tile.cobblestone_wall.prismarine.name=Pared de prismarina # +tile.cobblestone_wall.red_sandstone.name=Pared de arenisca roja # +tile.cobblestone_wall.red_nether_brick.name=Pared de ladrillos de Inframundo rojo # +tile.cocoa.name=Cacao # +tile.command_block.name=Bloque de comandos # +tile.composter.name=Compostador # +tile.light_block.name=Bloque ligero # +tile.repeating_command_block.name=Bloque de comandos repetido # +tile.chain_command_block.name=Bloque de comandos encadenado # +tile.wheat.name=Cultivos # +tile.darkOakFence.name=Valla de roble oscuro # +tile.dark_oak_fence_gate.name=Puerta de valla de roble oscuro # +tile.daylight_detector.name=Sensor de luz diurna # +tile.deadbush.name=Arbusto muerto # +tile.detector_rail.name=Raíl detector # +tile.dirt.coarse.name=Tierra basta # +tile.dirt.default.name=Tierra # +tile.dirt.name=Tierra # +tile.podzol.name=Podsol # +tile.purpur_block.default.name=Bloque de púrpura # +tile.purpur_block.lines.name=Pilar de púrpura # +tile.purpur_block.chiseled.name=Púrpura cincelado # +tile.dispenser.name=Dispensador # +tile.iron_door.name=Puerta de hierro # +tile.doorWood.name=Puerta de madera # +tile.double_plant.fern.name=Helecho grande # +tile.double_plant.grass.name=Hierba alta doble # +tile.double_plant.name=Planta # +tile.double_plant.paeonia.name=Peonía # +tile.double_plant.rose.name=Rosal # +tile.double_plant.sunflower.name=Girasol # +tile.double_plant.syringa.name=Lila # +tile.dragon_egg.name=Huevo de dragón # +tile.dropper.name=Soltador # +tile.enchanting_table.name=Mesa de encantamientos # +tile.enderChest.name=Cofre de Ender # +tile.end_portal_frame.name=Estructura de portal de End # +tile.farmland.name=Granja # +tile.fletching_table.name=Mesa de emplumado # +tile.fence.name=Valla de roble # +tile.fence_gate.name=Puerta de valla de roble # +tile.iron_bars.name=Barras de hierro # +tile.fire.name=Fuego # +tile.yellow_flower.dandelion.name=Diente de león # +tile.yellow_flower.name=Flor # +tile.crimson_roots.crimsonRoots.name=Raíces carmesíes # +tile.warped_roots.warpedRoots.name=Raíces deformadas # +tile.red_flower.allium.name=Allium # +tile.red_flower.blueOrchid.name=Orquídea azul # +tile.red_flower.cornflower.name=Aciano # +tile.red_flower.houstonia.name=Sosa # +tile.red_flower.name=Flor # +tile.red_flower.lilyOfTheValley.name=Lirio del valle # +tile.red_flower.oxeyeDaisy.name=Margarita # +tile.red_flower.poppy.name=Amapola # +tile.red_flower.tulipOrange.name=Tulipán naranja # +tile.red_flower.tulipPink.name=Tulipán rosa # +tile.red_flower.tulipRed.name=Tulipán rojo # +tile.red_flower.tulipWhite.name=Tulipán blanco # +tile.wither_rose.name=Rosa del Wither # +tile.furnace.name=Horno # +tile.glass.name=Cristal # +tile.golden_rail.name=Raíl propulsado # +tile.grass.name=Bloque de hierba # +tile.grass_path.name=Camino de tierra # +tile.gravel.name=Grava # +tile.hay_block.name=Fardo de heno # +tile.netherrack.name=Infiedra # +tile.soul_sand.name=Arena de almas # +tile.hopper.name=Embudo # +tile.ice.name=Hielo # +tile.packed_ice.name=Hielo compacto # +tile.blue_ice.name=Hielo azul # +tile.frosted_ice.name=Hielo helado # +tile.iron_trapdoor.name=Escotilla de hierro # +tile.jukebox.name=Tocadiscos # +tile.jungleFence.name=Valla de jungla # +tile.jungle_fence_gate.name=Puerta de valla de jungla # +tile.ladder.name=Escalera de mano # +tile.flowing_lava.name=Lava # +tile.lava.name=Lava # +tile.leaves.acacia.name=Hojas de acacia # +tile.leaves2.acacia.name=Hojas de acacia # +tile.leaves.big_oak.name=Hojas de roble oscuro # +tile.leaves2.big_oak.name=Hojas de roble oscuro # +tile.leaves.birch.name=Hojas de abedul # +tile.leaves.jungle.name=Hojas de la jungla # +tile.leaves.name=Hojas # +tile.leaves.oak.name=Hojas de roble # +tile.leaves.spruce.name=Hojas de abeto # +tile.lever.name=Palanca # +tile.glowstone.name=Piedra brillante # +tile.glow_lichen.name=Liquen resplandeciente # +tile.lightning_rod.name=Pararrayos # +tile.lit_pumpkin.name=Calabaza iluminada # +tile.lockedchest.name=Cofre cerrado # +tile.log.acacia.name=Tronco de acacia # +tile.log.big_oak.name=Tronco de roble oscuro # +tile.log.birch.name=Tronco de abedul # +tile.log.jungle.name=Tronco de la jungla # +tile.log.name=Tronco # +tile.log.oak.name=Tronco de roble # +tile.log.spruce.name=Tronco de abeto # +tile.magma.name=Bloque de magma # +tile.melon_block.name=Sandía # +tile.mob_spawner.name=Generador de monstruos # +tile.monster_egg.brick.name=Ladrillo de piedra infestada # +tile.monster_egg.chiseledbrick.name=Ladrillo de piedra cincelada infestada # +tile.monster_egg.cobble.name=Adoquín infestado # +tile.monster_egg.crackedbrick.name=Ladrillo de piedra agrietada infestada # +tile.monster_egg.mossybrick.name=Ladrillo de piedra musgosa infestada # +tile.monster_egg.name=Piedra infestada # +tile.monster_egg.stone.name=Piedra infestada # +tile.mushroom.name=Champiñón # +tile.noteblock.name=Bloque de nota # +tile.mycelium.name=Micelio # +tile.nether_brick.name=Bloque de ladrillo de inframundo # +tile.red_nether_brick.name=Ladrillo de inframundo rojo # +tile.nether_brick_fence.name=Valla de inframundo # +tile.quartz_ore.name=Mineral de cuarzo de inframundo # +tile.netherreactor.active=¡Activo! # +tile.netherreactor.builtTooHigh=El reactor de inframundo debe construirse más abajo. # +tile.netherreactor.builtTooLow=El reactor de inframundo debe construirse más arriba. # +tile.netherreactor.name=Núcleo del reactor de inframundo # +tile.netherreactor.playersTooFar=Todos los jugadores deben estar cerca del reactor. # +tile.netherreactor.wrongPattern=¡Patrón incorrecto! # +tile.nether_wart.name=Verruga de inframundo # +tile.nether_wart_block.name=Bloque de verruga de inframundo # +tile.warped_wart_block.name=Bloque de verruga deformado # +tile.unlit_redstone_torch.name=Antorcha de redstone # +tile.redstone_torch.name=Antorcha de redstone # +tile.soul_torch.name=Antorcha de alma # +tile.obsidian.name=Obsidiana # +tile.coal_ore.name=Mineral de hulla # +tile.diamond_ore.name=Mineral de diamante # +tile.emerald_ore.name=Mineral de esmeralda # +tile.gold_ore.name=Mineral de oro # +tile.iron_ore.name=Mineral de hierro # +tile.copper_ore.name=Minerales de cobre # +tile.lapis_ore.name=Mineral de lapislázuli # +tile.redstone_ore.name=Mineral de redstone # +tile.oreRuby.name=Mineral de rubí # +tile.observer.name=Observador # +tile.piston.name=Pistón # +tile.sticky_piston.name=Pistón adhesivo # +tile.portal.name=Portal # +tile.potatoes.name=Patatas # +tile.stone_pressure_plate.name=Placa de presión de piedra # +tile.wooden_pressure_plate.name=Plato de presión de roble # +tile.acacia_pressure_plate.name=Plato de presión de acacia # +tile.birch_pressure_plate.name=Plato de presión de abedul # +tile.dark_oak_pressure_plate.name=Plato de presión de roble oscuro # +tile.jungle_pressure_plate.name=Plato de presión de jungla # +tile.spruce_pressure_plate.name=Plato de presión de abeto # +tile.prismarine.bricks.name=Ladrillos de prismarina # +tile.prismarine.dark.name=Prismarina oscura # +tile.prismarine.rough.name=Prismarina # +tile.pumpkin.name=Calabaza # +tile.pumpkin_stem.name=Tallo de calabaza # +tile.quartz_block.chiseled.name=Bloque de cuarzo cincelado # +tile.quartz_block.default.name=Bloque de cuarzo # +tile.quartz_block.lines.name=Pilar de cuarzo # +tile.quartz_block.smooth.name=Bloque de cuarzo liso # +tile.quartz_block.name=Bloque de cuarzo # +tile.rail.name=Raíl # +tile.red_mushroom.name=Champiñón rojo # +tile.crimson_fungus.name=Hongos carmesíes # +tile.warped_fungus.name=Hongos deformados # +tile.red_mushroom_block.name=Bloque de champiñón rojo # +tile.red_sandstone.chiseled.name=Arenisca roja cincelada # +tile.red_sandstone.default.name=Arenisca roja # +tile.red_sandstone.name=Arenisca roja # +tile.red_sandstone.smooth.name=Arenisca roja lisa # +tile.red_sandstone.cut.name=Arenisca roja cortada # +tile.redstone_wire.name=Polvo de redstone # +tile.redstone_lamp.name=Lámpara de redstone # +tile.reeds.name=Caña de azúcar # +tile.sand.default.name=Arena # +tile.sand.name=Arena # +tile.sand.red.name=Arena roja # +tile.sandstone.chiseled.name=Arenisca cincelada # +tile.sandstone.default.name=Arenisca # +tile.sandstone.name=Arenisca # +tile.sandstone.smooth.name=Arenisca lisa # +tile.sandstone.cut.name=Cortar arenisca # +tile.sapling.acacia.name=Brote de acacia # +tile.sapling.big_oak.name=Brote de roble oscuro # +tile.sapling.birch.name=Brote de abedul # +tile.sapling.jungle.name=Brote de jungla # +tile.sapling.oak.name=Brote de roble # +tile.sapling.spruce.name=Brote de abeto # +tile.seaLantern.name=Linterna del mar # +tile.standing_sign.name=Señal # +tile.spruce_standing_sign.name=Señal de abeto # +tile.birch_standing_sign.name=Señal de abedul # +tile.jungle_standing_sign.name=Señal de jungla # +tile.acacia_standing_sign.name=Señal de acacia # +tile.darkoak_standing_sign.name=Señal de roble oscuro # +tile.slime.name=Bloque de limo # +tile.snow.name=Nieve # +tile.sponge.dry.name=Esponja # +tile.sponge.wet.name=Esponja húmeda # +tile.spruceFence.name=Valla de abeto # +tile.spruce_fence_gate.name=Puerta de valla de abeto # +tile.brick_stairs.name=Escaleras de ladrillos # +tile.nether_brick_stairs.name=Escaleras de inframundo # +tile.quartz_stairs.name=Escaleras de cuarzo # +tile.smooth_quartz_stairs.name=Escaleras de cuarzo liso # +tile.red_sandstone_stairs.name=Escaleras de arenisca roja # +tile.sandstone_stairs.name=Escaleras de arenisca # +tile.stone_stairs.name=Escaleras de adoquines # +tile.normal_stone_stairs.name=Escaleras de piedra # +tile.stone_brick_stairs.name=Escaleras de ladrillos de piedra # +tile.oak_stairs.name=Escaleras de roble # +tile.acacia_stairs.name=Escaleras de acacia # +tile.birch_stairs.name=Escaleras de abedul # +tile.dark_oak_stairs.name=Escaleras de roble oscuro # +tile.jungle_stairs.name=Escaleras de la jungla # +tile.spruce_stairs.name=Escaleras de abeto # +tile.purpur_stairs.name=Escaleras de púrpura # +tile.prismarine_stairs.name=Escaleras de prismarina # +tile.dark_prismarine_stairs.name=Escaleras de prismarina oscura # +tile.prismarine_bricks_stairs.name=Escaleras de ladrillos de prismarina # +tile.granite_stairs.name=Escaleras de granito # +tile.diorite_stairs.name=Escaleras de diorita # +tile.andesite_stairs.name=Escaleras de andesita # +tile.polished_granite_stairs.name=Escaleras de granito pulido # +tile.polished_diorite_stairs.name=Escaleras de diorita pulida # +tile.polished_andesite_stairs.name=Escaleras de andesita pulida # +tile.mossy_stone_brick_stairs.name=Escaleras de ladrillos de piedra musgosa # +tile.smooth_red_sandstone_stairs.name=Escaleras de arenisca roja lisa # +tile.smooth_sandstone_stairs.name=Escaleras de arenisca lisa # +tile.end_brick_stairs.name=Escaleras de ladrillos de piedra de End # +tile.mossy_cobblestone_stairs.name=Escaleras de adoquines musgosos # +tile.red_nether_brick_stairs.name=Escaleras de Inframundo rojas # +tile.smooth_stone.name=Piedra lisa # +tile.standing_banner.black.name=Estandarte negro # +tile.standing_banner.blue.name=Estandarte azul # +tile.standing_banner.brown.name=Estandarte marrón # +tile.standing_banner.cyan.name=Estandarte cian # +tile.standing_banner.gray.name=Estandarte gris # +tile.standing_banner.green.name=Estandarte verde # +tile.standing_banner.lightBlue.name=Estandarte azul claro # +tile.standing_banner.lime.name=Estandarte verde lima # +tile.standing_banner.magenta.name=Estandarte magenta # +tile.standing_banner.name=Estandarte # +tile.standing_banner.orange.name=Estandarte naranja # +tile.standing_banner.pink.name=Estandarte rosa # +tile.standing_banner.purple.name=Estandarte morado # +tile.standing_banner.red.name=Estandarte rojo # +tile.standing_banner.silver.name=Estandarte gris claro # +tile.standing_banner.white.name=Estandarte # +tile.standing_banner.yellow.name=Estandarte amarillo # +tile.stone.andesite.name=Andesita # +tile.stone.andesiteSmooth.name=Andesita pulida # +tile.stone.diorite.name=Diorita # +tile.stone.dioriteSmooth.name=Diorita pulida # +tile.stone.granite.name=Granito # +tile.stone.graniteSmooth.name=Granito pulido # +tile.stone.stone.name=Piedra # +tile.cobblestone.name=Adoquín # +tile.stonebrick.chiseled.name=Ladrillos de piedra cincelados # +tile.stonebrick.cracked.name=Ladrillos de piedra agrietados # +tile.stonebrick.default.name=Ladrillos de piedra # +tile.stonebrick.mossy.name=Ladrillos de piedra musgosa # +tile.stonebrick.name=Ladrillos de piedra # +tile.stonebrick.smooth.name=Ladrillos de piedra lisa # +tile.stonecutter.name=Cortapiedras # +tile.stonecutter_block.name=Cortapiedras # +tile.mossy_cobblestone.name=Adoquines musgosos # +tile.double_stone_slab.brick.name=Losa de ladrillos # +tile.double_stone_slab.cobble.name=Losa de adoquines # +tile.double_stone_slab.name=Losa de piedra # +tile.double_stone_slab.nether_brick.name=Losa de ladrillo de inframundo # +tile.double_stone_slab.quartz.name=Losa de cuarzo # +tile.double_stone_slab.sand.name=Losa de arenisca # +tile.double_stone_slab.smoothStoneBrick.name=Losa de ladrillos de piedra # +tile.double_stone_slab.stone.name=Losa de piedra # +tile.double_stone_slab.wood.name=Losa de madera # +tile.stone_slab.name=Losa de piedra # +tile.stone_slab.brick.name=Losa de ladrillos # +tile.stone_slab.cobble.name=Losa de adoquines # +tile.stone_slab.stone.name=Losa de piedra lisa # +tile.stone_slab.nether_brick.name=Losa de ladrillo de inframundo # +tile.stone_slab.quartz.name=Losa de cuarzo # +tile.stone_slab.sand.name=Losa de arenisca # +tile.stone_slab.smoothStoneBrick.name=Losa de ladrillos de piedra # +tile.stone_slab.wood.name=Losa de madera # +tile.double_stone_slab2.red_sandstone.name=Losa de arenisca roja # +tile.stone_slab2.red_sandstone.name=Losa de arenisca roja # +tile.stone_slab2.purpur.name=Pilar de púrpura # +tile.stone_slab2.prismarine.rough.name=Losa de prismarina # +tile.stone_slab2.prismarine.dark.name=Losa de prismarina oscura # +tile.stone_slab2.prismarine.bricks.name=Losa de ladrillos de prismarina # +tile.stone_slab2.mossy_cobblestone.name=Losa de adoquines musgosos # +tile.stone_slab2.red_nether_brick.name=Losa de ladrillos de Inframundo rojo # +tile.stone_slab2.sandstone.smooth.name=Losa de arenisca lisa # +tile.stone_slab3.end_brick.name=Losa de ladrillos de piedra de End # +tile.stone_slab3.red_sandstone.smooth.name=Losa de arenisca roja lisa # +tile.stone_slab3.andesite.smooth.name=Losa de andesita pulida # +tile.stone_slab3.andesite.name=Losa de andesita # +tile.stone_slab3.diorite.name=Losa de diorita # +tile.stone_slab3.diorite.smooth.name=Losa de diorita pulida # +tile.stone_slab3.granite.name=Losa de granito # +tile.stone_slab3.granite.smooth.name=Losa de granito pulido # +tile.stone_slab4.mossy_stone_brick.name=Losa de ladrillos de piedra musgosa # +tile.stone_slab4.smooth_quartz.name=Losa de cuarzo liso # +tile.stone_slab4.stone.name=Losa de piedra # +tile.stone_slab4.cut_sandstone.name=Cortar losa de arenisca # +tile.stone_slab4.cut_red_sandstone.name=Losa de arenisca roja cortada # +tile.coral_block.blue.name=Bloque de coral de tubo # +tile.coral_block.pink.name=Bloque de coral de cerebro # +tile.coral_block.purple.name=Bloque de coral de burbujas # +tile.coral_block.red.name=Bloque de coral de fuego # +tile.coral_block.yellow.name=Bloque de coral de cuerno # +tile.coral_block.blue_dead.name=Bloque de coral de tubo muerto # +tile.coral_block.pink_dead.name=Bloque de coral de cerebro muerto # +tile.coral_block.purple_dead.name=Bloque de coral de burbujas muerto # +tile.coral_block.red_dead.name=Bloque de coral de fuego muerto # +tile.coral_block.yellow_dead.name=Bloque de coral de cuerno muerto # +tile.tallgrass.fern.name=Helecho # +tile.tallgrass.grass.name=Hierba # +tile.tallgrass.name=Hierba # +tile.tallgrass.shrub.name=Arbusto # +tile.seagrass.seagrass.name=Fondo marino # +tile.sea_pickle.name=Escabeche marino # +tile.turtle_egg.name=Huevo de tortuga marina # +tile.coral.blue.name=Coral de tubo # +tile.coral.pink.name=Coral de cerebro # +tile.coral.purple.name=Coral de burbujas # +tile.coral.red.name=Coral de fuego # +tile.coral.yellow.name=Coral de cuerno # +tile.coral.blue_dead.name=Coral de tubo muerto # +tile.coral.pink_dead.name=Coral de cerebro muerto # +tile.coral.purple_dead.name=Coral de burbujas muerto # +tile.coral.red_dead.name=Coral de fuego muerto # +tile.coral.yellow_dead.name=Coral de cuerno muerto # +tile.coral_fan.blue_fan.name=Abanico de coral de tubo # +tile.coral_fan.pink_fan.name=Abanico de coral de cerebro # +tile.coral_fan.purple_fan.name=Abanico de coral de burbujas # +tile.coral_fan.red_fan.name=Abanico de coral de fuego # +tile.coral_fan.yellow_fan.name=Abanico de coral de cuerno # +tile.coral_fan_dead.blue_fan.name=Abanico de coral de tubo muerto # +tile.coral_fan_dead.pink_fan.name=Abanico de coral de cerebro muerto # +tile.coral_fan_dead.purple_fan.name=Abanico de coral de burbujas muerto # +tile.coral_fan_dead.red_fan.name=Abanico de coral de fuego muerto # +tile.coral_fan_dead.yellow_fan.name=Abanico de coral de cuerno muerto # +tile.glass_pane.name=Panel de cristal # +tile.tnt.name=Dinamita # +tile.snow_layer.name=Nieve superficial # +tile.torch.name=Antorcha # +tile.trapdoor.name=Escotilla de roble # +tile.acacia_trapdoor.name=Escotilla de acacia # +tile.birch_trapdoor.name=Escotilla de abedul # +tile.dark_oak_trapdoor.name=Escotilla de roble oscuro # +tile.jungle_trapdoor.name=Escotilla de jungla # +tile.spruce_trapdoor.name=Escotilla de abeto # +tile.tripWire.name=Cable trampa # +tile.tripwire_hook.name=Gancho de cable trampa # +tile.vine.name=Enredadera # +tile.weeping_vines.name=Enredaderas lloronas # +tile.twisting_vines.name=Enredaderas enroscadas # +tile.flowing_water.name=Agua # +tile.water.name=Agua # +tile.waterlily.name=Nenúfar # +tile.web.name=Telaraña # +tile.heavy_weighted_pressure_plate.name=Plato de presión por peso (pesado) # +tile.light_weighted_pressure_plate.name=Plato de presión por peso (ligero) # +tile.end_stone.name=Piedra de End # +tile.end_bricks.name=Ladrillos de piedra de End # +tile.planks.acacia.name=Tablones de acacia # +tile.planks.big_oak.name=Tablones de roble oscuro # +tile.planks.birch.name=Tablones de abedul # +tile.planks.jungle.name=Tablones de la jungla # +tile.planks.name=Tablones de madera # +tile.planks.oak.name=Tablones de roble # +tile.planks.spruce.name=Tablones de abeto # +tile.wooden_slab.acacia.name=Losa de acacia # +tile.wooden_slab.big_oak.name=Losa de roble oscuro # +tile.wooden_slab.birch.name=Losa de abedul # +tile.wooden_slab.jungle.name=Losa de la jungla # +tile.wooden_slab.name=Losa de madera # +tile.wooden_slab.oak.name=Losa de roble # +tile.wooden_slab.spruce.name=Losa de abeto # +tile.carpet.black.name=Alfombra negra # +tile.carpet.blue.name=Alfombra azul # +tile.carpet.brown.name=Alfombra marrón # +tile.carpet.cyan.name=Alfombra cian # +tile.carpet.gray.name=Alfombra gris # +tile.carpet.green.name=Alfombra verde # +tile.carpet.lightBlue.name=Alfombra azul claro # +tile.carpet.lime.name=Alfombra verde lima # +tile.carpet.magenta.name=Alfombra magenta # +tile.carpet.name=Alfombra # +tile.carpet.orange.name=Alfombra naranja # +tile.carpet.pink.name=Alfombra rosa # +tile.carpet.purple.name=Alfombra morada # +tile.carpet.red.name=Alfombra roja # +tile.carpet.silver.name=Alfombra gris claro # +tile.carpet.white.name=Alfombra blanca # +tile.carpet.yellow.name=Alfombra amarilla # +tile.crafting_table.name=Mesa de trabajo # + +tile.glazedTerracotta.white.name=Terracota acristalada blanca # +tile.glazedTerracotta.orange.name=Terracota acristalada naranja # +tile.glazedTerracotta.magenta.name=Terracota acristalada magenta # +tile.glazedTerracotta.light_blue.name=Terracota acristalada azul claro # +tile.glazedTerracotta.yellow.name=Terracota acristalada amarilla # +tile.glazedTerracotta.lime.name=Terracota acristalada verde lima # +tile.glazedTerracotta.pink.name=Terracota acristalada rosa # +tile.glazedTerracotta.gray.name=Terracota acristalada gris # +tile.glazedTerracotta.silver.name=Terracota acristalada gris claro # +tile.glazedTerracotta.cyan.name=Terracota acristalada cian # +tile.glazedTerracotta.purple.name=Terracota acristalada morada # +tile.glazedTerracotta.blue.name=Terracota acristalada azul # +tile.glazedTerracotta.brown.name=Terracota acristalada marrón # +tile.glazedTerracotta.green.name=Terracota acristalada verde # +tile.glazedTerracotta.red.name=Terracota acristalada roja # +tile.glazedTerracotta.black.name=Terracota acristalada negra # +tile.concrete.black.name=Hormigón negro # +tile.concrete.red.name=Hormigón rojo # +tile.concrete.green.name=Hormigón verde # +tile.concrete.brown.name=Hormigón marrón # +tile.concrete.blue.name=Hormigón azul # +tile.concrete.purple.name=Hormigón morado # +tile.concrete.cyan.name=Hormigón cian # +tile.concrete.silver.name=Hormigón gris claro # +tile.concrete.gray.name=Hormigón gris # +tile.concrete.pink.name=Hormigón rosa # +tile.concrete.lime.name=Hormigón verde lima # +tile.concrete.yellow.name=Hormigón amarillo # +tile.concrete.lightBlue.name=Hormigón azul claro # +tile.concrete.magenta.name=Hormigón magenta # +tile.concrete.orange.name=Hormigón naranja # +tile.concrete.white.name=Hormigón blanco # +tile.glazedTerracottaWhite.name=Terracota acristalada blanca # +tile.glazedTerracottaOrange.name=Terracota acristalada naranja # +tile.glazedTerracottaMagenta.name=Terracota acristalada magenta # +tile.glazedTerracottaLightBlue.name=Terracota acristalada azul claro # +tile.glazedTerracottaYellow.name=Terracota acristalada amarilla # +tile.glazedTerracottaLime.name=Terracota acristalada verde lima # +tile.glazedTerracottaPink.name=Terracota acristalada rosa # +tile.glazedTerracottaGray.name=Terracota acristalada gris # +tile.glazedTerracottaSilver.name=Terracota acristalada gris claro # +tile.glazedTerracottaCyan.name=Terracota acristalada cian # +tile.glazedTerracottaPurple.name=Terracota acristalada morada # +tile.glazedTerracottaBlue.name=Terracota acristalada azul # +tile.glazedTerracottaBrown.name=Terracota acristalada marrón # +tile.glazedTerracottaGreen.name=Terracota acristalada verde # +tile.glazedTerracottaRed.name=Terracota acristalada roja # +tile.glazedTerracottaBlack.name=Terracota acristalada negra # +tile.concretePowder.black.name=Polvo de hormigón negro # +tile.concretePowder.red.name=Polvo de hormigón rojo # +tile.concretePowder.green.name=Polvo de hormigón verde # +tile.concretePowder.brown.name=Polvo de hormigón marrón # +tile.concretePowder.blue.name=Polvo de hormigón azul # +tile.concretePowder.purple.name=Polvo de hormigón morado # +tile.concretePowder.cyan.name=Polvo de hormigón cian # +tile.concretePowder.silver.name=Polvo de hormigón gris claro # +tile.concretePowder.gray.name=Polvo de hormigón gris # +tile.concretePowder.pink.name=Polvo de hormigón rosa # +tile.concretePowder.lime.name=Polvo de hormigón verde lima # +tile.concretePowder.yellow.name=Polvo de hormigón amarillo # +tile.concretePowder.lightBlue.name=Polvo de hormigón azul claro # +tile.concretePowder.magenta.name=Polvo de hormigón magenta # +tile.concretePowder.orange.name=Polvo de hormigón naranja # +tile.concretePowder.white.name=Polvo de hormigón blanco # + +tile.stripped_spruce_log.name=Tronco de abeto sin corteza # +tile.stripped_dark_oak_log.name=Tronco de roble oscuro sin corteza # +tile.stripped_birch_log.name=Tronco de abedul sin corteza # +tile.stripped_jungle_log.name=Tronco de la jungla sin corteza # +tile.stripped_oak_log.name=Tronco de roble sin corteza # +tile.stripped_acacia_log.name=Tronco de acacia sin corteza # + +tile.bamboo.name=Bambú # +tile.scaffolding.name=Andamio # +tile.grindstone.name=Piedra de afilar # +tile.cartography_table.name=Mesa de cartografía # +tile.lantern.name=Linterna # +tile.soul_lantern.name=Linterna de alma # +tile.smoker.name=Ahumador # +tile.smithing_table.name=Mesa de herrería # +tile.barrel.name=Barril # +tile.campfire.name=Fogata # +tile.loom.name=Telar # +tile.lectern.name=Atril # +tile.sweet_berry_bush.name=Arbusto de bayas dulces # + +tile.wood.oak.name=Madera de roble # +tile.wood.spruce.name=Madera de abeto # +tile.wood.birch.name=Madera de abedul # +tile.wood.jungle.name=Madera de la jungla # +tile.wood.acacia.name=Madera de acacia # +tile.wood.dark_oak.name=Madera de roble oscuro # +tile.wood.stripped.oak.name=Madera de roble sin corteza # +tile.wood.stripped.spruce.name=Madera de abeto sin corteza # +tile.wood.stripped.birch.name=Madera de abedul sin corteza # +tile.wood.stripped.jungle.name=Madera de la jungla sin corteza # +tile.wood.stripped.acacia.name=Madera de acacia sin corteza # +tile.wood.stripped.dark_oak.name=Madera de roble oscuro sin corteza # + +tile.netherite_block.name=Bloque de inframundita # +tile.ancient_debris.name=Restos ancestrales # +tile.nether_gold_ore.name=Mineral de oro del Inframundo # + +tile.respawn_anchor.name=Ancla de regeneración # +tile.crying_obsidian.name=Obsidiana llorosa # + +tile.powder_snow.name=Nieve en polvo # +tile.deepslate.name=Pizarra abismal # +tile.infested_deepslate.name=Pizarra abismal infestada # +tile.cobbled_deepslate.name=Pizarra abismal empedrada # +tile.dripstone_block.name=Bloque de espeleotema # +tile.pointed_dripstone.name=Espeleotema en punta # +tile.cobbled_deepslate_slab.name=Losa de pizarra abismal empedrada # +tile.cobbled_deepslate_stairs.name=Escaleras de pizarra abismal empedrada # +tile.cobbled_deepslate_wall.name=Pared de pizarra abismal empedrada # +tile.polished_deepslate.name=Pizarra abismal pulida # +tile.polished_deepslate_slab.name=Losa de pizarra abismal pulida # +tile.polished_deepslate_stairs.name=Escaleras de pizarra abismal pulida # +tile.polished_deepslate_wall.name=Pared de pizarra abismal pulida # +tile.deepslate_tiles.name=Baldosas de pizarra abismal # +tile.deepslate_tile_slab.name=Losa de baldosas de pizarra abismal # +tile.deepslate_tile_stairs.name=Escaleras de baldosas de pizarra abismal # +tile.deepslate_tile_wall.name=Pared de baldosas de pizarra abismal # +tile.deepslate_bricks.name=Ladrillos de pizarra abismal # +tile.deepslate_brick_slab.name=Losa de ladrillos de pizarra abismal # +tile.deepslate_brick_stairs.name=Escaleras de ladrillos de pizarra abismal # +tile.deepslate_brick_wall.name=Pared de ladrillos de pizarra abismal # +tile.chiseled_deepslate.name=Pizarra abismal cincelada # +tile.cobbled_deepslate_double_slab.name=Losa doble de pizarra abismal empedrada # +tile.polished_deepslate_double_slab.name=Losa doble de pizarra abismal pulida # +tile.deepslate_tile_double_slab.name=Losa doble de baldosas de pizarra abismal # +tile.deepslate_brick_double_slab.name=Losa doble de ladrillos de pizarra abismal # +tile.deepslate_lapis_ore.name=Mineral de lapislázuli de pizarra abismal # +tile.deepslate_iron_ore.name=Mineral de hierro de pizarra abismal # +tile.deepslate_gold_ore.name=Mineral de oro de pizarra abismal # +tile.deepslate_redstone_ore.name=Mineral de redstone de pizarra abismal # +tile.deepslate_diamond_ore.name=Mineral de diamante de pizarra abismal # +tile.deepslate_coal_ore.name=Mineral de hulla de pizarra abismal # +tile.deepslate_emerald_ore.name=Mineral de esmeralda de pizarra abismal # +tile.deepslate_copper_ore.name=Mineral de cobre de pizarra abismal # +tile.cracked_deepslate_tiles.name=Baldosas de pizarra abismal agrietadas # +tile.cracked_deepslate_bricks.name=Ladrillos de pizarra abismal agrietados # +tile.pitcher_plant.name=Planta jarra # +tile.sniffer_egg.name=Huevo de rastreador # +tile.torchflower.name=Bastón de emperador # +item.copper_ingot.name=Lingote de cobre # +item.raw_copper.name=Cobre bruto # +item.raw_iron.name=Hierro bruto # +item.raw_gold.name=Oro bruto # +tile.copper_block.name=Bloque de cobre # +tile.exposed_copper.name=Cobre expuesto # +tile.weathered_copper.name=Cobre erosionado # +tile.oxidized_copper.name=Cobre oxidado # +tile.waxed_copper.name=Bloque de cobre encerado # +tile.waxed_exposed_copper.name=Cobre expuesto encerado # +tile.waxed_weathered_copper.name=Cobre erosionado encerado # +tile.waxed_oxidized_copper.name=Cobre oxidado encerado # + +tile.cut_copper.name=Cobre cortado # +tile.exposed_cut_copper.name=Cobre cortado expuesto # +tile.weathered_cut_copper.name=Cobre cortado erosionado # +tile.oxidized_cut_copper.name=Cobre cortado oxidado # +tile.waxed_cut_copper.name=Cobre cortado encerado # +tile.waxed_exposed_cut_copper.name=Cobre cortado, expuesto y encerado # +tile.waxed_weathered_cut_copper.name=Cobre cortado, erosionado y encerado # +tile.waxed_oxidized_cut_copper.name=Cobre cortado, oxidado y encerado # + +tile.cut_copper_stairs.name=Escaleras de cobre cortado # +tile.exposed_cut_copper_stairs.name=Escaleras de cobre cortado expuesto # +tile.weathered_cut_copper_stairs.name=Escaleras de cobre cortado erosionado # +tile.oxidized_cut_copper_stairs.name=Escaleras de cobre cortado oxidado # +tile.waxed_cut_copper_stairs.name=Escaleras de cobre cortado encerado # +tile.waxed_exposed_cut_copper_stairs.name=Escaleras de cobre cortado, expuesto y encerado # +tile.waxed_weathered_cut_copper_stairs.name=Escaleras de cobre cortado, erosionado y encerado # +tile.waxed_oxidized_cut_copper_stairs.name=Escaleras de cobre cortado, oxidado y encerado # + +tile.cut_copper_slab.name=Losa de cobre cortado # +tile.exposed_cut_copper_slab.name=Losa de cobre cortado expuesto # +tile.weathered_cut_copper_slab.name=Losa de cobre cortado erosionado # +tile.oxidized_cut_copper_slab.name=Losa de cobre cortado oxidado # +tile.waxed_cut_copper_slab.name=Losa de cobre cortado encerado # +tile.waxed_exposed_cut_copper_slab.name=Losa de cobre cortado, expuesto y encerado # +tile.waxed_weathered_cut_copper_slab.name=Losa de cobre cortado, erosionado y encerado # +tile.waxed_oxidized_cut_copper_slab.name=Losa de cobre cortado, oxidado y encerado # +tile.raw_copper_block.name=Bloque de cobre bruto # +tile.raw_iron_block.name=Bloque de hierro bruto # +tile.raw_gold_block.name=Bloque de oro bruto # +itemGroup.name.copper=Cobre # +hudScreen.tooltip.waxOn=Dar cera # +hudScreen.tooltip.waxOff=Pulir cera # +hudScreen.tooltip.scrape=Raspar # +hudScreen.emote_unassigned=No asignado # + +tile.candle.name=Vela # +tile.white_candle.name=Vela blanca # +tile.orange_candle.name=Vela naranja # +tile.magenta_candle.name=Vela magenta # +tile.light_blue_candle.name=Vela azul claro # +tile.yellow_candle.name=Vela amarilla # +tile.lime_candle.name=Vela verde lima # +tile.pink_candle.name=Vela rosa # +tile.gray_candle.name=Vela gris # +tile.light_gray_candle.name=Vela gris claro # +tile.cyan_candle.name=Vela cian # +tile.purple_candle.name=Vela morada # +tile.blue_candle.name=Vela azul # +tile.brown_candle.name=Vela marrón # +tile.green_candle.name=Vela verde # +tile.red_candle.name=Vela roja # +tile.black_candle.name=Vela negra # +tile.candle_cake.name=Pastel con vela # +tile.white_candle_cake.name=Pastel con vela blanca # +tile.orange_candle_cake.name=Pastel con vela naranja # +tile.magenta_candle_cake.name=Pastel con vela magenta # +tile.light_blue_candle_cake.name=Pastel con vela azul claro # +tile.yellow_candle_cake.name=Pastel con vela amarilla # +tile.lime_candle_cake.name=Pastel con vela verde lima # +tile.pink_candle_cake.name=Pastel con vela rosa # +tile.gray_candle_cake.name=Pastel con vela gris # +tile.light_gray_candle_cake.name=Pastel con vela gris claro # +tile.cyan_candle_cake.name=Pastel con vela cian # +tile.purple_candle_cake.name=Pastel con vela morada # +tile.blue_candle_cake.name=Pastel con vela azul # +tile.brown_candle_cake.name=Pastel con vela marrón # +tile.green_candle_cake.name=Pastel con vela verde # +tile.red_candle_cake.name=Pastel con vela roja # +tile.black_candle_cake.name=Pastel con vela negra # + +item.spyglass.name=Catalejo # +item.amethyst_shard.name=Fragmento de amatista # +tile.amethyst_block.name=Bloque de amatista # +tile.budding_amethyst.name=Germinador de amatista # +tile.amethyst_cluster.name=Cúmulo de amatista # +tile.large_amethyst_bud.name=Brote de amatista grande # +tile.medium_amethyst_bud.name=Brote de amatista mediano # +tile.small_amethyst_bud.name=Brote de amatista pequeño # +tile.tuff.name=Toba volcánica # +tile.calcite.name=Calcita # +tile.tinted_glass.name=Cristal pigmentado # +tile.smooth_basalt.name=Basalto liso # + +tipped_arrow.effect.empty=Flecha imbuida # +tipped_arrow.effect.mundane=Flecha imbuida # +tipped_arrow.effect.thick=Flecha imbuida # +tipped_arrow.effect.awkward=Flecha imbuida # +tipped_arrow.effect.nightVision=Flecha de visión nocturna # +tipped_arrow.effect.invisibility=Flecha de invisibilidad # +tipped_arrow.effect.jump=Flecha de salto # +tipped_arrow.effect.fireResistance=Flecha resistente al fuego # +tipped_arrow.effect.moveSpeed=Flecha de rapidez # +tipped_arrow.effect.moveSlowdown=Flecha de lentitud # +tipped_arrow.effect.water=Flecha de salpicadura # +tipped_arrow.effect.waterBreathing=Flecha de respiración en agua # +tipped_arrow.effect.heal=Flecha de curación # +tipped_arrow.effect.harm=Flecha de daño # +tipped_arrow.effect.poison=Flecha de veneno # +tipped_arrow.effect.regeneration=Flecha de regeneración # +tipped_arrow.effect.damageBoost=Flecha de fortaleza # +tipped_arrow.effect.weakness=Flecha de debilidad # +tipped_arrow.effect.levitation=Flecha de levitación # +tipped_arrow.effect.luck=Flecha de la suerte # +tipped_arrow.effect.wither=Flecha de decadencia # +tipped_arrow.effect.turtleMaster=Flecha de la tortuga maestra # +tipped_arrow.effect.slowFalling=Flecha de caída lenta # + +structure_block.title=Bloque de estructuras # +structure_block.structure_name=Nombre de estructura # +structure_block.mode=Modo: # +structure_block.mode.save=Guardar # +structure_block.mode.load=Cargar # +structure_block.mode.corner=Esquina # +structure_block.mode.data=Datos # +structure_block.mode.export=Exportar 3D # +structure_block.mode.invalid=Modo no válido # +structure_block.size=Tamaño: # +structure_block.data_label=Datos: # +structure_block.offset=Desplazamiento: # +structure_block.invisible_blocks=Bloques invisibles: # +structure_block.include_entities=Incluir entidades: # +structure_block.show_bounding_box=Mostrar límites: # +structure_block.mirror=Espejo: # +structure_block.animation_mode=Modo de animación: # +structure_block.animation_time=Tiempo de animación: # +structure_block.animation_time_tip=En segundos # +structure_block.place_by_none=Ninguno # +structure_block.place_by_layer=Colocar por capa # +structure_block.place_by_block=Colocar por bloque # +structure_block.rotation=Rotación # +structure_block.integrity=Integridad: # +structure_block.seed=Semilla: # +structure_block.off=Desactivado # +structure_block.show=Mostrar # +structure_block.include=Incluir # +structure_block.detect=Detectar # +structure_block.export=Exportar # +structure_block.import=Importar # +structure_block.corner=Esquina # +structure_block.corner.text.1.title=Modo esquina: # +structure_block.corner.text.2.paragraph=El Modo esquina se utiliza junto con el botón Detectar en el modo Guardar para definir el área que se va a guardar. Solo se detectan bloques de esquina que tienen el mismo nombre que la estructura que se va a guardar. # +structure_block.export.disabled_message=La exportación está desactivada en las plantillas de mundos del Marketplace de Minecraft. # +structure_block.reset=Restablecer # +structure_block.save=Guardar # +structure_block.redstone_save_mode=Modo de guardado de redstone # +structure_block.save_to_disk=Guardar en disco # +structure_block.save_to_memory=Guardar en memoria # +structure_block.save.successful=Estructura guardada. # +structure_block.import.successful=¡Estructura importada! # +structure_block.import.failed=¡No se ha podido importar la estructura! # +structure_block.load=Cargar # +structure_block.mirror.none=Ninguno # +structure_block.mirror.left_right=Izquierda derecha # +structure_block.mirror.front_back=Frontal trasero # +structure_block.rotation.none=Sin rotación # +structure_block.rotation.90=90 # +structure_block.rotation.180=180 # +structure_block.rotation.270=270 # +structure_block.progress.generating=Generando el modelo... # +structure_block.extensionDescription=Archivo de estructura # +structure_block.exportFileTitle=Exportar estructura # +structure_block.exportFailedTitle=Error al exportar # +structure_block.exportFailedDescription=No hemos podido exportar la estructura. # +structure_block.exportProgressTitle=Exportando estructura # +structure_block.importFileTitle=Importar estructura # +structure_block.importFailedTitle=Fallo al importar # +structure_block.importFailedDescription=No hemos podido importar la estructura. # +structure_block.importProgressTitle=Importando estructura # + +3d_export.title=Exportar 3D # +3d_export.include_players=Incluir jugadores: # +3d_export.remove_blocks=Quitar bloques: # +3d_export.off=Desactivado # +3d_export.show=Mostrar # +3d_export.include=Incluir # +3d_export.remove=Quitar # +3d_export.export=Exportar # +3d_export.reset=Restablecer # +3d_export.remixServiceDiscontinued=Nota: El servicio de cargar en Remix3D ya no está disponible, usa Exportar para guardar de manera local. # + +title.oldgl1=Tu tarjeta gráfica es antigua; esto puede impedirte # +title.oldgl2=jugar en el futuro, ya que será necesario tener OpenGL 2.0. # + +editorMode.text=próximamente # + +## These are being used by TextObject tests. Changing them will break the test. +translation.test.args=%s %s # +translation.test.complex=Prefijo, %s%2$s otra vez %s y %1$s por último %s ¡y también %1$s otra vez! # +translation.test.escape=%%s %%%s %%%%s %%%%%s # +translation.test.invalid=Hola % # +translation.test.invalid2=Hola %s # +translation.test.none=¡Hola, mundo! # +translation.test.world=mundo # + +## NOTE: Please do not localize the typeface names +typeface.mojangles=Mojangles # +typeface.notoSans=Noto Sans # + +worldConversionErrorPrompt.title=La conversión del mundo ha fallado # +worldConversionErrorPrompt.message=Ups, algo no ha ido como se esperaba durante la conversión de mundo. Por favor, vuelve a intentarlo más tarde. # + +worldError.corrupted=se ha dañado y no se puede iniciar. # +worldError.invalidArguments=se ha creado con argumentos no válidos. # +worldError.IO=no se puede abrir. # +worldError.notFound=no se encuentra. # +worldError.notSupported=tiene un formato que no se admite. # +worldError.unknown=tiene un problema desconocido. # +worldError.writeCorrupted=se ha dañado y no se puede guardar. # +worldError.worldRecovered=Mundo recuperado # +worldError.recoveredCorruptedWorld=Se ha recuperado correctamente el mundo dañado. # +worldError.recoveredCorruptedWorldWarning=Es posible que algunos de los cambios más recientes se hayan perdido durante la recuperación. # +worldError.worldFailedRecovery=Fallo de recuperación # +worldError.worldFailedRecoveryText=Hemos detectado un mundo dañado y no hemos podido recuperarlo. # + +userData.recovered.title=Datos guardados recuperados # +userData.recovered.text=Se han recuperado con éxito tus ajustes de usuario dañados. # +userData.recovered.warning=Es posible que algunos de los cambios más recientes se hayan perdido durante la recuperación. # +userData.unrecoverable.title=Error al recuperar datos guardados # +userdata.unrecoverable.text=Hemos detectado que tus ajustes de usuario están dañados, pero no ha sido posible recuperarlos. # + +trial.pauseScreen.remainingTime=Tiempo de prueba restante: %s # +trial.pauseScreen.buyGame=Desbloquear juego completo # +trial.survival.welcome=¡Te damos la bienvenida a la versión de prueba de Minecraft! # +trial.survival.remainingTime=Minutos restantes: %d # + +## Specific for the Chromebook Trial +trial.pauseScreen.cb.buyGame=Preguntas frecuentes # + +trial.noInvitesOrJoining=Para jugar con tus amigos compra la versión completa # + +trial.upsell.trialLabel=Versión de prueba de Minecraft # +trial.upsell.title=¡Que empiece la versión de prueba! # +trial.upsell.description=Para esta prueba, el tiempo de juego está limitado a 90 minutos. ¡Crea, construye, explora y diviértete! Si compras la versión completa podrás conservar tu mundo. # +trial.upsell.description.updated=¡Explora, fabrica, construye y diviértete! Juega a la versión de prueba durante 90 minutos. ¡Desbloquea el juego completo para seguir jugando todo el tiempo que quieras! # +trial.upsell.description.worldsDontTransferToFullGame.line1=¡Explora, fabrica, construye y diviértete! Juega a la versión de prueba durante 90 minutos. ¡Desbloquea el juego completo para jugar en una infinidad de mundos tanto tiempo como quieras!* # +trial.upsell.description.worldsDontTransferToFullGame.line2=*(Este mundo no se transferirá al juego completo). # +trial.upsell.unlock=Desbloquear juego completo # +trial.upsell.startTrial=Comenzar versión de prueba # +trial.upsell.continueTrial=Continuar prueba # + +## Specific for the Chromebook Trial +trial.upsell.cb.unlock=Preguntas frecuentes # +trial.upsell.cb.description.worldsDontTransferToFullGame.line1=¡Explora, fabrica, construye y diviértete! Juega a la versión de prueba durante 90 minutos. ¿Has descubierto un error? ¡Notifícalo en bugs.mojang.com! ¿Tienes más preguntas? Echa un vistazo a la sección de preguntas frecuentes. # +trial.upsell.cb.description.worldsDontTransferToFullGame.line2=(Los mundos de la versión de prueba no se transfieren al juego completo). # + +ratingPopUp.title=¿Te lo pasas bien con Minecraft? # +feedbackPopup.title=¿Te gustaría enviarnos algún comentario? # + +## NOTE: The following five lines are all related and shown together. When localizing, you may add line breaks to fit the paragraph, +## as opposed to trying to literally translate each line. +trial.upsell.expiredDescription.line1=¡Se ha agotado el tiempo! Compra para desbloquear la versión completa: # +trial.upsell.expiredDescription.line2=- Explora mundos sin límites. # +trial.upsell.expiredDescription.line3=- Juega con tus amigos. # +trial.upsell.expiredDescription.line4=- Crea cientos de objetos. # +trial.upsell.expiredDescription.line5=- Descubre estructuras y Realms misteriosos. # +trial.upsell.expiredNewDescription=¿Quieres seguir explorando, fabricando y construyendo? ¡Desbloquea el juego completo y juega todo el tiempo que quieras! Los cambios del mundo se guardarán para que puedas continuar jugando donde lo dejaste, pero no podrás modificarlo hasta que desbloquees el juego completo. # +trial.upsell.expiredNewDescription.worldsDontTransferToFullGame.line1=¿Quieres seguir explorando, fabricando y construyendo? ¡Desbloquea el juego completo para jugar en una infinidad de mundos tanto tiempo como quieras!* # +trial.upsell.expiredTitle=¡Se acabó el tiempo! # +trial.upsell.expiredViewWorld=Ver mundo # + +## Specific for the Chromebook Trial +trial.upsell.cb.expiredNewDescription.worldsDontTransferToFullGame.line1=¿Quieres seguir explorando, fabricando y construyendo? ¡Comienza un nuevo mundo de prueba para seguir jugando! # +trial.upsell.cb.startNew=Iniciar un nuevo mundo # + +## tabbedUpsell content +trial.tabbed_upsell.title=Desbloquear juego completo # +trial.tabbed_upsell.button=¡Compra Minecraft! # +trial.tabbed_upsell.buttonAlternate=Desbloquear el juego completo de Minecraft # +trial.tabbed_upsell.minecraft.title=MINECRAFT # +trial.tabbed_upsell.minecraft.description=Explora tus propios mundos y construye cualquier cosa que se te ocurra, desde una pequeña casa hasta el castillo más inmenso. Crea maravillas con recursos ilimitados en el modo Creativo o juega al modo Supervivencia, en el que tendrás que fabricar armas y armaduras para mantener a raya a peligrosas criaturas y sobrevivir durante la noche. ¡También puedes jugar en línea con tus amigos! ¡Desbloquea el juego completo hoy mismo! # +trial.tabbed_upsell.xbl.title=CUENTA DE MICROSOFT # +trial.tabbed_upsell.xbl.description=Con el juego completo de Minecraft, podrás disfrutar del modo Creativo, los logros y muchas más cosas. Además, con una cuenta Microsoft, puedes conocer a otras personas de la comunidad de Minecraft. Únete a los mundos de tus amigos, conoce a gente nueva en los servidores y sincroniza tus compras en Marketplace en cualquier lugar donde juegues a Minecraft. # +trial.tabbed_upsell.xbl.description.line2=*(en versiones con Marketplace) # +trial.tabbed_upsell.achievements.title=LOGROS # +trial.tabbed_upsell.achievements.description=Además de disfrutar de la experiencia completa de Minecraft con el modo Creativo, Multijugador y mucho más, conseguirás logros y una puntuación de jugador para controlar tu progreso en Minecraft y demostrar tus logros a tus amigos con una cuenta de Microsoft. ¡Consigue el juego completo para empezar! # +trial.tabbed_upsell.multiplayer.title=MULTIJUGADOR # +trial.tabbed_upsell.multiplayer.description=Con el juego completo de Minecraft, podrás disfrutar del modo creativo, los logros y el modo multijugador con amigos que tengan Minecraft en sus dispositivos. Podrás crear, explorar y sobrevivir con ellos en consola, PC y dispositivos móviles. ¡Consigue Minecraft y ponte manos a la obra hoy mismo! # +trial.tabbed_upsell.server.title=SERVIDORES # +trial.tabbed_upsell.server.description=¡Los servidores son una de las formas más creativas de disfrutar de Minecraft! Pásalo en grande con divertidos minijuegos, conoce a gente de la comunidad y haz nuevas amistades. ¡Consigue Minecraft y pásate por los servidores hoy mismo! # +trial.tabbed_upsell.store.title=TIENDA # +trial.tabbed_upsell.store.description=Accede al Marketplace de Minecraft, la tienda del juego, para modificar tu apariencia con nuevos aspectos, cambiar tu mundo y explorar mapas increíbles de los mejores creadores de la comunidad. ¡Consigue el juego completo hoy mismo! # +trial.tabbed_upsell.creative.title=CREATIVO # +trial.tabbed_upsell.creative.description=¡Compra Minecraft y disfruta del modo creativo! Aquí el límite no lo pone el inventario, sino tu imaginación. ¡Sobrevuela tu mundo, construye la casa de tus sueños de la nada o pon toda la dinamita que quieras para hacer explotar una montaña! # +trial.tabbed_upsell.addon.title=COMPLEMENTOS # +trial.tabbed_upsell.addon.description=¿Quieres que los lobos se comporten como conejitos o convertir los árboles en algodón de azúcar? ¡Con los complementos puedes cambiar cualquier cosa que se te ocurra en el juego completo de Minecraft! Y además tendrás acceso al multijugador, el modo Creativo, los logros y mucho más. ¡Compra Minecraft hoy mismo para disfrutar de todas estas opciones! # +trial.tabbed_upsell.seeds.title=SEMILLAS # +trial.tabbed_upsell.seeds.description=Desbloquea el juego completo de Minecraft y accede a las semillas para descubrir nuevos biomas. Sobrevive en llanuras de hielo, escala colinas inmensas o camina por desiertos de arena. Comienza con plantillas de mundos únicas o explora nuevos mundos aleatorios ¡Compra Minecraft hoy mismo y accede a las semillas, el modo creativo, el multijugador y mucho más! # + +## Specific for the Chromebook Trial +trial.thanks_for_testing.title=Gracias por probar el juego # +trial.thanks_for_testing.button=¡Llévame a las preguntas frecuentes! # +trial.thanks_for_testing.minecraft.title=VERSIÓN DE PRUEBA DE MINECRAFT # +trial.thanks_for_testing.minecraft.description=¡Gracias por descargar la versión de prueba de Minecraft para Chromebook! Tus pruebas del juego nos aportarán datos muy valiosos para correcciones de errores y solución de problemas técnicos. ¿Has descubierto un error? ¡Notifícalo en bugs.mojang.com! ¿Tienes más preguntas? Echa un vistazo a la sección de preguntas frecuentes. # +trial.thanks_for_testing.xbl.title=CUENTA DE MICROSOFT # +trial.thanks_for_testing.xbl.description=Con la versión completa de Minecraft, tendrás acceso al modo creativo, los logros y mucho más. Además, con una cuenta de Microsoft podrás conocer a otras personas de la comunidad de Minecraft, unirte a los mundos de tus amigos, conocer a gente nueva en los servidores y sincronizar tus compras en Marketplace desde todos los lugares donde juegues a Minecraft. # +trial.thanks_for_testing.xbl.description.line2=*(en versiones con Marketplace) # +trial.thanks_for_testing.achievements.description=Además de disfrutar de la experiencia completa de Minecraft con el modo creativo, el multijugador y muchas más cosas, conseguirás logros. Los logros y la puntuación de jugador muestran a tus amigos con una cuenta de Microsoft tu progreso y tus éxitos en Minecraft. # +trial.thanks_for_testing.multiplayer.description=¡Con la versión completa del juego, podrás disfrutar del modo creativo, los logros y el modo multijugador con amigos que tengan Minecraft en sus dispositivos! Podrás crear, explorar y sobrevivir con ellos en consola, PC y dispositivos móviles. # +trial.thanks_for_testing.server.description=¡Como parte de la experiencia completa de Minecraft, los servidores son una de las formas más creativas de disfrutar del juego! Pásalo en grande con divertidos minijuegos, conoce a gente de la comunidad y haz nuevas amistades. # +trial.thanks_for_testing.store.description=Con la versión completa del juego, podrás acceder al Marketplace de Minecraft, la tienda del juego. ¡Modifica tu apariencia con nuevos aspectos, cambia tu mundo y explora mapas increíbles de los mejores creadores de la comunidad! # +trial.thanks_for_testing.creative.description=Una parte muy valorada de la experiencia completa de Minecraft es... ¡el modo creativo! Aquí el límite no lo pone el inventario, sino tu imaginación. ¡Sobrevuela tu mundo, construye la casa de tus sueños de la nada o pon toda la dinamita que quieras para hacer explotar una montaña! # +trial.thanks_for_testing.addon.description=¿Quieres que los lobos se comporten como conejitos o convertir los árboles en algodón de azúcar? ¡Con los complementos puedes cambiar todo lo que se te ocurra en el juego completo de Minecraft! Además, tendrás acceso al multijugador, el modo creativo, los logros y mucho más. # +trial.thanks_for_testing.seeds.description=¡El juego completo de Minecraft desbloquea el acceso a las semillas! Las semillas te permiten descubrir nuevos biomas. Sobrevive en llanuras de hielo, escala colinas inmensas o camina por desiertos de arena. ¡Comienza con plantillas de mundos únicas o explora nuevos mundos aleatorios! # + +trial.tabbed_upsell.navleft=Navegar a pestaña izquierda # +trial.tabbed_upsell.navRight=Navegar a pestaña derecha # + +## Trial Collection content: +trial.starter.collection.title=Colección básica de Minecraft # +trial.master.collection.title=Colección maestra de Minecraft # +trial.starter.collection.button=Comprar Colección básica # +trial.master.collection.button=Comprar Colección maestra # +trial.starter.offer=Obtén Minecraft, 700 Minecoins, 2 packs de aspectos, 1 pack de texturas y 1 popurrí # +trial.master.offer=Obtén Minecraft, 1000 Minecoins, 4 packs de aspectos, 2 packs de texturas, 3 mapas y 1 popurrí # +trial.collection.1.title=1000 Minecoins # +trial.collection.1.description=¡Compra aspectos, texturas y mundos en Marketplace! # +trial.collection.2.title=700 Minecoins # +trial.collection.2.description=¡Compra aspectos, texturas y mundos en Marketplace! # +trial.collection.3.title=Vida salvaje: Sabana # +trial.collection.3.description=¡Embárcate en un safari en un tosco vehículo todoterreno con capacidad para cuatro personas! # +trial.collection.4.title=Sueño de un aventurero # +trial.collection.4.description=¡Explora el mundo mágico de Noxcrew, lleno de antiguos castillos! # +trial.collection.5.title=Pack PureBDcraft # +trial.collection.5.description=¡Transforma tu mundo de Minecraft en un cómic! # +trial.collection.6.title=Reliquias de corsarios # +trial.collection.6.description=¡Naturaleza salvaje y tropical en una búsqueda del tesoro arrolladora! # +trial.collection.7.title=Popurrí de mitología griega # +trial.collection.7.description=¡Explora un mundo antiguo, pack de texturas y aspectos! # +trial.collection.8.title=Festival de minijuegos de invierno # +trial.collection.8.description=¡Patios llenos de juegos y desafíos! # +trial.collection.9.title=Pack de aspectos de colores pastel # +trial.collection.9.description=¡Prepárate para una explosión de felicidad en forma de arcoíris pastel! # +trial.collection.10.title=Pack de textura de plástico # +trial.collection.10.description=¡Crea un mundo simple, dinámico y lleno de color! # +trial.collection.11.title=Pack de aspecto 1 # +trial.collection.11.description=¡Personaliza tu personaje con esta selección de aspectos! # +trial.collection.12.title=Pack de aspectos de villano # +trial.collection.12.description=¡Vístete como Cake Maniac, Frankencrafter o algo peor! # +trial.includes=Incluye # + +## Trial Game content: +trial.survival.mode.title=SUPERVIVENCIA # +trial.creative.mode.title=CREATIVO # +trial.survival.mode.1.intro_description=La experiencia original de Minecraft: recoge recursos para fabricar herramientas y construir estructuras, encuentra y cultiva alimentos para saciar tu hambre, lucha contra peligrosas criaturas y explora un inmenso mundo. # +trial.survival.mode.2.intro_description=Para comenzar, recoge un poco de madera y tierra para construir una casa improvisada que te permita sobrevivir la primera noche. A partir de ahí, todo depende de ti. # +trial.creative.mode.1.intro_description=Construye todo lo que se te pase por la imaginación en el modo Creativo. Aquí, no recibirás ningún daño, volarás por los cielos y disfrutarás de acceso instantáneo a todos los bloques del juego. Este modo te permite concentrarte en la fabricación y te da todo lo que necesitas para construir cosas alucinantes. # +trial.creative.mode.2.intro_description=También tendrás acceso a la isla de la Inspiración, un mundo tutorial y una introducción al modo Creativo que te enseñará cómo ser un maestro constructor en poco tiempo. Encontrarás otros mundos tan geniales como este en el Marketplace de Minecraft. # +trial.tour.marketplace=ECHA UN VISTAZO AL MARKETPLACE # +trial.world.title=¿Qué mundo de prueba? # + +## Edu Tutorial strings +tutorial.edu.menuTitle=Aprender a jugar # +tutorial.edu.title=Tutoriales # + +utility.zipFile=Archivo en zip # +utility.pdfFile=Archivo PDF # +verification.nolicense.title=Error de licencia # +verification.nolicense.description=No podemos verificar que tengas una copia de Minecraft en este dispositivo. Asegúrate de haber descargado e instalado Minecraft desde la tienda. O vuelve a conectarte a internet e inténtalo de nuevo. # + +## Autosave Info strings +autosave.title=Guardado automático # +autosave.info.general=Cuando veas este icono, eso significa que estamos guardando la partida. No apagues tu dispositivo cuando aparezca en la pantalla. # +autosave.info.nx=Cuando veas este icono, eso significa que estamos guardando la partida. No apagues tu Nintendo Switch cuando aparezca en la pantalla. # +autosave.info.xbox=Cuando veas este icono, eso significa que estamos guardando la partida. No apagues tu Xbox cuando aparezca en la pantalla. # +autosave.info.desktop=Cuando veas este icono, eso significa que estamos guardando la partida. No apagues tu ordenador cuando aparezca en la pantalla. # + +## Xbox network strings +xbox.signin.error=Inicia sesión con tu cuenta de Microsoft para jugar con amigos, aumentar tu puntuación de jugador y conseguir logros. # +xbox.signin.error.pocket.line1=¡Gracias por probar los Realms! Aún no son definitivos y puede que te encuentres errores. ¡Envíanos tus comentarios! Te escuchamos. # +xbox.signin.error.pocket.line2= # +xbox.signin.error.pocket.line3=Durante esta prueba, todo el mundo tendrá que iniciar sesión con una cuenta de Microsoft para poder recibir invitaciones y que les añadan a Realms. # +xbox.signin.warning.kickPlayer=Volverás al menú principal. ¿Continuar? # +xbox.connection.error=Desconectado de la cuenta de Microsoft # +xbox.signin=Iniciar sesión # +xbox.signin.qr=Hay dos formas de iniciar sesión # +xbox.signin.qr.left.header=Escanea el código QR # +xbox.signin.qr.left.body=Usa la aplicación de la cámara o un lector de códigos QR en tu dispositivo. # +xbox.signin.qr.right.header=O visita el sitio web # +xbox.signin.qr.account=Inicia sesión con tu cuenta Microsoft gratuita para jugar en línea con tus amigos independientemente de qué plataforma usen # +xbox.signin.beta.blocked=En este momento, no es posible iniciar sesión con una cuenta de Microsoft en la versión beta. # +xbox.signin.enterCode=E introduce este código: # +xbox.signin.enterCode.qr=2. Introduce el código de más abajo cuando se te indique: # +xbox.signin.letsPlay=¡A jugar! # +xbox.signin.message=Inicia sesión con tu cuenta gratuita de Microsoft para disfrutar del mundo completo de Minecraft. # +xbox.signin.url=https://aka.ms/remoteconnect # +xbox.signin.useDifferentAccount=Inicia sesión con otra cuenta de Microsoft # +xbox.signin.website=Visita este sitio web en otro dispositivo: # +xbox.signin.website.qr=1. Visita este sitio web en otro dispositivo: # +xbox.signin.welcome=¡Bienvenido! # +xbox.signin.newaccount.welcome=¡Bienvenido! # +xbox.signin.newaccount.info=Tus amigos y sus amigos pueden ver si estás en línea, tus clips de juegos y tus aplicaciones y juegos recientes. Puedes cambiar esto en Xbox.com. # +xbox.signinFirst=Primero inicia sesión # +xbox.signinFree=Inicia sesión gratis # +xbox.signout=Cerrar sesión # +xbox.signinquestion=¿Iniciar sesión? # +xbox.notnow=Ahora no # +xbox.signingin=Iniciando sesión con tu cuenta de Microsoft... # +xbox.signingin.offline=Iniciando sesión # +xbox.firstsignin.line1=¡Bienvenido a Minecraft! Utiliza una cuenta de Microsoft para empezar a conectarte con la comunidad de Minecraft, donde los PC, las consolas, los teléfonos y las tabletas juegan juntos. ¿Y sabes qué es lo mejor? # +xbox.firstsignin.line2=¡Es gratis! # +xbox.firstsignin.line3=¿No tienes cuenta? ¡Crea una ahora mismo para conseguir logros y unirte a Realms y servidores! # +xbox.firstsignin.line3.norealmsOrServers=¿No tienes cuenta? ¡Crea una ahora mismo para conseguir logros y jugar con tus amigos en distintas plataformas! # +xbox.failedsignin.body=No hemos podido iniciar sesión en tu cuenta de Microsoft. Tu acceso a Realms, a los perfiles y a tus objetos del Marketplace será limitado. Inténtalo de nuevo más tarde. # +xbox.failedsignin.error=Código de error: # +xbox.failedsignin.moreInfo=Más información # +xbox.dev_wrongSandboxSigninFailed.title=Algo salió mal # +xbox.dev_wrongSandboxSigninFailed.line1=No se ha podido iniciar sesión en el sandbox %s. Cambia de sandbox y reinicia Minecraft o inicia sesión con una cuenta diferente. El sandbox será %s al reiniciar. # +xbox.dev_wrongSandboxSigninFailed.button.dev=Cambiar a sandbox de desarrollo # +xbox.dev_wrongSandboxSigninFailed.button.retail=Cambiar a sandbox de tienda # +xbox.dev_wrongSandboxSigninFailed.button.clearXbl=Borrar datos de inicio de sesión # +xbox.achievementssignin.line1=Los logros y la puntuación de jugador muestran tu progreso en Minecraft. # +xbox.achievementssignin.line2=¡Inicia sesión con una cuenta de Microsoft para empezar a conseguirlos! # +xbox.addfriendsignin.line1=Encuentra a tus amigos utilizando su Gamertag para verlos cuando estén en línea. # +xbox.addfriendsignin.line2=¡Inicia sesión con una cuenta de Microsoft para empezar a añadir amigos! # +xbox.invitesignin.line1=Invita a tus amigos utilizando su Gamertag para ver sus mundos cuando estén en línea. # +xbox.invitesignin.line2=¡Inicia sesión con una cuenta de Microsoft para empezar a invitar amigos! # +xbox.thirdpartysignin.line1=Te esperan fabulosos minijuegos y nuevos jugadores. Pero antes, "%s" quiere saber quién eres. # +xbox.thirdpartysignin.line2=Tienes que iniciar sesión con una cuenta de Microsoft para conectarte. # +xbox.signInLong=Inicia la sesión gratis # +xbox.signOutLong=Cierra sesión de tu cuenta de Microsoft # +xbox.externalServer.title=Jugar en un servidor # +xbox.externalServer.line1=Los servidores ofrecen algunas de las formas más creativas de jugar a Minecraft. Solo te pedimos que inicies sesión para asegurarnos de que tienes permiso para jugar en línea con personas que no conoces. # + +xbox.genericsignin.line1=La cuenta de Minecraft te permite jugar partidas multijugador en línea con tus amigos en PC y dispositivos móviles. ¿Y sabes qué es lo mejor? # +xbox.genericsignin.line2=¡Es GRATIS! # +xbox.genericsignin.line3=Puedes utilizarla en cualquier lugar en el que juegues a Minecraft. # + +xbox.disconectionscreen.notSignedIn=Inicia sesión con tu cuenta de Microsoft para jugar con amigos. # +xbox.disconectionscreen.multiplayerNotAllowed=Esta cuenta de Microsoft no tiene permiso para unirse a partidas multijugador. # +xbox.disconectionscreen.accessDenied=Para unirte a esta partida debes ser amigo de alguno de sus participantes. # + +xbox.friendfinder.enterGamertag=Introducir gamertag # +xbox.friendfinder.findFriends=Buscar amigos por gamertag # +xbox.friendfinder.searchingForGamertag=Buscando # +xbox.friendfinder.gamertagNotFound=Gamertag no encontrado # + +xbox.profile.addFriend=Añadir amigo # +xbox.profile.addFriend.success=¡Bien! %s se ha añadido a tu lista de amigos. # +xbox.profile.block=Bloquear # +xbox.profile.currentlyPlaying=Jugando actualmente a %s # +xbox.profile.favorite=Favorito # +xbox.profile.favoriteHelperText=Tus amigos favoritos aparecen los primeros en tu lista de amigos. Verás cuándo se conectan o comienzan a retransmitir. # +xbox.profile.friend=Amigo # +xbox.profile.friendHelperText=Sigue a %s. Cuando seáis amigos, puedes invitarlos a tu partida. # +xbox.profile.mute=Silenciar # +xbox.profile.realName=Gestiona tus ajustes de privacidad para compartir tu nombre real en la aplicación de Xbox. # +xbox.profile.removeFriend=Eliminar amigo # +xbox.profile.report=Informar # + +xbox.report.gamertag=Informar sobre %s # +xbox.report.optionalText=Introduce aquí el texto (opcional) # +xbox.report.toast=Has informado de %s # +xbox.report.toastError=No hemos podido enviar tu informe. Vuelve a intentarlo pronto. # +xbox.report.whereReport=¿Dónde observaste el mal comportamiento? # +xbox.report.whereReportDescription=Dinos dónde ocurrió el incidente. Esto nos ayudará a investigar el caso. # +xbox.report.whyReport=¿Por qué estás informando sobre %s? # + +## Player safety report areas where abuse took place +xbox.report.area.chat=Mensaje de chat # +xbox.report.area.skin=Aspecto de jugador # +xbox.report.area.gameplay=Forma de jugar # +xbox.report.area.ingame=Construcción en el juego # +xbox.report.area.other=Otros # + +## Player safety ban reasons defined by legal/compliance +xbox.report.cyberbullying=Ciberacoso # +xbox.report.falseReporting=Demasiados informes falsos o poco precisos # +xbox.report.exploits=Trampas y aplicaciones de terceros # +xbox.report.harassingComments=Comentarios de acoso o difamatorios # +xbox.report.hateSpeech=Discurso de odio # +xbox.report.illegalDrugs=Actividades ilegales o drogas # +xbox.report.impersonatingStaff=Suplantación de identidad de empleados, atención al cliente o representantes de la comunidad # +xbox.report.inGameTrolling=Troleo o spam # +xbox.report.nameOrGamertag=Nombre de jugador o gamertag # +xbox.report.modding=Uso de mods # +xbox.report.obsceneLanguage=Lenguaje vulgar o soez # +xbox.report.postLinkToInappropriateContent=Publicación de enlaces a contenido inapropiado o software malicioso # +xbox.report.realLifeInfo=Información personal y amenazas # +xbox.report.sexualReference=Referencias a contenido sexual o violencia # +xbox.report.spam=Spam por motivos comerciales # +xbox.report.terrorismOrViolentExtremism=Terrorismo o extremismo violento # +xbox.report.childSexualExploitationOrAbuse=Explotación o abuso sexual infantil # +xbox.report.imminentHarm=Daño inminente # +xbox.report.nonConsensualIntimateImagery=Imágenes íntimas sin consentimiento # +xbox.report.policyViolation=Incumplimiento de la política # +xbox.report.harassment=Acoso o intimidación # +xbox.report.profanity=Obscenidades # +xbox.report.childSexualExploitationGrooming=Explotación o abuso sexual infantil # +xbox.report.controversial=Temas polémicos # +xbox.report.notoriousFigure=Personaje con mala fama # +xbox.report.cheating=Haciendo trampas # +xbox.report.defamation=Difamación, suplantación de identidad, información falsa # +xbox.report.drugs=Drogas # +xbox.report.fraud=Estafa # +xbox.report.advertising=Spam o anuncios # +xbox.report.selfHarm=Autolesiones o suicidio # +xbox.report.nudity=Desnudos o pornografía # +xbox.report.sexuallyInappropriate=No apropiado sexualmente # +xbox.report.extremeViolence=Violencia extrema o gore # +xbox.report.quittingEarly=Saliendo antes # +xbox.report.unsportingBehavior=Conducta antideportiva # +xbox.report.voiceCommunication=Comunicación por voz # + +## Player safety toast messages +safety.muted.title=Se te ha silenciado temporalmente en el chat. # +safety.muted.message=Recuerda seguir los Estándares de la comunidad de Minecraft. # + +safety.reportCap=Se ve que has invertido mucho tiempo en informarnos sobre otros jugadores. Gracias por ayudarnos a convertir Minecraft en un lugar seguro y acogedor. Recuerda que enviar informes falsos va en contra de las normas comunitarias. # +safety.reportFriend=%s es tu colega. ¿Seguro que quieres informar sobre este jugador? Enviar informes falsos va contra las normas comunitarias. # +safety.reportFriend.title=Informar sobre %s # +safety.bannedSkin.title=Aspecto no permitido en multijugador # +safety.bannedSkin.button=Más información # +safety.bannedSkin=Tu aspecto actual infringe nuestras normas comunitarias. Selecciona un aspecto diferente para unirte a una partida en multijugador. Haz clic en «%s» para leer nuestras normas comunitarias o envía una solicitud de revisión para tu aspecto actual. # + +authserver.notavailable=Algo ha salido mal. No podemos verificar que el servidor al que intentas conectarte es de confianza. Te recomendamos que lo intentes más tarde. # +authserver.authfailed=Algo va mal. Este servidor no ha pasado la prueba de verificación. Alguien en quien no confiamos puede estar intentando parecer un servidor de confianza. # + +platform.model.unknown=DESCONOCIDO # + +## Misc Compliance copy +compliance.playtime.greaterThan24Hours=Has jugado durante más de 24 horas # +compliance.playtime.message=Jugar demasiado tiempo puede afectar a tu rutina diaria # +compliance.playtime.multipleHours=Has jugado durante %d horas # +compliance.playtime.oneHour=Has jugado durante 1 hora # + +## resource pack validation errors +packdiscoveryerror.manifest_pack_error=No se puede abrir el pack. # +packdiscoveryerror.incomplete_pack=Pack incompleto. # +packdiscoveryerror.unsupported_file_format=No es un archivo ZIP válido. # +packdiscoveryerror.missing_manifest=No se puede encontrar manifiesto en el pack. # +packdiscoveryerror.manifest_parse_error=No se puede analizar el manifiesto del pack con pila: %s # +packdiscoveryerror.required_manifest_property_missing=Falta el elemento '%s' en el manifiesto del pack. # +packdiscoveryerror.required_manifest_property_wrong_type=El elemento '%s' necesario es del tipo erróneo en el manifiesto del pack. # +packdiscoveryerror.required_manifest_property_empty=El elemento '%s' necesario está vacío en el manifiesto del pack. # +packdiscoveryerror.required_manifest_property_invalid_value=El elemento '%s' tiene un valor inválido en el manifiesto del pack. # +packdiscoveryerror.malformed_uuid=El elemento '%s' proporcionado no es un UUID válido en el manifiesto del pack. # +packdiscoveryerror.malformed_version=El elemento '%s' no es compatible con SemVer (semver.org) en el manifiesto del pack. # +packdiscoveryerror.missing_modules=Falta el elemento '%s' en el manifiesto del pack. Cambiando de manera predeterminada al pack de recursos. # +packdiscoveryerror.missing_dependency=Falta elemento necesario con ID '%s' y versión '%s'. # +packdiscoveryerror.unsupported_format_version=No se admite la versión del formato '%s' proporcionada. # +packdiscoveryerror.duplicate_uuid=El elemento '%s' de UUID proporcionado ya existe en el manifiesto del pack. # +packdiscoveryerror.multiple_modules=Se han detectado varios módulos en conflicto en el manifiesto del pack. # +packdiscoveryerror.invalid_capability_value=La capacidad de pack '%s' no está soportada. # +packdiscoveryerror.unsupported_format_patch=El componente de la revisión que se proporcionó en la versión '%s' se va a omitir y se tratará como 0. # +packdiscoveryerror.ignored_property=La propiedad '%s' no se utiliza para este tipo de contenido. El campo se omitirá. # +packdiscoveryerror.version_too_high=La propiedad '%s' tiene la versión '%s', que es demasiado alta. El valor más alto que aceptamos es '%s'. # +packdiscoveryerror.version_too_low=La propiedad '%s' tiene la versión '%s', que es demasiado baja. El valor más bajo que aceptamos es '%s'. # +packdiscoveryerror.format_version_1_engine_version_cap=La propiedad '%s' debe tener definido un valor inferior a '%s'. Para usar una versión superior, tienes que utilizar la versión del formato 2. # + +## pack upgrading +packupgradewarning.invalidpacktype=El elemento '%s' tiene un valor no válido en el manifiesto del pack. Cambiando de manera predeterminada al pack de recursos. # +packupgradewarning.required_manifest_property_missing=Falta el elemento '%s' en el manifiesto del pack. Cambiando de manera predeterminada a '%s'. # +packupgradewarning.required_manifest_property_empty=El elemento '%s' necesario está vacío en el manifiesto del pack. Cambiando de manera predeterminada a '%s'. # +packupgradewarning.malformed_uuid=El elemento '%s' proporcionado no es un UUID válido en el manifiesto del pack. Cambiando de manera predeterminada a '%s'. # +packupgradewarning.malformed_version=El elemento '%s' no es compatible con SemVer (semver.org) en el manifiesto del pack. Cambiando de manera predeterminada a '%s'. # +packupgradewarning.manifest_upgraded=Este manifiesto del pack se ha actualizado a una nueva versión. # +packupgradewarning.duplicate_uuid=El elemento '%s' de UUID proporcionado ya existe en el manifiesto del pack. Cambiando de manera predeterminada a '%s'. # +packupgradewarning.multiple_modules=Se han detectado varios módulos en conflicto en el manifiesto del pack. Cambiando de manera predeterminada a '%s'. # + +## pack strings +pack.authors.label=Autor: %s # +pack.authors.none=Desconocido # + +## manifest pack validation +manifestvalidation.title=Información del pack # +manifestvalidation.error=Error # +manifestvalidation.info=Información # +manifestvalidation.noerror=No se encontraron errores # +manifestvalidation.warning=Aviso # +manifestvalidation.delete=Eliminar # +manifestvalidation.delete.confirm_title=¿Eliminar pack? # +manifestvalidation.delete.confirm_body=Estás a punto de eliminar este pack de recursos/comportamientos para siempre. ¿Estás seguro? # +manifestvalidation.delete.confirm_delete=Eliminar # +manifestvalidation.delete.confirm_goBack=Volver # +manifestvalidation.packid=ID del pack: # +manifestvalidation.packversion=Versión del pack: # +manifestvalidation.filelocation=Ubicación de archivos: # +manifestvalidation.errorlist=Lista de errores # +manifestvalidation.file=Archivo: # +manifestvalidation.issue=Problema: # +manifestvalidation.unkown.packtype=Tipo de pack desconocido # +manifestvalidation.unkown.packtitle=Nombre del pack desconocido # +manifestvalidation.unkown.packdescription=Descripción del pack desconocida # +manifestvalidation.unkown.packid=ID del pack desconocida # +manifestvalidation.unkown.packversion=Versión del pack desconocida # +manifestvalidation.noname=Falta el nombre # +manifestvalidation.editor.cannotLoadToVanillaWorld=Los packs de expansión de editor solo se pueden usar en proyectos de editor. Tu mundo cargará igualmente, pero te recomendamos que desactives o elimines los packs de expansión. # + +## UI pack warnings and errors +uiPackError.invalidChildNames=%s: Los controles secundarios deben tener nombres únicos: %sEsto dará un error en el futuro y este archivo no se cargará. # +uiPackError.parseError=%s: No se puede analizar el archivo JSON de la IU con la pila: %s # +uiPackError.missingControl=%s: No se encuentra el control: %s # +uiPackError.missingControlTarget=%s (%s): No se ha encontrado el control '%s' durante la operación '%s' # +uiPackError.missingArrayName=%s (%s): Falta el campo 'array_name' o 'control_name'. # +uiPackError.missingCondition=%s (%s): Falta la condición en la operación '%s'. # +uiPackError.missingValue=%s (%s): Falta el valor para la operación '%s'. # +uiPackError.missingOperation=%s (%s): Falta la operación. # +uiPackError.invalidOperationName=%s (%s): Operación '%s' no válida. # + +jsonValidationError.typeError=%s: Tipo no válido para la propiedad. Se esperaba %s pero se ha obtenido %s # +jsonValidationError.requiredPropertyError=%s: No se ha encontrado la propiedad requerida '%s' # +jsonValidationError.invalidValueError=%s: No se ha encontrado un valor válido para la propiedad. Se esperaba %s # + +serverUI.errorTitle=Error al crear el formulario. # +serverUI.errorDescription=Se ha recibido un formulario JSON no válido. Error:%s # + +## Content importing +content.import.failed=Error al importar '%s' # +content.import.failed.subtitle=Ver el registro de salida para obtener más detalles # +content.import.failed.subtitle_duplicate=Pack duplicado detectado # +content.import.failed.subtitle_malformed_zip=No es un archivo ZIP válido. # +content.import.failed.subtitle_premiumcontent=El contenido de este mundo no es compatible con Minecraft Education. # +content.import.failed.incompatible=Formato de archivo no compatible # +content.import.failed.title_premiumcontent=El contenido no es compatible # +content.import.succeeded='%s' importado con éxito # +content.import.succeeded_with_warnings='%s' importado con éxito con advertencias # +content.import.succeeded_with_warnings.subtitle=Clic aquí para obtener más información # +content.import.started=Importación iniciada... # + +## World Templates +worldTemplate.festivemashup2016.name=Popurrí festivo de 2016 # +worldTemplate.redstonemansion.name=Mansión de redstone # +worldTemplate.chinesemythology.name=Popurrí de mitología china # +worldTemplate.GreekMythology.name=Popurrí de mitología griega # +worldTemplate.Skyrim.name=Popurrí de Skyrim # + +eduTemplateWorld.theAgentTrials.name=Las pruebas del agente # +eduTemplateWorld.tutorialWorld.name=Tutorial del mundo # +eduTemplateWorld.mushroomIsland.name=Islote del champiñón # +eduTemplateWorld.mooshroomIsland.name=Islote del champiñón # +eduTemplateWorld.starterTown.name=Ciudad de partida # +eduTemplateWorld.tutorialVolumeII.name=Tutorial volumen II # +eduTemplateWorld.blocksOfGrass.name=Bloques de hierba # + +## World Conversion Complete Popup +worldConversionComplete.title=Conversión completa # +worldConversionComplete.load_prompt=¿Quieres jugar ya en tu mundo? # + +## the following strings are still in-use in 15.* and should not be removed until we are done servicing the 15.* releases +addServer.add=Hecho # +externalServerScreen.addServer=Añadir servidor # +externalServerScreen.addServerTitle=Añadir servidor: # +externalServerScreen.addServerDescription=Para añadir un servidor externo, es necesario saber el nombre y la dirección IP del servidor. Una vez añadido, el servidor se puede encontrar en la lista de servidores para jugar. # +addServer.enterIp=Dirección del servidor # +addServer.enterName=Nombre del servidor # +addServer.hideAddress=Ocultar dirección # +addServer.resourcePack=Packs de recursos del servidor # +addServer.resourcePack.disabled=No # +addServer.resourcePack.enabled=Sí # +addServer.resourcePack.prompt=Preguntar # +addServer.title=Editar información del servidor # +addServer.alreadyAdded=Este servidor ya se ha añadido # +externalServerScreen.header=Añadir servidor externo # +externalServerScreen.label=Añade un servidor por su IP o dirección. # +externalServerScreen.serverAddress=IP/Dirección # +externalServerScreen.serverAddressInput=IP o dirección del servidor # +externalServerScreen.serverName=Nombre # +externalServerScreen.serverNameInput=Nombre del servidor # +externalServerScreen.serverPort=Puerto # +externalServerScreen.serverPortInput=Puerto del servidor # +survey.feedbackButton=Envíanos tus comentarios # +survey.label=Selecciona todo lo que corresponda: # +survey.line1=Tarda demasiado en cargar # +survey.line2=No pasa del mensaje de error # +survey.line3=Demasiadas preguntas # +survey.line4=No sabía que era gratuito # +survey.line5=Pensaba que necesitaría una consola Xbox ###disable_3rd_party_console_resource_pack_check +survey.line6=No me interesa # +survey.title=Comentario: ¿Por qué no has iniciado sesión? # +## end of 15.* release branch strings + +tips.edu.1=Mantén pulsado Mayús para tomar un primer plano con la cámara. # +tips.edu.2=A diferencia de las señales, las pizarras, los pósteres y los tableros se pueden modificar todas las veces que quieras. # +tips.edu.3=Usa Ctrl+B para activar las funciones de texto a voz en el chat del juego. # +tips.edu.4=Puedes exportar tu mundo de Minecraft para compartirlo con otras personas. # +tips.edu.5=Para que tus amigos se conecten a tu mundo, haz una pausa en la partida y comparte tu código de unión. # +tips.edu.6=Recuerda que, para usar los comandos de barra inclinada, tienes que tener activados los trucos en el mundo. # +tips.edu.7=¿Has terminado tu creación? Deja que otras personas recorran tu mundo como visitantes para proteger tu trabajo. # +tips.edu.8=Para programar en Minecraft, presiona "C" en el teclado o toca el icono de Agent en la parte superior de la pantalla. # +tips.edu.9=Usa la biblioteca para encontrar nuevos mundos en los que construir. # +tips.edu.10=¿Buscas un bioma específico? Prueba en la biblioteca. # +tips.edu.11=PNJ (o NPC) significa personaje no jugable. # +tips.edu.12=En el modo supervivencia, los jugadores deben buscar sus propios recursos. # +tips.edu.13=En el modo creativo, los jugadores pueden elegir entre todos los bloques de Minecraft para construir. # +tips.edu.14=Tu ayudante de creación de código robot se llama Agent. # +tips.edu.15=En Minecraft, el redstone se puede utilizar para crear circuitos o máquinas simples. # +tips.edu.16=Puedes copiar y pegar desde un editor de texto a una pizarra, póster, tablero o el chat. # +tips.edu.17=Para ver sugerencias sobre los controles de teclado y ratón más comunes, presiona "H" en el teclado. # +tips.edu.18=Puedes activar y desactivar el salto automático en sección de controles del menú Ajustes. # +tips.edu.19=En el modo creativo, pulsa saltar dos veces en rápida sucesión para volar. # +tips.edu.20=Elige un modo de juego predeterminado al crear un mundo para especificar el tipo de juego que deseas. # +tips.edu.21=Usa el comando ''/setworldspawn'' para que los nuevos jugadores comiencen desde tu posición. # +tips.edu.22=Elige un permiso de jugador predeterminado al crear tu mundo para especificar los permisos que quieres que tengan tus compañeros de clase cuando se unan. # +tips.edu.23=Pulsa "I" en el teclado o toca el icono del lector inmersivo para leer o traducir el texto en el juego. # +tips.edu.24=Para añadir o cambiar un NPC en tu mundo, primero hazte creador de mundos con "/wb". # +tips.edu.25=¡Hay un nuevo reto de construcción cada mes! Encuéntralos todos en la Biblioteca, en Retos de construcción mensuales. # +tips.edu.26=Para encontrar lecciones relacionadas, haz clic en las etiquetas de la biblioteca. # +tips.edu.27=¿El juego va lento? Prueba a reducir la distancia de renderización en Ajustes. # +tips.edu.28=¿Deseas usar Code Builder? Asegúrate de que los trucos estén activados. # +tips.edu.29=Presiona F5 para cambiar la perspectiva del jugador. # +tips.edu.30=Usa "/spawnpoint" para cambiar el punto de generación. ¡Es como si hubieras dormido en una cama! # + +tips.game.1=Usa fondo marino para atraer y alimentar a las tortugas marinas. # +tips.game.2=¡Protege a las tortugas bebé de las criaturas enemigas! # +tips.game.3=Las tortugas bebé sueltan escamas al crecer, que se pueden usar para fabricar caparazones de tortuga. # +tips.game.4=Utiliza una cama para establecer tu punto de generación durante el día. # +tips.game.5=¡Prepara pociones de respiración acuática para explorar debajo del agua! # +tips.game.6=Los delfines pueden llevarte hasta naufragios y ruinas submarinas. ¡Dales de comer bacalao y sigue su rastro! # +tips.game.7=Usa unas tijeras para dar forma a una calabaza. # +tips.game.8=Usa membranas de fantasma para reparar las elytra. # +tips.game.9=¡Existen 3587 tipos de peces tropicales! # +tips.game.10=Los pepinos de mar se pueden fundir para convertirlos en tinte verde lima. # +tips.game.11=Usa fardos de heno para dar de comer a las llamas. # +tips.game.12=Las brújulas apuntan al mundo generado: ¡crea una para encontrar el camino de regreso! # +tips.game.13=Realiza intercambios con los aldeanos para conseguir alimentos, herramientas e incluso mapas del tesoro. # +tips.game.14=¿Sabías que podías sujetar un mapa con tu mano libre? # +tips.game.15=Las riendas se pueden usar en los barcos. # +tips.game.16=Acecha o ponte las botas del caminante helado para caminar sin hacerte daño sobre bloques de magma. # +tips.game.17=Puedes conseguir telas de araña con las tijeras. # +tips.game.18=¿Necesitas diamantes? Son más abundantes a mayor profundidad. # +tips.game.19=Antes de extraer diamantes, redstone u oro, asegúrate de usar un pico de hierro, de diamante o de inframundita; si no, no obtendrás el mineral. # +tips.game.20=¿Necesitas carbón para las antorchas o como combustible? ¡Prueba a fundir troncos de madera en un horno para crear carbón! # +tips.game.21=¡El oro es más abundante en los biomas de los páramos! # +tips.game.22=Las elytra también sirven para planear. Búscalas en los barcos de la Ciudad de End. # +tips.game.23=¡Prueba funciones nuevas activando algunos experimentos! # +tips.game.24=Los ahogados tiran tridentes, que puedes llevar encima o lanzarlos. # +tips.game.25=Puedes criar hoglins con hongos carmesíes, ¡pero es peligroso! # +tips.game.26=Puedes fundir 20 objetos en un horno utilizando un bloque de algas marinas secas como combustible. # +tips.game.27=Los Creepers que los esqueletos matan con sus flechas pueden dejar caer discos de música. # +tips.game.28=¡El contenido de Marketplace lo hace gente como TÚ! # +tips.game.29=¿Sabías que hay muchos creadores de la comunidad que se ganan la vida con el contenido del Marketplace? # +tips.game.30=Puedes buscar aspectos para personalizar tu experiencia en el juego o usar los tuyos en determinadas plataformas. # +tips.game.31=Los packs de texturas cambian el aspecto de los bloques, los objetos e incluso los menús. ¡Pruébalos! # +tips.game.32=Echa un vistazo al Marketplace para encontrar nuevos mundos y aventuras. # +tips.game.33=¡Solicita convertirte en creador del Marketplace! # +tips.game.34=Los packs de popurrí incluyen un mundo para explorar, aspectos, texturas e incluso música nueva. # +tips.game.35=¿Sabías que hay más de 500 packs de Marketplace creados por la comunidad y que se añaden más todas las semanas? # +tips.game.36=Únete al debate en discord.gg/Minecraft # +tips.game.37=Los minerales de esmeralda son los más raros de Minecraft. Solo se pueden encontrar en las montañas y los prados. # +tips.game.38=Para domar a un caballo esqueleto, no necesitas una montura. # +tips.game.39=¡Los ocelotes asustan a los creepers! # +tips.game.40=La diorita: te encanta o la odias. # +tips.game.41=Los fantasmas son criaturas muy peligrosas que aparecen por la noche. ¡Procura dormir todos los días! # +tips.game.42=Los zombis se convierten en ahogados si se sumergen bajo el agua. # +tips.game.43=¡Minecraft Live se celebra cada año! ¡No te pierdas el siguiente! # +tips.game.44=Los fuegos artificiales aumentan la velocidad de las elytra en el aire. Aunque... procura que no exploten o te van a hacer MUCHO daño. # +tips.game.45=El oro es más común en los biomas del inframundo y de los páramos. # +tips.game.46=¿La gente lee estas cosas? # +tips.game.47=Maravillas infinitas, posibilidades sin fin. # +tips.game.48=¡NO DEJES ÁRBOLES FLOTANDO! # +tips.game.49=¡Para nadar, corre en el agua! # +tips.game.50=El encantamiento de la corriente te lanzará al aire en la lluvia. # +tips.game.51=Minecraft Live es una retransmisión en directo interactiva a nivel mundial. ¡Coge tus cosas y únete a la fiesta! # +tips.game.52=¡Trata bien a los animales! # +tips.game.53=El faro es un objeto muy potente que solo se puede fabricar con una estrella del inframundo del Wither. # +tips.game.54=¡Qué bestia! ¡No mates a los delfines! # +tips.game.55=¿Sabías que las explosiones no destruyen a las estrellas del inframundo? # +tips.game.56=Cuando excaves, coloca una antorcha a tus pies para romper la arena o la grava que podría hacer que te caigas. # +tips.game.57=Puedes hacer trueques con los piglins. # +tips.game.58=Trasquila una colmena o un nido para conseguir un panal. Usa una botella para obtener miel. # +tips.game.59=Coloca una fogata debajo de una colmena o un nido para obtener miel pacíficamente. Tus abejas te lo agradecerán. # +tips.game.60=Para regenerarte en el Inframundo, hace falta un ancla de regeneración cargada. # +tips.game.61=Puedes cargar un ancla de regeneración con piedra brillante. # +tips.game.62=¿Has tenido una idea? ¡Visita feedback.minecraft.net! # +tips.game.63=Se pueden encontrar ayudantes en puestos de avanzada de saqueadores y mansiones de bosque. # +tips.game.64=¡Al ayudante le encanta recoger objetos! Si le das el objeto que sea, intentará encontrar otros iguales. # +tips.game.65=¡Los ayudantes tienen mucho ritmo e interactúan con los bloques musicales! # +tips.game.66=Se pueden encontrar ciudades antiguas bajo las cordilleras. # +tips.game.67=El silencio es la clave en la Oscuridad profunda. # +tips.game.68=¡Usa una botella de agua en un bloque de tierra para obtener barro! # +tips.game.69=Las ranas comen criaturas pequeñitas con forma de bloque. # +tips.game.70=La variante de las ranas depende de la temperatura del bioma en el que crecieron cuando eran renacuajos. # +tips.game.71=Puedes recoger renacuajos con cubos. # +tips.game.72=Explora estructuras por el mundo de Minecraft para encontrar plantillas de herrería y crear así acabados para las piezas de tus armaduras. # +tips.game.73=¿Necesitas más plantillas de herrería? Prueba a copiarlas. # +tips.game.74=Parece que al huevo de rastreador le gustan los bloques de musgo. # +tips.game.75=Las cabezas de criaturas producen sonidos. ¡Pruébalas en bloques musicales! # +tips.game.76=Parte de la arena puede resultar sospechosa. ¡Usa el cepillo para encontrar algo bueno! # +tips.game.77=Dos jugadores pueden montar juntos en un camello. # +tips.game.78=¡Los camellos saltan horizontalmente! # + +splitscreen.joinPrompt=Unirse como jugador %s # +splitscreen.unavailable.toastHeader=La pantalla partida no está disponible # +splitscreen.unavailable.toastMessage=Un segundo jugador no puede unirse en estos momentos. # +splitscreen.unavailable.toastBodyInfo=Toca para obtener más información. # +splitscreen.joyconError.toastHeader=¡No se puede conectar el Joy-Con! # +splitscreen.joyconError.toastMessage=Tienes conectados demasiados mandos en el modo de red local para unirte a este juego. # + +usermanagement.changeUser=Cambiar de usuario # + +lateJoinScreen.waitingForUserReady=Estamos preparándolo todo # + +## Storage Migration +storage_migration.progress.title=Trasladando archivos # +storage_migration.progress.message=Trasladando "%s"... # +storage_migration.worlds_error=No ha sido posible trasladar algunos mundos, por lo que no estarán disponibles. Reinicia Minecraft e inténtalo de nuevo. # + +storage_migration.button.get_started=Introducción # +storage_migration.button.retry=Volver a intentar # +storage_migration.button.go_to_faq=Ir a Preguntas frecuentes # +storage_migration.button.next=Siguiente # +storage_migration.button.resume=Reanudar # +storage_migration.button.continue=Continuar # +storage_migration.button.start=Iniciar traslado de archivos # +storage_migration.button.marketplace=Tus packs de Marketplace # +storage_migration.button.main_menu=Ir al menú principal # +storage_migration.button.faq=Consulta las preguntas frecuentes para obtener más detalles. # +storage_migration.button.microsoft_store=Ir a Microsoft Store # +storage_migration.button.help=Ayuda # + +storage_migration.title.initializing=Optimizando datos # +storage_migration.gathering_info.description=Recopilando información... # +storage_migration.description.out_of_space=No tienes suficiente espacio disponible para trasladar los archivos a una nueva ubicación. # + +storage_migration.start_transfer.generic.title=Nueva ubicación de almacenamiento # +storage_migration.start_transfer.description=Tenemos que trasladar tus archivos a una ubicación diferente del dispositivo. # +storage_migration.start_transfer.total_file_size=Tamaño total: # +storage_migration.start_transfer.new_location=Nueva ubicación: %s # + +storage_migration.resume_transfer.title=Se ha interrumpido el traslado de archivos # +storage_migration.resume_transfer.description=Estamos trasladando tus datos a una nueva ubicación de tu dispositivo. Selecciona Reanudar para finalizar el proceso. # +storage_migration.resume_transfer.description.out_of_space=Estamos trasladando tus datos a una nueva ubicación de tu dispositivo, pero no hay suficiente espacio disponible. # +storage_migration.resume_transfer.need_to_move=Traslado necesario: # +storage_migration.resume_transfer.available=(%s disponible) # +storage_migration.resume_transfer.location=Ubicación: %s # +storage_migration.resume_transfer.free_up=Asegúrate de que cuentas con al menos %s de espacio para continuar. # + +storage_migration.transfer_error_out_of_space.title=No hay suficiente espacio disponible # +storage_migration.transfer_error_out_of_space.files_left=Archivos restantes: # + +storage_migration.finished.generic.title=¡Listo! # +storage_migration.finished.generic.description=El traslado de archivos se ha completado correctamente. A continuación, reinicia Minecraft. # + +storage_migration.transfer_error.title=¡Error al trasladar archivos! # +storage_migration.transfer_error.description=No ha sido posible trasladar todos tus archivos debido al siguiente error: (%s). # + +storage_migration.progress.starting=Iniciando... # +storage_migration.progress.gathering=Reuniendo archivos de la carpeta fuente... # +storage_migration.progress.copying=Copiando archivos... # +storage_migration.progress.finished=¡Terminado! # +storage_migration.progress.error.bad_source=Error (carpeta fuente incorrecta) # +storage_migration.progress.error.bad_destination=Error (carpeta destino incorrecta) # +storage_migration.progress.error.io_error=Error (de E/S del archivo) # +storage_migration.progress.error.io_no_space=Error (de E/S del archivo o de falta de espacio) # +storage_migration.progress.error.internal=Error (error interno) # + +trade.doesNotWant=El vendedor no quiere esto # +trade.excalamation=! # +trade.expProgress=Experiencia: %d/%d # +trade.expMax=Experiencia: MÁX. # +trade.levelPrefix=Nivel %d # +trade.levelPrefixAndName=Nivel %d - %s # +trade.levelPrefixAndName.max=Nivel máx. - %s # +trade.nameAndLevel=%s: %s # +trade.level.1=Novato # +trade.level.2=Aprendiz # +trade.level.3=Viajero # +trade.level.4=Experto # +trade.level.5=Maestro # +trade.mysteriousText=pizca # +trade.notEnough=No hay suficiente %s # +trade.question=? # +trade.trade=Intercambiar # + +map.rename=Renombrar mapa # +map.basicMap=Mapa básico # +map.locatorMap=Mapa que muestra a los jugadores # +map.extendAndClear=Alejar y borrar # +map.clone=Copiar mapa # +map.name=Nombre del mapa # +map.lock=Bloquear mapa # + +contentlog.history.title=Historial de registro de contenido # +contentlog.history.copyToClipboard=Copiar en portapapeles # +contentlog.logLocationSectionName=Ubicación de registro de contenido: # +contentlog.settingsSectionName=Ajustes de registro de contenido # +contentlog.clear_files=Eliminar los registros antiguos # +contentlog.delete.title=¿Eliminar los registros de contenido antiguos? # +contentlog.delete.body1=Selecciona "Eliminar ahora" para eliminar todos los archivos de registro anteriores. # +contentlog.delete.body2=Nota: Se conservará el archivo de registro de la sesión activa. # +contentlog.delete.delete=Eliminar ahora # +contentlog.delete.cancel=Cancelar # +contentlog.delete.progress=Eliminando registros de contenido # + +client.version.generic=Actualización %s # +client.version.1.0=Actualización de Ender (%s) # +client.version.1.1=Actualización Discovery (%s) # +client.version.1.2=Actualización Better Together (%s) # +client.version.1.4=Actualización Acuática (%s) # +client.version.1.5=Actualización Acuática (%s) # +client.version.1.11=Pueblo y saqueo (%s) # + +cloud_upload.title=Soporte al jugador de Mojang # +cloud_upload.prompt.description=De acuerdo con tu reciente ticket de soporte, el equipo de soporte al jugador de Mojang te ha dado permiso para cargar tu mundo. Puedes cargar tu mundo afectado desde la pantalla de selección del mundo o en Ajustes del mundo. # +cloud_upload.prompt.do_not_show_toggle=No volver a mostrar esta pantalla # +cloud_upload.prompt.button.worlds=Ir a Mundos # +cloud_upload.prompt.button.learn_more=Más información # +cloud_upload.toggle.accept_terms=Aceptar Contrato de servicios de Microsoft # +cloud_upload.button.upload=Cargar mundo (%s) # +cloud_upload.button.service_agreement=Condiciones de uso # +cloud_upload.button.privacy_statement=Declaración de privacidad # +cloud_upload.terms.title=Términos y condiciones # +cloud_upload.terms.description=Para cargar tu mundo, acepta el Contrato de servicios de Microsoft. Los mundos cargados están sujetos al Contrato de servicios de Microsoft, que puedes encontrar en Condiciones de uso. Después de cargar tu mundo, podrás seguir jugando en él. # +cloud_upload.uploading.title=Cargando archivos del mundo [%d/%d] # +cloud_upload.uploading.description_1=La carga de los archivos del mundo puede tardar unos minutos. No apagues el juego ni salgas de esta pantalla durante el proceso de carga. # +cloud_upload.uploading.description_2=Los mundos pueden ser grandes. Conéctate a la red Wi-Fi para evitar el uso de datos móviles. # +cloud_upload.succeeded.description=La carga del mundo se ha realizado correctamente. ¡Gracias! # +cloud_upload.failed.retryable.description=Tu mundo no se ha podido subir porque %s # +cloud_upload.failed.description=Tu mundo no se ha podido subir porque %s # +cloud_upload.tts.message=Cargando archivos del mundo # +cloud_upload.input_error_number_of_files=contiene demasiado archivos. Ponte en contacto con LiveOps si quieres volver a intentarlo. # +cloud_upload.input_error_maximum_size=uno de los archivos es demasiado grande. Ponte en contacto con LiveOps si quieres volver a intentarlo. # +cloud_upload.input_error_record_already_completed=ya se ha cargado correctamente. Ponte en contacto con LiveOps si quieres volver a intentarlo. # +cloud_upload.operation_error_missing_files_on_complete_upload=se ha producido un error de red. Inténtalo de nuevo o ponte en contacto con LiveOps. # +cloud_upload.unknown_error=se ha producido un error desconocido. Inténtalo de nuevo o ponte en contacto con LiveOps. (Código de error: %s) # + +dr.banner.sale=¡Oferta! # +dr.banner.limitedTimeOffer=¡Oferta por tiempo limitado! # +dressingRoom.skin_color_picker_title=Color de aspecto # +dr.right_side.category_title=%s # +dr.rarity=Rareza # +dr.rarity.common=Común # +dr.rarity.epic=Épico # +dr.rarity.legendary=Legendario # +dr.rarity.rare=Raro # +dr.rarity.uncommon=Poco común # +key.emote=Emoción # +dr.button.ok=Aceptar # +dr.loading=Cargando... # +dr.classic_skins.addition_skin_count=+%s # +dr.classic_skins.choose_custom_skin=Elegir nuevo aspecto # +dr.classic_skins.custom_skin_title=Importar aspecto # +dr.classic_skins.custom_skin_description=Importa una imagen desde tu dispositivo para usarla como aspecto. No se sincronizará entre dispositivos o partidas. # +dr.classic_skins.custom_skin_description_popup=No podrás ver a los jugadores que tengan aspectos personalizados si tienes activada la opción «Permitir únicamente aspectos de confianza» # +dr.classic_skins.custom_skin_section_title=Aspectos que tienes # +dr.classic_skins.invalidCustomSkin=¡Eso no es un aspecto de Minecraft, alcornoque! # +dr.classic_skins.owned=De tu propiedad # +dr.classic_skins.purchasable=Obtener más # +dr.classic_skins.realms_plus=Realms Plus # +dr.classic_skins.right_side.author_name=de %s # +dr.classic_skins.right_side.author_minecraft=de Minecraft # +dr.classic_skins.right_side.featured_title=Packs de aspectos destacados y recomendados # +dr.classic_skins.right_side.limited_usage=Uso limitado # +dr.classic_skins.right_side.limited_usage.tooltip=Este aspecto se puede usar aquí, pero no en otro lado. # +dr.classic_skins.right_side.free_usage=Se puede usar en cualquier lugar # +dr.classic_skins.right_side.free_usage.tooltip=Este aspecto se puede usar dondequiera que inicies sesión. # +dr.classic_skins.right_side.purchasing_disclaimer=*Permite comprar %s monedas para %s y canjear este pack por %s monedas, por lo que queda %s. # +dr.classic_skins.right_side.skin_count.plural=%s aspectos # +dr.classic_skins.right_side.skin_count.singular=%s aspecto # +dr.classic_skins.right_side.texture_count.plural=%s packs de texturas # +dr.classic_skins.right_side.texture_count.singular=%s pack de texturas # +dr.classic_skins.right_side.world_count.plural=%s mundos # +dr.classic_skins.right_side.world_count.singular=%s mundo # +dr.classic_skins.see_pack_in_store=Consulta el pack en la Tienda # +dr.classic_skins.see_in_store=Ver en tienda # +dr.classic_skins.realms_plus_button=Realms Plus # +dr.classic_skins.select_skin=Selecciona el tipo de modelo que se corresponda con tu aspecto # +dr.classic_skins.select_skin.title=Tipo de aspecto # +dr.classic_skins.upsellWithoutStore=Tienes que comprar el pack de aspectos para usar este aspecto y no podemos conectarnos al Marketplace. # + +dr.collector_title.featured=Destacado: %s # +dr.collector_title.general=Todo: %s # +dr.collector_title.owned=De tu propiedad: %s # + +dr.collect_achievement_item=Recoger # +dr.equip_piece=Equipar # +dr.emotes.play_again=Reproducir # +dr.emotes.assignment=Asigna "%s" a un espacio # +dr.emotes.replace=Cambiar # +dr.header.animation=Emoticonos # +dr.header.capes=Capas # +dr.header.categoryFeaturedList=%s: destacado ### %s is the category name (ie. Style or Body) +dr.zooming=Haciendo zoom # +dr.header.classic_skins=Aspectos clásicos # +dr.header.creator_piece_list=Todo en %s # +dr.header.customization=Creador de personajes # + +dr.accessibility.header.customization=Creador de personajes - Pestaña 1 de 4 # +dr.accessibility.header.classic_skins=Aspectos clásicos - Pestaña 2 de 4 # +dr.accessibility.header.animation=Gestos - Pestaña 3 de 4 # +dr.accessibility.header.capes=Capas - Pestaña 4 de 4 # + +dr.header.featured=Artículos destacados # +dr.header.featured_skins=Aspectos destacados # +dr.header.previewAppearance=Vista previa del aspecto # +dr.header.colorPicker=Selector de color # +dr.achievement.achievement_locked.not_signed_in=Este objeto se desbloquea completando un logro. # +dr.achievement.achievement_locked.signed_in=Este objeto se desbloquea completando el logro %s. # +dr.achievement.achievement_unlocked=Este objeto se desbloqueó completando el logro %s. # +dr.achievement.challenge_locked=Este objeto se desbloquea completando un desafío de Minecraft Earth. # +dr.achievement.challenge_unlocked=Este objeto se desbloqueó completando un logro de Minecraft Earth. # +dr.arm_size_label_text=Tamaño de brazo # +dr.body_size_label_text=Altura # +dr.mouth_color=Boca # +dr.iris_color=Iris # +dr.sclera_color=Esclerótica # +dr.eyebrows_color=Cejas # +dr.hair_color=Cabello # +dr.facial_hair_color=Vello facial # +dr.skin_color=Base # +dr.primary_channel=Primario # +dr.secondary_channel=Secundario # +dr.accent_channel=Matices # +dr.left_arm=Brazo izquierdo # +dr.right_arm=Brazo derecho # +dr.both_arms=Ambos brazos # +dr.left_leg=Pierna izquierda # +dr.right_leg=Pierna derecha # +dr.both_legs=Ambas piernas # +dr.limb_switcher_default_title=Selección de extremidad # +dr.none_button_text=Ninguno # +dr.none_emote_button_text=Borrar todo # +dr.go_to_profile_settings_text=Ir a los ajustes del perfil # +dr.default_piece_button_text=Por defecto # +dr.categories.body=Cuerpo # +dr.categories.style=Estilo # +dr.categories.base=Base # +dr.categories.eyes=Ojos # +dr.categories.mouth=Boca # +dr.categories.hair=Pelo # +dr.categories.facial_hair=Vello facial # +dr.categories.arms=Brazos # +dr.categories.animation=Gestos # +dr.categories.legs=Piernas # +dr.categories.size=Tamaño # +dr.categories.top=Parte superior # +dr.categories.bottom=Parte inferior # +dr.categories.outerwear=Ropa # +dr.categories.headwear=Equipo de cabeza # +dr.categories.gloves=Guantes # +dr.categories.footwear=Calzado # +dr.categories.back_item=Objetos de espalda # +dr.categories.face_item=Objetos de cara # +dr.categories.capes=Capas # + +dr.notification.to_skins=Cambiar a aspectos clásicos # +dr.notification.to_persona=Cambiar al creador de personajes # +dr.prompt.switching_to_persona_title=Cambiar al creador de personajes # +dr.prompt.switching_to_persona_detail=Vas a cambiar al creador de personajes en esta ranura. El creador de personajes te permite hacer un personaje objeto a objeto en Minecraft. El aspecto clásico se guardará como copia de seguridad en esta ranura por si quieres cambiarlo más tarde. # +dr.prompt.switching_to_skin_title=Cambiar a los aspectos clásicos # +dr.prompt.switching_to_skin_detail=Vas a cambiar al aspecto clásico en esta ranura.  Los aspectos clásicos se aplican al cuerpo entero de un personaje y no se pueden personalizar. La apariencia del creador de personajes que has hecho se guardará como copia de seguridad en esta ranura por si quieres cambiarla más tarde. # +dr.prompt.do_not_show_again=No volver a mostrar # + +dr.label.current_persona=Este es tu personaje actual # +dr.label.current_skin=Este es tu aspecto actual # +dr.notification.persona_save=Se ha guardado el personaje # +dr.notification.persona_create=Se ha creado el personaje # +dr.notification.persona_create_new=Se ha creado un personaje nuevo # +dr.notification.classic_skin_created_new=Se ha creado un aspecto nuevo # +dr.notification.persona_delete=Se ha eliminado el personaje # +dr.notification.item_selection_failed=Error al seleccionar el artículo # +dr.notification.character_failed=Error al seleccionar el personaje %s # +dr.notification.character_failed_start=No se ha podido cargar el personaje %s. Puedes volver a cargarlo desde su perfil. # +dr.notification.equipped_piece=Acabas de equipar: %s # +dr.modal.persona_delete_confirm=El personaje actual se eliminará. ¿Seguro que quieres continuar? # +dr.modal.persona_delete_confirm_title=¿Eliminar personaje? # +dr.modal.difference_information_title=Diferencias entre el personaje y el aspecto clásico # +dr.modal.restricted_content_title=Advertencia de restricción # +dr.modal.restricted_content_text=Este contenido está disponible en la mayoría de las regiones geográficas, pero está restringido en algunas. # +dr.default.alex.bottom=Pantalones de Alex # +dr.default.alex.hair=Pelo de Alex # +dr.default.alex.mouth=Boca de Alex # +dr.default.alex.shoes=Zapatos de Alex # +dr.default.alex.skin=Alex # +dr.default.alex.top=Camisa de Alex # +dr.default.emote.basicClap=Aplauso sencillo # +dr.default.emote.communicationFollowMe=Sígueme # +dr.default.emote.communicationPoint=¡Allí! # +dr.default.emote.overheadWave=Saludo # +dr.default.eyes=Mirada normal # +dr.default.steve.bottom=Pantalones de Steve # +dr.default.steve.hair=Pelo de Steve # +dr.default.steve.mouth=Boca de Steve # +dr.default.steve.shoes=Zapatos de Steve # +dr.default.steve.skin=Steve # +dr.default.steve.top=Camisa de Steve # +dr.emotes.slot=Emoji %d # +dr.emotes.key=Tecla %d # +dr.character_creator_getting_started_title=Introducción # +dr.character_creator_getting_started_detail=¡Selecciona objetos a la derecha para ver cómo quedan en tu personaje! # +dr.deep_link_fail.profile=Error de enlace profundo: no se ha podido cargar el perfil # +dr.deep_link_fail.dressing_room=Error de enlace profundo: no se ha podido abrir la oferta # +dr.marketplace.get_more_skins=Conseguir más aspectos # +dr.classic_skins.show_more=Ver más # + +onlinePlay.notRated=El juego en línea no está calificado # +onlinePlay.message=Mientras juegas en línea, puede que te expongas a mensajes de chat o a otro tipo de contenido generado por usuarios que no ha sido calificado. Este contendido puede no ser adecuado para todas las edades. # +onlinePlay.editor.notRated=La edición en línea no está clasificada por edades. # +onlinePlay.editor.message=Mientras editas en línea, te expones a mensajes de chat y otro tipo de contenido generado por usuarios que no ha sido clasificado. Este contendido puede no ser adecuado para todas las edades. # +onlinePlay.doNotShowAgain=No volver a mostrar esta pantalla # +onlinePlay.proceed=Continuar # +onlinePlay.Back=Atrás # +onlinePlay.untrustedIp.title=Servidor externo desconocido # +onlinePlay.untrustedIp.message=¡Conéctate solo a servidores en los que confíes! ¿Seguro que quieres unirte? # +dr.color.button_name=Color # +dr.color.amber_dark=Ámbar - Oscuro # +dr.color.amber_dark_soft=Ámbar - Oscuro suave # +dr.color.amber_light=Ámbar - Claro # +dr.color.auburn_red=Rojo caoba # +dr.color.blue_dark=Azul - Oscuro # +dr.color.blue_light=Azul - Claro # +dr.color.blue_mid=Azul - Medio # +dr.color.blue_vivid=Azul - Vívido # +dr.color.blueish_black=Negro azulado # +dr.color.brown_dark=Marrón - Oscuro # +dr.color.brown_light=Marrón - Claro # +dr.color.brown_mid=Marrón - Medio # +dr.color.brown_very_dark=Marrón – Muy oscuro # +dr.color.copper_red=Rojo cobre # +dr.color.dark_blonde=Rubio oscuro # +dr.color.dark_brown=Marrón oscuro # +dr.color.dark_cool=Oscuro - Frío # +dr.color.dark_gray=Gris oscuro # +dr.color.dark_red=Rojo oscuro # +dr.color.dark_soft=Oscuro - Suave # +dr.color.dark_warm=Oscuro - Cálido # +dr.color.deep_black=Negro oscuro # +dr.color.deep_brown=Marrón frío # +dr.color.green_bright=Verde - Brillante # +dr.color.green_cool_dark=Verde – Frío oscuro # +dr.color.green_light=Verde - Claro # +dr.color.green_mid=Verde - Medio # +dr.color.green_warm_dark=Verde – Cálido oscuro # +dr.color.gray_blue=Azul grisáceo # +dr.color.gray_dark=Gris - Oscuro # +dr.color.gray_light=Gris - Claro # +dr.color.light_blonde=Rubio claro # +dr.color.light_brown=Marrón claro # +dr.color.light_cool=Claro - Frío # +dr.color.light_gray=Gris claro # +dr.color.light_medium=Claro - Medio # +dr.color.light_red=Rojo claro # +dr.color.light_warm=Claro - Cálido # +dr.color.mc_black=MC Negro # +dr.color.medium_blonde=Rubio medio # +dr.color.medium_brown=Castaño medio # +dr.color.medium_cool=Medio - Frío # +dr.color.medium_dark_cool=Oscuro medio - Frío # +dr.color.medium_dark_soft=Medio oscuro - Suave # +dr.color.medium_dark_warm=Medio oscuro - Cálido # +dr.color.medium_light_blonde=Rubio claro medio # +dr.color.medium_light_cool=Claro medio - Frío # +dr.color.medium_light_deep=Claro medio - Oscuro # +dr.color.medium_light_vibrant=Medio claro - Llamativo # +dr.color.medium_light_warm=Medio claro - Cálido # +dr.color.medium_soft=Medio - Suave # +dr.color.medium_warm=Medio - Cálido # +dr.color.minecraft_gray=Minecraft gris # +dr.color.minecraft_black=Negro Minecraft # +dr.color.minecraft_blue=Azul Minecraft # +dr.color.minecraft_cyan=Cian Minecraft # +dr.color.minecraft_green=Verde Minecraft # +dr.color.minecraft_light_blue=Azul claro Minecraft # +dr.color.minecraft_light_gray=Minecraft gris claro # +dr.color.minecraft_lime_green=Verde lima Minecraft # +dr.color.minecraft_magenta=Magenta Minecraft # +dr.color.minecraft_orange=Naranja Minecraft # +dr.color.minecraft_pink=Rosa Minecraft # +dr.color.minecraft_purple=Morado Minecraft # +dr.color.minecraft_red=Rojo Minecraft # +dr.color.minecraft_white=Blanco Minecraft # +dr.color.minecraft_yellow=Amarillo Minecraft # +dr.color.muted_gray=Gris apagado # +dr.color.purpleish_black=Negro violáceo # +dr.color.red_dark=Rojo - Oscuro # +dr.color.reddish_black=Negro rojizo # +dr.color.soft_black=Negro suave # +dr.color.soft_blonde=Rubio suave # +dr.color.soft_magenta=Magenta suave # +dr.color.very_dark_cool=Muy oscuro - Frío # +dr.color.very_dark_warm=Muy oscuro - cálido # +dr.color.very_light_blonde=Rubio muy claro # +dr.color.very_light_cool=Muy claro - Frío # +dr.color.very_light_soft=Muy claro - Suave # +dr.color.very_light_warm=Muy claro - Cálido # +dr.color.vibrant_orange=Naranja llamativo # +dr.color.white=Blanco # +dr.color.white_deep=Blanco - Oscuro # +dr.color.white_light=Blanco - Claro # +dr.color.white_mid=Blanco - Medio # +dr.color.yellow_green=Verde amarillento # + +copyCoordinates.copy_position_message=Posición actual copiada en el portapapeles: "%s" # +copyCoordinates.copy_facing_message=Se ha copiado la posición de enfrente en el portapapeles: "%s" # + +emotes.change_emotes=Cambiar emoticonos # +emotes.execute=Ejecutar # +emotes.header_text=Gestos # +emotes.emotes_instructions_general=Usa las teclas o el ratón para activar gestos # +emotes.exit_gamepad=Salida de %s # +emotes.instructions_gamepad=Siempre puedes pulsar y mantener %s para mostrar un menú rápido de reproducción de gestos # +emotes.instructions_keyboard=Usa las teclas o el ratón para activar gestos # +emotes.instructions_touch=Toca un gesto para activarlo # +emote_wheel.gamepad_helper.select=Pulsa para seleccionar # + +## Dynamic Package Manager +## Google Play APK Expansion file downloader notification +dynamicPackage.download.android.state_unknown=Iniciando... # +dynamicPackage.download.android.state_idle=Esperando la descarga... # +dynamicPackage.download.android.state_fetchingUrl=Buscando recursos... # +dynamicPackage.download.android.state_connecting=Conectando # +dynamicPackage.download.android.state_downloading=Actualizando # +dynamicPackage.download.android.state_completed=¡Actualización terminada! # +dynamicPackage.download.android.state_paused_networkUnavailable=En pausa – No hay red disponible # +dynamicPackage.download.android.state_paused_networkSetupFailure=En pausa – No hay red disponible # +dynamicPackage.download.android.state_paused_byRequest=En pausa # +dynamicPackage.download.android.state_paused_wifiUnavailable=En pausa – No hay Wi-Fi disponible # +dynamicPackage.download.android.state_paused_wifiDisabled=En pausa – No hay Wi-Fi disponible # +dynamicPackage.download.android.state_paused_roaming=En pausa – Comprueba los ajustes de itinerancia # +dynamicPackage.download.android.state_paused_sdcardUnavailable=En pausa – No hay espacio de almacenamiento disponible # +dynamicPackage.download.android.state_failed_unlicensed=Error – Aplicación sin licencia # +dynamicPackage.download.android.state_failed_fetchingUrl=Error – No se han encontrado los recursos # +dynamicPackage.download.android.state_failed_sdcardFull=Error – Espacio de almacenamiento lleno # +dynamicPackage.download.android.state_failed_cancelled=Cancelada # +dynamicPackage.download.android.state_failed=Error al actualizar # +dynamicPackage.download.android.kilobytesPerSecond=%1$s KB/s ### %1$s is the download speed in kbps +dynamicPackage.download.android.timeRemainingNotification=Tiempo restante: %1$s ### %1$s is the time remaining +dynamicPackage.download.android.notificationChannelName=Estado de la actualización # +dynamicPackage.download.android.NotificationChannelDescription=Mostrar el estado y el progreso de la actualización # + +## GameTest content +gameTest.description=Interactúa con gametest. # +gameTest.error.unknownCommandMode=Se ha proporcionado un modo de comando desconocido # +gameTest.error.missingStructure=No se ha encontrado ningún bloque de estructura en un radio de %s # +gameTest.error.cannotFindLookedAtBlock=No se ha encontrado el bloque que estás mirando # +gameTest.error.cannotFindStuctureBlockContainingBlock=No se ha encontrado ningún bloque de estructura que contenga la posición objetivo (%s, %s, %s) # +gameTest.error.structureTooBig=La estructura debe contar con menos de %s bloques en cada eje # +gameTest.error.repeatCountTooSmall=El número de repeticiones debe ser superior a 0 # +gameTest.error.failConditionMet=Se han cumplido las condiciones de fallo # +gameTest.error.timeout=No se han producido éxitos ni fallos en %s ticks # +gameTest.error.noFinishedSequences=Secuencias terminadas: 0 # +gameTest.error.flakyTestError=Éxitos insuficientes: %s de %s intentos. Éxitos necesarios: %s. Máximo de intentos: %s. # +gameTest.error.testMissing=No se pudo encontrar la prueba con el nombre '%s'. # +gameTest.error.structureNotSpawned=No ha sido posible generar la estructura de prueba con la ruta de acceso "%s" ### %s is the file path of the structure +gameTest.error.flakyFailed=La prueba "flaky test" %s ha fallado, intento: %s / %s # +gameTest.error.flakyFailedShowSuccesses=, éxitos: %s (necesarios: %s) ### This appears right after gameTest.error.flakyFailed if multiple successes are required +gameTest.error.failed=¡%s ha fallado! # +gameTest.error.succeededInInvalidTick=Se ha completado correctamente en una marca no válida: marca esperada: %s, marca actual: %s # +gameTest.error.noTestsFound=No se han encontrado pruebas para la etiqueta '%s' # +gameTest.error.unkownEvent=Nombre de evento desconocido '%s' # +gameTest.optionalPrefix=(opcional) # +gameTest.assert.couldNotSetBlock=No se ha podido reemplazar el bloque "%s" (setBlock) # +gameTest.assert.missingButton=Se esperaba un botón # +gameTest.assert.missingLever=Se esperaba una palanca # +gameTest.assert.couldNotSpawnEntity=No se ha podido generar la entidad de tipo "%s" # +gameTest.assert.onlyWorksWithMobs=El comando spawnWithoutBehaviors() solo funciona con criaturas # +gameTest.assert.mobWontMove=No ha sido posible mover la criatura "%s" # +gameTest.assert.noPathFound=No se ha encontrado ninguna ruta para la entidad de tipo "%s" # +gameTest.assert.pathFound=Se ha encontrado la ruta para la entidad de tipo "%s" # +gameTest.assert.expectEntityOfType=Se esperaba una entidad de tipo "%s" # +gameTest.assert.unexpectedDataResult=Resultado inesperado de datos de entidad # +gameTest.assert.didNotExpectEntityOfType=No se esperaba una entidad de tipo "%s" # +gameTest.assert.expectBlock=Bloque de tipo '%s' esperado # +gameTest.assert.expectBlockWithState=Se esperaba un bloque con estado "%s" # +gameTest.assert.unexpectedBlock=No se esperaba el bloque de tipo '%s' # +gameTest.assert.unexpectedBlockState=El bloque no posee el estado de bloque que se esperaba # +gameTest.assert.expectItemOfType=Se esperaba una entidad de objeto de tipo %s # +gameTest.assert.unexpectedItemOfType=No se esperaba una entidad de objeto de tipo %s # +gameTest.assert.wrongEntityItemCount=Número inesperado de entidades de objeto de tipo %s. Previsión: %s. Resultado: %s. # +gameTest.assert.noContainerFound=No se ha encontrado ningún contenedor # +gameTest.assert.expectEmptyContainer=Se esperaba un contenedor vacío # +gameTest.assert.expectItemInContainer=El contenedor no contiene ningún objeto de tipo %s # +gameTest.assert.missingComponent=A la entidad le falta el componente "%s" # +gameTest.assert.hasComponent=La entidad tiene el componente "%s" # +gameTest.assert.missingArmor=A la entidad le falta la armadura %s en la ranura %s con los datos %s # +gameTest.assert.hasArmor=La entidad tiene la armadura %s en la ranura %s con los datos %s # +gameTest.assert.unexpectedRedstonePowerLevel=Nivel de poder de redstone inesperado. Previsión: %s. Resultado: %s. # +gameTest.assert.expectWaterLogged=Se esperaba un bloque encharcado # +gameTest.assert.unexpectedWaterLogged=No se esperaba un bloque encharcado # +gameTest.assert.missingExplosionComponent=No se puede fusionar la entidad porque no hay un componente de explosión # +gameTest.assert.invalidEntityInstance=Instancia de entidad no válida # +gameTest.assert.unexpectedParameterValue=Valor no esperado para parámetro "%s" # +gameTest.assert.expectEntityInstance=Instancia de entidad esperada de tipo '%s' # +gameTest.assert.didNotExpectEntityInstance=No se esperaba una entidad de tipo '%s' # +gameTest.assert.invalidFluidType=Tipo de fluido no válido # +gameTest.assert.expectCauldron=Se esperaba un bloque de tipo caldero # +gameTest.success.runningTests=Ejecutando pruebas (%s) # +gameTest.success.relativePosition=Posición relativa a %s: %s ### first %s is the name of the test and the second %s is the local location in the test structure +gameTest.success.passed=¡%s superado! # +gameTest.success.flakyPassedEnough=%s superó %s veces de %s intentos. ### this is used when a test has passed a sufficient number of times +gameTest.success.flakyPassed=La prueba "flaky test" %s se ha completado correctamente, intento: %s. Éxitos: %s. ### this one is used when a test has passed, but not yet reached the required number of times to succeed +gameTest.success.testsStarted=Ejecutando %s pruebas con la etiqueta '%s'... # +gameTest.report.testLocation=En: %s, %s, %s (relativo: %s, %s, %s) # +gameTest.report.tickCount=Marca: %s ### This appears right below the gameTest.report.testLocation line +gameTest.report.testCount=¡Prueba de juego realizada! Se han ejecutado %s pruebas # +gameTest.report.someTestsFailed=%s pruebas necesarias fallaron :( # +gameTest.report.allRequiredTestsPassed=Todas las pruebas requeridas se completaron correctamente :) # +gameTest.report.optionalFailures=%s pruebas opcionales fallaron # +gameTest.report.bookTitle=Informe de prueba de juego ### A book with this title is placed next to each test with the test results inside + +## Script +script.description=Opciones de depuración para GameTest Framework. # +script.error.unknownCommandMode=Se ha proporcionado un modo de comando desconocido # +script.error.noDebugger=Depurador no disponible # +script.error.debuggerFailed=No se ha podido iniciar el depurador # +script.error.profilerStopped=El analizador se ha detenido y no se ha podido guardar el perfil. # +script.error.statsSaved=Error al guardar las estadísticas del script # +script.success.debuggerListen=Depurador escuchando en el puerto %s # +script.success.debuggerConnect=Depurador conectado al host %s en el puerto %s # +script.success.debuggerClosed=Depurador cerrado # +script.success.profilerStarted=Se ha iniciado el analizador # +script.success.profilerStopped=El analizador se ha detenido. Perfil guardado en "%s". ### Full path to profile file +script.success.statsSaved=Estadísticas de script guardadas en "%s" ### Full path to stats file + +clientscript.description=Opciones de depuración de clientes para GameTest Framework. # +clientscript.error.unknownCommandMode=Se ha proporcionado un modo de comando desconocido # +clientscript.error.noDebugger=El depurador de clientes no está disponible # +clientscript.error.debuggerFailed=Error al iniciar el depurador de clientes # +clientscript.success.debuggerListen=Depurador de clientes escuchando en el puerto %s # +clientscript.success.debuggerConnect=Depurador de clientes conectado al host %s en el puerto %s # +clientscript.success.debuggerClosed=Depurador de clientes cerrado # + +## World Recovery +world_recovery.description=Haz clic en el botón de abajo para abrir un selector de archivos. Usa el selector para localizar y seleccionar la carpeta 'minecraftWorlds'.%1%1Busca en las carpetas 'games/com.mojang', empezando por la raíz de tu dispositivo o tarjeta SD.%1%1Cuando esté hecha la selección, copiaremos tus mundos a la ubicación externa nueva.%1%1El dispositivo debe tener suficiente espacio disponible para poder contener las copias de tus mundos. ### %1 is line breaks +world_recovery.title=Recuperación de mundos # +world_recovery.select_worlds=Selecciona los mundos # +world_recovery.error.title=Error al recuperar mundos # +world_recovery.error.invalid_directory=Debes elegir un directorio que termine en '%s'. # +world_recovery.error.insufficient_space=Espacio insuficiente para llevar a cabo la recuperación. Necesario: %1. Disponible: %2. # +world_recovery.error.generic=Se ha producido un error: %s # +world_recovery.success=¡Mundo recuperado correctamente! # +world_recovery.init=Iniciando el proceso de recuperación... # +world_recovery.progress=Recuperando %2 archivos (%3).%1%1Progreso: %4 %% completado%1Archivos copiados: %5 / %2 ### %1 is line breaks, %2 is file count, %3 is total size, %4 is percent complete, %5 is current file count + +osk.truncation_warning.title=Aviso # +osk.truncation_warning.body=No se puede editar el texto. El texto supera los límites y los datos podrían truncarse o perderse. # + +## Gatherings +gathering.button.minecraftLive=Minecraft Live # +gathering.caption.startsIn=Comienza en %s # +gathering.caption.endsIn=Termina en %s # +gathering.caption.eventOver=Evento terminado # +gathering.info.button.readMore=Leer más... # +gathering.info.button.voteNow=Vota ahora # +gathering.info.title.liveIsComing=¡Minecraft Live está a punto de llegar! # +gathering.info.header.minecraftLive=Minecraft Live # +gathering.info.body.liveIsComing=Ha llegado el momento de añadir nuevas criaturas a Minecraft y la decisión está en tus manos. # +gathering.info.modal.title.connectFail=Problema de conexión # +gathering.info.modal.body.connectFail=Por desgracia, no hemos podido establecer una conexión. Inténtalo de nuevo más tarde. # +gathering.connect.title=Conectando... # diff --git a/servers/bedrock/resource_packs/vanilla/texts/es_MX.lang b/servers/bedrock/resource_packs/vanilla/texts/es_MX.lang new file mode 100644 index 0000000..1777f45 --- /dev/null +++ b/servers/bedrock/resource_packs/vanilla/texts/es_MX.lang @@ -0,0 +1,10422 @@ +## Comments can be added anywhere on a valid line by starting with '##' +## +## Note, trailing spaces will NOT be trimmed. If you want room between the end of the string and the start of a +## comment on the same line, use TABs. +accessibility.disableTTS=Texto a voz desactivado # +accessibility.enableTTS=Texto a voz activado # + +## Translator note: +## This section of phrases will be given audibly to the user using text to speech + +accessibility.chat.tts.gamepad.back=Presiona %s para regresar # +accessibility.chat.tts.gamepad.exitChat=Presiona %s para salir del chat # +accessibility.chat.tts.gamepad.sendMessage=Presiona %s para enviar un mensaje # +accessibility.chat.tts.says=%s dice %s # +accessibility.chat.tts.hideChat=Ocultar chat # +accessibility.chat.tts.keyboard=Teclado # +accessibility.chat.tts.muteChatToggle=Silenciar todo # +accessibility.chat.tts.sendChatMessage=Enviar # +accessibility.chat.tts.textboxTitle=Chat # + +accessibility.game.playerView=Vista de jugador # + +accessibility.loading.done=Listo # +accessibility.saving.done=Listo # +accessibility.downloading.start=Descarga comenzada # +accessibility.downloading.Progress=Descarga: %s por ciento # +accessibility.downloading.canceled=Descarga cancelada # +accessibility.downloading.complete=Descarga completa # +accessibility.importing.start=Importación comenzada # +accessibility.importing.Progress=Importación: %s por ciento # +accessibility.importing.canceled=Importación cancelada # +accessibility.importing.complete=Importación completa # +accessibility.signin.xbl=Iniciando sesión en Xbox Live # +accessibility.chat.howtoopen=Presiona %s para abrir el chat # +accessibility.chat.howtoemote=Presiona o mantén presionado %s para hacer un emote # +accessibility.key.mouseButton=Botón del mouse %s # +accessibility.key.gamepad=Control %s # +accessibility.list.or.two=%s o %s # +accessibility.list.or.three_or_more.first=%s # +accessibility.list.or.three_or_more.inner=, %s # +accessibility.list.or.three_or_more.last=, o %s # + +accessibility.button.tts.title=Botón # +accessibility.checkbox.tts.title=Casilla # +accessibility.checkbox.tts.status=estado %s ### Status will be checked or unchecked +accessibility.dropdown.tts.title=Desplegable # +accessibility.screen.tts.title=Pantalla de %s ### %s will be replaced with the title of the screen (Example: Library Screen) +accessibility.slider.tts.title=Deslizante # +accessibility.tab.tts.title=Pestaña # +accessibility.textbox.tts.title=Cuadro de texto # +accessibility.toggle.tts.title=Activar/desactivar # +accessibility.scrollbar.tts.title=Barra de desplazamiento # + +accessibility.button.navigateLeft=Flecha izquierda # +accessibility.button.navigateRight=Flecha derecha # + +accessibility.button.close=cerrar # +accessibility.button.back=atrás # +accessibility.button.exit=Salir # + +## Text for the filter button in search menu which works as follows: +## a. When there are 0 filters applied - "Filter Button X of Y" +## b. When 1 or more filters are applied - "Filter Button X of Y, Z Applied" where Z is the number of filters applied. +accessibility.button.filter=Filtrar # +accessibility.button.filter.appliedCount= Aplicaste %s # +accessibility.button.sort=Ordenar # + +accessibility.dropdown.listItem=Objeto de lista # + +accessibility.minecoin=Minecoin # +accessibility.minecoins=Minecoins # +accessibility.fullprice=Precio completo %s Minecoins # +accessibility.discount.price=%s Minecoins con precio de descuento # +accessibility.discount.percent=%s por ciento de descuento # + +accessibility.sectionName=Sección %s: # + +accessibility.state.on=: sí # +accessibility.state.off=: no # + +accessibility.state.checked=: revisado # +accessibility.state.unchecked=: sin revisión # + +accessibility.state.selected=: seleccionado # +accessibility.state.unselected=: no seleccionado # + +accessibility.store.offerDescription.share=Compartir # +accessibility.store.wishlist.button=Lista de deseos # + +accessibility.index= %s de %s ### This is numbering, which number out of the total number of objects is available for interaction. Example: 1 of 3 + +accessibility.slider.tts.percentValue=%s por ciento # + +accessibility.play.editWorld=Editar mundo # +accessibility.play.editRealm=Editar Realm # +accessibility.play.editServer=Editar servidor # +accessibility.play.importWorld=Importar mundo # +accessibility.play.leaveRealm=Abandonar Realm # +accessibility.play.realmFeed=Conexión de Realm # +accessibility.play.noNewPosts=No hay mensajes nuevos # +accessibility.play.singleNewPost=1 mensaje nuevo # +accessibility.play.multipleNewPosts=%s mensajes nuevos ### %s will be a number +accessibility.play.tabLeft=Presiona %s para tabular a la izquierda # +accessibility.play.tabRight=Presiona %s para tabular a la derecha # +accessibility.play.legacyWorldsDelete=Eliminar mundo de legado # +accessibility.play.uploadWorld=Cargar mundo # + +accessibility.pause.permissions=Permisos # +accessibility.pause.profile=Elegir perfil # + +accessibility.start.buttonHelper=%s : %s ### Used for on-screen gamepad helpers (eg. "Y Button : Change User") + +accessibility.screenName.achievements=Pantalla de logros # +accessibility.screenName.chat=Pantalla de chat # +accessibility.screenName.chatSettings=Pantalla de configuración del chat # +accessibility.screenName.createNew=Crear nueva pantalla # +accessibility.screenName.createWorld=Crear pantalla de configuración de mundo # +accessibility.screenName.editCharacter=Creador de personajes # +accessibility.screenName.editWorldSettings=Editar pantalla de configuración de mundo # +accessibility.screenName.error=Pantalla de error # +accessibility.screenName.howToPlay=Cómo se juega: pantalla # +accessibility.screenName.inviteToGame=Pantalla para invitar al juego # +accessibility.screenName.joinByIP=Cuadro de diálogo para unirse mediante IP # +accessibility.screenName.joinCode=Cuadro de diálogo con código para unirse # +accessibility.screenName.library=Pantalla de biblioteca # +accessibility.screenName.modalDialog=Diálogo emergente # +accessibility.screenName.myTemplates=Pantalla de Mis plantillas # +accessibility.screenName.myWorlds=Pantalla de Mis mundos # +accessibility.screenName.patchNotes=Pantalla de notas de la revisión # +accessibility.screenName.pause=Pantalla de pausa # +accessibility.screenName.permissions=Pantalla de permisos # +accessibility.screenName.play=Pantalla de reproducción # +accessibility.screenName.profile=Pantalla de perfil # +accessibility.screenName.realmSettings=Pantalla de configuración de Realms # +accessibility.screenName.settings=Pantalla de configuración del juego # +accessibility.screenName.addFriend=Pantalla de añadir amigo # +accessibility.screenName.skinPicker=Pantalla para elegir aspectos # +accessibility.screenName.start=Menú principal # +accessibility.screenName.vrAlignment=Pantalla de alineación RV # +accessibility.screenName.emoteWheel=Pantalla de gestos # + +accessibility.settings.reset=reiniciar # +accessibility.settings.chooseSeed=Elegir semilla # + +accessibility.start.feedback=Enviar enlace de comentarios al sitio web # +accessibility.start.new=Nuevo # +accessibility.start.profile=Elegir perfil # +accessibility.start.skinPicker=Elegir aspecto # + +accessibility.store.tag=Etiqueta # + +accessibility.textbox.editing=Editando # + +accessibility.text.period=Punto # +accessibility.text.period.url=Punto ### Pronunciation for a period inside of a URL, as in "www dot microsoft dot com" +accessibility.text.comma=Coma # +accessibility.text.colon=Dos puntos # +accessibility.text.apostrophe=Apóstrofe # +accessibility.text.semiColon=Punto y coma # +accessibility.text.questionMark=Signo de pregunta # +accessibility.text.quotationMark=Comilla # +accessibility.text.space=Espacio # +accessibility.text.tilde=Tilde # +accessibility.text.graveAccent=Acento grave # +accessibility.text.lessThan=Menor que # +accessibility.text.greaterThan=Mayor que # +accessibility.text.leftBrace=Llave izquierda # +accessibility.text.rightBrace=Llave derecha # +accessibility.text.rightBracket=Corchete derecho # +accessibility.text.leftBracket=Corchete izquierdo # +accessibility.text.verticalBar=Barra vertical # +accessibility.text.forwardSlash=Barra diagonal # +accessibility.text.backwardSlash=Barra invertida # + +accessibility.text.exclamationPoint=Signo de exclamación # +accessibility.text.atSign=Arroba # +accessibility.text.hashTag=Etiqueta # +accessibility.text.dollarSign=Dólar # +accessibility.text.percent=Porcentaje # +accessibility.text.caret=Signo de intercalación # +accessibility.text.ampersand=Y # +accessibility.text.asterisk=Asterisco # +accessibility.text.leftParenthesis=Paréntesis izquierdo # +accessibility.text.rightParenthesis=Paréntesis derecho # +accessibility.text.hyphen=Guion # +accessibility.text.underScore=Guion bajo # +accessibility.text.plus=Más # +accessibility.text.equals=Igual # + +accessibility.text.unsupported=Carácter desconocido # + +accessibility.toast=Notificación ### This is the name of the popup that appears when a player gets a notification for a game invite or achievement unlocked + +accessibility.worldTemplates.help=Ayuda # + +accessibility.popup.title=¿Desactivar lector de pantalla? # +accessibility.popup.message.line1=¡Te damos la bienvenida a Minecraft! # +accessibility.popup.message.default=En tu dispositivo, la compatibilidad con el lector de pantalla está habilitada de forma predeterminada. # +accessibility.popup.message.platform=Detectamos que tu sistema tiene un lector de pantalla habilitado, así que hemos activado el lector de pantalla de Minecraft de forma automática. # +accessibility.popup.message.touch=Toca y arrastra para encontrar los controles en pantalla, y tócalos dos veces para seleccionarlos. Para desplazarte por una pantalla, toca dos veces y mantén presionado mientras arrastras el dedo hacia arriba o hacia abajo. # +accessibility.popup.message.xbl=Detectamos que tu cuenta tiene la opción "Que los juegos lean por mí" habilitada, así que hemos activado el lector de pantalla de Minecraft de forma automática. # +accessibility.popup.message.line3=¿Quieres desactivarlo? # +accessibility.popup.left_button_text=Desactivar # +accessibility.popup.right_button_text=Dejar activado # + +accessibility.popup.joinRealm=Pantalla de unirse a Realm # + +accessibility.controllerLayoutScreen.buttonRemapped=%s está enlazado a %s # +accessibility.controllerLayoutScreen.buttonBoundTo=Botón %s: %s # +accessibility.controllerLayoutScreen.buttonRemapping=Seleccionar entrada para enlazar durante %s # + +accessibility.gamepad.faceButton.down=Botón A # +accessibility.gamepad.faceButton.right=Botón B # +accessibility.gamepad.faceButton.left=Botón X # +accessibility.gamepad.faceButton.up=Botón Y # +accessibility.gamepad.button.systemLeft=Botón Vista # +accessibility.gamepad.button.systemRight=Botón Menú # +accessibility.gamepad.dpad.down=Pad direccional abajo # +accessibility.gamepad.dpad.up=Pad direccional arriba # +accessibility.gamepad.dpad.left=Pad direccional izquierdo # +accessibility.gamepad.dpad.right=Pad direccional derecho # +accessibility.gamepad.stick.left=Palanca izquierda # +accessibility.gamepad.stick.right=Palanca derecha # +accessibility.gamepad.trigger.right=Gatillo derecho # +accessibility.gamepad.trigger.left=Gatillo izquierdo # +accessibility.gamepad.bumper.right=Botón superior derecho ### Used for both Xbox and controller on Windows +accessibility.gamepad.bumper.left=Botón superior izquierdo ### Used for both Xbox and controller on Windows + +accessibility.keyboard.leftBracket=Botón corchete izquierdo ### left square bracket means '[' on the english keyboard +accessibility.keyboard.rightBracket=Botón corchete derecho ### right square bracket means ']' on the english keyboard + +accessibility.emotes.hovered=%s, botón de gesto %d, %d de %d # +accessibility.emotes.assigned=Se asignó el gesto %s # +accessibility.emotes.unassigned=Sin asignar # +accessibility.emotes.playSuccess=Reproducir gesto # +accessibility.emotes.playFailed=No hay ningún gesto asignado a este botón. Presiona %s para acceder al botón Cambiar gestos # +accessibility.emotes.changeEmotesInstruction.button=la %s para acceder # +accessibility.emotes.keyboard.arrow=flecha # + +accessibility.emotes.instruction.keyboard=Presiona las flechas a la derecha o a la izquierda para desplazarte por los botones de gestos. Presiona la flecha hacia abajo para acceder al botón Cambiar gestos. # + +## End of audible phrases section + +accounts.name=Nombre: %s (%s) # +accounts.signedInAs=Sesión iniciada como # +accounts.signOutConfirmation=¿Quieres cerrar sesión y cambiar de cuenta? # +accounts.switchConfirmation=¿Quieres cambiar de cuenta? Tu cuenta actual permanecerá conectada. # +accounts.signOut=Cerrar sesión # +accounts.switch=Cambiar de cuenta # +accounts.manage=Administrar cuenta # + +achievement.alternativeFuel=Combustible alternativo # +achievement.alternativeFuel.desc=Enciende un horno con un bloque de algas # +achievement.acquireIron=Manos de hierro # +achievement.acquireIron.desc=Funde un lingote de hierro # +achievement.bakeCake=La cereza del pastel # +achievement.bakeCake.desc=¡Trigo, azúcar, leche y huevos! # +achievement.blaze_rod=En llamas # +achievement.blaze_rod.desc=Sácale la vara a un Blaze # +achievement.bookcase=Bibliotecario # +achievement.bookcase.desc=Construye algunas estanterías para mejorar tu mesa de encantamientos # +achievement.breedCow=Repoblación # +achievement.breedCow.desc=Alimenta dos vacas con trigo para que se reproduzcan # +achievement.buildBetterPickaxe=Mejora de pico # +achievement.buildBetterPickaxe.desc=Construye un pico mejor # +achievement.buildFurnace=Al rojo vivo # +achievement.buildFurnace.desc=Construye un horno con ocho bloques de piedra # +achievement.buildHoe=¡Hora de cultivar! # +achievement.buildHoe.desc=Usa tablones y palos para hacer un azadón # +achievement.buildPickaxe=¡Hora de picar! # +achievement.buildPickaxe.desc=Usa tablones y palos para hacer un pico # +achievement.buildSword=¡Hora de atacar! # +achievement.buildSword.desc=Usa tablones y palos para hacer una espada # +achievement.buildWorkBench=Manos a la obra # +achievement.buildWorkBench.desc=Crea una mesa de creación con cuatro tablones. # +achievement.cookFish=Pescado rico # +achievement.cookFish.desc=¡Atrapa un pez y cocínalo! # +achievement.diamonds=¡DIAMANTES! # +achievement.diamonds.desc=Consigue diamantes con tus herramientas de hierro # +achievement.diamondsToYou=¡Diamantes para ti! # +achievement.diamondsToYou.desc=Lanza diamantes a otro jugador. # +achievement.enchantments=Hechicero # +achievement.enchantments.desc=Usa un libro, obsidiana y diamantes para construir una mesa de encantamientos # +achievement.exploreAllBiomes=Hora de la aventura # +achievement.exploreAllBiomes.desc=Descubre todos los biomas # +achievement.flyPig=Cuando los cerdos vuelen # +achievement.flyPig.desc=Haz volar a cerdo por un precipicio # +achievement.fullBeacon=Farolizador # +achievement.fullBeacon.desc=Crea un faro completo # +achievement.get=¡Logro conseguido! # +achievement.ghast=Su propia medicina # +achievement.ghast.desc=Destruye un Ghast con una bola de fuego # +achievement.killCow=Curtevacas # +achievement.killCow.desc=Consigue un poco de cuero # +achievement.killEnemy=Cazamonstruos # +achievement.killEnemy.desc=Ataca y destruye a un monstruo # +achievement.killWither=El comienzo. # +achievement.killWither.desc=Mata al Wither # +achievement.makeBread=Hornea pan # +achievement.makeBread.desc=Convierte trigo en pan # +achievement.mineWood=Buscamadera # +achievement.mineWood.desc=Golpea un árbol hasta que sale un bloque de madera # +achievement.notification.description=Logro desbloqueado # +achievement.onARail=Sobre ruedas # +achievement.onARail.desc=Viaja en vagoneta al menos 1 km desde el punto en el que te encuentras. # +achievement.openInventory=Hacer inventario # +achievement.openInventory.desc=Presiona '%1$s' para abrir tu inventario. # +achievement.overkill=Matanza # +achievement.overkill.desc=Quita ocho corazones de daño en un solo golpe # +achievement.overpowered=Superpoderoso # +achievement.overpowered.desc=Crea una manzana de Notch # +achievement.portal=A las profundidades # +achievement.portal.desc=Construye un portal al inframundo # +achievement.potion=Destilería local # +achievement.potion.desc=Destila una poción # +achievement.requires=Necesita '%1$s' # +achievement.snipeSkeleton=Duelo de francotiradores # +achievement.snipeSkeleton.desc=Mata a un esqueleto con una flecha desde más de 50 metros # +achievement.spawnWither=¿El comienzo? # +achievement.spawnWither.desc=Invoca al Wither # +achievement.taken=¡Obtenido! # +achievement.theEnd=¿The End? # +achievement.theEnd.desc=Llega a End # +achievement.theEnd2=The End. # +achievement.theEnd2.desc=Vence al dragón de Ender # +achievement.unknown=??? # +achievement.uninitScore=-- # + +action.hint.exit.boat=Toca Saltar para salir del bote # +action.hint.exit.minecart=Toca Saltar para salir de la vagoneta # +action.hint.exit.pig=Toca Agachar para desmontar. # +action.hint.exit.horse=Toca Agachar para desmontar. # +action.hint.exit.strider=Toca Agachar para desmontar # +action.hint.exit.donkey=Toca Agachar para desmontar. # +action.hint.exit.mule=Toca Agachar para desmontar. # +action.hint.exit.llama=Toca Agachar para desmontar. # +action.hint.exit.trader_llama=Toca Agachar para desmontar # +action.hint.exit.skeleton_horse=Toca Agachar para desmontar. # + + +action.hint.exit.scheme.minecart=Toca desmontar para salir de la vagoneta # +action.hint.exit.scheme.pig=Toca desmontar para desmontarte # +action.hint.exit.scheme.horse=Toca desmontar para desmontarte # +action.hint.exit.scheme.strider=Toca desmontar para desmontarte # +action.hint.exit.scheme.donkey=Toca desmontar para desmontarte # +action.hint.exit.scheme.mule=Toca desmontar para desmontarte # +action.hint.exit.scheme.llama=Toca desmontar para desmontarte # +action.hint.exit.scheme.trader_llama=Toca desmontar para desmontarte # +action.hint.exit.scheme.skeleton_horse=Toca desmontar para desmontarte # + +action.hint.exit.console.boat=Presiona :_input_key.jump: para salir del bote # +action.hint.exit.console.minecart=Presiona :_input_key.jump: para salir de la vagoneta # +action.hint.exit.console.pig=Presiona :_input_key.sneak: para desmontar # +action.hint.exit.console.horse=Presiona :_input_key.sneak: para desmontar # +action.hint.exit.console.strider=Presiona :_input_key.sneak: para desmontar # +action.hint.exit.console.donkey=Presiona :_input_key.sneak: para desmontar # +action.hint.exit.console.mule=Presiona :_input_key.sneak: para desmontar # +action.hint.exit.console.llama=Presiona :_input_key.sneak: para desmontar # +action.hint.exit.console.trader_llama=Presiona :_input_key.sneak: para desmontar # +action.hint.exit.console.skeleton_horse=Presiona :_input_key.sneak: para desmontar # + +action.interact.creeper=Prender # +action.interact.edit=Editar # +action.interact.exit.boat=Abandonar # +action.interact.feed=Alimentar # +action.interact.fishing=Pescar # +action.interact.milk=Ordeñar # +action.interact.mooshear=Esquilar # +action.interact.moostew=Extraer sopa # +action.interact.repair=Reparar # +action.interact.ride.boat=Abordar # +action.interact.ride.minecart=Montar # +action.interact.ride.horse=Montar # +action.interact.ride.strider=Montar # +action.interact.shear=Esquilar # +action.interact.sit=Sentarse # +action.interact.stand=Levantarse # +action.interact.talk=Hablar # +action.interact.tame=Domesticar # +action.interact.dye=Teñir # +action.interact.cure=Curar # +action.interact.opencontainer=Abrir # +action.interact.createMap=Crear mapa # +action.interact.takepicture=Sacar foto # +action.interact.saddle=Ensillar # +action.interact.mount=Montar # +action.interact.boost=Aumento # +action.interact.write=Escribir # +action.interact.leash=Atar # +action.interact.unleash=Desatar # +action.interact.name=Nombre # +action.interact.attachchest=Cofre de ataque # +action.interact.equiphorsearmor=Equipar armadura para caballo # +action.interact.equipcarpet=Equipar alfombra # +action.interact.trade=Intercambiar # +action.interact.armorstand.pose=Pose # +action.interact.armorstand.equip=Equipar # +action.interact.read=Leer # +action.interact.wakevillager=Despertar aldeano # +action.interact.barter=Negociar # + +advMode.allEntities=@e = todas las entidades # +advMode.allPlayers=@a = todos los jugadores # +advMode.command=Entrada de comando # +advMode.nearestPlayer=@p = jugador más cercano # +advMode.notAllowed=Debe ser un jugador con OP en modo creativo # +advMode.notEnabled=Bloques de comando no están habilitados en este servidor # +advMode.previousOutput=Salida de comando anterior # +advMode.randomPlayer=@r = jugador al azar # +advMode.self=@s = tú mismo # +advMode.setCommand=Establecer comando de consola para bloque # +advMode.setCommand.success=Comando establecido: %s # + +apple.iCloudDisabled.title=¡No pierdas tus mundos! # +apple.iCloudDisabled.message=Tus mundos no se están guardando como deberían. Puede que desaparezcan la próxima vez que juegues a Minecraft. Ve a la configuración de Apple TV y activa iCloud para asegurarte de que se guarden. # +apple.iCloudDisabled.button.turnOnICloud=Activar iCloud # +apple.iCloudNoSpace.message=No hay espacio suficiente en iCloud para guardar tus mundos como corresponde. Es posible que no aparezcan la próxima vez que juegues a Minecraft. Libera espacio en tu cuenta iCloud para asegurarte de que todos tus mundos se guarden. # +apple.iCloudNoSpace.button.manageICloud=Administrar iCloud # +apple.iCloudNoInternet.message=Necesitas una conexión a Internet para guardar tus mundos como corresponde. Es posible que no aparezcan la próxima vez que juegues a Minecraft. Vuelve a conectarte a Internet para asegurarte de que se guarden todos tus mundos. # +apple.iCloudSignInRequired.title=Iniciar sesión # +apple.iCloudSignInRequired.message=Debes tener una sesión iniciada en iCloud para jugar Minecraft. Ve a la configuración de Apple TV y activa iCloud. # +apple.iCloudUserChanged.message=Se inició sesión con una nueva cuenta de iCloud. Deberás reiniciar Minecraft para jugar. # +apple.LocalNetworkPermission.message=Minecraft quiere acceder a tu red local. Esto te permite habilitar el juego colectivo con otras personas en tu red local. Si rechazas este permiso, no se verán afectadas las funciones ni el juego en línea. Sin embargo, no podrás jugar con otras personas en la misma red. # + +attribute.modifier.plus.0=+%d %s # +attribute.modifier.plus.1=+%d%% %s # +attribute.modifier.plus.2=+%d%% %s # +attribute.modifier.take.0=-%d %s # +attribute.modifier.take.1=-%d%% %s # +attribute.modifier.take.2=-%d%% %s # +attribute.name.minecraft:attack_damage=Daño de ataque # +attribute.name.minecraft:follow_range=Distancia de segui. de criaturas # +attribute.name.minecraft:knockback_resistance=Resistencia al empuje # +attribute.name.generic.maxHealth=Salud máxima # +attribute.name.generic.attackDamage=Daño de ataque # +attribute.name.generic.knockbackResistance=Resistencia al empuje # +attribute.name.minecraft:movement=Velocidad # +attribute.name.horse.jumpStrength=Potencia de salto del caballo # +attribute.name.zombie.spawnReinforcements=Refuerzos zombis # + +attribution.goBack=Atrás # +attribution.viewAttribution=Para ver las atribuciones, visita https://minecraft.net/attribution en cualquier explorador. # + +authentication.demo.body.default=Comenzando la experiencia de demostración… # +authentication.demo.body.error=Lo sentimos, esta clase no está disponible por el momento. # +authentication.demo.title=Cargando la demostración # +authentication.demo.title.error=Clase no disponible # +authentication.pleaseSignIn=Inicia sesión con tu cuenta escolar u organizacional para usar Minecraft Education. # +authentication.loggingin=Iniciando sesión… # +authentication.signIn=Iniciar sesión # +authentication.signIn.tryAgain=Inténtalo de nuevo # +authentication.signingInTo=Iniciando sesión en %s # +authentication.unableToConnect=No se pudo conectar # +authentication.unauthenticated=Cuenta no válida para usar Minecraft Education. # +authentication.location=Para obtener más información: # +authentication.tryagain=Iniciar sesión con otra cuenta # +authentication.welcome=¡Bienvenido/a, %s! # +authentication.exitingGame=Adiós, vuelve pronto. # +authentication.trialMessageTitle=Prueba gratuita # +authentication.trialWelcome=¡Hola!%1%1Tienes disponibles %2 pruebas de Minecraft Education antes de que tu escuela u organización necesite comprar una licencia.%1%1Cada vez que abras Minecraft Education, usarás una de las posibilidades de prueba. ¡Disfruta! # +authentication.trialWarning=Te quedan %2 pruebas de Minecraft Education antes de que tu escuela u organización necesite comprar una licencia.%1%1Cada vez que abras Minecraft Education, usarás una de las posibilidades de prueba. # +authentication.trialEnded=Se agotaron las posibilidades de prueba de Minecraft Education.%1%1Tu escuela u organización tendrá que comprar una licencia para que puedas seguir usando todas las funciones de Minecraft Education.%1%1Ahora, se cerrará la sesión de tu cuenta %2 y podrás explorar la lección de demostración con funciones limitadas. # +authentication.trialEndedTitle=Terminó la prueba # +authentication.clickToPurchase=Cómo comprar ### Translations should be 20 characters or less +authentication.adalException=No podemos conectarte con el servicio que necesitas en este momento. Revisa tu conexión a internet o vuelve a intentarlo más tarde. # +authentication.buyMinecraft=Ir a la App Store # +authentication.edu.leaveGame.title=Se cerró tu sesión # +authentication.edu.leaveGame.body=Otro dispositivo inició sesión con tu cuenta. # +authentication.edu.leaveGame.help=Ayuda # +authentication.educationOnly=Si no eres un usuario académico, ve a la App Store para descargar la versión estándar. # +authentication.minecraftInstead=App Store # +authentication.signInButton=Iniciar sesión con otra cuenta # +authentication.signInRequired=Es necesario iniciar sesión # +authentication.store.confirm.button=Confirmar # +authentication.store.confirmPurchase=Confirmar compra # +authentication.store.intro=Completaste tu periodo de prueba de Minecraft Education. Tienes que comprar una licencia para seguir jugando a Minecraft Education. # +authentication.store.popup.purchaseFailed.title=Algo salió mal # +authentication.store.popup.purchaseFailed.msg=No pudimos finalizar la compra. Revisa tu conexión a Internet. # +authentication.store.purchase.info1=El pago se cargará a tu cuenta de iTunes en el momento de la confirmación de la compra y la suscripción se renovará automáticamente a menos que la renovación automática se desactive al menos 24 horas antes del final del periodo actual. Se cobrará la renovación de tu cuenta dentro de las 24 horas anteriores al final del periodo actual, según la opción de precio de suscripción que hayas seleccionado antes. # +authentication.store.purchase.info2=Puedes administrar tu suscripción y anular la renovación automática accediendo a los ajustes de tu cuenta de iTunes tras adquirirla. Si cancelas tu suscripción una vez activada, no se te reembolsará por el resto del período activo de la misma. Tu cuenta de iTunes estará vinculada a tu cuenta de O365 Educación para esta suscripción, por lo que no podrás adquirir otras licencias de Minecraft Education con esta cuenta de iTunes. # +authentication.store.purchase.button=Comprar licencia (%s/año) # +authentication.store.terms=Términos de uso # +authentication.store.viewTermsAndConditions=Términos y condiciones # +authentication.store.viewPrivacyPolicy=Política de privacidad # +authentication.toast.refreshFailed.title=Cuenta # +authentication.toast.refreshFailed.body=Hay un problema con la información de tu cuenta. Vuelve a iniciar la sesión para seguir usando las características de multijugador. # +authentication.error.generic.title=No se pudo iniciar sesión # +authentication.error.generic.body=No pudimos iniciar la sesión. Asegúrate de utilizar una cuenta de tu escuela u organización y vuelve a intentarlo. # +authentication.error.generic.link1=Obtén más información acerca de los requisitos para las cuentas. # +authentication.error.generic.link2=Toma una clase de muestra. # +authentication.error.outOfDate.title=Actualización requerida # +authentication.error.outOfDate.body=Lo sentimos, pero esta versión de Minecraft Education ya no es compatible. Actualízate a la versión más reciente para continuar jugando. # +authentication.error.outOfDate.downloadPage=Ir a la página de descarga # +authentication.error.accountType.body=¡Vaya! Parece que iniciaste sesión con una cuenta personal. Esta cuenta no es apta para usar Minecraft Education. Asegúrate de que estás iniciando sesión con una cuenta escolar u organizacional e inténtalo de nuevo. # + +eula.intro=Para usar Minecraft Education tienes que aceptar el Contrato de Licencia para el Usuario Final. # +eula.location=Puedes encontrarlo aquí: # +eula.title=Contrato de licencia para el usuario final # +eula.view=Ver contrato # +eula.callToAction=Haz clic en Aceptar para aceptar los términos del contrato. # +eula.acceptButton=Aceptar # + +book.byAuthor=por # +book.defaultAuthor=Autor desconocido # +book.editTitle=Escribe el título del libro: # +book.export=Exportar # +book.finalizeButton=Firmar y cerrar # +book.finalizeWarning=¡Cuidado! Cuando firmes el libro, ya no va a poder editarse. # +book.generation.0=Original # +book.generation.1=Copia del original # +book.generation.2=Copia de una copia # +book.generation.3=Rasgado # +book.pageIndicator=Página %1$s de %2$s # +book.signButton=Firmar # +book.titleHere=[Ingresa el título aquí] # +book.headerPortfolio=Desde el álbum # +book.headerInventory=Desde el inventario # + +build.tooHigh=El límite de altura para construir es %s bloques # +build.tooLow=La altura mínima para la construcción es de %s bloques # + +chalkboardScreen.header=Editar texto # +chalkboardScreen.locked=Bloqueado # +chalkboardScreen.unlocked=Desbloqueado # + +chat.cannotSend=No se puede enviar el mensaje de chat # +chat.copy=Copiar al portapapeles # +chat.link.confirm=¿Seguro que quieres abrir este sitio web? # +chat.link.confirmTrusted=¿Quieres abrir este enlace o copiarlo al portapapeles? # +chat.link.open=Abrir en el navegador # +chat.link.warning=¡Nunca abras enlaces de personas que no conozcas! # +chat.mentions.autocomplete.allPlayers=mencionar a todos los jugadores # +chat.mute=Silenciar el chat # +chat.realmsFilterDisabled=Este Realm tiene desactivada la función de filtrado en el chat. # +chat.settings=Configuración de chat # +chat.settings.defaultChatColor=Color predeterminado de chat # +chat.settings.chatColor=Color de chat # +chat.settings.chatFont=Fuente del chat # +chat.settings.color=Color # +chat.settings.font=Fuente # +chat.settings.fontColor=Color de fuente # +chat.settings.fontSize=Tamaño: %s # +chat.settings.fontSize.disabled=Tamaño: disponible con %s # +chat.settings.lineSpacing=Espaciado de línea # +chat.settings.lineSpacingNumber=x%s # +chat.settings.mentions=Mis menciones # +chat.settings.mentionsColor=Color de Mis menciones # +chat.settings.muteAll=Silenciar todos los chats # +chat.settings.muteEmotes=Silenciar chat de gestos # +chat.settings.unmuteAll=Activar todos los chats # +chat.settings.tts=Texto a voz para el chat # +chat.stream.emote=(%s) * %s %s # +chat.stream.text=(%s) <%s> %s # +chat.title=Chat # +chat.title.cheats=Chat y comandos # +chat.type.achievement=%s ganó el logro %s # +chat.type.achievement.taken=%s perdió el logro %s # +chat.type.admin=[%s: %s] # +chat.type.announcement=[%s] %s # +chat.type.emote=* %s %s # +chat.type.sleeping=%s está en cama durmiendo. Para avanzar al amanecer, todos los jugadores deben dormir en camas al mismo tiempo. # +chat.type.text=<%s> %s # +chat.renamed=Tu nombre cambió temporalmente a '%s' en este servidor # +chat.coordinateTypePosition=Mi posición # +chat.coordinateTypeFacing=Posición del bloque # +chat.coordinateCopiedToast=Se copió la coordenada # +chat.coordinatesInvalid=Coordenadas no válidas # +chat.coordinatesInvalidLong=Coordenadas no válidas: asegúrate de estar mirando un bloque # +chat.redactObfuscatedText=[OFUSCADO] # + +chestScreen.header.large=Cofre grande # +chestScreen.header.player=Inventario # +chestScreen.header.small=Cofre # + +chooseRealmScreen.header=Elegir un servidor de realm # +chooseRealmScreen.realmsplusbuttontext=Agregar un realm de 10 jugadores # +chooseRealmScreen.realmsbuttontext=Agregar un realm de 2 jugadores # + +customTemplatesScreen.header=Plantillas importadas # + +craftingScreen.tab.search=Todo # +craftingScreen.tab.search.filter=Se puede crear # +craftingScreen.tab.construction=Construcción # +craftingScreen.tab.nature=Naturaleza # +craftingScreen.tab.equipment=Equipo # +craftingScreen.tab.items=Objetos # +craftingScreen.tab.survival=Inventario # +craftingScreen.tab.armor=Armadura # + + +credits.skip=Omitir # + +cauldronScreen.header=Caldero # + +codeScreen.aznbReset.title=Restablecer todas las libretas # +codeScreen.aznbReset.body=Estás a punto de borrar todos los proyectos. Esta operación no se puede deshacer. ¿Realmente quieres hacerlo? # +codeScreen.chooseEditor=Elige tu editor: # +codeScreen.editor.description.aznb=¡Aprende a programar en Python! Utiliza una interfaz de libreta para explorar las clases, los tutoriales y los desafíos de informática. # +codeScreen.editor.description.makeCode=¡Microsoft MakeCode te permite programar Minecraft con código de bloques, Python o JavaScript! # +codeScreen.editor.description.tynker=¡Modifica tu mundo con Tynker! Construye minijuegos, crea estructuras instantáneas y crea tus propios mods con código. # +codeScreen.memoryWarning=Este dispositivo no cumple con la cantidad de memoria recomendada. Es posible que los editores no funcionen de forma adecuada. # +codeScreen.memoryError=Error en el proceso de edición. Comprueba si tu dispositivo tiene suficiente memoria. # +codeScreen.needCheats=¡Los trucos deben estar activados en el mundo para poder escribir código! # +codeScreen.networkError=No se puede conectar a la red. Comprueba la configuración de red. # +codeScreen.title=Creador de código # +codeScreen.changeEditorModal.title=Cambiar editor # +codeScreen.resetWarning=¿Realmente quieres cambiar el editor que estás utilizando? Se perderá todo el trabajo que no hayas guardado. # +codeScreen.changeEditorModal.change=Cambiar # +codeScreen.button.flipWindow=Voltear ventana # +codeScreen.button.largerWindow=Ventana más grande # +codeScreen.button.smallerWindow=Ventana más pequeña # +codeScreen.button.resetEditor=Restablecer editor # +codeScreen.button.changeEditor=Cambiar editor # +codeScreen.buttonTTS.splitLeft=Mover hacia la izquierda # +codeScreen.buttonTTS.splitRight=Mover hacia la derecha # +codeScreen.buttonTTS.selectEditor=Seleccionar editor # +codeScreen.buttonTTS.maximize=Maximizar # +codeScreen.buttonTTS.restore=Restaurar # +codeScreen.buttonTTS.home=Inicio # + +color.black=Negro # +color.dark_blue=Azul oscuro # +color.dark_green=Verde oscuro # +color.dark_aqua=Aqua oscuro # +color.dark_red=Rojo oscuro # +color.dark_purple=Púrpura oscuro # +color.gold=Dorado # +color.gray=Gris # +color.dark_gray=Gris oscuro # +color.blue=Azul # +color.green=Verde # +color.aqua=Aqua # +color.red=Rojo # +color.light_purple=Púrpura claro # +color.yellow=Amarillo # +color.white=Blanco # + +commandBlockScreen.blockType=Tipo de bloque: # +commandBlockScreen.blockType.impulse=Impulso # +commandBlockScreen.blockType.chain=Cadena # +commandBlockScreen.blockType.repeat=Repetir # +commandBlockScreen.condition=Condición: # +commandBlockScreen.condition.conditional=Condicional # +commandBlockScreen.condition.unconditional=Incondicional # +commandBlockScreen.redstone=Redstone: # +commandBlockScreen.redstone.needs_redstone=Necesita Redstone. # +commandBlockScreen.redstone.always_on=Siempre activo # +commandBlockScreen.tickDelay=Demora de ticks: # +commandBlockScreen.executeFirstTick=Ejecutar al primer tick # +commandBlockScreen.displayOutputMode=O # +commandBlockScreen.hideOutputMode=X # +commandBlockScreen.hoverNote=Nota de desplazamiento # +commandBlockScreen.title=Bloque de comandos # + +seargeSays.searge=Searge dice: %s # +seargeSays.searge1=Yolo # +seargeSays.searge2=/achievement realizar achievement.understandCommands @p # +seargeSays.searge3=Pedir ayuda en Twitter # +seargeSays.searge4=/deop @p # +seargeSays.searge5=Se eliminó el marcador y se bloquearon los comandos. # +seargeSays.searge6=Contactar al departamento de soporte técnico para obtener ayuda # +seargeSays.searge7=/testfornoob @p # +seargeSays.searge8=/trigger advertencia # +seargeSays.searge9=Está lleno de estadísticas. # +seargeSays.searge10=/kill @p[name=!Searge] # +seargeSays.searge11=¿Intentaste desactivarlo y volverlo a activar? # +seargeSays.searge12=No te puedo ayudar hoy. # + +commandBlock.shortName=@ # +commandBlock.genericName=Bloque de comandos # + +commands.ability.description=Establece la habilidad de un jugador. # +commands.ability.noability=No hay ninguna habilidad llamada "%1$s" disponible. # +commands.ability.granted=Recibiste la habilidad "%1$s". # +commands.ability.revoked=Perdiste la habilidad "%1$s". # +commands.ability.success=Se actualizó la habilidad # +commands.achievement.alreadyHave=El jugador %1$s ya tiene el logro %2$s. # +commands.achievement.description=Le da o le quita un logro a un jugador. # +commands.achievement.dontHave=El jugador %1$s no tiene el logro %2$s. # +commands.achievement.give.success.all=Se dieron todos los logros correctamente a %1$s. # +commands.achievement.give.success.one=Se dio con éxito a %1$s la estadística %2$s. # +commands.achievement.statTooLow=El jugador %1$s no tiene la estadística %2$s. # +commands.achievement.take.success.all=Se obtuvieron correctamente todos los logros de %1$s. # +commands.achievement.take.success.one=Se obtuvo correctamente la estadística %1$s de %2$s. # +commands.achievement.unknownAchievement=Logro o estadística "%1$s" desconocido # +commands.agent.attack.success=Ataque de Agent exitoso # +commands.agent.attack.failed=Ataque de Agent fallido # +commands.agent.collect.success=Recolección de Agent exitosa # +commands.agent.collect.failed=Recolección de Agent fallida # +commands.agent.createagent.success=Agent creado # +commands.agent.createagent.failed=No se pudo crear el Agent # +commands.agent.destroy.success=El Agent destruyó un bloque # +commands.agent.destroy.failed=Destrucción de Agent fallida # +commands.agent.detect.success=Detección de Agent exitosa # +commands.agent.detect.failed=Detección de Agent fallida # +commands.agent.detectredstone.success=El Agent detectó redstone # +commands.agent.detectredstone.failed=El Agent no detectó redstone # +commands.agent.drop.success=El Agent soltó con éxito # +commands.agent.drop.failed=El Agent no soltó # +commands.agent.dropall.success=El Agent soltó todo # +commands.agent.dropall.failed=El Agent no soltó todo # +commands.agent.getitemcount.success=El Agent consiguió el recuento de objetos # +commands.agent.getitemcount.failed=El Agent no consiguió el recuento de objetos # +commands.agent.getitemspace.success=El Agent consiguió un espacio para objetos # +commands.agent.getitemspace.failed=El Agent no consiguió un espacio para objetos # +commands.agent.getitemdetail.success=El Agent consiguió información sobre el objeto # +commands.agent.getitemdetail.failed=El Agent no consiguió información sobre el objeto # +commands.agent.getposition.success=El Agent consiguió la posición # +commands.agent.getposition.failed=El Agent no consiguió la posición # +commands.agent.inspect.success=Inspección de Agent exitosa # +commands.agent.inspect.failed=Inspección de Agent fallida # +commands.agent.inspectdata.success=Inspección correcta de datos del Agent # +commands.agent.inspectdata.failed=Error en la inspección de datos del Agent # +commands.agent.move.success=El Agent se movió # +commands.agent.move.failed=No se pudo mover al Agent # +commands.agent.outofrange=No se pueden ejecutar comandos, el Agent está fuera de alcance # +commands.agent.place.success=Ubicación de Agent exitosa # +commands.agent.place.failed=No se pudo ubicar al Agent # +commands.agent.setitem.success=El Agent colocó el objeto con éxito # +commands.agent.setitem.failed=El Agent no pudo colocar el objeto # +commands.agent.turn.success=Giro de Agent exitoso # +commands.agent.turn.failed=No se pudo girar al Agent # +commands.agent.till.success=Inclinación de Agent exitosa # +commands.agent.till.failed=No se pudo inclinar al Agent # +commands.agent.tpagent.description=Teletransporta a tu Agent. # +commands.agent.tpagent.success=Agent teletransportado # +commands.agent.tpagent.failed=No se pudo teletransportar al Agent # +commands.agent.transfer.success=Transferencia de Agent exitosa # +commands.agent.transfer.failed=No se pudo transferir al Agent # +commands.always.day=Ciclo día-noche %1$s # +commands.always.day.locked=Ciclo día-noche bloqueado # +commands.always.day.unlocked=Ciclo día-noche desbloqueado # +commands.ban.description=Agrega un jugador a la lista de baneos. # +commands.autocomplete.a=todos los jugadores # +commands.autocomplete.c=mi Agent # +commands.autocomplete.e=todas las entidades # +commands.autocomplete.p=jugador más cercano # +commands.autocomplete.r=jugador al azar # +commands.autocomplete.s=tú mismo # +commands.autocomplete.v=todos los Agents # +commands.ban.failed=No se pudo banear al jugador %1$s. # +commands.ban.success=Jugador %1$s baneado # +commands.banip.description=Agrega una dirección IP a la lista de baneos. # +commands.banip.invalid=Introdujiste una dirección IP no válida o de un jugador que no está conectado # +commands.banip.success=Dirección IP %1$s baneada # +commands.banip.success.players=Dirección IP %1$s baneada perteneciente a %2$s # +commands.banlist.ips=Hay %1$d direcciones IP totales baneadas: # +commands.banlist.players=Hay %1$d jugadores totales baneados: # +commands.blockdata.description=Modifica la etiqueta de datos de un bloque. # +commands.blockdata.placeFailed=No puedes ubicar bloques aquí # +commands.blockdata.destroyFailed=No puedes cavar aquí # +commands.blockdata.failed=La etiqueta de datos no cambió: %1$s. # +commands.blockdata.notValid=El bloque objetivo no puede tener datos # +commands.blockdata.outOfWorld=No se puede cambiar el bloque fuera del mundo # +commands.blockdata.success=Datos del bloque actualizados a: %1$s # +commands.blockdata.tagError=Error al analizar la etiqueta de datos: %1$s # +commands.blockstate.invalidState="%1$s" no es un estado de bloque válido. # +commands.blockstate.stateError=Estado de bloque: "%1$s" no es válido en el bloque "%2$s". # +commands.blockstate.typeError=Tipo de valor no válido para el estado de bloque "%1$s". # +commands.blockstate.valueError=Valor no válido para el estado de bloque "%1$s". # +commands.bossbar.add.success=Se creó la barra de jefe personalizada [%1$s] # +commands.bossbar.add.failure.invalid=El ID de la barra de jefe no es válido. El ID debe tener el formato espaciodenombre:id o id (de forma predeterminada, muestra el espacio de nombre de minecraft). # +commands.bossbar.add.failure.exists=Ya existe una barra de jefe con el ID '%1$s' # +commands.bossbar.description=Sirve para crear y modificar barras de jefes # +commands.bossbar.get.max=La barra de jefe personalizada [%1$s] tiene un máximo de %2$d # +commands.bossbar.get.players=La barra de jefe personalizada [%1$s] tiene %2$s jugadores en línea: %3$s # +commands.bossbar.get.players.none=La barra de jefe personalizada [%1$s] no tiene ningún jugador en línea # +commands.bossbar.get.players.one=La barra de jefe personalizada [%1$s] tiene 1 jugador en línea: %2$s # +commands.bossbar.get.value=La barra de jefe personalizada [%1$s] tiene un valor de %2$d # +commands.bossbar.get.visible.true=La barra de jefe personalizada [%1$s] se muestra actualmente # +commands.bossbar.get.visible.false=La barra de jefe personalizada [%1$s] está oculta actualmente # +commands.bossbar.list=Hay %1$s barras de jefe personalizadas activas: %2$s # +commands.bossbar.list.none=No hay ninguna barra de jefe personalizada activa # +commands.bossbar.list.one=Hay una barra de jefe personalizada activa: %1$s # +commands.bossbar.notFound=No existe ninguna barra de jefe con el ID '%1$s' # +commands.bossbar.remove=Se eliminó la barra de jefe personalizada [%1$s] # +commands.change-setting.description=Cambia una configuración del servidor dedicado mientras se está ejecutando. # +commands.change-setting.success=Se cambió %1$s. # +commands.chunkinfo.compiled=El chunk está compilado. # +commands.chunkinfo.data=Los primeros 64 vértices son: %1$s. # +commands.chunkinfo.empty=El chunk está vacío. # +commands.chunkinfo.hasLayers=La porción de terreno tiene capas: %1$s # +commands.chunkinfo.hasNoRenderableLayers=La porción no tiene capas renderizables. # +commands.chunkinfo.isEmpty=La porción de terreno tiene capas vacías: %1$s # +commands.chunkinfo.location=Ubicación de la porción de terreno: (%1$d, %2$d, %3$d) # +commands.chunkinfo.noChunk=No se encontró ninguna posición de porción de terreno %1$d, %2$d, %3$d. # +commands.chunkinfo.notCompiled=El chunk no está compilado. # +commands.chunkinfo.notEmpty=El chunk no está vacío. # +commands.chunkinfo.vertices=El búfer de capas de %1$s contiene %2$d vértices. # +commands.classroommode.description=Intentar iniciar y conectarse al modo Aula. # +commands.classroommode.success=Intentando iniciar el modo Aula... # +commands.clear.description=Quita los objetos del inventario del jugador. # +commands.clear.failure=No se pudo vaciar el inventario de %1$s. # +commands.clear.failure.no.items=No se pudo vaciar el inventario de %1$s: no tiene objetos. # +commands.clear.success=Se vació el inventario de %1$s y se quitaron %2$d objetos. # +commands.clear.tagError=Error al analizar la etiqueta de datos: %1$s # +commands.clear.testing=%1$s tiene %2$d objetos que coinciden con los criterios # +commands.clearfixedinv.description=Quita todos los espacios fijados del inventario. # +commands.clearfixedinv.success=Vaciaste el inventario fijo # +commands.clone.description=Clona bloques de una región a otra. # +commands.clone.failed=Ningún bloque clonado # +commands.clone.filtered.error=El uso filtrado requiere especificar un bloque de filtro. # +commands.clone.noOverlap=El origen y el destino no se pueden superponer # +commands.clone.success=%1$d bloques clonados # +commands.clone.tooManyBlocks=Demasiados bloques en el área especificada (%1$d > %2$d) # +commands.closechat.description=Cierra la ventana del chat del jugador local si está abierta. # +commands.closechat.success=Chat cerrado # +commands.closechat.failure=El chat no se abrió # +commands.closewebsocket.description=Cierra la conexión con WebSocket si hay una. # +commands.code.description=Abre el creador de código. # +commands.code.success=Creador de código abierto. # +commands.compare.failed=El origen y el destino no son idénticos # +commands.compare.success=%1$d bloques comparados # +commands.compare.tooManyBlocks=Demasiados bloques en el área especificada (%1$d > %2$d) # +commands.compactdb.description=Compacta de manera explícita el registro de levelDB. # +commands.compactdb.success=El registro de levelDB se compactó correctamente. # +commands.corruptworld.description=Corrompe el mundo cargado en el servidor. # +commands.corruptworld.success=Mundo corrompido con éxito. # +commands.damage.description=Aplica daño a las entidades especificadas. # +commands.damage.specify.damage=Especifica un valor de daño válido. # +commands.damage.success=Se aplicó daño a %1$s # +commands.damage.failed=No se pudo aplicar daño a %1$s # +commands.damage.tooManySources=Solo puede haber una entidad de origen. Ajusta tu selector para seleccionar solo una entidad. # +commands.daylock.description=Bloquea y desbloquea el ciclo día-noche. # +commands.debug.description=Comienza o termina una sesión de depuración. # +commands.debug.notStarted=¡No puedes detener la creación de perfiles cuando todavía no hemos comenzado! # +commands.debug.start=Perfiles de depuración iniciados # +commands.debug.stop=Depuración de perfiles detenida después de %,2f segundos (%1$d casillas) # +commands.defaultgamemode.description=Establece el modo predeterminado del juego. # +commands.defaultgamemode.success=El modo de juego predeterminado del mundo ahora es %1$s. # +commands.deop.description=Revoca el estado de operador de un jugador. # +commands.deop.failed=No se pudo quitar el operador (nivel de permiso demasiado alto): %s # +commands.deop.success=Se quitó el rango de operador a: %s # +commands.deop.message=Ya no eres operador. # +commands.dialogue.description=Abre el diálogo del NPC para un jugador. # +commands.dialogue.changeFailed=No se pudo cambiar la escena para el NPC. # +commands.dialogue.changeSuccess=El diálogo cambió correctamente la escena del NPC a nivel global. # +commands.dialogue.changePerPlayerSuccess=El diálogo cambió correctamente el texto del NPC únicamente para %1$s. # +commands.dialogue.invalidScene=Hubo una referencia a una escena no válida. # +commands.dialogue.noNpcComponent=El actor seleccionado no tenía un componente de NPC. # +commands.dialogue.npcNotFound=No se encontró ningún NPC. # +commands.dialogue.npcNotInRange=Se encontró un NPC, pero no estaba en el rango de área de marca del jugador receptor %1$s. # +commands.dialogue.success=Diálogo enviado a %1$s. # +commands.dialogue.tooManyNPCs=El selector para los NPC fue ambiguo y provocó que se seleccionaran demasiados. Selecciona solo un NPC. # +commands.difficulty.description=Establece el nivel de dificultad. # +commands.difficulty.usage=/difficulty # +commands.difficulty.success=Establecer la dificultad de juego en %1$s # +commands.downfall.success=Precipitaciones cambiadas # +commands.effect.description=Agrega o quita efectos de estado. # +commands.effect.failure.notActive=No podía tomar %1$s %2$s ya que no tienen el efecto # +commands.effect.failure.notActive.all=No se pueden quitar los efectos de %1$s debido a que no tiene ninguno. # +commands.effect.failure.notAMob=%1$s no puede tener efectos # +commands.effect.notFound=No hay un efecto de criatura con el id. %s. # +commands.effect.success=Dio %1$s * %2$d a %3$s durante %4$d segundos. # +commands.effect.success.removed=Tomó %1$s %2$s # +commands.effect.success.removed.all=Se obtuvieron todos los efectos de %1$s. # +commands.enchant.cantCombine=%1$s no se puede combinar con %2$s # +commands.enchant.invalidLevel=%1$s no es compatible con el nivel %2$d # +commands.enchant.cantEnchant=El encantamiento no se puede agregar al objeto seleccionado: %1$s # +commands.enchant.description=Agrega un encantamiento a un objeto seleccionado por el jugador. # +commands.enchant.noItem=El objetivo no lleva un objeto: %1$s # +commands.enchant.notFound=No hay ningún encantamiento con el id. %1$d. # +commands.enchant.success=Encantamiento exitoso para %1$s # +commands.entitydata.description=Modifica la etiqueta de datos de una entidad. # +commands.entitydata.failed=La etiqueta de datos no cambió: %1$s. # +commands.entitydata.noPlayers=%1$s es un jugador y no se puede cambiar. # +commands.entitydata.success=Los datos de la entidad se actualizaron a: %1$s. # +commands.entitydata.tagError=Error al analizar la etiqueta de datos: %1$s # +commands.event.description=Activa un evento para los objetos especificados # +commands.event.error.empty=El nombre del evento no puede estar vacío # +commands.event.error.failed=No se pudo ejecutar %1$s en: %2$s ###1: Event Name ##2: List of failed entities for which the event could not be executed +commands.event.success=%1$s se ejecutó correctamente en: %2$s ###1: Event Name ##2: List of entities +commands.execute.align.invalidInput=Marcador inválido, espera una combinación de "x", "y" y "z" # +commands.execute.allInvocationsFailed=Error en todas las invocaciones: "%1$s" # +commands.execute.failed=No se pudo ejecutar "%1$s" como %2$s. # +commands.execute.description=Ejecuta un comando en nombre de una o varias entidades. # +commands.execute.outRangedDetectPosition=Detectar posición: %1$s %2$s %3$s está fuera de rango. # +commands.execute.falseCondition=Execute subcommand %1$s %2$s test failed. ###1: Subcommand ##2: ConditionSubcommand +commands.execute.falseConditionWithCount=Execute subcommand %1$s %2$s test failed, count: %3$s. ###1: Subcommand ##2: ConditionSubcommand ##3: Test passed count +commands.execute.trueCondition=Prueba superada. # +commands.execute.trueConditionWithCount=Prueba superada, recuento: %1$s. # +commands.execute.ifUnlessBlocks.tooManyBlocks=Revisando demasiados bloques. Número máximo de bloques: %1$s. Número de bloques actual: %2$s. ###1: Max number of blocks that are checked ##2: Current number of blocks that are checked +commands.execute.ifUnlessScore.score.notFound=No se encontró la puntuación de %1$s para %2$ ###1: Objective Name ##2: Player Name +commands.execute.ifUnlessScore.targets.tooMany=%1$s objetivos coincidieron con el selector. Solo se permite 1 objetivo. ### Number of targets that are matching with selector +commands.execute.ifUnlessScore.targets.empty=No hay ningún jugador '%1$s' registrado en el marcador ###1: Player name +commands.execute.ifUnlessScore.objectiveNotFound=No se encontró ningún objetivo con el nombre '%1$s' ###1: Objective Name +commands.execute.ifUnlessScore.players.compareOperation.invalidOperation=La operación %1$s no es válida. ###1: Operator +commands.fill.description=Rellena toda una región (o parte de ella) con un bloque específico. # +commands.fill.failed=No se colocó ningún bloque # +commands.fill.outOfWorld=No puedes colocar bloques fuera del mundo # +commands.fill.success=%1$d bloques llenados # +commands.fill.tagError=Error al analizar la etiqueta de datos: %1$s # +commands.fill.tooManyBlocks=Demasiados bloques en el área especificada (%1$d > %2$d) # +commands.fill.replace.auxvalue.invalid=El valor de reemplazo de datos del bloque %1$s no es válido # +commands.fog.description=Agregar o quitar archivo de configuración de niebla # +commands.fog.invalidFogId=ID de configuración de niebla no válido: %1$s # +commands.fog.invalidUserId=No se encontró ninguna configuración de niebla con el ID en %1$s # +commands.fog.limitReached=Se alcanzó el límite de tamaño máximo para los identificadores de niebla en %1$s # +commands.fog.success.pop=La última configuración de niebla enviada con el ID %2$s se eliminó correctamente de %1$s # +commands.fog.success.push=La configuración de niebla se agregó correctamente en %1$s con el ID %2$s # +commands.fog.success.remove=La configuración de niebla con el ID %2$s se eliminó correctamente de %1$s # +commands.function.description=Ejecuta comandos que se encuentran en el archivo de función correspondiente. # +commands.function.functionNameNotFound=Función %1$s no encontrada. # +commands.function.invalidCharacters=La función con el título '%s' no es válida, el carácter '%s' no está permitido en los nombres de las funciones. # +commands.function.noEngineVersionSpecified=No se pudo ejecutar la función %s. Debes especificar una min_engine_version en el manifest.json del pack de comportamiento. # +commands.function.success=Entradas de la función %1$d ejecutadas con éxito. # +commands.gamemode.description=Establece el modo de juego de un jugador. # +commands.gamemode.success.other=Establecer el modo de juego de %2$s como %1$s # +commands.gamemode.success.self=Establecer el modo de juego propio como %1$s # +commands.gamemode.fail.invalid=El modo de juego "%1$s" no es válido. # +commands.gamerule.description=Establece o consulta un valor de regla del juego. # +commands.gamerule.type.invalid=El tipo usado para la regla de juego "%1$s" no es válido. # +commands.gamerule.type.nocheatsenabled=La regla del juego '%1$s' solo se puede usar si se activan los trucos en este mundo. # +commands.gamerule.nopermission=Solo los propietarios del servidor pueden cambiar "%1$s". # +commands.gamerule.norule=No hay ninguna regla de juego llamada "%1$s" disponible. # +commands.gamerule.success=La regla de juego %1$s se actualizó a %2$s. # +commands.generic.async.initiated=Comando "%1$s" iniciado (paso asincrónico %2$d) # +commands.generic.boolean.invalid="%1$s" no es verdadero ni falso. # +commands.generic.chunk.notFound=No se encontró la porción especificada # +commands.generic.componentError=Error al analizar la lista de componentes # +commands.generic.dimension.notFound=No se encontró la dimensión especificada # +commands.generic.disabled=Los trucos no están activados en este mundo. # +commands.generic.disabled.editorLocked=El comando que has introducido (%s) no es compatible con el Editor. # +commands.generic.disabled.templateLocked=La configuración está bloqueada por el momento. Desbloquea las opciones de plantillas de mundos en el menú de Configuración del juego para cambiarlas. # +commands.generic.double.tooBig=El número que ingresaste (%.2f) es demasiado grande, debe ser como máximo %.2f # +commands.generic.double.tooSmall=El número que introdujiste (%.2f) es demasiado pequeño, debe ser por lo menos %.2f # +commands.generic.duplicateType=Duplicar argumentos de tipo # +commands.generic.duplicateSelectorArgument=Duplicar argumentos del selector de %s # +commands.generic.encryption.badkey=Clave pública proporcionada incorrecta. Se esperaba una clave de 120 bytes después de formatear en PEM. # +commands.generic.encryption.badsalt=Sal proporcionada incorrecta. Se esperaban 16 bytes antes de codificar en base64. # +commands.generic.encryption.required=Sesión cifrada obligatoria # +commands.generic.entity.invalidType=El tipo de entidad "%1$s" no es válido. # +commands.generic.entity.invalidUuid=El UUID de la entidad es en un formato inválido # +commands.generic.entity.notFound=No se puede encontrar esa entidad # +commands.generic.exception=Ocurrió un error desconocido al intentar ejecutar este comando # +commands.generic.invalidAgentType=Introduce un argumento aplicado al selector Agent-only # +commands.generic.invalidcontext=El contexto proporcionado para el tipo de comando indicado no es válido. # +commands.generic.invalidDevice=El comando que ingresaste, %s, no es compatible con este dispositivo # +commands.generic.invalidPlayerType=Argumento de tipo aplicado al selector único de jugador # +commands.generic.invalidType=Argumento de tipo desconocido # +commands.generic.levelError=El nivel máximo debe ser mayor que el mínimo # +commands.generic.malformed.body=Falta el cuerpo o está deformado. # +commands.generic.malformed.type=Tipo de solicitud no válida # +commands.generic.notimplemented=No implementado # +commands.generic.num.invalid="%1$s" no es un número válido. # +commands.generic.num.tooBig=El número que escribiste (%1$d) es demasiado grande, tiene que ser, como máximo, %2$d. # +commands.generic.num.tooSmall=El número que escribiste (%1$d) es demasiado pequeño, tiene que ser, como mínimo, %2$d. # +commands.generic.outOfWorld=No puedes acceder a los bloques fuera del mundo # +commands.generic.parameter.invalid="%1$s" no es un parámetro válido. # +commands.generic.permission.selector= # +commands.generic.player.notFound=No se puede encontrar ese jugador # +commands.generic.protocol.mismatch=La versión del protocolo especificado no coincide con la versión de protocolo de Minecraft. # +commands.generic.radiusError=El radio mínimo del selector debe ser menor que el máximo # +commands.generic.radiusNegative=El radio no puede ser negativo # +commands.generic.rotationError=Rotación fuera de rango # +commands.generic.running=El comando ya está en ejecución # +commands.generic.step.failed=No se pudo realizar el paso de comando # +commands.generic.syntax=Error de sintaxis: "%2$s" inesperado: en "%1$s>>%2$s<<%3$s" # +commands.generic.noTargetMatch=Ningún objetivo coincide con el selector # +commands.generic.targetNotPlayer=El selector debe ser de tipo jugador # +commands.generic.tooManyNames=Demasiados argumentos de nombre del objetivo # +commands.generic.tooManyTargets=Demasiados objetivos coinciden con el selector # +commands.generic.too.many.requests=Solicitaste demasiados comandos, espera a que se ejecute uno # +commands.generic.unknown=Comando desconocido: %s. Revisa que el comando exista y que tengas permiso para usarlo. # +commands.generic.usage=Uso: %1$s # +commands.generic.usage.noparam=Uso: # +commands.generic.version.mismatch=La versión solicitada no existe para este comando # +commands.generic.version.missing=Las llamadas a comandos que no sean desde el chat deben especificar la versión del comando. # +commands.getchunkdata.description=Obtiene los píxeles de la porción especificada. # +commands.getchunkdata.success=Datos de porción recibidos # +commands.getchunks.description=Obtiene la lista de las porciones cargadas. # +commands.getchunks.success=Lista de porciones recibidas # +commands.getlocalplayername.description=Devuelve el nombre del jugador local. # +commands.getspawnpoint.description=Obtiene la posición de generación de los jugadores especificados. # +commands.gettopsolidblock.description=Obtiene la posición del bloque superior que no es aire debajo de la posición especificada # +commands.gettopsolidblock.notfound=No hay ningún bloque sólido debajo de la posición específica # +commands.give.block.notFound=No hay ningún bloque con el nombre %1$d. # +commands.give.description=Da un objeto a un jugador. # +commands.give.item.invalid=La sintaxis de comando no es válida: no existe ningún %s con ese valor de datos. # +commands.give.item.notFound=No hay ningún objeto con el nombre %1$d. # +commands.give.map.invalidData=Los datos de mapa proporcionados no son válidos # +commands.give.map.featureNotFound=No se pudo crear el mapa de exploración. La función no se encontró en esta dimensión # +commands.give.success=Dio %1$s * %2$d a %3$s. # +commands.give.successRecipient=Recibiste %1$s * %2$d. # +commands.give.tagError=Error al analizar la etiqueta de datos: %1$s # +commands.hasitem.fail.invalidData=El parámetro "data" tiene una entrada no válida. Debe ser un número entero. # +commands.hasitem.fail.invalidQuantity=El parámetro "quantity" tiene una entrada no válida. Debe ser un número entero o un rango de números enteros. # +commands.hasitem.fail.invalidSlot=El parámetro "slot" tiene una entrada no válida. Debe ser un número entero o un rango de números enteros. # +commands.hasitem.fail.noItem=Falta el parámetro "item", que es obligatorio para el filtro "hasitem". # +commands.hasitem.fail.slotNoLocation=La especificación de un parámetro "slot" no es válida si no se proporciona un parámetro "location". # +commands.help.description=Proporciona ayuda o una lista de comandos. # +commands.help.footer=Sugerencia: Utiliza la tecla al escribir un comando para autocompletar el comando o sus argumentos # +commands.help.header=--- Mostrando página de ayuda %1$d de %2$d (/help ) --- # +commands.help.command.aliases=%s (también %s): # +commands.immutableworld.description=Establece el estado inmutable del mundo. # +commands.immutableworld.info=immutableworld = %s # +commands.inputpermission.description=Determina si las acciones de otro jugador pueden afectar a tu personaje. # +commands.inputpermission.camera=Cámara # +commands.inputpermission.movement=Movimiento # +commands.inputpermission.enabled=activado # +commands.inputpermission.disabled=desactivado # +commands.inputpermission.set.invalidfilter='%s' es una línea de filtro incorrecta # +commands.inputpermission.set.missingpermission='permission' tiene una entrada incorrecta # +commands.inputpermission.set.missingstate='state' tiene una entrada incorrecta # +commands.inputpermission.query=<%s>: %d %s # +commands.inputpermission.queryverbose=<%s>: %d activado| %d desactivado # +commands.itemswithtag.description=Enumera todos los elementos con la etiqueta dada. # +commands.itemswithtag.success.single=Hay %d objeto con la etiqueta %s: # +commands.itemswithtag.success.multiple=Hay %d objetos con la etiqueta %s: # +commands.itemswithtag.success.list.items=%s # +commands.itemswithtag.fail.noitemsfound=Ningún objeto contiene la etiqueta %s. # +commands.kick.description=Expulsa a un jugador del servidor. # +commands.kick.description.edu=Elimina a un jugador del juego. # +commands.kick.no.player=Escribe el nombre del jugador que deseas expulsar # +commands.kick.not.found=No se pudo encontrar al jugador %1$s. # +commands.kick.not.yourself=Es posible que no puedas eliminarte del juego # +commands.kick.success=Se expulsó a %1$s del juego. # +commands.kick.success.reason=Se expulsó a %1$s del juego: "%2$s" # +commands.kick.success.reasonedu=Se expulsó a %1$s del juego: "%2$s" # +commands.kick.no.host=No se puede expulsar al anfitrión de la partida. # +commands.kick.no.teacher=No se puede eliminar a los maestros de la partida. # +commands.kill.attemptKillPlayerCreative.edu=Los jugadores no se pueden eliminar mientras están en el modo Creativo. # +commands.kill.attemptKillPlayerCreative=Los jugadores no pueden morir mientras están en el modo Creativo. # +commands.kill.successful.edu=%1$s eliminados # +commands.kill.successful=%1$s murió. # +commands.kill.description.edu=Elimina entidades (jugadores, criaturas, etc.) # +commands.kill.description=Mata entidades (jugadores, criaturas, etc.). # +commands.lesson.description=Administra los informes de las lecciones educativas. # +commands.lesson.success=¡Éxito! # +commands.list.description=Muestra una lista de los jugadores en el servidor. # +commands.locate.description=Muestra las coordenadas de la estructura o el bioma más cercano de un tipo determinado. # +commands.locate.biome.fail=No se pudo encontrar un bioma %1$s a una distancia razonable # +commands.locate.biome.success=La estructura de tipo %1$s más cercana se encuentra en %2$s, %3$s %4$s (a %5 bloques de distancia) # +commands.locate.structure.fail.noplayer=El comando solo puede ser usado por un jugador válido. # +commands.locate.structure.fail.nostructurefound=No se encontró ninguna estructura válida a una distancia razonable # +commands.locate.structure.success=La %1$s más cercana está en el bloque %2$s, (y?), %3$s (a %4 bloques de distancia) # +commands.loot.description=Suelta la tabla de botín proporcionada en el inventario especificado o en el mundo. # +commands.loot.failure.invalidLootTable=No se encontró la tabla de botín '%1$s' # +commands.loot.failure.mainhandOffhandOnNonEntity=La mano principal y la mano secundaria no se deben usar en objetos que no sean entidades. # +commands.loot.failure.entityNoLootTable=La entidad %1$s no tiene tabla de botín # +commands.loot.failure.noContainer=La ubicación objetivo %s no es un contenedor # +commands.loot.failure.invalidSlotIdForSlotType=No se pudo reemplazar la ranura %s. La ranura debe tener un valor de entre %d y %d para %s # +commands.loot.failure.invalidSlotTypeForEntity=La entidad %s no tiene un valor de "slotType" %s # +commands.loot.failure.countExceedsContainerSize=La suma de "slotId" + "count" excede el tamaño del contenedor de la ranura, que es de %d # +commands.loot.failure.negativeCount=El valor de "count" no puede ser un número negativo # +commands.loot.success=Se soltaron %1$s objetos. # +commands.loot.replaceSuccess=Se reemplazaron %s %d de %s por %d objeto(s) en %d ranura(s) # +commands.loot.replaceSuccess.block=Se reemplazó %s ranura %d con %d elemento (s) sobre %d ranura (s) # +commands.selector.error.moreThanOne=Solo se permite una entidad pero el selector proporcionado permite más de una # +commands.tagsfromitem.description=Enumera todas las etiquetas asociadas con el objeto. # +commands.tagsfromitem.success.single=Hay %d etiqueta en el objeto %s: # +commands.tagsfromitem.success.multiple=Hay %d etiqueta/s en el objeto %s: # +commands.tagsfromitem.success.list.tags=%s # +commands.tagsfromitem.fail.notagsfound=No se han encontrado etiquetas para el objeto: %s. # +commands.togglecontentlog.toggle=Activa o desactiva el comando de registro de contenido # +commands.togglecontentlog.enabled=Registro de contenido activado # +commands.togglecontentlog.disabled=Registro de contenido desactivado # +commands.me.description=Muestra un mensaje acerca de ti. # +commands.message.display.incoming=%1$s te susurró: %2$s. # +commands.message.display.outgoing=Susurraste a %1$s: %2$s. # +commands.message.sameTarget=¡No puedes enviarte un mensaje privado a ti mismo! # + +commands.mobevent.description=Controla qué eventos de criatura pueden ejecutarse. # +commands.mobevent.eventsEnabledSetToTrue=Los eventos de criaturas ahora están habilitados y los eventos individuales que están configurados como falsos no se ejecutarán. # +commands.mobevent.eventsEnabledSetToFalse=Los eventos de criaturas ahora están deshabilitados y los eventos individuales no se ejecutarán. # +commands.mobevent.eventsEnabledIsTrue=Los eventos de criaturas están habilitados y los eventos individuales que están configurados como falsos no se ejecutarán. # +commands.mobevent.eventsEnabledIsFalse=Los eventos de criaturas están deshabilitados y los eventos individuales no se ejecutarán. # + +## for the following new loc strings, the first parameter is a localized event name, and the second is the literal event that must be entered into the command. +commands.mobevent.eventSetToTrue=Evento de criatura %s (id: %s) configurado como verdadero. # +commands.mobevent.eventSetToTrueButEventsDisabled=Evento de criatura %s (id: %s) configurado como verdadero, pero los eventos de criatura están deshabilitados. # +commands.mobevent.eventSetToFalse=Evento de criatura %s (id: %s) configurado como falso. # +commands.mobevent.eventIsTrue=Evento de criatura %s (id: %s) está configurado como verdadero. # +commands.mobevent.eventIsTrueButEventsDisabled=Evento de criatura %s (id: %s) está configurado como verdadero, pero los eventos de criatura están deshabilitados. # +commands.mobevent.eventIsFalse=Evento de criatura %s (id: %s) está configurado como falso. # + +commands.music.description=Te permite controlar la reproducción de pistas de música. # +commands.music.failure.emptyTrackName=Debes proporcionar un nombre de pista que no esté vacío. # +commands.music.success.queueAction=%s se agregó a la lista y empezará a reproducirse cuando se detenga la pista actual. # +commands.music.success.playAction=%s se agregó a la lista de reproducción. # +commands.music.success.stopAction=La música personalizada se detendrá ahora. # +commands.music.success.volumeAction=El volumen de la música se actualizará a %d. # +commands.op.description=Da estado de operador a un jugador. # +commands.op.failed=No se pudo dar el rango de operador a (ya lo tiene o tiene uno superior): %s # +commands.op.success=Se dio el rango de operador a: %s # +commands.op.message=Ahora eres operador. # +commands.operator.invalid=Operación %1$s no válida. # +commands.origin.commandblock=Bloque de comandos # +commands.origin.external=Externo # +commands.origin.devconsole=DevConsole # +commands.origin.script=Motor de script # +commands.origin.server=Servidor # +commands.origin.teacher=Maestro # +commands.ops.description=Recarga y aplica los permisos de operador. # +commands.ops.reloaded=Se volvieron a cargar los operadores del archivo. # +commands.ops.set.success=Se asignó con éxito el nivel de operador para el jugador %s. # +commands.permissions.description=Recarga y aplica los permisos. # +command.permissions.list.fail.filenotfound=Error al listar los permisos desde el archivo. No se encontró el archivo. # +commands.permissions.reloaded=Se volvieron a cargar los permisos del archivo. # +command.permissions.reload.fail.filenotfound=Error al recargar los permisos desde el archivo. No se encontró el archivo. # +commands.permissions.set.failed=Error al establecer el nivel de permiso %s para el jugador %s. # +commands.permissions.set.success=Se asignó con éxito el nivel de permiso %s para el jugador %s. # +commands.permissions.save.failed=Error al guardar el nivel de permiso %s para el jugador %s. # +commands.permissions.save.success=Se guardó con éxito el nivel de permiso %s para el jugador %s. # +commands.spawnParticleEmitter.description=Crea un emisor de partículas # +commands.spawnParticleEmitter.success=Solicitud para crear %1$s enviada a todos los jugadores. # +commands.particle.description=Crea partículas. # +commands.particle.notFound=Nombre del efecto desconocido (%1$s) # +commands.particle.success=Reproduciendo el efecto %1$s %2$d veces # +commands.playanimation.description=Hace que una o más entidades reproduzcan una animación individual. Supone que todas las variables están configuradas correctamente. # +commands.playanimation.success=La solicitud de animación se envió a los clientes para su procesamiento. # +commands.players.list=Hay %1$d/%2$d jugadores conectados: # +commands.players.list.names=%s # +commands.playsound.description=Reproduce un sonido. # +commands.playsound.playerTooFar=El jugador %1$s está demasiado lejos para escuchar el sonido. # +commands.playsound.success=Se reprodujo el sonido "%1$s" a %2$s. # +commands.position.description=Activa y desactiva las coordenadas para el jugador. # +commands.publish.failed=No se puede alojar un juego local # +commands.publish.started=Juego local alojado en el puerto %1$s # +commands.querytarget.description=Obtiene la transformación, el nombre y la información de id. de las entidades de destino indicadas. # +commands.querytarget.success=Datos de destino: %1$s # +commands.recipes.description=Desbloquea una receta del libro de recetas para un jugador. # +commands.recipes.notFound=No se encontró la receta # +commands.reload.description=Recarga todos los archivos de funciones y scripts de todos los packs de comportamiento. # +commands.reload.success=Se volvieron a cargar los archivos de funciones y scripts. # +commands.replaceitem.description=Reemplaza objetos en los inventarios. # +commands.replaceitem.failed=No se pudo reemplazar el espacio %s %d con %d * %s. # +commands.replaceitem.keepFailed=Ya existe un elemento en la ranura %d de %s. # +commands.replaceitem.noContainer=El bloque de %s no es un objeto contenedor. # +commands.replaceitem.badSlotNumber=No se pudo reemplazar el espacio %d, debe ser un valor entre %d y %d. # +commands.replaceitem.success=Espacio %s %d reemplazado con %d * %s # +commands.replaceitem.success.entity=Espacio %s %d de %s reemplazado con %d * %s # +commands.replaceitem.tagError=Error al analizar la etiqueta de datos: %1$s # +commands.ride.description=Hace que las entidades monten a otras entidades, que dejen de montar, que las entidades montadas expulsen a sus jinetes, o invoca entidades para montar o jinetes. # +commands.ride.evictRiders.success=Entidades montadas que expulsaron correctamente a sus jinetes: %1$s # +commands.ride.startRiding.failure=Jinetes que no cumplieron las condiciones para montar: %1$s # +commands.ride.startRiding.groupDoesntFit=El grupo de jinetes no cabe en la entidad para montar. # +commands.ride.startRiding.notRideable=La entidad seleccionada no se puede montar. # +commands.ride.startRiding.rideFull=Esta entidad ya tiene el máximo de jinetes. # +commands.ride.startRiding.rideFullRidersLeft=La entidad ya tiene el máximo de jinetes, por lo que no se agregaron algunos jinetes. # +commands.ride.startRiding.success=Jinetes agregados correctamente a la entidad: %1$s # +commands.ride.startRiding.tooManyRiders=Se especificaron demasiados jinetes. Solo se permite uno a la vez para teleport_ride. # +commands.ride.startRiding.tooManyRides=Se especificaron demasiados jinetes. Solo se permite uno a la vez. # +commands.ride.stopRiding.success=Jinetes que dejaron de montar correctamente: %1$s # +commands.ride.summonRide.failed=Se invocaron entidades para montar, pero estos jinetes no se pudieron agregar a ellas: %1$s # +commands.ride.summonRide.notRideable=La entidad se invocó, pero no se puede montar. # +commands.ride.summonRide.success=Entidad invocada correctamente para estos jinetes: %1$s # +commands.ride.summonRide.skipped=No se han invocado monturas para las siguientes entidades que ya cuentan con ellas: %1$s # +commands.ride.summonRider.failed=Se invocaron jinetes, pero no se pudieron agregar a las entidades para montar: %1$s # +commands.ride.summonRider.fullRides=Los jinetes no pudieron montar estas entidades porque ya están llenas: %1$s # +commands.ride.summonRider.ridesWithNoRideableComp=Las siguientes entidades no se pueden montar: %1$s # +commands.ride.summonRider.success=Jinetes invocados correctamente para las entidades: %1$s # +commands.save.description=Controla o revisa la forma en que el juego guarda datos en el disco. # +commands.save.disabled=Guardado automático del mundo desactivado # +commands.save.enabled=Guardado automático del mundo activado # +commands.save.failed=Error al guardar: %1$s # +commands.save.start=Guardando... # +commands.save.success=El mundo ha sido guardado # +commands.save-all.error=Ocurrió un error al intentar pausar el almacenamiento del mundo. # +commands.save-all.success=Datos guardados. Los archivos están listos para copiarse. # +commands.save-off.alreadyOff=El guardado ya está desactivado. # +commands.save-on.alreadyOn=El guardado ya está activado. # +commands.save-on.notDone=No se completó un intento de guardado anterior. # +commands.save-on.description=Habilita el guardado automático en el servidor. # +commands.save-on.success=Se reanudaron los cambios en el mundo. # +commands.save-state.description=Revisa si un intento anterior de guardar todo está completo y muestra los archivos involucrados. # +commands.say.description=Envía un mensaje en el chat a otros jugadores. # +commands.schedule.delay.functionQueued=La función programada %1$s en %2$d se activa a la hora del juego %3$d. # +commands.schedule.delay.negativeTime=La hora no puede ser negativa. # +commands.schedule.description=Programa una acción para ejecutarla cuando un área esté cargada o después de cierto tiempo. # +commands.schedule.functionQueued=La función se agregó a la lista y se ejecutará cuando se haya cargado completamente el área especificada. # +commands.schedule.functionRan=Se ejecutaron correctamente %1$d entradas en la función %2$s. # +commands.schedule.invalidOrigin=El origen necesario para ejecutar esta función no es válido. # +commands.schedule.name.empty=El nombre del área activa no puede estar vacío. # +commands.schedule.too.many.areas=Se encontró más de un área activa con el nombre %s. Utiliza una sola área. # + +## Scoreboard is composed of several Objectives, which can be displayed to players in 3 different 'slots' ## +## An Objective holds the scores that each player has for the Objective. ## +## Objectives can have different Criteria, which dictate how the scores are updated for this Objective ## +## Objectives have two names, one for internal use and the other for Displaying in the UI ## + +## Going overboard on the context but Scoreboards do some weird stuff :D ## + +commands.scoreboard.description=Sirve para dar seguimiento y mostrar las puntuaciones de diferentes objetivos. ### +commands.scoreboard.allMatchesFailed=Todas las operaciones fallaron ### +commands.scoreboard.noMultiWildcard=Solo se permite un usuario comodín ### +commands.scoreboard.objectiveNotFound=No se encontró ningún objetivo con el nombre '%1$s' ###1: Objective Name +commands.scoreboard.objectiveReadOnly=El objetivo '%1$s' es de solo lectura y no se puede establecer ###1: Objective Name +commands.scoreboard.objectives.add.alreadyExists=Ya existe un objetivo con el nombre '%1$s' ###1: Objective Name +commands.scoreboard.objectives.add.displayTooLong=El nombre para mostrar '%1$s' es demasiado largo para un objetivo, puede contener un máximo de %2$d caracteres ###1: Objective Display Name ##2: Name Length Limit +commands.scoreboard.objectives.add.success=El nuevo objetivo '%1$s' se agregó correctamente ###1: Objective Name +commands.scoreboard.objectives.add.tooLong=El nombre '%1$s' es demasiado largo para un objetivo, puede contener un máximo de %2$d caracteres ###1: Objective Name ##2: Name Length Limit +commands.scoreboard.objectives.add.wrongType=Tipo de criterio de objetivo '%1$s' no válido ###1: Criteria Name +commands.scoreboard.objectives.add.needName=Un objetivo necesita un nombre. ### +commands.scoreboard.objectives.description=Modifica los objetivos del marcador. ### +commands.scoreboard.objectives.list.count=Mostrando %1$d objetivo(s) en el marcador: ###1: Number of Objectives +commands.scoreboard.objectives.list.empty=No hay objetivos en el marcador ### +commands.scoreboard.objectives.list.entry=- %1$s: se muestra como '%2$s' y es de tipo '%3$s' ###1: Objective Name ##2: Objective Display Name ##3: Criteria Name +commands.scoreboard.objectives.remove.success=El objetivo '%1$s' se quitó correctamente ###1: Objective Name +commands.scoreboard.objectives.setdisplay.invalidSlot=No hay ningún espacio de muestra '%1$s' ###1: Display Slot +commands.scoreboard.objectives.setdisplay.successCleared=Se borró el espacio de muestra de objetivo '%1$s' ###1: Display Slot +commands.scoreboard.objectives.setdisplay.successSet=Establecer el objetivo de muestra en el espacio '%1$s' en '%2$s' ###1: Display Slot ##2: Objective Name +commands.scoreboard.players.add.success=Se agregó la cantidad de %1$d al objetivo [%2$s] para %3$s (nuevo total: %4$d) ###1: Score Value ##2: Objective Name ##3: Player Name ##4: New Score Value +commands.scoreboard.players.add.multiple.success=Se agregó la cantidad de %1$d al objetivo [%2$s] para %3$d entidades ###1: Score Value ##2: Objective Name ##3: Player Count +commands.scoreboard.players.nameNotFound=Se debe asignar un nombre de jugador. ### +commands.scoreboard.players.enable.noTrigger=El objetivo %1$s no es un activador ###1: Objective Name +commands.scoreboard.players.enable.success=Se habilitó el activador %1$s para %2$s ###1: Trigger Name ##2: Objective Name +commands.scoreboard.players.list.count=Mostrando %1$d jugadores seguidos en el marcador: ###1: Number of Players +commands.scoreboard.players.list.empty=No hay jugadores seguidos en el marcador ### +commands.scoreboard.players.list.player.count=Mostrando %1$d objetivo(s) seguido(s) para %2$s: ###1: Objective Count ##2: Player Name +commands.scoreboard.players.list.player.empty=El jugador %1$s no tiene puntuaciones registradas ###1: Player Name +commands.scoreboard.players.list.player.entry=- %2$s: %1$d (%3$s) ###1: Score Value ##2: Objective Display Name ##3: Objective Name +commands.scoreboard.players.operation.invalidOperation=Operación %1$s no válida ### +commands.scoreboard.players.operation.notFound=No se encontró la puntuación de %1$s para %2$s ###1: Objective Name ##2: Player Name +commands.scoreboard.players.operation.success=Se actualizó el objetivo [%1$s] para %2$d entidades ###1: Objective Name ##2: Player Count +commands.scoreboard.players.offlinePlayerName=Jugador sin conexión # +commands.scoreboard.players.random.invalidRange=El mínimo %1$d no es inferior que el máximo de %2$d ###1: Min Range Value ##2: Max Range Value +commands.scoreboard.players.remove.success=Se eliminó la cantidad de %1$d del objetivo [%2$s] para %3$s (nuevo total: %4$d) ###1: Score Value ##2: Objective Name ##3: Player Name ##4: New Score Value +commands.scoreboard.players.remove.multiple.success=Se eliminó la cantidad de %1$d del objetivo [%2$s] para %3$d entidades ###1: Score Value ##2: Objective Name ##3: Player Count +commands.scoreboard.players.reset.success=Restablecer puntuaciones del jugador %1$s ###1: Player Name +commands.scoreboard.players.resetscore.success=Restablecer la puntuación %1$s del jugador %2$s ###1: Objective Name ##2: Player Name +commands.scoreboard.players.set.success=Se estableció el total del objetivo [%1$s] para %2$s en %3$d ###1: Objective Name ##2: Player Name ##3: Score Value +commands.scoreboard.players.set.multiple.success=Se estableció el total del objetivo [%1$s] para %2$d entidades en %3$d ###1: Objective Name ##2: Player Count ##3: Score Value +commands.scoreboard.players.set.tagError=No se pudo analizar dataTag. Motivo: %1$s ### +commands.scoreboard.players.set.tagMismatch=El elemento dataTag no coincide con %1$s ### +commands.scoreboard.players.score.notFound=No se encontró la puntuación de %1$s para %2$s ###1: Objective Name ##2: Player Name +commands.scoreboard.players.test.failed=La puntuación %1$d NO está dentro del intervalo de %2$d a %3$d ###1: Value ##2: Min Range Value ##3: Max Range Value +commands.scoreboard.players.test.success=La puntuación %1$d está dentro del intervalo de %2$d a %3$d ###1: Value ##2: Min Range Value ##3: Max Range Value +commands.scoreboard.players.get.success=%1$d ### + +#### Scoreboards can also handle teams, which are close to what an Objective does #### +#### with just a little extra functionality #### + +commands.scoreboard.teamNotFound=No se encontró ningún equipo con el nombre '%1$s' ###1: Team Name +commands.scoreboard.teams.add.alreadyExists=Ya existe un equipo con el nombre '%1$s' ###1: Team Name +commands.scoreboard.teams.add.displayTooLong=El nombre para mostrar '%1$s' es demasiado largo para un equipo, puede contener un máximo de %2$d caracteres ###1: Team Display Name ##2: Name Length Limit +commands.scoreboard.teams.add.success=El nuevo equipo '%1$s' se agregó correctamente ###1: Team Name +commands.scoreboard.teams.add.tooLong=El nombre '%1$s' es demasiado largo para un equipo, puede contener un máximo de %2$d caracteres ###1: Team Name ##2: Name Length Limit +commands.scoreboard.teams.empty.alreadyEmpty=El equipo %1$s ya está vacío, no se pueden quitar jugadores que no existen ###1: Team Name +commands.scoreboard.teams.empty.success=Se quitaron los %1$d jugadores del equipo %2$s ###1: Number of Players ##2: Team Name +commands.scoreboard.teams.join.failure=No se pudo agregar %1$d jugador(es) al equipo %2$s: %3$s ###1: Number of Players ##2: Team Name ##3: List of Players +commands.scoreboard.teams.join.success=%1$d jugador(es) agregado(s) al equipo %2$s: %3$s ###1: Number of Players ##2: Team Name ##3: List of Players +commands.scoreboard.teams.leave.failure=No se pudo quitar a %1$d jugador(es) de sus equipos: %2$s ###1: Number of Players ##2: Team Name +commands.scoreboard.teams.leave.noTeam=No estás en ningún equipo ### +commands.scoreboard.teams.leave.success=Se quitaron %1$d jugadores de sus equipos: %2$s ###1: Number of Players ##2: List of Players +commands.scoreboard.teams.list.count=Mostrando %1$d equipos en el marcador: ###1: Number of Teams +commands.scoreboard.teams.list.empty=No hay ningún equipo registrado en el marcador ### +commands.scoreboard.teams.list.entry=- %1$s: '%2$s' tiene %3$d jugadores ###1: Team Name ##2: Team Display Name ##3: Number of Players +commands.scoreboard.teams.list.player.count=Mostrando %1$d jugador(es) en el equipo %2$s: ###1: Number of Players ##2 Team Name +commands.scoreboard.teams.list.player.empty=El equipo %1$s no tiene jugadores ###1: Team Name +commands.scoreboard.teams.list.player.entry=- %2$s: %1$d (%3$s) ###1: Player Name ##2: Score Value ##3: Team Display Name +commands.scoreboard.teams.option.noValue=Los valores válidos para la opción %1$s son: %2$s ###1: Option Name ##2: List of Option Values +commands.scoreboard.teams.option.success=Establecer la opción %1$s para el equipo %2$s en %3$s ###1: Option Name ##2: Team Name ##3: Option Value +commands.scoreboard.teams.remove.success=Se quitó el equipo %1$s ###1: Team Name +commands.screenshake.description=Hace temblar la cámara de los jugadores con una intensidad y duración específicas. # +commands.screenshake.success=Se envió una solicitud para hacer temblar la cámara de los siguientes jugadores: %s # +commands.screenshake.successStop=Deteniendo la vibración de la cámara para los siguientes jugadores: %s # # +commands.scriptevent.description=Activa un evento de script con un ID y un mensaje. # # +commands.scriptevent.messageSizeExceed=¡La longitud del mensaje supera el límite de (%1$d) caracteres! # +commands.scriptevent.invalidNamespace=Debe incluirse un identificador que no use el espacio de nombres de Minecraft # +commands.seed.success=Semilla: %1$s # +commands.setblock.description=Cambia un bloque por otro. # +commands.setblock.failed=No se puede ubicar el bloque # +commands.setblock.noChange=No se pudo ubicar el bloque # +commands.setblock.notFound=No hay ningún bloque con el id. o el nombre %1$s. # +commands.setblock.outOfWorld=No se puede ubicar el bloque fuera del mundo # +commands.setblock.success=Bloque ubicado # +commands.setblock.tagError=Error al analizar la etiqueta de datos: %1$s # +commands.setidletimeout.success=Se estableció correctamente el tiempo de inactividad en %1$d minutos. # +commands.setfixedinvslots.description=Establece la cantidad de espacios de inventario fijos para el servidor. # +commands.setfixedinvslots.success=La cantidad establecida de espacios de inventario fijos es %1$d. # +commands.setfixedinvslot.description=Establece un espacio fijo para un objeto especificado. # +commands.setfixedinvslot.success=Espacio de inventario fijo %1$d establecido para %2$s # +commands.globalpause.description=Obtiene o establece el estado de pausa de la partida para todos los jugadores. # +commands.globalpause.success=Se estableció o definió estado de pausa # +commands.setmaxplayers.description=Establece el número máximo de jugadores para esta sesión de juego. # +commands.setmaxplayers.success=Establecer el máximo de jugadores en %1$d. # +commands.setmaxplayers.success.upperbound=(Enlazado a las conexiones máximas permitidas) # +commands.setmaxplayers.success.lowerbound=(Enlazado al recuento actual de jugadores) # +commands.setworldspawn.description=Establece la generación del mundo. # +commands.setworldspawn.success=Establecer el punto de generación del mundo en (%1$d, %2$d, %3$d) # +commands.setworldspawn.wrongDimension=No se pudo establecer la generación del mundo en esta dimensión. # +commands.setworldspawn.notAllowedInLegacyWorlds=No se puede establecer la generación del mundo en mundos heredados. # +commands.spawnpoint.success.single=Establecer el punto de generación de %1$s en (%2$d, %3$d, %4$d) # +commands.spawnpoint.description=Establece el punto de generación de un jugador. # +commands.spawnpoint.success.multiple.specific=Establecer el punto de generación de %1$s en (%2$d, %3$d, %4$d) # +commands.spawnpoint.success.multiple.generic=Establecer el punto de generación de %1$s # +commands.spawnpoint.wrongDimension=No se puede establecer el punto de generación en esta dimensión # +commands.clearspawnpoint.success.single=Se eliminó el punto de generación de %1$s # +commands.clearspawnpoint.description=Elimina el punto de generación de un jugador. # +commands.clearspawnpoint.success.multiple=Se eliminaron los puntos de generación de %1$s # +commands.spreadplayers.description=Teletransporta entidades a ubicaciones aleatorias. # +commands.spreadplayers.failure.players=No se pudieron esparcir %1$s jugadores alrededor de %2$s, %3$s (demasiados jugadores para el espacio: intenta esparcir un máximo de %4$s). # +commands.spreadplayers.failure.players.unsafe=No se pudo repartir a %1$s jugadores alrededor de %2$s,%3$s (no se encontraron ubicaciones seguras después de %4$s intentos) # +commands.spreadplayers.failure.teams=No se pudieron esparcir %1$s equipos alrededor de %2$s, %3$s (demasiados jugadores para el espacio: intenta esparcir un máximo de %4$s). # +commands.spreadplayers.info.players=(La distancia promedia entre los jugadores es de %1$s bloques después de %2$s repeticiones). # +commands.spreadplayers.info.teams=(La distancia promedia entre los equipos es de %1$s bloques después de %2$s repeticiones). # +commands.spreadplayers.spreading.players=Esparciendo %1$s jugadores %2$s bloques alrededor de %3$s, %4$s (mínimo %5$s bloques de separación) # +commands.spreadplayers.spreading.teams=Esparciendo %1$s equipos %2$s bloques alrededor de %3$s, %4$s (mínimo %5$s bloques de separación) # +commands.spreadplayers.success.players=Se esparcieron correctamente %1$s jugadores alrededor de %2$s, %3$s. # +commands.spreadplayers.success.teams=Se esparcieron correctamente %1$s equipos alrededor de %2$s, %3$s. # +commands.stats.cleared=Se borraron las estadísticas de %1$s. # +commands.stats.failed=Parámetros inválidos # +commands.stats.noCompatibleBlock=El bloque en %1$d, %2$d, %3$d no puede hacer el seguimiento de estadísticas. # +commands.stats.success=Almacenando estadísticas de %1$s en %2$s en %3$s # +commands.stop.description=Detiene el servidor. # +commands.stop.start=Deteniendo el servidor # +commands.stopsound.description=Detiene un sonido. # +commands.stopsound.success=Se detuvo el sonido de %s para %s. # +commands.stopsound.success.all=Se detuvieron todos los sonidos para %s. # +commands.structure.description=Guarda o carga una estructura en el mundo. # +commands.structure.empty.load=No se puede cargar una estructura que no tiene entidades ni bloques # +commands.structure.empty.save=No se puede guardar una estructura que no tiene entidades ni bloques # +commands.structure.invalid.animationTime=El tiempo de animación debe ser de 0 o más # +commands.structure.invalid.integrity=La integridad debe estar en el rango de 0 a 100 # +commands.structure.invalid.name=El nombre debe tener el siguiente formato: "nombre" o "espaciodenombre:nombre". Si no se proporciona ningún espacio de nombre, se asignará el predeterminado. # +commands.structure.load.success=Se cargó una estructura con el nombre %s # +commands.structure.load.queued=Una solicitud de colocación se agregó a la lista y se ejecutará cuando se haya cargado completamente el área especificada. # +commands.structure.notFound=No se puede encontrar la estructura %s. Asegúrate de que el nombre esté bien escrito y vuelve a intentarlo. # +commands.structure.save.success=Se guardó una estructura con el nombre %s # +commands.structure.size.tooBig=El tamaño de una estructura no puede ser mayor que (%1$d, %2$d, %3$d), y esta medía (%4$d, %5$d, %6$d) # +commands.structure.size.tooSmall=El tamaño de una estructura no puede ser menor que (%1$d, %2$d, %3$d), y esta medía (%4$d, %5$d, %6$d) # +commands.structure.unknown.action=Se proporcionó una acción desconocida para la estructura # +commands.structure.unloadedChunks=La función para cargar una estructura en un área sin cargar aún no se ha implementado # +commands.structure.y.tooHigh=No se pueden colocar bloques fuera del mundo. Intenta utilizar un valor de %d o menos para el componente Y de . # +commands.structure.y.tooLow=No se pueden colocar bloques fuera del mundo. Intenta utilizar un valor mayor que %d para el componente Y de . # +commands.structure.delete.success=Estructura %s eliminada. # +commands.summon.description=Invoca una entidad. # +commands.summon.failed=No se pudo invocar el objeto # +commands.summon.failed.npc=Necesitas creativo + operador para invocar a un PNJ ### +commands.summon.outOfWorld=No se puede invocar el objeto fuera del mundo # +commands.summon.success=Objeto invocado con éxito # +commands.summon.tagError=Error al analizar la etiqueta de datos: %1$s # +commands.tag.description=Administra las etiquetas almacenadas en entidades. # +commands.tag.add.failed=El objetivo ya tiene la etiqueta o tiene demasiadas etiquetas # +commands.tag.add.success.single=Se agregó la etiqueta '%1$s' a %2$s ###1: Tag string ##2: Entity/Player/Item name +commands.tag.add.success.multiple=Se agregó la etiqueta '%1$s' a %2$d entidades ###1: Tag string ##2: Number of entities (numerals) +commands.tag.list.single.empty=%s no tiene etiquetas ###1: Entity/Player/Item name +commands.tag.list.single.success=%1$s tiene %2$d etiquetas: %3$s ###1: Entity/Player/Item name ##2: Number of tags ##3: Comma separated list of tags +commands.tag.list.multiple.empty=No hay etiquetas en las %d entidades ###1: Number of entities matching the selector +commands.tag.list.multiple.success=Las %1$d entidades tienen %2$d etiquetas en total: %3$s ###1: Number of entities matching the selector ##2: Number of tags ##3: Comma separated list of tags +commands.tag.remove.failed=El objetivo no tiene esta etiqueta # +commands.tag.remove.success.single=Se eliminó la etiqueta '%1$s' de %2$s ###1: Tag string ##2: Entity/Player/Item name +commands.tag.remove.success.multiple=Se eliminó la etiqueta '%1$s' de %2$d entidades ###1: Tag string ##2: Number of selector matches +commands.tell.description=Envía un mensaje privado a uno o más jugadores. # +commands.tellraw.description=Envía un mensaje JSON a otros jugadores. # +commands.tellraw.jsonException=JSON no válido: %1$s # +commands.tellraw.jsonStringException=Datos no válidos de cadena de json. # +commands.tellraw.error.noData=No se proporcionaron datos. # +commands.tellraw.error.notArray=El objeto rawtext debe contener una matriz. Ejemplo: "rawtext":[{..}] # +commands.tellraw.error.textNotString=El campo de texto en rawtext debe contener una cadena. Ejemplo: "rawtext":[{"text": "text to display"}] # +commands.tellraw.error.translateNotString=El campo de traducción en rawtext debe contener una clave de idioma. Ejemplo: "rawtext":[{"translate": "gui.ok"}] # +commands.tellraw.error.selectorNotString=El campo de selector en rawtext debe contener un selector como cadena. Ejemplo: "rawtext":[{"selector": "@e"}] # +commands.tellraw.error.scoreNotObject=El campo score de rawtext debe contener un objeto. Por ejemplo, "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.scoreNameNotString=El campo name del campo score debe ser una cadena. Por ejemplo, "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.scoreObjectiveNotString=El campo objective del campo score debe ser una cadena. Por ejemplo, "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.withNotArrayOrRawText=el campo "con" en "texto sin formato" debe contener una matriz u otro objeto de texto sin formato. Ejemplo 1: "texto sin formato":[{"translate": "chat.type.announcement", "with": [ "value1", "value2" ]}] Ejemplo 2: "texto sin formato":[{"translate": "chat.type.announcement", "with":{"rawtext":[{"text": "value1"}, {"text": "value2"}]}}] # +commands.tellraw.error.itemIsNotObject=El valor de Json en la matriz de rawtext no es un objeto. Ejemplo: "rawtext": [{ "text" : "my text" }] # +commands.educlientinfo.description=Obtener el ID de cliente y el estado del host. Para CM. # +commands.testfor.description=Cuenta las entidades (jugadores, criaturas, etc.) que coinciden con las condiciones especificadas. # +commands.testfor.failure=%1$s no coincidió con la estructura de datos necesaria. # +commands.testfor.success=Se encontró %1$s. # +commands.testfor.tagError=Error al analizar la etiqueta de datos: %1$s # +commands.testforblock.description=Prueba si un determinado bloque está en una ubicación concreta. # +commands.testforblock.failed.data=El bloque en %1$d, %2$d, %3$d no coincidió con el estado de bloque esperado. # +commands.testforblock.failed.nbt=El bloque %1$d, %2$d, %3$d no tiene las claves NBT necesarias. # +commands.testforblock.failed.tile=El bloque en %1$d, %2$d, %3$d es %4$s (se esperaba: %5$s). # +commands.testforblock.failed.tileEntity=El bloque en %1$d, %2$d, %3$d no es una entidad de iconos y no admite la coincidencia de etiquetas. # +commands.testforblock.outOfWorld=No se puede probar si hay un bloque fuera del mundo # +commands.testforblock.success=Se encontró el bloque correctamente en %1$d, %2$d, %3$d. # +commands.testforblocks.description=Prueba si los bloques de dos regiones coinciden. # +commands.tickingarea.description=Agrega, quita o muestra las áreas activas. # +commands.tickingarea.inuse=%1$d/%2$d áreas activas en uso. # +commands.tickingarea.entitycount=Hay %1$d área(s) activa(s) de entidades con el componente tick_world. # +commands.tickingarea.noneExist.currentDimension=No existe ningún área activa en la dimensión actual. # +commands.tickingarea-add-bounds.success=Se agregó el área activa desde %1$d hasta %2$d. # +commands.tickingarea-add-bounds.preload.success=Se agregó un área activa desde %1$d hasta %2$d, la cual está marcada para la descarga anticipada. # +commands.tickingarea-add-circle.success=Se ha añadido el área de marca centrada en %1$d con un radio de %2$d fragmentos. # +commands.tickingarea-add-circle.preload.success=Se agregó un área activa centrada en %1$d, con un radio de %2$d fragmentos, la cual está marcada para la descarga anticipada. # +commands.tickingarea-add.failure=Ya se alcanzó el número máximo de áreas activas (%1$d). No se pueden agregar más áreas activas. # +commands.tickingarea-add.conflictingname=Ya existe un área activa con el nombre %1$s. # +commands.tickingarea-add.chunkfailure=El área de marca contiene más de %1$d fragmentos. No se puede crear porque es demasiado grande. # +commands.tickingarea-add.radiusfailure=El radio no puede ser mayor de %1$d. El área activa es demasiado grande y no se puede crear. # +commands.tickingarea-remove.success=Área(s) activa(s) quitada(s) # +commands.tickingarea-remove.failure=No existe ningún área activa que contenga la posición del bloque %1$d en la dimensión actual. # +commands.tickingarea-remove.byname.failure=No existe ningún área activa con el nombre %1$s en la dimensión actual. # +commands.tickingarea-remove_all.success=Área(s) activa(s) quitada(s) # +commands.tickingarea-remove_all.failure=No existe ningún área activa en la dimensión actual. # +commands.tickingarea-preload.success=Áreas activas actualizadas # +commands.tickingarea-preload.byposition.failure=No existe ningún área activa que contenga la posición del bloque %1$d en la dimensión actual. # +commands.tickingarea-preload.byname.failure=No existe ningún área activa con el nombre %1$s en la dimensión actual. # +commands.tickingarea-preload.count=%1$d área(s) coincidente(s) están marcadas para la descarga anticipada. # +commands.tickingarea-list.chunks=fragmentos ### Meaning a chunk of the world. +commands.tickingarea-list.circle.radius=Radio # +commands.tickingarea-list.preload=Descarga anticipada # +commands.tickingarea-list.success.currentDimension=Lista de todas las áreas activas de la dimensión actual # +commands.tickingarea-list.success.allDimensions=Lista de todas las áreas activas de todas las dimensiones # +commands.tickingarea-list.failure.allDimensions=No existe ningún área activa en ninguna dimensión. # +commands.tickingarea-list.to=a ### Used in the context of "from position to other position" +commands.tickingarea-list.type.circle=Círculo # +commands.time.added=Se agregó %1$d al tiempo. # +commands.time.description=Cambia o consulta el tiempo de juego en el mundo. # +commands.time.disabled=La configuración Siempre de día está habilitada en este mundo. # +commands.time.query.day=El día es %d. # +commands.time.query.daytime=Las horas de luz son %d. # +commands.time.query.gametime=La hora del juego es %d. # +commands.time.set=Establecer la hora en %1$d # +commands.time.stop=Hora %1$s # +commands.title.description=Controla los títulos de la pantalla. # +commands.title.success=El comando /title se ejecutó con éxito # +commands.titleraw.description=Controla los títulos de la pantalla con mensajes JSON. # +commands.titleraw.success=El comando titleraw se ejecutó correctamente # +commands.toggledownfall.description=Cambia el clima. # +commands.tp.description=Teletransporta entidades (jugadores, criaturas, etc.). # +commands.tp.notSameDimension=Es imposible teletransportar porque los jugadores no se encuentran en la misma dimensión # +commands.tp.outOfWorld=No se puede teletransportar entidades fuera del mundo # +commands.tp.permission=No tienes permiso para usar este comando con diagonal. # +commands.tp.safeTeleportFail=No se puede teletransportar %1$s a %2$s porque el área contiene bloques. # +commands.tp.far=No se puede teletransportar %1$s al área descargada en %2$s # +commands.tp.success=Se teletransportó a %1$s hacia %2$s. # +commands.tp.successVictim=Te teletransportaste a %1$s. # +commands.tp.success.coordinates=Se teletransportó a %1$s hacia %2$s, %3$s, %4$s. # +commands.transferserver.description=Transfiere un jugador a otro servidor. # +commands.transferserver.successful=Jugador transferido # +commands.transferserver.invalid.port=Puerto no válido (0-65535) # +commands.trigger.description=Establece un disparador que se debe activar. # +commands.trigger.disabled=El desencadenador %1$s no está habilitado. # +commands.trigger.invalidMode=Modo de desencadenador %1$s no válido # +commands.trigger.invalidObjective=Nombre de desencadenador %1$s no válido # +commands.trigger.invalidPlayer=Sólo los jugadores pueden usar el comando /trigger # +commands.trigger.success=Cambió el desencadenador %1$s con %2$s %3$s. # +commands.unban.failed=No se pudo desbanear al jugador %1$s. # +commands.unban.success=Jugador desbaneado: %1$s # +commands.unbanip.invalid=Introdujiste una dirección IP no válida # +commands.unbanip.success=Dirección IP %1$s desbaneada # +commands.validategamelighting.description=Revisar la iluminación del juego para una región específica # +commands.validategamelighting.checkRegionTooBig=¡La región especificada para revisar la iluminación es demasiado grande! (%1$d > %2$d) # +commands.validategamelighting.outOfWorld=No se puede revisar la iluminación fuera del mundo # +commands.volumearea.description=Agregar, quitar o enumerar volúmenes en la dimensión actual. # +commands.volumearea.add.definitionDoesntExist.failure=No hay ningún identificador de coincidencia de definición de volumen "%1$s". # +commands.volumearea.add.exceededLimit.failure=Ya se alcanzó el número máximo de volúmenes %1$d. No se pueden agregar más volúmenes. # +commands.volumearea.add.failure=Error al crear el volumen. # +commands.volumearea.add.success=Se agregó el volumen "%1$s" de %2$d a %3$d. # +commands.volumearea.remove.byName.failure=No existe ningún volumen llamado %1$s en la dimensión actual. # +commands.volumearea.remove.byPosition.failure=No existe ningún volumen que contenga la posición del bloque %1$d en la dimensión actual. # +commands.volumearea.remove.success=Volúmenes eliminados en la dimensión actual # +commands.volumearea.remove_all.success=Volúmenes eliminados en la dimensión actual # +commands.volumearea.list.success.currentDimension=Lista de todos los volúmenes presentes en la dimensión actual # +commands.volumearea.list.success.allDimensions=Lista de todos los volúmenes presentes en todas las dimensiones # +commands.volumearea.list.failure.allDimensions=No existe ningún volumen en ninguna dimensión. # +commands.volumearea.entry.withIdentifier=- %s: %s de %d %d %d a %d %d %d # +commands.volumearea.entry.withoutIdentifier=- %s: de %d %d %d a %d %d %d # +commands.volumearea.noneExist.currentDimension=No existe ningún volumen en la dimensión actual. # +commands.volumearea.inUse=%1$d/%2$d volúmenes en uso. # +commands.weather.clear=Cambiando a clima despejado # +commands.weather.description=Establece el clima. # +commands.weather.disabled=El ciclo atmosférico no está habilitado en este mundo. # +commands.weather.query=El clima está: %s # +commands.weather.query.clear=despejado # +commands.weather.query.rain=lluvia # +commands.weather.query.thunder=tormenta # +commands.weather.rain=Cambiando a clima lluvioso # +commands.weather.thunder=Cambiando a clima de lluvia y tormenta # +commands.allowlist.add.failed=No se pudo agregar a %1$s a la lista aprobada # +commands.allowlist.add.success=Se agregó a %1$s a la lista aprobada # +commands.allowlist.description=Administra la lista de permitidos del servidor. # +commands.allowlist.disabled=Lista aprobada desactivada # +commands.allowlist.enabled=Lista aprobada activada # +commands.allowlist.list=Hay %1$d (de %2$d vistos) jugadores en la lista aprobada: # +commands.allowlist.reloaded=Se volvió a cargar la lista aprobada del archivo. # +commands.allowlist.remove.failed=No se pudo quitar a %1$s de la lista aprobada # +commands.allowlist.remove.success=Se quitó a %1$s de la lista aprobada # +commands.world_age.description=Cambios o consultas de la edad del mundo (tiempo transcurrido desde su creación). # +commands.world_age.added=Se añadió %1$d a la edad del mundo # +commands.world_age.query=La edad del mundo es %d # +commands.world_age.set=Establece la edad del mundo a %1$d # +commands.worldborder.center.success=Establecer el centro de la frontera del mundo en %1$s, %2$s # +commands.worldborder.damage.amount.success=Establecer el daño de la frontera del mundo en %1$s por bloque (desde %2$s por bloque) # +commands.worldborder.damage.buffer.success=Establecer el búfer de daño de la frontera del mundo en %1$s bloques (desde %2$s bloques) # +commands.worldborder.get.success=La frontera del mundo actualmente es de %1$s bloques. # +commands.worldborder.set.success=Establecer la frontera del mundo en un ancho de %1$s bloques (desde %2$s bloques) # +commands.worldborder.setSlowly.grow.success=Ampliando la frontera del mundo a %1$s bloques de distancia (desde %2$s bloques) durante %3$s segundos # +commands.worldborder.setSlowly.shrink.success=Disminuyendo la frontera del mundo en %1$s bloques de distancia (desde %2$s bloques) durante %3$s segundos # +commands.worldborder.warning.distance.success=Establecer el aviso de la frontera del mundo en %1$s bloques de distancia (desde %2$s bloques) # +commands.worldborder.warning.time.success=Establecer el aviso de la frontera del mundo en %1$s segundos de distancia (desde %2$s segundos) # +commands.worldbuilder.description=Alternar el estado de Creador del mundo del autor de la llamada. # +commands.worldbuilder.success=Se actualizó el estado de creador del mundo a %1$s. # +commands.wsserver.description=Intenta conectarse al servidor WebSocket en la URL indicada. # +commands.wsserver.invalid.url=La URL del servidor proporcionada no es válida # +commands.wsserver.request.existing=Se está ejecutando otra solicitud de conexión # +commands.wsserver.request.failed=No se pudo conectar al servidor: %1$s. # +commands.wsserver.success=Conexión establecida con el servidor: %1$s # +commands.xp.description=Agrega o quita experiencia a un jugador. # +commands.xp.failure.widthdrawXp=No se puede dar al jugador puntos de experiencia negativos # +commands.xp.success=Dio %1$d experiencia a %2$s. # +commands.xp.success.levels=Dio %1$d niveles a %2$s. # +commands.xp.success.negative.levels=Se obtuvieron %1$d niveles de %2$s. # + +connect.authorizing=Iniciando sesión... # +connect.connecting=Conectando al servidor... # +connect.failed=Error al conectar con el servidor # + +connect_gamepad.warning.controllerRequired=Necesitas un controlador de juego. # +connect_gamepad.pressButtonToContinue=Para continuar, presiona el botón 'A' en tu controlador. # +gamepad_disconnect=Se perdió la conexión del control # +gamepad_disconnect.reconnectController=Se perdió la conexión de tu control. Vuelve a conectar tu control para continuar. # + +container.beacon=Faro # +container.brewing=Puesto de destilado # +container.chest=Cofre # +container.chestDouble=Cofre grande # +container.crafting=Fabricar # +container.creative=Selección de objetos # +container.dispenser=Dispensador # +container.dropper=Soltador # +container.enchant=Hechizo # +container.enchant.clue=¿ %s . . . ? # +container.enchant.levelrequirement=Nivel requerido: %d # +container.enchant.lapis.many=%d lapislázulis # +container.enchant.lapis.one=1 lapislázuli # +container.enchant.level.many=%d niveles de experiencia # +container.enchant.level.one=1 nivel de encantamiento # +container.enderchest=Cofre de Ender # +container.furnace=Horno # +container.hopper=Tolva de objetos # +container.inventory=Inventario # +container.isLocked=¡%s está bloqueado! # +container.loom=Telar # +container.minecart=Vagoneta # +container.repair=Reparar y nombrar # +container.repair.cost=Costo: %1$s # +container.repair.expensive=¡Demasiado caro! # +container.repairAndDisenchant=Reparar y desencantar # +container.stonecutter=Cortapiedra # +container.stonecutter_block=Cortapiedra # +container.smithing_table=Mesa de herrería # +container.smithing_table_block=Mesa de herrería # +container.smithing_table.upgrade=Mejorar equipo # +container.shulkerbox=Caja de Shulker # +container.shulkerboxContains=y %d más... # +container.barrel=Barril # + +controller.buttonTip.addItem=Agregar objeto # +controller.buttonTip.addItemStack=Agregar pila de objetos # +controller.buttonTip.adjustSlider=Barra deslizante (derecha/izquierda) # +controller.buttonTip.back=Atrás # +controller.buttonTip.backToAnvil=Volver al yunque # +controller.buttonTip.backToBrewing=Volver a las pociones # +controller.buttonTip.backToEnchanting=Volver al encantamiento # +controller.buttonTip.backToFurnace=Volver al horno # +controller.buttonTip.cancel=Cancelar # +controller.buttonTip.clearSearch=Borrar búsqueda # +controller.buttonTip.clearQuickSelect=Borrar selección rápida # +controller.buttonTip.craft=Crear # +controller.buttonTip.craftAll=Crear todos # +controller.buttonTip.craftOne=Crear uno # +controller.buttonTip.craftStack=Pila de creación # +controller.buttonTip.craftTake=Crear y tomar # +controller.buttonTip.drop=Soltar # +controller.buttonTip.edit=Editar # +controller.buttonTip.enterMessage=Introducir mensaje # +controller.buttonTip.exit=Salir # +controller.buttonTip.external=Externo # +controller.buttonTip.level=Nivel # +controller.buttonTip.new=Nuevo # +controller.buttonTip.openRecipeBook=Libro de recetas # +controller.buttonTip.pane.inventory=Inventario # +controller.buttonTip.pane.recipeBook=Libro de recetas # +controller.buttonTip.place.one=Colocar uno # +controller.buttonTip.place=Colocar # +controller.buttonTip.quick.move=Movimiento rápido # +controller.buttonTip.recipes.showAll=Mostrar todos # +controller.buttonTip.recipes.showCraftable=Mostrar los elementos que se pueden crear # +controller.buttonTip.remove=Eliminar # +controller.buttonTip.removeFuel=Eliminar combustible # +controller.buttonTip.removeFuelInput=Eliminar combustible/entrada # +controller.buttonTip.removeInput=Eliminar objeto # +controller.buttonTip.removeMaterial=Eliminar material # +controller.buttonTip.renameItem=Cambiar nombre a objeto # +controller.buttonTip.returnToRecipe=Volver a la receta # +controller.buttonTip.enterSearch=Buscar # +controller.buttonTip.searchRecipe=Búsqueda rápida # +controller.buttonTip.confirmSearch=Confirmar # +controller.buttonTip.select.enchant=Seleccionar encantamiento # +controller.buttonTip.select.item=Seleccionar objeto # +controller.buttonTip.select.slot=Seleccionar espacio # +controller.buttonTip.select=Seleccionar # +controller.buttonTip.selectRecipe=Seleccionar receta # +controller.buttonTip.deselectRecipe=Cancelar selección de receta # +controller.buttonTip.clearRecipe=Borrar receta # +controller.buttonTip.tab=Pestaña # +controller.buttonTip.take.half=Tomar la mitad # +controller.buttonTip.take.one=Tomar uno # +controller.buttonTip.take=Tomar # +controller.buttonTip.takeItem=Agarrar objeto # +controller.buttonTip.clearHotbar=Vaciar barra visible # + +controllerLayoutScreen.actions=Acciones # +controllerLayoutScreen.activeBindingNameFormat=> %s < # +controllerLayoutScreen.bindings=Enlaces # +controllerLayoutScreen.resetAllBindings=Configuración predeterminada # +controllerLayoutScreen.button=Botón # +controllerLayoutScreen.cancel=Cancelar # +controllerLayoutScreen.confirmation.reset=¿Quieres regresar a la configuración predeterminada? # +controllerLayoutScreen.confirmation.unassigned=¿Guardar con acciones no asignadas? # +controllerLayoutScreen.confirmation.unsaved=¿Salir sin guardar? # +controllerLayoutScreen.save=Guardar # +controllerLayoutScreen.saveAndExit=Guardar y salir # +controllerLayoutScreen.trigger=Gatillo # +controllerLayoutScreen.unassigned=Sin asignar # +controllerLayoutScreen.toggleLivingroom=Activar/Desactivar inmersión # +controls.reset=Reiniciar # +controls.resetAll=Restablecer teclas # +controls.title=Controles # + +## Edu Course strings +course.edu.begin=Comenzar # +course.edu.byLessonsEndGeneric=Al final de esta clase, habrás aprendido lo siguiente: # +course.edu.byLessonsEndOrdered=Al final de la clase %d, habrás aprendido lo siguiente: # +course.edu.collaborativeLesson=Clase colaborativa # +course.edu.collaborativeLessonAndQuiz=Clase colaborativa y prueba # +course.edu.connectionFailed=¡Caramba! Parece que no estás conectado a internet. Revisa tu conexión y vuelve a intentarlo. # +course.edu.connectionProblem.courseList=Hubo un problema de conexión con tu lista de cursos. Comprueba que tienes conexión a internet y vuelve a intentarlo. # +course.edu.connectionProblem.quiz=Hubo un problema de conexión con tu prueba. Vuelve a intentarlo. # +course.edu.continueButton=Continuar # +course.edu.courses=Cursos # +course.edu.createdBy=Por %s # +course.edu.estimatedLength=Duración estimada # +## Example of a formatted string is "2m 30s" (first string param is the minutes units, second string is the seconds units) +course.edu.estimatedLength.formatted=%d%s %d%s # +course.edu.estimatedLength.minutesUnit=m # +course.edu.estimatedLength.secondsUnit=s # +course.edu.goal=Objetivo educativo: %s # +course.edu.hostButton=Anfitrión # +course.edu.instructions=Instrucciones # +course.edu.join=Unirse # +course.edu.launchFailed=¡Caramba! Hubo un error al iniciar este mundo. ¿Has eliminado alguna plantilla de mundo últimamente? # +course.edu.learnMoreButton=Más información # +course.edu.lessonComplete=Clase completa # +course.edu.lessonIncludesQuiz=Esta clase incluye una prueba # +course.edu.lessonIsLocked=Esta clase está bloqueada # +course.edu.lessonObjectives=Objetivos de la clase # +## The line below (course.edu.notSupported) doesn't need to be translated for other locales and will eventually be removed. +course.edu.notSupported=No compatible por ahora # +course.edu.noCoursesFound.title=No se encontraron cursos # +course.edu.noCoursesFound.body=Parece que no tienes cursos asignados. # +course.edu.objective.bulletedString=- %s # +course.edu.progress.new=Nuevo # +course.edu.progress.inProgress=En progreso # +course.edu.progress.completed=Completado # +course.edu.refresh.courses=Actualizar cursos # +course.edu.refresh.lessons=Actualizar clases # +course.edu.restartButton=Reinicio # +course.edu.restartConfirmation.title=¿Quieres reiniciar la lección? # +course.edu.restartConfirmation.body=Si la reinicias, se borrará todo tu trabajo y la lección se volverá a ejecutar .%s¿Seguro que quieres reiniciarla? # +course.edu.restartFailed.title=¡Oh, no! # +course.edu.restartFailed.body=No pudimos encontrar esta lección. Estamos intentando volver a descargarla. # +course.edu.startButton=Inicio # +course.edu.tasks=Tareas # +course.edu.teacherHasNotGivenAcccess=El profesor no te ha dado acceso a esta clase. # +## The title is prefixed with the order of the course, followed by a colon, followed by the content title. +## Example: "1: This is the title of a Course" +course.edu.titleWithOrderPrefix.formatted=%d: %s # +course.edu.tryItNowButton=Pruébala ahora # + +## Edu Course Multiplayer strings +course.edu.enterIp=Escribe la dirección IP del mundo al que te quieres unir. # +course.edu.enterConnection=Introduce la ID de conexión del mundo al que te quieres unir. # +course.edu.ipAddress=Dirección IP # +course.edu.ipPlaceholder=Escribe la dirección IP o la dirección del servidor # +course.edu.ipTooltipText=Para encontrar la dirección IP, pídele al organizador que ponga pausa a la lección. Podrás ver la dirección IP en el lado derecho de su pantalla. # +course.edu.connectionInfo=ID de conexión # +course.edu.conInfoPlaceholder=Introduce el ID de conexión # +course.edu.conInfoHostTooltipText=Puedes compartir el ID de conexión si otras personas tienen problemas para unirse a tu mundo mediante el código de unión o el enlace compartido. # +course.edu.conInfoTooltipText=El anfitrión puede encontrar el ID de conexión en la pestaña multijugador del menú de juego de su mundo. # +course.edu.joinLesson=Unirte a la lección # +course.edu.joinLessonIntro=Busca a tus compañeros en la misma lección para unirte o escribe su dirección IP si no aparecen en la lista. # +course.edu.joinLessonIntroTeacher=Selecciona el grupo al que quieres unirte o escribe la dirección IP si no aparece en la lista. # +course.edu.noLessonFoundJoinIp=Escribe la dirección IP # +course.edu.portTooltipText=El número de puerto determina el programa de servidor específico que se utilizará. Normalmente, esto no se debe cambiar a menos que el organizador del servidor lo solicite específicamente. # +course.edu.searching=Buscando mundos... # + +crafting.badCombination=No hay resultados válidos para ese objeto # +crafting.cannotCreate=No tienes todos los ingredientes # +crafting.insufficientLevel=Tu nivel es demasiado bajo # +crafting.noRecipesInventory=¡Necesitas recoger bloques para fabricar! # +crafting.noRecipesStonecutter=¡Necesitas materiales de piedra para fabricar! # +crafting.noRecipesStonecutter_block=¡Necesitas materiales de piedra para fabricar! # +crafting.noRecipesWorkbench=¡Necesitas recoger bloques para fabricar! # + +createWorld.customize.custom.baseSize=Tamaño de Base de Profundidad # +createWorld.customize.custom.biomeDepthOffset=Compensación de profundidad de bioma # +createWorld.customize.custom.biomeDepthWeight=Peso de profundidad de bioma # +createWorld.customize.custom.biomeScaleOffset=Compensación de escala de bioma # +createWorld.customize.custom.biomeScaleWeight=Peso de escala de bioma # +createWorld.customize.custom.biomeSize=Tamaño de bioma # +createWorld.customize.custom.center= Altura central # +createWorld.customize.custom.confirm1=Esto va a reemplazar tu configuración # +createWorld.customize.custom.confirm2=configuración y no puede deshacerse. # +createWorld.customize.custom.confirmTitle=¡Cuidado! # +createWorld.customize.custom.coordinateScale=Escala de coordenadas # +createWorld.customize.custom.count= Intentos de generación # +createWorld.customize.custom.defaults=Predeterminados # +createWorld.customize.custom.depthNoiseScaleExponent=Exponente de profundidad de ruido # +createWorld.customize.custom.depthNoiseScaleX=Escala de profundidad de ruido X # +createWorld.customize.custom.depthNoiseScaleZ=Escala de profundidad de ruido Z # +createWorld.customize.custom.dungeonChance=Cantidad de mazmorras # +createWorld.customize.custom.fixedBiome=Bioma # +createWorld.customize.custom.heightScale=Escala de altura # +createWorld.customize.custom.lavaLakeChance=Rareza de lagos de lava # +createWorld.customize.custom.lowerLimitScale=Escala de Límite Inferior # +createWorld.customize.custom.mainNoiseScaleX=Escala de ruido principal X # +createWorld.customize.custom.mainNoiseScaleY=Escala de ruido principal Y # +createWorld.customize.custom.mainNoiseScaleZ=Escala de ruido principal Z # +createWorld.customize.custom.maxHeight= Altura Máx. # +createWorld.customize.custom.minHeight= Altura mín. # +createWorld.customize.custom.next=Página siguiente # +createWorld.customize.custom.page0=Ajustes básicos # +createWorld.customize.custom.page1=Ajustes de minerales # +createWorld.customize.custom.page2=Ajustes avanzados (¡sólo usuarios expertos!) # +createWorld.customize.custom.page3=Ajustes más avanzados (¡sólo usuarios expertos!) # +createWorld.customize.custom.preset.caveChaos=Cavernas del caos # +createWorld.customize.custom.preset.caveDelight=Delicia del minero # +createWorld.customize.custom.preset.drought=Sequía # +createWorld.customize.custom.preset.goodLuck=Buena suerte # +createWorld.customize.custom.preset.isleLand=Islas # +createWorld.customize.custom.preset.mountains=Montañas locas # +createWorld.customize.custom.preset.waterWorld=Mundo acuático # +createWorld.customize.custom.presets=Preajustes # +createWorld.customize.custom.presets.title=Personalizar preajustes de mundo # +createWorld.customize.custom.prev=Página Anterior # +createWorld.customize.custom.randomize=Aleatorio # +createWorld.customize.custom.riverSize=Tamaño de ríos # +createWorld.customize.custom.seaLevel=Nivel del mar # +createWorld.customize.custom.size= Tamaño del generador # +createWorld.customize.custom.spread= Altura de propagación # +createWorld.customize.custom.stretchY=Altura de tramo # +createWorld.customize.custom.upperLimitScale=Escala de Límite Superior # +createWorld.customize.custom.useCaves=Cuevas # +createWorld.customize.custom.useDungeons=Mazmorras # +createWorld.customize.custom.useLavaLakes=Lagos de lava # +createWorld.customize.custom.useLavaOceans=Océanos de lava # +createWorld.customize.custom.useMineShafts=Minas abandonadas # +createWorld.customize.custom.useMonuments=Monumentos oceánicos # +createWorld.customize.custom.useRavines=Grietas # +createWorld.customize.custom.useStrongholds=Fortalezas # +createWorld.customize.custom.useTemples=Templos # +createWorld.customize.custom.useOceanRuins=Ruinas del océano # +createWorld.customize.custom.useVillages=Aldeas # +createWorld.customize.custom.useWaterLakes=Lagos de agua # +createWorld.customize.custom.waterLakeChance=Rareza de lagos de agua # +createWorld.customize.flat.addLayer=Añadir Capa # +createWorld.customize.flat.editLayer=Editar capa # +createWorld.customize.flat.height=Altura # +createWorld.customize.flat.layer=%d # +createWorld.customize.flat.layer.bottom=Fondo - %d # +createWorld.customize.flat.layer.top=Tope - %d # +createWorld.customize.flat.removeLayer=Eliminar capa # +createWorld.customize.flat.tile=Material de capa # +createWorld.customize.flat.title=Personalización de superplano # +createWorld.customize.presets=Preajustes # +createWorld.customize.presets.list=Alternativamente, ¡aquí hay unos que hicimos antes! # +createWorld.customize.presets.select=Usar preajuste # +createWorld.customize.presets.share=¿Quieres compartir tu preajuste con alguien? ¡Usa la caja de abajo! # +createWorld.customize.presets.title=Seleccionar una preajuste # + +createWorldUpsell.removeTrial=No mostrar prueba en la lista de mundos # +createWorldUpsell.title=¿Crear mundo o Realm? # +createWorldUpsell.title.realm=Crear Realm # +createWorldUpsell.button.realm=Nuevo Realm # +createWorldUpsell.button.world=Nuevo mundo # +createWorldUpsell.button.trialText=Comienza la versión de prueba gratuita por 30 días # +createWorldUpsell.price.realm=%1$s/mes # +createWorldUpsell.price.coin.realm=%1$s monedas al mes # +createWorldUpsell.price.world=Gratis # +createWorldUpsell.realm.sellPoint1=Agrega miembros infinitos y juega con hasta §d%d§r amigos # +createWorldUpsell.realm.sellPoint2=Guardado en línea: juega en cualquier dispositivo que tenga Minecraft con el Mercado de Minecraft # +createWorldUpsell.realm.sellPoint3=No ocupa nada de espacio en tu dispositivo # +createWorldUpsell.realm.sellPoint4=Tus amigos pueden jugar incluso cuando no estás # +createWorldUpsell.signIn=Crear un Realm con una cuenta de Microsoft # +createWorldUpsell.world.sellPoint1=Juega en línea con hasta 7 amigos # +createWorldUpsell.world.sellPoint2=Guardado en tu dispositivo: juega sin conexión # +createWorldUpsell.world.sellPoint3=Usa el almacenamiento del dispositivo # + + +createWorldScreen.action.editLocal=¡Hacer infinito! # +createWorldScreen.action.local=¡Crear mundo! # +createWorldScreen.action.realms=¡Crear mundo! # +createWorldScreen.action.realmsReset=Restablecer Realm # +createWorldScreen.advanced=Avanzado # +createWorldScreen.cheatSettings=Trucos # +createWorldScreen.worldOptions=Opciones del mundo # +createWorldScreen.worldSettings=Configuración del mundo # +createWorldScreen.worldManagement=Administración del mundo # +createWorldScreen.alwaysDay=Siempre de día # +createWorldScreen.bonusChest=Cofre de bonificación # +createWorldScreen.pvp=Fuego amigo # +createWorldScreen.immediaterespawn=Generación inmediata # +createWorldScreen.respawnRadius=Radio de regeneración # +createWorldScreen.trustPlayers=Confiar en jugadores # +createWorldScreen.fireSpreads=El fuego se propaga # +createWorldScreen.mobLoot=Botín de las criaturas # +createWorldScreen.tileDrops=Objetos de los bloques # +createWorldScreen.keepInventory=Conservar inventario # +createWorldScreen.naturalregeneration=Regeneración natural # +createWorldScreen.tntexplodes=La dinamita explota # +createWorldScreen.respawnblocksexplode=Los bloques de regeneración explotan # +createWorldScreen.weathercycle=Ciclo atmosférico # +createWorldScreen.daylightcycle=Ciclo de luz de día # +createWorldScreen.mobSpawn=Generación de criaturas # +createWorldScreen.mobgriefing=Criaturas aburridas # +createWorldScreen.educationtoggle=Education Edition # +createWorldScreen.entitiesdroploot=Las entidades dejan botín # +createWorldScreen.commandblocksenabled=Bloques de comandos habilitados # +createWorldScreen.experimentalgameplay=Experimentos # +createWorldScreen.experimentalgameplayinfo=§7Prueba las características que están en desarrollo. No se puede desactivar después de crear el mundo. # +createWorldScreen.experimentalbiomes=Biomas personalizados # +createWorldScreen.experimentalbiomesDescription=Crea biomas personalizados y cambia la generación de mundos # +createWorldScreen.experimentalCreatorFeatures=Próximas características del creador # +createWorldScreen.experimentalCreatorFeaturesDescription=Incluye propiedades de actor y parámetros de niebla ajustables # +createWorldScreen.experimentalmoddingDescription=¿Tienes que hacer muchas cosas repetitivas? Esto podría ayudarte a crear tu complemento # +createWorldScreen.experimentalSneakingFeature=Acechar ligeramente # +createWorldScreen.experimentalSneakingFeatureDescription=Permite que los jugadores pasen por huecos de 1,5 bloques de altura. # +createWorldScreen.cavesandcliffs=Cuevas y acantilados # +createWorldScreen.cavesandcliffsDescription=Explora la generación de cuevas nueva y variada # +createWorldScreen.spectatorMode=Modo espectador # +createWorldScreen.spectatorModeDescription=Prueba las primeras versiones del modo espectador # +createWorldScreen.experimentalCameras=Cámaras experimentales # +createWorldScreen.experimentalCamerasDescription=Activar el comando de la cámara # +createWorldScreen.experimentalholiday=Funciones del creador de días festivos # +createWorldScreen.experimentalholidayDescription=Agrega bloques basados en datos y tecnología de objetos para personalizar la forma del bloque, la rotación, el daño y más # +createWorldScreen.experimentalGameTest=API beta # +createWorldScreen.experimentalGameTestDescription=Usar versiones «-beta» de módulos API en packs de complementos # +createWorldScreen.experimentalMolangFeatures=Características de Molang # +createWorldScreen.experimentalMolangFeaturesDescription=Consultas experimentales de Molang y características de idioma # +createWorldScreen.worldPreferences=Preferencias del mundo # +createWorldScreen.startWithMap=Mapa inicial # +createWorldScreen.defaultName=Mi mundo # +createWorldScreen.create=Crear # +createWorldScreen.createOnRealms=Crear en servidor de Realms # +createWorldScreen.delete=Eliminar # +createWorldScreen.deleteWorld=Eliminar mundo # +createWorldScreen.delete.desc=Borra tu mundo para siempre. # +createWorldScreen.delete.confirm=¿Quieres borrar el mundo para siempre? # +createWorldScreen.deleteWarningFormat=¿Quieres eliminar "%s"? ¡Perderás este mundo para siempre! (¡Es muchísimo tiempo!) # +createWorldScreen.editTitleFormat=Editar "%s" # +createWorldScreen.game.settings=Configuración del juego # +createWorldScreen.gameMode=Modo de juego # +createWorldScreen.gameMode.default=Modo de juego predeterminado # +createWorldScreen.gameMode.personal=Modo de juego personal # +createWorldScreen.gameMode.adventure=Aventura # +createWorldScreen.gameMode.creative=Creativo # +createWorldScreen.gameMode.creative.desc=Recursos ilimitados. No sufrirás daño y puedes volar. No obtendrás logros por más que cambies a modo supervivencia más tarde. # +createWorldScreen.gameMode.survival=Supervivencia # +createWorldScreen.gameMode.survival.desc=Recursos limitados, necesitarás herramientas. Te puedes lastimar. Cuidado con los monstruos. # +createWorldScreen.gameMode.spectator=Observador # +createWorldScreen.gameMode.serverDefault=Predeterminado # +createWorldScreen.header.delete=Permanencia del mundo # +createWorldScreen.header.editLocal=Editar tu mundo # +createWorldScreen.header.general.project=Proyecto # +createWorldScreen.header.general.exportSettings=Exportar ajustes # +createWorldScreen.header.general.exportSettings.description=§7Algunas funciones pueden anularse durante la sesión de edición, pero se respetan plenamente cuando se exportan. # +createWorldScreen.header.local=Crear un mundo # +createWorldScreen.header.realms=Crear un servidor de Realms # +createWorldScreen.header.realmsReset=¿Reiniciar tu Realm? # +createWorldScreen.levelName=Nombre # +createWorldScreen.levelSeed=Semilla # +createWorldScreen.multiplayer.settings=Opciones de multijugador # +createWorldScreen.progress.local=Creando mundo nuevo... # +createWorldScreen.progress.realms=Restableciendo el Realm... # +createWorldScreen.seed.desc=Ingresa una semilla para generar otra vez el mismo terreno. Déjalo en blanco si prefieres un mundo aleatorio. # +createWorldScreen.showCoordinates=Mostrar coordenadas # +createWorldScreen.worldType=Tipo de mundo # +createWorldScreen.randomtickspeed=Velocidad de marca aleatoria # +createWorldScreen.randomtickspeed.reset=Restablecimiento de velocidad de marca aleatoria # +createWorldScreen.serverSimDistance=Distancia de simulación # +createWorldScreen.serverSimDistanceFormat=Porciones de terreno de %s # +createWorldScreen.showbordereffect=Mostrar efecto de frontera # +createWorldScreen.check_internet_connection=No estás conectado a internet. Tus amigos no podrán unirse a tus mundos multijugador. Inicia sesión en tu cuenta de Microsoft para jugar con tus amigos. # +createWorldScreen.disconnectedXboxLive=No estás conectado a los servicios de Microsoft. Tus amigos que tengan gamertags no podrán unirse a tu mundo multijugador. Inicia sesión en tu cuenta de Microsoft para jugar con tus amigos. # +createWorldScreen.clearPlayerData.button=Borrar datos del jugador # +createWorldScreen.clearPlayerData.title=¿Quieres borrar los datos del jugador del mundo? # +createWorldScreen.clearPlayerData.body1=Selecciona "Todos los datos del jugador" para borrar absolutamente todos los datos del jugador del mundo. La próxima vez que un jugador entre en el mundo, comenzará con datos nuevos y predeterminados. # +createWorldScreen.clearPlayerData.body2=Seleccionar "Mantener los datos del jugador" retendrá tus datos actuales (como objetos de inventario y ubicación) y los aplicará al "Propietario del mundo". Este es cualquier jugador que carga el mundo de forma local o el dueño de un Realm en el que está. # +createWorldScreen.clearPlayerData.all=Todos los datos del jugador # +createWorldScreen.clearPlayerData.allExceptLocal=Mantener los datos del jugador # +createWorldScreen.clearPlayerData.cancel=Cancelar # +createWorldScreen.clearPlayerData.progress=Borrando datos del jugador # +createWorldScreen.upload=Cargar mundo # +createWorldScreen.editor.deleteProject=Eliminar proyecto # +createWorldScreen.editor.projectOptionsLabel=Opciones de proyecto # +createWorldScreen.editor.delete.confirm=¿Eliminar el proyecto de forma permanente? # +createWorldScreen.editor.deleteWarningFormat=¿Realmente quieres eliminar "%s"? ¡Este proyecto se perderá para siempre! # + + +## Cross Platform Toggle +crossPlatformToggle.startMenuScreen.title=Juego entre plataformas # +crossPlatformToggle.startMenuScreen.enable=Activar el juego entre plataformas # +crossPlatformToggle.startMenuScreen.enable.line1=¿Quieres activar el juego entre plataformas? # +crossPlatformToggle.startMenuScreen.enable.line2=¡El juego entre plataformas les permite a tus amigos de otras plataformas y a ti conectarse y jugar juntos! # +crossPlatformToggle.startMenuScreen.disable=Desactivar el juego entre plataformas # +crossPlatformToggle.startMenuScreen.disable.line1=¿Quieres desactivar el juego entre plataformas? # +crossPlatformToggle.startMenuScreen.disable.line2=Ya no podrás conectarte o jugar con amigos de otras plataformas. # +crossPlatformToggle.crossPlatformDisabled.friends=Activa el juego entre plataformas en el menú principal para poder unirte a Realms o partidas LAN y jugar con todos tus amigos de Minecraft. # +crossPlatformToggle.crossPlatformDisabled.invite=Activa el juego entre plataformas en el menú principal para invitar amigos de otras plataformas. # +crossPlatformToggle.crossPlatformDisabled.realms=Activa el juego entre plataformas en el menú principal para unirte a Realms. # +crossPlatformToggle.crossPlatformDisabled.servers=Activa el juego entre plataformas en el menú principal para añadir o unirte a servidores. # +crossPlatformToggle.crossPlatformDisabled.multiplayerSettings=Activa el juego entre plataformas en el menú principal para jugar con amigos de otras plataformas. # + +realmsPendingInvitationsScreen.pendingInvitations=Invitaciones de la membresía de Realms # +realmsPendingInvitationsScreen.noInvites=No tienes invitaciones pendientes. # +realmsPendingInvitationsScreen.fetchingInvites=Obteniendo invitaciones... # +realmsPendingInvitationsScreen.decline=Rechazar # +realmsPendingInvitationsScreen.accepted=Aceptadas # +realmsPendingInvitationsScreen.declined=Rechazadas # +realmsPendingInvitationsScreen.showFriendInvites=Mostrar solo invitaciones de amigos. # + +realmsInvitationScreen.addingPlayers=Agregando jugadores... # +realmsInvitationScreen.findFriends=Buscar amigos # +realmsInvitationScreen.continue=Continuar # +realmsInvitationScreen.done=Listo. ¡A jugar! # +realmsInvitationScreen.friends=Amigos # +realmsInvitationScreen.invitedFriends=Amigos invitados # +realmsInvitationScreen.members=Miembros # +realmsInvitationScreen.unableToAddPlayers=Ocurrió un error al agregar jugadores # +realmsInvitationScreen.loadingFriends=Cargando amigos y miembros... # +realmsInvitationScreen.loadingProfiles=Cargando perfiles (%s/%s) # +realmsInvitationScreen.noInvites=No se encontró ningún jugador. # +realmsInvitationScreen.savingChanges=Guardando cambios... # +realmsInvitationScreen.sendingInvitesFailed=Ocurrió un error y no pudimos agregar a los jugadores que elegiste a tu realm. Vuelve a intentarlo más tarde. # +realmsInvitationScreen.title=Agregar miembros # +realmsInvitationScreen.undo=Deshacer # +realmsInvitationScreen.unblock=Desbloquear # +realmsInvitationScreen.unblocked=Desbloqueado # +realmsInvitationScreen.blocked=Bloqueado # +realmsInvitationScreen.myRealm=Mi Realm # +realmsInvitationScreen.fetchingLink=Capturando vínculo nuevo... # +realmsInvitationScreen.fetchingCode=Obteniendo nuevo código de invitación... # +realmsInvitationScreen.shareTitle=Invitación a Realms # +realmsInvitationScreen.shareText=¡Acompáñame en este Realm! # +realmsInvitationScreen.refreshDialogTitle=¿Quieres desactivar el vínculo actual? # +realmsInvitationScreen.refreshDialogLabel=Esta acción desactivará el enlace actual y generará uno nuevo. De todos modos, cualquier persona que ya sea miembro podrá unirse a tu realm. # +realmsInvitationScreen.createLinkDialogTitle=¿Quieres generar el vínculo del Realm? # +realmsInvitationScreen.createLinkDialogLabel=Cualquier persona que abra este enlace se convertirá en miembro de tu realm. Puedes desactivar un enlace al generar uno nuevo. # +realmsInvitationScreen.shareDialogTitle=¿Quieres descargar una copia de seguridad antes de compartir? # +realmsInvitationScreen.shareDialogLabel=Cualquier persona que tenga este enlace puede convertirse en miembro de tu realm. Fíjate con quién lo compartes. Tal vez sea una buena idea descargar primero una copia de seguridad de tu mundo. Puedes quitar miembros en la configuración del realm. # +realmsInvitationScreen.shareDialogShareButton=Compartir # +realmsInvitationScreen.shareDialogCopyButton=Copiar # +realmsInvitationScreen.shareDialogNewLinkButton=Crear nuevo vínculo # +realmsInvitationScreen.shareDialogNewCodeButton=Crear nuevo código # +realmsInvitationScreen.closedRealmWarning=Tu realm está cerrado. Los miembros no pueden unirse. # +realmsInvitationScreen.generate=Generar # +realmsInvitationScreen.disable=Desactivar # +realmsInvitationScreen.backup=Descargar # +realmsInvitationScreen.shareByLink=Compartir enlace # +realmsInvitationScreen.shareByCode=Compartir código de invitación # +realmsInvitationScreen.shareLinkToRealm=Compartir vínculo al Realm # +realmsInvitationScreen.shareCodeToRealm=Compartir código de invitación a un realm # +realmsInvitationScreen.shareInfoMessage=Cualquiera que tenga este vínculo podrá unirse a tu Realm. Ve a Juego > Descargar mundo para descargar una copia de seguridad de tu mundo. # +realmsInvitationScreen.shareInfoMessageCode=Cualquiera que tenga este código de invitación podrá unirse a tu realm. Dirígete a Juego > Descargar mundo para descargar una copia de seguridad de tu mundo. # +realmsInvitationScreen.refreshLinkInfoMessage=Esta acción invalidará el vínculo antiguo y creará uno nuevo. ¿Quieres continuar? # +realmsInvitationScreen.refreshCodeInfoMessage=Esta acción invalidará el código de invitación anterior y creará uno nuevo. ¿Quieres continuar? # +realmsInvitationScreen.kick=Quitar # +realmsInvitationScreen.kickAndBlock=Bloquear # +realmsInvitationScreen.kickPopupTitle=¿Quieres revocar el acceso? # +realmsInvitationScreen.kickPopupText=¿Quieres revocar el acceso para este jugador? Puedes deshacerlo en cualquier momento. # +realmsInvitationScreen.copyToastMessage=Se copió el vínculo a tu Realm en el portapapeles. # +realmsInvitationScreen.playerFilterTitle=Filtrar jugadores # +realmsInvitationScreen.setPermissionFail=No se pudo establecer el permiso para el usuario %s. # +realmsInvitationScreen.setDefaultPermissionFail=No se pudieron establecer los permisos predeterminados. # + +realmJoining.progressTitle=Entrando al Realm... # + +realmsClearMembers.clearMembersTitle=¿Borrar miembros? # +realmsClearMembers.clearMembersText=¿Deseas borrar la lista de miembros de este Realm? # +realmsClearMembers.clear=Borrar miembros # + +realmsSharingScreen.join=Unirse # +realmsSharingScreen.joinTitle=¿Quieres unirte al Realm? # +realmsSharingScreen.joinMessage=¿Quieres unirte al Realm %s? # +realmsSharingScreen.blockedInviteTitle=Jugador bloqueado # +realmsSharingScreen.blockedInviteMessage=¡Te bloquearon! Pídele al propietario del realm que te elimine de la lista de jugadores bloqueados. # +realmsSharingScreen.badInviteTitle=El vínculo del Realm no es válido # +realmsSharingScreen.badInviteMessage=El enlace de invitación es incorrecto o está desactivado. Pídele al propietario del realm un enlace actualizado y asegúrate de que esté escrito correctamente. # +realmsSharingScreen.regenerateLinkFailed=No se pudo generar un nuevo vínculo de invitación # +realmsSharingScreen.cantJoinExpiredTitle=Expiró el Realm de %s. # +realmsSharingScreen.cantJoinExpiredMessage=%s expiró. Pide a %s que lo renueve. # +realmsSharingScreen.cantJoinClosedTitle=%s cerró este Realm. # +realmsSharingScreen.cantJoinClosedMessage=%s está cerrado. Pide a %s que lo vuelva a abrir. # +realmsSharingScreen.failedSignInModalTitle=Inicia sesión para unirte a este Realm # +realmsSharingScreen.failedSignInModalMessage=Debes tener una sesión iniciada con una cuenta de Microsoft para unirte a un Realm. Inicia sesión y vuelve a intentarlo. # +realmsSharingScreen.invalidPermissionTitle=Permisos no válidos # +realmsSharingScreen.unexpectedServerResponseTitle=Error en los realms # +realmsSharingScreen.unexpectedServerResponseMessage=Hubo un problema y no podemos establecer una conexión con el realm. Vuelve a intentarlo más tarde. # + +realmsCreateScreen.title.create=Crear un servidor de realm # +realmsCreateScreen.title.extend=Extender Realm # +realmsCreateScreen.title.renew=Renovar Realm # +realmsCreateScreen.defaultRealm=Realm de %s # +realmsCreateScreen.creatingRealm=Creando Realm... # +realmsCreateScreen.nameHeader.name=Nombre del Realm # +realmsCreateScreen.nameHeader.rename=Renombrar Realm # +realmsCreateScreen.termsAndConditionsAgree=Acepto # +realmsCreateScreen.termsAndConditionsHeader=Términos y condiciones # +realmsCreateScreen.viewTermsAndConditions=Ver términos y condiciones # +realmsCreateScreen.viewPrivacyPolicy=Ver la Política de privacidad # +realmsCreateScreen.durationHeader=Duración # +realmsCreateScreen.durationShort=30 días # +realmsCreateScreen.durationLong=180 días # +realmsCreateScreen.sizeHeader=Nivel # +realmsCreateScreen.purchasePrefix.create=Crear # +realmsCreateScreen.purchasePrefix.extend=Extender # +realmsCreateScreen.purchasePrefix.renew=Renovar # +realmsCreateScreen.subscription.trial=¡Créalo gratis!%s(%s/mes tras los primeros 30 días) # +realmsCreateScreen.subscription.buy=Crear por %s al mes # +realmsCreateScreen.subscription.renew=Renovar por %s al mes # +realmsCreateScreen.consumable.trial=¡Crear gratis! # +realmsCreateScreen.consumable.buy=Crear por %s # +realmsCreateScreen.consumable.renew=Renovar por %s # +realmsCreateScreen.consumable.extend=Extender por %s # +realmsCreateScreen.errorRealmName=El nombre de tu Realm no puede estar en blanco. # +realmsCreateScreen.errorRealmNameAndTOS=El nombre de tu Realm no puede estar en blanco y debes aceptar los términos de servicio para poder crear un Realm. # +realmsCreateScreen.errorTOS=Debes aceptar los términos y las condiciones para poder crear un Realm. # +realmsCreateScreen.goBack=Atrás # +realmsCreateScreen.contactSupport=Contacta al servicio de asistencia # +realmsCreateScreen.createFailed.title=Ocurrió un error # +realmsCreateScreen.purchaseFailed=Lo sentimos, no pudimos finalizar la compra del Realm. Revisa tu conexión a Internet. # +realmsCreateScreen.createFailed.content=Tu compra se ha realizado con éxito, pero no hemos podido crear tu realm. Lo crearemos lo antes posible. Vuelve a entrar más tarde en este dispositivo. Si el problema persiste durante más de un día, comunícate con el servicio de asistencia de Mojang. # +realmsCreateScreen.createFailed.profanity=No se permite el nombre de Realm %s. # +realmsCreateScreen.createFailed.generic=No se pudo verificar el nombre del club. Vuelve a intentarlo más tarde. # +realmsCreateScreen.maxRealms.title=Límite de suscripciones # +realmsCreateScreen.maxRealms.content=Tienes la cantidad máxima permitida de suscripciones activas en esta plataforma y no puedes crear una nueva. # +realmsCreateScreen.offerNotFound.title=Se perdió la conexión con la tienda # +realmsCreateScreen.offerNotFound.content=Tu dispositivo perdió la conexión con la tienda y no podemos confirmar si esta oferta sigue disponible. Revisa tu conexión a internet o vuelve a intentarlo más tarde. # +realmsCreateScreen.offerNotAvailable.title=Se perdió la conexión con la tienda # +realmsCreateScreen.offerNotAvailable.content=Tu dispositivo perdió la conexión con la tienda y no podemos confirmar si esta oferta sigue disponible. Revisa tu conexión a internet o vuelve a intentarlo más tarde. # +realmsCreateScreen.extendRealms.content=Ya extendiste tu suscripción a Realms hasta el plazo máximo. No puedes agregar más tiempo en este momento. Vuelve a intentarlo después. # +realmsCreateScreen.twoUsers=2 jugadores # +realmsCreateScreen.tenUsers=10 jugadores # +realmsCreateScreen.viewTOS=Para ver los términos y condiciones de Minecraft Realms, visita https://aka.ms/minecraftrealmsterms en cualquier navegador web. # +realmsCreateScreen.viewPrivacyPolicyText=Para ver la política de privacidad de Minecraft Realms, visita https://aka.ms/mcprivacy en cualquier navegador web. # +realmsCreateScreen.waitingPurchase=Se está realizando la compra, espera un momento. # +realmsCreateScreen.paymentFailed.title=Servicio de pagos # +realmsCreateScreen.paymentFailed.body=Ocurrió un error de conexión con Realms y no pudimos completar la compra. Inténtalo de nuevo más tarde. # +realmsCreateScreen.incomplete=Realm incompleto # +realmsCreateScreen.incomplete.create.a=Parece que no terminaste de crear tu realm la vez pasada. Vamos a completar el proceso. # +realmsCreateScreen.incomplete.create.b=Parece que empezaste a crear un realm con una cuenta de Microsoft diferente. ¿Quieres terminar de crear ese realm con esta cuenta de Microsoft como propietario? # +realmsCreateScreen.incomplete.create.c=Alguien empezó a crear un realm con la cuenta de facturación de este dispositivo. ¿Quieres completar la creación de ese realm con esta cuenta de Microsoft como propietario? # +realmsCreateScreen.incomplete.renew.a=Parece que no terminaste de renovar tu realm la vez pasada. Vamos a completar el proceso. # +realmsCreateScreen.incomplete.renew.b=Parece que comenzaste a renovar un Realm con una cuenta de Microsoft diferente. ¿Quieres terminar de renovar ese Realm con esta cuenta como propietaria? # +realmsCreateScreen.incomplete.renew.c=Alguien comenzó a renovar un Realm con la cuenta de facturación de este dispositivo. ¿Quieres terminar de renovar ese Realm con esta cuenta de Microsoft como propietario? # +realmsCreateScreen.incomplete.override.renew=¿Estás intentando crear un realm nuevo? Encontramos una compra anterior para renovar un realm. ¿Quieres aplicar esa compra ahora? # +realmsCreateScreen.incomplete.override.create=¿Estás intentando renovar un realm? Encontramos una compra previa para crear un realm. ¿Quieres aplicar esa compra ahora? # +realmsCreateScreen.incomplete.override.realm=¿Estás intentando renovar un realm? Encontramos una compra anterior para otro realm. ¿Quieres aplicar esa compra ahora? # +realmsCreateScreen.prepare.store.title=Historial de compras requerido # +realmsCreateScreen.prepare.store.body=Debes iniciar la sesión en la tienda para ver tu historial de compras antes de continuar. # +realmsCreateScreen.prepare.store.button=Inicia sesión en la Tienda # +realmsCreateScreen.nsoinfotext=Para utilizar Realms, debes suscribirte a Nintendo Switch Online. # +realmsCreateScreen.playNowTitle=¿Quieres jugar en el Realm ahora? # +realmsCreateScreen.playNowMessage1=Puedes invitar a amigos a tu realm y empezar a jugar ahora mismo. # +realmsCreateScreen.playNowMessage2=O puedes encontrarlo en cualquier momento en la pestaña Mundos de la pantalla Jugar. Edita tu realm para cambiar los modos de juego o incluso carga cualquier mundo en él. # +realmsCreateScreen.playWithFriends=Jugar con amigos # +realmsCreateScreen.playSolo=Modo individual # +realmsCreateScreen.purchaseConfirmation.title=¿Quieres comprar este realm? # +realmsCreateScreen.purchaseConfirmation.create.message=¿Seguro que quieres crear un realm? # +realmsCreateScreen.purchaseConfirmation.extend.message=¿Seguro que quieres extender un realm? # +realmsCreateScreen.purchaseConfirmation.renew.message=¿Seguro que quieres renovar un realm? # +realmsCreateScreen.purchaseConfirmation.continue=Confirmar compra # +realmsCreateScreen.purchaseConfirmation.cancel=Cancelar # + +realmsCreateScreen.title=Crear un Realm # +realmsCreateScreen.nameHeader=Nombre del Realm # +realmsCreateScreen.chooseWorld=Crear Realm: elige un mundo # + +realmsConfigurationScreen.realmName=Nombre del Realm # +realmsConfigurationScreen.realmDescription=Descripción del Realm # +realmsConfigurationScreen.open=Abrir Realm # +realmsConfigurationScreen.close=Cerrar Realm # +realmsConfigurationScreen.resetRealm=Si restableces un realm, el mundo se eliminará para siempre y comenzará de nuevo. ¿Quieres continuar? # +realmsConfigurationScreen.confirmReset=Confirmar restablecer # +realmsConfigurationScreen.resetRealmTryAgain=Ocurrió un error al restablecer el Realm. ¿Intentar de nuevo? # +realmsConfigurationScreen.failedOpenCloseTitle=Error al abrir/cerrar. # +realmsConfigurationScreen.failedOpenClose=Ocurrió un error al abrir/cerrar el Realm. ¿Quieres intentar de nuevo? # + +realmsWorld.notAvailable=Tu dispositivo no admite Microsoft Realms. # +realmsWorld.ownerPay=El propietario paga por mes. Sus amigos pueden unirse gratis. # +realmsWorld.realmsDescription=Los Realms son los mundos exclusivos de Minecraft que están siempre disponibles para ti y tus amigos. # +realmsWorld.realmsDescription.paragraph2=¡Puedes jugar en ellos incluso cuando el propietario del Realm está ausente, y también desde cualquier dispositivo que tenga Minecraft! # +realmsWorld.realmsDescription.paragraph3=¡Explora tu Realm ya mismo! # +realmsWorld.realmsDescription.Beta.line1=Los Realms, la forma más simple y segura de compartir un mundo Minecraft con tus amigos, no están disponibles en las versiones beta de Minecraft. # +realmsWorld.realmsDescription.Beta.line2=Si quieres dejar de usar la versión beta y acceder a los Realms, haz aquí a continuación y sigue las instrucciones. # +realmsWorld.newRealm=Nuevo Realm # +realmsWorld.connectLive=¡Inicia sesión y pruébalo gratis! # +realmsWorld.owner=dueño # +realmsWorld.leaveBeta=¿Salir de la versión beta? # +realmsWorld.newRealmTrial=Comienza tu versión de prueba gratuita por 30 días%s(%s/mo después del primer mes) # +realmsWorld.creatingWorld=Creando el mundo # + +realmsPlus.popup.top_button_text=Más información # +realmsPlus.popup.bottom_button_text=Renovar suscripción # +realmsPlus.popup.title=La suscripción a Realms Plus está vencida # +realmsPlus.popup.message=Tu suscripción a Realms Plus está vencida. Deberás renovar tu suscripción para volver a tener acceso a tu realm y a los packs o aspectos que recibiste en Realms Plus. # + +realmsPlusUpgradeNotice.title=¡Te damos la bienvenida a Realms Plus! # +realmsPlusUpgradeNotice.body=Tu suscripción a Realms se actualizó a Realms Plus. Ahora tienes acceso a más de 150 packs de contenido del Mercado sin costo adicional. ¡Hasta 10 personas pueden jugar al mismo tiempo y todos tendrán acceso a todo el contenido de suscriptor de tu realm de forma gratuita! # +realmsPlusUpgradeNotice.continue=Continuar # +realmsPlusUpgradeNotice.viewpacks=Ver los packs de Realms Plus # + +raytracing.RTX.name=RTX ###Brand name, don't localize + +network.onlinePlay.title=Jugar con amigos # +network.onlinePlay.msg=Puedes invitar amigos a tus mundos, ver las creaciones de tus amigos y crear objetos en los mundos de los demás. # +network.onlinePlay.instruction=En el menú de Juego, puedes unirte a los mundos de tus amigos o invitarlos a tus mundos y Realms. # +network.thirdparty.connect.splitscreen=Para jugar en el modo multijugador de pantalla dividida en línea, inicia sesión en una cuenta de %s. # +network.thirdparty.connect.benefit=Inicia sesión con tu cuenta de %s para jugar en línea con tus amigos y ver las cosas geniales de la tienda. # +network.thirdparty.connect.store=Debes tener una cuenta de %s para ver lo que hay en la tienda. # +network.thirdparty.connect.achievements=Debes tener una cuenta de %s para obtener logros. # +network.thirdparty.findfriends.failed=No pudimos establecer una conexión con los servicios de la cuenta de Microsoft. Revisa tu conexión a Internet. # + + +networkWorld.add_friend=Agregar amigo # +networkWorld.add_server=Agregar servidor # +networkWorld.add_label=Agregar # +networkWorld.join_server=Unirse al servidor # +networkWorld.screenshots=Capturas de pantalla: # +networkWorld.description=Descripción: # +networkWorld.available_games=Juegos disponibles: # +networkWorld.news=Noticias: # +networkWorld.online=En línea: # +networkWorld.current_ping=Ping actual: # +networkWorld.lan_label=Juegos LAN # +networkWorld.servers_label=Servidores # +networkWorld.friends_label=Amigos # +networkWorld.joinable_friends_label=Amigos que pueden unirse # +networkWorld.no_joinable_friends_label=Tus amigos no están jugando Minecraft ahora. # +networkWorld.check_internet_connection=No pudimos encontrar los mundos de tus amigos. Revisa tu conexión a internet. # +networkWorld.connect_to_xbl=Inicia sesión con una cuenta de Microsoft para jugar con tus amigos. # +networkWorld.memberOfTooManyRealms=Llegaste al límite de membresías de los Realms. # +networkWorld.multiplayerPrivilegesBlocked=No puedes jugar multijugador en línea debido a la configuración de tu cuenta de Microsoft. Asegúrate de que tu configuración de seguridad en línea permita el modo multijugador. Consulta las instrucciones para cambiar esta configuración en aka.ms/MCMultiplayerHelp. # +networkWorld.multiplayerPrivilegesBlockedOnConsole=No puedes jugar al modo multijugador en línea debido a la configuración de tu cuenta de Microsoft. Asegúrate de que tienes una suscripción activa a Xbox Live Gold y de que tus ajustes de seguridad en línea te permitan jugar en multijugador. Visita aka.ms/MCMultiplayerHelp y sigue las instrucciones para cambiar estos ajustes. ###disable_3rd_party_console_resource_pack_check +networkWorld.multiplayerPrivilegesBlockedOnConsoleGamecore=No puedes jugar al modo multijugador en línea debido a la configuración de tu cuenta de Microsoft. ###disable_3rd_party_console_resource_pack_check +networkWorld.multiplayerPrivilegesUnknown=Se produjo un error desconocido que impide el juego en línea. Intenta de nuevo más tarde. # +networkWorld.versionOutOfDate=No puedes jugar partidas multijugador en línea porque no estás utilizando la versión más reciente. Instala la versión más reciente para acceder a las características en línea. # +networkWorld.more_servers=Más servidores # +networkWorld.thirdparty.connect=Conectarse a "%s" # +networkWorld.join=Unirse # +networkWorld.joinByCode=Unirse al Realm # +networkWorld.realmsHashPlaceholder=Código de invitación... # +networkWold.joinByCodeHelpText=Si recibiste un vínculo de invitación a un Realm, escribe el código para unirte. # +networkWorld.highPingWarning.title=¿Unirse al servidor? # +networkWorld.highPingWarning.line1=Tu conexión actual con el servidor seleccionado no es muy buena, por lo que tu experiencia se puede ver afectada. # +networkWorld.highPingWarning.line2=¿Quieres unirte a este servidor de todas maneras? # +networkWorld.view_offers=Ver ofertas # + +## The following text is placed on in-game signs, which have a 4-line, 15-character-per-line limit. +## The intent of the message is to convey to the reader that the sign author's chat permissions are +## blocked. This cannot exceed the 4-line, 15-character/line limit! +## Use dashes ("---") to fill in empty lines. +networkWorld.userSignTextBlockedLine0=--- # +networkWorld.userSignTextBlockedLine1=El autor # +networkWorld.userSignTextBlockedLine2=está bloqueado # +networkWorld.userSignTextBlockedLine3=--- # +networkWorld.userSignTextMutedLine0=--- # +networkWorld.userSignTextMutedLine1=El autor # +networkWorld.userSignTextMutedLine2=está bloqueado # +networkWorld.userSignTextMutedLine3=--- # + +networkWorld.userBookTextBlocked=[El autor está bloqueado] # +networkWorld.userBookTextMuted=[El autor está bloqueado] # + +localWorld.no_local_world_label=Aún no creaste ningún mundo. # +localWorld.no_local_worlds_present=¿Desaparecieron tus mundos? Intenta cambiar tu ubicación de almacenamiento: # +localWorld.no_local_worlds_present.world_recovery=¿Desaparecieron tus mundos? Intenta recuperar los mundos ubicados en almacenamiento externo: # +localWorld.no_local_worlds.world_recovery_button_label=Recuperar mundos # + +thirdPartyWorld.comingSoon=¡Próximamente! # +thirdPartyWorld.Featured=Servidores destacados # +thirdPartyWorld.Additional=Servidores adicionales # +thirdPartyWorld.featuredComingSoon=¡Próximamente! # +thirdPartyWorld.notConnected=No pudimos establecer conexión con los servidores. Volveremos a intentarlo pronto. # +thirdPartyWorld.playNow=¡Juega ahora! # +thirdPartyWorld.loadingServers=Solicitando información del servidor. Espera... # +thirdPartyWorld.loadingFeaturedServers=Capturando servidores... # + +realmsSlotsScreen.description=Elige hasta tres mundos para cargarlos en tu servidor de Realms. Selecciona un mundo para activarlo o editarlo. # +realmsSlotsScreen.new=Nuevo mundo # +realmsSlotsScreen.readyToPlay=Listo para jugar # +realmsSlotsScreen.editRealm=Administrar Realm # +realmsSlotsScreen.editWorld=Editar mundo # +realmsSlotsScreen.activateWorld=Activar mundo # +realmsSlotsScreen.gamesettings=Configuración del juego # +realmsSlotsScreen.chooseSlot=Elige una casilla # +realmsSlotsScreen.activateWarning=Si editas o activas este mundo, expulsarás a todos los jugadores que están activos en él. No te preocupes, luego pueden volver a unirse. # +realmsSlotsScreen.celebrationMap=Mapa de celebración de Realms # + +realmsSettingsScreen.playerCountLabel=Tamaño # +realmsSettingsScreen.forceResourcePackFail=No se pudo establecer el valor del pack de recursos de fuerza. # +realmsSettingsScreen.failedUploadPack=No se pudo subir el pack %s. # +realmsSettingsScreen.failedApply=No se pudo aplicar una parte del contenido seleccionado. # +realmsSettingsScreen.errorApply=Error al aplicar el contenido # +realmsSettingsScreen.realmDurationLabel=Duración # +realmsSettingsScreen.manageSubscriptionButton=Administrar la suscripción # +realmsSettingsScreen.manageSubscriptionsButton=Administrar suscripciones # +realmsSettingsScreen.renewRealmButton=Renovar Realm # +realmsSettingsScreen.extendRealmButton=Extender Realm # +realmsSettingsScreen.deleteRealmButton=Eliminar Realm # +realmsSettingsScreen.openRealmButton=Abrir Realm # +realmsSettingsScreen.closeRealmButton=Cerrar Realm # +realmsSettingsScreen.playRealmButton=Jugar # +realmsSettingsScreen.playDisabledRealmButton=Realm cerrado # +realmsSettingsScreen.playExpiredRealmButton=Realm caducado # +realmsSettingsScreen.selectorSectionLabel.manage=Administrar "%s" # +realmsSettingsScreen.selectorSectionLabel=Editar "%s" # +realmsSettingsScreen.selectorSectionLabelRealm=Realm # +realmsSettingsScreen.worldSectionTitle=Mundo # +realmsSettingsScreen.gameSectionTitle=Configuración del juego # +realmsSettingsScreen.playersSectionTitle=Jugadores # +realmsSettingsScreen.membersSectionTitle=Miembros # +realmsSettingsScreen.subscriptionSectionTitle=Suscripción # +realmsSettingsScreen.devOptionsSectionTitle=Opciones de desarrollador # +realmsSettingsScreen.backupSection=Copias de seguridad # +realmsSettingsScreen.backupInfo=Puedes restaurar el mundo de tu Realm con una de las copias de seguridad de esta lista. # +realmsSettingsScreen.backupReplaced=El mundo fue reemplazado por la copia de seguridad seleccionada. # +realmsSettingsScreen.backupReplacedFailed=Falló el reemplazo del mundo por la copia de seguridad seleccionada. # +realmsSettingsScreen.backupReplacedTimeout=El tiempo para reemplazar el mundo con la copia de seguridad seleccionada se agotó. # +realmsSettingsScreen.backupVersion=Versión: %s # +realmsSettingsScreen.backupVersionUnknown=Versión: Desconocida # +realmsSettingsScreen.deleteRealm=Eliminar Realm # +realmsSettingsScreen.deleteRealmToast=El Realm %s se eliminó. # +realmsSettingsScreen.deleteRealmFailToast=No se pudo eliminar el Realm %s. # +realmsSettingsScreen.deleteRealmModalText=Tu Realm se eliminará permanentemente y no podrás acceder a tu mundo, a tu lista de miembros o al club. # +realmsSettingsScreen.backupRestoreHeader=Reemplazo del mundo # +realmsSettingsScreen.backupModalText=Al reemplazar tu Realm con esta copia de seguridad, eliminarás todo el progreso actual en él. El Realm se reiniciará y todos los jugadores activos tendrán que volver a conectarse. # +realmsSettingsScreen.replaceWithBackup=Reemplazar el Realm con una copia de seguridad # +realmsSettingsScreen.backupInProgress=Reemplazo del mundo del Realm con una copia de seguridad # +realmsSettingsScreen.realmNameLabel=Nombre del Realm # +realmsSettingsScreen.realmNameEditPlaceholder=Escribe el nombre del Realm # +realmsSettingsScreen.realmDescriptionEditPlaceholder=Escribe la descripción del Realm # +realmsSettingsScreen.replaceLoadingText=Estamos reemplazando el Realm con una copia de seguridad. # +realmsSettingsScreen.replaceWorldButton=Reemplazar mundo # +realmsSettingsScreen.resetWorldButton=Restablecer mundo # +realmsSettingsScreen.downloadWorldButton=Descargar mundo # +realmsSettingsScreen.downloadWorldNameCopy=%s - Copia # +realmsSettingsScreen.uploadWorldButton=Cargar mundo # +realmsSettingsScreen.difficultyOptionLabelFormat=%s %s # +realmsSettingsScreen.gameModeOptionLabel=Modo de juego # +realmsSettingsScreen.survivalRadioButton=Supervivencia # +realmsSettingsScreen.creativeRadioButton=Creativo # +realmsSettingsScreen.resetButtonHelperLabel=¿Volver a empezar de cero? # +realmsSettingsScreen.maxPlayersLabelFormat=%d amigos # +realmsSettingsScreen.durationLabelFormat=%d días restantes # +realmsSettingsScreen.subscriptionLabelFormat=Se renueva cada %d días # +realmsSettingsScreen.subscriptionLabelFormatPreview=Se renueva cada %d días con tu suscripción de pago a Realms # +realmsSettingsScreen.fetchingWorldInfo=Recuperando información de Realms... # +realmsSettingsScreen.updatingWorldInfo=Actualizando información del Realm... # +realmsSettingsScreen.resettingRealm=Restableciendo el Realm... # +realmsSettingsScreen.applyPacks=Aplicando packs... # +realmsSettingsScreen.openingRealm=Abriendo el Realm... # +realmsSettingsScreen.closingRealm=Cerrando el Realm... # +realmsSettingsScreen.realmInfoError=Ocurrió un error al recuperar información del Realm. Inténtalo de nuevo más tarde. # +realmsSettingsScreen.realmJoinError=Ocurrió un error al unirte al Realm. Inténtalo de nuevo más tarde. # +realmsSettingsScreen.realmResetError=Ocurrió un error al restablecer el Realm. Inténtalo de nuevo más tarde. # +realmsSettingsScreen.realmOpenError=Ocurrió un error al abrir el Realm. # +realmsSettingsScreen.realmCloseError=Ocurrió un error al cerrar el Realm. # +realmsSettingsScreen.reset=Restablecer # +realmsSettingsScreen.resetRealm=Esto eliminará el mundo actual de la ranura activa de tu Realm y permitirá que lo reemplaces con uno nuevo. Los miembros de tu Realm ya no podrán acceder a tu mundo actual. Selecciona "Cancelar" y después "Descargar mundo" para descargar una copia del mundo actual y evitar perder datos, o selecciona "Confirmar" para continuar y reemplazar tu mundo. # +realmsSettingsScreen.confirmReset=¿Eliminar y restablecer? # +realmsSettingsScreen.confirmReplace=¿Reemplazar mundo? # +realmsSettingsScreen.closeRealmTitle=¿Cerrar Realm? # +realmsSettingsScreen.closeRealmMessage=Si cierras el Realm, se apagará. Quienes estén jugando serán desconectados. ¿Seguro que quieres cerrarlo? # +realmsSettingsScreen.LoadingSubscription=Cargando suscripción... # +realmsSettingsScreen.failedLoadingSubscription=Error al cargar la suscripción # +realmsSettingsScreen.matchingPurchasePlatformFormat=Comenzaste la suscripción en %s # +realmsSettingsScreen.nonMatchingPurchasePlatformFormat=Comenzaste la suscripción en %s. Solo puedes extenderla desde ahí. # +realmsSettingsScreen.nonMatchingPurchasePlatformGeneric=Puedes administrar tu suscripción a Realms en la tienda de la plataforma donde la compraste originalmente. # +realmsSettingsScreen.consumableToSubscriptionTransitionInfo=No puedes extender tu Realm en este momento. Ya presentamos las suscripciones para los Realms y ahora podrás comprar una nueva suscripción tan pronto como tu Realm haya vencido, en %d días. ¡Pero no te preocupes! Tu Realm se mantendrá online durante otros 14 días de forma gratuita, por lo que tendrás mucho tiempo para extenderlo. # +realmsSettingsScreen.consumableToSubscriptionGracePeriodInfo=Tu Realm caducó, pero no te preocupes, lo mantendremos en línea durante otros %d días. Ahora puedes extenderlo usando la nueva suscripción de renovación automática, para que no tengas que preocuparte de mantener tu Realm en marcha y funcionando. # +realmsSettingsScreen.consumableToSubscriptionTransitionInfoExpired=Tu Realm caducó. Ahora puedes extenderlo usando la nueva suscripción de renovación automática, para que no tengas que preocuparte de mantener tu Realm en marcha y funcionando. # +realmsSettingsScreen.upload.worldtoobig=Hubo un error en la carga. El tamaño del mundo excede el límite máximo de carga de %s. # +realmsSettingsScreen.download.worldtoobig=Hubo un error en la descarga. El tamaño del mundo excede el límite máximo de descarga de %s. # + +realmsSettingsScreen.switchStoreDisplayName=Nintendo eShop # +realmsSettingsScreen.iosStoreDisplayName=AppStore # +realmsSettingsScreen.googlePlayStoreDisplayName=Tienda Google Play # +realmsSettingsScreen.windowsStoreDisplayName=Tienda Windows # +realmsSettingsScreen.xboxOneStoreDisplayName=Tienda Xbox # +realmsSettingsScreen.amazonStoreDisplayName=Amazon Appstore # +realmsSettingsScreen.oculusStoreDisplayName=Tienda Oculus # +realmsSettingsScreen.berwickStoreDisplayName="PlayStation Store" # +realmsSettingsScreen.PS4StoreDisplayName="PlayStation Store" #### CertRequirement: ["PlayStation Store"] +realmsSettingsScreen.unknownStoreDisplayName=tienda desconocida # +realmsSettingsScreen.extendingRealm=Extendiendo Realm... # +realmsSettingsScreen.offerError.title=Compra pendiente # +realmsSettingsScreen.offerError.content=Hay una compra pendiente. No puedes hacer otras compras hasta que no se resuelva. Inténtalo de nuevo más tarde. # +realmsSettingsScreen.dev_branch_label=¿En cuál versión confirmada se debe ejecutar el Realm? # +realmsSettingsScreen.dev_current_version_label=Versión actual: # +realmsSettingsScreen.dev_matching_version_label=Versión confirmada que coincide con el cliente: # +realmsSettingsScreen.dev_all_commits_label=Todas las versiones confirmadas disponibles: # +realmsSettingsScreen.dev_no_matching_version_message=NINGÚN ELEMENTO COINCIDE CON '%s' # +realmsSettingsScreen.dev_prev_page_label=Anterior # +realmsSettingsScreen.dev_next_page_label=Siguiente # +realmsSettingsScreen.uploadConfirmationMessage=Esto eliminará el mundo actual de la ranura activa de tu Realm y lo sustituirá por uno de tus mundos. Los miembros de tu Realm podrán acceder al mundo que has sustituido. Selecciona "Cancelar" y después "Descargar mundo" para descargar una copia del mundo actual y evitar perder datos, o bien "Confirmar" para continuar y reemplazar tu mundo. # +realmsSettingsScreen.uploadConfirmationTitle=¿Reemplazar mundo? # +realmsSettingsScreen.allowlist_invite=Invitar # +realmsSettingsScreen.searchBox=Buscar... # +realmsSettingsScreen.unknownPackName=Nombre desconocido # +realmsSettingsScreen.viewSubscriptionsButton=Ver suscripciones # + +realmsSettingsScreen.extendConsumableButton=Extender la subscripción # +realmsSettingsScreen.extendConsumableButton.30=Extender por 30 días # +realmsSettingsScreen.extendConsumableButton.180=Extender por 180 días # + +xblLogin.LoginMessageTitle=Cuenta de Microsoft # +xblLogin.LoginMessage=Conectando... # + +xbl.savePurchase.description.line1=¿Quieres jugar con todo lo que compres en cualquier sistema compatible con la Tienda de Minecraft? ¡Inicia sesión con una cuenta de Microsoft GRATIS para sincronizar los aspectos, texturas, mapas y popurrís que compres y utilizarlos para jugar Minecraft! # +xbl.savePurchase.description.line2=Si pierdes tu sistema, o desinstalas Minecraft, tus compras se seguirán sincronizando y podrás acceder a ellas en cualquier sistema en el que utilices tu cuenta de Microsoft. # +xbl.savePurchase.leaveOnDevice=Mantener en el dispositivo # +xbl.savePurchase.title=¿Guardar compras en cuenta de Microsoft? # +xbl.savePurchase.saveButton=Guardar en una cuenta de Microsoft # +xbl.savePurchase.toast.title=¡Éxito! # +xbl.savePurchase.toast.message=¡Las compras se sincronizaron con la cuenta de Microsoft! # +xbl.savePurchase.inProgress.message=Transfiriendo compras a una cuenta de Microsoft... # + +xbl.syncIAP.title=¿Vincular compras con tu cuenta Microsoft? # +xbl.syncIAP.description=Inicia sesión en una cuenta de Microsoft para sincronizar tus aspectos, packs de texturas, mundos y popurrís, que estarán a tu disposición en cualquier dispositivo en el que juegues Minecraft. # +xbl.syncIAP.syncNow=Sincronizar ahora... # +xbl.syncIAP.syncLaterEllipsis=Sincronizar después... # +xbl.syncIAP.syncLater=Sincronizar después # +xbl.syncIAP.toast.title=¡Éxito! # +xbl.syncIAP.toast.message=¡Compras sincronizadas con tu cuenta de Microsoft! # +xbl.syncIAP.inProgress.message=Sincronizando compras con tu cuenta de Microsoft... # +xbl.syncIAP.skipSignIn.prompt.description=Esta cuenta de Microsoft no será la cuenta principal para este dispositivo si no sincronizas las compras de este dispositivo con esta cuenta. No iniciarás sesión automáticamente al iniciar Minecraft. # + +xbl.syncIAP.confirmSync.prompt.title=¿Sincronizar con %s? # +xbl.syncIAP.confirmSync.prompt.description.line1=¿Te gustaría sincronizar las compras de tu tienda de aplicaciones con %s? # +xbl.syncIAP.confirmSync.prompt.description.line2=Los packs comprados fuera del Mercado de Minecraft solo se pueden sincronizar una vez, y seguirán estando disponibles para cualquier persona que juegue en este dispositivo. # +xbl.syncIAP.confirmSync.prompt.yes=Sí, sincronizar mis compras # + +xbl.marketplace.account.error.body.nobutton=Hay un error con tu cuenta. No podrás usar el Mercado hasta que resolvamos este inconveniente. Si el problema continúa durante varios días, ponte en contacto con el servicio de soporte. # + +playfab.account.banned.temporary=suspendido # +playfab.account.banned.permanent=Bloqueado # +playfab.account.banned.title=Has estado %s # +playfab.account.banned.body=Tu acceso al multijugador de Minecraft está %s. No podrás jugar en servidores, unirte a realms, organizar o unirte a partidas multijugador, ni utilizar el Mercado. # +playfab.account.banned.body.line1=Tu acceso al multijugador de Minecraft está %s debido a "%s". No podrás jugar en servidores, unirte a realms, organizar o unirte a partidas multijugador, ni utilizar el Mercado. # +playfab.account.banned.body.line2=Haz clic en '%s' para ver nuestros estándares de la comunidad y cómo enviar una solicitud de revisión de caso si crees que fue %s por error. # +playfab.account.banned.body.line3.hour=Te queda una hora de suspensión. # +playfab.account.banned.body.line3.hours=Te quedan %d horas de suspensión. # +playfab.account.banned.body.line3.day=Te queda un día de suspensión. # +playfab.account.banned.body.line3.days=Te quedan %d días de suspensión. # +playfab.account.banned.body.line3.forever=Este bloqueo es permanente. # +playfab.account.banned.body.button=Más información # + + +store.sign_in_warning.no_xbl_and_local_content=Descargaste contenidos o utilizaste minecoins en el Mercado que solo están disponibles en este dispositivo. # +store.sign_in_warning.no_xbl_and_no_local_content.line1=Inicia sesión ya mismo para guardar y compartir tus compras en todas las plataformas. Guarda tus compras para que no se pierdan en caso de que le ocurriese algo a tu sistema o que desinstalases Minecraft. Accede al contenido que hayas comprado en el Mercado desde cualquier plataforma y podrás utilizar tus personajes personalizados en todas las plataformas. # +store.sign_in_warning.no_xbl_and_no_local_content.line2=¿No tienes una cuenta de Microsoft? Crea una gratis. # + +xbl.skipSignIn.prompt.title=Cuenta temporal # +xbl.skipSignIn.prompt.description=Esta cuenta de Microsoft no será la cuenta principal de este dispositivo si no transfieres las compras de este dispositivo a esta cuenta. No se iniciará la sesión de manera automática cuando abras Minecraft. # +xbl.signOut.title=¡Compras de la cuenta de Microsoft! # +xbl.signOut.message1=Cuando esté cerrada la sesión de tu cuenta de Microsoft, no tendrás acceso a las minecoins y los objetos que compraste en la tienda. # +xbl.signOut.message2=¿Estás seguro de que quieres hacer esto? # + +date.short_january=Ene. # +date.short_february=Feb. # +date.short_march=Mar. # +date.short_april=Abr. # +date.short_may=May. # +date.short_june=Jun. # +date.short_july=Jul. # +date.short_august=Ago. # +date.short_september=Sep. # +date.short_october=Oct. # +date.short_november=Nov. # +date.short_december=Dic. # +date.formatted=%s %d %d # +date.formatted_alt=%d %s %d # + +dayOneExperience.carousel.title=¡Te damos la bienvenida a New Minecraft! # +dayOneExperience.carousel.welcome_text=¡En esta versión de Minecraft hay muchas novedades emocionantes! ¡Visita el Mercado, crea un Realm y juega en línea con tus amigos de otras plataformas! # +dayOneExperience.carousel.marketplace=El Mercado de Minecraft es un lugar en el que puedes encontrar nuevos aspectos, mundos, texturas y packs de popurrí de varios creadores talentosos. # +dayOneExperience.carousel.cross_platform=El juego entre plataformas te permite conectarte con los jugadores de diferentes plataformas. ¡Inicia sesión en tu cuenta de Microsoft para jugar con todos tus amigos de Minecraft! # +dayOneExperience.carousel.realms=Los Realms son servidores que manejamos nosotros solo para ti y tus amigos. Te permiten mantener tu mundo de Minecraft en línea y siempre al alcance, incluso después de cerrar sesión. # +dayOneExperience.carousel.villager=¡New Minecraft es el único lugar en el que podrás recibir las próximas actualizaciones con todo tipo de contenido nuevo, como características, criaturas, objetos, bloques y mucho más! # + +dayOneExperience.tab.landing=Novedades # +dayOneExperience.tab.marketplace=Mercado # +dayOneExperience.tab.crossplatform=Juego entre plataformas # +dayOneExperience.tab.realms=Realms # +dayOneExperience.tab.villager=Más contenido # + +dayOneExperience.finish=Terminar # +dayOneExperience.next=Siguiente # +dayOneExperience.no_internet=Para cargar tu aspecto anterior, debes conectarte a Internet. # +dayOneExperience.intro_title=¡Minecraft se ha actualizado! # +dayOneExperience.intro_body_1=Esta actualización trae mucho contenido nuevo y estupendo. # +dayOneExperience.intro_body_2=¿Necesitas ayuda para importar tus partidas guardadas, ajustes y contenido de la versión anterior de Minecraft? # +dayOneExperience.intro_welcome_1=¡Ahora tienes la versión más reciente de Minecraft! # +dayOneExperience.intro_welcome_2=Si quieres regresar a la versión anterior de Minecraft, la puedes encontrar en el menú principal # +dayOneExperience.editions_launch_warning=Esta no es la versión más actualizada de Minecraft. ¿Estás seguro de que deseas abrir la versión anterior de Minecraft? # +dayOneExperience.editions_title=¿Abrir la versión anterior? # +dayOneExperience.settings_imported=¡Importamos tus ajustes! # +dayOneExperience.settings_skin_imported=¡Importamos tu aspecto y tus ajustes! # +dayOneExperience.skin_current=Aspecto actual # +dayOneExperience.skin_default=Aspecto predeterminado # +dayOneExperience.skin_tip=Puedes cambiar tu aspecto al seleccionar el botón Perfil en el menú principal. # +dayOneExperience.skip_title=¿Omitir conversión? # +dayOneExperience.skip_body=Puedes convertir los mundos antiguos en cualquier momento desde el menú Jugar juego - Mundos. # +dayOneExperience.world_import_time=Consejo: el tiempo de conversión variará según el tamaño del mundo. # +dayOneExperience.world_picker_title=Seleccionar un mundo para convertir # +dayOneExperience.world_picker_skip=Omitir por ahora # + +death.attack.anvil=Un yunque en caída aplastó a %1$s. # +death.attack.arrow=%2$s disparó a %1$s. # +death.attack.arrow.item=%2$s disparó a %1$s con %3$s. # +death.attack.bullet=%1$s recibió un disparo de francotirador de %2$s # +death.attack.cactus=%1$s se pinchó hasta morir. # +death.attack.cactus.player=%1$s tropezó con un cactus mientras intentaba escapar de %2$s. # +death.attack.drown=%1$s se ahogó. # +death.attack.drown.player=%1$s se ahogó mientras intentaba escapar de %2$s. # +death.attack.explosion=%1$s explotó. # +death.attack.explosion.player=%2$s hizo volar por los aires a %1$s. # +death.attack.fall=%1$s se golpeó demasiado fuerte contra el suelo. # +death.attack.fallingBlock=Un bloque en caída aplastó a %1$s. # +death.attack.fireball=%2$s quemó con bolas de fuego a %1$s # +death.attack.fireball.item=%2$s quemó con bolas de fuego a %1$s con %3$s. # +death.attack.fireworks=%1$s desapareció con una explosión # +death.attack.flyIntoWall=%1$s de energía cinética experimentada # +death.attack.generic=%1$s murió. # +death.attack.indirectMagic=%2$s mató a %1$s con magia. # +death.attack.indirectMagic.item=%1$s murió a manos de %2$s, que utilizó %3$s. # +death.attack.inFire=%1$s entró en combustión. # +death.attack.inFire.player=%1$s tropezó con fuego mientras luchaba contra %2$s. # +death.attack.inWall=%1$s se asfixió en un muro. # +death.attack.lava=%1$s intentó nadar en la lava. # +death.attack.lava.player=%1$s intentó nadar en la lava para escapar de %2$s. # +death.attack.lightningBolt=Un rayo cayó sobre %1$s. # +death.attack.magic=%1$s murió a causa de la magia. # +death.attack.magma=%1$s descubrió que el piso era lava # +death.attack.magma.player=%1$s caminó por zona peligrosa por culpa de %2$s # +death.attack.mob=%2$s asesinó a %1$s. # +death.attack.mob.item=%2$s asesinó a %1$s con %3$s. # +death.attack.onFire=%1$s se quemó hasta morir. # +death.attack.onFire.player=%1$s acabó cual tostada chamuscada mientras luchaba contra %2$s. # +death.attack.outOfWorld=%1$s se cayó del mundo. # +death.attack.player=%2$s asesinó a %1$s. # +death.attack.player.item=%2$s asesinó a %1$s con %3$s. # +death.attack.spit=%1$s recibió un proyectil de saliva de %2$s # +death.attack.starve=%1$s se murió de hambre. # +death.attack.sweetBerry=%1$s fue picado y murió por un arbusto de bayas dulces # +death.attack.thorns=%1$s murió intentando herir a %2$s. # +death.attack.thrown=%2$s apaleó a %1$s. # +death.attack.thrown.item=%2$s apaleó a %1$s con %3$s. # +death.attack.trident=%2$s empaló mortalmente a %1$s # +death.attack.wither=%1$s sufrió los efectos del Wither. # +death.attack.freeze=%1$s se congeló # +death.attack.sonicBoom=%1$s desapareció al hacer contacto con un aullido de gran carga sonora # +death.attack.sonicBoom.player=%1$s desapareció al hacer contacto con un aullido de gran carga sonora mientras intentaba escapar de %2$s # +death.attack.stalactite=%1$s se clavó con una estalactita que caía # +death.attack.stalagmite=%1$s se clavó con una estalagmita # +death.fell.accident.generic=%1$s se cayó de un lugar alto. # +death.fell.accident.ladder=%1$s se cayó de una escalera. # +death.fell.accident.vines=%1$s se cayó de una enredadera. # +death.fell.accident.water=%1$s se cayó del agua. # +death.fell.assist=%2$s condenó a caer a %1$s. # +death.fell.assist.item=%2$s condenó a caer a %1$s con %3$s. # +death.fell.finish=%1$s cayó demasiado lejos y murió a manos de %2$s. # +death.fell.finish.item=%1$s cayó demasiado lejos y murió a manos de %2$s, que utilizó %3$s. # +death.fell.killer=Condenaron a caer a %1$s. # + +deathScreen.deleteWorld=Eliminar mundo # +deathScreen.hardcoreInfo=¡No puedes regenerarte en el modo extremo! # +deathScreen.leaveServer=Salir del servidor # +deathScreen.message=¡Moriste! # +deathScreen.quit=Menú principal # +deathScreen.quit.confirm=¿Seguro que quieres salir? # +deathScreen.quit.confirmToMainMenuWarning=¿Seguro que quieres salir al menú principal? # +deathScreen.quit.confirmToMainMenuTitleWarning=¿Salir al menú principal? # +deathScreen.quit.secondaryClient=Guardar y salir # +deathScreen.quit.secondaryClient.confirmLeaveWarning=¿Seguro que quieres guardar y salir del juego? # +deathScreen.quit.secondaryClient.confirmLeaveTitleWarning=Guardar y salir # +deathScreen.respawn=Revivir # +deathScreen.score=Puntuación # +deathScreen.title=¡Moriste! # +deathScreen.title.hardcore=¡Se acabó el juego! # +deathScreen.titleScreen=Menú principal # + +demo.day.1=Esta demo tiene cinco días de juego, ¡da lo mejor de ti! # +demo.day.2=Segundo día # +demo.day.3=Día tres # +demo.day.4=Día cuatro # +demo.day.5=¡Este es tu último día! # +demo.day.6=Has terminado tu quinto día, presiona F2 para guardar una captura de pantalla de tu creación # +demo.day.warning=¡Tu tiempo ya casi se termina! # +demo.demoExpired=¡El tiempo de la demo ha terminado! # +demo.help.buy=¡Comprar ahora! # +demo.help.fullWrapped=Esta prueba durará 5 dias del juego (aprox. una hora y 40 minutos reales). ¡Mira los logros para guiarte! ¡Diviértete! # +demo.help.inventory=Usa %1$s para abrir tu inventario # +demo.help.jump=Usa %1$s para saltar # +demo.help.later=¡Continuar jugando! # +demo.help.movement=Usa %1$s,%2$s, %3$s, %4$s y el mouse para moverte # +demo.help.movementMouse=Mira a tu alrededor con el mouse # +demo.help.movementShort=Puedes caminar con %1$s, %2$s, %3$s, %4$s # +demo.help.title=Modo demostración de Minecraft # +demo.remainingTime=Tiempo restante: %s # +demo.reminder=¡El tiempo de la demo se ha acabado, compra el juego para continuar o empieza un nuevo mundo! # + +## Specific for the Chromebook Trial +demo.cb.reminder=La demostración ya terminó. ¡Comienza un nuevo mundo para seguir jugando la versión de prueba! # + +difficulty.lock.question=¿Estás seguro de que quieres bloquear la dificultad de este mundo? Será establecida para siempre en %1$s, no podrás cambiarla. # +difficulty.lock.title=Bloquear dificultad del mundo # + +dimension.dimensionName0=Mundo principal # +dimension.dimensionName1=Inframundo # +dimension.dimensionName2=El End # + +disabledSkin.title=Llevas el aspecto de Steve # +disabledSkin.body.onJoin=Este servidor tiene %s deshabilitado. Puedes cambiar de aspecto en el vestidor. # +disabledSkin.body.dressingRoom=Este servidor tiene %s deshabilitado. ¿Seguro que quieres seguir con este aspecto equipado? # +disabledSkin.type.customSkins=aspectos personalizados # +disabledSkin.type.persona=Personajes # +disabledSkin.type.both=aspectos y personajes personalizados # + +disconnect.closed=Conexión cerrada # +disconnect.downloadPack=Ocurrió un error al descargar los paquetes del servidor. Inténtalo de nuevo. # +disconnect.disconnected=Desconectado por el servidor # +disconnect.endOfStream=Fin de la transmisión # +disconnect.genericReason=%s # +disconnect.kicked=Te expulsaron del juego # +disconnect.kicked.reason=Te expulsaron del juego: # +disconnect.removed=Te expulsaron del juego # +disconnect.removed.reason=Te sacaron del juego: # +disconnect.loginFailed=Error al iniciar sesión # +disconnect.loginFailedInfo=Error al iniciar sesión: %s # +disconnect.loginFailedInfo.environmentMismatch=Desajuste del entorno de PlayFab: Discovery=%s/%s, PlayFab=%s/%s # +disconnect.loginFailedInfo.invalidSession=Sesión inválida (prueba reabrir el juego) # +disconnect.loginFailedInfo.serversUnavailable=La autentificación está actualmente desactivada por mantenimiento. # +disconnect.lost=Se perdió la conexión # +disconnect.overflow=Overflow de búfer # +disconnect.quitting=Saliendo # +disconnect.spam=Expulsado por enviar spam # +disconnect.timeout=Tiempo de espera agotado # +disconnect.scriptWatchdog=El servidor se cerró debido a una excepción de vigilancia de scripts no controlada. # +disconnect.scriptWatchdogOutOfMemory=El servidor se ha apagado debido a que excedió el límite de memoria de scripting. # + +disconnectionScreen.header.realms_hidden=Invitación de multijugador # +disconnectionScreen.body.realms_hidden=No es posible unirse a este servidor específico. # +disconnectionScreen.blockMismatch=Los bloques ubicados entre el cliente y el servidor no coinciden. # +disconnectionScreen.cantConnect=No es posible conectarse al mundo. # +disconnectionScreen.cantConnectToRealm=No es posible conectarse al Realm. # +disconnectionScreen.cantConnectToRealms=No es posible conectarse a los Realms. # +disconnectionScreen.crossPlatformDisabled=Activa el juego entre plataformas en el menú principal para conectarte con tus amigos que juegan en otras plataformas. Para jugar con otros amigos en línea sin el juego entre plataformas, el anfitrión del juego también debe tener el juego entre plataformas desactivado en el menú principal. # +disconnectionScreen.crossPlatformDisabled.header=El juego entre plataformas está desactivado. # +disconnectionScreen.incompatibleRealm=Tu cliente es incompatible o está desactualizado. Actualiza tu cliente para conectarte con los Realms. # +disconnectionScreen.realmsAlphaEndedTitle=La fase alfa de Realms ya terminó. ¡Gracias por tu ayuda! # +disconnectionScreen.realmsAlphaEndedMessage=Realms no está disponible en este momento. # +disconnectionScreen.disconnected=Desconexión del servidor # +disconnectionScreen.editionMismatch=Este mundo se guardó en Minecraft Education. No se puede cargar. # +disconnectionScreen.editionMismatchEduToVanilla=El servidor no está ejecutando Minecraft Education. No se pudo conectar. # +disconnectionScreen.editionMismatchVanillaToEdu=El servidor está ejecutando una edición no compatible de Minecraft. No se pudo conectar. # +disconnectionScreen.editionVersionMismatch.body=El mundo que seleccionaste no se puede abrir en esta versión de Minecraft Education. # +disconnectionScreen.editionVersionMismatch.title=No se puede cargar el mundo. # +disconnectionScreen.futureVersion=Este mundo ya se guardó en una versión más reciente del juego. No se puede cargar. # +disconnectionScreen.internalError.cantConnect=No pudimos conectarte. # +disconnectionScreen.internalError.cantEdit=Hubo un problema al encontrar el servidor. # +disconnectionScreen.internalError.cantFindEdit=No pudimos conectarte. Intenta agregar otro servidor. # +disconnectionScreen.internalError.cantFindLocal=Hubo un problema al cargar el mundo. # +disconnectionScreen.internalError.cantFindRealm=Hubo un problema al encontrar este Realm. # +disconnectionScreen.internalError.cantFindServer=Hubo un problema al encontrar el servidor. # +disconnectionScreen.invalidName=¡Nombre no válido! # +disconnectionScreen.invalidPlayer=El multijugador de este mundo está configurado únicamente para amigos. Debes ser amigo del creador de este mundo para unirte. # +disconnectionScreen.invalidIP=Dirección IP no válida. # +disconnectionScreen.invalidSkin=¡Archivo de aspecto no válido o con error! # +disconnectionScreen.lockedSkin.title=¡Aspecto restringido a la plataforma! # +disconnectionScreen.lockedSkin=El aspecto que equipaste proviene de un pack de contenido que no está permitido en las partidas multijugador entre diferentes plataformas. # +disconnectionScreen.multiplayerLockedSkin.title=¡Aspecto restringido para multijugador! # +disconnectionScreen.multiplayerLockedSkin=El aspecto que equipaste forma parte de un pack de contenido que no está permitido en las partidas multijugador. # +disconnectionScreen.loggedinOtherLocation=Sesión iniciada desde otra ubicación # +disconnectionScreen.multiplayerDisabled=El mundo se estableció en el modo de un solo jugador. # +disconnectionScreen.noReason=Te has desconectado # +disconnectionScreen.noInternet=Verifica tu conexión a Internet e inténtalo de nuevo. # +disconnectionScreen.notAllowed=No estás invitado a jugar en este servidor. # +disconnectionScreen.notAuthenticated=Debes autenticar los servicios de Microsoft. # +disconnectionScreen.outdatedClient=No se pudo conectar: ¡el cliente no está actualizado! # +disconnectionScreen.outdatedServer=No se pudo conectar: ¡el servidor no está actualizado! # +disconnectionScreen.outdatedClientRealms=Debes actualizar el juego para seguir jugando en este Realm. # +disconnectionScreen.outdatedClientRealms.title=Realm actualizado # +disconnectionScreen.outdatedServerRealms=El juego está actualizado, pero el Realm no. # +disconnectionScreen.outdatedServerRealms.title=No logramos actualizar tu servidor de Realms en este momento porque otros jugadores están en línea en él. Desde la pantalla Gestionar Realm, puedes cerrarlo y volver a abrirlo para expulsar a los otros jugadores y, entonces, unirte a él para actualizarlo. # +disconnectionScreen.outdatedServerRealmsNonOwner.title=El realm al que estás intentando entrar es una versión diferente. Comunícate con el propietario del realm para solucionar el problema. # +disconnectionScreen.realmsServerUpdateIncoming=Pronto se actualizará tu Realm y tú también deberás actualizar. # +disconnectionScreen.realmsServerUpdateIncoming.title=¿Buscar actualizaciones del juego ahora? # +disconnectionScreen.realmsWorldUnassigned=Versión de asignación en las opciones del desarrollador. # +disconnectionScreen.realmsWorldUnassigned.title=¡Realm no asignado! # +disconnectionScreen.serverFull=¡Caramba, este servidor es muy popular! Regresa después para ver si hay espacio. # +disconnectionScreen.serverFull.title=Servidor lleno # +disconnectionScreen.crossPlayDisabled=¡El juego entre plataformas está deshabilitado temporalmente! # +disconnectionScreen.crossPlayDisabled.title=Juego entre plataformas deshabilitado # +disconnectionScreen.serverIdConflict=No te puedes unir a este mundo. La cuenta con la que iniciaste sesión tiene este mundo abierto en otro dispositivo. # +disconnectionScreen.sessionNotFound=No se puede conectar con el mundo. Ya no está disponible para que te unas. # +disconnectionScreen.timeout=Se agotó el tiempo de espera de la conexión. # +disconnectionScreen.nowifi=Parece que no puedes conectarte a tu red. Conéctate a una red Wi-Fi o habilita "Usar datos móviles" en la configuración del perfil. # +disconnectionScreen.invalidTenant=No se puede establecer la conexión. No tienes acceso a este mundo. # +disconnectionScreen.resourcePack=Se produjo un error al descargar o aplicar un pack de recursos. # +disconnectionScreen.restartClient=No se puede conectar, por favor reinicie su cliente. # +disconnectionScreen.badPacket=El servidor envió un paquete corrupto. # +disconnectionScreen.realmsDisabled=Los Realms están desactivados. # +disconnectionScreen.realmsDisabledBeta=Realms está desactivado para la beta. # +disconnectionScreen.incompatiblePack=No puedes unirte a este mundo porque tienes los siguientes packs que no son compatibles: %s # +disconnectionScreen.incompatiblePack.memory=No puedes unirte a este mundo porque tu dispositivo no tiene suficiente memoria para los siguientes packs: %s # +disconnectionScreen.incompatiblePack.graphics.raytracing=No puedes unirte a este mundo porque tu dispositivo no cuenta con hardware compatible con el trazado de rayos # +disconnectionScreen.worldCorruption.message=Intenta volver a abrir el mundo o restaurarlo desde un respaldo anterior # +disconnectionScreen.worldCorruption=Desconectado debido a la corrupción del mundo # +disconnectionScreen.hostSuspended=El juego se desconectó porque el servidor no está disponible # +disconnectionScreen.invalidLevel=¡Nivel no válido! # +disconnectionScreen.invalidOverworldDimensionHeights=El servidor proporcionó valores de altura no válidos para la dimensión del mundo principal # +disconnectionScreen.editor.mismatchVanillaWorld=Este mundo no está en modo Editor. No se puede cargar. # +disconnectionScreen.editor.mismatchEditorWorld=Este mundo está en modo Editor. No se puede cargar. # +disconnectionScreen.editor.mismatchEditorToVanilla=El servidor no está en modo Editor. Error al conectarse. # +disconnectionScreen.editor.mismatchVanillaToEditor=El servidor está en modo Editor. Error al conectarse. # +disconnectionScreen.clientsideGenerationDesync=El servidor y el cliente tienen diferentes valores establecidos para la activación de la característica "Generación del lado del cliente" # +disconnectionScreen.editor.cannotUseRayTracing=Los packs de recursos que cuentan con trazado de rayos aún no son compatibles con los proyectos de editor. # +disconnectionScreen.unexpectedPacket=Te desconectaste por haber recibido un tipo de paquete que no se puede procesar. Esto podría deberse a una incompatibilidad de versiones o a daños en la red. # + +storageSpaceWarningScreen.frontend=¡Ya casi no tienes espacio para almacenar datos! Minecraft restringió el acceso a esta función hasta que liberes más espacio de almacenamiento. # +storageSpaceWarningScreen.lowduringgameplay=Tu dispositivo casi no tiene espacio que Minecraft pueda usar para guardar mundos y configuraciones en esta consola. ¿Por qué no borras algunos elementos antiguos que no necesites para poder seguir guardando otros nuevos? # +storageSpaceWarningScreen.fullduringgameplay=¡Ya no tienes espacio de almacenamiento de datos y Minecraft no puede guardar tu progreso! Minecraft te regresará al menú principal para que liberes espacio de almacenamiento. # + +edu.signin_screen.viewTerms=Ver términos # + +edu.play_screen.view_worlds=VER MIS MUNDOS # +edu.play_screen.view_library=VER BIBLIOTECA # +edu.play_screen.create_new=CREAR NUEVO # +edu.play_screen.join_world=UNIRSE AL MUNDO # +edu.play_screen.import=IMPORTAR # +edu.play_screen.new=NUEVO # +edu.play_screen.guided_create=CREACIÓN GUIADA # +edu.play_screen.traditional=TRADICIONAL # +edu.play_screen.from_template=PLANTILLAS # + +edu.worlds_screen.title=Mis mundos # +edu.worlds_screen.new_world=Nuevo mundo # +edu.worlds_screen.new=NUEVO # +edu.worlds_screen.templates=PLANTILLAS # +edu.worlds_screen.guided_create=CREACIÓN GUIADA # +edu.worlds_screen.traditional=TRADICIONAL # +edu.worlds_screen.search_placeholder=Buscar # +edu.worlds_screen.play=JUGAR # +edu.worlds_screen.host=ANFITRIÓN # +edu.worlds_screen.settings=CONFIGURACIÓN # +edu.worlds_screen.manage=ADMINISTRAR # +edu.worlds_screen.back=ATRÁS # +edu.worlds_screen.copy=COPIAR # +edu.worlds_screen.export=EXPORTAR # +edu.worlds_screen.share=COMPARTIR # +edu.worlds_screen.delete=ELIMINAR # +edu.worlds_screen.courses_title=Mis cursos # + +edu.templates.title=Mis plantillas # +edu.templates.local_header=MIS PLANTILLAS: %1 # +edu.templates.featured_header=PLANTILLAS DESTACADAS # +edu.templates.view_more=Ver más plantillas # +edu.templates.search_placeholder=Buscar # +edu.templates.created_by=Por %1 # +edu.templates.quick_play=JUGAR # +edu.templates.host=ANFITRIÓN # +edu.templates.create_new=CREAR NUEVO # + +edu.pause.multiplayer.disabled=El modo multijugador no está disponible para esta clase. # + +effect.badOmen=Mal presagio # +effect.villageHero=Héroe de la aldea # + +enchantment.arrowDamage=Poder # +enchantment.arrowFire=Llama # +enchantment.arrowInfinite=Infinidad # +enchantment.arrowKnockback=Puñetazo # +enchantment.crossbowMultishot=Disparo múltiple # +enchantment.crossbowPiercing=Perforación # +enchantment.crossbowQuickCharge=Carga rápida # +enchantment.curse.binding=Maldición de atadura # +enchantment.curse.vanishing=Maldición de desaparición # +enchantment.damage.all=Filo # +enchantment.damage.arthropods=Daño de los artrópodos # +enchantment.damage.undead=Castigo # +enchantment.digging=Eficiencia # +enchantment.durability=Irrompibilidad # +enchantment.fire=Aspecto de fuego # +enchantment.fishingSpeed=Señuelo # +enchantment.frostwalker=Paso helado # +enchantment.knockback=Empuje # +enchantment.level.1=I # +enchantment.level.10=X # +enchantment.level.2=II # +enchantment.level.3=III # +enchantment.level.4=IV # +enchantment.level.5=V # +enchantment.level.6=VI # +enchantment.level.7=VII # +enchantment.level.8=VIII # +enchantment.level.9=IX # +enchantment.lootBonus=Saqueo # +enchantment.lootBonusDigger=Fortuna # +enchantment.lootBonusFishing=Suerte marina # +enchantment.mending=Reparación # +enchantment.oxygen=Respiración # +enchantment.protect.all=Protección # +enchantment.protect.explosion=Protección contra explosiones # +enchantment.protect.fall=Caída de pluma # +enchantment.protect.fire=Protección del fuego # +enchantment.protect.projectile=Protección contra proyectiles # +enchantment.soul_speed=Velocidad de alma # +enchantment.swift_sneak=Sigilo rápido # +enchantment.thorns=Espinas # +enchantment.untouching=Toque de seda # +enchantment.waterWalker=Agilidad acuática # +enchantment.waterWorker=Afinidad al agua # +enchantment.tridentChanneling=Canalización # +enchantment.tridentLoyalty=Lealtad # +enchantment.tridentRiptide=Aguas revueltas # +enchantment.tridentImpaling=Empalamiento # + +entity.area_effect_cloud.name=Nube de efecto de área # +entity.armor_stand.name=Soporte para armaduras # +entity.arrow.name=Flecha # +entity.bat.name=Murciélago # +entity.bee.name=Abeja # +entity.blaze.name=Blaze # +entity.boat.name=Bote # +entity.cat.name=Gato # +entity.cave_spider.name=Araña de las cuevas # +entity.chicken.name=Gallina # +entity.cow.name=Vaca # +entity.creeper.name=Creeper # +entity.dolphin.name=Delfín # +entity.goat.name=Cabra # +entity.panda.name=Panda # +entity.donkey.name=Burro # +entity.dragon_fireball.name=Bola de fuego de dragón # +entity.drowned.name=Ahogado # +entity.egg.name=Huevo # +entity.elder_guardian.name=Guardián anciano # +entity.ender_crystal.name=Cristal de Ender # +entity.ender_dragon.name=Dragón de Ender # +entity.enderman.name=Enderman # +entity.endermite.name=Endermite # +entity.ender_pearl.name=Perla de Ender # +entity.evocation_illager.name=Evocador # +entity.evocation_fang.name=Colmillo evocador # +entity.eye_of_ender_signal.name=Ojo de Ender # +entity.falling_block.name=Bloque en caída # +entity.fireball.name=Bola de fuego # +entity.fireworks_rocket.name=Cohete de fuegos artificiales # +entity.fishing_hook.name=Anzuelo # +entity.fish.clownfish.name=Pez payaso # +entity.fox.name=Zorro # +entity.cod.name=Bacalao # +entity.pufferfish.name=Pez globo # +entity.salmon.name=Salmón # +entity.tropicalfish.name=Pez tropical # +entity.axolotl.name=Ajolote # +entity.ghast.name=Ghast # +entity.glow_squid.name=Calamar brillante # +entity.piglin_brute.name=Piglin bruto # +entity.guardian.name=Guardián # +entity.hoglin.name=Hoglin # +entity.horse.name=Caballo # +entity.husk.name=Vaina # +entity.ravager.name=Devastador # +entity.iron_golem.name=Gólem de hierro # +entity.item.name=Objeto # +entity.leash_knot.name=Nudo de correa # +entity.lightning_bolt.name=Rayo # +entity.lingering_potion.name=Poción persistente # +entity.llama.name=Llama # +entity.trader_llama.name=Comerciante llama # +entity.llama_spit.name=Escupitajo de llama # +entity.magma_cube.name=Cubo de magma # +entity.minecart.name=Vagoneta # +entity.chest_minecart.name=Vagoneta con cofre # +entity.command_block_minecart.name=Vagoneta con bloque de comandos # +entity.furnace_minecart.name=Vagoneta con horno # +entity.hopper_minecart.name=Vagoneta con tolva # +entity.tnt_minecart.name=Vagoneta con dinamita # +entity.mule.name=Mula # +entity.mooshroom.name=Champiñaca # +entity.moving_block.name=Bloque móvil # +entity.ocelot.name=Ocelote # +entity.painting.name=Cuadro # +entity.parrot.name=Loro # +entity.phantom.name=Fantasma # +entity.pig.name=Cerdo # +entity.piglin.name=Piglin # +entity.pillager.name=Saqueador # +entity.polar_bear.name=Oso polar # +entity.rabbit.name=Conejo # +entity.sheep.name=Oveja # +entity.shulker.name=Shulker # +entity.shulker_bullet.name=Bala de Shulker # +entity.silverfish.name=Pez de plata # +entity.skeleton.name=Esqueleto # +entity.skeleton_horse.name=Caballo esqueleto # +entity.stray.name=Errante # +entity.slime.name=Slime # +entity.small_fireball.name=Bola de fuego pequeña # +entity.sniffer.name=Rastreador # +entity.snowball.name=Bola de nieve # +entity.snow_golem.name=Gólem de nieve # +entity.spider.name=Araña # +entity.splash_potion.name=Poción # +entity.squid.name=Calamar # +entity.strider.name=Caminante # +entity.tnt.name=Bloque de dinamita # +entity.thrown_trident.name=Tridente # +entity.tripod_camera.name=Cámara con tripié # +entity.turtle.name=Tortuga # +entity.unknown.name=Desconocido # +entity.vex.name=Vex # +entity.villager.name=Aldeano # +entity.villager.armor=Armero # +entity.villager.butcher=Carnicero # +entity.villager.cartographer=Cartógrafo # +entity.villager.cleric=Clérigo # +entity.villager.farmer=Granjero # +entity.villager.fisherman=Pescador # +entity.villager.fletcher=Flechero # +entity.villager.leather=Curtidor # +entity.villager.librarian=Bibliotecario # +entity.villager.shepherd=Pastor # +entity.villager.tool=Ferretero # +entity.villager.weapon=Herrero de armas # +entity.villager.mason=Albañil de piedra # +entity.villager.unskilled=Aldeano sin habilidades # +entity.villager_v2.name=Aldeano # +entity.vindicator.name=Vindicador # +entity.wandering_trader.name=Comerciante errante # +entity.witch.name=Bruja # +entity.wither.name=Wither # +entity.wither_skeleton.name=Esqueleto de Wither # +entity.wither_skull.name=Calavera de esqueleto de Wither # +entity.wither_skull_dangerous.name=Calavera de esqueleto de Wither # +entity.wolf.name=Lobo # +entity.xp_orb.name=Orbe de experiencia # +entity.xp_bottle.name=Botella de hechizo # +entity.zoglin.name=Zoglin # +entity.zombie.name=Zombi # +entity.zombie_horse.name=Caballo zombi # +entity.zombie_pigman.name=Piglin zombificado # +entity.zombie_villager.name=Aldeano zombi # +entity.zombie_villager_v2.name=Aldeano zombi # + +exports.share.file=Compartir %s # +exports.suspendWarning.client.content=Advertencia: si continúas, te desconectarás de esta sesión multijugador. # +exports.suspendWarning.host.content=Advertencia: si continúas, terminará la sesión multijugador para todos los jugadores. # +exports.suspendWarning.title=Advertencia # +exports.fileError.title=No pudimos guardar tu archivo # +exports.fileError.body=Puede que el disco esté lleno, tenga protección de escritura o el archivo esté en uso. Por favor, asegúrate de que el archivo no esté abierto e inténtalo de nuevo. # + +addExternalServerScreen.addServer=Agregar servidor # +addExternalServerScreen.nameTextBoxLabel=Nombre del servidor # +addExternalServerScreen.namePlaceholder=Escribe el nombre del servidor # +addExternalServerScreen.ipTextBoxLabel=Dirección del servidor # +addExternalServerScreen.portTextBoxLabel=Puerto # +addExternalServerScreen.ipPlaceholder=Escribe la dirección o la IP # +addExternalServerScreen.alreadyAdded=Este servidor ya fue agregado # +addExternalServerScreen.saveButtonLabel=Guardar # +addExternalServerScreen.playButtonLabel=Jugar # +addExternalServerScreen.removeButtonLabel=Eliminar # +addExternalServerScreen.removeConfirmation=¿Seguro que quieres borrar este servidor? # +addExternalServerScreen.addTitle=Agregar servidor externo # +addExternalServerScreen.editTitle=Editar servidor externo # + +feature.end_city=Ciudad del End # +feature.fortress=Fortaleza del Inframundo # +feature.mansion=Mansión del bosque # +feature.mineshaft=Mina # +feature.missingno=Función desconocida # +feature.monument=Monumento oceánico # +feature.stronghold=Fortaleza # +feature.temple=Templo # +feature.village=Aldea # +feature.shipwreck=Naufragio # +feature.buried_treasure=Tesoro enterrado # +feature.ruins=Ruinas del océano # +feature.pillager_outpost=Puesto de vigilancia de saqueador # +feature.bastion_remnant=Restos del bastión # +feature.ruined_portal=Portal arruinado # + +feed.like=Me gusta # +feed.manage_feed=Gestionar fuentes # +feed.comment=Comentar # +feed.reported_label=Reportes # +feed.ignore=Ignorar # +feed.nrreport=%d reporte # +feed.nrreports=%d reportes # +feed.newPost=Publicar # +feed.daysAgo=Hace %d d # +feed.hoursAgo=Hace %d h # +feed.minutesAgo=Hace %d min # +feed.now=Recién # +feed.whatup=¿Qué quieres hacer? # +feed.upload=Cargando captura de pantalla... # +feed.manage=Gestionar fuentes # +feed.share=Compartir # +feed.addScreenshot=Agregar captura de pantalla # +feed.comments=Comentarios # +feed.edit=Editar # +feed.screenshots=Capturas de pantalla # +feed.return=Menú # +feed.goToFeed=Fuente # +feed.cancel=Cancelar # +feed.previous=Anterior # +feed.next=Siguiente # +feed.delete=Eliminar # +feed.deleted=Objeto eliminado # +feed.report_xbox=Reportar al equipo de cumplimiento de Xbox # +feed.report_club=Reportar al club # +feed.clubdescription=Descripción del Realm # +feed.no_feed_item_content=Aquí aparecerán las capturas de pantalla y las conversaciones de tu Realm. Comienza presionando "Nueva publicación" # +feed.no_reported_item_content=No se reportaron objetos # +feed.no_screenshot=No tienes capturas de pantalla # +feed.reportToastMessage=Objeto reportado # +feed.forbidden=Sin autorización para publicar en la línea de tiempo # +feed.failedToPost=Publicación no exitosa # +feed.failedToPostDescription=Captura de pantalla no válida # +feed.uppload_started=La captura de pantalla se está cargando # +feed.uppload_success=Se cargó la captura de pantalla # +feed.connected=Todos los Realms están conectados a un club con tu cuenta de Microsoft. # +feed.unviewedPost=Nuevo # + +comment.like=%d Me gusta ### 1 like +comment.likes=%d Me gusta ### 0 or 2+ likes +comment.comment=%d comentario ### 1 comment +comment.comments=%d comentarios ### 0 or 2+ comments +comment.likes_and_comments=%1 y %2 ### comment.like(s) will be inserted at %1 and comment.comment(s) at %2 +comment.commentplaceholder=Comentar... # + +furnaceScreen.fuel=Combustible # +furnaceScreen.header=Horno # +furnaceScreen.input=Entrada # +furnaceScreen.result=Resultado # + +gameArgument.featureUnsupported=Esta versión de Minecraft no admite esta función # + +gameMode.adventure=Modo aventura # +gameMode.changed=Se actualizó tu modo de juego a %s. # +gameMode.creative=Modo creativo # +gameMode.hardcore=¡Modo extremo! # +gameMode.spectator=Modo espectador # +gameMode.survival=Modo supervivencia # + +gameTip.cameraMovement.mouse=Mueve :light_mouse_button: para mirar a tu alrededor. # +gameTip.cameraMovement.touch=Toca y arrastra la pantalla para mirar a tu alrededor. # +gameTip.cameraMovement.controller=Mueve :tip_right_stick: para mirar a tu alrededor. # +gameTip.playerMovement.keyboard=Presiona :_input_key.forward: :_input_key.left: :_input_key.back: :_input_key.right: para moverte. # +gameTip.playerMovement.touch=Mueve :tip_virtual_joystick: para moverte. # +gameTip.playerMovement.touch.classic=Toca :tip_touch_forward: :tip_touch_left: :tip_touch_back: :tip_touch_right: para moverte. # +gameTip.playerMovement.controller=Utiliza :tip_left_stick: para moverte. # +gameTip.jumpMovement.keyboard=Presiona :_input_key.jump: para saltar. # +gameTip.jumpMovement.touch=Toca :tip_virtual_button_jump: para saltar. # +gameTip.jumpMovement.touch.classic=Toca :tip_touch_jump: para saltar. # +gameTip.jumpMovement.controller=Presiona :_input_key.jump: para saltar. # +gameTip.jumpForward.keyboard=Presiona :_input_key.forward: y :_input_key.jump: para saltar hacia adelante. # +gameTip.jumpForward.touch=Mantén :tip_virtual_joystick: y toca :tip_virtual_button_jump: para saltar hacia delante. # +gameTip.jumpForward.touch.classic=Mantén :tip_touch_forward: y toca :tip_touch_jump: para saltar hacia delante. # +gameTip.jumpForward.controller=Presiona :tip_left_stick: hacia arriba y luego presiona :_input_key.jump: para saltar hacia adelante. # +gameTip.findTree=Golpea un árbol para obtener madera. # +gameTip.breakWood.mouse=Mantén presionado :_input_key.attack: en un árbol para romper la madera. # +gameTip.breakWood.touch=Mantén pulsado un árbol para romper la madera. # +gameTip.breakWood.touch.crosshair.withactionbuttons=Toca y mantén :tip_virtual_button_action_attack_or_destroy: sobre un árbol para romper la madera. # +gameTip.breakWood.touch.crosshair.withoutactionbuttons=Apunta : tip_crosshair: al árbol y toca y mantén pulsada la pantalla para romper la madera. # +gameTip.breakWood.controller=Mantén presionado :_input_key.attack: en un árbol para romper la madera. # +gameTip.openInventory.keyboard=Presiona :_input_key.inventory: para abrir tu inventario. # +gameTip.openInventory.touch=Pulsa el botón :tip_touch_inventory: para abrir el inventario. # +gameTip.openInventory.controller=Presiona :_input_key.inventory: para ver tu inventario. # +gameTip.selectWoodForMakePlank.keyboard=Pulsa :light_mouse_left_button: para seleccionar la madera. # +gameTip.selectWoodForMakePlank.touch=Pulsa para seleccionar la madera. # +gameTip.selectWoodForMakePlank.controller=Usa :tip_left_stick: y :_gamepad_face_button_down: para seleccionar la madera. # +gameTip.selectGridForMakePlank.keyboard=:light_mouse_left_button: para agregar madera a la cuadrícula de fabricación. # +gameTip.selectGridForMakePlank.touch=Toca para agregar madera a la cuadrícula de fabricación. # +gameTip.selectGridForMakePlank.controller=Usa :tip_left_stick: y :_gamepad_face_button_down: para agregar madera a la cuadrícula de fabricación. # +gameTip.selectOutputSlot.keyboard=Pulsa :light_mouse_left_button: en la casilla de resultado para fabricar. # +gameTip.selectOutputSlot.touch=Pulsa la casilla de resultado para fabricar. # +gameTip.selectOutputSlot.controller=Presiona :_gamepad_face_button_down: en la casilla de resultado para fabricar. # +gameTip.selectHotBar.keyboard=Pulsa :light_mouse_left_button: en una ranura abierta para añadir a tu inventario. # +gameTip.selectHotBar.touch=Pulsa una ranura abierta para añadir a tu inventario. # +gameTip.selectHotBar.controller=Presiona :_gamepad_face_button_down: en una casilla abierta para añadirla a tu inventario. # +gameTip.open.recipe.keyboard=Pulsa :light_mouse_left_button: aquí para abrir el libro de recetas. # +gameTip.open.recipe.touch=Pulsa aquí para abrir la pestaña de búsqueda. # +gameTip.open.recipe.controller=Presiona :tip_left_trigger: para abrir el libro de recetas. # +gameTip.craftTable.keyboard=Pulsa :light_mouse_left_button: aquí para seleccionar la receta de la mesa de trabajo. # +gameTip.craftTable.touch=Pulsa aquí para seleccionar la receta de la mesa de trabajo. # +gameTip.craftTable.controller=Utiliza :tip_left_stick: para seleccionar la receta de la mesa de trabajo. # +gameTip.outputSlotCraftTable.controller=Presiona :_gamepad_face_button_down: para crear la mesa de trabajo. # +gameTip.selectHotBar.craftTable=Pon la mesa de trabajo en la barra visible para usarla. # +gameTip.closeInventory.keyboard=Presiona :_input_key.inventory: o :light_mouse_left_button: aquí para cerrar el inventario. # +gameTip.closeInventory.touch=Pulsa aquí para cerrar el inventario. # +gameTip.closeInventory.controller=Presiona :_gamepad_face_button_right: para cerrar el inventario. # +gameTip.needMoreMaterials=Necesitas 2 piezas de madera para hacer un pico de madera. # +gameTip.selectItemInHotBar.keyboard=Usa :light_mouse_middle_button: o las teclas numéricas para seleccionar objetos. # +gameTip.selectItemInHotBar.touch=Toca la barra visible para seleccionar objetos. # +gameTip.selectItemInHotBar.controller=Utiliza :_input_key.cycleItemLeft: y :_input_key.cycleItemRight: para seleccionar objetos de la barra visible. # +gameTip.placeCraftTable.keyboard=Presiona :_input_key.use: en el suelo para colocar la mesa de trabajo. # +gameTip.placeCraftTable.touch=Toca el suelo para colocar la mesa de trabajo. # +gameTip.placeCraftTable.touch.crosshair.withactionbuttons=Apunta :tip_crosshair: y toca el botón :tip_virtual_button_action_build_or_use: para colocar la mesa de trabajo. # +gameTip.placeCraftTable.touch.crosshair.withoutactionbuttons=Apunta :tip_crosshair: y toca la pantalla para colocar la mesa de trabajo. # +gameTip.placeCraftTable.controller=Presiona :_input_key.use: para colocar la mesa de trabajo. # +gameTip.useCraftTable.keyboard=Presiona :_input_key.use: en la mesa de trabajo para usarla. # +gameTip.useCraftTable.touch=Toca la mesa de trabajo para usarla. # +gameTip.useCraftTable.touch.crosshair.withactionbuttons=Apunta el :tip_crosshair: hacia la mesa de trabajo y toca :tip_virtual_button_action_build_or_use: para usarla. # +gameTip.useCraftTable.touch.crosshair.withoutactionbuttons=Apunta el :tip_crosshair: hacia la mesa de trabajo y toca la pantalla para usarla. # +gameTip.useCraftTable.controller=Presiona :_input_key.use: en la mesa de trabajo para usarla. # +gameTip.needPlanksAndSticks=Fabrica 3 tablones y 2 palos. # +gametip.openSearchTab.keyboard=Pulsa :light_mouse_left_button: aquí para abrir la pestaña de búsqueda. # +gametip.openSearchTab.touch=Toca aquí para abrir la pestaña de búsqueda. # +gametip.openSearchTab.controller=Presiona :_gamepad_face_button_down: aquí para abrir la pestaña de búsqueda. # +gameTip.selectWoodenPickaxe=Fabrica un pico de madera para extraer piedra y carbón. # +gameTip.outputSlot.wooden.pickaxe.keyboard=Pulsa :light_mouse_left_button: en la casilla de resultado para fabricar un pico de madera. # +gameTip.outputSlot.wooden.pickaxe.touch=Toca la casilla de resultado para fabricar un pico de madera. # +gameTip.outputSlot.wooden.pickaxe.controller=Presiona :_gamepad_face_button_down: para fabricar un pico de madera. # +gameTip.selectHotBar.wooden.pickaxe=Para usar el pico, ponlo en la barra visible. # +gameTip.hintsDone=¡Eres libre! ¡Explora, fabrica, y busca comida y refugio para sobrevivir durante la noche! ¡Que te diviertas! # + +generator.amplified=AMPLIFICADO # +generator.amplified.info=Aviso: Solo por diversión, requiere una buena computadora # +generator.customized=Personalizado # +generator.debug_all_block_states=Modo depuración # +generator.default=Por defecto # +generator.flat=Plano # +generator.infinite=Infinito # +generator.largeBiomes=Biomas grandes # +generator.nether=Inframundo # +generator.old=Antiguo # +generator.void=Vacío # + +globalPauseScreen.message=El juego está en pausa # +globalPauseScreen.quit=Salir del juego # + +gui.accept=Aceptar # +gui.achievements=Logros # +gui.all=Todos # +gui.back=Atrás # +gui.cancel=Cancelar # +gui.clear=Borrar # +gui.close=Cerrar # +gui.confirm=Confirmar # +gui.confirmAndPlay=Confirmar y jugar ahora # +gui.custom=Personalizado # +gui.default=Por defecto # +gui.decline=Rechazar # +gui.delete=Eliminar # +gui.deleteWorldLong=Eliminar mundo # +gui.done=Listo # +gui.down=Abajo # +gui.edit=Editar # +gui.error=Error # +gui.exit=Salir # +gui.exportWorld=Exportar # +gui.exportWorldLong=Exportar mundo # +gui.exportTemplate=Exportar plantilla # +gui.templateMinVersion=Versión mínima de plantilla # +gui.templateLocPickerTitle=Busca languages.json en la carpeta de localización # +gui.templateLocPickerButton=Selecciona la localización # +gui.templateIconPickerTitle=Busca un icono de mundo # +gui.templateIconPickerDesc=Icono de Minecraft # +gui.templateIconPickerButton=Escoge el icono de mundo # +gui.pickLoc.successMessage=Localización copiada # +gui.pickLoc.failedMessage=Error: el archivo seleccionado no es languages.json # +gui.pickIcon.successMessage=Icono de mundo copiado # +gui.pickIcon.failedMessage=Error: formato de archivo no válido # +gui.previous=Anterior # +gui.copyWorld=Copiar mundo # +gui.copyWorld.failedTitle=Se produjo un error # +gui.copyWorld.failedMessage=No puedes copiar este mundo porque tu dispositivo no tiene suficiente espacio de almacenamiento disponible. Libera espacio y vuelve a intentarlo. # +gui.goBack=Atrás # +gui.import=Importar # +gui.importWorld=Importar # +gui.importRetailWorld.title=¿Importar mundo? # +gui.importRetailWorld.text.1=Debes importar este mundo para poder usarlo en la beta. # +gui.importRetailWorld.text.2=Al importar el mundo, se creará una copia y no afectará el mundo original. # +gui.importRetailWorld.text.3=¿Quieres hacer una copia beta de este mundo? # +gui.importRetailWorld.failedMessage=No se pudo importar tu mundo. # +gui.minecraftWorld=Mundo de Minecraft # +gui.minecraftBundle=Paquete de Minecraft # +gui.login=Iniciar sesión # +gui.logout=Cerrar sesión # +gui.next=Siguiente # +gui.no=No # +gui.none=Ninguno # +gui.ok=Aceptar # +gui.store=Ir a la tienda # +gui.continue=Continuar # +gui.pickWorld=Buscar un mundo de Minecraft # +gui.retry=Reintentar # +gui.select=Seleccionar # +gui.skip=Omitir # +gui.stats=Estadísticas # +gui.tab=Pestaña # +gui.toMenu=Volver al menú principal # +gui.tryAgain=Inténtalo de nuevo # +gui.up=Arriba # +gui.warning.exitGameWarning=¿Quieres salir de Minecraft? # +gui.worldTemplate=Plantilla de mundo de Minecraft # +gui.yes=Sí # +gui.feedbackYes=Ir al sitio web de comentarios # +gui.resourcepacks=Packs de recursos... # +gui.submit=Enviar # +gui.submitRating=Enviar valoración # +gui.submitFeedback.button.text=Enviar comentarios # +gui.submitFeedback.text=Enviar comentarios al creador # +gui.submitFeedback.body.text=Escribe tus comentarios y envíaselos directamente al creador. Tu mensaje no se publicará en el Mercado y el creador no podrá responder. # +gui.submitFeedback.placeHolder.text=¿Qué te gustó? ¿Qué se podría mejorar? # +gui.submitFeedback.success=¡Gracias por dejar tu reseña! # +gui.submitFeedback.failure.status.unprocessableEntity=No adquiriste el artículo sobre el que quieres dejar comentarios. (Código de error: %d) # +gui.submitFeedback.failure.status.tooManyRequests=¡Oh, no! Enviaste demasiadas reseñas; vuelve a intentarlo más tarde. (Código de error: %d) # +gui.submitFeedback.failure.status.other=No es posible enviar tu reseña en este momento; vuelve a intentarlo más tarde. (Código de error: %d) # +gui.playOffline=Jugar sin conexión # +gui.signIn=Iniciar sesión # +gui.genericNetworkError=Algo salió mal. Revisa tu conexión a internet. # +gui.hide=Ocultar # +gui.editor.minecraftProject=Proyecto Minecraft # +gui.editor.exportProject=Exportar proyecto # +gui.editor.copyProject=Copiar proyecto # +gui.editor.copyProject.failedMessage=No pudimos crear una copia de este mundo. Es posible que no haya suficiente espacio de almacenamiento o que exista algún otro problema. Visita https://aka.ms/MCStorage para obtener más información. # + +gui.edu.exitGameWarningCaption=Minecraft Education ### Use Minecraft 教育版 in zh_CN translation +gui.edu.exitGameWarningMessage=¿Salir de Minecraft Education? ### Use 离开 Minecraft 教育版? in zh_CN translation + +updateScreen.update=Actualizar # +updateScreen.updateRequired=Actualización requerida # +updateScreen.title=Versión desactualizada # +updateScreen.body=Actualiza a la versión más reciente para acceder a todas las funciones nuevas, jugar con amigos en línea o echar un vistazo a las novedades en el Mercado. # +updateScreen.commerceNotSupported.title=No se puede acceder al Mercado # +updateScreen.commerceNotSupported.body=Esta versión de Minecraft ya no puede acceder al Mercado de Minecraft. Actualiza a la versión más reciente para volver a tener acceso al Mercado. # +updateScreen.packs.updateRequired=Actualiza a la versión más reciente para descargar el pack que compraste en el Mercado de Minecraft. # +updateScreen.patchVersion=Notas de la revisión de la versión %s: # + +hostOption.codeBuilder=Creador de código # +hostOption.setWorldSpawn=Fijar punto de generación # +hostOption.teleport=Teletransportarse # +hostOption.teleport.who=A quién # +hostOption.teleport.where=A dónde # +hostOption.time=Hora # +hostOption.time.day=Día # +hostOption.time.midnight=Medianoche # +hostOption.time.noon=Mediodía # +hostOption.time.night=Noche # +hostOption.time.sunrise=Amanecer # +hostOption.time.sunset=Atardecer # +hostOption.weather=Clima # +hostOption.weather.clear=Despejado # +hostOption.weather.rain=Lluvia # +hostOption.weather.thunderstorm=Tormenta eléctrica # + +howtoplay.next=Siguiente # +howtoplay.previous=Anterior # + +howtoplay.category.basics=Fundamentos # +howtoplay.category.crafting=Fabricación # +howtoplay.category.education=Educación # +howtoplay.category.engineering=Ingeniería # +howtoplay.category.enhancedPlay=Juego mejorado # +howtoplay.category.firstDay=Primer día # +howtoplay.category.optionsAndCheats=Opciones y trucos # +howtoplay.category.play=Juego # +howtoplay.category.theEnd=El End # + +howtoplay.adventureMode=Modo Aventura # +howtoplay.adventureMode.title=Cómo se juega: modo Aventura # +howtoplay.adventureMode.text.1=El modo Aventura es un modo de juego para creadores de mundos. En el modo Aventura, los jugadores tienen que usar herramientas especiales para colocar o romper bloques. # +howtoplay.adventureMode.text.2=Para obtener estas herramientas especiales, tienes que usar /give con los parámetros canplace o candestroy mientras estás en el modo Creativo. # + +howtoplay.anvil=Yunque # +howtoplay.anvil.title=Cómo se juega: yunque # +howtoplay.anvil.text.1=Los niveles de experiencia se pueden usar para reparar objetos, hechizarlos o cambiarles el nombre con el yunque. # +howtoplay.anvil.header.1=Cambio de nombre y aplicación de encantamientos # +howtoplay.anvil.text.2=Se puede cambiar el nombre de todos los objetos, aunque solo los objetos con durabilidad se pueden reparar o hechizar con libros en el yunque. # +howtoplay.anvil.header.2=Reparación # +howtoplay.anvil.text.3=Para reparar un objeto, colócalo en uno de los espacios de entrada de la izquierda, junto con materiales del objeto, como lingotes de hierro para una espada de hierro, o combínalo con otro objeto del mismo tipo. # +howtoplay.anvil.text.4=La combinación de objetos será más eficaz si se hace con un yunque. # +howtoplay.anvil.text.5=Hay posibilidades de que se dañe el yunque con cada uso y, después de demasiados usos, se destruirá. # + +howtoplay.armor=Armadura # +howtoplay.armor.title=Cómo se juega: armadura # +howtoplay.armor.text.1=Al llevar una armadura, puedes protegerte de los daños. Tu nivel de armadura se representa con :armor: en el HUD: cuanto más alto sea el nivel, menos daño recibirás. # +howtoplay.armor.header.1=Fabricación # +howtoplay.armor.text.2=Las armaduras se pueden crear con cuero, hierro, oro o diamante. La cota de malla se puede obtener comerciando con aldeanos y como botín de zombis y esqueletos. # +howtoplay.armor.text.3=Para equipar una armadura, abre el inventario y mueve las piezas para la armadura al espacio adecuado junto al aspecto de tu jugador. # +howtoplay.armor.text.4=Las cotas de malla y las armaduras de hierro y oro se pueden fundir en pepitas de oro o hierro en un horno. # +howtoplay.armor.header.2=Escudo # +howtoplay.armor.text.5.keyboard=El escudo bloqueará el daño recibido. El escudo puede equiparse tanto en la ranura de la mano no dominante como en la barra visible. Mantén presionado :_input_key.sneak: para bloquear con el escudo. # +howtoplay.armor.text.5.gamepad=El escudo bloqueará el daño recibido. El escudo puede equiparse tanto en la ranura de la mano no dominante como en la barra visible. Presiona el botón :_input_key.sneak: o haz clic en :_gamepad_stick_right: para activar o desactivar el bloqueo con el escudo. # +howtoplay.armor.text.5a.touch=El escudo bloquea todo tipo de daño entrante, ¡incluso las explosiones de Creepers! Se puede equipar en el espacio de la mano secundaria o en la barra visible. # +howtoplay.armor.text.5b.touch=Al utilizar «Pad direccional y tocar para interactuar», pulsa :touch_sneak: para alternar el bloqueo con el escudo. # +howtoplay.armor.text.5c.touch=Al utilizar el conjunto de controles de «Palanca de juego», pulsa :tip_virtual_button_sneak: para alternar el bloqueo con el escudo. # +howtoplay.armor.text.5.rift_controller=El escudo bloqueará el daño recibido. El escudo puede equiparse tanto en la ranura de la mano no dominante como en la barra visible. Presiona el botón :_input_key.sneak: o haz clic en :rift_X: para activar o desactivar el bloqueo con el escudo. # +howtoplay.armor.text.5.windowsmr_controller=El escudo bloqueará el daño recibido. El escudo puede equiparse tanto en la ranura de la mano no dominante como en la barra visible. Presiona el botón :_input_key.sneak: o haz clic en :windowsmr_right_stick: para activar o desactivar el bloqueo con el escudo. # +howtoplay.armor.text.6=¡El escudo también puede bloquear una explosión de Creeper! # +howtoplay.armor.header.3=Disfraz # +howtoplay.armor.text.7=También puedes llevar puesta una calabaza tallada en la cabeza. No te dará ninguna : armor :, pero hará que los Endermen no se vuelvan locos cuando los mires. # + +howtoplay.armorStand=Soporte para armaduras # +howtoplay.armorStand.title=Cómo se juega: soporte para armaduras # +howtoplay.armorStand.text.1=Un soporte para armaduras sostiene tu armadura mientras no la usas. # +howtoplay.armorStand.header.1=Equipamiento # +howtoplay.armorStand.text.2.notTouch=Para colocar una armadura en el soporte para armaduras, presiona :_input_key.use: en el soporte, mientras sostienes la pieza de una armadura. # +howtoplay.armorStand.text.2.touch=Toca un soporte para armaduras mientras sostienes una pieza de una armadura para colocarla en el soporte para armaduras. # +howtoplay.armorStand.text.3.notTouch=Presiona :_input_key.use: en un soporte para armaduras con una mano abierta para quitar algo del soporte para armaduras. # +howtoplay.armorStand.text.3.touch=Toca un soporte para armaduras con una mano abierta para quitar algo del soporte para armaduras. # +howtoplay.armorStand.header.2=Pose # +howtoplay.armorStand.text.4.notTouch=Puedes cambiar la pose de un soporte para armaduras. Agáchate y presiona :_input_key.use: en el soporte para armaduras para cambiar la pose. # +howtoplay.armorStand.text.4.touch=Puedes cambiar la pose de un soporte para armaduras. Camina agachado y toca el soporte para armaduras para cambiar la pose. # +howtoplay.armorStand.header.3=Baile # +howtoplay.armorStand.text.5=Los soportes para armaduras reaccionarán a una señal de redstone. Intenta probar con varias intensidades de señal y mira qué sucede. # + +howtoplay.banners=Estandartes # +howtoplay.banners.title=Cómo se juega: estandartes # +howtoplay.banners.text.1=Los estandartes son una manera genial de decorar tu casa o tu castillo con patrones y colores personalizados. # +howtoplay.banners.text.2=¡Después de crear un estandarte, puedes colocarlo sobre una mesa de trabajo o telar, y agregar varios tintes para crear tu propio diseño único y genial! # +howtoplay.banners.header.1=Cómo aplicar un diseño # +howtoplay.banners.text.3=Hay muchos patrones distintos que puedes crear con una tintura, como: # +howtoplay.banners.text.4= - Hacer un triángulo te dará un patrón en forma de chevrón. # +howtoplay.banners.text.5= - Hacer una cruz te dará un patrón en forma de cruz. # +howtoplay.banners.text.6= - Agregar una margarita ojo de buey te proporciona un patrón de flores. # +howtoplay.banners.text.7=Experimenta con varias combinaciones para obtener más patrones. # +howtoplay.banners.header.2=Varias capas # +howtoplay.banners.text.8=Un estandarte también puede tener varias capas, lo que te permite tener más de un diseño. Si no te gusta el último diseño que aplicaste en tu estandarte, lava la última capa en un caldero. # +howtoplay.banners.header.3=Cómo hacer copias # +howtoplay.banners.text.9=Si quieres copiar un estandarte, ponlo en la mesa de trabajo con un estandarte en blanco. # + +howtoplay.beacons=Faros # +howtoplay.beacons.title=Cómo se juega: faros # +howtoplay.beacons.text.1=Los faros activos proyectan un halo de luz brillante en el cielo. # +howtoplay.beacons.text.2=Se crean con estrellas de cristal, obsidiana y del inframundo (que se obtiene al derrotar al Wither). # +howtoplay.beacons.header.1=Construcción # +howtoplay.beacons.text.3=Los faros deben colocarse para que tengan una visión del cielo sin obstruir y deben colocarse en pirámides de bloques de hierro, oro, esmeralda o diamante. # +howtoplay.beacons.text.4=El material sobre el que se coloca el faro no tiene ningún efecto en su poder. # +howtoplay.beacons.header.2=Usar # +howtoplay.beacons.text.5=En el menú Faro puedes seleccionar un poder principal para tu faro. Cuantos más niveles tenga tu pirámide, más poderes podrás tener. # +howtoplay.beacons.text.6=Para darle los poderes a tu faro tienes que usar un lingote de esmeralda, diamante, oro o hierro en el espacio de pago. # +howtoplay.beacons.text.7=Una vez establecidos, los poderes emanarán del faro indefinidamente y se conceden a todos los jugadores que estén cerca. # +howtoplay.beacons.text.8=Para cambiar el color del faro, coloca un bloque de cristal teñido en su camino. # + +howtoplay.beds=Camas # +howtoplay.beds.title=Cómo se juega: camas # +howtoplay.beds.text.1=Al dormir en una cama, pasas la noche y se establece tu punto de generación. # +howtoplay.beds.text.2.notTouch=Presiona :_input_key.use: en una cama para irte a dormir. Esta acción solo se puede hacer de noche. # +howtoplay.beds.text.2.touch=Toca una cama para irte a dormir. Esta acción solo se puede hacer de noche. # +howtoplay.beds.text.3=Si estás jugando en Multijugador, todos los jugadores del mundo tienen que estar en una cama a la vez para pasar la noche. # +howtoplay.beds.text.4=Si tu cama está rota, volverás al lugar en el que te generaste en primer lugar en el mundo. # +howtoplay.beds.text.5=Ve con cuidado cuando uses una cama en el inframundo: suele hacer demasiado calor para dormir. # + +howtoplay.blocks=Bloques # +howtoplay.blocks.title=Cómo se juega: bloques # +howtoplay.blocks.text.1=El mundo de Minecraft está hecho de millones de bloques. Todos se pueden romper, recoger y colocar. No hay casi ningún límite para lo que puedes crear. # +howtoplay.blocks.text.2=Encontrarás la mayoría de bloques en el mundo, pero otros solo se pueden crear con combinaciones de otros bloques en una mesa de trabajo, como un bloque de redstone, o si se funden en un horno, como el cristal. # +howtoplay.blocks.header.1=Bloques que caen # +howtoplay.blocks.text.3=La gravedad no afecta a muchos bloques y pueden flotar por el aire, pero otros, como la arena y la grava, caerán si no tienen ningún bloque debajo. # +howtoplay.blocks.header.2=Bloques interesantes # +howtoplay.blocks.text.4=Estos son algunos ejemplos de bloques interesantes de Minecraft: # +howtoplay.blocks.text.5=Cristal: es un bloque transparente hecho al fundir arena en un horno. # +howtoplay.blocks.text.6=Concreto: se crea al dejar caer un bloque de polvo de concreto en agua. # +howtoplay.blocks.text.7=Terracota: se encuentra de manera natural en los biomas de yermo, o se puede crear y teñir con la arcilla que se encuentra bajo el agua. La terracota se puede convertir en terracota vidriada si se funde en un horno. # +howtoplay.blocks.text.8=Magma: se encuentra de manera natural en el inframundo, proporciona un poco de luz y quemará a quien lo pise. # +howtoplay.blocks.text.9=Tierra estéril: es casi como un bloque de tierra normal, pero el pasto no crece en él. Se puede encontrar en los biomas de sabana y megataiga. # + +howtoplay.bookAndQuill=Libro y pluma # +howtoplay.bookAndQuill.title=Cómo se juega: libro y pluma # +howtoplay.bookAndQuill.text.1=El libro y pluma te permite registrar tus aventuras. Escribe texto en las páginas para contar tu historia. Incluso puedes cambiar el título y el autor. Firma tu libro y pluma para finalizar tu obra. Podrás editar tu libro y pluma hasta que lo firmes. # + +howtoplay.brewingStand=Puesto de destilado # +howtoplay.brewingStand.title=Cómo se juega: puesto de destilado # +howtoplay.brewingStand.text.1=Necesitas un puesto de destilado para destilar pociones. Cada poción se empieza con una botella de agua, que se obtiene al llenar una botella de cristal con agua de un caldero o una fuente de agua. # +howtoplay.brewingStand.header.1=Conoce tu puesto de destilado # +howtoplay.brewingStand.text.2=Un puesto de destilado tiene tres espacios para crear varias pociones. Un ingrediente se puede usar con las tres botellas, de modo que intenta destilar tres pociones a la vez para usar mejor tus recursos. # +howtoplay.brewingStand.header.2=Ingredientes y pociones # +howtoplay.brewingStand.text.3=Si pones verruga del inframundo en la parte superior de un puesto de destilado, obtendrás una poción rara. No tiene ningún efecto por sí misma, pero crea una poción base que se puede usar para crear pociones más avanzadas. # +howtoplay.brewingStand.text.4=Hay muchos efectos de pociones que puedes descubrir. Experimenta con varios ingredientes y combinaciones para convertirte en un auténtico alquimista. # + +howtoplay.cauldron=Caldero # +howtoplay.cauldron.title=Cómo se juega: caldero # +howtoplay.cauldron.text.1=El caldero es un contenedor en el que se pueden sostener cubetas o botellas de líquido. # +howtoplay.cauldron.header.1=Cómo llenarlo # +howtoplay.cauldron.text.2.notTouch=Presiona :_input_key.use: en un caldero mientras sostienes una cubeta de agua o una poción para llenar el caldero con su contenido. # +howtoplay.cauldron.text.2.touch=Toca un caldero mientras sostienes una cubeta de agua o una poción para llenar el caldero con su contenido. # +howtoplay.cauldron.text.3=Una poción solo llenará parcialmente un caldero, de modo que tendrás que usar varias pociones para llenarlo por completo. # +howtoplay.cauldron.header.2=Cómo sumergir flechas # +howtoplay.cauldron.text.4.notTouch=Presiona :_input_key.use: en un caldero con una flecha en la mano para crear todo tipo de flechas distintas. # +howtoplay.cauldron.text.4.touch=Toca un caldero con una flecha en la mano para crear todo tipo de flechas distintas. # +howtoplay.cauldron.header.3=Cómo teñir armadura # +howtoplay.cauldron.text.5.notTouch=Para teñir una armadura de cuero o una armadura de cuero para caballo, presiona :_input_key.use: en un caldero lleno de agua mientras sostienes la tintura que quieres aplicar. Cambiará el color del agua del caldero. Para sumergir la armadura en el caldero, presiona :_input_key.use: con la armadura en la mano. # +howtoplay.cauldron.text.5.touch=Para teñir una armadura de cuero o una armadura de cuero para caballo, toca un caldero lleno de agua mientras sostienes la tintura que quieres aplicar. Cambiará el color del agua del caldero. Para sumergir la armadura en el caldero, toca el caldero con la armadura en la mano. # +howtoplay.cauldron.text.6=Si quieres quitar una tintura de un objeto, sumerge el objeto teñido en un caldero de agua sin teñir. # + +howtoplay.chat=Chat # +howtoplay.chat.title=Cómo se juega: chat # +howtoplay.chat.text.1.keyboard=Presiona :_input_key.chat: para abrir el chat. Escribe tu mensaje y presiona ENTER. # +howtoplay.chat.text.1.gamepad=Presiona :_input_key.chat: para abrir el chat. Escribe tu mensaje y presiona el botón de Enviar. # +howtoplay.chat.text.1.touch=Toca el botón de Chat para abrir el chat. Escribe tu mensaje y toca el botón de Enviar. # + +howtoplay.chests=Cofres # +howtoplay.chests.title=Cómo se juega: cofres # +howtoplay.chests.text.1.notTouch=Cuando hayas creado un cofre, puedes colocarlo en el mundo y abrirlo con :_input_key.use: para almacenar objetos de tu inventario. # +howtoplay.chests.text.1.touch=Cuando hayas creado un cofre, puedes colocarlo en el mundo y tocarlo para abrirlo y almacenar objetos de tu inventario. # +howtoplay.chests.text.2=Los objetos del cofre se almacenarán allí para que puedas guardarlos más tarde en el inventario. # +howtoplay.chests.text.3=Dos cofres situados juntos uno al lado del otro se combinarán y formarán un cofre grande. # + +howtoplay.commandBlocks=Bloques de comandos # +howtoplay.commandBlocks.title=Cómo se juega: bloques de comandos # +howtoplay.commandBlocks.text.1=Los bloques de comandos son una herramienta eficaz para los creadores de mapas. Almacenan y ejecutan comandos después de recibir una señal de redstone. # +howtoplay.commandBlocks.text.2=Para obtener un bloque de comandos, tienes que usar /give. # +howtoplay.commandBlocks.text.3=Cuando un bloque de comandos ha ejecutado su comando almacenado o no pudo hacerlo, envía una señal de redstone desde el lado hacia el que apunta la flecha. # +howtoplay.commandBlocks.text.4=Puedes establecer el nombre del bloque de comandos en el campo Nota de desplazamiento. # +howtoplay.commandBlocks.text.5=Tipo de bloque: hay tres tipos de bloque de comandos, cada uno con su propio color y comportamiento: # +howtoplay.commandBlocks.text.5.1= - Impulso: solo ejecuta el comando almacenado si el bloque recibe una señal de redstone. # +howtoplay.commandBlocks.text.5.2= - Cadena: ejecuta el comando almacenado si el bloque de comandos que tiene atrás ejecutó o no su comando. # +howtoplay.commandBlocks.text.5.3= - Repetir: cuando está activado, este bloque de comandos continuará ejecutando su comando almacenado mientras exista. # +howtoplay.commandBlocks.text.6=Condición: hay dos condiciones y cada una afectará al comportamiento del bloque de comandos: # +howtoplay.commandBlocks.text.6.1= - Incondicional: ejecuta el comando almacenado incluso si el bloque de comandos que tiene atrás no pudo ejecutar su comando. # +howtoplay.commandBlocks.text.6.2= - Condicional: solo ejecuta el comando almacenado si el bloque de comandos que tiene atrás pudo ejecutar correctamente su comando. # +howtoplay.commandBlocks.text.7=Redstone: hay dos configuraciones disponibles para la redstone, y cada una afecta el comportamiento del bloque de comandos: # +howtoplay.commandBlocks.text.7.1= - Necesita redstone: necesita una señal de redstone para activarse. # +howtoplay.commandBlocks.text.7.2= - Siempre activo: no necesita ninguna señal de redstone para activarse. # +howtoplay.commandBlocks.text.8=Un bloque de comandos también mostrará su resultado anterior. Esto te ayudará a saber si un bloque de comandos no pudo ejecutar su comando y por qué. # + +howtoplay.commands=Comandos # +howtoplay.commands.title=Cómo se juega: comandos # +howtoplay.commands.text.1=Los comandos se pueden ejecutar desde el chat. Escribe / antes de escribir el comando. # +howtoplay.commands.text.2=Hay una gran variedad de comandos que te permitirán hacer cosas increíbles. Encontrarás muchas fuentes que te proporcionarán toda la información que necesites. # + +howtoplay.conduits=Conductos # +howtoplay.conduits.title=Cómo se juega: conductos # +howtoplay.conduits.text.1=Un conducto activo te da poderes cuando estás bajo el agua. # +howtoplay.conduits.text.2=Un conducto se crea con Conchas de Nautilus y un Corazón del Mar. El conducto extrae poder de las prismarinas y las linternas marinas. # +howtoplay.conduits.header.1=Construcción # +howtoplay.conduits.text.3=Al activarse, el conducto otorgará poder de conducto a todo lo que esté cerca. # +howtoplay.conduits.text.4=Entre más poder extraiga, mayor será el alcance de sus habilidades. # + +howtoplay.controls=Controles # +howtoplay.controls.title=Cómo se juega: controles # +howtoplay.controls.text.1=Minecraft es un juego que consiste en colocar bloques para construir cualquier cosa que puedas imaginar. De noche salen los monstruos, así que procura construir un refugio antes de que eso suceda. # +howtoplay.controls.header.1=Movimiento # +howtoplay.controls.text.2.keyboard=Usa el mouse para mirar a tu alrededor. # +howtoplay.controls.text.2.gamepad=Usa :_gamepad_stick_right: para mirar a tu alrededor. # +howtoplay.controls.text.2.touch.joystick_tap=Toca y arrastra por la pantalla para mirar a tu alrededor. # +howtoplay.controls.text.2.touch.classic_dpad=Toca y arrastra por la pantalla para mirar a tu alrededor. # +howtoplay.controls.text.2.touch.joystick_crosshair=Toca y arrastra por la pantalla para mirar a tu alrededor. # +howtoplay.controls.text.2.rift_controller=Usa :rift_right_stick: para mirar a tu alrededor. # +howtoplay.controls.text.2.windowsmr_controller=Usa :windowsmr_right_stick: para mirar a tu alrededor. # +howtoplay.controls.text.3.keyboard=Usa :_input_key.forward: :_input_key.left: :_input_key.back: :_input_key.right: para moverte. # +howtoplay.controls.text.3.gamepad=Usa :_gamepad_stick_left: para moverte. # +howtoplay.controls.text.3.touch.joystick_tap=Utiliza :tip_virtual_joystick: para moverte. # +howtoplay.controls.text.3.touch.classic_dpad=Usa :touch_forward::touch_left::touch_back::touch_right: para moverte. # +howtoplay.controls.text.3.touch.joystick_crosshair=Utiliza :tip_virtual_joystick: para moverte. # +howtoplay.controls.text.3.rift_controller=Usa :rift_left_stick: para moverte. # +howtoplay.controls.text.3.windowsmr_controller=Usa :windowsmr_left_stick: para moverte. # +howtoplay.controls.text.4.keyboard=Presiona :_input_key.jump: para saltar. # +howtoplay.controls.text.4.gamepad=Presiona :_input_key.jump: para saltar. # +howtoplay.controls.text.4.touch.joystick_tap=Pulsa :tip_virtual_button_jump: para saltar. # +howtoplay.controls.text.4.touch.classic_dpad=Presiona :touch_jump: para saltar. # +howtoplay.controls.text.4.touch.joystick_crosshair=Pulsa :tip_virtual_button_jump: para saltar. # +howtoplay.controls.text.4.rift_controller=Presiona :rift_A: para saltar. # +howtoplay.controls.text.4.windowsmr_controller=Presiona :windowsmr_right_touchpad: para saltar. # +howtoplay.controls.text.5.keyboard=Presiona :_input_key.forward: dos veces en una sucesión rápida o :_input_key.sprint: para correr. Mientras presionas :_input_key.forward:, continuarás corriendo hasta que tengas menos de :shank::shank::shank:. # +howtoplay.controls.text.5.gamepad=Empuja :_gamepad_stick_left: dos veces hacia adelante en una sucesión rápida para correr. Mientras mantengas presionado :_gamepad_stick_left: hacia adelante, seguirás corriendo hasta que tengas menos de :shank::shank::shank:. # +howtoplay.controls.text.5.touch.joystick_tap=Pulsa :tip_virtual_button_sprint: para alternar entre correr y caminar. Seguirás corriendo hasta que te quede menos de :shank::shank::shank:. # +howtoplay.controls.text.5.touch.classic_dpad=Presiona :touch_forward: dos veces en una sucesión rápida para correr. Mientras presionas :touch_forward:, continuarás corriendo hasta que tengas menos de :shank::shank::shank:. # +howtoplay.controls.text.5.touch.joystick_crosshair=Pulsa :tip_virtual_button_sprint: para alternar entre correr y caminar. Seguirás corriendo hasta que te quede menos de :shank::shank::shank:. # +howtoplay.controls.text.5.rift_controller=Empuja :rift_left_stick: dos veces hacia delante en una sucesión rápida para correr. Mientras mantengas presionado :rift_left_stick: hacia adelante, seguirás corriendo hasta que tengas menos de :shank::shank::shank:. # +howtoplay.controls.text.5.windowsmr_controller=Empuja :windowsmr_left_stick: dos veces hacia delante en una sucesión rápida para correr. Mientras mantengas presionado :windowsmr_left_stick: hacia adelante, seguirás corriendo hasta que tengas menos de :shank::shank::shank:. # +howtoplay.controls.header.2=Romper y colocar # +howtoplay.controls.text.6.notTouch=Mantén :_input_key.attack: para perforar y extraer a mano o con el objeto que sostengas. Puede que tengas que crear una herramienta para extraer algunos bloques. # +howtoplay.controls.text.6.touch.joystick_tap=Mantén pulsado un bloque para extraerlo con la mano o con el objeto que lleves. Es posible que necesites crear herramientas específicas para poder extraer ciertos bloques. # +howtoplay.controls.text.6.touch.classic_dpad=Mantén pulsado un bloque para extraerlo con la mano o con el objeto que lleves. Es posible que necesites crear herramientas específicas para poder extraer ciertos bloques. # +howtoplay.controls.text.6.touch.joystick_crosshair=Pulsa y arrastra con el dedo en cualquier lugar para apuntar con :tip_crosshair: y destacar un bloque. Mantén pulsado :tip_virtual_button_action_attack_or_destroy: para extraerlo con la mano o con el objeto que sostienes. Es posible que necesites crear herramientas específicas para poder extraer ciertos bloques. # +howtoplay.controls.text.7.keyboard=Si sostienes un objeto en la mano, presiona :_input_key.use: para usarlo o :_input_key.drop: para soltarlo. # +howtoplay.controls.text.7.gamepad=Si sostienes un objeto en la mano, presiona :_input_key.use: para usarlo o :_input_key.drop: para soltarlo. # +howtoplay.controls.text.7.rift_controller=Si sostienes un objeto en la mano, presiona :rift_right_grab: para usarlo o :rift_right_stick: para soltarlo. # +howtoplay.controls.text.7.windowsmr_controller=Si sostienes un objeto en la mano, presiona :windowsmr_left_trigger: para usarlo o :windowsmr_right_grab: para soltarlo. # +howtoplay.controls.text.7.touch.joystick_tap=Si tienes un objeto, pulsa la pantalla para usarlo o mantén pulsado el objeto en la barra visible para soltarlo. Mantén pulsada la pantalla para comerte el alimento que lleves en la mano. # +howtoplay.controls.text.7.touch.classic_dpad=Si tienes un objeto, pulsa la pantalla para usarlo o mantén pulsado el objeto en la barra visible para soltarlo. Mantén pulsada la pantalla para comerte el alimento que lleves en la mano. # +howtoplay.controls.text.7.touch.joystick_crosshair=Si tienes un objeto, pulsa :tip_virtual_button_action_build_or_use: para usarlo o mantén pulsado el objeto en la barra visible para soltarlo. Mantén pulsado :tip_virtual_button_action_build_or_use: para comerte el alimento que lleves en la mano. # +howtoplay.controls.header.3=Caminar agachado # +howtoplay.controls.text.8.keyboard=Caminar agachado es muy útil en Minecraft, pues te ayuda a mantenerte sobre un bloque sin caer y oculta tu nombre. Para caminar agachado, mantén presionado :_input_key.sneak:. # +howtoplay.controls.text.8.gamepad=Agacharte es muy útil en Minecraft, pues te ayuda a no caer de un bloque y oculta tu nombre. Para pasar al modo agachado, presiona :_input_key.sneak: o haz clic en :_gamepad_stick_right:. # +howtoplay.controls.text.8.touch.joystick_tap=Agacharte evita que te caigas de los bloques, te esconde de las criaturas y oculta tu nombre a otros jugadores. Para agacharte, pulsa :tip_virtual_button_sneak:. # +howtoplay.controls.text.8.touch.classic_dpad=Agacharte evita que te caigas de los bloques, te esconde de las criaturas y oculta tu nombre a otros jugadores. Para agacharte, pulsa :touch_sneak:. # +howtoplay.controls.text.8.touch.joystick_crosshair=Agacharte evita que te caigas de los bloques, te esconde de las criaturas y oculta tu nombre a otros jugadores. Para agacharte, pulsa :tip_virtual_button_sneak:. # +howtoplay.controls.text.8.rift_controller=Caminar agachado es muy útil en Minecraft, pues te ayuda a mantenerte sobre un bloque sin caer y oculta tu nombre. Para activar y desactivar el modo agachado, presiona :rift_X:. # +howtoplay.controls.text.8.windowsmr_controller=Caminar agachado es muy útil en Minecraft, pues te ayuda a mantenerte sobre un bloque sin caer y oculta tu nombre. Para activar y desactivar el modo agachado, presiona :windowsmr_right_stick:. # +howtoplay.controls.text.swim.keyboard=Correr estando en el agua te hará nadar. Usa el mouse para controlar la dirección en la que nadas. # +howtoplay.controls.text.swim.gamepad=Correr estando en el agua te hará nadar. Usa el :_gamepad_stick_right: para controlar la dirección en la que nadas. # +howtoplay.controls.text.swim.touch=Al moverte por el agua, nadarás. Si corres bajo el agua, nadarás más rápido. Pulsa y arrastra con el dedo para controlar la dirección en la que nadas. # +howtoplay.controls.text.swim.rift_controller=Correr estando en el agua te hará nadar. Usa el :rift_right_stick: para controlar la dirección en la que nadas. # +howtoplay.controls.text.swim.windowsmr_controller=Correr estando en el agua te hará nadar. Usa el :windowsmr_right_stick: para controlar la dirección en la que nadas. # + +howtoplay.worldBuilder=Creador de mundos # +howtoplay.worldBuilder.title=Cómo se juega: creador de mundos # +howtoplay.worldBuilder.text.1=Para colocar o usar ciertos bloques u objetos de Minecraft Education, el jugador debe contar con una habilidad especial llamada "Creador del mundo". # +howtoplay.worldBuilder.text.2=Con los trucos activados, el anfitrión puede activar o desactivar la capacidad de creador de mundos para cualquier jugador en el mundo. # +howtoplay.worldBuilder.text.3=Para conceder la capacidad de creador de mundos a todos los jugadores del mundo, ejecuta el siguiente comando: # +howtoplay.worldBuilder.text.4=/ability @a worldbuilder true # +howtoplay.worldBuilder.text.5=Para cambiar rápidamente tu propia habilidad de creador de mundos, ejecuta cualquiera de los siguientes comandos: # +howtoplay.worldBuilder.text.6=/worldbuilder # +howtoplay.worldBuilder.text.7=/wb # +howtoplay.worldBuilder.text.8=Para saber tu habilidad de creador de mundos, ejecuta el siguiente comando: # +howtoplay.worldBuilder.text.9=/ability @p worldbuilder # + +howtoplay.permissionBlocks=Bloques de permiso # +howtoplay.permissionBlocks.title=Cómo se juega: bloques de permiso # +howtoplay.permissionBlocks.text.1=Minecraft Education incluye varios bloques especiales que facilitan a los profesores crear y usar lecciones. Solo los jugadores con la habilidad "Creador del mundo" pueden colocar y destruir bloques. Solo los jugadores sin la habilidad "Creador del mundo" están sujetos a las restricciones de estos bloques. # +howtoplay.permissionBlocks.title.1=Permitir/Denegar # +howtoplay.permissionBlocks.text.2=Los bloques permitir y denegar controlan dónde los jugadores pueden construir en un mundo. # +howtoplay.permissionBlocks.text.3=Los jugadores pueden colocar o destruir bloques por encima de los bloques permitir. Los jugadores no pueden colocar ni destruir bloques por encima de los bloques denegar. # +howtoplay.permissionBlocks.text.4=Los bloques permitir y denegar no afectan al área que se encuentra debajo de ellos. # +howtoplay.permissionBlocks.text.5=Si un bloque permitir tiene un bloque denegar en algún lugar debajo de él, los usuarios no pueden construir en el espacio entre los dos bloques. Los usuarios pueden colocar y destruir bloques arriba del bloque permitir. # +howtoplay.permissionBlocks.title.2=Borde # +howtoplay.permissionBlocks.text.6=Los bloques de borde proporcionan un campo de fuerza que se extiende infinitamente hacia arriba y hacia abajo, independientemente de la presencia de otros bloques. Los usuarios no pueden moverse a través, por encima o por debajo de un bloque de borde, ni pueden colocar o destruir bloques que estén por encima o por debajo de un bloque de borde. # + +howtoplay.chalkboard=Pizarras # +howtoplay.chalkboard.title=Cómo se juega: pizarras # +howtoplay.chalkboard.text.1=Las pizarras se utilizan para mostrar texto en el mundo. Las pizarras muestran más texto que los letreros, se pueden editar después de colocarlas y pueden tener tres tamaños: pizarra, cartel y tablero. El bloqueo te permite evitar que los usuarios que no sean creadores del mundo destruyan o editen las pizarras. Presiona :_input_key.use: en una pizarra existente para editarla. # +howtoplay.chalkboard.text.1.touch=Las pizarras se utilizan para mostrar texto en el mundo. Las pizarras muestran más texto que los letreros, se pueden editar después de colocarlas y pueden tener tres tamaños: pizarra, cartel y tablero. El bloqueo te permite evitar que los usuarios que no sean creadores del mundo destruyan o editen las pizarras. Toca una pizarra existente para editarla. # + +howtoplay.chemistry=Química # +howtoplay.chemistry.title=Cómo se juega: química # +howtoplay.chemistry.text.1=Los estudiantes pueden simular la química del mundo real al utilizar los bloques del equipo de química. Puedes construir cualquiera de los 118 elementos diferentes al ajustar los deslizadores en el constructor de elementos, o ver la composición de los elementos al colocarlos en el constructor de elementos. Combina los elementos en el creador de compuestos para producir compuestos químicos. Coloca elementos y compuestos en la mesa de laboratorio para crear objetos de Minecraft, y reduce los bloques a los elementos que los componen con el reductor de material. # +howtoplay.chemistry.text.2=Descarga el boletín de química de la página web de Minecraft Education para ver una guía exhaustiva sobre química en Minecraft. # + +howtoplay.npc=Personajes no jugables # +howtoplay.npc.title=Cómo se juega: personajes no jugables # +howtoplay.npc.text.1=Los NPC son personajes que pueden proporcionar información adicional sobre lecciones, consejos o instrucciones. # +howtoplay.npc.text.2=Solo los creadores de mundos pueden colocar, borrar, nombrar o editar NPC. Los NPC pueden ejecutar comandos y redirigir hacia sitios web. Los comandos se pueden asignar a los botones en la ventana de diálogo de los NPC. Los enlaces de sitios web siempre tienen un botón. # +howtoplay.npc.text.3=Los personajes tienen una variedad de aspectos entre los que elegir y son inmóviles. # + +howtoplay.camera=Cámara # +howtoplay.camera.title=Cómo se juega: cámara # +howtoplay.camera.text.1=La cámara permite a los jugadores tomar fotos en el mundo. # +howtoplay.camera.text.2=Para tomar una foto desde tu punto de vista, oprime :_input_key.use:. # +howtoplay.camera.text.2.touch=Para tomar una foto desde tu punto de vista, mantén oprimido y suelta. # +howtoplay.camera.text.3=Para tomar una selfi, coloca una cámara y oprime :_input_key.use: en ella. # +howtoplay.camera.text.3.touch=Para tomar una selfi, coloca una cámara y oprime el botón Tomar foto. # +howtoplay.camera.text.4=Puedes ver las fotos en el álbum o las puedes insertar en el Libro y pluma. # + +howtoplay.portfolio=Album # +howtoplay.portfolio.title=Cómo se juega: album # +howtoplay.portfolio.text.1=Las fotos que saques aparecerán en el portafolio. Pulsa :_input_key.use: para verlo. Mientras visualizas el portafolio, puedes agregar títulos a las fotos, así como eliminarlas o exportarlas como PDF. # +howtoplay.portfolio.text.1.touch=Las fotos que saques aparecerán en el portafolio. Toca y mantén pulsado para verlo. Mientras visualizas el portafolio, puedes agregar títulos a las fotos, así como eliminarlas o exportarlas como PDF. # + +howtoplay.classroomMode=Modo Aula # +howtoplay.classroomMode.title=Cómo se juega: modo Aula # +howtoplay.classroomMode.text.1=El modo Aula es una aplicación externa que proporciona a los docentes acceso a una serie de funciones diseñadas para facilitar la interacción con los alumnos. Puedes descargarla de la página web de Minecraft Education. # +howtoplay.classroomMode.text.2=Como anfitrión del mundo, usa el comando /classroommode para iniciar la app del modo Aula y conectarla a Minecraft Education. # + +howtoplay.codeBuilder=Creador de código # +howtoplay.codeBuilder.title=Cómo se juega: creador de código # +howtoplay.codeBuilder.text.1=El creador de código permite a los jugadores explorar, crear y jugar en Minecraft escribiendo código utilizando plataformas familiares de aprendizaje de código. # +howtoplay.codeBuilder.text.2=Abre el creador de código al oprimir :_input_key.codeBuilder: o usando el comando /code. # +howtoplay.codeBuilder.text.2.touch=Abre el creador de código al tocar :code_builder_button: o usando el comando /code. # + +howtoplay.crafting=Fabricación # +howtoplay.crafting.title=Cómo se juega: fabricación # +howtoplay.crafting.text.1.keyboard=Presiona :_input_key.inventory: para acceder al libro de recetas y la cuadrícula de fabricación. # +howtoplay.crafting.text.1.gamepad=Presiona :_input_container.crafting: para acceder al libro de recetas y la cuadrícula de fabricación. # +howtoplay.crafting.text.1.touch=Pulsa el botón de Inventario para acceder al libro de recetas y la cuadrícula de fabricación. # +howtoplay.crafting.text.1.rift_controller=Presiona :rift_B: para acceder al libro de recetas y la cuadrícula de fabricación. # +howtoplay.crafting.text.1.windowsmr_controller=Presiona :windowsmr_left_grab: para acceder al libro de recetas y la cuadrícula de fabricación. # +howtoplay.crafting.header.1=Cuadrícula de fabricación # +howtoplay.crafting.text.2=Acomoda los objetos de tu inventario o barra visible en la cuadrícula de fabricación, en la forma que aparece en una receta de objeto. # +howtoplay.crafting.text.3=Si la receta es correcta, el objeto que intentaste crear aparecerá en la casilla de resultado, a la derecha de la cuadrícula de fabricación. Recógelo de la casilla de resultado y colócalo en tu inventario. Ahora puedes usar ese objeto. # +howtoplay.crafting.text.4=Hay muchas recetas. Para algunas de ellas, necesitarás una cuadrícula de fabricación más grande que el área inicial de 2x2. # +howtoplay.crafting.text.5=Crea una mesa de trabajo con 4 tablones de madera y colócala en el mundo. # +howtoplay.crafting.text.6.keyboard=Presiona :_input_key.use: en una mesa de trabajo colocada en el mundo para obtener acceso a una cuadrícula de fabricación de 3x3. # +howtoplay.crafting.text.6.gamepad=Presiona :_input_key.use: en una mesa de trabajo colocada en el mundo para obtener acceso a una cuadrícula de fabricación de 3x3. # +howtoplay.crafting.text.6.rift_controller=Presiona :rift_right_grab: en una mesa de trabajo colocada en el mundo para obtener acceso a una cuadrícula de fabricación de 3x3. # +howtoplay.crafting.text.6.windowsmr_controller=Presiona :windowsmr_left_trigger: en una mesa de trabajo colocada en el mundo para obtener acceso a una cuadrícula de fabricación de 3x3. # +howtoplay.crafting.text.6.touch=Toca una mesa de trabajo colocada en el mundo para obtener acceso a una cuadrícula de fabricación de 3x3. # +howtoplay.crafting.header.2=Libro de recetas # +howtoplay.crafting.text.7=El libro de recetas aparece en el lado izquierdo de la pantalla y es útil si no conoces una receta o si quieres crear rápidamente una receta que ya conoces. También verás la cuadrícula de fabricación en el lado derecho de la pantalla, sobre tu inventario. # +howtoplay.crafting.text.8.keyboard=Cuando hayas encontrado la receta que quieres crear, :_input_key.attack: la receta para cargarla en la cuadrícula de fabricación y después tómala de la casilla de resultado, que está a la derecha de la cuadrícula de fabricación, y colócala en tu inventario. :_input_key.use: la receta para crear un objeto de forma automática, lo que produce un conjunto y lo coloca en tu inventario automáticamente. SHIFT + :_input_key.use: la receta para crear toda una pila de forma automática. # +howtoplay.crafting.text.8.gamepad=Cuando hayas encontrado la receta que deseas crear, presiona :_gamepad_face_button_down: en ella para crearla de forma automática, con lo que se creará un conjunto y se colocará en tu inventario. Presiona :_gamepad_face_button_up: en la receta para crear toda una pila de forma automática. # +howtoplay.crafting.text.8.touch=Cuando hayas encontrado la receta que quieres crear, toca la receta para cargarla en la cuadrícula de fabricación y toca el objeto que aparece en la casilla de resultado para crearlo. Mantén presionado el objeto en la casilla de resultado para crearlo de forma continua. # +howtoplay.crafting.text.9=Cuando la opción de :craftable_toggle_on: está activada, el libro de recetas muestra todas las recetas para las que tienes los ingredientes necesarios. Cuando la opción de :craftable_toggle_off: está desactivada, el libro de recetas muestra todas las recetas del juego, incluso si no las puedes crear. Puedes revisar las pestañas o utilizar la búsqueda si quieres algo específico. En el modo creativo, algunas recetas se acumulan en listas. Al abrir una lista, esta mostrará todas las recetas que contiene. # + +howtoplay.craftingTable=Mesa de trabajo # +howtoplay.craftingTable.title=Cómo se juega: mesa de trabajo # +howtoplay.craftingTable.text.1=Utiliza la mesa de trabajo para crear recetas más complicadas. # +howtoplay.craftingTable.text.2.notTouch=Colócala en el mundo y presiona :_input_key.use: sobre la mesa de trabajo para usarla. # +howtoplay.craftingTable.text.2.touch=Colócala en el mundo y toca la mesa de trabajo para usarla. # + +howtoplay.creativeMode=Modo Creativo # +howtoplay.creativeMode.title=Cómo se juega: modo Creativo # +howtoplay.creativeMode.text.1=Puedes usar el modo Creativo para construir la tierra de tus sueños sin criaturas. # +howtoplay.creativeMode.header.1=Construcción ilimitada # +howtoplay.creativeMode.text.2=La interfaz del modo Creativo permite que cualquier objeto del juego se mueva al inventario del jugador sin necesidad de extraer o crear el objeto. Los objetos del inventario del jugador no se quitarán cuando se coloquen o se usen en el mundo, lo que permite al jugador centrarse en construir en lugar de obtener recursos. # +howtoplay.creativeMode.text.3=Si creas, cargas o guardas un mundo en el modo Creativo, ese mundo tendrá desactivados los logros y las actualizaciones de marcador, aunque después lo cargues en el modo Supervivencia. # +howtoplay.creativeMode.header.2=Vuelo # +howtoplay.creativeMode.text.4.keyboard=Para volar en el modo Creativo, presiona :_input_key.jump: dos veces rápidamente. Para dejar de volar, repite la acción. Para volar más rápido, empuja :_input_key.forward: dos veces en sucesión rápida o presiona :_input_key.sprint: mientras vuelas. En el modo de vuelo, puedes mantener presionado :_input_key.jump: para moverte hacia arriba y :_input_key.sneak: para moverte hacia abajo. # +howtoplay.creativeMode.text.4.gamepad=Para volar en el modo Creativo, presiona :_input_key.jump: dos veces rápidamente. Para dejar de volar, repite la acción. Para volar más rápido, empuja :_gamepad_stick_left: dos veces en una sucesión rápida mientras vuelas. En el modo de vuelo, puedes mantener presionado :_input_key.jump: para moverte hacia arriba y :_input_key.sneak: para moverte hacia abajo. # +howtoplay.creativeMode.text.4a.touch.joystick_tap_and_crosshair=Para volar, pulsa :tip_virtual_button_jump: dos veces seguidas, y para dejar de volar, pulsa :tip_virtual_button_fly_down: dos veces seguidas. # +howtoplay.creativeMode.text.4b.touch.joystick_tap_and_crosshair=Pulsa :tip_virtual_button_sprint: para volar más rápido. Para volar hacia arriba, pulsa y mantén :tip_virtual_button_fly_up:, y para volar hacia abajo, pulsa y mantén :tip_virtual_button_fly_down:. # +howtoplay.creativeMode.text.4a.touch.classic_dpad=Para volar, pulsa :touch_jump: dos veces seguidas, y para dejar de volar, pulsa :touch_stop_flying: dos veces seguidas. # +howtoplay.creativeMode.text.4b.touch.classic_dpad=Pulsa :touch_forward: dos veces para volar más rápido. Para volar hacia arriba, pulsa y mantén :touch_fly_up:, y para volar hacia abajo, pulsa y mantén :touch_fly_down:. # + +howtoplay.difficulty=Dificultad # +howtoplay.difficulty.title=Cómo se juega: dificultad # +howtoplay.difficulty.text.1=Minecraft tiene varios niveles de dificultad, de modo que podrás personalizar el juego a tu nivel. # +howtoplay.difficulty.header.1=Pacífico # +howtoplay.difficulty.text.2=No se generará ninguna criatura hostil excepto los shulker y el dragón de Ender, pero estos no te causarán ningún daño. # +howtoplay.difficulty.header.2=Fácil # +howtoplay.difficulty.text.3=Se generan criaturas hostiles, pero causan menos daño. La barra de hambre se agota y reduce la salud hasta 5 corazones. # +howtoplay.difficulty.header.3=Normal # +howtoplay.difficulty.text.4=Las criaturas hostiles causarán un daño normal y, si tu nivel de hambre baja hasta cero, empezarás a perder salud, pero no morirás. # +howtoplay.difficulty.header.4=Difícil # +howtoplay.difficulty.text.5=Las criaturas hostiles causarán más daño, los zombis romperán puertas y, si tu nivel de hambre baja hasta cero, perderás salud y podrías morir. # + +howtoplay.dispensers=Dispensadores # +howtoplay.dispensers.title=Cómo se juega: dispensadores # +howtoplay.dispensers.text.1=Los dispensadores se usan para disparar objetos. Deberás suministrar energía a cada dispensador con una señal de redstone (por ejemplo, una palanca) para activarlo. # +howtoplay.dispensers.text.2.notTouch=Para llenar el dispensador de objetos, presiona :_input_key.use: en el dispensador y mueve los objetos que quieres dispensar desde el inventario al dispensador. # +howtoplay.dispensers.text.2.touch=Para llenar el dispensador, toca el dispensador y mueve los objetos que quieres dispensar desde el inventario al dispensador. # +howtoplay.dispensers.header.1=Uso # +howtoplay.dispensers.text.3=Cuando actives el dispensador, se disparará un objeto. # +howtoplay.dispensers.text.4=Un dispensador también se puede usar para colocar objetos, como calabazas o gólems de hierro, o equipamiento en los soportes para armaduras. # + +howtoplay.droppers=Soltadores # +howtoplay.droppers.title=Cómo se juega: soltadores # +howtoplay.droppers.text.1.notTouch=Cuando funcionan con redstone, los soltadores soltarán un solo objeto al azar que contienen. Presiona :_input_key.use: en el soltador para abrirlo y cargarlo con objetos de tu inventario. # +howtoplay.droppers.text.1.touch=Cuando funcionan con redstone, los soltadores soltarán un solo objeto al azar que contienen. Toca el soltador para abrirlo y cargarlo con objetos de tu inventario. # +howtoplay.droppers.header.1=Uso # +howtoplay.droppers.text.2=Si un soltador apunta hacia un cofre u otro tipo de contenedor, el objeto se colocará en este último. Se pueden construir largas cadenas de soltadores para transportar objetos. # + +howtoplay.dyes=Tinturas # +howtoplay.dyes.title=Cómo se juega: tinturas # +howtoplay.dyes.text.1=La tintura se usa para cambiar el color de muchas cosas en Minecraft. # +howtoplay.dyes.text.2=Algunos materiales para hacer tintes son más difíciles de encontrar que otros. Si bien la mayoría de los tintes pueden elaborarse a partir de flores, como el tinte rojo se obtiene de una amapola, algunos tintes se encuentran o se crean con técnicas más difíciles, como por ejemplo: # +howtoplay.dyes.text.3=-Extraer lapislázuli de las profundidades # +howtoplay.dyes.text.4=-Obtener sacos de tinta bajo el agua # +howtoplay.dyes.text.5=-Cosechar granos de cacao en la jungla # +howtoplay.dyes.text.6=-El tinte verde se obtiene después de fundir un cactus # +howtoplay.dyes.text.7=-El polvo de hueso puede ayudar a hacer crecer las plantas y los árboles o usarse como tinte blanco # +howtoplay.dyes.text.8=-Obtén sacos de tinta de calamar para hacer tinte negro # + +howtoplay.elytra=Élitros # +howtoplay.elytra.title=Cómo se juega: élitros # +howtoplay.elytra.text.1=Los élitros son un objeto que se puede equipar para planear. Se equipan en el espacio de armadura del pecho. # +howtoplay.elytra.text.2=Los élitros no se pueden crear, pero se pueden encontrar en marcos de objetos en algunos barcos del End, custodiados por los terroríficos Shulker. # +howtoplay.elytra.header.1=Aprende a volar # +howtoplay.elytra.text.3.notTouch=Cuando está equipado con élitros, un jugador puede presionar :_input_key.jump: mientras cae para empezar a planear. ¡Ten en cuenta que tienes que estar a bastante altura para obtener el efecto completo! # +howtoplay.elytra.text.3.touch=Cuando te equipes unos élitros, pulsa :touch_jump: o :tip_virtual_button_fly_up: mientras caes para comenzar a planear. ¡Asegúrate de estar a mucha altitud para sacarle provecho! # +howtoplay.elytra.text.4=Mientras planeas, mira alrededor para manejar el vuelo. Si miras hacia abajo, te moverás más rápido, pero también impactarás antes contra el piso. Si miras hacia arriba, ganarás altura, pero si lo haces durante mucho tiempo, te pararás y caerás en lugar de volar. # +howtoplay.elytra.text.4.touch=Puedes controlar la dirección mientras planeas mirando a tu alrededor. Si miras hacia abajo, ganarás algo de velocidad, pero también llegarás al suelo más rápido. Si miras hacia arriba, ganarás algo de altura, pero, si lo haces durante demasiado tiempo, te detendrás y empezarás a caer. # +howtoplay.elytra.text.5=Tus élitros perderán durabilidad de forma progresiva mientras vuelas, y si se rompen en pleno vuelo, te caerás. Puedes repararlos combinándolos con una membrana de fantasma en un yunque. # +howtoplay.elytra.header.2=Vuelo con cohetes # +howtoplay.elytra.text.6=Los cohetes de fuegos artificiales que no tienen ningún efecto se pueden usar para ampliar el vuelo de los élitros. Recibirás daño si usas un cohete de fuegos artificiales que tiene efectos para ampliar el vuelo. # + +howtoplay.enchantingTable=Mesa de encantamientos # +howtoplay.enchantingTable.title=Cómo se juega: mesa de encantamientos # +howtoplay.enchantingTable.text.1=Los puntos de experiencia que obtienes al recoger orbes de experiencia se pueden usar para hechizar armas, armaduras, herramientas y libros. # +howtoplay.enchantingTable.header.1=Encantamientos # +howtoplay.enchantingTable.text.2=Cuando se coloca un objeto que se puede hechizar en el espacio situado debajo del libro en la mesa de encantamientos, los tres botones de la derecha del espacio muestran algunos encantamientos con su costo en nivel de experiencia y en lapislázuli. # +howtoplay.enchantingTable.text.3=El encantamiento actual aplicado se selecciona aleatoriamente en función del costo que se muestra. # +howtoplay.enchantingTable.header.2=Encantamientos más potentes # +howtoplay.enchantingTable.text.4=Si una mesa de encantamientos está rodeada de estanterías (hasta 15), con un bloque de espacio entre la estantería y la mesa de encantamientos, aparecerán glifos arcanos desde el libro situado en la mesa de encantamientos y aumentará la potencia de los encantamientos. # +howtoplay.enchantingTable.header.3=Cómo poner encantamientos a los libros # +howtoplay.enchantingTable.text.5=Los libros de encantamientos se usan en un yunque para aplicar encantamientos a objetos. Esto te da más control sobre qué encantamientos puedes usar en objetos. # + +howtoplay.endCities=Ciudades del End # +howtoplay.endCities.title=Cómo se juega: ciudades del End # +howtoplay.endCities.text.1=Después de matar al dragón de Ender, aparecerá un portal de enlace del End. Si lanzas una perla de Ender en el portal, te teletransportarás a las islas exteriores. # +howtoplay.endCities.text.2=Este nuevo paisaje alienígena debe esconder algo interesante y, quizá, algo que te llevarás contigo. # + +howtoplay.enderChest=Cofre de Ender # +howtoplay.enderChest.title=Cómo se juega: cofre de Ender # +howtoplay.enderChest.text.1=Todos los cofres de Ender de un mundo están vinculados, y los objetos que contiene cada uno están disponibles en el resto de cofres de Ender. No obstante, el contenido de cada cofre de Ender es específico para cada jugador, lo que permite almacenar objetos en cualquiera de ellos y recuperarlos en otro cofre de Ender situado en una parte distinta del mundo. # + +howtoplay.eyeOfEnder=Ojo de Ender # +howtoplay.eyeOfEnder.title=Cómo se juega: ojo de Ender # +howtoplay.eyeOfEnder.text.1=Los ojos de Ender están conectados misteriosamente al End y se comportarán de manera extraña cuando se usan. # +howtoplay.eyeOfEnder.text.2=Hay rumores de que te pueden llevar a otra dimensión. # + +howtoplay.farming=Cultivar # +howtoplay.farming.title=Cómo se juega: cultivar # +howtoplay.farming.text.1=Hay una gran variedad de cultivos distintos que puedes hacer crecer en Minecraft. Cultivar puede ser un desafío, pero puede suponer una fuente de alimentos infinita. # +howtoplay.farming.header.1=Planea con anticipación # +howtoplay.farming.text.2=Los cultivos necesitan luz, agua y tierra de cultivo para crecer. Necesitarás un azadón, una fuente de agua y semillas para cultivar. # +howtoplay.farming.text.3=Los bloques contiguos al agua tienen que convertirse en tierra de cultivo, cosa que puedes hacer con un azadón. El agua saturará hasta cuatro bloques de distancia. # +howtoplay.farming.header.2=Siembra y cosecha # +howtoplay.farming.text.4=Ahora puedes plantar tus semillas. Asegúrate de proteger tus cultivos, ya que pueden morir si se pisan o por falta de agua o luz. # +howtoplay.farming.text.5=Las vallas pueden ayudar a proteger tus cultivos de conejos hambrientos y pies que puedan pisarlos. # +howtoplay.farming.text.6=Cuando los cultivos hayan crecido por completo, cambiarán de aspecto y podrás recogerlos. # +howtoplay.farming.text.7=Algunas plantas, como las calabazas y las sandías, crecen en tallos. Intenta no cortar los tallos. # + +howtoplay.fireworks=Fuegos artificiales # +howtoplay.fireworks.title=Cómo se juega: fuegos artificiales # +howtoplay.fireworks.text.1=Los fuegos artificiales son una manera divertida de crear tu propia celebración única en Minecraft. # +howtoplay.fireworks.text.2=Los fuegos artificiales tienen dos componentes: el cohete de fuegos artificiales y la estrella de fuegos artificiales. # +howtoplay.fireworks.header.1=Cohete de fuegos artificiales # +howtoplay.fireworks.text.3.notTouch=Para usar los fuegos artificiales, presiona :_input_key.use: en un bloque para dispararlos hacia el cielo. # +howtoplay.fireworks.text.3.touch=Para usar los fuegos artificiales, toca un bloque para dispararlos hacia el cielo. # +howtoplay.fireworks.text.4=Los fuegos artificiales no tienen ningún otro efecto que no sea lanzarse por el aire. # +howtoplay.fireworks.header.2=Estrellas de fuegos artificiales # +howtoplay.fireworks.text.5=Se pueden agregar estrellas de fuegos artificiales durante la creación del cohete de fuegos artificiales para darle varios colores y efectos. # +howtoplay.fireworks.text.6=Las estrellas de fuegos artificiales se hacen con pólvora y otros objetos. # +howtoplay.fireworks.text.6.1= - Color: agregar tintura de cualquier color causará una explosión de ese color. # +howtoplay.fireworks.text.6.2= - Brillo: agregar polvo de piedra luminosa hará que la explosión brille. # +howtoplay.fireworks.text.6.3= - Forma de Creeper: agregar una cabeza creará un patrón de Creeper en el cielo. # +howtoplay.fireworks.text.6.4= - Estallido: agregar una pluma dará a la explosión un efecto de estallido. # +howtoplay.fireworks.text.6.5= - Estela: agregar un diamante provocará estelas en la explosión. # +howtoplay.fireworks.text.6.6= - Forma de estrella: agregar una pepita de oro dibujará un patrón de estrellas en el cielo. # +howtoplay.fireworks.header.3=Pirotecnia # +howtoplay.fireworks.text.7=Puedes disparar los fuegos artificiales desde un dispensador. Los fuegos artificiales saldrán en la dirección hacia la que apunta el dispensador. # + +howtoplay.fishing=Pescar # +howtoplay.fishing.title=Cómo se juega: pescar # +howtoplay.fishing.text.1=Para pescar, necesitas una caña de pescar. Además, la pesca es un modo excelente para capturar peces y conseguir objetos geniales del mar. # +howtoplay.fishing.header.1=Cómo pescar # +howtoplay.fishing.text.2.notTouch=Apunta a cualquier bloque de agua y presiona :_input_key.use: mientras sostienes una caña de pescar para lanzar el anzuelo al agua. # +howtoplay.fishing.text.2.touch=Mira hacia un bloque de agua y toca el botón Pescar mientras sostienes una caña de pescar para lanzar el anzuelo al agua. # +howtoplay.fishing.header.2=¡A pescar! # +howtoplay.fishing.text.3=Espera hasta que empieces a ver una estela de burbujas que provienen del anzuelo. # +howtoplay.fishing.text.4.notTouch=Cuando las burbujas toquen el anzuelo, saldrá de debajo del agua. Presiona :_input_key.use: para enrollar el sedal. ¡Intenta que no se te escape la captura! # +howtoplay.fishing.text.4.touch=Cuando las burbujas toquen el anzuelo, saldrá de debajo del agua. Vuelve a tocar el botón Pescar para enrollar el sedal. ¡Intenta que no se te escape la captura! # + +howtoplay.furnace=Horno # +howtoplay.furnace.title=Cómo se juega: horno # +howtoplay.furnace.text.1=Un horno permite cocinar o fundir objetos. Por ejemplo, puedes fundir mineral de hierro y convertirlo en lingotes de hierro. # +howtoplay.furnace.text.2.notTouch=Coloca el horno en el mundo y presiona :_input_key.use: para usarlo. # +howtoplay.furnace.text.2.touch=Coloca el horno en el mundo y tócalo para usarlo. # +howtoplay.furnace.header.1=Combustible # +howtoplay.furnace.text.3=Coloca algo de combustible en la parte inferior del horno y el objeto que quieres fundir en la parte superior. El horno se encenderá y empezará a funcionar. Se pueden usar muchas cosas como combustible, ¡experimenta con cualquier cosa inflamable! # + +howtoplay.gameSettings=Configuración del juego # +howtoplay.gameSettings.title=Cómo se juega: configuración del juego # +howtoplay.gameSettings.text.1=Dispones de varias opciones al crear un mundo. A continuación, aparecen las distintas configuraciones que se pueden usar para ajustar tu experiencia. No te preocupes si no las estableciste al crear el mundo: se pueden cambiar en cualquier momento. # +howtoplay.gameSettings.text.2=-Nombre del mundo: aquí puedes dar un nombre a tu mundo. # +howtoplay.gameSettings.text.3=-Modo de juego predeterminado: este es el modo de juego con el que empiezan todos los jugadores nuevos del mundo. Puedes hacer que los jugadores comiencen en el modo Creativo o Supervivencia. Al seleccionar el modo Creativo, se activarán los trucos. # +howtoplay.gameSettings.text.4=-Dificultad: esta configuración afecta a la dificultad del mundo. Puedes elegir Pacífico, Fácil, Normal o Difícil. # +howtoplay.gameSettings.header.1=Preferencias del mundo # +howtoplay.gameSettings.text.5=-Mapa inicial: si esta configuración está activada, todos los jugadores empezarán con un mapa en su barra visible. # +howtoplay.gameSettings.text.6=- Cofre de bonificación: si esta configuración está activada, habrá un cofre con un botín inicial cerca de tu ubicación de generación inicial. # +howtoplay.gameSettings.text.7=-Tipo de mundo: esta configuración controla el modo de creación del mundo. Selecciona Infinito, Plano o Antiguo en el menú desplegable para cambiar el tipo de mundo. # +howtoplay.gameSettings.text.7.1= - Los mundos infinitos no tienen límites. # +howtoplay.gameSettings.text.7.2= - Los mundos planos no tienen colinas ni árboles, solo un área plana infinita para llenar con tus creaciones. # +howtoplay.gameSettings.text.7.3= - Los mundos antiguos tienen límites de tamaño y altura. # +howtoplay.gameSettings.text.8=-Semilla: se trata de un número único para el mundo. Al poner una semilla cuando creas un mundo nuevo, puedes controlar cómo se crea. También puedes usar una palabra o una frase para la semilla y el juego la convertirá en un número. # +howtoplay.gameSettings.header.2=Trucos y reglas del juego # +howtoplay.gameSettings.text.9=-Activar trucos: esta configuración permite a los jugadores usar comandos. Cuando se crea un mundo con esta configuración activada, todos los logros se desactivan. # +howtoplay.gameSettings.text.10=A continuación, se muestran los comandos de reglas del juego. Para usarlos, los trucos deben estar activados: # +howtoplay.gameSettings.text.11=-Siempre de día: La noche no llegará nunca si esta configuración está activada. # +howtoplay.gameSettings.text.12=-Ciclo de luz de día: el tiempo no avanzará cuando esta configuración esté desactivada. # +howtoplay.gameSettings.text.13=-Conservar inventario: esta configuración permite a los jugadores conservar su inventario cuando mueren. # +howtoplay.gameSettings.text.14=-Generación de criaturas: impide que todas las criaturas se generen si esta configuración está desactivada. # +howtoplay.gameSettings.text.15=-Criaturas aburridas: impide que las criaturas destruyan el mundo. # +howtoplay.gameSettings.text.16=-Las entidades dejan botín: controla si cosas como vagonetas o soportes para armaduras se sueltan a sí mismas cuando se rompen. # +howtoplay.gameSettings.text.17=-Ciclo atmosférico: el clima no cambiará si esta configuración está desactivada. # + +howtoplay.hoppers=Tolvas # +howtoplay.hoppers.title=Cómo se juega: tolvas # +howtoplay.hoppers.text.1=Las tolvas se usan para mover objetos automáticamente. Se pueden adjuntar a otros objetos contenedores, como cofres o tocadiscos. # +howtoplay.hoppers.text.2=Las tolvas quitarán objetos de un contenedor colocado sobre ellas de forma continua y los enviarán al contenedor hacia el que apuntan. # +howtoplay.hoppers.header.1=Uso # +howtoplay.hoppers.text.3=Para que una tolva apunte a un bloque concreto, colócala contra el bloque mientras acechas. # +howtoplay.hoppers.text.4=Si se activa una tolva con redstone, se vuelve inactiva y deja de mover objetos. # + +howtoplay.hostAndPlayerOptions=Opciones de host y de jugador # +howtoplay.hostAndPlayerOptions.title=Cómo se juega: opciones de host y de jugador # +howtoplay.hostAndPlayerOptions.text.1.notTouch=Cuando juegues con los trucos activados, las opciones de host te permitirán teletransportarte a ti o a tus amigos, cambiar el clima, establecer la hora del día y cambiar el punto de entrada o de generación del mundo del juego. Si los trucos están activados, puedes encontrar estas opciones en la ventana del chat al presionar el botón [/] junto a la barra del chat. # +howtoplay.hostAndPlayerOptions.text.1.touch=Cuando juegues con los trucos activados, las opciones de host te permitirán teletransportarte a ti o a tus amigos, cambiar el clima, establecer la hora del día y cambiar el punto de entrada o de generación del mundo del juego. Si los trucos están activados, puedes encontrar estas opciones en la ventana del chat presionando el botón del chat. # + +howtoplay.HUD=HUD # +howtoplay.HUD.title=Cómo se juega: HUD # +howtoplay.HUD.text.1=El HUD muestra información sobre tu estado, tu salud, el oxígeno que te queda (si estás bajo el agua), tu nivel de hambre y tu armadura (si llevas una). # +howtoplay.HUD.header.1=Comida y salud # +howtoplay.HUD.text.2.notTouch=Si pierdes salud, pero te quedan nueve :shank: o más, recuperarás tu salud automáticamente. Al comer, también se rellenan tus :shank:. # +howtoplay.HUD.text.2.touch=Tu salud se repondrá automáticamente si tienes nueve :shank: o más. Tu :shank: disminuirá lentamente a medida que explores y tengas hambre, pero, si comes alimentos, se repondrá. # +howtoplay.HUD.text.3.keyboard=Mantén presionado :_input_key.use: mientras sostienes un trozo de comida para comértelo. # +howtoplay.HUD.text.3.gamepad=Mantén presionado :_input_key.use: mientras sostienes un trozo de comida para comértelo. # +howtoplay.HUD.text.3.rift_controller=Mantén presionado :rift_right_grab: mientras sostienes un trozo de comida para comértelo. # +howtoplay.HUD.text.3.windowsmr_controller=Mantén presionado :windowsmr_left_trigger: mientras sostienes un trozo de comida para comértelo. # +howtoplay.HUD.text.3a.touch=Para comer, pulsa el alimento en la barra visible y, a continuación, mantén pulsada la pantalla para ingerirlo. # +howtoplay.HUD.text.3b.touch=Si usas los botones de acción, primero deberás pulsar el alimento en tu barra visible y, a continuación, deberás mantener pulsado :tip_virtual_button_action_build_or_use: para comerlo. # +howtoplay.HUD.text.4a=Ciertas actividades, como correr, te darán hambre más rápido. Por suerte, algunos alimentos son más nutritivos y conseguirás más :shank:. # +howtoplay.HUD.text.4b=Si tienes :shank: a tope, el último alimento que hayas comido aplicará un valor de saturación, es decir, un valor oculto que dará un impulso adicional a tu nivel de hambre. # +howtoplay.HUD.header.2=Experiencia # +howtoplay.HUD.text.5=La barra de experiencia también se muestra en el HUD. El número muestra tu nivel de experiencia actual y la barra indica cuántos puntos de experiencia te hacen falta para subir de nivel de experiencia. # +howtoplay.HUD.text.6=Los puntos de experiencia se obtienen al recoger orbes de experiencia. Puedes obtener orbes de experiencia al realizar diferentes acciones, como matar criaturas, extraer determinados bloques, etc. No dejes de recoger ningún orbe de experiencia, los necesitarás. Camina cerca de los orbes de experiencia para recogerlos. # +howtoplay.HUD.header.3=La barra visible # +howtoplay.HUD.text.7.keyboard=La barra visible muestra los objetos que puedes usar. Desplaza la rueda del mouse para cambiar el objeto de tu mano. # +howtoplay.HUD.text.7.gamepad=La barra visible muestra los objetos que puedes usar. Usa :_input_key.cycleItemLeft: y :_input_key.cycleItemRight: para cambiar el objeto de tu mano. # +howtoplay.HUD.text.7.touch=La barra visible muestra los objetos que puedes usar. Toca los objetos de la barra visible para cambiar el objeto de tu mano. # +howtoplay.HUD.text.7.windowsmr_controller=La barra visible muestra los objetos que puedes usar. Presiona :windowsmr_left_touchpad_horizontal: para cambiar el objeto de tu mano. # +howtoplay.HUD.text.7.rift_controller=La barra visible muestra los objetos que puedes usar. Presiona :rift_left_trigger: o :rift_left_grab: para cambiar el objeto de tu mano. # + +howtoplay.inventory=Inventario # +howtoplay.inventory.title=Cómo se juega: inventario # +howtoplay.inventory.text.1.keyboard=Presiona :_input_key.inventory: para ver tu inventario. # +howtoplay.inventory.text.1.gamepad=Presiona :_input_key.inventory: para ver tu inventario. # +howtoplay.inventory.text.1.rift_controller=Presiona :rift_B: para ver tu inventario. # +howtoplay.inventory.text.1.windowsmr_controller=Presiona :windowsmr_left_grab: para ver tu inventario. # +howtoplay.inventory.text.1.touch=Pulsa :tip_touch_inventory: para ver tu inventario. # +howtoplay.inventory.text.2=Esta pantalla muestra todos los artículos que tienes en la mano, así como el resto de artículos que llevas. También puedes ver la armadura que llevas puesta. # +howtoplay.inventory.text.3.keyboard=Usa :mouse_left_button: para recoger el objeto que está bajo el cursor. Si hay más de un objeto, los tomarás todos. También puedes usar :mouse_right_button: para tomar solo la mitad de ellos. # +howtoplay.inventory.text.3.gamepad=Usa :_gamepad_face_button_down: para recoger el objeto que está bajo el cursor. Si hay más de un objeto, los tomarás todos. También puedes usar :_gamepad_face_button_left: para tomar solo la mitad de ellos. # +howtoplay.inventory.text.3.touch=Pulsa para seleccionar un objeto. Para moverlo, pulsa en otra parte del inventario. Si mueves el objeto a un lugar donde se encuentre otro igual, se amontonarán. Si lo mueves a un lugar con otro objeto diferente, intercambiarán sus posiciones. # +howtoplay.inventory.text.4.keyboard=Puedes regresar los objetos con :mouse_left_button:. Si hay varios objetos en el cursor, usa :mouse_left_button: para regresarlos todos, o :mouse_right_button: para regresar solo uno. # +howtoplay.inventory.text.4.gamepad=Puedes regresar los objetos con :_gamepad_face_button_down:. Si hay varios objetos en el cursor, usa :_gamepad_face_button_down: para regresarlos todos, o :_gamepad_face_button_left: para regresar solo uno. # +howtoplay.inventory.text.4a.touch=Si pulsas un montón de objetos, los seleccionarás todos automáticamente. Podrás mover el montón como si fuese un solo objeto. # +howtoplay.inventory.text.4b.touch=Para dividir un montón de objetos, mantenlo pulsado hasta que aparezca el control deslizante de selección. Sin dejar de pulsar la pantalla, desliza el dedo hacia la izquierda y hacia la derecha para seleccionar el número de objetos que deseas eliminar del montón. # +howtoplay.inventory.text.5.keyboard=Si el cursor está sobre una armadura, la puedes mover rápidamente a la casilla de armadura adecuada al presionar SHIFT+:mouse_left_button:. # +howtoplay.inventory.text.5.gamepad=Si el cursor está sobre una armadura, la puedes mover rápidamente a la casilla de armadura adecuada al presionar :_gamepad_face_button_up:. # +howtoplay.inventory.text.6.keyboard=Para soltar un objeto, tómalo y colócalo afuera de la ventana del inventario. # +howtoplay.inventory.text.6.gamepad=Para soltar un objeto, tómalo y presiona :_gamepad_face_button_up:. # + +howtoplay.jukebox=Tocadiscos # +howtoplay.jukebox.title=Cómo se juega: tocadiscos # +howtoplay.jukebox.text.1=El tocadiscos sirve para escuchar los discos de música que encuentres. # +howtoplay.jukebox.header.1=Que empiece la fiesta # +howtoplay.jukebox.text.2.notTouch=Presiona :_input_key.use: en un tocadiscos que tenga un disco de música para escucharlo. Presiona :_input_key.use: otra vez en el tocadiscos para sacar el disco de música. # +howtoplay.jukebox.text.2.touch=Toca un tocadiscos con un disco de música en la mano para escucharlo. Toca otra vez en el tocadiscos para sacar el disco de música. # +howtoplay.jukebox.header.2=Redstone # +howtoplay.jukebox.text.3=Cuando un tocadiscos está reproduciendo un disco de música, activará el polvo de redstone. # +howtoplay.jukebox.text.4=Intenta poner diferentes discos de música para obtener diferentes niveles de energía. # +howtoplay.jukebox.text.5=Observa lo que sucede cuando lo dejas sonar hasta el final de la canción. # +howtoplay.jukebox.text.6=Una tolva puede poner un disco de música y quitarlo cuando termine la canción. # +howtoplay.jukebox.header.3=Cómo encontrar discos de música # +howtoplay.jukebox.text.7=Puedes encontrar algunos discos de música en los cofres que están en diferentes partes del mundo. # +howtoplay.jukebox.text.8=Otros discos son más difíciles de encontrar. A los Creepers les gusta escuchar música cuando nadie los ve. # + +howtoplay.loom=Telar # +howtoplay.loom.title=Cómo se juega: telar # +howtoplay.loom.text.1=El telar es una forma rápida y eficiente de aplicar patrones a estandartes. El telar solo usa un tinte para aplicar un patrón. También puede utilizar patrones de telar para aplicar diseños especiales. # +howtoplay.loom.header.1=Tejido # +howtoplay.loom.text.2=Si colocas un estandarte en la primera ranura del telar y cualquier tinte de color en la segunda ranura, podrás agregar patrones al estandarte. Una vez que selecciones un patrón, recógelo de la casilla de resultado, a la derecha, y colócalo en tu inventario. # +howtoplay.loom.text.3=Un estandarte puede tener varias capas, lo que te permite experimentar con muchas posibilidades diferentes. Se pueden aplicar hasta 6 patrones a un estandarte para crear un diseño único. # +howtoplay.loom.header.2=Patrones del telar # +howtoplay.loom.text.4=Al agregar un patrón de telar a la tercera casilla del telar, podrás crear patrones especiales, como una cara de creeper o un diseño de flores. No perderás los patrones del telar cuando apliques estos patrones a tus estandartes. # + +howtoplay.mounts=Animales para montar # +howtoplay.mounts.title=Cómo se juega: animales para montar # +howtoplay.mounts.text.1=Un jugador puede montar cualquier caballo, mula o burro adulto. Solo los caballos pueden usar armadura. # +howtoplay.mounts.text.2=Puedes ponerles alforjas a las mulas y los burros (para transportar objetos) al adjuntar un cofre a la montura. Después, podrás acceder a estas alforjas mientras montas o caminas agachado. # +howtoplay.mounts.header.1=Cómo domar animales # +howtoplay.mounts.text.3.notTouch=Para poder usar los caballos, los burros y las mulas, primero hay que domesticarlos. Para domesticar un caballo, el jugador tiene que montarlo y procurar mantenerse encima mientras este intenta tirarlo. Presiona :_input_key.use: con una mano vacía para intentar domesticar caballos, burros y mulas. # +howtoplay.mounts.text.3.touch=Para poder usar los caballos, los burros y las mulas, primero hay que domesticarlos. Para domesticar un caballo, el jugador tiene que montarlo y procurar mantenerse encima mientras este intenta tirarlo. Presiona el botón de Montar que aparece al acercarte al animal para intentar domesticar caballos, burros y mulas. # +howtoplay.mounts.text.4=Cuando aparecen corazones alrededor del caballo, significa que está domado y ya no intentará derribar al jugador. # +howtoplay.mounts.header.2=Cómo montar animales # +howtoplay.mounts.text.5=Para dirigir a un caballo, el jugador debe ponerle una montura. # +howtoplay.mounts.text.6=Hay varias formas de obtener monturas: puedes comprárselas a los aldeanos, encontrarlas en los cofres ocultos en el mundo u obtenerlas mientras pescas. Mientras montas un caballo, abre tu inventario y pon una montura en la casilla de montura del caballo. # +howtoplay.mounts.text.7=Los caballos y los burros se pueden criar como los demás animales, usando manzanas de oro o zanahorias de oro. # +howtoplay.mounts.text.8=Los potros se convertirán en caballos adultos con el tiempo, aunque si los alimentas con trigo o heno acelerarás el proceso. # +howtoplay.mounts.header.3=Animales de manada # +howtoplay.mounts.text.9=Las llamas son otras criaturas que se pueden montar, domar y utilizar para transportar grandes cantidades de objetos. # +howtoplay.mounts.text.10=Puedes domar a las llamas igual que a los caballos. Sin embargo, incluso al estar domadas, el jugador no puede controlar sus movimientos al montarlas. # +howtoplay.mounts.text.11=Puedes ponerle una correa a una de ellas y, al hacer esto, todas las llamas que estén cerca (domadas o salvajes) la seguirán, formando una caravana. # +howtoplay.mounts.text.12=Puedes ponerles cofres a las llamas, lo que te da entre 3 y 15 espacios de inventario, según la fuerza de la llama. También les puedes poner alfombras. Cada color de alfombra genera un diseño diferente. # +howtoplay.mounts.header.4=Cerdos # +howtoplay.mounts.text.13=También puedes montar a los cerdos, aunque no irán a donde tú quieras sin un pequeño incentivo. # +howtoplay.mounts.text.14=Ponle una montura a un cerdo y apunta una caña con zanahoria hacia donde quieras ir. # +howtoplay.mounts.header.5=Desmontar # +howtoplay.mounts.text.15.notTouch=Presiona :_input_key.sneak: para desmontar. # +howtoplay.mounts.text.15a.touch=Al utilizar el conjunto de controles del pad direccional, pulsa :touch_jump: para bajarte del animal. # +howtoplay.mounts.text.15b.touch=Al utilizar el conjunto de controles de la palanca de juego, pulsa :tip_virtual_button_dismount: para bajarte del animal. # + +howtoplay.multiplayer=Multijugador # +howtoplay.multiplayer.title=Cómo se juega: multijugador # +howtoplay.multiplayer.text.1=Minecraft es un juego multijugador de manera predeterminada. # +howtoplay.multiplayer.header.1=Pantalla dividida # +howtoplay.multiplayer.text.2.splitscreen=Puedes hacer que otros jugadores locales se unan a tu partida al conectar los controles y presionar cualquier botón de su control en cualquier momento de la partida. # +howtoplay.multiplayer.header.2=Multijugador en línea # +howtoplay.multiplayer.text.3=De manera predeterminada, todos los mundos se inician con el multijugador activado. Si quieres que el mundo sea privado, ve a la configuración del mundo, selecciona la opción Multijugador y desactívala. # +howtoplay.multiplayer.text.3.norealms=De manera predeterminada, todos los mundos se inician con el multijugador activado. Si quieres que el mundo sea privado, ve a la configuración del mundo, selecciona la opción Multijugador y desactívala. # +howtoplay.multiplayer.header.3=Unirse a una partida en línea # +howtoplay.multiplayer.text.4=Para unirte a una partida multijugador, ve a la pestaña Amigos. Todos los Realms, amigos y partidas LAN a los que puedes unirte aparecerán aquí. Elige una partida y selecciónala. # +howtoplay.multiplayer.text.4.norealms=Para unirte a una partida multijugador, ve a la pestaña Amigos. Todos los Realms, amigos y partidas LAN a los que puedes unirte aparecerán aquí. Elige una partida y selecciónala. # +howtoplay.multiplayer.text.5=Cuando te unas a una partida en línea o inicies una, será visible para las personas de tu pestaña Amigos. Cuando tus amigos se unan, la partida será visible también para sus amigos. # +howtoplay.multiplayer.text.6=Nota: debes tener una conexión a internet y haber iniciado sesión en una cuenta de Microsoft para jugar en multijugador. # +howtoplay.multiplayer.header.4=Permisos del jugador # +howtoplay.multiplayer.text.7=Si quieres administrar los permisos de jugadores específicos, los permisos de jugadores te permiten hacerlo fácilmente. Abre el menú de pausa y verás al lado derecho una lista de los jugadores que están actualmente en el mundo. Selecciona su icono de permisos para ajustar los permisos de ese jugador. # + +howtoplay.navigation=Navegación # +howtoplay.navigation.title=Cómo se juega: navegación # +howtoplay.navigation.text.1=La navegación es una habilidad importante que aprenderás en Minecraft, ya que no siempre es fácil encontrar el camino de vuelta a casa. # +howtoplay.navigation.text.2=En primer lugar, tienes que conocer algunas herramientas básicas. # +howtoplay.navigation.header.1=Herramientas de navegación # +howtoplay.navigation.text.3=Una brújula apuntará en la dirección del primer lugar en el que te generarás en el mundo, una manera fácil de encontrar dónde empezaste. # +howtoplay.navigation.text.4=Un mapa te permite ver el área que exploraste. Ponlo en el espacio de la mano no dominante para usarlo como un minimapa. Para aumentar su tamaño, agrega más papel a los bordes en una mesa de trabajo. # +howtoplay.navigation.text.5=Un mapa localizador te mostrará dónde estás y hacia qué dirección miras en relación con el origen del mapa localizador. También mostrará la ubicación de otros jugadores que estén en el mismo mundo. # +howtoplay.navigation.text.6=Una mesa de cartografía puede ayudarte a crear, expandir, copiar e incluso nombrar mapas. # +howtoplay.navigation.text.7=Coloca papel en la primera ranura para crear un mapa. Si agregas una brújula en la segunda ranura, puedes crear un mapa localizador. Al agregar papel o un mapa en blanco, podrás expandir o copiar tu mapa. # +howtoplay.navigation.header.2=Técnicas de navegación # +howtoplay.navigation.text.8=Intenta buscar puntos de referencia mientras exploras. Cuanto más juegues en un mundo, más podrás recordar dónde estás. Otra opción es colocar antorchas mientras exploras. De este modo, encontrarás el camino de vuelta. # +howtoplay.navigation.text.9=El sol también puede indicarte hacia qué dirección estás mirando. Recuerda que el sol sale por el este y se pone por el oeste. # +howtoplay.navigation.header.3=Mapas de explorador # +howtoplay.navigation.text.10=Hay varios lugares que puedes explorar. Cuando encuentres una aldea, busca un cartógrafo. Te venderá mapas de explorador que te llevarán a extraños lugares muy lejanos. # + +howtoplay.netherPortals=Portal del inframundo # +howtoplay.netherPortals.title=Cómo se juega: portal del inframundo # +howtoplay.netherPortals.text.1=Un portal del inframundo te permite viajar a otra dimensión. # +howtoplay.netherPortals.text.2=Si está construido correctamente, el portal del inframundo se puede encender y activar. # +howtoplay.netherPortals.text.3=En la imagen se muestran ejemplos de construcción del portal: # + +howtoplay.nightfall=Anochecer # +howtoplay.nightfall.title=Cómo se juega: anochecer # +howtoplay.nightfall.text.1=En Minecraft, el sol sale y se pone en tus aventuras por tu mundo. Cuando el sol se pone, tienes que tomar precauciones. ¡Hay muchos peligros de noche! # +howtoplay.nightfall.header.1=Buscar refugio # +howtoplay.nightfall.text.2=Si todavía no lo tienes, tendrás que buscar un lugar para protegerte de la oscuridad y de los peligros que oculta. Puede ser algo tan sencillo como un agujero en la ladera de una colina o una pequeña cabaña en el bosque. # +howtoplay.nightfall.text.3=Asegúrate de bloquear todas las entradas. Es posible que quieras usar una puerta para poder entrar y salir. Si construiste una cama, este es un buen lugar para colocarla, igual que la mesa de trabajo y el horno. # +howtoplay.nightfall.text.4=Asegúrate también de iluminar el área con antorchas: podría salvarte la vida. # + +howtoplay.pets=Mascotas # +howtoplay.pets.title=Cómo se juega: mascotas # +howtoplay.pets.header.1=Cómo hacerte amigo de las mascotas # +howtoplay.pets.text.1.notTouch=Hay varias criaturas en Minecraft a las que puedes domar y convertir en mascotas. Puedes domarlas al darles un objeto que les gusta. Cuando estén domadas, puedes hacer que se queden en su lugar al presionar :_input_key.use: mientras las miras. # +howtoplay.pets.text.1.touch=Hay varias criaturas en Minecraft a las que puedes domar y convertir en mascotas. Puedes domarlas al darles un objeto que les gusta. Cuando estén domadas, puedes hacer que se queden en su lugar al tocar el botón de Sentarse. # +howtoplay.pets.header.2=Lobos # +howtoplay.pets.text.2=Los lobos son criaturas neutrales que cazan en los climas fríos. Ellos atacan a los conejos, esqueletos y ovejas, pero huyen de las llamas. No te atacarán a menos que los provoques. Los puedes domar al darles huesos. # +howtoplay.pets.header.3=Gatos # +howtoplay.pets.text.3=Los gatos son criaturas neutrales que pueden encontrarse en las aldeas. Atacan a los conejos y a las tortugas bebés y mantienen alejados a los fantasmas y a los Creepers. Intentarán huir de ti, por lo que puede ser difícil domarlos. Les gusta el pescado, por lo que les puedes dar bacalao o salmón crudo para domarlos. # +howtoplay.pets.header.4=Loros # +howtoplay.pets.text.4=Los loros son criaturas pasivas que también viven en la jungla. Imitan a las otras criaturas que estén cerca. Las semillas son su alimento favorito, por lo que los puedes domar si les das algunas. Los loros también se sentarán en tu hombro... y sí, puedes tener más de uno en tus hombros. # + +howtoplay.raids=Asaltos # +howtoplay.raids.title=Cómo se juega: asaltos # +howtoplay.raids.text.1=Mientras exploras el mundo, es posible que encuentres un campamento o una patrulla de saqueadores. Los saqueadores siempre están buscando aldeas para asaltar. Si tomas sus estandartes, llamarás su atención y es posible que decidan atacar una aldea cercana. # +howtoplay.raids.text.2=Asegúrate de defender tu aldea, el ataque se detendrá si derrotas a todos los asaltantes. # +howtoplay.raids.header.1=Necesito un héroe # +howtoplay.raids.text.3=Los aldeanos estarán muy agradecidos de que los hayas salvado de los asaltantes. Asegúrate de volver a hablarles, puede que consigas una buena oferta. # + +howtoplay.ranching=Criar animales # +howtoplay.ranching.title=Cómo se juega: criar animales # +howtoplay.ranching.text.1=En Minecraft, puedes tener tu propio rancho lleno de ganado. Criar animales te proporciona muchos recursos, como lana, huevos y carne cruda. # +howtoplay.ranching.header.1=Cómo aumentar tu manada # +howtoplay.ranching.text.2=Para hacer que tu ganado continúe creciendo, tienes que hacer que nazcan crías. Los animales adultos deben entrar en el modo Amor para que eso ocurra. Da de comer a los animales su comida favorita para que entren en el modo Amor. # +howtoplay.ranching.text.3=Cuando dos animales iguales estén cerca entre sí y en modo Amor, se besarán durante un momento y aparecerá un animal bebé, que estará con sus padres hasta que se convierta en adulto. Después de tener un bebé, los animales adultos tendrán que esperar 5 minutos antes de volver a entrar en modo Amor. # +howtoplay.ranching.header.2=¿Qué comen las criaturas? # +howtoplay.ranching.text.4=Las vacas, las champiñacas y las ovejas comen trigo. Los cerdos pueden comer zanahorias o betabel. A las gallinas les encantan las semillas de cualquier tipo. Los conejos comen zanahorias, zanahorias de oro o dientes de león. A los ocelotes les gusta el bacalao crudo o el salmón. A los lobos les gusta comer cualquier tipo de carne. # +howtoplay.ranching.text.5=Los animales te seguirán cuando sostengas su objeto de comida favorito. Esto te ayudará a guiarlos a tu rancho o a otro animal. # + +howtoplay.realms=Realms # +howtoplay.realms.title=Cómo se juega: Realms # +howtoplay.realms.text.1=Realms es un lugar fantástico para hospedar una partida multijugador que siempre esté en funcionamiento. Incluso cuando no estés jugando, tu Realm continuará en funcionamiento para que tus amigos puedan explorarlo. # +howtoplay.realms.header.1=Primeros pasos # +howtoplay.realms.text.2=Para configurar un Realm, selecciona Crear nuevo desde la pestaña de Mundos. A continuación, selecciona el botón de Nuevo Realm y luego el botón de Crear nuevo mundo. Aquí puedes darle un nombre a tu Realm y establecer el número de jugadores. Después, podrás agregar amigos a tu Realm. # +howtoplay.realms.header.2=Configuración de Realms # +howtoplay.realms.text.3=Cuando hayas creado un Realm, selecciona el botón Lápiz para cambiar la configuración del Realm. # +howtoplay.realms.text.4=Debajo del botón de Juego, puedes cambiarle el nombre al Realm, establecer la dificultad y el modo de juego, activar los trucos y descargar o subir el mundo. # +howtoplay.realms.text.5=Con el botón Miembros puedes administrar todos los amigos que invitaste a tu Realm, agregar o quitar miembros y establecer los permisos. # +howtoplay.realms.text.6=Con el botón Suscripción puedes ver cuando expira el Realm, ampliar el periodo de tiempo antes de que expire y cerrar o abrir el Realm. # + +howtoplay.redstone=Redstone # +howtoplay.redstone.title=Cómo se juega: redstone # +howtoplay.redstone.text.1=El polvo de redstone proviene de la redstone que transmite una señal eléctrica. Cuando tiene energía, se ilumina y transmite su señal a otros objetos de redstone que estén junto a él. # +howtoplay.redstone.header.1=Energía de redstone # +howtoplay.redstone.text.2=Para que uno de estos objetos tenga energía, necesita una fuente de poder, como una palanca, un botón o una placa de presión. ¡Experimenta para encontrarlas todas! # +howtoplay.redstone.text.3=Coloca polvo de redstone junto a una fuente de poder y actívala para que funcione. # +howtoplay.redstone.text.4=Hay muchos objetos que usan una señal de redstone para hacer algo, como una tolva o un pistón. # +howtoplay.redstone.text.5=La redstone te ofrece posibilidades infinitas. ¡Intenta crear algo útil, como una granja automática! # + +howtoplay.resourceAndBehaviorPacks=Packs de recursos y de comportamiento # +howtoplay.resourceAndBehaviorPacks.title=Cómo se juega: packs de recursos y de comportamiento # +howtoplay.resourceAndBehaviorPacks.text.1=Puedes cambiar el aspecto y el comportamiento de Minecraft con los packs de recursos y de comportamiento. # +howtoplay.resourceAndBehaviorPacks.text.2=En el menú Configuración, elige un pack de la lista de packs disponibles y selecciona el signo Más situado al lado. Ahora, tu pack aplicará los cambios al pack de Minecraft predeterminado. # + +howtoplay.scaffolding=Andamios # +howtoplay.scaffolding.title=Cómo se juega: andamios # +howtoplay.scaffolding.header.1=Alcanza el cielo # +howtoplay.scaffolding.text.1.keyboard=¡Los andamios pueden ayudarte a crear estructuras grandes sin problemas! Puedes caminar y pararte sobre los andamios. Si tienes una columna de andamios, colócate en el andamio y presiona el botón :_input_key.jump: para subir. Presiona y mantén presionado el botón :_input_key.sneak: para bajar. # +howtoplay.scaffolding.text.1.gamepad=¡Los andamios pueden ayudarte a crear estructuras grandes sin problemas! Puedes caminar y pararte sobre los andamios. Si tienes una columna de andamios, colócate en el andamio y presiona el botón :_input_key.jump: para subir. Presiona y mantén presionado el botón :_input_key.sneak: para bajar. # +howtoplay.scaffolding.text.1a.touch=Los andamios son muy útiles para construir grandes estructuras, ya que te permiten llegar a lugares más altos y descender de manera segura sin sufrir daño por caída. # +howtoplay.scaffolding.text.1b.touch=Al utilizar el conjunto de controles del pad direccional, pulsa :touch_jump: para subir por una columna de andamios y :touch_fly_down: para descender. # +howtoplay.scaffolding.text.1c.touch=Al utilizar el conjunto de controles de la palanca de juego, presiona :tip_virtual_button_jump: para subir por una columna de andamios y :tip_virtual_button_sneak: para descender. # +howtoplay.scaffolding.text.1.rift_controller=¡Los andamios pueden ayudarte a crear estructuras grandes sin problemas! Puedes caminar y pararte sobre los andamios. Si tienes una columna de andamios, colócate en el andamio y presiona el botón :rift_A: para subir. Presiona y mantén presionado el botón :rift_X: para bajar. # +howtoplay.scaffolding.text.1.windowsmr_controller=¡Los andamios pueden ayudarte a crear estructuras grandes sin problemas! Puedes caminar y pararte sobre los andamios. Si tienes una columna de andamios, colócate en el andamio y presiona el botón :windowsmr_right_touchpad: para subir. Presiona y mantén presionado el botón :windowsmr_right_stick: para bajar. # +howtoplay.scaffolding.header.2=Apoya tu construcción # +howtoplay.scaffolding.text.2=Los andamios necesita apoyo. Solo puedes colocar un número limitado de andamios horizontalmente sin tocar un bloque diferente. Cuando intentes colocar demasiados bloques de andamios sin el apoyo adecuado, se caerán. Puedes colocar los andamios como los bloques normales, pero también puedes colocarlos sobre sus propia base para construir rápidamente una torre alta. # +howtoplay.scaffolding.header.3=Derríbalo # +howtoplay.scaffolding.text.3=Cuando se rompe el andamio, también se rompen todos los bloques de andamios que estaban siendo soportados por él. ¡Podrás eliminar rápidamente tus andamios al romper los bloques de soporte! # + +howtoplay.structureBlocks=Bloques de estructura # +howtoplay.structureBlocks.title=Cómo se juega: bloques de estructura ### +howtoplay.structureBlocks.text.1=Los bloques de estructura ofrecen a los creadores la capacidad de copiar y guardar secciones de su mundo en estructuras. Después, las estructuras guardadas se pueden volver a pegar en el mundo. ### +howtoplay.structureBlocks.header.1=Cómo obtenerlos ### +howtoplay.structureBlocks.text.2=Para obtener un bloque de estructura, debes utilizar el comando /give. Debes tener permisos de operador para utilizar un bloque de estructura. ### +howtoplay.structureBlocks.header.2= Modos ### +howtoplay.structureBlocks.text.3=Los bloques de estructura tienen 4 modos, los cuales se pueden cambiar con el menú desplegable Modo: Guardar, Cargar, Esquina y Exportar en 3D. ### +howtoplay.structureBlocks.text.4=El modo Guardar sirve para guardar una parte del mundo como una estructura. ### +howtoplay.structureBlocks.text.5=El modo Cargar sirve para cargar una estructura en el mundo. Solamente se pueden cargar las estructuras guardadas en el mundo o incluidas en un pack de comportamiento que se haya aplicado al mundo. ### +howtoplay.structureBlocks.text.6=El modo de esquina se utiliza con el botón de detección del modo de guardado, y sirve para establecer automáticamente el área que deseas guardar. Consulta la sección del modo de esquina a continuación para obtener más detalles. ### +howtoplay.structureBlocks.text.7=El modo Exportar en 3D sirve para exportar un archivo de modelo 3D en las plataformas compatibles. ### +howtoplay.structureBlocks.header.3=Ventana de vista previa ### +howtoplay.structureBlocks.text.8=En el lado derecho de la pantalla del bloque de estructura, se muestra una vista previa del área que seleccionaste o de la estructura que se va a cargar, según el modo en que esté el bloque. ### +howtoplay.structureBlocks.text.9.keyboard=Presiona :_input_key.attack: y arrastra el cursor para girar la vista previa en 3D. # +howtoplay.structureBlocks.text.9.gamepad=Utiliza :_gamepad_stick_right: para girar la vista previa en 3D. # +howtoplay.structureBlocks.text.9.touch=Toca y arrastra la vista previa para girar la vista previa en 3D. # +howtoplay.structureBlocks.header.4=Activación de redstone ### +howtoplay.structureBlocks.text.10=Puedes utilizar redstone para activar un bloque de estructura. Esto provocará que se guarde una estructura o que se cargue una estructura en el mundo, según el modo en que esté el bloque y la configuración que tenga. ### +howtoplay.structureBlocks.header.5=Integridad y Semilla ### +howtoplay.structureBlocks.text.11=Puedes cambiar la porción de la estructura que quieras cargar al modificar los valores de Integridad y Semilla. ### +howtoplay.structureBlocks.text.12=Integridad: es el porcentaje de los bloques de una estructura que se cargan (acepta valores entre 0 y 100). Si no especificas un valor en Semilla, los bloques se elegirán al azar. ### +howtoplay.structureBlocks.text.13=Semilla: el valor que escribas aquí determinará cuáles serán los bloques eliminados al utilizar Integridad. Deja este campo en blanco si prefieres que los bloques se elijan al azar. ### +howtoplay.structureBlocks.header.6=Bloques de vacío estructural ### +howtoplay.structureBlocks.text.14=Si cargas una estructura con bloques de vacío estructural en el mundo, cualquier bloque que se hubiera eliminado en el punto donde se carga el bloque de vacío estructural permanecerá en el mundo. ### +howtoplay.structureBlocks.text.15=Ejemplo: al cargar un naufragio vacío en el fondo del océano, normalmente se copiarían bloques de aire sobre los bloques de agua. Si el naufragio está lleno de bloques de vacío estructural, el agua permanecerá en su lugar y obtendrás un naufragio lleno de agua. ### +howtoplay.structureBlocks.header.7=Detectar y modo de esquinas ### +howtoplay.structureBlocks.text.16=Para seleccionar automáticamente el área que quieres guardar, puedes colocar los bloques del modo de esquinas alrededor de tu estructura y asignarles el mismo nombre que la estructura que quieres guardar. ### +howtoplay.structureBlocks.text.17=Al presionar el botón Detectar en el modo de guardado, se localizarán todos los bloques de esquina que tengan el mismo nombre y se creará un área de selección, con lo que se guardará todo lo que haya dentro del volumen creado por estos bloques de esquina. ### + +howtoplay.servers=Servidores # +howtoplay.servers.title=Cómo se juega: servidores # +howtoplay.servers.text=La pestaña de Servidores muestra los servidores populares de Minecraft. # + +howtoplay.shulkerBoxes=Cajas de Shulker # +howtoplay.shulkerBoxes.title=Cómo se juega: cajas de Shulker # +howtoplay.shulkerBoxes.text.1=Combina dos corazas de Shulker con un cofre para crear una caja de Shulker. Los Shulker de las ciudades del End sueltan corazas de Shulker. A diferencia de otros contenedores, las cajas de Shulker conservan los objetos cuando se rompen. Las cajas de Shulker se romperán y se soltarán como objeto si las empuja un pistón, y se pueden colocar con dispensadores. # + +howtoplay.theEnd=El End # +howtoplay.theEnd.title=Cómo se juega: el End # +howtoplay.theEnd.text.1=El End es otra dimensión a la que puedes acceder con un portal de End activo. El portal de End se puede encontrar en fortalezas, que se encuentran bajo tierra, en lo más profundo del mundo principal. # +howtoplay.theEnd.text.2=Falta algo misterioso en cada bloque del marco del portal de End para liberar todo su poder. # +howtoplay.theEnd.header.1=El otro lado # +howtoplay.theEnd.text.3=Cuando el portal esté activo, salta dentro para ir al End. # +howtoplay.theEnd.text.4=El End es el hogar del terrorífico dragón de Ender. Es un enemigo feroz y poderoso que parece que obtiene poder de unos extraños cristales. Su aliento y sus ataques de bolas de fuego dejan ácido persistente en el campo de batalla. ¡Intenta enfrentarte a él con algunos amigos para asegurar la victoria! # +howtoplay.theEnd.text.5=Una vez no es suficiente: agrega cuatro cristales de Ender en las esquinas del portal de salida para volver a despertar al dragón de Ender. # + +howtoplay.theStore=El Mercado # +howtoplay.theStore.title=Cómo se juega: el Mercado # +howtoplay.theStore.text.1=El Mercado de Minecraft es un lugar en el que puedes encontrar nuevos aspectos, mundos, texturas y packs de popurrí de varios creadores talentosos. # +howtoplay.theStore.header.1=Explorar contenido # +howtoplay.theStore.text.2=Prueba un aspecto nuevo para cambiar de imagen. # +howtoplay.theStore.text.3=Busca nuevos mundos para desbloquear mapas y desafíos nuevos que querrás jugar una y otra vez. # +howtoplay.theStore.text.4=Dale a tu juego antiguo un aspecto nuevo con los packs de textura que se pueden colocar sobre tus mundos y Realms actuales. # +howtoplay.theStore.text.4.norealms=¡Dale un nuevo estilo a tu juego viejo con packs de texturas que puedes colocar en capas sobre tus mundos actuales! # +howtoplay.theStore.text.5=O bien, pruébalos todos con packs de popurrí que son colecciones cuidadosamente seleccionadas de aspectos, mundos y texturas que, combinados, transformarán tus mundos y Realms. # +howtoplay.theStore.text.5.norealms=O bien, pruébalos todos con packs de popurrís, los cuales son colecciones cuidadosamente seleccionadas de aspectos, mundos y texturas que, combinados, ¡transformarán tus mundos! # + +howtoplay.tools=Herramientas # +howtoplay.tools.title=Cómo se juega: herramientas # +howtoplay.tools.text.1=Hay muchas herramientas en Minecraft que te permitirán extraer bloques más rápido que con el puño. Las herramientas se pueden crear con madera, piedra, hierro, oro o diamante. # +howtoplay.tools.text.2=Si usas la herramienta adecuada para el trabajo, no solo extraerás el bloque con más rapidez, sino que también perderás menos durabilidad. Se pueden crear herramientas más complejas para extraer recursos más raros. # +howtoplay.tools.header.1=Herramientas que rompen cosas # +howtoplay.tools.text.3=El pico sirve para romper bloques duros, como adoquines, hierro u hornos. # +howtoplay.tools.text.4=El hacha sirve para romper bloques de madera, como troncos, tablones o mesas de trabajo. # +howtoplay.tools.text.5.notTouch=La pala sirve para romper bloques sueltos como tierra, arena y grava. Las palas también pueden crear un camino si presionas :_input_key.use: en bloques de pasto. # +howtoplay.tools.text.5.touch=La pala sirve para romper bloques sueltos como tierra, arena y grava. Las palas también pueden crear un camino si tocas bloques de pasto. # +howtoplay.tools.text.6.notTouch=El azadón es necesario para arar la tierra y plantar cultivos. Presiona :_input_key.use: en bloques de tierra o pasto para convertirlos en tierra de cultivo. # +howtoplay.tools.text.6.touch=El azadón es necesario para arar la tierra y plantar cultivos. Toca bloques de tierra o pasto para convertirlos en tierra de cultivo. # +howtoplay.tools.text.7=Todas estas herramientas aceptan encantamientos de la mesa de encantamientos o del yunque. # +howtoplay.tools.header.2=Otras herramientas # +howtoplay.tools.text.8=Hay muchas más herramientas que te pueden ayudar en tu aventura, como las siguientes: # +howtoplay.tools.text.9=Una cubeta te permite reunir objetos como agua, leche, lava y hasta peces. # +howtoplay.tools.text.10=Pedernal y hierro te permite encender fuegos... ¡ve con cuidado en zonas con mucha madera! # +howtoplay.tools.text.11=Una caña de pescar te permite pescar y obtener otros tipos de botín de bloques de agua. También se puede usar para tirar de jugadores y de criaturas. Las cañas de pescar también se pueden hechizar. # +howtoplay.tools.text.12=Las tijeras son muy útiles para obtener objetos como lana, hojas y telarañas. # + +howtoplay.trading=Comercio con aldeanos # +howtoplay.trading.title=Cómo se juega: comercio con aldeanos # +howtoplay.trading.text.1=Se puede comerciar en las aldeas. Cada aldeano tiene una profesión; pueden ser granjeros, carniceros, herreros, cartógrafos, bibliotecarios o sacerdotes. Algunas profesiones comercian con objetos que otras no pueden. Explora y comercia con muchos aldeanos para encontrarlos todos. # +howtoplay.trading.header.1=Productos a cambio de esmeraldas # +howtoplay.trading.text.2=Interactúa con los aldeanos para averiguar los objetos que comercian. Un aldeano puede ajustar el precio de un objeto siempre que un jugador comercie con él. Un aldeano puede quedarse sin existencias, lo que detendrá temporalmente el comercio si se utiliza con demasiada frecuencia. Normalmente, el comercio consiste en la compra o venta de objetos a cambio de esmeraldas. # +howtoplay.trading.text.3=Al comerciar con los aldeanos, ellos mejorarán en su profesión y comenzarán a ofrecer objetos mejores y más valiosos. # +howtoplay.trading.text.4=Cuida a tus aldeanos; necesitan descansar, trabajar y comer para prosperar. # + +howtoplay.transportation=Transporte # +howtoplay.transportation.title=Cómo se juega: transporte # +howtoplay.transportation.text.1=Hay muchas otras maneras para ir de un lugar a otro además de caminar, montar a un animal o volar. # +howtoplay.transportation.header.1=Vagonetas # +howtoplay.transportation.text.2=Las vagonetas son carros en los que te puedes montar y que van sobre raíles. Puedes hacer que los raíles lleguen hasta donde tú quieras colocándolos en línea. Pon una vagoneta encima y ya podrás montarte. # +howtoplay.transportation.text.2.touch=Las vagonetas son carros en los que te puedes montar, que van sobre raíles y que puedes construir para ir a cualquier parte. Solo tienes que colocar varios raíles en línea, ponerles una vagoneta encima y ya podrás montarte. # +howtoplay.transportation.text.3.keyboard=Presiona :_input_key.use: mientras miras una vagoneta para subirte. Presiona :_input_key.forward: para avanzar. Presiona :_input_key.jump: o :_input_key.sneak: para bajarte. # +howtoplay.transportation.text.3.gamepad=Presiona :_input_key.use: mientras miras una vagoneta para subirte. Empuja :_gamepad_stick_left: hacia adelante para avanzar. Presiona :_input_key.jump: o :_input_key.sneak: para bajarte. # +howtoplay.transportation.text.3a.touch=Observa la vagoneta y toca «Montar» para subirte. # +howtoplay.transportation.text.3b.touch=Al utilizar el conjunto de controles del pad direccional, mantén pulsado :touch_forward: para avanzar y tomar impulso y toca :touch_jump: para bajarte. # +howtoplay.transportation.text.3c.touch=Al utilizar el conjunto de controles de la palanca de juego, arrastra :tip_virtual_joystick: hacia arriba para avanzar y tomar impulso y toca :tip_virtual_button_dismount: para bajarte. # +howtoplay.transportation.header.2=Botes # +howtoplay.transportation.text.4=Los barcos te permiten navegar por el agua. Coloca uno sobre un bloque de agua y listo. # +howtoplay.transportation.text.4.touch=Los barcos te permiten navegar por el agua. Coloca uno sobre un bloque de agua y listo. # +howtoplay.transportation.text.5.keyboard=Presiona :_input_key.use: mientras miras un bote para abordarlo. Presiona :_input_key.left: o :_input_key.right: para girar a la izquierda o a la derecha. Presiona :_input_key.forward: para ir hacia adelante. Presiona :_input_key.jump: o :_input_key.sneak: para desembarcar. # +howtoplay.transportation.text.5.gamepad=Presiona :_input_key.use: mientras miras un bote para abordar. Empuja :_gamepad_stick_left: hacia la izquierda o hacia la derecha para girar. Empuja :_gamepad_stick_left: hacia adelante para avanzar. Presiona :_input_key.jump: o :_input_key.sneak: para bajarte. # +howtoplay.transportation.text.5a.touch=Mira el barco y toca «Abordar» para subirte. # +howtoplay.transportation.text.5b.touch=Al utilizar el conjunto de controles del pad direccional, pulsa :touch_left: o :touch_right: para girar a la izquierda o a la derecha, o mantén pulsados ambos botones para avanzar. Toca «Abandonar barco» para bajarte. # +howtoplay.transportation.text.5c.touch=Al utilizar el conjunto de controles de la palanca de juego, arrastra :tip_virtual_joystick: hacia arriba para avanzar y toca :tip_virtual_button_dismount: para bajarte. # + +howtoplay.weapons=Armas # +howtoplay.weapons.title=Cómo se juega: armas # +howtoplay.weapons.header.1=Espada # +howtoplay.weapons.text.1=La espada es la principal arma de combate cuerpo a cuerpo en Minecraft. Se puede hacer de madera, piedra, hierro, oro o diamante. Los ataques con salto causan un daño crítico. # +howtoplay.weapons.text.2.notTouch=Presiona :_input_key.attack: con una espada en la mano para atacar. # +howtoplay.weapons.text.2.touch=Toca las criaturas para atacarlas. # +howtoplay.weapons.header.2=Arco # +howtoplay.weapons.text.3.notTouch=El arco es la principal arma de ataque a distancia en Minecraft. Mantén presionado :_input_key.use: para tensar el arco. Deja de presionar :_input_key.use: para disparar una flecha. El arco necesita flechas para disparar. # +howtoplay.weapons.text.3.touch=El arco es la principal arma de ataque a distancia en Minecraft. Mantén presionada la pantalla para tensar el arco. Deja de presionar para disparar una flecha. El arco necesita flechas para disparar. # +howtoplay.weapons.text.4=Los arcos causan más daño cuanto más se tensen: asegúrate de tirar al máximo hacia atrás. # +howtoplay.weapons.header.3=Ballesta # +howtoplay.weapons.text.5.notTouch=La ballesta es un arma de ataque a distancia alternativa. Mantén presionado :_input_key.use: para cargar la ballesta. Una vez cargada la ballesta, permanecerá así hasta que se dispare. Presiona :_input_key.use: para disparar una flecha. La ballesta requiere flechas para cargarla. # +howtoplay.weapons.text.5a.touch=La ballesta es un arma a distancia que debe cargarse con una flecha. Mantén pulsada cualquier parte de la pantalla para cargar la ballesta con una flecha. # +howtoplay.weapons.text.5b.touch=Cuando hayas cargado la ballesta, permanecerá cargada hasta que dispares, aunque la guardes en el inventario. # +howtoplay.weapons.text.5c.touch=Toca cualquier parte de la pantalla para disparar una ballesta cargada. # +howtoplay.weapons.text.5d.touch=Si usas botones de acción, toca :tip_virtual_button_action_build_or_use: para disparar una ballesta cargada. # +howtoplay.weapons.header.4=Tridente # +howtoplay.weapons.text.6.notTouch=El tridente es tanto un arma de ataque a distancia como de ataque cuerpo a cuerpo. Presiona :_input_key.attack: para atacar. Mantén presionado :_input_key.use: para preparar el tridente. Deja de presionar :_input_key.use: para lanzar el tridente. El tridente es la mejor arma bajo el agua. # +howtoplay.weapons.text.6.touch=El tridente es tanto un arma de ataque a distancia como de ataque cuerpo a cuerpo. Toca las criaturas para atacarlas. Mantén presionada la pantalla para preparar el tridente. Deja de presionar para lanzarlo. El tridente es la mejor arma bajo el agua. # +howtoplay.weapons.header.5=Armas encantadas # +howtoplay.weapons.text.7=¡Las espadas, los arcos, las ballestas y los tridentes tienen encantamientos específicos que puedes obtener desde la mesa de encantamientos o el yunque, y que mejorarán el daño, la durabilidad e incluso prenderán fuego a las criaturas! # + +howtoplay.whatsNew=Novedades # + +immersive_reader.book_page_header=Página %1 de %2 # +immersive_reader.portfolio_page_header= Página %1 # +immersive_reader.error.webview_failure=Hubo un problema al conectarse con el lector inmersivo. # +immersive_reader.error.identity_failure=Se produjo un problema al conectarse al lector inmersivo. Reinicia Minecraft Education e inténtalo de nuevo. # + +level.launch.failed=Error al lanzar # +level.export.started=Comenzó la exportación del mundo... # +level.import.started=Comenzó la importación del mundo... # +level.export.success=El mundo se exportó correctamente # +level.import.success=El mundo se importó correctamente # +level.export.failed=Ocurrió un error al exportar el mundo # +level.import.failed=Ocurrió un error al importar el mundo # +level.import.failed.incompatibleEdition=Ocurrió un error al importar el mundo: formato de archivo no compatible # +level.editor.export.started=La exportación del proyecto comenzó... # +level.editor.import.started=Comenzó la importación del proyecto... # +level.editor.export.success=El proyecto se exportó correctamente # +level.editor.import.success=El proyecto se importó correctamente # +level.editor.export.failed=Error en la exportación del proyecto # +level.editor.import.failed=Error en la importación del proyecto # +level.editor.import.failed.incompatibleEdition=Ocurrió un error al importar el proyecto: formato de archivo no compatible # + +invite.clear=Borrar selección # +invite.send=Enviar %d invitaciones # +invite.sendOne=Enviar 1 invitación # +invite.sendUnnumbered=Enviar invitaciones # +invite.title=Invita a tus amigos a la partida # +invite.titleRealms=Invitar miembros al servidor de tu realm # +invite.error.message=Parece que algunas invitaciones no se enviaron. # +invite.noFriends=No agregaste a nadie a tu lista de amigos. # +invite.noRealmFriends=¡No has agregado a nadie a tu realm! # +invite.OnlineFriends=Amigos conectados # +invite.OfflineFriends=Amigos desconectados # +invite.SuggestedFriends=Amigos sugeridos # +invite.error1=Ocurrió un error. No pudimos cargar tu lista de amigos. # +invite.error2=Ocurrió un error. No pudimos cargar los detalles de algunos de tus amigos. # +invite.realm.add_member=Agregar miembros del Realm # +invite.notification.title=Invitación al juego # +invite.notification.description=%s te invitó a jugar Minecraft # +invite.confirmation.description=%s te invitó a jugar Minecraft # +invite.pageCounter=%d/%d # + +inventory.binSlot=Destruir objeto # + +item.air.name=Aire # +item.apple.name=Manzana # +item.axolotlAdultBodySingle.name=Ajolote %1$s adulto # +item.axolotlBabyBodySingle.name=Ajolote %1$s bebé # +item.axolotlColorLucy.name=Leucístico # +item.axolotlColorCyan.name=Cian # +item.axolotlColorGold.name=Dorado # +item.axolotlColorWild.name=Marrón # +item.axolotlColorBlue.name=Azul # +item.golden_apple.name=Manzana de oro # +item.appleEnchanted.name=Manzana encantada # +item.armor_stand.name=Soporte para armaduras # +item.arrow.name=Flecha # +item.tipped_arrow.name=Flecha con punta filosa # +item.banner.black.name=Estandarte negro # +item.banner.blue.name=Estandarte azul # +item.banner.border.black=Bordura negra # +item.banner.border.blue=Bordura azul # +item.banner.border.brown=Bordura marrón # +item.banner.border.cyan=Bordura cian # +item.banner.border.gray=Bordura gris # +item.banner.border.green=Bordura verde # +item.banner.border.lightBlue=Bordura celeste # +item.banner.border.lime=Bordura verde lima # +item.banner.border.magenta=Bordura magenta # +item.banner.border.orange=Bordura naranja # +item.banner.border.pink=Bordura rosa # +item.banner.border.purple=Bordura morada # +item.banner.border.red=Bordura roja # +item.banner.border.silver=Bordura gris claro # +item.banner.border.white=Bordura blanca # +item.banner.border.yellow=Bordura amarilla # +item.banner.bricks.black=Mazonado negro # +item.banner.bricks.blue=Mazonado azul # +item.banner.bricks.brown=Mazonado marrón # +item.banner.bricks.cyan=Mazonado cian # +item.banner.bricks.gray=Mazonado gris # +item.banner.bricks.green=Mazonado verde # +item.banner.bricks.lightBlue=Mazonado celeste # +item.banner.bricks.lime=Mazonado verde lima # +item.banner.bricks.magenta=Mazonado magenta # +item.banner.bricks.orange=Mazonado naranja # +item.banner.bricks.pink=Mazonado rosa # +item.banner.bricks.purple=Mazonado morado # +item.banner.bricks.red=Mazonado rojo # +item.banner.bricks.silver=Mazonado gris claro # +item.banner.bricks.white=Mazonado blanco # +item.banner.bricks.yellow=Mazonado amarillo # +item.banner.brown.name=Estandarte marrón # +item.banner.circle.black=Roel negro # +item.banner.circle.blue=Roel azul # +item.banner.circle.brown=Roel marrón # +item.banner.circle.cyan=Roel cian # +item.banner.circle.gray=Roel gris # +item.banner.circle.green=Roel verde # +item.banner.circle.lightBlue=Roel celeste # +item.banner.circle.lime=Roel verde lima # +item.banner.circle.magenta=Roel magenta # +item.banner.circle.orange=Roel naranja # +item.banner.circle.pink=Roel rosa # +item.banner.circle.purple=Roel morado # +item.banner.circle.red=Roel rojo # +item.banner.circle.silver=Roel gris claro # +item.banner.circle.white=Roel blanco # +item.banner.circle.yellow=Roel amarillo # +item.banner.creeper.black=Figura de Creeper negra # +item.banner.creeper.blue=Figura de Creeper azul # +item.banner.creeper.brown=Figura de Creeper marrón # +item.banner.creeper.cyan=Figura de Creeper cian # +item.banner.creeper.gray=Figura de Creeper gris # +item.banner.creeper.green=Figura de Creeper verde # +item.banner.creeper.lightBlue=Figura de Creeper celeste # +item.banner.creeper.lime=Figura de Creeper verde lima # +item.banner.creeper.magenta=Figura de Creeper magenta # +item.banner.creeper.orange=Figura de Creeper naranja # +item.banner.creeper.pink=Figura de Creeper rosa # +item.banner.creeper.purple=Figura de Creeper morada # +item.banner.creeper.red=Figura de Creeper roja # +item.banner.creeper.silver=Figura de Creeper gris claro # +item.banner.creeper.white=Figura de Creeper blanca # +item.banner.creeper.yellow=Figura de Creeper amarilla # +item.banner.cross.black=Sotuer negro # +item.banner.cross.blue=Sotuer azul # +item.banner.cross.brown=Sotuer marrón # +item.banner.cross.cyan=Sotuer cian # +item.banner.cross.gray=Sotuer gris # +item.banner.cross.green=Sotuer verde # +item.banner.cross.lightBlue=Sotuer celeste # +item.banner.cross.lime=Sotuer verde lima # +item.banner.cross.magenta=Sotuer magenta # +item.banner.cross.orange=Sotuer naranja # +item.banner.cross.pink=Sotuer rosa # +item.banner.cross.purple=Sotuer morado # +item.banner.cross.red=Sotuer rojo # +item.banner.cross.silver=Sotuer gris claro # +item.banner.cross.white=Sotuer blanco # +item.banner.cross.yellow=Sotuer amarillo # +item.banner.curly_border.black=Bordura dentada negra # +item.banner.curly_border.blue=Bordura dentada azul # +item.banner.curly_border.brown=Bordura dentada marrón # +item.banner.curly_border.cyan=Bordura dentada cian # +item.banner.curly_border.gray=Bordura dentada gris # +item.banner.curly_border.green=Bordura dentada verde # +item.banner.curly_border.lightBlue=Bordura dentada celeste # +item.banner.curly_border.lime=Bordura dentada verde lima # +item.banner.curly_border.magenta=Bordura dentada magenta # +item.banner.curly_border.orange=Bordura dentada naranja # +item.banner.curly_border.pink=Bordura dentada rosa # +item.banner.curly_border.purple=Bordura dentada morada # +item.banner.curly_border.red=Bordura dentada roja # +item.banner.curly_border.silver=Bordura dentada gris claro # +item.banner.curly_border.white=Bordura dentada blanca # +item.banner.curly_border.yellow=Bordura dentada amarilla # +item.banner.cyan.name=Estandarte cian # +item.banner.diagonal_left.black=Tajado negro # +item.banner.diagonal_left.blue=Tajado azul # +item.banner.diagonal_left.brown=Tajado marrón # +item.banner.diagonal_left.cyan=Tajado cian # +item.banner.diagonal_left.gray=Tajado gris # +item.banner.diagonal_left.green=Tajado verde # +item.banner.diagonal_left.lightBlue=Tajado celeste # +item.banner.diagonal_left.lime=Tajado verde lima # +item.banner.diagonal_left.magenta=Tajado magenta # +item.banner.diagonal_left.orange=Tajado naranja # +item.banner.diagonal_left.pink=Tajado rosa # +item.banner.diagonal_left.purple=Tajado morado # +item.banner.diagonal_left.red=Tajado rojo # +item.banner.diagonal_left.silver=Tajado gris claro # +item.banner.diagonal_left.white=Tajado blanco # +item.banner.diagonal_left.yellow=Tajado amarillo # +item.banner.diagonal_right.black=Tronchado negro # +item.banner.diagonal_right.blue=Tronchado azul # +item.banner.diagonal_right.brown=Tronchado marrón # +item.banner.diagonal_right.cyan=Tronchado cian # +item.banner.diagonal_right.gray=Tronchado gris # +item.banner.diagonal_right.green=Tronchado verde # +item.banner.diagonal_right.lightBlue=Tronchado celeste # +item.banner.diagonal_right.lime=Tronchado verde lima # +item.banner.diagonal_right.magenta=Tronchado magenta # +item.banner.diagonal_right.orange=Tronchado naranja # +item.banner.diagonal_right.pink=Tronchado rosa # +item.banner.diagonal_right.purple=Tronchado morado # +item.banner.diagonal_right.red=Tronchado rojo # +item.banner.diagonal_right.silver=Tronchado gris claro # +item.banner.diagonal_right.white=Tronchado blanco # +item.banner.diagonal_right.yellow=Tronchado amarillo # +item.banner.diagonal_up_left.black=Tronchado negro invertido # +item.banner.diagonal_up_left.blue=Tronchado azul invertido # +item.banner.diagonal_up_left.brown=Tronchado marrón invertido # +item.banner.diagonal_up_left.cyan=Tronchado cian invertido # +item.banner.diagonal_up_left.gray=Tronchado gris invertido # +item.banner.diagonal_up_left.green=Tronchado verde invertido # +item.banner.diagonal_up_left.lightBlue=Tronchado celeste invertido # +item.banner.diagonal_up_left.lime=Tronchado verde lima invertido # +item.banner.diagonal_up_left.magenta=Tronchado magenta invertido # +item.banner.diagonal_up_left.orange=Tronchado naranja invertido # +item.banner.diagonal_up_left.pink=Tronchado rosa invertido # +item.banner.diagonal_up_left.purple=Tronchado morado invertido # +item.banner.diagonal_up_left.red=Tronchado rojo invertido # +item.banner.diagonal_up_left.silver=Tronchado gris claro invertido # +item.banner.diagonal_up_left.white=Tronchado blanco invertido # +item.banner.diagonal_up_left.yellow=Tronchado amarillo invertido # +item.banner.diagonal_up_right.black=Tajado negro invertido # +item.banner.diagonal_up_right.blue=Tajado azul invertido # +item.banner.diagonal_up_right.brown=Tajado marrón invertido # +item.banner.diagonal_up_right.cyan=Tajado cian invertido # +item.banner.diagonal_up_right.gray=Tajado gris invertido # +item.banner.diagonal_up_right.green=Tajado verde invertido # +item.banner.diagonal_up_right.lightBlue=Tajado celeste invertido # +item.banner.diagonal_up_right.lime=Tajado verde lima invertido # +item.banner.diagonal_up_right.magenta=Tajado magenta invertido # +item.banner.diagonal_up_right.orange=Tajado naranja invertido # +item.banner.diagonal_up_right.pink=Tajado rosa invertido # +item.banner.diagonal_up_right.purple=Tajado morado invertido # +item.banner.diagonal_up_right.red=Tajado rojo invertido # +item.banner.diagonal_up_right.silver=Tajado gris claro invertido # +item.banner.diagonal_up_right.white=Tajado blanco invertido # +item.banner.diagonal_up_right.yellow=Tajado amarillo invertido # +item.banner.flower.black=Figura de flor negra # +item.banner.flower.blue=Figura de flor azul # +item.banner.flower.brown=Figura de flor marrón # +item.banner.flower.cyan=Figura de flor cian # +item.banner.flower.gray=Figura de flor gris # +item.banner.flower.green=Figura de flor verde # +item.banner.flower.lightBlue=Figura de flor celeste # +item.banner.flower.lime=Figura de flor verde lima # +item.banner.flower.magenta=Figura de flor magenta # +item.banner.flower.orange=Figura de flor naranja # +item.banner.flower.pink=Figura de flor rosa # +item.banner.flower.purple=Figura de flor morada # +item.banner.flower.red=Figura de flor roja # +item.banner.flower.silver=Figura de flor gris claro # +item.banner.flower.white=Figura de flor blanca # +item.banner.flower.yellow=Figura de flor amarilla # +item.banner.globe.black=Planeta negro # +item.banner.globe.blue=Planeta azul # +item.banner.globe.brown=Planeta café # +item.banner.globe.cyan=Planeta cian # +item.banner.globe.gray=Planeta gris # +item.banner.globe.green=Planeta verde # +item.banner.globe.lightBlue=Planeta azul claro # +item.banner.globe.lime=Planeta verde lima # +item.banner.globe.magenta=Planeta magenta # +item.banner.globe.orange=Planeta naranja # +item.banner.globe.pink=Planeta rosa # +item.banner.globe.purple=Planeta morado # +item.banner.globe.red=Planeta rojo # +item.banner.globe.silver=Planeta gris claro # +item.banner.globe.white=Planeta blanco # +item.banner.globe.yellow=Planeta amarillo # +item.banner.gradient.black=Gradiente negro # +item.banner.gradient.blue=Gradiente azul # +item.banner.gradient.brown=Gradiente marrón # +item.banner.gradient.cyan=Gradiente cian # +item.banner.gradient.gray=Gradiente gris # +item.banner.gradient.green=Gradiente verde # +item.banner.gradient.lightBlue=Gradiente celeste # +item.banner.gradient.lime=Gradiente verde lima # +item.banner.gradient.magenta=Gradiente magenta # +item.banner.gradient.orange=Gradiente naranja # +item.banner.gradient.pink=Gradiente rosa # +item.banner.gradient.purple=Gradiente morado # +item.banner.gradient.red=Gradiente rojo # +item.banner.gradient.silver=Gradiente gris claro # +item.banner.gradient.white=Gradiente blanco # +item.banner.gradient.yellow=Gradiente amarillo # +item.banner.gradient_up.black=Gradiente negro en campaña # +item.banner.gradient_up.blue=Gradiente azul en campaña # +item.banner.gradient_up.brown=Gradiente marrón en campaña # +item.banner.gradient_up.cyan=Gradiente cian en campaña # +item.banner.gradient_up.gray=Gradiente gris en campaña # +item.banner.gradient_up.green=Gradiente verde en campaña # +item.banner.gradient_up.lightBlue=Gradiente celeste en campaña # +item.banner.gradient_up.lime=Gradiente verde lima en campaña # +item.banner.gradient_up.magenta=Gradiente magenta en campaña # +item.banner.gradient_up.orange=Gradiente naranja en campaña # +item.banner.gradient_up.pink=Gradiente rosa en campaña # +item.banner.gradient_up.purple=Gradiente morado en campaña # +item.banner.gradient_up.red=Gradiente rojo en campaña # +item.banner.gradient_up.silver=Gradiente gris claro en campaña # +item.banner.gradient_up.white=Gradiente blanco en campaña # +item.banner.gradient_up.yellow=Gradiente amarillo en campaña # +item.banner.gray.name=Estandarte gris # +item.banner.green.name=Estandarte verde # +item.banner.half_horizontal.black=Cortado negro # +item.banner.half_horizontal.blue=Cortado azul # +item.banner.half_horizontal.brown=Cortado marrón # +item.banner.half_horizontal.cyan=Cortado cian # +item.banner.half_horizontal.gray=Cortado gris # +item.banner.half_horizontal.green=Cortado verde # +item.banner.half_horizontal.lightBlue=Cortado celeste # +item.banner.half_horizontal.lime=Cortado verde lima # +item.banner.half_horizontal.magenta=Cortado magenta # +item.banner.half_horizontal.orange=Cortado naranja # +item.banner.half_horizontal.pink=Cortado rosa # +item.banner.half_horizontal.purple=Cortado morado # +item.banner.half_horizontal.red=Cortado rojo # +item.banner.half_horizontal.silver=Cortado gris claro # +item.banner.half_horizontal.white=Cortado blanco # +item.banner.half_horizontal.yellow=Cortado amarillo # +item.banner.half_horizontal_bottom.black=Cortado negro invertido # +item.banner.half_horizontal_bottom.blue=Cortado azul invertido # +item.banner.half_horizontal_bottom.brown=Cortado marrón invertido # +item.banner.half_horizontal_bottom.cyan=Cortado cian invertido # +item.banner.half_horizontal_bottom.gray=Cortado gris invertido # +item.banner.half_horizontal_bottom.green=Cortado verde invertido # +item.banner.half_horizontal_bottom.lightBlue=Cortado celeste invertido # +item.banner.half_horizontal_bottom.lime=Cortado verde lima invertido # +item.banner.half_horizontal_bottom.magenta=Cortado magenta invertido # +item.banner.half_horizontal_bottom.orange=Cortado naranja invertido # +item.banner.half_horizontal_bottom.pink=Cortado rosa invertido # +item.banner.half_horizontal_bottom.purple=Cortado morado invertido # +item.banner.half_horizontal_bottom.red=Cortado rojo invertido # +item.banner.half_horizontal_bottom.silver=Cortado gris claro invertido # +item.banner.half_horizontal_bottom.white=Cortado blanco invertido # +item.banner.half_horizontal_bottom.yellow=Cortado amarillo invertido # +item.banner.half_vertical.black=Partido negro # +item.banner.half_vertical.blue=Partido azul # +item.banner.half_vertical.brown=Partido marrón # +item.banner.half_vertical.cyan=Partido cian # +item.banner.half_vertical.gray=Partido gris # +item.banner.half_vertical.green=Partido verde # +item.banner.half_vertical.lightBlue=Partido celeste # +item.banner.half_vertical.lime=Partido verde lima # +item.banner.half_vertical.magenta=Partido magenta # +item.banner.half_vertical.orange=Partido naranja # +item.banner.half_vertical.pink=Partido rosa # +item.banner.half_vertical.purple=Partido morado # +item.banner.half_vertical.red=Partido rojo # +item.banner.half_vertical.silver=Partido gris claro # +item.banner.half_vertical.white=Partido blanco # +item.banner.half_vertical.yellow=Partido amarillo # +item.banner.half_vertical_right.black=Partido negro invertido # +item.banner.half_vertical_right.blue=Partido azul invertido # +item.banner.half_vertical_right.brown=Partido marrón invertido # +item.banner.half_vertical_right.cyan=Partido cian invertido # +item.banner.half_vertical_right.gray=Partido gris invertido # +item.banner.half_vertical_right.green=Partido verde invertido # +item.banner.half_vertical_right.lightBlue=Partido celeste invertido # +item.banner.half_vertical_right.lime=Partido verde lima invertido # +item.banner.half_vertical_right.magenta=Partido magenta invertido # +item.banner.half_vertical_right.orange=Partido naranja invertido # +item.banner.half_vertical_right.pink=Partido rosa invertido # +item.banner.half_vertical_right.purple=Partido morado invertido # +item.banner.half_vertical_right.red=Partido rojo invertido # +item.banner.half_vertical_right.silver=Partido gris claro invertido # +item.banner.half_vertical_right.white=Partido blanco invertido # +item.banner.half_vertical_right.yellow=Partido amarillo invertido # +item.banner.illager_captain.name=Estandarte de Illano # +item.banner.lightBlue.name=Estandarte celeste # +item.banner.lime.name=Estandarte verde lima # +item.banner.magenta.name=Estandarte magenta # +item.banner.mojang.black=Cosa negra # +item.banner.mojang.blue=Cosa azul # +item.banner.mojang.brown=Cosa marrón # +item.banner.mojang.cyan=Cosa cian # +item.banner.mojang.gray=Cosa gris # +item.banner.mojang.green=Cosa verde # +item.banner.mojang.lightBlue=Cosa celeste # +item.banner.mojang.lime=Cosa verde lima # +item.banner.mojang.magenta=Cosa magenta # +item.banner.mojang.orange=Cosa naranja # +item.banner.mojang.pink=Cosa rosa # +item.banner.mojang.purple=Cosa morada # +item.banner.mojang.red=Cosa roja # +item.banner.mojang.silver=Cosa gris claro # +item.banner.mojang.white=Cosa blanca # +item.banner.mojang.yellow=Cosa amarilla # +item.banner.orange.name=Estandarte naranja # +item.banner.piglin.black=Trompa negra # +item.banner.piglin.blue=Trompa azul # +item.banner.piglin.brown=Trompa marrón # +item.banner.piglin.cyan=Trompa cian # +item.banner.piglin.gray=Trompa gris # +item.banner.piglin.green=Trompa verde # +item.banner.piglin.lightBlue=Trompa celeste # +item.banner.piglin.lime=Trompa verde lima # +item.banner.piglin.magenta=Trompa magenta # +item.banner.piglin.orange=Trompa naranja # +item.banner.piglin.pink=Trompa rosa # +item.banner.piglin.purple=Trompa morada # +item.banner.piglin.red=Trompa roja # +item.banner.piglin.silver=Trompa gris claro # +item.banner.piglin.white=Trompa blanca # +item.banner.piglin.yellow=Trompa amarilla # +item.banner.pink.name=Estandarte rosa # +item.banner.purple.name=Estandarte morado # +item.banner.red.name=Estandarte rojo # +item.banner.rhombus.black=Losange negro # +item.banner.rhombus.blue=Losange azul # +item.banner.rhombus.brown=Losange marrón # +item.banner.rhombus.cyan=Losange cian # +item.banner.rhombus.gray=Losange gris # +item.banner.rhombus.green=Losange verde # +item.banner.rhombus.lightBlue=Losange celeste # +item.banner.rhombus.lime=Losange verde lima # +item.banner.rhombus.magenta=Losange magenta # +item.banner.rhombus.orange=Losange naranja # +item.banner.rhombus.pink=Losange rosa # +item.banner.rhombus.purple=Losange morado # +item.banner.rhombus.red=Losange rojo # +item.banner.rhombus.silver=Losange gris claro # +item.banner.rhombus.white=Losange blanco # +item.banner.rhombus.yellow=Losange amarillo # +item.banner.silver.name=Estandarte gris claro # +item.banner.skull.black=Figura de calavera negra # +item.banner.skull.blue=Figura de calavera azul # +item.banner.skull.brown=Figura de calavera marrón # +item.banner.skull.cyan=Figura de calavera cian # +item.banner.skull.gray=Figura de calavera gris # +item.banner.skull.green=Figura de calavera verde # +item.banner.skull.lightBlue=Figura de calavera celeste # +item.banner.skull.lime=Figura de calavera verde lima # +item.banner.skull.magenta=Figura de calavera magenta # +item.banner.skull.orange=Figura de calavera naranja # +item.banner.skull.pink=Figura de calavera rosa # +item.banner.skull.purple=Figura de calavera morada # +item.banner.skull.red=Figura de calavera roja # +item.banner.skull.silver=Figura de calavera gris claro # +item.banner.skull.white=Figura de calavera blanca # +item.banner.skull.yellow=Figura de calavera amarilla # +item.banner.small_stripes.black=Vergetado negro # +item.banner.small_stripes.blue=Vergetado azul # +item.banner.small_stripes.brown=Vergetado marrón # +item.banner.small_stripes.cyan=Vergetado cian # +item.banner.small_stripes.gray=Vergetado gris # +item.banner.small_stripes.green=Vergetado verde # +item.banner.small_stripes.lightBlue=Vergetado celeste # +item.banner.small_stripes.lime=Vergetado verde lima # +item.banner.small_stripes.magenta=Vergetado magenta # +item.banner.small_stripes.orange=Vergetado naranja # +item.banner.small_stripes.pink=Vergetado rosa # +item.banner.small_stripes.purple=Vergetado morado # +item.banner.small_stripes.red=Vergetado rojo # +item.banner.small_stripes.silver=Vergetado gris claro # +item.banner.small_stripes.white=Vergetado blanco # +item.banner.small_stripes.yellow=Vergetado amarillo # +item.banner.square_bottom_left.black=Cantón diestro negro en campaña # +item.banner.square_bottom_left.blue=Cantón diestro azul en campaña # +item.banner.square_bottom_left.brown=Cantón marrón en campaña a diestra # +item.banner.square_bottom_left.cyan=Cantón cian en campaña a diestra # +item.banner.square_bottom_left.gray=Cantón gris en campaña a diestra # +item.banner.square_bottom_left.green=Cantón verde en campaña a diestra # +item.banner.square_bottom_left.lightBlue=Cantón celeste en campaña a diestra # +item.banner.square_bottom_left.lime=Cantón verde lima en campaña a diestra # +item.banner.square_bottom_left.magenta=Cantón magenta en campaña a diestra # +item.banner.square_bottom_left.orange=Cantón naranja en campaña a diestra # +item.banner.square_bottom_left.pink=Cantón rosa en campaña a diestra # +item.banner.square_bottom_left.purple=Cantón morado en campaña a diestra # +item.banner.square_bottom_left.red=Cantón rojo en campaña a diestra # +item.banner.square_bottom_left.silver=Cantón gris claro en campaña a diestra # +item.banner.square_bottom_left.white=Cantón blanco en campaña a diestra # +item.banner.square_bottom_left.yellow=Cantón amarillo en campaña a diestra # +item.banner.square_bottom_right.black=Cantón negro en campaña a siniestra # +item.banner.square_bottom_right.blue=Cantón azul en campaña a siniestra # +item.banner.square_bottom_right.brown=Cantón marrón en campaña a siniestra # +item.banner.square_bottom_right.cyan=Cantón cian en campaña a siniestra # +item.banner.square_bottom_right.gray=Cantón gris en campaña a siniestra # +item.banner.square_bottom_right.green=Cantón verde en campaña a siniestra # +item.banner.square_bottom_right.lightBlue=Cantón celeste en campaña a siniestra # +item.banner.square_bottom_right.lime=Cantón verde lima en campaña a siniestra # +item.banner.square_bottom_right.magenta=Cantón magenta en campaña a siniestra # +item.banner.square_bottom_right.orange=Cantón naranja en campaña a siniestra # +item.banner.square_bottom_right.pink=Cantón rosa en campaña a siniestra # +item.banner.square_bottom_right.purple=Cantón morado en campaña a siniestra # +item.banner.square_bottom_right.red=Cantón rojo en campaña a siniestra # +item.banner.square_bottom_right.silver=Cantón gris claro en campaña a siniestra # +item.banner.square_bottom_right.white=Cantón blanco en campaña a siniestra # +item.banner.square_bottom_right.yellow=Cantón amarillo en campaña a siniestra # +item.banner.square_top_left.black=Cantón negro en jefe a diestra # +item.banner.square_top_left.blue=Cantón azul en jefe a diestra # +item.banner.square_top_left.brown=Cantón marrón en jefe a diestra # +item.banner.square_top_left.cyan=Cantón cian en jefe a diestra # +item.banner.square_top_left.gray=Cantón gris en jefe a diestra # +item.banner.square_top_left.green=Cantón verde en jefe a diestra # +item.banner.square_top_left.lightBlue=Cantón celeste en jefe a diestra # +item.banner.square_top_left.lime=Cantón verde lima en jefe a diestra # +item.banner.square_top_left.magenta=Cantón magenta en jefe a diestra # +item.banner.square_top_left.orange=Cantón naranja en jefe a diestra # +item.banner.square_top_left.pink=Cantón rosa en jefe a diestra # +item.banner.square_top_left.purple=Cantón morado en jefe a diestra # +item.banner.square_top_left.red=Cantón rojo en jefe a diestra # +item.banner.square_top_left.silver=Cantón gris claro en jefe a diestra # +item.banner.square_top_left.white=Cantón blanco en jefe a diestra # +item.banner.square_top_left.yellow=Cantón amarillo en jefe a diestra # +item.banner.square_top_right.black=Cantón negro en jefe a siniestra # +item.banner.square_top_right.blue=Cantón azul en jefe a siniestra # +item.banner.square_top_right.brown=Cantón marrón en jefe a siniestra # +item.banner.square_top_right.cyan=Cantón cian en jefe a siniestra # +item.banner.square_top_right.gray=Cantón gris en jefe a siniestra # +item.banner.square_top_right.green=Cantón verde en jefe a siniestra # +item.banner.square_top_right.lightBlue=Cantón celeste en jefe a siniestra # +item.banner.square_top_right.lime=Cantón verde lima en jefe a siniestra # +item.banner.square_top_right.magenta=Cantón magenta en jefe a siniestra # +item.banner.square_top_right.orange=Cantón naranja en jefe a siniestra # +item.banner.square_top_right.pink=Cantón rosa en jefe a siniestra # +item.banner.square_top_right.purple=Cantón morado en jefe a siniestra # +item.banner.square_top_right.red=Cantón rojo en jefe a siniestra # +item.banner.square_top_right.silver=Cantón gris claro en jefe a siniestra # +item.banner.square_top_right.white=Cantón blanco en jefe a siniestra # +item.banner.square_top_right.yellow=Cantón amarillo en jefe a siniestra # +item.banner.straight_cross.black=Cruz negra # +item.banner.straight_cross.blue=Cruz azul # +item.banner.straight_cross.brown=Cruz marrón # +item.banner.straight_cross.cyan=Cruz cian # +item.banner.straight_cross.gray=Cruz gris # +item.banner.straight_cross.green=Cruz verde # +item.banner.straight_cross.lightBlue=Cruz celeste # +item.banner.straight_cross.lime=Cruz verde lima # +item.banner.straight_cross.magenta=Cruz magenta # +item.banner.straight_cross.orange=Cruz naranja # +item.banner.straight_cross.pink=Cruz rosa # +item.banner.straight_cross.purple=Cruz morada # +item.banner.straight_cross.red=Cruz roja # +item.banner.straight_cross.silver=Cruz gris claro # +item.banner.straight_cross.white=Cruz blanca # +item.banner.straight_cross.yellow=Cruz amarilla # +item.banner.stripe_bottom.black=Faja negra en campaña # +item.banner.stripe_bottom.blue=Faja azul en campaña # +item.banner.stripe_bottom.brown=Faja marrón en campaña # +item.banner.stripe_bottom.cyan=Faja cian en campaña # +item.banner.stripe_bottom.gray=Faja gris en campaña # +item.banner.stripe_bottom.green=Faja verde en campaña # +item.banner.stripe_bottom.lightBlue=Faja celeste en campaña # +item.banner.stripe_bottom.lime=Faja verde lima en campaña # +item.banner.stripe_bottom.magenta=Faja magenta en campaña # +item.banner.stripe_bottom.orange=Faja naranja en campaña # +item.banner.stripe_bottom.pink=Faja rosa en campaña # +item.banner.stripe_bottom.purple=Faja morada en campaña # +item.banner.stripe_bottom.red=Faja roja en campaña # +item.banner.stripe_bottom.silver=Faja gris claro en campaña # +item.banner.stripe_bottom.white=Faja blanca en campaña # +item.banner.stripe_bottom.yellow=Faja amarilla en campaña # +item.banner.stripe_center.black=Palo negro # +item.banner.stripe_center.blue=Palo azul # +item.banner.stripe_center.brown=Palo marrón # +item.banner.stripe_center.cyan=Palo cian # +item.banner.stripe_center.gray=Palo gris # +item.banner.stripe_center.green=Palo verde # +item.banner.stripe_center.lightBlue=Palo celeste # +item.banner.stripe_center.lime=Palo verde lima # +item.banner.stripe_center.magenta=Palo magenta # +item.banner.stripe_center.orange=Palo naranja # +item.banner.stripe_center.pink=Palo rosa # +item.banner.stripe_center.purple=Palo morado # +item.banner.stripe_center.red=Palo rojo # +item.banner.stripe_center.silver=Palo gris claro # +item.banner.stripe_center.white=Palo blanco # +item.banner.stripe_center.yellow=Palo amarillo # +item.banner.stripe_downleft.black=Barra negra # +item.banner.stripe_downleft.blue=Barra azul # +item.banner.stripe_downleft.brown=Barra marrón # +item.banner.stripe_downleft.cyan=Barra cian # +item.banner.stripe_downleft.gray=Barra gris # +item.banner.stripe_downleft.green=Barra verde # +item.banner.stripe_downleft.lightBlue=Barra celeste # +item.banner.stripe_downleft.lime=Barra verde lima # +item.banner.stripe_downleft.magenta=Barra magenta # +item.banner.stripe_downleft.orange=Barra naranja # +item.banner.stripe_downleft.pink=Barra rosa # +item.banner.stripe_downleft.purple=Barra morada # +item.banner.stripe_downleft.red=Barra roja # +item.banner.stripe_downleft.silver=Barra gris claro # +item.banner.stripe_downleft.white=Barra blanca # +item.banner.stripe_downleft.yellow=Barra amarilla # +item.banner.stripe_downright.black=Banda negra # +item.banner.stripe_downright.blue=Banda azul # +item.banner.stripe_downright.brown=Banda marrón # +item.banner.stripe_downright.cyan=Banda cian # +item.banner.stripe_downright.gray=Banda gris # +item.banner.stripe_downright.green=Banda verde # +item.banner.stripe_downright.lightBlue=Banda celeste # +item.banner.stripe_downright.lime=Banda verde lima # +item.banner.stripe_downright.magenta=Banda magenta # +item.banner.stripe_downright.orange=Banda naranja # +item.banner.stripe_downright.pink=Banda rosa # +item.banner.stripe_downright.purple=Banda morada # +item.banner.stripe_downright.red=Banda roja # +item.banner.stripe_downright.silver=Banda gris claro # +item.banner.stripe_downright.white=Banda blanca # +item.banner.stripe_downright.yellow=Banda amarilla # +item.banner.stripe_left.black=Palo negro a diestra # +item.banner.stripe_left.blue=Palo azul a diestra # +item.banner.stripe_left.brown=Palo marrón a diestra # +item.banner.stripe_left.cyan=Palo cian a diestra # +item.banner.stripe_left.gray=Palo gris a diestra # +item.banner.stripe_left.green=Palo verde a diestra # +item.banner.stripe_left.lightBlue=Palo celeste a diestra # +item.banner.stripe_left.lime=Palo verde lima a diestra # +item.banner.stripe_left.magenta=Palo magenta a diestra # +item.banner.stripe_left.orange=Palo naranja a diestra # +item.banner.stripe_left.pink=Palo rosa a diestra # +item.banner.stripe_left.purple=Palo morado a diestra # +item.banner.stripe_left.red=Palo rojo a diestra # +item.banner.stripe_left.silver=Palo gris claro a diestra # +item.banner.stripe_left.white=Palo blanco a diestra # +item.banner.stripe_left.yellow=Palo amarillo a diestra # +item.banner.stripe_middle.black=Faja negra # +item.banner.stripe_middle.blue=Faja azul # +item.banner.stripe_middle.brown=Faja marrón # +item.banner.stripe_middle.cyan=Faja cian # +item.banner.stripe_middle.gray=Faja gris # +item.banner.stripe_middle.green=Faja verde # +item.banner.stripe_middle.lightBlue=Faja celeste # +item.banner.stripe_middle.lime=Faja verde lima # +item.banner.stripe_middle.magenta=Faja magenta # +item.banner.stripe_middle.orange=Faja naranja # +item.banner.stripe_middle.pink=Faja rosa # +item.banner.stripe_middle.purple=Faja morada # +item.banner.stripe_middle.red=Faja roja # +item.banner.stripe_middle.silver=Faja gris claro # +item.banner.stripe_middle.white=Faja blanca # +item.banner.stripe_middle.yellow=Faja amarilla # +item.banner.stripe_right.black=Palo negro a siniestra # +item.banner.stripe_right.blue=Palo azul a siniestra # +item.banner.stripe_right.brown=Palo marrón a siniestra # +item.banner.stripe_right.cyan=Palo cian a siniestra # +item.banner.stripe_right.gray=Palo gris a siniestra # +item.banner.stripe_right.green=Palo verde a siniestra # +item.banner.stripe_right.lightBlue=Palo celeste a siniestra # +item.banner.stripe_right.lime=Palo verde lima a siniestra # +item.banner.stripe_right.magenta=Palo magenta a siniestra # +item.banner.stripe_right.orange=Palo naranja a siniestra # +item.banner.stripe_right.pink=Palo rosa a siniestra # +item.banner.stripe_right.purple=Palo morado a siniestra # +item.banner.stripe_right.red=Palo rojo a siniestra # +item.banner.stripe_right.silver=Palo gris claro a siniestra # +item.banner.stripe_right.white=Palo blanco a siniestra # +item.banner.stripe_right.yellow=Palo amarillo a siniestra # +item.banner.stripe_top.black=Faja negra en jefe # +item.banner.stripe_top.blue=Faja azul en jefe # +item.banner.stripe_top.brown=Faja marrón en jefe # +item.banner.stripe_top.cyan=Faja cian en jefe # +item.banner.stripe_top.gray=Faja gris en Jefe # +item.banner.stripe_top.green=Faja verde en jefe # +item.banner.stripe_top.lightBlue=Faja celeste en jefe # +item.banner.stripe_top.lime=Faja verde lima en jefe # +item.banner.stripe_top.magenta=Faja magenta en jefe # +item.banner.stripe_top.orange=Faja naranja en jefe # +item.banner.stripe_top.pink=Faja rosa en jefe # +item.banner.stripe_top.purple=Faja morada en jefe # +item.banner.stripe_top.red=Faja roja en jefe # +item.banner.stripe_top.silver=Faja gris claro en jefe # +item.banner.stripe_top.white=Faja blanca en jefe # +item.banner.stripe_top.yellow=Faja amarilla en jefe # +item.banner.triangle_bottom.black=Chevrón negro # +item.banner.triangle_bottom.blue=Chevrón azul # +item.banner.triangle_bottom.brown=Chevrón marrón # +item.banner.triangle_bottom.cyan=Chevrón cian # +item.banner.triangle_bottom.gray=Chevrón gris # +item.banner.triangle_bottom.green=Chevrón verde # +item.banner.triangle_bottom.lightBlue=Chevrón celeste # +item.banner.triangle_bottom.lime=Chevrón verde lima # +item.banner.triangle_bottom.magenta=Chevrón magenta # +item.banner.triangle_bottom.orange=Chevrón naranja # +item.banner.triangle_bottom.pink=Chevrón rosa # +item.banner.triangle_bottom.purple=Chevrón morado # +item.banner.triangle_bottom.red=Chevrón rojo # +item.banner.triangle_bottom.silver=Chevrón gris claro # +item.banner.triangle_bottom.white=Chevrón blanco # +item.banner.triangle_bottom.yellow=Chevrón amarillo # +item.banner.triangle_top.black=Chevrón negro invertido # +item.banner.triangle_top.blue=Chevrón azul invertido # +item.banner.triangle_top.brown=Chevrón marrón invertido # +item.banner.triangle_top.cyan=Chevrón cian invertido # +item.banner.triangle_top.gray=Chevrón gris invertido # +item.banner.triangle_top.green=Chevrón verde invertido # +item.banner.triangle_top.lightBlue=Chevrón celeste invertido # +item.banner.triangle_top.lime=Chevrón verde lima invertido # +item.banner.triangle_top.magenta=Chevrón magenta invertido # +item.banner.triangle_top.orange=Chevrón naranja invertido # +item.banner.triangle_top.pink=Chevrón rosa invertido # +item.banner.triangle_top.purple=Chevrón morado invertido # +item.banner.triangle_top.red=Chevrón rojo invertido # +item.banner.triangle_top.silver=Chevrón gris claro invertido # +item.banner.triangle_top.white=Chevrón blanco invertido # +item.banner.triangle_top.yellow=Chevrón amarillo invertido # +item.banner.triangles_bottom.black=Campaña dentada negra # +item.banner.triangles_bottom.blue=Campaña dentada azul # +item.banner.triangles_bottom.brown=Campaña dentada marrón # +item.banner.triangles_bottom.cyan=Campaña dentada cian # +item.banner.triangles_bottom.gray=Campaña dentada gris # +item.banner.triangles_bottom.green=Campaña dentada verde # +item.banner.triangles_bottom.lightBlue=Campaña dentada celeste # +item.banner.triangles_bottom.lime=Campaña dentada verde lima # +item.banner.triangles_bottom.magenta=Campaña dentada magenta # +item.banner.triangles_bottom.orange=Campaña dentada naranja # +item.banner.triangles_bottom.pink=Campaña dentada rosa # +item.banner.triangles_bottom.purple=Campaña dentada morada # +item.banner.triangles_bottom.red=Campaña dentada roja # +item.banner.triangles_bottom.silver=Campaña dentada gris claro # +item.banner.triangles_bottom.white=Cantón dentada blanca # +item.banner.triangles_bottom.yellow=Campaña dentada amarilla # +item.banner.triangles_top.black=Jefe dentado negro # +item.banner.triangles_top.blue=Jefe dentado azul # +item.banner.triangles_top.brown=Jefe dentado marrón # +item.banner.triangles_top.cyan=Jefe dentado cian # +item.banner.triangles_top.gray=Jefe dentado gris # +item.banner.triangles_top.green=Jefe dentado verde # +item.banner.triangles_top.lightBlue=Jefe dentado celeste # +item.banner.triangles_top.lime=Jefe dentado verde lima # +item.banner.triangles_top.magenta=Jefe dentado magenta # +item.banner.triangles_top.orange=Jefe dentado naranja # +item.banner.triangles_top.pink=Jefe dentado rosa # +item.banner.triangles_top.purple=Jefe dentado morado # +item.banner.triangles_top.red=Jefe dentado rojo # +item.banner.triangles_top.silver=Jefe dentado gris claro # +item.banner.triangles_top.white=Jefe dentado blanco # +item.banner.triangles_top.yellow=Jefe dentado amarillo # +item.banner.white.name=Estandarte blanco # +item.banner.yellow.name=Estandarte amarillo # +item.banner.illager=Maldeano # +item.bed.black.name=Cama negra # +item.bed.red.name=Cama roja # +item.bed.green.name=Cama verde # +item.bed.brown.name=Cama marrón # +item.bed.blue.name=Cama azul # +item.bed.purple.name=Cama morada # +item.bed.cyan.name=Cama cian # +item.bed.silver.name=Cama gris claro # +item.bed.gray.name=Cama gris # +item.bed.pink.name=Cama rosa # +item.bed.lime.name=Cama verde lima # +item.bed.yellow.name=Cama amarilla # +item.bed.lightBlue.name=Cama celeste # +item.bed.magenta.name=Cama magenta # +item.bed.orange.name=Cama naranja # +item.bed.white.name=Cama blanca # +item.bell.name=Campana # +item.steak.name=Filete # +item.beef.name=Ternera cruda # +item.beetroot.name=Betabel # +item.beetroot_soup.name=Sopa de betabel # +item.blaze_powder.name=Polvo de Blaze # +item.blaze_rod.name=Vara de Blaze # +item.boat.oak.name=Bote de roble # +item.boat.spruce.name=Bote de abeto # +item.boat.birch.name=Bote de abedul # +item.boat.jungle.name=Bote de jungla # +item.boat.acacia.name=Bote de acacia # +item.boat.big_oak.name=Bote de roble oscuro # +item.bone.name=Hueso # +item.book.name=Libro # +item.chainmail_boots.name=Botas de malla # +item.leather_boots.name=Botas de cuero # +item.diamond_boots.name=Botas de diamante # +item.golden_boots.name=Botas de oro # +item.iron_boots.name=Botas de hierro # +item.bow.name=Arco # +item.bowl.name=Tazón # +item.bread.name=Pan # +item.brewing_stand.name=Puesto de destilado # +item.brick.name=Ladrillo # +item.bucket.name=Cubeta # +item.bucketLava.name=Cubeta con lava # +item.bucketWater.name=Cubeta con agua # +item.bucketFish.name=Cubeta de bacalaos # +item.bucketSalmon.name=Cubeta de salmones # +item.bucketTropical.name=Cubeta de peces tropicales # +item.bucketPuffer.name=Cubeta de peces globo # +item.bucketCustomFish.name=Cubeta de # +item.bucketAxolotl.name=Cubeta de ajolote # +item.tropicalColorWhite.name=Blanco # +item.tropicalColorOrange.name=Naranja # +item.tropicalColorMagenta.name=Magenta # +item.tropicalColorSky.name=Azul cielo # +item.tropicalColorYellow.name=Amarillo # +item.tropicalColorLime.name=Verde lima # +item.tropicalColorRose.name=Rosa # +item.tropicalColorGray.name=Gris # +item.tropicalColorSilver.name=Plateado # +item.tropicalColorTeal.name=Verde azulado # +item.tropicalColorPlum.name=Ciruela # +item.tropicalColorBlue.name=Azul # +item.tropicalColorBrown.name=Marrón # +item.tropicalColorGreen.name=Verde # +item.tropicalColorRed.name=Rojo # +item.tropicalBodyKobSingle.name=%1$s Kob # +item.tropicalBodySunstreakSingle.name=%1$s SunStreak # +item.tropicalBodySnooperSingle.name=%1$s Snooper # +item.tropicalBodyDasherSingle.name=%1$s Dasher # +item.tropicalBodyBrinelySingle.name=%1$s Brinely # +item.tropicalBodySpottySingle.name=%1$s Puntos # +item.tropicalBodyFlopperSingle.name=%1$s Flopper # +item.tropicalBodyStripeySingle.name=%1$s Franjas # +item.tropicalBodyGlitterSingle.name=%1$s Brillo # +item.tropicalBodyBlockfishSingle.name=%1$s Pez bloque # +item.tropicalBodyBettySingle.name=%1$s Betty # +item.tropicalBodyClayfishSingle.name=%1$s Pez arcilla # +item.tropicalBodyKobMulti.name=%1$s-%2$s Kob # +item.tropicalBodySunstreakMulti.name=%1$s-%2$s SunStreak # +item.tropicalBodySnooperMulti.name=%1$s-%2$s Snooper # +item.tropicalBodyDasherMulti.name=%1$s-%2$s Dasher # +item.tropicalBodyBrinelyMulti.name=%1$s-%2$s Brinely # +item.tropicalBodySpottyMulti.name=%1$s-%2$s Puntos # +item.tropicalBodyFlopperMulti.name=%1$s-%2$s Flopper # +item.tropicalBodyStripeyMulti.name=%1$s-%2$s Franjas # +item.tropicalBodyGlitterMulti.name=%1$s-%2$s Brillo # +item.tropicalBodyBlockfishMulti.name=%1$s-%2$s Pez bloque # +item.tropicalBodyBettyMulti.name=%1$s-%2$s Betty # +item.tropicalBodyClayfishMulti.name=%1$s-%2$s Pez arcilla # +item.tropicalSchoolAnemone.name=Anémona # +item.tropicalSchoolBlackTang.name=Cirujano negro # +item.tropicalSchoolBlueDory.name=Cirujano regal # +item.tropicalSchoolButterflyFish.name=Pez mariposa # +item.tropicalSchoolCichlid.name=Cíclido # +item.tropicalSchoolClownfish.name=Pez payaso # +item.tropicalSchoolCottonCandyBetta.name=Beta algodón de azúcar # +item.tropicalSchoolDottyback.name=Dottyback # +item.tropicalSchoolEmperorRedSnapper.name=Pargo emperador # +item.tropicalSchoolGoatfish.name=Salmonete # +item.tropicalSchoolMoorishIdol.name=Ídolo moro # +item.tropicalSchoolOrnateButterfly.name=Pez león rojo # +item.tropicalSchoolParrotfish.name=Pez loro # +item.tropicalSchoolQueenAngelFish.name=Pez ángel reina # +item.tropicalSchoolRedCichlid.name=Cíclido rojo # +item.tropicalSchoolRedLippedBlenny.name=Blenio labios rojos # +item.tropicalSchoolRedSnapper.name=Pargo # +item.tropicalSchoolThreadfin.name=Pez arcoíris de aleta filamentosa # +item.tropicalSchoolTomatoClown.name=Payaso tomate # +item.tropicalSchoolTriggerfish.name=Pez ballesta # +item.tropicalSchoolYellowTang.name=Cirujano amarillo # +item.tropicalSchoolYellowtailParrot.name=Pez loro de cola amarilla # +item.cake.name=Pastel # +item.camera.name=Cámara # +item.canBreak=Puede romper: # +item.canPlace=Puede ponerse sobre: # +item.itemLock.cantDrop=:hollow_star: Objeto bloqueado. Imposible: # +item.itemLock.cantMove=:solid_star: Objeto bloqueado. Imposible: # +item.itemLock.hoverText.cantBe.moved=mover # +item.itemLock.hoverText.cantBe.dropped=soltar # +item.itemLock.hoverText.cantBe.removed=eliminar # +item.itemLock.hoverText.cantBe.craftedWith=fabricar con # +item.itemLock.keepOnDeath=Este objeto no se pierde al morir # +item.itemLock.popupNotice.cantDrop=:hollow_star: Un objeto bloqueado no se puede: mover, soltar, quitar, usar para fabricar # +item.itemLock.popupNotice.cantMove=:solid_star: Un objeto bloqueado no se puede: mover, soltar, quitar, usar para fabricar # +item.golden_carrot.name=Zanahoria de oro # +item.carrotOnAStick.name=Caña con zanahoria # +item.warped_fungus_on_a_stick.name=Seta deformada en un palo # +item.carrot.name=Zanahoria # +item.cauldron.name=Caldero # +item.charcoal.name=Carbón vegetal # +item.chainmail_chestplate.name=Coraza de malla # +item.leather_chestplate.name=Túnica de cuero # +item.diamond_chestplate.name=Coraza de diamante # +item.golden_chestplate.name=Coraza de oro # +item.iron_chestplate.name=Coraza de hierro # +item.chorus_fruit.name=Fruta coral # +item.chorus_fruit_popped.name=Fruta coral horneada # +item.cooked_beef.name=Filete cocido # +item.cooked_chicken.name=Pollo cocinado # +item.cooked_porkchop.name=Chuleta de cerdo cocinada # +item.chicken.name=Pollo crudo # +item.clay_ball.name=Arcilla # +item.clock.name=Reloj # +item.coal.name=Carbón # +item.comparator.name=Comparador de redstone # +item.compass.name=Brújula # +item.lodestonecompass.name=Brújula de magnetita # +item.cookie.name=Galleta # +item.crossbow.name=Ballesta # +item.diamond.name=Diamante # +item.repeater.name=Repetidor de redstone # +item.acacia_door.name=Puerta de acacia # +item.birch_door.name=Puerta de abedul # +item.dark_oak_door.name=Puerta de roble oscuro # +item.iron_door.name=Puerta de hierro # +item.jungle_door.name=Puerta de jungla # +item.wooden_door.name=Puerta de roble # +item.spruce_door.name=Puerta de abeto # +item.crimson_door.name=Puerta escarlata # +item.warped_door.name=Puerta deformada # +item.dragon_breath.name=Aliento de dragón # +item.dyed=Teñido # +item.dye.black.name=Saco de tinta # +item.dye.black_new.name=Tinte negro # +item.dye.blue.name=Lapislázuli # +item.dye.blue_new.name=Tinte azul # +item.dye.brown.name=Granos de cacao # +item.dye.brown_new.name=Tinte marrón # +item.dye.cyan.name=Tintura cian # +item.dye.gray.name=Tintura gris # +item.dye.green.name=Tinte verde # +item.dye.lightBlue.name=Tintura celeste # +item.dye.lime.name=Tintura verde lima # +item.dye.magenta.name=Tintura magenta # +item.dye.orange.name=Tintura naranja # +item.dye.pink.name=Tintura rosa # +item.dye.purple.name=Tintura morada # +item.dye.red.name=Tinte rojo # +item.dye.silver.name=Tintura gris claro # +item.dye.white.name=Polvo de hueso # +item.dye.white_new.name=Tinte blanco # +item.dye.yellow.name=Tinte amarillo # +item.glow_ink_sac.name=Saco de tinta brillante # +item.glow_frame.name=Marco de elemento brillante # +item.egg.name=Huevo # +item.elytra.name=Élitros # +item.emerald.name=Esmeralda # +item.emptyMap.name=Mapa vacío # +item.emptyLocatorMap.name=Mapa localizador vacío # +item.enchanted_book.name=Libro de encantamientos # +item.end_crystal.name=Cristal de End # +tile.end_rod.name=Vara de End # +item.ender_eye.name=Ojo de Ender # +item.ender_pearl.name=Perla de Ender # +item.experience_bottle.name=Botella de hechizo # +item.feather.name=Pluma # +item.fermented_spider_eye.name=Ojo de araña fermentado # +item.fireball.name=Descarga de fuego # +item.fireworks.flight=Duración del vuelo: # +item.fireworks.name=Cohete de fuegos artificiales # +item.fireworksCharge.black=Negro # +item.fireworksCharge.blue=Azul # +item.fireworksCharge.brown=Marrón # +item.fireworksCharge.customColor=Personalizado # +item.fireworksCharge.cyan=Cian # +item.fireworksCharge.fadeTo=Cambia a color # +item.fireworksCharge.flicker=Brillos # +item.fireworksCharge.gray=Gris # +item.fireworksCharge.green=Verde # +item.fireworksCharge.lightBlue=Celeste # +item.fireworksCharge.lime=Verde lima # +item.fireworksCharge.magenta=Magenta # +item.fireworksCharge.name=Estrella de fuegos artificiales # +item.fireworksCharge.orange=Naranja # +item.fireworksCharge.pink=Rosa # +item.fireworksCharge.purple=Morado # +item.fireworksCharge.red=Rojo # +item.fireworksCharge.silver=Gris claro # +item.fireworksCharge.trail=Estela # +item.fireworksCharge.type=Forma desconocida # +item.fireworksCharge.type.0=Bola pequeña # +item.fireworksCharge.type.1=Bola grande # +item.fireworksCharge.type.2=Forma de estrella # +item.fireworksCharge.type.3=Forma de Creeper # +item.fireworksCharge.type.4=Explosión # +item.fireworksCharge.white=Blanco # +item.fireworksCharge.yellow=Amarillo # +item.clownfish.name=Pez tropical # +item.cooked_fish.name=Bacalao cocinado # +item.fish.name=Bacalao crudo # +item.photo.name=Foto # +item.pufferfish.name=Pez globo # +item.cooked_salmon.name=Salmón cocinado # +item.salmon.name=Salmón crudo # +item.fishing_rod.name=Caña de pescar # +item.flint.name=Pedernal # +item.flint_and_steel.name=Pedernal y acero # +item.flower_pot.name=Maceta # +item.frame.name=Marco # +item.ghast_tear.name=Lágrima de Ghast # +item.glass_bottle.name=Botella de cristal # +item.gold_nugget.name=Pepita de oro # +item.iron_nugget.name=Pepita de hierro # +item.diamond_axe.name=Hacha de diamante # +item.golden_axe.name=Hacha de oro # +item.iron_axe.name=Hacha de hierro # +item.stone_axe.name=Hacha de piedra # +item.wooden_axe.name=Hacha de madera # +item.chainmail_helmet.name=Casco de malla # +item.leather_helmet.name=Gorra de cuero # +item.diamond_helmet.name=Casco de diamante # +item.golden_helmet.name=Casco de oro # +item.iron_helmet.name=Casco de hierro # +item.diamond_hoe.name=Azadón de diamante # +item.golden_hoe.name=Azadón de oro # +item.iron_hoe.name=Azadón de hierro # +item.stone_hoe.name=Azadón de piedra # +item.wooden_hoe.name=Azadón de madera # +item.honey_bottle.name=Botella de miel # +item.honeycomb.name=Panal # +item.horsearmordiamond.name=Armadura de diamante para caballos # +item.horsearmorgold.name=Armadura de oro para caballos # +item.horsearmoriron.name=Armadura de hierro para caballos # +item.horsearmorleather.name=Armadura de cuero para caballos # +item.gold_ingot.name=Lingote de oro # +item.iron_ingot.name=Lingote de hierro # +item.netherite_ingot.name=Lingote de netherita # +item.netherite_scrap.name=Pedazo de netherita # +item.netherite_sword.name=Espada de netherita # +item.netherite_pickaxe.name=Pico de netherita # +item.netherite_axe.name=Hacha de netherita # +item.netherite_shovel.name=Pala de netherita # +item.netherite_hoe.name=Azadón de netherita # +item.netherite_boots.name=Botas de netherita # +item.netherite_leggings.name=Mallas de netherita # +item.netherite_chestplate.name=Coraza de netherita # +item.netherite_helmet.name=Casco de netherita # +item.lead.name=Correa # +item.leather.name=Cuero # +item.leaves.name=Hojas # +item.chainmail_leggings.name=Musleras de malla # +item.leather_leggings.name=Pantalones de cuero # +item.diamond_leggings.name=Mallas de diamante # +item.golden_leggings.name=Musleras de oro # +item.iron_leggings.name=Musleras de hierro # +item.nautilus_shell.name=Concha de Nautilus # +item.heart_of_the_sea.name=Corazón del Mar # +item.magma_cream.name=Crema de magma # +item.map.name=Mapa # +item.map.exploration.mansion.name=Mapa de explorador del bosque # +item.map.exploration.monument.name=Mapa de explorador del océano # +item.map.exploration.treasure.name=Mapa del tesoro # +item.melon.name=Sandía # +item.milk.name=Leche # +item.minecart.name=Vagoneta # +item.chest_minecart.name=Vagoneta con cofre # +item.command_block_minecart.name=Vagoneta con bloque de comandos # +item.minecartFurnace.name=Vagoneta con horno # +item.hopper_minecart.name=Vagoneta con tolva # +item.tnt_minecart.name=Vagoneta con dinamita # +item.pitcher_pod.name=Semilla jarra # +item.torchflower_seeds.name=Semillas de bastón de emperador # +item.spawn_egg.entity.agent.name=Generar Agent # +item.spawn_egg.entity.axolotl.name=Generador de ajolote # +item.spawn_egg.entity.bee.name=Generador de abeja # +item.spawn_egg.entity.hoglin.name=Generador de hoglin # +item.spawn_egg.entity.cat.name=Generador de gato # +item.spawn_egg.entity.chicken.name=Generador de gallina # +item.spawn_egg.entity.cow.name=Generador de vacas # +item.spawn_egg.entity.cod.name=Generador de bacalao # +item.spawn_egg.entity.ender_dragon.name=Generador de dragona de Ender # +item.spawn_egg.entity.goat.name=Generador de cabra # +item.spawn_egg.entity.pufferfish.name=Generador de pez globo # +item.spawn_egg.entity.salmon.name=Generador de salmón # +item.spawn_egg.entity.tropicalfish.name=Generador de pez tropical # +item.spawn_egg.entity.pig.name=Generador de cerdo # +item.spawn_egg.entity.sheep.name=Generador de oveja # +item.spawn_egg.entity.npc.name=Generador de NPC # +item.spawn_egg.entity.npc.failed=Necesitas creativo + operador para generar a un PNJ # +item.spawn_egg.entity.wolf.name=Generador de lobo # +item.spawn_egg.entity.villager.name=Generador de aldeano # +item.spawn_egg.entity.villager_v2.name=Generador de aldeano # +item.spawn_egg.entity.vindicator.name=Generador de vindicador # +item.spawn_egg.entity.mooshroom.name=Generador de champiñaca # +item.spawn_egg.entity.squid.name=Generador de calamar # +item.spawn_egg.entity.glow_squid.name=Generador de calamar brillante # +item.spawn_egg.entity.rabbit.name=Generador de conejo # +item.spawn_egg.entity.bat.name=Generador de murciélago # +item.spawn_egg.entity.ravager.name=Generar devastador # +item.spawn_egg.entity.iron_golem.name=Generador de gólem de hierro # +item.spawn_egg.entity.snow_golem.name=Generador de gólem de nieve # +item.spawn_egg.entity.ocelot.name=Generador de ocelote # +item.spawn_egg.entity.parrot.name=Generador de loro # +item.spawn_egg.entity.horse.name=Generador de caballo # +item.spawn_egg.entity.llama.name=Generador de llama # +item.spawn_egg.entity.trader_llama.name=Comerciante llama generado # +item.spawn_egg.entity.polar_bear.name=Generador de oso polar # +item.spawn_egg.entity.donkey.name=Generador de burro # +item.spawn_egg.entity.mule.name=Generador de mula # +item.spawn_egg.entity.skeleton_horse.name=Generador de caballo esqueleto # +item.spawn_egg.entity.zombie_horse.name=Generador de caballo zombi # +item.spawn_egg.entity.zombie.name=Generador de zombi # +item.spawn_egg.entity.drowned.name=Generador de ahogado # +item.spawn_egg.entity.creeper.name=Generador de Creeper # +item.spawn_egg.entity.skeleton.name=Generador de esqueleto # +item.spawn_egg.entity.spider.name=Generador de araña # +item.spawn_egg.entity.zombie_pigman.name=Generador de piglin zombificado # +item.spawn_egg.entity.strider.name=Generador de caminante # +item.spawn_egg.entity.slime.name=Generador de Slime # +item.spawn_egg.entity.enderman.name=Generador de Enderman # +item.spawn_egg.entity.silverfish.name=Generador de pez de plata # +item.spawn_egg.entity.cave_spider.name=Generador de araña de las cuevas # +item.spawn_egg.entity.ghast.name=Generador de Ghast # +item.spawn_egg.entity.magma_cube.name=Generador de cubo de magma # +item.spawn_egg.entity.blaze.name=Generador de Blaze # +item.spawn_egg.entity.zombie_villager.name=Generador de aldeano zombi # +item.spawn_egg.entity.zombie_villager_v2.name=Generador de aldeano zombi # +item.spawn_egg.entity.witch.name=Generador de bruja # +item.spawn_egg.entity.stray.name=Generador de errante # +item.spawn_egg.entity.husk.name=Generador de vaina # +item.spawn_egg.entity.wither_skeleton.name=Generador de esqueleto de Wither # +item.spawn_egg.entity.guardian.name=Generador de guardián # +item.spawn_egg.entity.elder_guardian.name=Generador de guardián anciano # +item.spawn_egg.entity.shulker.name=Generador de Shulker # +item.spawn_egg.entity.endermite.name=Generador de Endermite # +item.spawn_egg.entity.evocation_illager.name=Generador de evocador # +item.spawn_egg.entity.vex.name=Generador de Vex # +item.spawn_egg.entity.turtle.name=Generador de tortuga marina # +item.spawn_egg.entity.dolphin.name=Generador de delfín # +item.spawn_egg.entity.phantom.name=Generador de fantasma # +item.spawn_egg.entity.panda.name=Generador de panda # +item.spawn_egg.entity.pillager.name=Generador de saqueador # +item.spawn_egg.entity.piglin_brute.name=Generador de piglin bruto # +item.spawn_egg.entity.piglin.name=Generador de piglin # +item.spawn_egg.entity.fox.name=Generador de zorro # +item.spawn_egg.entity.unknown.name=Generador # +item.spawn_egg.entity.wandering_trader.name=Generador de comerciante errante # +item.spawn_egg.entity.wither.name=Generador de Wither # +item.spawn_egg.entity.zoglin.name=Generador de zoglin # +item.spawn_egg.entity.sniffer.name=Generador de rastreador # +item.trident.name=Tridente # +item.mushroom_stew.name=Sopa de hongos # +item.muttonCooked.name=Cordero cocinado # +item.muttonRaw.name=Cordero crudo # +item.name_tag.name=Etiqueta # +item.netherbrick.name=Ladrillo del inframundo # +item.quartz.name=Cuarzo del inframundo # +item.nether_wart.name=Verruga del inframundo # +item.netherStar.name=Estrella del inframundo # +item.painting.name=Cuadro # +item.paper.name=Papel # +item.diamond_pickaxe.name=Pico de diamante # +item.golden_pickaxe.name=Pico de oro # +item.iron_pickaxe.name=Pico de hierro # +item.stone_pickaxe.name=Pico de piedra # +item.wooden_pickaxe.name=Pico de madera # +item.porkchop_cooked.name=Chuleta de cerdo cocinada # +item.porkchop.name=Chuleta de cerdo cruda # +item.portfolio.name=Album # +item.potato.name=Papa # +item.baked_potato.name=Papa asada # +item.poisonous_potato.name=Papa venenosa # +item.prismarine_crystals.name=Cristales de prismarina # +item.prismarine_shard.name=Fragmento de prismarina # +item.pumpkin_pie.name=Pay de calabaza # +item.cooked_rabbit.name=Conejo cocinado # +item.rabbit_foot.name=Pata de conejo # +item.rabbit_hide.name=Piel de conejo # +item.rabbit.name=Conejo crudo # +item.rabbit_stew.name=Sopa de conejo # +item.record_11.desc=C418 - 11 # +item.record_13.desc=C418 - 13 # +item.record_blocks.desc=C418 - blocks # +item.record_cat.desc=C418 - cat # +item.record_chirp.desc=C418 - chirp # +item.record_far.desc=C418 - far # +item.record_mall.desc=C418 - mall # +item.record_mellohi.desc=C418 - mellohi # +item.record.name=Disco # +item.record_stal.desc=C418 - stal # +item.record_strad.desc=C418 - strad # +item.record_wait.desc=C418 - wait # +item.record_ward.desc=C418 - ward # +item.record_pigstep.desc=Lena Raine - Pigstep # +item.record_otherside.desc=Lena Raine - otherside # +item.record_relic.desc=Aaron Cherof: reliquia # +item.redstone.name=Polvo de redstone # +item.reeds.name=Cañas de azúcar # +item.kelp.name=Alga parda # +item.dried_kelp.name=Alga parda seca # +item.rotten_flesh.name=Carne podrida # +item.ruby.name=Rubí # +item.saddle.name=Montura # +item.wheat_seeds.name=Semillas # +item.beetroot_seeds.name=Semillas de betabel # +item.melon_seeds.name=Semillas de sandía # +item.pumpkin_seeds.name=Semillas de calabaza # +item.shears.name=Tijeras # +item.diamond_shovel.name=Pala de diamante # +item.golden_shovel.name=Pala de oro # +item.iron_shovel.name=Pala de hierro # +item.stone_shovel.name=Pala de piedra # +item.wooden_shovel.name=Pala de madera # +item.sign.name=Letrero de roble # +item.spruce_sign.name=Letrero de abeto # +item.birch_sign.name=Letrero de abedul # +item.jungle_sign.name=Letrero de jungla # +item.acacia_sign.name=Letrero de acacia # +item.darkoak_sign.name=Letrero de roble oscuro # +item.crimson_sign.name=Letrero escarlata # +item.warped_sign.name=Letrero deformado # +item.skull.char.name=Cabeza # +item.skull.creeper.name=Cabeza de Creeper # +item.skull.dragon.name=Cabeza de dragón # +item.skull.player.name=Cabeza de %s # +item.skull.skeleton.name=Calavera de esqueleto # +item.skull.wither.name=Calavera de esqueleto de Wither # +item.skull.zombie.name=Cabeza de zombi # +item.slime_ball.name=Bola de Slime # +item.snowball.name=Bola de nieve # +item.speckled_melon.name=Sandía resplandeciente # +item.spider_eye.name=Ojo de araña # +item.stick.name=Palo # +item.string.name=Cuerda # +item.sugar.name=Azúcar # +item.gunpowder.name=Pólvora # +item.diamond_sword.name=Espada de diamante # +item.golden_sword.name=Espada de oro # +item.iron_sword.name=Espada de hierro # +item.stone_sword.name=Espada de piedra # +item.wooden_sword.name=Espada de madera # +item.unbreakable=Irrompible # +item.wheat.name=Trigo # +item.writable_book.name=Libro y pluma # +item.written_book.name=Libro escrito # +item.glowstone_dust.name=Polvo de piedra luminosa # +item.shulker_shell.name=Coraza de Shulker # +item.totem.name=Tótem de la inmortalidad # +item.turtle_helmet.name=Caparazón de tortuga # +item.turtle_shell_piece.name=Escama # +item.phantom_membrane.name=Membrana de fantasma # +item.sweet_berries.name=Bayas dulces # +item.suspicious_stew.name=Estofado sospechoso # +item.banner_pattern.bricks=Mazonado de campo # +item.banner_pattern.creeper=Figura de Creeper # +item.banner_pattern.flower=Figura de flor # +item.banner_pattern.globe=Globo terráqueo # +item.banner_pattern.name=Patrón de estandarte # +item.banner_pattern.piglin=Trompa # +item.banner_pattern.skull=Figura de calavera # +item.banner_pattern.thing=Cosa # +item.banner_pattern.vines=Bordura dentada # +item.bucketPowderSnow.name=Cubeta de nieve en polvo # + +item.shield.name=Escudo # +item.shield.white.name=Escudo blanco # +item.shield.lime.name=Escudo verde lima # +item.shield.yellow.name=Escudo amarillo # +item.shield.silver.name=Escudo gris claro # +item.shield.pink.name=Escudo rosa # +item.shield.purple.name=Escudo morado # +item.shield.red.name=Escudo rojo # +item.shield.orange.name=Escudo naranja # +item.shield.lightBlue.name=Escudo azul claro # +item.shield.magenta.name=Escudo magenta # +item.shield.gray.name=Escudo gris # +item.shield.green.name=Escudo verde # +item.shield.cyan.name=Escudo cian # +item.shield.brown.name=Escudo marrón # +item.shield.black.name=Escudo negro # +item.shield.blue.name=Escudo azul # + +item.goat_horn.name=Cuerno de cabra # +item.minecraft.goat_horn.sound.0=Reflexión # +item.minecraft.goat_horn.sound.1=Cantar # +item.minecraft.goat_horn.sound.2=Búsqueda # +item.minecraft.goat_horn.sound.3=Sentimiento # +item.minecraft.goat_horn.sound.4=Admiración # +item.minecraft.goat_horn.sound.5=Llamada # +item.minecraft.goat_horn.sound.6=Anhelo # +item.minecraft.goat_horn.sound.7=Sueño # + +itemGroup.search=Buscar objetos # +itemGroup.name.planks=Tablones # +itemGroup.name.walls=Paredes # +itemGroup.name.fence=Vallas # +itemGroup.name.fenceGate=Puertas de vallas # +itemGroup.name.stairs=Escaleras # +itemGroup.name.door=Puertas # +itemGroup.name.glass=Cristal # +itemGroup.name.glassPane=Paneles de cristal # +itemGroup.name.permission=Bloques de permisos # +itemGroup.name.slab=Baldosas # +itemGroup.name.stoneBrick=Piedra decorativa # +itemGroup.name.sandstone=Arenisca # +itemGroup.name.wool=Lana # +itemGroup.name.woolCarpet=Alfombra de lana # +itemGroup.name.concretePowder=Polvo de concreto # +itemGroup.name.concrete=Concreto # +itemGroup.name.stainedClay=Terracota # +itemGroup.name.glazedTerracotta=Terracotas vidriadas # +itemGroup.name.dye=Tintes # +itemGroup.name.ore=Minerales # +itemGroup.name.stone=Piedra # +itemGroup.name.log=Troncos # +itemGroup.name.leaves=Hojas # +itemGroup.name.sapling=Retoños # +itemGroup.name.seed=Semillas # +itemGroup.name.crop=Cultivos # +itemGroup.name.grass=Cobertura de suelo # +itemGroup.name.flower=Flores # +itemGroup.name.rawFood=Alimentos crudos # +itemGroup.name.cookedFood=Comida cocinada # +itemGroup.name.miscFood=Comida # +itemGroup.name.mushroom=Hongos # +itemGroup.name.monsterStoneEgg=Piedra infestada # +itemGroup.name.mobEgg=Huevos de criaturas # +itemGroup.name.helmet=Cascos # +itemGroup.name.chestplate=Corazas # +itemGroup.name.leggings=Musleras # +itemGroup.name.boots=Botas # +itemGroup.name.horseArmor=Armadura de caballo # +itemGroup.name.sword=Espadas # +itemGroup.name.axe=Hachas # +itemGroup.name.pickaxe=Picos # +itemGroup.name.shovel=Palas # +itemGroup.name.hoe=Azadas # +itemGroup.name.arrow=Flechas # +itemGroup.name.potion=Pociones # +itemGroup.name.splashPotion=Pociones de salpicadura # +itemGroup.name.lingeringPotion=Pociones persistentes # +itemGroup.name.bed=Camas # +itemGroup.name.chalkboard=Pizarrones # +itemGroup.name.anvil=Yunques # +itemGroup.name.chest=Cofres # +itemGroup.name.shulkerBox=Cajas de Shulker # +itemGroup.name.record=Discos # +itemGroup.name.skull=Calaveras de criaturas # +itemGroup.name.boat=Botes # +itemGroup.name.chestboat=Botes con cofre # +itemGroup.name.rail=Rieles # +itemGroup.name.minecart=Vagonetas # +itemGroup.name.pressurePlate=Placas de presión # +itemGroup.name.trapdoor=Escotillas # +itemGroup.name.enchantedBook=Libros de encantamientos # +itemGroup.name.banner=Estandartes # +itemGroup.name.firework=Fuegos artificiales # +itemGroup.name.fireworkStars=Descargas de fuegos artificiales # +itemGroup.name.coral=Bloques de coral # +itemGroup.name.coral_decorations=Decoraciones de coral # +itemGroup.name.buttons=Botones # +itemGroup.name.sign=Letreros # +itemGroup.name.wood=Bosque # +itemGroup.name.banner_pattern=Patrones de estandarte # +itemGroup.name.netherWartBlock=Verrugas del inframundo # +itemGroup.name.candles=Velas # +itemGroup.name.goatHorn=Cuernos de cabra # + +jigsaw.title.target_pool=Grupo objetivo: # +jigsaw.title.name=Nombre: # +jigsaw.title.target=Nombre del objetivo: # +jigsaw.title.final_block=Se convierte en: # +jigsaw.title.joint_type=Tipo de unión: # +jigsaw.title.joint_type.aligned=Alineado # +jigsaw.joint_type.aligned=Alineado # +jigsaw.joint_type.rollable=Rodable # +jigsaw.exit.done=Listo # +jigsaw.exit.cancel=Cancelar # + +##EDU Joincode +joincode.entry_popup.icon_button=%1 botón de código para unirse # Example: Apple join code button # +joincode.entry_popup.icon_entry=%3 entrada de código para unirse %1 de %2 # Example: Apple join code entry 2 of 5 # +joincode.entry_popup.title=Ingresar código para unirse # +joincode.connecting.title=Unirse al mundo # +joincode.connecting.lower_text=Buscando el mundo... # +joincode.error.title=Error al unirse # +joincode.error.message.no_match=El código para unirse que ingresaste no coincide con ningún mundo disponible actualmente. # +joincode.error.message.no_response=Hubo problema al conectarse con el servicio del código para unirse. Vuelve a intentarlo. # +joincode.error.message.not_available=Los códigos para unirse no están disponibles por el momento. Pídele su dirección IP a tu anfitrión para unirte al juego. # +joincode.error.message.service_error=Algo salió mal. Vuelve a intentarlo. # +joincode.found.title=Unirse al mundo # +joincode.found.message=¿Este era el mundo al que querías unirte? # +joincode.found.host_name=Alojado por: %1 # +joincode.icon_text.null=Vacío # +joincode.icon_text.1=Libro y pluma # +joincode.icon_text.2=Globo # +joincode.icon_text.3=Riel # +joincode.icon_text.4=Alex # +joincode.icon_text.5=Galleta # +joincode.icon_text.6=Pescado # +joincode.icon_text.7=Agent # +joincode.icon_text.8=Pastel # +joincode.icon_text.9=Pico # +joincode.icon_text.10=Cubeta con agua # +joincode.icon_text.11=Steve # +joincode.icon_text.12=Manzana # +joincode.icon_text.13=Zanahoria # +joincode.icon_text.14=Panda # +joincode.icon_text.15=Letrero # +joincode.icon_text.16=Poción # +joincode.icon_text.17=Mapa # +joincode.icon_text.18=Llama # +joincode.ip_entry.button_tts=Más opciones # +joincode.ip_entry.address.tooltip=Para encontrar la dirección IP, pídele al anfitrión que ponga pausa al juego. Podrás ver la dirección IP y el número de puerto en la pestaña Multijugador de la pantalla de pausa. # +joincode.ip_entry.port.tooltip=Para encontrar el número de puerto, pídele al anfitrión que ponga pausa al juego. Podrás ver la dirección IP y el número de puerto en la pestaña Multijugador de la pantalla de pausa. # +joincode.generate_new.button.text=Generar nuevo código para unirse # +joincode.generate_new.tooltip.text=Al generar un nuevo código, no se interrumpirá tu sesión de multijugador. # +joincode.button.share_link.text=Compartir un enlace # +joincode.generating_new=Cargando... # +joincode.tooltip.errortext=Hubo un error al generar tu código para unirte. # +joincode.tooltip.account.error=Se produjo un problema al verificar la cuenta. Reinicia Minecraft Education e inténtalo de nuevo. # +joincode.tooltip.infotext=Comparte el código para unirse con tu compañero para que se pueda unir a tu mundo. # +joincode.button.stop_hosting.text=Dejar de ser anfitrión # +joincode.confirmation.stop_hosting.message=Si dejas de ser el anfitrión del mundo, la sesión de multijugador terminará para todos los jugadores. ¿Estás seguro? # +joincode.button.start_hosting.text=Empezar a ser anfitrión # +joincode.confirmation.start_hosting.message=Si te conviertes en anfitrión, crearemos un código que puedes compartir con otros jugadores para que se unan a tu mundo. ¿Quieres convertirte en anfitrión? # +joincode.service.unreachable=El servicio de descubrimiento no está disponible # +joincode.button.generate_code.text=Generar nuevo código para unirse # +joincode.confirmation.generate_code.message=Si creas un nuevo código para unirse, esto no detendrá tu juego multijugador actual. El nuevo código se utilizará para invitar a otros jugadores. # +joincode.service.unavailable=Los códigos para unirse no están disponibles por el momento. Intenta actualizar o utiliza tu dirección IP en lugar del código. # + +##EDU Pause Menu +edu.pause.ipaddress=DIRECCIÓN IP # +edu.pause.port=PUERTO # +edu.pause.nethernetLabel=ID DE CONEXIÓN # + +key.attack=Atacar/Destruir # +key.back=Caminar hacia atrás # +key.categories.gameplay=Juego # +key.categories.inventory=Inventario # +key.categories.misc=Varios # +key.categories.movement=Movimiento # +key.categories.multiplayer=Multijugador # +key.categories.stream=Transmisión # +key.categories.ui=Interfaz del juego # +key.codeBuilder=Creador de código # +key.chat=Botón del chat # +key.command=Abrir comando # +key.copyCoordinates=Copiar coordenadas # +key.copyFacingCoordinates=Copiar coordenadas de enfrente # +key.cycleItemLeft=Cambiar objeto (izda.) # +key.cycleItemRight=Cambiar objeto (dcha.) # +key.scoreboard=Mostrar puntuación # +key.drop=Soltar objeto # +key.forward=Caminar hacia adelante # +key.fullscreen=Pantalla completa # +key.hotbar.1=Acceso rápido 1 # +key.hotbar.2=Acceso rápido 2 # +key.hotbar.3=Acceso rápido 3 # +key.hotbar.4=Acceso rápido 4 # +key.hotbar.5=Acceso rápido 5 # +key.hotbar.6=Acceso rápido 6 # +key.hotbar.7=Acceso rápido 7 # +key.hotbar.8=Acceso rápido 8 # +key.hotbar.9=Acceso rápido 9 # +key.cyclefixedinventory=Inventario de ciclo fijo # +key.immersivereader=Lector inmersivo # +key.interactwithtoast=Abrir notificación # +key.mobeffectsandinteractwithtoast=Abrir notificación/Efectos de criaturas # +key.script_toggle=Alternar el modo del mouse # +key.script_cancel=Cancelar la acción actual # +key.script_open_map=Abrir interfaz de usuario de mapa # +key.script_open_chat=Abrir interfaz de usuario de chat # +key.script_open_inventory=Interfaz de usuario de inventario abierta # +key.script_open_mission=Interfaz de usuario de misión abierta # +key.inventory=Inventario # +key.jump=Saltar/Volar hacia arriba # +key.left=Caminar hacia la izquierda # +key.lookCenter=Mirar al centro # +key.lookDown=Mirar abajo # +key.lookDownLeft=Mirar abajo a la izquierda # +key.lookDownRight=Mirar abajo a la derecha # +key.lookDownSlight=Mirar levemente hacia abajo # +key.lookDownSmooth=Mirar apenas hacia abajo # +key.lookLeft=Mirar a la izquierda # +key.lookLeftSmooth=Mirar apenas a la izquierda # +key.lookRight=Mirar a la derecha # +key.lookRightSmooth=Mirar apenas a la derecha # +key.lookUp=Mirar arriba # +key.lookUpLeft=Mirar arriba a la izquierda # +key.lookUpRight=Mirar arriba a la derecha # +key.lookUpSlight=Mirar levemente arriba # +key.lookUpSmooth=Mirar apenas hacia arriba # +key.menuTabLeft=Pestaña de menú izquierda # +key.menuTabRight=Pestaña de menú derecha # +key.mouseButton=Botón %1$s # +key.pickItem=Elegir bloque # +key.playerlist=Lista de jugadores # +key.right=Caminar hacia la derecha # +key.screenshot=Captura de pantalla # +key.smoothCamera=Cámara cinemática # +key.sneak=Agachar/Volar hacia abajo # +key.spectatorOutlines=Destacar jugadores (espectadores) # +key.sprint=Correr # +key.streamCommercial=Mostrar anuncios # +key.streamPauseUnpause=Pausar/Reanudar transmisión # +key.streamStartStop=Iniciar/Detener transmisión # +key.streamToggleMic=Activar/Desactivar micrófono # +key.togglePerspective=Cambiar de cámara # +key.toggleControlTips=Consejos sobre los controles # +key.inGameMenu=Menú del juego # +key.use=Usar/Colocar objeto # +key.flyDownSlow=Bajar despacio # +key.flyUpSlow=Subir despacio # +key.mobEffects=Efectos de criatura # +key.moveBack=Ir hacia atrás # +key.moveForward=Ir hacia adelante # +key.moveLeft=Ir hacia la izquierda # +key.moveRight=Ir hacia la derecha # +key.pause=Menú # +key.toggleLivingroom=Activar/Desactivar inmersión # + +keyboard.keyName.backspace=ATRÁS # +keyboard.keyName.tab=TAB # +keyboard.keyName.return=RETROCESO # +keyboard.keyName.pause=MENÚ # +keyboard.keyName.lshift=MAYÚS # +keyboard.keyName.control=CONTROL # +keyboard.keyName.alt=ALTERNATIVO # +keyboard.keyName.capsLock=BLOQ MAYÚS # +keyboard.keyName.escape=ESCAPE # +keyboard.keyName.space=ESPACIO # +keyboard.keyName.pgDown=Avanzar página # +keyboard.keyName.pgUp=Retroceder página # +keyboard.keyName.end=FIN # +keyboard.keyName.home=INICIO # +keyboard.keyName.left=IZQUIERDA # +keyboard.keyName.up=ARRIBA # +keyboard.keyName.right=DERECHA # +keyboard.keyName.down=ABAJO # +keyboard.keyName.insert=INSERTAR # +keyboard.keyName.delete=SUPRIMIR # +keyboard.keyName.0=0 # +keyboard.keyName.1=1 # +keyboard.keyName.2=2 # +keyboard.keyName.3=3 # +keyboard.keyName.4=4 # +keyboard.keyName.5=5 # +keyboard.keyName.6=6 # +keyboard.keyName.7=7 # +keyboard.keyName.8=8 # +keyboard.keyName.9=9 # +keyboard.keyName.a=A # +keyboard.keyName.b=B # +keyboard.keyName.c=C # +keyboard.keyName.d=D # +keyboard.keyName.e=E # +keyboard.keyName.f=F # +keyboard.keyName.g=G # +keyboard.keyName.h=H # +keyboard.keyName.i=I # +keyboard.keyName.j=J # +keyboard.keyName.k=K # +keyboard.keyName.l=L # +keyboard.keyName.m=M # +keyboard.keyName.n=N # +keyboard.keyName.o=O # +keyboard.keyName.p=P # +keyboard.keyName.q=Q # +keyboard.keyName.r=R # +keyboard.keyName.s=S # +keyboard.keyName.t=T # +keyboard.keyName.u=U # +keyboard.keyName.v=V # +keyboard.keyName.w=W # +keyboard.keyName.x=X # +keyboard.keyName.y=Y # +keyboard.keyName.z=Z # +keyboard.keyName.f1=F1 # +keyboard.keyName.f2=F2 # +keyboard.keyName.f3=F3 # +keyboard.keyName.f4=F4 # +keyboard.keyName.f5=F5 # +keyboard.keyName.f6=F6 # +keyboard.keyName.f7=F7 # +keyboard.keyName.f8=F8 # +keyboard.keyName.f9=F9 # +keyboard.keyName.f10=F10 # +keyboard.keyName.f11=F11 # +keyboard.keyName.f12=F12 # +keyboard.keyName.f13=F13 # +keyboard.keyName.numpad0=NUMPAD0 # +keyboard.keyName.numpad1=NUMPAD1 # +keyboard.keyName.numpad2=NUMPAD2 # +keyboard.keyName.numpad3=NUMPAD3 # +keyboard.keyName.numpad4=NUMPAD4 # +keyboard.keyName.numpad5=NUMPAD5 # +keyboard.keyName.numpad6=NUMPAD6 # +keyboard.keyName.numpad7=NUMPAD7 # +keyboard.keyName.numpad8=NUMPAD8 # +keyboard.keyName.numpad9=NUMPAD9 # +keyboard.keyName.scroll=DESPLAZAR # +keyboard.keyName.equals=IGUAL A # +keyboard.keyName.add=AGREGAR # +keyboard.keyName.minus=MENOS # +keyboard.keyName.subtract=RESTAR # +keyboard.keyName.multiply=MULTIPLICAR # +keyboard.keyName.divide=DIVIDIR # +keyboard.keyName.decimal=DECIMAL # +keyboard.keyName.grave=ACENTO GRAVE # +keyboard.keyName.numLock=BLOQ NUM # +keyboard.keyName.slash=BARRA DIAGONAL # +keyboard.keyName.semicolon=PUNTO Y COMA # +keyboard.keyName.apostrophe=APÓSTROFE # +keyboard.keyName.comma=COMA # +keyboard.keyName.period=PUNTO # +keyboard.keyName.backslash=BARRA DIAGONAL INVERSA # +keyboard.keyName.lbracket=CORCHETE IZQUIERDO # +keyboard.keyName.rbracket=CORCHETE DERECHO # + +keyboard.keyName.backspace.short=ATRÁS # +keyboard.keyName.tab.short=TAB # +keyboard.keyName.return.short=VOLVER # +keyboard.keyName.pause.short=PAUSA # +keyboard.keyName.lshift.short=SHIFT # +keyboard.keyName.control.short=CTRL # +keyboard.keyName.alt.short=ALT # +keyboard.keyName.capsLock.short=MAYÚSCULAS # +keyboard.keyName.escape.short=ESC # +keyboard.keyName.space.short=ESPACIO # +keyboard.keyName.pgDown.short=Av pág # +keyboard.keyName.pgUp.short=Re pág # +keyboard.keyName.end.short=FIN # +keyboard.keyName.home.short=INICIO # +keyboard.keyName.left.short=IZQUIERDA # +keyboard.keyName.up.short=ARRIBA # +keyboard.keyName.right.short=DERECHA # +keyboard.keyName.down.short=ABAJO # +keyboard.keyName.insert.short=INS # +keyboard.keyName.delete.short=SUPR # +keyboard.keyName.numpad0.short=N0 # +keyboard.keyName.numpad1.short=N1 # +keyboard.keyName.numpad2.short=N2 # +keyboard.keyName.numpad3.short=N3 # +keyboard.keyName.numpad4.short=N4 # +keyboard.keyName.numpad5.short=N5 # +keyboard.keyName.numpad6.short=N6 # +keyboard.keyName.numpad7.short=N7 # +keyboard.keyName.numpad8.short=N8 # +keyboard.keyName.numpad9.short=N9 # +keyboard.keyName.scroll.short=DESPLAZAMIENTO # +keyboard.keyName.equals.short== # +keyboard.keyName.add.short=N+ # +keyboard.keyName.minus.short=- # +keyboard.keyName.subtract.short=N- # +keyboard.keyName.multiply.short=N* # +keyboard.keyName.divide.short=N/ # +keyboard.keyName.decimal.short=N. # +keyboard.keyName.grave.short=` # +keyboard.keyName.numLock.short=Bloq Num # +keyboard.keyName.slash.short=/ # +keyboard.keyName.semicolon.short=; # +keyboard.keyName.apostrophe.short=' # +keyboard.keyName.comma.short=, # +keyboard.keyName.period.short=. # +keyboard.keyName.backslash.short=\ # +keyboard.keyName.lbracket.short=[ # +keyboard.keyName.rbracket.short=] # + +keyboard.onScreen.lineNumber=Línea %s # + +lanServer.otherPlayers=Configuración para otros jugadores # +lanServer.scanning=Buscando partidas en LAN # +lanServer.start=Empezar mundo LAN # +lanServer.title=Mundo LAN # +lanServer.restart=¡El servidor se ha reiniciado! # + +licensed_content.goBack=Atrás # +licensed_content.viewLicensedContent=Para ver el contenido con licencia, visita https://minecraft.net/licensed-content/ en cualquier explorador. # + +livingroom.hint.tap_touchpad_for_immersive=Toca el panel táctil para activar o desactivar la inmersión # +livingroom.hint.tap_view_for_immersive=Presiona la tecla F5 para activar o desactivar la inmersión # +livingroom.hint.tap_view_for_immersive_gamepad=Presiona el pad direccional hacia arriba para activar o desactivar la inmersión # +livingroom.hint.tap_view_for_immersive_oculustouch=Presiona Y para activar o desactivar la inmersión # +livingroom.hint.tap_view_for_immersive_windowsmr=Presiona el botón de menú derecho para activar o desactivar la inmersión # + +map.toolTip.displayMarkers=Mostrar marcadores # +map.toolTip.scaling=Escala de 1:%s # +map.toolTip.level=Nivel %s/%s # +map.toolTip.unkown=Mapa desconocido # +map.toolTip.locked=Bloqueado # +map.position.agent=Posición de Agent: %s, %s, %s # +map.position=Posición: %s, %s, %s # + +mcoServer.title=Mundo de Minecraft Online # + +menu.achievements=Logros # +menu.convertingLevel=Expandiendo mundo # +menu.copyright=©Mojang AB # +menu.disconnect=Desconectarse # +menu.educatorResources=Recursos para docentes # +menu.editions=Editions # +menu.beta=¡Beta! # +menu.game=Menú del juego # +menu.generatingLevel=Generando mundo # +menu.generatingTerrain=Construyendo terreno # +menu.howToPlay=Cómo se juega # +menu.howToPlay.caps=CÓMO JUGAR # +menu.host=Anfitrión # +menu.howToPlay.generalMessage=Enciclopedia de Minecraft para jugadores nuevos u experimentados. # +menu.howToPlay.access=Presiona :_gamepad_face_button_down: para abrir ¡Cómo se juega! # +menu.howToPlay.access.noicon=Presiona [A] para abrir ¡Cómo se juega! # +menu.loadingLevel=Cargando mundo # +menu.multiplayer=Multijugador # +menu.online=Realms de Minecraft # +menu.options=Opciones # +menu.settings=Ajustes # +menu.settings.caps=CONFIGURACIÓN # +menu.classroom_settings.caps=CONFIGURACIÓN DE SALÓN DE CLASES # +menu.serverStore=Tienda de %s # +menu.serverGenericName=Servidor # +menu.play=Jugar # +menu.playdemo=Jugar mundo de prueba # +menu.playOnRealms=Jugar en el realm # +menu.quickplay=Juego rápido # +menu.quit=Guardar y salir # +menu.quit.edu=Guardar y salir # +menu.quiz=Hacer prueba # +menu.resetdemo=Reiniciar Mundo de Demostración # +menu.resourcepacks=Packs de recursos # +menu.globalpacks=Recursos globales # +menu.storageManagement=Almacenamiento # +menu.behaviors=Packs de comportamientos # +menu.worldtemplates=Plantillas de mundo # +menu.respawning=Reviviendo # +menu.returnToGame=Reanudar juego # +menu.returnToMenu=Guardar y volver al menú # +menu.shareToLan=Abrir en LAN # +menu.simulating=Simulando el mundo un poco # +menu.singleplayer=Un solo jugador # +menu.store=Mercado # +menu.skins=Aspectos # +menu.start=Inicio # +menu.switchingLevel=Cambiando mundos # +menu.makingBackup=Realizando copia de seguridad... # +menu.saving=Guardando... # +menu.editorMode=Modo Editor # +menu.editor.play=Reanudar # +menu.character_cast.select_title=Elige tu personaje inicial # +menu.character_cast.preview_title=¡Conoce al elenco! # + +merchant.deprecated=¡Comercia otra cosa para desbloquear más! # + + +mount.onboard=Pulsa %1$s para desmontar # + +multiplayer.connect=Conectar # +multiplayer.downloadingStats=Descargando estadísticas y logros... # +multiplayer.downloadingTerrain=Descargando terreno # +multiplayer.info1=Minecraft Multijugador no está terminado, pero # +multiplayer.info2=se están llevando a cabo pruebas con algunos bugs. # +multiplayer.ipinfo=Reproduce la dirección IP de un servidor para conectarte: # +multiplayer.packErrors=No se pudo cargar por lo menos uno de los packs de comportamiento o de recursos. # +multiplayer.packErrors.realms=No se pudo cargar por lo menos uno de los packs de comportamiento o de recursos. Intenta descargar este mundo desde la configuración de tu realm para ver más detalles del error. # +multiplayer.player.inventory.recovered=El inventario se recuperó y se colocó en cofres cerca de ti. # +multiplayer.player.inventory.failed=El inventario se recuperó. Busca un lugar seguro, y colocaremos un cofre cerca de ti la próxima vez que te unas a este mundo. # +multiplayer.player.joined=%s se unió al juego # +multiplayer.player.joined.renamed=%s (antes conocido como %s) se unió al juego # +multiplayer.player.joined.realms=%s se unió al Realm # +multiplayer.player.joined.realms.renamed=%s (antes conocido como %s) se unió al Realm # +multiplayer.player.left=%s salió del juego # +multiplayer.player.left.realms=%s salió del Realm # +multiplayer.player.changeToPersona=%s editó la apariencia del personaje. # +multiplayer.player.changeToSkin=%s cambió su aspecto. # +multiplayer.stopSleeping=Levantarte de la cama # +multiplayer.playersSleeping=%s/%s jugadores durmiendo # +multiplayer.texturePrompt.line1=Este servidor recomienda usar un pack de recursos personalizado. # +multiplayer.texturePrompt.line2=¿Quieres descargar e instalar automágicamente? # +multiplayer.title=Jugar en línea # +multiplayer.inBedOpenChat=Abrir chat # +multiplayer.joincode.refreshed=El código para unirse del juego fue actualizado. # + +notification.lock.noCraft=Este objeto está bloqueado y no se puede usar para fabricar # +notification.lock.noDrop=Este objeto está bloqueado y no se puede soltar # +notification.lock.noRemove=Este objeto está bloqueado y no se puede quitar del inventario # + +npcscreen.action.buttonmode=Modo de botón # +npcscreen.action.onEnter=Al entrar # +npcscreen.action.onExit=Al salir # +npcscreen.action.buttonname=Nombre del botón # +npcscreen.action.command.placeholder=Escribe un comando aquí... # +npcscreen.action.command.title=Comando # +npcscreen.action.url.placeholder=Escribe una URL aquí... # +npcscreen.action.url.title=URL # +npcscreen.action.url.warning.invalidUri=Únicamente se admiten direcciones URL que comienzan con "http" o "https". # +npcscreen.action.url.warning.emptyUri=Si no se agrega ninguna URL, este botón abrirá una nueva ventana del navegador. # +npcscreen.addcommand=Agregar comando # +npcscreen.addtext=Escribe el diálogo aquí... # +npcscreen.addurl=Agregar URL # +npcscreen.advancedsettings=Configuración avanzada # +npcscreen.advancedtitle=Configuración avanzada de NPC # +npcscreen.appearance=Apariencia # +npcscreen.basictitle=Personaje no jugable # +npcscreen.dialog=Diálogo # +npcscreen.editdialog=Editar diálogo # +npcscreen.help.command.a=Haz clic en este botón para agregar un comando al cuadro de diálogo del NPC. # +npcscreen.help.command.b=Puedes agregar varios comandos a la vez. # +npcscreen.help.url.a=Haz clic en este botón para agregar un hipervínculo al cuadro de diálogo del NPC. # +npcscreen.help.url.b=El vínculo se abre en el navegador predeterminado del jugador. # +npcscreen.learnmore=Más información # +npcscreen.name=Nombre # +npcscreen.npc=NPC # +npcscreen.requiresop=Operador requerido # + +npcUri.launch.success=Se abrió el enlace del NPC. # +npcUri.launch.failure=No se puede abrir el enlace del NPC. Esta no parece ser una URL compatible. # + +offer.category.skinpack=Packs de aspectos # +offer.category.resourcepack=Packs de texturas # +offer.category.mashup=Packs de popurrí # +offer.category.worldtemplate=Mundos # +offer.category.editorschoice=Selección del editor # +offer.category.allByCreator=Todo por %s # + +offer.navigationTab.skins=Aspectos # +offer.navigationTab.textures=Texturas # +offer.navigationTab.worlds=Mundos # +offer.navigationTab.mashups=Popurrís # + +options.adjustBrightness=Ajusta el brillo hasta que solo puedas ver dos caras de Creeper. # +options.brightness.notVisible=No visibles # +options.brightness.barelyVisible=Apenas visibles # +options.brightness.easilyVisible=Fácilmente visibles # + +options.adUseSingleSignOn=Habilitar el inicio de sesión único # +options.adEduRememberMe=Recordarme # +options.advancedButton=Ajustes de vídeo avanzados... # +options.showAdvancedVideoSettings=Mostrar ajustes de video avanzados # +options.advancedOpengl=OpenGL avanzado # +options.advancedVideoTitle=Ajustes de vídeo avanzados # +options.anaglyph=Visión 3D # +options.termsAndConditions=Términos y condiciones # +options.attribution=Atribución # +options.3DRendering=Representación en 3D # +options.animatetextures=Agua en movimiento # +options.ao=Iluminación suave # +options.ao.max=Máximo # +options.ao.min=Mínimo # +options.ao.off=Desactivado # +options.autojump=Salto automático # +options.sprintOnMovement=Carrera automática # +options.clearhotbar=Vaciar barra visible # +options.blockAlternatives=Alternar bloques # +options.buildid.format=Versión: %1$s # +options.protocolversion.format=Versión del protocolo: %1%s # +options.worldconversion.version=Convertidor de mundos: %s # +options.builddate.format=Fecha de compilación: %s # +options.buttonSize=Tamaño del botón # +options.alwaysHighlightHoveringBoxInCrosshair=Resaltar siempre activado # +options.useSpecificTouchControlNames=Utilizar nombres específicos de controles táctiles # +options.controlMode.title=Modo de control # +options.controlMode.selected=Seleccionado: # +options.controlMode.selectControlMode=Seleccionar modo de control # +options.showTouchControlSelectionScreen=Mostrar pantalla de selección de controles táctiles # +options.showActionButton=Mostrar botones de acción # +options.resizableUI=Interfaz de usuario redimensionable # +options.enableNewTouchControlSchemes=Habilitar nuevos esquemas de control táctil # +options.resetOnStart=Restablecer al iniciar # +options.category.addons=Complementos # +options.category.audio=Sonido # +options.category.classroom_settings=Salón de clases # +options.category.game=Juego # +options.category.graphics=Gráficos # +options.category.input=Controles # +options.category.server=Servidor # +options.change=Cambiar # +options.changeGamertag=Cambiar gamertag # +options.chat.color=Colores # +options.chat.height.focused=Altura enfocada # +options.chat.height.unfocused=Altura desenfocada # +options.chat.links=Enlaces web # +options.chat.links.prompt=Preguntar al abrir vínculos # +options.chat.opacity=Opacidad # +options.chat.scale=Escala # +options.chat.title=Configuración de chat... # +options.chat.visibility=Chat # +options.chat.visibility.full=Visible # +options.chat.visibility.hidden=Oculto # +options.chat.visibility.system=Sólo comandos # +options.chat.width=Ancho # +options.codeBuilder=Creador de código # +options.content_log_file=Activar archivo de registro de contenido # +options.content_log_gui=Activar registro de contenido de GUI # +options.controller=Controlador # +options.controllerLayout=Diseño de controles # +options.controllerSettings=Configuración del controlador # +options.controls=Controles... # +options.control_alt_keybinds_section=Las siguientes teclas se utilizan con "CTRL + ALT" # +options.credits=Créditos # +options.crouch=Acechar # +options.customizeTitle=Personalizar configuración del mundo # +options.destroyvibration=Vibra cuando destruye los bloques # +options.splitvibration=Vibrar al dividir objetos # +options.debug=Depurar # +options.flighting_debug=Depuración de vuelo # +options.debugTitle=Opciones de desarrollador # +options.delete_account.button=Eliminar la cuenta de Microsoft # +options.delete_account.confirm.title=¿Eliminar la cuenta de Microsoft? # +options.delete_account.confirm.warning=ADVERTENCIA: Si eliminas tu cuenta ya no podrás almacenar el progreso o las compras realizadas en tu dispositivo %s. # +options.delete_account.confirm.warning.2=Si eliminas tu cuenta de Microsoft de este juego, se verán afectadas todas las partidas de Minecraft creadas con esta cuenta. # +options.delete_account.confirm.checkbox1=Ya no podrás acceder a ningún contenido de la tienda dentro del juego al jugar en otras plataformas. # +options.delete_account.confirm.checkbox2=Ya no podrás jugar en línea con tus amigos. # +options.delete_account.confirm.checkbox3=Ya no podrás acceder a los Realms, esto incluye las suscripciones a los Realms que estén activas. # +options.delete_account.confirm.checkbox4=Entiendes lo anterior y deseas continuar con la eliminación de tu cuenta. # +options.delete_account.confirm.button=Eliminar # +options.dev_game_tip=Consejos del juego # +options.dev_ad_show_debug_panel=Mostrar signo EDU en el panel de depuración # +options.dev_ad_token_refresh_threshold=Umbral de actualización en segundos del token de inicio de sesión de EDU # +options.dev_ad_edu_max_token_refresh=Actualización máxima de tokens EDU (minutos) # +options.dev_side_by_side_comparison_rate=Tasa de comparación lado a lado # +options.dev_playfab_token_refresh_threshold=Umbral de actualización del token de Playfab (minutos) # +options.dev_assertions_debug_break=Interrupción de las aserciones en el depurador # +options.dev_assertions_show_dialog=Las aserciones muestran un diálogo modal # +options.dev_force_trial_mode=Forzar la habilitación del modo de prueba # +options.dev_eduDemo=Demo de educación (requiere volver a iniciar la sesión) # +options.remote_imgui_toggle=Imgui remoto habilitado # +options.dev_enableDebugUI=Activar interfaz de depuración # +options.dev_createRealmWithoutPurchase=Crear un Realm sin comprar # +options.dev_flushOrphanedRealmsPurchases=Eliminar compras de Realms huérfanos # +options.dev_enableMixerInteractive=Habilitar comandos de interactividad de Mixer # +options.dev_storeOfferQueryRequiresXbl=Es necesario tener XBL para las ofertas de la Tienda. ###disable_3rd_party_console_resource_pack_check +options.dev_renderBoundingBox=Procesar recuadro de selección # +options.dev_renderPaths=Procesar rutas # +options.dev_renderGoalState=Procesar estado de objetivo # +options.dev_renderMobInfoState=Procesar estado de información de criatura # +options.dev_resetClientId=Restablecer Id. de cliente # +options.dev_showChunkMap=Mostrar mapa de porción de terrenos # +options.dev_chunkMapMode=Modo de vista del mapa de piezas # +options.dev_chunk_map_mode_off=Desactivado # +options.dev_chunk_map_mode_client=Cliente # +options.dev_chunk_map_mode_client_main_chunksource=Cliente (MainChunkSource) # +options.dev_chunk_map_mode_server_chunk_state=Servidor # +options.dev_chunk_map_mode_server_chunk_debug_display_state=Servidor (estado de la base de datos) # +options.dev_disableRenderTerrain=Desactivar dibujo de terreno # +options.dev_disableRenderEntities=Desactivar dibujo de entidades # +options.dev_disableRenderBlockEntities=Desactivar dibujo de entidades de bloques # +options.dev_disableRenderParticles=Desactivar dibujo de partículas # +options.dev_disableRenderSky=Desactivar dibujo de cielo # +options.dev_disableRenderWeather=Desactivar dibujo de clima # +options.dev_disableRenderHud=Desactivar dibujo de HUD # +options.dev_disableRenderItemInHand=Desactivar dibujo de objeto en mano # +options.dev_disableRenderMainMenuCubeMap=Deshabilitar el dibujo de CubeMap en el menú principal # +options.dev_disableRenderMainMenuPaperdollAnimation=Deshabilitar la animación de muñeco de papel del menú principal # +options.dev_serverInstanceThread=Subproceso de instancia de servidor # +options.dev_newCuller=Usar culler nuevo # +options.dev_showBuildInfo=Mostrar la información de la versión # +options.dev_showDevConsoleButton=Mostrar botón de consola de desarrollador # +options.dev_realmsPermissionsEnabledButton=Mostrar permisos de Realms # +options.dev_enableProfiler=Activar generador de perfiles # +options.dev_newParticleSystem=Habilitar nuevo sistema de partículas # +options.dev_enableDebugHudOverlay=Activar depuración de HUD # +options.dev_enableDebugHudOverlay.off=No # +options.dev_enableDebugHudOverlay.basic=Básico # +options.dev_enableDebugHudOverlay.imgui=ImGui # +options.dev_enableDebugHudOverlay.renderchunks=Renderizar fragmentos # +options.dev_enableDebugHudOverlay.workerthreads=Subprocesos de trabajo # +options.dev_enableDebugHudOverlay.debugtextures=Depurar texturas # +options.dev_enableDebugHudOverlay.profiler=Generador de perfiles # +options.dev_enableDebugHudOverlay.imagememory=Memoria de imagen # +options.dev_enableDebugHudOverlay.texturememory=Memoria de textura # +options.dev_enableDebugHudOverlay.perimagememory=Memoria por imagen # +options.dev_enableDebugHudOverlay.buffermemory=Memoria de buffer # +options.dev_enableDebugHudOverlay.camera=Cámara # +options.dev_enableDebugHudOverlay.audio=Sonido # +options.dev_enableDebugHudOverlay.client_network=Red del cliente # +options.dev_enableDebugHudOverlay.server_network=Red del servidor # +options.dev_enableDebugHudOverlay.spatial_packet_optimizations=Optimizaciones de spatial packets # +options.dev_enableDebugHudOverlay.lock_contention=Contención de bloqueo # +options.dev_enableDebugHudOverlay.hbui=Gameface # This is a proper name, do not translate # +options.dev_transport_layer=Tipo de capa de transporte # +options.dev_controltower_override_transport_layer=Anular la capa de transporte MUTS localmente # +options.dev_transport_layer.raknet=RakNet # +options.dev_transport_layer.nethernet_mpsd=NetherNet (MPSD) # +options.dev_transport_layer.nethernet_websockets=NetherNet (WebSockets) # +options.dev_multithreadedRendering=Habilitar representación multiproceso # +options.dev_file_watcher=Activar supervisor de archivos # +options.dev_enable_texture_hot_reloader=Activar el recargador en caliente de texturas # +options.dev_achievementsAlwaysEnabled=Logros siempre activados # +options.dev_useLocalServer=Usar servidor local # +options.dev_useIPv6Only=Usar solo IPv6 # +options.dev_attachPosRenderLevel=Generar posiciones de acoplamiento # +options.dev_render_attach_pos.none=No # +options.dev_render_attach_pos.head_pos=Posición de cabeza # +options.dev_render_attach_pos.eyes_pos=Posición de ojos # +options.dev_render_attach_pos.breath_pos=Posición de respiración # +options.dev_render_attach_pos.body_pos=Posición de cuerpo # +options.dev_render_attach_pos.feet_pos=Posición de pies # +options.dev_render_attach_pos.all=Todas # +options.dev_disable_client_blob_cache=Deshabilitar caché blob del cliente # +options.dev_force_client_blob_cache=Forzar caché blob del cliente para juegos locales # +options.dev_connectionQuality=Calidad de la conexión # +options.dev_connection_quality.no_limit=Ilimitado # +options.dev_connection_quality.phone_4g=4G # +options.dev_connection_quality.phone_3g=3G # +options.dev_connection_quality.slow=Lenta # +options.dev_connection_quality.very_slow=Muy lenta # +options.dev_use_fps_independent_turning=Usar giro independiente de FPS # +options.dev_use_fast_chunk_culling=Usar selección rápida de porción de terreno # +options.dev_displayMarketplaceDocumentId=Mostrar ID de los documentos del Mercado # +options.dev_addCoins=Agregar %s monedas # +options.discoveryEnvironment=Entorno de detección (requiere reinicio) # +options.discoveryEnvironment.production=Producción # +options.discoveryEnvironment.staging=Montaje # +options.discoveryEnvironment.local=Local # +options.discoveryEnvironment.dev=Desarrollador [Inestable] # +options.dev_realmsEnvironment=Entorno de Realms # +options.dev_realms_environment.production=Producción # +options.dev_realms_environment.staging=Ensayo # +options.dev_realms_environment.local=Local # +options.dev_realms_environment.dev=Desarrollador # +options.dev_realmsSku=SKU de Realms # +options.dev_realms_sku.production=Producción # +options.dev_realms_sku.fiveday=Cinco días # +options.dev_realms_sku.default=Predeterminado # +options.dev_realmsEndpoint=Extremo de los Realms # +options.dev_realmsEndpointPayment=Pago de los extremos de los Realms # +options.dev_realmsRelyingParty=Usuario de confianza de los Realms # +options.dev_realmsRelyingPartyPayment=Pago del usuario de confianza de los Realms # +options.dev_realms_stories=Habilitar las historias de Realms (requiere reinicio) # +options.dev_overrideXboxEnvironmentWindows=Anular sandbox de Xbox (sistema operativo controlado en Windows) # +options.dev_overrideXboxEnvironment=Anular sandbox de Xbox (requiere reinicio) # +options.dev_xboxEnvironment=Entorno de sandbox de Xbox (requiere reinicio) # +options.dev_xbox_environment.retail=Venta al por menor # +options.dev_xbox_environment.dev=Desarrollador # +options.dev_xbox_environment.dev_achievement=Logro de desarrollador # +options.dev_experimentalTreatment=Sobrescribir los tratamientos especiales # +options.dev_sandboxRetail=Xforge Sandbox: minoristas # +options.dev_sandboxDev=Xforge Sandbox: desarrolladores # +options.dev_sandboxDevAchievement=Sandbox de Xforge: logro de desarrollador # +options.dev_displayTreatmentsPanel=Mostrar tratamientos # +options.dev_currentTreatmentsTitle=Tratamientos actuales # +options.dev_unusedTreatmentsTitle=Tratamientos no utilizados # +options.dev_addTreatmentId=Agregar id. de tratamiento # +options.dev_addLabel=Agregar # +options.dev_applyTreatments=Aplicar tratamientos # +options.dev_resetToDefault=Restablecer a los valores predeterminados # +options.dev_clearFlights=Clara # +options.dev_experimentalProgressions=Anular progresiones # +options.dev_displayProgressionsPanel=Mostrar progresiones # +options.dev_addProgressionId=Agregar ID de progresión # +options.dev_reset_day_one_experience=Restablecer experiencia de Day One # +options.dev_useZippedInPackagePacks=Utilizar packs comprimidos en archivos Zip # +options.dev_importPacksAsZip=Importar packs como archivo Zip # +options.dev_folders_portSettingsFolder=Exportar la carpeta de configuración # +options.dev_useOverrideDate=Usar la fecha de modificación # +options.dev_displayOverrideDatetime=Mostrar fecha y hora # +options.dev_loadOverrideDate=Cargar la fecha de modificación al iniciar # +options.dev.timeZoneType=Modificar tipo de zona horaria del editor # +options.dev.timeZoneType.local=Editar en hora local # +options.dev.timeZoneType.utc=Editar en UTC # +options.dev_overrideDateYear=Año # +options.dev_overrideDateMonth=Mes # +options.dev_overrideDateDay=Día # +options.dev_overrideDateHour=Hora # +options.dev_overrideDateMinute=Minuto # +options.dev_overrideDayLength=Duración de día de cancelación en minutos (min: 1) # +options.dev_overrideTimeScale=Velocidad de escala en la que pasa el tiempo (mín.: 1, predeterminado: 1) # +options.dev_updateOverrideDate=Actualizar la fecha de modificación # +options.dev_overrideVersionMajor=Mayor # +options.dev_overrideVersionMinor=Menor # +options.dev_overrideVersionPatch=Revisión # +options.dev_updateVersionOverride=Actualizar la modificación de la versión del cliente # +options.dev_resetOverrideDate=Restablecer la fecha de modificación # +options.dev_clearStoreCache=Limpiar la memoria caché del Mercado # +options.dev_clearLibraryCache=Borrar caché de la biblioteca # +options.dev_clearAllCache=Limpiar toda la memoria caché # +options.dev_connection_quality=Acondicionador de red (simulador de malas conexiones) # +options.dev_connection_off=Desactivado: la conexión en memoria está activada para el juego local # +options.dev_connection_nolimit=Pila completa de red activada: sin límites # +options.dev_connection_4g=4G - 15 Mbps, latencia de 100ms, 1% de pérdida de paquetes # +options.dev_connection_3g=3G - 1,5Mbps, latencia de 200ms, 2% de pérdida de paquetes # +options.dev_connection_slow=Lenta - 400Kbps, latencia de 300ms, 3% de pérdida de paquetes # +options.dev_connection_veryslow=Muy lenta - 200Kbps, latencia de 400ms, 4% de pérdida de paquetes # +options.dev_deleteAllPersonas=Eliminar todos los personajes # +options.dev_deleteLegacyPersona=Eliminar casilla de personaje heredada # +options.dev_identity_environment=Nueva identidad y nuevo entorno de infraestructura en línea (requiere reinicio) # +options.dev_identity_environment.dev=Equipo de desarrollo # +options.dev_identity_environment.test=Prueba # +options.dev_identity_environment.prod=Producción # +options.dev_education_services_environment=Entorno de servicios educativos (MUTS) (requiere reinicio) # +options.dev_education_environment.dev=Desarrollo # +options.dev_education_environment.staging=Staging # +options.dev_education_environment.preprod=Preproducción # +options.dev_education_environment.prod=Producción # +options.dev_education_environment.local=Local # +options.dev_azure_notebooks_environment=Entorno de Azure Notebooks (AZNB) (requiere reinicio del editor) # +options.dev_azure_notebooks_environment.prod=Producción # +options.dev_azure_notebooks_environment.staging=Montaje # +options.dev.windowsStore=Seleccionar Windows Store (requiere reinicio) # +options.dev.windowsStore.auto=Automático # +options.dev.windowsStore.v6=Windows Store heredada - V6 # +options.dev.windowsStore.v8=OneStore - V8 # +options.dev.stores=Tiendas activas actualmente: # +options.dev_sunset_overrides=Habilitar las anulaciones del atardecer # +options.dev_sunset_status=Tratar el dispositivo como atardecer completo # +options.dev_sunsetting_tier=Etapa de finalización de servicio # +options.dev_sunsetting_tier.one=Nivel 1: Inicial # +options.dev_sunsetting_tier.two=Nivel 2 - KitKat # +options.dev_sunsetting_tier.three=Nivel 3: FireTV # +options.dev_sunsetting_tier.four=Nivel 4: 1024 MB # +options.dev_sunsetting_tier.five=Nivel 5 - Pendiente # +options.dev_sunsetting_tier.not_pending=No pendiente # +options.dev.gathering_config_id_override=Recopilando la anulación del identificador de configuración # +options.difficulty=Dificultad # +options.difficulty.easy=Fácil # +options.difficulty.hard=Difícil # +options.difficulty.hardcore=Extremo # +options.difficulty.normal=Normal # +options.difficulty.peaceful=Pacífico # +options.dpadscale=Tamaño de la cruz de control # +options.enableChatTextToSpeech=Texto hablado para el chat # +options.enableAutoPlatformTextToSpeech=Texto hablado con configuración del dispositivo # +options.enableUITextToSpeech=Texto hablado para la interfaz de usuario # +options.enableOpenChatMessage=Habilitar mensaje abierto en el chat # +options.entityShadows=Sombras de entidades # +options.editSettings=Editar ajustes # +options.fancyskies=Cielos hermosos # +options.farWarning1=Se recomienda instalar Java de 64 bits # +options.farWarning2=para renderizar 'Lejos' (tienes 32 bits) # +options.fboEnable=Activar FBO # +options.forceUnicodeFont=Forzar fuente unicode # +options.fov=Campo de visión # +options.fov.toggle=El campo de visión se puede alterar con las acciones de juego # +options.licenses=Licencias # +options.licensed_content=Contenido con licencia # +options.networkSettings=Configuración de la red # +options.font_license=Licencia de fuente # +options.font_license_body=%1 # +options.livingRoomFOV=Campo de visión de la sala de estar # +options.default.format=%s # +options.percent.format=%s%% # +options.fov.format=%s° # +options.fov.max=Quake Pro # +options.fov.min=Normal # +options.hudOpacity=Opacidad del HUD # +options.hudOpacity.max=Normal # +options.hudOpacity.min=Oculto # +options.framerateLimit=FPS máximos # +options.framerateLimit.max=Ilimitado # +options.fullKeyboardGameplay=Disposición de teclas del juego # +options.fullKeyboardLayout=Diseño completo del teclado # +options.fullscreen=Pantalla completa # +options.gamepadcursorsensitivity=Sensibilidad del cursor del control # +options.gamertag=Gamertag: # +options.gamma=Brillo # +options.gamma.max=Brillante # +options.gamma.min=Oscuro # +options.worldLightBrightness=Brillo de luz del mundo # +options.goToFeedbackWebsite=Ir al sitio web de comentarios # +options.graphics=Gráficos sofisticados # +options.transparentleaves=Hojas sofisticadas # +options.bubbleparticles=Burbujas sofisticadas # +options.smooth_lighting=Iluminación suave # +options.gui.accessibility.scaling=Escalado de la GUI extragrande # +options.gui.accessibility.scaling.tooltip=Habilita una versión extragrande de la interfaz del menú como una opción adicional de accesibilidad. Esta configuración puede provocar que aparezcan fallas visuales en algunas pantallas del menú. # +options.upscaling=Ampliación de la escala # +options.raytracing=Trazado de rayos # +options.raytracing.disabled.upsell.supported_platform=Esta opción solo se puede editar al jugar en un mundo con capacidad para trazado de rayos. Puedes buscar uno de estos mundos en el Mercado, o crear tu propio pack de recursos con capacidad para trazado de rayos. # +options.raytracing.disabled.upsell.unsupported_platform=Esta función requiere el uso de un dispositivo específico. Para obtener más información, consulta: http://aka.ms/ray-tracing-FAQ # +options.graphics.fancy=Sofisticada # +options.graphics.fast=Rápido # +options.renderingProfile=Gráficos # +options.renderingProfile.sad=Básico # +options.renderingProfile.fancy=Sofisticado # +options.renderingProfile.superfancy=Supersofisticado # +options.go_to_keybinds=Ir a atajos # +options.group.audio=Sonido # +options.group.feedback=Comentarios # +options.group.game=Juego # +options.group.graphics=Gráficos # +options.group.graphics.experimental=Experimental # +options.group.input=Controles # +options.group.multiplayer=Multijugador # +options.group.realms=¿Te invitaron a Realms Alpha? # +options.guiScale=Tamaño del pad direccional # +options.guiScale.auto=Auto. # +options.guiScale.disabled=El escalado de la interfaz de usuario no es compatible con este monitor, probablemente debido a una baja resolución. # +options.guiScale.large=Grande # +options.guiScale.maximum=Máximo # +options.guiScale.medium=Medio # +options.guiScale.minimum=Mínimo # +options.guiScale.normal=Normal # +options.guiScale.optionName=Modificador de la escala de GUI # +options.guiScale.small=Pequeña # +options.hidden=Oculto # +options.hidehud=Ocultar HUD # +options.hidehand=Ocultar mano # +options.classic_box_selection=Selección de contorno # +options.creator=Creador # +options.creatorTitle=Configuración del creador # +options.vr_classic_box_selection=Selección de contorno # +options.hidegamepadcursor=Ocultar el cursor del control # +options.hidegui=Ocultar interfaz de juego # +options.showKeyboardPrompts=Mostrar indicaciones del teclado y el mouse # +options.showLearningPrompts=Mostrar indicaciones de aprendizaje # +options.hidetooltips=Ocultar descripciones emergentes de controles # +options.splitscreenHUDsize=Tamaño del HUD en pantalla dividida # +options.ingamePlayerNames=Nombres de los jugadores durante el juego # +options.splitscreenIngamePlayerNames=Nombres de los jugadores durante el juego en pantalla dividida # +options.interfaceOpacity=Opacidad del HUD # +options.interactionmodel=Modelo de interacción # +options.interactionmodel.touch=Tocar # +options.interactionmodel.crosshair=Cruz filar # +options.interactionmodel.classic=Clásico # +options.splitscreenInterfaceOpacity=Opacidad del HUD en pantalla dividida # +options.textBackgroundOpacity=Opacidad del fondo del texto # +options.hidepaperdoll=Ocultar muñeco de papel # +options.showautosaveicon=Mostrar icono de autoguardado # +options.hold=Mantener presionado # +options.hotbarScale=Escala de barra visible # +options.invertMouse=Invertir mouse # +options.invertYAxis=Invertir eje Y # +options.joystickMoveVisible=Palanca de juego siempre visible # +options.thumbstickOpacity=Opacidad de la palanca de juego # +options.defaultJoystickMoveVisible=Palanca de juego visible cuando no se usa # +options.creativeDelayedBlockBreaking=Retraso en la ruptura de bloques (solo para modo creativo) # +options.keyboardLayout=Diseño del teclado # +options.keyboardAndMouse=Teclado y mouse # +options.keyboardAndMouseSettings=Teclado y mouse # +options.language=Idioma # +options.languageGuiScaleCompatibility.title=El idioma y la escala de la interfaz de usuario no son compatibles # +options.languageGuiScaleCompatibility.message.short=La fuente del idioma que seleccionaste no se puede leer en una escala tan pequeña de la interfaz de usuario. # +options.languageGuiScaleCompatibility.message.long=La fuente del idioma que seleccionaste no se puede leer en una escala tan pequeña de la interfaz de usuario. ¿Quieres aumentar la escala de la interfaz de usuario? # +options.languageGuiScaleCompatibility.ok=Aumentar escala de la interfaz de usuario # +options.languageGuiScaleCompatibility.cancel=Atrás # +options.languageWarning=Algunas traducciones pueden contener errores # +options.lefthanded=Para zurdos # +options.hotbarOnlyTouch=El control táctil únicamente afecta la barra visible # +options.manage=Administrar # +options.manageAccount=Administrar cuenta # +options.mipmapLevels=Niveles de mipmaps # +options.modelPart.cape=Capa # +options.modelPart.hat=Sombrero # +options.modelPart.jacket=Chaqueta # +options.modelPart.left_pants_leg=Pierna izquierda # +options.modelPart.left_sleeve=Manga izquierda # +options.modelPart.right_pants_leg=Pierna derecha # +options.modelPart.right_sleeve=Manga derecha # +options.multiplayer.title=Configuración de multijugador... # +options.music=Música # +options.name=Nombre # +options.defaultName=Steve # +options.off=Desactivado # +options.on=Activado # +options.particles=Partículas # +options.particles.all=Todas # +options.particles.decreased=Disminuidas # +options.particles.minimal=Mínimas # +options.patchNotes=Notas de la revisión # +options.performanceButton=Ajustes de rendimiento de vídeo... # +options.performanceVideoTitle=Ajustes de rendimiento de vídeo # +options.postButton=Configuración del post-procesamiento... # +options.postProcessEnable=Activar postprocesamiento # +options.postVideoTitle=Configuración del post-procesamiento # +options.profile=Perfil # +options.profileTitle=Perfil de usuario y configuración # +options.general=General # +options.generalTitle=Configuración general # +options.account=Cuenta # +options.accountTitle=Configuración de cuenta # +options.accountError=Error en la cuenta # +options.accountErrorButton=Ver errores # +options.qualityButton=Ajustes de calidad de video... # +options.qualityVideoTitle=Ajustes de calidad de vídeo # +options.reducedDebugInfo=Reducir información de depuración # +options.renderClouds=Generar nubes # +options.renderDistance=Visibilidad # +options.raytracing.renderDistance=Distancia de renderizado del trazado de rayos # +options.raytracing.renderDistanceFormat=%s fragmentos # +options.renderDistanceFormat=%s fragmentos # +options.renderDistanceRecommendedFormat=%s piezas (recomendado) # +options.renderDistance.warning=Esta configuración de distancia de renderizado considerable podría disminuir la tasa de fotogramas, provocar bloqueos o causar otros comportamientos inesperados # +options.raytracing.renderdistance.warning=Esta configuración puede generar problemas de rendimiento mientras juegas. # +options.resetSettings=Restablecer a los valores predeterminados # +options.resetSettings.popUp=¿Quieres regresar a la configuración predeterminada? # +options.maxFramerate=FPS máximos (experimental) # +options.maxFramerateFormat=%s de FPS # +options.perf_turtle=Tortuga de rendimiento # +options.msaa=Antialiasing # +options.texelAA=Antialiasing de texel # +options.renderDistance.far=Lejana # +options.renderDistance.normal=Normal # +options.renderDistance.short=Corta # +options.renderDistance.tiny=Mínima # +options.resourcepacks=Packs de recursos # +options.safeZone=Área segura # +options.safeZoneX=Área segura horizontal # +options.safeZoneY=Área segura vertical # +options.safeZone.title=Cambiar área segura en pantalla # +options.safeZone.description=Ajusta las barras deslizantes hasta que las cuatro esquinas coincidan con los bordes de tu pantalla. # +options.saturation=Saturación # +options.screenAnimations=Animaciones en pantalla # +options.screenPositionX=Posición horizontal de la pantalla # +options.screenPositionY=Posición vertical de la pantalla # +options.sensitivity=Sensibilidad # +options.sensitivity.max=¡¡¡HIPERVELOZ!!! # +options.sensitivity.min=*bostezo* # +options.spyglassdampen=Atenuación del catalejo # +options.staticjoystick=Bloquear palanca de juego # +options.dwellbeforedragtime=Tiempo de espera antes de arrastrar (ms) # +options.stacksplittingtriggertime=Tiempo de división de lotes (ms) # +options.multiplayergame=Partida multijugador # +options.servervisible=Visible para jugadores LAN # +options.ShowComfortSelectScreen=Mostrar pantalla de selección de comodidad # +options.sliderLabelFormat=%s: %s # +options.smoothRotationSpeed=Velocidad de giro suave # +options.xboxliveBroadcast.inviteOnly=Solo por invitación # +options.xboxliveBroadcast.friendsOnly=Solo amigos # +options.xboxliveBroadcast.friendsOfFriends=Amigos de amigos # +options.xboxliveBroadcastSettings=Configuración de la cuenta de Microsoft # +options.xboxlivevisible=Visible para jugadores de la red de Xbox # +options.xboxLiveAccountSettings=Configuración de la cuenta de Microsoft # +options.xboxLiveSignedIn=Iniciaste sesión con una cuenta de Microsoft # +options.xboxLiveSignedOut=Cerraste sesión en la cuenta de Microsoft # +options.xboxLive.privacyControl=Privacidad y seguridad en línea # +options.realms.checkInvites=Administrar invitaciones de membresía de Realms # +options.skinCustomisation=Personalizar aspecto... # +options.skinCustomisation.title=Personalizar aspecto # +options.skin.change=Cambiar aspecto # +options.snooper=Permitir envío de informes # +options.snooper.desc=Queremos recopilar información sobre tu equipo para mejorar Minecraft, así sabremos dónde están los mayores problemas y qué podemos hacer al respecto. Toda esta información es completamente anónima y se puede ver a continuación. Prometemos no hacer nada malo con estos datos, pero si igual no quieres participar, ¡siéntete libre de desactivar la opción! # +options.snooper.title=Recolección de especificaciones del equipo # +options.snooper.view=Configuración de envío de informes... # +options.sound=Vol. del sonido # +options.sounds=Sonido # +options.sounds.title=Configuración de sonido # +options.accessibility=Accesibilidad # +options.accessibility.title=Configuración de accesibilidad # +options.screenShake=Vibración de la cámara # +options.darknessEffectModifier.message=Ajusta que tan oscura puede quedar la pantalla durante el efecto Oscuridad (lo causan criaturas y otras fuentes) # +options.darknessEffectModifier=Fuerza del efecto de Oscuridad # +options.glintStrength.message=Regula la transparencia del destello visual de los objetos encantados. # +options.glintStrength=Fuerza de destello # +options.glintSpeed.message=Ajusta la velocidad con la que centellea el destello visual de los objetos encantados. # +options.glintSpeed=Velocidad de destello # +options.notificationDuration.Toast=Duración de la notificación del sistema # +options.notificationDuration.Chat=Duración del mensaje de chat # +options.notificationDuration.ToastMessage=Elige durante cuánto tiempo se pueden ver los mensajes, como las invitaciones a juegos y las ofertas del Mercado # +options.notificationDuration.ChatDuration=Elige cuánto tiempo permanecen visibles los mensajes del chat # +options.notificationDuration.ThreeSec=3 segundos (predeterminado) # +options.notificationDuration.TenSec=10 segundos # +options.notificationDuration.ThirtySec=30 segundos # +options.splitscreen=Pantalla dividida # +options.splitscreen.horizontal=Pantalla dividida horizontal # +options.splitscreen.vertical=Pantalla dividida vertical # +options.stickyMining=Cursor adhesivo # +options.stream=Configuración de transmisión... # +options.stream.bytesPerPixel=Calidad # +options.stream.changes=Tal vez debas reiniciar el stream para que los cambios se apliquen. # +options.stream.chat.enabled=Habilitar # +options.stream.chat.enabled.always=Siempre # +options.stream.chat.enabled.never=Nunca # +options.stream.chat.enabled.streaming=Durante la transmisión # +options.stream.chat.title=Ajustes del chat de Twitch # +options.stream.chat.userFilter=Filtro de usuarios # +options.stream.chat.userFilter.all=Todos los espectadores # +options.stream.chat.userFilter.mods=Moderadores # +options.stream.chat.userFilter.subs=Suscriptores # +options.stream.compression=Compresión # +options.stream.compression.high=Alto # +options.stream.compression.low=Bajo # +options.stream.compression.medium=Medio # +options.stream.estimation=Resolución estimada: %dx%d # +options.stream.fps=FPS # +options.stream.ingest.reset=Restablecer preferencia # +options.stream.ingest.title=Lista de servidores para la emisión # +options.stream.ingestSelection=Servidores de retransmisión # +options.stream.kbps=Ancho de banda # +options.stream.mic_toggle.mute=Silenciar # +options.stream.mic_toggle.talk=Hablar # +options.stream.micToggleBehavior=Pulsar para # +options.stream.micVolumne=Volumen del micrófono # +options.stream.sendMetadata=Enviar metadatos # +options.stream.systemVolume=Volumen del sistema # +options.stream.title=Ajustes de emisión por Twitch # +options.thirdperson=Perspectiva de la cámara # +options.thirdperson.firstperson=Primera persona # +options.thirdperson.thirdpersonback=Tercera persona atrás # +options.thirdperson.thirdpersonfront=Tercera persona frente # +options.title=Opciones # +options.toggle=Activar/desactivar # +options.copyCoordinateUI=Habilitar copiar coordenada en la interfaz de usuario # +options.toggleCrouch=Alternar accesos rápidos # +options.touch=Tocar # +options.touchSettings=Configuración táctil # +options.touchscreen=Modo pantalla táctil # +options.uiprofile=Perfil de interfaz # +options.uiprofile.classic=Clásico # +options.uiprofile.pocket=Pocket # +options.betaNewDeathScreenToggle=Nueva pantalla de «¡Moriste!» (Experimental) # +options.betaNewDeathScreenToggle.disabled=No puedes cambiar este ajuste mientras juegas en un mundo. # +options.usetouchpad=Controles divididos # +options.viewSubscriptions=Suscripciones # +options.viewSubscriptions.button.info=Info. # +options.viewSubscriptions.button.price=%s # +options.viewSubscriptions.button.pricePerMonth=%s al mes # +options.viewSubscriptions.button.manage=Admin. # +options.viewSubscriptions.renew=Se renueva cada 30 días # +options.viewSubscriptions.daysRemaining=Quedan %d días # +options.viewSubscriptions.realmsPlus.header=Suscripciones disponibles # +options.viewSubscriptions.realmsPlus.headerAdditional=Suscripciones adicionales # +options.viewSubscriptions.realmsPlus.detail=Más de 150 packs del Mercado y tu propio servidor de realm para 10 jugadores # +options.viewSubscriptions.realms.header=Suscripciones adicionales # +options.viewSubscriptions.realms.detail=Obtén acceso a tu propio servidor de Realms para hasta %d jugadores en simultáneo # +options.viewSubscriptions.loadingSubscriptions=Cargando tus suscripciones... # +options.viewSubscriptions.loadingSubscriptionsFailed=Error al cargar las suscripciones # +options.viewSubscriptions.purchasedPlatformDiffers=Este elemento se compró en %s. Debes usar ese dispositivo para administrarlo. # +options.viewSubscriptions.mySubscriptions=Mis suscripciones # +options.viewSubscriptions.noActiveSubscriptions=No tienes ninguna suscripción activa # +options.viewSubscriptions.signIn=Iniciar sesión # +options.viewSubscriptions.buyAnAdditionalRealm=Comprar un realm adicional # +options.viewSubscriptions.realmsPlusSubscriptionForRealm=Suscripción a Realms Plus para el realm %s. # +options.viewSubscriptions.additionalSubscriptionForRealm=Suscripción adicional para el realm %s. # +options.viewSubscriptions.personalRealmServer=Tu propio servidor de realm para agregar miembros infinitos y jugar en línea con hasta 2 amigos a la vez # +options.viewSubscriptions.tenPlayers=Servidor de realm para 10 jugadores # +options.viewSubscriptions.twoPlayers=Servidor de realm para 2 jugadores # +options.viewSubscriptions.startedInStore=Se inició en la tienda: %s # +options.viewSubscriptions.boughtOnAnotherDevice=Comprado en otro dispositivo # +options.viewSubscriptions.deviceSunsetting=Es posible que tu versión pronto deje de tener acceso a los realms # +options.viewSubscriptions.deviceSunset=Tu versión no puede acceder a los realms # +options.viewSubscriptions.consumableToSubscriptionTransitionInfo=No puedes extender tu Realm en este momento. Con las suscripciones para los Realms, ahora podrás comprar una nueva suscripción en cuanto tu Realm llegue a su vencimiento. ¡Pero no te preocupes! Tu Realm se mantendrá en línea de forma gratuita durante 14 días, por lo que tendrás tiempo suficiente para extenderlo. # +options.swapJumpAndSneak=Intercambiar salto y agacharse # +options.swapGamepadAB=Cambio de botón A/B # +options.swapGamepadXY=Cambio de botón Y/X # +options.usetouchscreen=Jugar en táctil # +options.vbo=Usar VBO # +options.video=Video # +options.videoTitle=Configuración de video # +options.viewBobbing=Movimiento de Visión # +options.visible=Visible # +options.vsync=Usar VSync # +options.vsync.off=Sin sincronización vertical # +options.vsync.on=Sincronización vertical # +options.vsync.adaptive=Sincronización vertical adaptable # +options.websocketEncryption=Requerir WebSockets cifrados # +options.websocketEncryptionWarningLabel=Deshabilita esta opción solo si te estás conectando activamente a una aplicación conocida y segura. # +options.filelocation.title=Ubicación de almacenamiento de archivos # +options.filelocation.external=Externo # +options.filelocation.appdata=Aplicación # +options.filelocation.external.warning.title=Advertencia # +options.filelocation.external.warning.body=El almacenamiento externo cambió de ubicación, por lo que podrías perder tus mundos en algunos dispositivos. Visita esta página para obtener más información: %s # +options.filelocation.external.warning.button=Detalles (se abre en el navegador) # +options.atmosphericsEnable=Atmósfera # +options.edgeHighlightEnable=Resalte de bordes # +options.bloomEnable=Vegetación # +options.terrainShadowsEnable=Sombras del terreno # +options.superFancyWaterEnable=Agua supersofisticada # +options.onlyTrustedSkinsAllowed=Permitir únicamente los aspectos de confianza # + +options.autoUpdateEnabled=Actualización automática de los packs desbloqueados # +options.autoUpdateMode=Actualización automática de los packs desbloqueados # +options.autoUpdateMode.off=Desactivado # +options.autoUpdateMode.on.withWifiOnly=Activado únicamente con Wi-Fi # +options.autoUpdateMode.on.withCellular=Activado con Wi-Fi o datos móviles # +options.allowCellularData=Permitir el uso de datos móviles para jugar en línea # +options.allowCellularData.message=Utiliza los datos móviles para el modo multijugador cuando no haya Wi-Fi disponible. Esto podría generar un costo de datos adicional. # +options.cellularDataWarningLabel=Jugar a través de las redes móviles puede generar cargos adicionales con tu operador. # +options.openFeedbackPage=Salir al sitio de comentarios # +options.openFeedbackPage.message=Tu navegador predeterminado se abrirá para mostrar el sitio de comentarios de Minecraft. # +options.openFeedbackPage.continue=Continuar al sitio de comentarios # +options.turnOffAchievements=¿Desactivar logros? # +options.turnOffAchievements.message=Los trofeos únicamente están disponibles en los mundos configurados en modo supervivencia y con los trucos desactivados. Si continúas, nadie volverá a obtener trofeos mientras juegue en este mundo, incluso si cambias la configuración antes de jugar. # +options.achievementsDisabled=No se pueden conseguir logros en este mundo. # +options.achievementsDisabled.onLoad=Si comienzas a jugar con esta configuración, ya no se podrán conseguir logros en este mundo. # +options.achievementsDisabled.notSignedIn=Se pueden conseguir logros en este mundo, pero debes iniciar sesión en una cuenta de Microsoft para obtenerlos. # +options.turnOffCrossPlatformMultiplayer=¿Desactivar el multijugador entre diferentes plataformas? # +options.turnOffCrossPlatformMultiplayer.message=El contenido que estás intentando utilizar no se permite en las partidas multijugador entre plataformas. Si continúas, no podrás jugar partidas multijugador entre plataformas. # +options.conflictingPacks=Packs en conflicto # +options.conflictingPacks.message.onStack=Si un pack ya está en la pila, no puede aplicarse con otros packs. %s # +options.conflictingPacks.message.offStack=El pack que intentas aplicar no se puede aplicar con otros packs. %s # +options.conflictingPacks.message.offStackWithBehavior=Si continúas, se eliminarán todos los packs actuales y se agregará el que estás intentando aplicar. Esto hará que desaparezcan todos los packs de comportamiento del mundo y, si esto ocurre, puede que el mundo se dañe y se pierda todo lo que has creado. # +options.conflictingPacks.continue=Si continúas, se eliminarán todos los packs actuales y se agregará el que estás intentando aplicar. # +options.crossPlatformMultiplayerDisabled=El contenido activo en este mundo no se puede utilizar en partidas multijugador entre diferentes plataformas. # +options.multiplayerDisabled=El contenido activo en este mundo no se puede usar en el modo multijugador. # +options.skinsCrossPlatformMultiplayerDisabled=El aspecto que estas utilizando no se puede usar en partidas multijugador entre diferentes plataformas. # +options.skinsMultiplayerDisabled=El aspecto que estás utilizando no se puede usar en partidas multijugador. # +options.content.noRealms=¿Quieres editar el mundo? # +options.content.noRealms.message=Este mundo utiliza un pack de recursos o una plantilla que no se puede utilizar en partidas multijugador entre diferentes plataformas. # +options.experimentalWorldLoad=¿Cargar mundo experimental? # +options.experimentalWorldLoad.message=Este mundo utiliza algunas características que aún están en desarrollo. Podría tener errores fatales o dejar de funcionar en cualquier momento. # +options.updateWorldHeight=Actualización del mundo # +options.updateWorldHeight.message=Esta actualización hace que tu mundo sea más alto y profundo. Agrega más bloques y cuevas bajo tu mundo actual, por lo que tienes más espacio subterráneo para explorar. # +options.activateExperimentalGameplay.message=¡Ten cuidado! Estás a punto de crear una copia de tu mundo con las características experimentales activadas. Este nuevo mundo podría tener errores fatales o dejar de funcionar con las actualizaciones futuras. # +options.activateExperimentalGameplay=¿Activar modo experimental? # +options.activateExperimentalGameplay.activate=Activar # +options.activateExperimentalGameplayCreate.message=¡Ten cuidado! Vas a activar las características que aún están en desarrollo. Tu mundo podría tener errores fatales o dejar de funcionar con las actualizaciones futuras. # +options.activateFancyBubbles=¿Activar las columnas de burbujas sofisticadas? # +options.activateFancyBubblesCreate.message=Activa las columnas de burbujas sofisticadas. Las columnas de burbujas sofisticadas pueden disminuir el rendimiento en algunos dispositivos. # +options.unlockTemplateWorldOptions=¿Descartar la configuración del creador? # +options.unlockTemplateWorldOptions.message=La experiencia que diseñó el creador de esta plantilla podría tener errores si desbloqueas esta configuración. Si continúas, tal vez no puedas volver a la experiencia original. # +options.unlockTemplateWorldOptions.initiate=Desbloquear opciones de plantilla del mundo # +options.unlockTemplateWorldOptions.ok=Desbloquear todas las configuraciones # +options.unlockTemplateWorldOptions.cancel=Mantener la configuración del creador # +options.unlockTemplateWorldOptions.warning=Las opciones de plantilla de mundo están bloqueadas a los valores establecidos por el creador de esta plantilla. Desbloquéalas para cambiarlas. # +options.unlockTemplateWorldOptions.packWarning=Desbloquea configuraciones de plantillas de mundo desde configuración del juego para cambiar los packs de este mundo. # +options.unlockTemplateWorldOptions.permissionsWarning=Desbloquea las opciones de plantillas de mundos en el menú de Configuración del juego para poder cambiar los permisos. # +options.continue=Continuar # +options.edit=Editar # +options.enableEducation=¿Habilitar Education Edition? # +options.enableEducation.message=Habilita las características de química de Education Edition. El modo de juego de Education puede causar errores en tu mundo. Si decides continuar, haremos una copia de tu mundo con el prefijo [EDU]. # +options.enableEducationCreate.message=Habilita las características de química de Education Edition. Esta función no se puede deshabilitar después de crear tu mundo. Estas características funcionan mejor en dispositivos de escritorio con un nivel moderado o alto de memoria. # +options.goBack=Atrás # +options.loadWorldAnyway=Cargar mundo de todos modos # +options.updateAndPlay=Actualizar y jugar # +options.makeBackup=Hacer una copia de seguridad de mi mundo # +options.managePrivacy=Para administrar tu configuración de privacidad, visita https://account.xbox.com/Settings en cualquier navegador. ###disable_3rd_party_console_resource_pack_check +options.unlink_msa.button=Desvincular la cuenta de Microsoft # +options.unlink_msa.confirm.title=¿Quieres desvincular la cuenta de Microsoft? # +options.unlink_msa.confirm.warning=ADVERTENCIA: si desvinculas las cuentas, ya no podrás almacenar el progreso o las compras realizadas en tu consola "PlayStation 4" o en tu cuenta %s. # +options.unlink_msa.confirm.warning.2=Si desvinculas tu cuenta de Microsoft de este juego, se verán afectadas todas las partidas de Minecraft creadas con esta cuenta de Microsoft en esta plataforma. # +options.unlink_msa.confirm.checkbox1=Ya no podré acceder a ningún contenido de la tienda dentro del juego al jugar en otras plataformas. # +options.unlink_msa.confirm.checkbox2=Ya no podré jugar juegos entre plataformas con mis amigos que utilizan otras plataformas. # +options.unlink_msa.confirm.checkbox3=Ya no podré acceder a los Realms, incluyendo las suscripciones a los Realms que estén activas actualmente. # +options.unlink_msa.confirm.checkbox4=Entiendo todo lo anterior y deseo continuar con la desvinculación. # +options.unlink_msa.confirm.button=Desvincular # +options.unlink_msa.progress.title=Desvinculando # +options.unlink_msa.progress.body=Desvinculando tus cuentas... # +options.unlink_msa.success.title=La desvinculación se realizó correctamente # +options.unlink_msa.success.body=Se desvincularon tus cuentas. # +options.unlink_msa.failure.title=Algo salió mal # +options.unlink_msa.failure.body=Hubo un error al desvincular tus cuentas. Revisa tu conexión a Internet. # +options.newUiEditWorld.title=¿Quieres probar nuestro nuevo diseño? # +options.newUiEditWorld.info=§7Prueba el rediseño que le daremos pronto a esta página. Siempre podrás volver a la experiencia anterior. # +options.newUiEditWorld.initiate=Probar el diseño nuevo # +options.newUiEditWorldDialog.title=No se guardará la configuración # +options.newUiEditWorldDialog.body=Si regresas al diseño nuevo, deberás volver a empezar. ¿Deseas continuar? # +options.newUiEditWorldDialog.accept=Ir al nuevo diseño sin guardar # +options.newUiEditWorldDialog.stay=Permanecer en el diseño actual # +options.editor.modeDescription.message=El modo Editor agrega herramientas potentes para la edición de mundos. Está diseñado para creadores experimentados que utilizan dispositivos con mouse y teclado. # +options.editor.modeDescription.messageWithMouse=El modo Editor agrega herramientas potentes para la edición de mundos. Está diseñado para creadores experimentados. # +options.editor.modeActive=Minecraft está actualmente en modo Editor. # +options.editor.modeNotActive=Minecraft no está actualmente en modo Editor. # +options.editor.achievementsDisabled=No se pueden conseguir logros en este mundo. # +options.newUiPlayScreen.initiate=Cambiar a la nueva interfaz de usuario # +options.openPage.continue=Más información # + +options.dcast_character.Title=Nuevos personajes para la creación de personajes # + +patchNotes.loading=Cargando notas de revisión # +patchNotes.continue=Continuar # +patchNotes.unlock=Desbloquear # +patchNotes.error.noInternet.title=Desconexión de internet # +patchNotes.error.noInternet.msg=Algo salió mal. Revisa tu conexión a internet. # +patchNotes.error.notFound.title=Notas de la revisión %1 # +patchNotes.error.notFound.msg=Corregimos algunos errores en esta versión. Te enviaremos nuevas notas de revisión cuando haya otras novedades. # + +sunsetting.popup.title=Este dispositivo ya no es compatible. # +sunsetting.popup.moreInfo=Más información # +sunsetting.popup.dontshow=No volver a mostrar este mensaje # + +sunsetting.popup.moreInfo.gearVR=Para obtener más información, visita https://aka.ms/MinecraftSunsetting en cualquier navegador web. # +sunsetting.popup.moreInfo.gearVR.geo=Para obtener más información, visita la página https://aka.ms/MinecraftGeoSunsetting en cualquier navegador web. # + +sunsetting.popup.pendingSunset.ios_android=Nuestra capacidad para dar soporte a este dispositivo está llegando a su fin. Seguirás recibiendo actualizaciones hasta noviembre de 2022; ese mes, recibirás la última actualización para este dispositivo. Lamentamos mucho las molestias. %sUna vez que recibas la última actualización, podrás seguir jugando en tus mundos y acceder a tus compras del Marketplace (incluidas tus Minecoins). Los Realms que se administren desde este dispositivo seguirán funcionando durante 6 meses a menos que el propietario/a/a los actualice en otro dispositivo. No recibirás las actualizaciones más recientes ni tampoco podrás jugar en multijugador con dispositivos o Realms que sigan recibiendo actualizaciones. Tampoco podrás conectarte a ciertos servidores. %sHaz clic en el botón para obtener más información. Ahí también te explicamos cómo mudar tus mundos a un dispositivo nuevo. # +sunsetting.popup.sunset.ios_android=Este dispositivo ya no es compatible. Recibiste la última actualización para este dispositivo. A partir de este momento, puedes seguir construyendo en tus mundos y los elementos que hayas comprado en el Mercado (incluyendo las Minecoins) seguirán disponibles. Tus realms seguirán funcionando, a menos que el propietario del realm los actualice en un dispositivo diferente. Dejarás de recibir las últimas actualizaciones y ya no podrás jugar en el modo multijugador con los dispositivos o los realms que sigan recibiendo actualizaciones. Tampoco podrás conectarte a algunos servidores. %sHaz clic en el botón para obtener más información, incluyendo las maneras en que puedes mover tus mundos hacia un nuevo dispositivo. Sabemos que esto es un inconveniente, y te agradecemos profundamente por el tiempo que has pasado en nuestro juego. Esperamos verte pronto en un dispositivo actualizado. # +sunsetting.popup.pendingSunset.gearvr_win10=Este dispositivo dejará de ser compatible pronto. Continuarás recibiendo actualizaciones hasta el lanzamiento de nuestra próxima versión principal, cuando recibirás la última actualización para este dispositivo. Lamentamos mucho los inconvenientes. %sDespués de recibir la última actualización, podrás seguir jugando en tus mundos y acceder a los elementos que hayas comprado en el Mercado (incluyendo las Minecoins). Sin embargo, ya no podrás acceder al modo multijugador o a los realms desde este dispositivo. Dejarás de recibir las últimas actualizaciones y ya no podrás jugar con otros dispositivos o realms que sigan recibiendo actualizaciones. Tampoco podrás conectarte a algunos servidores. %sHaz clic en el botón para obtener más información, incluyendo las maneras en que puedes mover tus mundos hacia un nuevo dispositivo. # +sunsetting.popup.sunset.gearvr_win10=Este dispositivo ya no es compatible. Recibiste la última actualización para este dispositivo. A partir de este momento, puedes seguir construyendo en tus mundos y los elementos que hayas comprado en el Mercado (incluyendo las Minecoins) seguirán disponibles. Sin embargo, ya no podrás acceder al modo multijugador o a los realms desde este dispositivo. Dejarás de recibir las últimas actualizaciones y ya no podrás jugar con otros dispositivos que sigan recibiendo actualizaciones.Tampoco podrás conectarte a algunos servidores. # +sunsetting.popup.pendingSunset.dx10=Este dispositivo gráfico dejará de ser compatible pronto. Continuarás recibiendo actualizaciones hasta el lanzamiento de nuestra próxima versión principal, cuando recibirás la última actualización para este dispositivo. Lamentamos mucho los inconvenientes. %sDespués de recibir la última actualización, podrás seguir jugando en tus mundos y acceder a los elementos que hayas comprado en el Mercado (incluyendo las Minecoins). Los realms administrados desde este dispositivo seguirán funcionando, a menos que el propietario del realm los actualice en un dispositivo diferente. Dejarás de recibir las últimas actualizaciones y ya no podrás jugar en el modo multijugador con los dispositivos o los realms que sigan recibiendo actualizaciones. Tampoco podrás conectarte a algunos servidores. %sHaz clic en el botón para obtener más información, incluyendo las maneras en que puedes mover tus mundos hacia un nuevo dispositivo. # +sunsetting.popup.sunset.dx10=Este dispositivo gráfico ya no es compatible. Recibiste la última actualización para este dispositivo. A partir de este momento, puedes seguir construyendo en tus mundos y los elementos que hayas comprado en el Mercado (incluyendo las Minecoins) seguirán disponibles. Tus realms seguirán funcionando, a menos que el propietario del realm los actualice en un dispositivo diferente. Dejarás de recibir las últimas actualizaciones y ya no podrás jugar en el modo multijugador con los dispositivos o los realms que sigan recibiendo actualizaciones. Tampoco podrás conectarte a algunos servidores. %sHaz clic en el botón para obtener más información, incluyendo las maneras en que puedes mover tus mundos hacia un nuevo dispositivo. Sabemos que esto es un inconveniente, y te agradecemos profundamente por el tiempo que has pasado en nuestro juego y por todo tu apoyo. # + +sunsetting.popup.pendingSunset.geo.ios=Dentro de poco, dejaremos de poder dar soporte a este dispositivo en tu zona. Tras recibir la última actualización, podrás seguir jugando en tus mundos y acceder a tus compras del Mercado, pero ya no podrás hacer nuevas compras. Los Realms de este dispositivo seguirán funcionando durante 6 meses, pero el 30 de septiembre de 2023 dejarás de tener acceso a ellos. Es recomendable que descargues tu mundo antes de esta fecha, así como que visualices los ajustes de suscripciones de este dispositivo para cancelar tu suscripción. %sSi iniciaste sesión con una cuenta de Microsoft o Xbox Live, tus compras del Mercado, tus minecoins y tu suscripción a Realms seguirán estando disponibles en otras plataformas. Si quieres transferir tus mundos de este dispositivo a otro, puedes hacerlo subiéndolos a un Realm y descargando una copia de seguridad en el nuevo dispositivo. %sHaz clic en el botón para obtener más información sobre, entre otras cosas, cómo transferir tu mundo a un nuevo dispositivo. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.ios=Ya no podemos dar soporte a este dispositivo en tu zona. Todavía podrás jugar en tus mundos y acceder a tus compras del Mercado, pero ya no podrás hacer nuevas compras. Los Realms que se administran desde este dispositivo seguirán funcionando hasta el 30 de septiembre de 2023, pero tras esta fecha dejarás de tener acceso a ellos. Es recomendable que descargues tu mundo antes de ese día. %sSi iniciaste sesión con una cuenta de Microsoft o Xbox Live, tus compras del Mercado, tus minecoins y tu suscripción a Realms seguirán estando disponibles en otras plataformas. Si quieres transferir tus mundos de este dispositivo a otro, puedes hacerlo subiéndolos a un Realm y descargando una copia de seguridad en el nuevo dispositivo. %sHaz clic en el botón para obtener más información sobre, entre otras cosas, cómo transferir tu mundo a un nuevo dispositivo. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.amazon=Dentro de poco, dejaremos de poder dar soporte a este dispositivo en tu zona. Tras recibir la última actualización, podrás seguir jugando en tus mundos y acceder a tus compras del Mercado, pero ya no podrás hacer nuevas compras. Los Realms de este dispositivo seguirán funcionando durante 6 meses, pero el 30 de septiembre de 2023 dejarás de tener acceso a ellos. Es recomendable que descargues tu mundo antes de esta fecha. %sSi iniciaste sesión con una cuenta de Microsoft o Xbox Live, tus compras del Mercado, tus minecoins y tu suscripción a Realms seguirán estando disponibles en otras plataformas. Si quieres transferir tus mundos de este dispositivo a otro, puedes hacerlo subiéndolos a un Realm y descargando una copia de seguridad en el nuevo dispositivo. %sHaz clic en el botón para obtener más información sobre, entre otras cosas, cómo transferir tu mundo a un nuevo dispositivo. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.amazon=Ya no podemos dar soporte a este dispositivo en tu zona. Todavía podrás jugar en tus mundos y acceder a tus compras del Mercado, pero ya no podrás hacer nuevas compras. Los Realms que se administran desde este dispositivo seguirán funcionando hasta el 30 de septiembre de 2023, pero tras esta fecha dejarás de tener acceso a ellos. Es recomendable que descargues tu mundo antes de ese día. %sSi iniciaste sesión con una cuenta de Microsoft o Xbox Live, tus compras del Mercado, tus minecoins y tu suscripción a Realms seguirán estando disponibles en otras plataformas. Si quieres transferir tus mundos de este dispositivo a otro, puedes hacerlo subiéndolos a un Realm y descargando una copia de seguridad en el nuevo dispositivo. %sHaz clic en el botón para obtener más información sobre, entre otras cosas, cómo transferir tu mundo a un nuevo dispositivo. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.android=Dentro de poco, dejaremos de poder dar soporte a este dispositivo en tu zona. Con esta última actualización, podrás seguir jugando en tus mundos y acceder a tus compras del Mercado, pero ya no podrás hacer nuevas compras. Los Realms que se administran desde este dispositivo seguirán funcionando durante 6 meses, pero el 30 de septiembre de 2023 dejarás de tener acceso a ellos. Es recomendable que descargues tu mundo antes de esta fecha, así como que visualices tus suscripciones en Google Pay para cancelar tu suscripción. %sYa no recibirás las actualizaciones más recientes y no podrás jugar al modo multijugador. Además, tampoco podrás conectarte a determinados servidores. %sSi iniciaste sesión con una cuenta de Microsoft o Xbox Live, tus compras del Mercado, tus minecoins y tu suscripción a Realms seguirán estando disponibles en las otras plataformas donde juegues a Minecraft, desde donde podrás volver a suscribirte.%sSi quieres transferir tus mundos de este dispositivo a otro, puedes hacerlo subiéndolos a un Realm y descargando una copia de seguridad en el nuevo dispositivo. %sHaz clic en el botón para obtener más información sobre, entre otras cosas, cómo transferir tu mundo a un nuevo dispositivo. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.android=Ya no podemos dar soporte a este dispositivo en tu zona. Todavía podrás jugar en tus mundos y acceder a tus compras del Mercado, pero ya no podrás hacer nuevas compras. Los Realms que se administran desde este dispositivo seguirán funcionando hasta el 30 de septiembre de 2023, pero tras esta fecha dejarás de tener acceso a ellos. Es recomendable que descargues tu mundo antes de ese día. %sSi iniciaste sesión con una cuenta de Microsoft o Xbox Live, tus compras del Mercado, tus minecoins y tu suscripción a Realms seguirán estando disponibles en otras plataformas. Si quieres transferir tus mundos de este dispositivo a otro, puedes hacerlo subiéndolos a un Realm y descargando una copia de seguridad en el nuevo dispositivo. %sHaz clic en el botón para obtener más información sobre, entre otras cosas, cómo transferir tu mundo a un nuevo dispositivo. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.generic=Dentro de poco, dejaremos de poder dar soporte a este dispositivo en tu zona. Tras recibir la última actualización, podrás seguir jugando en tus mundos y acceder a tus compras del Mercado, pero ya no podrás hacer nuevas compras. Los Realms de este dispositivo seguirán funcionando durante 6 meses, pero el 30 de septiembre de 2023 dejarás de tener acceso a ellos. Es recomendable que descargues tu mundo antes de esta fecha. %sSi iniciaste sesión con una cuenta de Microsoft o Xbox Live, tus compras del Mercado, tus minecoins y tu suscripción a Realms seguirán estando disponibles en otras plataformas. Si quieres transferir tus mundos de este dispositivo a otro, puedes hacerlo subiéndolos a un Realm y descargando una copia de seguridad en el nuevo dispositivo. %sHaz clic en el botón para obtener más información sobre, entre otras cosas, cómo transferir tu mundo a un nuevo dispositivo. # +sunsetting.popup.sunset.geo.generic=Ya no podemos dar soporte a este dispositivo en tu zona. Todavía podrás jugar en tus mundos y acceder a tus compras del Mercado, pero ya no podrás hacer nuevas compras. Los Realms que se administran desde este dispositivo seguirán funcionando hasta el 30 de septiembre de 2023, pero tras esta fecha dejarás de tener acceso a ellos. Es recomendable que descargues tu mundo antes de ese día. %sSi iniciaste sesión con una cuenta de Microsoft o Xbox Live, tus compras del Mercado, tus minecoins y tu suscripción a Realms seguirán estando disponibles en otras plataformas. Si quieres transferir tus mundos de este dispositivo a otro, puedes hacerlo subiéndolos a un Realm y descargando una copia de seguridad en el nuevo dispositivo. %sHaz clic en el botón para obtener más información sobre, entre otras cosas, cómo transferir tu mundo a un nuevo dispositivo. # + +sunsetting.banner.play.worldTab.pending=Es posible que tu versión pronto deje de tener acceso al modo multijugador # +sunsetting.banner.play.friendsTab.pending=Es posible que tu versión pronto deje de tener acceso al modo multijugador # +sunsetting.banner.play.serverTab.pending=Es posible que tu versión pronto deje de tener acceso al modo multijugador # + +sunsetting.banner.play.worldTab=Es posible que tu versión deje de tener acceso al modo multijugador # +sunsetting.banner.play.friendsTab=Es posible que tu versión deje de tener acceso al modo multijugador # +sunsetting.banner.play.serverTab=Es posible que tu versión deje de tener acceso al modo multijugador # + +sunsetting.store.incompatible=No compatible # +sunsetting.store.incompatiblePopup=Este contenido no es compatible con tu dispositivo. Visita https://aka.ms/MinecraftSunsetting # + +pauseScreen.back=Volver al juego # +pauseScreen.currentWorld=Mundo actual # +pauseScreen.header=Menú del juego # +pauseScreen.options=Opciones # +pauseScreen.quit=Guardar y salir # +pauseScreen.secondaryClientLeave=Guardar y salir # +pauseScreen.feed=Fuente # +pauseScreen.invite=Invitar al juego # +pauseScreen.ipAddress=IP: %1 # +pauseScreen.error.noIpAddress=No se encontró ninguna dirección IP # +pauseScreen.error.noPort=No se encontró ningún puerto # +pauseScreen.title=Juego en pausa # +pauseScreen.betaFeedback=Comentarios de la versión beta # +pauseScreen.xboxLiveDisconnect=¡Ups! Tu cuenta de Microsoft se desconectó. Para invitar a más jugadores, inicia sesión en el menú principal y reinicia tu mundo. # +pauseScreen.joinCode.Label=CÓDIGO PARA UNIRSE # +pauseScreen.joinCode.Icon=%3 ícono de código para unirse, %1 de %2 # Example: Apple join code icon, 2 of 5 # + +permissionsScreen.kick=Expulsar jugador # +permissionsScreen.ban=Bloquear jugador # + +hudScreen.tooltip.basic.back=Volver # +hudScreen.tooltip.basic.chat=Chat # +hudScreen.tooltip.basic.flyDown=Volar hacia abajo # +hudScreen.tooltip.basic.flyUp=Volar hacia arriba # +hudScreen.tooltip.basic.forward=Adelante # +hudScreen.tooltip.basic.jump=Saltar # +hudScreen.tooltip.basic.left=Izquierda # +hudScreen.tooltip.basic.right=Derecha # +hudScreen.tooltip.basic.sneak=Agachar # +hudScreen.tooltip.basic.startFlying=Comienza a volar # +hudScreen.tooltip.basic.stopFlying=Dejar de volar # +hudScreen.tooltip.basic.swimDown=Nadar hacia abajo # +hudScreen.tooltip.basic.swimUp=Nadar hacia arriba # + +hudScreen.tooltip.crafting=Fabricar # +hudScreen.tooltip.inventory=Inventario # +hudScreen.tooltip.dropItem=Soltar # +hudScreen.tooltip.eject=Expulsar # +hudScreen.tooltip.potion=Beber # +hudScreen.tooltip.milk=Beber # +hudScreen.tooltip.draw=Tensar # +hudScreen.tooltip.release=Soltar # +hudScreen.tooltip.throw=Arrojar # +hudScreen.tooltip.open=Abrir # +hudScreen.tooltip.use=Usar # +hudScreen.tooltip.sleep=Dormir # +hudScreen.tooltip.empty=Vaciar # +hudScreen.tooltip.hang=Colgar # +hudScreen.tooltip.ignite=Prender # +hudScreen.tooltip.place=Colocar # +hudScreen.tooltip.mine=Minar # +hudScreen.tooltip.attach=Acoplar # +hudScreen.tooltip.till=Labrar # +hudScreen.tooltip.dig=Escarbar sendero # +hudScreen.tooltip.hit=Golpear # +hudScreen.tooltip.eat=Comer # +hudScreen.tooltip.rotate=Girar # +hudScreen.tooltip.plant=Planta # +hudScreen.tooltip.dismount=Desmontar # +hudScreen.tooltip.collect=Recoger # +hudScreen.tooltip.peel=Quitar corteza # +hudScreen.tooltip.scaffoldingDescend=Mantén para bajar # +hudScreen.tooltip.pick=Agarrar # +hudScreen.tooltip.placeBook=Colocar libro # +hudScreen.tooltip.readBook=Leer libro # +hudScreen.tooltip.removeBook=Eliminar libro # +hudScreen.tooltip.shear=Esquilar # +hudScreen.tooltip.carve=Tallar # +hudScreen.tooltip.grow=Crecer # +hudScreen.tooltip.boatExit=Abandonar # +hudScreen.tooltip.emote=Emote # +hudScreen.tooltip.change_note=Nota de cambios # +hudScreen.tooltip.edit_sign=Editar # +hudScreen.controlCustomization.welcome=Hablemos sobre la personalización de los controles # +hudScreen.controlCustomization.instructions=Arrastra los elementos para cambiar su posición # +hudScreen.controlCustomization.modify=Modificar configuración # +hudScreen.controlCustomization.continue=Vamos # + +playscreen.fileSize.MB=MB # +playscreen.fileSize.GB=GB # +playscreen.joinableRealms=Realms a los que puedes unirte # +playscreen.noFriendsRealms=Aún no eres miembro de ningún Realm. # +playscreen.header.local=Jugar # +playscreen.header.realms=Realms # +playscreen.lastPlayed.daysAgo=Hace %1 días # +playscreen.lastPlayed.longAgo=Hace mucho tiempo # +playscreen.lastPlayed.today=Hoy # +playscreen.lastPlayed.weeksAgo=Hace %1 semanas # +playscreen.lastPlayed.yesterday=Ayer # +playscreen.new=Nuevo # +playscreen.remoteWorld=Mundo remoto en: # +playscreen.realmsTrialWorld=Prueba Realms Plus de forma gratuita por 30 días # +playscreen.realmsCreateFirstWorld=Crea tu primer Realm # +playscreen.realmsCombo=Juega con tus amigos y disfruta más de 150 packs # +playscreen.realmsGetServer=Obtén tu propio servidor y más de 150 packs # +playscreen.realmGoogleHoldBody=Hay un problema con una o más de tus suscripciones a Realms. Haz clic en Aceptar para ir a la configuración de suscripción de Google Play para corregir tu método de pago. # +playscreen.realmsContent=Juega con más de 150 packs del Mercado # +playscreen.checkingRealmsCompatibility=Comprobando la compatibilidad de los Realms... # +playscreen.fetchingRealms=Recuperando Realms... # +playscreen.confirmLeaveMessage=¿Seguro que quieres salir del Realm %1$s? # +playscreen.confirmLeaveTitle=Confirmar Salir # +playscreen.realmExpired=Caducado # +playscreen.realmFull=Lleno # +playscreen.realmClientOutdated=Se actualizaron todos los Realms. Debes actualizar el juego para seguir jugando a Realms. # +playscreen.realms=Realms # +playscreen.realmsWarning.moreinfo=Más información # +playscreen.realmsCompatibilityFailure=No pudimos establecer conexión con los Realms. Volveremos a intentarlo pronto. # +playscreen.realmsSignIn=¡Inicia sesión para jugar en Realms hoy mismo! # +playscreen.realmsSignInFriends=¡Inicia sesión para ver los Realms de tus amigos hoy mismo! # +playscreen.worlds=Mundos # +playscreen.dontSeeLegacyWorlds=¿No puedes ver tus mundos? # +playscreen.syncLegacyWorlds=Sincronizar mundos antiguos # +playscreen.fetchingLegacyWorlds=Obteniendo mundos antiguos... # +playscreen.upgradeLegacyWorlds=Mundos antiguos # +playscreen.syncRetailWorlds=Copiar mundos de Minecraft (versión) # +playscreen.fetchingRetailWorlds=Copiando mundos de Minecraft (versión)... # +playscreen.upgradeRetailWorlds=Mundos de Minecraft (versión) # +playscreen.noLegacyWorldsFound.title=No se encontraron mundos # +playscreen.noLegacyWorldsFound.body=No se detectaron mundos de otras versiones de Minecraft. # +playscreen.failedToAutoSyncLegacyWorlds=No se pudo obtener mundos antiguos. Libera más espacio de almacenamiento para gestionar los mundos antiguos. # +playscreen.lockedSkin=El aspecto que equipaste proviene de un pack de contenido que no está permitido en las partidas multijugador entre diferentes plataformas. Si continúas, se desactivará el modo multijugador entre plataformas para este mundo. # +playscreen.multiplayerLockedSkin=El aspecto que equipaste proviene de un pack de contenido que no está permitido en las partidas multijugador. Si continúas, se desactivará el modo multijugador para este mundo. # +playscreen.worldsStorage=Almacenamiento # +playscreen.delete.legacy.content=¿Quieres eliminar el mundo antiguo seleccionado? ¡Lo perderás para siempre! (¡eso es muchísimo tiempo!) # +playscreen.delete.legacy.title=¿Eliminar %s para siempre? # +playscreen.delete.legacy.confirm=Eliminar # +playscreen.delete.legacy.deleting=Eliminando mundo... # +playscreen.beta_worlds=Mundos beta # +playscreen.beta_legacy_worlds=Mundos beta antiguos # +playscreen.editor.worlds=Proyectos # +playscreen.editor.create=Crear proyecto nuevo # + +permissions.ability.build=Construir # +permissions.ability.mine=Extraer # +permissions.ability.doorsandswitches=Uso de puertas e interruptores # +permissions.ability.opencontainers=Abrir contenedores # +permissions.ability.attackplayers=Atacar jugadores # +permissions.ability.attackmobs=Atacar criaturas # +permissions.ability.op=Comandos de operador # +permissions.ability.invisible=Cómo hacerte invisible # +permissions.ability.teleport=Teletransportarse # +permissions.NeedPermission=Necesitas permiso # +permissions.AddFriends=No puedes agregar amigos debido a la configuración de tu cuenta de Microsoft. Asegúrate de que tu configuración de seguridad en línea permita agregar amigos. Consulta las instrucciones para cambiar esta configuración en aka.ms/MCMultiplayerHelp. # +permissions.MultiplayerSessions=No puedes jugar en Realms debido a la configuración de tu cuenta de Microsoft. Asegúrate de que tus ajustes de seguridad en línea te permitan jugar en multijugador. Visita aka.ms/MCMultiplayerHelp y sigue las instrucciones para cambiar estos ajustes. # +permissions.Communications=No puedes chatear con otros jugadores debido a la configuración de tu cuenta de Microsoft. Asegúrate de que tu configuración de privacidad permita la comunicación con otros usuarios. Consulta las instrucciones para cambiar esta configuración en aka.ms/MCMultiplayerHelp. # +permissions.RealmsAddFriends=La configuración de tu cuenta de Xbox no te permite agregar amigos nuevos para jugar en tu realm. Puedes cambiarla desde la configuración de privacidad y seguridad en línea en Xbox.com. ¿Quieres continuar? # +permissions.CloudSave=La configuración de tu cuenta no te permite guardar tus mundos en tu perfil de Xbox. Puedes cambiarla desde la configuración de privacidad y seguridad en línea en Xbox.com. ###disable_3rd_party_console_resource_pack_check +permissions.MultiplayerSessionsOnConsole=No puedes jugar en Realms debido a la configuración de tu cuenta de Microsoft. Asegúrate de que tus ajustes de seguridad en línea te permitan jugar en multijugador y de que tienes una suscripción activa a Xbox Live Gold. Visita aka.ms/MCMultiplayerHelp y sigue las instrucciones para cambiar estos ajustes. ###disable_3rd_party_console_resource_pack_check +permissions.MultiplayerSessionsOnConsoleGamecore=No puedes jugar en Realms debido a la configuración de tu cuenta de Microsoft. ###disable_3rd_party_console_resource_pack_check +permissions.open.account.help.button=Obtener ayuda para solucionar esto # +permissions.open.account.help.button.gamecore=Arreglar esto # +permissions.open.account.setting.button=Ver los términos de servicio # +permissions.GoBack=Atrás # +permissions.Continue=Continuar # +permissions.chatmute=El chat está deshabilitado. # +permissions.deopingother.message=Si reduces el nivel de permisos, ya no tendrán los permisos del nivel de operador. # +permissions.description.visitors=Los visitantes pueden explorar tu mundo libremente, pero no pueden interactuar con bloques, objetos o entidades. Opción de Confiar en los jugadores desactivada. # +permissions.description.members=Los miembros son jugadores activos de tu mundo que pueden crear y romper bloques, así como atacar a criaturas y otros jugadores. # +permissions.description.operators=Los operadores son miembros que pueden establecer permisos de jugadores y usar comandos para controlar tu mundo. # +permissions.level=Nivel de permisos # +permissions.level.custom=Personalizado... # +permissions.level.member=Miembro # +permissions.level.operator=Operador # +permissions.level.visitor=Visitante # +permissions.nocheats=Los trucos están desactivados # +permissions.nocheats.message=Algunos comandos, como teletransportarse, solo están disponibles cuando los trucos están ACTIVADOS. También puedes activar los trucos en el menú de pausa, en el apartado de Configuración del juego. Si decides activar los trucos, los logros quedarán desactivados en este mundo. # +permissions.nocheats.message.noachievements=Algunos comandos, como teletransportarse, solo están disponibles cuando los trucos están ACTIVADOS. También puedes activar los trucos en el menú de pausa, en el apartado de Configuración del juego. # +permissions.nocheats.turnon=Configurar OP con los trucos ACTIVADOS # +permissions.nocheats.turnoff=Configurar OP con los trucos DESACTIVADOS # +permissions.nocheats.cancel=Cancelar # +permissions.deopingself=¿Quitar permisos de operador? # +permissions.deopingself.message=Si reduces tu nivel de permisos, ya no tendrás los permisos del nivel de operador. # +permissions.title=Permisos del jugador # +permissions.title.settings=Permiso del jugador al unirse desde la invitación # +permissions.title.settings.edu=Nivel de permiso para los jugadores que se unen a tu mundo # +permissions.toast.playerLeft=Un jugador abandonó el juego. # +permissions.toast.playerJoined=Un jugador se unió al juego. # +permissions.kickplayer=Expulsar jugador # +permissions.kickplayer.reason=El anfitrión te expulsó de la sesión. # +permissions.kickplayer.message=¿Seguro que quieres expulsar a %s del mundo? No podrá volver a unirse a esta sesión. # +permissions.kickplayer.message.dedicatedserver=¿Seguro que quieres expulsar a %s del mundo? # +permissions.kickplayer.title=¿Expulsar jugador? # +permissions.banplayer=Bloquear jugador # +permissions.banplayer.reason=El anfitrión te bloqueó de la sesión. # +permissions.banplayer.message=¿Seguro que quieres bloquear a %s del mundo? No podrá volver a unirse a esta sesión. # +permissions.banplayer.title=¿Bloquear jugador? # +permissions.ClubsAccess=No puedes ver la actividad de Realms porque no tienes acceso a los clubes. Visita aka.ms/MCClubsHelp y sigue las instrucciones para cambiar estos ajustes. # +permissions.ClubsPost=No puedes publicar ninguna actividad en Realms porque no tienes acceso a los clubes. Visita aka.ms/MCClubsHelp y sigue las instrucciones para cambiar estos ajustes. # + +## edu permissions popup +permissions.button.kickplayer=Expulsar a un jugador del juego # +permissions.popup.title=Opciones de permisos # +permissions.dropdown.title=Nivel de permisos de %s # +permissions.operator=Operador # +permissions.member=Miembro # +permissions.visitor=Visitante # +permissions.removeplayer=Eliminar jugador # +permissions.removeplayer.reason=El anfitrión te expulsó de la sesión. # +permissions.removeplayer.message=¿Estás seguro de que quieres expulsar a este jugador del mundo? Si expulsas a este jugador, se generará un nuevo código para unirse, para que este jugador no se puede volver a unir. # +permissions.removeplayer.title=Confirmación para expulsar jugador # + +portfolioScreen.page=Página %s # +portfolioScreen.export=Exportar álbum # +portfolioScreen.caption=[ título ] # +portfolioScreen.nopics0=No tienes ninguna foto en tu álbum. Las fotos que tomes con la cámara aparecerán aquí. También puedes usar el botón que aparece abajo para agregar algunas. # +portfolioScreen.nopics1=Las fotos que tomes con la cámara aparecerán aquí. # +portfolioScreen.noInventory=No tienes ninguna foto en tu inventario. Usa la cámara para hacer una. # +portfolioScreen.addPhoto=Agregar foto # + +potion.absorption=Absorción # +potion.blindness=Ceguera # +potion.conduitPower=Poder de conducto # +potion.confusion=Náuseas # +potion.damageBoost=Fuerza # +potion.damageBoost.name=Poción de fuerza # +potion.damageBoost.splash.name=Poción de salpicadura de fuerza # +potion.damageBoost.linger.name=Poción persistente de fuerza # +potion.digSlowDown=Fatiga de extracción # +potion.digSpeed=Apuro # +potion.effects.whenDrank=Cuando se aplica: # +potion.empty=Sin efectos # +potion.emptyPotion.name=Botella de agua # +potion.emptyPotion.splash.name=Botella de agua de salpicadura # +potion.emptyPotion.linger.name=Botella de agua persistente # +potion.fireResistance=Resistencia al fuego # +potion.fireResistance.name=Poción de resistencia al fuego # +potion.fireResistance.splash.name=Poción de salpicadura de resistencia al fuego # +potion.fireResistance.linger.name=Poción persistente de resistencia al fuego # +potion.harm=Daño instantáneo # +potion.harm.name=Poción de daño # +potion.harm.splash.name=Poción de salpicadura de daño # +potion.harm.linger.name=Poción persistente de daño # +potion.heal=Salud instantánea # +potion.heal.name=Poción de curación # +potion.heal.splash.name=Poción de salpicadura de curación # +potion.heal.linger.name=Poción persistente de curación # +potion.healthBoost=Recuperación # +potion.hunger=Hambre # +potion.invisibility=Invisibilidad # +potion.invisibility.name=Poción de invisibilidad # +potion.invisibility.splash.name=Poción de salpicadura de invisibilidad # +potion.invisibility.linger.name=Poción persistente de invisibilidad # +potion.jump=Impulso en salto # +potion.jump.name=Poción de salto # +potion.jump.splash.name=Poción de salpicadura de salto # +potion.jump.linger.name=Poción persistente de salto # +potion.levitation=Levitación # +potion.moveSlowdown=Lentitud # +potion.moveSlowdown.name=Poción de lentitud # +potion.moveSlowdown.splash.name=Poción de salpicadura de lentitud # +potion.moveSlowdown.linger.name=Poción persistente de lentitud # +potion.slowFalling=Caída lenta # +potion.slowFalling.name=Poción de caída lenta # +potion.slowFalling.splash.name=Poción de salpicadura de caída lenta # +potion.slowFalling.linger.name=Poción persistente de caída lenta # +potion.moveSpeed=Velocidad # +potion.moveSpeed.name=Poción de velocidad # +potion.moveSpeed.splash.name=Poción de salpicadura de velocidad # +potion.moveSpeed.linger.name=Poción persistente de velocidad # +potion.nightVision=Visión nocturna # +potion.nightVision.name=Poción de visión nocturna # +potion.nightVision.splash.name=Poción de salpicadura de visión nocturna # +potion.nightVision.linger.name=Poción persistente de visión nocturna # +potion.poison=Veneno # +potion.poison.name=Poción de veneno # +potion.poison.splash.name=Poción de salpicadura de veneno # +potion.poison.linger.name=Poción persistente de veneno # +potion.potency.0= # +potion.potency.1=II # +potion.potency.2=III # +potion.potency.3=IV # +potion.potency.4=V # +potion.potency.5=VI # +potion.awkward.name=Poción rara # +potion.awkward.splash.name=Poción de salpicadura rara # +potion.awkward.linger.name=Poción persistente rara # +potion.mundane.name=Poción mundana # +potion.mundane.splash.name=Poción de salpicadura mundana # +potion.mundane.linger.name=Poción persistente mundana # +potion.mundane.extended.name=Poción mundana larga # +potion.mundane.extended.splash.name=Poción de salpicadura mundana larga # +potion.mundane.extended.linger.name=Poción persistente mundana larga # +potion.thick.name=Poción espesa # +potion.thick.splash.name=Poción de salpicadura espesa # +potion.thick.linger.name=Poción persistente espesa # +potion.regeneration=Regeneración # +potion.regeneration.name=Poción de regeneración # +potion.regeneration.splash.name=Poción de salpicadura de regeneración # +potion.regeneration.linger.name=Poción persistente de regeneración # +potion.resistance=Resistencia # +potion.saturation=Saturación # +potion.turtleMaster=Lentitud # +potion.turtleMaster2=Resistencia # +potion.turtleMaster.name=Poción del maestro de tortugas # +potion.turtleMaster.splash.name=Poción de salpicadura del maestro de tortugas # +potion.turtleMaster.linger.name=Poción persistente del maestro de tortugas # +potion.waterBreathing=Respiración acuática # +potion.waterBreathing.name=Poción de respiración acuática # +potion.waterBreathing.splash.name=Poción de salpicadura de respiración acuática # +potion.waterBreathing.linger.name=Poción persistente de respiración acuática # +potion.weakness=Debilidad # +potion.weakness.name=Poción de debilidad # +potion.weakness.splash.name=Poción de salpicadura de debilidad # +potion.weakness.linger.name=Poción persistente de debilidad # +potion.wither=Wither # +potion.wither.name=Poción de deterioro # +potion.wither.splash.name=Poción de salpicadura de deterioro # +potion.wither.linger.name=Poción persistente de deterioro # + +profileScreen.header=Vestidor # +profileScreen.reload=Recargar # +profileScreen.manage_button_text=Editar personaje # +profileScreen.manage_button_text_skin=Cambiar aspecto clásico # +profileScreen.manage_button_create_text=Crear personaje # +profileScreen.selectPrebuiltCharacter=Seleccionar de la lista de personajes # +profileScreen.create_persona_confirm_skin=Crear aspecto clásico # +profileScreen.delete_button=Eliminar personaje # +profileScreen.settings_button=Configuración del juego # + +profileScreen.differences_information_button=Diferencias entre el creador de personajes y los aspectos clásicos # +profileScreen.differences_character_creator_title=Personaje # +profileScreen.create_persona_character_details=Puedes crear un personaje personalizado en Minecraft, un objeto a la vez. # +profileScreen.difference_character_creator_description=Crea un personaje único en Minecraft, un objeto a la vez. ¡Personaliza el cuerpo, los ojos, la boca, los peinados, la ropa y muchos otros elementos de tu personaje! # +profileScreen.differences_classic_skin_title=Aspecto clásico # +profileScreen.difference_classic_skin_description=Un aspecto de cuerpo completo que se coloca en el personaje. Los aspectos clásicos no se pueden modificar un objeto a la vez. También puedes importar cualquier aspecto de cuerpo completo que hayas creado o descargado. # +profileScreen.create_persona_classic_skin_details=Una textura de aspecto para todo el cuerpo que se coloca en un personaje. # + +profileScreen.create_persona_title=Selecciona el tipo # + +persona.slim.title=estrecho # +persona.wide.title=ancho # +persona.smaller.title=más pequeño # +persona.small.title=pequeño # +persona.medium.title=mediano # +persona.tall.title=alto # +persona.realms.redeem=Canjear # + +progressScreen.cantConnect=No se puede establecer una conexión con el mundo. Revisa tu conexión a internet e inténtalo de nuevo. # +progressScreen.generating=Generando mundo # +progressScreen.saving=Guardando el mundo # +progressScreen.loading=Cargando... # +progressScreen.title.downloading=Descargando paquetes %1 # +progressScreen.title.applyingPacks=Cargando packs de recursos # +progressScreen.title.searchingForSession=Buscando sesión de juego... # +progressScreen.title.waitingForStorageProvider=Sincronizando datos del usuario # +progressScreen.title.connectingLocal=Iniciando el mundo # +progressScreen.title.connectingLAN=Conectando con partida multijugador # +progressScreen.title.connectingExternal=Conectando con un servidor externo # +progressScreen.title.connectingRealms=Conectando con el Realm # +progressScreen.title.copyingWorld=Copia de mundo # +progressScreen.title.deleteStorageAreaContent=Borrar la caché de almacenamiento # +progressScreen.title.loadingSplitScreenAppearances=Cargando aspectos de pantalla dividida # +progressScreen.message.appearanceLoaded=Aspecto cargado # +progressScreen.message.appearanceLoadWaitTimeMet=El aspecto está tardando mucho en cargar. Continuaremos generando el mundo... # +progressScreen.message.deleteStorageAreaContent=Esto puede llevar unos minutos... # +progressScreen.message.copyingWorld=Copiando mundo... %d%% # +progressScreen.message.tts.copyingWorld=Copiando el mundo # +progressScreen.message.building=Construyendo terreno # +progressScreen.message.done=¡Listo! # +progressScreen.message.exporting=Exportación en curso # +progressScreen.message.exporting.warning=No salgas del juego. Si lo haces, se pueden generar errores en el archivo exportado. # +progressScreen.message.importing=Importando mundo # +progressScreen.message.importingContent=Paso 2 de 2: importando contenido # +progressScreen.message.updatingContent=Actualizando %1 de %2 packs # +progressScreen.message.locating=Localizando servidor # +progressScreen.message.loadingAppearance=Cargando aspecto... # +progressScreen.message.waitingForRealms=Esto puede tardar unos minutos. # +progressScreen.message.waitingForStorageProvider=Esto puede tardar unos minutos... # +progressScreen.message.waitingForTickingAreas=Cargando áreas activas # +progressScreen.message.storageProviderSyncError=Error al sincronizar los datos del usuario. # +progressScreen.message.waitingForStoreProducts=Esto puede tardar unos minutos. # +progressScreen.message.allDone=¡Listo! # +progressScreen.message.letsGo=¡Vamos! # +progressScreen.message.failed=Error # +progressScreen.message.failedNoNetwork=Error: sin conexión de red # +progressScreen.message.downloadingWorld=Descargando mundo # +progressScreen.message.downloadingContent=Paso 1 de 2: descargando contenido # +progressScreen.message.uploadingWorld=Cargando archivos del mundo... # +progressScreen.message.uploadingWorldError=Error al cargar el mundo. ¿Quieres intentarlo de nuevo? # +progressScreen.message.copyingPacks=Guardando packs de recursos del mundo # +progressScreen.message.initiatingTemplate=Iniciando plantilla de mundo # +progressScreen.message.fileSize=Tamaño del archivo # +progressScreen.message.initializingUpload=Inicializando carga # +progressScreen.message.initializingDownload=Inicializando descarga # +progressScreen.message.invalidWorldFile=El archivo de mundo no es válido. Vuelve a abrir tu mundo, guárdalo y vuelve a intentarlo. # +progressScreen.message.resourceLoading=Cargando recursos # +progressScreen.message.leaveLevel=Tu juego se está guardando. No apagues tu dispositivo. # +progressScreen.message.genericMayTakeAMoment=Esto puede tardar unos minutos. # +progressScreen.message.noUploadResponse=No pudimos confirmar si tu mundo se cargó adecuadamente. Únete a tu Realm para revisar, y vuelve a intentarlo si no se ha actualizado al mundo nuevo. # +progressScreen.message.noUploadEndpoint=No pudimos encontrar un lugar para cargar tu mundo. Revisa tu conexión a internet. # +progressScreen.message.unownedTemplate=Parece que no tienes la plantilla del Mercado en la que está basada este mundo. Puedes comprarla en el Mercado de Minecraft. # +progressScreen.message.createArchiveFileFailed=No pudimos crear el archivo de tu mundo para cargarlo. Revisa si tu disco duro está lleno. # +progressScreen.message.createLevelStorageFailed=Hubo un error mientras nos preparábamos para cargar tu mundo. Si esto vuelve a suceder, intenta reiniciar tu dispositivo. # +progressScreen.message.unknownError=Se produjo un error # +progressScreen.message.forbiddenContent=No posees uno o más de los packs aplicados. # +progressScreen.message.loadingSplitScreenAppearances=Cargando aspectos de pantalla dividida... # +progressScreen.message.finishedLoadingSplitScreenAppearances=Se cargaron los aspectos de pantalla dividida. # +progressScreen.dialog.title.resourcePack=¿Descargar packs de recursos? # +progressScreen.dialog.title.behaviorAndResourcePack=¿Descargar packs de recursos y comportamientos del mundo? # +progressScreen.dialog.title.onlyBehavior=¿Descargar packs de comportamiento del mundo? # +progressScreen.dialog.title.storageProviderError=Error al sincronizar datos de mundo # +progressScreen.dialog.title.storageProviderLongWait=Sincronizando datos de mundo # +progressScreen.dialog.title.storageProviderSucceeded=La sincronización de los datos de mundo se realizó correctamente # +progressScreen.dialog.message.onlyBehavior=Este mundo tiene packs de comportamientos aplicados. Debes descargarlos para poder unirte. ¿Quieres descargarlos y unirte? # +progressScreen.dialog.message.behaviorAndOptionalResourcePack=Este mundo tiene packs de comportamientos aplicados. Debes descargarlos para poder unirte, junto con los packs de recursos que elijas descargar. ¿Quieres descargar antes de unirte? # +progressScreen.dialog.message.behaviorAndResourcePack=Este mundo tiene packs de comportamientos y recursos aplicados. Debes descargarlos para poder unirte. ¿Quieres descargarlos y unirte? # +progressScreen.dialog.message.resourcePackOptional=Este mundo tiene packs de recursos aplicados. ¿Quieres descargarlos antes de unirte? # +progressScreen.dialog.message.resourcePackRequired=Este mundo tiene packs de recursos aplicados. Debes descargarlos para poder unirte. ¿Quieres descargarlos y unirte? # +progressScreen.dialog.message.resourcePackOptional.rayTracing.line1=Este mundo tiene aplicados algunos packs de recursos con trazado de rayos habilitado. # +progressScreen.dialog.message.resourcePackOptional.rayTracing.line2=Tu dispositivo no es compatible con las opciones avanzadas de iluminación y texturas, por lo que verás el mundo sin estos efectos avanzados. ¿Quieres descargarlos antes de unirte? # +progressScreen.dialog.message.resourcePackRequired.rayTracing.line1=Este mundo tiene aplicados algunos packs de recursos con trazado de rayos habilitado. # +progressScreen.dialog.message.resourcePackRequired.rayTracing.line2=Tu dispositivo no es compatible con las opciones avanzadas de iluminación y texturas, por lo que verás el mundo sin estos efectos avanzados. ¿Quieres descargarlos antes de unirte? # +progressScreen.dialog.message.storageProviderError=No se pudieron sincronizar los datos del mundo. ¿Quieres volver a intentarlo? # +progressScreen.dialog.message.storageProviderUnusableError=El mundo no está totalmente sincronizado o está dañado. Intenta jugar en este mundo con una consola en la que esté en buen estado y después vuelve a intentar la migración del archivo. # +progressScreen.dialog.message.storageProviderQuotaError=El guardado local se completó, pero la sincronización con la nube falló porque se alcanzó el límite permitido. Elimina mundos desde el menú de configuración para liberar espacio en la nube. # +progressScreen.dialog.message.storageProviderOutOfLocalStorage=No hay suficiente espacio local como para completar la sincronización con la nube. # +progressScreen.dialog.message.worldCorrupted=El mundo está dañado. Repórtalo en bugs.mojang.com # +progressScreen.dialog.message.storageProviderLongWait=La sincronización de este mundo está tardando demasiado. ¿Quieres seguir esperando? # +progressScreen.dialog.button.enter=Entrar al mundo # +progressScreen.dialog.button.joinAndDownload=Descargar y unirme - %1 # +progressScreen.dialog.button.joinAndDownload.everything=Descargar todo y unirme - %1 # +progressScreen.dialog.button.joinAndDownload.onlyBehaviorPacks=Solo descargar comportamientos y unirse - %1 # +progressScreen.dialog.button.join=Unirse # +progressScreen.dialog.button.leave=Salir # +progressScreen.dialog.button.retry=Reintentar # +progressScreen.dialog.button.wait=Esperar # +progressScreen.editor.message.copyingProject=Copiando el proyecto... %d%% # +progressScreen.editor.message.tts.copyingProject=Copiando proyecto # +progressScreen.editor.title.copyingProject=Copia del proyecto # +progressScreen.editor.dialog.message.resourcePackOptional=Este proyecto tiene packs de recursos aplicados. ¿Quieres descargarlos antes de unirte? # +progressScreen.editor.dialog.message.resourcePackRequired=Este mundo tiene packs de recursos aplicados. Debes descargarlos para poder unirte. ¿Quieres descargarlos y unirte? # +progressScreen.editor.message.convert.projectToWorld=Convirtiendo el proyecto en mundo y haciendo una copia de tu proyecto... # +progressScreen.editor.message.convert.worldToProject=Convirtiendo mundo en proyecto... # +progressScreen.editor.message.convert.projectToWorld.saveWorld=Guardando datos del mundo... # +progressScreen.editor.message.convert.worldToProject.saveProject=Guardando datos de proyecto... # +progressScreen.label.mobileData=Datos móviles # +progressScreen.noWifi.mobileDataWarning=En este momento, no tienes conexión a Internet, por lo que podrían aplicarse cargos por el uso de datos móviles. # + +quiz.popup.ok=Hacer la prueba # +quiz.popup.text=La prueba se abrirá en una nueva ventana. Podrás volver a Minecraft una vez que hayas completado la prueba. # +quiz.popup.title=Prueba # + +raid.name=Asalto # +raid.progress=Criaturas restantes: # +raid.expiry=Un asalto expiró # +raid.victory=Victoria # +raid.defeat=Derrota # + +recipeBook.setting.full=Lleno # +recipeBook.setting.discover=Descubrir # +recipeBook.setting.off=No # +recipeToast.newUnlock.title=¡Nueva receta desbloqueada! # +recipeToast.newUnlock.tts= desbloqueaste nuevas recetas # +recipeToast.newUnlock.descriptionRecipeBook=Comprueba el libro de recetas # +recipeToast.newUnlock.descriptionCraftingTable=Ver en la mesa de trabajo # +recipeToast.newUnlock.descriptionStonecutterTable=Ver en el cortapiedras # +recipeToast.newUnlock.descriptionSmithingTable=Ver en la mesa de herrería # +recipeToast.newUnlock.descriptionCartographyTable=Ver en la mesa de cartografía # +recipeToast.newIngredient.title=¡Encontraste un nuevo ingrediente! # +recipeToast.newIngredient.tts= encontraste nuevos ingredientes # +recipeToast.newIngredient.description=Úsalo en las recetas existentes # + +record.nowPlaying=Estás escuchando: %s # + +resourcePack.available.title=Packs de recursos disponibles # +resourcePack.available.title.behaviorPacks=Packs de comportamientos disponibles # +resourcePack.available.title.packs=Mis packs # +resourcePack.available.add=Activar # +resourcePack.available.none.text=No tienes ningún pack de recursos # +resourcePack.available.none.behavior=No tienes ningún pack de comportamiento # +resourcePack.available.none.store=Ver Mercado # +resourcePack.message.noneFound.packs=No hay packs disponibles en este dispositivo. # +resourcePack.message.allInUse.packs=Tus packs se están utilizando. # +resourcePack.message.error=Un pack tiene errores que evitarán que funcione # +resourcePack.message.warning=Un pack tiene advertencias que pueden causar un comportamiento inesperado # +resourcePack.suggestedContent.title=Obtener más packs # +resourcePack.suggestedContent.button.viewMore=Ver más packs # +resourcePack.cached.title=Packs en caché # +resourcePack.folderInfo=(Ubica los archivos de packs de recursos aquí) # +resourcePack.openFolder=Abrir la carpeta del pack de recursos # +resourcePack.selected.title=Packs de recursos seleccionados # +resourcePack.selected.title.behaviorPacks=Packs de comportamientos activos # +resourcePack.selected.title.packs=Activo # +resourcePack.selected.remove=Desactivar # +resourcePack.realmsPlus.title.packs=Packs de Realms Plus # +resourcePack.realmsPlus.expired=Vencido # +resourcePack.errors=Errores: # +resourcePack.error.ingame.packs=No puedes cambiar los packs de recursos mientras juegas en un mundo. # +resourcePack.error.ingame.behaviorPacks=No puedes cambiar los packs de comportamientos mientras juegas en un mundo. # +resourcePack.error.enteringgame.title=Packs vencidos en el realm # +resourcePack.error.enteringgame.message=Este realm contiene packs de recursos o comportamiento que están vencidos en Realms Plus. Deberás desactivar estos packs o comprarlos en el Mercado para poder jugar en este realm. # +resourcePack.error.enteringgame.button=Ver packs activos # +resourcePack.title=Seleccionar packs de recursos # +resourcePack.toast.atlasFallback.message=Hay poca memoria disponible. Las texturas tendrán un nivel menor de detalles. # +resourcePack.toast.atlasFallback.title=Regresión de pack de recursos # +resourcePack.copyGlobal=Copiar de Global # +resourcePack.description=Los packs de recursos se aplican de abajo hacia arriba. Los activos que estén en dos packs serán anulados por el pack más alto. # +resourcePack.description.default.level=Puede editarlos en Configuración. # +resourcePack.description.default.behaviorPacks=El juego predeterminado de Minecraft. # +resourcePack.description.bottom.global=Los packs de recursos se aplican de abajo hacia arriba. Los activos que estén en dos packs son anulados por el pack más alto. Los packs de tus mundos se aplicarán encima de estos packs globales. Estos recursos son solo para ti. Nadie más podrá ver los recursos que estableciste aquí. Los packs de recursos de tus mundos o de los mundos a los que te unas se aplicarán encima de estos recursos globales. # +resourcePack.description.bottom.behaviorPacks=Los packs de comportamientos se aplican de abajo hacia arriba. Esto quiere decir que el contenido de los packs de comportamientos será anulado por el más alto. # +resourcePack.description.bottom.level=Los packs de recursos se aplican de abajo hacia arriba. Los activos que estén en dos packs serán anulados por el pack más alto. Los packs de tu mundo se aplicarán encima de tus packs globales. # +resourcePack.description.store=Ver en la Tienda # +resourcePack.header.behavior=Los packs de comportamiento activos se aplican a todos los jugadores. # +resourcePack.header.level=Requiere que los jugadores acepten los packs de recursos para unirse # +resourcePack.crashRecovery.title=Reinicio de recursos globales # +resourcePack.crashRecovery.message=No se pudieron cargar los recursos. # +resourcePack.warnings=Advertencias: # +resourcePack.warning.title=Esto es peligroso... # +resourcePack.warning.body=Si agregas o eliminas packs de comportamiento después de jugar en un mundo, esto podría provocar errores fatales en el mundo y hacer que pierdas lo que creaste. Presiona "Aceptar" para desactivar el pack, o "Cancelar" para mantenerlo activo. # +resourcePack.requiredDependency.title=Dependencia requerida # +resourcePack.requiredDependency.body=Este pack es una dependencia necesaria para otro pack que se está aplicando. # +resourcePack.missingDependency.title=Dependencias faltantes # +resourcePack.missingDependency.body=Faltan una o más dependencias de este pack. ¿Quieres aplicarlo de todas maneras? # +resourcePack.delete=Estás a punto de eliminar %s para siempre. ¿Estás seguro? # +resourcePack.delete.confirm=¿Quieres eliminar el pack? # +resourcePack.deleteSelected=Este pack está seleccionado actualmente. Estás a punto de eliminar %s para siempre. ¿Estás seguro? # +resourcePack.deleteMultiple=Estás a punto de eliminar los siguientes packs para siempre: %s ¿Estás seguro? # +resourcePack.editPack=Eliminar packs... # +resourcePack.editPackDone=Listo # +resourcePack.toast.unownedContent.title=%s desactivado # +resourcePack.toast.unownedContent.subtitle=Esta cuenta no tiene este pack de recursos. # +resourcePack.incompatibleDependency=Este pack tiene una dependencia (%s) que no es compatible con tu dispositivo # +resourcePack.incompatibleDependency.memory=Este pack tiene una dependencia de (%s) que no es compatible con tu dispositivo porque tu dispositivo no tiene suficiente memoria. # +resourcePack.incompatibleDependency.graphics.raytracing=Este pack tiene una dependencia (%s) que no es compatible con tu dispositivo porque tu dispositivo no cuenta con hardware compatible con el trazado de rayos # +resourcePack.subpackResolution=Resolución: %s # +resourcePack.incompatible=Este pack no es compatible con tu dispositivo. # +resourcePack.incompatible.memory=Esta resolución no es compatible con tu dispositivo porque tu dispositivo no tiene suficiente memoria. # +resourcePack.incompatible.graphics.raytracing=Este pack contiene información para permitir el trazado de rayos, pero tu dispositivo no es compatible con esta opción. # +resourcePack.packSettingsTitle=Configuración de %s # +resourcePack.missingPackDescription=¡Este pack desapareció! # +resourcePack.legacyPackName=Pack de recursos heredado # + +sidebar.action=Acción # +sidebar.adventure=Aventura # +sidebar.capes=Capas # +sidebar.categories=Categorías # +sidebar.categoryBody=Cuerpo # +sidebar.categoryStyle=Estilo # +sidebar.characterCreator=Creador de personajes # +sidebar.classicSkins=Aspectos clásicos # +sidebar.emotes=Gestos # +sidebar.fantasy=Fantasía # +sidebar.featured=Destacados # +sidebar.genre=Género # +sidebar.marketplace=Mercado # +sidebar.mashups=Popurrís # +sidebar.minigame=MiniGame # +sidebar.myCharacters=Mis personajes # +sidebar.myContent=Mi contenido # +sidebar.newReleases=Nuevos lanzamientos # +sidebar.openWorld=Mundo abierto # +sidebar.parkour=Parkour # +sidebar.resources=Recursos # +sidebar.roleplay=Juego de rol # +sidebar.skins=Aspectos # +sidebar.skinsOwned=Aspectos propios # +sidebar.skyblock=Skyblock # +sidebar.simulation=Simulación # +sidebar.survival=Supervivencia # +sidebar.realmsPlus=Realms Plus # +sidebar.skinsRealmsPlus=Aspectos de Realms Plus # +sidebar.skinsUnowned=Obtener más # +sidebar.topSellers=Los más vendidos # +sidebar.trending=Populares # +sidebar.tts.sidebarCollapseList=Opción de barra lateral: Contraer %s # +sidebar.tts.sidebarExpandList=Opción de barra lateral: Expandir %s # +sidebar.tts.sidebarNavigateTo=Opción de barra lateral: Navegar a %s # +sidebar.tts.verboseToggleExpand=Expandir barra lateral # +sidebar.tts.verboseToggleCollapse=Contraer barra lateral # +sidebar.worlds=Mundos # + +storageManager.contentType.world=Mundo # +storageManager.contentType.worldTemplate=Plantilla de mundo # +storageManager.contentType.resourcePack=Recurso # +storageManager.contentType.behaviorPack=Pack de comportamiento # +storageManager.contentType.skinPack=Pack de aspecto # +storageManager.contentType.invalid=No válido # +storageManager.contentType.cachedData=Datos en caché # + +storageManager.contentType.worlds=Mundos # +storageManager.contentType.worldTemplates=Plantillas de mundo # +storageManager.contentType.resourcePacks=Packs de recursos # +storageManager.contentType.behaviorPacks=Packs de comportamiento # +storageManager.contentType.skinPacks=Packs de aspecto # + +storageManager.baseWorld=Mundo base # + +tile.sculk_sensor.name=Sensor sculk # +tile.sculk.name=Sculk # +tile.sculk_vein.name=Vena de sculk # +tile.sculk_catalyst.name=Catalizador de sculk # +tile.sculk_shrieker.name=Aullador sculk # +tile.reinforced_deepslate.name=Pizarra abismal reforzada # +itemGroup.name.sculk=Sculk # +effect.darkness=Oscuridad # +entity.frog.name=Rana # +entity.tadpole.name=Renacuajo # +item.spawn_egg.entity.warden.name=Generador de guardia # +entity.warden.name=Guardia # +entity.allay.name=Aliado # +item.spawn_egg.entity.allay.name=Generador de aliado # +action.interact.allay=Dar objeto al aliado # +item.bucketTadpole.name=Cubeta de renacuajo # +item.spawn_egg.entity.frog.name=Generador de rana # +item.spawn_egg.entity.tadpole.name=Generador de renacuajo # +tile.frog_spawn.name=Larva de renacuajo # +tile.pearlescent_froglight.name=Foco de rana nacarado # +tile.verdant_froglight.name=Foco de rana verdoso # +tile.ochre_froglight.name=Foco de rana ocre # +tile.mud.name=Barro # +tile.packed_mud.name=Barro empaquetado # +tile.mud_bricks.name=Ladrillos de barro # +tile.mud_brick_slab.name=Losa de ladrillo de barro # +tile.mud_brick_double_slab=Losa doble de ladrillo de barro # +tile.mud_brick_stairs.name=Escaleras de ladrillo de barro # +tile.mud_brick_wall.name=Pared de ladrillo de barro # +tile.mangrove_leaves.name=Hojas de manglar # +tile.mangrove_propagule.name=Propágulo de manglar # +tile.mangrove_roots.name=Raíces de manglar # +tile.muddy_mangrove_roots.name=Raíces de manglar fangosas # +item.chest_boat.oak.name=Bote de roble con cofre # +item.chest_boat.spruce.name=Bote de abeto con cofre # +item.chest_boat.birch.name=Bote de abedul con cofre # +item.chest_boat.jungle.name=Bote de jungla con cofre # +item.chest_boat.acacia.name=Bote de acacia con cofre # +item.chest_boat.big_oak.name=Bote de roble oscuro con cofre # +item.chest_boat.mangrove.name=Bote de manglar con cofre # +tile.mangrove_log.name=Tronco de manglar # +tile.stripped_mangrove_log.name=Tronco de manglar pelado # +tile.mangrove_planks.name=Tablones de manglar # +tile.mangrove_button.name=Botón de manglar # +tile.mangrove_stairs.name=Escaleras de manglar # +tile.mangrove_slab.name=Losa de manglar # +tile.mangrove_pressure_plate.name=Placa de presión de manglar # +tile.mangrove_fence.name=Valla de manglar # +tile.mangrove_fence_gate.name=Puerta de valla de manglar # +item.mangrove_door.name=Puerta de manglar # +item.mangrove_sign.name=Letrero de manglar # +tile.mangrove_trapdoor.name=Escotilla de manglar # +tile.mangrove_wood.name=Madera de manglar # +tile.stripped_mangrove_wood.name=Madera de manglar pelada # +item.boat.mangrove.name=Bote de manglar # +item.echo_shard.name=Fragmento de eco # +item.recovery_compass.name=Brújula de recuperación # +item.disc_fragment.name=Fragmento de disco # +item.disc_fragment_5.desc=Disco - 5 # +item.record_5.desc=Samuel Åberg - 5 # + +action.hint.exit.chest_boat=Toca Saltar para salir del bote # +action.hint.exit.console.chest_boat=Presiona :_input_key.jump: para salir del bote # +entity.chest_boat.name=Bote con cofre # +feature.ancient_city=Ciudad ancestral # + +action.hint.exit.camel=Toca Agachar para desmontar # +action.hint.exit.console.camel=Pulsa :_input_key.sneak: para desmontar # +action.hint.exit.console.raft=Presiona :_input_key.jump: para salir de la balsa # +action.hint.exit.raft=Toca Saltar para salir de la balsa # +action.hint.exit.scheme.camel=Toca Desmontar para desmontarte # +action.interact.exit.raft=Abandonar balsa # +container.smithing_table.arrow_tooltip_cannot_craft=Este objeto no se puede mejorar de esta manera # +container.smithing_table.input_slot_tooltip_armor_trim=Añadir una pieza de armadura # +container.smithing_table.input_slot_tooltip_netherite=Añadir armadura, arma o herramienta de diamante # +container.smithing_table.material_slot_tooltip_armor_trim=Añadir lingote o cristal # +container.smithing_table.material_slot_tooltip_netherite=Añadir lingote de inframundita # +container.smithing_table.template_slot_tooltip=Añadir plantilla de herrería # +entity.camel.name=Camello # +entity.chest_raft.name=Balsa con cofre # +feature.trail_ruins=Ruinas del sendero # +howtoplay.smithing_table.header.1=Plantillas de herrería # +howtoplay.smithing_table.header.2=Acabados de armadura # +howtoplay.smithing_table.text.1=¿Quieres sacarle el máximo partido a tu equipamiento? Pues entonces necesitas una mesa de herrería. # +howtoplay.smithing_table.text.2=Úsala para realizar todo tipo de cambios como, por ejemplo, mejorar el equipamiento de diamante a inframundita o hacer cambios cosméticos mediante acabados de armadura. # +howtoplay.smithing_table.text.3=Para mejorar tu equipamiento, necesitarás una plantilla de herrería. Podrás encontrar una gran variedad de ellas por todo el mundo, las cuales permiten realizar todo tipo de mejoras. # +howtoplay.smithing_table.text.4=Coloca una plantilla en la ranura del extremo izquierdo de la mesa de herrería para ver qué objetos necesitas para la mejora. # +howtoplay.smithing_table.text.5=Por ejemplo, para mejorar el equipamiento de diamante a inframundita, necesitas una plantilla de herrería de mejora de inframundita, que podrás encontrar en los bastiones en ruinas. Cuando la tengas, coloca el equipamiento de diamante en la ranura de equipamiento y un lingote de inframundita en la ranura de ingrediente, ¡y ya está! # +howtoplay.smithing_table.text.6=Al mejorar el equipamiento, se conservarán las propiedades del objeto en cuestión, como los encantamientos y los acabados de armadura, aunque la plantilla de herrería se consumirá. Pero no te preocupes, porque podrás crear copias usando la mesa de trabajo. # +howtoplay.smithing_table.text.7=Da rienda suelta a tu creatividad y personaliza el aspecto de tu armadura con los acabados de armadura. Para empezar, necesitarás una plantilla de herrería de acabado de armadura, que podrás encontrar por todo el mundo. # +howtoplay.smithing_table.text.8=Coloca una plantilla en la ranura del extremo izquierdo de la mesa de herrería para ver qué objetos necesitas para la mejora. Después, coloca una pieza de armadura en la ranura de equipamiento y un cristal o un lingote en la ranura de ingrediente. ¡Y listo! # +howtoplay.smithing_table.text.9=Los acabados de armadura solo se pueden crear usando ciertos cristales y lingotes. ¡Prueba distintos tipos de ingredientes, como hierro, oro o lapislázuli y crea diseños únicos! # +howtoplay.smithing_table.title=Mesa de herrería # +howtoplay.smithing_table=Mesa de herrería # +hudScreen.tooltip.brush=Pincel # +item.acacia_hanging_sign.name=Letrero colgante de acacia # +item.angler_pottery_sherd.name=Fragmento de cerámica con pescador # +item.archer_pottery_sherd.name=Fragmento de cerámica con arquero # +item.armor.upgrade=Mejorar: # +item.arms_up_pottery_sherd.name=Fragmento de cerámica con brazos hacia arriba # +item.bamboo_door.name=Puerta de bambú # +item.bamboo_hanging_sign.name=Letrero colgante de bambú # +item.bamboo_sign.name=Letrero de bambú # +item.birch_hanging_sign.name=Letrero colgante de abedul # +item.blade_pottery_sherd.name=Fragmento de cerámica con hoja # +item.boat.bamboo.name=Balsa de bambú # +item.boat.cherry.name=Barco de cerezo # +item.brewer_pottery_sherd.name=Fragmento de cerámica con destilería # +item.brush.name=Pincel # +item.burn_pottery_sherd.name=Fragmento de cerámica con quemadura # +item.cherry_door.name=Puerta de cerezo # +item.cherry_hanging_sign.name=Letrero colgante de cerezo # +item.cherry_sign.name=Letrero de cerezo # +item.chest_boat.bamboo.name=Balsa de bambú con cofre # +item.chest_boat.cherry.name=Barco de cerezo con cofre # +item.crimson_hanging_sign.name=Letrero colgante carmesí # +item.danger_pottery_sherd.name=Fragmento de cerámica con peligro # +item.dark_oak_hanging_sign.name=Letrero colgante de roble oscuro # +item.explorer_pottery_sherd.name=Fragmento de cerámica con explorador # +item.friend_pottery_sherd.name=Fragmento de cerámica con amigo # +item.heart_pottery_sherd.name=Fragmento de cerámica con corazón # +item.heartbreak_pottery_sherd.name=Fragmento de cerámica con corazón roto # +item.howl_pottery_sherd.name=Fragmento de cerámica con aullido # +item.jungle_hanging_sign.name=Letrero colgante de jungla # +item.mangrove_hanging_sign.name=Letrero colgante de manglar # +item.miner_pottery_sherd.name=Fragmento de cerámica con minero # +item.mourner_pottery_sherd.name=Fragmento de cerámica con doliente # +item.oak_hanging_sign.name=Letrero colgante de roble # +item.plenty_pottery_sherd.name=Fragmento de cerámica con riquezas # +item.prize_pottery_sherd.name=Fragmento de cerámica con tesoro # +item.sheaf_pottery_sherd.name=Fragmento de cerámica con gavilla # +item.shelter_pottery_sherd.name=Fragmento de cerámica con refugio # +item.skull_pottery_sherd.name=Fragmento de cerámica con calavera # +item.skull.piglin.name=Cabeza de piglin # +item.smithing_template.applies_to=Se aplica a: # +item.smithing_template.armor_trim.applies_to=Armadura # +item.smithing_template.armor_trim.ingredients=Lingotes y cristales # +item.smithing_template.ingredients=Componentes: # +item.smithing_template.name=Plantilla de herrería # +item.smithing_template.netherite_upgrade.applies_to=Equipamiento de diamante # +item.smithing_template.netherite_upgrade.ingredients=Lingote de inframundita # +item.snort_pottery_sherd.name=Fragmento de cerámica con bufido # +item.spawn_egg.entity.camel.name=Generador de camello # +item.spruce_hanging_sign.name=Letrero colgante de abeto # +item.warped_hanging_sign.name=Letrero colgante deformado # +itemGroup.name.hanging_sign=Letreros colgantes # +itemGroup.name.potterySherds=Fragmentos de cerámica # +itemGroup.name.smithing_templates=Plantillas de herrería # +tile.bamboo_block.name=Bloque de bambú # +tile.bamboo_button.name=Botón de bambú # +tile.bamboo_fence_gate.name=Puerta de valla de bambú # +tile.bamboo_fence.name=Valla de bambú # +tile.bamboo_mosaic_slab.name=Losa de mosaico de bambú # +tile.bamboo_mosaic_stairs.name=Escaleras de mosaico de bambú # +tile.bamboo_mosaic.name=Mosaico de bambú # +tile.bamboo_planks.name=Tablones de bambú # +tile.bamboo_pressure_plate.name=Plato de presión de bambú # +tile.bamboo_slab.name=Losa de bambú # +tile.bamboo_stairs.name=Escaleras de bambú # +tile.bamboo_trapdoor.name=Escotilla de bambú # +tile.calibrated_sculk_sensor.name=Sensor sculk calibrado # +tile.cherry_button.name=Botón de cerezo # +tile.cherry_double_slab.name=Losa doble de cerezo # +tile.cherry_fence_gate.name=Puerta de valla de cerezo # +tile.cherry_fence.name=Valla de cerezo # +tile.cherry_leaves.name=Hojas de cerezo # +tile.cherry_log.name=Tronco de cerezo # +tile.cherry_planks.name=Tablones de cerezo # +tile.cherry_pressure_plate.name=Plato de presión de cerezo # +tile.cherry_sapling.name=Brote de cerezo # +tile.cherry_slab.name=Losa de cerezo # +tile.cherry_stairs.name=Escaleras de cerezo # +tile.cherry_trapdoor.name=Escotilla de cerezo # +tile.cherry_wood.name=Madera de cerezo # +tile.chiseled_bookshelf.name=Estantería cincelada # +tile.decorated_pot.name=Maceta decorada # +tile.pink_petals.name=Pétalos rosas # +tile.stripped_bamboo_block.name=Bloque de bambú sin corteza # +tile.stripped_cherry_log.name=Tronco de cerezo sin corteza # +tile.stripped_cherry_wood.name=Madera de cerezo sin corteza # +tile.suspicious_gravel.name=Grava sospechosa # +tile.suspicious_sand.name=Arena sospechosa # +trim_material.amethyst.name=Material: Amatista # +trim_material.copper.name=Material: Cobre # +trim_material.diamond.name=Material: Diamante # +trim_material.emerald.name=Material: Esmeralda # +trim_material.gold.name=Material: Oro # +trim_material.iron.name=Material: Hierro # +trim_material.lapis.name=Material: Lapislázuli # +trim_material.netherite.name=Material: Inframundita # +trim_material.quartz.name=Material: Cuarzo # +trim_material.redstone.name=Material: Redstone # +trim_pattern.coast.name=Acabado de armadura de costa # +trim_pattern.dune.name=Acabado de armadura de dunas # +trim_pattern.eye.name=Acabado de armadura de ojo # +trim_pattern.host.name=Acabado de armadura de anfitrión # +trim_pattern.raiser.name=Acabado de armadura de recolector # +trim_pattern.rib.name=Acabado de armadura de costilla # +trim_pattern.sentry.name=Acabado de armadura de centinela # +trim_pattern.shaper.name=Acabado de armadura de modelador # +trim_pattern.silence.name=Acabado de armadura de silencio # +trim_pattern.snout.name=Acabado de armadura de hocico # +trim_pattern.spire.name=Acabado de armadura de torre # +trim_pattern.tide.name=Acabado de armadura de marea # +trim_pattern.vex.name=Acabado de armadura de vex # +trim_pattern.ward.name=Acabado de armadura de guardia # +trim_pattern.wayfinder.name=Acabado de armadura de buscador de caminos # +trim_pattern.wild.name=Acabado de armadura salvaje # +upgrade.netherite_upgrade.name=Mejora de inframundita # + +storageManager.mainSizeLabel=%s - 1 objeto # +storageManager.mainSizeLabelPlural=%s - %s objetos # +storageManager.delete.title=¿Eliminar %s totalmente? # +storageManager.title.item.single=objeto # +storageManager.title.item.plural=objetos # +storageManager.delete.content=¿Quieres borrar los objetos seleccionados? Perderás estos objetos para siempre (¡eso es mucho tiempo!) %s%s%s # +storageManager.delete.content.redownload=Puedes volver a descargar el contenido que compraste en el Mercado. # +storageManager.delete.content.worldtemplate=Eliminar plantillas puede hacer que los mundos que las utilizan dejen de funcionar según lo previsto. # +storageManager.delete.content.affectedWorlds=Los siguientes mundos pueden dejar de funcionar de forma inesperada: # +storageManager.delete.confirm=Eliminar # +storageManager.delete.cancel=Cancelar # +storageManager.delete.dependency=El siguiente contenido depende de %s y es posible que deje de funcionar correctamente si eliminas "%s": %s ¿Seguro que quieres eliminar "%s"? ¡Perderás %s para siempre (y es mucho tiempo)! # +storageManager.delete.premium=Estás a punto de eliminar "%s". Todavía tienes %s y, si quieres volver a usar %s en el futuro, puedes volver a descargarlo en el Mercado. # +storageManager.delete.premium.end=¿Seguro que quieres eliminar "%s"? # +storageManager.deleting.content=Eliminando contenido # +storageManager.download.premium=%s no está instalado actualmente. # +storageManager.download.premium.end=¿Quieres descargar %s (%s)? # +storageManager.dependency.titleText=¿Quieres romperlo? # +storageManager.dependency.warningText=Otros objetos necesitan el contenido que estás eliminando para funcionar correctamente. ¿Quieres arriesgarte a perder estos objetos? # +storageManager.dependency.doneText=Puedes eliminar el otro objeto %s sin romper otros recursos. # +storageManager.dependency.noItems=No queda ningún otro objeto para eliminar. # +storageManager.dependency.breakItem=Contenido obligatorio que estás eliminando: # +storageManager.dependency.removeDependencies=Conservar los objetos que necesita este pack # +storageManager.dependency.breakPack=¿Seguro que quieres romper este pack? # +storageManager.share.compress=Comprimiendo los recursos seleccionados... # +storageManager.share.totalPercent=-100% # +storageManager.dependency.continue=Continuar # +storageManager.dependency.continue.scroll=Desplazar para continuar # +storageManager.sortLargest=Tamaño: el más grande primero # +storageManager.sortDateRecent=Datos usados: los más recientes primero # +storageManager.sortDateOldest=Datos usados: los más antiguos primero # +storageManager.version=Versión # +storageManager.multiselectDelete=Eliminar # +storageManager.multiselectShare=Compartir # +storageManager.multiselect=Selección múltiple # +storageManager.miscellaneous=Varios # + +storageManager.groupType=Tipo # +storageManager.groupPack=Complemento # + +storageManager.shareTitle=Exportar recursos # +storageManager.mcpack=Pack de Minecraft # +storageManager.mcaddon=Complemento de Minecraft # +storageManager.mcworld=Mundo de Minecraft # + +raycasting.purchase.error=Parece que tu dispositivo no cumple con los requisitos del sistema para ejecutar este pack, por lo que no puedes descargarlo. Revisa los requisitos mínimos del sistema a continuación: %s+ GPU: GPU con capacidad para trazado de rayos, como NVIDIA GeForce RTX 2060 o superior. Consulta nuestras preguntas frecuentes en minecraft.net para conocer los detalles. %s+ RAM: 8 GB o más %s+ CPU: Intel Core i5 o equivalente ###the %s will be turned into linebreaks. Don't reorder. +raycasting.purchase.error.title=Advertencia de requisitos del sistema # + +resourcepack.City=Pack de textura Ciudad # +resourcepack.Plastic=Pack de textura Plástica # +resourcepack.Natural=Pack de textura natural # +resourcepack.Fantasy=Pack de textura de fantasía # +resourcepack.Cartoon=Pack de texturas de dibujos # +resourcepack.Candy=Pack de textura Golosina # +resourcepack.FestiveMashup2016=Popurrí festivo 2016 # +resourcepack.ChineseMythology=Popurrí Mitología china # + +resourcePack.vanilla.name=Pack de textura Minecraft # +resourcePack.vanilla.description=¡Los gráficos predeterminados de Minecraft, actualizados con nuevas texturas modernas! # + +resourcePack.city.name=Ciudad # +resourcePack.city.description=Ideal para construir estructuras. # + +resourcePack.plastic.name=Plástica # +resourcePack.plastic.description=Sencilla, colorida y vibrante. # + +resourcePack.natural.name=Natural # +resourcePack.natural.description=Diseñado para dar un aspecto más natural a tus mundos. # + +resourcePack.fantasy.name=Fantasía # +resourcePack.fantasy.description=Transpórtate a un tiempo donde los caballeros eran héroes. # + +resourcePack.cartoon.name=Dibujo # +resourcePack.cartoon.description=¡Ojos saltones! ¡Risas grandotas! Convierte tu mundo en un dibujo con este pack. # + +resourcePack.candy.name=Golosina # +resourcePack.candy.description=Endulza tu mundo y convierte cada textura en un tentempié empalagoso. # + +resourcePack.festivemashup2016.name=Popurrí festivo 2016 # +resourcePack.festivemashup2016.description=Crea una maravilla invernal con este pack nevado. # + +resourcePack.chinesemythology.name=Popurrí Mitología china # +resourcePack.chinesemythology.description=Texturas inspiradas por los mitos y las leyendas de China. # + +resourcepack.Fallout=Popurrí Fallout # +resourcePack.Fallout.name=Popurrí Fallout # +resourcePack.Fallout.description=¡Bienvenido al Yermo! # + +resourcepack.MagicTheGathering.name=Magic: The Gathering # + +resourcePack.GreekMythology=Pack de popurrí Mitología griega # +resourcePack.GreekMythology.name=Pack de popurrí Mitología griega # +resourcePack.GreekMythology.description=Es la mitología griega al alcance de tu mano. # + +resourcePack.Skyrim.name=Popurrí Skyrim # +resourcePack.Skyrim.description=Crea tus propios mundos en la tierra de Skyrim. # + +resourcePack.MashupAdventureTime.name=Hora de aventura # +resourcePack.MashupAdventureTime.description= # + +resourcePack.skin.name=Aspectos # +resourcePack.skin.description=¡Aspectos, aspectos, muchos aspectos! # + +resourcePack.invalid.description=No se pudo analizar el pack. Haz clic para ver los errores. # +resourcePack.loading.description=El pack aún se está cargando. # + +review.item.post.rating.dropdown.label=Elige una calificación de estrellas # +review.item.post.rating.footer=Podrás cambiar tu calificación si lo deseas. # +review.item.post.rating.submit.button=Califica este pack # +review.item.post.rating.1star=Lamentamos oír que este pack no te haya gustado. Utiliza el botón que aparece más abajo para ayudar al creador a mejorarlo. # +review.item.post.rating.2star=Eso es una lástima. Utiliza el botón que aparece más abajo para ayudar al creador a mejorarlo. # +review.item.post.rating.3star=Aunque siempre podemos mejorar, nos da gusto que todavía te estés divirtiendo. # +review.item.post.rating.4star=¡Nos da gusto que la estés pasando muy bien! # +review.item.post.rating.5star=¡Qué bien! ¡Nos da gusto que te estés divirtiendo! # +review.item.post.rating.submit.toast.line1=Gracias por valorar este pack. # +review.item.post.rating.submit.toast.line2=Es posible que tardemos un poco en mostrar tu calificación. # + +roaming.status_brief.limited_usage=Uso limitado # +roaming.status_brief.no_restrictions=Compatible con multiplataforma # +roaming.status_hover.limited_usage=Solo está disponible en plataformas específicas. # +roaming.status_hover.no_restrictions=¡Disponible en todas las plataformas Bedrock! # + +screenshot.failure=No se pudo guardar la captura de pantalla: %s # +screenshot.success=Captura guardada como %s # +screenshot.title=¡Captura de pantalla guardada! # +screenshot.caption=¿Añadir título y compartir? # +screenshot.post=Compartir # + +seedPicker.search=Buscar # +seedPicker.title=Selector de semillas # + +selectServer.add=Agregar servidor # +selectServer.defaultName=Servidor de Minecraft # +selectServer.delete=Eliminar # +selectServer.deleteButton=Eliminar # +selectServer.deleteQuestion=¿Seguro que quieres borrar este servidor? # +selectServer.deleteWarning=se perderá... ¡para siempre! (¡Eso es mucho tiempo!) # +selectServer.direct=Conexión rápida # +selectServer.edit=Editar # +selectServer.empty=vacío # +selectServer.hiddenAddress=(Oculto) # +selectServer.refresh=Actualizar # +selectServer.select=Unirse al servidor # +selectServer.title=Seleccionar servidor # + +selectWorld.allowCommands=Permitir trucos: # +selectWorld.allowCommands.info=Comandos como /gamemode, /xp # +selectWorld.bonusItems=Cofre de bonificación: # +selectWorld.trustPlayers=Confiar en jugadores: # +selectWorld.cheats=Activar trucos # +selectWorld.conversion=¡Tiene que ser convertido! # +selectWorld.convertInProgress.title=Conversión de mundo # +selectWorld.convertInProgress.msg=Convirtiendo mundo... %d%% # +selectWorld.convertInProgress.tts.msg=Convirtiendo el mundo # +selectWorld.convertInProgress.download_msg=Descargando packs de recursos... %d%% # +selectWorld.convertInProgress.import_msg=Importando packs de recursos... %d%% # +selectWorld.uploadInProgress.title=Enviando mundo antiguo # +selectWorld.uploadInProgress.msg=Enviando mundo antiguo a Minecraft... %d%% # +selectWorld.convertFailed.msg=Caramba. Algo salió mal. # +selectWorld.create=Crear mundo nuevo # +selectWorld.createNew=Crear nuevo # +selectWorld.createTemplate=Crear a partir de plantilla # +selectWorld.createDemo=Jugar nuevo mundo de prueba # +selectWorld.customizeType=Personalizar # +selectWorld.delete=Eliminar # +selectWorld.deleteButton=Eliminar # +selectWorld.deleteQuestion=¿Seguro que quieres borrar este mundo? # +selectWorld.deleteWarning=se perderá... ¡para siempre! (¡Eso es mucho tiempo!) # +selectWorld.empty=vacío # +selectWorld.enterName=Nombre del mundo # +selectWorld.enterSeed=Semilla para el generador de mundos # +selectWorld.gameMode=Modo de juego # +selectWorld.gameMode.adventure=Aventura # +selectWorld.gameMode.adventure.line1=Igual que el modo supervivencia, pero no puedes # +selectWorld.gameMode.adventure.line2=ser agregado o quitado # +selectWorld.gameMode.creative=Creativo # +selectWorld.gameMode.creative.line1=Recursos ilimitados, vuelo libre y # +selectWorld.gameMode.creative.line2=destrucción de bloques al instante # +selectWorld.gameMode.hardcore=Extremo # +selectWorld.gameMode.hardcore.line1=Igual que el modo de supervivencia, bloqueado en la mayor dificultad # +selectWorld.gameMode.hardcore.line2=más alta y sólo una vida # +selectWorld.gameMode.spectator=Espectador # +selectWorld.gameMode.spectator.line1=Puedes ver pero no tocar # +selectWorld.gameMode.spectator.line2= # +selectWorld.gameMode.survival=Supervivencia # +selectWorld.gameMode.survival.line1=Busca recursos, fabrica, gana # +selectWorld.gameMode.survival.line2=niveles, salud y hambre # +selectWorld.hardcoreMode=Extremo: # +selectWorld.hardcoreMode.info=El mundo se elimina al morir # +selectWorld.mapFeatures=Generar estructuras: # +selectWorld.mapFeatures.info=Aldeas, mazmorras, etc. # +selectWorld.mapType=Tipo de mundo: # +selectWorld.mapType.normal=Normal # +selectWorld.moreWorldOptions=Más opciones de mundo... # +selectWorld.newWorld=Nuevo mundo # +selectWorld.newWorld.copyOf=Copia de %s # +selectWorld.newWorld.educationCopyOf=[EDU] %s # +selectWorld.worldTags.experimental=Experimental # +## NOTE: "Realms" is the name of a service and doesn't get localized. +selectWorld.realmsComingSoon=Próximamente: ¡Realms! # +selectWorld.realmsBeta=Realms Beta # +selectWorld.worldTags=%1$s - %2$s # +selectWorld.learnMore=Más información # +selectWorld.recreate=Volver a crear # +selectWorld.rename=Cambiar nombre # +selectWorld.renameButton=Cambiar nombre # +selectWorld.renameTitle=Cambiar nombre del mundo # +selectWorld.resultFolder=Se guardará en: # +selectWorld.seedInfo=Deja en blanco para obtener una semilla al azar # +selectWorld.select=Jugar el mundo seleccionado # +selectWorld.tab.worlds=Mundos # +selectWorld.tab.realms=Realms # +selectWorld.tab.friends=Amigos # +selectWorld.tab.classmates=Amigos # +selectWorld.tab.thirdParty=Servidores # +selectWorld.title=Seleccionar mundo # +selectWorld.world=Mundo # +selectWorld.editor.create=Crear proyecto nuevo # +selectWorld.editor.enterName=Nombre de proyecto # + +selectTemplate.templateStart=¿Por dónde quieres empezar? # +selectTemplate.generateRandom=Crear nuevo mundo # +selectTemplate.createRealm=Crear nuevo Realm # +selectTemplate.create=Crear... # +selectTemplate.worldsByCreators=Mundos de los creadores # +selectTemplate.realm=Nuevo Realm # +selectTemplate.realmInfo=Puedes cargar mundos a tu Realm una vez que lo hayas creado. # +selectTemplate.signIn=Crear un Realm con una cuenta de Microsoft # +selectTemplate.unableToSignIn=Los servicios de Microsoft no están disponibles en este dispositivo # +selectTemplate.world=Nuevo mundo # +selectTemplate.help=? # +selectTemplate.templateDescription=Plantilla # +selectTemplate.deleteTemplate=Eliminar plantillas de mundo... # +selectTemplate.deleteTemplateDone=Listo # +selectTemplate.deleteMessage=Estás a punto de eliminar %s para siempre. ¿Estás seguro? # +selectTemplate.delete.confirm=¿Quieres eliminar la plantilla de mundo? # +selectTemplate.delete=Eliminar # +selectTemplate.myTemplates=Mis plantillas de mundo # +selectTemplate.realmsPlus=Plantillas destacadas de Realms Plus # +selectTemplate.importedTemplates=Plantillas importadas # +selectTemplate.download=Descargar # +selectTemplate.noTemplates=No hay plantillas de mundos en este dispositivo. # +selectTemplate.suggestedContent.title=Plantillas destacadas del Mercado # +selectTemplate.suggestedContent.button=Ver más plantillas # +selectTemplate.createdBy=Creado por %s # +selectTemplate.inventory=Mis packs del Mercado # +selectTemplate.seeMore=Ver más # +selectTemplate.editor.generateRandom=Crear proyecto nuevo # + + +sign.edit=Editar mensaje del letrero # + +skin.New=Nuevo # + +skin.Standard.Custom=Personalizado # +skin.Standard.CustomSlim=Personalizado # +skin.Standard.Dummy=Personalizado # + +skinpack.Education=Aspectos de Education Edition # + +skins.browse=Examinar # +skins.buy.buyButton=Comprar # +skins.buy.cancelButton=Cancelar # +skins.buy.noConnection=No podemos establecer una conexión con el Mercado. Revisa tu conexión a Internet. # +skins.information.ingame=Lo sentimos, no puedes cambiar el aspecto desde el juego. Accede a las Opciones en el menú principal. # +skins.information.invalidCustomSkin=Ese no es un aspecto de Minecraft. # +skins.information.upsellWithoutStore=Debes comprar el pack de aspecto correspondiente para usar ese aspecto, pero no podemos establecer una conexión con el Mercado. # +skins.information.selectSkin=Selecciona el modelo correcto para tu aspecto # +skins.restore.button=Restaurar # +skins.show.restorePurchaseButton=Restaurar # +skins.skinpackHeader.packs=Packs de aspectos # +skins.skinpackHeader.standard=Estándar # +skins.title=Aspectos # +skins.picker.title=Elige un aspecto # +skins.picker.accept.button=Confirmar # +skins.picker.unlock.button=Desbloquear # +skins.picker.custom.button=Aspecto nuevo # +skins.picker.default=Por defecto # +skins.picker.recent=Reciente # +skins.picker.no.cross.platform=Pack de aspecto restringido a la plataforma # +skins.picker.no.multiplayer=Pack de aspecto restringido para multijugador # +skins.picker.expanded.back=Aspectos en '%s' # +skins.store.upsell.equip.button=Equipar este aspecto # +skins.store.upsell.info=Debes desbloquear este pack para equipar el aspecto que elegiste. # +skins.store.upsell.seePack=Ver pack en el Mercado # +skins.store.upsell.unlockPack=Debes desbloquear este pack para equipar el aspecto que elegiste. # +skins.store.equipped=Equipaste el aspecto de %s. # + +soundCategory.ambient=Ambiente/Entorno # +soundCategory.block=Bloques # +soundCategory.hostile=Criaturas hostiles # +soundCategory.main=Principal # +soundCategory.music=Música # +soundCategory.neutral=Criaturas amigables # +soundCategory.player=Jugadores # +soundCategory.record=Tocadiscos/Bloques de notas # +soundCategory.weather=Clima # +soundCategory.texttospeech=Texto hablado # + +stat.animalsBred=Animales criados # +stat.armorCleaned=Piezas de armadura limpiadas # +stat.bannerCleaned=Estandartes limpiados # +stat.beaconInteraction=Interacciones con el faro # +stat.blocksButton=Bloques # +stat.boatOneCm=Distancia en barco # +stat.breakItem=%1$s agotado # +stat.brewingstandInteraction=Interacciones con el puesto de destilado # +stat.cakeSlicesEaten=Porciones de pastel comidas # +stat.cauldronFilled=Calderos llenos # +stat.cauldronUsed=Agua extraída del caldero # +stat.chestOpened=Cofres abiertos # +stat.climbOneCm=Distancia escalada # +stat.crafted=Número de veces que se ha fabricado # +stat.craftItem=%1$s fabricado # +stat.createWorld=Mundos creados # +stat.crouchOneCm=Distancia agachado # +stat.damageDealt=Daño Hecho # +stat.damageTaken=Daño Recibido # +stat.deaths=Número de Muertes # +stat.depleted=Número de veces agotado # +stat.dispenserInspected=Dispensadores buscados # +stat.diveOneCm=Distancia excavada # +stat.drop=Objetos tirados # +stat.dropperInspected=Soltadores buscados # +stat.enderchestOpened=Cofres Ender abiertos # +stat.entityKilledBy=%s te mató %d vez/veces # +stat.entityKilledBy.none=Nunca te ha matado un(a) %s # +stat.entityKills=Mataste a %d %s # +stat.entityKills.none=Nunca has matado un(a) %s # +stat.fallOneCm=Distancia Caída # +stat.fishCaught=Peces capturados # +stat.flowerPotted=Plantas en maceta # +stat.flyOneCm=Distancia de vuelo # +stat.furnaceInteraction=Interacciones con el horno # +stat.generalButton=General # +stat.hopperInspected=Tolvas buscadas # +stat.horseOneCm=Distancia a caballo # +stat.itemEnchanted=Objetos encantados # +stat.itemsButton=Objetos # +stat.joinMultiplayer=Sesiones de multijugador # +stat.jump=Saltos # +stat.junkFished=Basura pescada # +stat.leaveGame=Partidas abandonadas # +stat.loadWorld=Partidas cargadas # +stat.mineBlock=%1$s excavado # +stat.minecartOneCm=Distancia en vagoneta # +stat.mined=Número de veces que has excavado # +stat.mobKills=Criaturas matadas # +stat.mobsButton=Criaturas # +stat.noteblockPlayed=Bloques musicales reproducidos # +stat.noteblockTuned=Bloques musicales afinados # +stat.pigOneCm=Distancia en cerdo # +stat.playerKills=Jugadores matados # +stat.playOneMinute=Minutos jugados # +stat.recordPlayed=Discos reproducidos # +stat.sprintOneCm=Distancia corriendo # +stat.startGame=Número de veces que has jugado # +stat.swimOneCm=Distancia nadando # +stat.talkedToVillager=Habló con Aldeanos # +stat.timeSinceDeath=Desde la Última Muerte # +stat.tradedWithVillager=Comercio con aldeanos # +stat.trappedChestTriggered=Cofres con trampa conectados # +stat.treasureFished=Tesoros pescados # +stat.used=Número de veces que has usado # +stat.useItem=%1$s usados # +stat.walkOneCm=Distancia caminada # +stat.workbenchInteraction=Interacciones con la mesa de trabajo # + +stats.tooltip.type.achievement=Logro # +stats.tooltip.type.statistic=Estadística # + +start.beta.icon=Beta # + +store.title=Mercado # +store.allStores=Todas las tiendas # +store.menu.home=Inicio # +store.itemDetail.back=Detalles # +store.coin.bonus=¡Extra! # +store.coin.title=Comprar Minecoins # +store.disabledOnBeta=Por el momento, esta función está deshabilitada en la versión beta. # +store.disabled.nopermission=No tienes permiso para utilizar la Tienda en este momento. # +store.disabled.generic=La Tienda no está disponible por el momento. # + +store.giftPromo.day=Día %s ### %s being day number such as "Day 1", "Day 2", etc. Please use short translations. 3 letters if possible +store.equipped=Obtenido # +store.promo.title=Celebración de verano # +store.promo.incompatible=Este mundo no es compatible con este dispositivo. Adquiérelo en un dispositivo compatible. # +store.promo.details=Ver detalles # +store.promo.view=Ver en el creador de personajes # +store.promo.claimDay=Día de la reclamación # +store.promo.restrictedPopup.title=Restringido para determinada plataforma # +store.promo.restrictedPopup.body=Este objeto no es compatible con este dispositivo. # + +store.realmsPlus=Realms Plus # +store.realmsPlus.content=Contenido # +store.realmsPlus.faq=FAQ # +store.realmsPlus.buyNow=SUSCRÍBETE ### Maximum 13 characters +store.realmsPlus.buyNowPerMonth=Suscríbete ahora: %s al mes # +store.realmsPlus.signInToSubscribe=Inicia sesión para suscribirte a Realms Plus # +store.realmsPlus.buyNowTrialPerMonth=Comenzar prueba ### Maximum 25 characters +store.realmsPlus.errorNoOffer=ERROR: NO SE ENCONTRÓ NINGUNA OFERTA # +store.realmsPlus.manageSubscription=ADMINISTRAR SUSCRIPCIÓN # +store.realmsPlus.viewAllPacksTitle=GRAN OFERTA: ¡PACKS CON VALOR DE MÁS DE §g$150 (USD)!§r # + +store.realmsPlus.nowActive=Realms Plus ya está activado en este dispositivo. Ahora tienes acceso a más de 150 packs de contenido del Mercado sin costo adicional. ¡Hasta 10 personas pueden jugar en tus realms al mismo tiempo y todos ellos tendrán acceso a todo el contenido de suscriptor de tu realm de forma gratuita! # + +store.realmsPlus.buyNow.buttonText=COMPRAR POR %s # +store.realmsPlus.buyNow.viewTerms=TÉRMINOS Y CONDICIONES # +store.realmsPlus.buyNow.viewPrivacyPolicy=POLÍTICA DE PRIVACIDAD # + +store.realmsPlus.buyNow.title=Comienza tu suscripción a Realms Plus # +store.realmsPlus.startTrial.description=Tu realm y más de 150 packs del Mercado estarán disponibles de inmediato. ¡Hasta 10 personas pueden jugar al mismo tiempo y todos ellos tendrán acceso a los mundos de tu realm de forma gratuita! El primer mes será gratis y luego se te cobrarán %s al mes. Podrás cancelar la suscripción en cualquier momento. # +store.realmsPlus.noTrial.description=Tu realm y más de 150 packs del Mercado estarán disponibles de inmediato. ¡Hasta 10 personas pueden jugar al mismo tiempo y todos ellos tendrán acceso a los mundos de tu realm de forma gratuita! Tu suscripción estará disponible durante 30 días por un costo de %s:minecoin:. # +store.realmsPlus.noTrial.description.iap=Tu realm y más de 150 packs del Mercado estarán disponibles de inmediato. ¡Hasta 10 personas pueden jugar al mismo tiempo y todos ellos tendrán acceso a los mundos de tu realm de forma gratuita! Se te cobrarán %s al mes, y podrás cancelar la suscripción para evitar cargos en el futuro al acceder a tu configuración de suscripciones. # +store.realmsPlus.realmName.placeholder=Realm de %s #The string passed in here is the gamertag of the player to indicate the name of the player's world. # + +store.realmsPlus.recurring.offerTrial=Realms Plus es una suscripción continua con una tarifa recurrente por suscripción, la cual se cobra automáticamente cada mes hasta que se cancela la suscripción.%sTendrás acceso inmediato a tu realm y a más de 150 packs del Mercado. ¡Hasta 10 personas pueden jugar al mismo tiempo, y todas tendrán acceso a los mundos de tu realm sin costo! Los primeros 30 días serán gratis, y se te cobrará la cantidad de %s al mes cuando termine la prueba gratuita. Puedes cancelar tu suscripción para evitar cargos en el futuro al acceder a tu configuración de suscripciones. # +store.realmsPlus.recurring.withoutTrial=Realms Plus es una suscripción continua con una tarifa recurrente por suscripción, la cual se cobra automáticamente cada mes hasta que se cancela la suscripción.%sTendrás acceso inmediato a tu realm y a más de 150 packs del Mercado. ¡Hasta 10 personas pueden jugar al mismo tiempo, y todas tendrán acceso a los mundos de tu realm sin costo! Se te cobrará la cantidad de %s al mes, y puedes cancelar tu suscripción para evitar cargos en el futuro al acceder a tu configuración de suscripciones. # +store.realmsPlus.consumable.offerTrial=Tu realm y más de 150 packs del Mercado estarán disponibles de inmediato. ¡Hasta 10 personas pueden jugar al mismo tiempo y todos ellos tendrán acceso a los mundos de tu realm de forma gratuita! Los primeros 30 días de tu suscripción serán gratis, y después podrás renovar por otros 30 días por un costo de %s. # +store.realmsPlus.consumable.withoutTrial=Tu realm y más de 150 packs del Mercado estarán disponibles de inmediato. ¡Hasta 10 personas pueden jugar al mismo tiempo y todos ellos tendrán acceso a los mundos de tu realm de forma gratuita! Tu suscripción estará disponible durante 30 días por un costo de %s. # + +store.realmsPlus.landing.header=La suscripción incluye: # +store.realmsPlus.landing.headerTrial=Prueba gratuita de 30 días, luego %s al mes # + +store.realmsPlus.landing.info1.line1=Tu propio servidor de realm personal: ¡un mundo constante que siempre está en línea para ti y tus amigos! # +store.realmsPlus.landing.info1.line2=Tus amigos pueden jugar gratis en tu realm # +store.realmsPlus.landing.info1.line3=Pasa de la consola a tu dispositivo móvil, a tu PC, o a cualquier otro dispositivo con el Mercado de Minecraft # + +store.realmsPlus.landing.info2.line1=Acceso gratuito a un catálogo de más de 150 packs del Mercado # +store.realmsPlus.landing.info2.line2=Los mundos de tu realm incluyen respaldos seguros # +store.realmsPlus.landing.info2.line3=Los primeros 30 días serán gratis # +store.realmsPlus.landing.info2.line4=Suscríbete ahora por %s al mes # + +store.realmsPlus.landing.beta=Beta # +store.realmsPlus.landing.preview=Vista previa # + +store.realmsPlus.landing.info3.para1=¡Todos los suscriptores de Realms tienen acceso a tus realms a través de Minecraft %s de forma gratuita! Este nuevo realm te brinda la oportunidad de probar nuevas funciones antes de su lanzamiento. # +store.realmsPlus.landing.info3.para2=Con una suscripción a Realms, podrás crear un nuevo %s realm usando el botón "Crear nuevo" del menú principal. Si aún no te suscribes a Realms, hazlo desde la versión completa de Minecraft. # +store.realmsPlus.landing.info3.para3=Todas las pantallas y funciones de Realms están disponibles en %s excepto la compra de una nueva suscripción o administrar las suscripciones existentes de Realms. # +store.realmsPlus.landing.info3.para4=Tu %s realm permanecerá activo mientras pagues por la suscripción de Realm a la que está vinculado tu %s realm. # + +store.realmsPlus.faq.header=PREGUNTAS FRECUENTES # +store.realmsPlus.faq.question1=¿Qué es Realms Plus? # +store.realmsPlus.faq.answer1=Realms Plus es una suscripción a un servidor personal que admite hasta 10 jugadores simultáneos, junto con acceso ilimitado a más de 150 mundos, packs de textura, packs de aspecto y popurrís fabulosos de Minecraft, por una módica cuota mensual. # +store.realmsPlus.faq.question2=¿Qué es un servidor personal? # +store.realmsPlus.faq.answer2=Un servidor personal te permite crear un mundo compartido que siempre está en línea y al que puedes acceder desde cualquier dispositivo con el Mercado de Minecraft. Los jugadores a quienes invites a tu realm pueden jugar en este mundo en cualquier momento. # +store.realmsPlus.faq.question3=¿Mis amigos deben comprar Realms Plus para jugar en mi realm? # +store.realmsPlus.faq.answer3=Tus amigos no necesitan una suscripción a Realms Plus para jugar en tu realm. Puedes invitar a cualquier amigo (que tenga el permiso de multijugador habilitado) a unirse a tu realm de forma gratuita. # +store.realmsPlus.faq.question4=¿Cuáles dispositivos son compatibles con Realms Plus para Minecraft? # +store.realmsPlus.faq.answer4=Actualmente, Realms Plus está disponible en cualquier plataforma donde puedas instalar Minecraft Bedrock Edition. Puedes jugar Realms y usar cualquier contenido de Realms Plus en cualquiera de estos dispositivos al iniciar sesión en tu cuenta de Microsoft. ###disable_3rd_party_console_resource_pack_check +store.realmsPlus.faq.question5=¿Cuánto cuesta una suscripción a Realms Plus? # +store.realmsPlus.faq.answer5=%s al mes por un servidor para 10 jugadores y acceso a más de 150 packs del Mercado. # +store.realmsPlus.faq.question6=¿Cada cuánto se agregan nuevos packs a Realms Plus? # +store.realmsPlus.faq.answer6=Agregamos nuevos packs a Realms Plus cada mes. # +store.realmsPlus.faq.question7=¿Por cuánto tiempo tengo acceso a los packs en Realms Plus? # +store.realmsPlus.faq.answer7=Los miembros de Realms Plus cuentan con acceso ilimitado a más de 150 mundos, packs de textura, packs de aspecto y popurrís fabulosos de Minecraft hasta el vencimiento de la suscripción o hasta que se retire un pack del catálogo. # +store.realmsPlus.faq.question8=¿Dónde puedo usar los packs de Realms Plus? # +store.realmsPlus.faq.answer8=Los mundos y los packs incluidos en la suscripción se pueden jugar en línea, con tu realm personal o en un dispositivo local. Tienes que jugar en línea al menos una vez cada 30 días para comprobar que tu suscripción esté activa. # +store.realmsPlus.faq.question9=¿Qué pasa con mis realms y mis mundos cuando se termina mi suscripción? # +store.realmsPlus.faq.answer9=Si tu suscripción termina, tú y tus amigos ya no podrán seguir jugando juntos en línea en los realms, y perderás el acceso a los packs de Realms Plus. Podrás descargar cualquier mundo que hayas guardado en tu realm (hasta 18 meses después del final de la suscripción). Si usaste mundos, packs de textura o popurrís de Realms Plus, deberás comprarlos en la tienda o, si el pack sigue disponible en Realms Plus, podrás volver a suscribirte para jugar con las plantillas de mundo correspondientes. # + + +store.realmsPlus.content.skinDescription=¡Cambia tu imagen con aspectos! # +store.realmsPlus.content.worldDescription=¡Explora los packs de contenido populares! # +store.realmsPlus.content.textureDescription=¡Nuevas apariencias para tus mundos! # +store.realmsPlus.content.mashupDescription=¡Prueba un poco de todo con los popurrís! # +store.realmsPlus.content.friendsGetAccess=Tus amigos tendrán acceso al contenido utilizado en tu realm de forma gratuita # + +store.realmsPlus.content.popularPacks=Packs populares en Realms Plus: # +store.realmsPlus.content.viewAllPacks=VER TODOS LOS PACKS # +store.realmsPlus.content.contentDescription=¡Accede a una gran variedad de contenido fabuloso de Minecraft! Con Realms Plus, tendrás acceso instantáneo a más de 150 artículos del Mercado, como popurrís, mundos, packs de aspecto y aventuras épicas, y cada mes se agrega nuevo contenido. Tu contenido se almacena en tu propio servidor y está disponible en cualquier plataforma donde tengas Realms y el Mercado de Minecraft. ¡Hasta 10 personas pueden jugar a la vez, y todos ellos tienen acceso a los mundos de tu realm de forma gratuita! # + + +store.realmsPlus.freeTrial=COMENZAR PRUEBA GRATUITA # + +store.inventory.button=Mi contenido # +store.inventory.title=Mi contenido # +store.inventory.dropdown.owned=Obtenido # +store.inventory.dropdown.current=Actual # +store.inventory.dropdown.removed=Eliminado # +store.inventory.button.subscriptions=Suscripciones # + +store.free=Gratis # +store.redeem=Obtener # +store.view_achievement=Ver logro # +store.incompatible=No compatible # +store.incompatibleOnDevice=Incompatible en el dispositivo # +store.itemIsIncompatible=Este objeto no es compatible con tu dispositivo. # +store.itemMayNotBeCompatible=Es posible que este objeto no sea compatible con tu dispositivo. # +store.owned=Obtenido # +store.owned.legacy=Obtenido (P) # +store.unlocked=Desbloqueado # +store.mypacks=Mi contenido # + +store.error=Error en el Mercado # + +store.toast.downloadStarted=Descarga iniciada: %s # +store.toast.downloadComplete=Descarga finalizada: %s # +store.toast.downloadResumed=Descarga reanudada: %s # +store.toast.downloadFailed=Descarga fallida: %s # +store.toast.downloadPaused=Descarga en pausa: %s # +store.toast.autofulfillment.title=¡Entregado! # +store.toast.autofulfillment.message=Tu compra se entregó # +store.popup.goBack=Atrás # +store.popup.xblRequired.title=Inicia sesión gratis # +store.popup.xblRequired.button1=Iniciar sesión # +store.popup.xblRequired.button2=Cancelar # +store.popup.xblRequired.message=Tienes que iniciar la sesión antes de desbloquear objetos en la tienda para que podamos recordar que ya los desbloqueaste. # +store.popup.download.title.KB=¿Quieres descargar el contenido? %s KB # +store.popup.download.title.MB=¿Quieres descargar el contenido? %s MB # +store.popup.download.msg=Esto descargará %s en el dispositivo. # +store.popup.downloadCell.title.KB=¿Quieres descargarlo por red celular? %s KB # +store.popup.downloadCell.title.MB=¿Quieres descargarlo por red celular? %s MB # +store.popup.downloadCell.msg=No tienes ninguna conexión Wi-Fi activa. ¿Quieres descargar %s en tu dispositivo mediante la red celular? # +store.popup.download.button1=Descargar # +store.popup.download.button2=Omitir # +store.popup.download.back=Atrás # +store.popup.wifiWarn.title=Cuidado # +store.popup.wifiWarn.msg=No estás conectado al WiFi, ¿quieres realizar la descarga igual? # +store.popup.download.noInternet.title=Ocurrió un error # +store.popup.download.noInternet.msg=No pudimos iniciar la descarga de %s. Revisa tu conexión a Internet. # +store.popup.download.noSpace.title.KB=No hay espacio suficiente: %s KB # +store.popup.download.noSpace.title.MB=No hay espacio suficiente: %s MB # +store.popup.download.noSpace.msg=No hay espacio suficiente en el dispositivo para descargar %s. # +store.popup.download.unOwned.title=¿Quieres comprar el pack? # +store.popup.download.unOwned.msg=¿Quieres comprar los packs que usa este mundo? # +store.popup.download.unOwnedTemplate.title=¿Quieres comprar la plantilla de mundo? # +store.popup.download.unOwnedTemplate.msg=Este mundo se creó con una plantilla que no has desbloqueado. Tienes que comprarla para desbloquear este mundo. ¿Quieres comprar la plantilla que utiliza este mundo? # +store.popup.downloadWorldTemplate.noInternet.title=Necesitas internet para la plantilla # +store.popup.downloadWorldTemplate.noInternet.msg=No podemos establecer una conexión con el Mercado para descargar la plantilla utilizada para crear este mundo. Esa plantilla contenía un paquete de complementos que se necesita para continuar jugando en este mundo. Vuelve a conectarte a Internet y descarga la plantilla para continuar. # +store.popup.downloadWorldTemplate.noSpace.msg=No tienes suficiente espacio para descargar la plantilla utilizada para crear este mundo. Esa plantilla contiene un paquete de complementos que necesitas para seguir jugando en este mundo. Libera algo de espacio para continuar. # +store.popup.downloadWorldTemplate.title.KB=¿Descargar plantilla faltante? - %s KB # +store.popup.downloadWorldTemplate.title.MB=¿Descargar plantilla faltante? - %s MB # +store.popup.downloadWorldTemplate.msg=La plantilla utilizada para crear este mundo no está presente. Esa plantilla contiene un paquete de complementos que necesitas para seguir jugando en este mundo. # +store.popup.downloadWorldTemplate.msg.removePacks=Puedes ir a la configuración de los paquetes de recursos y comportamiento de este mundo y quitarlos para continuar, pero es posible que el mundo ya no sea jugable. # +store.popup.downloadWorldTemplate.download=Descargar plantilla # +store.popup.downloadWorldTemplateCell.download=Descargar plantilla con red celular # +store.popup.update.title.KB=¿Quieres actualizar el contenido? - %s KB # +store.popup.update.title.MB=¿Quieres actualizar el contenido? - %s MB # +store.popup.update.msg=Esto actualizará %s en tu dispositivo. # +store.popup.updateCell.title.KB=¿Quieres actualizar por la red celular? - %s KB # +store.popup.updateCell.title.MB=¿Quieres actualizar por la red celular? - %s MB # +store.popup.updateCell.msg=No tienes ninguna conexión Wi-Fi activa. ¿Quieres actualizar %s en tu dispositivo mediante la red celular? # +store.popup.update.button1=Actualizar # +store.popup.update.button2=Omitir # +store.popup.update.back=Atrás # +store.popup.purchaseInProgress.title=Compra en curso # +store.popup.purchaseInProgress.msg=No debería tardar demasiado. # +store.popup.purchaseFailed.title=Algo fue mal. # +store.popup.purchaseFailed.msg=No pudimos finalizar la compra. Revisa tu conexión a Internet. # +store.popup.purchasePending.title=En proceso # +store.popup.purchasePending.msg=Lo sentimos, seguimos esperando la verificación de tu compra. ¡Te avisaremos cuando se complete el proceso! # +store.popup.purchaseFailedInsufficientFunds.title=Necesitas más monedas # +store.popup.purchaseFailedInsufficientFunds.msg=No tienes suficientes monedas para desbloquear este objeto. Puedes comprar monedas en la tienda de aplicaciones. # +store.popup.purchaseFailedInsufficientFunds.buyButton=Obtener monedas # +store.popup.purchasePriceMismatch.msg=No pudimos finalizar la compra. Intenta más tarde. # +store.popup.trialUpgradeFail.title=Error al desbloquear el juego # +store.popup.trialUpgradeFail.msg=Parece que iniciaste sesión en una cuenta de Microsoft diferente a la que se utilizó para descargar la prueba de Minecraft. Inicia sesión con esa cuenta y vuelve a intentarlo. # +store.popup.downloaded.unOwnedTemplate.title=¿Comprar plantilla de mundo? # +store.popup.downloaded.unOwnedTemplate.msg=No tienes esta plantilla y debes comprarla para desbloquearla. ¿Quieres comprar la plantilla? # +store.popup.rtx.title=¿Quieres descargar los packs de trazado de rayos? # +store.popup.rtx.msg=Este mundo incluye packs de recursos habilitados para el trazado de rayos, los cuales se deben descargar para poder jugar. Tu dispositivo no es compatible con el trazado de rayos, por lo que solo verás las texturas básicas después de la descarga. ¿Quieres descargar este pack? # +store.popup.skinEquipWarn.title=Advertencia sobre los aspectos # +store.popup.skinEquipWarn.msg=Si tienes un creador de personajes en el mundo, se utilizará el aspecto clásico en su lugar. Puedes volver a seleccionar el creador de personajes en el vestidor. ¿Deseas equiparlo? # +store.claim.success=Acabas de obtener %s # +store.claimAll.success=Acabas de obtener todos los objetos de este día # +store.purchase.success=Acabaste de comprar: %s. # +store.purchase.bundle=¿Desbloquear %d de %d packs? # +store.purchase.bundle.confirm=¡Desbloquear ahora! # +store.purchase.bundle.partiallyOwnedWarning=Por cierto, ya tienes los siguientes packs: %s. ¿Te gustaría desbloquear los demás packs de este paquete? # +store.purchase.bundle.owned=Obtenido # +store.purchase.bundle.unowned=Obtendrás # +store.createdBy=De %s # +store.seeMoreBy=Ver más (creados por %s) # +store.seeMoreBy.multiCreatorBundle=Ver más de los creadores de paquetes # +store.fetchingItem=Estableciendo una conexión con el Mercado… # + +store.timer.daysAbbreviated=%sd ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.hoursAbbreviated=%sh ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.minutesAbbreviated=%sm ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.secondsAbbreviated=%ss ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.left=%s restantes # + +store.startMenu.sale=¡Oferta! # + +store.progress.fetchingProducts=Obteniendo productos # +store.progress.checkingDownload=Comprobando descarga # + +store.content.download=Descargar # +store.content.update=Actualizar # +store.content.updating=Actualizando... # +store.content.requireXbl.signedIn=Descarga este elemento de forma gratuita con una cuenta de Microsoft. # +store.content.requireXbl.notSignedIn=Inicia sesión con una cuenta de Microsoft para desbloquear este elemento. # + +store.mashup.count.personaPiece=1 pieza de personaje # +store.mashup.count.personaPieces=%s piezas de personajes # +store.mashup.count.skin=1 aspecto # +store.mashup.count.skins=%s aspectos # +store.mashup.count.texturePack=1 pack de textura # +store.mashup.count.texturePacks=%s packs de textura #number of texture packs # +store.mashup.count.world=1 mundo # +store.mashup.count.worlds=%s mundos #number of worlds # + +store.mashup.bundle=Paquete # +store.mashup.bundle.multipleCreators=Múltiples creadores # +store.mashup.continue=Continuar # +store.mashup.createWorld=¡Crea este mundo! # +store.mashup.leaveWorldToCreate=Debes salir del mundo antes de crear este elemento # +store.mashup.equipSkin=Equipar # +store.mashup.equipThisSkin=¡Equipa el aspecto de %s! # +store.mashup.readMore=Más información # +store.mashup.readLess=Menos información # +store.mashup.mashupPack=Pack de popurrí # +store.mashup.skinPack=Pack de aspectos # +store.mashup.texturePack=Pack de texturas # +store.mashup.ratings=Calificaciones # +store.mashup.world=Mundo # +store.mashup.missingContent=No se pudo realizar la acción. Falta contenido en la ubicación local. # +store.mashup.title.bundles=¡%s packs incluidos en el paquete! # +store.mashup.title.bundleUpsell=¡Obtén esto y más en un paquete! # +store.mashup.title.resourcePack=¡Haz un tour! # +store.mashup.title.skinPack=%s: %s # +store.mashup.title.worldView=¡Explora un nuevo mundo! # +store.mashup.title.ratings=Calificaciones de la comunidad # +store.mashup.title.recentlyViewed=Vistos recientemente # +store.mashup.title.relatedItems=Elementos relacionados # +store.mashup.mashupContentsFull=%s aspectos; pack de textura y mundo # +store.mashup.mashupContentsSkinAndTexturePack=Aspectos y pack de textura de %s # +store.mashup.mashupContentsSkinAndWorld=Aspectos y mundo de %s # +store.mashup.mashupContentsTexturePackAndWorld=Pack de textura y mundo # +store.mashup.mashupContentsSkinPack=%s Aspectos # +store.mashup.last_updated=Última actualización: %s # +store.mashup.up_to_date=El pack está actualizado. # +store.mashup.out_of_date_tooltip=Es posible que este pack no tenga aspectos para objetos/bloques liberados después de su última actualización. # +store.mashup.description=DESCRIPCIÓN # + +store.new.icon=Nuevo # + +store.offerDescription.title=Descripción del pack # +store.offerDescription.tags=Etiquetas: # +store.offerDescription.genre=Género: # +store.offerDescription.players=Jugadores: # +store.offerDescription.playerCountNote=Nota: la opción "Jugadores" indica el número de jugadores recomendado. # +store.offerDescription.languages=Idiomas: # +store.offerDescription.showMore=Mostrar más # +store.offerDescription.showLess=Mostrar menos # +playercount.single_player=Un jugador # +playercount.multiplayer=Multijugador # + +store.ratings.ratingsCount=Calificaciones de %s # +store.ratings.ratingOutOfFive=%s de 5 estrellas # +store.ratings.rateContent=Califica este pack # +store.ratings.rateContentGeneral=Califica este contenido # +store.ratings.yourRating=Tu valoración # +store.ratings.stars= %s estrellas # +store.ratings.rate=Valora este pack. # + +store.ratings.signIn.title=Calificar elementos en el Mercado # +store.ratings.signIn.description1=¡Comparte tu experiencia sobre este elemento con su creador y con la comunidad! # +store.ratings.signIn.description2=Antes de calificar un elemento, deberás iniciar sesión con una cuenta de Microsoft. # + +store.purchase.success.realMoney1=Desbloqueaste: %s por %s # +store.purchase.success.realMoney2=+%s:minecoin: # +store.purchase.signIn=Expande tu juego con cientos de contenidos geniales. # +store.purchase.signInPart2=¡Inicia sesión con una cuenta de Microsoft para comenzar a utilizar el Mercado! # +store.purchase.realmoney.disclaimer=*Realiza la compra de %s monedas por %s y canjea este pack por %s monedas, dejando %s de sobra. # +store.purchase.notAvailable=Actualmente no disponible # + +store.wishlist.toast.added=%s se agregó a tu lista de deseos # +store.wishlist.toast.removed=%s se eliminó de tu lista de deseos # +store.wishlist.toast.failed=%s no se puede agregar/quitar en este momento # + +store.bundleUpsell.contents.single=+1 pack # +store.bundleUpsell.contents.plural=+%s packs # + +store.coins.currentCoins=Tienes %s monedas # +store.coins.purchase.confirmation=¿Deseas obtener más monedas para desbloquear este pack? # +store.coins.purchase.coinsLeftToBuy=Te faltan %s monedas para desbloquear este pack. # +store.coins.purchase=Comprar monedas # +store.coins.offer0=¡Montón de monedas! # +store.coins.offer1=¡Pila de monedas! # +store.coins.offer2=¡Montaña de monedas! # +store.coins.header=¡Usa las monedas para desbloquear un montón de cosas geniales! # +store.coins.value=Mejor precio # +store.coins.purchase.toast.withCoinCount=¡Compraste %s monedas! # +store.coins.purchase.toast.unknownCoinCount=¡Compraste monedas! # +store.coins.purchased.failed.title=Algo salió mal # +store.coins.purchased.failed.body=No pudimos conectarnos con la tienda de aplicaciones. Intenta iniciar sesión en la tienda de aplicaciones o revisa tu conexión a internet. # +store.coins.tooManyCoins=Usa algunas de tus monedas y después podrás comprar más. # +store.coins.incomplete.title=Compra de monedas incompleta # +store.coins.incomplete.fulfill.a=Parece que no se terminó todo correctamente la última vez. Completemos la compra ahora. # +store.coins.incomplete.fulfill.b=Parece que comenzaste una compra con otra cuenta de Microsoft. ¿Deseas completar la compra con esta cuenta? # +store.coins.incomplete.fulfill.c=Alguien inició una compra con la cuenta de facturación de este dispositivo. ¿Quieres completar la compra con esta cuenta? # +store.coins.fixAppReceipt.title=Algo salió mal # +store.coins.fixAppReceipt.body=Parece que hay un problema con tu recibo de la aplicación. Inicia sesión para continuar. # +store.coins.fixAppReceipt.button=Inicia sesión en la Tienda # + +store.purchase.toast.generic=Acabas de comprar lo siguiente: %s # + +store.featured.realms.title=Prueba Realms gratis # +store.featured.realms.desc=Vive la mejor forma de jugar Minecraft con tus amigos. # + +store.hyperlink.creator.notFound=Lo sentimos, no se encontró el creador especificado en el hipervínculo. # +store.hyperlink.ingame=Los hipervínculos no están permitidos dentro de un mundo. Sal del mundo y vuelve a intentarlo. # + +store.resource.try=¡Pruébalo! # +store.resource.create=Administrar los packs de recursos # +store.resource.screenshots=Capturas de pantalla # +store.resourcePack.activateTexturePack=¡Activa este pack de texturas! # +store.resourcePack.leaveWorldToActivate=Sal del mundo para aplicar los cambios # +store.3pserverItem.fetchingCancel=Cancelar # +store.3pserverItem.fetchingItem=%s tiene algo divertido para compartir contigo. # +store.3pserverItem.fetchingItemTitle=Espera un momento # +store.3pserverItem.unlock=Desbloquear por %s # +store.3pserverItem.alreadyPurchased=Obtenido # +store.restore.description=¡Estamos restaurando tus compras! # +store.restore.failed=Ocurrió un error al restaurar tus compras. Revisa tu conexión a Internet. # +store.connection.failed.title=Ocurrió un error # +store.connection.failed.body=Tenemos problemas para conectarnos al Mercado en este momento. Vuelve a intentarlo más tarde. # +store.connection.failed.code=Código de error: %s # +store.connection.failed.request=Tenemos problemas para abrir esta página en este momento. Intenta con una diferente. # +store.featured.createdBy=Creado por %s # +store.downloading=Descargando... # +store.downloading.title=Descargando: %s # +store.updating=Actualizando... # +store.updating.title=Actualizando: %s # +store.importing.title=Importando: %s # +store.importing=Importando... # +store.showMore=Ver todo # +store.inventory.no.xbl=Mis packs # + +store.promo.today=¡Solo hoy! # +store.promo.upsell=¡No te pierdas el regalo del día! # +store.promo.comeBackTomorrow=¡Vuelve por el regalo de mañana! # +store.promo.end=¡Feliz Año Nuevo! # +store.promo.comingSoon=Mañana empiezan los 12 días de Minecraft. # + +store.promo.holiday.first=En el primer día de Minecraft, # +store.promo.holiday.second=En el segundo día de Minecraft, # +store.promo.holiday.third=En el tercer día de Minecraft, # +store.promo.holiday.fourth=En el cuarto día de Minecraft, # +store.promo.holiday.fifth=En el quinto día de Minecraft, # +store.promo.holiday.sixth=En el sexto día de Minecraft, # +store.promo.holiday.seventh=En el séptimo día de Minecraft, # +store.promo.holiday.eighth=En el octavo día de Minecraft, # +store.promo.holiday.ninth=En el noveno día de Minecraft, # +store.promo.holiday.tenth=En el décimo día de Minecraft, # +store.promo.holiday.eleventh=En el undécimo día de Minecraft, # +store.promo.holiday.twelfth=En el duodécimo día de Minecraft, # + +store.promo.date.jan=%s de ene. # +store.promo.date.feb=%s de feb. # +store.promo.date.mar=%s de mar. # +store.promo.date.apr=%s de abr. # +store.promo.date.may=%s de may. # +store.promo.date.jun=%s de jun. # +store.promo.date.july=%s de jul. # +store.promo.date.aug=%s de ago. # +store.promo.date.sep=%s de sep. # +store.promo.date.oct=%s de oct. # +store.promo.date.nov=%s de nov. # +store.promo.date.dec=%s de dic. # + +store.myAccount=Mi cuenta # +store.xbl.signin=Iniciar sesión # +store.xbl.signinOrSignUp=Inicia sesión o regístrate de forma gratuita # +store.xbl.disconnected=Desconectado # +store.xbl.conversionFailedTitle=Algo salió mal # +store.xbl.conversionFailedMessage=Vuelve a intentarlo más tarde. # + +store.sales.allByCreator=¡En oferta! # +store.sales.bundlesOnSale=¡Paquetes en oferta! # +store.sales.mashupsOnSale=¡Promoción de popurrís! # +store.sales.skinsOnSale=¡Promoción de aspectos! # +store.sales.texturesOnSale=¡Promoción de packs de textura! # +store.sales.worldsOnSale=¡Promoción de mundos! # + +store.showalloffers.list.title=Tienda de %s # +store.showalloffers.list.back=Atrás # + +store.suggestedOffers.defaultTitle=Opciones divertidas para jugar # + +store.minecoin.notavailable=La compra con monedas no está disponible en esta versión de Minecraft. # + + +store.search.allResults=%d resultados # +store.search.dynamicPlaceHolderText=¡Intenta buscar %s! # +store.search.error.searchStringAndFilters=¡Caramba! No encontramos ningún resultado para "%s" y los filtros seleccionados. Intenta ampliar la búsqueda... # +store.search.error.searchStringAndNoFilters=¡Caramba! No encontramos ningún resultado para "%s". Intenta con otra frase... # +store.search.error.emptySearchStringAndFilters=¡Caramba! No se encontraron resultados con los filtros seleccionados. Intenta ampliar la búsqueda... # +store.search.error.emptySearch=¡Ups! No podemos buscar nada. # +store.search.greyListedResults= -- Solo se muestra el contenido que funciona en este dispositivo. # +store.search.noConnectionErrorText=¡Caramba! Parece que te desconectaste de internet. Revisa tu conexión y vuelve a intentarlo. # +store.search.placeHolderText=Ingresa tu búsqueda aquí... # +store.search.pluralResults= resultados # +store.search.pluralPossibleResults= resultados posibles # +store.search.singularResult= resultado # +store.search.singularPossibleResult= resultado posible # +store.search.title=Buscar # +store.search.trendingRowTitle=Tendencia de búsqueda: %s # +store.search.button=Buscar # + +store.search.filters.bundles=Paquetes # +store.search.filters.clear=Borrar filtros # +store.search.filters.reset=Restablecer filtros # + +store.search.filter.clear.creator=Borrar filtros del creador # +store.search.filter.creator=Creadores # +store.search.filter.creator.selectedCount=%d creadores # + +store.search.filter.offer_type=Tipos de ofertas # +store.search.filter.offer_type.selectedCount=%d tipos de ofertas # +store.search.filter.offer_type.bundles=Paquetes # +store.search.filter.offer_type.realmsplus=Realms Plus # + +store.search.filter.clear.pack_type=Borrar filtros de tipo de pack # +store.search.filter.mashupPacks=Popurrís # +store.search.filter.andSelectedText=y %s # +store.search.filter.pack_type=Tipos de pack # +store.search.filter.pack_type.selectedCount=%d tipos de pack # +store.search.filter.minecoin=Minecoins # +store.search.filter.minecoin.selectedCount=%d filtros de Minecoin # +store.search.filter.clear.minecoin=Borrar filtros de Minecoin # +store.search.filter.rating=Clasificaciones # +store.search.filter.rating.selectedCount=%d filtros de calificación # +store.search.filter.clear.rating=Borrar filtros de calificación # +store.search.filter.skinPacks=Aspectos # +store.search.filter.texturePacks=Texturas # +store.search.filter.title=Filtros # +store.search.filter.worldTemplates=Mundos # +store.search.filter.installed_state=Estado de la instalación # +store.search.filter.installed=Instalado # +store.search.filter.notInstalled=No instalado # +store.search.filter.clear.installed=Restablecer filtros instalados # + +store.search.sort_menu.sortConstWord=Ordenar # +store.search.sort_menu.Default=Relevancia # +store.search.sort_menu.NewestFirst=Más nuevos primero # +store.search.sort_menu.OldestFirst=Más antiguos primero # +store.search.sort_menu.A_to_Z=De la A a la Z # +store.search.sort_menu.Z_to_A=De la Z a la A # +store.search.sort_menu.Installed=Instalado # +store.search.sort_menu.notInstalled=No instalado # +store.search.sort_menu.HighestPrice=Precio: mayor a menor # +store.search.sort_menu.LowestPrice=Precio: menor a mayor # +store.search.sort_menu.HighestRating=Calificación: de alta a baja # +store.search.sort_menu.LowestRating=Calificación: de baja a alta # +store.search.sort_menu.resultText=por %s # + +store.pagination.next=Siguiente > ### Chevrons (< and >) should not be moved +store.pagination.previous=< Anterior ### Chevrons (< and >) should not be moved + +store.shareDescription=¡Wow! %s hizo un pack genial. Tienes que verlo. # +store.copyToastMessage=¡Se copió el vínculo en el portapapeles! # + +store.uploadContentToRealmsSuccess=El contenido se cargó correctamente en el Realm seleccionado. # +store.uploadContentToRealmsFail.title=Error # +store.uploadContentToRealmsProgressTitle=Aplicando contenido al Realm # +store.uploadContentToRealmsProgressText=El contenido seleccionado se está aplicando a tu Realm. # +store.uploadContentToRealmsFail.message=¡Error al cargar el contenido en el Realm seleccionado! # +store.uploadContentToRealmsFail.forbidden.message=¡No posees uno o más de los contenidos aplicados! # +store.applyToRealm=Crear en Realm # +store.inRealmsPlus=En Realms Plus # +store.uploadWorldTitle=¿Reemplazar mundo? # +store.uploadPackTitle=¿Reemplazar pack? # +store.uploadWorldMessage=Al hacer esto, tu mundo actual se eliminará de la casilla activa de tu Realm y se reemplazará con uno nuevo. Los miembros de tu Realm tendrán acceso a tu nuevo mundo. Selecciona "Cancelar" y descarga una copia de tu mundo actual para evitar la pérdida de datos, o selecciona "Confirmar" para reemplazar tu mundo. # +store.uploadPackMessage=Esto eliminará todos los packs actuales de recursos y comportamientos aplicados de tu Realm y los reemplazará por el pack seleccionado. ¿Quieres continuar? # + +stream.confirm_start=¿Estás seguro de que quieres comenzar una emisión? # +stream.unavailable.account_not_bound=Antes de poder transmitir Minecraft a travéz de Twitch, vas a necesitar conectar tu cuenta de Twitch en mojang.com. ¿Quieres hacerlo ahora? # +stream.unavailable.account_not_bound.okay=Vincular cuentas # +stream.unavailable.account_not_migrated=Antes de poder transmitir Minecraft a través de Twitch, es necesario migrar tu cuenta de Minecraft a una cuenta de Mojang. ¿Quieres hacerlo ahora? # +stream.unavailable.account_not_migrated.okay=Migrar cuenta # +stream.unavailable.failed_auth=La conexión con Twitch ha fallado. Entra en mojang.com y asegúrate de vincular correctamente tu usuario de Twitch. # +stream.unavailable.failed_auth.okay=Volver a vincular cuentas # +stream.unavailable.failed_auth_error=No se ha podido conectar con Twitch. Inténtalo de nuevo más tarde. # +stream.unavailable.initialization_failure=No se pudo iniciar Twitch SDK. # +stream.unavailable.initialization_failure.extra=(Motivo: %s) # +stream.unavailable.library_arch_mismatch=La versión de Java utilizada para ejecutar Minecraft es distinta a la que estás utilizando tú para iniciarlo. Asegúrate de que sea la misma, 32-bit o 64-bit, para ambos. # +stream.unavailable.library_failure=No se han podido cargar las bibliotecas necesarias para el servicio de emisión por Twitch integrado. # +stream.unavailable.no_fbo=Tu tarjeta de video tiene que ser compatible al menos con OpenGL 3.0 o soportar Objetos de Framebuffer via extensión para usar la transmisión integrada de Twitch. # +stream.unavailable.no_fbo.arb=La compatibilidad con la entidad de framebuffer por ARB es: %s # +stream.unavailable.no_fbo.blend=La compatibilidad de mezcla independiente por EXT es: %s # +stream.unavailable.no_fbo.ext=La compatibilidad con la entidad de framebuffer por EXT es: %s # +stream.unavailable.no_fbo.version=Actualmente estás usando: %s # +stream.unavailable.not_supported.mac=Para retransmitir con Twitch en Mac, necesitas tener como mínimo OSX 10.7 (Mac OS X Lion) o posterior. ¿Quieres visitar apple.com para saber más acerca de la actualización? # +stream.unavailable.not_supported.mac.okay=Mejorar # +stream.unavailable.not_supported.other=Por desgracia la integración de transmisión por Twitch requiere Windows (Vista o más reciente) o Mac OS X (10.7/Lion o más reciente) # +stream.unavailable.not_supported.windows=Por desgracia la integración de transmisión por Twitch requiere una versión más nueva de Windows que la que estás usando. Necesitás por lo menos Windows Vista o más reciente. # +stream.unavailable.report_to_mojang=Reportar a Mojang # +stream.unavailable.soundflower.chat=Necesitas Soundflower para poder mandar por stream en Mac. %s # +stream.unavailable.soundflower.chat.link=Haz clic aquí para instalarlo. # +stream.unavailable.title=Transmisión por Twitch no disponible # +stream.unavailable.unknown=Actualmente no puedes retransmitir en Twitch. La razón de esto aún es desconocida :'( # +stream.unavailable.unknown.chat=No se ha podido iniciar la retransmisión: %s # +stream.user.mode.administrator=Administrador de Twitch # +stream.user.mode.banned=Baneado # +stream.user.mode.banned.other=Baneado en el canal de %s # +stream.user.mode.banned.self=Baneado en tu canal # +stream.user.mode.broadcaster=Locutor # +stream.user.mode.broadcaster.other=Locutor # +stream.user.mode.broadcaster.self=Locutor (¡tú!) # +stream.user.mode.moderator=Moderador # +stream.user.mode.moderator.other=Moderador en el canal de %s # +stream.user.mode.moderator.self=Moderador en tu canal # +stream.user.mode.staff=Personal de Twitch # +stream.user.subscription.subscriber=Suscriptor # +stream.user.subscription.subscriber.other=Suscriptor del canal de %s # +stream.user.subscription.subscriber.self=Suscriptor de tu canal # +stream.user.subscription.turbo=Twitch Turbo # +stream.userinfo.ban=Banear # +stream.userinfo.chatTooltip=Haz clic para administrar usuario # +stream.userinfo.mod=Promover a moderador # +stream.userinfo.timeout=Tiempo fuera # +stream.userinfo.unban=Terminar el veto # +stream.userinfo.unmod=Quitar privilegios de moderador # + +profanity_filter.title=Filtro de lenguaje inadecuado # +profanity_filter.msg=El texto que ingresaste contiene palabras que pueden ser ofensivas para otros, por lo que no se puede utilizar. Intenta de nuevo. # + +terms_and_conditions.goBack=Atrás # +terms_and_conditions.viewTermsAndConditions=Para leer los términos y condiciones, visita https://minecraft.net/terms en cualquier explorador web. # + +tile.acaciaFence.name=Valla de acacia # +tile.acacia_fence_gate.name=Puerta de valla de acacia # +tile.activator_rail.name=Riel activador # +tile.allow.name=Permitir # +tile.air.name=Aire # +tile.unknown.name=Desconocido # +tile.deny.name=Rechazar # +tile.border_block.name=Frontera # +tile.anvil.intact.name=Yunque # +tile.anvil.name=Yunque # +tile.anvil.slightlyDamaged.name=Yunque algo dañado # +tile.anvil.veryDamaged.name=Yunque muy dañado # +tile.barrier.name=Barrera # +tile.beacon.name=Faro # +tile.beacon.primary=Poder principal # +tile.beacon.secondary=Poder secundario # +tile.beacon.primary.pocket=Primario # +tile.beacon.secondary.pocket=Secundario # +tile.beehive.name=Colmena # +tile.bee_nest.name=Nido de abejas # +tile.target.name=Objetivo # +tile.bed.name=Cama # +tile.bed.noSleep=Sólo puedes dormir de noche # +tile.bed.notSafe=No puedes dormir ahora, hay monstruos cerca # +tile.bed.notValid=Tu cama ya no está o se encuentra obstruida # +tile.bed.occupied=Esta cama está ocupada # +tile.bed.respawnSet=Punto de regeneración establecido # +tile.bed.tooFar=La cama está demasiado lejos # +tile.bed.obstructed=La cama está bloqueada # +tile.bedrock.name=Roca madre # +tile.bell.name=Campana # +tile.camera.name=Cámara # +tile.conduit.name=Conducto # +tile.invisibleBedrock.name=Piedra base invisible # +tile.beetroot.name=Betabel # +tile.big_dripleaf.name=Hoja de goteo grande # +tile.small_dripleaf_block.name=Hoja de goteo pequeña # +tile.hanging_roots.name=Raíces colgantes # +tile.dirt_with_roots.name=Tierra con raíces # +tile.spore_blossom.name=Flor de esporas # +tile.azalea_leaves.name=Hojas de azalea # +tile.azalea_leaves_flowered.name=Hojas de azalea en flor # +tile.azalea.name=Azalea # +tile.flowering_azalea.name=Azalea en flor # +tile.cave_vines.name=Enredaderas de cueva # +tile.cave_vines_body_with_berries.name=Enredaderas de cueva # +tile.cave_vines_head_with_berries.name=Enredaderas de cueva # +item.glow_berries.name=Moras brillantes # +tile.moss_block.name=Bloque de musgo # +tile.moss_carpet.name=Alfombra de musgo # +tile.birchFence.name=Valla de abedul # +tile.birch_fence_gate.name=Puerta de valla de abedul # +tile.blast_furnace.name=Horno de fusión # +tile.bone_block.name=Bloque de hueso # +tile.coal_block.name=Bloque de carbón # +tile.diamond_block.name=Bloque de diamante # +tile.emerald_block.name=Bloque de esmeralda # +tile.gold_block.name=Bloque de oro # +tile.iron_block.name=Bloque de hierro # +tile.lapis_block.name=Bloque de lapislázuli # +tile.redstone_block.name=Bloque de redstone # +tile.bookshelf.name=Estantería # +tile.brick_block.name=Ladrillos # +tile.brown_mushroom.name=Hongo marrón # +tile.brown_mushroom_block.mushroom.name=Hongo # +tile.brown_mushroom_block.stem.name=Tallo de hongo # +tile.brown_mushroom_block.cap.name=Bloque de hongo marrón # +tile.wooden_button.name=Botón de roble # +tile.acacia_button.name=Botón de acacia # +tile.birch_button.name=Botón de abedul # +tile.dark_oak_button.name=Botón de roble oscuro # +tile.jungle_button.name=Botón de jungla # +tile.respawn_anchor.respawnSet=Punto de regeneración establecido # +tile.respawn_anchor.notValid=Tu ancla de regeneración estaba sin carga, no se encontró o estaba bloqueada. # +tile.spruce_button.name=Botón de abeto # +tile.stone_button.name=Botón de piedra # +tile.cactus.name=Cactus # +tile.cake.name=Pastel # +tile.dried_kelp_block.name=Bloque de alga parda seca # +tile.carrots.name=Zanahorias # +tile.carved_pumpkin.name=Calabaza tallada # +tile.cauldron.name=Caldero # +tile.chalkboard.oneByOne.name=Pizarra # +tile.chalkboard.twoByOne.name=Póster # +tile.chalkboard.threeByTwo.name=Pizarrón # +tile.chest.name=Cofre # +tile.ender_chest.name=Cofre de Ender # +tile.jigsaw.name=Bloque rompecabezas # +tile.honey_block.name=Bloque de miel # +tile.honeycomb_block.name=Bloque de panal # +tile.lodestone.name=Magnetita # +tile.nether_sprouts.name=Retoños del inframundo # +tile.crimson_stem.name=Tallo escarlata # +tile.warped_stem.name=Tallo deformado # +tile.stripped_crimson_stem.name=Tallo escarlata pelado # +tile.stripped_warped_stem.name=Tallo deformado pelado # +tile.crimson_hyphae.name=Hifas escarlata # +tile.warped_hyphae.name=Hifas deformadas # +tile.stripped_crimson_hyphae.name=Hifas escarlata peladas # +tile.stripped_warped_hyphae.name=Hifas deformadas peladas # +tile.crimson_planks.name=Tablones escarlata # +tile.warped_planks.name=Tablones deformados # +tile.crimson_door.name=Puerta escarlata # +tile.warped_door.name=Puerta deformada # +tile.crimson_trapdoor.name=Escotilla escarlata # +tile.warped_trapdoor.name=Escotilla deformada # +tile.crimson_standing_sign.name=Letrero escarlata # +tile.warped_standing_sign.name=Letrero deformado # +tile.crimson_wall_sign.name=Letrero escarlata # +tile.warped_wall_sign.name=Letrero deformado # +tile.crimson_stairs.name=Escaleras escarlata # +tile.warped_stairs.name=Escaleras deformadas # +tile.crimson_fence.name=Valla escarlata # +tile.warped_fence.name=Valla deformada # +tile.crimson_fence_gate.name=Puerta de valla escarlata # +tile.warped_fence_gate.name=Puerta de valla deformada # +tile.crimson_button.name=Botón escarlata # +tile.warped_button.name=Botón deformado # +tile.crimson_pressure_plate.name=Placa de presión escarlata # +tile.warped_pressure_plate.name=Placa de presión deformada # +tile.crimson_slab.name=Losa escarlata # +tile.warped_slab.name=Losa deformada # +tile.crimson_double_slab.name=Losa escarlata # +tile.warped_double_slab.name=Losa deformada # +tile.shroomlight.name=Luz de hongo # +tile.crimson_nylium.name=Nylium escarlata # +tile.warped_nylium.name=Nylium deformado # +tile.basalt.name=Basalto # +tile.polished_basalt.name=Basalto pulido # +tile.blackstone.name=Piedra negra # +tile.polished_blackstone_bricks.name=Ladrillos de piedra negra pulida # +tile.cracked_polished_blackstone_bricks.name=Ladrillos de piedra negra pulida rotos # +tile.polished_blackstone_brick_stairs.name=Escaleras de ladrillo de piedra negra pulida # +tile.blackstone_stairs.name=Escaleras de piedra negra # +tile.blackstone_wall.name=Pared de piedra negra # +tile.polished_blackstone_brick_wall.name=Pared de ladrillo de piedra negra pulida # +tile.chiseled_polished_blackstone.name=Piedra negra pulida cincelada # +tile.gilded_blackstone.name=Piedra negra dorada # +tile.blackstone_slab.name=Losa de piedra negra # +tile.polished_blackstone_brick_slab.name=Losa de ladrillo de piedra negra pulida # +tile.chain.name=Cota de malla # +tile.soul_soil.name=Tierra de almas # +tile.soul_fire.name=Fuego de almas # +tile.polished_blackstone.name=Piedra negra pulida # +tile.polished_blackstone_stairs.name=Escaleras de piedra negra pulida # +tile.polished_blackstone_slab.name=Losa de piedra negra pulida # +tile.polished_blackstone_pressure_plate.name=Placa de presión de piedra negra pulida # +tile.polished_blackstone_button.name=Botón de piedra negra pulida # +tile.polished_blackstone_wall.name=Pared de piedra negra pulida # +tile.soul_campfire.name=Fogata de alma # +tile.chiseled_nether_bricks.name=Ladrillos del inframundo cincelados # +tile.cracked_nether_bricks.name=Ladrillos del inframundo rotos # +tile.quartz_bricks.name=Ladrillos de cuarzo # +tile.trapped_chest.name=Cofre con trampa # +tile.shulkerBoxWhite.name=Caja de Shulker blanca # +tile.shulkerBoxOrange.name=Caja de Shulker naranja # +tile.shulkerBoxMagenta.name=Caja de Shulker magenta # +tile.shulkerBoxLightBlue.name=Caja de Shulker celeste # +tile.shulkerBoxYellow.name=Caja de Shulker amarilla # +tile.shulkerBoxLime.name=Caja de Shulker verde lima # +tile.shulkerBoxPink.name=Caja de Shulker rosa # +tile.shulkerBoxGray.name=Caja de Shulker gris # +tile.shulkerBoxSilver.name=Caja de Shulker gris claro # +tile.shulkerBoxCyan.name=Caja de Shulker cian # +tile.shulkerBoxPurple.name=Caja de Shulker morada # +tile.shulkerBoxBlue.name=Caja de Shulker azul # +tile.shulkerBoxBrown.name=Caja de Shulker marrón # +tile.shulkerBoxGreen.name=Caja de Shulker verde # +tile.shulkerBoxRed.name=Caja de Shulker roja # +tile.shulkerBoxBlack.name=Caja de Shulker negra # +tile.shulkerBox.name=Caja de Shulker # +tile.chorus_flower.name=Flor coral # +tile.chorus_plant.name=Planta coral # +tile.stained_glass.white.name=Cristal teñido de blanco # +tile.stained_glass.silver.name=Cristal teñido de gris claro # +tile.stained_glass.gray.name=Cristal teñido de gris # +tile.stained_glass.black.name=Cristal teñido de negro # +tile.stained_glass.brown.name=Cristal teñido de marrón # +tile.stained_glass.red.name=Cristal teñido de rojo # +tile.stained_glass.orange.name=Cristal teñido de naranja # +tile.stained_glass.yellow.name=Cristal teñido de amarillo # +tile.stained_glass.lime.name=Cristal teñido de verde lima # +tile.stained_glass.green.name=Cristal teñido de verde # +tile.stained_glass.cyan.name=Cristal teñido de cian # +tile.stained_glass.light_blue.name=Cristal teñido de celeste # +tile.stained_glass.blue.name=Cristal teñido de azul # +tile.stained_glass.purple.name=Cristal teñido de morado # +tile.stained_glass.magenta.name=Cristal teñido de magenta # +tile.stained_glass.pink.name=Cristal teñido de rosa # +tile.stained_glass_pane.white.name=Panel de cristal teñido de blanco # +tile.stained_glass_pane.silver.name=Panel de cristal teñido de gris claro # +tile.stained_glass_pane.gray.name=Panel de cristal teñido de gris # +tile.stained_glass_pane.black.name=Panel de cristal teñido de negro # +tile.stained_glass_pane.brown.name=Panel de cristal teñido de marrón # +tile.stained_glass_pane.red.name=Panel de cristal teñido de rojo # +tile.stained_glass_pane.orange.name=Panel de cristal teñido de naranja # +tile.stained_glass_pane.yellow.name=Panel de cristal teñido de amarillo # +tile.stained_glass_pane.lime.name=Panel de cristal teñido de verde lima # +tile.stained_glass_pane.green.name=Panel de cristal teñido de verde # +tile.stained_glass_pane.cyan.name=Panel de cristal teñido de cian # +tile.stained_glass_pane.light_blue.name=Panel de cristal teñido de celeste # +tile.stained_glass_pane.blue.name=Panel de cristal teñido de azul # +tile.stained_glass_pane.purple.name=Panel de cristal teñido de morado # +tile.stained_glass_pane.magenta.name=Panel de cristal teñido de magenta # +tile.stained_glass_pane.pink.name=Panel de cristal teñido de rosa # +tile.clay.name=Arcilla # +tile.hardened_clay.name=Terracota # +tile.stained_hardened_clay.black.name=Terracota negra # +tile.stained_hardened_clay.blue.name=Terracota azul # +tile.stained_hardened_clay.brown.name=Terracota marrón # +tile.stained_hardened_clay.cyan.name=Terracota cian # +tile.stained_hardened_clay.gray.name=Terracota gris # +tile.stained_hardened_clay.green.name=Terracota verde # +tile.stained_hardened_clay.lightBlue.name=Terracota celeste # +tile.stained_hardened_clay.lime.name=Terracota verde lima # +tile.stained_hardened_clay.magenta.name=Terracota magenta # +tile.stained_hardened_clay.name=Terracota # +tile.stained_hardened_clay.orange.name=Terracota naranja # +tile.stained_hardened_clay.pink.name=Terracota rosa # +tile.stained_hardened_clay.purple.name=Terracota morada # +tile.stained_hardened_clay.red.name=Terracota roja # +tile.stained_hardened_clay.silver.name=Terracota gris claro # +tile.stained_hardened_clay.white.name=Terracota blanca # +tile.stained_hardened_clay.yellow.name=Terracota amarilla # +tile.structure_block.name=Bloque de estructuras # +structure_block.waterlog_block=Bloques de agua # +tile.structure_void.name=Vacío de estructuras # +tile.wool.black.name=Lana negra # +tile.wool.blue.name=Lana azul # +tile.wool.brown.name=Lana marrón # +tile.wool.cyan.name=Lana cian # +tile.wool.gray.name=Lana gris # +tile.wool.green.name=Lana verde # +tile.wool.lightBlue.name=Lana celeste # +tile.wool.lime.name=Lana verde lima # +tile.wool.magenta.name=Lana magenta # +tile.wool.name=Lana # +tile.wool.orange.name=Lana naranja # +tile.wool.pink.name=Lana rosa # +tile.wool.purple.name=Lana morada # +tile.wool.red.name=Lana roja # +tile.wool.silver.name=Lana gris claro # +tile.wool.white.name=Lana blanca # +tile.wool.yellow.name=Lana amarilla # +tile.cobblestone_wall.mossy.name=Pared de adoquines musgosa # +tile.cobblestone_wall.normal.name=Pared de adoquín # +tile.cobblestone_wall.granite.name=Pared de granito # +tile.cobblestone_wall.diorite.name=Pared de diorita # +tile.cobblestone_wall.andesite.name=Pared de andesita # +tile.cobblestone_wall.sandstone.name=Pared de arenisca # +tile.cobblestone_wall.brick.name=Pared de ladrillo # +tile.cobblestone_wall.stone_brick.name=Pared de ladrillo de piedra # +tile.cobblestone_wall.mossy_stone_brick.name=Pared de ladrillo de piedra musgosa # +tile.cobblestone_wall.nether_brick.name=Pared de ladrillo del inframundo # +tile.cobblestone_wall.end_brick.name=Pared de ladrillo de piedra de End # +tile.cobblestone_wall.prismarine.name=Pared de prismarina # +tile.cobblestone_wall.red_sandstone.name=Pared de arenisca roja # +tile.cobblestone_wall.red_nether_brick.name=Pared de ladrillo del inframundo rojo # +tile.cocoa.name=Cacao # +tile.command_block.name=Bloque de comandos # +tile.composter.name=Compostador # +tile.light_block.name=Bloque ligero # +tile.repeating_command_block.name=Bloque de comandos que se repite # +tile.chain_command_block.name=Bloque de comandos en cadena # +tile.wheat.name=Cultivos # +tile.darkOakFence.name=Valla de roble oscuro # +tile.dark_oak_fence_gate.name=Puerta de valla de roble oscuro # +tile.daylight_detector.name=Sensor de luz diurna # +tile.deadbush.name=Arbusto muerto # +tile.detector_rail.name=Riel detector # +tile.dirt.coarse.name=Tierra estéril # +tile.dirt.default.name=Tierra # +tile.dirt.name=Tierra # +tile.podzol.name=Podsol # +tile.purpur_block.default.name=Bloque de púrpura # +tile.purpur_block.lines.name=Pilar de púrpura # +tile.purpur_block.chiseled.name=Púrpura cincelada # +tile.dispenser.name=Dispensador # +tile.iron_door.name=Puerta de hierro # +tile.doorWood.name=Puerta de madera # +tile.double_plant.fern.name=Helecho alto # +tile.double_plant.grass.name=Pasto alto x2 # +tile.double_plant.name=Planta # +tile.double_plant.paeonia.name=Peonía # +tile.double_plant.rose.name=Rosal # +tile.double_plant.sunflower.name=Girasol # +tile.double_plant.syringa.name=Lavanda # +tile.dragon_egg.name=Huevo de dragón # +tile.dropper.name=Soltador # +tile.enchanting_table.name=Mesa de encantamientos # +tile.enderChest.name=Cofre de Ender # +tile.end_portal_frame.name=Estructura de portal de End # +tile.farmland.name=Tierra de cultivo # +tile.fletching_table.name=Mesa de arquería # +tile.fence.name=Valla de roble # +tile.fence_gate.name=Puerta de valla de roble # +tile.iron_bars.name=Barras de hierro # +tile.fire.name=Fuego # +tile.yellow_flower.dandelion.name=Diente de león # +tile.yellow_flower.name=Flor # +tile.crimson_roots.crimsonRoots.name=Raíces escarlata # +tile.warped_roots.warpedRoots.name=Raíces deformadas # +tile.red_flower.allium.name=Allium # +tile.red_flower.blueOrchid.name=Orquídea azul # +tile.red_flower.cornflower.name=Aciano # +tile.red_flower.houstonia.name=Azure bluet # +tile.red_flower.name=Flor # +tile.red_flower.lilyOfTheValley.name=Lirio del valle # +tile.red_flower.oxeyeDaisy.name=Margarita ojo de buey # +tile.red_flower.poppy.name=Amapola # +tile.red_flower.tulipOrange.name=Tulipán naranja # +tile.red_flower.tulipPink.name=Tulipán rosa # +tile.red_flower.tulipRed.name=Tulipán rojo # +tile.red_flower.tulipWhite.name=Tulipán blanco # +tile.wither_rose.name=Rosa de Wither # +tile.furnace.name=Horno # +tile.glass.name=Cristal # +tile.golden_rail.name=Riel propulsado # +tile.grass.name=Bloque de pasto # +tile.grass_path.name=Camino de tierra # +tile.gravel.name=Grava # +tile.hay_block.name=Fardo de heno # +tile.netherrack.name=Infiedra # +tile.soul_sand.name=Arena de almas # +tile.hopper.name=Tolva # +tile.ice.name=Hielo # +tile.packed_ice.name=Hielo comprimido # +tile.blue_ice.name=Hielo azul # +tile.frosted_ice.name=Hielo picado # +tile.iron_trapdoor.name=Escotilla de hierro # +tile.jukebox.name=Tocadiscos # +tile.jungleFence.name=Valla de jungla # +tile.jungle_fence_gate.name=Puerta de valla de jungla # +tile.ladder.name=Escalera # +tile.flowing_lava.name=Lava # +tile.lava.name=Lava # +tile.leaves.acacia.name=Hojas de acacia # +tile.leaves2.acacia.name=Hojas de acacia # +tile.leaves.big_oak.name=Hojas de roble oscuro # +tile.leaves2.big_oak.name=Hojas de roble oscuro # +tile.leaves.birch.name=Hojas de abedul # +tile.leaves.jungle.name=Hojas de jungla # +tile.leaves.name=Hojas # +tile.leaves.oak.name=Hojas de roble # +tile.leaves.spruce.name=Hojas de abeto # +tile.lever.name=Palanca # +tile.glowstone.name=Piedra luminosa # +tile.glow_lichen.name=Liquen luminoso # +tile.lightning_rod.name=Pararrayos # +tile.lit_pumpkin.name=Calabaza iluminada # +tile.lockedchest.name=Cofre cerrado # +tile.log.acacia.name=Tronco de acacia # +tile.log.big_oak.name=Tronco de roble oscuro # +tile.log.birch.name=Tronco de abedul # +tile.log.jungle.name=Tronco de la jungla # +tile.log.name=Tronco # +tile.log.oak.name=Tronco de roble # +tile.log.spruce.name=Tronco de abeto # +tile.magma.name=Bloque de magma # +tile.melon_block.name=Sandía # +tile.mob_spawner.name=Generador de monstruos # +tile.monster_egg.brick.name=Ladrillo de piedra infestado # +tile.monster_egg.chiseledbrick.name=Ladrillo de piedra cincelada infestado # +tile.monster_egg.cobble.name=Adoquín infestado # +tile.monster_egg.crackedbrick.name=Ladrillo de piedra roto infestado # +tile.monster_egg.mossybrick.name=Ladrillo de piedra musgosa infestado # +tile.monster_egg.name=Piedra infestada # +tile.monster_egg.stone.name=Piedra infestada # +tile.mushroom.name=Hongo # +tile.noteblock.name=Bloque musical # +tile.mycelium.name=Micelio # +tile.nether_brick.name=Ladrillo del inframundo # +tile.red_nether_brick.name=Ladrillo del inframundo rojo # +tile.nether_brick_fence.name=Valla de ladrillos del inframundo # +tile.quartz_ore.name=Mineral de cuarzo del mundo inferior # +tile.netherreactor.active=¡Activo! # +tile.netherreactor.builtTooHigh=El reactor del inframundo debe construirse más abajo. # +tile.netherreactor.builtTooLow=El reactor del inframundo debe construirse más arriba. # +tile.netherreactor.name=Núcleo del reactor del inframundo # +tile.netherreactor.playersTooFar=Todos los jugadores deben estar cerca del reactor. # +tile.netherreactor.wrongPattern=¡Patrón incorrecto! # +tile.nether_wart.name=Verruga del inframundo # +tile.nether_wart_block.name=Bloque de verruga del inframundo # +tile.warped_wart_block.name=Bloque de verruga deformada # +tile.unlit_redstone_torch.name=Antorcha de redstone # +tile.redstone_torch.name=Antorcha de redstone # +tile.soul_torch.name=Antorcha de alma # +tile.obsidian.name=Obsidiana # +tile.coal_ore.name=Mineral de carbón # +tile.diamond_ore.name=Mineral de diamante # +tile.emerald_ore.name=Mineral de esmeralda # +tile.gold_ore.name=Mineral de oro # +tile.iron_ore.name=Mineral de hierro # +tile.copper_ore.name=Mineral de cobre # +tile.lapis_ore.name=Mineral de lapislázuli # +tile.redstone_ore.name=Mineral de redstone # +tile.oreRuby.name=Mineral de rubí # +tile.observer.name=Observador # +tile.piston.name=Pistón # +tile.sticky_piston.name=Pistón pegajoso # +tile.portal.name=Portal # +tile.potatoes.name=Papas # +tile.stone_pressure_plate.name=Placa de presión de piedra # +tile.wooden_pressure_plate.name=Placa de presión de roble # +tile.acacia_pressure_plate.name=Placa de presión de acacia # +tile.birch_pressure_plate.name=Placa de presión de abedul # +tile.dark_oak_pressure_plate.name=Placa de presión de roble oscuro # +tile.jungle_pressure_plate.name=Placa de presión de jungla # +tile.spruce_pressure_plate.name=Placa de presión de abeto # +tile.prismarine.bricks.name=Ladrillos de prismarina # +tile.prismarine.dark.name=Prismarina oscura # +tile.prismarine.rough.name=Prismarina # +tile.pumpkin.name=Calabaza # +tile.pumpkin_stem.name=Tallo de calabaza # +tile.quartz_block.chiseled.name=Bloque de cuarzo cincelado # +tile.quartz_block.default.name=Bloque de cuarzo # +tile.quartz_block.lines.name=Pilar de cuarzo # +tile.quartz_block.smooth.name=Bloque de cuarzo liso # +tile.quartz_block.name=Bloque de cuarzo # +tile.rail.name=Riel # +tile.red_mushroom.name=Hongo rojo # +tile.crimson_fungus.name=Seta escarlata # +tile.warped_fungus.name=Seta deformada # +tile.red_mushroom_block.name=Bloque de hongo rojo # +tile.red_sandstone.chiseled.name=Arenisca roja cincelada # +tile.red_sandstone.default.name=Arenisca roja # +tile.red_sandstone.name=Arenisca roja # +tile.red_sandstone.smooth.name=Arenisca roja lisa # +tile.red_sandstone.cut.name=Arenisca roja cortada # +tile.redstone_wire.name=Polvo de redstone # +tile.redstone_lamp.name=Lámpara de redstone # +tile.reeds.name=Caña de azúcar # +tile.sand.default.name=Arena # +tile.sand.name=Arena # +tile.sand.red.name=Arena roja # +tile.sandstone.chiseled.name=Arenisca cincelada # +tile.sandstone.default.name=Arenisca # +tile.sandstone.name=Arenisca # +tile.sandstone.smooth.name=Arenisca lisa # +tile.sandstone.cut.name=Arenisca cortada # +tile.sapling.acacia.name=Retoño de acacia # +tile.sapling.big_oak.name=Retoño de roble oscuro # +tile.sapling.birch.name=Retoño de abedul # +tile.sapling.jungle.name=Retoño de la jungla # +tile.sapling.oak.name=Retoño de roble # +tile.sapling.spruce.name=Retoño de abeto # +tile.seaLantern.name=Linterna marina # +tile.standing_sign.name=Letrero # +tile.spruce_standing_sign.name=Letrero de abeto # +tile.birch_standing_sign.name=Letrero de abedul # +tile.jungle_standing_sign.name=Letrero de jungla # +tile.acacia_standing_sign.name=Letrero de acacia # +tile.darkoak_standing_sign.name=Letrero de roble oscuro # +tile.slime.name=Bloque de Slime # +tile.snow.name=Nieve # +tile.sponge.dry.name=Esponja # +tile.sponge.wet.name=Esponja mojada # +tile.spruceFence.name=Valla de abeto # +tile.spruce_fence_gate.name=Puerta de valla de abeto # +tile.brick_stairs.name=Escaleras de ladrillo # +tile.nether_brick_stairs.name=Escaleras de ladrillos del inframundo # +tile.quartz_stairs.name=Escaleras de cuarzo # +tile.smooth_quartz_stairs.name=Escaleras de cuarzo liso # +tile.red_sandstone_stairs.name=Escaleras de arenisca roja # +tile.sandstone_stairs.name=Escaleras de arenisca # +tile.stone_stairs.name=Escaleras de adoquines # +tile.normal_stone_stairs.name=Escaleras de piedra # +tile.stone_brick_stairs.name=Escaleras de ladrillos de piedra # +tile.oak_stairs.name=Escaleras de roble # +tile.acacia_stairs.name=Escaleras de acacia # +tile.birch_stairs.name=Escaleras de abedul # +tile.dark_oak_stairs.name=Escaleras de roble oscuro # +tile.jungle_stairs.name=Escaleras de la jungla # +tile.spruce_stairs.name=Escaleras de abeto # +tile.purpur_stairs.name=Escaleras de púrpura # +tile.prismarine_stairs.name=Estrellas de prismarina # +tile.dark_prismarine_stairs.name=Estrellas de prismarina oscura # +tile.prismarine_bricks_stairs.name=Escaleras de ladrillo de prismarina # +tile.granite_stairs.name=Escaleras de granito # +tile.diorite_stairs.name=Escaleras de diorita # +tile.andesite_stairs.name=Escaleras de andesita # +tile.polished_granite_stairs.name=Escaleras de granito pulido # +tile.polished_diorite_stairs.name=Escaleras de diorita pulida # +tile.polished_andesite_stairs.name=Escaleras de andesita pulida # +tile.mossy_stone_brick_stairs.name=Escaleras de ladrillo de piedra musgosa # +tile.smooth_red_sandstone_stairs.name=Escaleras de arenisca roja lisa # +tile.smooth_sandstone_stairs.name=Escaleras de arenisca lisa # +tile.end_brick_stairs.name=Escaleras de ladrillo de piedra de End # +tile.mossy_cobblestone_stairs.name=Escaleras de adoquín musgoso # +tile.red_nether_brick_stairs.name=Escaleras de ladrillo del inframundo rojo # +tile.smooth_stone.name=Piedra lisa # +tile.standing_banner.black.name=Estandarte negro # +tile.standing_banner.blue.name=Estandarte azul # +tile.standing_banner.brown.name=Estandarte marrón # +tile.standing_banner.cyan.name=Estandarte cian # +tile.standing_banner.gray.name=Estandarte gris # +tile.standing_banner.green.name=Estandarte verde # +tile.standing_banner.lightBlue.name=Estandarte celeste # +tile.standing_banner.lime.name=Estandarte verde lima # +tile.standing_banner.magenta.name=Estandarte magenta # +tile.standing_banner.name=Estandarte # +tile.standing_banner.orange.name=Estandarte naranja # +tile.standing_banner.pink.name=Estandarte rosa # +tile.standing_banner.purple.name=Estandarte morado # +tile.standing_banner.red.name=Estandarte rojo # +tile.standing_banner.silver.name=Estandarte gris claro # +tile.standing_banner.white.name=Estandarte # +tile.standing_banner.yellow.name=Estandarte amarillo # +tile.stone.andesite.name=Andesita # +tile.stone.andesiteSmooth.name=Andesita pulida # +tile.stone.diorite.name=Diorita # +tile.stone.dioriteSmooth.name=Diorita pulida # +tile.stone.granite.name=Granito # +tile.stone.graniteSmooth.name=Granito pulido # +tile.stone.stone.name=Piedra # +tile.cobblestone.name=Adoquín # +tile.stonebrick.chiseled.name=Ladrillos de piedra cincelados # +tile.stonebrick.cracked.name=Ladrillos de piedra rotos # +tile.stonebrick.default.name=Ladrillos de piedra # +tile.stonebrick.mossy.name=Ladrillos de piedra musgosa # +tile.stonebrick.name=Ladrillos de piedra # +tile.stonebrick.smooth.name=Ladrillos de piedra lisa # +tile.stonecutter.name=Cortapiedra # +tile.stonecutter_block.name=Cortapiedra # +tile.mossy_cobblestone.name=Adoquín musgoso # +tile.double_stone_slab.brick.name=Losa de ladrillo # +tile.double_stone_slab.cobble.name=Losa de adoquines # +tile.double_stone_slab.name=Losa de piedra # +tile.double_stone_slab.nether_brick.name=Losa de ladrillo del inframundo # +tile.double_stone_slab.quartz.name=Losa de cuarzo # +tile.double_stone_slab.sand.name=Losa de arenisca # +tile.double_stone_slab.smoothStoneBrick.name=Losa de ladrillos de piedra # +tile.double_stone_slab.stone.name=Losa de piedra # +tile.double_stone_slab.wood.name=Losa de madera # +tile.stone_slab.name=Losa de piedra # +tile.stone_slab.brick.name=Losa de ladrillo # +tile.stone_slab.cobble.name=Losa de adoquines # +tile.stone_slab.stone.name=Losa de piedra lisa # +tile.stone_slab.nether_brick.name=Losa de ladrillo del inframundo # +tile.stone_slab.quartz.name=Losa de cuarzo # +tile.stone_slab.sand.name=Losa de arenisca # +tile.stone_slab.smoothStoneBrick.name=Losa de ladrillos de piedra # +tile.stone_slab.wood.name=Losa de madera # +tile.double_stone_slab2.red_sandstone.name=Losa de arenisca roja # +tile.stone_slab2.red_sandstone.name=Losa de arenisca roja # +tile.stone_slab2.purpur.name=Losa de púrpura # +tile.stone_slab2.prismarine.rough.name=Losa de prismarina # +tile.stone_slab2.prismarine.dark.name=Losa de prismarina oscura # +tile.stone_slab2.prismarine.bricks.name=Losa de ladrillos de prismarina # +tile.stone_slab2.mossy_cobblestone.name=Losa de adoquín musgoso # +tile.stone_slab2.red_nether_brick.name=Losa de ladrillo del inframundo rojo # +tile.stone_slab2.sandstone.smooth.name=Losa de arenisca lisa # +tile.stone_slab3.end_brick.name=Losa de ladrillo de piedra de End # +tile.stone_slab3.red_sandstone.smooth.name=Losa de arenisca roja lisa # +tile.stone_slab3.andesite.smooth.name=Losa de andesita pulida # +tile.stone_slab3.andesite.name=Losa de andesita # +tile.stone_slab3.diorite.name=Losa de diorita # +tile.stone_slab3.diorite.smooth.name=Losa de diorita pulida # +tile.stone_slab3.granite.name=Losa de granito # +tile.stone_slab3.granite.smooth.name=Losa de granito pulido # +tile.stone_slab4.mossy_stone_brick.name=Losa de ladrillo de piedra musgosa # +tile.stone_slab4.smooth_quartz.name=Losa de cuarzo liso # +tile.stone_slab4.stone.name=Losa de piedra # +tile.stone_slab4.cut_sandstone.name=Losa de arenisca cortada # +tile.stone_slab4.cut_red_sandstone.name=Losa de arenisca roja cortada # +tile.coral_block.blue.name=Bloque de coral tubo # +tile.coral_block.pink.name=Bloque de coral cerebro # +tile.coral_block.purple.name=Bloque de coral burbuja # +tile.coral_block.red.name=Bloque de coral de fuego # +tile.coral_block.yellow.name=Bloque de coral rugoso # +tile.coral_block.blue_dead.name=Bloque de coral tubo muerto # +tile.coral_block.pink_dead.name=Bloque de coral cerebro muerto # +tile.coral_block.purple_dead.name=Bloque de coral burbuja muerto # +tile.coral_block.red_dead.name=Bloque de coral de fuego muerto # +tile.coral_block.yellow_dead.name=Bloque de coral rugoso muerto # +tile.tallgrass.fern.name=Helecho # +tile.tallgrass.grass.name=Pasto # +tile.tallgrass.name=Pasto # +tile.tallgrass.shrub.name=Arbusto # +tile.seagrass.seagrass.name=Algas marinas # +tile.sea_pickle.name=Pepinillo de mar # +tile.turtle_egg.name=Huevo pequeño de tortuga marina # +tile.coral.blue.name=Coral tubo # +tile.coral.pink.name=Coral cerebro # +tile.coral.purple.name=Coral burbuja # +tile.coral.red.name=Coral de fuego # +tile.coral.yellow.name=Coral rugoso # +tile.coral.blue_dead.name=Coral de tubo muerto # +tile.coral.pink_dead.name=Coral de cerebro muerto # +tile.coral.purple_dead.name=Coral de burbuja muerto # +tile.coral.red_dead.name=Coral de fuego muerto # +tile.coral.yellow_dead.name=Coral de cuerno muerto # +tile.coral_fan.blue_fan.name=Coral tubo tipo abanico # +tile.coral_fan.pink_fan.name=Coral cerebro tipo abanico # +tile.coral_fan.purple_fan.name=Coral burbuja tipo abanico # +tile.coral_fan.red_fan.name=Coral de fuego tipo abanico # +tile.coral_fan.yellow_fan.name=Coral rugoso tipo abanico # +tile.coral_fan_dead.blue_fan.name=Coral tubo tipo abanico muerto # +tile.coral_fan_dead.pink_fan.name=Coral cerebro tipo abanico muerto # +tile.coral_fan_dead.purple_fan.name=Coral burbuja tipo abanico muerto # +tile.coral_fan_dead.red_fan.name=Coral de fuego tipo abanico muerto # +tile.coral_fan_dead.yellow_fan.name=Coral rugoso tipo abanico muerto # +tile.glass_pane.name=Panel de cristal # +tile.tnt.name=Dinamita # +tile.snow_layer.name=Capa de nieve # +tile.torch.name=Antorcha # +tile.trapdoor.name=Escotilla de roble # +tile.acacia_trapdoor.name=Escotilla de acacia # +tile.birch_trapdoor.name=Escotilla de abedul # +tile.dark_oak_trapdoor.name=Escotilla de roble oscuro # +tile.jungle_trapdoor.name=Escotilla de jungla # +tile.spruce_trapdoor.name=Escotilla de abeto # +tile.tripWire.name=Cable trampa # +tile.tripwire_hook.name=Gancho de cable trampa # +tile.vine.name=Enredadera # +tile.weeping_vines.name=Enredaderas lloronas # +tile.twisting_vines.name=Enredaderas retorcidas # +tile.flowing_water.name=Agua # +tile.water.name=Agua # +tile.waterlily.name=Nenúfar # +tile.web.name=Tela de araña # +tile.heavy_weighted_pressure_plate.name=Placa de presión por peso (pesado) # +tile.light_weighted_pressure_plate.name=Placa de presión por peso (ligero) # +tile.end_stone.name=Piedra de End # +tile.end_bricks.name=Ladrillos de piedra de End # +tile.planks.acacia.name=Tablones de acacia # +tile.planks.big_oak.name=Tablones de roble oscuro # +tile.planks.birch.name=Tablones de abedul # +tile.planks.jungle.name=Tablones de la jungla # +tile.planks.name=Tablones de madera # +tile.planks.oak.name=Tablones de roble # +tile.planks.spruce.name=Tablones de abeto # +tile.wooden_slab.acacia.name=Losa de acacia # +tile.wooden_slab.big_oak.name=Losa de roble oscuro # +tile.wooden_slab.birch.name=Losa de abedul # +tile.wooden_slab.jungle.name=Losa de la jungla # +tile.wooden_slab.name=Losa de madera # +tile.wooden_slab.oak.name=Losa de roble # +tile.wooden_slab.spruce.name=Losa de abeto # +tile.carpet.black.name=Alfombra negra # +tile.carpet.blue.name=Alfombra azul # +tile.carpet.brown.name=Alfombra marrón # +tile.carpet.cyan.name=Alfombra cian # +tile.carpet.gray.name=Alfombra gris # +tile.carpet.green.name=Alfombra verde # +tile.carpet.lightBlue.name=Alfombra celeste # +tile.carpet.lime.name=Alfombra verde lima # +tile.carpet.magenta.name=Alfombra magenta # +tile.carpet.name=Alfombra # +tile.carpet.orange.name=Alfombra naranja # +tile.carpet.pink.name=Alfombra rosa # +tile.carpet.purple.name=Alfombra morada # +tile.carpet.red.name=Alfombra roja # +tile.carpet.silver.name=Alfombra gris claro # +tile.carpet.white.name=Alfombra blanca # +tile.carpet.yellow.name=Alfombra amarilla # +tile.crafting_table.name=Mesa de trabajo # + +tile.glazedTerracotta.white.name=Terracota vidriada blanca # +tile.glazedTerracotta.orange.name=Terracota vidriada naranja # +tile.glazedTerracotta.magenta.name=Terracota vidriada magenta # +tile.glazedTerracotta.light_blue.name=Terracota vidriada celeste # +tile.glazedTerracotta.yellow.name=Terracota vidriada amarilla # +tile.glazedTerracotta.lime.name=Terracota vidriada verde lima # +tile.glazedTerracotta.pink.name=Terracota vidriada rosa # +tile.glazedTerracotta.gray.name=Terracota vidriada gris # +tile.glazedTerracotta.silver.name=Terracota vidriada gris claro # +tile.glazedTerracotta.cyan.name=Terracota vidriada cian # +tile.glazedTerracotta.purple.name=Terracota vidriada morada # +tile.glazedTerracotta.blue.name=Terracota vidriada azul # +tile.glazedTerracotta.brown.name=Terracota vidriada marrón # +tile.glazedTerracotta.green.name=Terracota vidriada verde # +tile.glazedTerracotta.red.name=Terracota vidriada roja # +tile.glazedTerracotta.black.name=Terracota vidriada negra # +tile.concrete.black.name=Concreto negro # +tile.concrete.red.name=Concreto rojo # +tile.concrete.green.name=Concreto verde # +tile.concrete.brown.name=Concreto marrón # +tile.concrete.blue.name=Concreto azul # +tile.concrete.purple.name=Concreto morado # +tile.concrete.cyan.name=Concreto cian # +tile.concrete.silver.name=Concreto gris claro # +tile.concrete.gray.name=Concreto gris # +tile.concrete.pink.name=Concreto rosa # +tile.concrete.lime.name=Concreto verde lima # +tile.concrete.yellow.name=Concreto amarillo # +tile.concrete.lightBlue.name=Concreto celeste # +tile.concrete.magenta.name=Concreto magenta # +tile.concrete.orange.name=Concreto naranja # +tile.concrete.white.name=Concreto blanco # +tile.glazedTerracottaWhite.name=Terracota vidriada blanca # +tile.glazedTerracottaOrange.name=Terracota vidriada naranja # +tile.glazedTerracottaMagenta.name=Terracota vidriada magenta # +tile.glazedTerracottaLightBlue.name=Terracota vidriada celeste # +tile.glazedTerracottaYellow.name=Terracota vidriada amarilla # +tile.glazedTerracottaLime.name=Terracota vidriada verde lima # +tile.glazedTerracottaPink.name=Terracota vidriada rosa # +tile.glazedTerracottaGray.name=Terracota vidriada gris # +tile.glazedTerracottaSilver.name=Terracota vidriada gris claro # +tile.glazedTerracottaCyan.name=Terracota vidriada cian # +tile.glazedTerracottaPurple.name=Terracota vidriada morada # +tile.glazedTerracottaBlue.name=Terracota vidriada azul # +tile.glazedTerracottaBrown.name=Terracota vidriada marrón # +tile.glazedTerracottaGreen.name=Terracota vidriada verde # +tile.glazedTerracottaRed.name=Terracota vidriada roja # +tile.glazedTerracottaBlack.name=Terracota vidriada negra # +tile.concretePowder.black.name=Polvo de concreto negro # +tile.concretePowder.red.name=Polvo de concreto rojo # +tile.concretePowder.green.name=Polvo de concreto verde # +tile.concretePowder.brown.name=Polvo de concreto marrón # +tile.concretePowder.blue.name=Polvo de concreto azul # +tile.concretePowder.purple.name=Polvo de concreto morado # +tile.concretePowder.cyan.name=Polvo de concreto cian # +tile.concretePowder.silver.name=Polvo de concreto gris claro # +tile.concretePowder.gray.name=Polvo de concreto gris # +tile.concretePowder.pink.name=Polvo de concreto rosa # +tile.concretePowder.lime.name=Polvo de concreto verde lima # +tile.concretePowder.yellow.name=Polvo de concreto amarillo # +tile.concretePowder.lightBlue.name=Polvo de concreto celeste # +tile.concretePowder.magenta.name=Polvo de concreto magenta # +tile.concretePowder.orange.name=Polvo de concreto naranja # +tile.concretePowder.white.name=Polvo de concreto blanco # + +tile.stripped_spruce_log.name=Tronco de abeto descortezado # +tile.stripped_dark_oak_log.name=Tronco de roble oscuro descortezado # +tile.stripped_birch_log.name=Tronco de abedul descortezado # +tile.stripped_jungle_log.name=Tronco de la jungla descortezado # +tile.stripped_oak_log.name=Tronco de roble descortezado # +tile.stripped_acacia_log.name=Tronco de acacia descortezado # + +tile.bamboo.name=Bambú # +tile.scaffolding.name=Andamios # +tile.grindstone.name=Piedra de afilar # +tile.cartography_table.name=Mesa de cartografía # +tile.lantern.name=Linterna # +tile.soul_lantern.name=Linterna de alma # +tile.smoker.name=Ahumador # +tile.smithing_table.name=Mesa de herrería # +tile.barrel.name=Barril # +tile.campfire.name=Fogata # +tile.loom.name=Telar # +tile.lectern.name=Atril # +tile.sweet_berry_bush.name=Arbusto de bayas dulces # + +tile.wood.oak.name=Madera de roble # +tile.wood.spruce.name=Madera de abeto # +tile.wood.birch.name=Madera de abedul # +tile.wood.jungle.name=Madera de la jungla # +tile.wood.acacia.name=Madera de acacia # +tile.wood.dark_oak.name=Madera de roble oscuro # +tile.wood.stripped.oak.name=Madera de roble descortezada # +tile.wood.stripped.spruce.name=Madera de abeto descortezada # +tile.wood.stripped.birch.name=Madera de abedul descortezada # +tile.wood.stripped.jungle.name=Madera de la jungla descortezada # +tile.wood.stripped.acacia.name=Madera de acacia descortezada # +tile.wood.stripped.dark_oak.name=Madera de roble oscuro descortezada # + +tile.netherite_block.name=Bloque de netherita # +tile.ancient_debris.name=Escombros ancestrales # +tile.nether_gold_ore.name=Mineral de oro del inframundo # + +tile.respawn_anchor.name=Ancla de regeneración # +tile.crying_obsidian.name=Obsidiana llorona # + +tile.powder_snow.name=Nieve en polvo # +tile.deepslate.name=Pizarra abismal # +tile.infested_deepslate.name=Pizarra abismal infestada # +tile.cobbled_deepslate.name=Pizarra abismal empedrada # +tile.dripstone_block.name=Bloque de espeleotema # +tile.pointed_dripstone.name=Espeleotema puntiaguda # +tile.cobbled_deepslate_slab.name=Losa de pizarra abismal empedrada # +tile.cobbled_deepslate_stairs.name=Escaleras de pizarra abismal empedrada # +tile.cobbled_deepslate_wall.name=Pared de pizarra abismal empedrada # +tile.polished_deepslate.name=Pizarra abismal pulida # +tile.polished_deepslate_slab.name=Losa de pizarra abismal pulida # +tile.polished_deepslate_stairs.name=Escaleras de pizarra abismal pulida # +tile.polished_deepslate_wall.name=Pared de pizarra abismal pulida # +tile.deepslate_tiles.name=Mosaicos de pizarra abismal # +tile.deepslate_tile_slab.name=Losa de mosaico de pizarra abismal # +tile.deepslate_tile_stairs.name=Escaleras de mosaico de pizarra abismal # +tile.deepslate_tile_wall.name=Pared de mosaico de pizarra abismal # +tile.deepslate_bricks.name=Ladrillos de pizarra abismal # +tile.deepslate_brick_slab.name=Losa de ladrillo de pizarra abismal # +tile.deepslate_brick_stairs.name=Escaleras de ladrillo de pizarra abismal # +tile.deepslate_brick_wall.name=Pared de ladrillo de pizarra abismal # +tile.chiseled_deepslate.name=Pizarra abismal cincelada # +tile.cobbled_deepslate_double_slab.name=Losa doble de pizarra abismal empedrada # +tile.polished_deepslate_double_slab.name=Losa doble de pizarra abismal pulida # +tile.deepslate_tile_double_slab.name=Losa doble de mosaico de pizarra abismal # +tile.deepslate_brick_double_slab.name=Losa doble de ladrillo de pizarra abismal # +tile.deepslate_lapis_ore.name=Mineral de lapislázuli de pizarra abismal # +tile.deepslate_iron_ore.name=Mineral de hierro de pizarra abismal # +tile.deepslate_gold_ore.name=Mineral de oro de pizarra abismal # +tile.deepslate_redstone_ore.name=Mineral de redstone de pizarra abismal # +tile.deepslate_diamond_ore.name=Mineral de diamante de pizarra abismal # +tile.deepslate_coal_ore.name=Mineral de carbón de pizarra abismal # +tile.deepslate_emerald_ore.name=Mineral de esmeralda de pizarra abismal # +tile.deepslate_copper_ore.name=Mineral de cobre de pizarra abismal # +tile.cracked_deepslate_tiles.name=Mosaicos de pizarra abismal agrietada # +tile.cracked_deepslate_bricks.name=Ladrillos de pizarra abismal agrietada # +tile.pitcher_plant.name=Planta jarra # +tile.sniffer_egg.name=Huevo de rastreador # +tile.torchflower.name=Bastón de emperador # +item.copper_ingot.name=Lingote de cobre # +item.raw_copper.name=Cobre crudo # +item.raw_iron.name=Hierro crudo # +item.raw_gold.name=Oro crudo # +tile.copper_block.name=Bloque de cobre # +tile.exposed_copper.name=Cobre expuesto # +tile.weathered_copper.name=Cobre desgastado # +tile.oxidized_copper.name=Cobre oxidado # +tile.waxed_copper.name=Bloque de cobre encerado # +tile.waxed_exposed_copper.name=Cobre expuesto encerado # +tile.waxed_weathered_copper.name=Cobre desgastado encerado # +tile.waxed_oxidized_copper.name=Cobre oxidado encerado # + +tile.cut_copper.name=Cobre cortado # +tile.exposed_cut_copper.name=Cobre cortado expuesto # +tile.weathered_cut_copper.name=Cobre cortado desgastado # +tile.oxidized_cut_copper.name=Cobre cortado oxidado # +tile.waxed_cut_copper.name=Cobre cortado encerado # +tile.waxed_exposed_cut_copper.name=Cobre cortado expuesto encerado # +tile.waxed_weathered_cut_copper.name=Cobre cortado desgastado encerado # +tile.waxed_oxidized_cut_copper.name=Cobre cortado oxidado encerado # + +tile.cut_copper_stairs.name=Escaleras de cobre cortado # +tile.exposed_cut_copper_stairs.name=Escaleras de cobre cortado expuesto # +tile.weathered_cut_copper_stairs.name=Escaleras de cobre cortado desgastado # +tile.oxidized_cut_copper_stairs.name=Escaleras de cobre cortado oxidado # +tile.waxed_cut_copper_stairs.name=Escaleras de cobre cortado enceradas # +tile.waxed_exposed_cut_copper_stairs.name=Escaleras de cobre cortado expuesto encerado # +tile.waxed_weathered_cut_copper_stairs.name=Escaleras de cobre cortado desgastado encerado # +tile.waxed_oxidized_cut_copper_stairs.name=Escaleras de cobre cortado oxidado encerado # + +tile.cut_copper_slab.name=Losa de cobre cortado # +tile.exposed_cut_copper_slab.name=Losa de cobre cortado expuesto # +tile.weathered_cut_copper_slab.name=Losa de cobre cortado desgastado # +tile.oxidized_cut_copper_slab.name=Losa de cobre cortado oxidado # +tile.waxed_cut_copper_slab.name=Losa de cobre cortado encerado # +tile.waxed_exposed_cut_copper_slab.name=Losa de cobre cortado expuesto encerado # +tile.waxed_weathered_cut_copper_slab.name=Losa de cobre cortado desgastado encerado # +tile.waxed_oxidized_cut_copper_slab.name=Losa de cobre cortado oxidado encerado # +tile.raw_copper_block.name=Bloque de cobre crudo # +tile.raw_iron_block.name=Bloque de hierro crudo # +tile.raw_gold_block.name=Bloque de oro crudo # +itemGroup.name.copper=Cobre # +hudScreen.tooltip.waxOn=Cera encendida # +hudScreen.tooltip.waxOff=Cera apagada # +hudScreen.tooltip.scrape=Raspar # +hudScreen.emote_unassigned=Sin asignar # + +tile.candle.name=Vela # +tile.white_candle.name=Vela blanca # +tile.orange_candle.name=Vela naranja # +tile.magenta_candle.name=Vela magenta # +tile.light_blue_candle.name=Vela celeste # +tile.yellow_candle.name=Vela amarilla # +tile.lime_candle.name=Vela verde lima # +tile.pink_candle.name=Vela rosa # +tile.gray_candle.name=Vela gris # +tile.light_gray_candle.name=Vela gris claro # +tile.cyan_candle.name=Vela cian # +tile.purple_candle.name=Vela morada # +tile.blue_candle.name=Vela azul # +tile.brown_candle.name=Vela marrón # +tile.green_candle.name=Vela verde # +tile.red_candle.name=Vela roja # +tile.black_candle.name=Vela negra # +tile.candle_cake.name=Pastel con vela # +tile.white_candle_cake.name=Pastel con vela blanca # +tile.orange_candle_cake.name=Pastel con vela naranja # +tile.magenta_candle_cake.name=Pastel con vela magenta # +tile.light_blue_candle_cake.name=Pastel con vela celeste # +tile.yellow_candle_cake.name=Pastel con vela amarilla # +tile.lime_candle_cake.name=Pastel con vela verde lima # +tile.pink_candle_cake.name=Pastel con vela rosa # +tile.gray_candle_cake.name=Pastel con vela gris # +tile.light_gray_candle_cake.name=Pastel con vela gris claro # +tile.cyan_candle_cake.name=Pastel con vela cian # +tile.purple_candle_cake.name=Pastel con vela morada # +tile.blue_candle_cake.name=Pastel con vela azul # +tile.brown_candle_cake.name=Pastel con vela marrón # +tile.green_candle_cake.name=Pastel con vela verde # +tile.red_candle_cake.name=Pastel con vela roja # +tile.black_candle_cake.name=Pastel con vela negra # + +item.spyglass.name=Catalejo # +item.amethyst_shard.name=Fragmento de amatista # +tile.amethyst_block.name=Bloque de Amatista # +tile.budding_amethyst.name=Germinador de amatista # +tile.amethyst_cluster.name=Racimo de amatista # +tile.large_amethyst_bud.name=Capullo de amatista grande # +tile.medium_amethyst_bud.name=Capullo de amatista mediano # +tile.small_amethyst_bud.name=Capullo de amatista pequeño # +tile.tuff.name=Toba volcánica # +tile.calcite.name=Calcita # +tile.tinted_glass.name=Cristal entintado # +tile.smooth_basalt.name=Basalto liso # + +tipped_arrow.effect.empty=Flecha con punta filosa # +tipped_arrow.effect.mundane=Flecha con punta filosa # +tipped_arrow.effect.thick=Flecha con punta filosa # +tipped_arrow.effect.awkward=Flecha con punta filosa # +tipped_arrow.effect.nightVision=Flecha de visión nocturna # +tipped_arrow.effect.invisibility=Flecha de invisibilidad # +tipped_arrow.effect.jump=Flecha de salto # +tipped_arrow.effect.fireResistance=Flecha de resistencia al fuego # +tipped_arrow.effect.moveSpeed=Flecha de velocidad # +tipped_arrow.effect.moveSlowdown=Flecha de lentitud # +tipped_arrow.effect.water=Flecha de salpicadura # +tipped_arrow.effect.waterBreathing=Flecha de respiración acuática # +tipped_arrow.effect.heal=Flecha de curación # +tipped_arrow.effect.harm=Flecha de daño # +tipped_arrow.effect.poison=Flecha de veneno # +tipped_arrow.effect.regeneration=Flecha de regeneración # +tipped_arrow.effect.damageBoost=Flecha de fuerza # +tipped_arrow.effect.weakness=Flecha de debilidad # +tipped_arrow.effect.levitation=Flecha de levitación # +tipped_arrow.effect.luck=Flecha de suerte # +tipped_arrow.effect.wither=Flecha de deterioro # +tipped_arrow.effect.turtleMaster=Flecha del maestro de tortugas # +tipped_arrow.effect.slowFalling=Flecha de caída lenta # + +structure_block.title=Bloque de estructuras # +structure_block.structure_name=Nombre de estructura # +structure_block.mode=Modo: # +structure_block.mode.save=Guardar # +structure_block.mode.load=Cargar # +structure_block.mode.corner=Esquina # +structure_block.mode.data=Datos # +structure_block.mode.export=Exportar en 3D # +structure_block.mode.invalid=Modo no válido # +structure_block.size=Tamaño: # +structure_block.data_label=Datos: # +structure_block.offset=Desplaz.: # +structure_block.invisible_blocks=Bloques invisibles: # +structure_block.include_entities=Incluir entidades: # +structure_block.show_bounding_box=Mostrar límites: # +structure_block.mirror=Espejo: # +structure_block.animation_mode=Modo de animación: # +structure_block.animation_time=Tiempo de animación: # +structure_block.animation_time_tip=En segundos # +structure_block.place_by_none=Ninguno # +structure_block.place_by_layer=Colocar por capa # +structure_block.place_by_block=Colocar por bloque # +structure_block.rotation=Rotación # +structure_block.integrity=Integridad: # +structure_block.seed=Semilla: # +structure_block.off=Desactivado # +structure_block.show=Mostrar # +structure_block.include=Incluir # +structure_block.detect=Detectar # +structure_block.export=Exportar # +structure_block.import=Importar # +structure_block.corner=Esquina # +structure_block.corner.text.1.title=Modo de esquinas: # +structure_block.corner.text.2.paragraph=El modo de esquinas se utiliza con el botón Detectar en el modo de guardado y sirve para definir el área que quieres guardar. Este modo únicamente detecta los bloques de esquina que tienen el mismo nombre, y estos forman la estructura que se guardará. # +structure_block.export.disabled_message=La opción de exportación está desactivada en las plantillas de mundo del Mercado de Minecraft. # +structure_block.reset=Restablecer # +structure_block.save=Guardar # +structure_block.redstone_save_mode=Modo de guardado de Redstone # +structure_block.save_to_disk=Guardar en el disco # +structure_block.save_to_memory=Guardar en la memoria # +structure_block.save.successful=¡Estructura guardada! # +structure_block.import.successful=¡Estructura importada! # +structure_block.import.failed=¡La importación de estructuras FALLÓ! # +structure_block.load=Cargar # +structure_block.mirror.none=Ninguno # +structure_block.mirror.left_right=Izquierda derecha # +structure_block.mirror.front_back=Frontal trasero # +structure_block.rotation.none=Sin rotación # +structure_block.rotation.90=90 # +structure_block.rotation.180=180 # +structure_block.rotation.270=270 # +structure_block.progress.generating=Generando el modelo... # +structure_block.extensionDescription=Archivo de estructura # +structure_block.exportFileTitle=Exportar estructura # +structure_block.exportFailedTitle=Error al exportar # +structure_block.exportFailedDescription=No pudimos exportar la estructura. # +structure_block.exportProgressTitle=Exportando tu estructura # +structure_block.importFileTitle=Importar estructura # +structure_block.importFailedTitle=Error de importación # +structure_block.importFailedDescription=No pudimos importar la estructura. # +structure_block.importProgressTitle=Importando estructura # + +3d_export.title=Exportar en 3D # +3d_export.include_players=Incluir jugadores: # +3d_export.remove_blocks=Quitar bloques: # +3d_export.off=Desactivado # +3d_export.show=Mostrar # +3d_export.include=Incluir # +3d_export.remove=Quitar # +3d_export.export=Exportar # +3d_export.reset=Restablecer # +3d_export.remixServiceDiscontinued=Nota: el servicio de carga de Remix3D ya no está disponible. Usa "exportar" para guardar de forma local. # + +title.oldgl1=Tarjeta de video antigua detectada; esto puede impedir que # +title.oldgl2=Jugar con OpenGL 2.0 en el futuro será necesario. # + +editorMode.text=próximamente # + +## These are being used by TextObject tests. Changing them will break the test. +translation.test.args=%s %s # +translation.test.complex=Prefijo, %s%2$s otra vez %s y %1$s por ultimo %s y también %1$s otra vez! # +translation.test.escape=%%s %%%s %%%%s %%%%%s # +translation.test.invalid=hola % # +translation.test.invalid2=Hola %s # +translation.test.none=¡Hola, mundo! # +translation.test.world=mundo # + +## NOTE: Please do not localize the typeface names +typeface.mojangles=Mojangles # +typeface.notoSans=Noto Sans # + +worldConversionErrorPrompt.title=Error en la conversión del mundo # +worldConversionErrorPrompt.message=Hubo un problema durante la conversión del mundo. Intenta más tarde. # + +worldError.corrupted=está dañado y no puede iniciarse. # +worldError.invalidArguments=se creó con argumentos no válidos. # +worldError.IO=no se puede abrir. # +worldError.notFound=no se puede encontrar. # +worldError.notSupported=tiene un formato que no es compatible. # +worldError.unknown=tiene un problema desconocido. # +worldError.writeCorrupted=está dañado y no puede guardarse. # +worldError.worldRecovered=Mundo recuperado # +worldError.recoveredCorruptedWorld=El mundo dañado se recuperó correctamente. # +worldError.recoveredCorruptedWorldWarning=Algunos de tus cambios más recientes se pueden haber perdido durante la recuperación. # +worldError.worldFailedRecovery=Error en la recuperación # +worldError.worldFailedRecoveryText=Detectamos un mundo dañado y no pudimos recuperarlo. # + +userData.recovered.title=Guardar datos recuperados # +userData.recovered.text=Los ajustes de usuario dañados se recuperaron correctamente. # +userData.recovered.warning=Algunos de tus cambios más recientes se pueden haber perdido durante la recuperación. # +userData.unrecoverable.title=Error al recuperar los datos guardados # +userdata.unrecoverable.text=Detectamos que la configuración de usuario se dañó, pero no pudimos recuperarla. # + +trial.pauseScreen.remainingTime=Tiempo restante de prueba: %s # +trial.pauseScreen.buyGame=Desbloquear juego completo # +trial.survival.welcome=¡Te damos la bienvenida a la versión de prueba de Minecraft! # +trial.survival.remainingTime=Minutos restantes: %d # + +## Specific for the Chromebook Trial +trial.pauseScreen.cb.buyGame=Preguntas frecuentes # + +trial.noInvitesOrJoining=Para jugar con amigos, debes comprar el juego completo # + +trial.upsell.trialLabel=Versión de prueba de Minecraft # +trial.upsell.title=¡Que comience la prueba! # +trial.upsell.description=En la versión de prueba, solo dispones de 90 minutos para jugar. ¡Crea, construye, explora y diviértete! Tu mundo se preservará si eliges comprar la versión completa. # +trial.upsell.description.updated=¡Explora, fabrica, construye y diviértete! Podrás utilizar esta prueba durante 90 minutos. ¡Desbloquea la versión completa del juego para jugar todo el tiempo que quieras! # +trial.upsell.description.worldsDontTransferToFullGame.line1=¡Explora, crea, construye y diviértete! En esta prueba tendrás 90 minutos de tiempo de juego. ¡Desbloquea el juego completo para jugar en una cantidad infinita de mundos durante todo el tiempo que quieras!* # +trial.upsell.description.worldsDontTransferToFullGame.line2=*(Este mundo no se transferirá al juego completo) # +trial.upsell.unlock=Desbloquear juego completo # +trial.upsell.startTrial=Comenzar prueba # +trial.upsell.continueTrial=Continuar prueba # + +## Specific for the Chromebook Trial +trial.upsell.cb.unlock=Preguntas frecuentes # +trial.upsell.cb.description.worldsDontTransferToFullGame.line1=¡Explora, fabrica, construye y diviértete! Juega a la versión de prueba durante 90 minutos. ¿Encontraste un error? ¡Notifícalo en bugs.mojang.com! ¿Tienes más preguntas? Echa un vistazo a la sección de preguntas frecuentes. # +trial.upsell.cb.description.worldsDontTransferToFullGame.line2=(Los mundos de la versión de prueba no se transfieren al juego completo). # + +ratingPopUp.title=¿Te gusta Minecraft? # +feedbackPopup.title=¿Tienes algún comentario para nosotros? # + +## NOTE: The following five lines are all related and shown together. When localizing, you may add line breaks to fit the paragraph, +## as opposed to trying to literally translate each line. +trial.upsell.expiredDescription.line1=Se agotó el tiempo. Compra la versión completa para desbloquear el juego: # +trial.upsell.expiredDescription.line2=- Explora mundos sin límites # +trial.upsell.expiredDescription.line3=- Juega con tus amigos # +trial.upsell.expiredDescription.line4=- Crea cientos de objetos # +trial.upsell.expiredDescription.line5=-Descubre misteriosas estructuras y Realms # +trial.upsell.expiredNewDescription=¿Quieres seguir explorando, fabricando y construyendo? ¡Desbloquea el juego completo para jugar todo el tiempo que quieras! Este mundo se guardará para que puedas continuar, pero no podrás modificarlo hasta que desbloquees el juego completo. # +trial.upsell.expiredNewDescription.worldsDontTransferToFullGame.line1=¿Quieres seguir explorando, creando y construyendo? ¡Desbloquea el juego completo para jugar en una cantidad infinita de mundos por todo el tiempo que quieras!* # +trial.upsell.expiredTitle=¡Se terminó el tiempo! # +trial.upsell.expiredViewWorld=Ver mundo # + +## Specific for the Chromebook Trial +trial.upsell.cb.expiredNewDescription.worldsDontTransferToFullGame.line1=¿Quieres seguir explorando, fabricando y construyendo? ¡Comienza un nuevo mundo de prueba para seguir jugando! # +trial.upsell.cb.startNew=Iniciar un nuevo mundo # + +## tabbedUpsell content +trial.tabbed_upsell.title=Desbloquear juego completo # +trial.tabbed_upsell.button=¡Comprar Minecraft! # +trial.tabbed_upsell.buttonAlternate=Desbloquear el juego completo de Minecraft # +trial.tabbed_upsell.minecraft.title=MINECRAFT # +trial.tabbed_upsell.minecraft.description=¡Explora sin parar tus mundos únicos y construye todo lo que puedas imaginar, desde la casa más sencilla hasta el castillo más majestuoso! Juega en el modo creativo para construir maravillas con recursos ilimitados o extrae en el modo supervivencia, fabricando armas y armaduras para defenderte de las criaturas peligrosas y sobrevivir durante la noche. ¡Además, puedes jugar con tus amigos en línea! ¡Desbloquea el juego completo hoy mismo! # +trial.tabbed_upsell.xbl.title=CUENTA DE MICROSOFT # +trial.tabbed_upsell.xbl.description=¡Con la experiencia completa de Minecraft podrás jugar en el modo creativo, obtener logros y más, además de que puedes conocer a otros jugadores de la comunidad de Minecraft con una cuenta de Microsoft! Únete a los mundos de tus amigos, conoce nuevos amigos en los servidores y sincroniza tus compras del Mercado en cualquier dispositivo donde juegues Minecraft. # +trial.tabbed_upsell.xbl.description.line2=*(en las versiones que incluyen el Mercado) # +trial.tabbed_upsell.achievements.title=LOGROS # +trial.tabbed_upsell.achievements.description=Además de la experiencia completa de Minecraft, donde puedes disfrutar el modo creativo, el modo multijugador y más, podrás obtener logros y un Gamerscore, los cuales te permiten marcar tu progreso en Minecraft y muestran tus éxitos a los amigos de tu cuenta de Microsoft. ¡Consigue el juego completo para empezar a obtenerlos! # +trial.tabbed_upsell.multiplayer.title=MULTIJUGADOR # +trial.tabbed_upsell.multiplayer.description=Con el juego completo de Minecraft, podrás disfrutar del modo creativo, los logros y el modo multijugador con amigos que tengan Minecraft en sus dispositivos. Podrás crear, explorar y sobrevivir con ellos en consola, PC y dispositivos móviles. ¡Consigue Minecraft y ponte manos a la obra hoy mismo! # +trial.tabbed_upsell.server.title=SERVIDORES # +trial.tabbed_upsell.server.description=¡Los servidores ofrecen algunas de las maneras más creativas para disfrutar Minecraft! Juega MiniGames fabulosos, conoce a la comunidad de Minecraft y haz nuevos amigos. ¡Desbloquea la experiencia completa de Minecraft para probar los servidores hoy mismo! # +trial.tabbed_upsell.store.title=TIENDA # +trial.tabbed_upsell.store.description=Obtén acceso al Mercado de Minecraft, que es nuestra tienda dentro del juego. ¡Modifica tu apariencia con nuevos aspectos, cambia tu mundo o explora nuevos mapas increíbles hechos por los mejores creadores de la comunidad! ¡Obtén el juego completo hoy mismo! # +trial.tabbed_upsell.creative.title=CREATIVO # +trial.tabbed_upsell.creative.description=¡Compra Minecraft y disfruta del modo creativo! Aquí el límite no lo pone el inventario, sino tu imaginación. ¡Sobrevuela tu mundo, construye la casa de tus sueños de la nada o pon toda la dinamita que quieras para hacer explotar una montaña! # +trial.tabbed_upsell.addon.title=COMPLEMENTOS # +trial.tabbed_upsell.addon.description=¿Quieres que los lobos se comporten como conejitos? ¿O que todos los árboles se vean como algodón de azúcar? ¡Puedes alterar cualquier cosa en la experiencia completa de Minecraft con los complementos! ¡Además, obtén acceso al modo multijugador, el modo creativo, los logros y más! ¡Compra Minecraft ahora mismo para obtener acceso total! # +trial.tabbed_upsell.seeds.title=SEMILLAS # +trial.tabbed_upsell.seeds.description=Desbloquea el juego completo de Minecraft y accede a las semillas para descubrir nuevos biomas. Sobrevive en llanuras de hielo, escala colinas inmensas o camina por desiertos de arena. Comienza con plantillas de mundos únicas o explora nuevos mundos aleatorios ¡Compra Minecraft hoy mismo y accede a las semillas, el modo creativo, el multijugador y mucho más! # + +## Specific for the Chromebook Trial +trial.thanks_for_testing.title=Gracias por probar el juego # +trial.thanks_for_testing.button=¡Llévame a las preguntas frecuentes! # +trial.thanks_for_testing.minecraft.title=VERSIÓN DE PRUEBA DE MINECRAFT # +trial.thanks_for_testing.minecraft.description=¡Gracias por descargar la versión de prueba de Minecraft para Chromebook! Tus pruebas del juego nos aportarán datos muy valiosos para correcciones de errores y solución de problemas técnicos. ¿Encontraste un error? ¡Notifícalo en bugs.mojang.com! ¿Tienes más preguntas? Echa un vistazo a la sección de preguntas frecuentes. # +trial.thanks_for_testing.xbl.title=CUENTA DE MICROSOFT # +trial.thanks_for_testing.xbl.description=Con la versión completa de Minecraft, tendrás acceso al modo creativo, los logros y mucho más. Además, con una cuenta de Microsoft podrás conocer a otras personas de la comunidad de Minecraft, unirte a los mundos de tus amigos, conocer a gente nueva en los servidores y sincronizar tus compras en Mercado desde todos los lugares donde juegues a Minecraft. # +trial.thanks_for_testing.xbl.description.line2=*(en versiones con Mercado) # +trial.thanks_for_testing.achievements.description=Además de disfrutar de la experiencia completa de Minecraft con el modo creativo, el multijugador y muchas más cosas, conseguirás logros. Los logros y la puntuación de jugador muestran a tus amigos con una cuenta de Microsoft tu progreso y tus éxitos en Minecraft. # +trial.thanks_for_testing.multiplayer.description=¡Con la versión completa del juego, podrás disfrutar del modo creativo, los logros y el modo multijugador con amigos que tengan Minecraft en sus dispositivos! Podrás crear, explorar y sobrevivir con ellos en consola, PC y dispositivos móviles. # +trial.thanks_for_testing.server.description=¡Como parte de la experiencia completa de Minecraft, los servidores son una de las formas más creativas de disfrutar del juego! Pásalo en grande con divertidos minijuegos, conoce a gente de la comunidad y haz nuevas amistades. # +trial.thanks_for_testing.store.description=Con la versión completa del juego, podrás acceder al Mercado de Minecraft, la tienda del juego. ¡Modifica tu apariencia con nuevos aspectos, cambia tu mundo y explora mapas increíbles de los mejores creadores de la comunidad! # +trial.thanks_for_testing.creative.description=Una parte muy valorada de la experiencia completa de Minecraft es... ¡el modo creativo! Aquí el límite no lo pone el inventario, sino tu imaginación. ¡Sobrevuela tu mundo, construye la casa de tus sueños de la nada o pon toda la dinamita que quieras para hacer explotar una montaña! # +trial.thanks_for_testing.addon.description=¿Quieres que los lobos se comporten como conejitos o convertir los árboles en algodón de azúcar? ¡Con los complementos puedes cambiar todo lo que se te ocurra en el juego completo de Minecraft! Además, tendrás acceso al multijugador, el modo creativo, los logros y mucho más. # +trial.thanks_for_testing.seeds.description=¡El juego completo de Minecraft desbloquea el acceso a las semillas! Las semillas te permiten descubrir nuevos biomas. Sobrevive en llanuras de hielo, escala colinas inmensas o camina por desiertos de arena. ¡Comienza con plantillas de mundos únicas o explora nuevos mundos aleatorios! # + +trial.tabbed_upsell.navleft=Pestaña de navegación izquierda # +trial.tabbed_upsell.navRight=Pestaña de navegación derecha # + +## Trial Collection content: +trial.starter.collection.title=Colección Inicial de Minecraft # +trial.master.collection.title=Colección Maestro de Minecraft # +trial.starter.collection.button=Comprar Colección Inicial # +trial.master.collection.button=Comprar Colección maestro # +trial.starter.offer=Obtén Minecraft, 700 Minecoins, 2 packs de aspectos, 1 pack de texturas y 1 popurrí # +trial.master.offer=Obtén Minecraft, 1000 Minecoins, 4 packs de aspectos, 2 packs de texturas, 3 mapas y 1 popurrí # +trial.collection.1.title=1000 Minecoins # +trial.collection.1.description=¡Compra aspectos, texturas y mundos en el Mercado! # +trial.collection.2.title=700 Minecoins # +trial.collection.2.description=¡Compra aspectos, texturas y mundos en el Mercado! # +trial.collection.3.title=Vida salvaje: sabana # +trial.collection.3.description=¡Ve de safari en un vehículo todoterreno con capacidad para 4! # +trial.collection.4.title=Sueño del aventurero # +trial.collection.4.description=¡Explora el mundo mágico creado por Noxcrew, que está lleno de castillos antiguos! # +trial.collection.5.title=Pack PureBDcraft # +trial.collection.5.description=¡Transforma tu mundo de Minecraft en un cómic! # +trial.collection.6.title=Reliquias de corsarios # +trial.collection.6.description=¡Amplia naturaleza tropical mientras vas a la caza del tesoro! # +trial.collection.7.title=Popurrí Mitología griega # +trial.collection.7.description=¡Explora un mundo antiguo, un pack de texturas y aspectos! # +trial.collection.8.title=Festival de Mini-Games de invierno # +trial.collection.8.description=¡Campos de recreo llenos de juegos y desafíos! # +trial.collection.9.title=Pack de aspecto Pastel # +trial.collection.9.description=¡Prepárate para una explosión de felicidad multicolor! # +trial.collection.10.title=Pack de textura Plástica # +trial.collection.10.description=¡Haz de tus mundos un lugar simple, colorido y enérgico! # +trial.collection.11.title=Pack de aspecto 1 # +trial.collection.11.description=¡Personaliza tu personaje con esta selección de aspectos! # +trial.collection.12.title=Pack de aspecto Villanos # +trial.collection.12.description=¡Vístete como Cake Maniac, Frankencrafter o algo peor! # +trial.includes=Incluye # + +## Trial Game content: +trial.survival.mode.title=SUPERVIVENCIA # +trial.creative.mode.title=CREATIVO # +trial.survival.mode.1.intro_description=La experiencia original de Minecraft: obtén recursos para fabricar herramientas y construir estructuras, busca y cultiva alimentos para saciar tu hambre, enfrenta a las criaturas peligrosas y explora un gran mundo. # +trial.survival.mode.2.intro_description=¡Primero, consigue algo de madera y tierra para hacer una casa improvisada y sobrevivir a la primera noche! De ahí en adelante, todo depende de ti. # +trial.creative.mode.1.intro_description=Construye todo lo que puedas imaginar en el modo creativo. ¡Aquí no sufres daños, puedes volar por el cielo y tienes acceso inmediato a todos los bloques que existen en el juego! ¡En este modo, puedes concentrarte en la fabricación y tienes todo lo que necesitas para construir cosas increíbles! # +trial.creative.mode.2.intro_description=También tendrás acceso a la Isla Inspiración: un mundo de tutorial que funciona como introducción al modo creativo y te ayudará a dominar la construcción en poco tiempo. Puedes encontrar otros mundos fabulosos como este en el Mercado de Minecraft. # +trial.tour.marketplace=VISITAR EL MERCADO # +trial.world.title=¿Cuál mundo de prueba? # + +## Edu Tutorial strings +tutorial.edu.menuTitle=Aprende a jugar # +tutorial.edu.title=Tutoriales # + +utility.zipFile=Archivo zip # +utility.pdfFile=Archivo PDF # +verification.nolicense.title=Error de licencia # +verification.nolicense.description=Tenemos problemas para verificar que hayas adquirido Minecraft en este dispositivo. Asegúrate de haber descargado e instalado Minecraft desde la tienda, o vuelve a conectarte a internet e intenta de nuevo. # + +## Autosave Info strings +autosave.title=Autoguardado # +autosave.info.general=Cuando veas este icono, significa que estamos guardando tu juego. No apagues tu dispositivo mientras este icono esté en la pantalla. # +autosave.info.nx=Cuando veas este icono, significa que estamos guardando tu juego. No apagues tu Nintendo Switch mientras este icono esté en la pantalla. # +autosave.info.xbox=Cuando veas este icono, significa que estamos guardando tu juego. No apagues tu Xbox mientras este icono esté en la pantalla. # +autosave.info.desktop=Cuando veas este icono, significa que estamos guardando tu juego. No apagues tu computadora mientras este icono esté en la pantalla. # + +## Xbox network strings +xbox.signin.error=Inicia sesión con tu cuenta de Microsoft para jugar con tus amigos, obtener logros y aumentar tu puntuación. # +xbox.signin.error.pocket.line1=¡Gracias por probar Realms! Las funciones no están terminadas y pueden ocurrir errores. ¡Envíanos tus comentarios! Queremos conocer tu opinión. # +xbox.signin.error.pocket.line2= # +xbox.signin.error.pocket.line3=Durante esta prueba, todos deberán iniciar sesión con una cuenta de Microsoft para poder recibir invitaciones y unirse a los Realms. # +xbox.signin.warning.kickPlayer=Al hacer esto, se te enviará de regreso al menú principal. ¿Deseas continuar? # +xbox.connection.error=Te desconectaste de tu cuenta de Microsoft # +xbox.signin=Iniciar sesión # +xbox.signin.qr=Dos opciones para iniciar sesión # +xbox.signin.qr.left.header=Escanea el código QR # +xbox.signin.qr.left.body=Utiliza la aplicación de cámara o un lector de códigos QR en tu dispositivo. # +xbox.signin.qr.right.header=O visita el sitio web # +xbox.signin.qr.account=Inicia sesión con una cuenta de Microsoft gratuita para jugar en línea con tus amigos en todas las plataformas # +xbox.signin.beta.blocked=El inicio de sesión con una cuenta de Microsoft no está disponible en la versión beta por el momento. # +xbox.signin.enterCode=Y escribe este código: # +xbox.signin.enterCode.qr=2. Escribe el código a continuación cuando se te solicite: # +xbox.signin.letsPlay=¡Vamos a jugar! # +xbox.signin.message=Inicia sesión con tu cuenta gratuita de Microsoft para disfrutar todos los elementos del mundo de Minecraft. # +xbox.signin.url=https://aka.ms/remoteconnect # +xbox.signin.useDifferentAccount=Iniciar sesión con una cuenta diferente de Microsoft # +xbox.signin.website=Visita este sitio web en otro dispositivo: # +xbox.signin.website.qr=1. Visita este sitio web en otro dispositivo: # +xbox.signin.welcome=¡Qué bueno que estás aquí! # +xbox.signin.newaccount.welcome=¡Qué bueno que estás aquí! # +xbox.signin.newaccount.info=Tus amigos y sus amigos pueden ver si estás conectado, tus clips de juego y tus juegos y aplicaciones recientes. Puedes cambiarlo en Xbox.com. # +xbox.signinFirst=Iniciar la sesión antes # +xbox.signinFree=Inicia sesión gratis # +xbox.signout=Cerrar sesión # +xbox.signinquestion=¿Iniciar sesión? # +xbox.notnow=Ahora no. # +xbox.signingin=Iniciando sesión con tu cuenta de Microsoft... # +xbox.signingin.offline=Iniciando sesión # +xbox.firstsignin.line1=¡Te damos la bienvenida a Minecraft! Utiliza una cuenta de Microsoft para comenzar a conectarte con la comunidad de Minecraft, donde las PC, las consolas, los teléfonos y las tabletas pueden jugar en el mismo lugar. ¿Sabes cuál es la mejor parte? # +xbox.firstsignin.line2=¡Es gratis! # +xbox.firstsignin.line3=¿No tienes una cuenta? ¡Crea una ahora para poder obtener logros y unirte a los Realms y servidores! # +xbox.firstsignin.line3.norealmsOrServers=¿No tienes cuenta? ¡Créala ahora para conseguir logros y jugar con tus amigos en las diferentes plataformas! # +xbox.failedsignin.body=No pudimos iniciar sesión en tu cuenta de Microsoft. El acceso a los realms, los perfiles y tus artículos del Mercado estará limitado. Vuelve a intentarlo más tarde. # +xbox.failedsignin.error=Código de error: # +xbox.failedsignin.moreInfo=Más información # +xbox.dev_wrongSandboxSigninFailed.title=Algo salió mal # +xbox.dev_wrongSandboxSigninFailed.line1=Error al iniciar sesión en el sandbox de %s. Cambia de sandbox y reinicia Minecraft, o inicia sesión con una cuenta diferente. Después de reiniciar, el sandbox será %s. # +xbox.dev_wrongSandboxSigninFailed.button.dev=Cambiar a sandbox de desarrollador # +xbox.dev_wrongSandboxSigninFailed.button.retail=Cambiar a sandbox de minorista # +xbox.dev_wrongSandboxSigninFailed.button.clearXbl=Borrar datos de inicio de sesión en la cuenta # +xbox.achievementssignin.line1=Los logros y la puntuación obtenidos definen tu progreso en Minecraft. # +xbox.achievementssignin.line2=¡Inicia sesión con una cuenta de Microsoft para empezar a conseguirlos! # +xbox.addfriendsignin.line1=Busca a tus amigos con su gamertag para ver cuando estén en línea. # +xbox.addfriendsignin.line2=¡Inicia sesión con una cuenta de Microsoft para comenzar a agregar amigos! # +xbox.invitesignin.line1=Invita a tus amigos con su gamertag para ver sus mundos cuando estén en línea. # +xbox.invitesignin.line2=¡Inicia sesión con una cuenta de Microsoft para comenzar a invitar amigos! # +xbox.thirdpartysignin.line1=Te esperan fabulosos MiniGames y nuevos jugadores. Pero antes, "%s" quiere saber quién eres. # +xbox.thirdpartysignin.line2=¡Debes iniciar sesión con una cuenta de Microsoft para conectarte! # +xbox.signInLong=¡Inicia sesión de forma gratuita! # +xbox.signOutLong=Cerrar la sesión de tu cuenta de Microsoft # +xbox.externalServer.title=Jugar en un servidor # +xbox.externalServer.line1=¡Los servidores ofrecen algunas de las opciones más creativas para jugar Minecraft! Solo tienes que iniciar la sesión para asegurarnos de que tienes permiso de jugar en línea con otras personas. # + +xbox.genericsignin.line1=Tu cuenta de Minecraft te permite participar en partidas multijugador en línea con tus amigos, en PC y dispositivos móviles. Y, ¿sabes cuál es la mejor parte? # +xbox.genericsignin.line2=¡Es GRATIS! # +xbox.genericsignin.line3=La puedes usar en cualquier dispositivo donde juegues Minecraft. # + +xbox.disconectionscreen.notSignedIn=Inicia sesión con tu cuenta de Microsoft para jugar con tus amigos. # +xbox.disconectionscreen.multiplayerNotAllowed=Esta cuenta de Microsoft no tiene permiso para unirse a partidas multijugador. # +xbox.disconectionscreen.accessDenied=Debes ser amigo de un jugador de esta partida para poder unirte. # + +xbox.friendfinder.enterGamertag=Ingresa tu gamertag # +xbox.friendfinder.findFriends=Buscar amigos por gamertag # +xbox.friendfinder.searchingForGamertag=Buscando # +xbox.friendfinder.gamertagNotFound=No se encontró el gamertag # + +xbox.profile.addFriend=Agregar amigo # +xbox.profile.addFriend.success=¡Listo! %s se agregó a tu lista de amigos. # +xbox.profile.block=Bloquear # +xbox.profile.currentlyPlaying=Jugando %s # +xbox.profile.favorite=Favorito # +xbox.profile.favoriteHelperText=Tus amigos favoritos aparecen hasta arriba de la lista. Verás cuando se conecten o comiencen a transmitir algo. # +xbox.profile.friend=Amigo # +xbox.profile.friendHelperText=Sigue a %s. Después de que sean amigos, le puedes mandar la invitación a tu juego. # +xbox.profile.mute=Silenciar # +xbox.profile.realName=Administra tu configuración de privacidad para compartir tu nombre real en la aplicación de Xbox. # +xbox.profile.removeFriend=Eliminar de amigos # +xbox.profile.report=Reportar # + +xbox.report.gamertag=Reportar a %s # +xbox.report.optionalText=Ingresa texto aquí (opcional) # +xbox.report.toast=Reportaste a %s # +xbox.report.toastError=No pudimos enviar tu reporte. Vuelve a intentar pronto. # +xbox.report.whereReport=¿Dónde encontraste el comportamiento inadecuado? # +xbox.report.whereReportDescription=Cuéntanos dónde sucedió el incidente. Esto nos ayudará a investigar tu caso. # +xbox.report.whyReport=¿Por qué decidiste reportar a %s? # + +## Player safety report areas where abuse took place +xbox.report.area.chat=Mensaje de chat # +xbox.report.area.skin=Aspecto de un jugador # +xbox.report.area.gameplay=Juego # +xbox.report.area.ingame=Compilación dentro del juego # +xbox.report.area.other=Otro # + +## Player safety ban reasons defined by legal/compliance +xbox.report.cyberbullying=Abuso cibernético # +xbox.report.falseReporting=Exceso de reportes falsos o inexactos # +xbox.report.exploits=Aprovechamiento de errores y aplicaciones externas # +xbox.report.harassingComments=Comentarios acosadores o difamatorios # +xbox.report.hateSpeech=Expresiones de odio # +xbox.report.illegalDrugs=Drogas o actividades ilegales # +xbox.report.impersonatingStaff=Hacerse pasar por el personal, o por los representantes de asistencia al jugador o de la comunidad # +xbox.report.inGameTrolling=Trolear o enviar contenido no deseado dentro del juego # +xbox.report.nameOrGamertag=Nombre de jugador o gamertag # +xbox.report.modding=Modding # +xbox.report.obsceneLanguage=Lenguaje obsceno o vulgar # +xbox.report.postLinkToInappropriateContent=Publicar enlaces de contenido inapropiado o software malicioso # +xbox.report.realLifeInfo=Información y amenazas de la vida real # +xbox.report.sexualReference=Referencias de contenido sexual y violencia # +xbox.report.spam=Enviar contenido no deseado con fines comerciales # +xbox.report.terrorismOrViolentExtremism=Terrorismo o extremismo violento # +xbox.report.childSexualExploitationOrAbuse=Explotación o abuso sexual de menores # +xbox.report.imminentHarm=Daño inminente # +xbox.report.nonConsensualIntimateImagery=Imágenes íntimas no consensuadas # +xbox.report.policyViolation=Violación de la política # +xbox.report.harassment=Acoso o abuso # +xbox.report.profanity=Lenguaje inadecuado # +xbox.report.childSexualExploitationGrooming=Explotación sexual de menores (grooming) # +xbox.report.controversial=Tema polémico # +xbox.report.notoriousFigure=Personaje popular # +xbox.report.cheating=Trampa # +xbox.report.defamation=Difamación, suplantación de identidad, información falsa # +xbox.report.drugs=Drogas # +xbox.report.fraud=Fraude # +xbox.report.advertising=Contenido no deseado o publicidad # +xbox.report.selfHarm=Autolesión o suicidio # +xbox.report.nudity=Desnudez o pornografía # +xbox.report.sexuallyInappropriate=Sexualmente inapropiado # +xbox.report.extremeViolence=Violencia extrema o gore # +xbox.report.quittingEarly=Salida anticipada # +xbox.report.unsportingBehavior=Comportamiento inapropiado # +xbox.report.voiceCommunication=Comunicación por voz # + +## Player safety toast messages +safety.muted.title=Te silenciaron temporalmente en el chat. # +safety.muted.message=Recuerda seguir los estándares de la comunidad de Minecraft. # + +safety.reportCap=Se ve que invertiste mucho tiempo en informarnos sobre otros jugadores. Gracias por ayudarnos a convertir Minecraft en un lugar seguro y acogedor. Recuerda que enviar informes falsos va en contra de las normas comunitarias. # +safety.reportFriend=%s es tu colega. ¿Seguro que quieres informar sobre este jugador? Enviar informes falsos va contra las normas comunitarias. # +safety.reportFriend.title=Informar sobre %s # +safety.bannedSkin.title=Aspecto no permitido en multijugador # +safety.bannedSkin.button=Más información # +safety.bannedSkin=Tu aspecto actual infringe nuestras normas comunitarias. Selecciona un aspecto diferente para unirte a una partida en multijugador. Haz clic en «%s» para leer nuestras normas comunitarias o envía una solicitud de revisión para tu aspecto actual. # + +authserver.notavailable=Ocurrió un error. No podemos verificar que el servidor al que intentas conectarte sea de confianza. Te recomendamos intentar de nuevo más tarde. # +authserver.authfailed=Algo anda mal. El servidor no pasó la prueba de verificación. Alguna entidad no confiable podría estar fingiendo que es un servidor de confianza. # + +platform.model.unknown=DESCONOCIDO # + +## Misc Compliance copy +compliance.playtime.greaterThan24Hours=Has estado jugando durante más de 24 horas # +compliance.playtime.message=El exceso de juego puede interferir con la vida cotidiana normal # +compliance.playtime.multipleHours=Has estado jugando durante %d horas # +compliance.playtime.oneHour=Has estado jugando durante 1 hora # + +## resource pack validation errors +packdiscoveryerror.manifest_pack_error=No se pudo abrir el pack. # +packdiscoveryerror.incomplete_pack=Pack incompleto. # +packdiscoveryerror.unsupported_file_format=No es un archivo ZIP válido. # +packdiscoveryerror.missing_manifest=No se pudo abrir el manifiesto del pack. # +packdiscoveryerror.manifest_parse_error=No se pudo analizar el manifiesto del pack con la pila: %s # +packdiscoveryerror.required_manifest_property_missing=Falta el elemento '%s' en el manifiesto del pack. # +packdiscoveryerror.required_manifest_property_wrong_type=El elemento '%s' requerido es un tipo incorrecto en el manifiesto del pack. # +packdiscoveryerror.required_manifest_property_empty=El elemento '%s' requerido está vacío en el manifiesto del pack. # +packdiscoveryerror.required_manifest_property_invalid_value=El elemento '%s' proporcionado tiene un valor no válido en el manifiesto del pack. # +packdiscoveryerror.malformed_uuid=El elemento '%s' proporcionado tiene un UUID no válido en el manifiesto del pack. # +packdiscoveryerror.malformed_version=El elemento "%s" proporcionado no es compatible con SemVer (semver.org) en el manifiesto del pack. # +packdiscoveryerror.missing_modules=Falta el elemento "%s" en el manifiesto del pack, se aplicará el pack de recursos predeterminado. # +packdiscoveryerror.missing_dependency=Falta la dependencia con el id. '%s' versión '%s'. # +packdiscoveryerror.unsupported_format_version=La versión de formato "%s" proporcionada no es compatible. # +packdiscoveryerror.duplicate_uuid=El elemento con UUID "%s" proporcionado ya existe en el manifiesto del pack. # +packdiscoveryerror.multiple_modules=Se detectaron varios módulos conflictivos en el manifiesto del pack. # +packdiscoveryerror.invalid_capability_value=El pack de capacidades '%s' no es compatible. # +packdiscoveryerror.unsupported_format_patch=El componente de revisión proporcionado en la versión "%s" se omitirá y se tratará como 0. # +packdiscoveryerror.ignored_property=La propiedad '%s' no se usa para este tipo de contenido. El campo se omitirá. # +packdiscoveryerror.version_too_high=La propiedad '%s' tiene una versión de '%s' que es muy alta. El valor máximo que aceptamos es '%s'. # +packdiscoveryerror.version_too_low=La propiedad '%s' tiene una versión de '%s' que es muy baja. El valor mínimo que aceptamos es '%s'. # +packdiscoveryerror.format_version_1_engine_version_cap=La propiedad '%s' debe tener un valor establecido menor que '%s'. Para utilizar una versión posterior, deberás usar el formato de la versión 2. # + +## pack upgrading +packupgradewarning.invalidpacktype=El elemento "%s" proporcionado tiene un valor no válido en el manifiesto del pack, se aplicará el pack de recursos predeterminado. # +packupgradewarning.required_manifest_property_missing=Falta el elemento "%s" en el manifiesto del pack, se aplicará el elemento "%s" predeterminado. # +packupgradewarning.required_manifest_property_empty=El elemento "%s" obligatorio está vacío en el manifiesto del pack, se aplicará el elemento "%s" predeterminado. # +packupgradewarning.malformed_uuid=El elemento "%s" proporcionado tiene un UUID no válido en el manifiesto del pack, se aplicará el elemento "%s" predeterminado. # +packupgradewarning.malformed_version=El elemento "%s" proporcionado no es compatible con SemVer (semver.org) en el manifiesto del pack, se aplicará el elemento "%s" predeterminado. # +packupgradewarning.manifest_upgraded=Se actualizó el manifiesto del pack a una nueva versión. # +packupgradewarning.duplicate_uuid=El elemento con UUID "%s" proporcionado ya existe en el manifiesto del pack, se aplicará el elemento "%s" predeterminado. # +packupgradewarning.multiple_modules=Se detectaron varios módulos conflictivos en el manifiesto del pack, se aplicará el elemento "%s" predeterminado. # + +## pack strings +pack.authors.label=Autor: %s # +pack.authors.none=Desconocido # + +## manifest pack validation +manifestvalidation.title=Información del pack # +manifestvalidation.error=Error # +manifestvalidation.info=Información # +manifestvalidation.noerror=No se encontraron errores # +manifestvalidation.warning=Cuidado # +manifestvalidation.delete=Eliminar # +manifestvalidation.delete.confirm_title=¿Eliminar pack? # +manifestvalidation.delete.confirm_body=Estás a punto de eliminar este pack de recursos/comportamientos para siempre. ¿Seguro que quieres hacerlo? # +manifestvalidation.delete.confirm_delete=Eliminar # +manifestvalidation.delete.confirm_goBack=Atrás # +manifestvalidation.packid=ID del pack: # +manifestvalidation.packversion=Versión del pack: # +manifestvalidation.filelocation=Ubicación del archivo: # +manifestvalidation.errorlist=Lista de errores # +manifestvalidation.file=Archivo: # +manifestvalidation.issue=Problema: # +manifestvalidation.unkown.packtype=Tipo de pack desconocido # +manifestvalidation.unkown.packtitle=Nombre de pack desconocido # +manifestvalidation.unkown.packdescription=Descripción de pack desconocido # +manifestvalidation.unkown.packid=Id. de pack desconocido # +manifestvalidation.unkown.packversion=Versión de pack desconocido # +manifestvalidation.noname=Falta el nombre # +manifestvalidation.editor.cannotLoadToVanillaWorld=Los packs de expansión de editor solo se pueden usar en proyectos de editor. Tu mundo se cargará igualmente, pero te recomendamos que desactives o elimines los packs de expansión. # + +## UI pack warnings and errors +uiPackError.invalidChildNames=%s: los controles secundarios deben tener nombres únicos: %sPróximamente, será un error y el archivo no se cargará. # +uiPackError.parseError=%s: no se puede analizar el archivo JSON de interfaz de usuario con la pila: %s # +uiPackError.missingControl=%s: no se puede encontrar el control %s. # +uiPackError.missingControlTarget=%s (%s): no se puede encontrar el control "%s" durante la operación "%s". # +uiPackError.missingArrayName=%s (%s): falta el campo "array_name" o "control_name". # +uiPackError.missingCondition=%s (%s): falta una condición en la operación "%s". # +uiPackError.missingValue=%s (%s): falta el valor para la operación "%s". # +uiPackError.missingOperation=%s (%s): falta una operación. # +uiPackError.invalidOperationName=%s (%s): operación no válida "%s". # + +jsonValidationError.typeError=%s: tipo no válido para la propiedad. Se esperaba %s, pero se obtuvo %s. # +jsonValidationError.requiredPropertyError=%s: no se pudo encontrar la propiedad necesaria "%s". # +jsonValidationError.invalidValueError=%s: no se encontró el valor válido para la propiedad. Se esperaba %s. # + +serverUI.errorTitle=Error al crear el formulario. # +serverUI.errorDescription=Se recibió un formulario JSON no válido. Error: %s # + +## Content importing +content.import.failed=Error al importar '%s'. # +content.import.failed.subtitle=Para más información, consulta el registro de salida. # +content.import.failed.subtitle_duplicate=Se detectaron packs duplicados. # +content.import.failed.subtitle_malformed_zip=No es un archivo ZIP válido. # +content.import.failed.subtitle_premiumcontent=El contenido de este mundo no es compatible con Minecraft Education. # +content.import.failed.incompatible=Formato de archivo no compatible # +content.import.failed.title_premiumcontent=Contenido no admitido # +content.import.succeeded='%s' se importó correctamente. # +content.import.succeeded_with_warnings='%s' se importó con advertencias. # +content.import.succeeded_with_warnings.subtitle=Haz clic para ver más información. # +content.import.started=Comenzó la importación... # + +## World Templates +worldTemplate.festivemashup2016.name=Popurrí festivo 2016 # +worldTemplate.redstonemansion.name=Mansión de redstone # +worldTemplate.chinesemythology.name=Popurrí Mitología china # +worldTemplate.GreekMythology.name=Pack de popurrí Mitología griega # +worldTemplate.Skyrim.name=Popurrí Skyrim # + +eduTemplateWorld.theAgentTrials.name=Las pruebas del Agent # +eduTemplateWorld.tutorialWorld.name=Mundo de tutorial # +eduTemplateWorld.mushroomIsland.name=Isla del hongo # +eduTemplateWorld.mooshroomIsland.name=Isla del hongo # +eduTemplateWorld.starterTown.name=Pueblo inicial # +eduTemplateWorld.tutorialVolumeII.name=Tutorial, Volumen II # +eduTemplateWorld.blocksOfGrass.name=Bloques de pasto # + +## World Conversion Complete Popup +worldConversionComplete.title=Conversión completa # +worldConversionComplete.load_prompt=¿Quieres jugar en tu mundo ahora? # + +## the following strings are still in-use in 15.* and should not be removed until we are done servicing the 15.* releases +addServer.add=Listo # +externalServerScreen.addServer=Agregar servidor # +externalServerScreen.addServerTitle=Agregar servidor: # +externalServerScreen.addServerDescription=Para agregar un servidor externo, debes conocer su nombre y dirección IP. Después de agregarlo, encontrarás el servidor en la lista de servidores disponibles para jugar. # +addServer.enterIp=Dirección del servidor # +addServer.enterName=Nombre del servidor # +addServer.hideAddress=Ocultar dirección # +addServer.resourcePack=Packs de recursos del servidor # +addServer.resourcePack.disabled=Inhabilitado # +addServer.resourcePack.enabled=SÍ # +addServer.resourcePack.prompt=Preguntar # +addServer.title=Modificar la información del servidor # +addServer.alreadyAdded=Este servidor ya fue agregado # +externalServerScreen.header=Agregar servidor externo # +externalServerScreen.label=Agregar servidor por IP o dirección. # +externalServerScreen.serverAddress=IP/dirección # +externalServerScreen.serverAddressInput=IP o dirección del servidor # +externalServerScreen.serverName=Nombre # +externalServerScreen.serverNameInput=Nombre del servidor # +externalServerScreen.serverPort=Puerto # +externalServerScreen.serverPortInput=Puerto del servidor # +survey.feedbackButton=Envíanos comentarios # +survey.label=Selecciona todos los que correspondan: # +survey.line1=Tardó demasiado en cargar. # +survey.line2=Se detuvo en un mensaje de error. # +survey.line3=Demasiadas preguntas. # +survey.line4=No sabía que era gratis. # +survey.line5=Creí que necesitaba una consola Xbox ###disable_3rd_party_console_resource_pack_check +survey.line6=No me interesa. # +survey.title=Comentario: ¿Por qué no iniciaste sesión? # +## end of 15.* release branch strings + +tips.edu.1=Puedes mantener presionada la tecla Shift para tomar una foto de cerca con la cámara. # +tips.edu.2=A diferencia de los letreros, puedes editar las pizarras, los carteles y los tableros todas las veces que quieras. # +tips.edu.3=Presiona Ctrl+B para activar la función de texto a voz del chat del juego. # +tips.edu.4=Puedes exportar tu mundo de Minecraft para compartirlo con otros. # +tips.edu.5=Para que tus compañeros se conecten a tu mundo, pausa tu juego y comparte tu código. # +tips.edu.6=Recuerda utilizar los comandos con diagonal. Necesitas activar los trucos en tu juego. # +tips.edu.7=¿Ya terminaste tu creación? Invita a otros a que visiten tu mundo para proteger tu obra. # +tips.edu.8=Para escribir código en Minecraft, presiona "C" en tu teclado o toca el ícono del Agent en la parte superior de tu pantalla. # +tips.edu.9=Usa la biblioteca para encontrar nuevos mundos de juego para construir. # +tips.edu.10=¿Buscas un bioma específico? Prueba en la biblioteca. # +tips.edu.11=NPC significa personaje no jugable. # +tips.edu.12=En el modo supervivencia, los jugadores deben encontrar sus propios recursos. # +tips.edu.13=En el modo creativo, los jugadores pueden elegir libremente construir a partir de cualquiera de los bloques de Minecraft. # +tips.edu.14=Tu ayudante robot de creación de código se llama Agent. # +tips.edu.15=Puedes usar redstone en Minecraft para crear circuitos y máquinas simples. # +tips.edu.16=Puedes copiar y pegar desde un editor de texto hacia un pizarrón, un cartel, un tablero o hacia el chat. # +tips.edu.17=Para mostrar las pistas sobre los controles más comunes para el teclado y el mouse, presiona "H" en tu teclado. # +tips.edu.18=Puedes activar o desactivar el salto automático en el menú de configuración, en controles. # +tips.edu.19=En el modo creativo, presiona rápidamente saltar dos veces para volar. # +tips.edu.20=Elige un modo de juego predeterminado al crear un mundo para especificar el tipo de juego que quieres. # +tips.edu.21=Usa el comando ''/setworldspawn'' para que los nuevos jugadores empiecen a jugar donde estás parado actualmente. # +tips.edu.22=Elige un permiso de jugador estándar cuando crees tu mundo para especificar los permisos que quieres que tus compañeros de clases tengan cuando se unan. # +tips.edu.23=Presiona "I" en tu teclado o toca el ícono del lector inmersivo para leer o traducir el texto del juego. # +tips.edu.24=Para agregar o cambiar un NPC dentro de tu mundo, primero deberás hacer un creador del mundo con "/wb". # +tips.edu.25=¡Hay un nuevo desafío de construcción cada mes! Puedes encontrarlos todos en la Biblioteca, en la sección de Desafíos de construcción mensuales. # +tips.edu.26=Puedes encontrar las clases relacionadas al hacer clic en las etiquetas que aparecen en la Biblioteca. # +tips.edu.27=¿El juego está lento? Intenta disminuir la distancia de renderizado en el menú de Configuración. # +tips.edu.28=¿Quieres utilizar el Creador de código? Asegúrate de que los trucos estén activados. # +tips.edu.29=Presiona F5 para cambiar la perspectiva del jugador. # +tips.edu.30=Utiliza "/spawnpoint" para cambiar tu punto de generación. ¡Es como si hubieras dormido en una cama! # + +tips.game.1=Usa algas marinas para atraer y criar tortugas marinas. # +tips.game.2=¡Protege a las tortugas bebé de las criaturas hostiles! # +tips.game.3=Las tortugas bebé dejan caer escamas cuando crecen. Podrás transformarlas en caparazones de tortuga. # +tips.game.4=Usa una cama para fijar tu punto de regeneración durante el día. # +tips.game.5=¡Prepara pociones de Respiración acuática para la exploración submarina! # +tips.game.6=Los delfines pueden llevarte a naufragios y ruinas submarinas. ¡Aliméntalos con bacalao y sigue su rastro! # +tips.game.7=Usa tijeras para tallar una calabaza. # +tips.game.8=Usa membranas de fantasma para reparar tus élitros. # +tips.game.9=¡Hay 3587 tipos de peces tropicales! # +tips.game.10=Puedes fundir pepinillos de mar para crear tinte verde lima. # +tips.game.11=¡Usa fardos de heno para criar llamas! # +tips.game.12=Las brújulas señalan hacia el punto de generación del mundo. ¡Fabrica una para encontrar el camino! # +tips.game.13=¡Intercambia con los aldeanos para obtener comida, herramientas e incluso mapas del tesoro! # +tips.game.14=¿Sabías que puedes sostener un mapa en tu mano secundaria? # +tips.game.15=Puedes usar cuerdas en botes. # +tips.game.16=Esquiva o usa botas con Paso helado para caminar con seguridad sobre bloques de magma. # +tips.game.17=Puedes recolectar telarañas con tijeras. # +tips.game.18=¿Necesitas diamantes? Mientras más profundo llegas, más comunes se vuelven. # +tips.game.19=Antes de extraer diamantes, redstone u oro, asegúrate de tener un pico de hierro, diamante o netherita, o no podrás extraer los minerales. # +tips.game.20=¿Necesitas carbón para antorchas o combustible? ¡Funde leña en un horno para hacer carbón vegetal! # +tips.game.21=¡El oro es más abundante en los biomas de yermo! # +tips.game.22=Puedes usar el élitro para planear. ¡Encuéntralo en los barcos de Ciudad del End! # +tips.game.23=¡Prueba las nuevas funciones al activar algunos experimentos! # +tips.game.24=Los ahogados sueltan tridentes que puedes tomar o arrojar. # +tips.game.25=Puedes criar hoglins con hongos escarlata, ¡pero es peligroso! # +tips.game.26=Puedes fundir 20 piezas en un horno utilizando como combustible un bloque de algas pardas secas. # +tips.game.27=Los creepers eliminados con flechas de esqueletos pueden soltar discos de música. # +tips.game.28=¡Otras personas como TÚ crean el contenido del Mercado! # +tips.game.29=¿Sabías que varios creadores de la comunidad se ganan la vida con el contenido del Mercado? # +tips.game.30=Puedes encontrar aspectos para personalizar tu experiencia en el juego, ¡o usa los tuyos en plataformas selectas! # +tips.game.31=Los packs de texturas cambian la forma en que se ven los bloques, los objetos e incluso los menús en el juego. ¡Pruébalos! # +tips.game.32=Visita el Mercado para encontrar nuevos mundos y aventuras. # +tips.game.33=¡Regístrate para convertirte en un creador del Mercado! # +tips.game.34=Los packs de popurrí vienen con un mundo por explorar, aspectos, texturas e incluso música nueva. # +tips.game.35=¿Sabías que hay más de 500 packs en el Mercado creados por la comunidad y que cada semana añadimos más? # +tips.game.36=Únete a la conversación en discord.gg/Minecraft # +tips.game.37=¡Los minerales de esmeralda son los más raros de Minecraft! ¡Solo los puedes encontrar en las montañas y las praderas! # +tips.game.38=Para domesticar un caballo esqueleto no necesitas una montura. # +tips.game.39=¡Los ocelotes le dan su merecido a los creepers! # +tips.game.40=Diorita... O la amas, o la odias. # +tips.game.41=Los fantasmas son peligrosas criaturas que aparecen durante la noche. ¡Asegúrate de dormir regularmente! # +tips.game.42=Los zombis se convierten en ahogados si se hunden en el agua. # +tips.game.43=¡Minecraft Live se celebra cada año! ¡No te pierdas la próxima edición! # +tips.game.44=El uso de fuegos artificiales aumenta la velocidad de élitro en el aire. Solo... asegúrate de que no exploten, ¡o dolerá BASTANTE! # +tips.game.45=El oro es más común en los biomas de inframundo y yermo. # +tips.game.46=¿Alguien realmente lee esto? # +tips.game.47=Maravillas infinitas, posibilidades infinitas. # +tips.game.48=¡NO DEJES ÁRBOLES FLOTANDO! # +tips.game.49=¡Corre en el agua para nadar! # +tips.game.50=El encantamiento aguas revueltas te impulsará a través del aire bajo la lluvia. # +tips.game.51=Minecraft Live es un evento interactivo de streaming en vivo en todo el mundo. ¡Toma tus objetos y únete a la celebración! # +tips.game.52=¡Sé amable con los animales! # +tips.game.53=¡El faro es un objeto poderoso que solo se puede fabricar con una estrella del inframundo de Wither! # +tips.game.54=¡No mates a los delfines, monstruo! # +tips.game.55=¿Sabías que las estrellas del inframundo no pueden ser destruidas por explosiones? # +tips.game.56=Al cavar hacia arriba, coloca una antorcha a tus pies para romper cualquier arena o grava que pueda caer sobre ti. # +tips.game.57=Puedes negociar con los piglins. # +tips.game.58=Esquila una colmena o un nido para obtener panal, usa una botella para obtener miel. # +tips.game.59=Coloca una fogata debajo de una colmena o un nido para cosechar miel tranquilamente. Tus abejas te lo agradecerán. # +tips.game.60=Necesitarás un ancla de regeneración cargada para reaparecer en el inframundo. # +tips.game.61=Puedes cargar un ancla de regeneración con piedra luminosa. # +tips.game.62=¿Tienes una idea? ¡Visita feedback.minecraft.net! # +tips.game.63=Se pueden encontrar aliados en puestos de avanzada de saqueadores y en mansiones del bosque. # +tips.game.64=¡Al aliado le encanta recoger objetos! Si le das cualquier objeto, intentará encontrar otros iguales. # +tips.game.65=¡Los aliados tienen mucho ritmo e interactúan con los bloques musicales! # +tips.game.66=Se pueden encontrar ciudades antiguas bajo las cordilleras. # +tips.game.67=El silencio es la clave en la Oscuridad profunda. # +tips.game.68=¡Usa una botella de agua en un bloque de tierra para obtener barro! # +tips.game.69=Las ranas comen criaturas pequeñitas con forma de bloque. # +tips.game.70=La variante de las ranas depende de la temperatura del bioma en el que crecieron cuando eran renacuajos. # +tips.game.71=Puedes recoger renacuajos con cubos. # +tips.game.72=Explora estructuras por el mundo de Minecraft para encontrar plantillas de herrería y crear así acabados para las piezas de tus armaduras. # +tips.game.73=¿Necesitas más plantillas de herrería? Intenta copiarlas. # +tips.game.74=Parece que al huevo de rastreador le gustan los bloques de musgo. # +tips.game.75=Las cabezas de criaturas producen sonidos. ¡Pruébalas en bloques musicales! # +tips.game.76=Parte de la arena puede resultar sospechosa. ¡Usa el cepillo para encontrar algo bueno! # +tips.game.77=Dos jugadores pueden montar juntos en un camello. # +tips.game.78=¡Los camellos saltan horizontalmente! # + +splitscreen.joinPrompt=Unirse como el jugador %s # +splitscreen.unavailable.toastHeader=El modo de pantalla dividida no está disponible # +splitscreen.unavailable.toastMessage=En este momento no se puede unir otro jugador. # +splitscreen.unavailable.toastBodyInfo=Pulsa para obtener más información. # +splitscreen.joyconError.toastHeader=¡No es posible conectar el Joy-Con! # +splitscreen.joyconError.toastMessage=Tienes demasiados controles conectados en el modo de red local para unirte a esta partida. # + +usermanagement.changeUser=Cambiar usuario # + +lateJoinScreen.waitingForUserReady=Preparando todo lo necesario # + +## Storage Migration +storage_migration.progress.title=Moviendo archivos # +storage_migration.progress.message=Moviendo "%s"... # +storage_migration.worlds_error=Algunos mundos no están disponibles porque no se pudieron mover. Reinicia Minecraft para volver a intentarlo. # + +storage_migration.button.get_started=Primeros pasos # +storage_migration.button.retry=Reintentar # +storage_migration.button.go_to_faq=Ir a las preguntas frecuentes # +storage_migration.button.next=Siguiente # +storage_migration.button.resume=Reanudar # +storage_migration.button.continue=Continuar # +storage_migration.button.start=Comenzar a mover archivos # +storage_migration.button.marketplace=Tus packs del Mercado # +storage_migration.button.main_menu=Ir al menú principal # +storage_migration.button.faq=Lee las preguntas frecuentes para obtener más información. # +storage_migration.button.microsoft_store=Ir a la Tienda Microsoft # +storage_migration.button.help=Ayuda # + +storage_migration.title.initializing=Optimizando los datos # +storage_migration.gathering_info.description=Recopilando información... # +storage_migration.description.out_of_space=No tienes suficiente espacio libre para mover los archivos a una nueva ubicación. # + +storage_migration.start_transfer.generic.title=Nueva ubicación de almacenamiento # +storage_migration.start_transfer.description=Necesitamos mover tus archivos a una ubicación diferente en tu dispositivo. # +storage_migration.start_transfer.total_file_size=Tamaño total del archivo: # +storage_migration.start_transfer.new_location=Nueva ubicación: %s # + +storage_migration.resume_transfer.title=Se interrumpió el movimiento # +storage_migration.resume_transfer.description=Estamos moviendo tus datos a una nueva ubicación en tu dispositivo. Presiona Reanudar para terminar la transferencia. # +storage_migration.resume_transfer.description.out_of_space=Estamos moviendo tus datos a una nueva ubicación en tu dispositivo, pero no tienes suficiente espacio libre. # +storage_migration.resume_transfer.need_to_move=Pendientes de moverse: # +storage_migration.resume_transfer.available=(%s disponible) # +storage_migration.resume_transfer.location=Ubicación: %s # +storage_migration.resume_transfer.free_up=Libera al menos %s para continuar. # + +storage_migration.transfer_error_out_of_space.title=No hay suficiente espacio libre # +storage_migration.transfer_error_out_of_space.files_left=Archivos restantes: # + +storage_migration.finished.generic.title=Listo # +storage_migration.finished.generic.description=Los archivos se movieron correctamente. Reinicia Minecraft. # + +storage_migration.transfer_error.title=¡Tenemos problemas para mover los archivos! # +storage_migration.transfer_error.description=No pudimos mover todos tus archivos. Encontramos el siguiente error: (%s). # + +storage_migration.progress.starting=Iniciando... # +storage_migration.progress.gathering=Recopilando los archivos de la carpeta de origen... # +storage_migration.progress.copying=Copiando archivos... # +storage_migration.progress.finished=¡Listo! # +storage_migration.progress.error.bad_source=Error (carpeta de origen incorrecta) # +storage_migration.progress.error.bad_destination=Error (carpeta de destino incorrecta) # +storage_migration.progress.error.io_error=Error (error de entrada/salida del archivo) # +storage_migration.progress.error.io_no_space=Error (error de entrada/salida del archivo o no hay espacio disponible) # +storage_migration.progress.error.internal=Error (error interno) # + +trade.doesNotWant=El comerciante no quiere esto # +trade.excalamation=! # +trade.expProgress=Experiencia: %d/%d # +trade.expMax=Experiencia: MÁX # +trade.levelPrefix=Nivel %d # +trade.levelPrefixAndName=Nivel %d - %s # +trade.levelPrefixAndName.max=Nivel máximo - %s # +trade.nameAndLevel=%s: %s # +trade.level.1=Novato # +trade.level.2=Aprendiz # +trade.level.3=Viajero # +trade.level.4=Experto # +trade.level.5=Maestro # +trade.mysteriousText=dab # +trade.notEnough=No tienes suficiente(s) %s # +trade.question=? # +trade.trade=Intercambiar # + +map.rename=Renombrar mapa # +map.basicMap=Mapa básico # +map.locatorMap=Mapa que muestra jugadores # +map.extendAndClear=Alejar y despejar # +map.clone=Copiar mapa # +map.name=Nombre del mapa # +map.lock=Bloquear mapa # + +contentlog.history.title=Historial de registros de contenido # +contentlog.history.copyToClipboard=Copiar al portapapeles # +contentlog.logLocationSectionName=Ubicación de registros de contenido: # +contentlog.settingsSectionName=Configuración de registros de contenido # +contentlog.clear_files=Eliminar registros antiguos # +contentlog.delete.title=¿Deseas eliminar los archivos de registro antiguos? # +contentlog.delete.body1=Selecciona "Eliminar ahora" para eliminar todos los archivos de registro anteriores. # +contentlog.delete.body2=Nota: se conservará el archivo de registro de la sesión que tienes activa. # +contentlog.delete.delete=Eliminar ahora # +contentlog.delete.cancel=Cancelar # +contentlog.delete.progress=Eliminando registros de contenido # + +client.version.generic=Actualización %s # +client.version.1.0=Actualización de Ender (%s) # +client.version.1.1=Actualización Discovery (%s) # +client.version.1.2=Actualización Better Together (Mejor juntos) (%s) # +client.version.1.4=Actualización Aquatic (%s) # +client.version.1.5=Actualización Aquatic (%s) # +client.version.1.11=Village & Pillage (%s) # + +cloud_upload.title=Asistencia para los jugadores de Mojang # +cloud_upload.prompt.description=Como respuesta a tu solicitud reciente, el equipo de asistencia para los jugadores de Mojang te otorgó el permiso para cargar tu mundo. Puedes cargar tu mundo afectado desde la pantalla de selección de mundos o en el menú de Configuración del mundo. # +cloud_upload.prompt.do_not_show_toggle=No volver a mostrar esta pantalla # +cloud_upload.prompt.button.worlds=Ir a los mundos # +cloud_upload.prompt.button.learn_more=Más información # +cloud_upload.toggle.accept_terms=Aceptar contrato de servicios de Microsoft # +cloud_upload.button.upload=Cargar mundo (%s) # +cloud_upload.button.service_agreement=Condiciones de uso # +cloud_upload.button.privacy_statement=Declaración de privacidad # +cloud_upload.terms.title=Términos y condiciones # +cloud_upload.terms.description=Para cargar tu mundo, acepta el Contrato de servicios de Microsoft. Los mundos cargados están sujetos al Contrato de servicios de Microsoft, que puedes encontrar en Condiciones de uso. Después de cargar tu mundo, podrás seguir jugando en él. # +cloud_upload.uploading.title=Cargando archivos del mundo [%d/%d] # +cloud_upload.uploading.description_1=La carga de los archivos de tu mundo puede tardar varios minutos. No apagues el juego ni salgas de esta pantalla durante el proceso de carga. # +cloud_upload.uploading.description_2=Los tamaños de los mundos pueden ser grandes. Por favor, conéctate al WiFi para evitar el uso de datos móviles. # +cloud_upload.succeeded.description=La carga de tu mundo se completó correctamente. ¡Gracias! # +cloud_upload.failed.retryable.description=Tu mundo no se pudo cargar porque %s # +cloud_upload.failed.description=Tu mundo no se pudo cargar porque %s # +cloud_upload.tts.message=Cargando archivos del mundo # +cloud_upload.input_error_number_of_files=tiene demasiados archivos. Comunícate con el equipo de LiveOps para volver a intentarlo. # +cloud_upload.input_error_maximum_size=uno de los archivos es demasiado grande. Comunícate con el equipo de LiveOps para volver a intentarlo. # +cloud_upload.input_error_record_already_completed=ya se cargó correctamente. Comunícate con el equipo de LiveOps para obtener más información. # +cloud_upload.operation_error_missing_files_on_complete_upload=hubo un error de red. Vuelve a intentarlo o comunícate con el equipo de LiveOps. # +cloud_upload.unknown_error=hubo un error desconocido. Vuelve a intentarlo o comunícate con el equipo de LiveOps. (Código de error: %s) # + +dr.banner.sale=¡Oferta! # +dr.banner.limitedTimeOffer=¡Oferta por tiempo limitado! # +dressingRoom.skin_color_picker_title=Color de aspecto # +dr.right_side.category_title=%s # +dr.rarity=Rareza # +dr.rarity.common=Común # +dr.rarity.epic=Épico # +dr.rarity.legendary=Legendario # +dr.rarity.rare=Raro # +dr.rarity.uncommon=Poco común # +key.emote=Emote # +dr.button.ok=Aceptar # +dr.loading=Cargando... # +dr.classic_skins.addition_skin_count=+%s # +dr.classic_skins.choose_custom_skin=Elegir aspecto nuevo # +dr.classic_skins.custom_skin_title=Importar aspecto # +dr.classic_skins.custom_skin_description=Importa un archivo de imagen de tu dispositivo para usarlo como tu aspecto. Esto no se sincronizará entre dispositivos o partidas. # +dr.classic_skins.custom_skin_description_popup=Si la opción "Permitir únicamente aspectos de confianza" está habilitada, no podrás ver a los jugadores que tienen aspectos personalizados # +dr.classic_skins.custom_skin_section_title=Aspectos propios # +dr.classic_skins.invalidCustomSkin=Ese no es un aspecto de Minecraft. # +dr.classic_skins.owned=Obtenido # +dr.classic_skins.purchasable=Obtener más # +dr.classic_skins.realms_plus=Realms Plus # +dr.classic_skins.right_side.author_name=creado por %s # +dr.classic_skins.right_side.author_minecraft=de Minecraft # +dr.classic_skins.right_side.featured_title=Packs de aspecto destacados y recomendados # +dr.classic_skins.right_side.limited_usage=Uso limitado # +dr.classic_skins.right_side.limited_usage.tooltip=Puedes usar este aspecto aquí, pero no puede transferirse. # +dr.classic_skins.right_side.free_usage=Puedes usarlo donde sea # +dr.classic_skins.right_side.free_usage.tooltip=Este aspecto irá a donde quiera que hayas iniciado sesión. # +dr.classic_skins.right_side.purchasing_disclaimer=*Realiza la compra de %s monedas por %s y canjea este pack por %s monedas, dejando %s de sobra. # +dr.classic_skins.right_side.skin_count.plural=%s aspectos # +dr.classic_skins.right_side.skin_count.singular=%s aspecto # +dr.classic_skins.right_side.texture_count.plural=%s packs de textura # +dr.classic_skins.right_side.texture_count.singular=%s pack de textura # +dr.classic_skins.right_side.world_count.plural=%s mundos # +dr.classic_skins.right_side.world_count.singular=%s mundo # +dr.classic_skins.see_pack_in_store=Ver pack en la Tienda # +dr.classic_skins.see_in_store=Ver en la tienda # +dr.classic_skins.realms_plus_button=Realms Plus # +dr.classic_skins.select_skin=Selecciona el tipo de modelo correcto para tu aspecto # +dr.classic_skins.select_skin.title=Tipo de aspecto # +dr.classic_skins.upsellWithoutStore=Debes comprar el pack de aspecto correspondiente para usar ese aspecto, pero no podemos establecer una conexión con el Mercado. # + +dr.collector_title.featured=Destacados: %s # +dr.collector_title.general=Todos: %s # +dr.collector_title.owned=Obtenidos: %s # + +dr.collect_achievement_item=Recoger # +dr.equip_piece=Equipar # +dr.emotes.play_again=Reproducir # +dr.emotes.assignment=Asignar "%s" a una ranura # +dr.emotes.replace=Reemplazar # +dr.header.animation=Emotes # +dr.header.capes=Capas # +dr.header.categoryFeaturedList=Destacados: %s ### %s is the category name (ie. Style or Body) +dr.zooming=Ampliando # +dr.header.classic_skins=Aspectos clásicos # +dr.header.creator_piece_list=Todo por %s # +dr.header.customization=Creador de personajes # + +dr.accessibility.header.customization=Pestaña Creador de personajes, 1 de 4 # +dr.accessibility.header.classic_skins=Pestaña Aspectos clásicos, 2 de 4 # +dr.accessibility.header.animation=Pestaña Gestos, 3 de 4 # +dr.accessibility.header.capes=Pestaña Capas, 4 de 4 # + +dr.header.featured=Objetos destacados # +dr.header.featured_skins=Aspectos destacados # +dr.header.previewAppearance=Vista previa de la apariencia # +dr.header.colorPicker=Selector de color # +dr.achievement.achievement_locked.not_signed_in=Este objeto se desbloquea al completar un logro. # +dr.achievement.achievement_locked.signed_in=Este objeto se desbloquea al completar el logro %s. # +dr.achievement.achievement_unlocked=Este elemento se desbloqueó al completar el logro %s. # +dr.achievement.challenge_locked=Este elemento se desbloquea al completar un desafío de Minecraft Earth. # +dr.achievement.challenge_unlocked=Este elemento se desbloqueó al completar un desafío de Minecraft Earth. # +dr.arm_size_label_text=Tamaño de los brazos # +dr.body_size_label_text=Altura # +dr.mouth_color=Boca # +dr.iris_color=Iris # +dr.sclera_color=Resto del ojo # +dr.eyebrows_color=Cejas # +dr.hair_color=Cabello # +dr.facial_hair_color=Vello facial # +dr.skin_color=Base # +dr.primary_channel=Primario # +dr.secondary_channel=Secundario # +dr.accent_channel=Acentos # +dr.left_arm=Brazo izquierdo # +dr.right_arm=Brazo derecho # +dr.both_arms=Los dos brazos # +dr.left_leg=Pierna izquierda # +dr.right_leg=Pierna derecha # +dr.both_legs=Las dos piernas # +dr.limb_switcher_default_title=Selección de extremidades # +dr.none_button_text=Ninguno # +dr.none_emote_button_text=Borrar todo # +dr.go_to_profile_settings_text=Ir a la configuración del perfil # +dr.default_piece_button_text=Predeterminado # +dr.categories.body=Cuerpo # +dr.categories.style=Estilo # +dr.categories.base=Bases # +dr.categories.eyes=Ojos # +dr.categories.mouth=Bocas # +dr.categories.hair=Peinados # +dr.categories.facial_hair=Vellos faciales # +dr.categories.arms=Brazos # +dr.categories.animation=Emotes # +dr.categories.legs=Piernas # +dr.categories.size=Tamaño # +dr.categories.top=Prendas superiores # +dr.categories.bottom=Prendas inferiores # +dr.categories.outerwear=Prendas exteriores # +dr.categories.headwear=Sombreros # +dr.categories.gloves=Guantes # +dr.categories.footwear=Calzado # +dr.categories.back_item=Objetos de espalda # +dr.categories.face_item=Objetos de cara # +dr.categories.capes=Capas # + +dr.notification.to_skins=Cambiando a los aspectos clásicos # +dr.notification.to_persona=Cambiando al Creador de personajes # +dr.prompt.switching_to_persona_title=Cambiar al creador de personajes # +dr.prompt.switching_to_persona_detail=Cambiarás al creador de personajes en esta ranura. El creador de personajes te permite diseñar un personaje de Minecraft, objeto por objeto. Tu aspecto clásico se guardará como respaldo en esta ranura por si lo quieres volver a usar después. # +dr.prompt.switching_to_skin_title=Cambiar a aspectos clásicos # +dr.prompt.switching_to_skin_detail=Cambiarás a un aspecto clásico en esta ranura. Los aspectos clásicos se aplican a todo el personaje y no se pueden personalizar. Tu look del creador de personajes se guardará como respaldo en esta ranura por si lo quieres volver a usar después. # +dr.prompt.do_not_show_again=No volver a mostrar este mensaje # + +dr.label.current_persona=Este es tu personaje actual # +dr.label.current_skin=Este es tu aspecto actual # +dr.notification.persona_save=Se guardó el personaje # +dr.notification.persona_create=Se creó el personaje # +dr.notification.persona_create_new=Se creó el nuevo personaje # +dr.notification.classic_skin_created_new=Se creó el nuevo aspecto # +dr.notification.persona_delete=Se eliminó el personaje # +dr.notification.item_selection_failed=No se pudo seleccionar el objeto # +dr.notification.character_failed=No se pudo cargar el personaje %s # +dr.notification.character_failed_start=No se pudo cargar el personaje %s. Puedes volver a cargarlo desde tu perfil. # +dr.notification.equipped_piece=Equipaste lo siguiente: %s # +dr.modal.persona_delete_confirm=Se eliminará el personaje actual. ¿Deseas continuar? # +dr.modal.persona_delete_confirm_title=¿Eliminar personaje? # +dr.modal.difference_information_title=Diferencias entre los personajes y los aspectos clásicos # +dr.modal.restricted_content_title=Advertencia de restricción # +dr.modal.restricted_content_text=Este contenido está disponible en la mayoría de las regiones geográficas, pero está restringido en algunas. # +dr.default.alex.bottom=Pantalones de Alex # +dr.default.alex.hair=Cabello de Alex # +dr.default.alex.mouth=Boca de Alex # +dr.default.alex.shoes=Zapatos de Alex # +dr.default.alex.skin=Alex # +dr.default.alex.top=Camisa de Alex # +dr.default.emote.basicClap=Aplauso simple # +dr.default.emote.communicationFollowMe=Sígueme # +dr.default.emote.communicationPoint=¡Por allá! # +dr.default.emote.overheadWave=Hola # +dr.default.eyes=Mirada estándar # +dr.default.steve.bottom=Pantalones de Steve # +dr.default.steve.hair=Cabello de Steve # +dr.default.steve.mouth=Boca de Steve # +dr.default.steve.shoes=Zapatos de Steve # +dr.default.steve.skin=Steve # +dr.default.steve.top=Camisa de Steve # +dr.emotes.slot=Emote %d # +dr.emotes.key=Llave %d # +dr.character_creator_getting_started_title=Introducción # +dr.character_creator_getting_started_detail=¡Selecciona algunos objetos del lado izquierdo para verlos en tu personaje! # +dr.deep_link_fail.profile=Error de enlace profundo: No se pudo cargar el perfil # +dr.deep_link_fail.dressing_room=Error de enlace profundo: No se pudo abrir la oferta # +dr.marketplace.get_more_skins=Obtener más aspectos # +dr.classic_skins.show_more=Mostrar más # + +onlinePlay.notRated=El juego en línea no está clasificado # +onlinePlay.message=Durante el juego en línea, es posible que veas mensajes en el chat o algún otro tipo de contenido generado por los usuarios que no esté clasificado y pueda no ser apto para todas las edades. # +onlinePlay.editor.notRated=La edición en línea no está clasificada # +onlinePlay.editor.message=Durante la edición en línea, es posible que veas mensajes en el chat o algún otro tipo de contenido generado por los usuarios que no esté clasificado y pueda no ser apto para todas las edades. # +onlinePlay.doNotShowAgain=No volver a mostrar esta pantalla # +onlinePlay.proceed=Continuar # +onlinePlay.Back=Atrás # +onlinePlay.untrustedIp.title=Servidor externo desconocido # +onlinePlay.untrustedIp.message=Sólo debes conectarte a servidores en los que confíes. ¿Todavía quieres unirte? # +dr.color.button_name=Color # +dr.color.amber_dark=Ámbar - Oscuro # +dr.color.amber_dark_soft=Ámbar - Oscuro suave # +dr.color.amber_light=Ámbar - Claro # +dr.color.auburn_red=Rojo castaño # +dr.color.blue_dark=Azul - Oscuro # +dr.color.blue_light=Azul - Claro # +dr.color.blue_mid=Azul - Medio # +dr.color.blue_vivid=Azul - Vívido # +dr.color.blueish_black=Negro azulado # +dr.color.brown_dark=Marrón - Oscuro # +dr.color.brown_light=Marrón - Claro # +dr.color.brown_mid=Marrón - Medio # +dr.color.brown_very_dark=Marrón – Muy oscuro # +dr.color.copper_red=Rojo cobre # +dr.color.dark_blonde=Rubio oscuro # +dr.color.dark_brown=Marrón oscuro # +dr.color.dark_cool=Oscuro - Frío # +dr.color.dark_gray=Gris oscuro # +dr.color.dark_red=Rojo oscuro # +dr.color.dark_soft=Oscuro - Suave # +dr.color.dark_warm=Oscuro - Cálido # +dr.color.deep_black=Negro oscuro # +dr.color.deep_brown=Marrón frío # +dr.color.green_bright=Verde - Brillante # +dr.color.green_cool_dark=Verde – Frío oscuro # +dr.color.green_light=Verde - Claro # +dr.color.green_mid=Verde - Medio # +dr.color.green_warm_dark=Verde – Cálido oscuro # +dr.color.gray_blue=Azul grisáceo # +dr.color.gray_dark=Gris - Oscuro # +dr.color.gray_light=Gris - Claro # +dr.color.light_blonde=Rubio claro # +dr.color.light_brown=Marrón claro # +dr.color.light_cool=Claro - Frío # +dr.color.light_gray=Gris claro # +dr.color.light_medium=Claro - Medio # +dr.color.light_red=Rojo claro # +dr.color.light_warm=Claro - Cálido # +dr.color.mc_black=MC Negro # +dr.color.medium_blonde=Rubio mediano # +dr.color.medium_brown=Marrón mediano # +dr.color.medium_cool=Medio - Frío # +dr.color.medium_dark_cool=Oscuro medio - Frío # +dr.color.medium_dark_soft=Medio oscuro - Suave # +dr.color.medium_dark_warm=Medio oscuro - Cálido # +dr.color.medium_light_blonde=Rubio claro medio # +dr.color.medium_light_cool=Claro medio - Frío # +dr.color.medium_light_deep=Claro medio - Oscuro # +dr.color.medium_light_vibrant=Medio claro - Animado # +dr.color.medium_light_warm=Medio claro - Cálido # +dr.color.medium_soft=Medio - Suave # +dr.color.medium_warm=Medio - Cálido # +dr.color.minecraft_gray=Gris Minecraft # +dr.color.minecraft_black=Negro Minecraft # +dr.color.minecraft_blue=Azul Minecraft # +dr.color.minecraft_cyan=Cian Minecraft # +dr.color.minecraft_green=Verde Minecraft # +dr.color.minecraft_light_blue=Celeste Minecraft # +dr.color.minecraft_light_gray=Gris claro Minecraft # +dr.color.minecraft_lime_green=Verde lima Minecraft # +dr.color.minecraft_magenta=Magenta Minecraft # +dr.color.minecraft_orange=Naranja Minecraft # +dr.color.minecraft_pink=Rosa Minecraft # +dr.color.minecraft_purple=Morado Minecraft # +dr.color.minecraft_red=Rojo Minecraft # +dr.color.minecraft_white=Blanco Minecraft # +dr.color.minecraft_yellow=Amarillo Minecraft # +dr.color.muted_gray=Gris apagado # +dr.color.purpleish_black=Negro morado # +dr.color.red_dark=Rojo - Oscuro # +dr.color.reddish_black=Negro rojizo # +dr.color.soft_black=Negro suave # +dr.color.soft_blonde=Rubio suave # +dr.color.soft_magenta=Magenta suave # +dr.color.very_dark_cool=Muy oscuro - Frío # +dr.color.very_dark_warm=Muy oscuro - Cálido # +dr.color.very_light_blonde=Rubio muy claro # +dr.color.very_light_cool=Muy claro - Frío # +dr.color.very_light_soft=Muy claro - Suave # +dr.color.very_light_warm=Muy claro - Cálido # +dr.color.vibrant_orange=Naranja animado # +dr.color.white=Blanco # +dr.color.white_deep=Blanco - Oscuro # +dr.color.white_light=Blanco - Claro # +dr.color.white_mid=Blanco - Medio # +dr.color.yellow_green=Verde amarillento # + +copyCoordinates.copy_position_message=Posición actual copiada en el portapapeles: "%s" # +copyCoordinates.copy_facing_message=Se ha copiado la posición de enfrente en el portapapeles: "%s" # + +emotes.change_emotes=Cambiar emotes # +emotes.execute=Ejecutar # +emotes.header_text=Gestos # +emotes.emotes_instructions_general=Utiliza la tecla de acceso rápido o el mouse para activar el emote # +emotes.exit_gamepad=Salir de %s # +emotes.instructions_gamepad=Si deseas reproducir rápidamente tus emotes dentro del juego, puedes mantener presionado %s para ver el menú rápido # +emotes.instructions_keyboard=Utiliza la tecla de acceso rápido o el mouse para activar el emote # +emotes.instructions_touch=Toca un emote para activarlo # +emote_wheel.gamepad_helper.select=Presiona para seleccionar # + +## Dynamic Package Manager +## Google Play APK Expansion file downloader notification +dynamicPackage.download.android.state_unknown=Iniciando... # +dynamicPackage.download.android.state_idle=Esperando la descarga... # +dynamicPackage.download.android.state_fetchingUrl=Buscando recursos... # +dynamicPackage.download.android.state_connecting=Conectando # +dynamicPackage.download.android.state_downloading=Actualizando # +dynamicPackage.download.android.state_completed=¡Actualización terminada! # +dynamicPackage.download.android.state_paused_networkUnavailable=En pausa: no hay ninguna red disponible # +dynamicPackage.download.android.state_paused_networkSetupFailure=En pausa: no hay ninguna red disponible # +dynamicPackage.download.android.state_paused_byRequest=En pausa # +dynamicPackage.download.android.state_paused_wifiUnavailable=En pausa: no hay Wi-Fi disponible # +dynamicPackage.download.android.state_paused_wifiDisabled=En pausa: no hay Wi-Fi disponible # +dynamicPackage.download.android.state_paused_roaming=En pausa: revisando configuración de roaming # +dynamicPackage.download.android.state_paused_sdcardUnavailable=En pausa: almacenamiento no disponible # +dynamicPackage.download.android.state_failed_unlicensed=Error: la aplicación no cuenta con una licencia # +dynamicPackage.download.android.state_failed_fetchingUrl=Error: no se encontraron algunos recursos # +dynamicPackage.download.android.state_failed_sdcardFull=Error: almacenamiento lleno # +dynamicPackage.download.android.state_failed_cancelled=Operación cancelada # +dynamicPackage.download.android.state_failed=Error en la actualización # +dynamicPackage.download.android.kilobytesPerSecond=%1$s KB/s ### %1$s is the download speed in kbps +dynamicPackage.download.android.timeRemainingNotification=Tiempo restante: %1$s ### %1$s is the time remaining +dynamicPackage.download.android.notificationChannelName=Estado de la actualización # +dynamicPackage.download.android.NotificationChannelDescription=Mostrar el estado y el progreso de la actualización # + +## GameTest content +gameTest.description=Interactúa con gametest. # +gameTest.error.unknownCommandMode=Modo de comando desconocido proporcionado # +gameTest.error.missingStructure=No se pudo encontrar ningún bloque de estructura en un radio de %s # +gameTest.error.cannotFindLookedAtBlock=No encontramos el bloque que estás mirando # +gameTest.error.cannotFindStuctureBlockContainingBlock=No encontramos un bloque de estructura que contenga la posición objetivo %s, %s, %s # +gameTest.error.structureTooBig=La estructura debe tener menos de %s bloques en cada eje # +gameTest.error.repeatCountTooSmall=El número de repeticiones debe ser mayor que 0 # +gameTest.error.failConditionMet=Se cumplieron las condiciones de fracaso # +gameTest.error.timeout=No se completó un éxito ni un fracaso en %s ticks # +gameTest.error.noFinishedSequences=No se terminó ninguna secuencia # +gameTest.error.flakyTestError=No hay suficientes éxitos: %s de %s intentos. Éxitos requeridos: %s. Intentos máximos: %s. # +gameTest.error.testMissing=No se pudo encontrar la prueba con el nombre '%s'. # +gameTest.error.structureNotSpawned=No se pudo generar la estructura de prueba con la ruta de acceso '%s' ### %s is the file path of the structure +gameTest.error.flakyFailed=Error en la prueba de debilidad %s, intento: %s / %s # +gameTest.error.flakyFailedShowSuccesses=, éxitos: %s (requeridos: %s) ### This appears right after gameTest.error.flakyFailed if multiple successes are required +gameTest.error.failed=%s con error. # +gameTest.error.succeededInInvalidTick=Acción correcta en el tick no válido: se esperaba %s, pero el tick actual es %s # +gameTest.error.noTestsFound=No se encontró ninguna prueba para la etiqueta '%s' # +gameTest.error.unkownEvent=Nombre de evento desconocido '%s' # +gameTest.optionalPrefix=(opcional) # +gameTest.assert.couldNotSetBlock=No se pudo completar setBlock '%s' # +gameTest.assert.missingButton=Se esperaba un botón # +gameTest.assert.missingLever=Se esperaba una palanca # +gameTest.assert.couldNotSpawnEntity=No se pudo generar la entidad de tipo '%s' # +gameTest.assert.onlyWorksWithMobs=spawnWithoutBehaviors() únicamente funciona con criaturas # +gameTest.assert.mobWontMove=No se pudo hacer que la criatura se moviera '%s' # +gameTest.assert.noPathFound=No se encontró ninguna ruta de acceso para la entidad de tipo '%s' # +gameTest.assert.pathFound=Se encontró la ruta de acceso para la entidad de tipo '%s' # +gameTest.assert.expectEntityOfType=Se esperaba una entidad de tipo '%s' # +gameTest.assert.unexpectedDataResult=Resultado inesperado de datos de entidad # +gameTest.assert.didNotExpectEntityOfType=No se esperaba una entidad de tipo '%s' # +gameTest.assert.expectBlock=Se espera un bloque de tipo '%s' # +gameTest.assert.expectBlockWithState=Se esperaba un bloque con el estado '%s' # +gameTest.assert.unexpectedBlock=No se esperaba un bloque de tipo '%s' # +gameTest.assert.unexpectedBlockState=El bloque no tiene el estado de bloque esperado # +gameTest.assert.expectItemOfType=Se esperaba una entidad de objeto de tipo %s # +gameTest.assert.unexpectedItemOfType=No se esperaba una entidad de objeto de tipo %s # +gameTest.assert.wrongEntityItemCount=Número inesperado de entidades de objetos de tipo %s. Esperadas: %s. Existentes: %s. # +gameTest.assert.noContainerFound=No se encontró ningún contenedor # +gameTest.assert.expectEmptyContainer=Se esperaba un contenedor vacío # +gameTest.assert.expectItemInContainer=El contenedor no contiene ningún elemento de tipo %s # +gameTest.assert.missingComponent=La entidad no tiene ningún componente '%s' # +gameTest.assert.hasComponent=La entidad tiene un componente '%s' # +gameTest.assert.missingArmor=La entidad no tiene ninguna armadura %s en la ranura %s con datos %s # +gameTest.assert.hasArmor=La entidad tiene una armadura %s en la ranura %s con datos %s # +gameTest.assert.unexpectedRedstonePowerLevel=Nivel de poder de redstone inesperado. Esperado: %s. Existente: %s. # +gameTest.assert.expectWaterLogged=Se esperaba un bloque de agua # +gameTest.assert.unexpectedWaterLogged=No se esperaba un bloque de agua # +gameTest.assert.missingExplosionComponent=No se puede establecer la mecha de la entidad porque no tiene un componente de explosión # +gameTest.assert.invalidEntityInstance=Instancia de entidad no válida # +gameTest.assert.unexpectedParameterValue=Valor inesperado para el parámetro "%s" # +gameTest.assert.expectEntityInstance=Se esperaba una instancia de entidad de tipo '%s' # +gameTest.assert.didNotExpectEntityInstance=No se esperaba una instancia de entidad de tipo '%s' # +gameTest.assert.invalidFluidType=Tipo de fluido no válido # +gameTest.assert.expectCauldron=Se espera un bloque de tipo caldero # +gameTest.success.runningTests=Ejecutando %s pruebas... # +gameTest.success.relativePosition=Posición en relación con %s: %s ### first %s is the name of the test and the second %s is the local location in the test structure +gameTest.success.passed=%s aprobada. # +gameTest.success.flakyPassedEnough=%s aprobada %s veces en %s intentos. ### this is used when a test has passed a sufficient number of times +gameTest.success.flakyPassed=Prueba de debilidad %s exitosa, intento: %s éxitos: %s ### this one is used when a test has passed, but not yet reached the required number of times to succeed +gameTest.success.testsStarted=Ejecutando %s pruebas con la etiqueta '%s'... # +gameTest.report.testLocation=En: %s, %s, %s (relativo: %s, %s, %s) # +gameTest.report.tickCount=Tick: %s ### This appears right below the gameTest.report.testLocation line +gameTest.report.testCount=¡GameTest completada! Se ejecutaron %s pruebas # +gameTest.report.someTestsFailed=No se aprobaron %s pruebas requeridas :( # +gameTest.report.allRequiredTestsPassed=Se aprobaron todas las pruebas requeridas :) # +gameTest.report.optionalFailures=No se aprobaron %s pruebas opcionales # +gameTest.report.bookTitle=Informe de prueba de juego ### A book with this title is placed next to each test with the test results inside + +## Script +script.description=Opciones de depuración para el entorno de trabajo GameTest. # +script.error.unknownCommandMode=Se proporcionó un modo de comando desconocido # +script.error.noDebugger=Depurador no disponible # +script.error.debuggerFailed=No se pudo iniciar el depurador # +script.error.profilerStopped=El generador de perfiles se detuvo. Hubo un error al guardar el perfil. # +script.error.statsSaved=Error al guardar las estadísticas del script # +script.success.debuggerListen=El depurador está escuchando en el puerto %s # +script.success.debuggerConnect=El depurador está conectado al host %s en el puerto %s # +script.success.debuggerClosed=Depurador cerrado # +script.success.profilerStarted=El generador de perfiles se inició correctamente # +script.success.profilerStopped=El generador de perfiles se detuvo. El perfil se guardó en '%s' ### Full path to profile file +script.success.statsSaved=Estadísticas de script guardadas en "%s" ### Full path to stats file + +clientscript.description=Opciones de depuración de cliente para el entorno de trabajo GameTest. # +clientscript.error.unknownCommandMode=Se proporcionó un modo de comando desconocido # +clientscript.error.noDebugger=El depurador de cliente no está disponible # +clientscript.error.debuggerFailed=No se pudo iniciar el depurador de cliente # +clientscript.success.debuggerListen=El depurador de cliente está escuchando en el puerto %s # +clientscript.success.debuggerConnect=El depurador de cliente está conectado al host %s en el puerto %s # +clientscript.success.debuggerClosed=Depurador de cliente cerrado # + +## World Recovery +world_recovery.description=Haz clic en el botón que aparece abajo para abrir un selector de archivos, donde puedes buscar y seleccionar tu carpeta 'minecraftWorlds'.%1%1Busca en las carpetas 'games/com.mojang', empezando por la unidad raíz de tu dispositivo o tu tarjeta SD.%1%1Cuando hayas seleccionado tus mundos, los copiaremos a la nueva ubicación de almacenamiento externo.%1%1Debes tener suficiente espacio disponible en tu dispositivo para guardar las copias de tus mundos. ### %1 is line breaks +world_recovery.title=Recuperación de mundos # +world_recovery.select_worlds=Seleccionar mundos # +world_recovery.error.title=Error al recuperar los mundos # +world_recovery.error.invalid_directory=Debes seleccionar un directorio que termine con '%s'. # +world_recovery.error.insufficient_space=No tienes suficiente espacio para hacer la recuperación. Obligatorio: %1. Disponible: %2. # +world_recovery.error.generic=Se produjo un error: %s # +world_recovery.success=¡La recuperación del mundo se realizó correctamente! # +world_recovery.init=Comenzando el proceso de recuperación... # +world_recovery.progress=Recuperando %2 archivos (%3).%1%1Progreso: %4%% completo%1Archivos copiados: %5 / %2 ### %1 is line breaks, %2 is file count, %3 is total size, %4 is percent complete, %5 is current file count + +osk.truncation_warning.title=Advertencia # +osk.truncation_warning.body=No se puede editar el texto. El texto excede los límites, y podría truncarse o provocar pérdidas de datos. # + +## Gatherings +gathering.button.minecraftLive=Minecraft Live # +gathering.caption.startsIn=Comienza en %s # +gathering.caption.endsIn=Termina en %s # +gathering.caption.eventOver=El evento terminó # +gathering.info.button.readMore=Más información... # +gathering.info.button.voteNow=Votar # +gathering.info.title.liveIsComing=¡Ya viene Minecraft Live! # +gathering.info.header.minecraftLive=Minecraft Live # +gathering.info.body.liveIsComing=Llegó el momento de agregar una criatura nueva a Minecraft, y tú puedes elegirla. # +gathering.info.modal.title.connectFail=Error de conexión # +gathering.info.modal.body.connectFail=No pudimos establecer una conexión. Vuelve a intentarlo más tarde. # +gathering.connect.title=Conectando... # diff --git a/servers/bedrock/resource_packs/vanilla/texts/fi_FI.lang b/servers/bedrock/resource_packs/vanilla/texts/fi_FI.lang new file mode 100644 index 0000000..ee5b451 --- /dev/null +++ b/servers/bedrock/resource_packs/vanilla/texts/fi_FI.lang @@ -0,0 +1,10422 @@ +## Comments can be added anywhere on a valid line by starting with '##' +## +## Note, trailing spaces will NOT be trimmed. If you want room between the end of the string and the start of a +## comment on the same line, use TABs. +accessibility.disableTTS=Teksti puheeksi pois käytöstä # +accessibility.enableTTS=Teksti puheeksi käytössä # + +## Translator note: +## This section of phrases will be given audibly to the user using text to speech + +accessibility.chat.tts.gamepad.back=Palaa takaisin painamalla %s # +accessibility.chat.tts.gamepad.exitChat=Poistu chatista painamalla %s # +accessibility.chat.tts.gamepad.sendMessage=Lähetä viesti painamalla %s # +accessibility.chat.tts.says=%s sanoo %s # +accessibility.chat.tts.hideChat=Piilota chatti # +accessibility.chat.tts.keyboard=Näppäimistö # +accessibility.chat.tts.muteChatToggle=Vaimenna kaikki # +accessibility.chat.tts.sendChatMessage=Lähetä # +accessibility.chat.tts.textboxTitle=Chatti # + +accessibility.game.playerView=Pelaajanäkymä # + +accessibility.loading.done=Valmis # +accessibility.saving.done=Valmis # +accessibility.downloading.start=Lataus aloitettu # +accessibility.downloading.Progress=Ladataan: %s % # +accessibility.downloading.canceled=Lataus keskeytetty # +accessibility.downloading.complete=Lataus suoritettu loppuun # +accessibility.importing.start=Tuonti aloitettu # +accessibility.importing.Progress=Tuodaan: %s % # +accessibility.importing.canceled=Tuonti keskeytetty # +accessibility.importing.complete=Tuonti suoritettu loppuun # +accessibility.signin.xbl=Kirjaudutaan Xbox Liveen # +accessibility.chat.howtoopen=Avaa chatti: %s # +accessibility.chat.howtoemote=Näytä ele painamalla %s tai pitämällä sitä painettuna # +accessibility.key.mouseButton=Hiiren painike %s # +accessibility.key.gamepad=Ohjain %s # +accessibility.list.or.two=%s tai %s # +accessibility.list.or.three_or_more.first=%s # +accessibility.list.or.three_or_more.inner=, %s # +accessibility.list.or.three_or_more.last=, tai %s # + +accessibility.button.tts.title=Painike # +accessibility.checkbox.tts.title=Valintaruutu # +accessibility.checkbox.tts.status=tila %s ### Status will be checked or unchecked +accessibility.dropdown.tts.title=Avattava valikko # +accessibility.screen.tts.title=%s -näyttö ### %s will be replaced with the title of the screen (Example: Library Screen) +accessibility.slider.tts.title=Liukusäädin # +accessibility.tab.tts.title=Välilehti # +accessibility.textbox.tts.title=Tekstiruutu # +accessibility.toggle.tts.title=Valitse # +accessibility.scrollbar.tts.title=Vierityspalkki # + +accessibility.button.navigateLeft=Vasen nuoli # +accessibility.button.navigateRight=Oikea nuoli # + +accessibility.button.close=sulje # +accessibility.button.back=edellinen # +accessibility.button.exit=Poistu # + +## Text for the filter button in search menu which works as follows: +## a. When there are 0 filters applied - "Filter Button X of Y" +## b. When 1 or more filters are applied - "Filter Button X of Y, Z Applied" where Z is the number of filters applied. +accessibility.button.filter=Suodatin # +accessibility.button.filter.appliedCount= %s otettu käyttöön # +accessibility.button.sort=Järjestä # + +accessibility.dropdown.listItem=Lisää esine # + +accessibility.minecoin=Minecoin # +accessibility.minecoins=Minecoinit # +accessibility.fullprice=Täysi hinta %s minecoinia # +accessibility.discount.price=Alehinta %s minecoinia # +accessibility.discount.percent=%s %% alennus # + +accessibility.sectionName=Osio %s: # + +accessibility.state.on=: päällä # +accessibility.state.off=: pois # + +accessibility.state.checked=: valittu # +accessibility.state.unchecked=: ei valittu # + +accessibility.state.selected=: valittu # +accessibility.state.unselected=: ei valittu # + +accessibility.store.offerDescription.share=Jaa # +accessibility.store.wishlist.button=Toivelista # + +accessibility.index= %s/%s ### This is numbering, which number out of the total number of objects is available for interaction. Example: 1 of 3 + +accessibility.slider.tts.percentValue=%s % # + +accessibility.play.editWorld=Muokkaa maailmaa # +accessibility.play.editRealm=Muokkaa Realmia # +accessibility.play.editServer=Muokkaa palvelinta # +accessibility.play.importWorld=Tuo maailma # +accessibility.play.leaveRealm=Poistu Realmista # +accessibility.play.realmFeed=Realmin syöte # +accessibility.play.noNewPosts=Ei uusia viestejä # +accessibility.play.singleNewPost=1 uusi viesti # +accessibility.play.multipleNewPosts=%s uutta viestiä ### %s will be a number +accessibility.play.tabLeft=Siirry vasemmalle painamalla %s # +accessibility.play.tabRight=Siirry oikealle painamalla %s # +accessibility.play.legacyWorldsDelete=Poista vanha maailma # +accessibility.play.uploadWorld=Lataa maailma # + +accessibility.pause.permissions=Luvat # +accessibility.pause.profile=Valitse profiili # + +accessibility.start.buttonHelper=%s : %s ### Used for on-screen gamepad helpers (eg. "Y Button : Change User") + +accessibility.screenName.achievements=Saavutusnäyttö # +accessibility.screenName.chat=Chattinäyttö # +accessibility.screenName.chatSettings=Chattiasetusten näyttö # +accessibility.screenName.createNew=Luo uusi näyttö # +accessibility.screenName.createWorld=Luo maailma-asetusten näyttö # +accessibility.screenName.editCharacter=Hahmonluonti # +accessibility.screenName.editWorldSettings=Muokkaa maailma-asetusten näyttöä # +accessibility.screenName.error=Virhenäyttö # +accessibility.screenName.howToPlay=Peliohjenäyttö # +accessibility.screenName.inviteToGame=Kutsu peliin -näyttö # +accessibility.screenName.joinByIP=IP-osoitteella liittymisen valintaikkuna # +accessibility.screenName.joinCode=Liittymiskoodi-valintaikkuna # +accessibility.screenName.library=Kirjastonäyttö # +accessibility.screenName.modalDialog=Ponnahdusvalintaikkuna # +accessibility.screenName.myTemplates=Omien mallien näyttö # +accessibility.screenName.myWorlds=Omien maailmojen näyttö # +accessibility.screenName.patchNotes=Korjaustiedostojen tietonäyttö # +accessibility.screenName.pause=Taukonäyttö # +accessibility.screenName.permissions=Käyttöoikeusnäyttö # +accessibility.screenName.play=Pelinäyttö # +accessibility.screenName.profile=Profiilinäyttö # +accessibility.screenName.realmSettings=Realm-asetusten näyttö # +accessibility.screenName.settings=Peliasetusten näyttö # +accessibility.screenName.addFriend=Lisää ystävä -näyttö # +accessibility.screenName.skinPicker=Olemuksen valintanäyttö # +accessibility.screenName.start=Päävalikko # +accessibility.screenName.vrAlignment=VR-tasauksen näyttö # +accessibility.screenName.emoteWheel=Elenäyttö # + +accessibility.settings.reset=nollaa # +accessibility.settings.chooseSeed=Valitse siemen # + +accessibility.start.feedback=Lisää palautelinkki verkkosivustolle # +accessibility.start.new=Uusi # +accessibility.start.profile=Valitse profiili # +accessibility.start.skinPicker=Valitse olemus # + +accessibility.store.tag=Tunniste # + +accessibility.textbox.editing=Muokkaus # + +accessibility.text.period=Piste # +accessibility.text.period.url=Piste ### Pronunciation for a period inside of a URL, as in "www dot microsoft dot com" +accessibility.text.comma=Pilkku # +accessibility.text.colon=Kaksoispiste # +accessibility.text.apostrophe=Heittomerkki # +accessibility.text.semiColon=Puolipiste # +accessibility.text.questionMark=Kysymysmerkki # +accessibility.text.quotationMark=Lainausmerkki # +accessibility.text.space=Välilyönti # +accessibility.text.tilde=Aaltoviiva # +accessibility.text.graveAccent=Gravis # +accessibility.text.lessThan=Pienempi kuin # +accessibility.text.greaterThan=Suurempi kuin # +accessibility.text.leftBrace=Vasen aaltosulku # +accessibility.text.rightBrace=Oikea aaltosulku # +accessibility.text.rightBracket=Oikea hakasulku # +accessibility.text.leftBracket=Vasen hakasulku # +accessibility.text.verticalBar=Pystypalkki # +accessibility.text.forwardSlash=Vinoviiva # +accessibility.text.backwardSlash=Kenoviiva # + +accessibility.text.exclamationPoint=Huutomerkki # +accessibility.text.atSign=Ät # +accessibility.text.hashTag=Risuaita # +accessibility.text.dollarSign=Dollari # +accessibility.text.percent=Prosentti # +accessibility.text.caret=Sirkumfleksi # +accessibility.text.ampersand=Et # +accessibility.text.asterisk=Tähti # +accessibility.text.leftParenthesis=Vasen sulkumerkki # +accessibility.text.rightParenthesis=Oikea sulkumerkki # +accessibility.text.hyphen=Yhdysmerkki # +accessibility.text.underScore=Alaviiva # +accessibility.text.plus=Plus # +accessibility.text.equals=Yhtä kuin # + +accessibility.text.unsupported=Tuntematon merkki # + +accessibility.toast=Ilmoitus ### This is the name of the popup that appears when a player gets a notification for a game invite or achievement unlocked + +accessibility.worldTemplates.help=Ohje # + +accessibility.popup.title=Poista ruudunlukija käytöstä? # +accessibility.popup.message.line1=Tervetuloa Minecraftiin! # +accessibility.popup.message.default=Ruudunlukijatuki on laitteessasi oletusasetuksena käytössä. # +accessibility.popup.message.platform=Olemme havainneet, että järjestelmässäsi on käytössä ruudunlukija, ja olemme automaattisesti ottaneet käyttöön Minecraftin ruudunlukijan. # +accessibility.popup.message.touch=Löydät asetukset näytöltä koskettamalla ja vetämällä. Voit valita niitä kaksoisnapautuksella. Voit vierittää näyttöä kaksoisnapauttamalla sitä ja pyyhkäistä ylös tai alas pitäen kosketuksen. # +accessibility.popup.message.xbl=Olemme havainneet, että tililläsi on käytössä asetus Anna pelien lukea minulle, ja olemme automaattisesti ottaneet käyttöön Minecraftin ruudunlukijan. # +accessibility.popup.message.line3=Haluatko poistaa tämän käytöstä? # +accessibility.popup.left_button_text=Poista käytöstä # +accessibility.popup.right_button_text=Jätä päälle # + +accessibility.popup.joinRealm=Liity Realmiin -näyttö # + +accessibility.controllerLayoutScreen.buttonRemapped=%s on nyt sidottu kohteeseen %s # +accessibility.controllerLayoutScreen.buttonBoundTo=Painike %s: %s # +accessibility.controllerLayoutScreen.buttonRemapping=Valitse syöte sidottavaksi kohteeseen %s # + +accessibility.gamepad.faceButton.down=A-painike # +accessibility.gamepad.faceButton.right=B-painike # +accessibility.gamepad.faceButton.left=X-painike # +accessibility.gamepad.faceButton.up=Y-painike # +accessibility.gamepad.button.systemLeft=Näkymäpainike # +accessibility.gamepad.button.systemRight=Valikkopainike # +accessibility.gamepad.dpad.down=D-pad alas # +accessibility.gamepad.dpad.up=D-pad ylös # +accessibility.gamepad.dpad.left=D-pad vasen # +accessibility.gamepad.dpad.right=D-pad oikea # +accessibility.gamepad.stick.left=Vasen sauva # +accessibility.gamepad.stick.right=Oikea sauva # +accessibility.gamepad.trigger.right=Oikea liipaisin # +accessibility.gamepad.trigger.left=Vasen liipaisin # +accessibility.gamepad.bumper.right=Oikea bumper-painike ### Used for both Xbox and controller on Windows +accessibility.gamepad.bumper.left=Vasen bumper-painike ### Used for both Xbox and controller on Windows + +accessibility.keyboard.leftBracket=Vasen hakasulkupainike ### left square bracket means '[' on the english keyboard +accessibility.keyboard.rightBracket=Oikea hakasulkupainike ### right square bracket means ']' on the english keyboard + +accessibility.emotes.hovered=%s, %d-elepainike, %d/%d # +accessibility.emotes.assigned=Ele %s valittuna # +accessibility.emotes.unassigned=Ei valittu # +accessibility.emotes.playSuccess=Toista ele # +accessibility.emotes.playFailed=Tälle näppäimelle ei ole määritetty elettä, käytä Vaihda eleitä -painiketta %s # +accessibility.emotes.changeEmotesInstruction.button=%s saadaksesi pääsyn # +accessibility.emotes.keyboard.arrow=nuoli # + +accessibility.emotes.instruction.keyboard=Selaa elepainikkeita vasemmalla tai oikealla nuolella. Käytä Vaihda eleitä -painiketta alanuolen avulla. # + +## End of audible phrases section + +accounts.name=Nimi: %s (%s) # +accounts.signedInAs=Kirjautuneena nimellä # +accounts.signOutConfirmation=Haluatko kirjautua ulos ja vaihtaa tiliä? # +accounts.switchConfirmation=Haluatko vaihtaa tiliä? Nykyinen tilisi pysyy kirjautuneena sisään. # +accounts.signOut=Kirjaudu ulos # +accounts.switch=Vaihda tiliä # +accounts.manage=Hallitse tiliä # + +achievement.alternativeFuel=Vaihtoehtoista polttoainetta # +achievement.alternativeFuel.desc=Käytä masuunia merileväkuutiolla # +achievement.acquireIron=Hanki rautatavaraa # +achievement.acquireIron.desc=Sulata rautaharkko # +achievement.bakeCake=Valhe # +achievement.bakeCake.desc=Vehnää, sokeria, maitoa ja munia! # +achievement.blaze_rod=Läpi tulen # +achievement.blaze_rod.desc=Ota lieskalta sen tanko # +achievement.bookcase=Kirjakauppias # +achievement.bookcase.desc=Paranna lumouspöytääsi rakentamalla kirjahyllyjä # +achievement.breedCow=Uudelleenkansoitus # +achievement.breedCow.desc=Saa kaksi lehmää lisääntymään vehnällä # +achievement.buildBetterPickaxe=Parannusta peliin # +achievement.buildBetterPickaxe.desc=Nikkaroi parempi hakku # +achievement.buildFurnace=Uuni kuumaksi # +achievement.buildFurnace.desc=Rakenna masuuni kahdeksasta kivikuutiosta # +achievement.buildHoe=Maata viljelemään! # +achievement.buildHoe.desc=Nikkaroi kuokka laudoista ja kepeistä # +achievement.buildPickaxe=Mainio mainari # +achievement.buildPickaxe.desc=Tee hakku laudoista ja kepeistä # +achievement.buildSword=Joka miekkaan tarttuu # +achievement.buildSword.desc=Tee miekka laudoista ja kepeistä # +achievement.buildWorkBench=Käy pöytään # +achievement.buildWorkBench.desc=Valmista nikkarointipöytä neljästä lautakuutiosta # +achievement.cookFish=Herkullista kalaa # +achievement.cookFish.desc=Nappaa kala ja valmista siitä ruokaa! # +achievement.diamonds=TIMANTTEJA! # +achievement.diamonds.desc=Hanki timantteja rautatyökaluillasi # +achievement.diamondsToYou=Vaikka muille jakaa # +achievement.diamondsToYou.desc=Heitä toista pelaajaa timanteilla. # +achievement.enchantments=Lumoaja # +achievement.enchantments.desc=Valmista lumouspöytä kirjasta, obsidiaanista ja timanteista # +achievement.exploreAllBiomes=Seikkailun aika # +achievement.exploreAllBiomes.desc=Löydä kaikki biomit # +achievement.flyPig=Kun possut lentävät # +achievement.flyPig.desc=Lennätä sika kalliolta # +achievement.fullBeacon=Lyhtykuutioittaja # +achievement.fullBeacon.desc=Luo kokonainen lyhtykuutio # +achievement.get=Saavutus ansaittu! # +achievement.ghast=Pikapalautus # +achievement.ghast.desc=Tuhoa hornanhenki tulipallolla # +achievement.killCow=Lehmänkaataja # +achievement.killCow.desc=Kerää nahkaa # +achievement.killEnemy=Hirviönmetsästäjä # +achievement.killEnemy.desc=Hyökkää ja tuhoa hirviö # +achievement.killWither=Alku. # +achievement.killWither.desc=Tapa Näivettäjä # +achievement.makeBread=Leivo leipää # +achievement.makeBread.desc=Tee vehnästä leipää # +achievement.mineWood=Puusta pitkään # +achievement.mineWood.desc=Lyö puuta, kunnes se pudottaa puukuution # +achievement.notification.description=Saavutus avattu # +achievement.onARail=Raiteilla # +achievement.onARail.desc=Aja kaivosvaunulla vähintään 1 kilometrin päähän lähtöpisteestäsi # +achievement.openInventory=Tavaran tutkailu # +achievement.openInventory.desc=Avaa tavaraluettelosi painamalla '%1$s'. # +achievement.overkill=Ylilyönti # +achievement.overkill.desc=Aiheuta yhdeksän sydämen verran vauriota yhdellä iskulla # +achievement.overpowered=Ylikierroksilla # +achievement.overpowered.desc=Luo Notch-omena # +achievement.portal=Meidän on mentävä syvemmälle # +achievement.portal.desc=Rakenna siirtoportaali Hornaan # +achievement.potion=Kotipanimo # +achievement.potion.desc=Hauduta juoma # +achievement.requires=Vaatii '%1$s' # +achievement.snipeSkeleton=Tarkka-ammuntaa # +achievement.snipeSkeleton.desc=Tapa luuranko nuolella yli 50 metrin päästä # +achievement.spawnWither=Alku? # +achievement.spawnWither.desc=Luo Näivettäjä # +achievement.taken=Otettu! # +achievement.theEnd=Loppuko? # +achievement.theEnd.desc=Löydä Ääri # +achievement.theEnd2=Loppu. # +achievement.theEnd2.desc=Voita Äärilisko # +achievement.unknown=??? # +achievement.uninitScore=-- # + +action.hint.exit.boat=Nouse veneestä napauttamalla hyppyä # +action.hint.exit.minecart=Poistu kaivosvaunusta painamalla hyppyä # +action.hint.exit.pig=Nouse kyydistä napauttamalla hiipimistä # +action.hint.exit.horse=Nouse kyydistä napauttamalla hiipimistä # +action.hint.exit.strider=Nouse kyydistä napauttamalla hiipimistä # +action.hint.exit.donkey=Nouse kyydistä napauttamalla hiipimistä # +action.hint.exit.mule=Nouse kyydistä napauttamalla hiipimistä # +action.hint.exit.llama=Nouse kyydistä napauttamalla hiipimistä # +action.hint.exit.trader_llama=Nouse kyydistä napauttamalla hiipimistä # +action.hint.exit.skeleton_horse=Nouse kyydistä napauttamalla hiipimistä # + + +action.hint.exit.scheme.minecart=Poistu kaivosvaunusta painamalla kyydistä nousemista # +action.hint.exit.scheme.pig=Nouse kyydistä napauttamalla kyydistä nousemista # +action.hint.exit.scheme.horse=Nouse kyydistä napauttamalla kyydistä nousemista # +action.hint.exit.scheme.strider=Nouse kyydistä napauttamalla kyydistä nousemista # +action.hint.exit.scheme.donkey=Nouse kyydistä napauttamalla kyydistä nousemista # +action.hint.exit.scheme.mule=Nouse kyydistä napauttamalla kyydistä nousemista # +action.hint.exit.scheme.llama=Nouse kyydistä napauttamalla kyydistä nousemista # +action.hint.exit.scheme.trader_llama=Nouse kyydistä napauttamalla kyydistä nousemista # +action.hint.exit.scheme.skeleton_horse=Nouse kyydistä napauttamalla kyydistä nousemista # + +action.hint.exit.console.boat=Nouse veneestä painamalla :_input_key.jump: # +action.hint.exit.console.minecart=Poistu kaivosvaunusta painamalla :_input_key.jump: # +action.hint.exit.console.pig=Poistu ratsailta painamalla :_input_key.sneak: # +action.hint.exit.console.horse=Poistu ratsailta painamalla :_input_key.sneak: # +action.hint.exit.console.strider=Poistu ratsailta painamalla :_input_key.sneak: # +action.hint.exit.console.donkey=Poistu ratsailta painamalla :_input_key.sneak: # +action.hint.exit.console.mule=Poistu ratsailta painamalla :_input_key.sneak: # +action.hint.exit.console.llama=Poistu ratsailta painamalla :_input_key.sneak: # +action.hint.exit.console.trader_llama=Poistu ratsailta painamalla :_input_key.sneak: # +action.hint.exit.console.skeleton_horse=Poistu ratsailta painamalla :_input_key.sneak: # + +action.interact.creeper=Sytytä # +action.interact.edit=Muokkaa # +action.interact.exit.boat=Poistu veneestä # +action.interact.feed=Ruoki # +action.interact.fishing=Kalasta # +action.interact.milk=Lypsä # +action.interact.mooshear=Keritse # +action.interact.moostew=Lypsä muhennosta # +action.interact.repair=Korjaa # +action.interact.ride.boat=Nouse veneeseen # +action.interact.ride.minecart=Nouse kyytiin # +action.interact.ride.horse=Ratsasta # +action.interact.ride.strider=Ratsasta # +action.interact.shear=Keritse # +action.interact.sit=Istu # +action.interact.stand=Seiso # +action.interact.talk=Puhu # +action.interact.tame=Kesytä # +action.interact.dye=Värjää # +action.interact.cure=Paranna # +action.interact.opencontainer=Avaa # +action.interact.createMap=Luo kartta # +action.interact.takepicture=Ota kuva # +action.interact.saddle=Satula # +action.interact.mount=Nouse ratsaille # +action.interact.boost=Tehosta # +action.interact.write=Kirjoita # +action.interact.leash=Kytke kiinni # +action.interact.unleash=Päästä irti # +action.interact.name=Nimi # +action.interact.attachchest=Kiinnitä arkku # +action.interact.equiphorsearmor=Ota hevospanssari käyttöön # +action.interact.equipcarpet=Ota matto käyttöön # +action.interact.trade=Vaihda # +action.interact.armorstand.pose=Asettele # +action.interact.armorstand.equip=Ota käyttöön # +action.interact.read=Lue # +action.interact.wakevillager=Valpas kyläläinen # +action.interact.barter=Hiero kauppaa # + +advMode.allEntities=@e = kaikki kohteet # +advMode.allPlayers=@a = kaikki pelaajat # +advMode.command=Komentosyöte # +advMode.nearestPlayer=@p = lähin pelaaja # +advMode.notAllowed=Oltava ylläpitäjä nikkaroijatilassa # +advMode.notEnabled=Komentokuutiot eivät ole käytössä tällä palvelimella # +advMode.previousOutput=Edellinen tuloste # +advMode.randomPlayer=@r = sattumanvarainen pelaaja # +advMode.self=@s = itse # +advMode.setCommand=Aseta kuution konsolikomento # +advMode.setCommand.success=Komento asetettu: %s # + +apple.iCloudDisabled.title=Älä menetä maailmojasi! # +apple.iCloudDisabled.message=Maailmasi eivät tallennu asianmukaisesti. Ne ovat saattaneet kadota, kun pelaat Minecraftia seuraavan kerran. Varmista, että maailmasi tallentuvat, menemällä Apple TV -asetuksiin ja laittamalla iCloud päälle. # +apple.iCloudDisabled.button.turnOnICloud=Laita iCloud päälle # +apple.iCloudNoSpace.message=Sinulla ei ole riittävästi iCloud-tallennustilaa maailmojesi asianmukaista tallennusta varten. Maailmasi ovat saattaneet kadota, kun pelaat Minecraftia seuraavan kerran. Varmista, että kaikki maailmasi tallentuvat, vapauttamalla tilaa iCloud-tililläsi. # +apple.iCloudNoSpace.button.manageICloud=Hallitse iCloudia # +apple.iCloudNoInternet.message=Tarvitset internet-yhteyden, jotta voit tallentaa maailmasi asianmukaisesti. Ne ovat saattaneet kadota, kun pelaat Minecraftia seuraavan kerran. Varmista, että kaikki maailmasi tallennetaan, luomalla internet-yhteys. # +apple.iCloudSignInRequired.title=Kirjaudu sisään # +apple.iCloudSignInRequired.message=Sinun on oltava kirjautuneena iCloudiin, jotta voit pelata Minecraftia. Mene Apple TV -asetuksiisi ja laita iCloud päälle. # +apple.iCloudUserChanged.message=Peliin on kirjauduttu uudella iCloud-tilillä. Minecraft on käynnistettävä uudelleen pelaamista varten. # +apple.LocalNetworkPermission.message=Minecraft haluaa käyttää lähiverkkoyhteyttäsi. Näin sinä ja muut lähiverkkosi käyttäjät voitte pelata yhdessä. Luvan kieltäminen ei vaikuta online-ominaisuuksiin tai pelaamiseen. Se kuitenkin estää sinua ja muita saman verkon käyttäjiä pelaamasta yhdessä. # + +attribute.modifier.plus.0=+%d %s # +attribute.modifier.plus.1=+%d%% %s # +attribute.modifier.plus.2=+%d%% %s # +attribute.modifier.take.0=-%d %s # +attribute.modifier.take.1=-%d%% %s # +attribute.modifier.take.2=-%d%% %s # +attribute.name.minecraft:attack_damage=Iskun vahinko # +attribute.name.minecraft:follow_range=Hirviöiden jäljitysetäisyys # +attribute.name.minecraft:knockback_resistance=Horjutuksensieto # +attribute.name.generic.maxHealth=Maksimielinvoima # +attribute.name.generic.attackDamage=Iskun vahinko # +attribute.name.generic.knockbackResistance=Horjutuksensieto # +attribute.name.minecraft:movement=Lisävauhti # +attribute.name.horse.jumpStrength=Hevosen hyppyvoima # +attribute.name.zombie.spawnReinforcements=Zombilisäjoukot # + +attribution.goBack=Mene takaisin # +attribution.viewAttribution=Katso Minecraftissa käytettävät teknologiat osoitteesta https://minecraft.net/attribution millä tahansa selaimella. # + +authentication.demo.body.default=Aloitetaan demokokemusta... # +authentication.demo.body.error=Pahoittelut, tämä luento ei tällä hetkellä ole käytössä. # +authentication.demo.title=Ladataan demoa # +authentication.demo.title.error=Luento ei ole saatavilla # +authentication.pleaseSignIn=Kirjaudu sisään koulu- tai organisaatiotililläsi, jotta voit käyttää Minecraft Educationia. # +authentication.loggingin=Kirjaudutaan... # +authentication.signIn=Kirjaudu sisään # +authentication.signIn.tryAgain=Yritä uudelleen # +authentication.signingInTo=Kirjaudutaan: %s # +authentication.unableToConnect=Yhteyttä ei pystytä luomaan # +authentication.unauthenticated=Tällä tilillä ei voi pelata Minecraft Educationia. # +authentication.location=Lisätietoja: # +authentication.tryagain=Kirjaudu toiselle tilille # +authentication.welcome=Tervetuloa, %s! # +authentication.exitingGame=Näkemiin, palaa pian. # +authentication.trialMessageTitle=Ilmainen kokeilu # +authentication.trialWelcome=Tervetuloa!%1%1 Sinulla on jäljellä %2 Minecraft Education -kokeilua ennen kuin koulusi tai organisaatiosi on ostettava lisenssi.%1%1Käytät yhden kokeilun aina kun avaat Minecraft Educationin. Hauskaa pelaamista! # +authentication.trialWarning=Sinulla on jäljellä %2 Minecraft Education -kokeilua ennen kuin koulusi tai organisaatiosi on ostettava lisenssi.%1%1Käytät yhden kokeilun aina kun avaat Minecraft Educationin. # +authentication.trialEnded=Minecraft Educationin kokeilupakettisi on käytetty loppuun.%1%1Koulusi tai organisaatiosi on ostettava lisenssi, jotta voit jatkaa Minecraft Educationin ominaisuuksien käyttöä.%1%1Sinut kirjataan nyt ulos %2 tililtäsi ja voit kokeilla rajoitettua esittelyluentoa. # +authentication.trialEndedTitle=Kokeilujakso päättyi # +authentication.clickToPurchase=Näin ostat ### Translations should be 20 characters or less +authentication.adalException=Emme voi yhdistää sinua palveluun juuri nyt. Tarkista verkkoyhteytesi tai yritä tätä uudelleen myöhemmin. # +authentication.buyMinecraft=Avaa App Store # +authentication.edu.leaveGame.title=Sinut on kirjattu ulos # +authentication.edu.leaveGame.body=Toinen laite on kirjautunut käyttäen tiliäsi. # +authentication.edu.leaveGame.help=Ohje # +authentication.educationOnly=Jos et ole Education-käyttäjä, voit ladata normaaliversion App Storesta. # +authentication.minecraftInstead=App Store # +authentication.signInButton=Kirjaudu toiselle tilille # +authentication.signInRequired=Sisäänkirjautuminen vaaditaan # +authentication.store.confirm.button=Vahvista # +authentication.store.confirmPurchase=Vahvista ostos # +authentication.store.intro=Minecraft Education kokeilupakettisi on päättynyt. Voit jatkaa Minecraft Educationin pelaamista ostamalla käyttöoikeuden. # +authentication.store.popup.purchaseFailed.title=Jokin meni pieleen # +authentication.store.popup.purchaseFailed.msg=Pahoittelut, emme saaneet ostostasi valmiiksi. Onkohan internet-yhteytesi kunnossa? # +authentication.store.purchase.info1=Maksu veloitetaan iTunes-tililtäsi oston vahvistuksen yhteydessä, ja tilaus uusiutuu automaattisesti, jos tilauksen automaattista uusimista ei kytketä pois käytöstä vähintään 24 tuntia ennen tilausjakson päättymistä. Veloitus tehdään tililtäsi 24 tunnin sisällä ennen tilausjakson päättymistä, ja tilaus jatkuu samassa muodossa. # +authentication.store.purchase.info2=Voit hallita tilaustasi ja poistaa sen automaattisen uusimisen käytöstä iTunes-asetuksista oston jälkeen. Jos perut tilauksen sen aktivoimisen jälkeen, sinulle ei korvata tilauksen jäljelle jäänyttä aikaa. iTunes-tilisi liitetään O365 Education -tiliisi tätä tilausta varten, joten et voi ostaa lisää Minecraft Educationin käyttöoikeuksia tällä iTunes-tilillä. # +authentication.store.purchase.button=Osta käyttöoikeus (%s/vuosi) # +authentication.store.terms=Käyttöehdot # +authentication.store.viewTermsAndConditions=Käyttöehdot # +authentication.store.viewPrivacyPolicy=Tietosuojakäytäntö # +authentication.toast.refreshFailed.title=Tili # +authentication.toast.refreshFailed.body=Tilitiedoissasi on jokin virhe. Kirjaudu uudelleen, jotta voit jatkaa moninpeliominaisuuksien käyttämistä. # +authentication.error.generic.title=Kirjautuminen epäonnistui # +authentication.error.generic.body=Emme saaneet sinua kirjattua sisään. Varmista, että olet kirjautumassa koulu- tai organisaatiotililläsi, ja yritä uudelleen. # +authentication.error.generic.link1=Lue lisätietoja tilin kelpoisuusvaatimuksista. # +authentication.error.generic.link2=Kokeile esittelyluentoa. # +authentication.error.outOfDate.title=Vaatii päivityksen # +authentication.error.outOfDate.body=Olemme pahoillamme, mutta tätä Minecraft Educationin versiota ei enää tueta. Jatka pelaamista päivittämällä uusimpaan versioon. # +authentication.error.outOfDate.downloadPage=Siirry lataussivulle # +authentication.error.accountType.body=Hups! Näyttää siltä, että olet kirjautunut sisään henkilökohtaisella tilillä. Tämä tili ei ole oikeutettu käyttämään Minecraft Educationia. Varmista, että olet kirjautumassa koulu- tai organisaatiotilillä, ja yritä uudelleen. # + +eula.intro=Sinun on hyväksyttävä loppukäyttäjän lisenssisopimus (EULA), jotta voit käyttää Minecraft Educationia. # +eula.location=EULA löytyy osoitteesta: # +eula.title=Käyttöoikeussopimus # +eula.view=Näytä käyttöoikeussopimus # +eula.callToAction=Napsauttamalla Hyväksy hyväksyt sopimuksen ehdot. # +eula.acceptButton=Hyväksy # + +book.byAuthor=kirjoittanut # +book.defaultAuthor=Tuntematon tekijä # +book.editTitle=Kirjoita kirjan nimi: # +book.export=Vie # +book.finalizeButton=Allekirjoita ja sulje # +book.finalizeWarning=Huom! Kun olet allekirjoittanut kirjan, sitä ei enää voi muokata. # +book.generation.0=Alkuperäinen # +book.generation.1=Alkuperäisen jäljennös # +book.generation.2=Jäljennöksen jäljennös # +book.generation.3=Riekaleinen # +book.pageIndicator=Sivu %1$s/%2$s # +book.signButton=Allekirjoita # +book.titleHere=[Syötä nimi tähän] # +book.headerPortfolio=Portfoliosta # +book.headerInventory=Tavaraluettelosta # + +build.tooHigh=Rakennuksen enimmäiskorkeus on %s kuutiota # +build.tooLow=Rakennuksen vähimmäiskorkeus on %s kuutiota # + +chalkboardScreen.header=Muokkaa tekstiä # +chalkboardScreen.locked=Lukittu # +chalkboardScreen.unlocked=Avattu # + +chat.cannotSend=Chat-viestin lähettäminen ei onnistu # +chat.copy=Kopioi leikepöydälle # +chat.link.confirm=Oletko varma, että haluat avata seuraavan verkkosivun? # +chat.link.confirmTrusted=Haluatko avata tämän linkin vai kopioida sen leikepöydällesi? # +chat.link.open=Avaa selaimessa # +chat.link.warning=Älä koskaan avaa linkkejä henkilöiltä, joihin et luota! # +chat.mentions.autocomplete.allPlayers=mainitse kaikki pelaajat # +chat.mute=Vaienna chatti # +chat.realmsFilterDisabled=Tässä Realmissa chatin suodatus ei ole käytössä. # +chat.settings=Chattiasetukset # +chat.settings.defaultChatColor=Chatin oletusväri # +chat.settings.chatColor=Chattiväri # +chat.settings.chatFont=Chattikirjasin # +chat.settings.color=Väri # +chat.settings.font=Kirjasin # +chat.settings.fontColor=Kirjasinväri # +chat.settings.fontSize=Koko: %s # +chat.settings.fontSize.disabled=Koko: käytettävissä kirjasimen %s kanssa # +chat.settings.lineSpacing=Riviväli # +chat.settings.lineSpacingNumber=x%s # +chat.settings.mentions=Mainintani # +chat.settings.mentionsColor=Mainintojeni värit # +chat.settings.muteAll=Vaienna koko chatti # +chat.settings.muteEmotes=Mykistä elechatti # +chat.settings.unmuteAll=Poista koko chatin vaimennus # +chat.settings.tts=Teksti puheeksi chatissa # +chat.stream.emote=(%s) * %s %s # +chat.stream.text=(%s) <%s> %s # +chat.title=Chat # +chat.title.cheats=Chat ja komennot # +chat.type.achievement=%s on juuri ansainnut saavutuksen %s # +chat.type.achievement.taken=%s on menettänyt saavutuksen %s # +chat.type.admin=[%s: %s] # +chat.type.announcement=[%s] %s # +chat.type.emote=* %s %s # +chat.type.sleeping=%s nukkuu sängyssä. Jotta aamu koittaisi nopeasti, kaikkien pelaajien on nukuttava omassa sängyssä samaan aikaan. # +chat.type.text=<%s> %s # +chat.renamed=Uusi nimesi tällä palvelimella on väliaikaisesti "%s" # +chat.coordinateTypePosition=Oma sijainti # +chat.coordinateTypeFacing=Kuution sijainti # +chat.coordinateCopiedToast=Koordinaatti on kopioitu # +chat.coordinatesInvalid=Virheelliset koordinaatit # +chat.coordinatesInvalidLong=Virheelliset koordinaatit: varmista, että tarkastelet kuutiota # +chat.redactObfuscatedText=[PIILOTETTU] # + +chestScreen.header.large=Iso arkku # +chestScreen.header.player=Tavaraluettelo # +chestScreen.header.small=Arkku # + +chooseRealmScreen.header=Valitse Realm-palvelin # +chooseRealmScreen.realmsplusbuttontext=Lisää 10 pelaajan Realm # +chooseRealmScreen.realmsbuttontext=Lisää 2 pelaajan Realm # + +customTemplatesScreen.header=Tuodut mallit # + +craftingScreen.tab.search=Kaikki # +craftingScreen.tab.search.filter=Nikkaroitavissa # +craftingScreen.tab.construction=Rakentaminen # +craftingScreen.tab.nature=Luonto # +craftingScreen.tab.equipment=Varusteet # +craftingScreen.tab.items=Esineet # +craftingScreen.tab.survival=Tavaraluettelo # +craftingScreen.tab.armor=Suojavarusteet # + + +credits.skip=Ohita # + +cauldronScreen.header=Pata # + +codeScreen.aznbReset.title=Nollaa kaikki muistikirjat # +codeScreen.aznbReset.body=Olet tyhjentämässä kaikki projektit. Tätä toimintoa ei voi kumota. Oletko varma? # +codeScreen.chooseEditor=Valitse editorisi: # +codeScreen.editor.description.aznb=Opi koodaamaan Pyhtonilla! Tutustu tietojenkäsittelytieteen oppitunteihin, opetusohjelmiin ja haasteisiin muistikirjaliittymän avulla. # +codeScreen.editor.description.makeCode=Microsoft MakeCoden ansiosta voit koodata Minecraftissa käyttäen lohko-ohjelmointia, Pythonia tai JavaScriptiä! # +codeScreen.editor.description.tynker=Muokkaa maailmaasi Tynkerillä! Kehitä minipelejä, luo pikarakenteita ja tee omat muokkauksesi koodeilla. # +codeScreen.memoryWarning=Tämä laite ei täytä muistin määrää koskevaa suositusta. Editorit eivät välttämättä toimi odotetulla tavalla. # +codeScreen.memoryError=Virhe editoriprosessissa. Tarkista, että laitteessasi on riittävästi muistia. # +codeScreen.needCheats=Koodaamista varten huijauskoodien oltava käytössä maailmassa! # +codeScreen.networkError=Verkkoon ei saada yhteyttä, tarkista verkkoasetuksesi. # +codeScreen.title=Koodinrakentaja # +codeScreen.changeEditorModal.title=Muuta editoria # +codeScreen.resetWarning=Haluatko varmasti muuttaa käyttämääsi editoria? Kaikki tallentamaton työ menetetään. # +codeScreen.changeEditorModal.change=Muuta # +codeScreen.button.flipWindow=Käännä # +codeScreen.button.largerWindow=Suurenna # +codeScreen.button.smallerWindow=Pienempi ikkuna # +codeScreen.button.resetEditor=Nollaa editori # +codeScreen.button.changeEditor=Muuta editoria # +codeScreen.buttonTTS.splitLeft=Liiku vasemmalle # +codeScreen.buttonTTS.splitRight=Liiku oikealle # +codeScreen.buttonTTS.selectEditor=Valitse editori # +codeScreen.buttonTTS.maximize=Suurenna # +codeScreen.buttonTTS.restore=Palauta # +codeScreen.buttonTTS.home=Aloitus # + +color.black=Musta # +color.dark_blue=Tummansininen # +color.dark_green=Tummanvihreä # +color.dark_aqua=Tumma vedensininen # +color.dark_red=Tummanpunainen # +color.dark_purple=Tummanvioletti # +color.gold=Kultainen # +color.gray=Harmaa # +color.dark_gray=Tummanharmaa # +color.blue=Sininen # +color.green=Vihreä # +color.aqua=Vedensininen # +color.red=Punainen # +color.light_purple=Vaaleanvioletti # +color.yellow=Keltainen # +color.white=Valkoinen # + +commandBlockScreen.blockType=Kuutiotyyppi: # +commandBlockScreen.blockType.impulse=Impulssi # +commandBlockScreen.blockType.chain=Ketju # +commandBlockScreen.blockType.repeat=Toisto # +commandBlockScreen.condition=Ehto: # +commandBlockScreen.condition.conditional=Ehdollinen # +commandBlockScreen.condition.unconditional=Ehdoton # +commandBlockScreen.redstone=Punakivi: # +commandBlockScreen.redstone.needs_redstone=Vaatii punakiveä # +commandBlockScreen.redstone.always_on=Aina aktiivinen # +commandBlockScreen.tickDelay=Jaksoviive: # +commandBlockScreen.executeFirstTick=Suorita ensimmäisen jakson yhteydessä # +commandBlockScreen.displayOutputMode=O # +commandBlockScreen.hideOutputMode=X # +commandBlockScreen.hoverNote=Hiiren kohdistuksen ilmoitus # +commandBlockScreen.title=Komentokuutio # + +seargeSays.searge=Searge sanoo: %s # +seargeSays.searge1=Yolo # +seargeSays.searge2=/achievement ota achievement.understandCommands @p # +seargeSays.searge3=Pyydä apua Twitteristä # +seargeSays.searge4=/deop @p # +seargeSays.searge5=Tulostaulu poistettu, komennot estetty # +seargeSays.searge6=Ota yhteyttä tukeen # +seargeSays.searge7=/testfornoob @p # +seargeSays.searge8=/trigger varoitus # +seargeSays.searge9=Hyvä luoja, se on täynnä tilastoja # +seargeSays.searge10=/kill @p[name=!Searge] # +seargeSays.searge11=Oletko kokeillut sammuttaa sen ja laittaa sen takaisin päälle? # +seargeSays.searge12=Sori, ei apua tänään # + +commandBlock.shortName=@ # +commandBlock.genericName=Komentokuutio # + +commands.ability.description=Asettaa pelaajan taidon. # +commands.ability.noability=Taitoa "%1$s" ei ole käytettävissä # +commands.ability.granted=Sinulle on myönnetty taito "%1$s" # +commands.ability.revoked=Taitosi "%1$s" on kumottu # +commands.ability.success=Taitoa on päivitetty # +commands.achievement.alreadyHave=Pelaajalla %1$s on jo saavutus %2$s # +commands.achievement.description=Antaa tai poistaa saavutuksen pelaajalta. # +commands.achievement.dontHave=Pelaajalla %1$s ei ole saavutusta %2$s # +commands.achievement.give.success.all=Kaikki saavutukset on annettu onnistuneesti pelaajalle %1$s # +commands.achievement.give.success.one=Tilasto %2$s on annettu onnistuneesti pelaajalle %1$s # +commands.achievement.statTooLow=Pelaajalla %1$s ei ole tilastoa %2$s # +commands.achievement.take.success.all=Kaikki saavutukset on onnistuneesti poistettu pelaajalta %1$s # +commands.achievement.take.success.one=Tilasto %1$s on otettu onnistuneesti pois pelaajalta %2$s # +commands.achievement.unknownAchievement=Tuntematon saavutus tai tilasto "%1$s" # +commands.agent.attack.success=Agentin attack onnistui # +commands.agent.attack.failed=Agentin attack epäonnistui # +commands.agent.collect.success=Agentin collect onnistui # +commands.agent.collect.failed=Agentin collect epäonnistui # +commands.agent.createagent.success=Agentti luotiin # +commands.agent.createagent.failed=Agenttia ei voi luoda # +commands.agent.destroy.success=Agentti tuhosi kuution # +commands.agent.destroy.failed=Agentin destroy epäonnistui # +commands.agent.detect.success=Agentin detect onnistui # +commands.agent.detect.failed=Agentin detect epäonnistui # +commands.agent.detectredstone.success=Agentin detectredstone onnistui # +commands.agent.detectredstone.failed=Agent detectredstone epäonnistui # +commands.agent.drop.success=Agentin drop onnistui # +commands.agent.drop.failed=Agentin drop epäonnistui # +commands.agent.dropall.success=Agentin dropall onnistui # +commands.agent.dropall.failed=Agentin dropall epäonnistui # +commands.agent.getitemcount.success=Agentin getitemcount onnistui # +commands.agent.getitemcount.failed=Agentin getitemcount epäonnistui # +commands.agent.getitemspace.success=Agentin getitemspace onnistui # +commands.agent.getitemspace.failed=Agentin getitemspace epäonnistui # +commands.agent.getitemdetail.success=Agentin getitemdetail onnistui # +commands.agent.getitemdetail.failed=Agentin getitemdetail onnistui # +commands.agent.getposition.success=Agentin getposition onnistui # +commands.agent.getposition.failed=Agentin getposition epäonnistui # +commands.agent.inspect.success=Agentin inspect onnistui # +commands.agent.inspect.failed=Agentin inspect epäonnistui # +commands.agent.inspectdata.success=Agentin inspect data onnistui # +commands.agent.inspectdata.failed=Agentin inspect data epäonnistui # +commands.agent.move.success=Agentin move onnistui # +commands.agent.move.failed=Agentin move epäonnistui # +commands.agent.outofrange=Komentoa ei voi antaa, agentti ei ole saavutettavissa # +commands.agent.place.success=Agentin place onnistui # +commands.agent.place.failed=Agentin place epäonnistui # +commands.agent.setitem.success=Agentin set item onnistui # +commands.agent.setitem.failed=Agentin set item epäonnistui # +commands.agent.turn.success=Agentin turn onnistui # +commands.agent.turn.failed=Agentin turn epäonnistui # +commands.agent.till.success=Agentin till onnistui # +commands.agent.till.failed=Agentin till epäonnistui # +commands.agent.tpagent.description=Kaukosiirrä agenttisi. # +commands.agent.tpagent.success=Agentin kaukosiirto onnistui # +commands.agent.tpagent.failed=Agentin kaukosiirto epäonnistui # +commands.agent.transfer.success=Agentin transfer onnistui # +commands.agent.transfer.failed=Agentin transfer epäonnistui # +commands.always.day=Päivä-yö-kierto %1$s # +commands.always.day.locked=Päivä-yö-kierto lukittu # +commands.always.day.unlocked=Päivä-yö-kierto avattu # +commands.ban.description=Lisää pelaajan estolistalle. # +commands.autocomplete.a=kaikki pelaajat # +commands.autocomplete.c=oma Agent # +commands.autocomplete.e=kaikki kohteet # +commands.autocomplete.p=lähin pelaajat # +commands.autocomplete.r=sattumanvarainen pelaaja # +commands.autocomplete.s=itse # +commands.autocomplete.v=kaikki Agentit # +commands.ban.failed=Pelaajaa %1$s ei voitu estää # +commands.ban.success=Pelaaja %1$s estettiin # +commands.banip.description=Lisää IP-osoitteen estolistalle. # +commands.banip.invalid=Olet antanut virheellisen IP-osoitteen tai pelaajan, joka ei ole verkossa # +commands.banip.success=IP-osoite %1$s estetty # +commands.banip.success.players=Estetty pelaajan %2$s IP-osoite %1$s # +commands.banlist.ips=Estettyjä IP-osoitteita on yhteensä %1$d: # +commands.banlist.players=Estettyjä pelaajia on yhteensä %1$d: # +commands.blockdata.description=Muokkaa kuution tietotunnistetta. # +commands.blockdata.placeFailed=Et voi asettaa kuutioita tähän # +commands.blockdata.destroyFailed=Et voi kaivaa tässä # +commands.blockdata.failed=Tietotunniste ei muuttunut: %1$s # +commands.blockdata.notValid=Kohteena oleva kuutio ei ole tietoa kantava kuutio # +commands.blockdata.outOfWorld=Kuutiota ei voi muuttaa maailman ulkopuolella # +commands.blockdata.success=Kuution tiedot päivitetty muotoon: %1$s # +commands.blockdata.tagError=Tietotunnisteen jäsennys epäonnistui: %1$s # +commands.blockstate.invalidState="%1$s" ei ole hyväksyttävä kuutiotila. # +commands.blockstate.stateError=Kuutiotila: "%1$s" on virheellinen kuutiolle "%2$s". # +commands.blockstate.typeError=Virheellinen arvotyyppi kuutiotilalle: "%1$s". # +commands.blockstate.valueError=Virheellinen arvo kuutiotilalle: "%1$s". # +commands.bossbar.add.success=Luotu mukautettu pomopalkki [%1$s] # +commands.bossbar.add.failure.invalid=Virheellinen pomopalkkitunnus. Tunnusten on oltava namespace:id- tai id-muotoisia (Minecraftin nimiavaruuden oletusarvoja). # +commands.bossbar.add.failure.exists=Pomopalkki tunnuksella %1$s on jo olemassa # +commands.bossbar.description=Luo ja muokkaa pomopalkkeja # +commands.bossbar.get.max=Mukautetun pomopalkin [%1$s] enimmäismäärä on %2$d # +commands.bossbar.get.players=Mukautetussa pomopalkissa [%1$s] on tällä hetkellä %2$s pelaajaa online-tilassa: %3$s # +commands.bossbar.get.players.none=Mukautetussa pomopalkissa [%1$s] ei tällä hetkellä ole pelaajia online-tilassa # +commands.bossbar.get.players.one=Mukautetussa pomopalkissa [%1$s] on tällä hetkellä 1 pelaaja online-tilassa: %2$s # +commands.bossbar.get.value=Mukautetun pomopalkin [%1$s] arvo on %2$d # +commands.bossbar.get.visible.true=Mukautettu pomopalkki [%1$s] on näkyvissä # +commands.bossbar.get.visible.false=Mukautettu pomopalkki [%1$s] on piilotettuna # +commands.bossbar.list=Käytössä on %1$s mukautettua pomopalkkia: %2$s # +commands.bossbar.list.none=Mukautettuja pomopalkkeja ei ole käytössä # +commands.bossbar.list.one=Käytössä on 1 mukautettu pomopalkki: %1$s # +commands.bossbar.notFound=Tunnuksella %1$s ei ole olemassa pomopalkkia # +commands.bossbar.remove=Mukautettu pomopalkki [%1$s] poistettiin # +commands.change-setting.description=Muuttaa asianomaisen palvelimen asetusta, kun se on käynnissä. # +commands.change-setting.success=Asetusta %1$s on muutettu # +commands.chunkinfo.compiled=Lohko on laadittu. # +commands.chunkinfo.data=Ensimmäiset 64 pistettä ovat: %1$s # +commands.chunkinfo.empty=Lohko on tyhjä. # +commands.chunkinfo.hasLayers=Lohkossa on kerrokset: %1$s # +commands.chunkinfo.hasNoRenderableLayers=Lohkossa ei ole renderoitavia kerroksia. # +commands.chunkinfo.isEmpty=Lohkossa on tyhjät kerrokset: %1$s # +commands.chunkinfo.location=Lohkon sijainti: (%1$d, %2$d, %3$d) # +commands.chunkinfo.noChunk=Lohkosijainnissa %1$d, %2$d, %3$d ei ole lohkoa # +commands.chunkinfo.notCompiled=Lohkoa ei ole laadittu. # +commands.chunkinfo.notEmpty=Lohko ei ole tyhjä. # +commands.chunkinfo.vertices=Lohkon kerroksen %1$s puskurissa on %2$d pistettä # +commands.classroommode.description=Yritä käynnistää ja yhdistää luokkahuonetilaan. # +commands.classroommode.success=Yritetään käynnistää luokkahuonetilaan... # +commands.clear.description=Poistaa esineet pelaajan tavaraluettelosta. # +commands.clear.failure=Tavaraluetteloa ei voitu tyhjentää %1$s-esineistä # +commands.clear.failure.no.items=Tavaraluetteloa ei voitu tyhjentää %1$s-esineistä, niitä ei ole # +commands.clear.success=Tavaraluettelo tyhjennettiin %1$s-esineistä, %2$d esinettä poistettiin # +commands.clear.tagError=Tietotunnisteen jäsennys epäonnistui: %1$s # +commands.clear.testing=Pelaajalla %1$s on %2$d esinettä, jotka täyttävät ehdot # +commands.clearfixedinv.description=Poistaa kaikki määritetyt tavaraluettelon paikat. # +commands.clearfixedinv.success=Määritetty tavaraluettelo tyhjennettiin # +commands.clone.description=Kloonaa kuutioita yhdeltä alueelta toiselle. # +commands.clone.failed=Kuutioita ei kloonattu # +commands.clone.filtered.error=Suodatettu käyttö edellyttää suodatinkuution määrittämistä # +commands.clone.noOverlap=Lähde ja kohde eivät voi olla päällekkäin # +commands.clone.success=Kloonattiin %1$s kuutiota # +commands.clone.tooManyBlocks=Määritetyllä alueella (%1$d > %2$d) on liikaa kuutioita # +commands.closechat.description=Sulkee paikallisen pelaajan chatti-ikkunan, jos se on auki. # +commands.closechat.success=Chatti suljettu # +commands.closechat.failure=Chatti ei ollut auki # +commands.closewebsocket.description=Sulkee websocket-yhteyden, jos sellainen on. # +commands.code.description=Käynnistää Koodinrakentajan. # +commands.code.success=Koodinrakentaja käynnistetty. # +commands.compare.failed=Lähde ja kohde eivät ole identtisiä # +commands.compare.success=%1$d kuutiota vertailtu # +commands.compare.tooManyBlocks=Määritetyllä alueella (%1$d > %2$d) on liikaa kuutioita # +commands.compactdb.description=Tiivistää yksinomaan levelDB-lokin. # +commands.compactdb.success=LevelDB-lokin tiivistys onnistui. # +commands.corruptworld.description=Vahingoittaa palvelimelle ladattua maailmaa. # +commands.corruptworld.success=Maailmaa vahingoitettiin onnistuneesti. # +commands.damage.description=Kohdista vauriota määritettyihin entiteetteihin. # +commands.damage.specify.damage=Määritä kelvollinen vaurioarvo. # +commands.damage.success=Kohdistettiin vauriota entiteettiin %1$s # +commands.damage.failed=Entiteettiin %1$s ei voitu kohdistaa vauriota # +commands.damage.tooManySources=Lähde-entiteettejä voi olla vain yksi. Säädä valitsin siten, että valinta rajoittuu yhteen entiteettiin. # +commands.daylock.description=Lukitsee ja avaa päivä-yö-kierron. # +commands.debug.description=Aloittaa tai lopettaa vianetsinnän. # +commands.debug.notStarted=Profilointia ei voi lopettaa, kun emme ole aloittaneetkaan vielä! # +commands.debug.start=Vianetsintäprofilointi aloitettu # +commands.debug.stop=Vianetsintäprofilointi lopetettiin %.2f sekunnin (%1$d sykäyksen) jälkeen # +commands.defaultgamemode.description=Asettaa pelin oletustilan. # +commands.defaultgamemode.success=Maailman oletuspelimuoto on nyt %1$s # +commands.deop.description=Peruu pelaajan operaattoristatuksen. # +commands.deop.failed=Ei voitu poistaa operaattorin käyttöoikeuksia (liian korkea lupataso): %s # +commands.deop.success=Op poistettu: %s # +commands.deop.message=Op:si on poistettu # +commands.dialogue.description=Avaa NPC-dialogin pelaajalle. # +commands.dialogue.changeFailed=NPC:n kohtauksen muuttaminen epäonnistui. # +commands.dialogue.changeSuccess=Dialogi muutti NPC:n kokonaistilannetta. # +commands.dialogue.changePerPlayerSuccess=Dialogi muutti NPC-tekstiä vain kohteessa %1$s. # +commands.dialogue.invalidScene=Virheelliseen kohtaukseen viitattiin. # +commands.dialogue.noNpcComponent=Valitulla näyttelijällä ei ollut NPC-komponenttia. # +commands.dialogue.npcNotFound=NPC:tä ei löytynyt. # +commands.dialogue.npcNotInRange=NPC löytyi, mutta se ei ollut vastaanottavan pelaajan %1$s päivittyvällä alueella. # +commands.dialogue.success=Dialogi lähetetty: %1$s. # +commands.dialogue.tooManyNPCs=NPC-valitsin oli monitulkintainen, ja tuloksena valittiin liian monta. Valitse vain yksi NPC. # +commands.difficulty.description=Asettaa vaikeustason. # +commands.difficulty.usage=/difficulty # +commands.difficulty.success=Pelin vaikeustasoksi asetettu %1$s # +commands.downfall.success=Vaihdettu sademuotoa # +commands.effect.description=Lisää tai poista statusvaikutuksia. # +commands.effect.failure.notActive=Vaikutusta %1$s ei voitu poistaa pelaajalta %2$s, koska hänellä ei ole tätä vaikutusta # +commands.effect.failure.notActive.all=Pelaajalta %1$s ei voi poistaa vaikutuksia, koska hänellä ei ole sellaisia # +commands.effect.failure.notAMob=%1$s ei voi sisältää vaikutuksia # +commands.effect.notFound=Hirviövaikutusta tunnuksella %s ei ole # +commands.effect.success=Annettiin %1$s * %2$d pelaajalle %3$s for %4$d sekunniksi # +commands.effect.success.removed=Otettiin %1$s pelaajalta %2$s # +commands.effect.success.removed.all=Poistettiin kaikki vaikutukset pelaajalta %1$s # +commands.enchant.cantCombine=Vaikutusta %1$s ei voi yhdistää vaikutukseen %2$s # +commands.enchant.invalidLevel=%1$s ei tue tasoa %2$d # +commands.enchant.cantEnchant=Valittua lumousta ei voi lisätä kohteena olevaan esineeseen: %1$s # +commands.enchant.description=Lisää lumouksen pelaajan valitsemaan esineeseen. # +commands.enchant.noItem=Kohteessa ei ole esinettä: %1$s # +commands.enchant.notFound=Lumousta tunnuksella %1$s ei ole # +commands.enchant.success=Kohteen %1$s lumous onnistui # +commands.entitydata.description=Muokkaa kohteen tietotunnistetta. # +commands.entitydata.failed=Tietotunniste ei muuttunut: %1$s # +commands.entitydata.noPlayers=%1$s on pelaaja eikä häntä voi vaihtaa # +commands.entitydata.success=Tahon tiedot päivitetty muotoon: %1$s # +commands.entitydata.tagError=Tietotunnisteen jäsennys epäonnistui: %1$s # +commands.event.description=Käynnistää tapahtuman määritetyille objekteille # +commands.event.error.empty=Tapahtuman nimi ei voi olla tyhjä # +commands.event.error.failed=Tapahtumaa %1$s ei voitu suorittaa kohteessa %2$s ###1: Event Name ##2: List of failed entities for which the event could not be executed +commands.event.success=%1$s suoritettu onnistuneesti kohteessa %2$s ###1: Event Name ##2: List of entities +commands.execute.align.invalidInput=Virheellinen swizzle, odotettiin koordinaattien 'x', 'y' ja 'z' yhdistelmää # +commands.execute.allInvocationsFailed=Kaikki manaukset epäonnistuivat: "%1$s" # +commands.execute.failed=Komennon "%1$s" suorittaminen muodossa %2$s epäonnistui # +commands.execute.description=Suorittaa komennon yhden tai useamman tahon puolesta. # +commands.execute.outRangedDetectPosition=Sijainnintunnistus: %1$s %2$s %3$s on alueen ulkopuolella. # +commands.execute.falseCondition=Execute subcommand %1$s %2$s test failed. ###1: Subcommand ##2: ConditionSubcommand +commands.execute.falseConditionWithCount=Execute subcommand %1$s %2$s test failed, count: %3$s. ###1: Subcommand ##2: ConditionSubcommand ##3: Test passed count +commands.execute.trueCondition=Testi läpäisty. # +commands.execute.trueConditionWithCount=Testi läpäisty, luku: %1$s. # +commands.execute.ifUnlessBlocks.tooManyBlocks=Tarkistuksessa liian monta kuutiota. Kuutioiden enimmäismäärä: %1$s. Nykyinen kuutioiden määrä: %2$s. ###1: Max number of blocks that are checked ##2: Current number of blocks that are checked +commands.execute.ifUnlessScore.score.notFound=Pelaajalle %2$s ei löydy %1$s-tulosta ###1: Objective Name ##2: Player Name +commands.execute.ifUnlessScore.targets.tooMany=%1$s kohdetta vastasi valitsinta. Vain yksi kohde sallitaan. ### Number of targets that are matching with selector +commands.execute.ifUnlessScore.targets.empty=Tulostaululla ei ole seurattua käyttäjää: %1$s ###1: Player name +commands.execute.ifUnlessScore.objectiveNotFound=Tavoitetta '%1$s' ei löydy ###1: Objective Name +commands.execute.ifUnlessScore.players.compareOperation.invalidOperation=Virheellinen toiminto %1$s. ###1: Operator +commands.fill.description=Täyttää alueen tai osan alueesta tietyllä kuutiolla. # +commands.fill.failed=Kuutioita ei asetettu # +commands.fill.outOfWorld=Kuutioita ei voi asettaa maailman ulkopuolelle # +commands.fill.success=%1$d kuutiota asetettu # +commands.fill.tagError=Tietotunnisteen jäsennys epäonnistui: %1$s # +commands.fill.tooManyBlocks=Määritetyllä alueella (%1$d > %2$d) on liikaa kuutioita # +commands.fill.replace.auxvalue.invalid=Virheellinen korvaava tietoarvo kuutiolle %1$s # +commands.fog.description=Lisää tai poista sumuasetusten tiedosto # +commands.fog.invalidFogId=Virheellinen sumuasetusten tunnus: %1$s # +commands.fog.invalidUserId=Tunnuksella ei löytynyt sumuasetuksia kohteelle %1$s # +commands.fog.limitReached=Kohteen %1$s sumutunnusten enimmäiskoko saavutettu # +commands.fog.success.pop=Viimeksi työnnetyt sumuasetukset tunnuksella %2$s poistettiin onnistuneesti kohteesta %1$s # +commands.fog.success.push=Sumuasetukset tunnuksella %2$s lisättiin onnistuneesti kohteeseen %1$s # +commands.fog.success.remove=Sumuasetukset tunnuksella %2$s poistettiin onnistuneesti kohteesta %1$s # +commands.function.description=Suorittaa vastaavan toimintotiedoston komentoja. # +commands.function.functionNameNotFound=Toimintoa %1$s ei löydetty. # +commands.function.invalidCharacters=Toiminto nimeltä %s ei ole kelvollinen, merkki %s ei ole sallittu toimintojen nimissä. # +commands.function.noEngineVersionSpecified=Toimintoa %s ei voitu suorittaa. Sinun on määritettävä min_engine_version käyttäytymispaketin manifest.json-tiedostossa. # +commands.function.success=%1$d toimintosyötettä suoritettu onnistuneesti. # +commands.gamemode.description=Asettaa pelaajan pelitilan. # +commands.gamemode.success.other=Aseta pelaajan %2$s pelimuodoksi %1$s # +commands.gamemode.success.self=Aseta omaksi pelimuodoksi %1$s # +commands.gamemode.fail.invalid=Pelimuoto "%1$s" on virheellinen # +commands.gamerule.description=Asettaa pelisäännön arvon tai kysyy sitä. # +commands.gamerule.type.invalid=Pelisäännössä "%1$s" käytetty virheellistä tyyppiä # +commands.gamerule.type.nocheatsenabled=Pelisääntöä "%1$s" voi käyttää vain, jos huijauskoodit ovat käytössä tässä maailmassa. # +commands.gamerule.nopermission=Vain palvelimenomistajat voivat muuttaa sääntöä "%1$s" # +commands.gamerule.norule=Pelisääntöä nimellä "%1$s" ei ole käytettävissä # +commands.gamerule.success=Pelisääntö %1$s on päivitetty muotoon %2$s # +commands.generic.async.initiated=Komento "%1$s" aloitettu (asynkronoitu vaihe %2$d) # +commands.generic.boolean.invalid="%1$s" ei ole tosi tai epätosi # +commands.generic.chunk.notFound=Määritettyä lohkoa ei löydetty # +commands.generic.componentError=Komponenttiluettelon jäsennys epäonnistui # +commands.generic.dimension.notFound=Määritettyä ulottuvuutta ei löydetty # +commands.generic.disabled=Huijauskoodit eivät ole käytössä tässä maailmassa. # +commands.generic.disabled.editorLocked=Antamaasi komentoa, %s, ei tueta editorissa. # +commands.generic.disabled.templateLocked=Asetukset ovat lukittuna. Avaa mallimaailma-asetukset peliasetuksista, jotta voit muuttaa niitä. # +commands.generic.double.tooBig=Antamasi luku (%.2f) on liian suuri, se saa olla enintään %.2f # +commands.generic.double.tooSmall=Antamasi luku (%.2f) on liian pieni, sen on oltava vähintään %.2f # +commands.generic.duplicateType=Kopioi tyypin argumentit # +commands.generic.duplicateSelectorArgument=Kopioi haun %s argumentit # +commands.generic.encryption.badkey=Virheellinen julkinen avain syötetty. Odotettu avain PEM-alustuksen jälkeen 120 tavua. # +commands.generic.encryption.badsalt=Virheellinen suola syötetty. Odotettu 16 tavua ennen base 64 -enkoodausta. # +commands.generic.encryption.required=Vaaditaan salattu istunto # +commands.generic.entity.invalidType=Entiteettityyppi "%1$s" on virheellinen # +commands.generic.entity.invalidUuid=Annettu entiteetin UUID on virheellisessä muodossa # +commands.generic.entity.notFound=Entiteettiä ei löydy # +commands.generic.exception=Tämän komennon suorittamisen yhteydessä tapahtui tuntematon virhe # +commands.generic.invalidAgentType=Tyypin argumentti otettiin käyttöön vain Agentin valitsimessa # +commands.generic.invalidcontext=Annettu virheellinen konteksti syötetylle komentotyypille # +commands.generic.invalidDevice=Tämä laite ei tue syöttämääsi komentoa, %s. # +commands.generic.invalidPlayerType=Tyypin argumentti otettiin käyttöön vain pelaajien haussa # +commands.generic.invalidType=Tuntematon tyypin argumentti # +commands.generic.levelError=Maksimitason on oltava suurempi kuin minimitason # +commands.generic.malformed.body=Keho puuttuu tai on epämuodostunut # +commands.generic.malformed.type=Virheellinen pyyntötyyppi # +commands.generic.notimplemented=Ei toteutettuna # +commands.generic.num.invalid="%1$s" ei ole hyväksyttävä luku # +commands.generic.num.tooBig=Antamasi luku (%1$d) on liian suuri, se saa olla enintään %2$d # +commands.generic.num.tooSmall=Antamasi luku (%1$d) on liian pieni, sen on oltava vähintään %2$d # +commands.generic.outOfWorld=Kuutioita ei voi käsitellä maailman ulkopuolella # +commands.generic.parameter.invalid="%1$s" ei ole hyväksyttävä parametri # +commands.generic.permission.selector= # +commands.generic.player.notFound=Pelaajaa ei löydy # +commands.generic.protocol.mismatch=Annettu protokollaversio ei vastaa Minecraftin protokollaversiota # +commands.generic.radiusError=Haun minimisäteen on oltava pienempi kuin maksimin # +commands.generic.radiusNegative=Säde ei voi olla negatiivinen # +commands.generic.rotationError=Kierto ei ole saavutettavissa # +commands.generic.running=Komento on jo käynnissä # +commands.generic.step.failed=Komentovaihe epäonnistui # +commands.generic.syntax=Syntaksivirhe: Odottamaton "%2$s": kohteessa "%1$s>>%2$s<<%3$s" # +commands.generic.noTargetMatch=Yksikään kohde ei vastannut hakua # +commands.generic.targetNotPlayer=Haun on oltava pelaajatyyppi # +commands.generic.tooManyNames=Liian monta kohdenimen argumenttia # +commands.generic.tooManyTargets=Liian moni kohde vastasi hakua # +commands.generic.too.many.requests=Komentoja on annettu liikaa, odota, että yksi on suoritettu loppuun # +commands.generic.unknown=Tuntematon komento: %s. Varmista, että komento on olemassa ja että sinulla on oikeus käyttää sitä. # +commands.generic.usage=Käyttö: %1$s # +commands.generic.usage.noparam=Käyttö: # +commands.generic.version.mismatch=Annettua versiota tästä komennosta ei ole olemassa # +commands.generic.version.missing=Muualla kuin chatissa annetuissa komennoissa on määritettävä komennon versio # +commands.getchunkdata.description=Näyttää tietyn lohkon pikselit. # +commands.getchunkdata.success=Lohkotiedot on vastaanotettu # +commands.getchunks.description=Näyttää ladattujen lohkojen luettelon. # +commands.getchunks.success=Lohkoluettelo on vastaanotettu # +commands.getlocalplayername.description=Palauttaa paikallisen pelaajanimen. # +commands.getspawnpoint.description=Näyttää määritettyjen pelaajien luontikohdat. # +commands.gettopsolidblock.description=Hakee määritetyssä kohdassa ylimpänä olevan ei-ilmakuution paikan # +commands.gettopsolidblock.notfound=Määritetyssä paikassa ei ole kiinteitä kuutioita # +commands.give.block.notFound=Nimellä %1$d ei ole kuutiota # +commands.give.description=Antaa esineen pelaajalle. # +commands.give.item.invalid=Virheellinen komennon syntaksi: %s ei ole olemassa kyseisellä arvolla # +commands.give.item.notFound=Esinettä nimellä %1$d ei ole # +commands.give.map.invalidData=Virheelliset karttatiedot # +commands.give.map.featureNotFound=Tutkimuskarttaa ei voitu luoda. Ominaisuus ei löydy tästä ulottuvuudesta. # +commands.give.success=Annettiin %1$s * %2$d pelaajalle %3$s # +commands.give.successRecipient=Sinulle on annettu %1$s * %2$d # +commands.give.tagError=Tietotunnisteen jäsennys epäonnistui: %1$s # +commands.hasitem.fail.invalidData=Kohdan "data" syöte on virheellinen. Sen on oltava kokonaisluku. # +commands.hasitem.fail.invalidQuantity=Kohdan "data" syöte on virheellinen. Sen on oltava kokonaisluku tai kokonaislukualue. # +commands.hasitem.fail.invalidSlot=Kohdan "slot" syöte on virheellinen. Sen on oltava kokonaisluku tai kokonaislukualue. # +commands.hasitem.fail.noItem="item" puuttuu, sitä tarvitaan suodatinta "hasitem" varten. # +commands.hasitem.fail.slotNoLocation=Kohdan "slot" määritys on virheellinen, jos kohtaa "location" ei ole täytetty. # +commands.help.description=Antaa apua/komentoluettelon. # +commands.help.footer=Vihje: Täydennä komento tai sen argumentit automaattisesti käyttämällä painiketta , kun kirjoitat komentoa # +commands.help.header=--- Näytetään ohjesivu %1$d/%2$d (/help ) --- # +commands.help.command.aliases=%s (myös %s): # +commands.immutableworld.description=Asettaa maailman muuttumattoman tilan. # +commands.immutableworld.info=immutableworld = %s # +commands.inputpermission.description=Määrittää, voiko pelaajan syöte vaikuttaa hänen hahmoonsa. # +commands.inputpermission.camera=Kamera # +commands.inputpermission.movement=Liikkuminen # +commands.inputpermission.enabled=käytössä # +commands.inputpermission.disabled=pois käytöstä # +commands.inputpermission.set.invalidfilter='%s' on virheellinen suodatusargumentti # +commands.inputpermission.set.missingpermission=Kohdan "lupa" syöte on virheellinen # +commands.inputpermission.set.missingstate=Kohdan "tila" syöte on virheellinen # +commands.inputpermission.query=<%s>: %d %s # +commands.inputpermission.queryverbose=<%s>: %d käytössä | %d pois käytöstä # +commands.itemswithtag.description=Luettelee kaikki kohteet, joissa on annettu tunniste. # +commands.itemswithtag.success.single=Tunnisteella %s on %d kohde: # +commands.itemswithtag.success.multiple=On %d kohteita, joiden tunniste on %s: # +commands.itemswithtag.success.list.items=%s # +commands.itemswithtag.fail.noitemsfound=Mikään kohde ei sisällä tunnistetta %s. # +commands.kick.description=Poistaa pelaajan palvelimelta. # +commands.kick.description.edu=Poistaa pelaajan pelistä. # +commands.kick.no.player=Anna sen pelaajan nimi, jota haluat potkaista # +commands.kick.not.found=Ei löydetty pelaajaa %1$s # +commands.kick.not.yourself=Et voi poistaa itseäsi pelistä # +commands.kick.success=%1$s poistettiin pelistä # +commands.kick.success.reason=Poistettiin %1$s pelistä: "%2$s" # +commands.kick.success.reasonedu=Poistettiin %1$s pelistä: %2$s # +commands.kick.no.host=Isäntää ei voi poistaa pelistä. # +commands.kick.no.teacher=Opettajia ei voi poistaa pelistä. # +commands.kill.attemptKillPlayerCreative.edu=Pelaajia ei voi poistaa, kun he ovat nikkaroijatilassa. # +commands.kill.attemptKillPlayerCreative=Pelaajia ei voi tappaa, kun he ovat nikkaroijatilassa. # +commands.kill.successful.edu=%1$s poistettu # +commands.kill.successful=%1$s tapettu # +commands.kill.description.edu=Poistaa kohteita (pelaajia, hirviöitä, jne.). # +commands.kill.description=Tappaa kohteita (pelaajia, hirviöitä, jne.). # +commands.lesson.description=Hoida opetuksellista luentoraportointia. # +commands.lesson.success=Onnistui # +commands.list.description=Antaa luettelon palvelimella olevista pelaajista. # +commands.locate.description=Näyttää tietyn rakenteen tai biomin lähimmän esiintymispaikan koordinaatit. # +commands.locate.biome.fail=Biomia %1$s ei löytynyt lähialueelta # +commands.locate.biome.success=Lähin %1$s sijaitsee kuution %2$s, %3$s, %4$s kohdalla (%5 kuution päässä) # +commands.locate.structure.fail.noplayer=Vain hyväksytty pelaaja voi käyttää komentoa # +commands.locate.structure.fail.nostructurefound=Kelvollista rakennetta ei löytynyt lähialueelta # +commands.locate.structure.success=Lähin %1$s on kuution %2$s, (y?), %3$s kohdalla (%4 kuution päässä) # +commands.loot.description=Pudottaa tietyn saalispöydän valittuun tavaraluetteloon tai maailmaan. # +commands.loot.failure.invalidLootTable=Saalispöytää '%1$s' ei löydetty # +commands.loot.failure.mainhandOffhandOnNonEntity=Oikeaa tai vasenta kättä ei tulisi käyttää ei-entiteettikohteeseen. # +commands.loot.failure.entityNoLootTable=Entiteetillä %1$s ei ole saalistaulukkoa # +commands.loot.failure.noContainer=Kohdesijainti %s ei ole säiliö # +commands.loot.failure.invalidSlotIdForSlotType=Ei voitu korvata paikkaa %s. Paikkaa %s varten on valittava arvo väliltä %d−%d. # +commands.loot.failure.invalidSlotTypeForEntity=Entiteetissä %s ei ole paikkatyyppiä %s # +commands.loot.failure.countExceedsContainerSize=slotId + määrä ylittää paikan koon %d # +commands.loot.failure.negativeCount=määrä ei voi olla negatiivinen luku # +commands.loot.success=%1$s esinettä pudotettiin. # +commands.loot.replaceSuccess=%s %d / %s korvattiin esineellä/-illä %d paikassa/-oissa %d # +commands.loot.replaceSuccess.block=Korvattu %s-paikka %d %d esineellä %d paikassa # +commands.selector.error.moreThanOne=Vain yksi entiteetti on sallittu, mutta annettu valitsin sallii useamman kuin yhden # +commands.tagsfromitem.description=Luettelo kaikista annettuun kohteeseen liittyvistä tunnisteista. # +commands.tagsfromitem.success.single=Kohteessa %s on %d tunniste: # +commands.tagsfromitem.success.multiple=Kohdassa %s on %d-tunnisteita: # +commands.tagsfromitem.success.list.tags=%s # +commands.tagsfromitem.fail.notagsfound=Tunnisteita ei löydy kohteesta: %s. # +commands.togglecontentlog.toggle=Ottaa käyttöön sisältölokikomennon tai poistaa sen käytöstä # +commands.togglecontentlog.enabled=Sisältöloki käytössä # +commands.togglecontentlog.disabled=Sisältöloki ei käytössä # +commands.me.description=Näyttää viestin sinusta. # +commands.message.display.incoming=%1$s kuiskaa sinulle: %2$s # +commands.message.display.outgoing=Kuiskaat pelaajalle %1$s: %2$s # +commands.message.sameTarget=Et voi lähettää yksityisviestiä itsellesi! # + +commands.mobevent.description=Valitsee, mitä hirviötapahtumia voidaan käyttää. # +commands.mobevent.eventsEnabledSetToTrue=Hirviötapahtumat ovat nyt käytössä. Yksittäisiä tapahtumia, joille on valittu epätosi-arvo, ei suoriteta. # +commands.mobevent.eventsEnabledSetToFalse=Hirviötapahtumat on nyt poistettu käytöstä. Yksittäisiä tapahtumia ei suoriteta. # +commands.mobevent.eventsEnabledIsTrue=Hirviötapahtumat ovat käytössä. Yksittäisiä tapahtumia, joille on valittu epätosi-arvo, ei suoriteta. # +commands.mobevent.eventsEnabledIsFalse=Hirviötapahtumat on poistettu käytöstä. Yksittäisiä tapahtumia ei suoriteta. # + +## for the following new loc strings, the first parameter is a localized event name, and the second is the literal event that must be entered into the command. +commands.mobevent.eventSetToTrue=Hirviötapahtuman %s (tunnus: %s) arvoksi määritetty tosi. # +commands.mobevent.eventSetToTrueButEventsDisabled=Hirviötapahtuman %s (tunnus: %s) arvoksi määritetty tosi, mutta hirviötapahtumat on poistettu käytöstä. # +commands.mobevent.eventSetToFalse=Hirviötapahtuman %s (tunnus: %s) arvoksi määritetty epätosi. # +commands.mobevent.eventIsTrue=Hirviötapahtuman %s (tunnus: %s) arvoksi on määritetty tosi. # +commands.mobevent.eventIsTrueButEventsDisabled=Hirviötapahtuman %s (tunnus: %s) arvoksi on määritetty tosi, mutta hirviötapahtumat on poistettu käytöstä. # +commands.mobevent.eventIsFalse=Hirviötapahtuman %s (tunnus: %s) arvoksi on määritetty epätosi. # + +commands.music.description=Mahdollistaa musiikkikappaleiden hallinnan. # +commands.music.failure.emptyTrackName=Sinun on annettava raidan nimi, joka ei ole tyhjä. # +commands.music.success.queueAction=%s on jonossa, ja se toistetaan, kun nykyinen raita loppuu. # +commands.music.success.playAction=%s on jonossa odottamassa toistamistaan. # +commands.music.success.stopAction=Mukautettu musiikki loppuu nyt. # +commands.music.success.volumeAction=Musiikin äänenvoimakkuudeksi päivitetään %d. # +commands.op.description=Myöntää pelaajalle operaattorin statuksen. # +commands.op.failed=Ei voitu antaa op:tä (jo operaattori tai ylempi rooli): %s # +commands.op.success=Annettu op pelaajalle: %s # +commands.op.message=Sinulle on annettu op # +commands.operator.invalid=Virheellinen toiminto %1$s. # +commands.origin.commandblock=KomentoKuutio # +commands.origin.external=Ulkoinen # +commands.origin.devconsole=DevConsole # +commands.origin.script=Komentosarjamoottori # +commands.origin.server=Palvelin # +commands.origin.teacher=Opettaja # +commands.ops.description=Lataa uudelleen ja ottaa käyttöön op-oikeudet. # +commands.ops.reloaded=Op:t ladattu uudelleen tiedostosta. # +commands.ops.set.success=Operaattoritason asettaminen pelaajalle %s onnistui. # +commands.permissions.description=Lataa uudelleen ja ottaa luvat käyttöön. # +command.permissions.list.fail.filenotfound=Käyttöoikeuksien luettelointi tiedostosta epäonnistui, tiedostoa ei löydy. # +commands.permissions.reloaded=Luvat ladattu uudelleen tiedostosta. # +command.permissions.reload.fail.filenotfound=Käyttöoikeuksien uudelleenlataus tiedostosta epäonnistui, tiedostoa ei löydy. # +commands.permissions.set.failed=Käyttöoikeustasoa %s ei voitu asettaa pelaajalle %s. # +commands.permissions.set.success=Käyttöoikeustason %s asettaminen pelaajalle %s onnistui. # +commands.permissions.save.failed=Käyttöoikeustasoa %s ei voitu tallentaa pelaajalle %s. # +commands.permissions.save.success=Käyttöoikeustason %s tallentaminen pelaajalle %s onnistui. # +commands.spawnParticleEmitter.description=Luo partikkeliefektin # +commands.spawnParticleEmitter.success=Pyyntö luoda %1$s on lähetetty kaikille pelaajille. # +commands.particle.description=Luo hiukkasia. # +commands.particle.notFound=Tuntematon vaikutuksen nimi (%1$s) # +commands.particle.success=Näytetään tehoste %1$s %2$d kertaa # +commands.playanimation.description=Saa yhden tai useamman entiteetin toistamaan kertaluonteisen animaation. Olettaa, että kaikki muuttujat on määritetty oikein. # +commands.playanimation.success=Animaatiopyyntö lähetetty asiakkaille käsittelyä varten. # +commands.players.list=Online-tilassa %1$d/%2$d pelaajaa: # +commands.players.list.names=%s # +commands.playsound.description=Toistaa äänen. # +commands.playsound.playerTooFar=Pelaaja %1$s on liian kaukana kuullakseen äänen # +commands.playsound.success=Soitettiin ääni "%1$s" pelaajalle %2$s # +commands.position.description=Kytkee pelaajan koordinaatit päälle/pois. # +commands.publish.failed=Paikallista peliä ei voi isännöidä # +commands.publish.started=Paikallinen peli isännöidään portissa %1$s # +commands.querytarget.description=Näyttää määritettyjen kohteiden muunnos-, nimi- ja tunnustiedot. # +commands.querytarget.success=Kohdetiedot: %1$s # +commands.recipes.description=Avaa reseptin pelaajan reseptikirjassa. # +commands.recipes.notFound=Reseptiä ei löytynyt # +commands.reload.description=Lataa uudelleen kaikkien käyttäytymispakettien kaikki toiminto- ja komentosarjatiedostot. # +commands.reload.success=Toiminto- ja komentosarjatiedostot on ladattu uudelleen. # +commands.replaceitem.description=Korvaa esineitä tavaraluettelossa. # +commands.replaceitem.failed=%s-paikkaa %d ei voitu korvata paikalla %d * %s # +commands.replaceitem.keepFailed=Kohteen %s paikassa %d on jo esine. # +commands.replaceitem.noContainer=Kuutio sijainnissa %s ei ole säiliö # +commands.replaceitem.badSlotNumber=Ei voitu korvata paikkaa %d, sen on oltava arvo välillä %d−%d. # +commands.replaceitem.success=Korvattu %s-paikka %d paikalla %d * %s # +commands.replaceitem.success.entity=Korvattu %s-paikka %d/%s paikalla %d * %s # +commands.replaceitem.tagError=Tietotunnisteen jäsennys epäonnistui: %1$s # +commands.ride.description=Saa entiteetit ratsastamaan muilla entiteeteillä, estää entiteettejä ratsastamasta, saa ratsut häätämään ratsastajansa tai kutsuu ratsuja tai ratsastajia. # +commands.ride.evictRiders.success=Ratsut, jotka ovat onnistuneet häätämään ratsastajansa %1$s # +commands.ride.startRiding.failure=Ratsastajat, jotka eivät täyttäneet ratsastusehtoja: %1$s # +commands.ride.startRiding.groupDoesntFit=Ratsastajaryhmä ei mahdu ratsun päälle. # +commands.ride.startRiding.notRideable=Valitulla entiteetillä ei voi ratsastaa. # +commands.ride.startRiding.rideFull=Tämä ratsu on jo täynnä. # +commands.ride.startRiding.rideFullRidersLeft=Ratsu on täynnä, joten osaa ratsastajista ei lisätty. # +commands.ride.startRiding.success=Ratsastajat lisättiin onnistuneesti ratsulle %1$s # +commands.ride.startRiding.tooManyRiders=Liian monta ratsastajaa määritettiin. teleport_ride sallii vain yhden kerrallaan. # +commands.ride.startRiding.tooManyRides=Liian monta ratsua määritettiin. Vain yksi kerrallaan on sallittu. # +commands.ride.stopRiding.success=Ratsastajat, jotka lopettivat ratsastamisen onnistuneesti: %1$s # +commands.ride.summonRide.failed=Ratsuja kutsuttiin, mutta näitä ratsastajia ei voitu lisätä niille: %1$s # +commands.ride.summonRide.notRideable=Entiteetti kutsuttiin, mutta sillä ei voinut ratsastaa. # +commands.ride.summonRide.success=Ratsu kutsuttiin onnistuneesti ratsastajille %1$s # +commands.ride.summonRide.skipped=Ratsuja ei kutsuttu seuraaville tahoille, joilla on jo ratsu: %1$s # +commands.ride.summonRider.failed=Ratsastajat kutsuttiin, mutta heitä ei voitu lisätä ratsuille %1$s # +commands.ride.summonRider.fullRides=Ratsastajat eivät voineet ratsastaa näillä ratsuilla, koske ne ovat täynnä: %1$s # +commands.ride.summonRider.ridesWithNoRideableComp=Seuraavat entiteetit eivät ole ratsastettavia: %1$s # +commands.ride.summonRider.success=Ratsastajat kutsuttiin onnistuneesti ratsuille %1$s # +commands.save.description=Hallitse tai tarkista, miten peli tallentaa tietoja levylle. # +commands.save.disabled=Maailmojen automaattinen tallennus otettu pois käytöstä # +commands.save.enabled=Maailmojen automaattinen tallennus otettu käyttöön # +commands.save.failed=Tallennus epäonnistui: %1$s # +commands.save.start=Tallennetaan… # +commands.save.success=Maailma tallennettu # +commands.save-all.error=Maailman tallennuksen pysäyttämisessä tapahtui virhe. # +commands.save-all.success=Tiedot tallennettu. Tiedostot ovat valmiina kopioitavaksi. # +commands.save-off.alreadyOff=Tallennus on jo poistettu käytöstä. # +commands.save-on.alreadyOn=Tallennus on jo otettu käyttöön. # +commands.save-on.notDone=Edellistä tallennusta ei ole suoritettu loppuun. # +commands.save-on.description=Ottaa automaattisen palvelintallennuksen käyttöön. # +commands.save-on.success=Muutokset maailmaan säilytetään. # +commands.save-state.description=Tarkistaa, mikäli edellinen täystallennus on suoritettu, ja listaa kaikki siihen liittyvät tiedostot. # +commands.say.description=Lähettää chatissa viestin muille pelaajille. # +commands.schedule.delay.functionQueued=Ajastettu toiminto %1$s %2$d tikityksen kuluttua peliajassa %3$d. # +commands.schedule.delay.negativeTime=Aika ei voi olla negatiivinen. # +commands.schedule.description=Ajoittaa toiminnon suoritettavaksi, kun alue on ladattu, tai tietyn ajan kuluttua. # +commands.schedule.functionQueued=Toiminto on jonossa, ja se suoritetaan, kun määritetty alue on ladattu kokonaan. # +commands.schedule.functionRan=Suoritettiin onnistuneesti %1$d toimintosuoritetta toiminnossa %2$s. # +commands.schedule.invalidOrigin=Tämän toiminnon suorittamiseen tarvittava alkupiste on virheellinen. # +commands.schedule.name.empty=Itsepäivittyvän alueen nimi ei voi olla tyhjä. # +commands.schedule.too.many.areas=Nimellä %s löytyi useita itsepäivittyviä alueita. Käytä vain yhtä aluetta. # + +## Scoreboard is composed of several Objectives, which can be displayed to players in 3 different 'slots' ## +## An Objective holds the scores that each player has for the Objective. ## +## Objectives can have different Criteria, which dictate how the scores are updated for this Objective ## +## Objectives have two names, one for internal use and the other for Displaying in the UI ## + +## Going overboard on the context but Scoreboards do some weird stuff :D ## + +commands.scoreboard.description=Seuraa ja näyttää eri tavoitteiden pistemääriä. ### +commands.scoreboard.allMatchesFailed=Kaikki toimet epäonnistuivat ### +commands.scoreboard.noMultiWildcard=Vain yksi käyttäjä-villikortti sallittu ### +commands.scoreboard.objectiveNotFound=Yhtään tavoitetta nimellä "%1$s" ei löydetty ###1: Objective Name +commands.scoreboard.objectiveReadOnly=Tavoite "%1$s" on vain luku -tavoite eikä sitä voida muuttaa ###1: Objective Name +commands.scoreboard.objectives.add.alreadyExists=Tavoite nimellä "%1$s" on jo olemassa ###1: Objective Name +commands.scoreboard.objectives.add.displayTooLong=Näytettävä nimi "%1$s" on liian pitkä tavoitteelle, se saa olla pituudeltaan enintään %2$d merkkiä ###1: Objective Display Name ##2: Name Length Limit +commands.scoreboard.objectives.add.success=Uusi tavoite "%1$s" lisätty onnistuneesti ###1: Objective Name +commands.scoreboard.objectives.add.tooLong=Nimi "%1$s" on liian pitkä tavoitteelle, se saa olla pituudeltaan enintään %2$d merkkiä ###1: Objective Name ##2: Name Length Limit +commands.scoreboard.objectives.add.wrongType=Virheellinen tavoitekriteerin tyyppi "%1$s" ###1: Criteria Name +commands.scoreboard.objectives.add.needName=Tavoitteella on oltava nimi. ### +commands.scoreboard.objectives.description=Muokkaa pistetaulukon tavoitteita. ### +commands.scoreboard.objectives.list.count=Näytetään %1$d tavoite(tta) tulostaululla: ###1: Number of Objectives +commands.scoreboard.objectives.list.empty=Tulostaululla ei ole tavoitteita ### +commands.scoreboard.objectives.list.entry=- %1$s: näkyy muodossa "%2$s" ja on tyyppiä "%3$s" ###1: Objective Name ##2: Objective Display Name ##3: Criteria Name +commands.scoreboard.objectives.remove.success=Tavoite "%1$s" poistettu onnistuneesti ###1: Objective Name +commands.scoreboard.objectives.setdisplay.invalidSlot=Näyttöpaikkaa "%1$s" ei ole ###1: Display Slot +commands.scoreboard.objectives.setdisplay.successCleared=Tyhjennettiin näytettävän tavoitteen paikka "%1$s" ###1: Display Slot +commands.scoreboard.objectives.setdisplay.successSet=Muutetaan näytettävä tavoite paikassa "%1$s" muotoon "%2$d" ###1: Display Slot ##2: Objective Name +commands.scoreboard.players.add.success=Lisätty %1$d tavoitteeseen [%2$s] pelaajalla %3$s (nyt %4$d) ###1: Score Value ##2: Objective Name ##3: Player Name ##4: New Score Value +commands.scoreboard.players.add.multiple.success=Lisätty %1$d tavoitteeseen [%2$s] %3$d pelaajalla ###1: Score Value ##2: Objective Name ##3: Player Count +commands.scoreboard.players.nameNotFound=Pelaajan nimi on annettava. ### +commands.scoreboard.players.enable.noTrigger=Tavoite %1$s ei ole käynnistin ###1: Objective Name +commands.scoreboard.players.enable.success=Otettu käyttöön käynnistin %1$s tapahtumalle %2$s ###1: Trigger Name ##2: Objective Name +commands.scoreboard.players.list.count=Näytetään %1$d seurattua pelaajaa tulostaululla: ###1: Number of Players +commands.scoreboard.players.list.empty=Tulostaululla ei ole seurattuja pelaajia ### +commands.scoreboard.players.list.player.count=Näytetään %1$d pelaajan %2$s seurattua tavoitetta: ###1: Objective Count ##2: Player Name +commands.scoreboard.players.list.player.empty=Pelaajalla %1$s ei ole tallennettuja tuloksia ###1: Player Name +commands.scoreboard.players.list.player.entry=- %2$s: %1$d (%3$s) ###1: Score Value ##2: Objective Display Name ##3: Objective Name +commands.scoreboard.players.operation.invalidOperation=Virheellinen toimi %1$s ### +commands.scoreboard.players.operation.notFound=Pelaajalle %1$s ei löydy %2$s-tulosta ###1: Objective Name ##2: Player Name +commands.scoreboard.players.operation.success=Päivitettiin tavoitetta [%1$s] %2$d pelaajalla ###1: Objective Name ##2: Player Count +commands.scoreboard.players.offlinePlayerName=Pelaaja offline-tilassa # +commands.scoreboard.players.random.invalidRange=Vähintään %1$d ei ole vähemmän kuin enintään %2$d ###1: Min Range Value ##2: Max Range Value +commands.scoreboard.players.remove.success=Vähennetty %1$d tavoitteesta [%2$s] pelaajalla %3$s (nyt %4$d) ###1: Score Value ##2: Objective Name ##3: Player Name ##4: New Score Value +commands.scoreboard.players.remove.multiple.success=Poistettu %1$d tavoitteesta [%2$s] %3$d pelaajalla ###1: Score Value ##2: Objective Name ##3: Player Count +commands.scoreboard.players.reset.success=Nollattiin pelaajan %1$s tulokset ###1: Player Name +commands.scoreboard.players.resetscore.success=Nollattiin pelaajan %2$s tulos %1$s ###1: Objective Name ##2: Player Name +commands.scoreboard.players.set.success=Aseta [%1$s] pelaajalla %2$s arvoon %3$d ###1: Objective Name ##2: Player Name ##3: Score Value +commands.scoreboard.players.set.multiple.success=Aseta [%1$s] %2$d pelaajalla arvoon %3$d ###1: Objective Name ##2: Player Count ##3: Score Value +commands.scoreboard.players.set.tagError=TietoTunnusta ei voitu jäsentää, syy: %1$s ### +commands.scoreboard.players.set.tagMismatch=TietoTunnus ei vastaa pelaajaa %1$s ### +commands.scoreboard.players.score.notFound=Pelaajalle %1$s ei löydy %2$s-tulosta ###1: Objective Name ##2: Player Name +commands.scoreboard.players.test.failed=Tulos %1$s EI ole välillä %2$s−%3$s ###1: Value ##2: Min Range Value ##3: Max Range Value +commands.scoreboard.players.test.success=Tulos %1$s on välillä %2$s−%3$s ###1: Value ##2: Min Range Value ##3: Max Range Value +commands.scoreboard.players.get.success=%1$d ### + +#### Scoreboards can also handle teams, which are close to what an Objective does #### +#### with just a little extra functionality #### + +commands.scoreboard.teamNotFound=Nimellä "%1$s" ei löydy joukkuetta ###1: Team Name +commands.scoreboard.teams.add.alreadyExists=Joukkue nimellä "%1$s" on jo olemassa ###1: Team Name +commands.scoreboard.teams.add.displayTooLong=Näkyvä nimi "%1$s" on liian pitkä joukkueelle, se saa olla pituudeltaan enintään %2$s merkkiä ###1: Team Display Name ##2: Name Length Limit +commands.scoreboard.teams.add.success=Uusi joukkue "%1$s" lisättiin onnistuneesti ###1: Team Name +commands.scoreboard.teams.add.tooLong=Nimi "%1$s" on liian pitkä joukkueelle, se saa olla pituudeltaan enintään %2$d merkkiä ###1: Team Name ##2: Name Length Limit +commands.scoreboard.teams.empty.alreadyEmpty=Joukkue %1$s on jo tyhjä, olemattomia pelaajia ei voi poistaa ###1: Team Name +commands.scoreboard.teams.empty.success=Poistettiin kaikki %1$d pelaajaa joukkueesta %2$d ###1: Number of Players ##2: Team Name +commands.scoreboard.teams.join.failure=Joukkueeseen %2$s ei voitu lisätä %1$d pelaajaa: %3$s ###1: Number of Players ##2: Team Name ##3: List of Players +commands.scoreboard.teams.join.success=Lisätty %1$d pelaaja(a) joukkueeseen %2$s: %3$s ###1: Number of Players ##2: Team Name ##3: List of Players +commands.scoreboard.teams.leave.failure=Ei voitu poistaa %1$d pelaajaa joukkueistaan: %2$s ###1: Number of Players ##2: Team Name +commands.scoreboard.teams.leave.noTeam=Et ole joukkueessa ### +commands.scoreboard.teams.leave.success=Poistettiin %1$d pelaaja(a) joukkueesta %2$d ###1: Number of Players ##2: List of Players +commands.scoreboard.teams.list.count=Näytetään %1$d joukkuetta tulostaululla: ###1: Number of Teams +commands.scoreboard.teams.list.empty=Tulostaululle ei ole rekisteröitynyt joukkueita ### +commands.scoreboard.teams.list.entry=- %1$s: joukkueessa "%2$s" on %3$d pelaajaa ###1: Team Name ##2: Team Display Name ##3: Number of Players +commands.scoreboard.teams.list.player.count=Näytetään %1$d pelaajaa joukkueessa %2$s: ###1: Number of Players ##2 Team Name +commands.scoreboard.teams.list.player.empty=Joukkueessa %1$s ei ole pelaajia ###1: Team Name +commands.scoreboard.teams.list.player.entry=- %2$s: %1$d (%3$s) ###1: Player Name ##2: Score Value ##3: Team Display Name +commands.scoreboard.teams.option.noValue=Hyväksyttäviä arvoja asetukselle %1$s ovat: %2$s ###1: Option Name ##2: List of Option Values +commands.scoreboard.teams.option.success=Muuta joukkueen %1$s asetus %2$s arvoon %3$s ###1: Option Name ##2: Team Name ##3: Option Value +commands.scoreboard.teams.remove.success=Poistettu joukkue %1$s ###1: Team Name +commands.screenshake.description=Saa pelaajan kameran tärisemään määritetyllä voimakkuudella ja kestolla. # +commands.screenshake.success=Lähetti tärisevää kameraa koskevan pyynnön seuraaville pelaajille: %s # +commands.screenshake.successStop=Lopetetaan kameran tärinä seuraavilla pelaajilla: %s # # +commands.scriptevent.description=Käynnistää komentosarjatapahtuman, jossa on tunnus ja viesti. # # +commands.scriptevent.messageSizeExceed=Viestin pituus ylittää (%1$d) merkkirajan! # +commands.scriptevent.invalidNamespace=Tunnisteen on oltava olemassa, eikä siinä saa olla Minecraftin nimiavaruutta # +commands.seed.success=Siemen: %1$s # +commands.setblock.description=Muuttaa kuution toisenlaiseksi kuutioksi. # +commands.setblock.failed=Kuutiota ei voi asettaa # +commands.setblock.noChange=Kuutiota ei voitu asettaa # +commands.setblock.notFound=Tunnuksella/nimellä %1$s ei ole kuutiota # +commands.setblock.outOfWorld=Kuutiota ei voi muuttaa maailman ulkopuolella # +commands.setblock.success=Kuutio asetettu # +commands.setblock.tagError=Tietotunnisteen jäsennys epäonnistui: %1$s # +commands.setidletimeout.success=Odotuksen aikakatkaisu asetettu onnistuneesti %1$d minuuttiin. # +commands.setfixedinvslots.description=Asettaa määritettyjen tavaraluettelopaikkojen määrän tällä palvelimella. # +commands.setfixedinvslots.success=Määritettyjen tavaraluettelopaikkojen määrä asetettu arvoon %1$d # +commands.setfixedinvslot.description=Asettaa määritetylle esineelle tietyn paikan. # +commands.setfixedinvslot.success=Määritetty tavaraluettelopaikka %1$d asetettu arvoon %2$s # +commands.globalpause.description=Asettaa tai näyttää pelin pysäytystilan kaikille pelaajille. # +commands.globalpause.success=Pysäytystila asetettu tai näytetty # +commands.setmaxplayers.description=Asettaa tämän peli-istunnon pelaajien enimmäismäärän. # +commands.setmaxplayers.success=Asettaa pelaajien enimmäismäärän arvoon %1$d. # +commands.setmaxplayers.success.upperbound=(Määräytyy sallittujen yhteyksien enimmäismäärän mukaan) # +commands.setmaxplayers.success.lowerbound=(Määräytyy nykyisen pelaajamäärän mukaan) # +commands.setworldspawn.description=Asettaa maailman luontikohdan. # +commands.setworldspawn.success=Aseta maailman paluupaikaksi (%1$d, %2$d, %3$d) # +commands.setworldspawn.wrongDimension=Maailman paluupaikkaa ei voida asettaa tässä ulottuvuudessa # +commands.setworldspawn.notAllowedInLegacyWorlds=Maailman paluupaikkaa ei voida asettaa perinnemaailmoissa # +commands.spawnpoint.success.single=Aseta pelaajan %1$s paluupaikaksi (%2$d, %3$d, %4$d) # +commands.spawnpoint.description=Asettaa pelaajan luontikohdan. # +commands.spawnpoint.success.multiple.specific=Aseta pelaajien %1$s paluupaikaksi (%2$d, %3$d, %4$d) # +commands.spawnpoint.success.multiple.generic=Aseta pelaajien %1$s paluupaikka # +commands.spawnpoint.wrongDimension=Maailmaantulokohtaa ei voi asettaa tässä ulottuvuudessa # +commands.clearspawnpoint.success.single=Poistettu pelaajan %1$s maailmaantulokohta # +commands.clearspawnpoint.description=Poistaa pelaajan maailmaantulokohdan. # +commands.clearspawnpoint.success.multiple=Poistettu pelaajan %1$s maailmaantulokohdat # +commands.spreadplayers.description=Siirtää kohteet satunnaiseen paikkaan. # +commands.spreadplayers.failure.players=Ei voitu levittää %1$s pelaajaa paikkaan %2$s, %3$s (liian monta pelaajaa tähän tilaan, kokeile enintään %4$s kuution etäisyyttä) # +commands.spreadplayers.failure.players.unsafe=%1$s pelaajaa ei voitu ripotella paikkaan %2$s, %3$s (turvallisia kohtia ei löytynyt %4$s yrityksessä) # +commands.spreadplayers.failure.teams=Ei voitu levittää %1$s joukkuetta paikkaan %2$s, %3$s (liian monta joukkuetta tähän tilaan, kokeile enintään %4$s kuution etäisyyttä) # +commands.spreadplayers.info.players=(Keskimääräinen etäisyys pelaajien välillä on %1$s kuutiota %2$s iteraation jälkeen) # +commands.spreadplayers.info.teams=(Keskimääräinen etäisyys joukkueiden välillä on %1$s kuutiota %2$s iteraation jälkeen) # +commands.spreadplayers.spreading.players=Levitetään %1$s pelaajaa %2$s kuution etäisyydelle paikasta %3$s, %4$s (vähintään %5$s kuution päähän toisistaan) # +commands.spreadplayers.spreading.teams=Levitetään %1$s joukkuetta %2$s kuution etäisyydelle paikasta %3$s, %4$s (vähintään %5$s kuution päähän toisistaan) # +commands.spreadplayers.success.players=%1$s pelaajaa levitettiin onnistuneesti paikkaan %2$s, %3$s # +commands.spreadplayers.success.teams=%1$s joukkuetta levitettiin onnistuneesti paikkaan %2$s, %3$s # +commands.stats.cleared=Tyhjennettiin pelaajan %1$s tilastot # +commands.stats.failed=Virheelliset parametrit # +commands.stats.noCompatibleBlock=Kuutio paikassa %1$d, %2$d, %3$sd ei pysty tallentamaan tilastoja # +commands.stats.success=Tallennetaan %1$s tilastoa paikassa %2$s paikkaan %3$s # +commands.stop.description=Pysäyttää palvelimen. # +commands.stop.start=Pysäytetään palvelinta # +commands.stopsound.description=Sammuttaa äänen. # +commands.stopsound.success=Estetty ääni %s lähteestä %s # +commands.stopsound.success.all=Estetty kaikki äänet lähteestä %s # +commands.structure.description=Tallentaa tai lataa rakenteen maailmassa. # +commands.structure.empty.load=Rakennetta ei voi ladata ilman entiteettejä ja kuutioita # +commands.structure.empty.save=Rakennetta ei voi tallentaa ilman entiteettejä ja kuutioita # +commands.structure.invalid.animationTime=Animaatioajan on oltava vähintään 0 # +commands.structure.invalid.integrity=Eheyden on oltava välillä 0–100 # +commands.structure.invalid.name=Nimen on oltava muodossa "nimi" tai "nimiavaruus:nimi". Jos nimiavaruutta ei määritetä, käytetään oletusarvoista nimiavaruutta. # +commands.structure.load.success=Ladataan rakennetta %s # +commands.structure.load.queued=Asetuspyyntö on jonossa, ja se suoritetaan, kun määritetty alue on ladattu kokonaan. # +commands.structure.notFound=Rakennetta %s ei löydy. Varmista, että nimi on kirjoitettu oikein, ja yritä uudelleen. # +commands.structure.save.success=Tallennettiin rakenne %s # +commands.structure.size.tooBig=Rakenteen koko voi olla enintään (%1$d, %2$d, %3$d), se oli (%4$d, %5$d, %6$d) # +commands.structure.size.tooSmall=Rakenteen koon on oltava vähintään (%1$d, %2$d, %3$d), se oli (%4$d, %5$d, %6$d) # +commands.structure.unknown.action=Annettu tuntematon rakennetoiminto # +commands.structure.unloadedChunks=Toimintoa rakenteen lataamiseksi lataamattomalla alueella ei ole vielä otettu käyttöön # +commands.structure.y.tooHigh=Kuutioita ei voi asettaa maailman ulkopuolelle. Kokeile enintään arvoa %d kohteen Y-arvolle. # +commands.structure.y.tooLow=Kuutioita ei voi asettaa maailman ulkopuolelle. Kokeile suurempaa arvoa kuin %d kohteen Y-arvolle. # +commands.structure.delete.success=Rakenne %s poistettu. # +commands.summon.description=Kutsuu kohteen. # +commands.summon.failed=Esinettä ei voi kutsua # +commands.summon.failed.npc=Tarvitset nikkaroijan + operaattorin oikeudet, jotta voit kutsua NPC-hahmon ### +commands.summon.outOfWorld=Esinettä ei voi kutsua ulos maailmasta # +commands.summon.success=Kohde kutsuttiin onnistuneesti # +commands.summon.tagError=Tietotunnisteen jäsennys epäonnistui: %1$s # +commands.tag.description=Hallitsee entiteetteihin tallennettuja tunnisteita. # +commands.tag.add.failed=Kohteella joko on jo tämä tunniste tai sillä on liikaa tunnisteita # +commands.tag.add.success.single=Lisätty tunniste '%1$s' kohteelle %2$s ###1: Tag string ##2: Entity/Player/Item name +commands.tag.add.success.multiple=Lisätty tunniste '%1$s' %2$d entiteetille ###1: Tag string ##2: Number of entities (numerals) +commands.tag.list.single.empty=Kohteella %s ei ole tunnisteita ###1: Entity/Player/Item name +commands.tag.list.single.success=Kohteella %1$s on %2$d tunnistetta: %3$s ###1: Entity/Player/Item name ##2: Number of tags ##3: Comma separated list of tags +commands.tag.list.multiple.empty=Näillä %d entiteetillä ei ole tunnisteita ###1: Number of entities matching the selector +commands.tag.list.multiple.success=Näillä %1$d entiteetillä on yhteensä %2$d tunnistetta: %3$s ###1: Number of entities matching the selector ##2: Number of tags ##3: Comma separated list of tags +commands.tag.remove.failed=Kohteella ei ole tätä tunnistetta # +commands.tag.remove.success.single=Poistettu tunniste %1$s kohteelta %2$s ###1: Tag string ##2: Entity/Player/Item name +commands.tag.remove.success.multiple=Poistettu tunniste %1$s %2$d entiteetiltä ###1: Tag string ##2: Number of selector matches +commands.tell.description=Lähettää yksityisviestin yhdelle tai useammalle pelaajalle. # +commands.tellraw.description=Lähettää JSON-viestin pelaajille. # +commands.tellraw.jsonException=Virheellinen json: %1$s # +commands.tellraw.jsonStringException=Vireellinen json-merkkijonotieto. # +commands.tellraw.error.noData=Tietoja ei annettu. # +commands.tellraw.error.notArray=Rawtext-kohteen on sisällettävä taulukko. Esimerkki: "rawtext":[{..}] # +commands.tellraw.error.textNotString=rawtextin tekstikentän on sisällettävä merkkijono. Esimerkki: "rawtext":[{"text": "text to display"}] # +commands.tellraw.error.translateNotString=rawtextin käännöskentän on sisällettävä kieliavain. Esimerkki: "rawtext":[{"translate": "gui.ok"}] # +commands.tellraw.error.selectorNotString=rawtextin valitsinkentän on sisällettävä valitsin merkkijonona. Esimerkki: "rawtext":[{"selector": "@e"}] # +commands.tellraw.error.scoreNotObject=raakatekstin pistekentässä on oltava objekti. Esimerkiksi "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.scoreNameNotString=pistekentän nimikentän on oltava merkkijono. Esimerkiksi "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.scoreObjectiveNotString=pistekentän tavoitekentän on oltava merkkijono. Esimerkiksi "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.withNotArrayOrRawText=raakatekstin muodossa olevalla kentällä on sisällettävä taulukko tai muu raakatekstikohde. Esimerkki 1: "raakateksti":[{"translate": "chat.type.announcement", "with": [ "value1", "value2" ]}] Esimerkki 2: "raakateksti":[{"translate": "chat.type.announcement", "with":{"rawtext":[{"text": "value1"}, {"text": "value2"}]}}] # +commands.tellraw.error.itemIsNotObject=Rawtext-taulukon Json-arvo ei ollut kohde. Esimerkki: "rawtext": [{ "text" : "my text" }] # +commands.educlientinfo.description=Hae haltijatunnus ja isännän status. Tarkoitettu CM:eille. # +commands.testfor.description=Laskee kohteet (pelaajat, hirviöt, esineet jne.) tiettyjen ehtojen perusteella. # +commands.testfor.failure=%1$s ei vastannut vaadittua tietorakennetta # +commands.testfor.success=Löydetty %1$s # +commands.testfor.tagError=Tietotunnisteen jäsennys epäonnistui: %1$s # +commands.testforblock.description=Testaa, onko tietty kuutio määritetyssä paikassa. # +commands.testforblock.failed.data=Kuutio paikassa %1$d,%2$d,%3$d ei vastannut odotettua lohkon tilaa. # +commands.testforblock.failed.nbt=Kuutiolla paikassa %1$d, %2$d, %3$d ei ollut vaadittuja NBT-avaimia. # +commands.testforblock.failed.tile=Kuutio paikassa %1$s, %2$s, %3$d on %4$s (oletus: %5$s). # +commands.testforblock.failed.tileEntity=Kuutio paikassa %1$s, %2$s, %3$s ei ole kuutioentiteetti eikä voi tukea tunnisteiden yhteensovittamista. # +commands.testforblock.outOfWorld=Kuutiota ei voi testata maailman ulkopuolella # +commands.testforblock.success=Kuutio paikassa %1$d, %2$d, %3$d löydettiin onnistuneesti. # +commands.testforblocks.description=Testaa, sopivatko ovatko kahden alueen kuutiot samaa tyyppiä. # +commands.tickingarea.description=Lisää, poista tai luetteloi itsepäivittyviä alueita. # +commands.tickingarea.inuse=%1$d/%2$d itsepäivittyvää aluetta käytössä. # +commands.tickingarea.entitycount=Olemassa on %1$d itsepäivittyvä(ä) alue(tta) entiteeteiltä, joilla on tick_world-komponentti. # +commands.tickingarea.noneExist.currentDimension=Nykyisessä ulottuvuudessa ei ole itsepäivittyviä alueita. # +commands.tickingarea-add-bounds.success=Lisätty itsepäivittyvät alueet %1$d−%2$d. # +commands.tickingarea-add-bounds.preload.success=Lisätty itsepäivittyvä alue %1$d–%2$d merkitty esilatausta varten. # +commands.tickingarea-add-circle.success=Lisätty itsepäivittyvä alue %1$d, jonka säde on %2$d lohkoa. # +commands.tickingarea-add-circle.preload.success=Lisätty kohtaan %1$d keskitetty itsepäivittyvä alue, jonka säde on %2$d lohkoa merkitty esilatausta varten. # +commands.tickingarea-add.failure=Itsepäivittyvien alueiden enimmäismäärä (%1$d) on jo saavutettu. Itsepäivittyviä alueita ei voida lisätä. # +commands.tickingarea-add.conflictingname=Itsepäivittyvä alue nimellä %1$s on jo olemassa. # +commands.tickingarea-add.chunkfailure=Itsepäivittyvä alue sisältää yli %1$d lohkoa. Itsepäivittyvä alue on liian suuri, eikä sitä voida luoda. # +commands.tickingarea-add.radiusfailure=Säde ei voi olla suurempi kuin %1$d, itsepäivittyvä alue on liian suuri, ja sitä ei voida luoda. # +commands.tickingarea-remove.success=Poistettu itsepäivittyviä alueita # +commands.tickingarea-remove.failure=Nykyisessä ulottuvuudessa ei ole itsepäivittyviä alueita, jotka sisältävät kuutiopaikan %1$d. # +commands.tickingarea-remove.byname.failure=Nykyisessä ulottuvuudessa ei ole itsepäivittyviä alueita nimellä %1$s. # +commands.tickingarea-remove_all.success=Poistettu itsepäivittyviä alueita # +commands.tickingarea-remove_all.failure=Nykyisessä ulottuvuudessa ei ole itsepäivittyviä alueita. # +commands.tickingarea-preload.success=Päivitetty itsepäivittyvä(t) alue(et) # +commands.tickingarea-preload.byposition.failure=Nykyisessä ulottuvuudessa ei ole itsepäivittyviä alueita, jotka sisältävät kuutiopaikan %1$d. # +commands.tickingarea-preload.byname.failure=Nykyisessä ulottuvuudessa ei ole itsepäivittyviä alueita nimellä %1$s. # +commands.tickingarea-preload.count=%1$d vastaavaa aluetta on merkitty esilatausta varten. # +commands.tickingarea-list.chunks=lohkoa ### Meaning a chunk of the world. +commands.tickingarea-list.circle.radius=Säde # +commands.tickingarea-list.preload=Esilataa # +commands.tickingarea-list.success.currentDimension=Luettelo kaikista nykyisen ulottuvuuden itsepäivittyvistä alueista # +commands.tickingarea-list.success.allDimensions=Luettelo kaikista itsepäivittyvistä alueista kaikissa ulottuvuuksissa # +commands.tickingarea-list.failure.allDimensions=Missään ulottuvuudessa ei ole itsepäivittyviä alueita. # +commands.tickingarea-list.to=-> ### Used in the context of "from position to other position" +commands.tickingarea-list.type.circle=Ympyrä # +commands.time.added=Lisätty aikaan %1$d # +commands.time.description=Muuttaa maailman peliaikaa tai kysyy sitä. # +commands.time.disabled=Ikuinen päivä on käytössä tässä maailmassa. # +commands.time.query.day=Päivä: %d # +commands.time.query.daytime=Päiväsaika: %d # +commands.time.query.gametime=Peliaika: %d # +commands.time.set=Ajaksi asetettu %1$d # +commands.time.stop=Aika: %1$s # +commands.title.description=Hallitsee näytön otsikoita. # +commands.title.success=Otsikkokomento suoritettu onnistuneesti # +commands.titleraw.description=Hallitsee JSON-sanomia sisältäviä ruutuotsikko. # +commands.titleraw.success=Titleraw-komento suoritettu onnistuneesti # +commands.toggledownfall.description=Muuttaa säätä. # +commands.tp.description=Kaukosiirtää kohteita (pelaajia, hirviöitä jne.). # +commands.tp.notSameDimension=Kaukosiirtyminen ei onnistu, koska pelaajat eivät ole samassa ulottuvuudessa # +commands.tp.outOfWorld=Kohteita ei voi siirtää maailman ulkopuolelle # +commands.tp.permission=Sinulla ei ole oikeutta käyttää tätä vinoviivakomentoa. # +commands.tp.safeTeleportFail=Kohdetta %1$s ei voitu kaukosiirtää paikkaan %2$s, koska alueella oli kuutioita. # +commands.tp.far=Kohdetta %1$s ei voitu siirtää lataamattomalle alueelle paikassa %2$s # +commands.tp.success=Kaukosiirretty pelaaja %1$s paikkaan %2$s # +commands.tp.successVictim=Sinut on kaukosiirretty paikkaan %1$s # +commands.tp.success.coordinates=Pelaaja %1$s kaukosiirretty paikkaan %2$s, %3$s, %4$s # +commands.transferserver.description=Siirtää pelaajan toiselle palvelimelle. # +commands.transferserver.successful=Pelaaja siirretty # +commands.transferserver.invalid.port=Virheellinen portti (0-65535) # +commands.trigger.description=Asettaa aktivoitavan käynnistimen. # +commands.trigger.disabled=Käynnistin %1$s ei ole käytössä # +commands.trigger.invalidMode=Käynnistintila %1$s on virheellinen # +commands.trigger.invalidObjective=Käynnistimen nimi %1$s on virheellinen # +commands.trigger.invalidPlayer=Vain pelaajat voivat käyttää komentoa /trigger # +commands.trigger.success=Käynnistintä %1$s muutettu arvoilla %2$s %3$s # +commands.unban.failed=Pelaajan %1$s estoa ei voitu perua # +commands.unban.success=Pelaajan %1$s esto peruttu # +commands.unbanip.invalid=Olet antanut virheellisen IP-osoitteen # +commands.unbanip.success=IP-osoitteen %1$s esto peruttu # +commands.validategamelighting.description=Vahvista tietynalueen pelivalaistus # +commands.validategamelighting.checkRegionTooBig=Valaistuksen osalta tarkistettava alue on liian suuri! (%1$d > %2$d) # +commands.validategamelighting.outOfWorld=Valaistusta ei voi tarkistaa maailman ulkopuolella # +commands.volumearea.description=Lisää, poista tai luetteloi nykyisen ulottuvuuden osia. # +commands.volumearea.add.definitionDoesntExist.failure=Tunnukselle %1$s ei ole osan määritystä. # +commands.volumearea.add.exceededLimit.failure=Osien enimmäismäärä %1$d on jo saavutettu. Osia ei enää voi lisätä. # +commands.volumearea.add.failure=Osan luominen epäonnistui. # +commands.volumearea.add.success=Lisätty osa %1$s, %2$d–%3$d. # +commands.volumearea.remove.byName.failure=Nykyisessä ulottuvuudessa ei ole osia nimellä %1$s. # +commands.volumearea.remove.byPosition.failure=Nykyisessä ulottuvuudessa ei ole osia, jotka sisältävät kuutiopaikan %1$d. # +commands.volumearea.remove.success=Nykyisen ulottuvuuden poistetut osat # +commands.volumearea.remove_all.success=Nykyisen ulottuvuuden poistetut osat # +commands.volumearea.list.success.currentDimension=Luettelo nykyisen ulottuvuuden kaikista osista # +commands.volumearea.list.success.allDimensions=Luettelo kaikkien ulottuvuuksien kaikista osista # +commands.volumearea.list.failure.allDimensions=Missään ulottuvuudessa ei ole osia. # +commands.volumearea.entry.withIdentifier=- %s: %s alkaen %d %d %d ja päättyen %d %d %d # +commands.volumearea.entry.withoutIdentifier=- %s: alkaen %d %d %d ja päättyen %d %d %d # +commands.volumearea.noneExist.currentDimension=Nykyisessä ulottuvuudessa ei ole osia. # +commands.volumearea.inUse=%1$d/%2$d osaa käytössä. # +commands.weather.clear=Vaihto selkeään säähän # +commands.weather.description=Asettaa sään. # +commands.weather.disabled=Sääsykli ei ole käytössä tässä maailmassa. # +commands.weather.query=Säätila on: %s # +commands.weather.query.clear=kirkas # +commands.weather.query.rain=sade # +commands.weather.query.thunder=ukkonen # +commands.weather.rain=Vaihto sateiseen säähän # +commands.weather.thunder=Vaihto sateeseen ja ukkoseen # +commands.allowlist.add.failed=Pelaajaa %1$s ei voitu lisätä sallitut-luetteloon # +commands.allowlist.add.success=Lisätty pelaaja %1$s sallitut-luetteloon # +commands.allowlist.description=Hallitsee palvelimen sallitut-luetteloa. # +commands.allowlist.disabled=Sallitut-luettelo poistettu käytöstä # +commands.allowlist.enabled=Sallitut-luettelo otettu käyttöön # +commands.allowlist.list=Sallitut-luettelon pelaajia on %1$d (%2$s nähdystä pelaajasta): # +commands.allowlist.reloaded=Sallitut-luettelo ladattu uudelleen tiedostosta. # +commands.allowlist.remove.failed=Pelaajaa %1$s ei voitu poistaa sallitut-luettelosta # +commands.allowlist.remove.success=Pelaaja %1$s poistettiin sallitut-luettelosta # +commands.world_age.description=Vaihtaa tai kysyy maailman ikää (aikaa luomisesta). # +commands.world_age.added=Lisätty %1$d maailman ikään # +commands.world_age.query=Maailman ikä on%d # +commands.world_age.set=Aseta maailman iäksi %1$d # +commands.worldborder.center.success=Aseta maailman rajan keskikohdaksi paikka %1$s, %2$s # +commands.worldborder.damage.amount.success=Aseta maailman rajan aiheuttaman vahingon määräksi %1$s kuutiota kohden (aiempi arvo %2$s vahinkoa kuutiota kohden) # +commands.worldborder.damage.buffer.success=Aseta maailman rajan aiheuttaman vahingon puskuriksi %1$s kuutiota (aiemmin %2$s kuutiota) # +commands.worldborder.get.success=Maailman raja on tällä hetkellä leveydeltään %1$s kuutiota # +commands.worldborder.set.success=Aseta maailman rajan leveydeksi %1$s kuutiota (aiemmin %2$s kuutiota) # +commands.worldborder.setSlowly.grow.success=Kasvatetaan maailman rajan leveys %1$s kuutioon (aiemmin %2$s kuutiota) %3$s sekunnin kuluessa # +commands.worldborder.setSlowly.shrink.success=Supistetaan maailman rajan leveys %1$s kuutioon (aiemmin %2$s kuutiota) %3$s sekunnin kuluessa # +commands.worldborder.warning.distance.success=Aseta varoitus maailman rajasta %1$s kuution päähän (aiemmin %2$s kuutiota) # +commands.worldborder.warning.time.success=Aseta varoitus maailman rajasta %1$s sekunnin päähän (aiemmin %2$s sekuntia) # +commands.worldbuilder.description=Muuta pelaajan maailmanrakentaja-asemaa. # +commands.worldbuilder.success=Maailmanrakentaja-asema päivitetty muotoon %1$s # +commands.wsserver.description=Yrittää yhdistää websocket-palvelimeen annetussa URL:ssä. # +commands.wsserver.invalid.url=Annettu palvelimen URL on virheellinen # +commands.wsserver.request.existing=Toinen yhdistyspyyntö on käynnissä # +commands.wsserver.request.failed=Palvelimeen ei saatu yhteyttä: %1$s # +commands.wsserver.success=Muodostettu yhteys palvelimeen: %1$s # +commands.xp.description=Lisää tai poistaa pelaajan kokemusta. # +commands.xp.failure.widthdrawXp=Pelaajalle ei voi antaa negatiivisia kokemuspisteitä # +commands.xp.success=Annettu %1$d kokemuspistettä pelaajalle %2$s # +commands.xp.success.levels=Annettu %1$d tasoa pelaajalle %2$s # +commands.xp.success.negative.levels=Poistettu %1$d tasoa pelaajalta %2$s # + +connect.authorizing=Kirjaudutaan sisään... # +connect.connecting=Yhdistetään palvelimeen... # +connect.failed=Palvelimeen yhdistäminen epäonnistui # + +connect_gamepad.warning.controllerRequired=Peliohjainta vaaditaan # +connect_gamepad.pressButtonToContinue=Jatka painamalla peliohjaimen painiketta A # +gamepad_disconnect=Yhteys ohjaimeen menetettiin. # +gamepad_disconnect.reconnectController=Yhteys ohjaimeesi katkesi. Jatka yhdistämällä ohjain uudelleen. # + +container.beacon=Lyhtykuutio # +container.brewing=Haudutin # +container.chest=Arkku # +container.chestDouble=Iso arkku # +container.crafting=Nikkarointi # +container.creative=Esineen valinta # +container.dispenser=Automaatti # +container.dropper=Pudottaja # +container.enchant=Lumous # +container.enchant.clue=%s . . . ? # +container.enchant.levelrequirement=Tasovaatimus: %d # +container.enchant.lapis.many=%d lasuurikiveä # +container.enchant.lapis.one=1 lasuurikivi # +container.enchant.level.many=%d Lumoustasoa # +container.enchant.level.one=1 Lumoustaso # +container.enderchest=Ääriarkku # +container.furnace=Masuuni # +container.hopper=Esinesuppilo # +container.inventory=Tavaraluettelo # +container.isLocked=%s on lukossa! # +container.loom=Kangaspuut # +container.minecart=Kaivosvaunu # +container.repair=Korjaa ja nimeä # +container.repair.cost=Lumouksen hinta: %1$d # +container.repair.expensive=Liian kallista! # +container.repairAndDisenchant=Korjaa ja poista lumous # +container.stonecutter=Kivileikkuri # +container.stonecutter_block=Kivileikkuri # +container.smithing_table=Sepän pöytä # +container.smithing_table_block=Sepän pöytä # +container.smithing_table.upgrade=Paranna varusteita # +container.shulkerbox=Kuoripiilijälaatikko # +container.shulkerboxContains=ja %d lisää... # +container.barrel=Tynnyri # + +controller.buttonTip.addItem=Lisää esine # +controller.buttonTip.addItemStack=Lisää esinepino # +controller.buttonTip.adjustSlider=Vasemmalle/oikealle säädä liukusäädintä # +controller.buttonTip.back=Edellinen # +controller.buttonTip.backToAnvil=Takaisin alasimelle # +controller.buttonTip.backToBrewing=Takaisin hauduttamiseen # +controller.buttonTip.backToEnchanting=Takaisin lumoamiseen # +controller.buttonTip.backToFurnace=Takaisin masuunille # +controller.buttonTip.cancel=Peruuta # +controller.buttonTip.clearSearch=Tyhjennä haku # +controller.buttonTip.clearQuickSelect=Tyhjennä pikavalinta # +controller.buttonTip.craft=Nikkaroi # +controller.buttonTip.craftAll=Nikkaroi kaikki # +controller.buttonTip.craftOne=Nikkaroi yksi # +controller.buttonTip.craftStack=Nikkaroi pino # +controller.buttonTip.craftTake=Nikkaroi & ota # +controller.buttonTip.drop=Pudota # +controller.buttonTip.edit=Muokkaa # +controller.buttonTip.enterMessage=Kirjoita viesti # +controller.buttonTip.exit=Poistu # +controller.buttonTip.external=Ulkoinen # +controller.buttonTip.level=Taso # +controller.buttonTip.new=Uusi # +controller.buttonTip.openRecipeBook=Avaa reseptikirja # +controller.buttonTip.pane.inventory=Tavaraluettelo # +controller.buttonTip.pane.recipeBook=Reseptikirja # +controller.buttonTip.place.one=Aseta yksi # +controller.buttonTip.place=Aseta # +controller.buttonTip.quick.move=Pikasiirto # +controller.buttonTip.recipes.showAll=Näytä kaikki # +controller.buttonTip.recipes.showCraftable=Näytä nikkaroitavat # +controller.buttonTip.remove=Poista # +controller.buttonTip.removeFuel=Poista polttoaine # +controller.buttonTip.removeFuelInput=Poista polttoaine/aines # +controller.buttonTip.removeInput=Poista aines # +controller.buttonTip.removeMaterial=Poista materiaali # +controller.buttonTip.renameItem=Nimeä esine uudelleen # +controller.buttonTip.returnToRecipe=Palaa reseptiin # +controller.buttonTip.enterSearch=Haku # +controller.buttonTip.searchRecipe=Pikahaku # +controller.buttonTip.confirmSearch=Vahvista # +controller.buttonTip.select.enchant=Valitse lumous # +controller.buttonTip.select.item=Valitse esine # +controller.buttonTip.select.slot=Valitse paikka # +controller.buttonTip.select=Valitse # +controller.buttonTip.selectRecipe=Valitse resepti # +controller.buttonTip.deselectRecipe=Poista reseptin valinta # +controller.buttonTip.clearRecipe=Tyhjennä resepti # +controller.buttonTip.tab=Välilehti # +controller.buttonTip.take.half=Ota puolet # +controller.buttonTip.take.one=Ota yksi # +controller.buttonTip.take=Ota # +controller.buttonTip.takeItem=Ota esine # +controller.buttonTip.clearHotbar=Tyhjennä pikapalkki # + +controllerLayoutScreen.actions=Toiminnot # +controllerLayoutScreen.activeBindingNameFormat=> %s < # +controllerLayoutScreen.bindings=Sidokset # +controllerLayoutScreen.resetAllBindings=Oletusasetukset # +controllerLayoutScreen.button=Painike # +controllerLayoutScreen.cancel=Peruuta # +controllerLayoutScreen.confirmation.reset=Haluatko varmasti nollata asetukset? # +controllerLayoutScreen.confirmation.unassigned=Tallenna, kun toimintoja on osoittamatta? # +controllerLayoutScreen.confirmation.unsaved=Lopeta tallentamatta? # +controllerLayoutScreen.save=Tallenna # +controllerLayoutScreen.saveAndExit=Tallenna ja poistu # +controllerLayoutScreen.trigger=Liipaisin # +controllerLayoutScreen.unassigned=Osoittamaton # +controllerLayoutScreen.toggleLivingroom=Valitse immersiotila # +controls.reset=Nollaa # +controls.resetAll=Nollaa näppäimet # +controls.title=Ohjauskomennot # + +## Edu Course strings +course.edu.begin=Aloita # +course.edu.byLessonsEndGeneric=Tällä oppitunnilla opit seuraavaa: # +course.edu.byLessonsEndOrdered=Oppitunnilla %d opit seuraavaa: # +course.edu.collaborativeLesson=Yhteistyöluento # +course.edu.collaborativeLessonAndQuiz=Yhteistyöluento ja tietovisa # +course.edu.connectionFailed=Hups! Et taida olla yhteydessä internetiin. Tarkista yhteytesi ja yritä uudelleen! # +course.edu.connectionProblem.courseList=Kurssiluetteloosi yhdistämisessä tapahtui virhe. Tarkista verkkoyhteytesi ja yritä uudelleen. # +course.edu.connectionProblem.quiz=Tietovisaasi yhdistämisessä tapahtui virhe. Yritä uudelleen. # +course.edu.continueButton=Jatka # +course.edu.courses=Kurssit # +course.edu.createdBy=Tekijä: %s # +course.edu.estimatedLength=Arvioitu kesto # +## Example of a formatted string is "2m 30s" (first string param is the minutes units, second string is the seconds units) +course.edu.estimatedLength.formatted=%d%s %d%s # +course.edu.estimatedLength.minutesUnit=min # +course.edu.estimatedLength.secondsUnit=s # +course.edu.goal=Koulutustavoite: %s # +course.edu.hostButton=Isäntä # +course.edu.instructions=Ohjeet # +course.edu.join=Liity # +course.edu.launchFailed=Hups! Tämä maailma ei käynnistynyt! Oletko poistanut maailmamallin viime aikoina? # +course.edu.learnMoreButton=Opi lisää # +course.edu.lessonComplete=Luento suoritettu # +course.edu.lessonIncludesQuiz=Tähän luentoon kuuluu tietovisa # +course.edu.lessonIsLocked=Tämä luento on lukittu # +course.edu.lessonObjectives=Oppitunnin tavoitteet # +## The line below (course.edu.notSupported) doesn't need to be translated for other locales and will eventually be removed. +course.edu.notSupported=Ei vielä tuettu # +course.edu.noCoursesFound.title=Kursseja ei löydy # +course.edu.noCoursesFound.body=Näyttää siltä, ettei sinulle ole osoitettu kursseja. # +course.edu.objective.bulletedString=- %s # +course.edu.progress.new=Uusi # +course.edu.progress.inProgress=Kesken # +course.edu.progress.completed=Valmis # +course.edu.refresh.courses=Päivitä kurssit # +course.edu.refresh.lessons=Päivitä luennot # +course.edu.restartButton=Aloita alusta # +course.edu.restartConfirmation.title=Käynnistä luento uudelleen? # +course.edu.restartConfirmation.body=Uudelleenkäynnistys poistaa kaiken työsi ja aloittaa luennon alusta.%sOletko varma, että haluat käynnistää uudelleen? # +course.edu.restartFailed.title=Voi ei! # +course.edu.restartFailed.body=Emme löytäneet tätä luentoa. Yritämme ladata sen uudelleen. # +course.edu.startButton=Aloita # +course.edu.tasks=Tehtävät # +course.edu.teacherHasNotGivenAcccess=Opettaja ei ole myöntänyt sinulle oikeuksia tähän luentoon. # +## The title is prefixed with the order of the course, followed by a colon, followed by the content title. +## Example: "1: This is the title of a Course" +course.edu.titleWithOrderPrefix.formatted=%d: %s # +course.edu.tryItNowButton=Kokeile jo nyt # + +## Edu Course Multiplayer strings +course.edu.enterIp=Anna sen maailman IP-osoite, johon haluat liittyä. # +course.edu.enterConnection=Anna sen maailman yhteystunnus, mihin haluat liittyä. # +course.edu.ipAddress=IP-osoite # +course.edu.ipPlaceholder=Anna IP-osoite tai palvelimen osoite # +course.edu.ipTooltipText=Pyydä isäntää pysäyttämään luento, jotta voit löytää IP-osoitteen. Se on näkyvissä isännän näytön oikeassa laidassa. # +course.edu.connectionInfo=Yhteyden tunnus # +course.edu.conInfoPlaceholder=Anna yhteystunnus # +course.edu.conInfoHostTooltipText=Voit jakaa yhteystunnuksen, jos muilla on ongelmia liittyä maailmaasi käyttämällä liittymiskoodia tai jaettua linkkiä. # +course.edu.conInfoTooltipText=Isäntä voi löytää yhteystunnuksen maailmansa In-Game valikon moninpelivälilehdeltä. # +course.edu.joinLesson=Liity luennolle # +course.edu.joinLessonIntro=Etsi samalla luennolla olevia luokkatovereita liittyäksesi heihin tai anna heidän IP-osoitteensa, jos he eivät näy luettelossa. # +course.edu.joinLessonIntroTeacher=Valitse ryhmä, johon haluat liittyä, tai anna sen IP-osoite, jos se ei näy luettelossa. # +course.edu.noLessonFoundJoinIp=Anna IP-osoite # +course.edu.portTooltipText=Portin numero määrittää käytettävän palvelinohjelman. Sitä ei yleensä tarvitse muuttaa, ellei palvelimen isäntä ohjeista siihen. # +course.edu.searching=Etsitään maailmoja... # + +crafting.badCombination=Tälle esineelle ei ole hyväksyttävää tuotosta # +crafting.cannotCreate=Sinulla ei ole kaikkia aineksia # +crafting.insufficientLevel=Tasosi on liian alhainen # +crafting.noRecipesInventory=Sinun on kerättävä kuutioita nikkarointia varten! # +crafting.noRecipesStonecutter=Tarvitset kivimateriaaleja nikkarointia varten! # +crafting.noRecipesStonecutter_block=Tarvitset kivimateriaaleja nikkarointia varten! # +crafting.noRecipesWorkbench=Sinun on kerättävä kuutioita nikkarointia varten! # + +createWorld.customize.custom.baseSize=Peruskoon syvyys # +createWorld.customize.custom.biomeDepthOffset=Biomin syvyyden poikkeama # +createWorld.customize.custom.biomeDepthWeight=Biomin syvyyden paino # +createWorld.customize.custom.biomeScaleOffset=Biomin mittakaavan poikkeama # +createWorld.customize.custom.biomeScaleWeight=Biomin mittakaavan paino # +createWorld.customize.custom.biomeSize=Biomin koko # +createWorld.customize.custom.center= Keskikohdan korkeus # +createWorld.customize.custom.confirm1=Tämä korvaa nykyiset # +createWorld.customize.custom.confirm2=asetuksesi eikä korvausta voida kumota. # +createWorld.customize.custom.confirmTitle=Varoitus! # +createWorld.customize.custom.coordinateScale=Koordinoi mittakaavaa # +createWorld.customize.custom.count= Luo yrityksiä # +createWorld.customize.custom.defaults=Oletukset # +createWorld.customize.custom.depthNoiseScaleExponent=Syvyyden häiriöeksponentti # +createWorld.customize.custom.depthNoiseScaleX=Syvyyden häiriömittakaava X # +createWorld.customize.custom.depthNoiseScaleZ=Syvyyden häiriömittakaava Z # +createWorld.customize.custom.dungeonChance=Vankityrmien määrä # +createWorld.customize.custom.fixedBiome=Biomi # +createWorld.customize.custom.heightScale=Korkeusmittakaava # +createWorld.customize.custom.lavaLakeChance=Laavajärvien harvinaisuus # +createWorld.customize.custom.lowerLimitScale=Alemman rajan mittakaava # +createWorld.customize.custom.mainNoiseScaleX=Pääasiallinen häiriömittakaava X # +createWorld.customize.custom.mainNoiseScaleY=Pääasiallinen häiriömittakaava Y # +createWorld.customize.custom.mainNoiseScaleZ=Pääasiallinen häiriömittakaava Z # +createWorld.customize.custom.maxHeight= Enimmäiskorkeus # +createWorld.customize.custom.minHeight= Vähimmäiskorkeus # +createWorld.customize.custom.next=Seuraava sivu # +createWorld.customize.custom.page0=Perusasetukset # +createWorld.customize.custom.page1=Malmiasetukset # +createWorld.customize.custom.page2=Tarkemmat asetukset (vain asiantuntijoille!) # +createWorld.customize.custom.page3=Erittäin tarkat asetukset (vain asiantuntijoille!) # +createWorld.customize.custom.preset.caveChaos=Kaaoksen luolat # +createWorld.customize.custom.preset.caveDelight=Luolantutkijan ilo # +createWorld.customize.custom.preset.drought=Kuivuus # +createWorld.customize.custom.preset.goodLuck=Lykkyä tykö # +createWorld.customize.custom.preset.isleLand=Saarimaa # +createWorld.customize.custom.preset.mountains=Vuorihulluus # +createWorld.customize.custom.preset.waterWorld=Vesimaailma # +createWorld.customize.custom.presets=Esiasetukset # +createWorld.customize.custom.presets.title=Mukauta maailman esiasetuksia # +createWorld.customize.custom.prev=Edellinen sivu # +createWorld.customize.custom.randomize=Satunnaista # +createWorld.customize.custom.riverSize=Jokien koko # +createWorld.customize.custom.seaLevel=Merenpinnan taso # +createWorld.customize.custom.size= Luontikoko # +createWorld.customize.custom.spread= Päällyksen korkeus # +createWorld.customize.custom.stretchY=Korkeuserot # +createWorld.customize.custom.upperLimitScale=Ylärajan mittakaava # +createWorld.customize.custom.useCaves=Luolat # +createWorld.customize.custom.useDungeons=Vankityrmät # +createWorld.customize.custom.useLavaLakes=Laavajärvet # +createWorld.customize.custom.useLavaOceans=Laavameret # +createWorld.customize.custom.useMineShafts=Kaivoskuilut # +createWorld.customize.custom.useMonuments=Valtamerimonumentit # +createWorld.customize.custom.useRavines=Rotkot # +createWorld.customize.custom.useStrongholds=Linnoitukset # +createWorld.customize.custom.useTemples=Temppelit # +createWorld.customize.custom.useOceanRuins=Merirauniot # +createWorld.customize.custom.useVillages=Kylät # +createWorld.customize.custom.useWaterLakes=Järvet # +createWorld.customize.custom.waterLakeChance=Järvien harvinaisuus # +createWorld.customize.flat.addLayer=Lisää kerros # +createWorld.customize.flat.editLayer=Muokkaa kerrosta # +createWorld.customize.flat.height=Korkeus # +createWorld.customize.flat.layer=%d # +createWorld.customize.flat.layer.bottom=Alhaalla - %d # +createWorld.customize.flat.layer.top=Ylhäällä - %d # +createWorld.customize.flat.removeLayer=Poista kerros # +createWorld.customize.flat.tile=Kerroksen materiaali # +createWorld.customize.flat.title=Erittäin tasainen muokkaus # +createWorld.customize.presets=Esiasetukset # +createWorld.customize.presets.list=Vaihtoehdoksi tarjoamme aiempia kehitelmiämme! # +createWorld.customize.presets.select=Käytä esiasetusta # +createWorld.customize.presets.share=Haluatko jakaa esiasetuksesi jonkun kanssa? Käytä alla olevaa laatikkoa! # +createWorld.customize.presets.title=Valitse esiasetus # + +createWorldUpsell.removeTrial=Älä näytä kokeilua maailmaluettelossa # +createWorldUpsell.title=Luo uusi maailma tai Realm? # +createWorldUpsell.title.realm=Luo uusi Realm # +createWorldUpsell.button.realm=Uusi Realm # +createWorldUpsell.button.world=Uusi maailma # +createWorldUpsell.button.trialText=Pelaa 30 päivää ilmaiseksi # +createWorldUpsell.price.realm=%1$s/kuukausi # +createWorldUpsell.price.coin.realm=%1$s minecoinia/kuukausi # +createWorldUpsell.price.world=Ilmainen # +createWorldUpsell.realm.sellPoint1=Pelaa verkossa jopa §d%d§r ystävän kanssa # +createWorldUpsell.realm.sellPoint2=Tallennettu verkossa: pelaa millä tahansa laitteella, jolla Minecraft-kauppa on käytettävissä # +createWorldUpsell.realm.sellPoint3=Ei vie tallennustilaa laitteellasi # +createWorldUpsell.realm.sellPoint4=Ystäväsi voivat pelata, vaikket olisi paikalla # +createWorldUpsell.signIn=Luo Realm Microsoft-tilillä # +createWorldUpsell.world.sellPoint1=Pelaa verkossa jopa seitsemän ystävän kanssa # +createWorldUpsell.world.sellPoint2=Tallennettu laitteellesi: pelaa offline-tilassa # +createWorldUpsell.world.sellPoint3=Käyttää laitteen tallennustilaa # + + +createWorldScreen.action.editLocal=Tee loputtomaksi! # +createWorldScreen.action.local=Luo maailma! # +createWorldScreen.action.realms=Luo maailma! # +createWorldScreen.action.realmsReset=Alusta Realm # +createWorldScreen.advanced=Lisäasetukset # +createWorldScreen.cheatSettings=Huijauskoodit # +createWorldScreen.worldOptions=Maailmavalinnat # +createWorldScreen.worldSettings=Maailman asetukset # +createWorldScreen.worldManagement=Maailman hallinta # +createWorldScreen.alwaysDay=Aina päivä # +createWorldScreen.bonusChest=Bonusarkku # +createWorldScreen.pvp=Oma tuli # +createWorldScreen.immediaterespawn=Välitön uudelleensyntyminen # +createWorldScreen.respawnRadius=Maailmaanpaluusäde # +createWorldScreen.trustPlayers=Luota pelaajiin # +createWorldScreen.fireSpreads=Tuli leviää # +createWorldScreen.mobLoot=Hirviöiden saalis # +createWorldScreen.tileDrops=Kuutiopudotukset # +createWorldScreen.keepInventory=Säilytä tavaraluettelo # +createWorldScreen.naturalregeneration=Luonnollinen parantuminen # +createWorldScreen.tntexplodes=TNT räjähtää # +createWorldScreen.respawnblocksexplode=Maailmaantulevat kuutiot räjähtävät # +createWorldScreen.weathercycle=Säänvaihtelut # +createWorldScreen.daylightcycle=Käytä vuorokaudenvaihtelua # +createWorldScreen.mobSpawn=Hirviöiden syntyminen # +createWorldScreen.mobgriefing=Hirviöiden häiriköinti # +createWorldScreen.educationtoggle=Education Edition # +createWorldScreen.entitiesdroploot=Kohteet pudottavat saaliita # +createWorldScreen.commandblocksenabled=Komentokuutiot ovat käytössä # +createWorldScreen.experimentalgameplay=Kokeiluja # +createWorldScreen.experimentalgameplayinfo=§7Kokeile kehitysvaiheessa olevia ominaisuuksia. Tätä ei voi kytkeä pois päältä maailman luomisen jälkeen. # +createWorldScreen.experimentalbiomes=Mukautetut biomit # +createWorldScreen.experimentalbiomesDescription=Luo mukautettuja biomeja ja muuta maailmanluontia # +createWorldScreen.experimentalCreatorFeatures=Tulevat sisällöntuottajien ominaisuudet # +createWorldScreen.experimentalCreatorFeaturesDescription=Sisältää tekijän ominaisuudet ja säädettävät sumuparametrit # +createWorldScreen.experimentalmoddingDescription=Teetkö paljon toistuvia asioita? Tämä voi auttaa lisäosan luonnissa # +createWorldScreen.experimentalSneakingFeature=Lyhyt hiipiminen # +createWorldScreen.experimentalSneakingFeatureDescription=Anna pelaajien hiipiä alle 1,5 kuution aukkojen ali # +createWorldScreen.cavesandcliffs=Luolat ja kalliot # +createWorldScreen.cavesandcliffsDescription=Tutustu uuteen monipuoliseen luolien luontiin # +createWorldScreen.spectatorMode=Katselijatila # +createWorldScreen.spectatorModeDescription=Kokeile katselijatilan varhaisia versioita # +createWorldScreen.experimentalCameras=Kokeelliset kamerat # +createWorldScreen.experimentalCamerasDescription=Ota kamerakomento käyttöön # +createWorldScreen.experimentalholiday=Lomanluojan ominaisuudet # +createWorldScreen.experimentalholidayDescription=Lisää tietopohjaisia lohkoja ja esineteknologiaa kuutioiden muotojen, asentojen, vaurioiden ja muiden ominaisuuksien mukauttamista varten # +createWorldScreen.experimentalGameTest=Beeta-ohjelmointirajapinnat # +createWorldScreen.experimentalGameTestDescription=API-moduulien "beetaversioiden" käyttäminen lisäpakeissa # +createWorldScreen.experimentalMolangFeatures=Molang-ominaisuudet # +createWorldScreen.experimentalMolangFeaturesDescription=Molangin kokeelliset kyselyt ja kieliominaisuudet # +createWorldScreen.worldPreferences=Maailman asetukset # +createWorldScreen.startWithMap=Aloituskartta # +createWorldScreen.defaultName=Minun maailmani # +createWorldScreen.create=Luo # +createWorldScreen.createOnRealms=Luo Realms-palvelimella # +createWorldScreen.delete=Poista # +createWorldScreen.deleteWorld=Poista maailma # +createWorldScreen.delete.desc=Poista maailmasi ikuisiksi ajoiksi. # +createWorldScreen.delete.confirm=Poista maailmasi pysyvästi? # +createWorldScreen.deleteWarningFormat=Haluatko varmasti poistaa maailman "%s"? Se katoaa ikuisiksi ajoiksi! (Aikuisten oikeesti!) # +createWorldScreen.editTitleFormat=Muokkaa nimeä "%s" # +createWorldScreen.game.settings=Peliasetukset # +createWorldScreen.gameMode=Pelimuoto # +createWorldScreen.gameMode.default=Oletuspelimuoto # +createWorldScreen.gameMode.personal=Oma pelimuoto # +createWorldScreen.gameMode.adventure=Seikkailija # +createWorldScreen.gameMode.creative=Luova # +createWorldScreen.gameMode.creative.desc=Loppumattomat resurssit. Ei vahinkoa. Lentokyky. Ei saavutuksia, vaikka vaihtaisit selviytyjä-pelimuotoon myöhemmin. # +createWorldScreen.gameMode.survival=Selviytyjä # +createWorldScreen.gameMode.survival.desc=Rajalliset resurssit, tarvitset työkaluja. Saatat loukkaantua. Varo hirviöitä. # +createWorldScreen.gameMode.spectator=Katsoja # +createWorldScreen.gameMode.serverDefault=Oletus # +createWorldScreen.header.delete=Maailman pysyvyys # +createWorldScreen.header.editLocal=Muokkaa maailmaasi # +createWorldScreen.header.general.project=Projekti # +createWorldScreen.header.general.exportSettings=Vie asetukset # +createWorldScreen.header.general.exportSettings.description=§7Jotkin toiminnot voidaan ohittaa muokkausistunnon aikana, mutta ne ovat mukana vietäessä # +createWorldScreen.header.local=Luo maailma # +createWorldScreen.header.realms=Luo Realms-palvelin # +createWorldScreen.header.realmsReset=Alusta Realmisi? # +createWorldScreen.levelName=Nimi # +createWorldScreen.levelSeed=Siemen # +createWorldScreen.multiplayer.settings=Moninpeliasetukset # +createWorldScreen.progress.local=Luodaan uutta maailmaa... # +createWorldScreen.progress.realms=Alustetaan Realmia... # +createWorldScreen.seed.desc=Luo sama maasto uudelleen antamalla siemen. Jätä tyhjäksi satunnaista luontia varten. # +createWorldScreen.showCoordinates=Näytä koordinaatit # +createWorldScreen.worldType=Maailman tyyppi # +createWorldScreen.randomtickspeed=Satunnainen tikitysnopeus # +createWorldScreen.randomtickspeed.reset=Palauta satunnainen tikitysnopeus # +createWorldScreen.serverSimDistance=Simulointietäisyys # +createWorldScreen.serverSimDistanceFormat=%s lohkoa # +createWorldScreen.showbordereffect=Näytä reunatehoste # +createWorldScreen.check_internet_connection=Et ole yhteydessä internetiin. Ystäväsi eivät voi liittyä moninpelimaailmoihisi. Kirjaudu Microsoft-tilillesi, jotta voit pelata ystäviesi kanssa. # +createWorldScreen.disconnectedXboxLive=Et ole yhteydessä Microsoft-palveluihin. Ystäväsi, joilla on pelaajatunnus, eivät voi liittyä moninpelimaailmaasi. Kirjaudu Microsoft-tilillesi, jotta voit pelata ystäviesi kanssa. # +createWorldScreen.clearPlayerData.button=Poista pelaajatiedot # +createWorldScreen.clearPlayerData.title=Poista maailman pelaajatiedot? # +createWorldScreen.clearPlayerData.body1=Poista kaikki pelaajatiedot maailmasta valitsemalla Kaikki pelaajatiedot. Seuraavan kerran, kun pelaajat tulevat tähän maailmaan, he aloittavat uusilla oletustiedoilla. # +createWorldScreen.clearPlayerData.body2=Valitsemalla Säilytä omistajan tiedot säilytät nykyiset tietosi (kuten tavaraluettelon esineet ja sijaintisi) ja sovellat niitä Maailman omistajaan. Tällä tarkoitetaan pelaajaa, joka lataa maailman paikallisesti tai joka omistaa maailman sisältävän Realmin. # +createWorldScreen.clearPlayerData.all=Kaikki pelaajatiedot # +createWorldScreen.clearPlayerData.allExceptLocal=Säilytä omistajan tiedot # +createWorldScreen.clearPlayerData.cancel=Peruuta # +createWorldScreen.clearPlayerData.progress=Poistetaan pelaajatietoja # +createWorldScreen.upload=Lähteä maailma # +createWorldScreen.editor.deleteProject=Poista projekti # +createWorldScreen.editor.projectOptionsLabel=Projektin asetukset # +createWorldScreen.editor.delete.confirm=Poista projekti pysyvästi? # +createWorldScreen.editor.deleteWarningFormat=Haluatko varmasti poistaa kohteen "%s"? Se katoaa ikuisiksi ajoiksi! # + + +## Cross Platform Toggle +crossPlatformToggle.startMenuScreen.title=Alustojen välinen pelaaminen # +crossPlatformToggle.startMenuScreen.enable=Ota alustojen välinen pelaaminen käyttöön # +crossPlatformToggle.startMenuScreen.enable.line1=Haluatko ottaa alustojen välisen pelaamisen käyttöön? # +crossPlatformToggle.startMenuScreen.enable.line2=Alustojen välisen pelaamisen avulla muilla alustoilla pelaavat ystäväsi voivat liittyä seuraasi ja pelata yhdessä kanssasi! # +crossPlatformToggle.startMenuScreen.disable=Poista alustojen välinen pelaamien käytöstä # +crossPlatformToggle.startMenuScreen.disable.line1=Haluatko poistaa alustojen välisen pelaamisen käytöstä? # +crossPlatformToggle.startMenuScreen.disable.line2=Silloin et enää voi liittyä muilla alustoilla pelaavien ystäviesi seuraan tai pelata heidän kanssaan. # +crossPlatformToggle.crossPlatformDisabled.friends=Ota alustojen välinen pelaaminen käyttöön päävalikossa, jotta voit liittyä Realmeihin ja LAN-peleihin sekä pelata kaikkien Minecraft-ystäviesi kanssa. # +crossPlatformToggle.crossPlatformDisabled.invite=Ota alustojen välinen pelaaminen käyttöön päävalikossa kutsuaksesi muilla alustoilla pelaavia ystäviäsi. # +crossPlatformToggle.crossPlatformDisabled.realms=Ota alustojen välinen pelaaminen käyttöön päävalikossa, jotta voit liittyä Realmeihin. # +crossPlatformToggle.crossPlatformDisabled.servers=Ota alustojen välinen pelaaminen käyttöön päävalikossa, jotta voit lisätä palvelimia tai liittyä palvelimiin. # +crossPlatformToggle.crossPlatformDisabled.multiplayerSettings=Ota alustojen välinen pelaaminen käyttöön päävalikossa pelataksesi muilla alustoilla pelaavien ystäviesi kanssa. # + +realmsPendingInvitationsScreen.pendingInvitations=Realms-jäsenyyskutsut # +realmsPendingInvitationsScreen.noInvites=Sinulla ei ole odottavia kutsuja. # +realmsPendingInvitationsScreen.fetchingInvites=Haetaan kutsuja... # +realmsPendingInvitationsScreen.decline=Hylkää # +realmsPendingInvitationsScreen.accepted=Hyväksytty # +realmsPendingInvitationsScreen.declined=Hylätty # +realmsPendingInvitationsScreen.showFriendInvites=Näytä vain ystävien lähettämät kutsut. # + +realmsInvitationScreen.addingPlayers=Lisätään pelaajia... # +realmsInvitationScreen.findFriends=Etsi ystäviä # +realmsInvitationScreen.continue=Jatka # +realmsInvitationScreen.done=Valmista, aletaan pelaamaan! # +realmsInvitationScreen.friends=Ystävät # +realmsInvitationScreen.invitedFriends=Kutsutut ystävät # +realmsInvitationScreen.members=Jäsenet # +realmsInvitationScreen.unableToAddPlayers=Pelaajien lisääminen epäonnistui # +realmsInvitationScreen.loadingFriends=Ladataan ystäviä ja jäseniä... # +realmsInvitationScreen.loadingProfiles=Ladataan profiileja (%s / %s) # +realmsInvitationScreen.noInvites=Pelaajia ei löytynyt. # +realmsInvitationScreen.savingChanges=Tallennetaan muutoksia... # +realmsInvitationScreen.sendingInvitesFailed=Jokin meni pieleen. Emme kyenneet lisäämään valitsemiasi pelaajia realmiisi. Yritä myöhemmin uudelleen. # +realmsInvitationScreen.title=Lisää jäseniä # +realmsInvitationScreen.undo=Kumoa # +realmsInvitationScreen.unblock=Poista esto # +realmsInvitationScreen.unblocked=Estämätön # +realmsInvitationScreen.blocked=Estetty # +realmsInvitationScreen.myRealm=Minun Realmini # +realmsInvitationScreen.fetchingLink=Haetaan uutta linkkiä... # +realmsInvitationScreen.fetchingCode=Haetaan uutta kutsukoodia... # +realmsInvitationScreen.shareTitle=Realms-kutsu # +realmsInvitationScreen.shareText=Liity seuraani tässä Realmissa! # +realmsInvitationScreen.refreshDialogTitle=Poista nykyinen linkki käytöstä? # +realmsInvitationScreen.refreshDialogLabel=Tämä poistaa nykyisen linkin käytöstä ja luo uuden. Kaikki, joista on jo tullut jäseniä, voivat edelleen liittyä realmiisi. # +realmsInvitationScreen.createLinkDialogTitle=Luo Realm-linkki? # +realmsInvitationScreen.createLinkDialogLabel=Kaikista, jotka avaavat tämän linkin, tulee realmisi jäseniä. Voit poistaa linkin käytöstä luomalla uuden linkin. # +realmsInvitationScreen.shareDialogTitle=Lataa varmuuskopio ennen jakamista? # +realmsInvitationScreen.shareDialogLabel=Kaikista, joilla on tämä linkki, voi tulla realmisi jäseniä. Harkitse tarkasti, kenelle jaat sitä. Sinun kannattaa ehkä ladata varmuuskopio maailmastasi ennen jakamista. Voit poistaa jäseniä realmisi asetuksissa. # +realmsInvitationScreen.shareDialogShareButton=Jaa # +realmsInvitationScreen.shareDialogCopyButton=Kopioi # +realmsInvitationScreen.shareDialogNewLinkButton=Luo uusi linkki # +realmsInvitationScreen.shareDialogNewCodeButton=Luo uusi koodi # +realmsInvitationScreen.closedRealmWarning=Realmisi on suljettu. Siihen ei voi liittyä jäseniä. # +realmsInvitationScreen.generate=Luo # +realmsInvitationScreen.disable=Poista käytöstä # +realmsInvitationScreen.backup=Lataa # +realmsInvitationScreen.shareByLink=Jakolinkki # +realmsInvitationScreen.shareByCode=Jaa kutsukoodi # +realmsInvitationScreen.shareLinkToRealm=Jaa linkki Realmiin # +realmsInvitationScreen.shareCodeToRealm=Jaa kutsukoodi Realmiin # +realmsInvitationScreen.shareInfoMessage=Kaikki, joilla on tämä linkki, voivat liittyä Realmiisi. Lataa varmuuskopio maailmastasi menemällä kohtaan Peli > Lataa maailma. # +realmsInvitationScreen.shareInfoMessageCode=Kaikki, joilla on tämä kutsukoodi, voivat liittyä Realmiisi. Lataa varmuuskopio maailmastasi menemällä kohtaan Peli > Lataa maailma. # +realmsInvitationScreen.refreshLinkInfoMessage=Tämä poistaa vanhan linkin käytöstä ja luo uuden linkin. Haluatko jatkaa? # +realmsInvitationScreen.refreshCodeInfoMessage=Tämä poistaa vanhan kutsukoodin käytöstä ja luo uuden koodin. Haluatko jatkaa? # +realmsInvitationScreen.kick=Poista # +realmsInvitationScreen.kickAndBlock=Estä # +realmsInvitationScreen.kickPopupTitle=Kumoa pääsy? # +realmsInvitationScreen.kickPopupText=Haluatko kumota tämän pelaajan pääsyn? Voit sallia sen milloin tahansa uudelleen. # +realmsInvitationScreen.copyToastMessage=Linkki Realmiisi kopioitu leikepöydälle! # +realmsInvitationScreen.playerFilterTitle=Suodata pelaajia # +realmsInvitationScreen.setPermissionFail=Luvan asettaminen pelaajalle %s epäonnistui. # +realmsInvitationScreen.setDefaultPermissionFail=Oletuslupien asetus epäonnistui. # + +realmJoining.progressTitle=Liitytään Realmiin... # + +realmsClearMembers.clearMembersTitle=Poista jäsenet? # +realmsClearMembers.clearMembersText=Haluatko tyhjentää tämän Realmin jäsenluettelon? # +realmsClearMembers.clear=Poista jäsenet # + +realmsSharingScreen.join=Liity # +realmsSharingScreen.joinTitle=Liity Realmiin? # +realmsSharingScreen.joinMessage=Liity Realmiin %s? # +realmsSharingScreen.blockedInviteTitle=Pelaaja estetty # +realmsSharingScreen.blockedInviteMessage=Pahoittelut, sinut on estetty! Pyydä Realmin omistajaa poistamaan sinut estoluettelosta. # +realmsSharingScreen.badInviteTitle=Virheellinen Realm-linkki # +realmsSharingScreen.badInviteMessage=Kutsulinkki on joko virheellinen tai poistettu käytöstä. Pyydä Realmin omistajalta päivitettyä linkkiä ja varmista, että ole kirjoittanut sen oikein. # +realmsSharingScreen.regenerateLinkFailed=Uuden kutsulinkin luominen epäonnistui # +realmsSharingScreen.cantJoinExpiredTitle=Pelaajan %s Realm on vanhentunut # +realmsSharingScreen.cantJoinExpiredMessage=%s on vanhentunut. Pyydä pelaajaa %s uusimaan se. # +realmsSharingScreen.cantJoinClosedTitle=Pelaaja %s on sulkenut tämän Realmin # +realmsSharingScreen.cantJoinClosedMessage=%s on suljettu. Pyydä pelaajaa %s avaamaan se uudelleen. # +realmsSharingScreen.failedSignInModalTitle=Liity tähän Realmiin kirjautumalla sisään. # +realmsSharingScreen.failedSignInModalMessage=Sinun on oltava kirjautuneena Microsoft-tilille, jotta voit liittyä Realmiin. Kirjaudu sisään ja yritä uudestaan. # +realmsSharingScreen.invalidPermissionTitle=Virheelliset luvat # +realmsSharingScreen.unexpectedServerResponseTitle=Realms-virhe # +realmsSharingScreen.unexpectedServerResponseMessage=Pahoittelut, meillä oli ongelma yhteyden muodostamisessa Realmiin. Kokeile myöhemmin uudelleen. # + +realmsCreateScreen.title.create=Luo Realm-palvelin # +realmsCreateScreen.title.extend=Laajenna Realmiasi # +realmsCreateScreen.title.renew=Uudista Realmiasi # +realmsCreateScreen.defaultRealm=Pelaajan %s Realm # +realmsCreateScreen.creatingRealm=Luodaan Realmia... # +realmsCreateScreen.nameHeader.name=Realmin nimi # +realmsCreateScreen.nameHeader.rename=Nimeä Realm uudelleen? # +realmsCreateScreen.termsAndConditionsAgree=Hyväksyn # +realmsCreateScreen.termsAndConditionsHeader=Käyttöehdot # +realmsCreateScreen.viewTermsAndConditions=Katso käyttöehdot # +realmsCreateScreen.viewPrivacyPolicy=Katso yksityisyydensuojakäytännöt # +realmsCreateScreen.durationHeader=Kesto # +realmsCreateScreen.durationShort=30 päivää # +realmsCreateScreen.durationLong=180 päivää # +realmsCreateScreen.sizeHeader=Luokka # +realmsCreateScreen.purchasePrefix.create=Luo # +realmsCreateScreen.purchasePrefix.extend=Laajenna # +realmsCreateScreen.purchasePrefix.renew=Uudista # +realmsCreateScreen.subscription.trial=Luo ilmaiseksi!%s(%s/kuukausi 30 ensimmäisen päivän jälkeen) # +realmsCreateScreen.subscription.buy=Käytä luovuuttasi, kuukausimaksu on %s # +realmsCreateScreen.subscription.renew=Uusi hinnalla %s/kuukausi # +realmsCreateScreen.consumable.trial=Luo ilmaiseksi! # +realmsCreateScreen.consumable.buy=Luo hinnalla %s # +realmsCreateScreen.consumable.renew=Uusi hinnalla %s # +realmsCreateScreen.consumable.extend=Pidennä hinnalla %s # +realmsCreateScreen.errorRealmName=Realmisi nimi ei voi olla tyhjä. # +realmsCreateScreen.errorRealmNameAndTOS=Realmisi nimi ei voi olla tyhjä, ja sinun on hyväksyttävä palveluehdot, jotta voit luoda Realmin. # +realmsCreateScreen.errorTOS=Ehdot on hyväksyttävä ennen kuin Realmin voi luoda. # +realmsCreateScreen.goBack=Mene takaisin # +realmsCreateScreen.contactSupport=Ota yhteys tukeen # +realmsCreateScreen.createFailed.title=Jokin meni pieleen # +realmsCreateScreen.purchaseFailed=Pahoittelut, emme saaneet Realm-ostostasi valmiiksi. Onkohan internet-yhteytesi kunnossa? # +realmsCreateScreen.createFailed.content=Ostoksesi onnistui, mutta emme kyenneet luomaan Realmia juuri nyt. Luomme Realmisi mahdollisimman pian. Palaa myöhemmin samalla laitteella. Jos ongelma jatkuu yli vuorokauden ajan, ota yhteys Mojangin tukeen. # +realmsCreateScreen.createFailed.profanity=Realmin nimi %s ei ole sallittu. # +realmsCreateScreen.createFailed.generic=Klubin nimeä ei voitu varmentaa. Yritä myöhemmin uudelleen. # +realmsCreateScreen.maxRealms.title=Enimmäismäärä tilauksia # +realmsCreateScreen.maxRealms.content=Sinulla on enimmäismäärä aktiivisia tilauksia tällä alustalla etkä voi tehdä uutta tilausta juuri nyt. # +realmsCreateScreen.offerNotFound.title=Yhteys kauppaan katkesi # +realmsCreateScreen.offerNotFound.content=Laitteesi yhteys kauppaan katkesi, emmekä voi vahvistaa, että tämä tarjous on edelleen käytettävissä. Tarkista internetyhteytesi ja yritä myöhemmin uudelleen. # +realmsCreateScreen.offerNotAvailable.title=Yhteys kauppaan katkesi # +realmsCreateScreen.offerNotAvailable.content=Laitteesi yhteys kauppaan katkesi, emmekä voi vahvistaa, että tämä tarjous on edelleen käytettävissä. Tarkista internetyhteytesi ja yritä myöhemmin uudelleen. # +realmsCreateScreen.extendRealms.content=Olet pidentänyt Realms-tilaustasi niin pitkälle kuin on mahdollista. Et voi lisätä tätä aikaa juuri nyt. Kokeile myöhemmin uudestaan. # +realmsCreateScreen.twoUsers=2 pelaajaa # +realmsCreateScreen.tenUsers=10 pelaajaa # +realmsCreateScreen.viewTOS=Katso Minecraft Realmsia koskevat ehdot osoitteesta https://aka.ms/minecraftrealmsterms millä tahansa verkkoselaimella. # +realmsCreateScreen.viewPrivacyPolicyText=Katso Minecraft Realmsin yksityisyydenkäytännöt osoitteesta https://aka.ms/mcprivacy millä tahansa verkkoselaimella. # +realmsCreateScreen.waitingPurchase=Ostoa käsitellään! Tähän ei pitäisi mennä pitkään. # +realmsCreateScreen.paymentFailed.title=Maksupalvelu # +realmsCreateScreen.paymentFailed.body=Realmsiin ei voida yhdistää, joten ostostasi ei saatu päätökseen juuri nyt. Kokeile myöhemmin uudelleen. # +realmsCreateScreen.incomplete=Keskeneräinen Realm # +realmsCreateScreen.incomplete.create.a=Emme tainneet saada asioita päätöksiin viimeksi. Luodaan realmisi nyt loppuun. # +realmsCreateScreen.incomplete.create.b=Näyttää siltä, että olet aloittanut realmin luomisen eri Microsoft-tilillä. Haluatko luoda realmisi loppuun siten, että tämä Microsoft-tili on omistajana? # +realmsCreateScreen.incomplete.create.c=Joku on aloittanut Realmin luomisen tällä laitteella olevalla laskutustilillä. Haluatko luoda realmisi loppuun siten, että tämä Microsoft-tili on omistajana? # +realmsCreateScreen.incomplete.renew.a=Emme tainneet saada asioita päätökseen viimeksi. Uudistetaan realmisi nyt loppuun. # +realmsCreateScreen.incomplete.renew.b=Näyttää siltä, että olet aloittanut Realmin uudistamisen eri Microsoft-tilillä. Haluatko suorittaa Realmisi uudistamisen loppuun siten, että tämä Microsoft-tili on omistajana? # +realmsCreateScreen.incomplete.renew.c=Joku on aloittanut Realmin uudistamisen tällä laitteella olevalla laskutustilillä. Haluatko suorittaa Realmisi uudistamisen loppuun siten, että tämä Microsoft-tili on omistajana? # +realmsCreateScreen.incomplete.override.renew=Yrität luoda uutta realmia, mutta olet aiemmin ostanut mahdollisuuden uudistaa realmia. Haluatko käyttää tuon ostoksen nyt? # +realmsCreateScreen.incomplete.override.create=Yrität uudistaa realmia, mutta olet aiemmin ostanut mahdollisuuden luoda realmin. Haluatko käyttää tuon ostoksen nyt? # +realmsCreateScreen.incomplete.override.realm=Yrität uudistaa realmia, mutta olet aiemmin ostanut mahdollisuuden uudistaa eri realmia. Haluatko käyttää tuon ostoksen nyt? # +realmsCreateScreen.prepare.store.title=Ostohistoria vaaditaan # +realmsCreateScreen.prepare.store.body=Sinun on kirjauduttava kauppaan, jotta näemme ostohistoriasi, ennen kuin voimme jatkaa. # +realmsCreateScreen.prepare.store.button=Kirjaudu kauppaan # +realmsCreateScreen.nsoinfotext=Sinun on tilattava Nintendo Switch Online, jotta voit käyttää Realmsia. # +realmsCreateScreen.playNowTitle=Pelaa Realmissa nyt? # +realmsCreateScreen.playNowMessage1=Voit kutsua ystäviäsi Realmisi jäseniksi ja aloittaa pelaamisen. # +realmsCreateScreen.playNowMessage2=Muuten löydät sen Pelaa-näkymän Maailmat-välilehdestä milloin tahansa. Voit muokata sitä muuttaaksesi pelitilaa tai ladataksesi maailman Realmiisi. # +realmsCreateScreen.playWithFriends=Pelaa ystävien kanssa # +realmsCreateScreen.playSolo=Pelaa yksin # +realmsCreateScreen.purchaseConfirmation.title=Osta Realm? # +realmsCreateScreen.purchaseConfirmation.create.message=Haluatko varmasti luoda Realmin? # +realmsCreateScreen.purchaseConfirmation.extend.message=Haluatko varmasti laajentaa Realmia? # +realmsCreateScreen.purchaseConfirmation.renew.message=Haluatko varmasti uusia Realmin tilauksen? # +realmsCreateScreen.purchaseConfirmation.continue=Vahvista ostos # +realmsCreateScreen.purchaseConfirmation.cancel=Peruuta # + +realmsCreateScreen.title=Luo Realm # +realmsCreateScreen.nameHeader=Realmin nimi # +realmsCreateScreen.chooseWorld=Luo Realm: valitse maailma # + +realmsConfigurationScreen.realmName=Realmin nimi # +realmsConfigurationScreen.realmDescription=Realmin kuvaus # +realmsConfigurationScreen.open=Avaa Realm # +realmsConfigurationScreen.close=Sulje Realm # +realmsConfigurationScreen.resetRealm=Realmin alustaminen poistaa realmin pysyvästi ja aloittaa sen alusta. Oletko varma, että haluat toimia näin? # +realmsConfigurationScreen.confirmReset=Vahvista alustus # +realmsConfigurationScreen.resetRealmTryAgain=Realmin alustus epäonnistui. Haluatko yrittää uudelleen? # +realmsConfigurationScreen.failedOpenCloseTitle=Avaaminen/sulkeminen epäonnistui. # +realmsConfigurationScreen.failedOpenClose=Realmin avaaminen/sulkeminen epäonnistui. Haluatko yrittää uudelleen? # + +realmsWorld.notAvailable=Laitteesi ei tue Minecraft Realmsia. # +realmsWorld.ownerPay=Omistaja maksaa kuukausittain. Hänen ystävänsä voivat liittyä ilmaiseksi! # +realmsWorld.realmsDescription=Realmit ovat yksityisiä Minecraft-maailmoja, jotka ovat aina sinun ja ystäviesi käytettävissä. # +realmsWorld.realmsDescription.paragraph2=Voit pelata Realmeissa, vaikka niiden omistaja ei olisi paikalla, millä tahansa Minecraftia pyörittävällä laitteella! # +realmsWorld.realmsDescription.paragraph3=Tutki Realmiasi tänään! # +realmsWorld.realmsDescription.Beta.line1=Realms, turvallinen ja yksinkertainen tapa jakaa Minecraft-maailmasi ystävien kanssa, ei ole käytettävissä Minecraftin beta-versioissa. # +realmsWorld.realmsDescription.Beta.line2=Jos haluat lopettaa beta-version käytön ja saada Realmsin käyttöösi, napsauta alla olevia ohjeita. # +realmsWorld.newRealm=Uusi Realm # +realmsWorld.connectLive=Kirjaudu sisään ja kokeile ilmaiseksi! # +realmsWorld.owner=omistaja # +realmsWorld.leaveBeta=Poistu beta-versiosta? # +realmsWorld.newRealmTrial=Aloita 30 päivän ilmainen kokeilu%s(%s/kk ensimmäisen kuukauden jälkeen) # +realmsWorld.creatingWorld=Luodaan maailmaa # + +realmsPlus.popup.top_button_text=Lisätietoja # +realmsPlus.popup.bottom_button_text=Uusi tilaus # +realmsPlus.popup.title=Realms Plus -tilaus on umpeutunut # +realmsPlus.popup.message=Realms Plus -tilauksesi on umpeutunut. Sinun on uusittava tilauksesi, jotta voit käyttää Realmiasi ja Realms Plussasta saamiasi paketteja tai olemuksia. # + +realmsPlusUpgradeNotice.title=Tervetuloa Realms Plussaan! # +realmsPlusUpgradeNotice.body=Realms-tilauksesi on päivitetty Realms Plus -tilaukseksi. Saat nyt käyttöösi yli 150 sisältöpakettia kaupasta ilman lisäkuluja. Jopa 10 pelaajaa voi pelata samanaikaisesti ja saada käyttöönsä kaikki Realmisi tilaussisällöt maksuttomasti! # +realmsPlusUpgradeNotice.continue=Jatka # +realmsPlusUpgradeNotice.viewpacks=Realms Plus -paketit # + +raytracing.RTX.name=RTX ###Brand name, don't localize + +network.onlinePlay.title=Pelaa ystävien kanssa # +network.onlinePlay.msg=Voit kutsua ystäviä maailmoihisi ja nähdä ystäviesi luomukset. Lisäksi voitte nikkaroida toistenne maailmoissa. # +network.onlinePlay.instruction=Pelivalikossa voit liittyä ystäviesi maailmoihin tai kutsua heidät omiin maailmoihisi ja Realmeihisi. # +network.thirdparty.connect.splitscreen=Pelataksesi jaetun ruudun moninpeliä verkossa sinun on kirjauduttava %s -tilille. # +network.thirdparty.connect.benefit=Kirjaudu sisään %s -tunnuksillasi, jotta voit pelata verkossa ystäviesi kanssa ja tutustua kaupan hulppeaan valikoimaan. # +network.thirdparty.connect.store=Kaupan selaamiseen tarvitaan %s. # +network.thirdparty.connect.achievements=Saavutusten ansaitsemiseen tarvitaan %s. # +network.thirdparty.findfriends.failed=Emme saa yhteyttä Microsoft-tilipalveluihin. Onkohan verkkoyhteytesi kunnossa? # + + +networkWorld.add_friend=Lisää ystävä # +networkWorld.add_server=Lisää palvelin # +networkWorld.add_label=Lisää # +networkWorld.join_server=Liity palvelimelle # +networkWorld.screenshots=Näyttökuvat: # +networkWorld.description=Kuvaus: # +networkWorld.available_games=Saatavilla olevat pelit: # +networkWorld.news=Uutiset: # +networkWorld.online=Online: # +networkWorld.current_ping=Nykyinen ping: # +networkWorld.lan_label=LAN-pelit # +networkWorld.servers_label=Palvelimet # +networkWorld.friends_label=Ystävät # +networkWorld.joinable_friends_label=Ystävät, joiden seuraan liittyä # +networkWorld.no_joinable_friends_label=Ystäväsi eivät pelaa Minecraftia juuri nyt. # +networkWorld.check_internet_connection=Hups! Tarkista internet-yhteytesi, emme nimittäin löydä ystäviesi maailmoja. # +networkWorld.connect_to_xbl=Kirjaudu sisään Microsoft-tilillä, jotta voit pelata ystäviesi kanssa. # +networkWorld.memberOfTooManyRealms=Olet saavuttanut Realmin jäsenmäärän ylärajan. # +networkWorld.multiplayerPrivilegesBlocked=Microsoft-tilisi määritykset estävät sinua pelaamasta online-moninpeliä. Varmista, että tietosuoja-asetuksesi sallivat moninpelin. Katso ohjeet asetusten muuttamiseen osoitteesta aka.ms/MCMultiplayerHelp. # +networkWorld.multiplayerPrivilegesBlockedOnConsole=Microsoft-tilisi määritykset estävät sinua pelaamasta verkkomoninpeliä. Varmista, että tietosuoja-asetuksesi sallivat moninpelin ja että sinulla on aktiivinen Xbox Live Gold -tilaus. Katso ohjeet asetusten muuttamiseen osoitteesta aka.ms/MCMultiplayerHelp. ###disable_3rd_party_console_resource_pack_check +networkWorld.multiplayerPrivilegesBlockedOnConsoleGamecore=Microsoft-tilisi asetukset estävät sinua pelaamasta moninpeliä. ###disable_3rd_party_console_resource_pack_check +networkWorld.multiplayerPrivilegesUnknown=Tapahtui tuntematon virhe, joka estää verkkopelaamisen. Yritä myöhemmin uudelleen. # +networkWorld.versionOutOfDate=Et voi pelata moninpeliä verkossa, koska käytössäsi ei ole uusin versio. Asenna uusin versio, niin voit käyttää verkko-ominaisuuksia. # +networkWorld.more_servers=Lisää palvelimia # +networkWorld.thirdparty.connect=Yhdistä kohteeseen %s # +networkWorld.join=Liity # +networkWorld.joinByCode=Liity Realmiin # +networkWorld.realmsHashPlaceholder=Kutsukoodi... # +networkWold.joinByCodeHelpText=Jos olet saanut Realmin kutsulinkin, liity siihen syöttämällä koodi. # +networkWorld.highPingWarning.title=Liity palvelimelle? # +networkWorld.highPingWarning.line1=Sinulla ei tällä hetkellä ole vahvaa yhteyttä valittuun palvelimeen. Tämä voi haitata kokemustasi. # +networkWorld.highPingWarning.line2=Haluatko liittyä palvelimelle tästä huolimatta? # +networkWorld.view_offers=Näytä tarjoukset # + +## The following text is placed on in-game signs, which have a 4-line, 15-character-per-line limit. +## The intent of the message is to convey to the reader that the sign author's chat permissions are +## blocked. This cannot exceed the 4-line, 15-character/line limit! +## Use dashes ("---") to fill in empty lines. +networkWorld.userSignTextBlockedLine0=--- # +networkWorld.userSignTextBlockedLine1=Tekijä # +networkWorld.userSignTextBlockedLine2=on estetty # +networkWorld.userSignTextBlockedLine3=--- # +networkWorld.userSignTextMutedLine0=--- # +networkWorld.userSignTextMutedLine1=Tekijä # +networkWorld.userSignTextMutedLine2=on estetty # +networkWorld.userSignTextMutedLine3=--- # + +networkWorld.userBookTextBlocked=[Tekijä on estetty] # +networkWorld.userBookTextMuted=[Tekijä on estetty] # + +localWorld.no_local_world_label=Et ole vielä luonut maailmoja. # +localWorld.no_local_worlds_present=Katosivatko maailmasi? Kokeile tallennuspaikkasi muuttamista: # +localWorld.no_local_worlds_present.world_recovery=Katosivatko maailmasi? Yritä palauttaa maailmat ulkoiseen tallennustilaan: # +localWorld.no_local_worlds.world_recovery_button_label=Palauta maailmat # + +thirdPartyWorld.comingSoon=Tulossa pian! # +thirdPartyWorld.Featured=Valittavat palvelimet # +thirdPartyWorld.Additional=Muut palvelimet # +thirdPartyWorld.featuredComingSoon=Tulossa pian # +thirdPartyWorld.notConnected=Emme saaneet yhteyttä palvelimiin juuri nyt. Yritämme kohta uudelleen. # +thirdPartyWorld.playNow=Pelaa nyt! # +thirdPartyWorld.loadingServers=Haetaan palvelintietoja, odota hetki... # +thirdPartyWorld.loadingFeaturedServers=Haetaan palvelimia... # + +realmsSlotsScreen.description=Valitse enintään kolme maailmaa ladattavaksi Realms-palvelimellesi. Valitse maailma aktivoidaksesi sen tai muokataksesi sitä! # +realmsSlotsScreen.new=Uusi maailma # +realmsSlotsScreen.readyToPlay=Valmiina pelaamaan # +realmsSlotsScreen.editRealm=Hallitse Realmia # +realmsSlotsScreen.editWorld=Muokkaa maailmaa # +realmsSlotsScreen.activateWorld=Aktivoi maailma # +realmsSlotsScreen.gamesettings=Peliasetukset # +realmsSlotsScreen.chooseSlot=Valitse paikka # +realmsSlotsScreen.activateWarning=Jos muokkaat maailmaa tai aktivoit sen, heität samalla kaikki aktiiviset pelaajat ulos maailmasta. Älä huoli, he voivat liittyä uudelleen. # +realmsSlotsScreen.celebrationMap=Realms-juhlakartta # + +realmsSettingsScreen.playerCountLabel=Koko # +realmsSettingsScreen.forceResourcePackFail=Resurssipaketin arvon täytäntöönpano epäonnistui # +realmsSettingsScreen.failedUploadPack=Paketin %s lataaminen epäonnistui. # +realmsSettingsScreen.failedApply=Osaa valitusta sisällöstä ei voitu soveltaa. # +realmsSettingsScreen.errorApply=Virhe sisällön käyttöönotossa # +realmsSettingsScreen.realmDurationLabel=Kesto # +realmsSettingsScreen.manageSubscriptionButton=Hallitse tilausta # +realmsSettingsScreen.manageSubscriptionsButton=Hallitse tilauksia # +realmsSettingsScreen.renewRealmButton=Uudista Realmia # +realmsSettingsScreen.extendRealmButton=Laajenna Realmia # +realmsSettingsScreen.deleteRealmButton=Poista Realm # +realmsSettingsScreen.openRealmButton=Avaa Realm # +realmsSettingsScreen.closeRealmButton=Sulje Realm # +realmsSettingsScreen.playRealmButton=Pelaa # +realmsSettingsScreen.playDisabledRealmButton=Realm suljettu # +realmsSettingsScreen.playExpiredRealmButton=Realm umpeutunut # +realmsSettingsScreen.selectorSectionLabel.manage=Hallitse "%s" # +realmsSettingsScreen.selectorSectionLabel=Muokkaa Realmia "%s" # +realmsSettingsScreen.selectorSectionLabelRealm=Realm # +realmsSettingsScreen.worldSectionTitle=Maailma # +realmsSettingsScreen.gameSectionTitle=Peliasetukset # +realmsSettingsScreen.playersSectionTitle=Pelaajat # +realmsSettingsScreen.membersSectionTitle=Jäsenet # +realmsSettingsScreen.subscriptionSectionTitle=Tilaus # +realmsSettingsScreen.devOptionsSectionTitle=Kehittäjäasetukset # +realmsSettingsScreen.backupSection=Varmuuskopiot # +realmsSettingsScreen.backupInfo=Voit palauttaa Realmisi maailman tässä luettelossa olevalla varmuuskopiolla. # +realmsSettingsScreen.backupReplaced=Maailma on korvattu valitulla varmuuskopiolla. # +realmsSettingsScreen.backupReplacedFailed=Maailman korvaaminen valitulla varmuuskopiolla epäonnistui. # +realmsSettingsScreen.backupReplacedTimeout=Maailman korvaaminen valitulla varmuuskopiolla aikakatkaistiin. # +realmsSettingsScreen.backupVersion=Versio: %s # +realmsSettingsScreen.backupVersionUnknown=Versio: tuntematon # +realmsSettingsScreen.deleteRealm=Poista Realm # +realmsSettingsScreen.deleteRealmToast=Realm %s on poistettu. # +realmsSettingsScreen.deleteRealmFailToast=Realmin %s poistaminen epäonnistui. # +realmsSettingsScreen.deleteRealmModalText=Realmisi poistetaan pysyvästi. Et pääse käyttämään maailmaasi, jäsenluetteloasi etkä klubia. # +realmsSettingsScreen.backupRestoreHeader=Korvataan maailmaa # +realmsSettingsScreen.backupModalText=Korvaamalla Realmisi tällä varmuuskopiolla poistat kaiken viimeaikaisen edistymisen Realmissasi. Realm käynnistyy uudestaan, ja kaikkien aktiivisten pelaajien on yhdistettävä uudelleen. # +realmsSettingsScreen.replaceWithBackup=Korvaa Realm varmuuskopiolla # +realmsSettingsScreen.backupInProgress=Korvataan Realm-maailmaa varmuuskopiolla # +realmsSettingsScreen.realmNameLabel=Realmin nimi # +realmsSettingsScreen.realmNameEditPlaceholder=Anna Realmin nimi # +realmsSettingsScreen.realmDescriptionEditPlaceholder=Kirjoita Realmin kuvaus # +realmsSettingsScreen.replaceLoadingText=Korvaamme Realmiasi varmuuskopiolla. # +realmsSettingsScreen.replaceWorldButton=Korvaa maailma # +realmsSettingsScreen.resetWorldButton=Alusta maailma # +realmsSettingsScreen.downloadWorldButton=Lataa maailma # +realmsSettingsScreen.downloadWorldNameCopy=%s - kopioi # +realmsSettingsScreen.uploadWorldButton=Lähetä maailma # +realmsSettingsScreen.difficultyOptionLabelFormat=%s %s # +realmsSettingsScreen.gameModeOptionLabel=Pelimuoto # +realmsSettingsScreen.survivalRadioButton=Selviytyjä # +realmsSettingsScreen.creativeRadioButton=Luova # +realmsSettingsScreen.resetButtonHelperLabel=Aloita uudelleen alusta? # +realmsSettingsScreen.maxPlayersLabelFormat=%d ystävää # +realmsSettingsScreen.durationLabelFormat=%d päivää jäljellä # +realmsSettingsScreen.subscriptionLabelFormat=Uusiutuu %d päivän välein # +realmsSettingsScreen.subscriptionLabelFormatPreview=Uusiutuu %d päivän välein maksullisella Realms-tilauksellasi # +realmsSettingsScreen.fetchingWorldInfo=Haetaan Realmin tietoja... # +realmsSettingsScreen.updatingWorldInfo=Päivitetään Realmin tietoja... # +realmsSettingsScreen.resettingRealm=Alustetaan Realmia... # +realmsSettingsScreen.applyPacks=Otetaan käyttöön paketteja... # +realmsSettingsScreen.openingRealm=Avataan Realmia... # +realmsSettingsScreen.closingRealm=Suljetaan Realmia... # +realmsSettingsScreen.realmInfoError=Realmin tietojen hakeminen epäonnistui. Yritä myöhemmin uudelleen. # +realmsSettingsScreen.realmJoinError=Realmiin liittyminen epäonnistui. Yritä myöhemmin uudelleen. # +realmsSettingsScreen.realmResetError=Realmin alustaminen epäonnistui. Yritä myöhemmin uudelleen. # +realmsSettingsScreen.realmOpenError=Realmin avaaminen epäonnistui. # +realmsSettingsScreen.realmCloseError=Realmin sulkeminen epäonnistui. # +realmsSettingsScreen.reset=Alusta # +realmsSettingsScreen.resetRealm=Tämä poistaa nykyisen maailman Realmisi aktiivisesta paikasta ja antaa sinun korvata sen uudella. Realms-jäsenilläsi on pääsy uuteen maailmaasi. Valitse "Peruuta" ja sitten "Lataa maailma", jos haluat ladata kopion nykyisestä maailmasta ja estää tietojen häviämisen, tai valitse "Vahvista", jos haluat jatkaa ja korvata maailman. # +realmsSettingsScreen.confirmReset=Poista ja alusta? # +realmsSettingsScreen.confirmReplace=Korvaa maailma? # +realmsSettingsScreen.closeRealmTitle=Sulje Realm? # +realmsSettingsScreen.closeRealmMessage=Realmin sulkeminen poistaa sen käytöstä. Siellä pelaavien pelaajien yhteys katkaistaan. Oletko varma tästä? # +realmsSettingsScreen.LoadingSubscription=Ladataan tilausta... # +realmsSettingsScreen.failedLoadingSubscription=Tilauksen lataaminen epäonnistui # +realmsSettingsScreen.matchingPurchasePlatformFormat=Ostit tilauksesi paikasta %s # +realmsSettingsScreen.nonMatchingPurchasePlatformFormat=Aloitit tilauksesi paikassa %s. Voit jatkaa tilaustasi vain siellä. # +realmsSettingsScreen.nonMatchingPurchasePlatformGeneric=Voit hallita Realms-tilaustasi sen alustan kaupassa, josta alun perin olet sen ostanut. # +realmsSettingsScreen.consumableToSubscriptionTransitionInfo=Et voi jatkaa Realmisi tilausta juuri nyt. Olemme ottaneet tilaukset käyttöön Realmsia, ja voit ostaa uuden tilauksen, kunhan Realmisi tilaus on umpeutunut %d päivän kuluttua. Älä kuitenkaan huoli, sillä annamme sinulle 14 lisäpäivää ilmaiseksi ja pidämme Realmisi verkossa, joten sinulla on runsaasti aikaa jatkaa tilaustasi. # +realmsSettingsScreen.consumableToSubscriptionGracePeriodInfo=Realms-tilauksesi on umpeutunut, mutta älä huoli! Pidämme Realmisi verkossa vielä %d päivän ajan. Voit nyt jatkaa sitä käyttämällä uutta automaattisesti jatkuvaa tilausta, jotta sinun ei tarvitse huolehtia Realmisi pelattavana pitämisestä enää koskaan. # +realmsSettingsScreen.consumableToSubscriptionTransitionInfoExpired=Realms-tilauksesi on umpeutunut. Jatka sitä uuden automaattisesti jatkuvan tilauksen avulla. Siten sinun ei tarvitse huolehtia Realmisi pelattavana pitämisestä enää koskaan. # +realmsSettingsScreen.upload.worldtoobig=Lataaminen epäonnistui. Maailman koko ylittää enimmäisrajan %s. # +realmsSettingsScreen.download.worldtoobig=Lataus epäonnistui. Maailman koko ylittää %s enimmäisrajan. # + +realmsSettingsScreen.switchStoreDisplayName=Nintendo eShop # +realmsSettingsScreen.iosStoreDisplayName=App Store # +realmsSettingsScreen.googlePlayStoreDisplayName=Google Play Kauppa # +realmsSettingsScreen.windowsStoreDisplayName=Windows-kauppa # +realmsSettingsScreen.xboxOneStoreDisplayName=Xbox-kauppa # +realmsSettingsScreen.amazonStoreDisplayName=Amazon Appstore # +realmsSettingsScreen.oculusStoreDisplayName=Oculus Store # +realmsSettingsScreen.berwickStoreDisplayName="PlayStation Store" # +realmsSettingsScreen.PS4StoreDisplayName="PlayStation Store" #### CertRequirement: ["PlayStation Store"] +realmsSettingsScreen.unknownStoreDisplayName=tuntematon kauppa # +realmsSettingsScreen.extendingRealm=Laajennetaan Realmia... # +realmsSettingsScreen.offerError.title=Ostos odottaa # +realmsSettingsScreen.offerError.content=Ostos on jo odottamassa. Et voi tehdä uutta ostosta, ennen kuin se on saatettu loppuun. Yritä myöhemmin uudelleen. # +realmsSettingsScreen.dev_branch_label=Mitä kirjausta (commit) Realmin suorittamisessa pitäisi käyttää? # +realmsSettingsScreen.dev_current_version_label=Nykyinen versio: # +realmsSettingsScreen.dev_matching_version_label=Asiakasta vastaava kirjaus (commit): # +realmsSettingsScreen.dev_all_commits_label=Kaikki käytettävissä olevat kirjaukset (commitit): # +realmsSettingsScreen.dev_no_matching_version_message=EI VASTAAVUUTTA HAULLE "%s" # +realmsSettingsScreen.dev_prev_page_label=Edellinen # +realmsSettingsScreen.dev_next_page_label=Seuraava # +realmsSettingsScreen.uploadConfirmationMessage=Tämä poistaa nykyisen maailman Realmisi aktiivisesta paikasta ja korvaa sen toisella maailmallasi. Realms-jäsenilläsi on pääsy vaihdettuun maailmaasi. Valitse "Peruuta" ja sitten "Lataa maailma", jos haluat ladata kopion nykyisestä maailmasta ja estää tietojen häviämisen, tai valitse "Vahvista", jos haluat jatkaa ja korvata maailman. # +realmsSettingsScreen.uploadConfirmationTitle=Korvaa maailma? # +realmsSettingsScreen.allowlist_invite=Kutsu # +realmsSettingsScreen.searchBox=Hae... # +realmsSettingsScreen.unknownPackName=Tuntematon nimi # +realmsSettingsScreen.viewSubscriptionsButton=Tarkastele tilauksia # + +realmsSettingsScreen.extendConsumableButton=Jatka tilausta # +realmsSettingsScreen.extendConsumableButton.30=Jatkettu 30 päivällä # +realmsSettingsScreen.extendConsumableButton.180=Jatkettu 180 päivällä # + +xblLogin.LoginMessageTitle=Microsoft-tili # +xblLogin.LoginMessage=Yhdistetään… # + +xbl.savePurchase.description.line1=Haluatko pelata kaikella, mitä olet ostanut millä tahansa Minecraft-kauppaa tukevalla järjestelmällä? Kirjaudu MAKSUTTOMALLA Microsoft-tilillä ja synkronoi ostamasi olemukset, tekstuurit, kartat ja yhdistelmät pelataksesi niillä Minecraftissa. # +xbl.savePurchase.description.line2=Jos menetät järjestelmäsi tai poistat Minecraftit, ostoksesi synkronoidaan edelleen ja ne ovat edelleen käytettävissä millä tahansa järjestelmällä, kun käytät Microsoft-tiliäsi. # +xbl.savePurchase.leaveOnDevice=Jätä laitteelle # +xbl.savePurchase.title=Tallennetaanko ostokset Microsoft-tilille? # +xbl.savePurchase.saveButton=Tallenna Microsoft-tilille # +xbl.savePurchase.toast.title=Onnistui! # +xbl.savePurchase.toast.message=Ostokset synkronoitu Microsoft-tilille! # +xbl.savePurchase.inProgress.message=Siirretään ostoksia Microsoft-tilille... # + +xbl.syncIAP.title=Synkronoidaanko ostokset Microsoft-tilille? # +xbl.syncIAP.description=Kirjaudu Microsoft-tilille, jotta voit synkronoida olemuksesi, tekstuuripakettisi, maailmasi ja yhdistelmäsi. Silloin ne ovat käytettävissäsi millä tahansa laitteella, jolla pelaat Minecraftia. # +xbl.syncIAP.syncNow=Synkronoi nyt... # +xbl.syncIAP.syncLaterEllipsis=Synkronoi myöhemmin... # +xbl.syncIAP.syncLater=Synkronoi myöhemmin # +xbl.syncIAP.toast.title=Onnistui! # +xbl.syncIAP.toast.message=Ostokset synkronoitu Microsoft-tilillesi! # +xbl.syncIAP.inProgress.message=Synkronoidaan ostoksia Microsoft-tilille… # +xbl.syncIAP.skipSignIn.prompt.description=Tämä Microsoft-tili ei ole tämän laitteen ensisijainen tili, jos et synkronoi laitteen ostoksia tälle tilille. Sinua ei kirjata automaattisesti sisään, kun käynnistät Minecraftin. # + +xbl.syncIAP.confirmSync.prompt.title=Synkronoidaanko tilin %s kanssa? # +xbl.syncIAP.confirmSync.prompt.description.line1=Haluatko synkronoida sovelluskaupan ostoksesi laitteelle %s? # +xbl.syncIAP.confirmSync.prompt.description.line2=Muualta kuin Minecraft-kaupasta ostetut paketit voi synkronoida vain kerran. Ne ovat edelleen käytettävissä kaikille tällä laitteella pelaaville. # +xbl.syncIAP.confirmSync.prompt.yes=Kyllä, synkronoi ostokseni # + +xbl.marketplace.account.error.body.nobutton=Tililläsi on virhe. Et voi käyttää kauppaa, kunnes olemme ratkaisseet ongelman. Jos se jatkuu useita päiviä, ota yhteyttä tukeen. # + +playfab.account.banned.temporary=hyllytetty # +playfab.account.banned.permanent=estetty # +playfab.account.banned.title=Sinut on %s # +playfab.account.banned.body=Sinut on %s pelaamasta moninpelejä Minecraftissa. Et voi pelata palvelimilla, liittyä maailmoihin, isännöidä moninpelejä tai liittyä niihin tai käyttää kauppaa. # +playfab.account.banned.body.line1=Sinut on %s pelaamasta moninpelejä Minecraftissa. Eston syy on "%s". Et voi pelata palvelimilla, liittyä maailmoihin, isännöidä moninpelejä tai liittyä niihin tai käyttää kauppaa. # +playfab.account.banned.body.line2=Tarkastele yhteisömme standardeja napsauttamalla alla olevaa '%s' -nappia ja katso, miten voit lähettää tarkistuspyynnön, mikäli uskot että %s on tehty väärin perustein. # +playfab.account.banned.body.line3.hour=Peliestosi on vielä voimassa 1 tunnin. # +playfab.account.banned.body.line3.hours=Peliestosi on vielä voimassa %d tuntia. # +playfab.account.banned.body.line3.day=Peliestosi on vielä voimassa 1 päivän. # +playfab.account.banned.body.line3.days=Peliestosi on vielä voimassa %d päivää. # +playfab.account.banned.body.line3.forever=Tämä esto on pysyvä. # +playfab.account.banned.body.button=Lisätietoja # + + +store.sign_in_warning.no_xbl_and_local_content=Olet aiemmin ladannut sisältöä tai käyttänyt minecoineja kaupassa sisältöön, joka on saatavilla vain tällä laitteella. # +store.sign_in_warning.no_xbl_and_no_local_content.line1=Kirjaudu sisään tallentaaksesi ja jakaaksesi ostoksesi alustojen välillä. Tallentamalla ostokset et menetä niitä, jos järjestelmällesi tapahtuu jotain tai jos Minecraftin asennus poistetaan. Käytä ostamaasi kauppasisältöä ja mukautettuja hahmojasi millä tahansa alustalla. # +store.sign_in_warning.no_xbl_and_no_local_content.line2=Eikö sinulla ole Microsoft-tiliä? Luo sellainen nyt – ilmaiseksi # + +xbl.skipSignIn.prompt.title=Väliaikainen tili # +xbl.skipSignIn.prompt.description=Tämä Microsoft-tili ei ole tämän laitteen ensisijainen tili, ellet siirrä tämän laitteen ostoksia tälle tilille. Et kirjaudu automaattisesti sisään, kun käynnistät Minecraftin. # +xbl.signOut.title=Microsoft-tilin ostokset! # +xbl.signOut.message1=Kun et ole kirjautuneena Microsoft-tilillesi, et voi käyttää kaupasta ostamiasi minecoineja tai esineitä! # +xbl.signOut.message2=Oletko varma tästä? # + +date.short_january=Tammi # +date.short_february=Helmi # +date.short_march=Maalis # +date.short_april=Huhti # +date.short_may=Touko # +date.short_june=Kesä # +date.short_july=Heinä # +date.short_august=Elo # +date.short_september=Syys # +date.short_october=Loka # +date.short_november=Marras # +date.short_december=Joulu # +date.formatted=%s %d %d # +date.formatted_alt=%d %s %d # + +dayOneExperience.carousel.title=Tervetuloa uuteen Minecraftiin! # +dayOneExperience.carousel.welcome_text=Tämä uusi Minecraft-versio sisältää monia uusia ja jänniä asioita. Katsasta kauppa, luo Realm ja pelaa verkossa muilla alustoilla pelaavien ystäviesi kanssa! # +dayOneExperience.carousel.marketplace=Minecraft-kauppa on oikea paikka löytää erilaisten lahjakkaiden sisällöntuottajien uusia olemuksia, maailmoja, tekstuureja ja yhdistelmäpaketteja. # +dayOneExperience.carousel.cross_platform=Alustojen välisessä pelaamisessa voit liittyä muilla alustoilla pelaavien ystäviesi seuraan. Kirjaudu Microsoft-tilillesi, jotta pääset pelaamaan kaikkien Minecraft-ystäviesi kanssa! # +dayOneExperience.carousel.realms=Realmit ovat palvelimia, joita me pyöritämme vain sinua ja ystäviäsi varten. Pidä Minecraft-maailmasi verkossa ja aina käytettävissä, vaikket itse olisi kirjautuneena. # +dayOneExperience.carousel.villager=Uusi Minecraft on ainoa paikka, jossa voit saada uusia tulevia päivityksiä, sisältäen uusia ominaisuuksia, olioita, esineitä, kuutioita ja paljon muuta! # + +dayOneExperience.tab.landing=Uutta # +dayOneExperience.tab.marketplace=Kauppa # +dayOneExperience.tab.crossplatform=Alustojen välinen pelaaminen # +dayOneExperience.tab.realms=Realms # +dayOneExperience.tab.villager=Lisää sisältöä # + +dayOneExperience.finish=Lopeta # +dayOneExperience.next=Seuraava # +dayOneExperience.no_internet=Muodosta internetyhteys ladataksesi edellisen olemuksesi. # +dayOneExperience.intro_title=Minecraft on päivitetty! # +dayOneExperience.intro_body_1=Tässä päivityksessä on paljon upeaa uutta sisältöä. # +dayOneExperience.intro_body_2=Haluatko apua tallennustesi, asetustesi ja sisältösi tuomiseen edellisestä Minecraft-versiosta? # +dayOneExperience.intro_welcome_1=Olet päivittänyt Minecraftin viimeisimpään versioon! # +dayOneExperience.intro_welcome_2=Jos haluat palata Minecraftin edelliseen versioon, löydät sen päävalikosta # +dayOneExperience.editions_launch_warning=Tämä ei ole Minecraftin viimeisin versio. Haluatko varmasti käynnistää Minecraftin edellisen version? # +dayOneExperience.editions_title=Käynnistä aiempi versio? # +dayOneExperience.settings_imported=Toimme asetuksesi sinua varten! # +dayOneExperience.settings_skin_imported=Toimme olemuksesi ja asetuksesi sinua varten! # +dayOneExperience.skin_current=Nykyinen olemus # +dayOneExperience.skin_default=Oletusolemus # +dayOneExperience.skin_tip=Voit vaihtaa olemustasi valitsemalla päävalikon profiilipainikkeen: # +dayOneExperience.skip_title=Ohita muuntaminen? # +dayOneExperience.skip_body=Vanhat maailmat voidaan muuntaa milloin tahansa Valikosta Pelaa peliä -> Maailmat. # +dayOneExperience.world_import_time=Vinkki: Muuntamiseen kuluva aika vaihtelee maailman koon mukaan. # +dayOneExperience.world_picker_title=Valitse muunnettava maailma # +dayOneExperience.world_picker_skip=Ohita nyt # + +death.attack.anvil=%1$s joutui putoavan alasimen murskaamaksi # +death.attack.arrow=%2$s ampui pelaajan %1$s # +death.attack.arrow.item=%1$s joutui pelaajan %2$s ampumaksi aseella %3$s # +death.attack.bullet=%1$s tiputti pelaajan %2$s # +death.attack.cactus=%1$s tunsi piston sydämessään ja kuoli # +death.attack.cactus.player=%1$s käveli päin kaktusta, koska %2$s ahdisti # +death.attack.drown=%1$s hukkui # +death.attack.drown.player=%1$s hukkui yrittäessään paeta pelaajaa %2$s # +death.attack.explosion=%1$s räjähti # +death.attack.explosion.player=%1$s joutui pelaajan %2$s räjäyttämäksi # +death.attack.fall=%1$s iskeytyi maahan liian lujaa # +death.attack.fallingBlock=%1$s liiskautui putoavan kuution alle # +death.attack.fireball=%1$s otti osumaa pelaajan %2$s tulipallosta # +death.attack.fireball.item=%2$s apunaan %3$s maistatti tulipalloa pelaajalla %1$s # +death.attack.fireworks=%1$s lähti isolla pamauksella # +death.attack.flyIntoWall=%1$s koki kineettistä energiaa # +death.attack.generic=%1$s kuoli # +death.attack.indirectMagic=%1$s kuoli pelaajan %2$s taikuuteen # +death.attack.indirectMagic.item=%2$s tappoi pelaajan %1$s apunaan %3$s # +death.attack.inFire=%1$s paloi poroksi # +death.attack.inFire.player=%1$s hukkui tuleen taistellessaan pelaajan %2$s kanssa # +death.attack.inWall=%1$s tukehtui seinään # +death.attack.lava=%1$s yritti uida laavassa # +death.attack.lava.player=%1$s yritti uida laavassa, koska %2$s ahdisti # +death.attack.lightningBolt=%1$s sai osuman salamasta # +death.attack.magic=%1$s taiottiin hengiltä # +death.attack.magma=%1$s huomasi lattian olevan laavaa # +death.attack.magma.player=%1$s käveli vaara-alueella, jonka syynä oli %2$s # +death.attack.mob=%1$s joutui pelaajan %2$s teurastamaksi # +death.attack.mob.item=%2$s teurasti pelaajan %1$s apunaan %3$s # +death.attack.onFire=%1$s käristyi korpuksi # +death.attack.onFire.player=%1$s paloi poroksi, kun hän ja %2$s taistelivat # +death.attack.outOfWorld=%1$s tipahti maailman laidalta # +death.attack.player=%1$s joutui pelaajan %2$s teurastamaksi # +death.attack.player.item=%2$s teurasti pelaajan %1$s apunaan %3$s # +death.attack.spit=%1$s sai köniinsä pelaajalta %2$s # +death.attack.starve=%1$s nääntyi nälkään # +death.attack.sweetBerry=Makea marjapensas pisti pelaajan %1$s kuoliaaksi # +death.attack.thorns=%1$s kuoli yrittäessään vahingoittaa pelaajaa %2$s # +death.attack.thrown=%1$s sai köniinsä pelaajalta %2$s # +death.attack.thrown.item=%2$s antoi köniin pelaajalle %1$s apunaan %3$s # +death.attack.trident=%1$s seivästi kuoliaaksi pelaajan %2$s # +death.attack.wither=%1$s näivettyi hengiltä # +death.attack.freeze=%1$s jäätyi kuoliaaksi # +death.attack.sonicBoom=%1$s tuhottiin latautuneella huudolla # +death.attack.sonicBoom.player=%1$s tuhottiin latautuneella huudolla, kun se yritti paeta seuraavaa: %2$s # +death.attack.stalactite=%1$s joutui putoavan stalaktiitin lävistämäksi # +death.attack.stalagmite=%1$s joutui stalagmiitin seivästämäksi # +death.fell.accident.generic=%1$s putosi korkealta # +death.fell.accident.ladder=%1$s putosi tikkailta # +death.fell.accident.vines=%1$s putosi köynnöksistä # +death.fell.accident.water=%1$s putosi pois vedestä # +death.fell.assist=%1$s joutui pelaajan %2$s pudottamaksi # +death.fell.assist.item=%2$s pudotti pelaajan %1$s apunaan %3$s # +death.fell.finish=%1$s putosi liian korkealta, ja %2$s viimeisteli hänet # +death.fell.finish.item=%1$s putosi liian korkealta ja pelaaja %2$s viimeisteli hänet apunaan %3$s # +death.fell.killer=%1$s koki kovan kohtalon ja putosi # + +deathScreen.deleteWorld=Poista maailma # +deathScreen.hardcoreInfo=Et voi palata kovanaamatilassa! # +deathScreen.leaveServer=Poistu palvelimelta # +deathScreen.message=Kuolit! # +deathScreen.quit=Päävalikko # +deathScreen.quit.confirm=Oletko varma, että haluat lopettaa? # +deathScreen.quit.confirmToMainMenuWarning=Haluatko varmasti poistua päävalikkoon? # +deathScreen.quit.confirmToMainMenuTitleWarning=Poistutaanko päävalikkoon? # +deathScreen.quit.secondaryClient=Tallenna ja poistu # +deathScreen.quit.secondaryClient.confirmLeaveWarning=Haluatko varmasti tallentaa ja poistua pelistä? # +deathScreen.quit.secondaryClient.confirmLeaveTitleWarning=Tallenna ja poistu # +deathScreen.respawn=Palaa peliin # +deathScreen.score=Tulos # +deathScreen.title=Kuolit! # +deathScreen.title.hardcore=Game over! # +deathScreen.titleScreen=Aloitusnäyttö # + +demo.day.1=Tämä demo kestää viisi pelin päivää, tee parhaasi! # +demo.day.2=Päivä kaksi # +demo.day.3=Päivä kolme # +demo.day.4=Päivä neljä # +demo.day.5=Tämä on viimeinen päiväsi! # +demo.day.6=Olet käyttänyt viisi päivääsi, tallenna näyttökuva luomuksestasi napsauttamalla F2 # +demo.day.warning=Aikasi on melkein loppu! # +demo.demoExpired=Demon aika on päättynyt! # +demo.help.buy=Osta nyt! # +demo.help.fullWrapped=Tämä demo kestää viisi päivää pelin sisäisessä ajassa (noin 1 tunnin ja 40 minuuttia oikeaa aikaa). Jos tarvitset vinkkejä, vilkaise saavutuksia! Pidä hauskaa! # +demo.help.inventory=Avaa tavaraluettelosi käyttämällä %1$s # +demo.help.jump=Hyppää napsauttamalla %1$s # +demo.help.later=Jatka pelaamista! # +demo.help.movement=Käytä näppäimiä %1$s, %2$s, %3$s, %4$s ja hiirtä liikkumiseen # +demo.help.movementMouse=Katsele ympärillesi hiiren avulla # +demo.help.movementShort=Liiku näppäimillä %1$s, %2$s, %3$s, %4$s # +demo.help.title=Minecraftin demo-tila # +demo.remainingTime=Jäljellä oleva aika: %s # +demo.reminder=Demon aika on päättynyt, jatka ostamalla peli tai aloita uusi maailma! # + +## Specific for the Chromebook Trial +demo.cb.reminder=Demon aika on umpeutunut, jatka kokeilun pelaamista aloittamalla uusi maailma! # + +difficulty.lock.question=Oletko varma, että haluat lukita tämän maailman vaikeuden? Tällöin tämän maailman vaikeus on aina %1$s, etkä voi vaihtaa sitä enää koskaan. # +difficulty.lock.title=Lukitse maailman vaikeus # + +dimension.dimensionName0=Ylämaailma # +dimension.dimensionName1=Horna # +dimension.dimensionName2=Ääri # + +disabledSkin.title=Sinut näytetään Stevenä # +disabledSkin.body.onJoin=%s on poistettu käytöstä tällä palvelimella. Voit vaihtaa toiseen olemukseen pukuhuoneessa. # +disabledSkin.body.dressingRoom=%s on poistettu käytöstä tällä palvelimella. Haluatko varmasti pitää tämän olemuksen käytössä? # +disabledSkin.type.customSkins=mukautetut olemukset # +disabledSkin.type.persona=persoonat # +disabledSkin.type.both=mukautetut olemukset ja persoonat # + +disconnect.closed=Yhteys suljettu # +disconnect.downloadPack=Pakettien lataamisessa palvelimelta tapahtui virhe. Yritä uudelleen. # +disconnect.disconnected=Palvelin katkaisi yhteyden # +disconnect.endOfStream=Suoratoisto päättyi # +disconnect.genericReason=%s # +disconnect.kicked=Sinut poistettiin pelistä # +disconnect.kicked.reason=Sinut poistettiin pelistä: # +disconnect.removed=Sinut poistettiin pelistä # +disconnect.removed.reason=Sinut poistettiin pelistä: # +disconnect.loginFailed=Kirjautuminen epäonnistui # +disconnect.loginFailedInfo=Kirjautuminen epäonnistui: %s # +disconnect.loginFailedInfo.environmentMismatch=Ristiriita Playfab-ympäristössä - Discovery=%s/%s, Playfab =%s/%s # +disconnect.loginFailedInfo.invalidSession=Virheellinen sessio (yritä käynnistää pelisi uudelleen) # +disconnect.loginFailedInfo.serversUnavailable=Todennuspalvelimet eivät ole käytettävissä, koska niitä huolletaan. # +disconnect.lost=Yhteys katkesi # +disconnect.overflow=Puskurin ylivuotovirhe # +disconnect.quitting=Poistutaan # +disconnect.spam=Poistettu spämmäyksen vuoksi # +disconnect.timeout=Aikakatkaistu # +disconnect.scriptWatchdog=Palvelin suljettiin käsittelemättömän komentosarjan valvontaohjelman poikkeuksen vuoksi. # +disconnect.scriptWatchdogOutOfMemory=Palvelin suljettiin komentosarjamuistirajan ylittymisen vuoksi. # + +disconnectionScreen.header.realms_hidden=Moninpelikutsu # +disconnectionScreen.body.realms_hidden=Tälle palvelimelle liittyminen epäonnistui. # +disconnectionScreen.blockMismatch=Asiakkaan ja palvelimen väliset kuutiot eivät täsmää. # +disconnectionScreen.cantConnect=Maailmaan ei saada yhteyttä. # +disconnectionScreen.cantConnectToRealm=Realmiin ei saada yhteyttä. # +disconnectionScreen.cantConnectToRealms=Realmeihin ei saada yhteyttä. # +disconnectionScreen.crossPlatformDisabled=Ota alustojen välinen pelaaminen käyttöön päävalikossa liittyäksesi muita alustoja käyttävien ystäviesi seuraan. Jotta pelin isäntä voi pelata muiden ystävien kanssa ilman alustojen välistä pelaamista, alustojen välisen pelaamisen on oltava pois käytöstä myös hänen päävalikossaan. # +disconnectionScreen.crossPlatformDisabled.header=Alustojen välinen pelaaminen pois käytöstä. # +disconnectionScreen.incompatibleRealm=Asiakasohjelmasi ei ole yhteensopiva tai se on vanhentunut. Päivitä asiakasohjelmasi Realmeihin yhdistämistä varten. # +disconnectionScreen.realmsAlphaEndedTitle=Realmsin alpha-version testaaminen on päättynyt. Kiitos avusta! # +disconnectionScreen.realmsAlphaEndedMessage=Realms ei ole saatavilla juuri nyt. # +disconnectionScreen.disconnected=Yhteys palvelimeen katkaistu # +disconnectionScreen.editionMismatch=Tämä maailma on tallennettu Minecraft Educationissa. Sitä ei voi ladata. # +disconnectionScreen.editionMismatchEduToVanilla=Minecraft Education ei ole käynnissä palvelimella. Yhteyden muodostaminen epäonnistui. # +disconnectionScreen.editionMismatchVanillaToEdu=Palvelimella on käynnissä yhteensopimaton Minecraft-versio. Yhteyden muodostaminen epäonnistui. # +disconnectionScreen.editionVersionMismatch.body=Valitsemaasi maailmaa ei voida avata tässä Minecraft Education -versiossa. # +disconnectionScreen.editionVersionMismatch.title=Maailmaa ei voitu ladata. # +disconnectionScreen.futureVersion=Maailma on tallennettu pelin uudemmassa versiossa. Maailmaa ei voi ladata. # +disconnectionScreen.internalError.cantConnect=Emme pystyneet luomaan sinulle yhteyttä. # +disconnectionScreen.internalError.cantEdit=Tämän palvelimen löytämisessä tapahtui virhe. # +disconnectionScreen.internalError.cantFindEdit=Emme pystyneet luomaan sinulle yhteyttä. Yritä lisätä uusi palvelin. # +disconnectionScreen.internalError.cantFindLocal=Tämän maailman lataamisessa tapahtui virhe. # +disconnectionScreen.internalError.cantFindRealm=Tämän Realmin etsimisessä tapahtui virhe. # +disconnectionScreen.internalError.cantFindServer=Tämän palvelimen löytämisessä tapahtui virhe. # +disconnectionScreen.invalidName=Virheellinen nimi! # +disconnectionScreen.invalidPlayer=Tämän maailman moninpeliasetukset on rajoitettu vain ystäviin. Sinun on oltava tämän maailman isännän ystävä, jotta voit liittyä. # +disconnectionScreen.invalidIP=Virheellinen IP-osoite! # +disconnectionScreen.invalidSkin=Virheellinen tai vaurioitunut olemus! # +disconnectionScreen.lockedSkin.title=Alustalle rajoitettu olemus! # +disconnectionScreen.lockedSkin=Käyttämäsi olemus on sisältöpaketista, jonka käyttö ei ole sallittu monialustaisessa moninpelissä. # +disconnectionScreen.multiplayerLockedSkin.title=Yksinpeliin rajoitettu olemus! # +disconnectionScreen.multiplayerLockedSkin=Käyttämäsi olemus on sisältöpaketista, jonka käyttö ei ole sallittu moninpelissä. # +disconnectionScreen.loggedinOtherLocation=Kirjauduttu toisesta sijainnista # +disconnectionScreen.multiplayerDisabled=Maailma on asetettu yksinpelitilaan. # +disconnectionScreen.noReason=Yhteytesi on katkaistu # +disconnectionScreen.noInternet=Tarkasta internet-yhteytesi ja yritä uudelleen. # +disconnectionScreen.notAllowed=Sinua ei ole kutsuttu pelaamaan tälle palvelimelle. # +disconnectionScreen.notAuthenticated=Sinut on todennettava Microsoft-palveluissa. # +disconnectionScreen.outdatedClient=Ei voitu yhdistää: vanhentunut asiakasohjelma! # +disconnectionScreen.outdatedServer=Ei voitu yhdistää: vanhentunut palvelin! # +disconnectionScreen.outdatedClientRealms=Sinun on päivitettävä pelisi, jotta voit jatkaa pelaamista tässä Realmissa. # +disconnectionScreen.outdatedClientRealms.title=Realmsia on päivitetty # +disconnectionScreen.outdatedServerRealms=Pelisi on ajan tasalla, mutta tämä Realm ei. # +disconnectionScreen.outdatedServerRealms.title=Emme voi päivittää Realm-palvelintasi, koska muut pelaajat ovat tällä hetkellä pelaamassa siellä. Voit pakottaa muut pelaajat pois sulkemalla Realmisi ja avaamalla sen uudelleen Hallitse Realmia -näytöltä. Tehtyäsi tämän liity Realmiisi päivittääksesi sen. # +disconnectionScreen.outdatedServerRealmsNonOwner.title=Realm, jota yrität käyttää on versioltaan eri. Ota yhteyttä realmin omistajaan ongelman ratkaisemiseksi. # +disconnectionScreen.realmsServerUpdateIncoming=Realmiasi päivitetään pian. Myös sinä tarvitset päivityksen. # +disconnectionScreen.realmsServerUpdateIncoming.title=Etsi pelin päivitystä nyt? # +disconnectionScreen.realmsWorldUnassigned=Osoita versio kehittäjäasetuksissa. # +disconnectionScreen.realmsWorldUnassigned.title=Realmia ei ole osoitettu! # +disconnectionScreen.serverFull=Onpa tämä palvelin suosittu! Tarkista myöhemmin, onko sille tullut tilaa. # +disconnectionScreen.serverFull.title=Palvelin täynnä # +disconnectionScreen.crossPlayDisabled=Alustojenvälinen pelaaminen on poistettu väliaikaisesti käytöstä! # +disconnectionScreen.crossPlayDisabled.title=Alustojen välinen pelaaminen pois käytöstä # +disconnectionScreen.serverIdConflict=Maailmaan ei voida liittyä. Tilillä, jolle olet kirjautunut, pelataan tätä maailmaa jo toisella laitteella. # +disconnectionScreen.sessionNotFound=Maailmaan ei voitu yhdistää. Siihen ei enää voi liittyä. # +disconnectionScreen.timeout=Yhteys aikakatkaistiin. # +disconnectionScreen.nowifi=Näyttää siltä, että et pysty muodostamaan yhteyttä verkkoon. Muodosta yhteys WiFi-verkkoon tai ota ''Käytä mobiilidataa'' -toiminto käyttöön profiiliasetuksissasi. # +disconnectionScreen.invalidTenant=Yhteyden muodostaminen epäonnistui. Sinulla ei ole pääsyä tähän maailmaan. # +disconnectionScreen.resourcePack=Resurssipaketin lataamisessa tai suorittamisessa tapahtui virhe. # +disconnectionScreen.restartClient=Yhteyden muodostaminen ei onnistu. Käynnistä asiakasohjelma uudelleen. # +disconnectionScreen.badPacket=Palvelin lähetti viallisen paketin. # +disconnectionScreen.realmsDisabled=Realmit eivät ole käytössä. # +disconnectionScreen.realmsDisabledBeta=Realmit eivät ole käytössä beta-versiossa. # +disconnectionScreen.incompatiblePack=Et voi liittyä maailmaan, koska sinulla on seuraavat yhteensopimattomat paketit: %s # +disconnectionScreen.incompatiblePack.memory=Et voi liittyä maailmaan, koska laitteellasi ei ole tarpeeksi muistia seuraavia paketteja varten: %s # +disconnectionScreen.incompatiblePack.graphics.raytracing=Et voi liittyä maailmaan, koska laitteessasi ei ole säteenseurantaa tukevaa laitteistoa # +disconnectionScreen.worldCorruption.message=Kokeile maailman uudelleenavaamista tai sen palauttamista aiemmasta varmuuskopiosta # +disconnectionScreen.worldCorruption=Yhteys katkaistu maailman vahingoittumisen vuoksi # +disconnectionScreen.hostSuspended=Yhteys katkesi, koska palvelin ei ole käytettävissä # +disconnectionScreen.invalidLevel=Virheellinen taso! # +disconnectionScreen.invalidOverworldDimensionHeights=Palvelin antoi virheelliset korkeusarvot ylämaailmalle # +disconnectionScreen.editor.mismatchVanillaWorld=Tämä maailma ei ole editoritilassa. Sitä ei voi ladata. # +disconnectionScreen.editor.mismatchEditorWorld=Tämä maailma on editoritilassa. Sitä ei voi ladata. # +disconnectionScreen.editor.mismatchEditorToVanilla=Palvelin ei ole editoritilassa. Yhteyden muodostaminen epäonnistui. # +disconnectionScreen.editor.mismatchVanillaToEditor=Palvelin on editoritilassa. Yhteyden muodostaminen epäonnistui. # +disconnectionScreen.clientsideGenerationDesync=Palvelimella ja asiakkaalla on eri arvot ominaisuuskytkimelle 'Asiakaspuolen luonti' # +disconnectionScreen.editor.cannotUseRayTracing=Säteenseurantaa käyttävät resurssipaketit eivät ole vielä yhteensopivia editoriprojektien kanssa. # +disconnectionScreen.unexpectedPacket=Yhteys katkaistu vastaanotetun odottamattoman pakettityypin vuoksi, jota ei voida käsitellä. Tämä voi johtua versioiden yhteensopimattomuudesta tai paketin vioittumisesta verkkotasolla. # + +storageSpaceWarningScreen.frontend=Tallennustilasi on melkein lopussa! Minecraftilla on rajoitettu pääsy tähän ominaisuuteen, kunnes olet tyhjentänyt tallennustilaa. # +storageSpaceWarningScreen.lowduringgameplay=Laitteesi tallennustila, johon Minecraft voi tallentaa maailmoja ja asetuksia, on melkein lopussa. Kannattaa poistaa vanhoja juttuja, jota et enää tarvitse, jotta voit jatkaa uusien juttujen tallentamista! # +storageSpaceWarningScreen.fullduringgameplay=Tallennustilasi on lopussa, eikä Minecraft voi tallentaa edistystäsi! Minecraft palauttaa sinut päävalikkoon tallennustilan tyhjentämistä varten. # + +edu.signin_screen.viewTerms=Katso käyttöehdot # + +edu.play_screen.view_worlds=NÄYTÄ MAAILMANI # +edu.play_screen.view_library=NÄYTÄ KIRJASTO # +edu.play_screen.create_new=LUO UUSI # +edu.play_screen.join_world=LIITY MAAILMAAN # +edu.play_screen.import=TUO # +edu.play_screen.new=UUSI # +edu.play_screen.guided_create=OHJATTU LUOMINEN # +edu.play_screen.traditional=PERINTEINEN # +edu.play_screen.from_template=MALLIT # + +edu.worlds_screen.title=Omat maailmat # +edu.worlds_screen.new_world=Uusi maailma # +edu.worlds_screen.new=UUSI # +edu.worlds_screen.templates=MALLIT # +edu.worlds_screen.guided_create=OHJATTU LUOMINEN # +edu.worlds_screen.traditional=PERINTEINEN # +edu.worlds_screen.search_placeholder=Haku # +edu.worlds_screen.play=PELAA # +edu.worlds_screen.host=ISÄNNÖI # +edu.worlds_screen.settings=ASETUKSET # +edu.worlds_screen.manage=HALLITSE # +edu.worlds_screen.back=TAKAISIN # +edu.worlds_screen.copy=KOPIOI # +edu.worlds_screen.export=VIE # +edu.worlds_screen.share=JAA # +edu.worlds_screen.delete=POISTA # +edu.worlds_screen.courses_title=Omat kurssit # + +edu.templates.title=Omat mallit # +edu.templates.local_header=OMAT MALLIT: %1 # +edu.templates.featured_header=ESITTELYSSÄ OLEVAT MALLIT # +edu.templates.view_more=Näytä lisää malleja # +edu.templates.search_placeholder=Haku # +edu.templates.created_by=Peruste %1 # +edu.templates.quick_play=PELAA # +edu.templates.host=ISÄNNÖI # +edu.templates.create_new=LUO UUSI # + +edu.pause.multiplayer.disabled=Moninpeli ei ole käytettävissä tässä luennossa. # + +effect.badOmen=Huono enne # +effect.villageHero=Kylän sankari # + +enchantment.arrowDamage=Voimistus # +enchantment.arrowFire=Liekitin # +enchantment.arrowInfinite=Pohjaton viini # +enchantment.arrowKnockback=Tönäytin # +enchantment.crossbowMultishot=Moninuoli # +enchantment.crossbowPiercing=Lävistys # +enchantment.crossbowQuickCharge=Pikalataus # +enchantment.curse.binding=Sitoumuskirous # +enchantment.curse.vanishing=Katoamiskirous # +enchantment.damage.all=Terävöitin # +enchantment.damage.arthropods=Niveljalkaisten turma # +enchantment.damage.undead=Kuoletin # +enchantment.digging=Tehostin # +enchantment.durability=Lujitin # +enchantment.fire=Tulistin # +enchantment.fishingSpeed=Viehe # +enchantment.frostwalker=Kuurankulkija # +enchantment.knockback=Horjutin # +enchantment.level.1=I # +enchantment.level.10=X # +enchantment.level.2=II # +enchantment.level.3=III # +enchantment.level.4=IV # +enchantment.level.5=V # +enchantment.level.6=VI # +enchantment.level.7=VII # +enchantment.level.8=VIII # +enchantment.level.9=IX # +enchantment.lootBonus=Sadostin # +enchantment.lootBonusDigger=Tuuristin # +enchantment.lootBonusFishing=Meren onni # +enchantment.mending=Eheytys # +enchantment.oxygen=Hapetin # +enchantment.protect.all=Varjelus # +enchantment.protect.explosion=Räjähdysvarjelus # +enchantment.protect.fall=Putousvarjelus # +enchantment.protect.fire=Tulensiedätin # +enchantment.protect.projectile=Ammusvarjelus # +enchantment.soul_speed=Sielun nopeus # +enchantment.swift_sneak=Nopea hiipiminen # +enchantment.thorns=Okaat # +enchantment.untouching=Silkkikosketus # +enchantment.waterWalker=Syvyysharppaaja # +enchantment.waterWorker=Vedensiedätin # +enchantment.tridentChanneling=Kanavointi # +enchantment.tridentLoyalty=Uskollisuus # +enchantment.tridentRiptide=Ristiaallokko # +enchantment.tridentImpaling=Seivästys # + +entity.area_effect_cloud.name=Aluevaikutuspilvi # +entity.armor_stand.name=Haarniskajalusta # +entity.arrow.name=Nuoli # +entity.bat.name=Lepakko # +entity.bee.name=Mehiläinen # +entity.blaze.name=Lieska # +entity.boat.name=Vene # +entity.cat.name=Kissa # +entity.cave_spider.name=Luolahämähäkki # +entity.chicken.name=Kana # +entity.cow.name=Lehmä # +entity.creeper.name=Creeper # +entity.dolphin.name=Delfiini # +entity.goat.name=Vuohi # +entity.panda.name=Panda # +entity.donkey.name=Aasi # +entity.dragon_fireball.name=Lohikäärmetulipallo # +entity.drowned.name=Hukkunut # +entity.egg.name=Kananmuna # +entity.elder_guardian.name=Vanhempi suojelija # +entity.ender_crystal.name=Äärikristalli # +entity.ender_dragon.name=Äärilisko # +entity.enderman.name=Ääreläinen # +entity.endermite.name=Ääripunkki # +entity.ender_pearl.name=Äärenhelmi # +entity.evocation_illager.name=Kutsuilija # +entity.evocation_fang.name=Kutsuilijan hammas # +entity.eye_of_ender_signal.name=Äären silmä # +entity.falling_block.name=Putoava kuutio # +entity.fireball.name=Tulipallo # +entity.fireworks_rocket.name=Ilotulitusraketti # +entity.fishing_hook.name=Ongenkoukku # +entity.fish.clownfish.name=Vuokkokala # +entity.fox.name=Kettu # +entity.cod.name=Turska # +entity.pufferfish.name=Pallokala # +entity.salmon.name=Lohi # +entity.tropicalfish.name=Trooppinen kala # +entity.axolotl.name=Aksolotli # +entity.ghast.name=Hornanhenki # +entity.glow_squid.name=Loistekalmari # +entity.piglin_brute.name=Piglin-raakalainen # +entity.guardian.name=Suojelija # +entity.hoglin.name=Hoglin # +entity.horse.name=Hevonen # +entity.husk.name=Tyhjyri # +entity.ravager.name=Tuhokylvyri # +entity.iron_golem.name=Rautagolemi # +entity.item.name=Esine # +entity.leash_knot.name=Kiinnityssolmu # +entity.lightning_bolt.name=Salama # +entity.lingering_potion.name=Viipyilevä juoma # +entity.llama.name=Laama # +entity.trader_llama.name=Kauppalaama # +entity.llama_spit.name=Laaman sylki # +entity.magma_cube.name=Magmakuutio # +entity.minecart.name=Kaivosvaunu # +entity.chest_minecart.name=Arkkuvaunu # +entity.command_block_minecart.name=Komentokuutiovaunu # +entity.furnace_minecart.name=Masuunivaunu # +entity.hopper_minecart.name=Suppilovaunu # +entity.tnt_minecart.name=TNT-vaunu # +entity.mule.name=Muuli # +entity.mooshroom.name=Sienihieho # +entity.moving_block.name=Liikkuva kuutio # +entity.ocelot.name=Oselotti # +entity.painting.name=Maalaus # +entity.parrot.name=Papukaija # +entity.phantom.name=Aave # +entity.pig.name=Sika # +entity.piglin.name=Piglin # +entity.pillager.name=Ryöstelijä # +entity.polar_bear.name=Jääkarhu # +entity.rabbit.name=Jänis # +entity.sheep.name=Lammas # +entity.shulker.name=Kuoripiilijä # +entity.shulker_bullet.name=Kuoripiilijän ammus # +entity.silverfish.name=Sokeritoukka # +entity.skeleton.name=Luuranko # +entity.skeleton_horse.name=Luurankohevonen # +entity.stray.name=Kulkuri # +entity.slime.name=Limaklöntti # +entity.small_fireball.name=Pieni tulipallo # +entity.sniffer.name=Nuuskija # +entity.snowball.name=Lumipallo # +entity.snow_golem.name=Lumigolemi # +entity.spider.name=Hämähäkki # +entity.splash_potion.name=Taikajuoma # +entity.squid.name=Kalmari # +entity.strider.name=Harppaaja # +entity.tnt.name=TNT-kuutio # +entity.thrown_trident.name=Atrain # +entity.tripod_camera.name=Kolmijalkakamera # +entity.turtle.name=Kilpikonna # +entity.unknown.name=Tuntematon # +entity.vex.name=Piina # +entity.villager.name=Kyläläinen # +entity.villager.armor=Haarniskaseppä # +entity.villager.butcher=Lihakauppias # +entity.villager.cartographer=Kartantekijä # +entity.villager.cleric=Pappi # +entity.villager.farmer=Maanviljelijä # +entity.villager.fisherman=Kalastaja # +entity.villager.fletcher=Jousiseppä # +entity.villager.leather=Nahkuri # +entity.villager.librarian=Kirjakauppias # +entity.villager.shepherd=Paimen # +entity.villager.tool=Työkaluseppä # +entity.villager.weapon=Aseseppä # +entity.villager.mason=Kiviseppä # +entity.villager.unskilled=Taitamaton kyläläinen # +entity.villager_v2.name=Kyläläinen # +entity.vindicator.name=Puhdistaja # +entity.wandering_trader.name=Kuljeskeleva kauppias # +entity.witch.name=Noita # +entity.wither.name=Näivettäjä # +entity.wither_skeleton.name=Hornaluuranko # +entity.wither_skull.name=Näivettäjän pääkallo # +entity.wither_skull_dangerous.name=Näivettäjän pääkallo # +entity.wolf.name=Susi # +entity.xp_orb.name=Kokemuspallo # +entity.xp_bottle.name=Lumouspullo # +entity.zoglin.name=Zoglin # +entity.zombie.name=Zombi # +entity.zombie_horse.name=Zombihevonen # +entity.zombie_pigman.name=Zombi-piglin # +entity.zombie_villager.name=Zombikyläläinen # +entity.zombie_villager_v2.name=Zombikyläläinen # + +exports.share.file=Jaa %s # +exports.suspendWarning.client.content=Varoitus: Jos jatkat, yhteytesi tähän moninpeli-istuntoon katkaistaan. # +exports.suspendWarning.host.content=Varoitus: Jos jatkat, moninpeli-istunto lopetetaan kaikkien pelaajien osalta. # +exports.suspendWarning.title=Varoitus # +exports.fileError.title=Tiedostosi tallennus epäonnistui # +exports.fileError.body=Levy saattaa olla täysi tai kirjoitussuojattu tai tiedosto saattaa olla käytössä. Varmista, että tiedosto ei ole auki, ja yritä uudelleen. # + +addExternalServerScreen.addServer=Lisää palvelin # +addExternalServerScreen.nameTextBoxLabel=Palvelimen nimi # +addExternalServerScreen.namePlaceholder=Anna palvelimen nimi # +addExternalServerScreen.ipTextBoxLabel=Palvelimen osoite # +addExternalServerScreen.portTextBoxLabel=Portti # +addExternalServerScreen.ipPlaceholder=Anna IP-osoite # +addExternalServerScreen.alreadyAdded=Tämä palvelin on jo lisätty # +addExternalServerScreen.saveButtonLabel=Tallenna # +addExternalServerScreen.playButtonLabel=Pelaa # +addExternalServerScreen.removeButtonLabel=Poista # +addExternalServerScreen.removeConfirmation=Oletko varma, että haluat poistaa tämän palvelimen? # +addExternalServerScreen.addTitle=Lisää ulkoinen palvelin # +addExternalServerScreen.editTitle=Muokkaa ulkoista palvelinta # + +feature.end_city=Äärikaupunki # +feature.fortress=Hornalinnoitus # +feature.mansion=Metsämaan kartano # +feature.mineshaft=Kaivoskuilu # +feature.missingno=Tuntematon toiminto # +feature.monument=Merimonumentti # +feature.stronghold=Linnoitus # +feature.temple=Temppeli # +feature.village=Kylä # +feature.shipwreck=Hylky # +feature.buried_treasure=Haudattu aarre # +feature.ruins=Meriraunio # +feature.pillager_outpost=Ryöstelijätukikohta # +feature.bastion_remnant=Bastionin jäännös # +feature.ruined_portal=Raunioportaali # + +feed.like=Tykkää # +feed.manage_feed=Hallitse syötettä # +feed.comment=Kommentoi # +feed.reported_label=Raportit # +feed.ignore=Sivuuta # +feed.nrreport=%d raportti # +feed.nrreports=%d raporttia # +feed.newPost=Uusi viesti # +feed.daysAgo=%dpv sitten # +feed.hoursAgo=%dt sitten # +feed.minutesAgo=%dmin sitten # +feed.now=Juuri nyt # +feed.whatup=Mitä puuhailet? # +feed.upload=Näyttökuvaasi lähetetään... # +feed.manage=Hallitse syötettä # +feed.share=Jaa # +feed.addScreenshot=Lisää näyttökuva # +feed.comments=Kommentit # +feed.edit=Muokkaa # +feed.screenshots=Näyttökuvat # +feed.return=Valikko # +feed.goToFeed=Syöte # +feed.cancel=Peruuta # +feed.previous=Edell. # +feed.next=Seur. # +feed.delete=Poista # +feed.deleted=Poistettu aihe # +feed.report_xbox=Ilmoita Xboxin valvonnalle # +feed.report_club=Raportoi klubille # +feed.clubdescription=Realmin kuvaus # +feed.no_feed_item_content=Realmisi näyttökuvat ja keskustelut tulevat tänne. Aloita napsauttamalla Uusi viesti. # +feed.no_reported_item_content=Ei raportoituja aiheita # +feed.no_screenshot=Sinulla ei ole näyttökuvia # +feed.reportToastMessage=Aihe raportoitu # +feed.forbidden=Ei oikeutta lisätä viestiä aikajanalle # +feed.failedToPost=Viesti epäonnistui # +feed.failedToPostDescription=Virheellinen näyttökuva # +feed.uppload_started=Näyttökuvaa lähetetään # +feed.uppload_success=Näyttökuva on lähetetty # +feed.connected=Jokainen Realm on yhdistetty Klubiin Microsoft-tilisi kautta. # +feed.unviewedPost=Uusi # + +comment.like=%d tykkäys ### 1 like +comment.likes=%d tykkäystä ### 0 or 2+ likes +comment.comment=%d kommentti ### 1 comment +comment.comments=%d kommenttia ### 0 or 2+ comments +comment.likes_and_comments=%1 ja %2 ### comment.like(s) will be inserted at %1 and comment.comment(s) at %2 +comment.commentplaceholder=Kommentoi... # + +furnaceScreen.fuel=Polttoaine # +furnaceScreen.header=Masuuni # +furnaceScreen.input=Aines # +furnaceScreen.result=Tulos # + +gameArgument.featureUnsupported=Tämä Minecraft-versio ei tue tätä toimintoa # + +gameMode.adventure=Seikkailijatila # +gameMode.changed=Pelimuotosi on päivitetty muotoon %s # +gameMode.creative=Nikkaroijatila # +gameMode.hardcore=Kovanaamatila! # +gameMode.spectator=Katselijatila # +gameMode.survival=Selviytyjätila # + +gameTip.cameraMovement.mouse=Siirrä :light_mouse_button: katsellaksesi ympärillesi. # +gameTip.cameraMovement.touch=Katso ympärillesi koskettamalla ja vetämällä näyttöä. # +gameTip.cameraMovement.controller=Siirrä :tip_right_stick: katsellaksesi ympärillesi. # +gameTip.playerMovement.keyboard=Paina :_input_key.forward:, :_input_key.left:, :_input_key.back: tai :_input_key.right: liikkuaksesi. # +gameTip.playerMovement.touch=Liiku liikuttamalla :tip_virtual_joystick: # +gameTip.playerMovement.touch.classic=Kosketa :tip_touch_forward: :tip_touch_left: :tip_touch_back: :tip_touch_right: liikkuaksesi. # +gameTip.playerMovement.controller=Siirrä :tip_left_stick: liikkuaksesi. # +gameTip.jumpMovement.keyboard=Paina :_input_key.jump: hypätäksesi. # +gameTip.jumpMovement.touch=Paina :tip_virtual_button_jump: hypätäksesi. # +gameTip.jumpMovement.touch.classic=Napauta :tip_touch_jump: hypätäksesi. # +gameTip.jumpMovement.controller=Hyppää painamalla :_input_key.jump:. # +gameTip.jumpForward.keyboard=Paina :_input_key.forward: ja :_input_key.jump: hypätäksesi eteenpäin. # +gameTip.jumpForward.touch=Pidä :tip_virtual_joystick: pohjassa ja paina :tip_virtual_button_jump: hypätäksesi eteenpäin. # +gameTip.jumpForward.touch.classic=Pidä :tip_touch_forward: pohjassa ja paina :tip_touch_jump: hypätäksesi eteenpäin. # +gameTip.jumpForward.controller=Hyppää eteenpäin painamalla :tip_left_stick: ylöspäin ja painamalla :_input_key.jump:. # +gameTip.findTree=Lyö puuta, jotta voit kerätä puuta. # +gameTip.breakWood.mouse=Hajota puuta pitämällä :_input_key.attack: painettuna sen kohdalla. # +gameTip.breakWood.touch=Hajota puuta napauttamalla ja pitämällä napautettuna sen kohdalla. # +gameTip.breakWood.touch.crosshair.withactionbuttons=Hajota puuta napauttamalla ja pitämällä napautettuna :tip_virtual_button_action_attack_or_destroy: sen kohdalla. # +gameTip.breakWood.touch.crosshair.withoutactionbuttons=Hajota puuta tähtäämällä :tip_crosshair:, napauttamalla ja pitämällä näyttöä napautettuna. # +gameTip.breakWood.controller=Hajota puuta pitämällä :_input_key.attack: painettuna sen kohdalla. # +gameTip.openInventory.keyboard=Paina :_input_key.inventory: avataksesi tavaraluettelosi. # +gameTip.openInventory.touch=Napauta :tip_touch_inventory:-painiketta avataksesi tavaraluettelosi. # +gameTip.openInventory.controller=Avaa tavaraluettelosi painamalla :_input_key.inventory:. # +gameTip.selectWoodForMakePlank.keyboard=:light_mouse_left_button: valitaksesi puun. # +gameTip.selectWoodForMakePlank.touch=Valitse puu napauttamalla. # +gameTip.selectWoodForMakePlank.controller=Valitse puuta käyttämällä :tip_left_stick: ja :_gamepad_face_button_down:. # +gameTip.selectGridForMakePlank.keyboard=:light_mouse_left_button: lisää puuta nikkarointiruudukkoon. # +gameTip.selectGridForMakePlank.touch=Napauta lisätäksesi puuta nikkarointiruudukkoon. # +gameTip.selectGridForMakePlank.controller=Lisää puuta nikkarointiruudukkoon käyttämällä :tip_left_stick: ja :_gamepad_face_button_down:. # +gameTip.selectOutputSlot.keyboard=:light_mouse_left_button: tuotospaikkaa nikkaroidaksesi. # +gameTip.selectOutputSlot.touch=Nikkaroi napauttamalla tuotospaikkaa. # +gameTip.selectOutputSlot.controller=Nikkaroi painamalla :_gamepad_face_button_down: tuotospaikan kohdalla. # +gameTip.selectHotBar.keyboard=:light_mouse_left_button: avointa paikkaa lisätäksesi sen tavaraluetteloosi. # +gameTip.selectHotBar.touch=Lisää kohde tavaraluetteloon napauttamalla tyhjää paikkaa. # +gameTip.selectHotBar.controller=Lisää se tavaraluetteloosi painamalla :_gamepad_face_button_down: alla olevan avoimen paikan kohdalla. # +gameTip.open.recipe.keyboard=:light_mouse_left_button: tästä avataksesi reseptikirjan. # +gameTip.open.recipe.touch=Avaa hakuvälilehti napauttamalla tästä. # +gameTip.open.recipe.controller=Paina :tip_left_trigger: avataksesi reseptikirjan. # +gameTip.craftTable.keyboard=:light_mouse_left_button: tästä valitaksesi nikkarointipöytäreseptin. # +gameTip.craftTable.touch=Valitse nikkarointipöytäresepti napauttamalla tästä. # +gameTip.craftTable.controller=Käytä :tip_left_stick: valitaksesi nikkarointipöytäreseptin. # +gameTip.outputSlotCraftTable.controller=Nikkaroi nikkarointipöytä painamalla :_gamepad_face_button_down:. # +gameTip.selectHotBar.craftTable=Käytä nikkarointipöytää viemällä se pikapalkkiin. # +gameTip.closeInventory.keyboard=Paina :_input_key.inventory: tai :light_mouse_left_button: tästä sulkeaksesi tavaraluettelon. # +gameTip.closeInventory.touch=Sulje tavaraluettelo napauttamalla tästä. # +gameTip.closeInventory.controller=Sulje tavaraluettelo painamalla :_gamepad_face_button_right:. # +gameTip.needMoreMaterials=Tarvitset 2 puukuutiota puuhakun tekemiseen. # +gameTip.selectItemInHotBar.keyboard=Valitse esineitä käyttämällä :light_mouse_middle_button: tai numeronäppäimiä. # +gameTip.selectItemInHotBar.touch=Valitse esineitä napauttamalla pikapalkkia. # +gameTip.selectItemInHotBar.controller=Valitse pikapalkin esineitä painikkeiden :_input_key.cycleItemLeft: ja :_input_key.cycleItemRight: avulla. # +gameTip.placeCraftTable.keyboard=:_input_key.use: maaperää asettaaksesi nikkarointipöydän. # +gameTip.placeCraftTable.touch=Aseta nikkarointipöytä napauttamalla maaperää. # +gameTip.placeCraftTable.touch.crosshair.withactionbuttons=Aseta nikkarointipöytä maahan tähtäämällä :tip_crosshair: ja napauttamalla :tip_virtual_button_action_build_or_use:. # +gameTip.placeCraftTable.touch.crosshair.withoutactionbuttons=Aseta nikkarointipöytä maahan tähtäämällä :tip_crosshair: ja napauttamalla näyttöä. # +gameTip.placeCraftTable.controller=Aseta nikkarointipöytä painamalla :_input_key.use:. # +gameTip.useCraftTable.keyboard=:_input_key.use: nikkarointipöytää käyttääksesi sitä. # +gameTip.useCraftTable.touch=Käytä nikkarointipöytää koskettamalla sitä. # +gameTip.useCraftTable.touch.crosshair.withactionbuttons=Käytä nikkarointiöytää tähtäämällä :tip_crosshair: sitä kohti ja napauttamalla :tip_virtual_button_action_build_or_use:. # +gameTip.useCraftTable.touch.crosshair.withoutactionbuttons=Käytä nikkarointipöytää tähtäämällä :tip_crosshair: sitä kohti ja napauttamalla näyttöä. # +gameTip.useCraftTable.controller=Käytä nikkarointipöytää painamalla :_input_key.use: sen kohdalla. # +gameTip.needPlanksAndSticks=Nikkaroi 3 lankkua ja 2 keppiä. # +gametip.openSearchTab.keyboard=:light_mouse_left_button: tästä avataksesi hakuvälilehden. # +gametip.openSearchTab.touch=Avaa hakuvälilehti napauttamalla tästä. # +gametip.openSearchTab.controller=Avaa hakuvälilehti painamalla :_gamepad_face_button_down: tässä kohdassa. # +gameTip.selectWoodenPickaxe=Nikkaroi puuhakku louhiaksesi kiveä ja hiiltä. # +gameTip.outputSlot.wooden.pickaxe.keyboard=:light_mouse_left_button: tuotospaikkaa nikkaroidaksesi puuhakun. # +gameTip.outputSlot.wooden.pickaxe.touch=Nikkaroi puuhakku napauttamalla tuotospaikkaa. # +gameTip.outputSlot.wooden.pickaxe.controller=Nikkaroi puuhakku painamalla :_gamepad_face_button_down:. # +gameTip.selectHotBar.wooden.pickaxe=Käytä puuhakkua viemällä se pikapalkkiin. # +gameTip.hintsDone=Olet vapaa! Tutki, nikkaroi ja etsi ruokaa ja suojaa selviytyäksesi yöstä! Pidä hauskaa! # + +generator.amplified=VAHVISTETTU # +generator.amplified.info=Huomaa: ihan huvin vuoksi, vaatii monsterikoneen # +generator.customized=Mukautettu # +generator.debug_all_block_states=Vianetsintätila # +generator.default=Oletus # +generator.flat=Tasainen # +generator.infinite=Loputon # +generator.largeBiomes=Suuret biomit # +generator.nether=Horna # +generator.old=Vanha # +generator.void=Tyhjiö # + +globalPauseScreen.message=Peli on pysäytetty # +globalPauseScreen.quit=Lopeta # + +gui.accept=Hyväksy # +gui.achievements=Saavutukset # +gui.all=Kaikki # +gui.back=Edellinen # +gui.cancel=Peruuta # +gui.clear=Tyhjennä # +gui.close=Sulje # +gui.confirm=Vahvista # +gui.confirmAndPlay=Vahvista ja pelaa nyt # +gui.custom=Mukautettu # +gui.default=Oletus # +gui.decline=Hylkää # +gui.delete=Poista # +gui.deleteWorldLong=Poista maailma # +gui.done=Valmis # +gui.down=Alas # +gui.edit=Muokkaa # +gui.error=Virhe # +gui.exit=Poistu # +gui.exportWorld=Vie # +gui.exportWorldLong=Vie maailma # +gui.exportTemplate=Vie malli # +gui.templateMinVersion=Mallin vähimmäisversio # +gui.templateLocPickerTitle=Etsi languages.json lokalisointikansiosta # +gui.templateLocPickerButton=Valitse lokalisointi # +gui.templateIconPickerTitle=Etsi maailman kuvake # +gui.templateIconPickerDesc=Minecraft-kuvake # +gui.templateIconPickerButton=Valitse maailman kuvake # +gui.pickLoc.successMessage=Lokalisointi kopioitiin # +gui.pickLoc.failedMessage=Virhe: Valittu tiedosto ei ollut languages.json # +gui.pickIcon.successMessage=Maailman kuvake kopioitiin # +gui.pickIcon.failedMessage=Virhe: Virheellinen tiedostomuoto # +gui.previous=Edellinen # +gui.copyWorld=Kopioi maailma # +gui.copyWorld.failedTitle=Tapahtui virhe # +gui.copyWorld.failedMessage=Et voi kopioida tätä maailmaa, koska laitteessasi ei ole tarpeeksi vapaata tallennustilaa. Vapauta tilaa ja yritä uudelleen. # +gui.goBack=Mene takaisin # +gui.import=Tuo # +gui.importWorld=Tuo # +gui.importRetailWorld.title=Tuo maailma? # +gui.importRetailWorld.text.1=Tämä maailma on tuotava, ennen kuin voit käyttää sitä Beta-versiossa. # +gui.importRetailWorld.text.2=Maailman tuominen luo kopion eikä vaikuta alkuperäiseen maailmaan. # +gui.importRetailWorld.text.3=Haluatko tehdä Beta-kopion tästä maailmasta? # +gui.importRetailWorld.failedMessage=Maailman tuominen epäonnistui. # +gui.minecraftWorld=Minecraft-maailma # +gui.minecraftBundle=Minecraft-nippu # +gui.login=Kirjaudu # +gui.logout=Kirjaudu ulos # +gui.next=Seuraava # +gui.no=Ei # +gui.none=Ei ole # +gui.ok=OK # +gui.store=Tarkista kauppa # +gui.continue=Jatka # +gui.pickWorld=Selaa Minecraft-maailmoja # +gui.retry=Yritä uudelleen # +gui.select=Valitse # +gui.skip=Ohita # +gui.stats=Tilastot # +gui.tab=Välilehti # +gui.toMenu=Takaisin aloitusnäyttöön # +gui.tryAgain=Yritä uudelleen # +gui.up=Ylös # +gui.warning.exitGameWarning=Haluatko poistua Minecraftista? # +gui.worldTemplate=Minecraft-maailmamalli # +gui.yes=Kyllä # +gui.feedbackYes=Kyllä, siirry palautesivustolle # +gui.resourcepacks=Resurssipaketit... # +gui.submit=Lähetä # +gui.submitRating=Lähetä arvio # +gui.submitFeedback.button.text=Lähetä palautetta # +gui.submitFeedback.text=Lähetä palautetta sisällöntuottajalle # +gui.submitFeedback.body.text=Kirjoita palautteesi ylös ja lähetä se suoraan sisällöntuottajalle. Viestiäsi ei julkaista kaupassa, eikä sisällöntuottaja voi vastata siihen. # +gui.submitFeedback.placeHolder.text=Mistä pidät? Mikä voisi olla paremmin? # +gui.submitFeedback.success=Kiitos, että jaoit arvostelusi! # +gui.submitFeedback.failure.status.unprocessableEntity=Et omista kohdetta, josta yrität antaa palautetta. (Virhekoodi: %d) # +gui.submitFeedback.failure.status.tooManyRequests=Voi ei! Olet lähettänyt liian monta arvostelua. Yritä myöhemmin uudelleen. (Virhekoodi: %d) # +gui.submitFeedback.failure.status.other=Emme voi lähettää arvosteluasi juuri nyt. Yritä myöhemmin uudelleen. (Virhekoodi: %d) # +gui.playOffline=Pelaa offline-tilassa # +gui.signIn=Kirjaudu sisään # +gui.genericNetworkError=Hups! Jokin meni pieleen. Tarkista internet-yhteytesi. # +gui.hide=Piilota # +gui.editor.minecraftProject=Minecraft-projekti # +gui.editor.exportProject=Vie projekti # +gui.editor.copyProject=Kopioi projekti # +gui.editor.copyProject.failedMessage=Emme voineet luoda kopiota tästä maailmasta. Tämä voi johtua tallennustilan puutteesta tai muusta ongelmasta. Lisätietoja saat osoitteesta https://aka.ms/MCStorage. # + +gui.edu.exitGameWarningCaption=Minecraft Education ### Use Minecraft 教育版 in zh_CN translation +gui.edu.exitGameWarningMessage=Poistu Minecraft Educationista? ### Use 离开 Minecraft 教育版? in zh_CN translation + +updateScreen.update=Päivitä # +updateScreen.updateRequired=Vaatii päivityksen # +updateScreen.title=Vanha versio # +updateScreen.body=Päivitä viimeiseen versioon, jotta saat käyttöön kaikki uudet ominaisuudet, pääset pelaamaan verkossa ystäviesi kanssa ja voit katsastaa kaupan uutuudet. # +updateScreen.commerceNotSupported.title=Kauppaa ei saada avattua # +updateScreen.commerceNotSupported.body=Tällä Minecraft-versiolla ei enää pääse Minecraft-kauppaan. Päivitä se viimeisimpään versioon, jotta pääset kaupoille. # +updateScreen.packs.updateRequired=Päivitä viimeisimpään versioon, jotta voit ladata Minecraft-kaupasta ostamasi paketin. # +updateScreen.patchVersion=Version %s korjaustiedoston tiedot: # + +hostOption.codeBuilder=Koodinrakentaja # +hostOption.setWorldSpawn=Aseta maailmaantulokohta # +hostOption.teleport=Kaukosiirrä # +hostOption.teleport.who=Kenet # +hostOption.teleport.where=Minne # +hostOption.time=Aika # +hostOption.time.day=Päivä # +hostOption.time.midnight=Keskiyö # +hostOption.time.noon=Keskipäivä # +hostOption.time.night=Yö # +hostOption.time.sunrise=Auringonnousu # +hostOption.time.sunset=Auringonlasku # +hostOption.weather=Sää # +hostOption.weather.clear=Kirkas # +hostOption.weather.rain=Sadetta # +hostOption.weather.thunderstorm=Ukkosmyrsky # + +howtoplay.next=Seur. # +howtoplay.previous=Edell. # + +howtoplay.category.basics=Perusasiat # +howtoplay.category.crafting=Nikkarointi # +howtoplay.category.education=Education # +howtoplay.category.engineering=Suunnittelu # +howtoplay.category.enhancedPlay=Tehostettu pelaaminen # +howtoplay.category.firstDay=Ensimmäinen päivä # +howtoplay.category.optionsAndCheats=Asetukset ja huijauskoodit # +howtoplay.category.play=Pelaa # +howtoplay.category.theEnd=Ääri # + +howtoplay.adventureMode=Seikkailijatila # +howtoplay.adventureMode.title=Peliohjeet: Seikkailijatila # +howtoplay.adventureMode.text.1=Seikkailijatila on pelimuoto maailmanrakentajille. Seikkailijatilassa pelaajien on käytettävä erikoistyökaluja kuutioiden asettamiseen tai hajottamiseen. # +howtoplay.adventureMode.text.2=Näitä erityistyökaluja saa nikkaroijatilassa käyttämällä /give canplace- tai candestroy-parametreilla. # + +howtoplay.anvil=Alasin # +howtoplay.anvil.title=Peliohjeet: Alasin # +howtoplay.anvil.text.1=Alasimella voidaan käyttää kokemustasoja esineiden korjaamiseen, lumoamiseen tai uudelleennimeämiseen. # +howtoplay.anvil.header.1=Lumousten uudelleennimeäminen ja käyttö # +howtoplay.anvil.text.2=Alasimella kaikki esineet voidaan nimetä uudelleen, mutta vain esineet, joilla on kestävyyttä, voidaan korjata tai lumota kirjojen avulla. # +howtoplay.anvil.header.2=Korjaaminen # +howtoplay.anvil.text.3=Esine voidaan korjata viemällä se yhteen vasemmalla olevista esinepaikoista yhdessä esineen raaka-aineiden tai toisen samanlaisen esineen kanssa. Esimerkiksi rautamiekan raaka-aineena käytetään rautaharkkoja. # +howtoplay.anvil.text.4=Esineiden yhdistäminen on tehokkaampaa alasimella. # +howtoplay.anvil.text.5=Alasin voi vaurioitua jokaisen käytön yhteydessä ja tuhoutuu lopulta, kun sitä on käytetty riittävän monta kertaa. # + +howtoplay.armor=Suojavarusteet # +howtoplay.armor.title=Peliohjeet: Suojavarusteet # +howtoplay.armor.text.1=Suojavarusteilla voit suojata itseäsi vaurioilta. Suojavarusteidesi taso näkyy heijastusnäytön kohdassa :armor:. Mitä korkeampi taso on, sitä vähemmän saat vauriota. # +howtoplay.armor.header.1=Nikkarointi # +howtoplay.armor.text.2=Suojavarusteita voidaan nikkaroida nahasta, raudasta, kullasta tai timanteista. Silmukkapanssaria voidaan saada tekemällä kauppaa kyläläisten kanssa tai saaliina zombeilta ja luurangoilta. # +howtoplay.armor.text.3=Ota suojavarusteita käyttöön avaamalla tavaraluettelosi ja siirtämällä suojavarusteita oikeisiin paikkoihin olemuksesi vieressä. # +howtoplay.armor.text.4=Rauta-, silmukka- ja kultasuojavarusteita voidaan sulattaa rauta- tai kultakimpaleiksi masuunissa. # +howtoplay.armor.header.2=Kilpi # +howtoplay.armor.text.5.keyboard=Kilpi suojaa tulevilta vahingoilta. Kilpi voidaan ottaa käyttöön sekä heikommassa kädessä että pikapalkissa. Torju kilvellä painamalla :_input_key.sneak: ja pitämällä sitä painettuna. # +howtoplay.armor.text.5.gamepad=Kilpi suojaa tulevilta vahingoilta. Kilpi voidaan ottaa käyttöön sekä heikommassa kädessä että pikapalkissa. Ota kilvellä torjuminen käyttöön tai poista se käytöstä painamalla :_input_key.sneak: tai :_gamepad_stick_right:. # +howtoplay.armor.text.5a.touch=Kilpi suojaa kaikenlaiselta tulevalta vahingolta, jopa creeperin räjähdykseltä! Sen voi ottaa käyttöön heikompaan käteen tai pikapalkkiin. # +howtoplay.armor.text.5b.touch=Kun käytät ''Suuntaohjain ja käytä napauttamalla'' -ohjausjärjestelmää, napauta :touch_sneak: kytkeäksesi kilvellä torjumisen käyttöön. # +howtoplay.armor.text.5c.touch=Kun käytät ''Ohjaussauva'' -ohjausjärjestelmää, napauta :tip_virtual_button_sneak: kytkeäksesi kilvellä torjumisen käyttöön. # +howtoplay.armor.text.5.rift_controller=Kilpi suojaa tulevilta vahingoilta. Kilpi voidaan ottaa käyttöön sekä heikommassa kädessä että pikapalkissa. Ota kilvellä torjuminen käyttöön tai poista se käytöstä painamalla :_input_key.sneak: tai :rift_X:. # +howtoplay.armor.text.5.windowsmr_controller=Kilpi suojaa tulevilta vahingoilta. Kilpi voidaan ottaa käyttöön sekä heikommassa kädessä että pikapalkissa. Ota kilvellä torjuminen käyttöön tai poista se käytöstä painamalla :_input_key.sneak: tai :windowsmr_right_stick:. # +howtoplay.armor.text.6=Kilvellä voi torjua jopa creeper-räjähdyksen! # +howtoplay.armor.header.3=Valeasu # +howtoplay.armor.text.7=Voit myös pukea päähäsi koverretun kurpitsan. Se ei lisää :armor:-tasoa, mutta estää ääreläisiä suuttumasta, kun katsot heitä. # + +howtoplay.armorStand=Haarniskajalusta # +howtoplay.armorStand.title=Peliohjeet: Haarniskajalusta # +howtoplay.armorStand.text.1=Haarniskajalustaan voit laittaa suojavarusteesi, kun et käytä niitä. # +howtoplay.armorStand.header.1=Varustaminen # +howtoplay.armorStand.text.2.notTouch=Laita suojavaruste haarniskajalustaan napsauttamalla :_input_key.use: haarniskajalustan kohdalla, kun pidät suojavarustetta. # +howtoplay.armorStand.text.2.touch=Laita suojavaruste haarniskajalustaan napsauttamalla sitä, kun pidät suojavarustetta. # +howtoplay.armorStand.text.3.notTouch=Poista suojavaruste haarniskajalustasta napsauttamalla :_input_key.use: haarniskajalustan kohdalla, kun kätesi on tyhjä. # +howtoplay.armorStand.text.3.touch=Poista suojavaruste haarniskajalustasta napsauttamalla sitä tyhjällä kädellä. # +howtoplay.armorStand.header.2=Asettelu # +howtoplay.armorStand.text.4.notTouch=Haarniskajalustan asentoa voi muuttaa. Muuta asentoa hiipimällä ja napsauttamalla :_input_key.use: haarniskajalustan kohdalla. # +howtoplay.armorStand.text.4.touch=Haarniskajalustan asentoa voidaan muuttaa. Muuta asentoa hiipimällä ja napauttamalla haarniskajalustaa. # +howtoplay.armorStand.header.3=Tanssiminen # +howtoplay.armorStand.text.5=Haarniskajalustat reagoivat punakivisignaaleihin. Kokeile kohdistaa siihen eri signaalivahvuuksia nähdäksesi, mitä tapahtuu. # + +howtoplay.banners=Liput # +howtoplay.banners.title=Peliohjeet: Liput # +howtoplay.banners.text.1=Liput ovat tyylikäs tapa koristella talosi tai linnasi mukautettavilla kuvioilla ja väreillä. # +howtoplay.banners.text.2=Lipun nikkaroimisen jälkeen voit asettaa sen nikkarointipöydälle tai kangaspuille ja lisätä siihen värejä luodaksesi oman ainutkertaisen ja tyylikkään kokonaisuutesi! # +howtoplay.banners.header.1=Kuvion käyttäminen # +howtoplay.banners.text.3=Väreilläsi voit luoda monenlaisia kuvioita, kuten: # +howtoplay.banners.text.4= - Tekemällä kolmion saat kolmiokuvion. # +howtoplay.banners.text.5= - Tekemällä rastin saat rastikuvion. # +howtoplay.banners.text.6= - Lisäämällä päivänkakkaran saat kukkakuvion. # +howtoplay.banners.text.7=Kokeile erilaisia yhdistelmiä saadaksesi vieläkin enemmän kuvioita! # +howtoplay.banners.header.2=Useita kerroksia # +howtoplay.banners.text.8=Lipussa voi olla myös useita kerroksia, minkä ansiosta sinulla voi olla useita kuvioita lipussasi. Jos et pidä viimeisimmästä lippuusi lisäämästäsi kuviosta, voit pestä viimeisen kerroksen pois padassa. # +howtoplay.banners.header.3=Kopioiden tekeminen # +howtoplay.banners.text.9=Jos haluat kopioida lipun, laita se nikkarointipöydälle yhdessä tyhjän lipun kanssa. # + +howtoplay.beacons=Lyhtykuutiot # +howtoplay.beacons.title=Peliohjeet: Lyhtykuutiot # +howtoplay.beacons.text.1=Päällä olevat lyhtykuutiot heijastavat kirkkaan valonsäteen taivaalle. # +howtoplay.beacons.text.2=Ne voidaan nikkaroida lasista, obsidiaanista ja hornatähdistä (joita saadaan päihittämällä näivettäjä). # +howtoplay.beacons.header.1=Rakentaminen # +howtoplay.beacons.text.3=Lyhtykuutiot on asetettava rauta-, kulta-, smaragdi- tai timanttikuutioista rakennetun pyramidin päälle siten, että niillä on esteetön näkymä taivaalle. # +howtoplay.beacons.text.4=Lyhtykuution alustan materiaali ei vaikuta lyhtykuution voimakkuuteen. # +howtoplay.beacons.header.2=Käyttö # +howtoplay.beacons.text.5=Lyhtykuutiovalikossa voit valita yhden päävoiman lyhtykuutiollesi. Mitä enemmän kerroksia pyramidissasi on, sitä enemmän voimia sillä voi olla. # +howtoplay.beacons.text.6=Asettaaksesi voimat lyhtykuutiolle sinun on asetettava smaragdi, timantti, kultaharkko tai rautaharkko maksulokeroon. # +howtoplay.beacons.text.7=Kun voimat on asetettu, ne säteilevät lyhtykuutiosta ikuisesti. Voimat annetaan kaikille lähellä oleville pelaajille. # +howtoplay.beacons.text.8=Voit vaihtaa lyhtykuution väriä asettamalla värjätyn lasikuution sen säteen kulkureitille. # + +howtoplay.beds=Sängyt # +howtoplay.beds.title=Peliohjeet: Sängyt # +howtoplay.beds.text.1=Sängyssä nukkuminen ohittaa yön ja asettaa maailmaantulokohtasi. # +howtoplay.beds.text.2.notTouch=Nuku painamalla :_input_key.use: sängyn kohdalla. Tämä toimii vain öisin. # +howtoplay.beds.text.2.touch=Nuku napauttamalla sänkyä. Tämä toimii vain öisin. # +howtoplay.beds.text.3=Jos pelaat moninpeliä, kaikkien maailmassa olevien pelaajien on oltava sängyssä samanaikaisesti, jotta yö ohitetaan. # +howtoplay.beds.text.4=Jos sänkysi on hajalla, sinut palautetaan siihen paikkaan, jossa tulit maailmaan ensimmäistä kertaa. # +howtoplay.beds.text.5=Ole varovainen, kun käytät sänkyä Hornassa, se on yleensä liian kuuma nukkumiseen. # + +howtoplay.blocks=Kuutiot # +howtoplay.blocks.title=Peliohjeet: Kuutiot # +howtoplay.blocks.text.1=Minecraftin maailma koostuu miljoonista kuutioista. Jokainen niistä voidaan hajottaa, kerätä ja asettaa. Rakentamiselle ei ole miltei minkäänlaisia rajoja! # +howtoplay.blocks.text.2=Useimmat kuutiot sinun on löydettävä maailmasta, mutta osa niistä saadaan vain nikkaroimalla, kuten yhdistämällä muita kuutioita nikkarointipöydällä (esim. punakivikuutio) tai sulattamalla kuutioita masuunissa (esim. lasi). # +howtoplay.blocks.header.1=Putoavat kuutiot # +howtoplay.blocks.text.3=Painovoima ei vaikuta useimpiin kuutioihin, ja ne voivat leijua ilmassa. Osa kuutioista, kuten hiekka ja sora, kuitenkin putoaa, jos niiden alla ei ole kuutiota. # +howtoplay.blocks.header.2=Mielenkiintoiset kuutiot # +howtoplay.blocks.text.4=Tässä on esimerkkejä Minecraftin kiinnostavimmista kuutioista: # +howtoplay.blocks.text.5=Lasi – Lasi on läpinäkyvä kuutio, joka tehdään sulattamalla hiekkaa masuunissa. # +howtoplay.blocks.text.6=Betoni – Betonia tehdään pudottamalla betonijauhekuutio veteen. # +howtoplay.blocks.text.7=Terrakotta – Terrakottaa löytyy luonnollisesti erämaabiomeista, ja sitä voidaan myös nikkaroida ja värjätä savesta, jota löytyy veden alta. Terrakotasta voidaan tehdä lasitettua terrakottaa sulattamalla se masuunissa. # +howtoplay.blocks.text.8=Magma – Magmaa löytyy luonnollisesti Hornasta. Se hehkuu hieman valoa ja polttaa sen päälle astuvia. # +howtoplay.blocks.text.9=Karkea hieta – Karkea hieta on melkein kuin tavanomainen hietakuutio, mutta siinä ei voi kasvaa ruohoa. Sitä löytyy savanneilta ja megataigoilta. # + +howtoplay.bookAndQuill=Kirja & Sulka # +howtoplay.bookAndQuill.title=Peliohjeet: Kirja & Sulka # +howtoplay.bookAndQuill.text.1=Kirjan & Sulan avulla voit merkitä muistiin seikkailujasi. Kerro lisäämällä tekstiä sivuille. Voit muuttaa kirjan nimeä ja kirjailijaa. Anna Kirjalle & Sulalle loppusilaus signeeraamalla se. Voit muuttaa Kirjaa & Sulkaa, kunnes se on signeerattu. # + +howtoplay.brewingStand=Haudutin # +howtoplay.brewingStand.title=Peliohjeet: Haudutin # +howtoplay.brewingStand.text.1=Taikajuomien haudutus edellyttää haudutinta. Jokainen taikajuoma alkaa pullosta vettä, joka tehdään täyttämällä lasipullo vedellä padasta tai vesilähteestä. # +howtoplay.brewingStand.header.1=Tunne hauduttimesi # +howtoplay.brewingStand.text.2=Hauduttimessa on kolme paikkaa eri taikajuomien valmistamiseen. Yhtä ainesosaa voidaan käyttää kaikissa kolmessa pullossa, joten resurssien säästämiseksi kannattaa aina hauduttaa kolme taikajuomaa samaan aikaan. # +howtoplay.brewingStand.header.2=Ainesosat ja taikajuomat # +howtoplay.brewingStand.text.3=Hornapahkan laittaminen hauduttimen ylimpään paikkaan saa aikaan kiusallisen taikajuoman. Sillä ei ole itsessään vaikutusta, mutta toimii taikajuomajuurena, jota voidaan käyttää edistyneempien taikajuomien hauduttamiseen. # +howtoplay.brewingStand.text.4=Löydettävissä on monenlaisia taikajuomien vaikutuksia, joten kannattaa tehdä kokeiluja eri ainesosilla ja yhdistelmillä. Lopulta olet oikea alkemisti. # + +howtoplay.cauldron=Pata # +howtoplay.cauldron.title=Peliohjeet: Pata # +howtoplay.cauldron.text.1=Pata on säiliö, jossa voi olla nesteämpäreitä tai -pulloja. # +howtoplay.cauldron.header.1=Täyttö # +howtoplay.cauldron.text.2.notTouch=Täytä pata vesiämpärin sisällöllä tai taikajuomalla painamalla :_input_key.use: padan kohdalla, kun sinulla on kädessäsi vesiämpäri tai taikajuoma. # +howtoplay.cauldron.text.2.touch=Täytä pata vesiämpärin sisällöllä tai taikajuomalla napauttamalla pataa, kun sinulla on kädessäsi vesiämpäri tai taikajuoma. # +howtoplay.cauldron.text.3=Taikajuoma täyttää padan vain osittain, joten sen kokonaan täyttämiseen tarvitaan useita taikajuomia. # +howtoplay.cauldron.header.2=Nuolien kastaminen # +howtoplay.cauldron.text.4.notTouch=Luo erilaisia nuolia painamalla :_input_key.use: padan kohdalla, kun sinulla on nuoli kädessäsi. # +howtoplay.cauldron.text.4.touch=Luo erilaisia nuolia napauttamalla pataa, kun sinulla on nuoli kädessäsi. # +howtoplay.cauldron.header.3=Suojavarusteiden värjääminen # +howtoplay.cauldron.text.5.notTouch=Värjää nahkapanssari tai nahkainen hevospanssari painamalla :_input_key.use: vedellä täytetyn padan kohdalla, kun sinulla on kädessäsi haluamasi väriaine. Tämä muuttaa padassa olevan veden väriä. Kasta sitten suojavarusteesi pataan painamalla :_input_key.use:, kun suojavaruste on kädessäsi. # +howtoplay.cauldron.text.5.touch=Värjää nahkapanssari tai nahkainen hevospanssari napauttamalla vedellä täytettyä pataa, kun sinulla on kädessäsi haluamasi väriaine. Tämä muuttaa padassa olevan veden väriä. Kasta sitten suojavarusteesi pataan napauttamalla pataa, kun suojavaruste on kädessäsi. # +howtoplay.cauldron.text.6=Jos haluat pestä värin pois, kasta värjätty esine värjäämättömällä vedellä täytettyyn pataan. # + +howtoplay.chat=Chat # +howtoplay.chat.title=Peliohjeet: Chat # +howtoplay.chat.text.1.keyboard=Avaa chat painamalla :_input_key.chat:. Kirjoita viestisi ja paina ENTERiä. # +howtoplay.chat.text.1.gamepad=Avaa chat painamalla :_input_key.chat:. Kirjoita viestisi ja paina lähetyspainiketta. # +howtoplay.chat.text.1.touch=Avaa chat napauttamalla chat-painiketta. Kirjoita viestisi ja napauta lähetyspainiketta. # + +howtoplay.chests=Arkut # +howtoplay.chests.title=Peliohjeet: Arkut # +howtoplay.chests.text.1.notTouch=Kun olet nikkaroinut arkun, voit asettaa sen maailmaan ja sitten avata sen painamalla :_input_key.use:, jolloin voit laittaa siihen esineitä tavaraluettelostasi. # +howtoplay.chests.text.1.touch=Kun olet nikkaroinut arkun, voit asettaa sen maailmaan ja sitten avata sen napauttamalla sitä, jolloin voit laittaa siihen esineitä tavaraluettelostasi. # +howtoplay.chests.text.2=Arkussa olevat esineet säilyvät arkussa, jotta voit laittaa ne tavaraluetteloosi myöhemmin. # +howtoplay.chests.text.3=Kaksi vierekkäin asetettua arkkua yhdistyvät isoksi arkuksi. # + +howtoplay.commandBlocks=Komentokuutiot # +howtoplay.commandBlocks.title=Peliohjeet: Komentokuutiot # +howtoplay.commandBlocks.text.1=Komentokuutiot ovat tehokkaita työkaluja karttojen tekijöille. Niihin voi tallentaa komentoja, jotka suoritetaan, kun ne saavat punakivisignaalin. # +howtoplay.commandBlocks.text.2=Komentokuutio saadaan käyttämällä /give. # +howtoplay.commandBlocks.text.3=Kun komentokuutio on joko suorittanut siihen tallennetun komennon tai epäonnistunut sen suorittamisessa, se lähettää punakivisignaalin nuolen osoittamasta suunnasta. # +howtoplay.commandBlocks.text.4=Voit asettaa komentokuutiolle nimen kuution muistiinpanokenttään. # +howtoplay.commandBlocks.text.5=Kuutiotyyppi – Komentokuutioita on kolmenlaisia, ja jokaisella niistä on oma värinsä ja toimintatapansa. # +howtoplay.commandBlocks.text.5.1= - Impulssi – Suorittaa siihen tallennetun komennon vain, kun kuutio saa punakivisignaalin. # +howtoplay.commandBlocks.text.5.2= - Ketju – Suorittaa siihen tallennetun komennon, kun komentokuutio sen takana on suorittanut komentonsa tai ei ole suorittanut sitä. # +howtoplay.commandBlocks.text.5.3= - Toisto – Kun tällainen komentokuutio on kerran aktivoitu, se jatkaa siihen tallennetun komennon suorittamista olemassaolonsa ajan. # +howtoplay.commandBlocks.text.6=Ehto – Ehtoja on kaksi, ja ne molemmat vaikuttavat komentokuution toimintatapaan: # +howtoplay.commandBlocks.text.6.1= - Ehdoton – Suorittaa tallennetun komennon, vaikka sen takana oleva komentokuutio olisi epäonnistunut komentonsa suorittamisessa. # +howtoplay.commandBlocks.text.6.2= - Ehdollinen – Suorittaa tallennetun komennon vain, jos sen takana oleva komentokuutio on suorittanut komentonsa onnistuneesti. # +howtoplay.commandBlocks.text.7=Punakivi – Punakiviasetuksia on kaksi, ja molemmat vaikuttavat komentokuution toimintatapaan: # +howtoplay.commandBlocks.text.7.1= - Tarvitsee punakiveä – Edellyttää punakivisignaalia aktivoituakseen. # +howtoplay.commandBlocks.text.7.2= - Aina aktiivinen – Ei edellytä punakivisignaalia aktivoituakseen. # +howtoplay.commandBlocks.text.8=Komentokuutio näyttää myös aiemmat suoritteensa. Tämä auttaa sinua selvittämään, onko komentokuutio epäonnistunut komentonsa suorittamisessa ja miksi näin on käynyt. # + +howtoplay.commands=Komennot # +howtoplay.commands.title=Peliohjeet: Komennot # +howtoplay.commands.text.1=Komentoja voidaan suorittaa chatissa. Kirjoita / ennen komennon kirjoittamista. # +howtoplay.commands.text.2=Komentoja on monenlaisia, ja voit tehdä niiden avulla upeita asioita. Erilaisista lähteistä saat varmasti kaikki aiheesta koskaan tarvitsemasi tiedot. # + +howtoplay.conduits=Johtimet # +howtoplay.conduits.title=Peliohjeet: Johtimet # +howtoplay.conduits.text.1=Aktiivinen johdin antaa sinulle voimia veden alla. # +howtoplay.conduits.text.2=Johdin nikkaroidaan helmiveneen kuorista ja merensydämestä. Johdin saa virtaa prismariinista ja merilyhdyistä. # +howtoplay.conduits.header.1=Rakentaminen # +howtoplay.conduits.text.3=Kun johdin on aktivoitu, se antaa johdinvoimia kaikelle ympärillään. # +howtoplay.conduits.text.4=Mitä enemmän virtaa se saa, sitä kauemmas sen voimat ulottuvat. # + +howtoplay.controls=Ohjauskomennot # +howtoplay.controls.title=Peliohjeet: Ohjauskomennot # +howtoplay.controls.text.1=Minecraft on peli, jossa voit kuutioita asettelemalla rakentaa mitä ikinä haluat. Yöllä esiin tulee hirviöitä, joten muista rakentaa itsellesi suojapaikka ajoissa. # +howtoplay.controls.header.1=Liikkuminen # +howtoplay.controls.text.2.keyboard=Katsele ympärillesi hiiren avulla. # +howtoplay.controls.text.2.gamepad=Katsele ympärillesi käyttämällä :_gamepad_stick_right:. # +howtoplay.controls.text.2.touch.joystick_tap=Katsele ympärillesi vetämällä sormeasi näytöllä. # +howtoplay.controls.text.2.touch.classic_dpad=Katsele ympärillesi vetämällä sormeasi näytöllä. # +howtoplay.controls.text.2.touch.joystick_crosshair=Katsele ympärillesi vetämällä sormeasi näytöllä. # +howtoplay.controls.text.2.rift_controller=Katsele ympärillesi käyttämällä :rift_right_stick:. # +howtoplay.controls.text.2.windowsmr_controller=Katsele ympärillesi käyttämällä :windowsmr_right_stick:. # +howtoplay.controls.text.3.keyboard=Liiku käyttämällä :_input_key.forward: :_input_key.left: :_input_key.back: :_input_key.right:. # +howtoplay.controls.text.3.gamepad=Liiku käyttämällä :_gamepad_stick_left:. # +howtoplay.controls.text.3.touch.joystick_tap=Liiku käyttämällä :tip_left_stick:. # +howtoplay.controls.text.3.touch.classic_dpad=Liiku käyttämällä :touch_forward::touch_left::touch_back::touch_right:. # +howtoplay.controls.text.3.touch.joystick_crosshair=Liiku käyttämällä :tip_left_stick:. # +howtoplay.controls.text.3.rift_controller=Liiku käyttämällä :rift_left_stick:. # +howtoplay.controls.text.3.windowsmr_controller=Liiku käyttämällä :windowsmr_left_stick:. # +howtoplay.controls.text.4.keyboard=Hyppää painamalla :_input_key.jump:. # +howtoplay.controls.text.4.gamepad=Hyppää painamalla :_input_key.jump:. # +howtoplay.controls.text.4.touch.joystick_tap=Paina :tip_virtual_button_jump: hypätäksesi. # +howtoplay.controls.text.4.touch.classic_dpad=Hyppää painamalla :touch_jump:. # +howtoplay.controls.text.4.touch.joystick_crosshair=Paina :tip_virtual_button_jump: hypätäksesi. # +howtoplay.controls.text.4.rift_controller=Hyppää painamalla :rift_A:. # +howtoplay.controls.text.4.windowsmr_controller=Hyppää painamalla :windowsmr_right_touchpad:. # +howtoplay.controls.text.5.keyboard=Juokse painamalla :_input_key.forward: nopeasti kaksi kertaa peräkkäin tai painamalla :_input_key.sprint:. Kun pidät :_input_key.forward: pohjassa, jatkat juoksemista, kunnes sinulla on vähemmän kuin :shank::shank::shank:. # +howtoplay.controls.text.5.gamepad=Juokse painamalla :_gamepad_stick_left: eteenpäin nopeasti kaksi kertaa peräkkäin. Kun pidät :_gamepad_stick_left: painettuna eteenpäin, jatkat juoksemista, kunnes sinulla on vähemmän kuin :shank::shank::shank:. # +howtoplay.controls.text.5.touch.joystick_tap=Paina :tip_virtual_button_sprint: kytkeäksesi juoksun. Juokset, kunnes sinulla on vähemmän kuin :shank::shank::shank:. # +howtoplay.controls.text.5.touch.classic_dpad=Juokse painamalla :touch_forward: nopeasti kaksi kertaa peräkkäin. Kun :touch_forward: on painettuna, jatkat juoksemista, kunnes sinulla on vähemmän kuin :shank::shank::shank:. # +howtoplay.controls.text.5.touch.joystick_crosshair=Paina :tip_virtual_button_sprint: kytkeäksesi juoksun. Juokset, kunnes sinulla on vähemmän kuin :shank::shank::shank:. # +howtoplay.controls.text.5.rift_controller=Juokse painamalla :rift_left_stick: eteenpäin nopeasti kaksi kertaa peräkkäin. Kun pidät :rift_left_stick: painettuna eteenpäin, jatkat juoksemista, kunnes sinulla on vähemmän kuin :shank::shank::shank:. # +howtoplay.controls.text.5.windowsmr_controller=Juokse painamalla :windowsmr_left_stick: eteenpäin nopeasti kaksi kertaa peräkkäin. Kun pidät :windowsmr_left_stick: painettuna eteenpäin, jatkat juoksemista, kunnes sinulla on vähemmän kuin :shank::shank::shank:. # +howtoplay.controls.header.2=Hajottaminen ja asettaminen # +howtoplay.controls.text.6.notTouch=Kaiva ja lyö kädelläsi tai millä tahansa kädellä olevalla esineellä pitämällä :_input_key.attack: pohjassa. Joidenkin kuutioiden kaivamiseen tarvitaan työkaluja # +howtoplay.controls.text.6.touch.joystick_tap=Napauta ja pidä kuutiota louhiaksesi sitä kädelläsi tai pitelemälläsi esineellä. Tiettyjen kuutioiden louhiminen voi vaatia erityistyökalujen nikkarointia. # +howtoplay.controls.text.6.touch.classic_dpad=Napauta ja pidä kuutiota louhiaksesi sitä kädelläsi tai pitelemälläsi esineellä. Tiettyjen kuutioiden louhiminen voi vaatia erityistyökalujen nikkarointia. # +howtoplay.controls.text.6.touch.joystick_crosshair=Napauta ja vedä sormeasi mihin tahansa kohdistaaksesi :tip_crosshair: ja korosta kuutio. Napauta ja pidä painettuna :tip_virtual_button_action_attack_or_destroy: louhiaksesi kuutiota kädelläsi tai pitelemälläsi esineellä. Tiettyjen kuutioiden louhiminen voi vaatia erityistyökalujen nikkarointia. # +howtoplay.controls.text.7.keyboard=Jos sinulla on kädessäsi esine, voit käyttää sitä käyttämällä :_input_key.use: tai pudottaa sen painamalla :_input_key.drop:. # +howtoplay.controls.text.7.gamepad=Jos sinulla on kädessäsi esine, voit käyttää sitä käyttämällä :_input_key.use: tai pudottaa sen painamalla :_input_key.drop:. # +howtoplay.controls.text.7.rift_controller=Jos sinulla on kädessäsi esine, voit käyttää sitä käyttämällä :rift_right_grab: tai pudottaa sen painamalla :rift_right_stick:. # +howtoplay.controls.text.7.windowsmr_controller=Jos sinulla on kädessäsi esine, voit käyttää sitä käyttämällä :windowsmr_left_trigger: tai pudottaa sen painamalla :windowsmr_right_grab:. # +howtoplay.controls.text.7.touch.joystick_tap=Jos sinulla on kädessäsi esine, voit käyttää sitä koskemalla näyttöä tai pudottaa pikapalkissasi olevan esineen pitämällä sormeasi sen päällä. Voit syödä pitelemäsi ruoan napauttamalla näyttöä ja pitämällä painettuna. # +howtoplay.controls.text.7.touch.classic_dpad=Jos sinulla on kädessäsi esine, voit käyttää sitä koskemalla näyttöä tai pudottaa pikapalkissasi olevan esineen pitämällä sormeasi sen päällä. Voit syödä pitelemäsi ruoan napauttamalla näyttöä ja pitämällä painettuna. # +howtoplay.controls.text.7.touch.joystick_crosshair=Jos sinulla on kädessäsi esine, voit käyttää sitä napauttamalla :tip_virtual_button_action_build_or_use: tai pudottaa pikapalkissasi olevan esineen pitämällä sormeasi sen päällä. Voit syödä pitelemäsi ruoan napauttamalla :tip_virtual_button_action_build_or_use: ja pitämällä painettuna. # +howtoplay.controls.header.3=Hiipiminen # +howtoplay.controls.text.8.keyboard=Hiipiminen on Minecraftissa äärettömän hyödyllistä. Se estää sinua putoamasta kuutiolta ja piilottaa nimikilpesi. Hiivi pitämällä :_input_key.sneak:. painettuna. # +howtoplay.controls.text.8.gamepad=Hiipiminen on Minecraftissa äärettömän hyödyllistä. Se estää sinua putoamasta kuutiolta ja piilottaa nimikilpesi. Ota hiipiminen käyttöön tai pois käytöstä painamalla :_input_key.sneak: tai :_gamepad_stick_right:. # +howtoplay.controls.text.8.touch.joystick_tap=Hiipiminen estää sinua putoamasta kuutioilta, kätkee sinut olioilta ja piilottaa nimikilpesi muilta pelaajilta. Hiivi napauttamalla :tip_virtual_button_sneak:. # +howtoplay.controls.text.8.touch.classic_dpad=Hiipiminen estää sinua putoamasta kuutioilta, kätkee sinut olioilta ja piilottaa nimikilpesi muilta pelaajilta. Hiivi napauttamalla :touch_sneak:. # +howtoplay.controls.text.8.touch.joystick_crosshair=Hiipiminen estää sinua putoamasta kuutioilta, kätkee sinut olioilta ja piilottaa nimikilpesi muilta pelaajilta. Hiivi napauttamalla :tip_virtual_button_sneak:. # +howtoplay.controls.text.8.rift_controller=Hiipiminen on Minecraftissa äärettömän hyödyllistä. Se estää sinua putoamasta kuutiolta ja piilottaa nimikilpesi. Ota hiipiminen käyttöön tai pois käytöstä painamalla :rift_X:. # +howtoplay.controls.text.8.windowsmr_controller=Hiipiminen on Minecraftissa äärettömän hyödyllistä. Se estää sinua putoamasta kuutiolta ja piilottaa nimikilpesi. Ota hiipiminen käyttöön tai pois käytöstä painamalla :windowsmr_right_stick:. # +howtoplay.controls.text.swim.keyboard=Voit uida sprinttaamalla vedessä ja hallita uintisuuntaasi hiiren avulla. # +howtoplay.controls.text.swim.gamepad=Voit uida sprinttaamalla vedessä ja hallita uintisuuntaasi käyttämällä :_gamepad_stick_right:. # +howtoplay.controls.text.swim.touch=Vedessä liikkuessasi uit. Juoksu veden alla saa sinut uimaan nopeasti. Hallitse uintisuuntaa napauttamalla ja vetämällä sormeasi. # +howtoplay.controls.text.swim.rift_controller=Voit uida sprinttaamalla vedessä ja hallita uintisuuntaasi käyttämällä :rift_right_stick:. # +howtoplay.controls.text.swim.windowsmr_controller=Voit uida sprinttaamalla vedessä ja hallita uintisuuntaasi käyttämällä :windowsmr_right_stick:. # + +howtoplay.worldBuilder=Maailmanrakentaja # +howtoplay.worldBuilder.title=Peliohjeet: Maailmanrakentaja # +howtoplay.worldBuilder.text.1=Tiettyjen Minecraft Educationin kuutioiden ja esineiden käyttämiseen pelaajalla on oltava erikoistaito nimeltään Maailmanrakentaja. # +howtoplay.worldBuilder.text.2=Kun huijauskoodit ovat käytössä, isäntä voi ottaa käyttöön tai poistaa käytöstä Maailmanrakentaja-kyvyn jokaisen maailman pelaajan osalta. # +howtoplay.worldBuilder.text.3=Seuraavan komennon avulla voit antaa Maailmanrakentaja-kyvyn kaikille maailman pelaajille: # +howtoplay.worldBuilder.text.4=/ability @a worldbuilder true # +howtoplay.worldBuilder.text.5=Kummalla tahansa seuraavista komennoista voit nopeasti ottaa käyttöön tai poistaa käytöstä Maailmanrakentaja-kyvyn itselläsi: # +howtoplay.worldBuilder.text.6=/worldbuilder # +howtoplay.worldBuilder.text.7=/wb # +howtoplay.worldBuilder.text.8=Seuraavalla komennolla saat selville, onko Maailmanrakentaja-kyky sinulla käytössä: # +howtoplay.worldBuilder.text.9=/ability @p worldbuilder # + +howtoplay.permissionBlocks=Lupakuutiot # +howtoplay.permissionBlocks.title=Peliohjeet: Lupakuutiot # +howtoplay.permissionBlocks.text.1=Minecraft Educationissa on useita erikoiskuutioita, joiden avulla opettajat voivat helpommin luoda ja toteuttaa oppitunteja. Vain pelaajat, joilla on Maailmanrakentaja-kyky, voivat asettaa ja tuhota näitä kuutioita. Näiden kuutioiden rajoitukset kohdistuvat vain pelaajiin, joilla ei ole Maailmanrakentaja-kykyä. # +howtoplay.permissionBlocks.title.1=Salli/kiellä # +howtoplay.permissionBlocks.text.2=Salli- ja kiellä-kuutioilla määritetään alueet, joilla pelaajat voivat rakentaa maailmassa. # +howtoplay.permissionBlocks.text.3=Pelaajat voivat asettaa kuutioita ja tuhota niitä salli-kuutioiden yläpuolella. Pelaajat eivät voi asettaa kuutioita tai tuhota niitä kiellä-kuutioiden yläpuolella. # +howtoplay.permissionBlocks.text.4=Salli- ja kiellä-kuutiot eivät vaikuta niiden alla olevaan alueeseen. # +howtoplay.permissionBlocks.text.5=Salli-kuutio, jonka alla on jossakin kiellä-kuutio, estää pelaajia rakentamasta kuutioiden väliseen tilaan. Salli-kuution yläpuolella pelaajat voivat asettaa ja tuhota kuutioita. # +howtoplay.permissionBlocks.title.2=Reuna # +howtoplay.permissionBlocks.text.6=Reunakuutiot luovat äärettömästi ylös- ja alaspäin ulottuvan voimakentän riippumatta siitä, onko niiden kohdalla muita kuutioita. Pelaajat eivät voi liikkua reunakuution läpi, yli tai ali. Pelaajat eivät voi asettaa tai tuhota reunakuution ylä- tai alapuolella olevia kuutioita. # + +howtoplay.chalkboard=Liitutaulut # +howtoplay.chalkboard.title=Peliohjeet: Liitutaulut # +howtoplay.chalkboard.text.1=Liitutauluja käytetään tekstien näyttämiseen maailmassa. Liitutauluihin mahtuu enemmän tekstiä kuin kyltteihin, ja niitä voidaan muokata niiden asettamisen jälkeen. Niitä on kolmen kokoisina: pieni luettelo, keskikokoinen juliste ja suuri taulu. Lukitsemalla ne estät muita kuin Maailmanrakentajia tuhoamasta ja muokkaamasta liitutaulujasi. Voit muokata olemassa olevaa liitutaulua painamalla :_input_key.use: sen kohdalla. # +howtoplay.chalkboard.text.1.touch=Liitutauluja käytetään tekstien näyttämiseen maailmassa. Liitutauluihin mahtuu enemmän tekstiä kuin kyltteihin, ja niitä voidaan muokata niiden asettamisen jälkeen. Niitä on kolmen kokoisina: pieni luettelo, keskikokoinen juliste ja suuri taulu. Lukitsemalla ne estät muita kuin Maailmanrakentajia tuhoamasta ja muokkaamasta liitutaulujasi. Voit muokata olemassa olevaa liitutaulua napauttamalla sitä. # + +howtoplay.chemistry=Kemia # +howtoplay.chemistry.title=Peliohjeet: Kemia # +howtoplay.chemistry.text.1=Oppijat voivat simuloida oikean maailman kemiaa käyttämällä kemiavarustekuutioita. Luo mikä tahansa 118 alkuaineesta liikuttamalla alkuaineenmuodostimen liukusäätimiä tai katso alkuaineiden koostumuksia asettamalla niitä alkuaineenmuodostimeen. Yhdistelemällä alkuaineita yhdistimessä voit luoda kemiallisia yhdisteitä. Asettamalla alkuaineita ja yhdisteitä labrapöydälle voit luoda Minecraft-esineitä ja materiaalinhajoittimen avulla voit purkaa kuutiot alkuaineiksi. # +howtoplay.chemistry.text.2=Minecraft Educationin verkkosivustolta ladattavissa oleva Chemistry Journal on kattava opas Minecraftin kemiaan. # + +howtoplay.npc=NPC:t # +howtoplay.npc.title=Peliohjeet: NPC:t # +howtoplay.npc.text.1=NPC:t ovat muita hahmoja kuin pelaajia. Ne voivat antaa lisätietoja oppitunnista, vihjeitä tai ohjeita. # +howtoplay.npc.text.2=Vain Maailmanrakentajat voivat asettaa, poistaa, nimetä tai muokata NPC:eitä. NPC:t voivat suorittaa komentoja ja toimia linkkeinä verkkosivustoille. Komentoja voidaan osoittaa NPC:n valintaikkunan painikkeille. Verkkosivustoille johtavilla linkeillä on aina painike. # +howtoplay.npc.text.3=NPC:eille voi valita erilaisia olemuksia, ja ne ovat liikkumattomia. # + +howtoplay.camera=Kamera # +howtoplay.camera.title=Peliohjeet: Kamera # +howtoplay.camera.text.1=Kameran avulla pelaajat voivat ottaa kuvia maailmassa. # +howtoplay.camera.text.2=Voit ottaa kuvan omasta näkökulmastasi painamalla :_input_key.use:. # +howtoplay.camera.text.2.touch=Voit ottaa kuvan omasta näkökulmastasi napauttamalla, pitämällä kosketettuna ja vapauttamalla. # +howtoplay.camera.text.3=Voit ottaa selfien asettamalla kameran ja painamalla :_input_key.use: sen kohdalla. # +howtoplay.camera.text.3.touch=Voit ottaa selfien asettamalla kameran ja napauttamalla Ota kuva -painiketta. # +howtoplay.camera.text.4=Kuvia voidaan katsoa portfoliossa tai lisätä kirjaan ja sulkaan. # + +howtoplay.portfolio=Portfolio # +howtoplay.portfolio.title=Peliohjeet: Portfolio # +howtoplay.portfolio.text.1=Ottamasi kuvat ilmestyvät portfolioon. Voit katsoa portfolioasi painamalla :_input_key.use:. Portfoliossa voit lisätä kuviin kuvatekstejä, poistaa kuvia ja viedä kuvia PDF-tiedostoksi. # +howtoplay.portfolio.text.1.touch=Ottamasi kuvat ilmestyvät portfolioon. Voit katsoa portfolioasi pitämällä sitä painettuna. Portfoliossa voit lisätä kuviin kuvatekstejä, poistaa kuvia ja viedä kuvia PDF-tiedostoksi. # + +howtoplay.classroomMode=Luokkahuonetila # +howtoplay.classroomMode.title=Peliohjeet: Luokkahuonetila # +howtoplay.classroomMode.text.1=Luokkahuonetila on ulkoinen sovellus, joka tarjoaa kouluttajille ominaisuuksia, joiden tarkoitus on helpottaa vuorovaikutusta oppijoiden kanssa. Luokkahuonetilan voi ladata Minecraft Educationin verkkosivustolta. # +howtoplay.classroomMode.text.2=Maailman isäntänä voit käynnistää Luokkahuonetila-sovelluksen ja yhdistää sen Minecraft Educationiin käyttämällä komentoa /classroommode. # + +howtoplay.codeBuilder=Koodinrakentaja # +howtoplay.codeBuilder.title=Peliohjeet: Koodinrakentaja # +howtoplay.codeBuilder.text.1=Koodinrakentajan avulla pelaajat voivat tutkia, luoda ja pelata Minecraftissa kirjoittamalla koodia tuttujen koodauksen oppimiseen tarkoitettujen alustojen avulla. # +howtoplay.codeBuilder.text.2=Voit käynnistää Koodinrakentajan painamalla :_input_key.codeBuilder: tai käyttämällä komentoa /code. # +howtoplay.codeBuilder.text.2.touch=Voit käynnistää Koodinrakentajan napauttamalla :code_builder_button: tai käyttämällä komentoa /code. # + +howtoplay.crafting=Nikkarointi # +howtoplay.crafting.title=Peliohjeet: Nikkarointi # +howtoplay.crafting.text.1.keyboard=Avaa reseptikirja ja nikkarointiruudukko painamalla :_input_key.inventory:. # +howtoplay.crafting.text.1.gamepad=Avaa reseptikirja ja nikkarointiruudukko painamalla :_input_container.crafting:. # +howtoplay.crafting.text.1.touch=Avaa reseptikirja ja nikkarointiruudukko napauttamalla tavaraluettelopainiketta. # +howtoplay.crafting.text.1.rift_controller=Avaa reseptikirja ja nikkarointiruudukko painamalla :rift_B:- # +howtoplay.crafting.text.1.windowsmr_controller=Avaa reseptikirja ja nikkarointiruudukko painamalla :windowsmr_left_grab:. # +howtoplay.crafting.header.1=Nikkarointiruudukko # +howtoplay.crafting.text.2=Sijoita tavaraluettelosi tai pikapalkkisi esineitä nikkarointiruudukkoon esinereseptin muodon mukaisesti. # +howtoplay.crafting.text.3=Jos resepti on oikea, esine, jonka haluat nikkaroida, ilmestyy nikkarointiruudukon oikealla puolella olevaan tuotospaikkaan. Ota esine tuotospaikasta ja laita se tavaraluetteloosi. Voit käyttää nyt kyseistä esinettä. # +howtoplay.crafting.text.4=Reseptejä on monenlaisia, ja joihinkin niistä tarvitset suuremman nikkarointiruudukon kuin sinulla alussa oleva 2x2-kokoinen ruudukko. # +howtoplay.crafting.text.5=Nikkaroi nikkarointipöytä neljästä puulaudasta ja aseta se maailmaan. # +howtoplay.crafting.text.6.keyboard=Saat 3x3-kokoisen nikkarointiruudukon käyttöösi painamalla :_input_key.use: maailmassa olevan nikkarointipöydän kohdalla. # +howtoplay.crafting.text.6.gamepad=Saat 3x3-kokoisen nikkarointiruudukon käyttöösi painamalla :_input_key.use: maailmassa olevan nikkarointipöydän kohdalla. # +howtoplay.crafting.text.6.rift_controller=Saat 3x3-kokoisen nikkarointiruudukon käyttöösi painamalla :rift_right_grab: maailmassa olevan nikkarointipöydän kohdalla. # +howtoplay.crafting.text.6.windowsmr_controller=Saat 3x3-kokoisen nikkarointiruudukon käyttöösi painamalla :windowsmr_left_trigger: maailmassa olevan nikkarointipöydän kohdalla. # +howtoplay.crafting.text.6.touch=Saat 3x3-kokoisen nikkarointiruudukon käyttöösi napauttamalla maailmassa olevaa nikkarointipöytää. # +howtoplay.crafting.header.2=Reseptikirja # +howtoplay.crafting.text.7=Reseptikirja ilmestyy ruudun vasempaan laitaan. Siitä on apua, jos et tunne tiettyä reseptiä tai jos haluat käyttää nopeasti reseptiä, jonka jo tunnet. Näet myös nikkarointiruudukon näytön oikeassa laidassa tavaraluettelon yläpuolella. # +howtoplay.crafting.text.8.keyboard=Kun olet löytänyt reseptin, jonka haluat nikkaroida, lataa se nikkarointiruudukkoon painamalla :_input_key.attack:, ota se sitten nikkarointiruudukon oikealla puolella olevasta tuotospaikasta ja laita se tavaraluetteloosi. Nikkaroi resepti automaattisesti painamalla sen kohdalla :_input_key.use:, jolloin yksi tuote ilmestyy tavaraluetteloosi. Painamalla SHIFT + :_input_key.use: reseptin kohdalla saat nikkaroitua automaattisesti kokonaisen pinon. # +howtoplay.crafting.text.8.gamepad=Kun olet löytänyt reseptin, jonka haluat nikkaroida, nikkaroi se automaattisesti painamalla sen kohdalla :_gamepad_face_button_down:, jolloin lopputulos ilmestyy tavaraluetteloosi. Painamalla :_gamepad_face_button_up: reseptin kohdalla saat nikkaroitua automaattisesti kokonaisen pinon. # +howtoplay.crafting.text.8.touch=Kun olet löytänyt reseptin, jonka haluat nikkaroida, lataa se nikkarointiruudukkoon napauttamalla sitä. Nikkaroi resepti sitten napauttamalla esinettä tuotospaikassa. Jatka nikkarointia pitämällä sormeasi tuotospaikan esineen päällä. # +howtoplay.crafting.text.9=Kun :craftable_toggle_on: on käytössä, reseptikirjassa näkyvät kaikki reseptit, joihin sinulla on ainesosat. Kun :craftable_toggle_off: on pois käytöstä, reseptikirjassa näkyvät kaikki pelin reseptit, vaikket voisikaan nikkaroida niitä. Katso välilehdistä tai käytä hakua, jos etsit jotakin tiettyä. Nikkaroijatilassa osa resepteistä on kutistettu luetteloihin. Luettelon avaaminen laajentaa luettelon ja näyttää kaikki siinä olevat reseptit. # + +howtoplay.craftingTable=Nikkarointipöytä # +howtoplay.craftingTable.title=Peliohjeet: Nikkarointipöytä # +howtoplay.craftingTable.text.1=Nikkarointipöydän avulla voit käyttää monimutkaisempia reseptejä. # +howtoplay.craftingTable.text.2.notTouch=Käytä nikkarointipöytää asettamalla se maailmaan ja painamalla :_input_key.use:. # +howtoplay.craftingTable.text.2.touch=Käytä nikkarointipöytää asettamalla se maailmaan ja napauttamalla sitä. # + +howtoplay.creativeMode=Nikkaroijatila # +howtoplay.creativeMode.title=Peliohjeet: Nikkaroijatila # +howtoplay.creativeMode.text.1=Nikkaroijatilassa voit rakentaa unelmiesi maan ilman häiritseviä hirviöitä! # +howtoplay.creativeMode.header.1=Rajaton rakentaminen # +howtoplay.creativeMode.text.2=Nikkaroijatilan käyttöliittymän avulla mikä tahansa pelin esine voidaan siirtää pelaajan tavaraluetteloon ilman esineen kaivamista tai nikkaroimista. Pelaajan tavaraluettelon esineitä ei poisteta, kun ne asetetaan maailmaan tai käytetään, minkä ansiosta pelaaja voi keskittyä rakentamiseen resurssien keräämisen sijaan. # +howtoplay.creativeMode.text.3=Jos luot, lataat tai tallennat maailman nikkaroijatilassa, kyseisessä maailmassa ei voi ansaita saavutuksia tai saada pisteitä pistetaulukossa, vaikka maailma ladattaisiin myöhemmin selviytyjätilassa. # +howtoplay.creativeMode.header.2=Lentäminen # +howtoplay.creativeMode.text.4.keyboard=Lennä nikkaroijatilassa painamalla :_input_key.jump: nopeasti kaksi kertaa. Lopeta lentäminen samalla tavalla. Voit lentää nopeammin painamalla :_input_key.forward: nopeasti kaksi kertaa peräkkäin tai painamalla :_input_key.sprint: lentämisen aikana. Lentotilassa voit pitää :_input_key.jump: painettuna lentääksesi ylöspäin ja :_input_key.sneak: lentääksesi alaspäin. # +howtoplay.creativeMode.text.4.gamepad=Lennä nikkaroijatilassa painamalla :_input_key.jump: nopeasti kaksi kertaa. Lopeta lentäminen samalla tavalla. Voit lentää nopeammin painamalla :_gamepad_stick_left: eteenpäin nopeasti kaksi kertaa peräkkäin lennon aikana. Lentotilassa voit pitää :_input_key.jump: painettuna lentääksesi ylöspäin ja :_input_key.sneak: lentääksesi alaspäin. # +howtoplay.creativeMode.text.4a.touch.joystick_tap_and_crosshair=Jos haluat lentää, napauta :tip_virtual_button_jump: nopeasti kaksi kertaa, ja lopeta lentäminen napauttamalla :tip_virtual_button_fly_down: nopeasti kaksi kertaa. # +howtoplay.creativeMode.text.4b.touch.joystick_tap_and_crosshair=Napauta :tip_virtual_button_sprint: lentääksesi nopeammin. Jos haluat lentää ylöspäin, napauta ja pidä painettuna :tip_virtual_button_fly_up:, ja jos haluat lentää alaspäin, napauta ja pidä painettuna :tip_virtual_button_fly_down:. # +howtoplay.creativeMode.text.4a.touch.classic_dpad=Jos haluat lentää, napauta :touch_jump: nopeasti kaksi kertaa, ja lopeta lentäminen napauttamalla :touch_stop_flying: nopeasti kaksi kertaa. # +howtoplay.creativeMode.text.4b.touch.classic_dpad=Napauta :touch_forward: kahdesti nopeasti lentääksesi nopeammin. Jos haluat lentää ylöspäin, napauta ja pidä painettuna :touch_fly_up:, ja jos haluat lentää alas, napauta ja pidä painettuna :touch_fly_down:. # + +howtoplay.difficulty=Vaikeustaso # +howtoplay.difficulty.title=Peliohjeet: Vaikeustaso # +howtoplay.difficulty.text.1=Minecraftissa on erilaisia vaikeustasoja, joiden avulla voit tehdä pelistä sopivan vaikean itsellesi. # +howtoplay.difficulty.header.1=Rauhallinen # +howtoplay.difficulty.text.2=Kuoripiilijöitä ja Ääriliskoa lukuun ottamatta ei synny vihamielisiä olioita. Nekään eivät kuitenkaan tee sinulle vahinkoa. # +howtoplay.difficulty.header.2=Helppo # +howtoplay.difficulty.text.3=Vihamielisiä olioita syntyy, mutta ne tekevät vähemmän vauriota. Nälkäpalkki tyhjenee ja vähentää elinvoiman viiteen sydämeen. # +howtoplay.difficulty.header.3=Normaali # +howtoplay.difficulty.text.4=Vihamieliset oliot tekevät tavallisen määrän vauriota. Jos nälkätasosi putoaa nollaan, elinvoimasi alkaa vähetä muttet kuole. # +howtoplay.difficulty.header.4=Vaikea # +howtoplay.difficulty.text.5=Vihamieliset oliot tekevät enemmän vahinkoa ja zombit murtautuvat ovien läpi. Jos nälkätasosi putoaa nollaan, elinvoimasi vähenee ja saatat kuolla. # + +howtoplay.dispensers=Automaatit # +howtoplay.dispensers.title=Peliohjeet: Automaatit # +howtoplay.dispensers.text.1=Automaatilla syöstään ulos esineitä. Automaatti käynnistetään antamalla energiaa punakivisignaalilla (esimerkiksi vivun avulla). # +howtoplay.dispensers.text.2.notTouch=Täytä automaatti esineillä painamalla :_input_key.use: automaatin kohdalla ja siirtämällä sen jälkeen haluamasi esineet tavaraluettelostasi automaattiin. # +howtoplay.dispensers.text.2.touch=Täytä automaatti esineillä napauttamalla automaattia ja siirtämällä sen jälkeen haluamasi esineet tavaraluettelostasi automaattiin. # +howtoplay.dispensers.header.1=Käyttö # +howtoplay.dispensers.text.3=Automaatista syöksähtää esine aina, kun annat sille energiaa. # +howtoplay.dispensers.text.4=Automaattia voidaan käyttää myös esineiden asettamiseen. Esimerkiksi kurpitsoja voidaan asettaa rautagolemien päälle ja esineitä haarniskajalustoille. # + +howtoplay.droppers=Pudottajat # +howtoplay.droppers.title=Peliohjeet: Pudottajat # +howtoplay.droppers.text.1.notTouch=Kun pudottajat saavat energiaa punakivestä, ne pudottavat yhden sisältämänsä sattumanvaraisen esineen. Avaa pudottaja painamalla :_input_key.use: sen kohdalla, minkä jälkeen voit täyttää sen esineillä tavaraluettelostasi. # +howtoplay.droppers.text.1.touch=Kun pudottajat saavat energiaa punakivestä, ne pudottavat yhden sisältämänsä sattumanvaraisen esineen. Avaa pudottaja napauttamalla sitä, minkä jälkeen voit täyttää sen esineillä tavaraluettelostasi. # +howtoplay.droppers.header.1=Käyttö # +howtoplay.droppers.text.2=Jos pudottaja osoittaa kohti arkkua tai muunlaista säiliötä, esine asetetaan kyseiseen säiliöön. Pudottajista voidaan muodostaa pitkiä ketjuja, jotka kuljettavat esineitä pitkiä matkoja. # + +howtoplay.dyes=Väriaineet # +howtoplay.dyes.title=Peliohjeet: Väriaineet # +howtoplay.dyes.text.1=Väriaineita voidaan käyttää monenlaisten asioiden värjäämiseen Minecraftissa. # +howtoplay.dyes.text.2=Jotkut väriainemateriaalit ovat vaikeasti löydettävissä. Vaikka useimmat väriaineet voidaan nikkaroida kukista, kuten punainen väriaine voidaan nikkaroida unikosta, jotkut niistä ovat vaikeammin löydettävissä tai luodaan hieman hämäräperäisemmin. Esimerkiksi: # +howtoplay.dyes.text.3=-kaivamalla lasuurikiviä syvältä maan sisältä # +howtoplay.dyes.text.4=-keräämällä mustepusseja veden alta # +howtoplay.dyes.text.5=-keräämällä kaakaopapuja viidakosta. # +howtoplay.dyes.text.6=-Vihreä väriaine saadaan sulattamalla kaktus # +howtoplay.dyes.text.7=-Luujauhoa voidaan käyttää vauhdittamaan kasvien ja puiden kasvua tai se voidaan nikkaroida valkoiseksi väriaineeksi # +howtoplay.dyes.text.8=-Kerää kalmarien mustepusseja saadaksesi mustaa väriainetta # + +howtoplay.elytra=Liitosiivet # +howtoplay.elytra.title=Peliohjeet: Liitosiivet # +howtoplay.elytra.text.1=Liitosiivet ovat esine, joka voidaan ottaa käyttöön liitämistä varten. Liitosiivet otetaan käyttöön rintapanssarin paikalla. # +howtoplay.elytra.text.2=Liitosiipiä ei voi nikkaroida, mutta niitä löytyy esinekehyksistä harvinaisissa äärilaivoissa, joissa niitä vartioivat pelottavat kuoripiilijät. # +howtoplay.elytra.header.1=Opi lentämään # +howtoplay.elytra.text.3.notTouch=Jos liitosiivet ovat käytössä, voit aloittaa liitämisen pudotessasi painamalla :_input_key.jump:. Ota huomioon, että sinun on oltava melko korkealla, jotta ne näyttävät täyden tehonsa! # +howtoplay.elytra.text.3.touch=Kun käytössäsi on liitosiivet, napauta :touch_jump: tai :tip_virtual_button_fly_up: pudotessasi, niin aloitat liitämisen. Varmista, että olet korkealla, jotta tämä toimii kunnolla! # +howtoplay.elytra.text.4=Ohjaa liitoasi katselemalla ympärillesi. Jos katsot alaspäin, liikut nopeammin, mutta mäjähdät myös maahan aikaisemmin. Jos katsot ylöspäin, nouset korkeammalle, mutta jos nouset liian kauan ja sakkaat, putoat nousemisen sijaan! # +howtoplay.elytra.text.4.touch=Ohjaa liitoasi katselemalla ympärillesi. Jos katsot alaspäin, liikut nopeammin, mutta mäjähdät myös maahan aikaisemmin. Jos katsot ylöspäin, nouset korkeammalle, mutta jos nouset liian kauan, sakkaat ja putoat. # +howtoplay.elytra.text.5=Liidon aikana liitosiivet menettävät kestävyyttä. Jos ne hajoavat kesken liidon, putoat. Voit korjata ne yhdistämällä niihin aavekalvoa alasimella. # +howtoplay.elytra.header.2=Rakettivoimainen lento # +howtoplay.elytra.text.6=Ilotulitusraketteja, joilla ei ole tehosteita, voidaan käyttää liitosiivillä liitämisen pidentämiseen. Jos käytät liidon pidentämiseen ilotulitusraketteja, joissa on tehosteita, ne aiheuttavat sinulle vauriota. # + +howtoplay.enchantingTable=Lumouspöytä # +howtoplay.enchantingTable.title=Peliohjeet: Lumouspöytä # +howtoplay.enchantingTable.text.1=Kokemuspalloja keräämällä saatuja kokemuspisteitä voidaan käyttää aseiden, suojavarusteiden, työkalujen ja kirjojen lumoamiseen. # +howtoplay.enchantingTable.header.1=Lumoaminen # +howtoplay.enchantingTable.text.2=Kun lumouskelpoinen esine asetetaan kirjan alapuolella olevaan lumouspöydän paikkaan, kolmessa paikan oikealla puolella olevassa painikkeessa näkyy lumouksia kokemustaso- ja lasuurikivihintoineen. # +howtoplay.enchantingTable.text.3=Lopullinen lumous valikoituu sattumanvaraisesti esitetyn hinnan perusteella. # +howtoplay.enchantingTable.header.2=Voimakkaammat lumoukset # +howtoplay.enchantingTable.text.4=Jos lumouspöydän ympärillä on kirjahyllyjä (enintään 15) ja kirjahyllyn ja lumouspöydän välillä on yhden kuution väli, lumouspöydällä olevaan kirjaan alkaa kulkeutua mystisiä glyyfejä ja lumousten voimakkuus kasvaa. # +howtoplay.enchantingTable.header.3=Lumouskirjat # +howtoplay.enchantingTable.text.5=Lumottuja kirjoja voidaan käyttää alasimella esineiden lumoamiseen. Tämän myötä voit päättää tarkemmin, mitä lumouksia haluat esineisiisi. # + +howtoplay.endCities=Äärikaupungit # +howtoplay.endCities.title=Peliohjeet: Äärikaupungit # +howtoplay.endCities.text.1=Ääriliskon tappamisen jälkeen ilmestyy äärikäytävä. Jos heität siihen äärenhelmen, kaukosiirryt ulkosaarille. # +howtoplay.endCities.text.2=Tähän vieraanoloiseen uuteen maisemaan kätkeytyy varmasti mielenkiintoisia salaisuuksia, ja ehkäpä jotain mielenkiintoista kotiinvietävää. # + +howtoplay.enderChest=Ääriarkku # +howtoplay.enderChest.title=Peliohjeet: Ääriarkku # +howtoplay.enderChest.text.1=Kaikki maailman ääriarkut ovat yhteydessä toisiinsa. Ääriarkkuihin laitetut esineet ovat käytettävissä missä tahansa muussa ääriarkussa. Arkkujen sisältö on kuitenkin pelaajakohtainen. Siten pelaajat voivat laittaa esineitään mihin tahansa ääriarkkuun ja ottaa ne muista ääriarkuista ympäri maailman. # + +howtoplay.eyeOfEnder=Äären silmä # +howtoplay.eyeOfEnder.title=Peliohjeet: Äären silmä # +howtoplay.eyeOfEnder.text.1=Äären silmät ovat mystisesti yhteydessä Ääreen ja käyttäytyvät omituisesti, kun niitä käytetään. # +howtoplay.eyeOfEnder.text.2=Huhujen mukaan voit avata niiden avulla uuden ulottuvuuden. # + +howtoplay.farming=Maanviljely # +howtoplay.farming.title=Peliohjeet: Maanviljely # +howtoplay.farming.text.1=Minecraftissa voi viljellä monenlaisia kasveja. Viljely on haastavaa, mutta voi tarjota loppumattoman ruuanlähteen. # +howtoplay.farming.header.1=Ennakointi # +howtoplay.farming.text.2=Viljelykasvit tarvitsevat, valoa, vettä ja peltomaata kasvaakseen. Viljelyyn tarvitset, kuokkaa, vesilähteen ja siemeniä. # +howtoplay.farming.text.3=Veden ääressä olevat kuutiot on muokattava peltomaaksi kuokalla. Vettä imeytyy kuutioihin enintään neljän kuution matkalta. # +howtoplay.farming.header.2=Istuttaminen ja sadonkorjuu # +howtoplay.farming.text.4=Seuraavaksi voit istuttaa siemenesi. Varmista, että viljelykasvisi ovat suojassa, sillä ne voivat helposti kuolla tallomisen tai veden tai valon puutteen seurauksena. # +howtoplay.farming.text.5=Aidat voivat auttaa viljelykasviesi suojaamisessa nälkäisiltä jäniksiltä tai tallovilta varpailta! # +howtoplay.farming.text.6=Kun viljelykasvit ovat täysikasvuisia, ne muuttuvat ulkonäöltään, ja ne voidaan korjata. # +howtoplay.farming.text.7=Osa kasveista, kuten kurpitsat ja melonit, kasvavat varsissa. Varo korjaamasta niitä. # + +howtoplay.fireworks=Ilotulitteet # +howtoplay.fireworks.title=Peliohjeet: Ilotulitteet # +howtoplay.fireworks.text.1=Ilotulitteet ovat hauska tapa luoda oma ja ainutlaatuinen juhla Minecraftissa! # +howtoplay.fireworks.text.2=Ilotulitteet koostuvat kahdesta osasta eli ilotulitusraketeista ja ilotulituspanoksesta. # +howtoplay.fireworks.header.1=Ilotulitusraketti # +howtoplay.fireworks.text.3.notTouch=Lähetä ilotulite taivaalle painamalla :_input_key.use: kuution kohdalla. # +howtoplay.fireworks.text.3.touch=Lähetä ilotulite taivaalle napauttamalla kuutiota. # +howtoplay.fireworks.text.4=Ilotulitteilla ei ole muita vaikutuksia kuin taivaalle nouseminen. # +howtoplay.fireworks.header.2=Ilotulituspanokset # +howtoplay.fireworks.text.5=Ilotulituspanos voidaan lisätä ilotulitusrakettiin nikkaroinnin aikana antamaan sille monia eri värejä ja tehosteita. # +howtoplay.fireworks.text.6=Ilotulituspanokset koostuvat ruudista ja useista muista esineistä. # +howtoplay.fireworks.text.6.1= - Väri – Minkä tahansa väriaineen lisääminen tekee räjähdyksestä kyseisen värisen. # +howtoplay.fireworks.text.6.2= - Tuikkiminen – Loistekivitomun lisääminen saa räjähdyksen tuikkimaan. # +howtoplay.fireworks.text.6.3= - Creeperin muoto – Pään lisääminen saa taivaalla aikaan creeper-kuvion. # +howtoplay.fireworks.text.6.4= - Purskahdus – Höyhenen lisääminen antaa räjähdykselle purskahdustehosteen. # +howtoplay.fireworks.text.6.5= - Häntä – Timantin lisääminen saa räjähdyksen kulun jäljet näkymään taivaalla. # +howtoplay.fireworks.text.6.6= - Tähtimuoto – Kultakimpaleen lisääminen saa taivaalla aikaan tähtikuvion. # +howtoplay.fireworks.header.3=Pyrotekniikka # +howtoplay.fireworks.text.7=Ilotulitteita voidaan ampua automaatista. Tällöin ilotulitteet singahtavat automaatin näyttämään suuntaan. # + +howtoplay.fishing=Kalastaminen # +howtoplay.fishing.title=Peliohjeet: Kalastus # +howtoplay.fishing.text.1=Kalastamiseen tarvitaan onkivapaa, ja se on loistava tapa pyydystää kaloja tai muita upeita esineitä merestä! # +howtoplay.fishing.header.1=Heittäminen # +howtoplay.fishing.text.2.notTouch=Heitä viehe veteen tähtäämällä vesikuutioon ja painamalla :_input_key.use:, kun sinulla on onkivapa kädessäsi. # +howtoplay.fishing.text.2.touch=Heitä viehe veteen katsomalla vesikuutioita ja napauta kalastuspainiketta, kun sinulla on onkivapa kädessäsi. # +howtoplay.fishing.header.2=Eikun kalaan! # +howtoplay.fishing.text.3=Odota, kunnes näet kuplavanan vieheen kohdalla. # +howtoplay.fishing.text.4.notTouch=Kun kuplat koskettavat viehettä, se hypähtää ylös ja alas. Kelaa viehe vedestä painamalla :_input_key.use:. Varo, ettei saaliisi pääse pakoon! # +howtoplay.fishing.text.4.touch=Kun kuplat koskettavat viehettä, se hypähtää ylös ja alas. Kelaa viehe vedestä painamalla napauttamalla kalastuspainiketta uudelleen. Varo, ettei saaliisi pääse pakoon! # + +howtoplay.furnace=Masuuni # +howtoplay.furnace.title=Peliohjeet: Masuuni # +howtoplay.furnace.text.1=Masuunilla voit valmistaa ruokaa tai sulattaa esineitä. Voit esimerkiksi sulattaa rautamalmia rautaharkoiksi. # +howtoplay.furnace.text.2.notTouch=Aseta masuuni maailmaan ja käytä sitä painamalla :_input_key.use:. # +howtoplay.furnace.text.2.touch=Aseta masuuni maailmaan ja käytä sitä napauttamalla. # +howtoplay.furnace.header.1=Polttoaine # +howtoplay.furnace.text.3=Masuunin alaosaan laitetaan polttoainetta ja yläosaan sulatettava esine. Tällöin masuuni syttyy ja aloittaa toimintansa. Polttoaineena voidaan käyttää monenlaisia asioita. Kokeile kaikkea mahdollista syttyvää! # + +howtoplay.gameSettings=Peliasetukset # +howtoplay.gameSettings.title=Peliohjeet: Peliasetukset # +howtoplay.gameSettings.text.1=Kun luot maailman, sinulla on käytettävissäsi monia asetuksia. Alla esitetään erilaiset asetukset, joilla Minecraft-kokemusta voidaan hienosäätää. Älä murehdi, vaikka et asettanut niitä maailman luomisen yhteydessä. Niitä voidaan muuttaa milloin tahansa. # +howtoplay.gameSettings.text.2=-Maailman nimi: Täällä voit asettaa maailmallesi nimen. # +howtoplay.gameSettings.text.3=-Pelin oletustila: Kaikki maailman uudet pelaajat aloittavat tässä pelitilassa. Pelaajat voidaan asettaa aloittamaan joko selviytyjä- tai nikkaroijatilassa. Nikkaroijatila ottaa huijauskoodit käyttöön. # +howtoplay.gameSettings.text.4=-Vaikeustaso: Vaikeustaso määrittää maailmassa pelaamisen vaikeuden. Voit valita rauhallisen, helpon, normaalin tai vaikean. # +howtoplay.gameSettings.header.1=Maailman asetukset # +howtoplay.gameSettings.text.5=-Aloituskartta: Jos tämä asetus on käytössä, jokainen pelaaja aloittaa pelaamisen kartta pikapalkissaan. # +howtoplay.gameSettings.text.6=-Bonusarkku: Jos tämä asetus on käytössä, alkusaaliin sisältävä arkku asetetaan johonkin ensimmäisen maailmaantulokohdan läheisyyteen. # +howtoplay.gameSettings.text.7=-Maailmatyyppi: Tämä asetus määrittää, miten maailma luodaan. Maailmatyyppiä vaihdetaan valitsemalla pudotusvalikosta ääretön, litteä tai vanha. # +howtoplay.gameSettings.text.7.1= - Äärettömät maailmat jatkuvat jatkumistaan. # +howtoplay.gameSettings.text.7.2= - Litteissä maailmoissa ei ole kukkuloita tai puita. Ne ovat äärettömiä litteitä alueita täytettäväksi luomuksillasi. # +howtoplay.gameSettings.text.7.3= - Vanhojen maailmojen koko ja korkeus ovat rajallisia. # +howtoplay.gameSettings.text.8=-Siemen: Siemen on maailman ainutlaatuinen numero. Syöttämällä siemenen maailman luomisen yhteydessä voit hallita sitä, miten se luodaan. Voit myös käyttää sanaa tai lausetta siemenenä, jolloin peli muuntaa sen numeroksi puolestasi. # +howtoplay.gameSettings.header.2=Huijauskoodit ja pelisäännöt # +howtoplay.gameSettings.text.9=-Huijauskoodien käyttöönotto: Tämä asetus sallii pelaajien käyttää komentoja. Kun maailma luodaan tämän asetuksen ollessa käytössä, kaikki saavutukset poistetaan käytöstä. # +howtoplay.gameSettings.text.10=Alla esitetään pelisäännöt. Huijauskoodien on oltava käytössä, jotta niitä voidaan käyttää: # +howtoplay.gameSettings.text.11=-Ikuinen päivä: Yö ei koskaan laskeudu, kun tämä asetus on käytössä. # +howtoplay.gameSettings.text.12=-Päivänvalon kierto päällä: Aika ei etene, kun tämä asetus on pois käytöstä. # +howtoplay.gameSettings.text.13=-Säilytä tavaraluettelo: Tämän asetuksen ollessa käytössä pelaajat eivät menetä tavaraluettelonsa esineitä kuollessaan. # +howtoplay.gameSettings.text.14=-Hirviöiden syntyminen: Tämä asetus estää kaikkia hirviöitä syntymästä, kun se on pois käytöstä. # +howtoplay.gameSettings.text.15=-Hirviöiden ärsytys: Estää hirviöitä tuhoamasta maailmaa. # +howtoplay.gameSettings.text.16=-Entiteettien saaliin pudottaminen: Määrittää, pudottavatko esineet, kuten kaivosvaunut ja haarniskajalustat, itsensä hajotessaan. # +howtoplay.gameSettings.text.17=-Sääsykli: Kun tämä asetus on pois käytöstä, sää ei muutu. # + +howtoplay.hoppers=Suppilot # +howtoplay.hoppers.title=Peliohjeet: Suppilot # +howtoplay.hoppers.text.1=Suppiloita käytetään esineiden automaattiseen liikuttamiseen. Suppiloita voidaan kiinnittää muihin esineisiin, kuten arkun tai jukeboksin kaltaisiin säiliöihin. # +howtoplay.hoppers.text.2=Suppilot ottavat jatkuvasti esineitä niiden päälle asetetuista säiliöistä ja siirtävät niitä säiliöön, johon ne osoittavat. # +howtoplay.hoppers.header.1=Käyttö # +howtoplay.hoppers.text.3=Osoita suppilolla tiettyä kuutiota kohti asettamalla suppilo kuutiota vasten hiipiessäsi. # +howtoplay.hoppers.text.4=Jos suppilo saa energiaa punakivestä, se lopettaa toimintansa ja esineiden siirtämisen. # + +howtoplay.hostAndPlayerOptions=Isännän ja pelaajan asetukset # +howtoplay.hostAndPlayerOptions.title=Peliohjeet: Isännän ja pelaajan asetukset # +howtoplay.hostAndPlayerOptions.text.1.notTouch=Kun pelaat huijauskoodien ollessa käytössä, voit kaukosiirtää itseäsi tai ystäviäsi, muuttaa säätä, asettaa kellonajan ja muuttaa pelisi maailmaantulokohtaa tai maailmasiementä. Kun huijauskoodit on otettu käyttöön, löydät nämä asetukset chatti-ikkunasta napauttamalla [/]-painiketta chattipalkin vieressä. # +howtoplay.hostAndPlayerOptions.text.1.touch=Kun pelaat huijauskoodien ollessa käytössä, voit kaukosiirtää itseäsi tai ystäviäsi, muuttaa säätä, asettaa kellonajan ja muuttaa pelisi maailmaantulokohtaa tai maailmasiementä. Kun huijauskoodit on otettu käyttöön, löydät nämä asetukset chat-ikkunasta napauttamalla chat-painiketta. # + +howtoplay.HUD=Heijastusnäyttö # +howtoplay.HUD.title=Peliohjeet: Heijastusnäyttö # +howtoplay.HUD.text.1=Heijastusnäytöltä näet tietoja tilastasi, terveydestäsi, jäljellä olevasta hapesta (kun olet veden alla), nälkätasostasi sekä suojavarusteistasi (jos sinulla sellaisia on). # +howtoplay.HUD.header.1=Ruoka ja elinvoima # +howtoplay.HUD.text.2.notTouch=Jos saat vauriota, mutta sinulla on vähintään yhdeksän :shank:, terveytesi palautuu. Ruoan syöminen täyttää :shank:. # +howtoplay.HUD.text.2.touch=Terveytesi palautuu automaattisesti, jos sinulla on vähintään yhdeksän :shank:. :shank: putoaa hitaasti, kun seikkailussa tulee nälkä, mutta ruoan syöminen täyttää :shank:. # +howtoplay.HUD.text.3.keyboard=Syö ruokaa painamalla ja pitämällä pohjassa :_input_key.use:, kun sinulla on ruokaa kädessäsi. # +howtoplay.HUD.text.3.gamepad=Syö ruokaa painamalla ja pitämällä pohjassa :_input_key.use:, kun sinulla on ruokaa kädessäsi. # +howtoplay.HUD.text.3.rift_controller=Syö ruokaa painamalla ja pitämällä pohjassa :rift_right_grab:, kun sinulla on ruokaa kädessäsi. # +howtoplay.HUD.text.3.windowsmr_controller=Syö ruokaa painamalla ja pitämällä pohjassa :windowsmr_left_trigger:, kun sinulla on ruokaa kädessäsi. # +howtoplay.HUD.text.3a.touch=Jos haluat syödä jotain, napauta ruokaa pikapalkissa ja napauta sitten näyttöä ja pidä sitä painettuna syödäksesi. # +howtoplay.HUD.text.3b.touch=Jos käytät toimintopainikkeita, napauta ensin ruokaa pikapalkissa ja napauta ja pidä painettuna :tip_virtual_button_action_build_or_use: syödäksesi. # +howtoplay.HUD.text.4a=Tietyt toiminnot kuten juoksu tekevät nälkäiseksi nopeammin. Onneksi jotkut ruoat ovat ravitsevampia kuin toiset ja täyttävät enemmän :shank:. # +howtoplay.HUD.text.4b=Jos sinulla on täysi :shank:, viimeinen syömäsi ruoka asettaa kylläisyysarvon. Tämä piilotettu arvo antaa nälkätasollesi lisäpotkua. # +howtoplay.HUD.header.2=Kokemus # +howtoplay.HUD.text.5=Myös kokemuspalkki näkyy heijastusnäytössä. Numero kertoo nykyisen kokemustasosi, ja palkki ilmaisee, kuinka monta kokemuspistettä tarvitset seuraavalle kokemustasolle pääsemiseen. # +howtoplay.HUD.text.6=Kokemuspisteitä saa keräämällä kokemuspalloja. Saat kokemuspalloja esimerkiksi hirviöiden tappamisesta, tiettyjen kuutioiden kaivamisesta ja monesta muusta asiasta! Muista aina kerätä kokemuspallot, tarvitset niitä varmasti. Kokemuspallot kerätään menemällä niiden lähelle. # +howtoplay.HUD.header.3=Pikapalkki # +howtoplay.HUD.text.7.keyboard=Pikapalkki näyttää esineet, jotka ovat käytettävissä. Voit vaihtaa kädessäsi olevaa esinettä hiirtä vierittämällä. # +howtoplay.HUD.text.7.gamepad=Pikapalkki näyttää esineet, jotka ovat käytettävissä. Voit vaihtaa kädessäsi olevaa esinettä käyttämällä :_input_key.cycleItemLeft: ja :_input_key.cycleItemRight:. # +howtoplay.HUD.text.7.touch=Pikapalkki näyttää esineet, jotka ovat käytettävissä. Voit vaihtaa kädessäsi olevaa esinettä napauttamalla pikapalkin esineitä. # +howtoplay.HUD.text.7.windowsmr_controller=Käytettävissä olevat esineet näkyvät pikapalkissa. Voit vaihtaa kädessäsi olevaa esinettä painamalla :windowsmr_left_touchpad_horizontal:. # +howtoplay.HUD.text.7.rift_controller=Käytettävissä olevat esineet näkyvät pikapalkissa. Voit vaihtaa kädessäsi olevaa esinettä painamalla :rift_left_trigger: tai :rift_left_grab:. # + +howtoplay.inventory=Tavaraluettelo # +howtoplay.inventory.title=Peliohjeet: Tavaraluettelo # +howtoplay.inventory.text.1.keyboard=Avaa tavaraluettelosi painamalla :_input_key.inventory:. # +howtoplay.inventory.text.1.gamepad=Avaa tavaraluettelosi painamalla :_input_key.inventory:. # +howtoplay.inventory.text.1.rift_controller=Avaa tavaraluettelosi painamalla :rift_B:. # +howtoplay.inventory.text.1.windowsmr_controller=Avaa tavaraluettelosi painamalla :windowsmr_left_grab:. # +howtoplay.inventory.text.1.touch=Avaa tavaraluettelosi napauttamalla :tip_touch_inventory:. # +howtoplay.inventory.text.2=Tässä näytössä näkyvät kaikki kädessäsi olevat esineet ja kaikki muut kantamasi esineet. Voit myös tarkastella käyttämiäsi suojavarusteita. # +howtoplay.inventory.text.3.keyboard=Poimi osoittimen alla oleva esine painamalla :mouse_left_button:. Jos kyseisessä kohdassa on useita esineitä, voit poimia ne kaikki tai poimia puolet niistä painamalla :mouse_right_button:. # +howtoplay.inventory.text.3.gamepad=Poimi osoittimen alla oleva esine painamalla :_gamepad_face_button_down:. Jos kyseisessä kohdassa on useita esineitä, voit poimia ne kaikki tai poimia puolet niistä painamalla :_gamepad_face_button_left:. # +howtoplay.inventory.text.3.touch=Valitse esine napauttamalla. Voit siirtää sitä napauttamalla toista kohtaa tavaraluettelossa. Jos siirrät esineen samaan paikkaan toisen samanlaisen esineen kanssa, ne yhdistyvät pinoksi. Jos siirrät sen erilaisen esineen kohdalle, esineet vaihtavat paikkaa. # +howtoplay.inventory.text.4.keyboard=Voit pudottaa esineet painamalla :mouse_left_button:. Jos osoittimen kohdalla on useita esineitä, voit pudottaa ne kaikki painamalla :mouse_left_button: tai pudottaa yhden niistä painamalla :mouse_right_button:. # +howtoplay.inventory.text.4.gamepad=Voit pudottaa esineet painamalla :_gamepad_face_button_down:. Jos osoittimen kohdalla on useita esineitä, voit pudottaa ne kaikki painamalla :_gamepad_face_button_down: tai pudottaa yhden niistä painamalla :_gamepad_face_button_left:. # +howtoplay.inventory.text.4a.touch=Jos napautat esinepinoa, valitset automaattisesti kaikki pinon kohteet. Voit siirtää pinoa samalla tavalla kuin yksittäistä esinettä. # +howtoplay.inventory.text.4b.touch=Jos haluat jakaa esinepinon, napauta ja pidä esinepinoa painettuna, kunnes valintaliukusäädin tulee näkyviin. Liu'uta sormeasi vasemmalle ja oikealle vapauttamatta näyttöä valitaksesi pinosta poistettavien esineiden määrän. # +howtoplay.inventory.text.5.keyboard=Jos osoittimen kohdalla on suojavaruste, voit siirtää sen nopeasti oikeaan suojavarustepaikkaan painamalla SHIFT+:mouse_left_button:. # +howtoplay.inventory.text.5.gamepad=Jos osoittimen kohdalla on suojavaruste, voit siirtää sen nopeasti oikeaan suojavarustepaikkaan painamalla :_gamepad_face_button_up:. # +howtoplay.inventory.text.6.keyboard=Pudota esine poimimalla se ja asettamalla se tavaraluetteloikkunan ulkopuolelle. # +howtoplay.inventory.text.6.gamepad=Pudota esine poimimalla se ja painamalla :_gamepad_face_button_up:. # + +howtoplay.jukebox=Jukeboksi # +howtoplay.jukebox.title=Peliohjeet: Jukeboksi # +howtoplay.jukebox.text.1=Jukeboksi soittaa löytämiäsi musiikkilevyjä. # +howtoplay.jukebox.header.1=Pistä bileet käyntiin # +howtoplay.jukebox.text.2.notTouch=Soita musiikkilevyä painamalla :_input_key.use: jukeboksin kohdalla, kun sinulla on musiikkilevy kädessäsi. Poista musiikkilevy painamalla :_input_key.use: uudelleen jukeboksin kohdalla. # +howtoplay.jukebox.text.2.touch=Soita musiikkilevyä napauttamalla jukeboksia, kun sinulla on musiikkilevy kädessäsi. Poista musiikkilevy napauttamalla jukeboksia uudelleen. # +howtoplay.jukebox.header.2=Punakivi # +howtoplay.jukebox.text.3=Kun jukeboksi soittaa musiikkilevyä, se antaa energiaa punakivitomulle. # +howtoplay.jukebox.text.4=Eri musiikkilevyillä saadaan erilaisia energiatasoja. # +howtoplay.jukebox.text.5=Kokeile, mitä tapahtuu, kun soitat levyn loppuun. # +howtoplay.jukebox.text.6=Suppilo voi laittaa musiikkilevyn jukeboksiin ja poistaa sen levyn loputtua. # +howtoplay.jukebox.header.3=Musiikkilevyjen löytäminen # +howtoplay.jukebox.text.7=Joitakin musiikkilevyjä löytyy arkuista ympäri maailman. # +howtoplay.jukebox.text.8=Muita musiikkilevyjä on vaikeampi hankkia. Creeperit pitävät musiikista salaa. # + +howtoplay.loom=Kangaspuut # +howtoplay.loom.title=Peliohjeet: Kangaspuut # +howtoplay.loom.text.1=Kangaspuut ovat nopea ja tehokas keino lisätä kuvioita lippuihin. Kangaspuissa kuvion lisäämiseen tarvitaan vain yksi väriaine. Kangaspuukuvioiden avulla lippuihin voidaan myös lisätä erikoiskuvioita. # +howtoplay.loom.header.1=Punominen # +howtoplay.loom.text.2=Voit lisätä kuvioita lippuun asettamalla sen kangaspuiden ensimmäiseen paikkaan ja minkä tahansa väriaineen toiseen paikkaan. Kun kuvio on valittu, ota lippu tuotospaikasta oikealla ja siirrä se tavaraluetteloosi. # +howtoplay.loom.text.3=Lipussa voi olla useampia kerroksia, joten voit tehdä kokeiluja monenlaisilla lippuominaisuuksilla. Ainutkertaisen lipun luomista varten lippuun voi lisätä jopa kuusi kuviota. # +howtoplay.loom.header.2=Kangaspuukuviot # +howtoplay.loom.text.4=Voit nikkaroida erikoiskuvioita, kuten creeperin naaman tai kukkakuvion, lisäämällä kangaspuukuvion kangaspuiden kolmanteen paikkaan. Et menetä kangaspuukuvioitasi, kun käytät niitä lippuihisi. # + +howtoplay.mounts=Ratsut # +howtoplay.mounts.title=Peliohjeet: Ratsut # +howtoplay.mounts.text.1=Pelaaja voi ratsastaa millä tahansa aikuisella hevosella, aasilla tai muulilla. Vain hevosille voi pukea suojavarusteita. # +howtoplay.mounts.text.2=Muulit ja aasit voidaan varustaa satulalaukuilla (esineiden kuljettamista varten) pukemalla niille arkun. Satulalaukkuja voi tämän jälkeen käyttää ratsastamisen tai hiipimisen aikana. # +howtoplay.mounts.header.1=Kesyttäminen # +howtoplay.mounts.text.3.notTouch=Hevoset, aasit ja muulit on kesytettävä ennen kuin niitä voidaan käyttää. Pelaaja voi kesyttää hevosen ratsastamalla sillä ja pysymällä kyydissä, kun se yrittää heittää pelaajan selästään. Yritä kesyttää hevonen, aasi, tai muuli painamalla :_input_key.use: niiden kohdalla, kun kätesi on tyhjä. # +howtoplay.mounts.text.3.touch=Hevoset, aasit ja muulit on kesytettävä ennen kuin niitä voidaan käyttää. Pelaaja voi kesyttää hevosen ratsastamalla sillä ja pysymällä kyydissä, kun se yrittää heittää pelaajan selästään. Yritä kesyttää hevonen, aasi, tai muuli napauttamalla ruutuun ilmestyvää ratsastuspainiketta. # +howtoplay.mounts.text.4=Kun hevosen ympärille ilmestyy sydämiä, se on kesytetty eikä enää yritä heittää pelaajaa selästään. # +howtoplay.mounts.header.2=Eläimillä ratsastaminen # +howtoplay.mounts.text.5=Hevosta voidaan ohjata laittamalla sille satula. # +howtoplay.mounts.text.6=Satuloita voidaan ostaa kyläläisiltä, löytää maailmaan kätketyistä arkuista tai saada kalastamalla. Satuloi hevonen avaamalla tavaraluettelosi ja laittamalla satula hevosen satulapaikkaan. # +howtoplay.mounts.text.7=Hevoset ja aasit (mutta ei muulit) voidaan saada lisääntymään muiden eläinten lailla käyttämällä kultaisia omenoita tai kultaporkkanoita. # +howtoplay.mounts.text.8=Varsoista kasvaa ajan myötä täysikasvuisia hevosia, joskin niiden ruokkiminen vehnällä tai heinällä nopeuttaa kasvua. # +howtoplay.mounts.header.3=Laumaeläimet # +howtoplay.mounts.text.9=Laamat ovat myös olioita, joilla voi ratsastaa. Ne voidaan kesyttää, minkä jälkeen niitä voi käyttää suurten esinemäärien kuljettamiseen. # +howtoplay.mounts.text.10=Laamoja voidaan kesyttää samalla tavalla kuin hevosia. Niiden liikkeitä ei kuitenkaan voi hallita edes kun ne ovat kesyjä. # +howtoplay.mounts.text.11=Yhdelle laamalle voidaan laittaa talutusnuora, jolloin sitä ympäröivät laamat (sekä kesyt että kesyttämättömät) seuraavat sitä. Tällöin niistä muodostuu karavaani. # +howtoplay.mounts.text.12=Laamat voi varustaa arkuilla, jolloin sillä on 3–15 tavaraluettelopaikkaa laaman voiman mukaan. Ne voi varustaa myös matoilla. Jokainen maton väri muodostaa erilaisen kuvion. # +howtoplay.mounts.header.4=Siat # +howtoplay.mounts.text.13=Myös sioilla voidaan ratsastaa, vaikka ne eivät menekään haluttuun suuntaan ilman pientä kannustinta. # +howtoplay.mounts.text.14=Satuloi sika ja osoita houkutusporkkana suuntaan, johon haluat mennä. # +howtoplay.mounts.header.5=Poistu kyydistä # +howtoplay.mounts.text.15.notTouch=Poistu ratsailta painamalla :_input_key.sneak:. # +howtoplay.mounts.text.15a.touch=Kun käytät Suuntaohjain-ohjausjärjestelmää, napauta :touch_jump: noustaksesi eläimen kyydistä. # +howtoplay.mounts.text.15b.touch=Kun käytät Ohjaussauva-ohjausjärjestelmää, napauta :tip_virtual_button_dismount: noustaksesi eläimen kyydistä. # + +howtoplay.multiplayer=Moninpeli # +howtoplay.multiplayer.title=Peliohjeet: Moninpeli # +howtoplay.multiplayer.text.1=Minecraft on oletusarvoisesti moninpeli. # +howtoplay.multiplayer.header.1=Jaettu ruutu # +howtoplay.multiplayer.text.2.splitscreen=Voit mahdollistaa, että paikalliset pelaajat liittyvät peliisi yhdistämällä ohjaimensa ja painamalla mitä tahansa ohjaimensa painiketta missä tahansa pelin vaiheessa. # +howtoplay.multiplayer.header.2=Verkkomoninpeli # +howtoplay.multiplayer.text.3=Moninpeli on oletusarvoisesti käytössä kaikissa maailmoissa. Jos haluat tehdä maailmastasi yksityisen, mene maailman asetuksiin ja valitse moninpeliasetus. Vaihda se sitten pois käytöstä. # +howtoplay.multiplayer.text.3.norealms=Moninpeli on oletusarvoisesti käytössä kaikissa maailmoissa. Jos haluat tehdä maailmastasi yksityisen, mene maailman asetuksiin ja valitse moninpeliasetus. Vaihda se sitten pois käytöstä. # +howtoplay.multiplayer.header.3=Verkkopeliin liittyminen # +howtoplay.multiplayer.text.4=Liity moninpeliin menemällä ystävien välilehteen. Siinä näkyvät kaikki Realmit, ystävät ja LAN-pelit, joihin voit liittyä. Liity haluamaasi peliin valitsemalla se. # +howtoplay.multiplayer.text.4.norealms=Liity moninpeliin menemällä ystävien välilehteen. Siinä näkyvät kaikki Realmit, ystävät ja LAN-pelit, joihin voit liittyä. Liity haluamaasi peliin valitsemalla se. # +howtoplay.multiplayer.text.5=Kun aloitat verkkopelin tai liityt sellaiseen, se näkyy ystävien välilehdessäsi oleville henkilöille. Kun ystäväsi liittyvät peliin, se näkyy myös heidän ystävilleen. # +howtoplay.multiplayer.text.6=Huomaa: Moninpelin pelaamista varten sinulla on oltava internetyhteys ja sinun on oltava kirjautuneena Microsoft-tilille. # +howtoplay.multiplayer.header.4=Pelaajaluvat # +howtoplay.multiplayer.text.7=Jos haluat hallita yksittäisten pelaajien lupia, se on helppoa pelaajalupien avulla. Avaa taukovalikko, jolloin näet oikealla luettelon maailmassa tällä hetkellä olevista pelaajista. Muokkaa pelaajan lupia valitsemalla hänen lupakuvakkeensa. # + +howtoplay.navigation=Selaus # +howtoplay.navigation.title=Peliohjeet: Selaus # +howtoplay.navigation.text.1=Selaus on tärkeä taito, jonka opit Minecraftissa, sillä kotiin löytäminen ei ole aina helppoa. # +howtoplay.navigation.text.2=Tässä on alkuun perustyökaluja, jotka sinun olisi syytä tuntea. # +howtoplay.navigation.header.1=Selaustyökalut # +howtoplay.navigation.text.3=Kompassi osoittaa ensimmäiseen maailmaantulokohtaasi. Löydät siis helposti takaisin alkupisteeseen. # +howtoplay.navigation.text.4=Kartan avulla näet tutkimasi alueen. Toissijaisen käden paikkaan laitettuna se toimii minikarttana. Voit suurentaa sitä lisäämällä paperia sen reunoihin nikkarointipöydällä. # +howtoplay.navigation.text.5=Paikannuskartasta näet, missä olet ja mihin suuntaan katsot paikannuskartan alkupisteeseen nähden. Näet siitä myös toisten maailmassa olevien pelaajien sijainnin. # +howtoplay.navigation.text.6=Karttapöydän avulla voit luoda, laajentaa, kopioida ja jopa nimetä karttoja. # +howtoplay.navigation.text.7=Aseta paperi ensimmäiseen paikkaan kartan nikkaroimiseksi. Jos lisäät toiseen paikkaan kompassin, voit nikkaroida paikannuskartan. Lisäämällä paperin tai tyhjän kartan voit laajentaa tai kopioida karttasi. # +howtoplay.navigation.header.2=Selaustekniikat # +howtoplay.navigation.text.8=Pidä silmällä maamerkkejä ollessasi tutkimusretkillä. Mitä enemmän pelaat tietyssä maailmassa, sitä paremmin muistat, miss olet. Toinen hyvä niksi on asettaa soihtuja matkasi varrelle, jotta löydät kotiin. # +howtoplay.navigation.text.9=Voit nähdä myös auringosta, mihin päin olet katsomassa. Muista, että aurinko nousee idästä ja laskee länteen! # +howtoplay.navigation.header.3=Löytöretkeilijän kartat # +howtoplay.navigation.text.10=Voit tutkia monia paikkoja. Kylässä voit etsijä kartantekijän, joka tarjoaa sinulle kaupassa löytöretkeilijän karttoja, jotka johdattavat sinut outoihin paikkoihin kaukaisuudessa. # + +howtoplay.netherPortals=Hornaportaali # +howtoplay.netherPortals.title=Peliohjeet: Hornaportaali # +howtoplay.netherPortals.text.1=Hornaportaalin kautta pääset matkustamaan eri ulottuvuuteen. # +howtoplay.netherPortals.text.2=Jos hornaportaali on rakennettu oikein, se voidaan sytyttää ja aktivoida. # +howtoplay.netherPortals.text.3=Tässä näkyy esimerkkejä siirtoportaalin rakentamisesta: # + +howtoplay.nightfall=Iltahämärä # +howtoplay.nightfall.title=Peliohjeet: Iltahämärä # +howtoplay.nightfall.text.1=Minecraftissa aurinko nousee ja laskee seikkailujesi aikana. Kun aurinko laskee, sinun on ryhdyttävä varotoimenpiteisiin. Yöllä väijyy monia vaaroja. # +howtoplay.nightfall.header.1=Mene suojaan # +howtoplay.nightfall.text.2=Jos et ole vielä löytänyt itsellesi suojaa sinun on hankittava sellainen suojaamaan sinua pimeältä ja siinä väijyviltä silmiltä. Suoja voi olla esimerkiksi yksinkertainen kolo kallion sivussa tai pieni mökki metsässä. # +howtoplay.nightfall.text.3=Varmista, että suljet kaikki sisäänkäynnit. Tähän kannattaa käyttää ovea, jotta pääset sisään ja ulos. Jos olet tehnyt sängyn, suoja on oikea paikka sille samoin kuin nikkarointipöydällesi ja masuunillesi. # +howtoplay.nightfall.text.4=Tuo myös valoa alueelle soihtujen avulla. Tämä saattaa pelastaa henkesi. # + +howtoplay.pets=Lemmikit # +howtoplay.pets.title=Peliohjeet: Lemmikit # +howtoplay.pets.header.1=Ystävystyminen lemmikkien kanssa # +howtoplay.pets.text.1.notTouch=Minecraftissa on monia hirviöitä, jotka voi kesyttää ja ottaa lemmikiksesi. Ne kesyyntyvät, kun niille annetaan esine, josta ne pitävät. Kun ne on kesytetty, saat ne jäämään painamalla :_input_key.use: samalla kun katsot niitä. # +howtoplay.pets.text.1.touch=Minecraftissa on monia hirviöitä, jotka voi kesyttää ja ottaa lemmikiksesi. Ne kesyyntyvät, kun niille annetaan esine, josta ne pitävät. Kun ne on kesytetty, saat ne jäämään istumispainiketta napauttamalla. # +howtoplay.pets.header.2=Sudet # +howtoplay.pets.text.2=Sudet ovat kylmissä ilmastoissa metsästävä neutraali hirviö. Ne hyökkäävät jänisten, luurankojen ja lampaiden kimppuun, mutta pakenevat laamoja. Ne eivät hyökkää, jos et ärsytä niitä. Voit kesyttää sudet antamalla niille luita. # +howtoplay.pets.header.3=Kissat # +howtoplay.pets.text.3=Kissat ovat neutraaleja olioita, joita löytyy kylistä. Ne hyökkäävät jänisten ja kilpikonnavauvojen kimppuun. Lisäksi pitävät aaveet ja creeperit loitolla. Kissat yrittävät paeta sinua, joten niiden kesyttäminen voi olla vaikeaa. Ne pitävät kalasta, joten voit kesyttää ne antamalla niille raakaa turskaa tai lohta. # +howtoplay.pets.header.4=Papukaijat # +howtoplay.pets.text.4=Papukaijat ovat viidakossa asustava passiivinen hirviö. Ne matkivat mitä tahansa muita alueen hirviöitä. Papukaijat pitävät suuresti siemenistä, joten saat ne kesytettyä antamalla niitä niille. Papukaijat myös istuvat olkapäilläsi... Kyllä, sinulla voi olla olallasi useita papukaijoja. # + +howtoplay.raids=Rynnäköt # +howtoplay.raids.title=Peliohjeet: Rynnäköt # +howtoplay.raids.text.1=Maailmaa tutkiessasi saatat löytää ryöstelijöiden leirejä tai partioita. Ryöstelijät etsivät jatkuvasti kyliä, joihin voisivat iskeä. Ryöstelijöiden huomion saat viemällä heidän lippujaan, jolloin he saattavat päättää hyökätä läheiseen kylään. # +howtoplay.raids.text.2=Muista puolustaa kylääsi. Hyökkäys päättyy, jos kukistat kaikki ryöstelijät. # +howtoplay.raids.header.1=Tarvitsen sankarin # +howtoplay.raids.text.3=Kyläläiset ovat luultavasti hyvin kiitollisia, että pelastit heidät ryöstelijöiltä. Mene tapaamaan heitä, niin saatat saada hyviä tarjouksia. # + +howtoplay.ranching=Karjanhoito # +howtoplay.ranching.title=Peliohjeet: Karjanhoito # +howtoplay.ranching.text.1=Minecraftissa sinulla voi olla oma karjatilasi täynnä eläimiä! Karjanhoito tuottaa monia resursseja, kuten villaa, kananmunia ja raakaa lihaa. # +howtoplay.ranching.header.1=Oman lauman kasvattaminen # +howtoplay.ranching.text.2=Jotta karjapopulaatiosi kasvaisi, sinun on saatava karjasi lisääntymään. Täysikasvuisten eläinten on päästävä lemmentilaan tätä varten. Saat ne lemmentilaan syöttämälle niille niiden lempiruokaa. # +howtoplay.ranching.text.3=Kun kaksi eläintä on lähekkäin lemmentilassa, ne suutelevat hetken, minkä jälkeen ilmestyy elinvauva! Eläinvauvat pysyvät vanhempiensa luona, kunnes ne ovat täysikasvuisia. Kun täysikasvuiset eläimet ovat saaneet vauvan, ne pääsevät lemmentilaan uudestaan vasta viiden minuutin kuluttua. # +howtoplay.ranching.header.2=Mitä oliot syövät? # +howtoplay.ranching.text.4=Lehmät, sienihiehot ja lampaat syövät vehnää. Siat syövät porkkanoita ja punajuuria. Kanat rakastavat kaikenlaisia siemeniä. Jänikset syövät porkkanoita, kultaporkkanoita ja voikukkia. Oselotit nauttivat raa'asta turskasta tai lohesta. Sudet tykkäävät syödä kaikenlaista lihaa. # +howtoplay.ranching.text.5=Eläimet seuraavat sinua, kun sinulla on kädessäsi niiden haluamaa ruokaa. Tämä auttaa sinua johdattamaan ne karjatilallesi tai toisen eläimen luokse. # + +howtoplay.realms=Realms # +howtoplay.realms.title=Peliohjeet: Realms # +howtoplay.realms.text.1=Realms on loistava paikka isännöidä moninpeliä, joka on aina käynnissä. Vaikka et olisi itse pelaamassa, Realmisi on ystäviesi tutkittavissa! # +howtoplay.realms.header.1=Näin pääset alkuun # +howtoplay.realms.text.2=Aloita Realm valitsemalla maailmojen välilehdestä Luo uusi. Valitse sitten painike Uusi Realm ja seuraavaksi painike Luo uusi Realm. Tällöin voit nimetä Realmisi ja asettaa sille pelaajamäärän, minkä jälkeen voit lisätä ystäviä Realmiisi. # +howtoplay.realms.header.2=Alueen asetukset # +howtoplay.realms.text.3=Kun olet luonut Realmin, voit muuttaa sen asetuksia valitsemalla kynäpainikkeen. # +howtoplay.realms.text.4=Pelipainikkeen avulla voit nimetä Realmin uudelleen, asettaa sen vaikeustason ja pelitilan, ottaa huijauskoodit käyttöön ja ladata tai lähettää maailman. # +howtoplay.realms.text.5=Jäsenpainikkeen avulla voit hallinnoida Realmiisi kutsumiasi ystäviä, lisätä ja poistaa jäseniä sekä määrittää heidän valtuutensa. # +howtoplay.realms.text.6=Tilauspainikkeen avulla voit nähdä, milloin Realm on vanhenemassa, lisätä sen voimassaoloaikaa sekä avata tai sulkea Realmin. # + +howtoplay.redstone=Punakivi # +howtoplay.redstone.title=Peliohjeet: Punakivi # +howtoplay.redstone.text.1=Punakivitomua syntyy punakivestä, joka lähettää sähköistä signaalia. Kun siinä on energiaa, se syttyy ja lähettää signaalinsa muille lähellä oleville punakiviesineille. # +howtoplay.redstone.header.1=Punakivienergia # +howtoplay.redstone.text.2=Punakiviesineet tarvitsevat toimiakseen energialähteen, kuten vivun, painikkeen tai painelaatan. Kokeilemalla voit löytää ne kaikki! # +howtoplay.redstone.text.3=Aseta punakivitomua energialähteen viereen ja käynnistä energialähde, jotta punakivitomu saa energiaa. # +howtoplay.redstone.text.4=Monet esineet, kuten suppilot ja männät, käyttävät punakivisignaalia jonkin tehtävän suorittamiseen. # +howtoplay.redstone.text.5=Punakivi antaa loputtomasti mahdollisuuksia! Koeta luoda itsellesi jotakin hyödyllistä, kuten automaattinen maatila! # + +howtoplay.resourceAndBehaviorPacks=Resurssi- ja käyttäytymispaketit # +howtoplay.resourceAndBehaviorPacks.title=Peliohjeet: Resurssi- ja käyttäytymispaketit # +howtoplay.resourceAndBehaviorPacks.text.1=Voit muuttaa Minecraftin ulkonäköä ja käytöstä resurssi- ja käyttäytymispakettien avulla. # +howtoplay.resourceAndBehaviorPacks.text.2=Valitse asetusvalikosta saatavilla olevien pakettien luettelosta haluamasi paketti ja valitse sen vieressä oleva plusmerkki. Tämän jälkeen pakettisi muutokset otetaan käyttöön Minecraftin oletuspaketissa. # + +howtoplay.scaffolding=Rakennusteline # +howtoplay.scaffolding.title=Peliohjeet: Rakennusteline # +howtoplay.scaffolding.header.1=Kurkota taivaisiin # +howtoplay.scaffolding.text.1.keyboard=Rakennustelineet voivat auttaa sinua luomaan jättimäisiä rakennelmia turvallisesti! Voit kulkea niiden sisäpuolella ja seistä niillä. Jos sinulla on päällekkäisiä rakennustelineitä, voit nousta niitä pitkin seisomalla sellaisen päällä ja painamalla :_input_key.jump:. Alaspäin pääset painamalla :_input_key.sneak:. # +howtoplay.scaffolding.text.1.gamepad=Rakennustelineet voivat auttaa sinua luomaan jättimäisiä rakennelmia turvallisesti! Voit kulkea niiden sisäpuolella ja seistä niillä. Jos sinulla on päällekkäisiä rakennustelineitä, voit nousta niitä pitkin seisomalla sellaisen päällä ja painamalla painiketta :_input_key.jump:. Alaspäin pääset painamalla painiketta :_input_key.sneak: ja pitämällä sen painettuna. # +howtoplay.scaffolding.text.1a.touch=Rakennustelineet voivat auttaa suurten rakenteiden rakentamisessa tarjoamalla tavan päästä korkeampiin paikkoihin ja laskeutua turvallisesti ilman putoamisvahinkoa. # +howtoplay.scaffolding.text.1b.touch=Kun käytät Suuntaohjain-ohjausjärjestelmää, napauta :touch_jump: kiivetäksesi päällekkäisille rakennustelineille. Napauta :touch_fly_down: kiivetäksesi alas. # +howtoplay.scaffolding.text.1c.touch=Kun käytät Ohjaussauva-ohjausjärjestelmää, napauta :tip_virtual_button_jump: kiivetäksesi päällekkäisille rakennustelineille. Napauta :tip_virtual_button_sneak: kiivetäksesi alas. # +howtoplay.scaffolding.text.1.rift_controller=Rakennustelineet voivat auttaa sinua luomaan jättimäisiä rakennelmia turvallisesti! Voit kulkea niiden sisäpuolella ja seistä niillä. Jos sinulla on päällekkäisiä rakennustelineitä, voit nousta niitä pitkin seisomalla sellaisen päällä ja painamalla painiketta :rift_A:. Alaspäin pääset painamalla painiketta :rift_X: ja pitämällä sitä painettuna. # +howtoplay.scaffolding.text.1.windowsmr_controller=Rakennustelineet voivat auttaa sinua luomaan jättimäisiä rakennelmia turvallisesti! Voit kulkea niiden sisäpuolella ja seistä niillä. Jos sinulla on päällekkäisiä rakennustelineitä, voit nousta niitä pitkin seisomalla sellaisen päällä ja painamalla painiketta :windowsmr_right_touchpad:. Alaspäin pääset painamalla painiketta :windowsmr_right_stick: ja pitämällä sen painettuna. # +howtoplay.scaffolding.header.2=Tue rakenteesi # +howtoplay.scaffolding.text.2=Rakennustelineet tarvitsevat tukea. Voit asettaa pystysuuntaan vain tietyn määrän rakennustelineitä siten, että ne eivät koske muita kuutioita. Kun yrität asettaa liian monta rakennustelinekuutiota ilman asianmukaista tukea, se putoaa. Rakennustelineitä voi asettaa tavallisten kuutioiden tavalla, mutta niitä voidaan asettaa myös omalle perustukselleen, jolloin korkea torni voidaan rakentaa nopeasti. # +howtoplay.scaffolding.header.3=Hajota telineet # +howtoplay.scaffolding.text.3=Kun rakennusteline hajotetaan, se hajottaa myös jokaisen rakennetelinekuution, jota se tuki. Näin ollen pääset nopeasti eroon rakennustelineistäsi hajottamalla tukevat kuutiot. # + +howtoplay.structureBlocks=Rakennekuutiot # +howtoplay.structureBlocks.title=Peliohjeet: Rakennekuutiot ### +howtoplay.structureBlocks.text.1=Rakennekuutioiden avulla rakentajat voivat kopioida ja tallentaa osia maailmastaan rakenteina. Tällöin tallennettuja rakenteita voidaan liittää takaisin maailmaan. ### +howtoplay.structureBlocks.header.1=Ohjeet hankkimiseen ### +howtoplay.structureBlocks.text.2=Rakennekuution saat komennolla /give. Rakennekuution käyttäminen edellyttää operaattorin oikeuksia. ### +howtoplay.structureBlocks.header.2= Tilat ### +howtoplay.structureBlocks.text.3=Rakennekuutioilla on neljä tilaa, joita voi vaihdella tilan pudotusvalikosta: tallennus, lataus, kulma ja 3D-vienti. ### +howtoplay.structureBlocks.text.4=Tallennustila tallentaa maailman alueen rakenteena. ### +howtoplay.structureBlocks.text.5=Lataustila lataa rakenteen maailmaan. Vain maailmaan tallennetut tai maailmassa käytössä olevaan käyttäytymispakettiin sisältyvät rakenteet voidaan ladata. ### +howtoplay.structureBlocks.text.6=Kulmatilaa käytetään tallennustilassa yhdessä Etsi-painikkeen kanssa tallennettavan alueen määrittämiseksi. Se etsii vain kulmakuutioita, joilla on sama nimi kuin tallennettavalla rakenteella. ### +howtoplay.structureBlocks.text.7=3D-vienti vie 3D-mallitiedoston tuetuille alustoille. ### +howtoplay.structureBlocks.header.3=Esikatselu ### +howtoplay.structureBlocks.text.8=Rakennekuutionäkymän oikealle puolelle tulee näkyviin valitun alueen tai ladattavan rakenteen esikatselu sen mukaan, missä tilassa kuutio on. ### +howtoplay.structureBlocks.text.9.keyboard=Voit kääntää 3D-esikatselua painamalla :_input_key.attack: ja vetämällä. # +howtoplay.structureBlocks.text.9.gamepad=Voit kääntää 3D-esikatselua käyttämällä :_gamepad_stick_right:. # +howtoplay.structureBlocks.text.9.touch=Voit kääntää 3D-esikatselua napauttamalla ja vetämällä esikatselua. # +howtoplay.structureBlocks.header.4=Punakiviaktivointi ### +howtoplay.structureBlocks.text.10=Rakennekuutio voidaan aktivoida punakivellä. Tällöin se joko tallentaa rakenteen tai lataa rakenteen maailmaan sen mukaan, missä tilassa kuutio on ja mitkä sen asetukset ovat. ### +howtoplay.structureBlocks.header.5=Eheys ja siemen ### +howtoplay.structureBlocks.text.11=Arvoja Eheys ja Siemen muuttamalla voit määrittää, kuinka suuri osa rakenteesta ladataan. ### +howtoplay.structureBlocks.text.12=Eheys – rakenteesta ladattavien kuutioiden prosenttiosuus, kelvolliset arvot ovat 0–100. Kuutiot valitaan sattumanvaraisesti, jos siementä ei ole määritetty. ### +howtoplay.structureBlocks.text.13=Siemen – määritetty arvo määrää, mitkä kuutiot poistetaan, kun eheyttä käytetään. Kuutiot valitaan sattumanvaraisesti, jos tämä kenttä jätetään tyhjäksi. ### +howtoplay.structureBlocks.header.6=Rakennetyhjiökuutiot ### +howtoplay.structureBlocks.text.14=Kun rakennetyhjiökuutioita sisältävä rakenne ladataan maailmaan, rakennetyhjiöiden kohdalla sijaitsevat kuutiot jäävät paikoilleen maailmaan. ### +howtoplay.structureBlocks.text.15=Esimerkki: tyhjän hylyn lataaminen meren pohjaan kopioi tavallisesti ilmaa vesikuutioiden paikalle. Jos hylky taas on täytetty rakennetyhjiöillä, vesi jää paikoilleen ja hylky on täynnä vettä. ### +howtoplay.structureBlocks.header.7=Etsiminen ja kulmatila ### +howtoplay.structureBlocks.text.16=Voit valita alueen, jonka haluat tallentaa, automaattisesti asettamalla kulmatilakuutioita rakenteesi ympärille ja antamalla niille saman nimen kuin rakenteellesi. ### +howtoplay.structureBlocks.text.17=Etsi-painikkeen painaminen tallennustilassa etsii kaikki samannimiset kulmakuutiot ja luo valinta-alueen tallentaakseen kaiken kulmakuutioiden välissä olevan sisällön. ### + +howtoplay.servers=Palvelimet # +howtoplay.servers.title=Peliohjeet: Palvelimet # +howtoplay.servers.text=Palvelinvälilehdessä näkyy suosittuja Minecraft-palvelimia. # + +howtoplay.shulkerBoxes=Kuoripiilijälaatikot # +howtoplay.shulkerBoxes.title=Peliohjeet: kuoripiilijälaatikot # +howtoplay.shulkerBoxes.text.1=Luo kuoripiilijälaatikko yhdistämällä kaksi kuoripiilijän kuorta arkkuun. Äärikaupungeissa asustavat kuoripiilijät pudottavat kuoriaan. Toisin kuin muut säiliöt, kuoripiilijälaatikoissa olevat esineet säilyvät, vaikka laatikko hajoaisi. Kuoripiilijälaatikot hajoavat ja putoavat esineenä, jos niitä työnnetään männillä, ja niitä voidaan asettaa automaattien avulla. # + +howtoplay.theEnd=Ääri # +howtoplay.theEnd.title=Peliohjeet: Ääri # +howtoplay.theEnd.text.1=Ääri on toinen ulottuvuus, johon pääsee aktiivisen ääriportaalin kautta. Ääriportaaleja löytyy linnoituksista, jotka sijaitsevat syvällä maan alla Ylämaailmassa. # +howtoplay.theEnd.text.2=Jokaisesta ääriportaalin kehyksen kuutiosta puuttuu jotakin mystistä, mikä estää sen sisäisen voiman aktivoitumisen. # +howtoplay.theEnd.header.1=Toinen puoli # +howtoplay.theEnd.text.3=Pääset Ääreen hyppäämällä portaaliin, kun se on aktiivinen. # +howtoplay.theEnd.text.4=Ääri on pelätyn Ääriliskon koti. Hän on raivokas ja voimakas vastustaja ja näyttää saavan voimaa oudoista kristalleista. Ääriliskon henkäys ja tulipallot ovat hyökkäyksiä, jotka jättävät taistelukentälle hitaasti poistuvaa happoa. Ota ystäviä mukaan varmistamaan voittosi! # +howtoplay.theEnd.text.5=Jos et saa kerrasta kylliksesi, lisää poistumisportaaliin neljä äärikristallia, jolloin Äärilisko herää henkiin. # + +howtoplay.theStore=Kauppa # +howtoplay.theStore.title=Peliohjeet: Kauppa # +howtoplay.theStore.text.1=Minecraft-kauppa on oikea paikka löytää erilaisten lahjakkaiden sisällöntuottajien uusia olemuksia, maailmoja, tekstuureja ja yhdistelmäpaketteja. # +howtoplay.theStore.header.1=Tutki sisältöä # +howtoplay.theStore.text.2=Kokeile uutta olemusta raikastamaan ilmettäsi! # +howtoplay.theStore.text.3=Tutustu uusiin maailmoihin avataksesi uusia karttoja ja haasteita, jotka haluat pelata yhä uudelleen ja uudelleen. # +howtoplay.theStore.text.4=Anna vanhalle pelillesi uusi ilme tekstuuripaketeilla, jotka päällystävät nykyiset maailmasi ja Realmisi! # +howtoplay.theStore.text.4.norealms=Anna vanhalle pelillesi uusi ilme tekstuuripaketeilla, jotka päällystävät nykyiset maailmasi! # +howtoplay.theStore.text.5=Tai kokeile kaikkea yhdistelmäpaketeilla, jotka ovat tarkkaan valikoituja olemusten, maailmojen ja tekstuurien kokoelmia. Yhdessä ne tekevät maailmoistasi ja Realmeistasi aivan uudenlaisia! # +howtoplay.theStore.text.5.norealms=Tai kokeile kaikkea yhdistelmäpaketeilla, jotka ovat tarkkaan valikoituja olemusten, maailmojen ja tekstuurien kokoelmia. Yhdessä ne tekevät maailmoistasi aivan uudenlaisia! # + +howtoplay.tools=Työkalut # +howtoplay.tools.title=Peliohjeet: Työkalut # +howtoplay.tools.text.1=Minecraftissa on monia työkaluja, joiden avulla voit kaivaa kuutioita nopeammin kuin nyrkilläsi. Työkaluja voidaan nikkaroida puusta, kivestä, raudasta, kullasta tai timantista. # +howtoplay.tools.text.2=Oikeilla työkaluilla kuutioiden kaivaminen on nopeampaa, ja se kuluttaa myös vähemmän kestävyyttä. Harvinaisempien resurssien kaivamiseen tarvitaan monimutkaisempia työkaluja. # +howtoplay.tools.header.1=Hajottavat työkalut # +howtoplay.tools.text.3=Hakku on hyvä työkalu kovien kuutioiden, kuten mukulakiven, raudan tai masuunien hajottamiseen. # +howtoplay.tools.text.4=Kirves on hyvä työkalu hajottamaan puisia kuutioita, kuten pölkkyjä, lautoja tai nikkarointipöytiä. # +howtoplay.tools.text.5.notTouch=Lapio on hyvä työkalu hajottamaan irtonaisia kuutioita, kuten hietaa, hiekkaa ja soraa. Lapioilla voi myös tehdä polkuja painamalla :_input_key.use: ruohokuutioiden kohdalla. # +howtoplay.tools.text.5.touch=Lapio on hyvä työkalu hajottamaan irtonaisia kuutioita, kuten hietaa, hiekkaa ja soraa. Lapioilla voi myös tehdä polkuja napauttamalla ruohokuutioita. # +howtoplay.tools.text.6.notTouch=Hiedan kyntämiseen kasvien istuttamista varten tarvitaan kuokkaa. Voit muokata hieta- tai ruohokuutioita viljelysmaaksi painamalla :_input_key.use: niiden kohdalla. # +howtoplay.tools.text.6.touch=Hiedan kyntämiseen kasvien istuttamista varten tarvitaan kuokkaa. Voit muokata hieta- tai ruohokuutioita viljelysmaaksi napauttamalla niitä. # +howtoplay.tools.text.7=Kaikki nämä työkalut voidaan lumota joko lumouspöydän tai alasimen avulla. # +howtoplay.tools.header.2=Muut työkalut # +howtoplay.tools.text.8=Seikkailusi avuksi löytyy tätäkin enemmän työkaluja: # +howtoplay.tools.text.9=Ämpäriin voit kerätä kaikenlaisia asioita, kuten vettä, maitoa, laavaa ja jopa kaloja. # +howtoplay.tools.text.10=Tulusten avulla voit tehdä tulta... ole varovainen tiheissä metsissä! # +howtoplay.tools.text.11=Onkivavan avulla voit pyydystä kaloja ja muuta saalista vesikuutioista. Sitä voidaan käyttää myös muiden pelaajien ja hirviöiden vetämiseen. Myös onkivavat voidaan lumota. # +howtoplay.tools.text.12=Keritsimet ovat kätevä tapa kerätä villan, lehtien ja hämähäkinseittien kaltaisia asioita. # + +howtoplay.trading=Kaupankäynti kyläläisten kanssa # +howtoplay.trading.title=Peliohjeet: Kaupankäynti kyläläisten kanssa # +howtoplay.trading.text.1=Kylissä voidaan käydä kauppaa. Kullakin kyläläisellä on ammatti. He voivat olla maanviljelijöitä, lihakauppiaita, seppiä, kartantekijöitä, kirjakauppiaita tai pappeja. Eri ammattien edustajat kauppaavat erilaisia esineitä. Tutki kyliä ja käy kauppaa kyläläisten kanssa, niin löydät kaikki ammatit. # +howtoplay.trading.header.1=Tavaroita vastineeksi smaragdeista # +howtoplay.trading.text.2=Voit tutkia, mitä kyläläinen tarjoaa. Kyläläinen voi muuttaa tavaroidensa hintaa, kun pelaaja käy kauppaa hänen kanssaan. Kyläläiseltä voi myös loppua esineet, jolloin tietty kauppa poistuu valikoimasta väliaikaisesti, kun se tehdään liian usein. Kauppatapahtumissa yleensä myydään ja ostetaan esineitä smaragdeja vastaan. # +howtoplay.trading.text.3=Kun käyt kauppaa kyläläisten kanssa, heistä tulee parempia ammatissaan ja he alkavat tarjota parempia ja entistä arvokkaampia kauppoja. # +howtoplay.trading.text.4=Pidä huolta kyläläisistäsi. He voivat hyvin, kun voivat levätä, työskennellä ja syödä. # + +howtoplay.transportation=Kulkuvälineet # +howtoplay.transportation.title=Peliohjeet: Kulkuvälineet # +howtoplay.transportation.text.1=Minecraftissa on monta liikkumistapaa kävelemisen, ratsastamisen ja lentämisen lisäksi. # +howtoplay.transportation.header.1=Kaivosvaunut # +howtoplay.transportation.text.2=Kaivosvaunut ovat raiteilla kulkevia vaunuja, joiden kyyiin voit nousta. Voit saada raiteet kulkemaan minne haluat laittamalla niitä peräkkäin. Aseta kaivosvaunu raiteille ja lähde matkaan. # +howtoplay.transportation.text.2.touch=Kaivosvaunut ovat raiteilla kulkevia vaunuja, joita varten voit rakentaa raiteet kulkemaan minne haluat laittamalla niitä peräkkäin. Aseta kaivosvaunu raiteille ja lähde matkaan. # +howtoplay.transportation.text.3.keyboard=Hyppää kaivosvaunuun painamalla :_input_key.use:, kun katsot kaivosvaunua. Lähde vierimään eteenpäin painamalla :_input_key.forward:. Hyppää pois kyydistä painamalla :_input_key.jump: tai :_input_key.sneak:. # +howtoplay.transportation.text.3.gamepad=Hyppää kaivosvaunuun painamalla :_input_key.use:, kun katsot kaivosvaunua. Lähde vierimään eteenpäin painamalla :_gamepad_stick_left: eteenpäin. Hyppää pois kyydistä painamalla :_input_key.jump: tai :_input_key.sneak:. # +howtoplay.transportation.text.3a.touch=Katso kaivosvaunua ja hyppää kyytiin napauttamalla ''Nouse kyytiin''. # +howtoplay.transportation.text.3b.touch=Kun käytät Suuntaohjain-ohjausjärjestelmää, napauta ja pidä pohjassa :touch_forward: aloittaaksesi eteenpäin liikkumisen ja vauhdin nostamisen ja napauta :touch_jump: hypätäksesi ulos. # +howtoplay.transportation.text.3c.touch=Kun käytät Ohjaussauva-ohjausjärjestelmää, vedä :tip_virtual_joystick: ylös aloittaaksesi eteenpäin liikkumisen ja vauhdin nostamisen ja napauta :tip_virtual_button_dismount: hypätäksesi ulos. # +howtoplay.transportation.header.2=Veneet # +howtoplay.transportation.text.4=Veneiden avulla voit matkustaa veden halki. Aseta vene vesikuutiolle, niin olet valmis taittamaan matkaa. # +howtoplay.transportation.text.4.touch=Veneiden avulla voit matkustaa veden halki. Aseta vain vene vesikuutiolle, niin olet valmis taittamaan matkaa. # +howtoplay.transportation.text.5.keyboard=Nouse veneeseen painamalla :_input_key.use: samalla kun katsot sitä. Käänny vasemmalle tai oikealle painamalla :_input_key.left: tai :_input_key.right:. Liiku eteenpäin painamalla :_input_key.forward:. Poistu veneestä painamalla :_input_key.jump: tai :_input_key.sneak:. # +howtoplay.transportation.text.5.gamepad=Nouse veneeseen painamalla :_input_key.use: samalla kun katsot sitä. Käänny vasemmalle tai oikealle painamalla :_gamepad_stick_left: vasemmalle tai oikealle. Liiku eteenpäin painamalla :_gamepad_stick_left: eteenpäin. Poistu veneestä painamalla :_input_key.jump: tai :_input_key.sneak:. # +howtoplay.transportation.text.5a.touch=Katso venettä ja hyppää kyytiin napauttamalla ''Nouse veneeseen''. # +howtoplay.transportation.text.5b.touch=Kun käytät Suuntaohjain-ohjausjärjestelmää, napauta :touch_left: tai :touch_right: kääntyäksesi vasemmalle tai oikealle tai siirry eteenpäin napauttamalla ja pitämällä molempia painettuna. Hyppää kyydistä napauttamalla ''Poistu veneestä''. # +howtoplay.transportation.text.5c.touch=Kun käytät Ohjaussauva-ohjausjärjestelmää, vedä :tip_virtual_joystick: ylös liikkuaksesi eteenpäin ja napauta :tip_virtual_button_dismount: hypätäksesi ulos. # + +howtoplay.weapons=Aseet # +howtoplay.weapons.title=Peliohjeet: Aseet # +howtoplay.weapons.header.1=Miekka # +howtoplay.weapons.text.1=Miekka on Minecraftin pääasiallinen lähitaisteluase. Miekka voidaan nikkaroida puusta, kivestä, raudasta, kullasta tai timantista. Hyppyhyökkäykset tekevät kriittistä vauriota. # +howtoplay.weapons.text.2.notTouch=Hyökkää painamalla :_input_key.attack:, kun sinulla on miekka kädessäsi. # +howtoplay.weapons.text.2.touch=Hyökkää hirviöiden kimppuun napauttamalla niitä. # +howtoplay.weapons.header.2=Jousi # +howtoplay.weapons.text.3.notTouch=Jousi on Minecraftin ensisijainen kaukotaisteluase. Jännitä jousi painamalla :_input_key.use: ja pitämällä sitä pohjassa. Ammu nuoli vapauttamalla :_input_key.use:. Jousella ampumiseen tarvitaan nuolia. # +howtoplay.weapons.text.3.touch=Jousi on Minecraftin ensisijainen kaukotaisteluase. Jännitä jousi laittamalla sormi näytölle. Ammu nuoli vapauttamalla näyttö. Jousella ampumiseen tarvitaan nuolia. # +howtoplay.weapons.text.4=Jouset tekevät sitä enemmän vaurioita, mitä enemmän niitä jännitetään. Jousi kannattaa aina jännittää kokonaan. # +howtoplay.weapons.header.3=Varsijousi # +howtoplay.weapons.text.5.notTouch=Varsijousi on vaihtoehtoinen kaukotaisteluase. Lataa varsijousi painamalla :_input_key.use: ja pitämällä sitä painettuna. Kun varsijousi on ladattu, se pysyy ladattuna, kunnes se laukaistaan. Ammu nuoli painamalla :_input_key.use:. Varsijousen lataamiseen tarvitaan nuolia. # +howtoplay.weapons.text.5a.touch=Varsijousi on pitkän kantaman ase, joka vaatii nuolen lataamisen. Napauta ja pidä painettuna mitä tahansa näytön kohtaa ladataksesi nuolen varsijouseen. # +howtoplay.weapons.text.5b.touch=Ladattu varsijousi pysyy ladattuna kunnes sillä ammutaan, vaikka sen siirtäisi tavaraluetteloon. # +howtoplay.weapons.text.5c.touch=Ammu ladatulla varsijousella napauttamalla mitä tahansa näytön kohtaa. # +howtoplay.weapons.text.5d.touch=Jos käytät toimintopainikkeita, ammu ladatulla varsijousella napauttamalla :tip_virtual_button_action_build_or_use:. # +howtoplay.weapons.header.4=Atrain # +howtoplay.weapons.text.6.notTouch=Atrain on kaksitoiminen lähi- ja kaukotaisteluase. Hyökkää painamalla :_input_key.attack:. Vedä atrainta taaksepäin painamalla ja pitämällä painettuna :_input_key.use:. Heitä atrain vapauttamalla :_input_key.use:. Atrain on paras ase veden alla. # +howtoplay.weapons.text.6.touch=Atrain on kaksitoiminen lähi- ja kaukotaisteluase. Hyökkää hirviöiden kimppuun napauttamalla niitä. Vedä atrainta taaksepäin painamalla ruutua ja pitämällä sitä painettuna. Heitä atrain vapauttamalla ruutu. Atrain on paras ase veden alla. # +howtoplay.weapons.header.5=Lumotut aseet # +howtoplay.weapons.text.7=Sekä miekoille, jousille, varsijousille että atraimille on erityisiä lumouspöydällä tai alasimella tehtäviä lumouksia. Nämä lumoukset parantavat aseiden tekemää vauriota ja kestävyyttä ja sytyttävät jopa hirviöitä tuleen! # + +howtoplay.whatsNew=Uutta # + +immersive_reader.book_page_header=Sivu %1/%2 # +immersive_reader.portfolio_page_header= Sivu %1 # +immersive_reader.error.webview_failure=Syventävään lukuohjelmaan yhdistämisessä tapahtui virhe. # +immersive_reader.error.identity_failure=Syventävään lukuohjelmaan yhdistämisessä tapahtui virhe. Käynnistä Minecraft Education uudelleen ja yritä uudelleen. # + +level.launch.failed=Käynnistys epäonnistui # +level.export.started=Maailman vienti aloitettu... # +level.import.started=Maailman tuonti aloitettu... # +level.export.success=Maailma viety onnistuneesti # +level.import.success=Maailma tuotu onnistuneesti # +level.export.failed=Maailman vienti epäonnistui # +level.import.failed=Maailman tuonti epäonnistui # +level.import.failed.incompatibleEdition=Maailman tuonti epäonnistui: tiedostomuotoa ei tueta # +level.editor.export.started=Projektin vienti aloitettu... # +level.editor.import.started=Projektin tuonti aloitettu... # +level.editor.export.success=Projekti viety onnistuneesti # +level.editor.import.success=Projekti tuotu onnistuneesti # +level.editor.export.failed=Projektin vienti epäonnistui # +level.editor.import.failed=Projektin tuonti epäonnistui # +level.editor.import.failed.incompatibleEdition=Projektin tuonti epäonnistui: tiedostomuotoa ei tueta # + +invite.clear=Tyhjennä valinnat # +invite.send=Lähetä %d kutsua # +invite.sendOne=Lähetä 1 kutsu # +invite.sendUnnumbered=Lähetä kutsuja # +invite.title=Kutsu ystäviä peliisi # +invite.titleRealms=Kutsu jäseniä Realm-palvelimellesi # +invite.error.message=Osa kutsuistasi saattoi epäonnistua. # +invite.noFriends=Et ole lisännyt ketään ystäväluetteloosi! # +invite.noRealmFriends=Et ole lisännyt ketään realmiisi! # +invite.OnlineFriends=Online-tilassa olevat ystävät # +invite.OfflineFriends=Offline-tilassa olevat ystävät # +invite.SuggestedFriends=Ehdotetut ystävät # +invite.error1=Jokin meni pieleen. Emme saaneet ladattua ystäväluetteloasi. # +invite.error2=Jokin meni pieleen. Emme saaneet ladattua joidenkin ystäviesi tietoja. # +invite.realm.add_member=Lisää Realmin jäseniä # +invite.notification.title=Pelikutsu # +invite.notification.description=%s on kutsunut sinut pelaamaan Minecraftia # +invite.confirmation.description=%s on kutsunut sinut pelaamaan Minecraftia # +invite.pageCounter=%d/%d # + +inventory.binSlot=Tuhoa esine # + +item.air.name=Ilma # +item.apple.name=Omena # +item.axolotlAdultBodySingle.name=Aikuinen %1$s aksolotli # +item.axolotlBabyBodySingle.name=Vauva %1$s aksolotli # +item.axolotlColorLucy.name=Leukistinen # +item.axolotlColorCyan.name=Syaani # +item.axolotlColorGold.name=Kultainen # +item.axolotlColorWild.name=Ruskea # +item.axolotlColorBlue.name=Sininen # +item.golden_apple.name=Kultainen omena # +item.appleEnchanted.name=Lumottu omena # +item.armor_stand.name=Haarniskajalusta # +item.arrow.name=Nuoli # +item.tipped_arrow.name=Valeltu nuoli # +item.banner.black.name=Musta lippu # +item.banner.blue.name=Sininen lippu # +item.banner.border.black=Musta kehys # +item.banner.border.blue=Sininen kehys # +item.banner.border.brown=Ruskea kehys # +item.banner.border.cyan=Syaani kehys # +item.banner.border.gray=Harmaa kehys # +item.banner.border.green=Vihreä kehys # +item.banner.border.lightBlue=Vaaleansininen kehys # +item.banner.border.lime=Limetinvihreä kehys # +item.banner.border.magenta=Aniliininpunainen kehys # +item.banner.border.orange=Oranssi kehys # +item.banner.border.pink=Vaaleanpunainen kehys # +item.banner.border.purple=Violetti kehys # +item.banner.border.red=Punainen kehys # +item.banner.border.silver=Vaaleanharmaa kehys # +item.banner.border.white=Valkoinen kehys # +item.banner.border.yellow=Keltainen kehys # +item.banner.bricks.black=Musta tiilikuvio # +item.banner.bricks.blue=Sininen tiilikuvio # +item.banner.bricks.brown=Ruskea tiilikuvio # +item.banner.bricks.cyan=Syaani tiilikuvio # +item.banner.bricks.gray=Harmaa tiilikuvio # +item.banner.bricks.green=Vihreä tiilikuvio # +item.banner.bricks.lightBlue=Vaaleansininen tiilikuvio # +item.banner.bricks.lime=Limetinvihreä tiilikuvio # +item.banner.bricks.magenta=Aniliininpunainen tiilikuvio # +item.banner.bricks.orange=Oranssi tiilikuvio # +item.banner.bricks.pink=Vaaleanpunainen tiilikuvio # +item.banner.bricks.purple=Violetti tiilikuvio # +item.banner.bricks.red=Punainen tiilikuvio # +item.banner.bricks.silver=Vaaleanharmaa tiilikuvio # +item.banner.bricks.white=Valkoinen tiilikuvio # +item.banner.bricks.yellow=Keltainen tiilikuvio # +item.banner.brown.name=Ruskea lippu # +item.banner.circle.black=Musta ympyrä # +item.banner.circle.blue=Sininen ympyrä # +item.banner.circle.brown=Ruskea ympyrä # +item.banner.circle.cyan=Syaani ympyrä # +item.banner.circle.gray=Harmaa ympyrä # +item.banner.circle.green=Vihreä ympyrä # +item.banner.circle.lightBlue=Vaaleansininen ympyrä # +item.banner.circle.lime=Limetinvihreä ympyrä # +item.banner.circle.magenta=Aniliininpunainen ympyrä # +item.banner.circle.orange=Oranssi ympyrä # +item.banner.circle.pink=Vaaleanpunainen ympyrä # +item.banner.circle.purple=Violetti ympyrä # +item.banner.circle.red=Punainen ympyrä # +item.banner.circle.silver=Vaaleanharmaa ympyrä # +item.banner.circle.white=Valkoinen ympyrä # +item.banner.circle.yellow=Keltainen ympyrä # +item.banner.creeper.black=Musta Creeper # +item.banner.creeper.blue=Sininen Creeper # +item.banner.creeper.brown=Ruskea Creeper # +item.banner.creeper.cyan=Syaani Creeper # +item.banner.creeper.gray=Harmaa Creeper # +item.banner.creeper.green=Vihreä Creeper # +item.banner.creeper.lightBlue=Vaaleansininen Creeper # +item.banner.creeper.lime=Limetinvihreä Creeper # +item.banner.creeper.magenta=Aniliininpunainen Creeper # +item.banner.creeper.orange=Oranssi Creeper # +item.banner.creeper.pink=Vaaleanpunainen Creeper # +item.banner.creeper.purple=Violetti Creeper # +item.banner.creeper.red=Punainen Creeper # +item.banner.creeper.silver=Vaaleanharmaa Creeper # +item.banner.creeper.white=Valkoinen Creeper # +item.banner.creeper.yellow=Keltainen Creeper # +item.banner.cross.black=Musta rasti # +item.banner.cross.blue=Sininen rasti # +item.banner.cross.brown=Ruskea rasti # +item.banner.cross.cyan=Syaani rasti # +item.banner.cross.gray=Harmaa rasti # +item.banner.cross.green=Vihreä rasti # +item.banner.cross.lightBlue=Vaaleansininen rasti # +item.banner.cross.lime=Limetinvihreä rasti # +item.banner.cross.magenta=Aniliininpunainen rasti # +item.banner.cross.orange=Oranssi rasti # +item.banner.cross.pink=Vaaleanpunainen rasti # +item.banner.cross.purple=Violetti rasti # +item.banner.cross.red=Punainen rasti # +item.banner.cross.silver=Vaaleanharmaa rasti # +item.banner.cross.white=Valkoinen rasti # +item.banner.cross.yellow=Keltainen rasti # +item.banner.curly_border.black=Musta kuviokehys # +item.banner.curly_border.blue=Sininen kuviokehys # +item.banner.curly_border.brown=Ruskea kuviokehys # +item.banner.curly_border.cyan=Syaani kuviokehys # +item.banner.curly_border.gray=Harmaa kuviokehys # +item.banner.curly_border.green=Vihreä kuviokehys # +item.banner.curly_border.lightBlue=Vaaleansininen kuviokehys # +item.banner.curly_border.lime=Limetinvihreä kuviokehys # +item.banner.curly_border.magenta=Aniliininpunainen kuviokehys # +item.banner.curly_border.orange=Oranssi kuviokehys # +item.banner.curly_border.pink=Vaaleanpunainen kuviokehys # +item.banner.curly_border.purple=Violetti kuviokehys # +item.banner.curly_border.red=Punainen kuviokehys # +item.banner.curly_border.silver=Vaaleanharmaa kuviokehys # +item.banner.curly_border.white=Valkoinen kuviokehys # +item.banner.curly_border.yellow=Keltainen kuviokehys # +item.banner.cyan.name=Syaani lippu # +item.banner.diagonal_left.black=Musta vasen yläpuoli # +item.banner.diagonal_left.blue=Sininen vasen yläpuoli # +item.banner.diagonal_left.brown=Ruskea vasen yläpuoli # +item.banner.diagonal_left.cyan=Syaani vasen yläpuoli # +item.banner.diagonal_left.gray=Harmaa vasen yläpuoli # +item.banner.diagonal_left.green=Vihreä vasen yläpuoli # +item.banner.diagonal_left.lightBlue=Vaaleansininen vasen yläpuoli # +item.banner.diagonal_left.lime=Limetinvihreä vasen yläpuoli # +item.banner.diagonal_left.magenta=Aniliininpunainen vasen yläpuoli # +item.banner.diagonal_left.orange=Oranssi vasen yläpuoli # +item.banner.diagonal_left.pink=Vaaleanpunainen vasen yläpuoli # +item.banner.diagonal_left.purple=Violetti vasen yläpuoli # +item.banner.diagonal_left.red=Punainen vasen yläpuoli # +item.banner.diagonal_left.silver=Vaaleanharmaa vasen yläpuoli # +item.banner.diagonal_left.white=Valkoinen vasen yläpuoli # +item.banner.diagonal_left.yellow=Keltainen vasen yläpuoli # +item.banner.diagonal_right.black=Musta oikea yläpuoli # +item.banner.diagonal_right.blue=Sininen oikea yläpuoli # +item.banner.diagonal_right.brown=Ruskea oikea yläpuoli # +item.banner.diagonal_right.cyan=Syaani oikea yläpuoli # +item.banner.diagonal_right.gray=Harmaa oikea yläpuoli # +item.banner.diagonal_right.green=Vihreä oikea yläpuoli # +item.banner.diagonal_right.lightBlue=Vaaleansininen oikea yläpuoli # +item.banner.diagonal_right.lime=Limetinvihreä oikea yläpuoli # +item.banner.diagonal_right.magenta=Aniliininpunainen oikea yläpuoli # +item.banner.diagonal_right.orange=Oranssi oikea yläpuoli # +item.banner.diagonal_right.pink=Vaaleanpunainen oikea yläpuoli # +item.banner.diagonal_right.purple=Violetti oikea yläpuoli # +item.banner.diagonal_right.red=Punainen oikea yläpuoli # +item.banner.diagonal_right.silver=Vaaleanharmaa oikea yläpuoli # +item.banner.diagonal_right.white=Valkoinen oikea yläpuoli # +item.banner.diagonal_right.yellow=Keltainen oikea yläpuoli # +item.banner.diagonal_up_left.black=Musta vasen alapuoli # +item.banner.diagonal_up_left.blue=Sininen vasen alapuoli # +item.banner.diagonal_up_left.brown=Ruskea vasen alapuoli # +item.banner.diagonal_up_left.cyan=Syaani vasen alapuoli # +item.banner.diagonal_up_left.gray=Harmaa vasen alapuoli # +item.banner.diagonal_up_left.green=Vihreä vasen alapuoli # +item.banner.diagonal_up_left.lightBlue=Vaaleansininen vasen alapuoli # +item.banner.diagonal_up_left.lime=Limetinvihreä vasen alapuoli # +item.banner.diagonal_up_left.magenta=Aniliininpunainen vasen alapuoli # +item.banner.diagonal_up_left.orange=Oranssi vasen alapuoli # +item.banner.diagonal_up_left.pink=Vaaleanpunainen vasen alapuoli # +item.banner.diagonal_up_left.purple=Violetti vasen alapuoli # +item.banner.diagonal_up_left.red=Punainen vasen alapuoli # +item.banner.diagonal_up_left.silver=Vaaleanharmaa vasen alapuoli # +item.banner.diagonal_up_left.white=Valkoinen vasen alapuoli # +item.banner.diagonal_up_left.yellow=Keltainen vasen alapuoli # +item.banner.diagonal_up_right.black=Musta oikea alapuoli # +item.banner.diagonal_up_right.blue=Sininen oikea alapuoli # +item.banner.diagonal_up_right.brown=Ruskea oikea alapuoli # +item.banner.diagonal_up_right.cyan=Syaani oikea alapuoli # +item.banner.diagonal_up_right.gray=Harmaa oikea alapuoli # +item.banner.diagonal_up_right.green=Vihreä oikea alapuoli # +item.banner.diagonal_up_right.lightBlue=Vaaleansininen oikea alapuoli # +item.banner.diagonal_up_right.lime=Limetinvihreä oikea alapuoli # +item.banner.diagonal_up_right.magenta=Aniliininpunainen oikea alapuoli # +item.banner.diagonal_up_right.orange=Oranssi oikea alapuoli # +item.banner.diagonal_up_right.pink=Vaaleanpunainen oikea alapuoli # +item.banner.diagonal_up_right.purple=Violetti oikea alapuoli # +item.banner.diagonal_up_right.red=Punainen oikea alapuoli # +item.banner.diagonal_up_right.silver=Vaaleanharmaa oikea alapuoli # +item.banner.diagonal_up_right.white=Valkoinen oikea alapuoli # +item.banner.diagonal_up_right.yellow=Keltainen oikea alapuoli # +item.banner.flower.black=Musta kukka # +item.banner.flower.blue=Sininen kukka # +item.banner.flower.brown=Ruskea kukka # +item.banner.flower.cyan=Syaani kukka # +item.banner.flower.gray=Harmaa kukka # +item.banner.flower.green=Vihreä kukka # +item.banner.flower.lightBlue=Vaaleansininen kukka # +item.banner.flower.lime=Limetinvihreä kukka # +item.banner.flower.magenta=Aniliininpunainen kukka # +item.banner.flower.orange=Oranssi kukka # +item.banner.flower.pink=Vaaleanpunainen kukka # +item.banner.flower.purple=Violetti kukka # +item.banner.flower.red=Punainen kukka # +item.banner.flower.silver=Vaaleanharmaa kukka # +item.banner.flower.white=Valkoinen kukka # +item.banner.flower.yellow=Keltainen kukka # +item.banner.globe.black=Musta karttakuutio # +item.banner.globe.blue=Sininen karttakuutio # +item.banner.globe.brown=Ruskea karttakuutio # +item.banner.globe.cyan=Syaani karttakuutio # +item.banner.globe.gray=Harmaa karttakuutio # +item.banner.globe.green=Vihreä karttakuutio # +item.banner.globe.lightBlue=Vaaleansininen karttakuutio # +item.banner.globe.lime=Limetinvihreä karttakuutio # +item.banner.globe.magenta=Aniliininpunainen karttakuutio # +item.banner.globe.orange=Oranssi karttakuutio # +item.banner.globe.pink=Vaaleanpunainen karttakuutio # +item.banner.globe.purple=Violetti karttakuutio # +item.banner.globe.red=Punainen karttakuutio # +item.banner.globe.silver=Vaaleanharmaa karttakuutio # +item.banner.globe.white=Valkoinen karttakuutio # +item.banner.globe.yellow=Keltainen karttakuutio # +item.banner.gradient.black=Musta häivytys alas # +item.banner.gradient.blue=Sininen häivytys alas # +item.banner.gradient.brown=Ruskea häivytys alas # +item.banner.gradient.cyan=Syaani häivytys alas # +item.banner.gradient.gray=Harmaa häivytys alas # +item.banner.gradient.green=Vihreä häivytys alas # +item.banner.gradient.lightBlue=Vaaleansininen häivytys alas # +item.banner.gradient.lime=Limetinvihreä häivytys alas # +item.banner.gradient.magenta=Aniliininpunainen häivytys alas # +item.banner.gradient.orange=Oranssi häivytys alas # +item.banner.gradient.pink=Vaaleanpunainen häivytys alas # +item.banner.gradient.purple=Violetti häivytys alas # +item.banner.gradient.red=Punainen häivytys alas # +item.banner.gradient.silver=Vaaleanharmaa häivytys alas # +item.banner.gradient.white=Valkoinen häivytys alas # +item.banner.gradient.yellow=Keltainen häivytys alas # +item.banner.gradient_up.black=Musta häivytys ylös # +item.banner.gradient_up.blue=Sininen häivytys ylös # +item.banner.gradient_up.brown=Ruskea häivytys ylös # +item.banner.gradient_up.cyan=Syaani häivytys ylös # +item.banner.gradient_up.gray=Harmaa häivytys ylös # +item.banner.gradient_up.green=Vihreä häivytys ylös # +item.banner.gradient_up.lightBlue=Vaaleansininen häivytys ylös # +item.banner.gradient_up.lime=Limetinvihreä häivytys ylös # +item.banner.gradient_up.magenta=Aniliininpunainen häivytys ylös # +item.banner.gradient_up.orange=Oranssi häivytys ylös # +item.banner.gradient_up.pink=Vaaleanpunainen häivytys ylös # +item.banner.gradient_up.purple=Violetti häivytys ylös # +item.banner.gradient_up.red=Punainen häivytys ylös # +item.banner.gradient_up.silver=Vaaleanharmaa häivytys ylös # +item.banner.gradient_up.white=Valkoinen häivytys ylös # +item.banner.gradient_up.yellow=Keltainen häivytys ylös # +item.banner.gray.name=Harmaa lippu # +item.banner.green.name=Vihreä lippu # +item.banner.half_horizontal.black=Musta yläpuoli # +item.banner.half_horizontal.blue=Sininen yläpuoli # +item.banner.half_horizontal.brown=Ruskea yläpuoli # +item.banner.half_horizontal.cyan=Syaani yläpuoli # +item.banner.half_horizontal.gray=Harmaa yläpuoli # +item.banner.half_horizontal.green=Vihreä yläpuoli # +item.banner.half_horizontal.lightBlue=Vaaleansininen yläpuoli # +item.banner.half_horizontal.lime=Limetinvihreä yläpuoli # +item.banner.half_horizontal.magenta=Aniliininpunainen yläpuoli # +item.banner.half_horizontal.orange=Oranssi yläpuoli # +item.banner.half_horizontal.pink=Vaaleanpunainen yläpuoli # +item.banner.half_horizontal.purple=Violetti yläpuoli # +item.banner.half_horizontal.red=Punainen yläpuoli # +item.banner.half_horizontal.silver=Vaaleanharmaa yläpuoli # +item.banner.half_horizontal.white=Valkoinen yläpuoli # +item.banner.half_horizontal.yellow=Keltainen yläpuoli # +item.banner.half_horizontal_bottom.black=Musta alaosa # +item.banner.half_horizontal_bottom.blue=Sininen alaosa # +item.banner.half_horizontal_bottom.brown=Ruskea alaosa # +item.banner.half_horizontal_bottom.cyan=Syaani alaosa # +item.banner.half_horizontal_bottom.gray=Harmaa alaosa # +item.banner.half_horizontal_bottom.green=Vihreä alaosa # +item.banner.half_horizontal_bottom.lightBlue=Vaaleansininen alaosa # +item.banner.half_horizontal_bottom.lime=Limetinvihreä alaosa # +item.banner.half_horizontal_bottom.magenta=Aniliininpunainen alaosa # +item.banner.half_horizontal_bottom.orange=Oranssi alaosa # +item.banner.half_horizontal_bottom.pink=Vaaleanpunainen alaosa # +item.banner.half_horizontal_bottom.purple=Violetti alaosa # +item.banner.half_horizontal_bottom.red=Punainen alaosa # +item.banner.half_horizontal_bottom.silver=Vaaleanharmaa alaosa # +item.banner.half_horizontal_bottom.white=Valkoinen alaosa # +item.banner.half_horizontal_bottom.yellow=Keltainen alaosa # +item.banner.half_vertical.black=Musta vasen puoli # +item.banner.half_vertical.blue=Sininen vasen puoli # +item.banner.half_vertical.brown=Ruskea vasen puoli # +item.banner.half_vertical.cyan=Syaani vasen puoli # +item.banner.half_vertical.gray=Harmaa vasen puoli # +item.banner.half_vertical.green=Vihreä vasen puoli # +item.banner.half_vertical.lightBlue=Vaaleansininen vasen puoli # +item.banner.half_vertical.lime=Limetinvihreä vasen puoli # +item.banner.half_vertical.magenta=Aniliininpunainen vasen puoli # +item.banner.half_vertical.orange=Oranssi vasen puoli # +item.banner.half_vertical.pink=Vaaleanpunainen vasen puoli # +item.banner.half_vertical.purple=Violetti vasen puoli # +item.banner.half_vertical.red=Punainen vasen puoli # +item.banner.half_vertical.silver=Vaaleanharmaa vasen puoli # +item.banner.half_vertical.white=Valkoinen vasen puoli # +item.banner.half_vertical.yellow=Keltainen vasen puoli # +item.banner.half_vertical_right.black=Musta oikea puoli # +item.banner.half_vertical_right.blue=Sininen oikea puoli # +item.banner.half_vertical_right.brown=Ruskea oikea puoli # +item.banner.half_vertical_right.cyan=Syaani oikea puoli # +item.banner.half_vertical_right.gray=Harmaa oikea puoli # +item.banner.half_vertical_right.green=Vihreä oikea puoli # +item.banner.half_vertical_right.lightBlue=Vaaleansininen oikea puoli # +item.banner.half_vertical_right.lime=Limetinvihreä oikea puoli # +item.banner.half_vertical_right.magenta=Aniliininpunainen oikea puoli # +item.banner.half_vertical_right.orange=Oranssi oikea puoli # +item.banner.half_vertical_right.pink=Vaaleanpunainen oikea puoli # +item.banner.half_vertical_right.purple=Violetti oikea puoli # +item.banner.half_vertical_right.red=Punainen oikea puoli # +item.banner.half_vertical_right.silver=Vaaleanharmaa oikea puoli # +item.banner.half_vertical_right.white=Valkoinen oikea puoli # +item.banner.half_vertical_right.yellow=Keltainen oikea puoli # +item.banner.illager_captain.name=Pahalaislippu # +item.banner.lightBlue.name=Vaaleansininen lippu # +item.banner.lime.name=Limetinvihreä lippu # +item.banner.magenta.name=Aniliininpunainen lippu # +item.banner.mojang.black=Musta asia # +item.banner.mojang.blue=Sininen asia # +item.banner.mojang.brown=Ruskea asia # +item.banner.mojang.cyan=Syaani asia # +item.banner.mojang.gray=Harmaa asia # +item.banner.mojang.green=Vihreä asia # +item.banner.mojang.lightBlue=Vaaleansininen asia # +item.banner.mojang.lime=Limetinvihreä asia # +item.banner.mojang.magenta=Aniliininpunainen asia # +item.banner.mojang.orange=Oranssi asia # +item.banner.mojang.pink=Vaaleanpunainen asia # +item.banner.mojang.purple=Violetti asia # +item.banner.mojang.red=Punainen asia # +item.banner.mojang.silver=Vaaleanharmaa asia # +item.banner.mojang.white=Valkoinen asia # +item.banner.mojang.yellow=Keltainen asia # +item.banner.orange.name=Oranssi lippu # +item.banner.piglin.black=Musta kuono # +item.banner.piglin.blue=Sininen kuono # +item.banner.piglin.brown=Ruskea kuono # +item.banner.piglin.cyan=Syaani kuono # +item.banner.piglin.gray=Harmaa kuono # +item.banner.piglin.green=Vihreä kuono # +item.banner.piglin.lightBlue=Vaaleansininen kuono # +item.banner.piglin.lime=Limetinvihreä kuono # +item.banner.piglin.magenta=Aniliininpunainen kuono # +item.banner.piglin.orange=Oranssi kuono # +item.banner.piglin.pink=Vaaleanpunainen kuono # +item.banner.piglin.purple=Violetti kuono # +item.banner.piglin.red=Punainen kuono # +item.banner.piglin.silver=Vaaleanharmaa kuono # +item.banner.piglin.white=Valkoinen kuono # +item.banner.piglin.yellow=Keltainen kuono # +item.banner.pink.name=Vaaleanpunainen lippu # +item.banner.purple.name=Violetti lippu # +item.banner.red.name=Punainen lippu # +item.banner.rhombus.black=Musta vinoneliö # +item.banner.rhombus.blue=Sininen vinoneliö # +item.banner.rhombus.brown=Ruskea vinoneliö # +item.banner.rhombus.cyan=Syaani vinoneliö # +item.banner.rhombus.gray=Harmaa vinoneliö # +item.banner.rhombus.green=Vihreä vinoneliö # +item.banner.rhombus.lightBlue=Vaaleansininen vinoneliö # +item.banner.rhombus.lime=Limetinvihreä vinoneliö # +item.banner.rhombus.magenta=Aniliininpunainen vinoneliö # +item.banner.rhombus.orange=Oranssi vinoneliö # +item.banner.rhombus.pink=Vaaleanpunainen vinoneliö # +item.banner.rhombus.purple=Violetti vinoneliö # +item.banner.rhombus.red=Punainen vinoneliö # +item.banner.rhombus.silver=Vaaleanharmaa vinoneliö # +item.banner.rhombus.white=Valkoinen vinoneliö # +item.banner.rhombus.yellow=Keltainen vinoneliö # +item.banner.silver.name=Vaaleanharmaa lippu # +item.banner.skull.black=Musta kallo # +item.banner.skull.blue=Sininen kallo # +item.banner.skull.brown=Ruskea kallo # +item.banner.skull.cyan=Syaani kallo # +item.banner.skull.gray=Harmaa kallo # +item.banner.skull.green=Vihreä kallo # +item.banner.skull.lightBlue=Vaaleansininen kallo # +item.banner.skull.lime=Limetinvihreä kallo # +item.banner.skull.magenta=Aniliininpunainen kallo # +item.banner.skull.orange=Oranssi kallo # +item.banner.skull.pink=Vaaleanpunainen kallo # +item.banner.skull.purple=Violetti kallo # +item.banner.skull.red=Punainen kallo # +item.banner.skull.silver=Vaaleanharmaa kallo # +item.banner.skull.white=Valkoinen kallo # +item.banner.skull.yellow=Keltainen kallo # +item.banner.small_stripes.black=Musta raita # +item.banner.small_stripes.blue=Sininen raita # +item.banner.small_stripes.brown=Ruskea raita # +item.banner.small_stripes.cyan=Syaani raita # +item.banner.small_stripes.gray=Harmaa raita # +item.banner.small_stripes.green=Vihreä raita # +item.banner.small_stripes.lightBlue=Vaaleansininen raita # +item.banner.small_stripes.lime=Limetinvihreä raita # +item.banner.small_stripes.magenta=Aniliininpunainen raita # +item.banner.small_stripes.orange=Oranssi raita # +item.banner.small_stripes.pink=Vaaleanpunainen raita # +item.banner.small_stripes.purple=Violetti raita # +item.banner.small_stripes.red=Punainen raita # +item.banner.small_stripes.silver=Vaaleanharmaa raita # +item.banner.small_stripes.white=Valkoinen raita # +item.banner.small_stripes.yellow=Keltainen raita # +item.banner.square_bottom_left.black=Musta vasen alakulma # +item.banner.square_bottom_left.blue=Sininen vasen alakulma # +item.banner.square_bottom_left.brown=Ruskea vasen alakulma # +item.banner.square_bottom_left.cyan=Syaani vasen alakulma # +item.banner.square_bottom_left.gray=Harmaa vasen alakulma # +item.banner.square_bottom_left.green=Vihreä vasen alakulma # +item.banner.square_bottom_left.lightBlue=Vaaleansininen vasen alakulma # +item.banner.square_bottom_left.lime=Limetinvihreä vasen alakulma # +item.banner.square_bottom_left.magenta=Aniliininpunainen vasen alakulma # +item.banner.square_bottom_left.orange=Oranssi vasen alakulma # +item.banner.square_bottom_left.pink=Vaaleanpunainen vasen alakulma # +item.banner.square_bottom_left.purple=Violetti vasen alakulma # +item.banner.square_bottom_left.red=Punainen vasen alakulma # +item.banner.square_bottom_left.silver=Vaaleanharmaa vasen alakulma # +item.banner.square_bottom_left.white=Valkoinen vasen alakulma # +item.banner.square_bottom_left.yellow=Keltainen vasen alakulma # +item.banner.square_bottom_right.black=Musta oikea alakulma # +item.banner.square_bottom_right.blue=Sininen oikea alakulma # +item.banner.square_bottom_right.brown=Ruskea oikea alakulma # +item.banner.square_bottom_right.cyan=Syaani oikea alakulma # +item.banner.square_bottom_right.gray=Harmaa oikea alakulma # +item.banner.square_bottom_right.green=Vihreä oikea alakulma # +item.banner.square_bottom_right.lightBlue=Vaaleansininen oikea alakulma # +item.banner.square_bottom_right.lime=Limetinvihreä oikea alakulma # +item.banner.square_bottom_right.magenta=Aniliininpunainen oikea alakulma # +item.banner.square_bottom_right.orange=Oranssi oikea alakulma # +item.banner.square_bottom_right.pink=Vaaleanpunainen oikea alakulma # +item.banner.square_bottom_right.purple=Violetti oikea alakulma # +item.banner.square_bottom_right.red=Punainen oikea alakulma # +item.banner.square_bottom_right.silver=Vaaleanharmaa oikea alakulma # +item.banner.square_bottom_right.white=Valkoinen oikea alakulma # +item.banner.square_bottom_right.yellow=Keltainen oikea alakulma # +item.banner.square_top_left.black=Musta vasen yläkulma # +item.banner.square_top_left.blue=Sininen vasen yläkulma # +item.banner.square_top_left.brown=Ruskea vasen yläkulma # +item.banner.square_top_left.cyan=Syaani vasen yläkulma # +item.banner.square_top_left.gray=Harmaa vasen yläkulma # +item.banner.square_top_left.green=Vihreä vasen yläkulma # +item.banner.square_top_left.lightBlue=Vaaleansininen vasen yläkulma # +item.banner.square_top_left.lime=Limetinvihreä vasen yläkulma # +item.banner.square_top_left.magenta=Aniliininpunainen vasen yläkulma # +item.banner.square_top_left.orange=Oranssi vasen yläkulma # +item.banner.square_top_left.pink=Vaaleanpunainen vasen yläkulma # +item.banner.square_top_left.purple=Violetti vasen yläkulma # +item.banner.square_top_left.red=Punainen vasen yläkulma # +item.banner.square_top_left.silver=Vaaleanharmaa vasen yläkulma # +item.banner.square_top_left.white=Valkoinen vasen yläkulma # +item.banner.square_top_left.yellow=Keltainen vasen yläkulma # +item.banner.square_top_right.black=Musta oikea yläkulma # +item.banner.square_top_right.blue=Sininen oikea yläkulma # +item.banner.square_top_right.brown=Ruskea oikea yläkulma # +item.banner.square_top_right.cyan=Syaani oikea yläkulma # +item.banner.square_top_right.gray=Harmaa oikea yläkulma # +item.banner.square_top_right.green=Vihreä oikea yläkulma # +item.banner.square_top_right.lightBlue=Vaaleansininen oikea yläkulma # +item.banner.square_top_right.lime=Limetinvihreä oikea yläkulma # +item.banner.square_top_right.magenta=Aniliininpunainen oikea yläkulma # +item.banner.square_top_right.orange=Oranssi oikea yläkulma # +item.banner.square_top_right.pink=Vaaleanpunainen oikea yläkulma # +item.banner.square_top_right.purple=Violetti oikea yläkulma # +item.banner.square_top_right.red=Punainen oikea yläkulma # +item.banner.square_top_right.silver=Vaaleanharmaa oikea yläkulma # +item.banner.square_top_right.white=Valkoinen oikea yläkulma # +item.banner.square_top_right.yellow=Keltainen oikea yläkulma # +item.banner.straight_cross.black=Musta risti # +item.banner.straight_cross.blue=Sininen risti # +item.banner.straight_cross.brown=Ruskea risti # +item.banner.straight_cross.cyan=Syaani risti # +item.banner.straight_cross.gray=Harmaa risti # +item.banner.straight_cross.green=Vihreä risti # +item.banner.straight_cross.lightBlue=Vaaleansininen risti # +item.banner.straight_cross.lime=Limetinvihreä risti # +item.banner.straight_cross.magenta=Aniliininpunainen risti # +item.banner.straight_cross.orange=Oranssi risti # +item.banner.straight_cross.pink=Vaaleanpunainen risti # +item.banner.straight_cross.purple=Violetti risti # +item.banner.straight_cross.red=Punainen risti # +item.banner.straight_cross.silver=Vaaleanharmaa risti # +item.banner.straight_cross.white=Valkoinen risti # +item.banner.straight_cross.yellow=Keltainen risti # +item.banner.stripe_bottom.black=Musta alaosa # +item.banner.stripe_bottom.blue=Sininen alaosa # +item.banner.stripe_bottom.brown=Ruskea alaosa # +item.banner.stripe_bottom.cyan=Syaani alaosa # +item.banner.stripe_bottom.gray=Harmaa alaosa # +item.banner.stripe_bottom.green=Vihreä alaosa # +item.banner.stripe_bottom.lightBlue=Vaaleansininen alaosa # +item.banner.stripe_bottom.lime=Limetinvihreä alaosa # +item.banner.stripe_bottom.magenta=Aniliininpunainen alaosa # +item.banner.stripe_bottom.orange=Oranssi alaosa # +item.banner.stripe_bottom.pink=Vaaleanpunainen alaosa # +item.banner.stripe_bottom.purple=Violetti alaosa # +item.banner.stripe_bottom.red=Punainen alaosa # +item.banner.stripe_bottom.silver=Vaaleanharmaa alaosa # +item.banner.stripe_bottom.white=Valkoinen alaosa # +item.banner.stripe_bottom.yellow=Keltainen alaosa # +item.banner.stripe_center.black=Musta pystyraita # +item.banner.stripe_center.blue=Sininen pystyraita # +item.banner.stripe_center.brown=Ruskea pystyraita # +item.banner.stripe_center.cyan=Syaani pystyraita # +item.banner.stripe_center.gray=Harmaa pystyraita # +item.banner.stripe_center.green=Vihreä pystyraita # +item.banner.stripe_center.lightBlue=Vaaleansininen pystyraita # +item.banner.stripe_center.lime=Limetinvihreä pystyraita # +item.banner.stripe_center.magenta=Aniliininpunainen pystyraita # +item.banner.stripe_center.orange=Oranssi pystyraita # +item.banner.stripe_center.pink=Vaaleanpunainen pystyraita # +item.banner.stripe_center.purple=Violetti pystyraita # +item.banner.stripe_center.red=Punainen pystyraita # +item.banner.stripe_center.silver=Vaaleanharmaa pystyraita # +item.banner.stripe_center.white=Valkoinen pystyraita # +item.banner.stripe_center.yellow=Keltainen pystyraita # +item.banner.stripe_downleft.black=Musta vinoraita vasen # +item.banner.stripe_downleft.blue=Sininen vinoraita vasen # +item.banner.stripe_downleft.brown=Ruskea vinoraita vasen # +item.banner.stripe_downleft.cyan=Syaani vinoraita vasen # +item.banner.stripe_downleft.gray=Harmaa vinoraita vasen # +item.banner.stripe_downleft.green=Vihreä vinoraita vasen # +item.banner.stripe_downleft.lightBlue=Vaaleansininen vinoraita vasen # +item.banner.stripe_downleft.lime=Limetinvihreä vinoraita vasen # +item.banner.stripe_downleft.magenta=Aniliininpunainen vinoraita vasen # +item.banner.stripe_downleft.orange=Oranssi vinoraita vasen # +item.banner.stripe_downleft.pink=Vaaleanpunainen vinoraita vasen # +item.banner.stripe_downleft.purple=Violetti vinoraita vasen # +item.banner.stripe_downleft.red=Punainen vinoraita vasen # +item.banner.stripe_downleft.silver=Vaaleanharmaa vinoraita vasen # +item.banner.stripe_downleft.white=Valkoinen vinoraita vasen # +item.banner.stripe_downleft.yellow=Keltainen vinoraita vasen # +item.banner.stripe_downright.black=Musta vinoraita oikea # +item.banner.stripe_downright.blue=Sininen vinoraita oikea # +item.banner.stripe_downright.brown=Ruskea vinoraita oikea # +item.banner.stripe_downright.cyan=Syaani vinoraita oikea # +item.banner.stripe_downright.gray=Harmaa vinoraita oikea # +item.banner.stripe_downright.green=Vihreä vinoraita oikea # +item.banner.stripe_downright.lightBlue=Vaaleansininen vinoraita oikea # +item.banner.stripe_downright.lime=Limetinvihreä vinoraita oikea # +item.banner.stripe_downright.magenta=Aniliininpunainen vinoraita oikea # +item.banner.stripe_downright.orange=Oranssi vinoraita oikea # +item.banner.stripe_downright.pink=Vaaleanpunainen vinoraita oikea # +item.banner.stripe_downright.purple=Violetti vinoraita oikea # +item.banner.stripe_downright.red=Punainen vinoraita oikea # +item.banner.stripe_downright.silver=Vaaleanharmaa vinoraita oikea # +item.banner.stripe_downright.white=Valkoinen vinoraita oikea # +item.banner.stripe_downright.yellow=Keltainen vinoraita oikea # +item.banner.stripe_left.black=Musta vasen reuna # +item.banner.stripe_left.blue=Sininen vasen reuna # +item.banner.stripe_left.brown=Ruskea vasen reuna # +item.banner.stripe_left.cyan=Syaani vasen reuna # +item.banner.stripe_left.gray=Harmaa vasen reuna # +item.banner.stripe_left.green=Vihreä vasen reuna # +item.banner.stripe_left.lightBlue=Vaaleansininen vasen reuna # +item.banner.stripe_left.lime=Limetinvihreä vasen reuna # +item.banner.stripe_left.magenta=Aniliininpunainen vasen reuna # +item.banner.stripe_left.orange=Oranssi vasen reuna # +item.banner.stripe_left.pink=Vaaleanpunainen vasen reuna # +item.banner.stripe_left.purple=Violetti vasen reuna # +item.banner.stripe_left.red=Punainen vasen reuna # +item.banner.stripe_left.silver=Vaaleanharmaa vasen reuna # +item.banner.stripe_left.white=Valkoinen vasen reuna # +item.banner.stripe_left.yellow=Keltainen vasen reuna # +item.banner.stripe_middle.black=Musta vaakaraita # +item.banner.stripe_middle.blue=Sininen vaakaraita # +item.banner.stripe_middle.brown=Ruskea vaakaraita # +item.banner.stripe_middle.cyan=Syaani vaakaraita # +item.banner.stripe_middle.gray=Harmaa vaakaraita # +item.banner.stripe_middle.green=Vihreä vaakaraita # +item.banner.stripe_middle.lightBlue=Vaaleansininen vaakaraita # +item.banner.stripe_middle.lime=Limetinvihreä vaakaraita # +item.banner.stripe_middle.magenta=Aniliininpunainen vaakaraita # +item.banner.stripe_middle.orange=Oranssi vaakaraita # +item.banner.stripe_middle.pink=Vaaleanpunainen vaakaraita # +item.banner.stripe_middle.purple=Violetti vaakaraita # +item.banner.stripe_middle.red=Punainen vaakaraita # +item.banner.stripe_middle.silver=Vaaleanharmaa vaakaraita # +item.banner.stripe_middle.white=Valkoinen vaakaraita # +item.banner.stripe_middle.yellow=Keltainen vaakaraita # +item.banner.stripe_right.black=Musta oikea reuna # +item.banner.stripe_right.blue=Sininen oikea reuna # +item.banner.stripe_right.brown=Ruskea oikea reuna # +item.banner.stripe_right.cyan=Syaani oikea reuna # +item.banner.stripe_right.gray=Harmaa oikea reuna # +item.banner.stripe_right.green=Vihreä oikea reuna # +item.banner.stripe_right.lightBlue=Vaaleansininen oikea reuna # +item.banner.stripe_right.lime=Limetinvihreä oikea reuna # +item.banner.stripe_right.magenta=Aniliininpunainen oikea reuna # +item.banner.stripe_right.orange=Oranssi oikea reuna # +item.banner.stripe_right.pink=Vaaleanpunainen oikea reuna # +item.banner.stripe_right.purple=Violetti oikea reuna # +item.banner.stripe_right.red=Punainen oikea reuna # +item.banner.stripe_right.silver=Vaaleanharmaa oikea reuna # +item.banner.stripe_right.white=Valkoinen oikea reuna # +item.banner.stripe_right.yellow=Keltainen oikea reuna # +item.banner.stripe_top.black=Musta yläosa # +item.banner.stripe_top.blue=Sininen yläosa # +item.banner.stripe_top.brown=Ruskea yläosa # +item.banner.stripe_top.cyan=Syaani yläosa # +item.banner.stripe_top.gray=Harmaa yläosa # +item.banner.stripe_top.green=Vihreä yläosa # +item.banner.stripe_top.lightBlue=Vaaleansininen yläosa # +item.banner.stripe_top.lime=Limetinvihreä yläosa # +item.banner.stripe_top.magenta=Aniliininpunainen yläosa # +item.banner.stripe_top.orange=Oranssi yläosa # +item.banner.stripe_top.pink=Vaaleanpunainen yläosa # +item.banner.stripe_top.purple=Violetti yläosa # +item.banner.stripe_top.red=Punainen yläosa # +item.banner.stripe_top.silver=Vaaleanharmaa yläosa # +item.banner.stripe_top.white=Valkoinen yläosa # +item.banner.stripe_top.yellow=Keltainen yläosa # +item.banner.triangle_bottom.black=Musta alakolmio # +item.banner.triangle_bottom.blue=Sininen alakolmio # +item.banner.triangle_bottom.brown=Ruskea alakolmio # +item.banner.triangle_bottom.cyan=Syaani alakolmio # +item.banner.triangle_bottom.gray=Harmaa alakolmio # +item.banner.triangle_bottom.green=Vihreä alakolmio # +item.banner.triangle_bottom.lightBlue=Vaaleansininen alakolmio # +item.banner.triangle_bottom.lime=Limetinvihreä alakolmio # +item.banner.triangle_bottom.magenta=Aniliininpunainen alakolmio # +item.banner.triangle_bottom.orange=Oranssi alakolmio # +item.banner.triangle_bottom.pink=Vaaleanpunainen alakolmio # +item.banner.triangle_bottom.purple=Violetti alakolmio # +item.banner.triangle_bottom.red=Punainen alakolmio # +item.banner.triangle_bottom.silver=Vaaleanharmaa alakolmio # +item.banner.triangle_bottom.white=Valkoinen alakolmio # +item.banner.triangle_bottom.yellow=Keltainen alakolmio # +item.banner.triangle_top.black=Musta yläkolmio # +item.banner.triangle_top.blue=Sininen yläkolmio # +item.banner.triangle_top.brown=Ruskea yläkolmio # +item.banner.triangle_top.cyan=Syaani yläkolmio # +item.banner.triangle_top.gray=Harmaa yläkolmio # +item.banner.triangle_top.green=Vihreä yläkolmio # +item.banner.triangle_top.lightBlue=Vaaleansininen yläkolmio # +item.banner.triangle_top.lime=Limetinvihreä yläkolmio # +item.banner.triangle_top.magenta=Aniliininpunainen yläkolmio # +item.banner.triangle_top.orange=Oranssi yläkolmio # +item.banner.triangle_top.pink=Vaaleanpunainen yläkolmio # +item.banner.triangle_top.purple=Violetti yläkolmio # +item.banner.triangle_top.red=Punainen yläkolmio # +item.banner.triangle_top.silver=Vaaleanharmaa yläkolmio # +item.banner.triangle_top.white=Valkoinen yläkolmio # +item.banner.triangle_top.yellow=Keltainen yläkolmio # +item.banner.triangles_bottom.black=Musta alareunus # +item.banner.triangles_bottom.blue=Sininen alareunus # +item.banner.triangles_bottom.brown=Ruskea alareunus # +item.banner.triangles_bottom.cyan=Syaani alareunus # +item.banner.triangles_bottom.gray=Harmaa alareunus # +item.banner.triangles_bottom.green=Vihreä alareunus # +item.banner.triangles_bottom.lightBlue=Vaaleansininen alareunus # +item.banner.triangles_bottom.lime=Limetinvihreä alareunus # +item.banner.triangles_bottom.magenta=Aniliininpunainen alareunus # +item.banner.triangles_bottom.orange=Oranssi alareunus # +item.banner.triangles_bottom.pink=Vaaleanpunainen alareunus # +item.banner.triangles_bottom.purple=Violetti alareunus # +item.banner.triangles_bottom.red=Punainen alareunus # +item.banner.triangles_bottom.silver=Vaaleanharmaa alareunus # +item.banner.triangles_bottom.white=Valkoinen alareunus # +item.banner.triangles_bottom.yellow=Keltainen alareunus # +item.banner.triangles_top.black=Musta yläreunus # +item.banner.triangles_top.blue=Sininen yläreunus # +item.banner.triangles_top.brown=Ruskea yläreunus # +item.banner.triangles_top.cyan=Syaani yläreunus # +item.banner.triangles_top.gray=Harmaa yläreunus # +item.banner.triangles_top.green=Vihreä yläreunus # +item.banner.triangles_top.lightBlue=Vaaleansininen yläreunus # +item.banner.triangles_top.lime=Limetinvihreä yläreunus # +item.banner.triangles_top.magenta=Aniliininpunainen yläreunus # +item.banner.triangles_top.orange=Oranssi yläreunus # +item.banner.triangles_top.pink=Vaaleanpunainen yläreunus # +item.banner.triangles_top.purple=Violetti yläreunus # +item.banner.triangles_top.red=Punainen yläreunus # +item.banner.triangles_top.silver=Vaaleanharmaa yläreunus # +item.banner.triangles_top.white=Valkoinen yläreunus # +item.banner.triangles_top.yellow=Keltainen yläreunus # +item.banner.white.name=Valkoinen lippu # +item.banner.yellow.name=Keltainen lippu # +item.banner.illager=Pahalainen # +item.bed.black.name=Musta sänky # +item.bed.red.name=Punainen sänky # +item.bed.green.name=Vihreä sänky # +item.bed.brown.name=Ruskea sänky # +item.bed.blue.name=Sininen sänky # +item.bed.purple.name=Violetti sänky # +item.bed.cyan.name=Syaani sänky # +item.bed.silver.name=Vaaleanharmaa sänky # +item.bed.gray.name=Harmaa sänky # +item.bed.pink.name=Vaaleanpunainen sänky # +item.bed.lime.name=Limetinvihreä sänky # +item.bed.yellow.name=Keltainen sänky # +item.bed.lightBlue.name=Vaaleansininen sänky # +item.bed.magenta.name=Aniliininpunainen sänky # +item.bed.orange.name=Oranssi sänky # +item.bed.white.name=Valkoinen sänky # +item.bell.name=Kello # +item.steak.name=Pihvi # +item.beef.name=Raaka paisti # +item.beetroot.name=Punajuuri # +item.beetroot_soup.name=Punajuurikeitto # +item.blaze_powder.name=Lieskajauhetta # +item.blaze_rod.name=Lieskatanko # +item.boat.oak.name=Tammivene # +item.boat.spruce.name=Kuusivene # +item.boat.birch.name=Koivuvene # +item.boat.jungle.name=Viidakkovene # +item.boat.acacia.name=Akasiavene # +item.boat.big_oak.name=Tumma tammivene # +item.bone.name=Luu # +item.book.name=Kirja # +item.chainmail_boots.name=Silmukkasaappaat # +item.leather_boots.name=Nahkasaappaat # +item.diamond_boots.name=Timanttisaappaat # +item.golden_boots.name=Kultasaappaat # +item.iron_boots.name=Rautasaappaat # +item.bow.name=Jousi # +item.bowl.name=Kulho # +item.bread.name=Leipä # +item.brewing_stand.name=Haudutin # +item.brick.name=Tiili # +item.bucket.name=Ämpäri # +item.bucketLava.name=Laavaämpäri # +item.bucketWater.name=Vesiämpäri # +item.bucketFish.name=Ämpärillinen turskaa # +item.bucketSalmon.name=Ämpärillinen lohta # +item.bucketTropical.name=Ämpärillinen trooppista kalaa # +item.bucketPuffer.name=Ämpärillinen pallokalaa # +item.bucketCustomFish.name=Ämpärillinen # +item.bucketAxolotl.name=Ämpärillinen aksolotleja # +item.tropicalColorWhite.name=Valkoinen # +item.tropicalColorOrange.name=Oranssi # +item.tropicalColorMagenta.name=Aniliininpunainen # +item.tropicalColorSky.name=Taivaansininen # +item.tropicalColorYellow.name=Keltainen # +item.tropicalColorLime.name=Limetinvihreä # +item.tropicalColorRose.name=Ruusunpunainen # +item.tropicalColorGray.name=Harmaa # +item.tropicalColorSilver.name=Hopea # +item.tropicalColorTeal.name=Sinivihreä # +item.tropicalColorPlum.name=Luumunvärinen # +item.tropicalColorBlue.name=Sininen # +item.tropicalColorBrown.name=Ruskea # +item.tropicalColorGreen.name=Vihreä # +item.tropicalColorRed.name=Punainen # +item.tropicalBodyKobSingle.name=%1$s Kob # +item.tropicalBodySunstreakSingle.name=%1$s SunStreak # +item.tropicalBodySnooperSingle.name=%1$s Snooper # +item.tropicalBodyDasherSingle.name=%1$s Dasher # +item.tropicalBodyBrinelySingle.name=%1$s Brinely # +item.tropicalBodySpottySingle.name=%1$s Spotty # +item.tropicalBodyFlopperSingle.name=%1$s Flopper # +item.tropicalBodyStripeySingle.name=%1$s Stripey # +item.tropicalBodyGlitterSingle.name=%1$s Glitter # +item.tropicalBodyBlockfishSingle.name=%1$s Blockfish # +item.tropicalBodyBettySingle.name=%1$s Betty # +item.tropicalBodyClayfishSingle.name=%1$s Clayfish # +item.tropicalBodyKobMulti.name=%1$s-%2$s Kob # +item.tropicalBodySunstreakMulti.name=%1$s-%2$s SunStreak # +item.tropicalBodySnooperMulti.name=%1$s-%2$s Snooper # +item.tropicalBodyDasherMulti.name=%1$s-%2$s Dasher # +item.tropicalBodyBrinelyMulti.name=%1$s-%2$s Brinely # +item.tropicalBodySpottyMulti.name=%1$s-%2$s Spotty # +item.tropicalBodyFlopperMulti.name=%1$s-%2$s Flopper # +item.tropicalBodyStripeyMulti.name=%1$s-%2$s Stripey # +item.tropicalBodyGlitterMulti.name=%1$s-%2$s Glitter # +item.tropicalBodyBlockfishMulti.name=%1$s-%2$s Blockfish # +item.tropicalBodyBettyMulti.name=%1$s-%2$s Betty # +item.tropicalBodyClayfishMulti.name=%1$s-%2$s Clayfish # +item.tropicalSchoolAnemone.name=Merivuokko # +item.tropicalSchoolBlackTang.name=Mustavälskäri # +item.tropicalSchoolBlueDory.name=Palettivälskäri # +item.tropicalSchoolButterflyFish.name=Perhokala # +item.tropicalSchoolCichlid.name=Kirjoahven # +item.tropicalSchoolClownfish.name=Vuokkokala # +item.tropicalSchoolCottonCandyBetta.name=Taistelukala # +item.tropicalSchoolDottyback.name=Keijuahven # +item.tropicalSchoolEmperorRedSnapper.name=Keisarinapsija # +item.tropicalSchoolGoatfish.name=Mullo # +item.tropicalSchoolMoorishIdol.name=Sarvikala # +item.tropicalSchoolOrnateButterfly.name=Chaetodon ornatissimus # +item.tropicalSchoolParrotfish.name=Papukaijakala # +item.tropicalSchoolQueenAngelFish.name=Holacanthus ciliaris # +item.tropicalSchoolRedCichlid.name=Pilkkutimanttiahven # +item.tropicalSchoolRedLippedBlenny.name=Ophioblennius atlanticus # +item.tropicalSchoolRedSnapper.name=Punanapsija # +item.tropicalSchoolThreadfin.name=Siimaevä # +item.tropicalSchoolTomatoClown.name=Punavuokkokala # +item.tropicalSchoolTriggerfish.name=Säppikala # +item.tropicalSchoolYellowTang.name=Keltavälskäri # +item.tropicalSchoolYellowtailParrot.name=Keltapyrstöpapukaijakala # +item.cake.name=Kakku # +item.camera.name=Kamera # +item.canBreak=Voi hajottaa: # +item.canPlace=Voidaan asettaa seuraavan päälle: # +item.itemLock.cantDrop=:hollow_star: Esineitä, joita ei voi pudottaa, ei voi: # +item.itemLock.cantMove=:solid_star: Esineitä, joita ei voi siirtää, ei voi: # +item.itemLock.hoverText.cantBe.moved=siirtää # +item.itemLock.hoverText.cantBe.dropped=pudottaa # +item.itemLock.hoverText.cantBe.removed=poistaa # +item.itemLock.hoverText.cantBe.craftedWith=nikkaroida välineellä # +item.itemLock.keepOnDeath=Tätä esinettä ei menetetä kuollessa # +item.itemLock.popupNotice.cantDrop=:hollow_star: Esineitä, joita ei voi pudottaa, ei voi: pudottaa, poistaa, käyttää nikkarointiin # +item.itemLock.popupNotice.cantMove=:solid_star: Esineitä, joita ei voi siirtää, ei voi: siirtää, pudottaa, poistaa, käyttää nikkarointiin # +item.golden_carrot.name=Kultaporkkana # +item.carrotOnAStick.name=Houkutusporkkana # +item.warped_fungus_on_a_stick.name=Epämuotoinen sieni kepissä # +item.carrot.name=Porkkana # +item.cauldron.name=Pata # +item.charcoal.name=Puuhiili # +item.chainmail_chestplate.name=Silmukkarintapanssari # +item.leather_chestplate.name=Nahkatunika # +item.diamond_chestplate.name=Timanttirintapanssari # +item.golden_chestplate.name=Kultarintapanssari # +item.iron_chestplate.name=Rautarintapanssari # +item.chorus_fruit.name=Koorihedelmä # +item.chorus_fruit_popped.name=Poksautettu koorihedelmä # +item.cooked_beef.name=Paistettu naudanliha # +item.cooked_chicken.name=Paistettu kana # +item.cooked_porkchop.name=Paistettu porsaankyljys # +item.chicken.name=Raaka kana # +item.clay_ball.name=Savi # +item.clock.name=Kello # +item.coal.name=Hiili # +item.comparator.name=Punakivivertailija # +item.compass.name=Kompassi # +item.lodestonecompass.name=Magnetiittikompassi # +item.cookie.name=Keksi # +item.crossbow.name=Varsijousi # +item.diamond.name=Timantti # +item.repeater.name=Punakivitoistin # +item.acacia_door.name=Akasiaovi # +item.birch_door.name=Koivuovi # +item.dark_oak_door.name=Tumma tammiovi # +item.iron_door.name=Rautaovi # +item.jungle_door.name=Viidakko-ovi # +item.wooden_door.name=Tammiovi # +item.spruce_door.name=Kuusiovi # +item.crimson_door.name=Purppuranpunainen ovi # +item.warped_door.name=Epämuotoinen ovi # +item.dragon_breath.name=Liskon henkäys # +item.dyed=Värjätty # +item.dye.black.name=Mustepussi # +item.dye.black_new.name=Musta väriaine # +item.dye.blue.name=Lasuurikivi # +item.dye.blue_new.name=Sininen väriaine # +item.dye.brown.name=Kaakaopapuja # +item.dye.brown_new.name=Ruskea väriaine # +item.dye.cyan.name=Syaani väri # +item.dye.gray.name=Harmaa väri # +item.dye.green.name=Vihreä väriaine # +item.dye.lightBlue.name=Vaaleansininen väri # +item.dye.lime.name=Limetinvihreä väri # +item.dye.magenta.name=Aniliininpunainen väri # +item.dye.orange.name=Oranssi väri # +item.dye.pink.name=Vaaleanpunainen väri # +item.dye.purple.name=Violetti väri # +item.dye.red.name=Punainen väriaine # +item.dye.silver.name=Vaaleanharmaa väri # +item.dye.white.name=Luujauho # +item.dye.white_new.name=Valkoinen väriaine # +item.dye.yellow.name=Keltainen väriaine # +item.glow_ink_sac.name=Loistemustepussi # +item.glow_frame.name=Loistava esinekehys # +item.egg.name=Kananmuna # +item.elytra.name=Liitosiivet # +item.emerald.name=Smaragdi # +item.emptyMap.name=Tyhjä kartta # +item.emptyLocatorMap.name=Tyhjä paikannuskartta # +item.enchanted_book.name=Lumottu kirja # +item.end_crystal.name=Äärikristalli # +tile.end_rod.name=Ääritanko # +item.ender_eye.name=Äären silmä # +item.ender_pearl.name=Äärenhelmi # +item.experience_bottle.name=Lumouspullo # +item.feather.name=Höyhen # +item.fermented_spider_eye.name=Hapatettu lukinsilmä # +item.fireball.name=Tulipanos # +item.fireworks.flight=Lennon kesto: # +item.fireworks.name=Ilotulitusraketti # +item.fireworksCharge.black=Musta # +item.fireworksCharge.blue=Sininen # +item.fireworksCharge.brown=Ruskea # +item.fireworksCharge.customColor=Muokattu # +item.fireworksCharge.cyan=Syaani # +item.fireworksCharge.fadeTo=Häivytyksen väri: # +item.fireworksCharge.flicker=Kimalle # +item.fireworksCharge.gray=Harmaa # +item.fireworksCharge.green=Vihreä # +item.fireworksCharge.lightBlue=Vaaleansininen # +item.fireworksCharge.lime=Limetinvihreä # +item.fireworksCharge.magenta=Aniliininpunainen # +item.fireworksCharge.name=Ilotulituspanos # +item.fireworksCharge.orange=Oranssi # +item.fireworksCharge.pink=Vaaleanpunainen # +item.fireworksCharge.purple=Violetti # +item.fireworksCharge.red=Punainen # +item.fireworksCharge.silver=Vaaleanharmaa # +item.fireworksCharge.trail=Häntä # +item.fireworksCharge.type=Tuntematon muoto # +item.fireworksCharge.type.0=Pieni pallo # +item.fireworksCharge.type.1=Suuri pallo # +item.fireworksCharge.type.2=Tähtikuvio # +item.fireworksCharge.type.3=Creeper-kuvio # +item.fireworksCharge.type.4=Purskahdus # +item.fireworksCharge.white=Valkoinen # +item.fireworksCharge.yellow=Keltainen # +item.clownfish.name=Trooppinen kala # +item.cooked_fish.name=Paistettu turska # +item.fish.name=Raaka turska # +item.photo.name=Valokuva # +item.pufferfish.name=Pallokala # +item.cooked_salmon.name=Paistettu lohi # +item.salmon.name=Raaka lohi # +item.fishing_rod.name=Onkivapa # +item.flint.name=Piikivi # +item.flint_and_steel.name=Tulukset # +item.flower_pot.name=Kukkaruukku # +item.frame.name=Esinekehys # +item.ghast_tear.name=Hornanhengen kyynel # +item.glass_bottle.name=Lasipullo # +item.gold_nugget.name=Kultakimpale # +item.iron_nugget.name=Rautahippu # +item.diamond_axe.name=Timanttikirves # +item.golden_axe.name=Kultakirves # +item.iron_axe.name=Rautakirves # +item.stone_axe.name=Kivikirves # +item.wooden_axe.name=Puukirves # +item.chainmail_helmet.name=Silmukkakypärä # +item.leather_helmet.name=Nahkapäähine # +item.diamond_helmet.name=Timanttikypärä # +item.golden_helmet.name=Kultakypärä # +item.iron_helmet.name=Rautakypärä # +item.diamond_hoe.name=Timanttikuokka # +item.golden_hoe.name=Kultakuokka # +item.iron_hoe.name=Rautakuokka # +item.stone_hoe.name=Kivikuokka # +item.wooden_hoe.name=Puukuokka # +item.honey_bottle.name=Hunajapullo # +item.honeycomb.name=Hunajakenno # +item.horsearmordiamond.name=Timanttinen hevospanssari # +item.horsearmorgold.name=Kultainen hevospanssari # +item.horsearmoriron.name=Rautainen hevospanssari # +item.horsearmorleather.name=Nahkainen hevospanssari # +item.gold_ingot.name=Kultaharkko # +item.iron_ingot.name=Rautaharkko # +item.netherite_ingot.name=Horniittiharkko # +item.netherite_scrap.name=Uusiohorniitti # +item.netherite_sword.name=Horniittimiekka # +item.netherite_pickaxe.name=Horniittihakku # +item.netherite_axe.name=Horniittikirves # +item.netherite_shovel.name=Horniittilapio # +item.netherite_hoe.name=Horniittikuokka # +item.netherite_boots.name=Horniittisaappaat # +item.netherite_leggings.name=Horniittihousut # +item.netherite_chestplate.name=Horniittirintapanssari # +item.netherite_helmet.name=Horniittikypärä # +item.lead.name=Talutusköysi # +item.leather.name=Nahka # +item.leaves.name=Lehtiä # +item.chainmail_leggings.name=Silmukkahousut # +item.leather_leggings.name=Nahkahousut # +item.diamond_leggings.name=Timanttihousut # +item.golden_leggings.name=Kultahousut # +item.iron_leggings.name=Rautahousut # +item.nautilus_shell.name=Helmiveneen kuori # +item.heart_of_the_sea.name=Merensydän # +item.magma_cream.name=Magmarasvaa # +item.map.name=Kartta # +item.map.exploration.mansion.name=Metsämaan tutkijan kartta # +item.map.exploration.monument.name=Valtamerten tutkijan kartta # +item.map.exploration.treasure.name=Aarrekartta # +item.melon.name=Meloni # +item.milk.name=Maito # +item.minecart.name=Kaivosvaunu # +item.chest_minecart.name=Arkkuvaunu # +item.command_block_minecart.name=Komentokuutiovaunu # +item.minecartFurnace.name=Masuunivaunu # +item.hopper_minecart.name=Suppilovaunu # +item.tnt_minecart.name=TNT-vaunu # +item.pitcher_pod.name=Kannupalko # +item.torchflower_seeds.name=Soihtuinkivääriön siemenet # +item.spawn_egg.entity.agent.name=Luo Agent # +item.spawn_egg.entity.axolotl.name=Luo aksolotli # +item.spawn_egg.entity.bee.name=Luo mehiläinen # +item.spawn_egg.entity.hoglin.name=Luo hoglin # +item.spawn_egg.entity.cat.name=Luo kissa # +item.spawn_egg.entity.chicken.name=Luo kana # +item.spawn_egg.entity.cow.name=Luo lehmä # +item.spawn_egg.entity.cod.name=Luo turska # +item.spawn_egg.entity.ender_dragon.name=Luo Äärilisko # +item.spawn_egg.entity.goat.name=Luo vuohi # +item.spawn_egg.entity.pufferfish.name=Luo pallokala # +item.spawn_egg.entity.salmon.name=Luo lohi # +item.spawn_egg.entity.tropicalfish.name=Luo trooppinen kala # +item.spawn_egg.entity.pig.name=Luo sika # +item.spawn_egg.entity.sheep.name=Luo lammas # +item.spawn_egg.entity.npc.name=Luo NPC # +item.spawn_egg.entity.npc.failed=Tarvitset nikkaroijan + operaattorin oikeudet, jotta voit luoda NPC-hahmon # +item.spawn_egg.entity.wolf.name=Luo susi # +item.spawn_egg.entity.villager.name=Luo kyläläinen # +item.spawn_egg.entity.villager_v2.name=Luo kyläläinen # +item.spawn_egg.entity.vindicator.name=Luo puhdistaja # +item.spawn_egg.entity.mooshroom.name=Luo sienihieho # +item.spawn_egg.entity.squid.name=Luo kalmari # +item.spawn_egg.entity.glow_squid.name=Luo loistekalmari # +item.spawn_egg.entity.rabbit.name=Luo jänis # +item.spawn_egg.entity.bat.name=Luo lepakko # +item.spawn_egg.entity.ravager.name=Luo tuhokylvyri # +item.spawn_egg.entity.iron_golem.name=Luo rautagolemi # +item.spawn_egg.entity.snow_golem.name=Luo lumigolemi # +item.spawn_egg.entity.ocelot.name=Luo oselotti # +item.spawn_egg.entity.parrot.name=Luo papukaija # +item.spawn_egg.entity.horse.name=Luo hevonen # +item.spawn_egg.entity.llama.name=Luo laama # +item.spawn_egg.entity.trader_llama.name=Luo kauppalaama # +item.spawn_egg.entity.polar_bear.name=Luo jääkarhu # +item.spawn_egg.entity.donkey.name=Luo aasi # +item.spawn_egg.entity.mule.name=Luo muuli # +item.spawn_egg.entity.skeleton_horse.name=Luo luurankohevonen # +item.spawn_egg.entity.zombie_horse.name=Luo zombihevonen # +item.spawn_egg.entity.zombie.name=Luo zombi # +item.spawn_egg.entity.drowned.name=Luo hukkunut # +item.spawn_egg.entity.creeper.name=Luo creeper # +item.spawn_egg.entity.skeleton.name=Luo luuranko # +item.spawn_egg.entity.spider.name=Luo hämähäkki # +item.spawn_egg.entity.zombie_pigman.name=Luo zombi-piglin # +item.spawn_egg.entity.strider.name=Luo harppaaja # +item.spawn_egg.entity.slime.name=Luo limaklöntti # +item.spawn_egg.entity.enderman.name=Luo ääreläinen # +item.spawn_egg.entity.silverfish.name=Luo sokeritoukka # +item.spawn_egg.entity.cave_spider.name=Luo luolahämähäkki # +item.spawn_egg.entity.ghast.name=Luo hornanhenki # +item.spawn_egg.entity.magma_cube.name=Luo magmakuutio # +item.spawn_egg.entity.blaze.name=Luo lieska # +item.spawn_egg.entity.zombie_villager.name=Luo zombikyläläinen # +item.spawn_egg.entity.zombie_villager_v2.name=Luo zombikyläläinen # +item.spawn_egg.entity.witch.name=Luo noita # +item.spawn_egg.entity.stray.name=Luo kulkuri # +item.spawn_egg.entity.husk.name=Luo tyhjyri # +item.spawn_egg.entity.wither_skeleton.name=Luo hornaluuranko # +item.spawn_egg.entity.guardian.name=Luo suojelija # +item.spawn_egg.entity.elder_guardian.name=Luo vanhempi suojelija # +item.spawn_egg.entity.shulker.name=Luo kuoripiilijä # +item.spawn_egg.entity.endermite.name=Luo ääripunkki # +item.spawn_egg.entity.evocation_illager.name=Luo kutsuilija # +item.spawn_egg.entity.vex.name=Luo piina # +item.spawn_egg.entity.turtle.name=Luo merikilpikonna # +item.spawn_egg.entity.dolphin.name=Luo delfiini # +item.spawn_egg.entity.phantom.name=Luo aave # +item.spawn_egg.entity.panda.name=Luo panda # +item.spawn_egg.entity.pillager.name=Luo ryöstelijä # +item.spawn_egg.entity.piglin_brute.name=Luo piglin-raakalainen # +item.spawn_egg.entity.piglin.name=Luo piglin # +item.spawn_egg.entity.fox.name=Luo kettu # +item.spawn_egg.entity.unknown.name=Luo # +item.spawn_egg.entity.wandering_trader.name=Luo kuljeskeleva kauppias # +item.spawn_egg.entity.wither.name=Luo Näivettäjä # +item.spawn_egg.entity.zoglin.name=Luo zoglin # +item.spawn_egg.entity.sniffer.name=Luo nuuskija # +item.trident.name=Atrain # +item.mushroom_stew.name=Sienimuhennos # +item.muttonCooked.name=Paistettu lammas # +item.muttonRaw.name=Raaka lammas # +item.name_tag.name=Nimilappu # +item.netherbrick.name=Hornatiili # +item.quartz.name=Hornakvartsi # +item.nether_wart.name=Hornapahka # +item.netherStar.name=Hornatähti # +item.painting.name=Maalaus # +item.paper.name=Paperi # +item.diamond_pickaxe.name=Timanttihakku # +item.golden_pickaxe.name=Kultahakku # +item.iron_pickaxe.name=Rautahakku # +item.stone_pickaxe.name=Kivihakku # +item.wooden_pickaxe.name=Puuhakku # +item.porkchop_cooked.name=Paistettu porsaankyljys # +item.porkchop.name=Raaka porsaankyljys # +item.portfolio.name=Portfolio # +item.potato.name=Peruna # +item.baked_potato.name=Uuniperuna # +item.poisonous_potato.name=Myrkkyperuna # +item.prismarine_crystals.name=Prismariinikristalleja # +item.prismarine_shard.name=Prismariinin sirpale # +item.pumpkin_pie.name=Kurpitsapiiras # +item.cooked_rabbit.name=Paistettu jänis # +item.rabbit_foot.name=Jäniksenkäpälä # +item.rabbit_hide.name=Jäniksentalja # +item.rabbit.name=Raaka jänis # +item.rabbit_stew.name=Jänismuhennos # +item.record_11.desc=C418 - 11 # +item.record_13.desc=C418 - 13 # +item.record_blocks.desc=C418 - kuutiot # +item.record_cat.desc=C418 - kissa # +item.record_chirp.desc=C418 - viserrys # +item.record_far.desc=C418 - kauas # +item.record_mall.desc=C418 - ostari # +item.record_mellohi.desc=C418 - mellohi # +item.record.name=Musiikkilevy # +item.record_stal.desc=C418 - stal # +item.record_strad.desc=C418 - strad # +item.record_wait.desc=C418 - odotus # +item.record_ward.desc=C418 - suoja # +item.record_pigstep.desc=Lena Raine – Pigstep # +item.record_otherside.desc=Lena Raine – otherside # +item.record_relic.desc=Aaron Cherof - Reliikki # +item.redstone.name=Punakivitomu # +item.reeds.name=Sokeriruokoja # +item.kelp.name=Merilevä # +item.dried_kelp.name=Kuivattu merilevä # +item.rotten_flesh.name=Pilaantunutta lihaa # +item.ruby.name=Rubiini # +item.saddle.name=Satula # +item.wheat_seeds.name=Siemeniä # +item.beetroot_seeds.name=Punajuurensiemeniä # +item.melon_seeds.name=Meloninsiemeniä # +item.pumpkin_seeds.name=Kurpitsansiemeniä # +item.shears.name=Keritsimet # +item.diamond_shovel.name=Timanttilapio # +item.golden_shovel.name=Kultalapio # +item.iron_shovel.name=Rautalapio # +item.stone_shovel.name=Kivilapio # +item.wooden_shovel.name=Puulapio # +item.sign.name=Tammikyltti # +item.spruce_sign.name=Kuusikyltti # +item.birch_sign.name=Koivukyltti # +item.jungle_sign.name=Viidakkokyltti # +item.acacia_sign.name=Akasiakyltti # +item.darkoak_sign.name=Tumma tammikyltti # +item.crimson_sign.name=Purppuranpunainen kyltti # +item.warped_sign.name=Epämuotoinen kyltti # +item.skull.char.name=Pää # +item.skull.creeper.name=Creeperin pää # +item.skull.dragon.name=Liskonpää # +item.skull.player.name=Pää (%s) # +item.skull.skeleton.name=Luurangon pääkallo # +item.skull.wither.name=Hornaluurangon pääkallo # +item.skull.zombie.name=Zombin pää # +item.slime_ball.name=Limapallo # +item.snowball.name=Lumipallo # +item.speckled_melon.name=Hippumeloni # +item.spider_eye.name=Lukinsilmä # +item.stick.name=Keppi # +item.string.name=Lanka # +item.sugar.name=Sokeria # +item.gunpowder.name=Ruutia # +item.diamond_sword.name=Timanttimiekka # +item.golden_sword.name=Kultamiekka # +item.iron_sword.name=Rautamiekka # +item.stone_sword.name=Kivimiekka # +item.wooden_sword.name=Puumiekka # +item.unbreakable=Hajoamaton # +item.wheat.name=Vehnää # +item.writable_book.name=Kirja ja Sulka # +item.written_book.name=Kirjoitettu kirja # +item.glowstone_dust.name=Loistekivitomua # +item.shulker_shell.name=Kuoripiilijän kuori # +item.totem.name=Epäkuoleman toteemi # +item.turtle_helmet.name=Kilpikonnan kilpi # +item.turtle_shell_piece.name=Sarveislevy # +item.phantom_membrane.name=Aavekalvo # +item.sweet_berries.name=Makeamarjoja # +item.suspicious_stew.name=Epäilyttävä muhennos # +item.banner_pattern.bricks=Tiilikuvio # +item.banner_pattern.creeper=Creeper # +item.banner_pattern.flower=Kukka # +item.banner_pattern.globe=Karttakuutio # +item.banner_pattern.name=Lippukuvio # +item.banner_pattern.piglin=Kuono # +item.banner_pattern.skull=Kallo # +item.banner_pattern.thing=Asia # +item.banner_pattern.vines=Kuviokehys # +item.bucketPowderSnow.name=Puuterilumiämpäri # + +item.shield.name=Kilpi # +item.shield.white.name=Valkoinen kilpi # +item.shield.lime.name=Limetinvhreä kilpi # +item.shield.yellow.name=Keltainen kilpi # +item.shield.silver.name=Vaaleanharmaa kilpi # +item.shield.pink.name=Vaaleanpunainen kilpi # +item.shield.purple.name=Violetti kilpi # +item.shield.red.name=Punainen kilpi # +item.shield.orange.name=Oranssi kilpi # +item.shield.lightBlue.name=Vaaleansininen kilpi # +item.shield.magenta.name=Magenta kilpi # +item.shield.gray.name=Harmaa kilpi # +item.shield.green.name=Vihreä kilpi # +item.shield.cyan.name=Syaani kilpi # +item.shield.brown.name=Ruskea kilpi # +item.shield.black.name=Musta kilpi # +item.shield.blue.name=Sininen kilpi # + +item.goat_horn.name=Vuohen sarvi # +item.minecraft.goat_horn.sound.0=Harkinta # +item.minecraft.goat_horn.sound.1=Laulaa # +item.minecraft.goat_horn.sound.2=Etsiä # +item.minecraft.goat_horn.sound.3=Tuntea # +item.minecraft.goat_horn.sound.4=Ihailla # +item.minecraft.goat_horn.sound.5=Kutsua # +item.minecraft.goat_horn.sound.6=Kaivata # +item.minecraft.goat_horn.sound.7=Unelma # + +itemGroup.search=Etsi esineitä # +itemGroup.name.planks=Lankut # +itemGroup.name.walls=Seinät # +itemGroup.name.fence=Aidat # +itemGroup.name.fenceGate=Aitaportit # +itemGroup.name.stairs=Portaat # +itemGroup.name.door=Ovet # +itemGroup.name.glass=Lasit # +itemGroup.name.glassPane=Lasiruudut # +itemGroup.name.permission=Lupakuutiot # +itemGroup.name.slab=Laatat # +itemGroup.name.stoneBrick=Koristekivi # +itemGroup.name.sandstone=Hiekkakivi # +itemGroup.name.wool=Villa # +itemGroup.name.woolCarpet=Villamatto # +itemGroup.name.concretePowder=Betonijauhe # +itemGroup.name.concrete=Betoni # +itemGroup.name.stainedClay=Terrakotta # +itemGroup.name.glazedTerracotta=Laistettu terrakotta # +itemGroup.name.dye=Väriaineet # +itemGroup.name.ore=Malmit # +itemGroup.name.stone=Kivi # +itemGroup.name.log=Pölkyt # +itemGroup.name.leaves=Lehdet # +itemGroup.name.sapling=Taimet # +itemGroup.name.seed=Siemenet # +itemGroup.name.crop=Viljaa # +itemGroup.name.grass=Maapeite # +itemGroup.name.flower=Kukat # +itemGroup.name.rawFood=Raakaruoka # +itemGroup.name.cookedFood=Paistettu ruoka # +itemGroup.name.miscFood=Sekalainen ruoka # +itemGroup.name.mushroom=Sienet # +itemGroup.name.monsterStoneEgg=Saastakivi # +itemGroup.name.mobEgg=Hirviömunat # +itemGroup.name.helmet=Kypärät # +itemGroup.name.chestplate=Rintapanssarit # +itemGroup.name.leggings=Housut # +itemGroup.name.boots=Saappaat # +itemGroup.name.horseArmor=Hevospanssarit # +itemGroup.name.sword=Miekat # +itemGroup.name.axe=Kirveet # +itemGroup.name.pickaxe=Hakut # +itemGroup.name.shovel=Lapiot # +itemGroup.name.hoe=Kuokat # +itemGroup.name.arrow=Nuolet # +itemGroup.name.potion=Taikajuomat # +itemGroup.name.splashPotion=Roisketaikajuomat # +itemGroup.name.lingeringPotion=Viipyilevät taikajuomat # +itemGroup.name.bed=Sängyt # +itemGroup.name.chalkboard=Liitutaulut # +itemGroup.name.anvil=Alasimet # +itemGroup.name.chest=Arkut # +itemGroup.name.shulkerBox=Kuoripiilijälaatikot # +itemGroup.name.record=Musiikkilevyt # +itemGroup.name.skull=Hirviökallot # +itemGroup.name.boat=Veneet # +itemGroup.name.chestboat=Arkulliset veneet # +itemGroup.name.rail=Raiteet # +itemGroup.name.minecart=Kaivosvaunut # +itemGroup.name.pressurePlate=Painelaatat # +itemGroup.name.trapdoor=Lattialuukut # +itemGroup.name.enchantedBook=Lumotut kirjat # +itemGroup.name.banner=Liput # +itemGroup.name.firework=Ilotulitteet # +itemGroup.name.fireworkStars=Ilotulitepanokset # +itemGroup.name.coral=Korallikuutioita # +itemGroup.name.coral_decorations=Korallikoristeita # +itemGroup.name.buttons=Painikkeet # +itemGroup.name.sign=Kyltit # +itemGroup.name.wood=Puut # +itemGroup.name.banner_pattern=Lippukuviot # +itemGroup.name.netherWartBlock=Hornapahkoja # +itemGroup.name.candles=Kynttilät # +itemGroup.name.goatHorn=Vuohen sarvet # + +jigsaw.title.target_pool=Kohdejoukko: # +jigsaw.title.name=Nimi: # +jigsaw.title.target=Kohteen nimi: # +jigsaw.title.final_block=Muuttuu muotoon: # +jigsaw.title.joint_type=Yhteinen tyyppi: # +jigsaw.title.joint_type.aligned=Linjassa # +jigsaw.joint_type.aligned=Linjassa # +jigsaw.joint_type.rollable=Kierivä # +jigsaw.exit.done=Valmis # +jigsaw.exit.cancel=Peruuta # + +##EDU Joincode +joincode.entry_popup.icon_button=%1 liittymiskoodipainike # Example: Apple join code button # +joincode.entry_popup.icon_entry=%3 liittymiskoodin käyttö %1/%2 # Example: Apple join code entry 2 of 5 # +joincode.entry_popup.title=Anna liittymiskoodi # +joincode.connecting.title=Liity maailmaan # +joincode.connecting.lower_text=Etsitään maailmaa... # +joincode.error.title=Liittymisvirhe # +joincode.error.message.no_match=Antamasi koodi ei vastaa tällä hetkellä käytettävissä olevia maailmoja. # +joincode.error.message.no_response=Liittymiskoodipalveluun yhdistämisessä tapahtui virhe. Yritä uudelleen. # +joincode.error.message.not_available=Liittymiskoodeja ei ole saatavilla tällä hetkellä. Pyydä isännältäsi tämän IP-osoitetta, jotta voit liittyä peliin. # +joincode.error.message.service_error=Jokin meni pieleen. Yritä uudelleen. # +joincode.found.title=Liity maailmaan # +joincode.found.message=Onko tämä se maailma, johon yritit liittyä? # +joincode.found.host_name=Isäntä: %1 # +joincode.icon_text.null=Tyhjennä # +joincode.icon_text.1=Kirja ja Sulka # +joincode.icon_text.2=Ilmapallo # +joincode.icon_text.3=Raide # +joincode.icon_text.4=Alex # +joincode.icon_text.5=Keksi # +joincode.icon_text.6=Kala # +joincode.icon_text.7=Agent # +joincode.icon_text.8=Kakku # +joincode.icon_text.9=Puuhakku # +joincode.icon_text.10=Vesiämpäri # +joincode.icon_text.11=Steve # +joincode.icon_text.12=Omena # +joincode.icon_text.13=Porkkana # +joincode.icon_text.14=Panda # +joincode.icon_text.15=Kyltti # +joincode.icon_text.16=Taikajuoma # +joincode.icon_text.17=Kartta # +joincode.icon_text.18=Laama # +joincode.ip_entry.button_tts=Lisäasetukset # +joincode.ip_entry.address.tooltip=Pyydä isäntää pysäyttämään peli, jotta voit löytää IP-osoitteen. IP-osoite ja portin numero löytyvät pysäytysnäkymän moninpelivälilehdestä. # +joincode.ip_entry.port.tooltip=Pyydä isäntää pysäyttämään peli, jotta voit löytää portin numeron. IP-osoite ja portin numero löytyvät pysäytysnäkymän moninpelivälilehdestä. # +joincode.generate_new.button.text=Luo uusi liittymiskoodi # +joincode.generate_new.tooltip.text=Uuden koodin luominen ei keskeytä moninpeli-istuntoasi. # +joincode.button.share_link.text=Jaa linkki # +joincode.generating_new=Ladataan... # +joincode.tooltip.errortext=Liittymiskoodisi luomisessa tapahtui virhe. # +joincode.tooltip.account.error=Tilisi varmentamisessa tapahtui virhe. Käynnistä Minecraft Education uudelleen ja yritä uudelleen. # +joincode.tooltip.infotext=Anna liittymiskoodi luokkatoverillesi, jotta hän voi liittyä maailmaasi. # +joincode.button.stop_hosting.text=Lopeta isännöinti # +joincode.confirmation.stop_hosting.message=Jos lopetat maailman isännöinnin, kaikkien pelaajien moninpeli-istunto päättyy. Haluatko varmasti tehdä näin? # +joincode.button.start_hosting.text=Aloita isännöinti # +joincode.confirmation.start_hosting.message=Jos aloitat isännöinnin luomme sinulle koodin, jonka voit antaa muille pelaajille maailmaasi liittymistä varten. Haluatko aloittaa isännöinnin? # +joincode.service.unreachable=Löytöpalveluun ei saada yhteyttä # +joincode.button.generate_code.text=Luo uusi liittymiskoodi # +joincode.confirmation.generate_code.message=Uuden liittymiskoodin luominen ei keskeytä moninpeliäsi. Uuden koodin avulla voit kutsua lisää pelaajia. # +joincode.service.unavailable=Liittymiskoodeja ei ole saatavilla tällä hetkellä. Kokeile päivittämistä tai IP-osoitteesi käyttämistä. # + +##EDU Pause Menu +edu.pause.ipaddress=IP-OSOITE # +edu.pause.port=PORTTI # +edu.pause.nethernetLabel=YHTEYDEN TUNNUS # + +key.attack=Hyökkää/tuhoa # +key.back=Kävele takaperin # +key.categories.gameplay=Pelaaminen # +key.categories.inventory=Tavaraluettelo # +key.categories.misc=Sekalaiset # +key.categories.movement=Liikkuminen # +key.categories.multiplayer=Moninpeli # +key.categories.stream=Suoratoisto # +key.categories.ui=Peliliittymä # +key.codeBuilder=Koodinrakentaja # +key.chat=Chatti-painike # +key.command=Avaa komento # +key.copyCoordinates=Kopioi koordinaatit # +key.copyFacingCoordinates=Kopioi kohteen koordinaatit # +key.cycleItemLeft=Selaa esineitä vasemmalle # +key.cycleItemRight=Selaa esineitä oikealle # +key.scoreboard=Näytä pistetaulukko # +key.drop=Pudota esine # +key.forward=Kävele eteenpäin # +key.fullscreen=Vaihda koko näytön tilaan # +key.hotbar.1=Pikapalkkipaikka 1 # +key.hotbar.2=Pikapalkkipaikka 2 # +key.hotbar.3=Pikapalkkipaikka 3 # +key.hotbar.4=Pikapalkkipaikka 4 # +key.hotbar.5=Pikapalkkipaikka 5 # +key.hotbar.6=Pikapalkkipaikka 6 # +key.hotbar.7=Pikapalkkipaikka 7 # +key.hotbar.8=Pikapalkkipaikka 8 # +key.hotbar.9=Pikapalkkipaikka 9 # +key.cyclefixedinventory=Selaa määritettyä tavaraluetteloa # +key.immersivereader=Syventävä lukuohjelma # +key.interactwithtoast=Avaa ilmoitus # +key.mobeffectsandinteractwithtoast=Avaa ilmoitus/oliotehosteet # +key.script_toggle=Vaihda hiiren tilaa # +key.script_cancel=Peruuta nykyinen toiminto # +key.script_open_map=Avaa kartan käyttöliittymä # +key.script_open_chat=Avaa chat-käyttöliittymä # +key.script_open_inventory=Avaa tavaraluettelon käyttöliittymä # +key.script_open_mission=Avaa tehtävän käyttöliittymä # +key.inventory=Tavaraluettelo # +key.jump=Hyppää/lennä ylös # +key.left=Kävele vasemmalle # +key.lookCenter=Katso keskelle # +key.lookDown=Katso alas # +key.lookDownLeft=Katso alavasemmalle # +key.lookDownRight=Katso alaoikealle # +key.lookDownSlight=Katso silmäys alas # +key.lookDownSmooth=Katso sulavasti alas # +key.lookLeft=Katso vasemmalle # +key.lookLeftSmooth=Katso sulavasti vasemmalle # +key.lookRight=Katso oikealle # +key.lookRightSmooth=Katso sulavasti oikealle # +key.lookUp=Katso ylös # +key.lookUpLeft=Katso ylävasemmalle # +key.lookUpRight=Katso yläoikealle # +key.lookUpSlight=Katso silmäys ylös # +key.lookUpSmooth=Katso sulavasti ylös # +key.menuTabLeft=Vasen valikkovälilehti # +key.menuTabRight=Oikea valikkovälilehti # +key.mouseButton=Painike %1$s # +key.pickItem=Ota kuutio # +key.playerlist=Tee pelaajaluettelo # +key.right=Kävele oikealle # +key.screenshot=Ota näyttökuva # +key.smoothCamera=Valitse elokuvamainen kamera # +key.sneak=Hiivi/lennä alas # +key.spectatorOutlines=Korosta pelaajat (katsojat) # +key.sprint=Juokse # +key.streamCommercial=Näytä suoratoistomainokset # +key.streamPauseUnpause=Pysäytä suoratoisto / jatka suoratoistoa # +key.streamStartStop=Aloita/lopeta suoratoisto # +key.streamToggleMic=Paina valitaksesi puhe/äänetön # +key.togglePerspective=Valitse perspektiivi # +key.toggleControlTips=Ohjausvinkit # +key.inGameMenu=Pelinsisäinen valikko # +key.use=Käytä esinettä/aseta kuutio # +key.flyDownSlow=Lennä hitaasti alas # +key.flyUpSlow=Lennä hitaasti ylös # +key.mobEffects=Hirviövaikutukset # +key.moveBack=Liiku taaksepäin # +key.moveForward=Liiku eteenpäin # +key.moveLeft=Liiku vasemmalle # +key.moveRight=Liiku oikealle # +key.pause=Pysäytä # +key.toggleLivingroom=Valitse immersiotila # + +keyboard.keyName.backspace=TAKAISIN # +keyboard.keyName.tab=SARKAIN # +keyboard.keyName.return=RETURN # +keyboard.keyName.pause=PYSÄYTYS # +keyboard.keyName.lshift=VAIHTO # +keyboard.keyName.control=CONTROL # +keyboard.keyName.alt=VAIHTOEHTOINEN # +keyboard.keyName.capsLock=SUURET KIRJAIMET # +keyboard.keyName.escape=ESCAPE # +keyboard.keyName.space=VÄLILYÖNTI # +keyboard.keyName.pgDown=SIVU ALAS # +keyboard.keyName.pgUp=SIVU YLÖS # +keyboard.keyName.end=END # +keyboard.keyName.home=HOME # +keyboard.keyName.left=VASEN # +keyboard.keyName.up=YLÖS # +keyboard.keyName.right=OIKEA # +keyboard.keyName.down=ALAS # +keyboard.keyName.insert=INSERT # +keyboard.keyName.delete=DELETE # +keyboard.keyName.0=0 # +keyboard.keyName.1=1 # +keyboard.keyName.2=2 # +keyboard.keyName.3=3 # +keyboard.keyName.4=4 # +keyboard.keyName.5=5 # +keyboard.keyName.6=6 # +keyboard.keyName.7=7 # +keyboard.keyName.8=8 # +keyboard.keyName.9=9 # +keyboard.keyName.a=A # +keyboard.keyName.b=B # +keyboard.keyName.c=C # +keyboard.keyName.d=D # +keyboard.keyName.e=E # +keyboard.keyName.f=F # +keyboard.keyName.g=G # +keyboard.keyName.h=H # +keyboard.keyName.i=I # +keyboard.keyName.j=J # +keyboard.keyName.k=K # +keyboard.keyName.l=L # +keyboard.keyName.m=M # +keyboard.keyName.n=N # +keyboard.keyName.o=O # +keyboard.keyName.p=P # +keyboard.keyName.q=Q # +keyboard.keyName.r=R # +keyboard.keyName.s=S # +keyboard.keyName.t=T # +keyboard.keyName.u=U # +keyboard.keyName.v=V # +keyboard.keyName.w=W # +keyboard.keyName.x=X # +keyboard.keyName.y=Y # +keyboard.keyName.z=Z # +keyboard.keyName.f1=F1 # +keyboard.keyName.f2=F2 # +keyboard.keyName.f3=F3 # +keyboard.keyName.f4=F4 # +keyboard.keyName.f5=F5 # +keyboard.keyName.f6=F6 # +keyboard.keyName.f7=F7 # +keyboard.keyName.f8=F8 # +keyboard.keyName.f9=F9 # +keyboard.keyName.f10=F10 # +keyboard.keyName.f11=F11 # +keyboard.keyName.f12=F12 # +keyboard.keyName.f13=F13 # +keyboard.keyName.numpad0=NRONÄPP.0 # +keyboard.keyName.numpad1=NRONÄPP.1 # +keyboard.keyName.numpad2=NRONÄPP.2 # +keyboard.keyName.numpad3=NRONÄPP.3 # +keyboard.keyName.numpad4=NRONÄPP.4 # +keyboard.keyName.numpad5=NRONÄPP.5 # +keyboard.keyName.numpad6=NRONÄPP.6 # +keyboard.keyName.numpad7=NRONÄPP.7 # +keyboard.keyName.numpad8=NRONÄPP.8 # +keyboard.keyName.numpad9=NRONÄPP.9 # +keyboard.keyName.scroll=VIERITYS # +keyboard.keyName.equals=ON YHTÄ KUIN # +keyboard.keyName.add=LISÄÄ # +keyboard.keyName.minus=MIINUS # +keyboard.keyName.subtract=VÄHENNÄ # +keyboard.keyName.multiply=KERRO # +keyboard.keyName.divide=JAA # +keyboard.keyName.decimal=DESIMAALI # +keyboard.keyName.grave=GRAVE # +keyboard.keyName.numLock=NUMLOCK # +keyboard.keyName.slash=VINOVIIVA # +keyboard.keyName.semicolon=PUOLIPISTE # +keyboard.keyName.apostrophe=HEITTOMERKKI # +keyboard.keyName.comma=PILKKU # +keyboard.keyName.period=PISTE # +keyboard.keyName.backslash=KENOVIIVA # +keyboard.keyName.lbracket=VSULJE # +keyboard.keyName.rbracket=OSULJE # + +keyboard.keyName.backspace.short=TAKAISIN # +keyboard.keyName.tab.short=SARKAIN # +keyboard.keyName.return.short=RETURN # +keyboard.keyName.pause.short=PYSÄYTYS # +keyboard.keyName.lshift.short=VAIHTO # +keyboard.keyName.control.short=CTRL # +keyboard.keyName.alt.short=ALT # +keyboard.keyName.capsLock.short=ISOT KIRJAIMET # +keyboard.keyName.escape.short=ESC # +keyboard.keyName.space.short=VÄLILYÖNTI # +keyboard.keyName.pgDown.short=PgDn # +keyboard.keyName.pgUp.short=PgUp # +keyboard.keyName.end.short=END # +keyboard.keyName.home.short=HOME # +keyboard.keyName.left.short=VASEN # +keyboard.keyName.up.short=YLÖS # +keyboard.keyName.right.short=OIKEA # +keyboard.keyName.down.short=ALAS # +keyboard.keyName.insert.short=INS # +keyboard.keyName.delete.short=DEL # +keyboard.keyName.numpad0.short=N0 # +keyboard.keyName.numpad1.short=N1 # +keyboard.keyName.numpad2.short=N2 # +keyboard.keyName.numpad3.short=N3 # +keyboard.keyName.numpad4.short=N4 # +keyboard.keyName.numpad5.short=N5 # +keyboard.keyName.numpad6.short=N6 # +keyboard.keyName.numpad7.short=N7 # +keyboard.keyName.numpad8.short=N8 # +keyboard.keyName.numpad9.short=N9 # +keyboard.keyName.scroll.short=VIERITYS # +keyboard.keyName.equals.short== # +keyboard.keyName.add.short=N+ # +keyboard.keyName.minus.short=- # +keyboard.keyName.subtract.short=N- # +keyboard.keyName.multiply.short=N* # +keyboard.keyName.divide.short=N/ # +keyboard.keyName.decimal.short=N. # +keyboard.keyName.grave.short=` # +keyboard.keyName.numLock.short=NUMLOCK # +keyboard.keyName.slash.short=/ # +keyboard.keyName.semicolon.short=; # +keyboard.keyName.apostrophe.short=' # +keyboard.keyName.comma.short=, # +keyboard.keyName.period.short=. # +keyboard.keyName.backslash.short=\ # +keyboard.keyName.lbracket.short=[ # +keyboard.keyName.rbracket.short=] # + +keyboard.onScreen.lineNumber=Rivi %s # + +lanServer.otherPlayers=Muiden pelaajien asetukset # +lanServer.scanning=Etsitään pelejä lähiverkossasi # +lanServer.start=Aloita LAN-maailma # +lanServer.title=LAN-maailma # +lanServer.restart=Palvelin on käynnistynyt uudelleen! # + +licensed_content.goBack=Edellinen # +licensed_content.viewLicensedContent=Tarkastele lisensoitua sisältöä osoitteessa https://minecraft.net/licensed-content/ millä tahansa verkkoselaimella. # + +livingroom.hint.tap_touchpad_for_immersive=Valitse immersiotila napauttamalla kosketuslevyä # +livingroom.hint.tap_view_for_immersive=Valitse immersiotila painamalla painiketta F5 # +livingroom.hint.tap_view_for_immersive_gamepad=Valitse immersiotila painamalla suuntaohjainta ylöspäin # +livingroom.hint.tap_view_for_immersive_oculustouch=Valitse immersiotila painamalla Y-näppäintä # +livingroom.hint.tap_view_for_immersive_windowsmr=Valitse immersiotila napsauttamalla oikeanpuoleista valikkoa # + +map.toolTip.displayMarkers=Näytön merkitsimet # +map.toolTip.scaling=Skaalaus tasolla 1:%s # +map.toolTip.level=Taso %s/%s # +map.toolTip.unkown=Tuntematon kartta # +map.toolTip.locked=Lukittu # +map.position.agent=Agentin sijainti: %s, %s, %s # +map.position=Asema: %s, %s, %s # + +mcoServer.title=Minecraft-onlinemaailma # + +menu.achievements=Saavutukset # +menu.convertingLevel=Laajeneva maailma # +menu.copyright=©Mojang AB # +menu.disconnect=Katkaise yhteys # +menu.educatorResources=Kouluttajaresurssit # +menu.editions=Editions # +menu.beta=Beta!!! # +menu.game=Pelivalikko # +menu.generatingLevel=Luodaan maailmaa # +menu.generatingTerrain=Kootaan maastoa # +menu.howToPlay=Peliohjeet # +menu.howToPlay.caps=PELIOHJEET # +menu.host=Isäntä # +menu.howToPlay.generalMessage=Minecraft-tietosanakirja uusille ja kokeneille pelaajille. # +menu.howToPlay.access=Avaa peliohjeet painamalla :_gamepad_face_button_down:! # +menu.howToPlay.access.noicon=Avaa peliohjeet painamalla [A]! # +menu.loadingLevel=Ladataan maailmaa # +menu.multiplayer=Moninpeli # +menu.online=Minecraft Realms # +menu.options=Asetukset # +menu.settings=Asetukset # +menu.settings.caps=ASETUKSET # +menu.classroom_settings.caps=LUOKKAHUONEASETUKSET # +menu.serverStore=%s kauppa # +menu.serverGenericName=Palvelin # +menu.play=Pelaa # +menu.playdemo=Pelaa demomaailmaa # +menu.playOnRealms=Pelaa Realmissa # +menu.quickplay=Pikapeli # +menu.quit=Tallenna ja lopeta # +menu.quit.edu=Tallenna ja poistu # +menu.quiz=Tee tietovisa # +menu.resetdemo=Alusta demomaailma # +menu.resourcepacks=Resurssipaketit # +menu.globalpacks=Yleiset resurssit # +menu.storageManagement=Tallennustila # +menu.behaviors=Käyttäytymispaketit # +menu.worldtemplates=Maailmamallit # +menu.respawning=Palataan peliin # +menu.returnToGame=Jatka peliä # +menu.returnToMenu=Tallenna ja palaa aloitusnäyttöön # +menu.shareToLan=Avaa lähiverkossa # +menu.simulating=Simuloidaan hetki maailmaa # +menu.singleplayer=Yksinpeli # +menu.store=Kauppa # +menu.skins=Olemukset # +menu.start=Aloita # +menu.switchingLevel=Vaihdetaan maailmoja # +menu.makingBackup=Luodaan varmuuskopiota... # +menu.saving=Tallennetaan… # +menu.editorMode=Editoritila # +menu.editor.play=Jatka # +menu.character_cast.select_title=Valitse aloitushahmosi # +menu.character_cast.preview_title=Tapaa hahmot! # + +merchant.deprecated=Avaa vaihtamalla jotakin muuta! # + + +mount.onboard=Poistu kyydistä painamalla %1$s # + +multiplayer.connect=Yhdistä # +multiplayer.downloadingStats=Ladataan tilastoja ja saavutuksia... # +multiplayer.downloadingTerrain=Ladataan maastoa # +multiplayer.info1=Minecraft-moninpeli ei ole vielä valmis, mutta # +multiplayer.info2=aikaista ja virheentäyteistä testausta suoritetaan jo. # +multiplayer.ipinfo=Anna palvelimen IP-osoite yhdistämistä varten: # +multiplayer.packErrors=Vähintään yhtä resurssi- tai käyttäytymispakettiasi ei voitu ladata. # +multiplayer.packErrors.realms=Vähintään yhtä resurssi- tai käyttäytymispakettiasi ei voitu ladata. Saat lisätietoja virheestä yrittämällä ladata tämän maailman Realmisi asetuksista. # +multiplayer.player.inventory.recovered=Tavaraluettelo palautettu ja asetettu arkkuihin lähellesi. # +multiplayer.player.inventory.failed=Tavaraluettelo saatiin säilytettyä. Etsi turvallinen paikka, niin asetamme arkun lähellesi, kun liityt maailmaan seuraavan kerran. # +multiplayer.player.joined=%s liittyi peliin # +multiplayer.player.joined.renamed=%s (tunnettiin ennen nimellä %s) liittyi peliin # +multiplayer.player.joined.realms=%s liittyi Realmiin # +multiplayer.player.joined.realms.renamed=%s (tunnettiin ennen nimellä %s) liittyi Realmiin # +multiplayer.player.left=%s poistui pelistä # +multiplayer.player.left.realms=%s poistui Realmista # +multiplayer.player.changeToPersona=%s on muokannut hahmon ulkonäköä. # +multiplayer.player.changeToSkin=%s vaihtoi olemuksensa. # +multiplayer.stopSleeping=Nouse sängystä # +multiplayer.playersSleeping=%s/%s pelaajista nukkumassa # +multiplayer.texturePrompt.line1=Tämä palvelin suosittelee mukautetun resurssipaketin käyttämistä. # +multiplayer.texturePrompt.line2=Haluatko ladata ja asentaa sen automaagisesti? # +multiplayer.title=Pelaa moninpeliä # +multiplayer.inBedOpenChat=Avaa chat # +multiplayer.joincode.refreshed=Pelin liittymiskoodi on päivitetty. # + +notification.lock.noCraft=Tämä esine on lukittu, eikä sillä voi nikkaroida # +notification.lock.noDrop=Tämä esine on lukittu, eikä sitä voi pudottaa # +notification.lock.noRemove=Tämä esine on lukittu, eikä sitä voi poistaa tavaraluettelosta # + +npcscreen.action.buttonmode=Painiketila # +npcscreen.action.onEnter=Sisään tultaessa # +npcscreen.action.onExit=Poistuttaessa # +npcscreen.action.buttonname=Painikkeen nimi # +npcscreen.action.command.placeholder=Kirjoita komento tähän... # +npcscreen.action.command.title=Komento # +npcscreen.action.url.placeholder=Kirjoita URL tähän... # +npcscreen.action.url.title=URL # +npcscreen.action.url.warning.invalidUri=Vain http- ja https-alkuiset URL-osoitteet ovat tuettuja. # +npcscreen.action.url.warning.emptyUri=Jos URL-osoitetta ei lisätä, tämä painike avaa uuden selainikkunan. # +npcscreen.addcommand=Lisää komento # +npcscreen.addtext=Kirjoita dialogi tähän... # +npcscreen.addurl=Lisää URL # +npcscreen.advancedsettings=Edistyneet asetukset # +npcscreen.advancedtitle=Edistyneet NPC-asetukset # +npcscreen.appearance=Ulkonäkö # +npcscreen.basictitle=Ei-pelaajahahmo (NPC) # +npcscreen.dialog=Dialogi # +npcscreen.editdialog=Muokkaa dialogia # +npcscreen.help.command.a=Napsauttamalla tätä painiketta voit lisätä komennon NPC-keskusteluikkunaan. # +npcscreen.help.command.b=Useampi komento voidaan lisätä kerralla. # +npcscreen.help.url.a=Napsauttamalla tätä painiketta voit lisätä hyperlinkin NPC-keskusteluikkunaan. # +npcscreen.help.url.b=Linkki avautuu pelaajan oletusselaimessa. # +npcscreen.learnmore=Lue lisää # +npcscreen.name=Nimi # +npcscreen.npc=NPC # +npcscreen.requiresop=Operaattori vaadittu # + +npcUri.launch.success=NPC-linkki avattu. # +npcUri.launch.failure=NPC-linkin avaaminen epäonnistui. Tämä ei näytä tuetulta URL-osoitteelta. # + +offer.category.skinpack=Olemuspaketit # +offer.category.resourcepack=Tekstuuripaketit # +offer.category.mashup=Yhdistelmäpaketit # +offer.category.worldtemplate=Maailmat # +offer.category.editorschoice=Toimittajan valinta # +offer.category.allByCreator=Kaikki, joiden tekijänä on %s # + +offer.navigationTab.skins=Olemukset # +offer.navigationTab.textures=Tekstuurit # +offer.navigationTab.worlds=Maailmat # +offer.navigationTab.mashups=Yhdistelmät # + +options.adjustBrightness=Säädä kirkkautta, kunnes näet vain kahden creeperin kasvot. # +options.brightness.notVisible=Ei nähtävissä # +options.brightness.barelyVisible=Hädin tuskin nähtävissä # +options.brightness.easilyVisible=Helposti nähtävissä # + +options.adUseSingleSignOn=Ota kertakirjautuminen käyttöön # +options.adEduRememberMe=Muista minut # +options.advancedButton=Tarkemmat videoasetukset... # +options.showAdvancedVideoSettings=Näytä tarkemmat videoasetukset # +options.advancedOpengl=Tarkempi OpenGL # +options.advancedVideoTitle=Tarkemmat videoasetukset # +options.anaglyph=3D-anaglyfi # +options.termsAndConditions=Käyttöehdot # +options.attribution=Käytettävät teknologiat # +options.3DRendering=3D-renderointi # +options.animatetextures=Animoitu vesi # +options.ao=Pehmeä valaistus # +options.ao.max=Yläraja # +options.ao.min=Alaraja # +options.ao.off=Pois # +options.autojump=Automaattinen hyppääminen # +options.sprintOnMovement=Automaattinen juoksu # +options.clearhotbar=Tyhjennä pikapalkki # +options.blockAlternatives=Vaihtoehtoiset kuutiot # +options.buildid.format=Koontiversio: %1$s # +options.protocolversion.format=Protokollaversio: %1%s # +options.worldconversion.version=Maailmamuunnin: %s # +options.builddate.format=Luontipäivä: %s # +options.buttonSize=Painikkeiden koko # +options.alwaysHighlightHoveringBoxInCrosshair=Korostus aina päällä # +options.useSpecificTouchControlNames=Käytä tiettyjä kosketusohjauksen nimiä # +options.controlMode.title=Ohjaustila # +options.controlMode.selected=Valittu: # +options.controlMode.selectControlMode=Valitse ohjaustila # +options.showTouchControlSelectionScreen=Näytä kosketusohjauksen valintaruutu # +options.showActionButton=Näytä toimintopainikkeet # +options.resizableUI=Käyttöliittymän kokoa voi muuttaa # +options.enableNewTouchControlSchemes=Ota käyttöön uudet kosketusohjausjärjestelmät # +options.resetOnStart=Nollaa aloittaessa # +options.category.addons=Lisäosat # +options.category.audio=Äänet # +options.category.classroom_settings=Luokkahuone # +options.category.game=Peli # +options.category.graphics=Grafiikka # +options.category.input=Ohjauskomennot # +options.category.server=Palvelin # +options.change=Muuta # +options.changeGamertag=Vaihda tunnus # +options.chat.color=Värit # +options.chat.height.focused=Korkeus kirjoitettaessa # +options.chat.height.unfocused=Korkeus kun ei kirjoiteta # +options.chat.links=Verkkolinkit # +options.chat.links.prompt=Kysy linkeistä # +options.chat.opacity=Läpikuultavuus # +options.chat.scale=Mittakaava # +options.chat.title=Chat-asetukset... # +options.chat.visibility=Chat # +options.chat.visibility.full=Näytetään # +options.chat.visibility.hidden=Piilotettu # +options.chat.visibility.system=Vain komennot # +options.chat.width=Leveys # +options.codeBuilder=Koodinrakentaja # +options.content_log_file=Ota sisältölokitiedosto käyttöön # +options.content_log_gui=Ota sisältölokin GUI käyttöön # +options.controller=Ohjain # +options.controllerLayout=Ohjaimen asettelu # +options.controllerSettings=Ohjaimen asetukset # +options.controls=Ohjauskomennot... # +options.control_alt_keybinds_section=Seuraavia näppäimiä käytetään yhdessä 'CTRL + ALT' -näppäinten kanssa # +options.credits=Tekijät # +options.crouch=Hiivi # +options.customizeTitle=Mukauta maailman asetuksia # +options.destroyvibration=Tärinä kuutioita tuhotessa # +options.splitvibration=Tärinä esineitä jakaessa # +options.debug=Vianetsintä # +options.flighting_debug=Flightingin vianetsintä # +options.debugTitle=Kehittäjän asetukset # +options.delete_account.button=Poista Microsoft-tili # +options.delete_account.confirm.title=Haluatko poistaa Microsoft-tilin? # +options.delete_account.confirm.warning=VAROITUS: Tilin poistettuasi et voi enää tallentaa edistymistä tai ostoksia, jotka on tehty laitteellasi.%s # +options.delete_account.confirm.warning.2=Microsoft-tilisi poistaminen tästä pelistä vaikuttaa kaikkiin Minecraft-peleihin, joissa on käytetty tätä Microsoft-tiliä. # +options.delete_account.confirm.checkbox1=Et voi enää käyttää pelin sisäisen kaupan sisältöä, kun pelaat muilla alustoilla. # +options.delete_account.confirm.checkbox2=Et voi enää pelata verkossa ystäviesi kanssa. # +options.delete_account.confirm.checkbox3=Et voi enää käyttää Realmsia, mukaan lukien tällä hetkellä aktiivisia Realms-tilauksia. # +options.delete_account.confirm.checkbox4=Ymmärrät yllä annetut tiedot ja haluat jatkaa tilin poistamista. # +options.delete_account.confirm.button=Poista # +options.dev_game_tip=Pelivinkit # +options.dev_ad_show_debug_panel=Näytä EDU-kirjautumisen vianmäärityspaneeli # +options.dev_ad_token_refresh_threshold=Kynnyssekunnit EDU:n kirjautumispoletin päivittymiseen # +options.dev_ad_edu_max_token_refresh=EDU Max -polettien päivitys (minuuttia) # +options.dev_side_by_side_comparison_rate=Rinnakkaisvertailutahti # +options.dev_playfab_token_refresh_threshold=Playfab-tunnisteen päivityskynnys minuutteina # +options.dev_assertions_debug_break=Väitekatko virheiden tarkastusohjelmassa # +options.dev_assertions_show_dialog=Väitteet näyttävät modaalisen dialogin # +options.dev_force_trial_mode=Pakota kokeilutila käyttöön # +options.dev_eduDemo=Edu-demo (vaatii uudelleenkirjautumisen) # +options.remote_imgui_toggle=Etä-Imgui käytössä # +options.dev_enableDebugUI=Ota käyttöliittymän vianetsintä käyttöön # +options.dev_createRealmWithoutPurchase=Luo Realm ilman ostoa # +options.dev_flushOrphanedRealmsPurchases=Tasaa yksittäiset Realms-ostot # +options.dev_enableMixerInteractive=Ota Mixerin interaktiiviset komennot käyttöön # +options.dev_storeOfferQueryRequiresXbl=Vaadi XBL kaupan tarjouksia varten ###disable_3rd_party_console_resource_pack_check +options.dev_renderBoundingBox=Renderoi rajaava suorakaide # +options.dev_renderPaths=Renderoi polut # +options.dev_renderGoalState=Renderoi tavoitetila # +options.dev_renderMobInfoState=Hahmonna olion tietotila # +options.dev_resetClientId=Palauta asiakasohjelman tunnus # +options.dev_showChunkMap=Näytä lohkokartta # +options.dev_chunkMapMode=Lohkokarttanäkymätila # +options.dev_chunk_map_mode_off=Pois # +options.dev_chunk_map_mode_client=Asiakas # +options.dev_chunk_map_mode_client_main_chunksource=Asiakas (MainChunkSource) # +options.dev_chunk_map_mode_server_chunk_state=Palvelin # +options.dev_chunk_map_mode_server_chunk_debug_display_state=Palvelin (DB-tila) # +options.dev_disableRenderTerrain=Poista maaston piirtäminen käytöstä # +options.dev_disableRenderEntities=Poista entiteettien piirtäminen käytöstä # +options.dev_disableRenderBlockEntities=Poista kuutioentiteettien piirtäminen käytöstä # +options.dev_disableRenderParticles=Poista hiukkasten piirtäminen käytöstä # +options.dev_disableRenderSky=Poista taivaan piirtäminen käytöstä # +options.dev_disableRenderWeather=Poista sään piirtäminen käytöstä # +options.dev_disableRenderHud=Poista heijastusnäytön piirtäminen käytöstä # +options.dev_disableRenderItemInHand=Poista kädessä olevien esineiden piirtäminen käytöstä # +options.dev_disableRenderMainMenuCubeMap=Poista päävalikon kuutiokartoitus käytöstä # +options.dev_disableRenderMainMenuPaperdollAnimation=Poista päävalikon paperinukkeanimaatio käytöstä # +options.dev_serverInstanceThread=Palvelininstanssisäie # +options.dev_newCuller=Käytä uutta karsijaa # +options.dev_showBuildInfo=Näytä versiotiedot # +options.dev_showDevConsoleButton=Näytä kehityskonsolin painike # +options.dev_realmsPermissionsEnabledButton=Näytä Realms-luvat # +options.dev_enableProfiler=Ota profiloija käyttöön # +options.dev_newParticleSystem=Ota uusi partikkelijärjestelmä käyttöön # +options.dev_enableDebugHudOverlay=Salli heijastusnäytön vianetsintä # +options.dev_enableDebugHudOverlay.off=Pois # +options.dev_enableDebugHudOverlay.basic=Perusasetus # +options.dev_enableDebugHudOverlay.imgui=ImGui # +options.dev_enableDebugHudOverlay.renderchunks=Hahmonna lohkot # +options.dev_enableDebugHudOverlay.workerthreads=Työläissäikeet # +options.dev_enableDebugHudOverlay.debugtextures=Suorita tekstuurien vianetsintä # +options.dev_enableDebugHudOverlay.profiler=Profiloija # +options.dev_enableDebugHudOverlay.imagememory=Kuvamuisti # +options.dev_enableDebugHudOverlay.texturememory=Tekstuurimuisti # +options.dev_enableDebugHudOverlay.perimagememory=Kuvakohtainen muisti # +options.dev_enableDebugHudOverlay.buffermemory=Puskurimuisti # +options.dev_enableDebugHudOverlay.camera=Kamera # +options.dev_enableDebugHudOverlay.audio=Äänet # +options.dev_enableDebugHudOverlay.client_network=Asiakasverkko # +options.dev_enableDebugHudOverlay.server_network=Palvelinverkko # +options.dev_enableDebugHudOverlay.spatial_packet_optimizations=Paikkatietopakettien optimoinnit # +options.dev_enableDebugHudOverlay.lock_contention=Lukitse kilpavaraus # +options.dev_enableDebugHudOverlay.hbui=Peli-ilme # This is a proper name, do not translate # +options.dev_transport_layer=Kuljetuskerrostyyppi # +options.dev_controltower_override_transport_layer=Ohita MUTS-kuljetuskerros paikallisesti # +options.dev_transport_layer.raknet=RakNet # +options.dev_transport_layer.nethernet_mpsd=NetherNet (MPSD) # +options.dev_transport_layer.nethernet_websockets=NetherNet (WebSocket-yhteys) # +options.dev_multithreadedRendering=Salli monisäikeinen hahmontaminen # +options.dev_file_watcher=Ota File Watcher käyttöön # +options.dev_enable_texture_hot_reloader=Ota tekstuurien pikauudelleenlataus käyttöön # +options.dev_achievementsAlwaysEnabled=Saavutukset ovat aina käytössä # +options.dev_useLocalServer=Käytä paikallista palvelinta # +options.dev_useIPv6Only=Käytä vain protokollaa IPv6 # +options.dev_attachPosRenderLevel=Renderoi kiinnityspaikat # +options.dev_render_attach_pos.none=Pois # +options.dev_render_attach_pos.head_pos=Pään paikka # +options.dev_render_attach_pos.eyes_pos=Silmien paikka # +options.dev_render_attach_pos.breath_pos=Hengityspaikka # +options.dev_render_attach_pos.body_pos=Kehon paikka # +options.dev_render_attach_pos.feet_pos=Jalkojen paikka # +options.dev_render_attach_pos.all=Kaikki # +options.dev_disable_client_blob_cache=Poista asiakkaan blob-välimuisti käytöstä # +options.dev_force_client_blob_cache=Pakota asiakkaan blob-välimuisti käyttöön paikallisissa peleissä # +options.dev_connectionQuality=Yhteyden laatu # +options.dev_connection_quality.no_limit=Rajoittamaton # +options.dev_connection_quality.phone_4g=4G # +options.dev_connection_quality.phone_3g=3G # +options.dev_connection_quality.slow=Hidas # +options.dev_connection_quality.very_slow=Erittäin hidas # +options.dev_use_fps_independent_turning=Käytä FPS-riippumatonta kääntymistä # +options.dev_use_fast_chunk_culling=Käytä nopeaa lohkojen karsintaa # +options.dev_displayMarketplaceDocumentId=Näytä kaupan asiakirjan tunnus # +options.dev_addCoins=Lisää %s kolikkoa # +options.discoveryEnvironment=Discovery-ympäristö (vaatii uudelleenkäynnistyksen) # +options.discoveryEnvironment.production=Tuotanto # +options.discoveryEnvironment.staging=Lavastus # +options.discoveryEnvironment.local=Paikallinen # +options.discoveryEnvironment.dev=Dev [epävakaa] # +options.dev_realmsEnvironment=Realms-ympäristö # +options.dev_realms_environment.production=Tuotanto # +options.dev_realms_environment.staging=Lavastaminen # +options.dev_realms_environment.local=Paikallinen # +options.dev_realms_environment.dev=Kehittäjä # +options.dev_realmsSku=Realmsin SKU # +options.dev_realms_sku.production=Tuotanto # +options.dev_realms_sku.fiveday=Viisi päivää # +options.dev_realms_sku.default=Oletus # +options.dev_realmsEndpoint=Realms-päätepiste # +options.dev_realmsEndpointPayment=Realms-päätepistemaksu # +options.dev_realmsRelyingParty=Realmsin luottava osapuoli # +options.dev_realmsRelyingPartyPayment=Realmsin luottavan puolen maksu # +options.dev_realms_stories=Ota Realms-tarinat käyttöön (edellyttää uudelleenkäynnistystä) # +options.dev_overrideXboxEnvironmentWindows=Ohita Xbox Sandbox (Windowsissa hallittu käyttöjärjestelmä) # +options.dev_overrideXboxEnvironment=Ohita Xbox Sandbox (edellyttää uudelleenkäynnistystä) # +options.dev_xboxEnvironment=Xbox Sandbox -ympäristö (edellyttää uudelleenkäynnistystä) # +options.dev_xbox_environment.retail=Vähittäiskauppa # +options.dev_xbox_environment.dev=Kehittäjä # +options.dev_xbox_environment.dev_achievement=Kehittäjäsaavutus # +options.dev_experimentalTreatment=Ohita kokeelliset käsittelyt # +options.dev_sandboxRetail=Xforge Sandbox: vähittäiskauppaan # +options.dev_sandboxDev=Xforge Sandbox: kehittäjille # +options.dev_sandboxDevAchievement=Xforge Sandbox: kehittäjäsaavutus # +options.dev_displayTreatmentsPanel=Näytä käsittelyt # +options.dev_currentTreatmentsTitle=Nykyiset käsittelyt # +options.dev_unusedTreatmentsTitle=Käyttämättömät hoidot # +options.dev_addTreatmentId=Lisää käsittelytunnus # +options.dev_addLabel=Lisää # +options.dev_applyTreatments=Käytä hoitoja # +options.dev_resetToDefault=Palauta oletus # +options.dev_clearFlights=Poista # +options.dev_experimentalProgressions=Ohita sarjat # +options.dev_displayProgressionsPanel=Näytä sarjat # +options.dev_addProgressionId=Lisää sarjatunnus # +options.dev_reset_day_one_experience=Palauta ensimmäisen päivän kokemus # +options.dev_useZippedInPackagePacks=Käytä Zip-paketoituja paketteja # +options.dev_importPacksAsZip=Tuo paketteja Zip-muodossa # +options.dev_folders_portSettingsFolder=Vie asetuskansio # +options.dev_useOverrideDate=Käytä ohituspäivämäärää # +options.dev_displayOverrideDatetime=Näytä päivämäärä # +options.dev_loadOverrideDate=Lataa ohituspäivämäärä käynnistyksen yhteydessä # +options.dev.timeZoneType=Ohituseditorin aikavyöhyketyyppi # +options.dev.timeZoneType.local=Muokkaa paikallisessa ajassa # +options.dev.timeZoneType.utc=Muokkaa UTC-ajassa # +options.dev_overrideDateYear=Vuosi # +options.dev_overrideDateMonth=Kuukausi # +options.dev_overrideDateDay=Päivä # +options.dev_overrideDateHour=Tunti # +options.dev_overrideDateMinute=Minuutti # +options.dev_overrideDayLength=Ohituspäivän pituus minuutteina (vähintään 1) # +options.dev_overrideTimeScale=Säädä ajan kulumisen nopeutta (vähintään: 1, oletus: 1) # +options.dev_updateOverrideDate=Päivitä ohituspäivämäärä # +options.dev_overrideVersionMajor=Suuri # +options.dev_overrideVersionMinor=Pieni # +options.dev_overrideVersionPatch=Korjaus # +options.dev_updateVersionOverride=Päivitä ohjelmaversion ohitus # +options.dev_resetOverrideDate=Palauta ohituspäivämäärä # +options.dev_clearStoreCache=Tyhjennä kaupan välimuisti # +options.dev_clearLibraryCache=Tyhjennä kirjaston välimuisti # +options.dev_clearAllCache=Tyhjennä koko välimuisti # +options.dev_connection_quality=Verkon kunnostus (simuloi huonoja yhteyksiä) # +options.dev_connection_off=Pois – Muistinsisäinen yhteys käytettävissä paikallista pelaamista varten # +options.dev_connection_nolimit=Täysi verkkopino käytettävissä – ei rajoituksia # +options.dev_connection_4g=4G – 15 Mbit/s, viive 100 ms, pakettihävikki 1 % # +options.dev_connection_3g=4G – 1,5 Mbit/s, viive 200 ms, pakettihävikki 2 % # +options.dev_connection_slow=Hidas – 400 kbit/s, viive 300 ms, pakettihävikki 3 % # +options.dev_connection_veryslow=Erittäin hidas – 200 kbit/s, viive 400 ms, pakettihävikki 4 % # +options.dev_deleteAllPersonas=Poista kaikki persoonat # +options.dev_deleteLegacyPersona=Poista vanha persoonapaikka # +options.dev_identity_environment=Uusi identiteetti ja verkkoinfrastruktuuriympäristö (vaatii uudelleenkäynnistyksen) # +options.dev_identity_environment.dev=Liiketoiminnan kehittäminen # +options.dev_identity_environment.test=Testi # +options.dev_identity_environment.prod=Tuotanto # +options.dev_education_services_environment=Koulutuspalvelujen (MUTS) ympäristö (vaatii uudelleenkäynnistyksen) # +options.dev_education_environment.dev=Kehitys # +options.dev_education_environment.staging=Lavastus # +options.dev_education_environment.preprod=Esituotanto # +options.dev_education_environment.prod=Tuotanto # +options.dev_education_environment.local=Paikallinen # +options.dev_azure_notebooks_environment=Azure Notebooks (AZNB) -ympäristö (vaatii editorin uudelleenkäynnistyksen) # +options.dev_azure_notebooks_environment.prod=Tuotanto # +options.dev_azure_notebooks_environment.staging=Lavastus # +options.dev.windowsStore=Valitse Windows Store (vaatii uudelleenkäynnistyksen) # +options.dev.windowsStore.auto=Automaattinen # +options.dev.windowsStore.v6=Vanha Windows Store – V6 # +options.dev.windowsStore.v8=OneStore – V8 # +options.dev.stores=Tällä hetkellä käytössä olevat Storet: # +options.dev_sunset_overrides=Ota käyttöön käytöstä poistamisen ohitukset # +options.dev_sunset_status=Katso laite täysin käytöstä poistetuksi # +options.dev_sunsetting_tier=Palvelun lopetusvaihe # +options.dev_sunsetting_tier.one=Vaihe 1 – Alku # +options.dev_sunsetting_tier.two=Vaihe 2 – KitKat # +options.dev_sunsetting_tier.three=Vaihe 3 – FireTV # +options.dev_sunsetting_tier.four=Vaihe 4 – 1024MB # +options.dev_sunsetting_tier.five=Vaihe 5 – määritellään myöhemmin # +options.dev_sunsetting_tier.not_pending=Ei odota # +options.dev.gathering_config_id_override=Kerätään määritystunnuksen ohitusta # +options.difficulty=Vaikeustaso # +options.difficulty.easy=Helppo # +options.difficulty.hard=Vaikea # +options.difficulty.hardcore=Kovanaama # +options.difficulty.normal=Tavallinen # +options.difficulty.peaceful=Rauhaisa # +options.dpadscale=Suuntaohjaimen koko # +options.enableChatTextToSpeech=Teksti puheeksi chatissa # +options.enableAutoPlatformTextToSpeech=Teksti puheeksi laiteasetuksilla # +options.enableUITextToSpeech=Teksti puheeksi käyttöliittymässä # +options.enableOpenChatMessage=Ota avoin chattiviesti käyttöön # +options.entityShadows=Entiteettien varjot # +options.editSettings=Muokkaa asetuksia # +options.fancyskies=Kauniit taivaat # +options.farWarning1=Suosituksena on 64-bittinen Java-asennus # +options.farWarning2=renderointietäisyydelle "Kauas" (sinulla on 32-bittinen) # +options.fboEnable=Salli FBO:t # +options.forceUnicodeFont=Pakota unicode-merkistö # +options.fov=Näkökenttä # +options.fov.toggle=Näkökenttää voidaan muokata pelissä # +options.licenses=Käyttöoikeudet # +options.licensed_content=Lisensoitu sisältö # +options.networkSettings=Verkkoasetukset # +options.font_license=Kirjasimen käyttöoikeus # +options.font_license_body=%1 # +options.livingRoomFOV=Olohuoneen näkökenttä # +options.default.format=%s # +options.percent.format=%s %% # +options.fov.format=%s° # +options.fov.max=Quake Pro # +options.fov.min=Tavallinen # +options.hudOpacity=Heijastusnäytön läpikuultavuus # +options.hudOpacity.max=Normaali # +options.hudOpacity.min=Piilotettu # +options.framerateLimit=Enimmäiskuvataajuus # +options.framerateLimit.max=Rajoittamaton # +options.fullKeyboardGameplay=Täydellä näppäimistöllä pelaaminen # +options.fullKeyboardLayout=Täysi näppäimistöasettelu # +options.fullscreen=Koko näyttö # +options.gamepadcursorsensitivity=Ohjaimen osoittimen tarkkuus # +options.gamertag=Pelaajatunnus: # +options.gamma=Kirkkaus # +options.gamma.max=Kirkas # +options.gamma.min=Synkkä # +options.worldLightBrightness=Maailman valon kirkkaus # +options.goToFeedbackWebsite=Palaa palautesivustolle # +options.graphics=Hienot grafiikat # +options.transparentleaves=Hienot lehdet # +options.bubbleparticles=Tyylikuplat # +options.smooth_lighting=Pehmeä valaistus # +options.gui.accessibility.scaling=Isompi graafinen käyttöliittymä # +options.gui.accessibility.scaling.tooltip=Kytkee päälle isomman version valikon käyttöliittymästä. Tämä asetus saattaa aiheuttaa visuaalisia häiriöitä joissakin valikkonäytöissä. # +options.upscaling=Resoluution parannus # +options.raytracing=Säteenseuranta # +options.raytracing.disabled.upsell.supported_platform=Tätä vaihtoehtoa voi muokata vain maailmoissa, joissa säteenseuranta on mahdollista. Etsi sellainen kaupasta tai luo oma säteenseurantavalmis resurssipakettisi. # +options.raytracing.disabled.upsell.unsupported_platform=Tarvitset tietynlaisen laitteen tämän ominaisuuden käyttöön. Lisätietoja on osoitteessa http://aka.ms/ray-tracing-FAQ # +options.graphics.fancy=Hieno # +options.graphics.fast=Nopea # +options.renderingProfile=Grafiikka # +options.renderingProfile.sad=Perusasetus # +options.renderingProfile.fancy=Hieno # +options.renderingProfile.superfancy=Superhieno # +options.go_to_keybinds=Siirry näppäinasetuksiin # +options.group.audio=Äänet # +options.group.feedback=Palaute # +options.group.game=Peli # +options.group.graphics=Grafiikka # +options.group.graphics.experimental=Kokeellinen # +options.group.input=Ohjauskomennot # +options.group.multiplayer=Moninpeli # +options.group.realms=Kutsuttu Realmsin alpha-versioon? # +options.guiScale=Suuntaohjaimen koko # +options.guiScale.auto=Automaattinen # +options.guiScale.disabled=Tämä näyttö ei tue käyttöliittymän skaalausta, todennäköisesti liian alhaisen resoluution vuoksi. # +options.guiScale.large=Suuri # +options.guiScale.maximum=Suurin mahdollinen # +options.guiScale.medium=Keskisuuri # +options.guiScale.minimum=Pienin mahdollinen # +options.guiScale.normal=Tavallinen # +options.guiScale.optionName=GUI-koon muunnin # +options.guiScale.small=Pieni # +options.hidden=Piilotettu # +options.hidehud=Piilota heijastusnäyttö # +options.hidehand=Piilota käsi # +options.classic_box_selection=Ääriviivan valinta # +options.creator=Sisällöntuottaja # +options.creatorTitle=Sisällöntuottajan asetukset # +options.vr_classic_box_selection=Ääriviivan valinta # +options.hidegamepadcursor=Piilota ohjaimen osoitin # +options.hidegui=Piilota graafinen käyttöliittymä # +options.showKeyboardPrompts=Näytä näppäimistöä ja hiirtä koskevat kehotteet # +options.showLearningPrompts=Näytä oppimiskehotteet # +options.hidetooltips=Piilota ohjaimen vinkit # +options.splitscreenHUDsize=Jaetun ruudun heijastusnäytön koko # +options.ingamePlayerNames=Pelaajanimet pelissä # +options.splitscreenIngamePlayerNames=Pelaajanimet jaetun ruudun pelissä # +options.interfaceOpacity=Heijastusnäytön läpikuultavuus # +options.interactionmodel=Vuorovaikutusmalli # +options.interactionmodel.touch=Kosketus # +options.interactionmodel.crosshair=Tähtäinristikko # +options.interactionmodel.classic=Klassinen # +options.splitscreenInterfaceOpacity=Jaetun ruudun heijastusnäytön läpikuultavuus # +options.textBackgroundOpacity=Tekstin taustan peittävyys # +options.hidepaperdoll=Piilota paperinukke # +options.showautosaveicon=Näytä automaattisen tallennuksen kuvake # +options.hold=Pidä # +options.hotbarScale=Pikapalkin mittakaava # +options.invertMouse=Käännä hiiri # +options.invertYAxis=Käännä Y-akseli # +options.joystickMoveVisible=Ohjaussauva aina näkyvissä # +options.thumbstickOpacity=Ohjaussauvan läpinäkyvyys # +options.defaultJoystickMoveVisible=Ohjaussauva näkyvissä, kun sitä ei käytetä # +options.creativeDelayedBlockBreaking=Viivästynyt kuution rikkominen (vain nikkaroija) # +options.keyboardLayout=Näppäimistöasettelu # +options.keyboardAndMouse=Näppäimistö ja hiiri # +options.keyboardAndMouseSettings=Näppäimistö ja hiiri # +options.language=Kieli # +options.languageGuiScaleCompatibility.title=Kieli ja GUI-koko eivät sovi yhteen # +options.languageGuiScaleCompatibility.message.short=Meidän kirjasimemme valitsemallesi kielelle eivät ole luettavissa näin pienellä GUI-koolla. # +options.languageGuiScaleCompatibility.message.long=Meidän kirjasimemme valitsemallesi kielelle eivät ole luettavissa näin pienellä GUI-koolla. Haluatko suurentaa GUI-kokoasi? # +options.languageGuiScaleCompatibility.ok=Suurenna GUI-kokoa # +options.languageGuiScaleCompatibility.cancel=Edellinen # +options.languageWarning=Käännökset eivät välttämättä ole sataprosenttisen tarkkoja # +options.lefthanded=Vasuri # +options.hotbarOnlyTouch=Kosketus vaikuttaa vain pikapalkkiin # +options.manage=Hallitse # +options.manageAccount=Hallitse tiliä # +options.mipmapLevels=Mipmap-tasot # +options.modelPart.cape=Viitta # +options.modelPart.hat=Hattu # +options.modelPart.jacket=Takki # +options.modelPart.left_pants_leg=Vasen lahje # +options.modelPart.left_sleeve=Vasen hiha # +options.modelPart.right_pants_leg=Oikea lahje # +options.modelPart.right_sleeve=Oikea hiha # +options.multiplayer.title=Moninpeliasetukset... # +options.music=Musiikki # +options.name=Nimi # +options.defaultName=Steve # +options.off=Pois # +options.on=Päällä # +options.particles=Hiukkaset # +options.particles.all=Kaikki # +options.particles.decreased=Vähemmän # +options.particles.minimal=Mahdollisimman vähän # +options.patchNotes=Korjaustiedoston tiedot # +options.performanceButton=Videosuorituskyvyn asetukset... # +options.performanceVideoTitle=Videosuorituskyvyn asetukset # +options.postButton=Jälkikäsittelyasetukset... # +options.postProcessEnable=Salli jälkikäsittely # +options.postVideoTitle=Jälkikäsittelyasetukset # +options.profile=Profiili # +options.profileTitle=Käyttäjäprofiili ja asetukset # +options.general=Yleinen # +options.generalTitle=Yleiset asetukset # +options.account=Tili # +options.accountTitle=Tilin asetukset # +options.accountError=Tilivirhe # +options.accountErrorButton=Näytä virheet # +options.qualityButton=Videon laatuasetukset... # +options.qualityVideoTitle=Videon laatuasetukset # +options.reducedDebugInfo=Supistetut vianetsintätiedot # +options.renderClouds=Renderoi pilvet # +options.renderDistance=Renderointietäisyys # +options.raytracing.renderDistance=Säteenseurannan hahmonnusetäisyys # +options.raytracing.renderDistanceFormat=%s lohkoa # +options.renderDistanceFormat=%s lohkoa # +options.renderDistanceRecommendedFormat=%s lohkoa (suositus) # +options.renderDistance.warning=Tämä suuri renderöintietäisyys voi aiheuttaa alhaisen kuvataajuuden, kaatumisia tai muuta odottamatonta toimintaa # +options.raytracing.renderdistance.warning=Tämä asetus voi aiheuttaa suorituskykyongelmia pelissä. # +options.resetSettings=Palauta oletusasetus # +options.resetSettings.popUp=Haluatko varmasti nollata asetukset? # +options.maxFramerate=Enimmäiskuvataajuus (kokeellinen) # +options.maxFramerateFormat=%s FPS # +options.perf_turtle=Tehokilpikonna # +options.msaa=Laskostumisen esto # +options.texelAA=Texel- laskostumisen esto # +options.renderDistance.far=Kauas # +options.renderDistance.normal=Tavallisesti # +options.renderDistance.short=Lyhyelle # +options.renderDistance.tiny=Pikkuruisesti # +options.resourcepacks=Resurssipaketit # +options.safeZone=Turvallinen alue # +options.safeZoneX=Vaakasuora turva-alue # +options.safeZoneY=Pystysuora turva-alue # +options.safeZone.title=Muuta näytön turvallista aluetta # +options.safeZone.description=Säädä liukusäätimiä, kunnes kaikki neljä kulmaa ovat kohdakkain näyttösi reunojen kanssa. # +options.saturation=Saturaatio # +options.screenAnimations=Näyttöanimaatiot # +options.screenPositionX=Näytön vaakasuora asento # +options.screenPositionY=Näytön pystysuora asento # +options.sensitivity=Herkkyys # +options.sensitivity.max=HYPERNOPEUS!!! # +options.sensitivity.min=*haukotus* # +options.spyglassdampen=Kaukoputken vakautus # +options.staticjoystick=Lukitse ohjaussauva # +options.dwellbeforedragtime=Viipymäaika ennen vetämistä (ms) # +options.stacksplittingtriggertime=Pinon jakoaika (ms) # +options.multiplayergame=Moninpeli # +options.servervisible=Näkyy LAN-pelaajille # +options.ShowComfortSelectScreen=Näytä mukavuusvalintanäyttö # +options.sliderLabelFormat=%s: %s # +options.smoothRotationSpeed=Sulava pyörimisnopeus # +options.xboxliveBroadcast.inviteOnly=Vain kutsutut # +options.xboxliveBroadcast.friendsOnly=Vain ystävät # +options.xboxliveBroadcast.friendsOfFriends=Ystävien ystäville # +options.xboxliveBroadcastSettings=Microsoft-tilin asetukset # +options.xboxlivevisible=Näkyy Xbox-verkon pelaajille # +options.xboxLiveAccountSettings=Microsoft-tilin asetukset # +options.xboxLiveSignedIn=Kirjautuneena Microsoft-tilillä # +options.xboxLiveSignedOut=Ei kirjautuneena Microsoft-tilille # +options.xboxLive.privacyControl=Yksityisyys & verkkoturvallisuus # +options.realms.checkInvites=Hallitse Realms-jäsenyyskutsuja # +options.skinCustomisation=Olemusten mukautus... # +options.skinCustomisation.title=Olemusten mukautus # +options.skin.change=Vaihda olemusta # +options.snooper=Salli nuuskija # +options.snooper.desc=Haluamme kerätä tietoja laitteestasi avuksi Minecraftin parantamiseen tietämällä, mitä voimme tukea ja missä suurimmat ongelmat ovat. Kaikki nämä tiedot ovat täysin anonyymejä ja tarkasteltavina jäljempänä. Lupaamme, ettemme tee näillä tiedoilla mitään pahaa, mutta voit toki poistaa nuuskijan käytöstä, jos niin haluat! # +options.snooper.title=Laitteen tietojen keräys # +options.snooper.view=Nuuskijan asetukset... # +options.sound=Äänenvoimakkuus # +options.sounds=Äänet # +options.sounds.title=Ääniasetukset # +options.accessibility=Käytettävyys # +options.accessibility.title=Käytettävyysasetukset # +options.screenShake=Kameran tärinä # +options.darknessEffectModifier.message=Säädä, kuinka tummaksi näyttö voi muuttua Pimeys-tehosteen aikana (olioiden ja muiden lähteiden aiheuttamana) # +options.darknessEffectModifier=Pimeys-tehosteen voimakkuus # +options.glintStrength.message=Säädä lumottujen esineiden visuaalisen välkkeen läpinäkyvyyttä # +options.glintStrength=Välkkeen voimakkuus # +options.glintSpeed.message=Säädä lumottujen esineiden visuaalisen välkkeen nopeutta # +options.glintSpeed=Välkkeen nopeus # +options.notificationDuration.Toast=Ilmoitusruudun kesto # +options.notificationDuration.Chat=Chattiviestin kesto # +options.notificationDuration.ToastMessage=Valitse, kuinka kauan viestit, kuten pelikutsut ja kaupan tarjoukset, ovat näkyvissä # +options.notificationDuration.ChatDuration=Valitse, kuinka kauan chatin viestit ovat näkyvissä # +options.notificationDuration.ThreeSec=3 sekuntia (oletus) # +options.notificationDuration.TenSec=10 sekuntia # +options.notificationDuration.ThirtySec=30 sekuntia # +options.splitscreen=Jaettu ruutu # +options.splitscreen.horizontal=Vaakasuoraan jaettu ruutu # +options.splitscreen.vertical=Pystysuoraan jaettu ruutu # +options.stickyMining=Jatkuva kaivuu # +options.stream=Lähetysasetukset... # +options.stream.bytesPerPixel=Laatu # +options.stream.changes=Sinun täytyy ehkä aloittaa suoratoistosi uudelleen, jotta nämä muutokset tulevat voimaan. # +options.stream.chat.enabled=Salli # +options.stream.chat.enabled.always=Aina # +options.stream.chat.enabled.never=Ei koskaan # +options.stream.chat.enabled.streaming=Suoratoistettaessa # +options.stream.chat.title=Twitch-chatin asetukset # +options.stream.chat.userFilter=Käyttäjäsuodatin # +options.stream.chat.userFilter.all=Kaikki katsojat # +options.stream.chat.userFilter.mods=Valvojat # +options.stream.chat.userFilter.subs=Tilaajat # +options.stream.compression=Pakkaus # +options.stream.compression.high=Voimakas # +options.stream.compression.low=Vähäinen # +options.stream.compression.medium=Keskisuuri # +options.stream.estimation=Arvioitu resoluutio: %dx%d # +options.stream.fps=Kuvataajuus # +options.stream.ingest.reset=Palauta asetukset # +options.stream.ingest.title=Twitch-lähetyspalvelimet # +options.stream.ingestSelection=Lähetyspalvelinluettelo # +options.stream.kbps=Kaistanleveys # +options.stream.mic_toggle.mute=Äänetön # +options.stream.mic_toggle.talk=Puhe # +options.stream.micToggleBehavior=Paina valitaksesi # +options.stream.micVolumne=Mikrofonin äänenvoimakkuus # +options.stream.sendMetadata=Lähetä metatietoja # +options.stream.systemVolume=Järjestelmän äänenvoimakkuus # +options.stream.title=Twitch-lähetyksen asetukset # +options.thirdperson=Kameran perspektiivi # +options.thirdperson.firstperson=Ensimmäinen persoona # +options.thirdperson.thirdpersonback=Kolmas henkilö takaa # +options.thirdperson.thirdpersonfront=Kolmas henkilö edestä # +options.title=Asetukset # +options.toggle=Valitse # +options.copyCoordinateUI=Ota käyttöön koordinaattien kopioinnin käyttöliittymä # +options.toggleCrouch=Hiipiminen päälle tai pois # +options.touch=Kosketus # +options.touchSettings=Kosketusasetukset # +options.touchscreen=Kosketusnäyttötila # +options.uiprofile=Käyttöliittymäprofiili # +options.uiprofile.classic=Klassinen # +options.uiprofile.pocket=Tasku # +options.betaNewDeathScreenToggle=Uusi ''Kuolit''-ruutu (kokeellinen) # +options.betaNewDeathScreenToggle.disabled=Et voi muuttaa tätä asetusta, kun pelaat maailmassa. # +options.usetouchpad=Jaetut ohjauskomennot # +options.viewSubscriptions=Tilaukset # +options.viewSubscriptions.button.info=Tiedot # +options.viewSubscriptions.button.price=%s # +options.viewSubscriptions.button.pricePerMonth=%s/kuukausi # +options.viewSubscriptions.button.manage=Hallitse # +options.viewSubscriptions.renew=Uusiutuu 30 päivän välein # +options.viewSubscriptions.daysRemaining=%d päivää jäljellä # +options.viewSubscriptions.realmsPlus.header=Saatavilla olevat tilaukset # +options.viewSubscriptions.realmsPlus.headerAdditional=Lisätilaukset # +options.viewSubscriptions.realmsPlus.detail=Yli 150 kauppapakettia ja oma 10 pelaajan Realm-palvelin # +options.viewSubscriptions.realms.header=Lisätilaukset # +options.viewSubscriptions.realms.detail=Käytä omaa Realm-palvelintasi, jossa voi olla kerralla jopa %d pelaajaa # +options.viewSubscriptions.loadingSubscriptions=Ladataan tilauksiasi... # +options.viewSubscriptions.loadingSubscriptionsFailed=Tilausten lataaminen epäonnistui # +options.viewSubscriptions.purchasedPlatformDiffers=Tämä ostettiin järjestelmässä %s, joten sinun on käytettävä kyseistä laitetta sen hallinnoimiseen. # +options.viewSubscriptions.mySubscriptions=Omat tilaukset # +options.viewSubscriptions.noActiveSubscriptions=Sinulla ei ole aktiivisia tilauksia # +options.viewSubscriptions.signIn=Kirjaudu sisään # +options.viewSubscriptions.buyAnAdditionalRealm=Osta yksi Realm lisää # +options.viewSubscriptions.realmsPlusSubscriptionForRealm=Realms Plus -tilaus, Realm %s. # +options.viewSubscriptions.additionalSubscriptionForRealm=Lisätilaus: Realm %s. # +options.viewSubscriptions.personalRealmServer=Oma Realm-palvelimesi, johon voit lisätä rajoittamattomasti jäseniä ja pelata verkossa enintään 2 ystävän kanssa # +options.viewSubscriptions.tenPlayers=10 pelaajan Realm-palvelin # +options.viewSubscriptions.twoPlayers=2 pelaajan Realm-palvelin # +options.viewSubscriptions.startedInStore=Aloitettiin kaupassa: %s # +options.viewSubscriptions.boughtOnAnotherDevice=Ostettu toisella laitteella # +options.viewSubscriptions.deviceSunsetting=Versiosi ei välttämättä kohta pysty käyttämään Realmsia # +options.viewSubscriptions.deviceSunset=Versiosi ei voi käyttää Realmsia # +options.viewSubscriptions.consumableToSubscriptionTransitionInfo=Et voi jatkaa Realmsin tilausta juuri nyt. Olemme ottaneet tilaukset käyttöön Realmsia varten, ja voit ostaa uuden tilauksen, kunhan Realms-tilauksesi on umpeutunut. Älä kuitenkaan huoli, sillä annamme sinulle 14 lisäpäivää maksutta ja pidämme Realmisi verkossa, joten sinulla on runsaasti aikaa jatkaa Realms-tilaustasi. # +options.swapJumpAndSneak=Vaihda hypyn ja hiipimisen paikkoja # +options.swapGamepadAB=A- ja B-painikkeiden vaihto # +options.swapGamepadXY=X- ja Y-painikkeiden vaihto # +options.usetouchscreen=Pelaa kosketuksella # +options.vbo=Käytä VBO:ita # +options.video=Video # +options.videoTitle=Videoasetukset # +options.viewBobbing=Liiketärinä # +options.visible=Näytetään # +options.vsync=Käytä VSynciä # +options.vsync.off=Ei vertikaalista synkronointia # +options.vsync.on=Vertikaalinen synkronointi # +options.vsync.adaptive=Mukautuva vertikaalinen synkronointi # +options.websocketEncryption=Vaadi salatut websocket-palvelimet # +options.websocketEncryptionWarningLabel=Ota tämä asetus pois käytöstä vain, jos olet yhdistämässä tuttuun ja turvalliseen sovellukseen. # +options.filelocation.title=Tiedoston tallennuspaikka # +options.filelocation.external=Ulkoinen # +options.filelocation.appdata=Sovellus # +options.filelocation.external.warning.title=Varoitus # +options.filelocation.external.warning.body=Ulkoisen tallennustilan sijainti on muuttunut, ja saatat menettää maailmasi joillain laitteilla. Lisätietoja saat seuraavalta sivulta: %s # +options.filelocation.external.warning.button=Lisätiedot (käynnistää selaimen) # +options.atmosphericsEnable=Ympäristöasetukset # +options.edgeHighlightEnable=Reunojen korostus # +options.bloomEnable=Bloom # +options.terrainShadowsEnable=Maaston varjot # +options.superFancyWaterEnable=Superhieno vesi # +options.onlyTrustedSkinsAllowed=Salli vain luotetut olemukset # + +options.autoUpdateEnabled=Päivitä avatut paketit automaattisesti # +options.autoUpdateMode=Päivitä avatut paketit automaattisesti # +options.autoUpdateMode.off=Pois # +options.autoUpdateMode.on.withWifiOnly=Päällä vain Wi-Fin kanssa # +options.autoUpdateMode.on.withCellular=Päällä WiFin tai mobiilidatan kanssa # +options.allowCellularData=Salli mobiilidatan käyttö verkkopelaamiseen # +options.allowCellularData.message=Käytä mobiilidataa moninpelin pelaamiseen, kun WiFi ei ole käytettävissä. Mobiilidatan käytöstä voi aiheutua lisäkustannuksia. # +options.cellularDataWarningLabel=Operaattorisi voi periä lisämaksuja mobiiliverkkojen kautta pelaamisesta. # +options.openFeedbackPage=Siirrytään palautesivustolle # +options.openFeedbackPage.message=Oletusselaimesi avautuu Minecraftin palautesivustolle. # +options.openFeedbackPage.continue=Jatka palautesivustolle # +options.turnOffAchievements=Poista saavutukset käytöstä? # +options.turnOffAchievements.message=Saavutukset ovat käytettävissä vain selviytyjätilassa, ja kun huijauskoodit ovat pois käytöstä. Jos jatkat, kukaan ei enää voi ansaita saavutuksia tässä maailmassa, vaikka muuttaisit asetusta ennen pelaamista. # +options.achievementsDisabled=Tässä maailmassa ei voi ansaita saavutuksia. # +options.achievementsDisabled.onLoad=Jos aloitat pelaamisen näillä asetuksilla, tässä maailmassa ei enää voi ansaita saavutuksia. # +options.achievementsDisabled.notSignedIn=Tässä maailmassa voi ansaita saavutuksia, mutta sinun on kirjauduttava Microsoft-tilille sitä varten. # +options.turnOffCrossPlatformMultiplayer=Poista monialustainen moninpeli käytöstä? # +options.turnOffCrossPlatformMultiplayer.message=Sisältö, jota yrität käyttää, ei ole sallittu monialustaisessa moninpelissä. Jos jatkat, et voi pelata monialustaisia moninpelejä. # +options.conflictingPacks=Ristiriitaiset paketit # +options.conflictingPacks.message.onStack=Nipussa jo olevaa pakettia ei voida käyttää yhdessä muiden pakettien kanssa. %s # +options.conflictingPacks.message.offStack=Pakettia, jota yrität ottaa käyttöön, ei voida ottaa käyttöön muiden pakettien kanssa. %s # +options.conflictingPacks.message.offStackWithBehavior=Jatkaminen poistaa nykyiset paketit ja lisää paketin, jota yrität ottaa käyttöön. Tämä poistaa kaikki käyttäytymispaketit maailmasta, mikä voi hajottaa maailman ja johtaa siihen, että menetät kaiken luomasi. # +options.conflictingPacks.continue=Jatkaminen poistaa nykyiset paketit ja lisää paketin, jota yrität ottaa käyttöön. # +options.crossPlatformMultiplayerDisabled=Tässä maailmassa aktiivisena olevaa sisältöä ei voida käyttää monialustaisessa moninpelissä. # +options.multiplayerDisabled=Tässä maailmassa aktiivisena olevaa sisältöä ei voida käyttää moninpelissä. # +options.skinsCrossPlatformMultiplayerDisabled=Käyttämääsi olemusta ei voida käyttää monialustaisessa moninpelissä. # +options.skinsMultiplayerDisabled=Käyttämääsi olemusta ei voida käyttää moninpelissä. # +options.content.noRealms=Muokkaa maailmaa? # +options.content.noRealms.message=Tässä maailmassa käytetään resurssipakettia tai mallia, jota ei voida käyttää monialustaisessa moninpelissä. # +options.experimentalWorldLoad=Lataa kokeellinen maailma? # +options.experimentalWorldLoad.message=Tämä maailma käyttää kehitysvaiheessa olevia ominaisuuksia. Se voi kaatua, rikkoutua tai lakata toimimasta milloin tahansa. # +options.updateWorldHeight=Maailmapäivitys # +options.updateWorldHeight.message=Tämä päivitys tekee maailmastasi korkeamman ja syvemmän. Se lisää kuutioita ja luolia nykyisen maailmasi alle, joten maan alla on yhä enemmän tutkittavaa. # +options.activateExperimentalGameplay.message=Ole varovainen! Olet luomassa kopiota maailmastasi, jossa kokeilut ovat päällä. Tämä uusi maailma saattaa kaatua, rikkoutua tai lakata toimimasta tulevien päivitysten yhteydessä. # +options.activateExperimentalGameplay=Ota kokeellinen pelaaminen käyttöön? # +options.activateExperimentalGameplay.activate=Ota kokeilut käyttöön # +options.activateExperimentalGameplayCreate.message=Ole varovainen! Olet ottamassa käyttöön kehitysvaiheessa olevia ominaisuuksia. Maailmasi saattaa kaatua, rikkoutua tai lakata toimimasta tulevien päivitysten yhteydessä. # +options.activateFancyBubbles=Ota tyylikuplasarakkeet käyttöön? # +options.activateFancyBubblesCreate.message=Ottaa tyylikuplasarakkeet käyttöön. Tyylikuplasarakkeet voivat heikentää suorituskykyä joillakin laitteilla. # +options.unlockTemplateWorldOptions=Poista sisällöntuottajan asetukset? # +options.unlockTemplateWorldOptions.message=Kokemus, jonka tämän mallin tekijä haluaa tarjota sinulle, saattaa särkyä, jos avaat nämä asetukset. Et välttämättä saa palautettua tätä kokemusta, jos jatkat. # +options.unlockTemplateWorldOptions.initiate=Avaa mallimaailma-asetukset # +options.unlockTemplateWorldOptions.ok=Avaa kaikki asetukset # +options.unlockTemplateWorldOptions.cancel=Säilytä sisällöntuottajan asetukset # +options.unlockTemplateWorldOptions.warning=Mallimaailma-asetukset on lukittu tämän mallin tekijän asettamiin arvoihin. Voit muuttaa niitä avaamalla ne. # +options.unlockTemplateWorldOptions.packWarning=Avaa mallimaailma-asetukset peliasetuksista, jos haluat muuttaa tämän maailman paketteja. # +options.unlockTemplateWorldOptions.permissionsWarning=Avaa mallimaailma-asetukset peliasetuksista, jotta voit muuttaa lupia. # +options.continue=Jatka # +options.edit=Muokkaa # +options.enableEducation=Ota Education Edition käyttöön? # +options.enableEducation.message=Ottaa Education Editionin kemiatoiminnot käyttöön. Education-pelaaminen voi hajottaa maailmasi. Jos jatkat, teemme maailmastasi kopion, jonka nimi alkaa kirjainyhdistelmällä [EDU]. # +options.enableEducationCreate.message=Ottaa Education Editionin kemiatoiminnot käyttöön. Niitä ei voi poistaa käytöstä, kun maailmasi on luotu. Ota huomioon, että nämä toiminnot toimivat parhaiten tietokoneilla, joissa on vähintään keskitason muisti. # +options.goBack=Mene takaisin # +options.loadWorldAnyway=Lataa maailma joka tapauksessa # +options.updateAndPlay=Päivitä ja pelaa # +options.makeBackup=Luo varmuuskopio maailmastani # +options.managePrivacy=Hallitse tietosuoja-asetuksia osoitteessa https://account.xbox.com/Settings. ###disable_3rd_party_console_resource_pack_check +options.unlink_msa.button=Peru Microsoft-tilin linkitys # +options.unlink_msa.confirm.title=Perutaanko Microsoft-tilin linkitys? # +options.unlink_msa.confirm.warning=VAROITUS: Et voi enää tallentaa edistymistä tai ostoksia, jotka on tehty "PlayStation 4" -järjestelmälläsi ja tililläsi %s linkityksen perumisen jälkeen. # +options.unlink_msa.confirm.warning.2=Microsoft-tilisi linkityksen poistaminen tämän pelin sisältä vaikuttaa kaikkiin tämän alustan Minecraft-peleihin, joissa on käytetty tätä Microsoft-tiliä. # +options.unlink_msa.confirm.checkbox1=Et voi enää käyttää pelin sisäisen kaupan sisältöä, kun pelaat muilla alustoilla. # +options.unlink_msa.confirm.checkbox2=En voi enää pelata alustojen välisiä pelejä muita alustoja käyttävien ystävieni kanssa. # +options.unlink_msa.confirm.checkbox3=En voi enää käyttää Realmsia, mukaan lukien tällä hetkellä aktiivisia Realms-tilauksia. # +options.unlink_msa.confirm.checkbox4=Ymmärrän yllä annetut tiedot ja haluan jatkaa linkityksen perumista. # +options.unlink_msa.confirm.button=Peru linkitys # +options.unlink_msa.progress.title=Perutaan linkitystä # +options.unlink_msa.progress.body=Perutaan tiliesi linkitystä... # +options.unlink_msa.success.title=Linkityksen peruminen onnistui # +options.unlink_msa.success.body=Tiliesi linkitys on peruttu. # +options.unlink_msa.failure.title=Jokin meni pieleen # +options.unlink_msa.failure.body=Tiliesi linkityksiä ei voitu perua. Onkohan Internet-yhteytesi kunnossa? # +options.newUiEditWorld.title=Haluatko kokeilla uutta suunnitteluamme? # +options.newUiEditWorld.info=§7Kokeile tämän sivun tulevaa uusittua ilmettä. Voit vaihtaa takaisin vanhaan kokemukseen milloin tahansa. # +options.newUiEditWorld.initiate=Kokeile uutta suunnittelua # +options.newUiEditWorldDialog.title=Asetuksia ei tallenneta # +options.newUiEditWorldDialog.body=Sinun on aloitettava uudelleen, jos palaat uuteen malliin. Haluatko varmasti jatkaa? # +options.newUiEditWorldDialog.accept=Vaihda uuteen malliin tallentamatta # +options.newUiEditWorldDialog.stay=Pysy nykyisessä mallissa # +options.editor.modeDescription.message=Editoritila lisää tehokkaita työkaluja maailmojen muokkaamiseen. Tarkoitettu kokeneille sisällöntuottajille, joiden laitteessa on hiiri ja näppäimistö. # +options.editor.modeDescription.messageWithMouse=Editoritila lisää tehokkaita työkaluja maailmojen muokkaamiseen. Tarkoitettu kokeneille sisällöntuottajille. # +options.editor.modeActive=Minecraft on tällä hetkellä editoritilassa. # +options.editor.modeNotActive=Minecraft ei ole tällä hetkellä editoritilassa. # +options.editor.achievementsDisabled=Tässä projektissa ei voi ansaita saavutuksia. # +options.newUiPlayScreen.initiate=Vaihda uuteen käyttöliittymään # +options.openPage.continue=Lisätietoja # + +options.dcast_character.Title=Uusia hahmoja hahmonluontiin # + +patchNotes.loading=Ladataan korjaustiedoston tietoja # +patchNotes.continue=Jatka # +patchNotes.unlock=Avaa # +patchNotes.error.noInternet.title=Internet-yhteys katkennut # +patchNotes.error.noInternet.msg=Hups! Jokin meni pieleen. Onkohan internet-yhteytesi kunnossa? # +patchNotes.error.notFound.title=Korjaustiedoston tiedot %1 # +patchNotes.error.notFound.msg=Olemme korjanneet joitakin virheitä tässä julkaisussa. Lähetämme sinulle uusia tietoja korjaustiedostosta, kun meillä on lisää kerrottavaa. # + +sunsetting.popup.title=Tätä laitetta ei enää tueta. # +sunsetting.popup.moreInfo=Lisätietoja # +sunsetting.popup.dontshow=Älä näytä tätä enää # + +sunsetting.popup.moreInfo.gearVR=Lisätietoja löydät millä tahansa selaimella osoitteesta https://aka.ms/MinecraftSunsetting. # +sunsetting.popup.moreInfo.gearVR.geo=Lisätietoja löydät millä tahansa selaimella osoitteesta https://aka.ms/MinecraftSunsetting. # + +sunsetting.popup.pendingSunset.ios_android=Kykymme tukea tätä laitetta on loppumassa. Saat päivityksiä vielä marraskuuhun 2022 asti, jolloin saat viimeisen päivityksen tälle laitteelle. Olemme erittäin pahoillamme tästä aiheutuvasta haitasta. %sKun olet saanut viimeisen päivityksen, voit edelleen pelata maailmoissasi ja käyttää kaupan ostoksiasi (sekä minecoineja). Tällä laitteella hallitut Realmit toimivat kuuden kuukauden ajan, ellei niiden omistaja päivitä niitä toisella laitteella. Et saa enää viimeisimpiä päivityksiä etkä enää voi pelata moninpeliä laitteilla tai Realmeilla, joihin saa jatkossakin päivityksiä. Et voi myöskään luoda yhteyttä tiettyihin palvelimiin. %sLisätietoja, kuten tietoa tavoista siirtää maailmoja uudelle laitteelle, saat napsauttamalla painiketta. # +sunsetting.popup.sunset.ios_android=Tätä laitetta ei enää tueta. Olet saanut viimeisen päivityksen tälle laitteelle. Tästä lähtien voit jatkaa rakentamista maailmoissasi, ja kaupan ostokset (minecoinit mukaan luettuna) pysyvät käytettävissäsi. Realmisi toimivat edelleen, ellei Realmin omistaja päivitä niitä toisella laitteella. Et enää saa uusimpia päivityksiä, etkä voi pelata moninpeliä laitteilla tai Realmilla, jotka jatkavat päivitysten vastaanottamista. Et myöskään pysty muodostamaan yhteyttä tiettyihin palvelimiin. %sKlikkaa painiketta saadaksesi lisätietoja, kuten ohjeita maailmojen siirtämiseksi uuteen laitteeseen. Tiedämme, että tämä on ikävää, ja arvostamme suuresti aikaa, jonka käytit pelimme parissa. Toivottavasti näemme sinut pian uudelleen päivitetyllä laitteella. # +sunsetting.popup.pendingSunset.gearvr_win10=Kykymme tukea tätä laitetta on loppumassa. Saat päivityksiä vielä seuraavaan suureen julkaisuumme saakka, minkä jälkeen saat viimeisen päivityksen tälle laitteelle. Olemme erittäin pahoillamme sinulle aiheutuvasta haitasta. %sKun olet saanut viimeisen päivityksen, voit edelleen pelata maailmoissasi ja käyttää kaupan ostoksiasi (sekä minecoineja). Et kuitenkaan enää voi pelata moninpeliä etkä Realmsia tällä laitteella. Et saa enää viimeisimpiä päivityksiä etkä enää voi pelata laitteilla tai realmeilla, joihin saa jatkossakin päivityksiä. Et voi myöskään luoda yhteyttä tiettyihin palvelimiin. %sLisätietoja, kuten tietoa tavoista siirtää maailmoja uudelle laitteelle, saat napsauttamalla painiketta. # +sunsetting.popup.sunset.gearvr_win10=Tätä laitetta ei enää tueta. Olet saanut viimeisen päivityksen tälle laitteelle. Tästä lähtien voit jatkaa rakentamista maailmoissasi, ja kaupan ostokset (minecoinit mukaan luettuna) pysyvät käytettävissäsi. Et kuitenkaan voi enää käyttää moninpeliä tai Realmsia tällä laitteella. Et saa enää viimeisimpiä päivityksiä etkä voi pelata laitteilla, jotka edelleen saavat päivityksiä. Et myöskään voi muodostaa yhteyttä tiettyihin palvelimiin. # +sunsetting.popup.pendingSunset.dx10=Kykymme tukea tätä grafiikkalaitetta on loppumassa. Saat päivityksiä vielä seuraavaan suureen julkaisuumme saakka, minkä jälkeen saat viimeisen päivityksen tälle laitteelle. Olemme erittäin pahoillamme sinulle aiheutuvasta haitasta. %sKun olet saanut viimeisen päivityksen, voit edelleen pelata maailmoissasi ja käyttää kaupan ostoksiasi (sekä minecoineja). Tällä laitteella hallitut realmit toimivat edelleen, ellei niiden omistaja päivitä niitä toisella laitteella. Et saa enää viimeisimpiä päivityksiä etkä enää voi pelata moninpeliä laitteilla tai realmeilla, joihin saa jatkossakin päivityksiä. Et voi myöskään luoda yhteyttä tiettyihin palvelimiin. %sLisätietoja, kuten tietoa tavoista siirtää maailmoja uudelle laitteelle, saat napsauttamalla painiketta. # +sunsetting.popup.sunset.dx10=Tätä grafiikkalaitetta ei enää tueta. Olet saanut viimeisen päivityksen tälle laitteelle. Tästä lähtien voit jatkaa rakentamista maailmoissasi, ja kaupan ostokset (minecoinit mukaan luettuna) pysyvät käytettävissäsi. Realmisi toimivat edelleen, ellei Realmin omistaja päivittää niitä toisella laitteella. Et enää saa uusimpia päivityksiä, etkä voi pelata moninpeliä laitteilla tai realmilla, jotka jatkavat päivitysten vastaanottamista. Et myöskään pysty muodostamaan yhteyttä tiettyihin palvelimiin. %sKlikkaa painiketta saadaksesi lisätietoja, mukaan lukien tapoja siirtää maailmoja uuteen laitteeseen. Tiedämme, että tämä on haitta, ja arvostamme suuresti aikaa, jonka käytit meidän peli, ja tuki. # + +sunsetting.popup.pendingSunset.geo.ios=Kykymme tukea tätä laitetta alueellasi on päättymässä. Saatuasi viimeisen päivityksen voit edelleen pelata maailmoissasi ja käyttää kauppaostoksiasi, mutta et voi enää tehdä uusia ostoksia kaupassa. Tämän laitteen Realmit pysyvät toiminnassa vielä kuuden kuukauden ajan. 30. syyskuuta 2023 et enää pääse Realmiin. Suosittelemme lataamaan maailmasi talteen etukäteen ja peruuttamaan tilauksesi laitteesi tilausasetuksista. %sJos olet kirjautunut sisään Microsoft- tai Xbox Live -tilillä, kauppaostoksesi, minecoinisi ja Realms-tilauksesi ovat saatavilla muilla alustoilla. Jos haluat siirtää maailmasi tästä laitteesta toiseen laitteeseen, voit tehdä sen lähettämällä maailman Realmiin ja lataamalla varmuuskopion uuteen laitteeseesi. %sNapsauta painiketta saadaksesi lisätietoja, mukaan lukien tapoja siirtää maailmasi uuteen laitteeseen. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.ios=Kykymme tukea tätä laitetta alueellasi on päättynyt. Voit edelleen pelata maailmoissasi ja käyttää kauppaostoksiasi, mutta et voi enää tehdä uusia ostoksia kaupassa. Tämän laitteen Realmit pysyvät toiminnassa 30. syyskuuta 2023 asti, minkä jälkeen et enää pääse Realmiin. Suosittelemme lataamaan maailmasi talteen etukäteen. %sJos olet kirjautunut sisään Microsoft- tai Xbox Live -tilillä, kauppaostoksesi, minecoinisi ja Realms-tilauksesi ovat saatavilla muilla alustoilla. Jos haluat siirtää maailmasi tästä laitteesta toiseen laitteeseen, voit tehdä sen lähettämällä maailman Realmiin ja lataamalla varmuuskopion uuteen laitteeseesi. %sNapsauta painiketta saadaksesi lisätietoja, mukaan lukien tapoja siirtää maailmasi uuteen laitteeseen. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.amazon=Kykymme tukea tätä laitetta alueellasi on päättymässä. Saatuasi viimeisen päivityksen voit edelleen pelata maailmoissasi ja käyttää kauppaostoksiasi, mutta et voi enää tehdä uusia ostoksia kaupassa. Tämän laitteen Realmit pysyvät toiminnassa vielä kuuden kuukauden ajan. 30. syyskuuta 2023 et enää pääse Realmiin. Suosittelemme lataamaan maailmasi talteen etukäteen. %sJos olet kirjautunut sisään Microsoft- tai Xbox Live -tilillä, kauppaostoksesi, minecoinisi ja Realms-tilauksesi ovat saatavilla muilla alustoilla. Jos haluat siirtää maailmasi tästä laitteesta toiseen laitteeseen, voit tehdä sen lähettämällä maailman Realmiin ja lataamalla varmuuskopion uuteen laitteeseesi. %sNapsauta painiketta saadaksesi lisätietoja, mukaan lukien tapoja siirtää maailmasi uuteen laitteeseen. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.amazon=Kykymme tukea tätä laitetta alueellasi on päättynyt. Voit edelleen pelata maailmoissasi ja käyttää kauppaostoksiasi, mutta et voi enää tehdä uusia ostoksia kaupassa. Tämän laitteen Realmit pysyvät toiminnassa 30. syyskuuta 2023 asti, minkä jälkeen et enää pääse Realmiin. Suosittelemme lataamaan maailmasi talteen etukäteen. %sJos olet kirjautunut sisään Microsoft- tai Xbox Live -tilillä, kauppaostoksesi, minecoinisi ja Realms-tilauksesi ovat saatavilla muilla alustoilla. Jos haluat siirtää maailmasi tästä laitteesta toiseen laitteeseen, voit tehdä sen lähettämällä maailman Realmiin ja lataamalla varmuuskopion uuteen laitteeseesi. %sNapsauta painiketta saadaksesi lisätietoja, mukaan lukien tapoja siirtää maailmasi uuteen laitteeseen. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.android=Kykymme tukea tätä laitetta alueellasi on päättymässä. Saatuasi viimeisen päivityksen voit edelleen pelata maailmoissasi ja käyttää kauppaostoksiasi, mutta et voi enää tehdä uusia ostoksia kaupassa. Tämän laitteen Realmit pysyvät toiminnassa vielä kuuden kuukauden ajan. 30. syyskuuta 2023 et enää pääse Realmeihin tällä laitteella. Suosittelemme lataamaan maailmasi talteen etukäteen ja peruuttamaan tilauksesi Google Playn tilauksista. %sEt saa enää viimeisimpiä päivityksiä etkä voi pelata moninpeliä. Et voi myöskään enää liittyä tietyille palvelimille. %sJos olet kirjautunut sisään Microsoft- tai Xbox Live -tilillä, kauppaostoksesi, minecoinisi ja Realms-tilauksesi ovat saatavilla muilla alustoilla. Voit aloittaa uuden tilauksen toisella alustalla, jolla pelaat Minecraftia. %sJos haluat siirtää maailmasi tästä laitteesta toiseen laitteeseen, voit tehdä sen lähettämällä maailman Realmiin ja lataamalla varmuuskopion uuteen laitteeseesi. %sNapsauta painiketta saadaksesi lisätietoja, mukaan lukien tapoja siirtää maailmasi uuteen laitteeseen. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.android=Kykymme tukea tätä laitetta alueellasi on päättynyt. Voit edelleen pelata maailmoissasi ja käyttää kauppaostoksiasi, mutta et voi enää tehdä uusia ostoksia kaupassa. Tämän laitteen Realmit pysyvät toiminnassa 30. syyskuuta 2023 asti, minkä jälkeen et enää pääse Realmiin. Suosittelemme lataamaan maailmasi talteen etukäteen. %sJos olet kirjautunut sisään Microsoft- tai Xbox Live -tilillä, kauppaostoksesi, minecoinisi ja Realms-tilauksesi ovat saatavilla muilla alustoilla. Jos haluat siirtää maailmasi tästä laitteesta toiseen laitteeseen, voit tehdä sen lähettämällä maailman Realmiin ja lataamalla varmuuskopion uuteen laitteeseesi. %sNapsauta painiketta saadaksesi lisätietoja, mukaan lukien tapoja siirtää maailmasi uuteen laitteeseen. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.generic=Kykymme tukea tätä laitetta alueellasi on päättymässä. Saatuasi viimeisen päivityksen voit edelleen pelata maailmoissasi ja käyttää kauppaostoksiasi, mutta et voi enää tehdä uusia ostoksia kaupassa. Tämän laitteen Realmit pysyvät toiminnassa vielä kuuden kuukauden ajan. 30. syyskuuta 2023 et enää pääse Realmiin. Suosittelemme lataamaan maailmasi talteen etukäteen. %sJos olet kirjautunut sisään Microsoft- tai Xbox Live -tilillä, kauppaostoksesi, minecoinisi ja Realms-tilauksesi ovat saatavilla muilla alustoilla. Jos haluat siirtää maailmasi tästä laitteesta toiseen laitteeseen, voit tehdä sen lähettämällä maailman Realmiin ja lataamalla varmuuskopion uuteen laitteeseesi. %sNapsauta painiketta saadaksesi lisätietoja, mukaan lukien tapoja siirtää maailmasi uuteen laitteeseen. # +sunsetting.popup.sunset.geo.generic=Kykymme tukea tätä laitetta alueellasi on päättynyt. Voit edelleen pelata maailmoissasi ja käyttää kauppaostoksiasi, mutta et voi enää tehdä uusia ostoksia kaupassa. Tämän laitteen Realmit pysyvät toiminnassa 30. syyskuuta 2023 asti, minkä jälkeen et enää pääse Realmiin. Suosittelemme lataamaan maailmasi talteen etukäteen. %sJos olet kirjautunut sisään Microsoft- tai Xbox Live -tilillä, kauppaostoksesi, minecoinisi ja Realms-tilauksesi ovat saatavilla muilla alustoilla. Jos haluat siirtää maailmasi tästä laitteesta toiseen laitteeseen, voit tehdä sen lähettämällä maailman Realmiin ja lataamalla varmuuskopion uuteen laitteeseesi. %sNapsauta painiketta saadaksesi lisätietoja, mukaan lukien tapoja siirtää maailmasi uuteen laitteeseen. # + +sunsetting.banner.play.worldTab.pending=Versiosi ei välttämättä pian muodosta yhteyttä moninpeliin # +sunsetting.banner.play.friendsTab.pending=Versiosi ei välttämättä pian muodosta yhteyttä moninpeliin # +sunsetting.banner.play.serverTab.pending=Versiosi ei välttämättä pian muodosta yhteyttä moninpeliin # + +sunsetting.banner.play.worldTab=Versiosi ei välttämättä muodosta yhteyttä moninpeliin # +sunsetting.banner.play.friendsTab=Versiosi ei välttämättä muodosta yhteyttä moninpeliin # +sunsetting.banner.play.serverTab=Versiosi ei välttämättä muodosta yhteyttä moninpeliin # + +sunsetting.store.incompatible=Yhteensopimaton # +sunsetting.store.incompatiblePopup=Tämä sisältö ei ole yhteensopiva laitteesi kanssa. Tarkista https://aka.ms/MinecraftSunsetting # + +pauseScreen.back=Takaisin peliin # +pauseScreen.currentWorld=Nykyinen maailma # +pauseScreen.header=Pelivalikko # +pauseScreen.options=Asetukset # +pauseScreen.quit=Tallenna ja lopeta # +pauseScreen.secondaryClientLeave=Tallenna ja poistu # +pauseScreen.feed=Syöte # +pauseScreen.invite=Kutsu peliin # +pauseScreen.ipAddress=IP: %1 # +pauseScreen.error.noIpAddress=IP-osoitetta ei löytynyt # +pauseScreen.error.noPort=Porttia ei löydy # +pauseScreen.title=Peli pysäytettynä # +pauseScreen.betaFeedback=Beta-palaute # +pauseScreen.xboxLiveDisconnect=Hups! Yhteys Microsoft-tiliisi katkesi. Kirjaudu uudelleen sisään päävalikossa ja käynnistä maailmasi uudelleen, jotta voit kutsua lisää pelaajia. # +pauseScreen.joinCode.Label=LIITTYMISKOODI # +pauseScreen.joinCode.Icon=%3 liittymiskoodin kuvake, %1/%2 # Example: Apple join code icon, 2 of 5 # + +permissionsScreen.kick=Poista pelaaja # +permissionsScreen.ban=Estä pelaaja # + +hudScreen.tooltip.basic.back=Edellinen # +hudScreen.tooltip.basic.chat=Chatti # +hudScreen.tooltip.basic.flyDown=Lennä alas # +hudScreen.tooltip.basic.flyUp=Lennä ylös # +hudScreen.tooltip.basic.forward=Eteenpäin # +hudScreen.tooltip.basic.jump=Hyppää # +hudScreen.tooltip.basic.left=Vasemmalle # +hudScreen.tooltip.basic.right=Oikealle # +hudScreen.tooltip.basic.sneak=Hiivi # +hudScreen.tooltip.basic.startFlying=Aloita lentäminen # +hudScreen.tooltip.basic.stopFlying=Lopeta lentäminen # +hudScreen.tooltip.basic.swimDown=Ui alas # +hudScreen.tooltip.basic.swimUp=Ui ylös # + +hudScreen.tooltip.crafting=Nikkarointi # +hudScreen.tooltip.inventory=Tavaraluett. # +hudScreen.tooltip.dropItem=Pudota # +hudScreen.tooltip.eject=Poista # +hudScreen.tooltip.potion=Juo # +hudScreen.tooltip.milk=Juo # +hudScreen.tooltip.draw=Jännitä # +hudScreen.tooltip.release=Irrota # +hudScreen.tooltip.throw=Heitä # +hudScreen.tooltip.open=Avaa # +hudScreen.tooltip.use=Käytä # +hudScreen.tooltip.sleep=Nuku # +hudScreen.tooltip.empty=Tyhjennä # +hudScreen.tooltip.hang=Ripusta # +hudScreen.tooltip.ignite=Sytytä # +hudScreen.tooltip.place=Aseta # +hudScreen.tooltip.mine=Kaiva # +hudScreen.tooltip.attach=Kiinnitä # +hudScreen.tooltip.till=Kuoki # +hudScreen.tooltip.dig=Kaiva polku # +hudScreen.tooltip.hit=Lyö # +hudScreen.tooltip.eat=Syö # +hudScreen.tooltip.rotate=Käännä # +hudScreen.tooltip.plant=Istuta # +hudScreen.tooltip.dismount=Poistu kyydistä # +hudScreen.tooltip.collect=Kerää # +hudScreen.tooltip.peel=Kuori kaarna # +hudScreen.tooltip.scaffoldingDescend=Laskeudu pitämällä painettuna # +hudScreen.tooltip.pick=Valitse # +hudScreen.tooltip.placeBook=Aseta kirja # +hudScreen.tooltip.readBook=Lue kirjaa # +hudScreen.tooltip.removeBook=Poista kirja # +hudScreen.tooltip.shear=Keritse # +hudScreen.tooltip.carve=Kaiverra # +hudScreen.tooltip.grow=Kasvata # +hudScreen.tooltip.boatExit=Poistu veneestä # +hudScreen.tooltip.emote=Näytä ele # +hudScreen.tooltip.change_note=Muuta viestiä # +hudScreen.tooltip.edit_sign=Muokkaa # +hudScreen.controlCustomization.welcome=Tervetuloa ohjauksen mukauttamiseen # +hudScreen.controlCustomization.instructions=Sijoita elementit uudelleen vetämällä # +hudScreen.controlCustomization.modify=Muokkaa asetuksia # +hudScreen.controlCustomization.continue=Ryhdytään hommiin # + +playscreen.fileSize.MB=Mt # +playscreen.fileSize.GB=Gt # +playscreen.joinableRealms=Realmit, joihin voi liittyä # +playscreen.noFriendsRealms=Et ole vielä yhdenkään Realmin jäsen. # +playscreen.header.local=Pelaa # +playscreen.header.realms=Realmit # +playscreen.lastPlayed.daysAgo=%1 päivää sitten # +playscreen.lastPlayed.longAgo=Kauan sitten # +playscreen.lastPlayed.today=Tänään # +playscreen.lastPlayed.weeksAgo=%1 viikkoa sitten # +playscreen.lastPlayed.yesterday=Eilen # +playscreen.new=Uusi # +playscreen.remoteWorld=Kaukainen maailma paikassa: # +playscreen.realmsTrialWorld=Kokeile Realms Plussaa ilmaiseksi 30 päivän ajan # +playscreen.realmsCreateFirstWorld=Luo ensimmäinen Realmisi # +playscreen.realmsCombo=Pelaa ystävien kanssa, nauti yli 150 paketin kokoelmasta # +playscreen.realmsGetServer=Hanki oma palvelin ja yli 150 pakettia # +playscreen.realmGoogleHoldBody=Yhdessä tai useammassa Realms-tilauksessasi on ongelma. Napsauta OK siirtyäksesi Google Play -tilausasetuksiin korjataksesi maksutavan. # +playscreen.realmsContent=Pelaa yli 150 kauppapaketilla # +playscreen.checkingRealmsCompatibility=Tarkistetaan Realms-yhteensopivuutta... # +playscreen.fetchingRealms=Haetaan Realmeja... # +playscreen.confirmLeaveMessage=Oletko varma, että haluat poistua Realmista %1$s? # +playscreen.confirmLeaveTitle=Vahvista poistuminen # +playscreen.realmExpired=Umpeutunut # +playscreen.realmFull=Täynnä # +playscreen.realmClientOutdated=Kaikkia Realmeja on päivitetty. Sinun on päivitettävä pelisi, jotta voit jatkaa Realmsin pelaamista. # +playscreen.realms=Realmit # +playscreen.realmsWarning.moreinfo=Lisätietoja # +playscreen.realmsCompatibilityFailure=Emme saaneet yhteyttä Realmsiin juuri nyt. Yritämme kohta uudelleen. # +playscreen.realmsSignIn=Kirjaudu pelataksesi Realmsissa tänään! # +playscreen.realmsSignInFriends=Kirjaudu sisään nähdäksesi ystäviesi Realmsit tänään! # +playscreen.worlds=Maailmat # +playscreen.dontSeeLegacyWorlds=Etkö näe maailmojasi? # +playscreen.syncLegacyWorlds=Synkronoi vanhat maailmat # +playscreen.fetchingLegacyWorlds=Haetaan vanhoja maailmoja... # +playscreen.upgradeLegacyWorlds=Vanhat maailmat # +playscreen.syncRetailWorlds=Kopioi maailmat Minecraftista (julkaisuversio) # +playscreen.fetchingRetailWorlds=Kopioidaan maailmoja Minecraftista (julkaisuversio)... # +playscreen.upgradeRetailWorlds=Minecraftin (julkaisuversio) maailmat # +playscreen.noLegacyWorldsFound.title=Maailmoja ei löytynyt # +playscreen.noLegacyWorldsFound.body=Maailmoja muista Minecraft-versioista ei havaittu. # +playscreen.failedToAutoSyncLegacyWorlds=Vanhoja maailmoja ei voitu hakea. Vapauta lisää tallennustilaa, jotta voit hallita vanhoja maailmoja. # +playscreen.lockedSkin=Käyttämäsi olemus on peräisin sisältöpaketista, joka ei ole sallittu monialustaisessa moninpelissä. Jatkaminen poistaa monialustaisen moninpelin tässä maailmassa. # +playscreen.multiplayerLockedSkin=Käyttämäsi olemus on peräisin sisältöpaketista, joka ei ole sallittu moninpelissä. Jatkaminen poistaa moninpelin käytöstä tässä maailmassa. # +playscreen.worldsStorage=Tallennustila # +playscreen.delete.legacy.content=Haluatko varmasti poistaa valitun vanhan maailman? Se katoaa ikuisiksi ajoiksi! (Aikuisten oikeesti!) # +playscreen.delete.legacy.title=Poista %s pysyvästi? # +playscreen.delete.legacy.confirm=Poista # +playscreen.delete.legacy.deleting=Poistetaan maailmaa... # +playscreen.beta_worlds=Beta-maailmat # +playscreen.beta_legacy_worlds=Vanhat Beta-maailmat # +playscreen.editor.worlds=Projektit # +playscreen.editor.create=Luo uusi projekti # + +permissions.ability.build=Rakenna # +permissions.ability.mine=Kaiva # +permissions.ability.doorsandswitches=Ovien ja kytkinten käyttö # +permissions.ability.opencontainers=Säiliöiden avaaminen # +permissions.ability.attackplayers=Pelaajien kimppuun hyökkääminen # +permissions.ability.attackmobs=Olioiden ja hirviöiden kimppuun hyökkääminen # +permissions.ability.op=Operaattorikomennot # +permissions.ability.invisible=Näkymättömäksi muuttuminen # +permissions.ability.teleport=Käytä kaukosiirtymistä # +permissions.NeedPermission=Tarvitset luvan # +permissions.AddFriends=Microsoft-tilisi määritykset estävät sinua lisäämästä ystäviä. Varmista, että tietosuoja-asetuksesi sallivat ystävien lisäämisen. Katso ohjeet asetusten muuttamiseen osoitteesta aka.ms/MCMultiplayerHelp. # +permissions.MultiplayerSessions=Microsoft-tilisi määritykset estävät sinua pelaamasta Realmsissa. Varmista, että tietosuoja-asetuksesi sallivat moninpelin. Katso ohjeet asetusten muuttamiseen osoitteesta aka.ms/MCMultiplayerHelp. # +permissions.Communications=Microsoft-tilisi määritykset estävät sinua keskustelemasta muiden pelaajien kanssa. Varmista, että tietosuoja-asetuksesi sallivat keskustelun muiden pelaajien kanssa. Katso ohjeet asetusten muuttamiseen osoitteesta aka.ms/MCMultiplayerHelp. # +permissions.RealmsAddFriends=Xbox-tilisi asetukset estävät sinua antamasta ystävillesi oikeutta pelata Realmissasi. Voit muuttaa näitä asetuksia yksityisyys- ja verkkoturvallisuusasetuksissasi osoitteessa Xbox.com. Haluatko jatkaa? # +permissions.CloudSave=Xbox-tilisi asetukset estävät sinua tallentamasta maailmojasi profiiliisi. Voit muuttaa näitä asetuksia yksityisyys- ja verkkoturvallisuusasetuksissasi osoitteessa Xbox.com. ###disable_3rd_party_console_resource_pack_check +permissions.MultiplayerSessionsOnConsole=Microsoft-tilisi määritykset estävät sinua pelaamasta Realmsissa. Varmista, että tietosuoja-asetuksesi sallivat moninpelin ja että sinulla on aktiivinen Xbox Live Gold -tilaus. Katso ohjeet asetusten muuttamiseen osoitteesta aka.ms/MCMultiplayerHelp. ###disable_3rd_party_console_resource_pack_check +permissions.MultiplayerSessionsOnConsoleGamecore=Microsoft-tilisi asetukset estävät sinua pelaamasta Realmsissa. ###disable_3rd_party_console_resource_pack_check +permissions.open.account.help.button=Pyydä apua tämän korjaamiseen # +permissions.open.account.help.button.gamecore=Korjaa tämä # +permissions.open.account.setting.button=Katso käyttöehdot # +permissions.GoBack=Mene takaisin # +permissions.Continue=Jatka # +permissions.chatmute=Chat on tällä hetkellä pois käytöstä # +permissions.deopingother.message=Heillä ei ole enää operaattoritason oikeuksia, kun oikeustasoa lasketaan. # +permissions.description.visitors=Vierailijat voivat tutkia maailmaasi vapaasti, mutta eivät voi vaikuttaa kuutioihin, esineisiin tai entiteetteihin. Luota pelaajiin pois käytöstä. # +permissions.description.members=Jäsenet ovat aktiivisia pelaajia maailmassasi ja voivat hajottaa ja luoda kuutioita sekä hyökätä olioiden ja muiden pelaajien kimppuun. # +permissions.description.operators=Operaattorit ovat jäseniä, jotka voivat asettaa pelaajien lupia ja käyttää komentoja hallinnoidakseen maailmaasi. # +permissions.level=Lupataso # +permissions.level.custom=Räätälöity... # +permissions.level.member=Jäsen # +permissions.level.operator=Operaattori # +permissions.level.visitor=Vierailija # +permissions.nocheats=Huijauskoodit ovat poissa käytöstä # +permissions.nocheats.message=Tietyt komennot, kuten kaukosiirtyminen, ovat käytettävissä vain, kun huijauskoodit ovat KÄYTÖSSÄ. Ne voidaan ottaa käyttöön myös taukovalikon peliasetuksista. Kun huijauskoodit otetaan käyttöön, maailmassa ei enää voi ansaita saavutuksia. # +permissions.nocheats.message.noachievements=Tietyt komennot, kuten kaukosiirtyminen, ovat käytettävissä vain, kun huijauskoodit ovat KÄYTÖSSÄ. Ne voidaan ottaa käyttöön myös taukovalikon peliasetuksista. # +permissions.nocheats.turnon=Määritä OP huijauskoodit KÄYTÖSSÄ # +permissions.nocheats.turnoff=Määritä OP ILMAN huijauskoodeja # +permissions.nocheats.cancel=Peruuta # +permissions.deopingself=Poistetaanko operaattorioikeudet? # +permissions.deopingself.message=Sinulla ei ole enää operaattoritason oikeuksia, kun oikeustasoa lasketaan. # +permissions.title=Pelaajan luvat # +permissions.title.settings=Pelaajan käyttöoikeus, kun hän liittyy kutsun kautta # +permissions.title.settings.edu=Maailmaasi liittyvien pelaajien käyttöoikeustaso # +permissions.toast.playerLeft=Pelaaja poistui pelistä. # +permissions.toast.playerJoined=Pelaaja liittyi peliin. # +permissions.kickplayer=Poista pelaaja # +permissions.kickplayer.reason=Isäntä on poistanut sinut istunnosta. # +permissions.kickplayer.message=Haluatko varmasti poistaa %s pelaajan maailmasta? Hän ei voi liittyä takaisin tähän istuntoon. # +permissions.kickplayer.message.dedicatedserver=Haluatko varmasti poistaa pelaajan %s maailmasta? # +permissions.kickplayer.title=Poista pelaaja? # +permissions.banplayer=Estä pelaaja # +permissions.banplayer.reason=Isäntä on estänyt osallistumisesi istuntoon. # +permissions.banplayer.message=Haluatko varmasti estää pelaajan %s pääsyn maailmaan? Hän ei pääse takaisin. # +permissions.banplayer.title=Estä pelaaja? # +permissions.ClubsAccess=Et voi käyttää Realms-syötettä, koska sinulla ei ole pääsyä klubeihin. Katso ohjeet asetusten muuttamiseen osoitteesta aka.ms/MCClubsHelp. # +permissions.ClubsPost=Et voi julkaista Realms-syötteessä, koska sinulla ei ole pääsyä klubeihin. Katso ohjeet asetusten muuttamiseen osoitteesta aka.ms/MCClubsHelp. # + +## edu permissions popup +permissions.button.kickplayer=Poista pelaaja pelistä # +permissions.popup.title=Lupa-asetukset # +permissions.dropdown.title=Pelaajan %s lupataso # +permissions.operator=Operaattori # +permissions.member=Jäsen # +permissions.visitor=Vierailija # +permissions.removeplayer=Poista pelaaja # +permissions.removeplayer.reason=Isäntä on poistanut sinut istunnosta. # +permissions.removeplayer.message=Haluatko varmasti poistaa tämän pelaajan maailmasta? Kun poistat hänet, luodaan uusi liittymiskoodi, jotta hän ei pääse liittymään takaisin. # +permissions.removeplayer.title=Pelaajan poistamisen vahvistus # + +portfolioScreen.page=Sivu %s # +portfolioScreen.export=Vie portfolio # +portfolioScreen.caption=[ näyttökuva ] # +portfolioScreen.nopics0=Kansiossasi ei tällä hetkellä ole valokuvia. Kameralla otetut kuvat tulevat näkyviin täällä. Voit myös lisätä kuvia alla olevan painikkeen avulla. # +portfolioScreen.nopics1=Kameralla ottamasi kuvat ilmestyvät tänne. # +portfolioScreen.noInventory=Tavaraluettelossasi ei ole valokuvia. Yritä ottaa kuva kameralla. # +portfolioScreen.addPhoto=Lisää valokuva # + +potion.absorption=Imeytyminen # +potion.blindness=Sokeutus # +potion.conduitPower=Johdinvoima # +potion.confusion=Yökötys # +potion.damageBoost=Lisävoima # +potion.damageBoost.name=Lisävoiman taikajuoma # +potion.damageBoost.splash.name=Lisävoiman roisketaikajuoma # +potion.damageBoost.linger.name=Lisävoiman viipyilevä taikajuoma # +potion.digSlowDown=Kaivuuhidastus # +potion.digSpeed=Pikakaivuu # +potion.effects.whenDrank=Käytettäessä: # +potion.empty=Ei vaikutuksia # +potion.emptyPotion.name=Vesipullo # +potion.emptyPotion.splash.name=Roiskevesipullo # +potion.emptyPotion.linger.name=Viipyilevä vesipullo # +potion.fireResistance=Tulensieto # +potion.fireResistance.name=Tulensiedon taikajuoma # +potion.fireResistance.splash.name=Tulensiedon roisketaikajuoma # +potion.fireResistance.linger.name=Tulensiedon viipyilevä taikajuoma # +potion.harm=Pikavahinko # +potion.harm.name=Vahingoittamisen taikajuoma # +potion.harm.splash.name=Vahingoittamisen roisketaikajuoma # +potion.harm.linger.name=Vahingoittamisen viipyilevä taikajuoma # +potion.heal=Pikaparannus # +potion.heal.name=Parantumisen taikajuoma # +potion.heal.splash.name=Parantumisen roisketaikajuoma # +potion.heal.linger.name=Parantumisen viipyilevä taikajuoma # +potion.healthBoost=Kuntotehoste # +potion.hunger=Nälkä # +potion.invisibility=Näkymättömyys # +potion.invisibility.name=Näkymättömyyden taikajuoma # +potion.invisibility.splash.name=Näkymättömyyden roisketaikajuoma # +potion.invisibility.linger.name=Näkymättömyyden viipyilevä taikajuoma # +potion.jump=Tehohyppy # +potion.jump.name=Hyppäämisen taikajuoma # +potion.jump.splash.name=Hyppäämisen roisketaikajuoma # +potion.jump.linger.name=Hyppäämisen viipyilevä taikajuoma # +potion.levitation=Leijuminen # +potion.moveSlowdown=Hidastus # +potion.moveSlowdown.name=Hidastuksen taikajuoma # +potion.moveSlowdown.splash.name=Hidastuksen roisketaikajuoma # +potion.moveSlowdown.linger.name=Hidastuksen viipyilevä taikajuoma # +potion.slowFalling=Tippuhidastus # +potion.slowFalling.name=Tippuhidastuksen taikajuoma # +potion.slowFalling.splash.name=Tippuhidastuksen roisketaikajuoma # +potion.slowFalling.linger.name=Tippuhidastuksen viipyilevä taikajuoma # +potion.moveSpeed=Nopeutus # +potion.moveSpeed.name=Nopeutuksen taikajuoma # +potion.moveSpeed.splash.name=Nopeutuksen roisketaikajuoma # +potion.moveSpeed.linger.name=Nopeutuksen viipyilevä taikajuoma # +potion.nightVision=Pimeänäkö # +potion.nightVision.name=Pimeänäön taikajuoma # +potion.nightVision.splash.name=Pimeänäön roisketaikajuoma # +potion.nightVision.linger.name=Pimeänäön viipyilevä taikajuoma # +potion.poison=Myrkky # +potion.poison.name=Myrkyttämisen taikajuoma # +potion.poison.splash.name=Myrkyttämisen roisketaikajuoma # +potion.poison.linger.name=Myrkyttämisen viipyilevä taikajuoma # +potion.potency.0= # +potion.potency.1=II # +potion.potency.2=III # +potion.potency.3=IV # +potion.potency.4=V # +potion.potency.5=VI # +potion.awkward.name=Kiusallinen taikajuoma # +potion.awkward.splash.name=Roiskuva kiusallinen taikajuoma # +potion.awkward.linger.name=Viipyilevä kiusallinen taikajuoma # +potion.mundane.name=Arkinen taikajuoma # +potion.mundane.splash.name=Roiskuva arkinen taikajuoma # +potion.mundane.linger.name=Viipyilevä arkinen taikajuoma # +potion.mundane.extended.name=Pitkä arkinen taikajuoma # +potion.mundane.extended.splash.name=Pitkä roiskuva arkinen taikajuoma # +potion.mundane.extended.linger.name=Pitkä viipyilevä arkinen taikajuoma # +potion.thick.name=Paksu taikajuoma # +potion.thick.splash.name=Roiskuva paksu taikajuoma # +potion.thick.linger.name=Viipyilevä paksu taikajuoma # +potion.regeneration=Parantuminen # +potion.regeneration.name=Uusiutumisen taikajuoma # +potion.regeneration.splash.name=Uusiutumisen roisketaikajuoma # +potion.regeneration.linger.name=Uusiutumisen viipyilevä taikajuoma # +potion.resistance=Sietokyky # +potion.saturation=Kyllästyminen # +potion.turtleMaster=Hidastus # +potion.turtleMaster2=Sietokyky # +potion.turtleMaster.name=Kilpikonnamestarin taikajuoma # +potion.turtleMaster.splash.name=Kilpikonnamestarin roisketaikajuoma # +potion.turtleMaster.linger.name=Kilpikonnamestarin viipyilevä taikajuoma # +potion.waterBreathing=Kidukset # +potion.waterBreathing.name=Vesihengityksen taikajuoma # +potion.waterBreathing.splash.name=Vesihengityksen roisketaikajuoma # +potion.waterBreathing.linger.name=Vesihengityksen viipyilevä taikajuoma # +potion.weakness=Heiveröitys # +potion.weakness.name=Heiveröityksen taikajuoma # +potion.weakness.splash.name=Heiveröityksen roisketaikajuoma # +potion.weakness.linger.name=Heiveröityksen viipyilevä taikajuoma # +potion.wither=Näivetys # +potion.wither.name=Näivettymisen taikajuoma # +potion.wither.splash.name=Näivettymisen roisketaikajuoma # +potion.wither.linger.name=Näivettymisen viipyilevä taikajuoma # + +profileScreen.header=Pukuhuone # +profileScreen.reload=Lataa uudelleen # +profileScreen.manage_button_text=Muokkaa hahmoa # +profileScreen.manage_button_text_skin=Vaihda klassista olemusta # +profileScreen.manage_button_create_text=Luo hahmo # +profileScreen.selectPrebuiltCharacter=Valitse hahmoluettelosta # +profileScreen.create_persona_confirm_skin=Luo klassinen olemus # +profileScreen.delete_button=Poista hahmo # +profileScreen.settings_button=Peliasetukset # + +profileScreen.differences_information_button=Erot hahmonluonnin ja klassisten olemusten välillä # +profileScreen.differences_character_creator_title=Hahmo # +profileScreen.create_persona_character_details=Luot mukautetun Minecraft-hahmon osa kerrallaan. # +profileScreen.difference_character_creator_description=Luo mukautettu Minecraft-hahmo pala kerrallaan. Muuta esimerkiksi hahmosi vartaloa, silmiä, suuta, hiustyyliä, vaatetusta! # +profileScreen.differences_classic_skin_title=Klassinen olemus # +profileScreen.difference_classic_skin_description=Koko vartalon olemus hahmolle. Klassisia olemuksia ei voi muokata osa kerrallaan. Voit myös tuoda itse luomasi tai lataamasi koko vartalon olemuksen. # +profileScreen.create_persona_classic_skin_details=Koko vartalon olemustekstuuri hahmolle. # + +profileScreen.create_persona_title=Valitse tyyppi # + +persona.slim.title=kapea # +persona.wide.title=leveä # +persona.smaller.title=pienempi # +persona.small.title=pieni # +persona.medium.title=keskipitkä # +persona.tall.title=pitkä # +persona.realms.redeem=Lunasta # + +progressScreen.cantConnect=Maailmaan ei saada yhteyttä. Tarkista internet-yhteytesi ja yritä uudelleen. # +progressScreen.generating=Luodaan maailmaa # +progressScreen.saving=Tallennetaan maailmaa # +progressScreen.loading=Ladataan... # +progressScreen.title.downloading=Ladataan paketteja %1 # +progressScreen.title.applyingPacks=Ladataan resurssipaketteja # +progressScreen.title.searchingForSession=Etsitään peli-istuntoa... # +progressScreen.title.waitingForStorageProvider=Synkronoidaan käyttäjätietoja # +progressScreen.title.connectingLocal=Käynnistetään maailmaa # +progressScreen.title.connectingLAN=Yhdistetään moninpeliin # +progressScreen.title.connectingExternal=Yhdistetään ulkoiseen palvelimeen # +progressScreen.title.connectingRealms=Yhdistetään Realmiin # +progressScreen.title.copyingWorld=Maailmakopio # +progressScreen.title.deleteStorageAreaContent=Tyhjennetään tallennustilan välimuistia # +progressScreen.title.loadingSplitScreenAppearances=Ladataan jaetun näytön ulkonäköjä # +progressScreen.message.appearanceLoaded=Ulkonäkö ladattu # +progressScreen.message.appearanceLoadWaitTimeMet=Ulkonäön lataaminen kestää kauan. Maailman luonti käynnistyy... # +progressScreen.message.deleteStorageAreaContent=Tähän voi mennä hetki... # +progressScreen.message.copyingWorld=Kopioidaan maailmaa... %d%% # +progressScreen.message.tts.copyingWorld=Kopioidaan maailmaa # +progressScreen.message.building=Kootaan maastoa # +progressScreen.message.done=Valmis! # +progressScreen.message.exporting=Vienti käynnissä # +progressScreen.message.exporting.warning=Älä poistu pelistä. Poistuminen voi vahingoittaa vientitiedostoa. # +progressScreen.message.importing=Tuodaan maailmaa # +progressScreen.message.importingContent=Vaihe 2/2 – Sisällön tuominen # +progressScreen.message.updatingContent=Päivitetään %1/%2 pakettia # +progressScreen.message.locating=Paikallistetaan palvelinta # +progressScreen.message.loadingAppearance=Ladataan ulkonäköä... # +progressScreen.message.waitingForRealms=Tähän voi mennä hetki # +progressScreen.message.waitingForStorageProvider=Tähän voi mennä hetki... # +progressScreen.message.waitingForTickingAreas=Ladataan itsepäivittyviä alueita # +progressScreen.message.storageProviderSyncError=Käyttäjätietojen synkronointi epäonnistui. # +progressScreen.message.waitingForStoreProducts=Tähän voi mennä hetki # +progressScreen.message.allDone=Kaikki valmiina! # +progressScreen.message.letsGo=Noniin! # +progressScreen.message.failed=Epäonnistui # +progressScreen.message.failedNoNetwork=Virhe: ei verkkoyhteyttä # +progressScreen.message.downloadingWorld=Ladataan maailmaa # +progressScreen.message.downloadingContent=Vaihe 1/2 – Sisällön lataaminen # +progressScreen.message.uploadingWorld=Ladataan maailman tiedostoja... # +progressScreen.message.uploadingWorldError=Maailman lataus epäonnistui. Haluatko yrittää uudelleen? # +progressScreen.message.copyingPacks=Tallennetaan maailman resurssipaketteja # +progressScreen.message.initiatingTemplate=Alustetaan maailmamallia # +progressScreen.message.fileSize=Tiedoston koko # +progressScreen.message.initializingUpload=Valmistellaan lähettämistä # +progressScreen.message.initializingDownload=Valmistellaan latausta # +progressScreen.message.invalidWorldFile=Virheellinen maailmatiedosto. Avaa maailmasi uudelleen, tallenna ja yritä uudelleen. # +progressScreen.message.resourceLoading=Ladataan resursseja # +progressScreen.message.leaveLevel=Peliäsi tallennetaan. Älä sammuta laitettasi. # +progressScreen.message.genericMayTakeAMoment=Tähän voi mennä hetki # +progressScreen.message.noUploadResponse=Emme voineet vahvistaa, onko maailmasi ladattu oikein. Liity Realmiisi ja tarkista asia. Kokeile sitten uudelleen, jos se ei ole päivittynyt uudeksi maailmaksi. # +progressScreen.message.noUploadEndpoint=Paikkaa maailmasi lataukselle ei löytynyt. Onkohan internetyhteytesi kunnossa? # +progressScreen.message.unownedTemplate=Näyttää siltä, että et omista kaupan mallia, johon tämä maailma perustuu. Voit ostaa sen Minecraft-kaupasta. # +progressScreen.message.createArchiveFileFailed=Emme voineet pakata maailmatiedostoasi ladattavaksi. Onkohan kiintolevysi täynnä? # +progressScreen.message.createLevelStorageFailed=Jokin meni vikaan maailmasi lataamisen valmistelussa. Jos näin tapahtuu uudestaan, laitteen uudelleenkäynnistys voi auttaa. # +progressScreen.message.unknownError=Tapahtui virhe # +progressScreen.message.forbiddenContent=Et omista vähintään yhtä käyttöön otetuista paketeista # +progressScreen.message.loadingSplitScreenAppearances=Ladataan jaetun näytön ulkonäköjä... # +progressScreen.message.finishedLoadingSplitScreenAppearances=Jaetun näytön ulkonäöt on ladattu. # +progressScreen.dialog.title.resourcePack=Lataa resurssipaketit? # +progressScreen.dialog.title.behaviorAndResourcePack=Lataa maailman käyttäytymis- ja resurssipaketit? # +progressScreen.dialog.title.onlyBehavior=Lataa maailman käyttäytymispaketit? # +progressScreen.dialog.title.storageProviderError=Maailman tietojen synkronointi epäonnistui # +progressScreen.dialog.title.storageProviderLongWait=Synkronoidaan maailman tietoja # +progressScreen.dialog.title.storageProviderSucceeded=Maailman tietojen synkronointi onnistui # +progressScreen.dialog.message.onlyBehavior=Tässä maailmassa on käytössä käyttäytymispaketteja, jotka sinun on ladattava, jotta voit liittyä. Haluatko ladata ne ja liittyä? # +progressScreen.dialog.message.behaviorAndOptionalResourcePack=Tässä maailmassa on käytössä käyttäytymispaketteja, jotka sinun on ladattava, jotta voit liittyä ja resurssipaketteja, jotka voit halutessasi ladata ennen liittymistä. Mitä haluat ladata ennen liittymistä? # +progressScreen.dialog.message.behaviorAndResourcePack=Tässä maailmassa on käytössä käyttäytymis- ja resurssipaketteja, jotka sinun on ladattava, jotta voit liittyä. Haluatko ladata ne ja liittyä? # +progressScreen.dialog.message.resourcePackOptional=Tässä maailmassa on käytössä resurssipaketteja. Haluatko ladata ne ennen liittymistä? # +progressScreen.dialog.message.resourcePackRequired=Tässä maailmassa on käytössä resurssipaketteja, jotka sinun on ladattava, jotta voit liittyä. Haluatko ladata ne ja liittyä? # +progressScreen.dialog.message.resourcePackOptional.rayTracing.line1=Tässä maailmassa on käytössä säteenseurantayhteensopivia resurssipaketteja. # +progressScreen.dialog.message.resourcePackOptional.rayTracing.line2=Laitteesi ei ole yhteensopiva edistyneiden valaistus- ja tekstuuriominaisuuksien kanssa, joten näet maailman ilman näitä edistyneitä tehosteita. Haluatko ladata ne ennen liittymistä? # +progressScreen.dialog.message.resourcePackRequired.rayTracing.line1=Tässä maailmassa on käytössä säteenseurantayhteensopivia resurssipaketteja. # +progressScreen.dialog.message.resourcePackRequired.rayTracing.line2=Laitteesi ei ole yhteensopiva edistyneiden valaistus- ja tekstuuriominaisuuksien kanssa, joten näet maailman ilman näitä edistyneitä tehosteita. Haluatko ladata ne ennen liittymistä? # +progressScreen.dialog.message.storageProviderError=Maailmasi tietoja ei voitu synkronoida. Haluatko yrittää uudelleen? # +progressScreen.dialog.message.storageProviderUnusableError=Maailma ei ole täysin synkronoitu tai se on vahingoittunut. Yritä pelata maailmalla konsolilla, jossa se toimii, ja yritä sitten siirtää se uudelleen. # +progressScreen.dialog.message.storageProviderQuotaError=Paikallinen tallennus onnistui, mutta pilvisynkronointi epäonnistui kiintiön vuoksi. Vapauta pilvitilaa poistamalla maailmoja asetusvalikosta. # +progressScreen.dialog.message.storageProviderOutOfLocalStorage=Ei tarpeeksi paikallista vapaata tilaa tukemaan pilvisynkronointia. # +progressScreen.dialog.message.worldCorrupted=Maailma on vahingoittunut. Ilmoitathan tästä osoitteeseen bugs.mojang.com # +progressScreen.dialog.message.storageProviderLongWait=Tämän maailman synkronointi kestää kauan. Haluatko jatkaa odottamista? # +progressScreen.dialog.button.enter=Liity maailmaan # +progressScreen.dialog.button.joinAndDownload=Lataa ja liity - %1 # +progressScreen.dialog.button.joinAndDownload.everything=Lataa kaikki ja liity - %1 # +progressScreen.dialog.button.joinAndDownload.onlyBehaviorPacks=Lataa vain käyttäytymiset ja liity - %1 # +progressScreen.dialog.button.join=Liity # +progressScreen.dialog.button.leave=Poistu # +progressScreen.dialog.button.retry=Yritä uudelleen # +progressScreen.dialog.button.wait=Odota # +progressScreen.editor.message.copyingProject=Kopioidaan projektia... %d%% # +progressScreen.editor.message.tts.copyingProject=Kopioidaan projektia # +progressScreen.editor.title.copyingProject=Projektin kopio # +progressScreen.editor.dialog.message.resourcePackOptional=Tämä maailma käyttää resurssipaketteja. Haluatko ladata ne ennen liittymistä? # +progressScreen.editor.dialog.message.resourcePackRequired=Sinun täytyy ladata tässä maailmassa käytettävät resurssipaketit ennen kuin voit liittyä. Haluatko ladata ne ja liittyä? # +progressScreen.editor.message.convert.projectToWorld=Muunnetaan projekti maailmaksi ja luodaan kopio projektistasi... # +progressScreen.editor.message.convert.worldToProject=Muunnetaan maailmaa projektiksi... # +progressScreen.editor.message.convert.projectToWorld.saveWorld=Tallennetaan maailman tietoja... # +progressScreen.editor.message.convert.worldToProject.saveProject=Tallennetaan projektitietoja... # +progressScreen.label.mobileData=Mobiilidata # +progressScreen.noWifi.mobileDataWarning=Et ole yhteydessä wifi-verkkoon. Mobiilidatan käytöstä saatetaan periä erillinen maksu. # + +quiz.popup.ok=Tee tietovisa # +quiz.popup.text=Tietovisa aukeaa uuteen ikkunaan. Voit palata Minecraftiin, kun olet tehnyt tietovisan. # +quiz.popup.title=Tietovisa # + +raid.name=Rynnäkkö # +raid.progress=Hirviöitä jäljellä: # +raid.expiry=Hyökkäysretki on päättynyt # +raid.victory=Voitto # +raid.defeat=Tappio # + +recipeBook.setting.full=Täynnä # +recipeBook.setting.discover=Tutki # +recipeBook.setting.off=Pois # +recipeToast.newUnlock.title=Uusi resepti avattu! # +recipeToast.newUnlock.tts= uutta reseptiä avattu # +recipeToast.newUnlock.descriptionRecipeBook=Tarkista reseptikirjasi # +recipeToast.newUnlock.descriptionCraftingTable=Näytä nikkarointipöydällä # +recipeToast.newUnlock.descriptionStonecutterTable=Näytä kivileikkurissa # +recipeToast.newUnlock.descriptionSmithingTable=Näytä sepän pöydällä # +recipeToast.newUnlock.descriptionCartographyTable=Näytä karttapöydällä # +recipeToast.newIngredient.title=Uusi ainesosa löytyi! # +recipeToast.newIngredient.tts= uutta ainesosaa löydetty # +recipeToast.newIngredient.description=Käytä sitä resepteissäsi # + +record.nowPlaying=Pelaamassa: %s # + +resourcePack.available.title=Saatavilla olevat resurssipaketit # +resourcePack.available.title.behaviorPacks=Saatavilla olevat käyttäytymispaketit # +resourcePack.available.title.packs=Omat paketit # +resourcePack.available.add=Ota käyttöön # +resourcePack.available.none.text=Sinulla ei ole resurssipaketteja # +resourcePack.available.none.behavior=Sinulla ei ole käyttäytymispaketteja # +resourcePack.available.none.store=Näytä kauppa # +resourcePack.message.noneFound.packs=Tällä laitteella ei ole käytettävissä paketteja. # +resourcePack.message.allInUse.packs=Pakettisi ovat tällä hetkellä käytössä. # +resourcePack.message.error=Paketissa on virheitä, jotka estävät sen toiminnan # +resourcePack.message.warning=Paketissa on varoituksia, jotka saattavat aiheuttaa outoa käytöstä # +resourcePack.suggestedContent.title=Hanki lisää paketteja # +resourcePack.suggestedContent.button.viewMore=Katso lisää paketteja # +resourcePack.cached.title=Välimuistissa olevat paketit # +resourcePack.folderInfo=(Laita resurssipakettitiedostot tähän) # +resourcePack.openFolder=Avaa resurssipakettien kansio # +resourcePack.selected.title=Valitse resurssipaketit # +resourcePack.selected.title.behaviorPacks=Ota käyttäytymispaketit käyttöön # +resourcePack.selected.title.packs=Käytössä # +resourcePack.selected.remove=Poista käytöstä # +resourcePack.realmsPlus.title.packs=Realms Plus -paketit # +resourcePack.realmsPlus.expired=Umpeutunut # +resourcePack.errors=Virheet: # +resourcePack.error.ingame.packs=Et voi muuttaa resurssipaketteja, kun pelaat maailmassa. # +resourcePack.error.ingame.behaviorPacks=Et voi muuttaa käyttäytymispaketteja, kun pelaat maailmassa. # +resourcePack.error.enteringgame.title=Vanhentuneet paketit: Realm # +resourcePack.error.enteringgame.message=Tämä Realm sisältää resurssi- tai käyttäytymispaketteja, jotka ovat umpeutuneet Realms Plussassa. Sinun on joko poistettava nämä paketit käytöstä tai korjattava niihin liittyvä ongelma, jotta voit pelata tässä Realm-kohteessa. # +resourcePack.error.enteringgame.button=Näytä käytössä olevat paketit # +resourcePack.title=Valitse resurssipaketit # +resourcePack.toast.atlasFallback.message=Muistin määrä on vähäinen. Tekstuurit ovat vähemmän yksityiskohtaisia. # +resourcePack.toast.atlasFallback.title=Resurssipakettien vararatkaisu # +resourcePack.copyGlobal=Kopioi yleisestä # +resourcePack.description=Resurssipaketteja käytetään järjestyksessä ylhäältä alas. Tämä tarkoittaa, että kahdessa paketissa oleva resurssi käytetään ylemmästä paketista. # +resourcePack.description.default.level=Voit muokata näitä asetuksia. # +resourcePack.description.default.behaviorPacks=Minecraftin oletuspeliasetukset. # +resourcePack.description.bottom.global=Resurssipaketteja käytetään järjestyksessä ylhäältä alas. Tämä tarkoittaa, että kahdessa paketissa oleva resurssi käytetään ylemmästä paketista. Nämä resurssit ovat vain sinulle. Kukaan muu ei näe tähän asettamiasi resursseja. Resurssipaketit maailmastasi tai maailmasta, johon liityt, otetaan käyttöön näiden yleisten resurssien lisäksi. # +resourcePack.description.bottom.behaviorPacks=Käyttäytymispaketteja käytetään järjestyksessä ylhäältä alas. Tämä tarkoittaa, että kahdessa paketissa oleva asia käytetään ylemmästä paketista. # +resourcePack.description.bottom.level=Resurssipaketteja käytetään järjestyksessä ylhäältä alas. Tämä tarkoittaa, että kahdessa paketissa oleva resurssi käytetään ylemmästä paketista. Nämä paketit otetaan käyttöön yleisten pakettiesi lisäksi. # +resourcePack.description.store=Näytä kaupassa # +resourcePack.header.behavior=Aktiiviset käyttäytymispaketit pätevät kaikkiin pelaajiin. # +resourcePack.header.level=Vaadi pelaajia hyväksymään resurssipaketit liittyäkseen # +resourcePack.crashRecovery.title=Yleiset resurssit palautettu # +resourcePack.crashRecovery.message=Resursseja ei saatu ladattua aiemmin. # +resourcePack.warnings=Varoitukset: # +resourcePack.warning.title=Tämä on vaarallista! # +resourcePack.warning.body=Käyttäytymispakettien lisääminen tai poistaminen maailman pelaamisen jälkeen saattaa rikkoa maailman ja hävittää kaiken luomasi. Ota paketti pois käytöstä valitsemalla OK tai pidä se käytössä valitsemalla Peruuta. # +resourcePack.requiredDependency.title=Vaadittu osa # +resourcePack.requiredDependency.body=Tämä paketti on vaadittu osa toista pakettia, joka on tällä hetkellä käytössä. # +resourcePack.missingDependency.title=Puuttuvat osat # +resourcePack.missingDependency.body=Tästä paketista puuttuu yksi tai useampi osa. Haluatko ottaa sen käyttöön tästä huolimatta? # +resourcePack.delete=Olet poistamassa paketin %s pysyvästi. Oletko varma? # +resourcePack.delete.confirm=Poista paketti? # +resourcePack.deleteSelected=Tämä paketti on valittuna! Olet poistamassa paketin %s pysyvästi. Oletko varma? # +resourcePack.deleteMultiple=Olet poistamassa seuraavat paketit pysyvästi:%sOletko varma? # +resourcePack.editPack=Poista paketit... # +resourcePack.editPackDone=Valmis # +resourcePack.toast.unownedContent.title=%s poistettu käytöstä # +resourcePack.toast.unownedContent.subtitle=Tämä tili ei omista tätä resurssipakettia. # +resourcePack.incompatibleDependency=Tämä paketti vaatii osan (%s), joka ei ole yhteensopiva laitteesi kanssa # +resourcePack.incompatibleDependency.memory=Tämä paketti vaatii osan (%s), joka ei ole yhteensopiva laitteesi kanssa, koska laitteellasi ei ole tarpeeksi muistia. # +resourcePack.incompatibleDependency.graphics.raytracing=Tämä paketti vaatii osan (%s), joka ei ole yhteensopiva laitteesi kanssa, koska laitteesi laitteisto ei tue säteenseurantaa # +resourcePack.subpackResolution=Resoluutio: %s # +resourcePack.incompatible=Tämä paketti ei ole yhteensopiva laitteesi kanssa. # +resourcePack.incompatible.memory=Tämä resoluutio ei ole yhteensopiva laitteesi kanssa, koska laitteellasi ei ole tarpeeksi muistia. # +resourcePack.incompatible.graphics.raytracing=Tämä paketti sisältää tietoja säteenseurannan mahdollistamiseksi, mutta laitteesi ei tue tätä ominaisuutta. # +resourcePack.packSettingsTitle=%s-asetukset # +resourcePack.missingPackDescription=Tämä paketti puuttuu! # +resourcePack.legacyPackName=Vanha resurssipaketti # + +sidebar.action=Toiminta # +sidebar.adventure=Seikkailija # +sidebar.capes=Viitat # +sidebar.categories=Luokat # +sidebar.categoryBody=Keho # +sidebar.categoryStyle=Tyyli # +sidebar.characterCreator=Hahmonluonti # +sidebar.classicSkins=Klassiset olemukset # +sidebar.emotes=Eleet # +sidebar.fantasy=Fantasia # +sidebar.featured=Esittelyssä # +sidebar.genre=Genre # +sidebar.marketplace=Kauppa # +sidebar.mashups=Yhdistelmät # +sidebar.minigame=Minipeli # +sidebar.myCharacters=Omat hahmot # +sidebar.myContent=Oma sisältö # +sidebar.newReleases=Uudet julkaisut # +sidebar.openWorld=Avoin maailma # +sidebar.parkour=Parkour # +sidebar.resources=Resurssit # +sidebar.roleplay=Roolipelaaminen # +sidebar.skins=Olemukset # +sidebar.skinsOwned=Omistetut olemukset # +sidebar.skyblock=Skyblock # +sidebar.simulation=Simulaatio # +sidebar.survival=Selviytyjä # +sidebar.realmsPlus=Realms Plus # +sidebar.skinsRealmsPlus=Realms Plus -olemukset # +sidebar.skinsUnowned=Hanki lisää # +sidebar.topSellers=Myydyimmät # +sidebar.trending=Trendaavat # +sidebar.tts.sidebarCollapseList=Sivupalkkiasetus: Kutista %s # +sidebar.tts.sidebarExpandList=Sivupalkkiasetus: Laajenna %s # +sidebar.tts.sidebarNavigateTo=Sivupalkkiasetus: Siirry kohteeseen %s # +sidebar.tts.verboseToggleExpand=Laajenna sivupalkki # +sidebar.tts.verboseToggleCollapse=Kutista sivupalkki # +sidebar.worlds=Maailmat # + +storageManager.contentType.world=Maailma # +storageManager.contentType.worldTemplate=Maailmamalli # +storageManager.contentType.resourcePack=Resurssi # +storageManager.contentType.behaviorPack=Käyttäytymispaketti # +storageManager.contentType.skinPack=Olemuspaketti # +storageManager.contentType.invalid=Virheellinen # +storageManager.contentType.cachedData=Välimuistissa olevia tietoja # + +storageManager.contentType.worlds=Maailmat # +storageManager.contentType.worldTemplates=Maailmamallit # +storageManager.contentType.resourcePacks=Resurssipaketit # +storageManager.contentType.behaviorPacks=Käyttäytymispaketit # +storageManager.contentType.skinPacks=Olemuspaketit # + +storageManager.baseWorld=Perusmaailma # + +tile.sculk_sensor.name=Sculk-anturi # +tile.sculk.name=Sculk # +tile.sculk_vein.name=Sculk-juonne # +tile.sculk_catalyst.name=Sculk-katalyytti # +tile.sculk_shrieker.name=Sculk-kirkuja # +tile.reinforced_deepslate.name=Vahvistettu syväliuske # +itemGroup.name.sculk=Sculk # +effect.darkness=Pimeys # +entity.frog.name=Sammakko # +entity.tadpole.name=Nuijapää # +item.spawn_egg.entity.warden.name=Luo vartija # +entity.warden.name=Vartija # +entity.allay.name=Apri # +item.spawn_egg.entity.allay.name=Luo apri # +action.interact.allay=Anna esine Aprille # +item.bucketTadpole.name=Ämpärillinen nuijapäitä # +item.spawn_egg.entity.frog.name=Luo sammakko # +item.spawn_egg.entity.tadpole.name=Luo nuijapää # +tile.frog_spawn.name=Sammakonkutu # +tile.pearlescent_froglight.name=Helmiäishohtoinen sammakkovalo # +tile.verdant_froglight.name=Viheriöivä sammakkovalo # +tile.ochre_froglight.name=Okranvärinen sammakkovalo # +tile.mud.name=Muta # +tile.packed_mud.name=Tiivis muta # +tile.mud_bricks.name=Mutatiiliä # +tile.mud_brick_slab.name=Mutatiililaatta # +tile.mud_brick_double_slab=Kaksoismutatiililaatta # +tile.mud_brick_stairs.name=Mutatiiliportaat # +tile.mud_brick_wall.name=Mutatiiliseinä # +tile.mangrove_leaves.name=Mangrovenlehtiä # +tile.mangrove_propagule.name=Mangrovekasvin siemen # +tile.mangrove_roots.name=Mangroven juuria # +tile.muddy_mangrove_roots.name=Mutaisia mangroven juuria # +item.chest_boat.oak.name=Arkullinen tammivene # +item.chest_boat.spruce.name=Arkullinen kuusivene # +item.chest_boat.birch.name=Arkullinen koivuvene # +item.chest_boat.jungle.name=Arkullinen viidakkovene # +item.chest_boat.acacia.name=Arkullinen akasiavene # +item.chest_boat.big_oak.name=Arkullinen tumma tammivene # +item.chest_boat.mangrove.name=Arkullinen mangrovevene # +tile.mangrove_log.name=Mangrovepölkky # +tile.stripped_mangrove_log.name=Kuorittu mangrovepölkky # +tile.mangrove_planks.name=Mangrovelankkuja # +tile.mangrove_button.name=Mangrovepainike # +tile.mangrove_stairs.name=Mangroveportaat # +tile.mangrove_slab.name=Mangrovelaatta # +tile.mangrove_pressure_plate.name=Mangrovepainelaatta # +tile.mangrove_fence.name=Mangroveaita # +tile.mangrove_fence_gate.name=Mangroveaidan portti # +item.mangrove_door.name=Mangroveovi # +item.mangrove_sign.name=Mangrovekyltti # +tile.mangrove_trapdoor.name=Mangrovelattialuukku # +tile.mangrove_wood.name=Mangrovepuuta # +tile.stripped_mangrove_wood.name=Kuorittua mangrovepuuta # +item.boat.mangrove.name=Mangrovevene # +item.echo_shard.name=Kaikusirpale # +item.recovery_compass.name=Palautuskompassi # +item.disc_fragment.name=Levyn pala # +item.disc_fragment_5.desc=Musiikkilevy – 5 # +item.record_5.desc=Samuel Åberg – 5 # + +action.hint.exit.chest_boat=Nouse veneestä napauttamalla hyppyä # +action.hint.exit.console.chest_boat=Nouse veneestä painamalla :_input_key.jump: # +entity.chest_boat.name=Arkullinen vene # +feature.ancient_city=Muinainen kaupunki # + +action.hint.exit.camel=Nouse kyydistä napauttamalla hiipimistä # +action.hint.exit.console.camel=Poistu ratsailta painamalla :_input_key.sneak: # +action.hint.exit.console.raft=Poistu lautalta painamalla :_input_key.jump: # +action.hint.exit.raft=Poistu lautalta napauttamalla hyppyä # +action.hint.exit.scheme.camel=Nouse kyydistä napauttamalla kyydistä nousemista # +action.interact.exit.raft=Poistu lautalta # +container.smithing_table.arrow_tooltip_cannot_craft=Esinettä ei voi päivittää tällä tavalla # +container.smithing_table.input_slot_tooltip_armor_trim=Lisää suojavaruste # +container.smithing_table.input_slot_tooltip_netherite=Lisää timanttipanssari, -ase tai -työkalu # +container.smithing_table.material_slot_tooltip_armor_trim=Lisää harkko tai kristalli # +container.smithing_table.material_slot_tooltip_netherite=Lisää horniittiharkko # +container.smithing_table.template_slot_tooltip=Lisää työstömalli # +entity.camel.name=Kameli # +entity.chest_raft.name=Lautta ja arkku # +feature.trail_ruins=Polun rauniot # +howtoplay.smithing_table.header.1=Työstömallit # +howtoplay.smithing_table.header.2=Panssarikoristeet # +howtoplay.smithing_table.text.1=Haluatko saada kaiken irti varusteistasi? Siihen tarvitaan sepän pöytä. # +howtoplay.smithing_table.text.2=Käytä sitä kaikenlaisten muutosten tekemiseen, esimerkiksi päivittämällä timanttivarusteet horniitiksi tai kosmeettisiin muutoksiin panssarikoristeilla. # +howtoplay.smithing_table.text.3=Varusteiden päivitykseen tarvitset työstömallin. Erilaisia malleja löytyy ympäri maailmaa, ja niitä voi käyttää kaikenlaisiin päivityksiin. # +howtoplay.smithing_table.text.4=Aseta malli sepän pöydän vasemmanpuoleiseen paikkaan, niin näet päivitykseen tarvittavat esineet. # +howtoplay.smithing_table.text.5=Esimerkiksi timanttivarusteiden päivittäminen horniitiksi vaatii Horniittipäivitys-työstömallin, joka löytyy linnoituksen raunioista. Aseta sitten timanttivaruste varustepaikkaan ja horniittiharkko ainesosapaikkaan, ja homma on hoidettu! # +howtoplay.smithing_table.text.6=Esineiden ominaisuudet, kuten lumoukset ja panssarikoristeet, säilyvät, mutta työstömalli menetetään varustepäivityksen yhteydessä. Ei huolta – voit nikkaroida niistä kopioita nikkarointipöydällä. # +howtoplay.smithing_table.text.7=Päästä luovuutesi irti ja tuunaa panssarisi ulkoasua panssarikoristeilla. Alkuun pääsemiseksi tarvitset Panssarikoriste-työstömallin, joita löytyy ympäri maailmaa. # +howtoplay.smithing_table.text.8=Aseta malli sepän pöydän vasemmanpuoleiseen paikkaan, niin näet päivitykseen tarvittavat esineet. Aseta sitten panssarin osa varustepaikkaan ja kristalli tai harkko ainesosapaikkaan. Valmista tuli! # +howtoplay.smithing_table.text.9=Vain tiettyjä kristalleja ja harkkoja voidaan käyttää panssarikoristeisiin. Kokeile erilaisia materiaaleja kuten rautaa, kultaa ja lasuuria ja luo jotakin ainutlaatuista! # +howtoplay.smithing_table.title=Sepän pöytä # +howtoplay.smithing_table=Sepän pöytä # +hudScreen.tooltip.brush=Sivellin # +item.acacia_hanging_sign.name=Roikkuva akasiakyltti # +item.angler_pottery_sherd.name=Onkija-keraamiikkasirpale # +item.archer_pottery_sherd.name=Jousiampuja-keramiikkasirpale # +item.armor.upgrade=Päivitys: # +item.arms_up_pottery_sherd.name=Kädet ylös -keramiikkasirpale # +item.bamboo_door.name=Bambuovi # +item.bamboo_hanging_sign.name=Roikkuva bambukyltti # +item.bamboo_sign.name=Bambukyltti # +item.birch_hanging_sign.name=Roikkuva koivukyltti # +item.blade_pottery_sherd.name=Terä-keramiikkasirpale # +item.boat.bamboo.name=Bambulautta # +item.boat.cherry.name=Kirsikkavene # +item.brewer_pottery_sherd.name=Hauduttaja-keramiikkasirpale # +item.brush.name=Sivellin # +item.burn_pottery_sherd.name=Palo-keramiikkasirpale # +item.cherry_door.name=Kirsikkaovi # +item.cherry_hanging_sign.name=Roikkuva kirsikkakyltti # +item.cherry_sign.name=Kirsikkakyltti # +item.chest_boat.bamboo.name=Bambulautta ja arkku # +item.chest_boat.cherry.name=Arkullinen kirsikkavene # +item.crimson_hanging_sign.name=Purppuranpunainen roikkuva kyltti # +item.danger_pottery_sherd.name=Vaara-keramiikkasirpale # +item.dark_oak_hanging_sign.name=Tumma roikkuva tammikyltti # +item.explorer_pottery_sherd.name=Löytöretkeilijä-keramiikkasirpale # +item.friend_pottery_sherd.name=Ystävä-keramiikkasirpale # +item.heart_pottery_sherd.name=Sydän-keramiikkasirpale # +item.heartbreak_pottery_sherd.name=Sydänsärky-keramiikkasirpale # +item.howl_pottery_sherd.name=Ulvonta-keramiikkasirpale # +item.jungle_hanging_sign.name=Roikkuva viidakkokyltti # +item.mangrove_hanging_sign.name=Roikkuva mangrovekyltti # +item.miner_pottery_sherd.name=Mainari-keramiikkasirpale # +item.mourner_pottery_sherd.name=Surija-keramiikkasirpale # +item.oak_hanging_sign.name=Roikkuva tammikyltti # +item.plenty_pottery_sherd.name=Runsaus-keramiikkasirpale # +item.prize_pottery_sherd.name=Palkinto-keramiikkasirpale # +item.sheaf_pottery_sherd.name=Lyhde-keramiikkasirpale # +item.shelter_pottery_sherd.name=Suoja-keramiikkasirpale # +item.skull_pottery_sherd.name=Kallo-keramiikkasirpale # +item.skull.piglin.name=Piglin-pää # +item.smithing_template.applies_to=Koskee seuraavia: # +item.smithing_template.armor_trim.applies_to=Suojavarusteet # +item.smithing_template.armor_trim.ingredients=Harkot ja kristallit # +item.smithing_template.ingredients=Ainekset: # +item.smithing_template.name=Työstömalli # +item.smithing_template.netherite_upgrade.applies_to=Timanttivarusteet # +item.smithing_template.netherite_upgrade.ingredients=Horniittiharkko # +item.snort_pottery_sherd.name=Korskahdus-keramiikkasirpale # +item.spawn_egg.entity.camel.name=Luo kameli # +item.spruce_hanging_sign.name=Roikkuva kuusikyltti # +item.warped_hanging_sign.name=Vääntynyt roikkuva kyltti # +itemGroup.name.hanging_sign=Roikkuvat kyltit # +itemGroup.name.potterySherds=Keramiikkasirpaleet # +itemGroup.name.smithing_templates=Työstömallit # +tile.bamboo_block.name=Bambukuutio # +tile.bamboo_button.name=Bambupainike # +tile.bamboo_fence_gate.name=Bambuaidan portti # +tile.bamboo_fence.name=Bambuaita # +tile.bamboo_mosaic_slab.name=Bambumosaiikkilaatta # +tile.bamboo_mosaic_stairs.name=Bambumosaiikkiportaat # +tile.bamboo_mosaic.name=Bambumosaiikki # +tile.bamboo_planks.name=Bambulaudat # +tile.bamboo_pressure_plate.name=Bambupainelevy # +tile.bamboo_slab.name=Bambulaatta # +tile.bamboo_stairs.name=Bambuportaat # +tile.bamboo_trapdoor.name=Bambulattialuukku # +tile.calibrated_sculk_sensor.name=Kalibroitu sculk-anturi # +tile.cherry_button.name=Kirsikkapainike # +tile.cherry_double_slab.name=Kaksoiskirsikkalaatta # +tile.cherry_fence_gate.name=Kirsikka-aidan portti # +tile.cherry_fence.name=Kirsikka-aita # +tile.cherry_leaves.name=Kirsikanlehdet # +tile.cherry_log.name=Kirsikkapölkky # +tile.cherry_planks.name=Kirsikkalaudat # +tile.cherry_pressure_plate.name=Kirsikkapainelaatta # +tile.cherry_sapling.name=Kirsikantaimi # +tile.cherry_slab.name=Kirsikkalaatta # +tile.cherry_stairs.name=Kirsikkaportaat # +tile.cherry_trapdoor.name=Kirsikkalattialuukku # +tile.cherry_wood.name=Kirsikkapuu # +tile.chiseled_bookshelf.name=Kaiverrettu kirjahylly # +tile.decorated_pot.name=Koristeltu ruukku # +tile.pink_petals.name=Vaaleanpunaiset terälehdet # +tile.stripped_bamboo_block.name=Kuorittu bambukuutio # +tile.stripped_cherry_log.name=Kelokirsikkapölkky # +tile.stripped_cherry_wood.name=Kirsikan kelopuu # +tile.suspicious_gravel.name=Epäilyttävä sora # +tile.suspicious_sand.name=Epäilyttävä hiekka # +trim_material.amethyst.name=Ametistimateriaali # +trim_material.copper.name=Kuparimateriaali # +trim_material.diamond.name=Timanttimateriaali # +trim_material.emerald.name=Smaragdimateriaali # +trim_material.gold.name=Kultamateriaali # +trim_material.iron.name=Rautamateriaali # +trim_material.lapis.name=Lasuurimateriaali # +trim_material.netherite.name=Horniittimateriaali # +trim_material.quartz.name=Kvartsimateriaali # +trim_material.redstone.name=Punakivimateriaali # +trim_pattern.coast.name=Rannikkopanssarikoriste # +trim_pattern.dune.name=Dyynipanssarikoriste # +trim_pattern.eye.name=Silmäpanssarikoriste # +trim_pattern.host.name=Isäntäpanssarikoriste # +trim_pattern.raiser.name=Nostajapanssarikoriste # +trim_pattern.rib.name=Kylkipanssarikoriste # +trim_pattern.sentry.name=Vartiopanssarikoriste # +trim_pattern.shaper.name=Muovaajapanssarikoriste # +trim_pattern.silence.name=Hiljaisuuspanssarikoriste # +trim_pattern.snout.name=Kuonopanssarikoriste # +trim_pattern.spire.name=Tornipanssarikoriste # +trim_pattern.tide.name=Tulvapanssarikoriste # +trim_pattern.vex.name=Piinapanssarikoriste # +trim_pattern.ward.name=Ward-panssarikoriste # +trim_pattern.wayfinder.name=Navigoijapanssarikoriste # +trim_pattern.wild.name=Villipanssarikoriste # +upgrade.netherite_upgrade.name=Horniittipäivitys # + +storageManager.mainSizeLabel=%s - 1 kappale # +storageManager.mainSizeLabelPlural=%s - %s kappaletta # +storageManager.delete.title=Poista %s pysyvästi? # +storageManager.title.item.single=esine # +storageManager.title.item.plural=esineet # +storageManager.delete.content=Haluatko varmasti poistaa valitut esineet? Nämä esineet häviävät ikuisiksi ajoiksi! (Todella pitkäksi ajaksi!) %s%s%s # +storageManager.delete.content.redownload=Voit ladata uudelleen sisältöä, jonka olet ostanut kaupasta. # +storageManager.delete.content.worldtemplate=Mallien poistaminen voi johtaa siihen, että niitä käyttävät maailmat eivät enää toimi tarkoitetulla tavalla. # +storageManager.delete.content.affectedWorlds=Seuraavat maailmat eivät välttämättä enää toimi toivotulla tavalla: # +storageManager.delete.confirm=Poista # +storageManager.delete.cancel=Peruuta # +storageManager.delete.dependency=Seuraava sisältö on sidoksissa sisältöön %s ja saattaa lakata toimimasta, jos poistat sisällön "%s":%s Haluatko silti poistaa sisällön "%s"? Sisältö %s häviää ikuisiksi ajoiksi! (Todella pitkäksi ajaksi!) # +storageManager.delete.premium=Olet poistamassa sisällön "%s". Omistat sisällön %s edelleen ja jos haluat käyttää sisältöä %s vielä tulevaisuudessa, voit ladata sen uudelleen kaupasta. # +storageManager.delete.premium.end=Haluatko varmasti poistaa sisällön "%s"? # +storageManager.deleting.content=Poistetaan sisältöä # +storageManager.download.premium=%s ei ole asennettuna. # +storageManager.download.premium.end=Haluatko ladata sisällön %s ( %s )? # +storageManager.dependency.titleText=Haluatko hajottaa nämä? # +storageManager.dependency.warningText=Olet poistamassa sisältöä, jota osa muista esineistä tarvitsee toimiakseen oikein. Haluatko ottaa riskin, että nämä esineet hajoavat? # +storageManager.dependency.doneText=Muut %s-esineet voidaan poistaa ilman muiden resurssien hajottamista. # +storageManager.dependency.noItems=Poistettavia esineitä ei ole enää jäljellä. # +storageManager.dependency.breakItem=Vaadittava sisältö, jota olet poistamassa: # +storageManager.dependency.removeDependencies=Säilytä esineet, jotka tämä paketti tarvitsee # +storageManager.dependency.breakPack=Haluatko varmasti poistaa tämän paketin? # +storageManager.share.compress=Pakataan valittuja resursseja... # +storageManager.share.totalPercent=100 # +storageManager.dependency.continue=Jatka # +storageManager.dependency.continue.scroll=Jatka vierittämällä # +storageManager.sortLargest=Koko - suurin ensin # +storageManager.sortDateRecent=Käyttöpäivämäärä - viimeisin ensin # +storageManager.sortDateOldest=Käyttöpäivämäärä - vanhin ensin # +storageManager.version=Versio # +storageManager.multiselectDelete=Poista # +storageManager.multiselectShare=Jaa # +storageManager.multiselect=Monivalinta # +storageManager.miscellaneous=Sekalaiset # + +storageManager.groupType=Tyyppi # +storageManager.groupPack=Lisäosa # + +storageManager.shareTitle=Vie resursseja # +storageManager.mcpack=Minecraft-paketti # +storageManager.mcaddon=Minecraft-lisäosa # +storageManager.mcworld=Minecraft-maailma # + +raycasting.purchase.error=Havaitsimme, että laitteesi ei täytä tämän paketin käyttämisen järjestelmävaatimuksia, joten et voi ladata tätä pakettia. Järjestelmän vähimmäisvaatimukset löydät alta: %s+ Näytönohjain: Säteenseurantaan kykenevä näytönohjain, kuten NVIDIA GeForce RTX 2060 tai parempi. Katso lisätietoja usein kysytyistä kysymyksistä osoitteessa minecraft.net. %s+ RAM: Vähintään 8 Gt %s+ Suoritin: Intel Core i5 tai vastaava ###the %s will be turned into linebreaks. Don't reorder. +raycasting.purchase.error.title=Järjestelmävaatimuksia koskeva varoitus # + +resourcepack.City=City-tekstuuripaketti # +resourcepack.Plastic=Plastic-tekstuuripaketti # +resourcepack.Natural=Natural-tekstuuripaketti # +resourcepack.Fantasy=Fantasy-tekstuuripaketti # +resourcepack.Cartoon=Cartoon-tekstuuripaketti # +resourcepack.Candy=Candy-tekstuuripaketti # +resourcepack.FestiveMashup2016=Jouluisa yhdistelmä 2016 # +resourcepack.ChineseMythology=Kiinalaisen mytologian yhdistelmä # + +resourcePack.vanilla.name=Minecraft-tekstuuripaketti # +resourcePack.vanilla.description=Minecraftin perusgrafiikat on nyt päivitetty tyylikkäillä uusilla tekstuureilla! # + +resourcePack.city.name=City # +resourcePack.city.description=Ideaalinen rakenteiden luomista varten. # + +resourcePack.plastic.name=Plastic # +resourcePack.plastic.description=Yksinkertainen, värikäs ja eläväinen. # + +resourcePack.natural.name=Natural # +resourcePack.natural.description=Suunniteltu antamaan maailmoillesi luonnonmukaisen ilmeen. # + +resourcePack.fantasy.name=Fantasy # +resourcePack.fantasy.description=Siirtykää aikaan, jossa ritarit olivat sankareita. # + +resourcePack.cartoon.name=Cartoon # +resourcePack.cartoon.description=Jekkusilmiä! Hessuja virneitä! Muuta maailmasi sarjakuvaksi tällä paketilla. # + +resourcePack.candy.name=Candy # +resourcePack.candy.description=Sokerikuorruta maailmasi ja muuta jokainen tekstuuri siirappiseksi makupalaksi. # + +resourcePack.festivemashup2016.name=Jouluisa yhdistelmä 2016 # +resourcePack.festivemashup2016.description=Luo talven ihmemaa tällä lumisen jouluisalla paketilla. # + +resourcePack.chinesemythology.name=Kiinalaisen mytologian yhdistelmä # +resourcePack.chinesemythology.description=Kiinan myyttien ja legendojen innoittamia tekstuureja. # + +resourcepack.Fallout=Fallout-yhdistelmä # +resourcePack.Fallout.name=Fallout-yhdistelmä # +resourcePack.Fallout.description=Tervetuloa Wastelandiin! # + +resourcepack.MagicTheGathering.name=Magic: The Gathering # + +resourcePack.GreekMythology=Kreikkalaisen mytologian yhdistelmä # +resourcePack.GreekMythology.name=Kreikkalaisen mytologian yhdistelmä # +resourcePack.GreekMythology.description=Myytien Kreikka sormiesi ulottuvilla. # + +resourcePack.Skyrim.name=Skyrim-yhdistelmä # +resourcePack.Skyrim.description=Rakenna omat maailmasi Skyrimin maassa. # + +resourcePack.MashupAdventureTime.name=Adventure Time # +resourcePack.MashupAdventureTime.description= # + +resourcePack.skin.name=Olemukset # +resourcePack.skin.description=Olé, olé, olemus!!! # + +resourcePack.invalid.description=Pakettia ei voitu jäsentää. Tarkastele virheitä napsauttamalla. # +resourcePack.loading.description=Pakettia ladataan edelleen. # + +review.item.post.rating.dropdown.label=Valitse tähtimäärä # +review.item.post.rating.footer=Voit muuttaa arviotasi myöhemmin. # +review.item.post.rating.submit.button=Arvioi tämä paketti # +review.item.post.rating.1star=Olemme pahoillamme, ettet tykännyt paketistasi. Käytä alla olevaa painiketta kertoaksesi sisällöntuottajalle, miten hän voi toimia jatkossa paremmin. # +review.item.post.rating.2star=Eihän tämä käy päinsä. Käytä alla olevaa painiketta kertoaksesi sisällöntuottajalle, miten hän voi toimia jatkossa paremmin. # +review.item.post.rating.3star=Aina on varaa parantaa, mutta olemme iloisia, että sinulla on kuitenkin hauskaa. # +review.item.post.rating.4star=Olemme iloisia, että sinulla on huippuhauskaa! # +review.item.post.rating.5star=Juhuu! Olemme iloisia, että sinulla on kivaa! # +review.item.post.rating.submit.toast.line1=Kiitos paketin arvioinnista! # +review.item.post.rating.submit.toast.line2=Saatamme tarvita hieman aikaa arvioisi näyttämiseen. # + +roaming.status_brief.limited_usage=Rajoitettu käyttö # +roaming.status_brief.no_restrictions=Käytettävissä alustojen välillä # +roaming.status_hover.limited_usage=Saatavilla vain tietyillä alustoilla. # +roaming.status_hover.no_restrictions=Saatavilla kaikilla Bedrock-alustoilla! # + +screenshot.failure=Näyttökuvaa ei voitu tallentaa: %s # +screenshot.success=Näyttökuva tallennettu nimellä %s # +screenshot.title=Näyttökuva otettu! # +screenshot.caption=Lisää kuvateksti ja jaa? # +screenshot.post=Jaa # + +seedPicker.search=Haku # +seedPicker.title=Siemenvalitsin # + +selectServer.add=Lisää palvelin # +selectServer.defaultName=Minecraft-palvelin # +selectServer.delete=Poista # +selectServer.deleteButton=Poista # +selectServer.deleteQuestion=Oletko varma, että haluat poistaa tämän palvelimen? # +selectServer.deleteWarning=menetetään ikuisiksi ajoiksi! (Se on aika kauan!) # +selectServer.direct=Suora yhdistys # +selectServer.edit=Muokkaa # +selectServer.empty=tyhjä # +selectServer.hiddenAddress=(Piilotettu) # +selectServer.refresh=Päivitä # +selectServer.select=Liity palvelimeen # +selectServer.title=Valitse palvelin # + +selectWorld.allowCommands=Salli huijauskoodit: # +selectWorld.allowCommands.info=Komennot kuten /gamemode, /xp # +selectWorld.bonusItems=Bonusarkku: # +selectWorld.trustPlayers=Luota pelaajiin: # +selectWorld.cheats=Aktivoi huijaukset # +selectWorld.conversion=On muunnettava! # +selectWorld.convertInProgress.title=Maailman muunnos # +selectWorld.convertInProgress.msg=Muunnetaan maailmaa... %d%% # +selectWorld.convertInProgress.tts.msg=Muunnetaan maailmaa # +selectWorld.convertInProgress.download_msg=Ladataan resurssipaketteja... %d%% # +selectWorld.convertInProgress.import_msg=Tuodaan resurssipaketteja... %d%% # +selectWorld.uploadInProgress.title=Lähetetään vanhaa maailmaa # +selectWorld.uploadInProgress.msg=Lähetetään vanhaa maailmaa Minecraftiin... %d%% # +selectWorld.convertFailed.msg=Hupsis! Jotain meni pieleen. # +selectWorld.create=Luo uusi maailma # +selectWorld.createNew=Luo uusi # +selectWorld.createTemplate=Luo mallista # +selectWorld.createDemo=Pelaa uutta demomaailmaa # +selectWorld.customizeType=Mukauta # +selectWorld.delete=Poista # +selectWorld.deleteButton=Poista # +selectWorld.deleteQuestion=Haluatko varmasti poistaa tämän maailman? # +selectWorld.deleteWarning=menetetään ikuisiksi ajoiksi! (Se on aika kauan!) # +selectWorld.empty=tyhjä # +selectWorld.enterName=Maailman nimi # +selectWorld.enterSeed=Maailman luonnin siemen # +selectWorld.gameMode=Pelimuoto # +selectWorld.gameMode.adventure=Seikkailija # +selectWorld.gameMode.adventure.line1=Sama kuin selviytyjätila, mutta kuutioita # +selectWorld.gameMode.adventure.line2=ei voi lisätä tai poistaa # +selectWorld.gameMode.creative=Luova # +selectWorld.gameMode.creative.line1=Loppumattomat resurssit, vapaa lentäminen ja # +selectWorld.gameMode.creative.line2=kuutioiden välitön tuhoaminen # +selectWorld.gameMode.hardcore=Kovanaama # +selectWorld.gameMode.hardcore.line1=Sama kuin selviytyjätila, lukittu vaikeimpaan # +selectWorld.gameMode.hardcore.line2=vaikeustasoon ja elämiä on vain yksi # +selectWorld.gameMode.spectator=Katsoja # +selectWorld.gameMode.spectator.line1=Voit katsoa muttet koskea # +selectWorld.gameMode.spectator.line2= # +selectWorld.gameMode.survival=Selviytyjä # +selectWorld.gameMode.survival.line1=Etsi resursseja, nikkaroi, saavuta uusia # +selectWorld.gameMode.survival.line2=tasoja, paranna terveyttäsi ja näe nälkää # +selectWorld.hardcoreMode=Kovanaama: # +selectWorld.hardcoreMode.info=Maailma poistetaan kuoleman jälkeen # +selectWorld.mapFeatures=Luo rakennelmia: # +selectWorld.mapFeatures.info=Kyliä, vankityrmiä jne. # +selectWorld.mapType=Maailman tyyppi: # +selectWorld.mapType.normal=Tavallinen # +selectWorld.moreWorldOptions=Lisää maailman asetuksia... # +selectWorld.newWorld=Uusi maailma # +selectWorld.newWorld.copyOf=Maailman %s kopio # +selectWorld.newWorld.educationCopyOf=[EDU] %s # +selectWorld.worldTags.experimental=Kokeellinen # +## NOTE: "Realms" is the name of a service and doesn't get localized. +selectWorld.realmsComingSoon=Realms tulee kohta! # +selectWorld.realmsBeta=Realmsin beta-versio # +selectWorld.worldTags=%1$s–%2$s # +selectWorld.learnMore=Lue lisää # +selectWorld.recreate=Luo uudelleen # +selectWorld.rename=Nimeä uudelleen # +selectWorld.renameButton=Nimeä uudelleen # +selectWorld.renameTitle=Nimeä maailma uudelleen # +selectWorld.resultFolder=Tallennetaan kohteeseen: # +selectWorld.seedInfo=Jätä tyhjäksi, jos haluat käyttää satunnaista siementä # +selectWorld.select=Pelaa valittua maailmaa # +selectWorld.tab.worlds=Maailmat # +selectWorld.tab.realms=Realmit # +selectWorld.tab.friends=Ystävät # +selectWorld.tab.classmates=Ystävät # +selectWorld.tab.thirdParty=Palvelimet # +selectWorld.title=Valitse maailma # +selectWorld.world=Maailma # +selectWorld.editor.create=Luo uusi projekti # +selectWorld.editor.enterName=Projektin nimi # + +selectTemplate.templateStart=Mistä haluat aloittaa? # +selectTemplate.generateRandom=Luo uusi maailma # +selectTemplate.createRealm=Luo uusi Realm # +selectTemplate.create=Luo... # +selectTemplate.worldsByCreators=Luojien maailmat # +selectTemplate.realm=Uusi Realm # +selectTemplate.realmInfo=Voit lähettää maailmoja Realmiisi, kun olet luonut sen! # +selectTemplate.signIn=Luo Realm Microsoft-tilillä # +selectTemplate.unableToSignIn=Microsoft-palvelut eivät ole käytettävissä tällä laitteella # +selectTemplate.world=Uusi maailma # +selectTemplate.help=? # +selectTemplate.templateDescription=Malli # +selectTemplate.deleteTemplate=Poista maailmamallit... # +selectTemplate.deleteTemplateDone=Valmis # +selectTemplate.deleteMessage=Olet poistamassa sisällön %s pysyvästi. Oletko varma? # +selectTemplate.delete.confirm=Poista maailmamalli? # +selectTemplate.delete=Poista # +selectTemplate.myTemplates=Omat maailmamallit # +selectTemplate.realmsPlus=Realms Plus -mallit # +selectTemplate.importedTemplates=Tuodut mallit # +selectTemplate.download=Lataa # +selectTemplate.noTemplates=Tällä laitteella ei ole maailmamalleja. # +selectTemplate.suggestedContent.title=Kaupassa esittelyssä olevat mallit # +selectTemplate.suggestedContent.button=Katso lisää malleja # +selectTemplate.createdBy=Tekijänä %s # +selectTemplate.inventory=Omat kauppapaketit # +selectTemplate.seeMore=Katso lisää # +selectTemplate.editor.generateRandom=Luo uusi projekti # + + +sign.edit=Muuta kyltin viestiä # + +skin.New=Uusi # + +skin.Standard.Custom=Muokattu # +skin.Standard.CustomSlim=Muokattu # +skin.Standard.Dummy=Räätälöity # + +skinpack.Education=Education Editionin olemukset # + +skins.browse=Selaa # +skins.buy.buyButton=Osta # +skins.buy.cancelButton=Peruuta # +skins.buy.noConnection=Emme saa yhteyttä kauppaan. Onkohan internet-yhteytesi kunnossa? # +skins.information.ingame=Pahoittelut, et voi muuttaa olemustasi pelissä. Mene asetuksiin päävalikosta. # +skins.information.invalidCustomSkin=Tämä ei ole Minecraft-olemus, senkin höpsö. # +skins.information.upsellWithoutStore=Sinun on ostettava olemuspaketti, jotta voit käyttää tätä olemusta. Valitettavasti emme saa yhteyttä kauppaan. # +skins.information.selectSkin=Valitse oikea mallityyppi olemuksellesi # +skins.restore.button=Palauta # +skins.show.restorePurchaseButton=Palauta # +skins.skinpackHeader.packs=Olemuspaketit # +skins.skinpackHeader.standard=Vakio # +skins.title=Olemukset # +skins.picker.title=Valitse olemus # +skins.picker.accept.button=Vahvista # +skins.picker.unlock.button=Avaa # +skins.picker.custom.button=Valitse uusi olemus # +skins.picker.default=Oletus # +skins.picker.recent=Viimeisimmät # +skins.picker.no.cross.platform=Alustalle rajoitettu olemuspaketti! # +skins.picker.no.multiplayer=Yksinpeliin rajoitettu olemuspaketti # +skins.picker.expanded.back=Olemukset kohteessa "%s" # +skins.store.upsell.equip.button=Käytä tätä olemusta # +skins.store.upsell.info=Sinun on avattava tämä paketti, jotta voit ottaa käyttöön valitsemasi olemuksen. # +skins.store.upsell.seePack=Katso paketti kaupassa # +skins.store.upsell.unlockPack=Avaa tämä paketti, jotta voit ottaa käyttöön valitsemasi olemuksen. # +skins.store.equipped=Sinulla on käytössä olemus %s. # + +soundCategory.ambient=Tunnelma/ympäristö # +soundCategory.block=Kuutiot # +soundCategory.hostile=Vihamieliset olennot # +soundCategory.main=Päätaso # +soundCategory.music=Musiikki # +soundCategory.neutral=Ystävälliset olennot # +soundCategory.player=Pelaajat # +soundCategory.record=Jukeboksi/nuottikuutiot # +soundCategory.weather=Sää # +soundCategory.texttospeech=Teksti puheeksi # + +stat.animalsBred=Kasvatetut eläimet # +stat.armorCleaned=Puhdistetut haarniskanosat # +stat.bannerCleaned=Puhdistetut liput # +stat.beaconInteraction=Lyhtykuutioiden käsittelyt # +stat.blocksButton=Kuutiot # +stat.boatOneCm=Venematkat # +stat.breakItem=Loppuunkäytetyt %1$s-esineet # +stat.brewingstandInteraction=Hauduttimen käsittelyt # +stat.cakeSlicesEaten=Syödyt kakunpalat # +stat.cauldronFilled=Täytetyt padat # +stat.cauldronUsed=Padasta otettu vesi # +stat.chestOpened=Avatut arkut # +stat.climbOneCm=Kiivetty matka # +stat.crafted=Nikkarointikerrat # +stat.craftItem=Nikkaroidut %1$s-esineet # +stat.createWorld=Luodut maailmat # +stat.crouchOneCm=Kumartuneena kuljettu matka # +stat.damageDealt=Aiheutettu vahinko # +stat.damageTaken=Aiheutunut vahinko # +stat.deaths=Kuolemat # +stat.depleted=Loppuunkäyttökerrat # +stat.dispenserInspected=Tutkitut automaatit # +stat.diveOneCm=Sukellettu matka # +stat.drop=Pudotetut esineet # +stat.dropperInspected=Tutkitut pudottajat # +stat.enderchestOpened=Avatut ääriarkut # +stat.entityKilledBy=%s on tappanut sinut %d kertaa # +stat.entityKilledBy.none=%s ei ole koskaan tappanut sinua # +stat.entityKills=Olet tappanut %d %s-olentoa # +stat.entityKills.none=Et ole koskaan tappanut %s-olentoa # +stat.fallOneCm=Pudottu matka # +stat.fishCaught=Saadut kalat # +stat.flowerPotted=Ruukkuun laitetut kasvit # +stat.flyOneCm=Lennetty matka # +stat.furnaceInteraction=Masuunin käsittelyt # +stat.generalButton=Yleinen # +stat.hopperInspected=Tutkitut suppilot # +stat.horseOneCm=Hevosella ratsastettu matka # +stat.itemEnchanted=Lumotut esineet # +stat.itemsButton=Esineet # +stat.joinMultiplayer=Moninpelikerrat # +stat.jump=Hypyt # +stat.junkFished=Kalastetut roskat # +stat.leaveGame=Lopetetut pelit # +stat.loadWorld=Ladatut tallennukset # +stat.mineBlock=Kaivetut %1$s-kuutiot # +stat.minecartOneCm=Kaivosvaunulla ajettu matka # +stat.mined=Kaivuukerrat # +stat.mobKills=Tapetut hirviöt # +stat.mobsButton=Hirviöt # +stat.noteblockPlayed=Soitetut nuottikuutiot # +stat.noteblockTuned=Viritetyt nuottikuutiot # +stat.pigOneCm=Sialla ratsastettu matka # +stat.playerKills=Pelaajatapot # +stat.playOneMinute=Pelatut minuutit # +stat.recordPlayed=Soitetut levyt # +stat.sprintOneCm=Juostu matka # +stat.startGame=Pelikerrat # +stat.swimOneCm=Uitu matka # +stat.talkedToVillager=Keskustelut kyläläisten kanssa # +stat.timeSinceDeath=Aika viimeisestä kuolemasta # +stat.tradedWithVillager=Kyläläisten kanssa tehdyt kaupat # +stat.trappedChestTriggered=Laukaistut ansa-arkut # +stat.treasureFished=Kalastetut aarteet # +stat.used=Käyttökerrat # +stat.useItem=Käytetyt %1$s-esineet # +stat.walkOneCm=Kävelty matka # +stat.workbenchInteraction=Nikkarointipöydän käsittelykerrat # + +stats.tooltip.type.achievement=Saavutus # +stats.tooltip.type.statistic=Tilasto # + +start.beta.icon=Beta # + +store.title=Kauppa # +store.allStores=Kaikki kaupat # +store.menu.home=Koti # +store.itemDetail.back=Yksityiskohdat # +store.coin.bonus=Bonus! # +store.coin.title=Osta minecoineja # +store.disabledOnBeta=Tämä ominaisuus ei tällä hetkellä ole käytössä beetaversiossa. # +store.disabled.nopermission=sinulla ei tällä hetkellä ole oikeutta käyttää kauppaa. # +store.disabled.generic=Kauppa ei tällä hetkellä ole käytettävissä. # + +store.giftPromo.day=Päivä %s ### %s being day number such as "Day 1", "Day 2", etc. Please use short translations. 3 letters if possible +store.equipped=Lunastettu # +store.promo.title=Juhlitaan kesää # +store.promo.incompatible=Tämä maailma ei ole yhteensopiva tämän laitteen kanssa. Lunasta se tuetulla laitteella. # +store.promo.details=Näytä tiedot # +store.promo.view=Näytä hahmonluonnissa # +store.promo.claimDay=Lunastuspäivä # +store.promo.restrictedPopup.title=Alustalle rajoitettu # +store.promo.restrictedPopup.body=Tämä esine ei ole yhteensopiva laitteesi kanssa. # + +store.realmsPlus=Realms Plus # +store.realmsPlus.content=Sisältö # +store.realmsPlus.faq=UKK # +store.realmsPlus.buyNow=TILAA NYT ### Maximum 13 characters +store.realmsPlus.buyNowPerMonth=Tilaa nyt %s/kk # +store.realmsPlus.signInToSubscribe=Kirjaudu sisään ja tilaa Realms Plus # +store.realmsPlus.buyNowTrialPerMonth=Aloita kokeilu ### Maximum 25 characters +store.realmsPlus.errorNoOffer=VIRHE, TARJOUSTA EI LÖYTYNYT # +store.realmsPlus.manageSubscription=HALLITSE TILAUSTA # +store.realmsPlus.viewAllPacksTitle=VASTINETTA RAHOILLE – PAKETTEJA YLI §g150 EURON ARVOSTA!§r # + +store.realmsPlus.nowActive=Realms Plus on nyt aktiivinen tällä laitteella. Saat nyt käyttöösi yli 150 sisältöpakettia kaupasta ilman lisäkuluja. Jopa 10 pelaajaa voi pelata samanaikaisesti ja käyttää Realmisi tilaajasisältöä maksutta! # + +store.realmsPlus.buyNow.buttonText=OSTA HINTAAN %s # +store.realmsPlus.buyNow.viewTerms=KÄYTTÖEHDOT # +store.realmsPlus.buyNow.viewPrivacyPolicy=TIETOSUOJAKÄYTÄNTÖ # + +store.realmsPlus.buyNow.title=Aloita Realms Plus -tilauksesi # +store.realmsPlus.startTrial.description=Realmisi ja yli 150 kauppapakettia ovat käytettävissä välittömästi. Jopa 10 pelaajaa voi pelata samanaikaisesti ja käyttää Realmisi maailmoja maksutta! Ensimmäinen kuukautesi on maksuton, minkä jälkeen sinulta veloitetaan %s kuukaudessa. Voit perua tilauksen milloin tahansa. # +store.realmsPlus.noTrial.description=Realmisi ja yli 150 kauppapakettia ovat käytettävissä välittömästi. Jopa 10 pelaajaa voi pelata samanaikaisesti ja käyttää Realmisi maailmoja maksutta! Tilauksesi on käytettävissä 30 päivän ajan hintaan %s :minecoin:. # +store.realmsPlus.noTrial.description.iap=Realmisi ja yli 150 kauppapakettia ovat käytettävissä välittömästi. Jopa 10 pelaajaa voi pelata samanaikaisesti ja käyttää Realmisi maailmoja maksutta! Sinulta veloitetaan %s/kk. Voit perua tilauksen ja keskeyttää tulevat veloitukset tilausasetuksista. # +store.realmsPlus.realmName.placeholder=Pelaajan %s Realm #The string passed in here is the gamertag of the player to indicate the name of the player's world. # + +store.realmsPlus.recurring.offerTrial=Realms Plus on jatkuva tilaus. Siinä on säännöllinen tilausmaksu, joka veloitetaan automaattisesti kuukausittain, kunnes tilaus perutaan.%sRealmisi ja yli 150 kauppapakettia ovat välittömästi käytettävissä. Jopa 10 pelaajaa voi pelata samanaikaisesti ja käyttää Realmisi maailmoja maksutta! Ensimmäiset 30 päivääsi ovat maksuttomia, minkä jälkeen sinulta veloitetaan kuukausittain %s. Voit peruuttaa tilauksen ja keskeyttää tulevat veloitukset tilausasetuksista. # +store.realmsPlus.recurring.withoutTrial=Realms Plus on jatkuva tilaus. Siinä on säännöllinen tilausmaksu, joka veloitetaan automaattisesti kuukausittain, kunnes tilaus perutaan.%sRealmisi ja yli 150 kauppapakettia ovat välittömästi käytettävissä. Jopa 10 pelaajaa voi pelata samanaikaisesti ja käyttää Realmisi maailmoja maksutta! Sinulta veloitetaan kuukausittain %s, ja voit peruuttaa tilauksen ja keskeyttää tulevat veloitukset tilausasetuksista. # +store.realmsPlus.consumable.offerTrial=Realmisi ja yli 150 kauppapakettia ovat käytettävissä välittömästi. Jopa 10 pelaajaa voi pelata samanaikaisesti ja käyttää Realmisi maailmoja maksutta! Ensimmäiset 30 päivääsi ovat maksuttomia ja voit uusia tilauksen sen jälkeen hintaan %s. # +store.realmsPlus.consumable.withoutTrial=Realmisi ja yli 150 kauppapakettia ovat käytettävissä välittömästi. Jopa 10 pelaajaa voi pelata samanaikaisesti ja käyttää Realmisi maailmoja maksutta! Tilauksesi on käytettävissä 30 päivän ajan hintaan %s. # + +store.realmsPlus.landing.header=Tilaukseen sisältyy: # +store.realmsPlus.landing.headerTrial=Maksuton 30 päivän kokeilujakso, sen jälkeen %s/kk # + +store.realmsPlus.landing.info1.line1=Oma henkilökohtainen Realm-palvelin – Pysyvä maailma aina verkossa saatavilla sinulle ja ystävillesi! # +store.realmsPlus.landing.info1.line2=Ystävät pelaavat maksutta Realmissasi # +store.realmsPlus.landing.info1.line3=Siirry konsolista mobiililaitteelle, tietokoneelle tai mille tahansa muulle laitteelle, jolla Minecraft-kauppa on käytettävissä # + +store.realmsPlus.landing.info2.line1=Maksuton käyttöoikeus yli 150 kauppapakettiin # +store.realmsPlus.landing.info2.line2=Realmisi maailmoista on suojatut varmuuskopiot # +store.realmsPlus.landing.info2.line3=Ensimmäiset 30 päivää ovat maksuttomia # +store.realmsPlus.landing.info2.line4=Tilaa nyt hintaan %s/kk # + +store.realmsPlus.landing.beta=Beta # +store.realmsPlus.landing.preview=Esikatselu # + +store.realmsPlus.landing.info3.para1=Realmisi ovat saatavilla maksutta Minecraft %s -pelaajille, joilla on Realms-tilaus! Tässä uudessa Realmissa pääset kokeilemaan uusia ominaisuuksia ennen niiden julkaisua. # +store.realmsPlus.landing.info3.para2=Realm-tilauksella voit luoda uuden %s-Realmin käyttämällä päävalikon Luo uusi -painiketta. Jos sinulla ei vielä ole Realms-tilausta, siirry Minecraftin täysversioon ja rekisteröidy. # +store.realmsPlus.landing.info3.para3=%s mahdollistaa kaikkien Realms-näyttöjen ja -toimintojen käytön, paitsi uuden tilauksen ostamisen tai nykyisten Realmien tilausten hallinnan. # +store.realmsPlus.landing.info3.para4=%s-Realm pysyy aktiivisena niin kauan kuin sinulla on maksullinen Realm-tilaus, johon %s-Realm on linkitetty. # + +store.realmsPlus.faq.header=USEIN KYSYTYT KYSYMYKSET # +store.realmsPlus.faq.question1=Mikä on Realms Plus? # +store.realmsPlus.faq.answer1=Realms Plus -tilauksella saat käyttöösi henkilökohtaisen palvelimen, jolla jopa 10 pelaajaa voi pelata samanaikaisesti, sekä rajoittamattoman käyttöoikeuden yli 150 upeaan Minecraft-maailmaan, tekstuuripakettiin, olemuspakettiin ja yhdistelmään yhdellä alhaisella kuukausihinnalla. # +store.realmsPlus.faq.question2=Mikä on henkilökohtainen palvelin? # +store.realmsPlus.faq.answer2=Henkilökohtaisen palvelimen avulla voit luoda jaetun maailman, joka on aina online-tilassa ja pelattavissa millä tahansa laitteella, jolla Minecraft-kauppa on käytettävissä. Pelaajat, jotka kutsut Realmiisi, voivat pelata tässä maailmassa milloin tahansa. # +store.realmsPlus.faq.question3=Tarvitsevatko ystäväni Realms Plus -tilauksen pelatakseen Realmissani? # +store.realmsPlus.faq.answer3=Ystäviesi ei tarvitse ostaa Realms Plus -tilausta pelatakseen realmissasi. Voit kutsua kenet tahansa ystävistäsi (jotka ovat sallineet moninpelin asetuksissaan) liittymään realmiisi maksutta. # +store.realmsPlus.faq.question4=Mitkä laitteet tukevat Minecraftin Realms Plussaa? # +store.realmsPlus.faq.answer4=Realms Plus on tällä hetkellä saatavilla kaikilla alustoilla, joihin voit asentaa Minecraft Bedrock Editionin. Voit pelata Realmsia ja käyttää mitä tahansa Realms Plus -sisältöä kaikilla näillä laitteilla, jos olet kirjautunut Microsoft-tilillesi. ###disable_3rd_party_console_resource_pack_check +store.realmsPlus.faq.question5=Mitä Realms Plus -tilaus maksaa? # +store.realmsPlus.faq.answer5=%s kuukaudessa 10 pelaajan palvelimesta ja yli 150 kauppapaketin käyttöoikeudesta. # +store.realmsPlus.faq.question6=Kuinka usein Realms Plussaan lisätään uusia paketteja? # +store.realmsPlus.faq.answer6=Uusia paketteja lisätään Realms Plussaan kuukausittain. # +store.realmsPlus.faq.question7=Kuinka kauan Realms Plussan paketit ovat käytettävissäni? # +store.realmsPlus.faq.answer7=Realms Plus -jäsenet pääsevät nauttimaan rajoittamattomasta pääsystä yli 150 hienoon Minecraft-maailmaan, tekstuuripaketteihin, olemuspaketteihin ja yhdistelmiin niin kauan, kunnes heidän tilauksensa umpeutuu tai paketti poistetaan valikoimasta. # +store.realmsPlus.faq.question8=Missä voin käyttää Realms Plus -paketteja? # +store.realmsPlus.faq.answer8=Voit pelata tilaukseen sisältyviä maailmoja ja paketteja verkossa, omassa henkilökohtaisessa realmissasi tai paikallisella laitteellasi. Sinun on vain käytävä verkossa 30 päivän välein vahvistaaksesi, että tilauksesi on aktiivinen. # +store.realmsPlus.faq.question9=Mitä Realmeilleni ja maailmoilleni tapahtuu, kun tilaukseni päättyy? # +store.realmsPlus.faq.answer9=Jos tilauksesi päättyy, et voi enää pelata Realmsissa verkossa yhdessä ystäviesi kanssa eikä sinulla ole enää käytettävissäsi Realms Plus -paketteja. Voit ladata realmiisi tallennettuja maailmoja (18 kuukauden sisällä tilauksesi päättymisestä). Jos käytit Realms Plus -maailmoja, tekstuuripaketteja tai yhdistelmiä, sinun on ostettava kyseinen sisältö kaupasta. Voit myös tilata Realms Plussan uudelleen tätä varten, jos kyseiset paketit ovat vielä tarjolla. # + + +store.realmsPlus.content.skinDescription=Muuta ulkonäköäsi olemuksilla! # +store.realmsPlus.content.worldDescription=Tutustu suosittuihin sisältöpaketteihin! # +store.realmsPlus.content.textureDescription=Uusia ulkoasuja maailmoillesi! # +store.realmsPlus.content.mashupDescription=Kokeile vähän kaikkea yhdistelmillä! # +store.realmsPlus.content.friendsGetAccess=Ystäväsi saavat pääsyn Realmissasi käytettyyn sisältöön ilmaiseksi # + +store.realmsPlus.content.popularPacks=Suosituimmat Realms Plus -paketit: # +store.realmsPlus.content.viewAllPacks=NÄYTÄ KAIKKI PAKETIT # +store.realmsPlus.content.contentDescription=Hyödynnä upeaa Minecraft-sisältöä! Realms Plussalla saat välittömästi käyttöösi yli 150 kaupan tuotetta, kuten yhdistelmiä, maailmoja, olemuspaketteja ja eeppisiä seikkailuja. Uutta sisältöä lisätään kuukausittain. Sisältösi tallennetaan henkilökohtaiselle palvelimellesi. Se on käytettävissä millä tahansa alustalla, jolla voit käyttää Realmsia ja Minecraft-kauppaa. Jopa 10 pelaajaa voi pelata samanaikaisesti ja käyttää Realmisi maailmoja maksutta! # + + +store.realmsPlus.freeTrial=ALOITA ILMAINEN KOKEILU # + +store.inventory.button=Oma sisältö # +store.inventory.title=Oma sisältö # +store.inventory.dropdown.owned=Omistettu # +store.inventory.dropdown.current=Nykyinen # +store.inventory.dropdown.removed=Poistettu # +store.inventory.button.subscriptions=Tilaukset # + +store.free=Ilmainen # +store.redeem=Hanki # +store.view_achievement=Katso saavutus # +store.incompatible=Yhteensopimaton # +store.incompatibleOnDevice=Ei sovi yhteen laitteen kanssa # +store.itemIsIncompatible=Tämä esine ei ole yhteensopiva laitteesi kanssa. # +store.itemMayNotBeCompatible=Tämä esine ei välttämättä ole yhteensopiva laitteesi kanssa. # +store.owned=Omistettu # +store.owned.legacy=Omistuksessa (P) # +store.unlocked=Avattu # +store.mypacks=Oma sisältö # + +store.error=Kauppavirhe # + +store.toast.downloadStarted=Lataus alkanut: %s # +store.toast.downloadComplete=Lataus valmis: %s # +store.toast.downloadResumed=Latausta jatkettu: %s # +store.toast.downloadFailed=Lataus epäonnistunut: %s # +store.toast.downloadPaused=Lataus keskeytetty: %s # +store.toast.autofulfillment.title=Onnistui! # +store.toast.autofulfillment.message=Ostoksesi onnistui # +store.popup.goBack=Takaisin # +store.popup.xblRequired.title=Kirjaudu sisään ilmaiseksi # +store.popup.xblRequired.button1=Kirjaudu sisään # +store.popup.xblRequired.button2=Peruuta # +store.popup.xblRequired.message=Sinun on kirjauduttava sisälle ennen kuin avaat esineitä kaupassa, jotta voimme muistaa mitä olet jo avannut. # +store.popup.download.title.KB=Lataa sisältö? - %s kt # +store.popup.download.title.MB=Lataa sisältöä? - %s Mt # +store.popup.download.msg=Tämä lataa sisällön %s laitteellesi. # +store.popup.downloadCell.title.KB=Lataa puhelimella? - %s Kb # +store.popup.downloadCell.title.MB=Lataa puhelimella? - %s Mb # +store.popup.downloadCell.msg=Et ole yhteydessä Wi-Fiin. Haluatko ladata sisällön %s laitteellesi mobiiliverkkosi kautta? # +store.popup.download.button1=Lataa # +store.popup.download.button2=Ohita # +store.popup.download.back=Takaisin # +store.popup.wifiWarn.title=Varoitus # +store.popup.wifiWarn.msg=Sinulla ei ole wifi-yhteyttä, lataa tästä huolimatta? # +store.popup.download.noInternet.title=Jokin meni pieleen # +store.popup.download.noInternet.msg=Pahoittelut, emme pystyneet lataamaan kohdetta %s. Onkohan internet-yhteytesi kunnossa? # +store.popup.download.noSpace.title.KB=Tilaa ei ole riittävästi - %s kb # +store.popup.download.noSpace.title.MB=Tilaa ei ole riittävästi - %s Mt # +store.popup.download.noSpace.msg=Laitteellasi ei ole riittävästi tilaa sisällön %s lataamista varten. # +store.popup.download.unOwned.title=Osta paketti? # +store.popup.download.unOwned.msg=Haluatko ostaa tämän maailman käyttämät paketit? # +store.popup.download.unOwnedTemplate.title=Osta maailmamalli? # +store.popup.download.unOwnedTemplate.msg=Tämä maailma on luotu mallilla, jota et ole avannut. Sinun on ostettava kyseinen malli, jotta voit avata tämän maailman. Haluatko ostaa tässä maailmassa käytetyn mallin? # +store.popup.downloadWorldTemplate.noInternet.title=Mallia varten tarvitaan internetyhteys # +store.popup.downloadWorldTemplate.noInternet.msg=Emme saa yhteyttä kauppaan tämän maailman luomiseen käytetyn mallin lataamista varten. Kyseinen malli sisälsi lisäosapaketin, jota tarvitaan tämän maailman pelaamiseen. Jatka yhdistämällä internetiin ja lataamalla malli. # +store.popup.downloadWorldTemplate.noSpace.msg=Sinulla ei ole riittävästi tilaa tämän maailman luomiseen käytetyn mallin lataamiseen. Malli sisälsi lisäosapaketin, jota tarvitaan tämän maailman pelaamiseen. Jatka vapauttamalla tilaa laitteellasi. # +store.popup.downloadWorldTemplate.title.KB=Lataa puuttuva malli? - %s kt # +store.popup.downloadWorldTemplate.title.MB=Lataa puuttuva malli? - %s Mt # +store.popup.downloadWorldTemplate.msg=Tämän maailman luomiseen käytetty malli puuttuu. Kyseinen malli sisälsi lisäosapaketin, jota tarvitaan tämän maailman pelaamiseen. # +store.popup.downloadWorldTemplate.msg.removePacks=Voit jatkaa menemällä tämän maailman resurssi- ja käyttäytymispakettien asetuksiin ja poistamalla kyseiset paketit, mutta maailma ei sen jälkeen ole välttämättä enää pelattavissa. # +store.popup.downloadWorldTemplate.download=Lataa malli # +store.popup.downloadWorldTemplateCell.download=Lataa malli puhelimella # +store.popup.update.title.KB=Päivitetäänkö sisältö? - %s kt # +store.popup.update.title.MB=Päivitetäänkö sisältö? - %s Mt # +store.popup.update.msg=Tämä päivittää sisällön %s laitteellesi. # +store.popup.updateCell.title.KB=Päivitetäänkö puhelimella? - %s kt # +store.popup.updateCell.title.MB=Päivitetäänkö puhelimella? - %s Mt # +store.popup.updateCell.msg=Et ole yhteydessä Wi-Fiin. Haluatko päivittää sisällön %s laitteellesi mobiiliverkkosi kautta? # +store.popup.update.button1=Päivitä # +store.popup.update.button2=Ohita # +store.popup.update.back=Mene takaisin # +store.popup.purchaseInProgress.title=Ostoa käsitellään # +store.popup.purchaseInProgress.msg=Tähän ei pitäisi mennä pitkään. # +store.popup.purchaseFailed.title=Jokin meni pieleen # +store.popup.purchaseFailed.msg=Pahoittelut, emme saaneet ostostasi valmiiksi. Onkohan internet-yhteytesi kunnossa? # +store.popup.purchasePending.title=Yritämme vielä # +store.popup.purchasePending.msg=Valitettavasti odotamme edelleen ostoksesi todennusta. Kerromme sinulle, kun se onnistuu! # +store.popup.purchaseFailedInsufficientFunds.title=Tarvitset lisää minecoineja # +store.popup.purchaseFailedInsufficientFunds.msg=Sinulla ei ole riittävästi minecoineja tämän esineen avaamiseen. Voit ostaa mineminecoineja sovelluskaupastasi. # +store.popup.purchaseFailedInsufficientFunds.buyButton=Hanki minecoineja # +store.popup.purchasePriceMismatch.msg=Pahoittelut, emme saaneet suoritettua ostostasi loppuun. Yritä myöhemmin uudelleen. # +store.popup.trialUpgradeFail.title=Pelin avausvirhe # +store.popup.trialUpgradeFail.msg=Vaikuttaa siltä, että olet kirjautunut eri Microsoft-tilille kuin sille, jolla latasit Minecraftin kokeilupaketin ensimmäisen kerran. Yritä uudelleen, kun olet kirjautunut alkuperäiselle tilille. # +store.popup.downloaded.unOwnedTemplate.title=Osta maailmamalli? # +store.popup.downloaded.unOwnedTemplate.msg=Et omista tätä mallia. Voit avata sen ostamalla sen. Haluatko osta mallin? # +store.popup.rtx.title=Lataa säteenseurantapaketit? # +store.popup.rtx.msg=Tässä maailmassa on käytössä säteenseurannan mahdollistavia resurssipaketteja, jotka on ladattava pelaamista varten. Laitteesi ei tue säteenseurantaa, joten näet lataamisen jälkeen vain perustekstuurit. Haluatko ladata tämän paketin? # +store.popup.skinEquipWarn.title=Olemusvaroitus # +store.popup.skinEquipWarn.msg=Jos sinulla on luotu hahmo maailmassa, tämä vaihtaa klassiseen olemukseen. Voit edelleen vaihtaa takaisin luotuun hahmoon pukuhuoneessa. Haluatko ottaa sen käyttöön? # +store.claim.success=Lunastit juuri: %s # +store.claimAll.success=Lunastit juuri kaikki tämän päivän esineet # +store.purchase.success=Ostit juuri: %s # +store.purchase.bundle=Avaa %d/%d pakettia? # +store.purchase.bundle.confirm=Avaa nyt! # +store.purchase.bundle.partiallyOwnedWarning=Tiedoksi, että omistat jo seuraavat paketit: %s. Haluatko avata loput tämän nipun paketit? # +store.purchase.bundle.owned=Omistettu # +store.purchase.bundle.unowned=Saat # +store.createdBy=-%s # +store.seeMoreBy=Katso lisää tekijän %s sisältöä # +store.seeMoreBy.multiCreatorBundle=Näytä lisää nippujen tekijöiden mukaan # +store.fetchingItem=Yhdistetään kauppaan... # + +store.timer.daysAbbreviated=%sp ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.hoursAbbreviated=%sh ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.minutesAbbreviated=%sm ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.secondsAbbreviated=%ss ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.left=%s jäljellä # + +store.startMenu.sale=Ale! # + +store.progress.fetchingProducts=Tuotteiden hakeminen # +store.progress.checkingDownload=Tarkistetaan latausta # + +store.content.download=Lataa # +store.content.update=Päivitys # +store.content.updating=Päivitetään... # +store.content.requireXbl.signedIn=Lataa ilmaiseksi Microsoft-tilillä. # +store.content.requireXbl.notSignedIn=Avaa kirjautumalla Microsoft-tilille. # + +store.mashup.count.personaPiece=1 hahmonkappale # +store.mashup.count.personaPieces=%s hahmonkappaletta # +store.mashup.count.skin=1 olemus # +store.mashup.count.skins=%s olemusta # +store.mashup.count.texturePack=1 tekstuuripaketti # +store.mashup.count.texturePacks=%s tekstuuripakettia #number of texture packs # +store.mashup.count.world=1 maailma # +store.mashup.count.worlds=%s maailmaa #number of worlds # + +store.mashup.bundle=Nippu # +store.mashup.bundle.multipleCreators=Useita tekijöitä # +store.mashup.continue=Jatka # +store.mashup.createWorld=Luo tämä maailma! # +store.mashup.leaveWorldToCreate=Maailmasta on poistuttava ennen luomista # +store.mashup.equipSkin=Ota käyttöön # +store.mashup.equipThisSkin=Ota olemus %s käyttöön! # +store.mashup.readMore=Lue lisää # +store.mashup.readLess=Vähemmän tietoja # +store.mashup.mashupPack=Yhdistelmäpaketti # +store.mashup.skinPack=Olemuspaketti # +store.mashup.texturePack=Tekstuuripaketti # +store.mashup.ratings=Arviot # +store.mashup.world=Maailma # +store.mashup.missingContent=Toimea ei voida suorittaa loppuun. Paikallista sisältöä puuttuu. # +store.mashup.title.bundles=Nippu sisältää %s pakettia! # +store.mashup.title.bundleUpsell=Nappaa tämä ja vielä enemmän nipussa! # +store.mashup.title.resourcePack=Lähde kierrokselle! # +store.mashup.title.skinPack=%s: %s # +store.mashup.title.worldView=Matkusta uudessa maailmassa! # +store.mashup.title.ratings=Yhteisön arviot # +store.mashup.title.recentlyViewed=Hiljattain katsotut # +store.mashup.title.relatedItems=Aiheeseen liittyvät # +store.mashup.mashupContentsFull=%s olemusta, tekstuuripaketti ja maailma # +store.mashup.mashupContentsSkinAndTexturePack=%s olemusta ja tekstuuripaketti # +store.mashup.mashupContentsSkinAndWorld=%s olemusta ja maailma # +store.mashup.mashupContentsTexturePackAndWorld=Tekstuuripaketti ja maailma # +store.mashup.mashupContentsSkinPack=%s olemusta # +store.mashup.last_updated=Päivitetty viimeksi: %s # +store.mashup.up_to_date=Paketti on ajan tasalla # +store.mashup.out_of_date_tooltip=Tämä paketti ei välttämättä sisällä olemuksia viimeisimmän päivityksen jälkeen julkaistuille esineille/kuutioille # +store.mashup.description=KUVAUS # + +store.new.icon=Uudet # + +store.offerDescription.title=Paketin kuvaus # +store.offerDescription.tags=Avainsanat: # +store.offerDescription.genre=Genre: # +store.offerDescription.players=Pelaajat: # +store.offerDescription.playerCountNote=Huomautus: Pelaajilla tekijä tarkoittaa pelikokemuksen optimaalista pelaajamäärää. # +store.offerDescription.languages=Kielet: # +store.offerDescription.showMore=Näytä lisää # +store.offerDescription.showLess=Näytä vähemmän # +playercount.single_player=Yksinpeli # +playercount.multiplayer=Moninpeli # + +store.ratings.ratingsCount=%s arviota # +store.ratings.ratingOutOfFive=%s/5 tähteä # +store.ratings.rateContent=Arvioi tämä paketti # +store.ratings.rateContentGeneral=Arvioi tämä sisältö # +store.ratings.yourRating=Arviosi # +store.ratings.stars= %s tähteä # +store.ratings.rate=Arvioi tämä paketti! # + +store.ratings.signIn.title=Arvioi kaupan sisältöä # +store.ratings.signIn.description1=Kerro tekijälle ja yhteisölle kokemuksestasi tämän sisällön kanssa! # +store.ratings.signIn.description2=Ennen kuin annamme sinun arvioida esineen, sinun on kirjauduttava Microsoft-tilillä. # + +store.purchase.success.realMoney1=Avasit juuri %s hintaan %s # +store.purchase.success.realMoney2=+%s:minecoin: # +store.purchase.signIn=Laajenna peliäsi, upeaa sisältöä on tarjolla tonneittain. # +store.purchase.signInPart2=Aloita kaupan käyttäminen kirjautumalla Microsoft-tilillä! # +store.purchase.realmoney.disclaimer=*Ostaa %s minecoinia hintaan %s ja käyttää tähän pakettiin %s, jolloin minecoineja jää jäljelle %s. # +store.purchase.notAvailable=Ei saatavilla tällä hetkellä # + +store.wishlist.toast.added=%s on lisätty toivelistallesi # +store.wishlist.toast.removed=%s on poistettu toivelistaltasi # +store.wishlist.toast.failed=Kohdetta %s ei voi lisätä/poistaa tällä hetkellä # + +store.bundleUpsell.contents.single=Yksi paketti lisää # +store.bundleUpsell.contents.plural=%s pakettia lisää # + +store.coins.currentCoins=Sinulla on %s minecoinia # +store.coins.purchase.confirmation=Hanki lisää kolikkoja tämän paketin avaamiseksi? # +store.coins.purchase.coinsLeftToBuy=Tarvitset %s kolikkoa lisää, jotta voit avata tämän paketin. # +store.coins.purchase=Osta minecoineja # +store.coins.offer0=Minecoinpino! # +store.coins.offer1=Minecoin-kasa! # +store.coins.offer2=Minecoinvuori! # +store.coins.header=Avaa kaikenlaista päheää kamaa minecoinien avulla! # +store.coins.value=Paras arvo! # +store.coins.purchase.toast.withCoinCount=Ostit juuri %s minecoinia! # +store.coins.purchase.toast.unknownCoinCount=Ostit juuri minecoineja! # +store.coins.purchased.failed.title=Jokin meni pieleen # +store.coins.purchased.failed.body=Emme saaneet yhteyttä sovelluskauppaan. Kokeile sovelluskauppaan kirjautumista tai internet-yhteytesi tarkistamista. # +store.coins.tooManyCoins=Käytä osa minecoineistasi, jotta voit ostaa lisää. # +store.coins.incomplete.title=Keskeneräinen minecoin-ostos # +store.coins.incomplete.fulfill.a=Emme tainneet saada asioita päätökseen viimeksi. Saatetaanpa ostoksesi nyt loppuun. # +store.coins.incomplete.fulfill.b=Näyttää siltä, että olet aloittanut ostoksen eri Microsoft-tilillä. Haluatko suorittaa ostoksen loppuun mieluummin tällä tilillä? # +store.coins.incomplete.fulfill.c=Joku aloitti ostoksen tällä laitteella olevalla laskutustililillä. Haluatko suorittaa ostoksen loppuun tällä tilillä? # +store.coins.fixAppReceipt.title=Jokin meni pieleen # +store.coins.fixAppReceipt.body=Sovelluskuitissasi vaikuttaa olevan ongelma, kirjaudu sisään jatkaaksesi. # +store.coins.fixAppReceipt.button=Kirjaudu kauppaan # + +store.purchase.toast.generic=Ostit kohteen: %s! # + +store.featured.realms.title=Kokeile Realmsia ilmaiseksi # +store.featured.realms.desc=Koe paras tapa pelata Minecraftia ystäviesi kanssa. # + +store.hyperlink.creator.notFound=Pahoittelemme, mutta hyperlinkissä annettua sisällöntuottajaa ei löytynyt. # +store.hyperlink.ingame=Pahoittelut, hyperlinkit eivät ole sallittuja, kun olet maailmassa. Poistu maailmasta ja yritä uudelleen. # + +store.resource.try=Kokeile! # +store.resource.create=Hallinnoi resurssipakettejasi # +store.resource.screenshots=Näyttökuvat # +store.resourcePack.activateTexturePack=Aktivoi tämä tekstuuripaketti! # +store.resourcePack.leaveWorldToActivate=Poistu maailmasta ottaaksesi käyttöön # +store.3pserverItem.fetchingCancel=Peruuta # +store.3pserverItem.fetchingItem=%s haluaa jakaa kanssasi jotain hauskaa. # +store.3pserverItem.fetchingItemTitle=Hetki vielä # +store.3pserverItem.unlock=Avaa hintaan %s # +store.3pserverItem.alreadyPurchased=Omistettu # +store.restore.description=Olemme palauttamassa ostojasi! # +store.restore.failed=Pahoittelut, emme onnistuneet palauttamaan ostojasi. Onkohan internet-yhteytesi kunnossa? # +store.connection.failed.title=Jokin meni pieleen # +store.connection.failed.body=Meillä on vaikeuksia saada yhteyttä Minecraft-kauppaan. Yritä myöhemmin uudelleen! # +store.connection.failed.code=Virhekoodi: %s # +store.connection.failed.request=Meillä on vaikeuksia päästä tälle sivulle juuri nyt. Kokeile toista sivua! # +store.featured.createdBy=Tekijänä %s # +store.downloading=Ladataan... # +store.downloading.title=Ladataan: %s # +store.updating=Päivitetään... # +store.updating.title=Päivitetään: %s # +store.importing.title=Tuodaan: %s # +store.importing=Tuodaan... # +store.showMore=Katso kaikki # +store.inventory.no.xbl=Omat paketit # + +store.promo.today=Vain tänään! # +store.promo.upsell=Älä missaa perjantain ilmaislahjaa! # +store.promo.comeBackTomorrow=Tule huomenna takaisin uutta ilmaista lahjaa varten! # +store.promo.end=Hyvää uutta vuotta! # +store.promo.comingSoon=Minecraftin 12 päivää alkaa huomenna! # + +store.promo.holiday.first=Minecraftin ensimmäisenä päivänä # +store.promo.holiday.second=Minecraftin toisena päivänä # +store.promo.holiday.third=Minecraftin kolmantena päivänä # +store.promo.holiday.fourth=Minecraftin neljäntenä päivänä # +store.promo.holiday.fifth=Minecraftin viidentenä päivänä # +store.promo.holiday.sixth=Minecraftin kuudentena päivänä # +store.promo.holiday.seventh=Minecraftin seitsemäntenä päivänä # +store.promo.holiday.eighth=Minecraftin kahdeksantena päivänä # +store.promo.holiday.ninth=Minecraftin yhdeksäntenä päivänä # +store.promo.holiday.tenth=Minecraftin kymmenentenä päivänä # +store.promo.holiday.eleventh=Minecraftin yhdentenätoista päivänä # +store.promo.holiday.twelfth=Minecraftin kahdentenatoista päivänä # + +store.promo.date.jan=%s tammi # +store.promo.date.feb=%s helmi # +store.promo.date.mar=%s maalis # +store.promo.date.apr=%s huhti # +store.promo.date.may=%s touko # +store.promo.date.jun=%s kesä # +store.promo.date.july=%s heinä # +store.promo.date.aug=%s elo # +store.promo.date.sep=%s syys # +store.promo.date.oct=%s loka # +store.promo.date.nov=%s marras # +store.promo.date.dec=%s joulu # + +store.myAccount=Tilini # +store.xbl.signin=Kirjaudu sisään # +store.xbl.signinOrSignUp=Kirjaudu tai rekisteröidy ilmaiseksi # +store.xbl.disconnected=Ei yhteyttä # +store.xbl.conversionFailedTitle=Jokin meni pieleen # +store.xbl.conversionFailedMessage=Yritä myöhemmin uudelleen. # + +store.sales.allByCreator=Nyt alennuksessa! # +store.sales.bundlesOnSale=Nippuja on nyt alennuksessa! # +store.sales.mashupsOnSale=Yhdistelmät nyt alennuksessa! # +store.sales.skinsOnSale=Olemukset nyt alennuksessa! # +store.sales.texturesOnSale=Tekstuuripaketit nyt alennuksessa # +store.sales.worldsOnSale=Maailmat nyt alennuksessa! # + +store.showalloffers.list.title=%s-kauppa # +store.showalloffers.list.back=Mene takaisin # + +store.suggestedOffers.defaultTitle=Hauskoja tapoja pelata # + +store.minecoin.notavailable=Kolikoilla ostaminen ei ole käytössä tässä Minecraftin versiossa. # + + +store.search.allResults=%d tulosta # +store.search.dynamicPlaceHolderText=Kokeile hakua %s! # +store.search.error.searchStringAndFilters=Hups! Haulle "%s" ei löydy tuloksia valituilla suodattimilla. Kokeile haun laajentamista... # +store.search.error.searchStringAndNoFilters=Hups! Haulle "%s" ei löydy tuloksia. Kokeile muuta hakua... # +store.search.error.emptySearchStringAndFilters=Hups! Valituilla suodattimilla ei löydy tuloksia. Kokeile haun laajentamista... # +store.search.error.emptySearch=Hups! Emme voi hakea ei mitään. # +store.search.greyListedResults= -- Näytetään vain sisältö, joka toimii tällä laitteella. # +store.search.noConnectionErrorText=Hups! Internet-yhteytesi taisi katketa. Tarkista yhteytesi ja yritä uudelleen! # +store.search.placeHolderText=Kirjoita hakusi tähän... # +store.search.pluralResults= tulosta # +store.search.pluralPossibleResults= mahdollista tulosta # +store.search.singularResult= tulos # +store.search.singularPossibleResult= mahdollinen tulos # +store.search.title=Haku # +store.search.trendingRowTitle=Suosituin haku: %s # +store.search.button=Haku # + +store.search.filters.bundles=Niput # +store.search.filters.clear=Tyhjennä suodattimet # +store.search.filters.reset=Tyhjennä suodattimet # + +store.search.filter.clear.creator=Tyhjennä sisällöntuottajasuodattimet # +store.search.filter.creator=Sisällöntuottajat # +store.search.filter.creator.selectedCount=%d sisällöntuottajaa # + +store.search.filter.offer_type=Tarjoustyypit # +store.search.filter.offer_type.selectedCount=%d tarjoustyyppiä # +store.search.filter.offer_type.bundles=Niput # +store.search.filter.offer_type.realmsplus=Realms Plus # + +store.search.filter.clear.pack_type=Tyhjennä pakettityyppisuodattimet # +store.search.filter.mashupPacks=Yhdistelmät # +store.search.filter.andSelectedText=ja %s # +store.search.filter.pack_type=Pakettityypit # +store.search.filter.pack_type.selectedCount=%d pakettityyppiä # +store.search.filter.minecoin=Minecoinit # +store.search.filter.minecoin.selectedCount=%d minecoin-suodatinta # +store.search.filter.clear.minecoin=Tyhjennä minecoin-suodattimet # +store.search.filter.rating=Arviot # +store.search.filter.rating.selectedCount=%d arviosuodatinta # +store.search.filter.clear.rating=Tyhjennä arviosuodattimet # +store.search.filter.skinPacks=Olemukset # +store.search.filter.texturePacks=Tekstuurit # +store.search.filter.title=Suodattimet # +store.search.filter.worldTemplates=Maailmat # +store.search.filter.installed_state=Asennuksen tila # +store.search.filter.installed=Asennettu # +store.search.filter.notInstalled=Ei asennettuna # +store.search.filter.clear.installed=Tyhjennä asennustilasuodattimet # + +store.search.sort_menu.sortConstWord=Järjestä # +store.search.sort_menu.Default=Relevanssi # +store.search.sort_menu.NewestFirst=Uusin ensin # +store.search.sort_menu.OldestFirst=Vanhin ensin # +store.search.sort_menu.A_to_Z=A–Ö # +store.search.sort_menu.Z_to_A=Ö–A # +store.search.sort_menu.Installed=Asennettu # +store.search.sort_menu.notInstalled=Ei asennettuna # +store.search.sort_menu.HighestPrice=Hinta: Korkeasta matalaan # +store.search.sort_menu.LowestPrice=Hinta: Matalasta korkeaan # +store.search.sort_menu.HighestRating=Arviot: hyvästä huonoon # +store.search.sort_menu.LowestRating=Arviot: huonosta hyvään # +store.search.sort_menu.resultText=Tekijä: %s # + +store.pagination.next=Seuraava > ### Chevrons (< and >) should not be moved +store.pagination.previous=< Edellinen ### Chevrons (< and >) should not be moved + +store.shareDescription=Huhhuh! %s teki todella mageen paketin. Tämä on pakko tsekata. # +store.copyToastMessage=Linkki kopioitu leikepöydälle! # + +store.uploadContentToRealmsSuccess=Sisältö ladattiin onnistuneesti valittuun Realmiin! # +store.uploadContentToRealmsFail.title=Virhe # +store.uploadContentToRealmsProgressTitle=Lisätään sisältöä Realmiin # +store.uploadContentToRealmsProgressText=Valittua sisältöä lisätään Realmiisi. # +store.uploadContentToRealmsFail.message=Sisällön lataaminen valittuun Realmiin epäonnistui! # +store.uploadContentToRealmsFail.forbidden.message=Et omista vähintään yhtä käyttöön otetuista sisällöistä! # +store.applyToRealm=Luo Realmissa # +store.inRealmsPlus=Realms Plussassa # +store.uploadWorldTitle=Korvaa maailma? # +store.uploadPackTitle=Korvaa paketti? # +store.uploadWorldMessage=Tämä poistaa nykyisen maailman Realmisi aktiivisesta paikasta ja antaa sinun korvata sen uudella. Realms-jäsenilläsi on pääsy uuteen maailmaasi. Valitse "Peruuta", jos haluat ladata kopion nykyisestä maailmasta ja estää tietojen häviämisen, tai "Vahvista", jos haluat jatkaa ja korvata maailman. # +store.uploadPackMessage=Tämä poistaa kaikki käytössä olevat resurssi- ja käyttäytymispaketit Realmistasi ja korvaa ne valitulla paketilla. Haluatko jatkaa? # + +stream.confirm_start=Oletko varma, että haluat aloittaa lähetyksen? # +stream.unavailable.account_not_bound=Ennen kuin voit lähettää Minecraftia Twitchin kautta, sinun on linkitettävä Twitch-tilisi osoitteessa mojang.com. Haluatko tehdä sen nyt? # +stream.unavailable.account_not_bound.okay=Linkitä tilejä # +stream.unavailable.account_not_migrated=Ennen kuin voit lähettää Minecraftia Twitchin kautta, sinun on siirrettävä Minecraft-tilisi Mojang-tiliin. Haluatko tehdä sen nyt? # +stream.unavailable.account_not_migrated.okay=Siirrä tili # +stream.unavailable.failed_auth=Twitch-todennus epäonnistui. Mene osoitteeseen mojang.com ja linkitä Twitch-tilisi uudelleen. # +stream.unavailable.failed_auth.okay=Linkitä tilit uudelleen # +stream.unavailable.failed_auth_error=Twitch-todennus epäonnistui. Yritä myöhemmin uudelleen. # +stream.unavailable.initialization_failure=Twitch SDK:n alustus epäonnistui. # +stream.unavailable.initialization_failure.extra=(Syy: %s) # +stream.unavailable.library_arch_mismatch=Minecraftin käynnistämiseen käytetyllä Java-versiolla on erilainen arkkitehtuuri kuin se, jota käytetään käynnistimen suorittamiseen. Varmista, että no ovat samoja eli joko 32- tai 64-bittisiä versioita. # +stream.unavailable.library_failure=Integroidun Twitch-lähetyspalveluun tarvittavien ohjelmakirjastojen lataus epäonnistui. # +stream.unavailable.no_fbo=Integroidun Twitch-lähetyksen käyttöä varten näytönohjaimesi on tuettava vähintään OpenGL-versiota 3.0 tai tuettava kehyspuskuri-objekteja laajennuksen kautta. # +stream.unavailable.no_fbo.arb=Kehyspuskuri-objektien tuki ARB:n kautta on: %s # +stream.unavailable.no_fbo.blend=Erillinen sekoituksen tuki EXT:n kautta on: %s # +stream.unavailable.no_fbo.ext=Kehyspuskuri-objektien tuki EXT:n kautta on: %s # +stream.unavailable.no_fbo.version=Käytössä on tällä hetkellä: %s # +stream.unavailable.not_supported.mac=Valitettavasti integroitu Twitch-lähetys Macilla edellyttää uudempaa OSX-versiota kuin sinun versiosi. Sinulla on oltava käytössä 10.7 (Mac OS X Lion) tai uudempi versio, jotta voit käyttää tätä palvelua. Haluatko hakea lisätietoja päivittämisestä sivustolta apple.com? # +stream.unavailable.not_supported.mac.okay=Päivitä # +stream.unavailable.not_supported.other=Valitettavasti integroitu Twitch-lähetyspalvelu edellyttää Windowsia (Vistaa tai uudempaa) tai Mac OS X:ää (10.7/Lion tai uudempaa) # +stream.unavailable.not_supported.windows=Valitettavasti integroitu Twitch-lähetys edellyttää uudempaa Windows-versiota kuin sinulla on. Sinulla on oltava vähintään Windows Vista. # +stream.unavailable.report_to_mojang=Ilmoita Mojangille # +stream.unavailable.soundflower.chat=Macilla suoratoisto edellyttää Soundfloweria. %s # +stream.unavailable.soundflower.chat.link=Asenna se napsauttamalla tästä. # +stream.unavailable.title=Twitch-lähetys ei ole käytettävissä # +stream.unavailable.unknown=Valitettavasti et voi aloittaa lähetystä Twitchiin tällä hetkellä. Emmekä tiedä miksi :'( # +stream.unavailable.unknown.chat=Suoratoistoa ei voitu aloittaa: %s # +stream.user.mode.administrator=Twitch-järjestelmänvalvoja # +stream.user.mode.banned=Estetty # +stream.user.mode.banned.other=Estetty pelaajan %s kanavalla # +stream.user.mode.banned.self=Estetty sinun kanavallasi # +stream.user.mode.broadcaster=Lähettäjä # +stream.user.mode.broadcaster.other=Lähettäjä # +stream.user.mode.broadcaster.self=Lähettäjä (sinä!) # +stream.user.mode.moderator=Valvoja # +stream.user.mode.moderator.other=Valvojana pelaajan %s kanavalla # +stream.user.mode.moderator.self=Valvoja sinun kanavallasi # +stream.user.mode.staff=Twitch-henkilökuntaa # +stream.user.subscription.subscriber=Tilaaja # +stream.user.subscription.subscriber.other=Pelaajan %s kanavan tilaaja # +stream.user.subscription.subscriber.self=Sinun kanavasi tilaaja # +stream.user.subscription.turbo=Twitch Turbo # +stream.userinfo.ban=Estä # +stream.userinfo.chatTooltip=Hallinnoi käyttäjiä napsauttamalla # +stream.userinfo.mod=Ylennä valvojaksi # +stream.userinfo.timeout=Aikakatkaisu # +stream.userinfo.unban=Peru esto # +stream.userinfo.unmod=Alenna valvojan asemasta # + +profanity_filter.title=Kirosanasuodatin # +profanity_filter.msg=Kirjoittamasi teksti sisältää sanoja, joita muut voivat pitää loukkaavina, minkä vuoksi niitä ei voida käyttää. Yritä uudelleen. # + +terms_and_conditions.goBack=Edellinen # +terms_and_conditions.viewTermsAndConditions=Katso käyttöohjeet sivulla https://minecraft.net/terms millä tahansa verkkoselaimella. # + +tile.acaciaFence.name=Akasia-aita # +tile.acacia_fence_gate.name=Akasia-aidan portti # +tile.activator_rail.name=Aktivointikisko # +tile.allow.name=Salli # +tile.air.name=Ilma # +tile.unknown.name=Tuntematon # +tile.deny.name=Kiellä # +tile.border_block.name=Reuna # +tile.anvil.intact.name=Alasin # +tile.anvil.name=Alasin # +tile.anvil.slightlyDamaged.name=Hieman vaurioitunut alasin # +tile.anvil.veryDamaged.name=Pahasti vaurioitunut alasin # +tile.barrier.name=Este # +tile.beacon.name=Lyhtykuutio # +tile.beacon.primary=Päävoima # +tile.beacon.secondary=Sivuvoima # +tile.beacon.primary.pocket=Ensisijainen # +tile.beacon.secondary.pocket=Toissijainen # +tile.beehive.name=Mehiläispesä # +tile.bee_nest.name=Villimehiläispesä # +tile.target.name=Kohde # +tile.bed.name=Sänky # +tile.bed.noSleep=Voit nukkua vain öisin # +tile.bed.notSafe=Et voi levätä, lähistöllä on hirviöitä # +tile.bed.notValid=Oma sänkysi oli kateissa tai sen käyttö oli estetty # +tile.bed.occupied=Sänky on varattu # +tile.bed.respawnSet=Paluupaikka asetettu # +tile.bed.tooFar=Sänky on liian kaukana # +tile.bed.obstructed=Sänkyyn ei pääse # +tile.bedrock.name=Peruskallio # +tile.bell.name=Kello # +tile.camera.name=Kamera # +tile.conduit.name=Johdin # +tile.invisibleBedrock.name=Näkymätön peruskallio # +tile.beetroot.name=Punajuuri # +tile.big_dripleaf.name=Iso tippulehti # +tile.small_dripleaf_block.name=Pieni tippulehti # +tile.hanging_roots.name=Roikkuvia juuria # +tile.dirt_with_roots.name=Juurellinen hieta # +tile.spore_blossom.name=Itiökukka # +tile.azalea_leaves.name=Atsaleanlehtiä # +tile.azalea_leaves_flowered.name=Kukkivia atsalean lehtiä # +tile.azalea.name=Atsalea # +tile.flowering_azalea.name=Kukkiva atsalea # +tile.cave_vines.name=Luolaköynnöksiä # +tile.cave_vines_body_with_berries.name=Luolaköynnöksiä # +tile.cave_vines_head_with_berries.name=Luolaköynnöksiä # +item.glow_berries.name=Loistemarjoja # +tile.moss_block.name=Sammalkuutio # +tile.moss_carpet.name=Sammalmatto # +tile.birchFence.name=Koivuaita # +tile.birch_fence_gate.name=Koivuaidan portti # +tile.blast_furnace.name=Ahjo # +tile.bone_block.name=Luukuutio # +tile.coal_block.name=Hiilikuutio # +tile.diamond_block.name=Timanttikuutio # +tile.emerald_block.name=Smaragdikuutio # +tile.gold_block.name=Kultakuutio # +tile.iron_block.name=Rautakuutio # +tile.lapis_block.name=Lasuurikivikuutio # +tile.redstone_block.name=Punakivikuutio # +tile.bookshelf.name=Kirjahylly # +tile.brick_block.name=Tiilikuutio # +tile.brown_mushroom.name=Ruskea sieni # +tile.brown_mushroom_block.mushroom.name=Sieni # +tile.brown_mushroom_block.stem.name=Sienenvarsi # +tile.brown_mushroom_block.cap.name=Ruskea sienikuutio # +tile.wooden_button.name=Tammipainike # +tile.acacia_button.name=Akasiapainike # +tile.birch_button.name=Koivupainike # +tile.dark_oak_button.name=Tumma tammipainike # +tile.jungle_button.name=Viidakkopainike # +tile.respawn_anchor.respawnSet=Paluupaikka asetettu # +tile.respawn_anchor.notValid=Paluukohta-ankkurisi oli tyhjä, sitä ei ollut tai se oli estetty # +tile.spruce_button.name=Kuusipainike # +tile.stone_button.name=Puupainike # +tile.cactus.name=Kaktus # +tile.cake.name=Kakku # +tile.dried_kelp_block.name=Kuivattu merileväkuutio # +tile.carrots.name=Porkkanoita # +tile.carved_pumpkin.name=Koverrettu kurpitsa # +tile.cauldron.name=Pata # +tile.chalkboard.oneByOne.name=Luettelo # +tile.chalkboard.twoByOne.name=Juliste # +tile.chalkboard.threeByTwo.name=Ilmoitustaulu # +tile.chest.name=Arkku # +tile.ender_chest.name=Ääriarkku # +tile.jigsaw.name=Palapelikuutio # +tile.honey_block.name=Hunajakuutio # +tile.honeycomb_block.name=Hunajakennokuutio # +tile.lodestone.name=Magnetiitti # +tile.nether_sprouts.name=Hornaituja # +tile.crimson_stem.name=Purppuranpunainen varsi # +tile.warped_stem.name=Epämuotoinen varsi # +tile.stripped_crimson_stem.name=Kuorittu purppuranpunainen varsi # +tile.stripped_warped_stem.name=Kuorittu epämuotoinen varsi # +tile.crimson_hyphae.name=Purppuranpunainen sienirihmasto # +tile.warped_hyphae.name=Epämuotoinen sienirihmasto # +tile.stripped_crimson_hyphae.name=Riisuttu purppuranpunainen sienirihmasto # +tile.stripped_warped_hyphae.name=Riisuttu epämuotoinen sienirihmasto # +tile.crimson_planks.name=Purppuranpunaisia lautoja # +tile.warped_planks.name=Epämuotoisia lautoja # +tile.crimson_door.name=Purppuranpunainen ovi # +tile.warped_door.name=Epämuotoinen ovi # +tile.crimson_trapdoor.name=Purppuranpunainen lattialuukku # +tile.warped_trapdoor.name=Epämuotoinen lattialuukku # +tile.crimson_standing_sign.name=Purppuranpunainen kyltti # +tile.warped_standing_sign.name=Epämuotoinen kyltti # +tile.crimson_wall_sign.name=Purppuranpunainen kyltti # +tile.warped_wall_sign.name=Epämuotoinen kyltti # +tile.crimson_stairs.name=Purppuranpunaiset portaat # +tile.warped_stairs.name=Epämuotoiset portaat # +tile.crimson_fence.name=Purppuranpunainen aita # +tile.warped_fence.name=Epämuotoinen aita # +tile.crimson_fence_gate.name=Purppuranpunainen aidanportti # +tile.warped_fence_gate.name=Epämuotoinen aidanportti # +tile.crimson_button.name=Purppuranpunainen painike # +tile.warped_button.name=Epämuotoinen painike # +tile.crimson_pressure_plate.name=Purppuranpunainen painelevy # +tile.warped_pressure_plate.name=Epämuotoinen painelevy # +tile.crimson_slab.name=Purppuranpunainen laatta # +tile.warped_slab.name=Epämuotoinen laatta # +tile.crimson_double_slab.name=Purppuranpunainen laatta # +tile.warped_double_slab.name=Epämuotoinen laatta # +tile.shroomlight.name=Sienivalo # +tile.crimson_nylium.name=Purppuranpunainen nyliini # +tile.warped_nylium.name=Epämuotoinen nyliini # +tile.basalt.name=Basaltti # +tile.polished_basalt.name=Kiillotettu basaltti # +tile.blackstone.name=Hiililiuske # +tile.polished_blackstone_bricks.name=Kiillotettuja hiililiusketiiliä # +tile.cracked_polished_blackstone_bricks.name=Halkeilleita kiillotettuja hiililiusketiiliä # +tile.polished_blackstone_brick_stairs.name=Kiillotetut hiililiusketiiliportaat # +tile.blackstone_stairs.name=Hiililiuskeportaat # +tile.blackstone_wall.name=Hiililiuskeseinä # +tile.polished_blackstone_brick_wall.name=Kiillotettu hiililiusketiiliseinä # +tile.chiseled_polished_blackstone.name=Veistetty kiillotettu hiililiuske # +tile.gilded_blackstone.name=Kullattu hiililiuske # +tile.blackstone_slab.name=Hiililiuskelaatta # +tile.polished_blackstone_brick_slab.name=Kiillotettu hiililiusketiililaatta # +tile.chain.name=Ketju # +tile.soul_soil.name=Sielumaata # +tile.soul_fire.name=Sielutuli # +tile.polished_blackstone.name=Kiillotettu hiililiuske # +tile.polished_blackstone_stairs.name=Kiillotetut hiililiuskeportaat # +tile.polished_blackstone_slab.name=Kiillotettu hiililiuskelaatta # +tile.polished_blackstone_pressure_plate.name=Kiillotettu hiililiuskepainelevy # +tile.polished_blackstone_button.name=Kiillotettu hiililiuskepainike # +tile.polished_blackstone_wall.name=Kiillotettu hiililiuskeseinä # +tile.soul_campfire.name=Sielunuotio # +tile.chiseled_nether_bricks.name=Veistettyjä hornatiiliä # +tile.cracked_nether_bricks.name=Halkeilleita hornatiiliä # +tile.quartz_bricks.name=Kvartsitiiliä # +tile.trapped_chest.name=Ansa-arkku # +tile.shulkerBoxWhite.name=Valkoinen kuoripiilijälaatikko # +tile.shulkerBoxOrange.name=Oranssi kuoripiilijälaatikko # +tile.shulkerBoxMagenta.name=Aniliininpunainen kuoripiilijälaatikko # +tile.shulkerBoxLightBlue.name=Vaaleansininen kuoripiilijälaatikko # +tile.shulkerBoxYellow.name=Keltainen kuoripiilijälaatikko # +tile.shulkerBoxLime.name=Limetinvihreä kuoripiilijälaatikko # +tile.shulkerBoxPink.name=Vaaleanpunainen kuoripiilijälaatikko # +tile.shulkerBoxGray.name=Harmaa kuoripiilijälaatikko # +tile.shulkerBoxSilver.name=Vaaleanharmaa kuoripiilijälaatikko # +tile.shulkerBoxCyan.name=Syaani kuoripiilijälaatikko # +tile.shulkerBoxPurple.name=Violetti kuoripiilijälaatikko # +tile.shulkerBoxBlue.name=Sininen kuoripiilijälaatikko # +tile.shulkerBoxBrown.name=Ruskea kuoripiilijälaatikko # +tile.shulkerBoxGreen.name=Vihreä kuoripiilijälaatikko # +tile.shulkerBoxRed.name=Punainen kuoripiilijälaatikko # +tile.shulkerBoxBlack.name=Musta kuoripiilijälaatikko # +tile.shulkerBox.name=Kuoripiilijälaatikko # +tile.chorus_flower.name=Koorinkukka # +tile.chorus_plant.name=Koorikasvi # +tile.stained_glass.white.name=Valkoinen värjätty lasi # +tile.stained_glass.silver.name=Vaaleanharmaa värjätty lasi # +tile.stained_glass.gray.name=Harmaa värjätty lasi # +tile.stained_glass.black.name=Musta värjätty lasi # +tile.stained_glass.brown.name=Ruskea värjätty lasi # +tile.stained_glass.red.name=Punainen värjätty lasi # +tile.stained_glass.orange.name=Oranssi värjätty lasi # +tile.stained_glass.yellow.name=Keltainen värjätty lasi # +tile.stained_glass.lime.name=Limetinvihreä värjätty lasi # +tile.stained_glass.green.name=Vihreä värjätty lasi # +tile.stained_glass.cyan.name=Syaani värjätty lasi # +tile.stained_glass.light_blue.name=Vaaleansininen värjätty lasi # +tile.stained_glass.blue.name=Sininen värjätty lasi # +tile.stained_glass.purple.name=Violetti värjätty lasi # +tile.stained_glass.magenta.name=Aniliininpunainen värjätty lasi # +tile.stained_glass.pink.name=Vaaleanpunainen värjätty lasi # +tile.stained_glass_pane.white.name=Valkoinen värjätty lasiruutu # +tile.stained_glass_pane.silver.name=Vaaleanharmaa värjätty lasiruutu # +tile.stained_glass_pane.gray.name=Harmaa värjätty lasiruutu # +tile.stained_glass_pane.black.name=Musta värjätty lasiruutu # +tile.stained_glass_pane.brown.name=Ruskea värjätty lasiruutu # +tile.stained_glass_pane.red.name=Punainen värjätty lasiruutu # +tile.stained_glass_pane.orange.name=Oranssi värjätty lasiruutu # +tile.stained_glass_pane.yellow.name=Keltainen värjätty lasiruutu # +tile.stained_glass_pane.lime.name=Limetinvihreä värjätty lasiruutu # +tile.stained_glass_pane.green.name=Vihreä värjätty lasiruutu # +tile.stained_glass_pane.cyan.name=Syaani värjätty lasiruutu # +tile.stained_glass_pane.light_blue.name=Vaaleansininen värjätty lasiruutu # +tile.stained_glass_pane.blue.name=Sininen värjätty lasiruutu # +tile.stained_glass_pane.purple.name=Violetti värjätty lasiruutu # +tile.stained_glass_pane.magenta.name=Aniliininpunainen värjätty lasiruutu # +tile.stained_glass_pane.pink.name=Vaaleanpunainen värjätty lasiruutu # +tile.clay.name=Savikuutio # +tile.hardened_clay.name=Terrakotta # +tile.stained_hardened_clay.black.name=Musta terrakotta # +tile.stained_hardened_clay.blue.name=Sininen terrakotta # +tile.stained_hardened_clay.brown.name=Ruskea terrakotta # +tile.stained_hardened_clay.cyan.name=Syaani terrakotta # +tile.stained_hardened_clay.gray.name=Harmaa terrakotta # +tile.stained_hardened_clay.green.name=Vihreä terrakotta # +tile.stained_hardened_clay.lightBlue.name=Vaaleansininen terrakotta # +tile.stained_hardened_clay.lime.name=Limetinvihreä terrakotta # +tile.stained_hardened_clay.magenta.name=Aniliininpunainen terrakotta # +tile.stained_hardened_clay.name=Terrakotta # +tile.stained_hardened_clay.orange.name=Oranssi terrakotta # +tile.stained_hardened_clay.pink.name=Vaaleanpunainen terrakotta # +tile.stained_hardened_clay.purple.name=Violetti terrakotta # +tile.stained_hardened_clay.red.name=Punainen terrakotta # +tile.stained_hardened_clay.silver.name=Vaaleanharmaa terrakotta # +tile.stained_hardened_clay.white.name=Valkoinen terrakotta # +tile.stained_hardened_clay.yellow.name=Keltainen terrakotta # +tile.structure_block.name=Rakennekuutio # +structure_block.waterlog_block=Vetiset kuutiot # +tile.structure_void.name=Rakennetyhjiö # +tile.wool.black.name=Mustaa villaa # +tile.wool.blue.name=Sinistä villaa # +tile.wool.brown.name=Ruskeaa villaa # +tile.wool.cyan.name=Syaania villaa # +tile.wool.gray.name=Harmaata villaa # +tile.wool.green.name=Vihreää villaa # +tile.wool.lightBlue.name=Vaaleansinistä villaa # +tile.wool.lime.name=Limetinvihreää villaa # +tile.wool.magenta.name=Aniliininpunaista villaa # +tile.wool.name=Villaa # +tile.wool.orange.name=Oranssia villaa # +tile.wool.pink.name=Vaaleanpunaista villaa # +tile.wool.purple.name=Violettia villaa # +tile.wool.red.name=Punaista villaa # +tile.wool.silver.name=Vaaleanharmaata villaa # +tile.wool.white.name=Valkoista villaa # +tile.wool.yellow.name=Keltaista villaa # +tile.cobblestone_wall.mossy.name=Sammaleinen mukulakiviseinä # +tile.cobblestone_wall.normal.name=Mukulakiviseinä # +tile.cobblestone_wall.granite.name=Graniittiseinä # +tile.cobblestone_wall.diorite.name=Dioriittiseinä # +tile.cobblestone_wall.andesite.name=Andesiittiseinä # +tile.cobblestone_wall.sandstone.name=Hiekkakiviseinä # +tile.cobblestone_wall.brick.name=Tiiliseinä # +tile.cobblestone_wall.stone_brick.name=Kivitiiliseinä # +tile.cobblestone_wall.mossy_stone_brick.name=Sammaleinen kivitiiliseinä # +tile.cobblestone_wall.nether_brick.name=Hornatiiliseinä # +tile.cobblestone_wall.end_brick.name=Äärikivitiiliseinä # +tile.cobblestone_wall.prismarine.name=Prismariiniseinä # +tile.cobblestone_wall.red_sandstone.name=Punainen hiekkakiviseinä # +tile.cobblestone_wall.red_nether_brick.name=Punainen hornatiiliseinä # +tile.cocoa.name=Kaakao # +tile.command_block.name=Komentokuutio # +tile.composter.name=Kompostori # +tile.light_block.name=Valokuutio # +tile.repeating_command_block.name=Toistuva komentokuutio # +tile.chain_command_block.name=Ketjukomentokuutio # +tile.wheat.name=Viljaa # +tile.darkOakFence.name=Tumma tammiaita # +tile.dark_oak_fence_gate.name=Tumman tammiaidan portti # +tile.daylight_detector.name=Päivänvaloanturi # +tile.deadbush.name=Kuollut pensas # +tile.detector_rail.name=Tunnistinraide # +tile.dirt.coarse.name=Karkeaa hietaa # +tile.dirt.default.name=Hieta # +tile.dirt.name=Hieta # +tile.podzol.name=Podsoli # +tile.purpur_block.default.name=Purppurakuutio # +tile.purpur_block.lines.name=Purppurapilari # +tile.purpur_block.chiseled.name=Veistettyä purppuraa # +tile.dispenser.name=Automaatti # +tile.iron_door.name=Rautaovi # +tile.doorWood.name=Puuovi # +tile.double_plant.fern.name=Suuri saniainen # +tile.double_plant.grass.name=Pitkä ruoho # +tile.double_plant.name=Kasvi # +tile.double_plant.paeonia.name=Pioni # +tile.double_plant.rose.name=Ruusupensas # +tile.double_plant.sunflower.name=Auringonkukka # +tile.double_plant.syringa.name=Syreeni # +tile.dragon_egg.name=Lohikäärmeen muna # +tile.dropper.name=Pudottaja # +tile.enchanting_table.name=Lumouspöytä # +tile.enderChest.name=Ääriarkku # +tile.end_portal_frame.name=Ääriportaalin kehys # +tile.farmland.name=Peltomaa # +tile.fletching_table.name=Nuolentekijän pöytä # +tile.fence.name=Tammiaita # +tile.fence_gate.name=Tammiaidan portti # +tile.iron_bars.name=Rautakalterit # +tile.fire.name=Tuli # +tile.yellow_flower.dandelion.name=Narsissi # +tile.yellow_flower.name=Kukka # +tile.crimson_roots.crimsonRoots.name=Purppuranpunaisia juuria # +tile.warped_roots.warpedRoots.name=Epämuotoisia juuria # +tile.red_flower.allium.name=Laukka # +tile.red_flower.blueOrchid.name=Sininen orkidea # +tile.red_flower.cornflower.name=Ruiskaunokki # +tile.red_flower.houstonia.name=Keijunsilmä # +tile.red_flower.name=Kukka # +tile.red_flower.lilyOfTheValley.name=Kielo # +tile.red_flower.oxeyeDaisy.name=Päivänkakkara # +tile.red_flower.poppy.name=Unikko # +tile.red_flower.tulipOrange.name=Oranssi tulppaani # +tile.red_flower.tulipPink.name=Vaaleanpunainen tulppaani # +tile.red_flower.tulipRed.name=Punainen tulppaani # +tile.red_flower.tulipWhite.name=Valkoinen tulppaani # +tile.wither_rose.name=Näiveruusu # +tile.furnace.name=Masuuni # +tile.glass.name=Lasi # +tile.golden_rail.name=Sähkökisko # +tile.grass.name=Ruohokuutio # +tile.grass_path.name=Hiekkapolku # +tile.gravel.name=Sora # +tile.hay_block.name=Heinäpaali # +tile.netherrack.name=Tulikivi # +tile.soul_sand.name=Sieluhiekka # +tile.hopper.name=Suppilo # +tile.ice.name=Jää # +tile.packed_ice.name=Tiivistä jäätä # +tile.blue_ice.name=Sinistä jäätä # +tile.frosted_ice.name=Huurrejää # +tile.iron_trapdoor.name=Rautaluukku # +tile.jukebox.name=Jukeboksi # +tile.jungleFence.name=Viidakkoaita # +tile.jungle_fence_gate.name=Viidakkoaidan portti # +tile.ladder.name=Tikapuut # +tile.flowing_lava.name=Laava # +tile.lava.name=Laava # +tile.leaves.acacia.name=Akasianlehtiä # +tile.leaves2.acacia.name=Akasianlehtiä # +tile.leaves.big_oak.name=Tummia tammenlehtiä # +tile.leaves2.big_oak.name=Tummia tammenlehtiä # +tile.leaves.birch.name=Koivunlehtiä # +tile.leaves.jungle.name=Palmunlehtiä # +tile.leaves.name=Lehtiä # +tile.leaves.oak.name=Tammenlehtiä # +tile.leaves.spruce.name=Kuusenlehtiä # +tile.lever.name=Vipu # +tile.glowstone.name=Loistekivi # +tile.glow_lichen.name=Loistejäkälä # +tile.lightning_rod.name=Ukkosenjohdin # +tile.lit_pumpkin.name=Kurpitsalyhty # +tile.lockedchest.name=Lukittu arkku # +tile.log.acacia.name=Akasiapölkky # +tile.log.big_oak.name=Tumma tammipölkky # +tile.log.birch.name=Koivupölkky # +tile.log.jungle.name=Palmupölkky # +tile.log.name=Pölkky # +tile.log.oak.name=Tammipölkky # +tile.log.spruce.name=Kuusipölkky # +tile.magma.name=Magmakuutio # +tile.melon_block.name=Meloni # +tile.mob_spawner.name=Hirviönsynnytin # +tile.monster_egg.brick.name=Saastakivitiili # +tile.monster_egg.chiseledbrick.name=Saastainen veistetty kivitiili # +tile.monster_egg.cobble.name=Saastainen mukulakivi # +tile.monster_egg.crackedbrick.name=Saastainen haljennut kivitiili # +tile.monster_egg.mossybrick.name=Saastainen sammaleinen kivitiili # +tile.monster_egg.name=Saastakivi # +tile.monster_egg.stone.name=Saastakivi # +tile.mushroom.name=Sieni # +tile.noteblock.name=Nuottikuutio # +tile.mycelium.name=Sienirihmasto # +tile.nether_brick.name=Hornatiilikuutio # +tile.red_nether_brick.name=Punainen hornatiili # +tile.nether_brick_fence.name=Hornatiiliaita # +tile.quartz_ore.name=Hornakvartsimalmi # +tile.netherreactor.active=Käynnissä! # +tile.netherreactor.builtTooHigh=Hornareaktori on rakennettava matalammalle. # +tile.netherreactor.builtTooLow=Hornareaktori on rakennettava korkeammalle. # +tile.netherreactor.name=Hornareaktoriydin # +tile.netherreactor.playersTooFar=Kaikkien pelaajien on oltava lähellä reaktoria. # +tile.netherreactor.wrongPattern=Väärä kuvio! # +tile.nether_wart.name=Hornapahka # +tile.nether_wart_block.name=Hornapahkakuutio # +tile.warped_wart_block.name=Epämuotoinen pahkakuutio # +tile.unlit_redstone_torch.name=Punakivisoihtu # +tile.redstone_torch.name=Punakivisoihtu # +tile.soul_torch.name=Sielutulisoihtu # +tile.obsidian.name=Obsidiaani # +tile.coal_ore.name=Hiilimalmi # +tile.diamond_ore.name=Timanttimalmi # +tile.emerald_ore.name=Smaragdimalmi # +tile.gold_ore.name=Kultamalmi # +tile.iron_ore.name=Rautamalmi # +tile.copper_ore.name=Kuparimalmi # +tile.lapis_ore.name=Lasuurikivimalmi # +tile.redstone_ore.name=Punakivimalmi # +tile.oreRuby.name=Rubiinimalmi # +tile.observer.name=Tarkkailija # +tile.piston.name=Mäntä # +tile.sticky_piston.name=Liimamäntä # +tile.portal.name=Siirtoportaali # +tile.potatoes.name=Perunoita # +tile.stone_pressure_plate.name=Kivinen painelaatta # +tile.wooden_pressure_plate.name=Tammipainelaatta # +tile.acacia_pressure_plate.name=Akasiapainelaatta # +tile.birch_pressure_plate.name=Koivupainelaatta # +tile.dark_oak_pressure_plate.name=Tumma tammipainelaatta # +tile.jungle_pressure_plate.name=Viidakkopainelaatta # +tile.spruce_pressure_plate.name=Kuusipainelaatta # +tile.prismarine.bricks.name=Prismariinitiiliä # +tile.prismarine.dark.name=Tumma prismariini # +tile.prismarine.rough.name=Prismariini # +tile.pumpkin.name=Kurpitsa # +tile.pumpkin_stem.name=Kurpitsan varsi # +tile.quartz_block.chiseled.name=Veistetty kvartsikuutio # +tile.quartz_block.default.name=Kvartsikuutio # +tile.quartz_block.lines.name=Kvartsipilarikuutio # +tile.quartz_block.smooth.name=Sileä kvartsikuutio # +tile.quartz_block.name=Kvartsikuutio # +tile.rail.name=Raide # +tile.red_mushroom.name=Punainen sieni # +tile.crimson_fungus.name=Purppuranpunainen sieni # +tile.warped_fungus.name=Epämuotoinen sieni # +tile.red_mushroom_block.name=Punainen sienikuutio # +tile.red_sandstone.chiseled.name=Veistettyä punaista hiekkakiveä # +tile.red_sandstone.default.name=Punaista hiekkakiveä # +tile.red_sandstone.name=Punaista hiekkakiveä # +tile.red_sandstone.smooth.name=Sileää punaista hiekkakiveä # +tile.red_sandstone.cut.name=Leikattu punainen hiekkakivi # +tile.redstone_wire.name=Punakivitomu # +tile.redstone_lamp.name=Punakivilamppu # +tile.reeds.name=Sokeriruoko # +tile.sand.default.name=Hiekka # +tile.sand.name=Hiekka # +tile.sand.red.name=Punaista hiekkaa # +tile.sandstone.chiseled.name=Veistettyä hiekkakiveä # +tile.sandstone.default.name=Hiekkakivi # +tile.sandstone.name=Hiekkakivi # +tile.sandstone.smooth.name=Sileä hiekkakivi # +tile.sandstone.cut.name=Leikattu hiekkakivi # +tile.sapling.acacia.name=Akasiantaimi # +tile.sapling.big_oak.name=Tumma tammitaimi # +tile.sapling.birch.name=Koivuntaimi # +tile.sapling.jungle.name=Palmuntaimi # +tile.sapling.oak.name=Tammentaimi # +tile.sapling.spruce.name=Kuusentaimi # +tile.seaLantern.name=Merilyhty # +tile.standing_sign.name=Kyltti # +tile.spruce_standing_sign.name=Kuusikyltti # +tile.birch_standing_sign.name=Koivukyltti # +tile.jungle_standing_sign.name=Viidakkokyltti # +tile.acacia_standing_sign.name=Akasiakyltti # +tile.darkoak_standing_sign.name=Tumma tammikyltti # +tile.slime.name=Limakuutio # +tile.snow.name=Lunta # +tile.sponge.dry.name=Pesusieni # +tile.sponge.wet.name=Märkä pesusieni # +tile.spruceFence.name=Kuusiaita # +tile.spruce_fence_gate.name=Kuusiaidan portti # +tile.brick_stairs.name=Tiiliportaat # +tile.nether_brick_stairs.name=Hornatiiliportaat # +tile.quartz_stairs.name=Kvartsiportaat # +tile.smooth_quartz_stairs.name=Sileät kvartsiportaat # +tile.red_sandstone_stairs.name=Punaiset hiekkakiviportaat # +tile.sandstone_stairs.name=Hiekkakiviportaat # +tile.stone_stairs.name=Mukulakiviportaat # +tile.normal_stone_stairs.name=Kiviportaat # +tile.stone_brick_stairs.name=Kivitiiliportaat # +tile.oak_stairs.name=Tammiportaat # +tile.acacia_stairs.name=Akasiaportaat # +tile.birch_stairs.name=Koivuportaat # +tile.dark_oak_stairs.name=Tummat tammiportaat # +tile.jungle_stairs.name=Palmuportaat # +tile.spruce_stairs.name=Kuusiportaat # +tile.purpur_stairs.name=Purppuraportaat # +tile.prismarine_stairs.name=Prismariiniportaat # +tile.dark_prismarine_stairs.name=Tummat prismariiniportaat # +tile.prismarine_bricks_stairs.name=Prismariinitiiliportaat # +tile.granite_stairs.name=Graniittiportaat # +tile.diorite_stairs.name=Dioriittiportaat # +tile.andesite_stairs.name=Andesiittiportaat # +tile.polished_granite_stairs.name=Kiillotetut graniittiportaat # +tile.polished_diorite_stairs.name=Kiillotetut dioriittiportaat # +tile.polished_andesite_stairs.name=Kiillotetut andesiittiportaat # +tile.mossy_stone_brick_stairs.name=Sammaleiset kivitiiliportaat # +tile.smooth_red_sandstone_stairs.name=Sileät punaiset hiekkakiviportaat # +tile.smooth_sandstone_stairs.name=Sileät hiekkakiviportaat # +tile.end_brick_stairs.name=Äärikivitiiliportaat # +tile.mossy_cobblestone_stairs.name=Sammaleiset mukulakiviportaat # +tile.red_nether_brick_stairs.name=Punaiset hornatiiliportaat # +tile.smooth_stone.name=Sileää kiveä # +tile.standing_banner.black.name=Musta lippu # +tile.standing_banner.blue.name=Sininen lippu # +tile.standing_banner.brown.name=Ruskea lippu # +tile.standing_banner.cyan.name=Syaani lippu # +tile.standing_banner.gray.name=Harmaa lippu # +tile.standing_banner.green.name=Vihreä lippu # +tile.standing_banner.lightBlue.name=Vaaleansininen lippu # +tile.standing_banner.lime.name=Limetinvihreä lippu # +tile.standing_banner.magenta.name=Aniliininpunainen lippu # +tile.standing_banner.name=Lippu # +tile.standing_banner.orange.name=Oranssi lippu # +tile.standing_banner.pink.name=Vaaleanpunainen lippu # +tile.standing_banner.purple.name=Violetti lippu # +tile.standing_banner.red.name=Punainen lippu # +tile.standing_banner.silver.name=Vaaleanharmaa lippu # +tile.standing_banner.white.name=Lippu # +tile.standing_banner.yellow.name=Keltainen lippu # +tile.stone.andesite.name=Andesiitti # +tile.stone.andesiteSmooth.name=Kiillotettu andesiitti # +tile.stone.diorite.name=Dioriitti # +tile.stone.dioriteSmooth.name=Kiillotettu dioriitti # +tile.stone.granite.name=Graniitti # +tile.stone.graniteSmooth.name=Kiillotettu graniitti # +tile.stone.stone.name=Kivi # +tile.cobblestone.name=Mukulakivi # +tile.stonebrick.chiseled.name=Veistettyjä kivitiiliä # +tile.stonebrick.cracked.name=Halkeilleita kivitiiliä # +tile.stonebrick.default.name=Kivitiiliä # +tile.stonebrick.mossy.name=Sammaleisia kivitiiliä # +tile.stonebrick.name=Kivitiiliä # +tile.stonebrick.smooth.name=Sileitä kivitiiliä # +tile.stonecutter.name=Kivileikkuri # +tile.stonecutter_block.name=Kivileikkuri # +tile.mossy_cobblestone.name=Sammaleista mukulakiveä # +tile.double_stone_slab.brick.name=Tiililaatta # +tile.double_stone_slab.cobble.name=Mukulakivilaatta # +tile.double_stone_slab.name=Kivilaatta # +tile.double_stone_slab.nether_brick.name=Hornatiililaatta # +tile.double_stone_slab.quartz.name=Kvartsilaatta # +tile.double_stone_slab.sand.name=Hiekkakivilaatta # +tile.double_stone_slab.smoothStoneBrick.name=Kivitiililaatta # +tile.double_stone_slab.stone.name=Kivilaatta # +tile.double_stone_slab.wood.name=Puulaatta # +tile.stone_slab.name=Kivilaatta # +tile.stone_slab.brick.name=Tiililaatta # +tile.stone_slab.cobble.name=Mukulakivilaatta # +tile.stone_slab.stone.name=Sileä kivilaatta # +tile.stone_slab.nether_brick.name=Hornatiililaatta # +tile.stone_slab.quartz.name=Kvartsilaatta # +tile.stone_slab.sand.name=Hiekkakivilaatta # +tile.stone_slab.smoothStoneBrick.name=Kivitiililaatta # +tile.stone_slab.wood.name=Puulaatta # +tile.double_stone_slab2.red_sandstone.name=Punainen hiekkakivilaatta # +tile.stone_slab2.red_sandstone.name=Punainen hiekkakivilaatta # +tile.stone_slab2.purpur.name=Purppuralaatta # +tile.stone_slab2.prismarine.rough.name=Prismariinilaatta # +tile.stone_slab2.prismarine.dark.name=Tumma prismariinilaatta # +tile.stone_slab2.prismarine.bricks.name=Prismariinitiililaatta # +tile.stone_slab2.mossy_cobblestone.name=Sammaleinen mukulakivilaatta # +tile.stone_slab2.red_nether_brick.name=Punainen hornatiililaatta # +tile.stone_slab2.sandstone.smooth.name=Sileä hiekkakivilaatta # +tile.stone_slab3.end_brick.name=Äärikivitiililaatta # +tile.stone_slab3.red_sandstone.smooth.name=Sileä punainen hiekkakivilaatta # +tile.stone_slab3.andesite.smooth.name=Kiillotettu andesiittilaatta # +tile.stone_slab3.andesite.name=Andesiittilaatta # +tile.stone_slab3.diorite.name=Dioriittilaatta # +tile.stone_slab3.diorite.smooth.name=Kiillotettu dioriittilaatta # +tile.stone_slab3.granite.name=Graniittilaatta # +tile.stone_slab3.granite.smooth.name=Kiillotettu graniittilaatta # +tile.stone_slab4.mossy_stone_brick.name=Sammalleinen kivitiililaatta # +tile.stone_slab4.smooth_quartz.name=Sileä kvartsilaatta # +tile.stone_slab4.stone.name=Kivilaatta # +tile.stone_slab4.cut_sandstone.name=Leikattu hiekkakivilaatta # +tile.stone_slab4.cut_red_sandstone.name=Leikattu punainen hiekkakivilaatta # +tile.coral_block.blue.name=Putkikorallikuutio # +tile.coral_block.pink.name=Aivokorallikuutio # +tile.coral_block.purple.name=Kuplakorallikuutio # +tile.coral_block.red.name=Tulikorallikuutio # +tile.coral_block.yellow.name=Sarvikorallikuutio # +tile.coral_block.blue_dead.name=Kuollut putkikorallikuutio # +tile.coral_block.pink_dead.name=Kuollut aivokorallikuutio # +tile.coral_block.purple_dead.name=Kuollut kuplakorallikuutio # +tile.coral_block.red_dead.name=Kuollut tulikorallikuutio # +tile.coral_block.yellow_dead.name=Kuollut sarvikorallikuutio # +tile.tallgrass.fern.name=Saniainen # +tile.tallgrass.grass.name=Ruoho # +tile.tallgrass.name=Ruoho # +tile.tallgrass.shrub.name=Pensas # +tile.seagrass.seagrass.name=Meriruoho # +tile.sea_pickle.name=Merimakkara # +tile.turtle_egg.name=Merikilpikonnan muna # +tile.coral.blue.name=Putkikoralli # +tile.coral.pink.name=Aivokoralli # +tile.coral.purple.name=Kuplakoralli # +tile.coral.red.name=Tulikoralli # +tile.coral.yellow.name=Sarvikoralli # +tile.coral.blue_dead.name=Kuollut putkikoralli # +tile.coral.pink_dead.name=Kuollut aivokoralli # +tile.coral.purple_dead.name=Kuollut kuplakoralli # +tile.coral.red_dead.name=Kuollut tulikoralli # +tile.coral.yellow_dead.name=Kuollut sarvikoralli # +tile.coral_fan.blue_fan.name=Putkikoralliviuhka # +tile.coral_fan.pink_fan.name=Aivokoralliviuhka # +tile.coral_fan.purple_fan.name=Kuplakoralliviuhka # +tile.coral_fan.red_fan.name=Tulikoralliviuhka # +tile.coral_fan.yellow_fan.name=Sarvikoralliviuhka # +tile.coral_fan_dead.blue_fan.name=Kuollut putkikoralliviuhka # +tile.coral_fan_dead.pink_fan.name=Kuollut aivokoralliviuhka # +tile.coral_fan_dead.purple_fan.name=Kuollut kuplakoralliviuhka # +tile.coral_fan_dead.red_fan.name=Kuollut tulikoralliviuhka # +tile.coral_fan_dead.yellow_fan.name=Kuollut sarvikoralliviuhka # +tile.glass_pane.name=Lasiruutu # +tile.tnt.name=TNT # +tile.snow_layer.name=Suojalumi # +tile.torch.name=Soihtu # +tile.trapdoor.name=Tammilattialuukku # +tile.acacia_trapdoor.name=Akasialattialuukku # +tile.birch_trapdoor.name=Koivulattialuukku # +tile.dark_oak_trapdoor.name=Tumma tammilattialuukku # +tile.jungle_trapdoor.name=Viidakkolattialuukku # +tile.spruce_trapdoor.name=Kuusilattialuukku # +tile.tripWire.name=Ansalanka # +tile.tripwire_hook.name=Ansalankakytkin # +tile.vine.name=Köynnöksiä # +tile.weeping_vines.name=Itkuköynnös # +tile.twisting_vines.name=Kiemuraisia köynnöksiä # +tile.flowing_water.name=Vesi # +tile.water.name=Vesi # +tile.waterlily.name=Lumpeenlehti # +tile.web.name=Hämähäkinseitti # +tile.heavy_weighted_pressure_plate.name=Painotettu painelaatta (painava) # +tile.light_weighted_pressure_plate.name=Painotettu painelaatta (kevyt) # +tile.end_stone.name=Äärikivi # +tile.end_bricks.name=Äärikivitiiliä # +tile.planks.acacia.name=Akasialautoja # +tile.planks.big_oak.name=Tummat tammilaudat # +tile.planks.birch.name=Koivulautoja # +tile.planks.jungle.name=Palmulautoja # +tile.planks.name=Puulautoja # +tile.planks.oak.name=Tammilautoja # +tile.planks.spruce.name=Kuusilautoja # +tile.wooden_slab.acacia.name=Akasialaatta # +tile.wooden_slab.big_oak.name=Tumma tammilaatta # +tile.wooden_slab.birch.name=Koivulaatta # +tile.wooden_slab.jungle.name=Palmulaatta # +tile.wooden_slab.name=Puulaatta # +tile.wooden_slab.oak.name=Tammilaatta # +tile.wooden_slab.spruce.name=Kuusilaatta # +tile.carpet.black.name=Musta matto # +tile.carpet.blue.name=Sininen matto # +tile.carpet.brown.name=Ruskea matto # +tile.carpet.cyan.name=Syaani matto # +tile.carpet.gray.name=Harmaa matto # +tile.carpet.green.name=Vihreä matto # +tile.carpet.lightBlue.name=Vaaleansininen matto # +tile.carpet.lime.name=Limetinvihreä matto # +tile.carpet.magenta.name=Aniliininpunainen matto # +tile.carpet.name=Matto # +tile.carpet.orange.name=Oranssi matto # +tile.carpet.pink.name=Vaaleanpunainen matto # +tile.carpet.purple.name=Violetti matto # +tile.carpet.red.name=Punainen matto # +tile.carpet.silver.name=Vaaleanharmaa matto # +tile.carpet.white.name=Valkoinen matto # +tile.carpet.yellow.name=Keltainen matto # +tile.crafting_table.name=Nikkarointipöytä # + +tile.glazedTerracotta.white.name=Valkoinen lasitettu terrakotta # +tile.glazedTerracotta.orange.name=Oranssi lasitettu terrakotta # +tile.glazedTerracotta.magenta.name=Aniliininpunainen lasitettu terrakotta # +tile.glazedTerracotta.light_blue.name=Vaaleansininen lasitettu terrakotta # +tile.glazedTerracotta.yellow.name=Keltainen lasitettu terrakotta # +tile.glazedTerracotta.lime.name=Limetinvihreä lasitettu terrakotta # +tile.glazedTerracotta.pink.name=Vaaleanpunainen lasitettu terrakotta # +tile.glazedTerracotta.gray.name=Harmaa lasitettu terrakotta # +tile.glazedTerracotta.silver.name=Vaaleanharmaa lasitettu terrakotta # +tile.glazedTerracotta.cyan.name=Syaani lasitettu terrakotta # +tile.glazedTerracotta.purple.name=Violetti lasitettu terrakotta # +tile.glazedTerracotta.blue.name=Sininen lasitettu terrakotta # +tile.glazedTerracotta.brown.name=Ruskea lasitettu terrakotta # +tile.glazedTerracotta.green.name=Vihreä lasitettu terrakotta # +tile.glazedTerracotta.red.name=Punainen lasitettu terrakotta # +tile.glazedTerracotta.black.name=Musta lasitettu terrakotta # +tile.concrete.black.name=Musta betoni # +tile.concrete.red.name=Punainen betoni # +tile.concrete.green.name=Vihreä betoni # +tile.concrete.brown.name=Ruskea betoni # +tile.concrete.blue.name=Sininen betoni # +tile.concrete.purple.name=Violetti betoni # +tile.concrete.cyan.name=Syaani betoni # +tile.concrete.silver.name=Vaaleanharmaa betoni # +tile.concrete.gray.name=Harmaa betoni # +tile.concrete.pink.name=Vaaleanpunainen betoni # +tile.concrete.lime.name=Limetinvihreä betoni # +tile.concrete.yellow.name=Keltainen betoni # +tile.concrete.lightBlue.name=Vaaleansininen betoni # +tile.concrete.magenta.name=Aniliininpunainen betoni # +tile.concrete.orange.name=Oranssi betoni # +tile.concrete.white.name=Valkoinen betoni # +tile.glazedTerracottaWhite.name=Valkoinen lasitettu terrakotta # +tile.glazedTerracottaOrange.name=Oranssi lasitettu terrakotta # +tile.glazedTerracottaMagenta.name=Aniliininpunainen lasitettu terrakotta # +tile.glazedTerracottaLightBlue.name=Vaaleansininen lasitettu terrakotta # +tile.glazedTerracottaYellow.name=Keltainen lasitettu terrakotta # +tile.glazedTerracottaLime.name=Limetinvihreä lasitettu terrakotta # +tile.glazedTerracottaPink.name=Vaaleanpunainen lasitettu terrakotta # +tile.glazedTerracottaGray.name=Harmaa lasitettu terrakotta # +tile.glazedTerracottaSilver.name=Vaaleanharmaa lasitettu terrakotta # +tile.glazedTerracottaCyan.name=Syaani lasitettu terrakotta # +tile.glazedTerracottaPurple.name=Violetti lasitettu terrakotta # +tile.glazedTerracottaBlue.name=Sininen lasitettu terrakotta # +tile.glazedTerracottaBrown.name=Ruskea lasitettu terrakotta # +tile.glazedTerracottaGreen.name=Vihreä lasitettu terrakotta # +tile.glazedTerracottaRed.name=Punainen lasitettu terrakotta # +tile.glazedTerracottaBlack.name=Musta lasitettu terrakotta # +tile.concretePowder.black.name=Musta betonijauhe # +tile.concretePowder.red.name=Punainen betonijauhe # +tile.concretePowder.green.name=Vihreä betonijauhe # +tile.concretePowder.brown.name=Ruskea betonijauhe # +tile.concretePowder.blue.name=Sininen betonijauhe # +tile.concretePowder.purple.name=Violetti betonijauhe # +tile.concretePowder.cyan.name=Syaani betonijauhe # +tile.concretePowder.silver.name=Vaaleanharmaa betonijauhe # +tile.concretePowder.gray.name=Harmaa betonijauhe # +tile.concretePowder.pink.name=Vaaleanpunainen betonijauhe # +tile.concretePowder.lime.name=Limetinvihreä betonijauhe # +tile.concretePowder.yellow.name=Keltainen betonijauhe # +tile.concretePowder.lightBlue.name=Vaaleansininen betonijauhe # +tile.concretePowder.magenta.name=Aniliininpunainen betonijauhe # +tile.concretePowder.orange.name=Oranssi betonijauhe # +tile.concretePowder.white.name=Valkoinen betonijauhe # + +tile.stripped_spruce_log.name=Kelokuusipölkky # +tile.stripped_dark_oak_log.name=Tumma tammikelopölkky # +tile.stripped_birch_log.name=Kelokoivupölkky # +tile.stripped_jungle_log.name=Kelopalmupölkky # +tile.stripped_oak_log.name=Kelotammipölkky # +tile.stripped_acacia_log.name=Keloakasiapölkky # + +tile.bamboo.name=Bambu # +tile.scaffolding.name=Rakennusteline # +tile.grindstone.name=Tahko # +tile.cartography_table.name=Karttapöytä # +tile.lantern.name=Lyhty # +tile.soul_lantern.name=Sielutulilyhty # +tile.smoker.name=Savustin # +tile.smithing_table.name=Sepän pöytä # +tile.barrel.name=Tynnyri # +tile.campfire.name=Nuotio # +tile.loom.name=Kangaspuut # +tile.lectern.name=Puhujapöytä # +tile.sweet_berry_bush.name=Makeamarjapensas # + +tile.wood.oak.name=Tammipuuta # +tile.wood.spruce.name=Kuusipuuta # +tile.wood.birch.name=Koivupuuta # +tile.wood.jungle.name=Palmupuuta # +tile.wood.acacia.name=Akasiapuuta # +tile.wood.dark_oak.name=Tummaa tammipuuta # +tile.wood.stripped.oak.name=Tammen kelopuuta # +tile.wood.stripped.spruce.name=Kuusen kelopuuta # +tile.wood.stripped.birch.name=Koivun kelopuuta # +tile.wood.stripped.jungle.name=Palmun kelopuuta # +tile.wood.stripped.acacia.name=Akasian kelopuuta # +tile.wood.stripped.dark_oak.name=Tummaa tammen kelopuuta # + +tile.netherite_block.name=Horniittikuutio # +tile.ancient_debris.name=Muinaisromu # +tile.nether_gold_ore.name=Hornakultamalmia # + +tile.respawn_anchor.name=Paluukohta-ankkuri # +tile.crying_obsidian.name=Itkevä obsidiaani # + +tile.powder_snow.name=Puuterilumi # +tile.deepslate.name=Syväliuske # +tile.infested_deepslate.name=Saastainen syväliuske # +tile.cobbled_deepslate.name=Mukulakivinen syväliuske # +tile.dripstone_block.name=Tippukivikuutio # +tile.pointed_dripstone.name=Terävä tippukivi # +tile.cobbled_deepslate_slab.name=Mukulakivinen syväliuskelaatta # +tile.cobbled_deepslate_stairs.name=Mukulakiviset syväliuskeportaat # +tile.cobbled_deepslate_wall.name=Mukulakivinen syväliuskeseinä # +tile.polished_deepslate.name=Kiillotettu syväliuske # +tile.polished_deepslate_slab.name=Kiillotettu syväliuskelaatta # +tile.polished_deepslate_stairs.name=Kiillotetut syväliuskeportaat # +tile.polished_deepslate_wall.name=Kiillotettu syväliuskeseinä # +tile.deepslate_tiles.name=Syväliuskekaakeleita # +tile.deepslate_tile_slab.name=Syväliuskekaakelilaatta # +tile.deepslate_tile_stairs.name=Syväliuskekaakeliportaat # +tile.deepslate_tile_wall.name=Syväliuskekaakeliseinä # +tile.deepslate_bricks.name=Syväliusketiiliä # +tile.deepslate_brick_slab.name=Syväliusketiililaatta # +tile.deepslate_brick_stairs.name=Syväliusketiiliportaat # +tile.deepslate_brick_wall.name=Syväliusketiiliseinä # +tile.chiseled_deepslate.name=Taltattu syväliuske # +tile.cobbled_deepslate_double_slab.name=Mukulakivinen kaksoissyväliuskelaatta # +tile.polished_deepslate_double_slab.name=Kiillotettu kaksoissyväliuskelaatta # +tile.deepslate_tile_double_slab.name=Kaksoissyväliuskekaakelilaatta # +tile.deepslate_brick_double_slab.name=Kaksoissyväliusketiililaatta # +tile.deepslate_lapis_ore.name=Syväliuskelasuurikivimalmi # +tile.deepslate_iron_ore.name=Syväliuskerautamalmi # +tile.deepslate_gold_ore.name=Syväliuskekultamalmi # +tile.deepslate_redstone_ore.name=Syväliuskepunakivimalmi # +tile.deepslate_diamond_ore.name=Syväliusketimanttimalmi # +tile.deepslate_coal_ore.name=Syväliuskehiilimalmi # +tile.deepslate_emerald_ore.name=Syväliuskesmaragdimalmi # +tile.deepslate_copper_ore.name=Syväliuskekuparimalmi # +tile.cracked_deepslate_tiles.name=Halkeilleita syväliuskekaakeleita # +tile.cracked_deepslate_bricks.name=Halkeilleita syväliusketiiliä # +tile.pitcher_plant.name=Kannukasvi # +tile.sniffer_egg.name=Nuuskijan muna # +tile.torchflower.name=Soihtuinkivääriö # +item.copper_ingot.name=Kupariharkko # +item.raw_copper.name=Raakakupari # +item.raw_iron.name=Raakarauta # +item.raw_gold.name=Raakakulta # +tile.copper_block.name=Kuparikuutio # +tile.exposed_copper.name=Paljas kupari # +tile.weathered_copper.name=Kulunut kupari # +tile.oxidized_copper.name=Hapettunut kupari # +tile.waxed_copper.name=Kiillotettu kuparikuutio # +tile.waxed_exposed_copper.name=Kiillotettu paljas kupari # +tile.waxed_weathered_copper.name=Kiillotettu kulunut kupari # +tile.waxed_oxidized_copper.name=Kiillotettu hapettunut kupari # + +tile.cut_copper.name=Leikattu kupari # +tile.exposed_cut_copper.name=Paljas leikattu kupari # +tile.weathered_cut_copper.name=Kulunut leikattu kupari # +tile.oxidized_cut_copper.name=Hapettunut leikattu kupari # +tile.waxed_cut_copper.name=Kiillotettu leikattu kupari # +tile.waxed_exposed_cut_copper.name=Kiillotettu paljas leikattu kupari # +tile.waxed_weathered_cut_copper.name=Kiillotettu kulunut leikattu kupari # +tile.waxed_oxidized_cut_copper.name=Kiillotettu hapettunut leikattu kupari # + +tile.cut_copper_stairs.name=Leikatut kupariportaat # +tile.exposed_cut_copper_stairs.name=Paljaat leikatut kupariportaat # +tile.weathered_cut_copper_stairs.name=Kuluneet leikatut kupariportaat # +tile.oxidized_cut_copper_stairs.name=Hapettuneet leikatut kupariportaat # +tile.waxed_cut_copper_stairs.name=Kiillotetut leikatut kupariportaat # +tile.waxed_exposed_cut_copper_stairs.name=Kiillotetut paljaat leikatut kupariportaat # +tile.waxed_weathered_cut_copper_stairs.name=Kiillotetut kuluneet leikatut kupariportaat # +tile.waxed_oxidized_cut_copper_stairs.name=Kiillotetut hapettuneet leikatut kupariportaat # + +tile.cut_copper_slab.name=Leikattu kuparilaatta # +tile.exposed_cut_copper_slab.name=Paljas leikattu kuparilaatta # +tile.weathered_cut_copper_slab.name=Kulunut leikattu kuparilaatta # +tile.oxidized_cut_copper_slab.name=Hapettunut leikattu kuparilaatta # +tile.waxed_cut_copper_slab.name=Kiillotettu leikattu kuparilaatta # +tile.waxed_exposed_cut_copper_slab.name=Kiillotettu paljas leikattu kuparilaatta # +tile.waxed_weathered_cut_copper_slab.name=Kiillotettu kulunut leikattu kuparilaatta # +tile.waxed_oxidized_cut_copper_slab.name=Kiillotettu hapettunut leikattu kuparilaatta # +tile.raw_copper_block.name=Raakakuparikuutio # +tile.raw_iron_block.name=Raakarautakuutio # +tile.raw_gold_block.name=Raakakultakuutio # +itemGroup.name.copper=Kupari # +hudScreen.tooltip.waxOn=Vaha päälle # +hudScreen.tooltip.waxOff=Vaha pois # +hudScreen.tooltip.scrape=Kaavi # +hudScreen.emote_unassigned=Ei valittu # + +tile.candle.name=Kynttilä # +tile.white_candle.name=Valkoinen kynttilä # +tile.orange_candle.name=Oranssi kynttilä # +tile.magenta_candle.name=Aniliininpunainen kynttilä # +tile.light_blue_candle.name=Vaaleansininen kynttilä # +tile.yellow_candle.name=Keltainen kynttilä # +tile.lime_candle.name=Limetinvihreä kynttilä # +tile.pink_candle.name=Vaaleanpunainen kynttilä # +tile.gray_candle.name=Harmaa kynttilä # +tile.light_gray_candle.name=Vaaleanharmaa kynttilä # +tile.cyan_candle.name=Syaani kynttilä # +tile.purple_candle.name=Violetti kynttilä # +tile.blue_candle.name=Sininen kynttilä # +tile.brown_candle.name=Ruskea kynttilä # +tile.green_candle.name=Vihreä kynttilä # +tile.red_candle.name=Punainen kynttilä # +tile.black_candle.name=Musta kynttilä # +tile.candle_cake.name=Kakku ja kynttilä # +tile.white_candle_cake.name=Kakku ja valkoinen kynttilä # +tile.orange_candle_cake.name=Kakku ja oranssi kynttilä # +tile.magenta_candle_cake.name=Kakku ja aniliininpunainen kynttilä # +tile.light_blue_candle_cake.name=Kakku ja vaaleansininen kynttilä # +tile.yellow_candle_cake.name=Kakku ja keltainen kynttilä # +tile.lime_candle_cake.name=Kakku ja limetinvihreä kynttilä # +tile.pink_candle_cake.name=Kakku ja vaaleanpunainen kynttilä # +tile.gray_candle_cake.name=Kakku ja harmaa kynttilä # +tile.light_gray_candle_cake.name=Kakku ja vaaleanharmaa kynttilä # +tile.cyan_candle_cake.name=Kakku ja syaani kynttilä # +tile.purple_candle_cake.name=Kakku ja violetti kynttilä # +tile.blue_candle_cake.name=Kakku ja sininen kynttilä # +tile.brown_candle_cake.name=Kakku ja ruskea kynttilä # +tile.green_candle_cake.name=Kakku ja vihreä kynttilä # +tile.red_candle_cake.name=Kakku ja punainen kynttilä # +tile.black_candle_cake.name=Kakku ja musta kynttilä # + +item.spyglass.name=Kaukoputki # +item.amethyst_shard.name=Ametistisirpale # +tile.amethyst_block.name=Ametistikuutio # +tile.budding_amethyst.name=Ametistin alku # +tile.amethyst_cluster.name=Ametistirykelmä # +tile.large_amethyst_bud.name=Suuri ametistinuppu # +tile.medium_amethyst_bud.name=Keskikokoinen ametistinuppu # +tile.small_amethyst_bud.name=Pieni ametistinuppu # +tile.tuff.name=Tuffi # +tile.calcite.name=Kalsiitti # +tile.tinted_glass.name=Värjätty lasi # +tile.smooth_basalt.name=Tasainen basaltti # + +tipped_arrow.effect.empty=Valeltu nuoli # +tipped_arrow.effect.mundane=Valeltu nuoli # +tipped_arrow.effect.thick=Valeltu nuoli # +tipped_arrow.effect.awkward=Valeltu nuoli # +tipped_arrow.effect.nightVision=Pimeänäön nuoli # +tipped_arrow.effect.invisibility=Näkymättömyyden nuoli # +tipped_arrow.effect.jump=Loikkimisen nuoli # +tipped_arrow.effect.fireResistance=Tulensiedon nuoli # +tipped_arrow.effect.moveSpeed=Ripeyden nuoli # +tipped_arrow.effect.moveSlowdown=Hidastuksen nuoli # +tipped_arrow.effect.water=Roiskuttamisen nuoli # +tipped_arrow.effect.waterBreathing=Vesihengityksen nuoli # +tipped_arrow.effect.heal=Parannuksen nuoli # +tipped_arrow.effect.harm=Vahingoittamisen nuoli # +tipped_arrow.effect.poison=Myrkytyksen nuoli # +tipped_arrow.effect.regeneration=Elpymisen nuoli # +tipped_arrow.effect.damageBoost=Voimistuksen nuoli # +tipped_arrow.effect.weakness=Heikotuksen nuoli # +tipped_arrow.effect.levitation=Leijutuksen nuoli # +tipped_arrow.effect.luck=Onnen nuoli # +tipped_arrow.effect.wither=Näivetyksen nuoli # +tipped_arrow.effect.turtleMaster=Kilpikonnamestarin nuoli # +tipped_arrow.effect.slowFalling=Tippuhidastuksen nuoli # + +structure_block.title=Rakennekuutio # +structure_block.structure_name=Rakenteen nimi # +structure_block.mode=Tila: # +structure_block.mode.save=Tallenna # +structure_block.mode.load=Lataa # +structure_block.mode.corner=Kulma # +structure_block.mode.data=Tiedot # +structure_block.mode.export=3D-vienti # +structure_block.mode.invalid=Virheellinen tila # +structure_block.size=Koko: # +structure_block.data_label=Tiedot: # +structure_block.offset=Porrastus: # +structure_block.invisible_blocks=Näkymättömiä kuutioita: # +structure_block.include_entities=Sisällytä entiteetit: # +structure_block.show_bounding_box=Rajaava suorakaide: # +structure_block.mirror=Peili: # +structure_block.animation_mode=Animaatiotila: # +structure_block.animation_time=Animaatioaika: # +structure_block.animation_time_tip=Sekunteina # +structure_block.place_by_none=Ei mitään # +structure_block.place_by_layer=Aseta kerroksittain # +structure_block.place_by_block=Aseta kuutioittain # +structure_block.rotation=Kierto # +structure_block.integrity=Eheys: # +structure_block.seed=Siemen: # +structure_block.off=Pois # +structure_block.show=Näytä # +structure_block.include=Sisällytä # +structure_block.detect=Etsi # +structure_block.export=Vie # +structure_block.import=Tuo # +structure_block.corner=Kulma # +structure_block.corner.text.1.title=Kulmatila: # +structure_block.corner.text.2.paragraph=Kulmatilaa käytetään tallennustilassa yhdessä Etsi-painikkeen kanssa tallennettavan alueen määrittämiseksi. Se etsii vain kulmakuutioita, joilla on sama nimi kuin tallennetavalla rakenteella. # +structure_block.export.disabled_message=Vieminen ei ole käytettävissä Minecraft-kaupan maailmamalleissa. # +structure_block.reset=Nollaa # +structure_block.save=Tallenna # +structure_block.redstone_save_mode=Punakivitallennustila # +structure_block.save_to_disk=Tallenna levylle # +structure_block.save_to_memory=Tallenna muistiin # +structure_block.save.successful=Rakenne tallennettu! # +structure_block.import.successful=Rakenne tuotu! # +structure_block.import.failed=Rakenteen tuonti EPÄONNISTUI! # +structure_block.load=Lataa # +structure_block.mirror.none=Ei ole # +structure_block.mirror.left_right=Vasemmalle oikealle # +structure_block.mirror.front_back=Eteen taakse # +structure_block.rotation.none=Ei kiertoa # +structure_block.rotation.90=90 # +structure_block.rotation.180=180 # +structure_block.rotation.270=270 # +structure_block.progress.generating=Luodaan malliasi... # +structure_block.extensionDescription=Rakennetiedosto # +structure_block.exportFileTitle=Vie rakenne # +structure_block.exportFailedTitle=Vienti epäonnistui # +structure_block.exportFailedDescription=Emme onnistuneet viemään rakennetta. # +structure_block.exportProgressTitle=Viedään rakennettasi # +structure_block.importFileTitle=Tuo rakenne # +structure_block.importFailedTitle=Tuonti epäonnistui # +structure_block.importFailedDescription=Emme onnistuneet tuomaan rakennetta. # +structure_block.importProgressTitle=Tuodaan rakennettasi # + +3d_export.title=3D-vienti # +3d_export.include_players=Sisällytä pelaajat: # +3d_export.remove_blocks=Poista kuutiot: # +3d_export.off=Pois # +3d_export.show=Näytä # +3d_export.include=Sisällytä # +3d_export.remove=Poista # +3d_export.export=Vie # +3d_export.reset=Nollaa # +3d_export.remixServiceDiscontinued=Huom.: Remix3D-latauspalvelu ei ole enää käytettävissä. Käytä sen sijaan vientiä paikallista tallentamista varten. # + +title.oldgl1=Vanha näytönohjain havaittu. Tämä saattaa estää sinua # +title.oldgl2=estää sinua pelaamasta, koska OpenGL-versio 2.0 tulee edellytykseksi. # + +editorMode.text=tulossa pian # + +## These are being used by TextObject tests. Changing them will break the test. +translation.test.args=%s %s # +translation.test.complex=Etuliite, %s%2$s uudestaan %s ja %1$s, lopuksi %s ja vielä %1$s uudelleen! # +translation.test.escape=%%s %%%s %%%%s %%%%%s # +translation.test.invalid=hei % # +translation.test.invalid2=hei % s # +translation.test.none=Tervehdys, maailma! # +translation.test.world=maailma # + +## NOTE: Please do not localize the typeface names +typeface.mojangles=Mojangles # +typeface.notoSans=Noto Sans # + +worldConversionErrorPrompt.title=Maailman muuntaminen epäonnistui # +worldConversionErrorPrompt.message=Hups, jokin meni pieleen maailman muuntamisessa. Yritä myöhemmin uudelleen. # + +worldError.corrupted=on vahingoittunut, eikä sitä voida käynnistää. # +worldError.invalidArguments=luotiin virheellisillä argumenteilla. # +worldError.IO=ei avaudu. # +worldError.notFound=ei löydy. # +worldError.notSupported=on muodossa, jota ei tueta. # +worldError.unknown=aiheuttaa tuntemattoman ongelman. # +worldError.writeCorrupted=on vahingoittunut, eikä sitä voi tallentaa. # +worldError.worldRecovered=Maailma palautettu # +worldError.recoveredCorruptedWorld=Vahingoittunut maailmasi palautettiin onnistuneesti. # +worldError.recoveredCorruptedWorldWarning=Viimeisimmät muutoksesi ovat kuitenkin saattaneet kadota palauttamisen yhteydessä. # +worldError.worldFailedRecovery=Palautus epäonnistui # +worldError.worldFailedRecoveryText=Havaitsimme vahingoittuneen maailman, mutta emme onnistuneet palauttamaan sitä. # + +userData.recovered.title=Tallennustiedot palautettu # +userData.recovered.text=Vahingoittuneet käyttäjäasetuksesi palautettiin onnistuneesti. # +userData.recovered.warning=Viimeisimmät muutoksesi ovat kuitenkin saattaneet kadota palauttamisen yhteydessä. # +userData.unrecoverable.title=Tallennustietojen palautus epäonnistui # +userdata.unrecoverable.text=Havaitsimme, että käyttäjätietosi ovat vahingoittuneet, mutta emme saaneet niitä palautettua. # + +trial.pauseScreen.remainingTime=Kokeilua jäljellä: %s # +trial.pauseScreen.buyGame=Avaa täysi peliversio # +trial.survival.welcome=Tervetuloa Minecraft-kokeiluusi! # +trial.survival.remainingTime=%d minuuttia jäljellä # + +## Specific for the Chromebook Trial +trial.pauseScreen.cb.buyGame=Usein kysytyt kysymykset # + +trial.noInvitesOrJoining=Osta täysi peliversio, jotta voit pelata ystäviesi kanssa # + +trial.upsell.trialLabel=Minecraft-kokeilu # +trial.upsell.title=Aloitetaanpa kokeilu! # +trial.upsell.description=Tämä kokeilu on rajoitettu 90 minuutin peliaikaan. Nikkaroi, rakenna, tutki ja pidä hauskaa! Maailmasi säilytetään, jos päätät ostaa täyden version. # +trial.upsell.description.updated=Tutki, nikkaroi, rakenna ja pidä hauskaa! Tässä kokeilussa sinulla on 90 minuuttia peliaikaa. Avaa täysi peliversio, jotta voit jatkaa pelaamista niin kauan kuin haluat! # +trial.upsell.description.worldsDontTransferToFullGame.line1=Tutki, nikkaroi, rakenna ja pidä hauskaa! Tässä kokeilupaketissa sinulla on 90 minuuttia peliaikaa. Avaa täysi peliversio, jotta voit jatkaa loputtoman maailmamäärän pelaamista niin kauan kuin haluat!* # +trial.upsell.description.worldsDontTransferToFullGame.line2=*(Tämä maailma ei siirry täyteen peliversioon) # +trial.upsell.unlock=Avaa täysi peliversio # +trial.upsell.startTrial=Aloita kokeilu # +trial.upsell.continueTrial=Jatka kokeilua # + +## Specific for the Chromebook Trial +trial.upsell.cb.unlock=Usein kysytyt kysymykset # +trial.upsell.cb.description.worldsDontTransferToFullGame.line1=Tutki, nikkaroi, rakenna ja pidä hauskaa! Tässä kokeilussa sinulla on 90 minuuttia peliaikaa. Löysitkö virheen? Ilmoita siitä osoitteessa bugs.mojang.com! Muita kysymyksiä? Tutustu usein kysyttyihin kysymyksiin. # +trial.upsell.cb.description.worldsDontTransferToFullGame.line2=(Kokeilupaketin maailmat eivät siirry täyteen peliversioon.) # + +ratingPopUp.title=Onko sinulla hauskaa Minecraftin parissa? # +feedbackPopup.title=Onko sinulla palautetta meille? # + +## NOTE: The following five lines are all related and shown together. When localizing, you may add line breaks to fit the paragraph, +## as opposed to trying to literally translate each line. +trial.upsell.expiredDescription.line1=Kokeilu on päättynyt. Osta täysi peliversio: # +trial.upsell.expiredDescription.line2=-Tutki äärettömiä maailmoja # +trial.upsell.expiredDescription.line3=-Pelaa ystäviesi kanssa # +trial.upsell.expiredDescription.line4=-Nikkaroi satoja esineitä # +trial.upsell.expiredDescription.line5=-Löydä mystisiä rakennelmia ja Realmeja # +trial.upsell.expiredNewDescription=Haluatko jatkaa tutkimista, nikkarointia ja rakentamista? Avaa täysi peliversio ja pelaa niin kauan kuin haluat! Tämä maailma tallennetaan, jotta voit jatkaa siitä mihin jäit. Et kuitenkaan voi muuttaa sitä ennen täyden peliversion avaamista. # +trial.upsell.expiredNewDescription.worldsDontTransferToFullGame.line1=Haluatko jatkaa tutkimista, nikkarointia ja rakentamista? Avaa täysi peliversio, jotta voit jatkaa loputtoman maailmamäärän pelaamista niin kauan kuin haluat!* # +trial.upsell.expiredTitle=Aika on loppunut! # +trial.upsell.expiredViewWorld=Katso maailmaa # + +## Specific for the Chromebook Trial +trial.upsell.cb.expiredNewDescription.worldsDontTransferToFullGame.line1=Haluatko jatkaa tutkimista, nikkarointia ja rakentamista? Aloita uusi kokeilumaailma ja jatka pelaamista! # +trial.upsell.cb.startNew=Aloita uusi maailma # + +## tabbedUpsell content +trial.tabbed_upsell.title=Avaa täysi peliversio # +trial.tabbed_upsell.button=Osta Minecraft! # +trial.tabbed_upsell.buttonAlternate=Avaa täysi Minecraft-versio # +trial.tabbed_upsell.minecraft.title=MINECRAFT # +trial.tabbed_upsell.minecraft.description=Tutki omia ainutlaatuisia maailmojasi loputtomasti ja rakenna kaikkea, mitä vain voit kuvitella, aina yksinkertaisimmista kodeista mahtavimpiin linnoihin. Pelaa nikkaroijatilassa, niin voit rakentaa ihmeitä loppumattomin resurssein. Tai louhi selviytyjätilassa nikkaroiden aseita ja suojavarusteita, joilla taistella vaarallisia olioita vastaan ja selviytyä öistä. Pelaa myös ystäviesi kanssa verkossa! Avaa täysi peliversio jo tänään! # +trial.tabbed_upsell.xbl.title=MICROSOFT-TILI # +trial.tabbed_upsell.xbl.description=Minecraft-pelin täysversiolla pääset käsiksi nikkaroijatilaan, saavutuksiin ja muuhun. Lisäksi voit tavata muita Minecraft-yhteisön jäseniä Microsoft tilin avulla! Liity ystäviesi maailmoihin, tutustu uusiin ystäviin palvelimilla ja synkronoi kauppaostoksesi kaikilla laitteilla, joilla pelaat Minecraftia. # +trial.tabbed_upsell.xbl.description.line2=*(kaupan sisältävillä versioilla) # +trial.tabbed_upsell.achievements.title=SAAVUTUKSET # +trial.tabbed_upsell.achievements.description=Minecraft-pelin täysversion ja nikkaroijatilan, moninpelin ja monien muiden ominaisuuksien lisäksi voit ansaita saavutuksia ja pelaajapisteitä, jotka ilmaisevat etenemistäsi Minecraftissa ja näyttävät sen Microsoft-tilin ystävillesi. Hanki täysi peliversio, niin voit alkaa ansaita niitä! # +trial.tabbed_upsell.multiplayer.title=MONINPELI # +trial.tabbed_upsell.multiplayer.description=Täydessä Minecraft-kokemuksessa pääset nauttimaan nikkaroijatilasta, saavutuksista ja moninpelistä eri laitteilla Minecraftia pelaavien ystäviesi kanssa! Pelaa konsolilla, tietokoneella ja mobiililaitteella pelaavien ystäviesi kanssa nikkaroiden, tutkien ja selviytyen yhdessä. Avaa täysi Minecraft-kokemus jo tänään! # +trial.tabbed_upsell.server.title=PALVELIMET # +trial.tabbed_upsell.server.description=Palvelimet tarjoavat luovimpia tapoja nauttia Minecraftista! Pelaa upeita minipelejä, tapaa Minecraft-yhteisö ja tutustu uusiin ystäviin. Kokeile palvelimia avaamalla täysi Minecraft-kokemus jo tänään! # +trial.tabbed_upsell.store.title=KAUPPA # +trial.tabbed_upsell.store.description=Hanki pääsy pelinsisäiseen Minecraft-kauppaan. Muuta ulkonäköäsi uusilla olemuksilla, muuta maailmaasi tai tutki uskomattomia uusia karttoja yhteisön parhailta sisällönluojilta! Hanki pelin täysi versio jo tänään! # +trial.tabbed_upsell.creative.title=LUOVA # +trial.tabbed_upsell.creative.description=Osta Minecraft, niin saat käyttöösi nikkaroijatilan! Kaikki tavarat ovat käsiesi ulottuvilla, ja ainoa rajoitus rakennushankkeillesi on oma mielikuvituksesi! Lennä maailmassasi ympäriinsä, rakenna unelmakotisi mistä tahansa ja kaikesta mahdollisesta tai pamauta vuori taivaan tuuliin rajoittamattomalla TNT:llä! # +trial.tabbed_upsell.addon.title=LISÄOSAT # +trial.tabbed_upsell.addon.description=Haluatko saada sudet käyttäytymään pupujen lailla? Muuttaa kaikki puut hattaroiksi? Täydessä Minecraft-kokemuksessa lisäosineen voit mukauttaa kaikkea! Saat käyttöösi myös moninpelin, nikkaroijatilan, saavutukset ja paljon muuta! Osta Minecraft nyt, niin kaikki on ulottuvillasi! # +trial.tabbed_upsell.seeds.title=SIEMENET # +trial.tabbed_upsell.seeds.description=Avaa täysi Minecraft-kokemus, niin saat käyttöösi siemenet! Ne auttavat sinua löytämään uusia biomeja, jolloin voit kokeilla selviytymistä jäätasangoilla, huimien kukkuloiden kiipeämistä ja vaeltamista aavikkojen halki. Aloita käyttämällä ainutlaatuisia malleja tai tutki satunnaisia uusia maailmoja! Osta Minecraft jo tänään, niin saat käyttöösi siemenet, nikkaroijatilan, moninpelin ja paljon muuta! # + +## Specific for the Chromebook Trial +trial.thanks_for_testing.title=Kiitos testauksesta # +trial.thanks_for_testing.button=Näytä usein kysytyt kysymykset! # +trial.thanks_for_testing.minecraft.title=MINECRAFT-KOKEILU # +trial.thanks_for_testing.minecraft.description=Kiitos, että latasit Minecraft-kokeilupaketin Chromebookille! Pelitestauksesi tarjoaa korvaamatonta tietoa virheenkorjauksia ja teknistä vianmääritystä varten. Löysitkö virheen? Ilmoita siitä osoitteessa bugs.mojang.com! Muita kysymyksiä? Tutustu usein kysyttyihin kysymyksiin. # +trial.thanks_for_testing.xbl.title=MICROSOFT-TILI # +trial.thanks_for_testing.xbl.description=Täydessä Minecraft-kokemuksessa pääset käsiksi nikkaroijatilaan, saavutuksiin ja vaikka mihin. Lisäksi voit tavata muita Minecraft-yhteisön jäseniä Microsoft-tilin avulla! Siirry ystäviesi maailmoihin, tutustu uusiin ystäviin palvelimilla ja synkronoi kauppaostoksesi kaikilla laitteilla, joilla pelaat Minecraftia. # +trial.thanks_for_testing.xbl.description.line2=*(kaupan sisältävillä versioilla) # +trial.thanks_for_testing.achievements.description=Minecraft-pelin täysversion tarjoamien nikkaroijatilan, moninpelin ja monien muiden ominaisuuksien lisäksi voit ansaita saavutuksia. Saavutukset ja pelaajapisteet ilmaisevat etenemistäsi Minecraftissa ja näyttävät sen Microsoft-tilin ystävillesi. # +trial.thanks_for_testing.multiplayer.description=Täydessä Minecraft-kokemuksessa pääset nauttimaan nikkaroijatilasta, saavutuksista ja moninpelistä eri laitteilla Minecraftia pelaavien ystäviesi kanssa! Pelaa konsolilla, tietokoneella ja mobiililaitteella pelaavien ystäviesi kanssa nikkaroiden, tutkien ja selviytyen yhdessä. # +trial.thanks_for_testing.server.description=Täyteen Minecraft-kokemukseen kuuluvat palvelimet tarjoavat luovimpia tapoja nauttia Minecraftista! Pelaa upeita minipelejä, tapaa Minecraft-yhteisö ja tutustu uusiin ystäviin. # +trial.thanks_for_testing.store.description=Täydessä pelissä on pääsy pelinsisäiseen Minecraft-kauppaan. Vaiihda ulkonäköäsi uusilla olemuksilla, muuta maailmaasi tai tutki uskomattomia uusia karttoja yhteisön parhailta sisällönluojilta! # +trial.thanks_for_testing.creative.description=Suosittu osa täyttä Minecraft-kokemusta: nikkaroijatila! Kaikki tavarat ovat käsiesi ulottuvilla, ja ainoa rajoitus rakennushankkeillesi on oma mielikuvituksesi! Lennä maailmassasi ympäriinsä, rakenna unelmakotisi mistä tahansa ja kaikesta mahdollisesta tai pamauta vuori taivaan tuuliin rajoittamattomalla TNT:llä! # +trial.thanks_for_testing.addon.description=Halutko, että sudet käyttäytyvät pupujen lailla ja puut ovat hattaraa? Täydessä Minecraft-kokemuksessa lisäosineen voit mukauttaa kaikkea! Saat käyttöösi myös moninpelin, nikkaroijatilan, saavutukset ja paljon muuta! # +trial.thanks_for_testing.seeds.description=Avaa täysi Minecraft-kokemus, niin saat käyttöösi siemenet! Ne auttavat sinua löytämään uusia biomeja, jolloin voit kokeilla selviytymistä jäätasangoilla, huimien kukkuloiden kiipeämistä ja vaeltamista aavikkojen halki. Aloita käyttämällä ainutlaatuisia malleja tai tutki satunnaisia uusia maailmoja! # + +trial.tabbed_upsell.navleft=Vasen navigointivälilehti # +trial.tabbed_upsell.navRight=Oikea navigointivälilehti # + +## Trial Collection content: +trial.starter.collection.title=Minecraftin Aloittelijan kokoelma # +trial.master.collection.title=Minecraft Master Collection # +trial.starter.collection.button=Osta Aloittelijan kokoelma # +trial.master.collection.button=Osta Master Collection # +trial.starter.offer=Hanki Minecraft, 700 minecoinia, 2 olemuspakettia, 1 tekstuuripaketti ja 1 yhdistelmä # +trial.master.offer=Hanki Minecraft, 1 000 minecoinia, 4 olemuspakettia, 2 tekstuuripakettia, 3 karttaa ja 1 yhdistelmä # +trial.collection.1.title=1 000 minecoinia # +trial.collection.1.description=Osta olemuksia, tekstuureja ja maailmoja kaupasta. # +trial.collection.2.title=700 minecoinia # +trial.collection.2.description=Osta olemuksia, tekstuureja ja maailmoja kaupasta. # +trial.collection.3.title=Villieläimet: savanni # +trial.collection.3.description=Lähde safarille vankassa maasturissa, jossa on tilaa neljälle! # +trial.collection.4.title=Seikkailijan unelma # +trial.collection.4.description=Tutki Noxcrew'n maagista maailmaa täynnä muinaisia linnoja! # +trial.collection.5.title=PureBDcraft-paketti # +trial.collection.5.description=Muuta Minecraft-maailmasi sarjakuvaksi! # +trial.collection.6.title=Kaapparikapteenien reliikit # +trial.collection.6.description=Laajaa trooppista erämaata riehakkaassa aarrejahdissa! # +trial.collection.7.title=Kreikkalaisen mytologian yhdistelmä # +trial.collection.7.description=Tutki muinaista maailmaa, tekstuuripakettia ja olemuksia! # +trial.collection.8.title=Talven minipelifestivaali # +trial.collection.8.description=Leikkikenttiä täynnä pelejä ja haasteita! # +trial.collection.9.title=Pastelli-olemuspaketti # +trial.collection.9.description=Valmistaudu sateenkaaripastellisen onnen räjähdykseen! # +trial.collection.10.title=Plastic-tekstuuripaketti # +trial.collection.10.description=Tee maailmoistasi yksinkertaisia, värikkäitä ja eläväisiä! # +trial.collection.11.title=Olemuspaketti 1 # +trial.collection.11.description=Muokkaa hahmoasi tällä olemusvalikoimalla! # +trial.collection.12.title=Lurjukset-olemuspaketti # +trial.collection.12.description=Voit pukeutua Cake Maniaciksi, Frankencrafteriksi tai joksikin vielä pahemmaksi! # +trial.includes=Mukana # + +## Trial Game content: +trial.survival.mode.title=SELVIYTYJÄ # +trial.creative.mode.title=LUOVA # +trial.survival.mode.1.intro_description=Kokeile alkuperäistä Minecraft-kokemusta: kerää resursseja nikkaroidaksesi työkaluja ja suunnitellaksesi rakennuksia, etsi ja viljele ruokaa nälkääsi, taistele vaarallisia hirviöitä vastaan ja tutki laajaa maailmaa. # +trial.survival.mode.2.intro_description=Aloita keräämällä puuta ja hietaa rakentaaksesi alkeellisen kodin, jotta voit selviytyä ensimmäisestä yöstä! Sen jälkeen olet omillasi. # +trial.creative.mode.1.intro_description=Nikkaroijatilassa vain mielikuvituksesi on rajana. Voit lennellä vapaasti ja käyttää pelin kaikkia kuutioita välittömästi ottamatta vahinkoa! Tämä tila sallii sinun keskittyä nikkarointiin, ja se tarjoaa sinulle kaiken mitä tarvitset kauniiden luomusten rakentamiseen! # +trial.creative.mode.2.intro_description=Pääset myös Innoituksen saarelle. Se on nikkaroijatilan opastusmaailma ja johdanto, jossa opit mestarirakentajaksi nopeasti! Löydät myös muita samankaltaisia hienoa maailmoja Minecraft-kaupasta. # +trial.tour.marketplace=SELAA KAUPPAA # +trial.world.title=Mikä kokeilumaailma? # + +## Edu Tutorial strings +tutorial.edu.menuTitle=Opi pelaamaan # +tutorial.edu.title=Opetusosiot # + +utility.zipFile=Zip-tiedosto # +utility.pdfFile=PDF-tiedosto # +verification.nolicense.title=Käyttöoikeusvirhe # +verification.nolicense.description=Meillä on ongelmia varmistaa, että omistat Minecraftin tällä laitteella. Varmista, että olet ladannut ja asentanut Minecraftin kaupasta. Voit myös yhdistää verkkoon uudelleen ja yrittää uudestaan. # + +## Autosave Info strings +autosave.title=Automaattinen tallennus # +autosave.info.general=Kun näet tämän kuvakkeen, tallennamme peliäsi. Älä sammuta laitettasi, kun tämä kuvake näkyy. # +autosave.info.nx=Kun näet tämän kuvakkeen, tallennamme peliäsi. Älä sammuta Nintendo Switchiäsi, kun tämä kuvake näkyy. # +autosave.info.xbox=Kun näet tämän kuvakkeen, tallennamme peliäsi. Älä sammuta Xboxiasi, kun tämä kuvake näkyy. # +autosave.info.desktop=Kun näet tämän kuvakkeen, tallennamme peliäsi. Älä sammuta tietokonettasi, kun tämä kuvake näkyy. # + +## Xbox network strings +xbox.signin.error=Kirjaudu sisään Microsoft-tililläsi, jotta voit pelata ystäviesi kanssa sekä ansaita pelaajapisteitä ja saavutuksia. # +xbox.signin.error.pocket.line1=Kiitos Realmsin testaamisesta! Ominaisuudet eivät ole valmiita, ja saatat törmätä virheisiin. Lähetä meille palautetta! Olemme kuulolla. # +xbox.signin.error.pocket.line2= # +xbox.signin.error.pocket.line3=Tämän testin aikana kaikkien pelaajien on kirjauduttava sisään Microsoft-tilillä, jotta heidät voidaan kutsua ja lisätä Realmeihin. # +xbox.signin.warning.kickPlayer=Tämä lähettää sinut takaisin päävalikkoon. Jatka? # +xbox.connection.error=Ei yhteydessä Microsoft-tiliin # +xbox.signin=Kirjaudu sisään # +xbox.signin.qr=Kaksi sisäänkirjautumistapaa # +xbox.signin.qr.left.header=Skannaa QR-koodi # +xbox.signin.qr.left.body=Käytä kamerasovellusta tai laitteesi QR-koodinlukijaa. # +xbox.signin.qr.right.header=Tai käy verkkosivustolla # +xbox.signin.qr.account=Kirjaudu sisään maksuttomalla Microsoft-tilillä, jotta voit pelata verkossa ystäviesi kanssa eri alustoilla # +xbox.signin.beta.blocked=Microsoft-tilillä kirjautuminen ei tällä hetkellä ole käytettävissä beetaversiossa. # +xbox.signin.enterCode=Ja syötä tämä koodi: # +xbox.signin.enterCode.qr=2. Syötä alla oleva koodi pyydettäessä: # +xbox.signin.letsPlay=Pelataan! # +xbox.signin.message=Kirjaudu sisään ilmaisella Microsoft-tililläsi ja koe Minecraftin koko maailma. # +xbox.signin.url=https://aka.ms/remoteconnect # +xbox.signin.useDifferentAccount=Kirjaudu toisella Microsoft-tilillä # +xbox.signin.website=Vieraile tällä verkkosivustolla toisella laitteella: # +xbox.signin.website.qr=1. Vieraile tällä verkkosivustolla toisella laitteella: # +xbox.signin.welcome=Tervetuloa! # +xbox.signin.newaccount.welcome=Tervetuloa! # +xbox.signin.newaccount.info=Ystäväsi ja heidän ystävänsä näkevät, oletko paikalla. He näkevät myös videoleikkeesi ja viimeisimmät sovelluksesi ja pelisi. Voit muuttaa näitä asetuksia osoitteessa Xbox.com. # +xbox.signinFirst=Kirjaudu ensin sisään # +xbox.signinFree=Kirjaudu sisään ilmaiseksi # +xbox.signout=Kirjaudu ulos # +xbox.signinquestion=Kirjaudu sisään? # +xbox.notnow=Ei nyt # +xbox.signingin=Kirjaudutaan sisään Microsoft-tililläsi... # +xbox.signingin.offline=Kirjautuminen # +xbox.firstsignin.line1=Tervetuloa Minecraftiin! Microsoft-tilin avulla voit alkaa tutustua Minecraft-yhteisöön, jossa PC:t, konsolit, puhelimet ja tabletit voivat pelata yhdessä. Eikä siinä vielä kaikki! # +xbox.firstsignin.line2=Se on ILMAINEN! # +xbox.firstsignin.line3=Eikö sinulla vielä ole tiliä? Luo uusi tili, jotta voit ansaita saavutuksia sekä liittyä Realmeihin ja palvelimille! # +xbox.firstsignin.line3.norealmsOrServers=Eikö sinulla ole tiliä? Luo sellainen nyt, jotta pääset ansaitsemaan saavutuksia ja pelaamaan muilla alustoilla pelaavien ystäviesi kanssa! # +xbox.failedsignin.body=Emme saaneet sinua kirjattua Microsoft-tilillesi. Realmsin, profiilien ja kauppaesineidesi käyttöä rajoitetaan. Yritä myöhemmin uudelleen. # +xbox.failedsignin.error=Virhekoodi: # +xbox.failedsignin.moreInfo=Lisätietoja # +xbox.dev_wrongSandboxSigninFailed.title=Jokin meni pieleen # +xbox.dev_wrongSandboxSigninFailed.line1=Kirjautuminen hiekkalaatikkoon %s epäonnistui. Vaihda hiekkalaatikkoa ja käynnistä Minecraft uudelleen tai kirjaudu eri tiliä käyttäen. Uudelleenkäynnistyksen jälkeen käytössä on hiekkalaatikko %s. # +xbox.dev_wrongSandboxSigninFailed.button.dev=Vaihda hiekkalaatikkoon Dev # +xbox.dev_wrongSandboxSigninFailed.button.retail=Vaihda hiekkalaatikkoon Retail # +xbox.dev_wrongSandboxSigninFailed.button.clearXbl=Tyhjennä tilin kirjautumistiedot # +xbox.achievementssignin.line1=Saavutukset ja pelaajapisteet ovat merkkejä edistymisestäsi Minecraftissa. # +xbox.achievementssignin.line2=Kirjaudu sisään Microsoft-tilillä, jotta voit alkaa ansaita niitä! # +xbox.addfriendsignin.line1=Löydä ystäviäsi heidän pelaajatunnuksillaan, jotta näet milloin he ovat paikalla. # +xbox.addfriendsignin.line2=Kirjaudu sisään Microsoft-tilillä, jotta voit alkaa lisätä ystäviä! # +xbox.invitesignin.line1=Kutsu ystäviäsi heidän pelaajatunnuksillaan, jotta näet heidän maailmansa, kun he ovat paikalla. # +xbox.invitesignin.line2=Kirjaudu sisään Microsoft-tilillä, jotta voit alkaa kutsua ystäviä! # +xbox.thirdpartysignin.line1=Upeat minipelit ja uudet pelaajat odottavat sinua! Mutta ensin %s haluaisi tietää, kuka olet. # +xbox.thirdpartysignin.line2=Sinun on kirjauduttava sisään Microsoft-tilille, jotta voit muodostaa yhteyden! # +xbox.signInLong=Kirjaudu sisään ilmaiseksi! # +xbox.signOutLong=Kirjaudu ulos Microsoft-tililtäsi # +xbox.externalServer.title=Pelaa palvelimella # +xbox.externalServer.line1=Palvelimet tarjoavat luovimpia tapoja pelata Minecraftia! Sinun täytyy vain kirjautua sisään, jotta voimme varmistaa, että saat pelata verkossa tuntemattomien pelaajien kanssa. # + +xbox.genericsignin.line1=Minecraft-tilisi avulla voit pelata verkkomoninpeliä ystäviesi kanssa PC:llä ja mobiililaitteilla. Eikä siinä vielä kaikki! # +xbox.genericsignin.line2=Se on ILMAISTA! # +xbox.genericsignin.line3=Voit käyttää sitä kaikkialla, missä pelaat Minecraftia. # + +xbox.disconectionscreen.notSignedIn=Kirjaudu sisään Microsoft-tililläsi, jotta voit pelata ystäviesi kanssa. # +xbox.disconectionscreen.multiplayerNotAllowed=Tällä Microsoft-tilillä ei ole lupaa liittyä moninpeleihin. # +xbox.disconectionscreen.accessDenied=Sinulla on oltava ystävänä joku pelaaja tässä pelissä, jotta voit liittyä. # + +xbox.friendfinder.enterGamertag=Syötä pelaajatunnus # +xbox.friendfinder.findFriends=Etsi ystäviä pelaajatunnuksella # +xbox.friendfinder.searchingForGamertag=Haetaan # +xbox.friendfinder.gamertagNotFound=Pelaajatunnusta ei löytynyt # + +xbox.profile.addFriend=Lisää ystävä # +xbox.profile.addFriend.success=.Onnistui! %s on lisätty ystäväluetteloosi. # +xbox.profile.block=Torju # +xbox.profile.currentlyPlaying=%s tällä hetkellä käytössä # +xbox.profile.favorite=Suosikki # +xbox.profile.favoriteHelperText=Suosikkiystävät ovat ystävälistallasi ensimmäisenä. Näet, kun he saapuvat verkkoon tai ryhtyvät lähettämään. # +xbox.profile.friend=Ystävä # +xbox.profile.friendHelperText=Seuraa henkilöä %s. Kun te molemmat olette ystäviä, voit kutsua hänet peliisi. # +xbox.profile.mute=Äänetön # +xbox.profile.realName=Hallitse yksityisyysasetuksiasi ja valitse jaatko oikean nimesi Xbox-sovelluksessa. # +xbox.profile.removeFriend=Poista ystävä # +xbox.profile.report=Raportoi # + +xbox.report.gamertag=Raportoi %s # +xbox.report.optionalText=Syötä teksti tähän (valinnainen) # +xbox.report.toast=Raportoit kohteen %s # +xbox.report.toastError=Emme voineet lähettää raporttiasi. Yritä pian uudelleen. # +xbox.report.whereReport=Missä olet havainnut huonoa käytöstä? # +xbox.report.whereReportDescription=Kerro meille, missä välikohtaus tapahtui. Tämä auttaa meitä tutkimaan tapaustasi. # +xbox.report.whyReport=Miksi raportoit kohteesta %s? # + +## Player safety report areas where abuse took place +xbox.report.area.chat=Chattiviesti # +xbox.report.area.skin=Pelaajan olemus # +xbox.report.area.gameplay=Pelattaessa # +xbox.report.area.ingame=Pelinsisäinen rakenne # +xbox.report.area.other=Muu # + +## Player safety ban reasons defined by legal/compliance +xbox.report.cyberbullying=Kyberkiusaaminen # +xbox.report.falseReporting=Kohtuuttoman paljon vääriä/epätarkkoja raportointeja # +xbox.report.exploits=Hyväksikäytöt ja kolmannen osapuolen sovellukset # +xbox.report.harassingComments=Häiritsevät tai loukkaavat kommentit # +xbox.report.hateSpeech=Vihapuhe # +xbox.report.illegalDrugs=Laittomat huumeet tai toimet # +xbox.report.impersonatingStaff=Esiintyminen valheellisesti henkilöstön, pelaajatuen tai yhteisön edustajana # +xbox.report.inGameTrolling=Pelinsisäinen provosointi ja spämmäys # +xbox.report.nameOrGamertag=Pelaajan nimi tai pelaajatunnus # +xbox.report.modding=Modaus # +xbox.report.obsceneLanguage=Säädytön tai karkea kielenkäyttö # +xbox.report.postLinkToInappropriateContent=Sopimattoman sisällön tai haittaohjelmien linkkien julkaiseminen # +xbox.report.realLifeInfo=Tosielämään liittyvät tiedot ja uhkaukset # +xbox.report.sexualReference=Viittaukset seksuaaliseen sisältöön ja väkivaltaan # +xbox.report.spam=Roskaposti kaupallisessa tarkoituksessa # +xbox.report.terrorismOrViolentExtremism=Terrorismi tai väkivaltaiset ääriliikkeet # +xbox.report.childSexualExploitationOrAbuse=Lasten seksuaalinen hyväksikäyttö tai pahoinpitely # +xbox.report.imminentHarm=Välitön vahinko # +xbox.report.nonConsensualIntimateImagery=Intiimit kuvat ilman kuvattavan suostumusta # +xbox.report.policyViolation=Sääntöjen rikkominen # +xbox.report.harassment=Häirintä tai kiusaaminen # +xbox.report.profanity=Kiroilu # +xbox.report.childSexualExploitationGrooming=Lapsen houkuttelu seksuaalisiin tarkoituksiin # +xbox.report.controversial=Kiistanalainen aihe # +xbox.report.notoriousFigure=Huonomaineinen henkilö # +xbox.report.cheating=Huijaus # +xbox.report.defamation=Kunnianloukkaus, esiintyminen toisena henkilönä, valheelliset tiedot # +xbox.report.drugs=Huumeet # +xbox.report.fraud=Petos # +xbox.report.advertising=Roskaposti tai mainonta # +xbox.report.selfHarm=Itsetuhoisuus tai itsemurha # +xbox.report.nudity=Alastomuus tai pornografia # +xbox.report.sexuallyInappropriate=Sopimaton seksuaalinen käytös # +xbox.report.extremeViolence=Äärimmäinen väkivalta # +xbox.report.quittingEarly=Aikainen poistuminen # +xbox.report.unsportingBehavior=Epäurheilijamainen käytös # +xbox.report.voiceCommunication=Äänikommunikaatio # + +## Player safety toast messages +safety.muted.title=Sinut on vaimennettu väliaikaisesti chatissa. # +safety.muted.message=Muista noudattaa Minecraft-yhteisön standardeja. # + +safety.reportCap=Olet tehnyt paljon ilmoituksia muista pelaajista. Kiitos, että autat meitä tekemään Minecraftista turvallisen ja vieraanvaraisen paikan. Muista vain, että väärien ilmoitusten tekeminen on yhteisönormiemme vastaista. # +safety.reportFriend=%s on ystäväsi. Haluatko varmasti tehdä hänestä ilmoituksen? Väärien ilmoitusten tekeminen on yhteisönormiemme vastaista. # +safety.reportFriend.title=Tee ilmoitus pelaajasta %s # +safety.bannedSkin.title=Olemusta ei sallita moninpelissä # +safety.bannedSkin.button=Lue lisää # +safety.bannedSkin=Nykyinen olemuksesi on yhteisömme standardien vastainen. Valitse toinen olemus, jos haluat liittyä moninpeliin. Napsauttamalla ”%s” voit tarkastella yhteisön standardeja tai lähettää tarkistuspyynnön nykyisestä olemuksestasi. # + +authserver.notavailable=Jokin meni pieleen. Emme voi todentaa, että palvelin, johon yrität muodostaa yhteyttä, on luotettava. Suosittelemme uutta yritystä myöhemmin. # +authserver.authfailed=Nyt ei hyvä heilu. Tämä palvelin ei läpäissyt todennustestiämme. Joku, johon emme luota, saattaa teeskennellä olevansa luotettu palvelin. # + +platform.model.unknown=TUNTEMATON # + +## Misc Compliance copy +compliance.playtime.greaterThan24Hours=Olet pelannut yli 24 tuntia # +compliance.playtime.message=Liiallinen pelaaminen voi häiritä normaalia arkea # +compliance.playtime.multipleHours=Olet pelannut %d tuntia # +compliance.playtime.oneHour=Olet pelannut 1 tunnin # + +## resource pack validation errors +packdiscoveryerror.manifest_pack_error=Paketin avaaminen epäonnistui. # +packdiscoveryerror.incomplete_pack=Epätäydellinen paketti. # +packdiscoveryerror.unsupported_file_format=Ei kelvollinen zip-arkisto. # +packdiscoveryerror.missing_manifest=Paketin manifest-tiedostoa ei löydy. # +packdiscoveryerror.manifest_parse_error=Paketin manifest-tiedostoa ei voida jäsentää pinon kanssa: %s # +packdiscoveryerror.required_manifest_property_missing=Paketin manifest-tiedoston elementti "%s" puuttuu. # +packdiscoveryerror.required_manifest_property_wrong_type=Paketin manifest-tiedoston vaadittu elementti "%s" on vääräntyyppinen. # +packdiscoveryerror.required_manifest_property_empty=Paketin manifest-tiedoston vaadittu elementti "%s" on tyhjä. # +packdiscoveryerror.required_manifest_property_invalid_value=Paketin manifest-tiedoston elementissä "%s" on virheellinen arvo. # +packdiscoveryerror.malformed_uuid=Annettu elementti "%s" ei ole hyväksyttävä UUID-tunnus paketin manifest-tiedostossa. # +packdiscoveryerror.malformed_version=Annettu elementti "%s" ei ole SemVer-yhteensopiva (semver.org) paketin manifest-tiedostossa. # +packdiscoveryerror.missing_modules=Paketin manifest-tiedostosta puuttuu elementti "%s"; palautetaan oletusresurssipaketti. # +packdiscoveryerror.missing_dependency=Puuttuva osa tunnuksella "%s" ja versiolla "%s". # +packdiscoveryerror.unsupported_format_version=Annettua formaattiversiota "%s" ei tueta. # +packdiscoveryerror.duplicate_uuid=Annettu UUID-tunnuksen elementti "%s" on jo olemassa paketin manifest-tiedostossa. # +packdiscoveryerror.multiple_modules=Paketin manifest-tiedostossa havaittiin useita ristiriitaisia moduuleja. # +packdiscoveryerror.invalid_capability_value=Paketin ominaisuutta "%s" ei tueta. # +packdiscoveryerror.unsupported_format_patch=Versiossa %s annettu tarkistuskomponentti jätetään huomioimatta ja käsitellään arvona 0. # +packdiscoveryerror.ignored_property=Ominaisuutta %s ei käytetä tällaisessa sisällössä. Tämä kenttä jätetään huomioimatta. # +packdiscoveryerror.version_too_high=Ominaisuudella %s on liian suuri kohteen %s versio. Suurin sallittu arvo on %s. # +packdiscoveryerror.version_too_low=Ominaisuudella %s on liian alhainen kohteen %s versio. Pienin sallittu arvo on %s. # +packdiscoveryerror.format_version_1_engine_version_cap=Ominaisuuden %s arvon on oltava alle %s. Uudemman version käyttämistä varten sinun on käytettävä formaattiversiota 2. # + +## pack upgrading +packupgradewarning.invalidpacktype=Paketin manifest-tiedoston elementissä "%s" on virheellinen arvo; palautetaan oletusresurssipaketti. # +packupgradewarning.required_manifest_property_missing=Paketin manifest-tiedostosta puuttuu elementti "%s"; palautetaan "%s". # +packupgradewarning.required_manifest_property_empty=Paketin manifest-tiedoston vaadittu elementti "%s" on tyhjä; palautetaan "%s". # +packupgradewarning.malformed_uuid=Annettu elementti "%s" ei ole hyväksyttävä UUID-tunnus paketin manifest-tiedostossa; palautetaan "%s". # +packupgradewarning.malformed_version=Annettu elementti "%s" ei ole SemVer-yhteensopiva (semver.org) pakettimanifestissa; palautetaan "%s". # +packupgradewarning.manifest_upgraded=Tämä paketin manifest-tiedosto on päivitetty uuteen versioon. # +packupgradewarning.duplicate_uuid=Annettu UUID-tunnuksen elementti "%s" on jo olemassa paketin manifest-tiedostossa; palautetaan "%s". # +packupgradewarning.multiple_modules=Paketin manifest-tiedostossa havaittiin useita ristiriitaisia moduuleja; palautetaan "%s". # + +## pack strings +pack.authors.label=Tekijä: %s # +pack.authors.none=Tuntematon # + +## manifest pack validation +manifestvalidation.title=Paketin tiedot # +manifestvalidation.error=Virhe # +manifestvalidation.info=Tiedot # +manifestvalidation.noerror=Virheitä ei löydetty # +manifestvalidation.warning=Varoitus # +manifestvalidation.delete=Poista # +manifestvalidation.delete.confirm_title=Poista paketti? # +manifestvalidation.delete.confirm_body=Olet poistamassa tämän resurssi-/käyttäytymispaketin pysyvästi. Oletko varma? # +manifestvalidation.delete.confirm_delete=Poista # +manifestvalidation.delete.confirm_goBack=Mene takaisin # +manifestvalidation.packid=Paketin tunnus: # +manifestvalidation.packversion=Paketin versio: # +manifestvalidation.filelocation=Tiedoston sijainti: # +manifestvalidation.errorlist=Virheluettelo # +manifestvalidation.file=Tiedosto: # +manifestvalidation.issue=Ongelma: # +manifestvalidation.unkown.packtype=Tuntematon pakettityyppi # +manifestvalidation.unkown.packtitle=Tuntematon paketin nimi # +manifestvalidation.unkown.packdescription=Tuntematon paketin kuvaus # +manifestvalidation.unkown.packid=Tuntematon paketin tunnus # +manifestvalidation.unkown.packversion=Tuntematon paketin versio # +manifestvalidation.noname=Puuttuva nimi # +manifestvalidation.editor.cannotLoadToVanillaWorld=Editorin laajennuspaketteja voi käyttää vain editoriprojekteissa. Maailmasi latautuu edelleen, mutta suosittelemme laajennuspakettien poistamista käytöstä tai kokonaan poistamista. # + +## UI pack warnings and errors +uiPackError.invalidChildNames=%s: Lapsilukoilla on oltava eri nimet: %sTämä aiheuttaa tulevaisuudessa virheen ja tämä tiedosto ei lataudu. # +uiPackError.parseError=%s: UI JSON -tiedostoa ei voida jäsentää pinon %s kanssa # +uiPackError.missingControl=%s: Komentoa %s ei löydy # +uiPackError.missingControlTarget=%s (%s): Komentoa "%s" ei löydy toimen "%s" aikana # +uiPackError.missingArrayName=%s (%s): Kenttä "array_name" tai "control_name" puuttuu. # +uiPackError.missingCondition=%s (%s): Toimen "%s" ehto puuttuu. # +uiPackError.missingValue=%s (%s): Toimen "%s" arvo puuttuu. # +uiPackError.missingOperation=%s (%s): Toimi puuttuu. # +uiPackError.invalidOperationName=%s (%s): Virheellinen toimi "%s". # + +jsonValidationError.typeError=%s: Virheellinen ominaisuuden tyyppi. Odotettiin %s, saatiin %s # +jsonValidationError.requiredPropertyError=%s: Vaadittua ominaisuutta "%s" ei löytynyt # +jsonValidationError.invalidValueError=%s: Hyväksyttävää arvoa ominaisuudelle ei löytynyt. Odotuksena oli %s # + +serverUI.errorTitle=Virhe luotaessa muotoa. # +serverUI.errorDescription=Vastaanotettu väärä muoto-json. Virhe: %s # + +## Content importing +content.import.failed=Sisällön "%s" tuonti epäonnistui # +content.import.failed.subtitle=Katso lisätietoja tulostelokista # +content.import.failed.subtitle_duplicate=Kaksinkertainen paketti havaittu # +content.import.failed.subtitle_malformed_zip=Ei kelvollinen zip-arkisto # +content.import.failed.subtitle_premiumcontent=Minecraft Education ei tue tämän maailman sisältöä. # +content.import.failed.incompatible=Tiedostomuotoa ei tueta # +content.import.failed.title_premiumcontent=Sisältöä ei tueta # +content.import.succeeded="%s" tuotu onnistuneesti # +content.import.succeeded_with_warnings="%s" tuotu onnistuneesti varoituksin # +content.import.succeeded_with_warnings.subtitle=Saat lisätietoja napsauttamalla tästä # +content.import.started=Tuonti aloitettu... # + +## World Templates +worldTemplate.festivemashup2016.name=Jouluisa yhdistelmä 2016 # +worldTemplate.redstonemansion.name=Punakivikartano # +worldTemplate.chinesemythology.name=Kiinalaisen mytologian yhdistelmä # +worldTemplate.GreekMythology.name=Kreikkalaisen mytologian yhdistelmä # +worldTemplate.Skyrim.name=Skyrim-yhdistelmä # + +eduTemplateWorld.theAgentTrials.name=Agenttikokeet # +eduTemplateWorld.tutorialWorld.name=Tutoriaalimaailma # +eduTemplateWorld.mushroomIsland.name=Sienisaari # +eduTemplateWorld.mooshroomIsland.name=Sienisaari # +eduTemplateWorld.starterTown.name=Aloittelukaupunki # +eduTemplateWorld.tutorialVolumeII.name=Tutoriaali, osa II # +eduTemplateWorld.blocksOfGrass.name=Ruhokuutioita # + +## World Conversion Complete Popup +worldConversionComplete.title=Muunto suoritettu # +worldConversionComplete.load_prompt=Haluatko pelata maailmassasi nyt? # + +## the following strings are still in-use in 15.* and should not be removed until we are done servicing the 15.* releases +addServer.add=Valmis # +externalServerScreen.addServer=Lisää palvelin # +externalServerScreen.addServerTitle=Lisää palvelin: # +externalServerScreen.addServerDescription=Ulkoisen palvelimen lisäämiseen tarvitaan palvelimen nimi ja IP-osoite. Kun ne on lisätty, palvelin löytyy palvelinluettelosta pelaamista varten. # +addServer.enterIp=Palvelimen osoite # +addServer.enterName=Palvelimen nimi # +addServer.hideAddress=Piilota osoite # +addServer.resourcePack=Palvelimen resurssipaketit # +addServer.resourcePack.disabled=Pois # +addServer.resourcePack.enabled=Käytössä # +addServer.resourcePack.prompt=Kysy # +addServer.title=Muokkaa palvelintietoja # +addServer.alreadyAdded=Tämä palvelin on jo lisätty # +externalServerScreen.header=Lisää ulkoinen palvelin # +externalServerScreen.label=Lisää palvelin IP:n/osoitteen mukaan. # +externalServerScreen.serverAddress=IP/osoite # +externalServerScreen.serverAddressInput=Palvelimen IP tai osoite # +externalServerScreen.serverName=Nimi # +externalServerScreen.serverNameInput=Palvelimen nimi # +externalServerScreen.serverPort=Portti # +externalServerScreen.serverPortInput=Palvelimen portti # +survey.feedbackButton=Lähetä meille palautetta # +survey.label=Valitse kaikki pätevät: # +survey.line1=Latausaika oli liian pitkä # +survey.line2=Jämähdin virheilmoitukseen # +survey.line3=Liikaa kysymyksiä # +survey.line4=En tiennyt, että se oli ilmainen # +survey.line5=Luulin, että tarvitsen Xbox-konsolin ###disable_3rd_party_console_resource_pack_check +survey.line6=Ei kiinnostanut # +survey.title=Palaute: Miksi et kirjautunut? # +## end of 15.* release branch strings + +tips.edu.1=Voit ottaa lähikuvan kameralla pitämällä Shift-painiketta painettuna. # +tips.edu.2=Toisin kuin kylttejä, voit muokata laattoja, julisteita ja tauluja yhä uudelleen. # +tips.edu.3=Ota pelinsisäisen chatin puhe tekstiksi -ominaisuudet käyttöön näppäinyhdistelmällä Ctrl + B. # +tips.edu.4=Voit viedä Minecraft-maailmasi jakaaksesi sen muiden kanssa. # +tips.edu.5=Jos haluat maailmaasi muita pelaajia, pysäytä pelisi ja jaa liittymiskoodisi heille. # +tips.edu.6=Muista, että sinun on käytettävä vinoviivakomentoja saadaksesi huijauskoodit käyttöön maailmassasi. # +tips.edu.7=Onko luomuksesi valmis? Päästä muita vierailijoita maailmaasi, jotta työsi olisi suojattu. # +tips.edu.8=Voit koodata Minecraftissa painamalla näppäimistösi C-näppäintä tai koskettamalla Agent-kuvaketta ruudun yläosassa. # +tips.edu.9=Etsi kirjastosta uusia pelimaailmoja, joissa voit rakentaa. # +tips.edu.10=Etsitkö tiettyä biomia? Kokeile kirjastoa. # +tips.edu.11=NPC tarkoittaa ei-pelattavaa hahmoa. # +tips.edu.12=Selviytyjätilassa pelaajien on löydettävä omat resurssinsa. # +tips.edu.13=Nikkaroijatilassa pelaajat voivat valita rakennuskuutionsa vapaasti kaikista Minecraftin kuutioista. # +tips.edu.14=Koodinrakennuksen robottiapurisi nimi on Agent. # +tips.edu.15=Punakiveä voidaan käyttää Minecraftissa virtapiirien ja yksinkertaisten koneiden nikkarointiin. # +tips.edu.16=Voit kopioida ja liittää tekstiä tekstinkäsittelyohjelmasta luetteloon, julisteeseen, taululle tai chattiin. # +tips.edu.17=Näytä vihjeet yleisesti käytetyistä näppäimistö- ja hiiriasetuksista painamalla H-näppäintä. # +tips.edu.18=Voit ottaa autohypyn käyttöön ja pois käytöstä asetusvalikon Ohjaus-kohdasta. # +tips.edu.19=Nikkaroijatilassa pääset lentämään painamalla hyppäämistä nopeasti kaksi kertaa. # +tips.edu.20=Määritä haluamasi pelitapa valitsemalla oletuspelimuoto maailman luomisen yhteydessä. # +tips.edu.21=Komennolla /setworldspawn voit asettaa uudet pelaajat aloittamaan pelaamisen siitä, missä seisot. # +tips.edu.22=Kun luot maailmaasi, valitse pelaajille oletusarvoiset käyttöoikeudet määrittääksesi, mitä käyttöoikeuksia haluat antaa luokkatovereillesi, kun he liittyvät. # +tips.edu.23=Paina näppäimistöstäsi I tai kosketa syventävän lukuohjelman kuvaketta lukeaksesi tai kääntääksesi pelin tekstejä. # +tips.edu.24=Jos haluat lisätä NPC-hahmon maailmaasi tai muuttaa sellaista, tee itsestäsi ensin maailmanrakentaja komennolla "/ wb". # +tips.edu.25=Käytettävissä on joka kuukausi uusi rakennushaaste! Löydä ne kaikki kuukauden rakennushaasteiden kirjastosta. # +tips.edu.26=Etsi aiheeseen liittyviä luentoja napsauttamalla tunnisteita kirjastossa. # +tips.edu.27=Liikkuuko peli hitaasti? Kokeile hahmonnusetäisyyden lyhentämistä asetuksissa. # +tips.edu.28=Haluatko käyttää Koodinrakentajaa? Varmista että huijauskoodit ovat käytössä. # +tips.edu.29=Muuta pelaajan perspektiiviä painamalla F5. # +tips.edu.30=Komento "/spawnpoint" muuttaa maailmaantulokohtaasi – aivan kuin olisit nukkunut sängyssä! # + +tips.game.1=Käytä meriruohoa merikilpikonnien houkuttelemiseen ja kasvattamiseen. # +tips.game.2=Suojele kilpikonnavauvoja vihamielisiltä olioilta! # +tips.game.3=Kilpikonnavauvat pudottavat sarveislevyjä kasvaessaan. Niistä voi nikkaroida kilpikonnan kilpiä. # +tips.game.4=Käytä sänkyä asettaaksesi maailmaantulokohtasi päivän aikana. # +tips.game.5=Hauduta kidusten taikajuomia vedenalaisia tutkimuksia varten! # +tips.game.6=Delfiinit voivat johtaa sinut hylkyjen ja vedenalaisten raunioiden luokse. Syötä niille turskaa ja seuraa niiden reittiä! # +tips.game.7=Voit käyttää keritsimiä kurpitsan kaivertamiseen. # +tips.game.8=Voit korjata liitosiipesi aavekalvojen avulla. # +tips.game.9=Minecraftissa on 3 587 erilaista trooppista kalaa! # +tips.game.10=Merimakkarat voidaan sulattaa limetinvihreäksi väriaineeksi. # +tips.game.11=Heinäpaaleilla voidaan kasvattaa laamoja! # +tips.game.12=Kompassit osoittavat maailmaantulokohtaan – nikkaroi sellainen opastamaan sinut takaisin! # +tips.game.13=Käymällä kauppaa kyläläisten kanssa saat ruokaa, työkaluja ja jopa aarrekarttoja! # +tips.game.14=Tiesitkö, että voit pitää karttaa heikommassa kädessäsi? # +tips.game.15=Liekoja voidaan käyttää veneisiin. # +tips.game.16=Voit kävellä magmakuutioilla turvallisesti hiipimällä tai käyttämällä kuurankulkijan saappaita. # +tips.game.17=Voit kerätä hämähäkinseittejä keritsimien avulla. # +tips.game.18=Tarvitsetko timantteja? Ne yleistyvät, mitä syvemmälle menet. # +tips.game.19=Varmista ennen timanttien, punakiven tai kullan louhimista, että käytät rauta-, timantti- tai horniittihakkua, koska muuten et saa malmia. # +tips.game.20=Tarvitsetko hiiltä soihtuja varten tai polttoaineeksi? Kokeile puuhalkojen sulattamista masuunista, niin saat puuhiiltä. # +tips.game.21=Erämaabiomeissa on enemmän kultaa! # +tips.game.22=Liitosiipiä voidaan käyttää liitämiseen. Löydät niitä Äärikaupungin laivoista! # +tips.game.23=Kokeile uusia ominaisuuksia ottamalla käyttöön kokeiluja! # +tips.game.24=Hukkuneet pudottavat atraimia, joita voi pitää kädessä tai heittää. # +tips.game.25=Voit saada hoglinit lisääntymään purppuranpunaisten sienten avulla, mutta se on vaarallista! # +tips.game.26=Voit sulattaa masuunissa 20 esinettä käyttämällä polttoaineena kuivatun merilevän kuutiota. # +tips.game.27=Luurankojen nuolten tappamat creeperit saattavat pudottaa musiikkilevyjä. # +tips.game.28=SINUNLAISESI ihmiset tekevät kaupan sisällön! # +tips.game.29=Tiesitkö, että useat yhteisön sisällöntuottajat saavat elantonsa kaupan sisällöstä? # +tips.game.30=Löydät olemuksia kokemuksesi mukauttamiseen itse pelistä tai tietyiltä käyttämiltäsi alustoilta! # +tips.game.31=Tekstuuripaketit muuttavat kuutioiden, esineiden ja jopa valikoiden ulkonäköä pelissä. Kokeile sellaista! # +tips.game.32=Kaupasta löydät uusia maailmoja ja seikkailuja. # +tips.game.33=Hae kaupan sisällöntuottajaksi! # +tips.game.34=Yhdistelmäpaketit sisältävät tutkittavan maailman, olemuksia, tekstuuria ja jopa uutta musiikkia. # +tips.game.35=Tiesitkö, että kaupassa on yli 500 yhteisön luomaa pakettia ja että niitä tulee lisää viikoittain! # +tips.game.36=Liity keskusteluun osoitteessa discord.gg/Minecraft # +tips.game.37=Smaragdimalmi on Minecraftin harvinaisinta malmia! Sitä löytyy vuorilta ja niityiltä! # +tips.game.38=Luurankohevosen kesyttäminen ei vaadi satulaa. # +tips.game.39=Oselotit näyttävät creepereille kaapin paikan! # +tips.game.40=Dioriitti jakaa ihmiset kahtia. # +tips.game.41=Aaveet ovat vaarallisia öisin ilmestyviä hirviöitä. Muista nukkua säännöllisesti! # +tips.game.42=Zombit muuttuvat hukkuneiksi, jos ne uppoavat veden alle. # +tips.game.43=Minecraft Live järjestetään joka vuosi! Pidä silmällä seuraavaa! # +tips.game.44=Ilotulitteiden käyttäminen nopeuttaa liitosiipien vauhtia kesken lennon. Varmista vain... että ne eivät räjähdä, muuten sinuun sattuu PAHASTI! # +tips.game.45=Kultaa on eniten horna- ja erämaabiomeissa. # +tips.game.46=Lukevatko ihmiset tosiaan näitä? # +tips.game.47=Rajattomasti ihmeitä, loputtomasti mahdollisuuksia. # +tips.game.48=ÄLÄ JÄTÄ PUITA KELLUMAAN! # +tips.game.49=Ui juoksemalla vedessä! # +tips.game.50=Ristiaallokkolumous heittää sinut ilman halki sateessa. # +tips.game.51=Minecraft Live on maailmanlaajuinen suoratoistotapahtuma. Nappaa esineesi ja tule mukaan juhliin! # +tips.game.52=Ole kiltti eläimille! # +tips.game.53=Lyhtykuutio on voimakas esine, jonka voi nikkaroida vain näivettäjältä saatavalla hornatähdellä! # +tips.game.54=Älä tapa delfiineitä, senkin hirviö! # +tips.game.55=Tiesitkö, että räjähdykset eivät tuhoa hornatähtiä? # +tips.game.56=Kun kaivat suoraan ylöspäin, aseta soihtu jalkoihisi juureen, jotta se rikkoo hiekan ja soran, joka saattaisi pudota päällesi. # +tips.game.57=Voit hieroa kauppaa piglinien kanssa. # +tips.game.58=Keritsemällä mehiläispesän saat hunajakennon, pulloa käyttämällä saat hunajaa. # +tips.game.59=Voit kerätä hunajaa rauhassa, jos asetat nuotion mehiläispesän alle. Mehiläisesi ovat silloin sinulle kiitollisia. # +tips.game.60=Maailmaanpaluu Hornassa vaatii ladatun paluukohta-ankkurin. # +tips.game.61=Voit ladata paluukohta-ankkurin loistekivellä. # +tips.game.62=Onko sinulla idea? Käy osoitteessa feedback.minecraft.net! # +tips.game.63=Apreja löytyy ryöstelijöiden etuvartioista ja metsämaan kartanoista. # +tips.game.64=Aprin intohimona on esineiden kerääminen! Jos annat hänelle tietyn esineen, se yrittää kerätä sitä lisää. # +tips.game.65=Aprit rakastavat musiikkia, minkä vuoksi ne käyttävät nuottikuutioita! # +tips.game.66=Muinaisia kaupunkeja löytyy vuoristojen juurelta. # +tips.game.67=Kun vaellat syvässä pimeydessä, tärkeintä on hiljaisuus. # +tips.game.68=Tee mutaa käyttämällä vesipulloa hietakuutioon! # +tips.game.69=Sammakot syövät pieniä ja kuutiomaisia olioita. # +tips.game.70=Sammakkojen laji määräytyy nuijapäiden kasvubiomin lämpötilan mukaan. # +tips.game.71=Voit kerätä nuijapäitä ämpäreihin. # +tips.game.72=Voit löytää työstömalleja panssarin koristeluun rakennelmista ympäri Minecraft-maailmaa. # +tips.game.73=Tarvitsetko lisää työstömalleja? Kokeile kopioimista. # +tips.game.74=Nuuskijan muna näyttää pitävän sammalkuutioista. # +tips.game.75=Olioiden päät päästävät ääniä, kokeile niitä nuottikuutioiden kanssa! # +tips.game.76=Jotkin hiekat voivat olla epäilyttäviä. Kokeile sivellintä, niin saatat löytää jotain hienoa! # +tips.game.77=Kaksi pelaajaa voi ratsastaa yhdessä kamelin selässä. # +tips.game.78=Kamelit hyppäävät... vaakasuoraan! # + +splitscreen.joinPrompt=Liity pelaajana %s # +splitscreen.unavailable.toastHeader=Jaettu ruutu ei ole käytettävissä # +splitscreen.unavailable.toastMessage=Toinen pelaaja ei pääse liittymään juuri nyt. # +splitscreen.unavailable.toastBodyInfo=Hanki lisätietoja napauttamalla. # +splitscreen.joyconError.toastHeader=Joy-Coniin ei saada yhteyttä! # +splitscreen.joyconError.toastMessage=Sinulla on liian monta ohjainta yhdistettynä, kun olet lähiverkkotilassa, jotta voisit liittyä peliin. # + +usermanagement.changeUser=Vaihda käyttäjää # + +lateJoinScreen.waitingForUserReady=Valmistellaan asioita # + +## Storage Migration +storage_migration.progress.title=Siirretään tiedostoja # +storage_migration.progress.message=Siirretään "%s"... # +storage_migration.worlds_error=Jotkut maailmat eivät ole käytettävissä, koska niitä ei voitu siirtää. Käynnistä Minecraft uudelleen yrittääksesi uudelleen. # + +storage_migration.button.get_started=Näin pääset alkuun # +storage_migration.button.retry=Yritä uudelleen # +storage_migration.button.go_to_faq=Siirry usein kysyttyihin kysymyksiin # +storage_migration.button.next=Seuraava # +storage_migration.button.resume=Jatka # +storage_migration.button.continue=Jatka # +storage_migration.button.start=Aloita tiedostojen siirtäminen # +storage_migration.button.marketplace=Kauppapakettisi # +storage_migration.button.main_menu=Siirry päävalikkoon # +storage_migration.button.faq=Lue usein kysytyt kysymykset saadaksesi lisätietoja. # +storage_migration.button.microsoft_store=Avaa Microsoft Store # +storage_migration.button.help=Ohje # + +storage_migration.title.initializing=Optimoidaan tietoja # +storage_migration.gathering_info.description=Kerätään tietoja... # +storage_migration.description.out_of_space=Vapaata tilaa ei ole riittävästi, jotta voisit siirtää tiedostot uuteen sijaintiin. # + +storage_migration.start_transfer.generic.title=Uusi tallennussijainti # +storage_migration.start_transfer.description=Meidän on siirrettävä tiedostosi toiseen sijaintiin laitteellasi. # +storage_migration.start_transfer.total_file_size=Tiedoston koko yhteensä: # +storage_migration.start_transfer.new_location=Uusi sijainti: %s # + +storage_migration.resume_transfer.title=Siirto keskeytettiin # +storage_migration.resume_transfer.description=Olemme siirtämässä tietojasi uuteen sijaintiin laitteellasi. Viimeistele siirto painamalla jatka. # +storage_migration.resume_transfer.description.out_of_space=Olemme siirtämässä tietojasi uuteen sijaintiin laitteellasi, mutta sinulla ei ole tarpeeksi vapaata tilaa. # +storage_migration.resume_transfer.need_to_move=Siirrettävä: # +storage_migration.resume_transfer.available=(%s käytettävissä) # +storage_migration.resume_transfer.location=Sijainti: %s # +storage_migration.resume_transfer.free_up=Vapauta vähintään %s jatkaaksesi. # + +storage_migration.transfer_error_out_of_space.title=Ei tarpeeksi vapaata tilaa # +storage_migration.transfer_error_out_of_space.files_left=Jäljellä olevat tiedostot: # + +storage_migration.finished.generic.title=Kaikki valmiina # +storage_migration.finished.generic.description=Tiedostojen siirtäminen onnistui. Käynnistä Minecraft uudelleen. # + +storage_migration.transfer_error.title=Ongelmia tiedostojen siirtämisessä! # +storage_migration.transfer_error.description=Emme voineet siirtää kaikkia tiedostojasi. Kohtasimme seuraavan virheen: (%s). # + +storage_migration.progress.starting=Käynnistetään... # +storage_migration.progress.gathering=Noudetaan tiedostoja lähdekansiosta... # +storage_migration.progress.copying=Kopioidaan tiedostoja... # +storage_migration.progress.finished=Valmis! # +storage_migration.progress.error.bad_source=Epäonnistui (virheellinen lähdekansio) # +storage_migration.progress.error.bad_destination=Epäonnistui (virheellinen kohdekansio) # +storage_migration.progress.error.io_error=Epäonnistui (tiedoston I/O-virhe) # +storage_migration.progress.error.io_no_space=Epäonnistui (tiedoston I/O-virhe tai tilaa ei ole jäljellä) # +storage_migration.progress.error.internal=Epäonnistui (sisäinen virhe) # + +trade.doesNotWant=Kauppias ei halua tätä # +trade.excalamation=! # +trade.expProgress=Kokemus: %d/%d # +trade.expMax=Kokemus: MAX # +trade.levelPrefix=Taso %d # +trade.levelPrefixAndName=Taso %d - %s # +trade.levelPrefixAndName.max=Suurin taso - %s # +trade.nameAndLevel=%s - %s # +trade.level.1=Noviisi # +trade.level.2=Harjoittelija # +trade.level.3=Jokapaikan höylä # +trade.level.4=Asiantuntija # +trade.level.5=Mestari # +trade.mysteriousText=dab # +trade.notEnough=%s ei riitä # +trade.question=? # +trade.trade=Vaihda # + +map.rename=Nimeä kartta uudelleen # +map.basicMap=Peruskartta # +map.locatorMap=Kartta, joka näyttää pelaajat # +map.extendAndClear=Zoomaa ulos ja tyhjennä # +map.clone=Kopioi kartta # +map.name=Kartan nimi # +map.lock=Lukitse kartta # + +contentlog.history.title=Sisältölokin historia # +contentlog.history.copyToClipboard=Kopioi leikepöydälle # +contentlog.logLocationSectionName=Sisältölokin sijainti: # +contentlog.settingsSectionName=Sisältölokin asetukset # +contentlog.clear_files=Poista vanhat lokit # +contentlog.delete.title=Poista vanhat lokitiedostot? # +contentlog.delete.body1=Poista kaikki aiemmat lokitiedostot valitsemalla Poista nyt. # +contentlog.delete.body2=Huom: nykyisen istuntosi lokitiedostoa ei poisteta. # +contentlog.delete.delete=Poista nyt # +contentlog.delete.cancel=Peruuta # +contentlog.delete.progress=Poistetaan sisältölokeja # + +client.version.generic=Päivitys %s # +client.version.1.0=Ääripäivitys (%s) # +client.version.1.1=Tutkimuspäivitys (%s) # +client.version.1.2=Better Together -päivitys (%s) # +client.version.1.4=Vesipäivitys (%s) # +client.version.1.5=Vesipäivitys (%s) # +client.version.1.11=Kylä ja Ryöstelijä -päivitys (%s) # + +cloud_upload.title=Mojang-pelaajatuki # +cloud_upload.prompt.description=Hiljattaisen tukipyyntösi perusteella Mojang-pelaajatuki on myöntänyt luvan ladata maailmasi. Voit ladata asiaan liittyvän maailman Valitse maailma -näytöllä tai Maailman asetukset -kohdassa. # +cloud_upload.prompt.do_not_show_toggle=Älä näytä tätä ruutua uudelleen # +cloud_upload.prompt.button.worlds=Siirry maailmoihin # +cloud_upload.prompt.button.learn_more=Lue lisää # +cloud_upload.toggle.accept_terms=Hyväksy Microsoftin palvelusopimus # +cloud_upload.button.upload=Lataa maailma (%s) # +cloud_upload.button.service_agreement=Käyttöehdot # +cloud_upload.button.privacy_statement=Tietosuojatiedot # +cloud_upload.terms.title=Käyttöehdot # +cloud_upload.terms.description=Voit ladata maailmasi, kun olet hyväksynyt Microsoftin palvelusopimuksen. Ladattuihin maailmoihin sovelletaan Microsoftin palvelusopimusta. Voit pelata maailmassasi senkin jälkeen, kun se on ladattu. # +cloud_upload.uploading.title=Ladataan maailman tiedostoja [%d/%d] # +cloud_upload.uploading.description_1=Maailman tiedostojen lataaminen voi kestää muutaman minuutin. Älä sammuta peliä tai poistu tästä näytöstä latauksen aikana. # +cloud_upload.uploading.description_2=Maailmat voivat olla suuria. Muodosta yhteys WiFi-verkkoon välttääksesi mobiilidatan käytön. # +cloud_upload.succeeded.description=Maailman lataus on onnistui. Kiitos! # +cloud_upload.failed.retryable.description=Maailmaasi ei voitu ladata, koska %s # +cloud_upload.failed.description=Maailmaasi ei voitu ladata, koska %s # +cloud_upload.tts.message=Ladataan maailman tiedostoja # +cloud_upload.input_error_number_of_files=se koostuu liian monesta tiedostosta. Ota yhteyttä LiveOpsiin, jos haluat yrittää uudelleen. # +cloud_upload.input_error_maximum_size=yksi tiedostoista on liian suuri. Ota yhteyttä LiveOpsiin, jos haluat yrittää uudelleen. # +cloud_upload.input_error_record_already_completed=se on jo ladattu. Ota yhteyttä LiveOpsiin, jos haluat lisätietoja. # +cloud_upload.operation_error_missing_files_on_complete_upload=tapahtui verkkovirhe. Yritä uudelleen tai ota yhteyttä LiveOpsiin. # +cloud_upload.unknown_error=tapahtui tuntematon virhe. Yritä uudelleen tai ota yhteyttä LiveOpsiin. (Virhekoodi: %s) # + +dr.banner.sale=Ale! # +dr.banner.limitedTimeOffer=Tarjous voimassa rajoitetun ajan! # +dressingRoom.skin_color_picker_title=Olemuksen väri # +dr.right_side.category_title=%s # +dr.rarity=Harvinaisuus # +dr.rarity.common=Yleinen # +dr.rarity.epic=Eeppinen # +dr.rarity.legendary=Legendaarinen # +dr.rarity.rare=Harvinainen # +dr.rarity.uncommon=Epätavallinen # +key.emote=Fiilistele # +dr.button.ok=Ok # +dr.loading=Ladataan... # +dr.classic_skins.addition_skin_count=+%s # +dr.classic_skins.choose_custom_skin=Valitse uusi olemus # +dr.classic_skins.custom_skin_title=Tuo olemus # +dr.classic_skins.custom_skin_description=Tuo kuvatiedosto laitteeltasi käytettäväksi olemuksenasi. Se ei synkronoidu muissa laitteissa tai peleissä. # +dr.classic_skins.custom_skin_description_popup=Pelaajat, joilla on mukautettu olemus, eivät näy sinulle, jos Salli vain luotetut olemukset -asetus on käytössä # +dr.classic_skins.custom_skin_section_title=Omat olemukset # +dr.classic_skins.invalidCustomSkin=Tämä ei ole Minecraft-olemus, senkin höpsö. # +dr.classic_skins.owned=Omistettu # +dr.classic_skins.purchasable=Hanki lisää # +dr.classic_skins.realms_plus=Realms Plus # +dr.classic_skins.right_side.author_name=Tekijä: %s # +dr.classic_skins.right_side.author_minecraft=Minecraftilta # +dr.classic_skins.right_side.featured_title=Esittelyssä olevat ja suositellut olemuspaketit # +dr.classic_skins.right_side.limited_usage=Rajoitettu käyttö # +dr.classic_skins.right_side.limited_usage.tooltip=Tätä olemusta voi käyttää täällä, mutta se ei toimi muissa kirjautumisissa. # +dr.classic_skins.right_side.free_usage=Käytettävissä kaikkialla # +dr.classic_skins.right_side.free_usage.tooltip=Tätä olemusta voi käyttää kaikkialla, missä olet kirjautunut. # +dr.classic_skins.right_side.purchasing_disclaimer=*Ostaa %s minecoinia hintaan %s ja käyttää tähän pakettiin %s, jolloin minecoineja jää jäljelle %s. # +dr.classic_skins.right_side.skin_count.plural=%s olemusta # +dr.classic_skins.right_side.skin_count.singular=%s olemus # +dr.classic_skins.right_side.texture_count.plural=%s tekstuuripakettia # +dr.classic_skins.right_side.texture_count.singular=%s tekstuuripaketti # +dr.classic_skins.right_side.world_count.plural=%s maailmaa # +dr.classic_skins.right_side.world_count.singular=%s maailma # +dr.classic_skins.see_pack_in_store=Näytä paketti kaupassa # +dr.classic_skins.see_in_store=Näytä kaupassa # +dr.classic_skins.realms_plus_button=Realms Plus # +dr.classic_skins.select_skin=Valitse oikea mallityyppi olemuksellesi # +dr.classic_skins.select_skin.title=Olemustyyppi # +dr.classic_skins.upsellWithoutStore=Sinun on ostettava olemuspaketti, jotta voit käyttää tätä olemusta. Valitettavasti emme saa yhteyttä kauppaan. # + +dr.collector_title.featured=Esittelyssä olevat %s # +dr.collector_title.general=Kaikki %s # +dr.collector_title.owned=Omat %s # + +dr.collect_achievement_item=Kerää # +dr.equip_piece=Ota käyttöön # +dr.emotes.play_again=Toista # +dr.emotes.assignment=Määritä "%s" paikalle # +dr.emotes.replace=Korvaa # +dr.header.animation=Eleet # +dr.header.capes=Viitat # +dr.header.categoryFeaturedList=Esittelyssä %s ### %s is the category name (ie. Style or Body) +dr.zooming=Zoomaus # +dr.header.classic_skins=Klassiset olemukset # +dr.header.creator_piece_list=Kaikki, joiden tekijänä on %s # +dr.header.customization=Hahmon luonti # + +dr.accessibility.header.customization=Hahmonluonti, välilehti 1/4 # +dr.accessibility.header.classic_skins=Klassiset olemukset, välilehti 2/4 # +dr.accessibility.header.animation=Eleet, välilehti 3/4 # +dr.accessibility.header.capes=Viitat, välilehti 4/4 # + +dr.header.featured=Esineet # +dr.header.featured_skins=Esittelyssä olevat olemukset # +dr.header.previewAppearance=Ulkonäön esikatselu # +dr.header.colorPicker=Värivalitsin # +dr.achievement.achievement_locked.not_signed_in=Tämä kohde on avattu ansaitsemalla saavutus. # +dr.achievement.achievement_locked.signed_in=Tämä esine avataan ansaitsemalla saavutus %s. # +dr.achievement.achievement_unlocked=Tämä esine avattiin ansaitsemalla saavutus %s. # +dr.achievement.challenge_locked=Tämä esine avataan suorittamalla haaste Minecraft Earthissä. # +dr.achievement.challenge_unlocked=Tämä esine on avattu suorittamalla haaste Minecraft Earthissä. # +dr.arm_size_label_text=Käsivarren koko # +dr.body_size_label_text=Korkeus # +dr.mouth_color=Suu # +dr.iris_color=Iiris # +dr.sclera_color=Silmänvalkuainen # +dr.eyebrows_color=Kulmakarvat # +dr.hair_color=Hiukset # +dr.facial_hair_color=Naamakarvat # +dr.skin_color=Alusta # +dr.primary_channel=Ensisijainen # +dr.secondary_channel=Toissijainen # +dr.accent_channel=Painotukset # +dr.left_arm=Vasen käsi # +dr.right_arm=Oikea käsi # +dr.both_arms=Molemmat käsivarret # +dr.left_leg=Vasen jalka # +dr.right_leg=Oikea jalka # +dr.both_legs=Molemmat sääret # +dr.limb_switcher_default_title=Raajan valinta # +dr.none_button_text=Ei mitään # +dr.none_emote_button_text=Tyhjennä kaikki # +dr.go_to_profile_settings_text=Siirry profiiliasetuksiin # +dr.default_piece_button_text=Oletus # +dr.categories.body=Keho # +dr.categories.style=Tyyli # +dr.categories.base=Tukikohdat # +dr.categories.eyes=Silmät # +dr.categories.mouth=Suut # +dr.categories.hair=Hiukset # +dr.categories.facial_hair=Kasvokarvat # +dr.categories.arms=Kädet # +dr.categories.animation=Eleet # +dr.categories.legs=Jalat # +dr.categories.size=Koko # +dr.categories.top=Yläosat # +dr.categories.bottom=Alaosat # +dr.categories.outerwear=Päällysvaatteet # +dr.categories.headwear=Päähineet # +dr.categories.gloves=Käsineet # +dr.categories.footwear=Jalkineet # +dr.categories.back_item=Selkäesineet # +dr.categories.face_item=Kasvot # +dr.categories.capes=Viitat # + +dr.notification.to_skins=Klassisiin olemuksiin vaihtaminen # +dr.notification.to_persona=Hahmoluontiin vaihtaminen # +dr.prompt.switching_to_persona_title=Vaihda hahmonluontiin # +dr.prompt.switching_to_persona_detail=Olet siirtymässä hahmonluontiin tässä paikassa. Hahmonluonnissa voit luoda Minecraft-hahmon osa kerrallaan. Klassinen olemuksesi tallennetaan tähän paikkaan siltä varalta, että haluat siirtyä siihen myöhemmin takaisin. # +dr.prompt.switching_to_skin_title=Vaihda klassisiin olemuksiin # +dr.prompt.switching_to_skin_detail=Olet vaihtamassa klassiseen olemukseen tässä paikassa. Klassiset olemukset kohdistuvat koko hahmoon, eikä niitä voi muokata. Hahmonluonnissa luomasi ulkoasu tallennetaan tähän paikkaan siltä varalta, että haluat siirtyä siihen myöhemmin takaisin. # +dr.prompt.do_not_show_again=Älä näytä tätä uudelleen # + +dr.label.current_persona=Tämä on nykyinen hahmosi # +dr.label.current_skin=Tämä on nykyinen olemuksesi # +dr.notification.persona_save=Hahmo on tallennettu # +dr.notification.persona_create=Hahmo on luotu # +dr.notification.persona_create_new=Uusi hahmo on luotu # +dr.notification.classic_skin_created_new=Uusi olemus on luotu # +dr.notification.persona_delete=Hahmo on poistettu # +dr.notification.item_selection_failed=Esineen valinta epäonnistui # +dr.notification.character_failed=Hahmon %s lataaminen epäonnistui # +dr.notification.character_failed_start=Hahmon %s lataaminen epäonnistui. Voit ladata sen uudelleen profiilistasi. # +dr.notification.equipped_piece=Otit käyttöön: %s. # +dr.modal.persona_delete_confirm=Nykyinen hahmo poistetaan. Haluatko varmasti jatkaa? # +dr.modal.persona_delete_confirm_title=Poista hahmo? # +dr.modal.difference_information_title=Hahmon ja klassisen olemuksen väliset erot # +dr.modal.restricted_content_title=Varoitus rajoituksesta # +dr.modal.restricted_content_text=Tämä sisältö on saatavilla useimmilla alueilla, mutta se on rajoitettu tietyillä alueilla. # +dr.default.alex.bottom=Alexin housut # +dr.default.alex.hair=Alexin hiukset # +dr.default.alex.mouth=Alexin suu # +dr.default.alex.shoes=Alexin kengät # +dr.default.alex.skin=Alex # +dr.default.alex.top=Alexin paita # +dr.default.emote.basicClap=Yksinkertainen taputus # +dr.default.emote.communicationFollowMe=Seuraa minua # +dr.default.emote.communicationPoint=Tuolla! # +dr.default.emote.overheadWave=Vilkutus # +dr.default.eyes=Perustuijotus # +dr.default.steve.bottom=Steven housut # +dr.default.steve.hair=Steven hiukset # +dr.default.steve.mouth=Steven suu # +dr.default.steve.shoes=Steven kengät # +dr.default.steve.skin=Steve # +dr.default.steve.top=Steven paita # +dr.emotes.slot=Käytä elettä %d # +dr.emotes.key=Avain %d # +dr.character_creator_getting_started_title=Aloitusopas # +dr.character_creator_getting_started_detail=Kun valitset vasemmalta esineitä, näet miltä ne näyttävät hahmollasi! # +dr.deep_link_fail.profile=Syvälinkitys epäonnistui: profiilia ei voitu ladata # +dr.deep_link_fail.dressing_room=Syvälinkitys epäonnistui: tarjousta ei voitu avata # +dr.marketplace.get_more_skins=Hanki lisää olemuksia # +dr.classic_skins.show_more=Näytä lisää # + +onlinePlay.notRated=Verkkopelaamista ei ole luokiteltu # +onlinePlay.message=Verkkopelaamisen aikana voit altistua luokittelemattomille chattiviesteille tai muille käyttäjien luomalle sisällöille, jotka eivät välttämättä sovi kaikille ikäryhmille. # +onlinePlay.editor.notRated=Verkkopelaamista ei ole luokiteltu # +onlinePlay.editor.message=Verkossa editoinnin aikana voit altistua luokittelemattomille chattiviesteille tai muulle käyttäjien luomalle sisällölle, joka ei välttämättä sovi kaikille ikäryhmille. # +onlinePlay.doNotShowAgain=Älä näytä tätä ruutua uudelleen # +onlinePlay.proceed=Jatka # +onlinePlay.Back=Peruuta # +onlinePlay.untrustedIp.title=Tuntematon ulkoinen palvelin # +onlinePlay.untrustedIp.message=Sinun tulisi muodostaa yhteys vain sellaisiin palvelimiin, joihin luotat! Haluatko vielä liittyä? # +dr.color.button_name=Väri # +dr.color.amber_dark=Meripihka - tumma # +dr.color.amber_dark_soft=Meripihka - tumma pehmeä # +dr.color.amber_light=Meripihka - Vaalea # +dr.color.auburn_red=Kastanjanruskeanpunainen # +dr.color.blue_dark=Sininen - tumma # +dr.color.blue_light=Sininen - Vaalea # +dr.color.blue_mid=Sininen - keski # +dr.color.blue_vivid=Sininen - Eloisa # +dr.color.blueish_black=Sinertävänmusta # +dr.color.brown_dark=Ruskea - tumma # +dr.color.brown_light=Ruskea - vaalea # +dr.color.brown_mid=Ruskea - keski # +dr.color.brown_very_dark=Ruskea - Erittäin tumma # +dr.color.copper_red=Kuparinpunainen # +dr.color.dark_blonde=Tummanvaalea # +dr.color.dark_brown=Tummanruskea # +dr.color.dark_cool=Tumma - viileä # +dr.color.dark_gray=Tummanharmaa # +dr.color.dark_red=Tummanpunainen # +dr.color.dark_soft=Tumma - pehmeä # +dr.color.dark_warm=Tumma - lämmin # +dr.color.deep_black=Syvä musta # +dr.color.deep_brown=Syvä ruskea # +dr.color.green_bright=Vihreä - kirkas # +dr.color.green_cool_dark=Vihreä – viileä tumma # +dr.color.green_light=Vihreä - vaalea # +dr.color.green_mid=Vihreä - Keski # +dr.color.green_warm_dark=Vihreä – Lämmin tumma # +dr.color.gray_blue=Harmaansininen # +dr.color.gray_dark=Harmaa - tumma # +dr.color.gray_light=Harmaa - vaalea # +dr.color.light_blonde=Todella vaalea # +dr.color.light_brown=Vaaleanruskea # +dr.color.light_cool=Vaalea - viileä # +dr.color.light_gray=Vaaleanharmaa # +dr.color.light_medium=Kevyt - keski # +dr.color.light_red=Vaalea punainen # +dr.color.light_warm=Vaalea - lämmin # +dr.color.mc_black=MC Musta # +dr.color.medium_blonde=Keskivaalea # +dr.color.medium_brown=Keskiruskea # +dr.color.medium_cool=Keski - viileä # +dr.color.medium_dark_cool=Keskitumma - viileä # +dr.color.medium_dark_soft=Keskitumma - pehmeä # +dr.color.medium_dark_warm=Keskitumma - lämmin # +dr.color.medium_light_blonde=Keskivaalea blondi # +dr.color.medium_light_cool=Keskivaalea - viileä # +dr.color.medium_light_deep=Keskivaalea - syvä # +dr.color.medium_light_vibrant=Keskivaalea - eloisa # +dr.color.medium_light_warm=Keskivaalea - lämmin # +dr.color.medium_soft=Keski - pehmeä # +dr.color.medium_warm=Keski - lämmin # +dr.color.minecraft_gray=Minecraft-harmaa # +dr.color.minecraft_black=Minecraftin musta # +dr.color.minecraft_blue=Minecraftin sininen # +dr.color.minecraft_cyan=Minecraftin syaani # +dr.color.minecraft_green=Minecraftin vihreä # +dr.color.minecraft_light_blue=Minecraftin vaaleansininen # +dr.color.minecraft_light_gray=Minecraft-vaaleanharmaa # +dr.color.minecraft_lime_green=Minecraftin limetinvihreä # +dr.color.minecraft_magenta=Minecraftin aniliininpunainen # +dr.color.minecraft_orange=Minecraftin oranssi # +dr.color.minecraft_pink=Minecraftin vaaleanpunainen # +dr.color.minecraft_purple=Minecraftin violetti # +dr.color.minecraft_red=Minecraftin punainen # +dr.color.minecraft_white=Minecraftin valkoinen # +dr.color.minecraft_yellow=Minecraftin keltainen # +dr.color.muted_gray=Hillitty harmaa # +dr.color.purpleish_black=Violettiin vivahtava musta # +dr.color.red_dark=Punainen - tumma # +dr.color.reddish_black=Punertava musta # +dr.color.soft_black=Pehmeä musta # +dr.color.soft_blonde=Pehmeä blondi # +dr.color.soft_magenta=Pehmeä aniliininpunainen # +dr.color.very_dark_cool=Erittäin tumma - viileä # +dr.color.very_dark_warm=Erittäin tumma - lämmin # +dr.color.very_light_blonde=Erittäin vaalea blondi # +dr.color.very_light_cool=Erittäin vaalea - viileä # +dr.color.very_light_soft=Erittäin vaalea - pehmeä # +dr.color.very_light_warm=Erittäin vaalea - lämmin # +dr.color.vibrant_orange=Eloisa oranssi # +dr.color.white=Valkoinen # +dr.color.white_deep=Valkoinen - syvä # +dr.color.white_light=Valkoinen - vaalea # +dr.color.white_mid=Valkoinen - keski # +dr.color.yellow_green=Keltavihreä # + +copyCoordinates.copy_position_message=Nykyinen sijainti kopioitu leikepöydälle: "%s" # +copyCoordinates.copy_facing_message=Katseen kohde kopioitu leikepöydälle: "%s" # + +emotes.change_emotes=Muuta eleitä # +emotes.execute=Suorita # +emotes.header_text=Eleet # +emotes.emotes_instructions_general=Aktivoi ele pikanäppäimellä tai hiirellä # +emotes.exit_gamepad=%s Poistuminen # +emotes.instructions_gamepad=Voit näyttää eleesi pelissä nopeasti painamalla %s ja pitämällä sitä painettuna, jolloin aukeaa pikavalikko # +emotes.instructions_keyboard=Aktivoi ele pikanäppäimellä tai hiirellä # +emotes.instructions_touch=Napauta elettä aktivoidaksesi # +emote_wheel.gamepad_helper.select=Paina valitaksesi # + +## Dynamic Package Manager +## Google Play APK Expansion file downloader notification +dynamicPackage.download.android.state_unknown=Käynnistetään... # +dynamicPackage.download.android.state_idle=Odotetaan latausta... # +dynamicPackage.download.android.state_fetchingUrl=Etsitään resursseja... # +dynamicPackage.download.android.state_connecting=Yhdistetään # +dynamicPackage.download.android.state_downloading=Päivitetään # +dynamicPackage.download.android.state_completed=Päivitys on valmis! # +dynamicPackage.download.android.state_paused_networkUnavailable=Keskeytetty – verkkoa ei ole käytettävissä # +dynamicPackage.download.android.state_paused_networkSetupFailure=Keskeytetty – verkkoa ei ole käytettävissä # +dynamicPackage.download.android.state_paused_byRequest=Keskeytetty # +dynamicPackage.download.android.state_paused_wifiUnavailable=Keskeytetty – Wi-Fi-yhteyttä ei ole käytettävissä # +dynamicPackage.download.android.state_paused_wifiDisabled=Keskeytetty – Wi-Fi-yhteyttä ei ole käytettävissä # +dynamicPackage.download.android.state_paused_roaming=Keskeytetty – tarkista verkkovierailuasetukset # +dynamicPackage.download.android.state_paused_sdcardUnavailable=Keskeytetty – tallennustilaa ei ole käytettävissä # +dynamicPackage.download.android.state_failed_unlicensed=Epäonnistui – ei käyttöoikeutta sovellukseen # +dynamicPackage.download.android.state_failed_fetchingUrl=Epäonnistui – resursseja ei löytynyt # +dynamicPackage.download.android.state_failed_sdcardFull=Epäonnistui – tallennustila täynnä # +dynamicPackage.download.android.state_failed_cancelled=Peruutettu # +dynamicPackage.download.android.state_failed=Päivitys epäonnistui # +dynamicPackage.download.android.kilobytesPerSecond=%1$s kb/s ### %1$s is the download speed in kbps +dynamicPackage.download.android.timeRemainingNotification=%1$s jäljellä ### %1$s is the time remaining +dynamicPackage.download.android.notificationChannelName=Päivityksen tila # +dynamicPackage.download.android.NotificationChannelDescription=Näytä päivityksen tila ja edistyminen # + +## GameTest content +gameTest.description=Vuorovaikutuksessa gametestin kanssa. # +gameTest.error.unknownCommandMode=Annettu tuntematon komentotila # +gameTest.error.missingStructure=Yhtäkään rakennekuutiota ei löytynyt %s säteeltä. # +gameTest.error.cannotFindLookedAtBlock=Emme löydä etsimääsi kuutiota # +gameTest.error.cannotFindStuctureBlockContainingBlock=Emme löydä rakennekuutiota kohteissa %s, %s %s # +gameTest.error.structureTooBig=Rakenteen on oltava alle %s kuutiota pitkä kuhunkin suuntaan # +gameTest.error.repeatCountTooSmall=Toistomäärän on oltava suurempi kuin 0 # +gameTest.error.failConditionMet=Epäonnistumisehdot täyttyivät # +gameTest.error.timeout=Ei onnistunut tai epäonnistunut %s jaksossa # +gameTest.error.noFinishedSequences=Sekvenssit eivät ole valmiit # +gameTest.error.flakyTestError=Ei tarpeeksi onnistumisia: %s %s yrityksestä. Vaadittavat onnistumiset: %s. Yritysten enimmäismäärä: %s. # +gameTest.error.testMissing=Ei löydetty testiä, jonka nimi on '%s'. # +gameTest.error.structureNotSpawned=Testirakenteen luominen epäonnistui polulle '%s' ### %s is the file path of the structure +gameTest.error.flakyFailed=Lohkeileva testi %s epäonnistui, yritys: %s/%s # +gameTest.error.flakyFailedShowSuccesses=, onnistumiset: %s (%s vaaditaan) ### This appears right after gameTest.error.flakyFailed if multiple successes are required +gameTest.error.failed=%s epäonnistui! # +gameTest.error.succeededInInvalidTick=Onnistuminen virheellisellä pelipäivityksellä: odotettiin %s, mutta nykyinen pelipäivitys on %s # +gameTest.error.noTestsFound=Tunnisteelle '%s' ei löydy testejä # +gameTest.error.unkownEvent=Tuntematon tapahtuman nimi: %s # +gameTest.optionalPrefix=(vapaaehtoinen) # +gameTest.assert.couldNotSetBlock=Kuutiota '%s' ei voitu määrittää # +gameTest.assert.missingButton=Odotettiin painiketta # +gameTest.assert.missingLever=Odotettiin vipua # +gameTest.assert.couldNotSpawnEntity=Tyypin '%s' entiteettiä ei voitu luoda # +gameTest.assert.onlyWorksWithMobs=spawnWithoutBehaviors() toimii vain olioihin # +gameTest.assert.mobWontMove=Oliosiirtoa '%s' ei voitu tehdä # +gameTest.assert.noPathFound=Tyypin '%s' entiteetille ei löydetty polkua # +gameTest.assert.pathFound=Tyypin '%s' entiteetille löytyi polku # +gameTest.assert.expectEntityOfType=Odotettiin tyypin '%s' entiteettiä # +gameTest.assert.unexpectedDataResult=Odottamaton entiteettitieto # +gameTest.assert.didNotExpectEntityOfType=Tyypin '%s' entiteettiä ei odotettu # +gameTest.assert.expectBlock=Odotettu kuutiotyyppi: %s # +gameTest.assert.expectBlockWithState=Odotettiin kuutiota, jonka tila on '%s' # +gameTest.assert.unexpectedBlock=Tyypin %s kuutiota ei odotettu # +gameTest.assert.unexpectedBlockState=Kuutio ei vastaa odotettua kuution tilaa # +gameTest.assert.expectItemOfType=Odotettiin tyypin '%s' esine-entiteettiä # +gameTest.assert.unexpectedItemOfType=Tyypin '%s' esine-entiteettiä ei odotettu # +gameTest.assert.wrongEntityItemCount=Odottamaton tyypin %s esine-entiteettien määrä. Odotettu: %s. Todellinen: %s. # +gameTest.assert.noContainerFound=Säiliötä ei löytynyt # +gameTest.assert.expectEmptyContainer=Odotettiin tyhjää säiliötä # +gameTest.assert.expectItemInContainer=Säiliö ei sisällä tyypin %s esinettä # +gameTest.assert.missingComponent=Entiteetistä puuttuu '%s' # +gameTest.assert.hasComponent=Entiteetti sisältää osan '%s' # +gameTest.assert.missingArmor=Entiteetistä puuttuu suojavaruste %s kohdasta %s, johon liittyy data %s # +gameTest.assert.hasArmor=Entiteetti sisältää suojavarusteen %s kohdassa %s, johon liittyy data %s # +gameTest.assert.unexpectedRedstonePowerLevel=Odottamaton punakiven tehotaso. Odotettu: %s. Todellinen: %s. # +gameTest.assert.expectWaterLogged=Odotettiin vetistä kuutiota # +gameTest.assert.unexpectedWaterLogged=Ei odotettu vetistä kuutiota # +gameTest.assert.missingExplosionComponent=Ei voida asettaa entiteetin tulilankaa, koska siinä ei ole räjähdyskomponenttia # +gameTest.assert.invalidEntityInstance=Virheellinen entiteetin esiintymä # +gameTest.assert.unexpectedParameterValue=Odottamaton arvo parametrille '%s' # +gameTest.assert.expectEntityInstance=Odotettu tyypin %s entiteettiesiintymä # +gameTest.assert.didNotExpectEntityInstance=Tyypin %s entiteettiesiintymää ei odotettu # +gameTest.assert.invalidFluidType=Virheellinen nestetyyppi # +gameTest.assert.expectCauldron=Odotettu kuutiotyyppi: pata # +gameTest.success.runningTests=Suoritetaan %s testiä... # +gameTest.success.relativePosition=Sijainti suhteessa %s: %s ### first %s is the name of the test and the second %s is the local location in the test structure +gameTest.success.passed=%s onnistui! # +gameTest.success.flakyPassedEnough=%s onnistui %s kertaa %s yrityksestä. ### this is used when a test has passed a sufficient number of times +gameTest.success.flakyPassed=Lohkeileva testi %s onnistui, yritys: %s onnistumiset: %s. ### this one is used when a test has passed, but not yet reached the required number of times to succeed +gameTest.success.testsStarted=Suoritetaan %s testiä tunnisteella '%s'... # +gameTest.report.testLocation=At: %s, %s, %s (suhteellinen: %s, %s, %s) # +gameTest.report.tickCount=Pelipäivitys: %s ### This appears right below the gameTest.report.testLocation line +gameTest.report.testCount=Pelitesti on valmis! %s testiä suoritettiin # +gameTest.report.someTestsFailed=%s vaadittua testiä epäonnistui :( # +gameTest.report.allRequiredTestsPassed=Kaikki vaaditut testit onnistuivat :) # +gameTest.report.optionalFailures=%s valinnaista testiä epäonnistui # +gameTest.report.bookTitle=Pelitestin raportti ### A book with this title is placed next to each test with the test results inside + +## Script +script.description=GameTest Frameworkin virheenkorjausasetukset. # +script.error.unknownCommandMode=Annettu tuntematon komentotila # +script.error.noDebugger=Virheenkorjaus ei saatavilla # +script.error.debuggerFailed=Virheenkorjauksen käynnistäminen epäonnistui # +script.error.profilerStopped=Profiloija keskeytetty. Profiilin tallentaminen epäonnistui. # +script.error.statsSaved=Komentosarjatilastojen tallentaminen epäonnistui # +script.success.debuggerListen=Virheenkorjaus kuuntelee porttia %s # +script.success.debuggerConnect=Virheenkorjaus loi yhteyden isäntään %s portilla %s # +script.success.debuggerClosed=Virheenkorjaus suljettu # +script.success.profilerStarted=Profiloija käynnistetty # +script.success.profilerStopped=Profiloija keskeytetty. Profiili tallennettu kohteeseen "%s" ### Full path to profile file +script.success.statsSaved=Komentosarjatilastot tallennettu kohteeseen '%s' ### Full path to stats file + +clientscript.description=GameTest Frameworkin asiakasohjelman virheenkorjausasetukset. # +clientscript.error.unknownCommandMode=Annettu tuntematon komentotila # +clientscript.error.noDebugger=Asiakasohjelman virheenkorjaus ei ole käytettävissä # +clientscript.error.debuggerFailed=Asiakasohjelman virheenkorjauksen käynnistäminen epäonnistui # +clientscript.success.debuggerListen=Asiakasohjelman virheenkorjaus kuuntelee porttia %s # +clientscript.success.debuggerConnect=Asiakasohjelman virheenkorjaus on yhdistetty isäntään %s portissa %s # +clientscript.success.debuggerClosed=Asiakasohjelman virheenkorjaus on suljettu # + +## World Recovery +world_recovery.description=Avaa tiedostonvalitsin napsauttamalla alla olevaa painiketta, jotta voit etsiä ja valita minecraftWorlds-kansiosi.%1%1Etsi sitä games/com.mojang-kansiostasi aloittaen laitteesi tai SD-korttisi päähakemistosta.%1%1Kun kansio on valittu, kopioimme maailmasi uuteen ulkoiseen tallennustilaan.%1%1Laitteellasi on oltava riittävästi vapaata tilaa maailmojesi kopioita varten. ### %1 is line breaks +world_recovery.title=Maailman palauttaminen # +world_recovery.select_worlds=Valitse maailmat # +world_recovery.error.title=Virhe maailmojen palauttamisessa # +world_recovery.error.invalid_directory=Valitse hakemisto, joka loppuu %s. # +world_recovery.error.insufficient_space=Ei riittävästi tilaa palautukseen. Vaaditaan: %1. Käytettävissä: %2. # +world_recovery.error.generic=Tapahtui virhe: %s # +world_recovery.success=Maailman palautus onnistui! # +world_recovery.init=Aloitetaan palautusprosessia... # +world_recovery.progress=Palautetaan %2 tiedostoa (%3).%1%1Edistyminen: %4%% valmiina%1Kopioidut tiedostot: %5 / %2 ### %1 is line breaks, %2 is file count, %3 is total size, %4 is percent complete, %5 is current file count + +osk.truncation_warning.title=Varoitus # +osk.truncation_warning.body=Tekstiä ei voi muokata. Teksti ylittää enimmäispituuden, mikä voi johtaa typistämiseen tai tietojen menettämiseen. # + +## Gatherings +gathering.button.minecraftLive=Minecraft Live # +gathering.caption.startsIn=Alkamiseen %s # +gathering.caption.endsIn=Päättymiseen %s # +gathering.caption.eventOver=Tapahtuma ohi # +gathering.info.button.readMore=Lue lisää... # +gathering.info.button.voteNow=Äänestä nyt # +gathering.info.title.liveIsComing=Minecraft Live on tulossa! # +gathering.info.header.minecraftLive=Minecraft Live # +gathering.info.body.liveIsComing=On tullut aika lisätä uusi olio Minecraftiin, ja sinä pääset äänestämään siitä. # +gathering.info.modal.title.connectFail=Yhteyden muodostaminen epäonnistui # +gathering.info.modal.body.connectFail=Valitettavasti yhteyden muodostaminen epäonnistui. Yritä myöhemmin uudelleen. # +gathering.connect.title=Yhdistetään... # diff --git a/servers/bedrock/resource_packs/vanilla/texts/fr_CA.lang b/servers/bedrock/resource_packs/vanilla/texts/fr_CA.lang new file mode 100644 index 0000000..125b13a --- /dev/null +++ b/servers/bedrock/resource_packs/vanilla/texts/fr_CA.lang @@ -0,0 +1,10422 @@ +## Comments can be added anywhere on a valid line by starting with '##' +## +## Note, trailing spaces will NOT be trimmed. If you want room between the end of the string and the start of a +## comment on the same line, use TABs. +accessibility.disableTTS=Texte énoncé désactivé # +accessibility.enableTTS=Texte énoncé activé # + +## Translator note: +## This section of phrases will be given audibly to the user using text to speech + +accessibility.chat.tts.gamepad.back=Appuyez sur %s pour revenir en arrière # +accessibility.chat.tts.gamepad.exitChat=Appuyez sur %s pour quitter le chat # +accessibility.chat.tts.gamepad.sendMessage=Appuyez sur %s pour envoyer un message # +accessibility.chat.tts.says=%s dit %s # +accessibility.chat.tts.hideChat=Masquer le chat # +accessibility.chat.tts.keyboard=Clavier # +accessibility.chat.tts.muteChatToggle=Tout rendre muet # +accessibility.chat.tts.sendChatMessage=Envoyer # +accessibility.chat.tts.textboxTitle=Chat # + +accessibility.game.playerView=Point de vue du joueur # + +accessibility.loading.done=Terminé # +accessibility.saving.done=Terminé # +accessibility.downloading.start=Téléchargement amorcé # +accessibility.downloading.Progress=Téléchargement : %s pour cent # +accessibility.downloading.canceled=Téléchargement annulé # +accessibility.downloading.complete=Téléchargement terminé # +accessibility.importing.start=Importation amorcée # +accessibility.importing.Progress=Importation : %s pour cent # +accessibility.importing.canceled=Importation annulée # +accessibility.importing.complete=Importation terminée # +accessibility.signin.xbl=Connexion à Xbox Live # +accessibility.chat.howtoopen=Appuyez sur %s pour ouvrir le chat # +accessibility.chat.howtoemote=Appuyez ou maintenez %s pour ajouter une émote # +accessibility.key.mouseButton=Bouton %s de la souris # +accessibility.key.gamepad=Manette %s # +accessibility.list.or.two=%s ou %s # +accessibility.list.or.three_or_more.first=%s # +accessibility.list.or.three_or_more.inner=, %s # +accessibility.list.or.three_or_more.last=, ou %s # + +accessibility.button.tts.title=Bouton # +accessibility.checkbox.tts.title=Case à cocher # +accessibility.checkbox.tts.status=statut %s ### Status will be checked or unchecked +accessibility.dropdown.tts.title=Déroulant # +accessibility.screen.tts.title=Écran %s ### %s will be replaced with the title of the screen (Example: Library Screen) +accessibility.slider.tts.title=Curseur # +accessibility.tab.tts.title=Onglet # +accessibility.textbox.tts.title=Boîte de texte # +accessibility.toggle.tts.title=Basculer # +accessibility.scrollbar.tts.title=Barre de défilement # + +accessibility.button.navigateLeft=Flèche vers la gauche # +accessibility.button.navigateRight=Flèche vers la droite # + +accessibility.button.close=fermer # +accessibility.button.back=retour # +accessibility.button.exit=Quitter # + +## Text for the filter button in search menu which works as follows: +## a. When there are 0 filters applied - "Filter Button X of Y" +## b. When 1 or more filters are applied - "Filter Button X of Y, Z Applied" where Z is the number of filters applied. +accessibility.button.filter=Filtrer # +accessibility.button.filter.appliedCount= %s appliqué # +accessibility.button.sort=Trier # + +accessibility.dropdown.listItem=Objet de la liste # + +accessibility.minecoin=Minecoin # +accessibility.minecoins=Minecoins # +accessibility.fullprice=Plein prix : %s pièces Minecoins # +accessibility.discount.price=Prix réduit : %s pièces Minecoins # +accessibility.discount.percent=%s %% de réduction # + +accessibility.sectionName=Section %s : # + +accessibility.state.on=: activé # +accessibility.state.off=: désactivé # + +accessibility.state.checked=: cochée # +accessibility.state.unchecked=: décochée # + +accessibility.state.selected=: sélectionné # +accessibility.state.unselected=: non sélectionné # + +accessibility.store.offerDescription.share=Partager # +accessibility.store.wishlist.button=Liste de souhaits # + +accessibility.index= %s de %s ### This is numbering, which number out of the total number of objects is available for interaction. Example: 1 of 3 + +accessibility.slider.tts.percentValue=%s pour cent # + +accessibility.play.editWorld=Modifier le monde # +accessibility.play.editRealm=Modifier le Realm # +accessibility.play.editServer=Modifier le serveur # +accessibility.play.importWorld=Importer le monde # +accessibility.play.leaveRealm=Quitter le Realm # +accessibility.play.realmFeed=Fil de nouvelles du Realm # +accessibility.play.noNewPosts=Aucune nouvelle publication # +accessibility.play.singleNewPost=1 nouvelle publication # +accessibility.play.multipleNewPosts=%s nouvelles publications ### %s will be a number +accessibility.play.tabLeft=Appuyez sur %s pour tabuler vers la gauche # +accessibility.play.tabRight=Appuyez sur %s pour tabuler vers la droite # +accessibility.play.legacyWorldsDelete=Supprimer le monde hérité # +accessibility.play.uploadWorld=Télécharger le monde # + +accessibility.pause.permissions=Permissions # +accessibility.pause.profile=Choisir le profil # + +accessibility.start.buttonHelper=%s : %s ### Used for on-screen gamepad helpers (eg. "Y Button : Change User") + +accessibility.screenName.achievements=Écran des succès # +accessibility.screenName.chat=Écran du chat # +accessibility.screenName.chatSettings=Écran Paramètres du chat # +accessibility.screenName.createNew=Créer un nouvel écran # +accessibility.screenName.createWorld=Créer un écran Paramètres de monde # +accessibility.screenName.editCharacter=Créateur de personnage # +accessibility.screenName.editWorldSettings=Modifier l'écran Paramètres de monde # +accessibility.screenName.error=Écran d'erreur # +accessibility.screenName.howToPlay=Écran Guide pratique # +accessibility.screenName.inviteToGame=Inviter à l'écran de jeu # +accessibility.screenName.joinByIP=Rejoindre par discussion IP # +accessibility.screenName.joinCode=Dialogue du code de jonction # +accessibility.screenName.library=Écran Bibliothèque # +accessibility.screenName.modalDialog=Fenêtre de dialogue # +accessibility.screenName.myTemplates=Écran Mes modèles # +accessibility.screenName.myWorlds=Écran Mes mondes # +accessibility.screenName.patchNotes=Écran Notes de version # +accessibility.screenName.pause=Écran Pause # +accessibility.screenName.permissions=Écran des permissions # +accessibility.screenName.play=Écran Jouer # +accessibility.screenName.profile=Écran Profil # +accessibility.screenName.realmSettings=Écran Paramètres de Realm # +accessibility.screenName.settings=Écran Paramètres de jeu # +accessibility.screenName.addFriend=Écran Ajouter ami # +accessibility.screenName.skinPicker=Écran Choix de skin # +accessibility.screenName.start=Menu principal # +accessibility.screenName.vrAlignment=Écran d'alignement RV # +accessibility.screenName.emoteWheel=Écran des émotes # + +accessibility.settings.reset=réinitialiser # +accessibility.settings.chooseSeed=Choisir un code de génération # + +accessibility.start.feedback=Soumettre le lien de commentaires au site Web # +accessibility.start.new=Nouveau # +accessibility.start.profile=Choisir le profil # +accessibility.start.skinPicker=Choisir une skin # + +accessibility.store.tag=Tag # + +accessibility.textbox.editing=Modification # + +accessibility.text.period=Point # +accessibility.text.period.url=Point ### Pronunciation for a period inside of a URL, as in "www dot microsoft dot com" +accessibility.text.comma=Virgule # +accessibility.text.colon=Deux-points # +accessibility.text.apostrophe=Apostrophe # +accessibility.text.semiColon=Point-virgule # +accessibility.text.questionMark=Point d'interrogation # +accessibility.text.quotationMark=Guillemet # +accessibility.text.space=Espace # +accessibility.text.tilde=Tilde # +accessibility.text.graveAccent=Accent grave # +accessibility.text.lessThan=Inférieur à # +accessibility.text.greaterThan=Supérieur à # +accessibility.text.leftBrace=Accolade ouvrante # +accessibility.text.rightBrace=Accolade fermante # +accessibility.text.rightBracket=Parenthèse fermante # +accessibility.text.leftBracket=Parenthèse ouvrante # +accessibility.text.verticalBar=Barre verticale # +accessibility.text.forwardSlash=Barre oblique # +accessibility.text.backwardSlash=Barre oblique inverse # + +accessibility.text.exclamationPoint=Point d'exclamation # +accessibility.text.atSign=Arobas # +accessibility.text.hashTag=Dièse # +accessibility.text.dollarSign=Dollar # +accessibility.text.percent=Pourcentage # +accessibility.text.caret=Accent circonflexe # +accessibility.text.ampersand=& # +accessibility.text.asterisk=Astérisque # +accessibility.text.leftParenthesis=Parenthèse ouvrante # +accessibility.text.rightParenthesis=Parenthèse fermante # +accessibility.text.hyphen=Trait d'union # +accessibility.text.underScore=Trait bas # +accessibility.text.plus=Plus # +accessibility.text.equals=Égal # + +accessibility.text.unsupported=Caractère inconnu # + +accessibility.toast=Notification ### This is the name of the popup that appears when a player gets a notification for a game invite or achievement unlocked + +accessibility.worldTemplates.help=Aide # + +accessibility.popup.title=Désactiver le lecteur d'écran? # +accessibility.popup.message.line1=Bienvenue sur Minecraft! # +accessibility.popup.message.default=Sur votre appareil, la prise en charge du lecteur d'écran est activée par défaut. # +accessibility.popup.message.platform=Nous avons détecté qu'un lecteur d'écran est activé dans votre système, et nous avons automatiquement activé le lecteur d'écran Minecraft. # +accessibility.popup.message.touch=Touchez et glissez pour rechercher des contrôles à l'écran, et touchez deux fois les contrôles pour les sélectionner. Pour faire défiler l'écran, touchez deux fois en maintenant votre doigt pour balayer de haut en bas. # +accessibility.popup.message.xbl=Nous avons détecté que la fonction « Autoriser les jeux à lire à haute voix » est activée sur votre compte et avons automatiquement activé le lecteur d'écran Minecraft. # +accessibility.popup.message.line3=Souhaitez-vous désactiver ceci? # +accessibility.popup.left_button_text=Désactiver # +accessibility.popup.right_button_text=Quitter # + +accessibility.popup.joinRealm=Écran Rejoindre le Realm # + +accessibility.controllerLayoutScreen.buttonRemapped=%s est maintenant lié à %s # +accessibility.controllerLayoutScreen.buttonBoundTo=Bouton %s : %s # +accessibility.controllerLayoutScreen.buttonRemapping=Sélectionnez l'entrée à lier à %s # + +accessibility.gamepad.faceButton.down=Bouton A # +accessibility.gamepad.faceButton.right=Bouton B # +accessibility.gamepad.faceButton.left=Bouton X # +accessibility.gamepad.faceButton.up=Bouton Y # +accessibility.gamepad.button.systemLeft=Bouton Vue # +accessibility.gamepad.button.systemRight=Bouton Menu # +accessibility.gamepad.dpad.down=Croix vers le bas # +accessibility.gamepad.dpad.up=Croix vers le haut # +accessibility.gamepad.dpad.left=Croix vers la gauche # +accessibility.gamepad.dpad.right=Croix vers la droite # +accessibility.gamepad.stick.left=Joystick gauche # +accessibility.gamepad.stick.right=Joystick droit # +accessibility.gamepad.trigger.right=Déclencheur de droite # +accessibility.gamepad.trigger.left=Déclencheur de gauche # +accessibility.gamepad.bumper.right=Gâchette haute droite ### Used for both Xbox and controller on Windows +accessibility.gamepad.bumper.left=Gâchette haute gauche ### Used for both Xbox and controller on Windows + +accessibility.keyboard.leftBracket=Touche crochet ouvrant ### left square bracket means '[' on the english keyboard +accessibility.keyboard.rightBracket=Touche crochet fermant ### right square bracket means ']' on the english keyboard + +accessibility.emotes.hovered=%s, bouton émote %d, %d de %d # +accessibility.emotes.assigned=Émote %s assignée # +accessibility.emotes.unassigned=Non assignées # +accessibility.emotes.playSuccess=Jouer l’émote # +accessibility.emotes.playFailed=Aucune émote n'est affectée à ce bouton, appuyez sur %s pour accéder au bouton Modifier les émotes. # +accessibility.emotes.changeEmotesInstruction.button=le %s pour accéder # +accessibility.emotes.keyboard.arrow=flèche # + +accessibility.emotes.instruction.keyboard=Appuyez à droite ou à gauche pour parcourir les boutons d’émotes. Appuyez sur la flèche vers le bas pour accéder au bouton Modifier les émotes. # + +## End of audible phrases section + +accounts.name=Nom : %s (%s) # +accounts.signedInAs=Connecté en tant que # +accounts.signOutConfirmation=Souhaitez-vous vous déconnecter et changer de compte? # +accounts.switchConfirmation=Souhaitez-vous changer de compte? Votre compte actuel restera connecté. # +accounts.signOut=Se déconnecter # +accounts.switch=Interchanger les comptes # +accounts.manage=Gérer le compte # + +achievement.alternativeFuel=Combustible alternatif # +achievement.alternativeFuel.desc=Alimentez un fourneau avec un bloc de varech # +achievement.acquireIron=Faire fondre du fer # +achievement.acquireIron.desc=Fondre un lingot de fer # +achievement.bakeCake=La cerise sur le gâteau # +achievement.bakeCake.desc=Du blé, du sucre, du lait et des œufs! # +achievement.blaze_rod=Dans le feu de l'action # +achievement.blaze_rod.desc=Prendre le bâton à une Blaze # +achievement.bookcase=Bibliothécaire # +achievement.bookcase.desc=Construire des bibliothèques pour améliorer votre table d'enchantement # +achievement.breedCow=Repeuplement # +achievement.breedCow.desc=Faire se reproduire deux vaches avec du blé # +achievement.buildBetterPickaxe=Faire mieux # +achievement.buildBetterPickaxe.desc=Fabriquez une meilleure pioche. # +achievement.buildFurnace=Au fourneau! # +achievement.buildFurnace.desc=Construire un fourneau avec huit pavés # +achievement.buildHoe=Il est temps de cultiver! # +achievement.buildHoe.desc=Utiliser des planches et des bâtons pour fabriquer une houe # +achievement.buildPickaxe=On s'en va au boulot! # +achievement.buildPickaxe.desc=Utiliser des planches et des bâtons pour fabriquer une pioche # +achievement.buildSword=À l'attaque! # +achievement.buildSword.desc=Utiliser des planches et des bâtons pour fabriquer une épée # +achievement.buildWorkBench=Établi en bois # +achievement.buildWorkBench.desc=Fabriquez un établi avec quatre blocs de planches. # +achievement.cookFish=Un délicieux poisson # +achievement.cookFish.desc=Pêcher un poisson et le cuisiner # +achievement.diamonds=DIAMANTS! # +achievement.diamonds.desc=Extraire des diamants avec des outils en fer # +achievement.diamondsToYou=Diamants pour toi! # +achievement.diamondsToYou.desc=Lancez des diamants à un autre joueur. # +achievement.enchantments=Apprenti sorcier # +achievement.enchantments.desc=Utiliser un livre, de l'obsidienne et des diamants pour fabriquer une table d'enchantement # +achievement.exploreAllBiomes=Partons à l'aventure! # +achievement.exploreAllBiomes.desc=Découvrir tous les biomes # +achievement.flyPig=Quand les cochons volent # +achievement.flyPig.desc=Sauter d'une falaise sur le dos d'un cochon # +achievement.fullBeacon=Phare à On # +achievement.fullBeacon.desc=Créer une balise complète # +achievement.get=Succès obtenu! # +achievement.ghast=Retour à l'envoyeur # +achievement.ghast.desc=Détruire un Ghast avec une boule de feu # +achievement.killCow=Apprenti tanneur # +achievement.killCow.desc=Récolter du cuir # +achievement.killEnemy=Chasseur de monstres # +achievement.killEnemy.desc=Attaquer et détruire un monstre # +achievement.killWither=Le commencement. # +achievement.killWither.desc=Tuer le Wither # +achievement.makeBread=Faire cuire du pain # +achievement.makeBread.desc=Transformer du blé en pain # +achievement.mineWood=Aller chercher du bois # +achievement.mineWood.desc=Frapper un arbre jusqu'à en tirer un bloc de bois. # +achievement.notification.description=Succès déverrouillé # +achievement.onARail=Sur un rail # +achievement.onARail.desc=Parcourir au moins 1 kilomètre en wagonnet à partir du départ # +achievement.openInventory=Faire l'inventaire # +achievement.openInventory.desc=Appuyer sur "%1$s" pour ouvrir votre inventaire # +achievement.overkill=Massacre # +achievement.overkill.desc=Infligez neuf cœurs de dégâts en un seul coup. # +achievement.overpowered=Surpuissant # +achievement.overpowered.desc=Fabriquer une pomme de Notch # +achievement.portal=Allons plus profond # +achievement.portal.desc=Construire et traverser un portail vers le Nether # +achievement.potion=Brasserie locale # +achievement.potion.desc=Concocter une potion # +achievement.requires=Requiert "%1$s" # +achievement.snipeSkeleton=Duel de tireurs d'élite # +achievement.snipeSkeleton.desc=Tuer un squelette d'une flèche à plus de 50 mètres. # +achievement.spawnWither=Le commencement? # +achievement.spawnWither.desc=Invoquer le Wither # +achievement.taken=Pris! # +achievement.theEnd=The End? # +achievement.theEnd.desc=Localiser l'Ender # +achievement.theEnd2=The End. # +achievement.theEnd2.desc=Triompher du Dragon Ender # +achievement.unknown=??? # +achievement.uninitScore=-- # + +action.hint.exit.boat=Appuyez sur sauter pour sortir du bateau # +action.hint.exit.minecart=Appuyez sur sauter pour sortir du wagonnet # +action.hint.exit.pig=Touchez Se faufiler pour descendre # +action.hint.exit.horse=Touchez Se faufiler pour descendre # +action.hint.exit.strider=Touchez Se faufiler pour descendre # +action.hint.exit.donkey=Touchez Se faufiler pour descendre # +action.hint.exit.mule=Touchez Se faufiler pour descendre # +action.hint.exit.llama=Touchez Se faufiler pour descendre # +action.hint.exit.trader_llama=Touchez Se faufiler pour descendre # +action.hint.exit.skeleton_horse=Touchez Se faufiler pour descendre # + + +action.hint.exit.scheme.minecart=Touchez Descendre pour sortir du wagonnet # +action.hint.exit.scheme.pig=Touchez Descendre pour descendre # +action.hint.exit.scheme.horse=Touchez Descendre pour descendre # +action.hint.exit.scheme.strider=Touchez Descendre pour descendre # +action.hint.exit.scheme.donkey=Touchez Descendre pour descendre # +action.hint.exit.scheme.mule=Touchez Descendre pour descendre # +action.hint.exit.scheme.llama=Touchez Descendre pour descendre # +action.hint.exit.scheme.trader_llama=Touchez Descendre pour descendre # +action.hint.exit.scheme.skeleton_horse=Touchez Descendre pour descendre # + +action.hint.exit.console.boat=Appuyez sur :_input_key.jump: pour sortir du bateau. # +action.hint.exit.console.minecart=Appuyez sur :_input_key.jump: pour sortir du wagonnet. # +action.hint.exit.console.pig=Appuyez sur :_input_key.sneak: pour mettre pied à terre. # +action.hint.exit.console.horse=Appuyez sur :_input_key.sneak: pour mettre pied à terre. # +action.hint.exit.console.strider=Appuyez sur :_input_key.sneak: pour mettre pied à terre. # +action.hint.exit.console.donkey=Appuyez sur :_input_key.sneak: pour mettre pied à terre. # +action.hint.exit.console.mule=Appuyez sur :_input_key.sneak: pour mettre pied à terre. # +action.hint.exit.console.llama=Appuyez sur :_input_key.sneak: pour mettre pied à terre. # +action.hint.exit.console.trader_llama=Appuyez sur :_input_key.sneak: pour mettre pied à terre. # +action.hint.exit.console.skeleton_horse=Appuyez sur :_input_key.sneak: pour mettre pied à terre. # + +action.interact.creeper=Allumer # +action.interact.edit=Modifier # +action.interact.exit.boat=Débarquer # +action.interact.feed=Nourrir # +action.interact.fishing=Pêcher # +action.interact.milk=Traire # +action.interact.mooshear=Tondre # +action.interact.moostew=Traire le ragoût # +action.interact.repair=Réparer # +action.interact.ride.boat=Embarquer # +action.interact.ride.minecart=Monter # +action.interact.ride.horse=Monter # +action.interact.ride.strider=Monter # +action.interact.shear=Tondre # +action.interact.sit=S'asseoir # +action.interact.stand=Se lever # +action.interact.talk=Parler # +action.interact.tame=Apprivoiser # +action.interact.dye=Teindre # +action.interact.cure=Guérison # +action.interact.opencontainer=Ouvrir # +action.interact.createMap=Créer une carte # +action.interact.takepicture=Prendre un cliché # +action.interact.saddle=Seller # +action.interact.mount=Monter # +action.interact.boost=Boost # +action.interact.write=Écrire # +action.interact.leash=Tenir en laisse # +action.interact.unleash=Enlever la laisse # +action.interact.name=Nom # +action.interact.attachchest=Associer un coffre # +action.interact.equiphorsearmor=Équiper l'armure de cheval # +action.interact.equipcarpet=Équiper le tapis # +action.interact.trade=Commerce # +action.interact.armorstand.pose=Poser # +action.interact.armorstand.equip=Équiper # +action.interact.read=Lire # +action.interact.wakevillager=Réveiller un villageois # +action.interact.barter=Négocier # + +advMode.allEntities=@e = toutes les entités # +advMode.allPlayers=@a = tous les joueurs # +advMode.command=Entrée de commande # +advMode.nearestPlayer=@p = le joueur le plus proche # +advMode.notAllowed=Vous devez être un opérateur en mode Créatif # +advMode.notEnabled=Les blocs de commande ne sont pas activés sur ce serveur # +advMode.previousOutput=Résultat précédent # +advMode.randomPlayer=@r = un joueur aléatoire # +advMode.self=@s = soi-même # +advMode.setCommand=Définir une commande de la console pour le bloc # +advMode.setCommand.success=Commande définie : %s # + +apple.iCloudDisabled.title=Ne perdez pas vos mondes ! # +apple.iCloudDisabled.message=Vos mondes ne sont pas sauvegardés correctement. Vous risquez de ne plus les retrouver la prochaine fois que vous jouerez à Minecraft. Rendez-vous dans vos réglages Apple TV et activez iCloud pour que tous vos mondes soient sauvegardés. # +apple.iCloudDisabled.button.turnOnICloud=Activer iCloud # +apple.iCloudNoSpace.message=Vous n'avez pas assez d'espace libre sur iCloud pour sauvegarder correctement vos mondes. Vous risquez de ne plus les retrouver la prochaine fois que vous jouerez à Minecraft. Libérez de l'espace dans votre compte iCloud pour que tous vos mondes soient sauvegardés. # +apple.iCloudNoSpace.button.manageICloud=Gérer iCloud # +apple.iCloudNoInternet.message=Il vous faut une connexion Internet pour sauvegarder correctement vos mondes. Vous risquez de ne plus les retrouver la prochaine fois que vous jouerez à Minecraft. Reconnectez-vous à Internet pour que tous vos mondes soient sauvegardés. # +apple.iCloudSignInRequired.title=Connexion # +apple.iCloudSignInRequired.message=Vous devez être connecté à iCloud pour jouer à Minecraft. Rendez-vous dans vos réglages Apple TV et activez iCloud. # +apple.iCloudUserChanged.message=Un nouveau compte iCloud est connecté. Vous devrez redémarrer Minecraft pour jouer. # +apple.LocalNetworkPermission.message=Minecraft veut accéder à votre réseau local. Cela vous permet, ainsi qu’à d’autres personnes de votre réseau local, de jouer ensemble. Le refus de cette autorisation n’affecte pas les fonctionnalités en ligne ou la jouabilité. Mais cela vous empêchera de jouer ensemble sur le même réseau avec d'autres. # + +attribute.modifier.plus.0=+%d %s # +attribute.modifier.plus.1=+%d%% %s # +attribute.modifier.plus.2=+%d%% %s # +attribute.modifier.take.0=-%d %s # +attribute.modifier.take.1=-%d%% %s # +attribute.modifier.take.2=-%d%% %s # +attribute.name.minecraft:attack_damage=Dégâts d'attaque # +attribute.name.minecraft:follow_range=Portée de détection des mobs # +attribute.name.minecraft:knockback_resistance=Résistance au recul # +attribute.name.generic.maxHealth=Vie maximale # +attribute.name.generic.attackDamage=Dégâts d'attaque # +attribute.name.generic.knockbackResistance=Résistance au recul # +attribute.name.minecraft:movement=Vitesse de déplacement # +attribute.name.horse.jumpStrength=Puissance de saut du cheval # +attribute.name.zombie.spawnReinforcements=Zombies de renfort # + +attribution.goBack=Revenir # +attribution.viewAttribution=Pour consulter les attributions, rendez-vous sur https://minecraft.net/attribution avec le navigateur Internet de votre choix. # + +authentication.demo.body.default=Début de l'expérience de la démo... # +authentication.demo.body.error=Nous sommes désolés, cette leçon n'est pas disponible pour le moment. # +authentication.demo.title=Chargement de la démo # +authentication.demo.title.error=Leçon non disponible # +authentication.pleaseSignIn=Connectez-vous avec le compte de votre établissement ou de votre organisme pour utiliser Minecraft Education. # +authentication.loggingin=Connexion en cours... # +authentication.signIn=Connexion # +authentication.signIn.tryAgain=Essayez à nouveau # +authentication.signingInTo=Connexion à %s # +authentication.unableToConnect=Connexion impossible # +authentication.unauthenticated=Ce compte n'est pas autorisé à utiliser Minecraft Education. # +authentication.location=Pour plus d'informations : # +authentication.tryagain=Se connecter avec un autre compte # +authentication.welcome=Bienvenue, %s ! # +authentication.exitingGame=Au revoir, revenez bientôt. # +authentication.trialMessageTitle=Essai gratuit # +authentication.trialWelcome=Bienvenue!%1%1Il vous reste %2 essais de Minecraft Education. Ensuite, votre école ou organisme devra acheter une licence.%1%1Chaque ouverture de Minecraft Education compte pour un essai. Amusez-vous bien! # +authentication.trialWarning=Il vous reste %2 essais de Minecraft Education. Ensuite votre école ou organisme devra acheter une licence.%1%1Chaque ouverture de Minecraft Education compte pour un essai. # +authentication.trialEnded=Votre essai de Minecraft Education est terminé.%1%1Votre école ou organisme devra acheter une licence afin de vous permettre de continuer à utiliser toutes les fonctionnalités de Minecraft Education.%1%1Votre compte %2 sera maintenant déconnecté et vous pourrez explorer notre leçon de démonstration aux fonctionnalités limitées. # +authentication.trialEndedTitle=Période d'essai terminée # +authentication.clickToPurchase=Comment acheter ### Translations should be 20 characters or less +authentication.adalException=Nous ne pouvons nous connecter au service dont vous avez besoin pour le moment. Veuillez vérifier votre connexion Internet et réessayez plus tard. # +authentication.buyMinecraft=Se rendre au magasin d'applications # +authentication.edu.leaveGame.title=Vous avez été déconnecté # +authentication.edu.leaveGame.body=Un autre appareil s'est connecté au moyen de votre compte. # +authentication.edu.leaveGame.help=Aide # +authentication.educationOnly=Si vous n'êtes pas un utilisateur du milieu de l'éducation, rendez-vous dans le magasin d'applications pour télécharger la version standard. # +authentication.minecraftInstead=Magasin d'applications # +authentication.signInButton=Se connecter avec un autre compte # +authentication.signInRequired=Connexion requise # +authentication.store.confirm.button=Valider # +authentication.store.confirmPurchase=Confirmer l'achat # +authentication.store.intro=Votre essai de Minecraft Education est terminé. Vous devez acheter une licence pour continuer à utiliser Minecraft Education. # +authentication.store.popup.purchaseFailed.title=Une erreur s'est produite # +authentication.store.popup.purchaseFailed.msg=Désolé, nous sommes dans l'incapacité de terminer votre achat. Vous devriez peut-être vérifier votre connexion Internet. # +authentication.store.purchase.info1=Le paiement sera prélevé sur votre compte iTunes lors de la confirmation d'achat et l'abonnement sera reconduit automatiquement, à moins de désactiver cette option au moins 24 heures avant la fin de la période en cours. Le montant de la reconduction sera prélevé sur votre compte dans les 24 heures avant la fin de la période en cours, au prix correspondant à l'option d'abonnement sélectionnée. # +authentication.store.purchase.info2=Vous pouvez gérer votre abonnement et désactiver la reconduction automatique en accédant aux paramètres de votre compte iTunes après l'achat. Si vous annulez l'abonnement après son activation, le prorata restant de la période d'abonnement active ne vous sera pas remboursé. Pour cet abonnement, votre compte iTunes sera lié à votre compte Office 365 Éducation, vous ne pourrez donc pas acheter de licences supplémentaires de Minecraft Education avec ce compte iTunes. # +authentication.store.purchase.button=Achat d'une licence (%s/an) # +authentication.store.terms=Conditions d'utilisation # +authentication.store.viewTermsAndConditions=Conditions générales d’utilisation # +authentication.store.viewPrivacyPolicy=Politique de confidentialité # +authentication.toast.refreshFailed.title=Compte # +authentication.toast.refreshFailed.body=Une erreur est survenue avec les informations de votre compte. Veuillez vous connecter à nouveau afin de continuer à utiliser les fonctionnalités multijoueurs. # +authentication.error.generic.title=Impossible de se connecter # +authentication.error.generic.body=La connexion a échoué. Assurez-vous de bien vous connecter avec le compte de votre école ou de votre organisme, et réessayez. # +authentication.error.generic.link1=En savoir plus sur l'admissibilité des comptes. # +authentication.error.generic.link2=Essayer une leçon démo. # +authentication.error.outOfDate.title=Mise à jour requise # +authentication.error.outOfDate.body=Nous sommes désolés, mais cette version de Minecraft Education n'est plus prise en charge. Veuillez procéder à la mise à jour vers la version la plus récente pour continuer à jouer. # +authentication.error.outOfDate.downloadPage=Aller à la page de téléchargement # +authentication.error.accountType.body=Oups! Il semble que vous vous connectez avec votre compte personnel. Ce compte n'a pas accès à Minecraft Education. Assurez-vous de bien vous connecter avec le compte de votre école ou de votre organisme, et réessayez. # + +eula.intro=Pour utiliser Minecraft Education, vous devez accepter le Contrat de licence utilisateur final. # +eula.location=Le CLUF est disponible à l'adresse : # +eula.title=Contrat de licence utilisateur final # +eula.view=Consulter le CLUF # +eula.callToAction=Cliquez sur Accepter pour accepter les conditions de ce contrat. # +eula.acceptButton=Accepter # + +book.byAuthor=par # +book.defaultAuthor=Auteur inconnu # +book.editTitle=Entrez le titre du livre: # +book.export=Exporter # +book.finalizeButton=Signer et fermer # +book.finalizeWarning=Attention! Quand vous signerez le livre, il ne sera plus modifiable. # +book.generation.0=Original # +book.generation.1=Copie de l'original # +book.generation.2=Copie d'une copie # +book.generation.3=Abîmé # +book.pageIndicator=Page %1$s de %2$s # +book.signButton=Signer # +book.titleHere=[Entrez le titre ici] # +book.headerPortfolio=De l'album photos # +book.headerInventory=De l’inventaire # + +build.tooHigh=La hauteur maximale pour la construction est de %s blocs # +build.tooLow=La hauteur minimale pour la construction est de %s blocs # + +chalkboardScreen.header=Modifier texte # +chalkboardScreen.locked=Verrouillé # +chalkboardScreen.unlocked=Déverrouillé # + +chat.cannotSend=Impossible d'envoyer de message sur le chat # +chat.copy=Copier en mémoire # +chat.link.confirm=Êtes-vous sûr(e) de vouloir ouvrir ce site web? # +chat.link.confirmTrusted=Voulez-vous ouvrir ce lien ou le copier en mémoire? # +chat.link.open=Ouvrir le lien # +chat.link.warning=N'ouvrez jamais de liens venant de personnes en qui vous n'avez pas confiance! # +chat.mentions.autocomplete.allPlayers=mentionner tous les joueurs # +chat.mute=Mettre le chat en sourdine # +chat.realmsFilterDisabled=Le filtre de chat de ce Realm est désactivé. # +chat.settings=Paramètres du chat # +chat.settings.defaultChatColor=Couleur de chat par défaut # +chat.settings.chatColor=Couleur du chat # +chat.settings.chatFont=Police de chat # +chat.settings.color=Couleur # +chat.settings.font=Police de caractère # +chat.settings.fontColor=Couleur de police de caractère # +chat.settings.fontSize=Taille : %s # +chat.settings.fontSize.disabled=Taille : offerte avec %s # +chat.settings.lineSpacing=Espacement des lignes # +chat.settings.lineSpacingNumber=x%s # +chat.settings.mentions=Mes mentions # +chat.settings.mentionsColor=Couleur de Mes mentions # +chat.settings.muteAll=Rendre muets tous les chats # +chat.settings.muteEmotes=Rendre muet le chat émote # +chat.settings.unmuteAll=Remettre le son à tous les chats # +chat.settings.tts=Texte énoncé pour le chat # +chat.stream.emote=(%s) * %s %s # +chat.stream.text=(%s) <%s> %s # +chat.title=Chat # +chat.title.cheats=Chat et commandes # +chat.type.achievement=%s vient d'obtenir le succès %s # +chat.type.achievement.taken=%s a perdu le succès %s # +chat.type.admin=[%s: %s] # +chat.type.announcement=[%s] %s # +chat.type.emote=* %s %s # +chat.type.sleeping=%s est en train de dormir dans un lit. Pour passer directement au lever du jour, tous les joueurs doivent être au lit au même moment. # +chat.type.text=<%s> %s # +chat.renamed=Vous avez été provisoirement renommé « %s » sur ce serveur # +chat.coordinateTypePosition=Ma position # +chat.coordinateTypeFacing=Position du bloc # +chat.coordinateCopiedToast=La coordonnée a été copiée # +chat.coordinatesInvalid=Coordonnées invalides # +chat.coordinatesInvalidLong=Coordonnées non valides : assurez-vous de faire face à un bloc # +chat.redactObfuscatedText=[MASQUÉ] # + +chestScreen.header.large=Grand coffre # +chestScreen.header.player=Inventaire # +chestScreen.header.small=Coffre # + +chooseRealmScreen.header=Choisir un serveur Realm # +chooseRealmScreen.realmsplusbuttontext=Ajouter un Realm de 10 joueurs # +chooseRealmScreen.realmsbuttontext=Ajouter un Realm de 2 joueurs # + +customTemplatesScreen.header=Modèles importés # + +craftingScreen.tab.search=Toutes # +craftingScreen.tab.search.filter=Créations possibles # +craftingScreen.tab.construction=Construction # +craftingScreen.tab.nature=Nature # +craftingScreen.tab.equipment=Équipement # +craftingScreen.tab.items=Objets # +craftingScreen.tab.survival=Inventaire # +craftingScreen.tab.armor=Armure # + + +credits.skip=Passer # + +cauldronScreen.header=Chaudron # + +codeScreen.aznbReset.title=Réinitialiser tous les blocs-notes # +codeScreen.aznbReset.body=Vous êtes sur le point d'effacer tous les projets. Cette opération ne peut être annulée. Souhaitez-vous procéder? # +codeScreen.chooseEditor=Sélectionnez votre éditeur : # +codeScreen.editor.description.aznb=Apprenez à coder en Python! Utilisez une interface de style bloc-notes pour explorer des leçons d’informatique, des tutoriels et des défis. # +codeScreen.editor.description.makeCode=Le MakeCode de Microsoft vous permet de faire de la programmation de Minecraft dans Blocks, Python ou JavaScript! # +codeScreen.editor.description.tynker=Mod-ifiez votre monde avec Tynker! Construisez des mini-jeux, créez des structures instantanées et fabriquez vos propres mods codés. # +codeScreen.memoryWarning=Cet appareil n'a pas le niveau de mémoire recommandé. Les éditeurs peuvent ne pas fonctionner comme prévu. # +codeScreen.memoryError=Une erreur est survenue dans le processus d'édition. Vérifiez que votre appareil a suffisamment de mémoire. # +codeScreen.needCheats=Les triches doivent être activées dans le monde pour coder! # +codeScreen.networkError=Impossible de se connecter au réseau. Vérifiez vos paramètres de réseau. # +codeScreen.title=Constructeur de code # +codeScreen.changeEditorModal.title=Changer l'éditeur # +codeScreen.resetWarning=Souhaitez-vous vraiment changer l’éditeur que vous utilisez? Tout le travail non sauvegardé sera perdu. # +codeScreen.changeEditorModal.change=Changer # +codeScreen.button.flipWindow=Inverser la fenêtre # +codeScreen.button.largerWindow=Fenêtre plus grande # +codeScreen.button.smallerWindow=Fenêtre plus petite # +codeScreen.button.resetEditor=Réinitialiser l'éditeur # +codeScreen.button.changeEditor=Changer l'éditeur # +codeScreen.buttonTTS.splitLeft=Déplacement vers la gauche # +codeScreen.buttonTTS.splitRight=Déplacement vers la droite # +codeScreen.buttonTTS.selectEditor=Sélectionner l'éditeur # +codeScreen.buttonTTS.maximize=Maximiser # +codeScreen.buttonTTS.restore=Restaurer # +codeScreen.buttonTTS.home=Accueil # + +color.black=Noir # +color.dark_blue=Bleu foncé # +color.dark_green=Vert foncé # +color.dark_aqua=Turquoise foncé # +color.dark_red=Rouge foncé # +color.dark_purple=Violet # +color.gold=Or # +color.gray=Gris # +color.dark_gray=Gris foncé # +color.blue=Bleu # +color.green=Vert # +color.aqua=Turquoise # +color.red=Rouge # +color.light_purple=Mauve # +color.yellow=Jaune # +color.white=Blanc # + +commandBlockScreen.blockType=Type de bloc : # +commandBlockScreen.blockType.impulse=Impulsion # +commandBlockScreen.blockType.chain=Chaîne # +commandBlockScreen.blockType.repeat=Répéter # +commandBlockScreen.condition=Condition : # +commandBlockScreen.condition.conditional=Conditionnel # +commandBlockScreen.condition.unconditional=Inconditionnel # +commandBlockScreen.redstone=Redstone : # +commandBlockScreen.redstone.needs_redstone=A besoin de redstone # +commandBlockScreen.redstone.always_on=Toujours actif # +commandBlockScreen.tickDelay=Retard en ticks : # +commandBlockScreen.executeFirstTick=S'exécute sur le premier tick # +commandBlockScreen.displayOutputMode=O # +commandBlockScreen.hideOutputMode=X # +commandBlockScreen.hoverNote=Survol du bloc musical # +commandBlockScreen.title=Bloc de commande # + +seargeSays.searge=Searge dit : %s # +seargeSays.searge1=Yolo # +seargeSays.searge2=/achievement prenez achievement.understandCommands @p # +seargeSays.searge3=Demander de l’aide sur Twitter # +seargeSays.searge4=/deop @p # +seargeSays.searge5=Le tableau de score est supprimé, les commandes sont bloquées # +seargeSays.searge6=Contactez le helpdesk pour obtenir de l’aide # +seargeSays.searge7=/testfornoob @p # +seargeSays.searge8=/trigger avertissement # +seargeSays.searge9=Ah! il y a plein de stats! # +seargeSays.searge10=/kill @p[name=!Searge] # +seargeSays.searge11=Avez-vous essayé de l’éteindre à nouveau? # +seargeSays.searge12=Désolés, il n’y a pas d’aide aujourd’hui # + +commandBlock.shortName=@ # +commandBlock.genericName=Bloc de commande # + +commands.ability.description=Définit une capacité d’un joueur. # +commands.ability.noability=Aucune capacité nommée "%1$s" n'est disponible # +commands.ability.granted=Vous avez reçu la capacité "%1$s" # +commands.ability.revoked=La capacité "%1$s" vous a été retirée # +commands.ability.success=Capacité mise à jour # +commands.achievement.alreadyHave=Le joueur %1$s a déjà obtenu le succès %2$s # +commands.achievement.description=Donne ou enlève un succès d'un joueur. # +commands.achievement.dontHave=Le joueur %1$s n'a pas encore obtenu le succès %2$s # +commands.achievement.give.success.all=Tous les succès ont été donnés correctement à %1$s # +commands.achievement.give.success.one=Le succès %1$s a été donné correctement à %2$s # +commands.achievement.statTooLow=Le joueur %1$s n'a pas la statistique %2$s # +commands.achievement.take.success.all=Tous les succès ont été retirés correctement au joueur %1$s # +commands.achievement.take.success.one=La statistique %1$s a été retirée correctement au joueur %2$s # +commands.achievement.unknownAchievement=Le succès ou la statistique "%1$s" est inconnu # +commands.agent.attack.success=Agent - attaquer : réussite # +commands.agent.attack.failed=Agent - attaquer : échec # +commands.agent.collect.success=Agent - récupérer : réussite # +commands.agent.collect.failed=Agent - récupérer : échec # +commands.agent.createagent.success=Agent créé # +commands.agent.createagent.failed=Impossible de créer l'agent # +commands.agent.destroy.success=L'agent a détruit un bloc # +commands.agent.destroy.failed=Échec de destruction de l'agent # +commands.agent.detect.success=Agent - détecter : réussite # +commands.agent.detect.failed=Agent - détecter : échec # +commands.agent.detectredstone.success=Agent - detectredstone : réussite # +commands.agent.detectredstone.failed=Agent - detectredstone : échec # +commands.agent.drop.success=Agent - lâcher : réussite # +commands.agent.drop.failed=Agent - lâcher : échec # +commands.agent.dropall.success=Agent - dropall : réussite # +commands.agent.dropall.failed=Agent - dropall : échec # +commands.agent.getitemcount.success=Agent - getitemcount : réussite # +commands.agent.getitemcount.failed=Agent - getitemcount : échec # +commands.agent.getitemspace.success=Agent - getitemspace : réussite # +commands.agent.getitemspace.failed=Agent - getitemspace : échec # +commands.agent.getitemdetail.success=Agent - getitemdetail : réussite # +commands.agent.getitemdetail.failed=Agent - getitemdetail : échec # +commands.agent.getposition.success=Agent - obtenir position : réussite # +commands.agent.getposition.failed=Agent - obtenir position : échec # +commands.agent.inspect.success=Agent - inspecter : réussite # +commands.agent.inspect.failed=Agent - inspecter : échec # +commands.agent.inspectdata.success=Agent - inspecter : réussite # +commands.agent.inspectdata.failed=Agent - inspecter : échec # +commands.agent.move.success=Agent - déplacer : réussite # +commands.agent.move.failed=Agent - déplacer : échec # +commands.agent.outofrange=Impossible de valider la commande : agent hors de portée # +commands.agent.place.success=Agent - placer : réussite # +commands.agent.place.failed=Agent - placer : échec # +commands.agent.setitem.success=Agent - définir objet : réussite # +commands.agent.setitem.failed=Agent - définir objet : échec # +commands.agent.turn.success=Agent - tourner : réussite # +commands.agent.turn.failed=Agent - tourner : échec # +commands.agent.till.success=Agent - faucher : réussite # +commands.agent.till.failed=Agent - faucher : échec # +commands.agent.tpagent.description=Téléporter votre agent. # +commands.agent.tpagent.success=Agent - téléporter : réussite # +commands.agent.tpagent.failed=Agent - téléporter : échec # +commands.agent.transfer.success=Agent - transférer : réussite # +commands.agent.transfer.failed=Agent - transférer : échec # +commands.always.day=Cycle jour-nuit %1$s # +commands.always.day.locked=Cycle jour-nuit verrouillé # +commands.always.day.unlocked=Cycle jour-nuit déverrouillé # +commands.ban.description=Ajoute un joueur à la liste des joueurs bannis. # +commands.autocomplete.a=tous les joueurs # +commands.autocomplete.c=mon agent # +commands.autocomplete.e=toutes les entités # +commands.autocomplete.p=joueur le plus proche # +commands.autocomplete.r=joueur aléatoire # +commands.autocomplete.s=vous-même # +commands.autocomplete.v=tous les agents # +commands.ban.failed=Impossible de bannir %1$s # +commands.ban.success=%1$s est maintenant banni(e) # +commands.banip.description=Ajoute l'adresse IP à la liste des adresses bannies. # +commands.banip.invalid=Vous avez entré une adresse IP invalide ou un joueur qui n'est pas en ligne # +commands.banip.success=L'adresse IP %1$s est maintenant bannie # +commands.banip.success.players=L'adresse IP %1$s appartenant à %2$s est maintenant bannie # +commands.banlist.ips=Il y a un total de %1$d adresses IP bannies : # +commands.banlist.players=Il y a un total de %1$d joueurs bannis : # +commands.blockdata.description=Modifie la balise de données d'un bloc. # +commands.blockdata.placeFailed=Vous ne pouvez pas placer des blocs ici # +commands.blockdata.destroyFailed=Vous ne pouvez pas creuser ici # +commands.blockdata.failed=La balise de données n'a pas changé : %1$s # +commands.blockdata.notValid=Le bloc ciblé n'est pas un bloc portant des données # +commands.blockdata.outOfWorld=Impossible de changer le bloc en dehors du monde # +commands.blockdata.success=Les données du bloc ont été mises à jour pour : %1$s # +commands.blockdata.tagError=L'analyse syntaxique de la balise de données a échoué : %1$s # +commands.blockstate.invalidState=« %1$s » n'est pas un état de bloc valide. # +commands.blockstate.stateError=État du bloc : « %1$s » n’est pas valide sur le bloc « %2$s ». # +commands.blockstate.typeError=Type de valeur non valide pour l’état du bloc : « %1$s ». # +commands.blockstate.valueError=Valeur non valide pour l’état du bloc : « %1$s ». # +commands.bossbar.add.success=La barre de boss personnalisée [%1$s] a été créée # +commands.bossbar.add.failure.invalid=Identifiant de barre de boss invalide. Les identifiants doivent avoir la forme espace_de_nom:id ou id (par défaut espace_de_nom Minecraft). # +commands.bossbar.add.failure.exists=Une barre de boss avec l'identifiant « %1$s » existe déjà # +commands.bossbar.description=Crée et modifie les barres de boss # +commands.bossbar.get.max=La barre de boss personnalisée [%1$s] a un maximum de %2$d # +commands.bossbar.get.players=La barre de boss personnalisée [%1$s] a présentement %2$s joueurs en ligne : %3$s # +commands.bossbar.get.players.none=La barre de boss personnalisée [%1$s] n'a pas de joueurs en ligne présentement # +commands.bossbar.get.players.one=La barre de boss personnalisée [%1$s] a présentement 1 joueur en ligne : %2$s # +commands.bossbar.get.value=La barre de boss personnalisée [%1$s] a une valeur de %2$d # +commands.bossbar.get.visible.true=La barre de boss personnalisée [%1$s] est présentement affichée # +commands.bossbar.get.visible.false=La barre de boss personnalisée [%1$s] est présentement masquée # +commands.bossbar.list=Il y a %1$s barres de boss activées : %2$s # +commands.bossbar.list.none=Il n'y a pas de barres de boss activées # +commands.bossbar.list.one=Il y a 1 barre de boss activée : %1$s # +commands.bossbar.notFound=Aucune barre de boss avec l'identifiant « %1$s » n'existe # +commands.bossbar.remove=La barre de boss personnalisée [%1$s] a été supprimée # +commands.change-setting.description=Modifie un paramètre sur le serveur dédié en cours d'exécution. # +commands.change-setting.success=%1$s a subi une modification # +commands.chunkinfo.compiled=Le tronçon est compilé. # +commands.chunkinfo.data=Les 64 premiers vertex sont : %1$s # +commands.chunkinfo.empty=Le tronçon est vide. # +commands.chunkinfo.hasLayers=Le tronçon a des couches : %1$s # +commands.chunkinfo.hasNoRenderableLayers=Le tronçon n'a pas de couches qui peuvent être rendues. # +commands.chunkinfo.isEmpty=Le tronçon a des couches vides : %1$s # +commands.chunkinfo.location=Emplacement du tronçon : (%1$d, %2$d, %3$d) # +commands.chunkinfo.noChunk=Aucun tronçon de trouvé à la position du tronçon %1$d, %2$d, %3$d # +commands.chunkinfo.notCompiled=Le tronçon n'est pas compilé. # +commands.chunkinfo.notEmpty=Le tronçon n'est pas vide. # +commands.chunkinfo.vertices=Le tampon de la couche %1$s contient %2$d vertex # +commands.classroommode.description=Tenter de démarrer et de se connecter au mode Salle de classe. # +commands.classroommode.success=Tentative de démarrage du mode Salle de classe... # +commands.clear.description=Efface les objets de l'inventaire du joueur. # +commands.clear.failure=Impossible de vider l'inventaire de %1$s # +commands.clear.failure.no.items=Impossible de vider l'inventaire de %1$s, aucun objet à enlever # +commands.clear.success=L'inventaire de %1$s a été vidé, supprimant %2$d objets # +commands.clear.tagError=L'analyse syntaxique de la balise de données a échoué : %1$s # +commands.clear.testing=%1$s a %2$d objets qui correspondent au(x) critère(s) # +commands.clearfixedinv.description=Supprime tous les emplacements d'inventaire fixes. # +commands.clearfixedinv.success=Inventaire fixe vidé # +commands.clone.description=Clone les blocs d’une région à l’autre. # +commands.clone.failed=Aucun bloc n'a été cloné # +commands.clone.filtered.error=Vous devez spécifier un bloc de filtre pour utiliser le filtrage # +commands.clone.noOverlap=La source et la destination ne peuvent pas se chevaucher # +commands.clone.success=%1$d blocs ont été clonés # +commands.clone.tooManyBlocks=Trop de blocs dans la zone spécifiée (%1$d > %2$d) # +commands.closechat.description=Ferme la fenêtre de chat du joueur en mode local si elle est ouverte. # +commands.closechat.success=Chat fermé # +commands.closechat.failure=Le chat n'était pas ouvert # +commands.closewebsocket.description=Ferme la connexion WebSocket, le cas échéant. # +commands.code.description=Lance le Code Builder. # +commands.code.success=Code Builder lancé. # +commands.compare.failed=La source et la destination ne sont pas identiques # +commands.compare.success=%1$d blocs ont été comparés # +commands.compare.tooManyBlocks=Trop de blocs dans la zone spécifiée (%1$d > %2$d) # +commands.compactdb.description=Compacte explicitement le journal LevelDB. # +commands.compactdb.success=Le compactage du journal LevelDB est réussi. # +commands.corruptworld.description=Corrompt le monde chargé sur le serveur. # +commands.corruptworld.success=Corruption du monde réussie. # +commands.damage.description=Applique des dégâts aux entités spécifiées. # +commands.damage.specify.damage=Veuillez spécifier une valeur de dégâts valide. # +commands.damage.success=Dégâts appliqués à %1$s # +commands.damage.failed=Impossible d’appliquer des dégâts à %1$s # +commands.damage.tooManySources=Il ne peut y avoir qu’une seule entité source. Veuillez ajuster votre sélection à une seule entité. # +commands.daylock.description=Verrouille et déverrouille le cycle jour-nuit. # +commands.debug.description=Amorce ou arrête une session de débogage. # +commands.debug.notStarted=Impossible d'arrêter l'analyse si elle n'a pas commencé! # +commands.debug.start=Début du débogage # +commands.debug.stop=Le débogage s'est arrêté après %.2f secondes (%1$d tic-tac) # +commands.defaultgamemode.description=Définit le mode de jeu par défaut. # +commands.defaultgamemode.success=Le mode de jeu par défaut de ce monde est maintenant %1$s # +commands.deop.description=Révoque le statut d’opérateur d’un joueur. # +commands.deop.failed=Impossible d'enlever le statut d'opérateur (niveau de permission trop élevé) : %s # +commands.deop.success=%s a perdu ses droits d'opérateur # +commands.deop.message=Vous avez perdu vos privilèges d'opérateur # +commands.dialogue.description=Ouvre le dialogue du PNJ à un joueur. # +commands.dialogue.changeFailed=Échec du changement de scène du PNJ. # +commands.dialogue.changeSuccess=Le dialogue a bien modifié la scène du PNJ dans l'ensemble. # +commands.dialogue.changePerPlayerSuccess=Le dialogue a bien modifié la scène du PNJ uniquement pour %1$s. # +commands.dialogue.invalidScene=Une scène non valide a été référencée. # +commands.dialogue.noNpcComponent=L'acteur sélectionné n'avait pas de composante PNJ. # +commands.dialogue.npcNotFound=Aucun PNJ n'a été trouvé. # +commands.dialogue.npcNotInRange=Un PNJ a été trouvé, mais il n'était pas à portée de tick du joueur %1$ qui le recevait. # +commands.dialogue.success=Dialogue envoyé à %1$s. # +commands.dialogue.tooManyNPCs=Le sélecteur de PNJ n'était pas précis et trop de PNJ ont été sélectionnés. Veuillez n'en sélectionner qu'un seul. # +commands.difficulty.description=Définit le niveau de difficulté. # +commands.difficulty.usage=/difficulty # +commands.difficulty.success=La difficulté de la partie a été définie à %1$s # +commands.downfall.success=Météo changée # +commands.effect.description=Ajoute ou enlève les effets d'un statut. # +commands.effect.failure.notActive=Impossible de retirer l'effet %1$s sur %2$s puisqu'il ou elle ne l'a pas # +commands.effect.failure.notActive.all=Impossible de retirer des effets sur %1$s puisqu'il ou elle n'en a pas # +commands.effect.failure.notAMob=%1$s ne peut avoir d'effets # +commands.effect.notFound=Il n'y a pas d'effet mob avec l'ID %s # +commands.effect.success=A donné %1$s x %2$d à %3$s pendant %4$d secondes # +commands.effect.success.removed=L'effet %1$s sur %2$s a été retiré # +commands.effect.success.removed.all=Tous les effets sur %1$s ont été retirés # +commands.enchant.cantCombine=Le sort %1$s ne peut pas être combiné avec le sort %2$s # +commands.enchant.invalidLevel=%1$s ne supporte pas le niveau %2$d # +commands.enchant.cantEnchant=L'enchantement sélectionné ne peut pas être ajouté à l'objet ciblé : %1$s # +commands.enchant.description=Ajoute un enchantement à l'objet sélectionné par un joueur. # +commands.enchant.noItem=Le joueur ciblé ne tient pas d'objet : %1$s # +commands.enchant.notFound=Il n'y a pas d'enchantement de la sorte avec l'ID %1$d # +commands.enchant.success=L'enchantement a réussi pour %1$s # +commands.entitydata.description=Modifie la balise de données ou l'entité. # +commands.entitydata.failed=La balise de données n'a pas changé : %1$s # +commands.entitydata.noPlayers=%1$s est un joueur et ne peut pas être modifié # +commands.entitydata.success=Les données de l'entité ont été mises à jour pour : %1$s # +commands.entitydata.tagError=L'analyse syntaxique de la balise de données a échoué : %1$s # +commands.event.description=Déclenche un événement pour le ou les objets spécifiés # +commands.event.error.empty=Le nom de l'événement ne peut être vide # +commands.event.error.failed=%1$s n'a pu être exécuté sur : %2$s ###1: Event Name ##2: List of failed entities for which the event could not be executed +commands.event.success=%1$s a été exécuté avec succès sur : %2$s ###1: Event Name ##2: List of entities +commands.execute.align.invalidInput=Réarrangement non valide, combinaison attendue de 'x', 'y' et 'z'. # +commands.execute.allInvocationsFailed=Toutes les invocations ont échoué : "%1$s" # +commands.execute.failed=Échec de l'exécution de "%1$s" sur %2$s # +commands.execute.description=Exécute une commande au nom d'une ou plusieurs entités. # +commands.execute.outRangedDetectPosition=Détecter la position : %1$s %2$s %3$s est hors de portée. # +commands.execute.falseCondition=Execute subcommand %1$s %2$s test failed. ###1: Subcommand ##2: ConditionSubcommand +commands.execute.falseConditionWithCount=Execute subcommand %1$s %2$s test failed, count: %3$s. ###1: Subcommand ##2: ConditionSubcommand ##3: Test passed count +commands.execute.trueCondition=Test réussi. # +commands.execute.trueConditionWithCount=Test réussi, nombre : %1$s. # +commands.execute.ifUnlessBlocks.tooManyBlocks=Vérification d’un trop grand nombre de blocs. Nombre maximal de blocs : %1$s. Nombre de blocs actuel : %2$s. ###1: Max number of blocks that are checked ##2: Current number of blocks that are checked +commands.execute.ifUnlessScore.score.notFound=Aucun score de %1$s trouvé pour %2$s ###1: Objective Name ##2: Player Name +commands.execute.ifUnlessScore.targets.tooMany=%1$s cibles correspondaient au sélecteur. Une seule cible est autorisée. ### Number of targets that are matching with selector +commands.execute.ifUnlessScore.targets.empty=Le joueur %1$s n'est pas sur le tableau de score ###1: Player name +commands.execute.ifUnlessScore.objectiveNotFound=Aucun objectif avec le nom %1$s n'a été trouvé ###1: Objective Name +commands.execute.ifUnlessScore.players.compareOperation.invalidOperation=Opération invalide %1$s. ###1: Operator +commands.fill.description=Remplit une région en tout ou en partie avec un bloc en particulier. # +commands.fill.failed=Aucun bloc n'a été placé # +commands.fill.outOfWorld=Impossible de placer des blocs en dehors du monde # +commands.fill.success=%1$d blocs ont été placés # +commands.fill.tagError=L'analyse syntaxique de la balise de données a échoué : %1$s # +commands.fill.tooManyBlocks=Trop de blocs dans la zone spécifiée (%1$d > %2$d) # +commands.fill.replace.auxvalue.invalid=Valeur de donnée de remplacement invalide pour le bloc %1$s # +commands.fog.description=Ajouter ou retirer le fichier de paramètres de brouillard # +commands.fog.invalidFogId=Identifiant de paramètre de brouillard invalide : %1$s # +commands.fog.invalidUserId=Aucun paramètre de brouillard avec l'identifiant n'a été trouvé pour %1$s # +commands.fog.limitReached=Limite de taille d'identifiants de brouillard atteinte pour %1$s # +commands.fog.success.pop=Le dernier paramètre de brouillard poussé à l'identifiant %2$s a bien été retiré de %1$s # +commands.fog.success.push=L'identifiant de paramètre de brouillard a bien été ajouté pour %1$s à l'identifiant %2$s # +commands.fog.success.remove=Les paramètres de brouillard avec l'identifiant %2$s ont bien été retirés de %1$s # +commands.function.description=Exécute les commandes trouvées dans le fichier de fonction correspondant. # +commands.function.functionNameNotFound=La fonction %1$s n'a pas été trouvée. # +commands.function.invalidCharacters=La fonction avec le titre « %s » n'est pas valide, le caractère « %s » n'est pas permis dans les noms de fonction. # +commands.function.noEngineVersionSpecified=La fonction %s n'a pu être exécutée. Vous devez préciser une min_engine_version dans le pack de comportements de manifest.json. # +commands.function.success=Exécution réussie de %1$d saisies de fonction. # +commands.gamemode.description=Définit un mode de jeu d’un joueur. # +commands.gamemode.success.other=Définir le mode de jeu de %2$s sur %1$s # +commands.gamemode.success.self=Définir son mode de jeu personnel sur %1$s # +commands.gamemode.fail.invalid=Mode de jeu "%1$s" non valide # +commands.gamerule.description=Définit ou interroge une valeur de règle de jeu. # +commands.gamerule.type.invalid=Type utilisé non valide pour la règle de jeu "%1$s" # +commands.gamerule.type.nocheatsenabled=La règle de jeu « %1$s » ne peut être utilisée que si les triches sont activées dans ce monde. # +commands.gamerule.nopermission=Seuls les propriétaires du serveur peuvent changer "%1$s" # +commands.gamerule.norule=Il n'y a aucune règle du jeu nommée "%1$s" de disponible # +commands.gamerule.success=Règle %1$s actualisée en %2$s # +commands.generic.async.initiated=Commande "%1$s" lancée (étape asynchrone %2$d) # +commands.generic.boolean.invalid="%1$s" n'est pas vrai (true) ou faux (false) # +commands.generic.chunk.notFound=Tronçon spécifié introuvable # +commands.generic.componentError=L'analyse syntaxique de la liste des composants a échoué # +commands.generic.dimension.notFound=Dimension spécifiée introuvable # +commands.generic.disabled=Les commandes de triche ne sont pas activées dans ce monde. # +commands.generic.disabled.editorLocked=La commande que vous avez saisie (%s) n’est pas prise en charge dans l’éditeur. # +commands.generic.disabled.templateLocked=Les paramètres sont présentement verrouillés. Déverrouillez les options de monde du modèle dans les paramètres de jeu pour les modifier. # +commands.generic.double.tooBig=La valeur que vous avez entrée (%.2f) est trop grande, elle doit être inférieure ou égale à %.2f # +commands.generic.double.tooSmall=Le nombre que vous avez entré (%.2f) est trop petit, il doit être supérieur ou égal à %.2f # +commands.generic.duplicateType=Dupliquer le type d'arguments # +commands.generic.duplicateSelectorArgument=Dupliquer %s arguments de sélecteur # +commands.generic.encryption.badkey=Clé publique incorrecte. Le formatage PEM devrait donner une clé de 120 bytes. # +commands.generic.encryption.badsalt=Salage incorrect. Un format de 16 bytes est attendu avant d'encoder en base 64. # +commands.generic.encryption.required=Une session chiffrée est requise # +commands.generic.entity.invalidType=Le type d'entité "%1$s" est invalide # +commands.generic.entity.invalidUuid=L'UUID de l'entité fourni est dans un format invalide # +commands.generic.entity.notFound=Cette entité n'a pas été trouvée # +commands.generic.exception=Une erreur inconnue s'est produite lors de la tentative pour exécuter cette commande # +commands.generic.invalidAgentType=Tapez l'argument qui s'applique au sélecteur agent seulement # +commands.generic.invalidcontext=Contexte fourni non valide pour le type de commande spécifié # +commands.generic.invalidDevice=La commande %s que vous avez entrée n'est pas prise en charge par cet appareil # +commands.generic.invalidPlayerType=Tapez l'argument qui s'applique au sélecteur joueur seulement # +commands.generic.invalidType=Type d'argument inconnu # +commands.generic.levelError=Le niveau maximum doit être plus grand que le niveau minimum # +commands.generic.malformed.body=Corps manquant ou incorrect # +commands.generic.malformed.type=Type de requête non valide # +commands.generic.notimplemented=Non intégré # +commands.generic.num.invalid="%1$s" n'est pas un nombre valide # +commands.generic.num.tooBig=Le nombre que vous avez entré (%1$d) est trop élevé, il doit être inférieur ou égal à %2$d # +commands.generic.num.tooSmall=Le nombre que vous avez entré (%1$d) est trop petit, il doit être supérieur ou égal à %2$d # +commands.generic.outOfWorld=Impossible d'accéder aux blocs en dehors du monde # +commands.generic.parameter.invalid="%1$s" n'est pas un paramètre valide # +commands.generic.permission.selector= # +commands.generic.player.notFound=Ce joueur n'a pas été trouvé # +commands.generic.protocol.mismatch=La version du protocole fournie ne correspond pas à celle de Minecraft # +commands.generic.radiusError=Le rayon minimum du sélecteur doit être inférieur au rayon maximum # +commands.generic.radiusNegative=Le rayon ne peut être négatif # +commands.generic.rotationError=La rotation est hors de portée # +commands.generic.running=La commande est déjà en cours # +commands.generic.step.failed=Échec de l'étape de commande # +commands.generic.syntax=Erreur de syntaxe : résultat inattendu de « %2$s » : à « %1$s>>%2$s<<%3$s » # +commands.generic.noTargetMatch=Aucune cible n'a correspondu au sélecteur # +commands.generic.targetNotPlayer=Le sélecteur doit être par type de joueur # +commands.generic.tooManyNames=Trop d'arguments de noms cibles # +commands.generic.tooManyTargets=Trop d'arguments ont correspondu au sélecteur # +commands.generic.too.many.requests=Trop de commandes demandées, attendez que l'une aboutisse # +commands.generic.unknown=Commande inconnue : %s. Veuillez vérifier que cette commande existe et que vous avez la permission de l'utiliser. # +commands.generic.usage=Syntaxe : %1$s # +commands.generic.usage.noparam=Utilisation : # +commands.generic.version.mismatch=La version demandée n'existe pas pour cette commande # +commands.generic.version.missing=Les appels de commandes qui ne sont pas par chat doivent spécifier la version de la commande # +commands.getchunkdata.description=Renvoie les pixels d'un tronçon donné. # +commands.getchunkdata.success=Données de tronçon reçues # +commands.getchunks.description=Renvoie la liste des tronçons chargés. # +commands.getchunks.success=Liste des tronçons reçue # +commands.getlocalplayername.description=Retourne le nom du joueur local. # +commands.getspawnpoint.description=Renvoie la position d'apparition du ou des joueurs spécifiés. # +commands.gettopsolidblock.description=Obtient la position du bloc non aérien du dessus sous la position spécifiée # +commands.gettopsolidblock.notfound=Pas de blocs solides sous la position spécifiée # +commands.give.block.notFound=Il n'y a pas de bloc avec le nom %1$d # +commands.give.description=Donne un objet à un joueur. # +commands.give.item.invalid=Syntaxe de commande non valide : aucun %s avec cette valeur de donnée n’existe # +commands.give.item.notFound=Il n'y a pas d'objet avec le nom %1$d # +commands.give.map.invalidData=Données de carte fournies invalides # +commands.give.map.featureNotFound=La carte d'exploration n'a pu être créée. La fonctionnalité n'a pas été trouvée dans cette dimension # +commands.give.success=A donné %1$s * %2$d à %3$s # +commands.give.successRecipient=Vous avez reçu %1$s * %2$d # +commands.give.tagError=L'analyse syntaxique de la balise de données a échoué : %1$s # +commands.hasitem.fail.invalidData=« donnée » a une entrée non valide, doit être un entier. # +commands.hasitem.fail.invalidQuantity=« quantité » a une entrée non valide, doit être un entier ou une plage d’entiers. # +commands.hasitem.fail.invalidSlot=« emplacement » a une entrée non valide, doit être un entier ou une plage d’entiers. # +commands.hasitem.fail.noItem=« objet » manquant, requis pour le filtre « a objet ». # +commands.hasitem.fail.slotNoLocation=La spécification d’un « emplacement » n’est pas valide si un « lieu » n’est pas donné. # +commands.help.description=Fournit de l’aide ou une liste des commandes. # +commands.help.footer=Astuce : utilisez la touche lorsque vous écrivez une commande pour auto-compléter la commande ou ses arguments # +commands.help.header=--- Page d'aide %1$d de %2$d (/help (ou /?) ) --- # +commands.help.command.aliases=%s (aussi %s) : # +commands.immutableworld.description=Définit l’état d’immuabilité du monde. # +commands.immutableworld.info=immutableworld = %s # +commands.inputpermission.description=Définit si l'entrée d'un joueur peut ou non affecter son personnage. # +commands.inputpermission.camera=Appareil photo # +commands.inputpermission.movement=Mouvement # +commands.inputpermission.enabled=activé # +commands.inputpermission.disabled=désactivé # +commands.inputpermission.set.invalidfilter='%s' est un argument de filtre non valide # +commands.inputpermission.set.missingpermission='permission' a une entrée non valide # +commands.inputpermission.set.missingstate='state' a une entrée non valide # +commands.inputpermission.query=<%s> : %d %s # +commands.inputpermission.queryverbose=<%s> : %d activé | %d désactivé # +commands.itemswithtag.description=Répertorie tous les éléments avec la balise donnée. # +commands.itemswithtag.success.single=Il y a %d élément avec la balise %s : # +commands.itemswithtag.success.multiple=Il existe %d éléments avec la balise %s : # +commands.itemswithtag.success.list.items=%s # +commands.itemswithtag.fail.noitemsfound=Aucun élément ne contient la balise %s. # +commands.kick.description=Exclut un joueur du serveur. # +commands.kick.description.edu=Retire un joueur de la partie. # +commands.kick.no.player=Veuillez indiquer le nom du joueur que vous souhaitez éjecter # +commands.kick.not.found=Impossible de trouver le joueur %1$s # +commands.kick.not.yourself=Vous ne pouvez pas vous supprimer vous-même du jeu # +commands.kick.success=%1$s a été éjecté(e) de la partie # +commands.kick.success.reason=%1$s a été éjecté(e) de la partie : "%2$s" # +commands.kick.success.reasonedu=%1$s a été retiré(e) de la partie : « %2$s » # +commands.kick.no.host=L'hôte ne peut pas être exclu du jeu. # +commands.kick.no.teacher=Les enseignants ne peuvent pas être supprimés du jeu. # +commands.kill.attemptKillPlayerCreative.edu=Les joueurs ne peuvent pas être supprimés en mode Créatif. # +commands.kill.attemptKillPlayerCreative=Les joueurs ne peuvent pas être tués en mode Créatif. # +commands.kill.successful.edu=Suppression de %1$s # +commands.kill.successful=%1$s pulvérisé(e) # +commands.kill.description.edu=Supprime les entités (joueurs, créatures, etc.). # +commands.kill.description=Tue les entités (joueurs, mobs, etc.). # +commands.lesson.description=Gérer le compte-rendu de leçon éducative. # +commands.lesson.success=Réussite # +commands.list.description=Catalogue les joueurs sur le serveur. # +commands.locate.description=Affiche les coordonnées de la structure ou du biome le plus proche pour un type donné. # +commands.locate.biome.fail=Impossible de trouver un biome de type %1$s à une distance raisonnable # +commands.locate.biome.success=Le %1$s le plus proche est au bloc %2$s, %3$s, %4$s (à %5 blocs) # +commands.locate.structure.fail.noplayer=Cette commande n'est utilisable que par un lecteur valide # +commands.locate.structure.fail.nostructurefound=Aucune structure valide trouvée à une distance raisonnable # +commands.locate.structure.success=Le %1$s le plus proche est au bloc %2$s, (y?), %3$s (à %4 blocs) # +commands.loot.description=Remet tel qu'indiqué par la table de butin donnée dans l'inventaire spécifié ou dans le monde. # +commands.loot.failure.invalidLootTable=Table de butin « %1$s » introuvable # +commands.loot.failure.mainhandOffhandOnNonEntity=L'option main principale ou main secondaire ne doit pas être utilisée sur un objet qui n'est pas une entité. # +commands.loot.failure.entityNoLootTable=L'entité %1$s n'a pas de table de butin # +commands.loot.failure.noContainer=La position cible %s n’est pas un conteneur # +commands.loot.failure.invalidSlotIdForSlotType=Impossible de remplacer l’emplacement %s, l’emplacement doit être compris entre %d et %d pour %s # +commands.loot.failure.invalidSlotTypeForEntity=L'entité %s ne comporte pas de type d'emplacement %s # +commands.loot.failure.countExceedsContainerSize=ID d'emplacement + décompte dépassent la taille du conteneur d’emplacement %d # +commands.loot.failure.negativeCount=le décompte ne peut pas être un nombre négatif # +commands.loot.success=%1$s objets ont été relâchés. # +commands.loot.replaceSuccess=Remplacement de %s %d de %s par %d objet(s) sur %d emplacement(s) # +commands.loot.replaceSuccess.block=Remplacement de %s emplacement %d par %d objet(s) sur %d emplacement(s) # +commands.selector.error.moreThanOne=Une seule entité est autorisée, mais le sélecteur fourni en autorise plus d’une # +commands.tagsfromitem.description=Répertorie toutes les balises associées à l’élément donné. # +commands.tagsfromitem.success.single=Il y a %d balise sur l’élément %s : # +commands.tagsfromitem.success.multiple=Il y a %d balises sur l’élément %s : # +commands.tagsfromitem.success.list.tags=%s # +commands.tagsfromitem.fail.notagsfound=Aucune balise trouvée sur l’élément : %s. # +commands.togglecontentlog.toggle=Active/désactive la commande du journal de contenu # +commands.togglecontentlog.enabled=Journal de contenu activé # +commands.togglecontentlog.disabled=Journal de contenu désactivé # +commands.me.description=Affiche un message à propos de vous. # +commands.message.display.incoming=%1$s vous chuchote : %2$s # +commands.message.display.outgoing=Vous chuchotez à %1$s le message : %2$s # +commands.message.sameTarget=Si vous voulez vous dire un message, dites-le dans votre tête, pas dans un jeu! # + +commands.mobevent.description=Contrôle ce que les événements de créatures peuvent commander. # +commands.mobevent.eventsEnabledSetToTrue=Les événements de créatures sont maintenant activés. Les événements individuels dont la valeur est réglée à faux ne s'exécuteront pas. # +commands.mobevent.eventsEnabledSetToFalse=Les événements de créatures sont maintenant désactivés. Les événements individuels ne s'exécuteront pas. # +commands.mobevent.eventsEnabledIsTrue=Les événements de créatures sont activés. Les événements individuels dont la valeur est réglée à faux ne s'exécuteront pas. # +commands.mobevent.eventsEnabledIsFalse=Les événements de créatures sont désactivés. Les événements individuels ne s'exécuteront pas. # + +## for the following new loc strings, the first parameter is a localized event name, and the second is the literal event that must be entered into the command. +commands.mobevent.eventSetToTrue=Valeur de l'événement de créature %s (ID : %s) réglée à vrai. # +commands.mobevent.eventSetToTrueButEventsDisabled=Valeur de l'événement de créature %s (ID : %s) réglée à vrai, mais les événements de créatures sont désactivés. # +commands.mobevent.eventSetToFalse=Valeur de l'événement de créature %s (ID : %s) réglée à faux. # +commands.mobevent.eventIsTrue=La valeur de l'événement de créature %s (ID : %s) est réglée à vrai. # +commands.mobevent.eventIsTrueButEventsDisabled=La valeur de l'événement de créature %s (ID : %s) est réglée à vrai, mais les événements de créatures sont désactivés. # +commands.mobevent.eventIsFalse=La valeur de l'événement de créature %s (ID : %s) est réglée à faux. # + +commands.music.description=Vous permet de contrôler la lecture des pistes musicales. # +commands.music.failure.emptyTrackName=Le nom de piste fourni ne doit pas être vide. # +commands.music.success.queueAction=La piste %s a été ajoutée à la file et commencera à jouer après la fin de la piste actuelle. # +commands.music.success.playAction=La piste %s a été ajoutée à la file et commencera à jouer. # +commands.music.success.stopAction=La musique personnalisée s'arrêtera maintenant. # +commands.music.success.volumeAction=Le volume de la musique sera mis à jour pour %d. # +commands.op.description=Accorde le statut d’opérateur à un joueur. # +commands.op.failed=Impossible de promouvoir %s au poste d'opérateur (déjà opérateur ou plus) # +commands.op.success=%s est maintenant opérateur # +commands.op.message=Vous avez obtenu les privilèges d'opérateur # +commands.operator.invalid=Opération invalide %1$s. # +commands.origin.commandblock=Bloc de commande # +commands.origin.external=Externe # +commands.origin.devconsole=DevConsole # +commands.origin.script=Moteur de scripts # +commands.origin.server=Ajouter un serveur # +commands.origin.teacher=Enseignant # +commands.ops.description=Recharge et applique les autorisations d'opérateur. # +commands.ops.reloaded=Liste approuvée rechargée depuis le fichier. # +commands.ops.set.success=Configuration du niveau d'opérateur pour le joueur %s réussie. # +commands.permissions.description=Recharge et applique les permissions. # +command.permissions.list.fail.filenotfound=Échec du listage des permissions à partir du fichier, fichier non trouvé. # +commands.permissions.reloaded=Permissions rechargées depuis le fichier. # +command.permissions.reload.fail.filenotfound=Échec du rechargement des permissions à partir du fichier, fichier non trouvé. # +commands.permissions.set.failed=Impossible de configurer le niveau de permission %s pour le joueur %s. # +commands.permissions.set.success=Configuration du niveau de permission %s pour le joueur %s réussie. # +commands.permissions.save.failed=Impossible de sauvegarder le niveau de permission %s pour le joueur %s. # +commands.permissions.save.success=Sauvegarde du niveau de permission %s pour le joueur %s réussie. # +commands.spawnParticleEmitter.description=Crée un émetteur de particules # +commands.spawnParticleEmitter.success=Demande de création de %1$s envoyée à tous les joueurs. # +commands.particle.description=Crée des particules. # +commands.particle.notFound=Nom d'effet inconnu (%1$s) # +commands.particle.success=Animation de l'effet %1$s pendant %2$d fois # +commands.playanimation.description=Fait en sorte qu'une ou plusieurs entités jouent une animation ponctuelle. Considère que toutes les variables sont proprement configurées. # +commands.playanimation.success=La demande d'animation a été envoyée aux clients pour traitement. # +commands.players.list=Il y a %1$d/%2$d joueur(s) connecté(s) : # +commands.players.list.names=%s # +commands.playsound.description=Joue un son. # +commands.playsound.playerTooFar=%1$s est trop loin pour entendre le son # +commands.playsound.success=Le son "%1$s" a été joué à %2$s # +commands.position.description=Active/désactive les coordonnées pour un joueur. # +commands.publish.failed=Impossible d'héberger la partie locale # +commands.publish.started=La partie locale est hébergée sur le port %1$s # +commands.querytarget.description=Renvoie les informations Transformation, Nom et ID de l'entité ou des entités ciblées. # +commands.querytarget.success=Données cibles : %1$s # +commands.recipes.description=Débloque une recette dans le livre de recettes d'un joueur. # +commands.recipes.notFound=La recette n'a pas été trouvée # +commands.reload.description=Recharge tous les fichiers de fonctions et de macros de tous les packs de comportement. # +commands.reload.success=Les fichiers de fonctions et de macros ont été rechargés. # +commands.replaceitem.description=Remplace les objets dans les inventaires. # +commands.replaceitem.failed=Impossible de remplacer l'emplacement %s %d par %d * %s # +commands.replaceitem.keepFailed=Un objet occupe déjà cet %s emplacement %d. # +commands.replaceitem.noContainer=Le bloc situé au %s n'est pas un conteneur # +commands.replaceitem.badSlotNumber=La case %d ne peut être remplacée, la valeur doit se situer entre %d et %d. # +commands.replaceitem.success=L'emplacement %s %d a été remplacé par %d * %s # +commands.replaceitem.success.entity=L'emplacement %s %d de %s a été remplacé par %d * %s # +commands.replaceitem.tagError=L'analyse syntaxique de la balise de données a échoué : %1$s # +commands.ride.description=Fait en sorte que des entités en chevauchent d'autres, empêche des entités de chevaucher, fait en sorte que des montures expulsent leurs cavaliers ou encore invoque des montures ou des cavaliers. # +commands.ride.evictRiders.success=Montures qui ont réussi à expulser leurs cavaliers : %1$s # +commands.ride.startRiding.failure=Cavaliers qui n'ont pas respecté les conditions de la monture : %1$s # +commands.ride.startRiding.groupDoesntFit=Le groupe de cavaliers ne convient pas à la monture. # +commands.ride.startRiding.notRideable=L'entité sélectionnée ne peut être montée. # +commands.ride.startRiding.rideFull=La monture est déjà pleine. # +commands.ride.startRiding.rideFullRidersLeft=La monture est pleine, certains cavaliers n'ont donc pas été ajoutés. # +commands.ride.startRiding.success=Cavaliers ajoutés avec succès à la monture : %1$s # +commands.ride.startRiding.tooManyRiders=Trop de cavaliers ont été spécifiés. La fonction teleport_ride n'en permet qu'un seul à la fois. # +commands.ride.startRiding.tooManyRides=Trop de montures ont été spécifiées. Une seule à la fois est permise. # +commands.ride.stopRiding.success=Cavaliers qui ont été arrêtés avec succès : %1$s # +commands.ride.summonRide.failed=Des montures ont été invoquées, mais ces cavaliers n'ont pu y être ajoutés : %1$s # +commands.ride.summonRide.notRideable=L'entité a été invoquée, mais elle ne peut être montée. # +commands.ride.summonRide.success=Monture invoquée avec succès pour ces cavaliers : %1$s # +commands.ride.summonRide.skipped=Les montures n’ont pas été invoquées pour les entités suivantes qui ont déjà des montures : %1$s # +commands.ride.summonRider.failed=Les cavaliers ont été invoqués, mais n'ont pu être ajoutés aux montures : %1$s # +commands.ride.summonRider.fullRides=Cavaliers qui n'ont pu monter ces montures car elles sont pleines : %1$s # +commands.ride.summonRider.ridesWithNoRideableComp=Les entités suivantes ne peuvent être montées : %1$s # +commands.ride.summonRider.success=Cavaliers invoqués avec succès pour les montures : %1$s # +commands.save.description=Régler ou vérifier la sauvegarde de données du jeu sur le disque. # +commands.save.disabled=Sauvegarde automatique du monde désactivée # +commands.save.enabled=Sauvegarde automatique du monde activée # +commands.save.failed=La sauvegarde a échoué : %1$s # +commands.save.start=Sauvegarde en cours... # +commands.save.success=Monde sauvegardé # +commands.save-all.error=Une erreur s'est produite en tentant de mettre le stockage de monde en pause. # +commands.save-all.success=Données sauvegardées. Les fichiers sont maintenant prêts à être copiés. # +commands.save-off.alreadyOff=La sauvegarde automatique est déjà désactivée. # +commands.save-on.alreadyOn=La sauvegarde automatique est déjà activée. # +commands.save-on.notDone=Une sauvegarde précédente n'a pas été complétée. # +commands.save-on.description=Active la sauvegarde automatique sur le serveur. # +commands.save-on.success=Les modifications du monde sont rétablies. # +commands.save-state.description=Vérifie si une sauvegarde précédente de toutes les données est terminée et liste les fichiers associés. # +commands.say.description=Envoie un message sur le chat aux autres joueurs. # +commands.schedule.delay.functionQueued=Fonction %1$s planifiée dans %2$d ticks au moment de jeu %3$d. # +commands.schedule.delay.negativeTime=Le temps ne peut pas être négatif. # +commands.schedule.description=Programme une action qui sera exécutée lorsqu'une zone est chargée ou après un certain temps. # +commands.schedule.functionQueued=La fonction a été mise en file d'attente et sera exécutée lorsque la zone précisée sera complètement chargée. # +commands.schedule.functionRan=Exécution réussie de %1$d entrées de fonction de la fonction %2$s. # +commands.schedule.invalidOrigin=L’origine requise à l’exécution de cette fonction était non valide. # +commands.schedule.name.empty=Le nom de la zone de ticks ne peut être vide. # +commands.schedule.too.many.areas=Plus d'une zone de ticks du nom de %s a été trouvée. Veuillez utiliser une zone unique. # + +## Scoreboard is composed of several Objectives, which can be displayed to players in 3 different 'slots' ## +## An Objective holds the scores that each player has for the Objective. ## +## Objectives can have different Criteria, which dictate how the scores are updated for this Objective ## +## Objectives have two names, one for internal use and the other for Displaying in the UI ## + +## Going overboard on the context but Scoreboards do some weird stuff :D ## + +commands.scoreboard.description=Fait le suivi et affiche les scores de différents objectifs. ### +commands.scoreboard.allMatchesFailed=Toutes les correspondances ont échoué ### +commands.scoreboard.noMultiWildcard=Seulement un joker est autorisé ### +commands.scoreboard.objectiveNotFound=Aucun objectif nommé « %1$s » n'a été trouvé ###1: Objective Name +commands.scoreboard.objectiveReadOnly=L'objectif « %1$s » est en lecture seule et ne peut pas être défini ###1: Objective Name +commands.scoreboard.objectives.add.alreadyExists=Un objectif nommé « %1$s » existe déjà ###1: Objective Name +commands.scoreboard.objectives.add.displayTooLong=Le nom d'affichage « %1$s » est trop long pour un objectif, il ne peut pas dépasser %2$d caractères ###1: Objective Display Name ##2: Name Length Limit +commands.scoreboard.objectives.add.success=Le nouvel objectif « %1$s » a été ajouté avec succès ###1: Objective Name +commands.scoreboard.objectives.add.tooLong=Le nom « %1$s » est trop long pour un objectif, il ne peut pas dépasser %2$d caractères ###1: Objective Name ##2: Name Length Limit +commands.scoreboard.objectives.add.wrongType=Type de critère d'objectif invalide « %1$s » ###1: Criteria Name +commands.scoreboard.objectives.add.needName=Un objectif doit avoir un nom. ### +commands.scoreboard.objectives.description=Modifier les objectifs du tableau de score. ### +commands.scoreboard.objectives.list.count=Affichage de %1$d objectif(s) au tableau de score : ###1: Number of Objectives +commands.scoreboard.objectives.list.empty=Il n'y a pas d'objectifs au tableau de score ### +commands.scoreboard.objectives.list.entry=- %1$s : s'affiche en tant que « %2$s » et est de type « %3$s » ###1: Objective Name ##2: Objective Display Name ##3: Criteria Name +commands.scoreboard.objectives.remove.success=L'objectif « %1$s » a été supprimé avec succès ###1: Objective Name +commands.scoreboard.objectives.setdisplay.invalidSlot=Il n'y a aucun emplacement d'affichage nommé « %1$s » ###1: Display Slot +commands.scoreboard.objectives.setdisplay.successCleared=L'objectif se trouvant dans l'emplacement d'affichage « %1$s » a été supprimé ###1: Display Slot +commands.scoreboard.objectives.setdisplay.successSet=Définir l'objectif de l'emplacement d'affichage « %1$s » à « %2$s » ###1: Display Slot ##2: Objective Name +commands.scoreboard.players.add.success=Ajout de %1$d à l'objectif [%2$s] de %3$s (maintenant à %4$d) ###1: Score Value ##2: Objective Name ##3: Player Name ##4: New Score Value +commands.scoreboard.players.add.multiple.success=Ajout de %1$d à l'objectif [%2$s] pour %3$d entités ###1: Score Value ##2: Objective Name ##3: Player Count +commands.scoreboard.players.nameNotFound=Un nom de joueur doit être fourni. ### +commands.scoreboard.players.enable.noTrigger=L'objectif %1$s n'est pas un déclencheur ###1: Objective Name +commands.scoreboard.players.enable.success=Le déclencheur %1$s a été activé pour %2$s ###1: Trigger Name ##2: Objective Name +commands.scoreboard.players.list.count=Affichage de %1$d joueurs ciblés sur le tableau de score : ###1: Number of Players +commands.scoreboard.players.list.empty=Il n'y a pas de joueurs ciblés sur le tableau de score ### +commands.scoreboard.players.list.player.count=Affichage de %1$d objectif(s) ciblé(s) pour %2$s : ###1: Objective Count ##2: Player Name +commands.scoreboard.players.list.player.empty=Le joueur %1$s n'a pas de scores enregistrés ###1: Player Name +commands.scoreboard.players.list.player.entry=- %2$s : %1$d (%3$s) ###1: Score Value ##2: Objective Display Name ##3: Objective Name +commands.scoreboard.players.operation.invalidOperation=Opération invalide %1$s ### +commands.scoreboard.players.operation.notFound=Aucun score %1$s de trouvé pour %2$s ###1: Objective Name ##2: Player Name +commands.scoreboard.players.operation.success=Mise à jour de l'objectif [%1$s] pour %2$d entités ###1: Objective Name ##2: Player Count +commands.scoreboard.players.offlinePlayerName=Jouer hors ligne # +commands.scoreboard.players.random.invalidRange=Min. %1$d n'est pas moins que max. %2$d ###1: Min Range Value ##2: Max Range Value +commands.scoreboard.players.remove.success=Suppression de %1$d de l'objectif [%2$s] de %3$s (maintenant à %4$d) ###1: Score Value ##2: Objective Name ##3: Player Name ##4: New Score Value +commands.scoreboard.players.remove.multiple.success=Suppression de %1$d de l'objectif [%2$s] pour %3$d entités ###1: Score Value ##2: Objective Name ##3: Player Count +commands.scoreboard.players.reset.success=Réinitialisation des scores du joueur %1$s ###1: Player Name +commands.scoreboard.players.resetscore.success=Réinitialisation du score %1$s du joueur%2$s ###1: Objective Name ##2: Player Name +commands.scoreboard.players.set.success=Réglage de l'objectif [%1$s] de %2$s à %3$d ###1: Objective Name ##2: Player Name ##3: Score Value +commands.scoreboard.players.set.multiple.success=Réglage de l'objectif [%1$s] à %2$d entités pour %3$d ###1: Objective Name ##2: Player Count ##3: Score Value +commands.scoreboard.players.set.tagError=L'analyse syntaxique de la balise de données a échoué : %1$s ### +commands.scoreboard.players.set.tagMismatch=La balise de données ne correspond pas à %1$s ### +commands.scoreboard.players.score.notFound=Aucun score %1$s de trouvé pour %2$s ###1: Objective Name ##2: Player Name +commands.scoreboard.players.test.failed=Le score %1$d n'est PAS dans l'écart de %2$d à %3$d ###1: Value ##2: Min Range Value ##3: Max Range Value +commands.scoreboard.players.test.success=Le score %1$d est dans l'écart de %2$d à %3$d ###1: Value ##2: Min Range Value ##3: Max Range Value +commands.scoreboard.players.get.success=%1$d ### + +#### Scoreboards can also handle teams, which are close to what an Objective does #### +#### with just a little extra functionality #### + +commands.scoreboard.teamNotFound=Aucune équipe nommée « %1$s » n'a été trouvée ###1: Team Name +commands.scoreboard.teams.add.alreadyExists=Une équipe nommée « %1$s » existe déjà ###1: Team Name +commands.scoreboard.teams.add.displayTooLong=Le nom d'affichage « %1$s » est trop long pour une équipe, il ne peut pas dépasser %2$d caractères ###1: Team Display Name ##2: Name Length Limit +commands.scoreboard.teams.add.success=La nouvelle équipe « %1$s » a été ajoutée avec succès ###1: Team Name +commands.scoreboard.teams.add.tooLong=Le nom d'affichage « %1$s » est trop long pour une équipe, il ne peut pas dépasser %2$d caractères ###1: Team Name ##2: Name Length Limit +commands.scoreboard.teams.empty.alreadyEmpty=L'équipe %1$s est déjà vide, impossible de supprimer des joueurs inexistants ###1: Team Name +commands.scoreboard.teams.empty.success=Suppression de %1$d joueur(s) (tous) de l'équipe %2$s ###1: Number of Players ##2: Team Name +commands.scoreboard.teams.join.failure=Impossible d'ajouter %1$d joueur(s) à l'équipe %2$s : %3$s ###1: Number of Players ##2: Team Name ##3: List of Players +commands.scoreboard.teams.join.success=Ajout de %1$d joueur(s) à l'équipe %2$s : %3$s ###1: Number of Players ##2: Team Name ##3: List of Players +commands.scoreboard.teams.leave.failure=Impossible de supprimer %1$d joueur(s) de leur équipe : %2$s ###1: Number of Players ##2: Team Name +commands.scoreboard.teams.leave.noTeam=Vous n'êtes pas dans une équipe ### +commands.scoreboard.teams.leave.success=Suppression de %1$d joueur(s) de leur équipe : %2$s ###1: Number of Players ##2: List of Players +commands.scoreboard.teams.list.count=Affichage de %1$d équipes sur le tableau de score : ###1: Number of Teams +commands.scoreboard.teams.list.empty=Il n'y a pas d'équipes inscrites sur le tableau de score ### +commands.scoreboard.teams.list.entry=- %1$s : «%2$s » a %3$d joueurs ###1: Team Name ##2: Team Display Name ##3: Number of Players +commands.scoreboard.teams.list.player.count=Affichage de %1$d joueur(s) dans l'équipe %2$s : ###1: Number of Players ##2 Team Name +commands.scoreboard.teams.list.player.empty=L'équipe %1$s n'a pas de joueurs ###1: Team Name +commands.scoreboard.teams.list.player.entry=- %2$s : %1$d (%3$s) ###1: Player Name ##2: Score Value ##3: Team Display Name +commands.scoreboard.teams.option.noValue=Les valeurs valides pour l'option %1$s sont : %2$s ###1: Option Name ##2: List of Option Values +commands.scoreboard.teams.option.success=Définir l'option %1$s pour l'équipe %2$s à %3$s ###1: Option Name ##2: Team Name ##3: Option Value +commands.scoreboard.teams.remove.success=L'équipe %1$s a été supprimée ###1: Team Name +commands.screenshake.description=Fait trembler la caméra des joueurs avec une durée et une intensité spécifiques. # +commands.screenshake.success=Demande de faire bouger la caméra des joueurs suivants envoyée : %s # +commands.screenshake.successStop=Arrêt de la secousse de l'appareil photo pour les joueurs suivants : %s # # +commands.scriptevent.description=Déclenche un script avec un identifiant et un message. # # +commands.scriptevent.messageSizeExceed=La longueur du message dépasse (%1$d) la limite de caractères! # +commands.scriptevent.invalidNamespace=L’identifiant doit être disponible et ne doit pas utiliser le mot Minecraft # +commands.seed.success=Code de génération : %1$s # +commands.setblock.description=Change un bloc en un autre bloc. # +commands.setblock.failed=Impossible de placer le bloc # +commands.setblock.noChange=Le bloc n'a pas pu être placé # +commands.setblock.notFound=Il n'y a pas de bloc dont l'ID ou le nom est %1$s # +commands.setblock.outOfWorld=Impossible de placer le bloc en dehors du monde # +commands.setblock.success=Le bloc a été placé # +commands.setblock.tagError=L'analyse syntaxique de la balise de données a échoué : %1$s # +commands.setidletimeout.success=Le délai d'inactivité a été défini avec succès à %1$d minute(s). # +commands.setfixedinvslots.description=Définit le nombre d'emplacements d'inventaire fixes pour le serveur. # +commands.setfixedinvslots.success=Nombre d'emplacements d'inventaire fixes défini à %1$d # +commands.setfixedinvslot.description=Assigne un emplacement fixe à un objet spécifié. # +commands.setfixedinvslot.success=Emplacement d'inventaire fixe %1$d défini à %2$s # +commands.globalpause.description=Définit ou obtient l'état Pause du jeu pour tous les joueurs. # +commands.globalpause.success=État Pause défini ou obtenu # +commands.setmaxplayers.description=Fixe le nombre maximal de joueurs pour la séance de jeu. # +commands.setmaxplayers.success=Fixer le nombre maximal de joueurs à %1$d. # +commands.setmaxplayers.success.upperbound=(En fonction du nombre maximal de connexions autorisées) # +commands.setmaxplayers.success.lowerbound=(En fonction du nombre actuel de joueurs) # +commands.setworldspawn.description=Définit le monde d’apparition. # +commands.setworldspawn.success=Le point d'apparition du monde a été défini aux coordonnées (%1$d, %2$d, %3$d) # +commands.setworldspawn.wrongDimension=Le point d'apparition du monde ne peut être défini dans cette dimension # +commands.setworldspawn.notAllowedInLegacyWorlds=Le point d'apparition du monde ne peut être défini dans les mondes hérités # +commands.spawnpoint.success.single=Le point d'apparition de %1$s a été défini aux coordonnées (%2$d, %3$d, %4$d) # +commands.spawnpoint.description=Définit le point d’apparition d’un joueur. # +commands.spawnpoint.success.multiple.specific=Le point d'apparition pour %1$s a été défini aux coordonnées (%2$d, %3$d, %4$d) # +commands.spawnpoint.success.multiple.generic=Point d'apparition défini pour %1$s # +commands.spawnpoint.wrongDimension=Le point d'apparition ne peut être défini dans cette dimension # +commands.clearspawnpoint.success.single=Point d'apparition de %1$s supprimé # +commands.clearspawnpoint.description=Supprime le point d’apparition d’un joueur. # +commands.clearspawnpoint.success.multiple=Points d'apparition supprimés pour %1$s # +commands.spreadplayers.description=Téléporte les entités dans des endroits aléatoires. # +commands.spreadplayers.failure.players=Impossible de disperser %1$s joueurs autour du point %2$s, %3$s (trop de joueurs pour l'espace - essayez de ne pas dépasser %4$s) # +commands.spreadplayers.failure.players.unsafe=Impossible de répartir %1$s joueurs autour de %2$s, %3$s (aucun endroit sûr trouvé après %4$s tentatives) # +commands.spreadplayers.failure.teams=Impossible de disperser %1$s équipes autour du point %2$s, %3$s (trop de joueurs pour l'espace - essayez de ne pas dépasser %4$s) # +commands.spreadplayers.info.players=(La distance moyenne entre les joueurs est de %1$s blocs après %2$s itérations) # +commands.spreadplayers.info.teams=(La distance moyenne entre les équipes est de %1$s blocs après %2$s itérations) # +commands.spreadplayers.spreading.players=Dispersion de %1$s joueurs sur %2$s blocs autour du point %3$s, %4$s (distance minimale de %5$s blocs) # +commands.spreadplayers.spreading.teams=Dispersion de %1$s équipes sur %2$s blocs autour du point %3$s, %4$s (distance minimale de %5$s blocs) # +commands.spreadplayers.success.players=Dispersion avec succès de %1$s joueurs autour du point %2$s, %3$s # +commands.spreadplayers.success.teams=Dispersion avec succès de %1$s équipes autour du point %2$s, %3$s # +commands.stats.cleared=%1$s statistiques ont été effacées # +commands.stats.failed=Paramètres invalides # +commands.stats.noCompatibleBlock=Le bloc aux coordonnées %1$d, %2$d, %3$d ne peut pas suivre de statistiques # +commands.stats.success=Stockage de la statistique %1$s dans %2$s sur %3$s # +commands.stop.description=Arrête le serveur. # +commands.stop.start=Arrêt du serveur # +commands.stopsound.description=Arrête un son. # +commands.stopsound.success=A arrêté le son %s pour %s # +commands.stopsound.success.all=A arrêté tous les sons pour %s # +commands.structure.description=Sauvegarde ou charge une structure dans le monde. # +commands.structure.empty.load=Impossible de charger une structure sans blocs ni entités # +commands.structure.empty.save=Impossible de sauvegarder une structure sans blocs ni entités # +commands.structure.invalid.animationTime=Le temps d’animation doit être supérieur ou égal à 0 # +commands.structure.invalid.integrity=La valeur de l'intégrité doit se situer entre 0 et 100 # +commands.structure.invalid.name=Le nom doit avoir le format « nom » ou « espacedenom:nom ». Si aucun espace de nom n'est fourni, l'espace de nom par défaut sera assigné. # +commands.structure.load.success=Une structure du nom %s a été chargée # +commands.structure.load.queued=La fonction a été mise en file d’attente et sera exécutée lorsque la zone précisée sera complètement chargée. # +commands.structure.notFound=La structure %s est introuvable. Assurez-vous que le nom est correctement épelé et réessayez. # +commands.structure.save.success=Une structure du nom %s a été sauvegardée # +commands.structure.size.tooBig=La taille de la structure ne peut être plus grande que (%1$d, %2$d, %3$d), elle était de (%4$d, %5$d, %6$d) # +commands.structure.size.tooSmall=La taille de la structure ne peut être plus petite que (%1$d, %2$d, %3$d), elle était de (%4$d, %5$d, %6$d) # +commands.structure.unknown.action=Action de structure inconnue fournie # +commands.structure.unloadedChunks=La fonction permettant de charger une structure dans une zone non chargée n’a pas encore été implémentée # +commands.structure.y.tooHigh=Impossible de placer des blocs à l'extérieur du monde. Essayez d'assigner une valeur qui ne dépasse pas %d à la composante Y de . # +commands.structure.y.tooLow=Impossible de placer des blocs à l'extérieur du monde. Essayez d'assigner une valeur plus grande que %d à la composante Y de . # +commands.structure.delete.success=Structure %s supprimée. # +commands.summon.description=Invoque une entité. # +commands.summon.failed=Impossible d'invoquer l'entité # +commands.summon.failed.npc=Vous avez besoin de Créatif + Opérateur pour invoquer un PNJ. ### +commands.summon.outOfWorld=Impossible d'invoquer l'entité en dehors du monde # +commands.summon.success=L'entité a été invoquée avec succès # +commands.summon.tagError=L'analyse syntaxique de la balise de données a échoué : %1$s # +commands.tag.description=Gère les balises stockées dans les entités. # +commands.tag.add.failed=La cible a déjà une balise ou bien elle en a trop # +commands.tag.add.success.single=Ajout de la balise « %1$s » à %2$s ###1: Tag string ##2: Entity/Player/Item name +commands.tag.add.success.multiple=Ajout de la balise « %1$s » à %2$d entités ###1: Tag string ##2: Number of entities (numerals) +commands.tag.list.single.empty=%s n'a pas de balises ###1: Entity/Player/Item name +commands.tag.list.single.success=%1$s a %2$d balises : %3$s ###1: Entity/Player/Item name ##2: Number of tags ##3: Comma separated list of tags +commands.tag.list.multiple.empty=Il n'y a pas de balises dans les %d entités ###1: Number of entities matching the selector +commands.tag.list.multiple.success=Les %1$d entités ont un total de %2$d balises : %3$s ###1: Number of entities matching the selector ##2: Number of tags ##3: Comma separated list of tags +commands.tag.remove.failed=La cible n'a pas cette balise # +commands.tag.remove.success.single=Suppression de la balise « %1$s » de %2$s ###1: Tag string ##2: Entity/Player/Item name +commands.tag.remove.success.multiple=Suppression de la balise « %1$s » des %2$s entités ###1: Tag string ##2: Number of selector matches +commands.tell.description=Envoie un message privé à un ou plusieurs joueurs. # +commands.tellraw.description=Envoie un message JSON aux joueurs. # +commands.tellraw.jsonException=Message json non valide : %1$s # +commands.tellraw.jsonStringException=Donnée de la chaîne json invalide. # +commands.tellraw.error.noData=Aucune donnée n'a été fournie. # +commands.tellraw.error.notArray=Un objet en texte brut doit contenir une matrice. Exemple : "rawtext":[{..}] # +commands.tellraw.error.textNotString=le champ de texte en texte brut doit contenir une chaîne. Exemple : "rawtext":[{"text": "text to display"}] # +commands.tellraw.error.translateNotString=un champ de traduction en texte brut doit contenir un code de langue. Exemple : "rawtext":[{"translate": "gui.ok"}] # +commands.tellraw.error.selectorNotString=Le champ de sélection dans le texte brut doit contenir un sélecteur sous forme de chaîne, par exemple : "rawtext":[{"selector": "@e"}] # +commands.tellraw.error.scoreNotObject=le champ du score en texte brut doit contenir un objet. Exemple "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.scoreNameNotString=le champ du nom dans le champ du score doit être une chaîne. Exemple "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.scoreObjectiveNotString=le champ d'objectif dans le champ du score doit être une chaîne. Exemple "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.withNotArrayOrRawText=avec le champ du texte brut qui doit contenir un tableau ou un autre objet de texte brut. Exemple 1 : "rawtext":[{"translate": "chat.type.announcement", "with": [ "value1", "value2" ]}] Exemple 2 : "rawtext":[{"translate": "chat.type.announcement", "with":{"rawtext":[{"text": "value1"}, {"text": "value2"}]}}] # +commands.tellraw.error.itemIsNotObject=La valeur Json contenue dans la matrice du texte brut n'était pas un objet. Exemple : "rawtext": [{ "text" : "my text" }] # +commands.educlientinfo.description=Obtenir l'ID client et le statut de l'hôte. Conçu pour le MC. # +commands.testfor.description=Compte les entités (joueurs, créatures, objets, etc.) qui correspondent aux conditions spécifiées. # +commands.testfor.failure=%1$s ne correspond pas à la structure de données requise # +commands.testfor.success=%1$s de trouvé(es) # +commands.testfor.tagError=LL'analyse syntaxique de la balise de données a échoué : %1$ # +commands.testforblock.description=Vérifie si un certain bloc est dans un lieu spécifié. # +commands.testforblock.failed.data=Le bloc aux coordonnées %1$d,%2$d,%3$d ne correspondait pas à l'état attendu du bloc. # +commands.testforblock.failed.nbt=Le bloc aux coordonnées %1$d,%2$d,%3$d n'avait pas les clés NBT requises. # +commands.testforblock.failed.tile=Le bloc aux coordonnées %1$d,%2$d,%3$d est %4$s (prévu : %5$s). # +commands.testforblock.failed.tileEntity=Le bloc aux coordonnées %1$d,%2$d,%3$d n'est pas une entité de bloc et ne peut supporter la correspondance du tag. # +commands.testforblock.outOfWorld=Impossible de tester un bloc situé en dehors du monde # +commands.testforblock.success=Le bloc a été trouvé avec succès aux coordonnées %1$d,%2$d,%3$d. # +commands.testforblocks.description=Vérifie si les blocs de deux régions concordent. # +commands.tickingarea.description=Ajouter, supprimer ou lister des zones de ticks. # +commands.tickingarea.inuse=Les zones de ticks %1$d/%2$d sont utilisées. # +commands.tickingarea.entitycount=Il existe %1$d ou plusieurs zones de ticks des entités avec la composante tick_world. # +commands.tickingarea.noneExist.currentDimension=Aucune zone de ticks n'existe dans la dimension actuelle. # +commands.tickingarea-add-bounds.success=Une zone de ticks a été ajoutée de %1$d à %2$d. # +commands.tickingarea-add-bounds.preload.success=Ajout d’une zone de ticks de %1$d à %2$d marquée pour le préchargement. # +commands.tickingarea-add-circle.success=Une zone de ticks a été ajoutée, centrée à %1$d avec un rayon de %2$d tronçons. # +commands.tickingarea-add-circle.preload.success=Ajout d’une zone de ticks centrée sur %1$d avec un rayon de %2$d tronçons marquée pour le préchargement. # +commands.tickingarea-add.failure=Le nombre maximal de zones de ticks (%1$d) a déjà été atteint. Impossible d'ajouter plus de zones de ticks. # +commands.tickingarea-add.conflictingname=Une zone de ticks du nom de %1$s existe déjà. # +commands.tickingarea-add.chunkfailure=La zone de ticks contient plus de %1$d tronçons. Elle est trop grande et ne peut donc pas être créée. # +commands.tickingarea-add.radiusfailure=Le rayon ne peut dépasser %1$d. La zone de ticks est trop grande et ne peut être créée. # +commands.tickingarea-remove.success=Zone(s) de ticks supprimée(s) # +commands.tickingarea-remove.failure=Aucune zone de ticks contenant le bloc à la position %1$d n'existe dans la dimension actuelle. # +commands.tickingarea-remove.byname.failure=Aucune zone de ticks nommée %1$s n'existe dans la dimension actuelle. # +commands.tickingarea-remove_all.success=Zone(s) de ticks supprimée(s) # +commands.tickingarea-remove_all.failure=Aucune zone de ticks n'existe dans la dimension actuelle. # +commands.tickingarea-preload.success=Zone(s) de ticks mise(s) à jour # +commands.tickingarea-preload.byposition.failure=Aucune zone de ticks contenant le bloc à la position %1$d n'existe dans la dimension actuelle. # +commands.tickingarea-preload.byname.failure=Aucune zone de ticks nommée %1$s n'existe dans la dimension actuelle. # +commands.tickingarea-preload.count=La ou les zones correspondantes %1$d sont marquées pour le préchargement. # +commands.tickingarea-list.chunks=tronçons ### Meaning a chunk of the world. +commands.tickingarea-list.circle.radius=Rayon # +commands.tickingarea-list.preload=Préchargement # +commands.tickingarea-list.success.currentDimension=Liste de toutes les zones de ticks dans la dimension actuelle # +commands.tickingarea-list.success.allDimensions=Liste de toutes les zones de ticks dans toutes les dimensions # +commands.tickingarea-list.failure.allDimensions=Aucune zone de ticks n'existe dans aucune dimension. # +commands.tickingarea-list.to=à ### Used in the context of "from position to other position" +commands.tickingarea-list.type.circle=Cercle # +commands.time.added=L'heure a été avancée de %1$d tick(s) # +commands.time.description=Modifie ou interroge le temps de jeu du monde. # +commands.time.disabled=Le paramètre Jour éternel est activé pour ce monde. # +commands.time.query.day=Le jour est %d # +commands.time.query.daytime=La journée est %d # +commands.time.query.gametime=Le temps de jeu est %d # +commands.time.set=L'heure a été fixée à %1$d tick(s) # +commands.time.stop=Heure %1$s # +commands.title.description=Contrôle les titres de l’écran. # +commands.title.success=La commande pour le titre a été exécutée avec succès # +commands.titleraw.description=Contrôle les titres d'écran avec des messages JSON. # +commands.titleraw.success=La commande Titleraw a été exécutée avec succès # +commands.toggledownfall.description=Fait basculer la météo. # +commands.tp.description=Téléporte les entités (joueurs, mobs, etc.). # +commands.tp.notSameDimension=Impossible d'effectuer la téléportation car les joueurs ne sont pas dans la même dimension # +commands.tp.outOfWorld=La téléportation d'entités en dehors du monde est impossible # +commands.tp.permission=Vous n'avez pas la permission d'utiliser cette commande barre oblique. # +commands.tp.safeTeleportFail=Impossible de téléporter %1$s vers %2$s parce que la zone n'était pas dégagée de tout bloc. # +commands.tp.far=Impossible de téléporter %1$s vers la zone déchargée de %2$s # +commands.tp.success=%1$s s'est fait téléporter sur %2$s # +commands.tp.successVictim=Vous venez de vous téléporter à : %1$s # +commands.tp.success.coordinates=%1$s s'est fait téléporter aux coordonnées %2$s, %3$s, %4$s # +commands.transferserver.description=Transfère un joueur vers un autre serveur. # +commands.transferserver.successful=Joueur transféré # +commands.transferserver.invalid.port=Port non valide (0-65535) # +commands.trigger.description=Définit l'activation d'un déclencheur. # +commands.trigger.disabled=Le déclencheur %1$s n'est pas activé # +commands.trigger.invalidMode=Mode du déclencheur non valide : %1$s # +commands.trigger.invalidObjective=Nom du déclencheur non valide : %1$s # +commands.trigger.invalidPlayer=Seuls les joueurs peuvent utiliser la commande /trigger # +commands.trigger.success=Le déclencheur %1$s a été changé avec %2$s %3$s # +commands.unban.failed=Impossible de débannir %1$s # +commands.unban.success=%1$s est maintenant débanni(e) # +commands.unbanip.invalid=Vous avez entré une adresse IP invalide # +commands.unbanip.success=L'adresse IP %1$s est maintenant débannie # +commands.validategamelighting.description=Validation de l'éclairage en jeu pour une région précise # +commands.validategamelighting.checkRegionTooBig=La région dont il faut vérifier l'éclairage est trop grande! (%1$d > %2$d) # +commands.validategamelighting.outOfWorld=Impossible de vérifier l'éclairage en dehors du monde # +commands.volumearea.description=Ajoutez, supprimez ou répertoriez des volumes dans la dimension actuelle. # +commands.volumearea.add.definitionDoesntExist.failure=Aucun identificateur de correspondance de définition de volume « %1$s ». # +commands.volumearea.add.exceededLimit.failure=Le nombre maximum de volumes %1$d a déjà été atteint. Impossible d’ajouter d’autres volumes. # +commands.volumearea.add.failure=Impossible de créer le volume. # +commands.volumearea.add.success=Ajout du volume « %1$s » de %2$d à %3$d. # +commands.volumearea.remove.byName.failure=Aucun volume nommé %1$s n’existe dans la dimension actuelle. # +commands.volumearea.remove.byPosition.failure=Aucun volume contenant la position du bloc %1$d n'existe dans la dimension actuelle. # +commands.volumearea.remove.success=Volume(s) supprimé(s) dans la dimension actuelle # +commands.volumearea.remove_all.success=Volume(s) supprimé(s) dans la dimension actuelle # +commands.volumearea.list.success.currentDimension=Liste de tous les volumes de la dimension actuelle # +commands.volumearea.list.success.allDimensions=Liste de tous les volumes de toutes les dimensions # +commands.volumearea.list.failure.allDimensions=Aucun volume n’existe dans aucune dimension. # +commands.volumearea.entry.withIdentifier=- %s : %s de %d %d %d à %d %d %d # +commands.volumearea.entry.withoutIdentifier=- %s : de %d %d %d à %d %d %d # +commands.volumearea.noneExist.currentDimension=Aucun volume n’existe dans la dimension actuelle. # +commands.volumearea.inUse=%1$d/%2$d volumes en cours d’utilisation. # +commands.weather.clear=Le ciel se dégage # +commands.weather.description=Définit la météo. # +commands.weather.disabled=Le paramètre Cycle météo n'est pas activé pour ce monde. # +commands.weather.query=L'état de la météo est : %s # +commands.weather.query.clear=dégagé # +commands.weather.query.rain=pluie # +commands.weather.query.thunder=tonnerre # +commands.weather.rain=La pluie commence à tomber # +commands.weather.thunder=L'orage se lève # +commands.allowlist.add.failed=Impossible d'ajouter %1$s à la liste d'autorisation # +commands.allowlist.add.success=%1$s a été ajouté(e) à la liste d'autorisation # +commands.allowlist.description=Gère la liste d'autorisation du serveur. # +commands.allowlist.disabled=Liste d'autorisation désactivée # +commands.allowlist.enabled=Liste d'autorisation activée # +commands.allowlist.list=Il y a %1$d joueur(s) (sur %2$d détecté(s)) dans la liste d'autorisation : # +commands.allowlist.reloaded=Liste d'autorisation rechargée à partir du fichier. # +commands.allowlist.remove.failed=Impossible de retirer %1$s de la liste d'autorisation # +commands.allowlist.remove.success=%1$s a été retiré(e) de la liste d'autorisation # +commands.world_age.description=Modifie ou renseigne sur l'âge du monde (temps écoulé depuis sa création). # +commands.world_age.added=Ajout effectué de %1$d à l'âge du monde # +commands.world_age.query=L'âge du monde est de %d # +commands.world_age.set=Régler l'âge du monde à %1$d # +commands.worldborder.center.success=Le centre de la bordure du monde a été défini aux coordonnées %1$s, %2$s # +commands.worldborder.damage.amount.success=La quantité de points de dégâts causés par la bordure du monde est passée de %2$s par bloc à %1$s par bloc # +commands.worldborder.damage.buffer.success=La distance de tampon de dégâts de la bordure du monde est passée de %2$s bloc(s) à %1$s bloc(s) # +commands.worldborder.get.success=La bordure du monde est actuellement de %1$s bloc(s) de large # +commands.worldborder.set.success=La taille de la bordure du monde est passée de %2$s bloc(s) de large à %1$s bloc(s) de large # +commands.worldborder.setSlowly.grow.success=Agrandissement de la bordure du monde de %2$s bloc(s) de large à %1$s blocs de large durant %3$s secondes # +commands.worldborder.setSlowly.shrink.success=Rétrécissement de la bordure du monde de %2$s blocs de large à %1$s bloc(s) de large durant %3$s secondes # +commands.worldborder.warning.distance.success=La distance d'avertissement de la bordure du monde est passée de %2$s bloc(s) à %1$s bloc(s) # +commands.worldborder.warning.time.success=Le temps d'avertissement de la bordure du monde est passé de %2$s seconde(s) de distance à %1$s seconde(s) de distance # +commands.worldbuilder.description=Changer le statut de constructeur de mondes du visiteur. # +commands.worldbuilder.success=Le statut de constructeur de mondes a changé pour %1$s # +commands.wsserver.description=Tente de se connecter au serveur WebSocket à l'URL indiquée. # +commands.wsserver.invalid.url=L'URL serveur indiquée n'est pas valide # +commands.wsserver.request.existing=Une autre demande de connexion est active # +commands.wsserver.request.failed=Impossible de se connecter au serveur : %1$s # +commands.wsserver.success=Connexion établie au serveur : %1$s # +commands.xp.description=Ajoute ou enlève de l’expérience à un joueur. # +commands.xp.failure.widthdrawXp=Impossible de donner des points d'expérience négatifs au joueur # +commands.xp.success=Don de %1$d point(s) d’expérience à %2$s # +commands.xp.success.levels=Don de %1$d niveau(x) à %2$s # +commands.xp.success.negative.levels=Retrait de %1$d niveau(x) à %2$s # + +connect.authorizing=Authentification en cours... # +connect.connecting=Connexion au serveur en cours... # +connect.failed=Échec de connexion au serveur # + +connect_gamepad.warning.controllerRequired=Manette de jeu nécessaire # +connect_gamepad.pressButtonToContinue=Appuyez sur la touche A de votre manette pour continuer # +gamepad_disconnect=Perte de connexion de la manette # +gamepad_disconnect.reconnectController=Votre manette a perdu sa connexion. Veuillez la reconnecter pour continuer. # + +container.beacon=Balise # +container.brewing=Stand d'alchimie # +container.chest=Coffre # +container.chestDouble=Grand coffre # +container.crafting=Fabrication # +container.creative=Sélection d'objet # +container.dispenser=Distributeur # +container.dropper=Droppeur # +container.enchant=Enchanter # +container.enchant.clue=%s . . . ? # +container.enchant.levelrequirement=Niveau requis : %d # +container.enchant.lapis.many=%d unités de lapis-lazuli # +container.enchant.lapis.one=1 unité de lapis-lazuli # +container.enchant.level.many=%d niveaux d'enchantement # +container.enchant.level.one=1 niveau d'enchantement # +container.enderchest=Coffre Ender # +container.furnace=Fourneau # +container.hopper=Entonnoir # +container.inventory=Inventaire # +container.isLocked=%s est verrouillé(e)! # +container.loom=Métier à tisser # +container.minecart=Wagonnet # +container.repair=Réparer et renommer # +container.repair.cost=Coût de l'enchantement : %1$s # +container.repair.expensive=Trop cher! # +container.repairAndDisenchant=Réparer et désenchanter # +container.stonecutter=Scie à pierre # +container.stonecutter_block=Scie à pierre # +container.smithing_table=Table de forge # +container.smithing_table_block=Table de forge # +container.smithing_table.upgrade=Mettre à niveau l'équipement # +container.shulkerbox=Boîte de Shulker # +container.shulkerboxContains=et %d de plus... # +container.barrel=Tonneau # + +controller.buttonTip.addItem=Ajouter objet # +controller.buttonTip.addItemStack=Ajouter une pile d'objets # +controller.buttonTip.adjustSlider=Ajuster le curseur Gauche/Droite # +controller.buttonTip.back=Retour # +controller.buttonTip.backToAnvil=Retour à l'enclume # +controller.buttonTip.backToBrewing=Retour à l'alchimie # +controller.buttonTip.backToEnchanting=Retour à l'enchantement # +controller.buttonTip.backToFurnace=Retour au fourneau # +controller.buttonTip.cancel=Annuler # +controller.buttonTip.clearSearch=Effacer la recherche # +controller.buttonTip.clearQuickSelect=Vider la sélection rapide # +controller.buttonTip.craft=Fabriquer # +controller.buttonTip.craftAll=Tout fabriquer # +controller.buttonTip.craftOne=En fabriquer un # +controller.buttonTip.craftStack=Fabriquer une pile # +controller.buttonTip.craftTake=Fabriquer et prendre # +controller.buttonTip.drop=Lâcher # +controller.buttonTip.edit=Modifier # +controller.buttonTip.enterMessage=Saisir un message # +controller.buttonTip.exit=Quitter # +controller.buttonTip.external=Externe # +controller.buttonTip.level=Niveau # +controller.buttonTip.new=Nouveau # +controller.buttonTip.openRecipeBook=Livre de recettes # +controller.buttonTip.pane.inventory=Inventaire # +controller.buttonTip.pane.recipeBook=Livre de recettes # +controller.buttonTip.place.one=Placer un # +controller.buttonTip.place=Placer # +controller.buttonTip.quick.move=Dépl. rapide # +controller.buttonTip.recipes.showAll=Toutes les afficher # +controller.buttonTip.recipes.showCraftable=Recettes possibles # +controller.buttonTip.remove=Retirer # +controller.buttonTip.removeFuel=Retirer combustible # +controller.buttonTip.removeFuelInput=Retirer combustible/entrée # +controller.buttonTip.removeInput=Retirer entrée # +controller.buttonTip.removeMaterial=Retirer matériau # +controller.buttonTip.renameItem=Renommer l'objet # +controller.buttonTip.returnToRecipe=Retourner à la recette # +controller.buttonTip.enterSearch=Rechercher # +controller.buttonTip.searchRecipe=Recherche rapide # +controller.buttonTip.confirmSearch=Valider # +controller.buttonTip.select.enchant=Sélectionner l'enchantement # +controller.buttonTip.select.item=Sélectionner l'objet # +controller.buttonTip.select.slot=Sélectionner l'emplacement # +controller.buttonTip.select=Sélectionner # +controller.buttonTip.selectRecipe=Sélectionner la recette # +controller.buttonTip.deselectRecipe=Désélectionner la recette # +controller.buttonTip.clearRecipe=Effacer la recette # +controller.buttonTip.tab=Onglet # +controller.buttonTip.take.half=Prendre la moitié # +controller.buttonTip.take.one=En prendre un # +controller.buttonTip.take=Prendre # +controller.buttonTip.takeItem=Prendre l'objet # +controller.buttonTip.clearHotbar=Vider la barre d'action # + +controllerLayoutScreen.actions=Actions # +controllerLayoutScreen.activeBindingNameFormat=> %s < # +controllerLayoutScreen.bindings=Liaisons # +controllerLayoutScreen.resetAllBindings=Paramètres par défaut # +controllerLayoutScreen.button=Bouton # +controllerLayoutScreen.cancel=Annuler # +controllerLayoutScreen.confirmation.reset=Souhaitez-vous vraiment réinitialiser les paramètres? # +controllerLayoutScreen.confirmation.unassigned=Sauvegarder avec des actions non assignées? # +controllerLayoutScreen.confirmation.unsaved=Quitter sans sauvegarder? # +controllerLayoutScreen.save=Sauvegarder # +controllerLayoutScreen.saveAndExit=Sauvegarder et quitter # +controllerLayoutScreen.trigger=Gâchette # +controllerLayoutScreen.unassigned=Non assigné # +controllerLayoutScreen.toggleLivingroom=Immersion oui/non # +controls.reset=Réinitial. # +controls.resetAll=Réinitialiser les touches # +controls.title=Contrôles # + +## Edu Course strings +course.edu.begin=Début # +course.edu.byLessonsEndGeneric=À la fin de cette leçon, vous aurez appris ceci : # +course.edu.byLessonsEndOrdered=À la fin de la leçon %d, vous aurez appris ceci : # +course.edu.collaborativeLesson=Leçon collaborative # +course.edu.collaborativeLessonAndQuiz=Leçon collaborative et jeu-questionnaire # +course.edu.connectionFailed=Oups! Nous croyons que vous n'êtes pas connecté à Internet. Vérifiez votre connexion et réessayez! # +course.edu.connectionProblem.courseList=Un problème est survenu lors de la connexion à votre liste de cours. Vérifiez votre connexion Internet et réessayez. # +course.edu.connectionProblem.quiz=Un problème est survenu lors de la connexion à votre jeu-questionnaire. Veuillez réessayer. # +course.edu.continueButton=Continuer # +course.edu.courses=Cours # +course.edu.createdBy=Par %s # +course.edu.estimatedLength=Longueur estimée # +## Example of a formatted string is "2m 30s" (first string param is the minutes units, second string is the seconds units) +course.edu.estimatedLength.formatted=%d%s %d%s # +course.edu.estimatedLength.minutesUnit=min # +course.edu.estimatedLength.secondsUnit=s # +course.edu.goal=Objectif éducatif : %s # +course.edu.hostButton=Héberger # +course.edu.instructions=Instructions # +course.edu.join=Rejoindre # +course.edu.launchFailed=Oups! Ce monde n'a pas pu être lancé! Avez-vous récemment supprimé un modèle de monde? # +course.edu.learnMoreButton=En savoir plus # +course.edu.lessonComplete=Leçon complétée # +course.edu.lessonIncludesQuiz=Cette leçon comprend un jeu-questionnaire # +course.edu.lessonIsLocked=Cette leçon est verrouillée # +course.edu.lessonObjectives=Objectifs de la leçon # +## The line below (course.edu.notSupported) doesn't need to be translated for other locales and will eventually be removed. +course.edu.notSupported=Pas encore pris en charge # +course.edu.noCoursesFound.title=Aucun cours trouvé # +course.edu.noCoursesFound.body=Il semble qu'aucun cours ne vous soit assigné. # +course.edu.objective.bulletedString=- %s # +course.edu.progress.new=Nouveau # +course.edu.progress.inProgress=En cours # +course.edu.progress.completed=Terminé # +course.edu.refresh.courses=Actualiser les cours # +course.edu.refresh.lessons=Actualiser les leçons # +course.edu.restartButton=Recommencer # +course.edu.restartConfirmation.title=Redémarrer la leçon? # +course.edu.restartConfirmation.body=Le redémarrage effacera tout votre travail et la leçon recommencera du début.%sSouhaitez-vous vraiment redémarrer? # +course.edu.restartFailed.title=Oh non! # +course.edu.restartFailed.body=Nous n'avons pas pu trouver cette leçon. Nous tentons de la télécharger à nouveau. # +course.edu.startButton=Commencer # +course.edu.tasks=Tâches # +course.edu.teacherHasNotGivenAcccess=L'enseignant ne vous a pas donné l'accès à cette leçon. # +## The title is prefixed with the order of the course, followed by a colon, followed by the content title. +## Example: "1: This is the title of a Course" +course.edu.titleWithOrderPrefix.formatted=%d : %s # +course.edu.tryItNowButton=Essayer maintenant # + +## Edu Course Multiplayer strings +course.edu.enterIp=Saisissez l'adresse IP du monde que vous souhaitez rejoindre. # +course.edu.enterConnection=Saisissez l'ID de connexion du monde que vous voulez rejoindre. # +course.edu.ipAddress=Adresse IP # +course.edu.ipPlaceholder=Veuillez saisir l'IP ou l'adresse du serveur # +course.edu.ipTooltipText=Pour trouver l'adresse IP, demandez à l'hôte de mettre la leçon en pause. L'adresse IP est affichée du côté droit de son écran. # +course.edu.connectionInfo=ID de connexion # +course.edu.conInfoPlaceholder=Veuillez saisir l’ID de connexion # +course.edu.conInfoHostTooltipText=Vous pouvez partager l’ID de connexion si d’autres personnes rencontrent des problèmes pour rejoindre votre monde à l’aide du code d'accès ou du lien partagé. # +course.edu.conInfoTooltipText=L’hôte peut trouver l’ID de connexion dans l’onglet multijoueur du menu en jeu de son monde. # +course.edu.joinLesson=Rejoindre la leçon # +course.edu.joinLessonIntro=Trouvez des camarades de classe de la même leçon à rejoindre, ou saisissez une adresse IP s'ils ne sont pas dans la liste. # +course.edu.joinLessonIntroTeacher=Sélectionnez le groupe que vous souhaitez rejoindre, ou saisissez l'adresse IP s'il n'est pas dans la liste. # +course.edu.noLessonFoundJoinIp=Saisir l'adresse IP # +course.edu.portTooltipText=Le numéro de port détermine le programme spécifique du serveur à utiliser. Ceci n'a habituellement pas à être modifié, à moins que l'hôte du serveur le demande. # +course.edu.searching=Recherche de mondes... # + +crafting.badCombination=Aucun résultat valable pour cet objet # +crafting.cannotCreate=Vous n'avez pas tous les ingrédients # +crafting.insufficientLevel=Votre niveau est trop bas # +crafting.noRecipesInventory=Vous devez recueillir des blocs pour construire! # +crafting.noRecipesStonecutter=Vous avez besoin de matériaux pour construire! # +crafting.noRecipesStonecutter_block=Vous avez besoin de matériaux pour construire! # +crafting.noRecipesWorkbench=Vous devez recueillir des blocs pour construire! # + +createWorld.customize.custom.baseSize=Altitude de surface # +createWorld.customize.custom.biomeDepthOffset=Surface des biomes # +createWorld.customize.custom.biomeDepthWeight=Hauteur des biomes # +createWorld.customize.custom.biomeScaleOffset=Décalage des biomes # +createWorld.customize.custom.biomeScaleWeight=Poids des biomes # +createWorld.customize.custom.biomeSize=Taille des biomes # +createWorld.customize.custom.center= Hauteur centrale # +createWorld.customize.custom.confirm1=Cela va écraser vos paramètres # +createWorld.customize.custom.confirm2=actuels sans possibilité d'annuler. # +createWorld.customize.custom.confirmTitle=Avertissement ! # +createWorld.customize.custom.coordinateScale=Étirement horizontal # +createWorld.customize.custom.count= Fréquence des filons # +createWorld.customize.custom.defaults=Par défaut # +createWorld.customize.custom.depthNoiseScaleExponent=Exposant du bruit de profondeur # +createWorld.customize.custom.depthNoiseScaleX=Profondeur sur l'axe X # +createWorld.customize.custom.depthNoiseScaleZ=Profondeur sur l'axe Z # +createWorld.customize.custom.dungeonChance=Fréquence des donjons # +createWorld.customize.custom.fixedBiome=Biome # +createWorld.customize.custom.heightScale=Étirement vertical # +createWorld.customize.custom.lavaLakeChance=Rareté des lacs de lave # +createWorld.customize.custom.lowerLimitScale=Limite inférieure # +createWorld.customize.custom.mainNoiseScaleX=Étirement sur l'axe X # +createWorld.customize.custom.mainNoiseScaleY=Étirement sur l'axe Y # +createWorld.customize.custom.mainNoiseScaleZ=Étirement sur l'axe Z # +createWorld.customize.custom.maxHeight= Hauteur maximum # +createWorld.customize.custom.minHeight= Hauteur minimum # +createWorld.customize.custom.next=Page suiv. # +createWorld.customize.custom.page0=Options de base # +createWorld.customize.custom.page1=Options sur la génération de minerais # +createWorld.customize.custom.page2=Paramètres avancés (réservés aux pros!) # +createWorld.customize.custom.page3=Paramètres extra avancés (réservés aux pros!) # +createWorld.customize.custom.preset.caveChaos=Cavernes du chaos # +createWorld.customize.custom.preset.caveDelight=Paradis des spéléologues # +createWorld.customize.custom.preset.drought=Sécheresse # +createWorld.customize.custom.preset.goodLuck=Bonne chance # +createWorld.customize.custom.preset.isleLand=Terre des îles # +createWorld.customize.custom.preset.mountains=Montagnes en folie # +createWorld.customize.custom.preset.waterWorld=Monde aquatique # +createWorld.customize.custom.presets=Préréglages # +createWorld.customize.custom.presets.title=Choix du préréglage # +createWorld.customize.custom.prev=Page préc. # +createWorld.customize.custom.randomize=Au hasard # +createWorld.customize.custom.riverSize=Taille des rivières # +createWorld.customize.custom.seaLevel=Niveau de la mer # +createWorld.customize.custom.size= Taille max. des filons # +createWorld.customize.custom.spread= Dispersion # +createWorld.customize.custom.stretchY=Étirement de hauteur # +createWorld.customize.custom.upperLimitScale=Limite supérieure # +createWorld.customize.custom.useCaves=Cavernes # +createWorld.customize.custom.useDungeons=Donjons # +createWorld.customize.custom.useLavaLakes=Lacs de lave # +createWorld.customize.custom.useLavaOceans=Océans de lave # +createWorld.customize.custom.useMineShafts=Mines abandonnées # +createWorld.customize.custom.useMonuments=Monuments des océans # +createWorld.customize.custom.useRavines=Ravins # +createWorld.customize.custom.useStrongholds=Remparts # +createWorld.customize.custom.useTemples=Temples # +createWorld.customize.custom.useOceanRuins=Ruines océaniques # +createWorld.customize.custom.useVillages=Villages # +createWorld.customize.custom.useWaterLakes=Lacs d'eau # +createWorld.customize.custom.waterLakeChance=Rareté des lacs d'eau # +createWorld.customize.flat.addLayer=Ajouter une couche # +createWorld.customize.flat.editLayer=Modifier la couche # +createWorld.customize.flat.height=Hauteur # +createWorld.customize.flat.layer=%d # +createWorld.customize.flat.layer.bottom=Fond - %d # +createWorld.customize.flat.layer.top=Surface - %d # +createWorld.customize.flat.removeLayer=Retirer la couche # +createWorld.customize.flat.tile=Matériau de la couche # +createWorld.customize.flat.title=Personnalisation du monde ultraplat # +createWorld.customize.presets=Préréglages # +createWorld.customize.presets.list=Sinon, en voici d'autres que nous avons faits auparavant! # +createWorld.customize.presets.select=Utiliser ce préréglage # +createWorld.customize.presets.share=Vous voulez partager votre préréglage? Utilisez ce champ: # +createWorld.customize.presets.title=Choix du préréglage # + +createWorldUpsell.removeTrial=Ne plus afficher l'essai dans la liste des mondes # +createWorldUpsell.title=Créer un nouveau monde ou Realm ? # +createWorldUpsell.title.realm=Créer un nouveau Realm # +createWorldUpsell.button.realm=Nouveau Realm # +createWorldUpsell.button.world=Nouveau monde # +createWorldUpsell.button.trialText=Essai gratuit de 30 jours # +createWorldUpsell.price.realm=%1$s/mois # +createWorldUpsell.price.coin.realm=%1$s pièces/mois # +createWorldUpsell.price.world=Gratuit # +createWorldUpsell.realm.sellPoint1=Ajoutez-les à l'infini et jouez en ligne avec jusqu'à §d%d§r amis # +createWorldUpsell.realm.sellPoint2=Sauvegarde en ligne : jouez sur n’importe quel appareil avec le marché Minecraft. # +createWorldUpsell.realm.sellPoint3=N'occupe pas de place sur votre appareil # +createWorldUpsell.realm.sellPoint4=Vos amis peuvent jouer même quand vous êtes hors ligne # +createWorldUpsell.signIn=Créez Realm avec un compte MS # +createWorldUpsell.world.sellPoint1=Jouez en ligne avec jusqu'à 7 amis # +createWorldUpsell.world.sellPoint2=Sauvegarde en local : jouez hors connexion # +createWorldUpsell.world.sellPoint3=Utilise le stockage de votre appareil # + + +createWorldScreen.action.editLocal=Changer en monde Infini! # +createWorldScreen.action.local=Créer un monde! # +createWorldScreen.action.realms=Créer un monde! # +createWorldScreen.action.realmsReset=Réinitialiser le Realm # +createWorldScreen.advanced=Avancé # +createWorldScreen.cheatSettings=Triches # +createWorldScreen.worldOptions=Options du monde # +createWorldScreen.worldSettings=Paramètres du monde # +createWorldScreen.worldManagement=Gestion du monde # +createWorldScreen.alwaysDay=Jour éternel # +createWorldScreen.bonusChest=Coffre bonus # +createWorldScreen.pvp=Tir allié # +createWorldScreen.immediaterespawn=Réapparition immédiate # +createWorldScreen.respawnRadius=Rayon de réapparition # +createWorldScreen.trustPlayers=Joueurs fiables # +createWorldScreen.fireSpreads=Propagation du feu # +createWorldScreen.mobLoot=Butin de créature # +createWorldScreen.tileDrops=Butins de bloc # +createWorldScreen.keepInventory=Conservation de l'inventaire # +createWorldScreen.naturalregeneration=Régénération naturelle # +createWorldScreen.tntexplodes=Explosion de TNT # +createWorldScreen.respawnblocksexplode=Les blocs de réapparition explosent # +createWorldScreen.weathercycle=Cycle météo # +createWorldScreen.daylightcycle=Faire le cycle jour-nuit # +createWorldScreen.mobSpawn=Apparition de créature # +createWorldScreen.mobgriefing=Vandalisme de créature # +createWorldScreen.educationtoggle=Education Edition # +createWorldScreen.entitiesdroploot=Butin d'entités # +createWorldScreen.commandblocksenabled=Blocs de commande activés # +createWorldScreen.experimentalgameplay=Expériences # +createWorldScreen.experimentalgameplayinfo=§7Essayer les fonctionnalités en cours de développement. Ne peut pas être désactivé après la création du monde. # +createWorldScreen.experimentalbiomes=Biomes personnalisées # +createWorldScreen.experimentalbiomesDescription=Créez des biomes personnalisés et changez la génération du monde # +createWorldScreen.experimentalCreatorFeatures=Caractéristiques du créateur à venir # +createWorldScreen.experimentalCreatorFeaturesDescription=Comprend les paramètres d'ajustement du brouillard et les propriétés des acteurs # +createWorldScreen.experimentalmoddingDescription=Vous faites beaucoup de choses répétitives? Ceci peut aider à créer votre extension # +createWorldScreen.experimentalSneakingFeature=Furtivité basse # +createWorldScreen.experimentalSneakingFeatureDescription=Permet aux joueurs de s’accroupir pour passer sous les espaces de 1,5 bloc # +createWorldScreen.cavesandcliffs=Cavernes et falaises # +createWorldScreen.cavesandcliffsDescription=Explorez la nouvelle génération de cavernes variées # +createWorldScreen.spectatorMode=Mode Spectateur # +createWorldScreen.spectatorModeDescription=Essayez les premières versions du mode Spectateur # +createWorldScreen.experimentalCameras=Caméras expérimentales # +createWorldScreen.experimentalCamerasDescription=Activer la commande de la caméra # +createWorldScreen.experimentalholiday=Fonctionnalité du créateur de vacances # +createWorldScreen.experimentalholidayDescription=Ajoutez des blocs dirigés par les données et une technologie d'objet pour personnaliser la forme du bloc, la rotation, les dégâts et plus encore # +createWorldScreen.experimentalGameTest=API bêta # +createWorldScreen.experimentalGameTestDescription=Utiliser les versions « -beta » des modules API dans les packs complémentaires # +createWorldScreen.experimentalMolangFeatures=Fonctionnalités Molang # +createWorldScreen.experimentalMolangFeaturesDescription=Requêtes expérimentales Molang et fonctionnalités de langue # +createWorldScreen.worldPreferences=Préférences de monde # +createWorldScreen.startWithMap=Carte de départ # +createWorldScreen.defaultName=Mon monde # +createWorldScreen.create=Créer # +createWorldScreen.createOnRealms=Créer sur serveur Realms # +createWorldScreen.delete=Supprimer # +createWorldScreen.deleteWorld=Supprimer # +createWorldScreen.delete.desc=Supprime votre monde pour de bon. # +createWorldScreen.delete.confirm=Supprimer définitivement le monde? # +createWorldScreen.deleteWarningFormat=Voulez-vous vraiment supprimer « %s »? Ce monde sera perdu pour toujours (et pour toujours, c'est long)! # +createWorldScreen.editTitleFormat=Modifier %s # +createWorldScreen.game.settings=Paramètres de jeu # +createWorldScreen.gameMode=Mode de jeu # +createWorldScreen.gameMode.default=Mode de jeu par défaut # +createWorldScreen.gameMode.personal=Mode de jeu personnel # +createWorldScreen.gameMode.adventure=Aventure # +createWorldScreen.gameMode.creative=Créatif # +createWorldScreen.gameMode.creative.desc=Évoluez et volez dans un monde sans risque aux ressources illimitées. Vous ne pourrez pas déverrouiller de succès, même en passant ensuite en mode Survie. # +createWorldScreen.gameMode.survival=Survie # +createWorldScreen.gameMode.survival.desc=Ressources limitées, vous aurez besoin d'outils. Vous pourriez vous blesser. Faites attention aux monstres. # +createWorldScreen.gameMode.spectator=Spectateur # +createWorldScreen.gameMode.serverDefault=Par défaut # +createWorldScreen.header.delete=Pérennité du monde # +createWorldScreen.header.editLocal=Modifier votre monde # +createWorldScreen.header.general.project=Projet # +createWorldScreen.header.general.exportSettings=Exporter les paramètres # +createWorldScreen.header.general.exportSettings.description=§7Certaines fonctionnalités peuvent être ignorées pendant la session d’édition, mais sont entièrement respectées lors de l’exportation. # +createWorldScreen.header.local=Créer un monde # +createWorldScreen.header.realms=Créer un serveur Realm # +createWorldScreen.header.realmsReset=Réinitialiser votre Realm? # +createWorldScreen.levelName=Nom # +createWorldScreen.levelSeed=Code de génération du monde # +createWorldScreen.multiplayer.settings=Options multijoueur # +createWorldScreen.progress.local=Création d'un nouveau monde... # +createWorldScreen.progress.realms=Réinitialisation du Realm... # +createWorldScreen.seed.desc=Saisissez un code de génération pour générer à nouveau le même terrain. Laissez vide pour un monde aléatoire. # +createWorldScreen.showCoordinates=Afficher les coordonnées # +createWorldScreen.worldType=Type de monde # +createWorldScreen.randomtickspeed=Vitesse de tick aléatoire # +createWorldScreen.randomtickspeed.reset=Réinitialisation de la vitesse de tick aléatoire # +createWorldScreen.serverSimDistance=Simulation de la distance # +createWorldScreen.serverSimDistanceFormat=%s tronçons # +createWorldScreen.showbordereffect=Afficher l'effet de bordure # +createWorldScreen.check_internet_connection=Vous n'êtes pas connecté à Internet. Vos amis ne pourront pas rejoindre vos mondes multijoueurs. Connectez-vous à votre compte Microsoft afin de jouer avec vos amis. # +createWorldScreen.disconnectedXboxLive=Vous n'êtes pas connecté aux services Microsoft. Vos amis qui ont des gamertags ne pourront pas rejoindre votre monde multijoueur. Connectez-vous à votre compte Microsoft afin de jouer avec vos amis. # +createWorldScreen.clearPlayerData.button=Effacer les données de joueur # +createWorldScreen.clearPlayerData.title=Effacer les données de joueur du monde? # +createWorldScreen.clearPlayerData.body1=Sélectionnez « Données de tous les joueurs » pour supprimer les données de la totalité des joueurs du monde. Lors de la prochaine entrée d'un joueur dans le monde, celui-ci commencera avec de nouvelles données par défaut. # +createWorldScreen.clearPlayerData.body2=La sélection de « Conserver les données du joueur propriétaire » gardera vos données actuelles (comme les objets de l'inventaire et l'emplacement) et ceci s'appliquera au « propriétaire du monde », c'est-à-dire tout joueur qui charge le monde localement ou le propriétaire d'un Realm où il se situe. # +createWorldScreen.clearPlayerData.all=Données de tous les joueurs # +createWorldScreen.clearPlayerData.allExceptLocal=Conserver les données du joueur propriétaire # +createWorldScreen.clearPlayerData.cancel=Annuler # +createWorldScreen.clearPlayerData.progress=Effacement des données de joueur # +createWorldScreen.upload=Télécharger le monde # +createWorldScreen.editor.deleteProject=Supprimer le projet # +createWorldScreen.editor.projectOptionsLabel=Options de projet # +createWorldScreen.editor.delete.confirm=Supprimer définitivement le projet? # +createWorldScreen.editor.deleteWarningFormat=Voulez-vous vraiment supprimer « %s »? Ce projet sera perdu à jamais! # + + +## Cross Platform Toggle +crossPlatformToggle.startMenuScreen.title=Jeu multiplateforme # +crossPlatformToggle.startMenuScreen.enable=Activer le jeu multiplateforme # +crossPlatformToggle.startMenuScreen.enable.line1=Souhaitez-vous activer le jeu multiplateforme? # +crossPlatformToggle.startMenuScreen.enable.line2=Le jeu multiplateforme vous permet de jouer et de vous connecter avec des amis d'autres plateformes! # +crossPlatformToggle.startMenuScreen.disable=Désactiver le jeu multiplateforme # +crossPlatformToggle.startMenuScreen.disable.line1=Souhaitez-vous désactiver le jeu multiplateforme? # +crossPlatformToggle.startMenuScreen.disable.line2=Vous ne pourrez plus vous connecter ou jouer avec des amis qui sont sur d'autres plateformes. # +crossPlatformToggle.crossPlatformDisabled.friends=Activez le jeu multiplateforme dans le menu principal afin de pouvoir rejoindre des Realms, des parties en réseau local, et de jouer avec tous vos amis Minecraft. # +crossPlatformToggle.crossPlatformDisabled.invite=Activez le jeu multiplateforme dans le menu principal afin d'inviter vos amis sur d'autres plateformes. # +crossPlatformToggle.crossPlatformDisabled.realms=Activez le jeu multiplateforme dans le menu principal afin de rejoindre des Realms. # +crossPlatformToggle.crossPlatformDisabled.servers=Activez le jeu multiplateforme dans le menu principal afin d'ajouter ou de rejoindre des serveurs. # +crossPlatformToggle.crossPlatformDisabled.multiplayerSettings=Activez le jeu multiplateforme dans le menu principal afin de jouer avec des amis sur d'autres plateformes. # + +realmsPendingInvitationsScreen.pendingInvitations=Invitations d'abonnement aux Realms # +realmsPendingInvitationsScreen.noInvites=Vous n'avez pas d'invitation en attente. # +realmsPendingInvitationsScreen.fetchingInvites=Accès aux invitations... # +realmsPendingInvitationsScreen.decline=Refuser # +realmsPendingInvitationsScreen.accepted=Acceptée # +realmsPendingInvitationsScreen.declined=Refusée # +realmsPendingInvitationsScreen.showFriendInvites=N'afficher que les invitations des amis. # + +realmsInvitationScreen.addingPlayers=Ajout de joueurs... # +realmsInvitationScreen.findFriends=Trouver des amis # +realmsInvitationScreen.continue=Continuer # +realmsInvitationScreen.done=Terminé, on peut jouer! # +realmsInvitationScreen.friends=Amis # +realmsInvitationScreen.invitedFriends=Amis invités # +realmsInvitationScreen.members=Membres # +realmsInvitationScreen.unableToAddPlayers=Impossible d'ajouter des joueurs # +realmsInvitationScreen.loadingFriends=Chargement des amis et des membres... # +realmsInvitationScreen.loadingProfiles=Chargement des profils (%s/%s) # +realmsInvitationScreen.noInvites=Aucun joueur n'a été trouvé. # +realmsInvitationScreen.savingChanges=Sauvegarde des changements... # +realmsInvitationScreen.sendingInvitesFailed=Un problème s'est produit. Nous n'avons pas pu ajouter les joueurs sélectionnés à votre Realm. Veuillez réessayer plus tard. # +realmsInvitationScreen.title=Ajouter des membres # +realmsInvitationScreen.undo=Annuler # +realmsInvitationScreen.unblock=Débloquer # +realmsInvitationScreen.unblocked=Débloqué # +realmsInvitationScreen.blocked=Bloqué # +realmsInvitationScreen.myRealm=Mon Realm # +realmsInvitationScreen.fetchingLink=Accès au nouveau lien... # +realmsInvitationScreen.fetchingCode=Accès au nouveau code d’invitation... # +realmsInvitationScreen.shareTitle=Invitation à des Realms # +realmsInvitationScreen.shareText=Viens me rejoindre dans ce Realm! # +realmsInvitationScreen.refreshDialogTitle=Désactiver le lien actuel? # +realmsInvitationScreen.refreshDialogLabel=Cette action désactivera le lien actuel et un nouveau lien sera créé. Tous ceux qui sont déjà membres pourront encore rejoindre votre Realm. # +realmsInvitationScreen.createLinkDialogTitle=Créer un lien de Realm? # +realmsInvitationScreen.createLinkDialogLabel=Quiconque ouvrira ce lien deviendra membre de votre Realm. Vous pouvez désactiver ce lien en en créant un nouveau. # +realmsInvitationScreen.shareDialogTitle=Télécharger une sauvegarde avant de partager? # +realmsInvitationScreen.shareDialogLabel=Quiconque accède à ce lien peut devenir membre de votre Realm. Faites attention avec qui vous le partagez. Vous souhaitez peut-être d'abord télécharger une sauvegarde de votre monde. Vous pouvez supprimer les membres de vos paramètres de Realm. # +realmsInvitationScreen.shareDialogShareButton=Partager # +realmsInvitationScreen.shareDialogCopyButton=Copier # +realmsInvitationScreen.shareDialogNewLinkButton=Créer un nouveau lien # +realmsInvitationScreen.shareDialogNewCodeButton=Créer un nouveau code # +realmsInvitationScreen.closedRealmWarning=Votre Realm est fermé. Aucun membre ne peut le rejoindre. # +realmsInvitationScreen.generate=Créer # +realmsInvitationScreen.disable=Désactiver # +realmsInvitationScreen.backup=Télécharger # +realmsInvitationScreen.shareByLink=Lien de partage # +realmsInvitationScreen.shareByCode=Partager le code d’invitation # +realmsInvitationScreen.shareLinkToRealm=Partager le lien du Realm # +realmsInvitationScreen.shareCodeToRealm=Partager le code d’invitation à Realm # +realmsInvitationScreen.shareInfoMessage=Quiconque accède à ce lien peut rejoindre votre Realm. Allez à Jeu > Télécharger un monde afin de télécharger une sauvegarde de votre monde. # +realmsInvitationScreen.shareInfoMessageCode=Quiconque accède à ce code d'invitation peut rejoindre votre Realm. Allez à Jeu > Télécharger un monde afin de télécharger une sauvegarde de votre monde. # +realmsInvitationScreen.refreshLinkInfoMessage=Cette action invalidera le lien précédent et en créera un nouveau. Souhaitez-vous continuer? # +realmsInvitationScreen.refreshCodeInfoMessage=Cette action annulera l'ancien code d'invitation et en créera un nouveau. Voulez-vous continuer? # +realmsInvitationScreen.kick=Retirer # +realmsInvitationScreen.kickAndBlock=Bloquer # +realmsInvitationScreen.kickPopupTitle=Révoquer l'accès? # +realmsInvitationScreen.kickPopupText=Souhaitez-vous révoquer l'accès de ce joueur? Vous pourrez annuler cette action à tout moment. # +realmsInvitationScreen.copyToastMessage=Le lien pour votre Realm est ajouté au presse-papiers! # +realmsInvitationScreen.playerFilterTitle=Filtrer les joueurs # +realmsInvitationScreen.setPermissionFail=Échec du réglage de permission de l'utilisateur %s. # +realmsInvitationScreen.setDefaultPermissionFail=Échec du réglage des permissions par défaut. # + +realmJoining.progressTitle=Connexion au Realm... # + +realmsClearMembers.clearMembersTitle=Supprimer les membres? # +realmsClearMembers.clearMembersText=Souhaitez-vous supprimer la liste de membres de ce Realm? # +realmsClearMembers.clear=Supprimer les membres # + +realmsSharingScreen.join=Rejoindre # +realmsSharingScreen.joinTitle=Rejoindre le Realm? # +realmsSharingScreen.joinMessage=Rejoindre le Realm %s? # +realmsSharingScreen.blockedInviteTitle=Joueur bloqué # +realmsSharingScreen.blockedInviteMessage=Désolé, vous avez été bloqué! Demandez au propriétaire du Realm de vous retirer de la liste des joueurs bloqués. # +realmsSharingScreen.badInviteTitle=Lien de Realm invalide # +realmsSharingScreen.badInviteMessage=Le lien d’invitation est soit incorrect, soit désactivé. Demandez un lien actualisé au propriétaire du Realm et vérifiez que vous l’avez saisi correctement. # +realmsSharingScreen.regenerateLinkFailed=Échec de la création du nouveau lien d'invitation # +realmsSharingScreen.cantJoinExpiredTitle=Le Realm de %s est expiré # +realmsSharingScreen.cantJoinExpiredMessage=%s est expiré. Demandez à %s de le renouveler. # +realmsSharingScreen.cantJoinClosedTitle=%s a fermé ce Realm # +realmsSharingScreen.cantJoinClosedMessage=%s est fermé. Demandez à %s de le rouvrir. # +realmsSharingScreen.failedSignInModalTitle=Connectez-vous pour rejoindre ce Realm # +realmsSharingScreen.failedSignInModalMessage=Vous devez être connecté à un compte Microsoft pour rejoindre ce Realm. Veuillez vous connecter et réessayer. # +realmsSharingScreen.invalidPermissionTitle=Permissions non valides # +realmsSharingScreen.unexpectedServerResponseTitle=Erreur liée au Realm # +realmsSharingScreen.unexpectedServerResponseMessage=Désolé, nous avons rencontré un problème de connexion au Realm. Veuillez réessayer plus tard. # + +realmsCreateScreen.title.create=Créer un serveur Realm # +realmsCreateScreen.title.extend=Agrandir votre Realm # +realmsCreateScreen.title.renew=Renouveler votre Realm # +realmsCreateScreen.defaultRealm=Realm de %s # +realmsCreateScreen.creatingRealm=Création du Realm... # +realmsCreateScreen.nameHeader.name=Nom du Realm # +realmsCreateScreen.nameHeader.rename=Renommer le Realm ? # +realmsCreateScreen.termsAndConditionsAgree=Accepter # +realmsCreateScreen.termsAndConditionsHeader=Conditions générales d’utilisation # +realmsCreateScreen.viewTermsAndConditions=Voir les conditions générales d’utilisation # +realmsCreateScreen.viewPrivacyPolicy=Consulter la politique de confidentialité # +realmsCreateScreen.durationHeader=Durée # +realmsCreateScreen.durationShort=30 jours # +realmsCreateScreen.durationLong=180 jours # +realmsCreateScreen.sizeHeader=Étage # +realmsCreateScreen.purchasePrefix.create=Créer # +realmsCreateScreen.purchasePrefix.extend=Prolonger # +realmsCreateScreen.purchasePrefix.renew=Renouveler # +realmsCreateScreen.subscription.trial=Créer gratuitement !%s(%s/mois après les premiers 30 jours) # +realmsCreateScreen.subscription.buy=Créer pour %s par mois # +realmsCreateScreen.subscription.renew=Renouveler pour %s par mois # +realmsCreateScreen.consumable.trial=Créer gratuitement ! # +realmsCreateScreen.consumable.buy=Créer pour %s # +realmsCreateScreen.consumable.renew=Renouveler pour %s # +realmsCreateScreen.consumable.extend=Prolonger pour %s # +realmsCreateScreen.errorRealmName=Le nom de votre Realm ne doit pas rester vierge. # +realmsCreateScreen.errorRealmNameAndTOS=Le nom de votre Realm ne doit pas rester vierge, et vous devez accepter les conditions de service pour créer un Realm. # +realmsCreateScreen.errorTOS=Vous devez accepter les termes et conditions pour créer un Realm. # +realmsCreateScreen.goBack=Revenir # +realmsCreateScreen.contactSupport=Contacter le support # +realmsCreateScreen.createFailed.title=Une erreur s'est produite # +realmsCreateScreen.purchaseFailed=Désolé, nous sommes dans l'incapacité de terminer votre achat de Realm. Peut-être devriez-vous vérifier votre connexion Internet? # +realmsCreateScreen.createFailed.content=Votre achat a réussi, mais nous n'avons pas pu créer votre Realm pour le moment. Nous créerons votre Realm dès que possible, alors merci de revenir plus tard sur cet appareil. Si ce problème persiste pendant plus d'une journée, veuillez contacter l'assistance Mojang. # +realmsCreateScreen.createFailed.profanity=Le nom de Realm %s n'est pas permis. # +realmsCreateScreen.createFailed.generic=Le nom du Club n'a pu être vérifié. Veuillez réessayer plus tard. # +realmsCreateScreen.maxRealms.title=Nombre maximum d'abonnements # +realmsCreateScreen.maxRealms.content=Vous avez atteint le nombre maximum d'abonnements actifs sur cette plateforme et ne pouvez en créer un nouveau pour le moment. # +realmsCreateScreen.offerNotFound.title=Connexion au magasin perdue # +realmsCreateScreen.offerNotFound.content=La connexion entre votre appareil et le magasin a été perdue, et nous ne pouvons pas confirmer si cette offre est toujours valide. Veuillez vérifier votre connexion Internet et réessayez plus tard. # +realmsCreateScreen.offerNotAvailable.title=Connexion au magasin perdue # +realmsCreateScreen.offerNotAvailable.content=La connexion entre votre appareil et le magasin a été perdue, et nous ne pouvons pas confirmer si cette offre est toujours valide. Veuillez vérifier votre connexion Internet et réessayez plus tard. # +realmsCreateScreen.extendRealms.content=Vous avez prolongé votre abonnement Realms le plus longtemps possible. Vous ne pouvez pas ajouter ce délai supplémentaire pour l'instant. Réessayez plus tard. # +realmsCreateScreen.twoUsers=2 joueurs # +realmsCreateScreen.tenUsers=10 joueurs # +realmsCreateScreen.viewTOS=Pour consulter les conditions générales d'utilisation de Minecraft Realms, rendez-vous sur https://aka.ms/minecraftrealmsterms au moyen d’un navigateur Web. # +realmsCreateScreen.viewPrivacyPolicyText=Pour consulter la politique de confidentialité de Minecraft Realms, rendez-vous sur https://aka.ms/mcprivacy au moyen d’un navigateur Web. # +realmsCreateScreen.waitingPurchase=Achat en cours ! Ce ne devrait pas être long. # +realmsCreateScreen.paymentFailed.title=Service de paiement # +realmsCreateScreen.paymentFailed.body=Connexion à Realms impossible. Votre achat n'a pas pu aboutir. Réessayez plus tard. # +realmsCreateScreen.incomplete=Realm incomplet # +realmsCreateScreen.incomplete.create.a=Apparemment, nous n'avions pas tout fini. Nous allons terminer la création de votre Realm. # +realmsCreateScreen.incomplete.create.b=Apparemment, vous avez commencé à créer un Realm avec un autre compte Microsoft. Souhaitez-vous terminer la création de ce Realm avec ce compte Microsoft comme propriétaire? # +realmsCreateScreen.incomplete.create.c=Quelqu'un a commencé à créer un Realm avec le compte de facturation de cet appareil. Souhaitez-vous terminer la création de ce Realm avec ce compte Microsoft comme propriétaire? # +realmsCreateScreen.incomplete.renew.a=Apparemment, nous n'avions pas tout fini. Nous allons terminer le renouvellement de votre Realm. # +realmsCreateScreen.incomplete.renew.b=Apparemment, vous avez commencé à renouveler un Realm avec un autre compte Microsoft. Souhaitez-vous terminer le renouvellement de ce Realm avec ce compte Microsoft comme propriétaire? # +realmsCreateScreen.incomplete.renew.c=Quelqu'un a commencé à renouveler un Realm avec le compte de facturation de cet appareil. Souhaitez-vous terminer le renouvellement de ce Realm avec ce compte Microsoft comme propriétaire? # +realmsCreateScreen.incomplete.override.renew=Vous tentez de créer un nouveau Realm, mais nous avons détecté que vous avez déjà acheté un renouvellement de Realm. Voulez-vous appliquer cet achat maintenant? # +realmsCreateScreen.incomplete.override.create=Vous tentez de renouveler un Realm, mais nous avons détecté que vous avez déjà fait un achat de création de Realm. Voulez-vous appliquer cet achat maintenant? # +realmsCreateScreen.incomplete.override.realm=Vous tentez de renouveler un Realm, mais nous avons détecté que vous avez déjà effectué un achat pour un autre Realm. Voulez-vous appliquer cet achat maintenant? # +realmsCreateScreen.prepare.store.title=Historique d'achat requis # +realmsCreateScreen.prepare.store.body=Vous devez vous connecter au magasin pour afficher votre historique d'achat avant que nous puissions continuer. # +realmsCreateScreen.prepare.store.button=Se connecter au magasin # +realmsCreateScreen.nsoinfotext=Pour utiliser les Realms, vous devez être abonné au service Nintendo Switch Online. # +realmsCreateScreen.playNowTitle=Jouer sur un Realm maintenant? # +realmsCreateScreen.playNowMessage1=Vous pouvez inviter des amis à votre Realm et à commencer à jouer maintenant. # +realmsCreateScreen.playNowMessage2=Sinon, vous pouvez le trouver à tout moment dans l’onglet Mondes de l’écran de jeu. Modifiez-le pour changer les modes de jeu ou même y télécharger n’importe quel monde sur votre Realm. # +realmsCreateScreen.playWithFriends=Jouer entre amis # +realmsCreateScreen.playSolo=Jouer en solo # +realmsCreateScreen.purchaseConfirmation.title=Acheter Realm? # +realmsCreateScreen.purchaseConfirmation.create.message=Voulez-vous vraiment créer un Realm? # +realmsCreateScreen.purchaseConfirmation.extend.message=Voulez-vous vraiment étendre un Realm? # +realmsCreateScreen.purchaseConfirmation.renew.message=Voulez-vous vraiment renouveler un Realm? # +realmsCreateScreen.purchaseConfirmation.continue=Confirmer l'achat # +realmsCreateScreen.purchaseConfirmation.cancel=Annuler # + +realmsCreateScreen.title=Créer un Realm # +realmsCreateScreen.nameHeader=Nom du Realm # +realmsCreateScreen.chooseWorld=Créer un Realm : choisissez un monde # + +realmsConfigurationScreen.realmName=Nom du Realm # +realmsConfigurationScreen.realmDescription=Description du Realm # +realmsConfigurationScreen.open=Ouvrir le Realm # +realmsConfigurationScreen.close=Fermer le Realm # +realmsConfigurationScreen.resetRealm=Si vous réinitialisez un Realm, son monde sera supprimé définitivement. Voulez-vous vraiment continuer? # +realmsConfigurationScreen.confirmReset=Confirmer la réinitialisation # +realmsConfigurationScreen.resetRealmTryAgain=Échec de la réinitialisation du Realm. Voulez-vous réessayer ? # +realmsConfigurationScreen.failedOpenCloseTitle=Échec de l'ouverture/fermeture. # +realmsConfigurationScreen.failedOpenClose=Échec de l'ouverture/fermeture du Realm. Voulez-vous réessayer ? # + +realmsWorld.notAvailable=Votre périphérique ne prend pas en charge Minecraft Realms. # +realmsWorld.ownerPay=Le propriétaire paie mensuellement. Ses amis peuvent rejoindre le jeu gratuitement ! # +realmsWorld.realmsDescription=Les Realms sont des mondes Minecraft privés, toujours disponibles pour vous et vos amis. # +realmsWorld.realmsDescription.paragraph2=Vous pouvez y jouer même en l'absence du créateur du Realm, et depuis n'importe quel appareil où Minecraft est installé! # +realmsWorld.realmsDescription.paragraph3=Explorez votre Realm dès maintenant! # +realmsWorld.realmsDescription.Beta.line1=Realms, le moyen simple et sûr pour partager un monde Minecraft entre amis, n'est pas disponible dans les versions bêta de Minecraft. # +realmsWorld.realmsDescription.Beta.line2=Si vous voulez arrêter d'utiliser la bêta pour accéder à Realms, cliquez ci-dessous pour obtenir des instructions. # +realmsWorld.newRealm=Nouveau Realm # +realmsWorld.connectLive=Connectez-vous pour tester gratuitement! # +realmsWorld.owner=possesseur # +realmsWorld.leaveBeta=Quitter la bêta? # +realmsWorld.newRealmTrial=Commencez votre essai gratuit de 30 jours%s(%s/mois après le premier mois) # +realmsWorld.creatingWorld=Création de monde # + +realmsPlus.popup.top_button_text=Plus d’infos # +realmsPlus.popup.bottom_button_text=Renouveler l’abonnement # +realmsPlus.popup.title=Abonnement Realms Plus expiré # +realmsPlus.popup.message=Votre abonnement Realms Plus a expiré. Pour regagner l’accès à votre Realm et aux packs ou aux skins que vous avez reçus de Realms Plus, vous devez renouveler votre abonnement. # + +realmsPlusUpgradeNotice.title=Bienvenue dans Realms Plus! # +realmsPlusUpgradeNotice.body=Votre abonnement à Realms a été mis à jour à Realms Plus. Vous avez maintenant accès à plus de 150 packs de contenu du marché sans frais supplémentaires. Jusqu’à 10 joueurs peuvent jouer en même temps, et ils ont gratuitement accès à tout le contenu d’abonné dans votre Realm! # +realmsPlusUpgradeNotice.continue=Continuer # +realmsPlusUpgradeNotice.viewpacks=Voir les packs de Realms Plus # + +raytracing.RTX.name=RTX ###Brand name, don't localize + +network.onlinePlay.title=Jouer entre amis # +network.onlinePlay.msg=Vous pouvez inviter des amis dans vos mondes, voir les créations de vos amis et tous peuvent fabriquer dans le monde de l'autre. # +network.onlinePlay.instruction=Dans le menu Jouer, vous pouvez rejoindre les mondes de vos amis ou les inviter dans vos mondes et vos Realms. # +network.thirdparty.connect.splitscreen=Pour jouer en ligne en mode multijoueur, connectez-vous à un compte %s. # +network.thirdparty.connect.benefit=Connectez-vous avec votre %s pour jouer en ligne avec vos amis ou pour accéder à du super contenu au magasin. # +network.thirdparty.connect.store=Vous aurez besoin d'un %s pour naviguer dans le magasin. # +network.thirdparty.connect.achievements=Vous aurez besoin d'un %s pour gagner des succès. # +network.thirdparty.findfriends.failed=La connexion aux services du compte Microsoft a échoué. Avez-vous vérifié votre connexion Internet? # + + +networkWorld.add_friend=Ajouter ami # +networkWorld.add_server=Ajouter un serveur # +networkWorld.add_label=Ajouter # +networkWorld.join_server=Rejoindre le serveur # +networkWorld.screenshots=Captures d'écran : # +networkWorld.description=Description : # +networkWorld.available_games=Jeux disponibles : # +networkWorld.news=Nouvelles : # +networkWorld.online=En ligne : # +networkWorld.current_ping=Utilitaire Ping actuel : # +networkWorld.lan_label=Parties en LAN # +networkWorld.servers_label=Serveurs # +networkWorld.friends_label=Amis # +networkWorld.joinable_friends_label=Amis à rejoindre # +networkWorld.no_joinable_friends_label=Vos amis ne jouent pas à Minecraft en ce moment. # +networkWorld.check_internet_connection=Oups! Vous devriez peut-être vérifier votre connexion Internet. Nous ne pouvons pas trouver les mondes de vos amis. # +networkWorld.connect_to_xbl=Connectez-vous avec un compte Microsoft pour jouer entre amis. # +networkWorld.memberOfTooManyRealms=Vous avez atteint le nombre maximal de membres de Realms. # +networkWorld.multiplayerPrivilegesBlocked=Vous ne pouvez pas jouer en mode multijoueur en ligne en raison de la configuration de votre compte Microsoft. Assurez-vous que vos paramètres de sécurité en ligne permettent le mode multijoueur. Consultez les instructions pour modifier ces paramètres sur aka.ms/MCMultiplayerHelp. # +networkWorld.multiplayerPrivilegesBlockedOnConsole=Vous ne pouvez pas jouer en mode multijoueur en ligne en raison de la configuration de votre compte Microsoft. Assurez-vous que vous avez un abonnement Xbox Live Gold actif et que vos paramètres de sécurité en ligne permettent de jouer en mode multijoueur. Consultez les instructions pour modifier ces paramètres sur aka.ms/MCMultiplayerHelp. ###disable_3rd_party_console_resource_pack_check +networkWorld.multiplayerPrivilegesBlockedOnConsoleGamecore=La configuration de votre compte Microsoft ne vous permet pas de jouer en mode multijoueur en ligne. ###disable_3rd_party_console_resource_pack_check +networkWorld.multiplayerPrivilegesUnknown=Une erreur inconnue s’est produite qui empêche le jeu en ligne. Veuillez réessayer plus tard. # +networkWorld.versionOutOfDate=Vous ne pouvez pas jouer en mode multijoueur en ligne, car vous n'avez pas la plus récente version. Veuillez installer la plus récente version afin d'accéder à toutes les fonctionnalités en ligne. # +networkWorld.more_servers=Plus de serveurs # +networkWorld.thirdparty.connect=Connexion à '%s' # +networkWorld.join=Rejoindre # +networkWorld.joinByCode=Rejoindre le Realm # +networkWorld.realmsHashPlaceholder=Code d'invitation... # +networkWold.joinByCodeHelpText=Si vous avez reçu un lien d'invitation pour un Realm, entrez le code pour le rejoindre. # +networkWorld.highPingWarning.title=Rejoindre le serveur? # +networkWorld.highPingWarning.line1=Votre connexion au serveur choisi n'est pas très forte pour le moment. Votre expérience pourrait en être affectée. # +networkWorld.highPingWarning.line2=Souhaitez-vous quand même rejoindre ce serveur? # +networkWorld.view_offers=Voir les offres # + +## The following text is placed on in-game signs, which have a 4-line, 15-character-per-line limit. +## The intent of the message is to convey to the reader that the sign author's chat permissions are +## blocked. This cannot exceed the 4-line, 15-character/line limit! +## Use dashes ("---") to fill in empty lines. +networkWorld.userSignTextBlockedLine0=--- # +networkWorld.userSignTextBlockedLine1=L'auteur # +networkWorld.userSignTextBlockedLine2=est bloqué # +networkWorld.userSignTextBlockedLine3=--- # +networkWorld.userSignTextMutedLine0=--- # +networkWorld.userSignTextMutedLine1=L'auteur # +networkWorld.userSignTextMutedLine2=est bloqué # +networkWorld.userSignTextMutedLine3=--- # + +networkWorld.userBookTextBlocked=[L'auteur est bloqué] # +networkWorld.userBookTextMuted=[L'auteur est bloqué] # + +localWorld.no_local_world_label=Vous n'avez pas encore créé de mondes. # +localWorld.no_local_worlds_present=Vos mondes ont-ils disparu? Essayez de modifier votre emplacement de stockage : # +localWorld.no_local_worlds_present.world_recovery=Vos mondes ont-ils disparu? Essayez de récupérer vos mondes dans le stockage externe : # +localWorld.no_local_worlds.world_recovery_button_label=Récupérer des mondes # + +thirdPartyWorld.comingSoon=À venir bientôt! # +thirdPartyWorld.Featured=Serveurs présentés # +thirdPartyWorld.Additional=Serveurs supplémentaires # +thirdPartyWorld.featuredComingSoon=À venir bientôt # +thirdPartyWorld.notConnected=Nous n'avons pas pu nous connecter aux serveurs pour le moment. Nous réessayerons plus tard. # +thirdPartyWorld.playNow=Jouez maintenant! # +thirdPartyWorld.loadingServers=Récupération des données du serveur, veuillez patienter... # +thirdPartyWorld.loadingFeaturedServers=Accès aux serveurs... # + +realmsSlotsScreen.description=Choisissez jusqu’à trois mondes à télécharger sur votre serveur Realms. Sélectionnez un monde pour l’activer ou le modifier! # +realmsSlotsScreen.new=Nouveau monde # +realmsSlotsScreen.readyToPlay=Prêt à jouer # +realmsSlotsScreen.editRealm=Gérer le Realm # +realmsSlotsScreen.editWorld=Modifier le monde # +realmsSlotsScreen.activateWorld=Activer le monde # +realmsSlotsScreen.gamesettings=Paramètres de jeu # +realmsSlotsScreen.chooseSlot=Choisir un emplacement # +realmsSlotsScreen.activateWarning=Si vous modifiez ou activez ce monde, vous allez éjecter tous les joueurs actifs. Mais, pas d'inquiétude, ils pourront le rejoindre à nouveau. # +realmsSlotsScreen.celebrationMap=Carte de célébration des Realms # + +realmsSettingsScreen.playerCountLabel=Taille # +realmsSettingsScreen.forceResourcePackFail=Échec du réglage forcé de la valeur du pack de ressources # +realmsSettingsScreen.failedUploadPack=Échec du téléchargement du pack %s. # +realmsSettingsScreen.failedApply=Une partie du contenu sélectionné n'a pu être appliquée. # +realmsSettingsScreen.errorApply=Erreur lors de l'application du contenu # +realmsSettingsScreen.realmDurationLabel=Durée # +realmsSettingsScreen.manageSubscriptionButton=Gérer l'abonnement # +realmsSettingsScreen.manageSubscriptionsButton=Gérer les abonnements # +realmsSettingsScreen.renewRealmButton=Renouveler le Realm # +realmsSettingsScreen.extendRealmButton=Agrandir le Realm # +realmsSettingsScreen.deleteRealmButton=Supprimer le Realm # +realmsSettingsScreen.openRealmButton=Ouvrir le Realm # +realmsSettingsScreen.closeRealmButton=Fermer le Realm # +realmsSettingsScreen.playRealmButton=Jouer # +realmsSettingsScreen.playDisabledRealmButton=Realm fermé # +realmsSettingsScreen.playExpiredRealmButton=Realm expiré # +realmsSettingsScreen.selectorSectionLabel.manage=Gérer « %s » # +realmsSettingsScreen.selectorSectionLabel=Modifier %s # +realmsSettingsScreen.selectorSectionLabelRealm=Réinitialisation du Realm... # +realmsSettingsScreen.worldSectionTitle=Monde # +realmsSettingsScreen.gameSectionTitle=Paramètres de jeu # +realmsSettingsScreen.playersSectionTitle=Joueurs # +realmsSettingsScreen.membersSectionTitle=Membres # +realmsSettingsScreen.subscriptionSectionTitle=Abonnement # +realmsSettingsScreen.devOptionsSectionTitle=Options de dév. # +realmsSettingsScreen.backupSection=Sauvegardes # +realmsSettingsScreen.backupInfo=Vous pouvez restaurer le monde de votre Realm avec l'une des sauvegardes de cette liste. # +realmsSettingsScreen.backupReplaced=Le monde a été remplacé par la sauvegarde sélectionnée. # +realmsSettingsScreen.backupReplacedFailed=Échec du remplacement du monde par la sauvegarde. # +realmsSettingsScreen.backupReplacedTimeout=Interruption du remplacement du monde par la sauvegarde sélectionnée. # +realmsSettingsScreen.backupVersion=Version : %s # +realmsSettingsScreen.backupVersionUnknown=Version : inconnue # +realmsSettingsScreen.deleteRealm=Supprimer le Realm # +realmsSettingsScreen.deleteRealmToast=Le Realm %s a été supprimé. # +realmsSettingsScreen.deleteRealmFailToast=Échec de la suppression du Realm %s. # +realmsSettingsScreen.deleteRealmModalText=Votre Realm sera supprimé de façon permanente. Vous ne pourrez plus accéder à votre monde, à votre liste de membres ou au club. # +realmsSettingsScreen.backupRestoreHeader=Remplacement du monde # +realmsSettingsScreen.backupModalText=En remplaçant votre Realm par cette sauvegarde, vous effacerez tous les progrès récemment effectués dans votre Realm. Le Realm redémarrera et tous les joueurs actifs devront s'y reconnecter. # +realmsSettingsScreen.replaceWithBackup=Remplacer le Realm par une sauvegarde # +realmsSettingsScreen.backupInProgress=Remplacement du monde du Realm par une sauvegarde # +realmsSettingsScreen.realmNameLabel=Nom du Realm # +realmsSettingsScreen.realmNameEditPlaceholder=Saisir le nom du Realm # +realmsSettingsScreen.realmDescriptionEditPlaceholder=Entrez la description du Realm # +realmsSettingsScreen.replaceLoadingText=Nous remplaçons votre Realm par une sauvegarde. # +realmsSettingsScreen.replaceWorldButton=Remplacer le monde # +realmsSettingsScreen.resetWorldButton=Réinitialiser le monde # +realmsSettingsScreen.downloadWorldButton=Télécharger le monde # +realmsSettingsScreen.downloadWorldNameCopy=%s - Copier # +realmsSettingsScreen.uploadWorldButton=Télécharger le monde # +realmsSettingsScreen.difficultyOptionLabelFormat=%s %s # +realmsSettingsScreen.gameModeOptionLabel=Mode de jeu # +realmsSettingsScreen.survivalRadioButton=Survie # +realmsSettingsScreen.creativeRadioButton=Créatif # +realmsSettingsScreen.resetButtonHelperLabel=Recommencer à zéro ? # +realmsSettingsScreen.maxPlayersLabelFormat=%d amis # +realmsSettingsScreen.durationLabelFormat=%d jours restants # +realmsSettingsScreen.subscriptionLabelFormat=Renouvellement tous les %d jours # +realmsSettingsScreen.subscriptionLabelFormatPreview=Se renouvelle tous les %d jours avec votre abonnement Realms # +realmsSettingsScreen.fetchingWorldInfo=Accès aux informations des Realms... # +realmsSettingsScreen.updatingWorldInfo=Mise à jour des informations des Realms... # +realmsSettingsScreen.resettingRealm=Réinitialisation du Realm... # +realmsSettingsScreen.applyPacks=Application des packs... # +realmsSettingsScreen.openingRealm=Ouverture du Realm... # +realmsSettingsScreen.closingRealm=Fermeture du Realm... # +realmsSettingsScreen.realmInfoError=Échec du chargement des infos du Realm. Veuillez réessayer ultérieurement. # +realmsSettingsScreen.realmJoinError=Échec de connexion au Realm. Veuillez réessayer ultérieurement. # +realmsSettingsScreen.realmResetError=Échec de la réinitialisation du Realm. Veuillez réessayer ultérieurement. # +realmsSettingsScreen.realmOpenError=Échec d'ouverture du Realm. # +realmsSettingsScreen.realmCloseError=Échec de fermeture du Realm. # +realmsSettingsScreen.reset=Réinitialiser # +realmsSettingsScreen.resetRealm=Cela supprimera votre monde actuel de l'emplacement actif de votre Realm et vous permettra de le remplacer par un tout nouveau monde. Les membres de votre Realm auront accès à votre nouveau monde. Sélectionnez « Annuler », puis « Télécharger le monde » pour télécharger une copie du monde actuel afin d'éviter toute perte de données, ou sélectionnez « Confirmer » pour continuer et remplacer votre monde. # +realmsSettingsScreen.confirmReset=Effacer et réinitialiser ? # +realmsSettingsScreen.confirmReplace=Remplacer le monde? # +realmsSettingsScreen.closeRealmTitle=Fermer le Realm ? # +realmsSettingsScreen.closeRealmMessage=Vous allez fermer le Realm pour tous les joueurs qui s'y trouvent. Ceux-ci seront alors déconnectés. Voulez-vous vraiment continuer ? # +realmsSettingsScreen.LoadingSubscription=Chargement de l'abonnement... # +realmsSettingsScreen.failedLoadingSubscription=Échec du chargement de l'abonnement # +realmsSettingsScreen.matchingPurchasePlatformFormat=Vous avez acheté votre abonnement sur%s # +realmsSettingsScreen.nonMatchingPurchasePlatformFormat=Vous avez ouvert votre abonnement sur %s. Vous ne pouvez le prolonger qu'à partir de là. # +realmsSettingsScreen.nonMatchingPurchasePlatformGeneric=Vous pouvez gérer votre abonnement de Realm depuis le magasin de la plateforme où vous l'avez acquis à l'origine. # +realmsSettingsScreen.consumableToSubscriptionTransitionInfo=Vous ne pouvez pas prolonger votre Realm pour le moment. Nous avons maintenant introduit un système d'abonnement pour les Realms et, dès que votre Realm sera expiré dans %d jours, vous pourrez vous procurer un nouvel abonnement. Mais ne vous inquiétez pas! Nous vous donnerons gratuitement 14 jours de plus et votre Realm restera en ligne, vous aurez donc tout le temps de le prolonger d'ici là. # +realmsSettingsScreen.consumableToSubscriptionGracePeriodInfo=Votre Realm est expiré, mais ne vous inquiétez pas! Nous le garderons en ligne pour encore %d jours. Vous pouvez maintenant aller de l'avant et le prolonger au moyen d'un abonnement à renouvellement automatique. Vous n'aurez donc plus à vous préoccuper de la conservation de votre Realm. # +realmsSettingsScreen.consumableToSubscriptionTransitionInfoExpired=Votre Realm est expiré. Prolongez-le au moyen d'un abonnement à renouvellement automatique. Ainsi, vous n'aurez plus à vous préoccuper de la conservation de votre Realm. # +realmsSettingsScreen.upload.worldtoobig=Échec du chargement. Le monde excède la limite de chargement de %s. # +realmsSettingsScreen.download.worldtoobig=Échec du téléchargement. Le monde excède la limite de téléchargement de %s. # + +realmsSettingsScreen.switchStoreDisplayName=Nintendo eShop # +realmsSettingsScreen.iosStoreDisplayName=l'App Store # +realmsSettingsScreen.googlePlayStoreDisplayName=Google Play # +realmsSettingsScreen.windowsStoreDisplayName=Magasin Windows # +realmsSettingsScreen.xboxOneStoreDisplayName=Xbox Store # +realmsSettingsScreen.amazonStoreDisplayName=l'App-Shop Amazon # +realmsSettingsScreen.oculusStoreDisplayName=l'Oculus Store # +realmsSettingsScreen.berwickStoreDisplayName=« PlayStation Store » # +realmsSettingsScreen.PS4StoreDisplayName=« PlayStation Store » #### CertRequirement: ["PlayStation Store"] +realmsSettingsScreen.unknownStoreDisplayName=une boutique inconnue # +realmsSettingsScreen.extendingRealm=Agrandissement du Realm... # +realmsSettingsScreen.offerError.title=Achat en attente # +realmsSettingsScreen.offerError.content=Il y a déjà un achat en attente. Vous ne pouvez pas en effectuer un autre avant que le précédent ait abouti. Merci de réessayer plus tard. # +realmsSettingsScreen.dev_branch_label=Sur quelle validation de transaction le Realm devrait-il s'exécuter? # +realmsSettingsScreen.dev_current_version_label=Version actuelle : # +realmsSettingsScreen.dev_matching_version_label=Validation de transaction correspondant au client : # +realmsSettingsScreen.dev_all_commits_label=Toutes les validations de transaction disponibles : # +realmsSettingsScreen.dev_no_matching_version_message=AUCUNE CORRESPONDANCE POUR « %s » # +realmsSettingsScreen.dev_prev_page_label=Préc. # +realmsSettingsScreen.dev_next_page_label=Suiv. # +realmsSettingsScreen.uploadConfirmationMessage=Cela supprimera le monde actuel de l'emplacement actif de votre Realm et le remplacera par l'un de vos mondes existants. Les membres de votre Realm auront accès à votre monde nouvellement remplacé. Sélectionnez « Annuler », puis « Télécharger le monde » pour télécharger une copie du monde actuel afin d'éviter toute perte de données, ou sélectionnez « Confirmer » pour continuer et remplacer votre monde. # +realmsSettingsScreen.uploadConfirmationTitle=Remplacer le monde ? # +realmsSettingsScreen.allowlist_invite=Inviter # +realmsSettingsScreen.searchBox=Rechercher... # +realmsSettingsScreen.unknownPackName=Nom inconnu # +realmsSettingsScreen.viewSubscriptionsButton=Afficher les abonnements # + +realmsSettingsScreen.extendConsumableButton=Prolonger l'abonnement # +realmsSettingsScreen.extendConsumableButton.30=Prolonger de 30 jours # +realmsSettingsScreen.extendConsumableButton.180=Prolonger de 180 jours # + +xblLogin.LoginMessageTitle=Compte Microsoft # +xblLogin.LoginMessage=Connexion… # + +xbl.savePurchase.description.line1=Souhaitez-vous jouer avec tout ce que vous avez acheté sur n'importe quel système muni du magasin Minecraft? Connectez-vous avec un compte Microsoft GRATUIT et synchronisez vos achats de skins, de textures, de cartes et de mash-ups afin de les utiliser pour jouer à Minecraft! # +xbl.savePurchase.description.line2=Si vous perdez votre système ou que vous désinstallez Minecraft, vos achats seront encore synchronisés et accessibles en utilisant votre compte Microsoft. # +xbl.savePurchase.leaveOnDevice=Laisser sur l’appareil # +xbl.savePurchase.title=Sauv. les achats sur un compte Microsoft? # +xbl.savePurchase.saveButton=Sauv. sur un compte Microsoft # +xbl.savePurchase.toast.title=C'est réussi! # +xbl.savePurchase.toast.message=Achats synchronisés au compte Microsoft! # +xbl.savePurchase.inProgress.message=Transfert des achats sur le compte Microsoft... # + +xbl.syncIAP.title=Synchroniser achats sur compte Microsoft? # +xbl.syncIAP.description=Connectez-vous à votre compte Microsoft pour synchroniser vos skins, vos packs de textures, vos mondes et vos mash-ups. Vous pourrez par la suite y accéder à partir de n'importe quel appareil sur lequel vous jouez à Minecraft. # +xbl.syncIAP.syncNow=Synchroniser maintenant... # +xbl.syncIAP.syncLaterEllipsis=Synchroniser plus tard... # +xbl.syncIAP.syncLater=Synchroniser plus tard # +xbl.syncIAP.toast.title=C'est réussi! # +xbl.syncIAP.toast.message=Achats synchronisés sur votre compte Microsoft! # +xbl.syncIAP.inProgress.message=Synchroniser les achats sur votre compte Microsoft… # +xbl.syncIAP.skipSignIn.prompt.description=Ce compte Microsoft ne sera pas le compte principal de cet appareil, à moins que vous ne synchronisiez sur ce compte les achats effectués sur cet appareil. Vous ne serez pas connecté automatiquement au lancement de Minecraft. # + +xbl.syncIAP.confirmSync.prompt.title=Synchroniser avec %s? # +xbl.syncIAP.confirmSync.prompt.description.line1=Souhaitez-vous synchroniser vos achats du magasin d'applications avec %s? # +xbl.syncIAP.confirmSync.prompt.description.line2=Les packs achetés à l'extérieur du marché Minecraft ne peuvent être synchronisés qu'une seule fois. Ils continueront d'être accessibles à quiconque joue sur cet appareil. # +xbl.syncIAP.confirmSync.prompt.yes=Oui, synchroniser mes achats # + +xbl.marketplace.account.error.body.nobutton=Une erreur est survenue avec votre compte. Vous ne pourrez pas utiliser le marché tant que ce problème ne sera pas résolu. Si le problème persiste pendant plusieurs jours, veuillez communiquer avec l'équipe de soutien. # + +playfab.account.banned.temporary=suspendu(e) # +playfab.account.banned.permanent=banni(e) # +playfab.account.banned.title=Vous avez été %s # +playfab.account.banned.body=Vous avez été %s du mode multijoueur de Minecraft. Vous ne pourrez pas jouer sur des serveurs, rejoindre des Realms, héberger ou rejoindre des parties multijoueurs, ni utiliser le marché. # +playfab.account.banned.body.line1=Vous avez été %s du mode multijoueur de Minecraft en raison de « %s ». Vous ne pourrez pas jouer sur des serveurs, rejoindre des Realms, héberger ou rejoindre des parties multijoueurs, ni utiliser le marché. # +playfab.account.banned.body.line2=Cliquez sur « %s » ci-dessous pour consulter nos normes communautaires et savoir comment soumettre une demande de révision de cas si vous pensez avoir été %s par erreur. # +playfab.account.banned.body.line3.hour=Il reste 1 heure à votre suspension. # +playfab.account.banned.body.line3.hours=Il reste %d heures à votre suspension. # +playfab.account.banned.body.line3.day=Il reste 1 jour à votre suspension. # +playfab.account.banned.body.line3.days=Il reste %d jours à votre suspension. # +playfab.account.banned.body.line3.forever=Ce bannissement est permanent. # +playfab.account.banned.body.button=Plus d’infos # + + +store.sign_in_warning.no_xbl_and_local_content=Vous avez déjà téléchargé du contenu ou utilisé des Minecoins dans le marché qui sont uniquement disponibles sur cet appareil. # +store.sign_in_warning.no_xbl_and_no_local_content.line1=Connectez-vous maintenant pour sauvegarder et partager vos achats sur plusieurs plateformes. Sauvegardez les achats afin qu’ils ne soient pas perdus si quelque chose arrive à votre appareil ou si Minecraft est désinstallé. Accédez, depuis n’importe quelle plateforme, au contenu du marché que vous avez acheté et utilisez vos personnages personnalisés sur toutes les plateformes. # +store.sign_in_warning.no_xbl_and_no_local_content.line2=Vous n’avez pas de compte Microsoft? Créez-en un gratuitement dès maintenant # + +xbl.skipSignIn.prompt.title=Compte temporaire # +xbl.skipSignIn.prompt.description=Ce compte Microsoft ne sera pas le compte principal de cet appareil, à moins que vous ne transfériez à ce compte les achats effectués sur cet appareil. Vous ne serez pas connecté automatiquement au lancement de Minecraft. # +xbl.signOut.title=Achats du compte Microsoft! # +xbl.signOut.message1=Lorsque vous n’êtes pas connecté à votre compte Microsoft, vous n’avez pas accès aux pièces Minecoins ni aux objets achetés au magasin. # +xbl.signOut.message2=Souhaitez-vous vraiment continuer? # + +date.short_january=janv. # +date.short_february=févr. # +date.short_march=mars # +date.short_april=avr. # +date.short_may=mai # +date.short_june=juin # +date.short_july=juill. # +date.short_august=août # +date.short_september=sept. # +date.short_october=oct. # +date.short_november=nov. # +date.short_december=déc. # +date.formatted=%s %d %d # +date.formatted_alt=%d %s %d # + +dayOneExperience.carousel.title=Bienvenue sur Minecraft! # +dayOneExperience.carousel.welcome_text=Cette nouvelle version de Minecraft contient beaucoup de nouveaux trucs excitants. Jetez un œil au marché, créez un Realm et jouez en ligne avec vos amis en mode multiplateforme! # +dayOneExperience.carousel.marketplace=Vous trouverez au marché Minecraft de nouvelles skins, des mondes, des packs de textures et des packs mash-up provenant de différents créateurs talentueux. # +dayOneExperience.carousel.cross_platform=Le mode de jeu multiplateforme vous permet de vous connecter à des joueurs de différentes plateformes. Connectez-vous à votre compte Microsoft afin de jouer avec tous vos amis Minecraft! # +dayOneExperience.carousel.realms=Les Realms sont des serveurs que nous faisons fonctionner juste pour vous et vos amis. Gardez votre monde Minecraft en ligne et toujours accessible, même quand vous vous déconnectez. # +dayOneExperience.carousel.villager=Ce nouveau Minecraft est le seul endroit qui recevra les futures modifications comprenant de nouvelles fonctionnalités, de nouvelles créatures, de nouveaux objets, de nouveaux blocs et bien d'autres! # + +dayOneExperience.tab.landing=Nouveautés # +dayOneExperience.tab.marketplace=Marché # +dayOneExperience.tab.crossplatform=Jeu multiplateforme # +dayOneExperience.tab.realms=Realms # +dayOneExperience.tab.villager=Plus de contenu # + +dayOneExperience.finish=Terminer # +dayOneExperience.next=Suivant # +dayOneExperience.no_internet=Connectez-vous à Internet pour charger votre skin précédente. # +dayOneExperience.intro_title=Minecraft est mis à jour! # +dayOneExperience.intro_body_1=Cette mise à jour contient beaucoup d'excellents nouveaux contenus. # +dayOneExperience.intro_body_2=Souhaitez-vous obtenir de l'aide pour importer vos sauvegardes, vos paramètres et votre contenu d'une version antérieure de Minecraft? # +dayOneExperience.intro_welcome_1=Vous avez mis à jour votre jeu avec la plus récente version de Minecraft! # +dayOneExperience.intro_welcome_2=Vous trouverez la version précédente de Minecraft sur le menu principal si vous souhaitez y revenir # +dayOneExperience.editions_launch_warning=Cette version n'est pas la plus récente de Minecraft. Souhaitez-vous vraiment lancer la version précédente de Minecraft? # +dayOneExperience.editions_title=Lancer la version précédente? # +dayOneExperience.settings_imported=Nous avons importé vos paramètres pour vous! # +dayOneExperience.settings_skin_imported=Nous avons importé votre skin et vos paramètres pour vous! # +dayOneExperience.skin_current=Skin actuelle # +dayOneExperience.skin_default=Skin par défaut # +dayOneExperience.skin_tip=Vous pouvez modifier votre skin en sélectionnant le bouton Profil dans le menu principal. # +dayOneExperience.skip_title=Passer la conversion? # +dayOneExperience.skip_body=Les anciens mondes peuvent être convertis à tout moment à partir du menu Jouer une partie – Mondes. # +dayOneExperience.world_import_time=Astuce : le temps de conversion variera selon la taille du monde. # +dayOneExperience.world_picker_title=Sélectionner un monde à convertir # +dayOneExperience.world_picker_skip=Passer pour le moment # + +death.attack.anvil=%1$s s'est fait écraser par la chute d'une enclume # +death.attack.arrow=%1$s s'est fait tirer dessus par %2$s # +death.attack.arrow.item=%1$s s'est fait tirer dessus par %2$s avec %3$s # +death.attack.bullet=%1$s s'est fait tirer par %2$s # +death.attack.cactus=%1$s s'est fait piquer à mort # +death.attack.cactus.player=%1$s a foncé dans un cactus en tentant de fuir %2$s # +death.attack.drown=%1$s s'est noyé(e) # +death.attack.drown.player=%1$s s'est noyé(e) en tentant de fuir %2$s # +death.attack.explosion=%1$s a explosé # +death.attack.explosion.player=%1$s s'est fait exploser par %2$s # +death.attack.fall=%1$s s'est cassé la gueule en tombant # +death.attack.fallingBlock=%1$s s'est fait écraser par la chute d'un bloc # +death.attack.fireball=%1$s s'est fait tuer par une boule de feu de %2$s # +death.attack.fireball.item=%1$s s'est fait tuer par une boule de feu de %2$s avec un(e) %3$s # +death.attack.fireworks=%1$s a éclaté avec un bang # +death.attack.flyIntoWall=%1$s énergie cinétique subie # +death.attack.generic=%1$s est mort(e) # +death.attack.indirectMagic=%1$s s'est fait tuer par %2$s par la magie # +death.attack.indirectMagic.item=%1$s s'est fait tuer par %2$s par la magie avec un(e) %3$s # +death.attack.inFire=%1$s a péri dans les flammes # +death.attack.inFire.player=%1$s a marché dans du feu tout en combattant %2$s # +death.attack.inWall=%1$s a suffoqué dans un mur # +death.attack.lava=%1$s a essayé de nager dans la lave # +death.attack.lava.player=%1$s a essayé de nager dans la lave pour fuir %2$s # +death.attack.lightningBolt=%1$s s'est fait frapper par la foudre # +death.attack.magic=%1$s s'est fait tuer par la magie # +death.attack.magma=%1$s a découvert que le sol était de lave # +death.attack.magma.player=%1$s a marché sur une zone dangereuse à cause de %2$s # +death.attack.mob=%1$s s'est fait tuer par %2$s # +death.attack.mob.item=%1$s s’est fait tuer par %2$s avec un(e) %3$s # +death.attack.onFire=%1$s s'est fait carboniser à mort # +death.attack.onFire.player=%1$s s'est fait réduire en cendres tout en combattant %2$s # +death.attack.outOfWorld=%1$s est tombé(e) hors du monde # +death.attack.player=%1$s s'est fait tuer par %2$s # +death.attack.player.item=%1$s s'est fait tuer par %2$s avec un(e) %3$s # +death.attack.spit=%1$s a reçu une boulette de papier de %2$s # +death.attack.starve=%1$s est mort(e) de faim # +death.attack.sweetBerry=%1$s a été piqué à mort par un buisson de baies sucrées # +death.attack.thorns=%1$s s'est fait tuer en tentant de blesser %2$s # +death.attack.thrown=%1$s s'est fait bombarder par %2$s # +death.attack.thrown.item=%1$s s'est fait bombarder par %2$s avec un(e) %3$s # +death.attack.trident=%1$s a été empalé à mort par %2$s # +death.attack.wither=%1$s est mort(e) de décomposition # +death.attack.freeze=%1$s est mort(e) de froid # +death.attack.sonicBoom=%1$s a été anéanti par un cri strident # +death.attack.sonicBoom.player=%1$s a été anéanti par un cri strident alors qu’il tentait de s’échapper de %2$s # +death.attack.stalactite=Une stalactite qui tombait a transpercé %1$s # +death.attack.stalagmite=Une stalagmite a empalé %1$s # +death.fell.accident.generic=%1$s a fait une terrible chute # +death.fell.accident.ladder=%1$s est tombé(e) d'une échelle # +death.fell.accident.vines=%1$s est tombé(e) d'une liane # +death.fell.accident.water=%1$s est tombé(e) hors de l'eau # +death.fell.assist=%1$s a été condamné(e) à tomber par %2$s # +death.fell.assist.item=%1$s a été condamné(e) à tomber par %2$s avec un(e) %3$s # +death.fell.finish=%1$s a fait une terrible chute et s'est fait achever par %2$s # +death.fell.finish.item=%1$s a fait une terrible chute et s'est fait achever par %2$s avec un(e) %3$s # +death.fell.killer=%1$s a été condamné(e) à tomber # + +deathScreen.deleteWorld=Supprimer ce monde # +deathScreen.hardcoreInfo=Vous ne pouvez pas réapparaître en mode Hardcore! # +deathScreen.leaveServer=Quitter le serveur # +deathScreen.message=Vous êtes mort(e)! # +deathScreen.quit=Menu principal # +deathScreen.quit.confirm=Êtes-vous sûr(e) de vouloir quitter? # +deathScreen.quit.confirmToMainMenuWarning=Souhaitez-vous vraiment quitter le jeu et vous rendre au menu principal? # +deathScreen.quit.confirmToMainMenuTitleWarning=Quitter pour le menu principal? # +deathScreen.quit.secondaryClient=Sauvegarder et quitter # +deathScreen.quit.secondaryClient.confirmLeaveWarning=Souhaitez-vous vraiment sauvegarder et quitter le jeu? # +deathScreen.quit.secondaryClient.confirmLeaveTitleWarning=Sauvegarder et quitter # +deathScreen.respawn=Réapparaître # +deathScreen.score=Score # +deathScreen.title=Vous êtes mort(e)! # +deathScreen.title.hardcore=Game over! # +deathScreen.titleScreen=Retour au menu principal # + +demo.day.1=Cette démo durera 5 jours de jeu, profitez-en! # +demo.day.2=Deuxième journée # +demo.day.3=Troisième journée # +demo.day.4=Quatrième journée # +demo.day.5=C'est votre dernière journée! # +demo.day.6=Les 5 jours de la démo sont écoulés, appuyez sur F2 pour faire une saisie d'écran de votre création # +demo.day.warning=La démo est presque terminée! # +demo.demoExpired=Démo terminée ! # +demo.help.buy=Acheter maintenant! # +demo.help.fullWrapped=Cette démo durera 5 jours dans le jeu (environ 1 heure 40 minutes en temps réel). Jetez un œil aux succès pour obtenir des indices! Amusez-vous! # +demo.help.inventory=Utilisez %1$s pour ouvrir votre inventaire # +demo.help.jump=Sautez en appuyant sur %1$s # +demo.help.later=Continuez à jouer! # +demo.help.movement=Utilisez %1$s, %2$s, %3$s, %4$s et la souris pour vous déplacer # +demo.help.movementMouse=Regardez autour de vous avec la souris # +demo.help.movementShort=Déplacez-vous en appuyant sur %1$s, %2$s, %3$s, %4$s # +demo.help.title=Démonstration de Minecraft # +demo.remainingTime=Temps restant : %s # +demo.reminder=La démo est terminée, achetez le jeu pour continuer votre partie ou créez un nouveau monde! # + +## Specific for the Chromebook Trial +demo.cb.reminder=La démo est terminée, commencez un nouveau monde pour continuer à jouer à la version d'essai! # + +difficulty.lock.question=Êtes-vous sûr(e) de vouloir verrouiller la difficulté de votre monde qui est actuellement %1$s? Vous ne pourrez plus jamais la changer de nouveau. # +difficulty.lock.title=Verrouillage de la difficulté du monde # + +dimension.dimensionName0=Surface # +dimension.dimensionName1=Nether # +dimension.dimensionName2=L'End # + +disabledSkin.title=Vous êtes affiché en tant que Steve. # +disabledSkin.body.onJoin=Ce serveur a désactivé %s. Vous pouvez changer de skin dans le vestiaire. # +disabledSkin.body.dressingRoom=Ce serveur a désactivé %s. Voulez-vous vraiment garder ce skin? # +disabledSkin.type.customSkins=skins personnalisés # +disabledSkin.type.persona=personas # +disabledSkin.type.both=skins et personas personnalisés # + +disconnect.closed=Connexion terminée # +disconnect.downloadPack=Une erreur est survenue pendant le téléchargement des packs du serveur. Veuillez réessayer. # +disconnect.disconnected=Déconnecté(e) par le serveur # +disconnect.endOfStream=Fin du flux # +disconnect.genericReason=%s # +disconnect.kicked=Vous avez été éjecté(e) du jeu # +disconnect.kicked.reason=Vous avez été éjecté(e) du jeu : # +disconnect.removed=Vous avez été retiré(e) du jeu # +disconnect.removed.reason=Vous avez été retiré(e) du jeu : # +disconnect.loginFailed=Échec de l'authentification # +disconnect.loginFailedInfo=Échec de l'authentification : %s # +disconnect.loginFailedInfo.environmentMismatch=Incompatibilité d’environnement Playfab – Découverte=%s/%s, Playfab=%s/%s # +disconnect.loginFailedInfo.invalidSession=Session invalide (essayez de redémarrer le jeu) # +disconnect.loginFailedInfo.serversUnavailable=Le service d'authentification est actuellement hors service pour maintenance. # +disconnect.lost=Connexion perdue # +disconnect.overflow=Mémoire tampon insuffisante # +disconnect.quitting=Fermeture en cours # +disconnect.spam=Éjecté(e) pour spam # +disconnect.timeout=Délai expiré # +disconnect.scriptWatchdog=Le serveur a été fermé en raison d’une exception de surveillance des scripts non gérée. # +disconnect.scriptWatchdogOutOfMemory=Le serveur a été suspendu en raison d’un dépassement de la limite de mémoire de script. # + +disconnectionScreen.header.realms_hidden=Invitation multijoueur # +disconnectionScreen.body.realms_hidden=Impossible de rejoindre ce serveur en particulier. # +disconnectionScreen.blockMismatch=Les blocs du client et du serveur ne correspondent pas. # +disconnectionScreen.cantConnect=Impossible de se connecter au monde. # +disconnectionScreen.cantConnectToRealm=Connexion au Realm impossible. # +disconnectionScreen.cantConnectToRealms=Connexion à Realms impossible. # +disconnectionScreen.crossPlatformDisabled=Activez le jeu multiplateforme dans le menu principal afin de vous connecter avec des amis sur d'autres plateformes. Pour jouer en ligne avec des amis sans le mode multiplateforme, la personne qui héberge la partie doit désactiver le mode multiplateforme à partir du menu principal. # +disconnectionScreen.crossPlatformDisabled.header=Jeu multiplateforme désactivé. # +disconnectionScreen.incompatibleRealm=Votre client est incompatible ou obsolète. Mettez à jour votre client afin de vous connecter à Realms. # +disconnectionScreen.realmsAlphaEndedTitle=Le test de Realms Alpha est terminé. Merci de votre aide! # +disconnectionScreen.realmsAlphaEndedMessage=Realms n'est pas disponible pour l'instant # +disconnectionScreen.disconnected=Déconnecté du serveur # +disconnectionScreen.editionMismatch=Ce monde a été sauvegardé à partir de Minecraft Education. Il ne peut pas être chargé. # +disconnectionScreen.editionMismatchEduToVanilla=Le serveur n'a pas la version Minecraft Education en cours d'exécution. Échec de la connexion. # +disconnectionScreen.editionMismatchVanillaToEdu=Le serveur a une version incompatible de Minecraft en cours d'exécution. Échec de la connexion. # +disconnectionScreen.editionVersionMismatch.body=Le monde sélectionné ne peut pas être ouvert avec cette version de Minecraft Education. # +disconnectionScreen.editionVersionMismatch.title=Impossible de charger le monde. # +disconnectionScreen.futureVersion=Ce monde a été sauvegardé avec une version plus récente du jeu et ne peut pas être chargé. # +disconnectionScreen.internalError.cantConnect=Nous n'avons pas pu vous connecter. # +disconnectionScreen.internalError.cantEdit=Un problème est survenu lors de la recherche de ce serveur. # +disconnectionScreen.internalError.cantFindEdit=Nous n'avons pas pu vous connecter. Veuillez essayer d'ajouter un nouveau serveur. # +disconnectionScreen.internalError.cantFindLocal=Un problème est survenu lors du chargement de ce monde. # +disconnectionScreen.internalError.cantFindRealm=Un problème est survenu lors de la recherche de ce Realm. # +disconnectionScreen.internalError.cantFindServer=Un problème est survenu lors de la recherche de ce serveur. # +disconnectionScreen.invalidName=Nom invalide! # +disconnectionScreen.invalidPlayer=Le paramètre multijoueur de ce monde est réglé pour n'autoriser que les amis. Vous devez vous lier d'amitié avec l'hôte de ce monde pour le rejoindre. # +disconnectionScreen.invalidIP=Adresse IP invalide ! # +disconnectionScreen.invalidSkin=Skin non valide! # +disconnectionScreen.lockedSkin.title=Restriction de plateforme pour cette skin! # +disconnectionScreen.lockedSkin=La skin que vous avez en équipement fait partie d'un pack de contenu non permis lors de parties multijoueurs multiplateformes. # +disconnectionScreen.multiplayerLockedSkin.title=Skin interdite en mode multijoueur! # +disconnectionScreen.multiplayerLockedSkin=La skin que vous avez en équipement provient d'un pack de contenu non autorisé lors de parties multijoueurs. # +disconnectionScreen.loggedinOtherLocation=Connecté à partir d'un autre endroit # +disconnectionScreen.multiplayerDisabled=Le monde a été réglé en mode solo. # +disconnectionScreen.noReason=Vous avez été déconnecté # +disconnectionScreen.noInternet=Vérifiez votre connexion Internet et réessayez. # +disconnectionScreen.notAllowed=Vous n'êtes pas invité à jouer sur ce serveur. # +disconnectionScreen.notAuthenticated=Vous devez vous authentifier sur les services Microsoft. # +disconnectionScreen.outdatedClient=Impossible de se connecter : client désuet! # +disconnectionScreen.outdatedServer=Impossible de se connecter : serveur désuet! # +disconnectionScreen.outdatedClientRealms=Vous devez mettre à jour votre jeu pour continuer à jouer dans ce Realm. # +disconnectionScreen.outdatedClientRealms.title=Realms a été mis à jour # +disconnectionScreen.outdatedServerRealms=Votre jeu est à jour, mais pas ce Realm. # +disconnectionScreen.outdatedServerRealms.title=Nous ne pouvons pas mettre à jour votre serveur Realm en ce moment car d'autres joueurs sont actuellement en ligne. Vous pouvez fermer et rouvrir votre Realm à partir de l'écran Gérer le Realm pour faire quitter les autres joueurs, puis rejoindre votre Realm pour le mettre à jour. # +disconnectionScreen.outdatedServerRealmsNonOwner.title=Le Realm auquel vous tentez d'accéder est d'une version différente. Contactez le propriétaire du Realm pour résoudre le problème. # +disconnectionScreen.realmsServerUpdateIncoming=Votre Realm sera bientôt mis à jour. Vous devrez vous aussi appliquer une mise à jour. # +disconnectionScreen.realmsServerUpdateIncoming.title=Vérifier la présence de mises à jour du jeu ? # +disconnectionScreen.realmsWorldUnassigned=Assigner la version dans les options de dév. # +disconnectionScreen.realmsWorldUnassigned.title=Realm non assigné ! # +disconnectionScreen.serverFull=Oh! Ce serveur est très populaire. Réessayez plus tard pour voir si une place s'est libérée. # +disconnectionScreen.serverFull.title=Serveur complet # +disconnectionScreen.crossPlayDisabled=Le mode multiplateforme est temporairement désactivé! # +disconnectionScreen.crossPlayDisabled.title=Mode multiplateforme désactivé # +disconnectionScreen.serverIdConflict=Impossible de rejoindre le monde. Le compte avec lequel vous êtes connecté est déjà dans une partie sur ce monde au moyen d'un autre appareil. # +disconnectionScreen.sessionNotFound=Connexion au monde impossible. Il n'est plus possible de rejoindre ce monde. # +disconnectionScreen.timeout=Délai de connexion dépassé. # +disconnectionScreen.nowifi=Il semble que vous ne pouvez pas vous connecter à votre réseau, veuillez vous connecter à un réseau Wi-Fi ou activer l'option « Utiliser les données mobiles » dans les paramètres du profil. # +disconnectionScreen.invalidTenant=Impossible de se connecter. Vous n’avez pas accès à ce monde. # +disconnectionScreen.resourcePack=Nous avons rencontré un problème lors du téléchargement ou l'application du pack de ressources. # +disconnectionScreen.restartClient=Connexion impossible, veuillez redémarrer votre client. # +disconnectionScreen.badPacket=Le serveur a envoyé un paquet endommagé. # +disconnectionScreen.realmsDisabled=Les Realms sont désactivés. # +disconnectionScreen.realmsDisabledBeta=Les royaumes sont désactivés dans le cadre de la bêta. # +disconnectionScreen.incompatiblePack=Vous ne pouvez rejoindre ce monde parce que vos packs suivants sont incompatibles : %s # +disconnectionScreen.incompatiblePack.memory=Vous ne pouvez rejoindre ce monde parce que la mémoire de votre appareil est insuffisante pour les packs suivants : %s # +disconnectionScreen.incompatiblePack.graphics.raytracing=Vous ne pouvez rejoindre ce monde parce que votre appareil n'a pas la technologie compatible pour prendre en charge le lancer de rayon # +disconnectionScreen.worldCorruption.message=Essayez de rouvrir le monde ou de le restaurer d'une sauvegarde précédente # +disconnectionScreen.worldCorruption=Déconnexion due au fait que le monde est corrompu # +disconnectionScreen.hostSuspended=Déconnecté car le serveur n'est pas disponible # +disconnectionScreen.invalidLevel=Niveau non valide! # +disconnectionScreen.invalidOverworldDimensionHeights=Le serveur a fourni des valeurs de hauteur non valides pour la dimension de la surface. # +disconnectionScreen.editor.mismatchVanillaWorld=Ce monde n’est pas en mode éditeur. Il ne peut pas être chargé. # +disconnectionScreen.editor.mismatchEditorWorld=Ce monde est en mode éditeur. Il ne peut pas être chargé. # +disconnectionScreen.editor.mismatchEditorToVanilla=Le serveur n’est pas en mode éditeur. Impossible de se connecter. # +disconnectionScreen.editor.mismatchVanillaToEditor=Le serveur est en mode éditeur. Impossible de se connecter. # +disconnectionScreen.clientsideGenerationDesync=Le serveur et le client ont des valeurs différentes définies pour la bascule de fonctionnalité « Génération côté client » # +disconnectionScreen.editor.cannotUseRayTracing=Les packs de ressources compatibles avec le lancer de rayon ne sont pas encore compatibles avec les projets de l’éditeur. # +disconnectionScreen.unexpectedPacket=Déconnexion due à un type de paquet reçu qui ne peut pas être traité. Cela peut être dû à une incompatibilité de version ou à une corruption au niveau du réseau. # + +storageSpaceWarningScreen.frontend=Vous n'avez presque plus d'espace libre pour sauvegarder vos données! Minecraft a restreint l'accès à cette fonctionnalité jusqu'à ce que vous libériez de l'espace de stockage supplémentaire. # +storageSpaceWarningScreen.lowduringgameplay=Votre appareil n'a presque pas l'espace suffisant à la sauvegarde des mondes et des paramètres par Minecraft. Vous pourriez supprimer quelques vieux trucs dont vous n'avez plus besoin pour pouvoir continuer à en sauvegarder de nouveaux. # +storageSpaceWarningScreen.fullduringgameplay=Vous n'avez plus d'espace libre pour sauvegarder vos données et Minecraft ne peut enregistrer votre progression! Minecraft vous retournera au menu principal afin que vous libériez de l'espace de stockage. # + +edu.signin_screen.viewTerms=Voir les conditions générales d’utilisation # + +edu.play_screen.view_worlds=AFFICHER MES MONDES # +edu.play_screen.view_library=AFFICHER LA BIBLIOTHÈQUE # +edu.play_screen.create_new=CRÉER NOUVEAU # +edu.play_screen.join_world=REJOINDRE LE MONDE # +edu.play_screen.import=IMPORTER # +edu.play_screen.new=NOUVEAU # +edu.play_screen.guided_create=CRÉATION GUIDÉE # +edu.play_screen.traditional=TRADITIONNEL # +edu.play_screen.from_template=MODÈLES # + +edu.worlds_screen.title=Mes mondes # +edu.worlds_screen.new_world=Nouveau monde # +edu.worlds_screen.new=NOUVEAU # +edu.worlds_screen.templates=MODÈLES # +edu.worlds_screen.guided_create=CRÉATION GUIDÉE # +edu.worlds_screen.traditional=TRADITIONNEL # +edu.worlds_screen.search_placeholder=Rechercher # +edu.worlds_screen.play=JOUER # +edu.worlds_screen.host=HÉBERGER # +edu.worlds_screen.settings=PARAMÈTRES # +edu.worlds_screen.manage=GÉRER # +edu.worlds_screen.back=RETOUR # +edu.worlds_screen.copy=COPIER # +edu.worlds_screen.export=EXPORTER # +edu.worlds_screen.share=PARTAGER # +edu.worlds_screen.delete=SUPPRIMER # +edu.worlds_screen.courses_title=Mes cours # + +edu.templates.title=Mes modèles # +edu.templates.local_header=MES MODÈLES : %1 # +edu.templates.featured_header=MODÈLES EN VEDETTE # +edu.templates.view_more=Afficher plus de modèles # +edu.templates.search_placeholder=Rechercher # +edu.templates.created_by=Par %1 # +edu.templates.quick_play=JOUER # +edu.templates.host=HÉBERGER # +edu.templates.create_new=CRÉER NOUVEAU # + +edu.pause.multiplayer.disabled=Le mode multijoueur n'est pas disponible pour cette leçon. # + +effect.badOmen=Mauvais présage # +effect.villageHero=Héros du village # + +enchantment.arrowDamage=Puissance # +enchantment.arrowFire=Flamme # +enchantment.arrowInfinite=Infinité # +enchantment.arrowKnockback=Frappe # +enchantment.crossbowMultishot=Tir multiple # +enchantment.crossbowPiercing=Transpercer # +enchantment.crossbowQuickCharge=Recharge rapide # +enchantment.curse.binding=Malédiction du lien éternel # +enchantment.curse.vanishing=Malédiction de disparition # +enchantment.damage.all=Affûtage # +enchantment.damage.arthropods=Fléau des arthropodes # +enchantment.damage.undead=Châtiment # +enchantment.digging=Efficacité # +enchantment.durability=Solidité # +enchantment.fire=Aura de feu # +enchantment.fishingSpeed=Appât # +enchantment.frostwalker=Semelles givrantes # +enchantment.knockback=Recul # +enchantment.level.1=I # +enchantment.level.10=X # +enchantment.level.2=II # +enchantment.level.3=III # +enchantment.level.4=IV # +enchantment.level.5=V # +enchantment.level.6=VI # +enchantment.level.7=VII # +enchantment.level.8=VIII # +enchantment.level.9=IX # +enchantment.lootBonus=Dépouillage # +enchantment.lootBonusDigger=Fortune # +enchantment.lootBonusFishing=Chance de la mer # +enchantment.mending=Raccommodage # +enchantment.oxygen=Respiration # +enchantment.protect.all=Protection # +enchantment.protect.explosion=Protection contre les explosions # +enchantment.protect.fall=Chute amortie # +enchantment.protect.fire=Protection contre le feu # +enchantment.protect.projectile=Protection contre les projectiles # +enchantment.soul_speed=Vitesse des âmes # +enchantment.swift_sneak=Faufilement rapide # +enchantment.thorns=Épines # +enchantment.untouching=Délicatesse # +enchantment.waterWalker=Agilité aquatique # +enchantment.waterWorker=Affinité aquatique # +enchantment.tridentChanneling=Grand canal # +enchantment.tridentLoyalty=Loyauté # +enchantment.tridentRiptide=Contre-courant # +enchantment.tridentImpaling=Empalement # + +entity.area_effect_cloud.name=Zone d'effet nuage # +entity.armor_stand.name=Porte-armure # +entity.arrow.name=Flèche # +entity.bat.name=Chauve-souris # +entity.bee.name=Abeille # +entity.blaze.name=Blaze # +entity.boat.name=Bateau # +entity.cat.name=Chat # +entity.cave_spider.name=Araignée venimeuse # +entity.chicken.name=Poulet # +entity.cow.name=Vache # +entity.creeper.name=Creeper # +entity.dolphin.name=Dauphin # +entity.goat.name=Chèvre # +entity.panda.name=Panda # +entity.donkey.name=Âne # +entity.dragon_fireball.name=Boule de feu dragon # +entity.drowned.name=Noyé # +entity.egg.name=Œuf # +entity.elder_guardian.name=Ancien gardien # +entity.ender_crystal.name=Cristal Ender # +entity.ender_dragon.name=Dragon Ender # +entity.enderman.name=Enderman # +entity.endermite.name=Endermite # +entity.ender_pearl.name=Perle de l'Ender # +entity.evocation_illager.name=Évocateur # +entity.evocation_fang.name=Croc d'évocateur # +entity.eye_of_ender_signal.name=Œil de Ender # +entity.falling_block.name=Bloc qui tombe # +entity.fireball.name=Boule de feu # +entity.fireworks_rocket.name=Fusée de feu d'artifice # +entity.fishing_hook.name=Hameçon # +entity.fish.clownfish.name=Poisson-clown # +entity.fox.name=Renard # +entity.cod.name=Morue # +entity.pufferfish.name=Poisson-globe # +entity.salmon.name=Saumon # +entity.tropicalfish.name=Poisson tropical # +entity.axolotl.name=Axolotl # +entity.ghast.name=Ghast # +entity.glow_squid.name=Poulpe luisant # +entity.piglin_brute.name=Brute piglin # +entity.guardian.name=Gardien # +entity.hoglin.name=Hoglin # +entity.horse.name=Cheval # +entity.husk.name=Incarnation # +entity.ravager.name=Ravageur # +entity.iron_golem.name=Golem de fer # +entity.item.name=Objet # +entity.leash_knot.name=Nœud de laisse # +entity.lightning_bolt.name=Éclair # +entity.lingering_potion.name=Potion persistante # +entity.llama.name=Lama # +entity.trader_llama.name=Commerçant lama # +entity.llama_spit.name=Crachat de lama # +entity.magma_cube.name=Cube de magma # +entity.minecart.name=Wagonnet # +entity.chest_minecart.name=Wagonnet avec coffre # +entity.command_block_minecart.name=Wagonnet avec bloc de commande # +entity.furnace_minecart.name=Wagonnet à vapeur # +entity.hopper_minecart.name=Wagonnet à entonnoir # +entity.tnt_minecart.name=Wagonnet à TNT # +entity.mule.name=Mule # +entity.mooshroom.name=Mooshroom # +entity.moving_block.name=Bloc mobile # +entity.ocelot.name=Ocelot # +entity.painting.name=Peinture # +entity.parrot.name=Perroquet # +entity.phantom.name=Revenant # +entity.pig.name=Cochon # +entity.piglin.name=Piglin # +entity.pillager.name=Pillard # +entity.polar_bear.name=Ours polaire # +entity.rabbit.name=Lapin # +entity.sheep.name=Mouton # +entity.shulker.name=Shulker # +entity.shulker_bullet.name=Projectile de Shulker # +entity.silverfish.name=Poisson d'argent # +entity.skeleton.name=Squelette # +entity.skeleton_horse.name=Cheval-squelette # +entity.stray.name=Vagabond # +entity.slime.name=Gélatine # +entity.small_fireball.name=Petite boule de feu # +entity.sniffer.name=Renifleur # +entity.snowball.name=Boule de neige # +entity.snow_golem.name=Golem de neige # +entity.spider.name=Araignée # +entity.splash_potion.name=Potion # +entity.squid.name=Poulpe # +entity.strider.name=Arpenteur # +entity.tnt.name=Bloc de TNT # +entity.thrown_trident.name=Trident # +entity.tripod_camera.name=Trépied de caméra # +entity.turtle.name=Tortue # +entity.unknown.name=Inconnu # +entity.vex.name=Vexe # +entity.villager.name=Villageois # +entity.villager.armor=Armurier # +entity.villager.butcher=Boucher # +entity.villager.cartographer=Cartographe # +entity.villager.cleric=Clerc # +entity.villager.farmer=Fermier # +entity.villager.fisherman=Pêcheur # +entity.villager.fletcher=Fléchier # +entity.villager.leather=Tanneur # +entity.villager.librarian=Bibliothécaire # +entity.villager.shepherd=Berger # +entity.villager.tool=Forgeur d'outils # +entity.villager.weapon=Forgeur d'armes # +entity.villager.mason=Tailleur de pierre # +entity.villager.unskilled=Villageois non qualifié # +entity.villager_v2.name=Villageois # +entity.vindicator.name=Vindicateur # +entity.wandering_trader.name=Commerçant ambulant # +entity.witch.name=Sorcière # +entity.wither.name=Wither # +entity.wither_skeleton.name=Wither squelette # +entity.wither_skull.name=Crâne de Wither # +entity.wither_skull_dangerous.name=Crâne de Wither # +entity.wolf.name=Loup # +entity.xp_orb.name=Orbe d'expérience # +entity.xp_bottle.name=Fiole d'expérience # +entity.zoglin.name=Zoglin # +entity.zombie.name=Zombie # +entity.zombie_horse.name=Cheval zombie # +entity.zombie_pigman.name=Piglin zombifié # +entity.zombie_villager.name=Villageois zombie # +entity.zombie_villager_v2.name=Villageois zombie # + +exports.share.file=Partager %s # +exports.suspendWarning.client.content=Avertissement : si vous continuez, vous serez déconnecté de cette séance multijoueur. # +exports.suspendWarning.host.content=Avertissement : si vous continuez, la séance multijoueur prendra fin pour tous les joueurs. # +exports.suspendWarning.title=Avertissement # +exports.fileError.title=Impossible de sauvegarder votre fichier # +exports.fileError.body=Le disque est peut-être plein ou protégé, ou le fichier est peut-être en cours d'utilisation. Veuillez vérifier que le fichier n'est pas ouvert et réessayez. # + +addExternalServerScreen.addServer=Ajouter un serveur # +addExternalServerScreen.nameTextBoxLabel=Nom du serveur # +addExternalServerScreen.namePlaceholder=Saisissez le nom du serveur # +addExternalServerScreen.ipTextBoxLabel=Adresse du serveur # +addExternalServerScreen.portTextBoxLabel=Port # +addExternalServerScreen.ipPlaceholder=Saisissez l'IP ou l'adresse # +addExternalServerScreen.alreadyAdded=Ce serveur a déjà été ajouté # +addExternalServerScreen.saveButtonLabel=Sauvegarder # +addExternalServerScreen.playButtonLabel=Jouer # +addExternalServerScreen.removeButtonLabel=Retirer # +addExternalServerScreen.removeConfirmation=Voulez-vous vraiment supprimer ce serveur ? # +addExternalServerScreen.addTitle=Ajouter un serveur externe # +addExternalServerScreen.editTitle=Modifier un serveur externe # + +feature.end_city=Ville de l'Ender # +feature.fortress=Forteresse du Nether # +feature.mansion=Manoir des bois # +feature.mineshaft=Conduit de mine # +feature.missingno=Fonctionnalité inconnue # +feature.monument=Monument sous-marin # +feature.stronghold=Fort # +feature.temple=Temple # +feature.village=Village # +feature.shipwreck=Épave # +feature.buried_treasure=Trésor enfoui # +feature.ruins=Ruines océaniques # +feature.pillager_outpost=Avant-poste de pillards # +feature.bastion_remnant=Vestige du bastion # +feature.ruined_portal=Portail en ruines # + +feed.like=Aime # +feed.manage_feed=Gérer le flux # +feed.comment=Commentaire # +feed.reported_label=Signalements # +feed.ignore=Ignorer # +feed.nrreport=%d signalement # +feed.nrreports=%d signalements # +feed.newPost=Nouv. publi. # +feed.daysAgo=Il y a %d j # +feed.hoursAgo=Il y a %d h # +feed.minutesAgo=Il y a %d min # +feed.now=À l'instant # +feed.whatup=Qu'est-ce que vous faites de bon? # +feed.upload=Votre saisie d'écran est en cours de téléchargement... # +feed.manage=Gérer le flux # +feed.share=Partager # +feed.addScreenshot=Ajouter une saisie d'écran # +feed.comments=Commentaires # +feed.edit=Modifier # +feed.screenshots=Captures d'écran # +feed.return=Menu # +feed.goToFeed=Flux # +feed.cancel=Annuler # +feed.previous=Précédent # +feed.next=Suivant # +feed.delete=Supprimer # +feed.deleted=Objet supprimé # +feed.report_xbox=Signaler à l'équipe de contrôle Xbox # +feed.report_club=Signaler au Club # +feed.clubdescription=Description du Realm # +feed.no_feed_item_content=Les saisies d'écran et les discussions de votre Realm s'afficheront ici. Commencez avec une « Nouvelle publication » # +feed.no_reported_item_content=Aucun objet n'a été signalé # +feed.no_screenshot=Vous n'avez aucune saisie d'écran # +feed.reportToastMessage=Objet signalé # +feed.forbidden=Non autorisé à publier sur le fil d'actualité # +feed.failedToPost=Échec de la publication # +feed.failedToPostDescription=Capture d'écran non valide # +feed.uppload_started=La capture d'écran est en cours de chargement # +feed.uppload_success=La capture d'écran a été chargée # +feed.connected=Avec votre compte Microsoft, chaque Realm est connecté à un club. # +feed.unviewedPost=Nouveau # + +comment.like=%d qui aime ### 1 like +comment.likes=%d qui aiment ### 0 or 2+ likes +comment.comment=%d commentaire ### 1 comment +comment.comments=%d commentaires ### 0 or 2+ comments +comment.likes_and_comments=%1 et %2 ### comment.like(s) will be inserted at %1 and comment.comment(s) at %2 +comment.commentplaceholder=Commenter... # + +furnaceScreen.fuel=Combustible # +furnaceScreen.header=Fourneau # +furnaceScreen.input=Entrée # +furnaceScreen.result=Résultat # + +gameArgument.featureUnsupported=Cette version de Minecraft ne prend pas cette fonctionnalité en charge # + +gameMode.adventure=Mode Aventure # +gameMode.changed=Votre mode de jeu a été mis à jour pour %s # +gameMode.creative=Mode Créatif # +gameMode.hardcore=Mode Hardcore! # +gameMode.spectator=Mode Spectateur # +gameMode.survival=Mode Survie # + +gameTip.cameraMovement.mouse=Bougez :light_mouse_button: pour regarder autour. # +gameTip.cameraMovement.touch=Touchez et glissez sur l'écran pour regarder autour. # +gameTip.cameraMovement.controller=Bougez :tip_right_stick: pour regarder autour. # +gameTip.playerMovement.keyboard=Appuyez sur :_input_key.forward:, :_input_key.left:, :_input_key.back: ou :_input_key.right: pour vous déplacer. # +gameTip.playerMovement.touch=Utilisez :tip_virtual_joystick: pour vous déplacer. # +gameTip.playerMovement.touch.classic=Utilisez :tip_touch_forward: :tip_touch_left: :tip_touch_back: :tip_touch_right: pour vous déplacer. # +gameTip.playerMovement.controller=Bougez :tip_left_stick: pour vous déplacer. # +gameTip.jumpMovement.keyboard=Appuyez sur :_input_key.jump: pour sauter. # +gameTip.jumpMovement.touch=Appuyez sur :tip_virtual_button_jump: pour sauter. # +gameTip.jumpMovement.touch.classic=Appuyez sur :tip_touch_jump: pour sauter. # +gameTip.jumpMovement.controller=Appuyez sur :_input_key.jump: pour sauter. # +gameTip.jumpForward.keyboard=Appuyez sur :_input_key.forward: et :_input_key.jump: pour sauter vers le haut. # +gameTip.jumpForward.touch=Maintenez :tip_virtual_joystick: et appuyez sur :tip_virtual_button_jump: pour sauter en avant. # +gameTip.jumpForward.touch.classic=Maintenez :tip_touch_forward: et appuyez sur :tip_touch_jump: pour sauter en avant. # +gameTip.jumpForward.controller=Poussez sur :tip_left_stick: et appuyez sur :_input_key.jump: pour sauter vers le haut. # +gameTip.findTree=Frappez un arbre pour ramasser du bois. # +gameTip.breakWood.mouse=Maintenez enfoncé :_input_key.attack: sur un arbre pour casser du bois. # +gameTip.breakWood.touch=Touchez un arbre en maintenant votre doigt pour casser du bois. # +gameTip.breakWood.touch.crosshair.withactionbuttons=Touchez et maintenez :tip_virtual_button_action_attack_or_destroy: sur un arbre pour casser du bois. # +gameTip.breakWood.touch.crosshair.withoutactionbuttons=Visez l'arbre avec le :tip_crosshair: puis appuyez en maintenant l'écran pour casser du bois. # +gameTip.breakWood.controller=Maintenez enfoncé :_input_key.attack: sur un arbre pour casser du bois. # +gameTip.openInventory.keyboard=Appuyez sur :_input_key.inventory: pour ouvrir votre inventaire. # +gameTip.openInventory.touch=Touchez le bouton :tip_touch_inventory: pour ouvrir votre inventaire. # +gameTip.openInventory.controller=Appuyez sur :_input_key.inventory: pour ouvrir votre inventaire. # +gameTip.selectWoodForMakePlank.keyboard=:light_mouse_left_button: pour sélectionner le bois. # +gameTip.selectWoodForMakePlank.touch=Touchez pour sélectionner le bois. # +gameTip.selectWoodForMakePlank.controller=Utilisez :tip_left_stick: et :_gamepad_face_button_down: pour sélectionner le bois. # +gameTip.selectGridForMakePlank.keyboard=:light_mouse_left_button: pour ajouter du bois à la grille de fabrication. # +gameTip.selectGridForMakePlank.touch=Appuyez pour ajouter du bois à la grille de fabrication. # +gameTip.selectGridForMakePlank.controller=Utilisez :tip_left_stick: et :_gamepad_face_button_down: pour ajouter du bois à la grille de fabrication. # +gameTip.selectOutputSlot.keyboard=:light_mouse_left_button: l'emplacement de sortie pour fabriquer. # +gameTip.selectOutputSlot.touch=Touchez l'emplacement de sortie pour fabriquer. # +gameTip.selectOutputSlot.controller=Appuyez sur :_gamepad_face_button_down: sur l'emplacement de sortie pour fabriquer. # +gameTip.selectHotBar.keyboard=:light_mouse_left_button: un emplacement de sortie pour ajouter à votre inventaire. # +gameTip.selectHotBar.touch=Touchez un emplacement de sortie pour ajouter à votre inventaire. # +gameTip.selectHotBar.controller=Appuyez sur :_gamepad_face_button_down: sur un emplacement de sortie ci-dessous pour l'ajouter à votre inventaire. # +gameTip.open.recipe.keyboard=:light_mouse_left_button: ici pour ouvrir le livre de recettes. # +gameTip.open.recipe.touch=Touchez ici pour ouvrir l'onglet de recherche. # +gameTip.open.recipe.controller=Appuyez sur :tip_left_trigger: pour ouvrir le livre de recettes. # +gameTip.craftTable.keyboard=:light_mouse_left_button: ici pour sélectionner la recette de l'établi. # +gameTip.craftTable.touch=Touchez ici pour sélectionner la recette de l'établi. # +gameTip.craftTable.controller=Utilisez :tip_left_stick: pour sélectionner la recette de l'établi. # +gameTip.outputSlotCraftTable.controller=Appuyez sur :_gamepad_face_button_down: pour fabriquer l'établi. # +gameTip.selectHotBar.craftTable=Placez l'établi dans la barre d'action pour l'utiliser. # +gameTip.closeInventory.keyboard=Appuyez sur :_input_key.inventory: ou :light_mouse_left_button: ici pour fermer l'inventaire. # +gameTip.closeInventory.touch=Touchez ici pour fermer l'inventaire. # +gameTip.closeInventory.controller=Appuyez sur :_gamepad_face_button_right: pour fermer l'inventaire. # +gameTip.needMoreMaterials=Vous avez besoin de 2 bois pour fabriquer une pioche en bois. # +gameTip.selectItemInHotBar.keyboard=Utilisez le :light_mouse_middle_button: ou les touches numériques pour sélectionner des objets. # +gameTip.selectItemInHotBar.touch=Touchez la barre d'action pour sélectionner des objets. # +gameTip.selectItemInHotBar.controller=Utilisez :_input_key.cycleItemLeft: et :_input_key.cycleItemRight: pour sélectionner les objets de la barre d'action. # +gameTip.placeCraftTable.keyboard=:_input_key.use: sur le sol pour placer l'établi. # +gameTip.placeCraftTable.touch=Appuyez sur le sol pour placer l'établi. # +gameTip.placeCraftTable.touch.crosshair.withactionbuttons=Visez avec le :tip_crosshair: et appuyez sur :tip_virtual_button_action_build_or_use: pour placer l'établi sur le sol. # +gameTip.placeCraftTable.touch.crosshair.withoutactionbuttons=Visez avec :tip_crosshair: et appuyez sur l’écran pour placer l'établi sur le sol. # +gameTip.placeCraftTable.controller=Appuyez sur :_input_key.use: pour placer l'établi. # +gameTip.useCraftTable.keyboard=:_input_key.use: sur l'établi pour l'utiliser. # +gameTip.useCraftTable.touch=Touchez l'établi pour l'utiliser. # +gameTip.useCraftTable.touch.crosshair.withactionbuttons=Visez l'établi avec le :tip_crosshair: et appuyez sur :tip_virtual_button_action_build_or_use: pour l’utiliser. # +gameTip.useCraftTable.touch.crosshair.withoutactionbuttons=Visez l'établi avec le :tip_crosshair: et appuyez sur l’écran pour l’utiliser. # +gameTip.useCraftTable.controller=Appuyez sur :_input_key.use: sur l'établi pour l'utiliser. # +gameTip.needPlanksAndSticks=Fabriquez 3 planches et 2 bâtons. # +gametip.openSearchTab.keyboard=:light_mouse_left_button: ici pour ouvrir l'onglet de recherche. # +gametip.openSearchTab.touch=Touchez ici pour ouvrir l'onglet de recherche. # +gametip.openSearchTab.controller=Appuyez sur :_gamepad_face_button_down: ici pour ouvrir l'onglet de recherche. # +gameTip.selectWoodenPickaxe=Fabriquez une pioche en bois pour miner de la pierre et du charbon. # +gameTip.outputSlot.wooden.pickaxe.keyboard=:light_mouse_left_button: l'emplacement de sortie pour fabriquer une pioche en bois. # +gameTip.outputSlot.wooden.pickaxe.touch=Touchez l'emplacement de sortie pour fabriquer une pioche en bois. # +gameTip.outputSlot.wooden.pickaxe.controller=Appuyez sur :_gamepad_face_button_down: pour fabriquer une pioche en bois. # +gameTip.selectHotBar.wooden.pickaxe=Placez la pioche dans la barre d'action pour l'utiliser. # +gameTip.hintsDone=Vous êtes libre! Explorez, fabriquez et trouvez de la nourriture et un abri pour survivre à la nuit! Amusez-vous bien! # + +generator.amplified=AMPLIFIÉ # +generator.amplified.info=Remarque : juste pour le plaisir, exige un ordinateur costaud # +generator.customized=Personnalisé # +generator.debug_all_block_states=Mode débogage # +generator.default=Par défaut # +generator.flat=Plat # +generator.infinite=Infini # +generator.largeBiomes=Biomes vastes # +generator.nether=Nether # +generator.old=Ancien # +generator.void=Nul # + +globalPauseScreen.message=Le jeu est en pause # +globalPauseScreen.quit=Quitter # + +gui.accept=Accepter # +gui.achievements=Succès # +gui.all=Tout # +gui.back=Retour # +gui.cancel=Annuler # +gui.clear=Effacer # +gui.close=Fermer # +gui.confirm=Valider # +gui.confirmAndPlay=Confirmer et jouer maintenant # +gui.custom=Personnalisation # +gui.default=Par défaut # +gui.decline=Refuser # +gui.delete=Supprimer # +gui.deleteWorldLong=Supprimer le monde # +gui.done=Terminé # +gui.down=Bas # +gui.edit=Modifier # +gui.error=Erreur # +gui.exit=Quitter # +gui.exportWorld=Exporter # +gui.exportWorldLong=Exporter le monde # +gui.exportTemplate=Exporter le modèle # +gui.templateMinVersion=Version minimale du modèle # +gui.templateLocPickerTitle=Rechercher languages.json dans le dossier de localisation # +gui.templateLocPickerButton=Sélectionner la localisation # +gui.templateIconPickerTitle=Rechercher un icône de monde # +gui.templateIconPickerDesc=Icône Minecraft # +gui.templateIconPickerButton=Choisir l'icône de monde # +gui.pickLoc.successMessage=Localisation copiée # +gui.pickLoc.failedMessage=Erreur : le fichier sélectionné n'était pas languages.json # +gui.pickIcon.successMessage=Icône de monde copiée # +gui.pickIcon.failedMessage=Erreur : format de fichier non valide # +gui.previous=Précédent # +gui.copyWorld=Copier le monde # +gui.copyWorld.failedTitle=Une erreur est survenue # +gui.copyWorld.failedMessage=Vous n’avez pas assez d’espace de stockage libre pour copier ce monde. Libérez de l’espace et réessayez. # +gui.goBack=Revenir # +gui.import=Importer # +gui.importWorld=Importer # +gui.importRetailWorld.title=Importer le monde? # +gui.importRetailWorld.text.1=Ce monde doit être importé pour pouvoir être utilisé en version bêta. # +gui.importRetailWorld.text.2=Une copie est créée lors de l'importation du monde, le monde d'origine ne sera donc pas affecté. # +gui.importRetailWorld.text.3=Souhaitez-vous faire une copie bêta de ce monde? # +gui.importRetailWorld.failedMessage=Échec de l'importation de votre monde. # +gui.minecraftWorld=Monde Minecraft # +gui.minecraftBundle=Lot Minecraft # +gui.login=Se connecter # +gui.logout=Se déconnecter # +gui.next=Suivant # +gui.no=Non # +gui.none=Aucun # +gui.ok=OK # +gui.store=Consulter la boutique # +gui.continue=Continuer # +gui.pickWorld=Rechercher un monde Minecraft # +gui.retry=Réessayer # +gui.select=Sélectionner # +gui.skip=Passer # +gui.stats=Statistiques # +gui.tab=Onglet # +gui.toMenu=Retour au menu principal # +gui.tryAgain=Essayez à nouveau # +gui.up=Haut # +gui.warning.exitGameWarning=Voulez-vous quitter Minecraft ? # +gui.worldTemplate=Modèle de monde Minecraft # +gui.yes=Oui # +gui.feedbackYes=Oui, accéder au site Web # +gui.resourcepacks=Packs de ressources... # +gui.submit=Soumettre # +gui.submitRating=Envoyer l’évaluation # +gui.submitFeedback.button.text=Transmettre un commentaire # +gui.submitFeedback.text=Transmettre un commentaire au créateur # +gui.submitFeedback.body.text=Écrivez votre commentaire et envoyez-le directement au créateur. Votre message ne sera pas publié dans le marché et le créateur ne pourra pas y répondre. # +gui.submitFeedback.placeHolder.text=Qu’aimez-vous? Qu’est-ce qui peut être amélioré? # +gui.submitFeedback.success=Merci d’avoir partagé votre avis! # +gui.submitFeedback.failure.status.unprocessableEntity=Vous ne possédez pas l’élément pour lequel vous essayez d'envoyer un commentaire. (Code d’erreur : %d) # +gui.submitFeedback.failure.status.tooManyRequests=Oh non! Vous avez envoyé trop d’avis, veuillez réessayer ultérieurement. (Code d’erreur : %d) # +gui.submitFeedback.failure.status.other=Vous ne pouvez pas envoyer votre avis pour le moment, veuillez réessayer ultérieurement. (Code d’erreur : %d) # +gui.playOffline=Jouer hors ligne # +gui.signIn=Connexion # +gui.genericNetworkError=Une erreur s'est produite. Veuillez vérifier votre connexion Internet. # +gui.hide=Cacher # +gui.editor.minecraftProject=Projet Minecraft # +gui.editor.exportProject=Exporter le projet # +gui.editor.copyProject=Copier le projet # +gui.editor.copyProject.failedMessage=Nous n'avons pas pu créer de copie de ce projet. C'est peut-être en raison d'un espace de stockage insuffisant ou d'un autre problème. Rendez-vous sur https://aka.ms/MCStorage pour plus d'informations. # + +gui.edu.exitGameWarningCaption=Minecraft Education ### Use Minecraft 教育版 in zh_CN translation +gui.edu.exitGameWarningMessage=Quitter Minecraft Education? ### Use 离开 Minecraft 教育版? in zh_CN translation + +updateScreen.update=Mise à jour # +updateScreen.updateRequired=Mise à jour requise # +updateScreen.title=Version obsolète # +updateScreen.body=Faites une mise à jour vers la plus récente version afin d'accéder à toutes les nouvelles fonctionnalités, de jouer avec des amis en ligne ou de voir les nouveautés du marché. # +updateScreen.commerceNotSupported.title=Impossible d'accéder au marché # +updateScreen.commerceNotSupported.body=Vous ne pouvez plus accéder au marché Minecraft avec cette version de Minecraft. Faites une mise à jour vers la plus récente version pour récupérer l'accès au marché. # +updateScreen.packs.updateRequired=Veuillez mettre à jour avec la plus récente version afin de télécharger le pack que vous avez acheté du marché Minecraft. # +updateScreen.patchVersion=Notes de version %s : # + +hostOption.codeBuilder=Constructeur de code # +hostOption.setWorldSpawn=Point d'apparition du monde # +hostOption.teleport=Téléporter # +hostOption.teleport.who=Qui # +hostOption.teleport.where=Où # +hostOption.time=Moment # +hostOption.time.day=Jour # +hostOption.time.midnight=Minuit # +hostOption.time.noon=Midi # +hostOption.time.night=Nuit # +hostOption.time.sunrise=Lever du soleil # +hostOption.time.sunset=Coucher du soleil # +hostOption.weather=Météo # +hostOption.weather.clear=Ciel dégagé # +hostOption.weather.rain=Pluie # +hostOption.weather.thunderstorm=Orages # + +howtoplay.next=Suivant # +howtoplay.previous=Précédent # + +howtoplay.category.basics=Bases # +howtoplay.category.crafting=Artisanat # +howtoplay.category.education=Éducation # +howtoplay.category.engineering=Ingénierie # +howtoplay.category.enhancedPlay=Jeu amélioré # +howtoplay.category.firstDay=Première journée # +howtoplay.category.optionsAndCheats=Options et triches # +howtoplay.category.play=Jouer # +howtoplay.category.theEnd=L'End # + +howtoplay.adventureMode=Mode Aventure # +howtoplay.adventureMode.title=Guide pratique : le Mode Aventure # +howtoplay.adventureMode.text.1=Le Mode Aventure est un mode de jeu pour les constructeurs de mondes. Dans le Mode Aventure, les joueurs doivent utiliser des outils spéciaux pour placer ou briser des blocs. # +howtoplay.adventureMode.text.2=Vous devez utiliser /give avec les paramètres canplace ou candestroy en Mode Créatif afin d'obtenir ces outils spéciaux. # + +howtoplay.anvil=Enclume # +howtoplay.anvil.title=Guide pratique : l'enclume # +howtoplay.anvil.text.1=Vous pouvez utiliser les niveaux d'expérience pour réparer, enchanter ou renommer des objets au moyen de l'enclume. # +howtoplay.anvil.header.1=Changement de nom et application des enchantements # +howtoplay.anvil.text.2=Tous les objets peuvent être renommés, mais seuls les objets durables peuvent être réparés ou enchantés au moyen de livres sur l'enclume. # +howtoplay.anvil.header.2=Réparation # +howtoplay.anvil.text.3=Vous pouvez réparer un objet en le plaçant dans l'un des emplacements d'entrée situés sur la gauche, accompagné soit de matière première, comme des lingots de fer pour une épée en fer, soit d'un autre objet du même type. # +howtoplay.anvil.text.4=La combinaison d'objets est plus efficace lorsque effectuée au moyen d'une enclume. # +howtoplay.anvil.text.5=Il est possible que chacune des utilisations de l'enclume l'endommage et qu'elle finisse par être détruite à l'usage. # + +howtoplay.armor=Armure # +howtoplay.armor.title=Guide pratique : l'armure # +howtoplay.armor.text.1=Le fait de porter une armure vous protège contre de possibles dégâts. Dans l'interface, votre niveau d'armure est représenté par :armor:. Plus ce niveau est élevé, moins vous subirez de dégâts. # +howtoplay.armor.header.1=Fabrication # +howtoplay.armor.text.2=Les armures peuvent être fabriquées à partir de cuir, de fer, d'or ou de diamant. Vous pouvez obtenir une armure de mailles en marchandant avec un villageois ou d'un butin de zombies et de squelettes. # +howtoplay.armor.text.3=Pour vous équiper d'une armure, ouvrez votre inventaire et déplacer les pièces d'armure dans l'emplacement approprié à côté de votre skin de joueur. # +howtoplay.armor.text.4=Vous pouvez faire fondre les armures de fer, de mailles et d'or dans un fourneau pour en faire des pépites de fer ou d'or. # +howtoplay.armor.header.2=Bouclier # +howtoplay.armor.text.5.keyboard=Le bouclier bloquera les dégâts reçus. Vous pouvez vous équiper du bouclier dans l'emplacement de votre seconde main ou dans la barre d'action. Appuyez sur :_input_key.sneak: et maintenez pour bloquer avec le bouclier. # +howtoplay.armor.text.5.gamepad=Le bouclier bloquera les dégâts reçus. Vous pouvez vous équiper du bouclier dans l'emplacement de votre seconde main ou dans la barre d'action. Appuyez sur le bouton :_input_key.sneak: ou cliquez sur :_gamepad_stick_right: pour utiliser le bouclier pour bloquer. # +howtoplay.armor.text.5a.touch=Le bouclier bloque toutes sortes de dégâts reçus, même l'explosion d'un creeper! Il peut être équipé dans l'emplacement de main secondaire ou la barre d'action. # +howtoplay.armor.text.5b.touch=Lorsque vous utilisez le mode de contrôle « BMD et appuyer pour interagir », appuyez sur :touch_sneak: pour activer et désactiver le bouclier. # +howtoplay.armor.text.5c.touch=Lorsque vous utilisez un mode de contrôle « Joystick », appuyez sur :tip_virtual_button_sneak: pour activer et désactiver le bouclier. # +howtoplay.armor.text.5.rift_controller=Le bouclier bloquera les dégâts reçus. Vous pouvez vous équiper du bouclier dans l'emplacement de votre seconde main ou dans la barre d'action. Appuyez sur le bouton :_input_key.sneak: ou cliquez sur :rift_X: pour utiliser le bouclier pour bloquer. # +howtoplay.armor.text.5.windowsmr_controller=Le bouclier bloquera les dégâts reçus. Vous pouvez vous équiper du bouclier dans l'emplacement de votre seconde main ou dans la barre d'action. Appuyez sur le bouton :_input_key.sneak: ou cliquez sur :windowsmr_right_stick: pour utiliser le bouclier pour bloquer. # +howtoplay.armor.text.6=Le bouclier peut même bloquer une explosion de creeper! # +howtoplay.armor.header.3=Déguiser # +howtoplay.armor.text.7=Vous pouvez aussi vous coiffer d'une citrouille sculptée. Ceci ne vous donnera pas de :armor:, mais les Endermen ne vous attaqueront pas si vous les regardez. # + +howtoplay.armorStand=Porte-armure # +howtoplay.armorStand.title=Guide pratique : le porte-armure # +howtoplay.armorStand.text.1=Un porte-armure supporte votre armure lorsque vous ne la portez pas. # +howtoplay.armorStand.header.1=Mise en place # +howtoplay.armorStand.text.2.notTouch=Pour placer une pièce d'armure sur un porte-armure, appuyez sur :_input_key.use: sur le porte-armure alors que vous tenez la pièce. # +howtoplay.armorStand.text.2.touch=Touchez un porte-armure alors que vous tenez une pièce d'armure pour placer celle-ci dans le porte-armure. # +howtoplay.armorStand.text.3.notTouch=Pour reprendre quelque chose d'un porte-armure, appuyez sur :_input_key.use: sur le porte-armure avec une main libre. # +howtoplay.armorStand.text.3.touch=Touchez un porte-armure avec une main libre pour reprendre quelque chose de celui-ci. # +howtoplay.armorStand.header.2=Pose # +howtoplay.armorStand.text.4.notTouch=Un porte-armure peut changer de pose. Faufilez-vous et appuyez sur :_input_key.use: sur un porte-armure pour changer sa pose. # +howtoplay.armorStand.text.4.touch=Un porte-armure peut changer de pose. Faufilez-vous et touchez le porte-armure pour changer sa pose. # +howtoplay.armorStand.header.3=Danse # +howtoplay.armorStand.text.5=Les porte-armures réagiront au signal redstone. Essayez différentes forces de signal pour voir ce qui survient. # + +howtoplay.banners=Bannières # +howtoplay.banners.title=Guide pratique : les bannières # +howtoplay.banners.text.1=Avec leurs motifs et leurs couleurs personnalisés, les bannières vous permettent de décorer joliment votre maison ou votre château. # +howtoplay.banners.text.2=Après avoir fabriqué une bannière, vous pouvez la déposer sur un établi ou un métier à tisser pour y ajouter différentes teintures et ainsi créer votre propre motif! # +howtoplay.banners.header.1=Application d'un motif # +howtoplay.banners.text.3=Vous pouvez créer plusieurs motifs différents avec votre teinture comme : # +howtoplay.banners.text.4= - Un motif chevron en faisant un triangle. # +howtoplay.banners.text.5= - Un motif de croix en faisant une croix. # +howtoplay.banners.text.6= - Un motif floral en ajoutant une marguerite. # +howtoplay.banners.text.7=Essayez différentes combinaisons pour former encore plus de motifs! # +howtoplay.banners.header.2=Couches multiples # +howtoplay.banners.text.8=Une bannière peut aussi avoir de multiples couches, ce qui vous permet d'y ajouter plus d'un motif. Si vous n'aimez pas le plus récent motif de votre bannière, vous pouvez laver la dernière couche dans un chaudron. # +howtoplay.banners.header.3=Fabrication de copies # +howtoplay.banners.text.9=Pour copier une bannière, placez-la sur l'établi avec une bannière blanche. # + +howtoplay.beacons=Balises # +howtoplay.beacons.title=Guide pratique : les balises # +howtoplay.beacons.text.1=Les balises actives projettent un brillant faisceau lumineux dans le ciel. # +howtoplay.beacons.text.2=Elles sont faites de verre, d'obsidienne et d'étoiles de Nether (celles-ci sont obtenues en combattant le Wither). # +howtoplay.beacons.header.1=Construction # +howtoplay.beacons.text.3=Vous devez placer les balises de sorte qu'il n'y ait pas d'obstacles entre elles et le ciel. Vous devez aussi les placer sur des pyramides de blocs de fer, d'or, d'émeraude ou de diamants. # +howtoplay.beacons.text.4=Le matériau où la balise est placée n'affecte pas son pouvoir. # +howtoplay.beacons.header.2=Utilisation # +howtoplay.beacons.text.5=Vous pouvez sélectionner un pouvoir primaire de votre balise dans le menu des balises. Plus votre pyramide comporte d'étages, plus elle donnera de pouvoirs. # +howtoplay.beacons.text.6=Vous devez utiliser une émeraude, un diamant, un lingot d'or ou un lingot de fer dans l'emplacement de paiement pour paramétrer les pouvoirs de votre balise. # +howtoplay.beacons.text.7=Lorsqu'ils sont paramétrés, les pouvoirs émaneront indéfiniment de la balise. Les pouvoirs sont accordés à tous les joueurs à proximité. # +howtoplay.beacons.text.8=Placez un bloc de verre teinté dans le champ d'action de la balise pour modifier sa couleur. # + +howtoplay.beds=Lits # +howtoplay.beds.title=Guide pratique : les lits # +howtoplay.beds.text.1=Le fait de dormir dans un lit vous fait passer la nuit et détermine votre point d'apparition. # +howtoplay.beds.text.2.notTouch=Appuyez sur :_input_key.use: sur un lit pour y dormir. Cette action ne peut être faite que de nuit. # +howtoplay.beds.text.2.touch=Touchez un lit pour y dormir. Cette action ne peut être faite que de nuit. # +howtoplay.beds.text.3=Si vous jouez en mode multijoueur, tous les joueurs qui se trouvent dans le monde doivent être au lit au même moment pour passer la nuit. # +howtoplay.beds.text.4=Si votre lit est brisé, vous retournerez à votre premier point d'apparition de ce monde. # +howtoplay.beds.text.5=Attention si vous dormez dans un lit situé dans le Nether. Il y fait habituellement trop chaud pour dormir. # + +howtoplay.blocks=Blocs # +howtoplay.blocks.title=Guide pratique : les blocs # +howtoplay.blocks.text.1=Le monde de Minecraft est composé de millions de blocs. Chacun de ces blocs peut être brisé, amassé et déplacé. Il n'y a pratiquement pas de limites à ce que vous pouvez y construire! # +howtoplay.blocks.text.2=Vous devrez trouver la plupart des blocs dans le monde, mais certains peuvent seulement être fabriqués avec d'autres blocs, par exemple le bloc de redstone qui provient d'une combinaison sur un établi ou le bloc de verre qui est fondu dans un fourneau. # +howtoplay.blocks.header.1=Blocs tombants # +howtoplay.blocks.text.3=La gravité n'affecte pas la plupart des blocs, ceux-ci peuvent donc flotter dans les airs. Cependant, les blocs de sable et de gravier tomberont si aucun bloc ne les supporte. # +howtoplay.blocks.header.2=Blocs intéressants # +howtoplay.blocks.text.4=Voici quelques exemples des blocs les plus intéressants de Minecraft : # +howtoplay.blocks.text.5=Verre - C'est un bloc transparent fait en fondant du sable dans un fourneau. # +howtoplay.blocks.text.6=Béton - Cette substance se fait en ajoutant un bloc de poudre de béton à de l'eau. # +howtoplay.blocks.text.7=Terre cuite – Ce bloc se trouve naturellement dans les biomes Badlands. Il peut aussi être fabriqué d'argile des fonds sous-marins, puis teint. La terre cuite peut être émaillée lorsqu'on la fait fondre dans un fourneau. # +howtoplay.blocks.text.8=Magma - Cette substance apparaît naturellement dans le Nether. Elle émet une douce lumière et brûlera quiconque marchera dessus. # +howtoplay.blocks.text.9=Terre stérile - Ce bloc est presque comme un bloc de terre normal, mais l'herbe ne peut y pousser. Il se trouve dans les biomes de la savane et de la méga taïga. # + +howtoplay.bookAndQuill=Le livre et la plume # +howtoplay.bookAndQuill.title=Guide pratique : le livre et la plume # +howtoplay.bookAndQuill.text.1=Le livre et la plume vous permettent de noter vos aventures. Racontez votre histoire en ajoutant aux pages du texte et des images. Vous pouvez aussi modifier le titre et l'auteur! Signez le livre pour finaliser votre travail. Vous pourrez modifier votre récit tant que celui-ci n'est pas signé. # + +howtoplay.brewingStand=Stand d'alchimie # +howtoplay.brewingStand.title=Guide pratique : le stand d'alchimie # +howtoplay.brewingStand.text.1=Vous devez avoir un stand d'alchimie pour fabriquer des potions. Toute potion requiert d'abord une bouteille d'eau, celle-ci étant une bouteille en verre remplie de l'eau d'un chaudron ou d'une source. # +howtoplay.brewingStand.header.1=Bien connaître le stand d'alchimie # +howtoplay.brewingStand.text.2=Un stand d'alchimie comporte trois emplacements pour créer différentes potions. Vous pouvez utiliser un ingrédient pour trois bouteilles, assurez-vous par conséquent de toujours fabriquer trois potions en même temps afin de tirer le maximum de vos ressources. # +howtoplay.brewingStand.header.2=Ingrédients et potions # +howtoplay.brewingStand.text.3=Si vous placez des verrues du Nether dans l'emplacement du haut de votre stand d'alchimie, vous obtiendrez une potion délicate. Cette potion n'a pas d'effets, mais elle sert d'ingrédient de base à des potions plus sophistiquées. # +howtoplay.brewingStand.text.4=Les potions peuvent provoquer de nombreux effets. C'est à vous de le découvrir en expérimentant différents ingrédients et de nouvelles combinaisons. Tel est l'apprentissage du véritable alchimiste. # + +howtoplay.cauldron=Chaudron # +howtoplay.cauldron.title=Guide pratique : le chaudron # +howtoplay.cauldron.text.1=Le chaudron est un contenant qui peut contenir des seaux ou des bouteilles de liquide. # +howtoplay.cauldron.header.1=Remplissage # +howtoplay.cauldron.text.2.notTouch=Appuyez sur :_input_key.use: sur un chaudron alors que vous tenez un seau d'eau ou une potion pour remplir le chaudron de son contenu. # +howtoplay.cauldron.text.2.touch=Touchez un chaudron alors que vous tenez un seau d'eau ou une potion pour remplir le chaudron de son contenu. # +howtoplay.cauldron.text.3=Une potion ne remplira qu'une partie du chaudron, vous devrez donc utiliser plusieurs potions pour le remplir complètement. # +howtoplay.cauldron.header.2=Trempage des flèches # +howtoplay.cauldron.text.4.notTouch=Votre flèche en main, appuyez sur :_input_key.use: sur un chaudron afin de créer toutes sortes de flèches différentes! # +howtoplay.cauldron.text.4.touch=Votre flèche en main, touchez un chaudron afin de créer toutes sortes de flèches différentes! # +howtoplay.cauldron.header.3=Teinture d'une armure # +howtoplay.cauldron.text.5.notTouch=Pour teindre une armure en cuir ou une armure pour cheval en cuir, appuyez sur :_input_key.use: sur un chaudron rempli d'eau tout en tenant la teinture désirée. Cette action changera la couleur de l'eau du chaudron. Puis, trempez votre armure dans le chaudron en la tenant dans votre main et en appuyant sur :_input_key.use:. # +howtoplay.cauldron.text.5.touch=Pour teindre une armure en cuir ou une armure pour cheval en cuir, touchez un chaudron rempli d'eau tout en tenant la teinture désirée. Cette action changera la couleur de l'eau du chaudron. Puis, touchez le chaudron en tenant votre armure dans votre main pour l'y tremper. # +howtoplay.cauldron.text.6=Si vous souhaitez retirer la teinture, trempez l'objet teint dans un chaudron d'eau claire. # + +howtoplay.chat=Chat # +howtoplay.chat.title=Guide pratique : le chat # +howtoplay.chat.text.1.keyboard=Appuyez sur :_input_key.chat: pour ouvrir le chat. Écrivez votre message puis appuyez sur la touche ENTRÉE. # +howtoplay.chat.text.1.gamepad=Appuyez sur :_input_key.chat: pour ouvrir le chat. Écrivez votre message puis appuyez sur le bouton d'envoi. # +howtoplay.chat.text.1.touch=Touchez le bouton Chat pour ouvrir le chat. Écrivez votre message puis touchez le bouton d'envoi. # + +howtoplay.chests=Coffres # +howtoplay.chests.title=Guide pratique : les coffres # +howtoplay.chests.text.1.notTouch=Après avoir fabriqué un coffre, vous pouvez l'ajouter au monde. Ouvrez-le avec :_input_key.use: afin d'y stocker des objets de votre inventaire. # +howtoplay.chests.text.1.touch=Après avoir fabriqué un coffre, vous pouvez l'ajouter au monde. Touchez-le pour l'ouvrir afin d'y stocker des objets de votre inventaire. # +howtoplay.chests.text.2=Les objets stockés dans le coffre pourront par la suite être déplacés dans votre inventaire. # +howtoplay.chests.text.3=Deux coffres placés côte à côte se combineront pour former un grand coffre. # + +howtoplay.commandBlocks=Blocs de commande # +howtoplay.commandBlocks.title=Guide pratique : les blocs de commande # +howtoplay.commandBlocks.text.1=Les blocs de commande sont de puissants outils pour les créateurs de cartes. Ils emmagasinent les commandes et les exécutent dès réception du signal redstone. # +howtoplay.commandBlocks.text.2=Vous devez utiliser /give pour obtenir un bloc de commande. # +howtoplay.commandBlocks.text.3=Lorsqu'un bloc de commande a réussi ou a échoué à l'exécution de sa commande emmagasinée, il envoie un signal redstone du côté où la flèche pointe. # +howtoplay.commandBlocks.text.4=Vous pouvez régler le nom du bloc de commande dans le champ de la note de survol. # +howtoplay.commandBlocks.text.5=Type de blocs - Il y a trois types de blocs de commande. Chacun a sa propre couleur et son propre comportement : # +howtoplay.commandBlocks.text.5.1= - Impulsion - La commande emmagasinée n'est exécutée que lorsque le bloc reçoit le signal redstone. # +howtoplay.commandBlocks.text.5.2= - Chaîne - La commande emmagasinée est exécutée lorsque le bloc de commande qui est situé derrière a réussi ou a échoué à l'exécution de sa commande. # +howtoplay.commandBlocks.text.5.3= - Répétition - Dès son activation, le bloc de commande exécutera la commande emmagasinée aussi longtemps qu'il existera. # +howtoplay.commandBlocks.text.6=Conditions - Il y a deux conditions, chacune d'elle affectera le comportement du bloc de commande : # +howtoplay.commandBlocks.text.6.1= - Inconditionnelle - La commande emmagasinée est exécutée même si le bloc de commande qui est situé derrière a échoué à l'exécution de sa commande. # +howtoplay.commandBlocks.text.6.2= - Conditionnelle - La commande emmagasinée n'est exécutée que si le bloc de commande qui est situé derrière a réussi l'exécution de sa commande. # +howtoplay.commandBlocks.text.7=Redstone – Il y a deux paramètres redstone, chacun d'eux affectera le comportement du bloc de commande : # +howtoplay.commandBlocks.text.7.1= - Besoin de redstone - L'activation requiert un signal redstone. # +howtoplay.commandBlocks.text.7.2= - Toujours actif - L'activation ne requiert pas de signal redstone. # +howtoplay.commandBlocks.text.8=Un bloc de commande affichera toujours sa production précédente. Ceci vous aidera à voir si un bloc de commande a échoué à l'exécution de sa commande et pourquoi. # + +howtoplay.commands=Commandes # +howtoplay.commands.title=Guide pratique : les commandes # +howtoplay.commands.text.1=Les commandes peuvent être exécutées dans le chat. Tapez / avant de saisir votre commande. # +howtoplay.commands.text.2=De multiples commandes vous permettront de faire des choses incroyables. Vous trouverez de nombreuses sources un peu partout qui vous donneront toute l'information dont vous aurez besoin. # + +howtoplay.conduits=Tuyaux # +howtoplay.conduits.title=Guide pratique : les tuyaux # +howtoplay.conduits.text.1=Un tuyau actif vous donne de la puissance lorsque vous êtes sous l'eau. # +howtoplay.conduits.text.2=Un tuyau est fabriqué de coques de nautile et d'un cœur de la mer. Le tuyau tire sa puissance des prismarines et des lanternes de mer. # +howtoplay.conduits.header.1=Construction # +howtoplay.conduits.text.3=Dès son activation, un tuyau alimentera les tuyaux à proximité. # +howtoplay.conduits.text.4=Plus il tire de puissance, plus loin celle-ci se rendra. # + +howtoplay.controls=Contrôles # +howtoplay.controls.title=Guide pratique : les contrôles # +howtoplay.controls.text.1=Le jeu de Minecraft consiste à placer des blocs afin de construire au gré de votre imagination. N'oubliez pas de vous construire un abri car les monstres rôdent la nuit. # +howtoplay.controls.header.1=Mouvements # +howtoplay.controls.text.2.keyboard=Utilisez la souris pour regarder autour. # +howtoplay.controls.text.2.gamepad=Utilisez le :_gamepad_stick_right: pour regarder autour. # +howtoplay.controls.text.2.touch.joystick_tap=Touchez et glissez sur l'écran pour regarder autour. # +howtoplay.controls.text.2.touch.classic_dpad=Touchez et glissez sur l'écran pour regarder autour. # +howtoplay.controls.text.2.touch.joystick_crosshair=Touchez et glissez sur l'écran pour regarder autour. # +howtoplay.controls.text.2.rift_controller=Utilisez le :rift_right_stick: pour regarder autour. # +howtoplay.controls.text.2.windowsmr_controller=Utilisez le :windowsmr_right_stick: pour regarder autour. # +howtoplay.controls.text.3.keyboard=Utilisez les touches :_input_key.forward:, :_input_key.left:, :_input_key.back: et :_input_key.right: pour vous déplacer. # +howtoplay.controls.text.3.gamepad=Utilisez le :_gamepad_stick_left: pour vous déplacer. # +howtoplay.controls.text.3.touch.joystick_tap=Utilisez :tip_virtual_joystick: pour vous déplacer. # +howtoplay.controls.text.3.touch.classic_dpad=Utilisez :touch_forward::touch_left::touch_back::touch_right: pour vous déplacer. # +howtoplay.controls.text.3.touch.joystick_crosshair=Utilisez :tip_virtual_joystick: pour vous déplacer. # +howtoplay.controls.text.3.rift_controller=Utilisez le :rift_left_stick: pour vous déplacer. # +howtoplay.controls.text.3.windowsmr_controller=Utilisez le :windowsmr_left_stick: pour vous déplacer. # +howtoplay.controls.text.4.keyboard=Appuyez sur :_input_key.jump: pour sauter. # +howtoplay.controls.text.4.gamepad=Appuyez sur :_input_key.jump: pour sauter. # +howtoplay.controls.text.4.touch.joystick_tap=Appuyez sur :tip_virtual_button_jump: pour sauter. # +howtoplay.controls.text.4.touch.classic_dpad=Appuyez sur :touch_jump: pour sauter. # +howtoplay.controls.text.4.touch.joystick_crosshair=Appuyez sur :tip_virtual_button_jump: pour sauter. # +howtoplay.controls.text.4.rift_controller=Appuyez sur :rift_A: pour sauter. # +howtoplay.controls.text.4.windowsmr_controller=Appuyez sur :windowsmr_right_touchpad: pour sauter. # +howtoplay.controls.text.5.keyboard=Appuyez rapidement deux fois de suite sur :_input_key.forward: ou appuyez sur :_input_key.sprint: pour courir. Vous continuerez à courir tant que le bouton :_input_key.forward: est enfoncé, à moins que vous ayez moins de :shank::shank::shank:. # +howtoplay.controls.text.5.gamepad=Poussez :_gamepad_stick_left: rapidement deux fois vers l'avant pour courir. Vous continuerez à courir tant que le :_gamepad_stick_left: est poussé vers l'avant, à moins que vous ayez moins de :shank::shank::shank:. # +howtoplay.controls.text.5.touch.joystick_tap=Appuyez sur :tip_virtual_button_sprint: pour activer et désactiver le sprint. Vous continuerez à sprinter jusqu’à ce que vous ayez moins de :shank::shank::shank:. # +howtoplay.controls.text.5.touch.classic_dpad=Appuyez rapidement deux fois de suite sur :touch_forward: pour courir. Vous continuerez à courir tant que vous tenez :touch_forward:, à moins que vous ayez moins de :shank::shank::shank:. # +howtoplay.controls.text.5.touch.joystick_crosshair=Appuyez sur :tip_virtual_button_sprint: pour activer et désactiver le sprint. Vous continuerez à sprinter jusqu’à ce que vous ayez moins de :shank::shank::shank:. # +howtoplay.controls.text.5.rift_controller=Poussez :rift_left_stick: rapidement deux fois vers l'avant pour courir. Vous continuerez à courir tant que le :rift_left_stick: est poussé vers l'avant, à moins que vous ayez moins de :shank::shank::shank:. # +howtoplay.controls.text.5.windowsmr_controller=Poussez :windowsmr_left_stick: rapidement deux fois vers l'avant pour courir. Vous continuerez à courir tant que :windowsmr_left_stick: est poussé vers l'avant, à moins que vous ayez moins de :shank::shank::shank:. # +howtoplay.controls.header.2=Briser et placer # +howtoplay.controls.text.6.notTouch=Maintenez enfoncé :_input_key.attack: pour miner ou couper au moyen de votre main ou de ce que vous tenez. Vous devrez peut-être fabriquer un outil qui vous permettra de miner certains blocs. # +howtoplay.controls.text.6.touch.joystick_tap=Appuyez et maintenez un bloc pour le miner avec votre main ou l’objet que vous tenez. Vous devrez peut-être fabriquer des outils spécifiques avant de pouvoir miner certains blocs. # +howtoplay.controls.text.6.touch.classic_dpad=Appuyez et maintenez un bloc pour le miner avec votre main ou l’objet que vous tenez. Vous devrez peut-être fabriquer des outils spécifiques avant de pouvoir miner certains blocs. # +howtoplay.controls.text.6.touch.joystick_crosshair=Appuyez et faites glisser votre doigt n’importe où pour viser avec :tip_crosshair: et sélectionner un bloc. Appuyez et maintenez :tip_virtual_button_action_attack_or_destroy: pour le miner avec votre main ou l’objet que vous tenez. Vous devrez peut-être fabriquer des outils spécifiques avant de pouvoir miner certains blocs. # +howtoplay.controls.text.7.keyboard=Si vous tenez un objet dans votre main, utilisez :_input_key.use: pour utiliser cet objet ou appuyez sur :_input_key.drop: pour le lâcher. # +howtoplay.controls.text.7.gamepad=Si vous tenez un objet dans votre main, utilisez :_input_key.use: pour utiliser cet objet ou appuyez sur :_input_key.drop: pour le lâcher. # +howtoplay.controls.text.7.rift_controller=Si vous tenez un objet dans votre main, utilisez :rift_right_grab: pour utiliser cet objet ou appuyez sur :rift_right_stick: pour le lâcher. # +howtoplay.controls.text.7.windowsmr_controller=Si vous tenez un objet dans votre main, utilisez :windowsmr_left_trigger: pour utiliser cet objet ou appuyez sur :windowsmr_right_grab: pour le lâcher. # +howtoplay.controls.text.7.touch.joystick_tap=Si vous tenez un objet, appuyez sur l’écran pour l’utiliser ou maintenez-le dans votre barre d'action pour le déposer. Appuyez et maintenez l’écran pour manger l'aliment que vous tenez. # +howtoplay.controls.text.7.touch.classic_dpad=Si vous tenez un objet, appuyez sur l’écran pour l’utiliser ou maintenez-le dans votre barre d'action pour le déposer. Appuyez et maintenez l’écran pour manger l'aliment que vous tenez. # +howtoplay.controls.text.7.touch.joystick_crosshair=Si vous tenez un objet, appuyez sur :tip_virtual_button_action_build_or_use: pour l'utiliser ou maintenez-le dans votre barre d'action pour le déposer. Maintenez :tip_virtual_button_action_build_or_use: pour manger l'aliment que vous tenez. # +howtoplay.controls.header.3=Se faufiler # +howtoplay.controls.text.8.keyboard=La fonction Se faufiler est incroyablement utile à Minecraft. Elle vous aidera à vous éviter de tomber d'un bloc et cache votre nametag. Tenez enfoncé :_input_key.sneak: pour vous faufiler. # +howtoplay.controls.text.8.gamepad=La fonction Se faufiler est incroyablement utile à Minecraft. Elle vous aidera à vous éviter de tomber d'un bloc et cache votre nametag. Pour vous faufiler, appuyez sur :_input_key.sneak: ou cliquez sur :_gamepad_stick_right:. # +howtoplay.controls.text.8.touch.joystick_tap=Se faufiler vous empêche de tomber des blocs, d'être repéré par des créatures et vous permet de cacher votre nom aux autres joueurs. Pour vous faufiler, appuyez sur :tip_virtual_button_sneak:. # +howtoplay.controls.text.8.touch.classic_dpad=Se faufiler vous empêche de tomber des blocs, d'être repéré par des créatures et vous permet de cacher votre nom aux autres joueurs. Pour vous faufiler, appuyez sur :touch_sneak:. # +howtoplay.controls.text.8.touch.joystick_crosshair=Se faufiler vous empêche de tomber des blocs, d'être repéré par des créatures et vous permet de cacher votre nom aux autres joueurs. Pour vous faufiler, appuyez sur :tip_virtual_button_sneak:. # +howtoplay.controls.text.8.rift_controller=La fonction Se faufiler est incroyablement utile à Minecraft. Elle vous aidera à vous éviter de tomber d'un bloc et cache votre nametag. Pour vous faufiler, touchez :rift_X:. # +howtoplay.controls.text.8.windowsmr_controller=La fonction Se faufiler est incroyablement utile à Minecraft. Elle vous aidera à vous éviter de tomber d'un bloc et cache votre nametag. Pour vous faufiler, utilisez :windowsmr_right_stick:. # +howtoplay.controls.text.swim.keyboard=Si vous courez sous l'eau, vous nagerez. Utilisez la souris pour contrôler la direction dans laquelle vous nagez. # +howtoplay.controls.text.swim.gamepad=Si vous courez sous l'eau, vous nagerez. Utilisez :_gamepad_stick_right: pour contrôler la direction dans laquelle vous nagez. # +howtoplay.controls.text.swim.touch=Vous pouvez nager en vous déplaçant dans l'eau et sprinter pour nager plus vite. Appuyez et faites glisser votre doigt pour contrôler la direction dans laquelle vous nagez. # +howtoplay.controls.text.swim.rift_controller=Si vous courez sous l'eau, vous nagerez. Utilisez :rift_right_stick: pour contrôler la direction dans laquelle vous nagez. # +howtoplay.controls.text.swim.windowsmr_controller=Si vous courez sous l'eau, vous nagerez. Utilisez :windowsmr_right_stick: pour contrôler la direction dans laquelle vous nagez. # + +howtoplay.worldBuilder=Constructeur de monde # +howtoplay.worldBuilder.title=Guide pratique : constructeur de monde # +howtoplay.worldBuilder.text.1=Pour placer ou utiliser certains blocs ou objets dans Minecraft Education, le joueur doit posséder une capacité spéciale appelée Constructeur de monde. # +howtoplay.worldBuilder.text.2=Lorsque les triches sont activées, l'hôte peut activer ou désactiver l'habileté de constructeur de monde pour tout joueur du monde. # +howtoplay.worldBuilder.text.3=Pour accorder l'habileté de constructeur de monde à tous les joueurs du monde, exécutez la commande suivante : # +howtoplay.worldBuilder.text.4=/ability @a worldbuilder true # +howtoplay.worldBuilder.text.5=Pour activer rapidement votre propre habileté de constructeur de monde, exécutez l'une des commandes suivantes : # +howtoplay.worldBuilder.text.6=/worldbuilder # +howtoplay.worldBuilder.text.7=/wb # +howtoplay.worldBuilder.text.8=Pour demander votre habileté de constructeur de monde, exécutez la commande suivante : # +howtoplay.worldBuilder.text.9=/ability @p worldbuilder # + +howtoplay.permissionBlocks=Blocs de permission # +howtoplay.permissionBlocks.title=Guide pratique : les blocs de permission # +howtoplay.permissionBlocks.text.1=Minecraft Education contient plusieurs blocs spéciaux qui permettent aux enseignants de plus facilement créer et utiliser les leçons. Seuls les joueurs qui ont l'habileté de constructeur de monde peuvent placer et détruire ces blocs. Seuls les joueurs qui n'ont pas l'habileté de constructeur de monde sont soumis aux contraintes imposées par ces blocs. # +howtoplay.permissionBlocks.title.1=Autorisation/refus # +howtoplay.permissionBlocks.text.2=Les blocs d'autorisation et de refus contrôlent les endroits d'un monde où les joueurs peuvent construire. # +howtoplay.permissionBlocks.text.3=Les joueurs peuvent placer ou détruire les blocs situés au-dessus des blocs d'autorisation. Les joueurs ne peuvent ni placer ni détruire les blocs situés au-dessus des blocs de refus. # +howtoplay.permissionBlocks.text.4=Les blocs d'autorisation et de refus n'ont pas d'effet sur la zone au-dessous d'eux. # +howtoplay.permissionBlocks.text.5=La présence d'un bloc de refus sous un bloc d'autorisation empêche les joueurs de construire dans l'espace entre ces deux blocs. Les joueurs peuvent placer et détruire les blocs situés au-dessus du bloc d'autorisation. # +howtoplay.permissionBlocks.title.2=Bordure # +howtoplay.permissionBlocks.text.6=Les blocs de bordure fournissent un champ de force qui s'étend à l'infini vers le haut et vers le bas, peu importe s'il y a d'autres blocs. Les joueurs ne peuvent pas traverser un bloc de bordure ni passer par-dessus ou par-dessous. Les utilisateurs ne peuvent pas placer ou détruire les blocs qui sont au-dessus ou au-dessous d'un bloc de bordure. # + +howtoplay.chalkboard=Tableaux noirs # +howtoplay.chalkboard.title=Guide pratique : les tableaux noirs # +howtoplay.chalkboard.text.1=Les tableaux noirs servent à afficher du texte dans le monde. Les tableaux noirs affichent plus de texte que les panneaux et ils peuvent être modifiés après avoir été placés. Ils ont trois tailles : l'ardoise, l'affiche et le tableau. Le verrouillage vous permet d'empêcher les non-constructeurs de monde de détruire ou de modifier vos tableaux noirs. Appuyez sur :_input_key.use: sur un tableau noir existant pour le modifier. # +howtoplay.chalkboard.text.1.touch=Les tableaux noirs servent à afficher du texte dans le monde. Les tableaux noirs affichent plus de texte que les panneaux et ils peuvent être modifiés après avoir été placés. Ils ont trois tailles : l'ardoise, l'affiche et le tableau. Le verrouillage vous permet d'empêcher les non-constructeurs de monde de détruire ou de modifier vos tableaux noirs. Touchez un tableau noir existant pour le modifier. # + +howtoplay.chemistry=Chimie # +howtoplay.chemistry.title=Guide pratique : la chimie # +howtoplay.chemistry.text.1=Les élèves peuvent faire de la chimie comme dans le monde réel grâce aux blocs de trousse de chimie. Construisez l'un des 118 éléments en ajustant les curseurs du constructeur d'élément ou visualisez la composition d'éléments en les plaçant sur le constructeur d'élément. Combinez les éléments dans le créateur de composé pour produire des composés chimiques. Placez les éléments et les composés sur la table de labo pour créer des objets Minecraft. Réduisez les blocs à leur plus simple élément avec le réducteur de matière. # +howtoplay.chemistry.text.2=Téléchargez le journal de chimie du site Web de Minecraft Education pour un guide complet de la chimie dans Minecraft. # + +howtoplay.npc=Personnages non-joueurs # +howtoplay.npc.title=Guide pratique : les personnages non-joueurs # +howtoplay.npc.text.1=Les PNJ sont des personnages non-joueurs qui peuvent donner des renseignements supplémentaires, des astuces et des directives sur la leçon. # +howtoplay.npc.text.2=Seuls les constructeurs de monde peuvent placer, supprimer, nommer ou modifier les PNJ. Les PNJ peuvent exécuter des commandes et renvoyer à des sites Web. Les commandes peuvent être assignées à des boutons dans la boîte de dialogue du PNJ. Les liens vers des sites Web auront toujours un bouton. # +howtoplay.npc.text.3=Les PNJ ont un grand choix de skins et sont immobiles. # + +howtoplay.camera=Appareil photo # +howtoplay.camera.title=Guide pratique : l'appareil photo # +howtoplay.camera.text.1=L'appareil photo permet aux joueurs de prendre des photos à l'intérieur du monde. # +howtoplay.camera.text.2=Pour prendre une photo de votre point de vue, appuyez sur :_input_key.use:. # +howtoplay.camera.text.2.touch=Pour prendre une photo de votre point de vue, touchez et maintenez votre doigt, puis relâchez. # +howtoplay.camera.text.3=Pour prendre une photo de vous, placez l'appareil photo et appuyez dessus avec :_input_key.use:. # +howtoplay.camera.text.3.touch=Pour prendre une photo de vous, placez l'appareil photo et touchez le bouton Prendre une photo. # +howtoplay.camera.text.4=Les photos peuvent être vues dans l'album photos ou insérées dans le livre et la plume. # + +howtoplay.portfolio=Album photos # +howtoplay.portfolio.title=Guide pratique : l'album photos # +howtoplay.portfolio.text.1=Les photos que vous avez prises s'affichent dans l'album photos. Appuyez sur :_input_key.use: pour voir l'album photos. Lorsque vous regardez l'album photos, vous pouvez supprimer des photos, leur ajouter une légende ou les exporter au format PDF. # +howtoplay.portfolio.text.1.touch=Les photos que vous avez prises s'affichent dans l'album photos. Touchez en maintenant pour voir l'album photos. Lorsque vous regardez l'album photos, vous pouvez supprimer des photos, leur ajouter une légende ou les exporter au format PDF. # + +howtoplay.classroomMode=Mode Salle de classe # +howtoplay.classroomMode.title=Guide pratique : le mode Salle de classe # +howtoplay.classroomMode.text.1=Le mode Salle de classe est une application externe qui fournit aux enseignants des fonctionnalités conçues pour interagir avec les élèves. Vous pouvez télécharger le mode Salle de classe du site Web de Minecraft Education. # +howtoplay.classroomMode.text.2=En tant qu'hôte d'un monde, utilisez la commande /classroommode pour lancer l'application mode Salle de classe et la connecter à Minecraft Education. # + +howtoplay.codeBuilder=Code Builder # +howtoplay.codeBuilder.title=Guide pratique : Code Builder # +howtoplay.codeBuilder.text.1=Code Builder permet aux joueurs d'explorer, de créer et de jouer dans Minecraft en écrivant du code au moyen de plateformes d'apprentissage de code familières. # +howtoplay.codeBuilder.text.2=Lancez Code Builder en appuyant sur :_input_key.codeBuilder: ou au moyen de la commande /code. # +howtoplay.codeBuilder.text.2.touch=Lancez Code Builder en touchant le bouton :code_builder_button: ou au moyen de la commande /code. # + +howtoplay.crafting=Artisanat # +howtoplay.crafting.title=Guide pratique : l'artisanat # +howtoplay.crafting.text.1.keyboard=Appuyez sur :_input_key.inventory: pour accéder au livre de recettes et à la grille d'artisanat. # +howtoplay.crafting.text.1.gamepad=Appuyez sur :_input_container.crafting: pour accéder au livre de recettes et à la grille d'artisanat. # +howtoplay.crafting.text.1.touch=Touchez le bouton Inventaire pour accéder au livre de recettes et à la grille d'artisanat. # +howtoplay.crafting.text.1.rift_controller=Appuyez sur :rift_B: pour accéder au livre de recettes et à la grille d'artisanat. # +howtoplay.crafting.text.1.windowsmr_controller=Appuyez sur :windowsmr_left_grab: pour accéder au livre de recettes et à la grille d'artisanat. # +howtoplay.crafting.header.1=Grille d'artisanat # +howtoplay.crafting.text.2=Disposez les objets de votre inventaire ou de votre barre d'action dans votre grille d'artisanat selon la forme de la recette de l'objet. # +howtoplay.crafting.text.3=Si la recette est correctement effectuée, l'objet que vous tentez de fabriquer apparaîtra dans l'emplacement de sortie situé à droite de la grille d'artisanat. Retirez-le de cet emplacement et placez-le dans votre inventaire. L'objet est maintenant prêt à être utilisé. # +howtoplay.crafting.text.4=Il y a de nombreuses recettes. Pour certaines, vous aurez besoin d'une grille d'artisanat plus grande que la grille 2 x 2 avec laquelle vous avez commencé. # +howtoplay.crafting.text.5=Fabriquez un établi au moyen de 4 planches de bois et placez-le dans le monde. # +howtoplay.crafting.text.6.keyboard=Appuyez sur :_input_key.use: sur un établi situé dans le monde pour pouvoir utiliser une grille d'artisanat de 3 x 3. # +howtoplay.crafting.text.6.gamepad=Appuyez sur :_input_key.use: sur un établi situé dans le monde pour pouvoir utiliser une grille d'artisanat de 3 x 3. # +howtoplay.crafting.text.6.rift_controller=Appuyez sur :rift_right_grab: sur un établi situé dans le monde pour pouvoir utiliser une grille d'artisanat de 3 x 3. # +howtoplay.crafting.text.6.windowsmr_controller=Appuyez sur :windowsmr_left_trigger: sur un établi situé dans le monde pour pouvoir utiliser une grille d'artisanat de 3 x 3. # +howtoplay.crafting.text.6.touch=Touchez un établi situé dans le monde pour pouvoir utiliser une grille d'artisanat de 3 x 3. # +howtoplay.crafting.header.2=Livre de recettes # +howtoplay.crafting.text.7=Du côté gauche de votre écran, vous verrez le livre de recettes. Celui-ci est très pratique si vous ne connaissez pas une recette ou si vous souhaitez fabriquer rapidement une recette que vous connaissez. Vous trouverez aussi la grille d'artisanat du côté droit de votre écran, au-dessus de votre inventaire. # +howtoplay.crafting.text.8.keyboard=Lorsque vous avez trouvé la recette que vous souhaitez fabriquer, appuyez sur :_input_key.attack: sur la recette pour la charger dans la grille d'artisanat, puis prenez l'objet de l'emplacement de sortie à la droite de la grille d'artisanat pour le placer dans votre inventaire. Appuyez sur :_input_key.use: sur la recette pour fabriquer automatiquement un exemplaire d'un objet et le placer dans votre inventaire. Appuyez sur SHIFT + :_input_key.use: pour en fabriquer automatiquement toute une pile. # +howtoplay.crafting.text.8.gamepad=Après avoir trouvé la recette que vous souhaitez fabriquer, appuyez sur :_gamepad_face_button_down: sur la recette pour la fabriquer automatiquement. Un exemplaire sera automatiquement fabriqué et ajouté à votre inventaire. Appuyez sur :_gamepad_face_button_up: sur la recette pour en fabriquer automatiquement toute une pile. # +howtoplay.crafting.text.8.touch=Après avoir trouvé la recette que vous souhaitez fabriquer, touchez la recette pour l'ajouter à la grille d'artisanat, puis touchez l'objet de l'emplacement de sortie pour le fabriquer. Appuyez sur l'objet de l'emplacement de sortie en le maintenant enfoncé pour le fabriquer de manière continuelle. # +howtoplay.crafting.text.9=Lorsque :craftable_toggle_on: est activé, le livre de recettes affiche toutes les recettes pour lesquelles vous avez les ingrédients. Lorsque :craftable_toggle_off: est désactivé, le livre de recettes affiche toutes les recettes du jeu, même celles que vous ne pouvez pas fabriquer. Regardez dans les onglets ou effectuez une recherche si vous souhaitez fabriquer une chose en particulier. En Mode Créatif, certaines recettes se trouvent à l'intérieur de listes. Ouvrez une liste pour afficher toutes les recettes qui s'y trouvent. # + +howtoplay.craftingTable=Établi # +howtoplay.craftingTable.title=Guide pratique : l'établi # +howtoplay.craftingTable.text.1=L'établi vous permet de fabriquer des objets aux recettes plus complexes. # +howtoplay.craftingTable.text.2.notTouch=Placez-le dans le monde, puis appuyez sur :_input_key.use: sur l'établi pour l'utiliser. # +howtoplay.craftingTable.text.2.touch=Placez-le dans le monde, puis touchez l'établi pour l'utiliser. # + +howtoplay.creativeMode=Mode Créatif # +howtoplay.creativeMode.title=Guide pratique : le Mode Créatif # +howtoplay.creativeMode.text.1=Le Mode Créatif vous permet de construire la terre de vos rêves... sans les créatures! # +howtoplay.creativeMode.header.1=Construction illimitée # +howtoplay.creativeMode.text.2=L'interface du Mode Créatif permet au joueur de placer n'importe quel objet du jeu dans son inventaire sans avoir à le miner ou à le fabriquer. Les objets utilisés ou placés dans le monde ne seront pas retirés de l'inventaire du joueur. Ceci vous permet de vous concentrer sur la construction plutôt que sur la recherche de ressources. # +howtoplay.creativeMode.text.3=Si vous créez, chargez ou sauvegardez un monde en Mode Créatif, les succès et les mises à jour des classements seront désactivés de ce monde, même si celui-ci est par la suite chargé en Mode Survie. # +howtoplay.creativeMode.header.2=Vol # +howtoplay.creativeMode.text.4.keyboard=Pour voler en Mode Créatif, appuyez rapidement deux fois sur :_input_key.jump:. Répétez cette action pour arrêter de voler. Pour voler plus vite, pressez rapidement deux fois :_input_key.forward: ou appuyez sur :_input_key.sprint: lorsque vous êtes en vol. Vous pouvez maintenir :_input_key.jump: enfoncé pour voler vers le haut et :_input_key.sneak: pour voler vers le bas. # +howtoplay.creativeMode.text.4.gamepad=Pour voler en Mode Créatif, appuyez rapidement deux fois sur :_input_key.jump:. Répétez cette action pour arrêter de voler. Pour voler plus vite, poussez rapidement deux fois :_gamepad_stick_left: lorsque vous êtes en vol. Vous pouvez maintenir :_input_key.jump: enfoncé pour voler vers le haut et :_input_key.sneak: pour voler vers le bas. # +howtoplay.creativeMode.text.4a.touch.joystick_tap_and_crosshair=Pour voler, appuyez deux fois rapidement sur :tip_virtual_button_jump:. Pour arrêter de voler, appuyez deux fois rapidement sur :tip_virtual_button_fly_down:. # +howtoplay.creativeMode.text.4b.touch.joystick_tap_and_crosshair=Appuyez sur :tip_virtual_button_sprint: pour voler plus vite. Pour voler vers le haut, appuyez et maintenez :tip_virtual_button_fly_up:. Pour voler vers le bas, appuyez et maintenez :tip_virtual_button_fly_down:. # +howtoplay.creativeMode.text.4a.touch.classic_dpad=Appuyez deux fois rapidement sur :touch_jump: pour voler. Appuyez deux fois rapidement sur :touch_stop_flying: pour arrêter de voler. # +howtoplay.creativeMode.text.4b.touch.classic_dpad=Appuyez deux fois rapidement sur :touch_forward: pour voler plus vite. Appuyez et maintenez :touch_fly_up: pour voler vers le haut. Appuyez et maintenez :touch_fly_down: pour voler vers le bas. # + +howtoplay.difficulty=Difficulté # +howtoplay.difficulty.title=Guide pratique : difficulté # +howtoplay.difficulty.text.1=Minecraft offre différents niveaux de difficulté pour que vous puissiez adapter le jeu à votre niveau. # +howtoplay.difficulty.header.1=Paisible # +howtoplay.difficulty.text.2=Aucune créature hostile n'apparaîtra, à l'exception des shulkers et du dragon Ender, mais ils ne vous feront pas de mal. # +howtoplay.difficulty.header.2=Facile # +howtoplay.difficulty.text.3=Des créatures hostiles apparaissent, mais infligent moins de dégâts. La barre de faim se réduit et draine la santé jusqu’à 5 cœurs. # +howtoplay.difficulty.header.3=Normal # +howtoplay.difficulty.text.4=Les créatures hostiles infligeront des dégâts normaux. Si votre niveau de faim tombe à zéro, vous perdrez un peu de santé, mais n'en mourrez pas. # +howtoplay.difficulty.header.4=Difficile # +howtoplay.difficulty.text.5=Les créatures hostiles infligeront plus de dégâts et les zombies défonceront les portes. De plus, si votre niveau de faim tombe à zéro, votre santé baissera et vous pourrez en mourir. # + +howtoplay.dispensers=Distributeurs # +howtoplay.dispensers.title=Guide pratique : les distributeurs # +howtoplay.dispensers.text.1=Les distributeurs servent à projeter des objets. Vous devrez alimenter chaque distributeur d'un signal redstone (par exemple un levier) pour le déclencher. # +howtoplay.dispensers.text.2.notTouch=Pour remplir le distributeur d'objets, appuyez sur :_input_key.use: sur le distributeur, puis déplacez les objets que vous souhaitez distribuer de votre inventaire au distributeur. # +howtoplay.dispensers.text.2.touch=Pour remplir le distributeur d'objets, touchez le distributeur, puis déplacez les objets que vous souhaitez distribuer de votre inventaire au distributeur. # +howtoplay.dispensers.header.1=Utilisation # +howtoplay.dispensers.text.3=Dès que vous alimentez le distributeur, un objet en sera projeté. # +howtoplay.dispensers.text.4=Un distributeur peut aussi être utilisé pour placer des objets, comme des citrouilles sur les golems de fer et de l'équipement sur les porte-armures. # + +howtoplay.droppers=Droppeurs # +howtoplay.droppers.title=Guide pratique : les droppeurs # +howtoplay.droppers.text.1.notTouch=Lorsqu'ils sont alimentés par de la redstone, les droppeurs laissent tomber un objet au hasard. Appuyez sur :_input_key.use: sur le droppeur pour l'ouvrir. Vous pourrez par la suite le charger d'objets de votre inventaire. # +howtoplay.droppers.text.1.touch=Lorsqu'ils sont alimentés par de la redstone, les droppeurs laissent tomber un objet au hasard. Touchez le droppeur pour l'ouvrir. Vous pourrez par la suite le charger d'objets de votre inventaire. # +howtoplay.droppers.header.1=Utilisation # +howtoplay.droppers.text.2=Si le droppeur fait face à un coffre ou à tout autre type de conteneur, l'objet y sera placé. Vous pouvez construire de longues chaînes de droppeurs pour transporter des objets sur une certaine distance. # + +howtoplay.dyes=Teintures # +howtoplay.dyes.title=Guide pratique : les teintures # +howtoplay.dyes.text.1=Dans Minecraft, plusieurs choses peuvent changer de couleur grâce à la teinture. # +howtoplay.dyes.text.2=Certains matériaux de fabrication de teinture sont plus difficiles à trouver que d'autres. Alors que la plupart des teintures peuvent être fabriquées à partir de fleurs, comme le coquelicot pour la teinture rouge, certaines teintures sont plus complexes à trouver ou à créer. Par exemple : # +howtoplay.dyes.text.3=- Miner profondément dans le sol pour trouver du lapis-lazuli. # +howtoplay.dyes.text.4=- Amasser des poches d'encre dans les fonds marins. # +howtoplay.dyes.text.5=- Récolter des fèves de cacao dans la jungle. # +howtoplay.dyes.text.6=- Il faut faire fondre un cactus pour obtenir de la teinture verte. # +howtoplay.dyes.text.7=- La poudre d'os peut aider à faire pousser les plantes et les arbres, ou peut servir à produire de la teinture blanche. # +howtoplay.dyes.text.8=- Récupérer les poches d'encre des poulpes pour faire de la teinture noire. # + +howtoplay.elytra=Élytres # +howtoplay.elytra.title=Guide pratique : les élytres # +howtoplay.elytra.text.1=Les élytres sont des objets dont un joueur peut s'équiper pour planer. Elles s'installent dans les cases de l'armure au niveau du plastron. # +howtoplay.elytra.text.2=Les élytres ne peuvent pas être fabriquées, elles sont plutôt trouvées dans les cadres des rares navires de l'End, gardés par de redoutables shulkers. # +howtoplay.elytra.header.1=Apprendre à voler # +howtoplay.elytra.text.3.notTouch=Lorsqu'il a enfilé ses élytres, un joueur peut appuyer sur :_input_key.jump: au cours d'une chute pour commencer à planer. Notez bien que vous devez être assez haut pour avoir l'effet maximal! # +howtoplay.elytra.text.3.touch=Lorsque vous êtes équipé d’Élytres, appuyez sur :touch_jump: ou :tip_virtual_button_fly_up: en tombant pour commencer à planer. Assurez-vous d’être à une certaine hauteur! # +howtoplay.elytra.text.4=Vous pouvez orienter la direction dans laquelle vous planez en regardant autour. Si vous regardez vers le bas, vous irez plus vite... mais vous risquez aussi d'atteindre le sol plus rapidement. Si vous regardez vers le haut, vous pourrez aller plus haut... mais ne le faites pas trop longtemps, car vous pourriez perdre de la vitesse et tomber au lieu de monter! # +howtoplay.elytra.text.4.touch=Regardez autour de vous pour vous diriger lorsque vous planez. Si vous regardez vers le bas, vous irez plus vite, mais vous toucherez le sol plus rapidement. Si vous regardez vers le haut, vous gagnerez en altitude, mais n'allez pas trop haut sous peine de décrocher et de tomber. # +howtoplay.elytra.text.5=À force de voler, vos Élytres perdront en durabilité. S'ils se brisent en plein vol, c'est la chute assurée. Réparez-les en les combinant avec une membrane de revenant sur une enclume. # +howtoplay.elytra.header.2=Vol alimenté par une fusée de feu d'artifice # +howtoplay.elytra.text.6=Les fusées de feu d'artifice qui n'ont aucun effet peuvent être utilisées pour prolonger un vol au moyen d'élytres. Vous subirez cependant des dégâts si vous utilisez une fusée de feu d'artifice qui a des effets pour prolonger votre vol. # + +howtoplay.enchantingTable=Table d'enchantement # +howtoplay.enchantingTable.title=Guide pratique : la table d'enchantement # +howtoplay.enchantingTable.text.1=Les points d'expérience accumulés en amassant des orbes d'expérience peuvent être utilisés pour enchanter des armes, des armures, des outils et des livres. # +howtoplay.enchantingTable.header.1=Enchantement # +howtoplay.enchantingTable.text.2=Lorsqu'un objet pouvant être enchanté est placé sur la table d'enchantement dans l'emplacement situé au-dessous du livre, les trois boutons à la droite de cet emplacement afficheront des enchantements avec leurs coûts en niveaux d'expérience et en lapis-lazuli. # +howtoplay.enchantingTable.text.3=L'enchantement qui est appliqué est sélectionné aléatoirement selon le coût affiché. # +howtoplay.enchantingTable.header.2=Enchantements plus forts # +howtoplay.enchantingTable.text.4=Si la table d'enchantement est entourée de bibliothèques (jusqu'à un maximum de 15), avec un écart d'un bloc entre la bibliothèque et la table d'enchantement, des glyphes ésotériques apparaîtront du livre situé sur la table d'enchantement et le pouvoir des enchantements sera plus fort. # +howtoplay.enchantingTable.header.3=Livres d'enchantement # +howtoplay.enchantingTable.text.5=Les livres enchantés sont utilisés sur l'enclume pour enchanter des objets. Vous avez ainsi plus de contrôle sur les enchantements que vous souhaitez produire sur vos objets. # + +howtoplay.endCities=Villes de l'End # +howtoplay.endCities.title=Guide pratique : les villes de l'End # +howtoplay.endCities.text.1=Lorsque vous aurez tué le Dragon Ender, la passerelle de l'End apparaîtra. Lancez une perle Ender dans le portail et vous serez téléporté sur les îles extérieures. # +howtoplay.endCities.text.2=Ce nouveau paysage alien cache certainement quelque chose d'intéressant, et peut-être quelque chose que vous pourrez rapporter. # + +howtoplay.enderChest=Coffre Ender # +howtoplay.enderChest.title=Guide pratique : le coffre Ender # +howtoplay.enderChest.text.1=Tous les coffres Ender d'un monde sont reliés. Les objets placés dans un coffre Ender sont accessibles de n'importe quel autre coffre Ender. Néanmoins, le contenu des coffres Ender est spécifique à chaque joueur. Ces coffres permettent donc aux joueurs de stocker des objets dans n'importe quel coffre Ender et de les récupérer dans n'importe quel autre coffre Ender situé à un autre emplacement dans le monde. # + +howtoplay.eyeOfEnder=Œil de Ender # +howtoplay.eyeOfEnder.title=Guide pratique : l'œil de Ender # +howtoplay.eyeOfEnder.text.1=Les yeux de Ender sont mystérieusement connectés à l'End et ils se comportent étrangement lorsqu'ils sont utilisés. # +howtoplay.eyeOfEnder.text.2=La rumeur court qu'ils peuvent vous faire ouvrir une autre dimension. # + +howtoplay.farming=Agriculture # +howtoplay.farming.title=Guide pratique : l'agriculture # +howtoplay.farming.text.1=Plusieurs cultures différentes sont possibles dans Minecraft. L'agriculture est certes un défi, mais elle vous fournira une quantité infinie de nourriture. # +howtoplay.farming.header.1=Prévoir à l'avance # +howtoplay.farming.text.2=Les cultures nécessitent de la lumière, de l'eau et de la terre labourée. Vous aurez aussi besoin d'une houe, d'une source d'eau et de graines à semer. # +howtoplay.farming.text.3=Vous devrez convertir les blocs se situant près de l'eau en terre labourée, au moyen de la houe. L'eau saturera jusqu'à quatre blocs plus loin. # +howtoplay.farming.header.2=Plantation et récolte # +howtoplay.farming.text.4=Vous pouvez maintenant semer vos graines. Assurez-vous que vos cultures sont protégées, car elles mourront facilement si elles sont piétinées ou si elles manquent d'eau et de lumière. # +howtoplay.farming.text.5=Les clôtures protègeront vos cultures des lapins affamés et des semelles des passants! # +howtoplay.farming.text.6=Les cultures changeront d'apparence lorsqu'elles atteindront leur maturité. Vous pourrez les récolter. # +howtoplay.farming.text.7=Certains plants comme les citrouilles et les melons poussent sur des tiges. Faites attention de ne pas couper les tiges! # + +howtoplay.fireworks=Feux d'artifice # +howtoplay.fireworks.title=Guide pratique : les feux d'artifice # +howtoplay.fireworks.text.1=Les feux d'artifice sont un moyen amusant de créer vos propres festivités à Minecraft! # +howtoplay.fireworks.text.2=Les feux d'artifice ont deux composantes : la fusée de feu d'artifice et l'étoile de feu d'artifice. # +howtoplay.fireworks.header.1=Fusée de feu d'artifice # +howtoplay.fireworks.text.3.notTouch=Pour allumer un feu d'artifice, appuyez sur :_input_key.use: sur un bloc et le feu d'artifice sera lancé dans le ciel. # +howtoplay.fireworks.text.3.touch=Pour allumer un feu d'artifice, touchez un bloc et le feu d'artifice sera lancé dans le ciel. # +howtoplay.fireworks.text.4=Les feux d'artifice n'ont pour seul effet que d'éclater dans les airs. # +howtoplay.fireworks.header.2=Étoiles de feux d'artifice # +howtoplay.fireworks.text.5=Lorsque vous fabriquez une fusée de feu d'artifice, vous pouvez y ajouter une étoile de feu d'artifice afin d'obtenir plusieurs couleurs et effets différents. # +howtoplay.fireworks.text.6=Les étoiles de feu d'artifice sont faites de poudre à canon et de plusieurs autres objets. # +howtoplay.fireworks.text.6.1= - Couleur - Ajoutez de la teinture de n'importe quelle couleur pour une explosion de cette couleur. # +howtoplay.fireworks.text.6.2= - Scintillement - Ajoutez de la poudre lumineuse pour une explosion scintillante. # +howtoplay.fireworks.text.6.3= - En forme de Creeper - Ajoutez une tête pour former un motif de Creeper dans le ciel. # +howtoplay.fireworks.text.6.4= - Explosion - Ajoutez une plume pour un effet encore plus explosif. # +howtoplay.fireworks.text.6.5= - Traînée - Ajoutez un diamant pour des traînées explosives. # +howtoplay.fireworks.text.6.6= - En forme d'étoile - Ajoutez une pépite d'or pour former un motif étoilé dans le ciel. # +howtoplay.fireworks.header.3=Pyrotechnie # +howtoplay.fireworks.text.7=Les feux d'artifices peuvent être lancés d'un distributeur. Le distributeur lancera le feu d'artifice dans la direction devant lui. # + +howtoplay.fishing=Pêche # +howtoplay.fishing.title=Guide pratique : la pêche # +howtoplay.fishing.text.1=La canne à pêche est essentielle pour pêcher. C'est une excellent façon d'attraper des poissons ou d'autres objets intéressants qui traînent dans la mer! # +howtoplay.fishing.header.1=Jeter sa ligne # +howtoplay.fishing.text.2.notTouch=Votre canne à pêche en main, visez un bloc d'eau et appuyez sur :_input_key.use: pour y jeter votre ligne. # +howtoplay.fishing.text.2.touch=Pour jeter votre ligne à l'eau, regardez en direction du bloc d'eau en tenant votre canne à pêche et touchez le bouton Pêcher. # +howtoplay.fishing.header.2=À la pêche! # +howtoplay.fishing.text.3=Patientez jusqu'à ce que vous voyiez des bulles au-dessus de votre ligne. # +howtoplay.fishing.text.4.notTouch=Lorsque les bulles toucheront votre ligne, celle-ci flottera de haut en bas. Appuyez sur :_input_key.use: pour remonter votre ligne. Attention de ne pas laisser filer votre poisson! # +howtoplay.fishing.text.4.touch=Lorsque les bulles toucheront votre ligne, celle-ci flottera de haut en bas. Touchez encore une fois le bouton Pêcher pour remonter votre ligne. Attention de ne pas laisser filer votre poisson! # + +howtoplay.furnace=Fourneau # +howtoplay.furnace.title=Guide pratique : le fourneau # +howtoplay.furnace.text.1=Un fourneau vous permet de faire cuire ou de faire fondre des objets. Vous pouvez par exemple faire fondre du minerai de fer en lingots de fer. # +howtoplay.furnace.text.2.notTouch=Placez le fourneau dans le monde et appuyez sur :_input_key.use: pour l'utiliser. # +howtoplay.furnace.text.2.touch=Placez le fourneau dans le monde et touchez-le pour l'utiliser. # +howtoplay.furnace.header.1=Combustible # +howtoplay.furnace.text.3=Vous devrez ajouter du combustible au bas du fourneau et l'objet que vous souhaitez faire fondre dans la partie du haut. Le fourneau s'allumera alors et s'activera. Vous pouvez utiliser de nombreuses choses comme combustible : essayez tout ce qui est inflammable! # + +howtoplay.gameSettings=Paramètres de jeu # +howtoplay.gameSettings.title=Guide pratique : les paramètres de jeu # +howtoplay.gameSettings.text.1=Lorsque vous créez un monde, vous avez de multiples possibilités. Voici différents paramètres que vous pouvez régler afin de peaufiner votre expérience. Ne vous inquiétez pas si vous n'avez pas effectué ces réglages lors de la création de votre monde, ils peuvent être modifiés à tout moment. # +howtoplay.gameSettings.text.2=-Nom du monde : vous pouvez nommer ici votre monde. # +howtoplay.gameSettings.text.3=-Mode de jeu par défaut : ceci est le mode de jeu par défaut pour tous les nouveaux joueurs du monde. Des joueurs peuvent commencer en Mode Survie ou en Mode Créatif. Les triches seront activées si le Mode Créatif est choisi. # +howtoplay.gameSettings.text.4=-Difficulté : ce paramètre détermine la difficulté du monde. Elle peut être réglée à Paisible, Facile, Normale ou Difficile. # +howtoplay.gameSettings.header.1=Préférences de monde # +howtoplay.gameSettings.text.5=-Carte de départ : si ce paramètre est activé, tous les joueurs commenceront avec une carte dans leur barre d'action. # +howtoplay.gameSettings.text.6=-Coffre bonus : si ce paramètre est activé, un coffre contenant un butin de départ sera placé près de votre point d'apparition initial. # +howtoplay.gameSettings.text.7=-Type de monde : ce paramètre règle la façon dont le monde est créé. Dans le menu déroulant, sélectionnez Infini, Plat ou Ancien pour modifier le type de monde. # +howtoplay.gameSettings.text.7.1= - Les mondes infinis n'ont pas de fin. # +howtoplay.gameSettings.text.7.2= - Les mondes plats n'ont ni collines ni arbres, seulement une surface plane infinie que vous pourrez remplir de vos créations. # +howtoplay.gameSettings.text.7.3= - La taille et la hauteur des anciens mondes est limitée. # +howtoplay.gameSettings.text.8=- Code de génération : c'est un nombre unique pour le monde. Si vous entrez un code de génération lorsque vous créez un monde, vous pouvez contrôler sa création. Un code de génération peut aussi être un mot ou une phrase. Le jeu le convertira en nombre. # +howtoplay.gameSettings.header.2=Triches et règles du jeu # +howtoplay.gameSettings.text.9=-Activer les triches : ce paramètre permet au joueur d'utiliser les commandes. Si ce paramètre est activé lors de la création d'un monde, tous les succès sont désactivés. # +howtoplay.gameSettings.text.10=Voici les règles de jeu, les triches doivent être activées pour les utiliser : # +howtoplay.gameSettings.text.11=-Jour éternel : ce paramètre empêche la nuit de tomber. # +howtoplay.gameSettings.text.12=-Faire le cycle jour-nuit : si ce paramètre est désactivé, le temps n'avance pas. # +howtoplay.gameSettings.text.13=-Conservation de l'inventaire : ce paramètre permet aux joueurs de conserver leur inventaire à leur mort. # +howtoplay.gameSettings.text.14=-Apparition de créature : la désactivation de ce paramètre empêche l'apparition de créatures. # +howtoplay.gameSettings.text.15=-Vandalisme de créature : empêche les créatures de détruire le monde. # +howtoplay.gameSettings.text.16=-Butin d'entités : sert à contrôler si des choses comme les wagonnets et les porte-armures se récupèreront d'elles-mêmes si elles sont brisées. # +howtoplay.gameSettings.text.17=-Cycle météo : la météo ne changera pas si ce paramètre est désactivé. # + +howtoplay.hoppers=Entonnoirs # +howtoplay.hoppers.title=Guide pratique : les entonnoirs # +howtoplay.hoppers.text.1=Les entonnoirs servent à déplacer automatiquement des objets. Ils peuvent être associés à d'autres objets comme des conteneurs, par exemple des coffres ou des jukebox. # +howtoplay.hoppers.text.2=Dans un mouvement continu, les entonnoirs videront les objets d'un conteneur placé au-dessus d'eux vers un conteneur placé dans la direction dans laquelle ils pointent. # +howtoplay.hoppers.header.1=Utilisation # +howtoplay.hoppers.text.3=Pour ajouter un entonnoir sur un bloc en particulier, placez l'entonnoir sur le bloc en vous faufilant. # +howtoplay.hoppers.text.4=Si l'entonnoir est alimenté par de la redstone, il deviendra inactif et ne déplacera plus d'objets. # + +howtoplay.hostAndPlayerOptions=Options d'hébergement et de joueurs # +howtoplay.hostAndPlayerOptions.title=Guide pratique : les options d'hébergement et de joueurs # +howtoplay.hostAndPlayerOptions.text.1.notTouch=Si les triches sont activées, les options d'hébergement vous permettront de vous téléporter ou de téléporter vos amis, de modifier la météo, de régler l'heure du jour et de modifier le point d'entrée ou le point d'apparition de votre partie. Dès que vous activerez les triches, vous pourrez trouver ces options dans la fenêtre de chat en appuyant sur le bouton [/] près de la barre de chat. # +howtoplay.hostAndPlayerOptions.text.1.touch=Si les triches sont activées, les options d'hébergement vous permettront de vous téléporter ou de téléporter vos amis, de modifier la météo, de régler l'heure du jour, et de modifier le point d'entrée ou le point d'apparition dans le monde de votre partie. Dès que vous activez les triches, vous pourrez trouver ces options dans la fenêtre de chat en touchant le bouton de chat. # + +howtoplay.HUD=Interface # +howtoplay.HUD.title=Guide pratique : l'interface # +howtoplay.HUD.text.1=L'interface affiche les renseignements au sujet de votre statut, de votre santé, de l'oxygène qu'il vous reste (lorsque vous êtes sous l'eau), de votre niveau de faim et de votre armure (si vous en portez une). # +howtoplay.HUD.header.1=Nourriture et santé # +howtoplay.HUD.text.2.notTouch=Si votre santé se détériore mais que vous avez au moins neuf :shank:, votre santé se restaurera automatiquement. Manger de la nourriture restaurera également votre :shank:. # +howtoplay.HUD.text.2.touch=Votre santé se restaurera automatiquement si vous avez au moins neuf :shank:. Votre :shank: diminuera lentement à mesure que vous explorerez et aurez faim, mais manger de la nourriture restaurera votre :shank:. # +howtoplay.HUD.text.3.keyboard=Appuyez sur :_input_key.use: et maintenez enfoncé pour manger un morceau de nourriture que vous tenez. # +howtoplay.HUD.text.3.gamepad=Appuyez sur :_input_key.use: et maintenez enfoncé pour manger un morceau de nourriture que vous tenez. # +howtoplay.HUD.text.3.rift_controller=Appuyez sur :rift_right_grab: et maintenez enfoncé pour manger un morceau de nourriture que vous tenez. # +howtoplay.HUD.text.3.windowsmr_controller=Appuyez sur :windowsmr_left_trigger: et maintenez enfoncé pour manger un morceau de nourriture que vous tenez. # +howtoplay.HUD.text.3a.touch=Pour manger quelque chose, appuyez sur l'aliment sur votre barre d'action, puis appuyez et maintenez l’écran pour manger. # +howtoplay.HUD.text.3b.touch=Si vous utilisez les boutons d’action, appuyez d’abord sur l’aliment sur votre barre d'action, puis appuyez et maintenez :tip_virtual_button_action_build_or_use: pour le manger. # +howtoplay.HUD.text.4a=Certaines activités vous donneront faim plus rapidement, comme le sprint. Heureusement, certains aliments sont plus nourrissants et rempliront votre :shank: plus rapidement. # +howtoplay.HUD.text.4b=Si votre :shank: est au maximum, le dernier aliment que vous avez mangé appliquera une valeur de saturation : un nombre caché qui donne un bonus supplémentaire à votre niveau de faim. # +howtoplay.HUD.header.2=Expérience # +howtoplay.HUD.text.5=L'interface affiche aussi la barre d'expérience. Le nombre représente votre niveau actuel d'expérience et la barre indique le nombre de points d'expérience requis pour monter au prochain niveau. # +howtoplay.HUD.text.6=C'est en amassant des orbes d'expérience que vous gagnez des points d'expérience. Vous pouvez amasser des orbes d'expérience en pratiquant des activités telles que tuer des créatures, miner certains blocs et bien d'autres! Ne laissez pas traîner des orbes d'expérience, vous en aurez besoin. Déplacez-vous près des orbes d'expérience pour les recueillir. # +howtoplay.HUD.header.3=La barre d'action # +howtoplay.HUD.text.7.keyboard=La barre d'action affiche les objets que vous pouvez utiliser. Faites défiler les objets au moyen de la molette de la souris pour changer celui que vous tenez dans votre main. # +howtoplay.HUD.text.7.gamepad=La barre d'action affiche les objets que vous pouvez utiliser. Utilisez :_input_key.cycleItemLeft: et :_input_key.cycleItemRight: pour changer l'objet que vous tenez dans votre main. # +howtoplay.HUD.text.7.touch=La barre d'action affiche les objets que vous pouvez utiliser. Touchez-y les objets pour changer celui que vous tenez dans votre main. # +howtoplay.HUD.text.7.windowsmr_controller=La barre d'action affiche les objets que vous pouvez utiliser. Appuyez sur :windowsmr_left_touchpad_horizontal: pour changer celui que vous tenez dans votre main. # +howtoplay.HUD.text.7.rift_controller=La barre d'action affiche les objets que vous pouvez utiliser. Appuyez sur :rift_left_trigger: ou sur :rift_left_grab: pour changer celui que vous tenez dans votre main. # + +howtoplay.inventory=Inventaire # +howtoplay.inventory.title=Guide pratique : l'inventaire # +howtoplay.inventory.text.1.keyboard=Appuyez sur :_input_key.inventory: pour visualiser votre inventaire. # +howtoplay.inventory.text.1.gamepad=Appuyez sur :_input_key.inventory: pour visualiser votre inventaire. # +howtoplay.inventory.text.1.rift_controller=Appuyez sur :rift_B: pour visualiser votre inventaire. # +howtoplay.inventory.text.1.windowsmr_controller=Appuyez sur :windowsmr_left_grab: pour visualiser votre inventaire. # +howtoplay.inventory.text.1.touch=Appuyez sur :tip_touch_inventory: pour visualiser votre inventaire. # +howtoplay.inventory.text.2=Cet écran affiche tous les objets que vous avez dans votre main et ceux que vous transportez. Vous pouvez également voir l’armure que vous portez. # +howtoplay.inventory.text.3.keyboard=Utilisez le :mouse_left_button: pour prendre l'objet situé sous le curseur. S'il y a plus d'un objet, vous les prendrez tous. Pour n'en prendre que la moitié, utilisez le :mouse_right_button:. # +howtoplay.inventory.text.3.gamepad=Utilisez :_gamepad_face_button_down: pour prendre l'objet situé sous le curseur. S'il y a plus d'un objet, vous les prendrez tous. Pour n'en prendre que la moitié, utilisez :_gamepad_face_button_left:. # +howtoplay.inventory.text.3.touch=Appuyez pour sélectionner un objet. Pour le déplacer, appuyez sur un autre emplacement de l’inventaire. Si vous superposez deux objets identiques, ils se combineront en une pile. Si vous superposez deux objets différents, ils changeront de place. # +howtoplay.inventory.text.4.keyboard=Vous pouvez replacer les objets au moyen du :mouse_left_button:. Lorsque plusieurs objets sont sélectionnés, replacez-les tous avec le :mouse_left_button: ou qu'un seul avec le :mouse_right_button:. # +howtoplay.inventory.text.4.gamepad=Vous pouvez replacer les objets au moyen de :_gamepad_face_button_down:. Lorsque plusieurs objets sont sélectionnés, replacez-les tous avec :_gamepad_face_button_down: ou qu'un seul avec :_gamepad_face_button_left:. # +howtoplay.inventory.text.4a.touch=Si vous appuyez sur une pile, vous sélectionnerez automatiquement tous les objets de la pile. Vous pouvez déplacer la pile de la même manière que vous le feriez pour un seul objet. # +howtoplay.inventory.text.4b.touch=Pour diviser une pile, appuyez et maintenez la pile d'objets jusqu’à ce que le curseur de sélection s’affiche. Sans relâcher l’écran, faites glisser votre doigt vers la gauche et la droite pour sélectionner le nombre d'objets que vous souhaitez retirer de la pile. # +howtoplay.inventory.text.5.keyboard=Si le curseur est au-dessus d'une armure, vous pouvez rapidement la placer dans l'emplacement approprié avec MAJ.+:mouse_left_button:. # +howtoplay.inventory.text.5.gamepad=Si le curseur est au-dessus d'une armure, vous pouvez rapidement la placer dans l'emplacement approprié avec :_gamepad_face_button_up:. # +howtoplay.inventory.text.6.keyboard=Pour lâcher un objet, prenez-le et déposez-le à l'extérieur de la fenêtre d'inventaire. # +howtoplay.inventory.text.6.gamepad=Pour lâcher un objet, prenez-le et appuyez sur :_gamepad_face_button_up:. # + +howtoplay.jukebox=Jukebox # +howtoplay.jukebox.title=Guide pratique : le jukebox # +howtoplay.jukebox.text.1=Le jukebox lira les disques de musique que vous trouvez. # +howtoplay.jukebox.header.1=Que la fête commence # +howtoplay.jukebox.text.2.notTouch=Un disque de musique dans votre main, appuyez sur :_input_key.use: sur le jukebox pour le faire jouer. Appuyez à nouveau sur :_input_key.use: sur le jukebox pour éjecter le disque. # +howtoplay.jukebox.text.2.touch=Un disque de musique dans votre main, touchez le jukebox pour le faire jouer. Touchez à nouveau le jukebox pour éjecter le disque. # +howtoplay.jukebox.header.2=Redstone # +howtoplay.jukebox.text.3=Lorsqu'un jukebox lit des disques de musique, il donne de la puissance à la poudre de redstone. # +howtoplay.jukebox.text.4=Essayez différents disques de musique pour un niveau de puissance différent. # +howtoplay.jukebox.text.5=Regardez ce qui survient lorsque vous le faites jouer jusqu'à la fin. # +howtoplay.jukebox.text.6=Un entonnoir peut placer un disque de musique à votre place et l'enlever lorsqu'il est terminé. # +howtoplay.jukebox.header.3=Trouver des disques de musique # +howtoplay.jukebox.text.7=Quelques disques de musique peuvent être trouvés dans des coffres un peu partout dans le monde. # +howtoplay.jukebox.text.8=D'autres sont plus difficiles à trouver. Sachez que les Creepers sont des mélomanes inavoués. # + +howtoplay.loom=Métier à tisser # +howtoplay.loom.title=Guide pratique : le métier à tisser # +howtoplay.loom.text.1=Le métier à tisser est un moyen rapide et efficace d'appliquer des motifs sur les bannières. Le métier à tisser n'applique le motif qu'avec une teinture. Les motifs du métier à tisser peuvent aussi être utilisés pour appliquer des motifs spéciaux. # +howtoplay.loom.header.1=Tissage # +howtoplay.loom.text.2=Placez une bannière dans le premier emplacement du métier à tisser et une couleur de teinture dans le second emplacement pour ajouter des motifs à la bannière. Lorsqu'un motif est sélectionné, prenez-le de l'emplacement de sortie situé à droite et déplacez-le dans votre inventaire. # +howtoplay.loom.text.3=Une bannière peut avoir de multiples couches, ce qui vous permet d'expérimenter de nombreuses possibilités différentes, Vous pouvez appliquer sur une bannière jusqu'à 6 motifs afin de créer un design unique. # +howtoplay.loom.header.2=Motifs du métier à tisser # +howtoplay.loom.text.4=Ajoutez un motif de métier à tisser dans le troisième emplacement du métier à tisser et vous pourrez faire des motifs spéciaux comme un visage de creeper ou une fleur. Vous ne perdez pas vos motifs de métier à tisser lorsqu'ils sont appliqués à vos bannières. # + +howtoplay.mounts=Montures # +howtoplay.mounts.title=Guide pratique : les montures # +howtoplay.mounts.text.1=Un joueur peut monter tous les chevaux, ânes et mules adultes. Seuls les chevaux peuvent porter une armure. # +howtoplay.mounts.text.2=Les ânes et les mules peuvent être équipés de sacoches (pour transporter des objets) en leur associant un coffre. Vous pourrez accéder à ces sacoches en vous faufilant devant l'animal ou en le chevauchant. # +howtoplay.mounts.header.1=Apprivoiser # +howtoplay.mounts.text.3.notTouch=Avant de pouvoir utiliser un cheval, un âne ou une mule, il faut l'apprivoiser. Un joueur peut apprivoiser un cheval en tentant de monter dessus et de s'y maintenir tandis que celui-ci essaie de le désarçonner. Appuyez sur :_input_key.use: lorsque vous n'avez rien dans la main pour tenter d'apprivoiser un cheval, un âne ou une mule. # +howtoplay.mounts.text.3.touch=Avant de pouvoir utiliser un cheval, un âne ou une mule, il faut l'apprivoiser. Un joueur peut apprivoiser un cheval en tentant de monter dessus et de s'y maintenir tandis que celui-ci essaie de le désarçonner. Touchez le bouton Monter qui est situé près de l'animal pour tenter d'apprivoiser un cheval, un âne ou une mule. # +howtoplay.mounts.text.4=Quand des cœurs apparaissent autour du cheval, c'est que vous l'avez apprivoisé : il n'essaiera plus de vous désarçonner. # +howtoplay.mounts.header.2=Monter les animaux # +howtoplay.mounts.text.5=Le joueur doit équiper le cheval d'une selle pour pouvoir le conduire. # +howtoplay.mounts.text.6=Vous pouvez trouvez des selles auprès des villageois, dans des coffres cachés dans le monde ou en pêchant. Lorsque vous monter le cheval, ouvrez votre inventaire et placez la selle dans l'emplacement de selle du cheval. # +howtoplay.mounts.text.7=Les chevaux et les ânes s'élèvent comme les autres animaux, au moyen de pommes dorées ou de carottes dorées. # +howtoplay.mounts.text.8=Les poulains deviennent adultes au fil du temps, mais vous pouvez accélérer le processus en leur donnant du blé ou du foin à manger. # +howtoplay.mounts.header.3=Pack Animaux # +howtoplay.mounts.text.9=Le lama est une autre créature qui peut être montée. Vous pouvez l'apprivoiser et l'utiliser pour transporter de grandes quantités d'objets. # +howtoplay.mounts.text.10=Les lamas peuvent être apprivoisés comme les chevaux. Toutefois, même s'ils sont apprivoisés, le joueur ne peut contrôler leurs mouvements lorsqu'il les monte. # +howtoplay.mounts.text.11=Vous pouvez attacher une laisse à l'un d'eux et, sitôt fait, tous les lamas à proximité (apprivoisés ou non) suivront, formant ainsi une caravane. # +howtoplay.mounts.text.12=Les lamas peuvent être équipés de coffres, donnant ainsi de 3 à 15 emplacements d'espace d'inventaire, selon la force du lama. Ils peuvent aussi être équipés de tapis. Chaque couleur de tapis produit un motif différent. # +howtoplay.mounts.header.4=Cochons # +howtoplay.mounts.text.13=Les cochons aussi peuvent être montés bien qu'ils n'iront pas où vous le souhaitez sans un peu de motivation. # +howtoplay.mounts.text.14=Équipez un cochon d'une selle et servez-vous d'une carotte sur un bâton pour le diriger dans la bonne direction. # +howtoplay.mounts.header.5=Descendre # +howtoplay.mounts.text.15.notTouch=Appuyez sur :_input_key.sneak: pour mettre pied à terre. # +howtoplay.mounts.text.15a.touch=Lorsque vous utilisez le mode de contrôle BMD, appuyez sur :touch_jump: pour descendre d'un animal. # +howtoplay.mounts.text.15b.touch=Lorsque vous utilisez un mode de contrôle Joystick, appuyez sur :tip_virtual_button_dismount: pour descendre d’un animal. # + +howtoplay.multiplayer=Multijoueur # +howtoplay.multiplayer.title=Guide pratique : mode multijoueur # +howtoplay.multiplayer.text.1=Minecraft est par défaut un jeu en mode multijoueur. # +howtoplay.multiplayer.header.1=Écran partagé # +howtoplay.multiplayer.text.2.splitscreen=Des joueurs en mode local peuvent rejoindre votre partie en connectant les manettes et en appuyant sur n'importe quel bouton de leur manette, et ce, à tout moment de la partie. # +howtoplay.multiplayer.header.2=Multijoueur en ligne # +howtoplay.multiplayer.text.3=Tous les mondes commencent en mode multijoueur par défaut. Pour rendre votre monde privé, rendez-vous dans les paramètres du monde, sélectionnez l'option multijoueur et désactivez-la. # +howtoplay.multiplayer.text.3.norealms=Tous les mondes commencent en mode multijoueur par défaut. Pour rendre votre monde privé, rendez-vous dans les paramètres du monde, sélectionnez l'option multijoueur et désactivez-la. # +howtoplay.multiplayer.header.3=Rejoindre une partie en ligne # +howtoplay.multiplayer.text.4=Pour rejoindre une partie multijoueur, rendez-vous à l'onglet des amis. Tous les Realms disponibles, les amis et les parties en réseau local y seront affichés. Choisissez une partie et sélectionnez-la pour la rejoindre. # +howtoplay.multiplayer.text.4.norealms=Pour rejoindre une partie multijoueur, rendez-vous à l'onglet des amis. Tous les Realms disponibles, les amis et les parties en réseau local y seront affichés. Choisissez une partie et sélectionnez-la pour la rejoindre. # +howtoplay.multiplayer.text.5=Lorsque vous commencez ou que vous rejoignez une partie en ligne, ce sera visible aux autres sur votre onglet des amis. Dès que vos amis se joindront à vous, ce sera visible à leurs amis. # +howtoplay.multiplayer.text.6=Remarque : Vous devez avoir une connexion Internet et être connecté à un compte Microsoft pour jouer en mode multijoueur. # +howtoplay.multiplayer.header.4=Permissions de joueur # +howtoplay.multiplayer.text.7=Le menu Permissions de joueur rend facile la gestion des permissions des joueurs individuels si vous souhaitez la faire. Ouvrez le menu de mode pause et vous verrez, sur la droite, une liste des joueurs actuellement dans le monde. Sélectionnez leur icône de permission pour ajuster les permissions de chaque joueur. # + +howtoplay.navigation=Navigation # +howtoplay.navigation.title=Guide pratique : la navigation # +howtoplay.navigation.text.1=La navigation est une compétence importante que vous apprendrez Minecraft, car ce n'est pas toujours facile de retrouver son chemin. # +howtoplay.navigation.text.2=Tout d'abord, vous vous devez de connaître certains outils de base. # +howtoplay.navigation.header.1=Outils de navigation # +howtoplay.navigation.text.3=Une boussole pointera en direction de votre premier lieu d'apparition dans le monde. C'est donc un moyen facile de retourner sur vos pas. # +howtoplay.navigation.text.4=Une carte vous montrera la zone que vous avez explorée. Placez-la dans l'emplacement de votre main secondaire pour en faire une mini-carte. Vous pouvez augmenter sa grosseur en ajoutant plus de papier sur les côtés au moyen d'un établi. # +howtoplay.navigation.text.5=Un localisateur de cartes vous montrera où vous vous situez et dans quelle direction vous êtes orienté par rapport au point d'origine du localisateur de cartes. Il vous indiquera aussi l'emplacement des autres joueurs dans un même monde. # +howtoplay.navigation.text.6=Une table de cartographie peut vous aider à créer, agrandir, copier et même nommer les cartes. # +howtoplay.navigation.text.7=Placez du papier dans le premier emplacement pour fabriquer une carte. Si vous ajoutez une boussole dans le second emplacement, vous pouvez fabriquer un localisateur de cartes. L'ajout de papier ou d'une carte vierge vous permet d'agrandir ou de copier votre carte. # +howtoplay.navigation.header.2=Techniques de navigation # +howtoplay.navigation.text.8=Au fur et à mesure que vous explorez, essayez de remarquer les points de repère. Plus vous jouerez dans un monde, plus vous saurez vous y repérer facilement. Un autre bon truc est de placer des torches sur votre chemin afin de retrouver plus facilement le chemin du retour. # +howtoplay.navigation.text.9=Le soleil peut aussi vous aider à vous orienter. N'oubliez pas : le soleil se lève à l'est et se couche à l'ouest! # +howtoplay.navigation.header.3=Cartes d'exploration # +howtoplay.navigation.text.10=Il y a de nombreux endroits à explorer. Trouvez un village et cherchez un cartographe. Il pourra vous échanger des cartes d'exploration qui vous guideront vers d'étranges contrées très lointaines. # + +howtoplay.netherPortals=Portail du Nether # +howtoplay.netherPortals.title=Guide pratique : le portail du Nether # +howtoplay.netherPortals.text.1=Un portail du Nether vous permet de voyager vers une autre dimension. # +howtoplay.netherPortals.text.2=Un portail du Nether correctement construit pourra être allumé et activé. # +howtoplay.netherPortals.text.3=Des exemples de constructions de portails sont présentés ici : # + +howtoplay.nightfall=Tombée de la nuit # +howtoplay.nightfall.title=Guide pratique : la tombée de la nuit # +howtoplay.nightfall.text.1=Dans Minecraft, le soleil se lève et se couche au fil de vos aventures dans votre monde. Lorsque le soleil se couche, vous devez prendre certaines précautions. La nuit comporte son lot de dangers! # +howtoplay.nightfall.header.1=S'abriter # +howtoplay.nightfall.text.2=Si ce n'est pas déjà fait, vous aurez besoin d'un endroit pour vous abriter de la noirceur et de tout ce qui y rôde. Votre abri peut être tout simple, par exemple un trou dans le versant d'une colline ou une cabane dans les bois. # +howtoplay.nightfall.text.3=Assurez-vous de bloquer toutes les entrées. Vous pouvez utiliser une porte, ce qui vous permettra d'entrer et de sortir. Si vous avez fabriqué un lit, c'est un bon endroit pour le placer, de même que votre établi et votre fourneau. # +howtoplay.nightfall.text.4=Assurez-vous aussi d'éclairer la zone au moyen de quelques torches. Ce geste peut vous sauver la vie. # + +howtoplay.pets=Animaux de compagnie # +howtoplay.pets.title=Guide pratique : les animaux de compagnie # +howtoplay.pets.header.1=Devenir ami avec les animaux de compagnie # +howtoplay.pets.text.1.notTouch=À Minecraft, plusieurs créatures peuvent être apprivoisées pour devenir votre animal de compagnie. Vous pouvez les apprivoiser en leur offrant un objet qu'elles aiment. Appuyez sur :_input_key.use: en regardant une créature apprivoisée pour qu'elle reste avec vous. # +howtoplay.pets.text.1.touch=À Minecraft, plusieurs créatures peuvent être apprivoisées pour devenir votre animal de compagnie. Vous pouvez les apprivoiser en leur offrant un objet qu'elles aiment. Touchez le bouton Asseoir en regardant une créature apprivoisée pour qu'elle reste avec vous. # +howtoplay.pets.header.2=Loups # +howtoplay.pets.text.2=Les loups sont des créatures neutres qui chassent dans les régions plus froides. Ils attaqueront les lapins, les squelettes et les moutons, mais ils s'enfuiront devant des lamas. Ils ne vous attaqueront pas à moins que vous ne les provoquiez. Vous pouvez les apprivoiser en leur donnant des os. # +howtoplay.pets.header.3=Chats # +howtoplay.pets.text.3=Les chats sont des créatures neutres qu'on retrouve dans les villages. Ils attaqueront les lapins et les bébés tortues. Ils feront aussi fuir les revenants et les creepers. Ils aiment le poisson, vous pouvez donc tenter de les apprivoiser en leur donnant de la morue ou du saumon cru, mais ce sera difficile car ils essaieront de se sauver de vous. # +howtoplay.pets.header.4=Perroquets # +howtoplay.pets.text.4=Les perroquets sont des créatures passives qui vivent dans la jungle. Ils imiteront n'importe quelle autre créature de la zone. Donnez-leur quelques graines pour les apprivoiser, c'est ce qu'ils préfèrent. Les perroquets peuvent aussi se percher sur votre épaule... oui, vous pouvez en avoir plus d'un sur votre épaule. # + +howtoplay.raids=Raids # +howtoplay.raids.title=Guide pratique : les raids # +howtoplay.raids.text.1=En explorant le monde, vous pouvez tomber sur un campement ou une patrouille de pillards. Les pillards sont toujours à la recherche de villages à envahir. S'emparer de leurs bannières attirera leur attention, et ils pourraient décider d'attaquer un village à proximité. # +howtoplay.raids.text.2=Assurez-vous de protéger votre village. L'attaque prendra fin si vous défaites tous les raiders. # +howtoplay.raids.header.1=J'ai besoin d'un héros # +howtoplay.raids.text.3=Les villageois vous seront sans doute très reconnaissants si vous les sauvez des pillards. Assurez-vous de retourner les voir, vous pourriez avoir de belles offres. # + +howtoplay.ranching=Élevage # +howtoplay.ranching.title=Guide pratique : l'élevage # +howtoplay.ranching.text.1=Dans Minecraft, vous pouvez avoir votre propre élevage et votre bétail! Vous pourrez ainsi obtenir beaucoup de ressources telles que de la laine, des œufs et de la viande crue. # +howtoplay.ranching.header.1=Faire grossir votre élevage # +howtoplay.ranching.text.2=Afin de faire grossir votre bétail, vous devez avoir des bébés animaux. Pour ce faire, les animaux adultes doivent entrer en mode romance. Donnez à vos animaux leur nourriture préférée pour déclencher le mode romance. # +howtoplay.ranching.text.3=Lorsque deux animaux à proximité sont en mode romance, ils s'embrasseront un instant et un bébé animal apparaîtra! Le bébé animal restera avec ses parents jusqu'à maturité. Après avoir eu un bébé, les animaux adultes doivent attendre 5 minutes avant de retourner en mode romance. # +howtoplay.ranching.header.2=Que mangent les créatures? # +howtoplay.ranching.text.4=Les vaches, les mooshrooms et les moutons mangent tous du blé. Les cochons peuvent manger des carottes et des betteraves. Les poulets adorent les graines de toutes sortes. Les lapins mangent des carottes, des carottes dorées et des pissenlits. Les ocelots aiment beaucoup la morue et le saumon cru. Les loups se régalent de n'importe quelle sorte de viande. # +howtoplay.ranching.text.5=Les animaux vous suivront si vous avez dans votre main la nourriture dont ils ont envie. Ceci vous aidera à les guider jusqu'à votre ranch ou vers un autre animal. # + +howtoplay.realms=Realms # +howtoplay.realms.title=Guide pratique : les Realms # +howtoplay.realms.text.1=Les Realms sont de fabuleux endroits pour héberger une partie multijoueur toujours en fonction. Votre Realm fonctionnera et vos amis pourront l'explorer même si vous ne jouez pas! # +howtoplay.realms.header.1=Premiers pas # +howtoplay.realms.text.2=Pour mettre en place un Realm, sélectionnez Créer nouveau dans l'onglet des mondes. Puis, sélectionnez le bouton Nouveau Realm, suivi du bouton Créer nouveau monde. Vous pouvez ici nommer votre Realm et décider du nombre de joueurs. Vous pourrez par la suite ajouter des amis à votre Realm. # +howtoplay.realms.header.2=Paramètres de Realm # +howtoplay.realms.text.3=Lorsque votre Realm est créé, sélectionnez le bouton Crayon pour modifier ses paramètres. # +howtoplay.realms.text.4=Sous le bouton Jeu, vous pouvez renommer le Realm, établir son niveau de difficulté et son mode de jeu, activer les triches, et télécharger ou charger le monde. # +howtoplay.realms.text.5=Sous le bouton Membres, vous pouvez gérer tous les amis que vous avez invités à votre Realm, ajouter ou retirer des membres, et régler leurs permissions. # +howtoplay.realms.text.6=Sous le bouton Abonnement, vous pouvez voir quand le Realm expirera, prolonger sa durée, et ouvrir ou fermer le Realm. # + +howtoplay.redstone=Redstone # +howtoplay.redstone.title=Guide pratique : la redstone # +howtoplay.redstone.text.1=La poudre de redstone provient de redstone transmettant un signal électrique. Lorsqu'elle est alimentée, elle s'allume et transmet son signal à d'autres objets de redstone qui sont situés à côté. # +howtoplay.redstone.header.1=Pouvoir redstone # +howtoplay.redstone.text.2=Pour qu'un de ces objets soit alimenté, une source de puissance est requise, comme un levier, un bouton ou une plaque de pression. Faites vos expériences pour toutes les trouver! # +howtoplay.redstone.text.3=Placez de la poudre de redstone près d'une source de puissance et allumez-la pour l'alimenter. # +howtoplay.redstone.text.4=Plusieurs objets utilisent un signal redstone pour entrer en fonction, comme un entonnoir ou un piston. # +howtoplay.redstone.text.5=Les possibilités de la redstone sont infinies! Essayez de vous créer quelque chose d'utile comme une ferme automatisée! # + +howtoplay.resourceAndBehaviorPacks=Packs de ressources et de comportement # +howtoplay.resourceAndBehaviorPacks.title=Guide pratique: les packs de ressources et de comportement # +howtoplay.resourceAndBehaviorPacks.text.1=Vous pouvez modifier l'apparence et le comportement de Minecraft au moyen des packs de ressources et de comportement. # +howtoplay.resourceAndBehaviorPacks.text.2=Dans le menu des paramètres, choisissez un pack parmi les packs disponibles et sélectionnez le signe plus qui y est adjacent. Votre pack appliquera maintenant ses modifications au pack de Minecraft par défaut. # + +howtoplay.scaffolding=Échafaudage # +howtoplay.scaffolding.title=Guide pratique : l'échafaudage # +howtoplay.scaffolding.header.1=Monter jusqu'au ciel # +howtoplay.scaffolding.text.1.keyboard=L'échafaudage peut vous aider à créer d'immenses structures en toute sécurité! Vous pouvez marcher à l'intérieur d'un échafaudage et vous y tenir. Si vous avez une colonne d'échafaudages, vous pouvez y grimper en vous y tenant debout et en appuyant sur :_input_key.jump:. Vous pouvez appuyer sur :_input_key.sneak: pour redescendre. # +howtoplay.scaffolding.text.1.gamepad=L'échafaudage peut vous aider à créer d'immenses structures en toute sécurité! Vous pouvez marcher à l'intérieur d'un échafaudage et vous y tenir. Si vous avez une colonne d'échafaudages, vous pouvez y grimper en vous y tenant debout et en appuyant sur le bouton :_input_key.jump:. Pour redescendre, vous pouvez appuyer sur le bouton :_input_key.sneak: en le maintenant enfoncé. # +howtoplay.scaffolding.text.1a.touch=Les échafaudages aident à construire de grandes structures en permettant d’atteindre des endroits plus élevés et de descendre en toute sécurité sans subir de dégâts de chute. # +howtoplay.scaffolding.text.1b.touch=Lorsque vous utilisez le mode de contrôle BMD, appuyez sur :touch_jump: pour grimper sur un échafaudage en colonne. Appuyez sur :touch_fly_down: pour descendre. # +howtoplay.scaffolding.text.1c.touch=Lorsque vous utilisez un mode de contrôle Joystick, appuyez sur :tip_virtual_button_jump: pour grimper sur un échafaudage en colonne. Appuyez sur :tip_virtual_button_sneak: pour descendre. # +howtoplay.scaffolding.text.1.rift_controller=L'échafaudage peut vous aider à créer d'immenses structures en toute sécurité! Vous pouvez marcher à l'intérieur d'un échafaudage et vous y tenir. Si vous avez une colonne d'échafaudages, vous pouvez y grimper en vous y tenant debout et en appuyant sur le bouton :rift_A:. Pour redescendre, vous pouvez appuyer sur le bouton :rift_X: en le maintenant enfoncé. # +howtoplay.scaffolding.text.1.windowsmr_controller=L'échafaudage peut vous aider à créer d'immenses structures en toute sécurité! Vous pouvez marcher à l'intérieur d'un échafaudage et vous y tenir. Si vous avez une colonne d'échafaudages, vous pouvez y grimper en vous y tenant debout et en appuyant sur le bouton :windowsmr_right_touchpad:. Pour redescendre, vous pouvez appuyer sur le bouton :windowsmr_right_stick: en le maintenant enfoncé. # +howtoplay.scaffolding.header.2=Soutenir votre construction # +howtoplay.scaffolding.text.2=Les échafaudages doivent être soutenus. Vous ne pouvez placer autant d'échafaudages horizontalement sans toucher un bloc différent. Lorsque vous tentez de placer autant de blocs d'échafaudage sans soutien adéquat, tout s'écroulera. Les blocs d'échafaudage peuvent être placés comme des blocs normaux, mais ils peuvent aussi être placés sur leur propre fondation pour ériger rapidement une grande tour. # +howtoplay.scaffolding.header.3=Démantèlement # +howtoplay.scaffolding.text.3=Lorsqu'un échafaudage est brisé, tous les blocs d'échafaudage qui le soutenaient sont aussi brisés. Vous pouvez donc démanteler rapidement votre échafaudage en brisant ses blocs de soutien! # + +howtoplay.structureBlocks=Blocs de structure # +howtoplay.structureBlocks.title=Guide pratique : les blocs de structure ### +howtoplay.structureBlocks.text.1=Les blocs de structure permettent aux créateurs de copier et de sauvegarder des sections de leur monde sous forme de structures. Les structures sauvegardées peuvent ensuite être collées dans le monde. ### +howtoplay.structureBlocks.header.1=Comment les obtenir ### +howtoplay.structureBlocks.text.2=Vous devez utiliser la commande avec barre oblique /give pour obtenir un bloc de structure. Vous devez avoir les permissions d'opérateur pour utiliser un bloc de structure. ### +howtoplay.structureBlocks.header.2= Modes ### +howtoplay.structureBlocks.text.3=Les blocs de structure ont 4 modes que vous pouvez changer avec le menu déroulant du mode : sauvegarde, chargement, coin et exportation en 3D. ### +howtoplay.structureBlocks.text.4=Le mode sauvegarde enregistre une zone d'un monde en tant que structure. ### +howtoplay.structureBlocks.text.5=Le mode chargement charge une structure dans le monde. Seules les structures sauvegardées dans le monde ou comprises dans le pack de comportement appliqué au monde peuvent être chargées. ### +howtoplay.structureBlocks.text.6=Le mode coin est utilisé avec le bouton Détecter du mode sauvegarde afin de définir la zone à sauvegarder. Reportez-vous à la section consacrée au mode coin ci-dessous pour obtenir de plus amples précisions. ### +howtoplay.structureBlocks.text.7=Le mode exportation en 3D exporte un fichier modèle en 3 dimensions sur les plateformes prises en charge. ### +howtoplay.structureBlocks.header.3=Fenêtre d'aperçu ### +howtoplay.structureBlocks.text.8=Du côté droit de l'écran du bloc de structure, un aperçu de la zone que vous avez sélectionnée ou de la structure à charger s'affichera en fonction du mode du bloc. ### +howtoplay.structureBlocks.text.9.keyboard=Appuyez sur :_input_key.attack: et glissez pour faire tourner l'aperçu en 3D. # +howtoplay.structureBlocks.text.9.gamepad=Utilisez :_gamepad_stick_right: pour faire tourner l'aperçu en 3D. # +howtoplay.structureBlocks.text.9.touch=Touchez et faites glisser pour faire tourner l'aperçu en 3D. # +howtoplay.structureBlocks.header.4=Activation avec redstone ### +howtoplay.structureBlocks.text.10=Vous pouvez utiliser de la redstone pour activer un bloc de structure. Ceci entraînera la sauvegarde de la structure ou le chargement de la structure dans le monde, en fonction du mode du bloc et de ses paramètres. ### +howtoplay.structureBlocks.header.5=Intégrité et code de génération ### +howtoplay.structureBlocks.text.11=Vous pouvez modifier la proportion de la structure qui est chargée en modifiant les valeurs de Intégrité et code de génération. ### +howtoplay.structureBlocks.text.12=Intégrité – le pourcentage de blocs de la structure à charger, d'une valeur de 0 à 100. Les blocs seront choisis au hasard si un code de génération n'est pas précisé. ### +howtoplay.structureBlocks.text.13=Code de génération – La valeur saisie déterminera quels blocs seront enlevés lorsque vous utilisez Intégrité. Laissez ce champ vide si vous souhaitez que les blocs soient choisis au hasard. ### +howtoplay.structureBlocks.header.6=Blocs de structure nulle ### +howtoplay.structureBlocks.text.14=Lorsqu'une structure contenant des blocs de structure nulle est chargée dans un monde, tout bloc qui aurait été enlevé là où le bloc de structure nulle est chargé restera plutôt dans le monde. ### +howtoplay.structureBlocks.text.15=Exemple : le chargement d'une épave vide au fond de l'océan entraînerait normalement la copie d'air au-dessus des blocs d'eau. Si l'épave a été remplie d'une structure nulle, alors l'eau restera, et vous aurez une épave remplie d'eau. ### +howtoplay.structureBlocks.header.7=Mode coin et Détecter ### +howtoplay.structureBlocks.text.16=Pour sélectionner automatiquement la zone à sauvegarder, vous pouvez placer des blocs de mode coin autour de votre structure et les nommer du même nom que la structure que vous souhaitez sauvegarder. ### +howtoplay.structureBlocks.text.17=Appuyez sur le bouton Détecter en mode sauvegarde pour trouver tous les blocs de coin qui ont le même nom et créer une zone de sélection où tout ce qui sera à l'intérieur du volume créé par ces blocs de coin sera sauvegardé. ### + +howtoplay.servers=Serveurs # +howtoplay.servers.title=Guide pratique : les serveurs # +howtoplay.servers.text=L'onglet Serveur affiche des serveurs Minecraft populaires. # + +howtoplay.shulkerBoxes=Boîtes de Shulker # +howtoplay.shulkerBoxes.title=Guide pratique : les boîtes de Shulker # +howtoplay.shulkerBoxes.text.1=Combiner deux carapaces de Shulker avec un coffre pour créer une boîte de Shulker. Les carapaces de Shulker sont jetées par les Shulkers qu'on retrouve dans les villes de l'End. Contrairement aux autres conteneurs, les boîtes de Shulker conservent leurs objets même si elles sont brisées. Les boîtes de Shulker se briseront et se jetteront comme un objet si elles sont poussées par des pistons. Elles peuvent être placées au moyen des distributeurs. # + +howtoplay.theEnd=L'End # +howtoplay.theEnd.title=Guide pratique : l'End # +howtoplay.theEnd.text.1=L'End est une autre dimension accessible au moyen d'un portail de l'End actif. Le portail de l'End se trouve dans un rempart, lequel est profondément caché sous le monde en surface. # +howtoplay.theEnd.text.2=Une mystérieuse chose manque à chacun des blocs du cadre de portail de l'Ender pour qu'il soit alimenté. # +howtoplay.theEnd.header.1=L'autre côté # +howtoplay.theEnd.text.3=Dès que le portail est actif, sautez-y pour vous rendre dans l'End. # +howtoplay.theEnd.text.4=L'End est la demeure du redoutable Dragon Ender. Il est un ennemi féroce et il semble puiser sa terrible puissance dans d'étranges cristaux. Son souffle et son attaque de boules de feu laissent une trace persistante d'acide sur le champ de bataille. Emmenez vos amis pour vous assurer d'une victoire! # +howtoplay.theEnd.text.5=Vous en redemandez? Vous pouvez ajouter quatre cristaux Ender aux coins du portail de sortie pour ranimer le Dragon Ender. # + +howtoplay.theStore=Le marché # +howtoplay.theStore.title=Guide pratique : le marché # +howtoplay.theStore.text.1=Vous trouverez au marché Minecraft de nouvelles skins, des mondes, des packs de textures et des packs mash-up provenant de différents créateurs talentueux. # +howtoplay.theStore.header.1=Explorer le contenu # +howtoplay.theStore.text.2=Essayez une nouvelle skin pour un tout nouveau look! # +howtoplay.theStore.text.3=Jetez un œil aux mondes pour déverrouiller de nouvelles cartes et des défis auxquels vous voudrez jouer encore et encore! # +howtoplay.theStore.text.4=Donnez une toute nouvelle apparence à votre vieux jeu avec des packs de textures qui peuvent se superposer à vos mondes et à vos Realms actuels! # +howtoplay.theStore.text.4.norealms=Donnez un nouveau style à vos anciennes parties grâce à des packs de textures qui peuvent se superposer à vos mondes existants! # +howtoplay.theStore.text.5=Ou essayez tout ça avec les packs mash-up. Ceux-ci sont des collections de skins, de mondes et de textures soigneusement choisis qui, lorsque combinés, transformeront vos mondes et vos Realms! # +howtoplay.theStore.text.5.norealms=Ou essayez tout ça avec les packs mash-up. Ceux-ci sont des collections de skins, de mondes et de textures soigneusement choisis qui, lorsque combinés, transformeront vos mondes! # + +howtoplay.tools=Outils # +howtoplay.tools.title=Guide pratique : les outils # +howtoplay.tools.text.1=Dans Minecraft, beaucoup d'outils vous permettront de miner des blocs plus rapidement qu'avec votre poing. Vous pouvez fabriquer des outils avec du bois, de la pierre, du fer, de l'or et des diamants. # +howtoplay.tools.text.2=Le fait d'utiliser l'outil approprié vous permettra certes de miner le bloc plus rapidement, mais permettra aussi à votre outil de perdre moins en durabilité. Des outils plus complexes devront être créés afin de miner des ressources rares. # +howtoplay.tools.header.1=Des outils qui brisent des choses # +howtoplay.tools.text.3=La pioche est un bon outil pour briser des blocs durs tels que les fragments de pierres, le fer et les fourneaux. # +howtoplay.tools.text.4=La hache est un bon outil pour briser des blocs de bois comme les bûches, les planches ou les établis. # +howtoplay.tools.text.5.notTouch=La pelle est un bon outil pour briser les blocs non solides comme la terre, le sable et le gravier. Les pelles peuvent aussi servir à créer un chemin en appuyant sur :_input_key.use: sur des blocs d'herbe. # +howtoplay.tools.text.5.touch=La pelle est un bon outil pour briser les blocs non solides comme la terre, le sable et le gravier. Les pelles peuvent aussi servir à créer un chemin en touchant les blocs d'herbe. # +howtoplay.tools.text.6.notTouch=La houe est nécessaire pour labourer la terre afin d'y planter des cultures. Appuyez sur :_input_key.use: sur des blocs de terre ou d'herbe pour en faire de la terre arable. # +howtoplay.tools.text.6.touch=La houe est nécessaire pour labourer la terre afin d'y planter des cultures. Touchez les blocs de terre ou d'herbe pour en faire de la terre arable. # +howtoplay.tools.text.7=Tous ces outils peuvent être enchantés, que ce soit au moyen d'une table d'enchantement ou d'une enclume. # +howtoplay.tools.header.2=D'autres outils # +howtoplay.tools.text.8=Il y a encore d'autres outils qui vous aideront dans vos aventures : # +howtoplay.tools.text.9=Un seau vous permettra de ramasser des choses comme de l'eau, du lait, de la lave et même du poisson. # +howtoplay.tools.text.10=Le briquet à silex vous permet d'allumer des feux... mais soyez prudent dans les zones densément boisées! # +howtoplay.tools.text.11=Avec une canne à pêche, vous pourrez attraper du poisson ou d'autres formes de butin dans les blocs d'eau. Elle peut aussi servir à tirer un autre joueur ou une créature. Vous pouvez également enchanter vos cannes à pêche! # +howtoplay.tools.text.12=Les cisailles sont très pratiques pour amasser des objets comme la laine, les feuilles et les toiles d'araignée. # + +howtoplay.trading=Commercer avec les villageois # +howtoplay.trading.title=Guide pratique : commercer avec les villageois # +howtoplay.trading.text.1=Le commerce peut se faire dans les villages. À chaque villageois correspond une profession : fermier, boucher, forgeron, cartographe, bibliothécaire ou prêtre. Selon leur profession, certains villageois pourront commercer, d'autres non. Explorez et commercez avec plusieurs villageois pour trouver toutes les offres. # +howtoplay.trading.header.1=Des biens contre des émeraudes # +howtoplay.trading.text.2=Vous pouvez trouver ce qu'un villageois a à offrir en interagissant avec lui. Un villageois peut modifier le prix de ses offres à n'importe quel moment de la transaction. L'objet offert par un villageois peut être en rupture de stock, et l'offre sera temporairement désactivée si elle est utilisée trop souvent. Les transactions impliquent généralement d'acheter ou de vendre un certain nombre d'objets contre des émeraudes. # +howtoplay.trading.text.3=Au fur et à mesure que vous commercez avec eux, les villageois amélioreront leurs compétences professionnelles et commenceront à proposer de meilleures offres. # +howtoplay.trading.text.4=Prenez soin de vos villageois. Pour prospérer, ils ont besoin de repos, de travail et de nourriture. # + +howtoplay.transportation=Moyens de transport # +howtoplay.transportation.title=Guide pratique : les moyens de transport # +howtoplay.transportation.text.1=Il y a de nombreuses façons de se déplacer autres que marcher, monter un animal ou voler. # +howtoplay.transportation.header.1=Wagonnets # +howtoplay.transportation.text.2=Les wagonnets sont des chariots qui roulent sur des rails. Vous pouvez faire aller les rails où vous le souhaitez en les plaçant à la suite les uns des autres. Placez un wagonnet dessus et c'est parti. # +howtoplay.transportation.text.2.touch=Les wagonnets sont des chariots maniables qui roulent sur des rails et que vous pouvez construire pour aller n'importe où. Il suffit de placer plusieurs rails les uns à côté des autres, d'y placer un wagonnet et c'est parti. # +howtoplay.transportation.text.3.keyboard=Appuyez sur :_input_key.use: en regardant un wagonnet pour y embarquer et vous déplacer. Appuyez sur :_input_key.forward: pour avancer. Appuyez sur :_input_key.jump: ou sur :_input_key.sneak: pour en débarquer. # +howtoplay.transportation.text.3.gamepad=Appuyez sur :_input_key.use: en regardant un wagonnet pour y embarquer et vous déplacer. Poussez le :_gamepad_stick_left: vers l'avant pour avancer. Appuyez sur :_input_key.jump: ou sur :_input_key.sneak: pour en débarquer. # +howtoplay.transportation.text.3a.touch=Faites face à un wagonnet et appuyez sur « Monter » pour monter dedans. # +howtoplay.transportation.text.3b.touch=Lorsque vous utilisez le mode de contrôle BMD, appuyez et maintenez :touch_forward: pour commencer à avancer et prendre de l'élan, et appuyez sur :touch_jump: pour descendre. # +howtoplay.transportation.text.3c.touch=Lorsque vous utilisez un mode de contrôle Joystick, faites glisser :tip_virtual_joystick: vers le haut pour commencer à avancer et prendre de l'élan, et appuyez sur :tip_virtual_button_dismount: pour descendre. # +howtoplay.transportation.header.2=Bateaux # +howtoplay.transportation.text.4=Les bateaux vous permettent de voyager sur l'eau. Placez-en un sur un bloc d'eau et vous êtes prêt à partir. # +howtoplay.transportation.text.4.touch=Les bateaux vous permettent de voyager sur l'eau. Il suffit d'en placer un sur un bloc d'eau et vous êtes prêt à partir. # +howtoplay.transportation.text.5.keyboard=Appuyez sur :_input_key.use: en regardant un bateau pour y embarquer. Dirigez-vous à bâbord ou à tribord en appuyant sur :_input_key.left: ou :_input_key.right:. Appuyez sur :_input_key.forward: pour le faire avancer. Appuyez sur :_input_key.jump: ou sur :_input_key.sneak: pour en débarquer. # +howtoplay.transportation.text.5.gamepad=Appuyez sur :_input_key.use: en regardant un bateau pour y embarquer. Dirigez-vous à bâbord ou à tribord en poussant le :_gamepad_stick_left:. Poussez le :_gamepad_stick_left: vers l'avant pour avancer. Appuyez sur :_input_key.jump: ou sur :_input_key.sneak: pour en débarquer. # +howtoplay.transportation.text.5a.touch=Faites face à un bateau et appuyez sur « Embarquer » pour monter à bord. # +howtoplay.transportation.text.5b.touch=Lorsque vous utilisez le mode de contrôle BMD, appuyez sur :touch_left: ou :touch_right: pour tourner à gauche ou à droite, ou appuyez et maintenez les deux pour avancer. Pour descendre, appuyez sur « Quitter le bateau ». # +howtoplay.transportation.text.5c.touch=Lorsque vous utilisez un mode de contrôle Joystick, faites glisser :tip_virtual_joystick: vers le haut pour avancer et appuyez sur :tip_virtual_button_dismount: pour descendre. # + +howtoplay.weapons=Armes # +howtoplay.weapons.title=Guide pratique : les armes # +howtoplay.weapons.header.1=Épée # +howtoplay.weapons.text.1=L'épée est la principale arme de mêlée de Minecraft. Elle peut être faite de bois, de pierre, de fer, d'or ou de diamants. Attaquez en sautant pour infliger des dégâts critiques! # +howtoplay.weapons.text.2.notTouch=Pour attaquer, appuyez sur :_input_key.attack: avec votre épée en main. # +howtoplay.weapons.text.2.touch=Touchez les créatures pour les attaquer. # +howtoplay.weapons.header.2=Arc # +howtoplay.weapons.text.3.notTouch=L'arc est la principale arme de portée de Minecraft. Appuyez sur :_input_key.use: en le maintenant enfoncé pour tendre la corde. Relâchez :_input_key.use: pour décocher une flèche. Les flèches sont essentielles pour tirer à l'arc. # +howtoplay.weapons.text.3.touch=L'arc est la principale arme de portée de Minecraft. Appuyez sur l'écran en maintenant votre toucher pour tendre la corde. Relâchez pour décocher une flèche. Les flèches sont essentielles pour tirer à l'arc. # +howtoplay.weapons.text.4=Les arcs infligeront plus de dégâts si leur corde est bien tendue. Assurez-vous de tendre la corde au maximum. # +howtoplay.weapons.header.3=Arbalète # +howtoplay.weapons.text.5.notTouch=L'arbalète est une arme de portée de remplacement. Appuyez sur :_input_key.use: en le maintenant enfoncé pour charger l'arbalète. Dès qu'elle est chargée, l'arbalète restera chargée jusqu'au tir. Appuyez sur :_input_key.use: pour décocher une flèche. L'arbalète nécessite des flèches comme munitions. # +howtoplay.weapons.text.5a.touch=L'arbalète est une arme à distance qui nécessite une flèche pour être chargée. Appuyez et maintenez le doigt n'importe où sur l'écran pour charger l'arbalète avec une flèche. # +howtoplay.weapons.text.5b.touch=Une fois que vous avez chargé l'arbalète, elle reste chargée jusqu'à ce que vous tiriez, même si vous la rangez dans votre inventaire. # +howtoplay.weapons.text.5c.touch=Appuyez n'importe où sur l'écran pour tirer avec une arbalète chargée. # +howtoplay.weapons.text.5d.touch=Si vous utilisez des boutons d'action, appuyez sur :tip_virtual_button_action_build_or_use: pour tirer avec une arbalète chargée. # +howtoplay.weapons.header.4=Trident # +howtoplay.weapons.text.6.notTouch=Le Trident est une arme à double usage : de mêlée et de portée. Appuyez sur :_input_key.attack: pour attaquer. Appuyez sur :_input_key.use: et maintenez enfoncé pour amener le Trident vers l'arrière. Relâchez :_input_key.use: pour lancer le Trident. Le Trident est la meilleure arme sous-marine. # +howtoplay.weapons.text.6.touch=Le Trident est une arme à double usage : de mêlée et de portée. Touchez les créatures pour les attaquer. Appuyez sur l'écran en maintenant votre toucher pour amener le Trident vers l'arrière. Relâchez votre toucher pour lancer le Trident. Le Trident est la meilleure arme sous-marine. # +howtoplay.weapons.header.5=Armes enchantées # +howtoplay.weapons.text.7=L'épée, l'arc, l'arbalète et le Trident ont tous des enchantements particuliers que vous pouvez obtenir sur une table d'enchantement ou sur une enclume. Ceci améliorera l'intensité des dégâts infligés et leur durabilité. Vous pourrez même incendier des créatures! # + +howtoplay.whatsNew=Nouveautés # + +immersive_reader.book_page_header=Page %1 de %2 # +immersive_reader.portfolio_page_header= Page %1 # +immersive_reader.error.webview_failure=Un problème est survenu lors de la connexion du lecteur immersif. # +immersive_reader.error.identity_failure=Un problème est survenu lors de la connexion du lecteur immersif. Redémarrez Minecraft Education et réessayez. # + +level.launch.failed=Échec du lancement # +level.export.started=L’exportation du monde a commencé... # +level.import.started=L’importation du monde a commencé... # +level.export.success=L'exportation du monde est réussie # +level.import.success=L'importation du monde est réussie # +level.export.failed=Échec de l’exportation du monde # +level.import.failed=Échec de l’importation du monde # +level.import.failed.incompatibleEdition=Échec de l'importation du monde : format de fichier incompatible # +level.editor.export.started=Exportation du projet démarrée... # +level.editor.import.started=Importation de projet démarrée... # +level.editor.export.success=L'exportation du projet est réussie # +level.editor.import.success=L'importation du projet est réussie # +level.editor.export.failed=Échec de l’exportation du projet # +level.editor.import.failed=Échec de l’importation du projet # +level.editor.import.failed.incompatibleEdition=Échec de l'importation du projet : format de fichier incompatible # + +invite.clear=Effacer la sélection # +invite.send=Envoyer %d invitations # +invite.sendOne=Envoyer 1 invitation # +invite.sendUnnumbered=Envoyer des invitations # +invite.title=Inviter des amis dans votre partie # +invite.titleRealms=Inviter des membres à votre serveur Realm # +invite.error.message=Il est possible que certaines de vos invitations n'aient pas été envoyées. # +invite.noFriends=Vous n'avez ajouté personne à votre liste d'amis! # +invite.noRealmFriends=Vous n'avez ajouté personne à votre Realm! # +invite.OnlineFriends=Amis en ligne # +invite.OfflineFriends=Amis hors ligne # +invite.SuggestedFriends=Amis suggérés # +invite.error1=Une erreur s'est produite. Impossible de charger votre liste d'amis. # +invite.error2=Une erreur s'est produite. Certaines des informations de vos amis n'ont pas pu être chargées. # +invite.realm.add_member=Ajouter des membres # +invite.notification.title=Invitation au jeu # +invite.notification.description=%s vous invite à jouer à Minecraft # +invite.confirmation.description=%s vous invite à jouer à Minecraft # +invite.pageCounter=%d/%d # + +inventory.binSlot=Détruire # + +item.air.name=Air # +item.apple.name=Pomme # +item.axolotlAdultBodySingle.name=Axolotl adulte %1$s # +item.axolotlBabyBodySingle.name=Axolotl bébé %1$s # +item.axolotlColorLucy.name=Leucique # +item.axolotlColorCyan.name=Cyan # +item.axolotlColorGold.name=Doré # +item.axolotlColorWild.name=Brun # +item.axolotlColorBlue.name=Bleu # +item.golden_apple.name=Pomme dorée # +item.appleEnchanted.name=Pomme enchantée # +item.armor_stand.name=Porte-armure # +item.arrow.name=Flèche # +item.tipped_arrow.name=Flèche pointue # +item.banner.black.name=Bannière noire # +item.banner.blue.name=Bannière bleue # +item.banner.border.black=Bordure noire # +item.banner.border.blue=Bordure bleue # +item.banner.border.brown=Bordure brune # +item.banner.border.cyan=Bordure cyan # +item.banner.border.gray=Bordure grise # +item.banner.border.green=Bordure verte # +item.banner.border.lightBlue=Bordure bleu pâle # +item.banner.border.lime=Bordure vert lime # +item.banner.border.magenta=Bordure magenta # +item.banner.border.orange=Bordure orange # +item.banner.border.pink=Bordure rose # +item.banner.border.purple=Bordure violette # +item.banner.border.red=Bordure rouge # +item.banner.border.silver=Bordure gris pâle # +item.banner.border.white=Bordure blanche # +item.banner.border.yellow=Bordure jaune # +item.banner.bricks.black=Champ maçonné noir # +item.banner.bricks.blue=Champ maçonné bleu # +item.banner.bricks.brown=Champ maçonné brun # +item.banner.bricks.cyan=Champ maçonné cyan # +item.banner.bricks.gray=Champ maçonné gris # +item.banner.bricks.green=Champ maçonné vert # +item.banner.bricks.lightBlue=Champ maçonné bleu pâle # +item.banner.bricks.lime=Champ maçonné vert lime # +item.banner.bricks.magenta=Champ maçonné magenta # +item.banner.bricks.orange=Champ maçonné orange # +item.banner.bricks.pink=Champ maçonné rose # +item.banner.bricks.purple=Champ maçonné violet # +item.banner.bricks.red=Champ maçonné rouge # +item.banner.bricks.silver=Champ maçonné gris pâle # +item.banner.bricks.white=Champ maçonné blanc # +item.banner.bricks.yellow=Champ maçonné jaune # +item.banner.brown.name=Bannière brune # +item.banner.circle.black=Tourteau noir # +item.banner.circle.blue=Tourteau bleu # +item.banner.circle.brown=Tourteau brun # +item.banner.circle.cyan=Tourteau cyan # +item.banner.circle.gray=Tourteau gris # +item.banner.circle.green=Tourteau vert # +item.banner.circle.lightBlue=Tourteau bleu pâle # +item.banner.circle.lime=Tourteau vert lime # +item.banner.circle.magenta=Tourteau magenta # +item.banner.circle.orange=Tourteau orange # +item.banner.circle.pink=Tourteau rose # +item.banner.circle.purple=Tourteau violet # +item.banner.circle.red=Tourteau rouge # +item.banner.circle.silver=Tourteau gris pâle # +item.banner.circle.white=Tourteau blanc # +item.banner.circle.yellow=Tourteau jaune # +item.banner.creeper.black=Charge de Creeper noire # +item.banner.creeper.blue=Charge de Creeper bleu # +item.banner.creeper.brown=Charge de Creeper brune # +item.banner.creeper.cyan=Charge de Creeper cyan # +item.banner.creeper.gray=Charge de Creeper grise # +item.banner.creeper.green=Charge de Creeper verte # +item.banner.creeper.lightBlue=Charge de Creeper bleu pâle # +item.banner.creeper.lime=Charge de Creeper vert lime # +item.banner.creeper.magenta=Charge de Creeper magenta # +item.banner.creeper.orange=Charge de Creeper orange # +item.banner.creeper.pink=Charge de Creeper rose # +item.banner.creeper.purple=Charge de Creeper violet # +item.banner.creeper.red=Charge de Creeper rouge # +item.banner.creeper.silver=Charge de Creeper gris pâle # +item.banner.creeper.white=Charge de Creeper blanche # +item.banner.creeper.yellow=Charge de Creeper jaune # +item.banner.cross.black=Sautoir noir # +item.banner.cross.blue=Sautoir bleu # +item.banner.cross.brown=Sautoir brun # +item.banner.cross.cyan=Sautoir cyan # +item.banner.cross.gray=Sautoir gris # +item.banner.cross.green=Sautoir vert # +item.banner.cross.lightBlue=Sautoir bleu pâle # +item.banner.cross.lime=Sautoir vert lime # +item.banner.cross.magenta=Sautoir magenta # +item.banner.cross.orange=Sautoir orange # +item.banner.cross.pink=Sautoir rose # +item.banner.cross.purple=Sautoir violet # +item.banner.cross.red=Sautoir rouge # +item.banner.cross.silver=Sautoir gris pâle # +item.banner.cross.white=Sautoir blanc # +item.banner.cross.yellow=Sautoir jaune # +item.banner.curly_border.black=Bordure noire dentelée # +item.banner.curly_border.blue=Bordure dentelée bleue # +item.banner.curly_border.brown=Bordure dentelée brune # +item.banner.curly_border.cyan=Bordure dentelée cyan # +item.banner.curly_border.gray=Bordure grise dentelée # +item.banner.curly_border.green=Bordure verte dentelé # +item.banner.curly_border.lightBlue=Bordure dentelée bleu pâle # +item.banner.curly_border.lime=Bordure dentelée vert lime # +item.banner.curly_border.magenta=Bordure dentelée magenta # +item.banner.curly_border.orange=Bordure orange dentelé # +item.banner.curly_border.pink=Bordure dentelée rose # +item.banner.curly_border.purple=Bordure dentelée violette # +item.banner.curly_border.red=Bordure dentelée rouge # +item.banner.curly_border.silver=Bordure dentelée gris pâle # +item.banner.curly_border.white=Bordure dentelée blanche # +item.banner.curly_border.yellow=Bordure dentelé jaune # +item.banner.cyan.name=Bannière de cyan # +item.banner.diagonal_left.black=Noir par tranché senestre # +item.banner.diagonal_left.blue=Bleu par tranché senestre # +item.banner.diagonal_left.brown=Brun par tranché senestre # +item.banner.diagonal_left.cyan=Cyan par tranché senestre # +item.banner.diagonal_left.gray=Gris par tranché senestre # +item.banner.diagonal_left.green=Vert par tranché senestre # +item.banner.diagonal_left.lightBlue=Bleu pâle par tranché senestre # +item.banner.diagonal_left.lime=Vert lime par tranché senestre # +item.banner.diagonal_left.magenta=Magenta par tranché senestre # +item.banner.diagonal_left.orange=Orange par tranché senestre # +item.banner.diagonal_left.pink=Pal par tranché senestre # +item.banner.diagonal_left.purple=Violet par tranché senestre # +item.banner.diagonal_left.red=Rouge par tranché senestre # +item.banner.diagonal_left.silver=Gris pâle par tranché senestre # +item.banner.diagonal_left.white=Blanc par tranché senestre # +item.banner.diagonal_left.yellow=Jaune part tranché senestre # +item.banner.diagonal_right.black=Noir par tranché # +item.banner.diagonal_right.blue=Bleu par tranché # +item.banner.diagonal_right.brown=Brun par tranché # +item.banner.diagonal_right.cyan=Cyan par tranché # +item.banner.diagonal_right.gray=Gris par tranché # +item.banner.diagonal_right.green=Vert par tranché # +item.banner.diagonal_right.lightBlue=Bleu pâle par tranché # +item.banner.diagonal_right.lime=Vert lime par tranché # +item.banner.diagonal_right.magenta=Magenta par tranché # +item.banner.diagonal_right.orange=Orange par tranché # +item.banner.diagonal_right.pink=Pal par tranché # +item.banner.diagonal_right.purple=Violet par tranché # +item.banner.diagonal_right.red=Rouge par tranché # +item.banner.diagonal_right.silver=Gris pâle par tranché # +item.banner.diagonal_right.white=Blanc par tranché # +item.banner.diagonal_right.yellow=Jaune part tranché # +item.banner.diagonal_up_left.black=Noir par tranché inversé # +item.banner.diagonal_up_left.blue=Bleu par tranché inversé # +item.banner.diagonal_up_left.brown=Brun par tranché inversé # +item.banner.diagonal_up_left.cyan=Cyan par tranché inversé # +item.banner.diagonal_up_left.gray=Gris par tranché inversé # +item.banner.diagonal_up_left.green=Vert par tranché inversé # +item.banner.diagonal_up_left.lightBlue=Bleu pâle par tranché inversé # +item.banner.diagonal_up_left.lime=Vert lime par tranché inversé # +item.banner.diagonal_up_left.magenta=Magenta par tranché inversé # +item.banner.diagonal_up_left.orange=Orange par tranché inversé # +item.banner.diagonal_up_left.pink=Pal par tranché inversé # +item.banner.diagonal_up_left.purple=Violet par tranché inversé # +item.banner.diagonal_up_left.red=Rouge par tranché inversé # +item.banner.diagonal_up_left.silver=Gris pâle par tranché inversé # +item.banner.diagonal_up_left.white=Blanc par tranché inversé # +item.banner.diagonal_up_left.yellow=Jaune part tranché inversé # +item.banner.diagonal_up_right.black=Noir par tranché senestre inversé # +item.banner.diagonal_up_right.blue=Bleu par tranché senestre inversé # +item.banner.diagonal_up_right.brown=Brun par tranché senestre inversé # +item.banner.diagonal_up_right.cyan=Cyan par tranché senestre inversé # +item.banner.diagonal_up_right.gray=Gris par tranché senestre inversé # +item.banner.diagonal_up_right.green=Vert par tranché senestre inversé # +item.banner.diagonal_up_right.lightBlue=Bleu pâle par tranché senestre inversé # +item.banner.diagonal_up_right.lime=Vert lime par tranché senestre inversé # +item.banner.diagonal_up_right.magenta=Magenta par tranché senestre inversé # +item.banner.diagonal_up_right.orange=Orange par tranché senestre inversé # +item.banner.diagonal_up_right.pink=Pal par tranché senestre inversé # +item.banner.diagonal_up_right.purple=Violet par tranché senestre inversée # +item.banner.diagonal_up_right.red=Rouge par tranché senestre inversé # +item.banner.diagonal_up_right.silver=Gris pâle par tranché senestre inversé # +item.banner.diagonal_up_right.white=Blanc par tranché senestre inversé # +item.banner.diagonal_up_right.yellow=Jaune part tranché senestre inversé # +item.banner.flower.black=Charge de fleur noire # +item.banner.flower.blue=Charge de fleur bleue # +item.banner.flower.brown=Charge de fleur brune # +item.banner.flower.cyan=Charge de fleur de cyan # +item.banner.flower.gray=Charge de fleur grise # +item.banner.flower.green=Charge de fleur verte # +item.banner.flower.lightBlue=Fleur bleu pâle # +item.banner.flower.lime=Charge de fleur vert lime # +item.banner.flower.magenta=Charge de fleur magenta # +item.banner.flower.orange=Charge de fleur orange # +item.banner.flower.pink=Charge de fleur rose # +item.banner.flower.purple=Charge de fleur violette # +item.banner.flower.red=Charge de fleur rouge # +item.banner.flower.silver=Charge de fleur gris pâle # +item.banner.flower.white=Charge de fleur blanche # +item.banner.flower.yellow=Charge de fleur jaune # +item.banner.globe.black=Globe noir # +item.banner.globe.blue=Globe bleu # +item.banner.globe.brown=Globe brun # +item.banner.globe.cyan=Globe cyan # +item.banner.globe.gray=Globe gris # +item.banner.globe.green=Globe vert # +item.banner.globe.lightBlue=Globe bleu pâle # +item.banner.globe.lime=Globe vert lime # +item.banner.globe.magenta=Globe magenta # +item.banner.globe.orange=Globe orange # +item.banner.globe.pink=Globe rose # +item.banner.globe.purple=Globe violet # +item.banner.globe.red=Globe rouge # +item.banner.globe.silver=Globe gris pâle # +item.banner.globe.white=Globe blanc # +item.banner.globe.yellow=Globe jaune # +item.banner.gradient.black=Dégradé de noir # +item.banner.gradient.blue=Dégradé de bleu # +item.banner.gradient.brown=Dégradé de brun # +item.banner.gradient.cyan=Dégradé de cyan # +item.banner.gradient.gray=Dégradé de gris # +item.banner.gradient.green=Dégradé de vert # +item.banner.gradient.lightBlue=Dégradé de bleu pâle # +item.banner.gradient.lime=Dégradé de vert lime # +item.banner.gradient.magenta=Dégradé de magenta # +item.banner.gradient.orange=Dégradé d'orange # +item.banner.gradient.pink=Dégradé de rose # +item.banner.gradient.purple=Dégradé de violet # +item.banner.gradient.red=Dégradé de rouge # +item.banner.gradient.silver=Dégradé de gris pâle # +item.banner.gradient.white=Dégradé de blanc # +item.banner.gradient.yellow=Dégradé de jaune # +item.banner.gradient_up.black=Base noire en dégradé # +item.banner.gradient_up.blue=Base bleue en dégradé # +item.banner.gradient_up.brown=Base brune en dégradé # +item.banner.gradient_up.cyan=Base cyan en dégradé # +item.banner.gradient_up.gray=Base grise en dégradé # +item.banner.gradient_up.green=Base verte en dégradé # +item.banner.gradient_up.lightBlue=Base bleu pâle en dégradé # +item.banner.gradient_up.lime=Base vert lime en dégradé # +item.banner.gradient_up.magenta=Dégradé de base magenta # +item.banner.gradient_up.orange=Dégradé de base orange # +item.banner.gradient_up.pink=Dégradé de base rose # +item.banner.gradient_up.purple=Dégradé de base violette # +item.banner.gradient_up.red=Dégradé de base rouge # +item.banner.gradient_up.silver=Base gris pâle en dégradé # +item.banner.gradient_up.white=Dégradé de base blanche # +item.banner.gradient_up.yellow=Dégradé de base jaune # +item.banner.gray.name=Bannière grise # +item.banner.green.name=Bannière verte # +item.banner.half_horizontal.black=Noir par fasce # +item.banner.half_horizontal.blue=Bleu par fasce # +item.banner.half_horizontal.brown=Brun par fasce # +item.banner.half_horizontal.cyan=Cyan par fasce # +item.banner.half_horizontal.gray=Gris par fasce # +item.banner.half_horizontal.green=Vert par fasce # +item.banner.half_horizontal.lightBlue=Bleu pâle par fasce # +item.banner.half_horizontal.lime=Vert lime par fasce # +item.banner.half_horizontal.magenta=Magenta par fasce # +item.banner.half_horizontal.orange=Orange par fasce # +item.banner.half_horizontal.pink=Rose par fasce # +item.banner.half_horizontal.purple=Violet par fasce # +item.banner.half_horizontal.red=Rouge par fasce # +item.banner.half_horizontal.silver=Gris pâle par fasce # +item.banner.half_horizontal.white=Blanc par fasce # +item.banner.half_horizontal.yellow=Jaune par fasce # +item.banner.half_horizontal_bottom.black=Noir par fasce inversée # +item.banner.half_horizontal_bottom.blue=Bleu par fasce inversée # +item.banner.half_horizontal_bottom.brown=Brun par fasce inversée # +item.banner.half_horizontal_bottom.cyan=Cyan par fasce inversée # +item.banner.half_horizontal_bottom.gray=Gris par fasce inversée # +item.banner.half_horizontal_bottom.green=Vert par fasce inversé # +item.banner.half_horizontal_bottom.lightBlue=Bleu pâle par fasce inversé # +item.banner.half_horizontal_bottom.lime=Vert lime par fasce inversée # +item.banner.half_horizontal_bottom.magenta=Magenta par fasce inversée # +item.banner.half_horizontal_bottom.orange=Orange par fasce inversé # +item.banner.half_horizontal_bottom.pink=Rose par fasce inversée # +item.banner.half_horizontal_bottom.purple=Violet par fasce inversée # +item.banner.half_horizontal_bottom.red=Rouge par fasce inversée # +item.banner.half_horizontal_bottom.silver=Gris pâle par fasce inversée # +item.banner.half_horizontal_bottom.white=Blanc par fasce inversé # +item.banner.half_horizontal_bottom.yellow=Jaune par fasce inversée # +item.banner.half_vertical.black=Noir par pal # +item.banner.half_vertical.blue=Bleu par pal # +item.banner.half_vertical.brown=Brun par pal # +item.banner.half_vertical.cyan=Cyan par pal # +item.banner.half_vertical.gray=Gris par pal # +item.banner.half_vertical.green=Vert par pal # +item.banner.half_vertical.lightBlue=Bleu pâle par pal # +item.banner.half_vertical.lime=Vert lime par pal # +item.banner.half_vertical.magenta=Magenta par pal # +item.banner.half_vertical.orange=Orange par pal # +item.banner.half_vertical.pink=Rose par pal # +item.banner.half_vertical.purple=Violet par pal # +item.banner.half_vertical.red=Rouge par pal # +item.banner.half_vertical.silver=Gris pâle par pal # +item.banner.half_vertical.white=Blanc par pal # +item.banner.half_vertical.yellow=Jaune par pal # +item.banner.half_vertical_right.black=Noir par pal inversé # +item.banner.half_vertical_right.blue=Bleu par pal inversé # +item.banner.half_vertical_right.brown=Brun par pal inversé # +item.banner.half_vertical_right.cyan=Cyan par pal inversé # +item.banner.half_vertical_right.gray=Gris par pal inversé # +item.banner.half_vertical_right.green=Vert par pal inversé # +item.banner.half_vertical_right.lightBlue=Bleu pâle par pal inversé # +item.banner.half_vertical_right.lime=Vert lime par pal inversé # +item.banner.half_vertical_right.magenta=Magenta par pal inversé # +item.banner.half_vertical_right.orange=Orange par pal inversé # +item.banner.half_vertical_right.pink=Rose par pal inversé # +item.banner.half_vertical_right.purple=Violet par pal inversé # +item.banner.half_vertical_right.red=Rouge par pal inversé # +item.banner.half_vertical_right.silver=Gris pâle par pal inversé # +item.banner.half_vertical_right.white=Blanc par pal inversé # +item.banner.half_vertical_right.yellow=Jaune par pal inversé # +item.banner.illager_captain.name=Bannière illageoise # +item.banner.lightBlue.name=Bannière bleu pâle # +item.banner.lime.name=Bannière vert lime # +item.banner.magenta.name=Bannière magenta # +item.banner.mojang.black=chose noire # +item.banner.mojang.blue=Chose bleue # +item.banner.mojang.brown=Logo brun # +item.banner.mojang.cyan=Chose cyan # +item.banner.mojang.gray=Chose grise # +item.banner.mojang.green=Chose verte # +item.banner.mojang.lightBlue=Chose bleu pâle # +item.banner.mojang.lime=Chose vert lime # +item.banner.mojang.magenta=Chose magenta # +item.banner.mojang.orange=Chose orange # +item.banner.mojang.pink=Chose rose # +item.banner.mojang.purple=Chose violette # +item.banner.mojang.red=Chose rouge # +item.banner.mojang.silver=Chose gris pâle # +item.banner.mojang.white=Chose blanche # +item.banner.mojang.yellow=Chose jaune # +item.banner.orange.name=Bannière orange # +item.banner.piglin.black=Museau noir # +item.banner.piglin.blue=Museau bleu # +item.banner.piglin.brown=Museau brun # +item.banner.piglin.cyan=Museau cyan # +item.banner.piglin.gray=Museau gris # +item.banner.piglin.green=Museau vert # +item.banner.piglin.lightBlue=Museau bleu pâle # +item.banner.piglin.lime=Museau vert lime # +item.banner.piglin.magenta=Museau magenta # +item.banner.piglin.orange=Museau orange # +item.banner.piglin.pink=Museau rose # +item.banner.piglin.purple=Museau violet # +item.banner.piglin.red=Museau rouge # +item.banner.piglin.silver=Museau gris pâle # +item.banner.piglin.white=Museau blanc # +item.banner.piglin.yellow=Museau jaune # +item.banner.pink.name=Bannière rose # +item.banner.purple.name=Bannière violette # +item.banner.red.name=Bannière rouge # +item.banner.rhombus.black=Losange noir # +item.banner.rhombus.blue=Losange bleu # +item.banner.rhombus.brown=Losange brun # +item.banner.rhombus.cyan=Losange cyan # +item.banner.rhombus.gray=Losange gris # +item.banner.rhombus.green=Losange vert # +item.banner.rhombus.lightBlue=Losange bleu pâle # +item.banner.rhombus.lime=Losange vert lime # +item.banner.rhombus.magenta=Losange magenta # +item.banner.rhombus.orange=Losange orange # +item.banner.rhombus.pink=Losange rose # +item.banner.rhombus.purple=Losange violet # +item.banner.rhombus.red=Losange rouge # +item.banner.rhombus.silver=Losange gris pâle # +item.banner.rhombus.white=Losange blanc # +item.banner.rhombus.yellow=Losange jaune # +item.banner.silver.name=Bannière gris pâle # +item.banner.skull.black=Tête de mort noire # +item.banner.skull.blue=Tête de mort bleue # +item.banner.skull.brown=Tête de mort brune # +item.banner.skull.cyan=Tête de mort cyan # +item.banner.skull.gray=Tête de mort gris # +item.banner.skull.green=Tête de mort verte # +item.banner.skull.lightBlue=Tête de mort bleu pâle # +item.banner.skull.lime=Tête de mort vert lime # +item.banner.skull.magenta=Tête de mort magenta # +item.banner.skull.orange=Tête de mort orange # +item.banner.skull.pink=Tête de mort rose # +item.banner.skull.purple=Tête de mort violette # +item.banner.skull.red=Tête de mort rouge # +item.banner.skull.silver=Tête de mort gris pâle # +item.banner.skull.white=Tête de mort blanche # +item.banner.skull.yellow=Tête de mort jaune # +item.banner.small_stripes.black=Palé noir # +item.banner.small_stripes.blue=Palé bleu # +item.banner.small_stripes.brown=Palé brun # +item.banner.small_stripes.cyan=Palé cyan # +item.banner.small_stripes.gray=Palé gris # +item.banner.small_stripes.green=Palé vert # +item.banner.small_stripes.lightBlue=Palé bleu pâle # +item.banner.small_stripes.lime=Palé vert lime # +item.banner.small_stripes.magenta=Palé magenta # +item.banner.small_stripes.orange=Palé orange # +item.banner.small_stripes.pink=Palé rose # +item.banner.small_stripes.purple=Palé violet # +item.banner.small_stripes.red=Palé rouge # +item.banner.small_stripes.silver=Palé gris pâle # +item.banner.small_stripes.white=Palé blanc # +item.banner.small_stripes.yellow=Palé jaune # +item.banner.square_bottom_left.black=Canton dextre de base noire # +item.banner.square_bottom_left.blue=Canton dextre de la pointe bleue # +item.banner.square_bottom_left.brown=Canton dextre de base brune # +item.banner.square_bottom_left.cyan=Canton dextre de base cyan # +item.banner.square_bottom_left.gray=Canton dextre de base grise # +item.banner.square_bottom_left.green=Canton dextre de base verte # +item.banner.square_bottom_left.lightBlue=Canton dextre de base bleu pâle # +item.banner.square_bottom_left.lime=Canton dextre de base vert lime # +item.banner.square_bottom_left.magenta=Canton dextre de base magenta # +item.banner.square_bottom_left.orange=Canton dextre de base orange # +item.banner.square_bottom_left.pink=Canton dextre de base rose # +item.banner.square_bottom_left.purple=Canton dextre de base violette # +item.banner.square_bottom_left.red=Canton dextre de base rouge # +item.banner.square_bottom_left.silver=Canton dextre de base gris pâle # +item.banner.square_bottom_left.white=Canton dextre de base blanche # +item.banner.square_bottom_left.yellow=Canton dextre de base jaune # +item.banner.square_bottom_right.black=Canton senestre de base noire # +item.banner.square_bottom_right.blue=Canton senestre de base bleue # +item.banner.square_bottom_right.brown=Canton senestre de base brune # +item.banner.square_bottom_right.cyan=Canton senestre de base cyan # +item.banner.square_bottom_right.gray=Canton senestre de base grise # +item.banner.square_bottom_right.green=Canton senestre de base verte # +item.banner.square_bottom_right.lightBlue=Canton senestre de base bleu pâle # +item.banner.square_bottom_right.lime=Canton senestre de base vert lime # +item.banner.square_bottom_right.magenta=Canton senestre de base magenta # +item.banner.square_bottom_right.orange=Canton senestre de base orange # +item.banner.square_bottom_right.pink=Canton senestre de base rose # +item.banner.square_bottom_right.purple=Canton senestre de base violette # +item.banner.square_bottom_right.red=Canton senestre de base rouge # +item.banner.square_bottom_right.silver=Canton senestre de base gris pâle # +item.banner.square_bottom_right.white=Canton senestre de base blanche # +item.banner.square_bottom_right.yellow=Canton senestre de base jaune # +item.banner.square_top_left.black=Canton dextre de chef noir # +item.banner.square_top_left.blue=Canton dextre de chef bleu # +item.banner.square_top_left.brown=Canton dextre de chef brun # +item.banner.square_top_left.cyan=Canton dextre de chef cyan # +item.banner.square_top_left.gray=Canton dextre de chef gris # +item.banner.square_top_left.green=Canton dextre de chef vert # +item.banner.square_top_left.lightBlue=Canton dextre de chef bleu pâle # +item.banner.square_top_left.lime=Canton dextre de chef vert lime # +item.banner.square_top_left.magenta=Canton dextre de chef magenta # +item.banner.square_top_left.orange=Canton dextre de chef orange # +item.banner.square_top_left.pink=Canton dextre de chef rose # +item.banner.square_top_left.purple=Canton dextre de chef violet # +item.banner.square_top_left.red=Canton dextre de chef rouge # +item.banner.square_top_left.silver=Canton dextre de chef gris pâle # +item.banner.square_top_left.white=Canton dextre de chef blanc # +item.banner.square_top_left.yellow=Canton dextre de chef jaune # +item.banner.square_top_right.black=Canton senestre de chef noir # +item.banner.square_top_right.blue=Canton senestre de chef bleu # +item.banner.square_top_right.brown=Canton senestre de chef brun # +item.banner.square_top_right.cyan=Canton senestre de chef cyan # +item.banner.square_top_right.gray=Canton senestre de chef gris # +item.banner.square_top_right.green=Canton senestre de chef vert # +item.banner.square_top_right.lightBlue=Canton senestre de chef bleu pâle # +item.banner.square_top_right.lime=Canton senestre de chef vert lime # +item.banner.square_top_right.magenta=Canton senestre de chef magenta # +item.banner.square_top_right.orange=Canton senestre de chef orange # +item.banner.square_top_right.pink=Canton senestre de chef rose # +item.banner.square_top_right.purple=Canton senestre de chef violet # +item.banner.square_top_right.red=Canton senestre de chef rouge # +item.banner.square_top_right.silver=Canton senestre de chef gris pâle # +item.banner.square_top_right.white=Canton senestre de chef blanc # +item.banner.square_top_right.yellow=Canton senestre de chef jaune # +item.banner.straight_cross.black=Croix noire # +item.banner.straight_cross.blue=Croix bleue # +item.banner.straight_cross.brown=Croix brune # +item.banner.straight_cross.cyan=Croix cyan # +item.banner.straight_cross.gray=Croix grise # +item.banner.straight_cross.green=Croix verte # +item.banner.straight_cross.lightBlue=Croix bleu pâle # +item.banner.straight_cross.lime=Croix vert lime # +item.banner.straight_cross.magenta=Croix magenta # +item.banner.straight_cross.orange=Croix orange # +item.banner.straight_cross.pink=Croix rose # +item.banner.straight_cross.purple=Croix violette # +item.banner.straight_cross.red=Croix rouge # +item.banner.straight_cross.silver=Croix gris pâle # +item.banner.straight_cross.white=Croix blanche # +item.banner.straight_cross.yellow=Croix jaune # +item.banner.stripe_bottom.black=Fasce de base noire # +item.banner.stripe_bottom.blue=Fasce de base bleue # +item.banner.stripe_bottom.brown=Fasce de base brune # +item.banner.stripe_bottom.cyan=Fasce de base cyan # +item.banner.stripe_bottom.gray=Fasce de base grise # +item.banner.stripe_bottom.green=Fasce de base verte # +item.banner.stripe_bottom.lightBlue=Fasce de base bleu pâle # +item.banner.stripe_bottom.lime=Fasce de base vert lime # +item.banner.stripe_bottom.magenta=Fasce de base magenta # +item.banner.stripe_bottom.orange=Fasce de base orange # +item.banner.stripe_bottom.pink=Fasce de base rose # +item.banner.stripe_bottom.purple=Fasce de base violette # +item.banner.stripe_bottom.red=Base de fasce rouge # +item.banner.stripe_bottom.silver=Fasce de base gris pâle # +item.banner.stripe_bottom.white=Fasce de base blanche # +item.banner.stripe_bottom.yellow=Fasce de base jaune # +item.banner.stripe_center.black=Pal noir # +item.banner.stripe_center.blue=Pal bleu # +item.banner.stripe_center.brown=Pal brun # +item.banner.stripe_center.cyan=Pal cyan # +item.banner.stripe_center.gray=Pal gris # +item.banner.stripe_center.green=Pal vert # +item.banner.stripe_center.lightBlue=Pal bleu pâle # +item.banner.stripe_center.lime=Pal vert lime # +item.banner.stripe_center.magenta=Pal magenta # +item.banner.stripe_center.orange=Pal orange # +item.banner.stripe_center.pink=Pal rose # +item.banner.stripe_center.purple=Pal violet # +item.banner.stripe_center.red=Pal rouge # +item.banner.stripe_center.silver=Pal gris pâle # +item.banner.stripe_center.white=Pal blanc # +item.banner.stripe_center.yellow=Pal jaune # +item.banner.stripe_downleft.black=Senestre de bande noire # +item.banner.stripe_downleft.blue=Bande senestre de bleu # +item.banner.stripe_downleft.brown=bande senestre brune # +item.banner.stripe_downleft.cyan=Bande senestre cyan # +item.banner.stripe_downleft.gray=Bande grise senestre # +item.banner.stripe_downleft.green=Bande verte senestre # +item.banner.stripe_downleft.lightBlue=Bande senestre bleu pâle # +item.banner.stripe_downleft.lime=Bande senestre vert lime # +item.banner.stripe_downleft.magenta=Bande senestre magenta # +item.banner.stripe_downleft.orange=Bande senestre orange # +item.banner.stripe_downleft.pink=Bande senestre rose # +item.banner.stripe_downleft.purple=Bande senestre violette # +item.banner.stripe_downleft.red=Bande senestre rouge # +item.banner.stripe_downleft.silver=Bande senestre gris pâle # +item.banner.stripe_downleft.white=Bande senestre blanche # +item.banner.stripe_downleft.yellow=Bande senestre jaune # +item.banner.stripe_downright.black=Bande noire # +item.banner.stripe_downright.blue=Bande bleue # +item.banner.stripe_downright.brown=Bande brune # +item.banner.stripe_downright.cyan=Bande cyan # +item.banner.stripe_downright.gray=Bande grise # +item.banner.stripe_downright.green=Bande verte # +item.banner.stripe_downright.lightBlue=Bande bleu pâle # +item.banner.stripe_downright.lime=Bande vert lime # +item.banner.stripe_downright.magenta=Bande magenta # +item.banner.stripe_downright.orange=Bande orange # +item.banner.stripe_downright.pink=Bande rose # +item.banner.stripe_downright.purple=Bande violette # +item.banner.stripe_downright.red=Bande rouge # +item.banner.stripe_downright.silver=Bande gris pâle # +item.banner.stripe_downright.white=Bande blanche # +item.banner.stripe_downright.yellow=Bande jaune # +item.banner.stripe_left.black=Pal dextre noir # +item.banner.stripe_left.blue=Pal dextre bleu # +item.banner.stripe_left.brown=Pal dextre brun # +item.banner.stripe_left.cyan=Pal dextre cyan # +item.banner.stripe_left.gray=Pal dextre gris # +item.banner.stripe_left.green=Pal dextre vert # +item.banner.stripe_left.lightBlue=Pal dextre bleu pâle # +item.banner.stripe_left.lime=Pal dextre vert lime # +item.banner.stripe_left.magenta=Pal dextre magenta # +item.banner.stripe_left.orange=Pal dextre orange # +item.banner.stripe_left.pink=Pal dextre rose # +item.banner.stripe_left.purple=Pal dextre violet # +item.banner.stripe_left.red=Pal dextre rouge # +item.banner.stripe_left.silver=Pal dextre gris pâle # +item.banner.stripe_left.white=Pal dextre blanc # +item.banner.stripe_left.yellow=Pal dextre jaune # +item.banner.stripe_middle.black=Fasce noire # +item.banner.stripe_middle.blue=Fasce bleue # +item.banner.stripe_middle.brown=Fasce brune # +item.banner.stripe_middle.cyan=Fasce cyan # +item.banner.stripe_middle.gray=Fasce grise # +item.banner.stripe_middle.green=Fasce verte # +item.banner.stripe_middle.lightBlue=Fasce bleu pâle # +item.banner.stripe_middle.lime=Fasce vert lime # +item.banner.stripe_middle.magenta=Fasce magenta # +item.banner.stripe_middle.orange=Fasce orange # +item.banner.stripe_middle.pink=Fasce rose # +item.banner.stripe_middle.purple=Fasce violette # +item.banner.stripe_middle.red=Fasce rouge # +item.banner.stripe_middle.silver=Fasce gris pâle # +item.banner.stripe_middle.white=Fasce blanche # +item.banner.stripe_middle.yellow=Fasce jaune # +item.banner.stripe_right.black=Pal senestre noir # +item.banner.stripe_right.blue=Pal senestre bleu # +item.banner.stripe_right.brown=Pal senestre brun # +item.banner.stripe_right.cyan=Pal senestre cyan # +item.banner.stripe_right.gray=Pal senestre gris # +item.banner.stripe_right.green=Pal senestre vert # +item.banner.stripe_right.lightBlue=Pal senestre bleu pâle # +item.banner.stripe_right.lime=Pal senestre vert lime # +item.banner.stripe_right.magenta=Pal senestre magenta # +item.banner.stripe_right.orange=Pal senestre orange # +item.banner.stripe_right.pink=Pal senestre rose # +item.banner.stripe_right.purple=Pal senestre violet # +item.banner.stripe_right.red=Pal senestre rouge # +item.banner.stripe_right.silver=Pal senestre gris pâle # +item.banner.stripe_right.white=Pal senestre blanc # +item.banner.stripe_right.yellow=Pal senestre jaune # +item.banner.stripe_top.black=Fasce de chef noir # +item.banner.stripe_top.blue=Fasces de chef bleu # +item.banner.stripe_top.brown=Fasce de chef brun # +item.banner.stripe_top.cyan=Fasce de chef cyan # +item.banner.stripe_top.gray=Fasce de chef gris # +item.banner.stripe_top.green=Fasce de chef vert # +item.banner.stripe_top.lightBlue=Fasce de chef bleu pâle # +item.banner.stripe_top.lime=Fasce de chef vert lime # +item.banner.stripe_top.magenta=Fasce de chef magenta # +item.banner.stripe_top.orange=Fasce de chef orange # +item.banner.stripe_top.pink=Fasce de chef rose # +item.banner.stripe_top.purple=Fasce de chef violet # +item.banner.stripe_top.red=Chef de fasce rouge # +item.banner.stripe_top.silver=Fasce de chef gris pâle # +item.banner.stripe_top.white=Fasce de chef blanche # +item.banner.stripe_top.yellow=Fasce de chef jaune # +item.banner.triangle_bottom.black=Chevron noir # +item.banner.triangle_bottom.blue=Chevron bleu # +item.banner.triangle_bottom.brown=Chevron brun # +item.banner.triangle_bottom.cyan=Chevron cyan # +item.banner.triangle_bottom.gray=Chevron gris # +item.banner.triangle_bottom.green=Chevron vert # +item.banner.triangle_bottom.lightBlue=Chevron bleu pâle # +item.banner.triangle_bottom.lime=Chevron vert lime # +item.banner.triangle_bottom.magenta=Chevron magenta # +item.banner.triangle_bottom.orange=Chevron orange # +item.banner.triangle_bottom.pink=Chevron rose # +item.banner.triangle_bottom.purple=Chevron violet # +item.banner.triangle_bottom.red=Chevron rouge # +item.banner.triangle_bottom.silver=Chevron gris pâle # +item.banner.triangle_bottom.white=Chevron blanc # +item.banner.triangle_bottom.yellow=Chevron jaune # +item.banner.triangle_top.black=Chevron noir inversé # +item.banner.triangle_top.blue=Chevron dentelé bleu # +item.banner.triangle_top.brown=Chevron inversé brun # +item.banner.triangle_top.cyan=Chevron cyan inversé # +item.banner.triangle_top.gray=Chevron gris inversé # +item.banner.triangle_top.green=Chevron inversé vert # +item.banner.triangle_top.lightBlue=Chevron bleu pâle inversé # +item.banner.triangle_top.lime=Chevron inversé vert lime # +item.banner.triangle_top.magenta=Chevron inversé magenta # +item.banner.triangle_top.orange=Chevron inversé orange # +item.banner.triangle_top.pink=Chevron inversé rose # +item.banner.triangle_top.purple=Chevron inversé violet # +item.banner.triangle_top.red=Chevron inversé rouge # +item.banner.triangle_top.silver=Chevron inversé gris pâle # +item.banner.triangle_top.white=Chevron inversé blanc # +item.banner.triangle_top.yellow=Chevron inversé jaune # +item.banner.triangles_bottom.black=Base noire dentelée # +item.banner.triangles_bottom.blue=Base bleue dentelée # +item.banner.triangles_bottom.brown=Base brune dentelée # +item.banner.triangles_bottom.cyan=Base de cyan dentelée # +item.banner.triangles_bottom.gray=Base grise dentelée # +item.banner.triangles_bottom.green=Base verte inversé # +item.banner.triangles_bottom.lightBlue=Base bleu pâle dentelée # +item.banner.triangles_bottom.lime=Base vert lime dentelée # +item.banner.triangles_bottom.magenta=Base magenta dentelée # +item.banner.triangles_bottom.orange=Base orange dentelé # +item.banner.triangles_bottom.pink=Base rose dentelé # +item.banner.triangles_bottom.purple=Base violette dentelé # +item.banner.triangles_bottom.red=Base rouge dentelée # +item.banner.triangles_bottom.silver=Base gris pâle inversée # +item.banner.triangles_bottom.white=Base blanche dentelée # +item.banner.triangles_bottom.yellow=Base jaune dentelée # +item.banner.triangles_top.black=Chef noir dentelé # +item.banner.triangles_top.blue=Chef bleu dentelé # +item.banner.triangles_top.brown=Chef brun dentelé # +item.banner.triangles_top.cyan=Chef cyan dentelé # +item.banner.triangles_top.gray=Chef gris dentelé # +item.banner.triangles_top.green=Chef vert dentelé # +item.banner.triangles_top.lightBlue=Chef dentelé bleu pâle # +item.banner.triangles_top.lime=Chef dentelé vert lime # +item.banner.triangles_top.magenta=Chef dentelé magenta # +item.banner.triangles_top.orange=Chef orange dentelé # +item.banner.triangles_top.pink=Chef dentelé rose # +item.banner.triangles_top.purple=Chef dentelé violet # +item.banner.triangles_top.red=Chef dentelé rouge # +item.banner.triangles_top.silver=Chef dentelé gris pâle # +item.banner.triangles_top.white=Chef blanc dentelé # +item.banner.triangles_top.yellow=Chef jaune dentelé # +item.banner.white.name=Bannière blanche # +item.banner.yellow.name=Bannière jaune # +item.banner.illager=Illageois # +item.bed.black.name=Lit noir # +item.bed.red.name=Lit rouge # +item.bed.green.name=Lit vert # +item.bed.brown.name=Lit brun # +item.bed.blue.name=Lit bleu # +item.bed.purple.name=Lit violet # +item.bed.cyan.name=Lit cyan # +item.bed.silver.name=Lit gris pâle # +item.bed.gray.name=Lit gris # +item.bed.pink.name=Lit rose # +item.bed.lime.name=Lit vert lime # +item.bed.yellow.name=Lit jaune # +item.bed.lightBlue.name=Lit bleu pâle # +item.bed.magenta.name=Lit magenta # +item.bed.orange.name=Lit orange # +item.bed.white.name=Lit blanc # +item.bell.name=Cloche # +item.steak.name=Steak # +item.beef.name=Bœuf cru # +item.beetroot.name=Betterave # +item.beetroot_soup.name=Soupe de betteraves # +item.blaze_powder.name=Poudre de Blaze # +item.blaze_rod.name=Bâton de Blaze # +item.boat.oak.name=Bateau en chêne # +item.boat.spruce.name=Bateau en sapin # +item.boat.birch.name=Bateau en bouleau # +item.boat.jungle.name=Bateau en bois tropical # +item.boat.acacia.name=Bateau en acacia # +item.boat.big_oak.name=Bateau en chêne noir # +item.bone.name=Os # +item.book.name=Livre # +item.chainmail_boots.name=Bottes de mailles # +item.leather_boots.name=Bottes en cuir # +item.diamond_boots.name=Bottes en diamant # +item.golden_boots.name=Bottes en or # +item.iron_boots.name=Bottes en fer # +item.bow.name=Arc # +item.bowl.name=Bol # +item.bread.name=Pain # +item.brewing_stand.name=Stand d'alchimie # +item.brick.name=Brique # +item.bucket.name=Seau # +item.bucketLava.name=Seau de lave # +item.bucketWater.name=Seau d'eau # +item.bucketFish.name=Seau de morue # +item.bucketSalmon.name=Seau de saumon # +item.bucketTropical.name=Seau de poisson tropical # +item.bucketPuffer.name=Seau de poisson-globe # +item.bucketCustomFish.name=Seau de # +item.bucketAxolotl.name=Seau d'axolotl # +item.tropicalColorWhite.name=Blanc # +item.tropicalColorOrange.name=Orange # +item.tropicalColorMagenta.name=Magenta # +item.tropicalColorSky.name=Bleu ciel # +item.tropicalColorYellow.name=Jaune # +item.tropicalColorLime.name=Vert lime # +item.tropicalColorRose.name=Rose # +item.tropicalColorGray.name=Gris # +item.tropicalColorSilver.name=Argent # +item.tropicalColorTeal.name=Sarcelle # +item.tropicalColorPlum.name=Prune # +item.tropicalColorBlue.name=Bleu # +item.tropicalColorBrown.name=Brun # +item.tropicalColorGreen.name=Vert # +item.tropicalColorRed.name=Rouge # +item.tropicalBodyKobSingle.name=Cabillaud %1$s # +item.tropicalBodySunstreakSingle.name=Poisson zébré %1$s # +item.tropicalBodySnooperSingle.name=Poisson fouineur %1$s # +item.tropicalBodyDasherSingle.name=Poisson tornade %1$s # +item.tropicalBodyBrinelySingle.name=Poisson de mer %1$s # +item.tropicalBodySpottySingle.name=Poisson à pois %1$s # +item.tropicalBodyFlopperSingle.name=Poisson feinteur %1$s # +item.tropicalBodyStripeySingle.name=Poisson rayé %1$s # +item.tropicalBodyGlitterSingle.name=Poisson scintillant %1$s # +item.tropicalBodyBlockfishSingle.name=Poisson-bloc %1$s # +item.tropicalBodyBettySingle.name=Poisson combattant %1$s # +item.tropicalBodyClayfishSingle.name=Poisson d'argile %1$s # +item.tropicalBodyKobMulti.name=Cabillaud %1$s-%2$s # +item.tropicalBodySunstreakMulti.name=Poisson zébré %1$s-%2$s # +item.tropicalBodySnooperMulti.name=Poisson fouineur %1$s-%2$s # +item.tropicalBodyDasherMulti.name=Poisson tornade %1$s-%2$s # +item.tropicalBodyBrinelyMulti.name=Poisson de mer %1$s-%2$s # +item.tropicalBodySpottyMulti.name=Poisson à pois %1$s-%2$s # +item.tropicalBodyFlopperMulti.name=Poisson feinteur %1$s-%2$s # +item.tropicalBodyStripeyMulti.name=Poisson rayé %1$s-%2$s # +item.tropicalBodyGlitterMulti.name=Poisson scintillant %1$s-%2$s # +item.tropicalBodyBlockfishMulti.name=Poisson-bloc %1$s-%2$s # +item.tropicalBodyBettyMulti.name=Poisson combattant %1$s-%2$s # +item.tropicalBodyClayfishMulti.name=Poisson d'argile %1$s-%2$s # +item.tropicalSchoolAnemone.name=Anémone # +item.tropicalSchoolBlackTang.name=Poisson-chirurgien noir # +item.tropicalSchoolBlueDory.name=Poisson-chirurgien bleu # +item.tropicalSchoolButterflyFish.name=Poisson papillon # +item.tropicalSchoolCichlid.name=Cichlidé # +item.tropicalSchoolClownfish.name=Poisson clown # +item.tropicalSchoolCottonCandyBetta.name=Betta barbe à papa # +item.tropicalSchoolDottyback.name=Pseudochromidae # +item.tropicalSchoolEmperorRedSnapper.name=Vivaneau bourgeois # +item.tropicalSchoolGoatfish.name=Rouget # +item.tropicalSchoolMoorishIdol.name=Zancle cornu # +item.tropicalSchoolOrnateButterfly.name=Poisson-papillon orné # +item.tropicalSchoolParrotfish.name=Poisson-perroquet # +item.tropicalSchoolQueenAngelFish.name=Poisson-ange royal # +item.tropicalSchoolRedCichlid.name=Cichlidé rouge # +item.tropicalSchoolRedLippedBlenny.name=Gonelle à la bouche rouge # +item.tropicalSchoolRedSnapper.name=Vivaneau rouge # +item.tropicalSchoolThreadfin.name=Barbur # +item.tropicalSchoolTomatoClown.name=Poisson-clown rouge # +item.tropicalSchoolTriggerfish.name=Baliste # +item.tropicalSchoolYellowTang.name=Poisson-chirurgien jaune # +item.tropicalSchoolYellowtailParrot.name=Poisson-perroquet à queue jaune # +item.cake.name=Gâteau # +item.camera.name=Appareil photo # +item.canBreak=Peut détruire: # +item.canPlace=Peut être placé(e) sur: # +item.itemLock.cantDrop=:hollow_star: Les objets non largables ne peuvent être : # +item.itemLock.cantMove=:solid_star: Les objets non déplaçables ne peuvent être : # +item.itemLock.hoverText.cantBe.moved=déplacé # +item.itemLock.hoverText.cantBe.dropped=lâché # +item.itemLock.hoverText.cantBe.removed=retiré # +item.itemLock.hoverText.cantBe.craftedWith=utilisés en fabrication # +item.itemLock.keepOnDeath=Cet objet n'est pas perdu en cas de mort # +item.itemLock.popupNotice.cantDrop=:hollow_star: Les objets non largables ne peuvent être : abandonnés, retirés, utilisés en fabrication # +item.itemLock.popupNotice.cantMove=:solid_star: Les objets non déplaçables ne peuvent être : déplacés, abandonnés, retirés, utilisés en fabrication # +item.golden_carrot.name=Carotte dorée # +item.carrotOnAStick.name=Carotte sur un bâton # +item.warped_fungus_on_a_stick.name=Champignon altéré sur un bâton # +item.carrot.name=Carotte # +item.cauldron.name=Chaudron # +item.charcoal.name=Charbon de bois # +item.chainmail_chestplate.name=Cotte de mailles # +item.leather_chestplate.name=Tunique en cuir # +item.diamond_chestplate.name=Plastron en diamant # +item.golden_chestplate.name=Plastron en or # +item.iron_chestplate.name=Plastron en fer # +item.chorus_fruit.name=Chorus # +item.chorus_fruit_popped.name=Chorus éclaté # +item.cooked_beef.name=Bœuf cuit # +item.cooked_chicken.name=Poulet cuit # +item.cooked_porkchop.name=Côtelette de porc cuite # +item.chicken.name=Poulet cru # 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+item.spawn_egg.entity.zombie.name=Faire apparaître un zombie # +item.spawn_egg.entity.drowned.name=Faire apparaître un noyé # +item.spawn_egg.entity.creeper.name=Faire apparaître un creeper # +item.spawn_egg.entity.skeleton.name=Faire apparaître un squelette # +item.spawn_egg.entity.spider.name=Faire apparaître une araignée # +item.spawn_egg.entity.zombie_pigman.name=Faire apparaître un piglin zombifié # +item.spawn_egg.entity.strider.name=Faire apparaître un arpenteur # +item.spawn_egg.entity.slime.name=Faire apparaître une gélatine # +item.spawn_egg.entity.enderman.name=Faire apparaître un enderman # +item.spawn_egg.entity.silverfish.name=Faire apparaître un poisson d'argent # +item.spawn_egg.entity.cave_spider.name=Faire apparaître une araignée venimeuse # +item.spawn_egg.entity.ghast.name=Faire apparaître un Ghast # +item.spawn_egg.entity.magma_cube.name=Faire apparaître un cube de magma # +item.spawn_egg.entity.blaze.name=Faire apparaître un blaze # +item.spawn_egg.entity.zombie_villager.name=Faire apparaître un villageois zombie # 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+item.spawn_egg.entity.pillager.name=Faire apparaître un pillard # +item.spawn_egg.entity.piglin_brute.name=Faire apparaître une brute piglin # +item.spawn_egg.entity.piglin.name=Faire apparaître un piglin # +item.spawn_egg.entity.fox.name=Faire apparaître un renard # +item.spawn_egg.entity.unknown.name=Spawner # +item.spawn_egg.entity.wandering_trader.name=Faire apparaître un commerçant ambulant # +item.spawn_egg.entity.wither.name=Faire apparaître un Wither # +item.spawn_egg.entity.zoglin.name=Faire apparaître un zoglin # +item.spawn_egg.entity.sniffer.name=Œuf de renifleur # +item.trident.name=Trident # +item.mushroom_stew.name=Ragoût de champignons # +item.muttonCooked.name=Mouton cuit # +item.muttonRaw.name=Mouton cru # +item.name_tag.name=Étiquette # +item.netherbrick.name=Brique du Nether # +item.quartz.name=Quartz du Nether # +item.nether_wart.name=Verrues du Nether # +item.netherStar.name=Étoile du Nether # +item.painting.name=Peinture # +item.paper.name=Papier # +item.diamond_pickaxe.name=Pioche en diamant # 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+ +item.shield.name=Bouclier # +item.shield.white.name=Bouclier blanc # +item.shield.lime.name=Bouclier vert clair # +item.shield.yellow.name=Bouclier jaune # +item.shield.silver.name=Bouclier gris clair # +item.shield.pink.name=Bouclier rose # +item.shield.purple.name=Bouclier violet # +item.shield.red.name=Bouclier rouge # +item.shield.orange.name=Bouclier orange # +item.shield.lightBlue.name=Bouclier bleu ciel # +item.shield.magenta.name=Bouclier magenta # +item.shield.gray.name=Bouclier gris # +item.shield.green.name=Bouclier vert # +item.shield.cyan.name=Bouclier cyan # +item.shield.brown.name=Bouclier brun # +item.shield.black.name=Bouclier noir # +item.shield.blue.name=Bouclier bleu # + +item.goat_horn.name=Corne de chèvre # +item.minecraft.goat_horn.sound.0=Réflexion # +item.minecraft.goat_horn.sound.1=Chant # +item.minecraft.goat_horn.sound.2=Recherche # +item.minecraft.goat_horn.sound.3=Sentiment # +item.minecraft.goat_horn.sound.4=Admiration # +item.minecraft.goat_horn.sound.5=Appel # +item.minecraft.goat_horn.sound.6=Langueur # +item.minecraft.goat_horn.sound.7=Rêve # + +itemGroup.search=Rechercher # +itemGroup.name.planks=Planches # +itemGroup.name.walls=Murs # +itemGroup.name.fence=Clôtures # +itemGroup.name.fenceGate=Portails de clôture # +itemGroup.name.stairs=Escaliers # +itemGroup.name.door=Portes # +itemGroup.name.glass=Verre # +itemGroup.name.glassPane=Panneaux en verre # +itemGroup.name.permission=Blocs de permission # +itemGroup.name.slab=Dalles # +itemGroup.name.stoneBrick=Pierre décorative # +itemGroup.name.sandstone=Grès # +itemGroup.name.wool=Laine # +itemGroup.name.woolCarpet=Tapis en laine # +itemGroup.name.concretePowder=Poudre de béton # +itemGroup.name.concrete=Béton # +itemGroup.name.stainedClay=Terre cuite # +itemGroup.name.glazedTerracotta=Terre cuite émaillée # +itemGroup.name.dye=Teintures # +itemGroup.name.ore=Minerais # +itemGroup.name.stone=Pierre # +itemGroup.name.log=Bûches # +itemGroup.name.leaves=Feuilles # +itemGroup.name.sapling=Pousses d'arbres # +itemGroup.name.seed=Graines # +itemGroup.name.crop=Cultures # +itemGroup.name.grass=Couvre-sol # +itemGroup.name.flower=Fleurs # +itemGroup.name.rawFood=Nourriture crue # +itemGroup.name.cookedFood=Nourriture cuite # +itemGroup.name.miscFood=Nourriture diverse # +itemGroup.name.mushroom=Champignons # +itemGroup.name.monsterStoneEgg=Pierre infestée # +itemGroup.name.mobEgg=Œufs de créature # +itemGroup.name.helmet=Casques # +itemGroup.name.chestplate=Plastrons # +itemGroup.name.leggings=Jambières # +itemGroup.name.boots=Bottes # +itemGroup.name.horseArmor=Armure de cheval # +itemGroup.name.sword=Épées # +itemGroup.name.axe=Haches # +itemGroup.name.pickaxe=Pioches # +itemGroup.name.shovel=Pelles # +itemGroup.name.hoe=Houes # +itemGroup.name.arrow=Flèches # +itemGroup.name.potion=Potions # +itemGroup.name.splashPotion=Potions jetables # +itemGroup.name.lingeringPotion=Potions persistantes # +itemGroup.name.bed=Lits # +itemGroup.name.chalkboard=Tableaux noirs # +itemGroup.name.anvil=Enclumes # +itemGroup.name.chest=Coffres # +itemGroup.name.shulkerBox=Boîtes de Shulker # +itemGroup.name.record=Enregistrements # +itemGroup.name.skull=Crânes de créatures # +itemGroup.name.boat=Bateaux # +itemGroup.name.chestboat=Bateaux avec coffre # +itemGroup.name.rail=Rails # +itemGroup.name.minecart=Wagonnets # +itemGroup.name.pressurePlate=Plaques de pression # +itemGroup.name.trapdoor=Trappes # +itemGroup.name.enchantedBook=Livres enchantés # +itemGroup.name.banner=Bannières # +itemGroup.name.firework=Feux d'artifice # +itemGroup.name.fireworkStars=Charges de feux d'artifice # +itemGroup.name.coral=Blocs de corail # +itemGroup.name.coral_decorations=Coraux décoratifs # +itemGroup.name.buttons=Boutons # +itemGroup.name.sign=Panneaux # +itemGroup.name.wood=Bois # +itemGroup.name.banner_pattern=Motifs de bannière # +itemGroup.name.netherWartBlock=Verrues du Nether # +itemGroup.name.candles=Bougies # +itemGroup.name.goatHorn=Cornes de chèvre # + +jigsaw.title.target_pool=Zone cible : # +jigsaw.title.name=Nom : # +jigsaw.title.target=Nom de la cible : # +jigsaw.title.final_block=Se transforme en : # +jigsaw.title.joint_type=Type de joint : # +jigsaw.title.joint_type.aligned=Aligné # +jigsaw.joint_type.aligned=Aligné # +jigsaw.joint_type.rollable=Enroulable # +jigsaw.exit.done=Terminé # +jigsaw.exit.cancel=Annuler # + +##EDU Joincode +joincode.entry_popup.icon_button=Bouton de code de jonction %1 # Example: Apple join code button # +joincode.entry_popup.icon_entry=Entrée %1 de %2 du code de jonction %3 # Example: Apple join code entry 2 of 5 # +joincode.entry_popup.title=Saisir le code de jonction # +joincode.connecting.title=Rejoindre le monde # +joincode.connecting.lower_text=Recherche du monde en cours... # +joincode.error.title=Erreur de jonction # +joincode.error.message.no_match=Le code de jonction saisi ne correspond à aucun monde actuellement disponible. # +joincode.error.message.no_response=Un problème est survenu lors de la connexion au service du code de jonction. Veuillez réessayer. # +joincode.error.message.not_available=Les codes de jonction ne sont pas disponibles pour le moment. Demandez à votre hôte de vous fournir son adresse IP pour rejoindre sa partie. # +joincode.error.message.service_error=Une erreur s'est produite. Veuillez réessayer. # +joincode.found.title=Rejoindre le monde # +joincode.found.message=Est-ce le monde que vous tentez de rejoindre? # +joincode.found.host_name=Hébergé par : %1 # +joincode.icon_text.null=Vide # +joincode.icon_text.1=Le livre et la plume # +joincode.icon_text.2=Ballon # +joincode.icon_text.3=Rails # +joincode.icon_text.4=Alex # +joincode.icon_text.5=Biscuit # +joincode.icon_text.6=Pêcher # +joincode.icon_text.7=Agent # +joincode.icon_text.8=Gâteau # +joincode.icon_text.9=Pioche # +joincode.icon_text.10=Seau d'eau # +joincode.icon_text.11=Steve # +joincode.icon_text.12=Pomme # +joincode.icon_text.13=Carotte # +joincode.icon_text.14=Panda # +joincode.icon_text.15=Panneau # +joincode.icon_text.16=Potion # +joincode.icon_text.17=Carte # +joincode.icon_text.18=Lama # +joincode.ip_entry.button_tts=Plus d'options # +joincode.ip_entry.address.tooltip=Pour trouver l'adresse IP, demandez à l'hôte de mettre sa partie en pause. L'adresse IP et le numéro de port se trouvent dans l'onglet multijoueur de l'écran pause. # +joincode.ip_entry.port.tooltip=Pour trouver le numéro de port, demandez à l'hôte de mettre sa partie en pause. L'adresse IP et le numéro de port se trouvent dans l'onglet multijoueur de l'écran pause. # +joincode.generate_new.button.text=Générer un nouveau code de jonction # +joincode.generate_new.tooltip.text=La génération du nouveau code n'interrompra pas votre séance multijoueur. # +joincode.button.share_link.text=Partager un lien # +joincode.generating_new=Chargement... # +joincode.tooltip.errortext=Une erreur est survenue lors de la génération du code de jonction. # +joincode.tooltip.account.error=Un problème est survenu lors de la vérification de votre compte. Redémarrez Minecraft Education et réessayez. # +joincode.tooltip.infotext=Donnez le code de jonction à vos camarades de classe pour qu'ils puissent rejoindre votre monde. # +joincode.button.stop_hosting.text=Arrêter l'hébergement # +joincode.confirmation.stop_hosting.message=Si vous arrêtez l'hébergement du monde, la séance multijoueur prendra fin pour tous les joueurs. Est-ce vraiment ce que vous souhaitez faire? # +joincode.button.start_hosting.text=Commencer l'hébergement # +joincode.confirmation.start_hosting.message=Si vous commencez l'hébergement, nous vous créerons un code que vous pourrez donner aux autres joueurs afin qu'ils rejoignent votre monde. Souhaitez-vous commencer l'hébergement? # +joincode.service.unreachable=Le service de découverte n'est pas disponible # +joincode.button.generate_code.text=Générer un nouveau code de jonction # +joincode.confirmation.generate_code.message=La création du nouveau code de jonction ne mettra pas fin à votre partie multijoueur. Le nouveau code sera utilisé pour inviter des joueurs supplémentaires. # +joincode.service.unavailable=Les codes de jonction ne sont pas disponibles pour le moment. Essayez d'actualiser ou utilisez plutôt votre adresse IP. # + +##EDU Pause Menu +edu.pause.ipaddress=ADRESSE IP # +edu.pause.port=PORT # +edu.pause.nethernetLabel=ID DE CONNEXION # + +key.attack=Attaquer/détruire # +key.back=Reculer # +key.categories.gameplay=Jouabilité # +key.categories.inventory=Inventaire # +key.categories.misc=Divers # +key.categories.movement=Mouvements # +key.categories.multiplayer=Multijoueur # +key.categories.stream=Diffusion # +key.categories.ui=Interface de jeu # +key.codeBuilder=Constructeur de code # +key.chat=Bouton chat # +key.command=Entrer une commande # +key.copyCoordinates=Copier les coordonnées # +key.copyFacingCoordinates=Copier les coordonnées de l'orientation # +key.cycleItemLeft=Cycle objet gauche # +key.cycleItemRight=Cycle objet droit # +key.scoreboard=Afficher le tableau # +key.drop=Lâcher un objet # +key.forward=Avancer # +key.fullscreen=Alterner le mode plein écran # +key.hotbar.1=Case 1 de la barre d'action # +key.hotbar.2=Case 2 de la barre d'action # +key.hotbar.3=Case 3 de la barre d'action # +key.hotbar.4=Case 4 de la barre d'action # +key.hotbar.5=Case 5 de la barre d'action # +key.hotbar.6=Case 6 de la barre d'action # +key.hotbar.7=Case 7 de la barre d'action # +key.hotbar.8=Case 8 de la barre d'action # +key.hotbar.9=Case 9 de la barre d'action # +key.cyclefixedinventory=Faire défiler l'inventaire fixe # +key.immersivereader=Lecteur immersif # +key.interactwithtoast=Ouvrir la notification # +key.mobeffectsandinteractwithtoast=Ouvrir Notification/effets de créature # +key.script_toggle=Activer/désactiver le mode souris # +key.script_cancel=Annuler l’action en cours # +key.script_open_map=Ouvrir l’interface utilisateur de la carte # +key.script_open_chat=Ouvrir l’interface utilisateur du chat # +key.script_open_inventory=Ouvrir l’interface utilisateur de l’inventaire # +key.script_open_mission=Ouvrir l’interface utilisateur de la mission # +key.inventory=Inventaire # +key.jump=Sauter/Voler Haut # +key.left=Déplacement latéral à gauche # +key.lookCenter=Regarder au centre # +key.lookDown=Regarder en bas # +key.lookDownLeft=Regarder en bas à gauche # +key.lookDownRight=Regarder en bas à droite # +key.lookDownSlight=Regarder légèrement en bas # +key.lookDownSmooth=Regarder doucement en bas # +key.lookLeft=Regarder à gauche # +key.lookLeftSmooth=Regarder doucement à gauche # +key.lookRight=Regarder à droite # +key.lookRightSmooth=Regarder doucement à droite # +key.lookUp=Regarder en haut # +key.lookUpLeft=Regarder en haut à gauche # +key.lookUpRight=Regarder en haut à droite # +key.lookUpSlight=Regarder légèrement en haut # +key.lookUpSmooth=Regarder doucement en haut # +key.menuTabLeft=Menu onglet de gauche # +key.menuTabRight=Menu onglet de droite # +key.mouseButton=Bouton %1$s # +key.pickItem=Choisir le bloc # +key.playerlist=Afficher la liste des joueurs # +key.right=Déplacement latéral à droite # +key.screenshot=Faire une saisie d'écran # +key.smoothCamera=Alterner le mode cinématique # +key.sneak=Se faufiler/Voler Bas # +key.spectatorOutlines=Afficher l'aura des joueurs # +key.sprint=Sprinter # +key.streamCommercial=Montrer les publicités de la diffusion # +key.streamPauseUnpause=Suspendre/reprendre la diffusion # +key.streamStartStop=Démarrer/arrêter la diffusion # +key.streamToggleMic=Allumer/couper le microphone # +key.togglePerspective=Changer de perspective # +key.toggleControlTips=Astuces de contrôle # +key.inGameMenu=Menu en jeu # +key.use=Utiliser un objet/placer un bloc # +key.flyDownSlow=Voler doucement vers le bas # +key.flyUpSlow=Voler doucement vers le haut # +key.mobEffects=Effets de mobs # +key.moveBack=Déplacement vers l'arrière # +key.moveForward=Déplacement vers l'avant # +key.moveLeft=Déplacement vers la gauche # +key.moveRight=Déplacement vers la droite # +key.pause=Pause # +key.toggleLivingroom=Immersion oui/non # + +keyboard.keyName.backspace=RETOUR # +keyboard.keyName.tab=TAB # +keyboard.keyName.return=ENTRÉE # +keyboard.keyName.pause=PAUSE # +keyboard.keyName.lshift=MAJ. # +keyboard.keyName.control=CONTRÔLE # +keyboard.keyName.alt=ALTERNATIF # +keyboard.keyName.capsLock=MAJUSCULE # +keyboard.keyName.escape=ÉCHAPPER # +keyboard.keyName.space=ESPACE # +keyboard.keyName.pgDown=PAGE SUIVANTE # +keyboard.keyName.pgUp=PAGE PRÉCÉDENTE # +keyboard.keyName.end=FIN # +keyboard.keyName.home=DÉBUT # +keyboard.keyName.left=GAUCHE # +keyboard.keyName.up=HAUT # +keyboard.keyName.right=DROITE # +keyboard.keyName.down=BAS # +keyboard.keyName.insert=INSÉRER # +keyboard.keyName.delete=SUPPRIMER # +keyboard.keyName.0=0 # +keyboard.keyName.1=1 # +keyboard.keyName.2=2 # +keyboard.keyName.3=3 # +keyboard.keyName.4=4 # +keyboard.keyName.5=5 # +keyboard.keyName.6=6 # +keyboard.keyName.7=7 # +keyboard.keyName.8=8 # +keyboard.keyName.9=9 # +keyboard.keyName.a=A # +keyboard.keyName.b=B # +keyboard.keyName.c=C # +keyboard.keyName.d=D # +keyboard.keyName.e=E # +keyboard.keyName.f=F # +keyboard.keyName.g=G # +keyboard.keyName.h=H # +keyboard.keyName.i=I # +keyboard.keyName.j=J # +keyboard.keyName.k=K # +keyboard.keyName.l=L # +keyboard.keyName.m=M # +keyboard.keyName.n=N # +keyboard.keyName.o=O # +keyboard.keyName.p=P # +keyboard.keyName.q=Q # +keyboard.keyName.r=R # +keyboard.keyName.s=S # +keyboard.keyName.t=T # +keyboard.keyName.u=U # +keyboard.keyName.v=V # +keyboard.keyName.w=W # +keyboard.keyName.x=X # +keyboard.keyName.y=Y # +keyboard.keyName.z=Z # +keyboard.keyName.f1=F1 # +keyboard.keyName.f2=F2 # +keyboard.keyName.f3=F3 # +keyboard.keyName.f4=F4 # +keyboard.keyName.f5=F5 # +keyboard.keyName.f6=F6 # +keyboard.keyName.f7=F7 # +keyboard.keyName.f8=F8 # +keyboard.keyName.f9=F9 # +keyboard.keyName.f10=F10 # +keyboard.keyName.f11=F11 # +keyboard.keyName.f12=F12 # +keyboard.keyName.f13=F13 # +keyboard.keyName.numpad0=PAVÉ NUM. 0 # +keyboard.keyName.numpad1=PAVÉ NUM. 1 # +keyboard.keyName.numpad2=PAVÉ NUM. 2 # +keyboard.keyName.numpad3=PAVÉ NUM. 3 # +keyboard.keyName.numpad4=PAVÉ NUM. 4 # +keyboard.keyName.numpad5=PAVÉ NUM. 5 # +keyboard.keyName.numpad6=PAVÉ NUM. 6 # +keyboard.keyName.numpad7=PAVÉ NUM. 7 # +keyboard.keyName.numpad8=PAVÉ NUM. 8 # +keyboard.keyName.numpad9=PAVÉ NUM. 9 # +keyboard.keyName.scroll=DÉFILER # +keyboard.keyName.equals=ÉGAL # +keyboard.keyName.add=PLUS # +keyboard.keyName.minus=MOINS # +keyboard.keyName.subtract=SOUSTRAIRE # +keyboard.keyName.multiply=MULTIPLIER # +keyboard.keyName.divide=DIVISER # +keyboard.keyName.decimal=DÉCIMAL # +keyboard.keyName.grave=GRAVE # +keyboard.keyName.numLock=VERR. NUM. # +keyboard.keyName.slash=BARRE OBLIQUE # +keyboard.keyName.semicolon=POINT-VIRGULE # +keyboard.keyName.apostrophe=APOSTROPHE # +keyboard.keyName.comma=VIRGULE # +keyboard.keyName.period=POINT # +keyboard.keyName.backslash=BARRE OBLIQUE INVERSE # +keyboard.keyName.lbracket=PARENTHÈSE OUVR. # +keyboard.keyName.rbracket=PARENTHÈSE FERM. # + +keyboard.keyName.backspace.short=RETOUR ARRIÈRE # +keyboard.keyName.tab.short=TABULATION # +keyboard.keyName.return.short=ENTRÉE # +keyboard.keyName.pause.short=PAUSE # +keyboard.keyName.lshift.short=Maj. # +keyboard.keyName.control.short=CTRL # +keyboard.keyName.alt.short=ALT # +keyboard.keyName.capsLock.short=Verr. Maj. # +keyboard.keyName.escape.short=Échapp. # +keyboard.keyName.space.short=ESPACE # +keyboard.keyName.pgDown.short=P. suiv. # +keyboard.keyName.pgUp.short=P. préc. # +keyboard.keyName.end.short=FIN # +keyboard.keyName.home.short=DÉBUT # +keyboard.keyName.left.short=GAUCHE # +keyboard.keyName.up.short=HAUT # +keyboard.keyName.right.short=DROITE # +keyboard.keyName.down.short=BAS # +keyboard.keyName.insert.short=Ins. # +keyboard.keyName.delete.short=Suppr. # +keyboard.keyName.numpad0.short=N0 # +keyboard.keyName.numpad1.short=N1 # +keyboard.keyName.numpad2.short=N2 # +keyboard.keyName.numpad3.short=N3 # +keyboard.keyName.numpad4.short=N4 # +keyboard.keyName.numpad5.short=N5 # +keyboard.keyName.numpad6.short=N6 # +keyboard.keyName.numpad7.short=N7 # +keyboard.keyName.numpad8.short=N8 # +keyboard.keyName.numpad9.short=N9 # +keyboard.keyName.scroll.short=DÉFILEMENT # +keyboard.keyName.equals.short== # +keyboard.keyName.add.short=N+ # +keyboard.keyName.minus.short=- # +keyboard.keyName.subtract.short=N- # +keyboard.keyName.multiply.short=N* # +keyboard.keyName.divide.short=N/ # +keyboard.keyName.decimal.short=N. # +keyboard.keyName.grave.short=` # +keyboard.keyName.numLock.short=Verr. Num. # +keyboard.keyName.slash.short=/ # +keyboard.keyName.semicolon.short=; # +keyboard.keyName.apostrophe.short=' # +keyboard.keyName.comma.short=, # +keyboard.keyName.period.short=. # +keyboard.keyName.backslash.short=\ # +keyboard.keyName.lbracket.short=[ # +keyboard.keyName.rbracket.short=] # + +keyboard.onScreen.lineNumber=Ligne %s # + +lanServer.otherPlayers=Options pour les autres joueurs # +lanServer.scanning=Recherche de parties sur votre réseau local # +lanServer.start=Ouvrir ce monde au LAN # +lanServer.title=Monde en réseau local # +lanServer.restart=Ce serveur a redémarré! # + +licensed_content.goBack=Revenir # +licensed_content.viewLicensedContent=Veuillez visiter le site Web https://minecraft.net/licensed-content/ au moyen de n'importe quel navigateur pour consulter le contenu sous licence. # + +livingroom.hint.tap_touchpad_for_immersive=Touchez le pavé tactile pour activer/désactiver l'immersion # +livingroom.hint.tap_view_for_immersive=Appuyez sur la touche F5 pour activer/désactiver l'immersion # +livingroom.hint.tap_view_for_immersive_gamepad=Appuyez sur le BMD haut pour activer/désactiver l'immersion # +livingroom.hint.tap_view_for_immersive_oculustouch=Appuyez sur Y pour activer/désactiver l'immersion # +livingroom.hint.tap_view_for_immersive_windowsmr=Appuyez sur le menu de droite pour activer/désactiver l'immersion # + +map.toolTip.displayMarkers=Afficher les marqueurs # +map.toolTip.scaling=Échelle 1:%s # +map.toolTip.level=Niveau %s/%s # +map.toolTip.unkown=Carte inconnue # +map.toolTip.locked=Verrouillée # +map.position.agent=Agent Pos : %s, %s, %s # +map.position=Position : %s, %s, %s # + +mcoServer.title=Monde de Minecraft Online # + +menu.achievements=Succès # +menu.convertingLevel=Expansion du monde # +menu.copyright=©Mojang AB # +menu.disconnect=Se déconnecter du serveur # +menu.educatorResources=Ressources éducatives # +menu.editions=Éditions # +menu.beta=Bêta!!! # +menu.game=Menu du jeu # +menu.generatingLevel=Génération de monde # +menu.generatingTerrain=Génération du terrain # +menu.howToPlay=Guide pratique # +menu.howToPlay.caps=COMMENT JOUER # +menu.host=Héberger # +menu.howToPlay.generalMessage=L'encyclopédie Minecraft pour les joueurs novices et les plus expérimentés. # +menu.howToPlay.access=Appuyez sur :_gamepad_face_button_down: pour ouvrir le guide pratique! # +menu.howToPlay.access.noicon=Appuyez sur [A] pour ouvrir le guide pratique! # +menu.loadingLevel=Chargement du monde # +menu.multiplayer=Multijoueur # +menu.online=Minecraft Realms # +menu.options=Options # +menu.settings=Paramètres # +menu.settings.caps=PARAMÈTRES # +menu.classroom_settings.caps=Paramètres de la salle de classe # +menu.serverStore=Magasin %s # +menu.serverGenericName=Serveur # +menu.play=Jouer # +menu.playdemo=Jouer dans le monde de démonstration # +menu.playOnRealms=Jouer sur Realm # +menu.quickplay=Partie rapide # +menu.quit=Sauv. et quitter # +menu.quit.edu=Sauvegarder et quitter # +menu.quiz=Répondre au jeu-questionnaire # +menu.resetdemo=Réinitialiser le monde de démonstration # +menu.resourcepacks=Packs de ressources # +menu.globalpacks=Ressources globales # +menu.storageManagement=Entreposage # +menu.behaviors=Packs de comportement # +menu.worldtemplates=Modèles de mondes # +menu.respawning=Réapparition en cours # +menu.returnToGame=Reprendre le jeu # +menu.returnToMenu=Sauvegarder et quitter la partie # +menu.shareToLan=Ouvrir au LAN # +menu.simulating=Simulation du monde # +menu.singleplayer=Solo # +menu.store=Marché # +menu.skins=Skins # +menu.start=Commencer # +menu.switchingLevel=Changement de monde # +menu.makingBackup=Préparation d'une sauvegarde... # +menu.saving=Sauvegarde en cours... # +menu.editorMode=Mode éditeur # +menu.editor.play=Reprendre # +menu.character_cast.select_title=Choisissez votre personnage de départ # +menu.character_cast.preview_title=Rencontrez les acteurs! # + +merchant.deprecated=Échangez autre chose pour débloquer! # + + +mount.onboard=Appuyez sur %1$s pour descendre # + +multiplayer.connect=Connexion # +multiplayer.downloadingStats=Téléchargement des statistiques et des succès... # +multiplayer.downloadingTerrain=Téléchargement du terrain # +multiplayer.info1=Le mode multijoueur de Minecraft n'est pas encore terminé, # +multiplayer.info2=mais des premiers tests sont en train d'être effectués. # +multiplayer.ipinfo=Entrez l'adresse IP d'un serveur pour vous y connecter : # +multiplayer.packErrors=Au moins un de vos packs de ressources ou de comportement n’a pas été chargé correctement. # +multiplayer.packErrors.realms=Au moins un de vos packs de ressources ou de comportement n’a pas été chargé correctement. Essayez de télécharger ce monde à partir de vos paramètres Realm afin de voir plus de détails sur cette erreur. # +multiplayer.player.inventory.recovered=L'inventaire a été récupéré et placé dans des coffres à proximité. # +multiplayer.player.inventory.failed=L'inventaire a été récupéré. Trouvez un lieu sûr et nous placerons un coffre à proximité la prochaine fois que vous rejoindrez ce monde. # +multiplayer.player.joined=%s a rejoint la partie # +multiplayer.player.joined.renamed=%s (anciennement nommé(e) %s) a rejoint la partie # +multiplayer.player.joined.realms=%s a rejoint le Realm # +multiplayer.player.joined.realms.renamed=%s (anciennement %s) a rejoint le Realm # +multiplayer.player.left=%s a quitté la partie # +multiplayer.player.left.realms=%s a quitté le Realm # +multiplayer.player.changeToPersona=%s a édité l’apparence du personnage. # +multiplayer.player.changeToSkin=%s a changé sa skin. # +multiplayer.stopSleeping=Sortir du lit # +multiplayer.playersSleeping=%s des %s joueurs dorment # +multiplayer.texturePrompt.line1=Ce serveur recommande l'utilisation d'un pack de ressources personnalisé. # +multiplayer.texturePrompt.line2=Voulez-vous le télécharger et l'installer automagiquement? # +multiplayer.title=Partie multijoueur - Choix du serveur # +multiplayer.inBedOpenChat=Ouvrir le chat # +multiplayer.joincode.refreshed=Le code de jonction de la partie a été mis à jour. # + +notification.lock.noCraft=Cet objet est verrouillé et ne peut être utilisé en fabrication # +notification.lock.noDrop=Cet objet est verrouillé et ne peut être abandonné # +notification.lock.noRemove=Cet article est verrouillé et ne peut pas être retiré de l’inventaire # + +npcscreen.action.buttonmode=Mode du bouton # +npcscreen.action.onEnter=À l'entrée # +npcscreen.action.onExit=À la sortie # +npcscreen.action.buttonname=Nom du bouton # +npcscreen.action.command.placeholder=Entrez la commande ici... # +npcscreen.action.command.title=Commande # +npcscreen.action.url.placeholder=Entrez l'URL ici... # +npcscreen.action.url.title=URL # +npcscreen.action.url.warning.invalidUri=Seules les URL commençant par HTTP ou HTTPS sont prises en charge. # +npcscreen.action.url.warning.emptyUri=Si aucune URL n’est ajoutée, ce bouton ouvrira une nouvelle fenêtre de navigateur. # +npcscreen.addcommand=Ajouter une commande # +npcscreen.addtext=Entrez le dialogue ici... # +npcscreen.addurl=Ajouter URL # +npcscreen.advancedsettings=Paramètres avancés # +npcscreen.advancedtitle=Paramètres PNJ avancés # +npcscreen.appearance=Apparence # +npcscreen.basictitle=Personnage non joueur # +npcscreen.dialog=Dialogue # +npcscreen.editdialog=Modifier le dialogue # +npcscreen.help.command.a=Cliquez sur ce bouton pour ajouter une commande à la boîte de dialogues du PNJ. # +npcscreen.help.command.b=De multiples commandes peuvent être ajoutées en même temps. # +npcscreen.help.url.a=Cliquez sur ce bouton pour ajouter un hyperlien URL à la boîte de dialogues du PNJ. # +npcscreen.help.url.b=Le lien s'ouvre dans le navigateur par défaut du joueur. # +npcscreen.learnmore=En savoir plus # +npcscreen.name=Nom # +npcscreen.npc=PNJ # +npcscreen.requiresop=OP est requis # + +npcUri.launch.success=Le lien du PNJ a été ouvert. # +npcUri.launch.failure=Impossible d’ouvrir le lien du PNJ. L'URL ne semble pas prise en charge. # + +offer.category.skinpack=Packs de skins # +offer.category.resourcepack=Packs de textures # +offer.category.mashup=Packs mash-up # +offer.category.worldtemplate=Mondes # +offer.category.editorschoice=Choix de l'éditeur # +offer.category.allByCreator=Toutes par %s # + +offer.navigationTab.skins=Skins # +offer.navigationTab.textures=Textures # +offer.navigationTab.worlds=Mondes # +offer.navigationTab.mashups=Mash-ups # + +options.adjustBrightness=Ajustez votre luminosité jusqu'à ce que vous voyez les deux visages de Creeper. # +options.brightness.notVisible=Non visibles # +options.brightness.barelyVisible=Difficilement visibles # +options.brightness.easilyVisible=Facilement visibles # + +options.adUseSingleSignOn=Activer l'authentification unique # +options.adEduRememberMe=Se souvenir de moi # +options.advancedButton=Paramètres vidéo avancés... # +options.showAdvancedVideoSettings=Afficher options graphiques avancées # +options.advancedOpengl=OpenGL avancé # +options.advancedVideoTitle=Paramètres vidéo avancés # +options.anaglyph=Stéréoscopie # +options.termsAndConditions=Conditions générales d’utilisation # +options.attribution=Attribution # +options.3DRendering=Affichage 3D # +options.animatetextures=Eau animée # +options.ao=Éclairage adouci # +options.ao.max=Maximum # +options.ao.min=Minimum # +options.ao.off=Désactivé # +options.autojump=Saut automatique # +options.sprintOnMovement=Sprint automatique # +options.clearhotbar=Vider la barre d'action # +options.blockAlternatives=Blocs supplémentaires # +options.buildid.format=Construire : %1$s # +options.protocolversion.format=Version du protocole : %1%s # +options.worldconversion.version=Convertisseur de monde : %s # +options.builddate.format=Date de construction : %s # +options.buttonSize=Taille du bouton # +options.alwaysHighlightHoveringBoxInCrosshair=Surbrillance toujours activée # +options.useSpecificTouchControlNames=Utiliser des noms de commandes tactiles spécifiques # +options.controlMode.title=Mode de contrôle # +options.controlMode.selected=Sélectionné : # +options.controlMode.selectControlMode=Sélectionner le mode de contrôle # +options.showTouchControlSelectionScreen=Afficher l'écran tactile de choix des commandes # +options.showActionButton=Afficher les touches d'action # +options.resizableUI=Interface utilisateur redimensionnable # +options.enableNewTouchControlSchemes=Activer de nouveaux schémas de contrôle tactile # +options.resetOnStart=Réinitialiser au démarrage # +options.category.addons=Extensions # +options.category.audio=Son # +options.category.classroom_settings=Salle de classe # +options.category.game=Jeu # +options.category.graphics=Graphiques # +options.category.input=Contrôles # +options.category.server=Serveur # +options.change=Changer # +options.changeGamertag=Changer gamertag # +options.chat.color=Couleurs # +options.chat.height.focused=Hauteur avec focus # +options.chat.height.unfocused=Hauteur sans focus # +options.chat.links=Liens Internet # +options.chat.links.prompt=Avertir sur les liens # +options.chat.opacity=Opacité # +options.chat.scale=Taille # +options.chat.title=Options du chat # +options.chat.visibility=Chat # +options.chat.visibility.full=Montré # +options.chat.visibility.hidden=Caché # +options.chat.visibility.system=Commandes seulement # +options.chat.width=Largeur # +options.codeBuilder=Constructeur de code # +options.content_log_file=Activer le fichier du journal de contenu # +options.content_log_gui=Activer l'interface du journal de contenu # +options.controller=Manette # +options.controllerLayout=Configuration de la manette # +options.controllerSettings=Paramètres manette # +options.controls=Contrôles... # +options.control_alt_keybinds_section=Les touches suivantes sont utilisées avec CTRL + ALT # +options.credits=Crédits # +options.crouch=Se faufiler # +options.customizeTitle=Options de personnalisation de monde # +options.destroyvibration=Vibrations lors de la destruction de blocs # +options.splitvibration=Vibration lors du fractionnement des objets # +options.debug=Débogage # +options.flighting_debug=Débogage de survol # +options.debugTitle=Options de développement # +options.delete_account.button=Supprimer le compte Microsoft # +options.delete_account.confirm.title=Supprimer le compte Microsoft? # +options.delete_account.confirm.warning=ATTENTION : Vous ne pourrez plus stocker vos progrès ou vos achats faits sur votre appareil après la suppression de votre compte %s. # +options.delete_account.confirm.warning.2=La suppression de votre compte Microsoft de ce jeu aura un impact sur tous les jeux Minecraft qui utilisent ce compte. # +options.delete_account.confirm.checkbox1=Vous ne pourrez plus accéder à tout contenu du magasin en jeu en jouant sur d'autres plateformes. # +options.delete_account.confirm.checkbox2=Vous ne pourrez plus jouer en ligne avec vos amis. # +options.delete_account.confirm.checkbox3=Vous ne pourrez plus accéder aux Realms, y compris aux abonnements Realms qui sont présentement actifs. # +options.delete_account.confirm.checkbox4=Vous comprenez ce qui précède et vous souhaitez poursuivre la suppression de votre compte. # +options.delete_account.confirm.button=Supprimer # +options.dev_game_tip=Astuces de jeu # +options.dev_ad_show_debug_panel=Afficher le signe EDU dans le panneau de débogage # +options.dev_ad_token_refresh_threshold=Le jeton de connexion EDU actualise le seuil des secondes # +options.dev_ad_edu_max_token_refresh=Actualisation maximale du jeton EDU (minutes) # +options.dev_side_by_side_comparison_rate=Taux de comparaison côte à côte # +options.dev_playfab_token_refresh_threshold=Seuil d'actualisation en minutes du jeton PlayFab # +options.dev_assertions_debug_break=Les assertions brisent dans le débogueur # +options.dev_assertions_show_dialog=Les assertions affichent une boîte de dialogue modale # +options.dev_force_trial_mode=Forcer l’activation du mode d’essai # +options.dev_eduDemo=Démo éducative (nécessite de se reconnecter) # +options.remote_imgui_toggle=ImGUI à distance activé # +options.dev_enableDebugUI=Activer l'interface de débogage # +options.dev_createRealmWithoutPurchase=Créer un Realm sans acheter # +options.dev_flushOrphanedRealmsPurchases=Vider les achats de Realms orphelins # +options.dev_enableMixerInteractive=Activer les commandes interactives Mixer # +options.dev_storeOfferQueryRequiresXbl=XBL est nécessaire pour les offres en magasin. ###disable_3rd_party_console_resource_pack_check +options.dev_renderBoundingBox=Afficher le cadre englobant # +options.dev_renderPaths=Afficher les trajets # +options.dev_renderGoalState=Afficher l'état de destination # +options.dev_renderMobInfoState=Rendu des infos d'état de la créature # +options.dev_resetClientId=Réinitialiser l'ID client # +options.dev_showChunkMap=Afficher la carte des tronçons # +options.dev_chunkMapMode=Mode d'aperçu de la carte des tronçons # +options.dev_chunk_map_mode_off=Désactivé # +options.dev_chunk_map_mode_client=Client # +options.dev_chunk_map_mode_client_main_chunksource=Client (MainChunkSource) # +options.dev_chunk_map_mode_server_chunk_state=Serveur # +options.dev_chunk_map_mode_server_chunk_debug_display_state=Serveur (état de la base de données) # +options.dev_disableRenderTerrain=Désactiver le dessin de terrain # +options.dev_disableRenderEntities=Désactiver le dessin d’entités # +options.dev_disableRenderBlockEntities=Désactiver le dessin d’entités de bloc # +options.dev_disableRenderParticles=Désactiver le dessin de particules # +options.dev_disableRenderSky=Désactiver le dessin de ciel # +options.dev_disableRenderWeather=Désactiver le dessin de météo # +options.dev_disableRenderHud=Désactiver le dessin d’interface # +options.dev_disableRenderItemInHand=Désactiver le dessin d’objet à la main # +options.dev_disableRenderMainMenuCubeMap=Désactiver le dessin CubeMap du menu principal # +options.dev_disableRenderMainMenuPaperdollAnimation=Désactiver le menu principal d'animation de poupées de papier # +options.dev_serverInstanceThread=Fil de l'instance de serveur # +options.dev_newCuller=Utiliser une nouvelle sélection # +options.dev_showBuildInfo=Affiche les infos de la version # +options.dev_showDevConsoleButton=Afficher le bouton de la consol dev # +options.dev_realmsPermissionsEnabledButton=Afficher les permissions des Realms # +options.dev_enableProfiler=Activer le profileur # +options.dev_newParticleSystem=Activation du nouveau système de particules # +options.dev_enableDebugHudOverlay=Activer l'interface de débogage # +options.dev_enableDebugHudOverlay.off=Non # +options.dev_enableDebugHudOverlay.basic=De base # +options.dev_enableDebugHudOverlay.imgui=ImGui # +options.dev_enableDebugHudOverlay.renderchunks=Afficher les tronçons # +options.dev_enableDebugHudOverlay.workerthreads=Fils d'ouvriers # +options.dev_enableDebugHudOverlay.debugtextures=Déboguer les textures # +options.dev_enableDebugHudOverlay.profiler=Profileur # +options.dev_enableDebugHudOverlay.imagememory=Mémoire image # +options.dev_enableDebugHudOverlay.texturememory=Mémoire de texture # +options.dev_enableDebugHudOverlay.perimagememory=Mémoire par image # +options.dev_enableDebugHudOverlay.buffermemory=Mémoire tampon # +options.dev_enableDebugHudOverlay.camera=Appareil photo # +options.dev_enableDebugHudOverlay.audio=Audio # +options.dev_enableDebugHudOverlay.client_network=Réseau client # +options.dev_enableDebugHudOverlay.server_network=Réseau serveur # +options.dev_enableDebugHudOverlay.spatial_packet_optimizations=Optimisations du paquet spatial # +options.dev_enableDebugHudOverlay.lock_contention=Contention de verrou # +options.dev_enableDebugHudOverlay.hbui=Gameface # This is a proper name, do not translate # +options.dev_transport_layer=Type de couche transport # +options.dev_controltower_override_transport_layer=Remplacer localement la couche de transport MUTS # +options.dev_transport_layer.raknet=RakNet # +options.dev_transport_layer.nethernet_mpsd=NetherNet (MPSD) # +options.dev_transport_layer.nethernet_websockets=NetherNet (WebSockets) # +options.dev_multithreadedRendering=Activer l'affichage de fils multiples # +options.dev_file_watcher=Activer la surveillance de fichier # +options.dev_enable_texture_hot_reloader=Activer le rechargement à chaud de la texture # +options.dev_achievementsAlwaysEnabled=Succès toujours activés # +options.dev_useLocalServer=Utiliser un serveur local # +options.dev_useIPv6Only=Utiliser IPv6 uniquement # +options.dev_attachPosRenderLevel=Afficher les positions associées # +options.dev_render_attach_pos.none=Non # +options.dev_render_attach_pos.head_pos=Position de la tête # +options.dev_render_attach_pos.eyes_pos=Position des yeux # +options.dev_render_attach_pos.breath_pos=Position de la respiration # +options.dev_render_attach_pos.body_pos=Position du corps # +options.dev_render_attach_pos.feet_pos=Position des pieds # +options.dev_render_attach_pos.all=Toutes # +options.dev_disable_client_blob_cache=Désactiver la cache blob client # +options.dev_force_client_blob_cache=Forcer la cache blob client pour les parties locales # +options.dev_connectionQuality=Qualité de la connexion # +options.dev_connection_quality.no_limit=Illimité # +options.dev_connection_quality.phone_4g=4G # +options.dev_connection_quality.phone_3g=3G # +options.dev_connection_quality.slow=Lente # +options.dev_connection_quality.very_slow=Très lente # +options.dev_use_fps_independent_turning=Rotation indépendante des images/s # +options.dev_use_fast_chunk_culling=Utiliser l'option Fast Chunk Culling # +options.dev_displayMarketplaceDocumentId=Afficher l'ID de document du marché # +options.dev_addCoins=Ajouter %s pièces # +options.discoveryEnvironment=Environnement de découverte (nécessite un redémarrage) # +options.discoveryEnvironment.production=Production # +options.discoveryEnvironment.staging=Mise en scène # +options.discoveryEnvironment.local=Local # +options.discoveryEnvironment.dev=Dev [instable] # +options.dev_realmsEnvironment=Environnement Realms # +options.dev_realms_environment.production=Production # +options.dev_realms_environment.staging=Gestion intermédiaire # +options.dev_realms_environment.local=Apprenti chimiste # +options.dev_realms_environment.dev=Dév. # +options.dev_realmsSku=Unité de gestion Realms # +options.dev_realms_sku.production=Production # +options.dev_realms_sku.fiveday=Cinq jours # +options.dev_realms_sku.default=Par défaut # +options.dev_realmsEndpoint=Point de terminaison Realms # +options.dev_realmsEndpointPayment=Point de terminaison Realms - paiement # +options.dev_realmsRelyingParty=Partie de confiance Realms # +options.dev_realmsRelyingPartyPayment=Partie de confiance Realms - paiement # +options.dev_realms_stories=Activer les histoires de Realms (nécessite un redémarrage) # +options.dev_overrideXboxEnvironmentWindows=Remplacer le bac à sable Xbox (contrôlé par le système d'exploitation sur Windows) # +options.dev_overrideXboxEnvironment=Remplacer le bac à sable Xbox (redémarrage requis) # +options.dev_xboxEnvironment=Remplacer l'environnement bac à sable Xbox (redémarrage requis) # +options.dev_xbox_environment.retail=Vente # +options.dev_xbox_environment.dev=Développement # +options.dev_xbox_environment.dev_achievement=Succès de développement # +options.dev_experimentalTreatment=Outrepasser les traitements expérimentaux # +options.dev_sandboxRetail=Bac à sable Xforge : vente au détail # +options.dev_sandboxDev=Bac à sable Xforge : développeurs # +options.dev_sandboxDevAchievement=Bac à sable Xforge : succès de développement # +options.dev_displayTreatmentsPanel=Afficher les traitements # +options.dev_currentTreatmentsTitle=Traitements en cours # +options.dev_unusedTreatmentsTitle=Traitements non utilisés # +options.dev_addTreatmentId=Ajouter une ID de traitement # +options.dev_addLabel=Ajouter # +options.dev_applyTreatments=Appliquer les traitements # +options.dev_resetToDefault=Rétablir au réglage par défaut # +options.dev_clearFlights=Effacer # +options.dev_experimentalProgressions=Ignorer les progressions # +options.dev_displayProgressionsPanel=Afficher les progressions # +options.dev_addProgressionId=Ajouter l'ID de progression # +options.dev_reset_day_one_experience=Réinitialiser l'expérience de la première journée # +options.dev_useZippedInPackagePacks=Utiliser des packs compressés en ensembles # +options.dev_importPacksAsZip=Importer les packs en dossiers compressés # +options.dev_folders_portSettingsFolder=Exporte le dossier des paramètres # +options.dev_useOverrideDate=Utiliser la date de substitution # +options.dev_displayOverrideDatetime=Afficher la date et l'heure # +options.dev_loadOverrideDate=Charger la date de substitution au lancement # +options.dev.timeZoneType=Remplacer l'éditeur de type de fuseau horaire # +options.dev.timeZoneType.local=Modifier à l'heure locale # +options.dev.timeZoneType.utc=Modifier à l'heure UTC # +options.dev_overrideDateYear=Année # +options.dev_overrideDateMonth=Mois # +options.dev_overrideDateDay=Jour # +options.dev_overrideDateHour=Heure # +options.dev_overrideDateMinute=Minute # +options.dev_overrideDayLength=Remplacer la longueur du jour par des minutes (min : 1) # +options.dev_overrideTimeScale=Échelle de vitesse d'écoulement du temps (min. : 1, défaut : 1) # +options.dev_updateOverrideDate=Mettre à jour la date de substitution # +options.dev_overrideVersionMajor=Majeur # +options.dev_overrideVersionMinor=Mineur # +options.dev_overrideVersionPatch=Correctif # +options.dev_updateVersionOverride=Remplacer la version client par la mise à jour # +options.dev_resetOverrideDate=Réinitialiser la date de substitution # +options.dev_clearStoreCache=Effacer la cache du marché # +options.dev_clearLibraryCache=Vider la mémoire cache de la bibliothèque # +options.dev_clearAllCache=Vider toute la mémoire cache # +options.dev_connection_quality=Conditionneur de réseau (simulation de mauvaises connexions) # +options.dev_connection_off=Désactivé – La connexion en mémoire est activée pour le mode de jeu local # +options.dev_connection_nolimit=Pile de protocoles pleinement activée – aucune limite # +options.dev_connection_4g=4G - 15 mbps, 100 ms de latence, 1 % de perte de paquets # +options.dev_connection_3g=3G - 1,5 mbps, 200 ms de latence, 2 % de perte de paquets # +options.dev_connection_slow=Lent - 400 kbps, 300 ms de latence, 3 % de perte de paquets # +options.dev_connection_veryslow=Très lent - 200 kbps, 400 ms de latence, 4 % de perte de paquets # +options.dev_deleteAllPersonas=Supprimer tous les personas # +options.dev_deleteLegacyPersona=Effacer l'emplacement du persona précédent # +options.dev_identity_environment=Nouvelle identité et nouvel environnement d'infrastructure en ligne (redémarrage requis) # +options.dev_identity_environment.dev=Développement # +options.dev_identity_environment.test=Test # +options.dev_identity_environment.prod=Production # +options.dev_education_services_environment=Environnement des services à l'éducation (MUTS) (redémarrage requis) # +options.dev_education_environment.dev=Développement # +options.dev_education_environment.staging=Mise en scène # +options.dev_education_environment.preprod=Pré-production # +options.dev_education_environment.prod=Production # +options.dev_education_environment.local=Local # +options.dev_azure_notebooks_environment=Environnement Azure Notebooks (AZNB) (redémarrage de l’éditeur requis) # +options.dev_azure_notebooks_environment.prod=Production # +options.dev_azure_notebooks_environment.staging=Mise en scène # +options.dev.windowsStore=Sélectionner le Windows Store (redémarrage requis) # +options.dev.windowsStore.auto=Automatique # +options.dev.windowsStore.v6=Windows Store hérité – V6 # +options.dev.windowsStore.v8=OneStore – V8 # +options.dev.stores=Magasins présentement actifs : # +options.dev_sunset_overrides=Activer l'élimination graduelle # +options.dev_sunset_status=Traiter l'appareil comme étant complètement éliminé # +options.dev_sunsetting_tier=Niveau d'élimination # +options.dev_sunsetting_tier.one=Niveau 1 – initial # +options.dev_sunsetting_tier.two=Tier 2 – KitKat # +options.dev_sunsetting_tier.three=Niveau 3 – FireTV # +options.dev_sunsetting_tier.four=Niveau 4 - 1024 Mo # +options.dev_sunsetting_tier.five=Niveau 5 - À déterminer # +options.dev_sunsetting_tier.not_pending=N'est pas en attente # +options.dev.gathering_config_id_override=Collecte du remplacement de l’ID de configuration # +options.difficulty=Difficulté # +options.difficulty.easy=Facile # +options.difficulty.hard=Difficile # +options.difficulty.hardcore=Hardcore # +options.difficulty.normal=Normale # +options.difficulty.peaceful=Paisible # +options.dpadscale=Dimension croix # +options.enableChatTextToSpeech=Énonciation de texte pour le chat # +options.enableAutoPlatformTextToSpeech=Énonciation de texte dans les paramètres de l'appareil # +options.enableUITextToSpeech=Énonciation de texte pour l'interface # +options.enableOpenChatMessage=Activer la messagerie de chat ouverte # +options.entityShadows=Ombres d'entités # +options.editSettings=Modifier paramètres # +options.fancyskies=Magnifiques cieux # +options.farWarning1=Une version 64 bits de Java est recommandée # +options.farWarning2=pour une distance de rendu élevée (vous êtes en 32 bits) # +options.fboEnable=Activer les FBO # +options.forceUnicodeFont=Forcer la police Unicode # +options.fov=Champ de vision # +options.fov.toggle=Le champ de vision peut être altéré par la jouabilité # +options.licenses=Licences # +options.licensed_content=Contenu sous licence # +options.networkSettings=Paramètres réseau # +options.font_license=Licence de police de caractère # +options.font_license_body=%1 # +options.livingRoomFOV=Champ de vision salon # +options.default.format=%s # +options.percent.format=%s %% # +options.fov.format=%s° # +options.fov.max=Quake Pro # +options.fov.min=Normal # +options.hudOpacity=Opacité de l'interface # +options.hudOpacity.max=Normale # +options.hudOpacity.min=Cachée # +options.framerateLimit=Fréquence d'images max. # +options.framerateLimit.max=Illimité # +options.fullKeyboardGameplay=Jouabilité sur clavier complet # +options.fullKeyboardLayout=Configuration complète du clavier # +options.fullscreen=Plein écran # +options.gamepadcursorsensitivity=Sensibilité du curseur de la manette # +options.gamertag=Gamertag : # +options.gamma=Luminosité # +options.gamma.max=Claire # +options.gamma.min=Sombre # +options.worldLightBrightness=Luminosité du monde # +options.goToFeedbackWebsite=Accéder au site de commentaires # +options.graphics=Graphiques détaillés # +options.transparentleaves=Feuilles détaillées # +options.bubbleparticles=Bulles de fantaisie # +options.smooth_lighting=Éclairage adouci # +options.gui.accessibility.scaling=Mise à très grande échelle de l’interface graphique # +options.gui.accessibility.scaling.tooltip=Active une version très agrandie de l’interface de menus comme option d’accessibilité supplémentaire. Ce paramètre peut provoquer des bogues visuels dans certains menus. # +options.upscaling=Conversion ascendante # +options.raytracing=Lancer de rayon # +options.raytracing.disabled.upsell.supported_platform=Cette option ne peut être modifiée que pendant le jeu dans un monde où le lancer de rayon est possible. Trouvez-en un dans le marché ou créez votre propre pack de ressources prenant en charge le lancer de rayon. # +options.raytracing.disabled.upsell.unsupported_platform=Pour utiliser cette fonctionnalité, vous devez disposer d’un appareil particulier. Pour obtenir de plus amples renseignements à ce sujet, consultez le site : http://aka.ms/ray-tracing-FAQ. # +options.graphics.fancy=Détaillés # +options.graphics.fast=Rapides # +options.renderingProfile=Graphiques # +options.renderingProfile.sad=De base # +options.renderingProfile.fancy=Sophistiqués # +options.renderingProfile.superfancy=Très sophistiqués # +options.go_to_keybinds=Accéder aux raccourcis clavier # +options.group.audio=Son # +options.group.feedback=Rétroaction # +options.group.game=Jeu # +options.group.graphics=Graphiques # +options.group.graphics.experimental=Expérimental # +options.group.input=Contrôles # +options.group.multiplayer=Multijoueur # +options.group.realms=Invité dans les Realms Alpha? # +options.guiScale=Dimension croix # +options.guiScale.auto=Auto # +options.guiScale.disabled=La mise à l'échelle de l'interface utilisateur n'est pas prise en charge sur ce moniteur, probablement en raison d'une résolution basse. # +options.guiScale.large=Grande # +options.guiScale.maximum=Maximum # +options.guiScale.medium=Moyenne # +options.guiScale.minimum=Minimum # +options.guiScale.normal=Normale # +options.guiScale.optionName=Modificateur de taille de l'interface # +options.guiScale.small=Petite # +options.hidden=Caché # +options.hidehud=Cacher l'interface # +options.hidehand=Cacher la main # +options.classic_box_selection=Créer un aperçu de la sélection # +options.creator=Créateur # +options.creatorTitle=Paramètres de créateur # +options.vr_classic_box_selection=Créer un aperçu de la sélection # +options.hidegamepadcursor=Cacher le curseur de la manette # +options.hidegui=Cacher l'interface # +options.showKeyboardPrompts=Afficher les commandes du clavier et de la souris # +options.showLearningPrompts=Afficher les messages d’aide # +options.hidetooltips=Trucs cachés de la manette # +options.splitscreenHUDsize=Taille de l'interface en écran partagé # +options.ingamePlayerNames=Noms des joueurs en jeu # +options.splitscreenIngamePlayerNames=Noms des joueurs en jeu en écran partagé # +options.interfaceOpacity=Opacité de l'interface # +options.interactionmodel=Modèle d'interaction # +options.interactionmodel.touch=Toucher # +options.interactionmodel.crosshair=Croix # +options.interactionmodel.classic=Classique # +options.splitscreenInterfaceOpacity=Opacité de l'interface en écran partagé # +options.textBackgroundOpacity=Opacité de l'arrière-plan du texte # +options.hidepaperdoll=Cacher la poupée de carton # +options.showautosaveicon=Afficher l'icône de sauvegarde auto # +options.hold=Maintenir # +options.hotbarScale=Taille de la barre d'action # +options.invertMouse=Inverser la souris # +options.invertYAxis=Inverser l'axe Y # +options.joystickMoveVisible=Joystick toujours visible # +options.thumbstickOpacity=Opacité du joystick # +options.defaultJoystickMoveVisible=Joystick visible lorsque non utilisé # +options.creativeDelayedBlockBreaking=Cassage de bloc retardé (mode Créatif uniquement) # +options.keyboardLayout=Disposition du clavier # +options.keyboardAndMouse=Clavier-souris # +options.keyboardAndMouseSettings=Paramètres clavier-souris # +options.language=Langue # +options.languageGuiScaleCompatibility.title=Langue et taille de l'interface incompatibles # +options.languageGuiScaleCompatibility.message.short=La police de caractère de la langue sélectionnée ne peut être lue avec une si petite taille de l'interface. # +options.languageGuiScaleCompatibility.message.long=La police de caractère de la langue sélectionnée ne peut être lue avec une si petite taille de l'interface. Souhaitez-vous augmenter la taille de l'interface? # +options.languageGuiScaleCompatibility.ok=Augmenter la taille de l'interface # +options.languageGuiScaleCompatibility.cancel=Revenir # +options.languageWarning=Les traductions peuvent ne pas être précises à 100 % # +options.lefthanded=Gaucher # +options.hotbarOnlyTouch=Le toucher n'affecte que la barre d'action # +options.manage=Gérer # +options.manageAccount=Gérer le compte # +options.mipmapLevels=Niveaux de détails # +options.modelPart.cape=Cape # +options.modelPart.hat=Chapeau # +options.modelPart.jacket=Veste # +options.modelPart.left_pants_leg=Jambe de jeans gauche # +options.modelPart.left_sleeve=Manche gauche # +options.modelPart.right_pants_leg=Jambe de jeans droite # +options.modelPart.right_sleeve=Manche droite # +options.multiplayer.title=Options multijoueur # +options.music=Musique # +options.name=Nom # +options.defaultName=Steve # +options.off=Non # +options.on=Oui # +options.particles=Particules # +options.particles.all=Toutes # +options.particles.decreased=Réduites # +options.particles.minimal=Minimales # +options.patchNotes=Notes de version # +options.performanceButton=Performances graphiques... # +options.performanceVideoTitle=Paramètres de performance vidéo # +options.postButton=Post-traitement... # +options.postProcessEnable=Activer le post-traitement # +options.postVideoTitle=Paramètres de post-traitement # +options.profile=Profil # +options.profileTitle=Profil et paramètres utilisateur # +options.general=Général # +options.generalTitle=Paramètres généraux # +options.account=Compte # +options.accountTitle=Paramètres du compte # +options.accountError=Erreur de compte # +options.accountErrorButton=Afficher les erreurs # +options.qualityButton=Qualité des graphismes... # +options.qualityVideoTitle=Paramètres de qualité vidéo # +options.reducedDebugInfo=Infos de débogage réduites # +options.renderClouds=Afficher les nuages # +options.renderDistance=Distance de rendu # +options.raytracing.renderDistance=Distance d'affichage du lancer de rayon # +options.raytracing.renderDistanceFormat=%s tronçons # +options.renderDistanceFormat=%s tronçons # +options.renderDistanceRecommendedFormat=%s tronçons (recommandé) # +options.renderDistance.warning=Cette distance de rendu élevée peut diminuer la fréquence d’images, et provoquer des plantages ou d’autres comportements inattendus. # +options.raytracing.renderdistance.warning=Ce paramètre peut causer des problèmes de performances pendant la lecture du jeu. # +options.resetSettings=Rétablir au réglage par défaut # +options.resetSettings.popUp=Souhaitez-vous vraiment réinitialiser les paramètres? # +options.maxFramerate=FPS max (expérimental) # +options.maxFramerateFormat=%s images/s # +options.perf_turtle=Tortue de performance # +options.msaa=Anticrénelage # +options.texelAA=Anticrénelage des éléments de textures # +options.renderDistance.far=Loin # +options.renderDistance.normal=Normale # +options.renderDistance.short=Courte # +options.renderDistance.tiny=Mini # +options.resourcepacks=Packs de ressources # +options.safeZone=Zone de sécurité # +options.safeZoneX=Zone de sécurité horizontale # +options.safeZoneY=Zone de sécurité verticale # +options.safeZone.title=Zone de sécurité de l'écran # +options.safeZone.description=Ajustez les curseurs jusqu'à ce que les quatre coins correspondent aux bords de votre écran. # +options.saturation=Satiété # +options.screenAnimations=Animations à l'écran # +options.screenPositionX=Position de l'écran à l'horizontale # +options.screenPositionY=Position de l'écran à la verticale # +options.sensitivity=Sensibilité # +options.sensitivity.max=ULTRARAPIDE!!! # +options.sensitivity.min=*bâille* # +options.spyglassdampen=Ajustement de la longue-vue # +options.staticjoystick=Verrouiller le joystick # +options.dwellbeforedragtime=Temps d'attente avant le déplacement (ms) # +options.stacksplittingtriggertime=Temps de fractionnement de la pile (ms) # +options.multiplayergame=Partie multijoueur # +options.servervisible=Visible des joueurs LAN # +options.ShowComfortSelectScreen=Afficher l'écran de choix du confort # +options.sliderLabelFormat=%s : %s # +options.smoothRotationSpeed=Adoucissement de la vitesse de rotation # +options.xboxliveBroadcast.inviteOnly=Invités uniquement # +options.xboxliveBroadcast.friendsOnly=Amis uniquement # +options.xboxliveBroadcast.friendsOfFriends=Amis des amis # +options.xboxliveBroadcastSettings=Paramètres du compte Microsoft # +options.xboxlivevisible=Visible des joueurs du réseau Xbox # +options.xboxLiveAccountSettings=Paramètres du compte Microsoft # +options.xboxLiveSignedIn=Connecté avec un compte Microsoft # +options.xboxLiveSignedOut=Déconnecté du compte Microsoft # +options.xboxLive.privacyControl=Confidentialité et sécurité en ligne # +options.realms.checkInvites=Gérer les invitations d'abonnement aux Realms # +options.skinCustomisation=Personnalisation du skin... # +options.skinCustomisation.title=Personnalisation du skin # +options.skin.change=Modifier la skin # +options.snooper=Autoriser l'envoi # +options.snooper.desc=Nous voulons recueillir de l'information concernant votre machine afin de nous aider à améliorer Minecraft en sachant ce que nous pouvons supporter et localiser où sont situés les plus gros problèmes. Toute cette information est complètement anonyme et visible ci-dessous. Nous promettons de ne rien faire de mal avec ces données, mais si vous voulez vous exclure alors libre à vous de le désactiver! # +options.snooper.title=Collecte des spécifications de la machine # +options.snooper.view=Paramètres du fouineur... # +options.sound=Volume du son # +options.sounds=Audio # +options.sounds.title=Paramètres audio # +options.accessibility=Accessibilité # +options.accessibility.title=Paramètres d'accessibilité # +options.screenShake=Secousse de l'appareil photo # +options.darknessEffectModifier.message=Ajustez le niveau d'obscurité de l'écran pendant l'effet d'obscurité (causé par les créatures et autres sources). # +options.darknessEffectModifier=Force de l'effet d'obscurité # +options.glintStrength.message=Ajustez la transparence de l’effet visuel sur les objets enchantés # +options.glintStrength=Force de l’effet # +options.glintSpeed.message=Ajustez la vitesse de scintillement de l’effet visuel sur les objets enchantés # +options.glintSpeed=Vitesse de l’effet # +options.notificationDuration.Toast=Durée des notifications toast # +options.notificationDuration.Chat=Durée des messages de chat # +options.notificationDuration.ToastMessage=Choisissez la durée de visibilité des messages tels que les invitations au jeu et les offres du marché # +options.notificationDuration.ChatDuration=Choisissez la durée d’affichage des messages dans le chat # +options.notificationDuration.ThreeSec=3 secondes (par défaut) # +options.notificationDuration.TenSec=10 secondes # +options.notificationDuration.ThirtySec=30 secondes # +options.splitscreen=Écran partagé # +options.splitscreen.horizontal=Écran partagé à l'horizontale # +options.splitscreen.vertical=Écran partagé à la verticale # +options.stickyMining=Ancrage de l'extraction # +options.stream=Paramètres de diffusion... # +options.stream.bytesPerPixel=Qualité # +options.stream.changes=Vous devrez peut-être redémarrer votre diffusion pour que les modifications s'appliquent. # +options.stream.chat.enabled=Activer # +options.stream.chat.enabled.always=Toujours # +options.stream.chat.enabled.never=Jamais # +options.stream.chat.enabled.streaming=Durant la diffusion # +options.stream.chat.title=Paramètres du chat de Twitch # +options.stream.chat.userFilter=Filtre utilisateur # +options.stream.chat.userFilter.all=Tous # +options.stream.chat.userFilter.mods=Modérateurs # +options.stream.chat.userFilter.subs=Abonnés # +options.stream.compression=Compression # +options.stream.compression.high=Haute # +options.stream.compression.low=Basse # +options.stream.compression.medium=Moyenne # +options.stream.estimation=Résolution estimée : %d x %d # +options.stream.fps=Fréquence d'image # +options.stream.ingest.reset=Réinitialiser la préférence # +options.stream.ingest.title=Serveurs de diffusion Twitch # +options.stream.ingestSelection=Serveurs de diffusion # +options.stream.kbps=Bande passante # +options.stream.mic_toggle.mute=Rendre muet # +options.stream.mic_toggle.talk=Parler # +options.stream.micToggleBehavior=Appuyer pour # +options.stream.micVolumne=Volume du micro # +options.stream.sendMetadata=Envoi de métadonnées # +options.stream.systemVolume=Volume du système # +options.stream.title=Paramètres de diffusion sur Twitch # +options.thirdperson=Point de vue caméra # +options.thirdperson.firstperson=Première personne # +options.thirdperson.thirdpersonback=Troisième personne (arrière) # +options.thirdperson.thirdpersonfront=Troisième personne (avant) # +options.title=Options # +options.toggle=Activer/désactiver # +options.copyCoordinateUI=Activer l’interface utilisateur de copie des coordonnées # +options.toggleCrouch=Se faufiler (oui/non) # +options.touch=Toucher # +options.touchSettings=Paramètres tactiles # +options.touchscreen=Mode écran tactile # +options.uiprofile=Profil de l'interface # +options.uiprofile.classic=Classique # +options.uiprofile.pocket=Poche # +options.betaNewDeathScreenToggle=Nouvel écran « Vous êtes mort » (expérimental) # +options.betaNewDeathScreenToggle.disabled=Vous ne pouvez pas modifier ce paramètre lorsque vous êtes dans un monde # +options.usetouchpad=Choix des contrôles # +options.viewSubscriptions=Abonnements # +options.viewSubscriptions.button.info=Infos # +options.viewSubscriptions.button.price=%s # +options.viewSubscriptions.button.pricePerMonth=%s/mois # +options.viewSubscriptions.button.manage=Gérer # +options.viewSubscriptions.renew=Renouvellement tous les 30 jours # +options.viewSubscriptions.daysRemaining=%d jours restants # +options.viewSubscriptions.realmsPlus.header=Abonnements disponibles # +options.viewSubscriptions.realmsPlus.headerAdditional=Abonnements supplémentaires # +options.viewSubscriptions.realmsPlus.detail=Plus de 150 packs du marché et votre propre serveur Realm pour 10 joueurs # +options.viewSubscriptions.realms.header=Abonnements supplémentaires # +options.viewSubscriptions.realms.detail=Accédez à votre propre serveur Realm, pouvant accueillir jusqu'à %d joueurs simultanément # +options.viewSubscriptions.loadingSubscriptions=Chargement de vos abonnements en cours… # +options.viewSubscriptions.loadingSubscriptionsFailed=Échec du chargement des abonnements # +options.viewSubscriptions.purchasedPlatformDiffers=Il a été acheté avec l'appareil %s. Vous devez utiliser cet appareil pour le gérer. # +options.viewSubscriptions.mySubscriptions=Mes abonnements # +options.viewSubscriptions.noActiveSubscriptions=Vous n'avez pas d'abonnements actifs # +options.viewSubscriptions.signIn=Connexion # +options.viewSubscriptions.buyAnAdditionalRealm=Acheter un Realm supplémentaire # +options.viewSubscriptions.realmsPlusSubscriptionForRealm=Abonnement Realms Plus pour le Realm %s. # +options.viewSubscriptions.additionalSubscriptionForRealm=Abonnement supplémentaire pour le Realm %s. # +options.viewSubscriptions.personalRealmServer=Votre propre serveur Realm qui vous permet d'ajouter un nombre infini de membres et de jouer en ligne avec jusqu'à 2 amis # +options.viewSubscriptions.tenPlayers=Serveur Realm pour 10 joueurs # +options.viewSubscriptions.twoPlayers=Serveur Realm à 2 joueurs # +options.viewSubscriptions.startedInStore=Il a commencé au magasin : %s # +options.viewSubscriptions.boughtOnAnotherDevice=Acheté sur un autre appareil # +options.viewSubscriptions.deviceSunsetting=Votre version ne pourra bientôt plus avoir accès aux Realms # +options.viewSubscriptions.deviceSunset=Votre version n'a pas accès aux Realms # +options.viewSubscriptions.consumableToSubscriptionTransitionInfo=Vous ne pouvez pas prolonger votre Realm pour le moment. Nous avons maintenant introduit un système d'abonnement pour les Realms et, dès que votre Realm sera expiré, vous pourrez vous procurer un nouvel abonnement. Mais, ne vous inquiétez pas! Nous vous donnerons gratuitement 14 jours de plus et votre Realm restera en ligne, vous aurez donc tout le temps de le prolonger d'ici là. # +options.swapJumpAndSneak=Permuter Sauter et se Faufiler # +options.swapGamepadAB=Permuter boutons A/B # +options.swapGamepadXY=Permuter boutons X/Y # +options.usetouchscreen=Jouer avec le pavé tactile # +options.vbo=Utiliser les VBO # +options.video=Paramètres graphiques # +options.videoTitle=Paramètres graphiques # +options.viewBobbing=Balancement de tête # +options.visible=Montré # +options.vsync=Synchro. verticale # +options.vsync.off=Pas de synchronisation verticale # +options.vsync.on=Synchronisation verticale # +options.vsync.adaptive=Synchronisation verticale adaptable # +options.websocketEncryption=Nécessite des WebSockets chiffrés # +options.websocketEncryptionWarningLabel=Ne désactiver cette option que si vous vous connectez à une application connue et sécuritaire. # +options.filelocation.title=Emplacement du fichier de stockage # +options.filelocation.external=Externe # +options.filelocation.appdata=Application # +options.filelocation.external.warning.title=Avertissement # +options.filelocation.external.warning.body=L'emplacement du stockage externe a été modifié et vous pourriez perdre vos mondes sur certains appareils. Veuillez consulter la page suivante pour plus de détails : %s. # +options.filelocation.external.warning.button=Détails (lance le navigateur) # +options.atmosphericsEnable=Conditions atmosphériques # +options.edgeHighlightEnable=Mise en évidence des contours # +options.bloomEnable=Floraison # +options.terrainShadowsEnable=Ombres du terrain # +options.superFancyWaterEnable=Eau très sophistiquée # +options.onlyTrustedSkinsAllowed=N'autoriser que les skins fiables # + +options.autoUpdateEnabled=Mise à jour automatique des packs déverrouillés # +options.autoUpdateMode=Mise à jour automatique des packs déverrouillés # +options.autoUpdateMode.off=Désactivée # +options.autoUpdateMode.on.withWifiOnly=Activée en mode Wi-Fi seulement # +options.autoUpdateMode.on.withCellular=Activée en mode Wi-Fi ou données mobiles # +options.allowCellularData=Autoriser les données mobiles pour jouer en ligne # +options.allowCellularData.message=Utiliser les données mobiles pour le multijoueur lorsque le mode Wi-Fi n’est pas disponible. Cela peut entraîner des frais de données supplémentaires. # +options.cellularDataWarningLabel=Si vous jouez sur les réseaux mobiles, votre opérateur est susceptible de vous facturer des frais supplémentaires. # +options.openFeedbackPage=Redirection vers le site de commentaires # +options.openFeedbackPage.message=Votre navigateur par défaut va s’ouvrir pour afficher le site de commentaires Minecraft. # +options.openFeedbackPage.continue=Continuer vers le site de commentaires # +options.turnOffAchievements=Désactiver les succès ? # +options.turnOffAchievements.message=Les succès ne sont disponibles que dans les mondes en mode Survie avec commandes de triche désactivées. Si vous continuez, plus aucun succès ne sera gagné dans ce monde, même en modifiant ce choix par la suite. # +options.achievementsDisabled=Vous ne pouvez pas remporter de succès dans ce monde. # +options.achievementsDisabled.onLoad=Si vous commencez à modifier ces paramètres, vous ne pourrez plus remporter de succès dans ce monde. # +options.achievementsDisabled.notSignedIn=Les succès peuvent être remportés dans ce monde, mais, pour ce faire, vous devez vous connecter à un compte Microsoft. # +options.turnOffCrossPlatformMultiplayer=Désactiver le mode multijoueur multiplateforme? # +options.turnOffCrossPlatformMultiplayer.message=Le contenu que vous essayez d’utiliser n’est pas autorisé dans les jeux multijoueurs multiplateformes. Si vous continuez, vous ne pourrez pas jouer à des jeux multijoueurs multiplateformes. # +options.conflictingPacks=Packs en conflit # +options.conflictingPacks.message.onStack=Un pack qui est déjà sur la pile ne peut être appliqué avec les autres packs. %s # +options.conflictingPacks.message.offStack=Le pack que vous tentez d'appliquer ne peut être appliqué avec les autres packs. %s # +options.conflictingPacks.message.offStackWithBehavior=Si vous continuez, tous les packs existants seront enlevés et le pack que vous tentez d'appliquer sera ajouté. Cette action supprimera tous les packs de comportement du monde, ce qui peut abimer votre monde et vous faire perdre vos créations. # +options.conflictingPacks.continue=Si vous continuez, tous les packs existants seront enlevés et le pack que vous tentez d'appliquer sera ajouté. # +options.crossPlatformMultiplayerDisabled=Le contenu actif de ce monde ne peut être utilisé en mode multijoueur multiplateforme. # +options.multiplayerDisabled=Le contenu actif de ce monde ne peut être utilisé en mode multijoueur. # +options.skinsCrossPlatformMultiplayerDisabled=La skin que vous utilisez ne peut être utilisée en mode multijoueur multiplateforme. # +options.skinsMultiplayerDisabled=La skin que vous utilisez ne peut être utilisée en mode multijoueur. # +options.content.noRealms=Modifier le monde? # +options.content.noRealms.message=Ce monde utilise un pack de ressources ou un modèle qui ne peut être utilisé en mode multijoueur multiplateforme. # +options.experimentalWorldLoad=Charger le monde expérimental? # +options.experimentalWorldLoad.message=Ce monde utilise des fonctionnalités qui sont encore en développement. Il peut planter, se briser ou cesser de fonctionner à tout moment. # +options.updateWorldHeight=Mise à jour du monde # +options.updateWorldHeight.message=Cette mise à jour rend votre monde plus haut et plus profond. Elle ajoute plus de blocs et de cavernes sous votre monde actuel, il y a donc encore plus à explorer sous terre. # +options.activateExperimentalGameplay.message=Attention! Vous êtes sur le point de créer une copie de votre monde où les expériences sont activées. Ce nouveau monde peut se planter, se briser ou ne pas fonctionner avec les mises à jour futures. # +options.activateExperimentalGameplay=Activer le jeu expérimental? # +options.activateExperimentalGameplay.activate=Activer les expériences # +options.activateExperimentalGameplayCreate.message=Attention! Vous activez des fonctionnalités qui sont toujours en développement. Votre monde peut planter, se briser ou ne pas fonctionner avec des mises à jour futures. # +options.activateFancyBubbles=Activer les colonnes de bulles de fantaisie? # +options.activateFancyBubblesCreate.message=Active les colonnes de bulles de fantaisie. Celles-ci peuvent entraîner de moins bonnes performances sur certains appareils. # +options.unlockTemplateWorldOptions=Abandonner les paramètres? # +options.unlockTemplateWorldOptions.message=L’expérience souhaitée par le créateur de ce modèle peut être corrompue si vous déverrouillez ces paramètres. Vous ne pourrez peut-être pas revenir à l'expérience telle qu'elle a été prévue si vous continuez. # +options.unlockTemplateWorldOptions.initiate=Déverrouiller les options de monde du modèle # +options.unlockTemplateWorldOptions.ok=Déverrouiller tous les paramètres # +options.unlockTemplateWorldOptions.cancel=Conserver les paramètres # +options.unlockTemplateWorldOptions.warning=Les options de monde du modèle sont verrouillées selon les valeurs paramétrées par le créateur de ce modèle. Déverrouillez pour les modifier. # +options.unlockTemplateWorldOptions.packWarning=Déverrouillez les options de monde du modèle à partir des paramètres de jeu pour modifier les packs de ce monde. # +options.unlockTemplateWorldOptions.permissionsWarning=Déverrouillez les options de monde du modèle à partir des paramètres de jeu pour pouvoir modifier les permissions. # +options.continue=Continuer # +options.edit=Modifier # +options.enableEducation=Activer Education Edition? # +options.enableEducation.message=Active les fonctionnalités liées à la chimie de Education Edition. La version Education peut abîmer votre monde. Si vous continuez, nous ferons une copie de votre monde débutant par [EDU]. # +options.enableEducationCreate.message=Active les fonctionnalités liées à la chimie de Education Edition. Ceci ne peut être désactivé après la création de votre monde. Veuillez noter que ces fonctionnalités fonctionnent mieux sur les appareils de bureau muni d'un niveau de mémoire de modéré à élevé. # +options.goBack=Revenir # +options.loadWorldAnyway=Charger le monde de toute façon # +options.updateAndPlay=Mettre à jour et jouer # +options.makeBackup=Faire une copie de sauvegarde de mon monde # +options.managePrivacy=Vous pouvez régler vos paramètres de confidentialité à l'adresse https://account.xbox.com/Settings depuis n'importe quel navigateur. ###disable_3rd_party_console_resource_pack_check +options.unlink_msa.button=Dissocier le compte Microsoft # +options.unlink_msa.confirm.title=Dissocier le compte Microsoft? # +options.unlink_msa.confirm.warning=ATTENTION : Vous ne pourrez plus stocker vos progrès ou vos achats faits sur le compte %s de votre système « PlayStation 4 » après la dissociation. # +options.unlink_msa.confirm.warning.2=La dissociation de votre compte Microsoft de ce jeu aura un impact sur tous les jeux Minecraft de cette plateforme qui utilisent ce compte Microsoft. # +options.unlink_msa.confirm.checkbox1=Je ne pourrai plus accéder à tout contenu du magasin en jeu en jouant sur d'autres plateformes. # +options.unlink_msa.confirm.checkbox2=Je ne pourrai plus jouer à des parties multiplateformes avec mes amis sur d'autres plateformes. # +options.unlink_msa.confirm.checkbox3=Je ne pourrai plus accéder aux Realms, y compris aux abonnements Realms qui sont présentement actifs. # +options.unlink_msa.confirm.checkbox4=Je comprends les éléments susmentionnés et je souhaite poursuivre la dissociation. # +options.unlink_msa.confirm.button=Dissocier # +options.unlink_msa.progress.title=Dissociation # +options.unlink_msa.progress.body=Dissociation de vos comptes... # +options.unlink_msa.success.title=Dissociation réussie # +options.unlink_msa.success.body=Vos comptes ont été dissociés. # +options.unlink_msa.failure.title=Une erreur s'est produite # +options.unlink_msa.failure.body=Nous n'avons pu dissocier vos comptes. Avez-vous vérifié votre connexion Internet? # +options.newUiEditWorld.title=Vous voulez essayer notre nouveau design? # +options.newUiEditWorld.info=§7Essayez le nouveau design en préparation de cette page. Vous pourrez toujours revenir à l’ancienne expérience. # +options.newUiEditWorld.initiate=Essayer le nouveau design # +options.newUiEditWorldDialog.title=Les paramètres ne seront pas enregistrés # +options.newUiEditWorldDialog.body=Vous devrez recommencer si vous revenez au nouveau style. Souhaitez-vous vraiment continuer? # +options.newUiEditWorldDialog.accept=Accéder au nouveau style sans enregistrer # +options.newUiEditWorldDialog.stay=Conserver le style actuel # +options.editor.modeDescription.message=Le mode éditeur ajoute des outils d’édition de monde. Destiné aux créateurs expérimentés utilisant un appareil muni d'une souris et d'un clavier. # +options.editor.modeDescription.messageWithMouse=Le mode éditeur ajoute des outils d’édition de mondes. Destiné aux créateurs expérimentés. # +options.editor.modeActive=Minecraft est actuellement en mode éditeur. # +options.editor.modeNotActive=Minecraft n’est actuellement pas en mode éditeur. # +options.editor.achievementsDisabled=Vous ne pouvez pas remporter de succès dans ce projet. # +options.newUiPlayScreen.initiate=Basculer vers la nouvelle interface utilisateur # +options.openPage.continue=Plus d'infos # + +options.dcast_character.Title=Nouveaux personnages pour la création de personnages # + +patchNotes.loading=Chargement des notes de version # +patchNotes.continue=Continuer # +patchNotes.unlock=Déverrouiller # +patchNotes.error.noInternet.title=Non connecté à Internet # +patchNotes.error.noInternet.msg=Oups! Une erreur s'est produite. Avez-vous vérifié votre connexion Internet? # +patchNotes.error.notFound.title=Notes de version %1 # +patchNotes.error.notFound.msg=Avec cette version, nous avons apporté quelques correctifs. Nous vous enverrons de nouvelles notes de version lorsque nous en aurons plus. # + +sunsetting.popup.title=Cet appareil n'est plus pris en charge. # +sunsetting.popup.moreInfo=Plus d’infos # +sunsetting.popup.dontshow=Ne plus afficher ceci # + +sunsetting.popup.moreInfo.gearVR=Pour en savoir plus, rendez-vous sur https://aka.ms/MinecraftSunsetting à partir de n'importe quel navigateur Web. # +sunsetting.popup.moreInfo.gearVR.geo=Pour plus d'informations, consultez la page https://aka.ms/MinecraftGeoSunsetting dans n'importe quel navigateur Web. # + +sunsetting.popup.pendingSunset.ios_android=Notre capacité à prendre en charge cet appareil touche à sa fin. Vous continuerez à recevoir des mises à jour jusqu'en novembre 2022, après quoi vous recevrez la mise à jour finale pour cet appareil. Nous nous excusons sincèrement pour la gêne occasionnée. %sAprès l'installation de la mise à jour finale, vous pourrez toujours jouer dans vos mondes et accéder aux achats du magasin (y compris les Minecoins). Les Realms gérés à partir de cet appareil continueront à fonctionner pendant six mois, à moins qu'ils ne soient mis à jour par le propriétaire du Realm sur un autre appareil. Vous ne recevrez plus les dernières mises à jour et vous ne serez pas en mesure de jouer en mode multijoueur avec des appareils ou des Realms qui continuent à recevoir des mises à jour. Vous ne pourrez pas non plus vous connecter à certains serveurs. %sCliquez sur le bouton pour en savoir plus, y compris sur les moyens de déplacer vos mondes vers un nouvel appareil. # +sunsetting.popup.sunset.ios_android=Cet appareil n'est plus pris en charge. Vous avez reçu la mise à jour finale pour cet appareil. À partir de ce moment, vous pouvez continuer à construire dans vos mondes et à accéder à vos achats du marché (y compris les pièces Minecoins). Vos Realms continueront à fonctionner, excepté s'ils sont mis à jour par le propriétaire du Realm sur un autre appareil. Vous ne recevrez plus les plus récentes mises à jour et vous ne pourrez pas jouer en mode multijoueur avec des appareils ou des Realms qui continuent à recevoir les mises à jour. Vous ne pourrez pas vous connecter à certains serveurs. %sCliquez sur le bouton pour en savoir plus, notamment sur les façons de déplacer vos mondes sur un nouvel appareil. Nous savons que cette situation provoque des désagréments et nous sommes reconnaissants du temps que vous avez passé à jouer au jeu. Nous espérons vous revoir sur un appareil mis à jour. # +sunsetting.popup.pendingSunset.gearvr_win10=Notre capacité à prendre en charge cet appareil tire à sa fin. Vous continuerez à recevoir des mises à jour jusqu'à notre prochaine version majeure, après quoi vous recevrez une mise à jour finale pour cet appareil. Nous sommes vraiment désolés de cet inconvénient. %sAprès avoir reçu la mise à jour finale, vous serez toujours en mesure de jouer avec vos mondes et d'accéder à vos achats du marché (y compris les pièces Minecoins). Toutefois, vous n'aurez plus accès au mode multijoueur ni aux Realms à partir de cet appareil. Vous ne recevrez plus les plus récentes mises à jour et vous ne pourrez pas jouer avec des appareils ou des Realms qui continuent à recevoir les mises à jour. Vous ne pourrez pas vous connecter à certains serveurs. %sCliquez sur le bouton pour en savoir plus, notamment sur les façons de déplacer vos mondes sur un nouvel appareil. # +sunsetting.popup.sunset.gearvr_win10=Cet appareil n'est plus pris en charge. Vous avez reçu la mise à jour finale pour cet appareil. À compter de maintenant, vous pouvez continuer à construire dans vos mondes et à accéder à vos achats du marché (y compris les pièces Minecoins). Toutefois, vous n'aurez plus accès au mode multijoueur ni aux Realms à partir de cet appareil. Vous ne recevrez plus les plus récentes mises à jour et vous ne pourrez pas jouer avec des appareils qui continuent à recevoir les mises à jour. Vous ne pourrez pas non plus vous connecter à certains serveurs. # +sunsetting.popup.pendingSunset.dx10=Notre capacité à prendre en charge ce dispositif graphique tire à sa fin. Vous continuerez à recevoir des mises à jour jusqu'à notre prochaine version majeure, après quoi vous recevrez une mise à jour finale pour cet appareil. Nous sommes vraiment désolés de cet inconvénient. %sAprès avoir reçu la mise à jour finale, vous serez toujours en mesure de jouer avec vos mondes et d'accéder à vos achats du marché (y compris les pièces Minecoins). Les Realms gérés sur cet appareil seront encore fonctionnels, excepté s'ils sont mis à jour par le propriétaire du Realm sur un autre appareil. Vous ne recevrez plus les plus récentes mises à jour et vous ne pourrez pas jouer en mode multijoueur avec des appareils ou des Realms qui continuent à recevoir les mises à jour. Vous ne pourrez pas vous connecter à certains serveurs. %sCliquez sur le bouton pour en savoir plus, notamment sur les façons de déplacer vos mondes sur un nouvel appareil. # +sunsetting.popup.sunset.dx10=Ce dispositif graphique n'est plus pris en charge. Vous avez reçu la mise à jour finale pour cet appareil. À partir de ce moment, vous pouvez continuer à construire dans vos mondes et à accéder à vos achats du marché (y compris les pièces Minecoins). Vos Realms continueront à fonctionner, excepté s'ils sont mis à jour par le propriétaire du Realm sur un autre appareil. Vous ne recevrez plus les plus récentes mises à jour et vous ne pourrez pas jouer en mode multijoueur avec des appareils ou des Realms qui continuent à recevoir les mises à jour. Vous ne pourrez pas vous connecter à certains serveurs. %sCliquez sur le bouton pour en savoir plus, notamment sur les façons de déplacer vos mondes sur un nouvel appareil. Nous savons que cette situation provoque des désagréments, et nous sommes reconnaissants du temps que vous avez passé à jouer au jeu de même que de votre soutien. # + +sunsetting.popup.pendingSunset.geo.ios=Notre capacité à prendre en charge cet appareil arrive à son terme dans votre région. Après avoir reçu la dernière mise à jour, vous pourrez toujours jouer sur vos mondes et accéder à vos achats dans le marché, mais vous ne pourrez plus effectuer d'achats. Les Realms gérés à partir de cet appareil continueront de fonctionner pendant 6 mois jusqu'au 30 septembre 2023, date à laquelle vous y perdrez accès. Il est recommandé de télécharger votre monde avant cette date et d'annuler votre abonnement en consultant vos paramètres d'Abonnements sur votre appareil. %sSi vous vous êtes connecté avec un compte Microsoft/Xbox Live, vos achats du marché, vos Minecoins et votre abonnement Realms seront disponibles sur d'autres plateformes. Si vous souhaitez déplacer vos mondes de cet appareil vers un autre appareil, vous pouvez le faire en téléchargeant le monde vers un Realm, et en téléchargeant une sauvegarde sur votre nouvel appareil. %sCliquez sur le bouton pour plus d'informations, notamment sur les moyens de déplacer votre monde vers un nouvel appareil. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.ios=Notre capacité à prendre en charge cet appareil a pris fin dans votre région. Vous pourrez toujours jouer dans vos mondes et accéder à vos achats dans le marché, mais vous ne pourrez plus effectuer d’achats. Les Realms gérés à partir de cet appareil continueront de fonctionner jusqu’au 30 septembre 2023, à la suite de quoi vous n’y aurez plus accès. Il est recommandé de télécharger votre monde avant cela. %sSi vous vous êtes connecté avec un compte Microsoft/Xbox Live, vos achats dans le marché, vos Minecoins et votre abonnement Realms seront disponibles sur d’autres plateformes. Si vous souhaitez déplacer vos mondes de cet appareil vers un autre appareil, vous pouvez le faire en téléchargeant le monde dans un Realm, et en téléchargeant une sauvegarde sur votre nouvel appareil. %sCliquez sur le bouton pour plus d’informations, y compris les moyens de déplacer votre monde vers un nouvel appareil. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.amazon=Notre capacité à prendre en charge cet appareil arrive à son terme dans votre région. Après avoir reçu la dernière mise à jour, vous pourrez toujours jouer sur vos mondes et accéder à vos achats dans le marché, mais vous ne pourrez plus effectuer d'achats. Les Realms gérés à partir de cet appareil continueront de fonctionner pendant 6 mois jusqu'au 30 septembre 2023, date à laquelle vous y perdrez accès. Il est recommandé de télécharger votre monde avant cette date. %sSi vous vous êtes connecté avec un compte Microsoft/Xbox Live, vos achats du marché, vos Minecoins et votre abonnement Realms seront disponibles sur d'autres plateformes. Si vous souhaitez déplacer vos mondes de cet appareil vers un autre appareil, vous pouvez le faire en téléchargeant le monde vers un Realm, et en téléchargeant une sauvegarde sur votre nouvel appareil. %sCliquez sur le bouton pour plus d'informations, notamment sur les moyens de déplacer votre monde vers un nouvel appareil. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.amazon=Notre capacité à prendre en charge cet appareil a pris fin dans votre région. Vous pourrez toujours jouer dans vos mondes et accéder à vos achats dans le marché, mais vous ne pourrez plus effectuer d’achats. Les Realms gérés à partir de cet appareil continueront de fonctionner jusqu’au 30 septembre 2023, à la suite de quoi vous n’y aurez plus accès. Il est recommandé de télécharger votre monde avant cela. %sSi vous vous êtes connecté avec un compte Microsoft/Xbox Live, vos achats dans le marché, vos Minecoins et votre abonnement Realms seront disponibles sur d’autres plateformes. Si vous souhaitez déplacer vos mondes de cet appareil vers un autre appareil, vous pouvez le faire en téléchargeant le monde dans un Realm, et en téléchargeant une sauvegarde sur votre nouvel appareil. %sCliquez sur le bouton pour plus d’informations, y compris les moyens de déplacer votre monde vers un nouvel appareil. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.android=Notre capacité à prendre en charge cet appareil arrive à son terme dans votre région. Suite à cette dernière mise à jour, vous pourrez toujours jouer sur vos mondes et accéder à vos achats dans le marché, mais vous ne pourrez plus effectuer d'achats. Les Realms gérés à partir de cet appareil continueront de fonctionner pendant 6 mois jusqu'au 30 septembre 2023, date à laquelle vous y perdrez accès à partir de cet appareil. Il est recommandé de télécharger votre monde avant cette date et d'annuler votre abonnement en consultant vos abonnements dans Google Play. %sVous ne recevrez plus les dernières mises à jour et ne pourrez plus jouer en multijoueur. Vous ne pourrez pas non plus vous connecter à certains serveurs. %sSi vous vous êtes connecté avec un compte Microsoft/Xbox Live, vos achats du marché, vos Minecoins et votre abonnement Realms seront disponibles sur vos autres plateformes où vous jouez à Minecraft. Vous pouvez commencer un nouvel abonnement à partir de ces autres plateformes. %sSi vous souhaitez déplacer vos mondes de cet appareil vers un autre, vous pouvez le faire en téléchargeant le monde vers un Realm, et en téléchargeant une sauvegarde sur votre nouvel appareil. %sCliquez sur le bouton pour plus d'informations, y compris les moyens de déplacer votre monde vers un nouvel appareil. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.android=Notre capacité à prendre en charge cet appareil a pris fin dans votre région. Vous pourrez toujours jouer dans vos mondes et accéder à vos achats dans le marché, mais vous ne pourrez plus effectuer d’achats. Les Realms gérés à partir de cet appareil continueront de fonctionner jusqu’au 30 septembre 2023, à la suite de quoi vous n’y aurez plus accès. Il est recommandé de télécharger votre monde avant cela. %sSi vous vous êtes connecté avec un compte Microsoft/Xbox Live, vos achats dans le marché, vos Minecoins et votre abonnement Realms seront disponibles sur d’autres plateformes. Si vous souhaitez déplacer vos mondes de cet appareil vers un autre appareil, vous pouvez le faire en téléchargeant le monde dans un Realm, et en téléchargeant une sauvegarde sur votre nouvel appareil. %sCliquez sur le bouton pour plus d’informations, y compris les moyens de déplacer votre monde vers un nouvel appareil. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.generic=Notre capacité à prendre en charge cet appareil arrive à son terme dans votre région. Après avoir reçu la dernière mise à jour, vous pourrez toujours jouer sur vos mondes et accéder à vos achats dans le marché, mais vous ne pourrez plus effectuer d'achats. Les Realms gérés à partir de cet appareil continueront de fonctionner pendant 6 mois jusqu'au 30 septembre 2023, date à laquelle vous y perdrez accès. Il est recommandé de télécharger votre monde avant cette date. %sSi vous vous êtes connecté avec un compte Microsoft/Xbox Live, vos achats du marché, vos Minecoins et votre abonnement Realms seront disponibles sur d'autres plateformes. Si vous souhaitez déplacer vos mondes de cet appareil vers un autre appareil, vous pouvez le faire en téléchargeant le monde vers un Realm, et en téléchargeant une sauvegarde sur votre nouvel appareil. %sCliquez sur le bouton pour plus d'informations, notamment sur les moyens de déplacer votre monde vers un nouvel appareil. # +sunsetting.popup.sunset.geo.generic=Notre capacité à prendre en charge cet appareil a pris fin dans votre région. Vous pourrez toujours jouer dans vos mondes et accéder à vos achats dans le marché, mais vous ne pourrez plus effectuer d’achats. Les Realms gérés à partir de cet appareil continueront de fonctionner jusqu’au 30 septembre 2023, à la suite de quoi vous n’y aurez plus accès. Il est recommandé de télécharger votre monde avant cela. %sSi vous vous êtes connecté avec un compte Microsoft/Xbox Live, vos achats dans le marché, vos Minecoins et votre abonnement Realms seront disponibles sur d’autres plateformes. Si vous souhaitez déplacer vos mondes de cet appareil vers un autre appareil, vous pouvez le faire en téléchargeant le monde dans un Realm, et en téléchargeant une sauvegarde sur votre nouvel appareil. %sCliquez sur le bouton pour plus d’informations, y compris les moyens de déplacer votre monde vers un nouvel appareil. # + +sunsetting.banner.play.worldTab.pending=Votre version ne pourra bientôt plus se connecter au mode multijoueur # +sunsetting.banner.play.friendsTab.pending=Votre version ne pourra bientôt plus se connecter au mode multijoueur # +sunsetting.banner.play.serverTab.pending=Votre version pourrait bientôt ne plus se connecter au mode multijoueur # + +sunsetting.banner.play.worldTab=Votre version pourrait ne pas se connecter au mode multijoueur # +sunsetting.banner.play.friendsTab=Votre version ne peut pas se connecter au mode multijoueur # +sunsetting.banner.play.serverTab=Votre version ne peut pas se connecter au mode multijoueur # + +sunsetting.store.incompatible=Incompatible # +sunsetting.store.incompatiblePopup=Ce contenu n'est pas compatible avec votre appareil. Consultez le site https://aka.ms/MinecraftSunsetting # + +pauseScreen.back=Reprendre la partie # +pauseScreen.currentWorld=Monde actuel # +pauseScreen.header=Menu du jeu # +pauseScreen.options=Options # +pauseScreen.quit=Sauv. et quitter # +pauseScreen.secondaryClientLeave=Sauvegarder et quitter # +pauseScreen.feed=Flux # +pauseScreen.invite=Invitation au jeu # +pauseScreen.ipAddress=IP : %1 # +pauseScreen.error.noIpAddress=Aucune adresse IP trouvée # +pauseScreen.error.noPort=Aucun port trouvé # +pauseScreen.title=Jeu en pause # +pauseScreen.betaFeedback=Commentaires bêta # +pauseScreen.xboxLiveDisconnect=Oups! La connexion à votre compte Microsoft s'est interrompue. Connectez-vous au menu principal et redémarrez votre monde pour inviter plus de joueurs. # +pauseScreen.joinCode.Label=CODE DE JONCTION # +pauseScreen.joinCode.Icon=Icône %1 de %2 du code de jonction %3 # Example: Apple join code icon, 2 of 5 # + +permissionsScreen.kick=Éjecter le joueur # +permissionsScreen.ban=Bannir le joueur # + +hudScreen.tooltip.basic.back=Retour # +hudScreen.tooltip.basic.chat=Chat # +hudScreen.tooltip.basic.flyDown=Voler vers le bas # +hudScreen.tooltip.basic.flyUp=Voler vers le haut # +hudScreen.tooltip.basic.forward=Avancer # +hudScreen.tooltip.basic.jump=Sauter # +hudScreen.tooltip.basic.left=Gauche # +hudScreen.tooltip.basic.right=Droite # +hudScreen.tooltip.basic.sneak=Se faufiler # +hudScreen.tooltip.basic.startFlying=Commencer à voler # +hudScreen.tooltip.basic.stopFlying=Arrêter de voler # +hudScreen.tooltip.basic.swimDown=Nager vers le bas # +hudScreen.tooltip.basic.swimUp=Nager vers le haut # + +hudScreen.tooltip.crafting=Fabrication # +hudScreen.tooltip.inventory=Inventaire # +hudScreen.tooltip.dropItem=Lâcher # +hudScreen.tooltip.eject=Éjecter # +hudScreen.tooltip.potion=Boire # +hudScreen.tooltip.milk=Boire # +hudScreen.tooltip.draw=Bander # +hudScreen.tooltip.release=Lâcher # +hudScreen.tooltip.throw=Lancer # +hudScreen.tooltip.open=Ouvrir # +hudScreen.tooltip.use=Utiliser # +hudScreen.tooltip.sleep=Dormir # +hudScreen.tooltip.empty=Vide # +hudScreen.tooltip.hang=Suspendre # +hudScreen.tooltip.ignite=Allumer # +hudScreen.tooltip.place=Placer # +hudScreen.tooltip.mine=Miner # +hudScreen.tooltip.attach=Associer # +hudScreen.tooltip.till=Labourer # +hudScreen.tooltip.dig=Creuser un chemin # +hudScreen.tooltip.hit=Frapper # +hudScreen.tooltip.eat=Manger # +hudScreen.tooltip.rotate=Pivoter # +hudScreen.tooltip.plant=Planter # +hudScreen.tooltip.dismount=Descendre # +hudScreen.tooltip.collect=Collecter # +hudScreen.tooltip.peel=Pelez l'écorce # +hudScreen.tooltip.scaffoldingDescend=Descendre (Maint.) # +hudScreen.tooltip.pick=Cueillir # +hudScreen.tooltip.placeBook=Placer le livre # +hudScreen.tooltip.readBook=Lire le livre # +hudScreen.tooltip.removeBook=Retirer le livre # +hudScreen.tooltip.shear=Tondre # +hudScreen.tooltip.carve=Sculpter # +hudScreen.tooltip.grow=Faire pousser # +hudScreen.tooltip.boatExit=Débarquer # +hudScreen.tooltip.emote=Exprimer des sentiments # +hudScreen.tooltip.change_note=Note de modification # +hudScreen.tooltip.edit_sign=Modifier # +hudScreen.controlCustomization.welcome=Bienvenue dans la personnalisation des contrôles # +hudScreen.controlCustomization.instructions=Faites glisser des éléments pour les repositionner # +hudScreen.controlCustomization.modify=Modifier les paramètres # +hudScreen.controlCustomization.continue=C'est parti # + +playscreen.fileSize.MB=Mo # +playscreen.fileSize.GB=Go # +playscreen.joinableRealms=Realms disponibles # +playscreen.noFriendsRealms=Vous n'êtes pas encore devenu membre d'un Realm. # +playscreen.header.local=Jouer # +playscreen.header.realms=Realms # +playscreen.lastPlayed.daysAgo=Il y a %1 jour(s) # +playscreen.lastPlayed.longAgo=Il y a longtemps # +playscreen.lastPlayed.today=Aujourd'hui # +playscreen.lastPlayed.weeksAgo=Il y a %1 semaine(s) # +playscreen.lastPlayed.yesterday=Hier # +playscreen.new=Nouveau # +playscreen.remoteWorld=Monde distant à : # +playscreen.realmsTrialWorld=Essayez Realms Plus gratuitement durant 30 jours # +playscreen.realmsCreateFirstWorld=Créer votre premier Realm # +playscreen.realmsCombo=Jouez avec des amis, profitez de plus de 150 packs # +playscreen.realmsGetServer=Ayez votre propre serveur et plus de 150 packs # +playscreen.realmGoogleHoldBody=Un problème est survenu avec un ou plusieurs de vos abonnements Realms. Cliquez sur OK pour accéder aux paramètres d’abonnement Google Play afin de corriger votre mode de paiement. # +playscreen.realmsContent=Jouez avec plus de 150 packs du marché # +playscreen.checkingRealmsCompatibility=Vérification de la compatibilité Realms... # +playscreen.fetchingRealms=Accès aux Realms... # +playscreen.confirmLeaveMessage=Voulez-vous vraiment quitter le Realm %1$s? # +playscreen.confirmLeaveTitle=Confirmer le départ # +playscreen.realmExpired=Expiré # +playscreen.realmFull=Au maximum # +playscreen.realmClientOutdated=Tous les Realms ont été mis à jour. Vous devez mettre à jour votre jeu pour continuer à jouer à Realms. # +playscreen.realms=Realms # +playscreen.realmsWarning.moreinfo=Plus d’infos # +playscreen.realmsCompatibilityFailure=Connexion aux Realms impossible pour l'instant. Veuillez réessayer plus tard. # +playscreen.realmsSignIn=Connectez-vous pour jouer aux Realms dès aujourd’hui! # +playscreen.realmsSignInFriends=Connectez-vous pour voir les Realms de vos amis dès aujourd’hui! # +playscreen.worlds=Mondes # +playscreen.dontSeeLegacyWorlds=Vous ne voyez pas vos mondes? # +playscreen.syncLegacyWorlds=Synchroniser les anciens mondes # +playscreen.fetchingLegacyWorlds=Accès aux anciens mondes... # +playscreen.upgradeLegacyWorlds=Anciens mondes # +playscreen.syncRetailWorlds=Copier les mondes de Minecraft (version finale) # +playscreen.fetchingRetailWorlds=Copie des mondes Minecraft (version finale)... # +playscreen.upgradeRetailWorlds=Mondes Minecraft (version finale) # +playscreen.noLegacyWorldsFound.title=Aucun monde trouvé # +playscreen.noLegacyWorldsFound.body=Aucun monde d'une autre version de Minecraft n'a été détecté. # +playscreen.failedToAutoSyncLegacyWorlds=Impossible d'accéder aux anciens mondes. Dégagez de l'espace de stockage supplémentaire afin de gérer les anciens mondes. # +playscreen.lockedSkin=La skin que vous avez en équipement fait partie d'un pack de contenu non permis lors de parties multijoueurs multiplateformes. Si vous continuez, le mode multijoueur multiplateforme sera désactivé de ce monde. # +playscreen.multiplayerLockedSkin=La skin que vous avez en équipement provient d'un pack de contenu non autorisé en mode multijoueur. Si vous continuez, le mode multijoueur sera désactivé pour ce monde. # +playscreen.worldsStorage=Entreposage # +playscreen.delete.legacy.content=Souhaitez-vous vraiment supprimer l'ancien monde sélectionné? Ce monde sera perdu pour toujours (et pour toujours, c'est long)! # +playscreen.delete.legacy.title=Supprimer %s définitivement? # +playscreen.delete.legacy.confirm=Supprimer # +playscreen.delete.legacy.deleting=Suppression du monde... # +playscreen.beta_worlds=Mondes bêta # +playscreen.beta_legacy_worlds=Vieux mondes bêta # +playscreen.editor.worlds=Projets # +playscreen.editor.create=Créer un nouveau projet # + +permissions.ability.build=Construire # +permissions.ability.mine=Miner # +permissions.ability.doorsandswitches=Utiliser les portes et les interrupteurs # +permissions.ability.opencontainers=Ouvrir les conteneurs # +permissions.ability.attackplayers=Attaquer des joueurs # +permissions.ability.attackmobs=Attaquer des créatures # +permissions.ability.op=Commandes d'opérateur # +permissions.ability.invisible=Devenir invisible # +permissions.ability.teleport=Utiliser la téléportation # +permissions.NeedPermission=Autorisation requise # +permissions.AddFriends=Vous ne pouvez pas jouer ajouter d'amis en raison de la configuration de votre compte Microsoft. Assurez-vous que vos paramètres de sécurité en ligne permettent d'ajouter des amis. Consultez les instructions pour modifier ces paramètres sur aka.ms/MCMultiplayerHelp. # +permissions.MultiplayerSessions=Vous ne pouvez pas jouer sur les Realms en raison de la configuration de votre compte Microsoft. Assurez-vous que vos paramètres de sécurité en ligne permettent de jouer en mode multijoueur. Consultez les instructions pour modifier ces paramètres sur aka.ms/MCMultiplayerHelp. # +permissions.Communications=Vous ne pouvez pas discuter avec les autres joueurs en raison de la configuration de votre compte Microsoft. Assurez-vous que vos paramètres de confidentialité permettent la communication entre utilisateurs. Consultez les instructions pour modifier ces paramètres sur aka.ms/MCMultiplayerHelp. # +permissions.RealmsAddFriends=La configuration de votre compte Xbox ne vous permet pas d'inviter de nouveaux amis à rejoindre votre Realm. Vous pouvez modifier ce paramètre dans les paramètres de confidentialité et de protection en ligne sur Xbox.com. Souhaitez-vous continuer? # +permissions.CloudSave=La configuration de votre compte Xbox ne vous permet pas de sauvegarder vos mondes dans votre profil Xbox. Vous pouvez modifier ce paramètre dans les paramètres de confidentialité et de protection en ligne sur Xbox.com. ###disable_3rd_party_console_resource_pack_check +permissions.MultiplayerSessionsOnConsole=Vous ne pouvez pas jouer sur les Realms en raison de la configuration de votre compte Microsoft. Assurez-vous que vos paramètres de sécurité en ligne permettent de jouer en mode multijoueur, et que vous avez un abonnement Xbox Live Gold actif. Consultez les instructions pour modifier ces paramètres sur aka.ms/MCMultiplayerHelp. ###disable_3rd_party_console_resource_pack_check +permissions.MultiplayerSessionsOnConsoleGamecore=La configuration de votre compte Microsoft ne vous permet pas de rejoindre des Realms. ###disable_3rd_party_console_resource_pack_check +permissions.open.account.help.button=Obtenir de l'aide pour régler ce problème # +permissions.open.account.help.button.gamecore=Résoudre ce problème # +permissions.open.account.setting.button=Voir les modalités du service # +permissions.GoBack=Revenir # +permissions.Continue=Continuer # +permissions.chatmute=Le chat est actuellement désactivé # +permissions.deopingother.message=Si leur niveau de permission est abaissé, ils n'auront plus de permissions d'opérateur. # +permissions.description.visitors=Les visiteurs peuvent explorer votre monde librement, mais ne peuvent interagir avec les blocs, les objets ou les entités. La fonctionnalité joueurs fiables est désactivée. # +permissions.description.members=Les membres sont des joueurs actifs de votre monde. Ils peuvent briser ou créer des blocs, ils peuvent aussi attaquer les créatures et les autres joueurs. # +permissions.description.operators=Les opérateurs sont des membres qui peuvent régler les permissions des joueurs et utiliser les commandes afin d'avoir plus de contrôle sur votre monde. # +permissions.level=Niveau de permission # +permissions.level.custom=Personnalisé... # +permissions.level.member=Membre # +permissions.level.operator=Opérateur # +permissions.level.visitor=Visiteur # +permissions.nocheats=Triches désactivées # +permissions.nocheats.message=Certaines commandes comme la téléportation ne fonctionnent que lorsque les triches sont ACTIVÉES. Les triches peuvent aussi être activées dans le menu Pause des paramètres de jeu. Si vous choisissez d'activer les triches, les succès seront désactivés de ce monde. # +permissions.nocheats.message.noachievements=Certaines commandes comme la téléportation ne fonctionnent que lorsque les triches sont activées. Les triches peuvent aussi être activées dans le menu Pause des paramètres de jeu. # +permissions.nocheats.turnon=Configurer OP avec les triches activées # +permissions.nocheats.turnoff=Configurer OP avec les triches désactivées # +permissions.nocheats.cancel=Annuler # +permissions.deopingself=Retirer les permissions d'opérateur? # +permissions.deopingself.message=En abaissant votre niveau de permissions, vous n'aurez plus de permissions d'opérateur. # +permissions.title=Permissions de joueur # +permissions.title.settings=Permission du joueur lors d'une participation à partir d'une invitation # +permissions.title.settings.edu=Niveau de permission pour les joueurs qui rejoignent votre monde # +permissions.toast.playerLeft=Un joueur a quitté la partie. # +permissions.toast.playerJoined=Un joueur a rejoint la partie. # +permissions.kickplayer=Éjecter le joueur # +permissions.kickplayer.reason=L'hôte vous a éjecté(e) de la séance. # +permissions.kickplayer.message=Souhaitez-vous vraiment éjecter %s du monde? Il ne pourra plus se joindre à cette séance. # +permissions.kickplayer.message.dedicatedserver=Êtes-vous sûr(e) de vouloir éjecter %s de ce monde? # +permissions.kickplayer.title=Éjecter le joueur? # +permissions.banplayer=Bannir le joueur # +permissions.banplayer.reason=L'hôte vous a banni(e) de la séance. # +permissions.banplayer.message=Souhaitez-vous vraiment bannir %s du monde? Il ne pourra plus se joindre à cette séance. # +permissions.banplayer.title=Bannir le joueur? # +permissions.ClubsAccess=Vous ne pouvez pas accéder au flux Realms car vous n’avez pas accès aux Clubs. Consultez les instructions pour modifier ces paramètres sur aka.ms/MCClubsHelp. # +permissions.ClubsPost=Vous ne pouvez pas publier dans le flux Realms car vous n’avez pas accès aux Clubs. Consultez les instructions pour modifier ces paramètres sur aka.ms/MCClubsHelp. # + +## edu permissions popup +permissions.button.kickplayer=Retirer le joueur du jeu # +permissions.popup.title=Options de permission # +permissions.dropdown.title=Niveau de permission de %s # +permissions.operator=Opérateur # +permissions.member=Membre # +permissions.visitor=Visiteur # +permissions.removeplayer=Retirer le joueur # +permissions.removeplayer.reason=L'hôte vous a retiré(e) de la séance. # +permissions.removeplayer.message=Souhaitez-vous vraiment retirer ce joueur du monde? Lorsqu'un joueur est retiré, un nouveau code de jonction est généré afin que le joueur ne puisse plus rejoindre le monde. # +permissions.removeplayer.title=Confirmation de retrait du joueur # + +portfolioScreen.page=Page %s # +portfolioScreen.export=Exporter l'album photo # +portfolioScreen.caption=[ légende ] # +portfolioScreen.nopics0=Vous n’avez actuellement aucune photo dans votre album photos. Les photos prises avec l’appareil photo s'afficheront ici. Vous pouvez également utiliser le bouton ci-dessous pour en ajouter. # +portfolioScreen.nopics1=Les photos que vous prenez avec votre appareil photo s'afficheront ici. # +portfolioScreen.noInventory=Vous n'avez pas de photos dans votre inventaire. Essayez d'utiliser l'appareil photo pour prendre une photo. # +portfolioScreen.addPhoto=Ajouter une photo # + +potion.absorption=Absorption # +potion.blindness=Cécité # +potion.conduitPower=Puissance du tuyau # +potion.confusion=Nausée # +potion.damageBoost=Force # +potion.damageBoost.name=Potion de force # +potion.damageBoost.splash.name=Potion de force jetable # +potion.damageBoost.linger.name=Potion de force persistante # +potion.digSlowDown=Épuisement # +potion.digSpeed=Célérité # +potion.effects.whenDrank=Effet appliqué: # +potion.empty=Sans effet # +potion.emptyPotion.name=Bouteille d'eau # +potion.emptyPotion.splash.name=Bouteille d'eau jetable # +potion.emptyPotion.linger.name=Bouteille d’eau persistante # +potion.fireResistance=Résist. au feu # +potion.fireResistance.name=Potion de résistance au feu # +potion.fireResistance.splash.name=Potion de résistance au feu jetable # +potion.fireResistance.linger.name=Potion de résistance au feu persistante # +potion.harm=Dégâts instantanés # +potion.harm.name=Potion de dégâts # +potion.harm.splash.name=Potion de dégâts jetable # +potion.harm.linger.name=Potion de dégâts persistante # +potion.heal=Guérison instantanée # +potion.heal.name=Potion de guérison # +potion.heal.splash.name=Potion de guérison jetable # +potion.heal.linger.name=Potion de guérison persistante # +potion.healthBoost=Concentré de santé # +potion.hunger=Faim # +potion.invisibility=Invisibilité # +potion.invisibility.name=Potion d'invisibilité # +potion.invisibility.splash.name=Potion d'invisibilité jetable # +potion.invisibility.linger.name=Potion d'invisibilité persistante # +potion.jump=Élan pour le saut # +potion.jump.name=Potion de saut # +potion.jump.splash.name=Potion de saut jetable # +potion.jump.linger.name=Potion de saut persistante # +potion.levitation=Lévitation # +potion.moveSlowdown=Lenteur # +potion.moveSlowdown.name=Potion de lenteur # +potion.moveSlowdown.splash.name=Potion de lenteur jetable # +potion.moveSlowdown.linger.name=Potion de lenteur persistante # +potion.slowFalling=Chute lente # +potion.slowFalling.name=Potion de chute lente # +potion.slowFalling.splash.name=Potion de chute lente jetable # +potion.slowFalling.linger.name=Potion de chute lente persistante # +potion.moveSpeed=Vitesse de déplacement # +potion.moveSpeed.name=Potion de rapidité # +potion.moveSpeed.splash.name=Potion de rapidité jetable # +potion.moveSpeed.linger.name=Potion de rapidité persistante # +potion.nightVision=Vision nocturne # +potion.nightVision.name=Potion de vision nocturne # +potion.nightVision.splash.name=Potion de vision nocturne jetable # +potion.nightVision.linger.name=Potion de vision nocturne persistante # +potion.poison=Poison # +potion.poison.name=Potion de poison # +potion.poison.splash.name=Potion de poison jetable # +potion.poison.linger.name=Potion de poison persistante # +potion.potency.0= # +potion.potency.1=II # +potion.potency.2=III # +potion.potency.3=IV # +potion.potency.4=V # +potion.potency.5=VI # +potion.awkward.name=Potion délicate # +potion.awkward.splash.name=Potion délicate jetable # +potion.awkward.linger.name=Potion délicate persistante # +potion.mundane.name=Potion banale # +potion.mundane.splash.name=Potion banale jetable # +potion.mundane.linger.name=Potion banale persistante # +potion.mundane.extended.name=Potion très banale # +potion.mundane.extended.splash.name=Potion très banale jetable # +potion.mundane.extended.linger.name=Potion très banale persistante # +potion.thick.name=Potion épaisse # +potion.thick.splash.name=Potion épaisse jetable # +potion.thick.linger.name=Potion épaisse persistante # +potion.regeneration=Régénération # +potion.regeneration.name=Potion de régénération # +potion.regeneration.splash.name=Potion de régénération jetable # +potion.regeneration.linger.name=Potion de régénération persistante # +potion.resistance=Résistance # +potion.saturation=Satiété # +potion.turtleMaster=Lenteur # +potion.turtleMaster2=Résistance # +potion.turtleMaster.name=Potion du Maître Tortue # +potion.turtleMaster.splash.name=Potion du Maître Tortue jetable # +potion.turtleMaster.linger.name=Potion du Maître Tortue persistante # +potion.waterBreathing=Respiration aquatique # +potion.waterBreathing.name=Potion de respiration aquatique # +potion.waterBreathing.splash.name=Potion de respiration aquatique jetable # +potion.waterBreathing.linger.name=Potion de respiration aquatique persistante # +potion.weakness=Faiblesse # +potion.weakness.name=Potion de faiblesse # +potion.weakness.splash.name=Potion de faiblesse jetable # +potion.weakness.linger.name=Potion de faiblesse persistante # +potion.wither=Wither # +potion.wither.name=Potion de décomposition # +potion.wither.splash.name=Potion jetable de décomposition # +potion.wither.linger.name=Potion persistante de décomposition # + +profileScreen.header=Vestiaire # +profileScreen.reload=Recharger # +profileScreen.manage_button_text=Modifier le personnage # +profileScreen.manage_button_text_skin=Modifier la skin classique # +profileScreen.manage_button_create_text=Créer un personnage # +profileScreen.selectPrebuiltCharacter=Sélectionner dans la liste des personnages # +profileScreen.create_persona_confirm_skin=Créer une skin classique # +profileScreen.delete_button=Supprimer le personnage # +profileScreen.settings_button=Paramètres de jeu # + +profileScreen.differences_information_button=Différences entre le créateur de personnage et les skins classiques # +profileScreen.differences_character_creator_title=Personnage # +profileScreen.create_persona_character_details=Vous créez un personnage personnalisé dans Minecraft des pieds à la tête. # +profileScreen.difference_character_creator_description=Créez un personnage personnalisé dans Minecraft des pieds à la tête. Personnalisez votre personnage : son corps, ses yeux, sa bouche, ses cheveux, ses vêtements et plus encore! # +profileScreen.differences_classic_skin_title=Skin classique # +profileScreen.difference_classic_skin_description=Une skin qui est placée sur tout le corps du personnage. Les skins classiques ne peuvent pas être modifiées pièce par pièce. Vous pouvez également importer votre propre skin complète que vous avez créée ou téléchargée. # +profileScreen.create_persona_classic_skin_details=Une skin de texture corporelle complète qui est placée sur un personnage. # + +profileScreen.create_persona_title=Sélectionnez le type # + +persona.slim.title=étroit # +persona.wide.title=large # +persona.smaller.title=plus petit # +persona.small.title=petit # +persona.medium.title=moyenne # +persona.tall.title=grand # +persona.realms.redeem=Échanger # + +progressScreen.cantConnect=Connexion au monde impossible. Vérifiez votre connexion Internet et réessayez. # +progressScreen.generating=Génération de monde # +progressScreen.saving=Sauvegarde du monde # +progressScreen.loading=Chargement en cours... # +progressScreen.title.downloading=Téléchargement des packs %1 # +progressScreen.title.applyingPacks=Chargement des packs de ressources # +progressScreen.title.searchingForSession=En recherche d'une session de jeu... # +progressScreen.title.waitingForStorageProvider=Synchronisation des données de l'utilisateur # +progressScreen.title.connectingLocal=Commencer le monde # +progressScreen.title.connectingLAN=Connexion à une partie multijoueur # +progressScreen.title.connectingExternal=Connexion à un serveur externe # +progressScreen.title.connectingRealms=Connexion au Realm # +progressScreen.title.copyingWorld=Copie du monde # +progressScreen.title.deleteStorageAreaContent=Effacement de la mémoire cache du stockage # +progressScreen.title.loadingSplitScreenAppearances=Chargement des apparences d’écran partagé # +progressScreen.message.appearanceLoaded=Apparence chargée # +progressScreen.message.appearanceLoadWaitTimeMet=L’apparence prend beaucoup de temps à charger. Génération du monde... # +progressScreen.message.deleteStorageAreaContent=Cela peut prendre quelques minutes. # +progressScreen.message.copyingWorld=Copie du monde... %d%% # +progressScreen.message.tts.copyingWorld=Copie du monde # +progressScreen.message.building=Génération du terrain # +progressScreen.message.done=Terminé! # +progressScreen.message.exporting=En cours d'exportation # +progressScreen.message.exporting.warning=Veuillez ne pas quitter le jeu, ce qui pourrait corrompre l'exportation. # +progressScreen.message.importing=Importation du monde # +progressScreen.message.importingContent=Étape 2 de 2 – Importation du contenu # +progressScreen.message.updatingContent=Mise à jour de %1 de %2 packs # +progressScreen.message.locating=Localisation du serveur # +progressScreen.message.loadingAppearance=Chargement de l’apparence... # +progressScreen.message.waitingForRealms=Cette opération peut prendre quelques instants # +progressScreen.message.waitingForStorageProvider=Cette opération peut prendre quelques instants... # +progressScreen.message.waitingForTickingAreas=Chargement des zones de ticks # +progressScreen.message.storageProviderSyncError=Échec de la synchronisation des données de l'utilisateur. # +progressScreen.message.waitingForStoreProducts=Cette opération peut prendre quelques instants # +progressScreen.message.allDone=Terminé ! # +progressScreen.message.letsGo=C'est parti ! # +progressScreen.message.failed=Échec # +progressScreen.message.failedNoNetwork=Échec : aucune connexion réseau # +progressScreen.message.downloadingWorld=Téléchargement du monde # +progressScreen.message.downloadingContent=Étape 1 de 2 – Téléchargement du contenu # +progressScreen.message.uploadingWorld=Téléchargement des fichiers de monde... # +progressScreen.message.uploadingWorldError=Le téléchargement du monde a échoué. Voulez-vous réessayer? # +progressScreen.message.copyingPacks=Sauvegarde des packs de ressources du monde # +progressScreen.message.initiatingTemplate=Initialisation du modèle de monde # +progressScreen.message.fileSize=Taille du fichier # +progressScreen.message.initializingUpload=Début du chargement # +progressScreen.message.initializingDownload=Début du téléchargement # +progressScreen.message.invalidWorldFile=Fichier de monde non valide. Veuillez rouvrir votre monde, le sauvegarder, puis réessayer. # +progressScreen.message.resourceLoading=Chargement des ressources # +progressScreen.message.leaveLevel=Votre partie est en cours de sauvegarde. Veuillez ne pas éteindre votre appareil. # +progressScreen.message.genericMayTakeAMoment=Cette opération peut prendre quelques instants # +progressScreen.message.noUploadResponse=Nous n'avons pas pu confirmer si votre monde s'est bien chargé. Veuillez rejoindre votre Realm pour vérifier, puis réessayez s'il n'a pas été mis à jour avec votre nouveau monde. # +progressScreen.message.noUploadEndpoint=Impossible de trouver un endroit pour charger votre monde. Peut-être devriez-vous vérifier votre connexion Internet? # +progressScreen.message.unownedTemplate=Il semble que vous ne possédiez pas le modèle du marché sur lequel ce monde se base. Vous pouvez l’acheter au marché Minecraft. # +progressScreen.message.createArchiveFileFailed=Nous n’avons pas pu préparer votre fichier de monde pour le téléversement. Votre disque dur est peut-être plein? # +progressScreen.message.createLevelStorageFailed=Une erreur s'est produite lors de la préparation du téléversement de votre monde. Si le problème persiste, le redémarrage de votre appareil peut vous aider. # +progressScreen.message.unknownError=Une erreur s'est produite # +progressScreen.message.forbiddenContent=Vous ne possédez pas un ou plusieurs des packs appliqués # +progressScreen.message.loadingSplitScreenAppearances=Chargement des apparences d’écran partagé... # +progressScreen.message.finishedLoadingSplitScreenAppearances=Chargement des apparences d’écran partagé terminé. # +progressScreen.dialog.title.resourcePack=Télécharger les packs de ressources? # +progressScreen.dialog.title.behaviorAndResourcePack=Télécharger les packs de comportement et de ressources du monde ? # +progressScreen.dialog.title.onlyBehavior=Télécharger les packs de comportement du monde ? # +progressScreen.dialog.title.storageProviderError=Échec de synchronisation des données du monde # +progressScreen.dialog.title.storageProviderLongWait=Synchronisation des données du monde # +progressScreen.dialog.title.storageProviderSucceeded=Synchronisation des données du monde réussie # +progressScreen.dialog.message.onlyBehavior=Ce monde comporte des packs de comportement que vous devez télécharger avant d'y accéder. Voulez-vous les télécharger pour accéder à ce monde ? # +progressScreen.dialog.message.behaviorAndOptionalResourcePack=Ce monde comporte des packs de comportement que vous devez télécharger avant d'y accéder, ainsi que des packs de ressources que vous êtes libre de télécharger ou non. Que voulez-vous télécharger avant d'accéder à ce monde ? # +progressScreen.dialog.message.behaviorAndResourcePack=Ce monde comporte des packs de comportement et de ressources que vous devez télécharger avant d'y accéder. Voulez-vous les télécharger pour accéder à ce monde ? # +progressScreen.dialog.message.resourcePackOptional=Ce monde comporte des packs de ressources. Voulez-vous les télécharger avant d'y accéder ? # +progressScreen.dialog.message.resourcePackRequired=Ce monde comporte des packs de ressources que vous devez télécharger avant d'y accéder. Voulez-vous les télécharger pour accéder à ce monde ? # +progressScreen.dialog.message.resourcePackOptional.rayTracing.line1=Ce monde comporte des packs de ressources dont le lancer de rayon est activé. # +progressScreen.dialog.message.resourcePackOptional.rayTracing.line2=Étant donné que votre appareil n'est pas compatible avec les fonctionnalités avancées de textures et d'éclairage, ces effets ne seront pas visibles dans le monde. Souhaitez-vous les télécharger avant de rejoindre ce monde? # +progressScreen.dialog.message.resourcePackRequired.rayTracing.line1=Ce monde comporte des packs de ressources dont le lancer de rayon est activé. # +progressScreen.dialog.message.resourcePackRequired.rayTracing.line2=Étant donné que votre appareil n'est pas compatible avec les fonctionnalités avancées de textures et d'éclairage, ces effets ne seront pas visibles dans le monde. Souhaitez-vous les télécharger avant de rejoindre ce monde? # +progressScreen.dialog.message.storageProviderError=Échec de synchronisation des données du monde. Voulez-vous réessayer? # +progressScreen.dialog.message.storageProviderUnusableError=Le monde n'est pas complètement synchronisé ou a été corrompu. Essayez de jouer le monde sur une console où il est en bon état et tentez de le migrer à nouveau. # +progressScreen.dialog.message.storageProviderQuotaError=La sauvegarde locale a bien été effectuée, mais la synchronisation dans le nuage a échoué en raison d'un espace insuffisant. Libérez de l’espace sur le nuage en supprimant des mondes depuis les paramètres. # +progressScreen.dialog.message.storageProviderOutOfLocalStorage=Espace local libre insuffisant pour prendre en charge la synchronisation dans le nuage. # +progressScreen.dialog.message.worldCorrupted=Le monde a été corrompu. Veuillez signaler ceci sur bugs.mojang.com. # +progressScreen.dialog.message.storageProviderLongWait=La synchronisation de ce monde dure longtemps. Voulez-vous continuer à patienter? # +progressScreen.dialog.button.enter=Entrer dans le monde # +progressScreen.dialog.button.joinAndDownload=Télécharger et rejoindre - %1 # +progressScreen.dialog.button.joinAndDownload.everything=Télécharger tout et rejoindre - %1 # +progressScreen.dialog.button.joinAndDownload.onlyBehaviorPacks=Ne télécharger que les comportements et rejoindre - %1 # +progressScreen.dialog.button.join=Accéder # +progressScreen.dialog.button.leave=Quitter # +progressScreen.dialog.button.retry=Réessayer # +progressScreen.dialog.button.wait=Attendre # +progressScreen.editor.message.copyingProject=Copie du projet... %d% % # +progressScreen.editor.message.tts.copyingProject=Copie du projet # +progressScreen.editor.title.copyingProject=Copie de projet # +progressScreen.editor.dialog.message.resourcePackOptional=Ce projet comporte des packs de ressources. Voulez-vous les télécharger avant d'y accéder? # +progressScreen.editor.dialog.message.resourcePackRequired=Ce projet comporte des packs de ressources que vous devez télécharger avant d'y accéder. Voulez-vous les télécharger pour accéder à ce projet? # +progressScreen.editor.message.convert.projectToWorld=Conversion du projet en monde et copie de votre projet... # +progressScreen.editor.message.convert.worldToProject=Conversion du monde en projet... # +progressScreen.editor.message.convert.projectToWorld.saveWorld=Sauvegarde des données du monde... # +progressScreen.editor.message.convert.worldToProject.saveProject=Sauvegarde des données de projet... # +progressScreen.label.mobileData=Données mobiles # +progressScreen.noWifi.mobileDataWarning=Vous n’êtes actuellement pas connecté en Wi-Fi. Des frais de données mobiles peuvent s’appliquer. # + +quiz.popup.ok=Répondre au jeu-questionnaire # +quiz.popup.text=Le jeu-questionnaire s'ouvrira dans une nouvelle fenêtre. Vous pourrez revenir sur Minecraft après y avoir répondu. # +quiz.popup.title=Jeu-questionnaire # + +raid.name=Raid # +raid.progress=Créatures restantes : # +raid.expiry=Un raid a pris fin # +raid.victory=Victoire # +raid.defeat=Défaite # + +recipeBook.setting.full=Au maximum # +recipeBook.setting.discover=Découvrir # +recipeBook.setting.off=Éteint # +recipeToast.newUnlock.title=Nouvelle recette débloquée! # +recipeToast.newUnlock.tts= nouvelles recettes débloquées # +recipeToast.newUnlock.descriptionRecipeBook=Consultez votre livre de recettes # +recipeToast.newUnlock.descriptionCraftingTable=Voir dans l'établi # +recipeToast.newUnlock.descriptionStonecutterTable=Voir dans le tailleur de pierre # +recipeToast.newUnlock.descriptionSmithingTable=Voir dans la table de forge # +recipeToast.newUnlock.descriptionCartographyTable=Voir dans le tableau cartographique # +recipeToast.newIngredient.title=Nouvel ingrédient trouvé! # +recipeToast.newIngredient.tts= nouveaux ingrédients trouvés # +recipeToast.newIngredient.description=Utilisez-le dans des recettes existantes. # + +record.nowPlaying=Lecture : %s # + +resourcePack.available.title=Packs de ressources disponibles # +resourcePack.available.title.behaviorPacks=Packs de comportement disponibles # +resourcePack.available.title.packs=Mes packs # +resourcePack.available.add=Activer # +resourcePack.available.none.text=Vous n’avez pas de packs de ressources # +resourcePack.available.none.behavior=Vous n’avez pas de packs de comportement # +resourcePack.available.none.store=Voir le marché # +resourcePack.message.noneFound.packs=Il n'y a pas de packs disponibles sur cet appareil. # +resourcePack.message.allInUse.packs=Vos packs sont présentement en cours d'utilisation. # +resourcePack.message.error=Un pack comporte des erreurs qui l’empêcheront de fonctionner # +resourcePack.message.warning=Un pack présente des avertissements qui pourraient causer un comportement bizarre. # +resourcePack.suggestedContent.title=Obtenir plus de packs # +resourcePack.suggestedContent.button.viewMore=Voir plus de packs # +resourcePack.cached.title=Packs mis en cache # +resourcePack.folderInfo=(Placer les packs de ressources ici) # +resourcePack.openFolder=Ouvrir le dossier des packs de ressources # +resourcePack.selected.title=Packs de ressources sélectionnés # +resourcePack.selected.title.behaviorPacks=Packs de comportement actifs # +resourcePack.selected.title.packs=Actif # +resourcePack.selected.remove=Désactiver # +resourcePack.realmsPlus.title.packs=Packs de Realms Plus # +resourcePack.realmsPlus.expired=Expiré # +resourcePack.errors=Erreurs : # +resourcePack.error.ingame.packs=Il est impossible de modifier les textures en jouant dans un monde. # +resourcePack.error.ingame.behaviorPacks=Vous ne pouvez modifier les packs de comportement en jouant dans un monde. # +resourcePack.error.enteringgame.title=Packs expirés du Realm # +resourcePack.error.enteringgame.message=Ce Realm contient des packs de ressources ou de comportement qui sont expirés dans Realms Plus. Vous devrez soit désactiver ces packs, soit les acheter du marché pour pouvoir jouer sur ce Realm. # +resourcePack.error.enteringgame.button=Voir les packs actifs # +resourcePack.title=Choix des packs de ressources # +resourcePack.toast.atlasFallback.message=Bas niveau de mémoire. Le niveau de détail des textures sera réduit. # +resourcePack.toast.atlasFallback.title=Ajustement du pack de ressources # +resourcePack.copyGlobal=Copier du dossier général # +resourcePack.description=Les packs de ressources sont appliqués de bas en haut. Toute ressource se trouvant dans deux packs sera donc écrasée par le pack supérieur. # +resourcePack.description.default.level=Vous pouvez modifier ces choix dans les paramètres. # +resourcePack.description.default.behaviorPacks=La jouabilité par défaut de Minecraft. # +resourcePack.description.bottom.global=Les packs de ressources sont appliqués de bas en haut. Toute ressource se trouvant dans deux packs sera donc écrasée par le pack supérieur. Les packs de vos mondes s'appliquent par-dessus ces packs globaux, et uniquement pour vous. Personne d'autre ne verra les ressources placées ici. Les packs de ressources de vos mondes ou des mondes que vous rejoindrez s'appliquent par-dessus ces ressources globales. # +resourcePack.description.bottom.behaviorPacks=Les packs de comportement sont appliqués de bas en haut. Tout ce qui se trouve dans deux packs de comportement sera donc écrasé par le pack supérieur. # +resourcePack.description.bottom.level=Les packs de ressources sont appliqués de bas en haut. Toute ressource se trouvant dans deux packs sera donc écrasée par le pack supérieur. Ces packs dans votre monde s'appliquent par-dessus votre ou vos packs globaux. # +resourcePack.description.store=Voir dans le magasin # +resourcePack.header.behavior=Les packs de comportement actifs s’appliquent à tous les joueurs. # +resourcePack.header.level=Imposer les packs de ressources pour se connecter # +resourcePack.crashRecovery.title=Réinitialisation des ressources globales # +resourcePack.crashRecovery.message=Les ressources n'ont pas pu être précédemment chargées. # +resourcePack.warnings=Avertissements : # +resourcePack.warning.title=Attention danger ! # +resourcePack.warning.body=L’ajout ou la suppression de packs de comportement après avoir joué à un monde peut briser le monde et vous faire perdre ce que vous avez créé. Appuyez sur OK pour désactiver le pack ou sur Annuler pour le garder actif. # +resourcePack.requiredDependency.title=Dépendance nécessaire # +resourcePack.requiredDependency.body=Ce pack est une dépendance nécessaire à un autre pack déjà appliqué. # +resourcePack.missingDependency.title=Dépendances manquantes # +resourcePack.missingDependency.body=Il manque au moins une dépendance pour ce pack. Voulez-vous l'appliquer quand même? # +resourcePack.delete=Vous allez supprimer définitivement %s. Confirmer? # +resourcePack.delete.confirm=Supprimer le pack? # +resourcePack.deleteSelected=Ce pack est présentement sélectionné! Vous êtes sur le point de supprimer définitivement %s. Confirmer? # +resourcePack.deleteMultiple=Vous êtes sur le point de supprimer définitivement les packs suivants : %s Confirmer? # +resourcePack.editPack=Supprime les packs… # +resourcePack.editPackDone=Terminé # +resourcePack.toast.unownedContent.title=%s désactivé # +resourcePack.toast.unownedContent.subtitle=Ce compte ne possède pas ce pack de ressources. # +resourcePack.incompatibleDependency=Ce pack a une dépendance (%s) qui n'est pas compatible avec votre appareil # +resourcePack.incompatibleDependency.memory=Ce pack a une dépendance (%s) qui n'est pas compatible avec votre appareil car la mémoire de votre appareil est insuffisante. # +resourcePack.incompatibleDependency.graphics.raytracing=Ce pack a une dépendance (%s) qui n'est pas compatible avec votre appareil parce que celui-ci n'a pas la technologie compatible pour prendre en charge le lancer de rayon # +resourcePack.subpackResolution=Résolution : %s # +resourcePack.incompatible=Ce pack n'est pas compatible avec votre appareil. # +resourcePack.incompatible.memory=Cette résolution n'est pas compatible avec votre appareil car la mémoire de votre appareil est insuffisante. # +resourcePack.incompatible.graphics.raytracing=Ce pack contient des renseignements qui permettent le lancer de rayon, mais votre appareil ne prend pas cette option en charge. # +resourcePack.packSettingsTitle=Paramètres %s # +resourcePack.missingPackDescription=Ce pack est manquant! # +resourcePack.legacyPackName=Pack de ressources antérieur # + +sidebar.action=Action # +sidebar.adventure=Aventure # +sidebar.capes=Capes # +sidebar.categories=Catégories # +sidebar.categoryBody=Corps # +sidebar.categoryStyle=Style # +sidebar.characterCreator=Créateur de personnage # +sidebar.classicSkins=Skins classiques # +sidebar.emotes=Émotes # +sidebar.fantasy=Fantastique # +sidebar.featured=En vedette # +sidebar.genre=Genre # +sidebar.marketplace=Marché # +sidebar.mashups=Mash-ups # +sidebar.minigame=Mini-jeu # +sidebar.myCharacters=Mes personnages # +sidebar.myContent=Mon contenu # +sidebar.newReleases=Nouvelles versions # +sidebar.openWorld=Monde ouvert # +sidebar.parkour=Parcours # +sidebar.resources=Ressources # +sidebar.roleplay=Jeu de rôle # +sidebar.skins=Skins # +sidebar.skinsOwned=Skins en possession # +sidebar.skyblock=Skyblock # +sidebar.simulation=Simulation # +sidebar.survival=Survie # +sidebar.realmsPlus=Realms Plus # +sidebar.skinsRealmsPlus=Skins Realms Plus # +sidebar.skinsUnowned=En obtenir plus # +sidebar.topSellers=Meilleurs vendeurs # +sidebar.trending=Tendance # +sidebar.tts.sidebarCollapseList=Option de barre latérale : réduire %s # +sidebar.tts.sidebarExpandList=Option de barre latérale : agrandir %s # +sidebar.tts.sidebarNavigateTo=Option de barre latérale : naviguer vers %s # +sidebar.tts.verboseToggleExpand=Agrandir la barre latérale # +sidebar.tts.verboseToggleCollapse=Réduire la barre latérale # +sidebar.worlds=Mondes # + +storageManager.contentType.world=Monde # +storageManager.contentType.worldTemplate=Modèle de monde # +storageManager.contentType.resourcePack=Ressource # +storageManager.contentType.behaviorPack=Pack de comportement # +storageManager.contentType.skinPack=Pack de skins # +storageManager.contentType.invalid=Invalide # +storageManager.contentType.cachedData=Données en cache # + +storageManager.contentType.worlds=Mondes # +storageManager.contentType.worldTemplates=Modèles de mondes # +storageManager.contentType.resourcePacks=Packs de ressources # +storageManager.contentType.behaviorPacks=Packs de comportement # +storageManager.contentType.skinPacks=Packs de skins # + +storageManager.baseWorld=Monde de base # + +tile.sculk_sensor.name=Capteur Sculk # +tile.sculk.name=Sculk # +tile.sculk_vein.name=Veine Sculk # +tile.sculk_catalyst.name=Catalyseur Sculk # +tile.sculk_shrieker.name=Hurleur Sculk # +tile.reinforced_deepslate.name=Ardoise des abîmes renforcée # +itemGroup.name.sculk=Sculk # +effect.darkness=Obscurité # +entity.frog.name=Grenouille # +entity.tadpole.name=Têtard # +item.spawn_egg.entity.warden.name=Faire apparaître un veilleur # +entity.warden.name=Veilleur # +entity.allay.name=Allay # +item.spawn_egg.entity.allay.name=Faire apparaître une Allay # +action.interact.allay=Donner l'objet à l'Allay # +item.bucketTadpole.name=Seau de têtards # +item.spawn_egg.entity.frog.name=Faire apparaître des grenouilles # +item.spawn_egg.entity.tadpole.name=Faire apparaître des têtards # +tile.frog_spawn.name=Œufs de grenouille # +tile.pearlescent_froglight.name=Lumière grenouille nacrée # +tile.verdant_froglight.name=Lumière grenouille verdoyante # +tile.ochre_froglight.name=Lumière grenouille ocre # +tile.mud.name=Boue # +tile.packed_mud.name=Boue compacte # +tile.mud_bricks.name=Briques de boue # +tile.mud_brick_slab.name=Dalle de briques de boue # +tile.mud_brick_double_slab=Dalle double de briques de boue # +tile.mud_brick_stairs.name=Escaliers en briques de boue # +tile.mud_brick_wall.name=Mur en briques de boue # +tile.mangrove_leaves.name=Feuilles de palétuvier # +tile.mangrove_propagule.name=Propagule de palétuvier # +tile.mangrove_roots.name=Racines de palétuvier # +tile.muddy_mangrove_roots.name=Racines de palétuvier boueuses # +item.chest_boat.oak.name=Bateau en chêne avec coffre # +item.chest_boat.spruce.name=Bateau en épinette avec coffre # +item.chest_boat.birch.name=Bateau en bouleau avec coffre # +item.chest_boat.jungle.name=Bateau en bois tropical avec coffre # +item.chest_boat.acacia.name=Bateau en acacia avec coffre # +item.chest_boat.big_oak.name=Bateau en chêne noir avec coffre # +item.chest_boat.mangrove.name=Bateau en palétuvier avec coffre # +tile.mangrove_log.name=Tronc de palétuvier # +tile.stripped_mangrove_log.name=Tronc de palétuvier écorcé # +tile.mangrove_planks.name=Planches en bois de palétuvier # +tile.mangrove_button.name=Bouton de palétuvier # +tile.mangrove_stairs.name=Escaliers en bois de palétuvier # +tile.mangrove_slab.name=Dalle en bois de palétuvier # +tile.mangrove_pressure_plate.name=Plaque de pression en palétuvier # +tile.mangrove_fence.name=Clôture en palétuvier # +tile.mangrove_fence_gate.name=Porte de clôture en palétuvier # +item.mangrove_door.name=Porte en palétuvier # +item.mangrove_sign.name=Panneau en palétuvier # +tile.mangrove_trapdoor.name=Trappe en palétuvier # +tile.mangrove_wood.name=Bois de palétuvier # +tile.stripped_mangrove_wood.name=Bois de palétuvier écorcé # +item.boat.mangrove.name=Bateau en palétuvier # +item.echo_shard.name=Éclat d'écho # +item.recovery_compass.name=Boussole de récupération # +item.disc_fragment.name=Fragment de disque # +item.disc_fragment_5.desc=Disque de musique – 5 # +item.record_5.desc=Samuel Åberg – 5 # + +action.hint.exit.chest_boat=Appuyez sur sauter pour sortir du bateau # +action.hint.exit.console.chest_boat=Appuyez sur :_input_key.jump: pour sortir du bateau. # +entity.chest_boat.name=Bateau avec coffre # +feature.ancient_city=Ville antique # + +action.hint.exit.camel=Touchez Se faufiler pour descendre # +action.hint.exit.console.camel=Appuyez sur :_input_key.sneak: pour descendre # +action.hint.exit.console.raft=Appuyez sur :_input_key.jump: pour sortir du radeau # +action.hint.exit.raft=Appuyez sur Sauter pour sortir du radeau # +action.hint.exit.scheme.camel=Appuyez sur descendre pour descendre # +action.interact.exit.raft=Descendre du radeau # +container.smithing_table.arrow_tooltip_cannot_craft=Vous ne pouvez pas appliquer cette amélioration à cet objet # +container.smithing_table.input_slot_tooltip_armor_trim=Ajouter une pièce d’armure # +container.smithing_table.input_slot_tooltip_netherite=Ajouter une armure, une arme ou un outil en diamant # +container.smithing_table.material_slot_tooltip_armor_trim=Ajouter un lingot ou un cristal # +container.smithing_table.material_slot_tooltip_netherite=Ajouter un lingot de Netherite # +container.smithing_table.template_slot_tooltip=Ajouter un modèle de forge # +entity.camel.name=Chameau # +entity.chest_raft.name=Radeau avec coffre # +feature.trail_ruins=Ruines du sentier # +howtoplay.smithing_table.header.1=Modèles de forge # +howtoplay.smithing_table.header.2=Coupes d'armure # +howtoplay.smithing_table.text.1=Vous voulez tirer le meilleur parti de votre équipement? Il va vous falloir une table de forge. # +howtoplay.smithing_table.text.2=Utilisez-la pour apporter toutes sortes de modifications, par exemple pour transformer votre équipement en diamant en équipement de Netherite, ou pour changer l'apparence de votre armure grâce aux coupes d'armures. # +howtoplay.smithing_table.text.3=Afin d'améliorer votre équipement, il va vous falloir un modèle de forge. Vous pouvez en trouver une grande variété à travers le monde. Ces modèles peuvent être utilisés pour toutes sortes d'améliorations. # +howtoplay.smithing_table.text.4=Placez un modèle dans l’emplacement le plus à gauche de la table de forge pour afficher les éléments dont vous avez besoin pour l'amélioration. # +howtoplay.smithing_table.text.5=Par exemple, pour transformer votre équipement en diamant en équipement de Netherite, il vous faut un modèle de forge d'Amélioration Netherite, que vous pouvez trouver dans les Vestiges de bastion. Ensuite, placez l’équipement en diamant dans l’emplacement d’équipement et un lingot de Netherite dans l’emplacement d'ingrédient, et vous avez terminé! # +howtoplay.smithing_table.text.6=Les propriétés de l'objet comme la coupe ou les enchantements seront préservées, mais le modèle de forge sera utilisé quand vous aurez amélioré votre équipement. Ne vous inquiétez pas, vous pouvez en faire des copies avec votre établi. # +howtoplay.smithing_table.text.7=Faites preuve de créativité et personnalisez l’apparence de votre armure avec les coupes d’armure. Pour commencer, vous aurez besoin d’un modèle de forge de coupe d’armure, que vous pouvez trouver dans le monde entier. # +howtoplay.smithing_table.text.8=Placez un modèle dans l’emplacement le plus à gauche de la table de forge pour afficher les éléments dont vous avez besoin pour l'amélioration. Ensuite, placez une pièce d'armure dans l'emplacement d'équipement, puis un cristal ou un lingot dans l'emplacement d'ingrédient. Le tour est joué! # +howtoplay.smithing_table.text.9=Seuls certains cristaux et lingots peuvent être utilisés pour les coupes d’armure. Essayez-en plusieurs, comme le fer, l’or ou le lapis, pour créer des designs uniques! # +howtoplay.smithing_table.title=Table de forge # +howtoplay.smithing_table=Table de forge # +hudScreen.tooltip.brush=Pinceau # +item.acacia_hanging_sign.name=Panneau suspendu en acacia # +item.angler_pottery_sherd.name=Tesson de poterie Pêcheur # +item.archer_pottery_sherd.name=Tesson de poterie Archer # +item.armor.upgrade=Amélioration : # +item.arms_up_pottery_sherd.name=Tesson de poterie Bras en l'air # +item.bamboo_door.name=Porte en bambou # +item.bamboo_hanging_sign.name=Panneau suspendu en bambou # +item.bamboo_sign.name=Panneau en bambou # +item.birch_hanging_sign.name=Panneau suspendu en bouleau # +item.blade_pottery_sherd.name=Tesson de poterie Lame # +item.boat.bamboo.name=Radeau en bambou # +item.boat.cherry.name=Bateau en cerisier # +item.brewer_pottery_sherd.name=Tesson de poterie Potion # +item.brush.name=Pinceau # +item.burn_pottery_sherd.name=Tesson de poterie Flamme # +item.cherry_door.name=Porte en cerisier # +item.cherry_hanging_sign.name=Panneau suspendu en cerisier # +item.cherry_sign.name=Panneau en cerisier # +item.chest_boat.bamboo.name=Radeau en bambou avec coffre # +item.chest_boat.cherry.name=Bateau en cerisier avec coffre # +item.crimson_hanging_sign.name=Panneau suspendu carmin # +item.danger_pottery_sherd.name=Tesson de poterie Danger # +item.dark_oak_hanging_sign.name=Panneau suspendu en chêne noir # +item.explorer_pottery_sherd.name=Tesson de poterie Explorateur # +item.friend_pottery_sherd.name=Tesson de poterie Ami # +item.heart_pottery_sherd.name=Tesson de poterie Cœur # +item.heartbreak_pottery_sherd.name=Tesson de poterie Cœur brisé # +item.howl_pottery_sherd.name=Tesson de poterie Hurlement # +item.jungle_hanging_sign.name=Panneau suspendu en bois tropical # +item.mangrove_hanging_sign.name=Panneau suspendu en palétuvier # +item.miner_pottery_sherd.name=Tesson de poterie Mineur # +item.mourner_pottery_sherd.name=Tesson de poterie Deuil # +item.oak_hanging_sign.name=Panneau suspendu en chêne # +item.plenty_pottery_sherd.name=Tesson de poterie Abondance # +item.prize_pottery_sherd.name=Tesson de poterie Prix # +item.sheaf_pottery_sherd.name=Tesson de poterie Moisson # +item.shelter_pottery_sherd.name=Tesson de poterie Abri # +item.skull_pottery_sherd.name=Tesson de poterie Crâne # +item.skull.piglin.name=Tête de piglin # +item.smithing_template.applies_to=S’applique à : # +item.smithing_template.armor_trim.applies_to=Armure # +item.smithing_template.armor_trim.ingredients=Lingots & Cristaux # +item.smithing_template.ingredients=Ingrédients : # +item.smithing_template.name=Modèle de forge # +item.smithing_template.netherite_upgrade.applies_to=Équipement en diamant # +item.smithing_template.netherite_upgrade.ingredients=Lingot de Netherite # +item.snort_pottery_sherd.name=Tesson de poterie Ricanement # +item.spawn_egg.entity.camel.name=Œuf de chameau # +item.spruce_hanging_sign.name=Panneau suspendu en sapin # +item.warped_hanging_sign.name=Panneau suspendu biscornu # +itemGroup.name.hanging_sign=Panneau suspendu # +itemGroup.name.potterySherds=Tessons de poterie # +itemGroup.name.smithing_templates=Modèles de forge # +tile.bamboo_block.name=Bloc de bambou # +tile.bamboo_button.name=Bouton en bambou # +tile.bamboo_fence_gate.name=Portail en bambou # +tile.bamboo_fence.name=Clôture en bambou # +tile.bamboo_mosaic_slab.name=Dalle en bambou mosaïque # +tile.bamboo_mosaic_stairs.name=Escaliers en bambou mosaïque # +tile.bamboo_mosaic.name=Mosaïque de bambou # +tile.bamboo_planks.name=Planches de bambou # +tile.bamboo_pressure_plate.name=Plaque de pression en bambou # +tile.bamboo_slab.name=Dalle en bambou # +tile.bamboo_stairs.name=Escaliers en bambou # +tile.bamboo_trapdoor.name=Trappe en bambou # +tile.calibrated_sculk_sensor.name=Capteur Sculk calibré # +tile.cherry_button.name=Bouton en cerisier # +tile.cherry_double_slab.name=Double dalle en cerisier # +tile.cherry_fence_gate.name=Portail en cerisier # +tile.cherry_fence.name=Clôture en cerisier # +tile.cherry_leaves.name=Feuilles de cerisier # +tile.cherry_log.name=Tronc de cerisier # +tile.cherry_planks.name=Planches de cerisier # +tile.cherry_pressure_plate.name=Plaque de pression en cerisier # +tile.cherry_sapling.name=Pousse de cerisier # +tile.cherry_slab.name=Dalle en cerisier # +tile.cherry_stairs.name=Escalier en cerisier # +tile.cherry_trapdoor.name=Trappe en cerisier # +tile.cherry_wood.name=Bois de cerisier # +tile.chiseled_bookshelf.name=Bibliothèque sculptée # +tile.decorated_pot.name=Pot décoré # +tile.pink_petals.name=Pétales roses # +tile.stripped_bamboo_block.name=Bloc de bambou écorcé # +tile.stripped_cherry_log.name=Tronc de cerisier écorcé # +tile.stripped_cherry_wood.name=Bois de cerisier écorcé # +tile.suspicious_gravel.name=Gravier suspect # +tile.suspicious_sand.name=Sable suspect # +trim_material.amethyst.name=Matériau d'améthyste # +trim_material.copper.name=Matériau de cuivre # +trim_material.diamond.name=Matériau de diamant # +trim_material.emerald.name=Matériau d'émeraude # +trim_material.gold.name=Matériau d’or # +trim_material.iron.name=Matériau de fer # +trim_material.lapis.name=Matériau de lapis # +trim_material.netherite.name=Matériau de Netherite # +trim_material.quartz.name=Matériau de quartz # +trim_material.redstone.name=Matériau de redstone # +trim_pattern.coast.name=Coupe d'armure Rivage # +trim_pattern.dune.name=Coupe d'armure Dune # +trim_pattern.eye.name=Coupe d'armure Œil # +trim_pattern.host.name=Coupe d'armure Hôte # +trim_pattern.raiser.name=Coupe d'armure Éleveur # +trim_pattern.rib.name=Coupe d'armure Côtes # +trim_pattern.sentry.name=Coupe d'armure Sentinelle # +trim_pattern.shaper.name=Coupe d'armure Façonneur # +trim_pattern.silence.name=Coupe d'armure Silence # +trim_pattern.snout.name=Coupe d'armure Groin # +trim_pattern.spire.name=Coupe d'armure Flèche # +trim_pattern.tide.name=Coupe d'armure Marée # +trim_pattern.vex.name=Coupe d'armure Vex # +trim_pattern.ward.name=Coupe d'armure Ward # +trim_pattern.wayfinder.name=Coupe d'armure Boussole # +trim_pattern.wild.name=Coupe d'armure Sauvage # +upgrade.netherite_upgrade.name=Amélioration de Netherite # + +storageManager.mainSizeLabel=%s - 1 objet # +storageManager.mainSizeLabelPlural=%s - %s objets # +storageManager.delete.title=Supprimer %s définitivement? # +storageManager.title.item.single=Objet # +storageManager.title.item.plural=Objets # +storageManager.delete.content=Souhaitez-vous vraiment supprimer les objets sélectionnés? Ces objets seront perdus pour toujours! (Longtemps!) %s%s%s # +storageManager.delete.content.redownload=Vous pouvez re-télécharger le contenu que vous avez acheté au marché. # +storageManager.delete.content.worldtemplate=La suppression de modèles peut faire en sorte que les mondes qui les utilisent ne fonctionnent plus comme voulu. # +storageManager.delete.content.affectedWorlds=Les mondes suivants peuvent arrêter de fonctionner comme prévu : # +storageManager.delete.confirm=Supprimer # +storageManager.delete.cancel=Annuler # +storageManager.delete.dependency=Le contenu qui suit est dépendant de ce %s et peut mal fonctionner si vous supprimez « %s » : %s Voulez-vous toujours supprimer « %s »? Ce %s sera perdu pour toujours! (Longtemps!) # +storageManager.delete.premium=Vous êtes sur le point de supprimer « %s ». Vous possèderez toujours %s et, si vous souhaitez utiliser de nouveau %s dans le futur, vous pourrez le re-télécharger du marché. # +storageManager.delete.premium.end=Êtes-vous sûr(e) de vouloir supprimer « %s »? # +storageManager.deleting.content=Suppression de contenu # +storageManager.download.premium=%s n’est présentement pas installé. # +storageManager.download.premium.end=Voulez-vous télécharger %s (%s)? # +storageManager.dependency.titleText=Vouliez-vous briser ceux-ci? # +storageManager.dependency.warningText=Certains objets nécessitent du contenu que vous supprimez actuellement pour fonctionner correctement. Voulez-vous risquer de briser ces objets? # +storageManager.dependency.doneText=Les autres %s peuvent être supprimés sans briser les autres ressources. # +storageManager.dependency.noItems=Il n’y a plus d’autres objets à supprimer. # +storageManager.dependency.breakItem=Contenu requis que vous supprimez : # +storageManager.dependency.removeDependencies=Garder les objets que ce pack nécessite. # +storageManager.dependency.breakPack=Êtes-vous sûr(e) de vouloir briser ce pack? # +storageManager.share.compress=Compression des ressources sélectionnées… # +storageManager.share.totalPercent=-100 % # +storageManager.dependency.continue=Continuer # +storageManager.dependency.continue.scroll=Défilez pour continuer # +storageManager.sortLargest=Format - les plus gros en premier # +storageManager.sortDateRecent=Date utilisée - la plus récente en premier # +storageManager.sortDateOldest=Date utilisée - la plus ancienne en premier # +storageManager.version=Version # +storageManager.multiselectDelete=Supprimer # +storageManager.multiselectShare=Partager # +storageManager.multiselect=Sélection multiple # +storageManager.miscellaneous=Divers # + +storageManager.groupType=Type # +storageManager.groupPack=Extension # + +storageManager.shareTitle=Exporter les ressources # +storageManager.mcpack=Pack Minecraft # +storageManager.mcaddon=Extension Minecraft # +storageManager.mcworld=Monde Minecraft # + +raycasting.purchase.error=Nous avons détecté que votre appareil n'a pas la configuration requise pour faire fonctionner ce pack, c'est pourquoi vous ne pouvez pas le télécharger. Vous pouvez consulter les exigences minimales du système ci-dessous : %s+ Processeur graphique : matériel prenant en charge le lancer de rayon, comme Nvidia GeForce RTX 2060 ou mieux. Consultez notre FAQ sur minecraft.net pour plus de détails. %s+ Mémoire vive : 8 Go ou mieux %s+ Processeur central : Intel Core i5 ou l'équivalent ###the %s will be turned into linebreaks. Don't reorder. +raycasting.purchase.error.title=Avertissement – configuration du système # + +resourcepack.City=Pack de textures Ville # +resourcepack.Plastic=Pack de textures Plastique # +resourcepack.Natural=Pack de textures Nature # +resourcepack.Fantasy=Pack de textures Fantaisie # +resourcepack.Cartoon=Pack de textures Cartoon # +resourcepack.Candy=Pack de textures Bonbons # +resourcepack.FestiveMashup2016=Mash-up festif 2016 # +resourcepack.ChineseMythology=Mash-up Mythologie chinoise # + +resourcePack.vanilla.name=Packs de textures Minecraft # +resourcePack.vanilla.description=Les graphiques Minecraft par défaut, maintenant mis à jour avec de nouvelles textures stylisées! # + +resourcePack.city.name=Ville # +resourcePack.city.description=Idéal pour construire des infrastructures. # + +resourcePack.plastic.name=Plastique # +resourcePack.plastic.description=Simple, coloré et plein de vie. # + +resourcePack.natural.name=Nature # +resourcePack.natural.description=Conçu pour donner à vos mondes un aspect plus naturel. # + +resourcePack.fantasy.name=Fantasy # +resourcePack.fantasy.description=Transportez-vous à l'époque de l'héroïsme et de la chevalerie. # + +resourcePack.cartoon.name=Cartoon # +resourcePack.cartoon.description=Des yeux rigolo ! De grands sourires ! Transformez votre monde en dessin animé avec ce pack. # + +resourcePack.candy.name=Bonbons # +resourcePack.candy.description=Recouvrez votre monde de sucre et transformez toutes les textures en sucreries. # + +resourcePack.festivemashup2016.name=Mash-up festif 2016 # +resourcePack.festivemashup2016.description=Créez un paradis hivernal avec ce pack de saison enneigé. # + +resourcePack.chinesemythology.name=Mash-up Mythologie chinoise # +resourcePack.chinesemythology.description=Les textures sont inspirées de la mythologie et des légendes chinoises. # + +resourcepack.Fallout=Mash-up Fallout # +resourcePack.Fallout.name=Mash-up Fallout # +resourcePack.Fallout.description=Bienvenue à Wasteland! # + +resourcepack.MagicTheGathering.name=Magic : l'Assemblée # + +resourcePack.GreekMythology=Mash-up Mythologie grecque # +resourcePack.GreekMythology.name=Mash-up Mythologie grecque # +resourcePack.GreekMythology.description=Voici la Grèce mythologique à votre portée. # + +resourcePack.Skyrim.name=Mash-up Skyrim # +resourcePack.Skyrim.description=Construisez vos propre mondes sur les terres de Skyrim. # + +resourcePack.MashupAdventureTime.name=Adventure Time # +resourcePack.MashupAdventureTime.description= # + +resourcePack.skin.name=Skins # +resourcePack.skin.description=Skin, skin, skin ! # + +resourcePack.invalid.description=L'analyse syntaxique du pack n'a pas abouti. Cliquez pour afficher les erreurs. # +resourcePack.loading.description=Le pack est encore en cours de chargement. # + +review.item.post.rating.dropdown.label=Choisir une note par étoiles # +review.item.post.rating.footer=Vous pourrez modifier votre note. # +review.item.post.rating.submit.button=Noter ce pack # +review.item.post.rating.1star=Nous sommes désolés d’apprendre que vous n’avez pas apprécié votre pack. Utilisez le bouton ci-dessous pour indiquer au créateur comment s’améliorer. # +review.item.post.rating.2star=Ce n’est pas bon. Utilisez le bouton ci-dessous pour indiquer au créateur comment s’améliorer. # +review.item.post.rating.3star=Il y a toujours place à amélioration, mais nous sommes contents que vous vous amusiez quand même. # +review.item.post.rating.4star=Nous sommes contents que vous passiez du bon temps! # +review.item.post.rating.5star=Youpi! Nous sommes contents que vous vous amusiez! # +review.item.post.rating.submit.toast.line1=Merci d'avoir noté ce pack! # +review.item.post.rating.submit.toast.line2=L'affichage de votre note peut prendre un certain temps. # + +roaming.status_brief.limited_usage=Utilisation limitée # +roaming.status_brief.no_restrictions=Mode multiplateforme utilisable # +roaming.status_hover.limited_usage=Disponible seulement sur des plateformes précises. # +roaming.status_hover.no_restrictions=Disponible sur toute plateforme Bedrock! # + +screenshot.failure=Impossible d'enregistrer la saisie d'écran : %s # +screenshot.success=Saisie d'écran enregistrée sous le nom %s # +screenshot.title=Saisie d'écran réussie! # +screenshot.caption=Ajouter une saisie et la partager? # +screenshot.post=Partager # + +seedPicker.search=Rechercher # +seedPicker.title=Choix du code de génération # + +selectServer.add=Ajouter un serveur # +selectServer.defaultName=Serveur Minecraft # +selectServer.delete=Supprimer # +selectServer.deleteButton=Supprimer # +selectServer.deleteQuestion=Êtes-vous sûr(e) de vouloir supprimer ce serveur? # +selectServer.deleteWarning=sera perdu pour l'éternité! (C'est long!) # +selectServer.direct=Connexion directe # +selectServer.edit=Modifier # +selectServer.empty=vide # +selectServer.hiddenAddress=(Masquée) # +selectServer.refresh=Rafraîchir # +selectServer.select=Rejoindre # +selectServer.title=Choix du serveur # + +selectWorld.allowCommands=Commandes de triche : # +selectWorld.allowCommands.info=Commandes comme /gamemode, /xp, etc. # +selectWorld.bonusItems=Coffre bonus: # +selectWorld.trustPlayers=Joueurs fiables : # +selectWorld.cheats=Activer les triches # +selectWorld.conversion=Doit être converti! # +selectWorld.convertInProgress.title=Conversion du monde # +selectWorld.convertInProgress.msg=Conversion du monde en cours... %d%% # +selectWorld.convertInProgress.tts.msg=Conversion du monde # +selectWorld.convertInProgress.download_msg=Téléchargement des packs de ressources... %d%% # +selectWorld.convertInProgress.import_msg=Importation des packs de ressources... %d%% # +selectWorld.uploadInProgress.title=Envoi de l'ancien monde # +selectWorld.uploadInProgress.msg=Envoi de l'ancien monde à Minecraft... %d%% # +selectWorld.convertFailed.msg=Oups. Une erreur s'est produite. # +selectWorld.create=Créer un nouveau monde # +selectWorld.createNew=Créer nouveau # +selectWorld.createTemplate=Créer à partir d'un modèle # +selectWorld.createDemo=Jouer dans un nouveau monde de démo # +selectWorld.customizeType=Personnaliser # +selectWorld.delete=Supprimer # +selectWorld.deleteButton=Supprimer # +selectWorld.deleteQuestion=Êtes-vous sûr(e) de vouloir supprimer ce monde? # +selectWorld.deleteWarning=sera perdu pour l'éternité! (C'est long!) # +selectWorld.empty=vide # +selectWorld.enterName=Nom du monde # +selectWorld.enterSeed=Code de génération utilisé pour le générateur de monde # +selectWorld.gameMode=Mode de jeu # +selectWorld.gameMode.adventure=Aventure # +selectWorld.gameMode.adventure.line1=Identique au mode Survie, mais les blocs # +selectWorld.gameMode.adventure.line2=ne peuvent pas être placés ou enlevés # +selectWorld.gameMode.creative=Créatif # +selectWorld.gameMode.creative.line1=Ressources illimitées, possibilité de voler # +selectWorld.gameMode.creative.line2=et destruction instantanée des blocs # +selectWorld.gameMode.hardcore=Hardcore # +selectWorld.gameMode.hardcore.line1=Identique au mode Survie, mais verrouillé # +selectWorld.gameMode.hardcore.line2=à la difficulté maximale avec une seule vie # +selectWorld.gameMode.spectator=Spectateur # +selectWorld.gameMode.spectator.line1=Vous pouvez regarder mais pas toucher # +selectWorld.gameMode.spectator.line2= # +selectWorld.gameMode.survival=Survie # +selectWorld.gameMode.survival.line1=Collectez des ressources, fabriquez des # +selectWorld.gameMode.survival.line2=objets, montez de niveaux et restez en vie # +selectWorld.hardcoreMode=Hardcore : # +selectWorld.hardcoreMode.info=Le monde est supprimé à votre mort # +selectWorld.mapFeatures=Avec structures : # +selectWorld.mapFeatures.info=Villages, donjons, etc. # +selectWorld.mapType=Type de monde : # +selectWorld.mapType.normal=Normal # +selectWorld.moreWorldOptions=Plus d'options du monde... # +selectWorld.newWorld=Nouveau monde # +selectWorld.newWorld.copyOf=Copie de %s # +selectWorld.newWorld.educationCopyOf=[EDU] %s # +selectWorld.worldTags.experimental=Expérimental # +## NOTE: "Realms" is the name of a service and doesn't get localized. +selectWorld.realmsComingSoon=Realms arrive bientôt ! # +selectWorld.realmsBeta=Realms Bêta # +selectWorld.worldTags=%1$s - %2$s # +selectWorld.learnMore=En savoir plus # +selectWorld.recreate=Recréer # +selectWorld.rename=Renommer # +selectWorld.renameButton=Renommer # +selectWorld.renameTitle=Renommer le monde # +selectWorld.resultFolder=Sera enregistré dans : # +selectWorld.seedInfo=Laissez vide pour un code de génération aléatoire # +selectWorld.select=Jouer dans ce monde # +selectWorld.tab.worlds=Mondes # +selectWorld.tab.realms=Realms # +selectWorld.tab.friends=Amis # +selectWorld.tab.classmates=Amis # +selectWorld.tab.thirdParty=Serveurs # +selectWorld.title=Partie solo - Choix du monde # +selectWorld.world=Monde # +selectWorld.editor.create=Créer un nouveau projet # +selectWorld.editor.enterName=Nom du projet # + +selectTemplate.templateStart=Par où voulez-vous commencer ? # +selectTemplate.generateRandom=Créer un nouveau monde # +selectTemplate.createRealm=Créer un nouveau Realm # +selectTemplate.create=Créer... # +selectTemplate.worldsByCreators=Mondes des créateurs # +selectTemplate.realm=Nouveau Realm # +selectTemplate.realmInfo=Vous pouvez publier vos mondes dans votre Realm après l'avoir créé! # +selectTemplate.signIn=Créez Realm avec un compte MS # +selectTemplate.unableToSignIn=Les services Microsoft ne sont pas offerts sur cet appareil # +selectTemplate.world=Nouveau monde # +selectTemplate.help=? # +selectTemplate.templateDescription=Modèle # +selectTemplate.deleteTemplate=Supprimer les modèles de monde... # +selectTemplate.deleteTemplateDone=Terminé # +selectTemplate.deleteMessage=Vous allez supprimer définitivement %s. Confirmer? # +selectTemplate.delete.confirm=Supprimer ce modèle de monde? # +selectTemplate.delete=Supprimer # +selectTemplate.myTemplates=Mes modèles de monde # +selectTemplate.realmsPlus=Modèles en vedette dans Realms Plus # +selectTemplate.importedTemplates=Modèles importés # +selectTemplate.download=Télécharger # +selectTemplate.noTemplates=Il n'y a pas de modèles de monde sur cet appareil. # +selectTemplate.suggestedContent.title=Modèles en vedette dans le marché # +selectTemplate.suggestedContent.button=Voir plus de modèles # +selectTemplate.createdBy=Créé par %s # +selectTemplate.inventory=Mes packs du marché # +selectTemplate.seeMore=En voir plus # +selectTemplate.editor.generateRandom=Créer un nouveau projet # + + +sign.edit=Inscrivez le message de la pancarte # + +skin.New=Nouveau # + +skin.Standard.Custom=Personnalisée # +skin.Standard.CustomSlim=Personnalisée # +skin.Standard.Dummy=Personnalisée # + +skinpack.Education=Skins Education Edition # + +skins.browse=Naviguer # +skins.buy.buyButton=Acheter # +skins.buy.cancelButton=Annuler # +skins.buy.noConnection=Nous sommes dans l'incapacité de nous connecter au marché. Peut-être devriez-vous vérifier votre connexion Internet? # +skins.information.ingame=Désolé, vous ne pouvez pas changer votre skin en cours de jeu. Accédez aux options par le menu principal. # +skins.information.invalidCustomSkin=L'image sélectionnée ne semble pas être un skin Minecraft. # +skins.information.upsellWithoutStore=Vous devez acheter le pack de skins pour utiliser cette skin, et nous ne pouvons pas nous connecter au marché. # +skins.information.selectSkin=Choisissez le modèle correspondant à votre skin # +skins.restore.button=Restaurer # +skins.show.restorePurchaseButton=Restaurer # +skins.skinpackHeader.packs=Packs de skins # +skins.skinpackHeader.standard=Standard # +skins.title=Skins # +skins.picker.title=Choisir skin # +skins.picker.accept.button=Valider # +skins.picker.unlock.button=Déverrouiller # +skins.picker.custom.button=Choisir nouvelle skin # +skins.picker.default=Par défaut # +skins.picker.recent=Récentes # +skins.picker.no.cross.platform=Restriction de plateforme pour ce pack de skins # +skins.picker.no.multiplayer=Pack de skins interdit en mode multijoueur # +skins.picker.expanded.back=Skins dans « %s » # +skins.store.upsell.equip.button=Équiper cette skin # +skins.store.upsell.info=Vous devez déverrouiller ce pack pour vous équiper de la skin sélectionnée. # +skins.store.upsell.seePack=Voir le pack dans le marché # +skins.store.upsell.unlockPack=Déverrouillez ce pack pour vous équiper de la skin sélectionnée. # +skins.store.equipped=Vous avez équipé la skin %s. # + +soundCategory.ambient=Bruitages d'ambiance # +soundCategory.block=Blocs # +soundCategory.hostile=Créatures hostiles # +soundCategory.main=Principal # +soundCategory.music=Musique # +soundCategory.neutral=Créatures passives # +soundCategory.player=Joueurs # +soundCategory.record=Jukebox/blocs musicaux # +soundCategory.weather=Météo # +soundCategory.texttospeech=Texte énoncé # + +stat.animalsBred=Reproductions d'animaux # +stat.armorCleaned=Pièces d'armure nettoyées # +stat.bannerCleaned=Bannières nettoyées # +stat.beaconInteraction=Interactions avec la balise # +stat.blocksButton=Blocs # +stat.boatOneCm=Distance en bateau # +stat.breakItem=%1$s consommé(es) # +stat.brewingstandInteraction=Interactions avec le stand d'alchimie # +stat.cakeSlicesEaten=Tranches de gâteau mangées # +stat.cauldronFilled=Chaudrons remplis # +stat.cauldronUsed=Eau prise du chaudron # +stat.chestOpened=Coffres ouverts # +stat.climbOneCm=Distance grimpée # +stat.crafted=Quantité fabriquée # +stat.craftItem=%1$s fabriqué(es) # +stat.createWorld=Mondes créés # +stat.crouchOneCm=Distance accroupie # +stat.damageDealt=Dégâts infligés # +stat.damageTaken=Dégâts reçus # +stat.deaths=Décès # +stat.depleted=Quantité consommée # +stat.dispenserInspected=Distributeurs fouillés # +stat.diveOneCm=Distance plongée # +stat.drop=Objets lâchés # +stat.dropperInspected=Droppeurs fouillés # +stat.enderchestOpened=Coffres du Néant ouverts # +stat.entityKilledBy=%s vous a tué %d fois # +stat.entityKilledBy.none=Vous n'avez jamais été tué par %s # +stat.entityKills=Vous avez tué %d %s # +stat.entityKills.none=Vous n'avez jamais tué de %s # +stat.fallOneCm=Distance tombée # +stat.fishCaught=Poissons pêchés # +stat.flowerPotted=Plantes plantées # +stat.flyOneCm=Distance en vol # +stat.furnaceInteraction=Interactions avec le fourneau # +stat.generalButton=Générales # +stat.hopperInspected=Entonnoirs fouillés # +stat.horseOneCm=Distance à cheval # +stat.itemEnchanted=Objetés enchantés # +stat.itemsButton=Objets # +stat.joinMultiplayer=Parties multijoueurs rejointes # +stat.jump=Sauts # +stat.junkFished=Déchets pêchés # +stat.leaveGame=Parties quittées # +stat.loadWorld=Sauvegardes chargées # +stat.mineBlock=%1$s miné(es) # +stat.minecartOneCm=Distance en wagonnet # +stat.mined=Quantité minée # +stat.mobKills=Mobs tués # +stat.mobsButton=Créatures # +stat.noteblockPlayed=Blocs musicaux joués # +stat.noteblockTuned=Blocs musicaux accordés # +stat.pigOneCm=Distance à dos de cochon # +stat.playerKills=Joueurs tués # +stat.playOneMinute=Temps de jeu # +stat.recordPlayed=Disques joués # +stat.sprintOneCm=Distance sprintée # +stat.startGame=Parties jouées # +stat.swimOneCm=Distance nagée # +stat.talkedToVillager=Villageois abordés # +stat.timeSinceDeath=Durée depuis le dernier décès # +stat.tradedWithVillager=Échanges avec les villageois # +stat.trappedChestTriggered=Coffres piégés déclenchés # +stat.treasureFished=Trésors pêchés # +stat.used=Nombre d'utilisations # +stat.useItem=%1$s utilisé(es) # +stat.walkOneCm=Distance marchée # +stat.workbenchInteraction=Interactions avec l'établi # + +stats.tooltip.type.achievement=Succès # +stats.tooltip.type.statistic=Statistique # + +start.beta.icon=Bêta # + +store.title=Marché # +store.allStores=Tous les magasins # +store.menu.home=Accueil # +store.itemDetail.back=Détails # +store.coin.bonus=Bonus! # +store.coin.title=Acheter des Minecoins # +store.disabledOnBeta=Cette fonctionnalité est actuellement désactivée en version bêta. # +store.disabled.nopermission=Vous n'avez pas l'autorisation d'utiliser le magasin pour le moment. # +store.disabled.generic=Le magasin n’est actuellement pas disponible. # + +store.giftPromo.day=Jour %s ### %s being day number such as "Day 1", "Day 2", etc. Please use short translations. 3 letters if possible +store.equipped=Récupéré # +store.promo.title=Célébration estivale # +store.promo.incompatible=Ce monde n'est pas compatible avec cet appareil. Pour le récupérer, utilisez un appareil qui est pris en charge. # +store.promo.details=Voir les détails # +store.promo.view=Voir dans le créateur de personnage # +store.promo.claimDay=Jour de la récupération # +store.promo.restrictedPopup.title=Restriction de plateforme # +store.promo.restrictedPopup.body=Cet objet n'est pas compatible avec votre appareil. # + +store.realmsPlus=Realms Plus # +store.realmsPlus.content=Contenu # +store.realmsPlus.faq=FAQ # +store.realmsPlus.buyNow=S'ABONNER ### Maximum 13 characters +store.realmsPlus.buyNowPerMonth=S'abonner maintenant à %s/mois # +store.realmsPlus.signInToSubscribe=Connectez-vous pour vous abonner à Realms Plus # +store.realmsPlus.buyNowTrialPerMonth=Commencer l'essai ### Maximum 25 characters +store.realmsPlus.errorNoOffer=ERREUR : AUCUNE OFFRE TROUVÉE # +store.realmsPlus.manageSubscription=GÉRER L'ABONNEMENT # +store.realmsPlus.viewAllPacksTitle=UNE BELLE AUBAINE – DES PACKS D'UNE VALEUR DE PLUS DE §g150 $ (USD)!§r # + +store.realmsPlus.nowActive=Realms Plus est maintenant activé pour cet appareil. Vous avez maintenant accès à plus de 150 packs de contenu du marché sans frais supplémentaires. Jusqu’à 10 joueurs peuvent jouer sur vos Realms en même temps, et ils ont gratuitement accès à tout le contenu d’abonné dans votre Realm! # + +store.realmsPlus.buyNow.buttonText=ACHETER POUR %s # +store.realmsPlus.buyNow.viewTerms=CONDITIONS GÉNÉRALES DE VENTE # +store.realmsPlus.buyNow.viewPrivacyPolicy=Politique de confidentialité # + +store.realmsPlus.buyNow.title=Commencer votre abonnement Realms Plus # +store.realmsPlus.startTrial.description=Votre Realm et plus de 150 packs du marché seront immédiatement disponibles. Jusqu’à 10 joueurs peuvent jouer en même temps, et ils ont gratuitement accès aux mondes de votre Realm! Votre premier mois sera gratuit, puis vous serez facturé %s/mois par la suite. Vous pouvez annuler à tout moment. # +store.realmsPlus.noTrial.description=Votre Realm et plus de 150 packs du marché seront immédiatement disponibles. Jusqu’à 10 joueurs peuvent jouer en même temps, et ils ont gratuitement accès aux mondes de votre Realm! Votre abonnement sera valide durant 30 jours au prix de %s :minecoin:. # +store.realmsPlus.noTrial.description.iap=Votre Realm et plus de 150 packs du marché seront immédiatement disponibles. Jusqu’à 10 joueurs peuvent jouer en même temps, et ils ont gratuitement accès aux mondes de votre Realm! On vous facturera %s/mois. Vous pouvez annuler l'abonnement à tout moment afin d'éviter des frais futurs en accédant aux paramètres des abonnements. # +store.realmsPlus.realmName.placeholder=Realm de %s #The string passed in here is the gamertag of the player to indicate the name of the player's world. # + +store.realmsPlus.recurring.offerTrial=Realms Plus est un abonnement en continu avec des frais d’abonnement récurrents qui sont facturés automatiquement chaque mois jusqu’à ce que l’abonnement soit annulé.%sVotre Realm et plus de 150 packs du marché seront immédiatement disponibles. Jusqu’à 10 joueurs peuvent jouer en même temps et ils ont gratuitement accès aux mondes de votre Realm! Les 30 premiers jours seront gratuits et on vous facturera par la suite %s/mois. Vous pouvez annuler l'abonnement à tout moment afin d'éviter des frais futurs en accédant aux paramètres des abonnements. # +store.realmsPlus.recurring.withoutTrial=Realms Plus est un abonnement en continu avec des frais d’abonnement récurrents qui sont facturés automatiquement chaque mois jusqu’à ce que l’abonnement soit annulé.%sVotre Realm et plus de 150 packs du marché seront immédiatement disponibles. Jusqu’à 10 joueurs peuvent jouer en même temps et ils ont gratuitement accès aux mondes de votre Realm! On vous facturera %s/mois et vous pouvez annuler l'abonnement à tout moment afin d'éviter des frais futurs en accédant aux paramètres des abonnements. # +store.realmsPlus.consumable.offerTrial=Votre Realm et plus de 150 packs du marché seront immédiatement disponibles. Jusqu’à 10 joueurs peuvent jouer en même temps, et ils ont gratuitement accès aux mondes de votre Realm! Les 30 premiers jours seront gratuits et vous pouvez renouveler par la suite pour 30 jours au prix de %s. # +store.realmsPlus.consumable.withoutTrial=Votre Realm et plus de 150 packs du marché seront immédiatement disponibles. Jusqu’à 10 joueurs peuvent jouer en même temps, et ils ont gratuitement accès aux mondes de votre Realm! Votre abonnement sera valide durant 30 jours au prix de %s. # + +store.realmsPlus.landing.header=L'abonnement comprend : # +store.realmsPlus.landing.headerTrial=Essai gratuit de 30 jours, puis %s/mois # + +store.realmsPlus.landing.info1.line1=Votre propre serveur Realm, un monde persistant toujours en ligne pour vous et vos amis! # +store.realmsPlus.landing.info1.line2=Vos amis jouent gratuitement dans votre Realm # +store.realmsPlus.landing.info1.line3=Console, appareil mobile, ordinateur... passez d'un appareil à l'autre avec le marché Minecraft # + +store.realmsPlus.landing.info2.line1=Accédez gratuitement à un catalogue de plus de 150 packs du marché # +store.realmsPlus.landing.info2.line2=Les mondes de votre Realm comprennent des sauvegardes sécurisées # +store.realmsPlus.landing.info2.line3=Vos 30 premiers jours seront gratuits # +store.realmsPlus.landing.info2.line4=Inscrivez-vous dès maintenant à %s/mois # + +store.realmsPlus.landing.beta=Bêta # +store.realmsPlus.landing.preview=Aperçu # + +store.realmsPlus.landing.info3.para1=Vos Realms sont disponibles gratuitement dans Minecraft %s pour tous les abonnés à Realm! Il s'agit d'un nouveau Realm qui vous donne la possibilité d'essayer de nouvelles fonctionnalités avant leur sortie. # +store.realmsPlus.landing.info3.para2=Avec un abonnement Realm, vous pouvez créer un nouveau %s Realm en utilisant le bouton « Créer nouveau » dans le menu principal. Si vous n'avez pas encore d'abonnement Realm, rendez-vous sur la version complète de Minecraft pour vous inscrire. # +store.realmsPlus.landing.info3.para3=Tous les écrans et toutes les fonctions des Realms sont disponibles dans %s, à l'exception de l'achat d'un nouvel abonnement ou de la gestion des abonnements Realm existants. # +store.realmsPlus.landing.info3.para4=Votre Realm %s restera actif tant que vous aurez l'abonnement Realm payant auquel votre Realm %s est lié. # + +store.realmsPlus.faq.header=FOIRE AUX QUESTIONS # +store.realmsPlus.faq.question1=Qu'est-ce que Realms Plus? # +store.realmsPlus.faq.answer1=Realms Plus est un abonnement pour un serveur personnel qui prend en charge jusqu'à 10 joueurs, en plus de vous offrir un accès illimité à plus de 150 excellents mondes Minecraft, des packs de textures, des packs de skins et des mash-ups, tout ceci à un petit prix mensuel. # +store.realmsPlus.faq.question2=Qu’est-ce qu’un serveur personnel? # +store.realmsPlus.faq.answer2=Un serveur personnel vous permet de créer un monde partagé qui est toujours en ligne et accessible à partir de n’importe quel appareil avec le marché Minecraft. Les joueurs que vous invitez dans votre Realm peuvent jouer à ce monde à tout moment. # +store.realmsPlus.faq.question3=Mes amis ont-ils besoin de se procurer Realms Plus pour jouer sur mon Realm? # +store.realmsPlus.faq.answer3=Vos amis n’ont pas besoin de se procurer un abonnement à Realms Plus pour jouer sur votre Realm. Vous pouvez inviter n’importe quel ami (dont les autorisations multijoueurs sont activées) à rejoindre votre Realm gratuitement. # +store.realmsPlus.faq.question4=Quels appareils prennent en charge Realms Plus pour Minecraft? # +store.realmsPlus.faq.answer4=Realms Plus est actuellement disponible sur n’importe quelle plate-forme où vous pouvez installer Minecraft version Bedrock. Vous pouvez jouer dans les Realms et utiliser n’importe quel contenu de Realms Plus sur n’importe lequel de ces appareils si vous êtes connecté à votre compte Microsoft. ###disable_3rd_party_console_resource_pack_check +store.realmsPlus.faq.question5=Combien coûte un abonnement à Realms Plus? # +store.realmsPlus.faq.answer5=%s par mois pour un serveur de 10 joueurs et l’accès à plus de 150 packs du marché. # +store.realmsPlus.faq.question6=À quelle fréquence de nouveaux packs sont-ils ajoutés à Realms Plus? # +store.realmsPlus.faq.answer6=De nouveaux packs sont ajoutés aux Realms Plus tous les mois. # +store.realmsPlus.faq.question7=Combien de temps ai-je accès aux packs dans Realms Plus? # +store.realmsPlus.faq.answer7=Les membres Realms Plus profitent d’un accès illimité à plus de 150 excellents mondes, packs de textures, packs de skins et mash-ups Minecraft jusqu’à ce que leur abonnement soit arrivé à expiration ou qu’un pack soit retiré du catalogue. # +store.realmsPlus.faq.question8=Où puis-je utiliser les packs Realms Plus? # +store.realmsPlus.faq.answer8=Les packs compris dans l’abonnement peuvent être utilisés en ligne sur votre Realm personnel ou en local sur votre appareil. Vous avez seulement besoin de vous connecter tous les 30 jours pour confirmer que votre abonnement est actif. # +store.realmsPlus.faq.question9=Que va-t-il arriver à mes Realms et mes mondes lorsque mon abonnement expirera? # +store.realmsPlus.faq.answer9=Si votre abonnement expire, vous et vos amis ne pourrez plus jouer ensemble en ligne dans les Realms, et vous n’aurez plus accès aux packs Realms Plus. Vous pourrez télécharger n’importe quel monde enregistré dans votre Realm dans les 18 mois suivant l’expiration de votre abonnement. Si vous utilisiez les mondes, les packs de textures ou les mash-ups Realms Plus, vous devrez acheter ces packs dans le magasin ou, si ces packs sont toujours présents dans Realms Plus, vous pouvez renouveler votre abonnement pour continuer à jouer avec ces modèles de mondes. # + + +store.realmsPlus.content.skinDescription=Changez de look avec les skins! # +store.realmsPlus.content.worldDescription=Découvrez des packs de contenu populaires! # +store.realmsPlus.content.textureDescription=De nouveaux visuels pour vos mondes! # +store.realmsPlus.content.mashupDescription=Essayez un peu de tout avec les mash-ups! # +store.realmsPlus.content.friendsGetAccess=Vos amis ont accès gratuitement au contenu utilisé dans votre Realm # + +store.realmsPlus.content.popularPacks=Packs populaires dans Realms Plus : # +store.realmsPlus.content.viewAllPacks=VOIR TOUS LES PACKS # +store.realmsPlus.content.contentDescription=Puisez dans la source de contenu incroyable de Minecraft! Avec Realms Plus, vous obtenez un accès instantané à plus de 150 objets du marché comme des mash-ups, des mondes, des packs de skins et des aventures épiques, avec de nouveaux ajouts chaque mois. Votre contenu est stocké sur votre serveur personnel et il est mis à votre disposition sur n’importe quelle plateforme sur laquelle vous profitez des Realms et du marché Minecraft. Jusqu’à 10 joueurs peuvent jouer en même temps, et ils ont accès gratuitement aux mondes de votre Realm! # + + +store.realmsPlus.freeTrial=COMMENCER L’ESSAI GRATUIT # + +store.inventory.button=Mon contenu # +store.inventory.title=Mon contenu # +store.inventory.dropdown.owned=En possession # +store.inventory.dropdown.current=Actuel # +store.inventory.dropdown.removed=Retiré # +store.inventory.button.subscriptions=Abonnements # + +store.free=Gratuit # +store.redeem=Obtenir # +store.view_achievement=Voir le succès # +store.incompatible=Incompatible # +store.incompatibleOnDevice=Incompatible sur cet appareil # +store.itemIsIncompatible=Cet objet n'est pas compatible avec votre appareil. # +store.itemMayNotBeCompatible=Cet objet n'est peut-être pas compatible avec votre appareil. # +store.owned=En possession # +store.owned.legacy=En possession (P) # +store.unlocked=Déverrouillé # +store.mypacks=Mon contenu # + +store.error=Erreur du marché # + +store.toast.downloadStarted=Téléchargement commencé : %s # +store.toast.downloadComplete=Téléchargement terminé : %s # +store.toast.downloadResumed=Téléchargement recommencé : %s # +store.toast.downloadFailed=Téléchargement échoué : %s # +store.toast.downloadPaused=Téléchargement mis en pause : %s # +store.toast.autofulfillment.title=C’est réussi! # +store.toast.autofulfillment.message=Votre achat a été effectué # +store.popup.goBack=Revenir # +store.popup.xblRequired.title=Connexion gratuite # +store.popup.xblRequired.button1=Connexion # +store.popup.xblRequired.button2=Annuler # +store.popup.xblRequired.message=Vous devez vous connecter avant de déverrouiller des articles dans le magasin afin que nous puissions nous souvenir de ce que vous avez déverrouillé. # +store.popup.download.title.KB=Télécharger le contenu?- %s Ko # +store.popup.download.title.MB=Télécharger le contenu?- %s Mo # +store.popup.download.msg=Cette action téléchargera le %s sur votre appareil. # +store.popup.downloadCell.title.KB=Téléchargement par cellulaire? - %s ko # +store.popup.downloadCell.title.MB=Téléchargement par cellulaire? - %s mo # +store.popup.downloadCell.msg=Vous n'avez pas de connexion Wi-Fi active. Désirez-vous télécharger le %s sur votre appareil en passant par votre réseau cellulaire? # +store.popup.download.button1=Télécharger # +store.popup.download.button2=Passer # +store.popup.download.back=Revenir # +store.popup.wifiWarn.title=Avertissement # +store.popup.wifiWarn.msg=Vous n'êtes pas connecté en Wi-Fi. Télécharger quand même ? # +store.popup.download.noInternet.title=Une erreur s'est produite # +store.popup.download.noInternet.msg=Nous n’avons malheureusement pas pu télécharger %s. Peut-être devriez-vous vérifier votre connexion Internet? # +store.popup.download.noSpace.title.KB=Espace insuffisant - %s Ko # +store.popup.download.noSpace.title.MB=Espace insuffisant - %s Mo # +store.popup.download.noSpace.msg=Vous n’avez pas assez d’espace disponible sur votre appareil pour télécharger le %s. # +store.popup.download.unOwned.title=Acheter le pack? # +store.popup.download.unOwned.msg=Voulez-vous acheter les packs utilisés par ce monde? # +store.popup.download.unOwnedTemplate.title=Acheter ce modèle de monde? # +store.popup.download.unOwnedTemplate.msg=Ce monde a été créé à l'aide d'un modèle que vous n’avez pas déverrouillé. Vous devez acheter le modèle pour déverrouiller ce monde. Souhaitez-vous acheter le modèle utilisé pour ce monde? # +store.popup.downloadWorldTemplate.noInternet.title=Internet requis pour le modèle # +store.popup.downloadWorldTemplate.noInternet.msg=Nous n'avons pu établir de connexion au marché pour télécharger le modèle qui a été utilisé pour créer ce monde. Ce modèle contient un pack d'extension dont vous avez besoin pour continuer à jouer avec ce monde. Reconnectez-vous à Internet et téléchargez le modèle pour continuer. # +store.popup.downloadWorldTemplate.noSpace.msg=Vous n'avez pas l'espace suffisant pour télécharger le modèle qui a été utilisé pour créer ce monde. Ce modèle contient un pack d'extension dont vous avez besoin pour continuer à jouer avec ce monde. Faites de l'espace sur votre appareil pour continuer. # +store.popup.downloadWorldTemplate.title.KB=Télécharger le modèle manquant? - %s Ko # +store.popup.downloadWorldTemplate.title.MB=Télécharger le modèle manquant? - %s Mo # +store.popup.downloadWorldTemplate.msg=Le modèle qui a été utilisé pour créer ce monde est manquant. Ce modèle contient un pack d'extension dont vous avez besoin pour continuer à jouer avec ce monde. # +store.popup.downloadWorldTemplate.msg.removePacks=Vous pouvez aller dans les paramètres des packs de ressources et de comportement pour supprimer ces packs, mais il se peut qu'il ne soit plus possible de jouer dans le monde. # +store.popup.downloadWorldTemplate.download=Télécharger le modèle # +store.popup.downloadWorldTemplateCell.download=Télécharger le modèle par cellulaire # +store.popup.update.title.KB=Mettre à jour le contenu?- %s Ko # +store.popup.update.title.MB=Mettre à jour le contenu?- %s Mo # +store.popup.update.msg=Cette action mettra à jour le %s sur votre appareil. # +store.popup.updateCell.title.KB=Mettre à jour par cellulaire? - %s ko # +store.popup.updateCell.title.MB=Mettre à jour par cellulaire? - %s mo # +store.popup.updateCell.msg=Vous n'avez pas de connexion Wi-Fi active. Désirez-vous mettre à jour le %s sur votre appareil en passant par votre réseau cellulaire? # +store.popup.update.button1=Mise à jour # +store.popup.update.button2=Passer # +store.popup.update.back=Revenir # +store.popup.purchaseInProgress.title=Achat en cours # +store.popup.purchaseInProgress.msg=Ce ne devrait pas être long. # +store.popup.purchaseFailed.title=Une erreur s'est produite # +store.popup.purchaseFailed.msg=Désolé, nous sommes dans l'incapacité de terminer votre achat. Vous devriez peut-être vérifier votre connexion Internet. # +store.popup.purchasePending.title=Tentative en cours # +store.popup.purchasePending.msg=Nous sommes désolés, nous attendons toujours la confirmation de votre achat. Nous vous informerons dès qu'il sera confirmé! # +store.popup.purchaseFailedInsufficientFunds.title=Vous avez besoin de plus de pièces # +store.popup.purchaseFailedInsufficientFunds.msg=Vous n'avez pas assez de pièces pour déverrouiller cet objet. Vous pouvez acheter des pièces auprès de votre magasin d'applications. # +store.popup.purchaseFailedInsufficientFunds.buyButton=Obtenir des pièces # +store.popup.purchasePriceMismatch.msg=Désolé, votre achat n'a pu être complété. Veuillez réessayer plus tard. # +store.popup.trialUpgradeFail.title=Erreur de déverrouillage de jeu # +store.popup.trialUpgradeFail.msg=Il semble que vous soyez connecté à un compte Microsoft différent de celui avec lequel l'essai de Minecraft a été téléchargé pour la première fois. Veuillez réessayer après vous être connecté au bon compte. # +store.popup.downloaded.unOwnedTemplate.title=Acheter le modèle de monde? # +store.popup.downloaded.unOwnedTemplate.msg=Vous ne possédez pas ce modèle et vous devez l'acheter pour le déverrouiller. Souhaitez-vous acheter ce modèle? # +store.popup.rtx.title=Télécharger les packs de lancer de rayon? # +store.popup.rtx.msg=Des packs de ressources où le lancer de rayon est activé sont appliqués à ce monde, et vous devez les télécharger pour y jouer. Votre appareil n’est pas compatible avec le lancer de rayon, vous ne verrez donc que les textures de base après le téléchargement. Souhaitez-vous télécharger ce pack? # +store.popup.skinEquipWarn.title=Avertissement au sujet de la skin # +store.popup.skinEquipWarn.msg=Si vous avez un créateur de personnage dans le monde, ceci la changera en une skin classique. Vous pouvez toujours revenir au créateur de personnage dans le vestiaire. Vous souhaitez l’équiper? # +store.claim.success=Vous venez de récupérer : %s # +store.claimAll.success=Vous venez de récupérer tous les objets de ce jour # +store.purchase.success=Vous venez d'acheter : %s # +store.purchase.bundle=Déverrouiller %d des %d packs? # +store.purchase.bundle.confirm=Déverrouiller maintenant! # +store.purchase.bundle.partiallyOwnedWarning=Nous tenons à vous préciser que vous possédez déjà les packs suivants : %s. Souhaitez-vous déverrouiller les autres packs de ce lot? # +store.purchase.bundle.owned=En possession # +store.purchase.bundle.unowned=Vous recevrez # +store.createdBy=Par %s # +store.seeMoreBy=En voir plus de %s # +store.seeMoreBy.multiCreatorBundle=Voir plus par lots de créateurs # +store.fetchingItem=Connexion au marché... # + +store.timer.daysAbbreviated=%s j ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.hoursAbbreviated=%s h ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.minutesAbbreviated=%s min ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.secondsAbbreviated=%s s ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.left=%s restant(e)s # + +store.startMenu.sale=Soldes! # + +store.progress.fetchingProducts=Obtention de produits # +store.progress.checkingDownload=Vérification du téléchargement # + +store.content.download=Télécharger # +store.content.update=Mise à jour # +store.content.updating=Mise à jour... # +store.content.requireXbl.signedIn=Téléchargement gratuit avec un compte Microsoft. # +store.content.requireXbl.notSignedIn=Connectez-vous à un compte Microsoft pour déverrouiller. # + +store.mashup.count.personaPiece=1 morceau de personnage # +store.mashup.count.personaPieces=%s morceaux de personnage # +store.mashup.count.skin=1 skin # +store.mashup.count.skins=%s skins # +store.mashup.count.texturePack=1 pack de textures # +store.mashup.count.texturePacks=%s packs de textures #number of texture packs # +store.mashup.count.world=1 monde # +store.mashup.count.worlds=%s mondes #number of worlds # + +store.mashup.bundle=Lot # +store.mashup.bundle.multipleCreators=Multiples créateurs # +store.mashup.continue=Continuer # +store.mashup.createWorld=Créer ce monde! # +store.mashup.leaveWorldToCreate=Nécessité de quitter le monde avant de créer # +store.mashup.equipSkin=Équiper # +store.mashup.equipThisSkin=Équiper la skin %s! # +store.mashup.readMore=En savoir plus # +store.mashup.readLess=En voir moins # +store.mashup.mashupPack=Pack mash-up # +store.mashup.skinPack=Pack de skins # +store.mashup.texturePack=Pack de textures # +store.mashup.ratings=Notes # +store.mashup.world=Monde # +store.mashup.missingContent=L'action n'a pas pu aboutir. Contenu manquant en local. # +store.mashup.title.bundles=%s packs compris dans le lot! # +store.mashup.title.bundleUpsell=Un lot contenant ceci et bien plus! # +store.mashup.title.resourcePack=Faire une visite! # +store.mashup.title.skinPack=%s : %s # +store.mashup.title.worldView=Partir à l'aventure dans un nouveau monde! # +store.mashup.title.ratings=Notes de la communauté # +store.mashup.title.recentlyViewed=Récemment affichés # +store.mashup.title.relatedItems=Objets connexes # +store.mashup.mashupContentsFull=%s skins, pack de texture et monde # +store.mashup.mashupContentsSkinAndTexturePack=Skins %s et un pack de texture # +store.mashup.mashupContentsSkinAndWorld=%s skins et un monde # +store.mashup.mashupContentsTexturePackAndWorld=Pack de texture et un monde # +store.mashup.mashupContentsSkinPack=%s Skins # +store.mashup.last_updated=Dernière mise à jour : %s # +store.mashup.up_to_date=Le pack est à jour # +store.mashup.out_of_date_tooltip=Ce pack pourrait ne pas contenir les skins pour les objets ou les blocs sortis après sa plus récente mise à jour # +store.mashup.description=DESCRIPTION # + +store.new.icon=Nouveautés # + +store.offerDescription.title=Description du pack # +store.offerDescription.tags=Balises : # +store.offerDescription.genre=Genre : # +store.offerDescription.players=Joueurs : # +store.offerDescription.playerCountNote=Remarque : Nombre de joueurs souhaité par le créateur pour une expérience optimale. # +store.offerDescription.languages=Langues : # +store.offerDescription.showMore=Afficher plus # +store.offerDescription.showLess=Afficher moins # +playercount.single_player=Solo # +playercount.multiplayer=Multijoueur # + +store.ratings.ratingsCount=Notes %s # +store.ratings.ratingOutOfFive=%s sur 5 étoiles # +store.ratings.rateContent=Noter ce pack # +store.ratings.rateContentGeneral=Noter ce contenu # +store.ratings.yourRating=Votre évaluation # +store.ratings.stars= %s étoiles # +store.ratings.rate=Noter ce pack! # + +store.ratings.signIn.title=Noter les objets dans le marché # +store.ratings.signIn.description1=Faites part de votre expérience avec cet objet à son créateur et à la communauté! # +store.ratings.signIn.description2=Vous devez vous connecter à un compte Microsoft avant qu'on puisse vous laisser évaluer un objet. # + +store.purchase.success.realMoney1=Vous venez de déverrouiller : %s pour %s # +store.purchase.success.realMoney2=+%s:minecoin: # +store.purchase.signIn=Enrichissez votre jeu de plein d'excellents contenus. # +store.purchase.signInPart2=Connectez-vous à un compte Microsoft pour commencer à utiliser le marché! # +store.purchase.realmoney.disclaimer=*Achète %s pièces pour %s et échange ce pack pour %s pièces, ce qui laissera %s pièces. # +store.purchase.notAvailable=Non disponible pour le moment # + +store.wishlist.toast.added=Ajout de %s à votre liste de souhaits # +store.wishlist.toast.removed=Suppression de %s de votre liste de souhaits # +store.wishlist.toast.failed=L'ajout ou la suppression de %s n'est pas possible pour le moment # + +store.bundleUpsell.contents.single=1 pack de plus # +store.bundleUpsell.contents.plural=%s packs de plus # + +store.coins.currentCoins=Vous avez %s pièces # +store.coins.purchase.confirmation=Obtenir plus de pièces pour déverrouiller ce pack? # +store.coins.purchase.coinsLeftToBuy=Vous devez avoir %s pièces de plus pour déverrouiller ce pack. # +store.coins.purchase=Acheter des pièces # +store.coins.offer0=Un tas de pièces! # +store.coins.offer1=Une pile de pièces! # +store.coins.offer2=Une montagne de pièces! # +store.coins.header=Déverrouillez des trucs géniaux avec des pièces! # +store.coins.value=Valeur opt. # +store.coins.purchase.toast.withCoinCount=Vous venez d'acheter %s pièces! # +store.coins.purchase.toast.unknownCoinCount=Vous venez d'acheter des pièces! # +store.coins.purchased.failed.title=Une erreur s'est produite # +store.coins.purchased.failed.body=La connexion au magasin d'applications a échoué. Veuillez tenter de vous connecter au magasin d'applications ou vérifiez votre connexion Internet. # +store.coins.tooManyCoins=Utilisez quelques-unes de vos pièces, vous pourrez par la suite en acheter plus. # +store.coins.incomplete.title=Achat de pièces incomplet # +store.coins.incomplete.fulfill.a=On dirait que nous n'avions pas tout à terminé votre achat, alors allons-y. # +store.coins.incomplete.fulfill.b=Apparemment, vous avez commencé un achat avec un autre compte Microsoft. Souhaitez-vous plutôt procéder à l'achat avec ce compte? # +store.coins.incomplete.fulfill.c=Une personne a commencé un achat avec le compte de facturation de cet appareil. Souhaitez-vous finaliser l'achat avec ce compte? # +store.coins.fixAppReceipt.title=Une erreur s'est produite # +store.coins.fixAppReceipt.body=Il semble y avoir un problème avec le reçu de votre application, veuillez vous connecter pour continuer. # +store.coins.fixAppReceipt.button=Se connecter au magasin # + +store.purchase.toast.generic=Vous venez d’acheter : %s! # + +store.featured.realms.title=Tester Realms gratuitement # +store.featured.realms.desc=Découvrez le meilleur moyen de jouer à Minecraft entre amis. # + +store.hyperlink.creator.notFound=Désolé, le créateur spécifié dans l'hyperlien n'a pas été trouvé. # +store.hyperlink.ingame=Désolé, les hyperliens ne sont pas permis lorsque vous êtes dans un monde. Veuillez quitter le monde et réessayer. # + +store.resource.try=Tester ! # +store.resource.create=Gérer vos packs de ressources # +store.resource.screenshots=Captures d'écran # +store.resourcePack.activateTexturePack=Activer le pack de textures! # +store.resourcePack.leaveWorldToActivate=Quitter le monde pour appliquer # +store.3pserverItem.fetchingCancel=Annuler # +store.3pserverItem.fetchingItem=%s a quelque chose d'amusant à partager avec vous. # +store.3pserverItem.fetchingItemTitle=Un instant svp # +store.3pserverItem.unlock=Déverrouillez pour %s # +store.3pserverItem.alreadyPurchased=En possession # +store.restore.description=Nous sommes en train de rétablir vos achats ! # +store.restore.failed=Nous sommes malheureusement dans l'incapacité de rétablir vos achats. Peut-être devriez-vous vérifier votre connexion Internet ? # +store.connection.failed.title=Une erreur s'est produite # +store.connection.failed.body=Nous éprouvons des difficultés à nous connecter au marché en ce moment. Veuillez réessayer plus tard! # +store.connection.failed.code=Code d'erreur : %s # +store.connection.failed.request=Nous éprouvons des difficultés à accéder à cette page en ce moment. Veuillez en essayer une autre! # +store.featured.createdBy=Créé par %s # +store.downloading=Téléchargement... # +store.downloading.title=Téléchargement : %s # +store.updating=Mise à jour... # +store.updating.title=Mise à jour : %s # +store.importing.title=Importation : %s # +store.importing=En importation... # +store.showMore=Tout afficher # +store.inventory.no.xbl=Mes packs # + +store.promo.today=Aujourd'hui seulement! # +store.promo.upsell=Ne ratez pas le cadeau gratuit d'aujourd'hui! # +store.promo.comeBackTomorrow=Revenez demain pour un cadeau gratuit! # +store.promo.end=Bonne année! # +store.promo.comingSoon=Les 12 jours de Minecraft commencent demain! # + +store.promo.holiday.first=Au premier jour de Minecraft, # +store.promo.holiday.second=Au deuxième jour de Minecraft, # +store.promo.holiday.third=Au troisième jour de Minecraft, # +store.promo.holiday.fourth=Au quatrième jour de Minecraft, # +store.promo.holiday.fifth=Au cinquième jour de Minecraft, # +store.promo.holiday.sixth=Au sixième jour de Minecraft, # +store.promo.holiday.seventh=Au septième jour de Minecraft, # +store.promo.holiday.eighth=Au huitième jour de Minecraft, # +store.promo.holiday.ninth=Au neuvième jour de Minecraft, # +store.promo.holiday.tenth=Au dixième jour de Minecraft, # +store.promo.holiday.eleventh=Au onzième jour de Minecraft, # +store.promo.holiday.twelfth=Au douzième jour de Minecraft, # + +store.promo.date.jan=%s janv. # +store.promo.date.feb=%s fév. # +store.promo.date.mar=%s mars # +store.promo.date.apr=%s avr. # +store.promo.date.may=%s mai # +store.promo.date.jun=%s juin # +store.promo.date.july=%s juil. # +store.promo.date.aug=%s août # +store.promo.date.sep=%s sept. # +store.promo.date.oct=%s oct. # +store.promo.date.nov=%s nov. # +store.promo.date.dec=%s déc. # + +store.myAccount=Mon compte # +store.xbl.signin=Connexion # +store.xbl.signinOrSignUp=Se connecter ou s'inscrire gratuitement # +store.xbl.disconnected=Déconnecté # +store.xbl.conversionFailedTitle=Une erreur s'est produite # +store.xbl.conversionFailedMessage=Veuillez réessayer plus tard. # + +store.sales.allByCreator=En solde maintenant! # +store.sales.bundlesOnSale=Lots en solde maintenant! # +store.sales.mashupsOnSale=Mash-ups en solde maintenant! # +store.sales.skinsOnSale=Skins en solde maintenant! # +store.sales.texturesOnSale=Pack de textures en solde maintenant! # +store.sales.worldsOnSale=Mondes en solde maintenant! # + +store.showalloffers.list.title=Magasin %s # +store.showalloffers.list.back=Revenir # + +store.suggestedOffers.defaultTitle=Des façons amusantes de jouer # + +store.minecoin.notavailable=Les achats avec des pièces ne sont pas possibles sur cette version de Minecraft. # + + +store.search.allResults=%d résultats # +store.search.dynamicPlaceHolderText=Essayez de rechercher %s! # +store.search.error.searchStringAndFilters=Oups! La recherche de « %s » selon les filtres sélectionnés n'a donné aucun résultat. Essayez d'élargir votre recherche... # +store.search.error.searchStringAndNoFilters=Oups! La recherche de « %s » n'a donné aucun résultat. Essayez une autre phrase... # +store.search.error.emptySearchStringAndFilters=Oups! La recherche selon les filtres sélectionnés n'a donné aucun résultat. Essayez d'élargir votre recherche... # +store.search.error.emptySearch=Oups! Il n'y a rien à rechercher. # +store.search.greyListedResults= -- N'afficher que le contenu compatible avec cet appareil. # +store.search.noConnectionErrorText=Oups! Nous croyons que vous n'êtes pas connecté à Internet. Vérifiez votre connexion et réessayez! # +store.search.placeHolderText=Entrez votre recherche ici... # +store.search.pluralResults= Résultats # +store.search.pluralPossibleResults= Résultats possibles # +store.search.singularResult= Résultat # +store.search.singularPossibleResult= Résultat possible # +store.search.title=Rechercher # +store.search.trendingRowTitle=Recherche populaire : %s # +store.search.button=Rechercher # + +store.search.filters.bundles=Lots # +store.search.filters.clear=Effacer les filtres # +store.search.filters.reset=Réinitialiser les filtres # + +store.search.filter.clear.creator=Effacer les filtres de créateurs # +store.search.filter.creator=Créateurs # +store.search.filter.creator.selectedCount=%d créateurs # + +store.search.filter.offer_type=Types d'offres # +store.search.filter.offer_type.selectedCount=Types d'offres : %d # +store.search.filter.offer_type.bundles=Lots # +store.search.filter.offer_type.realmsplus=Realms Plus # + +store.search.filter.clear.pack_type=Effacer les filtres de types de packs # +store.search.filter.mashupPacks=Mash-ups # +store.search.filter.andSelectedText=et %s # +store.search.filter.pack_type=Types de pack # +store.search.filter.pack_type.selectedCount=%d types de pack # +store.search.filter.minecoin=Minecoins # +store.search.filter.minecoin.selectedCount=%d filtres Minecoins # +store.search.filter.clear.minecoin=Effacer les filtres Minecoins # +store.search.filter.rating=Notes # +store.search.filter.rating.selectedCount=%d filtres de notes # +store.search.filter.clear.rating=Effacer les filtres de notes # +store.search.filter.skinPacks=Skins # +store.search.filter.texturePacks=Textures # +store.search.filter.title=Filtres # +store.search.filter.worldTemplates=Mondes # +store.search.filter.installed_state=À l'état installé # +store.search.filter.installed=Installé # +store.search.filter.notInstalled=Non installé # +store.search.filter.clear.installed=Réinitialiser les filtres de ce qui est à l'état installé # + +store.search.sort_menu.sortConstWord=Trier # +store.search.sort_menu.Default=Pertinence # +store.search.sort_menu.NewestFirst=Plus récent en premier # +store.search.sort_menu.OldestFirst=Plus récent en dernier # +store.search.sort_menu.A_to_Z=A à Z # +store.search.sort_menu.Z_to_A=Z à A # +store.search.sort_menu.Installed=Installé # +store.search.sort_menu.notInstalled=Non installé # +store.search.sort_menu.HighestPrice=Prix : ordre décroissant # +store.search.sort_menu.LowestPrice=Prix : ordre croissant # +store.search.sort_menu.HighestRating=Note : ordre descendant # +store.search.sort_menu.LowestRating=Note : ordre ascendant # +store.search.sort_menu.resultText=par %s # + +store.pagination.next=Suivant > ### Chevrons (< and >) should not be moved +store.pagination.previous=< Précédent ### Chevrons (< and >) should not be moved + +store.shareDescription=Wow! %s a fait un pack vraiment génial. Vous devez assurément y jeter un œil. # +store.copyToastMessage=Lien ajouté au presse-papiers! # + +store.uploadContentToRealmsSuccess=Le contenu a été chargé avec succès sur le Realm sélectionné. # +store.uploadContentToRealmsFail.title=Erreur # +store.uploadContentToRealmsProgressTitle=Application du contenu au Realm # +store.uploadContentToRealmsProgressText=Le contenu sélectionné est appliqué à votre Realm. # +store.uploadContentToRealmsFail.message=Échec du chargement du contenu sur le Realm sélectionné! # +store.uploadContentToRealmsFail.forbidden.message=Vous ne possédez pas une partie ou plus du contenu appliqué! # +store.applyToRealm=Créer sur Realm # +store.inRealmsPlus=Dans Realms Plus # +store.uploadWorldTitle=Remplacer le monde? # +store.uploadPackTitle=Remplacer le pack? # +store.uploadWorldMessage=Ceci supprimera votre monde existant de l'emplacement actif de votre Realm et vous permettra de le remplacer par un nouveau. Les membres de votre Realm auront accès à votre nouveau monde. Sélectionnez Annuler afin de télécharger une copie du monde actuel pour éviter de perdre vos données, ou sélectionnez Confirmer pour continuer et remplacer votre monde. # +store.uploadPackMessage=Cette action supprimera tous les packs de ressources et de comportement appliqués au Realm et les remplacera par le pack sélectionné. Voulez-vous continuer? # + +stream.confirm_start=Êtes-vous sûr(e) de vouloir démarrer la diffusion? # +stream.unavailable.account_not_bound=Avant de pouvoir diffuser Minecraft sur Twitch, vous aurez besoin de lier votre compte Twitch sur mojang.com. Voulez-vous le faire maintenant? # +stream.unavailable.account_not_bound.okay=Lier les comptes # +stream.unavailable.account_not_migrated=Avant de pouvoir diffuser Minecraft sur Twitch, vous devrez migrer votre compte Minecraft vers un compte Mojang. Voulez-vous le faire maintenant? # +stream.unavailable.account_not_migrated.okay=Migrer le compte # +stream.unavailable.failed_auth=L'authentification à Twitch a échoué. Veuillez vous rendre sur mojang.com et refaire le lien de votre compte Twitch. # +stream.unavailable.failed_auth.okay=Relier les comptes # +stream.unavailable.failed_auth_error=Impossible de s'authentifier à Twitch. Veuillez réessayer ultérieurement. # +stream.unavailable.initialization_failure=Impossible d'initialiser le SDK de Twitch. # +stream.unavailable.initialization_failure.extra=(Raison : %s) # +stream.unavailable.library_arch_mismatch=La version personnalisée de Java utilisée pour lancer Minecraft a une architecture différente de celle utilisée pour démarrer le lanceur. Assurez-vous qu'elles soient identiques, soit 32 bits ou 64 bits pour les deux. # +stream.unavailable.library_failure=Impossible de charger les bibliothèques requises pour le service de diffusion sur Twitch intégré. # +stream.unavailable.no_fbo=Votre carte graphique doit au moins supporter la version 3.0 d'OpenGL ou supporter les Framebuffer Objects via une extension pour utiliser le service de diffusion sur Twitch intégré. # +stream.unavailable.no_fbo.arb=Le support du Framebuffer Object via ARB est : %s # +stream.unavailable.no_fbo.blend=Le support du Separate Blending via EXT est : %s # +stream.unavailable.no_fbo.ext=Le support du Framebuffer Object via EXT est : %s # +stream.unavailable.no_fbo.version=Vous utilisez actuellement : %s # +stream.unavailable.not_supported.mac=Malheureusement, le service de diffusion sur Twitch intégré pour Mac requiert une version d'OSX plus récente que celle que vous utilisez. Vous devez utiliser la version 10.7 (Mac OS X Mountain Lion) ou ultérieure pour être capable d'utiliser ce service. Voulez-vous visiter apple.com pour en savoir plus sur la mise à jour? # +stream.unavailable.not_supported.mac.okay=Mettre à jour # +stream.unavailable.not_supported.other=Malheureusement, le service de diffusion sur Twitch intégré requiert Windows (Vista ou ultérieur) ou Mac OS X (10.7 / Lion ou ultérieur) # +stream.unavailable.not_supported.windows=Malheureusement, le service de diffusion sur Twitch intégré requiert une version de Windows plus récente que celle que vous utilisez. Vous devez au moins avoir Windows Vista ou ultérieur. # +stream.unavailable.report_to_mojang=Signaler à Mojang # +stream.unavailable.soundflower.chat=Soundflower est requis pour pouvoir streamer sur Mac. %s # +stream.unavailable.soundflower.chat.link=Veuillez cliquer ici pour l'installer. # +stream.unavailable.title=Le service de diffusion sur Twitch est indisponible # +stream.unavailable.unknown=Malheureusement, vous ne pouvez pas diffuser sur Twitch en ce moment. Et nous ne savons pas pourquoi :'( # +stream.unavailable.unknown.chat=Impossible de démarrer le stream : %s # +stream.user.mode.administrator=Administrateur Twitch # +stream.user.mode.banned=Banni # +stream.user.mode.banned.other=Banni de la chaîne de/d' %s # +stream.user.mode.banned.self=Banni de votre chaîne # +stream.user.mode.broadcaster=Diffuseur # +stream.user.mode.broadcaster.other=Diffuseur # +stream.user.mode.broadcaster.self=Diffuseur (vous!) # +stream.user.mode.moderator=Modérateur # +stream.user.mode.moderator.other=Modérateur sur la chaîne de/d' %s # +stream.user.mode.moderator.self=Modérateur sur votre chaîne # +stream.user.mode.staff=Personnel Twitch # +stream.user.subscription.subscriber=Abonné # +stream.user.subscription.subscriber.other=Abonné à la chaîne de/d' %s # +stream.user.subscription.subscriber.self=Abonné à votre chaîne # +stream.user.subscription.turbo=Twitch Turbo # +stream.userinfo.ban=Bannir # +stream.userinfo.chatTooltip=Cliquez pour gérer l'utilisateur # +stream.userinfo.mod=Promouvoir modérateur # +stream.userinfo.timeout=Expiration # +stream.userinfo.unban=Débannir # +stream.userinfo.unmod=Rétrograder # + +profanity_filter.title=Filtre à grossièretés # +profanity_filter.msg=Le texte que vous avez saisi contient des mots que certains peuvent trouver offensants et qui ne peuvent donc pas être utilisés. Veuillez réessayer. # + +terms_and_conditions.goBack=Revenir # +terms_and_conditions.viewTermsAndConditions=Veuillez visiter le site Web https://minecraft.net/terms au moyen de n'importe quel navigateur pour consulter les conditions générales d'utilisation. # + +tile.acaciaFence.name=Clôture en acacia # +tile.acacia_fence_gate.name=Porte de clôture en acacia # +tile.activator_rail.name=Rails déclencheurs # +tile.allow.name=Autoriser # +tile.air.name=Air # +tile.unknown.name=Inconnu # +tile.deny.name=Refuser # +tile.border_block.name=Bordure # +tile.anvil.intact.name=Enclume # +tile.anvil.name=Enclume # +tile.anvil.slightlyDamaged.name=Enclume légèrement endommagée # +tile.anvil.veryDamaged.name=Enclume très endommagée # +tile.barrier.name=Barrière # +tile.beacon.name=Balise # +tile.beacon.primary=Pouvoir primaire # +tile.beacon.secondary=Pouvoir secondaire # +tile.beacon.primary.pocket=Pouvoir primaire # +tile.beacon.secondary.pocket=Pouvoir secondaire # +tile.beehive.name=Ruche # +tile.bee_nest.name=Nid d'abeilles # +tile.target.name=Cible # +tile.bed.name=Lit # +tile.bed.noSleep=Vous ne pouvez dormir que durant la nuit # +tile.bed.notSafe=Vous ne pouvez pas fermer l'œil, il y a des monstres tout près # +tile.bed.notValid=Votre lit a été détruit ou est obstrué # +tile.bed.occupied=Ce lit est occupé # +tile.bed.respawnSet=Point d'apparition défini # +tile.bed.tooFar=Le lit est trop loin # +tile.bed.obstructed=Le lit est obstrué # +tile.bedrock.name=Bedrock # +tile.bell.name=Cloche # +tile.camera.name=Appareil photo # +tile.conduit.name=Tuyau # +tile.invisibleBedrock.name=Bedrock invisible # +tile.beetroot.name=Betterave # +tile.big_dripleaf.name=Grande feuille ruisselante # +tile.small_dripleaf_block.name=Petite feuille ruisselante # +tile.hanging_roots.name=Racines suspendues # +tile.dirt_with_roots.name=Terre avec racines # +tile.spore_blossom.name=Fleur de spore # +tile.azalea_leaves.name=Feuilles d'azalée # +tile.azalea_leaves_flowered.name=Feuilles d’azalée en fleurs # +tile.azalea.name=Azalée # +tile.flowering_azalea.name=Azalée en fleurs # +tile.cave_vines.name=Lianes de caverne # +tile.cave_vines_body_with_berries.name=Lianes de caverne # +tile.cave_vines_head_with_berries.name=Lianes de caverne # +item.glow_berries.name=Baies luisantes # +tile.moss_block.name=Bloc de mousse # +tile.moss_carpet.name=Tapis de mousse # +tile.birchFence.name=Clôture en bouleau # +tile.birch_fence_gate.name=Porte de clôture en bouleau # +tile.blast_furnace.name=Haut fourneau # +tile.bone_block.name=Bloc d'os # +tile.coal_block.name=Bloc de charbon # +tile.diamond_block.name=Bloc de diamant # +tile.emerald_block.name=Bloc d'émeraude # +tile.gold_block.name=Bloc d'or # +tile.iron_block.name=Bloc de fer # +tile.lapis_block.name=Bloc de lapis-lazuli # +tile.redstone_block.name=Bloc de redstone # +tile.bookshelf.name=Bibliothèque # +tile.brick_block.name=Bloc de briques # +tile.brown_mushroom.name=Champignon brun # +tile.brown_mushroom_block.mushroom.name=Champignon # +tile.brown_mushroom_block.stem.name=Tige de champignon # +tile.brown_mushroom_block.cap.name=Bloc de champignon brun # +tile.wooden_button.name=Bouton de chêne # +tile.acacia_button.name=Bouton d'acacia # +tile.birch_button.name=Bouton de bouleau # +tile.dark_oak_button.name=Bouton de chêne noir # +tile.jungle_button.name=Bouton de bois tropical # +tile.respawn_anchor.respawnSet=Point d'apparition défini # +tile.respawn_anchor.notValid=Votre ancre de réapparition était déchargée, manquante ou obstruée # +tile.spruce_button.name=Bouton de sapin # +tile.stone_button.name=Bouton de pierre # +tile.cactus.name=Cactus # +tile.cake.name=Gâteau # +tile.dried_kelp_block.name=Bloc de varech séché # +tile.carrots.name=Carottes # +tile.carved_pumpkin.name=Citrouille sculptée # +tile.cauldron.name=Chaudron # +tile.chalkboard.oneByOne.name=Ardoise # +tile.chalkboard.twoByOne.name=Affiche # +tile.chalkboard.threeByTwo.name=Tableau # +tile.chest.name=Coffre # +tile.ender_chest.name=Coffre de l'Ender # +tile.jigsaw.name=Bloc casse-tête # +tile.honey_block.name=Bloc de miel # +tile.honeycomb_block.name=Bloc de rayon de miel # +tile.lodestone.name=Magnétite # +tile.nether_sprouts.name=Pousses du Nether # +tile.crimson_stem.name=Tige carmin # +tile.warped_stem.name=Tige altérée # +tile.stripped_crimson_stem.name=Tige carmin dénudée # +tile.stripped_warped_stem.name=Tige altérée dénudée # +tile.crimson_hyphae.name=Hyphe carmin # +tile.warped_hyphae.name=Hyphe altérée # +tile.stripped_crimson_hyphae.name=Hyphe carmin dénudée # +tile.stripped_warped_hyphae.name=Hyphe altérée dénudée # +tile.crimson_planks.name=Planches carmin # +tile.warped_planks.name=Planches altérées # +tile.crimson_door.name=Porte carmin # +tile.warped_door.name=Porte altérée # +tile.crimson_trapdoor.name=Trappe carmin # +tile.warped_trapdoor.name=Trappe altérée # +tile.crimson_standing_sign.name=Panneau carmin # +tile.warped_standing_sign.name=Panneau altéré # +tile.crimson_wall_sign.name=Panneau carmin # +tile.warped_wall_sign.name=Panneau altéré # +tile.crimson_stairs.name=Escaliers carmin # +tile.warped_stairs.name=Escaliers altérés # +tile.crimson_fence.name=Clôture carmin # +tile.warped_fence.name=Clôture altérée # +tile.crimson_fence_gate.name=Porte de clôture carmin # +tile.warped_fence_gate.name=Porte de clôture altérée # +tile.crimson_button.name=Bouton carmin # +tile.warped_button.name=Bouton altéré # +tile.crimson_pressure_plate.name=Plaque de pression carmin # +tile.warped_pressure_plate.name=Plaque de pression altérée # +tile.crimson_slab.name=Dalle carmin # +tile.warped_slab.name=Dalle altérée # +tile.crimson_double_slab.name=Dalle carmin # +tile.warped_double_slab.name=Dalle altérée # +tile.shroomlight.name=Champilampe # +tile.crimson_nylium.name=Nylium carmin # +tile.warped_nylium.name=Nylium altéré # +tile.basalt.name=Basalte # +tile.polished_basalt.name=Basalte poli # +tile.blackstone.name=Roche noire # +tile.polished_blackstone_bricks.name=Briques de roche noire polie # +tile.cracked_polished_blackstone_bricks.name=Briques de roche noire polie craquelée # +tile.polished_blackstone_brick_stairs.name=Escaliers en briques de roche noire polie # +tile.blackstone_stairs.name=Escaliers en roche noire # +tile.blackstone_wall.name=Mur de roche noire # +tile.polished_blackstone_brick_wall.name=Mur en briques de roche noire polie # +tile.chiseled_polished_blackstone.name=Briques de roche noire ciselée # +tile.gilded_blackstone.name=Roche noire dorée # +tile.blackstone_slab.name=Dalle de roche noire # +tile.polished_blackstone_brick_slab.name=Dalle en briques de roche noire polie # +tile.chain.name=Chaîne # +tile.soul_soil.name=Terre des âmes # +tile.soul_fire.name=Feu des âmes # +tile.polished_blackstone.name=Roche noire polie # +tile.polished_blackstone_stairs.name=Escaliers de roche noire polie # +tile.polished_blackstone_slab.name=Dalle de roche noire polie # +tile.polished_blackstone_pressure_plate.name=Plaque de pression en roche noire polie # +tile.polished_blackstone_button.name=Bouton de roche noire polie # +tile.polished_blackstone_wall.name=Mur de roche noire polie # +tile.soul_campfire.name=Feu de camp des âmes # +tile.chiseled_nether_bricks.name=Briques du Nether ciselées # +tile.cracked_nether_bricks.name=Briques du Nether craquelées # +tile.quartz_bricks.name=Briques de quartz # +tile.trapped_chest.name=Coffre piégé # +tile.shulkerBoxWhite.name=Boîte de Shulker blanche # +tile.shulkerBoxOrange.name=Boîte de Shulker orange # +tile.shulkerBoxMagenta.name=Boîte de Shulker magenta # +tile.shulkerBoxLightBlue.name=Boîte de Shulker bleu pâle # +tile.shulkerBoxYellow.name=Boîte de Shulker jaune # +tile.shulkerBoxLime.name=Boîte de Shulker vert lime # +tile.shulkerBoxPink.name=Boîte de Shulker rose # +tile.shulkerBoxGray.name=Boîte de Shulker grise # +tile.shulkerBoxSilver.name=Boîte de Shulker gris pâle # +tile.shulkerBoxCyan.name=Boîte de Shulker cyan # +tile.shulkerBoxPurple.name=Boîte de Shulker violette # +tile.shulkerBoxBlue.name=Boîte de Shulker bleue # +tile.shulkerBoxBrown.name=Boîte de Shulker brune # +tile.shulkerBoxGreen.name=Boîte de Shulker verte # +tile.shulkerBoxRed.name=Boîte de Shulker rouge # +tile.shulkerBoxBlack.name=Boîte de Shulker noire # +tile.shulkerBox.name=Boîte de Shulker # +tile.chorus_flower.name=Fleur de chorus # +tile.chorus_plant.name=Plante de chorus # +tile.stained_glass.white.name=Verre blanc # +tile.stained_glass.silver.name=Verre gris clair # +tile.stained_glass.gray.name=Verre gris # +tile.stained_glass.black.name=Verre noir # +tile.stained_glass.brown.name=Verre marron # +tile.stained_glass.red.name=Verre rouge # +tile.stained_glass.orange.name=Verre orange # +tile.stained_glass.yellow.name=Verre jaune # +tile.stained_glass.lime.name=Verre vert clair # +tile.stained_glass.green.name=Verre vert # +tile.stained_glass.cyan.name=Verre cyan # +tile.stained_glass.light_blue.name=Verre teinté bleu pâle # +tile.stained_glass.blue.name=Verre bleu # +tile.stained_glass.purple.name=Verre violet # +tile.stained_glass.magenta.name=Verre magenta # +tile.stained_glass.pink.name=Verre rose # +tile.stained_glass_pane.white.name=Vitre blanche # +tile.stained_glass_pane.silver.name=Vitre gris pâle # +tile.stained_glass_pane.gray.name=Vitre grise # +tile.stained_glass_pane.black.name=Vitre noire # +tile.stained_glass_pane.brown.name=Vitre marron # +tile.stained_glass_pane.red.name=Vitre rouge # +tile.stained_glass_pane.orange.name=Vitre orange # +tile.stained_glass_pane.yellow.name=Vitre jaune # +tile.stained_glass_pane.lime.name=Vitre vert pâle # +tile.stained_glass_pane.green.name=Vitre verte # +tile.stained_glass_pane.cyan.name=Vitre cyan # +tile.stained_glass_pane.light_blue.name=Vitre bleu pâle # +tile.stained_glass_pane.blue.name=Vitre bleue # +tile.stained_glass_pane.purple.name=Vitre violette # +tile.stained_glass_pane.magenta.name=Vitre magenta # +tile.stained_glass_pane.pink.name=Vitre rose # +tile.clay.name=Bloc d'argile # +tile.hardened_clay.name=Terre cuite # +tile.stained_hardened_clay.black.name=Terre cuite noire # +tile.stained_hardened_clay.blue.name=Terre cuite bleue # +tile.stained_hardened_clay.brown.name=Terre cuite brune # +tile.stained_hardened_clay.cyan.name=Terre cuite cyan # +tile.stained_hardened_clay.gray.name=Terre cuite grise # +tile.stained_hardened_clay.green.name=Terre cuite verte # +tile.stained_hardened_clay.lightBlue.name=Terre cuite bleu pâle # +tile.stained_hardened_clay.lime.name=Terre cuite vert lime # +tile.stained_hardened_clay.magenta.name=Terre cuite magenta # +tile.stained_hardened_clay.name=Terre cuite # +tile.stained_hardened_clay.orange.name=Terre cuite orange # +tile.stained_hardened_clay.pink.name=Terre cuite rose # +tile.stained_hardened_clay.purple.name=Terre cuite violette # +tile.stained_hardened_clay.red.name=Terre cuite rouge # +tile.stained_hardened_clay.silver.name=Terre cuite gris pâle # +tile.stained_hardened_clay.white.name=Terre cuite blanche # +tile.stained_hardened_clay.yellow.name=Terre cuite jaune # +tile.structure_block.name=Bloc de structure # +structure_block.waterlog_block=Blocs remplis d'eau # +tile.structure_void.name=Vide de structure # +tile.wool.black.name=Laine noire # +tile.wool.blue.name=Laine bleue # +tile.wool.brown.name=Laine brune # +tile.wool.cyan.name=Laine cyan # +tile.wool.gray.name=Laine grise # +tile.wool.green.name=Laine verte # +tile.wool.lightBlue.name=Laine bleu pâle # +tile.wool.lime.name=Laine vert lime # +tile.wool.magenta.name=Laine magenta # +tile.wool.name=Laine # +tile.wool.orange.name=Laine orange # +tile.wool.pink.name=Laine rose # +tile.wool.purple.name=Laine violette # +tile.wool.red.name=Laine rouge # +tile.wool.silver.name=Laine gris pâle # +tile.wool.white.name=Laine blanche # +tile.wool.yellow.name=Laine jaune # +tile.cobblestone_wall.mossy.name=Mur en fragments de pierres moussus # +tile.cobblestone_wall.normal.name=Mur en fragments de pierres # +tile.cobblestone_wall.granite.name=Mur en granite # +tile.cobblestone_wall.diorite.name=Mur en diorite # +tile.cobblestone_wall.andesite.name=Mur en andésite # +tile.cobblestone_wall.sandstone.name=Mur en grès # +tile.cobblestone_wall.brick.name=Mur en briques # +tile.cobblestone_wall.stone_brick.name=Mur en briques de pierre # +tile.cobblestone_wall.mossy_stone_brick.name=Mur en briques de pierre moussue # +tile.cobblestone_wall.nether_brick.name=Mur en briques du Nether # +tile.cobblestone_wall.end_brick.name=Mur en briques de pierre de l'End # +tile.cobblestone_wall.prismarine.name=Mur en prismarine # +tile.cobblestone_wall.red_sandstone.name=Mur en grès rouge # +tile.cobblestone_wall.red_nether_brick.name=Mur en briques du Nether rouges # +tile.cocoa.name=Cacao # +tile.command_block.name=Bloc de commande # +tile.composter.name=Composteur # +tile.light_block.name=Bloc de lumière # +tile.repeating_command_block.name=Répétition du bloc de commande # +tile.chain_command_block.name=Chaîne du bloc de commande # +tile.wheat.name=Cultures # +tile.darkOakFence.name=Clôture en chêne noir # +tile.dark_oak_fence_gate.name=Porte de clôture en chêne noir # +tile.daylight_detector.name=Capteur de lumière du jour # +tile.deadbush.name=Buisson mort # +tile.detector_rail.name=Rails détecteurs # +tile.dirt.coarse.name=Terre stérile # +tile.dirt.default.name=Terre # +tile.dirt.name=Terre # +tile.podzol.name=Podzol # +tile.purpur_block.default.name=Bloc de purpur # +tile.purpur_block.lines.name=Bloc de purpur sculpté # +tile.purpur_block.chiseled.name=Pierre pourpre ciselée # +tile.dispenser.name=Distributeur # +tile.iron_door.name=Porte en fer # +tile.doorWood.name=Porte en bois # +tile.double_plant.fern.name=Grande fougère # +tile.double_plant.grass.name=Très hautes herbes # +tile.double_plant.name=Grandes plantes # +tile.double_plant.paeonia.name=Pivoines # +tile.double_plant.rose.name=Rosier # +tile.double_plant.sunflower.name=Tournesol # +tile.double_plant.syringa.name=Lilas # +tile.dragon_egg.name=Œuf de Dragon # +tile.dropper.name=Droppeur # +tile.enchanting_table.name=Table d'enchantement # +tile.enderChest.name=Coffre Ender # +tile.end_portal_frame.name=Cadre de portail de l'Ender # +tile.farmland.name=Terre labourée # +tile.fletching_table.name=Table d'archerie # +tile.fence.name=Clôture en chêne # +tile.fence_gate.name=Porte de clôture en chêne # +tile.iron_bars.name=Barreaux en fer # +tile.fire.name=Feu # +tile.yellow_flower.dandelion.name=Pissenlit # +tile.yellow_flower.name=Fleur # +tile.crimson_roots.crimsonRoots.name=Racines carmin # +tile.warped_roots.warpedRoots.name=Racines altérées # +tile.red_flower.allium.name=Allium # +tile.red_flower.blueOrchid.name=Orchidées bleues # +tile.red_flower.cornflower.name=Centaurée bleuet # +tile.red_flower.houstonia.name=Bleuets azurs # +tile.red_flower.name=Fleur # +tile.red_flower.lilyOfTheValley.name=Muguet # +tile.red_flower.oxeyeDaisy.name=Marguerite # +tile.red_flower.poppy.name=Coquelicot # +tile.red_flower.tulipOrange.name=Tulipe orange # +tile.red_flower.tulipPink.name=Tulipe rose # +tile.red_flower.tulipRed.name=Tulipe rouge # +tile.red_flower.tulipWhite.name=Tulipe blanche # +tile.wither_rose.name=Rose de Wither # +tile.furnace.name=Fourneau # +tile.glass.name=Verre # +tile.golden_rail.name=Rails propulseurs # +tile.grass.name=Bloc d'herbe # +tile.grass_path.name=Chemin de terre # +tile.gravel.name=Gravier # +tile.hay_block.name=Botte de paille # +tile.netherrack.name=Roche du Nether # +tile.soul_sand.name=Sable des âmes # +tile.hopper.name=Entonnoir # +tile.ice.name=Glace # +tile.packed_ice.name=Glace compactée # +tile.blue_ice.name=Glace bleue # +tile.frosted_ice.name=Glace givrée # +tile.iron_trapdoor.name=Trappe en fer # +tile.jukebox.name=Jukebox # +tile.jungleFence.name=Clôture en bois tropical # +tile.jungle_fence_gate.name=Porte de clôture en bois tropical # +tile.ladder.name=Échelle # +tile.flowing_lava.name=Lave # +tile.lava.name=Lave # +tile.leaves.acacia.name=Feuilles d'acacia # +tile.leaves2.acacia.name=Feuilles d'acacia # +tile.leaves.big_oak.name=Feuilles de chêne noir # +tile.leaves2.big_oak.name=Feuilles de chêne noir # +tile.leaves.birch.name=Feuilles de bouleau # +tile.leaves.jungle.name=Feuilles de bois tropical # +tile.leaves.name=Feuilles # +tile.leaves.oak.name=Feuilles de chêne # +tile.leaves.spruce.name=Feuilles de sapin # +tile.lever.name=Levier # +tile.glowstone.name=Pierre lumineuse # +tile.glow_lichen.name=Lichen luisant # +tile.lightning_rod.name=Paratonnerre # +tile.lit_pumpkin.name=Citrouille d'Halloween # +tile.lockedchest.name=Coffre verrouillé # +tile.log.acacia.name=Tronc d'acacia # +tile.log.big_oak.name=Tronc de chêne noir # +tile.log.birch.name=Tronc de bouleau # +tile.log.jungle.name=Tronc de bois tropical # +tile.log.name=Tronc # +tile.log.oak.name=Tronc de chêne # +tile.log.spruce.name=Tronc d'épinette # +tile.magma.name=Bloc de magma # +tile.melon_block.name=Melon # +tile.mob_spawner.name=Générateur de monstres # +tile.monster_egg.brick.name=Brique de pierre infestée # +tile.monster_egg.chiseledbrick.name=Brique de pierre ciselée infestée # +tile.monster_egg.cobble.name=Fragments de pierres infestés # +tile.monster_egg.crackedbrick.name=Brique de pierre craquelée infestée # +tile.monster_egg.mossybrick.name=Brique de pierre moussue infestée # +tile.monster_egg.name=Pierre infestée # +tile.monster_egg.stone.name=Pierre infestée # +tile.mushroom.name=Champignon # +tile.noteblock.name=Bloc musical # +tile.mycelium.name=Mycélium # +tile.nether_brick.name=Bloc de briques du Nether # +tile.red_nether_brick.name=Brique du Nether rouge # +tile.nether_brick_fence.name=Clôture en briques du Nether # +tile.quartz_ore.name=Minerai de quartz du Nether # +tile.netherreactor.active=Actif! # +tile.netherreactor.builtTooHigh=Le réacteur du Nether doit être construit plus bas. # +tile.netherreactor.builtTooLow=Le réacteur du Nether doit être construit plus haut. # +tile.netherreactor.name=Cœur du réacteur du Nether # +tile.netherreactor.playersTooFar=Tous les joueurs doivent être près du réacteur. # +tile.netherreactor.wrongPattern=Pas le bon modèle! # +tile.nether_wart.name=Verrues du Nether # +tile.nether_wart_block.name=Bloc de verrues du Nether # +tile.warped_wart_block.name=Bloc de verrue altérée # +tile.unlit_redstone_torch.name=Torche de redstone # +tile.redstone_torch.name=Torche de redstone # +tile.soul_torch.name=Torche des âmes # +tile.obsidian.name=Obsidienne # +tile.coal_ore.name=Minerai de charbon # +tile.diamond_ore.name=Minerai de diamant # +tile.emerald_ore.name=Minerai d'émeraude # +tile.gold_ore.name=Minerai d'or # +tile.iron_ore.name=Minerai de fer # +tile.copper_ore.name=Minerai de cuivre # +tile.lapis_ore.name=Minerai de lapis-lazuli # +tile.redstone_ore.name=Minerai de redstone # +tile.oreRuby.name=Minerai de rubis # +tile.observer.name=Observateur # +tile.piston.name=Piston # +tile.sticky_piston.name=Piston collant # +tile.portal.name=Portail # +tile.potatoes.name=Patates # +tile.stone_pressure_plate.name=Plaque de pression en pierre # +tile.wooden_pressure_plate.name=Plaque de pression en chêne # +tile.acacia_pressure_plate.name=Plaque de pression en acacia # +tile.birch_pressure_plate.name=Plaque de pression en bouleau # +tile.dark_oak_pressure_plate.name=Plaque de pression en chêne noir # +tile.jungle_pressure_plate.name=Plaque de pression en bois tropical # +tile.spruce_pressure_plate.name=Plaque de pression en sapin # +tile.prismarine.bricks.name=Briques de prismarine # +tile.prismarine.dark.name=Prismarine sombre # +tile.prismarine.rough.name=Prismarine # +tile.pumpkin.name=Citrouille # +tile.pumpkin_stem.name=Tige de citrouille # +tile.quartz_block.chiseled.name=Bloc de quartz ciselé # +tile.quartz_block.default.name=Bloc de quartz # +tile.quartz_block.lines.name=Bloc de pilier de quartz # +tile.quartz_block.smooth.name=Bloc de quartz lisse # +tile.quartz_block.name=Bloc de quartz # +tile.rail.name=Rails # +tile.red_mushroom.name=Champignon rouge # +tile.crimson_fungus.name=Champignon carmin # +tile.warped_fungus.name=Champignon altéré # +tile.red_mushroom_block.name=Bloc de champignon rouge # +tile.red_sandstone.chiseled.name=Grès rouge ciselé # +tile.red_sandstone.default.name=Grès rouge # +tile.red_sandstone.name=Grès rouge # +tile.red_sandstone.smooth.name=Grès rouge lisse # +tile.red_sandstone.cut.name=Grès rouge taillé # +tile.redstone_wire.name=Poudre de redstone # +tile.redstone_lamp.name=Lampe à redstone # +tile.reeds.name=Canne à sucre # +tile.sand.default.name=Sable # +tile.sand.name=Sable # +tile.sand.red.name=Sable rouge # +tile.sandstone.chiseled.name=Grès ciselé # +tile.sandstone.default.name=Grès # +tile.sandstone.name=Grès # +tile.sandstone.smooth.name=Grès lisse # +tile.sandstone.cut.name=Grès taillé # +tile.sapling.acacia.name=Pousse d'acacia # +tile.sapling.big_oak.name=Pousse de chêne noir # +tile.sapling.birch.name=Pousse de bouleau # +tile.sapling.jungle.name=Pousse de bois tropical # +tile.sapling.oak.name=Pousse de chêne # +tile.sapling.spruce.name=Pousse d'épicéa # +tile.seaLantern.name=Lanterne de mer # +tile.standing_sign.name=Panneau # +tile.spruce_standing_sign.name=Panneau en épinette # +tile.birch_standing_sign.name=Panneau en bouleau # +tile.jungle_standing_sign.name=Panneau en bois tropical # +tile.acacia_standing_sign.name=Panneau en acacia # +tile.darkoak_standing_sign.name=Panneau en chêne noir # +tile.slime.name=Bloc de gélatine # +tile.snow.name=Neige # +tile.sponge.dry.name=Éponge # +tile.sponge.wet.name=Éponge mouillée # +tile.spruceFence.name=Clôture en sapin # +tile.spruce_fence_gate.name=Porte de clôture en sapin # +tile.brick_stairs.name=Escaliers en briques # +tile.nether_brick_stairs.name=Escaliers en briques du Nether # +tile.quartz_stairs.name=Escaliers en quartz # +tile.smooth_quartz_stairs.name=Escaliers en quartz lisse # +tile.red_sandstone_stairs.name=Escaliers en grès rouge # +tile.sandstone_stairs.name=Escaliers en grès # +tile.stone_stairs.name=Escaliers en fragments de pierres # +tile.normal_stone_stairs.name=Escaliers en pierre # +tile.stone_brick_stairs.name=Escaliers en briques de pierre # +tile.oak_stairs.name=Escaliers en chêne # +tile.acacia_stairs.name=Escaliers en acacia # +tile.birch_stairs.name=Escaliers en bouleau # +tile.dark_oak_stairs.name=Escaliers en chêne noir # +tile.jungle_stairs.name=Escaliers en bois tropical # +tile.spruce_stairs.name=Escaliers en épinette # +tile.purpur_stairs.name=Escalier en purpur # +tile.prismarine_stairs.name=Escaliers en prismarine # +tile.dark_prismarine_stairs.name=Escaliers en prismarine sombre # +tile.prismarine_bricks_stairs.name=Escaliers en briques de prismarine # +tile.granite_stairs.name=Escaliers en granite # +tile.diorite_stairs.name=Escaliers en diorite # +tile.andesite_stairs.name=Escaliers en andésite # +tile.polished_granite_stairs.name=Escaliers en granite poli # +tile.polished_diorite_stairs.name=Escaliers en diorite polie # +tile.polished_andesite_stairs.name=Escaliers en andésite polie # +tile.mossy_stone_brick_stairs.name=Escaliers en briques de pierre moussue # +tile.smooth_red_sandstone_stairs.name=Escaliers en grès rouge lisse # +tile.smooth_sandstone_stairs.name=Escaliers en grès lisse # +tile.end_brick_stairs.name=Escaliers en briques de pierre de l'End # +tile.mossy_cobblestone_stairs.name=Escaliers en fragments de pierres moussus # +tile.red_nether_brick_stairs.name=Escaliers en briques du Nether rouges # +tile.smooth_stone.name=Pierre lisse # +tile.standing_banner.black.name=Bannière noire # +tile.standing_banner.blue.name=Bannière bleue # +tile.standing_banner.brown.name=Bannière brune # +tile.standing_banner.cyan.name=Bannière cyan # +tile.standing_banner.gray.name=Bannière grise # +tile.standing_banner.green.name=Bannière verte # +tile.standing_banner.lightBlue.name=Bannière bleu pâle # +tile.standing_banner.lime.name=Bannière vert lime # +tile.standing_banner.magenta.name=Bannière magenta # +tile.standing_banner.name=Bannière # +tile.standing_banner.orange.name=Bannière orange # +tile.standing_banner.pink.name=Bannière rose # +tile.standing_banner.purple.name=Bannière violette # +tile.standing_banner.red.name=Bannière rouge # +tile.standing_banner.silver.name=Bannière gris pâle # +tile.standing_banner.white.name=Bannière # +tile.standing_banner.yellow.name=Bannière jaune # +tile.stone.andesite.name=Andésite # +tile.stone.andesiteSmooth.name=Andésite polie # +tile.stone.diorite.name=Diorite # +tile.stone.dioriteSmooth.name=Diorite polie # +tile.stone.granite.name=Granite # +tile.stone.graniteSmooth.name=Granite poli # +tile.stone.stone.name=Pierre # +tile.cobblestone.name=Fragments de pierres # +tile.stonebrick.chiseled.name=Pierre ciselée # +tile.stonebrick.cracked.name=Briques de pierre craquelée # +tile.stonebrick.default.name=Briques de pierre # +tile.stonebrick.mossy.name=Briques de pierre moussue # +tile.stonebrick.name=Briques de pierre # +tile.stonebrick.smooth.name=Briques de pierre lisses # +tile.stonecutter.name=Scie à pierre # +tile.stonecutter_block.name=Scie à pierre # +tile.mossy_cobblestone.name=Fragments de pierres moussus # +tile.double_stone_slab.brick.name=Dalle de briques # +tile.double_stone_slab.cobble.name=Dalle de fragments de pierres # +tile.double_stone_slab.name=Dalle en pierre # +tile.double_stone_slab.nether_brick.name=Dalle de briques du Nether # +tile.double_stone_slab.quartz.name=Dalle de quartz # +tile.double_stone_slab.sand.name=Dalle de grès # +tile.double_stone_slab.smoothStoneBrick.name=Dalle de briques de pierre # +tile.double_stone_slab.stone.name=Dalle en pierre # +tile.double_stone_slab.wood.name=Dalle en bois # +tile.stone_slab.name=Dalle en pierre # +tile.stone_slab.brick.name=Dalle de briques # +tile.stone_slab.cobble.name=Dalle de fragments de pierres # +tile.stone_slab.stone.name=Dalle en pierre lisse # +tile.stone_slab.nether_brick.name=Dalle de briques du Nether # +tile.stone_slab.quartz.name=Dalle de quartz # +tile.stone_slab.sand.name=Dalle de grès # +tile.stone_slab.smoothStoneBrick.name=Dalle de briques de pierre # +tile.stone_slab.wood.name=Dalle en bois # +tile.double_stone_slab2.red_sandstone.name=Dalle de grès rouge # +tile.stone_slab2.red_sandstone.name=Dalle de grès rouge # +tile.stone_slab2.purpur.name=Dalle de purpur # +tile.stone_slab2.prismarine.rough.name=Dalle de prismarine # +tile.stone_slab2.prismarine.dark.name=Dalle de prismarine sombre # +tile.stone_slab2.prismarine.bricks.name=Dalle de briques de prismarine # +tile.stone_slab2.mossy_cobblestone.name=Dalle en fragments de pierres moussus # +tile.stone_slab2.red_nether_brick.name=Dalle en briques du Nether rouges # +tile.stone_slab2.sandstone.smooth.name=Dalle de grès lisse # +tile.stone_slab3.end_brick.name=Dalle en briques de pierre de l'End # +tile.stone_slab3.red_sandstone.smooth.name=Dalle de grès rouge lisse # +tile.stone_slab3.andesite.smooth.name=Dalle en andésite polie # +tile.stone_slab3.andesite.name=Dalle en andésite # +tile.stone_slab3.diorite.name=Dalle en diorite # +tile.stone_slab3.diorite.smooth.name=Dalle en diorite polie # +tile.stone_slab3.granite.name=Dalle en granite # +tile.stone_slab3.granite.smooth.name=Dalle en granite poli # +tile.stone_slab4.mossy_stone_brick.name=Dalle en briques de pierre moussue # +tile.stone_slab4.smooth_quartz.name=Dalle en quartz lisse # +tile.stone_slab4.stone.name=Dalle en pierre # +tile.stone_slab4.cut_sandstone.name=Dalle de grès taillé # +tile.stone_slab4.cut_red_sandstone.name=Dalle de grès rouge taillé # +tile.coral_block.blue.name=Bloc de corail tubulaire # +tile.coral_block.pink.name=Bloc de corail cerveau # +tile.coral_block.purple.name=Bloc de corail bulles # +tile.coral_block.red.name=Bloc de corail de feu # +tile.coral_block.yellow.name=Bloc de corail tétracoralliaire # +tile.coral_block.blue_dead.name=Bloc de corail tubulaire mort # +tile.coral_block.pink_dead.name=Bloc de corail cerveau mort # +tile.coral_block.purple_dead.name=Bloc de corail bulles mort # +tile.coral_block.red_dead.name=Bloc de corail de feu mort # +tile.coral_block.yellow_dead.name=Bloc de corail tétracoralliaire mort # +tile.tallgrass.fern.name=Fougère # +tile.tallgrass.grass.name=Herbe # +tile.tallgrass.name=Herbe # +tile.tallgrass.shrub.name=Arbuste # +tile.seagrass.seagrass.name=Herbier marin # +tile.sea_pickle.name=Concombre de mer # +tile.turtle_egg.name=Œuf de tortue de mer # +tile.coral.blue.name=Corail tubulaire # +tile.coral.pink.name=Corail cerveau # +tile.coral.purple.name=Corail bulles # +tile.coral.red.name=Corail de feu # +tile.coral.yellow.name=Corail tétracoralliaire # +tile.coral.blue_dead.name=Corail tube mort # +tile.coral.pink_dead.name=Corail cerveau mort # +tile.coral.purple_dead.name=Corail bulles mort # +tile.coral.red_dead.name=Corail de feu mort # +tile.coral.yellow_dead.name=Corne de coraux morts # +tile.coral_fan.blue_fan.name=Gorgone de corail tubulaire # +tile.coral_fan.pink_fan.name=Gorgone de corail cerveau # +tile.coral_fan.purple_fan.name=Gorgone de corail bulles # +tile.coral_fan.red_fan.name=Gorgone de corail de feu # +tile.coral_fan.yellow_fan.name=Gorgone de corail tétracoralliaire # +tile.coral_fan_dead.blue_fan.name=Gorgone de corail tubulaire morte # +tile.coral_fan_dead.pink_fan.name=Gorgone de corail cerveau morte # +tile.coral_fan_dead.purple_fan.name=Gorgone de corail bulles morte # +tile.coral_fan_dead.red_fan.name=Gorgone de corail de feu morte # +tile.coral_fan_dead.yellow_fan.name=Gorgone de corail tétracoralliaire morte # +tile.glass_pane.name=Panneau en verre # +tile.tnt.name=TNT # +tile.snow_layer.name=Neige haute # +tile.torch.name=Torche # +tile.trapdoor.name=Trappe en chêne # +tile.acacia_trapdoor.name=Trappe en acacia # +tile.birch_trapdoor.name=Trappe en bouleau # +tile.dark_oak_trapdoor.name=Trappe en chêne noir # +tile.jungle_trapdoor.name=Trappe en bois tropical # +tile.spruce_trapdoor.name=Trappe en sapin # +tile.tripWire.name=Fil de détente # +tile.tripwire_hook.name=Crochet # +tile.vine.name=Lianes # +tile.weeping_vines.name=Lianes pleureuses # +tile.twisting_vines.name=Lianes tordues # +tile.flowing_water.name=Eau # +tile.water.name=Eau # +tile.waterlily.name=Nénuphar # +tile.web.name=Toile d'araignée # +tile.heavy_weighted_pressure_plate.name=Plaque de pression pondérée (lourd) # +tile.light_weighted_pressure_plate.name=Plaque de pression pondérée (léger) # +tile.end_stone.name=Pierre End # +tile.end_bricks.name=Briques de pierre de l'Ender # +tile.planks.acacia.name=Planches d'acacia # +tile.planks.big_oak.name=Planches de chêne noir # +tile.planks.birch.name=Planches de bouleau # +tile.planks.jungle.name=Planches en bois tropical # +tile.planks.name=Planches de bois # +tile.planks.oak.name=Planches de chêne # +tile.planks.spruce.name=Planches d'épinette # +tile.wooden_slab.acacia.name=Dalle en acacia # +tile.wooden_slab.big_oak.name=Dalle en chêne noir # +tile.wooden_slab.birch.name=Dalle en bouleau # +tile.wooden_slab.jungle.name=Dalle en bois tropical # +tile.wooden_slab.name=Dalles en bois # +tile.wooden_slab.oak.name=Dalle en chêne # +tile.wooden_slab.spruce.name=Dalle en épinette # +tile.carpet.black.name=Tapis noir # +tile.carpet.blue.name=Tapis bleu # +tile.carpet.brown.name=Tapis brun # +tile.carpet.cyan.name=Tapis cyan # +tile.carpet.gray.name=Tapis gris # +tile.carpet.green.name=Tapis vert # +tile.carpet.lightBlue.name=Tapis bleu pâle # +tile.carpet.lime.name=Tapis vert lime # +tile.carpet.magenta.name=Tapis magenta # +tile.carpet.name=Tapis # +tile.carpet.orange.name=Tapis orange # +tile.carpet.pink.name=Tapis rose # +tile.carpet.purple.name=Tapis violet # +tile.carpet.red.name=Tapis rouge # +tile.carpet.silver.name=Tapis gris pâle # +tile.carpet.white.name=Tapis blanc # +tile.carpet.yellow.name=Tapis jaune # +tile.crafting_table.name=Établi # + +tile.glazedTerracotta.white.name=Terre cuite blanche émaillée # +tile.glazedTerracotta.orange.name=Terre cuite orange émaillée # +tile.glazedTerracotta.magenta.name=Terre cuite magenta émaillée # +tile.glazedTerracotta.light_blue.name=Terre cuite bleu pâle émaillée # +tile.glazedTerracotta.yellow.name=Terre cuite jaune émaillée # +tile.glazedTerracotta.lime.name=Terre cuite vert lime émaillée # +tile.glazedTerracotta.pink.name=Terre cuite rose émaillée # +tile.glazedTerracotta.gray.name=Terre cuite grise émaillée # +tile.glazedTerracotta.silver.name=Terre cuite gris pâle émaillée # +tile.glazedTerracotta.cyan.name=Terre cuite cyan émaillée # +tile.glazedTerracotta.purple.name=Terre cuite violette émaillée # +tile.glazedTerracotta.blue.name=Terre cuite bleue émaillée # +tile.glazedTerracotta.brown.name=Terre cuite brune émaillée # +tile.glazedTerracotta.green.name=Terre cuite verte émaillée # +tile.glazedTerracotta.red.name=Terre cuite rouge émaillée # +tile.glazedTerracotta.black.name=Terre cuite noire émaillée # +tile.concrete.black.name=Béton noir # +tile.concrete.red.name=Béton rouge # +tile.concrete.green.name=Béton vert # +tile.concrete.brown.name=Béton brun # +tile.concrete.blue.name=Béton bleu # +tile.concrete.purple.name=Béton violet # +tile.concrete.cyan.name=Béton cyan # +tile.concrete.silver.name=Béton gris pâle # +tile.concrete.gray.name=Béton gris # +tile.concrete.pink.name=Béton rose # +tile.concrete.lime.name=Béton vert lime # +tile.concrete.yellow.name=Béton jaune # +tile.concrete.lightBlue.name=Béton bleu pâle # +tile.concrete.magenta.name=Béton magenta # +tile.concrete.orange.name=Béton orange # +tile.concrete.white.name=Béton blanc # +tile.glazedTerracottaWhite.name=Terre cuite blanche émaillée # +tile.glazedTerracottaOrange.name=Terre cuite orange émaillée # +tile.glazedTerracottaMagenta.name=Terre cuite magenta émaillée # +tile.glazedTerracottaLightBlue.name=Terre cuite bleu pâle émaillée # +tile.glazedTerracottaYellow.name=Terre cuite jaune émaillée # +tile.glazedTerracottaLime.name=Terre cuite vert lime émaillée # +tile.glazedTerracottaPink.name=Terre cuite rose émaillée # +tile.glazedTerracottaGray.name=Terre cuite grise émaillée # +tile.glazedTerracottaSilver.name=Terre cuite gris pâle émaillée # +tile.glazedTerracottaCyan.name=Terre cuite cyan émaillée # +tile.glazedTerracottaPurple.name=Terre cuite violette émaillée # +tile.glazedTerracottaBlue.name=Terre cuite bleue émaillée # +tile.glazedTerracottaBrown.name=Terre cuite brune émaillée # +tile.glazedTerracottaGreen.name=Terre cuite verte émaillée # +tile.glazedTerracottaRed.name=Terre cuite rouge émaillée # +tile.glazedTerracottaBlack.name=Terre cuite noire émaillée # +tile.concretePowder.black.name=Poudre de béton noire # +tile.concretePowder.red.name=Poudre de béton rouge # +tile.concretePowder.green.name=Poudre de béton verte # +tile.concretePowder.brown.name=Poudre de béton brune # +tile.concretePowder.blue.name=Poudre de béton bleue # +tile.concretePowder.purple.name=Poudre de béton violette # +tile.concretePowder.cyan.name=Poudre de béton cyan # +tile.concretePowder.silver.name=Poudre de béton gris pâle # +tile.concretePowder.gray.name=Poudre de béton grise # +tile.concretePowder.pink.name=Poudre de béton rose # +tile.concretePowder.lime.name=Poudre de béton vert lime # +tile.concretePowder.yellow.name=Poudre de béton jaune # +tile.concretePowder.lightBlue.name=Poudre de béton bleu pâle # +tile.concretePowder.magenta.name=Poudre de béton magenta # +tile.concretePowder.orange.name=Poudre de béton orange # +tile.concretePowder.white.name=Poudre de béton blanche # + +tile.stripped_spruce_log.name=Tronc d'épinette écorcé # +tile.stripped_dark_oak_log.name=Tronc de chêne noir écorcé # +tile.stripped_birch_log.name=Tronc de bouleau écorcé # +tile.stripped_jungle_log.name=Tronc de bois tropical écorcé # +tile.stripped_oak_log.name=Tronc de chêne écorcé # +tile.stripped_acacia_log.name=Tronc d'acacia écorcé # + +tile.bamboo.name=Bambou # +tile.scaffolding.name=Échafaudage # +tile.grindstone.name=Meule # +tile.cartography_table.name=Table de cartographie # +tile.lantern.name=Lanterne # +tile.soul_lantern.name=Lanterne des âmes # +tile.smoker.name=Fumoir # +tile.smithing_table.name=Table de forge # +tile.barrel.name=Tonneau # +tile.campfire.name=Feu de camp # +tile.loom.name=Métier à tisser # +tile.lectern.name=Pupitre # +tile.sweet_berry_bush.name=Buisson de baies sucrées # + +tile.wood.oak.name=Bois de chêne # +tile.wood.spruce.name=Bois d'épinette # +tile.wood.birch.name=Bois de bouleau # +tile.wood.jungle.name=Bois tropical # +tile.wood.acacia.name=Bois d'acacia # +tile.wood.dark_oak.name=Bois de chêne noir # +tile.wood.stripped.oak.name=Bois de chêne écorcé # +tile.wood.stripped.spruce.name=Bois d'épinette écorcé # +tile.wood.stripped.birch.name=Bois de bouleau écorcé # +tile.wood.stripped.jungle.name=Bois tropical écorcé # +tile.wood.stripped.acacia.name=Bois d'acacia écorcé # +tile.wood.stripped.dark_oak.name=Bois de chêne noir écorcé # + +tile.netherite_block.name=Bloc de netherite # +tile.ancient_debris.name=Débris antiques # +tile.nether_gold_ore.name=Minerai d'or du Nether # + +tile.respawn_anchor.name=Ancre de réapparition # +tile.crying_obsidian.name=Obsidienne pleureuse # + +tile.powder_snow.name=Neige poudreuse # +tile.deepslate.name=Ardoise des abîmes # +tile.infested_deepslate.name=Ardoise des abîmes infestée # +tile.cobbled_deepslate.name=Fragments d'ardoise des abîmes # +tile.dripstone_block.name=Bloc de spéléothème # +tile.pointed_dripstone.name=Spéléothème pointu # +tile.cobbled_deepslate_slab.name=Dalle en fragments d'ardoise des abîmes # +tile.cobbled_deepslate_stairs.name=Escaliers en fragments d'ardoise des abîmes # +tile.cobbled_deepslate_wall.name=Mur en fragments d'ardoise des abîmes # +tile.polished_deepslate.name=Ardoise des abîmes polie # +tile.polished_deepslate_slab.name=Dalle en ardoise des abîmes polie # +tile.polished_deepslate_stairs.name=Escaliers en ardoise des abîmes polie # +tile.polished_deepslate_wall.name=Mur en ardoise des abîmes polie # +tile.deepslate_tiles.name=Tuiles d'ardoise des abîmes # +tile.deepslate_tile_slab.name=Dalle de tuiles d'ardoise des abîmes # +tile.deepslate_tile_stairs.name=Escaliers en tuiles d'ardoise des abîmes # +tile.deepslate_tile_wall.name=Mur en tuiles d'ardoise des abîmes # +tile.deepslate_bricks.name=Briques d'ardoise des abîmes # +tile.deepslate_brick_slab.name=Dalle de briques d'ardoise des abîmes # +tile.deepslate_brick_stairs.name=Escaliers en briques d'ardoise des abîmes # +tile.deepslate_brick_wall.name=Mur en briques d'ardoise des abîmes # +tile.chiseled_deepslate.name=Ardoise des abîmes ciselée # +tile.cobbled_deepslate_double_slab.name=Dalle double en fragments d'ardoise des abîmes # +tile.polished_deepslate_double_slab.name=Dalle double en ardoise des abîmes polie # +tile.deepslate_tile_double_slab.name=Dalle double de tuiles d'ardoise des abîmes # +tile.deepslate_brick_double_slab.name=Dalle double de briques d'ardoise des abîmes # +tile.deepslate_lapis_ore.name=Minerai de lapis-lazuli des abîmes # +tile.deepslate_iron_ore.name=Minerai de fer des abîmes # +tile.deepslate_gold_ore.name=Minerai d'or des abîmes # +tile.deepslate_redstone_ore.name=Minerai de redstone des abîmes # +tile.deepslate_diamond_ore.name=Minerai de diamant des abîmes # +tile.deepslate_coal_ore.name=Minerai de charbon des abîmes # +tile.deepslate_emerald_ore.name=Minerai d'émeraude des abîmes # +tile.deepslate_copper_ore.name=Minerai de cuivre des abîmes # +tile.cracked_deepslate_tiles.name=Tuiles d'ardoise des abîmes craquelées # +tile.cracked_deepslate_bricks.name=Briques d'ardoise des abîmes craquelées # +tile.pitcher_plant.name=Sarracénie # +tile.sniffer_egg.name=Œuf de Renifleur # +tile.torchflower.name=Rose de porcelaine # +item.copper_ingot.name=Lingot de cuivre # +item.raw_copper.name=Cuivre brut # +item.raw_iron.name=Fer brut # +item.raw_gold.name=Or brut # +tile.copper_block.name=Bloc de cuivre # +tile.exposed_copper.name=Cuivre exposé # +tile.weathered_copper.name=Cuivre érodé # +tile.oxidized_copper.name=Cuivre oxydé # +tile.waxed_copper.name=Bloc de cuivre ciré # +tile.waxed_exposed_copper.name=Cuivre exposé ciré # +tile.waxed_weathered_copper.name=Cuivre érodé ciré # +tile.waxed_oxidized_copper.name=Cuivre oxydé ciré # + +tile.cut_copper.name=Cuivre taillé # +tile.exposed_cut_copper.name=Cuivre taillé exposé # +tile.weathered_cut_copper.name=Cuivre taillé érodé # +tile.oxidized_cut_copper.name=Cuivre taillé oxydé # +tile.waxed_cut_copper.name=Cuivre taillé ciré # +tile.waxed_exposed_cut_copper.name=Cuivre taillé, exposé, ciré # +tile.waxed_weathered_cut_copper.name=Cuivre taillé, érodé, ciré # +tile.waxed_oxidized_cut_copper.name=Cuivre taillé, oxydé, ciré # + +tile.cut_copper_stairs.name=Escaliers en cuivre coupé # +tile.exposed_cut_copper_stairs.name=Escaliers en cuivre taillé exposé # +tile.weathered_cut_copper_stairs.name=Escaliers en cuivre taillé érodé # +tile.oxidized_cut_copper_stairs.name=Escaliers en cuivre taillé oxydé # +tile.waxed_cut_copper_stairs.name=Escaliers en cuivre taillé ciré # +tile.waxed_exposed_cut_copper_stairs.name=Escaliers en cuivre taillé, exposé, ciré # +tile.waxed_weathered_cut_copper_stairs.name=Escaliers en cuivre taillé, érodé, ciré # +tile.waxed_oxidized_cut_copper_stairs.name=Escaliers en cuivre taillé, oxydé, ciré # + +tile.cut_copper_slab.name=Dalle en cuivre # +tile.exposed_cut_copper_slab.name=Dalle en cuivre taillé exposé # +tile.weathered_cut_copper_slab.name=Dalle en cuivre taillé érodé # +tile.oxidized_cut_copper_slab.name=Dalle en cuivre taillé oxydé # +tile.waxed_cut_copper_slab.name=Dalle en cuivre taillé ciré # +tile.waxed_exposed_cut_copper_slab.name=Dalle en cuivre taillé, exposé, ciré # +tile.waxed_weathered_cut_copper_slab.name=Dalle en cuivre taillé, érodé, ciré # +tile.waxed_oxidized_cut_copper_slab.name=Dalle en cuivre taillé, oxydé, ciré # +tile.raw_copper_block.name=Bloc de cuivre brut # +tile.raw_iron_block.name=Bloc de fer brut # +tile.raw_gold_block.name=Bloc d'or brut # +itemGroup.name.copper=Cuivre # +hudScreen.tooltip.waxOn=Lustrer # +hudScreen.tooltip.waxOff=Frotter # +hudScreen.tooltip.scrape=Gratter # +hudScreen.emote_unassigned=Non assignées # + +tile.candle.name=Bougie # +tile.white_candle.name=Bougie blanche # +tile.orange_candle.name=Bougie orange # +tile.magenta_candle.name=Bougie magenta # +tile.light_blue_candle.name=Bougie bleu pâle # +tile.yellow_candle.name=Bougie jaune # +tile.lime_candle.name=Bougie vert lime # +tile.pink_candle.name=Bougie rose # +tile.gray_candle.name=Bougie grise # +tile.light_gray_candle.name=Bougie gris pâle # +tile.cyan_candle.name=Bougie cyan # +tile.purple_candle.name=Bougie violette # +tile.blue_candle.name=Bougie bleue # +tile.brown_candle.name=Bougie brune # +tile.green_candle.name=Bougie verte # +tile.red_candle.name=Bougie rouge # +tile.black_candle.name=Bougie noire # +tile.candle_cake.name=Gâteau avec une bougie # +tile.white_candle_cake.name=Gâteau avec une bougie blanche # +tile.orange_candle_cake.name=Gâteau avec une bougie orange # +tile.magenta_candle_cake.name=Gâteau avec une bougie magenta # +tile.light_blue_candle_cake.name=Gâteau avec une bougie bleu pâle # +tile.yellow_candle_cake.name=Gâteau avec une bougie jaune # +tile.lime_candle_cake.name=Gâteau avec une bougie vert lime # +tile.pink_candle_cake.name=Gâteau avec une bougie rose # +tile.gray_candle_cake.name=Gâteau avec une bougie grise # +tile.light_gray_candle_cake.name=Gâteau avec une bougie gris pâle # +tile.cyan_candle_cake.name=Gâteau avec une bougie cyan # +tile.purple_candle_cake.name=Gâteau avec une bougie violette # +tile.blue_candle_cake.name=Gâteau avec une bougie bleue # +tile.brown_candle_cake.name=Gâteau avec une bougie brune # +tile.green_candle_cake.name=Gâteau avec une bougie verte # +tile.red_candle_cake.name=Gâteau avec une bougie rouge # +tile.black_candle_cake.name=Gâteau avec une bougie noire # + +item.spyglass.name=Longue-vue # +item.amethyst_shard.name=Éclat d'améthyste # +tile.amethyst_block.name=Bloc d’améthyste # +tile.budding_amethyst.name=Druse d'améthyste # +tile.amethyst_cluster.name=Amas d'améthystes # +tile.large_amethyst_bud.name=Grand cristal d'améthyste # +tile.medium_amethyst_bud.name=Cristal d'améthyste moyen # +tile.small_amethyst_bud.name=Petit cristal d'améthyste # +tile.tuff.name=Tuf # +tile.calcite.name=Calcite # +tile.tinted_glass.name=Verre teinté # +tile.smooth_basalt.name=Basalte lisse # + +tipped_arrow.effect.empty=Flèche pointue # +tipped_arrow.effect.mundane=Flèche pointue # +tipped_arrow.effect.thick=Flèche pointue # +tipped_arrow.effect.awkward=Flèche pointue # +tipped_arrow.effect.nightVision=Flèche de vision nocturne # +tipped_arrow.effect.invisibility=Flèche d'invisibilité # +tipped_arrow.effect.jump=Flèche de saut # +tipped_arrow.effect.fireResistance=Flèche de résistance au feu # +tipped_arrow.effect.moveSpeed=Flèche de rapidité # +tipped_arrow.effect.moveSlowdown=Flèche de lenteur # +tipped_arrow.effect.water=Flèche volatile # +tipped_arrow.effect.waterBreathing=Flèche de respiration aquatique # +tipped_arrow.effect.heal=Flèche de santé # +tipped_arrow.effect.harm=Flèche de dégâts # +tipped_arrow.effect.poison=Flèche de poison # +tipped_arrow.effect.regeneration=Flèche de régénération # +tipped_arrow.effect.damageBoost=Flèche de force # +tipped_arrow.effect.weakness=Flèche de faiblesse # +tipped_arrow.effect.levitation=Flèche de lévitation # +tipped_arrow.effect.luck=Flèche de chance # +tipped_arrow.effect.wither=Flèche de flétrissure # +tipped_arrow.effect.turtleMaster=Flèche du Maître Tortue # +tipped_arrow.effect.slowFalling=Flèche de chute lente # + +structure_block.title=Bloc de structure # +structure_block.structure_name=Nom de structure # +structure_block.mode=Mode : # +structure_block.mode.save=Sauvegarde # +structure_block.mode.load=Chargement # +structure_block.mode.corner=Coin # +structure_block.mode.data=Données # +structure_block.mode.export=Exportation 3D # +structure_block.mode.invalid=Mode non valide # +structure_block.size=Taille : # +structure_block.data_label=Données : # +structure_block.offset=Offset : # +structure_block.invisible_blocks=Blocs invisibles : # +structure_block.include_entities=Entités comprises : # +structure_block.show_bounding_box=Montrer les blocs liés : # +structure_block.mirror=Miroir : # +structure_block.animation_mode=Mode animation : # +structure_block.animation_time=Temps d’animation : # +structure_block.animation_time_tip=En quelques secondes # +structure_block.place_by_none=Aucun # +structure_block.place_by_layer=Placer par couche # +structure_block.place_by_block=Placer par bloc # +structure_block.rotation=Rotation # +structure_block.integrity=Intégrité : # +structure_block.seed=Code de génération : # +structure_block.off=Non # +structure_block.show=Montrer # +structure_block.include=Inclure # +structure_block.detect=Détecter # +structure_block.export=Exporter # +structure_block.import=Importer # +structure_block.corner=Coin # +structure_block.corner.text.1.title=Mode coin : # +structure_block.corner.text.2.paragraph=Le mode coin est utilisé en mode sauvegarde avec le bouton Détecter afin de définir la zone à sauvegarder. Seuls les blocs de coin qui ont le même nom que la structure à sauvegarder seront sauvegardés. # +structure_block.export.disabled_message=L'exportation est désactivée sur les modèles de monde du marché Minecraft. # +structure_block.reset=Réinitialiser # +structure_block.save=Sauvegarder # +structure_block.redstone_save_mode=Mode de sauvegarde redstone # +structure_block.save_to_disk=Sauvegarder sur le disque # +structure_block.save_to_memory=Sauvegarder dans la mémoire # +structure_block.save.successful=Structure sauvegardée! # +structure_block.import.successful=La structure a été importée! # +structure_block.import.failed=L'importation de la structure a ÉCHOUÉ! # +structure_block.load=Charger # +structure_block.mirror.none=Aucun # +structure_block.mirror.left_right=Gauche droite # +structure_block.mirror.front_back=Devant derrière # +structure_block.rotation.none=Pas de rotation # +structure_block.rotation.90=90 # +structure_block.rotation.180=180 # +structure_block.rotation.270=270 # +structure_block.progress.generating=Création de votre modèle... # +structure_block.extensionDescription=Fichier de structure # +structure_block.exportFileTitle=Exporter la structure # +structure_block.exportFailedTitle=Échec de l'exportation # +structure_block.exportFailedDescription=Nous n'avons pas pu exporter la structure. # +structure_block.exportProgressTitle=Exportation de votre structure # +structure_block.importFileTitle=Importer la structure # +structure_block.importFailedTitle=Échec de l'importation # +structure_block.importFailedDescription=Nous n'avons pas réussi à importer votre structure. # +structure_block.importProgressTitle=Importation de votre structure # + +3d_export.title=Exportation 3D # +3d_export.include_players=Joueurs à inclure : # +3d_export.remove_blocks=Blocs à retirer : # +3d_export.off=Non # +3d_export.show=Montrer # +3d_export.include=Inclure # +3d_export.remove=Retirer # +3d_export.export=Exporter # +3d_export.reset=Réinitialiser # +3d_export.remixServiceDiscontinued=Remarque : Le service de chargement Remix3D n'est plus disponible. Veuillez plutôt exporter pour une sauvegarde locale. # + +title.oldgl1=Vieille carte graphique détectée; cela pourrait vous empêcher # +title.oldgl2=de jouer dans le futur alors qu'OpenGL 2.0 sera requis. # + +editorMode.text=à venir bientôt # + +## These are being used by TextObject tests. Changing them will break the test. +translation.test.args=%s %s # +translation.test.complex=Préfixe, %s%2$s encore %s et %1$s enfin %s et également %1$s encore! # +translation.test.escape=%%s %%%s %%%%s %%%%%s # +translation.test.invalid=salut % # +translation.test.invalid2=salut % s # +translation.test.none=Salut, le monde! # +translation.test.world=monde # + +## NOTE: Please do not localize the typeface names +typeface.mojangles=Mojangles # +typeface.notoSans=Noto Sans # + +worldConversionErrorPrompt.title=Échec de la conversion du monde # +worldConversionErrorPrompt.message=Oups! Un problème est survenu lors de la conversion du monde. Veuillez réessayer plus tard. # + +worldError.corrupted=est endommagé et ne peut être lancé. # +worldError.invalidArguments=a été créé avec des arguments non valides. # +worldError.IO=ne peut être ouvert. # +worldError.notFound=n'a pu être trouvé. # +worldError.notSupported=possède un format incompatible. # +worldError.unknown=connaît un problème inconnu. # +worldError.writeCorrupted=est corrompu et ne peut être sauvegardé. # +worldError.worldRecovered=Monde récupéré # +worldError.recoveredCorruptedWorld=Récupération réussie de votre monde corrompu. # +worldError.recoveredCorruptedWorldWarning=Certaines de vos plus récentes modifications peuvent avoir été perdues dans la récupération. # +worldError.worldFailedRecovery=Échec de la récupération # +worldError.worldFailedRecoveryText=Nous avons détecté un monde corrompu, mais n'avons pas pu le récupérer. # + +userData.recovered.title=Données sauvegardées récupérées # +userData.recovered.text=Récupération réussie de vos paramètres corrompus d'utilisateur. # +userData.recovered.warning=Certaines de vos plus récentes modifications peuvent avoir été perdues dans la récupération. # +userData.unrecoverable.title=Échec de la récupération des données sauvegardées # +userdata.unrecoverable.text=Nous avons détecté que vos paramètres d'utilisateur ont été corrompus, mais nous n'avons pas pu les récupérer. # + +trial.pauseScreen.remainingTime=Temps d'essai restant : %s # +trial.pauseScreen.buyGame=Déverrouiller le jeu complet # +trial.survival.welcome=Bienvenue à votre Essai Minecraft! # +trial.survival.remainingTime=%d minutes restantes # + +## Specific for the Chromebook Trial +trial.pauseScreen.cb.buyGame=Foire aux questions # + +trial.noInvitesOrJoining=Pour jouer entre amis, veuillez acheter le jeu complet # + +trial.upsell.trialLabel=Essai Minecraft # +trial.upsell.title=Que l'essai commence! # +trial.upsell.description=Dans cette version d'essai, vous êtes limité à 90 minutes de temps de jeu. Fabriquez, construisez, explorez et amusez-vous ! Votre monde sera préservé si vous choisissez d'acheter la version complète. # +trial.upsell.description.updated=Explorez, fabriquez, construisez et amusez-vous! Dans cette version d'essai, vous avez 90 minutes de temps de jeu. Déverrouillez le jeu complet pour continuer à jouer autant que vous voulez! # +trial.upsell.description.worldsDontTransferToFullGame.line1=Explorez, fabriquez, construisez et amusez-vous! Dans cette version d'essai, vous avez 90 minutes de temps de jeu. Déverrouillez le jeu complet pour jouer avec un nombre infini de mondes aussi longtemps que vous le souhaitez!* # +trial.upsell.description.worldsDontTransferToFullGame.line2=*(Ce monde ne sera pas transféré au jeu complet.) # +trial.upsell.unlock=Déverrouiller le jeu complet # +trial.upsell.startTrial=Commencer l'essai # +trial.upsell.continueTrial=Continuer l'essai # + +## Specific for the Chromebook Trial +trial.upsell.cb.unlock=Foire aux questions # +trial.upsell.cb.description.worldsDontTransferToFullGame.line1=Explorez, fabriquez, construisez et amusez-vous! Dans ce monde d'essai, vous avez 90 minutes de temps de jeu. Vous avez découvert un bug? Signalez-le sur bugs.mojang.com! D'autres questions? Consultez notre FAQ. # +trial.upsell.cb.description.worldsDontTransferToFullGame.line2=(Les mondes de la version d’essai ne peuvent se transférer au jeu complet.) # + +ratingPopUp.title=Est-ce que vous aimez Minecraft? # +feedbackPopup.title=Vous avez des commentaires pour nous? # + +## NOTE: The following five lines are all related and shown together. When localizing, you may add line breaks to fit the paragraph, +## as opposed to trying to literally translate each line. +trial.upsell.expiredDescription.line1=Temps écoulé. Déverrouillez le jeu complet pour pouvoir : # +trial.upsell.expiredDescription.line2=- explorer des mondes infinis # +trial.upsell.expiredDescription.line3=- jouer entre amis # +trial.upsell.expiredDescription.line4=- fabriquer des centaines d'objets # +trial.upsell.expiredDescription.line5=- découvrir de mystérieux édifices et royaumes # +trial.upsell.expiredNewDescription=Vous voulez continuer à explorer, fabriquer et construire? Déverrouillez le jeu complet pour continuer à jouer autant que vous voulez! Ce monde sera sauvegardé pour que vous puissiez reprendre là où vous avez arrêté, mais vous ne pourrez pas le modifier avant d'avoir déverrouillé le jeu complet. # +trial.upsell.expiredNewDescription.worldsDontTransferToFullGame.line1=Vous souhaitez continuer à explorer, à créer et à construire? Déverrouillez le jeu complet pour jouer avec un nombre infini de mondes aussi longtemps que vous le souhaitez!* # +trial.upsell.expiredTitle=Temps écoulé ! # +trial.upsell.expiredViewWorld=Voir le monde # + +## Specific for the Chromebook Trial +trial.upsell.cb.expiredNewDescription.worldsDontTransferToFullGame.line1=Vous souhaitez continuer à explorer, fabriquer et construire? Commencez un nouveau monde d'essai pour continuer à jouer! # +trial.upsell.cb.startNew=Commencer un nouveau monde # + +## tabbedUpsell content +trial.tabbed_upsell.title=Déverrouiller le jeu complet # +trial.tabbed_upsell.button=Acheter Minecraft! # +trial.tabbed_upsell.buttonAlternate=Déverrouiller le jeu Minecraft complet # +trial.tabbed_upsell.minecraft.title=MINECRAFT # +trial.tabbed_upsell.minecraft.description=Explorez sans fin vos propres mondes uniques et construisez tout ce qui vous passe par la tête, d'un abri de fortune au plus fabuleux des châteaux. Jouez en mode Créatif afin de construire des merveilles avec des ressources illimitées, ou creusez en mode Survie pour fabriquer armes et armures afin de vaincre les dangereuses créatures et survivre à la nuit. Vous pouvez aussi jouer avec vos amis en ligne! Déverrouillez le jeu complet dès aujourd'hui! # +trial.tabbed_upsell.xbl.title=COMPTE MICROSOFT # +trial.tabbed_upsell.xbl.description=Avec l'expérience de jeu complète de Minecraft, vous avez accès au mode Créatif, aux succès et à bien d'autres fonctionnalités. De plus, avec un compte Microsoft, vous pouvez rencontrer d'autres joueurs de la communauté Minecraft! Rejoignez les mondes de vos amis, faites-vous de nouveaux amis sur les serveurs et synchronisez vos achats du marché pour les avoir à portée de main de tous les endroits où vous jouez à Minecraft. # +trial.tabbed_upsell.xbl.description.line2=*(dans les versions avec le marché) # +trial.tabbed_upsell.achievements.title=SUCCÈS # +trial.tabbed_upsell.achievements.description=En plus de l'expérience de jeu complète de Minecraft avec le mode Créatif, le mode multijoueur et bien plus encore, vous remporterez des succès et un score de joueur qui indiquent vos progrès à Minecraft et montrent ce que vous avez accompli à vos amis liés à votre compte Microsoft. Procurez-vous la version complète du jeu pour commencer à les remporter! # +trial.tabbed_upsell.multiplayer.title=MULTIJOUEUR # +trial.tabbed_upsell.multiplayer.description=L'expérience de jeu complète de Minecraft vous permet de profiter du mode Créatif, des succès et du mode multijoueur avec vos amis sur différents appareils avec Minecraft! Jouez entre amis sur console, ordinateur et mobile afin de créer, d'explorer et de tenter de survivre ensemble. Déverrouillez l'expérience complète de Minecraft dès aujourd'hui! # +trial.tabbed_upsell.server.title=SERVEURS # +trial.tabbed_upsell.server.description=Les serveurs vous offrent des façons tout à fait créatives de jouer à Minecraft! Jouez à des mini-jeux, rencontrez la communauté Minecraft et faites-vous de nouveaux amis. Déverrouillez l'expérience de jeu complète de Minecraft dès aujourd'hui pour essayer les serveurs! # +trial.tabbed_upsell.store.title=MAGASIN # +trial.tabbed_upsell.store.description=Obtenez l'accès au marché Minecraft, notre magasin du jeu. Changez de style avec de nouvelles skins, modifiez votre monde ou explorez de nouvelles cartes incroyables provenant des meilleurs créateurs de la communauté! Mettez la main sur la version complète du jeu dès aujourd'hui! # +trial.tabbed_upsell.creative.title=CRÉATIF # +trial.tabbed_upsell.creative.description=Procurez-vous Minecraft et obtenez le mode Créatif! Accédez à la totalité de l'inventaire... seule votre imagination mettra un frein à ce que vous pouvez construire! Envolez-vous autour de votre monde, bâtissez la maison de vos rêves avec les matériaux de votre choix ou alors faites exploser une montagne grâce à une quantité illimitée de TNT! # +trial.tabbed_upsell.addon.title=EXTENSIONS # +trial.tabbed_upsell.addon.description=Vous souhaitez des loups doux comme des petits lapins? Transformer tous les arbres en barbes à papa géantes? Vous pouvez tout modifier avec l'expérience de jeu complète de Minecraft et ses extensions! De plus, obtenez l'accès au mode multijoueur, au mode Créatif, aux succès et plus encore! Procurez-vous Minecraft dès maintenant pour un accès complet! # +trial.tabbed_upsell.seeds.title=GRAINES # +trial.tabbed_upsell.seeds.description=Déverrouillez l'expérience de jeu complète de Minecraft et obtenez l'accès aux codes de génération! Les codes de génération vous aident à découvrir de nouveaux biomes : survivez aux steppes glacées, escaladez des collines extrêmes ou parcourez des déserts de sable. Commencez avec des modèles uniques de monde ou explorez de nouveaux mondes aléatoires! Accédez aux codes de génération, au mode Créatif, au mode multijoueur et à bien d'autres choses en achetant Minecraft dès aujourd'hui! # + +## Specific for the Chromebook Trial +trial.thanks_for_testing.title=Merci d'avoir testé # +trial.thanks_for_testing.button=Je veux voir la FAQ! # +trial.thanks_for_testing.minecraft.title=ESSAI MINECRAFT # +trial.thanks_for_testing.minecraft.description=Merci d'avoir téléchargé la version d'essai de Minecraft pour Chromebook! Votre test de jeu fournira des données précieuses pour la correction des bugs et le dépannage technique. Vous avez découvert un bug? Signalez-le sur bugs.mojang.com! D'autres questions? Consultez notre FAQ. # +trial.thanks_for_testing.xbl.title=COMPTE MICROSOFT # +trial.thanks_for_testing.xbl.description=Avec l'expérience de jeu complète de Minecraft, vous avez accès au mode Créatif, aux succès et à bien d'autres fonctionnalités. De plus, avec un compte Microsoft, vous pouvez rencontrer d'autres joueurs de la communauté Minecraft! Vous pourrez rejoindre les mondes de vos amis, vous faire de nouveaux amis sur les serveurs et synchroniser vos achats du marché pour les avoir à portée de main de tous les endroits où vous jouez à Minecraft. # +trial.thanks_for_testing.xbl.description.line2=*(dans les versions avec le marché) # +trial.thanks_for_testing.achievements.description=En plus de l'expérience de jeu complète de Minecraft avec le mode Créatif, le mode multijoueur et bien plus encore, vous remporterez des succès et un score de joueur qui indiquent vos progrès à Minecraft et montrent ce que vous avez accompli à vos amis liés à votre compte Microsoft. # +trial.thanks_for_testing.multiplayer.description=L'expérience de jeu complète de Minecraft vous permet de profiter du mode Créatif, des succès et du mode multijoueur avec vos amis sur différents appareils avec Minecraft! Jouez entre amis sur console, ordinateur et mobile afin de créer, d'explorer et de tenter de survivre ensemble. # +trial.thanks_for_testing.server.description=En tant que partie intégrante de l'expérience Minecraft, les serveurs vous offrent des façons tout à fait créatives de jouer à Minecraft! Jouez à des mini-jeux, rencontrez la communauté Minecraft et faites-vous de nouveaux amis. # +trial.thanks_for_testing.store.description=Le jeu complet donne accès au marché Minecraft, notre magasin du jeu. Changez de style avec de nouvelles skins, modifiez votre monde ou explorez de nouvelles cartes incroyables provenant des meilleurs créateurs de la communauté! # +trial.thanks_for_testing.creative.description=Une facette de l'expérience complète de Minecraft aimée de tous: le mode Créatif! Accédez à la totalité de l'inventaire... seule votre imagination mettra un frein à ce que vous pouvez construire! Envolez-vous autour de votre monde, bâtissez la maison de vos rêves avec les matériaux de votre choix ou alors faites exploser une montagne grâce à une quantité illimitée de TNT! # +trial.thanks_for_testing.addon.description=Vous souhaitez des loups doux comme des petits lapins? Transformer tous les arbres en barbes à papa géantes? Vous pouvez tout modifier avec l'expérience de jeu complète de Minecraft et ses extensions! De plus, obtenez l'accès au mode multijoueur, au mode Créatif, aux succès et plus encore! # +trial.thanks_for_testing.seeds.description=L'expérience de jeu complète de Minecraft déverrouille l'accès aux codes de génération! Les codes de génération vous aident à découvrir de nouveaux biomes : survivez aux steppes glacées, escaladez des collines extrêmes ou parcourez des déserts de sable. Commencez avec des modèles uniques de monde ou explorez de nouveaux mondes aléatoires! # + +trial.tabbed_upsell.navleft=Navigation à l'onglet de gauche # +trial.tabbed_upsell.navRight=Navigation à l'onglet de droite # + +## Trial Collection content: +trial.starter.collection.title=Collection de départ Minecraft # +trial.master.collection.title=Minecraft Master Collection # +trial.starter.collection.button=Acheter la Collection de départ # +trial.master.collection.button=Acheter la Master Collection # +trial.starter.offer=Obtenez Minecraft, 700 pièces Minecoins, 2 packs de skins, 1 pack de textures et 1 mash-up # +trial.master.offer=Obtenez Minecraft, 1000 pièces Minecoins, 4 packs de skins, 2 packs de textures, 3 cartes et 1 mash-up # +trial.collection.1.title=1000 pièces Minecoins # +trial.collection.1.description=Acheter des skins, des textures et des mondes au marché! # +trial.collection.2.title=700 pièces Minecoins # +trial.collection.2.description=Acheter des skins, des textures et des mondes au marché! # +trial.collection.3.title=Vie sauvage dans la savane # +trial.collection.3.description=Partez en safari à bord d'un robuste véhicule hors route de 4 places! # +trial.collection.4.title=Rêve de l'aventurier # +trial.collection.4.description=Explorez le monde magique de Noxcrew rempli d'anciens châteaux! # +trial.collection.5.title=Pack PureBDcraft # +trial.collection.5.description=Transformez votre monde Minecraft en dessins animés! # +trial.collection.6.title=Reliques des corsaires # +trial.collection.6.description=Une chasse au trésor tumultueuse dans une vaste contrée tropicale et sauvage! # +trial.collection.7.title=Mash-up Mythologie grecque # +trial.collection.7.description=Explorez un monde ancien avec ses packs de textures et de skins! # +trial.collection.8.title=Festival hivernal des mini-jeux # +trial.collection.8.description=Des terrains de jeux amusants remplis de défis! # +trial.collection.9.title=Pack de skins Pastel # +trial.collection.9.description=Préparez-vous à une joyeuse explosion d'un arc-en-ciel aux couleurs pastel! # +trial.collection.10.title=Pack de textures Plastique # +trial.collection.10.description=Rendez vos mondes simples, colorés et vivants! # +trial.collection.11.title=Pack de skins 1 # +trial.collection.11.description=Personnalisez votre personnage avec ce choix de skins! # +trial.collection.12.title=Pack de skins Génies du mal # +trial.collection.12.description=Déguisez-vous en Cake Maniac, en Frankencrafter ou pire! # +trial.includes=Comprend # + +## Trial Game content: +trial.survival.mode.title=SURVIE # +trial.creative.mode.title=CRÉATIF # +trial.survival.mode.1.intro_description=L'expérience originale de Minecraft : ramassez les ressources pour fabriquer des outils et construire des structures, trouvez et cultivez de la nourriture pour assouvir votre faim, affrontez de dangereuses créatures et explorez un vaste monde. # +trial.survival.mode.2.intro_description=Commencez par ramasser du bois et de la terre pour vous faire un abri de fortune qui vous permettra de survivre à votre première nuit! À partir de là, vous faites ce qui vous plaît. # +trial.creative.mode.1.intro_description=En mode Créatif, vous construisez au gré de votre imagination. Vous ne pouvez pas subir de dégâts, vous pouvez voler dans le ciel et vous bénéficiez d'un accès immédiat à tous les blocs du jeu! Ce mode vous permet de vous concentrer sur la fabrication et vous offre tout ce dont vous avez besoin pour construire des merveilles! # +trial.creative.mode.2.intro_description=Vous aurez aussi accès à l'Île Inspiration, un tutoriel de monde et une introduction au mode Créatif qui vous apprendra à maîtriser la construction en un rien de temps! Vous pouvez trouver plus de mondes comme celui-ci au marché Minecraft. # +trial.tour.marketplace=VISITER LE MARCHÉ # +trial.world.title=Quel monde d'essai? # + +## Edu Tutorial strings +tutorial.edu.menuTitle=Apprendre à jouer # +tutorial.edu.title=Tutoriels # + +utility.zipFile=Zipper le fichier # +utility.pdfFile=Fichier PDF # +verification.nolicense.title=Erreur de licence # +verification.nolicense.description=Nous avons des difficultés à vérifier que vous possédez bien Minecraft sur cet appareil. Assurez-vous d'avoir téléchargé et installé Minecraft du magasin. Ou reconnectez-vous simplement à Internet et réessayez. # + +## Autosave Info strings +autosave.title=Sauvegarde auto # +autosave.info.general=Si vous voyez cette icône, c'est que nous sauvegardons votre partie. N'éteignez pas votre appareil lorsque cette icône est affichée. # +autosave.info.nx=Si vous voyez cette icône, c'est que nous sauvegardons votre partie. N'éteignez pas votre Nintendo Switch lorsque cette icône est affichée. # +autosave.info.xbox=Si vous voyez cette icône, c'est que nous sauvegardons votre partie. N'éteignez pas votre Xbox lorsque cette icône est affichée. # +autosave.info.desktop=Si vous voyez cette icône, c'est que nous sauvegardons votre partie. N'éteignez pas votre ordinateur lorsque cette icône est affichée. # + +## Xbox network strings +xbox.signin.error=Veuillez vous connecter à votre compte Microsoft pour jouer avec des amis et accéder au score du joueur et aux succès. # +xbox.signin.error.pocket.line1=Merci de tester Realms! Les fonctionnalités ne sont pas finalisées et vous risquez de rencontrer des bogues. Envoyez-nous vos commentaires, nous sommes à votre écoute! # +xbox.signin.error.pocket.line2= # +xbox.signin.error.pocket.line3=Pendant ce test, tous les joueurs devront se connecter à un compte Microsoft pour pouvoir recevoir des invitations et être ajoutés aux Realms. # +xbox.signin.warning.kickPlayer=Ceci vous renverra au menu principal. Continuer? # +xbox.connection.error=Déconnecté du compte Microsoft # +xbox.signin=Connexion # +xbox.signin.qr=Deux façons de se connecter # +xbox.signin.qr.left.header=Scannez le code QR # +xbox.signin.qr.left.body=Utilisez votre application d'appareil photo ou un lecteur de code QR sur votre appareil. # +xbox.signin.qr.right.header=Ou visitez le site Web # +xbox.signin.qr.account=Connectez-vous avec un compte Microsoft gratuit pour jouer en ligne avec vos amis sur toutes les plateformes. # +xbox.signin.beta.blocked=La connexion avec un compte Microsoft n'est pas disponible sur la version bêta pour le moment. # +xbox.signin.enterCode=Et entrez ce code : # +xbox.signin.enterCode.qr=2. Entrez le code ci-dessous lorsqu'on vous y invite : # +xbox.signin.letsPlay=Au jeu! # +xbox.signin.message=Connectez-vous au moyen de votre compte Microsoft gratuit pour vivre l'expérience complète du monde de Minecraft. # +xbox.signin.url=https://aka.ms/remoteconnect # +xbox.signin.useDifferentAccount=Se connecter avec un autre compte Microsoft # +xbox.signin.website=Consultez ce site Web depuis un autre appareil : # +xbox.signin.website.qr=1. Consultez ce site Web à partir d'un autre appareil : # +xbox.signin.welcome=Bienvenue! # +xbox.signin.newaccount.welcome=Bienvenue! # +xbox.signin.newaccount.info=Vos amis ainsi que leurs amis peuvent voir si vous êtes en ligne, vos extraits de jeu, de même que vos applications récentes et vos parties. Vous pouvez modifier ceci sur Xbox.com. # +xbox.signinFirst=Se connecter d’abord # +xbox.signinFree=Connexion gratuite # +xbox.signout=Se déconnecter # +xbox.signinquestion=Se connecter? # +xbox.notnow=Pas maintenant # +xbox.signingin=Connexion avec votre compte Microsoft... # +xbox.signingin.offline=Connexion en cours # +xbox.firstsignin.line1=Bienvenue sur Minecraft! Utilisez un compte Microsoft pour vous connecter à la communauté Minecraft, là où les ordinateurs, les consoles, les téléphones et les tablettes peuvent jouer tous ensemble. Et le meilleur dans tout ça? # +xbox.firstsignin.line2=C'est GRATUIT! # +xbox.firstsignin.line3=Vous n'avez pas de compte? Créez-en un dès maintenant afin de remporter des succès et de rejoindre des Realms et des serveurs! # +xbox.firstsignin.line3.norealmsOrServers=Vous n'avez pas de compte? Créez-en un pour remporter des succès et jouez avec vos amis en mode multiplateforme! # +xbox.failedsignin.body=Nous n’avons pas pu vous connecter à votre compte Microsoft. L’accès aux Realms, aux profils et à vos objets du marché sera limité. Veuillez réessayer plus tard. # +xbox.failedsignin.error=Code d'erreur : # +xbox.failedsignin.moreInfo=Plus d’infos # +xbox.dev_wrongSandboxSigninFailed.title=Une erreur s'est produite # +xbox.dev_wrongSandboxSigninFailed.line1=Échec de la connexion au bac à sable %s. Veuillez modifier les bacs à sable et redémarrez Minecraft ou vous connecter au moyen d'un autre compte. Le bac à sable sera %s au redémarrage. # +xbox.dev_wrongSandboxSigninFailed.button.dev=Modifier pour bac à sable version dév. # +xbox.dev_wrongSandboxSigninFailed.button.retail=Modifier pour bac à sable version commerciale # +xbox.dev_wrongSandboxSigninFailed.button.clearXbl=Effacer les données de connexion au compte # +xbox.achievementssignin.line1=Les succès et le score du joueur illustrent votre progression dans Minecraft. # +xbox.achievementssignin.line2=Connectez-vous avec un compte Microsoft pour commencer à en remporter! # +xbox.addfriendsignin.line1=Trouvez vos amis au moyen de leur gamertag pour voir s'ils sont en ligne. # +xbox.addfriendsignin.line2=Connectez-vous avec un compte Microsoft pour commencer à ajouter des amis! # +xbox.invitesignin.line1=Ajoutez vos amis au moyen de leur Gamertag pour voir leurs mondes lorsqu'ils sont en ligne. # +xbox.invitesignin.line2=Connectez-vous avec un compte Microsoft pour commencer à inviter des amis! # +xbox.thirdpartysignin.line1=Des mini-jeux fantastiques et des nouveaux joueurs qui n'attendent que vous! Mais d'abord, '%s' souhaite vous connaître. # +xbox.thirdpartysignin.line2=Vous devez vous connecter avec un compte Microsoft pour vous connecter aux autres! # +xbox.signInLong=Connexion gratuite! # +xbox.signOutLong=Vous déconnecter de votre compte Microsoft # +xbox.externalServer.title=Jouer sur un serveur # +xbox.externalServer.line1=Les serveurs offrent les façons les plus créatives de jouer à Minecraft! Vous n'avez qu'à vous connecter afin que nous puissions nous assurer que vous avez la permission de jouer en ligne avec de nouvelles personnes. # + +xbox.genericsignin.line1=Votre compte Minecraft vous permet de jouer avec des amis en ligne en mode multijoueur sur un ordinateur et sur des appareils mobiles. Et le meilleur dans tout ça? # +xbox.genericsignin.line2=C'est GRATUIT! # +xbox.genericsignin.line3=Vous pouvez l'utiliser partout où vous jouez à Minecraft. # + +xbox.disconectionscreen.notSignedIn=Connectez-vous avec votre compte Microsoft pour jouer entre amis. # +xbox.disconectionscreen.multiplayerNotAllowed=Ce compte Microsoft n'est pas autorisé à rejoindre des parties multijoueurs. # +xbox.disconectionscreen.accessDenied=Vous devez être amis avec un joueur de cette partie pour la rejoindre. # + +xbox.friendfinder.enterGamertag=Entrer le gamertag # +xbox.friendfinder.findFriends=Trouver des amis par gamertag # +xbox.friendfinder.searchingForGamertag=Recherche # +xbox.friendfinder.gamertagNotFound=Le gamertag n'a pas été trouvé # + +xbox.profile.addFriend=Ajouter un ami # +xbox.profile.addFriend.success=C'est réussi! %s a été ajouté à votre liste d'amis. # +xbox.profile.block=Bloc # +xbox.profile.currentlyPlaying=Joue présentement à %s # +xbox.profile.favorite=Favori # +xbox.profile.favoriteHelperText=Les amis favoris se retrouvent en tête de votre liste d'amis. Vous pourrez voir lorsqu'ils sont en ligne ou qu'ils amorcent une diffusion. # +xbox.profile.friend=Ami # +xbox.profile.friendHelperText=Suivre %s. Lorsque vous serez tous deux amis, vous pourrez l'inviter à joindre votre partie. # +xbox.profile.mute=Rendre muet # +xbox.profile.realName=Ajustez vos paramètres de confidentialité afin de publier votre vrai nom dans l'application Xbox. # +xbox.profile.removeFriend=Retirer des amis # +xbox.profile.report=Signaler # + +xbox.report.gamertag=Signaler %s # +xbox.report.optionalText=Entrez le texte ici (facultatif) # +xbox.report.toast=Vous avez signalé %s # +xbox.report.toastError=Nous n'avons pas pu envoyer votre signalement. Veuillez réessayer plus tard. # +xbox.report.whereReport=Où avez-vous observé le mauvais comportement? # +xbox.report.whereReportDescription=Veuillez nous indiquer où l’incident a eu lieu afin de nous aider à enquêter sur cette affaire. # +xbox.report.whyReport=Pourquoi signalez-vous %s? # + +## Player safety report areas where abuse took place +xbox.report.area.chat=Message de chat # +xbox.report.area.skin=Skin de joueur # +xbox.report.area.gameplay=Jouabilité # +xbox.report.area.ingame=Construction en jeu # +xbox.report.area.other=Autre # + +## Player safety ban reasons defined by legal/compliance +xbox.report.cyberbullying=Cyberintimidation # +xbox.report.falseReporting=Signalements faux/inexacts excessifs # +xbox.report.exploits=Exploitation et applications tierces # +xbox.report.harassingComments=Commentaires harcelants ou diffamatoires # +xbox.report.hateSpeech=Discours haineux # +xbox.report.illegalDrugs=Drogues ou activités illicites # +xbox.report.impersonatingStaff=Usurpation d'identité du personnel, de l'équipe de soutien aux joueurs ou des représentants de la communauté # +xbox.report.inGameTrolling=Pourriels et trollage en jeu # +xbox.report.nameOrGamertag=Nom du joueur ou gamertag # +xbox.report.modding=Modifications (modding) # +xbox.report.obsceneLanguage=Langage obscène ou vulgaire # +xbox.report.postLinkToInappropriateContent=Publication de liens vers du contenu inapproprié ou des logiciels malveillants # +xbox.report.realLifeInfo=Menaces et renseignements de la vie réelle # +xbox.report.sexualReference=Références à du contenu sexuel et violent # +xbox.report.spam=Pourriels à des fins commerciales # +xbox.report.terrorismOrViolentExtremism=Terrorisme ou extrémisme violent # +xbox.report.childSexualExploitationOrAbuse=Exploitation ou abus sexuels d’enfants # +xbox.report.imminentHarm=Préjudice imminent # +xbox.report.nonConsensualIntimateImagery=Images intimes non consensuelles # +xbox.report.policyViolation=Violation de la politique # +xbox.report.harassment=Harcèlement ou intimidation # +xbox.report.profanity=Grossièretés # +xbox.report.childSexualExploitationGrooming=Pédopiégeage et incitation à l'exploitation sexuelle des enfants # +xbox.report.controversial=Sujet controversé # +xbox.report.notoriousFigure=Célébrité # +xbox.report.cheating=Tricherie # +xbox.report.defamation=Diffamation, usurpation d'identité, fausses informations # +xbox.report.drugs=Drogues # +xbox.report.fraud=Fraude # +xbox.report.advertising=Pourriel ou publicité # +xbox.report.selfHarm=Automutilation ou suicide # +xbox.report.nudity=Nudité ou pornographie # +xbox.report.sexuallyInappropriate=Atteinte à la pudeur # +xbox.report.extremeViolence=Violence extrême ou carnage # +xbox.report.quittingEarly=Départ précoce # +xbox.report.unsportingBehavior=Comportement antisportif # +xbox.report.voiceCommunication=Communication vocale # + +## Player safety toast messages +safety.muted.title=Vous avez été temporairement mis en sourdine dans le chat. # +safety.muted.message=N’oubliez pas de suivre les Règles générales de la communauté Minecraft. # + +safety.reportCap=Vous n’avez pas chômé pour signaler des joueurs. Merci de nous aider à faire de Minecraft un lieu sûr et accueillant. N’oubliez pas que les faux signalements sont contraires aux normes de la communauté. # +safety.reportFriend=%s est un de vos amis. Êtes-vous sûr de vouloir le signaler? Les faux signalements vont à l'encontre de nos normes communautaires. # +safety.reportFriend.title=Signaler %s # +safety.bannedSkin.title=Skin non autorisé en multijoueur # +safety.bannedSkin.button=En savoir plus # +safety.bannedSkin=Votre skin actuel enfreint les normes de la communauté. Veuillez sélectionner un autre skin pour rejoindre une partie multijoueur. Cliquez sur "%s" pour consulter nos normes de la communauté ou demander une réévaluation de cas pour votre skin actuel. # + +authserver.notavailable=Un problème s'est produit. Nous ne sommes pas en mesure de vérifier que le serveur auquel vous tentez de vous connecter est fiable. Nous vous conseillons de réessayer plus tard. # +authserver.authfailed=Nous avons un problème. Ce serveur a échoué à notre test de vérification. Quelqu'un à qui nous ne faisons pas confiance se fait peut-être passer pour un serveur de confiance. # + +platform.model.unknown=INCONNU # + +## Misc Compliance copy +compliance.playtime.greaterThan24Hours=Vous jouez depuis plus de 24 heures # +compliance.playtime.message=L'excès de jeux vidéo peut nuire à une vie quotidienne normale # +compliance.playtime.multipleHours=Vous jouez depuis %d heures # +compliance.playtime.oneHour=Vous jouez depuis 1 heure # + +## resource pack validation errors +packdiscoveryerror.manifest_pack_error=Impossible d'ouvrir le pack. # +packdiscoveryerror.incomplete_pack=Pack incomplet. # +packdiscoveryerror.unsupported_file_format=Archive zip non valide. # +packdiscoveryerror.missing_manifest=Impossible de trouver le manifeste dans le pack. # +packdiscoveryerror.manifest_parse_error=Impossible d'analyser la syntaxe du manifeste du pack avec la pile : %s # +packdiscoveryerror.required_manifest_property_missing=Élément %s manquant dans le manifeste du pack. # +packdiscoveryerror.required_manifest_property_wrong_type=L'élément nécessaire %s est du mauvais type dans le manifeste du pack. # +packdiscoveryerror.required_manifest_property_empty=L'élément nécessaire %s est vide dans le manifeste du pack. # +packdiscoveryerror.required_manifest_property_invalid_value=L'élément fourni %s a une valeur non valide dans le manifeste du pack. # +packdiscoveryerror.malformed_uuid=L’élément fourni %s n’est pas un UUID valide dans le manifeste du pack. # +packdiscoveryerror.malformed_version=L’élément fourni %s ne respecte pas SemVer (semver.org) dans le manifeste du pack. # +packdiscoveryerror.missing_modules=Élément %s manquant dans le manifeste du pack. Utilisation du pack de ressources par défaut. # +packdiscoveryerror.missing_dependency=Dépendance manquante avec ID%s et version %s. # +packdiscoveryerror.unsupported_format_version=La version de format fournie %s n’est pas supportée. # +packdiscoveryerror.duplicate_uuid=L’élément UUID fourni %s existe déjà dans le manifeste du pack. # +packdiscoveryerror.multiple_modules=Plusieurs modules conflictuels ont été détectés dans le manifeste du pack. # +packdiscoveryerror.invalid_capability_value=La capacité « %s » du pack n'est pas prise en charge. # +packdiscoveryerror.unsupported_format_patch=La composante de révision fournie dans la version « %s » sera ignorée et traitée comme 0. # +packdiscoveryerror.ignored_property=La propriété « %s » n'est pas utilisée pour ce type de contenu. Le champ sera ignoré. # +packdiscoveryerror.version_too_high=La version de « %s » de la propriété « %s » est trop élevée. La plus haute valeur acceptée est de « %s ». # +packdiscoveryerror.version_too_low=La version de « %s » de la propriété « %s » est trop basse. La plus basse valeur acceptée est de « %s ». # +packdiscoveryerror.format_version_1_engine_version_cap=L'ensemble de valeurs de la propriété « %s » doit être inférieur à « %s ». Vous devez utiliser la version de format 2 pour utiliser une version plus élevée. # + +## pack upgrading +packupgradewarning.invalidpacktype=L’élément fourni %s a une valeur non valide dans le manifeste du pack. Utilisation du pack de ressources par défaut. # +packupgradewarning.required_manifest_property_missing=Élément %s manquant dans le manifeste du pack. Utilisation de %s par défaut. # +packupgradewarning.required_manifest_property_empty=L’élément nécessaire %s est vide dans le manifeste du pack. Utilisation de %s par défaut. # +packupgradewarning.malformed_uuid=L’élément %s fourni n’est pas un UUID valide dans le manifeste du pack. Utilisation de %s par défaut. # +packupgradewarning.malformed_version=L’élément %s fourni n’est pas un SemVer (semver.org) conforme avec le manifeste du pack. Utilisation de %s par défaut. # +packupgradewarning.manifest_upgraded=La version de ce manifeste de pack a été mise à jour. # +packupgradewarning.duplicate_uuid=L’élément UUID %s fourni existe déjà dans le manifeste du pack. Utilisation de %s par défaut. # +packupgradewarning.multiple_modules=Plusieurs modules conflictuels ont été détectés dans le manifeste du pack. Utilisation de %s par défaut. # + +## pack strings +pack.authors.label=Auteur : %s # +pack.authors.none=Inconnu # + +## manifest pack validation +manifestvalidation.title=Info du pack # +manifestvalidation.error=Erreur # +manifestvalidation.info=Infos # +manifestvalidation.noerror=Aucune erreur détectée # +manifestvalidation.warning=Avertissement # +manifestvalidation.delete=Supprimer # +manifestvalidation.delete.confirm_title=Supprimer le pack ? # +manifestvalidation.delete.confirm_body=Vous allez supprimer définitivement cette ressource ou ce comportement. Confirmer ? # +manifestvalidation.delete.confirm_delete=Supprimer # +manifestvalidation.delete.confirm_goBack=Revenir # +manifestvalidation.packid=ID du pack : # +manifestvalidation.packversion=Version du pack : # +manifestvalidation.filelocation=Emplacement du fichier : # +manifestvalidation.errorlist=Liste d’erreurs # +manifestvalidation.file=Fichier : # +manifestvalidation.issue=Problème : # +manifestvalidation.unkown.packtype=Type de pack inconnu # +manifestvalidation.unkown.packtitle=Nom du pack inconnu # +manifestvalidation.unkown.packdescription=Description du pack inconnue # +manifestvalidation.unkown.packid=ID du pack inconnu # +manifestvalidation.unkown.packversion=Version du pack inconnue # +manifestvalidation.noname=Nom manquant # +manifestvalidation.editor.cannotLoadToVanillaWorld=Les packs d’expansion de l’éditeur ne peuvent être utilisés que sur les projets de l’éditeur. Votre monde se chargera quand même, mais nous vous recommandons de désactiver ou de supprimer les packs d’expansion. # + +## UI pack warnings and errors +uiPackError.invalidChildNames=%s : le contrôle parental doit avoir un identifiant unique : %sDésormais, cela constituera une erreur et le fichier ne se chargera pas. # +uiPackError.parseError=%s : Incapable d’analyser le fichier UI JSON avec la pile : %s # +uiPackError.missingControl=%s : Impossible de trouver le contrôle : %s # +uiPackError.missingControlTarget=%s (%s) : Impossible de trouver le contrôle %s pendant l’opération %s. # +uiPackError.missingArrayName=%s (%s) : Le champ ’array_name’ ou ’control_name’ est manquant. # +uiPackError.missingCondition=%s (%s) : Une condition de l’opération %s est manquante. # +uiPackError.missingValue=%s (%s) : Une valeur pour l’opération %s est manquante. # +uiPackError.missingOperation=%s (%s) : Opération manquante. # +uiPackError.invalidOperationName=%s (%s) : Opération invalide %s. # + +jsonValidationError.typeError=%s : type de propriété invalide. Résultat escompté : %s, actuel : %s # +jsonValidationError.requiredPropertyError=%s : la propriété %s n'a pas été trouvée # +jsonValidationError.invalidValueError=%s : aucune valeur valide n'a été trouvée pour la propriété. Résultat escompté : %s # + +serverUI.errorTitle=Erreur lors de la création du formulaire. # +serverUI.errorDescription=Formulaire json reçu invalide. Erreur : %s # + +## Content importing +content.import.failed=L'importation de %s a échoué # +content.import.failed.subtitle=Consultez le journal de sortie pour plus d'infos # +content.import.failed.subtitle_duplicate=Pack en doublon détecté # +content.import.failed.subtitle_malformed_zip=Archive zip non valide # +content.import.failed.subtitle_premiumcontent=Le contenu de ce monde n'est pas pris en charge par Minecraft Education. # +content.import.failed.incompatible=Format de fichier non pris en charge # +content.import.failed.title_premiumcontent=Contenu non pris en charge # +content.import.succeeded=L'importation de %s a abouti # +content.import.succeeded_with_warnings=L'importation de %s a abouti avec des avertissements # +content.import.succeeded_with_warnings.subtitle=Cliquez ici pour plus d'infos # +content.import.started=Importation démarrée... # + +## World Templates +worldTemplate.festivemashup2016.name=Mash-up festif 2016 # +worldTemplate.redstonemansion.name=Manoir de redstone # +worldTemplate.chinesemythology.name=Mash-up Mythologie chinoise # +worldTemplate.GreekMythology.name=Mash-up Mythologie grecque # +worldTemplate.Skyrim.name=Mash-up Skyrim # + +eduTemplateWorld.theAgentTrials.name=Les épreuves de l'agent # +eduTemplateWorld.tutorialWorld.name=Monde didacticiel # +eduTemplateWorld.mushroomIsland.name=Île aux champignons # +eduTemplateWorld.mooshroomIsland.name=Île aux champignons # +eduTemplateWorld.starterTown.name=Ville de départ # +eduTemplateWorld.tutorialVolumeII.name=Tutoriel, volume II # +eduTemplateWorld.blocksOfGrass.name=Blocs d’herbe # + +## World Conversion Complete Popup +worldConversionComplete.title=Conversion complétée # +worldConversionComplete.load_prompt=Souhaitez-vous jouer maintenant avec votre monde? # + +## the following strings are still in-use in 15.* and should not be removed until we are done servicing the 15.* releases +addServer.add=Terminé # +externalServerScreen.addServer=Ajouter un serveur # +externalServerScreen.addServerTitle=Ajouter un serveur : # +externalServerScreen.addServerDescription=Pour ajouter un serveur externe, vous devez connaître le nom et l'adresse IP du serveur. Lorsqu'il sera ajouté, le serveur se trouvera dans la liste des serveurs pour pouvoir y jouer. # +addServer.enterIp=Adresse du serveur # +addServer.enterName=Nom du serveur # +addServer.hideAddress=Masquer l'adresse # +addServer.resourcePack=Packs de ressources du serveur # +addServer.resourcePack.disabled=Désactivés # +addServer.resourcePack.enabled=Activés # +addServer.resourcePack.prompt=Demander # +addServer.title=Modification des informations du serveur # +addServer.alreadyAdded=Ce serveur a déjà été ajouté # +externalServerScreen.header=Ajouter un serveur externe # +externalServerScreen.label=Ajouter un serveur selon l'IP/l'adresse. # +externalServerScreen.serverAddress=IP/Adresse # +externalServerScreen.serverAddressInput=Adresse ou IP du serveur # +externalServerScreen.serverName=Nom # +externalServerScreen.serverNameInput=Nom du serveur # +externalServerScreen.serverPort=Port # +externalServerScreen.serverPortInput=Port du serveur # +survey.feedbackButton=Envoyez-nous vos commentaires # +survey.label=Cochez toutes les cases appropriées : # +survey.line1=Chargement trop long # +survey.line2=Coincé à un message d'erreur # +survey.line3=Trop de questions posées # +survey.line4=Je ne savais pas que c'était gratuit # +survey.line5=Je croyais qu'il me fallait une console Xbox ###disable_3rd_party_console_resource_pack_check +survey.line6=Pas intéressé # +survey.title=Commentaires: pourquoi ne vous êtes-vous pas connecté? # +## end of 15.* release branch strings + +tips.edu.1=Vous pouvez maintenir la touche Majuscule enfoncée pour faire une photo en gros plan avec l'appareil photo. # +tips.edu.2=Contrairement aux pancartes, vous pouvez modifier les ardoises, les affiches et les tableaux indéfiniment. # +tips.edu.3=Utilisez Ctrl+B pour activer les capacités texte vers parole lors du chat en jeu. # +tips.edu.4=Vous pouvez exporter votre monde Minecraft pour le partager avec les autres. # +tips.edu.5=Mettez votre partie en pause et partagez votre code de jonction pour que vos pairs se connectent à votre monde. # +tips.edu.6=Rappelez-vous que vous devez activer les triches dans votre monde pour pouvoir utiliser les commandes avec barre oblique. # +tips.edu.7=Votre œuvre est terminée? Laissez les autres parcourir votre monde en tant que visiteurs pour protéger votre travail. # +tips.edu.8=Pour programmer dans Minecraft, appuyez sur C sur votre clavier ou touchez l'icône de l'agent située dans le haut de votre écran. # +tips.edu.9=Utilisez la bibliothèque pour trouver de nouveaux mondes de jeu où construire. # +tips.edu.10=Vous recherchez un biome en particulier? Essayez dans la bibliothèque. # +tips.edu.11=PNJ signifie personnage non-joueur. # +tips.edu.12=En mode Survie, les joueurs doivent trouver leurs propres ressources. # +tips.edu.13=En mode Créatif, les joueurs peuvent choisir de construire librement à partir de n'importe bloc de Minecraft. # +tips.edu.14=Le robot qui vous aide à construire du code s'appelle l'agent. # +tips.edu.15=Vous pouvez utiliser la redstone dans Minecraft pour créer des circuits ou des machines simples. # +tips.edu.16=Vous pouvez copier-coller d’un éditeur de texte à une ardoise, une affiche, un tableau ou dans un chat. # +tips.edu.17=Affichez les indices des commandes les plus courantes du clavier et de la souris en appuyant sur la touche H de votre clavier. # +tips.edu.18=Vous pouvez activer ou désactiver le Saut automatique dans le menu Paramètres sous les Contrôles. # +tips.edu.19=En mode Créatif, appuyez rapidement deux fois sur sauter pour voler. # +tips.edu.20=Lorsque vous créez un monde, choisissez un mode de jeu par défaut pour préciser le type de jeu que vous souhaitez. # +tips.edu.21=Utilisez la commande « /setworldspawn » pour que les nouveaux joueurs commencent là où vous êtes. # +tips.edu.22=Lorsque vous créez votre monde, choisissez une permission de joueur par défaut afin de préciser les permissions que vous souhaitez pour vos camarades de classe qui rejoignent votre monde. # +tips.edu.23=Appuyez sur la touche I de votre clavier ou touchez l'icône du lecteur immersif pour lire ou traduire du texte du jeu. # +tips.edu.24=Pour ajouter ou modifier un PNJ dans votre monde, donnez-vous le rôle de constructeur de monde avec la commande « /wb ». # +tips.edu.25=Un tout nouveau défi de construction vous attend chaque mois! Retrouvez tous les défis dans la bibliothèque dans la section Défis mensuels de construction. # +tips.edu.26=Découvrez les leçons connexes en cliquant sur les étiquettes dans la bibliothèque. # +tips.edu.27=Le déplacement en jeu est lent? Tentez d'éteindre la distance de rendu dans les paramètres. # +tips.edu.28=Vous souhaitez utiliser le Code Builder? Assurez-vous que les triches sont activées. # +tips.edu.29=Appuyez sur F5 pour modifier la perspective du joueur. # +tips.edu.30=Utilisez la commande « /spawnpoint » pour modifier votre point d'apparition. C'est comme si vous aviez dormi dans un lit! # + +tips.game.1=Utilisez l'herbier marin pour attirer les tortues de mer et les élever. # +tips.game.2=Protégez les bébés tortues des créatures hostiles! # +tips.game.3=En grandissant, les bébés tortues abandonneront leurs scutelles. Celles-ci peuvent servir à fabriquer des carapaces de tortue. # +tips.game.4=Utilisez un lit pour établir votre point de réapparition dans la journée. # +tips.game.5=Concoctez quelques potions de respiration aquatique pour l'exploration sous-marine! # +tips.game.6=Les dauphins peuvent vous mener aux épaves et aux ruines sous-marines. Nourrissez-les avec de la morue et suivez-les! # +tips.game.7=Utilisez les cisailles pour sculpter une citrouille. # +tips.game.8=Utilisez des membranes de revenants pour réparer vos élytres. # +tips.game.9=Il y a 3587 types de poissons tropicaux! # +tips.game.10=Les concombres de mer peuvent être fondus pour faire de la teinture vert lime. # +tips.game.11=Utilisez des bottes de paille pour élever des lamas! # +tips.game.12=Les boussoles pointent vers le point d'apparition du monde. Fabriquez-en une pour retrouver votre chemin de retour! # +tips.game.13=Commercez avec les villageois pour obtenir de la nourriture, des outils et même des cartes au trésor! # +tips.game.14=Saviez-vous que vous pouvez tenir une carte dans votre autre main? # +tips.game.15=Les laisses peuvent être utilisées sur les bateaux. # +tips.game.16=Faufilez-vous ou portez des bottes aux semelles givrantes pour marcher sur des blocs de magma en toute sécurité. # +tips.game.17=Vous pouvez récupérer des toiles d'araignée avec les cisailles. # +tips.game.18=Besoin de diamants? Plus vous irez profondément, plus il y en aura. # +tips.game.19=Avant de miner des diamants, de la redstone ou de l'or, assurez-vous d'utiliser une pioche en fer, en diamant ou en netherite, sans quoi le minerai ne tombera pas. # +tips.game.20=Besoin de charbon pour des torches ou du combustible? Essayez de faire fondre des bûches dans un fourneau pour fabriquer du charbon de bois! # +tips.game.21=L'or est plus abondant dans les biomes Badlands! # +tips.game.22=Les élytres peuvent servir à planer. Vous les trouverez dans les navires de la ville de l'End! # +tips.game.23=Essayez quelques nouvelles fonctionnalités en activant des expériences! # +tips.game.24=Le noyé abandonne des tridents que vous pourrez empoigner ou lancer. # +tips.game.25=Vous pouvez élever des hoglins en utilisant des champignons carmin, mais c'est dangereux! # +tips.game.26=Vous pouvez faire fondre 20 objets dans un fourneau en utilisant comme combustible un bloc de varech séché. # +tips.game.27=Les creepers tués par des flèches de squelettes peuvent laisser tomber des disques de musique. # +tips.game.28=Le contenu du marché est créé par des gens comme VOUS! # +tips.game.29=Saviez-vous que de nombreux créateurs de la communauté réussissent à vivre des revenus qu'ils tirent du marché? # +tips.game.30=Vous pouvez trouver des skins vous permettant de personnaliser votre expérience en jeu ou utiliser les vôtres sur certaines plateformes sélectionnées! # +tips.game.31=Les packs de textures modifient l'apparence en jeu des blocs, des objets et même des menus. Essayez-les! # +tips.game.32=Visitez le marché pour trouver de nouveaux mondes et de nouvelles aventures. # +tips.game.33=Posez votre candidature comme créateur du marché! # +tips.game.34=Les packs mash-ups viennent avec un monde à explorer, des skins, des textures et même de la nouvelle musique. # +tips.game.35=Saviez-vous que chaque semaine au marché s'ajoutent plus de 500 packs créés par la communauté et encore plus? # +tips.game.36=Prenez part à la discussion sur discord.gg/Minecraft # +tips.game.37=Les minerais d'émeraude sont les minerais les plus rares de Minecraft! On ne les trouve que dans les montagnes et les prés! # +tips.game.38=Vous n'avez pas besoin de selle pour dompter un cheval squelette. # +tips.game.39=Les ocelots ne se laissent pas impressionner par les creepers! # +tips.game.40=La diorite : on l'adore ou on la déteste. # +tips.game.41=Les revenants sont de dangereuses créatures qui surgissent pendant la nuit. Assurez-vous de dormir régulièrement! # +tips.game.42=Les zombies se transforment en noyés lorsqu'ils coulent dans l'eau. # +tips.game.43=Il y a un Minecraft en direct chaque année! Rendez-vous au prochain! # +tips.game.44=Vous pouvez augmenter la vitesse en vol de vos élytres avec des feux d'artifice. Mais... assurez-vous qu'ils n'explosent pas, car ça fait VRAIMENT MAL! # +tips.game.45=L’or est plus commun dans le Nether et les biomes Badlands. # +tips.game.46=Est-ce que les gens les lisent vraiment? # +tips.game.47=Des merveilles infinies, des possibilités sans fin. # +tips.game.48=NE LAISSEZ PAS LES ARBRES FLOTTER # +tips.game.49=Courez dans l'eau pour nager! # +tips.game.50=Sous la pluie, l'enchantement contre-courant vous propulsera dans les airs. # +tips.game.51=Minecraft en direct est un événement interactif de diffusion en direct à travers le monde. Saisissez vos objets et prenez part à la fête! # +tips.game.52=Il faut être gentil avec les animaux! # +tips.game.53=La balise est un puissant objet qui ne peut être fabriqué qu'avec une étoile du Nether provenant du Wither! # +tips.game.54=Ne tuez pas les dauphins, espèce de monstre! # +tips.game.55=Saviez-vous que les étoiles du Nether ne peuvent être détruites par des explosions? # +tips.game.56=Lorsque vous creusez vers le haut, placez une torche à vos pieds pour briser le sable ou le gravier qui pourrait vous tomber dessus. # +tips.game.57=Vous pouvez négocier avec les piglins. # +tips.game.58=Cisaillez une ruche ou un nid pour obtenir un rayon de miel; utilisez une bouteille pour récolter le miel. # +tips.game.59=Placez un feu de camp sous une ruche ou un nid pour récolter le miel en toute tranquillité. Vos abeilles vous en seront reconnaissantes. # +tips.game.60=Pour réapparaître dans le Nether, vous avez besoin d’une ancre de réapparition chargée. # +tips.game.61=Vous pouvez charger une ancre de réapparition à l’aide d’une pierre lumineuse. # +tips.game.62=Vous avez une idée? Visitez feedback.minecraft.net! # +tips.game.63=Vous trouverez des Allays dans les avant-postes de pillards et dans les manoirs des bois. # +tips.game.64=Les Allays adorent collectionner des objets! Si vous leur donnez un certain objet, ils essaieront d'en ramasser davantage. # +tips.game.65=Les Allays adorent la musique et interagissent donc avec les blocs musicaux! # +tips.game.66=Des villes anciennes peuvent être trouvées sous des chaînes de montagnes. # +tips.game.67=Lorsque vous vous promenez dans les sombres profondeurs, le silence est la clé. # +tips.game.68=Utilisez une bouteille d’eau sur un bloc de terre pour obtenir de la boue! # +tips.game.69=Les grenouilles mangent de petites créatures en blocs. # +tips.game.70=Les grenouilles choisissent une variante en fonction de la température du biome dans lequel le têtard grandit. # +tips.game.71=Vous pouvez ramasser des têtards dans des seaux. # +tips.game.72=Explorez les structures du monde Minecraft pour trouver des gabarits de forgeron qui vous permettront de tailler vos pièces d'armure. # +tips.game.73=Besoin de plus de modèles de forge? Essayez de les copier. # +tips.game.74=L'œuf de renifleur semble aimer les blocs de mousse. # +tips.game.75=Les têtes de créatures produisent des sons, essayez-les sur des blocs musicaux! # +tips.game.76=Le sable est parfois suspect. Utilisez votre pinceau dessus pour faire de bonnes trouvailles! # +tips.game.77=Deux joueurs peuvent monter ensemble sur un chameau. # +tips.game.78=Les chameaux sautent... horizontalement! # + +splitscreen.joinPrompt=Rejoindre en tant que joueur %s # +splitscreen.unavailable.toastHeader=L'écran partagé n'est pas disponible # +splitscreen.unavailable.toastMessage=Un second joueur ne peut se joindre pour le moment. # +splitscreen.unavailable.toastBodyInfo=Touchez pour en savoir davantage. # +splitscreen.joyconError.toastHeader=Impossible de connecter la Joy-Con! # +splitscreen.joyconError.toastMessage=Vous avez trop de manettes connectées en mode réseau local pour rejoindre cette partie. # + +usermanagement.changeUser=Changer l'utilisateur # + +lateJoinScreen.waitingForUserReady=Préparatifs en cours # + +## Storage Migration +storage_migration.progress.title=Déplacement de fichiers # +storage_migration.progress.message=Déplacement de « %s »... # +storage_migration.worlds_error=Certains mondes ne sont pas disponibles, car ils n'ont pu être déplacés. Redémarrez Minecraft pour réessayer. # + +storage_migration.button.get_started=Premiers pas # +storage_migration.button.retry=Réessayer # +storage_migration.button.go_to_faq=Aller à la FAQ # +storage_migration.button.next=Suivant # +storage_migration.button.resume=Reprendre # +storage_migration.button.continue=Continuer # +storage_migration.button.start=Commencer à déplacer des fichiers # +storage_migration.button.marketplace=Vos packs du marché # +storage_migration.button.main_menu=Aller au menu principal # +storage_migration.button.faq=Lisez la FAQ pour obtenir plus d’infos. # +storage_migration.button.microsoft_store=Aller au Microsoft Store # +storage_migration.button.help=Aide # + +storage_migration.title.initializing=Optimisation des données # +storage_migration.gathering_info.description=Collecte d’informations... # +storage_migration.description.out_of_space=Vous ne disposez pas de suffisamment d'espace libre pour déplacer vos fichiers vers un nouvel emplacement. # + +storage_migration.start_transfer.generic.title=Nouvel emplacement de stockage # +storage_migration.start_transfer.description=Nous devons déplacer vos fichiers vers un autre emplacement sur votre appareil. # +storage_migration.start_transfer.total_file_size=Taille totale des fichiers : # +storage_migration.start_transfer.new_location=Nouvel emplacement : %s # + +storage_migration.resume_transfer.title=Le déplacement a été interrompu # +storage_migration.resume_transfer.description=Nous sommes en train de déplacer vos données vers un nouvel emplacement sur votre appareil. Veuillez appuyer sur reprendre pour terminer le déplacement. # +storage_migration.resume_transfer.description.out_of_space=Nous sommes en train de déplacer vos données vers un nouvel emplacement sur votre appareil, mais vous ne disposez pas de suffisamment d'espace libre. # +storage_migration.resume_transfer.need_to_move=Il est nécessaire de déplacer : # +storage_migration.resume_transfer.available=(%s disponibles) # +storage_migration.resume_transfer.location=Emplacement : %s # +storage_migration.resume_transfer.free_up=Veuillez libérer au moins %s pour continuer. # + +storage_migration.transfer_error_out_of_space.title=Espace libre insuffisant # +storage_migration.transfer_error_out_of_space.files_left=Fichiers restants : # + +storage_migration.finished.generic.title=Terminé # +storage_migration.finished.generic.description=Vos fichiers ont été déplacés avec succès. Veuillez redémarrer Minecraft. # + +storage_migration.transfer_error.title=Nous éprouvons des problèmes avec le déplacement des fichiers! # +storage_migration.transfer_error.description=Nous n’avons pas pu déplacer tous vos fichiers. Nous avons rencontré l’erreur suivante : (%s). # + +storage_migration.progress.starting=En cours de démarrage... # +storage_migration.progress.gathering=Collecte des fichiers à partir du dossier source... # +storage_migration.progress.copying=Copie des fichiers... # +storage_migration.progress.finished=Terminé! # +storage_migration.progress.error.bad_source=Échec (dossier source défectueux) # +storage_migration.progress.error.bad_destination=Échec (dossier de destination défectueux) # +storage_migration.progress.error.io_error=Échec (erreur d'entrée/sortie de fichier) # +storage_migration.progress.error.io_no_space=Échec (erreur d'entrée/sortie de fichier ou espace insuffisant) # +storage_migration.progress.error.internal=Échec (erreur interne) # + +trade.doesNotWant=Le commerçant n'en veut pas # +trade.excalamation=! # +trade.expProgress=Expérience : %d / %d # +trade.expMax=Expérience : MAX # +trade.levelPrefix=Niveau %d # +trade.levelPrefixAndName=Niveau %d - %s # +trade.levelPrefixAndName.max=Niveau max - %s # +trade.nameAndLevel=%s - %s # +trade.level.1=Novice # +trade.level.2=Apprenti # +trade.level.3=Compagnon # +trade.level.4=Expert # +trade.level.5=Maître # +trade.mysteriousText=dab # +trade.notEnough=Pas assez de %s # +trade.question=? # +trade.trade=Commerce # + +map.rename=Renommer la carte # +map.basicMap=Carte de base # +map.locatorMap=Carte montrant les joueurs # +map.extendAndClear=Zoom arrière et dégagement # +map.clone=Copier la carte # +map.name=Nom de la carte # +map.lock=Verrouiller la carte # + +contentlog.history.title=Historique du journal de contenu # +contentlog.history.copyToClipboard=Copier dans le presse-papiers # +contentlog.logLocationSectionName=Emplacement du journal de contenu : # +contentlog.settingsSectionName=Paramètres du journal de contenu # +contentlog.clear_files=Supprimer les vieux journaux # +contentlog.delete.title=Supprimer les vieux fichiers de journaux? # +contentlog.delete.body1=Sélectionnez « Supprimer maintenant » pour effacer tous les fichiers de journaux précédents. # +contentlog.delete.body2=Remarque : Le fichier de journal de votre session active courante demeurera. # +contentlog.delete.delete=Supprimer maintenant # +contentlog.delete.cancel=Annuler # +contentlog.delete.progress=Suppression des journaux de contenu # + +client.version.generic=Mise à jour %s # +client.version.1.0=Mise à jour Ender (%s) # +client.version.1.1=Mise à jour Découverte(%s) # +client.version.1.2=Mise à jour « Better Together » (Mieux ensemble) (%s) # +client.version.1.4=Mise à jour Aquatique (%s) # +client.version.1.5=Mise à jour Aquatique (%s) # +client.version.1.11=Mise à jour Village et pillage (%s) # + +cloud_upload.title=Assistance aux joueurs Mojang # +cloud_upload.prompt.description=Sur la base de votre récent ticket d’assistance, l'assistance aux joueurs Mojang a accordé l’autorisation de télécharger votre monde. Vous pouvez télécharger votre monde affecté à partir de l’écran Sélection de monde ou sous Paramètres du monde. # +cloud_upload.prompt.do_not_show_toggle=Ne plus afficher cet écran # +cloud_upload.prompt.button.worlds=Aller aux Mondes # +cloud_upload.prompt.button.learn_more=En savoir plus # +cloud_upload.toggle.accept_terms=Accepter le contrat de services Microsoft # +cloud_upload.button.upload=Télécharger le monde (%s) # +cloud_upload.button.service_agreement=Conditions d’utilisation # +cloud_upload.button.privacy_statement=Énoncé de confidentialité # +cloud_upload.terms.title=Conditions générales # +cloud_upload.terms.description=Pour téléverser votre monde, acceptez le Contrat de services Microsoft. Les mondes téléversés sont soumis au Contrat de services Microsoft, que vous pouvez consulter dans les Conditions d’utilisation. Vous pourrez continuer à jouer avec votre monde après l’avoir téléversé. # +cloud_upload.uploading.title=Téléchargement de fichiers de monde [%d/%d] # +cloud_upload.uploading.description_1=Le téléchargement de vos fichiers de monde peut prendre quelques minutes. Ne désactivez pas le jeu ou ne quittez pas cet écran pendant le processus de téléchargement. # +cloud_upload.uploading.description_2=La taille des mondes peut être importante. Veuillez vous connecter au Wi-Fi pour éviter d’utiliser des données mobiles. # +cloud_upload.succeeded.description=Votre téléchargement de monde s’est terminé avec succès. Merci! # +cloud_upload.failed.retryable.description=Votre monde n’a pas pu être téléchargé pour la raison suivante : %s # +cloud_upload.failed.description=Votre monde n’a pas pu être téléchargé pour la raison suivante : %s # +cloud_upload.tts.message=Téléchargement de fichiers de monde # +cloud_upload.input_error_number_of_files=il contient de trop de fichiers. Veuillez contacter LiveOps si vous souhaitez réessayer. # +cloud_upload.input_error_maximum_size=l’un des fichiers est trop volumineux. Veuillez contacter LiveOps si vous souhaitez réessayer. # +cloud_upload.input_error_record_already_completed=il a déjà été téléchargé avec succès. Veuillez contacter LiveOps pour plus d’informations. # +cloud_upload.operation_error_missing_files_on_complete_upload=une erreur réseau est survenue. Veuillez réessayer ou contacter LiveOps. # +cloud_upload.unknown_error=une erreur inconnue est survenue. Veuillez réessayer ou contacter LiveOps. (Code d’erreur : %s) # + +dr.banner.sale=Soldes! # +dr.banner.limitedTimeOffer=Offre à durée limitée! # +dressingRoom.skin_color_picker_title=Couleur de skin # +dr.right_side.category_title=%s # +dr.rarity=Rareté # +dr.rarity.common=Fréquent # +dr.rarity.epic=Épique # +dr.rarity.legendary=Légendaire # +dr.rarity.rare=Rare # +dr.rarity.uncommon=Non fréquent # +key.emote=Exprimer des sentiments # +dr.button.ok=OK # +dr.loading=Chargement en cours... # +dr.classic_skins.addition_skin_count=+%s # +dr.classic_skins.choose_custom_skin=Choisir nouveau skin # +dr.classic_skins.custom_skin_title=Importer une skin # +dr.classic_skins.custom_skin_description=Importez un fichier image de votre appareil pour l'utiliser comme skin. Ceci ne sera pas synchronisé d'une partie ou d'un appareil à l'autre. # +dr.classic_skins.custom_skin_description_popup=Les joueurs portant des skins personnalisées ne seront pas visibles si l’option « N'autoriser que les skins fiables » est activée # +dr.classic_skins.custom_skin_section_title=Skins en possession # +dr.classic_skins.invalidCustomSkin=Ce n'est pas une skin Minecraft. # +dr.classic_skins.owned=En possession # +dr.classic_skins.purchasable=En obtenir plus # +dr.classic_skins.realms_plus=Realms Plus # +dr.classic_skins.right_side.author_name=par %s # +dr.classic_skins.right_side.author_minecraft=de Minecraft # +dr.classic_skins.right_side.featured_title=Packs de skins en vedette et recommandés # +dr.classic_skins.right_side.limited_usage=Utilisation limitée # +dr.classic_skins.right_side.limited_usage.tooltip=Cette skin peut être utilisée ici, mais ne peut pas se déplacer. # +dr.classic_skins.right_side.free_usage=Utilisable partout # +dr.classic_skins.right_side.free_usage.tooltip=Cette skin se déplacera à l'endroit où vous vous connecterez. # +dr.classic_skins.right_side.purchasing_disclaimer=*Achète %s pièces pour %s et échange ce pack pour %s pièces, ce qui laissera %s pièces. # +dr.classic_skins.right_side.skin_count.plural=%s skins # +dr.classic_skins.right_side.skin_count.singular=%s skin # +dr.classic_skins.right_side.texture_count.plural=%s packs de textures # +dr.classic_skins.right_side.texture_count.singular=%s pack de textures # +dr.classic_skins.right_side.world_count.plural=%s mondes # +dr.classic_skins.right_side.world_count.singular=%s monde # +dr.classic_skins.see_pack_in_store=Voir le pack dans le magasin # +dr.classic_skins.see_in_store=Voir en magasin # +dr.classic_skins.realms_plus_button=Realms Plus # +dr.classic_skins.select_skin=Choisissez le modèle correspondant à votre skin # +dr.classic_skins.select_skin.title=Type de skin # +dr.classic_skins.upsellWithoutStore=Vous devez acheter le pack de skins pour utiliser cette skin, et nous ne pouvons pas nous connecter au marché. # + +dr.collector_title.featured=%s en vedette # +dr.collector_title.general=Tous les %s # +dr.collector_title.owned=%s en possession # + +dr.collect_achievement_item=Collecter # +dr.equip_piece=Équiper # +dr.emotes.play_again=Rejouer # +dr.emotes.assignment=Affecter « %s » à un emplacement # +dr.emotes.replace=Remplacer # +dr.header.animation=Émotes # +dr.header.capes=Capes # +dr.header.categoryFeaturedList=%s en vedette ### %s is the category name (ie. Style or Body) +dr.zooming=Zoom # +dr.header.classic_skins=Skins classiques # +dr.header.creator_piece_list=Tous par %s # +dr.header.customization=Créateur de personnage # + +dr.accessibility.header.customization=Onglet 1 sur 4 : créateur de personnage # +dr.accessibility.header.classic_skins=Onglet 2 sur 4 : skins classiques # +dr.accessibility.header.animation=Onglet 3 sur 4 : émotes # +dr.accessibility.header.capes=Onglet 4 sur 4 : capes # + +dr.header.featured=Objets en vedette # +dr.header.featured_skins=Skins en vedette # +dr.header.previewAppearance=Prévisualiser l'apparence # +dr.header.colorPicker=Sélecteur de couleurs # +dr.achievement.achievement_locked.not_signed_in=Vous pouvez déverrouiller cet objet en terminant un succès. # +dr.achievement.achievement_locked.signed_in=Vous pouvez déverrouiller cet objet en terminant le succès %s. # +dr.achievement.achievement_unlocked=Vous avez déverrouillé cet objet en terminant le succès %s. # +dr.achievement.challenge_locked=Vous pouvez déverrouiller cet objet en relevant un défi dans Minecraft Earth. # +dr.achievement.challenge_unlocked=Vous avez déverrouillé cet objet en relevant un défi dans Minecraft Earth. # +dr.arm_size_label_text=Taille du bras # +dr.body_size_label_text=Hauteur # +dr.mouth_color=Bouche # +dr.iris_color=Iris # +dr.sclera_color=Blanc de l'œil # +dr.eyebrows_color=Sourcils # +dr.hair_color=Cheveux # +dr.facial_hair_color=Pilosité faciale # +dr.skin_color=De base # +dr.primary_channel=Primaire # +dr.secondary_channel=Secondaire # +dr.accent_channel=Accents # +dr.left_arm=Bras gauche # +dr.right_arm=Bras droit # +dr.both_arms=Les deux bras # +dr.left_leg=Jambe gauche # +dr.right_leg=Jambe droite # +dr.both_legs=Les deux jambes # +dr.limb_switcher_default_title=Sélection des membres # +dr.none_button_text=Aucun # +dr.none_emote_button_text=Effacer tout # +dr.go_to_profile_settings_text=Aller aux paramètres de profil # +dr.default_piece_button_text=Par défaut # +dr.categories.body=Corps # +dr.categories.style=Style # +dr.categories.base=Bases # +dr.categories.eyes=Yeux # +dr.categories.mouth=Bouches # +dr.categories.hair=Cheveux # +dr.categories.facial_hair=Pilosité faciale # +dr.categories.arms=Bras # +dr.categories.animation=Émotes # +dr.categories.legs=Jambes # +dr.categories.size=Taille # +dr.categories.top=Hauts # +dr.categories.bottom=Bas # +dr.categories.outerwear=Vêtements d'extérieur # +dr.categories.headwear=Couvre-chefs # +dr.categories.gloves=Gants # +dr.categories.footwear=Chaussures # +dr.categories.back_item=Objets de dos # +dr.categories.face_item=Objets faciaux # +dr.categories.capes=Capes # + +dr.notification.to_skins=Changement pour les skins classiques # +dr.notification.to_persona=Changement pour le créateur de personnage # +dr.prompt.switching_to_persona_title=Passer au créateur de personnage # +dr.prompt.switching_to_persona_detail=Vous passez au créateur de personnage dans cet emplacement. Le créateur de personnage vous permet de construire un personnage dans Minecraft des pieds à la tête. Votre skin classique sera enregistrée dans cet emplacement en tant que sauvegarde si vous souhaitez y revenir plus tard. # +dr.prompt.switching_to_skin_title=Passer aux skins classiques # +dr.prompt.switching_to_skin_detail=Vous passez à une skin classique dans cet emplacement. Les skins classiques sont appliquées à l'ensemble du personnage et ne peuvent pas être personnalisées. Votre apparence du créateur de personnage sera enregistrée dans cet emplacement en tant que sauvegarde si vous souhaitez y revenir plus tard. # +dr.prompt.do_not_show_again=Ne plus afficher ceci # + +dr.label.current_persona=Ceci est votre personnage actuel # +dr.label.current_skin=Ceci est votre skin actuelle # +dr.notification.persona_save=Le personnage a été sauvegardé # +dr.notification.persona_create=Le personnage a été créé # +dr.notification.persona_create_new=Un nouveau personnage a été créé # +dr.notification.classic_skin_created_new=Une nouvelle skin a été créée # +dr.notification.persona_delete=Le personnage a été supprimé # +dr.notification.item_selection_failed=Échec de la sélection d'objet # +dr.notification.character_failed=Échec du chargement du personnage %s # +dr.notification.character_failed_start=Échec du chargement du personnage %s. Vous pouvez le recharger à partir de votre profil. # +dr.notification.equipped_piece=Vous avez équipé %s. # +dr.modal.persona_delete_confirm=Le personnage actuel sera supprimé. Voulez-vous vraiment continuer? # +dr.modal.persona_delete_confirm_title=Supprimer le personnage? # +dr.modal.difference_information_title=Différences entre personnage et skin classique # +dr.modal.restricted_content_title=Avertissement de restriction # +dr.modal.restricted_content_text=Ce contenu est disponible dans la plupart des zones géographiques, mais restreint dans quelques-unes. # +dr.default.alex.bottom=Pantalon d'Alex # +dr.default.alex.hair=Cheveux d'Alex # +dr.default.alex.mouth=Bouche d'Alex # +dr.default.alex.shoes=Chaussures d'Alex # +dr.default.alex.skin=Alex # +dr.default.alex.top=Chemise d'Alex # +dr.default.emote.basicClap=Applaudissement simple # +dr.default.emote.communicationFollowMe=Suivez-moi # +dr.default.emote.communicationPoint=Là-bas! # +dr.default.emote.overheadWave=Saluer # +dr.default.eyes=Regard normal # +dr.default.steve.bottom=Pantalon de Steve # +dr.default.steve.hair=Cheveux de Steve # +dr.default.steve.mouth=Bouche de Steve # +dr.default.steve.shoes=Chaussures de Steve # +dr.default.steve.skin=Steve # +dr.default.steve.top=Chemise de Steve # +dr.emotes.slot=Expression de sentiment %d # +dr.emotes.key=Clé %d # +dr.character_creator_getting_started_title=Commencer # +dr.character_creator_getting_started_detail=Sélectionnez les objets à gauche pour voir à quoi ils ressemblent sur votre personnage! # +dr.deep_link_fail.profile=Échec du lien profond : impossible de charger le profil # +dr.deep_link_fail.dressing_room=Échec du lien profond : impossible d’ouvrir l’offre # +dr.marketplace.get_more_skins=Obtenir plus de skins # +dr.classic_skins.show_more=Afficher plus # + +onlinePlay.notRated=Le jeu en ligne n'a pas de classification # +onlinePlay.message=Durant les parties en ligne, les joueurs peuvent être exposés à des messages par chat et à d'autres types de contenus générés par les utilisateurs qui n'ont pas fait l'objet d'une classification et qui peuvent ne pas convenir à un public de tous âges. # +onlinePlay.editor.notRated=L'édition en ligne n'a pas de classification # +onlinePlay.editor.message=Durant l'édition en ligne, vous pouvez être exposé à des messages par chat et à d'autres types de contenus générés par les utilisateurs qui n'ont pas fait l'objet d'une classification et qui peuvent ne pas convenir à un public de tous âges. # +onlinePlay.doNotShowAgain=Ne plus afficher cet écran # +onlinePlay.proceed=Procéder # +onlinePlay.Back=Retour # +onlinePlay.untrustedIp.title=Serveur externe inconnu # +onlinePlay.untrustedIp.message=Vous ne devriez vous connecter qu’à des serveurs de confiance. Souhaitez-vous rejoindre ce serveur? # +dr.color.button_name=Couleur # +dr.color.amber_dark=Ambre - Sombre # +dr.color.amber_dark_soft=Ambre - Sombre doux # +dr.color.amber_light=Ambre - Pâle # +dr.color.auburn_red=Rouge-brun # +dr.color.blue_dark=Bleu - Foncé # +dr.color.blue_light=Bleu - Pâle # +dr.color.blue_mid=Bleu - Moyen # +dr.color.blue_vivid=Bleu - Vif # +dr.color.blueish_black=Noir bleuâtre # +dr.color.brown_dark=Brun – Foncé # +dr.color.brown_light=Brun - Pâle # +dr.color.brown_mid=Brun - Moyen # +dr.color.brown_very_dark=Brun – Très foncé # +dr.color.copper_red=Rouge cuivre # +dr.color.dark_blonde=Blond foncé # +dr.color.dark_brown=Brun foncé # +dr.color.dark_cool=Sombre - Froid # +dr.color.dark_gray=Gris foncé # +dr.color.dark_red=Rouge foncé # +dr.color.dark_soft=Obscurité - Douce # +dr.color.dark_warm=Obscurité - Chaude # +dr.color.deep_black=Noir profond # +dr.color.deep_brown=Brun profond # +dr.color.green_bright=Vert - Lumineux # +dr.color.green_cool_dark=Vert – Sombre froid # +dr.color.green_light=Vert - Pâle # +dr.color.green_mid=Vert - Moyen # +dr.color.green_warm_dark=Vert – Sombre chaud # +dr.color.gray_blue=Gris bleu # +dr.color.gray_dark=Gris - Foncé # +dr.color.gray_light=Gris - Pâle # +dr.color.light_blonde=Blond clair # +dr.color.light_brown=Châtain clair # +dr.color.light_cool=Lumière - Froide # +dr.color.light_gray=Gris pâle # +dr.color.light_medium=Lumière - Moyenne # +dr.color.light_red=Rouge pâle # +dr.color.light_warm=Lumière - Chaude # +dr.color.mc_black=Noir MC # +dr.color.medium_blonde=Blond moyen # +dr.color.medium_brown=Châtain moyen # +dr.color.medium_cool=Moyen - Froid # +dr.color.medium_dark_cool=Obscurité moyenne - Froide # +dr.color.medium_dark_soft=Obscurité moyenne - Douce # +dr.color.medium_dark_warm=Obscurité moyenne - Chaude # +dr.color.medium_light_blonde=Blond clair moyen # +dr.color.medium_light_cool=Lumière moyenne - Froide # +dr.color.medium_light_deep=Lumière moyenne - Intense # +dr.color.medium_light_vibrant=Lumière moyenne - Vibrante # +dr.color.medium_light_warm=Lumière moyenne - Chaude # +dr.color.medium_soft=Moyen - Doux # +dr.color.medium_warm=Moyen - Chaud # +dr.color.minecraft_gray=Gris Minecraft # +dr.color.minecraft_black=Noir Minecraft # +dr.color.minecraft_blue=Bleu Minecraft # +dr.color.minecraft_cyan=Cyan Minecraft # +dr.color.minecraft_green=Vert Minecraft # +dr.color.minecraft_light_blue=Bleu pâle Minecraft # +dr.color.minecraft_light_gray=Gris clair Minecraft # +dr.color.minecraft_lime_green=Vert lime Minecraft # +dr.color.minecraft_magenta=Magenta Minecraft # +dr.color.minecraft_orange=Orange Minecraft # +dr.color.minecraft_pink=Rose Minecraft # +dr.color.minecraft_purple=Violet Minecraft # +dr.color.minecraft_red=Rouge Minecraft # +dr.color.minecraft_white=Blanc Minecraft # +dr.color.minecraft_yellow=Jaune Minecraft # +dr.color.muted_gray=Gris sobre # +dr.color.purpleish_black=Noir violacé # +dr.color.red_dark=Rouge - Foncé # +dr.color.reddish_black=Noir rougeâtre # +dr.color.soft_black=Noir doux # +dr.color.soft_blonde=Blond doux # +dr.color.soft_magenta=Magenta doux # +dr.color.very_dark_cool=Très sombre - Froid # +dr.color.very_dark_warm=Très sombre - Chaud # +dr.color.very_light_blonde=Blond très clair # +dr.color.very_light_cool=Très lumineux - Froid # +dr.color.very_light_soft=Très lumineux - Doux # +dr.color.very_light_warm=Très lumineux - Chaud # +dr.color.vibrant_orange=Orange vibrant # +dr.color.white=Blanc # +dr.color.white_deep=Blanc - Intense # +dr.color.white_light=Blanc - Lumineux # +dr.color.white_mid=Blanc - Moyen # +dr.color.yellow_green=Jaune vert # + +copyCoordinates.copy_position_message=Copie de la position actuelle dans le presse-papiers : « %s » # +copyCoordinates.copy_facing_message=Copie de la position de l'orientation dans le presse-papiers : « %s » # + +emotes.change_emotes=Modifier les émotes # +emotes.execute=Exécuter # +emotes.header_text=Émotes # +emotes.emotes_instructions_general=Utilisez la touche de raccourci ou la souris pour activer Émote # +emotes.exit_gamepad=Sortie %s # +emotes.instructions_gamepad=Pour jouer rapidement vos émotes en cours de jeu, vous pouvez toujours accéder au menu rapide en appuyant et maintenant %s # +emotes.instructions_keyboard=Utilisez la touche de raccourci ou la souris pour activer Émote # +emotes.instructions_touch=Appuyez sur l'émote pour l’activer # +emote_wheel.gamepad_helper.select=Appuyez pour sélectionner # + +## Dynamic Package Manager +## Google Play APK Expansion file downloader notification +dynamicPackage.download.android.state_unknown=En cours de démarrage... # +dynamicPackage.download.android.state_idle=En attente du téléchargement... # +dynamicPackage.download.android.state_fetchingUrl=À la recherche de ressources... # +dynamicPackage.download.android.state_connecting=En cours de connexion # +dynamicPackage.download.android.state_downloading=En cours de mise à jour # +dynamicPackage.download.android.state_completed=La mise à jour est terminée! # +dynamicPackage.download.android.state_paused_networkUnavailable=Mis en pause – aucun réseau disponible # +dynamicPackage.download.android.state_paused_networkSetupFailure=Mis en pause – aucun réseau disponible # +dynamicPackage.download.android.state_paused_byRequest=Mis en pause # +dynamicPackage.download.android.state_paused_wifiUnavailable=Mis en pause – Aucun Wi-Fi disponible # +dynamicPackage.download.android.state_paused_wifiDisabled=Mis en pause – Aucun Wi-Fi disponible # +dynamicPackage.download.android.state_paused_roaming=Mis en pause – Vérifiez vos paramètres d'errance # +dynamicPackage.download.android.state_paused_sdcardUnavailable=Mis en pause – Aucun stockage disponible # +dynamicPackage.download.android.state_failed_unlicensed=Échec – Aucun licence d'application # +dynamicPackage.download.android.state_failed_fetchingUrl=Échec – Les ressources n'ont pu être trouvées # +dynamicPackage.download.android.state_failed_sdcardFull=Échec – Le stockage est plein # +dynamicPackage.download.android.state_failed_cancelled=Annulé # +dynamicPackage.download.android.state_failed=Échec de la mise à jour # +dynamicPackage.download.android.kilobytesPerSecond=%1$s Ko ### %1$s is the download speed in kbps +dynamicPackage.download.android.timeRemainingNotification=%1$s restant ### %1$s is the time remaining +dynamicPackage.download.android.notificationChannelName=Statut de la mise à jour # +dynamicPackage.download.android.NotificationChannelDescription=Afficher le statut et le progrès de la mise à jour # + +## GameTest content +gameTest.description=Interagit avec le test de jeu. # +gameTest.error.unknownCommandMode=Mode de commande inconnu fourni # +gameTest.error.missingStructure=Impossible de trouver un bloc de structure dans un rayon de %s # +gameTest.error.cannotFindLookedAtBlock=Impossible de trouver le bloc que vous cherchez # +gameTest.error.cannotFindStuctureBlockContainingBlock=Impossible de trouver un bloc de structure qui contient les PDV %s, %s, %s # +gameTest.error.structureTooBig=Le nombre de blocs de chaque axe de la structure doit être inférieur à %s # +gameTest.error.repeatCountTooSmall=Le nombre de répétitions doit être supérieur à 0 # +gameTest.error.failConditionMet=Conditions d’échec satisfaites # +gameTest.error.timeout=N’a pas réussi ou a échoué en %s ticks # +gameTest.error.noFinishedSequences=Aucune séquence terminée # +gameTest.error.flakyTestError=Pas assez de réussites : %s sur %s tentatives. Réussites requises : %s. Tentatives maximales : %s. # +gameTest.error.testMissing=Impossible de trouver le test du nom '%s'. # +gameTest.error.structureNotSpawned=Impossible de générer la structure de test avec le chemin '%s' ### %s is the file path of the structure +gameTest.error.flakyFailed=Échec du test marqué comme étant en biais %s, tentative : %s de %s # +gameTest.error.flakyFailedShowSuccesses=, succès : %s (%s requis) ### This appears right after gameTest.error.flakyFailed if multiple successes are required +gameTest.error.failed=Échec de %s! # +gameTest.error.succeededInInvalidTick=Réussi dans un tick non valide : %s, mais le tick actuel est %s # +gameTest.error.noTestsFound=Aucun test trouvé pour la balise '%s' # +gameTest.error.unkownEvent=Nom d'événement inconnu (« %s ») # +gameTest.optionalPrefix=(facultatif) # +gameTest.assert.couldNotSetBlock=Impossible de définir bloc « %s » # +gameTest.assert.missingButton=Un bouton était attendu # +gameTest.assert.missingLever=Un levier était attendu # +gameTest.assert.couldNotSpawnEntity=Impossible de faire apparaître une entité de type « %s » # +gameTest.assert.onlyWorksWithMobs=spawnWithoutBehaviors() ne fonctionne qu’avec les créatures # +gameTest.assert.mobWontMove=Impossible de déplacer la créature de « %s » # +gameTest.assert.noPathFound=Aucun chemin repéré pour l'entité de type '%s' # +gameTest.assert.pathFound=Chemin repéré pour l'entité de type '%s' # +gameTest.assert.expectEntityOfType=Une entité de type « %s » était attendue # +gameTest.assert.unexpectedDataResult=Résultat inattendu des données de l’entité # +gameTest.assert.didNotExpectEntityOfType=Une entité de type « %s » n'était pas attendue # +gameTest.assert.expectBlock=Un bloc de type « %s » était attendu # +gameTest.assert.expectBlockWithState=Un bloc avec l'état « %s » était attendu # +gameTest.assert.unexpectedBlock=Un bloc de type « %s » n'était pas attendu # +gameTest.assert.unexpectedBlockState=Le bloc n’a pas l'état de bloc attendu # +gameTest.assert.expectItemOfType=Une entité d'objet de type %s était attendue # +gameTest.assert.unexpectedItemOfType=Une entité d'objet de type %s n'était pas attendue # +gameTest.assert.wrongEntityItemCount=Nombre inattendu d’entités d'objets de type %s. Attendu : %s. Réel : %s. # +gameTest.assert.noContainerFound=Aucun conteneur trouvé # +gameTest.assert.expectEmptyContainer=Un conteneur vide était attendu # +gameTest.assert.expectItemInContainer=Le conteneur ne contient pas d’objet de type %s # +gameTest.assert.missingComponent=Composante manquante de l’entité « %s » # +gameTest.assert.hasComponent=L'entité a la composante « %s » # +gameTest.assert.missingArmor=Entité d'armure %s manquante dans l’emplacement %s avec données %s # +gameTest.assert.hasArmor=L’entité a l'armure %s dans l'emplacement %s avec des %s # +gameTest.assert.unexpectedRedstonePowerLevel=Niveau de puissance de redstone inattendu. Prévu : %s. Réel : %s. # +gameTest.assert.expectWaterLogged=Un bloc rempli d'eau était attendu # +gameTest.assert.unexpectedWaterLogged=Un bloc rempli d'eau n'était pas attendu # +gameTest.assert.missingExplosionComponent=Impossible de régler la mèche de l’entité, car elle n’a pas de composante d’explosion # +gameTest.assert.invalidEntityInstance=Instance d’entité non valide # +gameTest.assert.unexpectedParameterValue=Valeur inattendue pour le paramètre « %s » # +gameTest.assert.expectEntityInstance=Instance d’entité attendue de type « %s » # +gameTest.assert.didNotExpectEntityInstance=Une instance d'entité de type « %s » n'était pas attendue # +gameTest.assert.invalidFluidType=Type de fluide non valide # +gameTest.assert.expectCauldron=Un bloc de type Chaudron était attendu # +gameTest.success.runningTests=Exécution de tests %s... # +gameTest.success.relativePosition=Position par rapport à %s : %s ### first %s is the name of the test and the second %s is the local location in the test structure +gameTest.success.passed=Réussite de %s! # +gameTest.success.flakyPassedEnough=Réussite de %s %s fois en %s tentatives. ### this is used when a test has passed a sufficient number of times +gameTest.success.flakyPassed=Réussite du test marqué comme étant en biais %s, tentative : %s, réussites : %s. ### this one is used when a test has passed, but not yet reached the required number of times to succeed +gameTest.success.testsStarted=Exécution de tests %s avec des balises '%s'... # +gameTest.report.testLocation=À : %s, %s, %s (relatif : %s, %s, %s) # +gameTest.report.tickCount=Tick : %s ### This appears right below the gameTest.report.testLocation line +gameTest.report.testCount=Test de jeu complété! %s tests ont été effectués # +gameTest.report.someTestsFailed=%s tests requis ont échoué :( # +gameTest.report.allRequiredTestsPassed=Tous les tests requis ont été réussis :) # +gameTest.report.optionalFailures=%s tests optionnels ont échoué # +gameTest.report.bookTitle=Rapport de test de jeu ### A book with this title is placed next to each test with the test results inside + +## Script +script.description=Options de débogage pour l'environnement de test en jeu. # +script.error.unknownCommandMode=Mode de commande fourni inconnu # +script.error.noDebugger=Débogage non disponible # +script.error.debuggerFailed=Impossible de démarrer le débogage # +script.error.profilerStopped=Le profileur s’est arrêté. Impossible d’enregistrer le profil. # +script.error.statsSaved=Échec de la sauvegarde des statistiques du script # +script.success.debuggerListen=Débogueur en écoute sur le port %s # +script.success.debuggerConnect=Débogueur connecté à l’hôte %s sur le port %s # +script.success.debuggerClosed=Débogueur fermé # +script.success.profilerStarted=Le profileur a démarré # +script.success.profilerStopped=Le profileur s’est arrêté. Profil enregistré dans « %s » ### Full path to profile file +script.success.statsSaved=Les statistiques du script sont enregistrées dans « %s » ### Full path to stats file + +clientscript.description=Options de débogage du client pour l'environnement de test en jeu. # +clientscript.error.unknownCommandMode=Mode de commande fourni inconnu # +clientscript.error.noDebugger=Débogage client non disponible # +clientscript.error.debuggerFailed=Échec du démarrage du débogage client # +clientscript.success.debuggerListen=Débogage client à l'écoute sur le port %s # +clientscript.success.debuggerConnect=Débogage client connecté à l'%s hôte sur le port %s # +clientscript.success.debuggerClosed=Débogage client fermé # + +## World Recovery +world_recovery.description=Cliquez sur le bouton ci-dessous pour ouvrir un sélecteur de fichiers que vous pouvez utiliser pour repérer et sélectionner votre dossier « minecraftWorlds ».%1%1Regardez à l’intérieur des dossiers « games/com.mojang », en commençant par la racine de votre appareil ou de votre carte SD.%1%1Une fois le dossier sélectionné, vos mondes seront copiés sur le nouvel emplacement de stockage externe.%1%1Vous devez disposer de suffisamment d'espace sur votre appareil pour conserver des copies de vos mondes. ### %1 is line breaks +world_recovery.title=Récupération de monde # +world_recovery.select_worlds=Sélectionner des mondes # +world_recovery.error.title=Erreur lors de la récupération des mondes # +world_recovery.error.invalid_directory=Vous devez sélectionner un répertoire se terminant par « %s ». # +world_recovery.error.insufficient_space=Espace insuffisant pour effectuer la récupération. Requis : %1. Disponible : %2. # +world_recovery.error.generic=Une erreur s’est produite : %s # +world_recovery.success=Récupération du monde réussie! # +world_recovery.init=Début du processus de récupération... # +world_recovery.progress=Récupération de %2 fichiers (%3).%1%1Progression : %4%%, fichiers%1copiés : %5 / %2. ### %1 is line breaks, %2 is file count, %3 is total size, %4 is percent complete, %5 is current file count + +osk.truncation_warning.title=Avertissement # +osk.truncation_warning.body=Impossible de modifier le texte. Le texte dépasse la limite, ce qui fait qu'il pourrait être coupé ou que des données soient perdues. # + +## Gatherings +gathering.button.minecraftLive=Minecraft en direct # +gathering.caption.startsIn=Commence dans %s # +gathering.caption.endsIn=Se termine dans %s # +gathering.caption.eventOver=Événement terminé # +gathering.info.button.readMore=En savoir plus # +gathering.info.button.voteNow=Voter maintenant # +gathering.info.title.liveIsComing=Minecraft en direct arrive! # +gathering.info.header.minecraftLive=Minecraft en direct # +gathering.info.body.liveIsComing=C'est le moment d’ajouter une nouvelle créature à Minecraft, et le choix vous appartient. # +gathering.info.modal.title.connectFail=Échec de connexion # +gathering.info.modal.body.connectFail=Malheureusement, nous n’avons pas pu nous connecter. Veuillez réessayer plus tard. # +gathering.connect.title=Connexion... # diff --git a/servers/bedrock/resource_packs/vanilla/texts/fr_FR.lang b/servers/bedrock/resource_packs/vanilla/texts/fr_FR.lang new file mode 100644 index 0000000..38d85ba --- /dev/null +++ b/servers/bedrock/resource_packs/vanilla/texts/fr_FR.lang @@ -0,0 +1,10422 @@ +## Comments can be added anywhere on a valid line by starting with '##' +## +## Note, trailing spaces will NOT be trimmed. If you want room between the end of the string and the start of a +## comment on the same line, use TABs. +accessibility.disableTTS=Synthèse vocale désactivée # +accessibility.enableTTS=Synthèse vocale activée # + +## Translator note: +## This section of phrases will be given audibly to the user using text to speech + +accessibility.chat.tts.gamepad.back=Appuyez sur %s pour revenir en arrière # +accessibility.chat.tts.gamepad.exitChat=Appuyez sur %s pour quitter le tchat # +accessibility.chat.tts.gamepad.sendMessage=Appuyez sur %s pour envoyer un message # +accessibility.chat.tts.says=%s dit %s # +accessibility.chat.tts.hideChat=Masquer le tchat # +accessibility.chat.tts.keyboard=Clavier # +accessibility.chat.tts.muteChatToggle=Activer Tous muets # +accessibility.chat.tts.sendChatMessage=Envoyer # +accessibility.chat.tts.textboxTitle=Tchat # + +accessibility.game.playerView=Vue du joueur # + +accessibility.loading.done=Terminé # +accessibility.saving.done=Terminé # +accessibility.downloading.start=Téléchargement commencé # +accessibility.downloading.Progress=Téléchargement : %s %% # +accessibility.downloading.canceled=Téléchargement annulé # +accessibility.downloading.complete=Téléchargement terminé # +accessibility.importing.start=Importation commencée # +accessibility.importing.Progress=Importation : %s %% # +accessibility.importing.canceled=Importation annulée # +accessibility.importing.complete=Importation terminée # +accessibility.signin.xbl=Connexion à Xbox Live # +accessibility.chat.howtoopen=Appuyez sur %s pour ouvrir le tchat # +accessibility.chat.howtoemote=Appuyez sur/maintenez %s pour utiliser une émote # +accessibility.key.mouseButton=Bouton de souris : %s # +accessibility.key.gamepad=Manette %s # +accessibility.list.or.two=%s ou %s # +accessibility.list.or.three_or_more.first=%s # +accessibility.list.or.three_or_more.inner=, %s # +accessibility.list.or.three_or_more.last=ou %s # + +accessibility.button.tts.title=Bouton # +accessibility.checkbox.tts.title=Case à cocher # +accessibility.checkbox.tts.status=statut : %s ### Status will be checked or unchecked +accessibility.dropdown.tts.title=Menu déroulant # +accessibility.screen.tts.title=Écran %s ### %s will be replaced with the title of the screen (Example: Library Screen) +accessibility.slider.tts.title=Diaporama # +accessibility.tab.tts.title=Onglet # +accessibility.textbox.tts.title=Zone de texte # +accessibility.toggle.tts.title=Activer/désactiver # +accessibility.scrollbar.tts.title=Barre de défilement # + +accessibility.button.navigateLeft=Flèche gauche # +accessibility.button.navigateRight=Flèche droite # + +accessibility.button.close=fermer # +accessibility.button.back=retour # +accessibility.button.exit=Quitter # + +## Text for the filter button in search menu which works as follows: +## a. When there are 0 filters applied - "Filter Button X of Y" +## b. When 1 or more filters are applied - "Filter Button X of Y, Z Applied" where Z is the number of filters applied. +accessibility.button.filter=Filtre # +accessibility.button.filter.appliedCount= %s appliqué # +accessibility.button.sort=Trier # + +accessibility.dropdown.listItem=Élément de liste # + +accessibility.minecoin=Minecoin # +accessibility.minecoins=Minecoins # +accessibility.fullprice=%s Minecoins à plein tarif # +accessibility.discount.price=%s Minecoins à prix réduit # +accessibility.discount.percent=%s %% de réduction # + +accessibility.sectionName=Section %s : # + +accessibility.state.on=: activé # +accessibility.state.off=: désactivé # + +accessibility.state.checked=: coché # +accessibility.state.unchecked=: décoché # + +accessibility.state.selected= : sélectionné # +accessibility.state.unselected= : désélectionné # + +accessibility.store.offerDescription.share=Partager # +accessibility.store.wishlist.button=Liste de souhaits # + +accessibility.index= %s sur %s ### This is numbering, which number out of the total number of objects is available for interaction. Example: 1 of 3 + +accessibility.slider.tts.percentValue=%s %% # + +accessibility.play.editWorld=Modifier le monde # +accessibility.play.editRealm=Modifier le Realm # +accessibility.play.editServer=Modifier le serveur # +accessibility.play.importWorld=Importer le monde # +accessibility.play.leaveRealm=Quitter le Realm # +accessibility.play.realmFeed=Flux de Realms # +accessibility.play.noNewPosts=Aucune nouvelle publication # +accessibility.play.singleNewPost=1 nouvelle publication # +accessibility.play.multipleNewPosts=%s nouvelles publications ### %s will be a number +accessibility.play.tabLeft=Appuyez sur la touche « %s » pour se déplacer d'un onglet vers la gauche # +accessibility.play.tabRight=Appuyez sur la touche « %s » pour se déplacer d'un onglet vers la droite # +accessibility.play.legacyWorldsDelete=Supprimer le monde hérité # +accessibility.play.uploadWorld=Charger le monde # + +accessibility.pause.permissions=Autorisations # +accessibility.pause.profile=Choisir un profil # + +accessibility.start.buttonHelper=%s : %s ### Used for on-screen gamepad helpers (eg. "Y Button : Change User") + +accessibility.screenName.achievements=Écran des succès # +accessibility.screenName.chat=Écran de tchat # +accessibility.screenName.chatSettings=Écran des paramètres de tchat # +accessibility.screenName.createNew=Écran Créer nouveau # +accessibility.screenName.createWorld=Écran des paramètres de création de monde # +accessibility.screenName.editCharacter=Créateur de personnage # +accessibility.screenName.editWorldSettings=Écran des paramètres de modifications de monde # +accessibility.screenName.error=Écran d'erreur # +accessibility.screenName.howToPlay=Écran Comment jouer # +accessibility.screenName.inviteToGame=Écran Invitation au jeu # +accessibility.screenName.joinByIP=Boîte de dialogue Rejoindre avec adresse IP # +accessibility.screenName.joinCode=Boîte de dialogue Code d'accès # +accessibility.screenName.library=Écran Bibliothèque # +accessibility.screenName.modalDialog=Boîte de dialogue # +accessibility.screenName.myTemplates=Écran Mes modèles # +accessibility.screenName.myWorlds=Écran Mes mondes # +accessibility.screenName.patchNotes=Écran de notes de version # +accessibility.screenName.pause=Écran Pause # +accessibility.screenName.permissions=Écran des autorisations # +accessibility.screenName.play=Écran Jouer # +accessibility.screenName.profile=Écran Profil # +accessibility.screenName.realmSettings=Écran de paramètres des Realms # +accessibility.screenName.settings=Écran de paramètres de jeu # +accessibility.screenName.addFriend=Ajouter l'écran Ami # +accessibility.screenName.skinPicker=Écran de choix d'une skin # +accessibility.screenName.start=Menu principal # +accessibility.screenName.vrAlignment=Écran d'alignement RV # +accessibility.screenName.emoteWheel=Écran Émotes # + +accessibility.settings.reset=réinitialiser # +accessibility.settings.chooseSeed=Choisir une graine # + +accessibility.start.feedback=Lien pour envoyer des commentaires vers le site Web # +accessibility.start.new=Nouveau # +accessibility.start.profile=Choisir un profil # +accessibility.start.skinPicker=Choisir une skin # + +accessibility.store.tag=Étiquette # + +accessibility.textbox.editing=Modification # + +accessibility.text.period=Point # +accessibility.text.period.url=Point ### Pronunciation for a period inside of a URL, as in "www dot microsoft dot com" +accessibility.text.comma=Virgule # +accessibility.text.colon=Deux-points # +accessibility.text.apostrophe=Apostrophe # +accessibility.text.semiColon=Point-virgule # +accessibility.text.questionMark=Point d'interrogation # +accessibility.text.quotationMark=Guillemet # +accessibility.text.space=Espace # +accessibility.text.tilde=Tilde # +accessibility.text.graveAccent=Accent grave # +accessibility.text.lessThan=Inférieur à # +accessibility.text.greaterThan=Supérieur à # +accessibility.text.leftBrace=Accolade gauche # +accessibility.text.rightBrace=Accolade droite # +accessibility.text.rightBracket=Crochet droit # +accessibility.text.leftBracket=Crochet gauche # +accessibility.text.verticalBar=Barre verticale # +accessibility.text.forwardSlash=Barre oblique # +accessibility.text.backwardSlash=Barre oblique inverse # + +accessibility.text.exclamationPoint=Point d'exclamation # +accessibility.text.atSign=Arobase # +accessibility.text.hashTag=Dièse # +accessibility.text.dollarSign=Dollar # +accessibility.text.percent=Pour cent # +accessibility.text.caret=Accent circonflexe # +accessibility.text.ampersand=Esperluette # +accessibility.text.asterisk=Astérisque # +accessibility.text.leftParenthesis=Parenthèse gauche # +accessibility.text.rightParenthesis=Parenthèse droite # +accessibility.text.hyphen=Tiret # +accessibility.text.underScore=Tiret bas # +accessibility.text.plus=Plus # +accessibility.text.equals=Égal # + +accessibility.text.unsupported=Caractère inconnu # + +accessibility.toast=Notification ### This is the name of the popup that appears when a player gets a notification for a game invite or achievement unlocked + +accessibility.worldTemplates.help=Aide # + +accessibility.popup.title=Désactiver le lecteur d'écran ? # +accessibility.popup.message.line1=Bienvenue dans Minecraft ! # +accessibility.popup.message.default=La prise en charge du lecteur d'écran est activée par défaut sur votre appareil. # +accessibility.popup.message.platform=Nous avons détecté qu'un lecteur d'écran est actif avec votre système et nous avons donc activé automatiquement le lecteur d'écran Minecraft. # +accessibility.popup.message.touch=Touchez et faites glisser pour voir les commandes sur l'écran ; appuyez deux fois pour sélectionner. Pour faire défiler sur un écran, appuyez deux fois et maintenez tout en faisant glisser vers le haut ou vers le bas. # +accessibility.popup.message.xbl=Nous avons détecté que l'option « Laisser les jeux lire pour moi » est activée sur votre compte. Nous avons donc automatiquement activé le lecteur d'écran Minecraft. # +accessibility.popup.message.line3=Voulez-vous le désactiver ? # +accessibility.popup.left_button_text=Désactiver # +accessibility.popup.right_button_text=Laisser activé # + +accessibility.popup.joinRealm=Rejoindre l’écran Realm # + +accessibility.controllerLayoutScreen.buttonRemapped=%s est maintenant lié(e) à %s # +accessibility.controllerLayoutScreen.buttonBoundTo=Bouton %s : %s # +accessibility.controllerLayoutScreen.buttonRemapping=Sélectionner une commande à lier à %s # + +accessibility.gamepad.faceButton.down=Touche A # +accessibility.gamepad.faceButton.right=Touche B # +accessibility.gamepad.faceButton.left=Touche X # +accessibility.gamepad.faceButton.up=Touche Y # +accessibility.gamepad.button.systemLeft=Touche Affichage # +accessibility.gamepad.button.systemRight=Touche Menu # +accessibility.gamepad.dpad.down=BMD bas # +accessibility.gamepad.dpad.up=BMD haut # +accessibility.gamepad.dpad.left=BMD gauche # +accessibility.gamepad.dpad.right=BMD droit # +accessibility.gamepad.stick.left=Stick gauche # +accessibility.gamepad.stick.right=Stick droit # +accessibility.gamepad.trigger.right=Gâchette droite # +accessibility.gamepad.trigger.left=Gâchette gauche # +accessibility.gamepad.bumper.right=Gâchette haute droite ### Used for both Xbox and controller on Windows +accessibility.gamepad.bumper.left=Gâchette haute gauche ### Used for both Xbox and controller on Windows + +accessibility.keyboard.leftBracket=Touche crochet gauche ### left square bracket means '[' on the english keyboard +accessibility.keyboard.rightBracket=Touche crochet droit ### right square bracket means ']' on the english keyboard + +accessibility.emotes.hovered=%s, bouton d'émote %d, %d de %d # +accessibility.emotes.assigned=L'émote %s est assignée # +accessibility.emotes.unassigned=Non assignée # +accessibility.emotes.playSuccess=Jouer l'émote # +accessibility.emotes.playFailed=Pas d'émote attribuée à ce bouton, appuyez sur %s pour accéder au bouton Modifier les émotes. # +accessibility.emotes.changeEmotesInstruction.button=la %s pour accéder # +accessibility.emotes.keyboard.arrow=flèche # + +accessibility.emotes.instruction.keyboard=Appuyez à droite ou à gauche pour faire défiler les boutons d'émotes. Appuyez sur la flèche vers le bas pour accéder au bouton Modifier les émotes. # + +## End of audible phrases section + +accounts.name=Nom : %s (%s) # +accounts.signedInAs=Se connecter en tant que # +accounts.signOutConfirmation=Voulez-vous vous déconnecter et changer de compte ? # +accounts.switchConfirmation=Souhaitez-vous changer de compte ? Votre compte actuel restera connecté. # +accounts.signOut=Se déconnecter # +accounts.switch=Changer de compte # +accounts.manage=Gérer le compte # + +achievement.alternativeFuel=Combustible alternatif # +achievement.alternativeFuel.desc=Alimenter un four avec un bloc de varech # +achievement.acquireIron=L'âge du fer # +achievement.acquireIron.desc=Fondre un lingot de fer. # +achievement.bakeCake=La cerise sur le gâteau # +achievement.bakeCake.desc=Du blé, du sucre, du lait et des oeufs ! # +achievement.blaze_rod=Dans le feu de l'action # +achievement.blaze_rod.desc=Prendre son bâton à un blaze. # +achievement.bookcase=Bibliothécaire # +achievement.bookcase.desc=Construire des bibliothèques pour améliorer votre table d'enchantement. # +achievement.breedCow=Repeuplement # +achievement.breedCow.desc=Faire se reproduire deux vaches avec du blé. # +achievement.buildBetterPickaxe=Qualité supérieure # +achievement.buildBetterPickaxe.desc=Confectionner une pioche de meilleure qualité # +achievement.buildFurnace=Au fourneau ! # +achievement.buildFurnace.desc=Construire un four avec huit blocs de pierre. # +achievement.buildHoe=Il est temps de cultiver ! # +achievement.buildHoe.desc=Utiliser des planches et des bâtons pour confectionner une houe. # +achievement.buildPickaxe=Bonne pioche ! # +achievement.buildPickaxe.desc=Utiliser des planches et des bâtons pour fabriquer une pioche. # +achievement.buildSword=À l'attaque ! # +achievement.buildSword.desc=Utiliser des planches et des bâtons pour fabriquer une épée. # +achievement.buildWorkBench=Au travail ! # +achievement.buildWorkBench.desc=Fabriquez un établi avec quatre blocs de planches. # +achievement.cookFish=Un délicieux poisson # +achievement.cookFish.desc=Pêcher et cuisiner un poisson. # +achievement.diamonds=DES DIAMANTS ! # +achievement.diamonds.desc=Extraire des diamants avec des outils en fer. # +achievement.diamondsToYou=Des diamants pour vous ! # +achievement.diamondsToYou.desc=Lancer des diamants à un autre joueur # +achievement.enchantments=Enchanté ! # +achievement.enchantments.desc=Utiliser un livre, de l'obsidienne et des diamants pour fabriquer une table d'enchantement. # +achievement.exploreAllBiomes=Partons à l'aventure ! # +achievement.exploreAllBiomes.desc=Découvrir tous les biomes. # +achievement.flyPig=Aéro-porc # +achievement.flyPig.desc=Sauter d'une falaise à dos de cochon. # +achievement.fullBeacon=Phare à On # +achievement.fullBeacon.desc=Créer une balise complète. # +achievement.get=Succès obtenu ! # +achievement.ghast=Retour à l'envoyeur # +achievement.ghast.desc=Détruire un ghast avec une boule de feu. # +achievement.killCow=Tanneur en devenir # +achievement.killCow.desc=Récupérer du cuir. # +achievement.killEnemy=Chasseur de monstres # +achievement.killEnemy.desc=Attaquer et tuer un monstre. # +achievement.killWither=Le commencement. # +achievement.killWither.desc=Tuer le wither. # +achievement.makeBread=Du pain sur la planche # +achievement.makeBread.desc=Faire du pain avec du blé. # +achievement.mineWood=Coupons du bois # +achievement.mineWood.desc=Frapper un arbre jusqu'à en tirer un bloc de bois. # +achievement.notification.description=Succès déverrouillé # +achievement.onARail=Sur la bonne voie # +achievement.onARail.desc=Parcourir au moins 1 km en wagonnet. # +achievement.openInventory=Faire l'inventaire # +achievement.openInventory.desc=Appuyer sur "%1$s" pour ouvrir l'inventaire. # +achievement.overkill=Massacre # +achievement.overkill.desc=Infligez neuf cœurs de dégâts en un seul coup # +achievement.overpowered=Surpuissant # +achievement.overpowered.desc=Fabriquer une pomme de Notch. # +achievement.portal=Aller au fond des choses # +achievement.portal.desc=Construire un portail vers le Nether. # +achievement.potion=Apprenti chimiste # +achievement.potion.desc=Concocter une potion. # +achievement.requires=Requiert "%1$s" # +achievement.snipeSkeleton=Duel de snipers # +achievement.snipeSkeleton.desc=Tuer un squelette d'une flèche à plus de 50 mètres. # +achievement.spawnWither=Le commencement ? # +achievement.spawnWither.desc=Invoquer le wither. # +achievement.taken=Obtenu ! # +achievement.theEnd=Fin ? # +achievement.theEnd.desc=Localiser l'Ender # +achievement.theEnd2=Fin. # +achievement.theEnd2.desc=Triompher du dragon de l'Ender. # +achievement.unknown=??? # +achievement.uninitScore=-- # + +action.hint.exit.boat=Appuyez sur sauter pour sortir du bateau # +action.hint.exit.minecart=Appuyez sur sauter pour sortir du wagonnet # +action.hint.exit.pig=Touchez Se faufiler pour descendre # +action.hint.exit.horse=Touchez Se faufiler pour descendre # +action.hint.exit.strider=Touchez Se faufiler pour descendre # +action.hint.exit.donkey=Touchez Se faufiler pour descendre # +action.hint.exit.mule=Touchez Se faufiler pour descendre # +action.hint.exit.llama=Touchez Se faufiler pour descendre # +action.hint.exit.trader_llama=Touchez Se faufiler pour descendre # +action.hint.exit.skeleton_horse=Touchez Se faufiler pour descendre # + + +action.hint.exit.scheme.minecart=Appuyez sur descendre pour sortir du wagonnet # +action.hint.exit.scheme.pig=Appuyez sur descendre pour descendre # +action.hint.exit.scheme.horse=Appuyez sur descendre pour descendre # +action.hint.exit.scheme.strider=Appuyez sur descendre pour descendre # +action.hint.exit.scheme.donkey=Appuyez sur descendre pour descendre # +action.hint.exit.scheme.mule=Appuyez sur descendre pour descendre # +action.hint.exit.scheme.llama=Appuyez sur descendre pour descendre # +action.hint.exit.scheme.trader_llama=Appuyez sur descendre pour descendre # +action.hint.exit.scheme.skeleton_horse=Appuyez sur descendre pour descendre # + +action.hint.exit.console.boat=Appuyez sur :_input_key.jump: pour sortir du bateau # +action.hint.exit.console.minecart=Appuyez sur :_input_key.jump: pour sortir du wagonnet # +action.hint.exit.console.pig=Appuyez sur :_input_key.sneak: pour descendre # +action.hint.exit.console.horse=Appuyez sur :_input_key.sneak: pour descendre # +action.hint.exit.console.strider=Appuyez sur :_input_key.sneak: pour descendre # +action.hint.exit.console.donkey=Appuyez sur :_input_key.sneak: pour descendre # +action.hint.exit.console.mule=Appuyez sur :_input_key.sneak: pour descendre # +action.hint.exit.console.llama=Appuyez sur :_input_key.sneak: pour descendre # +action.hint.exit.console.trader_llama=Appuyez sur :_input_key.sneak: pour descendre # +action.hint.exit.console.skeleton_horse=Appuyez sur :_input_key.sneak: pour descendre # + +action.interact.creeper=Allumer # +action.interact.edit=Modifier # +action.interact.exit.boat=Débarquer # +action.interact.feed=Nourrir # +action.interact.fishing=Pêcher # +action.interact.milk=Traire # +action.interact.mooshear=Tondre # +action.interact.moostew=Traire du ragoût # +action.interact.repair=Réparer # +action.interact.ride.boat=Embarquer # +action.interact.ride.minecart=Monter # +action.interact.ride.horse=Monter # +action.interact.ride.strider=Monter # +action.interact.shear=Tondre # +action.interact.sit=S'asseoir # +action.interact.stand=Se lever # +action.interact.talk=Parler # +action.interact.tame=Apprivoiser # +action.interact.dye=Teindre # +action.interact.cure=Guérison # +action.interact.opencontainer=Ouvrir # +action.interact.createMap=Créer une carte # +action.interact.takepicture=Prendre un cliché # +action.interact.saddle=Seller # +action.interact.mount=Monter # +action.interact.boost=Boost # +action.interact.write=Écrire # +action.interact.leash=Tenir en laisse # +action.interact.unleash=Enlever la laisse # +action.interact.name=Nom # +action.interact.attachchest=Associer un coffre # +action.interact.equiphorsearmor=Équiper le Caparaçon # +action.interact.equipcarpet=Équiper le tapis # +action.interact.trade=Commercer # +action.interact.armorstand.pose=Pose # +action.interact.armorstand.equip=Équiper # +action.interact.read=Lire # +action.interact.wakevillager=Réveiller # +action.interact.barter=Troquer # + +advMode.allEntities=@e = cibler toutes les entités # +advMode.allPlayers=@a = cibler tous les joueurs # +advMode.command=Entrée de commande # +advMode.nearestPlayer=@p = joueur le plus proche # +advMode.notAllowed=Vous devez être un opérateur en mode Créatif # +advMode.notEnabled=Les blocs de commande ne sont pas activés sur ce serveur # +advMode.previousOutput=Résultat précédent # +advMode.randomPlayer=@r = joueur aléatoire # +advMode.self=@s = soi-même # +advMode.setCommand=Définissez une commande pour le bloc # +advMode.setCommand.success=Commande définie : %s # + +apple.iCloudDisabled.title=Ne perdez pas vos mondes ! # +apple.iCloudDisabled.message=Vos mondes ne sont pas sauvegardés correctement. Vous risquez de ne plus les retrouver la prochaine fois que vous jouerez à Minecraft. Rendez-vous dans vos réglages Apple TV et activez iCloud pour que tous vos mondes soient sauvegardés. # +apple.iCloudDisabled.button.turnOnICloud=Activer iCloud # +apple.iCloudNoSpace.message=Vous n'avez pas assez d'espace libre sur iCloud pour sauvegarder correctement vos mondes. Vous risquez de ne plus les retrouver la prochaine fois que vous jouerez à Minecraft. Libérez de l'espace dans votre compte iCloud pour que tous vos mondes soient sauvegardés. # +apple.iCloudNoSpace.button.manageICloud=Gérer iCloud # +apple.iCloudNoInternet.message=Il vous faut une connexion Internet pour sauvegarder correctement vos mondes. Vous risquez de ne plus les retrouver la prochaine fois que vous jouerez à Minecraft. Reconnectez-vous à Internet pour que tous vos mondes soient sauvegardés. # +apple.iCloudSignInRequired.title=Connexion # +apple.iCloudSignInRequired.message=Vous devez être connecté à iCloud pour jouer à Minecraft. Rendez-vous dans vos réglages Apple TV et activez iCloud. # +apple.iCloudUserChanged.message=Un nouveau compte iCloud s'est connecté. Vous devrez redémarrer Minecraft pour jouer. # +apple.LocalNetworkPermission.message=Minecraft veut accéder à votre réseau local. Cela vous permettra de jouer avec d'autres personnes ayant accès à ce réseau local. Refuser cette autorisation n'affectera pas les fonctionnalités ou le jeu en ligne. Mais cela vous empêchera de jouer avec les autres personnes sur ce réseau. # + +attribute.modifier.plus.0=+%d %s # +attribute.modifier.plus.1=+%d %% %s # +attribute.modifier.plus.2=+%d %% %s # +attribute.modifier.take.0=-%d %s # +attribute.modifier.take.1=-%d %% %s # +attribute.modifier.take.2=-%d %% %s # +attribute.name.minecraft:attack_damage=points d'attaque # +attribute.name.minecraft:follow_range=Portée de détection des créatures # +attribute.name.minecraft:knockback_resistance=Résistance au recul # +attribute.name.generic.maxHealth=Vie maximale # +attribute.name.generic.attackDamage=points d'attaque # +attribute.name.generic.knockbackResistance=Résistance au recul # +attribute.name.minecraft:movement=Vitesse # +attribute.name.horse.jumpStrength=Puissance de saut du cheval # +attribute.name.zombie.spawnReinforcements=Zombies de renfort # + +attribution.goBack=Revenir # +attribution.viewAttribution=Pour consulter les attributions, rendez-vous sur https://minecraft.net/attribution avec le navigateur Internet de votre choix. # + +authentication.demo.body.default=Début de l'expérience de démo… # +authentication.demo.body.error=Nous sommes désolés, mais cette leçon n'est actuellement pas disponible. # +authentication.demo.title=Chargement de la démo # +authentication.demo.title.error=Leçon non disponible # +authentication.pleaseSignIn=Connectez-vous à votre compte d'école ou d'organisation pour utiliser Minecraft Education. # +authentication.loggingin=Connexion en cours... # +authentication.signIn=Se connecter # +authentication.signIn.tryAgain=Réessayer # +authentication.signingInTo=Connexion à %s # +authentication.unableToConnect=Impossible de se connecter # +authentication.unauthenticated=Ce compte n'est pas autorisé à utiliser Minecraft Education. # +authentication.location=Pour plus d'informations : # +authentication.tryagain=Se connecter avec un autre compte # +authentication.welcome=Bienvenue, %s ! # +authentication.exitingGame=Au revoir, revenez vite. # +authentication.trialMessageTitle=Essai gratuit # +authentication.trialWelcome=Bienvenue !%1%1Il vous reste %2 essais de Minecraft Education, ensuite votre école ou organisation devra acheter une licence.%1%1Chaque ouverture de Minecraft Education compte pour un essai. Amusez-vous ! # +authentication.trialWarning=Il vous reste %2 essais de Minecraft Education, ensuite votre école ou organisation devra acheter une licence.%1%1Chaque ouverture de Minecraft Education compte pour un essai. # +authentication.trialEnded=Votre essai de Minecraft Education est terminé.%1%1Votre école ou organisation devra acheter une licence afin de vous permettre de continuer à utiliser toutes les fonctionnalités de Minecraft Education.%1%1Cela vous déconnectera de votre compte %2 maintenant et vous pourrez découvrir notre leçon de démonstration limitée. # +authentication.trialEndedTitle=Période d'essai terminée # +authentication.clickToPurchase=Comment acheter ### Translations should be 20 characters or less +authentication.adalException=Impossible de vous connecter au service demandé pour le moment. Vérifiez votre connexion, puis réessayez. # +authentication.buyMinecraft=Aller sur l'App Store # +authentication.edu.leaveGame.title=Vous avez été déconnecté # +authentication.edu.leaveGame.body=Un autre appareil s'est connecté en utilisant votre compte. # +authentication.edu.leaveGame.help=Aide # +authentication.educationOnly=Si vous n'êtes pas un utilisateur de la version Education, accédez à l'App Store pour télécharger la version standard. # +authentication.minecraftInstead=App Store # +authentication.signInButton=Se connecter avec un autre compte # +authentication.signInRequired=Connexion requise # +authentication.store.confirm.button=Valider # +authentication.store.confirmPurchase=Confirmer l'achat # +authentication.store.intro=Votre essai de Minecraft Education est terminé. Vous devez acheter une licence pour continuer à utiliser Minecraft Education. # +authentication.store.popup.purchaseFailed.title=Une erreur s'est produite # +authentication.store.popup.purchaseFailed.msg=Impossible de terminer votre achat. Peut-être devriez-vous vérifier votre connexion Internet ? # +authentication.store.purchase.info1=Le paiement est prélevé sur votre compte iTunes lors de la confirmation d'achat et l'abonnement est reconduit automatiquement, à moins de désactiver cette option au moins 24 heures avant la fin de la période en cours. Le montant de la reconduction est prélevé sur votre compte dans les 24 heures avant la fin de la période en cours, au prix correspondant à l'option d'abonnement sélectionnée. # +authentication.store.purchase.info2=Vous pouvez gérer votre abonnement et désactiver la reconduction automatique en accédant aux paramètres de votre compte iTunes après l'achat. Si vous annulez l'abonnement après son activation, le prorata restant de la période d'abonnement active ne vous sera pas remboursé. Votre compte iTunes doit être connecté à votre compte Office 365 Éducation pour cet abonnement, autrement vous ne pourrez pas acheter de licences Minecraft Education supplémentaires avec ce compte iTunes. # +authentication.store.purchase.button=Acheter une licence (%s/an) # +authentication.store.terms=Conditions générales # +authentication.store.viewTermsAndConditions=Conditions générales de vente # +authentication.store.viewPrivacyPolicy=Politique de confidentialité # +authentication.toast.refreshFailed.title=Compte # +authentication.toast.refreshFailed.body=Il y a eu un problème avec les informations de votre compte. Veuillez vous reconnecter pour continuer à utiliser les fonctionnalités du mode multijoueur. # +authentication.error.generic.title=Impossible de se connecter # +authentication.error.generic.body=Nous n'avons pas pu vous connecter. Assurez-vous de bien vous connecter avec votre compte d'école ou d'organisation, puis réessayez. # +authentication.error.generic.link1=En savoir plus sur l'éligibilité des comptes. # +authentication.error.generic.link2=Essayez une leçon de démonstration. # +authentication.error.outOfDate.title=Mise à jour nécessaire # +authentication.error.outOfDate.body=Nous sommes désolés, mais cette version de Minecraft Education n'est plus prise en charge. Veuillez procéder à la mise à jour vers la version la plus récente pour continuer à jouer. # +authentication.error.outOfDate.downloadPage=Accéder à la page Télécharger # +authentication.error.accountType.body=Oups ! On dirait que vous utilisez un compte personnel. Vous ne pouvez pas utiliser Minecraft Education avec ce compte. Connectez-vous avec le compte de votre école ou votre organisation, puis réessayez. # + +eula.intro=Pour utiliser Minecraft Education, vous devez accepter le Contrat de licence utilisateur final. # +eula.location=Le CLUF est disponible à l'adresse : # +eula.title=Contrat de licence utilisateur final (CLUF) # +eula.view=Voir le CLUF # +eula.callToAction=Cliquez sur Accepter pour accepter les conditions de ce contrat. # +eula.acceptButton=Accepter # + +book.byAuthor=par # +book.defaultAuthor=Auteur inconnu # +book.editTitle=Titre du livre : # +book.export=Exporter # +book.finalizeButton=Signer et fermer # +book.finalizeWarning=Attention ! Le livre n'est plus modifiable une fois signé. # +book.generation.0=Original # +book.generation.1=Copie de l'original # +book.generation.2=Copie de la copie # +book.generation.3=Déchiré # +book.pageIndicator=Page %1$s sur %2$s # +book.signButton=Signer # +book.titleHere=[Saisissez le titre ici] # +book.headerPortfolio=À partir de l'album photo # +book.headerInventory=À partir de l'inventaire # + +build.tooHigh=La hauteur maximale de construction est de %s blocs # +build.tooLow=La hauteur minimale pour la construction est de %s blocs # + +chalkboardScreen.header=Modifier texte # +chalkboardScreen.locked=Verrouillé # +chalkboardScreen.unlocked=Déverrouillé # + +chat.cannotSend=Impossible d'envoyer de message sur le chat # +chat.copy=Copier dans le presse-papier # +chat.link.confirm=Êtes-vous sûr(e) de vouloir ouvrir ce site Internet ? # +chat.link.confirmTrusted=Voulez-vous ouvrir ce lien ou le copier dans votre presse-papier ? # +chat.link.open=Ouvrir dans le navigateur # +chat.link.warning=N'ouvrez jamais de lien venant d'une personne en qui vous n'avez pas confiance ! # +chat.mentions.autocomplete.allPlayers=mentionner tous les joueurs # +chat.mute=Tchat en silencieux # +chat.realmsFilterDisabled=Le filtre de tchat du Realm est désactivé. # +chat.settings=Paramètres du tchat # +chat.settings.defaultChatColor=Couleur de tchat par défaut # +chat.settings.chatColor=Couleur de tchat # +chat.settings.chatFont=Police de tchat # +chat.settings.color=Couleur # +chat.settings.font=Police # +chat.settings.fontColor=Couleur de police # +chat.settings.fontSize=Taille : %s # +chat.settings.fontSize.disabled=Taille : disponible avec %s # +chat.settings.lineSpacing=Espacement de ligne # +chat.settings.lineSpacingNumber=x%s # +chat.settings.mentions=Mes mentions # +chat.settings.mentionsColor=Mes mentions Couleur # +chat.settings.muteAll=Rendre tous les tchats muets # +chat.settings.muteEmotes=Rendre muet le tchat émote # +chat.settings.unmuteAll=Réactiver tous les tchats # +chat.settings.tts=Synthèse vocale pour le chat # +chat.stream.emote=(%s) * %s %s # +chat.stream.text=(%s) <%s> %s # +chat.title=Tchat # +chat.title.cheats=Tchat et commandes # +chat.type.achievement=%s vient d'obtenir le succès %s # +chat.type.achievement.taken=%s a perdu le succès %s # +chat.type.admin=[%s: %s] # +chat.type.announcement=[%s] %s # +chat.type.emote=* %s %s # +chat.type.sleeping=%s dort dans un lit. Pour vous réveiller directement à l'aube, tous les joueurs doivent dormir dans leur lit au même moment. # +chat.type.text=<%s> %s # +chat.renamed=Vous avez été provisoirement renommé « %s » sur ce serveur # +chat.coordinateTypePosition=Ma position # +chat.coordinateTypeFacing=Position du bloc # +chat.coordinateCopiedToast=La coordonnée a été copiée # +chat.coordinatesInvalid=Coordonnées non valides # +chat.coordinatesInvalidLong=Coordonnées non valides : assurez-vous de faire face à un bloc # +chat.redactObfuscatedText=[OBFUSQUÉ] # + +chestScreen.header.large=Grand coffre # +chestScreen.header.player=Inventaire # +chestScreen.header.small=Coffre # + +chooseRealmScreen.header=Choisissez un serveur de Realm # +chooseRealmScreen.realmsplusbuttontext=Ajouter un Realm pour 10 joueurs # +chooseRealmScreen.realmsbuttontext=Ajouter un Realm pour 2 joueurs # + +customTemplatesScreen.header=Modèles importés # + +craftingScreen.tab.search=Toutes # +craftingScreen.tab.search.filter=Fabricables # +craftingScreen.tab.construction=Construction # +craftingScreen.tab.nature=Nature # +craftingScreen.tab.equipment=Équipement # +craftingScreen.tab.items=Objets # +craftingScreen.tab.survival=Inventaire # +craftingScreen.tab.armor=Armure # + + +credits.skip=Passer # + +cauldronScreen.header=Chaudron # + +codeScreen.aznbReset.title=Réinitialiser tous les blocs-notes # +codeScreen.aznbReset.body=Vous êtes sur le point d'effacer tous les projets. Cette opération ne peut pas être annulée. Êtes-vous sûr(e) ? # +codeScreen.chooseEditor=Choisissez votre éditeur : # +codeScreen.editor.description.aznb=Apprenez à coder en Python ! Utilisez l'interface notebook pour découvrir les cours de sciences informatiques, les tutoriels et les défis. # +codeScreen.editor.description.makeCode=Microsoft MakeCode vous permet de coder Minecraft dans Blocks, en Python ou en JavaScript ! # +codeScreen.editor.description.tynker=Ajoutez des mods à votre monde avec Tynker ! Construisez des mini-jeux, créez instantanément des structures et concevez vos propres mods en les codant. # +codeScreen.memoryWarning=Cet appareil ne dispose pas de la capacité de mémoire recommandée. Les éditeurs peuvent ne pas fonctionner comme prévu. # +codeScreen.memoryError=Une erreur est survenue dans le processeur d'édition. Vérifiez si votre appareil dispose d'une mémoire suffisante. # +codeScreen.needCheats=Les commandes de triche doivent être activées dans le monde pour permettre le codage ! # +codeScreen.networkError=Connexion au réseau impossible. Vérifiez vos paramètres réseau. # +codeScreen.title=Code Builder # +codeScreen.changeEditorModal.title=Modifier l'éditeur # +codeScreen.resetWarning=Êtes-vous sûr(e) de vouloir modifier l'éditeur que vous utilisez ? Tout travail non enregistré sera perdu. # +codeScreen.changeEditorModal.change=Changer # +codeScreen.button.flipWindow=Inverser la fenêtre # +codeScreen.button.largerWindow=Fenêtre plus grande # +codeScreen.button.smallerWindow=Fenêtre plus petite # +codeScreen.button.resetEditor=Réinitialiser l'éditeur # +codeScreen.button.changeEditor=Modifier l'éditeur # +codeScreen.buttonTTS.splitLeft=Aller à gauche # +codeScreen.buttonTTS.splitRight=Aller à droite # +codeScreen.buttonTTS.selectEditor=Sélectionner l'éditeur # +codeScreen.buttonTTS.maximize=Agrandir # +codeScreen.buttonTTS.restore=Restaurer # +codeScreen.buttonTTS.home=Accueil # + +color.black=Noir # +color.dark_blue=Bleu foncé # +color.dark_green=Vert foncé # +color.dark_aqua=Turquoise foncé # +color.dark_red=Rouge foncé # +color.dark_purple=Violet foncé # +color.gold=Or # +color.gray=Gris # +color.dark_gray=Gris foncé # +color.blue=Bleu # +color.green=Vert # +color.aqua=Turquoise # +color.red=Rouge # +color.light_purple=Violet clair # +color.yellow=Jaune # +color.white=Blanc # + +commandBlockScreen.blockType=Type de bloc : # +commandBlockScreen.blockType.impulse=Impulsion # +commandBlockScreen.blockType.chain=Chaîne # +commandBlockScreen.blockType.repeat=Répétition # +commandBlockScreen.condition=Condition : # +commandBlockScreen.condition.conditional=Conditionnel # +commandBlockScreen.condition.unconditional=Inconditionnel # +commandBlockScreen.redstone=Redstone : # +commandBlockScreen.redstone.needs_redstone=Par la redstone # +commandBlockScreen.redstone.always_on=Toujours actif # +commandBlockScreen.tickDelay=Délais des ticks : # +commandBlockScreen.executeFirstTick=S'exécute au premier tick # +commandBlockScreen.displayOutputMode=O # +commandBlockScreen.hideOutputMode=X # +commandBlockScreen.hoverNote=Message flottant # +commandBlockScreen.title=Bloc de commande # + +seargeSays.searge=Searge dit : %s # +seargeSays.searge1=Yolo # +seargeSays.searge2=/achievement prendre achievement.understandCommands @p # +seargeSays.searge3=Demander de l'aide sur Twitter # +seargeSays.searge4=/deop @p # +seargeSays.searge5=Tableau de score supprimé, commandes bloquées # +seargeSays.searge6=Contactez le support pour obtenir de l'aide # +seargeSays.searge7=/testfornoob @p # +seargeSays.searge8=/trigger avertissement # +seargeSays.searge9=Oh mon Dieu, que des stats # +seargeSays.searge10=/kill @p[name=!Searge] # +seargeSays.searge11=Avez-vous essayé d'éteindre et de redémarrer ? # +seargeSays.searge12=Désolé, aucune aide aujourd'hui # + +commandBlock.shortName=@ # +commandBlock.genericName=Bloc de commande # + +commands.ability.description=Définir la capacité d'un joueur. # +commands.ability.noability=Aucune capacité nommée "%1$s" n'est disponible # +commands.ability.granted=Vous avez reçu la capacité "%1$s" # +commands.ability.revoked=La capacité "%1$s" vous a été retirée # +commands.ability.success=Capacité mise à jour # +commands.achievement.alreadyHave=Le joueur %1$s a déjà obtenu le succès %2$s # +commands.achievement.description=Donne ou enlève un succès au joueur. # +commands.achievement.dontHave=Le joueur %1$s n'a pas encore obtenu le succès %2$s # +commands.achievement.give.success.all=%1$s a obtenu tous les succès # +commands.achievement.give.success.one=%1$s a obtenu la statistique %2$s # +commands.achievement.statTooLow=Le joueur %1$s n'a pas obtenu la statistique %2$s # +commands.achievement.take.success.all=Tous les succès de %1$s ont été correctement retirés # +commands.achievement.take.success.one=La statistique %1$s a correctement été retirée de %2$s # +commands.achievement.unknownAchievement=Le succès ou la statistique "%1$s" est inconnue # +commands.agent.attack.success=Agent - attaquer : réussite # +commands.agent.attack.failed=Agent - attaquer : échec # +commands.agent.collect.success=Agent - récupérer : réussite # +commands.agent.collect.failed=Agent - récupérer : échec # +commands.agent.createagent.success=Agent créé # +commands.agent.createagent.failed=Impossible de créer l'agent # +commands.agent.destroy.success=L'agent a détruit un bloc # +commands.agent.destroy.failed=Échec de destruction de l'agent # +commands.agent.detect.success=Agent - détecter : réussite # +commands.agent.detect.failed=Agent - détecter : échec # +commands.agent.detectredstone.success=Agent - detectredstone : réussite # +commands.agent.detectredstone.failed=Agent - detectredstone : échec # +commands.agent.drop.success=Agent - lâcher : réussite # +commands.agent.drop.failed=Agent - lâcher : échec # +commands.agent.dropall.success=Agent - dropall : réussite # +commands.agent.dropall.failed=Agent - dropall : échec # +commands.agent.getitemcount.success=Agent - getitemcount : réussite # +commands.agent.getitemcount.failed=Agent - getitemcount : échec # +commands.agent.getitemspace.success=Agent - getitemspace : réussite # +commands.agent.getitemspace.failed=Agent - getitemspace : échec # +commands.agent.getitemdetail.success=Agent - getitemdetail : réussite # +commands.agent.getitemdetail.failed=Agent - getitemdetail : échec # +commands.agent.getposition.success=Agent getposition réussite # +commands.agent.getposition.failed=Agent getposition échec # +commands.agent.inspect.success=Agent - inspecter : réussite # +commands.agent.inspect.failed=Agent - inspecter : échec # +commands.agent.inspectdata.success=Agent - inspecter données : réussite # +commands.agent.inspectdata.failed=Agent - inspecter données : échec # +commands.agent.move.success=Agent - déplacer : réussite # +commands.agent.move.failed=Agent - déplacer : échec # +commands.agent.outofrange=Impossible de valider la commande : agent hors de portée # +commands.agent.place.success=Agent - placer : réussite # +commands.agent.place.failed=Agent - placer : échec # +commands.agent.setitem.success=Agent placer article réussite # +commands.agent.setitem.failed=L'agent n'est pas parvenu à placer l'article # +commands.agent.turn.success=Agent - tourner : réussite # +commands.agent.turn.failed=Agent - tourner : échec # +commands.agent.till.success=Agent - faucher : réussite # +commands.agent.till.failed=Agent - faucher : échec # +commands.agent.tpagent.description=Téléporter votre agent. # +commands.agent.tpagent.success=Agent - téléporter : réussite # +commands.agent.tpagent.failed=Agent - téléporter : échec # +commands.agent.transfer.success=Agent - transférer : réussite # +commands.agent.transfer.failed=Agent - transférer : échec # +commands.always.day=Cycle jour-nuit %1$s # +commands.always.day.locked=Cycle jour-nuit verrouillé # +commands.always.day.unlocked=Cycle jour-nuit déverrouillé # +commands.ban.description=Ajoute un joueur à la liste des bannis. # +commands.autocomplete.a=tous les joueurs # +commands.autocomplete.c=mon Agent # +commands.autocomplete.e=toutes les entités # +commands.autocomplete.p=joueur le plus proche # +commands.autocomplete.r=joueur au hasard # +commands.autocomplete.s=soi-même # +commands.autocomplete.v=tous les Agents # +commands.ban.failed=Impossible de bannir le joueur %1$s # +commands.ban.success=Joueur %1$s banni # +commands.banip.description=Ajoute l'adresse IP à la liste des bannis. # +commands.banip.invalid=Vous avez entré une adresse IP invalide ou un joueur qui n'est pas connecté # +commands.banip.success=Adresse IP %1$s bannie # +commands.banip.success.players=Adresse IP %1$s appartenant à %2$s bannie # +commands.banlist.ips=Il y a un total de %1$s adresse(s) IP bannie(s) : # +commands.banlist.players=Il y a un total de %1$s joueur(s) banni(s) : # +commands.blockdata.description=Modifie les tags NBT d'un bloc. # +commands.blockdata.placeFailed=Vous ne pouvez pas placer des blocs ici # +commands.blockdata.destroyFailed=Vous ne pouvez pas creuser ici # +commands.blockdata.failed=Les données n'ont pas changé : %1$s # +commands.blockdata.notValid=Le bloc ciblé n'est pas un bloc supportant des données supplémentaires # +commands.blockdata.outOfWorld=Impossible de changer un bloc en dehors du monde # +commands.blockdata.success=Les données du bloc ont été mises à jour : %1$s # +commands.blockdata.tagError=L'analyse syntaxique des "data tag" a échoué : %1$s # +commands.blockstate.invalidState='%1$s' n'est pas un état de bloc valide. # +commands.blockstate.stateError=État du bloc : '%1$s' est invalide sur bloc : '%2$s'. # +commands.blockstate.typeError=Type de valeur invalide pour l’état de bloc : '%1$s'. # +commands.blockstate.valueError=Valeur non valide pour l’état de bloc : '%1$s'. # +commands.bossbar.add.success=Barre de boss [%1$s] créée # +commands.bossbar.add.failure.invalid=ID de barre de boss non valide. Les ID doivent être de la forme : espace de noms:id ou id (espace de noms minecraft par défaut). # +commands.bossbar.add.failure.exists=Une barre de boss avec l'ID '%1$s' existe déjà # +commands.bossbar.description=Crée et modifie les barres de boss # +commands.bossbar.get.max=La barre de boss personnalisée [%1$s] a déjà un maximum de %2$d # +commands.bossbar.get.players=La barre de boss personnalisée [%1$s] a %2$s joueurs actuellement en ligne : %3$s # +commands.bossbar.get.players.none=La barre de boss personnalisée [%1$s] n'a pas de joueurs actuellement en ligne # +commands.bossbar.get.players.one=La barre de boss personnalisée [%1$s] a actuellement 1 joueur en ligne : %2$s # +commands.bossbar.get.value=La barre de boss personnalisée [%1$s] a une valeur de %2$d # +commands.bossbar.get.visible.true=La barre de boss personnalisée [%1$s] est actuellement affichée # +commands.bossbar.get.visible.false=La barre de boss personnalisée [%1$s] est actuellement masquée # +commands.bossbar.list=Il y a %1$s barres de boss personnalisées actives : %2$s # +commands.bossbar.list.none=Il n'y a pas de barre de boss personnalisée active # +commands.bossbar.list.one=Il y a une barre de boss personnalisée active : %1$s # +commands.bossbar.notFound=Il n'y a pas de barre de boss avec l'ID '%1$s' # +commands.bossbar.remove=Barre de boss [%1$s] supprimée # +commands.change-setting.description=Modifie un paramètre sur le serveur dédié en cours d'exécution. # +commands.change-setting.success=Vous avez modifié %1$s # +commands.chunkinfo.compiled=Le tronçon est compilé. # +commands.chunkinfo.data=Les 64 premiers vertex sont : %1$s # +commands.chunkinfo.empty=Le tronçon est vide. # +commands.chunkinfo.hasLayers=Le tronçon a les couches : %1$s # +commands.chunkinfo.hasNoRenderableLayers=Le tronçon n'a pas de couches qui peuvent être rendues. # +commands.chunkinfo.isEmpty=Le tronçon a des couches vides : %1$s # +commands.chunkinfo.location=Emplacement du tronçon : (%1$d, %2$d, %3$d) # +commands.chunkinfo.noChunk=Pas de tronçon trouvé à la position du tronçon %1$d, %2$d, %3$d # +commands.chunkinfo.notCompiled=Le tronçon n'est pas compilé. # +commands.chunkinfo.notEmpty=Le tronçon n'est pas vide. # +commands.chunkinfo.vertices=Le buffer de la couche %1$s contient %2$s vertex # +commands.classroommode.description=Tentative de lancement et de connexion au mode Classe. # +commands.classroommode.success=Tentative de lancement du mode Classe... # +commands.clear.description=Enlève les objets de l'inventaire du joueur. # +commands.clear.failure=Impossible de vider l'inventaire de %1$s car il ne contient aucun objet # +commands.clear.failure.no.items=Impossible de vider l'inventaire de %1$s car il ne contient aucun objet # +commands.clear.success=L'inventaire de %1$s a été vidé, supprimant %2$s objet(s) # +commands.clear.tagError=L'analyse syntaxique des "data tag" a échoué : %1$s # +commands.clear.testing=%1$s a %2$d objets qui correspondent au(x) critère(s) # +commands.clearfixedinv.description=Supprime tous les emplacements d'inventaire fixes. # +commands.clearfixedinv.success=Inventaire fixe vidé # +commands.clone.description=Clone les blocs d'un endroit vers un autre. # +commands.clone.failed=Aucun bloc copié # +commands.clone.filtered.error=Vous devez spécifier un bloc de filtre pour utiliser le filtrage # +commands.clone.noOverlap=La source et la destination ne peuvent pas se chevaucher # +commands.clone.success=%1$s blocs copiés # +commands.clone.tooManyBlocks=Trop de blocs dans la zone spécifiée (%1$d > %2$d) # +commands.closechat.description=Ferme la fenêtre de tchat ou le lecteur local si celui-ci est ouvert. # +commands.closechat.success=Tchat fermé # +commands.closechat.failure=Le tchat n'était pas ouvert # +commands.closewebsocket.description=Ferme la connexion WebSocket, le cas échéant. # +commands.code.description=Lancement de Code Builder. # +commands.code.success=Code Builder lancé. # +commands.compare.failed=La source et la destination ne sont pas identiques # +commands.compare.success=%1$d blocs comparés # +commands.compare.tooManyBlocks=Trop de blocs dans la zone spécifiée (%1$d > %2$d) # +commands.compactdb.description=Compacte le journal levelDB explicitement. # +commands.compactdb.success=Le journal levelDB a été compacté avec succès. # +commands.corruptworld.description=Corrompt le monde chargé sur le serveur. # +commands.corruptworld.success=Le monde a bien été corrompu. # +commands.damage.description=Infligez des dégâts aux entités spécifiées. # +commands.damage.specify.damage=Veuillez spécifier une valeur de dégâts valide. # +commands.damage.success=Dégâts infligés à %1$s # +commands.damage.failed=Impossible d'infliger des dégâts à %1$s # +commands.damage.tooManySources=Il ne peut y avoir qu’une seule entité source. Veuillez ajuster votre sélecteur pour limiter la sélection à une seule entité. # +commands.daylock.description=Verrouille et déverrouille le cycle jour-nuit. # +commands.debug.description=Démarre ou arrête une session de débogage. # +commands.debug.notStarted=Impossible d'arrêter l'analyse si elle n'a pas commencé ! # +commands.debug.start=Début du débogage # +commands.debug.stop=Le débogage s'est arrêté après %.2f secondes (%1$d ticks) # +commands.defaultgamemode.description=Définit le mode de jeu par défaut. # +commands.defaultgamemode.success=Désormais, le mode de jeu de ce monde par défaut est : %1$s # +commands.deop.description=Révoque le statut d'opérateur d'un joueur. # +commands.deop.failed=Impossible de révoquer le statut d'opérateur (niveau d'autorisation trop élevé) : %s # +commands.deop.success=%s a perdu ses privilèges d'opérateur # +commands.deop.message=Vous avez perdu vos privilèges d'opérateur # +commands.dialogue.description=Ouvre la fenêtre de dialogue du PNJ pour un joueur. # +commands.dialogue.changeFailed=Échec de modification de la scène pour le PNJ. # +commands.dialogue.changeSuccess=Le dialogue a bien modifié la scène du PNJ pour tout le monde. # +commands.dialogue.changePerPlayerSuccess=Le dialogue a bien modifié le texte du PNJ juste pour %1$s. # +commands.dialogue.invalidScene=Une scène non valide a été référencée. # +commands.dialogue.noNpcComponent=L'acteur choisi n'avait pas de composante PNJ. # +commands.dialogue.npcNotFound=Aucun PNJ n'a été trouvé. # +commands.dialogue.npcNotInRange=Un PNJ a été trouvé, mais il n'était pas dans la plage persistante du joueur destinataire %1$s. # +commands.dialogue.success=Dialogue envoyé à %1$s. # +commands.dialogue.tooManyNPCs=Le sélecteur pour les PNJ était ambigu et a donné lieu à une sélection trop importante. Veuillez sélectionner un seul PNJ. # +commands.difficulty.description=Définit le niveau de difficulté. # +commands.difficulty.usage=/difficulty # +commands.difficulty.success=La difficulté a été changée en %1$s # +commands.downfall.success=Inversion des intempéries # +commands.effect.description=Applique ou annule des effets. # +commands.effect.failure.notActive=Impossible de supprimer l'effet %1$s du joueur %2$s car il n'en a pas # +commands.effect.failure.notActive.all=Impossible de supprimer les effets du joueur %1$s car il n'en a pas # +commands.effect.failure.notAMob=Aucun effet ne peut être appliqué à %1$s # +commands.effect.notFound=Il n'y a pas de créature ayant pour ID %s # +commands.effect.success=Don de l'effet %1$s * %2$d à %3$s pendant %4$d secondes # +commands.effect.success.removed=Retrait de l'effet %1$s à %2$s # +commands.effect.success.removed.all=Retrait de tous les effets de %1$s # +commands.enchant.cantCombine=%1$s ne peut pas être combiné avec %2$s # +commands.enchant.invalidLevel=%1$s ne prend pas en charge le niveau %2$d # +commands.enchant.cantEnchant=L'enchantement sélectionné ne peut pas être ajouté à l'objet cible : %1$s # +commands.enchant.description=Ajoute un enchantement à l'objet sélectionné par un joueur. # +commands.enchant.noItem=La cible n'a pas d'objet en main : %1$s # +commands.enchant.notFound=Il n'y a pas d'enchantement avec l'ID %1$d # +commands.enchant.success=Enchantement réussi pour %1$s # +commands.entitydata.description=Modifie le tag NBT d'une entité. # +commands.entitydata.failed=Les données n'ont pas changé : %1$s # +commands.entitydata.noPlayers=%1$s est un joueur et ne peut pas être modifié # +commands.entitydata.success=Les données de l'entité ont été mises à jour : %1$s # +commands.entitydata.tagError=L'analyse syntaxique des "data tag" a échoué : %1$s # +commands.event.description=Déclenche un événement pour le ou les objets spécifiés # +commands.event.error.empty=Le nom de l'événement ne peut pas être vide # +commands.event.error.failed=%1$s n'a pas pu être exécuté(e) sur : %2$s ###1: Event Name ##2: List of failed entities for which the event could not be executed +commands.event.success=%1$s a été exécuté(e) avec succès sur : %2$s ###1: Event Name ##2: List of entities +commands.execute.align.invalidInput=Swizzle non valide, combinaison attendue de 'x', 'y' et 'z'. # +commands.execute.allInvocationsFailed=Toutes les invocations ont échoué : "%1$s" # +commands.execute.failed=Impossible d'exécuter "%1$s" en tant que %2$s # +commands.execute.description=Exécute une commande au nom d'une ou plusieurs entités. # +commands.execute.outRangedDetectPosition=Détecter la position : %1$s %2$s %3$s est hors de portée. # +commands.execute.falseCondition=Execute subcommand %1$s %2$s test failed. ###1: Subcommand ##2: ConditionSubcommand +commands.execute.falseConditionWithCount=Execute subcommand %1$s %2$s test failed, count: %3$s. ###1: Subcommand ##2: ConditionSubcommand ##3: Test passed count +commands.execute.trueCondition=Test réussi. # +commands.execute.trueConditionWithCount=Test réussi, nombre : %1$s. # +commands.execute.ifUnlessBlocks.tooManyBlocks=Vérification d'un trop grand nombre de blocs. Nombre maximal de blocs : %1$s. Nombre de blocs actuel : %2$s. ###1: Max number of blocks that are checked ##2: Current number of blocks that are checked +commands.execute.ifUnlessScore.score.notFound=Pas de score %1$s trouvé pour %2$s ###1: Objective Name ##2: Player Name +commands.execute.ifUnlessScore.targets.tooMany=%1$s cibles correspondaient au sélecteur. Seule 1 cible est autorisée. ### Number of targets that are matching with selector +commands.execute.ifUnlessScore.targets.empty=Il n'y a pas de joueur ciblé '%1$s' sur le tableau de score ###1: Player name +commands.execute.ifUnlessScore.objectiveNotFound=Aucun objectif du nom de '%1$s' n'a été trouvé ###1: Objective Name +commands.execute.ifUnlessScore.players.compareOperation.invalidOperation=Opération non valide %1$s. ###1: Operator +commands.fill.description=Remplit une zone avec un bloc spécifique. # +commands.fill.failed=Aucun bloc n'a été placé # +commands.fill.outOfWorld=Impossible de placer des blocs en dehors du monde # +commands.fill.success=%1$d blocs placés # +commands.fill.tagError=L'analyse syntaxique des "data tag" a échoué : %1$s # +commands.fill.tooManyBlocks=Trop de blocs dans la zone spécifiée (%1$d > %2$d) # +commands.fill.replace.auxvalue.invalid=Valeur des données saisies invalide pour le bloc %1$s # +commands.fog.description=Ajouter ou supprimer le fichier des paramètres de brouillard # +commands.fog.invalidFogId=Id de paramètre de brouillard non valide : %1$s # +commands.fog.invalidUserId=Aucun paramètre de brouillard trouvé avec l'id %1$s # +commands.fog.limitReached=Limite de taille atteinte pour les id de brouillard pour %1$s # +commands.fog.success.pop=Le dernier paramètre de brouillard entré avec l'id %2$s a été retiré avec succès de %1$s # +commands.fog.success.push=Le paramètre de brouillard a été ajouté avec succès pour %1$s avec l'id %2$s # +commands.fog.success.remove=Les paramètres de brouillard avec l'id %2$s ont été retirés avec succès de %1$s # +commands.function.description=Exécuter les commandes trouvées dans le fichier fonction correspondant. # +commands.function.functionNameNotFound=Fonction %1$s non trouvée. # +commands.function.invalidCharacters=La fonction avec le titre « %s » n'est pas valide. Le caractère « %s » n'est pas autorisé dans les noms de fonctions. # +commands.function.noEngineVersionSpecified=La fonction %s n'a pas pu être exécutée. Vous devez spécifier une valeur min_engine_version dans le fichier manifest.json du pack de comportements. # +commands.function.success=Les entrées de la fonction %1$d ont été exécutées avec succès. # +commands.gamemode.description=Définit le mode de jeu d'un joueur. # +commands.gamemode.success.other=Définir le mode de jeu de %2$s sur %1$s # +commands.gamemode.success.self=Définir son mode de jeu personnel sur %1$s # +commands.gamemode.fail.invalid=Mode de jeu "%1$s" non valide # +commands.gamerule.description=Définit ou interroge une valeur de règle de jeu. # +commands.gamerule.type.invalid=Type invalide utilisé pour la règle '%1$s' # +commands.gamerule.type.nocheatsenabled=La règle « %1$s » peut être utilisée uniquement lorsque les commandes de triche sont activées dans ce monde. # +commands.gamerule.nopermission=Seuls les propriétaires du serveur peuvent changer "%1$s" # +commands.gamerule.norule=Aucune règle nommée "%1$s" n'est disponible # +commands.gamerule.success=Règle %1$s actualisée en %2$s # +commands.generic.async.initiated=Commande "%1$s" lancée (étape asynchrone %2$d) # +commands.generic.boolean.invalid="%1$s" n'est ni true ni false # +commands.generic.chunk.notFound=Tronçon spécifié introuvable # +commands.generic.componentError=Échec de l'analyse de la liste du composant # +commands.generic.dimension.notFound=Dimension spécifiée introuvable # +commands.generic.disabled=Les commandes de triche ne sont pas activées dans ce monde. # +commands.generic.disabled.editorLocked=La commande que vous avez saisie, %s, n’est pas prise en charge dans l’éditeur. # +commands.generic.disabled.templateLocked=Les paramètres sont verrouillés. Déverrouillez les options de monde du modèle depuis le menu Paramètres de jeu pour les modifier. # +commands.generic.double.tooBig=La valeur que vous avez entrée (%.2f) est trop grande, elle doit être inférieure ou égale à %.2f # +commands.generic.double.tooSmall=Le nombre que vous avez entré (%.2f) est trop petit, il doit être supérieur ou égal à %.2f # +commands.generic.duplicateType=Dupliquer les arguments de type # +commands.generic.duplicateSelectorArgument=Dupliquer les arguments du sélecteur %s # +commands.generic.encryption.badkey=Clé publique donnée incorrecte. Clé de 120 octets attendue après le formatage PEM. # +commands.generic.encryption.badsalt=Mauvais Salt donné. 16 octets attendu avant l'encodage base 64. # +commands.generic.encryption.required=Session chiffrée requise # +commands.generic.entity.invalidType=Le type d'entité "%1$s" n'est pas valide # +commands.generic.entity.invalidUuid=Le format de l'UUID d'entité spécifié n'est pas valide # +commands.generic.entity.notFound=Cette entité est introuvable # +commands.generic.exception=Cette commande a échoué suite à une erreur inconnue # +commands.generic.invalidAgentType=Argument de type appliqué à un sélecteur "Agent uniquement" # +commands.generic.invalidcontext=Contexte invalide fourni pour le type de commande donné # +commands.generic.invalidDevice=La commande que vous avez saisie, %s, n'est pas prise en charge sur cet appareil # +commands.generic.invalidPlayerType=Argument de type appliqué à un sélecteur "joueur uniquement" # +commands.generic.invalidType=Type d'argument inconnu # +commands.generic.levelError=Le niveau max doit être supérieur au niveau min # +commands.generic.malformed.body=Corps manquant ou incorrect # +commands.generic.malformed.type=Type de requête non valide # +commands.generic.notimplemented=Non intégré # +commands.generic.num.invalid="%1$s" n'est pas un nombre valide # +commands.generic.num.tooBig=Le nombre que vous avez entré (%1$d) est trop grand, il doit être inférieur ou égal à %2$d # +commands.generic.num.tooSmall=Le nombre que vous avez entré (%1$d) est trop petit, il doit être supérieur ou égal à %2$d # +commands.generic.outOfWorld=Impossible d'accéder aux blocs en dehors du monde # +commands.generic.parameter.invalid="%1$s" n'est pas un paramètre valide # +commands.generic.permission.selector= # +commands.generic.player.notFound=Le joueur n'a pas été trouvé # +commands.generic.protocol.mismatch=La version du protocole fournie ne correspond pas à celle de Minecraft # +commands.generic.radiusError=Le rayon minimum du sélecteur doit être inférieur au rayon maximum # +commands.generic.radiusNegative=Le rayon ne peut pas être négatif # +commands.generic.rotationError=Rotation hors de portée # +commands.generic.running=La commande est déjà en cours # +commands.generic.step.failed=Échec de l'étape de commande # +commands.generic.syntax=Erreur de syntaxe : élément inattendu « %2$s » : dans « %1$s>>%2$s<<%3$s » # +commands.generic.noTargetMatch=Aucune cible ne correspondait au sélecteur # +commands.generic.targetNotPlayer=Le sélecteur doit être de type "joueur" # +commands.generic.tooManyNames=Trop d'arguments de noms cibles # +commands.generic.tooManyTargets=Trop de cibles correspondent au sélecteur # +commands.generic.too.many.requests=Trop de commandes demandées, attendez que l'une aboutisse # +commands.generic.unknown=Commande inconnue : %s. Veuillez vérifier que la commande existe et que vous avez l'autorisation de l'utiliser. # +commands.generic.usage=Syntaxe : %1$s # +commands.generic.usage.noparam=Utilisation : # +commands.generic.version.mismatch=La version demandée n'existe pas pour cette commande # +commands.generic.version.missing=Les appels de commandes ne provenant pas du tchat doivent spécifier la version de la commande # +commands.getchunkdata.description=Renvoie les pixels d'un tronçon donné. # +commands.getchunkdata.success=Données de tronçon reçues # +commands.getchunks.description=Renvoie la liste des tronçons chargés. # +commands.getchunks.success=Liste des tronçons reçue # +commands.getlocalplayername.description=Renvoie le nom du joueur local. # +commands.getspawnpoint.description=Renvoie la position d'apparition du ou des joueurs spécifiés. # +commands.gettopsolidblock.description=Renvoie la position du bloc solide le plus haut en dessous de la position spécifiée # +commands.gettopsolidblock.notfound=Aucun bloc solide en dessous de la position spécifiée # +commands.give.block.notFound=Aucun bloc au nom de %1$d # +commands.give.description=Donne un objet à un joueur. # +commands.give.item.invalid=Syntaxe de commande invalide : %s n'existe pas avec cette valeur de données # +commands.give.item.notFound=Aucun objet au nom de %1$d # +commands.give.map.invalidData=Données de carte saisies invalides # +commands.give.map.featureNotFound=Impossible de créer une carte d'exploration. La fonctionnalité n'a pas été trouvée dans cette dimension # +commands.give.success=Don de l'effet %1$s * %2$d à %3$s # +commands.give.successRecipient=Vous avez reçu %1$s * %2$d # +commands.give.tagError=L'analyse syntaxique des "data tag" a échoué : %1$s # +commands.hasitem.fail.invalidData="data" a une entrée invalide, doit être un entier. # +commands.hasitem.fail.invalidQuantity="quantity" a une entrée invalide, doit être un entier ou une plage d'entiers. # +commands.hasitem.fail.invalidSlot="slot" a une entrée invalide, doit être un entier ou une plage d'entiers. # +commands.hasitem.fail.noItem="item" manquant, requis pour le filtre "hasitem". # +commands.hasitem.fail.slotNoLocation=La spécification de "slot" est invalide si "location" n’est pas donné. # +commands.help.description=Affiche la liste des commandes disponibles. # +commands.help.footer=Astuce : utilisez la touche en tapant une commande pour compléter la commande ou ses paramètres automatiquement # +commands.help.header=--- Affichage de la page d'aide %1$d sur %2$d (/help ) --- # +commands.help.command.aliases=%s (aussi %s) : # +commands.immutableworld.description=Définit le statut immuable du monde. # +commands.immutableworld.info=immutableworld = %s # +commands.inputpermission.description=Définit si l'entrée d'un joueur peut ou non affecter son personnage. # +commands.inputpermission.camera=Appareil photo # +commands.inputpermission.movement=Mouvements # +commands.inputpermission.enabled=activé # +commands.inputpermission.disabled=désactivé # +commands.inputpermission.set.invalidfilter='%s' est un argument de filtre non valide # +commands.inputpermission.set.missingpermission=L'entrée de 'permission' n'est pas valide # +commands.inputpermission.set.missingstate='state' a une entrée non valide # +commands.inputpermission.query=<%s> : %d %s # +commands.inputpermission.queryverbose=<%s> : %d activé | %d désactivé # +commands.itemswithtag.description=Répertorie tous les éléments avec la balise donnée. # +commands.itemswithtag.success.single=Il y a %d élément avec la balise %s : # +commands.itemswithtag.success.multiple=Il existe %d éléments avec la balise %s : # +commands.itemswithtag.success.list.items=%s # +commands.itemswithtag.fail.noitemsfound=Aucun élément ne contient la balise %s. # +commands.kick.description=Exclut un joueur du serveur. # +commands.kick.description.edu=Retire un joueur de la partie. # +commands.kick.no.player=Veuillez indiquer le nom du joueur que vous voulez expulser # +commands.kick.not.found=Impossible de trouver le joueur %1$s # +commands.kick.not.yourself=Vous ne pouvez pas vous retirer de la partie. # +commands.kick.success=%1$s a été éjecté(e) du jeu # +commands.kick.success.reason=%1$s a été éjecté(e) du jeu : "%2$s" # +commands.kick.success.reasonedu=%1$s a été retiré de la partie : "%2$s" # +commands.kick.no.host=L'hôte ne peut pas être expulsé de la partie. # +commands.kick.no.teacher=Les enseignants ne peuvent pas être retirés de la partie. # +commands.kill.attemptKillPlayerCreative.edu=Les joueurs ne peuvent pas être supprimés lorsqu'ils sont en mode Créatif. # +commands.kill.attemptKillPlayerCreative=Les joueurs ne peuvent pas être tués lorsqu'ils sont en mode Créatif. # +commands.kill.successful.edu=Retiré : %1$s # +commands.kill.successful=%1$s a été tué(e) # +commands.kill.description.edu=Retire toutes les entités (joueurs, créatures, etc.). # +commands.kill.description=Tue toutes les entités (joueurs, créatures, etc.). # +commands.lesson.description=Gérer les rapports sur les leçons d'enseignement. # +commands.lesson.success=Bravo # +commands.list.description=Affiche la liste des joueurs en ligne. # +commands.locate.description=Affiche les coordonnées de la structure ou du biome le plus proche pour un type donné. # +commands.locate.biome.fail=Impossible de trouver un biome de type %1$s à une distance raisonnable # +commands.locate.biome.success=L'élément %1$s le plus proche se trouve au bloc %2$s, %3$s, %4$s (%5 blocs de distance) # +commands.locate.structure.fail.noplayer=Cette commande n'est utilisable que par un lecteur valide # +commands.locate.structure.fail.nostructurefound=Aucune structure valide trouvée à une distance raisonnable # +commands.locate.structure.success=L'élément %1$s le plus proche se trouve au bloc %2$s, (y?), %3$s (à %4 blocs) # +commands.loot.description=Laisse tomber la table de butin donnée dans l’inventaire spécifié ou dans le monde. # +commands.loot.failure.invalidLootTable=Table de butin « %1$s » introuvable # +commands.loot.failure.mainhandOffhandOnNonEntity=La main principale et la main secondaire ne doivent pas être utilisées sur un objet non entité. # +commands.loot.failure.entityNoLootTable=L'entité %1$s n’a pas de table de butin # +commands.loot.failure.noContainer=La position ciblée en %s n'est pas un conteneur. # +commands.loot.failure.invalidSlotIdForSlotType=Impossible de remplacer l'emplacement %s, l'emplacement doit être compris entre les valeurs %d et %d pour %s # +commands.loot.failure.invalidSlotTypeForEntity=L'entité %s n'a pas de type d'emplacement SlotType %s # +commands.loot.failure.countExceedsContainerSize=La valeur slotId + count dépasse la taille du conteneur d'emplacement %d # +commands.loot.failure.negativeCount=le nombre ne peut pas être négatif # +commands.loot.success=%1$s objets ont été lâchés. # +commands.loot.replaceSuccess=Remplacement de %s %d de %s par %d objet(s) sur %d emplacement(s) # +commands.loot.replaceSuccess.block=Remplacement de %s emplacement %d par %d objet(s) sur %d emplacement(s). # +commands.selector.error.moreThanOne=Une seule entité est autorisée, mais le sélecteur fourni en autorise plus d’une # +commands.tagsfromitem.description=Répertorie toutes les balises associées à l’élément donné. # +commands.tagsfromitem.success.single=Il y a %d balise sur l’élément %s : # +commands.tagsfromitem.success.multiple=Il y a %d balises sur l’élément %s : # +commands.tagsfromitem.success.list.tags=%s # +commands.tagsfromitem.fail.notagsfound=Aucune balise trouvée sur l’élément : %s. # +commands.togglecontentlog.toggle=Activer/désactiver la commande de journalisation du contenu # +commands.togglecontentlog.enabled=Journalisation du contenu activée # +commands.togglecontentlog.disabled=Journalisation du contenu désactivée # +commands.me.description=Affiche un message à propos de vous. # +commands.message.display.incoming=%1$s vous chuchote : %2$s # +commands.message.display.outgoing=Vous chuchotez à %1$s : %2$s # +commands.message.sameTarget=Vous ne pouvez pas vous envoyer de message privé ! # + +commands.mobevent.description=Contrôle les événements que les créatures peuvent exécuter. # +commands.mobevent.eventsEnabledSetToTrue=Les événements de créatures sont désormais activés. Les événements individuels réglés sur Faux ne seront pas exécutés. # +commands.mobevent.eventsEnabledSetToFalse=Les événements de créatures sont désormais désactivés. Les événements individuels ne seront pas exécutés. # +commands.mobevent.eventsEnabledIsTrue=Les événements de créatures sont activés. Les événements individuels réglés sur Faux ne seront pas exécutés. # +commands.mobevent.eventsEnabledIsFalse=Les événements de créatures sont désactivés. Les événements individuels ne seront pas exécutés. # + +## for the following new loc strings, the first parameter is a localized event name, and the second is the literal event that must be entered into the command. +commands.mobevent.eventSetToTrue=Événement de créature %s (id : %s) défini sur Vrai. # +commands.mobevent.eventSetToTrueButEventsDisabled=Événement de créatures %s (id : %s) défini sur Vrai, mais les événements de créatures sont désactivés. # +commands.mobevent.eventSetToFalse=Événement de créatures %s (id : %s) défini sur Faux. # +commands.mobevent.eventIsTrue=L'événement de créatures %s (id : %s) est défini sur Vrai. # +commands.mobevent.eventIsTrueButEventsDisabled=L'événement de créatures %s (id : %s) est défini sur Vrai, mais les événements de créatures sont désactivés. # +commands.mobevent.eventIsFalse=L'événement de créatures %s (id : %s) est défini sur Faux. # + +commands.music.description=Vous permet de contrôler la lecture de morceaux de musique. # +commands.music.failure.emptyTrackName=Vous devez indiquer un nom de morceau non vide. # +commands.music.success.queueAction=%s a été mis en file d'attente et sa lecture sera lancée lorsque le morceau actuel sera terminé. # +commands.music.success.playAction=%s a été mis en file d'attente en vue d'une lecture. # +commands.music.success.stopAction=La musique personnalisée va maintenant s'arrêter. # +commands.music.success.volumeAction=Le volume de la musique sera mis à jour et défini sur %d. # +commands.op.description=Donne le statut d'opérateur à un joueur. # +commands.op.failed=Impossible de promouvoir %s au poste d'opérateur (déjà opérateur ou plus) # +commands.op.success=%s promu opérateur # +commands.op.message=Vous avez obtenu les privilèges d'opérateur # +commands.operator.invalid=Opération non valide %1$s. # +commands.origin.commandblock=Bloc de commande # +commands.origin.external=Externe # +commands.origin.devconsole=Console de développement # +commands.origin.script=Moteur de scripts # +commands.origin.server=Serveur # +commands.origin.teacher=Enseignant # +commands.ops.description=Recharge et applique les autorisations d'opérateur. # +commands.ops.reloaded=Opérateurs rechargés depuis le fichier. # +commands.ops.set.success=Définition du niveau opérateur du joueur %s réussie. # +commands.permissions.description=Recharge et applique les permissions. # +command.permissions.list.fail.filenotfound=Échec de l'affichage des autorisations depuis le fichier, fichier non trouvé. # +commands.permissions.reloaded=Permissions rechargées depuis le fichier. # +command.permissions.reload.fail.filenotfound=Échec du rechargement des autorisations depuis le fichier, fichier non trouvé. # +commands.permissions.set.failed=Impossible de définir le niveau d'autorisation %s pour le joueur %s. # +commands.permissions.set.success=Définition du niveau d'autorisation %s pour le joueur %s réussie. # +commands.permissions.save.failed=Impossible d'enregistrer le niveau d'autorisation %s pour le joueur %s. # +commands.permissions.save.success=Enregistrement du niveau d'autorisation %s pour le joueur %s réussi. # +commands.spawnParticleEmitter.description=Crée un émetteur de particules # +commands.spawnParticleEmitter.success=La demande de création de %1$s a été envoyée à tous les joueurs. # +commands.particle.description=Fait apparaître des particules. # +commands.particle.notFound=Nom d'effet inconnu (%1$s) # +commands.particle.success=L'effet %1$s apparaît %2$d fois # +commands.playanimation.description=Permet à une ou plusieurs entités de jouer une animation unique. Suppose que toutes les variables sont configurées correctement. # +commands.playanimation.success=Demande d'animation envoyée aux clients pour traitement. # +commands.players.list=Il y a %1$d/%2$d joueur(s) connecté(s) : # +commands.players.list.names=%s # +commands.playsound.description=Joue un son. # +commands.playsound.playerTooFar=Le joueur %1$s est trop loin pour entendre le son # +commands.playsound.success=Son "%1$s" joué à %2$s # +commands.position.description=Active/désactive les coordonnées d'un joueur. # +commands.publish.failed=Impossible d'héberger le jeu local # +commands.publish.started=Jeu local hébergé sur le port %1$s # +commands.querytarget.description=Renvoie les informations Transformation, Nom et ID de l'entité ou des entités ciblées. # +commands.querytarget.success=Données cibles : %1$s # +commands.recipes.description=Débloque une recette dans le livre de recettes d'un joueur. # +commands.recipes.notFound=La recette n'a pas été trouvée # +commands.reload.description=Recharge tous les fichiers de fonction et de script de tous les packs de comportement. # +commands.reload.success=Les fichiers de fonction et de script ont été rechargés. # +commands.replaceitem.description=Remplace les objets des inventaires. # +commands.replaceitem.failed=Impossible de remplacer l'emplacement %s %d par %d * %s # +commands.replaceitem.keepFailed=Un objet occupe déjà : emplacement %s %d. # +commands.replaceitem.noContainer=Le bloc en %s n'est pas un conteneur # +commands.replaceitem.badSlotNumber=Impossible de remplacer l'emplacement %d, il doit s'agir d'une valeur entre %d et %d. # +commands.replaceitem.success=L'emplacement %s %d a été remplacé par %d * %s # +commands.replaceitem.success.entity=L'emplacement %s %d de %s a été remplacé par %d * %s # +commands.replaceitem.tagError=L'analyse syntaxique des "data tag" a échoué : %1$s # +commands.ride.description=Fait chevaucher des entités sur d'autres entités, empêche les entités de chevaucher, permet aux montures d'éjecter les passagers ou invoque des montures ou passagers. # +commands.ride.evictRiders.success=Montures ayant réussi à éjecter leurs passagers : %1$s # +commands.ride.startRiding.failure=Passagers qui ne répondent pas aux conditions de la monture : %1$s # +commands.ride.startRiding.groupDoesntFit=Le groupe de passagers ne convient pas à la monture. # +commands.ride.startRiding.notRideable=L'entité sélectionnée ne peut pas être chevauchée. # +commands.ride.startRiding.rideFull=Cette monture est déjà complète. # +commands.ride.startRiding.rideFullRidersLeft=Cette monture est déjà complète, certains passagers n'ont pas été ajoutés. # +commands.ride.startRiding.success=Passagers ayant été ajoutés à la monture : %1$s # +commands.ride.startRiding.tooManyRiders=Trop de passagers ont été spécifiés. Un seul est autorisé à la fois pour teleport_ride. # +commands.ride.startRiding.tooManyRides=Trop de montures ont été spécifiées. Une seule est autorisée à la fois. # +commands.ride.stopRiding.success=Passagers ayant réussi à arrêter de chevaucher : %1$s # +commands.ride.summonRide.failed=Des montures ont été invoquées, mais ces passagers n'ont pas pu leur être ajoutés : %1$s # +commands.ride.summonRide.notRideable=L'entité a été invoquée, mais elle ne peut pas être chevauchée. # +commands.ride.summonRide.success=Monture invoquée avec succès pour ces passagers : %1$s # +commands.ride.summonRide.skipped=Les montures n’ont pas été invoquées pour les entités suivantes qui ont déjà des montures : %1$s # +commands.ride.summonRider.failed=Les passagers ont été invoqués, mais n'ont pas pu être ajoutés aux montures : %1$s # +commands.ride.summonRider.fullRides=Les passagers n'ont pas pu chevaucher ces montures, car elles étaient complètes : %1$s # +commands.ride.summonRider.ridesWithNoRideableComp=Les entités suivantes ne peuvent pas être chevauchées : %1$s # +commands.ride.summonRider.success=Passagers invoqués avec succès pour les montures : %1$s # +commands.save.description=Contrôle ou vérifie la sauvegarde des données de la partie sur le disque. # +commands.save.disabled=Sauvegarde automatique du monde désactivée # +commands.save.enabled=Sauvegarde automatique du monde activée # +commands.save.failed=Échec de la sauvegarde : %1$s # +commands.save.start=Sauvegarde... # +commands.save.success=Monde sauvegardé # +commands.save-all.error=Une erreur s'est produite en tentant de mettre le stockage de monde en pause. # +commands.save-all.success=Données sauvegardées. Les fichiers sont maintenant prêts à être copiés. # +commands.save-off.alreadyOff=La sauvegarde automatique est déjà désactivée. # +commands.save-on.alreadyOn=La sauvegarde automatique est déjà activée. # +commands.save-on.notDone=Une sauvegarde précédente ne s'est pas terminée. # +commands.save-on.description=Permet la sauvegarde automatique du serveur. # +commands.save-on.success=Les modifications du monde sont rétablies. # +commands.save-state.description=Vérifie si une précédente sauvegarde save-all a eu lieu et affiche la liste des fichiers concernés. # +commands.say.description=Envoie un message à d'autres joueurs via le tchat. # +commands.schedule.delay.functionQueued=Fonction planifiée %1$s dans %2$d ticks à l'heure de jeu %3$d. # +commands.schedule.delay.negativeTime=Le rayon ne peut pas être négatif. # +commands.schedule.description=Planifie une action à exécuter une fois qu'une zone est chargée ou après un certain temps. # +commands.schedule.functionQueued=La fonction a été mise en file d'attente et elle sera exécutée lorsque la zone spécifiée sera entièrement chargée. # +commands.schedule.functionRan=Les entrées de la fonction %1$d ont été exécutées avec succès dans la fonction %2$s. # +commands.schedule.invalidOrigin=La source nécessaire à l'exécution de cette fonction était invalide. # +commands.schedule.name.empty=Le nom de la zone persistante ne peut pas être vide. # +commands.schedule.too.many.areas=Plusieurs zones persistantes possèdent le nom %s. Veuillez utiliser une seule zone. # + +## Scoreboard is composed of several Objectives, which can be displayed to players in 3 different 'slots' ## +## An Objective holds the scores that each player has for the Objective. ## +## Objectives can have different Criteria, which dictate how the scores are updated for this Objective ## +## Objectives have two names, one for internal use and the other for Displaying in the UI ## + +## Going overboard on the context but Scoreboards do some weird stuff :D ## + +commands.scoreboard.description=Suit et affiche les résultats de différents objectifs. ### +commands.scoreboard.allMatchesFailed=Toutes les opérations ont échoué ### +commands.scoreboard.noMultiWildcard=Un seul joker est autorisé ### +commands.scoreboard.objectiveNotFound=Aucun objectif du nom de "%1$s" n'a été trouvé ###1: Objective Name +commands.scoreboard.objectiveReadOnly=L'objectif "%1$s" est en lecture seule et ne peut pas être défini ###1: Objective Name +commands.scoreboard.objectives.add.alreadyExists=Un objectif avec le nom "%1$s" existe déjà ###1: Objective Name +commands.scoreboard.objectives.add.displayTooLong=Le nom d'affichage "%1$s" est trop long pour un objectif, il peut contenir au maximum %2$d caractères ###1: Objective Display Name ##2: Name Length Limit +commands.scoreboard.objectives.add.success=Un nouvel objectif "%1$s" a été ajouté avec succès ###1: Objective Name +commands.scoreboard.objectives.add.tooLong=Le nom "%1$s" est trop long pour un objectif, il peut contenir au maximum %2$d caractères ###1: Objective Name ##2: Name Length Limit +commands.scoreboard.objectives.add.wrongType=Critère d'objectif invalide "%1$s" ###1: Criteria Name +commands.scoreboard.objectives.add.needName=L'objectif doit être nommé. ### +commands.scoreboard.objectives.description=Modifier le classement des objectifs. ### +commands.scoreboard.objectives.list.count=Affichage de %1$d objectif(s) sur le tableau de score : ###1: Number of Objectives +commands.scoreboard.objectives.list.empty=Il n'y a pas d'objectif sur le tableau de score ### +commands.scoreboard.objectives.list.entry=- %1$s : s'affiche en tant que "%2$s" et est de type "%3$s" ###1: Objective Name ##2: Objective Display Name ##3: Criteria Name +commands.scoreboard.objectives.remove.success=L'objectif "%1$s" a été supprimé avec succès ###1: Objective Name +commands.scoreboard.objectives.setdisplay.invalidSlot=Aucun emplacement d'affichage appelé "%1$s" ###1: Display Slot +commands.scoreboard.objectives.setdisplay.successCleared=L'objectif à l'emplacement d'affichage "%1$s" a été supprimé ###1: Display Slot +commands.scoreboard.objectives.setdisplay.successSet=L'objectif dans l'emplacement "%1$s" a été défini à "%2$s" ###1: Display Slot ##2: Objective Name +commands.scoreboard.players.add.success=Score de %1$d ajouté à [%2$s] pour %3$s (désormais : %4$d) ###1: Score Value ##2: Objective Name ##3: Player Name ##4: New Score Value +commands.scoreboard.players.add.multiple.success=Score de %1$d ajouté à [%2$s] pour %3$d entités ###1: Score Value ##2: Objective Name ##3: Player Count +commands.scoreboard.players.nameNotFound=Le nom du joueur doit être indiqué. ### +commands.scoreboard.players.enable.noTrigger=L'objectif %1$s n'est pas un déclencheur ###1: Objective Name +commands.scoreboard.players.enable.success=Déclencheur %1$s activé pour %2$s ###1: Trigger Name ##2: Objective Name +commands.scoreboard.players.list.count=Affichage de %1$d joueurs ciblés sur le tableau de score : ###1: Number of Players +commands.scoreboard.players.list.empty=Il n'y a pas de joueur ciblé sur le tableau de score ### +commands.scoreboard.players.list.player.count=Affichage de %1$d objectif(s) ciblé(s) pour %2$s : ###1: Objective Count ##2: Player Name +commands.scoreboard.players.list.player.empty=Le joueur %1$s n'a aucun score enregistré ###1: Player Name +commands.scoreboard.players.list.player.entry=- %2$s : %1$d (%3$s) ###1: Score Value ##2: Objective Display Name ##3: Objective Name +commands.scoreboard.players.operation.invalidOperation=Opération invalide %1$s ### +commands.scoreboard.players.operation.notFound=Pas de score %1$s trouvé pour %2$s ###1: Objective Name ##2: Player Name +commands.scoreboard.players.operation.success=[%1$s] mis à jour pour %2$d entités ###1: Objective Name ##2: Player Count +commands.scoreboard.players.offlinePlayerName=Joueur hors ligne # +commands.scoreboard.players.random.invalidRange=La valeur minimum %1$d est supérieure ou égale au maximum %2$d ###1: Min Range Value ##2: Max Range Value +commands.scoreboard.players.remove.success=Score de %1$d supprimé de [%2$s] pour %3$s (désormais : %4$d) ###1: Score Value ##2: Objective Name ##3: Player Name ##4: New Score Value +commands.scoreboard.players.remove.multiple.success=Score de %1$d supprimé de [%2$s] pour %3$d entités ###1: Score Value ##2: Objective Name ##3: Player Count +commands.scoreboard.players.reset.success=Scores du joueur %1$s réinitialisés ###1: Player Name +commands.scoreboard.players.resetscore.success=Score %1$s du joueur %2$s réinitialisé ###1: Objective Name ##2: Player Name +commands.scoreboard.players.set.success=[%1$s] défini pour %2$s à %3$d ###1: Objective Name ##2: Player Name ##3: Score Value +commands.scoreboard.players.set.multiple.success=[%1$s] défini pour %2$d entités à %3$d ###1: Objective Name ##2: Player Count ##3: Score Value +commands.scoreboard.players.set.tagError=Impossible d'analyser le(s) dataTag, raison : %1$s ### +commands.scoreboard.players.set.tagMismatch=Le dataTag ne correspond pas à %1$s ### +commands.scoreboard.players.score.notFound=Pas de résultat %1$s trouvé pour %2$s ###1: Objective Name ##2: Player Name +commands.scoreboard.players.test.failed=Le score de %1$d n'est PAS dans l'intervalle %2$d à %3$d ###1: Value ##2: Min Range Value ##3: Max Range Value +commands.scoreboard.players.test.success=Le score de %1$d est dans l'intervalle %2$d à %3$d ###1: Value ##2: Min Range Value ##3: Max Range Value +commands.scoreboard.players.get.success=%1$d ### + +#### Scoreboards can also handle teams, which are close to what an Objective does #### +#### with just a little extra functionality #### + +commands.scoreboard.teamNotFound=Aucune équipe du nom de "%1$s" n'a été trouvée ###1: Team Name +commands.scoreboard.teams.add.alreadyExists=Une équipe avec le nom "%1$s" existe déjà ###1: Team Name +commands.scoreboard.teams.add.displayTooLong=Le nom d'affichage "%1$s" est trop long pour une équipe, il peut contenir au maximum %2$d caractères ###1: Team Display Name ##2: Name Length Limit +commands.scoreboard.teams.add.success=Une nouvelle équipe "%1$s" a été ajoutée avec succès ###1: Team Name +commands.scoreboard.teams.add.tooLong=Le nom "%1$s" est trop long pour une équipe, il peut contenir au maximum %2$d caractères ###1: Team Name ##2: Name Length Limit +commands.scoreboard.teams.empty.alreadyEmpty=L'équipe %1$s est déjà vide, il est impossible de supprimer des joueurs inexistants ###1: Team Name +commands.scoreboard.teams.empty.success=%1$d joueur(s) a/ont été supprimé(s) de l'équipe %2$s ###1: Number of Players ##2: Team Name +commands.scoreboard.teams.join.failure=Impossible d'ajouter %1$d joueur(s) à l'équipe %2$s : %3$s ###1: Number of Players ##2: Team Name ##3: List of Players +commands.scoreboard.teams.join.success=%1$d joueur(s) a/ont été ajouté(s) à l'équipe %2$s : %3$s ###1: Number of Players ##2: Team Name ##3: List of Players +commands.scoreboard.teams.leave.failure=Impossible de supprimer %1$d joueur(s) de leur(s) équipe(s) : %2$s ###1: Number of Players ##2: Team Name +commands.scoreboard.teams.leave.noTeam=Vous n'êtes dans aucune équipe ### +commands.scoreboard.teams.leave.success=%1$d joueur(s) a/ont été supprimé(s) de son/leur équipe : %2$s ###1: Number of Players ##2: List of Players +commands.scoreboard.teams.list.count=Affichage de %1$d équipes sur le tableau de score : ###1: Number of Teams +commands.scoreboard.teams.list.empty=Il n'y a aucune équipe inscrite sur le tableau de score ### +commands.scoreboard.teams.list.entry=- %1$s : "%2$s" a %3$d joueurs ###1: Team Name ##2: Team Display Name ##3: Number of Players +commands.scoreboard.teams.list.player.count=Affichage de %1$d joueur(s) dans l'équipe %2$s : ###1: Number of Players ##2 Team Name +commands.scoreboard.teams.list.player.empty=L'équipe %1$s ne comporte aucun joueur ###1: Team Name +commands.scoreboard.teams.list.player.entry=- %2$s : %1$d (%3$s) ###1: Player Name ##2: Score Value ##3: Team Display Name +commands.scoreboard.teams.option.noValue=Les valeurs valides pour l'option %1$s sont : %2$s ###1: Option Name ##2: List of Option Values +commands.scoreboard.teams.option.success=L'option %1$s pour l'équipe %2$s a été définie à %3$s ###1: Option Name ##2: Team Name ##3: Option Value +commands.scoreboard.teams.remove.success=L'équipe %1$s a été supprimée ###1: Team Name +commands.screenshake.description=Applique des secousses à la caméra des joueurs avec une intensité et une durée spécifiées. # +commands.screenshake.success=Une demande a été envoyée aux joueurs suivants pour appliquer les secousses à leur caméra : %s # +commands.screenshake.successStop=Arrêt des secousses caméra pour les joueurs suivants : %s # # +commands.scriptevent.description=Déclenche un scénario avec un ID et un message. # # +commands.scriptevent.messageSizeExceed=La longueur du message dépasse (%1$d) la limite de caractères ! # +commands.scriptevent.invalidNamespace=L’identifiant doit être disponible et ne doit pas utiliser le mot Minecraft # +commands.seed.success=Graine : %1$s # +commands.setblock.description=Remplace un bloc par un autre. # +commands.setblock.failed=Impossible de placer le bloc # +commands.setblock.noChange=Le bloc n'a pas pu être placé # +commands.setblock.notFound=Il n'y a pas de bloc ayant pour ID/nom %1$s # +commands.setblock.outOfWorld=Impossible de placer le bloc en dehors du monde # +commands.setblock.success=Bloc placé # +commands.setblock.tagError=L'analyse syntaxique des "data tag" a échoué : %1$s # +commands.setidletimeout.success=Le délai d'inactivité a été défini à %1$d minutes avec succès. # +commands.setfixedinvslots.description=Définit le nombre d'emplacements d'inventaire fixes pour le serveur. # +commands.setfixedinvslots.success=Nombre d'emplacements d'inventaire fixes défini à %1$d # +commands.setfixedinvslot.description=Assigne un emplacement fixe à un objet spécifié. # +commands.setfixedinvslot.success=Emplacement d'inventaire fixe %1$d assigné à %2$s # +commands.globalpause.description=Définir ou obtenir l'état Pause du jeu pour tous les joueurs. # +commands.globalpause.success=État Pause défini ou obtenu # +commands.setmaxplayers.description=Définit le nombre maximum de joueurs pour cette session de jeu. # +commands.setmaxplayers.success=Nombre de joueurs maximum défini à %1$d # +commands.setmaxplayers.success.upperbound=(Limité au nombre maximum de connexions autorisées) # +commands.setmaxplayers.success.lowerbound=(Limité au nombre actuel de joueurs) # +commands.setworldspawn.description=Définit le point d'apparition du monde. # +commands.setworldspawn.success=Définir le point d'apparition du monde : (%1$d, %2$d, %3$d) # +commands.setworldspawn.wrongDimension=L'apparition de monde ne peut pas être définie dans cette dimension # +commands.setworldspawn.notAllowedInLegacyWorlds=L'apparition de monde ne peut pas être définie dans cette dimension # +commands.spawnpoint.success.single=Définir le point d'apparition de %1$s en (%2$d, %3$d, %4$d) # +commands.spawnpoint.description=Définit le point d'apparition d'un joueur. # +commands.spawnpoint.success.multiple.specific=Définir le point d'apparition pour %1$s en (%2$d, %3$d, %4$d) # +commands.spawnpoint.success.multiple.generic=Point d'apparition défini pour %1$s # +commands.spawnpoint.wrongDimension=Le point d'apparition ne peut pas être défini dans cette dimension # +commands.clearspawnpoint.success.single=Suppression du point d'apparition de %1$s # +commands.clearspawnpoint.description=Supprime le point d'apparition d'un joueur. # +commands.clearspawnpoint.success.multiple=Suppression des points d'apparition pour %1$s # +commands.spreadplayers.description=Téléporte les entités dans des endroits aléatoires. # +commands.spreadplayers.failure.players=Impossible de disperser %1$s joueurs autour de %2$s,%3$s (trop de joueurs pour l'espace - essayez de ne pas dépasser %4$s) # +commands.spreadplayers.failure.players.unsafe=Impossible de disperser les %1$s joueurs autour de %2$s,%3$s (aucun espace sûr trouvé après %4$s tentatives) # +commands.spreadplayers.failure.teams=Impossible de disperser %1$s équipes autour de %2$s,%3$s (trop de joueurs pour l'espace - essayez de ne pas dépasser %4$s) # +commands.spreadplayers.info.players=(La distance moyenne entre les joueurs est de %1$s blocs après %2$s itérations) # +commands.spreadplayers.info.teams=(La distance moyenne entre les équipes est de %1$s blocs après %2$s itérations) # +commands.spreadplayers.spreading.players=Dispersion de %1$s joueurs à %2$s blocs autour de %3$s,%4$s (min %5$s blocs de distance) # +commands.spreadplayers.spreading.teams=Dispersion de %1$s équipes à %2$s blocs autour de %3$s,%4$s (min %5$s blocs de distance) # +commands.spreadplayers.success.players=Dispersion avec succès de %1$s joueurs autour de %2$s,%3$s # +commands.spreadplayers.success.teams=Dispersion avec succès de %1$s équipes autour de %2$s,%3$s # +commands.stats.cleared=%1$s statistiques effacées # +commands.stats.failed=Paramètres invalides # +commands.stats.noCompatibleBlock=Le bloc en %1$d, %2$d, %3$d ne peut pas suivre de statistiques # +commands.stats.success=Enregistrement de la statistique %1$s dans %2$s sur %3$s # +commands.stop.description=Arrête le serveur. # +commands.stop.start=Arrêt du serveur # +commands.stopsound.description=Arrête un son. # +commands.stopsound.success=Coupe le son %s pour %s # +commands.stopsound.success.all=Coupe tous les sons pour %s # +commands.structure.description=Enregistre ou charge une structure dans le monde. # +commands.structure.empty.load=Impossible de charger une structure sans entités ni blocs. # +commands.structure.empty.save=Impossible d'enregistrer une structure sans entités ni blocs. # +commands.structure.invalid.animationTime=Le temps d'animation doit être supérieur ou égal à 0. # +commands.structure.invalid.integrity=L'intégrité doit être entre 0 et 100. # +commands.structure.invalid.name=Le nom doit être au format "name" ou "namespace:name". Si aucun espace de noms n'est fourni, celui par défaut sera attribué. # +commands.structure.load.success=Une structure de nom %s a été chargée # +commands.structure.load.queued=La demande de placement a été mise en file d'attente et sera exécutée lorsque la zone spécifiée sera entièrement chargée. # +commands.structure.notFound=La structure %s n'a pas été trouvée. Assurez-vous que le nom a été orthographié correctement et réessayez. # +commands.structure.save.success=Une structure de nom %s a été enregistrée # +commands.structure.size.tooBig=La taille d'une structure ne peut pas être supérieure à (%1$d, %2$d, %3$d), sa taille était (%4$d, %5$d, %6$d) # +commands.structure.size.tooSmall=La taille d'une structure ne peut pas être inférieure à (%1$d, %2$d, %3$d), sa taille était (%4$d, %5$d, %6$d) # +commands.structure.unknown.action=Action de structure inconnue fournie # +commands.structure.unloadedChunks=La fonctionnalité de chargement d'une structure dans une zone non chargée n'a pas encore été implémentée. # +commands.structure.y.tooHigh=Ne peut pas placer des blocs en dehors du monde. Essayez une valeur de %d ou inférieure pour le composant Y de . # +commands.structure.y.tooLow=Impossible de placer des blocs en dehors du monde. Essayez une valeur supérieure à %d pour le composant Y de . # +commands.structure.delete.success=Structure %s supprimée. # +commands.summon.description=Fait apparaître une entité. # +commands.summon.failed=Impossible d'invoquer l'entité # +commands.summon.failed.npc=Vous avez besoin de Créatif + Opérateur pour invoquer un PNJ. ### +commands.summon.outOfWorld=Impossible d'invoquer l'entité en dehors du monde # +commands.summon.success=Entité invoquée avec succès # +commands.summon.tagError=L'analyse syntaxique des "data tag" a échoué : %1$s # +commands.tag.description=Gère les étiquettes contenues dans les entités. # +commands.tag.add.failed=La cible a déjà l'étiquette ou a trop d'étiquettes # +commands.tag.add.success.single=Étiquette "%1$s" ajoutée à %2$s ###1: Tag string ##2: Entity/Player/Item name +commands.tag.add.success.multiple=Étiquette '%1$s' ajoutée à %2$d entités ###1: Tag string ##2: Number of entities (numerals) +commands.tag.list.single.empty=%s n'a pas d'étiquette ###1: Entity/Player/Item name +commands.tag.list.single.success=%1$s a %2$d étiquettes : %3$s ###1: Entity/Player/Item name ##2: Number of tags ##3: Comma separated list of tags +commands.tag.list.multiple.empty=Les %d entités n'ont pas d'étiquette ###1: Number of entities matching the selector +commands.tag.list.multiple.success=Les %1$d entités ont un total de %2$d étiquettes : %3$s ###1: Number of entities matching the selector ##2: Number of tags ##3: Comma separated list of tags +commands.tag.remove.failed=La cible n'a pas cette étiquette # +commands.tag.remove.success.single=Étiquette '%1$s' retirée de %2$s ###1: Tag string ##2: Entity/Player/Item name +commands.tag.remove.success.multiple=Étiquette '%1$s' retirée de %2$d entités ###1: Tag string ##2: Number of selector matches +commands.tell.description=Envoie un message à un ou plusieurs joueurs. # +commands.tellraw.description=Envoie un message JSON aux joueurs. # +commands.tellraw.jsonException=Message json non valide : %1$s # +commands.tellraw.jsonStringException=Chaîne de données json non valide. # +commands.tellraw.error.noData=Aucune donnée fournie. # +commands.tellraw.error.notArray=L'objet en texte brut doit contenir un tableau. Exemple : "rawtext":[{..}] # +commands.tellraw.error.textNotString=Le champ de texte en texte brut doit contenir une chaîne. Exemple : "rawtext":[{"text": "text to display"}] # +commands.tellraw.error.translateNotString=Le champ de traduction en texte brut doit une clé de langue. Exemple : "rawtext":[{"translate": "gui.ok"}] # +commands.tellraw.error.selectorNotString=Le champ sélecteur dans rawtext doit contenir un sélecteur en tant que chaîne. Exemple : "rawtext":[{"selector": "@e"}] # +commands.tellraw.error.scoreNotObject=le champ de score en texte brut doit contenir un objet. Exemple : « "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] » # +commands.tellraw.error.scoreNameNotString=le champ de nom dans le champ de score doit être une chaîne. Exemple : « "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] » # +commands.tellraw.error.scoreObjectiveNotString=le champ d'objectif dans le champ de score doit être une chaîne. Exemple : « "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] » # +commands.tellraw.error.withNotArrayOrRawText=le champ « avec » en texte brut doit contenir un tableau ou un autre objet en texte brut. Exemple 1 : "rawtext":[{"translate": "chat.type.announcement", "with": [ "value1", "value2" ]}] Exemple 2 : "rawtext":[{"translate": "chat.type.announcement", "with":{"rawtext":[{"text": "value1"}, {"text": "value2"}]}}] # +commands.tellraw.error.itemIsNotObject=La valeur JSON en texte brut dans le tableau ne doit pas être un objet. Exemple : "rawtext": [{ "text" : "my text" }] # +commands.educlientinfo.description=Obtenir l'ID client et le statut de l'hôte. Conçu pour le MC. # +commands.testfor.description=Compte les entités (joueurs, créatures, objets, etc.) qui correspondent aux conditions indiquées. # +commands.testfor.failure=%1$s ne correspond pas à la structure de données requise # +commands.testfor.success=%1$s trouvé(e)(s) # +commands.testfor.tagError=L'analyse syntaxique des "data tag" a échoué : %1$s # +commands.testforblock.description=Teste si un bloc se trouve dans un endroit spécifié. # +commands.testforblock.failed.data=Le bloc aux coordonnées %1$d, %2$d, %3$d ne correspondait pas au statut de bloc attendu. # +commands.testforblock.failed.nbt=Le bloc aux coordonnées %1$d, %2$d, %3$d n'a pas les clés NBT requises. # +commands.testforblock.failed.tile=Le bloc aux coordonnées %1$d, %2$d, %3$d est %4$s (attendu : %5$s) # +commands.testforblock.failed.tileEntity=Le bloc aux coordonnées %1$d, %2$d, %3$d n'est pas une entité de bloc et ne peut supporter la correspondance de valeur. # +commands.testforblock.outOfWorld=Impossible de tester un bloc situé en dehors du monde # +commands.testforblock.success=Le bloc a bien été trouvé aux coordonnées %1$d, %2$d, %3$d # +commands.testforblocks.description=Teste si les blocs de deux zones correspondent. # +commands.tickingarea.description=Ajouter, supprimer ou afficher les zones persistantes. # +commands.tickingarea.inuse=Zones persistantes utilisées : %1$d/%2$d. # +commands.tickingarea.entitycount=Il y a %1$d zone(s) persistante(s) provenant d'entités avec le composant tick_world. # +commands.tickingarea.noneExist.currentDimension=Il n'y a aucune zone persistante dans la dimension actuelle. # +commands.tickingarea-add-bounds.success=Zone persistante ajoutée de %1$d à %2$d. # +commands.tickingarea-add-bounds.preload.success=Zone persistante de %1$d à %2$d ajoutée et marquée pour le préchargement. # +commands.tickingarea-add-circle.success=Zone persistante ajoutée et centrée en %1$d avec un rayon de %2$d tronçons. # +commands.tickingarea-add-circle.preload.success=Zone persistante ajoutée et centrée en %1$d avec un rayon de %2$d tronçons marquée pour le préchargement. # +commands.tickingarea-add.failure=Le nombre maximal de zones persistantes (%1$d) a déjà été atteint. Impossible d'ajouter des zones supplémentaires. # +commands.tickingarea-add.conflictingname=Il y existe déjà une zone persistante avec le nom %1$s. # +commands.tickingarea-add.chunkfailure=La zone persistante contient plus de %1$d tronçons, elle est trop grande et ne peut être créée. # +commands.tickingarea-add.radiusfailure=Le rayon ne peut pas être supérieur à %1$d. La zone persistante est trop grande et ne peut être créée. # +commands.tickingarea-remove.success=Zone(s) persistante(s) supprimée(s) # +commands.tickingarea-remove.failure=Il n'existe aucune zone persistante avec la position de bloc %1$d dans la dimension actuelle. # +commands.tickingarea-remove.byname.failure=Il n'existe aucune zone persistante avec le nom %1$s dans la dimension actuelle. # +commands.tickingarea-remove_all.success=Zone(s) persistante(s) supprimée(s) # +commands.tickingarea-remove_all.failure=Il n'y a aucune zone persistante dans la dimension actuelle. # +commands.tickingarea-preload.success=Zone(s) persistante(s) mise(s) à jour # +commands.tickingarea-preload.byposition.failure=Il n'existe aucune zone persistante avec la position de bloc %1$d dans la dimension actuelle. # +commands.tickingarea-preload.byname.failure=Il n'existe aucune zone persistante avec le nom %1$s dans la dimension actuelle. # +commands.tickingarea-preload.count=%1$d zone(s) correspondante(s) est(sont) marquée(s) pour le préchargement. # +commands.tickingarea-list.chunks=tronçons ### Meaning a chunk of the world. +commands.tickingarea-list.circle.radius=Rayon # +commands.tickingarea-list.preload=Préchargement # +commands.tickingarea-list.success.currentDimension=Affichage de toutes les zones persistantes de la dimension actuelle # +commands.tickingarea-list.success.allDimensions=Affichage de toutes les zones persistantes pour l'ensemble des dimensions # +commands.tickingarea-list.failure.allDimensions=Il n'y a aucune zone persistante dans l'ensemble des dimensions. # +commands.tickingarea-list.to=vers ### Used in the context of "from position to other position" +commands.tickingarea-list.type.circle=Cercle # +commands.time.added=Heure avancée de %1$d # +commands.time.description=Modifie ou affiche l'heure du monde du jeu. # +commands.time.disabled=Jour éternel est activé dans ce monde. # +commands.time.query.day=Le jour est %d # +commands.time.query.daytime=L'heure de la journée est %d # +commands.time.query.gametime=L'heure du jeu est %d # +commands.time.set=Heure fixée à %1$d # +commands.time.stop=Heure %1$s # +commands.title.description=Contrôle les titres sur l'écran. # +commands.title.success=La commande a été exécutée avec succès # +commands.titleraw.description=Contrôle les titres sur l'écran avec des messages JSON. # +commands.titleraw.success=La commande Titleraw a été exécutée avec succès # +commands.toggledownfall.description=Inverse la météo. # +commands.tp.description=Téléporte des entités (joueurs, créatures, etc.). # +commands.tp.notSameDimension=Impossible d'effectuer la téléportation car les joueurs ne sont pas dans la même dimension # +commands.tp.outOfWorld=Impossible de téléporter les entités en dehors du monde # +commands.tp.permission=Vous n'avez pas la permission d'utiliser cette commande slash. # +commands.tp.safeTeleportFail=Impossible de téléporter %1$s vers %2$s, car les blocs de la zone ne sont pas dégagés. # +commands.tp.far=Impossible de téléporter %1$s vers la zone non chargée %2$s # +commands.tp.success=%1$s s'est fait téléporter vers %2$s # +commands.tp.successVictim=Vous venez de vous téléporter à %1$s # +commands.tp.success.coordinates=%1$s s'est fait téléporter vers %2$s, %3$s, %4$s # +commands.transferserver.description=Transfert un joueur vers un autre serveur. # +commands.transferserver.successful=Joueur transféré # +commands.transferserver.invalid.port=Port non valide (0-65535) # +commands.trigger.description=Définit un déclencheur à activer. # +commands.trigger.disabled=Le déclencheur %1$s n'est pas activé # +commands.trigger.invalidMode=Mode du déclencheur non valide %1$s # +commands.trigger.invalidObjective=Nom de déclencheur invalide %1$s # +commands.trigger.invalidPlayer=Seuls les joueurs peuvent utiliser la commande /trigger # +commands.trigger.success=Le déclencheur %1$s a été changé avec %2$s %3$s # +commands.unban.failed=Impossible de débannir le joueur %1$s # +commands.unban.success=Joueur %1$s débanni # +commands.unbanip.invalid=Vous avez entré une adresse IP invalide # +commands.unbanip.success=Adresse IP %1$s débannie # +commands.validategamelighting.description=Valider l'éclairage en jeu pour une région spécifiée # +commands.validategamelighting.checkRegionTooBig=Vérifier la région, car l'éclairage est trop important ! (%1$d > %2$d) # +commands.validategamelighting.outOfWorld=Impossible de vérifier l'éclairage en dehors du monde # +commands.volumearea.description=Ajout, suppression ou affichage de volumes dans la dimension actuelle. # +commands.volumearea.add.definitionDoesntExist.failure=Il n'y a pas de définition de volume correspondant à l'identifiant "%1$s". # +commands.volumearea.add.exceededLimit.failure=Le nombre maximal de volumes (%1$d) a déjà été atteint. Impossible d'ajouter des volumes supplémentaires. # +commands.volumearea.add.failure=Impossible de créer le volume. # +commands.volumearea.add.success=Ajout du volume "%1$s" de %2$d à %3$d. # +commands.volumearea.remove.byName.failure=Il n'y a aucun volume nommé %1$s dans la dimension actuelle. # +commands.volumearea.remove.byPosition.failure=Il n'existe aucun volume avec la position de bloc %1$d dans la dimension actuelle. # +commands.volumearea.remove.success=Volume(s) supprimé(s) dans la dimension actuelle # +commands.volumearea.remove_all.success=Volume(s) supprimé(s) dans la dimension actuelle # +commands.volumearea.list.success.currentDimension=Affichage de tous les volumes de la dimension actuelle # +commands.volumearea.list.success.allDimensions=Affichage de tous les volumes pour l'ensemble des dimensions # +commands.volumearea.list.failure.allDimensions=Il n'y a aucun volume dans l'ensemble des dimensions. # +commands.volumearea.entry.withIdentifier=- %s : %s de %d %d %d à %d %d %d # +commands.volumearea.entry.withoutIdentifier=- %s : de %d %d %d à %d %d %d # +commands.volumearea.noneExist.currentDimension=Il n'y a aucun volume dans la dimension actuelle. # +commands.volumearea.inUse=%1$d/%2$d volumes utilisés. # +commands.weather.clear=Changement pour un ciel dégagé # +commands.weather.description=Définit la météo. # +commands.weather.disabled=Cycle météorologique n'est pas activé dans ce monde. # +commands.weather.query=La météo est définie sur : %s # +commands.weather.query.clear=clair # +commands.weather.query.rain=pluie # +commands.weather.query.thunder=orage # +commands.weather.rain=Changement pour un temps pluvieux # +commands.weather.thunder=Changement pour de la pluie et de l'orage # +commands.allowlist.add.failed=Impossible d'ajouter %1$s à la liste des autorisations # +commands.allowlist.add.success=%1$s a été ajouté(e) à la liste des autorisations # +commands.allowlist.description=Gérer la liste des autorisations du serveur. # +commands.allowlist.disabled=Liste des autorisations désactivée # +commands.allowlist.enabled=Liste des autorisations activée # +commands.allowlist.list=Il y a %1$d joueur(s) (sur %2$d détecté(s)) dans la liste des autorisations : # +commands.allowlist.reloaded=Liste des autorisations rechargée depuis le fichier. # +commands.allowlist.remove.failed=Impossible de retirer %1$s de la liste des autorisations # +commands.allowlist.remove.success=%1$s a été retiré(e) de la liste des autorisations # +commands.world_age.description=Modifie ou recherche l'âge du monde (temps depuis la création). # +commands.world_age.added=Ajouté à l'âge du monde : %1$d # +commands.world_age.query=L'âge du monde est : %d # +commands.world_age.set=Définir l'âge du monde sur : %1$d # +commands.worldborder.center.success=Le centre de la bordure du monde a été défini en %1$s, %2$s # +commands.worldborder.damage.amount.success=La quantité de dégâts causés par la bordure du monde a été définie à %1$s par bloc (auparavant %2$s par bloc) # +commands.worldborder.damage.buffer.success=Le tampon de dégâts de la bordure du monde a été défini à %1$s blocs (auparavant %2$s blocs) # +commands.worldborder.get.success=La bordure du monde est actuellement de %1$s blocs de large # +commands.worldborder.set.success=La bordure du monde a été réglée sur %1$s blocs de large (depuis %2$s blocs) # +commands.worldborder.setSlowly.grow.success=Agrandissement de la bordure du monde à %1$s blocs de large (depuis %2$s blocs) en %3$s secondes # +commands.worldborder.setSlowly.shrink.success=Rétrécissement de la bordure du monde à %1$s blocs de large (depuis %2$s blocs) en %3$s secondes # +commands.worldborder.warning.distance.success=L'avertissement de la bordure du monde a été défini à %1$s blocs de distance (auparavant %2$s blocs) # +commands.worldborder.warning.time.success=L'avertissement de la bordure du monde a été défini à %1$s secondes (auparavant %2$s secondes) # +commands.worldbuilder.description=Basculer l'état de l'appelant du constructeur de monde. # +commands.worldbuilder.success=État du constructeur de monde mis à jour à %1$s # +commands.wsserver.description=Tente de se connecter au serveur WebSocket à l'URL indiquée. # +commands.wsserver.invalid.url=L'URL serveur indiquée n'est pas valide # +commands.wsserver.request.existing=Une autre demande de connexion est active # +commands.wsserver.request.failed=Échec de connexion au serveur : %1$s # +commands.wsserver.success=Connexion établie au serveur : %1$s # +commands.xp.description=Donne ou enlève de l'expérience à un joueur. # +commands.xp.failure.widthdrawXp=Impossible de donner des points d'expérience négatifs au joueur # +commands.xp.success=Don de %1$d point(s) d’expérience à %2$s # +commands.xp.success.levels=Don de %1$d niveaux à %2$s # +commands.xp.success.negative.levels=Retrait de %1$d niveau(x) à %2$s # + +connect.authorizing=Authentification en cours... # +connect.connecting=Connexion au serveur en cours... # +connect.failed=Échec de connexion au serveur # + +connect_gamepad.warning.controllerRequired=Manette de jeu nécessaire # +connect_gamepad.pressButtonToContinue=Appuyez sur la touche A de votre manette pour continuer # +gamepad_disconnect=Manette déconnectée # +gamepad_disconnect.reconnectController=Votre manette a été déconnectée. Veuillez la reconnecter pour continuer. # + +container.beacon=Balise # +container.brewing=Alambic # +container.chest=Coffre # +container.chestDouble=Grand coffre # +container.crafting=Fabrication # +container.creative=Sélection d'objet # +container.dispenser=Distributeur # +container.dropper=Dropper # +container.enchant=Enchant. # +container.enchant.clue=%s . . . ? # +container.enchant.levelrequirement=Niveau requis : %d # +container.enchant.lapis.many=%d lapis-lazuli # +container.enchant.lapis.one=1 unité de lapis-lazuli # +container.enchant.level.many=%d niveaux d'enchantement # +container.enchant.level.one=1 niveau d'enchantement # +container.enderchest=Coffre de l'Ender # +container.furnace=Four # +container.hopper=Inventaire d'entonnoir # +container.inventory=Inventaire # +container.isLocked=%s est verrouillé ! # +container.loom=Métier à tisser # +container.minecart=Wagonnet # +container.repair=Réparer et renommer # +container.repair.cost=Coût : %1$s # +container.repair.expensive=Trop cher ! # +container.repairAndDisenchant=Réparer et désenchanter # +container.stonecutter=Scie à pierre # +container.stonecutter_block=Scie à pierre # +container.smithing_table=Table de forge # +container.smithing_table_block=Table de forge # +container.smithing_table.upgrade=Améliorer l'équipement # +container.shulkerbox=Boîte de shulker # +container.shulkerboxContains=et %d de plus... # +container.barrel=Tonneau # + +controller.buttonTip.addItem=Ajouter objet # +controller.buttonTip.addItemStack=Ajouter une pile d'objets # +controller.buttonTip.adjustSlider=Ajuster curseur Gauche / Droite # +controller.buttonTip.back=Retour # +controller.buttonTip.backToAnvil=Retour à l'enclume # +controller.buttonTip.backToBrewing=Retour à l'alchimie # +controller.buttonTip.backToEnchanting=Retour à l'enchantement # +controller.buttonTip.backToFurnace=Retour au four # +controller.buttonTip.cancel=Annuler # +controller.buttonTip.clearSearch=Supprimer la recherche # +controller.buttonTip.clearQuickSelect=Vider la barre de sélection rapide # +controller.buttonTip.craft=Fabriquer # +controller.buttonTip.craftAll=Tout fabriquer # +controller.buttonTip.craftOne=Fabriquer un objet # +controller.buttonTip.craftStack=Utiliser la pile # +controller.buttonTip.craftTake=Fabriquer et prendre # +controller.buttonTip.drop=Lâcher # +controller.buttonTip.edit=Modifier # +controller.buttonTip.enterMessage=Saisir message # +controller.buttonTip.exit=Quitter # +controller.buttonTip.external=Externe # +controller.buttonTip.level=Niveau # +controller.buttonTip.new=Nouveau # +controller.buttonTip.openRecipeBook=Livre de recettes # +controller.buttonTip.pane.inventory=Inventaire # +controller.buttonTip.pane.recipeBook=Livre de recettes # +controller.buttonTip.place.one=Placer 1 # +controller.buttonTip.place=Placer # +controller.buttonTip.quick.move=Dépl. rapide # +controller.buttonTip.recipes.showAll=Afficher toutes # +controller.buttonTip.recipes.showCraftable=Afficher les objets fabricables # +controller.buttonTip.remove=Retirer # +controller.buttonTip.removeFuel=Retirer combustible # +controller.buttonTip.removeFuelInput=Retirer combustible/apport # +controller.buttonTip.removeInput=Retirer case # +controller.buttonTip.removeMaterial=Retirer matériau # +controller.buttonTip.renameItem=Renommer objet # +controller.buttonTip.returnToRecipe=Retourner à la recette # +controller.buttonTip.enterSearch=Rechercher # +controller.buttonTip.searchRecipe=Recherche rapide # +controller.buttonTip.confirmSearch=Valider # +controller.buttonTip.select.enchant=Choisir enchantement # +controller.buttonTip.select.item=Choisir objet # +controller.buttonTip.select.slot=Choisir emplacement # +controller.buttonTip.select=Sélectionner # +controller.buttonTip.selectRecipe=Sélectionner une recette # +controller.buttonTip.deselectRecipe=Désélectionner la recette # +controller.buttonTip.clearRecipe=Supprimer la recette # +controller.buttonTip.tab=Onglet # +controller.buttonTip.take.half=Prendre la moitié # +controller.buttonTip.take.one=En prendre un # +controller.buttonTip.take=Prendre # +controller.buttonTip.takeItem=Prendre objet # +controller.buttonTip.clearHotbar=Vider la barre d'action # + +controllerLayoutScreen.actions=Actions # +controllerLayoutScreen.activeBindingNameFormat=> %s < # +controllerLayoutScreen.bindings=Liaisons # +controllerLayoutScreen.resetAllBindings=Paramètres par défaut # +controllerLayoutScreen.button=Bouton # +controllerLayoutScreen.cancel=Annuler # +controllerLayoutScreen.confirmation.reset=Voulez-vous vraiment rétablir les paramètres par défaut ? # +controllerLayoutScreen.confirmation.unassigned=Sauvegarder avec des actions non affectées ? # +controllerLayoutScreen.confirmation.unsaved=Quitter sans sauvegarder ? # +controllerLayoutScreen.save=Sauvegarder # +controllerLayoutScreen.saveAndExit=Sauvegarder et quitter # +controllerLayoutScreen.trigger=Gâchette # +controllerLayoutScreen.unassigned=Non assigné # +controllerLayoutScreen.toggleLivingroom=Immersion oui/non # +controls.reset=Réinit. # +controls.resetAll=Réinitialiser les touches # +controls.title=Commandes # + +## Edu Course strings +course.edu.begin=Commencer # +course.edu.byLessonsEndGeneric=À la fin de cette leçon, vous aurez appris : # +course.edu.byLessonsEndOrdered=À la fin de la leçon %d, vous aurez appris : # +course.edu.collaborativeLesson=Leçon collaborative # +course.edu.collaborativeLessonAndQuiz=Leçon collaborative et quiz # +course.edu.connectionFailed=Oups ! On dirait que vous n'êtes plus connecté à Internet. Vérifiez votre connexion et réessayez ! # +course.edu.connectionProblem.courseList=Un problème est survenu lors de votre connexion à la liste de cours. Vérifiez votre connexion Internet et réessayez. # +course.edu.connectionProblem.quiz=Un problème survenu lors de votre connexion au quiz. Veuillez réessayer. # +course.edu.continueButton=Continuer # +course.edu.courses=Cours # +course.edu.createdBy=Par %s # +course.edu.estimatedLength=Longueur estimée # +## Example of a formatted string is "2m 30s" (first string param is the minutes units, second string is the seconds units) +course.edu.estimatedLength.formatted=%d %s %d %s # +course.edu.estimatedLength.minutesUnit=m # +course.edu.estimatedLength.secondsUnit=s # +course.edu.goal=Objectif éducatif : %s # +course.edu.hostButton=Hôte # +course.edu.instructions=Instructions # +course.edu.join=Rejoindre # +course.edu.launchFailed=Oups ! Ce monde n'a pas pu démarrer ! Avez-vous supprimé un modèle de monde récemment ? # +course.edu.learnMoreButton=En savoir plus # +course.edu.lessonComplete=Leçon terminée # +course.edu.lessonIncludesQuiz=Cette leçon comprend un quiz. # +course.edu.lessonIsLocked=Cette leçon est verrouillée. # +course.edu.lessonObjectives=Objectifs de la leçon # +## The line below (course.edu.notSupported) doesn't need to be translated for other locales and will eventually be removed. +course.edu.notSupported=Pas pris en charge pour le moment # +course.edu.noCoursesFound.title=Aucun cours trouvé. # +course.edu.noCoursesFound.body=On dirait qu'aucun cours ne vous a été attribué. # +course.edu.objective.bulletedString=- %s # +course.edu.progress.new=Nouveau # +course.edu.progress.inProgress=En progrès # +course.edu.progress.completed=Terminé # +course.edu.refresh.courses=Actualiser les cours # +course.edu.refresh.lessons=Actualiser les leçons # +course.edu.restartButton=Recommencer # +course.edu.restartConfirmation.title=Recommencer la leçon ? # +course.edu.restartConfirmation.body=Si vous redémarrez, votre progression sera supprimée et la leçon recommencera. %sVoulez-vous vraiment continuer ? # +course.edu.restartFailed.title=Oh non ! # +course.edu.restartFailed.body=Nous n'avons pu trouver cette leçon. Nous réessayons de la télécharger. # +course.edu.startButton=Commencer # +course.edu.tasks=Tâches # +course.edu.teacherHasNotGivenAcccess=L'enseignant ne vous a pas donné accès à cette leçon. # +## The title is prefixed with the order of the course, followed by a colon, followed by the content title. +## Example: "1: This is the title of a Course" +course.edu.titleWithOrderPrefix.formatted=%d : %s # +course.edu.tryItNowButton=Essayez maintenant # + +## Edu Course Multiplayer strings +course.edu.enterIp=Saisissez l'adresse IP du monde que vous voulez rejoindre. # +course.edu.enterConnection=Saisissez l'ID de connexion du monde que vous voulez rejoindre. # +course.edu.ipAddress=Adresse IP # +course.edu.ipPlaceholder=Saisissez l'IP ou l'adresse du serveur # +course.edu.ipTooltipText=Pour trouver l'adresse IP, demandez à l'hôte de mettre la leçon en pause. L'adresse IP est visible sur la droite de son écran. # +course.edu.connectionInfo=ID de connexion # +course.edu.conInfoPlaceholder=Veuillez saisir l’ID de connexion # +course.edu.conInfoHostTooltipText=Vous pouvez partager l’ID de connexion si d’autres personnes rencontrent des problèmes pour rejoindre votre monde à l’aide du code d'accès ou du lien partagé. # +course.edu.conInfoTooltipText=L’hôte peut trouver l’ID de connexion dans l’onglet multijoueur du menu en jeu de son monde. # +course.edu.joinLesson=Rejoindre la leçon # +course.edu.joinLessonIntro=Trouvez des camarades de classe dans la même leçon pour la rejoindre ou saisissez leur adresse IP s'ils n'apparaissent pas dans la liste. # +course.edu.joinLessonIntroTeacher=Sélectionnez le groupe que vous voulez rejoindre ou saisissez son adresse IP s'il n'apparaît pas dans la liste. # +course.edu.noLessonFoundJoinIp=Saisir l'adresse IP # +course.edu.portTooltipText=Le numéro de port détermine le programme de serveur spécifique à utiliser. Vous n'avez généralement pas besoin de le modifier sauf si l'hôte du serveur vous demande de le faire. # +course.edu.searching=Recherche de mondes... # + +crafting.badCombination=Aucun résultat valable pour cet objet # +crafting.cannotCreate=Vous n'avez pas tous les ingrédients # +crafting.insufficientLevel=Votre niveau est trop bas # +crafting.noRecipesInventory=Vous devez récupérer des blocs pour construire ! # +crafting.noRecipesStonecutter=La fabrication nécessite des matières premières ! # +crafting.noRecipesStonecutter_block=La fabrication nécessite des matériaux en pierre ! # +crafting.noRecipesWorkbench=Vous devez récupérer des blocs pour construire ! # + +createWorld.customize.custom.baseSize=Altitude de surface # +createWorld.customize.custom.biomeDepthOffset=Surface des biomes # +createWorld.customize.custom.biomeDepthWeight=Hauteur des biomes # +createWorld.customize.custom.biomeScaleOffset=Position des biomes # +createWorld.customize.custom.biomeScaleWeight=Poids des biomes # +createWorld.customize.custom.biomeSize=Taille des biomes # +createWorld.customize.custom.center= Hauteur centrale # +createWorld.customize.custom.confirm1=Cette opération va écraser vos paramètres # +createWorld.customize.custom.confirm2=actuels et ne peut pas être annulée. # +createWorld.customize.custom.confirmTitle=Avertissement ! # +createWorld.customize.custom.coordinateScale=Étirement horizontal # +createWorld.customize.custom.count= Fréquence des filons # +createWorld.customize.custom.defaults=Par défaut # +createWorld.customize.custom.depthNoiseScaleExponent=Exposant du bruit de profondeur # +createWorld.customize.custom.depthNoiseScaleX=Profondeur sur l'axe X # +createWorld.customize.custom.depthNoiseScaleZ=Profondeur sur l'axe Z # +createWorld.customize.custom.dungeonChance=Nombre de donjons # +createWorld.customize.custom.fixedBiome=Biome # +createWorld.customize.custom.heightScale=Étirement vertical # +createWorld.customize.custom.lavaLakeChance=Rareté des lacs de lave # +createWorld.customize.custom.lowerLimitScale=Limite inférieure # +createWorld.customize.custom.mainNoiseScaleX=Étirement sur l'axe X # +createWorld.customize.custom.mainNoiseScaleY=Étirement sur l'axe Y # +createWorld.customize.custom.mainNoiseScaleZ=Étirement sur l'axe Z # +createWorld.customize.custom.maxHeight= Hauteur max. # +createWorld.customize.custom.minHeight= Hauteur min. # +createWorld.customize.custom.next=Page suivante # +createWorld.customize.custom.page0=Options de base # +createWorld.customize.custom.page1=Options pour la génération des minerais # +createWorld.customize.custom.page2=Options avancées (utilisateurs expérimentés uniquement !) # +createWorld.customize.custom.page3=Options avancées supplémentaires (utilisateurs expérimentés uniquement !) # +createWorld.customize.custom.preset.caveChaos=Cavernes du chaos # +createWorld.customize.custom.preset.caveDelight=Le paradis des spéléologues # +createWorld.customize.custom.preset.drought=Sécheresse # +createWorld.customize.custom.preset.goodLuck=Bonne chance # +createWorld.customize.custom.preset.isleLand=Îles flottantes # +createWorld.customize.custom.preset.mountains=Montagnes en folie # +createWorld.customize.custom.preset.waterWorld=Monde aquatique # +createWorld.customize.custom.presets=Préréglages # +createWorld.customize.custom.presets.title=Choix du préréglage # +createWorld.customize.custom.prev=Page précédente # +createWorld.customize.custom.randomize=Au hasard # +createWorld.customize.custom.riverSize=Taille des rivières # +createWorld.customize.custom.seaLevel=Niveau de la mer # +createWorld.customize.custom.size= Taille des filons # +createWorld.customize.custom.spread= Dispersion # +createWorld.customize.custom.stretchY=Étirement vertical # +createWorld.customize.custom.upperLimitScale=Limite supérieure # +createWorld.customize.custom.useCaves=Cavernes # +createWorld.customize.custom.useDungeons=Donjons # +createWorld.customize.custom.useLavaLakes=Lacs de lave # +createWorld.customize.custom.useLavaOceans=Océans de lave # +createWorld.customize.custom.useMineShafts=Mines abandonnées # +createWorld.customize.custom.useMonuments=Monuments sous-marins # +createWorld.customize.custom.useRavines=Ravins # +createWorld.customize.custom.useStrongholds=Forts # +createWorld.customize.custom.useTemples=Temples # +createWorld.customize.custom.useOceanRuins=Ruines aquatiques # +createWorld.customize.custom.useVillages=Villages # +createWorld.customize.custom.useWaterLakes=Lacs # +createWorld.customize.custom.waterLakeChance=Rareté des lacs # +createWorld.customize.flat.addLayer=Ajouter une couche # +createWorld.customize.flat.editLayer=Modifier la couche # +createWorld.customize.flat.height=Hauteur # +createWorld.customize.flat.layer=%d # +createWorld.customize.flat.layer.bottom=Fond - %d # +createWorld.customize.flat.layer.top=Surface - %d # +createWorld.customize.flat.removeLayer=Retirer la couche # +createWorld.customize.flat.tile=Matériau de couche # +createWorld.customize.flat.title=Personnalisation du monde plat # +createWorld.customize.presets=Préréglages # +createWorld.customize.presets.list=Sinon, en voici quelques-uns créés par nos soins ! # +createWorld.customize.presets.select=Utiliser le préréglage # +createWorld.customize.presets.share=Vous souhaitez partager votre préréglage ? Utilisez le champ ci-dessous ! # +createWorld.customize.presets.title=Choix de préréglage # + +createWorldUpsell.removeTrial=Ne plus afficher l'essai dans la liste des mondes # +createWorldUpsell.title=Créer un nouveau monde ou Realm ? # +createWorldUpsell.title.realm=Créer un nouveau Realm # +createWorldUpsell.button.realm=Nouveau Realm # +createWorldUpsell.button.world=Nouveau monde # +createWorldUpsell.button.trialText=Essai gratuit de 30 jours # +createWorldUpsell.price.realm=%1$s/mois # +createWorldUpsell.price.coin.realm=%1$s pièces/mois # +createWorldUpsell.price.world=Gratuit # +createWorldUpsell.realm.sellPoint1=Ajoutez-les à l'infini et jouez en ligne avec jusqu'à §d%d§r amis # +createWorldUpsell.realm.sellPoint2=Sauvegarde en ligne : jouez sur n'importe quel appareil pouvant accéder au magasin Minecraft # +createWorldUpsell.realm.sellPoint3=N'occupe pas de place sur votre appareil # +createWorldUpsell.realm.sellPoint4=Vos amis peuvent jouer même quand vous êtes hors ligne # +createWorldUpsell.signIn=Créez Realm avec un compte MS # +createWorldUpsell.world.sellPoint1=Rejoignez jusqu'à 7 amis en ligne # +createWorldUpsell.world.sellPoint2=Sauvegarde en local : jouez hors connexion # +createWorldUpsell.world.sellPoint3=Utilise le stockage de votre appareil # + + +createWorldScreen.action.editLocal=Rendez-le infini ! # +createWorldScreen.action.local=Créez votre monde ! # +createWorldScreen.action.realms=Créez votre monde ! # +createWorldScreen.action.realmsReset=Réinitialiser le Realm # +createWorldScreen.advanced=Avancé # +createWorldScreen.cheatSettings=Triche # +createWorldScreen.worldOptions=Options du monde # +createWorldScreen.worldSettings=Paramètres du monde # +createWorldScreen.worldManagement=Gestion du monde # +createWorldScreen.alwaysDay=Jour éternel # +createWorldScreen.bonusChest=Coffre bonus # +createWorldScreen.pvp=Feu allié # +createWorldScreen.immediaterespawn=Réapparition immédiate # +createWorldScreen.respawnRadius=Rayon de réapparition # +createWorldScreen.trustPlayers=Joueurs de confiance # +createWorldScreen.fireSpreads=Propagation du feu # +createWorldScreen.mobLoot=Butin des créatures # +createWorldScreen.tileDrops=Butin des blocs # +createWorldScreen.keepInventory=Conservation de l'inventaire # +createWorldScreen.naturalregeneration=Régénération auto # +createWorldScreen.tntexplodes=Explosion de TNT # +createWorldScreen.respawnblocksexplode=Les blocs de réapparition explosent # +createWorldScreen.weathercycle=Cycle météorologique # +createWorldScreen.daylightcycle=Cycle jour/nuit actif # +createWorldScreen.mobSpawn=Apparition des créatures # +createWorldScreen.mobgriefing=Ingérence des créatures # +createWorldScreen.educationtoggle=Education Edition # +createWorldScreen.entitiesdroploot=Butin des entités # +createWorldScreen.commandblocksenabled=Blocs de commande activés # +createWorldScreen.experimentalgameplay=Expériences # +createWorldScreen.experimentalgameplayinfo=§7Essayez les fonctionnalités en cours de développement. Vous ne pouvez pas les désactiver après la création du monde. # +createWorldScreen.experimentalbiomes=Biomes personnalisés # +createWorldScreen.experimentalbiomesDescription=Créez des biomes personnalisés et modifiez la génération du monde # +createWorldScreen.experimentalCreatorFeatures=Fonctionnalités de créateur à venir # +createWorldScreen.experimentalCreatorFeaturesDescription=Inclut les propriétés des acteurs et les volumes de brouillard # +createWorldScreen.experimentalmoddingDescription=Vous faites beaucoup de tâches répétitives ? Ceci peut vous aider à créer votre extension # +createWorldScreen.experimentalSneakingFeature=Furtivité basse # +createWorldScreen.experimentalSneakingFeatureDescription=Permet aux joueurs de s'accroupir pour passer sous les espaces de 1,5 bloc # +createWorldScreen.cavesandcliffs=Cavernes et falaises # +createWorldScreen.cavesandcliffsDescription=Explorez la nouvelle génération de grottes variées # +createWorldScreen.spectatorMode=Mode spectateur # +createWorldScreen.spectatorModeDescription=Essayez les premières versions du mode Spectateur # +createWorldScreen.experimentalCameras=Caméras expérimentales # +createWorldScreen.experimentalCamerasDescription=Activer la commande de la caméra # +createWorldScreen.experimentalholiday=Fonctionnalités de créateur liées aux fêtes # +createWorldScreen.experimentalholidayDescription=Ajoutez des blocs basés sur les données et la technologie d'objets pour personnaliser la forme, la rotation, les dommages et plus encore # +createWorldScreen.experimentalGameTest=API bêta # +createWorldScreen.experimentalGameTestDescription=Utiliser les versions « -beta » des modules API dans les packs complémentaires # +createWorldScreen.experimentalMolangFeatures=Fonctionnalités de MoLang # +createWorldScreen.experimentalMolangFeaturesDescription=Requêtes expérimentales MoLang et fonctionnalités de langage # +createWorldScreen.worldPreferences=Préférences du monde # +createWorldScreen.startWithMap=Carte de départ # +createWorldScreen.defaultName=Mon monde # +createWorldScreen.create=Créer # +createWorldScreen.createOnRealms=Créer sur un serveur Realms # +createWorldScreen.delete=Supprimer # +createWorldScreen.deleteWorld=Supprimer # +createWorldScreen.delete.desc=Supprime votre monde pour de bon. # +createWorldScreen.delete.confirm=Supprimer définitivement le monde ? # +createWorldScreen.deleteWarningFormat=Voulez-vous vraiment supprimer %s ? Ce monde sera perdu définitivement (et définitivement, c'est long) ! # +createWorldScreen.editTitleFormat=Modifier %s # +createWorldScreen.game.settings=Paramètres de jeu # +createWorldScreen.gameMode=Mode de jeu # +createWorldScreen.gameMode.default=Mode de jeu par défaut # +createWorldScreen.gameMode.personal=Mode de jeu personnel # +createWorldScreen.gameMode.adventure=Aventure # +createWorldScreen.gameMode.creative=Créatif # +createWorldScreen.gameMode.creative.desc=Évoluez et volez dans un monde sans risque aux ressources illimitées. Vous ne pourrez pas déverrouiller de succès, même en passant ensuite en mode Survie. # +createWorldScreen.gameMode.survival=Survie # +createWorldScreen.gameMode.survival.desc=Ressources limitées. Vous aurez besoin d'outils. Ça pourrait faire mal. Attention aux monstres. # +createWorldScreen.gameMode.spectator=Spectateur # +createWorldScreen.gameMode.serverDefault=Par défaut # +createWorldScreen.header.delete=Pérennité du monde # +createWorldScreen.header.editLocal=Modifier votre monde # +createWorldScreen.header.general.project=Projet # +createWorldScreen.header.general.exportSettings=Exporter les paramètres # +createWorldScreen.header.general.exportSettings.description=§7Certaines fonctionnalités peuvent être ignorées pendant la session d'édition, mais sont entièrement respectées lors de l'exportation. # +createWorldScreen.header.local=Créer un monde # +createWorldScreen.header.realms=Créer un serveur Realms # +createWorldScreen.header.realmsReset=Réinitialiser votre Realm ? # +createWorldScreen.levelName=Nom # +createWorldScreen.levelSeed=Graine # +createWorldScreen.multiplayer.settings=Paramètres multijoueur # +createWorldScreen.progress.local=Création du nouveau monde... # +createWorldScreen.progress.realms=Réinitialisation du Realm... # +createWorldScreen.seed.desc=Saisissez une valeur initiale pour générer à nouveau le même terrain. Champ vide = monde aléatoire. # +createWorldScreen.showCoordinates=Afficher les coordonnées # +createWorldScreen.worldType=Type de monde # +createWorldScreen.randomtickspeed=Vitesse de tick aléatoire # +createWorldScreen.randomtickspeed.reset=Réinitialiser la vitesse de tick aléatoire # +createWorldScreen.serverSimDistance=Distance de simulation # +createWorldScreen.serverSimDistanceFormat=%s tronçons # +createWorldScreen.showbordereffect=Afficher l'effet de bordure # +createWorldScreen.check_internet_connection=Vous n'êtes pas connecté à Internet. Vos amis ne pourront pas rejoindre vos mondes multijoueur. Connectez-vous à votre compte Microsoft pour jouer avec eux. # +createWorldScreen.disconnectedXboxLive=Vous n'êtes pas connecté aux services Microsoft. Vos amis ayant un gamertag ne pourront pas rejoindre votre monde multijoueur. Connectez-vous à votre compte Microsoft pour jouer avec eux. # +createWorldScreen.clearPlayerData.button=Effacer les données de joueur # +createWorldScreen.clearPlayerData.title=Effacer les données de joueur de ce monde ? # +createWorldScreen.clearPlayerData.body1=Sélectionnez « Données de tous les joueurs » pour supprimer absolument toutes les données des joueurs de ce monde. La prochaine fois qu'un joueur entrera dans ce monde, il recommencera à zéro, avec les données par défaut. # +createWorldScreen.clearPlayerData.body2=Sélectionner « Conserver les données du joueur propriétaire » conservera vos données actuelles (comme les objets de l'inventaire et la position) et appliquera « propriétaire du monde ». Cela veut dire n'importe quel joueur qui charge le monde localement ou le propriétaire du Realm sur lequel il se trouve. # +createWorldScreen.clearPlayerData.all=Données de tous les joueurs # +createWorldScreen.clearPlayerData.allExceptLocal=Conserver les données du joueur propriétaire # +createWorldScreen.clearPlayerData.cancel=Annuler # +createWorldScreen.clearPlayerData.progress=Effacer les données de joueur # +createWorldScreen.upload=Charger le monde # +createWorldScreen.editor.deleteProject=Supprimer le projet # +createWorldScreen.editor.projectOptionsLabel=Options de projet # +createWorldScreen.editor.delete.confirm=Supprimer définitivement le projet ? # +createWorldScreen.editor.deleteWarningFormat=Voulez-vous vraiment supprimer « %s » ? Ce projet sera perdu à jamais ! # + + +## Cross Platform Toggle +crossPlatformToggle.startMenuScreen.title=Jeu multiplateforme # +crossPlatformToggle.startMenuScreen.enable=Activer le jeu multiplateforme # +crossPlatformToggle.startMenuScreen.enable.line1=Voulez-vous activer le jeu multiplateforme ? # +crossPlatformToggle.startMenuScreen.enable.line2=Jouer en multiplateforme vous permet de vous connecter et de jouer avec vos amis qui sont sur d'autres plateformes ! # +crossPlatformToggle.startMenuScreen.disable=Désactiver le jeu multiplateforme # +crossPlatformToggle.startMenuScreen.disable.line1=Voulez-vous désactiver le jeu multiplateforme ? # +crossPlatformToggle.startMenuScreen.disable.line2=Vous ne pourrez plus vous connecter ou jouer avec des amis qui sont sur d'autres plateformes. # +crossPlatformToggle.crossPlatformDisabled.friends=Activez le jeu multiplateforme depuis le menu principal pour pouvoir rejoindre des Realms, des parties locales et jouer avec tous vos amis Minecraft. # +crossPlatformToggle.crossPlatformDisabled.invite=Activez le jeu multiplateforme depuis le menu principal pour inviter des amis qui sont sur d'autres plateformes. # +crossPlatformToggle.crossPlatformDisabled.realms=Activez le jeu multiplateforme depuis le menu principal pour rejoindre des Realms. # +crossPlatformToggle.crossPlatformDisabled.servers=Activez le jeu multiplateforme depuis le menu principal pour ajouter ou rejoindre des serveurs. # +crossPlatformToggle.crossPlatformDisabled.multiplayerSettings=Activez le jeu multiplateforme depuis le menu principal pour jouer avec des amis qui sont sur d'autres plateformes. # + +realmsPendingInvitationsScreen.pendingInvitations=Invitations à l'abonnement Realms # +realmsPendingInvitationsScreen.noInvites=Vous n'avez pas d'invitation en attente. # +realmsPendingInvitationsScreen.fetchingInvites=Récupération des invitations... # +realmsPendingInvitationsScreen.decline=Refuser # +realmsPendingInvitationsScreen.accepted=Acceptée # +realmsPendingInvitationsScreen.declined=Refusée # +realmsPendingInvitationsScreen.showFriendInvites=N'afficher que les invitations des amis. # + +realmsInvitationScreen.addingPlayers=Ajout de joueurs... # +realmsInvitationScreen.findFriends=Trouver des amis # +realmsInvitationScreen.continue=Continuer # +realmsInvitationScreen.done=Terminé, on peut jouer ! # +realmsInvitationScreen.friends=Amis # +realmsInvitationScreen.invitedFriends=Amis invités # +realmsInvitationScreen.members=Membres # +realmsInvitationScreen.unableToAddPlayers=Impossible d'ajouter des joueurs # +realmsInvitationScreen.loadingFriends=Chargement des amis et des membres... # +realmsInvitationScreen.loadingProfiles=Chargement des profils (%s / %s) # +realmsInvitationScreen.noInvites=Aucun joueur trouvé. # +realmsInvitationScreen.savingChanges=Sauvegarde des changements... # +realmsInvitationScreen.sendingInvitesFailed=Un problème s'est produit. Nous n'avons pas pu ajouter les joueurs sélectionnés à votre Realm. Veuillez réessayer ultérieurement. # +realmsInvitationScreen.title=Ajouter des membres # +realmsInvitationScreen.undo=Annuler # +realmsInvitationScreen.unblock=Débloquer # +realmsInvitationScreen.unblocked=Débloqué # +realmsInvitationScreen.blocked=Bloqué # +realmsInvitationScreen.myRealm=Mon Realm # +realmsInvitationScreen.fetchingLink=Récupération du nouveau lien... # +realmsInvitationScreen.fetchingCode=Récupération d'un nouveau code d'invitation... # +realmsInvitationScreen.shareTitle=Invitation Realms # +realmsInvitationScreen.shareText=Rejoignez-moi dans ce royaume ! # +realmsInvitationScreen.refreshDialogTitle=Désactiver le lien actuel ? # +realmsInvitationScreen.refreshDialogLabel=Cela désactivera le lien actuel pour en générer un nouveau. Tous ceux qui sont déjà membres pourront toujours rejoindre votre Realm. # +realmsInvitationScreen.createLinkDialogTitle=Générer un lien Realm ? # +realmsInvitationScreen.createLinkDialogLabel=Toute personne qui ouvre ce lien devient membre de votre Realm. Pour désactiver un lien, vous devez en générer un nouveau. # +realmsInvitationScreen.shareDialogTitle=Télécharger une sauvegarde avant de partager ? # +realmsInvitationScreen.shareDialogLabel=Toute personne ayant accès à ce lien peut devenir membre de votre Realm. Faites attention aux personnes avec qui vous le partagez. Vous devriez commencer par télécharger une sauvegarde de votre monde. Vous pouvez supprimer des membres depuis les paramètres Realm. # +realmsInvitationScreen.shareDialogShareButton=Partager # +realmsInvitationScreen.shareDialogCopyButton=Copier # +realmsInvitationScreen.shareDialogNewLinkButton=Créer un nouveau lien # +realmsInvitationScreen.shareDialogNewCodeButton=Créer un nouveau code # +realmsInvitationScreen.closedRealmWarning=Votre Realm est fermé. Les membres ne peuvent pas y accéder. # +realmsInvitationScreen.generate=Générer # +realmsInvitationScreen.disable=Désactiver # +realmsInvitationScreen.backup=Télécharger # +realmsInvitationScreen.shareByLink=Partager un lien # +realmsInvitationScreen.shareByCode=Partager le code d'invitation # +realmsInvitationScreen.shareLinkToRealm=Partager le lien du Realm # +realmsInvitationScreen.shareCodeToRealm=Partager le code d'invitation à Realm # +realmsInvitationScreen.shareInfoMessage=Toute personne ayant accès à ce lien peut devenir membre de votre Realm. Allez dans Jeu > Télécharger monde pour télécharger une sauvegarde de votre monde. # +realmsInvitationScreen.shareInfoMessageCode=Toute personne avec un code d'invitation peut rejoindre votre Realm. Allez dans Jeu > Télécharger monde pour télécharger une sauvegarde de votre monde. # +realmsInvitationScreen.refreshLinkInfoMessage=Cela va annuler le lien existant et en créer un nouveau. Voulez-vous continuer ? # +realmsInvitationScreen.refreshCodeInfoMessage=Cela annulera le code d'invitation existant et en créera un nouveau. Voulez-vous continuer ? # +realmsInvitationScreen.kick=Retirer # +realmsInvitationScreen.kickAndBlock=Bloquer # +realmsInvitationScreen.kickPopupTitle=Révoquer l'accès ? # +realmsInvitationScreen.kickPopupText=Voulez-vous révoquer l'accès à ce joueur ? Vous pouvez annuler cette action à tout moment. # +realmsInvitationScreen.copyToastMessage=Le lien de votre Realm a été copié dans le presse-papiers ! # +realmsInvitationScreen.playerFilterTitle=Filtrer les joueurs # +realmsInvitationScreen.setPermissionFail=Échec du réglage de permission de l'utilisateur %s. # +realmsInvitationScreen.setDefaultPermissionFail=Échec du réglage des permissions par défaut. # + +realmJoining.progressTitle=Connexion au Realm... # + +realmsClearMembers.clearMembersTitle=Supprimer les membres ? # +realmsClearMembers.clearMembersText=Voulez-vous supprimer la liste des membres de ce Realm ? # +realmsClearMembers.clear=Supprimer les membres # + +realmsSharingScreen.join=Accéder # +realmsSharingScreen.joinTitle=Rejoindre le Realm ? # +realmsSharingScreen.joinMessage=Rejoindre le Realm %s ? # +realmsSharingScreen.blockedInviteTitle=Joueur bloqué # +realmsSharingScreen.blockedInviteMessage=Désolé, vous avez été bloqué(e) ! Demandez au propriétaire du Realm de vous retirer de la liste des Joueurs bloqués. # +realmsSharingScreen.badInviteTitle=Lien de Realm non valide # +realmsSharingScreen.badInviteMessage=Le lien d'invitation est incorrect ou désactivé. Demandez au propriétaire du Realm de vous donner un nouveau lien et assurez-vous de l'avoir saisi correctement. # +realmsSharingScreen.regenerateLinkFailed=Échec de la génération d'un nouveau lien d'invitation # +realmsSharingScreen.cantJoinExpiredTitle=Le Realm de %s a expiré # +realmsSharingScreen.cantJoinExpiredMessage=%s a expiré. Demandez à %s de le renouveler. # +realmsSharingScreen.cantJoinClosedTitle=%s a fermé ce Realm # +realmsSharingScreen.cantJoinClosedMessage=%s est fermé. Demandez à %s de le rouvrir. # +realmsSharingScreen.failedSignInModalTitle=Connectez-vous pour rejoindre ce Realm # +realmsSharingScreen.failedSignInModalMessage=Vous devez être connecté à un compte Microsoft pour rejoindre un Realm. Veuillez vous connecter et réessayer. # +realmsSharingScreen.invalidPermissionTitle=Autorisations non valides # +realmsSharingScreen.unexpectedServerResponseTitle=Erreur Realms # +realmsSharingScreen.unexpectedServerResponseMessage=Désolé, nous avons rencontré un problème de connexion au Realm. Veuillez réessayer plus tard. # + +realmsCreateScreen.title.create=Créer un serveur de Realm # +realmsCreateScreen.title.extend=Prolonger votre Realm # +realmsCreateScreen.title.renew=Renouveler votre Realm # +realmsCreateScreen.defaultRealm=Realm de %s # +realmsCreateScreen.creatingRealm=Création du Realm... # +realmsCreateScreen.nameHeader.name=Nom du Realm # +realmsCreateScreen.nameHeader.rename=Renommer le Realm ? # +realmsCreateScreen.termsAndConditionsAgree=Accepter # +realmsCreateScreen.termsAndConditionsHeader=Conditions générales de vente # +realmsCreateScreen.viewTermsAndConditions=Voir les conditions générales de vente # +realmsCreateScreen.viewPrivacyPolicy=Voir la Politique de confidentialité # +realmsCreateScreen.durationHeader=Durée # +realmsCreateScreen.durationShort=30 jours # +realmsCreateScreen.durationLong=180 jours # +realmsCreateScreen.sizeHeader=Étage # +realmsCreateScreen.purchasePrefix.create=Créer # +realmsCreateScreen.purchasePrefix.extend=Prolonger # +realmsCreateScreen.purchasePrefix.renew=Renouveler # +realmsCreateScreen.subscription.trial=Créer gratuitement ! %s (%s/mois après les 30 premiers jours) # +realmsCreateScreen.subscription.buy=Créer pour %s par mois # +realmsCreateScreen.subscription.renew=Renouveler pour %s par mois # +realmsCreateScreen.consumable.trial=Créer gratuitement ! # +realmsCreateScreen.consumable.buy=Créer pour %s # +realmsCreateScreen.consumable.renew=Renouveler pour %s # +realmsCreateScreen.consumable.extend=Prolonger pour %s # +realmsCreateScreen.errorRealmName=Le nom de votre Realm ne doit pas rester vierge. # +realmsCreateScreen.errorRealmNameAndTOS=Le nom de votre Realm ne doit pas rester vierge, et vous devez accepter les conditions de service pour créer un Realm. # +realmsCreateScreen.errorTOS=Vous devez accepter les conditions générales pour créer un Realm. # +realmsCreateScreen.goBack=Revenir # +realmsCreateScreen.contactSupport=Contacter le support # +realmsCreateScreen.createFailed.title=Une erreur s'est produite # +realmsCreateScreen.purchaseFailed=Impossible de terminer votre achat de Realm. Peut-être devriez-vous vérifier votre connexion Internet ? # +realmsCreateScreen.createFailed.content=Votre achat a réussi, mais nous n'avons pas pu créer votre Realm pour le moment. Nous créerons votre Realm dès que possible, alors merci de revenir plus tard sur cet appareil. Si ce problème persiste pendant plus d'une journée, veuillez contacter l'assistance Mojang. # +realmsCreateScreen.createFailed.profanity=Le nom de Realm %s n'est pas autorisé. # +realmsCreateScreen.createFailed.generic=Le nom du Club n'a pas pu être vérifié. Veuillez réessayer plus tard. # +realmsCreateScreen.maxRealms.title=Nombre d'abonnements maximum # +realmsCreateScreen.maxRealms.content=Vous avez atteint le maximum d'abonnements actifs sur cette plateforme et vous ne pouvez pas en créer d'autres pour l'instant. # +realmsCreateScreen.offerNotFound.title=Perte de connexion au magasin # +realmsCreateScreen.offerNotFound.content=Votre appareil a perdu la connexion au magasin et nous ne pouvons pas confirmer que cette offre est toujours disponible. Vérifiez votre connexion Internet ou réessayez plus tard. # +realmsCreateScreen.offerNotAvailable.title=Perte de connexion au magasin # +realmsCreateScreen.offerNotAvailable.content=Votre appareil a perdu la connexion au magasin et nous ne pouvons pas confirmer que cette offre est toujours disponible. Vérifiez votre connexion Internet ou réessayez plus tard. # +realmsCreateScreen.extendRealms.content=Vous avez prolongé votre abonnement Realms le plus longtemps possible. Vous ne pouvez pas ajouter ce délai supplémentaire pour l'instant. Réessayez plus tard. # +realmsCreateScreen.twoUsers=2 joueurs # +realmsCreateScreen.tenUsers=10 joueurs # +realmsCreateScreen.viewTOS=Pour consulter les conditions générales de Minecraft Realms, rendez-vous sur https://aka.ms/minecraftrealmsterms avec le navigateur Internet de votre choix. # +realmsCreateScreen.viewPrivacyPolicyText=Pour consulter la politique de confidentialité de Minecraft Realms, rendez-vous sur https://aka.ms/mcprivacy à partir de votre navigateur. # +realmsCreateScreen.waitingPurchase=Achat en cours ! Ce ne devrait pas être long. # +realmsCreateScreen.paymentFailed.title=Service de paiement # +realmsCreateScreen.paymentFailed.body=Connexion à Realms impossible. Votre achat n'a pas pu aboutir. Réessayez plus tard. # +realmsCreateScreen.incomplete=Realm incomplet # +realmsCreateScreen.incomplete.create.a=Apparemment, nous n'avions pas tout bien fini. Nous allons terminer la création de votre Realm. # +realmsCreateScreen.incomplete.create.b=Apparemment, vous avez commencé à créer un Realm avec un autre compte Microsoft. Voulez-vous terminer la création de ce Realm avec ce compte Microsoft en tant que propriétaire ? # +realmsCreateScreen.incomplete.create.c=Quelqu’un a commencé à créer un realm avec le compte de facturation sur cet appareil. Souhaitez-vous terminer la création de ce realm avec ce compte Microsoft en tant que propriétaire ? # +realmsCreateScreen.incomplete.renew.a=Apparemment, nous n'avions pas tout bien fini. Nous allons terminer le renouvellement de votre Realm. # +realmsCreateScreen.incomplete.renew.b=Apparemment, vous avez commencé à renouveler un Realm avec un autre compte Microsoft. Voulez-vous terminer le renouvellement de ce Realm avec ce compte Microsoft en tant que propriétaire ? # +realmsCreateScreen.incomplete.renew.c=Quelqu'un a commencé à renouveler un Realm avec le compte de facturation de cet appareil. Voulez-vous terminer le renouvellement de ce Realm avec ce compte Microsoft en tant que propriétaire ? # +realmsCreateScreen.incomplete.override.renew=Vous tentez de créer un nouveau Realm, mais nous avons détecté que vous avez déjà acheté un renouvellement de Realm. Voulez-vous appliquer cet achat maintenant ? # +realmsCreateScreen.incomplete.override.create=Vous tentez de renouveler un Realm, mais nous avons détecté que vous avez déjà acheté une création de Realm. Voulez-vous appliquer cet achat maintenant ? # +realmsCreateScreen.incomplete.override.realm=Vous tentez de renouveler un Realm, mais nous avons détecté que vous avez déjà effectué un achat pour un autre Realm. Voulez-vous appliquer cet achat maintenant ? # +realmsCreateScreen.prepare.store.title=Historique d'achats requis # +realmsCreateScreen.prepare.store.body=Vous devez vous connecter au Magasin pour accéder à votre historique d'achats et pouvoir continuer. # +realmsCreateScreen.prepare.store.button=Se connecter au Magasin # +realmsCreateScreen.nsoinfotext=Pour utiliser les Realms, vous devez être abonné au service Nintendo Switch Online. # +realmsCreateScreen.playNowTitle=Jouer sur Realm maintenant ? # +realmsCreateScreen.playNowMessage1=Vous pouvez inviter des amis à rejoindre votre Realm et commencer à jouer dès maintenant. # +realmsCreateScreen.playNowMessage2=Sinon, vous pouvez le retrouver à tout moment dans l'onglet Mondes du menu Jouer. Modifiez-le pour changer de mode de jeu ou chargez n'importe quel monde dans votre Realm. # +realmsCreateScreen.playWithFriends=Jouer avec des amis # +realmsCreateScreen.playSolo=Jouer en solo # +realmsCreateScreen.purchaseConfirmation.title=Acheter un Realm ? # +realmsCreateScreen.purchaseConfirmation.create.message=Voulez-vous vraiment créer un Realm ? # +realmsCreateScreen.purchaseConfirmation.extend.message=Voulez-vous vraiment prolonger un Realm ? # +realmsCreateScreen.purchaseConfirmation.renew.message=Voulez-vous vraiment renouveler un Realm ? # +realmsCreateScreen.purchaseConfirmation.continue=Confirmer l'achat # +realmsCreateScreen.purchaseConfirmation.cancel=Annuler # + +realmsCreateScreen.title=Créer un Realm # +realmsCreateScreen.nameHeader=Nom du Realm # +realmsCreateScreen.chooseWorld=Créer un Realm : choisissez un monde # + +realmsConfigurationScreen.realmName=Nom du Realm # +realmsConfigurationScreen.realmDescription=Description du Realm # +realmsConfigurationScreen.open=Ouvrir le Realm # +realmsConfigurationScreen.close=Fermer le Realm # +realmsConfigurationScreen.resetRealm=Si vous réinitialisez un Realm, son monde sera supprimé définitivement. Voulez-vous vraiment continuer ? # +realmsConfigurationScreen.confirmReset=Confirmer la réinitialisation # +realmsConfigurationScreen.resetRealmTryAgain=Échec de la réinitialisation du Realm. Voulez-vous réessayer ? # +realmsConfigurationScreen.failedOpenCloseTitle=Échec de l'ouverture/fermeture. # +realmsConfigurationScreen.failedOpenClose=Échec de l'ouverture/fermeture du Realm. Voulez-vous réessayer ? # + +realmsWorld.notAvailable=Votre périphérique ne prend pas en charge Minecraft Realms. # +realmsWorld.ownerPay=Le propriétaire paie mensuellement. Ses amis peuvent rejoindre le jeu gratuitement ! # +realmsWorld.realmsDescription=Les Realms sont des mondes Minecraft privés, toujours disponibles pour vous et vos amis. # +realmsWorld.realmsDescription.paragraph2=Vous pouvez y jouer même en l'absence du créateur du Realm, et depuis n'importe quel appareil prenant en charge Minecraft ! # +realmsWorld.realmsDescription.paragraph3=Explorez votre Realm dès maintenant ! # +realmsWorld.realmsDescription.Beta.line1=Realms, le moyen simple et sûr pour partager un monde Minecraft entre amis, n'est pas disponible dans les versions bêta de Minecraft. # +realmsWorld.realmsDescription.Beta.line2=Si vous voulez arrêter d'utiliser la bêta pour accéder à Realms, cliquez ci-dessous pour obtenir des instructions. # +realmsWorld.newRealm=Nouveau Realm # +realmsWorld.connectLive=Connectez-vous pour tester gratuitement ! # +realmsWorld.owner=possesseur # +realmsWorld.leaveBeta=Quitter la bêta ? # +realmsWorld.newRealmTrial=Commencez votre essai gratuit de 30 jours%s(%s/mois après le premier mois) # +realmsWorld.creatingWorld=Création d'un monde # + +realmsPlus.popup.top_button_text=Plus d'infos # +realmsPlus.popup.bottom_button_text=Renouveler l'abonnement # +realmsPlus.popup.title=Abonnement Realms Plus expiré # +realmsPlus.popup.message=Votre abonnement Realms Plus a expiré. Pour accéder à nouveau à votre Realm et aux packs ou skins que vous avez obtenus à partir de Realms Plus, vous devez renouveler votre abonnement. # + +realmsPlusUpgradeNotice.title=Bienvenue dans Realms Plus ! # +realmsPlusUpgradeNotice.body=Votre abonnement Realms est passé à la version supérieure Realms Plus. Vous avez désormais accès à plus de 150 packs de contenu depuis le magasin, sans coût supplémentaire. Jusqu'à 10 joueurs peuvent jouer en même temps et ils ont accès à tout le contenu abonné de votre Realm, gratuitement ! # +realmsPlusUpgradeNotice.continue=Continuer # +realmsPlusUpgradeNotice.viewpacks=Voir les packs Realms Plus # + +raytracing.RTX.name=RTX ###Brand name, don't localize + +network.onlinePlay.title=Jouer avec des amis # +network.onlinePlay.msg=Vous pouvez inviter des amis dans vos mondes, afficher les créations de vos amis et fabriquer des objets dans vos mondes mutuels. # +network.onlinePlay.instruction=Le menu Jouer vous permet de rejoindre les mondes de vos amis ou de les inviter dans vos mondes et royaumes. # +network.thirdparty.connect.splitscreen=Pour jouer en écran partagé en multijoueur, connectez-vous à un compte %s. # +network.thirdparty.connect.benefit=Connectez-vous avec votre %s pour jouer en ligne avec des amis et découvrir de superbes objets dans la boutique. # +network.thirdparty.connect.store=Il vous faut un %s pour parcourir la boutique. # +network.thirdparty.connect.achievements=Il vous faut un %s pour gagner des succès. # +network.thirdparty.findfriends.failed=Impossible de se connecter au compte Microsoft. Peut-être devriez-vous vérifier votre connexion Internet ? # + + +networkWorld.add_friend=Ajouter ami # +networkWorld.add_server=Ajouter serveur # +networkWorld.add_label=Ajouter # +networkWorld.join_server=Rejoindre le serveur # +networkWorld.screenshots=Captures d'écran : # +networkWorld.description=Description : # +networkWorld.available_games=Jeux disponibles : # +networkWorld.news=Nouveautés : # +networkWorld.online=En ligne : # +networkWorld.current_ping=Ping actuel : # +networkWorld.lan_label=Parties en LAN # +networkWorld.servers_label=Serveurs # +networkWorld.friends_label=Amis # +networkWorld.joinable_friends_label=Amis à rejoindre # +networkWorld.no_joinable_friends_label=Vos amis ne jouent pas à Minecraft en ce moment. # +networkWorld.check_internet_connection=Oups ! Vérifiez votre connexion à Internet. Nous ne trouvons pas les mondes de vos amis. # +networkWorld.connect_to_xbl=Connectez-vous avec un compte Microsoft pour jouer entre amis. # +networkWorld.memberOfTooManyRealms=Vous avez atteint le nombre maximal de membres pour le Realm. # +networkWorld.multiplayerPrivilegesBlocked=La configuration de votre compte Microsoft ne vous permet pas de jouer à des parties multijoueur en ligne. Assurez-vous que vos paramètres de sécurité en ligne vous permettent de jouer en multijoueur. Rendez-vous sur aka.ms/MCMultiplayerHelp pour consulter et modifier vos paramètres. # +networkWorld.multiplayerPrivilegesBlockedOnConsole=La configuration de votre compte Microsoft ne vous permet pas de jouer à des parties multijoueur en ligne. Assurez-vous que vos paramètres de sécurité en ligne vous permettent de jouer en multijoueur et que vous avez un abonnement Xbox Live Gold actif. Rendez-vous sur aka.ms/MCMultiplayerHelp pour consulter et modifier vos paramètres. ###disable_3rd_party_console_resource_pack_check +networkWorld.multiplayerPrivilegesBlockedOnConsoleGamecore=La configuration de votre compte Microsoft ne vous permet pas de jouer à des parties en ligne multijoueur. ###disable_3rd_party_console_resource_pack_check +networkWorld.multiplayerPrivilegesUnknown=Une erreur inconnue qui empêche le jeu en ligne s’est produite. Veuillez réessayer plus tard. # +networkWorld.versionOutOfDate=Vous ne pouvez pas jouer en multijoueur en ligne, car vous n'avez pas la version la plus récente. Veuillez installer la dernière version pour accéder aux fonctionnalités en ligne. # +networkWorld.more_servers=Plus de serveurs # +networkWorld.thirdparty.connect=Se connecter à "%s" # +networkWorld.join=Rejoindre # +networkWorld.joinByCode=Rejoindre le Realm # +networkWorld.realmsHashPlaceholder=Code d'invitation… # +networkWold.joinByCodeHelpText=Si vous avez reçu un lien d'invitation à un Realm, saisissez le code pour le rejoindre. # +networkWorld.highPingWarning.title=Rejoindre le serveur # +networkWorld.highPingWarning.line1=Vous n’avez pas actuellement de connexion forte au serveur choisi. Votre expérience peut être affectée. # +networkWorld.highPingWarning.line2=Souhaitez-vous rejoindre ce serveur de toute façon? # +networkWorld.view_offers=Voir les offres # + +## The following text is placed on in-game signs, which have a 4-line, 15-character-per-line limit. +## The intent of the message is to convey to the reader that the sign author's chat permissions are +## blocked. This cannot exceed the 4-line, 15-character/line limit! +## Use dashes ("---") to fill in empty lines. +networkWorld.userSignTextBlockedLine0=--- # +networkWorld.userSignTextBlockedLine1=Auteur # +networkWorld.userSignTextBlockedLine2=est bloqué # +networkWorld.userSignTextBlockedLine3=--- # +networkWorld.userSignTextMutedLine0=--- # +networkWorld.userSignTextMutedLine1=Auteur # +networkWorld.userSignTextMutedLine2=est bloqué # +networkWorld.userSignTextMutedLine3=--- # + +networkWorld.userBookTextBlocked=[Auteur est bloqué] # +networkWorld.userBookTextMuted=[Auteur est bloqué] # + +localWorld.no_local_world_label=Vous n'avez pas encore créé de mondes. # +localWorld.no_local_worlds_present=Vos mondes ont disparu ? Essayez de modifier le répertoire de stockage : # +localWorld.no_local_worlds_present.world_recovery=Vos mondes ont disparu ? Essayez de les récupérer dans le stockage externe : # +localWorld.no_local_worlds.world_recovery_button_label=Récupérer des mondes # + +thirdPartyWorld.comingSoon=Bientôt disponible ! # +thirdPartyWorld.Featured=Serveurs en vedette # +thirdPartyWorld.Additional=Serveurs supplémentaires # +thirdPartyWorld.featuredComingSoon=Bientôt disponible # +thirdPartyWorld.notConnected=Impossible de vous connecter aux serveurs pour l'instant. Nous réessayerons plus tard. # +thirdPartyWorld.playNow=À vous de jouer ! # +thirdPartyWorld.loadingServers=Récupération des informations du serveur, veuillez patienter... # +thirdPartyWorld.loadingFeaturedServers=Récupération des serveurs... # + +realmsSlotsScreen.description=Choisissez jusqu'à trois mondes à télécharger sur votre serveur Realms. Sélectionnez un monde pour l'activer ou le modifier ! # +realmsSlotsScreen.new=Nouveau monde # +realmsSlotsScreen.readyToPlay=Prêt à jouer # +realmsSlotsScreen.editRealm=Gérer le Realm # +realmsSlotsScreen.editWorld=Modifier le monde # +realmsSlotsScreen.activateWorld=Activer le monde # +realmsSlotsScreen.gamesettings=Paramètres de jeu # +realmsSlotsScreen.chooseSlot=Choisir un emplacement # +realmsSlotsScreen.activateWarning=Si vous modifiez ou activez ce monde, vous expulserez tous les joueurs actifs. Ne vous inquiétez pas, ils pourront vous rejoindre. # +realmsSlotsScreen.celebrationMap=Carte de célébration Realms # + +realmsSettingsScreen.playerCountLabel=Taille # +realmsSettingsScreen.forceResourcePackFail=La valeur du pack de ressources n'a pas pu être imposée # +realmsSettingsScreen.failedUploadPack=Échec du chargement du pack %s. # +realmsSettingsScreen.failedApply=Certains des contenus sélectionnés ne peuvent pas être appliqués. # +realmsSettingsScreen.errorApply=Erreur lors de l'application du contenu # +realmsSettingsScreen.realmDurationLabel=Durée # +realmsSettingsScreen.manageSubscriptionButton=Gérer l'abonnement # +realmsSettingsScreen.manageSubscriptionsButton=Gérer les abonnements # +realmsSettingsScreen.renewRealmButton=Renouveler le Realm # +realmsSettingsScreen.extendRealmButton=Prolonger le Realm # +realmsSettingsScreen.deleteRealmButton=Supprimer ce realm # +realmsSettingsScreen.openRealmButton=Ouvrir le Realm # +realmsSettingsScreen.closeRealmButton=Fermer le Realm # +realmsSettingsScreen.playRealmButton=Jouer # +realmsSettingsScreen.playDisabledRealmButton=Realm fermé # +realmsSettingsScreen.playExpiredRealmButton=Realm expiré # +realmsSettingsScreen.selectorSectionLabel.manage=Gérer « %s » # +realmsSettingsScreen.selectorSectionLabel=Modifier %s # +realmsSettingsScreen.selectorSectionLabelRealm=Realm # +realmsSettingsScreen.worldSectionTitle=Monde # +realmsSettingsScreen.gameSectionTitle=Paramètres de jeu # +realmsSettingsScreen.playersSectionTitle=Joueurs # +realmsSettingsScreen.membersSectionTitle=Membres # +realmsSettingsScreen.subscriptionSectionTitle=Abonnement # +realmsSettingsScreen.devOptionsSectionTitle=Options de dév. # +realmsSettingsScreen.backupSection=Sauvegardes # +realmsSettingsScreen.backupInfo=Vous pouvez remplacer le monde de votre Realm par une sauvegarde dans cette liste. # +realmsSettingsScreen.backupReplaced=Le monde a été remplacé par la sauvegarde sélectionnée. # +realmsSettingsScreen.backupReplacedFailed=Échec du remplacement du monde par la sauvegarde sélectionnée. # +realmsSettingsScreen.backupReplacedTimeout=Remplacement du monde avec le délai de sauvegarde sélectionné. # +realmsSettingsScreen.backupVersion=Version : %s # +realmsSettingsScreen.backupVersionUnknown=Version : inconnue # +realmsSettingsScreen.deleteRealm=Supprimer ce realm # +realmsSettingsScreen.deleteRealmToast=Le realm %s a été supprimé. # +realmsSettingsScreen.deleteRealmFailToast=La suppression du realm %s a échoué. # +realmsSettingsScreen.deleteRealmModalText=Votre realm sera définitivement supprimé. Vous ne pourrez plus accéder à votre monde, à la liste des membres et au club. # +realmsSettingsScreen.backupRestoreHeader=Remplacement du monde # +realmsSettingsScreen.backupModalText=En remplaçant votre Realm par cette sauvegarde, vous supprimerez toute progression récente dans votre Realm. Celui-ci redémarrera et tous les joueurs actifs devront se reconnecter. # +realmsSettingsScreen.replaceWithBackup=Replacer le Realm par la sauvegarde # +realmsSettingsScreen.backupInProgress=Remplacement du monde du Realm par la sauvegarde # +realmsSettingsScreen.realmNameLabel=Nom du Realm # +realmsSettingsScreen.realmNameEditPlaceholder=Saisir le nom du Realm # +realmsSettingsScreen.realmDescriptionEditPlaceholder=Saisissez la description du Realm # +realmsSettingsScreen.replaceLoadingText=Nous remplaçons votre Realm par une sauvegarde. # +realmsSettingsScreen.replaceWorldButton=Remplacer le monde # +realmsSettingsScreen.resetWorldButton=Réinitialiser le monde # +realmsSettingsScreen.downloadWorldButton=Télécharger le monde # +realmsSettingsScreen.downloadWorldNameCopy=%s - Copier # +realmsSettingsScreen.uploadWorldButton=Charger le monde # +realmsSettingsScreen.difficultyOptionLabelFormat=%s %s # +realmsSettingsScreen.gameModeOptionLabel=Mode de jeu # +realmsSettingsScreen.survivalRadioButton=Survie # +realmsSettingsScreen.creativeRadioButton=Créatif # +realmsSettingsScreen.resetButtonHelperLabel=Recommencer à zéro ? # +realmsSettingsScreen.maxPlayersLabelFormat=%d amis # +realmsSettingsScreen.durationLabelFormat=%d jours restants # +realmsSettingsScreen.subscriptionLabelFormat=Se renouvelle tous les %d jours # +realmsSettingsScreen.subscriptionLabelFormatPreview=Se renouvelle tous les %d jours avec votre abonnement Realms # +realmsSettingsScreen.fetchingWorldInfo=Accès aux informations des Realms... # +realmsSettingsScreen.updatingWorldInfo=Mise à jour des informations des Realms... # +realmsSettingsScreen.resettingRealm=Réinitialisation du Realm... # +realmsSettingsScreen.applyPacks=Applications des packs... # +realmsSettingsScreen.openingRealm=Ouverture du Realm... # +realmsSettingsScreen.closingRealm=Fermeture du Realm... # +realmsSettingsScreen.realmInfoError=Échec du chargement des infos du Realm. Veuillez réessayer ultérieurement. # +realmsSettingsScreen.realmJoinError=Échec de connexion au Realm. Veuillez réessayer ultérieurement. # +realmsSettingsScreen.realmResetError=Échec de la réinitialisation du Realm. Veuillez réessayer ultérieurement. # +realmsSettingsScreen.realmOpenError=Échec d'ouverture du Realm. # +realmsSettingsScreen.realmCloseError=Échec de fermeture du Realm. # +realmsSettingsScreen.reset=Réinit. # +realmsSettingsScreen.resetRealm=Cela supprimera votre monde actuel de l'emplacement actif de votre Realm et vous permettra de le remplacer par un tout nouveau monde. Les membres de votre Realm auront accès à votre nouveau monde. Sélectionnez « Annuler », puis « Télécharger le monde » pour télécharger une copie du monde actuel afin d'éviter toute perte de données, ou sélectionnez « Confirmer » pour continuer et remplacer votre monde. # +realmsSettingsScreen.confirmReset=Effacer et réinitialiser ? # +realmsSettingsScreen.confirmReplace=Remplacer le monde ? # +realmsSettingsScreen.closeRealmTitle=Fermer le Realm ? # +realmsSettingsScreen.closeRealmMessage=Vous allez fermer le Realm pour tous les joueurs qui s'y trouvent. Ceux-ci seront alors déconnectés. Voulez-vous vraiment continuer ? # +realmsSettingsScreen.LoadingSubscription=Chargement de l'abonnement... # +realmsSettingsScreen.failedLoadingSubscription=Échec du chargement de l'abonnement # +realmsSettingsScreen.matchingPurchasePlatformFormat=Vous avez acheté votre abonnement sur%s # +realmsSettingsScreen.nonMatchingPurchasePlatformFormat=Vous avez ouvert votre abonnement sur %s. Vous ne pouvez le prolonger qu'à partir de là. # +realmsSettingsScreen.nonMatchingPurchasePlatformGeneric=Vous pouvez gérer votre abonnement Realm depuis la plateforme d'achat où vous l'avez souscrit. # +realmsSettingsScreen.consumableToSubscriptionTransitionInfo=Vous ne pouvez pas prolonger votre Realm pour le moment. Nous avons ajouté les abonnements pour les Realms. Vous pourrez souscrire à un nouvel abonnement dès l'expiration de votre Realm dans %d jours. Mais ne vous inquiétez pas ! Nous vous offrirons 14 jours gratuits pendant lesquels votre Realm sera toujours en ligne, vous aurez le temps de prolonger votre abonnement d'ici là. # +realmsSettingsScreen.consumableToSubscriptionGracePeriodInfo=Votre Realm est arrivé à expiration, mais ne vous inquiétez pas ! Nous allons le maintenir en ligne pendant encore %d jours. Vous pouvez dès maintenant prolonger votre abonnement en utilisant l'abonnement à renouvellement automatique ainsi, vous n'aurez plus à vous soucier de prolonger l'accès à votre Realm. # +realmsSettingsScreen.consumableToSubscriptionTransitionInfoExpired=Votre Realm est arrivé à expiration. Vous pouvez dès maintenant prolonger votre abonnement en utilisant l'abonnement à renouvellement automatique. Ainsi, vous n'aurez plus à vous soucier de prolonger l'accès à votre Realm. # +realmsSettingsScreen.upload.worldtoobig=Échec du chargement. La taille du monde dépasse la limite maximale téléchargeable de %s. # +realmsSettingsScreen.download.worldtoobig=Échec du téléchargement. La taille du monde dépasse la limite maximale téléchargeable de %s. # + +realmsSettingsScreen.switchStoreDisplayName=Nintendo eShop # +realmsSettingsScreen.iosStoreDisplayName=l'App Store # +realmsSettingsScreen.googlePlayStoreDisplayName=Google Play # +realmsSettingsScreen.windowsStoreDisplayName=Windows Store # +realmsSettingsScreen.xboxOneStoreDisplayName=Marché Xbox # +realmsSettingsScreen.amazonStoreDisplayName=l'App-Shop Amazon # +realmsSettingsScreen.oculusStoreDisplayName=l'Oculus Store # +realmsSettingsScreen.berwickStoreDisplayName=« PlayStation Store » # +realmsSettingsScreen.PS4StoreDisplayName=« PlayStation Store » #### CertRequirement: ["PlayStation Store"] +realmsSettingsScreen.unknownStoreDisplayName=une boutique inconnue # +realmsSettingsScreen.extendingRealm=Prolongation du Realm... # +realmsSettingsScreen.offerError.title=Achat en attente # +realmsSettingsScreen.offerError.content=Il y a déjà un achat en attente. Vous ne pouvez pas en effectuer un autre avant que le précédent ait abouti. Merci de réessayer plus tard. # +realmsSettingsScreen.dev_branch_label=Sur quelle soumission exécuter le Realm ? # +realmsSettingsScreen.dev_current_version_label=Version actuelle : # +realmsSettingsScreen.dev_matching_version_label=Soumission correspondant au client : # +realmsSettingsScreen.dev_all_commits_label=Toutes les soumissions disponibles : # +realmsSettingsScreen.dev_no_matching_version_message=AUCUNE CORRESPONDANCE POUR "%s" # +realmsSettingsScreen.dev_prev_page_label=Préc. # +realmsSettingsScreen.dev_next_page_label=Suiv. # +realmsSettingsScreen.uploadConfirmationMessage=Cela supprimera le monde actuel de l'emplacement actif de votre Realm et le remplacera par l'un de vos mondes existants. Les membres de votre Realm auront accès à votre monde nouvellement remplacé. Sélectionnez « Annuler », puis « Télécharger le monde » pour télécharger une copie du monde actuel afin d'éviter toute perte de données, ou sélectionnez « Confirmer » pour continuer et remplacer votre monde. # +realmsSettingsScreen.uploadConfirmationTitle=Remplacer le monde ? # +realmsSettingsScreen.allowlist_invite=Inviter # +realmsSettingsScreen.searchBox=Recherche... # +realmsSettingsScreen.unknownPackName=Nom inconnu # +realmsSettingsScreen.viewSubscriptionsButton=Voir les abonnements # + +realmsSettingsScreen.extendConsumableButton=Prolonger l'abonnement # +realmsSettingsScreen.extendConsumableButton.30=Prolonger de 30 jours # +realmsSettingsScreen.extendConsumableButton.180=Prolonger de 180 jours # + +xblLogin.LoginMessageTitle=Compte Microsoft # +xblLogin.LoginMessage=Connexion... # + +xbl.savePurchase.description.line1=Voulez-vous jouer avec vos achats réalisés depuis n'importe quel système disposant du magasin Minecraft ? Connectez-vous avec un compte Microsoft GRATUIT et synchronisez vos achats, comme vos skins, textures, cartes et mash-ups, afin de jouer avec dans Minecraft ! # +xbl.savePurchase.description.line2=Si vous perdez votre système ou désinstallez Minecraft, vos achats seront toujours synchronisés et accessibles sur n'importe quel système lorsque vous utilisez votre compte Microsoft. # +xbl.savePurchase.leaveOnDevice=Laisser sur l'appareil # +xbl.savePurchase.title=Sauvegarder sur un compte Microsoft ? # +xbl.savePurchase.saveButton=Sauvegarde sur un compte Microsoft # +xbl.savePurchase.toast.title=Bravo ! # +xbl.savePurchase.toast.message=Achats synchronisés sur le compte Microsoft ! # +xbl.savePurchase.inProgress.message=Transfert des achats sur le compte Microsoft... # + +xbl.syncIAP.title=Synchroniser achats sur compte Microsoft ? # +xbl.syncIAP.description=Connectez-vous à un compte Microsoft pour synchroniser vos skins, vos packs de textures, vos mondes et vos mash-up. Vous les retrouverez sur tous les appareils que vous utilisez pour jouer à Minecraft. # +xbl.syncIAP.syncNow=Synchroniser maintenant... # +xbl.syncIAP.syncLaterEllipsis=Synchroniser plus tard... # +xbl.syncIAP.syncLater=Synchroniser plus tard # +xbl.syncIAP.toast.title=Bravo ! # +xbl.syncIAP.toast.message=Achats synchronisés sur votre compte Microsoft ! # +xbl.syncIAP.inProgress.message=Synchronisation des achats sur votre compte Microsoft… # +xbl.syncIAP.skipSignIn.prompt.description=Si vous ne synchronisez pas les achats réalisés avec cet appareil sur ce compte Microsoft, celui-ci ne sera pas le compte principal de l'appareil. Vous ne serez donc pas connecté automatiquement au lancement de Minecraft. # + +xbl.syncIAP.confirmSync.prompt.title=Synchroniser vers %s ? # +xbl.syncIAP.confirmSync.prompt.description.line1=Voulez-vous synchroniser vos achats de la boutique d'applications vers %s ? # +xbl.syncIAP.confirmSync.prompt.description.line2=Les packs achetés en dehors du magasin Minecraft ne peuvent être synchronisés qu'une seule fois. Ils resteront disponibles pour toute personne jouant sur cet appareil. # +xbl.syncIAP.confirmSync.prompt.yes=Oui, synchroniser mes achats # + +xbl.marketplace.account.error.body.nobutton=Il y a un problème avec votre compte. Vous ne pourrez pas utiliser le magasin tant que nous n'aurons pas résolu ce problème. Si celui-ci persiste pendant plusieurs jours, veuillez contacter l'assistance. # + +playfab.account.banned.temporary=suspendu # +playfab.account.banned.permanent=banni # +playfab.account.banned.title=Vous avez été %s # +playfab.account.banned.body=Vous avez été %s de Minecraft en multijoueur. Vous ne pourrez pas jouer sur des serveurs, rejoindre des Realms, héberger ou rejoindre des parties multijoueur, ou utiliser le magasin. # +playfab.account.banned.body.line1=Vous avez été %s de Minecraft en multijoueur pour la raison suivante : « %s ». Vous ne pourrez pas jouer sur des serveurs, rejoindre des Realms, héberger ou rejoindre des parties multijoueur, ou utiliser le magasin. # +playfab.account.banned.body.line2=Cliquez sur '%s' ci-dessous pour consulter nos normes communautaires et savoir comment soumettre une demande de révision de cas si vous pensez avoir été %s par erreur. # +playfab.account.banned.body.line3.hour=Il vous reste 1 heure de suspension. # +playfab.account.banned.body.line3.hours=Il vous reste %d heures de suspension. # +playfab.account.banned.body.line3.day=Il vous reste 1 jour de suspension. # +playfab.account.banned.body.line3.days=Il vous reste %d jours de suspension. # +playfab.account.banned.body.line3.forever=Ce bannissement est permanent. # +playfab.account.banned.body.button=Plus d'informations # + + +store.sign_in_warning.no_xbl_and_local_content=Vous avez déjà téléchargé du contenu ou utilisé des Minecoins dans le magasin, qui sont uniquement disponibles sur cet appareil. # +store.sign_in_warning.no_xbl_and_no_local_content.line1=Connectez-vous maintenant pour enregistrer et partager vos achats sur plusieurs plateformes. Enregistrez les achats afin qu’ils ne soient pas perdus si quelque chose arrive à votre appareil ou si Minecraft est désinstallé. Accédez au contenu acheté dans le magasin depuis n’importe quelle plateforme et utilisez vos personnages personnalisés sur toutes les plateformes. # +store.sign_in_warning.no_xbl_and_no_local_content.line2=Vous n’avez pas de compte Microsoft ? Créez-en un gratuitement dès maintenant ! # + +xbl.skipSignIn.prompt.title=Compte temporaire # +xbl.skipSignIn.prompt.description=Si vous ne transférez pas les achats réalisés avec cet appareil sur ce compte Microsoft, celui-ci ne sera pas le compte principal de l'appareil. Vous ne serez donc pas connecté automatiquement au lancement de Minecraft. # +xbl.signOut.title=Achats du compte Microsoft ! # +xbl.signOut.message1=Lorsque vous êtes déconnecté de votre compte Microsoft, vous n'avez pas accès à vos Minecoins et objets achetés en magasin. # +xbl.signOut.message2=Êtes-vous sûr de vouloir faire ça ? # + +date.short_january=Jan # +date.short_february=Fév # +date.short_march=Mar # +date.short_april=Avr # +date.short_may=Mai # +date.short_june=Jun # +date.short_july=Jul # +date.short_august=Aoû # +date.short_september=Sep # +date.short_october=Oct # +date.short_november=Nov # +date.short_december=Déc # +date.formatted=%s %d %d # +date.formatted_alt=%d %s %d # + +dayOneExperience.carousel.title=Bienvenue dans le nouveau Minecraft ! # +dayOneExperience.carousel.welcome_text=Il y a beaucoup à découvrir dans cette nouvelle version de Minecraft ! Jetez un coup d'œil au magasin, créez un Realm et jouez en ligne avec vos amis multiplateformes ! # +dayOneExperience.carousel.marketplace=Dans le magasin Minecraft, vous trouverez de nouvelles skins et textures, ainsi que de nouveaux mondes et packs mash-up créés par de talentueux artistes. # +dayOneExperience.carousel.cross_platform=Le jeu multiplateforme vous permet de vous connecter avec d'autres joueurs évoluant sur différentes plateformes. Connectez-vous avec votre compte Microsoft pour jouer avec tous vos amis Minecraft ! # +dayOneExperience.carousel.realms=Les Realms sont des serveurs que nous mettons à votre disposition, pour vous et vos amis. Votre monde Minecraft reste toujours en ligne et accessible, même lorsque vous vous déconnectez. # +dayOneExperience.carousel.villager=Ce nouveau Minecraft est le seul endroit qui recevra les futures modifications comprenant de nouvelles fonctionnalités, de nouvelles créatures, de nouveaux objets, de nouveaux blocs et bien d'autres ! # + +dayOneExperience.tab.landing=Nouveautés # +dayOneExperience.tab.marketplace=Magasin # +dayOneExperience.tab.crossplatform=Jeu multiplateforme # +dayOneExperience.tab.realms=Realms # +dayOneExperience.tab.villager=Plus de contenu # + +dayOneExperience.finish=Terminer # +dayOneExperience.next=Suivant # +dayOneExperience.no_internet=Connectez-vous à Internet pour charger la skin précédente. # +dayOneExperience.intro_title=Minecraft a été mis à jour ! # +dayOneExperience.intro_body_1=Cette mise à jour comprend beaucoup de nouveaux contenus. # +dayOneExperience.intro_body_2=Avez-vous besoin d'aide pour importer vos sauvegardes, vos paramètres et vos contenus issus des précédentes versions de Minecraft ? # +dayOneExperience.intro_welcome_1=Vous avez la dernière version de Minecraft ! # +dayOneExperience.intro_welcome_2=Si vous voulez revenir à la précédente version de Minecraft, vous la trouverez dans le menu principal. # +dayOneExperience.editions_launch_warning=Ceci n'est pas la dernière version de Minecraft, êtes-vous sûr de vouloir lancer une ancienne version du jeu ? # +dayOneExperience.editions_title=Lancer la précédente version ? # +dayOneExperience.settings_imported=Nous avons importé vos paramètres ! # +dayOneExperience.settings_skin_imported=Nous avons importé votre skin et vos paramètres ! # +dayOneExperience.skin_current=Skin actuelle # +dayOneExperience.skin_default=Skin par défaut # +dayOneExperience.skin_tip=Vous pouvez changer de skin en sélectionnant l'icône de profil dans le menu principal. # +dayOneExperience.skip_title=Ignorer la conversion ? # +dayOneExperience.skip_body=Les anciens mondes peuvent être convertis à tout moment dans le sous-menu Mondes depuis le menu Jouer. # +dayOneExperience.world_import_time=Astuce : le temps de conversion varie en fonction de la taille du monde. # +dayOneExperience.world_picker_title=Sélectionnez un monde à convertir # +dayOneExperience.world_picker_skip=Ignorer pour le moment # + +death.attack.anvil=%1$s s'est fait écraser par une enclume # +death.attack.arrow=%1$s s'est fait tirer dessus par %2$s # +death.attack.arrow.item=%1$s s'est fait tirer dessus par %2$s avec un(e) %3$s # +death.attack.bullet=%2$s a abattu %1$s # +death.attack.cactus=%1$s s'est fait piquer à mort # +death.attack.cactus.player=%1$s a percuté un cactus en tentant d'échapper à %2$s # +death.attack.drown=%1$s s'est noyé(e) # +death.attack.drown.player=%1$s s'est noyé(e) en essayant d'échapper à %2$s # +death.attack.explosion=%1$s a été tué(e) dans une explosion # +death.attack.explosion.player=%1$s s'est fait tuer dans une explosion causée par %2$s # +death.attack.fall=%1$s a percuté le sol # +death.attack.fallingBlock=%1$s s'est fait écraser par un bloc # +death.attack.fireball=%1$s a reçu une boule de feu de %2$s # +death.attack.fireball.item=%1$s a reçu une boule de feu de %2$s utilisant %3$s # +death.attack.fireworks=%1$s a disparu dans un feu d'artifice # +death.attack.flyIntoWall=%1$s a découvert l'énergie cinétique # +death.attack.generic=%1$s est mort(e) # +death.attack.indirectMagic=%1$s s'est fait tuer par %2$s avec un sortilège # +death.attack.indirectMagic.item=%1$s s'est fait tuer par %2$s avec %3$s # +death.attack.inFire=%1$s est parti(e) en fumée # +death.attack.inFire.player=%1$s a marché dans le feu tout en combattant %2$s # +death.attack.inWall=%1$s a suffoqué dans un mur # +death.attack.lava=%1$s a piqué une tête dans la lave # +death.attack.lava.player=%1$s a piqué une tête dans la lave pour échapper à %2$s # +death.attack.lightningBolt=%1$s s'est fait frapper par la foudre # +death.attack.magic=%1$s s'est fait tuer par un sort # +death.attack.magma=%1$s a découvert que le sol était de lave # +death.attack.magma.player=%1$s a marché sur une zone dangereuse à cause de %2$s # +death.attack.mob=%1$s s'est fait tuer par %2$s # +death.attack.mob.item=%1$s s'est fait tuer par %2$s avec %3$s # +death.attack.onFire=%1$s s'est fait carboniser par le feu # +death.attack.onFire.player=%1$s a été réduit(e) en cendres en combattant %2$s # +death.attack.outOfWorld=%1$s a littéralement quitté notre monde # +death.attack.player=%1$s s'est fait tuer par %2$s # +death.attack.player.item=%1$s s'est fait tuer par %2$s avec %3$s # +death.attack.spit=%2$s a tué %1$s par crachat # +death.attack.starve=%1$s est mort(e) de faim # +death.attack.sweetBerry=%1$s a été piqué à mort par un buisson de baies sucrées # +death.attack.thorns=%1$s s'est fait tuer en essayant de blesser %2$s # +death.attack.thrown=%1$s s'est fait bombarder par %2$s # +death.attack.thrown.item=%1$s s'est fait bombarder par %2$s avec %3$s # +death.attack.trident=%2$s a empalé mortellement %1$s # +death.attack.wither=%1$s s'est fait empoisonner par un Wither ou un Wither squelette # +death.attack.freeze=%1$s est mort(e) de froid # +death.attack.sonicBoom=Un hurlement supersonique a annihilé %1$s # +death.attack.sonicBoom.player=Un hurlement supersonique a annihilé %1$s, qui tentait d'échapper à %2$s # +death.attack.stalactite=Une stalactite en chute libre a embroché %1$s # +death.attack.stalagmite=Une stalagmite a empalé %1$s # +death.fell.accident.generic=%1$s a fait une terrible chute # +death.fell.accident.ladder=%1$s a chuté d'une échelle # +death.fell.accident.vines=%1$s a chuté d'une liane # +death.fell.accident.water=%1$s a chuté hors de l'eau # +death.fell.assist=%1$s a été condamné(e) à tomber par %2$s # +death.fell.assist.item=%1$s a été condamné(e) à tomber par %2$s avec %3$s # +death.fell.finish=%1$s a fait une terrible chute et a été achevé(e) par %2$s # +death.fell.finish.item=%1$s a fait une terrible chute et a été achevé(e) par %2$s avec %3$s # +death.fell.killer=%1$s a été condamné(e) à tomber # + +deathScreen.deleteWorld=Supprimer ce monde # +deathScreen.hardcoreInfo=Vous ne pouvez pas ressusciter en mode Hardcore ! # +deathScreen.leaveServer=Quitter le serveur # +deathScreen.message=Vous êtes mort(e) ! # +deathScreen.quit=Menu # +deathScreen.quit.confirm=Êtes-vous sûr(e) de vouloir quitter ? # +deathScreen.quit.confirmToMainMenuWarning=Voulez-vous vraiment quitter la partie pour revenir au menu principal ? # +deathScreen.quit.confirmToMainMenuTitleWarning=Revenir au menu principal ? # +deathScreen.quit.secondaryClient=Sauvegarder et quitter # +deathScreen.quit.secondaryClient.confirmLeaveWarning=Êtes-vous sûr de vouloir sauvegarder et quitter la partie ? # +deathScreen.quit.secondaryClient.confirmLeaveTitleWarning=Sauvegarder et quitter # +deathScreen.respawn=Ressusciter # +deathScreen.score=Score # +deathScreen.title=Vous êtes mort(e) ! # +deathScreen.title.hardcore=Game over ! # +deathScreen.titleScreen=Menu principal # + +demo.day.1=Cette démo durera 5 jours de jeu, profitez-en ! # +demo.day.2=Deuxième jour # +demo.day.3=Troisième jour # +demo.day.4=Quatrième jour # +demo.day.5=C'est votre dernier jour ! # +demo.day.6=Les 5 jours de la démo sont écoulés, utilisez F2 pour faire une capture d'écran de votre création # +demo.day.warning=La démo est presque terminée ! # +demo.demoExpired=Le temps de démo est écoulé ! # +demo.help.buy=Acheter maintenant ! # +demo.help.fullWrapped=Cette démo durera 5 jours dans le jeu (environ 1 h 40 en temps réel). Jetez un œil aux succès pour vous aider ! Bon jeu ! # +demo.help.inventory=Utilisez %1$s pour ouvrir votre inventaire # +demo.help.jump=Utilisez %1$s pour sauter # +demo.help.later=Continuer à jouer ! # +demo.help.movement=Utilisez %1$s, %2$s, %3$s, %4$s et la souris pour vous déplacer # +demo.help.movementMouse=Regardez autour de vous grâce à la souris # +demo.help.movementShort=Bougez en appuyant sur %1$s, %2$s, %3$s et %4$s # +demo.help.title=Mode démo Minecraft # +demo.remainingTime=Temps restant : %s # +demo.reminder=La démo est terminée, achetez le jeu pour continuer votre partie ou bien créez un nouveau monde ! # + +## Specific for the Chromebook Trial +demo.cb.reminder=La période de démo a expiré, commencez un nouveau monde pour continuer à jouer à la version d'essai ! # + +difficulty.lock.question=Êtes-vous sûr(e) de vouloir verrouiller la difficulté de ce monde actuellement %1$s ? Cette opération est définitive et irréversible. # +difficulty.lock.title=Verrouillage de la difficulté du monde # + +dimension.dimensionName0=Surface # +dimension.dimensionName1=Nether # +dimension.dimensionName2=L'Ender # + +disabledSkin.title=Vous êtes affiché en tant que Steve. # +disabledSkin.body.onJoin=Ce serveur a %s désactivé. Vous pouvez changer votre skin dans le vestiaire. # +disabledSkin.body.dressingRoom=Ce serveur a %s désactivé. Êtes-vous sûr de vouloir garder ce skin ? # +disabledSkin.type.customSkins=skins personnalisés # +disabledSkin.type.persona=personas # +disabledSkin.type.both=skins et personas personnalisés # + +disconnect.closed=Connexion terminée # +disconnect.downloadPack=Erreur pendant le téléchargement des packs du serveur. Réessayez. # +disconnect.disconnected=Déconnecté(e) par le serveur # +disconnect.endOfStream=Fin du flux # +disconnect.genericReason=%s # +disconnect.kicked=Vous avez été expulsé(e) de la partie # +disconnect.kicked.reason=Vous avez été expulsé(e) de la partie : # +disconnect.removed=Vous avez été retiré de la partie # +disconnect.removed.reason=Vous avez été retiré(e) de la partie : # +disconnect.loginFailed=Échec de l'authentification # +disconnect.loginFailedInfo=Échec de l'authentification : %s # +disconnect.loginFailedInfo.environmentMismatch=Incompatibilité d’environnement Playfab - Découverte=%s/%s, Playfab=%s/%s # +disconnect.loginFailedInfo.invalidSession=Session invalide (essayez de redémarrer le jeu) # +disconnect.loginFailedInfo.serversUnavailable=Le service d'authentification est actuellement hors service pour cause de maintenance. # +disconnect.lost=Connexion perdue # +disconnect.overflow=Mémoire tampon insuffisante # +disconnect.quitting=Fermeture en cours # +disconnect.spam=Expulsé(e) pour spam # +disconnect.timeout=Le délai de connexion a expiré # +disconnect.scriptWatchdog=Le serveur a été fermé en raison d’une exception de surveillance des scripts non gérée. # +disconnect.scriptWatchdogOutOfMemory=Le serveur a été suspendu en raison d’un dépassement de la limite de mémoire de script. # + +disconnectionScreen.header.realms_hidden=Invitation multijoueur # +disconnectionScreen.body.realms_hidden=Impossible de rejoindre ce serveur spécifique. # +disconnectionScreen.blockMismatch=Les blocs entre le client et le serveur ne correspondent pas. # +disconnectionScreen.cantConnect=Connexion au monde impossible. # +disconnectionScreen.cantConnectToRealm=Connexion au Realm impossible. # +disconnectionScreen.cantConnectToRealms=Connexion à Realms impossible. # +disconnectionScreen.crossPlatformDisabled=Activez le jeu multiplateforme depuis le menu principal pour vous connecter avec des amis qui sont sur d'autres plateformes. Pour jouer avec d'autres amis en ligne sans le multiplateforme, l'hôte du jeu doit aussi avoir désactivé le multiplateforme depuis le menu principal. # +disconnectionScreen.crossPlatformDisabled.header=Le jeu multiplateforme est actuellement désactivé. # +disconnectionScreen.incompatibleRealm=Votre client est incompatible ou obsolète. Mettez à jour votre client afin de vous connecter à Realms. # +disconnectionScreen.realmsAlphaEndedTitle=Le test de Realms Alpha a pris fin. Merci pour votre aide ! # +disconnectionScreen.realmsAlphaEndedMessage=Realms n'est pas disponible pour l'instant # +disconnectionScreen.disconnected=Déconnexion du serveur # +disconnectionScreen.editionMismatch=Ce monde a été sauvegardé depuis Minecraft Education. Vous ne pouvez pas le charger. # +disconnectionScreen.editionMismatchEduToVanilla=Le serveur n'exécute pas Minecraft Education. Échec de la connexion. # +disconnectionScreen.editionMismatchVanillaToEdu=Le serveur exécute une édition incompatible de Minecraft. Échec de la connexion. # +disconnectionScreen.editionVersionMismatch.body=Le monde que vous avez sélectionné ne peut pas être ouvert avec cette version de Minecraft Education. # +disconnectionScreen.editionVersionMismatch.title=Impossible de charger le monde. # +disconnectionScreen.futureVersion=Ce monde a été sauvegardé avec une version plus récente du jeu et ne peut pas être chargé. # +disconnectionScreen.internalError.cantConnect=Impossible de vous connecter. # +disconnectionScreen.internalError.cantEdit=Une erreur est survenue lors de la recherche de ce serveur. # +disconnectionScreen.internalError.cantFindEdit=Impossible de vous connecter. Essayez d'ajouter un nouveau serveur. # +disconnectionScreen.internalError.cantFindLocal=Une erreur est survenue lors du chargement de ce monde. # +disconnectionScreen.internalError.cantFindRealm=Une erreur est survenue lors de la recherche de ce Realm. # +disconnectionScreen.internalError.cantFindServer=Une erreur est survenue lors de la recherche de ce serveur. # +disconnectionScreen.invalidName=Nom non valide ! # +disconnectionScreen.invalidPlayer=Les paramètres multijoueur de ce monde sont définis sur amis uniquement. Vous devez être ami avec l'hôte pour rejoindre ce monde. # +disconnectionScreen.invalidIP=Adresse IP invalide ! # +disconnectionScreen.invalidSkin=Skin non valide ou corrompu ! # +disconnectionScreen.lockedSkin.title=Skin limitée à une plateforme ! # +disconnectionScreen.lockedSkin=La skin équipée fait partie d'un pack de contenu non autorisé en mode multijoueur multiplateforme. # +disconnectionScreen.multiplayerLockedSkin.title=Skin non disponible en multijoueur ! # +disconnectionScreen.multiplayerLockedSkin=La skin équipée fait partie d'un pack de contenu non autorisé en mode multijoueur. # +disconnectionScreen.loggedinOtherLocation=Vous vous êtes connecté d'un autre endroit # +disconnectionScreen.multiplayerDisabled=Le monde a été défini sur Mode solo. # +disconnectionScreen.noReason=Votre compte a été déconnecté # +disconnectionScreen.noInternet=Vérifiez votre connexion Internet et réessayez. # +disconnectionScreen.notAllowed=Vous n'êtes pas invité à jouer sur ce serveur. # +disconnectionScreen.notAuthenticated=Vous devez vous authentifier sur les services Microsoft. # +disconnectionScreen.outdatedClient=Connexion impossible : client obsolète ! # +disconnectionScreen.outdatedServer=Connexion impossible : serveur obsolète ! # +disconnectionScreen.outdatedClientRealms=Vous devez mettre à jour votre jeu pour continuer à jouer dans ce Realm. # +disconnectionScreen.outdatedClientRealms.title=Realms a été mis à jour # +disconnectionScreen.outdatedServerRealms=Votre jeu est à jour, mais pas ce Realm. # +disconnectionScreen.outdatedServerRealms.title=Nous ne pouvons pas mettre à jour votre serveur Realm en ce moment car d'autres joueurs sont actuellement en ligne. Vous pouvez fermer et rouvrir votre Realm à partir de l'écran Gérer le Realm pour faire quitter les autres joueurs, puis rejoindre votre Realm pour le mettre à jour. # +disconnectionScreen.outdatedServerRealmsNonOwner.title=Le Realm auquel vous essayez d’accéder est une version différente. Contactez le propriétaire de ce Realm pour résoudre le problème. # +disconnectionScreen.realmsServerUpdateIncoming=Votre Realm sera bientôt mis à jour. Vous devrez vous aussi appliquer une mise à jour. # +disconnectionScreen.realmsServerUpdateIncoming.title=Vérifier la présence de mises à jour du jeu ? # +disconnectionScreen.realmsWorldUnassigned=Assigner la version dans les options de dév. # +disconnectionScreen.realmsWorldUnassigned.title=Realm non assigné ! # +disconnectionScreen.serverFull=Woah ! Ce serveur a du succès ! Revenez plus tard pour voir si une place s'est libérée. # +disconnectionScreen.serverFull.title=Serveur complet # +disconnectionScreen.crossPlayDisabled=Le cross-play est temporairement désactivé ! # +disconnectionScreen.crossPlayDisabled.title=Cross-play désactivé # +disconnectionScreen.serverIdConflict=Impossible de rejoindre ce monde. Le compte auquel vous êtes connecté est déjà utilisé dans ce monde sur un appareil différent. # +disconnectionScreen.sessionNotFound=Connexion au monde impossible. Il n'est plus possible de rejoindre ce monde. # +disconnectionScreen.timeout=Délai de connexion dépassé. # +disconnectionScreen.nowifi=On dirait que la connexion à votre réseau est impossible, veuillez vous connecter à un réseau Wi-Fi ou activer l'option « Utiliser les données mobiles » dans les paramètres du profil. # +disconnectionScreen.invalidTenant=Impossible de se connecter. Vous n'avez pas accès à ce monde. # +disconnectionScreen.resourcePack=Nous avons rencontré un problème lors du téléchargement ou l'application du pack de ressources. # +disconnectionScreen.restartClient=Connexion impossible, veuillez redémarrer votre client. # +disconnectionScreen.badPacket=Le serveur a envoyé un paquet endommagé. # +disconnectionScreen.realmsDisabled=Les Realms sont désactivés. # +disconnectionScreen.realmsDisabledBeta=Realms est désactivé dans la bêta. # +disconnectionScreen.incompatiblePack=Vous ne pouvez pas rejoindre le monde, car les packs suivants sont incompatibles : %s # +disconnectionScreen.incompatiblePack.memory=Vous ne pouvez pas rejoindre le monde, car la mémoire de votre appareil est insuffisante pour les packs suivants : %s # +disconnectionScreen.incompatiblePack.graphics.raytracing=Vous ne pouvez pas rejoindre le monde, car votre appareil ne dispose pas de matériel compatible pour prendre en charge le ray tracing. # +disconnectionScreen.worldCorruption.message=Impossible de rouvrir le monde ou de le restaurer à partir d'une précédente sauvegarde # +disconnectionScreen.worldCorruption=Déconnexion à cause de la corruption du monde # +disconnectionScreen.hostSuspended=Connexion interrompue, car le serveur est indisponible # +disconnectionScreen.invalidLevel=Niveau non valide ! # +disconnectionScreen.invalidOverworldDimensionHeights=Le serveur a fourni des valeurs de hauteur non valides pour la dimension de la Surface # +disconnectionScreen.editor.mismatchVanillaWorld=Ce monde n’est pas en mode éditeur. Il ne peut pas être chargé. # +disconnectionScreen.editor.mismatchEditorWorld=Ce monde est en mode éditeur. Il ne peut pas être chargé. # +disconnectionScreen.editor.mismatchEditorToVanilla=Le serveur n’est pas en mode éditeur. Échec de la connexion. # +disconnectionScreen.editor.mismatchVanillaToEditor=Le serveur est en mode éditeur. Impossible de se connecter. # +disconnectionScreen.clientsideGenerationDesync=Le serveur et le client ont des valeurs différentes définies pour la bascule de fonctionnalité « Génération côté client » # +disconnectionScreen.editor.cannotUseRayTracing=Les packs de ressources compatibles avec le ray tracing ne sont pas encore compatibles avec les projets de l’éditeur. # +disconnectionScreen.unexpectedPacket=Déconnexion due à un paquet reçu qui ne peut pas être traité. Cela peut être dû à une incompatibilité de version ou à une corruption au niveau du réseau. # + +storageSpaceWarningScreen.frontend=Vous n'avez presque plus d'espace libre ! L'accès à cette fonctionnalité a été restreint par Minecraft jusqu'à ce que l'espace de stockage soit libéré. # +storageSpaceWarningScreen.lowduringgameplay=Votre appareil n'a presque plus d'espace libre pour sauvegarder les mondes et paramètres de Minecraft. Pourquoi ne pas faire le tri pour libérer de l'espace ? # +storageSpaceWarningScreen.fullduringgameplay=Vous n'avez presque plus d'espace libre et Minecraft ne peut plus enregistrer votre progression ! Vous serez redirigé vers le menu principal pour libérer de l'espace de stockage. # + +edu.signin_screen.viewTerms=Voir les conditions # + +edu.play_screen.view_worlds=VOIR MES MONDES # +edu.play_screen.view_library=VOIR LA BIBLIOTHÈQUE # +edu.play_screen.create_new=CRÉER NOUVEAU # +edu.play_screen.join_world=REJOINDRE UN MONDE # +edu.play_screen.import=IMPORTER # +edu.play_screen.new=NOUVEAU # +edu.play_screen.guided_create=CRÉATION GUIDÉE # +edu.play_screen.traditional=TRADITIONNEL # +edu.play_screen.from_template=MODÈLES # + +edu.worlds_screen.title=Mes mondes # +edu.worlds_screen.new_world=Nouveau monde # +edu.worlds_screen.new=NOUVEAU # +edu.worlds_screen.templates=MODÈLES # +edu.worlds_screen.guided_create=CRÉATION GUIDÉE # +edu.worlds_screen.traditional=TRADITIONNEL # +edu.worlds_screen.search_placeholder=Rechercher # +edu.worlds_screen.play=JOUER # +edu.worlds_screen.host=HÔTE # +edu.worlds_screen.settings=PARAMÈTRES # +edu.worlds_screen.manage=GÉRER # +edu.worlds_screen.back=RETOUR # +edu.worlds_screen.copy=COPIER # +edu.worlds_screen.export=EXPORTER # +edu.worlds_screen.share=PARTAGER # +edu.worlds_screen.delete=SUPPRIMER # +edu.worlds_screen.courses_title=Mes cours # + +edu.templates.title=Mes modèles # +edu.templates.local_header=MES MODÈLES : %1 # +edu.templates.featured_header=MODÈLES À LA UNE # +edu.templates.view_more=Voir d'autres modèles # +edu.templates.search_placeholder=Rechercher # +edu.templates.created_by=Par %1 # +edu.templates.quick_play=JOUER # +edu.templates.host=HÔTE # +edu.templates.create_new=CRÉER NOUVEAU # + +edu.pause.multiplayer.disabled=Le mode multijoueur n'est pas disponible dans cette leçon. # + +effect.badOmen=Mauvais présage # +effect.villageHero=Héros du village # + +enchantment.arrowDamage=Puissance # +enchantment.arrowFire=Flamme # +enchantment.arrowInfinite=Infinité # +enchantment.arrowKnockback=Repoussoir # +enchantment.crossbowMultishot=Tir multiple # +enchantment.crossbowPiercing=Perçant # +enchantment.crossbowQuickCharge=Salve rapide # +enchantment.curse.binding=Malédiction du lien éternel # +enchantment.curse.vanishing=Malédiction de disparition # +enchantment.damage.all=Tranchant # +enchantment.damage.arthropods=Fléau des arthropodes # +enchantment.damage.undead=Châtiment # +enchantment.digging=Efficacité # +enchantment.durability=Solidité # +enchantment.fire=Aura de Feu # +enchantment.fishingSpeed=Appât # +enchantment.frostwalker=Semelles givrantes # +enchantment.knockback=Recul # +enchantment.level.1=I # +enchantment.level.10=X # +enchantment.level.2=II # +enchantment.level.3=III # +enchantment.level.4=IV # +enchantment.level.5=V # +enchantment.level.6=VI # +enchantment.level.7=VII # +enchantment.level.8=VIII # +enchantment.level.9=IX # +enchantment.lootBonus=Butin # +enchantment.lootBonusDigger=Fortune # +enchantment.lootBonusFishing=Chance de la mer # +enchantment.mending=Raccommodage # +enchantment.oxygen=Respiration # +enchantment.protect.all=Protection # +enchantment.protect.explosion=Protection contre les explosions # +enchantment.protect.fall=Chute amortie # +enchantment.protect.fire=Protection contre le feu # +enchantment.protect.projectile=Protection contre les projectiles # +enchantment.soul_speed=Agilité des âmes # +enchantment.swift_sneak=Faufilement rapide # +enchantment.thorns=Épines # +enchantment.untouching=Délicatesse # +enchantment.waterWalker=Agilité aquatique # +enchantment.waterWorker=Aisance aquatique # +enchantment.tridentChanneling=Canalisation # +enchantment.tridentLoyalty=Loyauté # +enchantment.tridentRiptide=Impulsion # +enchantment.tridentImpaling=Empalement # + +entity.area_effect_cloud.name=Nuage effet de zone # +entity.armor_stand.name=Porte-armure # +entity.arrow.name=Flèche # +entity.bat.name=Chauve-souris # +entity.bee.name=Abeille # +entity.blaze.name=Blaze # +entity.boat.name=Bateau # +entity.cat.name=Chat # +entity.cave_spider.name=Araignée venimeuse # +entity.chicken.name=Poulet # +entity.cow.name=Vache # +entity.creeper.name=Creeper # +entity.dolphin.name=Dauphin # +entity.goat.name=Chèvre # +entity.panda.name=Panda # +entity.donkey.name=Âne # +entity.dragon_fireball.name=Boule de feu de dragon # +entity.drowned.name=Zombie noyé # +entity.egg.name=Œuf # +entity.elder_guardian.name=Ancien gardien # +entity.ender_crystal.name=Cristel de l'Ender # +entity.ender_dragon.name=Dragon de l'Ender # +entity.enderman.name=Enderman # +entity.endermite.name=Endermite # +entity.ender_pearl.name=Perle de l'Ender # +entity.evocation_illager.name=Évocateur # +entity.evocation_fang.name=Mâchoire d'Évocateur # +entity.eye_of_ender_signal.name=Œil de l'Ender # +entity.falling_block.name=Bloc soumis à la gravité # +entity.fireball.name=Boule de feu # +entity.fireworks_rocket.name=Fusée de feu d'artifice # +entity.fishing_hook.name=Hameçon # +entity.fish.clownfish.name=Poisson-clown # +entity.fox.name=Renard # +entity.cod.name=Morue # +entity.pufferfish.name=Poisson-globe # +entity.salmon.name=Saumon # +entity.tropicalfish.name=Poisson tropical # +entity.axolotl.name=Axolotl # +entity.ghast.name=Ghast # +entity.glow_squid.name=Pieuvre luisante # +entity.piglin_brute.name=Brute piglin # +entity.guardian.name=Gardien # +entity.hoglin.name=Hoglin # +entity.horse.name=Cheval # +entity.husk.name=Zombie momifié # +entity.ravager.name=Ravageur # +entity.iron_golem.name=Golem de fer # +entity.item.name=Objet # +entity.leash_knot.name=Nœud de laisse # +entity.lightning_bolt.name=Foudre # +entity.lingering_potion.name=Potion persistante # +entity.llama.name=Lama # +entity.trader_llama.name=Lama de marchand # +entity.llama_spit.name=Crachat de lama # +entity.magma_cube.name=Cube de magma # +entity.minecart.name=Wagonnet # +entity.chest_minecart.name=Wagonnet de stockage # +entity.command_block_minecart.name=Wagonnet avec bloc de commande # +entity.furnace_minecart.name=Wagonnet motorisé # +entity.hopper_minecart.name=Wagonnet à entonnoir # +entity.tnt_minecart.name=Wagonnet à TNT # +entity.mule.name=Mule # +entity.mooshroom.name=Mooshroom # +entity.moving_block.name=Déplacement de bloc # +entity.ocelot.name=Ocelot # +entity.painting.name=Peinture # +entity.parrot.name=Perroquet # +entity.phantom.name=Phantom # +entity.pig.name=Cochon # +entity.piglin.name=Piglin # +entity.pillager.name=Pillard # +entity.polar_bear.name=Ours polaire # +entity.rabbit.name=Lapin # +entity.sheep.name=Mouton # +entity.shulker.name=Carapace de shulker # +entity.shulker_bullet.name=Projectile du shulker # +entity.silverfish.name=Poisson d'argent # +entity.skeleton.name=Squelette # +entity.skeleton_horse.name=Cheval squelette # +entity.stray.name=Vagabond # +entity.slime.name=Slime # +entity.small_fireball.name=Petite boule de feu # +entity.sniffer.name=Renifleur # +entity.snowball.name=Boule de neige # +entity.snow_golem.name=Golem de neige # +entity.spider.name=Araignée # +entity.splash_potion.name=Potion # +entity.squid.name=Pieuvre # +entity.strider.name=Arpenteur # +entity.tnt.name=TNT amorcé # +entity.thrown_trident.name=Trident # +entity.tripod_camera.name=Appareil photo sur trépied # +entity.turtle.name=Tortue # +entity.unknown.name=Inconnu # +entity.vex.name=Vex # +entity.villager.name=Villageois # +entity.villager.armor=Armurier # +entity.villager.butcher=Boucher # +entity.villager.cartographer=Cartographe # +entity.villager.cleric=Curé # +entity.villager.farmer=Fermier # +entity.villager.fisherman=Pêcheur # +entity.villager.fletcher=Fléchier # +entity.villager.leather=Tanneur # +entity.villager.librarian=Bibliothécaire # +entity.villager.shepherd=Berger # +entity.villager.tool=Forgeron (outils) # +entity.villager.weapon=Forgeron (armes) # +entity.villager.mason=Tailleur de pierre # +entity.villager.unskilled=Villageois non qualifié # +entity.villager_v2.name=Villageois # +entity.vindicator.name=Vindicateur # +entity.wandering_trader.name=Marchand voyageur # +entity.witch.name=Sorcière # +entity.wither.name=Wither # +entity.wither_skeleton.name=Wither squelette # +entity.wither_skull.name=Crâne de wither squelette # +entity.wither_skull_dangerous.name=Crâne de wither squelette # +entity.wolf.name=Loup # +entity.xp_orb.name=Orbe d'expérience # +entity.xp_bottle.name=Fiole d'expérience # +entity.zoglin.name=Zoglin # +entity.zombie.name=Zombie # +entity.zombie_horse.name=Cheval zombie # +entity.zombie_pigman.name=Piglin zombifié # +entity.zombie_villager.name=Villageois zombie # +entity.zombie_villager_v2.name=Villageois zombie # + +exports.share.file=Partager %s # +exports.suspendWarning.client.content=Attention : si vous continuez, vous serez déconnecté de cette session multijoueur. # +exports.suspendWarning.host.content=Attention : si vous continuez, cela mettra fin à la session multijoueur pour tous les joueurs. # +exports.suspendWarning.title=Avertissement # +exports.fileError.title=Impossible de sauvegarder votre fichier # +exports.fileError.body=Le disque est peut-être complet ou protégé en écriture, ou le fichier peut être en cours d'utilisation. Assurez-vous que le fichier n'est pas ouvert, puis réessayez. # + +addExternalServerScreen.addServer=Ajouter un serveur # +addExternalServerScreen.nameTextBoxLabel=Nom du serveur # +addExternalServerScreen.namePlaceholder=Saisissez le nom du serveur # +addExternalServerScreen.ipTextBoxLabel=Adresse du serveur # +addExternalServerScreen.portTextBoxLabel=Port # +addExternalServerScreen.ipPlaceholder=Saisissez l'IP ou l'adresse # +addExternalServerScreen.alreadyAdded=Ce serveur a déjà été ajouté # +addExternalServerScreen.saveButtonLabel=Sauvegarder # +addExternalServerScreen.playButtonLabel=Jouer # +addExternalServerScreen.removeButtonLabel=Retirer # +addExternalServerScreen.removeConfirmation=Voulez-vous vraiment supprimer ce serveur ? # +addExternalServerScreen.addTitle=Ajouter un serveur externe # +addExternalServerScreen.editTitle=Modifier un serveur externe # + +feature.end_city=Ville de l'Ender # +feature.fortress=Forteresse du Nether # +feature.mansion=Manoir des bois # +feature.mineshaft=Conduit de mine # +feature.missingno=Fonctionnalité inconnue # +feature.monument=Monument sous-marin # +feature.stronghold=Fort # +feature.temple=Temple # +feature.village=Village # +feature.shipwreck=Épave # +feature.buried_treasure=Trésor enfoui # +feature.ruins=Ruines aquatiques # +feature.pillager_outpost=Avant-poste de pillards # +feature.bastion_remnant=Vestiges de bastion # +feature.ruined_portal=Portail en ruines # + +feed.like=J'aime # +feed.manage_feed=Gérer le flux # +feed.comment=Commenter # +feed.reported_label=Rapports # +feed.ignore=Ignorer # +feed.nrreport=%d rapport # +feed.nrreports=%d rapports # +feed.newPost=Nv post # +feed.daysAgo=Il y a %d j # +feed.hoursAgo=Il y a %d h # +feed.minutesAgo=Il y a %d min # +feed.now=À l'instant # +feed.whatup=Que faites-vous ? # +feed.upload=Votre capture d'écran est en cours de chargement... # +feed.manage=Gérer le flux # +feed.share=Partager # +feed.addScreenshot=Ajouter une capture d'écran # +feed.comments=Commentaires # +feed.edit=Modifier # +feed.screenshots=Captures d'écran # +feed.return=Menu # +feed.goToFeed=Flux # +feed.cancel=Annuler # +feed.previous=Précédent # +feed.next=Suivant # +feed.delete=Supprimer # +feed.deleted=Objet supprimé # +feed.report_xbox=Signaler à l'équipe de supervision de Xbox # +feed.report_club=Signaler au Club # +feed.clubdescription=Description du Realm # +feed.no_feed_item_content=Les captures d'écran et les conversations dans votre Realm apparaîtront ici. Lancez-vous en cliquant sur « Nouvelle publication » # +feed.no_reported_item_content=Aucun objet n'a été signalé # +feed.no_screenshot=Vous n'avez pas de captures d'écran # +feed.reportToastMessage=Objet signalé # +feed.forbidden=Vous n'êtes pas autorisé à publier dans l'historique # +feed.failedToPost=Échec de la publication # +feed.failedToPostDescription=Capture d'écran non valide # +feed.uppload_started=La capture d'écran est en cours de chargement # +feed.uppload_success=La capture d'écran a été chargée # +feed.connected=Chaque Realm est connecté à un Club avec votre compte Microsoft. # +feed.unviewedPost=Nouveau # + +comment.like=%d J'aime ### 1 like +comment.likes=%d J'aime ### 0 or 2+ likes +comment.comment=%d commentaire ### 1 comment +comment.comments=%d commentaires ### 0 or 2+ comments +comment.likes_and_comments=%1 et %2 ### comment.like(s) will be inserted at %1 and comment.comment(s) at %2 +comment.commentplaceholder=Commenter... # + +furnaceScreen.fuel=Combustible # +furnaceScreen.header=Four # +furnaceScreen.input=Ressource # +furnaceScreen.result=Résultat # + +gameArgument.featureUnsupported=Cette version de Minecraft ne prend pas en charge cette fonctionnalité. # + +gameMode.adventure=Mode Aventure # +gameMode.changed=Votre mode de jeu a été mis à jour vers %s # +gameMode.creative=Mode Créatif # +gameMode.hardcore=Mode Hardcore ! # +gameMode.spectator=Mode spectateur # +gameMode.survival=Mode Survie # + +gameTip.cameraMovement.mouse=Déplacez :light_mouse_button: pour regarder autour de vous. # +gameTip.cameraMovement.touch=Appuyez sur l'écran et faites glisser pour regarder autour de vous. # +gameTip.cameraMovement.controller=Déplacez :tip_right_stick: pour regarder autour de vous. # +gameTip.playerMovement.keyboard=Utilisez :_input_key.forward:, :_input_key.left:, :_input_key.back: ou :_input_key.right: pour vous déplacer. # +gameTip.playerMovement.touch=Utilisez :tip_virtual_joystick: pour vous déplacer. # +gameTip.playerMovement.touch.classic=Utilisez :tip_touch_forward: :tip_touch_left: :tip_touch_back: :tip_touch_right: pour vous déplacer. # +gameTip.playerMovement.controller=Utilisez :tip_left_stick: pour vous déplacer. # +gameTip.jumpMovement.keyboard=Appuyez sur :_input_key.jump: pour sauter. # +gameTip.jumpMovement.touch=Appuyez sur :tip_virtual_button_jump: pour sauter. # +gameTip.jumpMovement.touch.classic=Appuyez sur :tip_touch_jump: pour sauter. # +gameTip.jumpMovement.controller=Appuyez sur :_input_key.jump: pour sauter. # +gameTip.jumpForward.keyboard=Appuyez sur :_input_key.forward: et :_input_key.jump: pour sauter en avant. # +gameTip.jumpForward.touch=Maintenez :tip_virtual_joystick: et appuyez sur :tip_virtual_button_jump: pour sauter en avant. # +gameTip.jumpForward.touch.classic=Maintenez :tip_touch_forward: et appuyez sur :tip_touch_jump: pour sauter en avant. # +gameTip.jumpForward.controller=Pour sauter en avant, poussez :tip_left_stick: vers le haut et appuyez sur :_input_key.jump:. # +gameTip.findTree=Frappez un arbre pour récupérer du bois. # +gameTip.breakWood.mouse=Maintenez :_input_key.attack: sur un arbre pour couper du bois. # +gameTip.breakWood.touch=Frappez un arbre et maintenez appuyé pour couper du bois. # +gameTip.breakWood.touch.crosshair.withactionbuttons=Touchez et maintenez :tip_virtual_button_action_attack_or_destroy: sur un arbre pour casser du bois. # +gameTip.breakWood.touch.crosshair.withoutactionbuttons=Visez l'arbre avec le :tip_crosshair: puis appuyez en maintenant l'écran pour casser du bois. # +gameTip.breakWood.controller=Maintenez la touche :_input_key.attack: appuyée sur un arbre pour couper du bois. # +gameTip.openInventory.keyboard=Appuyez sur :_input_key.inventory: pour afficher votre inventaire. # +gameTip.openInventory.touch=Appuyez sur le bouton :tip_touch_inventory: pour ouvrir votre inventaire. # +gameTip.openInventory.controller=Appuyez sur :_input_key.inventory: pour afficher votre inventaire. # +gameTip.selectWoodForMakePlank.keyboard=Utilisez :light_mouse_left_button: pour sélectionner le bois. # +gameTip.selectWoodForMakePlank.touch=Appuyez pour sélectionner le bois. # +gameTip.selectWoodForMakePlank.controller=Utilisez :tip_left_stick: et :_gamepad_face_button_down: pour sélectionner le bois. # +gameTip.selectGridForMakePlank.keyboard=Utilisez :light_mouse_left_button: pour ajouter du bois dans la grille de fabrication. # +gameTip.selectGridForMakePlank.touch=Appuyez pour ajouter du bois à la grille de fabrication. # +gameTip.selectGridForMakePlank.controller=Utilisez :tip_left_stick: et :_gamepad_face_button_down: pour placer du bois dans la grille de fabrication. # +gameTip.selectOutputSlot.keyboard=Utilisez :light_mouse_left_button: sur l'emplacement de sortie pour fabriquer. # +gameTip.selectOutputSlot.touch=Appuyez sur l'emplacement de sortie. # +gameTip.selectOutputSlot.controller=Appuyez sur :_gamepad_face_button_down: sur l'emplacement de sortie pour fabriquer. # +gameTip.selectHotBar.keyboard=Utilisez :light_mouse_left_button: sur un emplacement vide pour ajouter à votre inventaire. # +gameTip.selectHotBar.touch=Appuyez sur un emplacement vide pour ajouter à votre inventaire. # +gameTip.selectHotBar.controller=Appuyez sur :_gamepad_face_button_down: sur un emplacement vide en dessous pour l'ajouter à votre inventaire. # +gameTip.open.recipe.keyboard=Utilisez :light_mouse_left_button: ici pour ouvrir le livre de recettes. # +gameTip.open.recipe.touch=Appuyez ici pour ouvrir l'onglet de recherche. # +gameTip.open.recipe.controller=Appuyez sur :tip_left_trigger: pour ouvrir le livre de recettes. # +gameTip.craftTable.keyboard=Utilisez :light_mouse_left_button: ici pour sélectionner la recette de l'établi. # +gameTip.craftTable.touch=Appuyez ici pour sélectionner la recette de l'établi. # +gameTip.craftTable.controller=Utilisez :tip_left_stick: pour sélectionner la recette de l'établi. # +gameTip.outputSlotCraftTable.controller=Appuyez sur :_gamepad_face_button_down: pour fabriquer l'établi. # +gameTip.selectHotBar.craftTable=Placez l'établi dans la barre d'action pour l'utiliser. # +gameTip.closeInventory.keyboard=Appuyez sur :_input_key.inventory: ou :light_mouse_left_button: ici pour fermer l'inventaire. # +gameTip.closeInventory.touch=Appuyez ici pour fermer l'inventaire. # +gameTip.closeInventory.controller=Appuyez sur :_gamepad_face_button_right: pour fermer l'inventaire. # +gameTip.needMoreMaterials=Vous avez besoin de 2 morceaux de bois pour créer une pioche en bois. # +gameTip.selectItemInHotBar.keyboard=Utilisez :light_mouse_middle_button: ou les touches numérotées pour sélectionner les objets. # +gameTip.selectItemInHotBar.touch=Appuyez sur la barre d'action pour sélectionner des objets. # +gameTip.selectItemInHotBar.controller=Utilisez :_input_key.cycleItemLeft: et :_input_key.cycleItemRight: pour sélectionner des objets dans la barre d'action. # +gameTip.placeCraftTable.keyboard=Visez le sol et utilisez :_input_key.use: pour placer l'établi. # +gameTip.placeCraftTable.touch=Visez le sol et appuyez pour placer l'établi. # +gameTip.placeCraftTable.touch.crosshair.withactionbuttons=Visez avec le :tip_crosshair: et appuyez sur :tip_virtual_button_action_build_or_use: pour placer l'établi sur le sol. # +gameTip.placeCraftTable.touch.crosshair.withoutactionbuttons=Visez avec :tip_crosshair: et appuyez sur l’écran pour placer l'établi sur le sol. # +gameTip.placeCraftTable.controller=Appuyez sur :_input_key.jump: pour fabriquer l'établi. # +gameTip.useCraftTable.keyboard=Utilisez :_input_key.use: sur l'établi pour l'utiliser. # +gameTip.useCraftTable.touch=Touchez l'établi pour l'utiliser. # +gameTip.useCraftTable.touch.crosshair.withactionbuttons=Visez l'établi avec le :tip_crosshair: et appuyez sur :tip_virtual_button_action_build_or_use: pour l’utiliser. # +gameTip.useCraftTable.touch.crosshair.withoutactionbuttons=Visez l'établi avec le :tip_crosshair: et appuyez sur l’écran pour l’utiliser. # +gameTip.useCraftTable.controller=Appuyez sur :_input_key.use: sur l'établi pour l'utiliser. # +gameTip.needPlanksAndSticks=Fabriquez 3 planches et 2 bâtons. # +gametip.openSearchTab.keyboard=Utilisez :light_mouse_left_button: ici pour ouvrir l'onglet de recherche. # +gametip.openSearchTab.touch=Appuyez ici pour ouvrir l'onglet de recherche. # +gametip.openSearchTab.controller=Appuyez sur :_gamepad_face_button_down: ici pour ouvrir l'onglet de recherche. # +gameTip.selectWoodenPickaxe=Fabriquez une pioche en bois pour miner des pierres et du charbon. # +gameTip.outputSlot.wooden.pickaxe.keyboard=Utilisez :light_mouse_left_button: sur l'emplacement de sortie pour fabriquer une pioche en bois. # +gameTip.outputSlot.wooden.pickaxe.touch=Appuyez sur l'emplacement de sortie pour fabriquer une pioche en bois. # +gameTip.outputSlot.wooden.pickaxe.controller=Appuyez sur :_gamepad_face_button_down: pour fabriquer une pioche en bois. # +gameTip.selectHotBar.wooden.pickaxe=Placez la pioche en bois dans votre barre d'action pour l'utiliser. # +gameTip.hintsDone=Vous êtes totalement libre ! Explorez, fabriquez et trouvez de la nourriture et un abri pour survivre à la nuit ! Amusez-vous bien ! # + +generator.amplified=Amplifié # +generator.amplified.info=Remarque : juste pour le fun, nécessite un ordinateur costaud # +generator.customized=Personnalisé # +generator.debug_all_block_states=Débogage # +generator.default=Par défaut # +generator.flat=Plat # +generator.infinite=Infini # +generator.largeBiomes=Biomes vastes # +generator.nether=Nether # +generator.old=Ancien # +generator.void=Néant # + +globalPauseScreen.message=Le jeu est en pause # +globalPauseScreen.quit=Quitter # + +gui.accept=Accepter # +gui.achievements=Succès # +gui.all=Tout # +gui.back=Retour # +gui.cancel=Annuler # +gui.clear=Vider # +gui.close=Fermer # +gui.confirm=Valider # +gui.confirmAndPlay=Confirmer et jouer maintenant # +gui.custom=Personnalisé # +gui.default=Par défaut # +gui.decline=Refuser # +gui.delete=Supprimer # +gui.deleteWorldLong=Supprimer le monde # +gui.done=Terminé # +gui.down=Bas # +gui.edit=Modifier # +gui.error=Erreur # +gui.exit=Quitter # +gui.exportWorld=Exporter # +gui.exportWorldLong=Exporter le monde # +gui.exportTemplate=Exporter le modèle # +gui.templateMinVersion=Version minimum du modèle # +gui.templateLocPickerTitle=Cherchez languages.json dans l'emplacement du dossier # +gui.templateLocPickerButton=Choisir l'emplacement # +gui.templateIconPickerTitle=Chercher une icône de monde # +gui.templateIconPickerDesc=Icône Minecraft # +gui.templateIconPickerButton=Choisir une icône de monde # +gui.pickLoc.successMessage=Emplacement copié # +gui.pickLoc.failedMessage=Erreur : le fichier choisi n'est pas languages.json # +gui.pickIcon.successMessage=Icône de monde copié # +gui.pickIcon.failedMessage=Erreur : format de fichier non valide # +gui.previous=Précédent # +gui.copyWorld=Copier le monde # +gui.copyWorld.failedTitle=Une erreur est survenue # +gui.copyWorld.failedMessage=Vous ne pouvez pas copier ce monde car votre appareil ne dispose pas de suffisamment d’espace de stockage disponible. Libérez de l’espace et réessayez. # +gui.goBack=Revenir # +gui.import=Importer # +gui.importWorld=Importer # +gui.importRetailWorld.title=Importer le monde ? # +gui.importRetailWorld.text.1=Ce monde doit être importé avant de pouvoir l'utiliser dans la bêta. # +gui.importRetailWorld.text.2=Importer le monde crée une copie. Ceci n'affectera pas le monde d'origine. # +gui.importRetailWorld.text.3=Voulez-vous créer une copie bêta de ce monde ? # +gui.importRetailWorld.failedMessage=Échec de l'importation de votre monde. # +gui.minecraftWorld=Monde Minecraft # +gui.minecraftBundle=Lot Minecraft # +gui.login=Connexion # +gui.logout=Déconnexion # +gui.next=Suivant # +gui.no=Non # +gui.none=Aucun # +gui.ok=O.K. # +gui.store=Consulter la boutique # +gui.continue=Continuer # +gui.pickWorld=Rechercher un monde Minecraft # +gui.retry=Réessayer # +gui.select=Sélectionner # +gui.skip=Passer # +gui.stats=Statistiques # +gui.tab=Tab # +gui.toMenu=Retour au menu principal # +gui.tryAgain=Réessayer # +gui.up=Haut # +gui.warning.exitGameWarning=Voulez-vous quitter Minecraft ? # +gui.worldTemplate=Modèle de monde Minecraft # +gui.yes=Oui # +gui.feedbackYes=Oui, accéder au site # +gui.resourcepacks=Packs de ressources... # +gui.submit=Envoyer # +gui.submitRating=Soumettre l’évaluation # +gui.submitFeedback.button.text=Envoyer un commentaire # +gui.submitFeedback.text=Envoyer un commentaire au créateur # +gui.submitFeedback.body.text=Écrivez votre commentaire et envoyez-le directement au créateur. Votre message ne sera pas publié dans le Magasin et le créateur ne pourra pas répondre. # +gui.submitFeedback.placeHolder.text=Qu’aimez-vous ? Qu’est-ce qui peut être amélioré ? # +gui.submitFeedback.success=Merci d’avoir partagé votre avis ! # +gui.submitFeedback.failure.status.unprocessableEntity=Vous ne possédez pas l’objet pour lequel vous essayez de soumettre un commentaire. (Code d’erreur : %d) # +gui.submitFeedback.failure.status.tooManyRequests=Oh non ! Vous avez envoyé trop d’avis, veuillez réessayer ultérieurement. (Code d’erreur : %d) # +gui.submitFeedback.failure.status.other=Vous ne pouvez pas soumettre votre avis pour le moment, veuillez réessayer ultérieurement. (Code d’erreur : %d) # +gui.playOffline=Jouer hors ligne # +gui.signIn=Se connecter # +gui.genericNetworkError=Une erreur est survenue. Vérifiez votre connexion Internet. # +gui.hide=Cacher # +gui.editor.minecraftProject=Projet Minecraft # +gui.editor.exportProject=Exporter le projet # +gui.editor.copyProject=Copier le projet # +gui.editor.copyProject.failedMessage=Impossible de créer une copie de ce projet. Ce problème peut provenir d'un manque d'espace de stockage ou d'un autre problème. Consultez la page https://aka.ms/MCStorage pour en savoir plus. # + +gui.edu.exitGameWarningCaption=Minecraft Education ### Use Minecraft 教育版 in zh_CN translation +gui.edu.exitGameWarningMessage=Quitter Minecraft Education? ### Use 离开 Minecraft 教育版? in zh_CN translation + +updateScreen.update=Mise à jour # +updateScreen.updateRequired=Mise à jour nécessaire # +updateScreen.title=Version obsolète # +updateScreen.body=Procédez à la mise à jour vers la version la plus récente pour accéder à toutes les nouvelles fonctionnalités, pour jouer en ligne avec vos amis ou découvrir les nouveautés du magasin. # +updateScreen.commerceNotSupported.title=Impossible d'accéder au magasin # +updateScreen.commerceNotSupported.body=Cette version de Minecraft n'a plus accès au magasin Minecraft. Procédez à la mise à jour vers la version la plus récente pour accéder de nouveau au magasin. # +updateScreen.packs.updateRequired=Veuillez procéder à la mise à jour vers la dernière version pour télécharger le pack que vous avez acheté dans le magasin Minecraft. # +updateScreen.patchVersion=Notes de version pour la version %s : # + +hostOption.codeBuilder=Code Builder # +hostOption.setWorldSpawn=Définir le point d'apparition # +hostOption.teleport=Se téléporter # +hostOption.teleport.who=Qui # +hostOption.teleport.where=Où # +hostOption.time=Heure # +hostOption.time.day=Jour # +hostOption.time.midnight=Minuit # +hostOption.time.noon=Midi # +hostOption.time.night=Nuit # +hostOption.time.sunrise=Aube # +hostOption.time.sunset=Coucher du soleil # +hostOption.weather=Météo # +hostOption.weather.clear=Dégagée # +hostOption.weather.rain=Pluie # +hostOption.weather.thunderstorm=Orage # + +howtoplay.next=Suiv. # +howtoplay.previous=Précédent # + +howtoplay.category.basics=Principes # +howtoplay.category.crafting=Fabrication # +howtoplay.category.education=Éducation # +howtoplay.category.engineering=Conception # +howtoplay.category.enhancedPlay=Jeu amélioré # +howtoplay.category.firstDay=Premier jour # +howtoplay.category.optionsAndCheats=Options et codes de triche # +howtoplay.category.play=Jouer # +howtoplay.category.theEnd=L'Ender # + +howtoplay.adventureMode=Mode Aventure # +howtoplay.adventureMode.title=Comment jouer : mode Aventure # +howtoplay.adventureMode.text.1=Le mode Aventure est un mode de jeu pour les constructeurs de monde. Dans le mode Aventure, les joueurs peuvent utiliser des outils spéciaux pour placer ou miner des blocs. # +howtoplay.adventureMode.text.2=Pour obtenir ces outils spéciaux, vous devez utiliser la commande /give avec les paramètres canplace ou candestroy tout en étant en mode Créatif. # + +howtoplay.anvil=Enclume # +howtoplay.anvil.title=Comment jouer : enclume # +howtoplay.anvil.text.1=Utilisez vos niveaux d'expérience pour réparer, enchanter ou renommer des objets grâce à l'enclume. # +howtoplay.anvil.header.1=Renommer et appliquer des enchantements # +howtoplay.anvil.text.2=Tous les objets peuvent être renommés, mais seuls ceux disposant d'une durabilité peuvent être réparés ou enchantés sur l'enclume à l'aide de livres. # +howtoplay.anvil.header.2=Réparation # +howtoplay.anvil.text.3=Pour réparer un objet, placez-le dans l'un des emplacements à gauche avec sa matière première (par exemple un lingot de fer pour une épée en fer) ou combiné à un autre objet de même type. # +howtoplay.anvil.text.4=Les combinaisons d'objets sont plus efficaces quand vous utilisez une enclume. # +howtoplay.anvil.text.5=Chaque utilisation de l'enclume est susceptible de l'abîmer. Après une certaine quantité de dégâts, elle devient inutilisable. # + +howtoplay.armor=Armures # +howtoplay.armor.title=Comment jouer : armures # +howtoplay.armor.text.1=Porter une armure permet de vous protéger des dégâts reçus. Votre niveau d'armure est représenté par :armor: dans l'ATH. Plus votre niveau est élevé, moins les dégâts reçus seront importants. # +howtoplay.armor.header.1=Fabrication # +howtoplay.armor.text.2=Les armures peuvent être en cuir, en fer, en or ou en diamant. Vous pouvez obtenir la cotte de mailles en commerçant avec un villageois ou en la récupérant sur les zombies et les squelettes. # +howtoplay.armor.text.3=Pour équiper votre armure, ouvrez l'inventaire et déplacez les différentes pièces de l'armure dans leurs emplacements respectifs à côté de l'aperçu de votre personnage. # +howtoplay.armor.text.4=Les armures en fer et en or, ainsi que la cotte de mailles peuvent être fondues en lingots de fer ou en pépites d'or dans un four. # +howtoplay.armor.header.2=Bouclier # +howtoplay.armor.text.5.keyboard=Le bouclier bloque les dégâts reçus. Il peut être équipé dans l'emplacement de main secondaire ainsi que dans la barre d'action. Appuyez et maintenez :_input_key.sneak: pour bloquer avec le bouclier. # +howtoplay.armor.text.5.gamepad=Le bouclier bloque les dégâts reçus. Il peut être équipé dans l'emplacement de main secondaire ainsi que dans la barre d'action. Appuyez sur le bouton :_input_key.sneak: ou cliquez sur :_gamepad_stick_right: pour activer/désactiver le blocage avec le bouclier. # +howtoplay.armor.text.5a.touch=Le bouclier bloque toutes sortes de dégâts reçus, même l'explosion d'un Creeper ! Il peut être équipé dans l'emplacement de main secondaire ou la barre d'action. # +howtoplay.armor.text.5b.touch=Lorsque vous utilisez le mode de contrôle « BMD et appuyer pour interagir », appuyez sur :touch_sneak: pour activer et désactiver le bouclier. # +howtoplay.armor.text.5c.touch=Lorsque vous utilisez un mode de contrôle à « Joystick », appuyez sur :tip_virtual_button_sneak: pour activer et désactiver le bouclier. # +howtoplay.armor.text.5.rift_controller=Le bouclier bloque les dégâts reçus. Il peut être équipé dans l'emplacement de main secondaire ainsi que dans la barre d'action. Appuyez sur le bouton :_input_key.sneak: ou cliquez sur :rift_X: pour activer/désactiver le blocage avec le bouclier. # +howtoplay.armor.text.5.windowsmr_controller=Le bouclier bloque les dégâts reçus. Il peut être équipé dans l'emplacement de main secondaire ainsi que dans la barre d'action. Appuyez sur le bouton :_input_key.sneak: ou cliquez sur :windowsmr_right_stick: pour activer/désactiver le blocage avec le bouclier. # +howtoplay.armor.text.6=Le bouclier peut même bloquer l'explosion d'un creeper ! # +howtoplay.armor.header.3=Camouflage # +howtoplay.armor.text.7=Vous pouvez aussi porter une citrouille sculptée sur la tête. Cela ne vous donne pas de bonus :armor:, mais les Enderman ne vous attaqueront pas si vous les regardez. # + +howtoplay.armorStand=Porte-armure # +howtoplay.armorStand.title=Comment jouer : porte-armure # +howtoplay.armorStand.text.1=Le porte-armure vous permet d'entreposer votre armure si vous ne vous en servez pas. # +howtoplay.armorStand.header.1=Tenue # +howtoplay.armorStand.text.2.notTouch=Appuyez sur :_input_key.use: sur un porte-armure tout en tenant une pièce de votre armure pour la poser dessus. # +howtoplay.armorStand.text.2.touch=Appuyez sur le porte-armure tout en tenant une pièce de votre armure pour la poser dessus. # +howtoplay.armorStand.text.3.notTouch=Appuyez sur :_input_key.use: sur le porte-armure sans rien tenir à la main pour récupérer une pièce d'armure. # +howtoplay.armorStand.text.3.touch=Appuyez sur le porte-armure sans rien tenir à la main pour récupérer une pièce d'armure. # +howtoplay.armorStand.header.2=Pose # +howtoplay.armorStand.text.4.notTouch=Vous pouvez modifier la pose d'un porte-armure en vous approchant furtivement et en appuyant sur :_input_key.use: sur celui-ci. # +howtoplay.armorStand.text.4.touch=Vous pouvez modifier la pose d'un porte-armure en vous approchant furtivement et en appuyant sur celui-ci. # +howtoplay.armorStand.header.3=Danse # +howtoplay.armorStand.text.5=Le porte-armure réagit aux signaux de redstone. Essayez différentes forces de signal pour voir leurs effets. # + +howtoplay.banners=Bannières # +howtoplay.banners.title=Comment jouer : bannières # +howtoplay.banners.text.1=Les bannières sont un moyen original de décorer votre maison ou votre château grâce à leurs motifs et couleurs personnalisables. # +howtoplay.banners.text.2=Une fois votre bannière fabriquée, placez-la sur l'établi ou le métier à tisser et ajoutez différents colorants pour créer vos propres motifs ! # +howtoplay.banners.header.1=Application d'un motif # +howtoplay.banners.text.3=Vous pouvez créer de nombreux motifs différents avec vos colorants, comme : # +howtoplay.banners.text.4= - utiliser un triangle pour créer un motif de chevron. # +howtoplay.banners.text.5= - utiliser une croix pour créer un motif croisé. # +howtoplay.banners.text.6= - ajouter une marguerite pour créer un motif fleuri. # +howtoplay.banners.text.7=Essayez plusieurs combinaisons pour créer toujours plus de motifs ! # +howtoplay.banners.header.2=Plusieurs couches # +howtoplay.banners.text.8=Une bannière peut également être composée de plusieurs couches pour afficher plusieurs motifs. Si vous n'aimez pas le dernier motif appliqué sur une bannière, vous pouvez laver la dernière couche dans un chaudron. # +howtoplay.banners.header.3=Réalisation de copies # +howtoplay.banners.text.9=Si vous voulez copier une bannière, placez-la sur l'établi avec une bannière vierge. # + +howtoplay.beacons=Balises # +howtoplay.beacons.title=Comment jouer : balises # +howtoplay.beacons.text.1=Les balises actives projettent un faisceau lumineux dans le ciel. # +howtoplay.beacons.text.2=Vous pouvez les fabriquer avec du verre, de l'obsidienne et une étoile du Nether (obtenue après avoir vaincu le Wither). # +howtoplay.beacons.header.1=Construction # +howtoplay.beacons.text.3=Une balise doit être placée au sommet d'une pyramide de blocs de fer, d'or, d'émeraude ou de diamant. Elle doit être exposée au ciel. # +howtoplay.beacons.text.4=Le matériau sur lequel la balise est placée n'a aucun effet sur son pouvoir. # +howtoplay.beacons.header.2=Utiliser # +howtoplay.beacons.text.5=Le menu de la balise vous permet de sélectionner son pouvoir principal. Plus votre pyramide a d'étages, plus il y a de pouvoirs disponibles. # +howtoplay.beacons.text.6=Pour définir les pouvoirs de votre balise, vous devez sacrifier une émeraude, un diamant, un lingot d'or ou de fer dans l'emplacement de paiement. # +howtoplay.beacons.text.7=Une fois les pouvoirs de la balise définis, celle-ci reste active indéfiniment. Les joueurs à proximité peuvent bénéficier de ces pouvoirs. # +howtoplay.beacons.text.8=Pour changer la couleur du faisceau, faites-le passer à travers un bloc de verre coloré. # + +howtoplay.beds=Lits # +howtoplay.beds.title=Comment jouer : lits # +howtoplay.beds.text.1=Dormir dans un lit permet d'accélérer le temps jusqu'à l'aube et de changer votre point d'apparition. # +howtoplay.beds.text.2.notTouch=Appuyez sur :_input_key.use: sur un lit pour dormir. Vous ne pouvez faire cela que la nuit. # +howtoplay.beds.text.2.touch=Appuyez sur un lit pour dormir. Vous ne pouvez faire cela que la nuit. # +howtoplay.beds.text.3=En mode multijoueur, tous les joueurs de ce monde doivent d'être dans leur lit en même temps pour passer le temps jusqu'au matin suivant. # +howtoplay.beds.text.4=Si votre lit est détruit, vous retournerez à votre premier point d'apparition dans le monde. # +howtoplay.beds.text.5=Soyez prudent si vous utilisez un lit dans le Nether, il y fait souvent trop chaud pour dormir. # + +howtoplay.blocks=Blocs # +howtoplay.blocks.title=Comment jouer : blocs # +howtoplay.blocks.text.1=Le monde de Minecraft est composé de millions de blocs. Vous pouvez casser, récolter et placer chacun d'eux. La seule limite à vos constructions, c'est votre imagination ! # +howtoplay.blocks.text.2=Vous trouverez la plupart des blocs dans le monde, mais certains devront être fabriqués à partir de combinaisons d'autres blocs à l'aide d'un établi, par exemple un bloc de redstone, ou fondu dans un four dans le cas du verre. # +howtoplay.blocks.header.1=Chute de blocs # +howtoplay.blocks.text.3=La plupart des blocs ne sont pas affectés par la gravité et peuvent flotter en l'air. D'autres comme le sable ou le gravier tombent s'il n'y a pas de bloc au-dessous pour les retenir. # +howtoplay.blocks.header.2=Blocs intéressants # +howtoplay.blocks.text.4=Voici quelques exemples des blocs les plus intéressants dans Minecraft : # +howtoplay.blocks.text.5=Verre : un bloc transparent fabriqué en faisant fondre du sable dans un four. # +howtoplay.blocks.text.6=Béton : créé en mettant un bloc de poudre de béton dans de l'eau. # +howtoplay.blocks.text.7=Terre cuite : vous pouvez en trouver à l'état naturel dans les biomes badlands ou vous pouvez la fabriquer et la colorer à partir d'argile trouvée sous l'eau. Transformez la terre cuite en terre cuite émaillée en la faisant cuire dans un four. # +howtoplay.blocks.text.8=Magma : vous en trouverez à l'état naturel dans le Nether. Il émet un peu de lumière et brûle les imprudents qui marchent dessus. # +howtoplay.blocks.text.9=Terre stérile : cela ressemble à un bloc de terre normal, mais l'herbe ne peut pas y pousser. Vous en trouverez dans les biomes Savane et Méga Taïga. # + +howtoplay.bookAndQuill=Livre vierge # +howtoplay.bookAndQuill.title=Comment jouer : livre vierge # +howtoplay.bookAndQuill.text.1=Le livre vierge vous permet de noter vos aventures. Racontez votre histoire en ajoutant du texte. Vous pouvez même modifier le titre et le nom de l'auteur ! Signez le livre vierge pour finaliser votre travail, car il reste modifiable tant vous ne l'avez pas signé. # + +howtoplay.brewingStand=Alambic # +howtoplay.brewingStand.title=Comment jouer : alambic # +howtoplay.brewingStand.text.1=La concoction de potions nécessite un alambic. Toutes les potions ont pour base une fiole d'eau, qu'on obtient en remplissant une fiole avec de l'eau tirée d'un chaudron ou d'une source d'eau. # +howtoplay.brewingStand.header.1=Apprendre à connaître votre alambic # +howtoplay.brewingStand.text.2=Un alambic peut accueillir jusqu'à trois fioles pour distiller jusqu'à trois potions à la fois. Un même ingrédient peut servir aux trois fioles. Pensez à toujours distiller trois potions à la fois pour optimiser vos ressources. # +howtoplay.brewingStand.header.2=Ingrédients et potions # +howtoplay.brewingStand.text.3=Placer une verrue du Nether dans l'emplacement du haut de l'alambic produit une potion étrange. Celle-ci n'a aucun effet, mais les potions de base peuvent être utilisées pour concocter des potions plus élaborées. # +howtoplay.brewingStand.text.4=Il y a de nombreux effets de potion à découvrir. Faites vos propres expériences avec différents ingrédients et différentes combinaisons pour devenir un véritable alchimiste. # + +howtoplay.cauldron=Chaudron # +howtoplay.cauldron.title=Comment jouer : chaudron # +howtoplay.cauldron.text.1=Le chaudron est un récipient qui peut contenir des seaux et des fioles de liquides. # +howtoplay.cauldron.header.1=Remplir # +howtoplay.cauldron.text.2.notTouch=Appuyez sur :_input_key.use: sur un chaudron tout en tenant un seau d'eau ou une potion pour verser son contenu dans le chaudron. # +howtoplay.cauldron.text.2.touch=Appuyez sur le chaudron tout en tenant un seau d'eau ou une potion pour verser son contenu dans le chaudron. # +howtoplay.cauldron.text.3=Une potion ne remplit pas complètement le chaudron, vous devrez donc en utiliser plusieurs pour le remplir entièrement. # +howtoplay.cauldron.header.2=Tremper des flèches # +howtoplay.cauldron.text.4.notTouch=Appuyez sur :_input_key.use: sur un chaudron tout en tenant votre flèche à la main pour créer toutes sortes de flèches ! # +howtoplay.cauldron.text.4.touch=Appuyez sur un chaudron en tenant votre flèche à la main pour créer toutes sortes de flèches ! # +howtoplay.cauldron.header.3=Teindre une armure # +howtoplay.cauldron.text.5.notTouch=Pour teindre une armure en cuir ou un caparaçon en cuir, appuyez sur :_input_key.use: sur un chaudron rempli d'eau tout en tenant le colorant voulu. Cela changera la couleur de l'eau à l'intérieur du chaudron. Trempez ensuite l'armure dedans en appuyant sur :_input_key.use: tout en tenant votre armure à la main. # +howtoplay.cauldron.text.5.touch=Pour teindre une armure en cuir ou un caparaçon en cuir, appuyez sur un chaudron rempli d'eau tout en tenant le colorant voulu. Cela changera la couleur de l'eau à l'intérieur du chaudron. Trempez ensuite votre armure dans le chaudron en appuyant sur celui-ci tout en tenant votre armure à la main. # +howtoplay.cauldron.text.6=Si vous voulez enlever le colorant, trempez l'objet coloré dans un chaudron contenant de l'eau non teintée. # + +howtoplay.chat=Tchat # +howtoplay.chat.title=Comment jouer : tchat # +howtoplay.chat.text.1.keyboard=Appuyez sur :_input_key.chat: pour ouvrir le tchat. Saisissez votre message et appuyez sur ENTRÉE. # +howtoplay.chat.text.1.gamepad=Appuyez sur :_input_key.chat: pour ouvrir le tchat. Saisissez votre message et appuyez sur le bouton d'envoi. # +howtoplay.chat.text.1.touch=Appuyez sur le bouton de tchat pour l'ouvrir. Saisissez votre message et appuyez sur le bouton d'envoi. # + +howtoplay.chests=Coffres # +howtoplay.chests.title=Comment jouer : coffres # +howtoplay.chests.text.1.notTouch=Une fois que vous avez fabriqué un coffre, vous pouvez le placer dans le monde et l'ouvrir avec :_input_key.use: pour y stocker des objets de votre inventaire. # +howtoplay.chests.text.1.touch=Une fois que vous avez fabriqué un coffre, vous pouvez le placer dans le monde et appuyer dessus pour l'ouvrir afin d'y stocker des objets de votre inventaire. # +howtoplay.chests.text.2=Vous pouvez récupérer les objets stockés dans le coffre pour les placer dans votre inventaire plus tard. # +howtoplay.chests.text.3=Deux coffres placés l'un à côté de l'autre forment un grand coffre. # + +howtoplay.commandBlocks=Blocs de commandes # +howtoplay.commandBlocks.title=Comment jouer : blocs de commande # +howtoplay.commandBlocks.text.1=Les blocs de commande sont de puissants outils pour les créateurs de cartes. Ils stockent et exécutent des commandes lorsqu'ils reçoivent un signal de redstone. # +howtoplay.commandBlocks.text.2=Pour obtenir un bloc de commande, vous devez utiliser la commande /give. # +howtoplay.commandBlocks.text.3=Lorsqu'un bloc de commande a réussi ou échoué l'exécution de la commande en mémoire, il envoie un signal de redstone dans le sens où pointe la flèche. # +howtoplay.commandBlocks.text.4=Vous pouvez attribuer un nom à un bloc de commande dans le champ de message flottant. # +howtoplay.commandBlocks.text.5=Type de bloc : il existe trois types de blocs de commande, chacun avec sa propre couleur et son propre fonctionnement : # +howtoplay.commandBlocks.text.5.1= - Impulsion : exécute uniquement les commandes lorsque le bloc reçoit un signal de redstone. # +howtoplay.commandBlocks.text.5.2= - Chaîne : exécute la commande si le bloc de commande derrière lui a réussi ou non l'exécution de sa commande. # +howtoplay.commandBlocks.text.5.3= - Répétition : une fois activé, ce bloc de commande continue d'exécuter sa commande tant qu'il existe. # +howtoplay.commandBlocks.text.6=Condition : il existe deux conditions, chacune affectant le fonctionnement du bloc de commande : # +howtoplay.commandBlocks.text.6.1= - Inconditionnel : exécute la commande stockée même si l'exécution du bloc de commande derrière lui a échoué. # +howtoplay.commandBlocks.text.6.2= - Conditionnel : exécute uniquement la commande stockée si l'exécution du bloc de commande derrière lui a réussi. # +howtoplay.commandBlocks.text.7=Redstone : il existe deux paramètres de redstone, chacun affectant le comportement du bloc de commande : # +howtoplay.commandBlocks.text.7.1= - Par la redstone : ne s'exécute qu'avec un signal de redstone. # +howtoplay.commandBlocks.text.7.2= - Toujours actif : s'exécute sans signal de redstone. # +howtoplay.commandBlocks.text.8=Un bloc de commande affichera toujours son état précédent. Cela vous aidera à déterminer si un bloc de commande n'a pas réussi à exécuter sa commande et pourquoi. # + +howtoplay.commands=Commandes # +howtoplay.commands.title=Comment jouer : commandes # +howtoplay.commands.text.1=Les commandes peuvent être exécutées depuis le tchat. Saisissez "/" avant votre commande. # +howtoplay.commands.text.2=Vous pouvez faire pas mal de choses grâce aux différentes commandes existantes. Explorez les nombreuses sources externes disponibles pour trouver toutes les informations dont vous avez besoin. # + +howtoplay.conduits=Conduits # +howtoplay.conduits.title=Comment jouer : conduits # +howtoplay.conduits.text.1=Un conduit actif vous donne de la puissance lorsque vous êtes sous l'eau. # +howtoplay.conduits.text.2=Fabriquez un conduit à partir de coquilles de nautile et d'un cœur de l'océan. Le conduit tire sa puissance de la prismarine et des lanternes aquatiques. # +howtoplay.conduits.header.1=Construction # +howtoplay.conduits.text.3=Une fois activé, le conduit donne l'effet Puissance de conduit à tous ceux qui sont proches. # +howtoplay.conduits.text.4=Plus il gagne en puissance, plus ses capacités sont étendues. # + +howtoplay.controls=Commandes # +howtoplay.controls.title=Comment jouer : commandes # +howtoplay.controls.text.1=Le principe de Minecraft consiste à placer des blocs pour construire tout ce qu'on peut imaginer. La nuit, les monstres sont de sortie ; tâchez donc d'aménager un abri avant le coucher du soleil. # +howtoplay.controls.header.1=Mouvements # +howtoplay.controls.text.2.keyboard=Utilisez la souris pour regarder autour de vous. # +howtoplay.controls.text.2.gamepad=Utilisez :_gamepad_stick_right: pour regarder autour de vous. # +howtoplay.controls.text.2.touch.joystick_tap=Appuyez et faites glisser sur l'écran pour regarder autour de vous. # +howtoplay.controls.text.2.touch.classic_dpad=Appuyez et faites glisser sur l'écran pour regarder autour de vous. # +howtoplay.controls.text.2.touch.joystick_crosshair=Appuyez et faites glisser sur l'écran pour regarder autour de vous. # +howtoplay.controls.text.2.rift_controller=Utilisez :rift_right_stick: pour regarder autour de vous. # +howtoplay.controls.text.2.windowsmr_controller=Utilisez :windowsmr_right_stick: pour regarder autour de vous. # +howtoplay.controls.text.3.keyboard=Utilisez :_input_key.forward:,:_input_key.left:,:_input_key.back:,:_input_key.right: pour vous déplacer. # +howtoplay.controls.text.3.gamepad=Utilisez :_gamepad_stick_left: pour vous déplacer. # +howtoplay.controls.text.3.touch.joystick_tap=Utilisez :tip_virtual_joystick: pour vous déplacer. # +howtoplay.controls.text.3.touch.classic_dpad=Utilisez :touch_forward::touch_left::touch_back::touch_right: pour vous déplacer. # +howtoplay.controls.text.3.touch.joystick_crosshair=Utilisez :tip_virtual_joystick: pour vous déplacer. # +howtoplay.controls.text.3.rift_controller=Utilisez :rift_left_stick: pour vous déplacer. # +howtoplay.controls.text.3.windowsmr_controller=Utilisez :windowsmr_left_stick: pour vous déplacer. # +howtoplay.controls.text.4.keyboard=Appuyez sur :_input_key.jump: pour sauter. # +howtoplay.controls.text.4.gamepad=Appuyez sur :_input_key.jump: pour sauter. # +howtoplay.controls.text.4.touch.joystick_tap=Appuyez sur :tip_virtual_button_jump: pour sauter. # +howtoplay.controls.text.4.touch.classic_dpad=Appuyez sur :touch_jump: pour sauter. # +howtoplay.controls.text.4.touch.joystick_crosshair=Appuyez sur :tip_virtual_button_jump: pour sauter. # +howtoplay.controls.text.4.rift_controller=Appuyez sur :rift_A: pour sauter. # +howtoplay.controls.text.4.windowsmr_controller=Appuyez :windowsmr_right_touchpad: pour sauter. # +howtoplay.controls.text.5.keyboard=Pour sprinter, appuyez rapidement deux fois de suite sur :_input_key.forward: ou sur :_input_key.sprint:. Si vous maintenez :_input_key.forward:, vous continuerez de sprinter jusqu'à ce que votre jauge soit inférieure à :shank::shank::shank:. # +howtoplay.controls.text.5.gamepad=Pour sprinter, pousser rapidement deux fois de suite :_gamepad_stick_left: vers l'avant. Si vous maintenez :_gamepad_stick_left: vers l'avant, vous continuerez de sprinter jusqu'à ce que votre jauge soit inférieure à :shank::shank::shank:. # +howtoplay.controls.text.5.touch.joystick_tap=Appuyez sur :tip_virtual_button_sprint: pour activer et désactiver le sprint. Vous continuerez à sprinter jusqu’à ce que votre jauge soit inférieure à :shank::shank::shank:. # +howtoplay.controls.text.5.touch.classic_dpad=Pour sprinter, appuyez rapidement deux fois de suite sur :touch_forward:. Si vous maintenez :touch_forward:, vous continuerez de sprinter jusqu'à ce que votre jauge soit inférieure à :shank::shank::shank:. # +howtoplay.controls.text.5.touch.joystick_crosshair=Appuyez sur :tip_virtual_button_sprint: pour activer et désactiver le sprint. Vous continuerez à sprinter jusqu’à ce que votre jauge soit inférieure à :shank::shank::shank:. # +howtoplay.controls.text.5.rift_controller=Pour sprinter, poussez rapidement deux fois de suite :rift_left_stick: vers l'avant. Si vous maintenez :rift_left_stick: vers l'avant, vous continuerez de sprinter jusqu'à ce que votre jauge soit inférieure à :shank::shank::shank:. # +howtoplay.controls.text.5.windowsmr_controller=Pour sprinter, poussez rapidement deux fois de suite :windowsmr_left_stick: vers l'avant. Si vous maintenez :windowsmr_left_stick: vers l'avant, vous continuerez de sprinter jusqu'à ce que votre jauge soit inférieure à :shank::shank::shank:. # +howtoplay.controls.header.2=Casser et placer # +howtoplay.controls.text.6.notTouch=Maintenez :_input_key.attack: pour miner, frapper à mains nues ou à l'aide d'un ustensile. Vous devrez parfois façonner des outils pour miner certains blocs. # +howtoplay.controls.text.6.touch.joystick_tap=Appuyez et maintenez un bloc pour le miner avec votre main ou l’objet que vous tenez. Vous devrez peut-être fabriquer des outils spécifiques avant de pouvoir miner certains blocs. # +howtoplay.controls.text.6.touch.classic_dpad=Appuyez et maintenez un bloc pour le miner avec votre main ou l’objet que vous tenez. Vous devrez peut-être fabriquer des outils spécifiques avant de pouvoir miner certains blocs. # +howtoplay.controls.text.6.touch.joystick_crosshair=Appuyez et faites glisser votre doigt n’importe où pour viser avec :tip_crosshair: et sélectionner un bloc. Appuyez et maintenez :tip_virtual_button_action_attack_or_destroy: pour le miner avec votre main ou l’objet que vous tenez. Vous devrez peut-être fabriquer des outils spécifiques avant de pouvoir miner certains blocs. # +howtoplay.controls.text.7.keyboard=Si vous avez un objet en main, utilisez :_input_key.use: pour vous en servir ou appuyez sur :_input_key.drop: pour le lâcher. # +howtoplay.controls.text.7.gamepad=Si vous avez un objet en main, utilisez :_input_key.use: pour vous en servir ou appuyez sur :_input_key.drop: pour le lâcher. # +howtoplay.controls.text.7.rift_controller=Si vous avez un objet en main, utilisez :rift_right_grab: pour vous en servir ou appuyez sur :rift_right_stick: pour le lâcher. # +howtoplay.controls.text.7.windowsmr_controller=Si vous avez un objet en main, utilisez :windowsmr_left_trigger: pour vous en servir ou appuyez sur :windowsmr_right_grab: pour le lâcher. # +howtoplay.controls.text.7.touch.joystick_tap=Si vous tenez un objet, appuyez sur l’écran pour l’utiliser ou maintenez-le dans votre barre d'action pour le déposer. Appuyez et maintenez l’écran pour manger la nourriture que vous tenez. # +howtoplay.controls.text.7.touch.classic_dpad=Si vous tenez un objet, appuyez sur l’écran pour l’utiliser ou maintenez-le dans votre barre d'action pour le déposer. Appuyez et maintenez l’écran pour manger la nourriture que vous tenez. # +howtoplay.controls.text.7.touch.joystick_crosshair=Si vous tenez un objet, appuyez sur :tip_virtual_button_action_build_or_use: pour l'utiliser ou maintenez-le dans votre barre d'action pour le déposer. Maintenez :tip_virtual_button_action_build_or_use: pour manger la nourriture que vous tenez. # +howtoplay.controls.header.3=Se faufiler # +howtoplay.controls.text.8.keyboard=Se faufiler est incroyablement utile dans Minecraft. Cela vous permet de ne pas chuter d'un bloc et de cacher votre nom. Pour vous faufiler, maintenez :_input_key.sneak:. # +howtoplay.controls.text.8.gamepad=Se faufiler est incroyablement utile dans Minecraft. Cela vous permet de ne pas chuter d'un bloc et de cacher votre nom. Pour vous faufiler ou revenir au mode normal, appuyez sur :_input_key.sneak: ou sur :_gamepad_stick_right:. # +howtoplay.controls.text.8.touch.joystick_tap=Se faufiler vous empêche de tomber des blocs, d'être repéré par des créatures et vous permet de cacher votre nom aux autres joueurs. Pour vous faufiler, appuyez sur :tip_virtual_button_sneak:. # +howtoplay.controls.text.8.touch.classic_dpad=Se faufiler vous empêche de tomber des blocs, d'être repéré par des créatures et vous permet de cacher votre nom aux autres joueurs. Pour vous faufiler, appuyez sur :touch_sneak:. # +howtoplay.controls.text.8.touch.joystick_crosshair=Se faufiler vous empêche de tomber des blocs, d'être repéré par des créatures et vous permet de cacher votre nom aux autres joueurs. Pour vous faufiler, appuyez sur :tip_virtual_button_sneak:. # +howtoplay.controls.text.8.rift_controller=Se faufiler est incroyablement utile dans Minecraft. Cela vous permet de ne pas chuter d'un bloc et de cacher votre nom. Pour vous faufiler ou revenir au mode normal, appuyez sur :rift_X:. # +howtoplay.controls.text.8.windowsmr_controller=Se faufiler est incroyablement utile dans Minecraft. Cela vous permet de ne pas chuter d'un bloc et de cacher votre nom. Pour vous faufiler ou revenir au mode normal, appuyez sur :windowsmr_right_stick:. # +howtoplay.controls.text.swim.keyboard=Pour nager, sprintez sous l'eau. Utilisez la souris pour vous orienter tandis que vous nagez. # +howtoplay.controls.text.swim.gamepad=Pour nager, sprintez sous l'eau. Utilisez :_gamepad_stick_right: pour vous orienter tandis que vous nagez. # +howtoplay.controls.text.swim.touch=Vous pouvez nager en vous déplaçant dans l'eau et sprinter pour aller plus vite. Appuyez et faites glisser votre doigt pour contrôler la direction dans laquelle vous nagez. # +howtoplay.controls.text.swim.rift_controller=Pour nager, sprintez sous l'eau. Utilisez :rift_right_stick: pour vous orienter tandis que vous nagez. # +howtoplay.controls.text.swim.windowsmr_controller=Pour nager, sprintez sous l'eau. Utilisez :windowsmr_right_stick: pour vous orienter tandis que vous nagez. # + +howtoplay.worldBuilder=Constructeur de monde # +howtoplay.worldBuilder.title=Comment jouer : Constructeur de monde # +howtoplay.worldBuilder.text.1=Pour placer ou utiliser certains blocs ou objets dans Minecraft Education, le joueur doit posséder une capacité spéciale appelée « Constructeur de monde ». # +howtoplay.worldBuilder.text.2=Lorsque les triches sont activées, l'hôte peut activer ou désactiver la capacité Constructeur de monde pour n'importe quel joueur dans le monde. # +howtoplay.worldBuilder.text.3=Pour conférer la capacité Constructeur de monde à tous les joueurs dans le monde, exécutez la commande suivante : # +howtoplay.worldBuilder.text.4=/ability @a worldbuilder true # +howtoplay.worldBuilder.text.5=Pour activer/désactiver rapidement votre propre capacité Constructeur de monde, exécutez l'une des commandes suivantes : # +howtoplay.worldBuilder.text.6=/worldbuilder # +howtoplay.worldBuilder.text.7=/wb # +howtoplay.worldBuilder.text.8=Pour interroger votre propre capacité Constructeur de monde, exécutez la commande suivante : # +howtoplay.worldBuilder.text.9=/ability @p worldbuilder # + +howtoplay.permissionBlocks=Autorisations des blocs # +howtoplay.permissionBlocks.title=Comment jouer : autorisations des blocs # +howtoplay.permissionBlocks.text.1=Minecraft Education propose différents blocs spéciaux qui aident les enseignants à créer et appliquer des leçons. Seuls les joueurs qui disposent de la capacité Constructeur de monde peuvent placer et détruire ces blocs. Seuls les joueurs qui ne disposent pas de la capacité Constructeur de monde subissent les restrictions imposées par ces blocs. # +howtoplay.permissionBlocks.title.1=Autorisation/Refus # +howtoplay.permissionBlocks.text.2=Les blocs d'autorisation et de refus déterminent les endroits où les joueurs peuvent construire dans un monde. # +howtoplay.permissionBlocks.text.3=Les joueurs peuvent placer ou détruire des blocs au-dessus des blocs d'autorisation. Les joueurs ne peuvent pas placer ou détruire des blocs au-dessus des blocs de refus. # +howtoplay.permissionBlocks.text.4=Les blocs d'autorisation et de refus n'affectent pas la zone située en dessous. # +howtoplay.permissionBlocks.text.5=Un bloc de refus situé quelque part en dessous d'un bloc d'autorisation empêche les joueurs de construire entre ces deux blocs. Au-dessus du bloc d'autorisation, les joueurs peuvent placer et détruire des blocs. # +howtoplay.permissionBlocks.title.2=Bordure # +howtoplay.permissionBlocks.text.6=Les blocs Bordure émettent un champ de force qui s'étend vers le haut et vers le bas à l'infini, qu'il y ait d'autres blocs ou non. Les joueurs ne peuvent ni traverser ni passer par-dessous ou par-dessus un bloc Bordure. Les joueurs ne peuvent ni placer ni détruire des blocs situés au-dessus ou en dessous d'un bloc Bordure. # + +howtoplay.chalkboard=Tableaux noirs # +howtoplay.chalkboard.title=Comment jouer : tableaux noirs # +howtoplay.chalkboard.text.1=Les tableaux noirs permettent d'afficher des textes dans le monde. Les tableaux noirs affichent plus de texte que les panneaux et peuvent être édités après avoir été placés. Ils sont disponibles en trois tailles : ardoise, poster et tableau. Le verrou vous permet d'empêcher les joueurs qui n'ont pas la capacité Constructeur de monde de détruire ou d'éditer vos tableaux noirs. Appuyez sur :_input_key.use: sur un tableau existant pour l'éditer. # +howtoplay.chalkboard.text.1.touch=Les tableaux noirs permettent d'afficher des textes dans le monde. Les tableaux noirs affichent plus de texte que les panneaux et peuvent être édités après avoir été placés. Ils sont disponibles en trois tailles : ardoise, poster et tableau. Le verrou vous permet d'empêcher les joueurs qui n'ont pas la capacité Constructeur de monde de détruire ou d'éditer vos tableaux noirs. Appuyez sur un tableau existant pour l'éditer. # + +howtoplay.chemistry=Chimie # +howtoplay.chemistry.title=Comment jouer : chimie # +howtoplay.chemistry.text.1=Les élèves peuvent simuler de vraies expériences chimiques en utilisant les blocs d'équipement de laboratoire. Construisez l'un des 118 éléments différents en ajustant les curseurs dans le constructeur d'éléments ou visualisez la composition des éléments en les plaçant dans le constructeur d'éléments. Combinez des éléments dans le créateur de composés pour produire des composés chimiques. Placez des éléments et des composés sur la paillasse de laboratoire pour créer des objets Minecraft. Réduisez des blocs à leurs éléments de base grâce au réducteur de matières premières. # +howtoplay.chemistry.text.2=Téléchargez la revue de chimie sur le site de Minecraft Education pour tout savoir sur la chimie dans Minecraft. # + +howtoplay.npc=Personnages non joueurs # +howtoplay.npc.title=Comment jouer : personnages non joueurs # +howtoplay.npc.text.1=Les PNJ sont des personnages non joueurs qui peuvent fournir des informations, indices ou instructions supplémentaires sur les leçons. # +howtoplay.npc.text.2=Seuls les constructeurs de monde peuvent placer, supprimer, nommer ou éditer les PNJ. Les PNJ peuvent exécuter des commandes et fournir des liens vers des sites Internet. Des commandes peuvent être assignées à des boutons dans la fenêtre de dialogue des PNJ ; les liens Internet auront toujours un bouton. # +howtoplay.npc.text.3=Les PNJ sont immobiles et vous pouvez choisir leur skin parmi de nombreuses options. # + +howtoplay.camera=Appareil photo # +howtoplay.camera.title=Comment jouer : appareil photo # +howtoplay.camera.text.1=L'appareil photo permet aux joueurs de prendre des photos dans le monde. # +howtoplay.camera.text.2=Pour prendre une photo de votre point de vue, appuyez sur :_input_key.use:. # +howtoplay.camera.text.2.touch=Pour prendre une photo de votre point de vue, appuyez et maintenez, puis relâchez. # +howtoplay.camera.text.3=Pour prendre un selfie, placez un appareil photo et appuyez sur :_input_key.use: dessus. # +howtoplay.camera.text.3.touch=Pour prendre un selfie, placez un appareil photo et appuyez sur le bouton Prendre une photo. # +howtoplay.camera.text.4=Les photos peuvent être visualisées dans l'album photo ou insérées dans le Livre vierge. # + +howtoplay.portfolio=Album photo # +howtoplay.portfolio.title=Comment jouer : album photo # +howtoplay.portfolio.text.1=Les photos que vous avez prises apparaissent dans l'album photo. Appuyez sur :_input_key.use: pour consulter l'album photo. Lorsque vous consultez l'album photo, vous pouvez ajouter des légendes aux photos, supprimer des photos et exporter des photos au format PDF. # +howtoplay.portfolio.text.1.touch=Les photos que vous avez prises apparaissent dans l'album photo. Appuyez et maintenez pour consulter l'album photo. Lorsque vous consultez l'album photo, vous pouvez ajouter des légendes aux photos, supprimer des photos et exporter des photos au format PDF. # + +howtoplay.classroomMode=Mode Classe # +howtoplay.classroomMode.title=Comment jouer : mode Classe # +howtoplay.classroomMode.text.1=Le Mode Classe est une application externe qui offre aux enseignants des fonctionnalités permettant de faciliter les interactions avec les élèves. Vous pouvez télécharger le Mode Classe sur le site de Minecraft Education. # +howtoplay.classroomMode.text.2=Utilisez la commande /classroommode en tant qu'hôte d'un monde pour lancer l'application Mode Classe et la connecter à Minecraft Education. # + +howtoplay.codeBuilder=Code Builder # +howtoplay.codeBuilder.title=Comment jouer : Code Builder # +howtoplay.codeBuilder.text.1=Code Builder permet aux joueurs d'explorer, créer et jouer dans Minecraft en écrivant du code à l'aide de plateformes d'apprentissage. # +howtoplay.codeBuilder.text.2=Pour lancer Code Builder, appuyez sur :_input_key.codeBuilder: ou bien utilisez la commande /code. # +howtoplay.codeBuilder.text.2.touch=Pour lancer Code Builder, appuyez sur :code_builder_button: ou bien utilisez la commande /code. # + +howtoplay.crafting=Fabrication # +howtoplay.crafting.title=Comment jouer : fabrication # +howtoplay.crafting.text.1.keyboard=Appuyez sur :_input_key.inventory: pour accéder au livre de recettes et à la grille de fabrication. # +howtoplay.crafting.text.1.gamepad=Appuyez sur :_input_container.crafting: pour accéder au livre de recettes et à la grille de fabrication. # +howtoplay.crafting.text.1.touch=Appuyez sur le bouton Inventaire pour accéder au livre de recettes et à la grille de fabrication. # +howtoplay.crafting.text.1.rift_controller=Appuyez sur :rift_B: pour accéder au livre de recettes et à la grille de fabrication. # +howtoplay.crafting.text.1.windowsmr_controller=Appuyez sur :windowsmr_left_grab: pour accéder au livre de recettes et à la grille de fabrication. # +howtoplay.crafting.header.1=Grille de fabrication # +howtoplay.crafting.text.2=Placez les objets de la recette depuis votre inventaire ou votre barre d'action dans la grille de fabrication de manière à reproduire la forme de l'objet. # +howtoplay.crafting.text.3=Si la recette est correcte, l'objet que vous essayez de fabriquer apparaîtra dans l'emplacement de sortie sur la droite de la grille de fabrication. Sortez-le et placez-le dans votre inventaire. Vous pouvez désormais l'utiliser. # +howtoplay.crafting.text.4=Il existe beaucoup de recettes et pour certaines, vous aurez besoin d'une plus grande grille de fabrication que celle de 2x2 avec laquelle vous commencez. # +howtoplay.crafting.text.5=Fabriquez 4 planches de bois sur un établi et placez-les dans le monde. # +howtoplay.crafting.text.6.keyboard=Appuyez sur :_input_key.use: sur un établi dans le monde pour accéder à une grille de fabrication 3x3. # +howtoplay.crafting.text.6.gamepad=Appuyez sur :_input_key.use: sur un établi dans le monde pour accéder à une grille de fabrication 3x3. # +howtoplay.crafting.text.6.rift_controller=Appuyez sur :rift_right_grab: sur un établi dans le monde pour accéder à une grille de fabrication 3x3. # +howtoplay.crafting.text.6.windowsmr_controller=Appuyez sur :windowsmr_left_trigger: sur un établi dans le monde pour accéder à une grille de fabrication 3x3. # +howtoplay.crafting.text.6.touch=Appuyez sur un établi dans le monde pour accéder à une grille de fabrication 3x3. # +howtoplay.crafting.header.2=Livre de recettes # +howtoplay.crafting.text.7=Sur la partie gauche de l'écran, vous trouverez le livre de recettes, utile si vous ne connaissez pas une recette ou si vous voulez reproduire une recette déjà connue. La grille de fabrication se trouve sur le côté droit de votre écran, juste au-dessus de votre Inventaire. # +howtoplay.crafting.text.8.keyboard=Une fois que vous avez trouvé votre recette, appuyez sur :_input_key.attack: pour la charger dans la grille de fabrication. Ensuite, déplacez l'objet depuis l'emplacement de sortie vers votre inventaire. :_input_key.use: vous permet de lancer la fabrication automatique d'un objet et le place dans votre inventaire. SHIFT + :_input_key.use: vous permet de lancer la fabrication automatique de toute la pile. # +howtoplay.crafting.text.8.gamepad=Une fois que vous avez trouvé la recette de l'objet à créer, appuyez sur :_gamepad_face_button_down: sur la recette pour lancer la fabrication automatique et placer l'objet dans votre inventaire. Appuyez sur :_gamepad_face_button_up: sur la recette pour lancer la fabrication automatique de toute la pile. # +howtoplay.crafting.text.8.touch=Une fois que vous avez trouvé la recette de l'objet à créer, appuyez sur la recette pour la charger dans la grille de fabrication, puis appuyez sur l'objet dans l'emplacement de sortie pour le fabriquer. Appuyez sans relâcher sur l'objet de l'emplacement de sortie pour le fabriquer en continu. # +howtoplay.crafting.text.9=Lorsque :craftable_toggle_on: est activé, le livre de recettes indique celles pour lesquelles vous avez les ingrédients nécessaires. Lorsque :craftable_toggle_off: est désactivé, le livre de recettes vous montre toutes les recettes, même si vous n'avez pas les ingrédients nécessaires. Si vous cherchez quelque chose en particulier, consultez les onglets ou lancez une recherche. En Mode Créatif, certaines recettes seront masquées dans des listes. Ouvrez une liste pour afficher toutes les recettes qu'elle contient. # + +howtoplay.craftingTable=Établi # +howtoplay.craftingTable.title=Comment jouer : établi # +howtoplay.craftingTable.text.1=L'établi vous permet de fabriquer des recettes plus complexes. # +howtoplay.craftingTable.text.2.notTouch=Placez-le dans le monde, puis appuyez sur :_input_key.use: pour l'utiliser. # +howtoplay.craftingTable.text.2.touch=Placez-le dans le monde, puis touchez-le pour l'utiliser. # + +howtoplay.creativeMode=Mode Créatif # +howtoplay.creativeMode.title=Comment jouer : mode Créatif # +howtoplay.creativeMode.text.1=Le mode Créatif vous permet de créer le monde de vos rêves, sans créatures hostiles ! # +howtoplay.creativeMode.header.1=Construction illimitée # +howtoplay.creativeMode.text.2=L'interface du mode Créatif vous permet de déplacer dans votre inventaire n'importe quel objet sans avoir besoin de le fabriquer ou de le miner. Les objets de votre inventaire ne sont pas supprimés lorsque vous les placez ou les utilisez dans votre monde. Vous pouvez ainsi vous concentrer sur vos constructions plutôt que la collecte de ressources. # +howtoplay.creativeMode.text.3=Si vous créez, chargez ou sauvegardez un monde en mode Créatif, les mises à jour des succès et des classements seront désactivées pour ce monde, même s'il est ensuite chargé en mode Survie. # +howtoplay.creativeMode.header.2=Vol # +howtoplay.creativeMode.text.4.keyboard=Pour voler dans le mode Créatif, appuyez deux fois rapidement sur :_input_key.jump:. Pour arrêter de voler, faites de même. Pour voler plus rapidement, poussez :_input_key.forward: deux fois rapidement ou appuyez sur :_input_key.sprint: pendant que vous volez. En vol, maintenez :_input_key.jump: pour prendre de l'altitude et :_input_key.sneak: pour descendre. # +howtoplay.creativeMode.text.4.gamepad=Pour voler dans le mode Créatif, appuyez deux fois rapidement sur :_input_key.jump:. Pour arrêter de voler, faites de même. Pour voler plus rapidement, poussez :_gamepad_stick_left: deux fois rapidement vers l'avant pendant que vous volez. En vol, maintenez :_input_key.jump: pour prendre de l'altitude et :_input_key.sneak: pour descendre. # +howtoplay.creativeMode.text.4a.touch.joystick_tap_and_crosshair=Pour voler appuyez deux fois rapidement sur :tip_virtual_button_jump:. Pour arrêter de voler, appuyez deux fois rapidement sur :tip_virtual_button_fly_down:. # +howtoplay.creativeMode.text.4b.touch.joystick_tap_and_crosshair=Appuyez sur :tip_virtual_button_sprint: pour voler plus vite. Pour voler vers le haut, appuyez et maintenez :tip_virtual_button_fly_up:. Pour voler vers le bas, appuyez et maintenez :tip_virtual_button_fly_down:. # +howtoplay.creativeMode.text.4a.touch.classic_dpad=Appuyez deux fois rapidement sur :touch_jump: pour voler. Appuyez deux fois rapidement sur :touch_stop_flying: pour arrêter de voler. # +howtoplay.creativeMode.text.4b.touch.classic_dpad=Appuyez deux fois rapidement sur :touch_forward: pour voler plus vite. Appuyez et maintenez :touch_fly_up: pour voler vers le haut. Appuyez et maintenez :touch_fly_down: pour voler vers le bas. # + +howtoplay.difficulty=Difficulté # +howtoplay.difficulty.title=Comment jouer : difficulté # +howtoplay.difficulty.text.1=Minecraft dispose de différents niveaux de difficulté pour s'adapter à votre niveau. # +howtoplay.difficulty.header.1=Paisible # +howtoplay.difficulty.text.2=Il n'y a aucune créature hostile, sauf les shulkers et le dragon de l'Ender, mais ils ne vous feront aucun mal. # +howtoplay.difficulty.header.2=Facile # +howtoplay.difficulty.text.3=Des créatures hostiles apparaissent, mais elles infligent moins de dégâts. La barre de faim se vide et réduit la santé à 5 cœurs. # +howtoplay.difficulty.header.3=Normal # +howtoplay.difficulty.text.4=Les créatures hostiles vous infligent des dégâts normaux et si votre barre de faim tombe à zéro, votre santé va commencer à diminuer, mais vous ne mourrez pas. # +howtoplay.difficulty.header.4=Difficile # +howtoplay.difficulty.text.5=Les créatures hostiles vous infligent plus de dégâts, les zombies peuvent forcer les portes et si votre barre de faim tombe à zéro, votre santé va commencer à diminuer et vous pouvez mourir. # + +howtoplay.dispensers=Distributeurs # +howtoplay.dispensers.title=Comment jouer : distributeurs # +howtoplay.dispensers.text.1=Les distributeurs servent à lancer des objets. Vous devrez placer un signal de redstone (un levier, par exemple) à côté de chaque distributeur pour l'activer. # +howtoplay.dispensers.text.2.notTouch=Pour remplir un distributeur avec des objets, appuyez sur :_input_key.use: sur le distributeur, puis déplacez les objets de votre inventaire dedans. # +howtoplay.dispensers.text.2.touch=Pour remplir un distributeur avec des objets, appuyez sur le distributeur, puis déplacez les objets de votre inventaire dedans. # +howtoplay.dispensers.header.1=Utilisation # +howtoplay.dispensers.text.3=Chaque fois que vous activerez un distributeur, un objet sera lancé. # +howtoplay.dispensers.text.4=Les distributeurs peuvent aussi être utilisés pour placer des objets, comme une citrouille sur un golem de fer et une pièce d'équipement sur un porte-armure. # + +howtoplay.droppers=Droppers # +howtoplay.droppers.title=Comment jouer : droppers # +howtoplay.droppers.text.1.notTouch=Lorsqu'ils sont activés par la redstone, les droppers laissent tomber un seul objet aléatoire qu'ils contiennent. Appuyez sur :_input_key.use: sur le dropper pour l'ouvrir et ajouter des objets depuis votre inventaire. # +howtoplay.droppers.text.1.touch=Lorsqu'ils sont activés par la redstone, les droppers laissent tomber un seul objet aléatoire qu'ils contiennent. Appuyez le dropper pour l'ouvrir et ajouter des objets depuis votre inventaire. # +howtoplay.droppers.header.1=Utilisation # +howtoplay.droppers.text.2=Si le dropper est face à un coffre ou un autre type de conteneur, l'objet y sera placé. De longues chaînes de droppers peuvent être créées pour transporter les objets sur de longues distances. # + +howtoplay.dyes=Colorants # +howtoplay.dyes.title=Comment jouer : colorants # +howtoplay.dyes.text.1=Les colorants sont utilisés pour modifier la couleur de nombreux objets dans Minecraft. # +howtoplay.dyes.text.2=Certains matériaux servant à la fabrication des colorants sont plus difficiles que d'autres à trouver. La plupart des colorants peuvent être créés à partir de fleurs, comme le colorant rouge à partir de coquelicot. Certains colorants peuvent être découverts de manière parfois étrange : # +howtoplay.dyes.text.3=- en minant en profondeur pour trouver des lapis-lazulis # +howtoplay.dyes.text.4=- en récoltant des poches d'encre sous l'eau # +howtoplay.dyes.text.5=- en récoltant des fèves de cacao dans la jungle # +howtoplay.dyes.text.6=- le colorant vert est obtenu en faisant fondre un cactus # +howtoplay.dyes.text.7=- la poudre d'os favorise la croissance des plantes et des arbres ou sert à la fabrication de colorant blanc # +howtoplay.dyes.text.8=- récupérez les poches d'encre des pieuvres pour obtenir du colorant noir # + +howtoplay.elytra=Élytres # +howtoplay.elytra.title=Comment jouer : élytres # +howtoplay.elytra.text.1=Les élytres sont un objet qui peut être équipé et qui permet de voler. Placez-les dans l'emplacement du plastron pour les équiper. # +howtoplay.elytra.text.2=Vous ne pouvez pas fabriquer les élytres, mais vous les trouverez dans un cadre à l'intérieur d'un navire de l'Ender, gardé par les terribles shulkers. # +howtoplay.elytra.header.1=Apprendre à voler # +howtoplay.elytra.text.3.notTouch=En cas de chute, si vous êtes équipé des élytres, appuyez sur :_input_key.jump: pour planer. Pour que cela fonctionne, il vous faut être à une certaine hauteur ! # +howtoplay.elytra.text.3.touch=Lorsque vous êtes équipé d’Élytres, appuyez sur :touch_jump: ou :tip_virtual_button_fly_up: en tombant pour commencer à planer. Assurez-vous d’être à une certaine hauteur ! # +howtoplay.elytra.text.4=Tandis que vous planez, dirigez-vous en regardant autour de vous. Si vous regardez vers le bas, vous irez plus vite et le sol viendra bien plus vite à votre rencontre. Si vous regardez vers le haut, vous gagnerez en altitude, mais n'allez pas trop haut sous peine de décrocher et de tomber ! # +howtoplay.elytra.text.4.touch=Regardez autour de vous pour vous diriger lorsque vous planez. Si vous regardez vers le bas, vous irez plus vite, mais vous toucherez le sol plus rapidement. Si vous regardez vers le haut, vous gagnerez en altitude, mais n'allez pas trop haut sous peine de décrocher et de tomber ! # +howtoplay.elytra.text.5=À force de voler, vos Élytres perdront en durabilité. S'ils se brisent en plein vol, c'est la chute assurée. Réparez-les en les combinant avec une membrane de Phantom sur une enclume. # +howtoplay.elytra.header.2=Vol avec fusée # +howtoplay.elytra.text.6=Vous pouvez utiliser des fusées de feu d'artifice qui n'ont aucun effet pour prolonger le vol en élytres. Vous subirez des dégâts si vous utilisez une fusée avec effets. # + +howtoplay.enchantingTable=Table d'enchantement # +howtoplay.enchantingTable.title=Comment jouer : table d'enchantement # +howtoplay.enchantingTable.text.1=Les points d'expérience gagnés grâce aux orbes d'expérience peuvent être utilisés pour enchanter vos armes, armures, outils et livres. # +howtoplay.enchantingTable.header.1=Enchantement # +howtoplay.enchantingTable.text.2=Lorsque vous placez un objet qui peut être enchanté dans l'emplacement sous le livre, sur la table d'enchantement, les trois boutons sur la droite de l'emplacement afficheront les enchantements et leur coût en niveaux d'expérience et lapis-lazuli. # +howtoplay.enchantingTable.text.3=L'enchantement appliqué est sélectionné de manière aléatoire en fonction du coût affiché. # +howtoplay.enchantingTable.header.2=Enchantements plus puissants # +howtoplay.enchantingTable.text.4=Si la table d'enchantement est entourée de bibliothèques (jusqu'à 15) avec un intervalle d'un bloc entre la table et la bibliothèque, des glyphes arcaniques apparaîtront sur le livre de la table d'enchantement et la puissance des enchantements sera renforcée. # +howtoplay.enchantingTable.header.3=Livres d'enchantement # +howtoplay.enchantingTable.text.5=Utilisez les livres enchantés devant l'enclume pour enchanter des objets. Ainsi, vous contrôlez mieux quels enchantements vous désirez utiliser sur vos objets. # + +howtoplay.endCities=Villes de l'Ender # +howtoplay.endCities.title=Comment jouer : villes de l'Ender # +howtoplay.endCities.text.1=Une passerelle de l'Ender apparaît une fois le dragon de l'Ender tué. Lancez une perle de l'Ender dans le portail pour vous téléporter vers une île extérieure. # +howtoplay.endCities.text.2=Cet univers étrange doit cacher quelque chose d'intéressant, quelque chose à ramener avec vous par exemple. # + +howtoplay.enderChest=Coffre de l'Ender # +howtoplay.enderChest.title=Comment jouer : coffre de l'Ender # +howtoplay.enderChest.text.1=Tous les coffres de l'Ender d'un monde sont liés. Les objets placés dans un coffre de l'Ender sont accessibles dans n'importe quel autre coffre. Cependant, le contenu des coffres de l'Ender diffère pour chaque joueur. Ainsi, les joueurs peuvent y stocker des objets et les récupérer dans d'autres coffres de l'Ender disséminés à travers le monde. # + +howtoplay.eyeOfEnder=Œil de l'Ender # +howtoplay.eyeOfEnder.title=Comment jouer : œil de l'Ender # +howtoplay.eyeOfEnder.text.1=Les yeux de l'Ender sont mystérieusement reliés à l'Ender et agissent bizarrement lorsqu'ils sont utilisés. # +howtoplay.eyeOfEnder.text.2=Selon la rumeur, ils peuvent vous mener vers une autre dimension. # + +howtoplay.farming=Agriculture # +howtoplay.farming.title=Comment jouer : agriculture # +howtoplay.farming.text.1=Il existe différentes variétés de cultures que vous pouvez récolter dans Minecraft. Bien qu'exigeante, l'agriculture peut s'avérer être une source de nourriture infinie. # +howtoplay.farming.header.1=Planification # +howtoplay.farming.text.2=Les cultures ont besoin de lumière, d'eau et de terre labourée pour pousser. Vous aurez besoin d'une houe, d'une source d'eau et des graines à planter. # +howtoplay.farming.text.3=Les blocs près de l'eau doivent être transformés en terre labourée. Utilisez une houe pour cela. L'eau va saturer la terre jusqu'à quatre blocs de distance. # +howtoplay.farming.header.2=Semis et récolte # +howtoplay.farming.text.4=Vous pourrez ensuite planter vos graines. Assurez-vous de protéger vos cultures, car elles peuvent être facilement piétinées ou détruites par l'absence d'eau ou de lumière. # +howtoplay.farming.text.5=Les barrières peuvent protéger efficacement vos cultures des lapins affamés ou de pieds qui s'approcheraient de trop près ! # +howtoplay.farming.text.6=Lorsque les cultures sont prêtes pour la récolte, leur apparence change. # +howtoplay.farming.text.7=Certaines plantes comme les citrouilles et les pastèques forment des tiges. Faites attention à ne pas récolter ces tiges ! # + +howtoplay.fireworks=Feux d'artifice # +howtoplay.fireworks.title=Comment jouer : feux d'artifice # +howtoplay.fireworks.text.1=Les feux d'artifice sont amusants à fabriquer et parfaits pour célébrer quelque chose dans Minecraft ! # +howtoplay.fireworks.text.2=Ils sont formés de deux composants : la fusée de feu d'artifice et l'étoile de feu d'artifice. # +howtoplay.fireworks.header.1=Fusée de feu d'artifice # +howtoplay.fireworks.text.3.notTouch=Pour utiliser un feu d'artifice, appuyez sur :_input_key.use: sur un bloc pour lancer le feu d'artifice. # +howtoplay.fireworks.text.3.touch=Pour utiliser un feu d'artifice, appuyez sur un bloc afin de lancer votre feu d'artifice. # +howtoplay.fireworks.text.4=Les feux d'artifice n'ont pas d'autre effet que de s'élever dans les airs. # +howtoplay.fireworks.header.2=Étoiles de feu d'artifice # +howtoplay.fireworks.text.5=Vous pouvez ajouter une étoile de feu d'artifice lors de la fabrication de la fusée de feu d'artifice pour lui donner différentes couleurs et différents effets. # +howtoplay.fireworks.text.6=Les étoiles de feu d'artifice sont faites à base de poudre à canon et d'autres objets. # +howtoplay.fireworks.text.6.1= - Couleur : l'explosion sera de la couleur du colorant ajouté. # +howtoplay.fireworks.text.6.2= - Scintillement : ajoutez de la poudre de pierre lumineuse pour que l'explosion scintille. # +howtoplay.fireworks.text.6.3= - Forme de creeper : ajoutez une tête pour réaliser un motif de creeper dans le ciel. # +howtoplay.fireworks.text.6.4= - Éclat : ajouter une plume pour donner un effet d'éclat à l'explosion. # +howtoplay.fireworks.text.6.5= - Traînée : ajoutez un diamant pour ajouter une traînée à l'explosion. # +howtoplay.fireworks.text.6.6= - Forme d'étoile : ajoutez une pépite d'or pour créer un motif étoilé dans le ciel. # +howtoplay.fireworks.header.3=Pyrotechnie # +howtoplay.fireworks.text.7=Les feux d'artifice peuvent être lancés depuis un distributeur. Ils seront lancés dans la direction dans laquelle est orienté le distributeur. # + +howtoplay.fishing=Pêche # +howtoplay.fishing.title=Comment jouer : pêche # +howtoplay.fishing.text.1=Pour pêcher, vous devez utiliser une canne à pêche. C'est un excellent moyen d'attraper des poissons, mais aussi d'autres objets sympas ! # +howtoplay.fishing.header.1=Lancer # +howtoplay.fishing.text.2.notTouch=Visez un bloc d'eau et appuyez sur :_input_key.use: tout en tenant une canne à pêche pour lancer le leurre à l'eau. # +howtoplay.fishing.text.2.touch=Regardez en direction d'un bloc d'eau et appuyez sur le bouton Pêcher tout en tenant une canne à pêche pour lancer le leurre à l'eau. # +howtoplay.fishing.header.2=Partie de pêche # +howtoplay.fishing.text.3=Patientez jusqu'à apercevoir des bulles provenant du leurre. # +howtoplay.fishing.text.4.notTouch=Lorsque les bulles toucheront le leurre, il s'enfoncera dans l'eau et remontera. Appuyez sur :_input_key.use: pour ramener le leurre. Ne laissez pas le poisson s'échapper ! # +howtoplay.fishing.text.4.touch=Lorsque les bulles toucheront le leurre, il s'enfoncera dans l'eau et remontera. Appuyez à nouveau sur le bouton Pêcher pour ramener le leurre. Ne laissez pas le poisson s'échapper ! # + +howtoplay.furnace=Four # +howtoplay.furnace.title=Comment jouer : four # +howtoplay.furnace.text.1=Grâce au four, vous pouvez cuisiner ou faire fondre des objets. Par exemple, vous pouvez faire fondre du minerai de fer en lingots de fer. # +howtoplay.furnace.text.2.notTouch=Placez le four dans le monde et appuyez sur :_input_key.use: pour l'utiliser. # +howtoplay.furnace.text.2.touch=Placez le four dans le monde et appuyez pour l'utiliser. # +howtoplay.furnace.header.1=Combustible # +howtoplay.furnace.text.3=Ajoutez du combustible dans le bas du four et l'objet que vous voulez faire fondre en haut. Le four s'allumera et se mettra en marche. De nombreux objets peuvent servir de combustible, essayez de découvrir lesquels par vous-même ! # + +howtoplay.gameSettings=Paramètres de jeu # +howtoplay.gameSettings.title=Comment jouer : paramètres de jeu # +howtoplay.gameSettings.text.1=Plusieurs options sont disponibles lors de la création d'un monde. Les paramètres ci-dessous vous aideront à ajuster votre expérience de jeu. Si vous ne les avez pas modifiés lors de la création du monde, pas de panique, vous pourrez le faire à tout moment. # +howtoplay.gameSettings.text.2=-Nom du monde : ici, vous pouvez nommer votre monde. # +howtoplay.gameSettings.text.3=-Mode de jeu par défaut : c'est le mode de jeu de départ pour tous les nouveaux joueurs. Les joueurs peuvent commencer en mode Survie ou Créatif. Sélectionner ce dernier permet d'activer les commandes de triche. # +howtoplay.gameSettings.text.4=-Difficulté : ce paramètre définit la difficulté du monde. Vous avez le choix entre Paisible, Facile, Normal ou Difficile. # +howtoplay.gameSettings.header.1=Préférences du monde # +howtoplay.gameSettings.text.5=-Carte de départ : si ce paramètre est activé, chaque joueur commencera avec une carte dans sa barre d'action. # +howtoplay.gameSettings.text.6=-Coffre bonus : si ce paramètre est activé, un coffre contenant un butin de départ se trouvera près de votre premier point d'apparition. # +howtoplay.gameSettings.text.7=-Type de monde : ce paramètre permet de contrôler la manière dont est créé le monde. Sélectionnez Infini, Plat ou Ancien dans le menu déroulant pour changer le type. # +howtoplay.gameSettings.text.7.1= - Les mondes infinis s'étendent sans fin. # +howtoplay.gameSettings.text.7.2= - Les mondes plats n'ont pas de collines ou d'arbres, juste une étendue plate infinie à remplir avec vos créations. # +howtoplay.gameSettings.text.7.3= - Les mondes anciens sont limités en taille et en hauteur. # +howtoplay.gameSettings.text.8=-Graine : il s'agit d'un numéro unique correspondant à un monde. La graine vous permet de contrôler la création d'un nouveau monde. Vous pouvez saisir un mot ou une phrase pour la graine et le jeu se changera de la conversion en un numéro. # +howtoplay.gameSettings.header.2=Codes de triche et règles du jeu # +howtoplay.gameSettings.text.9=-Activer l'option de triche : ce paramètre permet à tous les joueurs d'utiliser les commandes. Lorsqu'il est activé à la création d'un monde, tous les succès sont désactivés. # +howtoplay.gameSettings.text.10=Vous trouverez ci-dessous les règles. L'option de triche doit être activée pour les utiliser : # +howtoplay.gameSettings.text.11=-Jour éternel : il ne fait jamais nuit lorsque ce paramètre est activé. # +howtoplay.gameSettings.text.12=-Cycle jour/nuit : le cycle jour/nuit est stoppé si ce paramètre est désactivé. # +howtoplay.gameSettings.text.13=-Conservation de l'inventaire : ce paramètre permet aux joueurs de conserver leur inventaire quand ils meurent. # +howtoplay.gameSettings.text.14=-Apparition des créatures : ce paramètre empêche l'apparition de créature lorsqu'il est désactivé. # +howtoplay.gameSettings.text.15=-Ingérence des créatures : empêche les créatures de détruire le monde. # +howtoplay.gameSettings.text.16=-Butin des entités : permet de définir si les wagonnets et les portes-armures libèrent une version miniature d'eux-mêmes lorsqu'ils sont détruits. # +howtoplay.gameSettings.text.17=-Cycle météorologique : la météo ne change pas si ce paramètre est désactivé. # + +howtoplay.hoppers=Entonnoirs # +howtoplay.hoppers.title=Comment jouer : entonnoirs # +howtoplay.hoppers.text.1=Les entonnoirs sont utilisés pour déplacer automatiquement des objets. Ils peuvent être attachés à d'autres conteneurs comme les coffres ou les juke-box. # +howtoplay.hoppers.text.2=Les entonnoirs cherchent en permanence à retirer un objet d'un conteneur compatible placé au-dessus et essaient d'insérer cet objet dans le conteneur vers lequel ils sont orientés. # +howtoplay.hoppers.header.1=Utilisation # +howtoplay.hoppers.text.3=Pour orienter un entonnoir vers un bloc précis, placez-le contre ce bloc tout en vous faufilant. # +howtoplay.hoppers.text.4=Si un entonnoir est alimenté par un bloc de redstone, il devient inactif et arrête de déplacer les objets. # + +howtoplay.hostAndPlayerOptions=Options de l'hôte et du joueur # +howtoplay.hostAndPlayerOptions.title=Comment jouer : options de l'hôte et du joueur # +howtoplay.hostAndPlayerOptions.text.1.notTouch=Lorsque vous jouez avec les commandes de triche activées, les options de l'hôte vous permettent de vous téléporter ou de téléporter vos amis, de changer la météo, de définir l'heure du monde et de modifier le point d'entrée ou d'apparition du monde dans le jeu. Lorsque les options de triche sont activées, vous pouvez configurer ces paramètres dans la fenêtre de tchat en appuyant sur le bouton [/] à côté de la barre de tchat. # +howtoplay.hostAndPlayerOptions.text.1.touch=Si vous jouez avec les commandes de triche activées, les options de l'hôte vous permettent de vous téléporter ou de téléporter vos amis, de changer la météo, de définir l'heure du monde et de modifier le point d'entrée ou d'apparition du monde dans le jeu. Lorsque les options de triche sont activées, vous pouvez configurer ces paramètres dans la fenêtre de tchat en appuyant sur le bouton tchat. # + +howtoplay.HUD=ATH # +howtoplay.HUD.title=Comment jouer : ATH # +howtoplay.HUD.text.1=L'ATH affiche des informations sur votre état : votre santé, l'oxygène qu'il vous reste lorsque vous nagez sous l'eau, votre barre de faim et votre armure, si vous en portez une. # +howtoplay.HUD.header.1=Nourriture et santé # +howtoplay.HUD.text.2.notTouch=Si vous perdez de la santé, mais que votre jauge de nourriture comporte au moins neuf :shank:, votre santé se reconstituera automatiquement. Manger de la nourriture reconstituera votre jauge :shank:. # +howtoplay.HUD.text.2.touch=Si votre jauge comporte au moins neuf :shank:, votre santé se reconstituera automatiquement. Votre :shank: diminuera lentement à mesure que vous explorerez et aurez faim, mais manger de la nourriture reconstituera votre :shank:. # +howtoplay.HUD.text.3.keyboard=Pour manger, appuyez et maintenez :_input_key.use: tout en tenant un aliment. # +howtoplay.HUD.text.3.gamepad=Pour manger, appuyez et maintenez :_input_key.use: tout en tenant un aliment. # +howtoplay.HUD.text.3.rift_controller=Pour manger, appuyez et maintenez :rift_right_grab: tout en tenant un aliment. # +howtoplay.HUD.text.3.windowsmr_controller=Pour manger, appuyez et maintenez :windowsmr_left_trigger: tout en tenant un aliment. # +howtoplay.HUD.text.3a.touch=Pour manger quelque chose, appuyez sur la nourriture sur votre barre d'action, puis appuyez et maintenez l’écran pour manger. # +howtoplay.HUD.text.3b.touch=Si vous utilisez les boutons d’action, appuyez d’abord sur l’aliment sur votre barre d'action, puis appuyez et maintenez :tip_virtual_button_action_build_or_use: pour le manger. # +howtoplay.HUD.text.4a=Certaines activités vous donneront faim plus rapidement, comme le sprint. Heureusement, certains aliments sont plus nourrissants et rempliront votre :shank: plus rapidement. # +howtoplay.HUD.text.4b=Si votre jauge de :shank: est remplie, le dernier aliment que vous avez mangé appliquera une valeur de saturation : un nombre caché qui donne un bonus supplémentaire à votre barre de faim. # +howtoplay.HUD.header.2=Expérience # +howtoplay.HUD.text.5=La barre d'expérience apparaît également dans l'ATH. Le nombre indique votre niveau actuel et la barre indique le nombre de points d'expérience nécessaires pour passer au niveau suivant. # +howtoplay.HUD.text.6=Vous pouvez obtenir des points d'expérience en récoltant des orbes d'expérience que vous obtenez de différentes manières : en tuant des créatures, en minant certains blocs et bien plus ! N'oubliez pas de les ramasser, vous en aurez besoin ! Pour les ramasser, approchez-vous simplement. # +howtoplay.HUD.header.3=La barre d'action # +howtoplay.HUD.text.7.keyboard=La barre d'action affiche les objets que vous pouvez utiliser. Changez l'objet que vous tenez en main en les faisant défiler avec la molette de la souris. # +howtoplay.HUD.text.7.gamepad=La barre d'action affiche les objets que vous pouvez utiliser. Utilisez :_input_key.cycleItemLeft: et :_input_key.cycleItemRight: pour changer l'objet que vous tenez en main. # +howtoplay.HUD.text.7.touch=La barre d'action affiche les objets que vous pouvez utiliser. Appuyez sur les objets de votre barre d'action pour changer celui que vous tenez en main. # +howtoplay.HUD.text.7.windowsmr_controller=La barre d'action indique les objets qui peuvent être utilisés. Appuyez sur :windowsmr_left_touchpad_horizontal: pour changer l'objet que vous tenez. # +howtoplay.HUD.text.7.rift_controller=La barre d'action indique les objets qui peuvent être utilisés. Appuyez sur :rift_left_trigger: ou :rift_left_grab: pour changer l'objet que vous tenez. # + +howtoplay.inventory=Inventaire # +howtoplay.inventory.title=Comment jouer : inventaire # +howtoplay.inventory.text.1.keyboard=Appuyez sur :_input_key.inventory: pour afficher votre inventaire. # +howtoplay.inventory.text.1.gamepad=Appuyez sur :_input_key.inventory: pour afficher votre inventaire. # +howtoplay.inventory.text.1.rift_controller=Appuyez sur :rift_B: pour afficher votre inventaire. # +howtoplay.inventory.text.1.windowsmr_controller=Appuyez sur :windowsmr_left_grab: pour afficher votre inventaire. # +howtoplay.inventory.text.1.touch=Appuyez sur :tip_touch_inventory: pour afficher l'inventaire. # +howtoplay.inventory.text.2=Cet écran affiche tous les objets que vous avez dans votre main et ceux que vous transportez. Vous pouvez également voir l’armure que vous portez. # +howtoplay.inventory.text.3.keyboard=Utilisez :mouse_left_button: pour saisir l'objet placé sous le pointeur. S'il s'agit de plusieurs objets, vous sélectionnerez toute la pile. Vous pouvez aussi utiliser :mouse_right_button: pour n'en sélectionner que la moitié. # +howtoplay.inventory.text.3.gamepad=Utilisez :_gamepad_face_button_down: pour saisir l'objet placé sous le pointeur. S'il s'agit de plusieurs objets, vous sélectionnerez toute la pile. Vous pouvez aussi utiliser :_gamepad_face_button_left: pour n'en sélectionner que la moitié. # +howtoplay.inventory.text.3.touch=Appuyez pour sélectionner un objet. Pour le déplacer, appuyez sur un autre emplacement de l’inventaire. Si vous superposez deux mêmes objets, ils se combineront en une pile. Si vous superposez deux objets différents, ils échangeront de place. # +howtoplay.inventory.text.4.keyboard=Vous pouvez reposer des objets à l'aide de :mouse_left_button:. Si plusieurs objets se trouvent sur le curseur, utilisez :mouse_left_button: pour tous les poser ou :mouse_right_button: pour n'en poser qu'un. # +howtoplay.inventory.text.4.gamepad=Vous pouvez reposer des objets à l'aide de :_gamepad_face_button_down:. Si plusieurs objets se trouvent sur le curseur, utilisez :_gamepad_face_button_down: pour tous les poser ou :_gamepad_face_button_left: pour n'en poser qu'un. # +howtoplay.inventory.text.4a.touch=Si vous appuyez sur une pile, vous sélectionnerez automatiquement tous les objets de la pile. Vous pouvez déplacer la pile de la même manière que vous le feriez pour un seul objet. # +howtoplay.inventory.text.4b.touch=Pour diviser une pile, appuyez et maintenez la pile d'objets jusqu’à ce que le curseur de sélection s’affiche. Sans relâcher l’écran, faites glisser votre doigt vers la gauche et la droite pour sélectionner le nombre d'objets que vous souhaitez retirer de la pile. # +howtoplay.inventory.text.5.keyboard=Si l'objet sous le curseur est une armure, vous pouvez rapidement la déplacer vers l'emplacement correct en appuyant sur MAJ+:mouse_left_button:. # +howtoplay.inventory.text.5.gamepad=Si l'objet sous le curseur est une armure, vous pouvez rapidement la déplacer vers l'emplacement correct en appuyant sur :_gamepad_face_button_up:. # +howtoplay.inventory.text.6.keyboard=Pour lâcher un objet, prenez cet objet et déplacez-le en dehors de la fenêtre de votre inventaire. # +howtoplay.inventory.text.6.gamepad=Pour lâcher un objet, prenez cet objet et appuyez sur :_gamepad_face_button_up:. # + +howtoplay.jukebox=Juke-box # +howtoplay.jukebox.title=Comment jouer : juke-box # +howtoplay.jukebox.text.1=Le juke-box lit les disques que vous avez trouvés. # +howtoplay.jukebox.header.1=Que la fête commence # +howtoplay.jukebox.text.2.notTouch=Lorsque vous tenez un disque à la main, appuyez sur :_input_key.use: sur un juke-box pour le lire. Appuyez à nouveau sur :_input_key.use: sur le juke-box pour éjecter le disque. # +howtoplay.jukebox.text.2.touch=Lorsque vous tenez un disque à la main, touchez un juke-box pour le lire. Touchez à nouveau le juke-box pour éjecter le disque. # +howtoplay.jukebox.header.2=Redstone # +howtoplay.jukebox.text.3=Lorsqu'un juke-box lit un disque, il produit de la poussière de redstone. # +howtoplay.jukebox.text.4=Testez différents disques pour obtenir un niveau de puissance différent. # +howtoplay.jukebox.text.5=Découvrez ce qui se passe lorsque vous le lisez jusqu'à la fin. # +howtoplay.jukebox.text.6=Un entonnoir peut lancer la lecture d'un disque et le sortir une fois la lecture terminée. # +howtoplay.jukebox.header.3=Trouver des disques # +howtoplay.jukebox.text.7=Vous pouvez trouver quelques disques dans les coffres dispersés dans le monde. # +howtoplay.jukebox.text.8=D'autres sont plus difficiles à trouver : les creepers aiment secrètement la musique. # + +howtoplay.loom=Métier à tisser # +howtoplay.loom.title=Comment jouer : métier à tisser # +howtoplay.loom.text.1=Le métier à tisser est un moyen rapide et efficace d'appliquer des motifs sur les bannières. Il nécessite un colorant, ainsi que des motifs de métiers à tisser pour appliquer des motifs spéciaux. # +howtoplay.loom.header.1=Tissage # +howtoplay.loom.text.2=Ajoutez des motifs aux bannières en plaçant votre bannière dans le premier emplacement du métier à tisser et votre colorant dans le second. Une fois le motif sélectionné, prenez la bannière dans l'emplacement de sortie et déplacez-la dans votre inventaire. # +howtoplay.loom.text.3=Votre bannière peut avoir différentes couches, vous pouvez donc tester différentes possibilités. Vous pouvez appliquer jusqu'à 6 motifs sur une bannière afin de créer un design unique. # +howtoplay.loom.header.2=Motifs de métier à tisser # +howtoplay.loom.text.4=Ajoutez un motif de métier à tisser dans le troisième emplacement pour appliquer un motif spécial : une tête de creeper ou un motif floral. Vous ne perdez pas vos motifs de métiers à tisser lorsque vous les appliquez sur vos bannières. # + +howtoplay.mounts=Montures # +howtoplay.mounts.title=Comment jouer : montures # +howtoplay.mounts.text.1=Un joueur peut monter sur tout cheval, âne ou mule adulte. Seuls les chevaux peuvent porter une armure. # +howtoplay.mounts.text.2=Les mules et les ânes peuvent être équipés de sacoches (pour transporter des objets) grâce à l'ajout d'un coffre. Ces sacoches sont ensuite accessibles pendant vos déplacements ou lorsque vous vous faufilez. # +howtoplay.mounts.header.1=Domptage # +howtoplay.mounts.text.3.notTouch=Les chevaux, ânes et mules doivent être domptés avant de pouvoir être montés. Pour dompter un cheval, un joueur peut le monter tandis qu'il essaie de le faire tomber. Appuyez sur :_input_key.use: avec une main libre pour essayer de dompter des chevaux, ânes et mules. # +howtoplay.mounts.text.3.touch=Les chevaux, ânes et mules doivent être domptés avant de pouvoir être montés. Pour dompter un cheval, un joueur peut le monter tandis qu'il essaie de le faire tomber. Appuyez sur le bouton Monter qui s'affiche lorsque vous êtes près d'un cheval pour essayer de dompter des chevaux, ânes et mules. # +howtoplay.mounts.text.4=Lorsque des cœurs apparaissent autour du cheval, cela signifie qu'il a été dompté et n'essaiera plus de vous faire tomber. # +howtoplay.mounts.header.2=Monter des animaux # +howtoplay.mounts.text.5=Pour diriger un cheval, le joueur doit l'équiper d'une selle. # +howtoplay.mounts.text.6=Les selles s'achètent auprès des villageois, se trouvent dans des coffres cachés à travers le monde, ou s'acquièrent grâce à la pêche. Lorsque vous êtes sur un cheval, ouvrez votre inventaire et placez une selle dans l'emplacement du cheval prévu. # +howtoplay.mounts.text.7=Les chevaux et les ânes s'élèvent comme les autres animaux, à l'aide de pommes dorées ou de carottes dorées. # +howtoplay.mounts.text.8=Les poulains deviennent adultes au fil du temps, mais vous pouvez accélérer le processus en leur donnant du blé ou du foin à manger. # +howtoplay.mounts.header.3=Pack Animaux # +howtoplay.mounts.text.9=Les lamas sont des montures également ; ils peuvent être domptés et utilisés pour transporter de grandes quantités d'objets. # +howtoplay.mounts.text.10=Les lamas peuvent être domptés de la même manière que les chevaux. Cependant, même une fois qu'ils sont domptés, le joueur ne peut pas contrôler leurs mouvements lorsqu'il les monte. # +howtoplay.mounts.text.11=Il est possible d'attacher un cordon au premier ; les lamas aux alentours (domptés ou non) le suivront alors, formant un convoi. # +howtoplay.mounts.text.12=Les lamas peuvent être équipés de coffres, pour 3 à 15 emplacements d'inventaire selon leur force. Ils peuvent également être équipés de tapis. Chaque couleur de tapis offre un motif différent. # +howtoplay.mounts.header.4=Cochons # +howtoplay.mounts.text.13=Les cochons peuvent être montés également, mais ils n'iront nulle part sans un petit encouragement. # +howtoplay.mounts.text.14=Équipez un cochon d'une selle et pointez une carotte sur un bâton dans la direction voulue. # +howtoplay.mounts.header.5=Descendre # +howtoplay.mounts.text.15.notTouch=Appuyez sur :_input_key.sneak: pour descendre. # +howtoplay.mounts.text.15a.touch=Lorsque vous utilisez le mode de contrôle à BMD, appuyez sur :touch_jump: pour descendre d'un animal. # +howtoplay.mounts.text.15b.touch=Lorsque vous utilisez le mode de contrôle à Joystick, appuyez sur :tip_virtual_button_dismount: pour descendre d’un animal. # + +howtoplay.multiplayer=Multijoueur # +howtoplay.multiplayer.title=Comment jouer : multijoueur # +howtoplay.multiplayer.text.1=Minecraft est un jeu multijoueur par défaut. # +howtoplay.multiplayer.header.1=Écran partagé # +howtoplay.multiplayer.text.2.splitscreen=Des joueurs peuvent vous rejoindre en local en connectant leurs manettes et en appuyant sur n'importe quel bouton à tout moment pendant la partie. # +howtoplay.multiplayer.header.2=Multijoueur en ligne # +howtoplay.multiplayer.text.3=Par défaut, le mode multijoueur est activé dans tous les mondes. Si vous voulez que votre monde soit privé, accédez aux paramètres, puis sélectionnez l'option multijoueur et désactivez-la. # +howtoplay.multiplayer.text.3.norealms=Par défaut, le mode multijoueur est activé dans tous les mondes. Si vous voulez que votre monde soit privé, accédez aux paramètres, puis sélectionnez l'option multijoueur et désactivez-la. # +howtoplay.multiplayer.header.3=Rejoindre une partie en ligne # +howtoplay.multiplayer.text.4=Pour rejoindre une partie en mode multijoueur, accédez à l'onglet Amis. Tous les Realms, amis et parties locales disponibles seront affichés. Pour accéder à une partie, sélectionnez-la. # +howtoplay.multiplayer.text.4.norealms=Pour rejoindre une partie en mode multijoueur, accédez à l'onglet Amis. Tous les Realms, amis et parties locales disponibles seront affichés. Pour accéder à une partie, sélectionnez-la. # +howtoplay.multiplayer.text.5=Lorsque vous commencez ou rejoignez une partie en ligne, elle sera visible pour les personnes dans votre onglet Amis. Une fois que vos amis vous ont rejoint, la partie sera également visible pour leurs amis. # +howtoplay.multiplayer.text.6=Remarque : vous devez avoir une connexion à Internet et être connecté à un compte Microsoft pour jouer en multijoueur. # +howtoplay.multiplayer.header.4=Autorisations de joueur # +howtoplay.multiplayer.text.7=Si vous le voulez, vous pouvez facilement gérer les autorisations de chaque joueur. Ouvrez le menu pause et, sur la droite, vous verrez la liste des joueurs actuellement connectés au monde. Sélectionnez l'icône des autorisations d'un joueur pour configurer ce paramètre. # + +howtoplay.navigation=Orientation # +howtoplay.navigation.title=Comment jouer : orientation # +howtoplay.navigation.text.1=L'orientation est une compétence importante que vous apprendrez dans Minecraft, car il n'est pas toujours facile de retrouver son chemin. # +howtoplay.navigation.text.2=Tout d'abord, vous devez connaître certains outils de base. # +howtoplay.navigation.header.1=Outils de navigation # +howtoplay.navigation.text.3=La boussole indiquera la direction de votre premier point d'apparition dans le monde. Plutôt pratique pour retrouver votre point de départ. # +howtoplay.navigation.text.4=La carte vous permet de voir la zone que vous avez explorée. Placez-la dans l'emplacement de main secondaire pour l'utiliser comme mini-carte. Vous pouvez augmenter sa taille en lui ajoutant plus de papier sur les bords dans votre établi. # +howtoplay.navigation.text.5=La carte de localisation vous indiquera votre position et la direction à laquelle vous faites face par rapport à l'origine de votre carte de localisation. Vous verrez aussi la position des autres joueurs dans le même monde. # +howtoplay.navigation.text.6=Une table de cartographie peut vous aider à créer, agrandir, copier et même nommer des cartes. # +howtoplay.navigation.text.7=Placez du papier dans le premier emplacement pour fabriquer une carte. Si vous ajoutez une boussole dans le deuxième emplacement, vous pouvez créer une carte de localisation. Ajoutez du papier ou une carte vierge pour agrandir ou copier votre carte. # +howtoplay.navigation.header.2=Techniques de navigation # +howtoplay.navigation.text.8=Cherchez des points de repère à mesure que vous explorez. Plus vous jouerez dans le monde, plus il vous sera facile de savoir où vous êtes. Astuce : jalonnez votre parcours de torches pour retrouver votre chemin. # +howtoplay.navigation.text.9=Observer le soleil vous permet aussi de déterminer la direction à laquelle vous faites face. Remarque : le soleil se lève à l'est et se couche à l'ouest ! # +howtoplay.navigation.header.3=Cartes d'exploration # +howtoplay.navigation.text.10=Il y a de nombreux endroits à visiter. Trouvez un village et cherchez un cartographe. Il vous échangera des cartes d'exploration qui vous mèneront dans des endroits lointains et très étranges. # + +howtoplay.netherPortals=Portail du Nether # +howtoplay.netherPortals.title=Comment jouer : portail du Nether # +howtoplay.netherPortals.text.1=Un portail du Nether vous permet de voyager dans une dimension différente. # +howtoplay.netherPortals.text.2=Si vous construisez correctement votre portail du Nether, vous pourrez l'allumer et l'activer. # +howtoplay.netherPortals.text.3=Des exemples de construction de portails vous sont présentés ici : # + +howtoplay.nightfall=Tombée de la nuit # +howtoplay.nightfall.title=Comment jouer : tombée de la nuit # +howtoplay.nightfall.text.1=Dans Minecraft, le soleil se lève et progresse dans le ciel tandis que vous parcourez votre monde. Lorsque le jour décline, faites bien attention. La nuit, de nombreux dangers vous guettent. # +howtoplay.nightfall.header.1=S'abriter # +howtoplay.nightfall.text.2=Si ce n'est pas déjà fait, vous devrez vous trouver un abri pour la nuit et vous protéger des menaces nocturnes. Un trou à flanc de colline ou une petite cabane en forêt suffisent. # +howtoplay.nightfall.text.3=Assurez-vous de bien bloquer toutes les entrées, ajoutez une porte pour entrer et sortir. Si vous avez fabriqué un lit, installez-le, ainsi que votre établi et votre four. # +howtoplay.nightfall.text.4=Prenez soin de bien éclairer les environs à l'aide de torches, cela pourrait vous sauver la vie. # + +howtoplay.pets=Animaux # +howtoplay.pets.title=Comment jouer : animaux # +howtoplay.pets.header.1=Apprivoiser des animaux # +howtoplay.pets.text.1.notTouch=Dans Minecraft, vous pouvez dompter et apprivoiser plusieurs créatures. Pour cela, donnez-leur un objet qu'elles aiment. Une fois la créature domptée, appuyez sur :_input_key.use: en la regardant pour qu'elle reste. # +howtoplay.pets.text.1.touch=Dans Minecraft, vous pouvez dompter et apprivoiser plusieurs créatures. Pour cela, donnez-leur un objet qu'elles aiment. Une fois la créature domptée, touchez le bouton S'asseoir pour qu'elle reste. # +howtoplay.pets.header.2=Loups # +howtoplay.pets.text.2=Les loups sont des créatures neutres qui chassent dans les climats plus froids. Ils attaquent les lapins, les squelettes et les moutons, mais fuient les lamas. Ils ne vous attaqueront que si vous les provoquez. Vous pouvez les dompter en leur donnant des os. # +howtoplay.pets.header.3=Chats # +howtoplay.pets.text.3=Les chats sont des créatures neutres qui se promènent dans les villages. Ils attaquent les lapins et les bébés tortues et éloignent les phantoms et les creepers. Ils tenteront de vous échapper ; il peut donc être difficile de les apprivoiser. Ils aiment le poisson, vous pouvez donc leur donner de la morue crue ou du saumon. # +howtoplay.pets.header.4=Perroquets # +howtoplay.pets.text.4=Les perroquets sont des créatures passives qui vivent dans la jungle. Ils imitent toutes les autres créatures des environs. Ils adorent les graines ; donnez-leur-en pour les apprivoiser. Les perroquets peuvent également se poser sur votre épaule et vous pouvez en avoir plusieurs. # + +howtoplay.raids=Raids # +howtoplay.raids.title=Comment jouer : raids # +howtoplay.raids.text.1=En explorant le monde, vous pourrez rencontrer un camp ou une patrouille de pillards. Ils sont toujours à la recherche de villages à attaquer. Prendre leurs bannières attirera leur attention et ils pourront décider d'attaquer un village proche. # +howtoplay.raids.text.2=Assurez-vous de défendre votre village, car l'attaque cessera si vous éliminez tous les pillards lors du raid. # +howtoplay.raids.header.1=J'ai besoin d'un héros # +howtoplay.raids.text.3=Les villageois seront très certainement contents d'avoir été sauvés des pillards. N'oubliez pas de retourner les voir, ils pourraient proposer des offres intéressantes. # + +howtoplay.ranching=Élevage # +howtoplay.ranching.title=Comment jouer : élevage # +howtoplay.ranching.text.1=Dans Minecraft, vous pouvez avoir votre propre ferme avec du bétail ! L'élevage vous donne de nombreuses ressources comme la laine, les œufs et la viande crue. # +howtoplay.ranching.header.1=Augmenter votre troupeau # +howtoplay.ranching.text.2=Afin d'accroître votre troupeau, vous devez faire naître des petits. Pour cela, donnez leur nourriture préférée aux animaux adultes pour qu'ils passent en mode amour. # +howtoplay.ranching.text.3=Lorsque deux animaux en mode amour sont proches, ils s'embrassent un moment et un petit apparaît ! Le bébé restera avec ses parents jusqu'à l'âge adulte. Il faut attendre 5 minutes après la naissance d'un petit pour que les adultes puissent à nouveau passer en mode amour. # +howtoplay.ranching.header.2=Que mangent les créatures ? # +howtoplay.ranching.text.4=Les vaches, les mooshrooms et les moutons mangent du blé. Les cochons peuvent manger des carottes et des betteraves. Les poulets aiment les graines de toutes sortes. Les lapins mangent des carottes, des carottes dorées ou des pissenlits. Les ocelots aiment la morue crue ou le saumon. Les loups mangent toutes sortes de viandes. # +howtoplay.ranching.text.5=Les animaux vous suivront si vous tenez leur nourriture préférée. Cela vous permet de les mener vers votre ferme ou un autre animal. # + +howtoplay.realms=Realms # +howtoplay.realms.title=Comment jouer : Realms # +howtoplay.realms.text.1=Les Realms sont un endroit fantastique pour accueillir une partie multijoueur persistante. Même lorsque vous ne jouez pas, vos amis pourront accéder à votre Realm et l'explorer ! # +howtoplay.realms.header.1=Commencer # +howtoplay.realms.text.2=Pour configurer un Realm, sélectionnez Créer nouveau dans l'onglet Mondes. Ensuite, sélectionnez le bouton Nouveau Realm, puis Créer un nouveau monde. Vous pourrez saisir un nom pour votre Realm et définir le nombre de joueurs, puis y inviter vos amis. # +howtoplay.realms.header.2=Paramètres du royaume # +howtoplay.realms.text.3=Une fois votre Realm créé, sélectionnez le bouton crayon pour modifier les paramètres du Realm. # +howtoplay.realms.text.4=Sous le bouton Partie, vous pouvez renommer le Realm, définir la difficulté et le mode de jeu, activer la triche et télécharger/charger votre monde. # +howtoplay.realms.text.5=Le bouton Membres vous permet de gérer les amis que vous avez invités dans votre Realm, d'ajouter/supprimer des membres et définir leurs permissions. # +howtoplay.realms.text.6=Le bouton Abonnement vous permet de voir la date d'expiration de votre Realm, étendre la durée de votre abonnement et ouvrir/fermer votre Realm. # + +howtoplay.redstone=Redstone # +howtoplay.redstone.title=Comment joueur : redstone # +howtoplay.redstone.text.1=La poudre de redstone provient de la redstone qui sert à transmettre un signal. Lorsqu'elle est alimentée, elle s'allume et transmet son signal aux autres objets de redstone à proximité. # +howtoplay.redstone.header.1=Poudre de redstone # +howtoplay.redstone.text.2=Pour alimenter un de ces objets, il faut utiliser une source d'alimentation comme un levier, un bouton ou une plaque de pression. Testez par vous-même pour le savoir ! # +howtoplay.redstone.text.3=Placez de la poudre de redstone à côté d'une source et allumez-la pour l'activer. # +howtoplay.redstone.text.4=De nombreux objets utilisent un signal de redstone pour faire quelque chose, comme les entonnoirs ou les pistons. # +howtoplay.redstone.text.5=Les possibilités d'utilisation de la redstone sont infinies ! Essayez de créer quelque chose d'utile pour vous-même, comme une ferme automatique ! # + +howtoplay.resourceAndBehaviorPacks=Packs de ressources et de comportement # +howtoplay.resourceAndBehaviorPacks.title=Comment jouer : pack de ressources et de comportement # +howtoplay.resourceAndBehaviorPacks.text.1=Vous pouvez modifier l'apparence et le comportement de Minecraft à l'aide des packs de ressources et de comportement. # +howtoplay.resourceAndBehaviorPacks.text.2=Dans le menu Paramètres, choisissez un pack parmi ceux disponibles dans la liste et sélectionnez le signe plus à côté. Votre pack s'appliquera désormais au pack par défaut de Minecraft. # + +howtoplay.scaffolding=Échafaudage # +howtoplay.scaffolding.title=Comment jouer : échafaudage # +howtoplay.scaffolding.header.1=Atteindre les étoiles # +howtoplay.scaffolding.text.1.keyboard=L'échafaudage vous permet de créer d'imposantes structures en sécurité ! Vous pouvez vous déplacer et vous tenir sur un échafaudage. Si vous avez un échafaudage en colonne, vous pouvez monter en vous tenant debout dedans et en appuyant sur :_input_key.jump:. Pour descendre, appuyez sur :_input_key.sneak:. # +howtoplay.scaffolding.text.1.gamepad=L'échafaudage vous permet de créer d'imposantes structures en toute sécurité ! Vous pouvez vous déplacer et vous tenir sur un échafaudage. Si vous avez un échafaudage en colonne, vous pouvez monter en vous tenant debout dedans et en appuyant sur le bouton :_input_key.jump:. Pour descendre, appuyez sur le bouton :_input_key.sneak:. # +howtoplay.scaffolding.text.1a.touch=Les échafaudages aident à construire de grandes structures en permettant d’atteindre des endroits plus élevés et de descendre en toute sécurité sans dégâts de chute. # +howtoplay.scaffolding.text.1b.touch=Lorsque vous utilisez le mode de contrôle à BMD, appuyez sur :touch_jump: pour grimper sur un échafaudage en colonne. Appuyez sur :touch_fly_down: pour descendre. # +howtoplay.scaffolding.text.1c.touch=Lorsque vous utilisez un mode de contrôle à Joystick, appuyez sur :tip_virtual_button_jump: pour grimper sur un échafaudage en colonne. Appuyez sur :tip_virtual_button_sneak: pour descendre. # +howtoplay.scaffolding.text.1.rift_controller=L'échafaudage vous permet de créer d'imposantes structures en toute sécurité ! Vous pouvez vous déplacer et vous tenir sur un échafaudage. Si vous avez un échafaudage en colonne, vous pouvez monter en vous tenant debout dedans et en appuyant sur le bouton :rift_A:. Pour descendre, appuyez et maintenez le bouton :rift_X:. # +howtoplay.scaffolding.text.1.windowsmr_controller=L'échafaudage vous permet de créer d'imposantes structures en toute sécurité ! Vous pouvez vous déplacer et vous tenir sur un échafaudage. Si vous avez un échafaudage en colonne, vous pouvez monter en vous tenant debout dedans et en appuyant sur le bouton :windowsmr_right_touchpad:. Pour descendre, appuyez et maintenez le bouton :windowsmr_right_stick:. # +howtoplay.scaffolding.header.2=Soutenir vos constructions # +howtoplay.scaffolding.text.2=L'échafaudage a besoin d'être maintenu. Vous ne pouvez placer qu'un certain nombre de blocs d'échafaudage à l'horizontale sans toucher un bloc différent. Lorsque vous essaierez de placer trop de blocs sans soutien, il tombera. L'échafaudage peut être placé comme un bloc normal, mais il peut aussi être placé sur ses propres fondations pour s'élever rapidement comme une tour. # +howtoplay.scaffolding.header.3=Démolition # +howtoplay.scaffolding.text.3=Lorsqu'un échafaudage est cassé, il casse aussi tous les blocs d'échafaudage censés le soutenir. Vous pouvez ainsi rapidement « ranger » votre échafaudage en cassant les blocs de soutien ! # + +howtoplay.structureBlocks=Blocs Structure # +howtoplay.structureBlocks.title=Comment jouer : blocs Structure ### +howtoplay.structureBlocks.text.1=Les blocs Structure donnent au créateur la possibilité de copier et de sauvegarder des sections de leur monde en structures. Les structures sauvegardées peuvent ensuite être collées de nouveau dans le monde. ### +howtoplay.structureBlocks.header.1=Comment obtenir ### +howtoplay.structureBlocks.text.2=Pour obtenir un bloc Structure, vous devez utiliser la commande slash /give. Pour utiliser un bloc Structure vous devez avoir les autorisations d'opérateur. ### +howtoplay.structureBlocks.header.2= Modes ### +howtoplay.structureBlocks.text.3=Les blocs Structure ont 4 modes qui peuvent être sélectionnés dans le menu déroulant Mode : Sauvegarde, Chargement, Coin et Exportation 3D. ### +howtoplay.structureBlocks.text.4=Le mode Sauvegarde permet de sauvegarder une zone du monde en tant que structure. ### +howtoplay.structureBlocks.text.5=Le mode Chargement permet de charger une structure dans le monde. Seules les structures enregistrées dans le monde ou incluses dans un pack de comportement appliqué au monde peuvent être chargées. ### +howtoplay.structureBlocks.text.6=Le mode Coin est utilisé avec le bouton de détection du mode d’enregistrement pour définir automatiquement la zone que vous souhaitez enregistrer. Consultez la section Mode Coin ci-dessous pour plus de détails. ### +howtoplay.structureBlocks.text.7=Exportation 3D permet d'exporter un fichier de modèles 3D sur les plateformes prises en charge. ### +howtoplay.structureBlocks.header.3=Fenêtre d'aperçu ### +howtoplay.structureBlocks.text.8=Sur le côté droit de l'écran du bloc Structure, un aperçu de la zone que vous avez sélectionnée ou de la structure à charger apparaîtra en fonction du mode dans lequel est le bloc. ### +howtoplay.structureBlocks.text.9.keyboard=Appuyez sur :_input_key.attack: et faites glisser pour faire pivoter l'aperçu 3D. # +howtoplay.structureBlocks.text.9.gamepad=Utilisez :_gamepad_stick_right: pour faire pivoter l'aperçu 3D. # +howtoplay.structureBlocks.text.9.touch=Touchez l'aperçu 3D et faites-le glisser pour le faire pivoter. # +howtoplay.structureBlocks.header.4=Activation de la redstone ### +howtoplay.structureBlocks.text.10=La redstone peut être utilisée pour activer un bloc Structure. Selon le mode du bloc et ses paramètres, cela pourra soit sauvegarder une structure, soit charger une structure dans le monde. ### +howtoplay.structureBlocks.header.5=Intégrité et graine ### +howtoplay.structureBlocks.text.11=Vous pouvez modifier quelle proportion d'une structure sera chargée en changeant les valeurs d'intégrité et de graine. ### +howtoplay.structureBlocks.text.12=Intégrité : le pourcentage de blocs d'une structure à charger, acceptant des valeurs allant de 0 à 100. Si aucune graine n'est indiquée, les blocs seront choisis au hasard. ### +howtoplay.structureBlocks.text.13=Graine : la valeur saisie ici déterminera quels blocs seront retirés en utilisant l'Intégrité. Laissez ce champ vide si vous voulez que les blocs soient choisis au hasard. ### +howtoplay.structureBlocks.header.6=Blocs de vide de structure ### +howtoplay.structureBlocks.text.14=Lorsqu'une structure comportant des blocs de vide de structure est chargée dans le monde, n'importe quel bloc qui aurait été retiré là où serait chargé le vide de structure, restera dans le monde. ### +howtoplay.structureBlocks.text.15=Exemple : si vous chargez une épave vide au fond de l'océan, cela copiera normalement l'air à la place des blocs d'eau. Si l'épave est remplie avec des blocs de vide de structure, alors les blocs d'eau resteront et vous aurez une épave remplie d'eau. ### +howtoplay.structureBlocks.header.7=Détecter et mode Coin ### +howtoplay.structureBlocks.text.16=Pour automatiquement sélectionner la zone que vous voulez enregistrer, vous pouvez placer les blocs du mode Coin autour de votre structure, puis les nommer en utilisant le nom de la structure que vous voulez enregistrer. ### +howtoplay.structureBlocks.text.17=Appuyer sur le bouton Détecter dans le mode Sauvegarde vous permet de trouver tous les blocs Coin avec le même nom et ainsi créer une zone de sélection qui sauvegardera tout ce qui se trouve à l'intérieur du volume formé par ces blocs Coin. ### + +howtoplay.servers=Serveurs # +howtoplay.servers.title=Comment jouer : serveurs # +howtoplay.servers.text=L'onglet Serveur présente les serveurs Minecraft les plus populaires. # + +howtoplay.shulkerBoxes=Boîtes de shulker # +howtoplay.shulkerBoxes.title=Comment jouer : boîtes de shulker # +howtoplay.shulkerBoxes.text.1=Combinez deux carapaces de shulker à un coffre pour créer une boîte de shulker. Les shulkers laissent des carapaces de shulker dans les villes de l'Ender. Contrairement aux autres conteneurs, les boîtes de shulker conservent les objets, même cassées. Elles se cassent et laissent un objet si elles sont poussées par un piston, et vous pouvez utiliser un distributeur pour les placer. # + +howtoplay.theEnd=L'Ender # +howtoplay.theEnd.title=Comment jouer : l'Ender # +howtoplay.theEnd.text.1=L'Ender est une autre dimension à laquelle vous pouvez accéder grâce à un portail de l'Ender actif. Vous trouverez un portail de l'Ender dans le fort, qui se trouve dans les profondeurs du monde de la surface. # +howtoplay.theEnd.text.2=Chaque bloc du cadre d'un portail de l'Ender a besoin de quelque chose de mystérieux pour révéler son pouvoir. # +howtoplay.theEnd.header.1=De l'autre côté # +howtoplay.theEnd.text.3=Une fois le portail actif, sautez dedans pour vous rendre dans l'Ender. # +howtoplay.theEnd.text.4=L'Ender abrite le terrible dragon de l'Ender. C'est un ennemi féroce et puissant qui semble tirer son pouvoir d'étranges cristaux. Son souffle et ses attaques boules de feu laissent de l'acide persistant sur le champ de bataille. Allez-y avec quelques amis pour vous assurer la victoire ! # +howtoplay.theEnd.text.5=Si vous en voulez encore, ajoutez quatre cristaux de l'Ender aux coins de la passerelle de l'Ender pour faire réapparaître le dragon de l'Ender. # + +howtoplay.theStore=Le magasin # +howtoplay.theStore.title=Comment jouer : magasin # +howtoplay.theStore.text.1=Dans le magasin Minecraft, vous trouverez de nouvelles skins et textures, ainsi que de nouveaux mondes et packs mash-up créés par de talentueux artistes. # +howtoplay.theStore.header.1=Explorer le contenu # +howtoplay.theStore.text.2=Essayez une nouvelle skin pour changer de look ! # +howtoplay.theStore.text.3=Découvrez les mondes afin de déverrouiller de nouvelles cartes et de nouveaux défis dont vous ne pourrez plus vous passer ! # +howtoplay.theStore.text.4=Donnez un nouveau style à votre partie avec les packs de textures qui peuvent être superposés sur vos mondes et vos Realms actuels ! # +howtoplay.theStore.text.4.norealms=Donnez un nouveau look à vos parties en appliquant des packs de textures à vos mondes actuels ! # +howtoplay.theStore.text.5=Ou essayez-les toutes grâce aux packs mash-up comprenant toute une collection de skins, de mondes et de textures qui, une fois combinés, transformeront vos mondes et Realms ! # +howtoplay.theStore.text.5.norealms=Ou essayez différents styles grâce aux packs mash-up comprenant toute une collection de skins, de mondes et de textures qui, une fois combinés, transformeront vos mondes ! # + +howtoplay.tools=Outils # +howtoplay.tools.title=Comment jouer : outils # +howtoplay.tools.text.1=De nombreux outils dans Minecraft vous permettent de miner des blocs plus rapidement qu'avec vos poings. Vous pouvez fabriquer vos outils avec du bois, de la pierre, du fer, de l'or ou du diamant. # +howtoplay.tools.text.2=Utiliser le bon outil vous permettra non seulement de miner plus vite, mais réduira la perte de durabilité. Des outils plus complexes peuvent être fabriqués pour miner des ressources rares. # +howtoplay.tools.header.1=Outils pour casser # +howtoplay.tools.text.3=La pioche est utile pour casser les blocs durs comme les pierres, le fer ou les fours. # +howtoplay.tools.text.4=La hache est utile pour casser les blocs à base de bois, comme les troncs, les planches ou les établis. # +howtoplay.tools.text.5.notTouch=La pelle est utile pour casser les blocs moins compacts comme la terre, le sable et le gravier. Vous pouvez aussi créer un chemin à travers les blocs d'herbe avec votre pelle en appuyant sur :_input_key.use:. # +howtoplay.tools.text.5.touch=La pelle est utile pour casser les blocs moins compacts comme la terre, le sable et le gravier. Vous pouvez aussi créer un chemin tapant sur les blocs d'herbe. # +howtoplay.tools.text.6.notTouch=La houe est nécessaire pour labourer la terre afin de planter les cultures. Appuyez sur :_input_key.use: sur les blocs de terre ou d'herbe pour les labourer. # +howtoplay.tools.text.6.touch=La houe est nécessaire pour labourer la terre afin de planter les cultures. Appuyez sur les blocs de terre ou d'herbe pour les labourer. # +howtoplay.tools.text.7=Vous pouvez enchanter tous ces outils sur la table d'enchantement ou l'enclume. # +howtoplay.tools.header.2=Autres outils # +howtoplay.tools.text.8=Il existe encore d'autres outils qui vous seront utiles au cours de votre aventure : # +howtoplay.tools.text.9=Un seau vous permettra de recueillir de l'eau, du lait, de la lave et même des poissons. # +howtoplay.tools.text.10=Le briquet vous permettra d'allumer un feu... en faisant attention dans les zones très boisées ! # +howtoplay.tools.text.11=Avec la canne à pêche, vous pourrez attraper des poissons et autres butins dans les blocs d'eau. Elle peut aussi servir à tirer d'autres joueurs et des créatures. Vous pouvez également lui appliquer des enchantements. # +howtoplay.tools.text.12=Les cisailles sont très utiles pour récolter des objets tels que la laine, les feuilles et les toiles d'araignée. # + +howtoplay.trading=Commerce avec les villageois # +howtoplay.trading.title=Comment jouer : commerce avec les villageois # +howtoplay.trading.text.1=Vous pouvez commercer dans les villages. Chaque villageois a sa profession : fermier, boucher, forgeron, cartographe, bibliothécaire ou prêtre. Auprès de certaines professions, vous pourrez échanger des objets quand ce n'est pas possible avec d'autres. Explorez et échangez avec de nombreux villageois pour découvrir toutes les possibilités. # +howtoplay.trading.header.1=Marchandises pour émeraudes # +howtoplay.trading.text.2=En interagissant avec les villageois, vous découvrirez s'il est possible d'échanger avec eux. Les villageois peuvent modifier les prix chaque fois que vous voulez échanger avec eux. Si vous échangez trop souvent ou si un villageois n'a plus de stock, il peut désactiver l'échange. En général, les échanges impliquent l'achat ou la vente d'objets contre des émeraudes. # +howtoplay.trading.text.3=À mesure que vous échangez avec les villageois, ils s'amélioreront dans leur profession et vous proposeront des objets de plus grande valeur. # +howtoplay.trading.text.4=Prenez soin des villageois. Ils ont besoin de se reposer, de travailler et de manger pour prospérer. # + +howtoplay.transportation=Moyens de transport # +howtoplay.transportation.title=Comment jouer : moyens de transport # +howtoplay.transportation.text.1=Il existe de nombreuses façons de se déplacer, en plus de marcher, de monter une créature ou de voler. # +howtoplay.transportation.header.1=Wagonnets # +howtoplay.transportation.text.2=Les wagonnets sont des chariots qui roulent sur des rails. Vous pouvez faire aller les rails où vous le souhaitez en les plaçant à la suite les uns des autres. Placez un wagonnet dessus et c'est parti. # +howtoplay.transportation.text.2.touch=Les wagonnets sont des chariots maniables qui roulent sur des rails et que vous pouvez construire pour aller n'importe où. Il suffit de placer plusieurs rails les uns à côté des autres, d'y placer un wagonnet et c'est parti. # +howtoplay.transportation.text.3.keyboard=Appuyez sur :_input_key.use: en regardant un wagonnet pour sauter à bord. Appuyez sur :_input_key.forward: pour avancer. Appuyez sur :_input_key.jump: ou :_input_key.sneak: pour sortir. # +howtoplay.transportation.text.3.gamepad=Appuyez sur :_input_key.use: en regardant un wagonnet pour sauter dedans. Poussez :_gamepad_stick_left: vers l'avant pour avancer. Appuyez sur :_input_key.jump: ou :_input_key.sneak: pour sortir. # +howtoplay.transportation.text.3a.touch=Faites face à un wagonnet et appuyez sur « monter » pour monter dedans. # +howtoplay.transportation.text.3b.touch=Lorsque vous utilisez le mode de contrôle à BMD, appuyez sur et maintenez :touch_forward: pour commencer à avancer et prendre de l'élan, et appuyez sur :touch_jump: pour descendre. # +howtoplay.transportation.text.3c.touch=Lorsque vous utilisez un mode de contrôle à Joystick, faites glisser :tip_virtual_joystick: vers le haut pour commencer à avancer et prendre de l'élan, et appuyez sur :tip_virtual_button_dismount: pour descendre # +howtoplay.transportation.header.2=Bateaux # +howtoplay.transportation.text.4=Les bateaux vous permettent de vous déplacer sur l'eau. Placez-en un sur un bloc d'eau et vous êtes prêt à partir. # +howtoplay.transportation.text.4.touch=Les bateaux vous permettent de voyager sur l'eau. Il suffit d'en placer un sur un bloc d'eau et vous êtes prêt à partir. # +howtoplay.transportation.text.5.keyboard=Appuyez sur :_input_key.use: en regardant un bateau pour sauter à bord. Appuyez sur :_input_key.left: ou :_input_key.right: pour tourner à gauche ou à droite. Appuyez sur :_input_key.forward: pour avancer. Appuyez sur :_input_key.jump: ou :_input_key.sneak: pour sortir. # +howtoplay.transportation.text.5.gamepad=Appuyez sur :_input_key.use: tout en visant le bateau pour embarquer. Poussez :_gamepad_stick_left: vers la gauche ou la droite pour tourner. Poussez :_gamepad_stick_left: vers l'avant pour avancer. Appuyez sur :_input_key.jump: ou :_input_key.sneak: pour sortir du bateau. # +howtoplay.transportation.text.5a.touch=Faites face à un bateau et appuyez sur « Embarquer » pour l'aborder. # +howtoplay.transportation.text.5b.touch=Lorsque vous utilisez le mode de contrôle à BMD, appuyez sur :touch_left: ou :touch_right: pour tourner à gauche ou à droite, ou appuyez et maintenez les deux pour avancer. Pour descendre, appuyez sur « Quitter le bateau ». # +howtoplay.transportation.text.5c.touch=Lorsque vous utilisez un mode de contrôle à Joystick, faites glisser :tip_virtual_joystick: vers le haut pour avancer et appuyez sur :tip_virtual_button_dismount: pour descendre. # + +howtoplay.weapons=Armes # +howtoplay.weapons.title=Comment jouer : armes # +howtoplay.weapons.header.1=Épée # +howtoplay.weapons.text.1=L'épée est l'arme de corps-à-corps principale dans Minecraft. Elle peut être en bois, en pierre, en fer, en or ou en diamant. Vous ferez plus de dégâts si vous sautez en attaquant ! # +howtoplay.weapons.text.2.notTouch=Appuyez sur :_input_key.attack: avec l'épée en main pour attaquer. # +howtoplay.weapons.text.2.touch=Appuyez sur les créatures pour les attaquer. # +howtoplay.weapons.header.2=Arc # +howtoplay.weapons.text.3.notTouch=L'arc est l'arme à distance principale dans Minecraft. Appuyez et maintenez :_input_key.use: pour bander l'arc. Relâchez :_input_key.use: pour tirer une flèche. L'arc a besoin de flèches pour fonctionner. # +howtoplay.weapons.text.3.touch=L'arc est l'arme à distance principale dans Minecraft. Appuyez sur l'écran et maintenez pour bander l'arc. Arrêtez d'appuyer pour tirer une flèche. L'arc a besoin de flèches pour fonctionner. # +howtoplay.weapons.text.4=Plus vous bandez votre arc, plus vous ferez de dégâts. Alors, assurez-vous de tirer votre flèche le plus en arrière possible. # +howtoplay.weapons.header.3=Arbalète # +howtoplay.weapons.text.5.notTouch=L'arbalète est une arme à distance, comme l'arc. Appuyez et maintenez :_input_key.use: pour charger l'arbalète. Une fois chargée, elle le restera tant que vous ne tirez pas. Appuyez sur :_input_key.use: pour tirer une flèche. Vous devez avoir des flèches pour charger votre arbalète. # +howtoplay.weapons.text.5a.touch=L'arbalète est une arme à distance qui nécessite une flèche pour être chargée. Appuyez et maintenez le doigt n'importe où sur l'écran pour charger l'arbalète avec une flèche. # +howtoplay.weapons.text.5b.touch=Une fois que vous avez chargé l'arbalète, elle reste chargée jusqu'à ce que vous tiriez, même si vous la mettez dans votre inventaire. # +howtoplay.weapons.text.5c.touch=Appuyez n'importe où sur l'écran pour tirer avec une arbalète chargée. # +howtoplay.weapons.text.5d.touch=Si vous utilisez des boutons d'action, appuyez sur :tip_virtual_button_action_build_or_use: pour tirer une arbalète chargée. # +howtoplay.weapons.header.4=Trident # +howtoplay.weapons.text.6.notTouch=Le Trident est une arme de corps-à-corps et d'attaque à distance. Appuyez sur :_input_key.attack: pour attaquer. Appuyez et maintenez :_input_key.use: pour amener le trident vers l'arrière. Relâchez :_input_key.use: pour le lancer. C'est la meilleure arme sous l'eau. # +howtoplay.weapons.text.6.touch=Le Trident est une arme de corps-à-corps et d'attaque à distance. Appuyez sur les créatures pour les attaquer. Appuyez sur l'écran et maintenez pour amener le trident vers l'arrière. Arrêtez d'appuyer pour le lancer. C'est la meilleure arme sous l'eau. # +howtoplay.weapons.header.5=Armes enchantées # +howtoplay.weapons.text.7=L'épée, l'arc, l'arbalète et le trident bénéficient d'enchantements spéciaux pour améliorer les dégâts, la durabilité et même enflammer les créatures ! Vous pouvez les obtenir sur la table d'enchantement ou l'enclume. # + +howtoplay.whatsNew=Nouveautés # + +immersive_reader.book_page_header=Page %1 sur %2 # +immersive_reader.portfolio_page_header= Page %1 # +immersive_reader.error.webview_failure=Un problème est survenu lors de la connexion avec le lecteur immersif. # +immersive_reader.error.identity_failure=Un problème est survenu lors de la connexion avec le lecteur immersif. Redémarrez Minecraft Education et réessayez. # + +level.launch.failed=Échec du lancement # +level.export.started=L’exportation du monde a commencé... # +level.import.started=L’importation du monde a commencé... # +level.export.success=L'exportation du monde a abouti # +level.import.success=L'importation du monde a abouti # +level.export.failed=Échec de l’exportation du monde # +level.import.failed=Échec de l’importation du monde # +level.import.failed.incompatibleEdition=Échec de l'importation du monde : format de fichier non pris en charge # +level.editor.export.started=Exportation du projet démarrée... # +level.editor.import.started=Importation de projet démarrée... # +level.editor.export.success=L'exportation du projet a abouti # +level.editor.import.success=L'importation du projet a abouti # +level.editor.export.failed=Échec de l’exportation du projet # +level.editor.import.failed=Échec de l’importation du projet # +level.editor.import.failed.incompatibleEdition=Échec de l'importation du projet : format de fichier non pris en charge # + +invite.clear=Effacer la sélection # +invite.send=Envoyer %d invitations # +invite.sendOne=Envoyer 1 invitation # +invite.sendUnnumbered=Envoyer des invitations # +invite.title=Inviter des amis dans votre partie # +invite.titleRealms=Inviter des membres sur votre serveur Realm # +invite.error.message=Il est possible que certaines de vos invitations n'aient pas été envoyées. # +invite.noFriends=Vous n'avez ajouté personne à votre liste d'amis ! # +invite.noRealmFriends=Vous n'avez ajouté personne dans votre Realm ! # +invite.OnlineFriends=Amis en ligne # +invite.OfflineFriends=Amis hors ligne # +invite.SuggestedFriends=Amis suggérés # +invite.error1=Une erreur s'est produite. Impossible de charger votre liste d'amis. # +invite.error2=Une erreur s'est produite. Certaines des informations de vos amis n'ont pas pu être chargées. # +invite.realm.add_member=Ajouter des membres # +invite.notification.title=Invitation au jeu # +invite.notification.description=%s vous a invité à jouer à Minecraft # +invite.confirmation.description=%s vous a invité à jouer à Minecraft # +invite.pageCounter=%d/%d # + +inventory.binSlot=Poubelle # + +item.air.name=Air # +item.apple.name=Pomme # +item.axolotlAdultBodySingle.name=Axolotl adulte %1$s # +item.axolotlBabyBodySingle.name=Bébé axolotl %1$s # +item.axolotlColorLucy.name=Leucique # +item.axolotlColorCyan.name=Cyan # +item.axolotlColorGold.name=Doré # +item.axolotlColorWild.name=Marron # +item.axolotlColorBlue.name=Bleu # +item.golden_apple.name=Pomme dorée # +item.appleEnchanted.name=Pomme enchantée # +item.armor_stand.name=Porte-armure # +item.arrow.name=Flèche # +item.tipped_arrow.name=Flèche pointue # +item.banner.black.name=Bannière noire # +item.banner.blue.name=Bannière bleue # +item.banner.border.black=Bordure de sable # +item.banner.border.blue=Bordure d'azur # +item.banner.border.brown=Bordure de tanné # +item.banner.border.cyan=Bordure de cyan # +item.banner.border.gray=Bordure d'acier # +item.banner.border.green=Bordure de sinople # +item.banner.border.lightBlue=Bordure d'azur de Bavière # +item.banner.border.lime=Bordure de sinople clair # +item.banner.border.magenta=Bordure de pourpre # +item.banner.border.orange=Bordure d'orangé # +item.banner.border.pink=Bordure de carnation # +item.banner.border.purple=Bordure de mûre # +item.banner.border.red=Bordure de gueules # +item.banner.border.silver=Bordure d'argent grisé # +item.banner.border.white=Bordure d'argent # +item.banner.border.yellow=Bordure d'or # +item.banner.bricks.black=Champ maçonné de sable # +item.banner.bricks.blue=Champ maçonné d'azur # +item.banner.bricks.brown=Champ maçonné de tanné # +item.banner.bricks.cyan=Champ maçonné de cyan # +item.banner.bricks.gray=Champ maçonné d'acier # +item.banner.bricks.green=Champ maçonné de sinople # +item.banner.bricks.lightBlue=Champ maçonné d'azur de Bavière # +item.banner.bricks.lime=Champ maçonné sinople clair # +item.banner.bricks.magenta=Champ maçonné de pourpre # +item.banner.bricks.orange=Champ maçonné d'orangé # +item.banner.bricks.pink=Champ maçonné de carnation # +item.banner.bricks.purple=Champ maçonné de mûre # +item.banner.bricks.red=Champ maçonné de gueules # +item.banner.bricks.silver=Champ maçonné d'argent grisé # +item.banner.bricks.white=Champ maçonné d'argent # +item.banner.bricks.yellow=Champ maçonné d'or # +item.banner.brown.name=Bannière marron # +item.banner.circle.black=Tourteau de sable # +item.banner.circle.blue=Tourteau d'azur # +item.banner.circle.brown=Tourteau de tanné # +item.banner.circle.cyan=Tourteau de cyan # +item.banner.circle.gray=Tourteau d'acier # +item.banner.circle.green=Tourteau de sinople # +item.banner.circle.lightBlue=Tourteau d'azur de Bavière # +item.banner.circle.lime=Tourteau de sinople clair # +item.banner.circle.magenta=Tourteau de pourpre # +item.banner.circle.orange=Tourteau d'orangé # +item.banner.circle.pink=Tourteau de carnation # +item.banner.circle.purple=Tourteau de mûre # +item.banner.circle.red=Tourteau de gueules # +item.banner.circle.silver=Tourteau d'argent grisé # +item.banner.circle.white=Tourteau d'argent # +item.banner.circle.yellow=Tourteau d'or # +item.banner.creeper.black=Visage de creeper de sable # +item.banner.creeper.blue=Visage de creeper d'azur # +item.banner.creeper.brown=Visage de creeper de tanné # +item.banner.creeper.cyan=Visage de creeper de cyan # +item.banner.creeper.gray=Visage de creeper d'acier # +item.banner.creeper.green=Visage de creeper de sinople # +item.banner.creeper.lightBlue=Visage de creeper d'azur de Bavière # +item.banner.creeper.lime=Visage de creeper de sinople clair # +item.banner.creeper.magenta=Visage de creeper de pourpre # +item.banner.creeper.orange=Visage de creeper d'orangé # +item.banner.creeper.pink=Visage de creeper de carnation # +item.banner.creeper.purple=Visage de creeper de mûre # +item.banner.creeper.red=Visage de creeper de gueules # +item.banner.creeper.silver=Visage de creeper d'argent grisé # +item.banner.creeper.white=Visage de creeper d'argent # +item.banner.creeper.yellow=Visage de creeper d'or # +item.banner.cross.black=Sautoir de sable # +item.banner.cross.blue=Sautoir d'azur # +item.banner.cross.brown=Sautoir de tanné # +item.banner.cross.cyan=Sautoir de cyan # +item.banner.cross.gray=Sautoir d'acier # +item.banner.cross.green=Sautoir de sinople # +item.banner.cross.lightBlue=Sautoir d'azur de Bavière # +item.banner.cross.lime=Sautoir de sinople clair # +item.banner.cross.magenta=Sautoir de pourpre # +item.banner.cross.orange=Sautoir d'orangé # +item.banner.cross.pink=Sautoir de carnation # +item.banner.cross.purple=Sautoir de mûre # +item.banner.cross.red=Sautoir de gueules # +item.banner.cross.silver=Sautoir d'argent grisé # +item.banner.cross.white=Sautoir d'argent # +item.banner.cross.yellow=Sautoir d'or # +item.banner.curly_border.black=Bordure cannelée de sable # +item.banner.curly_border.blue=Bordure cannelée d'azur # +item.banner.curly_border.brown=Bordure cannelée de tanné # +item.banner.curly_border.cyan=Bordure cannelée de cyan # +item.banner.curly_border.gray=Bordure cannelée d'acier # +item.banner.curly_border.green=Bordure cannelée de sinople # +item.banner.curly_border.lightBlue=Bordure cannelée d'azur de Bavière # +item.banner.curly_border.lime=Bordure cannelée de sinople clair # +item.banner.curly_border.magenta=Bordure cannelée de pourpre # +item.banner.curly_border.orange=Bordure cannelée d'orangé # +item.banner.curly_border.pink=Bordure cannelée de carnation # +item.banner.curly_border.purple=Bordure cannelée de mûre # +item.banner.curly_border.red=Bordure cannelée de gueules # +item.banner.curly_border.silver=Bordure cannelée d'argent grisé # +item.banner.curly_border.white=Bordure cannelée d'argent # +item.banner.curly_border.yellow=Bordure cannelée d'or # +item.banner.cyan.name=Bannière cyan # +item.banner.diagonal_left.black=Taillé, au premier de sable # +item.banner.diagonal_left.blue=Taillé, au premier d'azur # +item.banner.diagonal_left.brown=Taillé, au premier de tanné # +item.banner.diagonal_left.cyan=Taillé, au premier de cyan # +item.banner.diagonal_left.gray=Taillé, au premier d'acier # +item.banner.diagonal_left.green=Taillé, au premier de sinople # +item.banner.diagonal_left.lightBlue=Taillé, au premier d'azur de Bavière # +item.banner.diagonal_left.lime=Taillé, au premier de sinople clair # +item.banner.diagonal_left.magenta=Taillé, au premier de pourpre # +item.banner.diagonal_left.orange=Taillé, au premier d'orangé # +item.banner.diagonal_left.pink=Taillé, au premier de carnation # +item.banner.diagonal_left.purple=Taillé, au premier de mûre # +item.banner.diagonal_left.red=Taillé, au premier de gueules # +item.banner.diagonal_left.silver=Taillé, au premier d'argent grisé # +item.banner.diagonal_left.white=Taillé, au premier d'argent # +item.banner.diagonal_left.yellow=Taillé, au premier d'or # +item.banner.diagonal_right.black=Tranché, au premier de sable # +item.banner.diagonal_right.blue=Tranché, au premier d'azur # +item.banner.diagonal_right.brown=Tranché, au premier de tanné # +item.banner.diagonal_right.cyan=Tranché, au premier de cyan # +item.banner.diagonal_right.gray=Tranché, au premier d'acier # +item.banner.diagonal_right.green=Tranché, au premier de sinople # +item.banner.diagonal_right.lightBlue=Tranché, au premier d'azur de Bavière # +item.banner.diagonal_right.lime=Tranché, au premier de sinople clair # +item.banner.diagonal_right.magenta=Tranché, au premier de pourpre # +item.banner.diagonal_right.orange=Tranché, au premier d'orangé # +item.banner.diagonal_right.pink=Tranché, au premier de carnation # +item.banner.diagonal_right.purple=Tranché, au premier de mûre # +item.banner.diagonal_right.red=Tranché, au premier de gueules # +item.banner.diagonal_right.silver=Tranché, au premier d'argent grisé # +item.banner.diagonal_right.white=Tranché, au premier d'argent # +item.banner.diagonal_right.yellow=Tranché, au premier d'or # +item.banner.diagonal_up_left.black=Tranché, au second de sable # +item.banner.diagonal_up_left.blue=Tranché, au second d'azur # +item.banner.diagonal_up_left.brown=Tranché, au second de tanné # +item.banner.diagonal_up_left.cyan=Tranché, au second de cyan # +item.banner.diagonal_up_left.gray=Tranché, au second d'acier # +item.banner.diagonal_up_left.green=Tranché, au second de sinople # +item.banner.diagonal_up_left.lightBlue=Tranché, au second d'azur de Bavière # +item.banner.diagonal_up_left.lime=Tranché, au second de sinople clair # +item.banner.diagonal_up_left.magenta=Tranché, au second de pourpre # +item.banner.diagonal_up_left.orange=Tranché, au second d'orangé # +item.banner.diagonal_up_left.pink=Tranché, au second de carnation # +item.banner.diagonal_up_left.purple=Tranché, au second de mûre # +item.banner.diagonal_up_left.red=Tranché, au second de gueules # +item.banner.diagonal_up_left.silver=Tranché, au second d'argent grisé # +item.banner.diagonal_up_left.white=Tranché, au second d'argent # +item.banner.diagonal_up_left.yellow=Tranché, au second d'or # +item.banner.diagonal_up_right.black=Taillé, au second de sable # +item.banner.diagonal_up_right.blue=Taillé, au second d'azur # +item.banner.diagonal_up_right.brown=Taillé, au second de tanné # +item.banner.diagonal_up_right.cyan=Taillé, au second de cyan # +item.banner.diagonal_up_right.gray=Taillé, au second d'acier # +item.banner.diagonal_up_right.green=Taillé, au second de sinople # +item.banner.diagonal_up_right.lightBlue=Taillé, au second d'azur de Bavière # +item.banner.diagonal_up_right.lime=Taillé, au second de sinople clair # +item.banner.diagonal_up_right.magenta=Taillé, au second de pourpre # +item.banner.diagonal_up_right.orange=Taillé, au second d'orangé # +item.banner.diagonal_up_right.pink=Taillé, au second de carnation # +item.banner.diagonal_up_right.purple=Taillé, au second de mûre # +item.banner.diagonal_up_right.red=Taillé, au second de gueules # +item.banner.diagonal_up_right.silver=Taillé, au second d'argent grisé # +item.banner.diagonal_up_right.white=Taillé, au second d'argent # +item.banner.diagonal_up_right.yellow=Taillé, au second d'or # +item.banner.flower.black=Fleur de sable # +item.banner.flower.blue=Fleur d'azur # +item.banner.flower.brown=Fleur de tanné # +item.banner.flower.cyan=Fleur de cyan # +item.banner.flower.gray=Fleur d'acier # +item.banner.flower.green=Fleur de sinople # +item.banner.flower.lightBlue=Fleur d'azur de Bavière # +item.banner.flower.lime=Fleur de sinople clair # +item.banner.flower.magenta=Fleur de pourpre # +item.banner.flower.orange=Fleur d'orangé # +item.banner.flower.pink=Fleur de carnation # +item.banner.flower.purple=Fleur de mûre # +item.banner.flower.red=Fleur de gueules # +item.banner.flower.silver=Fleur d'argent grisé # +item.banner.flower.white=Fleur d'argent # +item.banner.flower.yellow=Fleur d'or # +item.banner.globe.black=Globe de sable # +item.banner.globe.blue=Globe d'azur # +item.banner.globe.brown=Globe de tanné # +item.banner.globe.cyan=Globe de cyan # +item.banner.globe.gray=Globe d'acier # +item.banner.globe.green=Globe de sinople # +item.banner.globe.lightBlue=Globe de bleu céleste # +item.banner.globe.lime=Globe de sinople clair # +item.banner.globe.magenta=Magenta de pourpre # +item.banner.globe.orange=Globe d'orangé # +item.banner.globe.pink=Globe de carnation # +item.banner.globe.purple=Globe de mûre # +item.banner.globe.red=Globe de gueules # +item.banner.globe.silver=Globe d'argent grisé # +item.banner.globe.white=Globe d'argent # +item.banner.globe.yellow=Globe d'or # +item.banner.gradient.black=Dégradé de sable # +item.banner.gradient.blue=Dégradé d'azur # +item.banner.gradient.brown=Dégradé de tanné # +item.banner.gradient.cyan=Dégradé de cyan # +item.banner.gradient.gray=Dégradé d'acier # +item.banner.gradient.green=Dégradé de sinople # +item.banner.gradient.lightBlue=Dégradé d'azur de Bavière # +item.banner.gradient.lime=Dégradé de sinople clair # +item.banner.gradient.magenta=Dégradé de pourpre # +item.banner.gradient.orange=Dégradé d'orangé # +item.banner.gradient.pink=Dégradé de carnation # +item.banner.gradient.purple=Dégradé de mûre # +item.banner.gradient.red=Dégradé de gueules # +item.banner.gradient.silver=Dégradé d'argent grisé # +item.banner.gradient.white=Dégradé d'argent # +item.banner.gradient.yellow=Dégradé d'or # +item.banner.gradient_up.black=Dégradé de sable en pointe # +item.banner.gradient_up.blue=Dégradé d'azur en pointe # +item.banner.gradient_up.brown=Dégradé de tanné en pointe # +item.banner.gradient_up.cyan=Dégradé de cyan en pointe # +item.banner.gradient_up.gray=Dégradé d'acier en pointe # +item.banner.gradient_up.green=Dégradé de sinople en pointe # +item.banner.gradient_up.lightBlue=Dégradé d'azur de Bavière en pointe # +item.banner.gradient_up.lime=Dégradé de sinople clair en pointe # +item.banner.gradient_up.magenta=Dégradé de pourpre en pointe # +item.banner.gradient_up.orange=Dégradé d'orangé en pointe # +item.banner.gradient_up.pink=Dégradé de carnation en pointe # +item.banner.gradient_up.purple=Dégradé de mûre en pointe # +item.banner.gradient_up.red=Dégradé de gueules en pointe # +item.banner.gradient_up.silver=Dégradé d'argent grisé en pointe # +item.banner.gradient_up.white=Dégradé d'argent en pointe # +item.banner.gradient_up.yellow=Dégradé d'or en pointe # +item.banner.gray.name=Bannière grise # +item.banner.green.name=Bannière verte # +item.banner.half_horizontal.black=Coupé, au premier de sable # +item.banner.half_horizontal.blue=Coupé, au premier d'azur # +item.banner.half_horizontal.brown=Coupé, au premier de tanné # +item.banner.half_horizontal.cyan=Coupé, au premier de cyan # +item.banner.half_horizontal.gray=Coupé, au premier d'acier # +item.banner.half_horizontal.green=Coupé, au premier de sinople # +item.banner.half_horizontal.lightBlue=Coupé, au premier d'azur de Bavière # +item.banner.half_horizontal.lime=Coupé, au premier de sinople clair # +item.banner.half_horizontal.magenta=Coupé, au premier de pourpre # +item.banner.half_horizontal.orange=Coupé, au premier d'orangé # +item.banner.half_horizontal.pink=Coupé, au premier de carnation # +item.banner.half_horizontal.purple=Coupé, au premier de mûre # +item.banner.half_horizontal.red=Coupé, au premier de gueules # +item.banner.half_horizontal.silver=Coupé, au premier d'argent grisé # +item.banner.half_horizontal.white=Coupé, au premier d'argent # +item.banner.half_horizontal.yellow=Coupé, au premier d'or # +item.banner.half_horizontal_bottom.black=Coupé, au second de sable # +item.banner.half_horizontal_bottom.blue=Coupé, au second d'azur # +item.banner.half_horizontal_bottom.brown=Coupé, au second de tanné # +item.banner.half_horizontal_bottom.cyan=Coupé, au second de cyan # +item.banner.half_horizontal_bottom.gray=Coupé, au second d'acier # +item.banner.half_horizontal_bottom.green=Coupé, au second de sinople # +item.banner.half_horizontal_bottom.lightBlue=Coupé, au second d'azur de Bavière # +item.banner.half_horizontal_bottom.lime=Coupé, au second de sinople clair # +item.banner.half_horizontal_bottom.magenta=Coupé, au second de pourpre # +item.banner.half_horizontal_bottom.orange=Coupé, au second d'orangé # +item.banner.half_horizontal_bottom.pink=Coupé, au second de carnation # +item.banner.half_horizontal_bottom.purple=Coupé, au second de mûre # +item.banner.half_horizontal_bottom.red=Coupé, au second de gueules # +item.banner.half_horizontal_bottom.silver=Coupé, au second d'argent grisé # +item.banner.half_horizontal_bottom.white=Coupé, au second d'argent # +item.banner.half_horizontal_bottom.yellow=Coupé, au second d'or # +item.banner.half_vertical.black=Parti, au premier de sable # +item.banner.half_vertical.blue=Parti, au premier d'azur # +item.banner.half_vertical.brown=Parti, au premier de tanné # +item.banner.half_vertical.cyan=Parti, au premier de cyan # +item.banner.half_vertical.gray=Parti, au premier d'acier # +item.banner.half_vertical.green=Parti, au premier de sinople # +item.banner.half_vertical.lightBlue=Parti, au premier d'azur de Bavière # +item.banner.half_vertical.lime=Parti, au premier de sinople clair # +item.banner.half_vertical.magenta=Parti, au premier de pourpre # +item.banner.half_vertical.orange=Parti, au premier d'orangé # +item.banner.half_vertical.pink=Parti, au premier de carnation # +item.banner.half_vertical.purple=Parti, au premier de mûre # +item.banner.half_vertical.red=Parti, au premier de gueules # +item.banner.half_vertical.silver=Parti, au premier d'argent grisé # +item.banner.half_vertical.white=Parti, au premier d'argent # +item.banner.half_vertical.yellow=Parti, au premier d'or # +item.banner.half_vertical_right.black=Parti, au second de sable # +item.banner.half_vertical_right.blue=Parti, au second d'azur # +item.banner.half_vertical_right.brown=Parti, au second de tanné # +item.banner.half_vertical_right.cyan=Parti, au second de cyan # +item.banner.half_vertical_right.gray=Parti, au second d'acier # +item.banner.half_vertical_right.green=Parti, au second de sinople # +item.banner.half_vertical_right.lightBlue=Parti, au second d'azur de Bavière # +item.banner.half_vertical_right.lime=Parti, au second de sinople clair # +item.banner.half_vertical_right.magenta=Parti, au second de pourpre # +item.banner.half_vertical_right.orange=Parti, au second d'orangé # +item.banner.half_vertical_right.pink=Parti, au second de carnation # +item.banner.half_vertical_right.purple=Parti, au second de mûre # +item.banner.half_vertical_right.red=Parti, au second de gueules # +item.banner.half_vertical_right.silver=Parti, au second d'argent grisé # +item.banner.half_vertical_right.white=Parti, au second d'argent # +item.banner.half_vertical_right.yellow=Parti, au second d'or # +item.banner.illager_captain.name=Bannière Illageoise # +item.banner.lightBlue.name=Bannière bleu clair # +item.banner.lime.name=Bannière vert clair # +item.banner.magenta.name=Bannière magenta # +item.banner.mojang.black=Symbole de sable # +item.banner.mojang.blue=Symbole d'azur # +item.banner.mojang.brown=Symbole de tanné # +item.banner.mojang.cyan=Symbole de cyan # +item.banner.mojang.gray=Symbole d'acier # +item.banner.mojang.green=Symbole de sinople # +item.banner.mojang.lightBlue=Symbole d'azur de Bavière # +item.banner.mojang.lime=Symbole de sinople clair # +item.banner.mojang.magenta=Symbole de pourpre # +item.banner.mojang.orange=Symbole d'orangé # +item.banner.mojang.pink=Symbole de carnation # +item.banner.mojang.purple=Symbole de mûre # +item.banner.mojang.red=Symbole de gueules # +item.banner.mojang.silver=Symbole d'argent grisé # +item.banner.mojang.white=Symbole d'argent # +item.banner.mojang.yellow=Symbole d'or # +item.banner.orange.name=Bannière orange # +item.banner.piglin.black=Groin noir # +item.banner.piglin.blue=Groin bleu # +item.banner.piglin.brown=Groin marron # +item.banner.piglin.cyan=Groin cyan # +item.banner.piglin.gray=Groin gris # +item.banner.piglin.green=Groin vert # +item.banner.piglin.lightBlue=Groin bleu ciel # +item.banner.piglin.lime=Groin vert clair # +item.banner.piglin.magenta=Groin magenta # +item.banner.piglin.orange=Groin orange # +item.banner.piglin.pink=Groin rose # +item.banner.piglin.purple=Groin violet # +item.banner.piglin.red=Groin rouge # +item.banner.piglin.silver=Groin gris clair # +item.banner.piglin.white=Groin blanc # +item.banner.piglin.yellow=Groin jaune # +item.banner.pink.name=Bannière rose # +item.banner.purple.name=Bannière violette # +item.banner.red.name=Bannière rouge # +item.banner.rhombus.black=Losange de sable # +item.banner.rhombus.blue=Losange d'azur # +item.banner.rhombus.brown=Losange de tanné # +item.banner.rhombus.cyan=Losange de cyan # +item.banner.rhombus.gray=Losange d'acier # +item.banner.rhombus.green=Losange de sinople # +item.banner.rhombus.lightBlue=Losange d'azur de Bavière # +item.banner.rhombus.lime=Losange de sinople clair # +item.banner.rhombus.magenta=Losange de pourpre # +item.banner.rhombus.orange=Losange d'orangé # +item.banner.rhombus.pink=Losange de carnation # +item.banner.rhombus.purple=Losange de mûre # +item.banner.rhombus.red=Losange de gueules # +item.banner.rhombus.silver=Losange d'argent grisé # +item.banner.rhombus.white=Losange d'argent # +item.banner.rhombus.yellow=Losange d'or # +item.banner.silver.name=Bannière gris clair # +item.banner.skull.black=Crâne de sable # +item.banner.skull.blue=Crâne d'azur # +item.banner.skull.brown=Crâne de tanné # +item.banner.skull.cyan=Crâne de cyan # +item.banner.skull.gray=Crâne d'acier # +item.banner.skull.green=Crâne de sinople # +item.banner.skull.lightBlue=Crâne d'azur de Bavière # +item.banner.skull.lime=Crâne de sinople clair # +item.banner.skull.magenta=Crâne de pourpre # +item.banner.skull.orange=Crâne d'orangé # +item.banner.skull.pink=Crâne de carnation # +item.banner.skull.purple=Crâne de mûre # +item.banner.skull.red=Crâne de gueules # +item.banner.skull.silver=Crâne d'argent grisé # +item.banner.skull.white=Crâne d'argent # +item.banner.skull.yellow=Crâne d'or # +item.banner.small_stripes.black=Quatre pals de sable # +item.banner.small_stripes.blue=Quatre pals d'azur # +item.banner.small_stripes.brown=Quatre pals de tanné # +item.banner.small_stripes.cyan=Quatre pals de cyan # +item.banner.small_stripes.gray=Quatre pals d'acier # +item.banner.small_stripes.green=Quatre pals de sinople # +item.banner.small_stripes.lightBlue=Quatre pals d'azur de Bavière # +item.banner.small_stripes.lime=Quatre pals de sinople clair # +item.banner.small_stripes.magenta=Quatre pals de pourpre # +item.banner.small_stripes.orange=Quatre pals d'orangé # +item.banner.small_stripes.pink=Quatre pals de carnation # +item.banner.small_stripes.purple=Quatre pals de mûre # +item.banner.small_stripes.red=Quatre pals de gueules # +item.banner.small_stripes.silver=Quatre pals d'argent grisé # +item.banner.small_stripes.white=Quatre pals d'argent # +item.banner.small_stripes.yellow=Quatre pals d'or # +item.banner.square_bottom_left.black=Canton de sable en pointe à dextre # +item.banner.square_bottom_left.blue=Canton d'azur en pointe à dextre # +item.banner.square_bottom_left.brown=Canton de tanné en pointe à dextre # +item.banner.square_bottom_left.cyan=Canton de cyan en pointe à dextre # +item.banner.square_bottom_left.gray=Canton d'acier en pointe à dextre # +item.banner.square_bottom_left.green=Canton de sinople en pointe à dextre # +item.banner.square_bottom_left.lightBlue=Canton d'azur de Bavière en pointe à dextre # +item.banner.square_bottom_left.lime=Canton de sinople clair en pointe à dextre # +item.banner.square_bottom_left.magenta=Canton de pourpre en pointe à dextre # +item.banner.square_bottom_left.orange=Canton d'orangé en pointe à dextre # +item.banner.square_bottom_left.pink=Canton de carnation en pointe à dextre # +item.banner.square_bottom_left.purple=Canton de mûre en pointe à dextre # +item.banner.square_bottom_left.red=Canton de gueules en pointe à dextre # +item.banner.square_bottom_left.silver=Canton d'argent grisé en pointe à dextre # +item.banner.square_bottom_left.white=Canton d'argent en pointe à dextre # +item.banner.square_bottom_left.yellow=Canton d'or en pointe à dextre # +item.banner.square_bottom_right.black=Canton de sable en pointe à sénestre # +item.banner.square_bottom_right.blue=Canton d'azur en pointe à sénestre # +item.banner.square_bottom_right.brown=Canton de tanné en pointe à sénestre # +item.banner.square_bottom_right.cyan=Canton de cyan en pointe à sénestre # +item.banner.square_bottom_right.gray=Canton d'acier en pointe à sénestre # +item.banner.square_bottom_right.green=Canton de sinople en pointe à sénestre # +item.banner.square_bottom_right.lightBlue=Canton d'azur de Bavière en pointe à sénestre # +item.banner.square_bottom_right.lime=Canton de sinople clair en pointe à sénestre # +item.banner.square_bottom_right.magenta=Canton de pourpre en pointe à sénestre # +item.banner.square_bottom_right.orange=Canton d'orangé en pointe à sénestre # +item.banner.square_bottom_right.pink=Canton de carnation en pointe à sénestre # +item.banner.square_bottom_right.purple=Canton de mûre en pointe à sénestre # +item.banner.square_bottom_right.red=Canton de gueules en pointe à sénestre # +item.banner.square_bottom_right.silver=Canton d'argent grisé en pointe à sénestre # +item.banner.square_bottom_right.white=Canton d'argent en pointe à sénestre # +item.banner.square_bottom_right.yellow=Canton d'or en pointe à sénestre # +item.banner.square_top_left.black=Canton de sable en chef à dextre # +item.banner.square_top_left.blue=Canton d'azur en chef à dextre # +item.banner.square_top_left.brown=Canton de tanné en chef à dextre # +item.banner.square_top_left.cyan=Canton de cyan en chef à dextre # +item.banner.square_top_left.gray=Canton d'acier en chef à dextre # +item.banner.square_top_left.green=Canton de sinople en chef à dextre # +item.banner.square_top_left.lightBlue=Canton d'azur de Bavière en chef à dextre # +item.banner.square_top_left.lime=Canton de sinople clair en chef à dextre # +item.banner.square_top_left.magenta=Canton de pourpre en chef à dextre # +item.banner.square_top_left.orange=Canton d'orangé en chef à dextre # +item.banner.square_top_left.pink=Canton de carnation en chef à dextre # +item.banner.square_top_left.purple=Canton de mûre en chef à dextre # +item.banner.square_top_left.red=Canton de gueules en chef à dextre # +item.banner.square_top_left.silver=Canton d'argent grisé en chef à dextre # +item.banner.square_top_left.white=Canton d'argent en chef à dextre # +item.banner.square_top_left.yellow=Canton d'or en chef à dextre # +item.banner.square_top_right.black=Canton de sable en chef à sénestre # +item.banner.square_top_right.blue=Canton d'azur en chef à sénestre # +item.banner.square_top_right.brown=Canton de tanné en chef à sénestre # +item.banner.square_top_right.cyan=Canton de cyan en chef à sénestre # +item.banner.square_top_right.gray=Canton d'acier en chef à sénestre # +item.banner.square_top_right.green=Canton de sinople en chef à sénestre # +item.banner.square_top_right.lightBlue=Canton d'azur de Bavière en chef à sénestre # +item.banner.square_top_right.lime=Canton de sinople clair en chef à sénestre # +item.banner.square_top_right.magenta=Canton de pourpre en chef à sénestre # +item.banner.square_top_right.orange=Canton d'orangé en chef à sénestre # +item.banner.square_top_right.pink=Canton de carnation en chef à sénestre # +item.banner.square_top_right.purple=Canton de mûre en chef à sénestre # +item.banner.square_top_right.red=Canton de gueules en chef à sénestre # +item.banner.square_top_right.silver=Canton d'argent grisé en chef à sénestre # +item.banner.square_top_right.white=Canton d'argent en chef à sénestre # +item.banner.square_top_right.yellow=Canton d'or en chef à sénestre # +item.banner.straight_cross.black=Croix de sable # +item.banner.straight_cross.blue=Croix d'azur # +item.banner.straight_cross.brown=Croix de tanné # +item.banner.straight_cross.cyan=Croix de cyan # +item.banner.straight_cross.gray=Croix d'acier # +item.banner.straight_cross.green=Croix de sinople # +item.banner.straight_cross.lightBlue=Croix d'azur de Bavière # +item.banner.straight_cross.lime=Croix de sinople clair # +item.banner.straight_cross.magenta=Croix de pourpre # +item.banner.straight_cross.orange=Croix d'orangé # +item.banner.straight_cross.pink=Croix de carnation # +item.banner.straight_cross.purple=Croix de mûre # +item.banner.straight_cross.red=Croix de gueules # +item.banner.straight_cross.silver=Croix d'argent grisé # +item.banner.straight_cross.white=Croix d'argent # +item.banner.straight_cross.yellow=Croix d'or # +item.banner.stripe_bottom.black=Fasce de sable en pointe # +item.banner.stripe_bottom.blue=Fasce d'azur en pointe # +item.banner.stripe_bottom.brown=Fasce de tanné en pointe # +item.banner.stripe_bottom.cyan=Fasce de cyan en pointe # +item.banner.stripe_bottom.gray=Fasce d'acier en pointe # +item.banner.stripe_bottom.green=Fasce de sinople en pointe # +item.banner.stripe_bottom.lightBlue=Fasce d'azur de Bavière en pointe # +item.banner.stripe_bottom.lime=Fasce de sinople clair en pointe # +item.banner.stripe_bottom.magenta=Fasce de pourpre en pointe # +item.banner.stripe_bottom.orange=Fasce d'orangé en pointe # +item.banner.stripe_bottom.pink=Fasce de carnation en pointe # +item.banner.stripe_bottom.purple=Fasce de mûre en pointe # +item.banner.stripe_bottom.red=Fasce de gueules en pointe # +item.banner.stripe_bottom.silver=Fasce d'argent grisé en pointe # +item.banner.stripe_bottom.white=Fasce d'argent en pointe # +item.banner.stripe_bottom.yellow=Fasce d'or en pointe # +item.banner.stripe_center.black=Pal de sable # +item.banner.stripe_center.blue=Pal d'azur # +item.banner.stripe_center.brown=Pal de tanné # +item.banner.stripe_center.cyan=Pal de cyan # +item.banner.stripe_center.gray=Pal d'acier # +item.banner.stripe_center.green=Pal de sinople # +item.banner.stripe_center.lightBlue=Pal d'azur de Bavière # +item.banner.stripe_center.lime=Pal de sinople clair # +item.banner.stripe_center.magenta=Pal de pourpre # +item.banner.stripe_center.orange=Pal d'orangé # +item.banner.stripe_center.pink=Pal de carnation # +item.banner.stripe_center.purple=Pal de mûre # +item.banner.stripe_center.red=Pal de gueules # +item.banner.stripe_center.silver=Pal d'argent grisé # +item.banner.stripe_center.white=Pal d'argent # +item.banner.stripe_center.yellow=Pal d'or # +item.banner.stripe_downleft.black=Barre de sable à sénestre # +item.banner.stripe_downleft.blue=Barre d'azur à sénestre # +item.banner.stripe_downleft.brown=Barre de tanné à sénestre # +item.banner.stripe_downleft.cyan=Barre de cyan à sénestre # +item.banner.stripe_downleft.gray=Barre d'acier à sénestre # +item.banner.stripe_downleft.green=Barre de sinople à sénestre # +item.banner.stripe_downleft.lightBlue=Barre d'azur de Bavière à sénestre # +item.banner.stripe_downleft.lime=Barre de sinople clair à sénestre # +item.banner.stripe_downleft.magenta=Barre de pourpre à sénestre # +item.banner.stripe_downleft.orange=Barre d'orangé à sénestre # +item.banner.stripe_downleft.pink=Barre de carnation à sénestre # +item.banner.stripe_downleft.purple=Barre de mûre à sénestre # +item.banner.stripe_downleft.red=Barre de gueules à sénestre # +item.banner.stripe_downleft.silver=Barre d'argent grisé à sénestre # +item.banner.stripe_downleft.white=Barre d'argent à sénestre # +item.banner.stripe_downleft.yellow=Barre d'or à sénestre # +item.banner.stripe_downright.black=Bande de sable # +item.banner.stripe_downright.blue=Bande d'azur # +item.banner.stripe_downright.brown=Bande de tanné # +item.banner.stripe_downright.cyan=Bande de cyan # +item.banner.stripe_downright.gray=Bande d'acier # +item.banner.stripe_downright.green=Bande de sinople # +item.banner.stripe_downright.lightBlue=Bande d'azur de Bavière # +item.banner.stripe_downright.lime=Bande de sinople clair # +item.banner.stripe_downright.magenta=Bande de pourpre # +item.banner.stripe_downright.orange=Bande d'orangé # +item.banner.stripe_downright.pink=Bande de carnation # +item.banner.stripe_downright.purple=Bande de mûre # +item.banner.stripe_downright.red=Bande de gueules # +item.banner.stripe_downright.silver=Bande d'argent grisé # +item.banner.stripe_downright.white=Bande d'argent # +item.banner.stripe_downright.yellow=Bande d'or # +item.banner.stripe_left.black=Pal de sable à dextre # +item.banner.stripe_left.blue=Pal d'azur à dextre # +item.banner.stripe_left.brown=Pal de tanné à dextre # +item.banner.stripe_left.cyan=Pal de cyan à dextre # +item.banner.stripe_left.gray=Pal d'acier à dextre # +item.banner.stripe_left.green=Pal de sinople à dextre # +item.banner.stripe_left.lightBlue=Pal d'azur de Bavière à dextre # +item.banner.stripe_left.lime=Pal de sinople clair à dextre # +item.banner.stripe_left.magenta=Pal de pourpre à dextre # +item.banner.stripe_left.orange=Pal d'orangé à dextre # +item.banner.stripe_left.pink=Pal de carnation à dextre # +item.banner.stripe_left.purple=Pal de mûre à dextre # +item.banner.stripe_left.red=Pal de gueules à dextre # +item.banner.stripe_left.silver=Pal d'argent grisé à dextre # +item.banner.stripe_left.white=Pal d'argent à dextre # +item.banner.stripe_left.yellow=Pal d'or à dextre # +item.banner.stripe_middle.black=Fasce de sable # +item.banner.stripe_middle.blue=Fasce d'azur # +item.banner.stripe_middle.brown=Fasce de tanné # +item.banner.stripe_middle.cyan=Fasce de cyan # +item.banner.stripe_middle.gray=Fasce d'acier # +item.banner.stripe_middle.green=Fasce de sinople # +item.banner.stripe_middle.lightBlue=Fasce d'azur de Bavière # +item.banner.stripe_middle.lime=Fasce de sinople clair # +item.banner.stripe_middle.magenta=Fasce de pourpre # +item.banner.stripe_middle.orange=Fasce d'orangé # +item.banner.stripe_middle.pink=Fasce de carnation # +item.banner.stripe_middle.purple=Fasce de mûre # +item.banner.stripe_middle.red=Fasce de gueules # +item.banner.stripe_middle.silver=Fasce d'argent grisé # +item.banner.stripe_middle.white=Fasce d'argent # +item.banner.stripe_middle.yellow=Fasce d'or # +item.banner.stripe_right.black=Pal de sable à sénestre # +item.banner.stripe_right.blue=Pal d'azur à sénestre # +item.banner.stripe_right.brown=Pal de tanné à sénestre # +item.banner.stripe_right.cyan=Pal de cyan à sénestre # +item.banner.stripe_right.gray=Pal d'acier à sénestre # +item.banner.stripe_right.green=Pal de sinople à sénestre # +item.banner.stripe_right.lightBlue=Pal d'azur de Bavière à sénestre # +item.banner.stripe_right.lime=Pal de sinople clair à sénestre # +item.banner.stripe_right.magenta=Pal de pourpre à sénestre # +item.banner.stripe_right.orange=Pal d'orangé à sénestre # +item.banner.stripe_right.pink=Pal de carnation à sénestre # +item.banner.stripe_right.purple=Pal de mûre à sénestre # +item.banner.stripe_right.red=Pal de gueules à sénestre # +item.banner.stripe_right.silver=Pal d'argent grisé à sénestre # +item.banner.stripe_right.white=Pal d'argent à sénestre # +item.banner.stripe_right.yellow=Pal d'or à sénestre # +item.banner.stripe_top.black=Fasce de sable en chef # +item.banner.stripe_top.blue=Fasce d'azur en chef # +item.banner.stripe_top.brown=Fasce de tanné en chef # +item.banner.stripe_top.cyan=Fasce de cyan en chef # +item.banner.stripe_top.gray=Fasce d'acier en chef # +item.banner.stripe_top.green=Fasce de sinople en chef # +item.banner.stripe_top.lightBlue=Fasce d'azur de Bavière en chef # +item.banner.stripe_top.lime=Fasce de sinople clair en chef # +item.banner.stripe_top.magenta=Fasce de pourpre en chef # +item.banner.stripe_top.orange=Fasce d'orangé en chef # +item.banner.stripe_top.pink=Fasce de carnation en chef # +item.banner.stripe_top.purple=Fasce de mûre en chef # +item.banner.stripe_top.red=Fasce de gueules en chef # +item.banner.stripe_top.silver=Fasce d'argent grisé en chef # +item.banner.stripe_top.white=Fasce d'argent en chef # +item.banner.stripe_top.yellow=Fasce d'or en chef # +item.banner.triangle_bottom.black=Mantelé de sable # +item.banner.triangle_bottom.blue=Mantelé d'azur # +item.banner.triangle_bottom.brown=Mantelé de tanné # +item.banner.triangle_bottom.cyan=Mantelé de cyan # +item.banner.triangle_bottom.gray=Mantelé d'acier # +item.banner.triangle_bottom.green=Mantelé de sinople # +item.banner.triangle_bottom.lightBlue=Mantelé d'azur de Bavière # +item.banner.triangle_bottom.lime=Mantelé de sinople clair # +item.banner.triangle_bottom.magenta=Mantelé de pourpre # +item.banner.triangle_bottom.orange=Mantelé d'orangé # +item.banner.triangle_bottom.pink=Mantelé de carnation # +item.banner.triangle_bottom.purple=Mantelé de mûre # +item.banner.triangle_bottom.red=Mantelé de gueules # +item.banner.triangle_bottom.silver=Mantelé d'argent grisé # +item.banner.triangle_bottom.white=Mantelé d'argent # +item.banner.triangle_bottom.yellow=Mantelé d'or # +item.banner.triangle_top.black=Mantelé renversé de sable # +item.banner.triangle_top.blue=Mantelé renversé d'azur # +item.banner.triangle_top.brown=Mantelé renversé de tanné # +item.banner.triangle_top.cyan=Mantelé renversé de cyan # +item.banner.triangle_top.gray=Mantelé renversé d'acier # +item.banner.triangle_top.green=Mantelé renversé de sinople # +item.banner.triangle_top.lightBlue=Mantelé renversé d'azur de Bavière # +item.banner.triangle_top.lime=Mantelé renversé de sinople clair # +item.banner.triangle_top.magenta=Mantelé renversé de pourpre # +item.banner.triangle_top.orange=Mantelé renversé d'orangé # +item.banner.triangle_top.pink=Mantelé renversé de carnation # +item.banner.triangle_top.purple=Mantelé renversé de mûre # +item.banner.triangle_top.red=Mantelé renversé de gueules # +item.banner.triangle_top.silver=Mantelé renversé d'argent grisé # +item.banner.triangle_top.white=Mantelé renversé d'argent # +item.banner.triangle_top.yellow=Mantelé renversé d'or # +item.banner.triangles_bottom.black=Émanchures de sable en pointe # +item.banner.triangles_bottom.blue=Émanchures d'azur en pointe # +item.banner.triangles_bottom.brown=Émanchures de tanné en pointe # +item.banner.triangles_bottom.cyan=Émanchures de cyan en pointe # +item.banner.triangles_bottom.gray=Émanchures d'acier en pointe # +item.banner.triangles_bottom.green=Émanchures de sinople en pointe # +item.banner.triangles_bottom.lightBlue=Émanchures d'azur de Bavière en pointe # +item.banner.triangles_bottom.lime=Émanchures de sinople clair en pointe # +item.banner.triangles_bottom.magenta=Émanchures de pourpre en pointe # +item.banner.triangles_bottom.orange=Émanchures d'orangé en pointe # +item.banner.triangles_bottom.pink=Émanchures de carnation en pointe # +item.banner.triangles_bottom.purple=Émanchures de mûre en pointe # +item.banner.triangles_bottom.red=Émanchures de gueules en pointe # +item.banner.triangles_bottom.silver=Émanchures d'argent grisé en pointe # +item.banner.triangles_bottom.white=Émanchures d'argent en pointe # +item.banner.triangles_bottom.yellow=Émanchures d'or en pointe # +item.banner.triangles_top.black=Émanchures de sable en chef # 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+item.tropicalColorLime.name=Vert clair # +item.tropicalColorRose.name=Rose # +item.tropicalColorGray.name=Gris # +item.tropicalColorSilver.name=Argent # +item.tropicalColorTeal.name=Bleu canard # +item.tropicalColorPlum.name=Prune # +item.tropicalColorBlue.name=Bleu # +item.tropicalColorBrown.name=Marron # +item.tropicalColorGreen.name=Vert # +item.tropicalColorRed.name=Rouge # +item.tropicalBodyKobSingle.name=Kob %1$s # +item.tropicalBodySunstreakSingle.name=Héliorai %1$s # +item.tropicalBodySnooperSingle.name=Fouineur %1$s # +item.tropicalBodyDasherSingle.name=Fonceur %1$s # +item.tropicalBodyBrinelySingle.name=Saumuret %1$s # +item.tropicalBodySpottySingle.name=Truiton %1$s # +item.tropicalBodyFlopperSingle.name=Flopper %1$s # +item.tropicalBodyStripeySingle.name=Bigareu %1$s # +item.tropicalBodyGlitterSingle.name=Constèle %1$s # +item.tropicalBodyBlockfishSingle.name=Cubécaille %1$s # +item.tropicalBodyBettySingle.name=Betty %1$s # +item.tropicalBodyClayfishSingle.name=Argilécaille %1$s # +item.tropicalBodyKobMulti.name=Kob %1$s-%2$s # +item.tropicalBodySunstreakMulti.name=Héliorai %1$s-%2$s # +item.tropicalBodySnooperMulti.name=Fouineur %1$s-%2$s # +item.tropicalBodyDasherMulti.name=Fonceur %1$s-%2$s # +item.tropicalBodyBrinelyMulti.name=Saumuret %1$s-%2$s # +item.tropicalBodySpottyMulti.name=Truiton %1$s-%2$s # +item.tropicalBodyFlopperMulti.name=Flopper %1$s-%2$s # +item.tropicalBodyStripeyMulti.name=Bigareu %1$s-%2$s # +item.tropicalBodyGlitterMulti.name=Constèle %1$s-%2$s # +item.tropicalBodyBlockfishMulti.name=Cubécaille %1$s-%2$s # +item.tropicalBodyBettyMulti.name=Betty %1$s-%2$s # +item.tropicalBodyClayfishMulti.name=Argilécaille %1$s-%2$s # +item.tropicalSchoolAnemone.name=Anémone # +item.tropicalSchoolBlackTang.name=Chirurgien à rostre # +item.tropicalSchoolBlueDory.name=Chirurgien bleu # +item.tropicalSchoolButterflyFish.name=Poisson-papillon # +item.tropicalSchoolCichlid.name=Cichlidé # +item.tropicalSchoolClownfish.name=Poisson-clown # +item.tropicalSchoolCottonCandyBetta.name=Combattant # +item.tropicalSchoolDottyback.name=Pseudochromis # +item.tropicalSchoolEmperorRedSnapper.name=Vivaneau empereur rouge # +item.tropicalSchoolGoatfish.name=Rouget # +item.tropicalSchoolMoorishIdol.name=Zancle cornu # +item.tropicalSchoolOrnateButterfly.name=Poisson-papillon orné # +item.tropicalSchoolParrotfish.name=Poisson-perroquet # +item.tropicalSchoolQueenAngelFish.name=Poisson-ange royal # +item.tropicalSchoolRedCichlid.name=Zebra rouge # +item.tropicalSchoolRedLippedBlenny.name=Blennie à lèvre rouge # +item.tropicalSchoolRedSnapper.name=Vivaneau # +item.tropicalSchoolThreadfin.name=Alectis # +item.tropicalSchoolTomatoClown.name=Poisson-clown rouge # +item.tropicalSchoolTriggerfish.name=Baliste # +item.tropicalSchoolYellowTang.name=Chirurgien jaune # +item.tropicalSchoolYellowtailParrot.name=Poisson-perroquet à queue jaune # +item.cake.name=Gâteau # +item.camera.name=Appareil photo # +item.canBreak=Peut détruire : # +item.canPlace=Peut se placer sur : # +item.itemLock.cantDrop=:hollow_star: Les objets « Impossible à lâcher » ne peuvent pas être : # +item.itemLock.cantMove=:solid_star: Les objets « Impossible à déplacer » ne peuvent pas être : # +item.itemLock.hoverText.cantBe.moved=déplacé # +item.itemLock.hoverText.cantBe.dropped=lâché # +item.itemLock.hoverText.cantBe.removed=supprimé # +item.itemLock.hoverText.cantBe.craftedWith=utilisés en fabrication # +item.itemLock.keepOnDeath=Cet objet n'est pas perdu lors de la mort # +item.itemLock.popupNotice.cantDrop=:hollow_star: Les objets « Impossible à lâcher » ne peuvent pas être : lâchés, supprimés, utilisés en fabrication # +item.itemLock.popupNotice.cantMove=:solid_star: Les objets « Impossible à déplacer » ne peuvent pas être : déplacés, lâchés, supprimés, utilisés en fabrication # +item.golden_carrot.name=Carotte dorée # +item.carrotOnAStick.name=Carotte sur un bâton # +item.warped_fungus_on_a_stick.name=Champignon biscornu sur un bâton # +item.carrot.name=Carotte # +item.cauldron.name=Chaudron # +item.charcoal.name=Charbon de bois # +item.chainmail_chestplate.name=Cotte de mailles # 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+item.skull.zombie.name=Tête de zombie # +item.slime_ball.name=Boule de slime # +item.snowball.name=Boule de neige # +item.speckled_melon.name=Pastèque scintillante # +item.spider_eye.name=Œil d'araignée # +item.stick.name=Bâton # +item.string.name=Ficelle # +item.sugar.name=Sucre # +item.gunpowder.name=Poudre à canon # +item.diamond_sword.name=Épée en diamant # +item.golden_sword.name=Épée en or # +item.iron_sword.name=Épée en fer # +item.stone_sword.name=Épée en pierre # +item.wooden_sword.name=Épée en bois # +item.unbreakable=Incassable # +item.wheat.name=Blé # +item.writable_book.name=Livre vierge # +item.written_book.name=Livre édité # +item.glowstone_dust.name=Poudre de pierre lumineuse # +item.shulker_shell.name=Carapace de shulker # +item.totem.name=Totem d'immortalité # +item.turtle_helmet.name=Carapace de tortue # +item.turtle_shell_piece.name=Écaille de tortue # +item.phantom_membrane.name=Membrane de Phantom # +item.sweet_berries.name=Baies sucrées # +item.suspicious_stew.name=Ragoût suspect # +item.banner_pattern.bricks=Champ maçonné # +item.banner_pattern.creeper=Visage de creeper # +item.banner_pattern.flower=Visage de fleur # +item.banner_pattern.globe=Globe # +item.banner_pattern.name=Motif de bannière # +item.banner_pattern.piglin=Groin # +item.banner_pattern.skull=Crâne # +item.banner_pattern.thing=Chose # +item.banner_pattern.vines=Bordure cannelée # +item.bucketPowderSnow.name=Seau de neige poudreuse # + +item.shield.name=Bouclier # +item.shield.white.name=Bouclier blanc # +item.shield.lime.name=Bouclier vert clair # +item.shield.yellow.name=Bouclier jaune # +item.shield.silver.name=Bouclier gris clair # +item.shield.pink.name=Bouclier rose # +item.shield.purple.name=Bouclier violet # +item.shield.red.name=Bouclier rouge # +item.shield.orange.name=Bouclier orange # +item.shield.lightBlue.name=Bouclier bleu ciel # +item.shield.magenta.name=Bouclier magenta # +item.shield.gray.name=Bouclier gris # +item.shield.green.name=Bouclier vert # +item.shield.cyan.name=Bouclier cyan # +item.shield.brown.name=Bouclier marron # +item.shield.black.name=Bouclier noir # +item.shield.blue.name=Bouclier bleu # + +item.goat_horn.name=Corne de chèvre # +item.minecraft.goat_horn.sound.0=Réfléchir # +item.minecraft.goat_horn.sound.1=Chanter # +item.minecraft.goat_horn.sound.2=Chercher # +item.minecraft.goat_horn.sound.3=Sentir # +item.minecraft.goat_horn.sound.4=Admirer # +item.minecraft.goat_horn.sound.5=Appeler # +item.minecraft.goat_horn.sound.6=Languir # +item.minecraft.goat_horn.sound.7=Rêve # + +itemGroup.search=Rechercher # +itemGroup.name.planks=Planches # +itemGroup.name.walls=Murets # +itemGroup.name.fence=Barrières # +itemGroup.name.fenceGate=Portillons # +itemGroup.name.stairs=Escaliers # +itemGroup.name.door=Portes # +itemGroup.name.glass=Verre # +itemGroup.name.glassPane=Vitres # +itemGroup.name.permission=Autorisations des blocs # +itemGroup.name.slab=Dalles # +itemGroup.name.stoneBrick=Pierre décorative # +itemGroup.name.sandstone=Grès # +itemGroup.name.wool=Laine # +itemGroup.name.woolCarpet=Tapis en laine # +itemGroup.name.concretePowder=Poudre de béton # +itemGroup.name.concrete=Béton # +itemGroup.name.stainedClay=Terre cuite # +itemGroup.name.glazedTerracotta=Terres cuites émaillées # +itemGroup.name.dye=Colorants # +itemGroup.name.ore=Minerais # +itemGroup.name.stone=Pierre # +itemGroup.name.log=Troncs # +itemGroup.name.leaves=Feuillage # +itemGroup.name.sapling=Pousses d'arbre # +itemGroup.name.seed=Graines # +itemGroup.name.crop=Cultures # +itemGroup.name.grass=Couverture du sol # +itemGroup.name.flower=Fleurs # +itemGroup.name.rawFood=Aliments crus # +itemGroup.name.cookedFood=Aliments cuits # +itemGroup.name.miscFood=Aliments divers # +itemGroup.name.mushroom=Champignons # +itemGroup.name.monsterStoneEgg=Pierre infestée # +itemGroup.name.mobEgg=Œufs de créatures # +itemGroup.name.helmet=Casques # +itemGroup.name.chestplate=Plastrons # +itemGroup.name.leggings=Jambières # +itemGroup.name.boots=Bottes # +itemGroup.name.horseArmor=Caparaçon # +itemGroup.name.sword=Épées # +itemGroup.name.axe=Haches # +itemGroup.name.pickaxe=Pioches # +itemGroup.name.shovel=Pelles # +itemGroup.name.hoe=Houes # +itemGroup.name.arrow=Flèches # +itemGroup.name.potion=Potions # +itemGroup.name.splashPotion=Potions volatiles # +itemGroup.name.lingeringPotion=Potions persistantes # +itemGroup.name.bed=Lits # +itemGroup.name.chalkboard=Tableaux noirs # +itemGroup.name.anvil=Enclumes # +itemGroup.name.chest=Coffres # +itemGroup.name.shulkerBox=Boîtes de shulker # +itemGroup.name.record=Disques de musique # +itemGroup.name.skull=Crânes de créatures # +itemGroup.name.boat=Bateaux # +itemGroup.name.chestboat=Bateaux avec coffre # +itemGroup.name.rail=Rails # +itemGroup.name.minecart=Wagonnets # +itemGroup.name.pressurePlate=Plaques de pression # +itemGroup.name.trapdoor=Trappes # +itemGroup.name.enchantedBook=Livres enchantés # +itemGroup.name.banner=Bannières # +itemGroup.name.firework=Feux d'artifice # +itemGroup.name.fireworkStars=Charges de feux d'artifice # +itemGroup.name.coral=Blocs de corail # +itemGroup.name.coral_decorations=Décorations en corail # +itemGroup.name.buttons=Boutons # +itemGroup.name.sign=Panneaux # +itemGroup.name.wood=Bois # +itemGroup.name.banner_pattern=Motifs de bannière # +itemGroup.name.netherWartBlock=Verrues du Nether # +itemGroup.name.candles=Bougies # +itemGroup.name.goatHorn=Cornes de chèvre # + +jigsaw.title.target_pool=Groupe cible : # +jigsaw.title.name=Nom : # +jigsaw.title.target=Nom de la cible : # +jigsaw.title.final_block=Se transforme en : # +jigsaw.title.joint_type=Type d'emboîtement : # +jigsaw.title.joint_type.aligned=Alignée # +jigsaw.joint_type.aligned=Alignée # +jigsaw.joint_type.rollable=Rotatif # +jigsaw.exit.done=Terminé # +jigsaw.exit.cancel=Annuler # + +##EDU Joincode +joincode.entry_popup.icon_button=%1 bouton de code d'accès # Example: Apple join code button # +joincode.entry_popup.icon_entry=%3 saisie du code d'accès %1 sur %2 # Example: Apple join code entry 2 of 5 # +joincode.entry_popup.title=Saisir un code d'accès # +joincode.connecting.title=Rejoindre un monde # +joincode.connecting.lower_text=Recherche d'un monde... # +joincode.error.title=Erreur d'accès # +joincode.error.message.no_match=Le code d'accès que vous avez saisi ne correspond pas aux mondes actuellement disponibles. # +joincode.error.message.no_response=Un problème est survenu lors de votre connexion avec le code d'accès. Veuillez réessayer. # +joincode.error.message.not_available=Les codes d'accès ne sont pas disponibles pour le moment. Demandez à votre hôte de vous communiquer son adresse IP pour rejoindre sa partie. # +joincode.error.message.service_error=Une erreur s'est produite. Veuillez réessayer. # +joincode.found.title=Rejoindre un monde # +joincode.found.message=Essayez-vous de rejoindre ce monde ? # +joincode.found.host_name=Hébergé par : %1 # +joincode.icon_text.null=Vider # +joincode.icon_text.1=Livre vierge # +joincode.icon_text.2=Ballon # +joincode.icon_text.3=Rail # +joincode.icon_text.4=Alex # +joincode.icon_text.5=Cookie # +joincode.icon_text.6=Pêcher # +joincode.icon_text.7=Agent # +joincode.icon_text.8=Gâteau # +joincode.icon_text.9=Pioche en bois # +joincode.icon_text.10=Seau d'eau # +joincode.icon_text.11=Steve # +joincode.icon_text.12=Pomme # +joincode.icon_text.13=Carotte # +joincode.icon_text.14=Panda # +joincode.icon_text.15=Panneau # +joincode.icon_text.16=Potion # +joincode.icon_text.17=Carte # +joincode.icon_text.18=Lama # +joincode.ip_entry.button_tts=Plus d'options # +joincode.ip_entry.address.tooltip=Pour trouver l'adresse IP, demandez à l'hôte de mettre le jeu en pause. L'adresse IP et le numéro de port sont visibles dans l'onglet multijoueur de l'écran pause. # +joincode.ip_entry.port.tooltip=Pour trouver le numéro de port, demandez à l'hôte de mettre le jeu en pause. L'adresse IP et le numéro de port sont visibles dans l'onglet multijoueur de l'écran pause. # +joincode.generate_new.button.text=Générer un nouveau code d'accès # +joincode.generate_new.tooltip.text=Générer un nouveau code n'interrompra pas votre session multijoueur. # +joincode.button.share_link.text=Partager un lien # +joincode.generating_new=Chargement... # +joincode.tooltip.errortext=Une erreur est survenue lors de la génération de votre code d'accès. # +joincode.tooltip.account.error=Un problème est survenu lors de la vérification de votre compte. Redémarrez Minecraft Education et réessayez. # +joincode.tooltip.infotext=Donnez le code d'accès à vos camarades de classe pour qu'ils puissent rejoindre votre monde. # +joincode.button.stop_hosting.text=Arrêter l'hébergement # +joincode.confirmation.stop_hosting.message=Si vous arrêtez d'héberger le monde, la session multijoueur prendra fin pour tous les joueurs. Voulez-vous vraiment faire ceci ? # +joincode.button.start_hosting.text=Commencer l'hébergement # +joincode.confirmation.start_hosting.message=Si vous commencez l'hébergement, nous créerons un code que vous pourrez donner à d'autres joueurs pour qu'ils rejoignent votre monde. Voulez-vous commencer l'hébergement ? # +joincode.service.unreachable=Le service de découverte n'est pas accessible # +joincode.button.generate_code.text=Générer un nouveau code d'accès # +joincode.confirmation.generate_code.message=Créer un nouveau code d'accès ne mettra pas fin à votre partie multijoueur. Le nouveau code pourra être utilisé pour inviter des joueurs supplémentaires. # +joincode.service.unavailable=Les codes d'accès ne sont pas disponibles pour le moment. Essayez d'actualiser ou d'utiliser votre adresse IP à la place. # + +##EDU Pause Menu +edu.pause.ipaddress=ADRESSE IP # +edu.pause.port=PORT # +edu.pause.nethernetLabel=ID DE CONNEXION # + +key.attack=Attaquer/détruire # +key.back=Reculer # +key.categories.gameplay=Gameplay # +key.categories.inventory=Inventaire # +key.categories.misc=Divers # +key.categories.movement=Mouvements # +key.categories.multiplayer=Multijoueur # +key.categories.stream=Streaming # +key.categories.ui=Interface de jeu # +key.codeBuilder=Code Builder # +key.chat=Bouton Tchat # +key.command=Entrer une commande # +key.copyCoordinates=Copier les coordonnées # +key.copyFacingCoordinates=Copier les coordonnées de l'orientation # +key.cycleItemLeft=Cycle objet gauche # +key.cycleItemRight=Cycle objet droit # +key.scoreboard=Afficher le classement # +key.drop=Jeter objet # +key.forward=Avancer # +key.fullscreen=Basculer en mode plein écran # +key.hotbar.1=1re case de la barre d'action # +key.hotbar.2=2e case de la barre d'action # +key.hotbar.3=3e case de la barre d'action # +key.hotbar.4=4e case de la barre d'action # +key.hotbar.5=5e case de la barre d'action # +key.hotbar.6=6e case de la barre d'action # +key.hotbar.7=7e case de la barre d'action # +key.hotbar.8=8e case de la barre d'action # +key.hotbar.9=9e case de la barre d'action # +key.cyclefixedinventory=Faire défiler l'inventaire fixe # +key.immersivereader=Lecteur immersif # +key.interactwithtoast=Ouvrir la notification # +key.mobeffectsandinteractwithtoast=Ouvrir Notification/Effets de créatures # +key.script_toggle=Basculer en mode souris # +key.script_cancel=Annuler l’action en cours # +key.script_open_map=Ouvrir l’interface utilisateur de la carte # +key.script_open_chat=Ouvrir l’interface utilisateur de tchat # +key.script_open_inventory=Ouvrir l’interface utilisateur d’inventaire # +key.script_open_mission=Ouvrir l’interface utilisateur de mission # +key.inventory=Inventaire # +key.jump=Sauter/Voler Haut # +key.left=Aller à gauche # +key.lookCenter=Regarder au centre # +key.lookDown=Regarder en bas # +key.lookDownLeft=Regarder en bas à gauche # +key.lookDownRight=Regarder en bas à droite # +key.lookDownSlight=Regarder légèrement en bas # +key.lookDownSmooth=Regarder progressivement vers le bas # +key.lookLeft=Regarder à gauche # +key.lookLeftSmooth=Regarder progressivement vers la gauche # +key.lookRight=Regarder à droite # +key.lookRightSmooth=Regarder progressivement vers la droite # +key.lookUp=Regarder en haut # +key.lookUpLeft=Regarder en haut à gauche # +key.lookUpRight=Regarder en haut à droite # +key.lookUpSlight=Regarder légèrement en haut # +key.lookUpSmooth=Regarder progressivement vers le haut # +key.menuTabLeft=Onglet menu gauche # +key.menuTabRight=Onglet menu droit # +key.mouseButton=Bouton %1$s # +key.pickItem=Choisir le bloc # +key.playerlist=Afficher la liste des joueurs # +key.right=Aller à droite # +key.screenshot=Faire une capture d'écran # +key.smoothCamera=Basculer en mode cinématique # +key.sneak=Se faufiler/Voler Bas # +key.spectatorOutlines=Mettre en évidence les joueurs # +key.sprint=Courir # +key.streamCommercial=Afficher des publicités # +key.streamPauseUnpause=Suspendre/reprendre la diffusion # +key.streamStartStop=Démarrer/arrêter la diffusion # +key.streamToggleMic=Allumer/couper le microphone # +key.togglePerspective=Changer de point de vue # +key.toggleControlTips=Astuces de contrôle # +key.inGameMenu=Menu en jeu # +key.use=Utiliser un objet/placer un bloc # +key.flyDownSlow=Voler doucement vers le bas # +key.flyUpSlow=Voler doucement vers le haut # +key.mobEffects=Effets créatures # +key.moveBack=Reculer # +key.moveForward=Avancer # +key.moveLeft=Aller à gauche # +key.moveRight=Aller à droite # +key.pause=Pause # +key.toggleLivingroom=Immersion oui/non # + +keyboard.keyName.backspace=RETOUR # +keyboard.keyName.tab=TAB # +keyboard.keyName.return=ENTRÉE # +keyboard.keyName.pause=PAUSE # +keyboard.keyName.lshift=MAJ # +keyboard.keyName.control=CTRL # +keyboard.keyName.alt=ALTERNATIF # +keyboard.keyName.capsLock=VERR. MAJ. # +keyboard.keyName.escape=ÉCHAP. # +keyboard.keyName.space=ESPACE # +keyboard.keyName.pgDown=PAGE BAS # +keyboard.keyName.pgUp=PAGE HAUT # +keyboard.keyName.end=Ender # +keyboard.keyName.home=DÉBUT # +keyboard.keyName.left=GAUCHE # +keyboard.keyName.up=HAUT # +keyboard.keyName.right=DROITE # +keyboard.keyName.down=BAS # +keyboard.keyName.insert=INSERTION # +keyboard.keyName.delete=SUPPRESSION # +keyboard.keyName.0=0 # +keyboard.keyName.1=1 # +keyboard.keyName.2=2 # +keyboard.keyName.3=3 # +keyboard.keyName.4=4 # +keyboard.keyName.5=5 # +keyboard.keyName.6=6 # +keyboard.keyName.7=7 # +keyboard.keyName.8=8 # +keyboard.keyName.9=9 # +keyboard.keyName.a=A # +keyboard.keyName.b=B # +keyboard.keyName.c=C # +keyboard.keyName.d=D # +keyboard.keyName.e=E # +keyboard.keyName.f=F # +keyboard.keyName.g=G # +keyboard.keyName.h=H # +keyboard.keyName.i=I # +keyboard.keyName.j=J # +keyboard.keyName.k=K # +keyboard.keyName.l=L # +keyboard.keyName.m=M # +keyboard.keyName.n=N # +keyboard.keyName.o=O # +keyboard.keyName.p=P # +keyboard.keyName.q=Q # +keyboard.keyName.r=R # +keyboard.keyName.s=S # +keyboard.keyName.t=T # +keyboard.keyName.u=U # +keyboard.keyName.v=V # +keyboard.keyName.w=W # +keyboard.keyName.x=X # +keyboard.keyName.y=Y # +keyboard.keyName.z=Z # +keyboard.keyName.f1=F1 # +keyboard.keyName.f2=F2 # +keyboard.keyName.f3=F3 # +keyboard.keyName.f4=F4 # +keyboard.keyName.f5=F5 # +keyboard.keyName.f6=F6 # +keyboard.keyName.f7=F7 # +keyboard.keyName.f8=F8 # +keyboard.keyName.f9=F9 # +keyboard.keyName.f10=F10 # +keyboard.keyName.f11=F11 # +keyboard.keyName.f12=F12 # +keyboard.keyName.f13=F13 # +keyboard.keyName.numpad0=PAVÉ NUM. 0 # +keyboard.keyName.numpad1=PAVÉ NUM. 1 # +keyboard.keyName.numpad2=PAVÉ NUM. 2 # +keyboard.keyName.numpad3=PAVÉ NUM. 3 # +keyboard.keyName.numpad4=PAVÉ NUM. 4 # +keyboard.keyName.numpad5=PAVÉ NUM. 5 # +keyboard.keyName.numpad6=PAVÉ NUM. 6 # +keyboard.keyName.numpad7=PAVÉ NUM. 7 # +keyboard.keyName.numpad8=PAVÉ NUM. 8 # +keyboard.keyName.numpad9=PAVÉ NUM. 9 # +keyboard.keyName.scroll=DÉFILEMENT # +keyboard.keyName.equals=ÉGAL # +keyboard.keyName.add=ADDITION # +keyboard.keyName.minus=MOINS # +keyboard.keyName.subtract=SOUSTRACTION # +keyboard.keyName.multiply=MULTIPLICATION # +keyboard.keyName.divide=DIVISION # +keyboard.keyName.decimal=POINT DÉCIMAL # +keyboard.keyName.grave=ACCENT GRAVE # +keyboard.keyName.numLock=VERRNUM # +keyboard.keyName.slash=SLASH # +keyboard.keyName.semicolon=POINT-VIRGULE # +keyboard.keyName.apostrophe=APOSTROPHE # +keyboard.keyName.comma=VIRGULE # +keyboard.keyName.period=POINT # +keyboard.keyName.backslash=ANTISLASH # +keyboard.keyName.lbracket=PARENTHÈSE G. # +keyboard.keyName.rbracket=PARENTHÈSE D. # + +keyboard.keyName.backspace.short=RETOUR # +keyboard.keyName.tab.short=TAB # +keyboard.keyName.return.short=ENTRÉE # +keyboard.keyName.pause.short=PAUSE # +keyboard.keyName.lshift.short=MAJ # +keyboard.keyName.control.short=CTRL # +keyboard.keyName.alt.short=ALT # +keyboard.keyName.capsLock.short=VERR MAJ # +keyboard.keyName.escape.short=ÉCHAP # +keyboard.keyName.space.short=ESPACE # +keyboard.keyName.pgDown.short=Pg.Suiv # +keyboard.keyName.pgUp.short=Pg.Préc # +keyboard.keyName.end.short=Ender # +keyboard.keyName.home.short=DÉBUT # +keyboard.keyName.left.short=GAUCHE # +keyboard.keyName.up.short=HAUT # +keyboard.keyName.right.short=DROITE # +keyboard.keyName.down.short=BAS # +keyboard.keyName.insert.short=INSER # +keyboard.keyName.delete.short=SUPPR # +keyboard.keyName.numpad0.short=N0 # +keyboard.keyName.numpad1.short=N1 # +keyboard.keyName.numpad2.short=N2 # +keyboard.keyName.numpad3.short=N3 # +keyboard.keyName.numpad4.short=N4 # +keyboard.keyName.numpad5.short=N5 # +keyboard.keyName.numpad6.short=N6 # +keyboard.keyName.numpad7.short=N7 # +keyboard.keyName.numpad8.short=N8 # +keyboard.keyName.numpad9.short=N9 # +keyboard.keyName.scroll.short=DÉFILEMENT # +keyboard.keyName.equals.short== # +keyboard.keyName.add.short=N+ # +keyboard.keyName.minus.short=- # +keyboard.keyName.subtract.short=N- # +keyboard.keyName.multiply.short=N* # +keyboard.keyName.divide.short=N/ # +keyboard.keyName.decimal.short=N. # +keyboard.keyName.grave.short=` # +keyboard.keyName.numLock.short=VERRNUM # +keyboard.keyName.slash.short=/ # +keyboard.keyName.semicolon.short=; # +keyboard.keyName.apostrophe.short=' # +keyboard.keyName.comma.short=, # +keyboard.keyName.period.short=. # +keyboard.keyName.backslash.short=\ # +keyboard.keyName.lbracket.short=[ # +keyboard.keyName.rbracket.short=] # + +keyboard.onScreen.lineNumber=Ligne %s # + +lanServer.otherPlayers=Options pour les autres joueurs # +lanServer.scanning=Recherche de parties sur votre réseau local # +lanServer.start=Ouvrir au réseau local # +lanServer.title=Monde en réseau local # +lanServer.restart=Ce serveur a redémarré ! # + +licensed_content.goBack=Retour # +licensed_content.viewLicensedContent=Pour afficher du contenu sous licence, rendez-vous sur https://minecraft.net/licensed-content/ dans n'importe quel navigateur. # + +livingroom.hint.tap_touchpad_for_immersive=Touchez l'écran tactile pour activer/désactiver l'immersion # +livingroom.hint.tap_view_for_immersive=Appuyez sur la touche F5 pour activer/désactiver l'immersion # +livingroom.hint.tap_view_for_immersive_gamepad=Appuyez sur le BMD haut pour activer/désactiver l'immersion # +livingroom.hint.tap_view_for_immersive_oculustouch=Appuyez sur Y pour activer/désactiver l'immersion # +livingroom.hint.tap_view_for_immersive_windowsmr=Appuyez sur le Menu droit pour activer/désactiver l'Immersion # + +map.toolTip.displayMarkers=Afficher les marqueurs # +map.toolTip.scaling=Échelle 1:%s # +map.toolTip.level=Niveau %s/%s # +map.toolTip.unkown=Carte inconnue # +map.toolTip.locked=Verrouillé # +map.position.agent=Position de l'Agent : %s, %s, %s # +map.position=Position : %s, %s, %s # + +mcoServer.title=Monde de Minecraft Online # + +menu.achievements=Succès # +menu.convertingLevel=Extension du monde en cours # +menu.copyright=©Mojang AB # +menu.disconnect=Déconnexion # +menu.educatorResources=Ressources éducateur # +menu.editions=Editions # +menu.beta=Bêta !!! # +menu.game=Menu du jeu # +menu.generatingLevel=Création du monde # +menu.generatingTerrain=Génération du terrain # +menu.howToPlay=Comment jouer # +menu.howToPlay.caps=COMMENT JOUER # +menu.host=Hôte # +menu.howToPlay.generalMessage=L'encyclopédie Minecraft pour les joueurs novices et chevronnés. # +menu.howToPlay.access=Appuyez sur :_gamepad_face_button_down: pour accéder à Comment jouer ! # +menu.howToPlay.access.noicon=Appuyez sur [A] pour accéder à Comment jouer ! # +menu.loadingLevel=Chargement du monde # +menu.multiplayer=Multijoueur # +menu.online=Minecraft Realms # +menu.options=Options # +menu.settings=Paramètres # +menu.settings.caps=PARAMÈTRES # +menu.classroom_settings.caps=PARAMÈTRES DU MODE CLASSROOM # +menu.serverStore=Magasin %s # +menu.serverGenericName=Serveur # +menu.play=Jouer # +menu.playdemo=Jouer dans le monde de démo # +menu.playOnRealms=Jouer sur Realm # +menu.quickplay=Jeu rapide # +menu.quit=Sauv. et quitter # +menu.quit.edu=Sauvegarder et quitter # +menu.quiz=Faire le quiz # +menu.resetdemo=Réinitialiser le monde de démo # +menu.resourcepacks=Packs de ressources # +menu.globalpacks=Ressources globales # +menu.storageManagement=Stockage # +menu.behaviors=Packs de comportement # +menu.worldtemplates=Modèles de mondes # +menu.respawning=Résurrection # +menu.returnToGame=Reprendre le jeu # +menu.returnToMenu=Sauvegarder et quitter la partie # +menu.shareToLan=Ouvrir au LAN # +menu.simulating=Simulation du monde # +menu.singleplayer=Solo # +menu.store=Magasin # +menu.skins=Skins # +menu.start=Commencer # +menu.switchingLevel=Changement de monde # +menu.makingBackup=Élaboration d'une sauvegarde... # +menu.saving=Sauvegarde... # +menu.editorMode=Mode éditeur # +menu.editor.play=Reprendre # +menu.character_cast.select_title=Choisissez votre personnage de départ # +menu.character_cast.preview_title=Rencontrez les acteurs ! # + +merchant.deprecated=Échangez autre chose pour débloquer ! # + + +mount.onboard=Appuyez sur %1$s pour descendre # + +multiplayer.connect=Connexion # +multiplayer.downloadingStats=Téléchargement des statistiques et des succès... # +multiplayer.downloadingTerrain=Téléchargement du terrain # +multiplayer.info1=Le mode multijoueur de Minecraft n'est pas encore terminé, # +multiplayer.info2=mais des premiers tests sont en train d'être effectués. # +multiplayer.ipinfo=Entrez l'adresse IP d'un serveur pour vous y connecter : # +multiplayer.packErrors=Au moins un de vos packs de ressources ou de comportement n'a pas pu être chargé. # +multiplayer.packErrors.realms=Au moins un de vos packs de ressources ou de comportement n'a pas pu être chargé. Essayez de télécharger ce monde depuis vos paramètres Realm pour plus d'informations sur l'erreur. # +multiplayer.player.inventory.recovered=L'inventaire a été récupéré et placé dans des coffres à proximité. # +multiplayer.player.inventory.failed=L'inventaire a été récupéré. Trouvez un lieu sûr et nous placerons un coffre à proximité la prochaine fois que vous rejoindrez ce monde. # +multiplayer.player.joined=%s a rejoint la partie # +multiplayer.player.joined.renamed=%s (anciennement %s) a rejoint la partie # +multiplayer.player.joined.realms=%s a rejoint le Realm # +multiplayer.player.joined.realms.renamed=%s (anciennement %s) a rejoint le Realm # +multiplayer.player.left=%s a quitté la partie # +multiplayer.player.left.realms=%s a quitté le Realm # +multiplayer.player.changeToPersona=%s a modifié l'apparence du personnage. # +multiplayer.player.changeToSkin=%s a changé de skin. # +multiplayer.stopSleeping=Quitter le lit # +multiplayer.playersSleeping=%s/%s joueurs endormis # +multiplayer.texturePrompt.line1=Ce serveur recommande l'utilisation d'un pack de ressources personnalisé. # +multiplayer.texturePrompt.line2=Voulez-vous le télécharger et l'installer automagiquement ? # +multiplayer.title=Multijoueur # +multiplayer.inBedOpenChat=Ouvrir le tchat # +multiplayer.joincode.refreshed=Le code d'accès de la partie a été mis à jour. # + +notification.lock.noCraft=Cet objet est verrouillé et ne peut pas être utilisé pour la fabrication # +notification.lock.noDrop=Cet objet est verrouillé et ne peut pas être lâché # +notification.lock.noRemove=Cet objet est verrouillé et ne peut pas être retiré de l'inventaire # + +npcscreen.action.buttonmode=Mode bouton # +npcscreen.action.onEnter=En arrivant # +npcscreen.action.onExit=En quittant # +npcscreen.action.buttonname=Nom du bouton # +npcscreen.action.command.placeholder=Saisissez une commande ici... # +npcscreen.action.command.title=Commande # +npcscreen.action.url.placeholder=Saisissez une URL ici... # +npcscreen.action.url.title=URL # +npcscreen.action.url.warning.invalidUri=Seules les URL commençant par « http » ou « https » sont prises en charge. # +npcscreen.action.url.warning.emptyUri=Si aucune URL n'est ajoutée, ce bouton ouvrira une nouvelle fenêtre de navigateur. # +npcscreen.addcommand=Ajouter une commande # +npcscreen.addtext=Saisissez le dialogue ici... # +npcscreen.addurl=Ajouter une URL # +npcscreen.advancedsettings=Paramètres avancés # +npcscreen.advancedtitle=Paramètres PNJ avancés # +npcscreen.appearance=Apparence # +npcscreen.basictitle=Personnage non jouable # +npcscreen.dialog=Dialogue # +npcscreen.editdialog=Modifier dialogue # +npcscreen.help.command.a=Cliquez sur ce bouton pour ajouter une commande à la boîte de dialogue du PNJ. # +npcscreen.help.command.b=Vous pouvez ajouter plusieurs commandes à la fois. # +npcscreen.help.url.a=Cliquez sur ce bouton pour ajouter une URL à la boîte de dialogue du PNJ. # +npcscreen.help.url.b=Le lien s'ouvre dans le navigateur par défaut du joueur. # +npcscreen.learnmore=En savoir plus # +npcscreen.name=Nom # +npcscreen.npc=PNJ # +npcscreen.requiresop=Opérateur requis # + +npcUri.launch.success=Lien du PNJ ouvert. # +npcUri.launch.failure=Impossible d'ouvrir le lien du PNJ. L'URL ne semble pas prise en charge. # + +offer.category.skinpack=Packs de skins # +offer.category.resourcepack=Packs de textures # +offer.category.mashup=Packs mash-up # +offer.category.worldtemplate=Mondes # +offer.category.editorschoice=Choix de l'éditeur # +offer.category.allByCreator=Réalisés par %s # + +offer.navigationTab.skins=Skins # +offer.navigationTab.textures=Textures # +offer.navigationTab.worlds=Mondes # +offer.navigationTab.mashups=Mash-up # + +options.adjustBrightness=Ajustez la luminosité jusqu'à ce que vous puissiez voir deux têtes de creeper. # +options.brightness.notVisible=Non visible # +options.brightness.barelyVisible=À peine visible # +options.brightness.easilyVisible=Bien visible # + +options.adUseSingleSignOn=Activer l'authentification unique # +options.adEduRememberMe=Se souvenir de moi # +options.advancedButton=Options graphiques avancées... # +options.showAdvancedVideoSettings=Afficher options graphiques avancées # +options.advancedOpengl=OpenGL avancé # +options.advancedVideoTitle=Options graphiques avancées # +options.anaglyph=3D anaglyphe # +options.termsAndConditions=Conditions générales de vente # +options.attribution=Attribution # +options.3DRendering=Affichage 3D # +options.animatetextures=Eau animée # +options.ao=Éclairage adouci # +options.ao.max=Maximum # +options.ao.min=Minimum # +options.ao.off=OFF # +options.autojump=Saut auto # +options.sprintOnMovement=Sprint automatique # +options.clearhotbar=Vider la barre d'action # +options.blockAlternatives=Blocs alternatifs # +options.buildid.format=Version : %1$s # +options.protocolversion.format=Version du protocole : %1%s # +options.worldconversion.version=Convertisseur de monde : %s # +options.builddate.format=Date de version : %s # +options.buttonSize=Taille des boutons # +options.alwaysHighlightHoveringBoxInCrosshair=Surbrillance toujours activée # +options.useSpecificTouchControlNames=Utiliser des noms de commandes tactiles spécifiques # +options.controlMode.title=Mode de contrôle # +options.controlMode.selected=Sélectionné : # +options.controlMode.selectControlMode=Sélectionnez le mode de contrôle # +options.showTouchControlSelectionScreen=Afficher l'écran tactile de choix des commandes # +options.showActionButton=Afficher les touches d'action # +options.resizableUI=Interface utilisateur redimensionnable # +options.enableNewTouchControlSchemes=Activer de nouveaux systèmes de commande tactile # +options.resetOnStart=Réinitialiser au démarrage # +options.category.addons=Extensions # +options.category.audio=Son # +options.category.classroom_settings=Mode Classroom # +options.category.game=Jeu # +options.category.graphics=Graphismes # +options.category.input=Commandes # +options.category.server=Serveur # +options.change=Changer # +options.changeGamertag=Changer gamertag # +options.chat.color=Couleurs # +options.chat.height.focused=Hauteur avec focus # +options.chat.height.unfocused=Hauteur sans focus # +options.chat.links=Liens Internet # +options.chat.links.prompt=Avertir sur les liens # +options.chat.opacity=Opacité # +options.chat.scale=Échelle # +options.chat.title=Options de discussion... # +options.chat.visibility=Tchat # +options.chat.visibility.full=Visible # +options.chat.visibility.hidden=Masqué # +options.chat.visibility.system=Commandes seulement # +options.chat.width=Largeur # +options.codeBuilder=Code Builder # +options.content_log_file=Activer le fichier de journalisation du contenu # +options.content_log_gui=Activer la journalisation du contenu d'interface graphique # +options.controller=Manette # +options.controllerLayout=Configuration de la manette # +options.controllerSettings=Paramètres manette # +options.controls=Commandes... # +options.control_alt_keybinds_section=Les touches suivantes sont utilisées avec « CTRL + ALT » # +options.credits=Crédits # +options.crouch=Se faufiler # +options.customizeTitle=Options de personnalisation de monde # +options.destroyvibration=Vibrations lors de la destruction de blocs # +options.splitvibration=Vibration lors du fractionnement des objets # +options.debug=Débogage # +options.flighting_debug=Débogage à la volée # +options.debugTitle=Options de développement # +options.delete_account.button=Supprimer le compte Microsoft # +options.delete_account.confirm.title=Supprimer le compte Microsoft ? # +options.delete_account.confirm.warning=ATTENTION : Vous ne pourrez plus protéger la progression ou les achats réalisés sur votre appareil après avoir supprimé votre compte %s. # +options.delete_account.confirm.warning.2=Supprimer votre compte Microsoft à partir de ce jeu affectera tous les jeux Minecraft qui utilisent ce compte. # +options.delete_account.confirm.checkbox1=Vous ne pourrez plus accéder aux contenus issus du magasin du jeu lorsque vous jouerez sur d'autres plateformes. # +options.delete_account.confirm.checkbox2=Vous ne pourrez plus jouer en ligne avec vos amis. # +options.delete_account.confirm.checkbox3=Vous ne pourrez plus accéder aux Realms, y compris aux abonnements Realms qui sont en cours. # +options.delete_account.confirm.checkbox4=Vous comprenez ce qui précède et vous souhaitez continuer à supprimer votre compte. # +options.delete_account.confirm.button=Supprimer # +options.dev_game_tip=Astuces de jeu # +options.dev_ad_show_debug_panel=Afficher la connexion à EDU dans le panneau de débogage # +options.dev_ad_token_refresh_threshold=Fréquence de rafraîchissement en secondes des jetons de connexion EDU # +options.dev_ad_edu_max_token_refresh=Actualisation maximale du jeton EDU (minutes) # +options.dev_side_by_side_comparison_rate=Taux de comparaison côte à côte # +options.dev_playfab_token_refresh_threshold=Seuil d'actualisation des jetons Playfab en minutes # +options.dev_assertions_debug_break=Échec de l'assertion dans le débogueur # +options.dev_assertions_show_dialog=L'assertion affiche un dialogue modal # +options.dev_force_trial_mode=Forcer l’activation du mode d’essai # +options.dev_eduDemo=Démo Edu (nécessite de se reconnecter) # +options.remote_imgui_toggle=ImGui à distance activée # +options.dev_enableDebugUI=Activer l'interface de débogage # +options.dev_createRealmWithoutPurchase=Créer un Realm sans acheter # +options.dev_flushOrphanedRealmsPurchases=Vider les achats de Realms orphelins # +options.dev_enableMixerInteractive=Activer les commandes interactives Mixer # +options.dev_storeOfferQueryRequiresXbl=XBL est requis pour les offres du magasin ###disable_3rd_party_console_resource_pack_check +options.dev_renderBoundingBox=Afficher le cadre englobant # +options.dev_renderPaths=Afficher les trajets # +options.dev_renderGoalState=Afficher l'état de destination # +options.dev_renderMobInfoState=Information de l'état de rendu des créatures # +options.dev_resetClientId=Réinitialiser l'ID client # +options.dev_showChunkMap=Afficher la carte des tronçons # +options.dev_chunkMapMode=Mode d'affichage de la carte des tronçons # +options.dev_chunk_map_mode_off=Désactivé # +options.dev_chunk_map_mode_client=Client # +options.dev_chunk_map_mode_client_main_chunksource=Client (SourceTronçonPrincipal) # +options.dev_chunk_map_mode_server_chunk_state=Serveur # +options.dev_chunk_map_mode_server_chunk_debug_display_state=Serveur (état de la base de données) # +options.dev_disableRenderTerrain=Désactiver la génération du terrain # +options.dev_disableRenderEntities=Désactiver la génération des entités # +options.dev_disableRenderBlockEntities=Désactiver la génération des entités de bloc # +options.dev_disableRenderParticles=Désactiver la génération des particules # +options.dev_disableRenderSky=Désactiver la génération du ciel # +options.dev_disableRenderWeather=Désactiver la génération de la météo # +options.dev_disableRenderHud=Désactiver la génération de l'interface # +options.dev_disableRenderItemInHand=Désactiver la génération de l'objet tenu en main # +options.dev_disableRenderMainMenuCubeMap=Désactiver le dessin CubeMap du menu principal # +options.dev_disableRenderMainMenuPaperdollAnimation=Désactiver l'animation de l'aperçu du menu principal # +options.dev_serverInstanceThread=Fil d'exécution de l'instance de serveur # +options.dev_newCuller=Utiliser le nouveau système de rendu # +options.dev_showBuildInfo=Affiche les informations de version # +options.dev_showDevConsoleButton=Affiche le bouton de la console développeur # +options.dev_realmsPermissionsEnabledButton=Afficher les permissions des Realms # +options.dev_enableProfiler=Activer le profileur # +options.dev_newParticleSystem=Activer le nouveau système de particules # +options.dev_enableDebugHudOverlay=Activer l'interface de débogage # +options.dev_enableDebugHudOverlay.off=Non # +options.dev_enableDebugHudOverlay.basic=De base # +options.dev_enableDebugHudOverlay.imgui=ImGui # +options.dev_enableDebugHudOverlay.renderchunks=Afficher les tronçons # +options.dev_enableDebugHudOverlay.workerthreads=Fils d'ouvriers # +options.dev_enableDebugHudOverlay.debugtextures=Débogage des textures # +options.dev_enableDebugHudOverlay.profiler=Profileur # +options.dev_enableDebugHudOverlay.imagememory=Mémoire d'image # +options.dev_enableDebugHudOverlay.texturememory=Mémoire de texture # +options.dev_enableDebugHudOverlay.perimagememory=Mémoire par image # +options.dev_enableDebugHudOverlay.buffermemory=Mémoire tampon # +options.dev_enableDebugHudOverlay.camera=Appareil photo # +options.dev_enableDebugHudOverlay.audio=Audio # +options.dev_enableDebugHudOverlay.client_network=Réseau client # +options.dev_enableDebugHudOverlay.server_network=Réseau serveur # +options.dev_enableDebugHudOverlay.spatial_packet_optimizations=Optimisations des paquets spatiaux # +options.dev_enableDebugHudOverlay.lock_contention=Conflit de verrouillage # +options.dev_enableDebugHudOverlay.hbui=Visage en jeu # This is a proper name, do not translate # +options.dev_transport_layer=Type de couche de transport # +options.dev_controltower_override_transport_layer=Remplacer localement la couche de transport MUTS # +options.dev_transport_layer.raknet=RakNet # +options.dev_transport_layer.nethernet_mpsd=NetherNet (MPSD) # +options.dev_transport_layer.nethernet_websockets=NetherNet (WebSockets) # +options.dev_multithreadedRendering=Activer le rendu multiprocessus # +options.dev_file_watcher=Activer la vérification des fichiers # +options.dev_enable_texture_hot_reloader=Activer le chargement dynamique des textures # +options.dev_achievementsAlwaysEnabled=Succès toujours activés # +options.dev_useLocalServer=Utiliser un serveur local # +options.dev_useIPv6Only=Utiliser IPv6 uniquement # +options.dev_attachPosRenderLevel=Afficher les positions d'attache # +options.dev_render_attach_pos.none=Non # +options.dev_render_attach_pos.head_pos=Position de la tête # +options.dev_render_attach_pos.eyes_pos=Position des yeux # +options.dev_render_attach_pos.breath_pos=Position de la respiration # +options.dev_render_attach_pos.body_pos=Position du corps # +options.dev_render_attach_pos.feet_pos=Position des pieds # +options.dev_render_attach_pos.all=Tout # +options.dev_disable_client_blob_cache=Désactiver le cache client Blob # +options.dev_force_client_blob_cache=Forcer le cache client Blob pour les parties locales # +options.dev_connectionQuality=Qualité de la connexion # +options.dev_connection_quality.no_limit=Illimité # +options.dev_connection_quality.phone_4g=4G # +options.dev_connection_quality.phone_3g=3G # +options.dev_connection_quality.slow=Lente # +options.dev_connection_quality.very_slow=Très lente # +options.dev_use_fps_independent_turning=Rotation indépendante des images/s # +options.dev_use_fast_chunk_culling=Utiliser l'élimination rapide de tronçons # +options.dev_displayMarketplaceDocumentId=Afficher l'ID du document du magasin # +options.dev_addCoins=Ajouter %s pièces # +options.discoveryEnvironment=Environnement de découverte (nécessite un redémarrage) # +options.discoveryEnvironment.production=Production # +options.discoveryEnvironment.staging=Mise en scène # +options.discoveryEnvironment.local=Local # +options.discoveryEnvironment.dev=Dev [Instable] # +options.dev_realmsEnvironment=Environnement Realms # +options.dev_realms_environment.production=Production # +options.dev_realms_environment.staging=Gestion intermédiaire # +options.dev_realms_environment.local=Local # +options.dev_realms_environment.dev=Dév. # +options.dev_realmsSku=Realms SKU # +options.dev_realms_sku.production=Production # +options.dev_realms_sku.fiveday=Cinq jours # +options.dev_realms_sku.default=Par défaut # +options.dev_realmsEndpoint=Point de terminaison Realms # +options.dev_realmsEndpointPayment=Point de terminaison Realms - paiement # +options.dev_realmsRelyingParty=Partie de confiance Realms # +options.dev_realmsRelyingPartyPayment=Partie de confiance Realms - paiement # +options.dev_realms_stories=Activer les Stories de Realms (nécessite un redémarrage) # +options.dev_overrideXboxEnvironmentWindows=Remplacer Xbox Sandbox (système d'exploitation contrôlé sur Windows) # +options.dev_overrideXboxEnvironment=Remplacer Xbox Sandbox (nécessite un redémarrage) # +options.dev_xboxEnvironment=Environnement Xbox Sandbox (nécessite un redémarrage) # +options.dev_xbox_environment.retail=Retail # +options.dev_xbox_environment.dev=Dev. # +options.dev_xbox_environment.dev_achievement=Réalisation dev. # +options.dev_experimentalTreatment=Ignorer les traitements expérimentaux # +options.dev_sandboxRetail=Bac à sable Xforge : version commerciale # +options.dev_sandboxDev=Bac à sable Xforge : version développeur # +options.dev_sandboxDevAchievement=Xforge Sandbox : réalisation développeur # +options.dev_displayTreatmentsPanel=Afficher les traitements # +options.dev_currentTreatmentsTitle=Traitements en cours # +options.dev_unusedTreatmentsTitle=Traitements non utilisés # +options.dev_addTreatmentId=Ajouter l'ID du traitement # +options.dev_addLabel=Ajouter # +options.dev_applyTreatments=Appliquer les traitements # +options.dev_resetToDefault=Paramètres par défaut # +options.dev_clearFlights=Vider # +options.dev_experimentalProgressions=Écraser les progressions # +options.dev_displayProgressionsPanel=Afficher les progressions # +options.dev_addProgressionId=Ajouter l'ID de progression # +options.dev_reset_day_one_experience=Réinitialiser l'expérience Premiers pas # +options.dev_useZippedInPackagePacks=Utiliser les packs zippés # +options.dev_importPacksAsZip=Importer les packs au format .zip # +options.dev_folders_portSettingsFolder=Exporte le dossier paramètres # +options.dev_useOverrideDate=Utiliser le remplacement de date # +options.dev_displayOverrideDatetime=Afficher la date # +options.dev_loadOverrideDate=Charger le remplacement de la date au lancement # +options.dev.timeZoneType=Remplacer l'éditeur du type de fuseau horaire # +options.dev.timeZoneType.local=Modifier en Heure locale # +options.dev.timeZoneType.utc=Modifier en UTC # +options.dev_overrideDateYear=Année # +options.dev_overrideDateMonth=Mois # +options.dev_overrideDateDay=Jour # +options.dev_overrideDateHour=Heure # +options.dev_overrideDateMinute=Minute # +options.dev_overrideDayLength=Durée de remplacement du jour en minutes (min : 1) # +options.dev_overrideTimeScale=Vitesse d'écoulement du temps (min : 1, par défaut : 1) # +options.dev_updateOverrideDate=Mettre à jour le remplacement de la date # +options.dev_overrideVersionMajor=Majeur # +options.dev_overrideVersionMinor=Mineur # +options.dev_overrideVersionPatch=Correctif # +options.dev_updateVersionOverride=Mettre à jour le remplacement de la version du client # +options.dev_resetOverrideDate=Réinitialiser le remplacement de la date # +options.dev_clearStoreCache=Vider le cache du magasin # +options.dev_clearLibraryCache=Vider le cache de la bibliothèque # +options.dev_clearAllCache=Vider tout le cache # +options.dev_connection_quality=Simulateur de connexions réseau (simule de mauvaises connexions) # +options.dev_connection_off=Désactivé : connexion en mémoire activée pour le mode jeu local # +options.dev_connection_nolimit=Pile de réseau complète activée : aucune limite # +options.dev_connection_4g=4G : 15 Mb/s, latence 100 ms, perte de paquets de 1 %% # +options.dev_connection_3g=3G : 1,5 Mb/s, latence 200 ms, perte de paquets de 2 %% # +options.dev_connection_slow=Lent : 400 kb/s, latence 300 ms, perte de paquets de 3 %% # +options.dev_connection_veryslow=Très lent : 200 kb/s, latence 400 ms, perte de paquets de 4 %% # +options.dev_deleteAllPersonas=Supprimer tous les personas # +options.dev_deleteLegacyPersona=Supprimer emplacement de persona Legacy # +options.dev_identity_environment=Nouvelle identité et environnement d'infrastructure en ligne (redémarrage nécessaire) # +options.dev_identity_environment.dev=Développement # +options.dev_identity_environment.test=Test # +options.dev_identity_environment.prod=Production # +options.dev_education_services_environment=Environnement des services éducatifs (MUTS) (nécessite un redémarrage) # +options.dev_education_environment.dev=Développement # +options.dev_education_environment.staging=Gestion intermédiaire # +options.dev_education_environment.preprod=Préproduction # +options.dev_education_environment.prod=Production # +options.dev_education_environment.local=Local # +options.dev_azure_notebooks_environment=Environnement des blocs-notes Azure Notebooks (AZNB) (nécessite le redémarrage de l’éditeur) # +options.dev_azure_notebooks_environment.prod=Production # +options.dev_azure_notebooks_environment.staging=Mise en scène # +options.dev.windowsStore=Sélectionner le Windows Store (redémarrage nécessaire) # +options.dev.windowsStore.auto=Automatique # +options.dev.windowsStore.v6=Windows Store antérieur - V6 # +options.dev.windowsStore.v8=OneStore - V8 # +options.dev.stores=Magasins actuellement actifs : # +options.dev_sunset_overrides=Activer les dérogations de cessation # +options.dev_sunset_status=Considérer l'appareil comme en cessation complète # +options.dev_sunsetting_tier=Niveau de cessation # +options.dev_sunsetting_tier.one=Niveau 1 - Initial # +options.dev_sunsetting_tier.two=Niveau 2 - KitKat # +options.dev_sunsetting_tier.three=Niveau 3 - FireTV # +options.dev_sunsetting_tier.four=Niveau 4 - 1024 Mo # +options.dev_sunsetting_tier.five=Niveau 5 - À définir # +options.dev_sunsetting_tier.not_pending=Pas en cours # +options.dev.gathering_config_id_override=Collecte du remplacement des ID de configuration # +options.difficulty=Difficulté # +options.difficulty.easy=Facile # +options.difficulty.hard=Difficile # +options.difficulty.hardcore=Hardcore # +options.difficulty.normal=Normale # +options.difficulty.peaceful=Paisible # +options.dpadscale=Taille BMD # +options.enableChatTextToSpeech=Synthèse vocale pour le tchat # +options.enableAutoPlatformTextToSpeech=Synthèse vocale avec les paramètres de l'appareil # +options.enableUITextToSpeech=Synthèse vocale pour l'interface # +options.enableOpenChatMessage=Activer Messages de tchat ouvert # +options.entityShadows=Ombres d'entités # +options.editSettings=Modifier paramètres # +options.fancyskies=Ciel magnifique # +options.farWarning1=Une version 64 bits de Java est recommandée # +options.farWarning2=pour une longue distance de rendu (vous êtes en 32 bits) # +options.fboEnable=Activer les FBO # +options.forceUnicodeFont=Forcer la police Unicode # +options.fov=Champ de vision # +options.fov.toggle=Le champ de vision peut être modifié par le gameplay # +options.licenses=Licences # +options.licensed_content=Contenu sous licence # +options.networkSettings=Paramètres réseau # +options.font_license=Licence de police # +options.font_license_body=%1 # +options.livingRoomFOV=Champ de vision salon # +options.default.format=%s # +options.percent.format=%s %% # +options.fov.format=%s° # +options.fov.max=Quake Pro # +options.fov.min=Normal # +options.hudOpacity=Opacité de l'ATH # +options.hudOpacity.max=Normal # +options.hudOpacity.min=Masqué # +options.framerateLimit=FPS max # +options.framerateLimit.max=Illimité # +options.fullKeyboardGameplay=Gameplay complet au clavier # +options.fullKeyboardLayout=Ensemble de touches complet # +options.fullscreen=Plein écran # +options.gamepadcursorsensitivity=Sensibilité du curseur de la manette # +options.gamertag=Gamertag : # +options.gamma=Luminosité # +options.gamma.max=Vive # +options.gamma.min=Sombre # +options.worldLightBrightness=Intensité de la lumière du monde # +options.goToFeedbackWebsite=Accéder au site de commentaires # +options.graphics=Graphismes élaborés # +options.transparentleaves=Feuilles élaborées # +options.bubbleparticles=Bulles fantaisie # +options.smooth_lighting=Éclairage adouci # +options.gui.accessibility.scaling=Mise à très grande échelle de l’interface graphique # +options.gui.accessibility.scaling.tooltip=Active une version extra-large de l'interface du menu comme option d'accessibilité supplémentaire. Ce paramètre peut provoquer des problèmes visuels sur certains écrans de menu. # +options.upscaling=Suréchantillonnage # +options.raytracing=Ray tracing # +options.raytracing.disabled.upsell.supported_platform=Cette option peut uniquement être modifiée dans un monde prenant en charge le ray tracing. Trouvez-en un dans le magasin ou créez votre propre pack de ressources compatible avec le ray tracing. # +options.raytracing.disabled.upsell.unsupported_platform=Vous avez besoin d'un appareil spécifique pour utiliser cette fonctionnalité. Pour plus d'informations, consultez : http://aka.ms/ray-tracing-FAQ # +options.graphics.fancy=Élaborés # +options.graphics.fast=Rapides # +options.renderingProfile=Graphismes # +options.renderingProfile.sad=De base # +options.renderingProfile.fancy=Élaborés # +options.renderingProfile.superfancy=Super élaborés # +options.go_to_keybinds=Accéder aux raccourcis clavier # +options.group.audio=Son # +options.group.feedback=Rétroaction # +options.group.game=Jeu # +options.group.graphics=Graphismes # +options.group.graphics.experimental=Experimental # +options.group.input=Commandes # +options.group.multiplayer=Multijoueur # +options.group.realms=Vous avez reçu une invitation pour Realms Alpha ? # +options.guiScale=Taille BMD # +options.guiScale.auto=Auto # +options.guiScale.disabled=La mise à l'échelle de l'interface utilisateur n'est pas prise en charge sur ce moniteur, probablement en raison d'une résolution basse. # +options.guiScale.large=Grande # +options.guiScale.maximum=Maximum # +options.guiScale.medium=Moyenne # +options.guiScale.minimum=Minimum # +options.guiScale.normal=Normale # +options.guiScale.optionName=Changer l'échelle de l'interface # +options.guiScale.small=Petite # +options.hidden=Caché # +options.hidehud=Masquer l'ATH # +options.hidehand=Masquer la main # +options.classic_box_selection=Sélection de plan # +options.creator=Créateur # +options.creatorTitle=Paramètres du créateur # +options.vr_classic_box_selection=Sélection de plan # +options.hidegamepadcursor=Masquer le curseur de la manette # +options.hidegui=Masquer l'interface graphique # +options.showKeyboardPrompts=Afficher les commandes du clavier et de la souris # +options.showLearningPrompts=Afficher les messages d'aide # +options.hidetooltips=Masquer les infobulles de la manette # +options.splitscreenHUDsize=Taille de l'ATH sur l'écran partagé # +options.ingamePlayerNames=Noms des joueurs en jeu # +options.splitscreenIngamePlayerNames=Noms des joueurs en jeu sur l'écran partagé # +options.interfaceOpacity=Opacité de l'ATH # +options.interactionmodel=Modèle d’interaction # +options.interactionmodel.touch=Toucher # +options.interactionmodel.crosshair=Réticule # +options.interactionmodel.classic=Classique # +options.splitscreenInterfaceOpacity=Opacité de l'ATH sur l'écran partagé # +options.textBackgroundOpacity=Opacité de l'arrière-plan du texte # +options.hidepaperdoll=Masquer l'aperçu de l'équipement # +options.showautosaveicon=Afficher l'icône de sauvegarde automatique # +options.hold=Maintenir # +options.hotbarScale=Échelle de la barre d'action # +options.invertMouse=Inverser la souris # +options.invertYAxis=Inverser l'axe Y # +options.joystickMoveVisible=Joystick toujours visible # +options.thumbstickOpacity=Opacité du joystick # +options.defaultJoystickMoveVisible=Joystick visible lorsqu’il n’est pas utilisé # +options.creativeDelayedBlockBreaking=Cassage de bloc retardé (mode Créatif uniquement) # +options.keyboardLayout=Disposition du clavier # +options.keyboardAndMouse=Clavier-souris # +options.keyboardAndMouseSettings=Paramètres clavier-souris # +options.language=Langue # +options.languageGuiScaleCompatibility.title=Langue et échelle de l'interface incompatibles # +options.languageGuiScaleCompatibility.message.short=La police pour la langue sélectionnée n'est pas compatible avec une échelle d'interface si petite. # +options.languageGuiScaleCompatibility.message.long=La police pour la langue sélectionnée n'est pas compatible avec une échelle d'interface si petite. Augmenter l'échelle de l'interface ? # +options.languageGuiScaleCompatibility.ok=Augmenter l'échelle de l'interface # +options.languageGuiScaleCompatibility.cancel=Retour # +options.languageWarning=Les traductions ne sont peut-être pas précises à 100 %. # +options.lefthanded=Gaucher # +options.hotbarOnlyTouch=Toucher affecte uniquement la barre d'action # +options.manage=Gérer # +options.manageAccount=Gérer le compte # +options.mipmapLevels=Niveaux de détails # +options.modelPart.cape=Cape # +options.modelPart.hat=Chapeau # +options.modelPart.jacket=Veste # +options.modelPart.left_pants_leg=Jambe de pantalon gauche # +options.modelPart.left_sleeve=Manche gauche # +options.modelPart.right_pants_leg=Jambe de pantalon droite # +options.modelPart.right_sleeve=Manche droite # +options.multiplayer.title=Paramètres multijoueur... # +options.music=Musique # +options.name=Nom # +options.defaultName=Steve # +options.off=OFF # +options.on=ON # +options.particles=Particules # +options.particles.all=Toutes # +options.particles.decreased=Réduites # +options.particles.minimal=Minimales # +options.patchNotes=Notes de version # +options.performanceButton=Options de performance graphique... # +options.performanceVideoTitle=Options de performance graphique # +options.postButton=Options de post processing... # +options.postProcessEnable=Activer le post processing # +options.postVideoTitle=Options de post processing # +options.profile=Profil # +options.profileTitle=Profil et paramètres utilisateur # +options.general=Général # +options.generalTitle=Paramètres généraux # +options.account=Compte # +options.accountTitle=Paramètres du compte # +options.accountError=Erreur de compte # +options.accountErrorButton=Voir les erreurs # +options.qualityButton=Options de qualité graphique... # +options.qualityVideoTitle=Options de qualité graphique # +options.reducedDebugInfo=Infos de débogage réduites # +options.renderClouds=Afficher les nuages # +options.renderDistance=Distance de rendu # +options.raytracing.renderDistance=Distance de rendu du ray tracing # +options.raytracing.renderDistanceFormat=%s tronçons # +options.renderDistanceFormat=%s tronçons # +options.renderDistanceRecommendedFormat=%s tronçons (recommandé) # +options.renderDistance.warning=Cette distance de rendu élevée peut entraîner une faible fréquence d'images, des plantages ou tout autre comportement inattendu # +options.raytracing.renderdistance.warning=Ce paramètre peut causer des problèmes de performance lorsque vous jouez. # +options.resetSettings=Paramètres par défaut # +options.resetSettings.popUp=Voulez-vous vraiment rétablir les paramètres par défaut ? # +options.maxFramerate=FPS max (expérimental) # +options.maxFramerateFormat=%s images/s # +options.perf_turtle=Performances des tortues # +options.msaa=Anticrénelage # +options.texelAA=Anticrénelage des éléments de textures # +options.renderDistance.far=Lointaine # +options.renderDistance.normal=Normale # +options.renderDistance.short=Courte # +options.renderDistance.tiny=Très courte # +options.resourcepacks=Packs de ressources # +options.safeZone=Zone de sécurité # +options.safeZoneX=Zone de sécurité horizontale # +options.safeZoneY=Zone de sécurité verticale # +options.safeZone.title=Zone de sécurité de l'écran # +options.safeZone.description=Ajustez les curseurs jusqu'à ce que les quatre coins s'alignent avec ceux de votre écran. # +options.saturation=Saturation # +options.screenAnimations=Animations d'écran # +options.screenPositionX=Position horizontale de l'écran # +options.screenPositionY=Position verticale de l'écran # +options.sensitivity=Sensibilité # +options.sensitivity.max=VITESSE LUMIÈRE ! # +options.sensitivity.min=*bâille* # +options.spyglassdampen=Ajustement de la longue-vue # +options.staticjoystick=Verrouiller le joystick # +options.dwellbeforedragtime=Temps d'attente avant le déplacement (ms) # +options.stacksplittingtriggertime=Temps de fractionnement de la pile (ms) # +options.multiplayergame=Partie multijoueur # +options.servervisible=Visible pour les joueurs en LAN # +options.ShowComfortSelectScreen=Afficher l'écran de choix du confort # +options.sliderLabelFormat=%s : %s # +options.smoothRotationSpeed=Vitesse de rotation régulière # +options.xboxliveBroadcast.inviteOnly=Sur invitation # +options.xboxliveBroadcast.friendsOnly=Amis uniquement # +options.xboxliveBroadcast.friendsOfFriends=Amis d'amis # +options.xboxliveBroadcastSettings=Paramètres de compte Microsoft # +options.xboxlivevisible=Visible pour les joueurs du réseau Xbox # +options.xboxLiveAccountSettings=Paramètres de compte Microsoft # +options.xboxLiveSignedIn=Connecté avec un compte Microsoft # +options.xboxLiveSignedOut=Déconnecté du compte Microsoft # +options.xboxLive.privacyControl=Confidentialité et sécurité en ligne # +options.realms.checkInvites=Gérer les invitations d'adhésion aux Realms # +options.skinCustomisation=Personnalisation du skin... # +options.skinCustomisation.title=Personnalisation du skin # +options.skin.change=Changer de skin # +options.snooper=Envoi d'informations # +options.snooper.desc=Nous voulons collecter des informations à propos de votre machine afin d'améliorer Minecraft. Toutes ces données sont confidentielles et visibles ci-dessous. Nous vous garantissons que ces informations seront utilisées pour votre bien. Si vous ne souhaitez pas contribuer, vous êtes libre de désactiver ce partage. # +options.snooper.title=Récupération d'informations sur la machine # +options.snooper.view=Paramètres du détecteur... # +options.sound=Volume du son # +options.sounds=Audio # +options.sounds.title=Paramètres audio # +options.accessibility=Accessibilité # +options.accessibility.title=Paramètres d'accessibilité # +options.screenShake=Secousse de l'appareil photo # +options.darknessEffectModifier.message=Ajustez le niveau d'obscurité de l'écran pendant l'effet d'obscurité (causé par les créatures et autres sources). # +options.darknessEffectModifier=Intensité de l'effet d'obscurité # +options.glintStrength.message=Ajustez la transparence de l'effet visuel sur les objets enchantés # +options.glintStrength=Puissance de l'effet # +options.glintSpeed.message=Ajustez la vitesse de scintillement de l'effet visuel sur les objets enchantés # +options.glintSpeed=Vitesse de l'effet # +options.notificationDuration.Toast=Durée de notification des toasts # +options.notificationDuration.Chat=Durée des messages de tchat # +options.notificationDuration.ToastMessage=Choisissez la durée de visibilité des messages tels que les invitations de jeu et les offres du magasin # +options.notificationDuration.ChatDuration=Choisissez la durée d'affichage des messages # +options.notificationDuration.ThreeSec=3 secondes (par défaut) # +options.notificationDuration.TenSec=10 secondes # +options.notificationDuration.ThirtySec=30 secondes # +options.splitscreen=Écran partagé # +options.splitscreen.horizontal=Écran partagé horizontal # +options.splitscreen.vertical=Écran partagé vertical # +options.stickyMining=Ancrage de l'action de minage # +options.stream=Options de diffusion... # +options.stream.bytesPerPixel=Qualité # +options.stream.changes=Vous devrez peut-être relancer la diffusion pour que les modifications prennent effet. # +options.stream.chat.enabled=Activer # +options.stream.chat.enabled.always=Toujours # +options.stream.chat.enabled.never=Jamais # +options.stream.chat.enabled.streaming=Lors de la diffusion # +options.stream.chat.title=Paramètres du tchat de Twitch # +options.stream.chat.userFilter=Filtre utilisateur # +options.stream.chat.userFilter.all=Tous # +options.stream.chat.userFilter.mods=Modos # +options.stream.chat.userFilter.subs=Abonnés # +options.stream.compression=Compression # +options.stream.compression.high=Élevée # +options.stream.compression.low=Basse # +options.stream.compression.medium=Moyenne # +options.stream.estimation=Résolution estimée : %d x %d # +options.stream.fps=Images par seconde # +options.stream.ingest.reset=Réinitialiser la préférence # +options.stream.ingest.title=Serveurs de diffusion Twitch # +options.stream.ingestSelection=Serveurs de diffusion # +options.stream.kbps=Bande passante # +options.stream.mic_toggle.mute=Couper micro # +options.stream.mic_toggle.talk=Parler # +options.stream.micToggleBehavior=Appuyer pour # +options.stream.micVolumne=Volume du micro # +options.stream.sendMetadata=Envoi de métadonnées # +options.stream.systemVolume=Volume du système # +options.stream.title=Options de diffusion sur Twitch # +options.thirdperson=Point de vue caméra # +options.thirdperson.firstperson=Première personne # +options.thirdperson.thirdpersonback=Troisième personne (arrière) # +options.thirdperson.thirdpersonfront=Troisième personne (avant) # +options.title=Options # +options.toggle=Activer/désactiver # +options.copyCoordinateUI=Activer l’interface utilisateur de copie de coordonnée # +options.toggleCrouch=S'accroupir # +options.touch=Toucher # +options.touchSettings=Paramètres tactiles # +options.touchscreen=Mode écran tactile # +options.uiprofile=Profil de l'interface # +options.uiprofile.classic=Classique # +options.uiprofile.pocket=Poche # +options.betaNewDeathScreenToggle=Nouvel écran « Vous êtes mort » (expérimental) # +options.betaNewDeathScreenToggle.disabled=Vous ne pouvez pas modifier ce paramètre lorsque vous êtes dans un monde # +options.usetouchpad=Commandes mixtes # +options.viewSubscriptions=Abonnements # +options.viewSubscriptions.button.info=Infos # +options.viewSubscriptions.button.price=%s # +options.viewSubscriptions.button.pricePerMonth=%s/mois # +options.viewSubscriptions.button.manage=Gérer # +options.viewSubscriptions.renew=Se renouvelle tous les 30 jours # +options.viewSubscriptions.daysRemaining=%d jours restants # +options.viewSubscriptions.realmsPlus.header=Abonnements disponibles # +options.viewSubscriptions.realmsPlus.headerAdditional=Abonnements supplémentaires # +options.viewSubscriptions.realmsPlus.detail=Plus de 150 packs du magasin et votre propre serveur Realm de 10 joueurs # +options.viewSubscriptions.realms.header=Abonnements supplémentaires # +options.viewSubscriptions.realms.detail=Accédez à votre propre serveur Realm, qui peut accueillir jusqu'à %d joueurs simultanément # +options.viewSubscriptions.loadingSubscriptions=Chargement de vos abonnements… # +options.viewSubscriptions.loadingSubscriptionsFailed=Échec du chargement des abonnements # +options.viewSubscriptions.purchasedPlatformDiffers=Ceci a été acheté dans %s, vous devez utiliser cet appareil pour le gérer. # +options.viewSubscriptions.mySubscriptions=Mes abonnements # +options.viewSubscriptions.noActiveSubscriptions=Vous n'avez pas d'abonnement actif # +options.viewSubscriptions.signIn=Se connecter # +options.viewSubscriptions.buyAnAdditionalRealm=Acheter un Realm supplémentaire # +options.viewSubscriptions.realmsPlusSubscriptionForRealm=Abonnement Realms Plus pour le Realm %s. # +options.viewSubscriptions.additionalSubscriptionForRealm=Abonnement supplémentaire pour le Realm %s. # +options.viewSubscriptions.personalRealmServer=Votre propre serveur Realm pour ajouter un nombre infini de membres et jouer en ligne avec jusqu'à 2 amis. # +options.viewSubscriptions.tenPlayers=Serveur Realm 10 joueurs # +options.viewSubscriptions.twoPlayers=Serveur Realm 2 joueurs # +options.viewSubscriptions.startedInStore=Cela a été commencé dans le magasin : %s # +options.viewSubscriptions.boughtOnAnotherDevice=Acheté sur un autre appareil # +options.viewSubscriptions.deviceSunsetting=Votre version ne pourra bientôt plus accéder à Realms # +options.viewSubscriptions.deviceSunset=Votre version ne peut plus accéder à Realms # +options.viewSubscriptions.consumableToSubscriptionTransitionInfo=Vous ne pouvez pas prolonger votre Realm pour le moment. Nous avons ajouté les abonnements pour les Realms. Vous pourrez souscrire à un nouvel abonnement dès l'expiration de votre Realm. Mais ne vous inquiétez pas ! Nous vous offrirons 14 jours gratuits pendant lesquels votre Realm sera toujours en ligne, vous aurez le temps de prolonger votre abonnement d'ici là. # +options.swapJumpAndSneak=Permuter Sauter et Se faufiler # +options.swapGamepadAB=Inverser les boutons A/B # +options.swapGamepadXY=Inverser les boutons X/Y # +options.usetouchscreen=Commandes tactiles # +options.vbo=Utiliser les VBO # +options.video=Vidéo # +options.videoTitle=Options graphiques # +options.viewBobbing=Mouvement de tête # +options.visible=Visible # +options.vsync=Synchro verticale # +options.vsync.off=Pas de synchronisation verticale # +options.vsync.on=Synchronisation verticale # +options.vsync.adaptive=Synchronisation verticale adaptative # +options.websocketEncryption=Exiger des websockets chiffrés # +options.websocketEncryptionWarningLabel=Désactivez cette option uniquement si vous vous connectez activement à une application connue et sûre. # +options.filelocation.title=Répertoire de stockage des fichiers # +options.filelocation.external=Externe # +options.filelocation.appdata=Application # +options.filelocation.external.warning.title=Avertissement # +options.filelocation.external.warning.body=Le stockage externe a changé d’emplacement et vous pourriez perdre vos mondes sur certains appareils. Veuillez visiter la page suivante pour plus de détails : %s # +options.filelocation.external.warning.button=Détails (lance le navigateur) # +options.atmosphericsEnable=Ambiance # +options.edgeHighlightEnable=Mise en relief # +options.bloomEnable=Flou lumineux # +options.terrainShadowsEnable=Ombres du terrain # +options.superFancyWaterEnable=Eau super élaborée # +options.onlyTrustedSkinsAllowed=Autorise uniquement les skins de confiance # + +options.autoUpdateEnabled=Mettre à jour automatiquement les packs déverrouillés # +options.autoUpdateMode=Mettre à jour automatiquement les packs déverrouillés # +options.autoUpdateMode.off=Désactiver # +options.autoUpdateMode.on.withWifiOnly=Activer avec Wi-Fi uniquement # +options.autoUpdateMode.on.withCellular=Activer avec la Wi-Fi ou les données mobiles # +options.allowCellularData=Autoriser les données mobiles pour jouer en ligne # +options.allowCellularData.message=Utiliser les données mobiles pour le multijoueur lorsque la Wi-Fi n’est pas disponible. Cela peut entraîner des coûts de données supplémentaires. # +options.cellularDataWarningLabel=Si vous jouez sur les réseaux mobiles, votre opérateur est susceptible de vous facturer des frais supplémentaires. # +options.openFeedbackPage=Redirection vers le site de commentaires # +options.openFeedbackPage.message=Votre navigateur par défaut va s'ouvrir pour afficher le site de commentaires Minecraft. # +options.openFeedbackPage.continue=Continuer vers le site de commentaires # +options.turnOffAchievements=Désactiver les succès ? # +options.turnOffAchievements.message=Les succès ne sont disponibles que dans les mondes en mode Survie avec commandes de triche désactivées. Si vous continuez, plus aucun succès ne sera gagné dans ce monde, même en modifiant ce choix par la suite. # +options.achievementsDisabled=Vous ne pouvez pas obtenir de succès dans ce monde. # +options.achievementsDisabled.onLoad=Si vous commencez à jouer avec ces paramètres, vous ne pourrez plus obtenir de succès dans ce monde. # +options.achievementsDisabled.notSignedIn=Les succès peuvent être obtenus dans ce monde, mais vous devez vous connecter à un compte Microsoft pour cela. # +options.turnOffCrossPlatformMultiplayer=Désactiver le multijoueur multiplateforme ? # +options.turnOffCrossPlatformMultiplayer.message=Le contenu que vous tentez d'utiliser n'est pas autorisé dans les parties en multijoueur multiplateforme. Si vous continuez, vous ne pourrez pas participer à des parties en multijoueur multiplateforme. # +options.conflictingPacks=Packs en conflits # +options.conflictingPacks.message.onStack=Un pack déjà présent sur la pile ne peut pas être appliqué avec d'autres packs. %s # +options.conflictingPacks.message.offStack=Le pack que vous voulez appliquer ne peut pas être appliqué avec d'autres packs. %s # +options.conflictingPacks.message.offStackWithBehavior=Si vous continuez, le pack sera ajouté et tous les packs actuellement présents seront supprimés. Tous les packs de comportement seront aussi supprimés de votre monde, ce qui altèrera son fonctionnement et vous risquez de perdre ce que vous avez créé. # +options.conflictingPacks.continue=Si vous continuez, le pack sera ajouté et tous les packs actuellement présents seront supprimés. # +options.crossPlatformMultiplayerDisabled=Le contenu actif dans ce monde ne peut pas être utilisé en multijoueur multiplateforme. # +options.multiplayerDisabled=Le contenu actif dans ce monde ne peut pas être utilisé en multijoueur. # +options.skinsCrossPlatformMultiplayerDisabled=La skin actuelle ne peut pas être utilisée en multijoueur multiplateforme. # +options.skinsMultiplayerDisabled=La skin actuelle ne peut pas être utilisée en multijoueur. # +options.content.noRealms=Modifier le monde ? # +options.content.noRealms.message=Ce monde emploie un pack de ressources ou un modèle qui ne peut pas être utilisé en multijoueur multiplateforme. # +options.experimentalWorldLoad=Charger le monde expérimental ? # +options.experimentalWorldLoad.message=Ce monde utilise des fonctionnalités qui sont en cours de développement. Il peut planter, être corrompu ou cesser de fonctionner à tout moment. # +options.updateWorldHeight=Actualisation du monde # +options.updateWorldHeight.message=Cette actualisation rend votre monde plus haut et plus profond. Il ajoute plus de blocs et de cavernes sous votre monde actuel, il y a donc plus à explorer sous terre. # +options.activateExperimentalGameplay.message=Faites attention ! Vous êtes sur le point de créer une copie de votre monde avec des fonctionnalités expérimentales activées. Ce nouveau monde pourrait planter, être corrompu ou ne pas être compatible avec les futures mises à jour. # +options.activateExperimentalGameplay=Activer le gameplay expérimental ? # +options.activateExperimentalGameplay.activate=Activer les fonctionnalités expérimentales # +options.activateExperimentalGameplayCreate.message=Faites attention ! Vous activez des fonctionnalités expérimentales qui sont en cours de développement. Votre monde pourrait planter, être corrompu ou ne pas être compatible avec les futures mises à jour. # +options.activateFancyBubbles=Activez les colonnes de bulles fantaisie ? # +options.activateFancyBubblesCreate.message=Active les colonnes de bulles fantaisie. Les colonnes de bulles fantaisie peuvent ralentir la performance sur certains appareils. # +options.unlockTemplateWorldOptions=Supprimer les paramètres ? # +options.unlockTemplateWorldOptions.message=L'expérience dont le créateur de ce modèle souhaite vous faire profiter peut être altérée si vous déverrouillez ces paramètres. Vous ne pourrez peut-être pas revenir en arrière si vous continuez. # +options.unlockTemplateWorldOptions.initiate=Déverrouiller les options de monde du modèle # +options.unlockTemplateWorldOptions.ok=Déverrouiller tous les paramètres # +options.unlockTemplateWorldOptions.cancel=Conserver les paramètres # +options.unlockTemplateWorldOptions.warning=Les options de monde du modèle sont verrouillées sur les valeurs définies par le créateur du modèle. Déverrouillez-les pour les modifier. # +options.unlockTemplateWorldOptions.packWarning=Déverrouiller les options du monde du modèle depuis les paramètres de jeu pour modifier les packs de ce monde. # +options.unlockTemplateWorldOptions.permissionsWarning=Déverrouiller les options du monde du modèle depuis les paramètres de jeu pour modifier les autorisations. # +options.continue=Continuer # +options.edit=Modifier # +options.enableEducation=Activer Education Edition ? # +options.enableEducation.message=Active les fonctionnalités de chimie d'Education Edition. Le gameplay Education peut faire planter votre monde. Si vous continuez, nous réaliserons une copie de votre monde qui commencera par [EDU]. # +options.enableEducationCreate.message=Active les fonctionnalités de chimie d'Education Edition. Une fois votre monde créé, cette fonctionnalité ne peut pas être désactivée. Pour une meilleure expérience, activez de préférence ces fonctionnalités sur un ordinateur de bureau avec une capacité de mémoire moyenne ou élevée. # +options.goBack=Revenir # +options.loadWorldAnyway=Charger le monde malgré tout # +options.updateAndPlay=Mettre à jour et jouer # +options.makeBackup=Faire une copie de sauvegarde de mon monde # +options.managePrivacy=Pour gérer les paramètres de confidentialité, rendez-vous sur https://account.xbox.com/Settings à partir de votre navigateur. ###disable_3rd_party_console_resource_pack_check +options.unlink_msa.button=Dissocier le compte Microsoft # +options.unlink_msa.confirm.title=Dissocier le compte Microsoft ? # +options.unlink_msa.confirm.warning=ATTENTION : vous ne pourrez plus stocker votre progression ou vos achats réalisés sur votre système « PlayStation 4 » avec votre compte %s une fois celui-ci dissocié. # +options.unlink_msa.confirm.warning.2=Dissocier votre compte Microsoft à partir de ce jeu affectera tous les jeux Minecraft de cette plateforme qui ont utilisé ce compte Microsoft. # +options.unlink_msa.confirm.checkbox1=Je ne pourrai plus accéder aux contenus issus du magasin du jeu lorsque je joue sur d'autres plateformes. # +options.unlink_msa.confirm.checkbox2=Je ne pourrai plus jouer dans des parties en multiplateforme avec des amis sur d'autres plateformes. # +options.unlink_msa.confirm.checkbox3=Je ne pourrai plus accéder aux Realms, y compris aux abonnements Realms Plus qui sont en cours. # +options.unlink_msa.confirm.checkbox4=Je comprends les informations ci-dessus et je souhaite dissocier le compte. # +options.unlink_msa.confirm.button=Dissocier # +options.unlink_msa.progress.title=Dissociation # +options.unlink_msa.progress.body=Dissociation de vos comptes... # +options.unlink_msa.success.title=Dissociation réussie # +options.unlink_msa.success.body=Vos comptes sont désormais dissociés. # +options.unlink_msa.failure.title=Une erreur s'est produite # +options.unlink_msa.failure.body=Impossible de dissocier vos comptes. Vérifiez votre connexion à Internet. # +options.newUiEditWorld.title=Vous voulez essayer notre nouveau design ? # +options.newUiEditWorld.info=§7Rendez vous sur cette page pour essayer le nouveau design à venir. Vous pourrez toujours revenir à l’ancienne expérience. # +options.newUiEditWorld.initiate=Essayez un nouveau design # +options.newUiEditWorldDialog.title=Les paramètres ne seront pas sauvegardés. # +options.newUiEditWorldDialog.body=Vous devrez recommencer si vous revenez au nouveau modèle. Voulez-vous vraiment continuer ? # +options.newUiEditWorldDialog.accept=Accéder au nouveau modèle sans enregistrer # +options.newUiEditWorldDialog.stay=Rester dans le modèle actuel # +options.editor.modeDescription.message=Le mode éditeur ajoute des outils puissants pour l'édition de mondes. Destiné aux créateurs expérimentés utilisant des appareils équipés de clavier et souris. # +options.editor.modeDescription.messageWithMouse=Le mode éditeur ajoute des outils puissants pour l'édition de mondes. Destiné aux créateurs expérimentés. # +options.editor.modeActive=Minecraft est actuellement en mode éditeur. # +options.editor.modeNotActive=Minecraft n’est pas en mode éditeur actuellement. # +options.editor.achievementsDisabled=Vous ne pouvez pas obtenir de succès dans ce projet. # +options.newUiPlayScreen.initiate=Basculer vers la nouvelle interface utilisateur # +options.openPage.continue=Plus d'infos # + +options.dcast_character.Title=Nouveaux personnages pour la création de personnages # + +patchNotes.loading=Chargement des notes de version # +patchNotes.continue=Continuer # +patchNotes.unlock=Déverrouiller # +patchNotes.error.noInternet.title=Vous n'êtes plus connecté à Internet # +patchNotes.error.noInternet.msg=Oups ! Une erreur est survenue. Vérifiez votre connexion Internet. # +patchNotes.error.notFound.title=Notes de version %1 # +patchNotes.error.notFound.msg=Nous avons résolu quelques bugs dans cette version. Nous vous enverrons les nouvelles notes de version lorsque nous en aurons plus à signaler. # + +sunsetting.popup.title=Cet appareil n'est plus pris en charge. # +sunsetting.popup.moreInfo=Plus d'informations # +sunsetting.popup.dontshow=Ne plus afficher ce message # + +sunsetting.popup.moreInfo.gearVR=Pour plus d'informations, consultez la page https://aka.ms/MinecraftSunsetting dans n'importe quel navigateur Web. # +sunsetting.popup.moreInfo.gearVR.geo=Pour plus d'informations, consultez la page https://aka.ms/MinecraftGeoSunsetting dans n'importe quel navigateur Web. # + +sunsetting.popup.pendingSunset.ios_android=Notre capacité à prendre en charge cet appareil touche à sa fin. Vous continuerez à recevoir des mises à jour jusqu'en novembre 2022, après quoi vous recevrez la mise à jour finale pour cet appareil. Nous nous excusons sincèrement pour la gêne occasionnée. %sAprès l'installation de la mise à jour finale, vous pourrez toujours jouer dans vos mondes et accéder aux achats du magasin (y compris les minecoins). Les Realms gérés à partir de cet appareil continueront à fonctionner, à moins qu'ils ne soient mis à jour par le propriétaire du Realm sur un autre appareil. Vous ne recevrez plus les dernières mises à jour et vous ne serez pas en mesure de jouer en mode multijoueur avec des appareils ou des Realms qui continuent à recevoir des mises à jour. Vous ne pourrez pas non plus vous connecter à certains serveurs. %sCliquez sur le bouton pour en savoir plus, y compris sur les moyens de déplacer vos mondes vers un nouvel appareil. # +sunsetting.popup.sunset.ios_android=Cet appareil n'est plus pris en charge. Vous avez reçu la mise à jour finale correspondante. À partir de maintenant, vous pouvez continuer à construire dans vos mondes et vos achats du magasin (y compris les minecoins) seront toujours disponibles. Vos Realms continueront à fonctionner, à moins qu'ils ne soient mis à jour par le propriétaire du Realm sur un autre appareil. Vous ne recevrez plus les dernières mises à jour et vous ne serez pas en mesure de jouer en mode multijoueur avec des appareils ou des Realms qui continuent à recevoir des mises à jour. Vous ne pourrez pas non plus vous connecter à certains serveurs. %sCliquez sur le bouton pour en savoir plus, y compris sur les moyens de déplacer vos mondes vers un nouvel appareil. Nous sommes conscients du désagrément occasionné et nous vous remercions sincèrement pour le temps que vous avez consacré à notre jeu, nous espérons vous retrouver sur un appareil mis à jour. # +sunsetting.popup.pendingSunset.gearvr_win10=Notre capacité à prendre en charge cet appareil touche à sa fin. Vous continuerez à recevoir des mises à jour jusqu'à notre prochaine mise à jour majeure, après quoi vous recevrez la mise à jour finale pour cet appareil. Nous nous excusons sincèrement pour la gêne occasionnée. %sAprès avoir reçu la mise à jour finale, vous pourrez toujours jouer dans vos mondes et accéder aux achats du magasin (y compris les minecoins). Toutefois, vous n'aurez plus accès au mode multijoueur ou aux Realms à partir de cet appareil. Vous ne recevrez plus les dernières mises à jour et vous ne pourrez plus jouer avec des appareils ou des Realms qui continuent de recevoir des mises à jour. Vous ne pourrez pas non plus vous connecter à certains serveurs. %sCliquez sur le bouton pour en savoir plus, y compris sur les moyens de déplacer vos mondes vers un nouvel appareil. # +sunsetting.popup.sunset.gearvr_win10=Cet appareil n'est plus pris en charge. Vous avez reçu la mise à jour finale correspondante. À partir de maintenant, vous pouvez continuer à construire dans vos mondes et vos achats du magasin (y compris les minecoins) seront toujours disponibles. Toutefois, vous n'aurez plus accès au mode multijoueur ou aux Realms à partir de cet appareil. Vous ne recevrez plus les dernières mises à jour et vous ne pourrez pas jouer avec les appareils qui continuent de recevoir des mises à jour. Vous ne pourrez pas non plus vous connecter à certains serveurs. # +sunsetting.popup.pendingSunset.dx10=Notre capacité à prendre en charge ce dispositif graphique touche à sa fin. Vous continuerez à recevoir des mises à jour jusqu'à notre prochaine mise à jour majeure, après quoi vous recevrez la mise à jour finale pour cet appareil. Nous nous excusons sincèrement pour la gêne occasionnée. %sAprès avoir reçu la mise à jour finale, vous pourrez toujours jouer dans vos mondes et accéder aux achats du magasin (y compris les minecoins). Les Realms gérés à partir de cet appareil continueront à fonctionner, à moins qu'ils ne soient mis à jour par le propriétaire du Realm sur un autre appareil. Vous ne recevrez plus les dernières mises à jour et vous ne serez pas en mesure de jouer en mode multijoueur avec des appareils ou des Realms qui continuent à recevoir des mises à jour. Vous ne pourrez pas non plus vous connecter à certains serveurs. %sCliquez sur le bouton pour en savoir plus, y compris sur les moyens de déplacer vos mondes vers un nouvel appareil. # +sunsetting.popup.sunset.dx10=Ce dispositif graphique n'est plus pris en charge. Vous avez reçu la mise à jour finale correspondante. À partir de maintenant, vous pouvez continuer à construire dans vos mondes et vos achats du magasin (y compris les minecoins) seront toujours disponibles. Vos Realms continueront à fonctionner, à moins qu'ils ne soient mis à jour par le propriétaire du Realm sur un autre appareil. Vous ne recevrez plus les dernières mises à jour et vous ne serez pas en mesure de jouer en multijoueur avec des appareils ou des Realms qui continuent à recevoir des mises à jour. Vous ne pourrez pas non plus vous connecter à certains serveurs. %sCliquez sur le bouton pour en savoir plus, y compris sur les moyens de déplacer vos mondes vers un nouvel appareil. Nous sommes conscients du désagrément occasionné et nous vous remercions sincèrement pour le temps que vous avez consacré à notre jeu et votre soutien. # + +sunsetting.popup.pendingSunset.geo.ios=Notre capacité à prendre en charge cet appareil touche à sa fin dans votre région. Après avoir reçu la mise à jour finale, vous pourrez toujours jouer sur vos mondes et accéder à vos achats dans le magasin, mais vous ne pourrez plus effectuer d’achats. Les Realms gérés à partir de cet appareil continueront à fonctionner pendant 6 mois jusqu'au 30 septembre 2023, date à laquelle vous perdrez l'accès aux Realms. Il est recommandé de télécharger votre monde avant cela et d’annuler votre abonnement en affichant vos paramètres d’abonnement sur votre appareil. %sSi vous vous êtes connecté avec un compte Microsoft/Xbox Live, vos achats dans le magasin, vos Minecoins et votre abonnement Realms seront disponibles sur d’autres plateformes. Si vous souhaitez déplacer vos mondes de cet appareil vers un autre appareil, vous pouvez le faire en téléchargeant le monde dans un Realm et en téléchargeant une sauvegarde sur votre nouvel appareil. %sCliquez sur le bouton pour plus d’informations, en particulier sur la façon de déplacer votre monde vers un nouvel appareil. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.ios=Notre capacité à prendre en charge cet appareil touche à sa fin dans votre région. Vous pourrez toujours jouer sur vos mondes et accéder à vos achats dans le magasin, mais vous ne pourrez plus effectuer d’achats. Les Realms gérés à partir de cet appareil continueront à fonctionner jusqu’au 30 septembre 2023. Par la suite, vous n’aurez plus accès aux Realms. Nous vous recommandons de télécharger votre monde avant cette date. %sSi vous vous êtes connecté avec un compte Microsoft/Xbox Live, vos achats dans le magasin, vos Minecoins et votre abonnement Realms seront disponibles sur d’autres plateformes. Si vous souhaitez déplacer vos mondes de cet appareil vers un autre appareil, vous pouvez le faire en téléchargeant le monde dans un Realm et en téléchargeant une sauvegarde sur votre nouvel appareil. %sCliquez sur le bouton pour plus d’informations, en particulier sur la façon de déplacer votre monde vers un nouvel appareil. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.amazon=Notre capacité à prendre en charge cet appareil touche à sa fin dans votre région. Après avoir reçu la mise à jour finale, vous pourrez toujours jouer sur vos mondes et accéder à vos achats dans le magasin, mais vous ne pourrez plus effectuer d’achats dans le magasin. Les Realms gérés à partir de cet appareil continueront à fonctionner pendant 6 mois. Le 30 septembre 2023, vous n’aurez plus accès aux Realms. Nous vous recommandons de télécharger votre monde avant cette date. %sSi vous vous êtes connecté avec un compte Microsoft/Xbox Live, vos achats dans le magasin, vos Minecoins et votre abonnement Realms seront disponibles sur d’autres plateformes. Si vous souhaitez déplacer vos mondes de cet appareil vers un autre appareil, vous pouvez le faire en téléchargeant le monde dans un Realm et en téléchargeant une sauvegarde sur votre nouvel appareil. %sCliquez sur le bouton pour plus d’informations, en particulier sur la façon de déplacer votre monde vers un nouvel appareil. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.amazon=Notre capacité à prendre en charge cet appareil touche à sa fin dans votre région. Vous pourrez toujours jouer sur vos mondes et accéder à vos achats dans le magasin, mais vous ne pourrez plus effectuer d’achats. Les Realms gérés à partir de cet appareil continueront à fonctionner jusqu’au 30 septembre 2023. Par la suite, vous n’aurez plus accès aux Realms. Nous vous recommandons de télécharger votre monde avant cette date. %sSi vous vous êtes connecté avec un compte Microsoft/Xbox Live, vos achats dans le magasin, vos Minecoins et votre abonnement Realms seront disponibles sur d’autres plateformes. Si vous souhaitez déplacer vos mondes de cet appareil vers un autre appareil, vous pouvez le faire en téléchargeant le monde dans un Realm et en téléchargeant une sauvegarde sur votre nouvel appareil. %sCliquez sur le bouton pour plus d’informations, en particulier sur la façon de déplacer votre monde vers un nouvel appareil. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.android=Notre capacité à prendre en charge cet appareil arrive à son terme dans votre région. Suite à cette dernière mise à jour, vous pourrez toujours jouer sur vos mondes et accéder à vos achats dans le magasin, mais vous ne pourrez plus effectuer d'achats. Les Realms gérés à partir de cet appareil continueront de fonctionner pendant 6 mois jusqu'au 30 septembre 2023, date à laquelle vous y perdrez accès à partir de cet appareil. Il est recommandé de télécharger votre monde avant cette date et d'annuler votre abonnement en consultant vos abonnements dans Google Play. %sVous ne recevrez plus les dernières mises à jour et ne pourrez plus jouer en multijoueur. Vous ne pourrez pas non plus vous connecter à certains serveurs. %sSi vous vous êtes connecté avec un compte Microsoft/Xbox Live, vos achats du magasin, vos Minecoins et votre abonnement Realms seront disponibles sur vos autres plateformes où vous jouez à Minecraft. Vous pouvez commencer un nouvel abonnement à partir de ces autres plateformes. %sSi vous souhaitez déplacer vos mondes de cet appareil vers un autre, vous pouvez le faire en téléchargeant le monde vers un Realm, et en téléchargeant une sauvegarde sur votre nouvel appareil. %sCliquez sur le bouton pour plus d'informations, y compris les moyens de déplacer votre monde vers un nouvel appareil. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.android=Notre capacité à prendre en charge cet appareil touche à sa fin dans votre région. Vous pourrez toujours jouer sur vos mondes et accéder à vos achats dans le magasin, mais vous ne pourrez plus effectuer d’achats. Les Realms gérés à partir de cet appareil continueront à fonctionner jusqu’au 30 septembre 2023. Par la suite, vous n’aurez plus accès aux Realms. Nous vous recommandons de télécharger votre monde avant cette date. %sSi vous vous êtes connecté avec un compte Microsoft/Xbox Live, vos achats dans le magasin, vos Minecoins et votre abonnement Realms seront disponibles sur d’autres plateformes. Si vous souhaitez déplacer vos mondes de cet appareil vers un autre appareil, vous pouvez le faire en téléchargeant le monde dans un Realm et en téléchargeant une sauvegarde sur votre nouvel appareil. %sCliquez sur le bouton pour plus d’informations, en particulier sur la façon de déplacer votre monde vers un nouvel appareil. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.generic=Notre capacité à prendre en charge cet appareil touche à sa fin dans votre région. Après avoir reçu la mise à jour finale, vous pourrez toujours jouer sur vos mondes et accéder à vos achats dans le magasin, mais vous ne pourrez plus effectuer d’achats dans le magasin. Les Realms gérés à partir de cet appareil continueront à fonctionner pendant 6 mois. Le 30 septembre 2023, vous n’aurez plus accès aux Realms. Nous vous recommandons de télécharger votre monde avant cette date. %sSi vous vous êtes connecté avec un compte Microsoft/Xbox Live, vos achats dans le magasin, vos Minecoins et votre abonnement Realms seront disponibles sur d’autres plateformes. Si vous souhaitez déplacer vos mondes de cet appareil vers un autre appareil, vous pouvez le faire en téléchargeant le monde dans un Realm et en téléchargeant une sauvegarde sur votre nouvel appareil. %sCliquez sur le bouton pour plus d’informations, en particulier sur la façon de déplacer votre monde vers un nouvel appareil. # +sunsetting.popup.sunset.geo.generic=Notre capacité à prendre en charge cet appareil touche à sa fin dans votre région. Vous pourrez toujours jouer sur vos mondes et accéder à vos achats dans le magasin, mais vous ne pourrez plus effectuer d’achats. Les Realms gérés à partir de cet appareil continueront à fonctionner jusqu’au 30 septembre 2023. Par la suite, vous n’aurez plus accès aux Realms. Nous vous recommandons de télécharger votre monde avant cette date. %sSi vous vous êtes connecté avec un compte Microsoft/Xbox Live, vos achats dans le magasin, vos Minecoins et votre abonnement Realms seront disponibles sur d’autres plateformes. Si vous souhaitez déplacer vos mondes de cet appareil vers un autre appareil, vous pouvez le faire en téléchargeant le monde dans un Realm et en téléchargeant une sauvegarde sur votre nouvel appareil. %sCliquez sur le bouton pour plus d’informations, en particulier sur la façon de déplacer votre monde vers un nouvel appareil. # + +sunsetting.banner.play.worldTab.pending=Votre version ne pourra bientôt plus se connecter au mode multijoueur # +sunsetting.banner.play.friendsTab.pending=Votre version ne pourra bientôt plus se connecter au mode multijoueur # +sunsetting.banner.play.serverTab.pending=Votre version ne pourra bientôt plus se connecter au mode multijoueur # + +sunsetting.banner.play.worldTab=Votre version ne peut plus se connecter au mode multijoueur # +sunsetting.banner.play.friendsTab=Votre version ne peut plus se connecter au mode multijoueur # +sunsetting.banner.play.serverTab=Votre version ne peut plus se connecter au mode multijoueur # + +sunsetting.store.incompatible=Incompatible # +sunsetting.store.incompatiblePopup=Ce contenu n'est pas compatible avec votre appareil. Consultez la page https://aka.ms/MinecraftSunsetting # + +pauseScreen.back=Reprendre la partie # +pauseScreen.currentWorld=Monde actuel # +pauseScreen.header=Menu du jeu # +pauseScreen.options=Options # +pauseScreen.quit=Sauv. et quitter # +pauseScreen.secondaryClientLeave=Enregistrer et quitter # +pauseScreen.feed=Flux # +pauseScreen.invite=Invitation au jeu # +pauseScreen.ipAddress=IP : %1 # +pauseScreen.error.noIpAddress=Aucune IP trouvée # +pauseScreen.error.noPort=Port non trouvé # +pauseScreen.title=Jeu en pause # +pauseScreen.betaFeedback=Commentaires bêta # +pauseScreen.xboxLiveDisconnect=Oups ! Votre compte Microsoft a été déconnecté. Pour inviter plus de joueurs, connectez-vous depuis le menu principal et redémarrez votre monde. # +pauseScreen.joinCode.Label=CODE D'ACCÈS # +pauseScreen.joinCode.Icon=%3 icône de code d'accès, %1 sur %2 # Example: Apple join code icon, 2 of 5 # + +permissionsScreen.kick=Expulser le joueur # +permissionsScreen.ban=Bannir le joueur # + +hudScreen.tooltip.basic.back=Retour # +hudScreen.tooltip.basic.chat=Tchat # +hudScreen.tooltip.basic.flyDown=Voler vers le bas # +hudScreen.tooltip.basic.flyUp=Voler vers le haut # +hudScreen.tooltip.basic.forward=Avancer # +hudScreen.tooltip.basic.jump=Sauter # +hudScreen.tooltip.basic.left=Gauche # +hudScreen.tooltip.basic.right=Droite # +hudScreen.tooltip.basic.sneak=Se faufiler # +hudScreen.tooltip.basic.startFlying=Commencer à voler # +hudScreen.tooltip.basic.stopFlying=Arrêter de voler # +hudScreen.tooltip.basic.swimDown=Nager vers le bas # +hudScreen.tooltip.basic.swimUp=Nager vers le haut # + +hudScreen.tooltip.crafting=Fabrication # +hudScreen.tooltip.inventory=Inventaire # +hudScreen.tooltip.dropItem=Lâcher # +hudScreen.tooltip.eject=Éjecter # +hudScreen.tooltip.potion=Boire # +hudScreen.tooltip.milk=Boire # +hudScreen.tooltip.draw=Bander # +hudScreen.tooltip.release=Lâcher # +hudScreen.tooltip.throw=Lancer # +hudScreen.tooltip.open=Ouvrir # +hudScreen.tooltip.use=Utiliser # +hudScreen.tooltip.sleep=Dormir # +hudScreen.tooltip.empty=Vider # +hudScreen.tooltip.hang=Suspendre # +hudScreen.tooltip.ignite=Allumer # +hudScreen.tooltip.place=Placer # +hudScreen.tooltip.mine=Miner # +hudScreen.tooltip.attach=Fixer # +hudScreen.tooltip.till=Faucher # +hudScreen.tooltip.dig=Creuser un chemin # +hudScreen.tooltip.hit=Frapper # +hudScreen.tooltip.eat=Manger # +hudScreen.tooltip.rotate=Faire pivoter # +hudScreen.tooltip.plant=Grandes plantes # +hudScreen.tooltip.dismount=Descendre # +hudScreen.tooltip.collect=Prélever # +hudScreen.tooltip.peel=Écorcer # +hudScreen.tooltip.scaffoldingDescend=Descendre (Maint.) # +hudScreen.tooltip.pick=Prendre # +hudScreen.tooltip.placeBook=Placer un livre # +hudScreen.tooltip.readBook=Lire un livre # +hudScreen.tooltip.removeBook=Retirer un livre # +hudScreen.tooltip.shear=Tondre # +hudScreen.tooltip.carve=Sculpter # +hudScreen.tooltip.grow=Faire pousser # +hudScreen.tooltip.boatExit=Débarquer # +hudScreen.tooltip.emote=Émote # +hudScreen.tooltip.change_note=Note de modification # +hudScreen.tooltip.edit_sign=Modifier # +hudScreen.controlCustomization.welcome=Bienvenue dans la personnalisation des commandes # +hudScreen.controlCustomization.instructions=Faire glisser les éléments pour les repositionner # +hudScreen.controlCustomization.modify=Modifier les paramètres # +hudScreen.controlCustomization.continue=C'est parti # + +playscreen.fileSize.MB=Mo # +playscreen.fileSize.GB=Go # +playscreen.joinableRealms=Realms disponibles # +playscreen.noFriendsRealms=Vous n'êtes pas encore devenu membre d'un Realm. # +playscreen.header.local=Jouer # +playscreen.header.realms=Realms # +playscreen.lastPlayed.daysAgo=Il y a %1 jours # +playscreen.lastPlayed.longAgo=Il y a bien longtemps # +playscreen.lastPlayed.today=Aujourd'hui # +playscreen.lastPlayed.weeksAgo=Il y a %1 semaines # +playscreen.lastPlayed.yesterday=Hier # +playscreen.new=Nouveau # +playscreen.remoteWorld=Monde distant à l'adresse : # +playscreen.realmsTrialWorld=Essayez Realms Plus gratuitement pendant 30 jours # +playscreen.realmsCreateFirstWorld=Créez votre premier royaume # +playscreen.realmsCombo=Jouez avec des amis et profitez de plus de 150 packs # +playscreen.realmsGetServer=Obtenez votre propre serveur et plus de 150 packs # +playscreen.realmGoogleHoldBody=Il y a un problème avec un ou plusieurs de vos abonnements Realms. Cliquez sur OK pour accéder aux paramètres d’abonnement Google Play afin de corriger votre mode de paiement. # +playscreen.realmsContent=Jouez avec plus de 150 packs venant du magasin # +playscreen.checkingRealmsCompatibility=Vérification de la compatibilité Realms... # +playscreen.fetchingRealms=Accès aux Realms... # +playscreen.confirmLeaveMessage=Voulez-vous vraiment quitter le Realm %1$s ? # +playscreen.confirmLeaveTitle=Confirmer le départ # +playscreen.realmExpired=Expiré # +playscreen.realmFull=Au maximum # +playscreen.realmClientOutdated=Tous les Realms ont été mis à jour. Vous devez mettre à jour votre jeu pour continuer à jouer à Realms. # +playscreen.realms=Realms # +playscreen.realmsWarning.moreinfo=Plus d'informations # +playscreen.realmsCompatibilityFailure=Connexion aux Realms impossible pour l'instant. Veuillez réessayer plus tard. # +playscreen.realmsSignIn=Connectez-vous pour jouer sur Realms ! # +playscreen.realmsSignInFriends=Connectez-vous pour voir les Realms ! # +playscreen.worlds=Mondes # +playscreen.dontSeeLegacyWorlds=Vous ne voyez pas vos mondes ? # +playscreen.syncLegacyWorlds=Synchroniser les anciens mondes # +playscreen.fetchingLegacyWorlds=Récupération des anciens mondes... # +playscreen.upgradeLegacyWorlds=Anciens mondes # +playscreen.syncRetailWorlds=Copier les mondes de Minecraft (version finale) # +playscreen.fetchingRetailWorlds=Copie de mondes Minecraft (version finale)... # +playscreen.upgradeRetailWorlds=Mondes Minecraft (version finale) # +playscreen.noLegacyWorldsFound.title=Aucun monde trouvé # +playscreen.noLegacyWorldsFound.body=Aucun monde issu d'autres versions de Minecraft n'a été trouvé. # +playscreen.failedToAutoSyncLegacyWorlds=Impossible de récupérer les anciens mondes. Libérez de l'espace de stockage supplémentaire afin de pouvoir gérer ces mondes. # +playscreen.lockedSkin=La skin équipée fait partie d'un pack de contenus qui n'est pas autorisé en multijoueur multiplateforme. Si vous continuez, cela désactivera le mode multijoueur multiplateforme de ce monde. # +playscreen.multiplayerLockedSkin=La skin équipée fait partie d'un pack de contenus qui n'est pas autorisé en multijoueur. Si vous continuez, cela désactivera le mode multijoueur de ce monde. # +playscreen.worldsStorage=Stockage # +playscreen.delete.legacy.content=Voulez-vous vraiment supprimer l'ancien monde sélectionné ? Ce monde sera perdu définitivement (et définitivement, c'est long) ! # +playscreen.delete.legacy.title=Supprimer %s définitivement ? # +playscreen.delete.legacy.confirm=Supprimer # +playscreen.delete.legacy.deleting=Suppression du monde… # +playscreen.beta_worlds=Mondes bêta # +playscreen.beta_legacy_worlds=Anciens mondes bêta # +playscreen.editor.worlds=Projets # +playscreen.editor.create=Créer un nouveau projet # + +permissions.ability.build=Construire # +permissions.ability.mine=Miner # +permissions.ability.doorsandswitches=Utiliser des portes et des commutateurs # +permissions.ability.opencontainers=Ouvrir des conteneurs # +permissions.ability.attackplayers=Attaquer des joueurs # +permissions.ability.attackmobs=Attaquer des créatures # +permissions.ability.op=Commandes de l'opérateur # +permissions.ability.invisible=Devenir invisible # +permissions.ability.teleport=Utiliser la téléportation # +permissions.NeedPermission=Autorisation requise # +permissions.AddFriends=La configuration de votre compte Microsoft ne vous permet pas d'ajouter des amis. Assurez-vous que vos paramètres de sécurité en ligne vous permettent de faire ceci. Rendez-vous sur aka.ms/MCMultiplayerHelp pour consulter et modifier vos paramètres. # +permissions.MultiplayerSessions=La configuration de votre compte Microsoft ne vous permet pas de jouer à Realms. Assurez-vous que vos paramètres de sécurité en ligne autorisent le mode multijoueur. Rendez-vous sur aka.ms/MCMultiplayerHelp pour consulter et modifier vos paramètres. # +permissions.Communications=La configuration de votre compte Microsoft ne vous permet pas de discuter avec d'autres joueurs. Assurez-vous que vos paramètres de confidentialité autorisent la communication libre entre utilisateurs. Rendez-vous sur aka.ms/MCMultiplayerHelp pour consulter et modifier vos paramètres. # +permissions.RealmsAddFriends=La configuration de votre compte Xbox ne vous permet pas d'inviter de nouveaux amis à rejoindre votre Realm. Vous pouvez modifier ce paramètre dans les paramètres de confidentialité et de sécurité en ligne sur Xbox.com. Souhaitez-vous continuer ? # +permissions.CloudSave=La configuration de votre compte Xbox ne vous permet pas de sauvegarder vos mondes sur votre profil Xbox. Vous pouvez modifier ce paramètre dans les paramètres de confidentialité et de sécurité en ligne sur Xbox.com. ###disable_3rd_party_console_resource_pack_check +permissions.MultiplayerSessionsOnConsole=La configuration de votre compte Microsoft ne vous permet pas de jouer à Realms. Assurez-vous que vos paramètres de sécurité en ligne vous permettent de jouer en multijoueur et que vous avez un abonnement Xbox Live Gold actif. Rendez-vous sur aka.ms/MCMultiplayerHelp pour consulter et modifier vos paramètres. ###disable_3rd_party_console_resource_pack_check +permissions.MultiplayerSessionsOnConsoleGamecore=La configuration de votre compte Microsoft ne vous permet pas de rejoindre des Realms. ###disable_3rd_party_console_resource_pack_check +permissions.open.account.help.button=Obtenir de l'aide pour résoudre ceci # +permissions.open.account.help.button.gamecore=Résoudre ce problème # +permissions.open.account.setting.button=Voir les conditions d'utilisation # +permissions.GoBack=Revenir # +permissions.Continue=Continuer # +permissions.chatmute=Le tchat est actuellement désactivé # +permissions.deopingother.message=Ils n'auront plus d'autorisations de niveau Opérateur si vous réduisez leur niveau d'autorisation. # +permissions.description.visitors=Les visiteurs peuvent explorer votre monde, mais ils ne peuvent pas interagir avec les blocs, les objets ou les entités. Option Joueurs de confiance désactivée. # +permissions.description.members=Les joueurs membres actifs dans votre monde qui peuvent casser et créer des blocs, ainsi qu'attaquer des créatures et d'autres joueurs. # +permissions.description.operators=Les opérateurs sont des membres qui peuvent définir les autorisations et qui utilisent des commandes pour avoir plus de contrôle sur votre monde. # +permissions.level=Niveau d'autorisation # +permissions.level.custom=Perso... # +permissions.level.member=Membre # +permissions.level.operator=Opérateur # +permissions.level.visitor=Visiteur # +permissions.nocheats=Les codes de triche sont désactivés # +permissions.nocheats.message=Certaines commandes, comme la téléportation, ne sont disponibles que si les commandes de triche sont activées. Les commandes de triche peuvent également être activées via le menu pause dans les Paramètres de jeu. Si vous choisissez d'activer les commandes de triche, les succès seront désactivés dans ce monde. # +permissions.nocheats.message.noachievements=Certaines commandes, comme la téléportation, ne sont disponibles que si les commandes de triche sont activées. Les commandes de triche peuvent également être activées via le menu pause dans les Paramètres de jeu. # +permissions.nocheats.turnon=Définir OP avec commandes de triche activées # +permissions.nocheats.turnoff=Définir OP avec commandes de triche désactivées # +permissions.nocheats.cancel=Annuler # +permissions.deopingself=Supprimer les autorisations d'opérateur ? # +permissions.deopingself.message=Vous ne posséderez plus d'autorisations de niveau Opérateur si vous réduisez votre niveau d'autorisation. # +permissions.title=Autorisations de joueur # +permissions.title.settings=Autorisation du joueur lorsqu'invité à rejoindre # +permissions.title.settings.edu=Niveau d'autorisation pour les joueurs qui rejoignent votre monde # +permissions.toast.playerLeft=Un joueur a quitté la partie. # +permissions.toast.playerJoined=Un joueur a rejoint la partie. # +permissions.kickplayer=Expulser le joueur # +permissions.kickplayer.reason=Vous avez été expulsé(e) de cette session par l'hôte. # +permissions.kickplayer.message=Voulez-vous vraiment expulser %s du monde ? Il lui sera impossible de rejoindre cette session. # +permissions.kickplayer.message.dedicatedserver=Voulez-vous vraiment expulser %s du monde ? # +permissions.kickplayer.title=Expulser le joueur ? # +permissions.banplayer=Bannir le joueur # +permissions.banplayer.reason=Vous avez été banni(e) de cette session par l'hôte. # +permissions.banplayer.message=Voulez-vous vraiment bannir %s du monde ? Il lui sera impossible de vous rejoindre. # +permissions.banplayer.title=Bannir le joueur ? # +permissions.ClubsAccess=Vous ne pouvez pas accéder au flux Realms, car vous n’avez pas accès aux Clubs. Consultez les instructions pour modifier ces paramètres sur aka.ms/MCClubsHelp. # +permissions.ClubsPost=Vous ne pouvez pas publier dans le flux Realms, car vous n’avez pas accès aux Clubs. Consultez les instructions pour modifier ces paramètres sur aka.ms/MCClubsHelp. # + +## edu permissions popup +permissions.button.kickplayer=Retirer le joueur du jeu # +permissions.popup.title=Options d'autorisation # +permissions.dropdown.title=Niveau d'autorisation pour %s # +permissions.operator=Opérateur # +permissions.member=Membre # +permissions.visitor=Visiteur # +permissions.removeplayer=Retirer le joueur # +permissions.removeplayer.reason=Vous avez été retiré de cette session par l'hôte. # +permissions.removeplayer.message=Êtes-vous sûr de vouloir retirer ce joueur du monde ? Lorsque vous retirerez ce joueur, un nouveau code d'accès sera généré et il ne pourra pas rejoindre le monde. # +permissions.removeplayer.title=Confirmation de retrait de joueur # + +portfolioScreen.page=Page %s # +portfolioScreen.export=Exporter l'album photo # +portfolioScreen.caption=[ légende ] # +portfolioScreen.nopics0=Vous n’avez actuellement aucune photo dans votre portfolio. Les photos prises avec l’appareil photo apparaîtront ici. Vous pouvez également utiliser le bouton ci-dessous pour en ajouter. # +portfolioScreen.nopics1=Les photos que vous prenez avec l'appareil photo s'affichent ici. # +portfolioScreen.noInventory=Vous n'avez pas de photos dans votre inventaire. Essayez d'utiliser l'appareil photo pour prendre une photo. # +portfolioScreen.addPhoto=Ajouter une photo # + +potion.absorption=Absorption # +potion.blindness=Cécité # +potion.conduitPower=Puissance de conduit # +potion.confusion=Nausée # +potion.damageBoost=Force # +potion.damageBoost.name=Potion de force # +potion.damageBoost.splash.name=Potion volatile de force # +potion.damageBoost.linger.name=Potion persistante de force # +potion.digSlowDown=Fatigue de mineur # +potion.digSpeed=Hâte # +potion.effects.whenDrank=Si consommée : # +potion.empty=Sans effet # +potion.emptyPotion.name=Fiole d'eau # +potion.emptyPotion.splash.name=Fiole d'eau jetable # +potion.emptyPotion.linger.name=Fiole d'eau persistante # +potion.fireResistance=Résist. au feu # +potion.fireResistance.name=Potion de résistance au feu # +potion.fireResistance.splash.name=Potion volatile de résistance au feu # +potion.fireResistance.linger.name=Potion persistante de résistance au feu # +potion.harm=Dégâts instantanés # +potion.harm.name=Potion de dégâts # +potion.harm.splash.name=Potion volatile de dégâts # +potion.harm.linger.name=Potion persistante de dégâts # +potion.heal=Soin instantané # +potion.heal.name=Potion de soin # +potion.heal.splash.name=Potion volatile de soin # +potion.heal.linger.name=Potion persistante de soin # +potion.healthBoost=Bonus de vie # +potion.hunger=Faim # +potion.invisibility=Invisibilité # +potion.invisibility.name=Potion d'invisibilité # +potion.invisibility.splash.name=Potion volatile d'invisibilité # +potion.invisibility.linger.name=Potion persistante d'invisibilité # +potion.jump=Sauts améliorés # +potion.jump.name=Potion de saut # +potion.jump.splash.name=Potion volatile de saut # +potion.jump.linger.name=Potion persistante de saut # +potion.levitation=Lévitation # +potion.moveSlowdown=Lenteur # +potion.moveSlowdown.name=Potion de lenteur # +potion.moveSlowdown.splash.name=Potion volatile de lenteur # +potion.moveSlowdown.linger.name=Potion persistante de lenteur # +potion.slowFalling=Chute lente # +potion.slowFalling.name=Potion de chute lente # +potion.slowFalling.splash.name=Potion volatile de chute lente # +potion.slowFalling.linger.name=Potion persistante de chute lente # +potion.moveSpeed=Vitesse # +potion.moveSpeed.name=Potion de rapidité # +potion.moveSpeed.splash.name=Potion volatile de rapidité # +potion.moveSpeed.linger.name=Potion persistante de rapidité # +potion.nightVision=Vision nocturne # +potion.nightVision.name=Potion de vision nocturne # +potion.nightVision.splash.name=Potion volatile de vision nocturne # +potion.nightVision.linger.name=Potion persistante de vision nocturne # +potion.poison=Poison # +potion.poison.name=Potion de poison # +potion.poison.splash.name=Potion volatile de poison # +potion.poison.linger.name=Potion persistante de poison # +potion.potency.0= # +potion.potency.1=II # +potion.potency.2=III # +potion.potency.3=IV # +potion.potency.4=V # +potion.potency.5=VI # +potion.awkward.name=Potion étrange # +potion.awkward.splash.name=Potion volatile étrange # +potion.awkward.linger.name=Potion persistante étrange # +potion.mundane.name=Potion banale # +potion.mundane.splash.name=Potion volatile banale # +potion.mundane.linger.name=Potion persistante banale # +potion.mundane.extended.name=Potion banale prolongée # +potion.mundane.extended.splash.name=Potion volatile banale prolongée # +potion.mundane.extended.linger.name=Potion persistante banale prolongée # +potion.thick.name=Potion épaisse # +potion.thick.splash.name=Potion volatile épaisse # +potion.thick.linger.name=Potion persistante épaisse # +potion.regeneration=Régénération # +potion.regeneration.name=Potion de régénération # +potion.regeneration.splash.name=Potion volatile de régénération # +potion.regeneration.linger.name=Potion persistante de régénération # +potion.resistance=Résistance # +potion.saturation=Saturation # +potion.turtleMaster=Lenteur # +potion.turtleMaster2=Résistance # +potion.turtleMaster.name=Potion du Maître Tortue # +potion.turtleMaster.splash.name=Potion volatile du Maître Tortue # +potion.turtleMaster.linger.name=Potion persistante du Maître Tortue # +potion.waterBreathing=Respiration aquatique # +potion.waterBreathing.name=Potion de respiration aquatique # +potion.waterBreathing.splash.name=Potion volatile de respiration aquatique # +potion.waterBreathing.linger.name=Potion persistante de respiration aquatique # +potion.weakness=Faiblesse # +potion.weakness.name=Potion de faiblesse # +potion.weakness.splash.name=Potion volatile de faiblesse # +potion.weakness.linger.name=Potion persistante de faiblesse # +potion.wither=Wither # +potion.wither.name=Potion de flétrissure # +potion.wither.splash.name=Potion volatile de flétrissure # +potion.wither.linger.name=Potion persistante de flétrissure # + +profileScreen.header=Vestiaire # +profileScreen.reload=Recharger # +profileScreen.manage_button_text=Modifier le personnage # +profileScreen.manage_button_text_skin=Changer de skin classique # +profileScreen.manage_button_create_text=Créer un personnage # +profileScreen.selectPrebuiltCharacter=Sélectionner dans la liste des personnages # +profileScreen.create_persona_confirm_skin=Créer un skin classique # +profileScreen.delete_button=Supprimer un personnage # +profileScreen.settings_button=Paramètres de jeu # + +profileScreen.differences_information_button=Différences entre Créateur de personnage et skins classiques # +profileScreen.differences_character_creator_title=Personnage # +profileScreen.create_persona_character_details=Vous créez un personnage personnalisé dans Minecraft, élément par élément. # +profileScreen.difference_character_creator_description=Créez un personnage personnalisé dans Minecraft, élément par élément. Personnalisez le corps, les yeux, la bouche, la coiffure, les vêtements de votre personnage, et plus encore ! # +profileScreen.differences_classic_skin_title=Skin classique # +profileScreen.difference_classic_skin_description=Un skin entier qui est appliqué sur le personnage. Les skins classiques ne peuvent pas être modifiés pièce par pièce. Vous pouvez également importer votre propre skin complet que vous avez créé ou téléchargé. # +profileScreen.create_persona_classic_skin_details=Une texture de skin intégrale appliquée sur un personnage. # + +profileScreen.create_persona_title=Sélectionnez le type # + +persona.slim.title=étroit # +persona.wide.title=large # +persona.smaller.title=plus petit # +persona.small.title=petit # +persona.medium.title=moyen # +persona.tall.title=grand # +persona.realms.redeem=Échanger # + +progressScreen.cantConnect=Connexion au monde impossible. Vérifiez votre connexion Internet et réessayez. # +progressScreen.generating=Création du monde # +progressScreen.saving=Sauvegarde du monde # +progressScreen.loading=Chargement... # +progressScreen.title.downloading=Téléchargement des packs %1 # +progressScreen.title.applyingPacks=Chargement des packs de ressources # +progressScreen.title.searchingForSession=Recherche d'une session de jeu... # +progressScreen.title.waitingForStorageProvider=Synchronisation des données de l'utilisateur # +progressScreen.title.connectingLocal=Lancement du monde # +progressScreen.title.connectingLAN=Connexion à la partie multijoueur # +progressScreen.title.connectingExternal=Connexion au serveur externe # +progressScreen.title.connectingRealms=Connexion au Realm # +progressScreen.title.copyingWorld=Copie du monde # +progressScreen.title.deleteStorageAreaContent=Effacement du cache de stockage # +progressScreen.title.loadingSplitScreenAppearances=Chargement des apparences d’écran partagé # +progressScreen.message.appearanceLoaded=Apparence chargée # +progressScreen.message.appearanceLoadWaitTimeMet=L’apparence prend beaucoup de temps à charger. Génération du monde... # +progressScreen.message.deleteStorageAreaContent=Cela peut prendre quelques minutes. # +progressScreen.message.copyingWorld=Copie du monde... %d%% # +progressScreen.message.tts.copyingWorld=Copie du monde # +progressScreen.message.building=Génération du terrain # +progressScreen.message.done=Terminé ! # +progressScreen.message.exporting=Exportation en cours # +progressScreen.message.exporting.warning=Ne quittez pas le jeu, cela pourrait corrompre l'exportation. # +progressScreen.message.importing=Importation du monde # +progressScreen.message.importingContent=Étape 2 sur 2 : importation du contenu # +progressScreen.message.updatingContent=Mise à jour des packs : %1 sur %2 # +progressScreen.message.locating=Recherche du serveur # +progressScreen.message.loadingAppearance=Chargement de l’apparence... # +progressScreen.message.waitingForRealms=Cette opération peut prendre quelques instants # +progressScreen.message.waitingForStorageProvider=Cette opération peut prendre quelques instants... # +progressScreen.message.waitingForTickingAreas=Chargement des zones persistantes # +progressScreen.message.storageProviderSyncError=Échec de synchronisation des données de l'utilisateur. # +progressScreen.message.waitingForStoreProducts=Cette opération peut prendre quelques instants # +progressScreen.message.allDone=Terminé ! # +progressScreen.message.letsGo=C'est parti ! # +progressScreen.message.failed=Échec # +progressScreen.message.failedNoNetwork=Échec : aucune connexion réseau # +progressScreen.message.downloadingWorld=Téléchargement du monde # +progressScreen.message.downloadingContent=Étape 1 sur 2 : téléchargement du contenu # +progressScreen.message.uploadingWorld=Chargement des fichiers du monde... # +progressScreen.message.uploadingWorldError=Le téléchargement du monde a échoué. Voulez-vous réessayer ? # +progressScreen.message.copyingPacks=Sauvegarde des packs de ressources du monde # +progressScreen.message.initiatingTemplate=Initialisation du modèle de monde # +progressScreen.message.fileSize=Taille du fichier # +progressScreen.message.initializingUpload=Début du chargement # +progressScreen.message.initializingDownload=Début du téléchargement # +progressScreen.message.invalidWorldFile=Fichier de monde non valide. Essayez d'ouvrir de nouveau votre monde, sauvegardez, puis réessayez. # +progressScreen.message.resourceLoading=Chargement des ressources # +progressScreen.message.leaveLevel=Votre partie est en cours de sauvegarde. N'éteignez pas votre appareil. # +progressScreen.message.genericMayTakeAMoment=Cette opération peut prendre quelques instants # +progressScreen.message.noUploadResponse=Nous n'avons pas pu confirmer le bon téléchargement de votre monde. Pour vérifier, rejoignez votre Realm, puis réessayez si le chargement vers le nouveau monde n'a pas été effectué. # +progressScreen.message.noUploadEndpoint=Nous n'avons pas réussi à trouver un endroit où télécharger votre monde. Peut-être devriez-vous vérifier votre connexion à Internet ? # +progressScreen.message.unownedTemplate=Il semblerait que vous ne possédez pas le modèle du magasin qui sert de base à ce monde. Vous pouvez l'acheter dans le magasin Minecraft. # +progressScreen.message.createArchiveFileFailed=Nous n'avons pas réussi à compiler vos fichiers de monde pour le télécharger. Vérifiez l'espace libre sur votre disque dur ? # +progressScreen.message.createLevelStorageFailed=Un problème est survenu lors de la préparation du téléchargement de votre monde. Si cela recommence, essayez de redémarrer votre appareil. # +progressScreen.message.unknownError=Une erreur est survenue # +progressScreen.message.forbiddenContent=Vous ne possédez pas un ou plusieurs des packs appliqués # +progressScreen.message.loadingSplitScreenAppearances=Chargement des apparences d’écran partagé... # +progressScreen.message.finishedLoadingSplitScreenAppearances=Chargement des apparences d’écran partagé terminé. # +progressScreen.dialog.title.resourcePack=Télécharger les packs de ressources ? # +progressScreen.dialog.title.behaviorAndResourcePack=Télécharger les packs de comportement et de ressources du monde ? # +progressScreen.dialog.title.onlyBehavior=Télécharger les packs de comportement du monde ? # +progressScreen.dialog.title.storageProviderError=Échec de synchronisation des données du monde # +progressScreen.dialog.title.storageProviderLongWait=Synchronisation des données du monde # +progressScreen.dialog.title.storageProviderSucceeded=Synchronisation des données du monde réussie # +progressScreen.dialog.message.onlyBehavior=Ce monde comporte des packs de comportement que vous devez télécharger avant d'y accéder. Voulez-vous les télécharger pour accéder à ce monde ? # +progressScreen.dialog.message.behaviorAndOptionalResourcePack=Ce monde comporte des packs de comportement que vous devez télécharger avant d'y accéder, ainsi que des packs de ressources que vous êtes libre de télécharger ou non. Que voulez-vous télécharger avant d'accéder à ce monde ? # +progressScreen.dialog.message.behaviorAndResourcePack=Ce monde comporte des packs de comportement et de ressources que vous devez télécharger avant d'y accéder. Voulez-vous les télécharger pour accéder à ce monde ? # +progressScreen.dialog.message.resourcePackOptional=Ce monde comporte des packs de ressources. Voulez-vous les télécharger avant d'y accéder ? # +progressScreen.dialog.message.resourcePackRequired=Ce monde comporte des packs de ressources que vous devez télécharger avant d'y accéder. Voulez-vous les télécharger pour accéder à ce monde ? # +progressScreen.dialog.message.resourcePackOptional.rayTracing.line1=Ce monde comporte des packs de ressources dotés de ray tracing. # +progressScreen.dialog.message.resourcePackOptional.rayTracing.line2=Votre appareil n'est pas compatible avec l'éclairage avancé et les caractéristiques de texture ; vous ne pourrez pas voir les effets avancés dans ce monde. Souhaitez-vous les télécharger avant de le rejoindre ? # +progressScreen.dialog.message.resourcePackRequired.rayTracing.line1=Ce monde comporte des packs de ressources dotés de ray tracing. # +progressScreen.dialog.message.resourcePackRequired.rayTracing.line2=Votre appareil n'est pas compatible avec l'éclairage avancé et les caractéristiques de texture ; vous ne pourrez pas voir les effets avancés dans ce monde. Souhaitez-vous les télécharger avant de le rejoindre ? # +progressScreen.dialog.message.storageProviderError=Échec de synchronisation des données du monde. Voulez-vous réessayer ? # +progressScreen.dialog.message.storageProviderUnusableError=Le monde n'est pas entièrement synchronisé ou a été corrompu. Essayez de jouer dans ce monde sur une console, où il fonctionne encore, puis réessayez de le déplacer. # +progressScreen.dialog.message.storageProviderQuotaError=La sauvegarde locale a bien été effectuée, mais la synchronisation dans le cloud a échoué en raison d'un espace insuffisant. Libérez de l’espace sur le cloud en supprimant des mondes depuis les paramètres. # +progressScreen.dialog.message.storageProviderOutOfLocalStorage=Espace local libre insuffisant pour prendre en charge la synchronisation dans le cloud. # +progressScreen.dialog.message.worldCorrupted=Ce monde a été corrompu. Veuillez signaler ceci sur la page bugs.mojang.com # +progressScreen.dialog.message.storageProviderLongWait=La synchronisation de ce monde dure longtemps. Voulez-vous continuer à attendre ? # +progressScreen.dialog.button.enter=Entrer dans le monde # +progressScreen.dialog.button.joinAndDownload=Télécharger et rejoindre - %1 # +progressScreen.dialog.button.joinAndDownload.everything=Télécharger tout et rejoindre - %1 # +progressScreen.dialog.button.joinAndDownload.onlyBehaviorPacks=Télécharger uniquement les comportements et rejoindre : %1 # +progressScreen.dialog.button.join=Accéder # +progressScreen.dialog.button.leave=Quitter # +progressScreen.dialog.button.retry=Réessayer # +progressScreen.dialog.button.wait=Attendre # +progressScreen.editor.message.copyingProject=Copie du projet... %d% % # +progressScreen.editor.message.tts.copyingProject=Copie du projet # +progressScreen.editor.title.copyingProject=Copie de projet # +progressScreen.editor.dialog.message.resourcePackOptional=Ce projet comporte des packs de ressources. Voulez-vous les télécharger avant d'y accéder ? # +progressScreen.editor.dialog.message.resourcePackRequired=Ce projet comporte des packs de ressources que vous devez télécharger avant d'y accéder. Voulez-vous les télécharger pour accéder au projet ? # +progressScreen.editor.message.convert.projectToWorld=Conversion du projet en monde et création d'une copie de votre projet... # +progressScreen.editor.message.convert.worldToProject=Conversion du monde en projet... # +progressScreen.editor.message.convert.projectToWorld.saveWorld=Sauvegarde des données du monde... # +progressScreen.editor.message.convert.worldToProject.saveProject=Enregistrement des données de projet... # +progressScreen.label.mobileData=Données mobiles # +progressScreen.noWifi.mobileDataWarning=Vous n’êtes actuellement pas connecté au wifi. Des frais de données mobiles peuvent s’appliquer. # + +quiz.popup.ok=Faire le quiz # +quiz.popup.text=Le quiz ouvrira dans une nouvelle fenêtre. Vous serez redirigé vers Minecraft après avoir terminé le quiz. # +quiz.popup.title=Quiz # + +raid.name=Raid # +raid.progress=Créatures restantes : # +raid.expiry=Un raid a expiré # +raid.victory=Victoire # +raid.defeat=Défaite # + +recipeBook.setting.full=Au maximum # +recipeBook.setting.discover=Découvrir # +recipeBook.setting.off=Non # +recipeToast.newUnlock.title=Nouvelle recette débloquée ! # +recipeToast.newUnlock.tts= nouvelles recettes débloquées # +recipeToast.newUnlock.descriptionRecipeBook=Consultez votre livre de recettes # +recipeToast.newUnlock.descriptionCraftingTable=Voir dans l'établi # +recipeToast.newUnlock.descriptionStonecutterTable=Voir dans le tailleur de pierre # +recipeToast.newUnlock.descriptionSmithingTable=Voir dans la table de forge # +recipeToast.newUnlock.descriptionCartographyTable=Voir dans le tableau cartographique # +recipeToast.newIngredient.title=Nouvel ingrédient trouvé ! # +recipeToast.newIngredient.tts= nouveaux ingrédients trouvés # +recipeToast.newIngredient.description=Utilisez-le dans des recettes existantes. # + +record.nowPlaying=Lecture en cours : %s # + +resourcePack.available.title=Packs de ressources disponibles # +resourcePack.available.title.behaviorPacks=Packs de comportement disponibles # +resourcePack.available.title.packs=Mes packs # +resourcePack.available.add=Activer # +resourcePack.available.none.text=Vous n'avez aucun pack de ressources. # +resourcePack.available.none.behavior=Vous n'avez aucun pack de comportement. # +resourcePack.available.none.store=Voir le magasin # +resourcePack.message.noneFound.packs=Il n'y a aucun pack disponible sur cet appareil. # +resourcePack.message.allInUse.packs=Vos packs sont en cours d'utilisation. # +resourcePack.message.error=Un pack contient des erreurs qui empêcheront son bon fonctionnement. # +resourcePack.message.warning=Un pack contient des avertissements qui peuvent entraîner un comportement inattendu. # +resourcePack.suggestedContent.title=Obtenir plus de packs # +resourcePack.suggestedContent.button.viewMore=Voir plus de packs # +resourcePack.cached.title=Packs mis en cache # +resourcePack.folderInfo=(Placer les packs de ressources ici) # +resourcePack.openFolder=Ouvrir le dossier des packs de ressources # +resourcePack.selected.title=Packs de ressources sélectionnés # +resourcePack.selected.title.behaviorPacks=Packs de comportement actifs # +resourcePack.selected.title.packs=Activé # +resourcePack.selected.remove=Désactivé # +resourcePack.realmsPlus.title.packs=Packs Realms Plus # +resourcePack.realmsPlus.expired=Expiré # +resourcePack.errors=Erreurs : # +resourcePack.error.ingame.packs=Vous ne pouvez modifier les packs de ressources en jouant. # +resourcePack.error.ingame.behaviorPacks=Vous ne pouvez modifier les packs de comportement en jouant dans un monde. # +resourcePack.error.enteringgame.title=Packs expirés sur Realm # +resourcePack.error.enteringgame.message=Ce Realm contient des packs de ressources ou de comportement Realms Plus expirés. Vous devrez désactiver ces packs ou les acheter depuis le magasin afin de continuer à jouer sur ce Realm. # +resourcePack.error.enteringgame.button=Voir les packs actifs # +resourcePack.title=Choix des packs de ressources # +resourcePack.toast.atlasFallback.message=Mémoire insuffisante. Le niveau de détail des textures sera réduit. # +resourcePack.toast.atlasFallback.title=Récupération des packs de ressources # +resourcePack.copyGlobal=Copier du dossier général # +resourcePack.description=Les packs de ressources sont appliqués de bas en haut. Toute ressource se trouvant dans deux packs sera donc écrasée par le pack supérieur. # +resourcePack.description.default.level=Vous pouvez modifier ces choix dans les paramètres. # +resourcePack.description.default.behaviorPacks=La jouabilité par défaut de Minecraft. # +resourcePack.description.bottom.global=Les packs de ressources sont appliqués de bas en haut. Toute ressource se trouvant dans deux packs sera donc écrasée par le pack supérieur. Les packs de vos mondes s'appliquent par-dessus ces packs globaux, et uniquement pour vous. Personne d'autre ne verra les ressources placées ici. Les packs de ressources de vos mondes ou des mondes que vous rejoindrez s'appliquent par-dessus ces ressources globales. # +resourcePack.description.bottom.behaviorPacks=Les packs de comportement sont appliqués de bas en haut. Tout ce qui se trouve dans deux packs de comportement sera donc écrasé par le pack supérieur. # +resourcePack.description.bottom.level=Les packs de ressources sont appliqués de bas en haut. Toute ressource se trouvant dans deux packs sera donc écrasée par le pack supérieur. Ces packs dans votre monde s'appliquent par-dessus votre ou vos packs globaux. # +resourcePack.description.store=Voir dans le magasin # +resourcePack.header.behavior=Les packs de comportement actifs s'appliquent à tous les joueurs. # +resourcePack.header.level=Imposer les packs de ressources pour se connecter # +resourcePack.crashRecovery.title=Réinitialisation des ressources globales # +resourcePack.crashRecovery.message=Échec du précédent chargement des ressources. # +resourcePack.warnings=Avertissements : # +resourcePack.warning.title=Attention danger ! # +resourcePack.warning.body=L’ajout ou la suppression de packs de comportement après avoir joué dans un monde peut briser le monde et vous faire perdre ce que vous avez créé. Appuyez sur « OK » pour désactiver le pack, ou « Annuler » pour le garder actif. # +resourcePack.requiredDependency.title=Dépendance nécessaire # +resourcePack.requiredDependency.body=Ce pack est une dépendance nécessaire à un autre pack déjà appliqué. # +resourcePack.missingDependency.title=Dépendances manquantes # +resourcePack.missingDependency.body=Il manque au moins une dépendance pour ce pack. Voulez-vous l'appliquer quand même ? # +resourcePack.delete=Vous allez supprimer %s définitivement. Confirmer ? # +resourcePack.delete.confirm=Supprimer le pack ? # +resourcePack.deleteSelected=Ce pack est actuellement sélectionné ! Vous allez supprimer %s définitivement. Confirmer ? # +resourcePack.deleteMultiple=Vous allez supprimer définitivement les packs suivants : %sConfirmer ? # +resourcePack.editPack=Suppression des packs... # +resourcePack.editPackDone=Terminé # +resourcePack.toast.unownedContent.title=%s désactivé # +resourcePack.toast.unownedContent.subtitle=Ce compte ne possède pas ce pack de ressources. # +resourcePack.incompatibleDependency=Ce pack a une dépendance (%s) qui n'est pas compatible avec votre appareil. # +resourcePack.incompatibleDependency.memory=Ce pack a une dépendance (%s) qui n'est pas compatible avec votre appareil, car la mémoire disponible n'est pas suffisante. # +resourcePack.incompatibleDependency.graphics.raytracing=Ce pack a une dépendance (%s) qui n'est pas compatible avec votre appareil, car il ne dispose pas de matériel compatible pour prendre en charge le ray tracing. # +resourcePack.subpackResolution=Résolution : %s # +resourcePack.incompatible=Ce pack n'est pas compatible avec votre appareil. # +resourcePack.incompatible.memory=Cette résolution n'est pas compatible avec votre appareil, car la mémoire disponible n'est pas suffisante. # +resourcePack.incompatible.graphics.raytracing=Ce pack contient des informations permettant le ray tracing, mais votre appareil ne prend pas en charge cette option. # +resourcePack.packSettingsTitle=Paramètres de %s # +resourcePack.missingPackDescription=Ce pack est manquant ! # +resourcePack.legacyPackName=Pack de ressources héritage # + +sidebar.action=Action # +sidebar.adventure=Aventure # +sidebar.capes=Capes # +sidebar.categories=Catégories # +sidebar.categoryBody=Corps # +sidebar.categoryStyle=Style # +sidebar.characterCreator=Créateur de personnage # +sidebar.classicSkins=Skins classiques # +sidebar.emotes=Émotes # +sidebar.fantasy=Fantasy # +sidebar.featured=En vedette # +sidebar.genre=Genre # +sidebar.marketplace=Magasin # +sidebar.mashups=Mash-up # +sidebar.minigame=Mini jeu # +sidebar.myCharacters=Mes personnages # +sidebar.myContent=Mon contenu # +sidebar.newReleases=Ajouts récents # +sidebar.openWorld=Monde ouvert # +sidebar.parkour=Parkour # +sidebar.resources=RESSOURCES # +sidebar.roleplay=Jeu de rôle # +sidebar.skins=Skins # +sidebar.skinsOwned=Skins possédés # +sidebar.skyblock=Skyblock # +sidebar.simulation=Simulation # +sidebar.survival=Survie # +sidebar.realmsPlus=Realms Plus # +sidebar.skinsRealmsPlus=Skins Realms Plus # +sidebar.skinsUnowned=En obtenir d'autres # +sidebar.topSellers=Meilleurs vendeurs # +sidebar.trending=Tendances # +sidebar.tts.sidebarCollapseList=Option de la barre latérale : Réduire %s # +sidebar.tts.sidebarExpandList=Option de la barre latérale : Développez %s # +sidebar.tts.sidebarNavigateTo=Option de la barre latérale : Accédez à %s # +sidebar.tts.verboseToggleExpand=Développer la barre latérale # +sidebar.tts.verboseToggleCollapse=Réduire la barre latérale # +sidebar.worlds=Mondes # + +storageManager.contentType.world=Monde # +storageManager.contentType.worldTemplate=Initialisation du modèle de monde # +storageManager.contentType.resourcePack=Ressources # +storageManager.contentType.behaviorPack=Pack de comportement # +storageManager.contentType.skinPack=Pack de skins # +storageManager.contentType.invalid=Paramètres invalides # +storageManager.contentType.cachedData=Données mises en cache # + +storageManager.contentType.worlds=Mondes # +storageManager.contentType.worldTemplates=Modèles de mondes # +storageManager.contentType.resourcePacks=Packs de ressources # +storageManager.contentType.behaviorPacks=Packs de comportement # +storageManager.contentType.skinPacks=Packs de skins # + +storageManager.baseWorld=Monde de base # + +tile.sculk_sensor.name=Capteur Sculk # +tile.sculk.name=Sculk # +tile.sculk_vein.name=Veine de Sculk # +tile.sculk_catalyst.name=Catalyseur Sculk # +tile.sculk_shrieker.name=Hurleur Sculk # +tile.reinforced_deepslate.name=Ardoise des abîmes renforcée # +itemGroup.name.sculk=Sculk # +effect.darkness=Obscurité # +entity.frog.name=Grenouille # +entity.tadpole.name=Têtard # +item.spawn_egg.entity.warden.name=Œuf de warden # +entity.warden.name=Warden # +entity.allay.name=Allay # +item.spawn_egg.entity.allay.name=Œuf d'Allay # +action.interact.allay=Donner un objet à l'allay # +item.bucketTadpole.name=Têtard dans un seau # +item.spawn_egg.entity.frog.name=Œuf d'apparition de grenouille # +item.spawn_egg.entity.tadpole.name=Œuf d'apparition de têtard # +tile.frog_spawn.name=Œufs de grenouille # +tile.pearlescent_froglight.name=Froglight nacré # +tile.verdant_froglight.name=Froglight verdoyant # +tile.ochre_froglight.name=Froglight ocre # +tile.mud.name=Boue # +tile.packed_mud.name=Boue compacte # +tile.mud_bricks.name=Briques de boue # +tile.mud_brick_slab.name=Dalle en briques de boue # +tile.mud_brick_double_slab=Double dalle en briques de boue # +tile.mud_brick_stairs.name=Escalier en briques de boue # +tile.mud_brick_wall.name=Muret en briques de boue # +tile.mangrove_leaves.name=Feuilles de palétuvier # +tile.mangrove_propagule.name=Propagule de mangrove # +tile.mangrove_roots.name=Racines de palétuvier # +tile.muddy_mangrove_roots.name=Racines de palétuvier boueuses # +item.chest_boat.oak.name=Bateau en chêne avec coffre # +item.chest_boat.spruce.name=Bateau en sapin avec coffre # +item.chest_boat.birch.name=Bateau en bouleau avec coffre # +item.chest_boat.jungle.name=Bateau en bois tropical avec coffre # +item.chest_boat.acacia.name=Bateau en acacia avec coffre # +item.chest_boat.big_oak.name=Bateau en chêne noir avec coffre # +item.chest_boat.mangrove.name=Bateau en palétuvier avec coffre # +tile.mangrove_log.name=Tronc de palétuvier # +tile.stripped_mangrove_log.name=Tronc de palétuvier écorcé # +tile.mangrove_planks.name=Planches de palétuvier # +tile.mangrove_button.name=Bouton en palétuvier # +tile.mangrove_stairs.name=Escaliers en palétuvier # +tile.mangrove_slab.name=Dalle en palétuvier # +tile.mangrove_pressure_plate.name=Plaque de pression en palétuvier # +tile.mangrove_fence.name=Clôture en palétuvier # +tile.mangrove_fence_gate.name=Portail en palétuvier # +item.mangrove_door.name=Porte en palétuvier # +item.mangrove_sign.name=Panneau en palétuvier # +tile.mangrove_trapdoor.name=Trappe en palétuvier # +tile.mangrove_wood.name=Bois de palétuvier # +tile.stripped_mangrove_wood.name=Bois de palétuvier écorcé # +item.boat.mangrove.name=Bateau en palétuvier # +item.echo_shard.name=Éclat d'écho # +item.recovery_compass.name=Boussole de récupération # +item.disc_fragment.name=Fragment de disque # +item.disc_fragment_5.desc=Disque - 5 # +item.record_5.desc=Samuel Åberg - 5 # + +action.hint.exit.chest_boat=Appuyez sur sauter pour sortir du bateau # +action.hint.exit.console.chest_boat=Appuyez sur :_input_key.jump: pour sortir du bateau # +entity.chest_boat.name=Bateau avec coffre # +feature.ancient_city=Ville antique # + +action.hint.exit.camel=Touchez Se faufiler pour descendre # +action.hint.exit.console.camel=Appuyez sur :_input_key.sneak: pour descendre # +action.hint.exit.console.raft=Appuyez sur :_input_key.jump: pour sortir du radeau # +action.hint.exit.raft=Appuyez sur Sauter pour sortir du radeau # +action.hint.exit.scheme.camel=Appuyez sur descendre pour descendre # +action.interact.exit.raft=Descendre du radeau # +container.smithing_table.arrow_tooltip_cannot_craft=Vous ne pouvez pas appliquer cette amélioration à cet objet # +container.smithing_table.input_slot_tooltip_armor_trim=Ajouter une pièce d’armure # +container.smithing_table.input_slot_tooltip_netherite=Ajouter une armure, une arme ou un outil en diamant # +container.smithing_table.material_slot_tooltip_armor_trim=Ajouter un lingot ou un cristal # +container.smithing_table.material_slot_tooltip_netherite=Ajouter un lingot de Netherite # +container.smithing_table.template_slot_tooltip=Ajouter un modèle de forge # +entity.camel.name=Chameau # +entity.chest_raft.name=Radeau avec coffre # +feature.trail_ruins=Ruines du sentier # +howtoplay.smithing_table.header.1=Modèles de forge # +howtoplay.smithing_table.header.2=Coupes d'armure # +howtoplay.smithing_table.text.1=Vous voulez tirer le meilleur parti de votre équipement ? Il va vous falloir une table de forge. # +howtoplay.smithing_table.text.2=Utilisez-la pour apporter toutes sortes de modifications, par exemple pour transformer votre équipement en diamant en équipement de Netherite, ou pour changer l'apparence de votre armure grâce aux coupes d'armures. # +howtoplay.smithing_table.text.3=Afin d'améliorer votre équipement, il va vous falloir un modèle de forge. Vous pouvez en trouver une grande variété à travers le monde. Ces modèles peuvent être utilisés pour toutes sortes d'améliorations. # +howtoplay.smithing_table.text.4=Placez un modèle dans l’emplacement le plus à gauche de la table de forge pour afficher les éléments dont vous avez besoin pour l'amélioration. # +howtoplay.smithing_table.text.5=Par exemple, pour transformer votre équipement en diamant en équipement de Netherite, il vous faut un modèle de forge d'Amélioration Netherite, que vous pouvez trouver dans les Vestiges de bastion. Ensuite, placez l’équipement en diamant dans l’emplacement d’équipement et un lingot de Netherite dans l’emplacement d'ingrédient, et vous avez terminé ! # +howtoplay.smithing_table.text.6=Les propriétés de l'objet comme la coupe ou les enchantements seront préservées, mais le modèle de forge sera utilisé quand vous aurez amélioré votre équipement. Ne vous inquiétez pas, vous pouvez en faire des copies avec votre établi. # +howtoplay.smithing_table.text.7=Faites preuve de créativité et personnalisez l’apparence de votre armure avec les coupes d’armure. Pour commencer, vous aurez besoin d’un modèle de forge de coupe d’armure, que vous pouvez trouver dans le monde entier. # +howtoplay.smithing_table.text.8=Placez un modèle dans l’emplacement le plus à gauche de la table de forge pour afficher les éléments dont vous avez besoin pour l'amélioration. Ensuite, placez une pièce d'armure dans l'emplacement d'équipement, puis un cristal ou un lingot dans l'emplacement d'ingrédient. Le tour est joué ! # +howtoplay.smithing_table.text.9=Seuls certains cristaux et lingots peuvent être utilisés pour les coupes d’armure. Essayez-en plusieurs, comme le fer, l’or ou le lapis, pour créer des designs uniques ! # +howtoplay.smithing_table.title=Table de forge # +howtoplay.smithing_table=Table de forge # +hudScreen.tooltip.brush=Pinceau # +item.acacia_hanging_sign.name=Panneau suspendu en acacia # +item.angler_pottery_sherd.name=Tesson de poterie Pêcheur # +item.archer_pottery_sherd.name=Tesson de poterie Archer # +item.armor.upgrade=Amélioration : # +item.arms_up_pottery_sherd.name=Tesson de poterie Bras en l'air # +item.bamboo_door.name=Porte en bambou # +item.bamboo_hanging_sign.name=Panneau suspendu en bambou # +item.bamboo_sign.name=Panneau en bambou # +item.birch_hanging_sign.name=Panneau suspendu en bouleau # +item.blade_pottery_sherd.name=Tesson de poterie Lame # +item.boat.bamboo.name=Radeau en bambou # +item.boat.cherry.name=Bateau en cerisier # +item.brewer_pottery_sherd.name=Tesson de poterie Potion # +item.brush.name=Pinceau # +item.burn_pottery_sherd.name=Tesson de poterie Flamme # +item.cherry_door.name=Porte en cerisier # +item.cherry_hanging_sign.name=Panneau suspendu en cerisier # +item.cherry_sign.name=Panneau en cerisier # +item.chest_boat.bamboo.name=Radeau en bambou avec coffre # +item.chest_boat.cherry.name=Bateau en cerisier avec coffre # +item.crimson_hanging_sign.name=Panneau suspendu carmin # +item.danger_pottery_sherd.name=Tesson de poterie Danger # +item.dark_oak_hanging_sign.name=Panneau suspendu en chêne noir # +item.explorer_pottery_sherd.name=Tesson de poterie Explorateur # +item.friend_pottery_sherd.name=Tesson de poterie Ami # +item.heart_pottery_sherd.name=Tesson de poterie Cœur # +item.heartbreak_pottery_sherd.name=Tesson de poterie Cœur brisé # +item.howl_pottery_sherd.name=Tesson de poterie Hurlement # +item.jungle_hanging_sign.name=Panneau suspendu en bois tropical # +item.mangrove_hanging_sign.name=Panneau suspendu en palétuvier # +item.miner_pottery_sherd.name=Tesson de poterie Mineur # +item.mourner_pottery_sherd.name=Tesson de poterie Deuil # +item.oak_hanging_sign.name=Panneau suspendu en chêne # +item.plenty_pottery_sherd.name=Tesson de poterie Abondance # +item.prize_pottery_sherd.name=Tesson de poterie Prix # +item.sheaf_pottery_sherd.name=Tesson de poterie Moisson # +item.shelter_pottery_sherd.name=Tesson de poterie Abri # +item.skull_pottery_sherd.name=Tesson de poterie Crâne # +item.skull.piglin.name=Tête de piglin # +item.smithing_template.applies_to=S’applique à : # +item.smithing_template.armor_trim.applies_to=Armure # +item.smithing_template.armor_trim.ingredients=Lingots & Cristaux # +item.smithing_template.ingredients=Ingrédients : # +item.smithing_template.name=Modèle de forge # +item.smithing_template.netherite_upgrade.applies_to=Équipement en diamant # +item.smithing_template.netherite_upgrade.ingredients=Lingot de Netherite # +item.snort_pottery_sherd.name=Tesson de poterie Ricanement # +item.spawn_egg.entity.camel.name=Œuf de chameau # +item.spruce_hanging_sign.name=Panneau suspendu en sapin # +item.warped_hanging_sign.name=Panneau suspendu biscornu # +itemGroup.name.hanging_sign=Panneau suspendu # +itemGroup.name.potterySherds=Tessons de poterie # +itemGroup.name.smithing_templates=Modèles de forge # +tile.bamboo_block.name=Bloc de bambou # +tile.bamboo_button.name=Bouton en bambou # +tile.bamboo_fence_gate.name=Portail en bambou # +tile.bamboo_fence.name=Clôture en bambou # +tile.bamboo_mosaic_slab.name=Dalle en bambou mosaïque # +tile.bamboo_mosaic_stairs.name=Escaliers en bambou mosaïque # +tile.bamboo_mosaic.name=Mosaïque de bambou # +tile.bamboo_planks.name=Planches de bambou # +tile.bamboo_pressure_plate.name=Plaque de pression en bambou # +tile.bamboo_slab.name=Dalle en bambou # +tile.bamboo_stairs.name=Escaliers en bambou # +tile.bamboo_trapdoor.name=Trappe en bambou # +tile.calibrated_sculk_sensor.name=Capteur Sculk calibré # +tile.cherry_button.name=Bouton en cerisier # +tile.cherry_double_slab.name=Double dalle en cerisier # +tile.cherry_fence_gate.name=Portail en cerisier # +tile.cherry_fence.name=Clôture en cerisier # +tile.cherry_leaves.name=Feuilles de cerisier # +tile.cherry_log.name=Tronc de cerisier # +tile.cherry_planks.name=Planches de cerisier # +tile.cherry_pressure_plate.name=Plaque de pression en cerisier # +tile.cherry_sapling.name=Pousse de cerisier # +tile.cherry_slab.name=Dalle en cerisier # +tile.cherry_stairs.name=Escalier en cerisier # +tile.cherry_trapdoor.name=Trappe en cerisier # +tile.cherry_wood.name=Bois de cerisier # +tile.chiseled_bookshelf.name=Bibliothèque sculptée # +tile.decorated_pot.name=Pot décoré # +tile.pink_petals.name=Pétales roses # +tile.stripped_bamboo_block.name=Bloc de bambou écorcé # +tile.stripped_cherry_log.name=Tronc de cerisier écorcé # +tile.stripped_cherry_wood.name=Bois de cerisier écorcé # +tile.suspicious_gravel.name=Gravier suspect # +tile.suspicious_sand.name=Sable suspect # +trim_material.amethyst.name=Matériau d'améthyste # +trim_material.copper.name=Matériau de cuivre # +trim_material.diamond.name=Matériau de diamant # +trim_material.emerald.name=Matériau d'émeraude # +trim_material.gold.name=Matériau d’or # +trim_material.iron.name=Matériau de fer # +trim_material.lapis.name=Matériau de lapis # +trim_material.netherite.name=Matériau de Netherite # +trim_material.quartz.name=Matériau de quartz # +trim_material.redstone.name=Matériau de redstone # +trim_pattern.coast.name=Coupe d'armure Rivage # +trim_pattern.dune.name=Coupe d'armure Dune # +trim_pattern.eye.name=Coupe d'armure Œil # +trim_pattern.host.name=Coupe d'armure Hôte # +trim_pattern.raiser.name=Coupe d'armure Éleveur # +trim_pattern.rib.name=Coupe d'armure Côtes # +trim_pattern.sentry.name=Coupe d'armure Sentinelle # +trim_pattern.shaper.name=Coupe d'armure Façonneur # +trim_pattern.silence.name=Coupe d'armure Silence # +trim_pattern.snout.name=Coupe d'armure Groin # +trim_pattern.spire.name=Coupe d'armure Flèche # +trim_pattern.tide.name=Coupe d'armure Marée # +trim_pattern.vex.name=Coupe d'armure Vex # +trim_pattern.ward.name=Coupe d'armure Ward # +trim_pattern.wayfinder.name=Coupe d'armure Boussole # +trim_pattern.wild.name=Coupe d'armure Sauvage # +upgrade.netherite_upgrade.name=Amélioration de Netherite # + +storageManager.mainSizeLabel=%s - 1 objet # +storageManager.mainSizeLabelPlural=%s - %s objets # +storageManager.delete.title=Supprimer %s définitivement ? # +storageManager.title.item.single=objet # +storageManager.title.item.plural=objets # +storageManager.delete.content=Supprimer les objets sélectionnés ? Ils seront supprimés pour toujours ! (Pendant très longtemps) %s%s%s # +storageManager.delete.content.redownload=Vous pouvez télécharger à nouveau le contenu acheté depuis le magasin. # +storageManager.delete.content.worldtemplate=La suppression des modèles peut perturber le fonctionnement des mondes qui les utilisent. # +storageManager.delete.content.affectedWorlds=Les mondes suivants risquent de ne plus fonctionner comme prévu : # +storageManager.delete.confirm=Supprimer # +storageManager.delete.cancel=Annuler # +storageManager.delete.dependency=Le contenu suivant dépend de %s et peut ne plus fonctionner correctement si vous supprimez "%s" :%s Voulez vous vraiment supprimer "%s" ? %s sera définitivement supprimé ! (Pendant très longtemps !) # +storageManager.delete.premium=Vous allez supprimer "%s". %s sera toujours en votre possession et si vous souhaitez utiliser %s à nouveau, vous pouvez le télécharger depuis le magasin. # +storageManager.delete.premium.end=Êtes-vous sûrs de vouloir supprimer "%s" ? # +storageManager.deleting.content=Suppression du contenu # +storageManager.download.premium=%s n'est pas installé. # +storageManager.download.premium.end=Voulez-vous télécharger %s ( %s ) ? # +storageManager.dependency.titleText=Vouliez-vous créer un dysfonctionnement ? # +storageManager.dependency.warningText=Pour fonctionner correctement, d'autres objets ont besoin du contenu que vous allez supprimer. Voulez-vous prendre le risque de rendre des objets dysfonctionnels ? # +storageManager.dependency.doneText=L'autre %s peut être supprimé sans corrompre les autres ressources. # +storageManager.dependency.noItems=Il n'y a plus aucun objet à supprimer. # +storageManager.dependency.breakItem=Contenu requis que vous supprimez : # +storageManager.dependency.removeDependencies=Garder les objets dont ce pack à besoin # +storageManager.dependency.breakPack=Voulez-vous vraiment rendre ce pack dysfonctionnel ? # +storageManager.share.compress=Compression des ressources sélectionnées... # +storageManager.share.totalPercent=-100 % # +storageManager.dependency.continue=Continuer # +storageManager.dependency.continue.scroll=Faites défiler pour continuer # +storageManager.sortLargest=Taille - Plus gros en premier # +storageManager.sortDateRecent=Date d'utilisation - Plus récent en premier # +storageManager.sortDateOldest=Date d'utilisation - Plus ancien en premier # +storageManager.version=Version # +storageManager.multiselectDelete=Supprimer # +storageManager.multiselectShare=Partager # +storageManager.multiselect=Sélection multiple # +storageManager.miscellaneous=Divers # + +storageManager.groupType=Type # +storageManager.groupPack=Addon # + +storageManager.shareTitle=Exporter les ressources # +storageManager.mcpack=Pack Minecraft # +storageManager.mcaddon=Addon Minecraft # +storageManager.mcworld=Monde Minecraft # + +raycasting.purchase.error=Nous avons détecté que votre appareil ne répond pas aux exigences système requises pour exécuter ce pack, vous ne pouvez donc pas le télécharger. Consultez les exigences système minimales requises ci-dessous : %s+ carte graphique : CG compatible ray tracing comme les modèles NVIDIA GeForce RTX 2060 ou supérieur. Consultez notre FAQ sur minecraft.net pour plus de détails. %s+ RAM : 8 Go ou plus %s+ processeur : Intel Core i5 ou équivalent ###the %s will be turned into linebreaks. Don't reorder. +raycasting.purchase.error.title=Avertissement sur les exigences système # + +resourcepack.City=Pack de textures Ville # +resourcepack.Plastic=Pack de textures Plastique # +resourcepack.Natural=Pack de textures Nature # +resourcepack.Fantasy=Pack de textures Fantasy # +resourcepack.Cartoon=Pack de textures Cartoon # +resourcepack.Candy=Pack de textures Bonbons # +resourcepack.FestiveMashup2016=Mash-up festif 2016 # +resourcepack.ChineseMythology=Mash-up Mythologie chinoise # + +resourcePack.vanilla.name=Pack de textures Minecraft # +resourcePack.vanilla.description=Les graphismes Minecraft par défaut, améliorés avec de toutes nouvelles textures ! # + +resourcePack.city.name=Ville # +resourcePack.city.description=Idéal pour construire des infrastructures. # + +resourcePack.plastic.name=Plastique # +resourcePack.plastic.description=Simple, coloré et plein de vie. # + +resourcePack.natural.name=Nature # +resourcePack.natural.description=Conçu pour donner à vos mondes un aspect plus naturel. # + +resourcePack.fantasy.name=Fantasy # +resourcePack.fantasy.description=Transportez-vous à l'époque de l'héroïsme et de la chevalerie. # + +resourcePack.cartoon.name=Cartoon # +resourcePack.cartoon.description=Des yeux rigolo ! De grands sourires ! Transformez votre monde en dessin animé avec ce pack. # + +resourcePack.candy.name=Bonbons # +resourcePack.candy.description=Enrobez vos mondes de douceur et transformez vos textures en délicieuses sucreries. # + +resourcePack.festivemashup2016.name=Mash-up festif 2016 # +resourcePack.festivemashup2016.description=Créez un paradis hivernal avec ce pack de saison enneigé. # + +resourcePack.chinesemythology.name=Mash-up Mythologie chinoise # +resourcePack.chinesemythology.description=Textures inspirées des mythes et légendes de Chine. # + +resourcepack.Fallout=Mash-up Fallout # +resourcePack.Fallout.name=Mash-up Fallout # +resourcePack.Fallout.description=Bienvenue dans les Terres Désolées ! # + +resourcepack.MagicTheGathering.name=Magic: The Gathering # + +resourcePack.GreekMythology=Mash-up Mythologie grecque # +resourcePack.GreekMythology.name=Mash-up Mythologie grecque # +resourcePack.GreekMythology.description=La mythologie grecque au bout des doigts. # + +resourcePack.Skyrim.name=Mash-up Skyrim # +resourcePack.Skyrim.description=Construisez vos propres mondes sur les terres de Skyrim. # + +resourcePack.MashupAdventureTime.name=Adventure Time # +resourcePack.MashupAdventureTime.description= # + +resourcePack.skin.name=Skins # +resourcePack.skin.description=Skin, skin, skin ! # + +resourcePack.invalid.description=L'analyse syntaxique du pack n'a pas abouti. Cliquez pour afficher les erreurs. # +resourcePack.loading.description=Le pack est encore en cours de chargement. # + +review.item.post.rating.dropdown.label=Choisissez un nombre d'étoiles # +review.item.post.rating.footer=Vous pourrez modifier votre note. # +review.item.post.rating.submit.button=Évaluer ce pack # +review.item.post.rating.1star=Nous sommes désolés d’apprendre que vous n’avez pas apprécié votre pack. Utilisez le bouton ci-dessous pour indiquer au créateur comment s’améliorer. # +review.item.post.rating.2star=Ce n’est pas terrible. Utilisez le bouton ci-dessous pour indiquer au créateur comment s’améliorer. # +review.item.post.rating.3star=Il est toujours possible de faire mieux, mais nous sommes ravis de savoir que vous vous amusez. # +review.item.post.rating.4star=Nous sommes ravis que vous vous amusiez ! # +review.item.post.rating.5star=Youhou ! Nous sommes heureux de savoir que vous vous amusez bien ! # +review.item.post.rating.submit.toast.line1=Merci d'avoir évalué ce pack ! # +review.item.post.rating.submit.toast.line2=Il nous faut un peu de temps avant d'afficher votre évaluation. # + +roaming.status_brief.limited_usage=Utilisation limitée # +roaming.status_brief.no_restrictions=Utilisable multiplateforme # +roaming.status_hover.limited_usage=Uniquement disponible sur des plateformes spécifiques. # +roaming.status_hover.no_restrictions=Disponible sur toutes les plateformes Bedrock ! # + +screenshot.failure=Impossible d'enregistrer la capture d'écran : %s # +screenshot.success=Capture d'écran enregistrée sous le nom de %s # +screenshot.title=Capture d'écran réalisée ! # +screenshot.caption=Ajouter une légende et partager ? # +screenshot.post=Partager # + +seedPicker.search=Rechercher # +seedPicker.title=Choix de graine # + +selectServer.add=Nouveau serveur # +selectServer.defaultName=Serveur Minecraft # +selectServer.delete=Supprimer # +selectServer.deleteButton=Supprimer # +selectServer.deleteQuestion=Êtes-vous sûr(e) de vouloir supprimer ce serveur ? # +selectServer.deleteWarning=sera perdu définitivement (et définitivement, c'est long) ! # +selectServer.direct=Connexion rapide # +selectServer.edit=Modifier # +selectServer.empty=vide # +selectServer.hiddenAddress=(Masquée) # +selectServer.refresh=Actualiser # +selectServer.select=Rejoindre # +selectServer.title=Choix du serveur # + +selectWorld.allowCommands=Commandes : # +selectWorld.allowCommands.info=Commandes telles que /gamemode et /xp # +selectWorld.bonusItems=Coffre bonus : # +selectWorld.trustPlayers=Joueurs de confiance : # +selectWorld.cheats=Activer l'option triche # +selectWorld.conversion=Doit être converti ! # +selectWorld.convertInProgress.title=Conversion de monde # +selectWorld.convertInProgress.msg=Conversion de monde... %d%% # +selectWorld.convertInProgress.tts.msg=Conversion du monde # +selectWorld.convertInProgress.download_msg=Téléchargement des packs de ressources… %d%% # +selectWorld.convertInProgress.import_msg=Importation des packs de ressources… %d%% # +selectWorld.uploadInProgress.title=Envoi de l'ancien monde # +selectWorld.uploadInProgress.msg=Envoi de l'ancien monde vers Minecraft... %d%% # +selectWorld.convertFailed.msg=Oups. Une erreur est survenue. # +selectWorld.create=Créer un nouveau monde # +selectWorld.createNew=Créer nouveau # +selectWorld.createTemplate=Créer à partir d'un modèle # +selectWorld.createDemo=Jouer dans un nouveau monde de démo # +selectWorld.customizeType=Personnaliser # +selectWorld.delete=Supprimer # +selectWorld.deleteButton=Supprimer # +selectWorld.deleteQuestion=Êtes-vous sûr(e) de vouloir supprimer ce monde ? # +selectWorld.deleteWarning=sera perdu définitivement (et définitivement, c'est long) ! # +selectWorld.empty=vide # +selectWorld.enterName=Nom du monde # +selectWorld.enterSeed=Graine pour le générateur de monde # +selectWorld.gameMode=Mode de jeu # +selectWorld.gameMode.adventure=Aventure # +selectWorld.gameMode.adventure.line1=Identique au mode Survie mais les blocs ne peuvent pas # +selectWorld.gameMode.adventure.line2=être placés ou retirés # +selectWorld.gameMode.creative=Créatif # +selectWorld.gameMode.creative.line1=Ressources illimitées, possibilité de voler # +selectWorld.gameMode.creative.line2=et de détruire les blocs en un clic # +selectWorld.gameMode.hardcore=Hardcore # +selectWorld.gameMode.hardcore.line1=Identique au mode Survie mais verrouillé # +selectWorld.gameMode.hardcore.line2=à la difficulté maximale avec une seule vie # +selectWorld.gameMode.spectator=Spectateur # +selectWorld.gameMode.spectator.line1=Vous pouvez regarder mais pas toucher # +selectWorld.gameMode.spectator.line2= # +selectWorld.gameMode.survival=Survie # +selectWorld.gameMode.survival.line1=Collectez des ressources, fabriquez des outils, gagnez # +selectWorld.gameMode.survival.line2=des niveaux, surveillez vos barres de vie et de faim # +selectWorld.hardcoreMode=Hardcore : # +selectWorld.hardcoreMode.info=Le monde est supprimé à votre mort # +selectWorld.mapFeatures=Structures : # +selectWorld.mapFeatures.info=Villages, donjons, etc. # +selectWorld.mapType=Type de monde : # +selectWorld.mapType.normal=Normal # +selectWorld.moreWorldOptions=Plus d'options... # +selectWorld.newWorld=Nouveau monde # +selectWorld.newWorld.copyOf=Copie de %s # +selectWorld.newWorld.educationCopyOf=[EDU] %s # +selectWorld.worldTags.experimental=Expérimental # +## NOTE: "Realms" is the name of a service and doesn't get localized. +selectWorld.realmsComingSoon=Realms arrive bientôt ! # +selectWorld.realmsBeta=Realms Bêta # +selectWorld.worldTags=%1$s - %2$s # +selectWorld.learnMore=En savoir plus # +selectWorld.recreate=Recréer # +selectWorld.rename=Renommer # +selectWorld.renameButton=Renommer # +selectWorld.renameTitle=Renommer le monde # +selectWorld.resultFolder=Sera enregistré dans : # +selectWorld.seedInfo=Champ vide pour une graine aléatoire # +selectWorld.select=Jouer dans ce monde # +selectWorld.tab.worlds=Mondes # +selectWorld.tab.realms=Realms # +selectWorld.tab.friends=Amis # +selectWorld.tab.classmates=Amis # +selectWorld.tab.thirdParty=Serveurs # +selectWorld.title=Choix du monde # +selectWorld.world=Monde # +selectWorld.editor.create=Créer un nouveau projet # +selectWorld.editor.enterName=Nom du projet # + +selectTemplate.templateStart=Par où voulez-vous commencer ? # +selectTemplate.generateRandom=Créer un nouveau monde # +selectTemplate.createRealm=Créer un nouveau Realm # +selectTemplate.create=Créer... # +selectTemplate.worldsByCreators=Mondes des créateurs # +selectTemplate.realm=Nouveau Realm # +selectTemplate.realmInfo=Vous pouvez publier vos mondes dans votre Realm après l'avoir créé ! # +selectTemplate.signIn=Créez Realm avec un compte MS # +selectTemplate.unableToSignIn=Les services Microsoft ne sont pas disponibles sur cet appareil. # +selectTemplate.world=Nouveau monde # +selectTemplate.help=? # +selectTemplate.templateDescription=Modèle # +selectTemplate.deleteTemplate=Suppression des modèles de monde... # +selectTemplate.deleteTemplateDone=Terminé # +selectTemplate.deleteMessage=Vous allez supprimer %s définitivement. Confirmer ? # +selectTemplate.delete.confirm=Supprimer le modèle de monde ? # +selectTemplate.delete=Supprimer # +selectTemplate.myTemplates=Mes modèles de monde # +selectTemplate.realmsPlus=Modèles Realms Plus à la une # +selectTemplate.importedTemplates=Modèles importés # +selectTemplate.download=Télécharger # +selectTemplate.noTemplates=Il n'y a aucun modèle de monde sur cet appareil. # +selectTemplate.suggestedContent.title=Modèles en vedette dans le magasin # +selectTemplate.suggestedContent.button=Voir plus de modèles # +selectTemplate.createdBy=Créé par %s # +selectTemplate.inventory=Mes packs du Magasin # +selectTemplate.seeMore=En voir plus # +selectTemplate.editor.generateRandom=Créer un nouveau projet # + + +sign.edit=Modifier le message # + +skin.New=Nouveau # + +skin.Standard.Custom=Personnalisé # +skin.Standard.CustomSlim=Personnalisé # +skin.Standard.Dummy=Perso. # + +skinpack.Education=Skins Education Edition # + +skins.browse=Parcourir # +skins.buy.buyButton=Acheter # +skins.buy.cancelButton=Annuler # +skins.buy.noConnection=Impossible de se connecter au magasin. Peut-être devriez-vous vérifier votre connexion Internet ? # +skins.information.ingame=Désolé, vous ne pouvez pas changer votre skin en cours de jeu. Accédez aux options depuis le menu principal. # +skins.information.invalidCustomSkin=L'image sélectionnée ne semble pas être un skin Minecraft. # +skins.information.upsellWithoutStore=Vous devez acheter le pack de skins pour utiliser cette skin, et nous ne pouvons pas nous connecter au magasin. # +skins.information.selectSkin=Choisissez le modèle correspondant à votre skin. # +skins.restore.button=Restaurer # +skins.show.restorePurchaseButton=Restaurer # +skins.skinpackHeader.packs=Packs de skins # +skins.skinpackHeader.standard=Standard # +skins.title=Skins # +skins.picker.title=Choisir skin # +skins.picker.accept.button=Valider # +skins.picker.unlock.button=Déverrouiller # +skins.picker.custom.button=Nouvelle skin # +skins.picker.default=Par défaut # +skins.picker.recent=Récentes # +skins.picker.no.cross.platform=Pack de skins limité à une plateforme # +skins.picker.no.multiplayer=Pack de skins non disponible en multijoueur # +skins.picker.expanded.back=Skins dans « %s » # +skins.store.upsell.equip.button=Équiper cette skin # +skins.store.upsell.info=Vous devez déverrouiller ce pack pour vous équiper de la skin sélectionnée. # +skins.store.upsell.seePack=Voir le pack dans le magasin # +skins.store.upsell.unlockPack=Vous devez déverrouiller ce pack pour équiper la skin sélectionnée. # +skins.store.equipped=Vous avez équipé la skin %s. # + +soundCategory.ambient=Environnement # +soundCategory.block=Blocs # +soundCategory.hostile=Créatures hostiles # +soundCategory.main=Général # +soundCategory.music=Musique # +soundCategory.neutral=Créatures amicales # +soundCategory.player=Joueurs # +soundCategory.record=Juke-box/Blocs musicaux # +soundCategory.weather=Météo # +soundCategory.texttospeech=Synthèse vocale # + +stat.animalsBred=Animaux engendrés # +stat.armorCleaned=Pièces d'armure nettoyées # +stat.bannerCleaned=Bannières nettoyées # +stat.beaconInteraction=Interactions avec balise # +stat.blocksButton=Blocs # +stat.boatOneCm=Distance en bateau # +stat.breakItem=%1$s cassés # +stat.brewingstandInteraction=Interactions avec alambic # +stat.cakeSlicesEaten=Tranches de gâteau consommées # +stat.cauldronFilled=Chaudrons remplis # +stat.cauldronUsed=Eau prise du chaudron # +stat.chestOpened=Coffres ouverts # +stat.climbOneCm=Distance parcourue en grimpant # +stat.crafted=Quantité fabriquée # +stat.craftItem=%1$s fabriqués # +stat.createWorld=Mondes créés # +stat.crouchOneCm=Distance parcourue accroupi # +stat.damageDealt=Dégâts infligés # +stat.damageTaken=Dégâts reçus # +stat.deaths=Nombre de morts # +stat.depleted=Quantité consommée # +stat.dispenserInspected=Distributeurs cherchés # +stat.diveOneCm=Distance parcourue sous l'eau # +stat.drop=Objets jetés # +stat.dropperInspected=Droppers cherchés # +stat.enderchestOpened=Coffres du Néant cherchés # +stat.entityKilledBy=%s vous a déjà tué %d fois # +stat.entityKilledBy.none=%s ne vous a jamais tué # +stat.entityKills=Vous avez tué %d %s # +stat.entityKills.none=Vous n'avez jamais tué de %s # +stat.fallOneCm=Distance parcourue en tombant # +stat.fishCaught=Poissons pêchés # +stat.flowerPotted=Plantes mises en pot # +stat.flyOneCm=Distance parcourue en l'air # +stat.furnaceInteraction=Interactions avec four # +stat.generalButton=Général # +stat.hopperInspected=Entonnoir cherchés # +stat.horseOneCm=Distance à cheval # +stat.itemEnchanted=Objets enchantés # +stat.itemsButton=Objets # +stat.joinMultiplayer=Parties multijoueurs rejointes # +stat.jump=Sauts # +stat.junkFished=Déchets pêchés # +stat.leaveGame=Parties quittées # +stat.loadWorld=Sauvegardes chargées # +stat.mineBlock=%1$s extraits # +stat.minecartOneCm=Distance en wagonnet # +stat.mined=Quantité minée # +stat.mobKills=Créatures tuées # +stat.mobsButton=Créatures # +stat.noteblockPlayed=Blocs musicaux joués # +stat.noteblockTuned=Blocs musicaux écoutés # +stat.pigOneCm=Distance à dos de cochon # +stat.playerKills=Joueurs tués # +stat.playOneMinute=Temps de jeu (min) # +stat.recordPlayed=Disque de musique joués # +stat.sprintOneCm=Distance sprintée # +stat.startGame=Parties jouées # +stat.swimOneCm=Distance parcourue à la nage # +stat.talkedToVillager=Villageois abordés # +stat.timeSinceDeath=Depuis la dernière mort # +stat.tradedWithVillager=Échanges avec les villageois # +stat.trappedChestTriggered=Coffres piégés déclenchés # +stat.treasureFished=Trésors pêchés # +stat.used=Quantité utilisée # +stat.useItem=%1$s utilisés # +stat.walkOneCm=Distance parcourue à pied # +stat.workbenchInteraction=Interactions avec établi # + +stats.tooltip.type.achievement=Succès # +stats.tooltip.type.statistic=Statistique # + +start.beta.icon=Bêta # + +store.title=Magasin # +store.allStores=Tous les magasins # +store.menu.home=Accueil # +store.itemDetail.back=Détails # +store.coin.bonus=Bonus ! # +store.coin.title=Acheter des Minecoins # +store.disabledOnBeta=Cette fonctionnalité est désactivée en version bêta. # +store.disabled.nopermission=Vous n'avez pas la permission d'utiliser le magasin pour le moment. # +store.disabled.generic=Le magasin est actuellement indisponible. # + +store.giftPromo.day=Jour %s ### %s being day number such as "Day 1", "Day 2", etc. Please use short translations. 3 letters if possible +store.equipped=Récupéré # +store.promo.title=Célébration estivale # +store.promo.incompatible=Ce monde n'est pas compatible avec cet appareil. Récupérez-le sur un appareil pris en charge. # +store.promo.details=Voir les détails # +store.promo.view=Voir dans le créateur de personnage # +store.promo.claimDay=Jour de récupération # +store.promo.restrictedPopup.title=Limité à une plateforme # +store.promo.restrictedPopup.body=Cet objet n'est pas compatible avec votre appareil. # + +store.realmsPlus=Realms Plus # +store.realmsPlus.content=Contenu # +store.realmsPlus.faq=FAQ # +store.realmsPlus.buyNow=ABONNEZ-VOUS ### Maximum 13 characters +store.realmsPlus.buyNowPerMonth=Abonnez-vous pour %s/mois # +store.realmsPlus.signInToSubscribe=Connectez-vous pour vous abonner à Realms Plus # +store.realmsPlus.buyNowTrialPerMonth=Commencer l'essai ### Maximum 25 characters +store.realmsPlus.errorNoOffer=ERREUR : AUCUNE OFFRE TROUVÉE # +store.realmsPlus.manageSubscription=GÉRER L'ABONNEMENT # +store.realmsPlus.viewAllPacksTitle=VALEUR SÛRE - PACKS VALANT PLUS DE §g$150 (USD)!§r # + +store.realmsPlus.nowActive=Realm Plus est désormais activé sur cet appareil. Vous avez désormais accès à plus de 150 packs de contenu depuis le magasin, sans coût supplémentaire. Jusqu'à 10 joueurs peuvent jouer en même temps et ils ont accès à tout le contenu abonné de votre Realm, gratuitement ! # + +store.realmsPlus.buyNow.buttonText=ACHETER POUR %s # +store.realmsPlus.buyNow.viewTerms=CONDITIONS GÉNÉRALES DE VENTE # +store.realmsPlus.buyNow.viewPrivacyPolicy=POLITIQUE DE CONFIDENTIALITÉ # + +store.realmsPlus.buyNow.title=Commencez votre abonnement Realms Plus # +store.realmsPlus.startTrial.description=Votre Realm et plus de 150 packs du magasin seront disponibles immédiatement. Jusqu'à 10 joueurs peuvent jouer en même temps et ils ont accès aux mondes de votre Realm, gratuitement ! Votre premier mois sera gratuit, puis l'abonnement vous sera facturé %s/mois. Vous pouvez l'annuler à tout moment. # +store.realmsPlus.noTrial.description=Votre Realm et plus de 150 packs du magasin seront disponibles immédiatement. Jusqu'à 10 joueurs peuvent jouer en même temps et ils ont accès aux mondes de votre Realm, gratuitement ! Votre abonnement sera disponible pendant 30 jours au prix de %s :minecoins:. # +store.realmsPlus.noTrial.description.iap=Votre Realm et plus de 150 packs du magasin seront disponibles immédiatement. Jusqu'à 10 joueurs peuvent jouer en même temps et ils ont accès aux mondes de votre Realm, gratuitement ! Votre abonnement vous sera facturé %s/mois et vous pourrez l'annuler en accédant aux paramètres d'abonnement. # +store.realmsPlus.realmName.placeholder=Realm de %s #The string passed in here is the gamertag of the player to indicate the name of the player's world. # + +store.realmsPlus.recurring.offerTrial=Realms Plus est un abonnement continu avec des frais d'abonnement récurrents qui sont facturés automatiquement tous les mois jusqu'à ce que l'abonnement soit annulé.%sVotre Realm et plus de 150 packs du magasin seront immédiatement disponibles. Jusqu'à 10 joueurs peuvent jouer en même temps et ils ont accès gratuitement aux mondes de votre Realm ! Vos 30 premiers jours seront gratuits, puis l'abonnement vous sera facturé %s/mois. Vous pourrez l'annuler en accédant aux paramètres d'abonnement. # +store.realmsPlus.recurring.withoutTrial=Realms Plus est un abonnement continu avec des frais d'abonnement récurrents qui sont facturés automatiquement tous les mois jusqu'à ce que l'abonnement soit annulé.%sVotre Realm et plus de 150 packs du magasin seront immédiatement disponibles. Jusqu'à 10 joueurs peuvent jouer en même temps et ils ont accès gratuitement aux mondes de votre Realm ! L'abonnement vous sera facturé %s/mois et vous pourrez l'annuler en accédant aux paramètres d'abonnement. # +store.realmsPlus.consumable.offerTrial=Votre Realm et plus de 150 packs du magasin seront disponibles immédiatement. Jusqu'à 10 joueurs peuvent jouer en même temps et ils ont accès aux mondes de votre Realm, gratuitement ! Les 30 premiers jours seront gratuits, puis vous pourrez renouveler votre abonnement pour 30 jours au prix de %s. # +store.realmsPlus.consumable.withoutTrial=Votre Realm et plus de 150 packs du magasin seront disponibles immédiatement. Jusqu'à 10 joueurs peuvent jouer en même temps et ils ont accès aux mondes de votre Realm, gratuitement ! Votre abonnement sera disponible pendant 30 jours au prix de %s. # + +store.realmsPlus.landing.header=L'abonnement comprend : # +store.realmsPlus.landing.headerTrial=Essai gratuit de 30 jours, puis %s/mois # + +store.realmsPlus.landing.info1.line1=Votre serveur Realm personnel, un monde persistant toujours en ligne pour vous et vos amis ! # +store.realmsPlus.landing.info1.line2=Vos amis peuvent jouer gratuitement dans votre Realm # +store.realmsPlus.landing.info1.line3=Passez de la console au mobile au PC, depuis n'importe quel appareil disposant du magasin Minecraft # + +store.realmsPlus.landing.info2.line1=Accédez gratuitement à un catalogue de plus de 150 packs du magasin # +store.realmsPlus.landing.info2.line2=Les mondes de votre Realm comprennent des sauvegardes sécurisées # +store.realmsPlus.landing.info2.line3=Vos 30 premiers jours seront gratuits # +store.realmsPlus.landing.info2.line4=Abonnez-vous dès maintenant pour %s/mois # + +store.realmsPlus.landing.beta=Bêta # +store.realmsPlus.landing.preview=Aperçu # + +store.realmsPlus.landing.info3.para1=Vos Realms sont disponibles gratuitement dans Minecraft %s pour tous les abonnés à Realm ! Il s'agit d'un nouveau Realm qui vous donne la possibilité d'essayer de nouvelles fonctionnalités avant leur sortie. # +store.realmsPlus.landing.info3.para2=Avec un abonnement Realm, vous pouvez créer un nouveau %s Realm en utilisant le bouton « Créer nouveau » dans le menu principal. Si vous n'avez pas encore d'abonnement Realm, rendez-vous sur la version complète de Minecraft pour vous inscrire. # +store.realmsPlus.landing.info3.para3=Tous les écrans et toutes les fonctions des Realms sont disponibles dans %s, à l'exception de l'achat d'un nouvel abonnement ou de la gestion des abonnements Realm existants. # +store.realmsPlus.landing.info3.para4=Votre Realm %s restera actif tant que vous aurez l'abonnement Realm payant auquel votre Realm %s est lié. # + +store.realmsPlus.faq.header=FOIRE AUX QUESTIONS # +store.realmsPlus.faq.question1=Qu'est-ce que Realms Plus ? # +store.realmsPlus.faq.answer1=Pour un prix réduit par mois, profitez d'un abonnement Realms Plus comprenant un serveur personnel pouvant accueillir jusqu'à 10 joueurs en simultané, ainsi qu'un accès illimité à plus de 150 mondes, packs de textures, packs de skins et mash-ups Minecraft. # +store.realmsPlus.faq.question2=Qu'est-ce qu'un serveur personnel ? # +store.realmsPlus.faq.answer2=Un serveur personnel vous permet de créer un monde partagé qui est toujours en ligne et accessible à partir de n'importe quel appareil disposant du magasin Minecraft. Les joueurs que vous invitez sur votre Realm peuvent jouer dans ce monde à tout moment. # +store.realmsPlus.faq.question3=Mes amis ont-ils besoin d'un abonnement Realms Plus pour jouer sur mon Realm ? # +store.realmsPlus.faq.answer3=Vos amis n'ont pas besoin d'un abonnement à Realms Plus pour jouer sur votre Realm. Vous pouvez inviter vos amis ayant accès aux Realms à rejoindre le vôtre gratuitement (sous réserve que leurs paramètres leur permettent de jouer en multijoueur). # +store.realmsPlus.faq.question4=Quels sont les appareils compatibles avec Realms Plus pour Minecraft ? # +store.realmsPlus.faq.answer4=Realms Plus est actuellement disponible sur toutes les plateformes où vous pouvez installer Minecraft Bedrock Edition. Vous pouvez jouer à Realms et utiliser n’importe quel contenu de Realms Plus sur n’importe lequel de ces appareils si vous êtes connecté à votre compte Microsoft. ###disable_3rd_party_console_resource_pack_check +store.realmsPlus.faq.question5=Combien coûte un abonnement à Realms Plus ? # +store.realmsPlus.faq.answer5=%s par mois pour un serveur de 10 joueurs et un accès à plus de 150 packs du magasin. # +store.realmsPlus.faq.question6=Y a-t-il souvent de nouveaux packs ajoutés à Realms Plus ? # +store.realmsPlus.faq.answer6=De nouveaux packs sont ajoutés à Realms Plus tous les mois. # +store.realmsPlus.faq.question7=Combien de temps ai-je accès aux packs dans Realms Plus ? # +store.realmsPlus.faq.answer7=Les membres Realms Plus profitent d'un accès illimité à plus de 150 mondes, packs de textures, packs de skins et mash-ups Minecraft jusqu'à ce que leur abonnement expire ou qu'un pack soit retiré du catalogue. # +store.realmsPlus.faq.question8=Où puis-je utiliser les packs Realms Plus ? # +store.realmsPlus.faq.answer8=Les mondes et les packs compris dans l'abonnement peuvent être utilisés en ligne, sur votre Realm personnel ou en local sur votre appareil. Il vous suffit de jouer en ligne une fois tous les 30 jours pour confirmer que votre abonnement est actif. # +store.realmsPlus.faq.question9=Que va-t-il arriver à mes Realms et mes mondes lorsque mon abonnement expirera ? # +store.realmsPlus.faq.answer9=Si votre abonnement expire, vous et vos amis ne pourrez plus jouer ensemble en ligne sur Realms et vous ne pourrez plus accéder aux packs Realms Plus. Vous pourrez télécharger n'importe quel monde enregistré dans votre Realm (dans les 18 mois suivant la fin de votre abonnement). Si vous utilisiez des mondes, des packs de textures ou des mash-ups Realms Plus, vous devrez acheter ces packs dans le magasin ou, si ces packs sont toujours disponibles dans Realms Plus, vous devrez vous réabonner pour continuer à jouer avec ces modèles de monde. # + + +store.realmsPlus.content.skinDescription=Changez de look avec les skins ! # +store.realmsPlus.content.worldDescription=Découvrez les packs de contenu populaires ! # +store.realmsPlus.content.textureDescription=De nouveaux looks pour vos mondes ! # +store.realmsPlus.content.mashupDescription=Essayez un peu de tout avec les mash-ups ! # +store.realmsPlus.content.friendsGetAccess=Vos amis ont accès gratuitement au contenu utilisé dans votre Realm # + +store.realmsPlus.content.popularPacks=Packs populaires dans Realms Plus : # +store.realmsPlus.content.viewAllPacks=VOIR TOUS LES PACKS # +store.realmsPlus.content.contentDescription=Puisez dans la source d'incroyables contenus Minecraft ! Avec Realms Plus, vous obtenez un accès instantané à plus de 150 éléments du magasin comme les mash-ups, les mondes, les packs de skins et les aventures épiques. Il y a des nouveautés chaque mois. Votre contenu est stocké sur votre propre serveur et est disponible sur n'importe quelle plateforme où vous pouvez profiter des Realms et utiliser le magasin Minecraft. Jusqu'à 10 joueurs peuvent jouer en simultané et accéder aux mondes de votre Realm, gratuitement ! # + + +store.realmsPlus.freeTrial=COMMENCER L'ESSAI GRATUIT # + +store.inventory.button=Mon contenu # +store.inventory.title=Mon contenu # +store.inventory.dropdown.owned=Possédé # +store.inventory.dropdown.current=Actuel # +store.inventory.dropdown.removed=Supprimé # +store.inventory.button.subscriptions=Abonnements # + +store.free=Gratuit # +store.redeem=Obtenir # +store.view_achievement=Voir le succès # +store.incompatible=Incompatible # +store.incompatibleOnDevice=Incompatible sur l'appareil # +store.itemIsIncompatible=Cet objet n'est pas compatible avec votre appareil. # +store.itemMayNotBeCompatible=Cet objet n'est peut-être pas compatible avec votre appareil. # +store.owned=Possédé # +store.owned.legacy=Possédé (P) # +store.unlocked=Déverrouiller # +store.mypacks=Mon contenu # + +store.error=Erreur du magasin # + +store.toast.downloadStarted=Début du téléchargement : %s # +store.toast.downloadComplete=Téléchargement terminé : %s # +store.toast.downloadResumed=Reprise du téléchargement : %s # +store.toast.downloadFailed=Échec du téléchargement : %s # +store.toast.downloadPaused=Téléchargement suspendu : %s # +store.toast.autofulfillment.title=Réalisé ! # +store.toast.autofulfillment.message=Votre achat a été réalisé # +store.popup.goBack=Revenir # +store.popup.xblRequired.title=Connexion gratuite # +store.popup.xblRequired.button1=Connexion # +store.popup.xblRequired.button2=Annuler # +store.popup.xblRequired.message=Vous devez vous connecter avant de déverrouiller des objets dans le magasin afin que nous ayons une trace des éléments déjà déverrouillés. # +store.popup.download.title.KB=Télécharger le contenu ? - %s Ko # +store.popup.download.title.MB=Télécharger le contenu ? - %s Mo # +store.popup.download.msg=Cette action téléchargera %s sur votre appareil. # +store.popup.downloadCell.title.KB=Télécharger via le réseau cellulaire ? - %s Ko # +store.popup.downloadCell.title.MB=Télécharger via le réseau cellulaire ? - %s Mo # +store.popup.downloadCell.msg=Vous n'êtes pas connecté en Wi-Fi. Voulez-vous télécharger %s sur votre appareil via le réseau cellulaire ? # +store.popup.download.button1=Télécharger # +store.popup.download.button2=Passer # +store.popup.download.back=Revenir # +store.popup.wifiWarn.title=Avertissement # +store.popup.wifiWarn.msg=Vous n'êtes pas connecté en Wi-Fi. Télécharger quand même ? # +store.popup.download.noInternet.title=Une erreur s'est produite # +store.popup.download.noInternet.msg=Nous sommes malheureusement dans l'incapacité de télécharger %s. Peut-être devriez-vous vérifier votre connexion Internet ? # +store.popup.download.noSpace.title.KB=Espace insuffisant - %s Ko # +store.popup.download.noSpace.title.MB=Espace insuffisant - %s Mo # +store.popup.download.noSpace.msg=Vous n'avez pas assez d'espace disponible sur votre appareil pour télécharger %s. # +store.popup.download.unOwned.title=Acheter le pack ? # +store.popup.download.unOwned.msg=Voulez-vous acheter le pack utilisé par ce monde ? # +store.popup.download.unOwnedTemplate.title=Acheter un modèle de monde ? # +store.popup.download.unOwnedTemplate.msg=Ce monde a été créé à l'aide d'un modèle que vous n'avez pas encore déverrouillé. Vous devez l'acheter pour déverrouiller ce monde. Voulez-vous acheter le modèle utilisé ? # +store.popup.downloadWorldTemplate.noInternet.title=Connexion internet nécessaire pour le modèle # +store.popup.downloadWorldTemplate.noInternet.msg=Connexion au magasin impossible, nous ne pouvons pas télécharger le modèle utilisé pour créer ce monde. Ce modèle contenait un pack d'extensions nécessaire pour continuer à jouer dans ce monde. Connectez-vous à Internet et téléchargez le modèle pour continuer. # +store.popup.downloadWorldTemplate.noSpace.msg=Vous n'avez pas assez d'espace de stockage pour télécharger le modèle utilisé pour créer ce monde. Ce modèle contenait un pack d'extensions nécessaire pour continuer à jouer dans ce monde. Libérez de l'espace sur votre appareil pour continuer. # +store.popup.downloadWorldTemplate.title.KB=Télécharger le modèle manquant ? - %s Ko # +store.popup.downloadWorldTemplate.title.MB=Télécharger le modèle manquant ? - %s Mo # +store.popup.downloadWorldTemplate.msg=Impossible de trouver le modèle utilisé pour créer ce monde. Ce modèle contenait un pack d'extensions nécessaire pour continuer à jouer dans ce monde. # +store.popup.downloadWorldTemplate.msg.removePacks=Vous pouvez retirer ces packs dans les paramètres de packs de comportements et de ressources de ce monde pour continuer, mais le monde pourrait ne plus être jouable. # +store.popup.downloadWorldTemplate.download=Télécharger le modèle # +store.popup.downloadWorldTemplateCell.download=Télécharger le modèle via le réseau cellulaire # +store.popup.update.title.KB=Mettre à jour le contenu ? - %s Ko # +store.popup.update.title.MB=Mettre à jour le contenu ? - %s Mo # +store.popup.update.msg=Cette action mettra à jour %s sur votre appareil. # +store.popup.updateCell.title.KB=Mettre à jour via le réseau cellulaire ? - %s Ko # +store.popup.updateCell.title.MB=Mettre à jour via le réseau cellulaire ? - %s Mo # +store.popup.updateCell.msg=Vous n'êtes pas connecté en Wi-Fi. Voulez-vous mettre à jour %s sur votre appareil via le réseau cellulaire ? # +store.popup.update.button1=Mettre à jour # +store.popup.update.button2=Passer # +store.popup.update.back=Revenir # +store.popup.purchaseInProgress.title=Achat en cours # +store.popup.purchaseInProgress.msg=Ce ne devrait pas être long. # +store.popup.purchaseFailed.title=Une erreur s'est produite # +store.popup.purchaseFailed.msg=Impossible de terminer votre achat. Peut-être devriez-vous vérifier votre connexion Internet ? # +store.popup.purchasePending.title=Toujours en attente # +store.popup.purchasePending.msg=Désolé, nous attendons toujours la vérification de votre achat. Nous vous préviendrons lorsque ce sera fait. # +store.popup.purchaseFailedInsufficientFunds.title=Il vous faut plus de Pièces # +store.popup.purchaseFailedInsufficientFunds.msg=Vous n'avez pas assez de Pièces pour déverrouiller cet objet. Vous pouvez acheter des Pièces dans votre boutique d'applications. # +store.popup.purchaseFailedInsufficientFunds.buyButton=Obtenir des Pièces # +store.popup.purchasePriceMismatch.msg=Désolé, nous n'avons pas pu terminer votre achat. Réessayez plus tard. # +store.popup.trialUpgradeFail.title=Erreur de déverrouillage de jeu # +store.popup.trialUpgradeFail.msg=Il semble que vous soyez connecté à un compte Microsoft différent de celui avec lequel l'essai de Minecraft a été téléchargé pour la première fois. Veuillez réessayer après vous être connecté au bon compte. # +store.popup.downloaded.unOwnedTemplate.title=Acheter un modèle de monde ? # +store.popup.downloaded.unOwnedTemplate.msg=Vous ne possédez pas ce modèle. Vous devez l'acheter pour le déverrouiller. Voulez-vous acheter le modèle ? # +store.popup.rtx.title=Télécharger les packs de ray tracing ? # +store.popup.rtx.msg=Ce monde comporte des packs de ressources activés compatibles ray tracing que vous devez télécharger afin de jouer. Votre appareil n'étant pas compatible avec le ray tracing, vous ne verrez que les textures de base après le téléchargement. Voulez-vous télécharger ce pack ? # +store.popup.skinEquipWarn.title=Skin : avertissement # +store.popup.skinEquipWarn.msg=Si vous avez un Créateur de personnage dans le monde, cela vous fera basculer vers le skin classique. Vous pouvez toujours revenir au Créateur de personnage dans le vestiaire. Souhaitez-vous l'équiper ? # +store.claim.success=Vous venez d'obtenir : %s # +store.claimAll.success=Vous venez de récupérer tous les objets du jour # +store.purchase.success=Vous venez d'acheter : %s # +store.purchase.bundle=Déverrouiller %d de %d packs ? # +store.purchase.bundle.confirm=Déverrouiller maintenant ! # +store.purchase.bundle.partiallyOwnedWarning=Pour information, vous avez déjà les packs suivants : %s. Voulez-vous déverrouiller les packs restants de ce lot ? # +store.purchase.bundle.owned=Possédé # +store.purchase.bundle.unowned=Vous obtiendrez # +store.createdBy=De %s # +store.seeMoreBy=En voir d'autres par %s # +store.seeMoreBy.multiCreatorBundle=Voir plus par lots de créateurs # +store.fetchingItem=Connexion au magasin... # + +store.timer.daysAbbreviated=%s j ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.hoursAbbreviated=%s h ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.minutesAbbreviated=%s min ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.secondsAbbreviated=%s s ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.left=%s restant(e)s # + +store.startMenu.sale=Soldes ! # + +store.progress.fetchingProducts=Obtention de produits # +store.progress.checkingDownload=Vérification du téléchargement # + +store.content.download=Télécharger # +store.content.update=Mettre à jour # +store.content.updating=Mise à jour... # +store.content.requireXbl.signedIn=Téléchargez gratuitement du contenu avec un compte Microsoft. # +store.content.requireXbl.notSignedIn=Connectez-vous à un compte Microsoft pour déverrouiller du contenu. # + +store.mashup.count.personaPiece=1 Pièce de personnage # +store.mashup.count.personaPieces=%s Pièces de personnages # +store.mashup.count.skin=1 skin # +store.mashup.count.skins=%s Skins # +store.mashup.count.texturePack=1 pack de textures # +store.mashup.count.texturePacks=%s packs de textures #number of texture packs # +store.mashup.count.world=1 monde # +store.mashup.count.worlds=%s mondes #number of worlds # + +store.mashup.bundle=Lot # +store.mashup.bundle.multipleCreators=Plusieurs créateurs # +store.mashup.continue=Continuer # +store.mashup.createWorld=Créer ce monde ! # +store.mashup.leaveWorldToCreate=Vous devez quitter le monde avant de créer # +store.mashup.equipSkin=Équiper # +store.mashup.equipThisSkin=Équiper la skin %s ! # +store.mashup.readMore=En savoir plus # +store.mashup.readLess=En voir moins # +store.mashup.mashupPack=Pack mash-up # +store.mashup.skinPack=Pack de skins # +store.mashup.texturePack=Pack de textures # +store.mashup.ratings=Évaluations # +store.mashup.world=Monde # +store.mashup.missingContent=L'action n'a pas pu aboutir. Contenu manquant en local. # +store.mashup.title.bundles=%s packs inclus dans le lot ! # +store.mashup.title.bundleUpsell=Obtenez ceci et bien plus dans un lot ! # +store.mashup.title.resourcePack=Découvrez-le ! # +store.mashup.title.skinPack=%s : %s # +store.mashup.title.worldView=Voyagez dans un nouveau monde ! # +store.mashup.title.ratings=Évaluations de la communauté # +store.mashup.title.recentlyViewed=Vus récemment # +store.mashup.title.relatedItems=Objets liés # +store.mashup.mashupContentsFull=%s Skins, Packs de Textures et Monde # +store.mashup.mashupContentsSkinAndTexturePack=Skins et pack de textures %s # +store.mashup.mashupContentsSkinAndWorld=%s Skins et le Monde # +store.mashup.mashupContentsTexturePackAndWorld=Pack de textures et un monde # +store.mashup.mashupContentsSkinPack=%s skins # +store.mashup.last_updated=Dernière mise à jour : %s # +store.mashup.up_to_date=Le pack est à jour # +store.mashup.out_of_date_tooltip=Ce pack peut ne pas avoir les skins des objets/blocs créés après sa dernière mise à jour # +store.mashup.description=DESCRIPTION # + +store.new.icon=Nouveau # + +store.offerDescription.title=Description du pack # +store.offerDescription.tags=Étiquettes : # +store.offerDescription.genre=Genre : # +store.offerDescription.players=Joueurs : # +store.offerDescription.playerCountNote=Remarque : Nombre de joueurs souhaité par le créateur pour une expérience optimale. # +store.offerDescription.languages=Langues : # +store.offerDescription.showMore=Afficher plus # +store.offerDescription.showLess=Afficher moins # +playercount.single_player=Mode solo # +playercount.multiplayer=Multijoueur # + +store.ratings.ratingsCount=Évaluations : %s # +store.ratings.ratingOutOfFive=%s étoile(s) sur 5 # +store.ratings.rateContent=Évaluer ce pack # +store.ratings.rateContentGeneral=Évaluer ce contenu # +store.ratings.yourRating=Votre évaluation # +store.ratings.stars= %s étoile(s) # +store.ratings.rate=Évaluer ce pack ! # + +store.ratings.signIn.title=Évaluer les objets du magasin # +store.ratings.signIn.description1=Partagez votre expérience avec le créateur et la communauté concernant cet objet ! # +store.ratings.signIn.description2=Avant de pouvoir évaluer un objet, vous devez vous connecter à votre compte Microsoft. # + +store.purchase.success.realMoney1=Vous avez déverrouillé : %s pour %s # +store.purchase.success.realMoney2=+%s :minecoin: # +store.purchase.signIn=Améliorez votre jeu avec des tonnes de contenus géniaux. # +store.purchase.signInPart2=Connectez-vous à votre compte Microsoft pour commencer à utiliser le magasin ! # +store.purchase.realmoney.disclaimer=*Acheter %s pièces pour %s et obtenir ce pack pour %s pièces, ce qui vous laisse : %s pièces. # +store.purchase.notAvailable=Non disponible pour le moment # + +store.wishlist.toast.added=%s a été ajouté(e) à votre liste de souhaits # +store.wishlist.toast.removed=%s a été supprimé(e) de votre liste de souhaits # +store.wishlist.toast.failed=%s ne peut pas être ajouté(e)/supprimé(e) pour le moment # + +store.bundleUpsell.contents.single=+1 pack supplémentaire # +store.bundleUpsell.contents.plural=+%s packs supplémentaires # + +store.coins.currentCoins=Vous avez %s Pièces # +store.coins.purchase.confirmation=Obtenir plus de pièces pour débloquer ce pack ? # +store.coins.purchase.coinsLeftToBuy=Il vous manque %s pièces pour débloquer ce pack. # +store.coins.purchase=Acheter des Pièces # +store.coins.offer0=Tas de Pièces ! # +store.coins.offer1=Pile de Pièces ! # +store.coins.offer2=Montagne de Pièces ! # +store.coins.header=Déverrouillez des objets sympas avec des Pièces ! # +store.coins.value=Meilleure offre ! # +store.coins.purchase.toast.withCoinCount=Vous venez d'acheter %s Pièces ! # +store.coins.purchase.toast.unknownCoinCount=Vous venez d'acheter des Pièces ! # +store.coins.purchased.failed.title=Une erreur s'est produite # +store.coins.purchased.failed.body=Nous n'avons pas pu vous connecter à l'App Store. Essayez de vous connecter à l'App Store ou vérifiez votre connexion Internet. # +store.coins.tooManyCoins=Utilisez vos Pièces pour pouvoir en racheter. # +store.coins.incomplete.title=Achat de Pièces non terminé # +store.coins.incomplete.fulfill.a=Apparemment, nous n'avions pas tout bien fini. Terminons votre achat maintenant. # +store.coins.incomplete.fulfill.b=Apparemment, vous avez commencé un achat avec un autre compte Microsoft. Voulez-vous terminer cet achat avec ce compte à la place ? # +store.coins.incomplete.fulfill.c=Quelqu'un a commencé un achat avec le compte de facturation de cet appareil. Voulez-vous terminer cet achat avec ce compte ? # +store.coins.fixAppReceipt.title=Une erreur est survenue # +store.coins.fixAppReceipt.body=Il semble y avoir un problème avec votre reçu d'application, connectez-vous pour continuer. # +store.coins.fixAppReceipt.button=Se connecter au Magasin # + +store.purchase.toast.generic=Vous venez d'acheter : %s ! # + +store.featured.realms.title=Tester Realms gratuitement # +store.featured.realms.desc=Découvrez le meilleur moyen de jouer à Minecraft entre amis. # + +store.hyperlink.creator.notFound=Désolé, nous n'avons pas trouvé le créateur indiqué dans le lien hypertexte. # +store.hyperlink.ingame=Désolé, les hyperliens ne sont pas autorisés dans un monde. Veuillez quitter le monde et réessayer. # + +store.resource.try=Tester ! # +store.resource.create=Gérer vos packs de ressources # +store.resource.screenshots=Captures d'écran # +store.resourcePack.activateTexturePack=Activez ce pack de textures ! # +store.resourcePack.leaveWorldToActivate=Quittez le monde pour appliquer les changements # +store.3pserverItem.fetchingCancel=Annuler # +store.3pserverItem.fetchingItem=%s veut partager quelque chose d'amusant avec vous. # +store.3pserverItem.fetchingItemTitle=Un petit instant # +store.3pserverItem.unlock=Déverrouiller pour %s # +store.3pserverItem.alreadyPurchased=Possédé # +store.restore.description=Nous sommes en train de rétablir vos achats ! # +store.restore.failed=Nous sommes malheureusement dans l'incapacité de rétablir vos achats. Peut-être devriez-vous vérifier votre connexion Internet ? # +store.connection.failed.title=Une erreur s'est produite # +store.connection.failed.body=Nous avons du mal à nous connecter au magasin en ce moment. Veuillez réessayer plus tard ! # +store.connection.failed.code=Code d’erreur : %s # +store.connection.failed.request=Nous avons du mal à nous rendre sur cette page en ce moment. Veuillez en essayer une autre ! # +store.featured.createdBy=Créé par %s # +store.downloading=Téléchargement... # +store.downloading.title=Téléchargement : %s # +store.updating=Mise à jour... # +store.updating.title=Mise à jour : %s # +store.importing.title=Importation : %s # +store.importing=Importation... # +store.showMore=Voir tout # +store.inventory.no.xbl=Mes packs # + +store.promo.today=Aujourd'hui seulement ! # +store.promo.upsell=Ne manquez pas le cadeau du jour ! # +store.promo.comeBackTomorrow=Revenez demain pour un autre cadeau ! # +store.promo.end=Bonne année ! # +store.promo.comingSoon=Les 12 jours de Minecraft commencent aujourd'hui ! # + +store.promo.holiday.first=Le premier jour de Minecraft, # +store.promo.holiday.second=Le deuxième jour de Minecraft, # +store.promo.holiday.third=Le troisième jour de Minecraft, # +store.promo.holiday.fourth=Le quatrième jour de Minecraft, # +store.promo.holiday.fifth=Le cinquième jour de Minecraft, # +store.promo.holiday.sixth=Le sixième jour de Minecraft, # +store.promo.holiday.seventh=Le septième jour de Minecraft, # +store.promo.holiday.eighth=Le huitième jour de Minecraft, # +store.promo.holiday.ninth=Le neuvième jour de Minecraft, # +store.promo.holiday.tenth=Le dixième jour de Minecraft, # +store.promo.holiday.eleventh=Le onzième jour de Minecraft, # +store.promo.holiday.twelfth=Le douzième jour de Minecraft, # + +store.promo.date.jan=%s jan. # +store.promo.date.feb=%s fév. # +store.promo.date.mar=%s mar. # +store.promo.date.apr=%s avr. # +store.promo.date.may=%s mai # +store.promo.date.jun=%s jun. # +store.promo.date.july=%s jul. # +store.promo.date.aug=%s aoû. # +store.promo.date.sep=%s sep. # +store.promo.date.oct=%s oct. # +store.promo.date.nov=%s nov. # +store.promo.date.dec=%s déc. # + +store.myAccount=Mon compte # +store.xbl.signin=Se connecter # +store.xbl.signinOrSignUp=Se connecter ou s'inscrire gratuitement # +store.xbl.disconnected=Déconnecté # +store.xbl.conversionFailedTitle=Une erreur s'est produite # +store.xbl.conversionFailedMessage=Veuillez réessayer ultérieurement. # + +store.sales.allByCreator=En soldes maintenant ! # +store.sales.bundlesOnSale=Lots en soldes maintenant ! # +store.sales.mashupsOnSale=Mash-ups en soldes maintenant ! # +store.sales.skinsOnSale=Skins en soldes maintenant ! # +store.sales.texturesOnSale=Packs de textures en soldes maintenant ! # +store.sales.worldsOnSale=Mondes en soldes maintenant ! # + +store.showalloffers.list.title=Magasin %s # +store.showalloffers.list.back=Revenir # + +store.suggestedOffers.defaultTitle=Différentes façons de s'amuser # + +store.minecoin.notavailable=L'achat de Pièces n'est pas disponible dans cette version de Minecraft. # + + +store.search.allResults=%d résultats # +store.search.dynamicPlaceHolderText=Essayez de rechercher %s ! # +store.search.error.searchStringAndFilters=Oups ! Il n'y a aucun résultat pour « %s » avec les filtres choisis. Élargissez votre recherche... # +store.search.error.searchStringAndNoFilters=Oups ! Il n'y a aucun résultat pour « %s ». Essayez autre chose... # +store.search.error.emptySearchStringAndFilters=Oups ! Il n'y a aucun résultat avec les filtres choisis. Élargissez votre recherche... # +store.search.error.emptySearch=Oups ! Impossible de rechercher un champ vide. # +store.search.greyListedResults= -- Affiche uniquement le contenu compatible avec cet appareil. # +store.search.noConnectionErrorText=Oups ! On dirait que vous n'êtes plus connecté à Internet. Vérifiez votre connexion et réessayez ! # +store.search.placeHolderText=Saisissez votre recherche... # +store.search.pluralResults= Résultats # +store.search.pluralPossibleResults= Résultats possibles # +store.search.singularResult= Résultat # +store.search.singularPossibleResult= Résultat possible # +store.search.title=Rechercher # +store.search.trendingRowTitle=Recherche de moment : %s # +store.search.button=Rechercher # + +store.search.filters.bundles=Lots # +store.search.filters.clear=Supprimer les filtres # +store.search.filters.reset=Réinitialiser les filtres # + +store.search.filter.clear.creator=Réinitialiser les filtres Créateur # +store.search.filter.creator=Créateurs # +store.search.filter.creator.selectedCount=%d créateurs # + +store.search.filter.offer_type=Types d'offres # +store.search.filter.offer_type.selectedCount=Types d'offres : %d # +store.search.filter.offer_type.bundles=Lots # +store.search.filter.offer_type.realmsplus=Realms Plus # + +store.search.filter.clear.pack_type=Réinitialiser les filtres Type de packs # +store.search.filter.mashupPacks=Mash-up # +store.search.filter.andSelectedText=et %s # +store.search.filter.pack_type=Types de packs # +store.search.filter.pack_type.selectedCount=%d types de packs # +store.search.filter.minecoin=Minecoins # +store.search.filter.minecoin.selectedCount=%d filtres Minecoins # +store.search.filter.clear.minecoin=Réinitialiser les filtres Minecoins # +store.search.filter.rating=Évaluations # +store.search.filter.rating.selectedCount=%d filtres Évaluations # +store.search.filter.clear.rating=Réinitialiser les filtres Évaluations # +store.search.filter.skinPacks=Skins # +store.search.filter.texturePacks=Textures # +store.search.filter.title=Filtres # +store.search.filter.worldTemplates=Mondes # +store.search.filter.installed_state=Statut de l'installation # +store.search.filter.installed=Installé # +store.search.filter.notInstalled=Non installé # +store.search.filter.clear.installed=Réinitialiser les filtres installés # + +store.search.sort_menu.sortConstWord=Trier # +store.search.sort_menu.Default=Pertinence # +store.search.sort_menu.NewestFirst=Plus récent en premier # +store.search.sort_menu.OldestFirst=Plus ancien en premier # +store.search.sort_menu.A_to_Z=A à Z # +store.search.sort_menu.Z_to_A=Z à A # +store.search.sort_menu.Installed=Installé # +store.search.sort_menu.notInstalled=Non installé # +store.search.sort_menu.HighestPrice=Prix : Ordre décroissant # +store.search.sort_menu.LowestPrice=Prix : Ordre croissant # +store.search.sort_menu.HighestRating=Évaluation : ordre décroissant # +store.search.sort_menu.LowestRating=Évaluation : ordre croissant # +store.search.sort_menu.resultText=par %s # + +store.pagination.next=Suivant > ### Chevrons (< and >) should not be moved +store.pagination.previous=< Précédent ### Chevrons (< and >) should not be moved + +store.shareDescription=Waouh ! %s a préparé un pack super cool. Il faut que tu voies ça. # +store.copyToastMessage=Lien copié dans le presse-papier ! # + +store.uploadContentToRealmsSuccess=Le contenu a bien été téléchargé dans le Realm sélectionné. # +store.uploadContentToRealmsFail.title=Erreur # +store.uploadContentToRealmsProgressTitle=Application du contenu au Realm # +store.uploadContentToRealmsProgressText=Le contenu sélectionné va être appliqué à votre Realm. # +store.uploadContentToRealmsFail.message=Échec du téléchargement du contenu dans le Realm sélectionné ! # +store.uploadContentToRealmsFail.forbidden.message=Vous ne possédez pas un ou plusieurs des contenus appliqués ! # +store.applyToRealm=Créer sur Realm # +store.inRealmsPlus=Dans Realms Plus # +store.uploadWorldTitle=Remplacer le monde ? # +store.uploadPackTitle=Remplacer le pack ? # +store.uploadWorldMessage=Cela supprimera votre monde actuel de l'emplacement actif de votre Realm et vous permettra de le remplacer par un autre. Les membres de votre Realm auront accès à votre nouveau monde. Sélectionnez « Annuler » pour télécharger une copie du monde actuel afin d'éviter la perte de données ou « Confirmer » pour continuer et remplacer votre monde. # +store.uploadPackMessage=Cela supprimera toutes les ressources et tous les packs de comportements actuellement appliqués à votre Realm et les remplacera par le pack sélectionné. Voulez-vous continuer ? # + +stream.confirm_start=Êtes-vous sûr(e) de vouloir démarrer la diffusion ? # +stream.unavailable.account_not_bound=Avant de pouvoir profiter du service de diffusion sur Twitch, vous devez lier votre compte Twitch sur mojang.com. Voulez-vous le faire maintenant ? # +stream.unavailable.account_not_bound.okay=Associer les comptes # +stream.unavailable.account_not_migrated=Avant de pouvoir profiter du service de diffusion sur Twitch, vous devez migrer votre compte Minecraft vers un compte Mojang. Voulez-vous le faire maintenant ? # +stream.unavailable.account_not_migrated.okay=Migrer le compte # +stream.unavailable.failed_auth=Échec de l'authentification à Twitch. Allez sur mojang.com et réassociez votre compte Twitch à votre compte Mojang. # +stream.unavailable.failed_auth.okay=Réassocier les comptes # +stream.unavailable.failed_auth_error=Impossible de s'authentifier à Twitch. Veuillez réessayer ultérieurement. # +stream.unavailable.initialization_failure=Impossible d'initialiser le SDK de Twitch. # +stream.unavailable.initialization_failure.extra=(Raison : %s) # +stream.unavailable.library_arch_mismatch=La version personnalisée de Java utilisée pour lancer Minecraft a une architecture différente de celle utilisée pour démarrer le lanceur. Assurez-vous qu'elles soient identiques, soit 32 bits ou 64 bits pour les deux. # +stream.unavailable.library_failure=Impossible de charger les bibliothèques requises pour le service de diffusion sur Twitch. # +stream.unavailable.no_fbo=Votre carte graphique doit au moins prendre en charge OpenGL version 3.0 ou les Framebuffer Objects via une extension pour pouvoir utiliser le service de diffusion sur Twitch. # +stream.unavailable.no_fbo.arb=La prise en charge du Framebuffer Object via ARB est : %s # +stream.unavailable.no_fbo.blend=La prise en charge du Separate Blending via EXT est : %s # +stream.unavailable.no_fbo.ext=La prise en charge du Framebuffer Object via EXT est : %s # +stream.unavailable.no_fbo.version=Vous utilisez actuellement : %s # +stream.unavailable.not_supported.mac=Malheureusement, le service de diffusion sur Twitch requiert une version d'OSX plus récente. Vous devez au moins avoir la version 10.7 (Mac OS X Lion) ou ultérieur pour pouvoir utiliser ce service. Voulez-vous visiter apple.com pour en savoir plus sur la mise à niveau ? # +stream.unavailable.not_supported.mac.okay=Mettre à niveau # +stream.unavailable.not_supported.other=Malheureusement, ce service requiert Windows (Vista ou ultérieur) ou Mac OS X (10.7/Lion ou ultérieur) # +stream.unavailable.not_supported.windows=Malheureusement, le service de diffusion sur Twitch requiert une version de Windows plus récente. Vous devez au moins avoir Windows Vista ou ultérieur. # +stream.unavailable.report_to_mojang=Signaler à Mojang # +stream.unavailable.soundflower.chat=Soundflower est requis pour pouvoir streamer sur Mac. %s # +stream.unavailable.soundflower.chat.link=Cliquez ici pour l'installer. # +stream.unavailable.title=Le service de diffusion sur Twitch est indisponible # +stream.unavailable.unknown=Malheureusement, vous ne pouvez pas diffuser sur Twitch pour le moment. Et nous ne savons pas pourquoi :'( # +stream.unavailable.unknown.chat=Impossible de démarrer le stream : %s # +stream.user.mode.administrator=Administrateur Twitch # +stream.user.mode.banned=Banni # +stream.user.mode.banned.other=Banni de la chaîne de %s # +stream.user.mode.banned.self=Banni de votre chaîne # +stream.user.mode.broadcaster=Broadcaster # +stream.user.mode.broadcaster.other=Broadcaster # +stream.user.mode.broadcaster.self=Broadcaster (vous !) # +stream.user.mode.moderator=Modérateur # +stream.user.mode.moderator.other=Modérateur sur la chaîne de %s # +stream.user.mode.moderator.self=Modérateur sur votre chaîne # +stream.user.mode.staff=Personnel Twitch # +stream.user.subscription.subscriber=Abonné # +stream.user.subscription.subscriber.other=Abonné à la chaîne de %s # +stream.user.subscription.subscriber.self=Abonné à votre chaîne # +stream.user.subscription.turbo=Twitch Turbo # +stream.userinfo.ban=Bannir # +stream.userinfo.chatTooltip=Cliquez pour gérer l'utilisateur # +stream.userinfo.mod=Promouvoir modérateur # +stream.userinfo.timeout=Expiration # +stream.userinfo.unban=Débannir # +stream.userinfo.unmod=Rétrograder # + +profanity_filter.title=Filtre obscénités # +profanity_filter.msg=Le texte que vous avez saisi contient des termes que d'autres joueurs peuvent considérer comme offensants et que vous ne pouvez pas utiliser. Veuillez réessayer. # + +terms_and_conditions.goBack=Retour # +terms_and_conditions.viewTermsAndConditions=Pour consulter les conditions générales, rendez-vous sur https://minecraft.net/terms avec le navigateur Internet de votre choix. # + +tile.acaciaFence.name=Clôture en acacia # +tile.acacia_fence_gate.name=Portail en acacia # +tile.activator_rail.name=Rail activateur # +tile.allow.name=Autoriser # +tile.air.name=Air # +tile.unknown.name=Inconnu # +tile.deny.name=Refuser # +tile.border_block.name=Bordure # +tile.anvil.intact.name=Enclume # +tile.anvil.name=Enclume # +tile.anvil.slightlyDamaged.name=Enclume légèrement endommagée # +tile.anvil.veryDamaged.name=Enclume très endommagée # +tile.barrier.name=Barrière invisible # +tile.beacon.name=Balise # +tile.beacon.primary=Pouvoir principal # +tile.beacon.secondary=Pouvoir secondaire # +tile.beacon.primary.pocket=Principal # +tile.beacon.secondary.pocket=Secondaire # +tile.beehive.name=Ruche # +tile.bee_nest.name=Nid d'abeilles # +tile.target.name=Cible # +tile.bed.name=Lit # +tile.bed.noSleep=Vous ne pouvez dormir que durant la nuit # +tile.bed.notSafe=Vous ne pouvez pas dormir pour l'instant, il y a des monstres à proximité # +tile.bed.notValid=Le lit de votre refuge est absent ou inaccessible # +tile.bed.occupied=Ce lit est occupé # +tile.bed.respawnSet=Définition du point d'apparition # +tile.bed.tooFar=Le lit est trop loin # +tile.bed.obstructed=Le lit est obstrué # +tile.bedrock.name=Soubassement # +tile.bell.name=Cloche # +tile.camera.name=Appareil photo # +tile.conduit.name=Conduit # +tile.invisibleBedrock.name=Bedrock invisible # +tile.beetroot.name=Betterave # +tile.big_dripleaf.name=Grandes feuilles ruisselantes # +tile.small_dripleaf_block.name=Petites feuilles ruisselantes # +tile.hanging_roots.name=Racines suspendues # +tile.dirt_with_roots.name=Terre avec racines # +tile.spore_blossom.name=Fleur de spores # +tile.azalea_leaves.name=Feuilles d'azalée # +tile.azalea_leaves_flowered.name=Feuilles d’azalée en fleurs # +tile.azalea.name=Azalée # +tile.flowering_azalea.name=Azalée en fleurs # +tile.cave_vines.name=Lierre de caverne # +tile.cave_vines_body_with_berries.name=Lierre de caverne # +tile.cave_vines_head_with_berries.name=Lierre de caverne # +item.glow_berries.name=Baies luisantes # +tile.moss_block.name=Bloc de mousse # +tile.moss_carpet.name=Tapis de mousse # +tile.birchFence.name=Clôture en bouleau # +tile.birch_fence_gate.name=Portail en bouleau # +tile.blast_furnace.name=Haut fourneau # +tile.bone_block.name=Bloc d'os # +tile.coal_block.name=Bloc de charbon # +tile.diamond_block.name=Bloc de diamant # +tile.emerald_block.name=Bloc d'émeraude # +tile.gold_block.name=Bloc d'or # +tile.iron_block.name=Bloc de fer # +tile.lapis_block.name=Bloc de lapis-lazuli # +tile.redstone_block.name=Bloc de redstone # +tile.bookshelf.name=Bibliothèque # +tile.brick_block.name=Bloc de briques # +tile.brown_mushroom.name=Champignon brun # +tile.brown_mushroom_block.mushroom.name=Champignon # +tile.brown_mushroom_block.stem.name=Tige de champignon # +tile.brown_mushroom_block.cap.name=Bloc de champignons bruns # +tile.wooden_button.name=Bouton en chêne # +tile.acacia_button.name=Bouton en acacia # +tile.birch_button.name=Bouton en bouleau # +tile.dark_oak_button.name=Bouton en chêne noir # +tile.jungle_button.name=Bouton en bois tropical # +tile.respawn_anchor.respawnSet=Point d'apparition défini # +tile.respawn_anchor.notValid=Votre ancre de réapparition n'avait plus de charges ou était obstruée. # +tile.spruce_button.name=Bouton en sapin # +tile.stone_button.name=Bouton en pierre # +tile.cactus.name=Cactus # +tile.cake.name=Gâteau # +tile.dried_kelp_block.name=Bloc de varech séché # +tile.carrots.name=Carottes # +tile.carved_pumpkin.name=Citrouille sculptée # +tile.cauldron.name=Chaudron # +tile.chalkboard.oneByOne.name=Ardoise # +tile.chalkboard.twoByOne.name=Affiche # +tile.chalkboard.threeByTwo.name=Tableau # +tile.chest.name=Coffre # +tile.ender_chest.name=Coffre de l'Ender # +tile.jigsaw.name=Bloc casse-tête # +tile.honey_block.name=Bloc de miel # +tile.honeycomb_block.name=Bloc Rayon de miel # +tile.lodestone.name=Magnétite # +tile.nether_sprouts.name=Pousses du Nether # +tile.crimson_stem.name=Tige carmin # +tile.warped_stem.name=Tige biscornue # +tile.stripped_crimson_stem.name=Tige carmin dépouillée # +tile.stripped_warped_stem.name=Tige biscornue dépouillée # +tile.crimson_hyphae.name=Hyphes carmin # +tile.warped_hyphae.name=Hyphes biscornues # +tile.stripped_crimson_hyphae.name=Hyphes carmin dénudées # +tile.stripped_warped_hyphae.name=Hyphes biscornues dénudées # +tile.crimson_planks.name=Planches carmin # +tile.warped_planks.name=Planches biscornues # +tile.crimson_door.name=Porte carmin # +tile.warped_door.name=Porte biscornue # +tile.crimson_trapdoor.name=Trappe carmin # +tile.warped_trapdoor.name=Trappe biscornue # +tile.crimson_standing_sign.name=Panneau carmin # +tile.warped_standing_sign.name=Panneau biscornu # +tile.crimson_wall_sign.name=Panneau carmin # +tile.warped_wall_sign.name=Panneau biscornu # +tile.crimson_stairs.name=Escaliers carmin # +tile.warped_stairs.name=Escaliers biscornus # +tile.crimson_fence.name=Clôture carmin # +tile.warped_fence.name=Clôture biscornue # +tile.crimson_fence_gate.name=Portail carmin # +tile.warped_fence_gate.name=Portail biscornu # +tile.crimson_button.name=Bouton carmin # +tile.warped_button.name=Bouton biscornu # +tile.crimson_pressure_plate.name=Plaque de pression carmin # +tile.warped_pressure_plate.name=Plaque de pression biscornue # +tile.crimson_slab.name=Dalle carmin # +tile.warped_slab.name=Dalle biscornue # +tile.crimson_double_slab.name=Dalle carmin # +tile.warped_double_slab.name=Dalle biscornue # +tile.shroomlight.name=Champilampe # +tile.crimson_nylium.name=Nylium carmin # +tile.warped_nylium.name=Nylium biscornu # +tile.basalt.name=Basalte # +tile.polished_basalt.name=Basalte poli # +tile.blackstone.name=Roche noire # +tile.polished_blackstone_bricks.name=Roche noire taillée # +tile.cracked_polished_blackstone_bricks.name=Roche noire taillée craquelée # +tile.polished_blackstone_brick_stairs.name=Escaliers en roche noire taillée # +tile.blackstone_stairs.name=Escaliers de roche noire # +tile.blackstone_wall.name=Muret de roche noire # +tile.polished_blackstone_brick_wall.name=Muret en roche noire taillée # +tile.chiseled_polished_blackstone.name=Roche noire sculptée # +tile.gilded_blackstone.name=Roche noire dorée # +tile.blackstone_slab.name=Dalle de roche noire # +tile.polished_blackstone_brick_slab.name=Dalle en roche noire taillée # +tile.chain.name=Chaîne # +tile.soul_soil.name=Terre des âmes # +tile.soul_fire.name=Feu des âmes # +tile.polished_blackstone.name=Roche noire taillée # +tile.polished_blackstone_stairs.name=Escaliers en roche noire taillée # +tile.polished_blackstone_slab.name=Dalle en roche noire taillée # +tile.polished_blackstone_pressure_plate.name=Plaque de pression en roche noire taillée # +tile.polished_blackstone_button.name=Bouton en roche noire taillée # +tile.polished_blackstone_wall.name=Muret en roche noire taillée # +tile.soul_campfire.name=Feu de camp des âmes # +tile.chiseled_nether_bricks.name=Briques du Nether sculptées # +tile.cracked_nether_bricks.name=Briques du Nether craquelées # +tile.quartz_bricks.name=Briques de quartz # +tile.trapped_chest.name=Coffre piégé # +tile.shulkerBoxWhite.name=Boîte de shulker blanche # +tile.shulkerBoxOrange.name=Boîte de shulker orange # +tile.shulkerBoxMagenta.name=Boîte de shulker magenta # +tile.shulkerBoxLightBlue.name=Boîte de shulker bleu ciel # +tile.shulkerBoxYellow.name=Boîte de shulker jaune # +tile.shulkerBoxLime.name=Boîte de shulker vert clair # +tile.shulkerBoxPink.name=Boîte de shulker rose # +tile.shulkerBoxGray.name=Boîte de shulker grise # +tile.shulkerBoxSilver.name=Boîte de shulker gris clair # +tile.shulkerBoxCyan.name=Boîte de shulker cyan # +tile.shulkerBoxPurple.name=Boîte de shulker violette # +tile.shulkerBoxBlue.name=Boîte de shulker bleue # +tile.shulkerBoxBrown.name=Boîte de shulker marron # +tile.shulkerBoxGreen.name=Boîte de shulker verte # +tile.shulkerBoxRed.name=Boîte de shulker rouge # +tile.shulkerBoxBlack.name=Boîte de shulker noire # +tile.shulkerBox.name=Boîte de shulker # +tile.chorus_flower.name=Fleur de chorus # +tile.chorus_plant.name=Plante de chorus # +tile.stained_glass.white.name=Verre blanc # +tile.stained_glass.silver.name=Verre gris clair # +tile.stained_glass.gray.name=Verre gris # +tile.stained_glass.black.name=Verre noir # +tile.stained_glass.brown.name=Verre marron # +tile.stained_glass.red.name=Verre rouge # +tile.stained_glass.orange.name=Verre orange # +tile.stained_glass.yellow.name=Verre jaune # +tile.stained_glass.lime.name=Verre vert clair # +tile.stained_glass.green.name=Verre vert # +tile.stained_glass.cyan.name=Verre cyan # +tile.stained_glass.light_blue.name=Verre bleu ciel # +tile.stained_glass.blue.name=Verre bleu # +tile.stained_glass.purple.name=Verre violet # +tile.stained_glass.magenta.name=Verre magenta # +tile.stained_glass.pink.name=Verre rose # +tile.stained_glass_pane.white.name=Vitre blanche # +tile.stained_glass_pane.silver.name=Vitre gris clair # +tile.stained_glass_pane.gray.name=Vitre grise # +tile.stained_glass_pane.black.name=Vitre noire # +tile.stained_glass_pane.brown.name=Vitre marron # +tile.stained_glass_pane.red.name=Vitre rouge # +tile.stained_glass_pane.orange.name=Vitre orange # +tile.stained_glass_pane.yellow.name=Vitre jaune # +tile.stained_glass_pane.lime.name=Vitre vert clair # +tile.stained_glass_pane.green.name=Vitre verte # +tile.stained_glass_pane.cyan.name=Vitre cyan # +tile.stained_glass_pane.light_blue.name=Vitre bleu ciel # +tile.stained_glass_pane.blue.name=Vitre bleue # +tile.stained_glass_pane.purple.name=Vitre violette # +tile.stained_glass_pane.magenta.name=Vitre magenta # +tile.stained_glass_pane.pink.name=Vitre rose # +tile.clay.name=Bloc d'argile # +tile.hardened_clay.name=Terre cuite # +tile.stained_hardened_clay.black.name=Terre cuite noire # +tile.stained_hardened_clay.blue.name=Terre cuite bleue # +tile.stained_hardened_clay.brown.name=Terre cuite marron # +tile.stained_hardened_clay.cyan.name=Terre cuite cyan # +tile.stained_hardened_clay.gray.name=Terre cuite grise # +tile.stained_hardened_clay.green.name=Terre cuite verte # +tile.stained_hardened_clay.lightBlue.name=Terre cuite bleu ciel # +tile.stained_hardened_clay.lime.name=Terre cuite vert clair # +tile.stained_hardened_clay.magenta.name=Terre cuite magenta # +tile.stained_hardened_clay.name=Terre cuite # +tile.stained_hardened_clay.orange.name=Terre cuite orange # +tile.stained_hardened_clay.pink.name=Terre cuite rose # +tile.stained_hardened_clay.purple.name=Terre cuite violette # +tile.stained_hardened_clay.red.name=Terre cuite rouge # +tile.stained_hardened_clay.silver.name=Terre cuite gris clair # +tile.stained_hardened_clay.white.name=Terre cuite blanche # +tile.stained_hardened_clay.yellow.name=Terre cuite jaune # +tile.structure_block.name=Bloc de structure # +structure_block.waterlog_block=Blocs d’engorgement # +tile.structure_void.name=Vide de structure # +tile.wool.black.name=Laine noire # +tile.wool.blue.name=Laine bleue # +tile.wool.brown.name=Laine marron # +tile.wool.cyan.name=Laine cyan # +tile.wool.gray.name=Laine grise # +tile.wool.green.name=Laine verte # +tile.wool.lightBlue.name=Laine bleu ciel # +tile.wool.lime.name=Laine vert clair # +tile.wool.magenta.name=Laine magenta # +tile.wool.name=Laine # +tile.wool.orange.name=Laine orange # +tile.wool.pink.name=Laine rose # +tile.wool.purple.name=Laine violette # +tile.wool.red.name=Laine rouge # +tile.wool.silver.name=Laine gris clair # +tile.wool.white.name=Laine blanche # +tile.wool.yellow.name=Laine jaune # +tile.cobblestone_wall.mossy.name=Muret moussu # +tile.cobblestone_wall.normal.name=Muret de pierres # +tile.cobblestone_wall.granite.name=Muret de granite # +tile.cobblestone_wall.diorite.name=Muret de diorite # +tile.cobblestone_wall.andesite.name=Muret d'andésite # +tile.cobblestone_wall.sandstone.name=Muret de grès # +tile.cobblestone_wall.brick.name=Muret en briques # +tile.cobblestone_wall.stone_brick.name=Muret en pierre taillée # +tile.cobblestone_wall.mossy_stone_brick.name=Muret en pierre taillée moussue # +tile.cobblestone_wall.nether_brick.name=Muret en briques du Nether # +tile.cobblestone_wall.end_brick.name=Muret en pierre taillée de l'Ender # +tile.cobblestone_wall.prismarine.name=Muret en prismarine # +tile.cobblestone_wall.red_sandstone.name=Muret en grès rouge # +tile.cobblestone_wall.red_nether_brick.name=Muret en briques rouges du Nether # +tile.cocoa.name=Cacao # +tile.command_block.name=Bloc de commande # +tile.composter.name=Composteur # +tile.light_block.name=Bloc lumineux # +tile.repeating_command_block.name=Bloc de commande à répétition # +tile.chain_command_block.name=Bloc de commande en chaîne # +tile.wheat.name=Cultures # +tile.darkOakFence.name=Clôture en chêne noir # +tile.dark_oak_fence_gate.name=Portail en chêne noir # +tile.daylight_detector.name=Capteur de lumière # +tile.deadbush.name=Arbuste mort # +tile.detector_rail.name=Rail de détection # +tile.dirt.coarse.name=Terre stérile # +tile.dirt.default.name=Terre # +tile.dirt.name=Terre # +tile.podzol.name=Podzol # +tile.purpur_block.default.name=Bloc de purpur # +tile.purpur_block.lines.name=Bloc de purpur sculpté # +tile.purpur_block.chiseled.name=Purpur ciselé # +tile.dispenser.name=Distributeur # +tile.iron_door.name=Porte en fer # +tile.doorWood.name=Porte en bois # +tile.double_plant.fern.name=Grande fougère # +tile.double_plant.grass.name=Très hautes herbes # +tile.double_plant.name=Grandes plantes # +tile.double_plant.paeonia.name=Pivoine # +tile.double_plant.rose.name=Rosier # +tile.double_plant.sunflower.name=Tournesol # +tile.double_plant.syringa.name=Lilas # +tile.dragon_egg.name=Œuf de dragon # +tile.dropper.name=Dropper # +tile.enchanting_table.name=Table d'enchantement # +tile.enderChest.name=Coffre de l'Ender # +tile.end_portal_frame.name=Structure de portail de l'Ender # +tile.farmland.name=Terre labourée # +tile.fletching_table.name=Table d'archerie # +tile.fence.name=Clôture en chêne # +tile.fence_gate.name=Portail en chêne # +tile.iron_bars.name=Barreaux de fer # +tile.fire.name=Feu # +tile.yellow_flower.dandelion.name=Pissenlit # +tile.yellow_flower.name=Fleur # +tile.crimson_roots.crimsonRoots.name=Racines carmin # +tile.warped_roots.warpedRoots.name=Racines biscornues # +tile.red_flower.allium.name=Allium # +tile.red_flower.blueOrchid.name=Orchidée bleue # +tile.red_flower.cornflower.name=Bleuet # +tile.red_flower.houstonia.name=Houstonie # +tile.red_flower.name=Fleur # +tile.red_flower.lilyOfTheValley.name=Muguet # +tile.red_flower.oxeyeDaisy.name=Marguerite # +tile.red_flower.poppy.name=Coquelicot # +tile.red_flower.tulipOrange.name=Tulipe orange # +tile.red_flower.tulipPink.name=Tulipe rose # +tile.red_flower.tulipRed.name=Tulipe rouge # +tile.red_flower.tulipWhite.name=Tulipe blanche # +tile.wither_rose.name=Rose de Wither # +tile.furnace.name=Four # +tile.glass.name=Verre # +tile.golden_rail.name=Rail de propulsion # +tile.grass.name=Bloc d'herbe # +tile.grass_path.name=Chemin de terre # +tile.gravel.name=Gravier # +tile.hay_block.name=Botte de foin # +tile.netherrack.name=Roche du Nether # +tile.soul_sand.name=Sable des âmes # +tile.hopper.name=Entonnoir # +tile.ice.name=Glace # +tile.packed_ice.name=Glace compactée # +tile.blue_ice.name=Glace bleue # +tile.frosted_ice.name=Glace gelée # +tile.iron_trapdoor.name=Trappe en fer # +tile.jukebox.name=Juke-box # +tile.jungleFence.name=Clôture en bois tropical # +tile.jungle_fence_gate.name=Portail en bois tropical # +tile.ladder.name=Échelle # +tile.flowing_lava.name=Lave # +tile.lava.name=Lave # +tile.leaves.acacia.name=Feuilles d'acacia # +tile.leaves2.acacia.name=Feuilles d'acacia # +tile.leaves.big_oak.name=Feuilles de chêne noir # +tile.leaves2.big_oak.name=Feuilles de chêne noir # +tile.leaves.birch.name=Feuilles de bouleau # +tile.leaves.jungle.name=Feuilles tropicales # +tile.leaves.name=Feuillage # +tile.leaves.oak.name=Feuilles de chêne # +tile.leaves.spruce.name=Feuilles de sapin # +tile.lever.name=Levier # +tile.glowstone.name=Pierre lumineuse # +tile.glow_lichen.name=Lichen luisant # +tile.lightning_rod.name=Paratonnerre # +tile.lit_pumpkin.name=Citrouille-lanterne # +tile.lockedchest.name=Coffre verrouillé # +tile.log.acacia.name=Tronc d'acacia # +tile.log.big_oak.name=Tronc de chêne noir # +tile.log.birch.name=Tronc de bouleau # +tile.log.jungle.name=Tronc de bois tropical # +tile.log.name=Tronc # +tile.log.oak.name=Tronc de chêne # +tile.log.spruce.name=Tronc de sapin # +tile.magma.name=Bloc de magma # +tile.melon_block.name=Pastèque # +tile.mob_spawner.name=Générateur de monstres # +tile.monster_egg.brick.name=Pierre taillée infestée # +tile.monster_egg.chiseledbrick.name=Pierre sculptée infestée # +tile.monster_egg.cobble.name=Pierres infestées # +tile.monster_egg.crackedbrick.name=Pierre taillée craquelée infestée # +tile.monster_egg.mossybrick.name=Pierre taillée moussue infestée # +tile.monster_egg.name=Pierre infestée # +tile.monster_egg.stone.name=Pierre infestée # +tile.mushroom.name=Champignon # +tile.noteblock.name=Bloc musical # +tile.mycelium.name=Mycélium # +tile.nether_brick.name=Bloc de briques du Nether # +tile.red_nether_brick.name=Brique du Nether rouge # +tile.nether_brick_fence.name=Clôture en brique du Nether # +tile.quartz_ore.name=Minerai de quartz du Nether # +tile.netherreactor.active=Activé ! # +tile.netherreactor.builtTooHigh=Le réacteur du Nether doit être construit plus bas. # +tile.netherreactor.builtTooLow=Le réacteur du Nether doit être construit plus haut. # +tile.netherreactor.name=Cœur du réacteur du Nether # +tile.netherreactor.playersTooFar=Tous les joueurs doivent se trouver à proximité du réacteur. # +tile.netherreactor.wrongPattern=Pas le bon modèle ! # +tile.nether_wart.name=Verrue du Nether # +tile.nether_wart_block.name=Bloc de verrues du Nether # +tile.warped_wart_block.name=Bloc de verrues biscornues # +tile.unlit_redstone_torch.name=Torche de redstone # +tile.redstone_torch.name=Torche de redstone # +tile.soul_torch.name=Torche des âmes # +tile.obsidian.name=Obsidienne # +tile.coal_ore.name=Minerai de charbon # +tile.diamond_ore.name=Minerai de diamant # +tile.emerald_ore.name=Minerai d'émeraude # +tile.gold_ore.name=Minerai d'or # +tile.iron_ore.name=Minerai de fer # +tile.copper_ore.name=Minerai de cuivre # +tile.lapis_ore.name=Minerai de lapis-lazuli # +tile.redstone_ore.name=Minerai de redstone # +tile.oreRuby.name=Minerai de rubis # +tile.observer.name=Observateur # +tile.piston.name=Piston # +tile.sticky_piston.name=Piston collant # +tile.portal.name=Portail # +tile.potatoes.name=Pommes de terre # +tile.stone_pressure_plate.name=Plaque de pression en pierre # +tile.wooden_pressure_plate.name=Plaque de pression en chêne # +tile.acacia_pressure_plate.name=Plaque de pression en acacia # +tile.birch_pressure_plate.name=Plaque de pression en bouleau # +tile.dark_oak_pressure_plate.name=Plaque de pression en chêne noir # +tile.jungle_pressure_plate.name=Plaque de pression en bois tropical # +tile.spruce_pressure_plate.name=Plaque de pression en sapin # +tile.prismarine.bricks.name=Briques de prismarine # +tile.prismarine.dark.name=Prismarine sombre # +tile.prismarine.rough.name=Prismarine # +tile.pumpkin.name=Citrouille # +tile.pumpkin_stem.name=Queue de citrouille # +tile.quartz_block.chiseled.name=Bloc de quartz sculpté # +tile.quartz_block.default.name=Bloc de quartz # +tile.quartz_block.lines.name=Bloc de pilier en quartz # +tile.quartz_block.smooth.name=Bloc de quartz lisse # +tile.quartz_block.name=Bloc de quartz # +tile.rail.name=Rail # +tile.red_mushroom.name=Champignon rouge # +tile.crimson_fungus.name=Champignon carmin # +tile.warped_fungus.name=Champignon biscornu # +tile.red_mushroom_block.name=Bloc de champignons rouges # +tile.red_sandstone.chiseled.name=Grès rouge sculpté # +tile.red_sandstone.default.name=Grès rouge # +tile.red_sandstone.name=Grès rouge # +tile.red_sandstone.smooth.name=Grès rouge poli # +tile.red_sandstone.cut.name=Grès rouge taillé # +tile.redstone_wire.name=Poudre de redstone # +tile.redstone_lamp.name=Lampe de redstone # +tile.reeds.name=Canne à sucre # +tile.sand.default.name=Sable # +tile.sand.name=Sable # +tile.sand.red.name=Sable rouge # +tile.sandstone.chiseled.name=Grès sculpté # +tile.sandstone.default.name=Grès # +tile.sandstone.name=Grès # +tile.sandstone.smooth.name=Grès poli # +tile.sandstone.cut.name=Grès taillé # +tile.sapling.acacia.name=Pousse d'acacia # +tile.sapling.big_oak.name=Pousse de chêne noir # +tile.sapling.birch.name=Pousse de bouleau # +tile.sapling.jungle.name=Pousse tropicale # +tile.sapling.oak.name=Pousse de chêne # +tile.sapling.spruce.name=Pousse de sapin # +tile.seaLantern.name=Lanterne aquatique # +tile.standing_sign.name=Panneau # +tile.spruce_standing_sign.name=Panneau en sapin # +tile.birch_standing_sign.name=Panneau en bouleau # +tile.jungle_standing_sign.name=Panneau en bois tropical # +tile.acacia_standing_sign.name=Panneau en acacia # +tile.darkoak_standing_sign.name=Panneau en chêne noir # +tile.slime.name=Bloc de slime # +tile.snow.name=Neige # +tile.sponge.dry.name=Éponge # +tile.sponge.wet.name=Éponge mouillée # +tile.spruceFence.name=Clôture en sapin # +tile.spruce_fence_gate.name=Portail en sapin # +tile.brick_stairs.name=Escalier en briques # +tile.nether_brick_stairs.name=Escalier en brique du Nether # +tile.quartz_stairs.name=Escalier en quartz # +tile.smooth_quartz_stairs.name=Escalier en quartz lisse # +tile.red_sandstone_stairs.name=Escalier en grès rouge # +tile.sandstone_stairs.name=Escalier en grès # +tile.stone_stairs.name=Escalier en pierres # +tile.normal_stone_stairs.name=Escalier en pierre # +tile.stone_brick_stairs.name=Escalier en pierre taillée # +tile.oak_stairs.name=Escalier en chêne # +tile.acacia_stairs.name=Escalier en acacia # +tile.birch_stairs.name=Escalier en bouleau # +tile.dark_oak_stairs.name=Escalier en chêne noir # +tile.jungle_stairs.name=Escalier en bois tropical # +tile.spruce_stairs.name=Escalier en sapin # +tile.purpur_stairs.name=Escalier en purpur # +tile.prismarine_stairs.name=Escaliers en prismarine # +tile.dark_prismarine_stairs.name=Escaliers en prismarine sombre # +tile.prismarine_bricks_stairs.name=Escaliers en prismarine taillée # +tile.granite_stairs.name=Escalier en granite # +tile.diorite_stairs.name=Escalier en diorite # +tile.andesite_stairs.name=Escalier en andésite # +tile.polished_granite_stairs.name=Escalier en granite poli # +tile.polished_diorite_stairs.name=Escalier en diorite polie # +tile.polished_andesite_stairs.name=Escalier en andésite polie # +tile.mossy_stone_brick_stairs.name=Escalier en pierre taillée moussue # +tile.smooth_red_sandstone_stairs.name=Escalier en grès rouge poli # +tile.smooth_sandstone_stairs.name=Escalier en grès poli # +tile.end_brick_stairs.name=Escalier en pierre taillée de l'Ender # +tile.mossy_cobblestone_stairs.name=Escalier en pierre moussue # +tile.red_nether_brick_stairs.name=Escalier en briques rouges du Nether # +tile.smooth_stone.name=Pierre lisse # +tile.standing_banner.black.name=Bannière noire # +tile.standing_banner.blue.name=Bannière bleue # +tile.standing_banner.brown.name=Bannière marron # +tile.standing_banner.cyan.name=Bannière cyan # +tile.standing_banner.gray.name=Bannière grise # +tile.standing_banner.green.name=Bannière verte # +tile.standing_banner.lightBlue.name=Bannière bleu ciel # +tile.standing_banner.lime.name=Bannière vert clair # +tile.standing_banner.magenta.name=Bannière magenta # +tile.standing_banner.name=Bannière # +tile.standing_banner.orange.name=Bannière orange # +tile.standing_banner.pink.name=Bannière rose # +tile.standing_banner.purple.name=Bannière violette # +tile.standing_banner.red.name=Bannière rouge # +tile.standing_banner.silver.name=Bannière gris clair # +tile.standing_banner.white.name=Bannière # +tile.standing_banner.yellow.name=Bannière jaune # +tile.stone.andesite.name=Andésite # +tile.stone.andesiteSmooth.name=Andésite polie # +tile.stone.diorite.name=Diorite # +tile.stone.dioriteSmooth.name=Diorite polie # +tile.stone.granite.name=Granite # +tile.stone.graniteSmooth.name=Granite poli # +tile.stone.stone.name=Pierre # +tile.cobblestone.name=Pierres # +tile.stonebrick.chiseled.name=Pierre sculptée # +tile.stonebrick.cracked.name=Pierre taillée craquelée # +tile.stonebrick.default.name=Pierre taillée # +tile.stonebrick.mossy.name=Pierre taillée moussue # +tile.stonebrick.name=Pierre taillée # +tile.stonebrick.smooth.name=Pierre taillée lisse # +tile.stonecutter.name=Scie à pierre # +tile.stonecutter_block.name=Scie à pierre # +tile.mossy_cobblestone.name=Pierre moussue # +tile.double_stone_slab.brick.name=Dalle en briques # +tile.double_stone_slab.cobble.name=Dalle de pierres # +tile.double_stone_slab.name=Dalle de pierre # +tile.double_stone_slab.nether_brick.name=Dalle en briques du Nether # +tile.double_stone_slab.quartz.name=Dalle de quartz # +tile.double_stone_slab.sand.name=Dalle de grès # +tile.double_stone_slab.smoothStoneBrick.name=Dalle en pierre taillée # +tile.double_stone_slab.stone.name=Dalle de pierre # +tile.double_stone_slab.wood.name=Dalle de bois # +tile.stone_slab.name=Dalle de pierre # +tile.stone_slab.brick.name=Dalle en briques # +tile.stone_slab.cobble.name=Dalle de pierres # +tile.stone_slab.stone.name=Dalle de pierre lisse # +tile.stone_slab.nether_brick.name=Dalle en briques du Nether # +tile.stone_slab.quartz.name=Dalle de quartz # +tile.stone_slab.sand.name=Dalle de grès # +tile.stone_slab.smoothStoneBrick.name=Dalle en pierre taillée # +tile.stone_slab.wood.name=Dalle de bois # +tile.double_stone_slab2.red_sandstone.name=Dalle en grès rouge # +tile.stone_slab2.red_sandstone.name=Dalle en grès rouge # +tile.stone_slab2.purpur.name=Dalle de purpur # +tile.stone_slab2.prismarine.rough.name=Dalle de prismarine # +tile.stone_slab2.prismarine.dark.name=Dalle de prismarine sombre # +tile.stone_slab2.prismarine.bricks.name=Dalle de prismarine taillée # +tile.stone_slab2.mossy_cobblestone.name=Dalle de pierre moussue # +tile.stone_slab2.red_nether_brick.name=Dalle en briques rouges du Nether # +tile.stone_slab2.sandstone.smooth.name=Dalle de grès poli # +tile.stone_slab3.end_brick.name=Dalle en pierre taillée de l'Ender # +tile.stone_slab3.red_sandstone.smooth.name=Dalle de grès rouge poli # +tile.stone_slab3.andesite.smooth.name=Dalle en andésite polie # +tile.stone_slab3.andesite.name=Dalle en andésite # +tile.stone_slab3.diorite.name=Dalle en diorite # +tile.stone_slab3.diorite.smooth.name=Dalle en diorite polie # +tile.stone_slab3.granite.name=Dalle en granite # +tile.stone_slab3.granite.smooth.name=Dalle en granite poli # +tile.stone_slab4.mossy_stone_brick.name=Dalle en pierre taillée moussue # +tile.stone_slab4.smooth_quartz.name=Dalle de quartz lisse # +tile.stone_slab4.stone.name=Dalle de pierre # +tile.stone_slab4.cut_sandstone.name=Dalle de grès taillé # +tile.stone_slab4.cut_red_sandstone.name=Dalle de grès rouge taillé # +tile.coral_block.blue.name=Bloc de corail tube # +tile.coral_block.pink.name=Bloc de corail cerveau # +tile.coral_block.purple.name=Bloc de corail bulles # +tile.coral_block.red.name=Bloc de corail de feu # +tile.coral_block.yellow.name=Bloc de corne de coraux # +tile.coral_block.blue_dead.name=Bloc de corail tube mort # +tile.coral_block.pink_dead.name=Bloc de corail cerveau mort # +tile.coral_block.purple_dead.name=Bloc de corail bulles mort # +tile.coral_block.red_dead.name=Bloc de corail de feu mort # +tile.coral_block.yellow_dead.name=Bloc de corne de coraux mort # +tile.tallgrass.fern.name=Fougère # +tile.tallgrass.grass.name=Hautes herbes # +tile.tallgrass.name=Hautes herbes # +tile.tallgrass.shrub.name=Arbuste # +tile.seagrass.seagrass.name=Herbe marine # +tile.sea_pickle.name=Concombre de mer # +tile.turtle_egg.name=Œuf de tortue de mer # +tile.coral.blue.name=Corail tube # +tile.coral.pink.name=Corail cerveau # +tile.coral.purple.name=Corail bulles # +tile.coral.red.name=Corail de feu # +tile.coral.yellow.name=Corne de coraux # +tile.coral.blue_dead.name=Corail tube mort # +tile.coral.pink_dead.name=Corail cerveau mort # +tile.coral.purple_dead.name=Corail bulles mort # +tile.coral.red_dead.name=Corail de feu mort # +tile.coral.yellow_dead.name=Corne de coraux morts # +tile.coral_fan.blue_fan.name=Colonie de corail tube # +tile.coral_fan.pink_fan.name=Colonie de corail cerveau # +tile.coral_fan.purple_fan.name=Colonie de corail bulles # +tile.coral_fan.red_fan.name=Colonie de corail de feu # +tile.coral_fan.yellow_fan.name=Colonie de corne de coraux # +tile.coral_fan_dead.blue_fan.name=Colonie de corail tube mort # +tile.coral_fan_dead.pink_fan.name=Colonie de corail cerveau mort # +tile.coral_fan_dead.purple_fan.name=Colonie de corail bulles mort # +tile.coral_fan_dead.red_fan.name=Colonie de corail de feu mort # +tile.coral_fan_dead.yellow_fan.name=Colonie de corne de coraux mort # +tile.glass_pane.name=Vitre # +tile.tnt.name=TNT # +tile.snow_layer.name=Neige haute # +tile.torch.name=Torche # +tile.trapdoor.name=Trappe en chêne # +tile.acacia_trapdoor.name=Trappe en acacia # +tile.birch_trapdoor.name=Trappe en bouleau # +tile.dark_oak_trapdoor.name=Trappe en chêne noir # +tile.jungle_trapdoor.name=Trappe en bois tropical # +tile.spruce_trapdoor.name=Trappe en sapin # +tile.tripWire.name=Fil de détente # +tile.tripwire_hook.name=Crochet # +tile.vine.name=Lierre # +tile.weeping_vines.name=Lianes pleureuses # +tile.twisting_vines.name=Lianes tortueuses # +tile.flowing_water.name=Eau # +tile.water.name=Eau # +tile.waterlily.name=Nénuphar # +tile.web.name=Toile d'araignée # +tile.heavy_weighted_pressure_plate.name=Plaque de pression lestée (lourde) # +tile.light_weighted_pressure_plate.name=Plaque de pression lestée (légère) # +tile.end_stone.name=Pierre de l'Ender # +tile.end_bricks.name=Pierre taillée de l'Ender # +tile.planks.acacia.name=Planches d'acacia # +tile.planks.big_oak.name=Planches de chêne noir # +tile.planks.birch.name=Planches de bouleau # +tile.planks.jungle.name=Planches de bois tropical # +tile.planks.name=Planches # +tile.planks.oak.name=Planches en chêne # +tile.planks.spruce.name=Planches de sapin # +tile.wooden_slab.acacia.name=Dalle d'acacia # +tile.wooden_slab.big_oak.name=Dalle de chêne noir # +tile.wooden_slab.birch.name=Dalle de bouleau # +tile.wooden_slab.jungle.name=Dalle de bois tropical # +tile.wooden_slab.name=Dalle en bois # +tile.wooden_slab.oak.name=Dalle de chêne # +tile.wooden_slab.spruce.name=Dalle de sapin # +tile.carpet.black.name=Tapis noir # +tile.carpet.blue.name=Tapis bleu # +tile.carpet.brown.name=Tapis marron # +tile.carpet.cyan.name=Tapis cyan # +tile.carpet.gray.name=Tapis gris # +tile.carpet.green.name=Tapis vert # +tile.carpet.lightBlue.name=Tapis bleu clair # +tile.carpet.lime.name=Tapis vert clair # +tile.carpet.magenta.name=Tapis magenta # +tile.carpet.name=Tapis # +tile.carpet.orange.name=Tapis orange # +tile.carpet.pink.name=Tapis rose # +tile.carpet.purple.name=Tapis violet # +tile.carpet.red.name=Tapis rouge # +tile.carpet.silver.name=Tapis gris clair # +tile.carpet.white.name=Tapis blanc # +tile.carpet.yellow.name=Tapis jaune # +tile.crafting_table.name=Établi # + +tile.glazedTerracotta.white.name=Terre cuite émaillée blanche # +tile.glazedTerracotta.orange.name=Terre cuite émaillée orange # +tile.glazedTerracotta.magenta.name=Terre cuite émaillée magenta # +tile.glazedTerracotta.light_blue.name=Terre cuite émaillée bleu ciel # +tile.glazedTerracotta.yellow.name=Terre cuite émaillée jaune # +tile.glazedTerracotta.lime.name=Terre cuite émaillée vert clair # +tile.glazedTerracotta.pink.name=Terre cuite émaillée rose # +tile.glazedTerracotta.gray.name=Terre cuite émaillée grise # +tile.glazedTerracotta.silver.name=Terre cuite émaillée gris clair # +tile.glazedTerracotta.cyan.name=Terre cuite émaillée cyan # +tile.glazedTerracotta.purple.name=Terre cuite émaillée violette # +tile.glazedTerracotta.blue.name=Terre cuite émaillée bleue # +tile.glazedTerracotta.brown.name=Terre cuite émaillée marron # +tile.glazedTerracotta.green.name=Terre cuite émaillée verte # +tile.glazedTerracotta.red.name=Terre cuite émaillée rouge # +tile.glazedTerracotta.black.name=Terre cuite émaillée noire # +tile.concrete.black.name=Béton noir # +tile.concrete.red.name=Béton rouge # +tile.concrete.green.name=Béton vert # +tile.concrete.brown.name=Béton marron # +tile.concrete.blue.name=Béton bleu # +tile.concrete.purple.name=Béton violet # +tile.concrete.cyan.name=Béton cyan # +tile.concrete.silver.name=Béton gris clair # +tile.concrete.gray.name=Béton gris # +tile.concrete.pink.name=Béton rose # +tile.concrete.lime.name=Béton vert clair # +tile.concrete.yellow.name=Béton jaune # +tile.concrete.lightBlue.name=Béton bleu ciel # +tile.concrete.magenta.name=Béton magenta # +tile.concrete.orange.name=Béton orange # +tile.concrete.white.name=Béton blanc # +tile.glazedTerracottaWhite.name=Terre cuite émaillée blanche # +tile.glazedTerracottaOrange.name=Terre cuite émaillée orange # +tile.glazedTerracottaMagenta.name=Terre cuite émaillée magenta # +tile.glazedTerracottaLightBlue.name=Terre cuite émaillée bleu ciel # +tile.glazedTerracottaYellow.name=Terre cuite émaillée jaune # +tile.glazedTerracottaLime.name=Terre cuite émaillée vert clair # +tile.glazedTerracottaPink.name=Terre cuite émaillée rose # +tile.glazedTerracottaGray.name=Terre cuite émaillée grise # +tile.glazedTerracottaSilver.name=Terre cuite émaillée gris clair # +tile.glazedTerracottaCyan.name=Terre cuite émaillée cyan # +tile.glazedTerracottaPurple.name=Terre cuite émaillée violette # +tile.glazedTerracottaBlue.name=Terre cuite émaillée bleue # +tile.glazedTerracottaBrown.name=Terre cuite émaillée marron # +tile.glazedTerracottaGreen.name=Terre cuite émaillée verte # +tile.glazedTerracottaRed.name=Terre cuite émaillée rouge # +tile.glazedTerracottaBlack.name=Terre cuite émaillée noire # +tile.concretePowder.black.name=Poudre de béton noire # +tile.concretePowder.red.name=Poudre de béton rouge # +tile.concretePowder.green.name=Poudre de béton verte # +tile.concretePowder.brown.name=Poudre de béton marron # +tile.concretePowder.blue.name=Poudre de béton bleue # +tile.concretePowder.purple.name=Poudre de béton violette # +tile.concretePowder.cyan.name=Poudre de béton cyan # +tile.concretePowder.silver.name=Poudre de béton gris clair # +tile.concretePowder.gray.name=Poudre de béton grise # +tile.concretePowder.pink.name=Poudre de béton rose # +tile.concretePowder.lime.name=Poudre de béton vert clair # +tile.concretePowder.yellow.name=Poudre de béton jaune # +tile.concretePowder.lightBlue.name=Poudre de béton bleu ciel # +tile.concretePowder.magenta.name=Poudre de béton magenta # +tile.concretePowder.orange.name=Poudre de béton orange # +tile.concretePowder.white.name=Poudre de béton blanche # + +tile.stripped_spruce_log.name=Tronc de sapin écorcé # +tile.stripped_dark_oak_log.name=Tronc de chêne noir écorcé # +tile.stripped_birch_log.name=Tronc de bouleau écorcé # +tile.stripped_jungle_log.name=Tronc de bois tropical écorcé # +tile.stripped_oak_log.name=Tronc de chêne écorcé # +tile.stripped_acacia_log.name=Tronc d'acacia écorcé # + +tile.bamboo.name=Bambou # +tile.scaffolding.name=Échafaudage # +tile.grindstone.name=Meule # +tile.cartography_table.name=Table de cartographie # +tile.lantern.name=Lanterne # +tile.soul_lantern.name=Lanterne des âmes # +tile.smoker.name=Fumoir # +tile.smithing_table.name=Table de forge # +tile.barrel.name=Tonneau # +tile.campfire.name=Feu de camp # +tile.loom.name=Métier à tisser # +tile.lectern.name=Pupitre # +tile.sweet_berry_bush.name=Buisson de baies sucrées # + +tile.wood.oak.name=Bois de chêne # +tile.wood.spruce.name=Bois de sapin # +tile.wood.birch.name=Bois de bouleau # +tile.wood.jungle.name=Bois tropical # +tile.wood.acacia.name=Bois d'acacia # +tile.wood.dark_oak.name=Bois de chêne noir # +tile.wood.stripped.oak.name=Bois de chêne écorcé # +tile.wood.stripped.spruce.name=Bois de sapin écorcé # +tile.wood.stripped.birch.name=Bois de bouleau écorcé # +tile.wood.stripped.jungle.name=Bois tropical écorcé # +tile.wood.stripped.acacia.name=Bois d'acacia écorcé # +tile.wood.stripped.dark_oak.name=Bois de chêne noir écorcé # + +tile.netherite_block.name=Bloc de Netherite # +tile.ancient_debris.name=Débris antiques # +tile.nether_gold_ore.name=Minerai d'or du Nether # + +tile.respawn_anchor.name=Ancre de réapparition # +tile.crying_obsidian.name=Obsidienne pleureuse # + +tile.powder_snow.name=Neige poudreuse # +tile.deepslate.name=Ardoise des abîmes # +tile.infested_deepslate.name=Ardoise des abîmes infestée # +tile.cobbled_deepslate.name=Pierres des abîmes # +tile.dripstone_block.name=Bloc de spéléothème # +tile.pointed_dripstone.name=Spéléothème pointu # +tile.cobbled_deepslate_slab.name=Dalle de pierres des abîmes # +tile.cobbled_deepslate_stairs.name=Escalier en pierres des abîmes # +tile.cobbled_deepslate_wall.name=Muret de pierres des abîmes # +tile.polished_deepslate.name=Ardoise des abîmes polie # +tile.polished_deepslate_slab.name=Dalle en ardoise des abîmes polie # +tile.polished_deepslate_stairs.name=Escalier en ardoise des abîmes polie # +tile.polished_deepslate_wall.name=Muret en ardoise des abîmes # +tile.deepslate_tiles.name=Tuiles des abîmes # +tile.deepslate_tile_slab.name=Dalle en tuiles des abîmes # +tile.deepslate_tile_stairs.name=Escaliers en tuiles des abîmes # +tile.deepslate_tile_wall.name=Muret en tuiles des abîmes # +tile.deepslate_bricks.name=Briques des abîmes # +tile.deepslate_brick_slab.name=Dalle en briques des abîmes # +tile.deepslate_brick_stairs.name=Escaliers en briques des abîmes # +tile.deepslate_brick_wall.name=Muret en briques des abîmes # +tile.chiseled_deepslate.name=Ardoise des abîmes ciselée # +tile.cobbled_deepslate_double_slab.name=Double dalle de pierres des abîmes # +tile.polished_deepslate_double_slab.name=Double dalle en ardoise des abîmes polie # +tile.deepslate_tile_double_slab.name=Double dalle en tuiles des abîmes # +tile.deepslate_brick_double_slab.name=Double dalle en briques des abîmes # +tile.deepslate_lapis_ore.name=Minerai de lapis-lazuli des abîmes # +tile.deepslate_iron_ore.name=Minerai de fer des abîmes # +tile.deepslate_gold_ore.name=Minerai d'or des abîmes # +tile.deepslate_redstone_ore.name=Minerai de redstone des abîmes # +tile.deepslate_diamond_ore.name=Minerai de diamant des abîmes # +tile.deepslate_coal_ore.name=Minerai de charbon des abîmes # +tile.deepslate_emerald_ore.name=Minerai d'émeraude des abîmes # +tile.deepslate_copper_ore.name=Minerai de cuivre des abîmes # +tile.cracked_deepslate_tiles.name=Tuiles des abîmes craquelées # +tile.cracked_deepslate_bricks.name=Briques des abîmes craquelées # +tile.pitcher_plant.name=Sarracénie # +tile.sniffer_egg.name=Œuf de Renifleur # +tile.torchflower.name=Rose de porcelaine # +item.copper_ingot.name=Lingot de cuivre # +item.raw_copper.name=Cuivre brut # +item.raw_iron.name=Fer brut # +item.raw_gold.name=Or brut # +tile.copper_block.name=Bloc de cuivre # +tile.exposed_copper.name=Cuivre peu oxydé # +tile.weathered_copper.name=Cuivre semi-oxydé # +tile.oxidized_copper.name=Cuivre oxydé # +tile.waxed_copper.name=Bloc de cuivre ciré # +tile.waxed_exposed_copper.name=Cuivre peu oxydé ciré # +tile.waxed_weathered_copper.name=Cuivre semi-oxydé ciré # +tile.waxed_oxidized_copper.name=Cuivre oxydé ciré # + +tile.cut_copper.name=Cuivre taillé # +tile.exposed_cut_copper.name=Cuivre taillé peu oxydé # +tile.weathered_cut_copper.name=Cuivre taillé semi-oxydé # +tile.oxidized_cut_copper.name=Cuivre taillé oxydé # +tile.waxed_cut_copper.name=Cuivre taillé ciré # +tile.waxed_exposed_cut_copper.name=Cuivre taillé peu oxydé ciré # +tile.waxed_weathered_cut_copper.name=Cuivre taillé semi-oxydé ciré # +tile.waxed_oxidized_cut_copper.name=Cuivre taillé oxydé ciré # + +tile.cut_copper_stairs.name=Escaliers en cuivre taillé # +tile.exposed_cut_copper_stairs.name=Escaliers en cuivre taillé peu oxydé # +tile.weathered_cut_copper_stairs.name=Escaliers en cuivre taillé semi-oxydé # +tile.oxidized_cut_copper_stairs.name=Escaliers en cuivre taillé oxydé # +tile.waxed_cut_copper_stairs.name=Escaliers en cuivre taillé ciré # +tile.waxed_exposed_cut_copper_stairs.name=Escaliers en cuivre taillé peu oxydé ciré # +tile.waxed_weathered_cut_copper_stairs.name=Escaliers en cuivre taillé semi-oxydé ciré # +tile.waxed_oxidized_cut_copper_stairs.name=Escaliers en cuivre taillé oxydé ciré # + +tile.cut_copper_slab.name=Dalle en cuivre taillé # +tile.exposed_cut_copper_slab.name=Dalle en cuivre taillé peu oxydé # +tile.weathered_cut_copper_slab.name=Dalle en cuivre taillé semi-oxydé # +tile.oxidized_cut_copper_slab.name=Dalle en cuivre taillé oxydé # +tile.waxed_cut_copper_slab.name=Dalle en cuivre taillé ciré # +tile.waxed_exposed_cut_copper_slab.name=Dalle en cuivre taillé peu oxydé ciré # +tile.waxed_weathered_cut_copper_slab.name=Dalle en cuivre taillé semi-oxydé ciré # +tile.waxed_oxidized_cut_copper_slab.name=Dalle en cuivre taillé oxydé ciré # +tile.raw_copper_block.name=Bloc de cuivre brut # +tile.raw_iron_block.name=Bloc de fer brut # +tile.raw_gold_block.name=Bloc d'or brut # +itemGroup.name.copper=Cuivre # +hudScreen.tooltip.waxOn=Lustrer # +hudScreen.tooltip.waxOff=Frotter # +hudScreen.tooltip.scrape=Gratter # +hudScreen.emote_unassigned=Non assigné # + +tile.candle.name=Bougie # +tile.white_candle.name=Bougie blanche # +tile.orange_candle.name=Bougie orange # +tile.magenta_candle.name=Bougie magenta # +tile.light_blue_candle.name=Bougie bleu clair # +tile.yellow_candle.name=Bougie jaune # +tile.lime_candle.name=Bougie vert clair # +tile.pink_candle.name=Bougie rose # +tile.gray_candle.name=Bougie grise # +tile.light_gray_candle.name=Bougie gris clair # +tile.cyan_candle.name=Bougie cyan # +tile.purple_candle.name=Bougie violette # +tile.blue_candle.name=Bougie bleue # +tile.brown_candle.name=Bougie marron # +tile.green_candle.name=Bougie verte # +tile.red_candle.name=Bougie rouge # +tile.black_candle.name=Bougie noire # +tile.candle_cake.name=Gâteau avec bougie # +tile.white_candle_cake.name=Gâteau avec bougie blanche # +tile.orange_candle_cake.name=Gâteau avec bougie orange # +tile.magenta_candle_cake.name=Gâteau avec bougie magenta # +tile.light_blue_candle_cake.name=Gâteau avec bougie bleu clair # +tile.yellow_candle_cake.name=Gâteau avec bougie jaune # +tile.lime_candle_cake.name=Gâteau avec bougie vert clair # +tile.pink_candle_cake.name=Gâteau avec bougie rose # +tile.gray_candle_cake.name=Gâteau avec bougie grise # +tile.light_gray_candle_cake.name=Gâteau avec bougie gris clair # +tile.cyan_candle_cake.name=Gâteau avec bougie cyan # +tile.purple_candle_cake.name=Gâteau avec bougie violette # +tile.blue_candle_cake.name=Gâteau avec bougie bleue # +tile.brown_candle_cake.name=Gâteau avec bougie marron # +tile.green_candle_cake.name=Gâteau avec bougie verte # +tile.red_candle_cake.name=Gâteau avec bougie rouge # +tile.black_candle_cake.name=Gâteau avec bougie noire # + +item.spyglass.name=Longue-vue # +item.amethyst_shard.name=Éclat d'améthyste # +tile.amethyst_block.name=Bloc d’améthyste # +tile.budding_amethyst.name=Druse d'améthyste # +tile.amethyst_cluster.name=Amas d'améthystes # +tile.large_amethyst_bud.name=Grand cristal d'améthyste # +tile.medium_amethyst_bud.name=Cristal moyen d'améthyste # +tile.small_amethyst_bud.name=Petit cristal d'améthyste # +tile.tuff.name=Tuf # +tile.calcite.name=Calcite # +tile.tinted_glass.name=Verre teinté # +tile.smooth_basalt.name=Basalte lisse # + +tipped_arrow.effect.empty=Flèche pointue # +tipped_arrow.effect.mundane=Flèche pointue # +tipped_arrow.effect.thick=Flèche pointue # +tipped_arrow.effect.awkward=Flèche pointue # +tipped_arrow.effect.nightVision=Flèche de vision nocturne # +tipped_arrow.effect.invisibility=Flèche d'invisibilité # +tipped_arrow.effect.jump=Flèche de saut # +tipped_arrow.effect.fireResistance=Flèche de résistance au feu # +tipped_arrow.effect.moveSpeed=Flèche de rapidité # +tipped_arrow.effect.moveSlowdown=Flèche de lenteur # +tipped_arrow.effect.water=Flèche volatile # +tipped_arrow.effect.waterBreathing=Flèche de respiration aquatique # +tipped_arrow.effect.heal=Flèche de soin # +tipped_arrow.effect.harm=Flèche de dégâts # +tipped_arrow.effect.poison=Flèche de poison # +tipped_arrow.effect.regeneration=Flèche de régénération # +tipped_arrow.effect.damageBoost=Flèche de force # +tipped_arrow.effect.weakness=Flèche de faiblesse # +tipped_arrow.effect.levitation=Flèche de lévitation # +tipped_arrow.effect.luck=Flèche de chance # +tipped_arrow.effect.wither=Flèche de flétrissure # +tipped_arrow.effect.turtleMaster=Flèche du Maître Tortue # +tipped_arrow.effect.slowFalling=Flèche de chute lente # + +structure_block.title=Bloc de structure # +structure_block.structure_name=Nom de la structure # +structure_block.mode=Mode : # +structure_block.mode.save=Sauvegarder # +structure_block.mode.load=Charger # +structure_block.mode.corner=Angle # +structure_block.mode.data=Données # +structure_block.mode.export=Exportation 3D # +structure_block.mode.invalid=Mode non valide # +structure_block.size=Taille : # +structure_block.data_label=Données : # +structure_block.offset=Décalage : # +structure_block.invisible_blocks=Blocs invisibles : # +structure_block.include_entities=Inclure les entités : # +structure_block.show_bounding_box=Affiche les bordures : # +structure_block.mirror=Miroir : # +structure_block.animation_mode=Mode d'animation : # +structure_block.animation_time=Temps d’animation : # +structure_block.animation_time_tip=En secondes # +structure_block.place_by_none=Aucun # +structure_block.place_by_layer=Placer par couche # +structure_block.place_by_block=Placer par bloc # +structure_block.rotation=Rotation # +structure_block.integrity=Intégrité : # +structure_block.seed=Graine : # +structure_block.off=Non # +structure_block.show=Afficher # +structure_block.include=Inclure # +structure_block.detect=Détecter # +structure_block.export=Exporter # +structure_block.import=Importer # +structure_block.corner=Coin # +structure_block.corner.text.1.title=Mode Coin : # +structure_block.corner.text.2.paragraph=Le mode Coin est utilisé avec le bouton Détecter dans le mode Sauvegarde pour définir une zone à enregistrer. Il détectera uniquement les blocs Coin qui ont le même nom que la structure à enregistrer. # +structure_block.export.disabled_message=L'exportation de modèles de monde du magasin Minecraft est désactivée. # +structure_block.reset=Réinitialiser # +structure_block.save=Sauvegarder # +structure_block.redstone_save_mode=Mode de sauvegarde redstone # +structure_block.save_to_disk=Sauvegarder sur un disque # +structure_block.save_to_memory=Sauvegarder dans la mémoire # +structure_block.save.successful=Structure sauvegardée ! # +structure_block.import.successful=La structure a été importée ! # +structure_block.import.failed=L'importation de la structure a ÉCHOUÉ ! # +structure_block.load=Charger # +structure_block.mirror.none=Aucun # +structure_block.mirror.left_right=Gauche Droite # +structure_block.mirror.front_back=Avant Arrière # +structure_block.rotation.none=Pas de rotation # +structure_block.rotation.90=90 # +structure_block.rotation.180=180 # +structure_block.rotation.270=270 # +structure_block.progress.generating=Génération de votre modèle... # +structure_block.extensionDescription=Fichier de structure # +structure_block.exportFileTitle=Exporter la structure # +structure_block.exportFailedTitle=Échec de l'exportation # +structure_block.exportFailedDescription=Nous n'avons pas réussi à exporter votre structure. # +structure_block.exportProgressTitle=Exportation de votre structure # +structure_block.importFileTitle=Importer la structure # +structure_block.importFailedTitle=Échec de l'importation # +structure_block.importFailedDescription=Nous n'avons pas réussi à importer votre structure. # +structure_block.importProgressTitle=Importation de votre structure # + +3d_export.title=Exportation 3D # +3d_export.include_players=Inclure des joueurs : # +3d_export.remove_blocks=Retirer des blocs : # +3d_export.off=Non # +3d_export.show=Afficher # +3d_export.include=Inclure # +3d_export.remove=Retirer # +3d_export.export=Exporter # +3d_export.reset=Réinitialiser # +3d_export.remixServiceDiscontinued=Remarque : le service de téléchargement Remix 3D n'est plus disponible, utilisez Exporter pour enregistrer en local à la place. # + +title.oldgl1=Vieille carte graphique détectée, ce qui pourrait vous empêcher de # +title.oldgl2=jouer dans le futur étant donné qu'OpenGL 2.0 sera requis. # + +editorMode.text=bientôt disponible # + +## These are being used by TextObject tests. Changing them will break the test. +translation.test.args=%s %s # +translation.test.complex=Préfixe, %s%2$s à nouveau %s et %1$s finalement %s et aussi %1$s à nouveau ! # +translation.test.escape=%%s %%%s %%%%s %%%%%s # +translation.test.invalid=salut % # +translation.test.invalid2=salut %s # +translation.test.none=Bonjour tout le monde ! # +translation.test.world=monde # + +## NOTE: Please do not localize the typeface names +typeface.mojangles=Mojangles # +typeface.notoSans=Noto Sans # + +worldConversionErrorPrompt.title=Échec de la conversion de monde # +worldConversionErrorPrompt.message=Oups, une erreur est survenue lors de la conversion du monde. Réessayez plus tard. # + +worldError.corrupted=est corrompu et ne peut être lancé. # +worldError.invalidArguments=a été créé avec des arguments invalides. # +worldError.IO=ne peut être ouvert. # +worldError.notFound=est introuvable. # +worldError.notSupported=présente un format incompatible. # +worldError.unknown=présente un problème inconnu. # +worldError.writeCorrupted=est corrompu et ne peut être sauvegardé. # +worldError.worldRecovered=Monde récupéré # +worldError.recoveredCorruptedWorld=Votre monde corrompu a bien été récupéré. # +worldError.recoveredCorruptedWorldWarning=Certaines de vos modifications les plus récentes ont peut-être été effacées lors de la récupération. # +worldError.worldFailedRecovery=Échec de la récupération # +worldError.worldFailedRecoveryText=Nous avons détecté un monde corrompu et nous n'avons pas réussi à le récupérer. # + +userData.recovered.title=Données sauvegardées récupérées # +userData.recovered.text=Vos paramètres utilisateur corrompus ont bien été récupérés. # +userData.recovered.warning=Certaines de vos modifications les plus récentes ont peut-être été effacées lors de la récupération. # +userData.unrecoverable.title=Échec de la récupération des données sauvegardées # +userdata.unrecoverable.text=Nous avons détecté que vos paramètres utilisateur ont été corrompus, mais nous n'avons pas réussi à les récupérer. # + +trial.pauseScreen.remainingTime=Temps d'essai restant : %s # +trial.pauseScreen.buyGame=Déverrouiller le jeu complet # +trial.survival.welcome=Bienvenue dans la version Essai de Minecraft ! # +trial.survival.remainingTime=%d minutes restantes # + +## Specific for the Chromebook Trial +trial.pauseScreen.cb.buyGame=Foire aux questions # + +trial.noInvitesOrJoining=Pour jouer entre amis, veuillez acheter le jeu complet # + +trial.upsell.trialLabel=Essai Minecraft # +trial.upsell.title=Que l'essai commence ! # +trial.upsell.description=Dans cette version d'essai, vous êtes limité à 90 minutes de temps de jeu. Fabriquez, construisez, explorez et amusez-vous ! Votre monde sera préservé si vous choisissez d'acheter la version complète. # +trial.upsell.description.updated=Explorez, fabriquez, construisez et amusez-vous ! Dans cette version d'essai, vous avez 90 minutes de temps de jeu. Déverrouillez le jeu complet pour continuer à jouer autant que vous voulez ! # +trial.upsell.description.worldsDontTransferToFullGame.line1=Explorez, fabriquez, construisez et amusez-vous ! Dans cette version d'essai, vous avez 90 minutes de temps de jeu. Déverrouillez le jeu complet pour continuer à jouer dans une infinité de mondes, aussi longtemps que vous le voulez !* # +trial.upsell.description.worldsDontTransferToFullGame.line2=*(Ce monde ne sera pas transféré vers la version complète du jeu.) # +trial.upsell.unlock=Déverrouiller le jeu complet # +trial.upsell.startTrial=Commencer l'essai # +trial.upsell.continueTrial=Continuer l'essai # + +## Specific for the Chromebook Trial +trial.upsell.cb.unlock=Foire aux questions # +trial.upsell.cb.description.worldsDontTransferToFullGame.line1=Explorez, fabriquez, construisez et amusez-vous ! Dans ce monde d'essai, vous disposerez de 90 minutes de temps de jeu. Vous avez découvert un bug ? Signalez-le sur bugs.mojang.com ! D'autres questions ? Consultez notre FAQ. # +trial.upsell.cb.description.worldsDontTransferToFullGame.line2=(Les mondes de la version d'essai ne sont pas transférés dans la version complète du jeu.) # + +ratingPopUp.title=Vous aimez Minecraft ? # +feedbackPopup.title=Voulez-vous nous donner votre avis ? # + +## NOTE: The following five lines are all related and shown together. When localizing, you may add line breaks to fit the paragraph, +## as opposed to trying to literally translate each line. +trial.upsell.expiredDescription.line1=Temps écoulé. Déverrouillez le jeu complet pour pouvoir : # +trial.upsell.expiredDescription.line2=- explorer des mondes infinis # +trial.upsell.expiredDescription.line3=- jouer entre amis # +trial.upsell.expiredDescription.line4=- fabriquer des centaines d'objets # +trial.upsell.expiredDescription.line5=- découvrir de mystérieux édifices et royaumes # +trial.upsell.expiredNewDescription=Vous voulez continuer à explorer, fabriquer et construire ? Déverrouillez le jeu complet pour continuer à jouer autant que vous voulez ! Ce monde sera sauvegardé pour que vous puissiez reprendre là où vous vous êtes arrêté, mais vous ne pourrez pas le modifier avant d'avoir déverrouillé le jeu complet. # +trial.upsell.expiredNewDescription.worldsDontTransferToFullGame.line1=Voulez-vous continuer à explorer, fabriquer et construire ? Déverrouillez le jeu complet pour jouer dans une infinité de mondes, aussi longtemps que vous le voulez !* # +trial.upsell.expiredTitle=Temps écoulé ! # +trial.upsell.expiredViewWorld=Voir le monde # + +## Specific for the Chromebook Trial +trial.upsell.cb.expiredNewDescription.worldsDontTransferToFullGame.line1=Vous souhaitez continuer à explorer, fabriquer et construire ? Commencez un nouveau monde d'essai pour continuer à jouer ! # +trial.upsell.cb.startNew=Commencer un nouveau monde # + +## tabbedUpsell content +trial.tabbed_upsell.title=Déverrouiller le jeu complet # +trial.tabbed_upsell.button=Acheter Minecraft ! # +trial.tabbed_upsell.buttonAlternate=Déverrouiller le jeu complet Minecraft # +trial.tabbed_upsell.minecraft.title=MINECRAFT # +trial.tabbed_upsell.minecraft.description=Explorez sans fin vos propres mondes uniques et construisez tout ce qui vous passe par la tête, d'un abri de fortune au plus fabuleux des châteaux. Jouez en mode Créatif avec des ressources illimitées pour construire monts et merveilles. Ou minez pour fabriquer armes et armures afin de vaincre les dangereuses créatures du mode Survie, et voir un nouveau jour se lever. Jouez également en ligne avec vos amis ! Déverrouillez le jeu complet dès aujourd'hui ! # +trial.tabbed_upsell.xbl.title=COMPTE MICROSOFT # +trial.tabbed_upsell.xbl.description=Avec l'expérience de jeu complète de Minecraft, vous avez accès au mode Créatif, aux succès et à bien d'autres fonctionnalités. De plus, avec un compte Microsoft, vous pouvez rencontrer d'autres joueurs de la communauté Minecraft ! Rejoignez les mondes de vos amis, faites-vous de nouveaux amis sur les serveurs et synchronisez vos achats du magasin pour les avoir à portée de main de tous les endroits où vous jouez à Minecraft. # +trial.tabbed_upsell.xbl.description.line2=*(dans les versions comprenant le Magasin) # +trial.tabbed_upsell.achievements.title=SUCCÈS # +trial.tabbed_upsell.achievements.description=En plus de l'expérience de jeu complète de Minecraft avec le mode Créatif, le mode multijoueur et bien plus encore, vous remporterez des succès et un score du joueur qui indiquent vos progrès dans Minecraft et montrent ce que vous avez accompli à vos amis liés à votre compte Microsoft. Procurez-vous la version complète du jeu pour commencer à les remporter ! # +trial.tabbed_upsell.multiplayer.title=MULTIJOUEUR # +trial.tabbed_upsell.multiplayer.description=La version complète de Minecraft comprend le mode Créatif, les succès et le mode multijoueur. Vous pouvez jouer avec vos amis sur plusieurs appareils, comme les consoles, PC et mobiles, pour créer, explorer et survivre ensemble. Déverrouillez le jeu complet dès aujourd'hui ! # +trial.tabbed_upsell.server.title=SERVEURS # +trial.tabbed_upsell.server.description=Les serveurs sont une des manières les plus créatives de jouer à Minecraft ! Jouez à des mini jeux, rencontrez la communauté Minecraft et faites-vous quelques nouveaux amis. Obtenez la version complète du jeu pour découvrir les serveurs dès aujourd'hui ! # +trial.tabbed_upsell.store.title=MAGASIN # +trial.tabbed_upsell.store.description=Accédez au magasin Minecraft, notre magasin en jeu. Modifiez votre apparence avec de nouvelles skins, modifiez vos mondes ou explorez de nouvelles cartes incroyables par les meilleurs créateurs de la communauté ! Obtenez la version complète du jeu aujourd'hui ! # +trial.tabbed_upsell.creative.title=CRÉATIF # +trial.tabbed_upsell.creative.description=Achetez Minecraft et profitez du mode Créatif ! Accédez à l'inventaire complet et créez tout ce qui vous passe par la tête, sans aucune limite ! Volez à travers votre monde, réalisez la maison de vos rêves avec tout et n'importe quoi, ou faites exploser une montagne avec un stock illimité de TNT ! # +trial.tabbed_upsell.addon.title=EXTENSIONS # +trial.tabbed_upsell.addon.description=Vous voulez que les loups se comportent comme des lapins ? Vous voulez que les arbres ressemblent à de la barbe à papa ? Avec la version complète de Minecraft et des extensions, vous pouvez tout modifier ! En plus, vous pourrez profiter des modes multijoueur et Créatif, ainsi que des succès et bien plus encore ! Achetez Minecraft pour bénéficier d'un accès complet ! # +trial.tabbed_upsell.seeds.title=GRAINES # +trial.tabbed_upsell.seeds.description=Déverrouillez la version complète de Minecraft et découvrez les graines ! Celles-ci vous permettent de découvrir de nouveaux biomes. Survivez sur les plaines glacées, escaladez les collines extrêmes ou faites de la randonnée à travers le désert. Commencez votre aventure avec des modèles uniques ou explorez des mondes aléatoires ! Accédez aux graines, aux modes Créatif et multijoueur, et bien plus encore en achetant Minecraft dès aujourd'hui ! # + +## Specific for the Chromebook Trial +trial.thanks_for_testing.title=Merci d'avoir testé # +trial.thanks_for_testing.button=Je veux voir la FAQ ! # +trial.thanks_for_testing.minecraft.title=ESSAI MINECRAFT # +trial.thanks_for_testing.minecraft.description=Merci d'avoir téléchargé la version d'essai de Minecraft pour Chromebook ! Votre test de jeu fournira des données précieuses pour la correction des bugs et le dépannage technique. Vous avez découvert un bug ? Signalez-le sur bugs.mojang.com ! D'autres questions ? Consultez notre FAQ. # +trial.thanks_for_testing.xbl.title=COMPTE MICROSOFT # +trial.thanks_for_testing.xbl.description=Avec l'expérience de jeu complète de Minecraft, vous avez accès au mode Créatif, aux succès et à bien d'autres fonctionnalités. De plus, avec un compte Microsoft, vous pouvez rencontrer d'autres joueurs de la communauté Minecraft ! Rejoignez les mondes de vos amis, faites-vous de nouveaux amis sur les serveurs et synchronisez vos achats du magasin pour les avoir à portée de main de tous les endroits où vous jouez à Minecraft. # +trial.thanks_for_testing.xbl.description.line2=*(dans les versions comprenant le magasin) # +trial.thanks_for_testing.achievements.description=En plus de l'expérience de jeu complète de Minecraft avec le mode Créatif, le mode multijoueur et bien plus encore, vous remporterez des succès et un score du joueur qui indiquent vos progrès dans Minecraft et montrent ce que vous avez accompli à vos amis liés à votre compte Microsoft. # +trial.thanks_for_testing.multiplayer.description=La version complète de Minecraft comprend le mode Créatif, les succès et le mode multijoueur. Vous pouvez jouer avec vos amis sur plusieurs appareils, comme les consoles, PC et mobiles, pour créer, explorer et survivre ensemble. # +trial.thanks_for_testing.server.description=En tant que partie intégrante de l'expérience Minecraft, les serveurs offrent certaines des façons les plus créatives de profiter du jeu ! Jouez à des mini jeux, rencontrez la communauté Minecraft et faites-vous quelques nouveaux amis. # +trial.thanks_for_testing.store.description=Le jeu complet permet d'accéder au magasin Minecraft, notre magasin en jeu. Modifiez votre apparence avec de nouvelles skins, modifiez vos mondes ou explorez de nouvelles cartes incroyables par les meilleurs créateurs de la communauté ! Obtenez la version complète du jeu aujourd'hui ! # +trial.thanks_for_testing.creative.description=Une facette de l'expérience complète de Minecraft aimée de tous : Le mode créatif ! Accédez à l'inventaire complet et créez tout ce qui vous passe par la tête, sans aucune limite ! Volez à travers votre monde, réalisez la maison de vos rêves avec tout et n'importe quoi, ou faites exploser une montagne avec un stock illimité de TNT ! # +trial.thanks_for_testing.addon.description=Vous voulez que les loups se comportent comme des lapins ? Ou alors que les arbres ressemblent à de la barbe à papa ? Avec la version complète de Minecraft et des extensions, vous pouvez tout modifier ! En plus de ça, vous pourrez profiter des modes multijoueur et Créatif, ainsi que des succès et bien plus encore ! # +trial.thanks_for_testing.seeds.description=La version complète de Minecraft déverrouille l'accès aux graines ! Ces dernières vous permettent de découvrir de nouveaux biomes. Survivez sur les plaines glacées, escaladez les collines extrêmes ou faites de la randonnée à travers le désert. Commencez votre aventure avec des modèles uniques ou explorez des mondes aléatoires ! # + +trial.tabbed_upsell.navleft=Onglet Naviguer gauche # +trial.tabbed_upsell.navRight=Onglet Naviguer droite # + +## Trial Collection content: +trial.starter.collection.title=Collection de départ Minecraft # +trial.master.collection.title=Minecraft Master Collection # +trial.starter.collection.button=Acheter la collection de départ # +trial.master.collection.button=Acheter la Master Collection # +trial.starter.offer=Obtenez Minecraft, 700 Minecoins, 2 packs de skins, 1 pack de textures et 1 mash-up # +trial.master.offer=Obtenez Minecraft, 1 000 Minecoins, 4 packs de skins, 2 packs de textures, 3 cartes et 1 mash-up # +trial.collection.1.title=1 000 Minecoins # +trial.collection.1.description=Achetez des skins, des textures et des mondes dans le magasin ! # +trial.collection.2.title=700 Minecoins # +trial.collection.2.description=Achetez des skins, des textures et des mondes dans le magasin ! # +trial.collection.3.title=Faune et flore : savane # +trial.collection.3.description=Partez en safari dans un robuste véhicule tout-terrain 4 places ! # +trial.collection.4.title=Rêve d'aventurier # +trial.collection.4.description=Explorez un monde magique avec de nombreux châteaux anciens, par Noxcrew ! # +trial.collection.5.title=Pack PureBDcraft # +trial.collection.5.description=Transformez votre monde Minecraft en bande dessinée ! # +trial.collection.6.title=Vestiges des corsaires # +trial.collection.6.description=Vaste étendue sauvage tropicale pour une chasse au trésor palpitante ! # +trial.collection.7.title=Mash-up Mythologie grecque # +trial.collection.7.description=Explorez un ancien monde, avec pack de textures et skins ! # +trial.collection.8.title=Festival hivernal de mini-jeux # +trial.collection.8.description=Des terrains de jeux avec de nombreuses activités et défis ! # +trial.collection.9.title=Pack de skins Pastel # +trial.collection.9.description=Préparez-vous à une explosion de joie aux couleurs arc-en-ciel pastel ! # +trial.collection.10.title=Pack de textures Plastique # +trial.collection.10.description=Rendez vos mondes simples, colorés et vivants ! # +trial.collection.11.title=Pack de skins 1 # +trial.collection.11.description=Personnalisez votre avatar avec cette sélection de skins ! # +trial.collection.12.title=Pack de skins Génies du mal # +trial.collection.12.description=Déguisez-vous en Cake Maniac, Frankencrafter ou pire encore ! # +trial.includes=Comprend # + +## Trial Game content: +trial.survival.mode.title=SURVIE # +trial.creative.mode.title=CRÉATIF # +trial.survival.mode.1.intro_description=L'expérience Minecraft originale : récupérer des ressources pour fabriquer des outils et construire des structures ; trouver et produire de la nourriture pour gérer votre faim ; affronter des créatures dangereuses ; et explorer un vaste monde. # +trial.survival.mode.2.intro_description=Commencez par récupérer du bois et de la terre pour créer votre abri de fortune afin de survivre à votre première nuit ! À partir de là, tout dépendra de vous. # +trial.creative.mode.1.intro_description=Construisez tout ce que vous pouvez imaginer dans le Mode Créatif. Vous ne subissez aucun dégât, vous volez à travers le ciel et profitez d'un accès instantané à tous les blocs du jeu ! Ce mode vous permet de vous concentrer uniquement sur la fabrication et vous donne tout ce dont vous avez besoin pour construire quelque chose de magnifique. # +trial.creative.mode.2.intro_description=Vous aurez aussi accès à l'Île de l'inspiration, un monde tutoriel et une présentation du Mode Créatif, qui vous expliquera comment devenir un pro de la construction en très peu de temps ! Vous trouverez d'autres mondes fantastiques comme celui-ci dans le magasin Minecraft. # +trial.tour.marketplace=VISITEZ LE MAGASIN # +trial.world.title=Quel monde d'essai ? # + +## Edu Tutorial strings +tutorial.edu.menuTitle=Apprendre à jouer # +tutorial.edu.title=Tutoriels # + +utility.zipFile=Zipper le fichier # +utility.pdfFile=Fichier PDF # +verification.nolicense.title=Erreur de licence # +verification.nolicense.description=Nous ne parvenons pas à vérifier si vous possédez Minecraft sur cet appareil. Assurez-vous que vous avez téléchargé et installé Minecraft depuis le magasin. Sinon, reconnectez-vous à Internet et réessayez. # + +## Autosave Info strings +autosave.title=Sauvegarde automatique # +autosave.info.general=Lorsque vous voyez cette icône, cela signifie que nous enregistrons votre partie. N'éteignez pas votre appareil lorsque cette icône est présente à l'écran. # +autosave.info.nx=Lorsque vous voyez cette icône, cela signifie que nous enregistrons votre partie. N'éteignez pas votre console Nintendo Switch lorsque cette icône est présente à l'écran. # +autosave.info.xbox=Lorsque vous voyez cette icône, cela signifie que nous enregistrons votre partie. N'éteignez pas votre Xbox lorsque cette icône est présente à l'écran. # +autosave.info.desktop=Lorsque vous voyez cette icône, cela signifie que nous enregistrons votre partie. N'éteignez pas votre ordinateur lorsque cette icône est présente à l'écran. # + +## Xbox network strings +xbox.signin.error=Vous devez être connecté à votre compte Microsoft pour jouer avec des amis et accéder au score du joueur ainsi qu'aux succès. # +xbox.signin.error.pocket.line1=Merci de tester Realms ! Les fonctionnalités ne sont pas dans leur version finale et vous risquez de rencontrer des bugs. Envoyez-nous vos commentaires, nous sommes à votre écoute ! # +xbox.signin.error.pocket.line2= # +xbox.signin.error.pocket.line3=Pendant ce test, tous les joueurs doivent être connectés à un compte Microsoft pour pouvoir recevoir des invitations et être ajoutés aux Realms. # +xbox.signin.warning.kickPlayer=Cela vous renverra au menu principal. Continuer ? # +xbox.connection.error=Déconnecté du compte Microsoft # +xbox.signin=Se connecter # +xbox.signin.qr=Deux façons de se connecter # +xbox.signin.qr.left.header=Scannez le code QR # +xbox.signin.qr.left.body=Utilisez votre application appareil photo ou un lecteur de code QR sur votre appareil. # +xbox.signin.qr.right.header=Ou rendez-vous le site Web # +xbox.signin.qr.account=Connectez-vous avec un compte Microsoft gratuit pour jouer en ligne avec vos amis sur différentes plateformes # +xbox.signin.beta.blocked=La connexion avec un compte Microsoft n'est pas disponible sur la version bêta pour le moment. # +xbox.signin.enterCode=Et saisissez ce code : # +xbox.signin.enterCode.qr=2. Entrez le code ci-dessous lorsque cela vous sera demandé : # +xbox.signin.letsPlay=Jouons ! # +xbox.signin.message=Connectez-vous avec votre compte gratuit Microsoft pour profiter de tout l'univers Minecraft. # +xbox.signin.url=https://aka.ms/remoteconnect # +xbox.signin.useDifferentAccount=Connectez-vous avec un compte Microsoft différent # +xbox.signin.website=Voir ce site Web sur un autre appareil : # +xbox.signin.website.qr=1. Rendez-vous sur ce site Web depuis un autre appareil : # +xbox.signin.welcome=Bienvenue ! # +xbox.signin.newaccount.welcome=Bienvenue ! # +xbox.signin.newaccount.info=Vos amis et leurs amis peuvent voir si vous êtes en ligne, mais aussi vos vidéos de jeu et vos derniers jeux et dernières applications. Vous pouvez modifier cela sur Xbox.com. # +xbox.signinFirst=Se connecter # +xbox.signinFree=Connexion gratuite # +xbox.signout=Se déconnecter # +xbox.signinquestion=Se connecter ? # +xbox.notnow=Pas maintenant # +xbox.signingin=Connexion à votre compte Microsoft… # +xbox.signingin.offline=Connexion en cours # +xbox.firstsignin.line1=Bienvenue dans Minecraft ! Utilisez un compte Microsoft pour vous découvrir la communauté Minecraft, où les joueurs sur PC, console, téléphone et tablette peuvent jouer tous ensemble. Le meilleur dans tout ça ? # +xbox.firstsignin.line2=C'est GRATUIT ! # +xbox.firstsignin.line3=Vous n'avez pas de compte ? Créez-en un pour gagner des succès et rejoindre des Realms et des serveurs ! # +xbox.firstsignin.line3.norealmsOrServers=Vous n'avez pas de compte ? Créez-en un maintenant pour gagner des succès et jouer avec vos amis sur n'importe quelle plateforme ! # +xbox.failedsignin.body=Nous n’avons pas pu vous connecter à votre compte Microsoft. L’accès à Realms, aux profils et à vos articles du magasin sera limité. Veuillez réessayer plus tard. # +xbox.failedsignin.error=Code d’erreur : # +xbox.failedsignin.moreInfo=Plus d'informations # +xbox.dev_wrongSandboxSigninFailed.title=Une erreur s'est produite # +xbox.dev_wrongSandboxSigninFailed.line1=Impossible de se connecter au bac à sable version %s. Modifiez les bacs à sable et relancez Minecraft, ou connectez-vous avec un autre compte. Au redémarrage, le bac à sable sera %s. # +xbox.dev_wrongSandboxSigninFailed.button.dev=Passer au bac à sable version développeur # +xbox.dev_wrongSandboxSigninFailed.button.retail=Passer au bac à sable version commerciale # +xbox.dev_wrongSandboxSigninFailed.button.clearXbl=Effacer les données de connexion au compte # +xbox.achievementssignin.line1=Les succès et le score du joueur illustrent votre progression dans Minecraft. # +xbox.achievementssignin.line2=Connectez-vous à votre compte Microsoft pour commencer à en gagner ! # +xbox.addfriendsignin.line1=Retrouvez vos amis à l'aide de leur gamertag pour voir lorsqu'ils sont en ligne. # +xbox.addfriendsignin.line2=Connectez-vous à votre compte Microsoft pour commencer à ajouter des amis ! # +xbox.invitesignin.line1=Invitez vos amis à l'aide de leur gamertag pour voir leurs mondes lorsqu'ils sont en ligne. # +xbox.invitesignin.line2=Connectez-vous à votre compte Microsoft pour commencer à inviter des amis ! # +xbox.thirdpartysignin.line1=Des mini jeux géniaux et de nouveaux joueurs vous attendent ! Mais pour commencer, "%s" voudrait savoir qui vous êtes. # +xbox.thirdpartysignin.line2=Vous devez utiliser votre compte Microsoft pour vous connecter ! # +xbox.signInLong=Inscrivez-vous gratuitement ! # +xbox.signOutLong=Vous déconnecter de votre compte Microsoft # +xbox.externalServer.title=Jouer sur un serveur # +xbox.externalServer.line1=Les serveurs proposent certains des moyens les plus créatifs de jouer à Minecraft ! Vous devez simplement vous connecter pour que nous puissions nous assurer que vous avez le droit de jouer en ligne avec de nouvelles personnes. # + +xbox.genericsignin.line1=Votre compte Minecraft vous permet de jouer à des parties multijoueur en ligne avec des amis sur PC et appareils mobiles. Le meilleur ? # +xbox.genericsignin.line2=C'est GRATUIT ! # +xbox.genericsignin.line3=Vous pouvez l'utiliser partout où vous jouez à Minecraft. # + +xbox.disconectionscreen.notSignedIn=Connectez-vous avec votre compte Microsoft pour jouer entre amis. # +xbox.disconectionscreen.multiplayerNotAllowed=Ce compte Microsoft n'est pas autorisé à rejoindre une partie multijoueur. # +xbox.disconectionscreen.accessDenied=Vous devez être amis avec un joueur de cette partie pour la rejoindre. # + +xbox.friendfinder.enterGamertag=Entrez un gamertag # +xbox.friendfinder.findFriends=Rechercher des amis avec leur gamertag # +xbox.friendfinder.searchingForGamertag=Recherche # +xbox.friendfinder.gamertagNotFound=Gamertag non trouvé # + +xbox.profile.addFriend=Ajouter un ami # +xbox.profile.addFriend.success=Bravo ! %s a été ajouté à votre liste d'amis. # +xbox.profile.block=Bloquer # +xbox.profile.currentlyPlaying=En train de jouer à : %s # +xbox.profile.favorite=Favoris # +xbox.profile.favoriteHelperText=Vos amis favoris apparaissent en premier dans votre liste d'amis. Vous serez notifié dès qu'ils se connectent ou commencent une diffusion. # +xbox.profile.friend=Ami # +xbox.profile.friendHelperText=Suivez %s. Une fois que vous serez amis, vous pourrez l'inviter à rejoindre votre partie. # +xbox.profile.mute=Couper micro # +xbox.profile.realName=Gérez vos paramètres de confidentialité concernant le partage de votre nom réel dans l'application Xbox. # +xbox.profile.removeFriend=Retirer de la liste d'amis # +xbox.profile.report=Rapport # + +xbox.report.gamertag=Signaler %s # +xbox.report.optionalText=Commentaires (facultatif) # +xbox.report.toast=Vous avez signalé %s # +xbox.report.toastError=Nous n'avons pas pu envoyer votre rapport. Veuillez réessayer plus tard. # +xbox.report.whereReport=Où avez-vous observé le comportement inapproprié ? # +xbox.report.whereReportDescription=Dites-nous où l’incident a eu lieu. Cela nous aidera à faire notre enquête. # +xbox.report.whyReport=Pour quelle raison signalez-vous %s ? # + +## Player safety report areas where abuse took place +xbox.report.area.chat=Message de tchat # +xbox.report.area.skin=Skin de joueur # +xbox.report.area.gameplay=Gameplay # +xbox.report.area.ingame=Construction en jeu # +xbox.report.area.other=Autre # + +## Player safety ban reasons defined by legal/compliance +xbox.report.cyberbullying=Harcèlement en ligne # +xbox.report.falseReporting=Trop de signalements faux ou inexacts # +xbox.report.exploits=Exploits et applications tierces # +xbox.report.harassingComments=Commentaires offensants ou diffamatoires # +xbox.report.hateSpeech=Discours haineux # +xbox.report.illegalDrugs=Drogues ou activités illégales # +xbox.report.impersonatingStaff=Usurpation d’identité du personnel, de l'Aide aux joueurs ou de représentants de la communauté # +xbox.report.inGameTrolling=Troll et spamming en jeu # +xbox.report.nameOrGamertag=Nom ou gamertag du joueur # +xbox.report.modding=Modding # +xbox.report.obsceneLanguage=Langage obscène ou vulgaire # +xbox.report.postLinkToInappropriateContent=Publication de liens vers du contenu inapproprié ou des logiciels malveillants # +xbox.report.realLifeInfo=Divulgation d'informations ou menaces dans la vie réelle # +xbox.report.sexualReference=Références à du contenu sexuel ou de la violence # +xbox.report.spam=Spamming à des fins commerciales # +xbox.report.terrorismOrViolentExtremism=Terrorisme ou extrémisme violent # +xbox.report.childSexualExploitationOrAbuse=Exploitation ou abus sexuels d'enfants # +xbox.report.imminentHarm=Préjudice imminent # +xbox.report.nonConsensualIntimateImagery=Images intimes non consensuelles # +xbox.report.policyViolation=Violation des conditions d'utilisation # +xbox.report.harassment=Harcèlement ou intimidation # +xbox.report.profanity=Obscénités # +xbox.report.childSexualExploitationGrooming=Attitude prédatrice en vue de l’exploitation sexuelle des enfants # +xbox.report.controversial=Sujet controversé # +xbox.report.notoriousFigure=Personnages controversés # +xbox.report.cheating=Tricherie # +xbox.report.defamation=Diffamation, usurpation d’identité, fausses informations # +xbox.report.drugs=Drogues # +xbox.report.fraud=Fraude # +xbox.report.advertising=Spam ou publicité # +xbox.report.selfHarm=Self-Harm ou suicide # +xbox.report.nudity=Nudité ou pornographie # +xbox.report.sexuallyInappropriate=Contenu sexuellement inapproprié # +xbox.report.extremeViolence=Violence extrême ou gore # +xbox.report.quittingEarly=Abandon prématuré # +xbox.report.unsportingBehavior=Comportement antisportif # +xbox.report.voiceCommunication=Communication vocale # + +## Player safety toast messages +safety.muted.title=Vous avez été temporairement mis en sourdine dans le tchat. # +safety.muted.message=N’oubliez pas de suivre les normes de la communauté Minecraft. # + +safety.reportCap=On dirait que vous avez été occupé à signaler d'autres joueurs. Merci de nous aider à faire de Minecraft un lieu sûr et accueillant. N'oubliez pas que les faux signalements sont contraires aux normes de la communauté. # +safety.reportFriend=%s est un de vos amis. Êtes-vous sûr de vouloir le signaler ? Les faux signalements vont à l'encontre de nos normes communautaires. # +safety.reportFriend.title=Signaler %s # +safety.bannedSkin.title=Skin non autorisé en multijoueur # +safety.bannedSkin.button=En savoir plus # +safety.bannedSkin=Votre skin actuel enfreint les normes de la communauté. Veuillez sélectionner un autre skin pour rejoindre une partie multijoueur. Cliquez sur "%s" pour consulter nos normes de la communauté ou demander une réévaluation de cas pour votre skin actuel. # + +authserver.notavailable=Un problème s'est produit. Nous ne sommes pas en mesure de vérifier que le serveur auquel vous tentez de vous connecter est fiable. Nous vous conseillons de réessayer plus tard. # +authserver.authfailed=Gros souci : ce serveur a échoué à notre test de vérification. Quelqu'un à qui nous ne faisons pas confiance se fait peut-être passer pour un serveur de confiance. # + +platform.model.unknown=INCONNU # + +## Misc Compliance copy +compliance.playtime.greaterThan24Hours=Vous jouez depuis plus de 24 heures. # +compliance.playtime.message=Un temps de jeu excessif peut causer des problèmes dans la vie quotidienne. # +compliance.playtime.multipleHours=Vous jouez depuis %d heures. # +compliance.playtime.oneHour=Vous jouez depuis 1 heure. # + +## resource pack validation errors +packdiscoveryerror.manifest_pack_error=Impossible d'ouvrir le pack. # +packdiscoveryerror.incomplete_pack=Pack incomplet. # +packdiscoveryerror.unsupported_file_format=Archive zip non valide. # +packdiscoveryerror.missing_manifest=Impossible de trouver le manifeste dans le pack. # +packdiscoveryerror.manifest_parse_error=Impossible d'analyser la syntaxe du manifeste du pack avec la pile : %s # +packdiscoveryerror.required_manifest_property_missing=Élément %s manquant dans le manifeste du pack. # +packdiscoveryerror.required_manifest_property_wrong_type=L'élément nécessaire %s est du mauvais type dans le manifeste du pack. # +packdiscoveryerror.required_manifest_property_empty=L'élément nécessaire %s est vide dans le manifeste du pack. # +packdiscoveryerror.required_manifest_property_invalid_value=L'élément fourni %s a une valeur non valide dans le manifeste du pack. # +packdiscoveryerror.malformed_uuid=L'élément fourni %s n'est pas un UUID valide du manifeste du pack. # +packdiscoveryerror.malformed_version=L'élément fourni %s ne respecte pas SemVer (semver.org) dans le manifeste du pack. # +packdiscoveryerror.missing_modules=Élément %s manquant dans le manifeste du pack. Utilisation du pack de ressources par défaut. # +packdiscoveryerror.missing_dependency=Dépendance manquante avec ID%s et version %s. # +packdiscoveryerror.unsupported_format_version=Le format de version fournit %s n'est pas pris en charge. # +packdiscoveryerror.duplicate_uuid=L'élément UUID fourni %s est déjà présent dans le manifeste du pack. # +packdiscoveryerror.multiple_modules=Plusieurs modules en conflits détectés dans le manifeste du pack. # +packdiscoveryerror.invalid_capability_value=La capacité du pack « %s » n'est pas prise en charge. # +packdiscoveryerror.unsupported_format_patch=Le composant de révision fourni dans la version « %s » sera ignoré et retournera 0. # +packdiscoveryerror.ignored_property=La propriété « %s » n'est pas utilisée pour ce type de contenu. Le champ sera ignoré. # +packdiscoveryerror.version_too_high=La propriété "%s" a une version de "%s" trop élevée. La plus haute valeur acceptée est "%s". # +packdiscoveryerror.version_too_low=La propriété "%s" a une version de "%s" trop basse. La plus basse valeur acceptée est "%s". # +packdiscoveryerror.format_version_1_engine_version_cap=La propriété '%s' doit avoir un ensemble de valeurs inférieur à '%s'. Pour utiliser une version supérieure, vous devez utiliser le format de version 2. # + +## pack upgrading +packupgradewarning.invalidpacktype=L'élément fourni %s a une valeur non valide dans le manifeste du pack. Utilisation du pack de ressources par défaut. # +packupgradewarning.required_manifest_property_missing=Élément %s manquant dans le manifeste du pack. Utilisation de %s par défaut. # +packupgradewarning.required_manifest_property_empty=L'élément nécessaire %s est vide dans le manifeste du pack. Utilisation de %s par défaut. # +packupgradewarning.malformed_uuid=L'élément fourni %s n'est pas un UUID dans le manifeste du pack. Utilisation de %s par défaut. # +packupgradewarning.malformed_version=L'élément fourni %s ne respecte pas SemVer (semver.org) dans le manifeste du pack. Utilisation de %s par défaut. # +packupgradewarning.manifest_upgraded=Ce manifeste du pack a été mis à jour vers une nouvelle version. # +packupgradewarning.duplicate_uuid=L'élément UUID fourni %s est déjà présent dans le manifeste du pack. Utilisation de %s par défaut. # +packupgradewarning.multiple_modules=Plusieurs modules en conflit ont été détectés dans le manifeste du pack. Utilisation de %s par défaut. # + +## pack strings +pack.authors.label=Auteur : %s # +pack.authors.none=Inconnu # + +## manifest pack validation +manifestvalidation.title=Infos du pack # +manifestvalidation.error=Erreur # +manifestvalidation.info=Infos # +manifestvalidation.noerror=Aucune erreur détectée # +manifestvalidation.warning=Avertissement # +manifestvalidation.delete=Supprimer # +manifestvalidation.delete.confirm_title=Supprimer le pack ? # +manifestvalidation.delete.confirm_body=Vous allez supprimer définitivement cette ressource ou ce comportement. Confirmer ? # +manifestvalidation.delete.confirm_delete=Supprimer # +manifestvalidation.delete.confirm_goBack=Revenir # +manifestvalidation.packid=ID du pack : # +manifestvalidation.packversion=Version du pack : # +manifestvalidation.filelocation=Emplacement des fichiers : # +manifestvalidation.errorlist=Liste d'erreurs # +manifestvalidation.file=Fichier : # +manifestvalidation.issue=Problème : # +manifestvalidation.unkown.packtype=Type de pack inconnu # +manifestvalidation.unkown.packtitle=Nom du pack inconnu # +manifestvalidation.unkown.packdescription=Description du pack inconnue # +manifestvalidation.unkown.packid=ID du pack inconnu # +manifestvalidation.unkown.packversion=Version du pack inconnue # +manifestvalidation.noname=Nom manquant # +manifestvalidation.editor.cannotLoadToVanillaWorld=Les packs d’extension de l’éditeur ne peuvent être utilisés que sur les projets de l’éditeur. Votre monde se chargera toujours, mais nous vous recommandons de désactiver ou de supprimer les packs d’extension. # + +## UI pack warnings and errors +uiPackError.invalidChildNames=%s : les commandes pour enfants doivent avoir des noms uniques : %sÀ l'avenir, ce sera une erreur et ce fichier ne se chargera pas. # +uiPackError.parseError=%s : impossible d'analyser le fichier UI JSON avec la pile : %s # +uiPackError.missingControl=%s : impossible de trouver la commande : %s # +uiPackError.missingControlTarget=%s (%s) : impossible de trouver la commande %s lors de l'opération %s # +uiPackError.missingArrayName=%s (%s) : les champs 'array_name' ou 'control_name' sont manquants. # +uiPackError.missingCondition=%s (%s) : la condition de l'opération %s est manquante. # +uiPackError.missingValue=%s (%s) : la valeur pour l'opération %s est manquante. # +uiPackError.missingOperation=%s (%s) : opération manquante. # +uiPackError.invalidOperationName=%s (%s) : opération %s invalide. # + +jsonValidationError.typeError=%s: type de propriété non valide. Attendu : %s, obtenu : %s # +jsonValidationError.requiredPropertyError=%s: impossible de trouver la propriété '%s' # +jsonValidationError.invalidValueError=%s: impossible de trouver une valeur valide pour la propriété. Valeur attendue : %s # + +serverUI.errorTitle=Erreur lors de la création du formulaire. # +serverUI.errorDescription=Formulaire json reçu non valide. Erreur :%s # + +## Content importing +content.import.failed=L'importation de %s a échoué # +content.import.failed.subtitle=Consultez le journal de sortie pour plus d'infos # +content.import.failed.subtitle_duplicate=Pack en doublon détecté # +content.import.failed.subtitle_malformed_zip=Archive zip non valide # +content.import.failed.subtitle_premiumcontent=Le contenu de ce monde n'est pas pris en charge par Minecraft Education. # +content.import.failed.incompatible=Format de fichier non pris en charge # +content.import.failed.title_premiumcontent=Contenu incompatible # +content.import.succeeded=L'importation de %s a abouti # +content.import.succeeded_with_warnings=L'importation de %s a abouti avec des avertissements # +content.import.succeeded_with_warnings.subtitle=Cliquez ici pour plus d'infos # +content.import.started=Importation démarrée... # + +## World Templates +worldTemplate.festivemashup2016.name=Mash-up festif 2016 # +worldTemplate.redstonemansion.name=Manoir de redstone # +worldTemplate.chinesemythology.name=Mash-up Mythologie chinoise # +worldTemplate.GreekMythology.name=Mash-up Mythologie grecque # +worldTemplate.Skyrim.name=Mash-up Skyrim # + +eduTemplateWorld.theAgentTrials.name=Les épreuves de l'agent # +eduTemplateWorld.tutorialWorld.name=Monde didacticiel # +eduTemplateWorld.mushroomIsland.name=Île aux champignons # +eduTemplateWorld.mooshroomIsland.name=Île aux champignons # +eduTemplateWorld.starterTown.name=Village de départ # +eduTemplateWorld.tutorialVolumeII.name=Volume didacticiel II # +eduTemplateWorld.blocksOfGrass.name=Blocs d'herbe # + +## World Conversion Complete Popup +worldConversionComplete.title=Conversion terminée # +worldConversionComplete.load_prompt=Voulez-vous jouer dans votre monde maintenant ? # + +## the following strings are still in-use in 15.* and should not be removed until we are done servicing the 15.* releases +addServer.add=Valider # +externalServerScreen.addServer=Ajouter un serveur # +externalServerScreen.addServerTitle=Ajouter un serveur : # +externalServerScreen.addServerDescription=L'ajout d'un serveur externe nécessite de connaître le nom du serveur et son adresse IP. Une fois ajouté, le serveur peut être trouvé dans la liste des serveurs sur lesquels jouer. # +addServer.enterIp=Adresse du serveur # +addServer.enterName=Nom du serveur # +addServer.hideAddress=Masquer l'adresse # +addServer.resourcePack=Packs de ressources du serveur # +addServer.resourcePack.disabled=Désactivé # +addServer.resourcePack.enabled=Activés # +addServer.resourcePack.prompt=Demander # +addServer.title=Modification des informations du serveur # +addServer.alreadyAdded=Ce serveur a déjà été ajouté # +externalServerScreen.header=Ajouter un serveur externe # +externalServerScreen.label=Ajouter un serveur via son IP/adresse. # +externalServerScreen.serverAddress=IP/Adresse # +externalServerScreen.serverAddressInput=IP ou adresse du serveur # +externalServerScreen.serverName=Nom # +externalServerScreen.serverNameInput=Nom du serveur # +externalServerScreen.serverPort=Port # +externalServerScreen.serverPortInput=Port du serveur # +survey.feedbackButton=Envoyez-nous vos commentaires # +survey.label=Cochez toutes les cases appropriées : # +survey.line1=Chargement trop long # +survey.line2=Coincé à un message d'erreur # +survey.line3=Trop de questions posées # +survey.line4=Je ne savais pas que c'était gratuit # +survey.line5=Je croyais qu'il me fallait une console Xbox ###disable_3rd_party_console_resource_pack_check +survey.line6=Pas intéressé # +survey.title=Commentaires : pourquoi ne vous êtes-vous pas connecté ? # +## end of 15.* release branch strings + +tips.edu.1=Vous pouvez maintenir la touche Maj enfoncée pour prendre une photo en gros plan à l'aide de la caméra. # +tips.edu.2=Contrairement aux panneaux, vous pouvez modifier les ardoises, affiches et tableaux à volonté. # +tips.edu.3=Utilisez Ctrl+B pour activer les fonctionnalités de lecture du texte pour le tchat dans le jeu. # +tips.edu.4=Vous pouvez exporter votre monde Minecraft pour le partager avec d'autres joueurs. # +tips.edu.5=Pour que vos amis puissent se connecter à votre monde, mettez votre jeu en pause et partagez votre code d'accès. # +tips.edu.6=N'oubliez pas : pour pouvoir utiliser les commandes slash, vous devez activer les codes de triche dans votre monde. # +tips.edu.7=Votre création est terminée ? Faites visiter votre monde en mode visiteur pour protéger votre œuvre. # +tips.edu.8=Pour coder dans Minecraft, appuyez sur la touche « C » de votre clavier ou appuyez sur l'icône Agent en haut de votre écran. # +tips.edu.9=Utilisez la bibliothèque pour trouver de nouveaux mondes dans lesquels construire. # +tips.edu.10=Vous cherchez un biome en particulier ? Consultez la bibliothèque. # +tips.edu.11=PNJ veut dire Personnage non joueur. # +tips.edu.12=En mode Survie, les joueurs doivent trouver leurs propres ressources. # +tips.edu.13=En mode Créatif, les joueurs peuvent librement choisir de construire avec n'importe quel type de blocs Minecraft. # +tips.edu.14=Votre robot assistant de programmation s'appelle l'Agent. # +tips.edu.15=Dans Minecraft, la redstone peut être utilisée pour créer des circuits et des machines simples. # +tips.edu.16=Vous pouvez copier-coller un texte depuis l'éditeur sur une ardoise, une affiche, un tableau ou dans le tchat. # +tips.edu.17=Affichez des conseils pour les commandes de clavier et de souris couramment utilisées en appuyant sur la touche « H » de votre clavier. # +tips.edu.18=Vous pouvez activer et désactiver le Saut auto dans le menu Paramètres, sous l'option Commandes. # +tips.edu.19=En mode Créatif, appuyez deux fois rapidement sur le bouton saut pour voler. # +tips.edu.20=Choisissez un mode de jeu par défaut lorsque vous créez un monde afin de préciser le type de gameplay que vous souhaitez. # +tips.edu.21=Utilisez la commande ''/setworldspawn'' pour que les nouveaux joueurs commencent à jouer là où vous êtes. # +tips.edu.22=Choisissez une autorisation de joueur par défaut lorsque vous créez votre monde pour indiquer les autorisations que vous voulez accorder à vos camarades de classe lorsqu'ils vous rejoignent. # +tips.edu.23=Appuyez sur la barre verticale « I » de votre clavier ou touchez l'icône de Lecteur immersif pour lire ou traduire le texte du jeu. # +tips.edu.24=Pour ajouter ou modifier un PNJ dans votre monde, il vous faudra d'abord acquérir le statut de constructeur de monde : pour cela, saisissez « /wb ». # +tips.edu.25=Découvrez un nouveau défi de construction chaque mois ! Consultez-les tous dans la bibliothèque, sous Défis mensuels de construction. # +tips.edu.26=Trouvez les leçons liées en cliquant sur les balises de la bibliothèque. # +tips.edu.27=Le jeu est lent ? Essayez de réduire la valeur de distance de rendu dans les paramètres. # +tips.edu.28=Vous souhaitez utiliser Code Builder ? Assurez-vous que les commandes de triche sont bien activées. # +tips.edu.29=Appuyez sur F5 pour changer la perspective du joueur. # +tips.edu.30=Utilisez « /spawnpoint » pour modifier votre point d'apparition. C'est comme si vous dormiez dans un lit ! # + +tips.game.1=Utilisez l'herbe marine pour attirer et élever des tortues de mer. # +tips.game.2=Protégez les bébés tortues des créatures hostiles ! # +tips.game.3=Les bébés tortues lâchent des écailles en grandissant. Servez-vous-en pour créer des carapaces de tortue. # +tips.game.4=Utilisez un lit pour définir votre point de réapparition pendant la journée. # +tips.game.5=Fabriquez quelques potions de respiration aquatique pour vos explorations sous-marines ! # +tips.game.6=Les dauphins peuvent vous mener vers des épaves et des ruines sous-marines. Donnez-leur de la morue et suivez-les ! # +tips.game.7=Utilisez les cisailles pour sculpter des citrouilles. # +tips.game.8=Utilisez les membranes de phantom pour réparer vos élytres. # +tips.game.9=Il existe 3 587 types de poissons tropicaux ! # +tips.game.10=Les concombres de mer peuvent être fondus en colorant vert clair. # +tips.game.11=Utilisez les bottes de foin pour élever des lamas ! # +tips.game.12=Les boussoles pointent vers le point d'apparition du monde. Fabriquez-en une pour retrouver votre chemin ! # +tips.game.13=Commercer avec les villageois vous permet d'obtenir de la nourriture, des outils et même des cartes au trésor ! # +tips.game.14=Saviez-vous que vous pouvez tenir une carte dans votre main secondaire ? # +tips.game.15=La laisse peut être utilisée sur un bateau. # +tips.game.16=Faufilez-vous ou utilisez des bottes du marcheur de glace pour vous déplacer en toute sécurité sur les blocs de magma. # +tips.game.17=Vous pouvez récolter des toiles d'araignées en utilisant les cisailles. # +tips.game.18=Besoin de diamants ? Plus vous creusez, plus vous en trouverez. # +tips.game.19=Avant de miner des diamants, de la redstone ou de l'or, assurez-vous d'utiliser une pioche en fer, en diamant, ou en Netherite ou vous ne récolterez aucun minerai. # +tips.game.20=Besoin de charbon de bois pour les torches ou comme combustible ? Placez des troncs de bois dans un four pour faire du charbon ! # +tips.game.21=L'or est plus abondant dans les biomes badlands ! # +tips.game.22=Utilisez les élytres pour planer. Vous les trouverez dans les navires des villes de l'Ender ! # +tips.game.23=Testez certaines des nouvelles fonctionnalités en activant l'option Expériences ! # +tips.game.24=Les zombies noyés lâchent des tridents que vous pouvez tenir ou lancer. # +tips.game.25=Vous pouvez faire se reproduire des hoglins avec un champignon carmin, mais c'est dangereux ! # +tips.game.26=Vous pouvez faire fondre 20 objets dans un four en utilisant un bloc de varech séché comme combustible. # +tips.game.27=Les creepers tués par des flèches de squelette peuvent lâcher des disques. # +tips.game.28=Ce sont des personnes comme VOUS qui créent les contenus du magasin ! # +tips.game.29=Saviez-vous que plusieurs créateurs de la communauté vivent du contenu qu'ils proposent dans le magasin ? # +tips.game.30=Vous trouverez des skins pour personnaliser votre aventure en jeu ou utilisez les vôtres sur les plateformes sélectionnées ! # +tips.game.31=Les packs de textures modifient l'apparence des blocs, des objets et même de menus du jeu. Essayez-les ! # +tips.game.32=Visitez le magasin pour découvrir de nouveaux mondes et de nouvelles aventures. # +tips.game.33=Envoyez votre candidature pour devenir un créateur du magasin ! # +tips.game.34=Les packs mash-up comprennent des mondes à explorer, des skins, des textures et même de nouvelles musiques. # +tips.game.35=Saviez-vous que chaque semaine près de 500 packs de contenus créés par la communauté sont ajoutés au magasin ? # +tips.game.36=Participez à la conversation sur discord.gg/Minecraft # +tips.game.37=Les émeraudes sont le minerai le plus rare de Minecraft ! Vous n'en trouverez que dans les biomes de montagne et de prairie ! # +tips.game.38=Vous n'avez pas besoin de selle pour apprivoiser un cheval squelette. # +tips.game.39=Les ocelots ne se laissent pas intimider par les creepers ! # +tips.game.40=La diorite, soit on l'aime, soit on la déteste. # +tips.game.41=Les phantoms sont des créatures dangereuses qui apparaissent la nuit. Faites en sorte de dormir régulièrement ! # +tips.game.42=Les zombies deviennent des zombies noyés s'ils coulent. # +tips.game.43=Le Minecraft Live a lieu chaque année ! Ouvrez l'œil pour ne pas manquer le prochain ! # +tips.game.44=Utiliser des feux d'artifice avec vos élytres vous donne plus de vitesse en plein vol. Cependant... faites attention à ce qu'ils n'explosent pas ou ça va faire mal, TRÈS mal ! # +tips.game.45=L’or est le plus commun dans les biomes du Nether et les biomes badlands. # +tips.game.46=Est-ce qu'il y a des gens qui lisent ça ? # +tips.game.47=Merveilles infinies. Possibilités sans fin. # +tips.game.48=NE LAISSEZ PAS LES ARBRES FLOTTER ! # +tips.game.49=Sprintez dans l'eau pour nager ! # +tips.game.50=L'enchantement Impulsion vous propulsera en l'air sous la pluie. # +tips.game.51=Le Minecraft Live est un événement mondial interactif diffusé en direct. Rassemblez vos objets et venez faire la fête ! # +tips.game.52=Soyez sympa avec les animaux ! # +tips.game.53=La balise est un objet puissant qui ne peut être fabriqué qu'à partir d'une étoile du Nether récupérée sur le Wither ! # +tips.game.54=Ne tuez pas les dauphins, espèce de monstre ! # +tips.game.55=Saviez-vous que les étoiles du Nether ne peuvent pas être détruites par une explosion ? # +tips.game.56=Lorsque vous creusez à la verticale, placez une torche à vos pieds pour casser le sable ou les graviers qui pourraient potentiellement vous tomber dessus. # +tips.game.57=Vous pouvez troquer avec les piglins. # +tips.game.58=Utilisez les cisailles sur une ruche ou un nid pour obtenir un rayon de miel, puis utilisez une fiole pour récupérer le miel. # +tips.game.59=Placez un feu de camp sous une ruche ou un nid pour récolter le miel tranquillement. Vos abeilles vous remercieront. # +tips.game.60=Pour réapparaître dans le Nether, vous avez besoin d'une ancre de réapparition chargée. # +tips.game.61=Rechargez votre ancre de réapparition avec de la pierre lumineuse. # +tips.game.62=Vous avez une idée ? Rendez-vous sur feedback.minecraft.net ! # +tips.game.63=Vous trouverez des allays dans les avant-postes de pillards et dans les manoirs des bois. # +tips.game.64=Les allays adorent collectionner des objets ! Si vous leur donnez un certain objet, ils essaieront d'en récupérer davantage. # +tips.game.65=Les allays aiment la musique, essayez d'interagir avec les blocs musicaux ! # +tips.game.66=Les villes antiques se trouvent sous les chaînes de montagnes. # +tips.game.67=Lorsque vous vous promenez dans les tréfonds, le silence est crucial. # +tips.game.68=Utilisez une fiole d'eau sur un bloc de terre pour obtenir de la boue ! # +tips.game.69=Les grenouilles mangent les petites créatures en bloc. # +tips.game.70=Les grenouilles choisissent une variante en fonction de la température du biome dans lequel le têtard grandit. # +tips.game.71=Vous pouvez récupérer des têtards dans des seaux. # +tips.game.72=Explorez les structures du monde Minecraft pour trouver des gabarits de forgeron qui vous permettront de tailler vos pièces d'armure. # +tips.game.73=Besoin de plus de modèles de forge ? Essayez de les copier. # +tips.game.74=L'œuf de renifleur semble aimer les blocs de mousse. # +tips.game.75=Les têtes de créatures produisent des sons, essayez-les sur des blocs musicaux ! # +tips.game.76=Le sable est parfois suspect. Utilisez votre pinceau dessus pour faire de bonnes trouvailles ! # +tips.game.77=Deux joueurs peuvent monter ensemble sur un chameau. # +tips.game.78=Les chameaux sautent... horizontalement ! # + +splitscreen.joinPrompt=Rejoindre en tant que joueur %s # +splitscreen.unavailable.toastHeader=L'écran partagé n'est pas disponible # +splitscreen.unavailable.toastMessage=Impossible d'ajouter un deuxième joueur pour l'instant. # +splitscreen.unavailable.toastBodyInfo=Appuyez pour plus d'informations. # +splitscreen.joyconError.toastHeader=Impossible de connecter les manettes Joy-Con ! # +splitscreen.joyconError.toastMessage=Trop de manettes sont connectées en mode Réseau local pour rejoindre cette partie. # + +usermanagement.changeUser=Changer d'utilisateur # + +lateJoinScreen.waitingForUserReady=Préparation en cours # + +## Storage Migration +storage_migration.progress.title=Déplacement de fichiers # +storage_migration.progress.message=Déplacement de "%s"… # +storage_migration.worlds_error=Certains mondes ne sont pas disponibles parce qu'ils n'ont pas pu être déplacés. Redémarrez Minecraft pour réessayer. # + +storage_migration.button.get_started=Commencer # +storage_migration.button.retry=Réessayer # +storage_migration.button.go_to_faq=Aller à la FAQ # +storage_migration.button.next=Suivant # +storage_migration.button.resume=Reprendre # +storage_migration.button.continue=Continuer # +storage_migration.button.start=Commencer à déplacer des fichiers # +storage_migration.button.marketplace=Vos packs du magasin # +storage_migration.button.main_menu=Aller au menu principal # +storage_migration.button.faq=Lire la FAQ pour plus d'informations. # +storage_migration.button.microsoft_store=Aller sur le Microsoft Store # +storage_migration.button.help=Aide # + +storage_migration.title.initializing=Optimisation des données # +storage_migration.gathering_info.description=Collecte d'informations… # +storage_migration.description.out_of_space=Vous n'avez pas assez d'espace libre pour déplacer vos fichiers vers un nouvel emplacement. # + +storage_migration.start_transfer.generic.title=Nouvel emplacement de stockage # +storage_migration.start_transfer.description=Nous devons déplacer vos fichiers vers un autre emplacement sur votre appareil. # +storage_migration.start_transfer.total_file_size=Taille totale des fichiers : # +storage_migration.start_transfer.new_location=Nouvel emplacement : %s # + +storage_migration.resume_transfer.title=Le déplacement a été interrompu # +storage_migration.resume_transfer.description=Nous déplaçons vos données vers un nouvel emplacement sur votre appareil. Veuillez appuyer sur Continuer pour terminer le déplacement. # +storage_migration.resume_transfer.description.out_of_space=Nous déplaçons vos données vers un nouvel emplacement sur votre appareil, mais l'espace libre disponible est insuffisant. # +storage_migration.resume_transfer.need_to_move=Besoin de déplacer : # +storage_migration.resume_transfer.available=(%s disponible) # +storage_migration.resume_transfer.location=Emplacement : %s # +storage_migration.resume_transfer.free_up=Veuillez libérer au moins %s pour continuer. # + +storage_migration.transfer_error_out_of_space.title=Espace insuffisant # +storage_migration.transfer_error_out_of_space.files_left=Fichiers restants : # + +storage_migration.finished.generic.title=Terminé # +storage_migration.finished.generic.description=Vos fichiers ont été déplacés avec succès. Veuillez redémarrer Minecraft. # + +storage_migration.transfer_error.title=Difficulté à déplacer des fichiers ! # +storage_migration.transfer_error.description=Nous n'avons pas pu déplacer tous vos fichiers. Nous avons rencontré l'erreur suivante : (%s). # + +storage_migration.progress.starting=Démarrage… # +storage_migration.progress.gathering=Collecte des fichiers à partir du dossier source... # +storage_migration.progress.copying=Copie de fichiers... # +storage_migration.progress.finished=Terminé ! # +storage_migration.progress.error.bad_source=Échec (dossier source défectueux) # +storage_migration.progress.error.bad_destination=Échec (dossier de destination défectueux) # +storage_migration.progress.error.io_error=Échec (erreur E/S de fichier) # +storage_migration.progress.error.io_no_space=Échec (erreur E/S de fichier ou espace insuffisant) # +storage_migration.progress.error.internal=Échec (erreur interne) # + +trade.doesNotWant=Le marchand n'en veut pas. # +trade.excalamation=! # +trade.expProgress=Expérience : %d/%d # +trade.expMax=Expérience : MAX # +trade.levelPrefix=Niveau : %d # +trade.levelPrefixAndName=Niveau %d - %s # +trade.levelPrefixAndName.max=Niveau max : %s # +trade.nameAndLevel=%s - %s # +trade.level.1=Novice # +trade.level.2=Apprenti # +trade.level.3=Compagnon # +trade.level.4=Expert # +trade.level.5=Maître # +trade.mysteriousText=dab # +trade.notEnough=Insuffisant : %s # +trade.question=? # +trade.trade=Commercer # + +map.rename=Renommer la carte # +map.basicMap=Carte de base # +map.locatorMap=Carte qui affiche les joueurs # +map.extendAndClear=Dézoomer et vider # +map.clone=Copier la carte # +map.name=Nom de la carte # +map.lock=Verrouiller la carte # + +contentlog.history.title=Historique de la journalisation du contenu # +contentlog.history.copyToClipboard=Copier dans le presse-papier # +contentlog.logLocationSectionName=Emplacement de la journalisation du contenu : # +contentlog.settingsSectionName=Paramètres de la journalisation du contenu # +contentlog.clear_files=Supprimer les anciens journaux # +contentlog.delete.title=Supprimer les anciens journaux de contenu ? # +contentlog.delete.body1=Sélectionnez « Supprimer maintenant » pour supprimer tous les précédents fichiers de journaux. # +contentlog.delete.body2=Remarque : le fichier de journal de votre session active en cours sera conservé. # +contentlog.delete.delete=Supprimer maintenant # +contentlog.delete.cancel=Annuler # +contentlog.delete.progress=Suppression des journaux de contenu # + +client.version.generic=Mise à jour %s # +client.version.1.0=Mise à jour de l'Ender (%s) # +client.version.1.1=Mise à jour de la découverte (%s) # +client.version.1.2=Mise à jour « Better Together » (%s) # +client.version.1.4=Mise à jour Aquatique (%s) # +client.version.1.5=Mise à jour Aquatique (%s) # +client.version.1.11=Village et pillage (%s) # + +cloud_upload.title=Aide aux joueurs Mojang # +cloud_upload.prompt.description=Sur la base de votre récent ticket de support, l'Aide aux joueurs Mojang vous autorise à charger votre monde. Vous pouvez charger le monde affecté depuis l'écran Sélection de monde ou sous Paramètres du monde. # +cloud_upload.prompt.do_not_show_toggle=Ne plus afficher cet écran # +cloud_upload.prompt.button.worlds=Accéder aux mondes # +cloud_upload.prompt.button.learn_more=En savoir plus # +cloud_upload.toggle.accept_terms=Accepter le contrat de services Microsoft # +cloud_upload.button.upload=Charger le monde (%s) # +cloud_upload.button.service_agreement=Conditions générales # +cloud_upload.button.privacy_statement=Déclaration de confidentialité # +cloud_upload.terms.title=Conditions générales de vente # +cloud_upload.terms.description=Pour charger votre monde, acceptez le Contrat de services Microsoft. Les mondes chargés sont soumis au Contrat de services Microsoft, que vous pouvez consulter dans les Conditions d'utilisations. Vous pouvez toujours jouer avec votre monde une fois celui-ci chargé. # +cloud_upload.uploading.title=Chargement des fichiers du monde [%d/%d] # +cloud_upload.uploading.description_1=Le chargement de vos fichiers du monde peut prendre quelques minutes. Ne fermez pas le jeu et ne quittez pas cet écran pendant la durée du processus. # +cloud_upload.uploading.description_2=Les tailles des mondes pouvant être importantes, veuillez vous connecter à la Wi-Fi pour éviter d'utiliser les données mobiles. # +cloud_upload.succeeded.description=Le chargement de votre monde s'est terminé avec succès. Merci ! # +cloud_upload.failed.retryable.description=Votre monde n'a pas pu être téléchargé, car %s # +cloud_upload.failed.description=Votre monde n'a pas pu être téléchargé, car %s # +cloud_upload.tts.message=Chargement des fichiers du monde # +cloud_upload.input_error_number_of_files=il contient de trop de fichiers. Contactez LiveOps si vous souhaitez réessayer. # +cloud_upload.input_error_maximum_size=l'un des fichiers est trop volumineux. Contactez LiveOps si vous souhaitez réessayer. # +cloud_upload.input_error_record_already_completed=il a déjà été téléchargé avec succès. Contactez LiveOps pour plus d'informations. # +cloud_upload.operation_error_missing_files_on_complete_upload=une erreur réseau est survenue. Réessayez ou contactez LiveOps. # +cloud_upload.unknown_error=une erreur inconnue est survenue. Réessayez ou contactez LiveOps. (Code d'erreur : %s) # + +dr.banner.sale=Soldes ! # +dr.banner.limitedTimeOffer=Offre à durée limitée ! # +dressingRoom.skin_color_picker_title=Couleur de la skin # +dr.right_side.category_title=%s # +dr.rarity=Rareté # +dr.rarity.common=Commun # +dr.rarity.epic=Épique # +dr.rarity.legendary=Légendaire # +dr.rarity.rare=Rare # +dr.rarity.uncommon=Peu commun # +key.emote=Émote # +dr.button.ok=OK # +dr.loading=Chargement... # +dr.classic_skins.addition_skin_count=+ %s # +dr.classic_skins.choose_custom_skin=Choisir autre skin # +dr.classic_skins.custom_skin_title=Importation de la skin # +dr.classic_skins.custom_skin_description=Importez un fichier image de votre appareil pour l'utiliser comme skin. Cela ne sera pas synchronisé entre vos appareils ou vos parties. # +dr.classic_skins.custom_skin_description_popup=Les joueurs avec des skins personnalisés ne seront pas visibles si l’option « Autoriser uniquement les skins de confiance » est activée. # +dr.classic_skins.custom_skin_section_title=Skins possédés # +dr.classic_skins.invalidCustomSkin=L'image sélectionnée ne semble pas être une skin Minecraft. # +dr.classic_skins.owned=Possédé # +dr.classic_skins.purchasable=En obtenir d'autres # +dr.classic_skins.realms_plus=Realms Plus # +dr.classic_skins.right_side.author_name=Par %s # +dr.classic_skins.right_side.author_minecraft=par Minecraft # +dr.classic_skins.right_side.featured_title=Packs de skins en vedette et recommandés # +dr.classic_skins.right_side.limited_usage=Utilisation limitée # +dr.classic_skins.right_side.limited_usage.tooltip=Cette skin peut être utilisée ici, mais peut-être pas partout. # +dr.classic_skins.right_side.free_usage=Utilisable partout # +dr.classic_skins.right_side.free_usage.tooltip=Cette skin sera utilisable partout où vous vous connecterez. # +dr.classic_skins.right_side.purchasing_disclaimer=*Acheter %s pièces pour %s et obtenir ce pack pour %s pièces, ce qui vous laisse : %s pièces. # +dr.classic_skins.right_side.skin_count.plural=%s skins # +dr.classic_skins.right_side.skin_count.singular=%s skin # +dr.classic_skins.right_side.texture_count.plural=%s packs de textures # +dr.classic_skins.right_side.texture_count.singular=%s pack de textures # +dr.classic_skins.right_side.world_count.plural=%s mondes # +dr.classic_skins.right_side.world_count.singular=%s monde # +dr.classic_skins.see_pack_in_store=Voir le pack dans le magasin # +dr.classic_skins.see_in_store=Voir dans le magasin # +dr.classic_skins.realms_plus_button=Realms Plus # +dr.classic_skins.select_skin=Choisissez le modèle correspondant à votre skin. # +dr.classic_skins.select_skin.title=Type de peau # +dr.classic_skins.upsellWithoutStore=Vous devez acheter le pack de skins pour utiliser cette skin, et nous ne pouvons pas nous connecter au magasin. # + +dr.collector_title.featured=%s en vedette # +dr.collector_title.general=Tou(te)s les %s # +dr.collector_title.owned=Vos %s # + +dr.collect_achievement_item=Prélever # +dr.equip_piece=Équiper # +dr.emotes.play_again=Rejouer # +dr.emotes.assignment=Assigner "%s" à un emplacement # +dr.emotes.replace=Remplacer # +dr.header.animation=Émotes # +dr.header.capes=Capes # +dr.header.categoryFeaturedList=%s en vedette ### %s is the category name (ie. Style or Body) +dr.zooming=Zoomer # +dr.header.classic_skins=Skins classiques # +dr.header.creator_piece_list=Tous par %s # +dr.header.customization=Créateur de personnage # + +dr.accessibility.header.customization=Onglet du créateur de personnage 1 sur 4 # +dr.accessibility.header.classic_skins=Onglet de skins classiques 2 sur 4 # +dr.accessibility.header.animation=Onglet d'émotes 3 sur 4 # +dr.accessibility.header.capes=Onglet des capes 4 sur 4 # + +dr.header.featured=Objets en vedette # +dr.header.featured_skins=Skins en vedette # +dr.header.previewAppearance=Prévisualiser l'apparence # +dr.header.colorPicker=Sélecteur de couleur # +dr.achievement.achievement_locked.not_signed_in=Déverrouillez cet objet en obtenant un succès. # +dr.achievement.achievement_locked.signed_in=Déverrouillez cet objet en obtenant le succès %s. # +dr.achievement.achievement_unlocked=Cet article a été débloqué en complétant le %s Achievement. # +dr.achievement.challenge_locked=Cet article est débloqué en complétant un défi de Minecraft Earth. # +dr.achievement.challenge_unlocked=Cet article a été débloqué en complétant un défi de Minecraft Earth. # +dr.arm_size_label_text=Taille des bras # +dr.body_size_label_text=Hauteur # +dr.mouth_color=Bouche # +dr.iris_color=Iris # +dr.sclera_color=Sclère # +dr.eyebrows_color=Sourcils # +dr.hair_color=Cheveux # +dr.facial_hair_color=Barbe et moustache # +dr.skin_color=Base # +dr.primary_channel=Principal # +dr.secondary_channel=Secondaire # +dr.accent_channel=Détails # +dr.left_arm=Bras gauche # +dr.right_arm=Bras droit # +dr.both_arms=Bras # +dr.left_leg=Jambe gauche # +dr.right_leg=Jambe droite # +dr.both_legs=Jambes # +dr.limb_switcher_default_title=Sélection de membre # +dr.none_button_text=Aucun # +dr.none_emote_button_text=Effacer tout # +dr.go_to_profile_settings_text=Accéder aux paramètres de profil # +dr.default_piece_button_text=Par défaut # +dr.categories.body=Corps # +dr.categories.style=Style # +dr.categories.base=Bases # +dr.categories.eyes=Yeux # +dr.categories.mouth=Bouches # +dr.categories.hair=Cheveux # +dr.categories.facial_hair=Barbes et moustaches # +dr.categories.arms=Bras # +dr.categories.animation=Émotes # +dr.categories.legs=Jambes # +dr.categories.size=Taille # +dr.categories.top=Hauts # +dr.categories.bottom=Bas # +dr.categories.outerwear=Vêtements d'extérieur # +dr.categories.headwear=Couvre-chefs # +dr.categories.gloves=Gants # +dr.categories.footwear=Chaussures # +dr.categories.back_item=Objets dans le dos # +dr.categories.face_item=Objets devant # +dr.categories.capes=Capes # + +dr.notification.to_skins=Basculer vers les skins classiques # +dr.notification.to_persona=Basculer vers le créateur de personnages # +dr.prompt.switching_to_persona_title=Basculer vers le créateur de personnage # +dr.prompt.switching_to_persona_detail=Vous basculez vers le Créateur de personnage dans cet emplacement. Le Créateur de personnage vous permet de construire un personnage dans Minecraft élément par élément. Votre skin classique sera sauvegardé dans cet emplacement si vous souhaitez revenir en arrière plus tard. # +dr.prompt.switching_to_skin_title=Basculer vers les skins classiques # +dr.prompt.switching_to_skin_detail=Vous basculez vers un skin classique dans cet emplacement. Les skins classiques sont appliqués au personnage entier et ne peuvent pas être personnalisés. Votre apparence du Créateur de personnage sera sauvegardée à cet emplacement si vous souhaitez revenir en arrière plus tard. # +dr.prompt.do_not_show_again=Ne plus afficher ce message # + +dr.label.current_persona=Ceci est votre personnage actuel # +dr.label.current_skin=Ceci est votre skin actuel # +dr.notification.persona_save=Le personnage a été enregistré # +dr.notification.persona_create=Le personnage a été créé # +dr.notification.persona_create_new=Un nouveau personnage a été créé # +dr.notification.classic_skin_created_new=Un nouveau skin a été créé # +dr.notification.persona_delete=Le personnage a été supprimé # +dr.notification.item_selection_failed=Échec de la sélection d'un objet # +dr.notification.character_failed=Échec du chargement du personnage %s # +dr.notification.character_failed_start=Échec du chargement du personnage : %s. Vous pouvez le charger à nouveau depuis votre profil. # +dr.notification.equipped_piece=Vous avez équipé %s # +dr.modal.persona_delete_confirm=Le personnage actuel sera supprimé. Voulez-vous vraiment continuer ? # +dr.modal.persona_delete_confirm_title=Supprimer le personnage ? # +dr.modal.difference_information_title=Différences entre skins classiques et personnages # +dr.modal.restricted_content_title=Avertissement de restriction # +dr.modal.restricted_content_text=Ce contenu est disponible dans la plupart des zones géographiques, mais restreint dans quelques-unes. # +dr.default.alex.bottom=Pantalon d'Alex # +dr.default.alex.hair=Coiffure d'Alex # +dr.default.alex.mouth=Bouche d'Alex # +dr.default.alex.shoes=Chaussures d'Alex # +dr.default.alex.skin=Alex # +dr.default.alex.top=Chemise d'Alex # +dr.default.emote.basicClap=Applaudissement simple # +dr.default.emote.communicationFollowMe=Suis-moi # +dr.default.emote.communicationPoint=Là-bas ! # +dr.default.emote.overheadWave=Salut # +dr.default.eyes=Regard standard # +dr.default.steve.bottom=Pantalon de Steve # +dr.default.steve.hair=Coiffure de Steve # +dr.default.steve.mouth=Bouche de Steve # +dr.default.steve.shoes=Chaussures de Steve # +dr.default.steve.skin=Steve # +dr.default.steve.top=Chemise de Steve # +dr.emotes.slot=Émote %d # +dr.emotes.key=%d clés # +dr.character_creator_getting_started_title=Commencer # +dr.character_creator_getting_started_detail=Sélectionnez les objets sur la gauche pour voir comment ils vont à votre personnage ! # +dr.deep_link_fail.profile=Échec du lien profond : impossible de charger le profil # +dr.deep_link_fail.dressing_room=Échec du lien profond : impossible d'accéder à l'offre # +dr.marketplace.get_more_skins=Obtenir plus de skins # +dr.classic_skins.show_more=Afficher plus # + +onlinePlay.notRated=Le jeu en ligne n’est pas évalué # +onlinePlay.message=Pendant le jeu en ligne, vous pouvez être exposé à des messages de chat ou d’autres types de contenus générés par les utilisateurs qui n’ont pas été évalués, et peuvent ne pas convenir à tous les âges. # +onlinePlay.editor.notRated=L'édition en ligne n’est pas évaluée # +onlinePlay.editor.message=Pendant l'édition en ligne, vous pouvez être exposé à des messages de chat ou d’autres types de contenus générés par les utilisateurs qui n’ont pas été évalués, et peuvent ne pas convenir à tous les âges. # +onlinePlay.doNotShowAgain=Ne plus afficher cet écran # +onlinePlay.proceed=Procéder # +onlinePlay.Back=Retour # +onlinePlay.untrustedIp.title=Serveur externe inconnu # +onlinePlay.untrustedIp.message=Vous ne devriez vous connecter qu’à des serveurs de confiance ! Souhaitez-vous toujours nous rejoindre ? # +dr.color.button_name=Couleur # +dr.color.amber_dark=Ambre - Sombre # +dr.color.amber_dark_soft=Ambre - Sombre doux # +dr.color.amber_light=Ambre - Claire # +dr.color.auburn_red=Acajou # +dr.color.blue_dark=Bleu - Foncé # +dr.color.blue_light=Bleu - Lumière # +dr.color.blue_mid=Bleu - Moyen # +dr.color.blue_vivid=Bleu - Vif # +dr.color.blueish_black=Noir bleuté # +dr.color.brown_dark=Marron - Foncé # +dr.color.brown_light=Marron - Clair # +dr.color.brown_mid=Marron - Moyen # +dr.color.brown_very_dark=Marron – Très foncé # +dr.color.copper_red=Rouge cuivré # +dr.color.dark_blonde=Blond foncé # +dr.color.dark_brown=Marron foncé # +dr.color.dark_cool=Sombre - Froid # +dr.color.dark_gray=Gris foncé # +dr.color.dark_red=Rouge foncé # +dr.color.dark_soft=Sombre - Doux # +dr.color.dark_warm=Sombre - Chaud # +dr.color.deep_black=Noir profond # +dr.color.deep_brown=Marron intense # +dr.color.green_bright=Vert - Lumineux # +dr.color.green_cool_dark=Vert – Sombre froid # +dr.color.green_light=Vert - Clair # +dr.color.green_mid=Vert - Moyen # +dr.color.green_warm_dark=Vert – Sombre chaud # +dr.color.gray_blue=Gris Bleu # +dr.color.gray_dark=Gris - Foncé # +dr.color.gray_light=Gris - Clair # +dr.color.light_blonde=Blond clair # +dr.color.light_brown=Marron clair # +dr.color.light_cool=Lumineux - Froid # +dr.color.light_gray=Gris clair # +dr.color.light_medium=Lumineux - Moyen # +dr.color.light_red=Rouge clair # +dr.color.light_warm=Lumineux - Chaud # +dr.color.mc_black=MC Noir # +dr.color.medium_blonde=Blond moyen # +dr.color.medium_brown=Châtain moyen # +dr.color.medium_cool=Moyen - Froid # +dr.color.medium_dark_cool=Obscurité moyenne - Froide # +dr.color.medium_dark_soft=Obscurité moyenne - Douce # +dr.color.medium_dark_warm=Obscurité moyenne - Chaud # +dr.color.medium_light_blonde=Blond clair moyen # +dr.color.medium_light_cool=Lumière moyenne - Froide # +dr.color.medium_light_deep=Lumière moyenne - Intense # +dr.color.medium_light_vibrant=Lumière moyenne - Vibrante # +dr.color.medium_light_warm=Lumière moyenne - Chaude # +dr.color.medium_soft=Moyen - Doux # +dr.color.medium_warm=Moyen - Chaud # +dr.color.minecraft_gray=Minecraft Gris # +dr.color.minecraft_black=Noir Minecraft # +dr.color.minecraft_blue=Bleu Minecraft # +dr.color.minecraft_cyan=Cyan Minecraft # +dr.color.minecraft_green=Vert Minecraft # +dr.color.minecraft_light_blue=Bleu clair Minecraft # +dr.color.minecraft_light_gray=Minecraft Gris clair # +dr.color.minecraft_lime_green=Vert clair Minecraft # +dr.color.minecraft_magenta=Magenta Minecraft # +dr.color.minecraft_orange=Orange Minecraft # +dr.color.minecraft_pink=Rose Minecraft # +dr.color.minecraft_purple=Violet Minecraft # +dr.color.minecraft_red=Rouge Minecraft # +dr.color.minecraft_white=Blanc Minecraft # +dr.color.minecraft_yellow=Jaune Minecraft # +dr.color.muted_gray=Gris sobre # +dr.color.purpleish_black=Noir violacé # +dr.color.red_dark=Rouge - Foncé # +dr.color.reddish_black=Noir rougeâtre # +dr.color.soft_black=Noir clair # +dr.color.soft_blonde=Blond clair # +dr.color.soft_magenta=Magenta clair # +dr.color.very_dark_cool=Très sombre - Froid # +dr.color.very_dark_warm=Très sombre - Chaud # +dr.color.very_light_blonde=Blond très clair # +dr.color.very_light_cool=Très lumineux - Froid # +dr.color.very_light_soft=Très lumineux - Doux # +dr.color.very_light_warm=Très lumineux - Chaud # +dr.color.vibrant_orange=Orange vibrant # +dr.color.white=Blanc # +dr.color.white_deep=Blanc - Intense # +dr.color.white_light=Blanc - Lumineux # +dr.color.white_mid=Blanc - Moyen # +dr.color.yellow_green=Jaune vert # + +copyCoordinates.copy_position_message=Copie de la position actuelle dans le presse-papiers : « %s » # +copyCoordinates.copy_facing_message=Copie de la position de l'orientation dans le presse-papiers : « %s » # + +emotes.change_emotes=Changer d'émote # +emotes.execute=Exécuter # +emotes.header_text=Émotes # +emotes.emotes_instructions_general=Utilisez la touche de raccourci ou la souris pour activer l'émote. # +emotes.exit_gamepad=Quitter %s # +emotes.instructions_gamepad=Pour utiliser rapidement vos émoticônes dans le jeu, vous pouvez maintenir %s appuyé pour ouvrir le menu rapide. # +emotes.instructions_keyboard=Utilisez le raccourci clavier ou la souris pour activer l'émote. # +emotes.instructions_touch=Appuyez sur l'émote pour l’activer # +emote_wheel.gamepad_helper.select=Appuyez sur pour sélectionner # + +## Dynamic Package Manager +## Google Play APK Expansion file downloader notification +dynamicPackage.download.android.state_unknown=Démarrage… # +dynamicPackage.download.android.state_idle=En attente de téléchargement... # +dynamicPackage.download.android.state_fetchingUrl=À la recherche de ressources... # +dynamicPackage.download.android.state_connecting=Connexion... # +dynamicPackage.download.android.state_downloading=Mise à jour... # +dynamicPackage.download.android.state_completed=Mise à jour terminée ! # +dynamicPackage.download.android.state_paused_networkUnavailable=En pause - Aucun réseau disponible # +dynamicPackage.download.android.state_paused_networkSetupFailure=En pause - Aucun réseau disponible # +dynamicPackage.download.android.state_paused_byRequest=Mis en pause # +dynamicPackage.download.android.state_paused_wifiUnavailable=En pause - Pas de Wi-Fi disponible # +dynamicPackage.download.android.state_paused_wifiDisabled=En pause - Pas de Wi-Fi disponible # +dynamicPackage.download.android.state_paused_roaming=En pause - Vérifiez les paramètres d'itinérance # +dynamicPackage.download.android.state_paused_sdcardUnavailable=En pause - Espace de stockage indisponible # +dynamicPackage.download.android.state_failed_unlicensed=Échec - Application non autorisée # +dynamicPackage.download.android.state_failed_fetchingUrl=Échec - Impossible de trouver les ressources # +dynamicPackage.download.android.state_failed_sdcardFull=Échec - Espace de stockage complet # +dynamicPackage.download.android.state_failed_cancelled=Annulé # +dynamicPackage.download.android.state_failed=Échec de la mise à jour # +dynamicPackage.download.android.kilobytesPerSecond=%1$s Kb/s ### %1$s is the download speed in kbps +dynamicPackage.download.android.timeRemainingNotification=Reste : %1$s ### %1$s is the time remaining +dynamicPackage.download.android.notificationChannelName=État de la mise à jour # +dynamicPackage.download.android.NotificationChannelDescription=Afficher l'état de la mise à jour et l'avancement # + +## GameTest content +gameTest.description=Interagit avec gametest. # +gameTest.error.unknownCommandMode=Mode de commande inconnu fourni # +gameTest.error.missingStructure=Impossible de trouver un bloc Structure dans le rayon %s # +gameTest.error.cannotFindLookedAtBlock=Impossible de trouver le bloc que vous regardez # +gameTest.error.cannotFindStuctureBlockContainingBlock=Impossible de trouver un bloc Structure qui contient la position ciblée %s, %s, %s # +gameTest.error.structureTooBig=La taille de la structure doit être inférieure à %s blocs sur chaque axe # +gameTest.error.repeatCountTooSmall=Le nombre de répétitions doit être supérieur à 0 # +gameTest.error.failConditionMet=Conditions d'échec remplies # +gameTest.error.timeout=Aucun succès ou échec dans %s ticks # +gameTest.error.noFinishedSequences=Aucune séquence terminée # +gameTest.error.flakyTestError=Pas assez de succès : %s tentatives sur %s. Succès requis : %s. Tentatives max : %s. # +gameTest.error.testMissing=Impossible de trouver le test avec le nom '%s'. # +gameTest.error.structureNotSpawned=Impossible de générer la structure de test depuis le chemin d’accès '%s' ### %s is the file path of the structure +gameTest.error.flakyFailed=Échec du flaky test %s, tentative : %s/%s # +gameTest.error.flakyFailedShowSuccesses=, réussites : %s (%s requis) ### This appears right after gameTest.error.flakyFailed if multiple successes are required +gameTest.error.failed=%s a échoué ! # +gameTest.error.succeededInInvalidTick=Réussite dans un tick non valide : %s attendu, mais le tick actuel est %s # +gameTest.error.noTestsFound=Aucun test trouvé pour le tag '%s' # +gameTest.error.unkownEvent=Nom d'événement '%s' inconnu # +gameTest.optionalPrefix=(facultatif) # +gameTest.assert.couldNotSetBlock=Impossible de définir le bloc '%s' # +gameTest.assert.missingButton=Bouton attendu # +gameTest.assert.missingLever=Levier attendu # +gameTest.assert.couldNotSpawnEntity=Impossible de faire apparaître l'entité de type '%s' # +gameTest.assert.onlyWorksWithMobs=spawnWithoutBehaviors() ne s'applique qu'aux créatures # +gameTest.assert.mobWontMove=Impossible de déplacer la créature '%s' # +gameTest.assert.noPathFound=Aucun chemin d'accès trouvé pour l'entité de type '%s' # +gameTest.assert.pathFound=Chemin d'accès trouvé pour l'entité de type '%s' # +gameTest.assert.expectEntityOfType=Entité de type '%s' attendue # +gameTest.assert.unexpectedDataResult=Résultats de données de l'entité inattendus # +gameTest.assert.didNotExpectEntityOfType=L'entité de type '%s' n'est pas celle attendue # +gameTest.assert.expectBlock=Bloc attendu de type '%s' # +gameTest.assert.expectBlockWithState=Bloc attendu avec l'état '%s' # +gameTest.assert.unexpectedBlock=Le bloc de type '%s' n'est pas celui attendu # +gameTest.assert.unexpectedBlockState=Le bloc n'a pas l'état de bloc attendu # +gameTest.assert.expectItemOfType=Entité d'élément de type %s attendue # +gameTest.assert.unexpectedItemOfType=L'entité d'élément de type %s n'est pas celle attendue # +gameTest.assert.wrongEntityItemCount=Nombre inattendu d'entités d'éléments de type %s. Attendu : %s. Réel : %s. # +gameTest.assert.noContainerFound=Aucun conteneur trouvé # +gameTest.assert.expectEmptyContainer=Conteneur vide attendu # +gameTest.assert.expectItemInContainer=Le conteneur ne contient pas d'élément de type %s # +gameTest.assert.missingComponent=Composant '%s' absent de l'entité # +gameTest.assert.hasComponent=L'entité a le composant '%s' # +gameTest.assert.missingArmor=Armure %s manquante pour l'entité dans l'emplacement %s avec les données %s # +gameTest.assert.hasArmor=L'entité a l'armure %s dans l'emplacement %s avec les données %s # +gameTest.assert.unexpectedRedstonePowerLevel=Niveau de puissance de redstone inattendu. Attendu : %s. Réel : %s. # +gameTest.assert.expectWaterLogged=Bloc dans l'eau attendu # +gameTest.assert.unexpectedWaterLogged=Un bloc dans l'eau n'était pas attendu # +gameTest.assert.missingExplosionComponent=Impossible de régler la fusion de l'entité, car celle-ci n'a pas de composant d'explosion # +gameTest.assert.invalidEntityInstance=Instance d'entité non valide # +gameTest.assert.unexpectedParameterValue=Valeur inattendue pour le paramètre '%s' # +gameTest.assert.expectEntityInstance=Instance d’entité attendue de type '%s' # +gameTest.assert.didNotExpectEntityInstance=L'instance d'entité de type '%s' n'est pas celle attendue # +gameTest.assert.invalidFluidType=Type de fluide non valide # +gameTest.assert.expectCauldron=Bloc attendu de type Chaudron # +gameTest.success.runningTests=Exécution de %s tests… # +gameTest.success.relativePosition=Position relative à %s : %s ### first %s is the name of the test and the second %s is the local location in the test structure +gameTest.success.passed=%s réussi ! # +gameTest.success.flakyPassedEnough=%s réussi %s fois sur %s tentatives. ### this is used when a test has passed a sufficient number of times +gameTest.success.flakyPassed=Flaky test %s réussi, tentative : %s réussites : %s. ### this one is used when a test has passed, but not yet reached the required number of times to succeed +gameTest.success.testsStarted=Exécution de tests %s avec le tag '%s'... # +gameTest.report.testLocation=À : %s, %s, %s (relatif : %s, %s, %s) # +gameTest.report.tickCount=Tick : %s ### This appears right below the gameTest.report.testLocation line +gameTest.report.testCount=Test de jeu terminé ! %s tests ont été exécutés # +gameTest.report.someTestsFailed=Échec de %s tests requis :( # +gameTest.report.allRequiredTestsPassed=Réussite de tous les tests requis :) # +gameTest.report.optionalFailures=Échec de %s tests facultatifs # +gameTest.report.bookTitle=Rapport de test de jeu ### A book with this title is placed next to each test with the test results inside + +## Script +script.description=Options de débogage pour framework GameTest. # +script.error.unknownCommandMode=Mode de commande inconnu fourni # +script.error.noDebugger=Débogueur non disponible # +script.error.debuggerFailed=Échec du démarrage du débogueur # +script.error.profilerStopped=Le profiler s'est arrêté. Impossible d'enregistrer le profil. # +script.error.statsSaved=Échec de la sauvegarde des statistiques du script # +script.success.debuggerListen=Le débogueur écoute le port %s # +script.success.debuggerConnect=Débogueur connecté à l'hôte %s sur le port %s # +script.success.debuggerClosed=Débogueur fermé # +script.success.profilerStarted=Le profiler a démarré # +script.success.profilerStopped=Le profiler s'est arrêté. Le profil a été enregistré dans "%s" ### Full path to profile file +script.success.statsSaved=Les statistiques du script sont enregistrées dans « %s » ### Full path to stats file + +clientscript.description=Options de débogage du client pour GameTest Framework # +clientscript.error.unknownCommandMode=Mode de commande inconnu fourni # +clientscript.error.noDebugger=Débogueur client non disponible # +clientscript.error.debuggerFailed=Échec du démarrage du débogueur client # +clientscript.success.debuggerListen=Le débogueur client écoute le port %s. # +clientscript.success.debuggerConnect=Débogueur client connecté à l'hôte %s sur le port %s # +clientscript.success.debuggerClosed=Débogueur client fermé # + +## World Recovery +world_recovery.description=Cliquez sur le bouton ci-dessous pour ouvrir un sélecteur de fichiers que vous pouvez utiliser pour localiser et sélectionner votre dossier « minecraftWorlds ».%1%1Regardez à l’intérieur des dossiers « games/com.mojang », en commençant par la racine de votre appareil ou de votre carte SD.%1%1Une fois vos mondes sélectionnés, nous les copierons vers le nouvel emplacement de stockage externe.%1%1Vous devez disposer de suffisamment d’espace sur votre appareil pour les copies de vos mondes. ### %1 is line breaks +world_recovery.title=Récupération de monde # +world_recovery.select_worlds=Sélectionner des mondes # +world_recovery.error.title=Erreur dans la récupération des mondes # +world_recovery.error.invalid_directory=Vous devez sélectionner un répertoire se terminant par « %s ». # +world_recovery.error.insufficient_space=Espace insuffisant pour effectuer la récupération. Nécessaire : %1. Disponible : %2. # +world_recovery.error.generic=Une erreur s’est produite : %s # +world_recovery.success=La récupération de monde a réussi ! # +world_recovery.init=Début du processus de récupération... # +world_recovery.progress=Récupération de %2 fichiers (%3).%1%1Progression : %4% % terminés%1Fichiers copiés : %5/%2 ### %1 is line breaks, %2 is file count, %3 is total size, %4 is percent complete, %5 is current file count + +osk.truncation_warning.title=Avertissement # +osk.truncation_warning.body=Impossible de modifier le texte. Ce texte dépasse les limites, ce qui peut tronquer ou faire disparaître des données. # + +## Gatherings +gathering.button.minecraftLive=Minecraft Live # +gathering.caption.startsIn=Commence dans : %s # +gathering.caption.endsIn=Se termine dans : %s # +gathering.caption.eventOver=Événement terminé # +gathering.info.button.readMore=En savoir plus… # +gathering.info.button.voteNow=Voter maintenant # +gathering.info.title.liveIsComing=Minecraft Live arrive ! # +gathering.info.header.minecraftLive=Minecraft Live # +gathering.info.body.liveIsComing=Le temps est venu d'ajouter une nouvelle créature à l'univers de Minecraft, et c'est à vous de choisir. # +gathering.info.modal.title.connectFail=Échec de la connexion # +gathering.info.modal.body.connectFail=Malheureusement, la connexion a échoué. Réessayez plus tard. # +gathering.connect.title=Connexion... # diff --git a/servers/bedrock/resource_packs/vanilla/texts/hu_HU.lang b/servers/bedrock/resource_packs/vanilla/texts/hu_HU.lang new file mode 100644 index 0000000..b0a7031 --- /dev/null +++ b/servers/bedrock/resource_packs/vanilla/texts/hu_HU.lang @@ -0,0 +1,10422 @@ +## Comments can be added anywhere on a valid line by starting with '##' +## +## Note, trailing spaces will NOT be trimmed. If you want room between the end of the string and the start of a +## comment on the same line, use TABs. +accessibility.disableTTS=Szövegfelolvasás kikapcsolva # +accessibility.enableTTS=Szövegfelolvasás bekapcsolva # + +## Translator note: +## This section of phrases will be given audibly to the user using text to speech + +accessibility.chat.tts.gamepad.back=A visszalépéshez nyomd meg a(z) %s gombot # +accessibility.chat.tts.gamepad.exitChat=A csevegésből való kilépéshez nyomd meg a(z) %s gombot # +accessibility.chat.tts.gamepad.sendMessage=Üzenetküldéshez nyomd meg a(z) %s gombot # +accessibility.chat.tts.says=%s azt mondja, %s # +accessibility.chat.tts.hideChat=Csevegés elrejtése # +accessibility.chat.tts.keyboard=Billentyűzet # +accessibility.chat.tts.muteChatToggle=Minden némítása # +accessibility.chat.tts.sendChatMessage=Elküldés # +accessibility.chat.tts.textboxTitle=Csevegés # + +accessibility.game.playerView=Játékos nézet # + +accessibility.loading.done=Kész # +accessibility.saving.done=Kész # +accessibility.downloading.start=A letöltés megkezdődött # +accessibility.downloading.Progress=Letöltés %s százaléknál # +accessibility.downloading.canceled=A letöltés megszakítva # +accessibility.downloading.complete=A letöltés befejeződött # +accessibility.importing.start=Az importálás megkezdődött # +accessibility.importing.Progress=Importálás %s százaléknál # +accessibility.importing.canceled=Az importálás megszakítva # +accessibility.importing.complete=Az importálás befejeződött # +accessibility.signin.xbl=Bejelentkezés az Xbox Live rendszerébe # +accessibility.chat.howtoopen=A csevegés megnyitásához nyomd meg a(z) %s gombot # +accessibility.chat.howtoemote=Hangulatjel használatához nyomd meg vagy tartsd lenyomva: %s # +accessibility.key.mouseButton=%s egérgomb # +accessibility.key.gamepad=Kontroller %s # +accessibility.list.or.two=%s vagy %s # +accessibility.list.or.three_or_more.first=%s # +accessibility.list.or.three_or_more.inner=, %s # +accessibility.list.or.three_or_more.last=, vagy %s # + +accessibility.button.tts.title=Gomb # +accessibility.checkbox.tts.title=Jelölőnégyzetet # +accessibility.checkbox.tts.status=Állapot %s ### Status will be checked or unchecked +accessibility.dropdown.tts.title=Legördülő lista # +accessibility.screen.tts.title=%s képernyő ### %s will be replaced with the title of the screen (Example: Library Screen) +accessibility.slider.tts.title=Csúszka # +accessibility.tab.tts.title=Fül # +accessibility.textbox.tts.title=Szövegdoboz # +accessibility.toggle.tts.title=Kapcsoló # +accessibility.scrollbar.tts.title=Görgetősáv # + +accessibility.button.navigateLeft=Balra nyíl # +accessibility.button.navigateRight=Jobbra nyíl # + +accessibility.button.close=bezárás # +accessibility.button.back=vissza # +accessibility.button.exit=Kilépés # + +## Text for the filter button in search menu which works as follows: +## a. When there are 0 filters applied - "Filter Button X of Y" +## b. When 1 or more filters are applied - "Filter Button X of Y, Z Applied" where Z is the number of filters applied. +accessibility.button.filter=Szűrő # +accessibility.button.filter.appliedCount= %s alkalmazva # +accessibility.button.sort=Rendezés # + +accessibility.dropdown.listItem=Listaelem # + +accessibility.minecoin=Minecoin # +accessibility.minecoins=Minecoinok # +accessibility.fullprice=Teljes ár: %s Minecoin # +accessibility.discount.price=Kedvezményes ár: %s Minecoin # +accessibility.discount.percent=%s százalék kedvezmény # + +accessibility.sectionName=%s szekció: # + +accessibility.state.on=: be # +accessibility.state.off=: ki # + +accessibility.state.checked=: bejelölve # +accessibility.state.unchecked=: jelölés eltávolítva # + +accessibility.state.selected=: kiválasztott # +accessibility.state.unselected=: nincs kiválasztva # + +accessibility.store.offerDescription.share=Megosztás # +accessibility.store.wishlist.button=Kívánságlista # + +accessibility.index= %s – %s ### This is numbering, which number out of the total number of objects is available for interaction. Example: 1 of 3 + +accessibility.slider.tts.percentValue=%s százalék # + +accessibility.play.editWorld=Világ szerkesztése # +accessibility.play.editRealm=Realm szerkesztése # +accessibility.play.editServer=Kiszolgáló szerkesztése # +accessibility.play.importWorld=Világ importálása # +accessibility.play.leaveRealm=Realm elhagyása # +accessibility.play.realmFeed=Realm hírcsatorna # +accessibility.play.noNewPosts=Nincsenek új bejegyzések # +accessibility.play.singleNewPost=1 új bejegyzés # +accessibility.play.multipleNewPosts=%s új bejegyzés ### %s will be a number +accessibility.play.tabLeft=Nyomd meg a(z) %s gombot a balra lapozáshoz # +accessibility.play.tabRight=Nyomd meg a(z) %s gombot a jobbra lapozáshoz # +accessibility.play.legacyWorldsDelete=Régi világ törlése # +accessibility.play.uploadWorld=Világ feltöltése # + +accessibility.pause.permissions=Engedélyek # +accessibility.pause.profile=Profil kiválasztása # + +accessibility.start.buttonHelper=%s – %s ### Used for on-screen gamepad helpers (eg. "Y Button : Change User") + +accessibility.screenName.achievements=Mérföldkövek képernyő # +accessibility.screenName.chat=Csevegőképernyő # +accessibility.screenName.chatSettings=Csevegési beállítások képernyő # +accessibility.screenName.createNew=Új képernyő létrehozása # +accessibility.screenName.createWorld=Világbeállítások képernyő létrehozása # +accessibility.screenName.editCharacter=Karakteralkotó # +accessibility.screenName.editWorldSettings=Világbeállítások képernyő szerkesztése # +accessibility.screenName.error=Hibaképernyő # +accessibility.screenName.howToPlay=Útmutató-képernyő # +accessibility.screenName.inviteToGame=Meghívás a játékba képernyő # +accessibility.screenName.joinByIP=Csatlakozás IP-cím alapján párbeszédpanel # +accessibility.screenName.joinCode=Csatlakozási kód párbeszédpanel # +accessibility.screenName.library=Könyvtár képernyő # +accessibility.screenName.modalDialog=Előugró ablak # +accessibility.screenName.myTemplates=Saját sablonok képernyő # +accessibility.screenName.myWorlds=Saját világok képernyő # +accessibility.screenName.patchNotes=Javítócsomag megjegyzések képernyő # +accessibility.screenName.pause=Szünet képernyő # +accessibility.screenName.permissions=Engedélyek képernyő # +accessibility.screenName.play=Játékképernyő # +accessibility.screenName.profile=Profil képernyő # +accessibility.screenName.realmSettings=Realm-beállítások képernyő # +accessibility.screenName.settings=Játékbeállítások képernyő # +accessibility.screenName.addFriend=Barát hozzáadása képernyő # +accessibility.screenName.skinPicker=Felületválasztó képernyő # +accessibility.screenName.start=Főmenü # +accessibility.screenName.vrAlignment=VR igazító képernyő # +accessibility.screenName.emoteWheel=Hangulatjelek képernyő # + +accessibility.settings.reset=visszaállítás # +accessibility.settings.chooseSeed=Mag kiválasztása # + +accessibility.start.feedback=Visszajelzés küldése hivatkozás a weboldalra # +accessibility.start.new=Új # +accessibility.start.profile=Profil kiválasztása # +accessibility.start.skinPicker=Felület kiválasztása # + +accessibility.store.tag=Címke # + +accessibility.textbox.editing=Szerkesztés # + +accessibility.text.period=Pont # +accessibility.text.period.url=Pont ### Pronunciation for a period inside of a URL, as in "www dot microsoft dot com" +accessibility.text.comma=Vessző # +accessibility.text.colon=Kettőspont # +accessibility.text.apostrophe=Aposztróf # +accessibility.text.semiColon=Pontosvessző # +accessibility.text.questionMark=Kérdőjel # +accessibility.text.quotationMark=Idézőjel # +accessibility.text.space=Szóköz # +accessibility.text.tilde=Hullámvonal # +accessibility.text.graveAccent=Vissza aposztróf # +accessibility.text.lessThan=Kevesebb, mint # +accessibility.text.greaterThan=Nagyobb, mint # +accessibility.text.leftBrace=Bal kapcsos zárójel # +accessibility.text.rightBrace=Jobb kapcsos zárójel # +accessibility.text.rightBracket=Jobb zárójel # +accessibility.text.leftBracket=Bal zárójel # +accessibility.text.verticalBar=Függőleges vonal # +accessibility.text.forwardSlash=Törtvonal # +accessibility.text.backwardSlash=Visszaper jel # + +accessibility.text.exclamationPoint=Felkiáltójel # +accessibility.text.atSign=Kukac # +accessibility.text.hashTag=Számjel # +accessibility.text.dollarSign=Dollárjel # +accessibility.text.percent=Százalékjel # +accessibility.text.caret=Hatványjel # +accessibility.text.ampersand=Angol és jel # +accessibility.text.asterisk=Aszteriszk # +accessibility.text.leftParenthesis=Bal zárójel # +accessibility.text.rightParenthesis=Jobb zárójel # +accessibility.text.hyphen=Kötőjel # +accessibility.text.underScore=Aláhúzás # +accessibility.text.plus=Pluszjel # +accessibility.text.equals=Egyenlőségjel # + +accessibility.text.unsupported=Ismeretlen karakter # + +accessibility.toast=Értesítés ### This is the name of the popup that appears when a player gets a notification for a game invite or achievement unlocked + +accessibility.worldTemplates.help=Súgó # + +accessibility.popup.title=Képernyőolvasó kikapcsolása? # +accessibility.popup.message.line1=Üdvözöl a Minecraft! # +accessibility.popup.message.default=Eszközödön alapértelmezésként be van kapcsolva a képernyőolvasó. # +accessibility.popup.message.platform=Észleltük, hogy a rendszereden be van kapcsolva a képernyőolvasó, ezért automatikusan bekapcsoltuk a Minecraft képernyőolvasóját. # +accessibility.popup.message.touch=Érintéssel és húzással találod meg a képernyőn a vezérlő elemeket, és dupla koppintással választhatod ki őket. A képernyő görgetéséhez koppints duplán és tarts lenyomva, miközben felfelé vagy lefelé legyintesz. # +accessibility.popup.message.xbl=Észleltük, hogy a fiókodban engedélyezett a „A játékok felolvashatnak nekem” lehetőség, ezért automatikusan bekapcsoltuk a Minecraft képernyőolvasóját. # +accessibility.popup.message.line3=Szeretnéd kikapcsolni? # +accessibility.popup.left_button_text=Kikapcsolás # +accessibility.popup.right_button_text=Bekapcsolva hagyom # + +accessibility.popup.joinRealm=Csatlakozás a Realmhez képernyő # + +accessibility.controllerLayoutScreen.buttonRemapped=a(z) %s mostantól a(z) %s gombra van kiosztva # +accessibility.controllerLayoutScreen.buttonBoundTo=%s gomb: %s # +accessibility.controllerLayoutScreen.buttonRemapping=Válaszd ki a(z) %s gombhoz rendelt funkciót # + +accessibility.gamepad.faceButton.down=A gomb # +accessibility.gamepad.faceButton.right=B gomb # +accessibility.gamepad.faceButton.left=X gomb # +accessibility.gamepad.faceButton.up=Y gomb # +accessibility.gamepad.button.systemLeft=Megtekintés gomb # +accessibility.gamepad.button.systemRight=Menü gomb # +accessibility.gamepad.dpad.down=I-választó le # +accessibility.gamepad.dpad.up=I-választó fel # +accessibility.gamepad.dpad.left=I-választó balra # +accessibility.gamepad.dpad.right=I-választó jobbra # +accessibility.gamepad.stick.left=Bal kar # +accessibility.gamepad.stick.right=Jobb kar # +accessibility.gamepad.trigger.right=Jobb ravasz # +accessibility.gamepad.trigger.left=Bal ravasz # +accessibility.gamepad.bumper.right=Jobb ütköző ### Used for both Xbox and controller on Windows +accessibility.gamepad.bumper.left=Bal ütköző ### Used for both Xbox and controller on Windows + +accessibility.keyboard.leftBracket=Bal szögletes zárójel gomb ### left square bracket means '[' on the english keyboard +accessibility.keyboard.rightBracket=Jobb szögletes zárójel gomb ### right square bracket means ']' on the english keyboard + +accessibility.emotes.hovered=%s, %d hangulatjel, %d. ennyiből: %d # +accessibility.emotes.assigned=A(z) %s hangulatjel hozzárendelve # +accessibility.emotes.unassigned=Nem hozzárendelt # +accessibility.emotes.playSuccess=Hangulatjel lejátszása # +accessibility.emotes.playFailed=Ehhez a gombhoz nincs hangulatjel hozzárendelve, a Hangulatjelek módosítása gomb eléréséhez nyomd meg a %s gombot # +accessibility.emotes.changeEmotesInstruction.button=hozzáférés: %s # +accessibility.emotes.keyboard.arrow=nyíl # + +accessibility.emotes.instruction.keyboard=A hangulatjelek között a jobb és bal gomb megnyomásával lépkedhetsz. A Hangulatjelek módosítása gomb eléréséhez nyomd meg a lefelé mutató nyilat. # + +## End of audible phrases section + +accounts.name=Név: %s (%s) # +accounts.signedInAs=Bejelentkezve, mint # +accounts.signOutConfirmation=Szeretnél kijelentkezni, és fiókot váltani? # +accounts.switchConfirmation=Szeretnél fiókot váltani? A jelenlegi fiókod bejelentkezve marad. # +accounts.signOut=Kijelentkezés # +accounts.switch=Fiók váltása # +accounts.manage=Fiók kezelése # + +achievement.alternativeFuel=Alternatív üzemanyag # +achievement.alternativeFuel.desc=Táplálj egy kemencét hínár blokkal # +achievement.acquireIron=Szerezz fémet # +achievement.acquireIron.desc=Olvassz meg egy vasrudat # +achievement.bakeCake=A hazugság # +achievement.bakeCake.desc=Búza, cukor, tej és tojás! # +achievement.blaze_rod=Bele a tűzbe # +achievement.blaze_rod.desc=Szabadíts meg egy őrlángot a lángrúdjától # +achievement.bookcase=Könyvtáros # +achievement.bookcase.desc=Építs néhány könyvespolcot, hogy javítsd a bűvölőasztalod hatékonyságát # +achievement.breedCow=Benépesítés # +achievement.breedCow.desc=Nevelj fel két tehenet búzával # +achievement.buildBetterPickaxe=Jól jön a fejlesztés # +achievement.buildBetterPickaxe.desc=Készíts jobb csákányt # +achievement.buildFurnace=Forró téma # +achievement.buildFurnace.desc=Építs egy olvasztókemencét nyolc kőblokkból # +achievement.buildHoe=Vár a farm! # +achievement.buildHoe.desc=Készíts kapát botokból és deszkákból # +achievement.buildPickaxe=Vár a bánya! # +achievement.buildPickaxe.desc=Készíts csákányt deszkából és botokból # +achievement.buildSword=Harcra fel! # +achievement.buildSword.desc=Készíts kardot deszkákból és botokból # +achievement.buildWorkBench=Barkácsolj! # +achievement.buildWorkBench.desc=Készíts munkapadot négy deszkablokkból # +achievement.cookFish=Finom hal # +achievement.cookFish.desc=Süss meg egy halat, miután kifogtad # +achievement.diamonds=GYÉMÁNTOK! # +achievement.diamonds.desc=Bányássz gyémántokat a vasszerszámaiddal # +achievement.diamondsToYou=Gyémántok neked! # +achievement.diamondsToYou.desc=Dobj gyémántokat egy másik játékosra. # +achievement.enchantments=Bűvölő # +achievement.enchantments.desc=Használj könyvet, obszidiánt és gyémántot egy bűvölőasztal megépítésére # +achievement.exploreAllBiomes=Kalandozások kora # +achievement.exploreAllBiomes.desc=Fedezd fel az összes biomot # +achievement.flyPig=Repülő malacok # +achievement.flyPig.desc=Reptess le egy malacot egy szikláról # +achievement.fullBeacon=Fény az éjszakában # +achievement.fullBeacon.desc=Építs egy teljes jelzőfényt # +achievement.get=Új mérföldkő! # +achievement.ghast=Vissza a feladónak # +achievement.ghast.desc=Ölj meg egy szellemet tűzgolyóval # +achievement.killCow=Tehénölő # +achievement.killCow.desc=Takaríts be egy kis bőrt # +achievement.killEnemy=Szörnyvadász # +achievement.killEnemy.desc=Támadj meg és ölj meg egy szörnyet # +achievement.killWither=A Kezdet. # +achievement.killWither.desc=Öld meg a Sorvasztót # +achievement.makeBread=Kenyérsütés # +achievement.makeBread.desc=Süss kenyeret búzából # +achievement.mineWood=Fanyűvő # +achievement.mineWood.desc=Támadj egy fát addig, amíg ki nem esik belőle egy fablokk # +achievement.notification.description=Mérföldkő feloldva # +achievement.onARail=Sínen vagy # +achievement.onARail.desc=Utazz csillével legalább 1 km-re a kezdőponttól # +achievement.openInventory=Leltározás # +achievement.openInventory.desc=Nyomd meg a(z) %1$s gombot a leltár megnyitásához. # +achievement.overkill=Halálos túlzás # +achievement.overkill.desc=Okozz kilenc szívnyi sebzést egyetlen ütéssel # +achievement.overpowered=Ez túl OP! # +achievement.overpowered.desc=Építs egy aranyalmát # +achievement.portal=Mélyebbre kell merülnünk # +achievement.portal.desc=Építs egy portált az Alvilágba # +achievement.potion=Helyi kémikus # +achievement.potion.desc=Főz egy bájitalt # +achievement.requires=Előfeltétele: „%1$s” # +achievement.snipeSkeleton=Lövészpárbaj # +achievement.snipeSkeleton.desc=Ölj meg egy csontvázat nyíllal legalább 50 méterről # +achievement.spawnWither=A Kezdet? # +achievement.spawnWither.desc=Hozd létre a Sorvasztót # +achievement.taken=Teljesítve! # +achievement.theEnd=A Vég? # +achievement.theEnd.desc=Találd meg a Véget # +achievement.theEnd2=A Vég. # +achievement.theEnd2.desc=Győzd le a Végzetsárkányt # +achievement.unknown=??? # +achievement.uninitScore=-- # + +action.hint.exit.boat=Koppints az ugrásra a csónakból való kiszálláshoz # +action.hint.exit.minecart=Koppints az ugrásra a csilléből való kiszálláshoz # +action.hint.exit.pig=Koppints a lopakodásra a hátasról való leszálláshoz # +action.hint.exit.horse=Koppints a lopakodásra a hátasról való leszálláshoz # +action.hint.exit.strider=Koppints a lopakodásra a hátasról való leszálláshoz # +action.hint.exit.donkey=Koppints a lopakodásra a hátasról való leszálláshoz # +action.hint.exit.mule=Koppints a lopakodásra a hátasról való leszálláshoz # +action.hint.exit.llama=Koppints a lopakodásra a hátasról való leszálláshoz # +action.hint.exit.trader_llama=Koppints a lopakodásra a leszálláshoz # +action.hint.exit.skeleton_horse=Koppints a lopakodásra a hátasról való leszálláshoz # + + +action.hint.exit.scheme.minecart=Koppints a leszállásra a csilléből való kiszálláshoz # +action.hint.exit.scheme.pig=Koppints a leszállásra a hátasról való leszálláshoz # +action.hint.exit.scheme.horse=Koppints a leszállásra a hátasról való leszálláshoz # +action.hint.exit.scheme.strider=Koppints a leszállásra a hátasról való leszálláshoz # +action.hint.exit.scheme.donkey=Koppints a leszállásra a hátasról való leszálláshoz # +action.hint.exit.scheme.mule=Koppints a leszállásra a hátasról való leszálláshoz # +action.hint.exit.scheme.llama=Koppints a leszállásra a hátasról való leszálláshoz # +action.hint.exit.scheme.trader_llama=Koppints a leszállásra a hátasról való leszálláshoz # +action.hint.exit.scheme.skeleton_horse=Koppints a leszállásra a hátasról való leszálláshoz # + +action.hint.exit.console.boat=Nyomd meg a(z) :_input_key.jump: billentyűt a csónakból való kiszálláshoz # +action.hint.exit.console.minecart=Nyomd meg a(z) :_input_key.jump: billentyűt a csilléből való kiszálláshoz # +action.hint.exit.console.pig=Nyomd meg a(z) :_input_key.sneak: billentyűt a hátasról való leszálláshoz # +action.hint.exit.console.horse=Nyomd meg a(z) :_input_key.sneak: billentyűt a hátasról való leszálláshoz # +action.hint.exit.console.strider=Nyomd meg a(z) :_input_key.sneak: billentyűt a hátasról való leszálláshoz # +action.hint.exit.console.donkey=Nyomd meg a(z) :_input_key.sneak: billentyűt a hátasról való leszálláshoz # +action.hint.exit.console.mule=Nyomd meg a(z) :_input_key.sneak: billentyűt a hátasról való leszálláshoz # +action.hint.exit.console.llama=Nyomd meg a(z) :_input_key.sneak: billentyűt a hátasról való leszálláshoz # +action.hint.exit.console.trader_llama=Nyomd meg a(z) :_input_key.sneak: billentyűt a leszálláshoz # +action.hint.exit.console.skeleton_horse=Nyomd meg a(z) :_input_key.sneak: billentyűt a hátasról való leszálláshoz # + +action.interact.creeper=Felgyújtás # +action.interact.edit=Szerkesztés # +action.interact.exit.boat=Csónak elhagyása # +action.interact.feed=Etetés # +action.interact.fishing=Halászás # +action.interact.milk=Fejés # +action.interact.mooshear=Nyírás # +action.interact.moostew=Tejleves # +action.interact.repair=Javítás # +action.interact.ride.boat=Felszállás # +action.interact.ride.minecart=Beszállás # +action.interact.ride.horse=Lovaglás # +action.interact.ride.strider=Beszállás # +action.interact.shear=Nyírás # +action.interact.sit=Leülés # +action.interact.stand=Felállás # +action.interact.talk=Beszélgetés # +action.interact.tame=Szelídítés # +action.interact.dye=Festés # +action.interact.cure=Gyógyítás # +action.interact.opencontainer=Kinyitás # +action.interact.createMap=Térkép létrehozása # +action.interact.takepicture=Fotó készítése # +action.interact.saddle=Felnyergelés # +action.interact.mount=Felülés # +action.interact.boost=Túltöltés # +action.interact.write=Írás # +action.interact.leash=Pórázra kötés # +action.interact.unleash=Elengedés # +action.interact.name=Név # +action.interact.attachchest=Láda csatolása # +action.interact.equiphorsearmor=Lópáncél használata # +action.interact.equipcarpet=Szőnyeg használata # +action.interact.trade=Kereskedés # +action.interact.armorstand.pose=Póz # +action.interact.armorstand.equip=Felszerelkezés # +action.interact.read=Olvasás # +action.interact.wakevillager=Falusi felébresztése # +action.interact.barter=Cserebere # + +advMode.allEntities=@e = összes entitás # +advMode.allPlayers=@a = összes játékos # +advMode.command=Parancsbevitel # +advMode.nearestPlayer=@p = legközelebbi játékos # +advMode.notAllowed=Kiszolgálóüzemeltető játékos kell legyél kreatív módban # +advMode.notEnabled=Ezen a kiszolgálón nincsenek engedélyezve a parancsblokkok # +advMode.previousOutput=Előző kimenet # +advMode.randomPlayer=@r= véletlenszerű játékos # +advMode.self=@s = saját magad # +advMode.setCommand=Konzolparancs beállítása a blokkhoz # +advMode.setCommand.success=Parancs beállítva: %s # + +apple.iCloudDisabled.title=Ne veszítsd el a világaidat! # +apple.iCloudDisabled.message=Világaid nincsenek megfelelően mentve. Lehet, hogy amikor legközelebb a Minecrafttal játszol, már nem találod meg őket. Összes világod mentéséhez nyisd meg az Apple TV beállításait, és kapcsold be az iCloud funkciót. # +apple.iCloudDisabled.button.turnOnICloud=iCloud bekapcsolása # +apple.iCloudNoSpace.message=Világaid megfelelő mentéséhez nincs elég szabad iCloud-tárhely. Lehet, hogy amikor legközelebb a Minecrafttal játszol, már nem találod meg őket. Világaid mentéséhez szabadíts fel helyet az iCloud-fiókodban. # +apple.iCloudNoSpace.button.manageICloud=iCloud kezelése # +apple.iCloudNoInternet.message=Világaid megfelelő mentéséhez internetkapcsolat szükséges. Lehet, hogy amikor legközelebb a Minecrafttal játszol, már nem találod meg őket. Világaid mentéséhez csatlakozz az internethez. # +apple.iCloudSignInRequired.title=Bejelentkezés # +apple.iCloudSignInRequired.message=A Minecraft használatához be kell jelentkezned az iCloud szolgáltatásba. Nyisd meg az Apple TV beállításait, és kapcsold be az iCloud funkciót. # +apple.iCloudUserChanged.message=Egy új iCloud-fiók jelentkezett be. A játékhoz újra kell indítanod a Minecraftot. # +apple.LocalNetworkPermission.message=A Minecraft hozzáférést kér a helyi hálózatodhoz, hogy te és a hálózaton lévő többi felhasználó együtt játszhassatok. Az engedély megtagadása nem befolyásolja az online funkciókat és a játékmenetet, de a helyi hálózatot használó többiekkel nem fogsz tudni együtt játszani. # + +attribute.modifier.plus.0=+%d %s # +attribute.modifier.plus.1=+%d%% %s # +attribute.modifier.plus.2=+%d%% %s # +attribute.modifier.take.0=-%d %s # +attribute.modifier.take.1=-%d%% %s # +attribute.modifier.take.2=-%d%% %s # +attribute.name.minecraft:attack_damage=Támadási sebzés # +attribute.name.minecraft:follow_range=Mob követési távolsága # +attribute.name.minecraft:knockback_resistance=Ellenállás a hátralökéssel szemben # +attribute.name.generic.maxHealth=Max. egészség # +attribute.name.generic.attackDamage=Támadási sebzés # +attribute.name.generic.knockbackResistance=Ellenállás a hátralökéssel szemben # +attribute.name.minecraft:movement=Gyorsaság # +attribute.name.horse.jumpStrength=Ló ugrási ereje # +attribute.name.zombie.spawnReinforcements=Zombik erősítéshívása # + +attribution.goBack=Visszalépés # +attribution.viewAttribution=Az attribútumok megtekintéséhez látogass el a https://minecraft.net/attribution oldalra bármilyen böngészővel. # + +authentication.demo.body.default=A demóélmény indítása… # +authentication.demo.body.error=Sajnáljuk, de ez a lecke jelenleg nem elérhető. # +authentication.demo.title=A demó letöltése # +authentication.demo.title.error=A lecke nem elérhető # +authentication.pleaseSignIn=Jelentkezz be iskolai vagy szervezeti fiókoddal a Minecraft Educationben. # +authentication.loggingin=Bejelentkezés folyamatban... # +authentication.signIn=Bejelentkezés # +authentication.signIn.tryAgain=Próbáld újra # +authentication.signingInTo=Bejelentkezés ide: %s # +authentication.unableToConnect=Nem lehet csatlakozni # +authentication.unauthenticated=Ezzel a fiókkal nem lehet használni a Minecraft Education játékot. # +authentication.location=További információk: # +authentication.tryagain=Jelentkezz be egy másik fiókkal # +authentication.welcome=Üdvözlünk, %s! # +authentication.exitingGame=Viszlát, térj vissza mielőbb! # +authentication.trialMessageTitle=Ingyenes próbaverzió # +authentication.trialWelcome=Üdvözlünk!%1%1%2 kipróbálási lehetőséged van a Minecraft Education próbaverzió használatára, ezt követően iskoládnak vagy szervezetednek meg kell vásárolnia a játék licencét.%1%1Minden alkalommal, mikor elindítod a Minecraft Educationt, felhasználsz egy kipróbálást. Jó szórakozást! # +authentication.trialWarning=Ezután a menet után %2 kipróbálási lehetőséged marad a Minecraft Education próbaverzió használatára, ezt követően iskoládnak vagy szervezetednek meg kell vásárolnia a játék licencét.%1%1Minden alkalommal, mikor elindítod a Minecraft Educationt, felhasználsz egy kipróbálást. # +authentication.trialEnded=Minecraft Education próbaverziód használata befejeződött.%1%1A játék folytatásához iskoládnak vagy szervezetednek meg kell vásárolnia a Minecraft Education változatot.%1%1Most kiléptetünk %2-fiókodból, és felfedezheted korlátozott funkcionalitású demó leckéinket. # +authentication.trialEndedTitle=A próbaverzió lejárt # +authentication.clickToPurchase=Vásárlási útmutató ### Translations should be 20 characters or less +authentication.adalException=Jelenleg nem tudunk a szükséges szolgáltatáshoz csatlakozni. Ellenőrizd az internetkapcsolatot, és próbálkozz újra! # +authentication.buyMinecraft=Lépj be az App Store-ba # +authentication.edu.leaveGame.title=Fiókod kijelentkezett # +authentication.edu.leaveGame.body=Egy másik eszközről léptek be a fiókoddal. # +authentication.edu.leaveGame.help=Súgó # +authentication.educationOnly=Ha nem oktatási felhasználó vagy, lépj be az alkalmazásbolt felületére, és töltsd le a standard verziót. # +authentication.minecraftInstead=Alkalmazásbolt # +authentication.signInButton=Jelentkezz be egy másik fiókkal. # +authentication.signInRequired=Bejelentkezés szükséges # +authentication.store.confirm.button=Megerősítés # +authentication.store.confirmPurchase=Vásárlás megerősítése # +authentication.store.intro=Minecraft Education próbaverziód használata befejeződött. A Minecraft Education további használatához vásárolj egy licencet. # +authentication.store.popup.purchaseFailed.title=Valami hiba történt # +authentication.store.popup.purchaseFailed.msg=Sajnáljuk, hiba lépett fel a vásárlás során. Ellenőrizd az internetkapcsolatot! # +authentication.store.purchase.info1=Az előfizetés összegét az iTunes-egyenlegedre terheljük a vásárlás megerősítésekor, és az előfizetés automatikusan megújul, hacsak az aktuális időszak lejárta előtt legalább 24 órával ki nem kapcsolod az automatikus megújítást. Az előfizetés összegét az aktuális időszak lejárta előtti 24 órán belül vonjuk le. A levont összeg a korábban kiválasztott előfizetés ára lesz. # +authentication.store.purchase.info2=Az iTunes-fiók beállításainál kezelheted az előfizetést és kapcsolhatod ki az automatikus megújítást a vásárlás után. Ha aktiválás után mondod le az előfizetést, nem kapsz visszatérítést az előfizetés hátralevő aktív időszakára. iTunes-fiókod összekapcsolódik O365 Education-fiókoddal erre az előfizetésre, így nem leszel jogosult további Minecraft Education-licencek vásárlására ezzel az iTunes-fiókkal. # +authentication.store.purchase.button=Licencvásárlás (%s/év) # +authentication.store.terms=Felhasználási feltételek # +authentication.store.viewTermsAndConditions=Használati feltételek # +authentication.store.viewPrivacyPolicy=Adatvédelmi irányelvek # +authentication.toast.refreshFailed.title=Fiók # +authentication.toast.refreshFailed.body=Problémát találtunk a fiókadataiddal kapcsolatban. Jelentkezz be újra, ha használni szeretnéd a többjátékos funkciókat. # +authentication.error.generic.title=A bejelentkezés sikertelen # +authentication.error.generic.body=Nem sikerült bejelentkezni. Bizonyosodj meg róla, hogy iskolai vagy szervezeti fiókodat használod a bejelentkezéshez, és próbáld meg újra. # +authentication.error.generic.link1=További tudnivalók a fiókjogosultságokról. # +authentication.error.generic.link2=Próbálj ki egy bemutató leckét! # +authentication.error.outOfDate.title=Frissítés szükséges # +authentication.error.outOfDate.body=Sajnáljuk, de ez a Minecraft Education változat már nem támogatott. Frissíts a legújabb változatra, hogy folytathasd a játékot! # +authentication.error.outOfDate.downloadPage=Tovább a letöltéshez # +authentication.error.accountType.body=Hoppá! Úgy tűnik, egy személyes fiókkal jelentkeztél be. Ez a fiók nem jogosult a Minecraft Education használatára. Bizonyosodj meg róla, hogy iskolai vagy szervezeti fiókodat használod a bejelentkezéshez, és próbáld meg újra. # + +eula.intro=A Minecraft Education használatához el kell fogadnod a végfelhasználói licencszerződést. # +eula.location=Ez itt olvasható: # +eula.title=Végfelhasználói licencszerződés # +eula.view=Végfelhasználói licencszerződés megtekintése # +eula.callToAction=A licencszerződés feltételeinek elfogadásához kattints az Elfogadás gombra. # +eula.acceptButton=Elfogadás # + +book.byAuthor=szerző: # +book.defaultAuthor=Ismeretlen alkotó # +book.editTitle=Add meg a könyv címét: # +book.export=Exportálás # +book.finalizeButton=Aláírás és bezárás # +book.finalizeWarning=A könyvet az aláírása után nem lehet többé szerkeszteni. # +book.generation.0=Eredeti # +book.generation.1=Eredeti másolata # +book.generation.2=Másolat másolata # +book.generation.3=Szakadozott # +book.pageIndicator=%1$s/%2$s. oldal # +book.signButton=Aláírás # +book.titleHere=[Cím beírása] # +book.headerPortfolio=A Portfolióból # +book.headerInventory=A leltárból # + +build.tooHigh=Az épületek magasságának korlátja %s blokk # +build.tooLow=A minimális építési magasság %s blokk # + +chalkboardScreen.header=Szöveg szerkesztése # +chalkboardScreen.locked=Zárolva # +chalkboardScreen.unlocked=Feloldva # + +chat.cannotSend=A csevegési üzenetet nem lehet elküldeni # +chat.copy=Vágólapra másolás # +chat.link.confirm=Biztosan megnyitod a következő webhelyet? # +chat.link.confirmTrusted=Megnyitod ezt a linket, vagy a vágólapra másolod? # +chat.link.open=Megnyitás böngészőben # +chat.link.warning=Soha ne nyiss meg olyan emberek által küldött linket, akiben nem bízol! # +chat.mentions.autocomplete.allPlayers=minden játékos megemlítése # +chat.mute=Csevegés némítása # +chat.realmsFilterDisabled=Ennél a Realmnél ki van kapcsolva a csevegés szűrése. # +chat.settings=Csevegés beállításai # +chat.settings.defaultChatColor=Alapértelmezett csevegő szín # +chat.settings.chatColor=Csevegő szín # +chat.settings.chatFont=Csevegés betűtípusa # +chat.settings.color=Szín # +chat.settings.font=Betűtípus # +chat.settings.fontColor=Betűszín # +chat.settings.fontSize=Méret: %s # +chat.settings.fontSize.disabled=Méret: Elérhető ezzel: %s # +chat.settings.lineSpacing=Sorköz # +chat.settings.lineSpacingNumber=x%s # +chat.settings.mentions=Említéseim # +chat.settings.mentionsColor=Említéseim színe # +chat.settings.muteAll=Minden csevegés némítása # +chat.settings.muteEmotes=Hangulatjeles csevegés némítása # +chat.settings.unmuteAll=Minden elnémítás visszavonása # +chat.settings.tts=Szöveg beszéddé alakítása csevegésben # +chat.stream.emote=(%s) * %s %s # +chat.stream.text=(%s) <%s> %s # +chat.title=Csevegés # +chat.title.cheats=Csevegés és parancsok # +chat.type.achievement=%s elérte a következő mérföldkövet %s # +chat.type.achievement.taken=%s elvesztette a következő mérföldkövet: %s # +chat.type.admin=[%s: %s] # +chat.type.announcement=[%s] %s # +chat.type.emote=* %s %s # +chat.type.sleeping=%s az ágyában alszik. A hajnalra ugráshoz minden játékosnak az ágyában kell aludnia. # +chat.type.text=<%s> %s # +chat.renamed=Ezen a kiszolgálón ideiglenesen a(z) „%s” nevet kaptad # +chat.coordinateTypePosition=Saját pozícióm # +chat.coordinateTypeFacing=Blokk pozíciója # +chat.coordinateCopiedToast=A koordináta másolása megtörtént # +chat.coordinatesInvalid=Érvénytelen koordináták # +chat.coordinatesInvalidLong=Érvénytelen koordináták: győződj meg arról, hogy egy blokkra nézel # +chat.redactObfuscatedText=[KITAKARVA] # + +chestScreen.header.large=Nagy láda # +chestScreen.header.player=Leltár # +chestScreen.header.small=Láda # + +chooseRealmScreen.header=Válassz Realm-kiszolgálót # +chooseRealmScreen.realmsplusbuttontext=10-játékosos Realm hozzáadása # +chooseRealmScreen.realmsbuttontext=2-játékosos Realm hozzáadása # + +customTemplatesScreen.header=Importált sablonok # + +craftingScreen.tab.search=Összes # +craftingScreen.tab.search.filter=Elkészíthető # +craftingScreen.tab.construction=Építkezés # +craftingScreen.tab.nature=Természet # +craftingScreen.tab.equipment=Felszerelés # +craftingScreen.tab.items=Tárgyak # +craftingScreen.tab.survival=Leltár # +craftingScreen.tab.armor=Páncél # + + +credits.skip=Átugrás # + +cauldronScreen.header=Üst # + +codeScreen.aznbReset.title=Az összes notebook visszaállítása # +codeScreen.aznbReset.body=Az összes projekt törlésére készülsz. Ez a művelet nem vonható vissza. Biztos vagy benne? # +codeScreen.chooseEditor=Válaszd ki a szerkesztőt: # +codeScreen.editor.description.aznb=Megtanulhatsz Python nyelven programozni! Egy jegyzetfüzethez hasonló felületen ismerheted meg a számítástechnikai témájú leckéket, az oktatóanyagokat és a kihívásokat! # +codeScreen.editor.description.makeCode=A Microsoft MakeCode révén blokkok, Python vagy JavaScript segítségével írhatsz kódot a Minecraftban! # +codeScreen.editor.description.tynker=Moddolt a világod a Tynkerrel! Építs minijátékokat, hozz létre épületeket azonnal, és készíts saját mobokat kódolással. # +codeScreen.memoryWarning=Ez az eszköz nem rendelkezik az ajánlott memóriamennyiséggel. Nem biztos, hogy a szerkesztők megfelelően fognak működni. # +codeScreen.memoryError=Hiba a szerkesztőfolyamatban, ellenőrizd, hogy eszközöd elegendő memóriával rendelkezik-e. # +codeScreen.needCheats=A csalásoknak engedélyezve kell lenniük ebben a világban a kódoláshoz! # +codeScreen.networkError=Nem lehet csatlakozni a hálózathoz, ellenőrizd a hálózati beállításokat. # +codeScreen.title=Code Builder # +codeScreen.changeEditorModal.title=Szerkesztő cseréje # +codeScreen.resetWarning=Biztosan szeretnéd lecserélni a most használt szerkesztőt? Minden nem mentett munka elvész. # +codeScreen.changeEditorModal.change=Csere # +codeScreen.button.flipWindow=Ablak megfordítása # +codeScreen.button.largerWindow=Nagyobb ablak # +codeScreen.button.smallerWindow=Kisebb ablak # +codeScreen.button.resetEditor=Szerkesztő visszaállítása # +codeScreen.button.changeEditor=Szerkesztő cseréje # +codeScreen.buttonTTS.splitLeft=Mozgás balra # +codeScreen.buttonTTS.splitRight=Mozgás jobbra # +codeScreen.buttonTTS.selectEditor=Válaszd a szerkesztőt # +codeScreen.buttonTTS.maximize=Maximális méret # +codeScreen.buttonTTS.restore=Visszaállítás # +codeScreen.buttonTTS.home=Kezdőlap # + +color.black=Fekete # +color.dark_blue=Sötétkék # +color.dark_green=Sötétzöld # +color.dark_aqua=Sötét vízszín # +color.dark_red=Sötétvörös # +color.dark_purple=Sötétlila # +color.gold=Arany # +color.gray=Szürke # +color.dark_gray=Sötétszürke # +color.blue=Kék # +color.green=Zöld # +color.aqua=Vízszín # +color.red=Vörös # +color.light_purple=Világoslila # +color.yellow=Sárga # +color.white=Fehér # + +commandBlockScreen.blockType=Blokk típusa: # +commandBlockScreen.blockType.impulse=Impulzus # +commandBlockScreen.blockType.chain=Lánc # +commandBlockScreen.blockType.repeat=Ismétlés # +commandBlockScreen.condition=Feltétel: # +commandBlockScreen.condition.conditional=Feltételes # +commandBlockScreen.condition.unconditional=Feltétel nélküli # +commandBlockScreen.redstone=Vöröskő: # +commandBlockScreen.redstone.needs_redstone=Vöröskőt igényel # +commandBlockScreen.redstone.always_on=Mindig aktív # +commandBlockScreen.tickDelay=Késés óraciklusban megadva: # +commandBlockScreen.executeFirstTick=Végrehajtás az első óraciklusnál # +commandBlockScreen.displayOutputMode=O # +commandBlockScreen.hideOutputMode=X # +commandBlockScreen.hoverNote=Lebegő jegyzet # +commandBlockScreen.title=Parancsblokk # + +seargeSays.searge=Searge szerint: %s # +seargeSays.searge1=Yolo # +seargeSays.searge2=/achievement megszerzése achievement.understandCommands @p # +seargeSays.searge3=Kérj segítséget a Twitteren # +seargeSays.searge4=/deop @p # +seargeSays.searge5=Eredményjelző törölve, parancsok blokkolva # +seargeSays.searge6=Segítségért fordulj az ügyfélszolgálathoz # +seargeSays.searge7=/testfornoob @p # +seargeSays.searge8=/trigger figyelmeztetés # +seargeSays.searge9=Hűha, tele van statisztikával # +seargeSays.searge10=/kill @p[name=!Searge] # +seargeSays.searge11=Próbáltad ki- és visszakapcsolni? # +seargeSays.searge12=Sajnos ma nincs súgó # + +commandBlock.shortName=@ # +commandBlock.genericName=Parancsblokk # + +commands.ability.description=Beállítja egy játékos képességét. # +commands.ability.noability=A(z) „%1$s” nevű tulajdonság nem áll rendelkezésre # +commands.ability.granted=Megkaptad a(z) „%1$s” tulajdonságot # +commands.ability.revoked=Elveszítetted a(z) „%1$s” tulajdonságot # +commands.ability.success=Frissítetted a tulajdonságot # +commands.achievement.alreadyHave=%1$s játékos már rendelkezik ezzel a mérföldkővel: %2$s # +commands.achievement.description=Mérföldkő megadása egy játékosnak vagy elvétele tőle. # +commands.achievement.dontHave=%1$s játékos nem rendelkezik ezzel a mérföldkővel: %2$s # +commands.achievement.give.success.all=%1$s sikeresen megkapta az összes mérföldkövet # +commands.achievement.give.success.one=%1$s sikeresen megkapta ezt a statisztikát: %2$s # +commands.achievement.statTooLow=%1$s játékos nem rendelkezik ezzel a statisztikával: %2$s # +commands.achievement.take.success.all=%1$s játékostól sikeresen elvetted az összes mérföldkövet # +commands.achievement.take.success.one=%1$s játékostól sikeresen elvetted ezt a statisztikát: %2$s # +commands.achievement.unknownAchievement=Ismeretlen mérföldkő vagy statisztika: „%1$s” # +commands.agent.attack.success=Az Agent sikeresen végrehajtotta az attack parancsot # +commands.agent.attack.failed=Az Agentnek nem sikerült végrehajtania az attack parancsot # +commands.agent.collect.success=Az Agent sikeresen végrehajtotta a collect parancsot # +commands.agent.collect.failed=Az Agentnek nem sikerült végrehajtania a collect parancsot # +commands.agent.createagent.success=Agent létrehozva # +commands.agent.createagent.failed=Nem sikerült létrehozni az Agentet # +commands.agent.destroy.success=Az Agent megsemmisített egy blokkot # +commands.agent.destroy.failed=Az Agentnek nem sikerült végrehajtania a destroy parancsot # +commands.agent.detect.success=Az Agent sikeresen végrehajtotta a detect parancsot # +commands.agent.detect.failed=Az Agentnek nem sikerült végrehajtania a detect parancsot # +commands.agent.detectredstone.success=Az Agent sikeresen végrehajtotta a detectredstone parancsot # +commands.agent.detectredstone.failed=Az Agentnek nem sikerült végrehajtania a detectredstone parancsot # +commands.agent.drop.success=Az Agent sikeresen végrehajtotta a drop parancsot # +commands.agent.drop.failed=Az Agentnek nem sikerült végrehajtania a drop parancsot # +commands.agent.dropall.success=Az Agent sikeresen végrehajtotta a dropall parancsot # +commands.agent.dropall.failed=Az Agentnek nem sikerült végrehajtania a dropall parancsot # +commands.agent.getitemcount.success=Az Agent sikeresen végrehajtotta a getitemcount parancsot # +commands.agent.getitemcount.failed=Az Agentnek nem sikerült végrehajtania a getitemcount parancsot # +commands.agent.getitemspace.success=Az Agent sikeresen végrehajtotta a getitemspace parancsot # +commands.agent.getitemspace.failed=Az Agentnek nem sikerült végrehajtania a getitemspace parancsot # +commands.agent.getitemdetail.success=Az Agent sikeresen végrehajtotta a getitemdetail parancsot # +commands.agent.getitemdetail.failed=Az Agentnek nem sikerült végrehajtania a getitemdetail parancsot # +commands.agent.getposition.success=Az Agent sikeresen végrehajtotta a getposition parancsot # +commands.agent.getposition.failed=Az Agentnek nem sikerült végrehajtania a getposition parancsot # +commands.agent.inspect.success=Az Agent sikeresen végrehajtotta az inspect parancsot # +commands.agent.inspect.failed=Az Agentnek nem sikerült végrehajtania az inspect parancsot # +commands.agent.inspectdata.success=Az Agent sikeresen végrehajtotta az inspect data parancsot # +commands.agent.inspectdata.failed=Az Agentnek nem sikerült végrehajtania az inspect data parancsot # +commands.agent.move.success=Az Agent sikeresen végrehajtotta a move parancsot # +commands.agent.move.failed=Az Agentet nem sikerült mozgatni # +commands.agent.outofrange=Nem lehet kiadni a parancsot, az Agent nincs a hatótávolságban # +commands.agent.place.success=Az Agent sikeresen végrehajtotta a place parancsot # +commands.agent.place.failed=Az Agentnek nem sikerült végrehajtania a place parancsot # +commands.agent.setitem.success=Az Agent sikeresen végrehajtotta a set item parancsot # +commands.agent.setitem.failed=Az Agentnek nem sikerült végrehajtania a set item parancsot # +commands.agent.turn.success=Az Agent sikeresen végrehajtotta a turn parancsot # +commands.agent.turn.failed=Nem sikerült elfordítani az Agentet # +commands.agent.till.success=Az Agent sikeresen végrehajtotta a till parancsot # +commands.agent.till.failed=Az Agentnek nem sikerült végrehajtania a till parancsot # +commands.agent.tpagent.description=Az Agented teleportálása. # +commands.agent.tpagent.success=Az Agent sikeresen teleportált # +commands.agent.tpagent.failed=Az Agentnek nem sikerült végrehajtania a teleport parancsot # +commands.agent.transfer.success=Az Agent sikeresen végrehajtotta a transfer parancsot # +commands.agent.transfer.failed=Az Agentnek nem sikerült végrehajtania a transfer parancsot # +commands.always.day=Nappal-éjszaka ciklus: %1$s # +commands.always.day.locked=Nappal-éjszaka ciklus zárolva # +commands.always.day.unlocked=Nappal-éjszaka ciklus feloldva # +commands.ban.description=A játékos felvétele a tiltólistára. # +commands.autocomplete.a=minden játékos # +commands.autocomplete.c=saját Agent # +commands.autocomplete.e=minden entitás # +commands.autocomplete.p=legközelebbi játékos # +commands.autocomplete.r=véletlenszerű játékos # +commands.autocomplete.s=te magad # +commands.autocomplete.v=minden Agent # +commands.ban.failed=Nem sikerült kitiltani azt a játékost: %1$s # +commands.ban.success=Kitiltottad ezt a játékost: %1$s # +commands.banip.description=IP-cím felvétele a tiltólistára. # +commands.banip.invalid=Érvénytelen IP-címet vagy olyan játékost adtál meg, aki nincs online # +commands.banip.success=Kitiltottad az IP-címet: %1$s # +commands.banip.success.players=Kitiltottad %2$s játékos IP-címét: %1$s # +commands.banlist.ips=Összesen %1$s IP-cím van kitiltva: # +commands.banlist.players=Összesen %1$s játékos van kitiltva: # +commands.blockdata.description=Blokk adatcímkéjének módosítása. # +commands.blockdata.placeFailed=Ide nem lehet blokkokat helyezni # +commands.blockdata.destroyFailed=Itt nem lehet ásni # +commands.blockdata.failed=Az adatcímke nem módosult: %1$s # +commands.blockdata.notValid=A célblokk nem adathordozó blokk # +commands.blockdata.outOfWorld=A világon kívüli blokkokat nem lehet módosítani # +commands.blockdata.success=Erre frissítetted a blokkadatokat: %1$s # +commands.blockdata.tagError=Nem sikerült elemezni az adatcímkét: %1$s # +commands.blockstate.invalidState=A(z) „%1$s” nem érvényes blokkállapot. # +commands.blockstate.stateError=A következő blokkállapot „%1$s” érvénytelen a következő blokk esetében: „%2$s”. # +commands.blockstate.typeError=Érvénytelen értéktípus a blokkállapothoz: „%1$s”. # +commands.blockstate.valueError=Érvénytelen érték a blokkállapothoz: „%1$s”. # +commands.bossbar.add.success=[%1$s] egyedi főszörnysáv létrehozva # +commands.bossbar.add.failure.invalid=Érvénytelen főszörnysáv-azonosító. Az azonosítóknak névtér:azonosító (namespace:id) vagy azonosító (id) formátumban kell szerepelnie (amely alapértelmezésben a minecraft névtérre utal). # +commands.bossbar.add.failure.exists='%1$s' azonosítóval már létezik főszörnysáv # +commands.bossbar.description=Főellenségsávokat hoz létre és módosít # +commands.bossbar.get.max=A(z) [%1$s] egyedi főszörnysáv maximális értéke: %2$d # +commands.bossbar.get.players=A(z) [%1$s] egyedi főszörnysáv %2$s online játékossal rendelkezik: %3$s # +commands.bossbar.get.players.none=A(z) [%1$s] egyedi főszörnysávnak jelenleg nincsenek online játékosai # +commands.bossbar.get.players.one=A(z) [%1$s] egyedi főszörnysáv 1 online játékossal rendelkezik: %2$s # +commands.bossbar.get.value=A (z) [%1$s] egyedi főszörnysáv értéke: %2$d # +commands.bossbar.get.visible.true=A(z) [%1$s] egyedi főszörnysáv jelenleg látható # +commands.bossbar.get.visible.false=A(z) [%1$s] egyedi főszörnysáv jelenleg rejtett # +commands.bossbar.list=Jelenleg %1$s egyedi főszörnysáv aktív: %2$s # +commands.bossbar.list.none=Nincs aktív főszörnysáv # +commands.bossbar.list.one=Jelenleg 1 egyedi főszörnysáv aktív: %1$s # +commands.bossbar.notFound='%1$s' azonosítóval nem létezik főszörnysáv # +commands.bossbar.remove=[%1$s] egyedi főszörnysáv eltávolítva # +commands.change-setting.description=Futtatás közben módosítja egy dedikált kiszolgáló beállításait. # +commands.change-setting.success=%1$s módosult # +commands.chunkinfo.compiled=Összeállítottad a darabkát. # +commands.chunkinfo.data=Az első 64 csúcspont: %1$s # +commands.chunkinfo.empty=A darabka üres. # +commands.chunkinfo.hasLayers=A darabka rétegekkel rendelkezik: %1$s # +commands.chunkinfo.hasNoRenderableLayers=A darabka nem rendelkezik megjeleníthető rétegekkel. # +commands.chunkinfo.isEmpty=A darabka üres rétegekkel rendelkezik: %1$s # +commands.chunkinfo.location=Adattömb helye: (%1$d, %2$d, %3$d) # +commands.chunkinfo.noChunk=Nem található darabka a következő darabkahelyen: %1$d, %2$d, %3$d # +commands.chunkinfo.notCompiled=Nem állítottad össze a darabkát. # +commands.chunkinfo.notEmpty=A darabka nem üres. # +commands.chunkinfo.vertices=A(z) %1$s réteg puffere %2$d csúcspontot tartalmaz # +commands.classroommode.description=Az Oktatási mód elindításának és a hozzá való csatlakozásnak a megkísérlése. # +commands.classroommode.success=Oktatási mód elindításának megkísérlése… # +commands.clear.description=Tárgyak törlése a játékos leltárából. # +commands.clear.failure=Nem sikerült üríteni %1$s leltárát, nincs eltávolítható tárgy # +commands.clear.failure.no.items=Nem sikerült üríteni %1$s leltárát, nincs eltávolítható tárgy # +commands.clear.success=Ürítetted %1$s leltárát, eltávolítva %2$d tárgyat # +commands.clear.tagError=Nem sikerült elemezni az adatcímkét: %1$s # +commands.clear.testing=%1$s %2$d olyan tárggyal rendelkezik, amely megfelel a feltételeknek # +commands.clearfixedinv.description=Eltávolítja a leltár összes rögzített helyét. # +commands.clearfixedinv.success=Eltávolítottad a leltár rögzített helyét # +commands.clone.description=Egyik régióból a másikba klónozással blokkokat visz át. # +commands.clone.failed=Nem klónoztál egyetlen blokkot sem # +commands.clone.filtered.error=A felhasználásszűréshez meg kell adni a szűrőblokkot # +commands.clone.noOverlap=A forrás és a cél nem fedheti egymást # +commands.clone.success=%1$d blokkot klónoztál # +commands.clone.tooManyBlocks=Túl sok blokk van a megadott területen (%1$d > %2$d) # +commands.closechat.description=Bezárja a helyi játékos csevegőablakát, ha nyitva van. # +commands.closechat.success=Csevegés bezárva # +commands.closechat.failure=Csevegés nem volt nyitva # +commands.closewebsocket.description=Bezárja a websocket-kapcsolatot, ha nyitva van. # +commands.code.description=Elindítja a Code Buildert. # +commands.code.success=Elindította a Code Buildert. # +commands.compare.failed=A forrás és a cél nem egyeznek # +commands.compare.success=Összehasonlítottál %1$d blokkot # +commands.compare.tooManyBlocks=Túl sok blokk van a megadott területen (%1$d > %2$d) # +commands.compactdb.description=Kifejezetten a levelDB napló tömörítésére szolgál. # +commands.compactdb.success=levelDB napló sikeresen tömörítve. # +commands.corruptworld.description=Tönkreteszi a kiszolgálóra betöltött világot. # +commands.corruptworld.success=Sikeresen tönkretetted a világot. # +commands.damage.description=Sebzés a megadott entitásoknak. # +commands.damage.specify.damage=Adj meg érvényes sebzési értéket. # +commands.damage.success=Sebzés okozva a következőknek: %1$s # +commands.damage.failed=Nem sikerült sebzést okozni a következőknek: %1$s # +commands.damage.tooManySources=Csak egy forrásentitás lehet. Módosítsd a választót úgy, hogy egy entitásra korlátozódjon a kijelölés. # +commands.daylock.description=Az éjszaka-nappal ciklus zárolása és feloldása. # +commands.debug.description=Hibakeresési munkamenet indítása vagy leállítása. # +commands.debug.notStarted=Nem lehet olyan profilkészítést leállítani, amely még nincs elindítva. # +commands.debug.start=Elindítottad a profilkészítés hibakeresését # +commands.debug.stop=%.2f másodperc (%1$d órajelciklus) után leállítottad a profilkészítés hibakeresését # +commands.defaultgamemode.description=Az alapértelmezett játékmód beállítása. # +commands.defaultgamemode.success=A világ alapértelmezett játékmódja most: %1$s # +commands.deop.description=Visszavonja egy játékos operátori jogát. # +commands.deop.failed=Nem sikerült megszüntetni az operátori jogosultságot (a jogosultsági szint túl magas): %s # +commands.deop.success=Üzemeltetői jog megvonva tőle: %s # +commands.deop.message=Megvonták az üzemeltetői jogodat # +commands.dialogue.description=Megnyitja az NJK-párbeszédet egy játékos számára. # +commands.dialogue.changeFailed=Nem sikerült megváltoztatni a jelenetet az NJK számára. # +commands.dialogue.changeSuccess=A párbeszéd globálisan megváltoztatta az NJK-hoz tartozó jelenetet. # +commands.dialogue.changePerPlayerSuccess=A párbeszéd sikeresen megváltoztatta az NJK szövegét csak itt: %1$s. # +commands.dialogue.invalidScene=Érvénytelen jelenethivatkozás. # +commands.dialogue.noNpcComponent=A kijelölt szereplő nem rendelkezett NJK-komponenssel. # +commands.dialogue.npcNotFound=Nem található NJK. # +commands.dialogue.npcNotInRange=Egy NJK-t találtunk, de az nem volt %1$s fogadó játékos ketyegő területén belül. # +commands.dialogue.success=Párbeszéd elküldve ide: %1$s. # +commands.dialogue.tooManyNPCs=Az NJK kiválasztó nem volt kellően egyértelmű, és túl sok kiválasztott eredményt adott. Csak egy NJK-t válassz ki. # +commands.difficulty.description=A nehézségi szint beállítása. # +commands.difficulty.usage=/difficulty <új nehézségi fok> # +commands.difficulty.success=A játékot %1$s nehézségi szintűre állítottad # +commands.downfall.success=Be- vagy kikapcsoltad az esőt, illetve havazást # +commands.effect.description=Állapothatások hozzáadása vagy eltávolítása. # +commands.effect.failure.notActive=Nem sikerült ezt: %1$s elvenni ettől: %2$s, mert nem rendelkezik ezzel az hatással # +commands.effect.failure.notActive.all=Nem sikerült elvenni semmilyen hatást ettől: %1$s, mert nem rendelkezik ilyennel # +commands.effect.failure.notAMob=%1$s nem rendelkezhet hatással # +commands.effect.notFound=Nincs olyan mob, amely ezzel az azonosítójú hatással rendelkezne: %s # +commands.effect.success=%1$s * %2$d neki adva: %3$s %4$d másodpercig # +commands.effect.success.removed=Elvetted ezt: %1$s ettől: %2$s # +commands.effect.success.removed.all=Elvetted az összes hatást ettől: %1$s # +commands.enchant.cantCombine=%1$s nem kombinálható ezzel: %2$s # +commands.enchant.invalidLevel=%1$s nem támogatja a(z) %2$d. szintet # +commands.enchant.cantEnchant=A választott bűvölést nem lehet hozzáadni a célzott tárgyhoz: %1$s # +commands.enchant.description=Bűvölést ad egy játékos választott tárgyához. # +commands.enchant.noItem=A célnak nincs egyetlen tárgya sem: %1$s # +commands.enchant.notFound=Nincs ilyen azonosítójú bűvölés: %1$d # +commands.enchant.success=Sikerült a következő bűvölése: %1$s # +commands.entitydata.description=Entitás adatcímkéjének módosítása. # +commands.entitydata.failed=Az adatcímke nem módosult: %1$s # +commands.entitydata.noPlayers=%1$s játékos, ezért nem módosítható # +commands.entitydata.success=Az adatentitás erre frissült: %1$s # +commands.entitydata.tagError=Nem sikerült elemezni az adatcímkét: %1$s # +commands.event.description=Eseményt vált ki a kiválasztott objektum(ok) részére # +commands.event.error.empty=Az esemény neve nem lehet üres # +commands.event.error.failed=%1$s nem végrehajtható itt: %2$s ###1: Event Name ##2: List of failed entities for which the event could not be executed +commands.event.success=%1$s nem végrehajtható itt: %2$s ###1: Event Name ##2: List of entities +commands.execute.align.invalidInput=Érvénytelen feloldás, a várt kombináció: „x”, „y” és „z” # +commands.execute.allInvocationsFailed=Az összes hívás sikertelen volt: „%1$s” # +commands.execute.failed=Nem sikerült végrehajtani ezt: „%1$s” ekként: %2$s # +commands.execute.description=Egy vagy több egység nevében végrehajt egy parancsot. # +commands.execute.outRangedDetectPosition=Pozíció észlelése: %1$s %2$s %3$s tartományon kívül van. # +commands.execute.falseCondition=Execute subcommand %1$s %2$s test failed. ###1: Subcommand ##2: ConditionSubcommand +commands.execute.falseConditionWithCount=Execute subcommand %1$s %2$s test failed, count: %3$s. ###1: Subcommand ##2: ConditionSubcommand ##3: Test passed count +commands.execute.trueCondition=A teszt sikeres volt. # +commands.execute.trueConditionWithCount=A teszt sikeres volt, szám: %1$s. # +commands.execute.ifUnlessBlocks.tooManyBlocks=Túl sok blokk van megjelölve. Maximális blokkok száma: %1$s. Jelenlegi blokkok száma: %2$s. ###1: Max number of blocks that are checked ##2: Current number of blocks that are checked +commands.execute.ifUnlessScore.score.notFound=Nem található %1$s-pontszám %2$s számára ###1: Objective Name ##2: Player Name +commands.execute.ifUnlessScore.targets.tooMany=%1$s találat felelt meg a kiválasztásnak. Csak 1 találat engedélyezett. ### Number of targets that are matching with selector +commands.execute.ifUnlessScore.targets.empty='%1$s' követett játékos nem szerepel az eredménytáblán ###1: Player name +commands.execute.ifUnlessScore.objectiveNotFound=Nem található '%1$s' néven feladat ###1: Objective Name +commands.execute.ifUnlessScore.players.compareOperation.invalidOperation=Érvénytelen művelet: %1$s. ###1: Operator +commands.fill.description=Egy régiót teljesen vagy részben kitölt a meghatározott blokkal. # +commands.fill.failed=Nincsenek kitöltve blokkok # +commands.fill.outOfWorld=Nem lehet a világon kívül blokkokat elhelyezni # +commands.fill.success=%1$d blokk kitöltve # +commands.fill.tagError=Nem sikerült elemezni az adatcímkét: %1$s # +commands.fill.tooManyBlocks=Túl sok blokk van a megadott területen (%1$d > %2$d) # +commands.fill.replace.auxvalue.invalid=Érvénytelen csereadatérték a(z) %1$s blokkhoz # +commands.fog.description=Ködbeállítási fájl hozzáadása vagy eltávolítása # +commands.fog.invalidFogId=Érvénytelen ködbeállítás-azonosító: %1$s # +commands.fog.invalidUserId=Nem találthatók ilyen azonosítóval rendelkező ködbeállítások a következőhöz: %1$s # +commands.fog.limitReached=Ködazonosítókra vonatkozó mérethatár elérve a következő esetén: %1$s # +commands.fog.success.pop=Sikeresen eltávolítottad a legutóbb alkalmazott, %2$s azonosítójú ködbeállítást a következőről: %1$s # +commands.fog.success.push=A(z) %2$s azonosítójú ködbeállításokat sikeresen hozzáadtad a következőhöz: %1$s # +commands.fog.success.remove=A(z) %2$s azonosítójú ködbeállításokat sikeresen eltávolítottad a következőről: %1$s # +commands.function.description=Lefuttatja a kapcsolódó függvényfájlban található parancsokat. # +commands.function.functionNameNotFound=A(z) %1$s függvény nem található. # +commands.function.invalidCharacters=’%s’ érvénytelen függvénycím, ’%s’ karakter nem megengedett függvények nevében. # +commands.function.noEngineVersionSpecified=A(z) %s funkció nem futtatható. Meg kell adnod a min_engine_version értékét a viselkedési csomag manifest.json fájljában. # +commands.function.success=%1$d függvénybejegyzés sikeresen végrehajtva. # +commands.gamemode.description=Beállítja egy játékos játékmódját. # +commands.gamemode.success.other=%2$s játékmódját erre állítottad: %1$s # +commands.gamemode.success.self=A saját játékmódodat erre állítottad: %1$s # +commands.gamemode.fail.invalid=A(z) „%1$s” játékmód érvénytelen # +commands.gamerule.description=Beállítja vagy lekérdezi egy játékmód értékét. # +commands.gamerule.type.invalid=A(z) „%1$s” játékszabály érvénytelen típust használ # +commands.gamerule.type.nocheatsenabled=A(z) „%1$s” játékszabály csak akkor használható, ha a csalások engedélyezve vannak a világban. # +commands.gamerule.nopermission=Csak a kiszolgáló tulajdonosa módosíthatja ezt: „%1$s” # +commands.gamerule.norule=Nem található a(z) „%1$s” játékszabály # +commands.gamerule.success=A(z) %1$s játékszabályt erre frissítetted: %2$s # +commands.generic.async.initiated=Elindítottad a(z) „%1$s” parancsot (%2$d. aszinkron lépés) # +commands.generic.boolean.invalid=„%1$s” nem igaz vagy hamis # +commands.generic.chunk.notFound=A megadott darabka nem található # +commands.generic.componentError=Nem sikerült elemezni a komponensek listáját # +commands.generic.dimension.notFound=A megadott dimenzió nem található # +commands.generic.disabled=A csalások nem engedélyezettek ebben a világban. # +commands.generic.disabled.editorLocked=A beírt parancsot (%s) a Szerkesztő nem támogatja. # +commands.generic.disabled.templateLocked=A beállítások pillanatnyilag zárolva vannak. A módosításukhoz fel kell oldani a sablon világbeállításait a Játékbeállítások menüben. # +commands.generic.double.tooBig=A megadott szám (%.2f) túl nagy, legfeljebb %.2f lehet # +commands.generic.double.tooSmall=A megadott szám (%.2f) túl kicsi, legalább ennyinek kell lennie: %.2f # +commands.generic.duplicateType=Ismétlődő típusargumentumok # +commands.generic.duplicateSelectorArgument=Ismétlődő %s kiválasztóargumentumok # +commands.generic.encryption.badkey=Hibás nyilvános kulcsot adtál meg. A rendszer a PEM formázás után 120 bájtos kulcsot várt. # +commands.generic.encryption.badsalt=Hibás jelszósózást adtál meg. A rendszer az alap 64 bájtos kódolás előtt 16 bájtot várt. # +commands.generic.encryption.required=Titkosított munkamenet szükséges # +commands.generic.entity.invalidType=A(z) „%1$s” entitás érvénytelen # +commands.generic.entity.invalidUuid=A megadott UUID entitás érvénytelen formátumú # +commands.generic.entity.notFound=Az entitás nem található # +commands.generic.exception=Ismeretlen hiba lépett fel a parancs végrehajtása során # +commands.generic.invalidAgentType=Típusargumentum alkalmazva a csak Agent kiválasztóra # +commands.generic.invalidcontext=A megadott parancstípus környezete érvénytelen # +commands.generic.invalidDevice=A megadott parancsot (%s) ez az eszköz nem támogatja # +commands.generic.invalidPlayerType=Típusargumentumot alkalmaztál csak játékosra érvényes kiválasztóra # +commands.generic.invalidType=Ismeretlen típusargumentum # +commands.generic.levelError=A maximális szintnek magasabbnak kell lennie a minimálisnál # +commands.generic.malformed.body=A törzs hiányzik vagy helytelenül formázott # +commands.generic.malformed.type=Érvénytelen kéréstípus # +commands.generic.notimplemented=Nincs implementálva # +commands.generic.num.invalid=A(z) „%1$s” nem érvényes szám # +commands.generic.num.tooBig=A megadott szám (%1$d) túl nagy, legfeljebb %2$d lehet # +commands.generic.num.tooSmall=A megadott szám (%1$d) túl kicsi, legalább ennyinek kell lennie: %2$d # +commands.generic.outOfWorld=A világon kívüli blokkokhoz nem lehet hozzáférni # +commands.generic.parameter.invalid=„%1$s” nem érvényes paraméter # +commands.generic.permission.selector= # +commands.generic.player.notFound=A játékos nem található # +commands.generic.protocol.mismatch=A megadott protokoll verziója nem egyezik a Minecraft protokollverziójával # +commands.generic.radiusError=A minimális kiválasztási sugárnak kisebbnek kell lennie a maximálisnál # +commands.generic.radiusNegative=A sugár nem lehet negatív # +commands.generic.rotationError=Az elforgatás kívül esik a megengedett tartományon # +commands.generic.running=A parancs már fut # +commands.generic.step.failed=A parancs lépése nem sikerült # +commands.generic.syntax=Szintaktikai hiba: Váratlan "%2$s": itt: "%1$s>>%2$s<<%3$s" # +commands.generic.noTargetMatch=Egyetlen cél sem felelt meg a kiválasztónak # +commands.generic.targetNotPlayer=A kiválasztónak játékos típusúnak kell lennie # +commands.generic.tooManyNames=Túl sok célnévargumentum # +commands.generic.tooManyTargets=Túl sok cél felelt meg a kiválasztónak # +commands.generic.too.many.requests=Túl sok parancsot adtál meg, várd meg, amíg az egyik véget ér # +commands.generic.unknown=Ismeretlen parancs: %s. Ellenőrizd, hogy létezik-e a parancs, és hogy van-e engedélyed a használatára. # +commands.generic.usage=Használat: %1$s # +commands.generic.usage.noparam=Használat: # +commands.generic.version.mismatch=A parancs megadott verziója nem létezik # +commands.generic.version.missing=A nem a csevegésen keresztül küldött parancsoknál meg kell határozni a parancs verzióját # +commands.getchunkdata.description=Lekéri a képpontokat egy bizonyos darabkához. # +commands.getchunkdata.success=Beérkeztek a darabka adatai # +commands.getchunks.description=Lekéri a betöltött darabkák listáját. # +commands.getchunks.success=Beérkezett a darabkák listája # +commands.getlocalplayername.description=A helyi játékos nevét adja vissza. # +commands.getspawnpoint.description=Lekéri a meghatározott játékos(ok) létrehozási pozícióját. # +commands.gettopsolidblock.description=Megadja a legfelső nem levegő blokk helyzetét a meghatározott hely alatt # +commands.gettopsolidblock.notfound=Nincs szilárd blokk a meghatározott hely alatt # +commands.give.block.notFound=Nincs %1$d nevű blokk # +commands.give.description=Egy tárgyat ad egy játékosnak. # +commands.give.item.invalid=Érvénytelen a parancs szintaxisa: nincs ilyen adatértékű %s # +commands.give.item.notFound=Nincs %1$d nevű tárgy # +commands.give.map.invalidData=Érvénytelenek a megadott térképadatok # +commands.give.map.featureNotFound=Nem sikerült létrehozni a felfedezési térképet. Az elem nem található ebben a dimenzióban # +commands.give.success=%1$s * %2$d neki adva: %3$s # +commands.give.successRecipient=Ezt kaptad: %1$s * %2$d # +commands.give.tagError=Nem sikerült elemezni az adatcímkét: %1$s # +commands.hasitem.fail.invalidData=a „data” megadott értéke érvénytelen; egész számnak kell lennie. # +commands.hasitem.fail.invalidQuantity=a „quantity” megadott értéke érvénytelen; egész számnak vagy egész számok tartományának kell lennie. # +commands.hasitem.fail.invalidSlot=a „slot” megadott értéke érvénytelen; egész számnak vagy egész számok tartományának kell lennie. # +commands.hasitem.fail.noItem=hiányzik a „hasitem” szűrőhöz szükséges „item”. # +commands.hasitem.fail.slotNoLocation=A „slot” megadása érvénytelen, ha nincs megadva „location”. # +commands.help.description=Megjeleníti a súgót vagy a parancsok listáját. # +commands.help.footer=Tipp: Parancsok begépelésekor használd a billentyűt a parancsok vagy az argumentumok automatikus kiegészítéséhez # +commands.help.header=--- %1$d/%2$d. súgóoldal mutatása (/help ) --- # +commands.help.command.aliases=%s (másképp %s): # +commands.immutableworld.description=Beállítja a világ nem módosítható állapotát. # +commands.immutableworld.info=immutableworld = %s # +commands.inputpermission.description=Beállítja, hogy a játékos adatbevitele befolyásolhatja-e a karakterét. # +commands.inputpermission.camera=Kamera # +commands.inputpermission.movement=Mozgás # +commands.inputpermission.enabled=engedélyezve # +commands.inputpermission.disabled=letiltva # +commands.inputpermission.set.invalidfilter=A(z) „%s” egy érvénytelen szűrőargumentum # +commands.inputpermission.set.missingpermission=A „permission” megadott értéke érvénytelen # +commands.inputpermission.set.missingstate=A „state” megadott értéke érvénytelen # +commands.inputpermission.query=<%s>: %d %s # +commands.inputpermission.queryverbose=<%s>: %d engedélyezve | %d letiltva # +commands.itemswithtag.description=Kilistázza az adott címkével ellátott összes elemet. # +commands.itemswithtag.success.single=%d elem tartalmazza a(z) %s címkét: # +commands.itemswithtag.success.multiple=%d elem található a(z) %s címkével: # +commands.itemswithtag.success.list.items=%s # +commands.itemswithtag.fail.noitemsfound=Egyetlen elem sem tartalmazza a(z) %s címkét. # +commands.kick.description=Kirúg egy játékost a kiszolgálóról. # +commands.kick.description.edu=Eltávolít egy játékost a játékból. # +commands.kick.no.player=Add meg a játékos nevét, akit szeretnél kirúgni # +commands.kick.not.found=Nem sikerült megtalálni %1$s játékost # +commands.kick.not.yourself=Nem tudod magad törölni a játékból # +commands.kick.success=Kirúgtad %1$s játékost # +commands.kick.success.reason=Kirúgtad %1$s játékost ebből a játékból: „%2$s” # +commands.kick.success.reasonedu=%1$s eltávolítva %2$s játékból # +commands.kick.no.host=A házigazdát nem lehet kirúgni a játékból. # +commands.kick.no.teacher=A tanárokat nem lehet eltávolítani a játékból. # +commands.kill.attemptKillPlayerCreative.edu=A játékosokat nem lehet eltávolítani, amíg Kreatív módban vannak. # +commands.kill.attemptKillPlayerCreative=A játékosokat nem lehet megölni, amíg Kreatív módban vannak. # +commands.kill.successful.edu=%1$s eltávolítva # +commands.kill.successful=Megölted: %1$s # +commands.kill.description.edu=Eltávolítja az entitásokat (játékosokat, mobokat stb.). # +commands.kill.description=Megöli az entitásokat (játékosokat, mobokat stb.). # +commands.lesson.description=Kezeld az oktatási leckék jelentéseit! # +commands.lesson.success=Siker # +commands.list.description=Listázza egy kiszolgáló játékosait. # +commands.locate.description=Megmutatja az adott típusú legközelebbi szerkezet vagy biom koordinátáit. # +commands.locate.biome.fail=Nem található %1$s típusú biom ésszerű távolságon belül # +commands.locate.biome.success=A legközelebbi %1$s a %2$s, %3$s, %4$s koordinátán lévő blokknál található (%5 blokknyi távolságban) # +commands.locate.structure.fail.noplayer=A parancs csak egy érvényes játékos által használható # +commands.locate.structure.fail.nostructurefound=Nem található érvényes struktúra ésszerű távolságon belül # +commands.locate.structure.success=A legközelebbi %1$s a következő blokknál van: %2$s, %3$s (%4 blokknyi távolság) # +commands.loot.description=Az adott zsákmányt a megadott leltárba vagy a világba dobja. # +commands.loot.failure.invalidLootTable=A(z) „%1$s” zsákmányeloszlás nem található # +commands.loot.failure.mainhandOffhandOnNonEntity=Az elsődleges kéz és a szabad kéz nem használhat nem entitásnak számító objektumokon. # +commands.loot.failure.entityNoLootTable=%1$s entitásnak nincs zsákmánylistája # +commands.loot.failure.noContainer=A célpozíció (%s) nem egy tároló # +commands.loot.failure.invalidSlotIdForSlotType=A(z) %s hely nem helyettesíthető, mert a hely értékének %d és %d között kell lennie %s számára # +commands.loot.failure.invalidSlotTypeForEntity=A %s entitáshoz nem tartozik %s helytípus # +commands.loot.failure.countExceedsContainerSize=A slotId + érték meghaladja a helytároló %d méretét # +commands.loot.failure.negativeCount=a szám nem lehet negatív szám # +commands.loot.success=%1$s tárgyat eldobtak. # +commands.loot.replaceSuccess=%s %d %s tárgya %d tárgyra cserélve %d helyen # +commands.loot.replaceSuccess.block=A(z) %d helyen lévő %s tárgy lecserélve %d tárgy(ak)ra %d helyen # +commands.selector.error.moreThanOne=Csak egy entitás engedélyezett, de a megadott kiválasztó többet is engedélyez # +commands.tagsfromitem.description=Kilistázza az adott elemhez társított összes címkét. # +commands.tagsfromitem.success.single=A(z) %s elemhez %d címke van társítva: # +commands.tagsfromitem.success.multiple=A(z) %s elemen %d címke található: # +commands.tagsfromitem.success.list.tags=%s # +commands.tagsfromitem.fail.notagsfound=Nem található címke a következő elemen: %s. # +commands.togglecontentlog.toggle=Be/kikapcsolja a content log (tartalomnaplózás) parancsot # +commands.togglecontentlog.enabled=Content Log (tartalomnaplózás) bekapcsolva # +commands.togglecontentlog.disabled=Content Log (tartalomnaplózás) kikapcsolva # +commands.me.description=Üzenetet jeleníthetsz meg vele magadról. # +commands.message.display.incoming=%1$s ezt súgja: %2$s # +commands.message.display.outgoing=Ezt súgod %1$s játékosnak: %2$s # +commands.message.sameTarget=Önmagadnak nem küldhetsz privát üzenetet! # + +commands.mobevent.description=Szabályozza, milyen mobesemények futása engedélyezett. # +commands.mobevent.eventsEnabledSetToTrue=A mobesemények immár engedélyezettek. Azok az egyes események, amelyek hamisra vannak állítva, nem futnak le. # +commands.mobevent.eventsEnabledSetToFalse=A mobesemények immár nem engedélyezettek. Az egyes események nem futnak le. # +commands.mobevent.eventsEnabledIsTrue=A mobesemények engedélyezettek. Azok az egyes események, amelyek hamisra vannak állítva, nem futnak le. # +commands.mobevent.eventsEnabledIsFalse=A mobesemények nem engedélyezettek. Az egyes események nem futnak le. # + +## for the following new loc strings, the first parameter is a localized event name, and the second is the literal event that must be entered into the command. +commands.mobevent.eventSetToTrue=%s mobesemény (azonosító: %s) igazra lett állítva. # +commands.mobevent.eventSetToTrueButEventsDisabled=%s mobesemény (azonosító: %s) igazra lett állítva, de a mobesemények nem engedélyezettek. # +commands.mobevent.eventSetToFalse=%s mobesemény (azonosító: %s) hamisra lett állítva. # +commands.mobevent.eventIsTrue=%s mobesemény (azonosító: %s) igazra van állítva. # +commands.mobevent.eventIsTrueButEventsDisabled=%s mobesemény (azonosító: %s) igazra van állítva, de a mobesemények nem engedélyezettek. # +commands.mobevent.eventIsFalse=%s mobesemény (azonosító: %s) hamisra van állítva. # + +commands.music.description=Lehetővé teszi a zeneszámok lejátszásának vezérlését. # +commands.music.failure.emptyTrackName=Meg kell adnod egy nem üres zeneszámnevet. # +commands.music.success.queueAction=A(z) %s bekerült a sorba és meg fog kezdődni a lejátszása, mikor a jelenlegi zeneszám véget ér. # +commands.music.success.playAction=A(z) %s bekerült a lejátszási sorba. # +commands.music.success.stopAction=A saját zene most leáll. # +commands.music.success.volumeAction=A zene hangereje %d értékre változik majd. # +commands.op.description=Operátori jogot ad egy játékosnak. # +commands.op.failed=Nem sikerült üzemeltetői jogot adni neki (már rendelkezik ezzel vagy egy magasabb szintű joggal): %s # +commands.op.success=Üzemeltetői jogot adtál neki: %s # +commands.op.message=Üzemeltetői jogot kaptál # +commands.operator.invalid=Érvénytelen művelet: %1$s. # +commands.origin.commandblock=Parancsblokk # +commands.origin.external=Külső # +commands.origin.devconsole=Fejlesztői konzol # +commands.origin.script=Szkriptmotor # +commands.origin.server=Kiszolgáló # +commands.origin.teacher=Oktató # +commands.ops.description=Újratölti és alkalmazza az üzemeltetői engedélyeket. # +commands.ops.reloaded=Újratöltötted az üzemeltetői engedélyeket a fájlból. # +commands.ops.set.success=Sikeres az operátorszint beállítása %s játékos részére. # +commands.permissions.description=Újratölti és alkalmazza az engedélyeket. # +command.permissions.list.fail.filenotfound=Sikertelen a jogosultságok listázása a fájlból, mert a fájl nem található. # +commands.permissions.reloaded=Engedélyek fájlból betöltve. # +command.permissions.reload.fail.filenotfound=Sikertelen a jogosultságok ismételt betöltése a fájlból, mert a fájl nem található. # +commands.permissions.set.failed=A(z) %s. jogosultsági szint beállítása sikertelen %s játékos részére. # +commands.permissions.set.success=A(z) %s. jogosultsági szint beállítása sikeres %s játékos részére. # +commands.permissions.save.failed=A(z) %s. jogosultsági szint elmentése sikertelen %s játékos részére. # +commands.permissions.save.success=A(z) %s. jogosultsági szint elmentése sikeres %s játékos részére. # +commands.spawnParticleEmitter.description=Részecskeforrást hoz létre. # +commands.spawnParticleEmitter.success=A(z) %1$s létrehozási kérelme minden játékosnak elküldve. # +commands.particle.description=Részecskék létrehozása. # +commands.particle.notFound=Ismeretlen hatásnév (%1$s) # +commands.particle.success=%1$s hatás lejátszása %2$d alkalommal # +commands.playanimation.description=Egy vagy több entitás egyszeri animációját aktiválja. A rendszer azt feltételezi, hogy minden változó megfelelően van beállítva. # +commands.playanimation.success=A rendszer elküldte az animációs kérelmet az ügyfeleknek feldolgozásra. # +commands.players.list=%1$d/%2$d játékos van online: # +commands.players.list.names=%s # +commands.playsound.description=Hang lejátszása. # +commands.playsound.playerTooFar=%1$s játékos túl messze van a hang meghallásához # +commands.playsound.success=Lejátszottad „%1$s” hangját neki: %2$s # +commands.position.description=Játékos koordinátáinak be- és kikapcsolása. # +commands.publish.failed=Nem sikerült hosztolni a helyi játékot # +commands.publish.started=A helyi játékot a következő porton hosztolod: %1$s # +commands.querytarget.description=Információkat kérdez le a meghatározott entitás vagy entitások átalakításáról, nevéről és azonosítójáról. # +commands.querytarget.success=Cél adatait: %1$s # +commands.recipes.description=Feloldja a receptkönyvben található receptet a játékosnak. # +commands.recipes.notFound=A recept nem található # +commands.reload.description=Újra betölti az összes függvény- és szkriptfájlt az összes viselkedéscsomagból. # +commands.reload.success=A rendszer újra betöltötte a függvény- és szkriptfájlokat. # +commands.replaceitem.description=Készletekben lévő tárgyak lecserélése. # +commands.replaceitem.failed=Nem sikerült a(z) %s helyen található %d tárgyat ezzel helyettesíteni: %d * %s # +commands.replaceitem.keepFailed=A(z) %s. %d helyet már elfoglalja egy tárgy. # +commands.replaceitem.noContainer=Az ezen a helyen található blokk nem tároló: %s # +commands.replaceitem.badSlotNumber=Nem sikerült kicserélni a tárgyat a(z) %d. helyen, az értéknek %d és %d között kell lennie. # +commands.replaceitem.success=A(z) %s helyen található %d tárgyat erre cserélted: %d * %s # +commands.replaceitem.success.entity=A(z) %d. helyen található %s tárgyat (%s) erre cserélted: %d * %s # +commands.replaceitem.tagError=Nem sikerült elemezni az adatcímkét: %1$s # +commands.ride.description=Lehetővé teszi, illetve megakadályozza hogy entitások más entitásokon lovagoljanak, kényszeríti az entitásokat, hogy megszabaduljanak a lovasuktól, valamint hátasokat és lovasokat idéz. # +commands.ride.evictRiders.success=Hátasok, amelyek sikeresen megszabadultak a lovasuktól: %1$s # +commands.ride.startRiding.failure=Lovasok, amelyek nem feleltek meg a lovaglási feltételeknek: %1$s # +commands.ride.startRiding.groupDoesntFit=A lovascsoport nem tud felülni a hátasra, mert nem fér el rajta. # +commands.ride.startRiding.notRideable=A kijelölt entitáson nem lehet lovagolni. # +commands.ride.startRiding.rideFull=A hátasra nem tudnak többen felülni. # +commands.ride.startRiding.rideFullRidersLeft=A hátasra nem tudnak többen felülni, így egyes lovasok hozzáadása sikertelen volt. # +commands.ride.startRiding.success=Lovasok, amelyek sikeresen felültek a hátasra: %1$s # +commands.ride.startRiding.tooManyRiders=Túl sok lovas lett megadva. A teleport_ride műveltnél egyszerre csak egy lovas engedélyezett. # +commands.ride.startRiding.tooManyRides=Túl sok lovas lett megadva. Egyszerre csak egy lovas engedélyezett. # +commands.ride.stopRiding.success=Lovasok, amelyek sikeresen abbahagyták a lovaglást: %1$s # +commands.ride.summonRide.failed=A hátasok megidézése sikeres volt, de a lovasokat nem sikerült hozzájuk adni: %1$s # +commands.ride.summonRide.notRideable=Az entitás megidézése sikeres volt, de nem lehet rajta lovagolni. # +commands.ride.summonRide.success=A lovasok számára sikeresen megidézett hátasok: %1$s # +commands.ride.summonRide.skipped=Nem lettek megidézve hátasok a következő entitások számára, amelyeknek már van hátasa: %1$s # +commands.ride.summonRider.failed=A lovasok megidézése sikeres volt, de nem sikerült hozzáadni őket a hátasokhoz: %1$s # +commands.ride.summonRider.fullRides=A lovasok nem tudják megülni ezeket a hátasokat, mert azokon nem férnek el többen: %1$s # +commands.ride.summonRider.ridesWithNoRideableComp=A következő entitásokat nem lehet meglovagolni: %1$s # +commands.ride.summonRider.success=A hátasokhoz sikeresen megidézett lovasok: %1$s # +commands.save.description=Vezérelheted vagy ellenőrizheted, hogy a játék miként menti az adatokat a lemezre. # +commands.save.disabled=Kikapcsoltad a világ automatikus mentését # +commands.save.enabled=Bekapcsoltad a világ automatikus mentését # +commands.save.failed=Nem sikerült menteni: %1$s # +commands.save.start=Mentés... # +commands.save.success=Mentetted a világot # +commands.save-all.error=Hiba lépett fel a világ tárolójának szüneteltetése során. # +commands.save-all.success=Mentetted az adatokat. A fájlok készen áll a másolásra. # +commands.save-off.alreadyOff=A mentés már ki van kapcsolva. # +commands.save-on.alreadyOn=A mentés már be van kapcsolva. # +commands.save-on.notDone=Egy korábbi mentés nem fejeződött be. # +commands.save-on.description=Bekapcsolja a kiszolgáló automatikus mentését. # +commands.save-on.success=Folytatja a világ módosításait. # +commands.save-state.description=Ellenőrzi, hogy befejeződött-e egy korábbi save-all művelet, és felsorolja az érintett fájlokat. # +commands.say.description=A csevegővel üzenet küld más játékosoknak. # +commands.schedule.delay.functionQueued=A(z) %1$s ütemezett funkció %2$d órajelcikluson belül, %3$d játékidőnél aktiválódik. # +commands.schedule.delay.negativeTime=Az idő nem lehet negatív érték. # +commands.schedule.description=Egy terület betöltése után vagy bizonyos idő elteltével végrehajtandó műveletek ütemezésére szolgál. # +commands.schedule.functionQueued=A függvény várólistára került, és a megadott terület teljes betöltésekor kerül végrehajtásra. # +commands.schedule.functionRan=%1$d függvénybejegyzés sikeresen végrehajtva a(z) %2$s függvényben. # +commands.schedule.invalidOrigin=A függvény végrehajtásához szükséges forrás érvénytelen volt. # +commands.schedule.name.empty=A ketyegő terület neve nem lehet üres. # +commands.schedule.too.many.areas=Több ketyegő terület is létezik %s néven. Csak egy területet használj. # + +## Scoreboard is composed of several Objectives, which can be displayed to players in 3 different 'slots' ## +## An Objective holds the scores that each player has for the Objective. ## +## Objectives can have different Criteria, which dictate how the scores are updated for this Objective ## +## Objectives have two names, one for internal use and the other for Displaying in the UI ## + +## Going overboard on the context but Scoreboards do some weird stuff :D ## + +commands.scoreboard.description=Különféle célkitűzések pontszámait követi és jelzi ki. ### +commands.scoreboard.allMatchesFailed=Minden találat sikertelen ### +commands.scoreboard.noMultiWildcard=Csak egy felhasználói helyettesítő karakter használata megengedett ### +commands.scoreboard.objectiveNotFound=Nem található „%1$s” nevű feladat ###1: Objective Name +commands.scoreboard.objectiveReadOnly=A(z) „%1$s” feladat csak olvasható, és nem állítható be ###1: Objective Name +commands.scoreboard.objectives.add.alreadyExists=Már létezik „%1$s” nevű feladat ###1: Objective Name +commands.scoreboard.objectives.add.displayTooLong=A „%1$s” feladat megjelenített neve túl hosszú, legfeljebb %2$d karakter hosszú lehet ###1: Objective Display Name ##2: Name Length Limit +commands.scoreboard.objectives.add.success=Sikeresen hozzáadtad a(z) „%1$s” feladatot ###1: Objective Name +commands.scoreboard.objectives.add.tooLong=A „%1$s” feladat neve túl hosszú, legfeljebb %2$d karakter lehet ###1: Objective Name ##2: Name Length Limit +commands.scoreboard.objectives.add.wrongType=A feladat kritériumának „%1$s” típusa érvénytelen ###1: Criteria Name +commands.scoreboard.objectives.add.needName=A feladatnak nevet kell adni. ### +commands.scoreboard.objectives.description=Az eredménytábla feladatok módosítása. ### +commands.scoreboard.objectives.list.count=%1$d célkitűzés megjelenítése az eredménytáblán: ###1: Number of Objectives +commands.scoreboard.objectives.list.empty=Az eredménytáblán nincsenek feladatok ### +commands.scoreboard.objectives.list.entry=- %1$s ekként jelentik meg: „%2$s”, és ilyen típusú: „%3$s” ###1: Objective Name ##2: Objective Display Name ##3: Criteria Name +commands.scoreboard.objectives.remove.success=Sikeresen eltávolítottad a(z) „%1$s” feladatot ###1: Objective Name +commands.scoreboard.objectives.setdisplay.invalidSlot=Nincs „%1$s” megjelenítési hely ###1: Display Slot +commands.scoreboard.objectives.setdisplay.successCleared=Törölted a(z) „%1$s” feladatmegjelenítési helyet ###1: Display Slot +commands.scoreboard.objectives.setdisplay.successSet=A(z) „%1$s” helyen a megjelenített feladatot erre állítottad: „%2$s” ###1: Display Slot ##2: Objective Name +commands.scoreboard.players.add.success=Hozzáadva %1$d ehhez: [%2$s] %3$s számára (most %4$d) ###1: Score Value ##2: Objective Name ##3: Player Name ##4: New Score Value +commands.scoreboard.players.add.multiple.success=Hozzáadva %1$d [%2$s] %3$d entitáshoz ###1: Score Value ##2: Objective Name ##3: Player Count +commands.scoreboard.players.nameNotFound=Meg kell adni egy játékosnevet. ### +commands.scoreboard.players.enable.noTrigger=A(z) %1$s feladat nem eseményindító ###1: Objective Name +commands.scoreboard.players.enable.success=Bekapcsoltad a(z) %1$s eseményindítót ehhez: %2$s ###1: Trigger Name ##2: Objective Name +commands.scoreboard.players.list.count=%1$d követett játékos megjelenítése az eredménytáblán: ###1: Number of Players +commands.scoreboard.players.list.empty=Az eredménytáblán nincsenek követett játékosok ### +commands.scoreboard.players.list.player.count=A(z) %1$d követett feladat megjelenítése ehhez: %2$s: ###1: Objective Count ##2: Player Name +commands.scoreboard.players.list.player.empty=%1$s játékosnak nincsenek mentett eredményei ###1: Player Name +commands.scoreboard.players.list.player.entry=- %2$s: %1$d (%3$s) ###1: Score Value ##2: Objective Display Name ##3: Objective Name +commands.scoreboard.players.operation.invalidOperation=Érvénytelen művelet: %1$s ### +commands.scoreboard.players.operation.notFound=Nem található %1$s eredmény ehhez: %2$s ###1: Objective Name ##2: Player Name +commands.scoreboard.players.operation.success=Fejlesztve [%1$s] %2$d entitáshoz ###1: Objective Name ##2: Player Count +commands.scoreboard.players.offlinePlayerName=Játékos offline # +commands.scoreboard.players.random.invalidRange=A minimum %1$d nem kisebb, mint maximumként megadott %2$d ###1: Min Range Value ##2: Max Range Value +commands.scoreboard.players.remove.success=%1$d eltávolítva ebből: [%2$s] %3$s számára (most %4$d) ###1: Score Value ##2: Objective Name ##3: Player Name ##4: New Score Value +commands.scoreboard.players.remove.multiple.success=Eltávolítva %1$d [%2$s] %3$d entitáshoz ###1: Score Value ##2: Objective Name ##3: Player Count +commands.scoreboard.players.reset.success=%1$s játékos eredményének visszaállítása ###1: Player Name +commands.scoreboard.players.resetscore.success=%1$s játékos %2$s eredményének visszaállítása ###1: Objective Name ##2: Player Name +commands.scoreboard.players.set.success=[%1$s] beállítása %2$s számára ennyire %3$d ###1: Objective Name ##2: Player Name ##3: Score Value +commands.scoreboard.players.set.multiple.success=[%1$s] beállítása %2$d entitáshoz erre: %3$d ###1: Objective Name ##2: Player Count ##3: Score Value +commands.scoreboard.players.set.tagError=Nem sikerült elemezni az adatcímkét, oka: %1$s ### +commands.scoreboard.players.set.tagMismatch=%1$s adatcímkéje nem egyezik ### +commands.scoreboard.players.score.notFound=Nem található %1$s pontszám %2$s részére ###1: Objective Name ##2: Player Name +commands.scoreboard.players.test.failed=A(z) %1$d eredmény NEM ebben a tartományban van: %2$d – %3$d ###1: Value ##2: Min Range Value ##3: Max Range Value +commands.scoreboard.players.test.success=A(z) %1$d eredmény ebben a tartományban van: %2$d – %3$d ###1: Value ##2: Min Range Value ##3: Max Range Value +commands.scoreboard.players.get.success=%1$d ### + +#### Scoreboards can also handle teams, which are close to what an Objective does #### +#### with just a little extra functionality #### + +commands.scoreboard.teamNotFound=Nem található „%1$s” nevű csapat ###1: Team Name +commands.scoreboard.teams.add.alreadyExists=Már létezik „%1$s” nevű csapat ###1: Team Name +commands.scoreboard.teams.add.displayTooLong=A csapat „%1$s” megjelenített neve túl hosszú, legfeljebb %2$d karakter lehet ###1: Team Display Name ##2: Name Length Limit +commands.scoreboard.teams.add.success=Sikeresen hozzáadtad a(z) „%1$s” csapatot ###1: Team Name +commands.scoreboard.teams.add.tooLong=A csapat „%1$s” neve túl hosszú, legfeljebb %2$d karakter lehet ###1: Team Name ##2: Name Length Limit +commands.scoreboard.teams.empty.alreadyEmpty=A(z) %1$s csapat már üres, nem létező játékosok nem távolíthatók el ###1: Team Name +commands.scoreboard.teams.empty.success=Eltávolítottad az összes (%1$d) játékost a(z) %2$s csapatból ###1: Number of Players ##2: Team Name +commands.scoreboard.teams.join.failure=Nem sikerült hozzáadni %1$d játékost a(z) %2$s csapathoz: %3$s ###1: Number of Players ##2: Team Name ##3: List of Players +commands.scoreboard.teams.join.success=%1$d játékos sikeresen hozzáadva a(z) %2$s csapathoz: %3$s ###1: Number of Players ##2: Team Name ##3: List of Players +commands.scoreboard.teams.leave.failure=Nem sikerült eltávolítani %1$d játékost a csapatból: %2$s ###1: Number of Players ##2: Team Name +commands.scoreboard.teams.leave.noTeam=Nem vagy egyetlen csapat tagja sem ### +commands.scoreboard.teams.leave.success=Eltávolítottál %1$d játékost a csapatából: %2$s ###1: Number of Players ##2: List of Players +commands.scoreboard.teams.list.count=%1$d csapat megjelenítése az eredménytáblán: ###1: Number of Teams +commands.scoreboard.teams.list.empty=Az eredménytáblán nincsenek regisztrált csapatok ### +commands.scoreboard.teams.list.entry=- %1$s: „%2$s” %3$d játékossal rendelkezik ###1: Team Name ##2: Team Display Name ##3: Number of Players +commands.scoreboard.teams.list.player.count=%1$d játékos %2$s csapatban: ###1: Number of Players ##2 Team Name +commands.scoreboard.teams.list.player.empty=A(z) %1$s csapatban nincsenek játékosok ###1: Team Name +commands.scoreboard.teams.list.player.entry=- %2$s: %1$d (%3$s) ###1: Player Name ##2: Score Value ##3: Team Display Name +commands.scoreboard.teams.option.noValue=A(z) %1$s opció érvényes értékei: %2$s ###1: Option Name ##2: List of Option Values +commands.scoreboard.teams.option.success=A(z) %1$s opciót a(z) %2$s csapat számára erre állítottad: %3$s ###1: Option Name ##2: Team Name ##3: Option Value +commands.scoreboard.teams.remove.success=Eltávolítottad a(z) %1$s csapatot ###1: Team Name +commands.screenshake.description=Adott intenzitású és időtartamú kamerarázkódást alkalmaz a játékos kameráján. # +commands.screenshake.success=A kamerarázkódási kérelem a következő játékosok számára lett elküldve: %s # +commands.screenshake.successStop=Kamerarázkódás leállítása a következő játékosok számára: %s # # +commands.scriptevent.description=Aktivál egy azonosítót és egy üzenetet tartalmazó szkripteseményt. # # +commands.scriptevent.messageSizeExceed=Az üzenet hossza meghaladja a(z) (%1$d) karakteres korlátot! # +commands.scriptevent.invalidNamespace=Kötelező az azonosító megléte, és nem használhatja a Minecraft-névteret # +commands.seed.success=Mag: %1$s # +commands.setblock.description=A blokkot egy másik blokkra cseréli. # +commands.setblock.failed=Nem lehet elhelyezni a blokkot # +commands.setblock.noChange=A blokkot nem sikerült elhelyezni # +commands.setblock.notFound=Nincs ilyen azonosítójú vagy nevű %1$s blokk # +commands.setblock.outOfWorld=Nem lehet a világon kívül elhelyezni blokkokat # +commands.setblock.success=Elhelyezted a blokkot # +commands.setblock.tagError=Nem sikerült elemezni az adatcímkét: %1$s # +commands.setidletimeout.success=Az üresjárati időtúllépést %1$d percre állítottad. # +commands.setfixedinvslots.description=Beállítja a rögzített leltárhelyek számát a kiszolgálón. # +commands.setfixedinvslots.success=A rögzített leltárhelyek számát erre állítottad: %1$d # +commands.setfixedinvslot.description=Egy rögzített helyre egy adott tárgyat állít be. # +commands.setfixedinvslot.success=A(z) %1$d rögzített leltárhelyét erre állítottad: %2$s # +commands.globalpause.description=Beállítja vagy lekéri a játék szüneteltetési állapotát az összes játékos számára. # +commands.globalpause.success=Szüneteltetési állapot beállítása vagy lekérése # +commands.setmaxplayers.description=Beállítja a játékosok maximális számát ehhez a játékmenethez. # +commands.setmaxplayers.success=A játékosok maximális számára erre állítja: %1$d. # +commands.setmaxplayers.success.upperbound=(A maximálisan engedélyezett kapcsolatoktól függ) # +commands.setmaxplayers.success.lowerbound=(A játékosok aktuális számától függ) # +commands.setworldspawn.description=Beállítja a világ létrehozási pontját. # +commands.setworldspawn.success=A világ létrehozási pontját erre állítottad: %1$d, %2$d, %3$d # +commands.setworldspawn.wrongDimension=A világ létrehozási pontját nem lehet beállítani ebben a dimenzióban # +commands.setworldspawn.notAllowedInLegacyWorlds=A világ idézési pontját nem lehet beállítani korábbi világokban # +commands.spawnpoint.success.single=%1$s létrehozási pontját erre állítottad: %2$d, %3$d, %4$d # +commands.spawnpoint.description=Beállítja egy játékos létrehozási pontját. # +commands.spawnpoint.success.multiple.specific=%1$s létrehozási pontját erre állítottad: %2$d, %3$d, %4$d # +commands.spawnpoint.success.multiple.generic=Beállítottad %1$s létrehozási pontját # +commands.spawnpoint.wrongDimension=A teremtődési pontot nem lehet beállítani ebben a dimenzióban # +commands.clearspawnpoint.success.single=Eltávolítottad %1$s teremtődési pontját # +commands.clearspawnpoint.description=Eltávolítja egy játékos teremtődési pontját. # +commands.clearspawnpoint.success.multiple=Eltávolítottad a következő személy teremtődési pontját: %1$s # +commands.spreadplayers.description=Entitások teleportálása véletlenszerű helyek között. # +commands.spreadplayers.failure.players=Nem sikerült elosztani %1$s játékost %2$s,%3$s körül (túl sok játékos kerülne egy helyre, próbálj legfeljebb ennyit elosztani: %4$s) # +commands.spreadplayers.failure.players.unsafe=Nem sikerült elosztani %1$s játékost itt: %2$s,%3$s (%4$s próbálkozás után sem sikerült biztonságos helyeket találni) # +commands.spreadplayers.failure.teams=Nem sikerült elosztani %1$s csapatot %2$s,%3$s körül (túl sok játékos kerülne egy helyre, próbálj legfeljebb ennyit elosztani: %4$s) # +commands.spreadplayers.info.players=(A játékosok egymástól való átlagos távolsága %1$s blokk %2$s ismétlés után) # +commands.spreadplayers.info.teams=(A csapatok egymástól való átlagos távolsága %1$s blokk %2$s ismétlés után) # +commands.spreadplayers.spreading.players=%1$s játékos elosztása %2$s blokkra %3$s,%4$s körül (legalább %5$s blokk távolságra egymástól) # +commands.spreadplayers.spreading.teams=%1$s csapat elosztása %2$s blokkra %3$s,%4$s körül (legalább %5$s blokk távolságra egymástól) # +commands.spreadplayers.success.players=Sikeresen elosztottál %1$s játékost %2$s,%3$s körül # +commands.spreadplayers.success.teams=Sikeresen elosztottál %1$s csapatot %2$s,%3$s körül # +commands.stats.cleared=Törölted %1$s statisztikáit # +commands.stats.failed=Érvénytelen paraméterek # +commands.stats.noCompatibleBlock=Az ezen a helyen lévő blokk nem tudja követni a statisztikákat: %1$d, %2$d, %3$d # +commands.stats.success=%1$s statisztika tárolása ebben: %2$s, ezen: %3$s # +commands.stop.description=Leállítja a kiszolgálót. # +commands.stop.start=Kiszolgáló leállítása # +commands.stopsound.description=Hang leállítása. # +commands.stopsound.success=Elnémítottad a(z) %s hangot ennyi ideig: %s # +commands.stopsound.success.all=Elnémítottad az összes hangot ennyi ideig: %s # +commands.structure.description=Struktúrák mentésére vagy betöltésére szolgál a világban. # +commands.structure.empty.load=Entitások és blokkok nélküli struktúrát nem lehet betölteni # +commands.structure.empty.save=Entitások és blokkok nélküli struktúrát nem lehet menteni # +commands.structure.invalid.animationTime=Az animációs időnek 0-nak vagy nagyobbnak kell lennie # +commands.structure.invalid.integrity=Az integritásnak 0 és 100 között kell lennie # +commands.structure.invalid.name=A névnek „név” vagy „névtér:név” formátumban kell szerepelnie. Ha nincs megadva névtér, az alapértelmezett lesz hozzárendelve. # +commands.structure.load.success=A(z) %s nevű struktúra betöltve # +commands.structure.load.queued=Az elhelyezési kérelem várólistára került, és a megadott terület teljes betöltésekor kerül végrehajtásra. # +commands.structure.notFound=A(z) %s struktúra nem található. Ellenőrizd, hogy helyesen írtad-e be a nevet, majd próbálkozz újra. # +commands.structure.save.success=A(z) %s nevű struktúra sikeresen mentve # +commands.structure.size.tooBig=A struktúra mérete nem lehet nagyobb, mint (%1$d, %2$d, %3$d), jelenlegi méret: (%4$d, %5$d, %6$d) # +commands.structure.size.tooSmall=A struktúra mérete nem lehet kisebb, mint (%1$d, %2$d, %3$d), jelenlegi méret: (%4$d, %5$d, %6$d) # +commands.structure.unknown.action=Ismeretlen struktúraművelet lett megadva # +commands.structure.unloadedChunks=Egy struktúra nem betöltött területre való betöltése funkció egyelőre nem elérhető # +commands.structure.y.tooHigh=A világon kívül nem lehet blokkokat elhelyezni. Adjon meg %d vagy annál kisebb értéket a Y komponenseként. # +commands.structure.y.tooLow=A világon kívül nem lehet blokkokat elhelyezni. Adjon meg %d-t vagy annál nagyobb értéket a Y komponenseként. # +commands.structure.delete.success=A(z) %s szerkezet törölve. # +commands.summon.description=Megidéz egy entitást. # +commands.summon.failed=Nem sikerült megidézni az objektumot # +commands.summon.failed.npc=Egy NJK megidézéséhez Kreatív + Operátor szükséges ### +commands.summon.outOfWorld=Nem lehet a világon kívüli objektumot megidézni # +commands.summon.success=Sikerült megidézni az objektumot # +commands.summon.tagError=Nem sikerült elemezni az adatcímkét: %1$s # +commands.tag.description=Kezeli az entitásokban tárolt címkéket. # +commands.tag.add.failed=A célnak már van ilyen címkéje, vagy túl sok a címke # +commands.tag.add.success.single='%1$s' címke hozzáadva ehhez: %2$s ###1: Tag string ##2: Entity/Player/Item name +commands.tag.add.success.multiple='%1$s' címke hozzáadva %2$d entitáshoz ###1: Tag string ##2: Number of entities (numerals) +commands.tag.list.single.empty=%s nem rendelkezik címkékkel ###1: Entity/Player/Item name +commands.tag.list.single.success=%1$s %2$d címkével rendelkezik: %3$s ###1: Entity/Player/Item name ##2: Number of tags ##3: Comma separated list of tags +commands.tag.list.multiple.empty=Nincsenek címkék a(z) %d entitásokon ###1: Number of entities matching the selector +commands.tag.list.multiple.success=A(z) %1$d entitás összesen %2$d címkével rendelkezik: %3$s ###1: Number of entities matching the selector ##2: Number of tags ##3: Comma separated list of tags +commands.tag.remove.failed=A célnak nincs ilyen címkéje # +commands.tag.remove.success.single='%1$s' címke eltávolítva innen: %2$s ###1: Tag string ##2: Entity/Player/Item name +commands.tag.remove.success.multiple='%1$s' címke eltávolítva %2$d entitásról ###1: Tag string ##2: Number of selector matches +commands.tell.description=Privát üzenetet küld egy vagy több játékosnak. # +commands.tellraw.description=Egy JSON üzenetet küld a játékosoknak. # +commands.tellraw.jsonException=Érvénytelen json: %1$s # +commands.tellraw.jsonStringException=Érvénytelen json string-adatok. # +commands.tellraw.error.noData=Nincs adat megadva. # +commands.tellraw.error.notArray=A rawtext objektumnak tartalmaznia kell egy tömböt. Példa: "rawtext":[{..}] # +commands.tellraw.error.textNotString=a rawtext szövegmezőjének tartalmaznia kell egy stringet. Példa: "rawtext":[{"text": "text to display"}] # +commands.tellraw.error.translateNotString=a rawtext translate mezőjének tartalmaznia kell egy nyelvkulcsot. Példa: "rawtext":[{"translate": "gui.ok"}] # +commands.tellraw.error.selectorNotString=a rawtext választómezőnek karakterlánc formátumú kiválasztót kell tartalmaznia. Példa: "rawtext":[{"selector": "@e"}] # +commands.tellraw.error.scoreNotObject=a rawtext pontszám mezőjének tartalmaznia kell egy objektumot. Példa "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.scoreNameNotString=A score mező name mezőjének stringnek kell lennie. Példa "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.scoreObjectiveNotString=A score mező objective mezőjének stringnek kell lennie. Példa "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.withNotArrayOrRawText=a rawtext with mezőjének tömböt vagy másik rawtext objektumot kell tartalmaznia Példa 1: "rawtext":[{"translate": "chat.type.announcement", "with": [ "value1", "value2" ]}] Példa 2: "rawtext":[{"translate": "chat.type.announcement", "with":{"rawtext":[{"text": "value1"}, {"text": "value2"}]}}] # +commands.tellraw.error.itemIsNotObject=A Json érték a rawtext tömbben nem volt objektum. Példa: "rawtext": [{ "text" : "my text" }] # +commands.educlientinfo.description=Bérlő azonosítójának és gazdaállapotának lekérése. Oktatási módhoz használandó. # +commands.testfor.description=A megadott feltételeknek megfelelő entitások (játékosok, mobok, tárgyak stb.) megszámlálása. # +commands.testfor.failure=%1$s nem a kívánt adatszerkezettel rendelkezik # +commands.testfor.success=Talált: %1$s # +commands.testfor.tagError=Nem sikerült elemezni az adatcímkét: %1$s # +commands.testforblock.description=Teszteli, hogy egy bizonyos blokk egy bizonyos helyen van-e. # +commands.testforblock.failed.data=A(z) %1$d,%2$d,%3$d helyen lévő blokk nem egyezik a várt blokkállapottal. # +commands.testforblock.failed.nbt=A(z) %1$d,%2$d,%3$d helyen lévő blokk nem rendelkezik a szükséges NBT-kulcsokkal. # +commands.testforblock.failed.tile=A(z) %1$d,%2$d,%3$d helyen lévő blokk: %4$s (várt: %5$s). # +commands.testforblock.failed.tileEntity=A(z) %1$d,%2$d,%3$d helyen lévő blokk nem mozaik entitás, azért nem támogatja a címkeegyeztetést. # +commands.testforblock.outOfWorld=Nem lehet a világon kívül blokkot tesztelni # +commands.testforblock.success=Sikeresen megtaláltad a(z) %1$d,%2$d,%3$d helyen lévő blokkot. # +commands.testforblocks.description=Teszteli, hogy két régió blokkjai megegyeznek-e. # +commands.tickingarea.description=Ketyegő területek hozzáadása, eltávolítása vagy felsorolása. # +commands.tickingarea.inuse=%1$d/%2$d ketyegő terület használatban. # +commands.tickingarea.entitycount=A tick_world összetevővel rendelkező entitások %1$d ketyegő területet tartalmaznak. # +commands.tickingarea.noneExist.currentDimension=Nincsenek ketyegő területek a jelenlegi dimenzióban. # +commands.tickingarea-add-bounds.success=Ketyegő terület hozzáadva %1$d és %2$d között. # +commands.tickingarea-add-bounds.preload.success=Ketyegő terület hozzáadva innen: %1$d to %2$d, megjelölve előzetes betöltésre. # +commands.tickingarea-add-circle.success=Ketyegő terület hozzáadva. Középpont: %1$d, sugár: %2$d darabka. # +commands.tickingarea-add-circle.preload.success=Ketyegő terület hozzáadva, középpont: %1$d, sugár %2$d térképdarab, megjelölve előzetes betöltésre. # +commands.tickingarea-add.failure=Már elérted a ketyegő területek maximális számát (%1$d). Több ketyegő terület nem adható hozzá. # +commands.tickingarea-add.conflictingname=Már létezik %1$s nevű ketyegő terület. # +commands.tickingarea-add.chunkfailure=A ketyegő terület több, mint %1$d darabkát tartalmaz, azaz túl nagy, és ezért nem lehet létrehozni. # +commands.tickingarea-add.radiusfailure=A sugár nem lehet nagyobb, mint %1$d. A ketyegő terület túl nagy, ezért nem lehet létrehozni. # +commands.tickingarea-remove.success=Ketyegő terület(ek) eltávolítva # +commands.tickingarea-remove.failure=Nincsen a(z) %1$d blokkpozíciót tartalmazó ketyegő terület a jelenlegi dimenzióban. # +commands.tickingarea-remove.byname.failure=Nincs %1$s nevű ketyegő terület a jelenlegi dimenzióban. # +commands.tickingarea-remove_all.success=Ketyegő terület(ek) eltávolítva # +commands.tickingarea-remove_all.failure=Nincsenek ketyegő területek a jelenlegi dimenzióban. # +commands.tickingarea-preload.success=Ketyegő terület(ek) módosítva # +commands.tickingarea-preload.byposition.failure=Nincsen a(z) %1$d blokkpozíciót tartalmazó ketyegő terület a jelenlegi dimenzióban. # +commands.tickingarea-preload.byname.failure=Nincs %1$s nevű ketyegő terület a jelenlegi dimenzióban. # +commands.tickingarea-preload.count=%1$d egyező terület megjelölve előzetes betöltésre. # +commands.tickingarea-list.chunks=térképdarab ### Meaning a chunk of the world. +commands.tickingarea-list.circle.radius=Sugár # +commands.tickingarea-list.preload=Előzetes betöltés # +commands.tickingarea-list.success.currentDimension=A jelenlegi dimenzióban található ketyegő területek listája # +commands.tickingarea-list.success.allDimensions=A dimenziók bármelyikében található ketyegő területek listája # +commands.tickingarea-list.failure.allDimensions=Egyetlen dimenzióban sincs ketyegő terület. # +commands.tickingarea-list.to=- ### Used in the context of "from position to other position" +commands.tickingarea-list.type.circle=Kör # +commands.time.added=Hozzáadtad az időhöz: %1$d # +commands.time.description=A világ játékidejének módosítása vagy lekérdezése. # +commands.time.disabled=A Mindig nappal engedélyezve van ebben a világban. # +commands.time.query.day=A nap: %d # +commands.time.query.daytime=A napszak: %d # +commands.time.query.gametime=A játékidő: %d # +commands.time.set=Az időt erre állítottad: %1$d # +commands.time.stop=Idő: %1$s # +commands.title.description=Megadja a képernyők címét. # +commands.title.success=Sikeresen végrehajtotta a címzési parancsot # +commands.titleraw.description=JSON-üzenetekkel irányítja a képernyőcímeket. # +commands.titleraw.success=Sikeresen végrehajtottad a Titleraw parancsot # +commands.toggledownfall.description=Be-és kikapcsolja az időjárást. # +commands.tp.description=Teleportálja az entitásokat (játékokokat, mobokat stb.). # +commands.tp.notSameDimension=Nem lehet teleportálni, mert a játékosok nem azonos dimenzióban vannak # +commands.tp.outOfWorld=Nem lehet a világon kívülre teleportálni entitásokat # +commands.tp.permission=Nincs engedélyed a perjeles parancs használatához # +commands.tp.safeTeleportFail=%1$s nem teleportálható a(z) %2$s helyszínre, mert a területen vannak még blokkok. # +commands.tp.far=%1$s nem teleportálható a(z) %2$s kirakodott területre # +commands.tp.success=%1$s játékost ide teleportáltad: %2$s # +commands.tp.successVictim=Ide teleportáltak: %1$s # +commands.tp.success.coordinates=%1$s entitást ide teleportáltad: %2$s, %3$s, %4$s # +commands.transferserver.description=Egy játékost áthelyez egy másik kiszolgálóra. # +commands.transferserver.successful=Áthelyezted a játékost # +commands.transferserver.invalid.port=Érvénytelen port (0­­–65535) # +commands.trigger.description=Aktiválandó eseményindító beállítása. # +commands.trigger.disabled=A(z) %1$s eseményindító nincs bekapcsolva # +commands.trigger.invalidMode=Érvénytelen az eseményindító módja: %1$s # +commands.trigger.invalidObjective=Érvénytelen az eseményindító neve: %1$s # +commands.trigger.invalidPlayer=Csak a játékosok használhatják a /trigger parancsot # +commands.trigger.success=A(z) %1$s eseményindító erre változott: %2$s %3$s # +commands.unban.failed=Nem sikerült feloldani %1$s játékos tiltását # +commands.unban.success=Feloldottad %1$s játékos tiltását # +commands.unbanip.invalid=Érvénytelen IP-címet adtál meg # +commands.unbanip.success=Feloldottad a következő IP-cím tiltását: %1$s # +commands.validategamelighting.description=A játék megvilágításának érvényesítése egy adott régióra # +commands.validategamelighting.checkRegionTooBig=A világítás ellenőrzéséhez kijelölt régió túl nagy! (%1$d > %2$d) # +commands.validategamelighting.outOfWorld=A világon kívül nem lehet ellenőrizni a világítást # +commands.volumearea.description=Kötetek hozzáadása, eltávolítása vagy listázása az aktuális dimenzióban. # +commands.volumearea.add.definitionDoesntExist.failure=Nincs olyan kötetdefiníció, amely megfelel a következő azonosítónak: „%1$s”. # +commands.volumearea.add.exceededLimit.failure=Már elérted a kötetek maximális számát: %1$d. Nem adhatsz hozzá több kötetet. # +commands.volumearea.add.failure=Nem sikerült kötetet létrehozni. # +commands.volumearea.add.success=„%1$s” kötet hozzáadva innen: %2$d, ide: %3$d. # +commands.volumearea.remove.byName.failure=Az aktuális dimenzióban nem létezik %1$s nevű kötet. # +commands.volumearea.remove.byPosition.failure=Az aktuális dimenzióban nem létezik a(z) %1$d blokkpozíciót tartalmazó kötet. # +commands.volumearea.remove.success=Kötet(ek) eltávolítva az aktuális dimenzióban # +commands.volumearea.remove_all.success=Kötet(ek) eltávolítva az aktuális dimenzióban # +commands.volumearea.list.success.currentDimension=Az aktuális dimenzió összes kötetének listája # +commands.volumearea.list.success.allDimensions=Az összes kötet listája az összes dimenzióban # +commands.volumearea.list.failure.allDimensions=Egyik dimenzióban sem léteznek kötetek. # +commands.volumearea.entry.withIdentifier=- %s: %s innen: %d %d %d ide: %d %d %d # +commands.volumearea.entry.withoutIdentifier=- %s: innen: %d %d %d ide: %d %d %d # +commands.volumearea.noneExist.currentDimension=Az aktuális dimenzióban nem léteznek kötetek. # +commands.volumearea.inUse=%1$d/%2$d kötet használatban van. # +commands.weather.clear=Váltás jó időjárásra # +commands.weather.description=Bekapcsolja az időjárást. # +commands.weather.disabled=Az Időjárásciklus nincs engedélyezve ebben a világban. # +commands.weather.query=Az időjárás-állapot: %s # +commands.weather.query.clear=derült # +commands.weather.query.rain=esős # +commands.weather.query.thunder=viharos # +commands.weather.rain=Váltás esős időjárásra # +commands.weather.thunder=Váltás viharos időjárásra # +commands.allowlist.add.failed=Nem sikerült %1$s játékost hozzáadni az engedélyezési listához # +commands.allowlist.add.success=%1$s játékost hozzáadtad az engedélyezési listához # +commands.allowlist.description=A kiszolgáló engedélyezési listájának a kezelésére szolgál. # +commands.allowlist.disabled=Kikapcsoltad az engedélyezési listát # +commands.allowlist.enabled=Bekapcsoltad az engedélyezési listát # +commands.allowlist.list=%1$d játékos van az engedélyezési listán (a megjelenített %2$d közül): # +commands.allowlist.reloaded=Engedélyezési lista fájlból betöltve. # +commands.allowlist.remove.failed=Nem sikerült eltávolítani %1$s játékost az engedélyezési listáról # +commands.allowlist.remove.success=Eltávolítottad %1$s játékost az engedélyezési listáról # +commands.world_age.description=Lekérdezi vagy megváltoztatja a világ korát (a teremtése óta eltelt időt). # +commands.world_age.added=%1$d hozzáadva a világ korához # +commands.world_age.query=A világ kora: %d # +commands.world_age.set=A világ korának beállítása erre: %1$d # +commands.worldborder.center.success=A világhatár középpontját ide állítottad: %1$s,%2$s # +commands.worldborder.damage.amount.success=A világhatár károsodásának értékét blokkonként %1$s értékre állítottad (blokkonként %2$s értékről) # +commands.worldborder.damage.buffer.success=A világhatár károsodásának pufferét %1$s blokkra állítottad (%2$s blokkról) # +commands.worldborder.get.success=A világhatár jelenleg %1$s blokk széles # +commands.worldborder.set.success=A világhatárt %1$s blokk szélességűre állítottad (%2$s blokkról) # +commands.worldborder.setSlowly.grow.success=A világhatárt %1$s blokk szélesre növelted (%2$s blokkról) %3$s másodperc alatt # +commands.worldborder.setSlowly.shrink.success=A világhatárt %1$s blokk szélesre csökkentetted (%2$s blokkról) %3$s másodperc alatt # +commands.worldborder.warning.distance.success=A világhatárral kapcsolatos figyelmeztetést %1$s blokk távolságra állítottad (%2$s blokkról) # +commands.worldborder.warning.time.success=A világhatárral kapcsolatos figyelmeztetést %1$s másodperc távolságra állítottad (%2$s másodpercről) # +commands.worldbuilder.description=A játékos Világépítő-állapotának be- és kikapcsolása. # +commands.worldbuilder.success=A világépítő állapota erre frissült: %1$s # +commands.wsserver.description=A megadott URL-en található websocket-kiszolgálóhoz próbál csatlakozni. # +commands.wsserver.invalid.url=A kiszolgáló megadott URL-je érvénytelen # +commands.wsserver.request.existing=Már fut egy másik kapcsolódási kérés # +commands.wsserver.request.failed=Nem lehet csatlakozni a kiszolgálóhoz: %1$s # +commands.wsserver.success=Létrejött a kapcsolat a kiszolgálóval: %1$s # +commands.xp.description=Játékostapasztalat hozzáadása vagy elvétele. # +commands.xp.failure.widthdrawXp=A játékosnak nem lehet negatív tapasztalat pontot adni # +commands.xp.success=%1$d tapasztalatot adtál neki: %2$s # +commands.xp.success.levels=%1$d szintet adtál neki: %2$s # +commands.xp.success.negative.levels=Elvettél %1$d szintet tőle: %2$s # + +connect.authorizing=Bejelentkezés... # +connect.connecting=Csatlakozás a kiszolgálóhoz... # +connect.failed=Nem sikerült csatlakozni a kiszolgálóhoz # + +connect_gamepad.warning.controllerRequired=Játékkontroller szükséges # +connect_gamepad.pressButtonToContinue=A folytatáshoz nyomd meg a kontrolleren az „A” gombot # +gamepad_disconnect=Megszakadt a kapcsolat a kontrollerrel # +gamepad_disconnect.reconnectController=Megszakadt a kapcsolat a kontrollerrel. Csatlakoztasd a kontrollert a folytatáshoz. # + +container.beacon=Jelzőfény # +container.brewing=Főzőállvány # +container.chest=Láda # +container.chestDouble=Nagy láda # +container.crafting=Barkácsolás # +container.creative=Tárgy kiválasztása # +container.dispenser=Adagoló # +container.dropper=Kidobó # +container.enchant=Bűvölés # +container.enchant.clue=%s . . . ? # +container.enchant.levelrequirement=Szintkövetelmény: %d # +container.enchant.lapis.many=%d lazurit # +container.enchant.lapis.one=1 lazurit # +container.enchant.level.many=%d bűvölési szint # +container.enchant.level.one=1 bűvölési szint # +container.enderchest=Végzetláda # +container.furnace=Kemence # +container.hopper=Tárgytölcsér # +container.inventory=Leltár # +container.isLocked=%s zárolva van! # +container.loom=Szövőszék # +container.minecart=Csille # +container.repair=Javítás és elnevezés # +container.repair.cost=Bűvölés ára: %1$d # +container.repair.expensive=Túl drága! # +container.repairAndDisenchant=Javítás és bűbájok eltávolítása # +container.stonecutter=Kőfaragó # +container.stonecutter_block=Kőfaragó # +container.smithing_table=Kovács asztal # +container.smithing_table_block=Kovács asztal # +container.smithing_table.upgrade=Felszerelés fejlesztése # +container.shulkerbox=Shulker-doboz # +container.shulkerboxContains=és %d további... # +container.barrel=Hordó # + +controller.buttonTip.addItem=Tárgy hozzáadása # +controller.buttonTip.addItemStack=Elemsor hozzáadása # +controller.buttonTip.adjustSlider=Balra/jobbra állító csúszka # +controller.buttonTip.back=Vissza # +controller.buttonTip.backToAnvil=Vissza az üllőhöz # +controller.buttonTip.backToBrewing=Vissza a bájitalfőzéshez # +controller.buttonTip.backToEnchanting=Vissza a bűvöléshez # +controller.buttonTip.backToFurnace=Vissza a kemencéhez # +controller.buttonTip.cancel=Mégse # +controller.buttonTip.clearSearch=Ker. törlése # +controller.buttonTip.clearQuickSelect=Gyors kiválasztás törlése # +controller.buttonTip.craft=Készítés # +controller.buttonTip.craftAll=Összes barkácsolása # +controller.buttonTip.craftOne=Egy barkácsolása # +controller.buttonTip.craftStack=Köteg elkészítése # +controller.buttonTip.craftTake=Barkácsolás és elvétel # +controller.buttonTip.drop=Eldobás # +controller.buttonTip.edit=Szerkesztés # +controller.buttonTip.enterMessage=Üzenet megadása # +controller.buttonTip.exit=Kilépés # +controller.buttonTip.external=Külső # +controller.buttonTip.level=Szint # +controller.buttonTip.new=Új # +controller.buttonTip.openRecipeBook=Receptkönyv megnyitása # +controller.buttonTip.pane.inventory=Leltár # +controller.buttonTip.pane.recipeBook=Receptkönyv # +controller.buttonTip.place.one=Egy elhelyezése # +controller.buttonTip.place=Elhelyezés # +controller.buttonTip.quick.move=Gyors mozgás # +controller.buttonTip.recipes.showAll=Összes megjelenítése # +controller.buttonTip.recipes.showCraftable=Elkészíthető megjelenítése # +controller.buttonTip.remove=Eltávolítás # +controller.buttonTip.removeFuel=Tüzelőanyag eltávolítása # +controller.buttonTip.removeFuelInput=Tüzelőanyag/bevitel eltávolítása # +controller.buttonTip.removeInput=Bevitel eltávolítása # +controller.buttonTip.removeMaterial=Anyag eltávolítása # +controller.buttonTip.renameItem=Tárgy eltávolítása # +controller.buttonTip.returnToRecipe=Vissza a recepthez # +controller.buttonTip.enterSearch=Keresés # +controller.buttonTip.searchRecipe=Gyors keresés # +controller.buttonTip.confirmSearch=Megerősítés # +controller.buttonTip.select.enchant=Bűvölés kiválasztása # +controller.buttonTip.select.item=Tárgy kiválasztása # +controller.buttonTip.select.slot=Hely kiválasztása # +controller.buttonTip.select=Kiválasztás # +controller.buttonTip.selectRecipe=Recept kiválasztása # +controller.buttonTip.deselectRecipe=Recept kijelölésének megszűntetése # +controller.buttonTip.clearRecipe=Recept törlése # +controller.buttonTip.tab=Lap # +controller.buttonTip.take.half=Fele elvétele # +controller.buttonTip.take.one=Egy elvétele # +controller.buttonTip.take=Elvétel # +controller.buttonTip.takeItem=Tárgy elvétele # +controller.buttonTip.clearHotbar=Eszköztár ürítése # + +controllerLayoutScreen.actions=Műveletek # +controllerLayoutScreen.activeBindingNameFormat=> %s < # +controllerLayoutScreen.bindings=Hozzárendelések # +controllerLayoutScreen.resetAllBindings=Alaphelyzet # +controllerLayoutScreen.button=Gomb # +controllerLayoutScreen.cancel=Mégse # +controllerLayoutScreen.confirmation.reset=Biztosan alaphelyzetbe állítod a beállításokat? # +controllerLayoutScreen.confirmation.unassigned=Mented nem hozzárendelt műveletekkel? # +controllerLayoutScreen.confirmation.unsaved=Kilépsz mentés nélkül? # +controllerLayoutScreen.save=Mentés # +controllerLayoutScreen.saveAndExit=Mentés és kilépés # +controllerLayoutScreen.trigger=Eseményindító # +controllerLayoutScreen.unassigned=Nem hozzárendelt # +controllerLayoutScreen.toggleLivingroom=Immerzív mód be- vagy kikapcsolása # +controls.reset=Visszaáll. # +controls.resetAll=Gombok visszaállítása # +controls.title=Kezelőszervek # + +## Edu Course strings +course.edu.begin=Kezdés # +course.edu.byLessonsEndGeneric=Ennek a leckének a végére az alábbiakat fogod megtanulni: # +course.edu.byLessonsEndOrdered=A(z) %d. lecke a végére az alábbiakat fogod megtanulni: # +course.edu.collaborativeLesson=Együttműködő lecke # +course.edu.collaborativeLessonAndQuiz=Együttműködő lecke és kvíz # +course.edu.connectionFailed=Hoppá! Úgy tűnik, nincs internetkapcsolat. Ellenőrizd a kapcsolatot, és próbáld újra! # +course.edu.connectionProblem.courseList=Hiba lépett fel a leckelistához történő csatlakozáskor. Kérjük, ellenőrizd az internetkapcsolatot és próbálkozz újra! # +course.edu.connectionProblem.quiz=Hiba lépett fel a kvízhez történő csatlakozáskor. Kérjük, próbálkozz újra. # +course.edu.continueButton=Folytatás # +course.edu.courses=Tanfolyamok # +course.edu.createdBy=Készítette %s # +course.edu.estimatedLength=Becsült hossz # +## Example of a formatted string is "2m 30s" (first string param is the minutes units, second string is the seconds units) +course.edu.estimatedLength.formatted=%d%s %d%s # +course.edu.estimatedLength.minutesUnit=p # +course.edu.estimatedLength.secondsUnit=mp # +course.edu.goal=Oktatási cél: %s # +course.edu.hostButton=Játékgazda # +course.edu.instructions=Útmutató # +course.edu.join=Csatlakozás # +course.edu.launchFailed=Hoppá! A világ indítása sikertelen! Töröltél le mostanában világsablont? # +course.edu.learnMoreButton=További részletek # +course.edu.lessonComplete=Lecke teljesítve # +course.edu.lessonIncludesQuiz=Ez a lecke kvízt is tartalmaz # +course.edu.lessonIsLocked=Ez a lecke zárolva # +course.edu.lessonObjectives=A lecke céljai # +## The line below (course.edu.notSupported) doesn't need to be translated for other locales and will eventually be removed. +course.edu.notSupported=Még nem támogatott # +course.edu.noCoursesFound.title=Kurzusok nem találhatóak # +course.edu.noCoursesFound.body=Úgy tűnik, nincs számodra kiosztott kurzus. # +course.edu.objective.bulletedString=– %s # +course.edu.progress.new=Új # +course.edu.progress.inProgress=Folyamatban # +course.edu.progress.completed=Teljesítve # +course.edu.refresh.courses=Kurzusok frissítése # +course.edu.refresh.lessons=Leckék frissítése # +course.edu.restartButton=Újrakezdés # +course.edu.restartConfirmation.title=Lecke újraindítása? # +course.edu.restartConfirmation.body=Az újraindítás törli minden eddigi munkád, és elölről kezdi a leckét.%sBiztosan szeretnéd újraindítani? # +course.edu.restartFailed.title=Ó, ne! # +course.edu.restartFailed.body=Nem sikerült megtalálni ezt a leckét. Megkíséreljük újra letölteni. # +course.edu.startButton=Indítás # +course.edu.tasks=Feladatok # +course.edu.teacherHasNotGivenAcccess=A tanár nem adott hozzáférést ehhez a leckéhez. # +## The title is prefixed with the order of the course, followed by a colon, followed by the content title. +## Example: "1: This is the title of a Course" +course.edu.titleWithOrderPrefix.formatted=%d: %s # +course.edu.tryItNowButton=Próbáld ki most # + +## Edu Course Multiplayer strings +course.edu.enterIp=Írd be annak a világnak az IP-címét, amelyhez csatlakozni szeretnél. # +course.edu.enterConnection=Írd be annak a világnak a kapcsolati azonosítóját, amelyhez csatlakozni szeretnél. # +course.edu.ipAddress=IP-cím # +course.edu.ipPlaceholder=Add meg az IP-címet vagy a kiszolgáló címét # +course.edu.ipTooltipText=Az IP-cím megtalálásához kérd meg a játékgazdát, hogy szüneteltesse a leckét. Az IP-cím megjelenik a képernyő jobb oldalán. # +course.edu.connectionInfo=Kapcsolati azonosító # +course.edu.conInfoPlaceholder=Add meg a kapcsolatazonosítót # +course.edu.conInfoHostTooltipText=Megoszthatod a kapcsolatazonosítót, ha másoknak gondot okoz a világodhoz való csatlakozás a Csatlakozási kód vagy a megosztott hivatkozás használatával. # +course.edu.conInfoTooltipText=A házigazda a kapcsolatazonosítót a világ játékon belüli menüjének többjátékosos lapján találja. # +course.edu.joinLesson=Csatlakozás a leckéhez # +course.edu.joinLessonIntro=Keresd meg az osztálytársaidat ugyanebben a leckében, és csatlakozz hozzájuk, vagy add meg az IP-címüket, ha nem jelennének meg a listában. # +course.edu.joinLessonIntroTeacher=Válaszd ki a csoportot, amelyhez csatlakozni szeretnél, vagy add meg az IP-címét, ha nem jelenne meg a listában. # +course.edu.noLessonFoundJoinIp=Add meg az IP-címet # +course.edu.portTooltipText=A port száma határozza meg az alkalmazásra kerülő kiszolgálóprogramot. Ezt általában nem kell megváltoztatni, kivéve ha a kiszolgáló gazdája ezt kéri. # +course.edu.searching=Világok keresése… # + +crafting.badCombination=Nincs érvényes bevitel ehhez a tárgyhoz # +crafting.cannotCreate=Nem rendelkezel az összes hozzávalóval # +crafting.insufficientLevel=A szinted túl alacsony # +crafting.noRecipesInventory=Az elkészítéséhez blokkokat kell gyűjtened! # +crafting.noRecipesStonecutter=Az elkészítéséhez követ kell gyűjtened! # +crafting.noRecipesStonecutter_block=Az elkészítéséhez követ kell gyűjtened! # +crafting.noRecipesWorkbench=Az elkészítéséhez blokkokat kell gyűjtened! # + +createWorld.customize.custom.baseSize=Mélység alapértéke # +createWorld.customize.custom.biomeDepthOffset=Biom mélységének eltolása # +createWorld.customize.custom.biomeDepthWeight=Biom mélységének súlya # +createWorld.customize.custom.biomeScaleOffset=Biom skálájának eltolása # +createWorld.customize.custom.biomeScaleWeight=Biom skálájának súlya # +createWorld.customize.custom.biomeSize=Biom mérete # +createWorld.customize.custom.center= középpont-magasság # +createWorld.customize.custom.confirm1=Ez felülírja a jelenlegi # +createWorld.customize.custom.confirm2=beállításokat, és nem lehet visszavonni. # +createWorld.customize.custom.confirmTitle=Figyelem! # +createWorld.customize.custom.coordinateScale=Koordináld a skálát # +createWorld.customize.custom.count= idézési próbálkozás # +createWorld.customize.custom.defaults=Alapértelmezett értékek # +createWorld.customize.custom.depthNoiseScaleExponent=Mélység zajhányadosa # +createWorld.customize.custom.depthNoiseScaleX=Mélység zajskálájának X tengelye # +createWorld.customize.custom.depthNoiseScaleZ=Mélység zajskálája Z tengelye # +createWorld.customize.custom.dungeonChance=Börtöncellák száma # +createWorld.customize.custom.fixedBiome=Biom # +createWorld.customize.custom.heightScale=Magassági skála # +createWorld.customize.custom.lavaLakeChance=Lávató ritkasága # +createWorld.customize.custom.lowerLimitScale=Alsó határérték skálája # +createWorld.customize.custom.mainNoiseScaleX=Fő zajskála X tengelye # +createWorld.customize.custom.mainNoiseScaleY=Fő zajskála Y tengelye # +createWorld.customize.custom.mainNoiseScaleZ=Fő zajskála Z tengelye # +createWorld.customize.custom.maxHeight= max. magasság # +createWorld.customize.custom.minHeight= min. magasság # +createWorld.customize.custom.next=Következő oldal # +createWorld.customize.custom.page0=Alapbeállítások # +createWorld.customize.custom.page1=Ércek beállításai # +createWorld.customize.custom.page2=Speciális beállítások (csak tapasztalt felhasználóknak!) # +createWorld.customize.custom.page3=Nagyon speciális beállítások (csak tapasztalt felhasználóknak!) # +createWorld.customize.custom.preset.caveChaos=Káosz-kanyon # +createWorld.customize.custom.preset.caveDelight=Barlangászok boldogsága # +createWorld.customize.custom.preset.drought=Aszály # +createWorld.customize.custom.preset.goodLuck=Sok szerencsét # +createWorld.customize.custom.preset.isleLand=Szigetvilág # +createWorld.customize.custom.preset.mountains=Hajmeresztő-hegység # +createWorld.customize.custom.preset.waterWorld=Vízivilág # +createWorld.customize.custom.presets=Minták # +createWorld.customize.custom.presets.title=Világminták testreszabása # +createWorld.customize.custom.prev=Előző oldal # +createWorld.customize.custom.randomize=Randomizálás # +createWorld.customize.custom.riverSize=Folyó mérete # +createWorld.customize.custom.seaLevel=Tenger szintje # +createWorld.customize.custom.size= idézési méret # +createWorld.customize.custom.spread= szétosztási magasság # +createWorld.customize.custom.stretchY=Magasság növelése # +createWorld.customize.custom.upperLimitScale=Felső határérték skálája # +createWorld.customize.custom.useCaves=Barlangok # +createWorld.customize.custom.useDungeons=Börtöncellák # +createWorld.customize.custom.useLavaLakes=Lávatavak # +createWorld.customize.custom.useLavaOceans=Lávaóceánok # +createWorld.customize.custom.useMineShafts=Bányák # +createWorld.customize.custom.useMonuments=Óceáni emlékművek # +createWorld.customize.custom.useRavines=Szakadékok # +createWorld.customize.custom.useStrongholds=Erődök # +createWorld.customize.custom.useTemples=Templomok # +createWorld.customize.custom.useOceanRuins=Tengermélyi romok # +createWorld.customize.custom.useVillages=Falvak # +createWorld.customize.custom.useWaterLakes=Tavak # +createWorld.customize.custom.waterLakeChance=Tavi ritkaságok # +createWorld.customize.flat.addLayer=Réteg hozzáadása # +createWorld.customize.flat.editLayer=Réteg szerkesztése # +createWorld.customize.flat.height=Magasság # +createWorld.customize.flat.layer=%d # +createWorld.customize.flat.layer.bottom=Alsó – %d # +createWorld.customize.flat.layer.top=Felső – %d # +createWorld.customize.flat.removeLayer=Réteg eltávolítása # +createWorld.customize.flat.tile=Réteg anyaga # +createWorld.customize.flat.title=Szuperlapos testreszabása # +createWorld.customize.presets=Minták # +createWorld.customize.presets.list=Íme néhány, amit korábban készítettünk! # +createWorld.customize.presets.select=Minta használata # +createWorld.customize.presets.share=Meg szeretnéd osztani a mintát valaki mással? Használd az alábbi mezőt! # +createWorld.customize.presets.title=Minta kiválasztása # + +createWorldUpsell.removeTrial=Ne mutassa a próbaverziókat a világok listájában # +createWorldUpsell.title=Új világot vagy Realmet hozol létre? # +createWorldUpsell.title.realm=Új Realm létrehozása # +createWorldUpsell.button.realm=Új Realm # +createWorldUpsell.button.world=Új világ # +createWorldUpsell.button.trialText=30 napos ingyenes próbaverzió elindítása # +createWorldUpsell.price.realm=%1$s/hónap # +createWorldUpsell.price.coin.realm=%1$s Érme havonta # +createWorldUpsell.price.world=Ingyen # +createWorldUpsell.realm.sellPoint1=Adj hozzá végtelen tagot, és játssz online akár §d%d§r ismerősöddel # +createWorldUpsell.realm.sellPoint2=Online mentés: Játssz bármely Minecraft Piactér támogatású Minecraft eszközön # +createWorldUpsell.realm.sellPoint3=Az eszközön nem foglal tárhelyet # +createWorldUpsell.realm.sellPoint4=A barátaid akkor is játszhatnak vele, amikor te éppen nem # +createWorldUpsell.signIn=Realm létrehozása Microsoft-fiókkal # +createWorldUpsell.world.sellPoint1=Játssz online akár 7 barátoddal # +createWorldUpsell.world.sellPoint2=Az eszközre mentve: játssz offline # +createWorldUpsell.world.sellPoint3=Az eszköz tárhelyét használja # + + +createWorldScreen.action.editLocal=Legyen végtelen! # +createWorldScreen.action.local=Világ létrehozása # +createWorldScreen.action.realms=Világ létrehozása # +createWorldScreen.action.realmsReset=Realm visszaállítása # +createWorldScreen.advanced=Speciális # +createWorldScreen.cheatSettings=Csalások # +createWorldScreen.worldOptions=Világ opciói # +createWorldScreen.worldSettings=Világ beállításai # +createWorldScreen.worldManagement=Világ kezelése # +createWorldScreen.alwaysDay=Mindig nappal # +createWorldScreen.bonusChest=Bónuszláda # +createWorldScreen.pvp=Baráti tűz # +createWorldScreen.immediaterespawn=Azonnali újjászületés # +createWorldScreen.respawnRadius=Újjászületési hatósugár # +createWorldScreen.trustPlayers=Megbízható játékosok # +createWorldScreen.fireSpreads=Tűz terjedése # +createWorldScreen.mobLoot=Mobzsákmány # +createWorldScreen.tileDrops=Mezőkidobások # +createWorldScreen.keepInventory=Leltár megtartása # +createWorldScreen.naturalregeneration=Természetes regenerálódás # +createWorldScreen.tntexplodes=Dinamitrobbanások # +createWorldScreen.respawnblocksexplode=Az újjászületési blokkok felrobbannak # +createWorldScreen.weathercycle=Időjárásciklus # +createWorldScreen.daylightcycle=Nappalifény-ciklus # +createWorldScreen.mobSpawn=Mobok teremtése # +createWorldScreen.mobgriefing=Keserítő mobok # +createWorldScreen.educationtoggle=Education Edition # +createWorldScreen.entitiesdroploot=Az entitások zsákmányt dobnak ki # +createWorldScreen.commandblocksenabled=Parancsblokkok engedélyezve # +createWorldScreen.experimentalgameplay=Kísérletek # +createWorldScreen.experimentalgameplayinfo=§7A fejlesztés alatt álló funkciók kipróbálása. A világ létrehozása után nem lehet kikapcsolni. # +createWorldScreen.experimentalbiomes=Egyedi biomok # +createWorldScreen.experimentalbiomesDescription=Egyéni biomok létrehozása és a világgenerálás módosítása # +createWorldScreen.experimentalCreatorFeatures=Közelgő alkotói funkciók # +createWorldScreen.experimentalCreatorFeaturesDescription=Tartalmazza a szereplő tulajdonságait és az állítható ködparamétereket # +createWorldScreen.experimentalmoddingDescription=Sok ismétlődő dolgot csinálsz? Ez segíthet a bővítményed létrehozásában # +createWorldScreen.experimentalSneakingFeature=Rövid lopakodás # +createWorldScreen.experimentalSneakingFeatureDescription=Az 1,5 blokknál kisebb réseken történő átlopakodás engedélyezése a játékosok számára # +createWorldScreen.cavesandcliffs=Barlangok és sziklák # +createWorldScreen.cavesandcliffsDescription=Fedezd fel az új, változatos barlangok generálását # +createWorldScreen.spectatorMode=Nézői mód # +createWorldScreen.spectatorModeDescription=Próbáld ki a Nézői mód előzetes verzióját! # +createWorldScreen.experimentalCameras=Kísérleti kamerák # +createWorldScreen.experimentalCamerasDescription=A kamera parancsának engedélyezése # +createWorldScreen.experimentalholiday=Az Ünnepi építő funkciói # +createWorldScreen.experimentalholidayDescription=Adatvezérelt blokkok és elemtechnológia hozzáadása a blokk alakjának, elforgatásának, sérülésének és egyéb paramétereinek a testreszabásához # +createWorldScreen.experimentalGameTest=Béta API-k # +createWorldScreen.experimentalGameTestDescription=API-modulok -beta verzióinak használata bővítménycsomagokban # +createWorldScreen.experimentalMolangFeatures=Molang-funkciók # +createWorldScreen.experimentalMolangFeaturesDescription=Molang kísérleti lekérdezések és nyelvi jellemzők # +createWorldScreen.worldPreferences=Világ beállításai # +createWorldScreen.startWithMap=Kezdő térkép # +createWorldScreen.defaultName=Saját világ # +createWorldScreen.create=Létrehozás # +createWorldScreen.createOnRealms=Létrehozás a Realm-kiszolgálón # +createWorldScreen.delete=Törlés # +createWorldScreen.deleteWorld=Világ törlése # +createWorldScreen.delete.desc=Örökre törlöd a világot. # +createWorldScreen.delete.confirm=Véglegesen törlöd a világot? # +createWorldScreen.deleteWarningFormat=Biztosan törlöd ezt a világot: „%s”? Így örökre elvész! (És ez elég hosszú idő!) # +createWorldScreen.editTitleFormat=„%s” szerkesztése # +createWorldScreen.game.settings=Játék beállításai # +createWorldScreen.gameMode=Játékmód # +createWorldScreen.gameMode.default=Alapértelmezett játékmód # +createWorldScreen.gameMode.personal=Személyes játékmód # +createWorldScreen.gameMode.adventure=Kaland # +createWorldScreen.gameMode.creative=Kreatív # +createWorldScreen.gameMode.creative.desc=Végtelen erőforrások. Nincs sérülés. Repülés. Nincsenek mérföldkövek, még ha később túlélési módra váltasz is. # +createWorldScreen.gameMode.survival=Túlélés # +createWorldScreen.gameMode.survival.desc=Korlátozott erőforrások, szerszámok szükségesek. Sebződhetsz. Ügyelj a szörnyekre! # +createWorldScreen.gameMode.spectator=Néző # +createWorldScreen.gameMode.serverDefault=Alapértelmezett # +createWorldScreen.header.delete=Világ állandósága # +createWorldScreen.header.editLocal=Világ szerkesztése # +createWorldScreen.header.general.project=Projekt # +createWorldScreen.header.general.exportSettings=Beállítások exportálása # +createWorldScreen.header.general.exportSettings.description=§7A szerkesztési munkamenet felülbírálhat egyes funkciókat, azonban ezeket az exportálás teljes mértékben megőrzi # +createWorldScreen.header.local=Világ létrehozása # +createWorldScreen.header.realms=Realms-kiszolgáló létrehozása # +createWorldScreen.header.realmsReset=Visszaállítod a Realmet? # +createWorldScreen.levelName=Név # +createWorldScreen.levelSeed=Kezdőérték # +createWorldScreen.multiplayer.settings=Többjátékos beállítások # +createWorldScreen.progress.local=Új világ létrehozása... # +createWorldScreen.progress.realms=Realm visszaállítása... # +createWorldScreen.seed.desc=Ugyanazon terep létrehozásához add meg a kezdőértéket. Véletlenszerű világ létrehozásához hagyd üresen. # +createWorldScreen.showCoordinates=Koordináták megjelenítése # +createWorldScreen.worldType=Világ típusa # +createWorldScreen.randomtickspeed=Véletlen óraciklus-sebesség # +createWorldScreen.randomtickspeed.reset=Véletlen óraciklus-sebesség visszaállítása # +createWorldScreen.serverSimDistance=Szimulációs távolság # +createWorldScreen.serverSimDistanceFormat=%s darabka # +createWorldScreen.showbordereffect=Határhatás megjelenítése # +createWorldScreen.check_internet_connection=Nincs internetkapcsolat. Így barátaid nem tudnak csatlakozni többjátékos világodhoz. Ha a barátaiddal szeretné játszani, jelentkezz be a Microsoft-fiókodba. # +createWorldScreen.disconnectedXboxLive=Nem csatlakoztál a Microsoft-szolgáltatásaihoz. A becenévvel rendelkező barátaid nem tudnak a többjátékos világodhoz csatlakozni. Ha a barátaiddal szeretné játszani, jelentkezz be a Microsoft-fiókodba. # +createWorldScreen.clearPlayerData.button=Játékosadatok törlése # +createWorldScreen.clearPlayerData.title=Törlöd a játékosadatokat a világból? # +createWorldScreen.clearPlayerData.body1=Válaszd a „Minden játékosadat törlése” lehetőséget az összes játékosadat törléséhez a világból. Legközelebb, ha egy játékos belép a világba, teljesen új, alapértelmezett adatokkal indul majd. # +createWorldScreen.clearPlayerData.body2=A „Játékosadatok megőrzése” megtartja jelenlegi adataidat (mint a leltár tartalma vagy a pozíciód a világban), és alkalmazni fogja a világ gazdáján. A világ gazdája az a játékos, aki helyileg betöltötte a világot, illetve a Realm gazdája, amelyen a világ fut. # +createWorldScreen.clearPlayerData.all=Minden játékosadat törlése # +createWorldScreen.clearPlayerData.allExceptLocal=Játékosadatok megőrzése # +createWorldScreen.clearPlayerData.cancel=Mégse # +createWorldScreen.clearPlayerData.progress=Játékosadatok törlése… # +createWorldScreen.upload=Világ feltöltése # +createWorldScreen.editor.deleteProject=Projekt törlése # +createWorldScreen.editor.projectOptionsLabel=Projekt beállításai # +createWorldScreen.editor.delete.confirm=Véglegesen törlöd a projektet? # +createWorldScreen.editor.deleteWarningFormat=Biztosan törlöd a(z) „%s” projektet? Ez a projekt örökre elvész! # + + +## Cross Platform Toggle +crossPlatformToggle.startMenuScreen.title=Keresztplatformos játék # +crossPlatformToggle.startMenuScreen.enable=Keresztplatformos játék engedélyezése # +crossPlatformToggle.startMenuScreen.enable.line1=Szeretnéd engedélyezni a keresztplatformos játékot? # +crossPlatformToggle.startMenuScreen.enable.line2=A keresztplatformos játék során barátaiddal eltérő platformokról is tudtok csatlakozni és közösen játszani! # +crossPlatformToggle.startMenuScreen.disable=Keresztplatformos játék kikapcsolása # +crossPlatformToggle.startMenuScreen.disable.line1=Szeretnéd kikapcsolni a keresztplatformos játékot? # +crossPlatformToggle.startMenuScreen.disable.line2=Utána nem tudsz majd más platformokat használó barátaidhoz csatlakozni és közösen játszani. # +crossPlatformToggle.crossPlatformDisabled.friends=Engedélyezd a keresztplatformos játékot a főmenüben, ezzel csatlakozhatsz a Realms szolgáltatáshoz és LAN-játékokhoz, illetve együtt játszhatsz minden Minecraft-barátoddal. # +crossPlatformToggle.crossPlatformDisabled.invite=Engedélyezd a keresztplatformos játékot a főmenüben, hogy más platformokon játszó barátaidat is meghívhasd. # +crossPlatformToggle.crossPlatformDisabled.realms=Engedélyezd a keresztplatformos játékot a főmenüben, hogy csatlakozhass a Realms szolgáltatáshoz. # +crossPlatformToggle.crossPlatformDisabled.servers=Engedélyezd a keresztplatformos játékot a főmenüben, hogy csatlakozhass vagy hozzáadj kiszolgálókat. # +crossPlatformToggle.crossPlatformDisabled.multiplayerSettings=Engedélyezd a keresztplatformos játékot a főmenüben, hogy együtt játszhass barátaiddal más platformokon is. # + +realmsPendingInvitationsScreen.pendingInvitations=Realms-tagság meghívói # +realmsPendingInvitationsScreen.noInvites=Nincsenek függőben lévő meghívásaid. # +realmsPendingInvitationsScreen.fetchingInvites=Meghívók lekérése... # +realmsPendingInvitationsScreen.decline=Elutasítás # +realmsPendingInvitationsScreen.accepted=Elfogadva # +realmsPendingInvitationsScreen.declined=Elutasítva # +realmsPendingInvitationsScreen.showFriendInvites=Csak a barátok meghívóinak a megjelenítése. # + +realmsInvitationScreen.addingPlayers=Játékosok hozzáadása... # +realmsInvitationScreen.findFriends=Barátok keresése # +realmsInvitationScreen.continue=Folytatás # +realmsInvitationScreen.done=Kész, indulhat a játék! # +realmsInvitationScreen.friends=Barátok # +realmsInvitationScreen.invitedFriends=Meghívott barátok # +realmsInvitationScreen.members=Tagok # +realmsInvitationScreen.unableToAddPlayers=Nem sikerült hozzáadni a játékosokat # +realmsInvitationScreen.loadingFriends=Barátok és tagok betöltése... # +realmsInvitationScreen.loadingProfiles=Profilok betöltése (%s/%s) # +realmsInvitationScreen.noInvites=Nem található egyetlen játékos sem. # +realmsInvitationScreen.savingChanges=Módosítások mentése... # +realmsInvitationScreen.sendingInvitesFailed=Hiba történt. Nem tudtuk hozzáadni a választott játékosokat a Realmhez. Próbáld újra később. # +realmsInvitationScreen.title=Tagok hozzáadása # +realmsInvitationScreen.undo=Visszavonás # +realmsInvitationScreen.unblock=Tiltás feloldása # +realmsInvitationScreen.unblocked=Tiltás feloldva # +realmsInvitationScreen.blocked=Tiltva # +realmsInvitationScreen.myRealm=Saját Realm # +realmsInvitationScreen.fetchingLink=Új hivatkozás lekérése... # +realmsInvitationScreen.fetchingCode=Új meghívókód lekérése... # +realmsInvitationScreen.shareTitle=Realms-meghívó # +realmsInvitationScreen.shareText=Csatlakozz hozzám ebben a Realmben! # +realmsInvitationScreen.refreshDialogTitle=Letiltod a jelenlegi hivatkozást? # +realmsInvitationScreen.refreshDialogLabel=Ennek hatására a rendszer letiltja a jelenlegi hivatkozást, és újat hoz létre. Aki már tag, továbbra is csatlakozni fog tudni a Realmedhez. # +realmsInvitationScreen.createLinkDialogTitle=Realm-hivatkozást generálsz? # +realmsInvitationScreen.createLinkDialogLabel=Aki megnyitja ezt a hivatkozást, taggá válik a Realmedben. A hivatkozásokat új hivatkozás generálásával tilthatod le. # +realmsInvitationScreen.shareDialogTitle=Letöltesz biztonsági másolatot a megosztás előtt? # +realmsInvitationScreen.shareDialogLabel=A hivatkozás birtokában bárki taggá válhat a Realmedben. Vigyázz, kivel osztod meg. Érdemes először biztonsági másolatot letölteni a világodról. A Realm beállításai között távolíthatsz el tagokat. # +realmsInvitationScreen.shareDialogShareButton=Megosztás # +realmsInvitationScreen.shareDialogCopyButton=Másolás # +realmsInvitationScreen.shareDialogNewLinkButton=Új hivatkozás létrehozása # +realmsInvitationScreen.shareDialogNewCodeButton=Új kód létrehozása # +realmsInvitationScreen.closedRealmWarning=A Realmed le van zárva. Nem csatlakozhatnak tagok. # +realmsInvitationScreen.generate=Generálás # +realmsInvitationScreen.disable=Letiltás # +realmsInvitationScreen.backup=Letöltés # +realmsInvitationScreen.shareByLink=Hivatkozás megosztása # +realmsInvitationScreen.shareByCode=Meghívókód megosztása # +realmsInvitationScreen.shareLinkToRealm=Realmhivatkozás megosztása # +realmsInvitationScreen.shareCodeToRealm=Meghívókód megosztása a Realmmel # +realmsInvitationScreen.shareInfoMessage=A hivatkozás birtokában bárki csatlakozhat a Realmedhez. Válaszd ki a Játék > Világ letöltése lehetőséget a világ biztonsági másolatának letöltéséhez. # +realmsInvitationScreen.shareInfoMessageCode=A meghívókód birtokában bárki csatlakozhat a Realmedhez. Válaszd ki a Játék > Világ letöltése lehetőséget a világ biztonsági másolatának a letöltéséhez. # +realmsInvitationScreen.refreshLinkInfoMessage=Ezzel érvénytelenné teszed a régi hivatkozást, és újat hozol létre. Folytatod? # +realmsInvitationScreen.refreshCodeInfoMessage=Ez érvényteleníti a régi meghívókódot, és egy új kódot hoz létre. Folytatod? # +realmsInvitationScreen.kick=Eltávolítás # +realmsInvitationScreen.kickAndBlock=Letiltás # +realmsInvitationScreen.kickPopupTitle=Megvonod a hozzáférést? # +realmsInvitationScreen.kickPopupText=Megvonod ennek a játékosnak a hozzáférését? A műveletet bármikor visszavonhatod. # +realmsInvitationScreen.copyToastMessage=A Realmhivatkozás a vágólapra másolva! # +realmsInvitationScreen.playerFilterTitle=Játékosok szűrése # +realmsInvitationScreen.setPermissionFail=%s felhasználó engedélyeinek beállítása sikertelen. # +realmsInvitationScreen.setDefaultPermissionFail=Az alapértelmezett engedélyek beállítása sikertelen. # + +realmJoining.progressTitle=Csatlakozás a Realmhez... # + +realmsClearMembers.clearMembersTitle=Eltávolítod a tagokat? # +realmsClearMembers.clearMembersText=Eltávolítod a realm összes tagját? # +realmsClearMembers.clear=Tagok eltávolítása # + +realmsSharingScreen.join=Csatlakozás # +realmsSharingScreen.joinTitle=Csatlakozol a Realmhez? # +realmsSharingScreen.joinMessage=Csatlakozol a(z) %s Realmhez? # +realmsSharingScreen.blockedInviteTitle=Játékos letiltva # +realmsSharingScreen.blockedInviteMessage=Sajnálom, ki vagy tiltva! Kérd meg a Realm tulajdonosát, hogy vegyen le téged a tiltottak listájáról. # +realmsSharingScreen.badInviteTitle=A realm hivatkozása érvénytelen # +realmsSharingScreen.badInviteMessage=A meghívóhivatkozás helytelen vagy inaktiválták. Kérd el a friss hivatkozást a Realm tulajdonosától, és ellenőrizd, hogy helyesen adtad-e meg. # +realmsSharingScreen.regenerateLinkFailed=Új meghívó hivatkozásának generálása sikertelen # +realmsSharingScreen.cantJoinExpiredTitle=%s Realmje lejárt # +realmsSharingScreen.cantJoinExpiredMessage=A(z) %s lejárt. Kérd meg a tulajdonost (%s), hogy újítsa meg. # +realmsSharingScreen.cantJoinClosedTitle=%s lezárta a Realmjét # +realmsSharingScreen.cantJoinClosedMessage=A(z) %s le van zárva. Kérd meg a tulajdonost (%s), hogy nyissa meg újra. # +realmsSharingScreen.failedSignInModalTitle=A Realmhez való csatlakozáshoz jelentkezz be # +realmsSharingScreen.failedSignInModalMessage=Egy Realmhez való csatlakozáshoz be kell jelentkezned a Microsoft-fiókodba. Jelentkezz be, majd próbáld újra. # +realmsSharingScreen.invalidPermissionTitle=Érvénytelen engedélyek # +realmsSharingScreen.unexpectedServerResponseTitle=Realms-hiba # +realmsSharingScreen.unexpectedServerResponseMessage=Probléma merült fel a Realmhez való kapcsolódás során. Próbáld újra később. # + +realmsCreateScreen.title.create=Realm-kiszolgáló létrehozása # +realmsCreateScreen.title.extend=Realm kiterjesztése # +realmsCreateScreen.title.renew=Realm megújítása # +realmsCreateScreen.defaultRealm=%s Realmjei # +realmsCreateScreen.creatingRealm=Realm létrehozása... # +realmsCreateScreen.nameHeader.name=Realm neve # +realmsCreateScreen.nameHeader.rename=Átnevezed a Realmet? # +realmsCreateScreen.termsAndConditionsAgree=Elfogad # +realmsCreateScreen.termsAndConditionsHeader=Használati feltételek # +realmsCreateScreen.viewTermsAndConditions=Használati feltételek megtekintése # +realmsCreateScreen.viewPrivacyPolicy=Adatvédelmi nyilatkozat megtekintése # +realmsCreateScreen.durationHeader=Időtartam # +realmsCreateScreen.durationShort=30 nap # +realmsCreateScreen.durationLong=180 nap # +realmsCreateScreen.sizeHeader=Szint # +realmsCreateScreen.purchasePrefix.create=Létrehozás # +realmsCreateScreen.purchasePrefix.extend=Meghosszabbítás # +realmsCreateScreen.purchasePrefix.renew=Megújítás # +realmsCreateScreen.subscription.trial=Hozd létre ingyen!%s(%s/hónap az első ingyenes 30 nap után) # +realmsCreateScreen.subscription.buy=Létrehozás havi %s-ért # +realmsCreateScreen.subscription.renew=Megújítás havi %s-ért # +realmsCreateScreen.consumable.trial=Hozd létre ingyen! # +realmsCreateScreen.consumable.buy=Létrehozás %s-ért # +realmsCreateScreen.consumable.renew=Megújítás %s-ért # +realmsCreateScreen.consumable.extend=Meghosszabbítás %s-ért # +realmsCreateScreen.errorRealmName=A Realm neve nem lehet üres. # +realmsCreateScreen.errorRealmNameAndTOS=A Realm neve nem lehet üres, és létrehozásához el kell fogadnod a használati feltételeket. # +realmsCreateScreen.errorTOS=Realm létrehozásához el kell fogadnod a használati feltételeket. # +realmsCreateScreen.goBack=Visszalépés # +realmsCreateScreen.contactSupport=Kapcsolatfelvétel az ügyfélszolgálattal # +realmsCreateScreen.createFailed.title=Hiba történt # +realmsCreateScreen.purchaseFailed=Sajnáljuk, a realm megvásárlása nem volt teljesíthető. Ellenőrizd az internetkapcsolatot! # +realmsCreateScreen.createFailed.content=A vásárlás sikerült, de a Realm létrehozása egyelőre nem. A Realmet a lehető leghamarabb létre fogjuk hozni, nézz vissza egy kicsit később ezen az eszközön! Ha a probléma egy napnál tovább tart, vedd fel a kapcsolatot a Mojang ügyfélszolgálatával. # +realmsCreateScreen.createFailed.profanity=Nem engedélyezett ez a Realmnév: %s. # +realmsCreateScreen.createFailed.generic=Nem sikerült ellenőrizni a klub nevét. Próbáld újra később! # +realmsCreateScreen.maxRealms.title=Maximális számú előfizetés # +realmsCreateScreen.maxRealms.content=Elérted a maximális aktív előfizetések számát ezen a platformon, és nem hozhatsz létre újat. # +realmsCreateScreen.offerNotFound.title=Elveszett a kapcsolat az Áruházzal # +realmsCreateScreen.offerNotFound.content=Eszközöd elveszítette a kapcsolatot az áruházzal, így nem tudjuk megerősíteni, hogy az ajánlat még érvényes. Ellenőrizd az internetkapcsolatot vagy próbálkozz újra később! # +realmsCreateScreen.offerNotAvailable.title=Elveszett a kapcsolat az Áruházzal # +realmsCreateScreen.offerNotAvailable.content=Eszközöd elveszítette a kapcsolatot az áruházzal, így nem tudjuk megerősíteni, hogy az ajánlat még érvényes. Ellenőrizd az internetkapcsolatot vagy próbálkozz újra később! # +realmsCreateScreen.extendRealms.content=A maximális ideig hosszabbítottad meg a Realm előfizetését, ezért most nem lehet hozzáadni ezt az időt. Próbáld újra később. # +realmsCreateScreen.twoUsers=2 játékos # +realmsCreateScreen.tenUsers=10 játékos # +realmsCreateScreen.viewTOS=A Minecraft Realms használati feltételeinek megtekintéséhez látogass el a https://aka.ms/minecraftrealmsterms oldalra bármilyen webböngészőben. # +realmsCreateScreen.viewPrivacyPolicyText=A Minecraft Realms adatvédelmi nyilatkozatának megtekintéséhez keresd fel a https://aka.ms/mcprivacy oldalt bármelyik böngészőben. # +realmsCreateScreen.waitingPurchase=A vásárlás folyamatban van, kis türelmet... # +realmsCreateScreen.paymentFailed.title=Fizetési szolgáltatás # +realmsCreateScreen.paymentFailed.body=Nem sikerült csatlakozni a Realmshez és befejezni a vásárlást. Próbáld újra később. # +realmsCreateScreen.incomplete=Hiányos Realm # +realmsCreateScreen.incomplete.create.a=Úgy tűnik, legutóbb nem sikerült mindent befejezni. Fejezd be most a Realm létrehozását. # +realmsCreateScreen.incomplete.create.b=Úgy tűnik, egy másik Microsoft-fiókkal kezdtél létrehozni egy Realmet. Befejezed annak a Realmnek a létrehozását, ezt a Microsoft-fiókot téve meg tulajdonosnak? # +realmsCreateScreen.incomplete.create.c=Valaki, aki hozzáfér ennek az eszköznek a fizetési lehetőségeihez, már elkezdett létrehozni egy Realmet. Befejezed annak a Realmnek a létrehozását, ezt a Microsoft-fiókot téve meg tulajdonosnak? # +realmsCreateScreen.incomplete.renew.a=Úgy tűnik, legutóbb nem sikerült mindent befejezni. Fejezd be most a Realm megújítását. # +realmsCreateScreen.incomplete.renew.b=Úgy tűnik, egy másik Microsoft-fiókkal kezdtél megújítani egy Realmet. Befejezed annak a Realmnek a megújítását, ezt a fiókot téve meg tulajdonosnak? # +realmsCreateScreen.incomplete.renew.c=Valaki, aki hozzáfér ennek az eszköznek a fizetési lehetőségeihez, már elkezdett megújítani egy Realmet. Befejezed annak a Realmnek a megújítását, ezt a Microsoft-fiókot téve meg tulajdonosnak? # +realmsCreateScreen.incomplete.override.renew=Egy új Realmet próbálsz létrehozni, de találtunk egy régebbi vásárlást, amely egy Realm megújításával kapcsolatos. Alkalmazod ezt a vásárlást most? # +realmsCreateScreen.incomplete.override.create=Egy új Realmet próbálsz megújítani, de találtunk egy régebbi vásárlást, amely egy Realm létrehozásával kapcsolatos. Alkalmazod ezt a vásárlást most? # +realmsCreateScreen.incomplete.override.realm=Egy új Realmet próbálsz megújítani, de találtunk egy régebbi vásárlást, amely egy másik Realmmel kapcsolatos. Alkalmazod ezt a vásárlást most? # +realmsCreateScreen.prepare.store.title=Vásárlási előzmények szükségesek # +realmsCreateScreen.prepare.store.body=Mielőtt folytatnád, a vásárlási előzmények megtekintéséhez be kell jelentkezned az Áruházba. # +realmsCreateScreen.prepare.store.button=Bejelentkezés az Áruházba # +realmsCreateScreen.nsoinfotext=A Realms használatához Nintendo Switch Online előfizetésre lesz szükséged. # +realmsCreateScreen.playNowTitle=Játék indítása a Realmen, most? # +realmsCreateScreen.playNowMessage1=Meghívhatod barátaidat Realmedbe, játszatok együtt most! # +realmsCreateScreen.playNowMessage2=A lehetőséget bármikor megtalálod a játékképernyő Világok fülén. Szerkesztheted játékmódok váltásához vagy akár egy világ feltöltéséhez Realmedbe. # +realmsCreateScreen.playWithFriends=Játék a barátaiddal # +realmsCreateScreen.playSolo=Játék egyedül # +realmsCreateScreen.purchaseConfirmation.title=Megvásárolod a Realmet? # +realmsCreateScreen.purchaseConfirmation.create.message=Biztosan szeretnél létrehozni egy Realmet? # +realmsCreateScreen.purchaseConfirmation.extend.message=Biztosan szeretnél kiterjeszteni egy Realmet? # +realmsCreateScreen.purchaseConfirmation.renew.message=Biztosan szeretnél megújítani egy Realmet? # +realmsCreateScreen.purchaseConfirmation.continue=Vásárlás megerősítése # +realmsCreateScreen.purchaseConfirmation.cancel=Mégse # + +realmsCreateScreen.title=Realm létrehozása # +realmsCreateScreen.nameHeader=Realm neve # +realmsCreateScreen.chooseWorld=Realm létrehozása: válaszd ki a világot # + +realmsConfigurationScreen.realmName=Realm neve # +realmsConfigurationScreen.realmDescription=Realm leírása # +realmsConfigurationScreen.open=Realm megnyitása # +realmsConfigurationScreen.close=Realm bezárása # +realmsConfigurationScreen.resetRealm=A Realm visszaállításával véglegesen törlöd a világot, és elölről kezded az egészet. Biztos vagy ebben? # +realmsConfigurationScreen.confirmReset=Visszaállítás megerősítése # +realmsConfigurationScreen.resetRealmTryAgain=Nem sikerült visszaállítani a Realmet. Megpróbálod újra? # +realmsConfigurationScreen.failedOpenCloseTitle=Nem sikerült megnyitni vagy bezárni. # +realmsConfigurationScreen.failedOpenClose=Nem sikerült megnyitni vagy bezárni a Realmet. Megpróbálod újra? # + +realmsWorld.notAvailable=Ez az eszköz nem támogatja a Minecraft Realms szolgáltatást. # +realmsWorld.ownerPay=A tulajdonos fizeti havonta. A barátai ingyen csatlakozhatnak! # +realmsWorld.realmsDescription=A Realmek olyan privát Minecraft-világok, amelyek mindig a te és barátaid rendelkezésére állnak. # +realmsWorld.realmsDescription.paragraph2=Még akkor is játszhatsz ezeken, amikor a Realm tulajdonosa nincs jelen, mégpedig a Minecraftot futtató bármely eszközön! # +realmsWorld.realmsDescription.paragraph3=Fedezd fel a Realmedet még ma! # +realmsWorld.realmsDescription.Beta.line1=A Realms, a Minecraft-világok egyszerű és biztonságos elérési módja nem használható a Minecraft bétaverzióival. # +realmsWorld.realmsDescription.Beta.line2=Ha nem szeretnél tovább bétaverzióval játszani, és használni szeretnéd a Realmset, kövesd az alábbi utasításokat. # +realmsWorld.newRealm=Új Realm # +realmsWorld.connectLive=Az ingyenes kipróbálásához jelentkezz be! # +realmsWorld.owner=tulajdonos # +realmsWorld.leaveBeta=Elhagyod a bétaverziót? # +realmsWorld.newRealmTrial=Kezdd el az ingyenes 30 napos próbaidőszakot%s(%s/hónap az első hónap után) # +realmsWorld.creatingWorld=Világ létrehozása # + +realmsPlus.popup.top_button_text=További információk # +realmsPlus.popup.bottom_button_text=Előfizetés megújítása # +realmsPlus.popup.title=Realms Plus előfizetésed lejárt # +realmsPlus.popup.message=Realms Plus előfizetésed lejárt. Hogy ismét hozzáférhess Realmedhez és a Realms Plushoz kapott csomagokhoz vagy felületekhez, meg kell újítanod előfizetésedet. # + +realmsPlusUpgradeNotice.title=Üdvözlünk a Realms Plusban! # +realmsPlusUpgradeNotice.body=Realms-előfizetésedet Realms Plus-előfizetésre frissítettük. Mostantól több mint 150 tartalomcsomaghoz férsz hozzá a Piactéren további költségek nélkül. Akár 10 játékos is játszhat egyszerre, és mindannyian hozzáférhetnek Realmed előfizetői tartalmaihoz – ingyenesen! # +realmsPlusUpgradeNotice.continue=Folytatás # +realmsPlusUpgradeNotice.viewpacks=Realms Plus csomagjaid # + +raytracing.RTX.name=RTX ###Brand name, don't localize + +network.onlinePlay.title=Játék a barátaiddal # +network.onlinePlay.msg=Meghívhatod a barátaidat a világaidba, megtekintheted a barátaid alkotásait, illetve barkácsolhattok egymás világában. # +network.onlinePlay.instruction=A Játék menüből csatlakozhatsz a barátaid világaihoz, vagy meghívhatod a barátaidat a saját világaidba és Realmjeidbe. # +network.thirdparty.connect.splitscreen=Osztott képernyős, többjátékos online játékhoz jelentkezz be egy %s-fiókkal. # +network.thirdparty.connect.benefit=Jelentkezz be %s segítségével a barátaiddal való online játékhoz és az áruház kínálatának megtekintéséhez. # +network.thirdparty.connect.store=Az áruházban való böngészéshez %s szükséges. # +network.thirdparty.connect.achievements=A mérföldkövek teljesítéséhez %s szükséges. # +network.thirdparty.findfriends.failed=Nem sikerült kapcsolódni a Microsoft-fiók szolgáltatásaihoz. Ellenőrizd az internetkapcsolatot! # + + +networkWorld.add_friend=Barát hozzáadása # +networkWorld.add_server=Kiszolgáló hozzáadása # +networkWorld.add_label=Hozzáadás # +networkWorld.join_server=Csatlakozás a kiszolgálóhoz # +networkWorld.screenshots=Képernyőképek: # +networkWorld.description=Leírás: # +networkWorld.available_games=Elérhető játékok: # +networkWorld.news=Hírek: # +networkWorld.online=Online: # +networkWorld.current_ping=Jelenlegi ping: # +networkWorld.lan_label=LAN-játékok # +networkWorld.servers_label=Kiszolgálók # +networkWorld.friends_label=Barátok # +networkWorld.joinable_friends_label=Barátok, akikhez csatlakozni lehet # +networkWorld.no_joinable_friends_label=Barátaid jelenleg nem játszanak a Minecrafttal. # +networkWorld.check_internet_connection=Hoppá! Ellenőrizd az internetkapcsolatodat! Nem sikerült megtalálni ismerőseid világait. # +networkWorld.connect_to_xbl=A barátokkal való játékhoz jelentkezz be Microsoft-fiókkal. # +networkWorld.memberOfTooManyRealms=Betelt a realm tagsági korlátja. # +networkWorld.multiplayerPrivilegesBlocked=A Microsoft-fiókod beállítása miatt nem játszhatsz online többrésztvevős játékokat. Ügyelj rá, hogy az online biztonsági beállításaid lehetővé tegyék a többjátékos módot. A beállítások módosítására vonatkozó utasításokért lásd: aka.ms/MCMultiplayerHelp. # +networkWorld.multiplayerPrivilegesBlockedOnConsole=A Microsoft-fiókod beállítása miatt nem játszhatsz online többjátékos játékokat. Ügyelj rá, hogy az online biztonsági beállításaid lehetővé tegyék a többjátékos módot, és hogy legyen aktív Xbox Live Gold előfizetésed. A beállítások módosítására vonatkozó utasításokért lásd: aka.ms/MCMultiplayerHelp. ###disable_3rd_party_console_resource_pack_check +networkWorld.multiplayerPrivilegesBlockedOnConsoleGamecore=Nem lehet online többjátékos módban játszani a Microsoft-fiókod beállításai miatt. ###disable_3rd_party_console_resource_pack_check +networkWorld.multiplayerPrivilegesUnknown=Ismeretlen hiba miatt nem lehetséges az online játék. Próbáld újra később. # +networkWorld.versionOutOfDate=Nem használhatsz online többjátékos módot, mert nem a legfrissebb játékverzióval rendelkezel. Telepítsd a legújabb verziót az online funkciók használatához. # +networkWorld.more_servers=További kiszolgálók # +networkWorld.thirdparty.connect=Csatlakozás hozzá: „%s” # +networkWorld.join=Csatlakozás # +networkWorld.joinByCode=Csatlakozás a Realmhez # +networkWorld.realmsHashPlaceholder=Meghívási kód... # +networkWold.joinByCodeHelpText=Ha egy Realmbe szóló meghívási hivatkozást kaptál, a csatlakozáshoz add meg a kódot. # +networkWorld.highPingWarning.title=Csatlakozás egy kiszolgálóhoz? # +networkWorld.highPingWarning.line1=Jelenleg nincs stabil kapcsolat a kiválasztott kiszolgálóval. Ez hatással lehet a játékélményre. # +networkWorld.highPingWarning.line2=Szeretnél így is csatlakozni ehhez a kiszolgálóhoz? # +networkWorld.view_offers=Ajánlatok megtekintése # + +## The following text is placed on in-game signs, which have a 4-line, 15-character-per-line limit. +## The intent of the message is to convey to the reader that the sign author's chat permissions are +## blocked. This cannot exceed the 4-line, 15-character/line limit! +## Use dashes ("---") to fill in empty lines. +networkWorld.userSignTextBlockedLine0=--- # +networkWorld.userSignTextBlockedLine1=Szerző # +networkWorld.userSignTextBlockedLine2=tiltva # +networkWorld.userSignTextBlockedLine3=--- # +networkWorld.userSignTextMutedLine0=--- # +networkWorld.userSignTextMutedLine1=Szerző # +networkWorld.userSignTextMutedLine2=tiltva # +networkWorld.userSignTextMutedLine3=--- # + +networkWorld.userBookTextBlocked=[Szerző blokkolva] # +networkWorld.userBookTextMuted=[A szerző tiltva] # + +localWorld.no_local_world_label=Még nem hoztál létre egyetlen világot sem. # +localWorld.no_local_worlds_present=Eltűntek a világaid? Próbáld módosítani a tárolási helyet: # +localWorld.no_local_worlds_present.world_recovery=Eltűntek a világaid? Próbáld meg helyreállítani a világokat a Külső tárhelyről: # +localWorld.no_local_worlds.world_recovery_button_label=Világok helyreállítása # + +thirdPartyWorld.comingSoon=Hamarosan jön! # +thirdPartyWorld.Featured=Kiemelt kiszolgálók # +thirdPartyWorld.Additional=További kiszolgálók # +thirdPartyWorld.featuredComingSoon=Hamarosan jön # +thirdPartyWorld.notConnected=Nem tudtunk csatlakozni a kiszolgálókhoz. Hamarosan újrapróbáljuk. # +thirdPartyWorld.playNow=Játssz vele most! # +thirdPartyWorld.loadingServers=Kiszolgálói adatok beolvasása, kérjük, várj... # +thirdPartyWorld.loadingFeaturedServers=Kiszolgálók lekérése... # + +realmsSlotsScreen.description=Válassz legfeljebb három világot, amelyet feltöltesz a Realms kiszolgálójára. Válassz ki egy világot, amelyet aktiválni vagy szerkeszteni kívánsz! # +realmsSlotsScreen.new=Új világ # +realmsSlotsScreen.readyToPlay=Készen állsz a játékra # +realmsSlotsScreen.editRealm=Realm kezelése # +realmsSlotsScreen.editWorld=Világ szerkesztése # +realmsSlotsScreen.activateWorld=Világ aktiválása # +realmsSlotsScreen.gamesettings=Játékbeállítások # +realmsSlotsScreen.chooseSlot=Válassz egy helyet # +realmsSlotsScreen.activateWarning=Ha szerkeszted vagy aktiválod ezt a világot, azzal minden aktív játékost kirúgsz a világból. Ne aggódj, ezt követően visszacsatlakozhatnak. # +realmsSlotsScreen.celebrationMap=Realms-ünnep térkép # + +realmsSettingsScreen.playerCountLabel=Méret # +realmsSettingsScreen.forceResourcePackFail=Az erőforráscsomag értékének felülírása sikertelen # +realmsSettingsScreen.failedUploadPack=A(z) %s csomag feltöltése nem sikerült. # +realmsSettingsScreen.failedApply=A kiválasztott tartalmak közül néhány nem volt alkalmazható. # +realmsSettingsScreen.errorApply=Hiba a tartalom alkalmazása során # +realmsSettingsScreen.realmDurationLabel=Időtartam # +realmsSettingsScreen.manageSubscriptionButton=Előfizetés kezelése # +realmsSettingsScreen.manageSubscriptionsButton=Előfizetések kezelése # +realmsSettingsScreen.renewRealmButton=Realm megújítása # +realmsSettingsScreen.extendRealmButton=Realm meghosszabbítása # +realmsSettingsScreen.deleteRealmButton=Realm törlése # +realmsSettingsScreen.openRealmButton=Realm megnyitása # +realmsSettingsScreen.closeRealmButton=Realm bezárása # +realmsSettingsScreen.playRealmButton=Játék # +realmsSettingsScreen.playDisabledRealmButton=Realm bezárva # +realmsSettingsScreen.playExpiredRealmButton=A Realm lejárt # +realmsSettingsScreen.selectorSectionLabel.manage=„%s” kezelése # +realmsSettingsScreen.selectorSectionLabel=„%s” szerkesztése # +realmsSettingsScreen.selectorSectionLabelRealm=Realm # +realmsSettingsScreen.worldSectionTitle=Világ # +realmsSettingsScreen.gameSectionTitle=Játékbeállítások # +realmsSettingsScreen.playersSectionTitle=Játékosok # +realmsSettingsScreen.membersSectionTitle=Tagok # +realmsSettingsScreen.subscriptionSectionTitle=Előfizetés # +realmsSettingsScreen.devOptionsSectionTitle=Fejlesztői beállítások # +realmsSettingsScreen.backupSection=Korábbi mentések # +realmsSettingsScreen.backupInfo=A Realmben létező világot lecserélheted egy korábbi mentésre erről a listáról. # +realmsSettingsScreen.backupReplaced=A világ lecserélődött a kiválasztott mentett állapottal. # +realmsSettingsScreen.backupReplacedFailed=A világ cseréje a kiválasztott korábbi mentésre sikertelen. # +realmsSettingsScreen.backupReplacedTimeout=A világ cseréje a kiválasztott korábbi mentésre túllépte a végrehajtási időt. # +realmsSettingsScreen.backupVersion=Verzió: %s # +realmsSettingsScreen.backupVersionUnknown=verzió: Ismeretlen # +realmsSettingsScreen.deleteRealm=Realm törlése # +realmsSettingsScreen.deleteRealmToast=A(z) %s realm törölve. # +realmsSettingsScreen.deleteRealmFailToast=A(z) %s realm törlése sikertelen. # +realmsSettingsScreen.deleteRealmModalText=A realmed véglegesen törlésre kerül. Nem leszel képes hozzáférni a világodhoz, a taglistádhoz vagy a klubhoz. # +realmsSettingsScreen.backupRestoreHeader=Világ cseréje # +realmsSettingsScreen.backupModalText=Ha lecseréled a realmet ezzel a mentett változattal, minden azóta történt előrehaladás törlésre kerül. A realm újraindul, és minden aktív játékosnak újra kell csatlakoznia. # +realmsSettingsScreen.replaceWithBackup=Realm cseréje korábbi mentett állapotra # +realmsSettingsScreen.backupInProgress=A realm cseréje korábbi mentett állapotra # +realmsSettingsScreen.realmNameLabel=Realm neve # +realmsSettingsScreen.realmNameEditPlaceholder=Add meg a Realm nevét # +realmsSettingsScreen.realmDescriptionEditPlaceholder=Add meg a realm leírását # +realmsSettingsScreen.replaceLoadingText=A realmet egy korábbi mentett állapotra cseréljük. # +realmsSettingsScreen.replaceWorldButton=Világ cseréje # +realmsSettingsScreen.resetWorldButton=Világ visszaállítása # +realmsSettingsScreen.downloadWorldButton=Világ letöltése # +realmsSettingsScreen.downloadWorldNameCopy=%s – másolás # +realmsSettingsScreen.uploadWorldButton=Világ feltöltése # +realmsSettingsScreen.difficultyOptionLabelFormat=%s %s # +realmsSettingsScreen.gameModeOptionLabel=Játékmód # +realmsSettingsScreen.survivalRadioButton=Túlélés # +realmsSettingsScreen.creativeRadioButton=Kreatív # +realmsSettingsScreen.resetButtonHelperLabel=Újrakezded elölről? # +realmsSettingsScreen.maxPlayersLabelFormat=%d barát # +realmsSettingsScreen.durationLabelFormat=%d nap maradt # +realmsSettingsScreen.subscriptionLabelFormat=%d naponta megújul # +realmsSettingsScreen.subscriptionLabelFormatPreview=%d naponta megújul a fizetős Realms-előfizetéssel # +realmsSettingsScreen.fetchingWorldInfo=Realm adatainak betöltése... # +realmsSettingsScreen.updatingWorldInfo=Realm adatainak frissítése... # +realmsSettingsScreen.resettingRealm=Realm visszaállítása... # +realmsSettingsScreen.applyPacks=Csomagok alkalmazása… # +realmsSettingsScreen.openingRealm=Realm megnyitása... # +realmsSettingsScreen.closingRealm=Realm bezárása... # +realmsSettingsScreen.realmInfoError=Nem sikerült betölteni a Realm adatait. Próbáld újra később. # +realmsSettingsScreen.realmJoinError=Nem sikerült újracsatlakozni a Realmhez. Próbáld újra később. # +realmsSettingsScreen.realmResetError=Nem sikerült visszaállítani a Realmet. Próbáld újra később. # +realmsSettingsScreen.realmOpenError=Nem sikerült megnyitni a Realmet. # +realmsSettingsScreen.realmCloseError=Nem sikerült bezárni a Realmet. # +realmsSettingsScreen.reset=Visszaállítás # +realmsSettingsScreen.resetRealm=Ez a művelet eltávolítja az aktuális világot, így lehetőséged nyílik lecserélni a Realm aktív helyén lévő világot egy teljesen újra. A Realms-tagjaid az új világhoz is hozzáférést kapnak. Az adatvesztés elkerülése érdekében válaszd a „Mégse”, majd a „Világ letöltése” lehetőséget, és készíts másolatot az aktuális világról, vagy a „Megerősítés” gombbal folytasd a műveletet, és cseréld le a világot. # +realmsSettingsScreen.confirmReset=Törlöd és visszaállítod? # +realmsSettingsScreen.confirmReplace=Lecseréled a világot? # +realmsSettingsScreen.closeRealmTitle=Bezárod a Realmet? # +realmsSettingsScreen.closeRealmMessage=A Realm bezárásával kikapcsolod azt. Megszakad minden olyan játékos kapcsolata, aki rajta játszik. Biztos vagy ebben? # +realmsSettingsScreen.LoadingSubscription=Előfizetés betöltése... # +realmsSettingsScreen.failedLoadingSubscription=Az előfizetés betöltése sikertelen # +realmsSettingsScreen.matchingPurchasePlatformFormat=Előfizetést vásároltál itt: %s # +realmsSettingsScreen.nonMatchingPurchasePlatformFormat=Megkezdted az előfizetést itt: %s. Csak itt hosszabbíthatod meg. # +realmsSettingsScreen.nonMatchingPurchasePlatformGeneric=Realm előfizetésedet abban a platform áruházban kezelheted, amelyben eredetileg az előfizetést megvásároltad. # +realmsSettingsScreen.consumableToSubscriptionTransitionInfo=Most nem terjesztheted ki a Realmedet. Bevezettük az előfizetést a Realmekre. Új előfizetést vásárolhatsz, amint a Realmed lejárt, %d nap múlva. De ne aggódj! Adunk 14 extra napot ingyen, és a Realmedet online tartjuk, így bőven lesz időd, hogy addigra kiterjeszd. # +realmsSettingsScreen.consumableToSubscriptionGracePeriodInfo=A Realmed lejárt, de ne aggódj! Online tartjuk még %d napig. Most nekiláthatsz, és kiterjesztheted az új automatikus megújuló előfizetéssel, így soha többé nem kell aggódnod a Realmed fenntartása miatt. # +realmsSettingsScreen.consumableToSubscriptionTransitionInfoExpired=A Realmed lejárt. Nekiláthatsz, és kiterjesztheted az új automatikus megújuló előfizetéssel, így soha többé nem kell aggódnod a Realmed fenntartása miatt. # +realmsSettingsScreen.upload.worldtoobig=Sikertelen feltöltés. A világ mérete meghaladja a maximális feltölthető %s határt. # +realmsSettingsScreen.download.worldtoobig=Sikertelen letöltés. A világ mérete meghaladja a maximális letölthető %s határt. # + +realmsSettingsScreen.switchStoreDisplayName=Nintendo eShop # +realmsSettingsScreen.iosStoreDisplayName=App Store # +realmsSettingsScreen.googlePlayStoreDisplayName=Google Play Áruház # +realmsSettingsScreen.windowsStoreDisplayName=Windows Áruház # +realmsSettingsScreen.xboxOneStoreDisplayName=Xbox Áruház # +realmsSettingsScreen.amazonStoreDisplayName=Amazon Appstore # +realmsSettingsScreen.oculusStoreDisplayName=Oculus Store # +realmsSettingsScreen.berwickStoreDisplayName=„PlayStation Store” # +realmsSettingsScreen.PS4StoreDisplayName=„PlayStation Store” #### CertRequirement: ["PlayStation Store"] +realmsSettingsScreen.unknownStoreDisplayName=ismeretlen áruház # +realmsSettingsScreen.extendingRealm=Realm meghosszabbítása... # +realmsSettingsScreen.offerError.title=A vásárlás folyamatban van # +realmsSettingsScreen.offerError.content=Egy vásárlás már folyamatban van. Nem lehet új vásárlást végrehajtani amíg az előző be nem fejeződik. Próbáld újra később. # +realmsSettingsScreen.dev_branch_label=Milyen végleges beállítással fusson a világ? # +realmsSettingsScreen.dev_current_version_label=Jelenlegi verzió: # +realmsSettingsScreen.dev_matching_version_label=Ehhez a klienshez igazodó beállítás: # +realmsSettingsScreen.dev_all_commits_label=Minden elérhető beállítás: # +realmsSettingsScreen.dev_no_matching_version_message=A(Z) „%s” NEM HOZOTT TALÁLATOT # +realmsSettingsScreen.dev_prev_page_label=Vissza # +realmsSettingsScreen.dev_next_page_label=Tovább # +realmsSettingsScreen.uploadConfirmationMessage=Ez a művelet eltávolítja az aktuális világot, és lecseréli a Realm aktív helyén lévő világot egy már meglévőre. A Realms-tagjaid az új világhoz is hozzáférést kapnak. Az adatvesztés elkerülése érdekében válaszd a „Mégse”, majd a „Világ letöltése” lehetőséget, és készíts másolatot az aktuális világról, vagy a „Megerősítés” gombbal folytasd a műveletet, és cseréld le a világot. # +realmsSettingsScreen.uploadConfirmationTitle=Lecseréled a világot? # +realmsSettingsScreen.allowlist_invite=Meghívás # +realmsSettingsScreen.searchBox=Keresés... # +realmsSettingsScreen.unknownPackName=Ismeretlen név # +realmsSettingsScreen.viewSubscriptionsButton=Előfizetések megtekintése # + +realmsSettingsScreen.extendConsumableButton=Előfizetés meghosszabbítása # +realmsSettingsScreen.extendConsumableButton.30=Meghosszabbítás 30 nappal # +realmsSettingsScreen.extendConsumableButton.180=Meghosszabbítás 180 nappal # + +xblLogin.LoginMessageTitle=Microsoft-fiók # +xblLogin.LoginMessage=Csatlakozás… # + +xbl.savePurchase.description.line1=Szeretnél minden tartalommal játszani, amit bármely Minecraft Áruház támogatással rendelkező rendszeren megvásároltál? Jelentkezz be ingyenes Microsoft-fiókkal, és szinkronizáld vásárolt felületeidet, textúráidat, térképeidet és mixeidet, hogy játszhass velük a Minecraftban! # +xbl.savePurchase.description.line2=Ha rendszerhibából adódóan telepítésed elvész vagy törlöd a Minecraftot, vásárlásaid megmaradnak és szinkronizálhatóak lesznek bármely rendszeren Microsoft-fiókod használatával. # +xbl.savePurchase.leaveOnDevice=Az eszközön marad # +xbl.savePurchase.title=Mented a vásárlásaidat Microsoft-fiókodba? # +xbl.savePurchase.saveButton=Mentés Microsoft-fiókba # +xbl.savePurchase.toast.title=Sikerült! # +xbl.savePurchase.toast.message=A vásárlások szinkronizálva a Microsoft-fiókba! # +xbl.savePurchase.inProgress.message=Vásárlások átvitele Microsoft-fiókba… # + +xbl.syncIAP.title=Vásárlások szinkronizálása Microsoft-fiókkal # +xbl.syncIAP.description=Jelentkezz be Microsoft-fiókodba felületeid, textúracsomagjaid, világaid és mixeid szinkronizálásához. Így meglesznek majd, bármilyen eszközön is játszol Minecraftot. # +xbl.syncIAP.syncNow=Szinkronizálás most… # +xbl.syncIAP.syncLaterEllipsis=Szinkronizálás később… # +xbl.syncIAP.syncLater=Szinkronizálás később # +xbl.syncIAP.toast.title=Siker! # +xbl.syncIAP.toast.message=A vásárlások szinkronizálva Microsoft-fiókoddal! # +xbl.syncIAP.inProgress.message=A vásárlások szinkronizálása Microsoft-fiókoddal… # +xbl.syncIAP.skipSignIn.prompt.description=Ha az ezen az eszközön végrehajtott vásárlásokat nem viszed át ebbe a Microsoft-fiókba, nem ez lesz az elsődleges fiók ezen az eszközön. A Minecraft elindításakor nem fogsz automatikusan bejelentkezni. # + +xbl.syncIAP.confirmSync.prompt.title=Szinkronizálod ide: %s? # +xbl.syncIAP.confirmSync.prompt.description.line1=Szeretnéd szinkronizálni az alkalmazásbolt vásárlásaidat ezzel: %s? # +xbl.syncIAP.confirmSync.prompt.description.line2=A Minecraft Piactéren kívül megvásárolt csomagokat csak egyszer szinkronizálhatod. Ezek a csomagok mindenki számára elérhetők, aki ezen az eszközön játszik. # +xbl.syncIAP.confirmSync.prompt.yes=Igen, szinkronizálom vásárlásaimat # + +xbl.marketplace.account.error.body.nobutton=Probléma lépett fel a fiókoddal. A probléma megoldásáig nem használhatod a Piacteret. Ha a hiba több napon át fennáll, lépj kapcsolatba a terméktámogatással. # + +playfab.account.banned.temporary=Felfüggesztettek # +playfab.account.banned.permanent=Letiltottak # +playfab.account.banned.title=%s # +playfab.account.banned.body=%s a Minecraft Többjátékos módjának használatáról. Nem fogsz tudni játszani a kiszolgálókon, nem csatlakozhatsz Realmekhez, nem lehetsz Többjátékos módú játékok házigazdája, vagy nem tudsz ilyenekhez csatlakozni, illetve nem használhatod a Piacteret. # +playfab.account.banned.body.line1=%s a Minecraft Többjátékos módjának használatáról, mert „%s”. Nem fogsz tudni játszani a kiszolgálókon, nem csatlakozhatsz Realmekhez, nem lehetsz Többjátékos módú játékok házigazdája, vagy nem tudsz ilyenekhez csatlakozni, illetve nem használhatod a Piacteret. # +playfab.account.banned.body.line2=Kattints lent „%s” közösségi alapelveink megtekintéséhez, valamint ahhoz, hogy hogyan nyújthatsz be eset-felülvizsgálati kérelmet, ha úgy érzed, hogy %s tévedtél. # +playfab.account.banned.body.line3.hour=Még 1 óra van hátra a felfüggesztésedből. # +playfab.account.banned.body.line3.hours=Még %d óra van hátra a felfüggesztésedből. # +playfab.account.banned.body.line3.day=Még 1 nap van hátra a felfüggesztésedből. # +playfab.account.banned.body.line3.days=Még %d nap van hátra a felfüggesztésedből. # +playfab.account.banned.body.line3.forever=Ez a letiltás végleges. # +playfab.account.banned.body.button=További információk # + + +store.sign_in_warning.no_xbl_and_local_content=Korábban olyan tartalmakat töltöttél le vagy olyan Minecoinokat használtál a Piactéren, amelyek csak ezen az eszközön érhetők el. # +store.sign_in_warning.no_xbl_and_no_local_content.line1=Jelentkezz be a vásárlásaid mentéséhez és platformok közötti megosztásához. Mentsd el a vásárlásaidat, hogy ne vesszenek el, ha valami történik a rendszereddel, vagy ha eltávolítod a Minecraftot. A megvásárolt piactéri tartalmakhoz bármilyen platformról hozzáférhetsz, és a személyre szabott karaktereidet más platformokon is használhatod. # +store.sign_in_warning.no_xbl_and_no_local_content.line2=Nincs Microsoft-fiókod? Hozz létre egyet most – ingyen # + +xbl.skipSignIn.prompt.title=Ideiglenes fiók # +xbl.skipSignIn.prompt.description=Ha az ezen az eszközön végrehajtott vásárlásokat nem viszed át ebbe a Microsoft-fiókba, nem ez lesz az elsődleges fiók ezen az eszközön. A Minecraft elindításakor nem fogsz automatikusan bejelentkezni. # +xbl.signOut.title=A Microsoft-fiókodba mentett vásárlások # +xbl.signOut.message1=A Minecoinokat és az áruházban vásárolt elemeket csak akkor éred el, ha bejelentkezel a Microsoft-fiókodba. # +xbl.signOut.message2=Biztosan ezt szeretnéd? # + +date.short_january=jan # +date.short_february=feb # +date.short_march=már # +date.short_april=ápr # +date.short_may=máj # +date.short_june=jún # +date.short_july=júl # +date.short_august=aug # +date.short_september=szep # +date.short_october=okt # +date.short_november=nov # +date.short_december=dec # +date.formatted=%s. %d. %d. # +date.formatted_alt=%d %s %d # + +dayOneExperience.carousel.title=Üdvözöl az új Minecraft! # +dayOneExperience.carousel.welcome_text=A Minecraft új verziójával számos nagyszerű új tartalom érkezik! Ugorj be a Piactérre, hozz létre egy realmet, és játssz keresztplatformos barátaiddal! # +dayOneExperience.carousel.marketplace=A Minecraft Piactéren különféle tehetséges alkotók által készített új felületeket, világokat, textúrákat és mixcsomagokat találsz. # +dayOneExperience.carousel.cross_platform=A keresztplatformos játék lehetővé teszi, hogy más platformon játszó játékosokkal játszhass együtt. Ha Minecraft-barátaiddal szeretné játszani, jelentkezz be Microsoft-fiókodba. # +dayOneExperience.carousel.realms=A realmek olyan kiszolgálók, amelyeket csak neked és barátaidnak tartunk fent. Legyen Minecraft világod mindig elérhető és online, még akkor is, ha már kijelentkeztél. # +dayOneExperience.carousel.villager=Az új Minecraft az egyetlen hely, ahol a jövőbeli frissítések, köztük az új funkciók, mobok, tárgyak, blokkok és sok minden más elérhetők! # + +dayOneExperience.tab.landing=Újdonságok # +dayOneExperience.tab.marketplace=Piactér # +dayOneExperience.tab.crossplatform=Keresztplatformos játék # +dayOneExperience.tab.realms=Realms # +dayOneExperience.tab.villager=További tartalom # + +dayOneExperience.finish=Befejezés # +dayOneExperience.next=Következő # +dayOneExperience.no_internet=Kapcsolódj az internethez az előző felületed betöltéséhez. # +dayOneExperience.intro_title=A Minecraft frissítésre került! # +dayOneExperience.intro_body_1=A frissítéssel számos nagyszerű új tartalom érkezik. # +dayOneExperience.intro_body_2=Szeretnél segítséget beállításaid, mentéseid és tartalmaid importálásához a Minecraft korábbi változatából? # +dayOneExperience.intro_welcome_1=Frissítettél a Minecraft legújabb változatára! # +dayOneExperience.intro_welcome_2=Ha szeretnél visszatérni a Minecraft előző változatához, megteheted a főmenüből # +dayOneExperience.editions_launch_warning=Ez nem a Minecraft legfrissebb változata. Biztosan a Minecraft egy korábbi verzióját szeretnéd elindítani? # +dayOneExperience.editions_title=A korábbi változat indítása? # +dayOneExperience.settings_imported=Minden beállításodat importáltuk! # +dayOneExperience.settings_skin_imported=Minden felületedet és beállításaidat importáltuk! # +dayOneExperience.skin_current=Jelenlegi felület # +dayOneExperience.skin_default=Alapértelmezett felület # +dayOneExperience.skin_tip=Viselt felületedet a főmenü Profil gombját kiválasztva változtathatod meg. # +dayOneExperience.skip_title=Konverzió kihagyása? # +dayOneExperience.skip_body=A régi világok bármikor átkonvertálhatóak a Játék indítása – Világok menüben. # +dayOneExperience.world_import_time=Tipp: A konvertálás hossza a világ méretétől függ. # +dayOneExperience.world_picker_title=Válaszd ki a konvertálandó világot # +dayOneExperience.world_picker_skip=Kihagyás most # + +death.attack.anvil=%1$s játékost agyonnyomta egy leeső üllő # +death.attack.arrow=%1$s játékost %2$s lelőtte # +death.attack.arrow.item=%1$s játékost %2$s lelőtte ezzel: %3$s # +death.attack.bullet=%1$s játékost célzott lövéssel lelőtte %2$s # +death.attack.cactus=%1$s játékost halálra szurkálták # +death.attack.cactus.player=%1$s egy kaktuszba futott, miközben megpróbált megszökni %2$s elől # +death.attack.drown=%1$s megfulladt # +death.attack.drown.player=%1$s megfulladt, miközben megpróbált megszökni %2$s elől # +death.attack.explosion=%1$s felrobbant # +death.attack.explosion.player=%1$s játékost felrobbantotta %2$s # +death.attack.fall=%1$s túl keményen ért földet # +death.attack.fallingBlock=%1$s játékost agyonnyomta egy leeső blokk # +death.attack.fireball=%1$s játékost tűzgolyóval lelőtte %2$s # +death.attack.fireball.item=%1$s játékost tűzgolyóval lelőtte %2$s ezt használva: %3$s # +death.attack.fireworks=%1$s nagy robajjal távozott # +death.attack.flyIntoWall=%1$s megtapasztalta a mozgási energiát # +death.attack.generic=%1$s meghalt # +death.attack.indirectMagic=%1$s játékost mágiát használva %2$s megölte # +death.attack.indirectMagic.item=%1$s játékost %2$s megölte ezzel: %3$s # +death.attack.inFire=%1$s lángra gyulladt # +death.attack.inFire.player=%1$s tűzbe esett, miközben vele harcolt: %2$s # +death.attack.inWall=%1$s megfulladt egy falban # +death.attack.lava=%1$s lávában próbált úszni # +death.attack.lava.player=%1$s lávában próbált úszni %2$s elől menekülve # +death.attack.lightningBolt=%1$s játékost villámcsapás érte # +death.attack.magic=%1$s játékost megölték mágiával # +death.attack.magma=%1$s rájött, hogy lávából van a padló # +death.attack.magma.player=%1$s %2$s miatt veszélyes helyre tévedt # +death.attack.mob=%1$s játékost %2$s megölte # +death.attack.mob.item=%1$s játékost %2$s megölte ezzel: %3$s # +death.attack.onFire=%1$s halálra égett # +death.attack.onFire.player=%1$s halálra égett, miközben vele harcolt: %2$s # +death.attack.outOfWorld=%1$s kiesett a világból # +death.attack.player=%1$s játékost %2$s megölte # +death.attack.player.item=%1$s játékost %2$s megölte ezzel: %3$s # +death.attack.spit=%1$s játékost köpőcsővel lelőtte %2$s # +death.attack.starve=%1$s éhen halt # +death.attack.sweetBerry=%1$s játékost halálra szúrta egy édesbogyóbokor # +death.attack.thorns=%1$s játékost megölték, miközben megpróbálta megsebezni őt: %2$s # +death.attack.thrown=%1$s játékost %2$s agyonütötte # +death.attack.thrown.item=%1$s játékost %2$s agyonütötte ezzel: %3$s # +death.attack.trident=%1$s játékost felnyársalta %2$s # +death.attack.wither=%1$s elsorvadt # +death.attack.freeze=%1$s halálra fagyott # +death.attack.sonicBoom=%1$s karaktert elpusztította egy szónikus sikoly # +death.attack.sonicBoom.player=%1$s karaktert elpusztította egy szónikus sikoly, mikor %2$s elől menekülni próbált # +death.attack.stalactite=%1$s-t felnyársalta egy lehulló függő cseppkő # +death.attack.stalagmite=%1$s-t felnyársalta egy álló cseppkő # +death.fell.accident.generic=%1$s túl magasról esett le # +death.fell.accident.ladder=%1$s leesett egy létráról # +death.fell.accident.vines=%1$s leesett az indákról # +death.fell.accident.water=%1$s kiesett a vízből # +death.fell.assist=%1$s játékost %2$s lelökte # +death.fell.assist.item=%1$s játékost %2$s lelökte ezzel: %3$s # +death.fell.finish=%1$s túl messze esett, és %2$s kivégezte # +death.fell.finish.item=%1$s túl messze esett, és %2$s kivégezte ezzel: %3$s # +death.fell.killer=%1$s játékost lelökték # + +deathScreen.deleteWorld=Világ törlése # +deathScreen.hardcoreInfo=Hardcore módban nem lehet újraszületni! # +deathScreen.leaveServer=Kiszolgáló elhagyása # +deathScreen.message=Meghaltál! # +deathScreen.quit=Főmenü # +deathScreen.quit.confirm=Biztosan kilépsz? # +deathScreen.quit.confirmToMainMenuWarning=Biztosan kilépsz a játékból a főmenübe? # +deathScreen.quit.confirmToMainMenuTitleWarning=Kilépsz a főmenübe? # +deathScreen.quit.secondaryClient=Ment és kilép # +deathScreen.quit.secondaryClient.confirmLeaveWarning=Biztosan mented a játékot, majd kilépsz? # +deathScreen.quit.secondaryClient.confirmLeaveTitleWarning=Ment és kilép # +deathScreen.respawn=Újraszületés # +deathScreen.score=Eredmény # +deathScreen.title=Meghaltál! # +deathScreen.title.hardcore=Játék vége # +deathScreen.titleScreen=Főképernyő # + +demo.day.1=Ez a bemutató öt napig tart, használd ki! # +demo.day.2=Második nap # +demo.day.3=Harmadik nap # +demo.day.4=Negyedik nap # +demo.day.5=Ez az utolsó nap! # +demo.day.6=Elmúlt az ötödik nap, alkotásodról az F2 billentyűvel készíthetsz képernyőképet # +demo.day.warning=Majdnem lejárt az idő! # +demo.demoExpired=Lejárt a bemutató ideje! # +demo.help.buy=Vásárold meg most! # +demo.help.fullWrapped=Ez a bemutató 5 játéknapig tart (ami kb. 1 óra 40 perc valós idő). Nézd meg a mérföldköveket, hasznos tippeket találsz. Jó szórakozást! # +demo.help.inventory=A leltár megnyitásához használd a(z) %1$s billentyűt # +demo.help.jump=Az ugráshoz használd a(z) %1$s billentyűt # +demo.help.later=Játék folytatása # +demo.help.movement=A mozgáshoz használd a(z) %1$s, %2$s, %3$s, %4$s billentyűket és az egeret # +demo.help.movementMouse=A körbetekintéshez használd az egeret # +demo.help.movementShort=A mozgáshoz használd a(z) %1$s, %2$s, %3$s, %4$s billentyűket # +demo.help.title=Minecraft bemutató mód # +demo.remainingTime=Fennmaradó idő: %s # +demo.reminder=A bemutató ideje lejárt, a folytatáshoz vásárold meg a játékot, vagy kezdj új világot! # + +## Specific for the Chromebook Trial +demo.cb.reminder=A bemutató ideje lejárt, indíts új világot a próbaverzió használatának folytatásához! # + +difficulty.lock.question=Biztosan zárolod ennek a világnak a nehézségét? Így a nehézség mindig %1$s lesz, amit többé nem módosíthatsz. # +difficulty.lock.title=Világ nehézségének zárolása # + +dimension.dimensionName0=Felvilág # +dimension.dimensionName1=Alvilág # +dimension.dimensionName2=A Vég # + +disabledSkin.title=Steve-ként jelensz meg # +disabledSkin.body.onJoin=Ez a kiszolgáló %s le van tiltva. Az öltözőben átválthatsz egy másik felületre. # +disabledSkin.body.dressingRoom=Ez a kiszolgáló %s le van tiltva. Biztosan szeretnéd, hogy ez a felület fel legyen szerelve? # +disabledSkin.type.customSkins=egyedi felületek # +disabledSkin.type.persona=személyiségek # +disabledSkin.type.both=egyedi felületek és személyiségek # + +disconnect.closed=Kapcsolat lezárva # +disconnect.downloadPack=Hiba lépett fel a csomagok kiszolgálóról való letöltése során. Kérjük, próbálkozz újra. # +disconnect.disconnected=A kiszolgáló lezárta a kapcsolatot # +disconnect.endOfStream=Adatfolyam vége # +disconnect.genericReason=%s # +disconnect.kicked=Kirúgtak a játékból # +disconnect.kicked.reason=Kirúgtak a játékból: # +disconnect.removed=Eltávolítottak a játékból # +disconnect.removed.reason=Eltávolítottak a játékból: # +disconnect.loginFailed=Nem sikerült bejelentkezni # +disconnect.loginFailedInfo=Nem sikerült bejelentkezni: %s # +disconnect.loginFailedInfo.environmentMismatch=Playfab környezet eltérése – Discovery=%s/%s, Playfab=%s/%s # +disconnect.loginFailedInfo.invalidSession=Érvénytelen munkamenet (próbáld újraindítani a játékot) # +disconnect.loginFailedInfo.serversUnavailable=A hitelesítési kiszolgálók jelenleg karbantartás miatt le vannak állítva. # +disconnect.lost=Megszakadt a kapcsolat # +disconnect.overflow=Túlcsordult a puffer # +disconnect.quitting=Kilépés # +disconnect.spam=Kirúgtak spammelés miatt # +disconnect.timeout=Időtúllépés # +disconnect.scriptWatchdog=A kiszolgálót leállították egy nem kezelt szkriptfigyelő kivétel miatt. # +disconnect.scriptWatchdogOutOfMemory=A kiszolgálót leállították a szkriptelési memóriakorlát túllépése miatt. # + +disconnectionScreen.header.realms_hidden=Többjátékos meghívó # +disconnectionScreen.body.realms_hidden=Nem lehet csatlakozni a megadott kiszolgálóhoz. # +disconnectionScreen.blockMismatch=A blokkok nem egyeznek a kliens és a kiszolgáló között. # +disconnectionScreen.cantConnect=Nem sikerült csatlakozni a világhoz. # +disconnectionScreen.cantConnectToRealm=Nem sikerült csatlakozni a Realmhez. # +disconnectionScreen.cantConnectToRealms=Nem sikerült csatlakozni a Realms szolgáltatáshoz. # +disconnectionScreen.crossPlatformDisabled=Engedélyezd a keresztplatformos játékot a főmenüben, hogy csatlakozhass barátaidhoz más platformokon is. Ha keresztjáték nélkül szeretnél online játszani a barátaiddal, a keresztjáték lehetőségét a játék házigazdájának is ki kell kapcsolnia a főmenüben. # +disconnectionScreen.crossPlatformDisabled.header=Keresztplatformos játék kikapcsolva. # +disconnectionScreen.incompatibleRealm=A kliens nem kompatibilis vagy elavult. A Realms szolgáltatáshoz történő csatlakozáshoz frissítsd a klienst. # +disconnectionScreen.realmsAlphaEndedTitle=A Realms alfaverziójának tesztelése véget ért. Köszönjük a segítséget! # +disconnectionScreen.realmsAlphaEndedMessage=A Realms jelenleg nem érhető el. # +disconnectionScreen.disconnected=Megszakadt a kapcsolat a kiszolgálóval # +disconnectionScreen.editionMismatch=Ez a világ a Minecraft Education játékból származik, ezért nem tölthető be. # +disconnectionScreen.editionMismatchEduToVanilla=Ezen a kiszolgálón nem a Minecraft Education fut. Nem sikerült csatlakozni. # +disconnectionScreen.editionMismatchVanillaToEdu=Ezen a kiszolgálón a Minecraft nem kompatibilis kiadása fut. Nem sikerült csatlakozni. # +disconnectionScreen.editionVersionMismatch.body=A kiválasztott világ nem nyitható meg ebben a Minecraft Education változatban. # +disconnectionScreen.editionVersionMismatch.title=A világ betöltése sikertelen. # +disconnectionScreen.futureVersion=Ez világ a játék egy újabb verziójából származik, ezért nem tölthető be. # +disconnectionScreen.internalError.cantConnect=Nem sikerült a csatlakozás. # +disconnectionScreen.internalError.cantEdit=Nem találtuk a kiszolgálót. # +disconnectionScreen.internalError.cantFindEdit=Nem sikerült a csatlakozás. Próbálj új kiszolgálót felvenni. # +disconnectionScreen.internalError.cantFindLocal=Nem sikerült betölteni a világot. # +disconnectionScreen.internalError.cantFindRealm=Nem találtuk a Realmet. # +disconnectionScreen.internalError.cantFindServer=Nem találtuk a kiszolgálót. # +disconnectionScreen.invalidName=Érvénytelen név! # +disconnectionScreen.invalidPlayer=A világ többjátékos beállításai csak a barátok csatlakozását engedélyezi, de téged a játék gazdája nem vett fel a barátai közé. # +disconnectionScreen.invalidIP=Érvénytelen IP-cím! # +disconnectionScreen.invalidSkin=Érvénytelen vagy sérült felület! # +disconnectionScreen.lockedSkin.title=Platformra korlátozott felületcsomag! # +disconnectionScreen.lockedSkin=A használt felület olyan tartalomcsomagból származik, amely nem támogatja a keresztplatformos többjátékos módot. # +disconnectionScreen.multiplayerLockedSkin.title=Többjátékos módban nem használható felület! # +disconnectionScreen.multiplayerLockedSkin=A felhúzott felület olyan tartalomcsomagból származik, amelynek a használata nem engedélyezett többjátékos játékban. # +disconnectionScreen.loggedinOtherLocation=Egy másik helyről jelentkeztél be # +disconnectionScreen.multiplayerDisabled=A világot egyszemélyes módra állítottad. # +disconnectionScreen.noReason=Megszakadt a kapcsolat # +disconnectionScreen.noInternet=Ellenőrizd az internetkapcsolatot, és próbáld újra. # +disconnectionScreen.notAllowed=Nem hívtak meg, hogy ezen a kiszolgálón játssz. # +disconnectionScreen.notAuthenticated=Be kell jelentkezned a Microsoft-szolgáltatásokba. # +disconnectionScreen.outdatedClient=Nem sikerült csatlakozni: elavult kliens! # +disconnectionScreen.outdatedServer=Nem sikerült csatlakozni: elavult kiszolgáló! # +disconnectionScreen.outdatedClientRealms=Hogy ezen a Realmen tudj játszani, frissítened kell a játékot. # +disconnectionScreen.outdatedClientRealms.title=Frissült a Realms # +disconnectionScreen.outdatedServerRealms=A játék naprakész, de a Realm nem. # +disconnectionScreen.outdatedServerRealms.title=Pillanatnyilag nem tudjuk frissíteni a Realm-kiszolgálódat, mert más játékosok online vannak. A Realm kezelése képernyőn zárd be, majd nyisd meg újból a Realmet, hogy kiléptesd a többi játékost, majd csatlakozz újra a Realmhez a frissítéséhez. # +disconnectionScreen.outdatedServerRealmsNonOwner.title=A Realm, amelyhez hozzá szeretnél férni, egy másik verzión fut. A probléma megoldása érdekében vedd fel a kapcsolatot a Realm tulajdonosával. # +disconnectionScreen.realmsServerUpdateIncoming=A Realm hamarosan frissül. Neked is frissítened kell. # +disconnectionScreen.realmsServerUpdateIncoming.title=Megnézed most, hogy van-e frissítés? # +disconnectionScreen.realmsWorldUnassigned=Rendeld hozzá a verziót a fejlesztői beállításokban. # +disconnectionScreen.realmsWorldUnassigned.title=A Realm hozzárendelése törlődött! # +disconnectionScreen.serverFull=Hűha, ez a kiszolgáló igencsak népszerű! Nézz vissza később, hátha addigra felszabadul egy hely. # +disconnectionScreen.serverFull.title=A kiszolgáló megtelt # +disconnectionScreen.crossPlayDisabled=A CrossPlay ideiglenesen le van tiltva! # +disconnectionScreen.crossPlayDisabled.title=CrossPlay letiltva # +disconnectionScreen.serverIdConflict=Nem tudsz csatlakozni a világhoz. A fiók, amellyel jelenleg be vagy jelentkezve, már ezen a világon játszik egy másik eszközön. # +disconnectionScreen.sessionNotFound=Nem sikerült csatlakozni a világhoz. A világhoz nem lehet többé csatlakozni. # +disconnectionScreen.timeout=A kapcsolat időtúllépés miatt megszakadt. # +disconnectionScreen.nowifi=Úgy tűnik, hogy nem tudsz csatlakozni a hálózathoz, kérjük, csatlakozz egy Wi-Fi hálózathoz, vagy engedélyezd a „Mobiladat-forgalom használata” lehetőséget a profilbeállításokban. # +disconnectionScreen.invalidTenant=Nem lehet csatlakozni. Ehhez a világhoz nincs hozzáférésed. # +disconnectionScreen.resourcePack=Hiba lépett fel az erőforráscsomag letöltése vagy alkalmazása során. # +disconnectionScreen.restartClient=Nem lehet csatlakozni, indítsd újra az ügyfelet. # +disconnectionScreen.badPacket=A kiszolgáló hibás csomagot küldött. # +disconnectionScreen.realmsDisabled=A Realms nem elérhető. # +disconnectionScreen.realmsDisabledBeta=A Realms nem működik a bétaverzióban. # +disconnectionScreen.incompatiblePack=Nem tudsz csatlakozni a világhoz, mert az alábbi inkompatibilis csomagokkal rendelkezel: %s # +disconnectionScreen.incompatiblePack.memory=Nem tudsz csatlakozni a világhoz, mert az eszközöd nem rendelkezik elég memóriával a következő csomagokhoz: %s # +disconnectionScreen.incompatiblePack.graphics.raytracing=Nem tudsz csatlakozni a világhoz, mert az eszköz nem rendelkezik ray tracinget támogató kompatibilis hardverrel # +disconnectionScreen.worldCorruption.message=Próbáld újra megnyitni a világot, vagy állítsd helyre egy korábbi mentésből. # +disconnectionScreen.worldCorruption=Szétkapcsolódás a sérült világ miatt # +disconnectionScreen.hostSuspended=Megszakadt a kapcsolat, mert a kiszolgáló nem érhető el # +disconnectionScreen.invalidLevel=Érvénytelen szint! # +disconnectionScreen.invalidOverworldDimensionHeights=A kiszolgáló érvénytelen magasságértékeket adott meg a Felvilág dimenzióhoz # +disconnectionScreen.editor.mismatchVanillaWorld=Ez a világ nem Szerkesztő módban van. Nem tölthető be. # +disconnectionScreen.editor.mismatchEditorWorld=Ez a világ Szerkesztő módban van. Nem tölthető be. # +disconnectionScreen.editor.mismatchEditorToVanilla=A kiszolgáló nincs Szerkesztő módban. Nem sikerült csatlakozni. # +disconnectionScreen.editor.mismatchVanillaToEditor=A kiszolgáló Szerkesztő módban van. Nem sikerült csatlakozni. # +disconnectionScreen.clientsideGenerationDesync=A kiszolgálón és az ügyfélen különböző értékek vannak beállítva az „Ügyféloldali generálás” funkciókapcsolójához # +disconnectionScreen.editor.cannotUseRayTracing=A ray tracinget engedélyező erőforráscsomagok még nem kompatibilisak az Editor-projektekkel. # +disconnectionScreen.unexpectedPacket=Megszakadt a kapcsolat egy nem várt csomagtípus érkezése miatt, amelyet nem lehet feldolgozni. Ezt verzióütközés vagy hálózati szintű sérülés okozhatja. # + +storageSpaceWarningScreen.frontend=Majdnem elfogyott a tárhelyed! A Minecraft korlátozta a funkcióhoz való hozzáférést mindaddig, amíg tovább tárhelyet fel nem szabadítasz. # +storageSpaceWarningScreen.lowduringgameplay=Elfogyott a tárhelyed, amelyre a Minecraft-világokat és -beállításokat menthet el ezen az eszközön. Miért nem törölsz néhány régi cuccot, ami már nem kell, hogy továbbra is elmenthesd az új dolgokat? # +storageSpaceWarningScreen.fullduringgameplay=Elfogyott a tárhelyed, ezért a Minecraft nem tudja menteni a játék állását! A Minecraft visszatér a főmenübe, ahol tárhelyet szabadíthatsz fel. # + +edu.signin_screen.viewTerms=Feltételek megtekintése # + +edu.play_screen.view_worlds=SAJÁT VILÁGOK MEGTEKINTÉSE # +edu.play_screen.view_library=KÖNYVTÁR MEGTEKINTÉSE # +edu.play_screen.create_new=ÚJ LÉTREHOZÁSA # +edu.play_screen.join_world=CSATLAKOZÁS A VILÁGHOZ # +edu.play_screen.import=IMPORTÁLÁS # +edu.play_screen.new=ÚJ # +edu.play_screen.guided_create=IRÁNYÍTOTT ALKOTÁS # +edu.play_screen.traditional=HAGYOMÁNYOS # +edu.play_screen.from_template=SABLONOK # + +edu.worlds_screen.title=Saját világok # +edu.worlds_screen.new_world=Új világ # +edu.worlds_screen.new=ÚJ # +edu.worlds_screen.templates=SABLONOK # +edu.worlds_screen.guided_create=IRÁNYÍTOTT ALKOTÁS # +edu.worlds_screen.traditional=HAGYOMÁNYOS # +edu.worlds_screen.search_placeholder=Keresés # +edu.worlds_screen.play=JÁTÉK # +edu.worlds_screen.host=JÁTÉKGAZDA # +edu.worlds_screen.settings=BEÁLLÍTÁSOK # +edu.worlds_screen.manage=KEZELÉS # +edu.worlds_screen.back=VISSZA # +edu.worlds_screen.copy=MÁSOLÁS # +edu.worlds_screen.export=EXPORTÁLÁS # +edu.worlds_screen.share=MEGOSZTÁS # +edu.worlds_screen.delete=TÖRLÉS # +edu.worlds_screen.courses_title=Tanfolyamaim # + +edu.templates.title=Saját sablonok # +edu.templates.local_header=SAJÁT SABLONOK: %1 # +edu.templates.featured_header=KIEMELT SABLONOK # +edu.templates.view_more=További sablonok megtekintése # +edu.templates.search_placeholder=Keresés # +edu.templates.created_by=Készítette: %1 # +edu.templates.quick_play=JÁTÉK # +edu.templates.host=JÁTÉKGAZDA # +edu.templates.create_new=ÚJ LÉTREHOZÁSA # + +edu.pause.multiplayer.disabled=A többjátékos mód ebben a leckében nem elérhető. # + +effect.badOmen=Rossz ómen # +effect.villageHero=A falu hőse # + +enchantment.arrowDamage=Erő # +enchantment.arrowFire=Láng # +enchantment.arrowInfinite=Végtelen # +enchantment.arrowKnockback=Ütés # +enchantment.crossbowMultishot=Sorozatlövés # +enchantment.crossbowPiercing=Átütő # +enchantment.crossbowQuickCharge=Gyors töltés # +enchantment.curse.binding=Bilincselés átka # +enchantment.curse.vanishing=Eltüntetés átka # +enchantment.damage.all=Élesség # +enchantment.damage.arthropods=Ízeltlábúak veszedelme # +enchantment.damage.undead=Sújtás # +enchantment.digging=Hatékonyság # +enchantment.durability=Törhetetlenség # +enchantment.fire=Szikrából pattant # +enchantment.fishingSpeed=Műcsali # +enchantment.frostwalker=Jégen járó # +enchantment.knockback=Hátralökés # +enchantment.level.1=I # +enchantment.level.10=X # +enchantment.level.2=II # +enchantment.level.3=III # +enchantment.level.4=IV # +enchantment.level.5=V # +enchantment.level.6=VI # +enchantment.level.7=VII # +enchantment.level.8=VIII # +enchantment.level.9=IX # +enchantment.lootBonus=Zsákmányolás # +enchantment.lootBonusDigger=Szerencse # +enchantment.lootBonusFishing=Horgászszerencse # +enchantment.mending=Javítás # +enchantment.oxygen=Légzés # +enchantment.protect.all=Védelem # +enchantment.protect.explosion=Robbanásvédelem # +enchantment.protect.fall=Könnyű esés # +enchantment.protect.fire=Tűzállóság # +enchantment.protect.projectile=Lövedék elleni védelem # +enchantment.soul_speed=Lélekfürgeség # +enchantment.swift_sneak=Zajtalan osonás # +enchantment.thorns=Tüskék # +enchantment.untouching=Gyengéd érintés # +enchantment.waterWalker=Mélymerülő # +enchantment.waterWorker=Vízaffinitás # +enchantment.tridentChanneling=Villámhívás # +enchantment.tridentLoyalty=Visszatérés # +enchantment.tridentRiptide=Elrugaszkodás # +enchantment.tridentImpaling=Nyársalás # + +entity.area_effect_cloud.name=Felhő-hatásterület # +entity.armor_stand.name=Páncéltartó állvány # +entity.arrow.name=Nyíl # +entity.bat.name=Denevér # +entity.bee.name=Méh # +entity.blaze.name=Őrláng # +entity.boat.name=Csónak # +entity.cat.name=Macska # +entity.cave_spider.name=Barlangi pók # +entity.chicken.name=Csirke # +entity.cow.name=Tehén # +entity.creeper.name=Creeper # +entity.dolphin.name=Delfin # +entity.goat.name=Kecske # +entity.panda.name=Panda # +entity.donkey.name=Szamár # +entity.dragon_fireball.name=Sárkány tűzgömbje # +entity.drowned.name=Tengeri zombi # +entity.egg.name=Tojás # +entity.elder_guardian.name=Nagy őrszem # +entity.ender_crystal.name=Bevégző-kristály # +entity.ender_dragon.name=Végzetsárkány # +entity.enderman.name=Bevégző # +entity.endermite.name=Végbogár # +entity.ender_pearl.name=Bevégzőgyöngy # +entity.evocation_illager.name=Idéző # +entity.evocation_fang.name=Idézőfullánk # +entity.eye_of_ender_signal.name=Végzet szeme # +entity.falling_block.name=Zuhanó blokk # +entity.fireball.name=Tűzgolyó # +entity.fireworks_rocket.name=Tűzijáték-rakéta # +entity.fishing_hook.name=Halászhorog # +entity.fish.clownfish.name=Bohóchal # +entity.fox.name=Róka # +entity.cod.name=Tőkehal # +entity.pufferfish.name=Gömbhal # +entity.salmon.name=Lazac # +entity.tropicalfish.name=Trópusi hal # +entity.axolotl.name=Axolotl # +entity.ghast.name=Szellem # +entity.glow_squid.name=Világító tintahal # +entity.piglin_brute.name=Piglin verőember # +entity.guardian.name=Őrszem # +entity.hoglin.name=Hoglin # +entity.horse.name=Ló # +entity.husk.name=Husk # +entity.ravager.name=Romboló # +entity.iron_golem.name=Vasgólem # +entity.item.name=Tárgy # +entity.leash_knot.name=Pórázbög # +entity.lightning_bolt.name=Villámcsapás # +entity.lingering_potion.name=Hosszú hatású bájital # +entity.llama.name=Láma # +entity.trader_llama.name=Kereskedőláma # +entity.llama_spit.name=Lámaköpés # +entity.magma_cube.name=Magmakocka # +entity.minecart.name=Csille # +entity.chest_minecart.name=Tárolócsille # +entity.command_block_minecart.name=Parancsblokk-csille # +entity.furnace_minecart.name=Csille kemencével # +entity.hopper_minecart.name=Tölcséres csille # +entity.tnt_minecart.name=Csille dinamittal # +entity.mule.name=Öszvér # +entity.mooshroom.name=Múúmba # +entity.moving_block.name=Mozgó blokk # +entity.ocelot.name=Ocelot # +entity.painting.name=Festmény # +entity.parrot.name=Papagáj # +entity.phantom.name=Fantom # +entity.pig.name=Malac # +entity.piglin.name=Piglin # +entity.pillager.name=Fosztogató # +entity.polar_bear.name=Jegesmedve # +entity.rabbit.name=Nyúl # +entity.sheep.name=Juh # +entity.shulker.name=Shulker # +entity.shulker_bullet.name=Shulker-golyó # +entity.silverfish.name=Ezüstmoly # +entity.skeleton.name=Csontváz # +entity.skeleton_horse.name=Csontváz ló # +entity.stray.name=Stray # +entity.slime.name=Nyálka # +entity.small_fireball.name=Kis tűzgolyó # +entity.sniffer.name=Szimatoló # +entity.snowball.name=Hógolyó # +entity.snow_golem.name=Hógólem # +entity.spider.name=Pók # +entity.splash_potion.name=Bájital # +entity.squid.name=Tintahal # +entity.strider.name=Lépegető # +entity.tnt.name=Dinamitblokk # +entity.thrown_trident.name=Szigony # +entity.tripod_camera.name=Állványra szerelt kamera # +entity.turtle.name=Teknős # +entity.unknown.name=Ismeretlen # +entity.vex.name=Bosszantó # +entity.villager.name=Falusi # +entity.villager.armor=Páncélkovács # +entity.villager.butcher=Mészáros # +entity.villager.cartographer=Térképész # +entity.villager.cleric=Pap # +entity.villager.farmer=Földműves # +entity.villager.fisherman=Halász # +entity.villager.fletcher=Nyílkészítő # +entity.villager.leather=Tímár # +entity.villager.librarian=Könyvtáros # +entity.villager.shepherd=Pásztor # +entity.villager.tool=Eszközkovács # +entity.villager.weapon=Fegyverkovács # +entity.villager.mason=Kőműves # +entity.villager.unskilled=Képzetlen falusi # +entity.villager_v2.name=Falusi # +entity.vindicator.name=Bosszúálló # +entity.wandering_trader.name=Vándorkereskedő # +entity.witch.name=Boszorkány # +entity.wither.name=Sorvasztó # +entity.wither_skeleton.name=Sorvasztó csontváz # +entity.wither_skull.name=Sorvasztókoponya # +entity.wither_skull_dangerous.name=Sorvasztókoponya # +entity.wolf.name=Farkas # +entity.xp_orb.name=Tapasztalatgömb # +entity.xp_bottle.name=Tapasztalatpalack # +entity.zoglin.name=Zoglin # +entity.zombie.name=Zombi # +entity.zombie_horse.name=Zombi ló # +entity.zombie_pigman.name=Zombifikálódott piglin # +entity.zombie_villager.name=Zombi falusi # +entity.zombie_villager_v2.name=Zombi falusi # + +exports.share.file=%s megosztása # +exports.suspendWarning.client.content=Figyelem: Ha folytatod, lekapcsolódsz erről a többjátékos játékról. # +exports.suspendWarning.host.content=Figyelem: Ha folytatod, minden játékos számára véget ér ez a többjátékos játék. # +exports.suspendWarning.title=Figyelmeztetés # +exports.fileError.title=A fájl elmentése sikertelen # +exports.fileError.body=A merevlemez írásvédett vagy nincs elegendő szabad hely, esetleg a fájl épp használatban van. Bizonyosodj meg róla, hogy a fájl nincs megnyitva, majd próbáld meg ismét. # + +addExternalServerScreen.addServer=Kiszolgáló hozzáadása # +addExternalServerScreen.nameTextBoxLabel=Kiszolgáló neve # +addExternalServerScreen.namePlaceholder=Add meg a kiszolgáló nevét # +addExternalServerScreen.ipTextBoxLabel=Kiszolgáló címe # +addExternalServerScreen.portTextBoxLabel=Portszám # +addExternalServerScreen.ipPlaceholder=Add meg az IP-t vagy a címet # +addExternalServerScreen.alreadyAdded=Ezt a kiszolgálót már hozzáadtad # +addExternalServerScreen.saveButtonLabel=Mentés # +addExternalServerScreen.playButtonLabel=Játék # +addExternalServerScreen.removeButtonLabel=Eltávolítás # +addExternalServerScreen.removeConfirmation=Biztosan eltávolítod ezt a kiszolgálót? # +addExternalServerScreen.addTitle=Külső kiszolgáló hozzáadása # +addExternalServerScreen.editTitle=Külső kiszolgáló szerkesztése # + +feature.end_city=Vég-város # +feature.fortress=Alvilági erőd # +feature.mansion=Erdei ház # +feature.mineshaft=Bánya # +feature.missingno=Ismeretlen elem # +feature.monument=Óceáni emlékmű # +feature.stronghold=Erőd # +feature.temple=Templom # +feature.village=Falu # +feature.shipwreck=Hajóroncs # +feature.buried_treasure=Elásott kincs # +feature.ruins=Tengermélyi romok # +feature.pillager_outpost=Fosztogatótábor # +feature.bastion_remnant=Bástyamaradvány # +feature.ruined_portal=Romos portál # + +feed.like=Kedvelés # +feed.manage_feed=Hírcsatorna kezelése # +feed.comment=Hozzászólás # +feed.reported_label=Jelentések # +feed.ignore=Mellőzés # +feed.nrreport=%d jelentés # +feed.nrreports=%d jelentés # +feed.newPost=Új bejegyzés # +feed.daysAgo=%d napja # +feed.hoursAgo=%d órája # +feed.minutesAgo=%d perce # +feed.now=Most # +feed.whatup=Mi újság? # +feed.upload=A képernyőkép feltöltése folyamatban van... # +feed.manage=Hírcsatorna kezelése # +feed.share=Megosztás # +feed.addScreenshot=Hírcsatorna hozzáadása # +feed.comments=Hozzászólások # +feed.edit=Szerkesztés # +feed.screenshots=Képernyőképek # +feed.return=Menü # +feed.goToFeed=Hírcsatorna # +feed.cancel=Mégse # +feed.previous=Előző # +feed.next=Tovább # +feed.delete=Törlés # +feed.deleted=Törölt tétel # +feed.report_xbox=Bejelentés az Xbox-házirend betartását felügyelő csapatnak # +feed.report_club=Bejelentés a Klubnak # +feed.clubdescription=Realm leírása # +feed.no_feed_item_content=Itt jelennek meg a Realmedben készült képernyőképek és az ott folyó beszélgetések. A kezdéshez nyomd meg az „Új bejegyzés” gombot. # +feed.no_reported_item_content=Nincs jelentett tétel # +feed.no_screenshot=Még nincsenek képernyőképeid # +feed.reportToastMessage=Jelentett tétel # +feed.forbidden=Nincs jogosultságod hozzászólni az idővonalhoz # +feed.failedToPost=Nem sikerült közzétenni # +feed.failedToPostDescription=A képernyőkép érvénytelen # +feed.uppload_started=A képernyőkép feltöltése folyamatban van # +feed.uppload_success=Feltöltötted a képernyőképet # +feed.connected=Minden Realm egy Clubhoz kapcsolódik Microsoft-fiókoddal. # +feed.unviewedPost=Új # + +comment.like=%d kedvelés ### 1 like +comment.likes=%d kedvelés ### 0 or 2+ likes +comment.comment=%d hozzászólás ### 1 comment +comment.comments=%d hozzászólás ### 0 or 2+ comments +comment.likes_and_comments=%1 és %2 ### comment.like(s) will be inserted at %1 and comment.comment(s) at %2 +comment.commentplaceholder=Hozzászólás... # + +furnaceScreen.fuel=Tüzelőanyag # +furnaceScreen.header=Kemence # +furnaceScreen.input=Bevitel # +furnaceScreen.result=Eredmény # + +gameArgument.featureUnsupported=A Minecraft ezen verziója nem támogatja ezt a funkciót # + +gameMode.adventure=Kaland mód # +gameMode.changed=A játékmód erre frissült: %s # +gameMode.creative=Kreatív mód # +gameMode.hardcore=Hardcore mód! # +gameMode.spectator=Nézői mód # +gameMode.survival=Túlélő mód # + +gameTip.cameraMovement.mouse=Használd a :light_mouse_button: gombot a körbenézéshez. # +gameTip.cameraMovement.touch=Érintsd meg és húzd el a képernyőt a körülnézéshez. # +gameTip.cameraMovement.controller=A(z) :tip_right_stick: segítségével nézhetsz körül. # +gameTip.playerMovement.keyboard=A(z) :_input_key.forward:, :_input_key.left:, :_input_key.back: és :_input_key.right: billentyűkkel mozoghatsz. # +gameTip.playerMovement.touch=A :tip_virtual_joystick: mozgatásával mozoghatsz. # +gameTip.playerMovement.touch.classic=Érintsd meg az :tip_touch_forward: :tip_touch_left: :tip_touch_back: :tip_touch_right: gombokat a mozgáshoz. # +gameTip.playerMovement.controller=A(z) :tip_left_stick: segítségével mozoghatsz. # +gameTip.jumpMovement.keyboard=Ugráshoz nyomd meg a(z) :_input_key.jump: billentyűt. # +gameTip.jumpMovement.touch=A(z) :tip_virtual_button_jump: gombbal ugorhatsz. # +gameTip.jumpMovement.touch.classic=Ugráshoz koppints az :tip_touch_jump: gombra. # +gameTip.jumpMovement.controller=Ugráshoz nyomd meg a(z) :_input_key.jump: gombot. # +gameTip.jumpForward.keyboard=Előreugráshoz nyomd meg a(z) :_input_key.forward: és :_input_key.jump: billentyűket. # +gameTip.jumpForward.touch=Előre ugráshoz tartsd lenyomva a :tip_virtual_joystick: gombját, majd koppints a :tip_virtual_button_jump: gombra. # +gameTip.jumpForward.touch.classic=Előreugráshoz nyomd le a(z) :tip_touch_forward: gombot, majd koppints a(z) :tip_touch_jump: gombra. # +gameTip.jumpForward.controller=Előreugráshoz nyomd felfelé a :tip_left_stick: kart, és nyomd meg a(z) :_input_key.jump: gombot. # +gameTip.findTree=Üss meg egy fát faanyag gyűjtéséhez. # +gameTip.breakWood.mouse=Faaprításhoz egy fára nézne nyomd le a(z) :_input_key.attack: gombot. # +gameTip.breakWood.touch=Faaprításhoz egy fára nézve koppints, majd tartsd lenyomva. # +gameTip.breakWood.touch.crosshair.withactionbuttons=Faaprításhoz egy fára nézve koppints a :tip_virtual_button_action_attack_or_destroy: gombra, majd tartsd lenyomva. # +gameTip.breakWood.touch.crosshair.withoutactionbuttons=Célozz a :tip_crosshair: segítségével egy fára, és érintsd meg és tartsd lenyomva a képernyőt, hogy eltörd a fát. # +gameTip.breakWood.controller=Faaprításhoz egy fára nézve tartsd lenyomva a(z) :_input_key.attack: gombot. # +gameTip.openInventory.keyboard=A leltár kinyitásához nyomd meg a(z) :_input_key.inventory: billentyűt. # +gameTip.openInventory.touch=Koppints a(z) :tip_touch_inventory: gombra a leltár megnyitásához. # +gameTip.openInventory.controller=A leltár kinyitásához nyomd meg a(z) :_input_key.inventory: gombot. # +gameTip.selectWoodForMakePlank.keyboard=Használd a :light_mouse_left_button: gombot a fa kiválasztásához. # +gameTip.selectWoodForMakePlank.touch=Koppints rá a fa kiválasztásához. # +gameTip.selectWoodForMakePlank.controller=Használd a :tip_left_stick: kart, és nyomd meg a(z) :_gamepad_face_button_down: gombot a fa kiválasztásához. # +gameTip.selectGridForMakePlank.keyboard=Ha fát kívánsz hozzáadni a barkácshálóhoz, nyomd meg a :light_mouse_left_button: gombot. # +gameTip.selectGridForMakePlank.touch=Koppints, ha fát szeretnél hozzáadni a barkácshálóhoz. # +gameTip.selectGridForMakePlank.controller=A fa barkácshálóhoz való hozzáadásához használd a(z) :tip_left_stick: kart, és nyomd le a(z) :_gamepad_face_button_down: gombot. # +gameTip.selectOutputSlot.keyboard=A barkácsoláshoz nyomd meg a :light_mouse_left_button: gombot a kimeneti helyen. # +gameTip.selectOutputSlot.touch=Koppints a kimeneti helyre a tárgy elkészítéshez. # +gameTip.selectOutputSlot.controller=A barkácsoláshoz nyomd meg a(z) :_gamepad_face_button_down: gombot a kimeneti helyen. # +gameTip.selectHotBar.keyboard=Kattints egy üres helyre a :light_mouse_left_button: gombbal, hogy hozzáadd a leltáradhoz. # +gameTip.selectHotBar.touch=Koppints egy üres helyre, hogy hozzáadd a leltáradhoz. # +gameTip.selectHotBar.controller=A leltárba való felvételhez válassz egy üres helyet, és nyomd meg rajta a(z) :_gamepad_face_button_down: gombot. # +gameTip.open.recipe.keyboard=Kattints ide :light_mouse_left_button: gombbal a receptkönyv megnyitásához. # +gameTip.open.recipe.touch=Koppints ide a keresőfül megnyitásához. # +gameTip.open.recipe.controller=Nyomd meg a :tip_left_trigger: ravaszt a receptkönyv megnyitásához. # +gameTip.craftTable.keyboard=Kattints ide :light_mouse_left_button: gombbal a barkácsasztalon használandó recept kiválasztásához. # +gameTip.craftTable.touch=Koppints ide a barkácsasztalon használandó recept kiválasztásához. # +gameTip.craftTable.controller=Használd a :tip_left_stick: kart a barkácsasztalon alkalmazandó recept kiválasztásához. # +gameTip.outputSlotCraftTable.controller=Nyomd meg a(z) :_gamepad_face_button_down: gombot a barkácsasztal elkészítéséhez. # +gameTip.selectHotBar.craftTable=Helyezd a barkácsasztalt az aktív sávba a használathoz. # +gameTip.closeInventory.keyboard=Nyomd meg a(z) :_input_key.inventory: billentyűt vagy a :light_mouse_left_button: gombot itt a leltár bezárásához. # +gameTip.closeInventory.touch=Koppints ide a leltár bezárásához. # +gameTip.closeInventory.controller=Nyomd meg a(z) :_gamepad_face_button_right: gombot a leltár bezárásához. # +gameTip.needMoreMaterials=2 fára lesz szükséged, hogy facsákányt készíthess. # +gameTip.selectItemInHotBar.keyboard=Használd a :light_mouse_middle_button: gombot vagy a számbillentyűket a tárgyak kiválasztásához. # +gameTip.selectItemInHotBar.touch=Koppints az aktív sávra a tárgyak kiválasztásához. # +gameTip.selectItemInHotBar.controller=Az aktív sáv elemeinek kiválasztásához használd a(z) :_input_key.cycleItemLeft: és :_input_key.cycleItemRight: gombokat. # +gameTip.placeCraftTable.keyboard=:_input_key.use: a talajra a barkácsasztal elhelyezéséhez. # +gameTip.placeCraftTable.touch=Koppints a talajra a barkácsasztal elhelyezéséhez. # +gameTip.placeCraftTable.touch.crosshair.withactionbuttons=Célozz a :tip_crosshair: segítségével, és érintsd meg a :tip_virtual_button_action_build_or_use: elemet, hogy a barkácsasztalt a földre helyezd. # +gameTip.placeCraftTable.touch.crosshair.withoutactionbuttons=Célozz a :tip_crosshair: segítségével, és érintsd meg a képernyőt, hogy a barkácsasztalt a földre helyezd. # +gameTip.placeCraftTable.controller=A barkácsasztal elhelyezéséhez nyomd le a(z) :_input_key.use: gombot. # +gameTip.useCraftTable.keyboard=:_input_key.use: a barkácsasztalon annak használatához. # +gameTip.useCraftTable.touch=Érintsd meg a barkácsasztalt a használatához. # +gameTip.useCraftTable.touch.crosshair.withactionbuttons=Célozd meg a :tip_crosshair: segítségével a barkácsasztalt, és koppints a :tip_virtual_button_action_build_or_use: gombra a használatához. # +gameTip.useCraftTable.touch.crosshair.withoutactionbuttons=Célozz a :tip_crosshair: segítségével a barkácsasztalra, és a használatához koppints rá a képernyőn. # +gameTip.useCraftTable.controller=Nyomd le a(z) :_input_key.use: gombot a barkácsasztalon a használatához. # +gameTip.needPlanksAndSticks=Barkácsolj 3 deszkát és 2 botot. # +gametip.openSearchTab.keyboard=Kattints ide :light_mouse_left_button: gombbal a kereső fül megnyitásához. # +gametip.openSearchTab.touch=Koppints ide a keresőfül megnyitásához. # +gametip.openSearchTab.controller=Nyomd meg a(z) :_gamepad_face_button_down: gombot a kereső fül megnyitásához. # +gameTip.selectWoodenPickaxe=Barkácsolj facsákányt kő és szén bányászatához. # +gameTip.outputSlot.wooden.pickaxe.keyboard=A facsákány elkészítéséhez nyomd meg a :light_mouse_left_button: gombot a kimeneti helyen. # +gameTip.outputSlot.wooden.pickaxe.touch=Koppints a kimeneti helyre a facsákány elkészítéséhez. # +gameTip.outputSlot.wooden.pickaxe.controller=Nyomd meg a(z) :_gamepad_face_button_down: gombot a facsákány elkészítéséhez. # +gameTip.selectHotBar.wooden.pickaxe=Tedd a csákányt az aktív sávra a használatához. # +gameTip.hintsDone=Szabad vagy! Fedezd fel a vidéket, barkácsolj, valamint keress ételt és menedéket az éjszaka túléléséhez. Jó szórakozást! # + +generator.amplified=SZÉLSŐSÉGES # +generator.amplified.info=Megjegyzés: Csak szórakozásra, erős számítógép kell hozzá # +generator.customized=Testreszabott # +generator.debug_all_block_states=Hibakereső mód # +generator.default=Alapértelmezett # +generator.flat=Lapos # +generator.infinite=Végtelen # +generator.largeBiomes=Nagy biomok # +generator.nether=Alvilág # +generator.old=Régi # +generator.void=Üresség # + +globalPauseScreen.message=A játék szünetel # +globalPauseScreen.quit=Kilépés # + +gui.accept=Elfogadás # +gui.achievements=Mérföldkövek # +gui.all=Összes # +gui.back=Vissza # +gui.cancel=Megszakítás # +gui.clear=Törlés # +gui.close=Bezárás # +gui.confirm=Megerősítés # +gui.confirmAndPlay=Megerősítés és játék most # +gui.custom=Egyéni # +gui.default=Alapértelmezett # +gui.decline=Elutasítás # +gui.delete=Törlés # +gui.deleteWorldLong=Világ törlése # +gui.done=Kész # +gui.down=Le # +gui.edit=Szerkesztés # +gui.error=Hiba # +gui.exit=Kilépés # +gui.exportWorld=Exportálás # +gui.exportWorldLong=Világ exportálása # +gui.exportTemplate=Sablon exportálása # +gui.templateMinVersion=Minimális sablonverzió # +gui.templateLocPickerTitle=Keresd meg a languages.json fájlt a lokalizációs mappában # +gui.templateLocPickerButton=Válassz lokalizációt # +gui.templateIconPickerTitle=Keress egy világikont # +gui.templateIconPickerDesc=Minecraft ikon # +gui.templateIconPickerButton=Válassz világikont # +gui.pickLoc.successMessage=Lokalizáció átmásolva # +gui.pickLoc.failedMessage=Hiba: A kiválasztott fájl nem languages.json állomány # +gui.pickIcon.successMessage=Világikon átmásolva # +gui.pickIcon.failedMessage=Hiba: Érvénytelen fájlformátum # +gui.previous=Előző # +gui.copyWorld=Világ másolása # +gui.copyWorld.failedTitle=Hiba történt # +gui.copyWorld.failedMessage=Nincs elég szabad tárhely az eszközödön ahhoz, hogy átmásold ezt a világot. Szabadíts fel egy kis tárhelyet, és próbálkozz újra. # +gui.goBack=Visszalépés # +gui.import=Importálás # +gui.importWorld=Importálás # +gui.importRetailWorld.title=Importálod a világot? # +gui.importRetailWorld.text.1=A világot importálni kell, mielőtt használható lenne a bétában. # +gui.importRetailWorld.text.2=Az importálás során másolat készül a világról, így a változtatások az eredeti világot nem érintik. # +gui.importRetailWorld.text.3=Szeretnél bétapéldányt készíteni erről a világról? # +gui.importRetailWorld.failedMessage=Nem sikerült importálni a világot. # +gui.minecraftWorld=Minecraft-világ # +gui.minecraftBundle=Minecraft-csomag # +gui.login=Bejelentkezés # +gui.logout=Kijelentkezés # +gui.next=Következő # +gui.no=Nem # +gui.none=Nincs # +gui.ok=OK # +gui.store=Keresés az áruházban # +gui.continue=Folytatás # +gui.pickWorld=Tallózás a Minecraft-világok között # +gui.retry=Újra # +gui.select=Kiválasztás # +gui.skip=Kihagyás # +gui.stats=Statisztika # +gui.tab=Lap # +gui.toMenu=Vissza a főképernyőre # +gui.tryAgain=Próbálkozz újra # +gui.up=Fel # +gui.warning.exitGameWarning=Kilépsz a Minecraftból? # +gui.worldTemplate=Minecraft-világsablon # +gui.yes=Igen # +gui.feedbackYes=Igen, visszajelzést küldök # +gui.resourcepacks=Erőforráscsomagok... # +gui.submit=Küldés # +gui.submitRating=Értékelés küldése # +gui.submitFeedback.button.text=Visszajelzés küldése # +gui.submitFeedback.text=Visszajelzés küldése az alkotónak # +gui.submitFeedback.body.text=Írd le a visszajelzéseidet, és küldd el közvetlenül az alkotónak. Az üzenetedet nem tesszük közzé a Piactéren, és az alkotó nem fog tudni válaszolni. # +gui.submitFeedback.placeHolder.text=Mit tetszett? Mi lehetne jobb? # +gui.submitFeedback.success=Köszönjük, hogy megosztottad a véleményedet! # +gui.submitFeedback.failure.status.unprocessableEntity=Nem rendelkezel azzal a tétellel, amelyről visszajelzést szeretnél küldeni. (Hibakód: %d) # +gui.submitFeedback.failure.status.tooManyRequests=Ajjaj! Túl sok véleményt küldtél, próbáld újra később. (Hibakód: %d) # +gui.submitFeedback.failure.status.other=Nem sikerült elküldeni a véleményedet, próbáld újra később. (Hibakód: %d) # +gui.playOffline=Offline játék # +gui.signIn=Bejelentkezés # +gui.genericNetworkError=Hiba történt. Ellenőrizd az internetkapcsolatot. # +gui.hide=Elrejtés # +gui.editor.minecraftProject=Minecraft-projekt # +gui.editor.exportProject=Projekt exportálása # +gui.editor.copyProject=Projekt másolása # +gui.editor.copyProject.failedMessage=Nem tudtunk másolatot készíteni erről a világról. Ezt a tárhely hiánya vagy más probléma okozhatja. További információ: https://aka.ms/MCStorage # + +gui.edu.exitGameWarningCaption=Minecraft Education ### Use Minecraft 教育版 in zh_CN translation +gui.edu.exitGameWarningMessage=Kilépés a Minecraft Education? ### Use 离开 Minecraft 教育版? in zh_CN translation + +updateScreen.update=Frissítés # +updateScreen.updateRequired=Frissítés szükséges # +updateScreen.title=Elavult verzió # +updateScreen.body=Frissíts a legújabb verzióra, hogy hozzáférj a vadonatúj funkciókhoz, játssz a barátaiddal, vagy megnézd az újdonságokat a Piactéren. # +updateScreen.commerceNotSupported.title=Nem lehet hozzáférni a Piactérhez # +updateScreen.commerceNotSupported.body=A Minecraftnak ez a verziója már nem tud hozzáférni a Minecraft Piactérhez. A Piactér eléréséhez frissíts a legújabb verzióra. # +updateScreen.packs.updateRequired=A Minecraft Piactéren vásárolt csomag letöltéséhez frissíts a legújabb verzióra. # +updateScreen.patchVersion=%s verzió javítási lista: # + +hostOption.codeBuilder=Code Builder # +hostOption.setWorldSpawn=Világ létrehozási pontja # +hostOption.teleport=Teleportálás # +hostOption.teleport.who=Kit # +hostOption.teleport.where=Hova # +hostOption.time=Idő # +hostOption.time.day=Nappal # +hostOption.time.midnight=Éjfél # +hostOption.time.noon=Dél # +hostOption.time.night=Éjszaka # +hostOption.time.sunrise=Napkelte # +hostOption.time.sunset=Napnyugta # +hostOption.weather=Időjárás # +hostOption.weather.clear=Derült # +hostOption.weather.rain=Esős # +hostOption.weather.thunderstorm=Viharos # + +howtoplay.next=Következő # +howtoplay.previous=Előző # + +howtoplay.category.basics=Az alapok # +howtoplay.category.crafting=Barkácsolás # +howtoplay.category.education=Oktatás # +howtoplay.category.engineering=Mérnökösködés # +howtoplay.category.enhancedPlay=Továbbfejlesztett játék # +howtoplay.category.firstDay=Első nap # +howtoplay.category.optionsAndCheats=Beállítások és csalások # +howtoplay.category.play=Játék # +howtoplay.category.theEnd=A Vég # + +howtoplay.adventureMode=Kaland mód # +howtoplay.adventureMode.title=Útmutató: Kaland mód # +howtoplay.adventureMode.text.1=A Kaland mód az építőknek szánt játékmód. Kaland módban a játékosoknak speciális szerszámokkal kell elhelyezniük vagy összetörniük a blokkokat. # +howtoplay.adventureMode.text.2=A speciális szerszámok beszerzéséhez a /give parancsot a canplace vagy candestroy paraméterrel kell kiadni Kreatív módban. # + +howtoplay.anvil=Üllő # +howtoplay.anvil.title=Útmutató: Üllő # +howtoplay.anvil.text.1=A tapasztalati szintek felhasználásával megjavíthatsz, megbűvölhetsz vagy átnevezhetsz tárgyakat az üllő segítségével. # +howtoplay.anvil.header.1=Bűvölések átnevezése és alkalmazása # +howtoplay.anvil.text.2=Minden tárgy átnevezhető, de csak a tartóssággal rendelkező tárgyak javíthatók meg, illetve bűvölhetők meg könyvekkel az üllőn. # +howtoplay.anvil.header.2=Tárgyak megjavítása # +howtoplay.anvil.text.3=Egy tárgyat úgy javíthatsz meg, ha a bal oldali bemeneti helyek egyikébe helyezed vagy valamely nyersanyagával együtt - például vaskard esetén vasrúddal - vagy egy azonos típusú másik tárggyal kombinálva. # +howtoplay.anvil.text.4=A tárgyak hatékonyabban kombinálhatók üllő segítségével. # +howtoplay.anvil.text.5=Az üllő bizonyos eséllyel megsérül minden használat során, és ha elég sokáig használod, megsemmisül. # + +howtoplay.armor=Páncél # +howtoplay.armor.title=Útmutató: Páncél # +howtoplay.armor.text.1=Páncél viselésével megvédheted magad a sérülésektől. A páncélerősséged a :armor: ikon jelzi a HUD-on: minél erősebb a páncélod, annál kisebb sérülést szenvedsz el. # +howtoplay.armor.header.1=Barkácsolás # +howtoplay.armor.text.2=Páncélt barkácsolhatsz bőrből, vasból, aranyból vagy gyémántból. Láncpáncélt falusiakkal való kereskedésből szerezhetsz, illetve zsákmányolhatsz zombiktól és csontvázaktól is. # +howtoplay.armor.text.3=A páncéllal való felszerelkezéshez nyisd meg a leltáradat, és helyezd a páncél alkotórészeit a megfelelő helyre a játékosfelületed mellett. # +howtoplay.armor.text.4=A vas-, a lánc- és az aranypáncélból vas- vagy aranyrögöt olvaszthatsz kemencében. # +howtoplay.armor.header.2=Pajzs # +howtoplay.armor.text.5.keyboard=A pajzs blokkolja a támadásokat. A pajzsot a szabad kezedbe veheted fel, vagy az eszköztárban használhatod. Nyomd hosszan a(z) :_input_key.sneak: gombot, hogy háríts a pajzzsal. # +howtoplay.armor.text.5.gamepad=A pajzs blokkolja a támadásokat. A pajzsot a szabad kezedbe veheted fel, vagy az eszköztárban használhatod. Nyomd meg a(z) :_input_key.sneak: gombot, vagy kattints a :_gamepad_stick_right: gombbal, hogy elkezdd vagy abbahagyd a pajzsos védekezést. # +howtoplay.armor.text.5a.touch=A pajzs mindenféle támadást blokkol – még a Creeperek robbanását is! Felveheted a szabad kezedbe, vagy az eszköztárban használhatod. # +howtoplay.armor.text.5b.touch=Az „I-választó és koppintás a kezeléshez” vezérlési mód használatakor koppints a :touch_sneak: gombra a pajzsos védekezés ki- vagy bekapcsolásához. # +howtoplay.armor.text.5c.touch=„Joystickos” vezérlési mód használatakor koppints a :tip_virtual_button_sneak: gombra a pajzsos védekezésbe- vagy kikapcsolásához. # +howtoplay.armor.text.5.rift_controller=A pajzs blokkolja a támadásokat. A pajzsot a szabad kezedbe veheted fel, vagy az eszköztárban használhatod. Nyomd meg a(z) :_input_key.sneak: gombot, vagy kattints a(z) :rift_X: gombbal, hogy elkezdd vagy abbahagyd a pajzsos védekezést. # +howtoplay.armor.text.5.windowsmr_controller=A pajzs blokkolja a támadásokat. A pajzsot a szabad kezedbe veheted fel, vagy az eszköztárban használhatod. Nyomd meg a(z) :_input_key.sneak: gombot, vagy kattints a :windowsmr_right_stick: gombbal, hogy elkezdd vagy abbahagyd a pajzsos védekezést. # +howtoplay.armor.text.6=A pajzs akár egy Creeper robbanását is hárítani tudja! # +howtoplay.armor.header.3=Álcázás # +howtoplay.armor.text.7=A fejeden tököt is viselhetsz. Ez nem biztosít neked :armor: védettséget, de a Bevégzők nem fognak megharagudni rád, ha rájuk nézel. # + +howtoplay.armorStand=Páncéltartó állvány # +howtoplay.armorStand.title=Útmutató: Páncéltartó állvány # +howtoplay.armorStand.text.1=A páncéltartó állványon tárolhatod a páncélod, amikor nem viseled. # +howtoplay.armorStand.header.1=Felruházás # +howtoplay.armorStand.text.2.notTouch=Nyomd meg a(z) :_input_key.use: billentyűt, miközben a kezedben fogsz egy páncélelemet, hogy a páncéltartó állványra helyezd az elemet. # +howtoplay.armorStand.text.2.touch=Koppints egy páncéltartó állványra, miközben a kezedben fogsz egy páncélelemet, hogy a páncéltartó állványra helyezd az elemet. # +howtoplay.armorStand.text.3.notTouch=Nyomd meg a(z) :_input_key.use: billentyűt egy páncéltartó állványon üres kézzel, ha le szeretnél venni valamit a páncéltartó állványról. # +howtoplay.armorStand.text.3.touch=Koppints egy páncéltartó állványra üres kézzel, ha le szeretnél venni valamit a páncéltartó állványról. # +howtoplay.armorStand.header.2=Póz beállítása # +howtoplay.armorStand.text.4.notTouch=A páncéltartó állványt más pózba is helyezheted. Ehhez helyezkedj lopakódóállásba, és nyomd meg rajta a :_input_key.use: billentyűt. # +howtoplay.armorStand.text.4.touch=A páncéltartó állványt más pózba is helyezheted. Ehhez helyezkedj lopakódóállásba, és érintsd meg. # +howtoplay.armorStand.header.3=Táncolás # +howtoplay.armorStand.text.5=A páncéltartó állványok reagálnak a vöröskőjelekre. Próbálj ki különböző jelerősségeket, és nézd meg, mi történik. # + +howtoplay.banners=Zászlók # +howtoplay.banners.title=Útmutató: Zászlók # +howtoplay.banners.text.1=A zászlókkal egyéni mintákkal és színekkel dekorálhatod ki a házad vagy a kastélyod. # +howtoplay.banners.text.2=Miután készítettél egy lobogót, a barkácsasztalra vagy a szövőszékbe teheted, és hozzáadhatsz különböző festékeket, hogy a saját ízlésed szerint alakítsd! # +howtoplay.banners.header.1=Minta alkalmazása # +howtoplay.banners.text.3=A festékkel számos különböző mintát festhetsz, például: # +howtoplay.banners.text.4= - Háromszög formálásával gallérmintát kapsz. # +howtoplay.banners.text.5= - Kereszt formálásával keresztmintát kapsz. # +howtoplay.banners.text.6= - Margaréta hozzáadásával virágmintát kapsz. # +howtoplay.banners.text.7=Kísérletezgess különböző kombinációkkal, és fedezz fel még több mintát! # +howtoplay.banners.header.2=Több réteg # +howtoplay.banners.text.8=A zászlók ezenkívül több rétegből is állhatnak, így több mintát is elhelyezhetsz rajtuk. Ha nem tetszik az utolsó minta, amit a zászlóra tettél, üstben lemoshatod a legutóbbi réteget. # +howtoplay.banners.header.3=Másolatok készítése # +howtoplay.banners.text.9=Ha másolatot szeretnél készíteni egy zászlóról, tedd a barkácsasztalra egy üres zászlóval. # + +howtoplay.beacons=Jelzőfények # +howtoplay.beacons.title=Útmutató: Jelzőfények # +howtoplay.beacons.text.1=Az aktív jelzőfények erős fénysugarat vetítenek az égbe. # +howtoplay.beacons.text.2=Üvegből, obszidiánból és alvilági csillagokból barkácsolhatod őket (alvilági csillagra a Sorvasztó legyőzésével tehetsz szert). # +howtoplay.beacons.header.1=Építkezés # +howtoplay.beacons.text.3=A jelzőfényeket úgy kell elhelyezni, hogy akadálymentesen vetíthessenek fényt az égre, és vas, arany, smaragd vagy gyémánt blokkokból álló piramison kell lenniük. # +howtoplay.beacons.text.4=A jelzőfény erejére nincs hatással, hogy a jelzőfény milyen anyagon áll. # +howtoplay.beacons.header.2=Használat # +howtoplay.beacons.text.5=A Jelzőfény menüben kiválaszthatsz egy elsődleges képességet a jelzőfény számára. Minél több rétegből áll a piramis, annál több képességgel rendelkezhet a jelzőfény. # +howtoplay.beacons.text.6=A jelzőfény képességeinek beállításához smaragdot, gyémántot, aranyrudat vagy vasrudat kell használnod a fizetési helyen. # +howtoplay.beacons.text.7=Miután beállítottad őket, a képességek korlátlan ideig ki fognak sugározni a jelzőfényből. A képességeket az összes közelben lévő játékos megkapja. # +howtoplay.beacons.text.8=A sugár színének módosításához helyezz egy ólomüveg blokkot a sugár útjába. # + +howtoplay.beds=Ágyak # +howtoplay.beds.title=Útmutató: Ágyak # +howtoplay.beds.text.1=Ha ágyban alszol, azzal eltelik az éjszaka, illetve a teremtődési pontod is beállításra kerül. # +howtoplay.beds.text.2.notTouch=Nyomd meg a(z) :_input_key.use: billentyűt egy ágyon az aludni téréshez. Ezt csak éjszaka teheted meg. # +howtoplay.beds.text.2.touch=Koppints egy ágyra az aludni téréshez. Ezt csak éjszaka teheted meg. # +howtoplay.beds.text.3=Többjátékos módban mindenkinek egyszerre kell ágyban lennie a világban ahhoz, hogy az éjszaka elteljen. # +howtoplay.beds.text.4=Ha az ágy tönkremegy, visszakerülsz arra a pontra, ahol eredetileg teremtődtél a világba. # +howtoplay.beds.text.5=Vigyázz, ha az Alvilágban használsz ágyat, mert általában túl meleg van az alváshoz. # + +howtoplay.blocks=Blokkok # +howtoplay.blocks.title=Útmutató: Blokkok # +howtoplay.blocks.text.1=A Minecraft világa blokkok millióiból épül fel. Mindegyik blokk összetörhető, begyűjthető és elhelyezhető. Szinte bármit megépíthetsz! # +howtoplay.blocks.text.2=A legtöbb blokkot a világban lehet megtalálni, de vannak olyanok, amelyeket csak más blokkok barkácsasztalon való kombinálásával lehet elkészíteni - ilyen például a vöröskő blokk - vagy kemencében kell olvasztani, mint például az üveget. # +howtoplay.blocks.header.1=Aláhulló blokkok # +howtoplay.blocks.text.3=A legtöbb blokkra nem hat a gravitáció, és azok a levegőben lebeghetnek, de bizonyos blokkok - ilyen például a homok és a sóder - leesnek, ha nincs más blokk alattuk. # +howtoplay.blocks.header.2=Érdekes blokkok # +howtoplay.blocks.text.4=Íme néhány érdekesebb blokk a Minecraftban: # +howtoplay.blocks.text.5=Üveg - Átlátszó blokk, amely homok megolvasztásával készíthető el kemencében. # +howtoplay.blocks.text.6=Beton - Cementpor blokk vízbe ejtésével állítható elő. # +howtoplay.blocks.text.7=Terrakotta – Természetes módon előfordul a Köves puszta biomokban, valamint a víz alatt található agyagból is előállítható barkácsolással és festéssel. A terrakottából zománcozott terrakottát is készíthetsz, ha megolvasztod a kemencében. # +howtoplay.blocks.text.8=Magma - Természetes módon előfordul az Alvilágban. Gyenge fényt ad, és elégeti azt, aki rálép. # +howtoplay.blocks.text.9=Terméketlen föld - Majdnem olyan, mint a sima földblokk, de nem nő fű rajta. A Szavanna és a Hatalmas tajga biomban található meg. # + +howtoplay.bookAndQuill=Könyv és toll # +howtoplay.bookAndQuill.title=Útmutató: Könyv és toll # +howtoplay.bookAndQuill.text.1=A Könyv és toll segítségével feljegyezheted a kalandjaidat. Meséld el másoknak a sztoridat szöveget írva, illetve képeket helyezve az oldalakra. Még a címet és a szerző nevét is megváltoztathatod! A Könyv és toll aláírható a munkád véglegesítéséhez. Az aláírásig a Könyv és toll szerkeszthető marad. # + +howtoplay.brewingStand=Főzőállvány # +howtoplay.brewingStand.title=Útmutató: Főzőállvány # +howtoplay.brewingStand.text.1=A bájitalfőzéshez főzőállvány szükséges. Minden bájitalhoz először egy üveg víz kell, amihez meg kell tölteni egy üvegpalackot vízzel egy üstből vagy más vízforrásból. # +howtoplay.brewingStand.header.1=Tudnivalók a főzőállványról # +howtoplay.brewingStand.text.2=A főzőállvány három helyet kínál a különböző bájitalok készítéséhez. Egyetlen összetevő mind a három palackhoz elegendő, ezért mindig főzz egyszerre három bájitalt az erőforrások hatékony felhasználása érdekében. # +howtoplay.brewingStand.header.2=Hozzávalók és bájitalok # +howtoplay.brewingStand.text.3=Ha alvilági bibircsókot teszel a főzőállvány felső helyére, azzal Ügyetlenség italát készítesz. Ennek a bájitalnak önmagában nincs hatása, de alapként használható speciálisabb bájitalok készítéséhez. # +howtoplay.brewingStand.text.4=Fedezd fel a bájitalok különböző hatásait, és kísérletezz különféle hozzávalókkal és kombinációkkal, hogy igazi alkimista váljon belőled. # + +howtoplay.cauldron=Üst # +howtoplay.cauldron.title=Útmutató: Üst # +howtoplay.cauldron.text.1=Az üst egy olyan tároló, amelybe folyadék önthető vödörből vagy palackból. # +howtoplay.cauldron.header.1=Megtöltés # +howtoplay.cauldron.text.2.notTouch=Nyomd meg a(z) :_input_key.use: billentyűt egy üstön, miközben egy vödör vizet vagy egy bájitalt tartasz a kezedben, hogy megtöltsd az üstöt a folyadékkal. # +howtoplay.cauldron.text.2.touch=Koppints egy üstre, miközben egy vödör vizet vagy egy bájitalt tartasz a kezedben, hogy megtöltsd az üstöt a folyadékkal. # +howtoplay.cauldron.text.3=A bájitalok csak részlegesen töltik meg az üstöt, így több bájitalt kell használnod, hogy teljesen megtöltsd. # +howtoplay.cauldron.header.2=Nyilak bemártása # +howtoplay.cauldron.text.4.notTouch=Ha egy üstön megnyomod a(z) :_input_key.use: billentyűt, miközben egy nyíl van a kezedben, mindenféle különböző nyilakat készíthetsz! # +howtoplay.cauldron.text.4.touch=Ha egy üstre koppintasz, miközben egy nyíl van a kezedben, mindenféle különböző nyilakat készíthetsz! # +howtoplay.cauldron.header.3=Páncélfestés # +howtoplay.cauldron.text.5.notTouch=A bőrpáncélod vagy bőr lópáncélod befestéséhez nyomd meg a(z) :_input_key.use: billentyűt egy vízzel teli üstön, miközben a kívánt festéket tartod a kezedben. Ezzel megváltoztatod az üstben lévő víz színét. Ezután mártsd be a páncélt az üstbe: ehhez nyomd meg a(z) :_input_key.use: billentyűt a páncéllal a kezedben. # +howtoplay.cauldron.text.5.touch=A bőrpáncélod vagy bőr lópáncélod befestéséhez koppints egy vízzel teli üstre, miközben a kívánt festéket tartod a kezedben. Ezzel megváltoztatod az üstben lévő víz színét. Ezután mártsd be a páncélt az üstbe: ehhez koppints az üstre a páncéllal a kezedben. # +howtoplay.cauldron.text.6=Ha le szeretnéd mosni a festéket, mártsd be a befestett tárgyat egy festetlen vizet tartalmazó üstbe. # + +howtoplay.chat=Csevegés # +howtoplay.chat.title=Útmutató: Csevegés # +howtoplay.chat.text.1.keyboard=Nyomd meg a(z) :_input_key.chat: billentyűt a Csevegő megnyitásához. Írd be az üzenetet, és nyomd meg az ENTER billentyűt. # +howtoplay.chat.text.1.gamepad=Nyomd meg a(z) :_input_key.chat: billentyűt a Csevegő megnyitásához. Írd be az üzenetet, és nyomd meg a Küldés gombot. # +howtoplay.chat.text.1.touch=Koppints a Csevegés gombra a Csevegő megnyitásához. Írd be az üzenetet, és koppints a Küldés gombra. # + +howtoplay.chests=Ládák # +howtoplay.chests.title=Útmutató: Ládák # +howtoplay.chests.text.1.notTouch=Miután barkácsoltál egy ládát, elhelyezheted a világban, aztán kinyithatod a(z) :_input_key.use: billentyűvel, hogy a leltáradban lévő tárgyakat tárolj benne. # +howtoplay.chests.text.1.touch=Miután barkácsoltál egy ládát, elhelyezheted a világban, aztán koppintással kinyithatod, hogy a leltáradban lévő tárgyakat tárolj benne. # +howtoplay.chests.text.2=A ládába rakott tárgyakat mindig megtalálod ott, és később bármikor a leltáradba helyezheted. # +howtoplay.chests.text.3=Két egymás mellé helyezett ládából nagy láda lesz. # + +howtoplay.commandBlocks=Parancsblokkok # +howtoplay.commandBlocks.title=Útmutató: Parancsblokkok # +howtoplay.commandBlocks.text.1=A parancsblokkok hatékony eszközt kínálnak a térképkészítőknek. Olyan parancsokat tárolnak és hajtanak végre, amelyek vöröskőjelzésekre aktiválódnak. # +howtoplay.commandBlocks.text.2=Ha parancsblokkra van szükséged, a /give parancsot kell kiadnod. # +howtoplay.commandBlocks.text.3=Ha egy parancsblokk végrehajtotta vagy nem tudta végrehajtani a tárolt parancsát, vöröskőjelzést küld arról az oldalról, ahová a nyíl mutat. # +howtoplay.commandBlocks.text.4=A parancsblokk nevét a Lebegő jegyzet mezőben állíthatod be. # +howtoplay.commandBlocks.text.5=Blokktípus - Három típusú parancsblokk létezik, és mindegyiknek más a színe és a viselkedése: # +howtoplay.commandBlocks.text.5.1= - Impulzus - Csak akkor hajtja végre a tárolt parancsot, ha a blokk vöröskőjelzést kap. # +howtoplay.commandBlocks.text.5.2= - Lánc - Akkor hajtja végre a tárolt parancsot, ha a mögötte lévő parancsblokk végrehajtotta, illetve nem hajtotta végre a parancsát. # +howtoplay.commandBlocks.text.5.3= - Ismétlés - Miután aktiválták, ez a parancsblokk folyamatosan végrehajtja a tárolt parancsát, amíg létezik. # +howtoplay.commandBlocks.text.6=Feltétel - Két feltétel van, amely befolyásolja a parancsblokk viselkedését: # +howtoplay.commandBlocks.text.6.1= - Feltétel nélküli - Akkor is végrehajtja a tárolt parancsot, ha a mögötte lévő parancsblokk nem tudta végrehajtani a parancsát. # +howtoplay.commandBlocks.text.6.2= - Feltételes - Csak akkor hajtja végre a tárolt parancsot, ha a mögötte lévő parancsblokk sikeresen végrehajtotta a parancsát. # +howtoplay.commandBlocks.text.7=Vöröskő – Két vöröskő-beállítás létezik, amelyek befolyásolják a parancsblokk viselkedését: # +howtoplay.commandBlocks.text.7.1= - Vöröskőt igényel - Az aktiváláshoz vöröskőjelzésre van szükség. # +howtoplay.commandBlocks.text.7.2= - Mindig aktív - Az aktiváláshoz nincs szükség vöröskőjelzésre. # +howtoplay.commandBlocks.text.8=A parancsblokkok az előző kimenetüket is megjelenítik. Így könnyebben megállapíthatod, ha egy parancsblokk nem tudta végrehajtani a parancsát, és hogy miért. # + +howtoplay.commands=Parancsok # +howtoplay.commands.title=Útmutató: Parancsok # +howtoplay.commands.text.1=A parancsok a Csevegőből hajthatók végre. Írd be a / jelet a parancs elé. # +howtoplay.commands.text.2=Rengeteg parancs van, és nagyszerű dolgokat vihetsz véghez velük. Számos forrás segíti, hogy mindent megtudj, amire szükséged van. # + +howtoplay.conduits=Vízenergiablokkok # +howtoplay.conduits.title=Útmutató: vízenergiablokkok # +howtoplay.conduits.text.1=Egy aktív vízenergiablokk áramot szolgáltat, ha víz alatt tartózkodsz. # +howtoplay.conduits.text.2=A vízenergiablokk elkészítéséhez nautilusz csigaházak és egy A tenger szíve tárgy szükséges. A vízenergiablokk prizmarinból és tengeri lámpásokból meríthet áramot. # +howtoplay.conduits.header.1=Építkezés # +howtoplay.conduits.text.3=Aktiválás után a vízenergiablokk vízenergiablokk-energiát biztosít minden tárgynak a környezetében. # +howtoplay.conduits.text.4=Minél több energiát nyer, annál messzebb is érvényesül a hatása. # + +howtoplay.controls=Vezérlés # +howtoplay.controls.title=Útmutató: Vezérlés # +howtoplay.controls.text.1=A Minecraft játékban blokkokat helyezhetsz el, és így építhetsz meg bármit, ami az eszedbe jut. Éjszaka szörnyek jönnek elő, úgyhogy ne felejts el menedéket építeni, mielőtt ez megtörténik. # +howtoplay.controls.header.1=Mozgás # +howtoplay.controls.text.2.keyboard=Az egérrel nézhetsz körül. # +howtoplay.controls.text.2.gamepad=A :_gamepad_stick_right: segítségével nézhetsz körül. # +howtoplay.controls.text.2.touch.joystick_tap=Érintsd meg a képernyőt, és húzd rajta az ujjad a körülnézéshez. # +howtoplay.controls.text.2.touch.classic_dpad=Érintsd meg a képernyőt, és húzd rajta az ujjad a körülnézéshez. # +howtoplay.controls.text.2.touch.joystick_crosshair=Érintsd meg a képernyőt, és húzd rajta az ujjad a körülnézéshez. # +howtoplay.controls.text.2.rift_controller=Használd a :rift_right_stick: kart a körülnézéshez. # +howtoplay.controls.text.2.windowsmr_controller=Használd a :windowsmr_right_stick: kart a körülnézéshez. # +howtoplay.controls.text.3.keyboard=A(z) :_input_key.forward: :_input_key.left: :_input_key.back: :_input_key.right: billentyűkkel mozoghatsz. # +howtoplay.controls.text.3.gamepad=A :_gamepad_stick_left: segítségével mozoghatsz. # +howtoplay.controls.text.3.touch.joystick_tap=A :tip_virtual_joystick: segítségével mozoghatsz. # +howtoplay.controls.text.3.touch.classic_dpad=A :touch_forward::touch_left::touch_back::touch_right: gombokkal mozoghatsz. # +howtoplay.controls.text.3.touch.joystick_crosshair=A :tip_virtual_joystick: segítségével mozoghatsz. # +howtoplay.controls.text.3.rift_controller=Használd a :rift_left_stick: kart a mozgáshoz. # +howtoplay.controls.text.3.windowsmr_controller=Használd a :windowsmr_left_stick: kart a mozgáshoz. # +howtoplay.controls.text.4.keyboard=A(z) :_input_key.jump: billentyű megnyomásával ugorhatsz. # +howtoplay.controls.text.4.gamepad=A(z) :_input_key.jump: billentyű megnyomásával ugorhatsz. # +howtoplay.controls.text.4.touch.joystick_tap=A :tip_virtual_button_jump: gombbal ugorhatsz. # +howtoplay.controls.text.4.touch.classic_dpad=A :touch_jump: megnyomásával ugorhatsz. # +howtoplay.controls.text.4.touch.joystick_crosshair=A :tip_virtual_button_jump: gombbal ugorhatsz. # +howtoplay.controls.text.4.rift_controller=Nyomd meg a(z) :rift_A: gombot az ugráshoz. # +howtoplay.controls.text.4.windowsmr_controller=Nyomd meg a(z) :windowsmr_right_touchpad: gombot az ugráshoz. # +howtoplay.controls.text.5.keyboard=Nyomd meg kétszer gyors egymásutánban a(z) :_input_key.forward: billentyűt, vagy nyomd meg a(z) :_input_key.sprint: billentyűt a sprinteléshez. Addig fogsz sprintelni, amíg nyomva tartod a(z) :_input_key.forward: billentyűt, vagy amíg :shank::shank::shank: alá nem mész. # +howtoplay.controls.text.5.gamepad=Nyomd előre kétszer gyorsan egymás után a :_gamepad_stick_left: kart a gyors futáshoz. Addig fogsz gyorsan futni, amíg előrenyomva tartod a :_gamepad_stick_left: kart, vagy amíg :shank::shank::shank: alá nem mész. # +howtoplay.controls.text.5.touch.joystick_tap=Nyomd meg a :tip_virtual_button_sprint: gombot a sprint be- és kikapcsolásához. Addig fogsz sprintelni, amíg :shank::shank::shank: alá nem mész. # +howtoplay.controls.text.5.touch.classic_dpad=Nyomd meg kétszer gyors egymásutánban a :touch_forward: gombot a sprinteléshez. Addig fogsz sprintelni, amíg nyomva tartod a :touch_forward: gombot, vagy amíg :shank::shank::shank: alá nem mész. # +howtoplay.controls.text.5.touch.joystick_crosshair=Nyomd meg a :tip_virtual_button_sprint: gombot a sprint be- és kikapcsolásához. Addig fogsz sprintelni, amíg :shank::shank::shank: alá nem mész. # +howtoplay.controls.text.5.rift_controller=Nyomd előre kétszer gyorsan egymás után a :rift_left_stick: kart a sprinteléshez. Amíg előrenyomva tartod a :rift_left_stick: kart, folytatod a sprinted, amíg :shank::shank::shank: alá nem csökken a tartalékod. # +howtoplay.controls.text.5.windowsmr_controller=Nyomd előre kétszer gyorsan egymás után a :windowsmr_left_stick: kart a sprinteléshez. Amíg előrenyomva tartod a :windowsmr_left_stick: kart, folytatod a sprinted, amíg :shank::shank::shank: alá nem csökken a tartalékod. # +howtoplay.controls.header.2=Törés és elhelyezés # +howtoplay.controls.text.6.notTouch=A(z) :_input_key.attack: billentyűt nyomva tartva bányászhatod vagy vághatod ki az adott blokk tartalmát puszta kézzel vagy azzal, amit a kezedben tartasz. Egyes blokkok kibányászásához szerszámot kell készítened. # +howtoplay.controls.text.6.touch.joystick_tap=Koppints egy blokkra, és tartsd rajta az ujjad ahhoz, hogy kibányászd a puszta kezeddel vagy a kezedben tartott tárggyal. Egyes blokkok kibányászásához előfordulhat, hogy szerszámot kell készítened. # +howtoplay.controls.text.6.touch.classic_dpad=Koppints egy blokkra, és tartsd rajta az ujjad ahhoz, hogy kibányászd a puszta kezeddel vagy a kezedben tartott tárggyal. Egyes blokkok kibányászásához előfordulhat, hogy szerszámot kell készítened. # +howtoplay.controls.text.6.touch.joystick_crosshair=Koppints, húzd az ujjad bármerre a :tip_crosshair: irányításához, és jelölj ki egy blokkot. Koppints a :tip_virtual_button_action_attack_or_destroy: gombra, és tartsd lenyomva ahhoz, hogy kibányászd a puszta kezeddel vagy a kezedben tartott tárggyal. Egyes blokkok kibányászásához előfordulhat, hogy szerszámot kell készítened. # +howtoplay.controls.text.7.keyboard=Ha a kezedben tartasz egy tárgyat, nyomd meg a(z) :_input_key.use: billentyűt a tárgy használatához, vagy nyomd meg a(z) :_input_key.drop: billentyűt a lerakásához. # +howtoplay.controls.text.7.gamepad=Ha a kezedben tartasz egy tárgyat, nyomd meg a(z) :_input_key.use: billentyűt a tárgy használatához, vagy nyomd meg a(z) :_input_key.drop: billentyűt a lerakásához. # +howtoplay.controls.text.7.rift_controller=Ha tárgyat tartasz a kezedben, nyomd meg a(z) :rift_right_grab: gombot a használatához, vagy használd a :rift_right_stick: kart az elejtéséhez. # +howtoplay.controls.text.7.windowsmr_controller=Ha tárgyat tartasz a kezedben, nyomd meg a(z) :windowsmr_left_trigger: gombot a használatához, vagy használd a :windowsmr_right_grab: gombot az elejtéséhez. # +howtoplay.controls.text.7.touch.joystick_tap=Ha a kezedben tartasz egy tárgyat, koppints a képernyőre a tárgy használatához, vagy nyomd meg hosszan az eszköztáradban lévő tárgyat a lerakásához. Koppints hosszan a képernyőre a kezedben tartott étel elfogyasztásához. # +howtoplay.controls.text.7.touch.classic_dpad=Ha a kezedben tartasz egy tárgyat, koppints a képernyőre a tárgy használatához, vagy nyomd meg hosszan az eszköztáradban lévő tárgyat a lerakásához. Koppints hosszan a képernyőre a kezedben tartott étel elfogyasztásához. # +howtoplay.controls.text.7.touch.joystick_crosshair=Ha a kezedben tartasz egy tárgyat, koppints a :tip_virtual_button_action_build_or_use: gombra a tárgy használatához, vagy nyomd meg hosszan az eszköztáradban lévő tárgyat a lerakásához. Koppints a :tip_virtual_button_action_build_or_use: gombra, és tartsd lenyomva a kezedben tartott étel elfogyasztásához. # +howtoplay.controls.header.3=Lopakodás # +howtoplay.controls.text.8.keyboard=A lopakodás nagyon hasznos tulajdonság a Minecraftban: megelőzi a blokkokról való leesést, és elrejti a nevedet. A lopakodáshoz tartsd lenyomva a(z) :_input_key.sneak: gombot. # +howtoplay.controls.text.8.gamepad=A lopakodás nagyon hasznos tulajdonság a Minecraftban: megelőzi a blokkokról való leesést, és elrejti a beceneved. A lopakodás ki- és bekapcsolásához nyomd le a(z) :_input_key.sneak: gombot, vagy kattints a :_gamepad_stick_right: karral. # +howtoplay.controls.text.8.touch.joystick_tap=A lopakodás megakadályozza, hogy leess a blokkokról, elrejt téged a mobok elől, és elrejti a beceneved a többi játékos elől. A lopakodáshoz koppints a :tip_virtual_button_sneak: gombra. # +howtoplay.controls.text.8.touch.classic_dpad=A lopakodás megakadályozza, hogy leess a blokkokról, elrejt téged a mobok elől, és elrejti a beceneved a többi játékos elől. A lopakodáshoz koppints a :touch_sneak: gombra. # +howtoplay.controls.text.8.touch.joystick_crosshair=A lopakodás megakadályozza, hogy leess a blokkokról, elrejt téged a mobok elől, és elrejti a beceneved a többi játékos elől. A lopakodáshoz koppints a :tip_virtual_button_sneak: gombra. # +howtoplay.controls.text.8.rift_controller=A lopakodás hihetetlenül hasznos a Minecraftban: segít, hogy ne ess le a blokkról haladás közben, és elrejti azonosítódat is. A lopakodás megkezdéséhez, illetve abbahagyásához nyomd meg a(z) :rift_X: gombot. # +howtoplay.controls.text.8.windowsmr_controller=A lopakodás hihetetlenül hasznos a Minecraftban: segít, hogy ne ess le a blokkról haladás közben, és elrejti azonosítódat is. A lopakodás megkezdéséhez, illetve abbahagyásához nyomd meg a(z) :windowsmr_right_stick: kart. # +howtoplay.controls.text.swim.keyboard=Víz alatt sprintelve úszni fogsz. Az egér segítségével adhatod meg az úszás irányát. # +howtoplay.controls.text.swim.gamepad=Víz alatt sprintelve úszni fogsz. A :_gamepad_stick_right: segítségével adhatod meg az úszás irányát. # +howtoplay.controls.text.swim.touch=Ha a vízben mozogsz, úszni fogsz. A víz alatt sprintelve gyorsan fogsz úszni. Koppints, és húzd el az ujjad az úszás irányának megadásához. # +howtoplay.controls.text.swim.rift_controller=Víz alatt sprintelve úszni fogsz. A :rift_right_stick: segítségével adhatod meg az úszás irányát. # +howtoplay.controls.text.swim.windowsmr_controller=Víz alatt sprintelve úszni fogsz. A :windowsmr_right_stick: segítségével adhatod meg az úszás irányát. # + +howtoplay.worldBuilder=Világépítő # +howtoplay.worldBuilder.title=Útmutató: Világépítő # +howtoplay.worldBuilder.text.1=Egyes Minecraft Education blokkok vagy tárgyak elhelyezéséhez vagy használatához a játékosnak rendelkeznie kell a „Világépítő” különleges képességgel. # +howtoplay.worldBuilder.text.2=Aktivált csalásokkal a játékgazda engedélyezheti vagy letilthatja a Világépítő képességet bármelyik játékosnál a világán. # +howtoplay.worldBuilder.text.3=Ha Világépítő képességet akarsz adni minden játékosnak a világon, futtasd az alábbi parancsot: # +howtoplay.worldBuilder.text.4=/ability @a worldbuilder true # +howtoplay.worldBuilder.text.5=Saját Világépítő képességed ki- és bekapcsolásához az alábbi parancsok egyikét futtasd: # +howtoplay.worldBuilder.text.6=/worldbuilder # +howtoplay.worldBuilder.text.7=/wb # +howtoplay.worldBuilder.text.8=Saját Világépítő képességed lekérdezéséhez az alábbi parancsot futtasd: # +howtoplay.worldBuilder.text.9=/ability @p worldbuilder # + +howtoplay.permissionBlocks=Engedélyblokk # +howtoplay.permissionBlocks.title=Útmutató: Engedélyblokk # +howtoplay.permissionBlocks.text.1=A Minecraft Education számos különleges blokkot vonultat fel, amelyek megkönnyítik az oktatóknak leckék alkotását és alkalmazását. Csak Világépítő képességgel rendelkező játékosok tehetik le vagy semmisíthetik meg ezeket a blokkokat. Csak Világépítő képességgel nem rendelkező játékosokra vonatkozik ezeknek a blokkoknak a korlátozása. # +howtoplay.permissionBlocks.title.1=Engedély/tiltás # +howtoplay.permissionBlocks.text.2=Az engedély- és tiltásblokkok szabályozzák, hol építhetnek a játékosok a világban. # +howtoplay.permissionBlocks.text.3=A játékosok letehetnek vagy megsemmisíthetnek blokkokat az engedélyblokkok fölött. A játékosok nem tehetnek le és nem semmisíthetnek meg blokkokat a tiltásblokkok fölött. # +howtoplay.permissionBlocks.text.4=Az engedély- és tiltásblokkok nincsenek hatással az alattuk lévő területre. # +howtoplay.permissionBlocks.text.5=Egy engedélyblokk, valahol alatta egy tiltásblokkal megakadályozza, hogy a játékosok a két blokk közötti részen építsenek. Az engedélyblokkok fölött a játékosok letehetnek vagy megsemmisíthetnek blokkokat. # +howtoplay.permissionBlocks.title.2=Határblokk # +howtoplay.permissionBlocks.text.6=A határblokkok olyan erőteret adnak, amely felfelé és lefelé is végtelen, függetlenül más blokkok jelenlététől. A játékosok nem haladhatnak keresztül a határblokkon, sem fölötte, sem alatta. A játékosok nem tehetnek le vagy semmisíthetnek meg blokkokat a határblokk alatt vagy fölött. # + +howtoplay.chalkboard=Palatáblák # +howtoplay.chalkboard.title=Útmutató: Palatáblák # +howtoplay.chalkboard.text.1=A táblák szövegek megjelenítésére használatosak a világban. A táblák több szöveget jelenítenek meg, mint a jelzőtáblák, lehelyezésük után szerkeszthetők, és három méretben érhetőek el: kis lap, közepes plakát és nagy tábla. A lezárás lehetővé teszi, hogy megakadályozd a nem Világépítők számára, hogy megsemmisítsék vagy szerkesszék a táblákat. Nyomd meg az :_input_key.use: gombot egy létező táblán annak szerkesztéséhez. # +howtoplay.chalkboard.text.1.touch=A táblák szövegek megjelenítésére használatosak a világban. A táblák több szöveget jelenítenek meg, mint a jelzőtáblák, lehelyezésük után szerkeszthetők, és három méretben érhetőek el: kis lap, közepes plakát és nagy tábla. A lezárás lehetővé teszi, hogy megakadályozd a nem Világépítők számára, hogy megsemmisítsék vagy szerkesszék a táblákat. Koppints egy létező táblára a szerkesztéséhez. # + +howtoplay.chemistry=Vegyészet # +howtoplay.chemistry.title=Útmutató: Vegyészet # +howtoplay.chemistry.text.1=A tanulók szimulálhatják a valódi kémiát a Vegyészet felszerelésblokkok használatával. Építsd meg a 118 különböző elem bármelyikét a csúszkák beállításával az Elemszerkesztőben, vagy vizsgáld meg az elemek felépítését az Elemszerkesztőbe helyezve őket. Vegyítsd az elemeket a Vegyületszerkesztőben, hogy kémiai vegyületeket kapj. Tegyél elemeket és vegyületeket a Laborasztalra, hogy Minecraft tárgyakat hozz létre. Bontsd szét a blokkokat alkotóelemeikre az Anyagbontóval. # +howtoplay.chemistry.text.2=Töltsd le a Kémiai hírmondót a Minecraft Education weboldalról átfogó útmutatóért a Minecraftban kipróbálható vegyészethez. # + +howtoplay.npc=Nem játékos karakterek # +howtoplay.npc.title=Útmutató: Nem játékos karakterek # +howtoplay.npc.text.1=Az „NJK”-k nem-játékos karakterek, akik további információt, tippeket vagy utasításokat nyújthatnak a leckéhez. # +howtoplay.npc.text.2=NJK-kat csak Világépítők helyezhetnek el, törölhetnek, szerkeszthetnek vagy nevezhetnek át. Az NJK-k végrehajthatnak parancsokat és weboldalakra mutató hivatkozásokat. A parancsokat az NJK párbeszédablakában lehet gombokhoz rendelni; a weboldalak hivatkozásának mindig van gombja. # +howtoplay.npc.text.3=Az NJK-knak különféle választható felületei vannak, és nem képesek mozogni. # + +howtoplay.camera=Kamera # +howtoplay.camera.title=Útmutató: Kamera # +howtoplay.camera.text.1=A kamera lehetővé teszi a játékosoknak, hogy képeket készítsenek a világban. # +howtoplay.camera.text.2=Fénykép készítéséhez a nézőpontodból nyomd meg a(z) :_input_key.use: gombot. # +howtoplay.camera.text.2.touch=Fénykép készítéséhez a nézőpontodból koppints hosszan, majd engedd fel. # +howtoplay.camera.text.3=Szelfi készítéséhez tedd le a kamerát, és nyomd a(z) :_input_key.use: gombot. # +howtoplay.camera.text.3.touch=Szelfi készítéséhez tedd le a kamerát, és nyomd meg a Fénykép készítése gombot. # +howtoplay.camera.text.4=A képeket megnézheted a Portfólióban, vagy beteheted a Könyv és tollba. # + +howtoplay.portfolio=Portfólió # +howtoplay.portfolio.title=Útmutató: Portfólió # +howtoplay.portfolio.text.1=Az általad készített fényképek a Portfólióban jelennek meg. Nyomd meg a :_input_key.use: gombot a Portfólió megtekintéséhez. A Portfólió megnyitásakor képaláírást adhatsz a fényképeidhez, törölheted azokat, vagy exportálhatod őket képsorozatként. # +howtoplay.portfolio.text.1.touch=Az általad készített fényképek a Portfólióban jelennek meg. Koppints rá és tartsd nyomva a Portfólió megtekintéséhez. A Portfólió megnyitásakor képaláírást adhatsz a fényképeidhez, törölheted azokat, vagy exportálhatod őket PDF-fájlba. # + +howtoplay.classroomMode=Oktatási mód # +howtoplay.classroomMode.title=Útmutató: Oktatási mód # +howtoplay.classroomMode.text.1=Az Oktatási mód egy külső alkalmazás, amely olyan funkciókat kínál az oktatók számára, amelyekkel interakcióba léphetnek a diákokkal. Az Oktatási módot a Minecraft Education weboldalról töltheted le. # +howtoplay.classroomMode.text.2=Egy világ játékgazdájaként a /classroommode paranccsal indítsd el az Oktatási mód alkalmazást, és kapcsold össze a Minecraft Educationnel. # + +howtoplay.codeBuilder=Code Builder # +howtoplay.codeBuilder.title=Útmutató: Code Builder # +howtoplay.codeBuilder.text.1=A Code Builder lehetővé teszi, hogy a játékosok kód írásával felfedezzenek, alkossanak és játsszanak Minecraftban, a megszokott learn-to-code platformokon. # +howtoplay.codeBuilder.text.2=Indítsd el a Code Buildert a(z) :_input_key.codeBuilder: gomb megnyomásával vagy a /code parancs használatával. # +howtoplay.codeBuilder.text.2.touch=Indítsd el a Code Buildert a(z) :code_builder_button: gombra koppintva vagy a /code parancs használatával. # + +howtoplay.crafting=Barkácsolás # +howtoplay.crafting.title=Útmutató: Barkácsolás # +howtoplay.crafting.text.1.keyboard=Nyomd meg a :_input_key.inventory: billentyűt a receptkönyv és a barkácsháló megnyitásához. # +howtoplay.crafting.text.1.gamepad=Nyomd meg a(z) :_input_container.crafting: gombot a receptkönyv és a barkácsháló megnyitásához. # +howtoplay.crafting.text.1.touch=Koppints a Leltár gombra a receptkönyv és a barkácsháló megnyitásához. # +howtoplay.crafting.text.1.rift_controller=Nyomd meg a(z) :rift_B: gombot a receptkönyv és a barkácsháló eléréséhez. # +howtoplay.crafting.text.1.windowsmr_controller=Nyomd meg a(z) :windowsmr_left_grab: gombot a receptkönyv és a barkácsháló eléréséhez. # +howtoplay.crafting.header.1=Barkácsháló # +howtoplay.crafting.text.2=Rendezd el a leltár vagy az eszköztár tárgyait a barkácshálón a tárgyreceptek formája szerint. # +howtoplay.crafting.text.3=Ha a recept helyes, az elkészíteni kívánt tárgy megjelenik a barkácsháló jobb oldalán található kimeneti helyen. Vedd el a kimeneti helyről, és tedd a leltáradba. Ezt követően használhatod a tárgyat. # +howtoplay.crafting.text.4=Rengeteg recept van, és némelyikhez nagyobb barkácsháló szükséges, mint az eredeti 2x2-es. # +howtoplay.crafting.text.5=Barkácsolj egy barkácsasztalt 4 fadeszkából, és helyezd a világba. # +howtoplay.crafting.text.6.keyboard=Nyomd meg a(z) :_input_key.use: billentyűt a világban elhelyezett barkácsasztalon, és 3x3-as barkácshálót kapsz. # +howtoplay.crafting.text.6.gamepad=Nyomd meg a(z) :_input_key.use: billentyűt a világban elhelyezett barkácsasztalon, és 3x3-as barkácshálót kapsz. # +howtoplay.crafting.text.6.rift_controller=Nyomd meg a(z) :rift_right_grab: gombot a világban elhelyezett barkácsasztalon, és 3x3-as barkácshálót kapsz. # +howtoplay.crafting.text.6.windowsmr_controller=Nyomd meg a(z) :windowsmr_left_trigger: gombot a világban elhelyezett barkácsasztalon, és 3x3-as barkácshálót kapsz. # +howtoplay.crafting.text.6.touch=Koppints a világban elhelyezett barkácsasztalra, és 3x3-as barkácshálót kapsz. # +howtoplay.crafting.header.2=Receptkönyv # +howtoplay.crafting.text.7=A képernyő bal oldalán látható a receptkönyv, amely akkor hasznos, ha nem ismersz egy receptet, vagy gyorsan szeretnél elkészíteni egy már ismert receptet. A képernyő jobb oldalán, a leltár felett a barkácsháló látható. # +howtoplay.crafting.text.8.keyboard=Az elkészíteni kívánt recept barkácshálóba helyezéséhez nyomd meg a :_input_key.attack: billentyűt, vedd ki a receptet a barkácshálótól jobbra lévő kimeneti helyről, és tedd a leltárba. A :_input_key.use: billentyű lenyomása automatikusan elkészíti a készletet, ami bekerül a leltárba. A SHIFT + :_input_key.use: billentyű lenyomásakor a teljes kötegen automatikusan elkészül a recept. # +howtoplay.crafting.text.8.gamepad=Miután megtaláltad az elkészíteni kívánt receptet, nyomd meg a :_gamepad_face_button_down: gombot az automatikus elkészítéséhez: ez egy készletet készít automatikusan, és behelyezi a leltáradba. Nyomd meg a :_gamepad_face_button_left: gombot a recepten az automatikus elkészítéséhez a teljes kötegen. # +howtoplay.crafting.text.8.touch=Miután megtaláltad az elkészíteni kívánt receptet, koppints rá a behelyezéséhez a barkácshálóba, majd koppints az elemre a kimeneti helyen az elkészítéséhez. Nyomd meg és tartsd lenyomva az elemet a kimeneti helyen a folyamatos készítéséhez. # +howtoplay.crafting.text.9=Amikor be van kapcsolva a :craftable_toggle_on: kapcsoló, a receptkönyv azokat a recepteket mutatja, amelyhez megvannak a hozzávalók. Amikor a :craftable_toggle_off: kapcsoló ki van kapcsolva, a receptkönyv a játék összes receptjét mutatja, függetlenül attól, hogy rendelkezel-e a hozzávalókkal. Ha egy bizonyos receptet keresel, nézd át a lapokat, vagy keress rá. Kreatív módban bizonyos receptek listákban találhatók meg. A lista megnyitásával láthatod a benne lévő összes receptet. # + +howtoplay.craftingTable=Barkácsasztal # +howtoplay.craftingTable.title=Útmutató: Barkácsasztal # +howtoplay.craftingTable.text.1=A barkácsasztalon komplikáltabb recepteket készíthetsz el. # +howtoplay.craftingTable.text.2.notTouch=Helyezd a barkácsasztalt a világba, és a használatához nyomd meg rajta a(z) :_input_key.use: billentyűt. # +howtoplay.craftingTable.text.2.touch=Helyezd a barkácsasztalt a világba, és a használatához koppints rá. # + +howtoplay.creativeMode=Kreatív mód # +howtoplay.creativeMode.title=Útmutató: Kreatív mód # +howtoplay.creativeMode.text.1=A Kreatív mód azért van, hogy felépíthesd álmaid mobmentes világát! # +howtoplay.creativeMode.header.1=Korlátlan építkezés # +howtoplay.creativeMode.text.2=A Kreatív mód felülete lehetővé teszi bármely játékbeli tárgy elhelyezését a játékos leltárában anélkül, hogy ki kellene bányászni vagy el kellene készíteni a tárgyat. A tárgyak a játékos leltárában maradnak, amikor elhelyezik vagy felhasználják őket a világban, így a játékos az építkezésre koncentrálhat az erőforrásgyűjtés helyett. # +howtoplay.creativeMode.text.3=Ha Kreatív módban hozol létre, töltesz be vagy mentesz egy világot, a mérföldkövek és a ranglistafrissítések le lesznek tiltva benne, még akkor is, ha később Túlélő módban töltöd be. # +howtoplay.creativeMode.header.2=Repülés # +howtoplay.creativeMode.text.4.keyboard=Ha Kreatív módban repülni szeretnél, nyomd meg a(z) :_input_key.jump: billentyűt kétszer egymás után gyorsan. A repülés abbahagyásához ismételd meg a műveletet. A gyorsabb repüléshez repülés közben nyomd meg kétszer gyors egymásutánban a(z) :_input_key.forward: billentyűt, vagy nyomd meg a(z) :_input_key.sprint: billentyűt. Repülési módban a(z) :_input_key.jump: nyomva tartásával emelkedhetsz feljebb, illetve a(z) :_input_key.sneak: nyomva tartásával ereszkedhetsz lejjebb. # +howtoplay.creativeMode.text.4.gamepad=Ha Kreatív módban repülni szeretnél, nyomd meg a(z) :_input_key.jump: billentyűt kétszer egymás után gyorsan. A repülés abbahagyásához ismételd meg a műveletet. A gyorsabb repüléshez nyomd előre kétszer gyorsan egymás után a :_gamepad_stick_left: kart repülés közben. Repülési módban a(z) :_input_key.jump: nyomva tartásával emelkedhetsz feljebb, illetve a(z) :_input_key.sneak: nyomva tartásával ereszkedhetsz lejjebb. # +howtoplay.creativeMode.text.4a.touch.joystick_tap_and_crosshair=A repüléshez koppints kétszer egymás után gyorsan a :tip_virtual_button_jump: gombra, a repülés abbahagyásához pedig koppints kétszer egymás után gyorsan a :tip_virtual_button_fly_down: gombra. # +howtoplay.creativeMode.text.4b.touch.joystick_tap_and_crosshair=Koppints a :tip_virtual_button_sprint: gombra a gyorsabb repüléshez. A felfelé repüléshez tartsd lenyomva a :tip_virtual_button_fly_up: gombot, a lefelé repüléshez pedig tartsd lenyomva a :tip_virtual_button_fly_down: gombot. # +howtoplay.creativeMode.text.4a.touch.classic_dpad=A repüléshez koppints kétszer egymás után gyorsan a :touch_jump: gombra, a repülés abbahagyásához pedig koppints kétszer egymás után gyorsan a :touch_stop_flying: gombra. # +howtoplay.creativeMode.text.4b.touch.classic_dpad=Koppints a :touch_forward: gombra a gyorsabb repüléshez. A felfelé repüléshez tartsd lenyomva a :touch_fly_up: gombot, a lefelé repüléshez pedig tartsd lenyomva a :touch_fly_down: gombot. # + +howtoplay.difficulty=Nehézség # +howtoplay.difficulty.title=Útmutató: Nehézség # +howtoplay.difficulty.text.1=A Minecraft különböző nehézségi fokozatokkal rendelkezik, így a játékot a szintednek megfelelően alakíthatod. # +howtoplay.difficulty.header.1=Békés # +howtoplay.difficulty.text.2=Nem teremtődnek ellenséges mobok, kivéve a shulkereket és a Végzetsárkányt, de ők sem tudnak sérülést okozni neked. # +howtoplay.difficulty.header.2=Könnyű # +howtoplay.difficulty.text.3=Ellenségek mobok ugyan teremtődnek, de azok kevesebbet sebeznek. Az éhségjelző sáv kimerül, és 5 szívig csökkenti az egészséget. # +howtoplay.difficulty.header.3=Normál # +howtoplay.difficulty.text.4=Az ellenséges mobok a szokásos sérülést okozzák, és ha az éhségszinted nullára esik, az egészséged csökkenni kezd, de nem fogsz meghalni. # +howtoplay.difficulty.header.4=Nehéz # +howtoplay.difficulty.text.5=Az ellenséges mobok nagyobb sérülést okoznak, a zombik áttörnek az ajtókon, és ha az éhségszinted nullára esik, az egészséged csökkenni fog, és meg is halhatsz. # + +howtoplay.dispensers=Adagolók # +howtoplay.dispensers.title=Útmutató: Adagolók # +howtoplay.dispensers.text.1=Az adagolók tárgyak kilövésére használhatók. Az adagolók mindegyikét vöröskőjellel (például egy karral) kell áram alá helyezned ahhoz, hogy aktiváld. # +howtoplay.dispensers.text.2.notTouch=Az adagoló tárgyakkal való megtöltéséhez nyomd meg a(z) :_input_key.use: billentyűt az adagolón, majd helyezd az adagolni kívánt tárgyakat a leltáradból az adagolóba. # +howtoplay.dispensers.text.2.touch=Az adagoló megtöltéséhez koppints az adagolóra, majd helyezd az adagolni kívánt tárgyakat a leltáradból az adagolóba. # +howtoplay.dispensers.header.1=Használat # +howtoplay.dispensers.text.3=Minden alkalommal, amikor áram alá helyezed az adagolót, egy tárgy fog kilőni belőle. # +howtoplay.dispensers.text.4=Az adagolóval el is helyezhetők tárgyak, például tökök a vasgólemeken, illetve felszerelések a páncéltartó állványokon. # + +howtoplay.droppers=Kidobók # +howtoplay.droppers.title=Útmutató: Kidobók # +howtoplay.droppers.text.1.notTouch=A vöröskővel áram alá helyezett kidobók kidobnak egyetlen, véletlenszerűen kiválasztott tárgyat magukból. Nyomd meg a(z) :_input_key.use: billentyűt a kidobón a kinyitásához, és ezután belerakhatsz tárgyakat a leltáradból. # +howtoplay.droppers.text.1.touch=A vöröskővel áram alá helyezett kidobók kidobnak egyetlen, véletlenszerűen kiválasztott tárgyat magukból. Koppints a kidobóra a kinyitásához, és ezután belerakhatsz tárgyakat a leltáradból. # +howtoplay.droppers.header.1=Használat # +howtoplay.droppers.text.2=Ha egy kidobóval szemben egy láda vagy más típusú tároló található, akkor a tárgy abba kerül át. A kidobókból hosszú láncolat építhető a tárgyak nagy távolságra való szállításához. # + +howtoplay.dyes=Festékek # +howtoplay.dyes.title=Útmutató: Festékek # +howtoplay.dyes.text.1=A festékekkel számos dolog színe megváltoztatható a Minecraftban. # +howtoplay.dyes.text.2=Néhány festékanyagot nehezebb megtalálni, mint másokat. A legtöbb festék elkészíthető virágokból, például a rózsavörös festék pipacsból, egyes festékek azonban kacifántosabb utakon találhatók meg vagy készíthetők el, például: # +howtoplay.dyes.text.3=-lazurit kibányászása mélyen a föld alól # +howtoplay.dyes.text.4=-tintazsákok gyűjtése a víz alól # +howtoplay.dyes.text.5=-kakaóbab betakarítása a dzsungelben # +howtoplay.dyes.text.6=– A zöld festéket a kaktuszból kell előállítani # +howtoplay.dyes.text.7=– A csontliszt segít növényeket és fákat növeszteni, vagy fehér festéket lehet belőle készíteni # +howtoplay.dyes.text.8=– Gyűjts tintazsákokat a tintahalakból, és fekete festékhez jutsz # + +howtoplay.elytra=Elytra # +howtoplay.elytra.title=Útmutató: Elytra # +howtoplay.elytra.text.1=Az Elytra egy olyan tárgy, amellyel felszerelkezve képessé válsz a vitorlázórepülésre. Az Elytrával a mellpáncél helyén szerelkezhetsz fel. # +howtoplay.elytra.text.2=Az Elytra nem barkácsolható, hanem a ritka Vég-hajókon lévő elemkeretekben található meg, félelmetes shulkerek őrizete alatt. # +howtoplay.elytra.header.1=A repülés elsajátítása # +howtoplay.elytra.text.3.notTouch=Ha a játékosnál van az Elytra, zuhanás közben megnyomhatja a(z) :_input_key.jump: billentyűt a vitorlázáshoz. Fontos, hogy elég magasan kell lenni ahhoz, hogy a hatás teljesen kijöjjön! # +howtoplay.elytra.text.3.touch=Ha nálad van az Elytra, zuhanás közben koppints a :touch_jump: vagy a :tip_virtual_button_fly_up: gombra a vitorlázáshoz. Ügyelj arra, hogy elég magasan legyél, különben a hatás nem fog teljesen érvényesülni! # +howtoplay.elytra.text.4=Vitorlázórepülés közben körbenézve kormányozhatsz. Ha lefelé nézel, gyorsabban fogsz haladni, de hamarabb is érsz földet. Ha felfelé nézel, emelkedhetsz valamelyest, de ha túl sokáig teszed, áteshetsz, és emelkedés helyett zuhanni kezdesz! # +howtoplay.elytra.text.4.touch=Vitorlázórepülés közben körbenézve kormányozhatsz. Ha lefelé nézel, gyorsabban fogsz haladni, de gyorsabban is érsz földet. Ha felfelé nézel, emelkedhetsz valamelyest, de ha túl sokáig teszed, áteshetsz, és emelkedés helyett zuhanni kezdesz! # +howtoplay.elytra.text.5=A repülés során az Elytra lassan veszít a tartósságából, és ha repülés közben törik össze, lezuhansz. Megjavíthatod, ha egy üllőnél fantomhártyával kombinálod. # +howtoplay.elytra.header.2=Rakétahajtású repülés # +howtoplay.elytra.text.6=Az effektus nélküli tűzijáték-rakéták felhasználhatók az Elytra-repülések meghosszabbítására. Ha effektussal rendelkező tűzijáték-rakétával hosszabbítod meg a repülést, akkor megsérülsz. # + +howtoplay.enchantingTable=Bűvölőasztal # +howtoplay.enchantingTable.title=Útmutató: Bűvölőasztal # +howtoplay.enchantingTable.text.1=A tapasztalatgömbök összeszedésével gyűjtött tapasztalati pontok felhasználhatók fegyverek, páncélok, szerszámok és könyvek megbűvölésére. # +howtoplay.enchantingTable.header.1=Bűvölés # +howtoplay.enchantingTable.text.2=Ha egy megbűvölhető tárgyat helyezel a könyv alatti helyre a bűvölőasztalban, a helytől jobbra lévő három gomb megjelenít néhány bűvölést a hozzájuk tartozó tapasztalatiszint-költséggel és lazuritköltséggel együtt. # +howtoplay.enchantingTable.text.3=A ténylegesen alkalmazott bűvölést véletlenszerűen választja ki a játék a megjelenített költség alapján. # +howtoplay.enchantingTable.header.2=Erősebb bűvölések # +howtoplay.enchantingTable.text.4=Ha a bűvölőasztalt könyvespolcok veszik körül (legfeljebb 15), úgy, hogy egy blokknyi rés van a könyvespolcok és a bűvölőasztal között, misztikus írásjegyek vándorolnak a bűvölőasztalon lévő könyvbe, és a bűvölések hatásosabbá válnak. # +howtoplay.enchantingTable.header.3=Könyvek megbűvölése # +howtoplay.enchantingTable.text.5=A varázskönyvek segítségével az üllőn bűvölések alkalmazhatók a tárgyakra. Így közelebbről behatárolhatod, hogy milyen bűvöléseket szeretnél adni a tárgyaknak. # + +howtoplay.endCities=Vég-városok # +howtoplay.endCities.title=Útmutató: Vég-városok # +howtoplay.endCities.text.1=A Végzetsárkány leölését követően megjelenik egy Vég-kapu. Ha egy bevégzőgyöngyöt dobsz a portálba, teleportálódsz a külső szigetekre. # +howtoplay.endCities.text.2=Ez az idegenszerű táj valami érdekeset rejt, és talán valami olyasmit, amire szükséged van. # + +howtoplay.enderChest=Végzetláda # +howtoplay.enderChest.title=Útmutató: Végzetláda # +howtoplay.enderChest.text.1=Az egy világban található végzetládák össze vannak kapcsolva. Ha bármelyik végzetládába belehelyezel egy tárgyat, az minden más végzetládában elérhetővé válik. A végzetládák tartalma azonban csak az adott játékos számára áll rendelkezésre. Ily módon lehetővé válik, hogy a játékosok tárgyakat tároljanak bármely végzetládában, és a világ más pontjain lévő végzetládákból vegyék ki őket. # + +howtoplay.eyeOfEnder=Végzet szeme # +howtoplay.eyeOfEnder.title=Útmutató: Végzet szeme # +howtoplay.eyeOfEnder.text.1=A Végzet szemei rejtélyes módon kapcsolódnak a Véghez, és a használatukkor furcsán viselkednek. # +howtoplay.eyeOfEnder.text.2=A mendemondák szerint más dimenziók megnyitását teszik lehetővé. # + +howtoplay.farming=Földművelés # +howtoplay.farming.title=Útmutató: Földművelés # +howtoplay.farming.text.1=A Minecraftban számos különböző terményt takaríthatsz be. A földművelés elég megterhelő, de kifogyhatatlan élelemforrást biztosít. # +howtoplay.farming.header.1=Előrelátó tervezés # +howtoplay.farming.text.2=A termények növekedéséhez fény, víz és termőföld szükséges. A földműveléshez kelleni fog kapa, vízforrás és magvak. # +howtoplay.farming.text.3=A víz mellett lévő blokkokat át kell alakítani termőfölddé, ehhez kapa szükséges. A víz legfeljebb négy blokknyi távolságra fog elérni. # +howtoplay.farming.header.2=Ültetés és betakarítás # +howtoplay.farming.text.4=Ezt követően elültetheted a magvakat. Gondoskodj a termények védelméről, mivel könnyen elpusztulhatnak, ha letapossák őket, vagy ha nem jutnak vízhez vagy fényhez. # +howtoplay.farming.text.5=A kerítések segítenek megvédeni a terményeket az éhes nyulaktól és az eltaposástól! # +howtoplay.farming.text.6=Ha a termény teljesen megnőtt, megváltozik a kinézete, és learatható. # +howtoplay.farming.text.7=Bizonyos termények, például a tök és a dinnye kocsányon nőnek. Figyelj, hogy ne arasd le a kocsányokat! # + +howtoplay.fireworks=Tűzijáték # +howtoplay.fireworks.title=Útmutató: Tűzijáték # +howtoplay.fireworks.text.1=A tűzijátékkal saját ünnepséget rendezhetsz a Minecraftban! # +howtoplay.fireworks.text.2=A tűzijáték két összetevője a tűzijáték-rakéta és a tűzijátékcsillag. # +howtoplay.fireworks.header.1=Tűzijáték-rakéta # +howtoplay.fireworks.text.3.notTouch=A tűzijáték használatához nyomd meg a(z) :_input_key.use: billentyűt egy blokkon, és a tűzijáték kilő az égbe. # +howtoplay.fireworks.text.3.touch=A tűzijáték használatához koppints egy blokkra, és a tűzijáték kilő az égbe. # +howtoplay.fireworks.text.4=A tűzijátéknak nincs más hatása, mint hogy kilő a levegőbe. # +howtoplay.fireworks.header.2=Tűzijátékcsillagok # +howtoplay.fireworks.text.5=A tűzijáték-rakétához a barkácsolása során tűzijátékcsillag adható hozzá, különböző színeket és hatásokat kölcsönözve neki. # +howtoplay.fireworks.text.6=A tűzijátékcsillag puskaporból és különböző egyéb alkotóelemekből készíthető. # +howtoplay.fireworks.text.6.1= - Szín - Ha bármilyen színű festéket hozzáadsz, a robbanás olyan színű lesz. # +howtoplay.fireworks.text.6.2= - Villódzás - Izzókőpor hatására a robbanás villódzni fog. # +howtoplay.fireworks.text.6.3= - Creeper alakú - Fej hozzáadásával creepermintát rajzolhatsz az égre. # +howtoplay.fireworks.text.6.4= - Szabálytalan alakú - Toll hozzáadásával szabálytalan alakú robbanást érhetsz el. # +howtoplay.fireworks.text.6.5= - Nyom - Gyémánt hozzáadásával nyomvonalat kölcsönözhetsz a robbanásnak. # +howtoplay.fireworks.text.6.6= - Csillag alakú - Aranyrög hozzáadásával csillagmintát rajzolhatsz az égre. # +howtoplay.fireworks.header.3=Pirotechnika # +howtoplay.fireworks.text.7=A tűzijáték adagolóból is elsüthető. Az adagoló abba az irányba lövi ki a tűzijátékot, amerre néz. # + +howtoplay.fishing=Horgászás # +howtoplay.fishing.title=Útmutató: Horgászás # +howtoplay.fishing.text.1=A horgászáshoz horgászbotra van szükség. Halakat és más klassz dolgokat foghatsz ki vele a tengerből! # +howtoplay.fishing.header.1=Bedobás # +howtoplay.fishing.text.2.notTouch=Miközben a kezedben van a horgászbot, célozz meg egy vízblokkot, és nyomd meg a(z) :_input_key.use: billentyűt a csali bedobásához. # +howtoplay.fishing.text.2.touch=Miközben a kezedben van a horgászbot, nézz egy vízblokkra, és koppints a Horgászás gombra a csali bedobásához. # +howtoplay.fishing.header.2=Kapás! # +howtoplay.fishing.text.3=Várj, amíg egy buboréknyomot nem látsz közeledni a csalihoz. # +howtoplay.fishing.text.4.notTouch=Amikor a buborékok elérik a csalit, az elkezd fel-le mozogni. Nyomd meg a(z) :_input_key.use: billentyűt a csali becsörlőzéséhez. Vigyázz, hogy ne meneküljön el a hal! # +howtoplay.fishing.text.4.touch=Amikor a buborékok elérik a csalit, az elkezd fel-le mozogni. Koppints ismét a Horgászás gombra a csali becsörlőzéséhez. Vigyázz, hogy ne meneküljön el a hal! # + +howtoplay.furnace=Kemence # +howtoplay.furnace.title=Útmutató: Kemence # +howtoplay.furnace.text.1=A kemencében főzhetsz vagy olvaszthatsz dolgokat. A vasércből például vasrudakat olvaszthatsz. # +howtoplay.furnace.text.2.notTouch=Helyezd a kemencét a világba, és nyomd meg a(z) :_input_key.use: billentyűt a használatához. # +howtoplay.furnace.text.2.touch=Helyezd a kemencét a világba, és koppints rá a használatához. # +howtoplay.furnace.header.1=Tüzelőanyag # +howtoplay.furnace.text.3=A kemence aljába valamilyen tüzelőanyagot kell tenni, felülre pedig azt a tárgyat, amit meg akarsz olvasztani. A kemence ekkor begyullad és működni kezd. Sokféle dolog használható tüzelőanyagként. Kísérletezgess bármivel, ami éghető! # + +howtoplay.gameSettings=Játékbeállítások # +howtoplay.gameSettings.title=Útmutató: Játékbeállítások # +howtoplay.gameSettings.text.1=A világok létrehozásakor számos beállítás közül választhatsz. Az alábbiakban bemutatjuk azokat a beállításokat, amelyekkel személyre szabhatod a játékélményt. Nem baj, ha nem adtad meg őket a játék létrehozásakor, hiszen később is módosíthatók. # +howtoplay.gameSettings.text.2=-Világ neve: Itt adhatsz nevet a világnak. # +howtoplay.gameSettings.text.3=-Alapértelmezett játékmód: Az a játékmód, amellyel a világba érkező minden új játékos kezdeni fog. A játékosok kezdhetnek Túlélő módban vagy Kreatív módban. A Kreatív mód választásával bekapcsolódnak a csalások. # +howtoplay.gameSettings.text.4=-Nehézség: Ez a beállítás a játék nehézségi fokát befolyásolja. A Békés, Könnyű, Normál és Nehéz fokozatok közül választhatsz. # +howtoplay.gameSettings.header.1=Világ beállításai # +howtoplay.gameSettings.text.5=-Kezdő térkép: Ha ez a beállítás be van kapcsolva, minden játékos az eszköztárán egy térképpel indul. # +howtoplay.gameSettings.text.6=-Bónuszláda: Ha ez a beállítás be van kapcsolva, akkor az eredeti teremtődési helyed közelében egy ládát találsz majd némi zsákmánnyal az induláshoz. # +howtoplay.gameSettings.text.7=-Világ típusa: Ez a beállítás a világ létrehozási módját befolyásolja. A világ típusának módosításához válaszd ki a Végtelen, a Lapos vagy a Régi lehetőséget a legördülő menüből. # +howtoplay.gameSettings.text.7.1= - A végtelen világok sehol sem érnek véget. # +howtoplay.gameSettings.text.7.2= - A lapos világokban nincsenek hegyek és fák, csak egy végtelen sík terület, amelyet betölthetsz az alkotásaiddal. # +howtoplay.gameSettings.text.7.3= - A régi világok korlátozott méretűek és magasságúak. # +howtoplay.gameSettings.text.8=-Kezdőérték: A világra jellemző egyedi szám. Ha egy új világ létrehozásakor kezdőértéket adsz meg, azzal szabályozhatod a létrehozás módját. Használhatsz egy szót vagy kifejezést is kezdőértéknek, és a játék számmá alakítja neked. # +howtoplay.gameSettings.header.2=Csalások és játékszabályok # +howtoplay.gameSettings.text.9=-Aktív csalások: Ez a beállítás lehetővé teszi, hogy a játékosok parancsokat használjanak. Ha a beállítást bekapcsolva hozol létre egy világot, az összes mérföldkő le lesz tiltva. # +howtoplay.gameSettings.text.10=Alább láthatók a játékszabályok, melyeknek a használatához be kell kapcsolni a csalásokat: # +howtoplay.gameSettings.text.11=-Mindig nappal: Soha nem esteledik be, ha ez a beállítás be van kapcsolva. # +howtoplay.gameSettings.text.12=-Nappalifény-ciklus: Az idő nem halad előre, ha ez a beállítás ki van kapcsolva. # +howtoplay.gameSettings.text.13=-Leltár megtartása: Ez a beállítás lehetővé teszi, hogy a játékosok megtartsák a leltárukat, amikor meghalnak. # +howtoplay.gameSettings.text.14=-Mobok teremtése: Ha ez a beállítás ki van kapcsolva, megakadályozza az összes mob teremtését. # +howtoplay.gameSettings.text.15=-Keserítő mobok: Megakadályozhatod vele, hogy a mobok elpusztítsák a világot. # +howtoplay.gameSettings.text.16=-Az entitások zsákmányt dobnak ki: Azt szabályozza, hogy a csillék, páncéltartó állványok és más hasonló dolgok kidobják-e magukat, amikor széttörnek. # +howtoplay.gameSettings.text.17=-Időjárásciklus: Az időjárás nem változik, ha ez a beállítás ki van kapcsolva. # + +howtoplay.hoppers=Tölcsérek # +howtoplay.hoppers.title=Útmutató: Tölcsérek # +howtoplay.hoppers.text.1=A tölcsérekkel automatikusan áthelyezhetők a tárgyak. A tölcsérek más tárgyakhoz, így például tárolókhoz - többek között ládákhoz vagy zenegépekhez - csatlakoztathatók. # +howtoplay.hoppers.text.2=A tölcsérek folyamatosan távolítgatnak el elemeket a föléjük helyezett tárolóból, és áthelyezik őket abba a tárolóba, amelybe mutatnak. # +howtoplay.hoppers.header.1=Használat # +howtoplay.hoppers.text.3=Ha egy tölcsért egy adott blokkra szeretnél irányítani, helyezd a tölcsért a blokkhoz lopakodás közben. # +howtoplay.hoppers.text.4=Ha a tölcsér áramot kap egy vöröskőből, inaktívvá válik, és abbahagyja a tárgyak áthelyezését. # + +howtoplay.hostAndPlayerOptions=Gazda- és játékosopciók # +howtoplay.hostAndPlayerOptions.title=Útmutató: Gazda- és játékosopciók # +howtoplay.hostAndPlayerOptions.text.1.notTouch=Bekapcsolt csalások mellett a gazdaopciók lehetővé teszik, hogy teleportáld magad vagy a barátaidat, megváltoztasd az időjárást, beállítsd a napon belüli időt, illetve megváltoztasd a játék belépési pontját vagy a világ létrehozási helyét. Bekapcsolt csalások mellett ezeket az opciókat a csevegősáv melletti [/] gombot megnyomva jelenítheted meg a csevegőablakban. # +howtoplay.hostAndPlayerOptions.text.1.touch=Bekapcsolt csalások mellett a gazdaopciók lehetővé teszik, hogy teleportáld magad vagy a barátaidat, megváltoztasd az időjárást, beállítsd a napon belüli időt, illetve megváltoztasd a játék belépési pontját vagy a világ létrehozási helyét. A csalások aktiválását követően ezeket az opciókat csevegőgombra koppintva jelenítheted meg a csevegőablakban. # + +howtoplay.HUD=HUD # +howtoplay.HUD.title=Útmutató: HUD # +howtoplay.HUD.text.1=A HUD információt nyújt az állapotodról, az egészségedről, a megmaradt oxigénedről (ha víz alatt vagy), az éhségszintedről és a páncélodról (ha páncélt viselsz). # +howtoplay.HUD.header.1=Élelem és egészség # +howtoplay.HUD.text.2.notTouch=Ha veszítesz az egészségedből, de még maradt legalább kilenc :shank:, akkor az egészséged automatikusan újratöltődik. A :shank: evéssel is újratölthető. # +howtoplay.HUD.text.2.touch=Az egészséged automatikusan újratöltődik, ha legalább kilenc :shank:-od van. A :shank:-od fokozatosan csökkenni fog, ahogy a felfedezés közben megéhezel, de az evés újratölti. # +howtoplay.HUD.text.3.keyboard=A kezedben tartott ételt a(z) :_input_key.use: billentyűt nyomva tartva fogyaszthatod el. # +howtoplay.HUD.text.3.gamepad=A kezedben tartott ételt a(z) :_input_key.use: billentyűt nyomva tartva fogyaszthatod el. # +howtoplay.HUD.text.3.rift_controller=A kezedben tartott ételt a(z) :rift_right_grab: gombot nyomva tartva fogyaszthatod el. # +howtoplay.HUD.text.3.windowsmr_controller=A kezedben tartott ételt a(z) :windowsmr_left_trigger: gombot nyomva tartva fogyaszthatod el. # +howtoplay.HUD.text.3a.touch=Ha enni szeretnél, koppints az ételre az eszköztáradon, majd koppints, és tartsd az ujjad a képernyőn az elfogyasztásához. # +howtoplay.HUD.text.3b.touch=Ha műveletgombokat használsz, koppints az ételre az eszköztáradon, majd koppints a :tip_virtual_button_action_build_or_use: gombra, és tartsd lenyomva az elfogyasztásához. # +howtoplay.HUD.text.4a=Bizonyos tevékenységek közben gyorsabban megéhezel, ilyen például a sprintelés. Szerencsére azonban egyes ételek táplálóbbak, és több :shank:-ot adnak. # +howtoplay.HUD.text.4b=Ha a :shank: teljes, az utolsóként elfogyasztott étel telítettségi értéket ad – egy rejtett értéket, amely további bónuszt ad az éhségszintedhez. # +howtoplay.HUD.header.2=Tapasztalat # +howtoplay.HUD.text.5=A tapasztalatsáv szintén a HUD-on látható. A szám az aktuális tapasztalati szintedet mutatja, a sáv pedig azt, hogy hány tapasztalati pont szükséges a tapasztalati szint növeléséhez. # +howtoplay.HUD.text.6=Tapasztalati pontra tapasztalatgömbök begyűjtésével tehetsz szert. Tapasztalatgömböket meghatározott tevékenységekkel, például mobok leölésével vagy bizonyos blokkok kibányászásával szerezhetsz. Ne hagyj a parlagon tapasztalatgömböket, mert szükséged lesz rájuk. Menj a tapasztalati gömbök közelébe, hogy begyűjtsd őket. # +howtoplay.HUD.header.3=Az eszköztár # +howtoplay.HUD.text.7.keyboard=Az eszköztáron a használható tárgyak láthatók. Görgesd az egér kerekét a kezedben lévő tárgy cseréjéhez. # +howtoplay.HUD.text.7.gamepad=Az eszköztáron a használható tárgyak láthatók. A(z) :_input_key.cycleItemLeft: és a(z) :_input_key.cycleItemRight: billentyűvel cserélheted a kezedben lévő tárgyat. # +howtoplay.HUD.text.7.touch=Az eszköztáron a használható tárgyak láthatók. Koppints az eszköztáron lévő tárgyakra a kezedben lévő tárgy cseréjéhez. # +howtoplay.HUD.text.7.windowsmr_controller=A menüsor megjeleníti a rendelkezésre álló tárgyakat. Nyomd meg a(z) :windowsmr_left_touchpad_horizontal: gombot a kezedben lévő tárgy cseréjéhez. # +howtoplay.HUD.text.7.rift_controller=A menüsor megjeleníti a rendelkezésre álló tárgyakat. Nyomd meg a(z) :rift_left_trigger: vagy :rift_left_grab: gombot a kezedben lévő tárgy cseréjéhez. # + +howtoplay.inventory=Leltár # +howtoplay.inventory.title=Útmutató: Leltár # +howtoplay.inventory.text.1.keyboard=Nyomd meg a(z) :_input_key.inventory: billentyűt a leltárad megtekintéséhez. # +howtoplay.inventory.text.1.gamepad=Nyomd meg a(z) :_input_key.inventory: billentyűt a leltárad megtekintéséhez. # +howtoplay.inventory.text.1.rift_controller=Nyomd meg a(z) :rift_B: gombot leltárad megtekintéséhez. # +howtoplay.inventory.text.1.windowsmr_controller=Nyomd meg a(z) :windowsmr_left_grab: gombot leltárad megtekintéséhez. # +howtoplay.inventory.text.1.touch=Koppints a :tip_touch_inventory: gombra a leltárad megtekintéséhez. # +howtoplay.inventory.text.2=Ez a képernyő megjeleníti az összes kezedben tartott, és az összes magadnál tartott tárgyat. A páncélodat is megtekintheted. # +howtoplay.inventory.text.3.keyboard=A :mouse_left_button: gombbal veheted fel a kurzor alatt lévő tárgyat. Ha több tárgy is van ott, akkor ezzel a gombbal az összeset felveszed, a :mouse_right_button: gombbal pedig csak a felüket. # +howtoplay.inventory.text.3.gamepad=A :_gamepad_face_button_down: gombbal veheted fel a kurzor alatt lévő tárgyat. Ha több tárgy is van ott, akkor ezzel a gombbal az összeset felveszed, a :_gamepad_face_button_left: gombbal pedig csak a felüket. # +howtoplay.inventory.text.3.touch=Koppints egy tárgyra a kiválasztásához. Koppints a leltár egy másik pontjára az áthelyezéséhez. Ha olyan helyre helyezel át egy tárgyat, ahol ugyanaz a tárgy található, halmot képeznek. Ha egy másik tárgyra helyezed, helyet fognak cserélni. # +howtoplay.inventory.text.4.keyboard=A tárgyakat a :mouse_left_button: gombbal rakhatod le újra. Ha több tárgy van a kurzoron, a :mouse_left_button: gombbal rakhatod le az összeset, a :mouse_right_button: gombbal pedig csak egyet. # +howtoplay.inventory.text.4.gamepad=A tárgyakat a :_gamepad_face_button_down: gombbal rakhatod le újra. Ha több tárgy van a kurzoron, a :_gamepad_face_button_down: gombbal rakhatod le az összeset, a :_gamepad_face_button_left: gombbal pedig csak egyet. # +howtoplay.inventory.text.4a.touch=Ha egy tárgyhalomra koppintasz, automatikusan kiválasztod a halom összes elemét. A halmot ugyanúgy mozgathatod, mint a különálló tárgyakat. # +howtoplay.inventory.text.4b.touch=A tárgyhalmok felosztásához tartasd az ujjad a halmon, amíg meg nem jelenik a kiválasztó csúszka. A képernyő elengedése nélkül csúsztasd az ujjad balra és jobbra, hogy kiválaszd a halomból eltávolítani kívánt elemek számát. # +howtoplay.inventory.text.5.keyboard=Ha a kurzor alatt páncél van, gyorsan áthelyezheted a megfelelő páncélhelyre a SHIFT+:mouse_left_button: kombinációval. # +howtoplay.inventory.text.5.gamepad=Ha a kurzor alatt páncél van, gyorsan áthelyezheted a megfelelő páncélhelyre a :_gamepad_face_button_up: megnyomásával. # +howtoplay.inventory.text.6.keyboard=Egy elem eldobásához fogd meg, és helyezd a leltár ablakán kívülre. # +howtoplay.inventory.text.6.gamepad=Egy elem eldobásához fogd meg, és nyomd meg a :_gamepad_face_button_up: gombot. # + +howtoplay.jukebox=Zenegép # +howtoplay.jukebox.title=Útmutató: Zenegép # +howtoplay.jukebox.text.1=A zenegéppel lejátszhatod azokat a hanglemezeket, amelyeket már megtaláltál. # +howtoplay.jukebox.header.1=Indulhat a buli # +howtoplay.jukebox.text.2.notTouch=Miközben egy hanglemezt tartasz a kezedben, nyomd meg a(z) :_input_key.use: billentyűt egy zenegépen a hanglemez lejátszásához. Nyomd meg ismét a(z) :_input_key.use: billentyűt a zenegépen a hanglemez kiadásához. # +howtoplay.jukebox.text.2.touch=Miközben egy hanglemezt tartasz a kezedben, koppints egy zenegépre a hanglemez lejátszásához. Koppints ismét a zenegépre a hanglemez kiadásához. # +howtoplay.jukebox.header.2=Vöröskő # +howtoplay.jukebox.text.3=Miközben a zenegép hanglemezt játszik le, árammal látja el a vöröskőport. # +howtoplay.jukebox.text.4=Próbálj ki különböző hanglemezeket a különböző teljesítményszintekhez. # +howtoplay.jukebox.text.5=Próbáld ki, mi történik, ha végig lejátszod a lemezt. # +howtoplay.jukebox.text.6=A tölcsér be tudja tenni a hanglemezt, és ki is tudja venni, ha befejeződött a lejátszása. # +howtoplay.jukebox.header.3=A hanglemezek megkeresése # +howtoplay.jukebox.text.7=Néhány hanglemezre rábukkanhatsz a világ különböző helyein található ládákban. # +howtoplay.jukebox.text.8=Más hanglemezekre nehezebb szert tenni, de a creeperek titokban rajonganak a zenéért. # + +howtoplay.loom=Szövőszék # +howtoplay.loom.title=Útmutató: Szövőszék # +howtoplay.loom.text.1=A szövőszék gyors és hatékony módot kínál a lobogók mintázattal történő díszítésére. A szövőszék csak egy festéket használ a mintázat készítéséhez. Ezen kívül szövőszékmintákat is tud használni különleges mintázatok létrehozásához. # +howtoplay.loom.header.1=Fonás # +howtoplay.loom.text.2=Ha egy lobogót helyezel a szövőszék első helyére, és színes festéket a másodikba, mintázatokat adhatsz a lobogóhoz. Ha kiválasztottál egy mintázatot, utána vedd ki a kimeneti helyről, és tedd át a leltáradba. # +howtoplay.loom.text.3=Egy lobogóra több réteg vihető fel, így számtalan lobogóváltozattal kísérletezhetsz. Legfeljebb 6 mintázat vihető fel egy lobogóra egyedi dizájn létrehozásához. # +howtoplay.loom.header.2=Szövőszékminták # +howtoplay.loom.text.4=A szövőszék harmadik helyére hozzáadott szövőszékminta lehetővé teszi különleges mintázatok, mint pl. egy Creeper-arc vagy virágminta létrehozását. A szövőszékmintákat nem veszíted el, ha hozzáadod őket a lobogóidhoz. # + +howtoplay.mounts=Hátasok # +howtoplay.mounts.title=Útmutató: Hátasok # +howtoplay.mounts.text.1=A játékosok felülhetnek a felnőtt lovak, szamarak és öszvérek hátára. Csak a lovak szerelhetők fel páncéllal. # +howtoplay.mounts.text.2=Az öszvérek és a szamarak felszerelhetők (tárgyak szállítására alkalmas) nyeregtáskával: ehhez egy ládát kell hozzájuk csatolni. A nyeregtáska aztán elérhető lovagolás és lopakodás közben. # +howtoplay.mounts.header.1=Szelídítés # +howtoplay.mounts.text.3.notTouch=A lovakat, a szamarakat és az öszvéreket meg kell szelídíteni ahhoz, hogy használhatók legyenek. A felhasználó úgy szelídítheti meg a lovat, ha felül rá, és megpróbál a hátán maradni, miközben az állat megpróbálja ledobni. Nyomd meg a(z) :_input_key.use: billentyűt üres kézzel a lovak, szamarak és öszvérek megszelídítésének a megkísérléséhez. # +howtoplay.mounts.text.3.touch=A lovakat, a szamarakat és az öszvéreket meg kell szelídíteni ahhoz, hogy használhatók legyenek. A felhasználó úgy szelídítheti meg a lovat, ha felül rá, és megpróbál a hátán maradni, miközben az állat megpróbálja ledobni. Koppints az állat közelében megjelenő Felülés gombra a lovak, szamarak és öszvérek megszelídítésének a megkísérléséhez. # +howtoplay.mounts.text.4=Ha szívek jelennek meg a ló közelében, az azt jelenti, hogy a ló már szelíd, és többé nem próbálja meg ledobni a játékost. # +howtoplay.mounts.header.2=Lovagolás állatokon # +howtoplay.mounts.text.5=A ló irányításához a játékosnak fel kell szerelnie nyereggel. # +howtoplay.mounts.text.6=Nyerget falusiaktól lehet vásárolni, találni lehet a világban elrejtett ládákban, illetve horgászással is szert lehet tenni rájuk. Miközben egy lón lovagolsz, nyisd meg a leltáradat, és helyezz egy nyerget a ló nyereghelyére. # +howtoplay.mounts.text.7=A lovak és a szamarak más állatokhoz hasonlóan tenyészthetők aranyalma vagy aranyrépa felhasználásával. # +howtoplay.mounts.text.8=A csikóknak időre van szükségük ahhoz, hogy felnőtt lovakká fejlődjenek, bár ha búzával vagy szalmával eteted őket, felgyorsíthatod a folyamatot. # +howtoplay.mounts.header.3=Teherhordó állatok # +howtoplay.mounts.text.9=A láma egy másik meglovagolható mob, amely megszelídíthető, és nagy mennyiségű tárgy szállítására használható. # +howtoplay.mounts.text.10=A lámák ugyanúgy szelídíthetők meg, mint a lovak, azonban még a megszelídítésüket követően sem irányítható a mozgásuk rajtuk lovagolva. # +howtoplay.mounts.text.11=Az egyikükre vezetőszár tehető, és ezután a közelben lévő lámák (mind a szelídek, mind a vadak) követni fogják, karavánt alkotva. # +howtoplay.mounts.text.12=A lámák ládákkal szerelhetők fel, így 3-15 helynyi leltárterületet biztosítanak az erősségüktől függően. Emellett szőnyeggel is elláthatók. Minden szőnyegszín más mintát ad. # +howtoplay.mounts.header.4=Malacok # +howtoplay.mounts.text.13=A malacokat is meg lehet lovagolni, de csak némi ösztönzővel tudod rávenni őket, hogy arra menjenek, amerre szeretnéd. # +howtoplay.mounts.text.14=Nyergelj fel egy malacot, és mutass egy horgászbotra tűzött répával abba az irányba, amerre menni szeretnél. # +howtoplay.mounts.header.5=Leszállás # +howtoplay.mounts.text.15.notTouch=Koppints a(z) :_input_key.sneak: billentyűre a hátasról való leszálláshoz. # +howtoplay.mounts.text.15a.touch=I-választó vezérlési mód használatakor koppints a :touch_jump: gombra az állatokról való leszálláshoz. # +howtoplay.mounts.text.15b.touch=Joystickos vezérlési mód használatakor koppints a :tip_virtual_button_dismount: gombra az állatokról való leszálláshoz. # + +howtoplay.multiplayer=Többjátékos mód # +howtoplay.multiplayer.title=Útmutató: Többjátékos mód # +howtoplay.multiplayer.text.1=A Minecraft alapértelmezés szerint többjátékos módú játék. # +howtoplay.multiplayer.header.1=Felosztott képernyő # +howtoplay.multiplayer.text.2.splitscreen=Helyi játékosok úgy léphetnek be a játékba, ha csatlakoztatják a kontrollerjüket, és megnyomják bármelyik gombját a játék bármely pontján. # +howtoplay.multiplayer.header.2=Online többjátékos mód # +howtoplay.multiplayer.text.3=Kezdetben minden világ többjátékos módban van alapértelmezés szerint. Ha priváttá szeretnéd tenni a világot, nyisd meg a világbeállításokat, válaszd ki a többjátékos opciót, és kapcsold ki a többjátékos módot. # +howtoplay.multiplayer.text.3.norealms=Kezdetben minden világ többjátékos módban van alapértelmezés szerint. Ha priváttá szeretnéd tenni a világot, nyisd meg a világbeállításokat, válaszd ki a többjátékos opciót, és kapcsold ki a többjátékos módot. # +howtoplay.multiplayer.header.3=Csatlakozás egy online játékhoz # +howtoplay.multiplayer.text.4=Ha csatlakozni szeretnél egy többjátékos módú játékhoz, lépj a barátokat tartalmazó lapra. Minden rendelkezésre álló Realm, barát és LAN-játék itt látható. Válaszd ki a kívánt játékot a csatlakozáshoz. # +howtoplay.multiplayer.text.4.norealms=Ha csatlakozni szeretnél egy többjátékos módú játékhoz, lépj a barátokat tartalmazó lapra. Minden rendelkezésre álló Realm, barát és LAN-játék itt látható. Válaszd ki a kívánt játékot a csatlakozáshoz. # +howtoplay.multiplayer.text.5=Ha online játékot indítasz, illetve csatlakozol egyhez, a játék láthatóvá válik a barátaidat mutató lapon lévők számára. Miután a barátaid csatlakoztak, az ő barátaik számára is láthatóvá válik a játék. # +howtoplay.multiplayer.text.6=Megjegyzés: A többjátékos mód használatához internetkapcsolattal kell rendelkezned, és be kell jelentkezned a Microsoft-fiókodba. # +howtoplay.multiplayer.header.4=Játékosengedélyek # +howtoplay.multiplayer.text.7=A Játékosengedélyek funkció megkönnyíti egyes játékosok engedélyeinek kezelését. Nyisd meg a szüneteltetési menüt, amelynek jobb oldalán megjelenik azon játékosok listája, akik jelenleg abban a világban tartózkodnak. A játékosok engedélyeinek módosításához válaszd ki az engedélyikonjukat. # + +howtoplay.navigation=Navigáció # +howtoplay.navigation.title=Útmutató: Navigáció # +howtoplay.navigation.text.1=A navigáció egy fontos képesség, amelyet el kell sajátítanod a Minecraftban, mivel nem mindig egyszerű hazatalálni. # +howtoplay.navigation.text.2=Először is van néhány fontos eszköz, amelyet ismerned kell. # +howtoplay.navigation.header.1=Navigációs eszközök # +howtoplay.navigation.text.3=Egy iránytű mutat arra a helyre, ahol eredetileg a világra teremtődtél, így könnyen odatalálsz, ahonnan indultál. # +howtoplay.navigation.text.4=Egy térkép mutatja azokat a területeket, amelyeket már felfedeztél. A másodlagos kezedhez tartozó helyre rakva minitérképként használhatod. A méretét megnövelheted, ha további papírt illesztesz a széleihez egy barkácsasztalon. # +howtoplay.navigation.text.5=Egy helymeghatározó térkép mutatja, hogy éppen hol vagy, illetve milyen irányba nézel a helymeghatározó térkép origójához képest. Szintén látható rajta az ugyanabban a világban lévő többi játékos pozíciója. # +howtoplay.navigation.text.6=A térképész asztal segít térképet létrehozni, bővíteni, másolni és akár átnevezni is. # +howtoplay.navigation.text.7=Helyezz papírt az első helyre, hogy elkészítsd a térképet. Ha a második helyhez hozzáadsz egy iránytűt, helymeghatározó térképet készíthetsz. Papírt vagy üres térképet hozzáadva kibővítheted vagy lemásolhatod a térképet. # +howtoplay.navigation.header.2=Navigációs technikák # +howtoplay.navigation.text.8=Próbálj tájékozódási pontokat keresni felfedezés közben. Minél többet játszol egy világban, annál jobban fogsz emlékezni rá, hogy hol vagy. Egy másik hasznos fogás, ha fáklyákat helyezel el útközben, hogy hazatalálj. # +howtoplay.navigation.text.9=A nap állásából is kikövetkeztetheted, hogy milyen irányban állsz. Ne feledd: a nap keleten kel, és nyugaton nyugszik! # +howtoplay.navigation.header.3=Felfedezőtérképek # +howtoplay.navigation.text.10=Rengeteg felfedeznivaló hely van. Keress egy falut és benne egy térképészt. Vele üzletelve felfedezőtérképeket szerezhetsz, amelyek furcsa, nagyon messzi helyekre vezetnek majd el. # + +howtoplay.netherPortals=Alvilágportál # +howtoplay.netherPortals.title=Útmutató: alvilágportál # +howtoplay.netherPortals.text.1=Az alvilágportál lehetővé teszi, hogy másik dimenzióba utazz át. # +howtoplay.netherPortals.text.2=A megfelelően megépített alvilágportál meggyújtható és aktiválható. # +howtoplay.netherPortals.text.3=Itt láthatók példák a portál felépítésére: # + +howtoplay.nightfall=Alkonyat # +howtoplay.nightfall.title=Útmutató: Alkonyat # +howtoplay.nightfall.text.1=A Minecraftban a nap felkel és lemegy, miközben kalandozol a világban. Naplementekor óvintézkedéseket kell tenned. Éjjel rengeteg veszély leselkedik rád! # +howtoplay.nightfall.header.1=Menedékbe húzódás # +howtoplay.nightfall.text.2=Ha még nem tetted meg, építened kell egy menedéket, amely megvéd az éjszakától és annak minden veszélyétől. Ez lehet egy egyszerű bemélyedés egy hegy oldalában, vagy egy kis faház az erdőben. # +howtoplay.nightfall.text.3=Feltétlenül zárd el az összes bejáratot. Érdemes ajtót használnod, hogy ki-be járhass. Ha készítettél ágyat, ez megfelelő hely neki, ahogyan a barkácsasztalnak és a kemencének is. # +howtoplay.nightfall.text.4=Az is fontos, hogy fáklyákkal kivilágítsd a terület. Ez megmentheti az életed. # + +howtoplay.pets=Házi kedvencek # +howtoplay.pets.title=Útmutató: Házi kedvencek # +howtoplay.pets.header.1=Összebarátkozás a leendő házi kedvencekkel # +howtoplay.pets.text.1.notTouch=A Minecraftban számos olyan mob van, amely megszelídíthető és házi kedvenccé tehető. Ehhez mindegyiknek azt a dolgot kell adni, amit szeret. Ha a megszelídítésüket követően azt szeretnéd, hogy helyben maradjanak, nyomd meg a(z) :_input_key.use: billentyűt, miközben rájuk nézel. # +howtoplay.pets.text.1.touch=A Minecraftban számos olyan mob van, amely megszelídíthető, és házi kedvenccé tehető. Ehhez mindegyiknek azt a dolgot kell adni, amit szeret. Ha a megszelídítésüket követően azt szeretnéd, hogy helyben maradjanak, koppints az Ül gombra. # +howtoplay.pets.header.2=Farkasok # +howtoplay.pets.text.2=A farkas egy semleges mob, amely hidegebb éghajlatú helyeken vadászik. Rátámad a nyulakra, a csontvázakra és a juhokra, de elszalad a lámák elől. Ha nem provokálod, téged nem támad meg. Csonttal szelídítheted meg. # +howtoplay.pets.header.3=Macskák # +howtoplay.pets.text.3=A macska egy semleges mob, falvakban találkozhatsz vele. Megtámadja a nyulakat és a bébiteknősöketl Távol tartja a fantomokat és creepereket. Előled megpróbál elmenekülni, ezért olykor nehéz megszelídíteni. Szereti a halat, ezért adj neki nyers tőkehalat vagy lazacot a megszelídítéséhez. # +howtoplay.pets.header.4=Papagájok # +howtoplay.pets.text.4=A papagáj passzív mob, amely a dzsungelben él. Hangja minden más mobot utánozhat a területen. A magvak a kedvencei, ezért adj neki párat, ha meg akarod szelídíteni. A papagájokat a válladra is ültetheted… igen, akár többet is. # + +howtoplay.raids=Rajtaütések # +howtoplay.raids.title=Útmutató: Üllő # +howtoplay.raids.text.1=A világot járva találkozhatsz fosztogatókkal a táborukban vagy őrjáraton. A fosztogatók folyamatosan megtámadható falvakat keresnek. Ha megszerzed a lobogójukat, az felkelti a figyelmüket, és egy közeli falun ütnek majd rajta. # +howtoplay.raids.text.2=Mindenképp védd meg a falvad – ha minden fosztogatót legyőzöl, a támadás véget ér. # +howtoplay.raids.header.1=Hősre van szükségem # +howtoplay.raids.text.3=A falusiak nagyon hálásak lesznek, hogy megmentetted őket a fosztogatóktól. Térj is vissza hozzájuk később, biztosan remek üzleteket köthetsz majd velük. # + +howtoplay.ranching=Állattenyésztés # +howtoplay.ranching.title=Útmutató: Állattenyésztés # +howtoplay.ranching.text.1=A Minecraftban saját tenyésztőteleped lehet telis-tele haszonállatokkal! Az állattenyésztésből rengeteg erőforrás nyerhető, például gyapjú, tojás és nyers hús. # +howtoplay.ranching.header.1=Az állatállományod szaporítása # +howtoplay.ranching.text.2=Ahhoz, hogy az állatállományod növekedjen, szaporulatra van szükség. Ehhez a felnőtt állatoknak Szerelmi módban kell lenniük. Etesd az állatokat a kedvenc eledelükkel, ha azt szeretnéd, hogy Szerelmi módba lépjenek. # +howtoplay.ranching.text.3=Ha két egyforma állat egymás közelében van Szerelmi módban, egy rövid csókot váltanak, majd megszületik egy utódállat! A fiatal állat a szülei mellett marad, amíg felnőtté nem válik. Miután utódjuk születik, a felnőtt állatok 5 percig nem léphetnek Szerelmi módba. # +howtoplay.ranching.header.2=Mit esznek a mobok? # +howtoplay.ranching.text.4=A tehenek, a múúmbák és a juhok mind búzát esznek. A malacok sárgarépát és céklát ehetnek. A csirkék mindenfajta magot szeretnek. A nyulak sárgarépát, aranyrépát és pitypangot esznek. Az ocelotok a nyers tőkehalat és lazacot szeretik. A farkasok mindenfajta húst szívesen fogyasztanak. # +howtoplay.ranching.text.5=Az állatok követni fognak, ha az általuk kedvelt élelem van nálad. Így könnyebben elvezetheted őket a farmodra vagy más állatokhoz. # + +howtoplay.realms=Realms # +howtoplay.realms.title=Útmutató: Realms # +howtoplay.realms.text.1=A Realms kiválóan alkalmas olyan többjátékos módú játékok hosztolására, amelyek mindig futnak. Még ha te nem is játszol éppen, a Realmed akkor is aktív marad, és a barátaid folytathatják benne a felfedezést! # +howtoplay.realms.header.1=Első lépések # +howtoplay.realms.text.2=Ha létre szeretnél hozni egy Realmet, válaszd ki az Új létrehozása lehetőséget a Világok lapon. Ezután nyomd meg az Új Realm, majd az Új világ létrehozása gombot. Itt nevet adhatsz a Realmednek, és beállíthatod a játékosok számát. Ezután fel tudsz majd venni ismerősöket a Realmedbe. # +howtoplay.realms.header.2=Realm beállításai # +howtoplay.realms.text.3=Miután létrehoztál egy Realmet, válaszd ki a Ceruza gombot a Realm beállításainak módosításához. # +howtoplay.realms.text.4=A Játék gomb alatt átnevezheted a Realmet, beállíthatod a nehézségi szintet és a játékmódot, bekapcsolhatod a csalásokat, illetve letöltheted vagy feltöltheted a világot. # +howtoplay.realms.text.5=A Tagok gomb alatt kezelheted a Realmbe meghívott összes barátot, felvehetsz és eltávolíthatsz tagokat, illetve beállíthatod a jogosultságukat. # +howtoplay.realms.text.6=Az Előfizetés gomb alatt megnézheted, hogy mikor fog lejárni a Realm, meghosszabbíthatod az érvényességét, illetve megnyithatod vagy lezárhatod a Realmet. # + +howtoplay.redstone=Vöröskő # +howtoplay.redstone.title=Útmutató: Vöröskő # +howtoplay.redstone.text.1=A vöröskőpor az elektromos jeleket továbbító vöröskövekből származik. Ha áram alatt van, felvilágít, és továbbítja a jelét a vele szomszédos más vöröskő tárgyaknak. # +howtoplay.redstone.header.1=Áramellátás vöröskővel # +howtoplay.redstone.text.2=Ahhoz, hogy ezen tárgyak valamelyike áramot kapjon, valamilyen áramforrásra van szükség, például karra, gombra vagy nyomólapra. Kísérletezgess, hogy az összeset megtaláld! # +howtoplay.redstone.text.3=Helyezz némi vöröskőport egy áramforrás mellé, és kapcsold be, hogy áram alá kerüljön. # +howtoplay.redstone.text.4=Sok olyan tárgy van, amely vöröskőjelek segítségével csinál valamit, például a tölcsér vagy a dugattyú. # +howtoplay.redstone.text.5=A vöröskő végtelen lehetőségeket rejt magában! Próbálj valami hasznosat alkotni magadnak, például egy automata farmot! # + +howtoplay.resourceAndBehaviorPacks=Erőforrás- és viselkedéscsomagok # +howtoplay.resourceAndBehaviorPacks.title=Útmutató: Erőforrás- és viselkedéscsomagok # +howtoplay.resourceAndBehaviorPacks.text.1=A Minecraft megjelenését és működését erőforrás- és viselkedéscsomagokkal módosíthatod. # +howtoplay.resourceAndBehaviorPacks.text.2=A Beállítások menüben válassz egy csomagot a rendelkezésre álló csomagok listájából, és válaszd ki a mellette lévő pluszjelet. A csomag ekkor alkalmazni fogja a változtatásait az alapértelmezett Minecraft-csomagra. # + +howtoplay.scaffolding=Állványzat # +howtoplay.scaffolding.title=Útmutató: Állványzat # +howtoplay.scaffolding.header.1=A határ a csillagos ég # +howtoplay.scaffolding.text.1.keyboard=Az állványzat segít biztonságosan létrehozni hatalmas alkotásokat! Sétálhatsz az állványzaton belül, és rá is állhatsz. Ha van egy állványzatoszlopod, felfelé haladhatsz, ha az állványzatba állsz, és megnyomod a(z) :_input_key.jump: gombot. Ha lefelé szeretnél haladni, nyomd meg a(z) :_input_key.sneak: gombot. # +howtoplay.scaffolding.text.1.gamepad=Az állványzat segít biztonságosan létrehozni hatalmas alkotásokat! Sétálhatsz az állványzaton belül, és rá is állhatsz. Ha van egy állványzatoszlopod, felfelé haladhatsz, ha az állványzatba állsz, és megnyomod a(z) :_input_key.jump: gombot. Ha lefelé szeretnél haladni, nyomd meg hosszan a(z) :_input_key.sneak: gombot. # +howtoplay.scaffolding.text.1a.touch=Az állványzat jól jöhet a nagy épületek építésénél – el lehet érni vele a magasabb helyeket, és sérülés nélkül, biztonságosan le lehet mászni rajta. # +howtoplay.scaffolding.text.1b.touch=I-választó vezérlési mód használatakor koppints a :touch_jump: gombra az állványzatoszlopra való felmászáshoz. Koppints a :touch_fly_down: gombra a lemászáshoz. # +howtoplay.scaffolding.text.1c.touch=Joystickos vezérlési mód használatakor koppints a :tip_virtual_button_jump: gombra az állványzatoszlopra való felmászáshoz. Koppints a :tip_virtual_button_sneak: gombra a lemászáshoz. # +howtoplay.scaffolding.text.1.rift_controller=Az állványzat segít biztonságosan létrehozni hatalmas alkotásokat! Sétálhatsz az állványzaton belül, és rá is állhatsz. Ha van egy állványzatoszlopod, felfelé haladhatsz, ha az állványzatba állsz, és megnyomod a(z) :rift_A: gombot. Ha lefelé szeretnél haladni, nyomd meg hosszan a(z) :rift_X: gombot. # +howtoplay.scaffolding.text.1.windowsmr_controller=Az állványzat segít biztonságosan létrehozni hatalmas alkotásokat! Sétálhatsz az állványzaton belül, és rá is állhatsz. Ha van egy állványzatoszlopod, felfelé haladhatsz, ha az állványzatba állsz, és megnyomod a(z) :windowsmr_right_touchpad: gombot. Ha lefelé szeretnél haladni, nyomd meg hosszan a(z) :windowsmr_right_stick: gombot. # +howtoplay.scaffolding.header.2=Az építkezésed támogatása # +howtoplay.scaffolding.text.2=Az állványzatnak támasztásra van szüksége. Csak bizonyos számú állványzatot helyezhetsz el vízszintesen anélkül, hogy más blokkot érintenének. Ha túl sok állványzatblokkot kísérelsz meg elhelyezni megfelelő támasztás nélkül, akkor leesik. Az állványzatot le lehet tenni, mint a normál blokkokat, de el lehet helyezni a saját alapján is, hogy gyorsan magas tornyot építhess. # +howtoplay.scaffolding.header.3=Lebontás # +howtoplay.scaffolding.text.3=Amikor lebontasz egy állványzatot, az minden olyan állványzatblokkot is lebont, ami azon volt megtámasztva. Ez lehetővé teszi, hogy gyorsan eltakarítsd az állványzatot, ha kibontod a támogató blokkokat! # + +howtoplay.structureBlocks=Szerkezeti blokkok # +howtoplay.structureBlocks.title=Útmutató: Szerkezeti blokkok ### +howtoplay.structureBlocks.text.1=A szerkezeti blokkokkal az alkotók képesek a világuk egyes darabjait lemásolni és szerkezetekbe menteni. A mentett szerkezetek ezután visszailleszthetők a világba. ### +howtoplay.structureBlocks.header.1=Használatuk ### +howtoplay.structureBlocks.text.2=A szerkezeti blokkok használatához a /give perjeles parancsot kell alkalmazni. A szerkezeti blokkok használatához operátori jogosultsággal kell rendelkezned. ### +howtoplay.structureBlocks.header.2= Módok ### +howtoplay.structureBlocks.text.3=A szerkezeti blokkoknak 4 módja létezik, amelyek közt a Mód legördülő menüben válthatsz: Mentés, Betöltés, Sarok és 3D exportálás. ### +howtoplay.structureBlocks.text.4=A Mentés mód a világ egy darabját menti el szerkezetként. ### +howtoplay.structureBlocks.text.5=A Betöltés mód betölt egy szerkezetet a világba. Csak a világba mentett vagy egy, a világra alkalmazott viselkedéscsomagban foglalt szerkezetek tölthetők be. ### +howtoplay.structureBlocks.text.6=A sarokmód a mentés mód észlelése gombbal automatikusan beállítja a menteni kívánt területet. További részletekért lásd az alábbi Sarok mód szakaszt. ### +howtoplay.structureBlocks.text.7=A 3D exportálás 3D modellfájlt exportál a támogatott platformokra. ### +howtoplay.structureBlocks.header.3=Előnézet ablak ### +howtoplay.structureBlocks.text.8=A Szerkezeti blokk képernyő jobb oldalán a blokk aktuális módjától függően a kijelölt terület vagy a betölteni kívánt szerkezet előnézete látható. ### +howtoplay.structureBlocks.text.9.keyboard=A 3D előnézet forgatásához nyomd meg a(z) :_input_key.attack: gombot és húzd az egeret. # +howtoplay.structureBlocks.text.9.gamepad=A 3D előnézet forgatásához használd a(z) :_gamepad_stick_right: kart. # +howtoplay.structureBlocks.text.9.touch=A 3D előnézet forgatásához érintsd meg és húzd az előnézetet. # +howtoplay.structureBlocks.header.4=Aktiválás vöröskővel ### +howtoplay.structureBlocks.text.10=A szerkezeti blokkok vöröskő használatával aktiválhatók. Ekkor a blokk módjától és beállításaitól függően a rendszer menti a szerkezetet, vagy betölti a világba. ### +howtoplay.structureBlocks.header.5=Integritás és kezdőérték ### +howtoplay.structureBlocks.text.11=Az integritás és a kezdőérték értékeinek megadásával állítható, hogy a szerkezet mekkora részét tölti be a rendszer. ### +howtoplay.structureBlocks.text.12=Integritás – Azt mutatja, hogy a blokkok hány százaléka lesz betöltve a szerkezetből. Az érvényes értékek 0 és 100 között lehetnek. Ha nincs kezdőérték megadva, a rendszer véletlenszerűen választja ki a blokkokat. ### +howtoplay.structureBlocks.text.13=Kezdőérték – Ez az érték határozza meg, hogy az integritás alkalmazásakor melyik blokkokat távolítja el a rendszer. Ha üresen hagyod, a rendszer véletlenszerűen választja ki a blokkokat. ### +howtoplay.structureBlocks.header.6=Üres szerkezeti blokkok ### +howtoplay.structureBlocks.text.14=Ha egy üres szerkezeti blokkokat tartalmazó szerkezetet töltesz be a világba, a betöltődő üres szerkezeti blokkok helyén lévő blokkokat nem törli a rendszer, hanem a világban maradnak. ### +howtoplay.structureBlocks.text.15=Példa: Ha egy üres hajóroncsot töltesz be az óceán fenekére, a rendszer rendesen levegőblokkokat másol a vízblokkok helyére. Ha a hajóroncs üres szerkezettel van kitöltve, a víz megmarad, és a hajóroncs vízzel lesz tele. ### +howtoplay.structureBlocks.header.7=Érzékelés és sarokmód ### +howtoplay.structureBlocks.text.16=A menteni kívánt terület automatikus kijelöléséhez sarokblokkokat helyezhetsz el struktúrád körül, és elnevezheted őket ugyanúgy mint a menteni kívánt struktúrát. ### +howtoplay.structureBlocks.text.17=Az Érzékelés gomb megnyomása mentési módban megkeresi az összes azonos névvel rendelkező sarokblokkot, és létrehoz egy kijelölési területet, amelyben a sarokblokkok alkotta teljes 3D tér minden eleme mentésre kerül. ### + +howtoplay.servers=Kiszolgálók # +howtoplay.servers.title=Útmutató: Kiszolgálók # +howtoplay.servers.text=A Kiszolgáló lapon a népszerű Minecraft-kiszolgálók láthatók. # + +howtoplay.shulkerBoxes=Shulker-dobozok # +howtoplay.shulkerBoxes.title=Útmutató: Shulker-dobozok # +howtoplay.shulkerBoxes.text.1=Két Shulker-vázat egy ládával kombinálva Shulker-dobozt készíthetsz. A Shulker-vázakat a Vég-városokban fellelhető Shulkerek dobják ki. A többi tárolóval ellentétben a Shulker-dobozokban az összetörésüket követően is megmaradnak a tárgyak. A Shulker-dobozok összetörnek és tárgyként kidobódnak, ha megtolják őket dugattyúkkal, és adagolók segítségével is elhelyezhetők. # + +howtoplay.theEnd=A Vég # +howtoplay.theEnd.title=Útmutató: A Vég # +howtoplay.theEnd.text.1=A Vég egy másik dimenzió, amelybe aktív Végportálon keresztül lehet belépni. A Végportál olyan erődökben lelhető fel, amelyek mélyen a föld alatt vannak a Felvilágban. # +howtoplay.theEnd.text.2=Minden Végportál-keretblokkból hiányzik valami rejtélyes, amellyel kihozható a benne rejlő erő. # +howtoplay.theEnd.header.1=A Másik Oldal # +howtoplay.theEnd.text.3=A portál aktiválását követően ugorj bele, hogy átlépj A Végbe. # +howtoplay.theEnd.text.4=A Vég a rettegett Végzetsárkány otthona. Ő egy ádáz és erőteljes ellenség, és a jelek szerint különös kristályokból merít erőt. Lehelete és tűzgolyótámadásai nyomán savas felhők maradnak hátra a csatatéren. Hozd magaddal néhány barátodat, hogy biztosan győzelmet arassatok! # +howtoplay.theEnd.text.5=Ha egy csata nem volt elég, adj hozzá négy Végzetkristályt a kivezető portál sarkaihoz, hogy újraéleszd a Végzetsárkányt. # + +howtoplay.theStore=A Piactér # +howtoplay.theStore.title=Útmutató: A Piactér # +howtoplay.theStore.text.1=A Minecraft Piactéren különféle tehetséges alkotók által készített új felületeket, világokat, textúrákat és mixcsomagokat találsz. # +howtoplay.theStore.header.1=Tartalmak felfedezése # +howtoplay.theStore.text.2=Ha új megjelenésre vágysz, próbálj ki egy másik felületet! # +howtoplay.theStore.text.3=A világok olyan új térképeket és kihívásokat tartogatnak, amelyek garantáltan a képernyő elé szegeznek! # +howtoplay.theStore.text.4=Kölcsönözz a régi játékodnak friss kinézetet a textúracsomagokkal, amelyekkel új réteget húzhatsz a meglévő világokra és Realmekre! # +howtoplay.theStore.text.4.norealms=Kölcsönözz a régi játékodnak friss kinézetet a textúracsomagokkal, amelyekkel új réteget húzhatsz a meglévő világokra! # +howtoplay.theStore.text.5=Vagy próbálj ki mindent egyben a mixcsomagokkal: ezek a felületek, a világok és a textúrák olyan, gondosan összeválogatott gyűjteményei, amelyek teljesen átformálják a világaid és a Realmjeid! # +howtoplay.theStore.text.5.norealms=Vagy próbálj ki mix csomagokat, amelyek felületek, világok és textúrák gondosan válogatott gyűjteményét jelentik. Ezek biztosan átformálják világaidat! # + +howtoplay.tools=Szerszámok # +howtoplay.tools.title=Útmutató: Szerszámok # +howtoplay.tools.text.1=Számos olyan szerszám van a Minecraftban, amelyekkel gyorsabban bányászhatod ki a blokkokat, mint puszta kézzel. Szerszámok fából, kőből, vasból, aranyból vagy gyémántból készíthetők. # +howtoplay.tools.text.2=A legalkalmasabb szerszám használatával nemcsak gyorsabban megy a bányászás, hanem kevésbé csökkenti a tartósságot is. A ritkább erőforrások kibányászásához bonyolultabb szerszámokat kell készíteni. # +howtoplay.tools.header.1=Szerszámok dolgok összetöréséhez # +howtoplay.tools.text.3=A csákány kiválóan alkalmas a kemény blokkok, például a zúzottkő, a vas vagy a kemencék összetörésére. # +howtoplay.tools.text.4=A fejsze tökéletes fablokkok, mint például rönkök, deszkák vagy barkácsasztalok felaprítására. # +howtoplay.tools.text.5.notTouch=Az ásó a laza szerkezetű blokkok, például a föld, a homok és a sóder széttörésére való. Az ásókkal ösvényt is készíthetsz, ha megnyomod a(z) :_input_key.use: billentyűt fűblokkokon. # +howtoplay.tools.text.5.touch=Az ásó a laza szerkezetű blokkok, például a föld, a homok és a sóder széttörésére való. Az ásókkal ösvényt is készíthetsz, ha rákoppintasz a fűblokkokra. # +howtoplay.tools.text.6.notTouch=A kapa ahhoz szüksége, hogy a földet megmunkáld haszonnövények ültetése előtt. Nyomd meg a(z) :_input_key.use: billentyűt föld- vagy fűblokkokon, ha termőfölddé szeretnéd alakítani őket. # +howtoplay.tools.text.6.touch=A kapa ahhoz szüksége, hogy a földet megmunkáld haszonnövények ültetése előtt. Koppints a föld- vagy fűblokkokra, ha termőfölddé szeretnéd alakítani őket. # +howtoplay.tools.text.7=Ezen szerszámok mindegyike megbűvölhető, akár bűvölőasztalon, akár üllőn. # +howtoplay.tools.header.2=Egyéb szerszámok # +howtoplay.tools.text.8=Kalandozásaid számos további szerszám is segíti: # +howtoplay.tools.text.9=A vödör segítségével különböző dolgokat gyűjthetsz, például vizet, tejet, lávát vagy épp halakat. # +howtoplay.tools.text.10=A kovakő és acél segítségével tüzet gyújthatsz... de csak óvatosan a fákkal sűrűbben benőtt területeken! # +howtoplay.tools.text.11=A horgászbottal halat foghatsz, illetve más zsákmányt is kiemelhetsz a vízblokkokból. Emellett más játékosok és mobokat is magadhoz húzhatsz vele. A horgászbotok meg is bűvölhetők! # +howtoplay.tools.text.12=A metszőolló olyan dolgok begyűjtésére alkalmas, mint a gyapjú, a levelek és a pókhálók. # + +howtoplay.trading=Kereskedés a falusiakkal # +howtoplay.trading.title=Útmutató: Kereskedés a falusiakkal # +howtoplay.trading.text.1=A kereskedésre falvakban van lehetőség. Mindegyik falusinak van egy foglalkozása: lehetnek földművesek, mészárosok, kovácsok, térképészek, könyvtárosok vagy papok. Egyes szakmák képviselői olyan tárgyakkal is kereskednek, amivel a többiek nem. Fedezz fel és kereskedj minél több falusival, hogy megismerd az összes kereskedési lehetőséget. # +howtoplay.trading.header.1=Áruk smaragdok fejében # +howtoplay.trading.text.2=Megtudhatod, milyen tárgyakat ajánl kereskedésre egy falusi, ha interakcióba lépsz vele. A falusi folyamatosan változtathatja portékája árait, mikor a játékos üzletel vele. A falusi készletei kimerülhetnek, felfüggesztve a kereskedési lehetőséget, ha túl gyakran kötsz vele üzletet. A kereskedés áruk eladását vagy vételét jelenti, smaragdban kiegyenlítve az ellenértéket. # +howtoplay.trading.text.3=Ahogy a falusiakkal kereskedsz, egyre jobbak lesznek a mesterségükben, nagyobb értékű tárgyakat vagy jobb árakat kínálva. # +howtoplay.trading.text.4=Gondoskodj a falusiakról, nekik is kell pihenni, dolgozni és enni a gyarapodáshoz. # + +howtoplay.transportation=Közlekedés # +howtoplay.transportation.title=Útmutató: Közlekedés # +howtoplay.transportation.text.1=A gyalogláson, az állatok meglovaglásán és a repülésen kívül számos egyéb módon változtathatod a helyed a világban. # +howtoplay.transportation.header.1=Csillék # +howtoplay.transportation.text.2=A csillék utazásra alkalmas kocsik, amelyek síneken futnak. A síneket egymás mellé illesztve bárhová lefektetheted. Helyezz rájuk egy csillét, és már be is ugorhatsz. # +howtoplay.transportation.text.2.touch=A csillék utazásra alkalmas kocsik, amelyek síneken futnak. A síneket egymás mellé illesztve bárhová lefektetheted, majd rájuk helyezhetsz egy csillét, és már be is ugorhatsz. # +howtoplay.transportation.text.3.keyboard=Miközben egy csillére nézel, nyomd meg a(z) :_input_key.use: billentyűt a beszálláshoz. Nyomd meg a(z) :_input_key.forward: billentyűt az előre guruláshoz. Nyomd meg a(z) :_input_key.jump: vagy :_input_key.sneak: billentyűt a kiszálláshoz. # +howtoplay.transportation.text.3.gamepad=Miközben egy csillére nézel, nyomd meg a(z) :_input_key.use: gombot a beszálláshoz. Nyomd előre a :_gamepad_stick_left: kart az előre guruláshoz. Nyomd meg a(z) :_input_key.jump: vagy :_input_key.sneak: gombot a kiszálláshoz. # +howtoplay.transportation.text.3a.touch=Nézz rá egy csillére, és koppints az „Utazás” gombra a beszálláshoz. # +howtoplay.transportation.text.3b.touch=I-választó vezérlési mód használatakor koppints a :touch_forward: gombora, és tartsd lenyomva az előrehaladásdoz és a lendület növeléséhez, majd koppints a :touch_jump: gombra a kiszálláshoz. # +howtoplay.transportation.text.3c.touch=Joystickos vezérlési mód használatakor húzd felfelé a :tip_virtual_joystick:-ot az előrehaladáshoz és a lendület növeléséhez, majd koppints a :tip_virtual_button_dismount: gombra a kiszálláshoz. # +howtoplay.transportation.header.2=Csónakok # +howtoplay.transportation.text.4=A csónakokkal vízen utazhatsz. Helyezz egyet egy vízblokkra, és már indulhatsz is. # +howtoplay.transportation.text.4.touch=A csónakokkal vízen utazhatsz. Csak helyezz egyet egy vízblokkra, és már indulhatsz is. # +howtoplay.transportation.text.5.keyboard=A(z) :_input_key.use: gomb megnyomásával felszállhatsz arra a hajóra, amelyikre épp ránézel. A(z) :_input_key.left: gombbal balra, a(z) :_input_key.right: gombbal jobbra fordulhatsz. A(z) :_input_key.forward: gombbal haladhatsz előre. A(z) :_input_key.jump: vagy a(z) :_input_key.sneak: gomb megnyomásával elhagyod a hajót. # +howtoplay.transportation.text.5.gamepad=Miközben egy csónakra nézel, nyomd meg a :_input_key.use: gombot a beszálláshoz. Nyomd balra vagy jobbra a :_gamepad_stick_left: kart a balra vagy jobbra forduláshoz. Nyomd előre a :_gamepad_stick_left: kart az előre haladáshoz. Nyomd meg a :_input_key.jump: vagy :_input_key.sneak: gombot a kiszálláshoz. # +howtoplay.transportation.text.5a.touch=Nézz rá egy csónakra, és koppints a „Beszállás” gombra a beszálláshoz. # +howtoplay.transportation.text.5b.touch=I-választó vezérlési mód használatakor koppints a :touch_left: vagy a :touch_right: gombra a balra vagy jobbra forduláshoz, vagy tartsd lenyomva mindkettőt az előrehaladáshoz. Koppints a „Csónak elhagyása” gombra a kiszálláshoz. # +howtoplay.transportation.text.5c.touch=Joystickos vezérlési mód használatakor húzd felfelé a :tip_virtual_joystick:-ot az előrehaladáshoz, és koppints a :tip_virtual_button_dismount: gombra a kiszálláshoz. # + +howtoplay.weapons=Fegyverek # +howtoplay.weapons.title=Útmutató: Fegyverek # +howtoplay.weapons.header.1=Kard # +howtoplay.weapons.text.1=A Minecraftban a kard az elsődleges közelharci fegyver. Készülhet fából, kőből, vasból, aranyból vagy gyémántból. Az ugrásos támadások súlyos sérülést okoznak! # +howtoplay.weapons.text.2.notTouch=Nyomd meg a(z) :_input_key.attack: billentyűt karddal a kezedben a támadáshoz. # +howtoplay.weapons.text.2.touch=Koppints a mobokra a megtámadásukhoz. # +howtoplay.weapons.header.2=Íj # +howtoplay.weapons.text.3.notTouch=Az íj a Minecraft elsődleges távolsági fegyvere. A(z) :_input_key.use: gomb lenyomásával és nyomva tartásával ajzod fel az íjat. A(z) :_input_key.use: gomb felengedése kilövi a vesszőt. Az íj használatához nyílvessző szükséges. # +howtoplay.weapons.text.3.touch=Az íj a Minecraft elsődleges távolsági fegyvere. A képernyő érintésével és nyomva tartásával ajzod fel az íjat. Az ujj felengedése kilövi a vesszőt. Az íj használatához nyílvessző szükséges. # +howtoplay.weapons.text.4=Az íj annál nagyobb sérülést okoz, minél jobban megfeszítik - figyelj, hogy teljesen hátrahúzd az ideget. # +howtoplay.weapons.header.3=Nyílpuska # +howtoplay.weapons.text.5.notTouch=A nyílpuska egy alternatív távolsági fegyver. Tartsd hosszan nyomva a(z) :_input_key.use: gombot a nyílpuska felhúzásához. Ha felhúztad a nyílpuskát, addig felhúzva marad, amíg el nem sütöd. Nyomd meg a(z) :_input_key.use: gombot a nyílvessző kilövéséhez. A nyílpuskához nyílvesszőkre van szükség, hogy legyen mit kilőnöd. # +howtoplay.weapons.text.5a.touch=A nyílpuska egy távolsági fegyver, amelybe nyilat kell behelyezni. Koppints bárhová, majd tartsd az ujjad a képernyőn a nyílpuska felhúzásához. # +howtoplay.weapons.text.5b.touch=Ha felhúztad a nyílpuskát, addig úgy marad, amíg el nem sütöd, még akkor is, ha a leltárba teszed. # +howtoplay.weapons.text.5c.touch=Koppints bárhová a képernyőn a felhúzott nyílpuska kilövéséhez. # +howtoplay.weapons.text.5d.touch=Ha műveletgombokat használsz, koppints a :tip_virtual_button_action_build_or_use: gombra a felhúzott nyílpuska kilövéséhez. # +howtoplay.weapons.header.4=Szigony # +howtoplay.weapons.text.6.notTouch=A szigony használható közelharcban és távolsági fegyverként is. Nyomd meg a(z) :_input_key.attack: gombot a támadáshoz. Nyomd meg és tartsd lenyomva a(z) :_input_key.use: gombot a szigony hátrahúzásához. Engedd fel a(z) :_input_key.use: gombot a szigony elhajításához. A szigony a legjobb fegyver a víz alatt. # +howtoplay.weapons.text.6.touch=A szigony használható közelharcban és távolsági fegyverként is. Koppints a mobokra a megtámadásukhoz. Érintsd meg és tartsd lenyomva az ujjad a képernyőn a szigony hátrahúzásához. Engedd fel az ujjad a szigony elhajításához. A szigony a legjobb fegyver a víz alatt. # +howtoplay.weapons.header.5=Elbűvölt fegyverek # +howtoplay.weapons.text.7=A kardhoz, az íjhoz, a nyílpuskához és a szigonyhoz egyedi bűvölések tartoznak, amelyek a bűvölőasztaloknál vagy az üllőknél állnak rendelkezésre. Növelhetik a fegyver sebzését, tartósságát, és akár még lángra is lobbanthatod velük a mobokat! # + +howtoplay.whatsNew=Újdonságok # + +immersive_reader.book_page_header=%1 / %2. oldal # +immersive_reader.portfolio_page_header= %1. oldal # +immersive_reader.error.webview_failure=Hiba lépett fel a Modern olvasóhoz történő csatlakozáskor. # +immersive_reader.error.identity_failure=Hiba lépett fel a Modern olvasóhoz történő csatlakozáskor. Kérjük, indítsd újra a Minecraft Education játékot, és próbáld meg újra. # + +level.launch.failed=Az indítás sikertelen # +level.export.started=A világ exportálása elkezdődött… # +level.import.started=A világ importálása elkezdődött… # +level.export.success=A világ exportálása sikeresen befejeződött # +level.import.success=A világ importálása sikeresen befejeződött # +level.export.failed=A világ exportálása sikertelen # +level.import.failed=A világ importálása sikertelen # +level.import.failed.incompatibleEdition=A világ importálása sikertelen: Nem támogatott fájlformátum # +level.editor.export.started=A projekt exportálása elkezdődött... # +level.editor.import.started=A projekt importálása elkezdődött... # +level.editor.export.success=A világ exportálása sikeresen befejeződött # +level.editor.import.success=A világ importálása sikeresen befejeződött # +level.editor.export.failed=A projekt exportálása nem sikerült # +level.editor.import.failed=A projekt importálása nem sikerült # +level.editor.import.failed.incompatibleEdition=A világ importálása sikertelen: Nem támogatott fájlformátum # + +invite.clear=Kijelölés törlése # +invite.send=%d meghívó elküldése # +invite.sendOne=1 meghívó elküldése # +invite.sendUnnumbered=Meghívók elküldése # +invite.title=Barátok meghívása a játékba # +invite.titleRealms=Tagok meghívása a Realm-kiszolgálódra # +invite.error.message=Bizonyos meghívókat nem sikerült elküldeni. # +invite.noFriends=Barátaid listája üres! # +invite.noRealmFriends=Még nincsenek barátaid a Realmedben! # +invite.OnlineFriends=Online barátok # +invite.OfflineFriends=Offline barátok # +invite.SuggestedFriends=Javasolt barátok # +invite.error1=Hiba történt. Nem sikerült betölteni a barátok listáját. # +invite.error2=Hiba történt. Nem sikerült betölteni bizonyos barátok adatait. # +invite.realm.add_member=Realm tagjainak hozzáadása # +invite.notification.title=Játékmeghívó # +invite.notification.description=%s meghívott, hogy együtt játszatok a Minecraftban # +invite.confirmation.description=%s meghívott, hogy együtt játszatok a Minecraftban # +invite.pageCounter=%d/%d # + +inventory.binSlot=Tárgy megsemmisítése # + +item.air.name=Levegő # +item.apple.name=Alma # +item.axolotlAdultBodySingle.name=Felnőtt %1$s axolotl # +item.axolotlBabyBodySingle.name=Újszülött %1$s axolotl # +item.axolotlColorLucy.name=Leucisztikus # +item.axolotlColorCyan.name=Türkizkék # +item.axolotlColorGold.name=Arany # +item.axolotlColorWild.name=Barna # +item.axolotlColorBlue.name=Kék # +item.golden_apple.name=Aranyalma # +item.appleEnchanted.name=Bűvös alma # +item.armor_stand.name=Páncéltartó állvány # +item.arrow.name=Nyíl # +item.tipped_arrow.name=Bájitalba áztatott nyíl # +item.banner.black.name=Fekete zászló # +item.banner.blue.name=Kék zászló # +item.banner.border.black=Fekete ráma # +item.banner.border.blue=Kék ráma # +item.banner.border.brown=Barna ráma # +item.banner.border.cyan=Türkiz ráma # +item.banner.border.gray=Szürke ráma # +item.banner.border.green=Zöld ráma # +item.banner.border.lightBlue=Világoskék ráma # +item.banner.border.lime=Limezöld ráma # +item.banner.border.magenta=Bíborvörös ráma # +item.banner.border.orange=Narancssárga ráma # +item.banner.border.pink=Rózsaszín ráma # +item.banner.border.purple=Lila ráma # +item.banner.border.red=Vörös ráma # +item.banner.border.silver=Világosszürke ráma # +item.banner.border.white=Fehér ráma # +item.banner.border.yellow=Sárga ráma # +item.banner.bricks.black=Fekete téglaminta # +item.banner.bricks.blue=Kék téglaminta # +item.banner.bricks.brown=Barna téglaminta # +item.banner.bricks.cyan=Türkiz téglaminta # +item.banner.bricks.gray=Szürke téglaminta # +item.banner.bricks.green=Zöld téglaminta # +item.banner.bricks.lightBlue=Világoskék téglaminta # +item.banner.bricks.lime=Limezöld téglaminta # +item.banner.bricks.magenta=Bíborvörös téglaminta # +item.banner.bricks.orange=Narancssárga téglaminta # +item.banner.bricks.pink=Rózsaszín téglaminta # +item.banner.bricks.purple=Lila téglaminta # +item.banner.bricks.red=Vörös téglaminta # +item.banner.bricks.silver=Világosszürke téglaminta # +item.banner.bricks.white=Fehér téglaminta # +item.banner.bricks.yellow=Sárga téglaminta # +item.banner.brown.name=Barna zászló # +item.banner.circle.black=Fekete lepényes # +item.banner.circle.blue=Kék lepényes # +item.banner.circle.brown=Barna lepényes # +item.banner.circle.cyan=Türkiz lepényes # +item.banner.circle.gray=Szürke lepényes # +item.banner.circle.green=Zöld lepényes # +item.banner.circle.lightBlue=Világoskék lepényes # +item.banner.circle.lime=Limezöld lepényes # +item.banner.circle.magenta=Bíborvörös lepényes # +item.banner.circle.orange=Narancssárga lepényes # +item.banner.circle.pink=Rózsaszín karika # +item.banner.circle.purple=Lila lepényes # +item.banner.circle.red=Vörös lepényes # +item.banner.circle.silver=Világosszürke lepényes # +item.banner.circle.white=Fehér lepényes # +item.banner.circle.yellow=Sárga lepényes # +item.banner.creeper.black=Fekete creeper címerkép # +item.banner.creeper.blue=Kék creeper címerkép # +item.banner.creeper.brown=Barna creeper címerkép # +item.banner.creeper.cyan=Türkiz creeper címerkép # +item.banner.creeper.gray=Szürke creeper címerkép # +item.banner.creeper.green=Zöld creeper címerkép # +item.banner.creeper.lightBlue=Világoskék creeper címerkép # +item.banner.creeper.lime=Limezöld creeper címerkép # +item.banner.creeper.magenta=Bíborvörös creeper címerkép # +item.banner.creeper.orange=Narancssárga creeper címerkép # +item.banner.creeper.pink=Rózsaszín creeper címerkép # +item.banner.creeper.purple=Lila creeper címerkép # +item.banner.creeper.red=Vörös creeper címerkép # +item.banner.creeper.silver=Világosszürke creeper címerkép # +item.banner.creeper.white=Fehér creeper címerkép # +item.banner.creeper.yellow=Sárga creeper címerkép # +item.banner.cross.black=Fekete harántkereszt # +item.banner.cross.blue=Kék harántkereszt # +item.banner.cross.brown=Barna harántkereszt # +item.banner.cross.cyan=Türkiz harántkereszt # +item.banner.cross.gray=Szürke harántkereszt # +item.banner.cross.green=Zöld harántkereszt # +item.banner.cross.lightBlue=Világoskék harántkereszt # +item.banner.cross.lime=Limezöld harántkereszt # +item.banner.cross.magenta=Bíborvörös harántkereszt # +item.banner.cross.orange=Narancssárga harántkereszt # +item.banner.cross.pink=Rózsaszín harántkereszt # +item.banner.cross.purple=Lila harántkereszt # +item.banner.cross.red=Vörös harántkereszt # +item.banner.cross.silver=Világosszürke harántkereszt # +item.banner.cross.white=Fehér harántkereszt # +item.banner.cross.yellow=Sárga harántkereszt # +item.banner.curly_border.black=Fekete fogas ráma # +item.banner.curly_border.blue=Kék fogas ráma # +item.banner.curly_border.brown=Barna fogas ráma # +item.banner.curly_border.cyan=Türkiz fogas ráma # +item.banner.curly_border.gray=Szürke fogas ráma # +item.banner.curly_border.green=Zöld fogas ráma # +item.banner.curly_border.lightBlue=Világoskék fogas ráma # +item.banner.curly_border.lime=Limezöld fogas ráma # +item.banner.curly_border.magenta=Bíborvörös fogas ráma # +item.banner.curly_border.orange=Narancssárga fogas ráma # +item.banner.curly_border.pink=Rózsaszín fogas ráma # +item.banner.curly_border.purple=Lila fogas ráma # +item.banner.curly_border.red=Vörös fogas ráma # +item.banner.curly_border.silver=Világosszürke fogas ráma # +item.banner.curly_border.white=Fehér fogas ráma # +item.banner.curly_border.yellow=Sárga fogas ráma # +item.banner.cyan.name=Türkiz zászló # +item.banner.diagonal_left.black=Feketével balharántolt # +item.banner.diagonal_left.blue=Kékkel balharántolt # +item.banner.diagonal_left.brown=Barnával balharántolt # +item.banner.diagonal_left.cyan=Türkizzel balharántolt # +item.banner.diagonal_left.gray=Szürkével balharántolt # +item.banner.diagonal_left.green=Zölddel balharántolt # +item.banner.diagonal_left.lightBlue=Világoskékkel balharántolt # +item.banner.diagonal_left.lime=Limezölddel balharántolt # +item.banner.diagonal_left.magenta=Bíborvörössel balharántolt # +item.banner.diagonal_left.orange=Narancssárgával balharántolt # +item.banner.diagonal_left.pink=Rózsaszínnel balharántolt # +item.banner.diagonal_left.purple=Lilával balharántolt # +item.banner.diagonal_left.red=Vörössel balharántolt # +item.banner.diagonal_left.silver=Világosszürkével balharántolt # +item.banner.diagonal_left.white=Fehérrel balharántolt # +item.banner.diagonal_left.yellow=Sárgával balharántolt # +item.banner.diagonal_right.black=Feketével harántolt # +item.banner.diagonal_right.blue=Kékkel harántolt # +item.banner.diagonal_right.brown=Barnával harántolt # +item.banner.diagonal_right.cyan=Türkizzel harántolt # +item.banner.diagonal_right.gray=Szürkével harántolt # +item.banner.diagonal_right.green=Zölddel harántolt # +item.banner.diagonal_right.lightBlue=Világoskékkel harántolt # +item.banner.diagonal_right.lime=Limezölddel harántolt # +item.banner.diagonal_right.magenta=Bíborvörössel harántolt # +item.banner.diagonal_right.orange=Narancssárgával harántolt # +item.banner.diagonal_right.pink=Rózsaszínnel harántolt # +item.banner.diagonal_right.purple=Lilával harántolt # +item.banner.diagonal_right.red=Vörössel harántolt # +item.banner.diagonal_right.silver=Világosszürkével harántolt # +item.banner.diagonal_right.white=Fehérrel harántolt # +item.banner.diagonal_right.yellow=Sárgával harántolt # +item.banner.diagonal_up_left.black=Feketével harántolt, fordított # +item.banner.diagonal_up_left.blue=Kékkel harántolt, fordított # +item.banner.diagonal_up_left.brown=Barnával harántolt, fordított # +item.banner.diagonal_up_left.cyan=Türkizzel harántolt, fordított # +item.banner.diagonal_up_left.gray=Szürkével harántolt, fordított # +item.banner.diagonal_up_left.green=Zölddel harántolt, fordított # +item.banner.diagonal_up_left.lightBlue=Világoskékkel harántolt, fordított # +item.banner.diagonal_up_left.lime=Limezölddel harántolt, fordított # +item.banner.diagonal_up_left.magenta=Bíborvörössel harántolt, fordított # +item.banner.diagonal_up_left.orange=Narancssárgával harántolt, fordított # +item.banner.diagonal_up_left.pink=Rózsaszínnel harántolt, fordított # +item.banner.diagonal_up_left.purple=Lilával harántolt, fordított # +item.banner.diagonal_up_left.red=Vörössel harántolt, fordított # +item.banner.diagonal_up_left.silver=Világosszürkével harántolt, fordított # +item.banner.diagonal_up_left.white=Fehérrel harántolt, fordított # +item.banner.diagonal_up_left.yellow=Sárgával harántolt, fordított # +item.banner.diagonal_up_right.black=Feketével jobbharántolt, fordított # +item.banner.diagonal_up_right.blue=Kékkel jobbharántolt, fordított # +item.banner.diagonal_up_right.brown=Barnával jobbharántolt, fordított # +item.banner.diagonal_up_right.cyan=Türkizzel jobbharántolt, fordított # +item.banner.diagonal_up_right.gray=Szürkével jobbharántolt, fordított # +item.banner.diagonal_up_right.green=Zölddel jobbharántolt, fordított # +item.banner.diagonal_up_right.lightBlue=Világoskékkel jobbharántolt, fordított # +item.banner.diagonal_up_right.lime=Limezölddel jobbharántolt, fordított # +item.banner.diagonal_up_right.magenta=Bíborvörössel jobbharántolt, fordított # +item.banner.diagonal_up_right.orange=Narancssárgával jobbharántolt, fordított # +item.banner.diagonal_up_right.pink=Rózsaszínnel jobbharántolt, fordított # +item.banner.diagonal_up_right.purple=Lilával jobbharántolt, fordított # +item.banner.diagonal_up_right.red=Vörössel jobbharántolt, fordított # +item.banner.diagonal_up_right.silver=Világosszürkével jobbharántolt, fordított # +item.banner.diagonal_up_right.white=Fehérrel jobbharántolt, fordított # +item.banner.diagonal_up_right.yellow=Sárgával jobbharántolt, fordított # +item.banner.flower.black=Fekete virág címerkép # +item.banner.flower.blue=Kék virág címerkép # +item.banner.flower.brown=Barna virág címerkép # +item.banner.flower.cyan=Türkiz virág címerkép # +item.banner.flower.gray=Szürke virág címerkép # +item.banner.flower.green=Zöld virág címerkép # +item.banner.flower.lightBlue=Világoskék virág címerkép # +item.banner.flower.lime=Limezöld virág címerkép # +item.banner.flower.magenta=Bíborvörös virág címerkép # +item.banner.flower.orange=Narancssárga virág címerkép # +item.banner.flower.pink=Rózsaszín virág címerkép # +item.banner.flower.purple=Lila virág címerkép # +item.banner.flower.red=Vörös virág címerkép # +item.banner.flower.silver=Világosszürke virág címerkép # +item.banner.flower.white=Fehér virág címerkép # +item.banner.flower.yellow=Sárga virág címerkép # +item.banner.globe.black=Fekete gömb # +item.banner.globe.blue=Kék gömb # +item.banner.globe.brown=Barna gömb # +item.banner.globe.cyan=Türkizkék gömb # +item.banner.globe.gray=Szürke gömb # +item.banner.globe.green=Zöld gömb # +item.banner.globe.lightBlue=Világoskék gömb # +item.banner.globe.lime=Limezöld gömb # +item.banner.globe.magenta=Bíborvörös gömb # +item.banner.globe.orange=Narancssárga gömb # +item.banner.globe.pink=Rózsaszín gömb # +item.banner.globe.purple=Lila gömb # +item.banner.globe.red=Piros gömb # +item.banner.globe.silver=Világosszürke gömb # +item.banner.globe.white=Fehér gömb # +item.banner.globe.yellow=Sárga gömb # +item.banner.gradient.black=Fekete színátmenet # +item.banner.gradient.blue=Kék színátmenet # +item.banner.gradient.brown=Barna színátmenet # +item.banner.gradient.cyan=Türkiz színátmenet # +item.banner.gradient.gray=Szürke színátmenet # +item.banner.gradient.green=Zöld színátmenet # +item.banner.gradient.lightBlue=Világoskék színátmenet # +item.banner.gradient.lime=Limezöld színátmenet # +item.banner.gradient.magenta=Bíborvörös színátmenet # +item.banner.gradient.orange=Narancssárga színátmenet # +item.banner.gradient.pink=Rózsaszín színátmenet # +item.banner.gradient.purple=Lila színátmenet # +item.banner.gradient.red=Vörös színátmenet # +item.banner.gradient.silver=Világosszürke színátmenet # +item.banner.gradient.white=Fehér színátmenet # +item.banner.gradient.yellow=Sárga színátmenet # +item.banner.gradient_up.black=Fekete színátmenet alulról # +item.banner.gradient_up.blue=Kék színátmenet alulról # +item.banner.gradient_up.brown=Barna színátmenet alulról # +item.banner.gradient_up.cyan=Türkiz színátmenet alulról # +item.banner.gradient_up.gray=Szürke színátmenet alulról # +item.banner.gradient_up.green=Zöld színátmenet alulról # +item.banner.gradient_up.lightBlue=Világoskék színátmenet alulról # +item.banner.gradient_up.lime=Limezöld színátmenet alulról # +item.banner.gradient_up.magenta=Bíborvörös színátmenet alulról # +item.banner.gradient_up.orange=Narancssárga színátmenet alulról # +item.banner.gradient_up.pink=Rózsaszín színátmenet alulról # +item.banner.gradient_up.purple=Lila színátmenet alulról # +item.banner.gradient_up.red=Vörös színátmenet alulról # +item.banner.gradient_up.silver=Világosszürke színátmenet alulról # +item.banner.gradient_up.white=Fehér színátmenet alulról # +item.banner.gradient_up.yellow=Sárga színátmenet alulról # +item.banner.gray.name=Szürke zászló # +item.banner.green.name=Zöld zászló # +item.banner.half_horizontal.black=Feketével vágott # +item.banner.half_horizontal.blue=Kékkel vágott # +item.banner.half_horizontal.brown=Barnával vágott # +item.banner.half_horizontal.cyan=Türkizzel vágott # +item.banner.half_horizontal.gray=Szürkével vágott # +item.banner.half_horizontal.green=Zölddel vágott # +item.banner.half_horizontal.lightBlue=Világoskékkel vágott # +item.banner.half_horizontal.lime=Limezölddel vágott # +item.banner.half_horizontal.magenta=Bíborvörössel vágott # +item.banner.half_horizontal.orange=Narancssárgával vágott # +item.banner.half_horizontal.pink=Rózsaszínnel vágott # +item.banner.half_horizontal.purple=Lilával vágott # +item.banner.half_horizontal.red=Vörössel vágott # +item.banner.half_horizontal.silver=Világosszürkével vágott # +item.banner.half_horizontal.white=Fehérrel vágott # +item.banner.half_horizontal.yellow=Sárgával vágott # +item.banner.half_horizontal_bottom.black=Feketével vágott, fordított # +item.banner.half_horizontal_bottom.blue=Kékkel vágott, fordított # +item.banner.half_horizontal_bottom.brown=Barnával vágott, fordított # +item.banner.half_horizontal_bottom.cyan=Türkizzel vágott, fordított # +item.banner.half_horizontal_bottom.gray=Szürkével vágott, fordított # +item.banner.half_horizontal_bottom.green=Zölddel vágott, fordított # +item.banner.half_horizontal_bottom.lightBlue=Világoskékkel vágott, fordított # +item.banner.half_horizontal_bottom.lime=Limezölddel vágott, fordított # +item.banner.half_horizontal_bottom.magenta=Bíborvörössel vágott, fordított # +item.banner.half_horizontal_bottom.orange=Narancssárgával vágott, fordított # +item.banner.half_horizontal_bottom.pink=Rózsaszínnel vágott, fordított # +item.banner.half_horizontal_bottom.purple=Lilával vágott, fordított # +item.banner.half_horizontal_bottom.red=Vörössel vágott, fordított # +item.banner.half_horizontal_bottom.silver=Világosszürkével vágott, fordított # +item.banner.half_horizontal_bottom.white=Fehérrel vágott, fordított # +item.banner.half_horizontal_bottom.yellow=Sárgával vágott, fordított # +item.banner.half_vertical.black=Feketével hasított # +item.banner.half_vertical.blue=Kékkel hasított # +item.banner.half_vertical.brown=Barnával hasított # +item.banner.half_vertical.cyan=Türkizzel hasított # +item.banner.half_vertical.gray=Szürkével hasított # +item.banner.half_vertical.green=Zölddel hasított # +item.banner.half_vertical.lightBlue=Világoskékkel hasított # +item.banner.half_vertical.lime=Limezölddel hasított # +item.banner.half_vertical.magenta=Bíborvörössel hasított # +item.banner.half_vertical.orange=Narancssárgával hasított # +item.banner.half_vertical.pink=Rózsaszínnel hasított # +item.banner.half_vertical.purple=Lilával hasított # +item.banner.half_vertical.red=Vörössel hasított # +item.banner.half_vertical.silver=Világosszürkével hasított # +item.banner.half_vertical.white=Fehérrel hasított # +item.banner.half_vertical.yellow=Sárgával hasított # +item.banner.half_vertical_right.black=Feketével hasított, fordított # +item.banner.half_vertical_right.blue=Kékkel hasított, fordított # +item.banner.half_vertical_right.brown=Barnával hasított, fordított # +item.banner.half_vertical_right.cyan=Türkizzel hasított, fordított # +item.banner.half_vertical_right.gray=Szürkével hasított, fordított # +item.banner.half_vertical_right.green=Zölddel hasított, fordított # +item.banner.half_vertical_right.lightBlue=Világoskékkel hasított, fordított # +item.banner.half_vertical_right.lime=Limezölddel hasított, fordított # +item.banner.half_vertical_right.magenta=Bíborvörössel hasított, fordított # +item.banner.half_vertical_right.orange=Narancssárgával hasított, fordított # +item.banner.half_vertical_right.pink=Rózsaszínnel hasított, fordított # +item.banner.half_vertical_right.purple=Lilával hasított, fordított # +item.banner.half_vertical_right.red=Vörössel hasított, fordított # +item.banner.half_vertical_right.silver=Világosszürkével hasított, fordított # +item.banner.half_vertical_right.white=Fehérrel hasított, fordított # +item.banner.half_vertical_right.yellow=Sárgával hasított, fordított # +item.banner.illager_captain.name=Illager-bestia lobogó # +item.banner.lightBlue.name=Világoskék zászló # +item.banner.lime.name=Limezöld zászló # +item.banner.magenta.name=Bíborvörös zászló # +item.banner.mojang.black=Fekete Mojang címerkép # +item.banner.mojang.blue=Kék Mojang címerkép # +item.banner.mojang.brown=Barna Mojang címerkép # +item.banner.mojang.cyan=Türkiz Mojang címerkép # +item.banner.mojang.gray=Szürke Mojang címerkép # +item.banner.mojang.green=Zöld Mojang címerkép # +item.banner.mojang.lightBlue=Világoskék Mojang címerkép # +item.banner.mojang.lime=Limezöld Mojang címerkép # +item.banner.mojang.magenta=Bíborvörös Mojang címerkép # +item.banner.mojang.orange=Narancssárga Mojang címerkép # +item.banner.mojang.pink=Rózsaszín Mojang címerkép # +item.banner.mojang.purple=Lila Mojang címerkép # +item.banner.mojang.red=Vörös Mojang címerkép # +item.banner.mojang.silver=Világosszürke Mojang címerkép # +item.banner.mojang.white=Fehér Mojang címerkép # +item.banner.mojang.yellow=Sárga Mojang címerkép # +item.banner.orange.name=Narancssárga zászló # +item.banner.piglin.black=Fekete malacorr # +item.banner.piglin.blue=Kék malacorr # +item.banner.piglin.brown=Barna malacorr # +item.banner.piglin.cyan=Türkizkék malacorr # +item.banner.piglin.gray=Szürke malacorr # +item.banner.piglin.green=Zöld malacorr # +item.banner.piglin.lightBlue=Világoskék malacorr # +item.banner.piglin.lime=Limezöld malacorr # +item.banner.piglin.magenta=Bíborvörös malacorr # +item.banner.piglin.orange=Narancssárga malacorr # +item.banner.piglin.pink=Rózsaszín malacorr # +item.banner.piglin.purple=Lila malacorr # +item.banner.piglin.red=Vörös malacorr # +item.banner.piglin.silver=Világosszürke malacorr # +item.banner.piglin.white=Fehér malacorr # +item.banner.piglin.yellow=Sárga malacorr # +item.banner.pink.name=Rózsaszín zászló # +item.banner.purple.name=Lila zászló # +item.banner.red.name=Vörös zászló # +item.banner.rhombus.black=Fekete nagyruta # +item.banner.rhombus.blue=Kék nagyruta # +item.banner.rhombus.brown=Barna nagyruta # +item.banner.rhombus.cyan=Türkiz nagyruta # +item.banner.rhombus.gray=Szürke nagyruta # +item.banner.rhombus.green=Zöld nagyruta # +item.banner.rhombus.lightBlue=Világoskék nagyruta # +item.banner.rhombus.lime=Limezöld nagyruta # +item.banner.rhombus.magenta=Bíborvörös nagyruta # +item.banner.rhombus.orange=Narancssárga nagyruta # +item.banner.rhombus.pink=Rózsaszín nagyruta # +item.banner.rhombus.purple=Lila nagyruta # +item.banner.rhombus.red=Vörös nagyruta # +item.banner.rhombus.silver=Világosszürke nagyruta # +item.banner.rhombus.white=Fehér nagyruta # +item.banner.rhombus.yellow=Sárga nagyruta # +item.banner.silver.name=Világosszürke zászló # +item.banner.skull.black=Fekete koponya címerkép # +item.banner.skull.blue=Kék koponya címerkép # +item.banner.skull.brown=Barna koponya címerkép # +item.banner.skull.cyan=Türkiz koponya címerkép # +item.banner.skull.gray=Szürke koponya címerkép # +item.banner.skull.green=Zöld koponya címerkép # +item.banner.skull.lightBlue=Világoskék koponya címerkép # +item.banner.skull.lime=Limezöld koponya címerkép # +item.banner.skull.magenta=Bíborvörös koponya címerkép # +item.banner.skull.orange=Narancssárga koponya címerkép # +item.banner.skull.pink=Rózsaszín koponya címerkép # +item.banner.skull.purple=Lila koponya címerkép # +item.banner.skull.red=Vörös koponya címerkép # +item.banner.skull.silver=Világosszürke koponya címerkép # +item.banner.skull.white=Fehér koponya címerkép # +item.banner.skull.yellow=Sárga koponya címerkép # +item.banner.small_stripes.black=Négy fekete cölöp # +item.banner.small_stripes.blue=Négy kék cölöp # +item.banner.small_stripes.brown=Négy barna cölöp # +item.banner.small_stripes.cyan=Négy türkiz cölöp # +item.banner.small_stripes.gray=Négy szürke cölöp # +item.banner.small_stripes.green=Négy zöld cölöp # +item.banner.small_stripes.lightBlue=Négy világoskék cölöp # +item.banner.small_stripes.lime=Négy Limezöld cölöp # +item.banner.small_stripes.magenta=Négy bíborvörös cölöp # +item.banner.small_stripes.orange=Négy narancssárga cölöp # +item.banner.small_stripes.pink=Négy rózsaszín cölöp # +item.banner.small_stripes.purple=Négy lila cölöp # +item.banner.small_stripes.red=Négy vörös cölöp # +item.banner.small_stripes.silver=Négy világosszürke cölöp # +item.banner.small_stripes.white=Négy fehér cölöp # +item.banner.small_stripes.yellow=Négy sárga cölöp # +item.banner.square_bottom_left.black=Fekete bal alsótelek # +item.banner.square_bottom_left.blue=Kék bal alsótelek # +item.banner.square_bottom_left.brown=Barna bal alsótelek # +item.banner.square_bottom_left.cyan=Türkiz bal alsótelek # +item.banner.square_bottom_left.gray=Szürke bal alsótelek # +item.banner.square_bottom_left.green=Zöld bal alsótelek # +item.banner.square_bottom_left.lightBlue=Világoskék bal alsótelek # +item.banner.square_bottom_left.lime=Limezöld bal alsótelek # +item.banner.square_bottom_left.magenta=Bíborvörös bal alsótelek # +item.banner.square_bottom_left.orange=Narancssárga bal alsótelek # +item.banner.square_bottom_left.pink=Rózsaszín bal alsótelek # +item.banner.square_bottom_left.purple=Lila bal alsótelek # +item.banner.square_bottom_left.red=Vörös bal alsótelek # +item.banner.square_bottom_left.silver=Világosszürke bal alsótelek # +item.banner.square_bottom_left.white=Fehér bal alsótelek # +item.banner.square_bottom_left.yellow=Sárga bal alsótelek # +item.banner.square_bottom_right.black=Fekete jobb alsótelek # +item.banner.square_bottom_right.blue=Kék jobb alsótelek # +item.banner.square_bottom_right.brown=Barna jobb alsótelek # +item.banner.square_bottom_right.cyan=Türkiz jobb alsótelek # +item.banner.square_bottom_right.gray=Szürke jobb alsótelek # +item.banner.square_bottom_right.green=Zöld jobb alsótelek # +item.banner.square_bottom_right.lightBlue=Világoskék jobb alsótelek # +item.banner.square_bottom_right.lime=Limezöld jobb alsótelek # +item.banner.square_bottom_right.magenta=Bíborvörös jobb alsótelek # +item.banner.square_bottom_right.orange=Narancssárga jobb alsótelek # +item.banner.square_bottom_right.pink=Rózsaszín jobb alsótelek # +item.banner.square_bottom_right.purple=Lila jobb alsótelek # +item.banner.square_bottom_right.red=Vörös jobb alsótelek # +item.banner.square_bottom_right.silver=Világosszürke jobb alsótelek # +item.banner.square_bottom_right.white=Fehér jobb alsótelek # +item.banner.square_bottom_right.yellow=Sárga jobb alsótelek # +item.banner.square_top_left.black=Fekete baltelek # +item.banner.square_top_left.blue=Kék baltelek # +item.banner.square_top_left.brown=Barna baltelek # +item.banner.square_top_left.cyan=Türkiz baltelek # +item.banner.square_top_left.gray=Szürke baltelek # +item.banner.square_top_left.green=Zöld baltelek # +item.banner.square_top_left.lightBlue=Világoskék baltelek # +item.banner.square_top_left.lime=Limezöld baltelek # +item.banner.square_top_left.magenta=Bíborvörös baltelek # +item.banner.square_top_left.orange=Narancssárga baltelek # +item.banner.square_top_left.pink=Rózsaszín baltelek # +item.banner.square_top_left.purple=Lila baltelek # +item.banner.square_top_left.red=Vörös baltelek # +item.banner.square_top_left.silver=Világosszürke baltelek # +item.banner.square_top_left.white=Fehér baltelek # +item.banner.square_top_left.yellow=Sárga baltelek # +item.banner.square_top_right.black=Fekete jobbtelek # +item.banner.square_top_right.blue=Kék jobbtelek # +item.banner.square_top_right.brown=Barna jobbtelek # +item.banner.square_top_right.cyan=Türkiz jobbtelek # +item.banner.square_top_right.gray=Szürke jobbtelek # +item.banner.square_top_right.green=Zöld jobbtelek # +item.banner.square_top_right.lightBlue=Világoskék jobbtelek # +item.banner.square_top_right.lime=Limezöld jobbtelek # +item.banner.square_top_right.magenta=Bíborvörös jobbtelek # +item.banner.square_top_right.orange=Narancssárga jobbtelek # +item.banner.square_top_right.pink=Rózsaszín jobbtelek # +item.banner.square_top_right.purple=Lila jobbtelek # +item.banner.square_top_right.red=Vörös jobbtelek # +item.banner.square_top_right.silver=Világosszürke jobbtelek # +item.banner.square_top_right.white=Fehér jobbtelek # +item.banner.square_top_right.yellow=Sárga jobbtelek # +item.banner.straight_cross.black=Fekete kereszt # +item.banner.straight_cross.blue=Kék kereszt # +item.banner.straight_cross.brown=Barna kereszt # +item.banner.straight_cross.cyan=Türkiz kereszt # +item.banner.straight_cross.gray=Szürke kereszt # +item.banner.straight_cross.green=Zöld kereszt # +item.banner.straight_cross.lightBlue=Világoskék kereszt # +item.banner.straight_cross.lime=Limezöld kereszt # +item.banner.straight_cross.magenta=Bíborvörös kereszt # +item.banner.straight_cross.orange=Narancssárga kereszt # +item.banner.straight_cross.pink=Rózsaszín kereszt # +item.banner.straight_cross.purple=Lila kereszt # +item.banner.straight_cross.red=Vörös kereszt # +item.banner.straight_cross.silver=Világosszürke kereszt # +item.banner.straight_cross.white=Fehér kereszt # +item.banner.straight_cross.yellow=Sárga kereszt # +item.banner.stripe_bottom.black=Fekete alsó pólya # +item.banner.stripe_bottom.blue=Kék alsó pólya # +item.banner.stripe_bottom.brown=Barna alsó pólya # +item.banner.stripe_bottom.cyan=Türkiz alsó pólya # +item.banner.stripe_bottom.gray=Szürke alsó pólya # +item.banner.stripe_bottom.green=Zöld alsó pólya # +item.banner.stripe_bottom.lightBlue=Világoskék alsó pólya # +item.banner.stripe_bottom.lime=Limezöld alsó pólya # +item.banner.stripe_bottom.magenta=Bíborvörös alsó pólya # +item.banner.stripe_bottom.orange=Narancssárga alsó pólya # +item.banner.stripe_bottom.pink=Rózsaszín alsó pólya # +item.banner.stripe_bottom.purple=Lila alsó pólya # +item.banner.stripe_bottom.red=Vörös alsó pólya # +item.banner.stripe_bottom.silver=Világosszürke alsó pólya # +item.banner.stripe_bottom.white=Fehér alsó pólya # +item.banner.stripe_bottom.yellow=Sárga alsó pólya # +item.banner.stripe_center.black=Fekete cölöp # +item.banner.stripe_center.blue=Kék cölöp # +item.banner.stripe_center.brown=Barna cölöp # +item.banner.stripe_center.cyan=Türkiz cölöp # +item.banner.stripe_center.gray=Szürke cölöp # +item.banner.stripe_center.green=Zöld cölöp # +item.banner.stripe_center.lightBlue=Világoskék cölöp # +item.banner.stripe_center.lime=Limezöld cölöp # +item.banner.stripe_center.magenta=Bíborvörös cölöp # +item.banner.stripe_center.orange=Narancssárga cölöp # +item.banner.stripe_center.pink=Rózsaszín cölöp # +item.banner.stripe_center.purple=Lila cölöp # +item.banner.stripe_center.red=Vörös cölöp # +item.banner.stripe_center.silver=Világosszürke cölöp # +item.banner.stripe_center.white=Fehér cölöp # +item.banner.stripe_center.yellow=Sárga cölöp # +item.banner.stripe_downleft.black=Fekete balharántpólya # +item.banner.stripe_downleft.blue=Kék balharántpólya # +item.banner.stripe_downleft.brown=Barna balharántpólya # +item.banner.stripe_downleft.cyan=Türkiz balharántpólya # +item.banner.stripe_downleft.gray=Szürke balharántpólya # +item.banner.stripe_downleft.green=Zöld balharántpólya # +item.banner.stripe_downleft.lightBlue=Világoskék balharántpólya # +item.banner.stripe_downleft.lime=Limezöld balharántpólya # +item.banner.stripe_downleft.magenta=Bíborvörös balharántpólya # +item.banner.stripe_downleft.orange=Narancssárga balharántpólya # +item.banner.stripe_downleft.pink=Rózsaszín balharántpólya # +item.banner.stripe_downleft.purple=Lila balharántpólya # +item.banner.stripe_downleft.red=Vörös balharántpólya # +item.banner.stripe_downleft.silver=Világosszürke balharántpólya # +item.banner.stripe_downleft.white=Fehér balharántpólya # +item.banner.stripe_downleft.yellow=Sárga balharántpólya # +item.banner.stripe_downright.black=Fekete harántpólya # +item.banner.stripe_downright.blue=Kék harántpólya # +item.banner.stripe_downright.brown=Barna harántpólya # +item.banner.stripe_downright.cyan=Türkiz harántpólya # +item.banner.stripe_downright.gray=Szürke harántpólya # +item.banner.stripe_downright.green=Zöld harántpólya # +item.banner.stripe_downright.lightBlue=Világoskék harántpólya # +item.banner.stripe_downright.lime=Limezöld harántpólya # +item.banner.stripe_downright.magenta=Bíborvörös harántpólya # +item.banner.stripe_downright.orange=Narancssárga harántpólya # +item.banner.stripe_downright.pink=Rózsaszín harántpólya # +item.banner.stripe_downright.purple=Lila harántpólya # +item.banner.stripe_downright.red=Vörös harántpólya # +item.banner.stripe_downright.silver=Világosszürke harántpólya # +item.banner.stripe_downright.white=Fehér harántpólya # +item.banner.stripe_downright.yellow=Sárga harántpólya # +item.banner.stripe_left.black=Fekete bal cölöp # +item.banner.stripe_left.blue=Kék bal cölöp # +item.banner.stripe_left.brown=Barna bal cölöp # +item.banner.stripe_left.cyan=Türkiz bal cölöp # +item.banner.stripe_left.gray=Szürke bal cölöp # +item.banner.stripe_left.green=Zöld bal cölöp # +item.banner.stripe_left.lightBlue=Világoskék bal cölöp # +item.banner.stripe_left.lime=Limezöld bal cölöp # +item.banner.stripe_left.magenta=Bíborvörös bal cölöp # +item.banner.stripe_left.orange=Narancssárga bal cölöp # +item.banner.stripe_left.pink=Rózsaszín bal cölöp # +item.banner.stripe_left.purple=Lila bal cölöp # +item.banner.stripe_left.red=Vörös bal cölöp # +item.banner.stripe_left.silver=Világosszürke bal cölöp # +item.banner.stripe_left.white=Fehér bal cölöp # +item.banner.stripe_left.yellow=Sárga bal cölöp # +item.banner.stripe_middle.black=Fekete csík # +item.banner.stripe_middle.blue=Kék csík # +item.banner.stripe_middle.brown=Barna csík # +item.banner.stripe_middle.cyan=Türkiz csík # +item.banner.stripe_middle.gray=Szürke csík # +item.banner.stripe_middle.green=Zöld csík # +item.banner.stripe_middle.lightBlue=Világoskék csík # +item.banner.stripe_middle.lime=Limezöld csík # +item.banner.stripe_middle.magenta=Bíborvörös csík # +item.banner.stripe_middle.orange=Narancssárga csík # +item.banner.stripe_middle.pink=Rózsaszín csík # +item.banner.stripe_middle.purple=Lila csík # +item.banner.stripe_middle.red=Vörös csík # +item.banner.stripe_middle.silver=Világosszürke csík # +item.banner.stripe_middle.white=Fehér csík # +item.banner.stripe_middle.yellow=Sárga csík # +item.banner.stripe_right.black=Fekete jobb cölöp # +item.banner.stripe_right.blue=Kék jobb cölöp # +item.banner.stripe_right.brown=Barna jobb cölöp # +item.banner.stripe_right.cyan=Türkiz jobb cölöp # +item.banner.stripe_right.gray=Szürke jobb cölöp # +item.banner.stripe_right.green=Zöld jobb cölöp # +item.banner.stripe_right.lightBlue=Világoskék jobb cölöp # +item.banner.stripe_right.lime=Limezöld jobb cölöp # +item.banner.stripe_right.magenta=Bíborvörös jobb cölöp # +item.banner.stripe_right.orange=Narancssárga jobb cölöp # +item.banner.stripe_right.pink=Rózsaszín jobb cölöp # +item.banner.stripe_right.purple=Lila jobb cölöp # +item.banner.stripe_right.red=Vörös jobb cölöp # +item.banner.stripe_right.silver=Világosszürke jobb cölöp # +item.banner.stripe_right.white=Fehér jobb cölöp # +item.banner.stripe_right.yellow=Sárga jobb cölöp # +item.banner.stripe_top.black=Fekete felső pólya # +item.banner.stripe_top.blue=Kék felső pólya # +item.banner.stripe_top.brown=Barna felső pólya # +item.banner.stripe_top.cyan=Türkiz felső pólya # +item.banner.stripe_top.gray=Szürke felső pólya # +item.banner.stripe_top.green=Zöld felső pólya # +item.banner.stripe_top.lightBlue=Világoskék felső pólya # +item.banner.stripe_top.lime=Limezöld felső pólya # +item.banner.stripe_top.magenta=Bíborvörös felső pólya # +item.banner.stripe_top.orange=Narancssárga felső pólya # +item.banner.stripe_top.pink=Rózsaszín felső pólya # +item.banner.stripe_top.purple=Lila felső pólya # +item.banner.stripe_top.red=Vörös felső pólya # +item.banner.stripe_top.silver=Világosszürke felső pólya # +item.banner.stripe_top.white=Fehér felső pólya # +item.banner.stripe_top.yellow=Sárga felső pólya # +item.banner.triangle_bottom.black=Fekete Chevron # +item.banner.triangle_bottom.blue=Kékkel gallérozott # +item.banner.triangle_bottom.brown=Barnával gallérozott # +item.banner.triangle_bottom.cyan=Türkizzel gallérozott # +item.banner.triangle_bottom.gray=Szürkével gallérozott # +item.banner.triangle_bottom.green=Zölddel gallérozott # +item.banner.triangle_bottom.lightBlue=Világoskékkel gallérozott # +item.banner.triangle_bottom.lime=Limezölddel gallérozott # +item.banner.triangle_bottom.magenta=Bíborvörössel gallérozott # +item.banner.triangle_bottom.orange=Narancssárgával gallérozott # +item.banner.triangle_bottom.pink=Rózsaszínnel gallérozott # +item.banner.triangle_bottom.purple=Lilával gallérozott # +item.banner.triangle_bottom.red=Vörössel gallérozott # +item.banner.triangle_bottom.silver=Világosszürkével gallérozott # +item.banner.triangle_bottom.white=Fehérrel gallérozott # +item.banner.triangle_bottom.yellow=Sárgával gallérozott # +item.banner.triangle_top.black=Feketével gallérozott, fordított # +item.banner.triangle_top.blue=Kékkel gallérozott, fordított # +item.banner.triangle_top.brown=Barnával gallérozott, fordított # +item.banner.triangle_top.cyan=Türkizzel gallérozott, fordított # +item.banner.triangle_top.gray=Szürkével gallérozott, fordított # +item.banner.triangle_top.green=Zölddel gallérozott, fordított # +item.banner.triangle_top.lightBlue=Világoskékkel gallérozott, fordított # +item.banner.triangle_top.lime=Limezölddel gallérozott, fordított # +item.banner.triangle_top.magenta=Bíborvörössel gallérozott, fordított # +item.banner.triangle_top.orange=Narancssárgával gallérozott, fordított # +item.banner.triangle_top.pink=Rózsaszínnel gallérozott, fordított # +item.banner.triangle_top.purple=Lilával gallérozott, fordított # +item.banner.triangle_top.red=Vörössel gallérozott, fordított # +item.banner.triangle_top.silver=Világosszürkével gallérozott, fordított # +item.banner.triangle_top.white=Fehérrel gallérozott, fordított # +item.banner.triangle_top.yellow=Sárgával gallérozott, fordított # +item.banner.triangles_bottom.black=Fekete fogas talp # +item.banner.triangles_bottom.blue=Kék fogas talp # +item.banner.triangles_bottom.brown=Barna fogas talp # +item.banner.triangles_bottom.cyan=Türkiz fogas talp # +item.banner.triangles_bottom.gray=Szürke fogas talp # +item.banner.triangles_bottom.green=Zöld fogas talp # +item.banner.triangles_bottom.lightBlue=Világoskék fogas talp # +item.banner.triangles_bottom.lime=Limezöld fogas talp # +item.banner.triangles_bottom.magenta=Bíborvörös fogas talp # +item.banner.triangles_bottom.orange=Narancssárga fogas talp # +item.banner.triangles_bottom.pink=Rózsaszín fogas talp # +item.banner.triangles_bottom.purple=Lila fogas talp # +item.banner.triangles_bottom.red=Vörös fogas talp # +item.banner.triangles_bottom.silver=Világosszürke fogas talp # +item.banner.triangles_bottom.white=Fehér fogas talp # +item.banner.triangles_bottom.yellow=Sárga fogas talp # +item.banner.triangles_top.black=Fekete fogas fő # +item.banner.triangles_top.blue=Kék fogas fő # +item.banner.triangles_top.brown=Barna fogas fő # +item.banner.triangles_top.cyan=Türkiz fogas fő # +item.banner.triangles_top.gray=Szürke fogas fő # +item.banner.triangles_top.green=Zöld fogas fő # +item.banner.triangles_top.lightBlue=Világoskék fogas fő # +item.banner.triangles_top.lime=Limezöld fogas fő # +item.banner.triangles_top.magenta=Bíborvörös fogas fő # +item.banner.triangles_top.orange=Narancssárga fogas fő # +item.banner.triangles_top.pink=Rózsaszín fogas fő # +item.banner.triangles_top.purple=Lila fogas fő # +item.banner.triangles_top.red=Vörös fogas fő # +item.banner.triangles_top.silver=Világosszürke fogas fő # +item.banner.triangles_top.white=Fehér fogas fő # +item.banner.triangles_top.yellow=Sárga fogas fő # +item.banner.white.name=Fehér zászló # +item.banner.yellow.name=Sárga zászló # +item.banner.illager=Illager # +item.bed.black.name=Fekete ágy # +item.bed.red.name=Piros ágy # +item.bed.green.name=Zöld ágy # +item.bed.brown.name=Barna ágy # +item.bed.blue.name=Kék ágy # +item.bed.purple.name=Lila ágy # +item.bed.cyan.name=Türkiz ágy # +item.bed.silver.name=Világosszürke ágy # +item.bed.gray.name=Szürke ágy # +item.bed.pink.name=Rózsaszín ágy # +item.bed.lime.name=Limezöld ágy # +item.bed.yellow.name=Sárga ágy # +item.bed.lightBlue.name=Világoskék ágy # +item.bed.magenta.name=Bíborvörös ágy # +item.bed.orange.name=Narancssárga ágy # +item.bed.white.name=Fehér ágy # +item.bell.name=Harang # +item.steak.name=Szték # +item.beef.name=Nyers marhahús # +item.beetroot.name=Cékla # +item.beetroot_soup.name=Céklaleves # +item.blaze_powder.name=Őrlángpor # +item.blaze_rod.name=Lángrúd # +item.boat.oak.name=Tölgyfa csónak # +item.boat.spruce.name=Fenyőfa csónak # +item.boat.birch.name=Nyírfa csónak # +item.boat.jungle.name=Trópusi fa csónak # +item.boat.acacia.name=Akáciafa csónak # +item.boat.big_oak.name=Sötét tölgyfa csónak # +item.bone.name=Csont # +item.book.name=Könyv # +item.chainmail_boots.name=Lánccsizma # +item.leather_boots.name=Bőrcsizma # +item.diamond_boots.name=Gyémántcsizma # +item.golden_boots.name=Aranycsizma # +item.iron_boots.name=Vascsizma # +item.bow.name=Íj # +item.bowl.name=Tál # +item.bread.name=Kenyér # +item.brewing_stand.name=Főzőállvány # +item.brick.name=Tégla # +item.bucket.name=Vödör # +item.bucketLava.name=Lávásvödör # +item.bucketWater.name=Vizesvödör # +item.bucketFish.name=Egy vödör tőkehal # +item.bucketSalmon.name=Egy vödör lazac # +item.bucketTropical.name=Egy vödör trópusi hal # +item.bucketPuffer.name=Egy vödör gömbhal # +item.bucketCustomFish.name=Egy vödör # +item.bucketAxolotl.name=Axolotl-vödör # +item.tropicalColorWhite.name=Fehér # +item.tropicalColorOrange.name=Narancssárga # +item.tropicalColorMagenta.name=Bíborvörös # +item.tropicalColorSky.name=Égszínkék # +item.tropicalColorYellow.name=Sárga # +item.tropicalColorLime.name=Limezöld # +item.tropicalColorRose.name=Rozészín # +item.tropicalColorGray.name=Szürke # +item.tropicalColorSilver.name=Ezüst # +item.tropicalColorTeal.name=Zöldeskék # +item.tropicalColorPlum.name=Szilvakék # +item.tropicalColorBlue.name=Kék # +item.tropicalColorBrown.name=Barna # +item.tropicalColorGreen.name=Zöld # +item.tropicalColorRed.name=Vörös # +item.tropicalBodyKobSingle.name=%1$s Árnyhal # +item.tropicalBodySunstreakSingle.name=%1$s bölcsőszájúhal # +item.tropicalBodySnooperSingle.name=%1$s Szimat # +item.tropicalBodyDasherSingle.name=%1$s Fürge # +item.tropicalBodyBrinelySingle.name=%1$s Tüskés # +item.tropicalBodySpottySingle.name=%1$s Foltos # +item.tropicalBodyFlopperSingle.name=%1$s Bukdács # +item.tropicalBodyStripeySingle.name=%1$s Csíkos # +item.tropicalBodyGlitterSingle.name=%1$s Csillám # +item.tropicalBodyBlockfishSingle.name=%1$s Blokkhal # +item.tropicalBodyBettySingle.name=%1$s Földszín # +item.tropicalBodyClayfishSingle.name=%1$s Agyaghal # +item.tropicalBodyKobMulti.name=%1$s-%2$s Árnyhal # +item.tropicalBodySunstreakMulti.name=%1$s-%2$s bölcsőszájúhal # +item.tropicalBodySnooperMulti.name=%1$s-%2$s Szimat # +item.tropicalBodyDasherMulti.name=%1$s-%2$s Fürge # +item.tropicalBodyBrinelyMulti.name=%1$s-%2$s Tüskés # +item.tropicalBodySpottyMulti.name=%1$s-%2$s Foltos # +item.tropicalBodyFlopperMulti.name=%1$s-%2$s Bukdács # +item.tropicalBodyStripeyMulti.name=%1$s-%2$s Csíkos # +item.tropicalBodyGlitterMulti.name=%1$s-%2$s Csillám # +item.tropicalBodyBlockfishMulti.name=%1$s-%2$s Blokkhal # +item.tropicalBodyBettyMulti.name=%1$s-%2$s Földszín # +item.tropicalBodyClayfishMulti.name=%1$s-%2$s Agyaghal # +item.tropicalSchoolAnemone.name=Szellőrózsa # +item.tropicalSchoolBlackTang.name=Fekete doktorhal # +item.tropicalSchoolBlueDory.name=Kék kakashal # +item.tropicalSchoolButterflyFish.name=Pillangóhal # +item.tropicalSchoolCichlid.name=Bölcsőszájúhal # +item.tropicalSchoolClownfish.name=Bohóchal # +item.tropicalSchoolCottonCandyBetta.name=Vattacukor harcoshal # +item.tropicalSchoolDottyback.name=Pöttyöshátú # +item.tropicalSchoolEmperorRedSnapper.name=Császárvörös csattogóhal # +item.tropicalSchoolGoatfish.name=Kecskehal # +item.tropicalSchoolMoorishIdol.name=Mór bálvány # +item.tropicalSchoolOrnateButterfly.name=Díszes pillangó # +item.tropicalSchoolParrotfish.name=Papagájhal # +item.tropicalSchoolQueenAngelFish.name=Sertefogú hal # +item.tropicalSchoolRedCichlid.name=Vörös bölcsőszájúhal # +item.tropicalSchoolRedLippedBlenny.name=Vörösszájú nyálkáshal # +item.tropicalSchoolRedSnapper.name=Vörös csattogóhal # +item.tropicalSchoolThreadfin.name=Szemfoltos hal # +item.tropicalSchoolTomatoClown.name=Paradicsomszín bohóchal # +item.tropicalSchoolTriggerfish.name=Picasso hal # +item.tropicalSchoolYellowTang.name=Sárga doktorhal # +item.tropicalSchoolYellowtailParrot.name=Sárgafarkú papagájhal # +item.cake.name=Torta # +item.camera.name=Kamera # +item.canBreak=Eltörhet: # +item.canPlace=Letehető erre: # +item.itemLock.cantDrop=:hollow_star: A nem eldobható tárgyakat nem lehet: # +item.itemLock.cantMove=:solid_star: A nem áthelyezhető tárgyakat nem lehet: # +item.itemLock.hoverText.cantBe.moved=áthelyezve # +item.itemLock.hoverText.cantBe.dropped=eldobni # +item.itemLock.hoverText.cantBe.removed=eltávolítani # +item.itemLock.hoverText.cantBe.craftedWith=barkácsolni # +item.itemLock.keepOnDeath=Ez a tárgy nem vész el halál esetén # +item.itemLock.popupNotice.cantDrop=:hollow_star: A nem eldobható tárgyakat nem lehet: eldobni, eltávolítani és barkácsolni # +item.itemLock.popupNotice.cantMove=:solid_star: A nem áthelyezhető tárgyakat nem lehet: eldobni, eltávolítani és barkácsolni # +item.golden_carrot.name=Aranyrépa # +item.carrotOnAStick.name=Répa horgászboton # +item.warped_fungus_on_a_stick.name=Torz gomba horgászboton # +item.carrot.name=Répa # +item.cauldron.name=Üst # +item.charcoal.name=Faszén # +item.chainmail_chestplate.name=Láncing # +item.leather_chestplate.name=Bőrzubbony # +item.diamond_chestplate.name=Gyémánt mellvért # +item.golden_chestplate.name=Arany mellvért # +item.iron_chestplate.name=Vas mellvért # +item.chorus_fruit.name=Chorus gyümölcs # +item.chorus_fruit_popped.name=Kipukkadt chorus gyümölcs # +item.cooked_beef.name=Sült marhahús # +item.cooked_chicken.name=Sült csirke # +item.cooked_porkchop.name=Sült disznóhús # +item.chicken.name=Nyers csirkehús # +item.clay_ball.name=Agyag # +item.clock.name=Óra # +item.coal.name=Szén # +item.comparator.name=Vöröskő-összehasonlító # +item.compass.name=Iránytű # +item.lodestonecompass.name=Mágneses iránytű # +item.cookie.name=Csokis keksz # +item.crossbow.name=Nyílpuska # +item.diamond.name=Gyémánt # +item.repeater.name=Vöröskő-jelismétlő # +item.acacia_door.name=Akáciafa ajtó # +item.birch_door.name=Nyírfa ajtó # +item.dark_oak_door.name=Sötét tölgyfa ajtó # +item.iron_door.name=Vasajtó # +item.jungle_door.name=Trópusi fa ajtó # +item.wooden_door.name=Tölgyfa ajtó # +item.spruce_door.name=Fenyőfa ajtó # +item.crimson_door.name=Karmazsin ajtó # +item.warped_door.name=Deformált ajtó # +item.dragon_breath.name=Sárkánylehelet # +item.dyed=Festett # +item.dye.black.name=Tintazsák # +item.dye.black_new.name=Fekete festék # +item.dye.blue.name=Lazurit # +item.dye.blue_new.name=Kék festék # +item.dye.brown.name=Kakaóbab # +item.dye.brown_new.name=Barna festék # +item.dye.cyan.name=Türkiz festék # +item.dye.gray.name=Szürke festék # +item.dye.green.name=Zöld festék # +item.dye.lightBlue.name=Világoskék festék # +item.dye.lime.name=Limezöld festék # +item.dye.magenta.name=Bíborvörös festék # +item.dye.orange.name=Narancssárga festék # +item.dye.pink.name=Rózsaszín festék # +item.dye.purple.name=Lila festék # +item.dye.red.name=Vörös festék # +item.dye.silver.name=Világosszürke festék # +item.dye.white.name=Csontliszt # +item.dye.white_new.name=Fehér festék # +item.dye.yellow.name=Sárga festék # +item.glow_ink_sac.name=Világító tintazsák # +item.glow_frame.name=Világító elemkeret # +item.egg.name=Tojás # +item.elytra.name=Elytra # +item.emerald.name=Smaragd # +item.emptyMap.name=Üres térkép # +item.emptyLocatorMap.name=Üres helymeghatározó térkép # +item.enchanted_book.name=Varázskönyv # +item.end_crystal.name=Vég-kristály # +tile.end_rod.name=Vég-oszlop # +item.ender_eye.name=Végzet szeme # +item.ender_pearl.name=Bevégzőgyöngy # +item.experience_bottle.name=Tapasztalatpalack # +item.feather.name=Toll # +item.fermented_spider_eye.name=Erjesztett pókszem # +item.fireball.name=Tűztöltet # +item.fireworks.flight=Repülés hossza: # +item.fireworks.name=Tűzijáték-rakéta # +item.fireworksCharge.black=Fekete # +item.fireworksCharge.blue=Kék # +item.fireworksCharge.brown=Barna # +item.fireworksCharge.customColor=Egyéni # +item.fireworksCharge.cyan=Türkiz # +item.fireworksCharge.fadeTo=Színátmenet # +item.fireworksCharge.flicker=Villódzás # +item.fireworksCharge.gray=Szürke # +item.fireworksCharge.green=Zöld # +item.fireworksCharge.lightBlue=Világoskék # +item.fireworksCharge.lime=Limezöld # +item.fireworksCharge.magenta=Bíborvörös # +item.fireworksCharge.name=Tűzijátékcsillag # +item.fireworksCharge.orange=Narancssárga # +item.fireworksCharge.pink=Rózsaszín # +item.fireworksCharge.purple=Lila # +item.fireworksCharge.red=Vörös # +item.fireworksCharge.silver=Világosszürke # +item.fireworksCharge.trail=Nyom # +item.fireworksCharge.type=Ismeretlen forma # +item.fireworksCharge.type.0=Kis gömb # +item.fireworksCharge.type.1=Nagy gömb # +item.fireworksCharge.type.2=Csillag alakú # +item.fireworksCharge.type.3=Creeper-fej alakú # +item.fireworksCharge.type.4=Szabálytalan alakú # +item.fireworksCharge.white=Fehér # +item.fireworksCharge.yellow=Sárga # +item.clownfish.name=Trópusi hal # +item.cooked_fish.name=Főtt tőkehal # +item.fish.name=Nyers tőkehal # +item.photo.name=Fénykép # +item.pufferfish.name=Gömbhal # +item.cooked_salmon.name=Sült lazac # +item.salmon.name=Nyers lazac # +item.fishing_rod.name=Horgászbot # +item.flint.name=Kovakő # +item.flint_and_steel.name=Kovakő és acél # +item.flower_pot.name=Virágcserép # +item.frame.name=Elem kerete # +item.ghast_tear.name=Szellemkönny # +item.glass_bottle.name=Üvegpalack # +item.gold_nugget.name=Aranyrög # +item.iron_nugget.name=Vasrög # +item.diamond_axe.name=Gyémántbalta # +item.golden_axe.name=Aranybalta # +item.iron_axe.name=Vasbalta # +item.stone_axe.name=Kőbalta # +item.wooden_axe.name=Fabalta # +item.chainmail_helmet.name=Láncsisak # +item.leather_helmet.name=Bőrsisak # +item.diamond_helmet.name=Gyémántsisak # +item.golden_helmet.name=Aranysisak # +item.iron_helmet.name=Vassisak # +item.diamond_hoe.name=Gyémántkapa # +item.golden_hoe.name=Aranykapa # +item.iron_hoe.name=Vaskapa # +item.stone_hoe.name=Kőkapa # +item.wooden_hoe.name=Fakapa # +item.honey_bottle.name=Mézesüveg # +item.honeycomb.name=Méhsejt # +item.horsearmordiamond.name=Gyémánt lópáncél # +item.horsearmorgold.name=Arany lópáncél # +item.horsearmoriron.name=Vas lópáncél # +item.horsearmorleather.name=Bőr lópáncél # +item.gold_ingot.name=Aranyrúd # +item.iron_ingot.name=Vasrúd # +item.netherite_ingot.name=Alvilágérc rúd # +item.netherite_scrap.name=Alvilágérc hulladék # +item.netherite_sword.name=Alvilágérc kard # +item.netherite_pickaxe.name=Alvilágérc csákány # +item.netherite_axe.name=Alvilágérc fejsze # +item.netherite_shovel.name=Alvilágérc ásó # +item.netherite_hoe.name=Alvilágérc kapa # +item.netherite_boots.name=Alvilágérc csizma # +item.netherite_leggings.name=Alvilágérc lábszárvédő # +item.netherite_chestplate.name=Alvilágérc mellvért # +item.netherite_helmet.name=Alvilágérc sisak # +item.lead.name=Póráz # +item.leather.name=Bőr # +item.leaves.name=Levelek # +item.chainmail_leggings.name=Lánc lábszárvédő # +item.leather_leggings.name=Bőrnadrág # +item.diamond_leggings.name=Gyémánt lábszárvédő # +item.golden_leggings.name=Arany lábszárvédő # +item.iron_leggings.name=Vas lábszárvédő # +item.nautilus_shell.name=Nautilusz csigaház # +item.heart_of_the_sea.name=A tenger szíve # +item.magma_cream.name=Magmakrém # +item.map.name=Térkép # +item.map.exploration.mansion.name=Erdei felfedező térképe # +item.map.exploration.monument.name=Óceáni felfedező térképe # +item.map.exploration.treasure.name=Kincses térkép # +item.melon.name=Dinnye # +item.milk.name=Tej # +item.minecart.name=Csille # +item.chest_minecart.name=Tárolócsille # +item.command_block_minecart.name=Parancsblokk-csille # +item.minecartFurnace.name=Csille kemencével # +item.hopper_minecart.name=Tölcséres csille # +item.tnt_minecart.name=Csille dinamittal # +item.pitcher_pod.name=Kancsókapszula # +item.torchflower_seeds.name=Tűzvirágmagok # +item.spawn_egg.entity.agent.name=Agent újrateremtése # +item.spawn_egg.entity.axolotl.name=Axolotl idézése # +item.spawn_egg.entity.bee.name=Méh idézése # +item.spawn_egg.entity.hoglin.name=Hoglin idézése # +item.spawn_egg.entity.cat.name=Macska idézése # +item.spawn_egg.entity.chicken.name=Csirke idézése # +item.spawn_egg.entity.cow.name=Tehén idézése # +item.spawn_egg.entity.cod.name=Tőkehal idézése # +item.spawn_egg.entity.ender_dragon.name=Végzetsárkány idézése # +item.spawn_egg.entity.goat.name=Kecske idézése # +item.spawn_egg.entity.pufferfish.name=Gömbhal idézése # +item.spawn_egg.entity.salmon.name=Lazac idézése # +item.spawn_egg.entity.tropicalfish.name=Trópusi hal idézése # +item.spawn_egg.entity.pig.name=Malac idézése # +item.spawn_egg.entity.sheep.name=Juh idézése # +item.spawn_egg.entity.npc.name=NPC idézése # +item.spawn_egg.entity.npc.failed=Egy NJK idézéséhez Kreatív + Operátor szükséges # +item.spawn_egg.entity.wolf.name=Farkas idézése # +item.spawn_egg.entity.villager.name=Falusi idézése # +item.spawn_egg.entity.villager_v2.name=Falusi idézése # +item.spawn_egg.entity.vindicator.name=Bosszúálló idézése # +item.spawn_egg.entity.mooshroom.name=Múúmba idézése # +item.spawn_egg.entity.squid.name=Tintahal idézése # +item.spawn_egg.entity.glow_squid.name=Világító tintahal idézése # +item.spawn_egg.entity.rabbit.name=Nyúl idézése # +item.spawn_egg.entity.bat.name=Denevér idézése # +item.spawn_egg.entity.ravager.name=Romboló idézése # +item.spawn_egg.entity.iron_golem.name=Vasgólem idézése # +item.spawn_egg.entity.snow_golem.name=Hógólem idézése # +item.spawn_egg.entity.ocelot.name=Ocelot idézése # +item.spawn_egg.entity.parrot.name=Papagáj idézése # +item.spawn_egg.entity.horse.name=Ló idézése # +item.spawn_egg.entity.llama.name=Láma idézése # +item.spawn_egg.entity.trader_llama.name=Kereskedőláma idézése # +item.spawn_egg.entity.polar_bear.name=Jegesmedve idézése # +item.spawn_egg.entity.donkey.name=Szamár idézése # +item.spawn_egg.entity.mule.name=Öszvér idézése # +item.spawn_egg.entity.skeleton_horse.name=Csontváz ló idézése # +item.spawn_egg.entity.zombie_horse.name=Zombi ló idézése # +item.spawn_egg.entity.zombie.name=Zombi idézése # +item.spawn_egg.entity.drowned.name=Tengeri zombi idézése # +item.spawn_egg.entity.creeper.name=Creeper idézése # +item.spawn_egg.entity.skeleton.name=Csontváz idézése # +item.spawn_egg.entity.spider.name=Pók idézése # +item.spawn_egg.entity.zombie_pigman.name=Zombifikálódott piglin idézése # +item.spawn_egg.entity.strider.name=Lépegető idézése # +item.spawn_egg.entity.slime.name=Nyálka idézése # +item.spawn_egg.entity.enderman.name=Bevégző idézése # +item.spawn_egg.entity.silverfish.name=Ezüstmoly idézése # +item.spawn_egg.entity.cave_spider.name=Barlangi pók idézése # +item.spawn_egg.entity.ghast.name=Szellem idézése # +item.spawn_egg.entity.magma_cube.name=Magmakocka idézése # +item.spawn_egg.entity.blaze.name=Őrláng idézése # +item.spawn_egg.entity.zombie_villager.name=Zombi falusi idézése # +item.spawn_egg.entity.zombie_villager_v2.name=Zombi falusi idézése # +item.spawn_egg.entity.witch.name=Boszorkány idézése # +item.spawn_egg.entity.stray.name=Stray idézése # +item.spawn_egg.entity.husk.name=Husk idézése # +item.spawn_egg.entity.wither_skeleton.name=Sorvasztó csontváz idézése # +item.spawn_egg.entity.guardian.name=Őrszem idézése # +item.spawn_egg.entity.elder_guardian.name=Nagy őrszem idézése # +item.spawn_egg.entity.shulker.name=Shulker idézése # +item.spawn_egg.entity.endermite.name=Végbogár idézése # +item.spawn_egg.entity.evocation_illager.name=Idéző idézése # +item.spawn_egg.entity.vex.name=Bosszantó idézése # +item.spawn_egg.entity.turtle.name=Tengeri teknős idézése # +item.spawn_egg.entity.dolphin.name=Delfin idézése # +item.spawn_egg.entity.phantom.name=Fantom idézése # +item.spawn_egg.entity.panda.name=Panda idézése # +item.spawn_egg.entity.pillager.name=Fosztogató idézése # +item.spawn_egg.entity.piglin_brute.name=Piglin verőember idézése # +item.spawn_egg.entity.piglin.name=Piglin idézése # +item.spawn_egg.entity.fox.name=Róka idézése # +item.spawn_egg.entity.unknown.name=Idézés # +item.spawn_egg.entity.wandering_trader.name=Vándorkereskedő idézése # +item.spawn_egg.entity.wither.name=Sorvasztó idézése # +item.spawn_egg.entity.zoglin.name=Zoglin idézése # +item.spawn_egg.entity.sniffer.name=Szimatoló idézése # +item.trident.name=Szigony # +item.mushroom_stew.name=Gombaragu # +item.muttonCooked.name=Sült birkahús # +item.muttonRaw.name=Nyers birkahús # +item.name_tag.name=Cédula # +item.netherbrick.name=Alvilági tégla # +item.quartz.name=Alvilági kvarc # +item.nether_wart.name=Alvilági bibircsók # +item.netherStar.name=Alvilági csillag # +item.painting.name=Festmény # +item.paper.name=Papír # +item.diamond_pickaxe.name=Gyémántcsákány # +item.golden_pickaxe.name=Aranycsákány # +item.iron_pickaxe.name=Vascsákány # +item.stone_pickaxe.name=Kőcsákány # +item.wooden_pickaxe.name=Facsákány # +item.porkchop_cooked.name=Sült disznóhús # +item.porkchop.name=Nyers disznóhús # +item.portfolio.name=Portfólió # +item.potato.name=Burgonya # +item.baked_potato.name=Sült burgonya # +item.poisonous_potato.name=Mérgező burgonya # +item.prismarine_crystals.name=Prizmarinkristályok # +item.prismarine_shard.name=Prizmarinszilánk # +item.pumpkin_pie.name=Tökpite # +item.cooked_rabbit.name=Sült nyúlhús # +item.rabbit_foot.name=Nyúlláb # +item.rabbit_hide.name=Nyúlbőr # +item.rabbit.name=Nyers nyúlhús # +item.rabbit_stew.name=Nyúlragu # +item.record_11.desc=C418 - 11 # +item.record_13.desc=C418 - 13 # +item.record_blocks.desc=C418 - blokkok # +item.record_cat.desc=C418 - macska # +item.record_chirp.desc=C418 - ciripelés # +item.record_far.desc=C418 - messze # +item.record_mall.desc=C418 - sulyok # +item.record_mellohi.desc=C418 - mellohi # +item.record.name=Hanglemez # +item.record_stal.desc=C418 - stal # +item.record_strad.desc=C418 - strad # +item.record_wait.desc=C418 - várakozás # +item.record_ward.desc=C418 - ward # +item.record_pigstep.desc=Lena Raine – Pigstep # +item.record_otherside.desc=Lena Raine – otherside # +item.record_relic.desc=Aaron Cherof – Relic # +item.redstone.name=Vöröskőpor # +item.reeds.name=Cukornád # +item.kelp.name=Hínár # +item.dried_kelp.name=Kiszáradt hínár # +item.rotten_flesh.name=Rohadt hús # +item.ruby.name=Rubin # +item.saddle.name=Nyereg # +item.wheat_seeds.name=Vetőmag # +item.beetroot_seeds.name=Céklamag # +item.melon_seeds.name=Dinnyemag # +item.pumpkin_seeds.name=Tökmag # +item.shears.name=Metszőolló # +item.diamond_shovel.name=Gyémántásó # +item.golden_shovel.name=Aranyásó # +item.iron_shovel.name=Vasásó # +item.stone_shovel.name=Kőásó # +item.wooden_shovel.name=Faásó # +item.sign.name=Tölgytábla # +item.spruce_sign.name=Fenyőtábla # +item.birch_sign.name=Nyírtábla # +item.jungle_sign.name=Dzsungel tábla # +item.acacia_sign.name=Akáctábla # +item.darkoak_sign.name=Sötét tölgy tábla # +item.crimson_sign.name=Karmazsin tábla # +item.warped_sign.name=Deformált tábla # +item.skull.char.name=Fej # +item.skull.creeper.name=Creeper-fej # +item.skull.dragon.name=Sárkányfej # +item.skull.player.name=%s feje # +item.skull.skeleton.name=Csontvázkoponya # +item.skull.wither.name=Sorvasztócsontváz-koponya # +item.skull.zombie.name=Zombifej # +item.slime_ball.name=Nyálkagömb # +item.snowball.name=Hógolyó # +item.speckled_melon.name=Ragyogó dinnye # +item.spider_eye.name=Pókszem # +item.stick.name=Bot # +item.string.name=Fonál # +item.sugar.name=Cukor # +item.gunpowder.name=Puskapor # +item.diamond_sword.name=Gyémántkard # +item.golden_sword.name=Aranykard # +item.iron_sword.name=Vaskard # +item.stone_sword.name=Kőkard # +item.wooden_sword.name=Fakard # +item.unbreakable=Törhetetlen # +item.wheat.name=Búza # +item.writable_book.name=Könyv és toll # +item.written_book.name=Megírt könyv # +item.glowstone_dust.name=Izzókőpor # +item.shulker_shell.name=Shulker-váz # +item.totem.name=Halhatatlanság toteme # +item.turtle_helmet.name=Teknőspáncél # +item.turtle_shell_piece.name=Szarulemez # +item.phantom_membrane.name=Fantomhártya # +item.sweet_berries.name=Édes bogyók # +item.suspicious_stew.name=Gyanús pörkölt # +item.banner_pattern.bricks=Téglamintás # +item.banner_pattern.creeper=Creeper-roham # +item.banner_pattern.flower=Virágroham # +item.banner_pattern.globe=Gömb # +item.banner_pattern.name=Lobogóminta # +item.banner_pattern.piglin=Malacorr # +item.banner_pattern.skull=Koponyaroham # +item.banner_pattern.thing=Dolog # +item.banner_pattern.vines=Süllyesztett bordűr # +item.bucketPowderSnow.name=Porhóvödör # + +item.shield.name=Pajzs # +item.shield.white.name=Fehér pajzs # +item.shield.lime.name=Limezöld pajzs # +item.shield.yellow.name=Sárga pajzs # +item.shield.silver.name=Világosszürke pajzs # +item.shield.pink.name=Rózsaszín pajzs # +item.shield.purple.name=Lila pajzs # +item.shield.red.name=Vörös pajzs # +item.shield.orange.name=Narancssárga pajzs # +item.shield.lightBlue.name=Világoskék pajzs # +item.shield.magenta.name=Bíborvörös pajzs # +item.shield.gray.name=Szürke pajzs # +item.shield.green.name=Zöld pajzs # +item.shield.cyan.name=Türkizkék pajzs # +item.shield.brown.name=Barna pajzs # +item.shield.black.name=Fekete pajzs # +item.shield.blue.name=Kék pajzs # + +item.goat_horn.name=Kecskeszarv # +item.minecraft.goat_horn.sound.0=Elmélkedés # +item.minecraft.goat_horn.sound.1=Ének # +item.minecraft.goat_horn.sound.2=Keresés # +item.minecraft.goat_horn.sound.3=Érzés # +item.minecraft.goat_horn.sound.4=Csodálat # +item.minecraft.goat_horn.sound.5=Hívás # +item.minecraft.goat_horn.sound.6=Sóvárgás # +item.minecraft.goat_horn.sound.7=Álom # + +itemGroup.search=Tárgyak keresése # +itemGroup.name.planks=Deszka # +itemGroup.name.walls=Falak # +itemGroup.name.fence=Kerítés # +itemGroup.name.fenceGate=Kerítéskapu # +itemGroup.name.stairs=Lépcső # +itemGroup.name.door=Ajtó # +itemGroup.name.glass=Üveg # +itemGroup.name.glassPane=Üvegtábla # +itemGroup.name.permission=Engedélyblokk # +itemGroup.name.slab=Lépcsőfokok # +itemGroup.name.stoneBrick=Díszkő # +itemGroup.name.sandstone=Homokkő # +itemGroup.name.wool=Gyapjú # +itemGroup.name.woolCarpet=Gyapjúszőnyeg # +itemGroup.name.concretePowder=Cementpor # +itemGroup.name.concrete=Beton # +itemGroup.name.stainedClay=Terrakotta # +itemGroup.name.glazedTerracotta=Zománcozott terrakotta # +itemGroup.name.dye=Festék # +itemGroup.name.ore=Érc # +itemGroup.name.stone=Kő # +itemGroup.name.log=Gerenda # +itemGroup.name.leaves=Levél # +itemGroup.name.sapling=Csemete # +itemGroup.name.seed=Vetőmag # +itemGroup.name.crop=Búza # +itemGroup.name.grass=Földet fedő anyag # +itemGroup.name.flower=Virág # +itemGroup.name.rawFood=Nyers étel # +itemGroup.name.cookedFood=Főtt étel # +itemGroup.name.miscFood=Egyéb étel # +itemGroup.name.mushroom=Gomba # +itemGroup.name.monsterStoneEgg=Fertőzött kő # +itemGroup.name.mobEgg=Mobtojás # +itemGroup.name.helmet=Sisak # +itemGroup.name.chestplate=Mellvért # +itemGroup.name.leggings=Lábvédő # +itemGroup.name.boots=Cipő # +itemGroup.name.horseArmor=Lópáncél # +itemGroup.name.sword=Kard # +itemGroup.name.axe=Fejsze # +itemGroup.name.pickaxe=Csákány # +itemGroup.name.shovel=Lapát # +itemGroup.name.hoe=Kapa # +itemGroup.name.arrow=Nyíl # +itemGroup.name.potion=Bájital # +itemGroup.name.splashPotion=Robbanó bájital # +itemGroup.name.lingeringPotion=Hosszú hatású bájital # +itemGroup.name.bed=Ágy # +itemGroup.name.chalkboard=Palatábla # +itemGroup.name.anvil=Üllő # +itemGroup.name.chest=Láda # +itemGroup.name.shulkerBox=Shulker-doboz # +itemGroup.name.record=Felvétel # +itemGroup.name.skull=Mobkoponya # +itemGroup.name.boat=Csónak # +itemGroup.name.chestboat=Csónakok ládával # +itemGroup.name.rail=Sín # +itemGroup.name.minecart=Csille # +itemGroup.name.pressurePlate=Nyomólap # +itemGroup.name.trapdoor=Csapóajtók # +itemGroup.name.enchantedBook=Varázskönyv # +itemGroup.name.banner=Zászló # +itemGroup.name.firework=Tűzijáték # +itemGroup.name.fireworkStars=Tűzijátéktöltet # +itemGroup.name.coral=Korallblokkok # +itemGroup.name.coral_decorations=Koralldíszítések # +itemGroup.name.buttons=Gombok # +itemGroup.name.sign=Táblák # +itemGroup.name.wood=Fák # +itemGroup.name.banner_pattern=Lobogóminták # +itemGroup.name.netherWartBlock=Alvilági bibircsók # +itemGroup.name.candles=Gyertyák # +itemGroup.name.goatHorn=Kecskeszarvak # + +jigsaw.title.target_pool=Célpontkészlet: # +jigsaw.title.name=Név: # +jigsaw.title.target=Célpont neve: # +jigsaw.title.final_block=Mivé alakul: # +jigsaw.title.joint_type=Közös típus: # +jigsaw.title.joint_type.aligned=Összehangolva # +jigsaw.joint_type.aligned=Összehangolva # +jigsaw.joint_type.rollable=Görgethető # +jigsaw.exit.done=Kész # +jigsaw.exit.cancel=Mégse # + +##EDU Joincode +joincode.entry_popup.icon_button=%1 csatlakozási kód gombja # Example: Apple join code button # +joincode.entry_popup.icon_entry=%3 csatlakozási kód bejegyzés %1/%2 # Example: Apple join code entry 2 of 5 # +joincode.entry_popup.title=Add meg a csatlakozási kódot # +joincode.connecting.title=Csatlakozás a világhoz # +joincode.connecting.lower_text=Világok keresése… # +joincode.error.title=Csatlakozási hiba # +joincode.error.message.no_match=A megadott csatlakozási kód egyik jelenleg elérhető világnak sem felel meg. # +joincode.error.message.no_response=Hiba lépett fel a csatlakozási kódok szolgáltatásához kapcsolódáskor. Kérjük, próbálkozz újra. # +joincode.error.message.not_available=A csatlakozási kódok jelenleg nem elérhetők. Kérdezd meg a játékgazda IP-címét, hogy csatlakozhass a játékához. # +joincode.error.message.service_error=Hiba történt. Kérjük, próbálkozz újra. # +joincode.found.title=Csatlakozás a világhoz # +joincode.found.message=Ehhez a világhoz szerettél volna csatlakozni? # +joincode.found.host_name=Gazdája: %1 # +joincode.icon_text.null=Törlés # +joincode.icon_text.1=Könyv és toll # +joincode.icon_text.2=Léggömb # +joincode.icon_text.3=Sín # +joincode.icon_text.4=Alex # +joincode.icon_text.5=Csokis keksz # +joincode.icon_text.6=Hal # +joincode.icon_text.7=Agent # +joincode.icon_text.8=Torta # +joincode.icon_text.9=Csákány # +joincode.icon_text.10=Vizesvödör # +joincode.icon_text.11=Steve # +joincode.icon_text.12=Alma # +joincode.icon_text.13=Répa # +joincode.icon_text.14=Panda # +joincode.icon_text.15=Tábla # +joincode.icon_text.16=Bájital # +joincode.icon_text.17=Térkép # +joincode.icon_text.18=Láma # +joincode.ip_entry.button_tts=További beállítások # +joincode.ip_entry.address.tooltip=Az IP-cím megtalálásához kérd meg a játékgazdát, hogy szüneteltesse a játékát. Az IP-cím és a port száma a szünet menü többjátékos fülén található. # +joincode.ip_entry.port.tooltip=A port számának megtalálásához kérd meg a játékgazdát, hogy szüneteltesse a játékát. Az IP-cím és a port száma a szünet menü többjátékos fülén található. # +joincode.generate_new.button.text=Új csatlakozási kód generálása # +joincode.generate_new.tooltip.text=Az új kód generálása nem szakítja meg a futó többjátékos játékot. # +joincode.button.share_link.text=Hivatkozás megosztása # +joincode.generating_new=Betöltés… # +joincode.tooltip.errortext=Hiba történt a csatlakozási kód generálása közben. # +joincode.tooltip.account.error=Hiba történt fiókod ellenőrzése közben. Kérjük, indítsd újra a Minecraft Education játékot, és próbáld meg újra. # +joincode.tooltip.infotext=Add meg a csatlakozási kódot az osztálytársadnak, hogy csatlakozhasson a világodhoz. # +joincode.button.stop_hosting.text=Hosztolás leállítása # +joincode.confirmation.stop_hosting.message=Ha leállítod világod hosztolását, a többjátékos játék minden résztvevőnek megszakad. Biztos vagy ebben? # +joincode.button.start_hosting.text=Hosztolás megkezdése # +joincode.confirmation.start_hosting.message=Ha saját világot hosztolsz meg, generálunk egy kódot, amelyet megadhatsz más játékosoknak, hogy csatlakozhassanak hozzá. Szeretnéd megkezdeni a hosztolást? # +joincode.service.unreachable=A felfedezési szolgáltatás nem érhető el # +joincode.button.generate_code.text=Új csatlakozási kód generálása # +joincode.confirmation.generate_code.message=Új csatlakozási kód létrehozása nem szakítja meg a már futó többjátékos játékodat. Az új kóddal további játékosokat hívhatsz meg. # +joincode.service.unavailable=A csatlakozási kódok jelenleg nem elérhetők. Próbálj frissíteni, vagy használd az IP-címedet. # + +##EDU Pause Menu +edu.pause.ipaddress=IP-CÍM # +edu.pause.port=PORT # +edu.pause.nethernetLabel=KAPCSOLATAZONOSÍTÓ # + +key.attack=Támadás/megsemmisítés # +key.back=Vissza # +key.categories.gameplay=Játékmenet # +key.categories.inventory=Leltár # +key.categories.misc=Egyéb # +key.categories.movement=Mozgás # +key.categories.multiplayer=Többjátékos # +key.categories.stream=Adatfolyam # +key.categories.ui=Játék kezelőfelülete # +key.codeBuilder=Code Builder # +key.chat=Csevegés gomb # +key.command=Parancssor megnyitása # +key.copyCoordinates=Koordináták másolása # +key.copyFacingCoordinates=Az általad nézett koordináták másolása # +key.cycleItemLeft=Váltás a bal oldali tárgyra # +key.cycleItemRight=Váltás a jobb oldali tárgyra # +key.scoreboard=Eredménytábla megjelenítése # +key.drop=Tárgy eldobása # +key.forward=Előre # +key.fullscreen=Teljes képernyő ki- és bekapcsolása # +key.hotbar.1=Eszköztár 1. helye # +key.hotbar.2=Eszköztár 2. helye # +key.hotbar.3=Eszköztár 3. helye # +key.hotbar.4=Eszköztár 4. helye # +key.hotbar.5=Eszköztár 5. helye # +key.hotbar.6=Eszköztár 6. helye # +key.hotbar.7=Eszköztár 7. helye # +key.hotbar.8=Eszköztár 8. helye # +key.hotbar.9=Eszköztár 9. helye # +key.cyclefixedinventory=Váltás a rögzített leltárhelyek között # +key.immersivereader=Modern olvasó # +key.interactwithtoast=Értesítés megnyitása # +key.mobeffectsandinteractwithtoast=Értesítés/Mobhatás megnyitás # +key.script_toggle=Egér mód ki-/bekapcsolása # +key.script_cancel=Az aktuális művelet megszakítása # +key.script_open_map=Térkép felhasználói felületének megnyitása # +key.script_open_chat=A Csevegés felhasználói felületének megnyitása # +key.script_open_inventory=Leltár felhasználói felületének megnyitása # +key.script_open_mission=A Küldetés felhasználói felületének megnyitása # +key.inventory=Leltár # +key.jump=Ugrás/repülés felfelé # +key.left=Lépés balra # +key.lookCenter=Középre nézés # +key.lookDown=Lefelé nézés # +key.lookDownLeft=Balra lefelé nézés # +key.lookDownRight=Jobbra lefelé nézés # +key.lookDownSlight=Enyhén lefelé nézés # +key.lookDownSmooth=Sima lefelé nézés # +key.lookLeft=Balra nézés # +key.lookLeftSmooth=Sima balra nézés # +key.lookRight=Jobbra nézés # +key.lookRightSmooth=Sima jobbra nézés # +key.lookUp=Felfelé nézés # +key.lookUpLeft=Balra felfelé nézés # +key.lookUpRight=Jobbra felfelé nézés # +key.lookUpSlight=Enyhén felfelé nézés # +key.lookUpSmooth=Sima felfelé nézés # +key.menuTabLeft=Menüfülváltás balra # +key.menuTabRight=Menüfülváltás jobbra # +key.mouseButton=%1$s gomb # +key.pickItem=Blokk felvétele # +key.playerlist=Játékosok listázása # +key.right=Lépés jobbra # +key.screenshot=Képernyőkép készítése # +key.smoothCamera=Moziszerű kamera ki- és bekapcsolása # +key.sneak=Lopakodás/repülés lefelé # +key.spectatorOutlines=Játékosok (nézők) kiemelése # +key.sprint=Futás # +key.streamCommercial=Adatfolyam-reklámok megjelenítése # +key.streamPauseUnpause=Adatfolyam szüneteltetése/folytatása # +key.streamStartStop=Adatfolyam elindítása/leállítása # +key.streamToggleMic=Beszéd/némítás nyomva tartva # +key.togglePerspective=Nézőpont váltása # +key.toggleControlTips=Vezérlési tippek # +key.inGameMenu=Játékon belüli menü # +key.use=Tárgy használata/blokk elhelyezése # +key.flyDownSlow=Lassú repülés lefelé # +key.flyUpSlow=Lassú repülés felfelé # +key.mobEffects=Mobok hatásai # +key.moveBack=Mozgás visszafelé # +key.moveForward=Mozgás előre # +key.moveLeft=Mozgás balra # +key.moveRight=Mozgás jobbra # +key.pause=Szünet # +key.toggleLivingroom=Immerzív mód be- vagy kikapcsolása # + +keyboard.keyName.backspace=BACK # +keyboard.keyName.tab=TAB # +keyboard.keyName.return=RETURN # +keyboard.keyName.pause=PAUSE # +keyboard.keyName.lshift=SHIFT # +keyboard.keyName.control=CONTROL # +keyboard.keyName.alt=ALTERNATÍV # +keyboard.keyName.capsLock=CAPITAL # +keyboard.keyName.escape=ESCAPE # +keyboard.keyName.space=SZÓKÖZ # +keyboard.keyName.pgDown=PAGE DOWN # +keyboard.keyName.pgUp=PAGE UP # +keyboard.keyName.end=END # +keyboard.keyName.home=HOME # +keyboard.keyName.left=BAL NYÍL # +keyboard.keyName.up=FEL NYÍL # +keyboard.keyName.right=JOBB NYÍL # +keyboard.keyName.down=LE NYÍL # +keyboard.keyName.insert=INSERT # +keyboard.keyName.delete=DELETE # +keyboard.keyName.0=0 # +keyboard.keyName.1=1 # +keyboard.keyName.2=2 # +keyboard.keyName.3=3 # +keyboard.keyName.4=4 # +keyboard.keyName.5=5 # +keyboard.keyName.6=6 # +keyboard.keyName.7=7 # +keyboard.keyName.8=8 # +keyboard.keyName.9=9 # +keyboard.keyName.a=A # +keyboard.keyName.b=B # +keyboard.keyName.c=C # +keyboard.keyName.d=D # +keyboard.keyName.e=E # +keyboard.keyName.f=F # +keyboard.keyName.g=G # +keyboard.keyName.h=H # +keyboard.keyName.i=I # +keyboard.keyName.j=J # +keyboard.keyName.k=K # +keyboard.keyName.l=L # +keyboard.keyName.m=M # +keyboard.keyName.n=N # +keyboard.keyName.o=O # +keyboard.keyName.p=P # +keyboard.keyName.q=Q # +keyboard.keyName.r=R # +keyboard.keyName.s=S # +keyboard.keyName.t=T # +keyboard.keyName.u=U # +keyboard.keyName.v=V # +keyboard.keyName.w=W # +keyboard.keyName.x=X # +keyboard.keyName.y=Y # +keyboard.keyName.z=Z # +keyboard.keyName.f1=F1 # +keyboard.keyName.f2=F2 # +keyboard.keyName.f3=F3 # +keyboard.keyName.f4=F4 # +keyboard.keyName.f5=F5 # +keyboard.keyName.f6=F6 # +keyboard.keyName.f7=F7 # +keyboard.keyName.f8=F8 # +keyboard.keyName.f9=F9 # +keyboard.keyName.f10=F10 # +keyboard.keyName.f11=F11 # +keyboard.keyName.f12=F12 # +keyboard.keyName.f13=F13 # +keyboard.keyName.numpad0=SZÁMBILL 0 # +keyboard.keyName.numpad1=SZÁMBILL 1 # +keyboard.keyName.numpad2=SZÁMBILL 2 # +keyboard.keyName.numpad3=SZÁMBILL 3 # +keyboard.keyName.numpad4=SZÁMBILL 4 # +keyboard.keyName.numpad5=SZÁMBILL 5 # +keyboard.keyName.numpad6=SZÁMBILL 6 # +keyboard.keyName.numpad7=SZÁMBILL 7 # +keyboard.keyName.numpad8=SZÁMBILL 8 # +keyboard.keyName.numpad9=SZÁMBILL 9 # +keyboard.keyName.scroll=SCROLL # +keyboard.keyName.equals=EGYENLŐSÉGJEL # +keyboard.keyName.add=PLUSZJEL # +keyboard.keyName.minus=MÍNUSZJEL # +keyboard.keyName.subtract=KIVONÁSJEL # +keyboard.keyName.multiply=SZORZÁSJEL # +keyboard.keyName.divide=OSZTÁSJEL # +keyboard.keyName.decimal=TIZEDESVESSZŐ # +keyboard.keyName.grave=TOMPA ÉKEZET # +keyboard.keyName.numLock=NUMLOCK # +keyboard.keyName.slash=PERJEL # +keyboard.keyName.semicolon=PONTOSVESSZŐ # +keyboard.keyName.apostrophe=APOSZTRÓF # +keyboard.keyName.comma=VESSZŐ # +keyboard.keyName.period=PONT # +keyboard.keyName.backslash=FORDÍTOTT TÖRTVONAL # +keyboard.keyName.lbracket=NYITÓ ZÁRÓJEL # +keyboard.keyName.rbracket=ZÁRÓ ZÁRÓJEL # + +keyboard.keyName.backspace.short=BACKSPACE # +keyboard.keyName.tab.short=TAB # +keyboard.keyName.return.short=ENTER # +keyboard.keyName.pause.short=SZÜNET # +keyboard.keyName.lshift.short=SHIFT # +keyboard.keyName.control.short=CTRL # +keyboard.keyName.alt.short=ALT # +keyboard.keyName.capsLock.short=CAPS LOCK # +keyboard.keyName.escape.short=ESC # +keyboard.keyName.space.short=SZÓKÖZ # +keyboard.keyName.pgDown.short=PgDn # +keyboard.keyName.pgUp.short=PgUp # +keyboard.keyName.end.short=END # +keyboard.keyName.home.short=HOME # +keyboard.keyName.left.short=BALRA # +keyboard.keyName.up.short=FEL # +keyboard.keyName.right.short=JOBBRA # +keyboard.keyName.down.short=LE # +keyboard.keyName.insert.short=INS # +keyboard.keyName.delete.short=DEL # +keyboard.keyName.numpad0.short=SZÁMBILL 0 # +keyboard.keyName.numpad1.short=SZÁMBILL 1 # +keyboard.keyName.numpad2.short=SZÁMBILL 2 # +keyboard.keyName.numpad3.short=SZÁMBILL 3 # +keyboard.keyName.numpad4.short=SZÁMBILL 4 # +keyboard.keyName.numpad5.short=SZÁMBILL 5 # +keyboard.keyName.numpad6.short=SZÁMBILL 6 # +keyboard.keyName.numpad7.short=SZÁMBILL 7 # +keyboard.keyName.numpad8.short=SZÁMBILL 8 # +keyboard.keyName.numpad9.short=SZÁMBILL 9 # +keyboard.keyName.scroll.short=SCROLL LOCK # +keyboard.keyName.equals.short== # +keyboard.keyName.add.short=SZÁMBILL + # +keyboard.keyName.minus.short=- # +keyboard.keyName.subtract.short=SZÁMBILL - # +keyboard.keyName.multiply.short=SZÁMBILL * # +keyboard.keyName.divide.short=SZÁMBILL / # +keyboard.keyName.decimal.short=SZÁMBILL . # +keyboard.keyName.grave.short=` # +keyboard.keyName.numLock.short=NUMLOCK # +keyboard.keyName.slash.short=/ # +keyboard.keyName.semicolon.short=; # +keyboard.keyName.apostrophe.short=' # +keyboard.keyName.comma.short=, # +keyboard.keyName.period.short=. # +keyboard.keyName.backslash.short=\ # +keyboard.keyName.lbracket.short=[ # +keyboard.keyName.rbracket.short=] # + +keyboard.onScreen.lineNumber=%s. sor # + +lanServer.otherPlayers=Más játékosok beállításai # +lanServer.scanning=Játékok keresése a helyi hálózaton # +lanServer.start=LAN-világ elindítása # +lanServer.title=LAN-világ # +lanServer.restart=A kiszolgáló újraindult! # + +licensed_content.goBack=Visszalépés # +licensed_content.viewLicensedContent=A licencelt tartalom megtekintéséhez látogass el a https://minecraft.net/licensed-content/ oldalra bármilyen böngészővel. # + +livingroom.hint.tap_touchpad_for_immersive=Az Immerzív mód be- vagy kikapcsolásához koppints az érintőpadra # +livingroom.hint.tap_view_for_immersive=Az Immerzív mód be- vagy kikapcsolásához nyomd meg az F5 gombot # +livingroom.hint.tap_view_for_immersive_gamepad=Az Immerzív mód be- vagy kikapcsolásához nyomd meg az I-választó Fel gombját # +livingroom.hint.tap_view_for_immersive_oculustouch=Az Immerzív mód be- vagy kikapcsolásához nyomd meg az Y gombot # +livingroom.hint.tap_view_for_immersive_windowsmr=A Jobb menü lenyomásával kapcsolhatja be vagy ki az immerzív módot # + +map.toolTip.displayMarkers=Képernyőjelölők # +map.toolTip.scaling=Méretezés: 1:%s # +map.toolTip.level=%s/%s szint # +map.toolTip.unkown=Ismeretlen térkép # +map.toolTip.locked=Lezárva # +map.position.agent=Agent hely: %s, %s, %s # +map.position=Hely: %s, %s, %s # + +mcoServer.title=Minecraft online világok # + +menu.achievements=Mérföldkövek # +menu.convertingLevel=Táguló világ # +menu.copyright=© Mojang AB # +menu.disconnect=Kapcsolat bontása # +menu.educatorResources=Oktatói források # +menu.editions=Editions # +menu.beta=Béta!!! # +menu.game=Játékmenü # +menu.generatingLevel=Világ létrehozása # +menu.generatingTerrain=Terep létrehozása # +menu.howToPlay=Útmutató # +menu.howToPlay.caps=ÚTMUTATÓ A JÁTÉKHOZ # +menu.host=Játékgazda # +menu.howToPlay.generalMessage=Minecraft enciklopédia új és veterán játékosok számára egyaránt. # +menu.howToPlay.access=Nyomd meg a(z) :_gamepad_face_button_down: gombot az útmutató megnyitásához! # +menu.howToPlay.access.noicon=Nyomd meg a(z) [A] gombot az útmutató megnyitásához! # +menu.loadingLevel=Világ betöltése # +menu.multiplayer=Többjátékos # +menu.online=Minecraft Realms # +menu.options=Opciók # +menu.settings=Beállítások # +menu.settings.caps=BEÁLLÍTÁSOK # +menu.classroom_settings.caps=OKTATÁSI MÓD BEÁLLÍTÁSAI # +menu.serverStore=%s Áruház # +menu.serverGenericName=Kiszolgáló # +menu.play=Játék # +menu.playdemo=Játék a bemutató világban # +menu.playOnRealms=Játék indítása a Realmen # +menu.quickplay=Gyors játék # +menu.quit=Mentés és kilépés # +menu.quit.edu=Mentés és kilépés # +menu.quiz=Kvíz kitöltése # +menu.resetdemo=Bemutató világ visszaállítása # +menu.resourcepacks=Erőforráscsomagok # +menu.globalpacks=Globális erőforrások # +menu.storageManagement=Tárolás # +menu.behaviors=Viselkedéscsomagok # +menu.worldtemplates=Világsablonok # +menu.respawning=Újraszületés # +menu.returnToGame=Játék folytatása # +menu.returnToMenu=Mentés és kilépés a főképernyőre # +menu.shareToLan=Megnyitás a LAN felé # +menu.simulating=Világ szimulálása kis ideig # +menu.singleplayer=Egyjátékos # +menu.store=Piactér # +menu.skins=Felületek # +menu.start=Indítás # +menu.switchingLevel=Világ váltása # +menu.makingBackup=Biztonsági másolat létrehozása... # +menu.saving=Mentés... # +menu.editorMode=Szerkesztő mód # +menu.editor.play=Folytatás # +menu.character_cast.select_title=Válaszd ki a kezdő karakteredet # +menu.character_cast.preview_title=Ismerd meg a szereplőket! # + +merchant.deprecated=A feloldáshoz adj el valami mást! # + + +mount.onboard=A leszálláshoz nyomd meg a(z) %1$s gombot # + +multiplayer.connect=Csatlakozás # +multiplayer.downloadingStats=Statisztikák és mérföldkövek letöltése... # +multiplayer.downloadingTerrain=Terep letöltése # +multiplayer.info1=A Minecraft többjátékos módja még nincs kész, # +multiplayer.info2=de rendelkezésre áll egy elég bugos korai tesztverzió. # +multiplayer.ipinfo=A csatlakozáshoz add meg a kiszolgáló IP-címét: # +multiplayer.packErrors=Legalább egy erőforrás- vagy viselkedéscsomagot nem sikerült betölteni. # +multiplayer.packErrors.realms=Legalább egy erőforrás- vagy viselkedéscsomagot nem sikerült betölteni. Ha a hiba további részleteit szeretnéd megtekinteni, próbáld letölteni ezt a Realmet a birodalom beállításaiból. # +multiplayer.player.inventory.recovered=A leltár tartalma visszaállításra került, egy hozzád közeli ládában találod. # +multiplayer.player.inventory.failed=Leltár tartalma visszaállítva. Találj egy biztonságos helyet, és a közelében elhelyezünk egy ládát legközelebb, amikor felkeresed a világot. # +multiplayer.player.joined=%s csatlakozott a játékhoz # +multiplayer.player.joined.renamed=%s (korábbi nevén %s) csatlakozott a játékhoz # +multiplayer.player.joined.realms=%s csatlakozott a Realmhez # +multiplayer.player.joined.realms.renamed=%s (korábbi nevén %s) csatlakozott a Realmhez # +multiplayer.player.left=%s kilépett a játékból # +multiplayer.player.left.realms=%s kilépett a Realmből # +multiplayer.player.changeToPersona=%s módosított a karakter megjelenésén. # +multiplayer.player.changeToSkin=%s másik felületre váltott. # +multiplayer.stopSleeping=Kiszállás az ágyból # +multiplayer.playersSleeping=%s/%s játékos alszik # +multiplayer.texturePrompt.line1=A kiszolgáló egyéni erőforráscsomag használatát javasolja. # +multiplayer.texturePrompt.line2=Letöltöd és telepíted varázsképességű telepítőnkkel? # +multiplayer.title=Többjátékos mód # +multiplayer.inBedOpenChat=Csevegés megnyitása # +multiplayer.joincode.refreshed=A játék csatlakozási kódja frissítésre került. # + +notification.lock.noCraft=Ez a tárgy zárolva van, ezért nem lehet vele barkácsolni # +notification.lock.noDrop=Ez a tárgy zárolt és nem lehet eldobni # +notification.lock.noRemove=Ez a tárgy zárolva van, ezért nem távolítható el a leltárból # + +npcscreen.action.buttonmode=Gomb üzemmód # +npcscreen.action.onEnter=Belépéskor # +npcscreen.action.onExit=Kilépéskor # +npcscreen.action.buttonname=Gomb neve # +npcscreen.action.command.placeholder=Írd ide a parancsot... # +npcscreen.action.command.title=Parancs # +npcscreen.action.url.placeholder=Írd ide az URL-t... # +npcscreen.action.url.title=URL # +npcscreen.action.url.warning.invalidUri=Kizárólag „http” vagy „https” kezdetű URL-címek támogatottak. # +npcscreen.action.url.warning.emptyUri=Ha nem kerül megadásra URL-cím, a gomb egy új, üres böngészőablakot nyit. # +npcscreen.addcommand=Parancs hozzáadása # +npcscreen.addtext=Írd ide a párbeszéd szövegét... # +npcscreen.addurl=URL hozzáadása # +npcscreen.advancedsettings=Speciális beállítások # +npcscreen.advancedtitle=Speciális NPC-beállítások # +npcscreen.appearance=Megjelenés # +npcscreen.basictitle=Nem játékos karakter # +npcscreen.dialog=Párbeszédpanel # +npcscreen.editdialog=Párbeszéd szerkesztése # +npcscreen.help.command.a=Kattints erre a gombra, ha parancsot szeretnél felvenni az NPC-párbeszédpanelre. # +npcscreen.help.command.b=Egyszerre nem adható hozzá több parancs. # +npcscreen.help.url.a=Kattints erre a gombra, ha URL-hiperhivatkozást szeretnél felvenni az NPC-párbeszédpanelre. # +npcscreen.help.url.b=A hivatkozás a játékos alapértelmezett böngészőjében nyílik meg. # +npcscreen.learnmore=Több információ # +npcscreen.name=Név # +npcscreen.npc=NJK # +npcscreen.requiresop=OP szükséges # + +npcUri.launch.success=NJK hivatkozása megnyitva. # +npcUri.launch.failure=Az NJK-hivatkozás nem nyitható meg. Ez nem tűnik támogatott URL-címnek. # + +offer.category.skinpack=Felületcsomagok # +offer.category.resourcepack=Textúracsomagok # +offer.category.mashup=Mixcsomagok # +offer.category.worldtemplate=Világok # +offer.category.editorschoice=A szerkesztő ajánlata # +offer.category.allByCreator=Az összes a következő szerint: %s # + +offer.navigationTab.skins=Felületek # +offer.navigationTab.textures=Textúrák # +offer.navigationTab.worlds=Világok # +offer.navigationTab.mashups=Mixek # + +options.adjustBrightness=Állítsd a fényerőt addig, amíg csak két creeperarcot látsz. # +options.brightness.notVisible=Nem látható # +options.brightness.barelyVisible=Alig látható # +options.brightness.easilyVisible=Könnyen látható # + +options.adUseSingleSignOn=Egyszeri bejelentkezés engedélyezése # +options.adEduRememberMe=Adatok megjegyzése # +options.advancedButton=Speciális videobeállítások... # +options.showAdvancedVideoSettings=Speciális videobeállítások megjelenítése # +options.advancedOpengl=Speciális OpenGL # +options.advancedVideoTitle=Speciális videobeállítások # +options.anaglyph=3D Anaglyph # +options.termsAndConditions=Használati feltételek # +options.attribution=Hozzárendelés # +options.3DRendering=3D-leképezés # +options.animatetextures=Animált víz # +options.ao=Recézésmentes világítás # +options.ao.max=Maximális # +options.ao.min=Minimális # +options.ao.off=KI # +options.autojump=Automatikus ugrás # +options.sprintOnMovement=Automatikus futás # +options.clearhotbar=Aktív sáv ürítése # +options.blockAlternatives=Alternatív blokkok # +options.buildid.format=Build: %1$s # +options.protocolversion.format=Protokollverzió: %1%s # +options.worldconversion.version=Világkonvertáló: %s # +options.builddate.format=Build dátuma: %s # +options.buttonSize=Gombok mérete # +options.alwaysHighlightHoveringBoxInCrosshair=Kiemelés mindig bekapcsolva # +options.useSpecificTouchControlNames=Konkrét érintésvezérlési nevek használata # +options.controlMode.title=Vezérlési mód # +options.controlMode.selected=Kiválasztva: # +options.controlMode.selectControlMode=Válaszd ki a vezérlési módot # +options.showTouchControlSelectionScreen=Az érintőképernyős kiválasztást bemutató képernyő megjelenítése # +options.showActionButton=Műveletgombok megjelenítése # +options.resizableUI=Átméretezhető felhasználói felület # +options.enableNewTouchControlSchemes=Új érintésvezérlési sémák engedélyezése # +options.resetOnStart=Visszaállítás indításkor # +options.category.addons=Bővítmények # +options.category.audio=Hang # +options.category.classroom_settings=Oktatási mód # +options.category.game=Játék # +options.category.graphics=Grafika # +options.category.input=Kezelőszervek # +options.category.server=Kiszolgáló # +options.change=Módosítás # +options.changeGamertag=Becenév módosítása # +options.chat.color=Színek # +options.chat.height.focused=A magasság van fókuszban # +options.chat.height.unfocused=A magasság nincs fókuszban # +options.chat.links=Webes hivatkozások # +options.chat.links.prompt=Rákérdezés a hivatkozásokra # +options.chat.opacity=Áttetszőség # +options.chat.scale=Méretarány # +options.chat.title=Csevegés beállításai... # +options.chat.visibility=Csevegés # +options.chat.visibility.full=Megjelenítve # +options.chat.visibility.hidden=Rejtett # +options.chat.visibility.system=Csak parancsok # +options.chat.width=Szélesség # +options.codeBuilder=Code Builder # +options.content_log_file=Content Log (tartalomnaplózás) fájl bekapcsolása # +options.content_log_gui=Content Log (tartalomnaplózás) kezelőfelület bekapcsolása # +options.controller=Kontroller # +options.controllerLayout=Kontroller gombkiosztása # +options.controllerSettings=Kontroller beállításai # +options.controls=Kezelőszervek... # +options.control_alt_keybinds_section=A következő billentyűket használhatod a ''CTRL + ALT'' kombinációval # +options.credits=Készítők # +options.crouch=Lopakodás # +options.customizeTitle=Világ beállításainak testreszabása # +options.destroyvibration=Rezegjen a blokkok elpusztításakor # +options.splitvibration=Rezegjen a tárgyak felosztásakor # +options.debug=Hibakeresés # +options.flighting_debug=Repülő hibakeresés # +options.debugTitle=Fejlesztői funkciók # +options.delete_account.button=Microsoft-fiók törlése # +options.delete_account.confirm.title=Törlöd a Microsoft-fiókot? # +options.delete_account.confirm.warning=FIGYELMEZTETÉS: A(z) %s fiók törlése után nem őrizheted meg az eszközödön elért előrehaladásodat és a rajta végrehajtott vásárlásaidat. # +options.delete_account.confirm.warning.2=A Microsoft-fiók játékból való törlése az összes olyan minecraftos játékra hatással lesz, amelyek ezt a fiókot használják. # +options.delete_account.confirm.checkbox1=A jövőben nem érsz majd el semmilyen Áruházban vásárolt játékbeli tartalmat, ha más platformon játszol. # +options.delete_account.confirm.checkbox2=A továbbiakban nem fogsz tudni online játszani a barátaiddal. # +options.delete_account.confirm.checkbox3=A jövőben nem tudod majd elérni a Realms szolgáltatást, és a jelenleg aktív Realms-előfizetésekhez sem férsz majd hozzá. # +options.delete_account.confirm.checkbox4=A fentieket tudomásul veszed, és szeretnéd folytatni a fiók törlését. # +options.delete_account.confirm.button=Törlés # +options.dev_game_tip=Játéktippek # +options.dev_ad_show_debug_panel=EDU bejelentkezés mutatása a hibakereső panelen # +options.dev_ad_token_refresh_threshold=OKTATÁSI bejelentkezési token frissítési küszöb másodpercben # +options.dev_ad_edu_max_token_refresh=OKTATÁSI Max tokenfrissítés (perc) # +options.dev_side_by_side_comparison_rate=Egymás melletti összehasonlítási arány # +options.dev_playfab_token_refresh_threshold=Playfab tokenfrissítési küszöb percben # +options.dev_assertions_debug_break=Az állítás megszakításhoz vezetett a hibakeresőben # +options.dev_assertions_show_dialog=Az állítások párbeszédablakot jelenítettek meg # +options.dev_force_trial_mode=Próbaverzió mód engedélyezésének kényszerítése # +options.dev_eduDemo=Oktatási demó (újbóli bejelentkezés szükséges) # +options.remote_imgui_toggle=Távoli ImGui engedélyezve # +options.dev_enableDebugUI=Hibakeresési felület bekapcsolása # +options.dev_createRealmWithoutPurchase=Realm létrehozása előfizetés nélkül # +options.dev_flushOrphanedRealmsPurchases=Árva Realm-előfizetések ürítése # +options.dev_enableMixerInteractive=Mixer interaktív parancsainak bekapcsolása # +options.dev_storeOfferQueryRequiresXbl=Az Áruház ajánlatai XBL-t igényelnek ###disable_3rd_party_console_resource_pack_check +options.dev_renderBoundingBox=Határolókeret megjelenítése # +options.dev_renderPaths=Útvonalak megjelenítése # +options.dev_renderGoalState=Cél állapotának megjelenítése # +options.dev_renderMobInfoState=Mob info állapot leképezése # +options.dev_resetClientId=Ügyfél-azonosító visszaállítása # +options.dev_showChunkMap=Térképdarab megjelenítése # +options.dev_chunkMapMode=Térképdarab-megjelenítési mód # +options.dev_chunk_map_mode_off=Ki # +options.dev_chunk_map_mode_client=Kliens # +options.dev_chunk_map_mode_client_main_chunksource=Ügyfél (MainChunkSource) # +options.dev_chunk_map_mode_server_chunk_state=Kiszolgáló # +options.dev_chunk_map_mode_server_chunk_debug_display_state=Kiszolgáló (DB állapot) # +options.dev_disableRenderTerrain=Terepmegjelenítés kikapcsolása # +options.dev_disableRenderEntities=Szereplőmegjelenítés kikapcsolása # +options.dev_disableRenderBlockEntities=Blokkmegjelenítés kikapcsolása # +options.dev_disableRenderParticles=Részecskemegjelenítés kikapcsolása # +options.dev_disableRenderSky=Égbolt-megjelenítés kikapcsolása # +options.dev_disableRenderWeather=Időjárás-megjelenítés kikapcsolása # +options.dev_disableRenderHud=Kezelőfelület-megjelenítés kikapcsolása # +options.dev_disableRenderItemInHand=Kézben lévő tárgy megjelenítésének kikapcsolása # +options.dev_disableRenderMainMenuCubeMap=A főmenü CubeMap-rajzolás funkciójának letiltása # +options.dev_disableRenderMainMenuPaperdollAnimation=Paperdoll animáció letiltása a főmenüben # +options.dev_serverInstanceThread=Kiszolgáló példány szála # +options.dev_newCuller=Új culler használata # +options.dev_showBuildInfo=Build adatainak megjelenítése # +options.dev_showDevConsoleButton=Fejlesztői konzol gombjának megjelenítése # +options.dev_realmsPermissionsEnabledButton=Realmengedélyek megjelenítése # +options.dev_enableProfiler=Profilkezelő bekapcsolása # +options.dev_newParticleSystem=Új részecskerendszer bekapcsolása # +options.dev_enableDebugHudOverlay=Hibakeresési HUD bekapcsolása # +options.dev_enableDebugHudOverlay.off=Ki # +options.dev_enableDebugHudOverlay.basic=Alap # +options.dev_enableDebugHudOverlay.imgui=ImGui # +options.dev_enableDebugHudOverlay.renderchunks=Darabkák megjelenítése # +options.dev_enableDebugHudOverlay.workerthreads=Munkaszálak # +options.dev_enableDebugHudOverlay.debugtextures=Textúrákkal kapcsolatos hibák keresése # +options.dev_enableDebugHudOverlay.profiler=Profilkészítő # +options.dev_enableDebugHudOverlay.imagememory=Képmemória # +options.dev_enableDebugHudOverlay.texturememory=Textúramemória # +options.dev_enableDebugHudOverlay.perimagememory=Képenkénti memória # +options.dev_enableDebugHudOverlay.buffermemory=Puffermemória # +options.dev_enableDebugHudOverlay.camera=Kamera # +options.dev_enableDebugHudOverlay.audio=Hang # +options.dev_enableDebugHudOverlay.client_network=Klienshálózat # +options.dev_enableDebugHudOverlay.server_network=Kiszolgálóhálózat # +options.dev_enableDebugHudOverlay.spatial_packet_optimizations=Térbeli csomagoptimalizáció # +options.dev_enableDebugHudOverlay.lock_contention=Állítás lezárása # +options.dev_enableDebugHudOverlay.hbui=Gameface # This is a proper name, do not translate # +options.dev_transport_layer=Átviteli réteg típusa # +options.dev_controltower_override_transport_layer=A MUTS szállítási réteg helyi felülírása # +options.dev_transport_layer.raknet=RakNet # +options.dev_transport_layer.nethernet_mpsd=NetherNet (MPSD) # +options.dev_transport_layer.nethernet_websockets=NetherNet (WebSockets) # +options.dev_multithreadedRendering=Többszálú renderelés engedélyezése # +options.dev_file_watcher=Fájlfigyelő bekapcsolása # +options.dev_enable_texture_hot_reloader=Textúra-gyorsvisszatöltő bekapcsolása # +options.dev_achievementsAlwaysEnabled=Mérföldkövek mindig bekapcsolva # +options.dev_useLocalServer=Helyi kiszolgáló használata # +options.dev_useIPv6Only=Csak IPv6 használata # +options.dev_attachPosRenderLevel=Csatolási pozíciók renderelése # +options.dev_render_attach_pos.none=Ki # +options.dev_render_attach_pos.head_pos=Fej pozíciója # +options.dev_render_attach_pos.eyes_pos=Szemek pozíciója # +options.dev_render_attach_pos.breath_pos=Lélegzési pozíció # +options.dev_render_attach_pos.body_pos=Test pozíciója # +options.dev_render_attach_pos.feet_pos=Lábfej pozíciója # +options.dev_render_attach_pos.all=Összes # +options.dev_disable_client_blob_cache=Client Blob Cache kikapcsolása # +options.dev_force_client_blob_cache=Client Blob Cache kényszerített bekapcsolása helyi játékok esetén # +options.dev_connectionQuality=Kapcsolat minősége # +options.dev_connection_quality.no_limit=Korlátlan # +options.dev_connection_quality.phone_4g=4G # +options.dev_connection_quality.phone_3g=3G # +options.dev_connection_quality.slow=Lassú # +options.dev_connection_quality.very_slow=Nagyon lassú # +options.dev_use_fps_independent_turning=FPS-független fordulás használata # +options.dev_use_fast_chunk_culling=Gyors adattömb-selejtezés használata # +options.dev_displayMarketplaceDocumentId=Piactéri dokumentumazonosító megjelenítése # +options.dev_addCoins=%s érme hozzáadása # +options.discoveryEnvironment=Felderítési környezet (újraindítást igényel) # +options.discoveryEnvironment.production=Végleges # +options.discoveryEnvironment.staging=Átmeneti # +options.discoveryEnvironment.local=Helyi # +options.discoveryEnvironment.dev=Fejlesztő [Instabil] # +options.dev_realmsEnvironment=Realms-környezet # +options.dev_realms_environment.production=Valós # +options.dev_realms_environment.staging=Átmeneti # +options.dev_realms_environment.local=Helyi # +options.dev_realms_environment.dev=Fejlesztői # +options.dev_realmsSku=Realms SKU # +options.dev_realms_sku.production=Gyártás # +options.dev_realms_sku.fiveday=Öt nap # +options.dev_realms_sku.default=Alapértelmezett # +options.dev_realmsEndpoint=Realms-végpont # +options.dev_realmsEndpointPayment=Realms-végpont előfizetése # +options.dev_realmsRelyingParty=Realms függő entitása # +options.dev_realmsRelyingPartyPayment=Realms függő entitásának előfizetése # +options.dev_realms_stories=Realms-történetek engedélyezése (újraindítást igényel) # +options.dev_overrideXboxEnvironmentWindows=Xbox Sandbox felülbírálása (operációs rendszer vezérli Windows alatt) # +options.dev_overrideXboxEnvironment=Xbox Sandbox felülbírálása (újraindítást igényel) # +options.dev_xboxEnvironment=Xbox Sandbox környezetet (újraindítást igényel) # +options.dev_xbox_environment.retail=Kereskedelmi # +options.dev_xbox_environment.dev=Fejlesztői # +options.dev_xbox_environment.dev_achievement=Fejlesztői eredmény # +options.dev_experimentalTreatment=Kísérleti kezelések felülbírálata # +options.dev_sandboxRetail=Xforge Sandbox: Kereskedelmi # +options.dev_sandboxDev=Xforge Sandbox: Dev # +options.dev_sandboxDevAchievement=Xforge Sandbox: Fejlesztői eredmény # +options.dev_displayTreatmentsPanel=Kezelések megjelenítése # +options.dev_currentTreatmentsTitle=Aktuális kezelések # +options.dev_unusedTreatmentsTitle=Fel nem használt kezelések # +options.dev_addTreatmentId=Kezelés azonosítójának megadása # +options.dev_addLabel=Megadás # +options.dev_applyTreatments=Kezelések alkalmazása # +options.dev_resetToDefault=Visszaállítás alapértelmezettre # +options.dev_clearFlights=Törlés # +options.dev_experimentalProgressions=Előrehaladások felülbírálása # +options.dev_displayProgressionsPanel=Előrehaladások megjelenítése # +options.dev_addProgressionId=Előrehaladási azonosító hozzáadása # +options.dev_reset_day_one_experience=Első napi élmény visszaállítása # +options.dev_useZippedInPackagePacks=Zipbe csomagolt csomagok használata # +options.dev_importPacksAsZip=Csomagok importálása zipként # +options.dev_folders_portSettingsFolder=Beállítások mappájának exportálása # +options.dev_useOverrideDate=Felülírás dátumának használata # +options.dev_displayOverrideDatetime=Dátum és idő mutatása # +options.dev_loadOverrideDate=Indításkor felülíró dátum betöltése # +options.dev.timeZoneType=Szerkesztő időzóna típusának felülírása # +options.dev.timeZoneType.local=Helyi idő szerkesztése # +options.dev.timeZoneType.utc=Szerkesztés UTC-ban # +options.dev_overrideDateYear=Év # +options.dev_overrideDateMonth=Hónap # +options.dev_overrideDateDay=Nap # +options.dev_overrideDateHour=óra # +options.dev_overrideDateMinute=perc # +options.dev_overrideDayLength=Felülbírálás napi hossza percekben (legalább 1) # +options.dev_overrideTimeScale=Idő múlásának arányos sebessége (perc: 1, Alapértelmezett: 1) # +options.dev_updateOverrideDate=Felülírás dátumának frissítése # +options.dev_overrideVersionMajor=Jelentős # +options.dev_overrideVersionMinor=Kisebb # +options.dev_overrideVersionPatch=Javítás # +options.dev_updateVersionOverride=Kliensverzió frissítés felülírása # +options.dev_resetOverrideDate=Felülírt dátum visszaállítása # +options.dev_clearStoreCache=Piactér gyorsítótárának törlése # +options.dev_clearLibraryCache=Könyvtár gyorsítótárának törlése # +options.dev_clearAllCache=Minden gyorsítótár ürítése # +options.dev_connection_quality=Hálózati szimulátor (gyenge kapcsolatok szimulálása) # +options.dev_connection_off=Kikapcsolva – Memórián belüli kapcsolat engedélyezve helyi játékra # +options.dev_connection_nolimit=Teljes hálózati sebesség engedélyezve – Nincs korlátozás # +options.dev_connection_4g=4G – 15 Mbps, 100 ms késleltetés, 1% csomagvesztés # +options.dev_connection_3g=3G – 1,5 Mbps, 200 ms késleltetés, 2% csomagvesztés # +options.dev_connection_slow=Lassú – 400 Kbps, 300 ms késleltetés, 3% csomagvesztés # +options.dev_connection_veryslow=Nagyon lassú – 200 Kbps, 400 ms késleltetés, 4% csomagvesztés # +options.dev_deleteAllPersonas=Az összes személyiség törlése # +options.dev_deleteLegacyPersona=Régi személyiséghely törlése # +options.dev_identity_environment=Új identitási és online infrastruktúra környezet (újraindítást igényel) # +options.dev_identity_environment.dev=Fejlesztés # +options.dev_identity_environment.test=Tesztelés # +options.dev_identity_environment.prod=Végleges # +options.dev_education_services_environment=Education Services (MUST) környezet (újraindítást igényel) # +options.dev_education_environment.dev=Fejlesztési # +options.dev_education_environment.staging=Átmeneti # +options.dev_education_environment.preprod=Megjelenés előtti # +options.dev_education_environment.prod=Végleges # +options.dev_education_environment.local=Helyi # +options.dev_azure_notebooks_environment=Azure Notebooks (AZNB) környezet (szerkesztő újraindítása szükséges) # +options.dev_azure_notebooks_environment.prod=Éles # +options.dev_azure_notebooks_environment.staging=Átmeneti # +options.dev.windowsStore=Windows Store kiválasztása (Újraindítás szükséges) # +options.dev.windowsStore.auto=Automatikus # +options.dev.windowsStore.v6=Korábbi Windows Store – V6 # +options.dev.windowsStore.v8=OneStore – V8 # +options.dev.stores=Jelenleg aktív üzletek: # +options.dev_sunset_overrides=Támogatásmegszűnési felülbírálások engedélyezése # +options.dev_sunset_status=Az eszköz kezelése nem támogatottként # +options.dev_sunsetting_tier=Támogatásmegszűnési fokozat # +options.dev_sunsetting_tier.one=1. szint - Kezdés # +options.dev_sunsetting_tier.two=2. szint – KitKat # +options.dev_sunsetting_tier.three=3. szint – FireTV # +options.dev_sunsetting_tier.four=4. szint – 1024 MB # +options.dev_sunsetting_tier.five=5. szint – Még nincs meghatározva # +options.dev_sunsetting_tier.not_pending=Nincs függőben # +options.dev.gathering_config_id_override=Konfigurációs azonosító felülírásának legyűjtése # +options.difficulty=Nehézség # +options.difficulty.easy=Könnyű # +options.difficulty.hard=Nehéz # +options.difficulty.hardcore=Hardcore # +options.difficulty.normal=Normál # +options.difficulty.peaceful=Békés # +options.dpadscale=I-választó mérete # +options.enableChatTextToSpeech=Szövegfelolvasás a csevegésben # +options.enableAutoPlatformTextToSpeech=Szövegfelolvasás eszközbeállításokkal # +options.enableUITextToSpeech=Szövegfelolvasás a felhasználói felületen # +options.enableOpenChatMessage=Csevegő üzenet megnyitásának engedélyezése # +options.entityShadows=Entitások árnyéka # +options.editSettings=Beállítások módosítása # +options.fancyskies=Gyönyörű ég # +options.farWarning1=A „Távoli” megjelenítési távolsághoz # +options.farWarning2=64 bites Java ajánlott (most 32 bites van telepítve) # +options.fboEnable=FBO-k bekapcsolása # +options.forceUnicodeFont=Unicode-betűtípus kényszerítése # +options.fov=Látótér # +options.fov.toggle=A látótér játék közben módosulhat # +options.licenses=Licencek # +options.licensed_content=Licencelt tartalom # +options.networkSettings=Hálózati beállítások # +options.font_license=Betűtípus licence # +options.font_license_body=%1 # +options.livingRoomFOV=Nappali látótere # +options.default.format=%s # +options.percent.format=%s%% # +options.fov.format=%s° # +options.fov.max=Quake Pro # +options.fov.min=Normál # +options.hudOpacity=HUD áttetszősége # +options.hudOpacity.max=Normál # +options.hudOpacity.min=Rejtett # +options.framerateLimit=Max. képkockasebesség # +options.framerateLimit.max=Korlátlan # +options.fullKeyboardGameplay=Teljes billentyűzetes játékmenet # +options.fullKeyboardLayout=Teljes billentyűzetkiosztás # +options.fullscreen=Teljes képernyő # +options.gamepadcursorsensitivity=Kontroller kurzor érzékenysége # +options.gamertag=Becenév: # +options.gamma=Fényerő # +options.gamma.max=Világos # +options.gamma.min=Hangulatos # +options.worldLightBrightness=Világ világításának fényereje # +options.goToFeedbackWebsite=Ugrás a visszajelzések webhelyére # +options.graphics=Csicsás grafika # +options.transparentleaves=Csicsás levelek # +options.bubbleparticles=Csilli-villi buborékok # +options.smooth_lighting=Recézésmentes világítás # +options.gui.accessibility.scaling=Extra nagy kezelőfelület méretezése # +options.gui.accessibility.scaling.tooltip=Lehetővé teszi a menüfelület extra nagy verzióját további kisegítő lehetőségként. Ez a beállítás vizuális hibákat okozhat egyes menüképernyőkön. # +options.upscaling=Felskálázás # +options.raytracing=Ray Tracing # +options.raytracing.disabled.upsell.supported_platform=Ez a beállítás csak a ray tracing funkciót támogató világokban módosítható. Keress egy ilyen világot a Piactéren, vagy hozd létre a saját ray tracing funkciót támogató erőforráscsomagodat. # +options.raytracing.disabled.upsell.unsupported_platform=A funkció használatához megfelelő típusú eszközre van szükség, további információért lásd: http://aka.ms/ray-tracing-FAQ # +options.graphics.fancy=Csicsás # +options.graphics.fast=Gyors # +options.renderingProfile=Grafika # +options.renderingProfile.sad=Alap # +options.renderingProfile.fancy=Csicsás # +options.renderingProfile.superfancy=Nagyon csicsás # +options.go_to_keybinds=Ugrás a gomb-hozzárendelésekhez # +options.group.audio=Hang # +options.group.feedback=Visszajelzés # +options.group.game=Játék # +options.group.graphics=Grafika # +options.group.graphics.experimental=Kísérleti # +options.group.input=Kezelőszervek # +options.group.multiplayer=Többjátékos # +options.group.realms=Meghívtak a Realms alfaverziójába? # +options.guiScale=I-választó mérete # +options.guiScale.auto=Automatikus # +options.guiScale.disabled=A felhasználói felület skálázása ezen a monitoron nem támogatott, valószínűleg az alacsony felbontás miatt. # +options.guiScale.large=Nagy # +options.guiScale.maximum=Maximális # +options.guiScale.medium=Közepes # +options.guiScale.minimum=Minimális # +options.guiScale.normal=Normál # +options.guiScale.optionName=Felület méretezési módosító # +options.guiScale.small=Kicsi # +options.hidden=Rejtett # +options.hidehud=HUD elrejtése # +options.hidehand=Kéz elrejtése # +options.classic_box_selection=Körvonal kijelölése # +options.creator=Alkotó # +options.creatorTitle=Alkotói beállítások # +options.vr_classic_box_selection=Körvonal kijelölése # +options.hidegamepadcursor=Kontroller kurzor elrejtése # +options.hidegui=Kezelőfelület elrejtése # +options.showKeyboardPrompts=Billentyűzet- és egérutasítások megjelenítése # +options.showLearningPrompts=Tanulási üzenetek megjelenítése # +options.hidetooltips=Kontroller-elemleírások elrejtése # +options.splitscreenHUDsize=HUD mérete osztott képernyőn # +options.ingamePlayerNames=Játékon belüli játékosnevek # +options.splitscreenIngamePlayerNames=Játékon belüli játékosnevek osztott képernyőn # +options.interfaceOpacity=HUD áttetszősége # +options.interactionmodel=Interakciós modell # +options.interactionmodel.touch=Érintés # +options.interactionmodel.crosshair=Célkereszt # +options.interactionmodel.classic=Klasszikus # +options.splitscreenInterfaceOpacity=HUD áttetszősége osztott képernyőn # +options.textBackgroundOpacity=Szöveg hátterének átlátszósága # +options.hidepaperdoll=Papírbaba elrejtése # +options.showautosaveicon=Automatikus mentés ikon megjelenítése # +options.hold=Tartás # +options.hotbarScale=Eszköztár mérete # +options.invertMouse=Egér megfordítása # +options.invertYAxis=Y-tengely megfordítása # +options.joystickMoveVisible=A joystick mindig látható # +options.thumbstickOpacity=Joystick áttetszősége # +options.defaultJoystickMoveVisible=A joystick látható, amikor nincs használatban # +options.creativeDelayedBlockBreaking=Késleltetett blokktörés (csak kreatív mód) # +options.keyboardLayout=Billentyűzetkiosztás # +options.keyboardAndMouse=Billentyűzet és egér # +options.keyboardAndMouseSettings=Billentyűzet és egér beállításai # +options.language=Nyelv # +options.languageGuiScaleCompatibility.title=Inkompatibilis nyelv és grafikus felület méret # +options.languageGuiScaleCompatibility.message.short=A kiválasztott nyelvre elérhető betűtípusunk nem lesz olvasható ilyen kis grafikus felület méreten. # +options.languageGuiScaleCompatibility.message.long=A kiválasztott nyelv esetén a betűtípus nem lesz olvasható ilyen kis méretű grafikus felületen. Megnöveled a felület méretét? # +options.languageGuiScaleCompatibility.ok=Grafikus felület méretének növelése # +options.languageGuiScaleCompatibility.cancel=Visszalépés # +options.languageWarning=Előfordulhat, hogy a fordítások nem teljesen pontosak # +options.lefthanded=Balkezes # +options.hotbarOnlyTouch=Csak a hotbar érinthető meg # +options.manage=Kezelés # +options.manageAccount=Fiók kezelése # +options.mipmapLevels=Mipmap-szintek # +options.modelPart.cape=Köpeny # +options.modelPart.hat=Kalap # +options.modelPart.jacket=Kabát # +options.modelPart.left_pants_leg=Bal nadrágszár # +options.modelPart.left_sleeve=Bal kabátujj # +options.modelPart.right_pants_leg=Jobb nadrágszár # +options.modelPart.right_sleeve=Jobb kabátujj # +options.multiplayer.title=Többjátékos beállítások... # +options.music=Zene # +options.name=Név # +options.defaultName=Steve # +options.off=KI # +options.on=BE # +options.particles=Részecskék # +options.particles.all=Összes # +options.particles.decreased=Csökkentett # +options.particles.minimal=Minimális # +options.patchNotes=Megjegyzések a javítócsomaghoz # +options.performanceButton=Grafikai teljesítmény beállításai... # +options.performanceVideoTitle=Grafikai teljesítmény beállításai # +options.postButton=Utófeldolgozási beállítások... # +options.postProcessEnable=Utófeldolgozás bekapcsolása # +options.postVideoTitle=Utófeldolgozási beállítások # +options.profile=Profil # +options.profileTitle=Felhasználói profil és beállítások # +options.general=Általános # +options.generalTitle=Általános beállítások # +options.account=Fiók # +options.accountTitle=Fiókbeállítások # +options.accountError=Fiókhiba # +options.accountErrorButton=Hibák áttekintése # +options.qualityButton=Grafikai minőség beállításai... # +options.qualityVideoTitle=Grafikai minőség beállításai # +options.reducedDebugInfo=Kevesebb hibakeresési információ # +options.renderClouds=Felhők renderelése # +options.renderDistance=Megjelenítési távolság # +options.raytracing.renderDistance=Ray tracing renderelési távolsága # +options.raytracing.renderDistanceFormat=%s darabka # +options.renderDistanceFormat=%s darabka # +options.renderDistanceRecommendedFormat=%s térképdarab (ajánlott) # +options.renderDistance.warning=Ez a nagy renderelési távolság alacsony képkockasebességet, összeomlásokat vagy egyéb nem várt működést eredményezhet # +options.raytracing.renderdistance.warning=Ez a beállítás teljesítményproblémákat okozhat a játék közben. # +options.resetSettings=Visszaállítás alapértelmezettre # +options.resetSettings.popUp=Biztosan alaphelyzetbe állítod a beállításokat? # +options.maxFramerate=Max. képkockasebesség (kísérleti) # +options.maxFramerateFormat=%s FPS # +options.perf_turtle=Teljesítményteknős # +options.msaa=Vonalsimítás # +options.texelAA=Texel vonalsimítás # +options.renderDistance.far=Távoli # +options.renderDistance.normal=Normál # +options.renderDistance.short=Közeli # +options.renderDistance.tiny=Nagyon közeli # +options.resourcepacks=Erőforráscsomagok # +options.safeZone=Biztonságos terület # +options.safeZoneX=Vízszintes biztonságos terület # +options.safeZoneY=Függőleges biztonságos terület # +options.safeZone.title=Biztonságos terület módosítása # +options.safeZone.description=Állítsd be a csúszkákat, amíg a négy sarok elfér a képernyőn. # +options.saturation=Telítettség # +options.screenAnimations=Képernyő animációk # +options.screenPositionX=Képernyő vízszintes pozíciója # +options.screenPositionY=Képernyő függőleges pozíciója # +options.sensitivity=Érzékenység # +options.sensitivity.max=HIPERSEBESSÉG!!! # +options.sensitivity.min=*ásítás* # +options.spyglassdampen=Látcső mozgásának csökkentése # +options.staticjoystick=Joystick zárolása # +options.dwellbeforedragtime=Húzás előtti időtartam (ms) # +options.stacksplittingtriggertime=Halomfelosztási idő (ms) # +options.multiplayergame=Többjátékos mód # +options.servervisible=Látható a LAN-játékosok számára # +options.ShowComfortSelectScreen=Kényelmes választóképernyő megjelenítése # +options.sliderLabelFormat=%s: %s # +options.smoothRotationSpeed=Sima forgási sebesség # +options.xboxliveBroadcast.inviteOnly=Csak meghívóval # +options.xboxliveBroadcast.friendsOnly=Csak ismerősök # +options.xboxliveBroadcast.friendsOfFriends=Ismerősök ismerősei # +options.xboxliveBroadcastSettings=Microsoft-fiók beállításai # +options.xboxlivevisible=Látható az Xbox-hálózat játékosai számára # +options.xboxLiveAccountSettings=Microsoft-fiók beállításai # +options.xboxLiveSignedIn=Bejelentkeztél a Microsoft-fiókba # +options.xboxLiveSignedOut=Kijelentkeztél a Microsoft-fiókból # +options.xboxLive.privacyControl=Adatvédelem és online biztonság # +options.realms.checkInvites=Realms-tagsági meghívók kezelése # +options.skinCustomisation=Felület testreszabása... # +options.skinCustomisation.title=Felület testreszabása # +options.skin.change=Felület cseréje # +options.snooper=Snooper engedélyezése # +options.snooper.desc=Információkat szeretnénk gyűjteni a gépről azzal kapcsolatban, hogy mit kell támogatnunk, és mik a legnagyobb problémák, hogy ezek alapján javítsuk a Minecraftot. Ezek az információk teljesen névtelenek, és alább megtekinthetők. Ígérjük, hogy ezeket az adatokkal nem használjuk semmi rosszra, de ha mégsem szeretnéd ezt engedélyezni, nyugodtan kikapcsolhatod a funkciót. # +options.snooper.title=Gép adatainak gyűjtése # +options.snooper.view=Snooper beállításai... # +options.sound=Hangerő # +options.sounds=Hang # +options.sounds.title=Hangbeállítások # +options.accessibility=Kisegítő lehetőségek # +options.accessibility.title=Kisegítő lehetőségek beállításai # +options.screenShake=Kamerarázkódás # +options.darknessEffectModifier.message=Állítsd be, mennyire sötétülhet el a képernyő a Sötétség hatás alatt (ezt mobok, bájitalok és egyebek okozhatják) # +options.darknessEffectModifier=Sötétség hatás erőssége # +options.glintStrength.message=Az elvarázsolt tárgyakon megjelenő csillogás átlátszóságának beállítása # +options.glintStrength=Csillogás erőssége # +options.glintSpeed.message=Az elvarázsolt tárgyakon megjelenő csillogás sebességének beállítása # +options.glintSpeed=Csillogás sebessége # +options.notificationDuration.Toast=Bejelentési értesítés időtartama # +options.notificationDuration.Chat=Csevegőüzenet időtartama # +options.notificationDuration.ToastMessage=Megadhatod, mennyi ideig látszanak az olyan üzenetek, mint a játékmeghívók és piactéri ajánlatok # +options.notificationDuration.ChatDuration=Megadhatod, mennyi ideig maradjanak láthatóak a csevegőüzenetek # +options.notificationDuration.ThreeSec=3 másodperc (alapértelmezett) # +options.notificationDuration.TenSec=10 másodperc # +options.notificationDuration.ThirtySec=30 másodperc # +options.splitscreen=Felosztott képernyő # +options.splitscreen.horizontal=Vízszintesen felosztott képernyő # +options.splitscreen.vertical=Függőlegesen felosztott képernyő # +options.stickyMining=Ragadós bányászat # +options.stream=Közvetítés beállításai... # +options.stream.bytesPerPixel=Minőség # +options.stream.changes=Lehet, hogy a beállítások alkalmazásához újra kell indítanod az adatfolyamot. # +options.stream.chat.enabled=Bekapcsolás # +options.stream.chat.enabled.always=Mindig # +options.stream.chat.enabled.never=Soha # +options.stream.chat.enabled.streaming=Adatfolyam közben # +options.stream.chat.title=Twitch-csevegés beállításai # +options.stream.chat.userFilter=Felhasználószűrő # +options.stream.chat.userFilter.all=Összes néző # +options.stream.chat.userFilter.mods=Moderátorok # +options.stream.chat.userFilter.subs=Előfizetők # +options.stream.compression=Tömörítés # +options.stream.compression.high=Magas # +options.stream.compression.low=Alacsony # +options.stream.compression.medium=Közepes # +options.stream.estimation=Becsült felbontás: %dx%d # +options.stream.fps=Képkockasebesség # +options.stream.ingest.reset=Beállítás visszaállítása # +options.stream.ingest.title=Twitch-közvetítési kiszolgálók # +options.stream.ingestSelection=Közvetítési kiszolgálók listája # +options.stream.kbps=Sávszélesség # +options.stream.mic_toggle.mute=Némítás # +options.stream.mic_toggle.talk=Beszéd # +options.stream.micToggleBehavior=Nyomva tartás # +options.stream.micVolumne=Mikrofon hangereje # +options.stream.sendMetadata=Metaadatok küldése # +options.stream.systemVolume=Rendszer hangereje # +options.stream.title=Twitch-közvetítési beállítások # +options.thirdperson=Kamera nézőpontja # +options.thirdperson.firstperson=Belső nézet # +options.thirdperson.thirdpersonback=Külső nézet hátulról # +options.thirdperson.thirdpersonfront=Külső nézet elölről # +options.title=Opciók # +options.toggle=Ki-/bekapcsolás # +options.copyCoordinateUI=A koordinátamásoló felhasználói felület engedélyezése # +options.toggleCrouch=Lopakodás ki/be # +options.touch=Érintés # +options.touchSettings=Érintés beállításai # +options.touchscreen=Érintőképernyős mód # +options.uiprofile=Kezelőfelület profilja # +options.uiprofile.classic=Szokásos # +options.uiprofile.pocket=Zseb # +options.betaNewDeathScreenToggle=Új „Meghaltál” képernyő (kísérleti) # +options.betaNewDeathScreenToggle.disabled=Ez a beállítás nem módosítható, amikor egy világban játszol # +options.usetouchpad=Osztott kezelőszervek # +options.viewSubscriptions=Előfizetések # +options.viewSubscriptions.button.info=Infó # +options.viewSubscriptions.button.price=%s # +options.viewSubscriptions.button.pricePerMonth=%s/hónap # +options.viewSubscriptions.button.manage=Kezelés # +options.viewSubscriptions.renew=30 naponként megújul # +options.viewSubscriptions.daysRemaining=%d nap van hátra # +options.viewSubscriptions.realmsPlus.header=Elérhető előfizetések # +options.viewSubscriptions.realmsPlus.headerAdditional=További előfizetések # +options.viewSubscriptions.realmsPlus.detail=Több mint 150 piactéri csomag és saját Realm-kiszolgáló legfeljebb 10 játékos számára # +options.viewSubscriptions.realms.header=További előfizetések # +options.viewSubscriptions.realms.detail=Hozzáférés saját Realm-kiszolgálóhoz akár %d egyidejű játékossal # +options.viewSubscriptions.loadingSubscriptions=Előfizetések betöltése... # +options.viewSubscriptions.loadingSubscriptionsFailed=Az előfizetések betöltése meghiúsult # +options.viewSubscriptions.purchasedPlatformDiffers=Ezt a(z) %s rendszerében vásároltad, a kezeléséhez azt az eszközt kell használnod. # +options.viewSubscriptions.mySubscriptions=Saját előfizetések # +options.viewSubscriptions.noActiveSubscriptions=Nincs aktív előfizetésed # +options.viewSubscriptions.signIn=Bejelentkezés # +options.viewSubscriptions.buyAnAdditionalRealm=További Realm vásárlása # +options.viewSubscriptions.realmsPlusSubscriptionForRealm=Realms Plus előfizetés a(z) %s Realmhez. # +options.viewSubscriptions.additionalSubscriptionForRealm=További előfizetés a(z) %s Realmhez. # +options.viewSubscriptions.personalRealmServer=Saját Realm-kiszolgáló, amelyen korlátlan számú tagot adhatsz hozzá, és akár 2 barátoddal játszhatsz online. # +options.viewSubscriptions.tenPlayers=Realm-kiszolgáló 10 játékosnak # +options.viewSubscriptions.twoPlayers=Kétjátékos Realm-kiszolgáló # +options.viewSubscriptions.startedInStore=Kezdeményezve ebben az áruházban: %s # +options.viewSubscriptions.boughtOnAnotherDevice=Egy másik eszközön lett vásárolva # +options.viewSubscriptions.deviceSunsetting=Verziód hamarosan nem fér majd hozzá a Realms szolgáltatáshoz # +options.viewSubscriptions.deviceSunset=Verziód nem fér hozzá a Realms szolgáltatáshoz # +options.viewSubscriptions.consumableToSubscriptionTransitionInfo=Most nem terjesztheted ki a Realmedet. Bevezettük az előfizetést a Realmekre. Új előfizetést vásárolhatsz, amint a Realmed lejárt. De ne aggódj! Adunk 14 extra napot ingyen, és a Realmedet online tartjuk, így bőven lesz időd, hogy addigra kiterjeszd. # +options.swapJumpAndSneak=Ugrás és lopakodás felcserélése # +options.swapGamepadAB=A/B gombok felcserélése # +options.swapGamepadXY=X/Y gombok felcserélése # +options.usetouchscreen=Érintőképernyős játék # +options.vbo=VBO-k használata # +options.video=Kép # +options.videoTitle=Képbeállítások # +options.viewBobbing=Kép mozgatása # +options.visible=Megjelenítve # +options.vsync=VSync használata # +options.vsync.off=Vertikális szinkron nélkül # +options.vsync.on=Vertikális szinkron # +options.vsync.adaptive=Adaptív vertikális szinkron # +options.websocketEncryption=Kötelező titkosított WebSocket-csatornák # +options.websocketEncryptionWarningLabel=Csak akkor kapcsolja ki ezt a lehetőséget, ha egy ismert és biztonságos alkalmazáshoz csatlakozik. # +options.filelocation.title=Fájl tárolási helye # +options.filelocation.external=Külső # +options.filelocation.appdata=Alkalmazás # +options.filelocation.external.warning.title=Figyelmeztetés # +options.filelocation.external.warning.body=A külső tárhely helye megváltozott, ezért bizonyos eszközökön elveszítheted a világaidat. További részletekért lásd a következő oldalt: %s # +options.filelocation.external.warning.button=Részletek (elindítja a böngészőt) # +options.atmosphericsEnable=Légkör # +options.edgeHighlightEnable=Szélek kiemelése # +options.bloomEnable=Reflexfény # +options.terrainShadowsEnable=Tereptárgyak árnyékai # +options.superFancyWaterEnable=Nagyon csicsás víz # +options.onlyTrustedSkinsAllowed=Csak megbízható felületek engedélyezése # + +options.autoUpdateEnabled=Feloldott csomagok automatikus frissítése # +options.autoUpdateMode=Feloldott csomagok automatikus frissítése # +options.autoUpdateMode.off=Kikapcsolás # +options.autoUpdateMode.on.withWifiOnly=Bekapcsolás csak Wi-Fi-hálózaton # +options.autoUpdateMode.on.withCellular=Bekapcsolás Wi-Fi-hálózaton és mobiladat használatával # +options.allowCellularData=Mobiladat-forgalom engedélyezése az online játékhoz # +options.allowCellularData.message=Mobiladat-forgalom használata többjátékos módban, ha Wi-Fi-kapcsolat nem áll rendelkezésre. Ez további adatköltséggel járhat. # +options.cellularDataWarningLabel=A mobilhálózat használata játék közben további költségekkel járhat. # +options.openFeedbackPage=Kilépés a visszajelzési webhelyre # +options.openFeedbackPage.message=Megnyílik az alapértelmezett böngésző, hogy megjelenítse a Minecraft visszajelzési webhelyét. # +options.openFeedbackPage.continue=Tovább a visszajelzési webhelyre # +options.turnOffAchievements=Kikapcsolod a mérföldköveket? # +options.turnOffAchievements.message=A mérföldkövek csak túlélő módban és kikapcsolt csalásokkal érhetők el. Ha folytatod, senki sem érhet el többé mérföldköveket ebben a világban, még akkor sem, ha a játék előtt vissza is váltasz túlélő módra. # +options.achievementsDisabled=Ebben a világban nem lehet mérföldköveket elérni. # +options.achievementsDisabled.onLoad=Ha ezekkel a beállításokkal játszol tovább, ebben a világban többé nem lehet majd mérföldköveket elérni. # +options.achievementsDisabled.notSignedIn=Ebben a világban lehet mérföldköveket elérni, de ehhez be kell jelentkezned a Microsoft-fiókodba. # +options.turnOffCrossPlatformMultiplayer=Kikapcsolod a keresztplatformos többjátékos módot? # +options.turnOffCrossPlatformMultiplayer.message=A használni kívánt tartalom nem engedélyezett keresztplatformos többjátékos módban. Ha továbblépsz, nem fogsz tudni keresztplatformos többjátékos módban játszani. # +options.conflictingPacks=Egymással ütköző csomagok # +options.conflictingPacks.message.onStack=A paklin már alkalmazott csomag nem használható más csomagokkal. %s # +options.conflictingPacks.message.offStack=Az alkalmazni kívánt csomag nem használható más csomagokkal. %s # +options.conflictingPacks.message.offStackWithBehavior=Ha folytatod, minden aktuális csomag eltávolításra kerül, majd egyedül a most kiválasztott csomag kerül alkalmazásra. Ez a világ minden viselkedéscsomagját eltávolítja, ami károsíthatja a világ működését, és elveszítheted eddig létrehozott tartalmaidat. # +options.conflictingPacks.continue=Ha folytatod, minden aktuális csomag eltávolításra kerül, majd egyedül a most kiválasztott csomag kerül alkalmazásra. # +options.crossPlatformMultiplayerDisabled=A világ valamelyik aktív tartalma nem használható keresztplatformos többjátékos módban. # +options.multiplayerDisabled=Valamely, a világban aktív tartalom nem használható többjátékos módban. # +options.skinsCrossPlatformMultiplayerDisabled=A használt felület nem támogatja a keresztplatformos többjátékos módot. # +options.skinsMultiplayerDisabled=A használt felület nem támogatja a többjátékos módot. # +options.content.noRealms=Szerkeszted a világot? # +options.content.noRealms.message=Ez a világ egy olyan erőforráscsomagot vagy sablont használ, amely nem engedélyezett keresztplatformos többjátékos módban. # +options.experimentalWorldLoad=Betöltöd a kísérleti világot? # +options.experimentalWorldLoad.message=Ez a világ még fejlesztés alatt álló funkciókat használ. Bármikor előfordulhat, hogy összeomlik, meghibásodik vagy leáll. # +options.updateWorldHeight=Világfrissítés # +options.updateWorldHeight.message=Ez a frissítés magasabbá és mélyebbé teszi a világodat. Több blokkot és barlangot helyez el a jelenlegi világod alatt, ezért több mindent fedezhetsz fel a föld alatt. # +options.activateExperimentalGameplay.message=Légy óvatos! Arra készülsz, hogy a Kísérletek aktiválásához létrehozz egy másolatot a világodról. Ez az új világ összeomolhat, meghibásodhat, és elképzelhető, hogy nem fog működni a jövőbeli frissítésekkel. # +options.activateExperimentalGameplay=Engedélyezed a kísérleti játékmenetet? # +options.activateExperimentalGameplay.activate=Kísérletek aktiválása # +options.activateExperimentalGameplayCreate.message=Légy óvatos! Még fejlesztés alatt álló funkciókat aktiválsz. Előfordulhat, hogy a világ összeomlik, meghibásodik, és elképzelhető, hogy nem fog működni a jövőbeli frissítésekkel. # +options.activateFancyBubbles=Engedélyezed a csilli-villi buborékoszlopokat? # +options.activateFancyBubblesCreate.message=Engedélyezi a csilli-villi buborékoszlopokat. A csilli-villi buborékok egyes eszközökön csökkenthetik a teljesítményt. # +options.unlockTemplateWorldOptions=Elveted az alkotó beállításait? # +options.unlockTemplateWorldOptions.message=A sablon alkotója által kínált élmények egy része lehet, hogy elvész, ha feloldod ezeket a beállításokat. Lehet, hogy nem tudsz majd visszatérni az eredeti élményhez, ha folytatod. # +options.unlockTemplateWorldOptions.initiate=Sablon világbeállításainak feloldása # +options.unlockTemplateWorldOptions.ok=Minden beállítás feloldása # +options.unlockTemplateWorldOptions.cancel=Alkotói beállítások megtartása # +options.unlockTemplateWorldOptions.warning=A sablon világbeállításait lezárta a megadott értékekre a sablon alkotója. Oldd fel őket a megváltoztatásukhoz. # +options.unlockTemplateWorldOptions.packWarning=Oldd fel a Sablon világbeállításait a Játékbeállításoknál, hogy megváltoztasd a csomagokat ehhez a világhoz. # +options.unlockTemplateWorldOptions.permissionsWarning=Oldd fel a Sablon világbeállításokat a Játékbeállításoknál, hogy megváltoztathasd az engedélyeket. # +options.continue=Folytatás # +options.edit=Szerkesztés # +options.enableEducation=Engedélyezed az Education Edition használatát? # +options.enableEducation.message=Engedélyezi az Education Edition (oktatási játékmenet) kémiai jellemzők használatát. Az oktatási játékmenet károsíthatja a világ működését. Ha ilyen módban folytatnád, másolat készül a világodról, a neve előtt [EDU] megjelöléssel. # +options.enableEducationCreate.message=Engedélyezi az Education Edition (oktatási játékmenet) kémiai jellemzők használatát. Ez a világ létrehozását követően nem kikapcsolható. Ne feledd, ezek a jellemzők asztali eszközökön, közepes vagy nagy rendelkezésre álló memóriával működnek a legjobban. # +options.goBack=Visszalépés # +options.loadWorldAnyway=Mindenképpen betöltöm a világot # +options.updateAndPlay=Frissítés és a játék indítása # +options.makeBackup=Biztonsági másolat készítése a világomról # +options.managePrivacy=Az adatvédelmi beállítások kezeléséhez nyisd meg bármely böngészőben a https://account.xbox.com/Settings oldalt. ###disable_3rd_party_console_resource_pack_check +options.unlink_msa.button=Microsoft-fiók társításának törlése # +options.unlink_msa.confirm.title=Szeretnéd törölni a Microsoft-fiók társítását? # +options.unlink_msa.confirm.warning=FIGYELMEZTETÉS: A társítás törlése után nem tárolhatod „PlayStation 4” rendszeren elért előrehaladásodat és itt végrehajtott vásárlásaidat %s fiókodban. # +options.unlink_msa.confirm.warning.2=A Microsoft-fiók játékból való leválasztása az összes olyan minecraftos játékra hatással lesz ezen a platformon, amelyek ezt a Microsoft-fiókot használják # +options.unlink_msa.confirm.checkbox1=A jövőben nem érek majd el semmilyen Áruházban vásárolt játékbeli tartalmat, ha más platformon játszom. # +options.unlink_msa.confirm.checkbox2=A jövőben nem tudok majd keresztplatformos játékban részt venni barátaimmal, akik más platformon játszanak. # +options.unlink_msa.confirm.checkbox3=A jövőben nem tudom elérni a Realms szolgáltatást, beleértve az aktív Realms előfizetéseket is. # +options.unlink_msa.confirm.checkbox4=A fentieket tudomásul vettem, szeretném folytatni a társítás törlését. # +options.unlink_msa.confirm.button=Társítás törlése # +options.unlink_msa.progress.title=Társítás törlése… # +options.unlink_msa.progress.body=Fiókjaid társításának törlése… # +options.unlink_msa.success.title=A társítás törlése megtörtént # +options.unlink_msa.success.body=Fiókjaid társításának törlése megtörtént. # +options.unlink_msa.failure.title=Valami hiba történt # +options.unlink_msa.failure.body=Fiókjaid társítását nem sikerült törölni. Ellenőrizd az internetkapcsolatot! # +options.newUiEditWorld.title=Szívesen kipróbálnád az új dizájnunkat? # +options.newUiEditWorld.info=§7Próbáld ki az oldal hamarosan bevezetendő új dizájnját. Bármikor visszaválthatsz a régi felületre. # +options.newUiEditWorld.initiate=Új dizájn kipróbálása # +options.newUiEditWorldDialog.title=A rendszer nem menti a beállításokat # +options.newUiEditWorldDialog.body=Ha visszatérsz az új dizájnra, mindent újra kell kezdened. Biztosan folytatni akarod? # +options.newUiEditWorldDialog.accept=Váltás az új dizájnra mentés nélkül # +options.newUiEditWorldDialog.stay=Maradok a jelenlegi dizájnnál # +options.editor.modeDescription.message=A Szerkesztő mód hatékony eszközöket kínál a világok szerkesztéséhez. Egérrel és billentyűzettel rendelkező eszközökhöz és tapasztalt alkotók számára készült. # +options.editor.modeDescription.messageWithMouse=A Szerkesztő mód hatékony eszközökkel segíti a világok szerkesztését. Tapasztalt alkotók számára készült. # +options.editor.modeActive=A Minecraft jelenleg Szerkesztő módban van. # +options.editor.modeNotActive=A Minecraft jelenleg nincs Szerkesztő módban. # +options.editor.achievementsDisabled=Ebben a projektben nem lehet mérföldköveket elérni. # +options.newUiPlayScreen.initiate=Váltás az új felhasználói felületre # +options.openPage.continue=További információk # + +options.dcast_character.Title=Új karakterek a karakter-létrehozáshoz # + +patchNotes.loading=Javítócsomag megjegyzéseinek betöltése # +patchNotes.continue=Folytatás # +patchNotes.unlock=Feloldás # +patchNotes.error.noInternet.title=Megszakadt az internetkapcsolat # +patchNotes.error.noInternet.msg=Hoppá, hiba történt. Esetleg ellenőrizd az internetkapcsolatot. # +patchNotes.error.notFound.title=Megjegyzések a javítócsomaghoz ­- %1 # +patchNotes.error.notFound.msg=Ebben a kiadásban csak kevés hibát javítottunk. Ha lesz valami érdemleges információ, elküldjük. # + +sunsetting.popup.title=Ez az eszköz már nem támogatott. # +sunsetting.popup.moreInfo=További információk # +sunsetting.popup.dontshow=Ne jelenjen meg többé # + +sunsetting.popup.moreInfo.gearVR=További információkért keresd fel a https://aka.ms/MinecraftSunsetting honlapot. # +sunsetting.popup.moreInfo.gearVR.geo=További információkért látogass el a https://aka.ms/MinecraftSunsetting webhelyre bármliyen böngészőben. # + +sunsetting.popup.pendingSunset.ios_android=Ennek az eszköznek a támogatása a végéhez közeledik. 2022 novemberéig folyamatosan érkeznek majd hozzá frissítések, míg végül egy utolsó frissítéssel az eszköz támogatása befejeződik. Sajnáljuk az okozott kellemetlenségeket. %sMiután az utolsó frissítés megérkezett, továbbra is játszhatsz majd a világaidon, illetve eléred a Piactéren vásárolt tartalmakat (a Minecoinokat is beleértve). Az eszközön kezelt Realmek továbbra is elérhetőek maradnak, hacsak nem frissítik azokat egy másik Realm-tulajdonos eltérő eszközén. Nem kapod meg a további frissítéseket, és nem tudsz többjátékos módban játszani olyan eszközök birtokosaival vagy az újabb Realmeket használó látogatókkal. Ezen felül nem csatlakozhatsz egyes kiszolgálókhoz sem. %sKattints a gombra további információkért, ahol megtudhatod azt is, hogyan tudod áthelyezni világaidat egy új eszközre. # +sunsetting.popup.sunset.ios_android=Ez az eszköz már nem támogatott. Megkaptad a végső frissítést erre az eszközre. Ezután a világok még továbbépíthetőek, a piactéri vásárlások (a Minecoin érmékkel együtt) továbbra is elérhetőek maradnak. A Realmjeid továbbra is elérhetőek maradnak, hacsak nem kerülnek frissítésre egy másik Realm-tulajdonos eltérő eszközén. Nem kapod meg a további frissítéseket, és nem tudsz többjátékos módban játszani olyan eszközök birtokosaival vagy Realmek látogatóval, akik újabb változattal rendelkeznek. Ezen felül nem csatlakozhatsz egyes kiszolgálókhoz sem. %sKattints a gombra további információkért, ahol megtudhatod azt is, hogyan tudod áthelyezni világaidat egy új eszközre. Tudjuk, hogy ez kényelmetlenséget jelent. Nagyon köszönjük a játékunkkal töltött időt, de bízunk benne, hogy hamarosan újra találkozunk egy frissített eszközön. # +sunsetting.popup.pendingSunset.gearvr_win10=Ennek az eszköznek a támogatása a végéhez közeledik. A következő nagy kiadásig folyamatosan érkeznek majd hozzá frissítések, míg végül egy utolsó frissítéssel az eszköz támogatása befejeződik. Nagyon sajnáljuk, ha ez kényelmetlenséget okoz. %sMiután az utolsó frissítés megérkezett, továbbra is játszhatsz majd a világaidon, illetve eléred a Piactéren vásárolt tartalmakat (a Minecoinokat is beleértve). Az eszköz azonban nem lesz alkalmas többjátékos módra vagy a Realmek elérésére. Nem kapod meg a további frissítéseket, és nem tudsz játszani olyan eszközök birtokosaival vagy Realmek látogatóval, akik újabb változattal rendelkeznek. Ezen felül nem csatlakozhatsz egyes kiszolgálókhoz sem. %sKattints a gombra további információkért, ahol megtudhatod azt is, hogyan tudod áthelyezni világaidat egy új eszközre. # +sunsetting.popup.sunset.gearvr_win10=Ez az eszköz már nem támogatott. Megkaptad a végső frissítést erre az eszközre. Ezután a világok még továbbépíthetőek, a piactéri vásárlások (a Minecoin érmékkel együtt) továbbra is elérhetőek maradnak. Az eszköz azonban nem lesz alkalmas többjátékos módra vagy a Realmek elérésére. Nem kapod meg a további frissítéseket, és nem tudsz játszani olyan eszközök birtokosaival, akik újabb változattal rendelkeznek. Ezen felül nem csatlakozhatsz egyes kiszolgálókhoz sem. # +sunsetting.popup.pendingSunset.dx10=Ennek a grafikus hardvernek a támogatása a végéhez közeledik. A következő nagy kiadásig folyamatosan érkeznek majd hozzá frissítések, míg végül egy utolsó frissítéssel az eszköz támogatása befejeződik. Nagyon sajnáljuk, ha ez kényelmetlenséget okoz. %sMiután az utolsó frissítés megérkezett, továbbra is játszhatsz majd a világaidon, illetve eléred a Piactéren vásárolt tartalmakat (a Minecoinokat is beleértve). Az ezen eszközön kezelt Realmek továbbra is elérhetőek maradnak, hacsak nem kerülnek frissítésre egy másik Realm-tulajdonos eltérő eszközén. Nem kapod meg a további frissítéseket, és nem tudsz többjátékos módban játszani olyan eszközök birtokosaival vagy Realmek látogatóval, akik újabb változattal rendelkeznek. Ezen felül nem csatlakozhatsz egyes kiszolgálókhoz sem. %sKattints a gombra további információkért, ahol megtudhatod azt is, hogyan tudod áthelyezni világaidat egy új eszközre. # +sunsetting.popup.sunset.dx10=Ez a grafikus hardver már nem támogatott. Megkaptad a végső frissítést erre az eszközre. Ezután a világok még továbbépíthetőek, a piactéri vásárlások (a Minecoin érmékkel együtt) továbbra is elérhetőek maradnak. A Realmjeid továbbra is elérhetőek maradnak, hacsak nem kerülnek frissítésre egy másik Realm-tulajdonos eltérő eszközén. Nem kapod meg a további frissítéseket, és nem tudsz többjátékos módban játszani olyan eszközök birtokosaival vagy Realmek látogatóval, akik újabb változattal rendelkeznek. Ezen felül nem csatlakozhatsz egyes kiszolgálókhoz sem. %sKattints a gombra további információkért, ahol megtudhatod azt is, hogyan tudod áthelyezni világaidat egy új eszközre. Tudjuk, hogy ez kényelmetlenséget jelent, és nagyra értékeljük a játékunkkal töltött időt és támogatásod. # + +sunsetting.popup.pendingSunset.geo.ios=Hamarosan már nem leszünk képesek támogatni ezt az eszközt a te környékeden. Miután megkaptad a végső frissítést, továbbra is játszhatsz a világaidban és hozzáférhetsz a Piactéren vásárolt termékeidhez, de a továbbiakban nem fogsz tudni vásárolni a Piactéren. Az erről az eszközről felügyelt Realmek még 6 hónapig működni fognak. 2023. szeptember 30-án már nem fogsz tudni hozzáférni a Realmhez. Javasoljuk, hogy még ezt megelőzően töltsd le a világodat, és töröld az előfizetésedet az eszköz Előfizetési beállításaiban. %sHa Microsoft-/Xbox Live-fiókkal jelentkeztél be, a piactéri vásárlásaid, a Minecoinjaid és a Realms-előfizetésed más platformokon is elérhető lesz. Ha át szeretnéd helyezni a világaidat erről az eszközről egy másik eszközre, ezt úgy teheted meg, hogy feltöltöd a világot egy Realmbe, és letöltesz egy biztonsági másolatot az új eszközödre. %sTovábbi információkért, többek között a világ másik eszközre másolásának módjáért kattints a gombra. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.ios=Az eszköz támogatása már véget ért a te környékeden. Továbbra is játszhatsz a világaidban és hozzáférhetsz a Piactéren vásárolt elemekhez, de a továbbiakban nem fogsz tudni vásárolni a Piactéren. Az eszközről felügyelt Realmek 2023. szeptember 30-ig működni fognak. Ezt követően már nem fogsz tudni hozzáférni a Realmez. Javasoljuk, hogy még ezt megelőzően töltse le a világot. %sHa Microsoft-/Xbox Live-fiókkal jelentkeztél be, a piactéri vásárlásaid, a Minecoinjaid és a Realms-előfizetésed más platformokon is elérhető lesz. Ha át szeretnéd helyezni a világaidat erről az eszközről egy másik eszközre, ezt úgy teheted meg, hogy feltöltöd a világot egy Realmbe, és letöltesz egy biztonsági másolatot az új eszközödre. %sTovábbi információkért, többek között a világ másik eszközre másolásának módjáért kattints a gombra. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.amazon=Hamarosan már nem leszünk képesek támogatni ezt az eszközt a te környékeden. Miután megkaptad a végső frissítést, továbbra is játszhatsz a világaidban és hozzáférhetsz a Piactéren vásárolt termékeidhez, de a továbbiakban nem fogsz tudni vásárolni a Piactéren. Az erről az eszközről felügyelt Realmek még 6 hónapig működni fognak. 2023. szeptember 30-án már nem fogsz tudni hozzáférni a Realmhez. Javasoljuk, hogy még ezt megelőzően töltsd le a világodat. %sHa Microsoft-/Xbox Live-fiókkal jelentkeztél be, a piactéri vásárlásaid, a Minecoinjaid és a Realms-előfizetésed más platformokon is elérhető lesz. Ha át szeretnéd helyezni a világaidat erről az eszközről egy másik eszközre, ezt úgy teheted meg, hogy feltöltöd a világot egy Realmbe, és letöltesz egy biztonsági másolatot az új eszközödre. %sTovábbi információkért, többek között a világ másik eszközre másolásának módjáért kattints a gombra. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.amazon=Az eszköz támogatása már véget ért a te környékeden. Továbbra is játszhatsz a világaidban és hozzáférhetsz a Piactéren vásárolt elemekhez, de a továbbiakban nem fogsz tudni vásárolni a Piactéren. Az eszközről felügyelt Realmek 2023. szeptember 30-ig működni fognak. Ezt követően már nem fogsz tudni hozzáférni a Realmez. Javasoljuk, hogy még ezt megelőzően töltse le a világot. %sHa Microsoft-/Xbox Live-fiókkal jelentkeztél be, a piactéri vásárlásaid, a Minecoinjaid és a Realms-előfizetésed más platformokon is elérhető lesz. Ha át szeretnéd helyezni a világaidat erről az eszközről egy másik eszközre, ezt úgy teheted meg, hogy feltöltöd a világot egy Realmbe, és letöltesz egy biztonsági másolatot az új eszközödre. %sTovábbi információkért, többek között a világ másik eszközre másolásának módjáért kattints a gombra. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.android=Hamarosan már nem leszünk képesek támogatni ezt az eszközt a te környékeden. A végső frissítéssel továbbra is játszhatsz a világaidban és hozzáférhetsz a Piactéren vásárolt termékeidhez, de a továbbiakban nem fogsz tudni vásárolni a Piactéren. Az erről az eszközről felügyelt Realmek még 6 hónapig működni fognak. 2023. szeptember 30-án már nem fogsz tudni hozzáférni a Realmekhez erről az eszközről. Javasoljuk, hogy még ezt megelőzően töltsd le a világodat, és töröld az előfizetésedet a Google Play alkalmazásban. %sMár nem fogsz tudni hozzáférni a legújabb frissítésekhez, és nem játszhatsz többjátékos módban. Bizonyos kiszolgálókhoz nem fogsz tudni csatlakozni. %sHa Microsoft-/Xbox Live-fiókkal jelentkeztél be, a piactéri vásárlásaid, a Minecoinjaid és a Realms-előfizetésed más általad használt platformokon elérhetők lesznek. Ezeken a platformokon elindíthatsz egy új előfizetést ott, ahol Minecraftozol. %sHa át szeretnéd helyezni a világaidat erről az eszközről egy másikra, ezt úgy teheted meg, hogy feltöltöd a világot egy Realmbe, és letöltesz egy biztonsági másolatot az új eszközödre. %sTovábbi információkért, többek között a világ másik eszközre másolásának módjáért kattints a gombra. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.android=Az eszköz támogatása már véget ért a te környékeden. Továbbra is játszhatsz a világaidban és hozzáférhetsz a Piactéren vásárolt elemekhez, de a továbbiakban nem fogsz tudni vásárolni a Piactéren. Az eszközről felügyelt Realmek 2023. szeptember 30-ig működni fognak. Ezt követően már nem fogsz tudni hozzáférni a Realmez. Javasoljuk, hogy még ezt megelőzően töltse le a világot. %sHa Microsoft-/Xbox Live-fiókkal jelentkeztél be, a piactéri vásárlásaid, a Minecoinjaid és a Realms-előfizetésed más platformokon is elérhető lesz. Ha át szeretnéd helyezni a világaidat erről az eszközről egy másik eszközre, ezt úgy teheted meg, hogy feltöltöd a világot egy Realmbe, és letöltesz egy biztonsági másolatot az új eszközödre. %sTovábbi információkért, többek között a világ másik eszközre másolásának módjáért kattints a gombra. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.generic=Hamarosan már nem leszünk képesek támogatni ezt az eszközt a te környékeden. Miután megkaptad a végső frissítést, továbbra is játszhatsz a világaidban és hozzáférhetsz a Piactéren vásárolt termékeidhez, de a továbbiakban nem fogsz tudni vásárolni a Piactéren. Az erről az eszközről felügyelt Realmek még 6 hónapig működni fognak. 2023. szeptember 30-án már nem fogsz tudni hozzáférni a Realmhez. Javasoljuk, hogy még ezt megelőzően töltsd le a világodat. %sHa Microsoft-/Xbox Live-fiókkal jelentkeztél be, a piactéri vásárlásaid, a Minecoinjaid és a Realms-előfizetésed más platformokon is elérhető lesz. Ha át szeretnéd helyezni a világaidat erről az eszközről egy másik eszközre, ezt úgy teheted meg, hogy feltöltöd a világot egy Realmbe, és letöltesz egy biztonsági másolatot az új eszközödre. %sTovábbi információkért, többek között a világ másik eszközre másolásának módjáért kattints a gombra. # +sunsetting.popup.sunset.geo.generic=Az eszköz támogatása már véget ért a te környékeden. Továbbra is játszhatsz a világaidban és hozzáférhetsz a Piactéren vásárolt elemekhez, de a továbbiakban nem fogsz tudni vásárolni a Piactéren. Az eszközről felügyelt Realmek 2023. szeptember 30-ig működni fognak. Ezt követően már nem fogsz tudni hozzáférni a Realmez. Javasoljuk, hogy még ezt megelőzően töltse le a világot. %sHa Microsoft-/Xbox Live-fiókkal jelentkeztél be, a piactéri vásárlásaid, a Minecoinjaid és a Realms-előfizetésed más platformokon is elérhető lesz. Ha át szeretnéd helyezni a világaidat erről az eszközről egy másik eszközre, ezt úgy teheted meg, hogy feltöltöd a világot egy Realmbe, és letöltesz egy biztonsági másolatot az új eszközödre. %sTovábbi információkért, többek között a világ másik eszközre másolásának módjáért kattints a gombra. # + +sunsetting.banner.play.worldTab.pending=Verziód hamarosan nem kapcsolódhat majd többjátékos módhoz # +sunsetting.banner.play.friendsTab.pending=Verziód hamarosan nem kapcsolódhat majd többjátékos módhoz # +sunsetting.banner.play.serverTab.pending=Verziód hamarosan nem kapcsolódhat majd többjátékos módhoz # + +sunsetting.banner.play.worldTab=Verziód nem kapcsolódhat többjátékos módhoz # +sunsetting.banner.play.friendsTab=Verziód nem kapcsolódhat többjátékos módhoz # +sunsetting.banner.play.serverTab=Verziód nem kapcsolódhat többjátékos módhoz # + +sunsetting.store.incompatible=Inkompatibilitás # +sunsetting.store.incompatiblePopup=Ez a tartalom nem kompatibilis az eszközöddel. Részletek: https://aka.ms/MinecraftSunsetting # + +pauseScreen.back=Vissza a játékhoz # +pauseScreen.currentWorld=Aktuális világ # +pauseScreen.header=Játékmenü # +pauseScreen.options=Opciók # +pauseScreen.quit=Mentés és kilépés # +pauseScreen.secondaryClientLeave=Mentés és kilépés # +pauseScreen.feed=Hírcsatorna # +pauseScreen.invite=Meghívás a játékba # +pauseScreen.ipAddress=IP: %1 # +pauseScreen.error.noIpAddress=IP-cím nem található # +pauseScreen.error.noPort=Nem található port # +pauseScreen.title=A játék szünetel # +pauseScreen.betaFeedback=Visszajelzés a bétáról # +pauseScreen.xboxLiveDisconnect=Hoppá! Megszakadt a kapcsolat a Microsoft-fiókoddal. További játékosok meghívásához jelentkezz be a főmenüben, majd indítsd újra a világot. # +pauseScreen.joinCode.Label=CSATLAKOZÁSI KÓD # +pauseScreen.joinCode.Icon=%3 csatlakozási kód ikonja, %1/%2 # Example: Apple join code icon, 2 of 5 # + +permissionsScreen.kick=Játékos kirúgása # +permissionsScreen.ban=Játékos kitiltása # + +hudScreen.tooltip.basic.back=Vissza # +hudScreen.tooltip.basic.chat=Csevegés # +hudScreen.tooltip.basic.flyDown=Repülés lefelé # +hudScreen.tooltip.basic.flyUp=Repülés felfelé # +hudScreen.tooltip.basic.forward=Előre # +hudScreen.tooltip.basic.jump=Ugrás # +hudScreen.tooltip.basic.left=Balra # +hudScreen.tooltip.basic.right=Jobbra # +hudScreen.tooltip.basic.sneak=Lopakodás # +hudScreen.tooltip.basic.startFlying=Repülés megkezdése # +hudScreen.tooltip.basic.stopFlying=Repülés abbahagyása # +hudScreen.tooltip.basic.swimDown=Úszás lefelé # +hudScreen.tooltip.basic.swimUp=Úszás felfelé # + +hudScreen.tooltip.crafting=Barkácsolás # +hudScreen.tooltip.inventory=Leltár # +hudScreen.tooltip.dropItem=Eldobás # +hudScreen.tooltip.eject=Kiadás # +hudScreen.tooltip.potion=Megivás # +hudScreen.tooltip.milk=Megivás # +hudScreen.tooltip.draw=Kihúzás # +hudScreen.tooltip.release=Elengedés # +hudScreen.tooltip.throw=Eldobás # +hudScreen.tooltip.open=Kinyitás # +hudScreen.tooltip.use=Használat # +hudScreen.tooltip.sleep=Alvás # +hudScreen.tooltip.empty=Kiürítés # +hudScreen.tooltip.hang=Felakasztás # +hudScreen.tooltip.ignite=Meggyújtás # +hudScreen.tooltip.place=Elhelyezés # +hudScreen.tooltip.mine=Bányászás # +hudScreen.tooltip.attach=Csatolás # +hudScreen.tooltip.till=Megművelés # +hudScreen.tooltip.dig=Ösvény ásása # +hudScreen.tooltip.hit=Megütés # +hudScreen.tooltip.eat=Evés # +hudScreen.tooltip.rotate=Forgatás # +hudScreen.tooltip.plant=Ültetés # +hudScreen.tooltip.dismount=Leszállás # +hudScreen.tooltip.collect=Begyűjtés # +hudScreen.tooltip.peel=Kéreghántoló # +hudScreen.tooltip.scaffoldingDescend=(hosszan) ereszkedj # +hudScreen.tooltip.pick=Leszed # +hudScreen.tooltip.placeBook=Könyv lehelyezése # +hudScreen.tooltip.readBook=Könyv olvasása # +hudScreen.tooltip.removeBook=Könyv eltávolítása # +hudScreen.tooltip.shear=Nyírás # +hudScreen.tooltip.carve=Faragás # +hudScreen.tooltip.grow=Növesztés # +hudScreen.tooltip.boatExit=Csónak elhagyása # +hudScreen.tooltip.emote=Gesztus # +hudScreen.tooltip.change_note=Megjegyzés módosítása # +hudScreen.tooltip.edit_sign=Szerkesztés # +hudScreen.controlCustomization.welcome=Üdvözöl a Vezérlés testreszabása # +hudScreen.controlCustomization.instructions=Húzd az elemeket az áthelyezéshez # +hudScreen.controlCustomization.modify=Beállítások módosítása # +hudScreen.controlCustomization.continue=Gyerünk # + +playscreen.fileSize.MB=MB # +playscreen.fileSize.GB=GB # +playscreen.joinableRealms=Rendelkezésre álló Realmek # +playscreen.noFriendsRealms=Még nem vagy tagja egyik Realmnek sem. # +playscreen.header.local=Játék # +playscreen.header.realms=Realms # +playscreen.lastPlayed.daysAgo=%1 napja # +playscreen.lastPlayed.longAgo=Rég # +playscreen.lastPlayed.today=Ma # +playscreen.lastPlayed.weeksAgo=%1 hete # +playscreen.lastPlayed.yesterday=Tegnap # +playscreen.new=Új # +playscreen.remoteWorld=Távoli világ: # +playscreen.realmsTrialWorld=Próbáld ki a Realms Plust 30 napig ingyen # +playscreen.realmsCreateFirstWorld=Hozd létre első világodat # +playscreen.realmsCombo=Játssz a barátaiddal, és élvezd a több mint 150 csomag tartalmait # +playscreen.realmsGetServer=Legyen saját kiszolgálód, és élvezd a több mint 150 csomag tartalmait # +playscreen.realmGoogleHoldBody=Probléma van egy vagy több Realms-előfizetéseddel. Kattints az OK gombra a Google Play előfizetési beállításainak megnyitásához, hogy kijavíthasd a fizetési módodat. # +playscreen.realmsContent=Játssz több mint 150 piactéri csomaggal # +playscreen.checkingRealmsCompatibility=Realm kompatibilitásának ellenőrzése... # +playscreen.fetchingRealms=Realmek betöltése... # +playscreen.confirmLeaveMessage=Biztosan kilépsz ebből a Realmből: %1$s? # +playscreen.confirmLeaveTitle=Kilépés megerősítése # +playscreen.realmExpired=Lejárt # +playscreen.realmFull=Tele # +playscreen.realmClientOutdated=Minden Realm frissült. A Realms szolgáltatásban történő játékhoz frissítened kell a játékot. # +playscreen.realms=Realms # +playscreen.realmsWarning.moreinfo=További információk # +playscreen.realmsCompatibilityFailure=Nem sikerült csatlakozni a Realmshoz. Hamarosan újra megpróbáljuk. # +playscreen.realmsSignIn=Jelentkezz be, és játssz a Realmsen még ma! # +playscreen.realmsSignInFriends=Jelentkezz be, és tekintsd meg a barátaid Realmseit még ma! # +playscreen.worlds=Világok # +playscreen.dontSeeLegacyWorlds=Nem látod a világaidat? # +playscreen.syncLegacyWorlds=Régi világok szinkronizálása # +playscreen.fetchingLegacyWorlds=Régi világok lekérése... # +playscreen.upgradeLegacyWorlds=Régi világok # +playscreen.syncRetailWorlds=Világok másolása a Minecraft kiadott verziójából # +playscreen.fetchingRetailWorlds=Világok másolása folyamatban a Minecraft kiadott verziójából… # +playscreen.upgradeRetailWorlds=Minecraft világok a kiadott verzióból # +playscreen.noLegacyWorldsFound.title=Világok nem találhatóak # +playscreen.noLegacyWorldsFound.body=Nem találhatóak más Minecraft verzióból származó világok. # +playscreen.failedToAutoSyncLegacyWorlds=A régi világok betöltése sikertelen. Szabadíts fel további tárhelyet a régi világok kezeléséhez. # +playscreen.lockedSkin=A használt felület olyan tartalomcsomagból származik, amely nem engedélyezett keresztplatformos többjátékos módban. A folytatással kikapcsolod ebben a világban a keresztplatformos többjátékos módot. # +playscreen.multiplayerLockedSkin=A használt felület olyan tartalomcsomagból származik, amely nem engedélyezett többjátékos módban. A folytatással kikapcsolod ebben a világban a többjátékos módot. # +playscreen.worldsStorage=Lemezterület # +playscreen.delete.legacy.content=Biztosan szeretnéd törölni a kiválasztott régi világot? Ezek a világok örökre elvesznek! (És az elég hosszú idő!) # +playscreen.delete.legacy.title=Véglegesen törlöd ezt: %s? # +playscreen.delete.legacy.confirm=Törlés # +playscreen.delete.legacy.deleting=Világ törlése… # +playscreen.beta_worlds=Bétavilágok # +playscreen.beta_legacy_worlds=Régebbi bétavilágok # +playscreen.editor.worlds=Projektek # +playscreen.editor.create=Új projekt létrehozása # + +permissions.ability.build=Építs # +permissions.ability.mine=Bányássz # +permissions.ability.doorsandswitches=Ajtók és kapcsolók használata # +permissions.ability.opencontainers=Tárolók kinyitása # +permissions.ability.attackplayers=Játékosok megtámadása # +permissions.ability.attackmobs=Mobok megtámadása # +permissions.ability.op=Operátori parancsok # +permissions.ability.invisible=Láthatatlanná válás # +permissions.ability.teleport=Teleportálás # +permissions.NeedPermission=Engedély szükséges # +permissions.AddFriends=A Microsoft-fiókod beállítása miatt nem vehetsz fel barátokat. Ügyelj rá, hogy az online biztonsági beállításaid lehetővé tegyék a barátok hozzáadását. A beállítások módosítására vonatkozó utasításokért lásd: aka.ms/MCMultiplayerHelp. # +permissions.MultiplayerSessions=A Microsoft-fiókod beállítása miatt nem játszhatsz a Realms játékmódban. Ügyelj rá, hogy az online biztonsági beállításaid lehetővé tegyék a többjátékos módot. A beállítások módosítására vonatkozó utasításokért lásd: aka.ms/MCMultiplayerHelp. # +permissions.Communications=A Microsoft-fiókod beállítása miatt nem cseveghetsz más játékosokkal. Ügyelj rá, hogy az adatvédelmi beállításaid lehetővé tegyék a többiekkel való kommunikációt. A beállítások módosítására vonatkozó utasításokért lásd: aka.ms/MCMultiplayerHelp. # +permissions.RealmsAddFriends=Az Xbox-fiókod beállításai miatt nem lehet új barátokat hozzáadni a Realmeden zajló játékhoz. Ezt az Xbox.com adatvédelmi és online biztonsági beállításainál tudod módosítani. Folytatod? # +permissions.CloudSave=A fiókod beállításai miatt nem mentheted a világaidat az Xbox-profilodra. Ezt az Xbox.com adatvédelmi és online biztonsági beállításainál tudod módosítani. ###disable_3rd_party_console_resource_pack_check +permissions.MultiplayerSessionsOnConsole=A Microsoft-fiókod beállítása miatt nem játszhatsz a Realms játékmódban. Ügyelj rá, hogy az online biztonsági beállításaid lehetővé tegyék a többjátékos módot, és hogy legyen aktív Xbox Live Gold előfizetésed. A beállítások módosítására vonatkozó utasításokért lásd: aka.ms/MCMultiplayerHelp. ###disable_3rd_party_console_resource_pack_check +permissions.MultiplayerSessionsOnConsoleGamecore=Nem lehet Realms játékmódban játszani a Microsoft-fiókod beállításai miatt. ###disable_3rd_party_console_resource_pack_check +permissions.open.account.help.button=Kérj segítség a megoldáshoz # +permissions.open.account.help.button.gamecore=Javítsd ki # +permissions.open.account.setting.button=Szolgáltatási feltételek megtekintése # +permissions.GoBack=Visszalépés # +permissions.Continue=Folytatás # +permissions.chatmute=A csevegés ki van kapcsolva # +permissions.deopingother.message=Ha csökkented jogosultsági szintjüket, a továbbiakban nem rendelkeznek majd operátori jogosultsággal. # +permissions.description.visitors=A látogatók szabadon bejárhatják a világodat, de nem használhatják a blokkokat, elemeket vagy entitásokat. A játékosokban való bizalom ki van kapcsolva. # +permissions.description.members=A tagok a világ olyan játékosai, akik széttörhetik és létrehozhatják a blokkokat, és megtámadhatják a mobokat és más játékosokat. # +permissions.description.operators=Az operátorok olyan tagok, akik beállíthatják a játékosok engedélyeit, és parancsokkal irányíthatják a világot. # +permissions.level=Jogosultsági szint # +permissions.level.custom=Egyéni... # +permissions.level.member=Tag # +permissions.level.operator=Operátor # +permissions.level.visitor=Látogató # +permissions.nocheats=A csalások ki vannak kapcsolva # +permissions.nocheats.message=Egyes parancsok, mint a teleportálás, csak bekapcsolt csalásokkal használhatók. A csalások a Játékbeállítások szüneteltetési menüjében kapcsolhatók be. Ha aktiválod a csalásokat, az Eredmények kikapcsolásra kerülnek ebben a világban. # +permissions.nocheats.message.noachievements=Egyes parancsok, mint a teleportálás, csak bekapcsolt csalásokkal használhatók. A csalások a Játékbeállítások szüneteltetési menüjében kapcsolhatók be. # +permissions.nocheats.turnon=OP beállítása BEKAPCSOLT csalásokkal # +permissions.nocheats.turnoff=OP beállítása KIKAPCSOLT csalásokkal # +permissions.nocheats.cancel=Mégse # +permissions.deopingself=Megszünteted a kezelői jogosultságokat? # +permissions.deopingself.message=A jogosultsági szint csökkentésével nem lesz többé kezelői jogosultságod. # +permissions.title=Játékosengedélyek # +permissions.title.settings=Játékos engedély meghívást követő csatlakozással # +permissions.title.settings.edu=A világodhoz csatlakozó játékosok jogosultsági szintje # +permissions.toast.playerLeft=Egy játékos elhagyta a játékot. # +permissions.toast.playerJoined=Egy játékos csatlakozott a játékhoz. # +permissions.kickplayer=Játékos kirúgása # +permissions.kickplayer.reason=A játékgazda kirúgott a játékból. # +permissions.kickplayer.message=Biztosan ki akarod rúgni %s játékost a világból? Később nem tudnak újra csatlakozni a ehhez a játékhoz. # +permissions.kickplayer.message.dedicatedserver=Biztosan ki akarod rúgni %s játékost a világból? # +permissions.kickplayer.title=Játékos kirúgása? # +permissions.banplayer=Játékos kitiltása # +permissions.banplayer.reason=A játékgazda kitiltott a játékból. # +permissions.banplayer.message=Biztosan ki akarod tiltani %s játékost a világból? Később nem csatlakozhatnak újra. # +permissions.banplayer.title=Játékos kitiltása? # +permissions.ClubsAccess=Nem férhetsz hozzá a Realms hírcsatornához, mert nincs hozzáférésed a klubokhoz. A beállítások módosítására vonatkozó utasításokért lásd: aka.ms/MCClubsHelp. # +permissions.ClubsPost=Nem tehetsz közzé bejegyzéseket a Realms hírcsatornában, mert nincs hozzáférésed a klubokhoz. A beállítások módosítására vonatkozó utasításokért lásd: aka.ms/MCClubsHelp. # + +## edu permissions popup +permissions.button.kickplayer=Játékos eltávolítása a játékból # +permissions.popup.title=Engedélyezési opciók # +permissions.dropdown.title=Engedélyezési szint %s részére # +permissions.operator=Operátor # +permissions.member=Tag # +permissions.visitor=Látogató # +permissions.removeplayer=Játékos eltávolítása # +permissions.removeplayer.reason=A játékgazda eltávolított a játékból. # +permissions.removeplayer.message=Biztosan eltávolítod ezt a játékost a világból? Ha eltávolítod ezt a játékost, új csatlakozási kódot generálunk, hogy ne tudjon újra csatlakozni. # +permissions.removeplayer.title=Játékos eltávolításának megerősítése # + +portfolioScreen.page=%s oldal # +portfolioScreen.export=Portfólió exportálása # +portfolioScreen.caption=[ felirat ] # +portfolioScreen.nopics0=Jelenleg nincs fénykép a portfóliódban. Itt jelennek meg a kamerával készített fényképek. Az alábbi gombbal is hozzáadhatsz néhányat. # +portfolioScreen.nopics1=Itt fognak megjelenni a fényképezőgéppel készített fényképek. # +portfolioScreen.noInventory=Még nincsenek fényképek a leltáradban. Készíts egy képet a kamerával. # +portfolioScreen.addPhoto=Fénykép hozzáadása # + +potion.absorption=Elnyelt sebzés # +potion.blindness=Vakság # +potion.conduitPower=Vízenergiablokk-energia # +potion.confusion=Émelygés # +potion.damageBoost=Erő # +potion.damageBoost.name=Erő bájitala # +potion.damageBoost.splash.name=Erő robbanó bájitala # +potion.damageBoost.linger.name=Erő időző bájitala # +potion.digSlowDown=Bányászfáradtság # +potion.digSpeed=Sietség # +potion.effects.whenDrank=Hatása: # +potion.empty=Nincs hatása # +potion.emptyPotion.name=Vizesüveg # +potion.emptyPotion.splash.name=Robbanó vizespalack # +potion.emptyPotion.linger.name=Időző vizespalack # +potion.fireResistance=Tűzállóság # +potion.fireResistance.name=Tűzállóság bájitala # +potion.fireResistance.splash.name=Tűzállóság robbanó bájitala # +potion.fireResistance.linger.name=Tűzállóság időző bájitala # +potion.harm=Azonnali sebzés # +potion.harm.name=Sebzés bájitala # +potion.harm.splash.name=Sebzés robbanó bájitala # +potion.harm.linger.name=Sebzés időző bájitala # +potion.heal=Azonnali gyógyulás # +potion.heal.name=Gyógyítás bájitala # +potion.heal.splash.name=Gyógyítás robbanó bájitala # +potion.heal.linger.name=Gyógyítás időző bájitala # +potion.healthBoost=Életerősítés # +potion.hunger=Éhség # +potion.invisibility=Láthatatlanság # +potion.invisibility.name=Láthatatlanság bájitala # +potion.invisibility.splash.name=Láthatatlanság robbanó bájitala # +potion.invisibility.linger.name=Láthatatlanság időző bájitala # +potion.jump=Magasugrás # +potion.jump.name=Ugrás bájitala # +potion.jump.splash.name=Ugrás robbanó bájitala # +potion.jump.linger.name=Ugrás időző bájitala # +potion.levitation=Lebegés # +potion.moveSlowdown=Lassúság # +potion.moveSlowdown.name=Lassúság bájitala # +potion.moveSlowdown.splash.name=Lassúság robbanó bájitala # +potion.moveSlowdown.linger.name=Lassúság időző bájitala # +potion.slowFalling=Zuhanáslassítás # +potion.slowFalling.name=Zuhanáslassítás bájitala # +potion.slowFalling.splash.name=Zuhanáslassítás robbanó bájitala # +potion.slowFalling.linger.name=Zuhanáslassítás időző bájitala # +potion.moveSpeed=Gyorsaság # +potion.moveSpeed.name=Gyorsaság bájitala # +potion.moveSpeed.splash.name=Gyorsaság robbanó bájitala # +potion.moveSpeed.linger.name=Gyorsaság időző bájitala # +potion.nightVision=Éjjellátás # +potion.nightVision.name=Éjjellátás bájitala # +potion.nightVision.splash.name=Éjjellátás robbanó bájitala # +potion.nightVision.linger.name=Éjjellátás időző bájitala # +potion.poison=Méreg # +potion.poison.name=Méreg bájitala # +potion.poison.splash.name=Méreg robbanó bájitala # +potion.poison.linger.name=Méreg időző bájitala # +potion.potency.0= # +potion.potency.1=II # +potion.potency.2=III # +potion.potency.3=IV # +potion.potency.4=V # +potion.potency.5=VI # +potion.awkward.name=Ügyetlenség itala # +potion.awkward.splash.name=Ügyetlenség robbanó itala # +potion.awkward.linger.name=Ügyetlenség időző itala # +potion.mundane.name=Átlagos bájital # +potion.mundane.splash.name=Átlagos robbanó bájital # +potion.mundane.linger.name=Átlagos időző bájital # +potion.mundane.extended.name=Hosszú átlagos bájital # +potion.mundane.extended.splash.name=Hosszú átlagos robbanó bájital # +potion.mundane.extended.linger.name=Hosszú átlagos időző bájital # +potion.thick.name=Sűrű bájital # +potion.thick.splash.name=Sűrű robbanó bájital # +potion.thick.linger.name=Sűrű időző bájital # +potion.regeneration=Regenerálódás # +potion.regeneration.name=Regenerálódás bájitala # +potion.regeneration.splash.name=Regenerálódás robbanó bájitala # +potion.regeneration.linger.name=Regenerálódás időző bájitala # +potion.resistance=Ellenállóság # +potion.saturation=Jóllakottság # +potion.turtleMaster=Lassúság # +potion.turtleMaster2=Ellenállóság # +potion.turtleMaster.name=Teknősmester bájitala # +potion.turtleMaster.splash.name=Teknősmester robbanó bájitala # +potion.turtleMaster.linger.name=Teknősmester időző bájitala # +potion.waterBreathing=Víz alatti légzés # +potion.waterBreathing.name=Víz alatti légzés bájitala # +potion.waterBreathing.splash.name=Víz alatti légzés robbanó bájitala # +potion.waterBreathing.linger.name=Víz alatti légzés időző bájitala # +potion.weakness=Gyengeség # +potion.weakness.name=Gyengeség bájitala # +potion.weakness.splash.name=Gyengeség robbanó bájitala # +potion.weakness.linger.name=Gyengeség időző bájitala # +potion.wither=Sorvasztó # +potion.wither.name=Romlás bájitala # +potion.wither.splash.name=Romlás robbanó bájitala # +potion.wither.linger.name=Romlás időző bájitala # + +profileScreen.header=Öltöző # +profileScreen.reload=Újratöltés # +profileScreen.manage_button_text=Karakter szerkesztése # +profileScreen.manage_button_text_skin=Klasszikus felület módosítása # +profileScreen.manage_button_create_text=Karakter létrehozása # +profileScreen.selectPrebuiltCharacter=Kiválasztás a karakterlistából # +profileScreen.create_persona_confirm_skin=Klasszikus felület létrehozása # +profileScreen.delete_button=Karakter törlése # +profileScreen.settings_button=Játékbeállítások # + +profileScreen.differences_information_button=A Karakteralkotóval készített és a klasszikus felületek közötti különbségek # +profileScreen.differences_character_creator_title=Karakter # +profileScreen.create_persona_character_details=Elemenként létrehozol egy saját karaktert a Minecraftban. # +profileScreen.difference_character_creator_description=Hozz létre elemenként egy saját karaktert a Minecraftban. Alakítsd kedved szerint a karakter testét, szemét, száját, hajviseletét, ruháját és még sok más részletet! # +profileScreen.differences_classic_skin_title=Klasszikus felület # +profileScreen.difference_classic_skin_description=Teljes testet borító felület, amelyet a karakterre lehet helyezni. A klasszikus felületek nem módosíthatók elemenként. A saját, általad létrehozott vagy letöltött teljes testes felületet is importálhatod. # +profileScreen.create_persona_classic_skin_details=Egy teljes testet borító felülettextúra, amelyet rá lehet helyezni a karakterre. # + +profileScreen.create_persona_title=Válassz típust # + +persona.slim.title=keskeny # +persona.wide.title=széles # +persona.smaller.title=kisebb # +persona.small.title=kicsi # +persona.medium.title=közepes # +persona.tall.title=magas # +persona.realms.redeem=Beváltás # + +progressScreen.cantConnect=Nem sikerült csatlakozni a világhoz. Ellenőrizd az internetkapcsolatot, majd próbáld újra. # +progressScreen.generating=Világ létrehozása # +progressScreen.saving=Világ mentése # +progressScreen.loading=Betöltés… # +progressScreen.title.downloading=%1 csomagok letöltése # +progressScreen.title.applyingPacks=Erőforráscsomagok betöltése # +progressScreen.title.searchingForSession=Játékmenet keresése... # +progressScreen.title.waitingForStorageProvider=Felhasználói adatok szinkronizálása # +progressScreen.title.connectingLocal=Világ elindítása # +progressScreen.title.connectingLAN=Csatlakozás a többszereplős játékhoz # +progressScreen.title.connectingExternal=Csatlakozás a külső kiszolgálóhoz # +progressScreen.title.connectingRealms=Csatlakozás a Realmhez # +progressScreen.title.copyingWorld=Világ másolása # +progressScreen.title.deleteStorageAreaContent=Tároló gyorsítótárának ürítése # +progressScreen.title.loadingSplitScreenAppearances=Osztott képernyős megjelenítés betöltése # +progressScreen.message.appearanceLoaded=Megjelenítés betöltve # +progressScreen.message.appearanceLoadWaitTimeMet=A megjelenítés betöltése a vártnál több időt vesz igénybe. Folytatjuk a világ létrehozását... # +progressScreen.message.deleteStorageAreaContent=Ez eltarthat egy kis ideig. # +progressScreen.message.copyingWorld=Világ másolása… %d%% # +progressScreen.message.tts.copyingWorld=Világ másolása # +progressScreen.message.building=Terep létrehozása # +progressScreen.message.done=Kész! # +progressScreen.message.exporting=Exportálás folyamatban # +progressScreen.message.exporting.warning=Ne lépj ki a játékból. A kilépés exportálási hibához vezethet. # +progressScreen.message.importing=Világ importálása # +progressScreen.message.importingContent=2/2. lépés – Tartalom importálása # +progressScreen.message.updatingContent=%1/%2 csomag frissítése # +progressScreen.message.locating=Kiszolgáló keresése # +progressScreen.message.loadingAppearance=Megjelenítés betöltése... # +progressScreen.message.waitingForRealms=Ez eltarthat egy kis ideig # +progressScreen.message.waitingForStorageProvider=Ez eltarthat egy kis ideig... # +progressScreen.message.waitingForTickingAreas=Ketyegő területek betöltése # +progressScreen.message.storageProviderSyncError=Nem sikerült szinkronizálni a felhasználói adatokat. # +progressScreen.message.waitingForStoreProducts=Ez eltarthat egy kis ideig # +progressScreen.message.allDone=Minden kész! # +progressScreen.message.letsGo=Gyerünk! # +progressScreen.message.failed=Nem sikerült # +progressScreen.message.failedNoNetwork=Nem sikerült: nincs hálózati kapcsolat # +progressScreen.message.downloadingWorld=Világ letöltése # +progressScreen.message.downloadingContent=2/1. lépés – Tartalom letöltése # +progressScreen.message.uploadingWorld=Világfájlok feltöltése... # +progressScreen.message.uploadingWorldError=A világ feltöltése nem sikerült. Megpróbálod újra? # +progressScreen.message.copyingPacks=Világ erőforráscsomagjainak mentése # +progressScreen.message.initiatingTemplate=Világsablon inicializálása # +progressScreen.message.fileSize=Fájlméret # +progressScreen.message.initializingUpload=Feltöltés inicializálása # +progressScreen.message.initializingDownload=Letöltés inicializálása # +progressScreen.message.invalidWorldFile=Érvénytelen világfájl. Nyisd meg újra a világod, mentsd el és próbáld meg újra. # +progressScreen.message.resourceLoading=Erőforrások betöltése # +progressScreen.message.leaveLevel=A játék mentése folyamatban van, ne kapcsold ki az eszközt. # +progressScreen.message.genericMayTakeAMoment=Ez eltarthat egy kis ideig # +progressScreen.message.noUploadResponse=Nem megerősíthető, hogy a világ feltöltése megfelelően megtörtént. Jelentkezz be a Realmedbe az ellenőrzéséhez, és próbáld meg ismét, hogyha nem került frissítésre új világodhoz. # +progressScreen.message.noUploadEndpoint=Nem sikerült helyet találni világod feltöltéséhez. Ellenőrizd az internetkapcsolatot! # +progressScreen.message.unownedTemplate=Úgy tűnik, hogy nincs meg neked az a piactéri sablon, amelyen ez a világ alapul. A Minecraft Piactéren bármikor megvásárolhatod. # +progressScreen.message.createArchiveFileFailed=Nem sikerült becsomagolni a világ fájlját a feltöltéshez. Elképzelhető, hogy megtelt a merevlemezed? # +progressScreen.message.createLevelStorageFailed=Hiba történt a világ feltöltésének előkészítése során. Ha ez megismétlődik, érdemes lehet újraindítani az eszközt. # +progressScreen.message.unknownError=Hiba történt # +progressScreen.message.forbiddenContent=Az alkalmazott csomagok közül egy vagy több nincs a birtokodban # +progressScreen.message.loadingSplitScreenAppearances=Osztott képernyős megjelenítés betöltése... # +progressScreen.message.finishedLoadingSplitScreenAppearances=Az osztott képernyős megjelenítés betöltése kész. # +progressScreen.dialog.title.resourcePack=Letöltöd az erőforráscsomagot? # +progressScreen.dialog.title.behaviorAndResourcePack=Letöltöd a világ viselkedés- és erőforráscsomagjait? # +progressScreen.dialog.title.onlyBehavior=Letöltöd a világ viselkedéscsomagjait? # +progressScreen.dialog.title.storageProviderError=Nem sikerült szinkronizálni a világ adatait # +progressScreen.dialog.title.storageProviderLongWait=Világ adatainak szinkronizálása # +progressScreen.dialog.title.storageProviderSucceeded=Világadatok sikeresen szinkronizálva # +progressScreen.dialog.message.onlyBehavior=Ez a világ viselkedéscsomagokat alkalmaz, amelyeket le kell töltened, ha csatlakozni akarsz hozzá. Letöltöd ezeket a csomagokat, és csatlakozol? # +progressScreen.dialog.message.behaviorAndOptionalResourcePack=Ez a világ viselkedéscsomagokat alkalmaz, amelyeket le kell töltened, ha csatlakozni akarsz hozzá, valamint opcionálisan letölthető erőforráscsomagokat is. Letöltöd ezeket a csomagokat a csatlakozás előtt? # +progressScreen.dialog.message.behaviorAndResourcePack=Ez a világ viselkedés- és erőforráscsomagokat alkalmaz, amelyeket le kell töltened, ha csatlakozni akarsz hozzá. Letöltöd ezeket a csomagokat, és csatlakozol? # +progressScreen.dialog.message.resourcePackOptional=Ez a világ erőforráscsomagokat alkalmaz. Letöltöd ezeket a csomagokat, mielőtt csatlakozol? # +progressScreen.dialog.message.resourcePackRequired=Ez a világ erőforráscsomagokat alkalmaz, amelyeket le kell töltened, ha csatlakozni akarsz hozzá. Letöltöd ezeket a csomagokat, és csatlakozol? # +progressScreen.dialog.message.resourcePackOptional.rayTracing.line1=A világhoz ray tracinget használó erőforráscsomagok tartoznak. # +progressScreen.dialog.message.resourcePackOptional.rayTracing.line2=Eszközöd nem kompatibilis ezekkel a haladó világítási és textúrafunkciókkal, így a világot ezen haladó effektusok nélkül látod majd. Szeretnéd őket letölteni, mielőtt csatlakozol? # +progressScreen.dialog.message.resourcePackRequired.rayTracing.line1=A világhoz ray tracinget használó erőforráscsomagok tartoznak. # +progressScreen.dialog.message.resourcePackRequired.rayTracing.line2=Eszközöd nem kompatibilis ezekkel a haladó világítási és textúrafunkciókkal, így a világot ezen haladó effektusok nélkül látod majd. Szeretnéd őket letölteni, mielőtt csatlakozol? # +progressScreen.dialog.message.storageProviderError=Nem sikerült szinkronizálni a világ adatait. Megpróbálod újra? # +progressScreen.dialog.message.storageProviderUnusableError=A világ nincs teljesen szinkronizálva, vagy sérült. Próbálj ugyanezzel a világgal olyan konzolon játszani, amely biztosan jó állapotban van, majd próbáld újra áttelepíteni. # +progressScreen.dialog.message.storageProviderQuotaError=A helyi mentés sikeres volt, de a felhőbeli szinkronizálás a kvóta miatt meghiúsult. Szabadíts fel tárhelyet a felhőben úgy, hogy törölsz néhány világot a beállítások menüből. # +progressScreen.dialog.message.storageProviderOutOfLocalStorage=Nincs elég szabad helyi tárhely a felhőbeli szinkronizálás támogatásához. # +progressScreen.dialog.message.worldCorrupted=A világ sérült. Jelentsd ezt a hibát a bugs.mojang.com oldalon # +progressScreen.dialog.message.storageProviderLongWait=A világ szinkronizálása a vártnál több időt vesz igénybe. Vársz még? # +progressScreen.dialog.button.enter=Belépés a világba # +progressScreen.dialog.button.joinAndDownload=Letöltés és csatlakozás ­- %1 # +progressScreen.dialog.button.joinAndDownload.everything=Összes letöltése és csatlakozás ­- %1 # +progressScreen.dialog.button.joinAndDownload.onlyBehaviorPacks=Csak viselkedések letöltése és csatlakozás - %1 # +progressScreen.dialog.button.join=Csatlakozás # +progressScreen.dialog.button.leave=Kilépés # +progressScreen.dialog.button.retry=Újra # +progressScreen.dialog.button.wait=Várakozás # +progressScreen.editor.message.copyingProject=Projekt másolása... %d%% # +progressScreen.editor.message.tts.copyingProject=Projekt másolása # +progressScreen.editor.title.copyingProject=Projekt másolása # +progressScreen.editor.dialog.message.resourcePackOptional=Ez a világ erőforráscsomagokat alkalmaz. Le szeretnéd tölteni ezeket mielőtt csatlakozol? # +progressScreen.editor.dialog.message.resourcePackRequired=Ez a világ erőforráscsomagokat alkalmaz, amelyeket le kell töltened, ha csatlakozni akarsz hozzá. Le szeretnéd tölteni ezeket a csomagokat, hogy csatlakozni tudj? # +progressScreen.editor.message.convert.projectToWorld=A projekt világgá alakítása és a projekted másolatának elkészítése... # +progressScreen.editor.message.convert.worldToProject=Világ átalakítása projektté... # +progressScreen.editor.message.convert.projectToWorld.saveWorld=Világadatok mentése... # +progressScreen.editor.message.convert.worldToProject.saveProject=Projektadatok mentése... # +progressScreen.label.mobileData=Mobiladatok # +progressScreen.noWifi.mobileDataWarning=Jelenleg nem csatlakozol a Wi-Fi-hálózathoz. A mobil adatforgalom díjköteles lehet. # + +quiz.popup.ok=Töltsd ki a kvízt # +quiz.popup.text=A kvíz új ablakban nyílik meg. A kvíz kitöltése után visszatérhetsz a Minecraftba. # +quiz.popup.title=Kvíz # + +raid.name=Rajtaütés # +raid.progress=Megmaradt mobok: # +raid.expiry=A rajtaütés lejárt # +raid.victory=Győzelem # +raid.defeat=Vereség # + +recipeBook.setting.full=Tele # +recipeBook.setting.discover=Felfedezés # +recipeBook.setting.off=Ki # +recipeToast.newUnlock.title=Új recept feloldva! # +recipeToast.newUnlock.tts= új recept feloldva # +recipeToast.newUnlock.descriptionRecipeBook=Ellenőrizd a receptkönyvedet # +recipeToast.newUnlock.descriptionCraftingTable=Megtekintés a barkácsasztalon # +recipeToast.newUnlock.descriptionStonecutterTable=Megtekintés a kőfaragóban # +recipeToast.newUnlock.descriptionSmithingTable=Megtekintés a kovácsasztalon # +recipeToast.newUnlock.descriptionCartographyTable=Megtekintés a térképészeti asztalon # +recipeToast.newIngredient.title=Új hozzávalót találtál! # +recipeToast.newIngredient.tts= új összetevőt találtál # +recipeToast.newIngredient.description=Használhatod a meglévő receptekben # + +record.nowPlaying=Most játszott: %s # + +resourcePack.available.title=Rendelkezésre álló erőforráscsomagok # +resourcePack.available.title.behaviorPacks=Rendelkezésre álló viselkedéscsomagok # +resourcePack.available.title.packs=Csomagjaim # +resourcePack.available.add=Aktiválás # +resourcePack.available.none.text=Nincsenek erőforráscsomagjaid # +resourcePack.available.none.behavior=Nincs viselkedéscsomagod # +resourcePack.available.none.store=Piactér megtekintése # +resourcePack.message.noneFound.packs=Ezen az eszközön nincsenek használható csomagok. # +resourcePack.message.allInUse.packs=A csomagjaid jelenleg használatban vannak. # +resourcePack.message.error=Egy csomag hibákat tartalmaz, melyek kizárják működését # +resourcePack.message.warning=Egy csomag figyelmeztetéseket tartalmaz, melyek zavarhatják működését # +resourcePack.suggestedContent.title=További csomagok beszerzése # +resourcePack.suggestedContent.button.viewMore=További csomagok megtekintése # +resourcePack.cached.title=Gyorsítótárban lévő csomagok # +resourcePack.folderInfo=(Helyezd ide az erőforráscsomag-fájlokat) # +resourcePack.openFolder=Erőforráscsomagok mappájának megnyitása # +resourcePack.selected.title=Kiválasztott erőforráscsomagok # +resourcePack.selected.title.behaviorPacks=Aktív viselkedéscsomagok # +resourcePack.selected.title.packs=Aktív # +resourcePack.selected.remove=Deaktiválás # +resourcePack.realmsPlus.title.packs=Realms Plus csomagok # +resourcePack.realmsPlus.expired=Lejárt # +resourcePack.errors=Hibák: # +resourcePack.error.ingame.packs=Az erőforráscsomagokat a világban való játszás közben nem lehet módosítani. # +resourcePack.error.ingame.behaviorPacks=A viselkedéscsomagokat a világban való játszás közben nem lehet módosítani. # +resourcePack.error.enteringgame.title=Lejárt csomagok a Realmen # +resourcePack.error.enteringgame.message=A Realm olyan erőforrás- vagy viselkedéscsomagokat tartalmaz, amelyek már nem elérhetők a Realms Plusban. Deaktiváld ezeket a csomagokat, vagy vásárold meg őket a piactéren, ha továbbra is szeretnéd használni őket a Realmben. # +resourcePack.error.enteringgame.button=Aktív csomagok megtekintése # +resourcePack.title=Erőforráscsomagok kiválasztása # +resourcePack.toast.atlasFallback.message=Kevés a memória. A textúrák csökkentett részletességgel jelennek meg. # +resourcePack.toast.atlasFallback.title=Tartalék erőforráscsomag # +resourcePack.copyGlobal=Átmásolás a globális csomagból # +resourcePack.description=Az erőforráscsomagokat a rendszer alulról felfelé alkalmazza. Ez azt jelenti, hogy azokat az elemeket, amelyek két csomagban is megtalálhatók, felülírja a későbbi csomag. # +resourcePack.description.default.level=Ezeket a Beállításokban módosíthatod. # +resourcePack.description.default.behaviorPacks=A Minecraft alapértelmezett játékmenete. # +resourcePack.description.bottom.global=Az erőforráscsomagokat a rendszer alulról felfelé alkalmazza. Ez azt jelenti, hogy azokat az elemeket, amelyek két csomagban is megtalálhatók, felülírja a későbbi csomag. A világ csomagjai felülírják a globális csomagokat. Ezeket az erőforrásokat csak te használhatod. Senki más nem láthatja azokat az erőforrásokat, amelyeket itt beállítasz. A világaid vagy azon világok erőforráscsomagjai, amelyekhez csatlakozol, felülírják ezeket a globális erőforrásokat. # +resourcePack.description.bottom.behaviorPacks=A viselkedéscsomagokat a rendszer alulról felfelé alkalmazza. Ez azt jelenti, hogy azokat az elemeket, amelyek két csomagban is megtalálhatók, felülírja a későbbi csomag. # +resourcePack.description.bottom.level=Az erőforráscsomagokat a rendszer alulról felfelé alkalmazza. Ez azt jelenti, hogy azokat az elemeket, amelyek két csomagban is megtalálhatók, felülírja a későbbi csomag. A világ csomagjai felülírják a globális csomagokat. # +resourcePack.description.store=Megtekintés az Áruházban # +resourcePack.header.behavior=Az aktív viselkedéscsomagok minden játékosra érvényesek. # +resourcePack.header.level=A játékosok kötelezése az erőforráscsomagok elfogadására a csatlakozáshoz # +resourcePack.crashRecovery.title=Globális erőforrások visszaállítása # +resourcePack.crashRecovery.message=A források korábban nem töltődtek be. # +resourcePack.warnings=Figyelmeztetések: # +resourcePack.warning.title=Ez veszélyes! # +resourcePack.warning.body=Ha egy olyan világhoz adsz hozzá vagy távolítasz el viselkedéscsomagokat, amellyel már játszottál, akkor előfordulhat, hogy a világ megsérül, az alkotásaid pedig elvesznek. A csomag deaktiválásához nyomd meg az „OK” gombot, ha pedig szeretnéd aktívan tartani, válaszd a „Mégse” lehetőséget. # +resourcePack.requiredDependency.title=Kötelező függőség # +resourcePack.requiredDependency.body=Ez a csomag egy másik csomagtól függ, amelyet jelenleg alkalmazol. # +resourcePack.missingDependency.title=Hiányzó függőség # +resourcePack.missingDependency.body=Ez a csomag egy vagy több függőséget hiányol. Ennek ellenére alkalmazod? # +resourcePack.delete=%s végleges törlésére készülsz. Biztos vagy ebben? # +resourcePack.delete.confirm=Törlöd a csomagot? # +resourcePack.deleteSelected=Ez a csomag van jelenleg kiválasztva! %s végleges törlésére készülsz. Biztos vagy ebben? # +resourcePack.deleteMultiple=A következő csomagok végleges törlésére készülsz: %s. Biztos vagy ebben? # +resourcePack.editPack=Csomagok törlése... # +resourcePack.editPackDone=Kész # +resourcePack.toast.unownedContent.title=%s kikapcsolva # +resourcePack.toast.unownedContent.subtitle=Ez a fiók nem rendelkezik ezzel az erőforráscsomaggal. # +resourcePack.incompatibleDependency=Ez a csomag olyan függőséggel (%s) rendelkezik, amely nem kompatibilis az eszközöddel # +resourcePack.incompatibleDependency.memory=Ez a csomag olyan függőséggel (%s) rendelkezik, amely nem kompatibilis az eszközöddel, mivel annak nincs elég memóriája. # +resourcePack.incompatibleDependency.graphics.raytracing=Ez a csomag olyan függőséggel (%s) rendelkezik, amely nem kompatibilis az eszközöddel, mivel az eszköz nem rendelkezik ray tracinget támogató kompatibilis hardverrel # +resourcePack.subpackResolution=Felbontás: %s # +resourcePack.incompatible=Ez a csomag nem kompatibilis az eszközöddel. # +resourcePack.incompatible.memory=Ez a felbontás nem kompatibilis az eszközöddel, mivel annak nincs elég memóriája. # +resourcePack.incompatible.graphics.raytracing=A csomag információt tartalmaz a ray tracing használatának engedélyezéséről, azonban az eszközöd nem támogatja ezt a lehetőséget. # +resourcePack.packSettingsTitle=%s beállításai # +resourcePack.missingPackDescription=Ez a csomag hiányzik! # +resourcePack.legacyPackName=Régi erőforráscsomag # + +sidebar.action=Akció # +sidebar.adventure=Kaland # +sidebar.capes=Köpenyek # +sidebar.categories=Kategóriák # +sidebar.categoryBody=Test # +sidebar.categoryStyle=Stílus # +sidebar.characterCreator=Karakteralkotó # +sidebar.classicSkins=Klasszikus felületek # +sidebar.emotes=Hangulatjelek # +sidebar.fantasy=Fantasy # +sidebar.featured=Kiemelt # +sidebar.genre=Műfaj # +sidebar.marketplace=Piactér # +sidebar.mashups=Mixek # +sidebar.minigame=Minijáték # +sidebar.myCharacters=Saját karakterek # +sidebar.myContent=Saját tartalom # +sidebar.newReleases=Újonnan megjelent tartalmak # +sidebar.openWorld=Nyílt világ # +sidebar.parkour=Parkour # +sidebar.resources=Nyersanyagok # +sidebar.roleplay=Szerepjáték # +sidebar.skins=Felületek # +sidebar.skinsOwned=Saját felületek # +sidebar.skyblock=Skyblock # +sidebar.simulation=Szimuláció # +sidebar.survival=Túlélés # +sidebar.realmsPlus=Realms Plus # +sidebar.skinsRealmsPlus=Realms Plus-felületek # +sidebar.skinsUnowned=Szerezz még többet # +sidebar.topSellers=Legnépszerűbb elemek # +sidebar.trending=Felkapott elemek # +sidebar.tts.sidebarCollapseList=Oldalsávopció: %s összecsukása # +sidebar.tts.sidebarExpandList=Oldalsávopció: %s kibontása # +sidebar.tts.sidebarNavigateTo=Oldalsávopció: Navigálás a következőre: %s # +sidebar.tts.verboseToggleExpand=Oldalsáv kibontása # +sidebar.tts.verboseToggleCollapse=Oldalsáv összecsukása # +sidebar.worlds=Világok # + +storageManager.contentType.world=Világ # +storageManager.contentType.worldTemplate=Világsablon # +storageManager.contentType.resourcePack=Erőforrás # +storageManager.contentType.behaviorPack=Viselkedéscsomag # +storageManager.contentType.skinPack=Felületcsomag # +storageManager.contentType.invalid=Érvénytelen # +storageManager.contentType.cachedData=Gyorsítótárban lévő adatok # + +storageManager.contentType.worlds=Világok # +storageManager.contentType.worldTemplates=Világsablonok # +storageManager.contentType.resourcePacks=Erőforráscsomagok # +storageManager.contentType.behaviorPacks=Viselkedéscsomagok # +storageManager.contentType.skinPacks=Felületcsomagok # + +storageManager.baseWorld=Alap világ # + +tile.sculk_sensor.name=Rezgésérzékelő # +tile.sculk.name=Sculk # +tile.sculk_vein.name=Sculkvéna # +tile.sculk_catalyst.name=Sculkkatalizátor # +tile.sculk_shrieker.name=Sculksikoltó # +tile.reinforced_deepslate.name=Megerősített mélypala # +itemGroup.name.sculk=Sculk # +effect.darkness=Sötétség # +entity.frog.name=Béka # +entity.tadpole.name=Ebihal # +item.spawn_egg.entity.warden.name=Őrző idézése # +entity.warden.name=Őrző # +entity.allay.name=Munkás # +item.spawn_egg.entity.allay.name=Munkás idézése # +action.interact.allay=Tárgy átadása egy munkásnak # +item.bucketTadpole.name=Vödörnyi ebihal # +item.spawn_egg.entity.frog.name=Béka idézése # +item.spawn_egg.entity.tadpole.name=Ebihal idézése # +tile.frog_spawn.name=Békatojások # +tile.pearlescent_froglight.name=Gyöngyházfényű békafény # +tile.verdant_froglight.name=Zöldellő békafény # +tile.ochre_froglight.name=Okkersárga békafény # +tile.mud.name=Sár # +tile.packed_mud.name=Tömörített vályog # +tile.mud_bricks.name=Vályogtéglák # +tile.mud_brick_slab.name=Vályogtégla lap # +tile.mud_brick_double_slab=Dupla vályogtégla lap # +tile.mud_brick_stairs.name=Vályogtégla lépcső # +tile.mud_brick_wall.name=Vályogtégla fal # +tile.mangrove_leaves.name=Mangrovelevelek # +tile.mangrove_propagule.name=Mangrovesarjrügy # +tile.mangrove_roots.name=Mangrovegyökerek # +tile.muddy_mangrove_roots.name=Sáros mangrovegyökerek # +item.chest_boat.oak.name=Tölgyfa csónak ládával # +item.chest_boat.spruce.name=Fenyőfa csónak ládával # +item.chest_boat.birch.name=Nyírfa csónak ládával # +item.chest_boat.jungle.name=Trópusi fa csónak ládával # +item.chest_boat.acacia.name=Akáciafa csónak ládával # +item.chest_boat.big_oak.name=Sötét tölgyfa csónak ládával # +item.chest_boat.mangrove.name=Mangrove csónak ládával # +tile.mangrove_log.name=Mangroverönk # +tile.stripped_mangrove_log.name=Lecsupaszított mangroverönk # +tile.mangrove_planks.name=Mangrovedeszkák # +tile.mangrove_button.name=Mangrovegomb # +tile.mangrove_stairs.name=Mangrovelépcső # +tile.mangrove_slab.name=Mangrove lépcsőfok # +tile.mangrove_pressure_plate.name=Mangrove nyomólap # +tile.mangrove_fence.name=Mangrovekerítés # +tile.mangrove_fence_gate.name=Mangrove kerítéskapu # +item.mangrove_door.name=Mangroveajtó # +item.mangrove_sign.name=Mangrovejel # +tile.mangrove_trapdoor.name=Mangrove csapóajtó # +tile.mangrove_wood.name=Mangrovefa # +tile.stripped_mangrove_wood.name=Lecsupaszított mangrovefa # +item.boat.mangrove.name=Mangrovecsónak # +item.echo_shard.name=Visszhangszilánk # +item.recovery_compass.name=Helyreállító iránytű # +item.disc_fragment.name=Lemeztöredék # +item.disc_fragment_5.desc=5. hanglemez # +item.record_5.desc=5 – Samuel Åberg # + +action.hint.exit.chest_boat=Koppints az ugrásra a csónakból való kiszálláshoz # +action.hint.exit.console.chest_boat=Nyomd meg a(z) :_input_key.jump: billentyűt a csónakból való kiszálláshoz # +entity.chest_boat.name=Csónak ládával # +feature.ancient_city=Ősi város # + +action.hint.exit.camel=Koppints a lopakodásra a hátasról való leszálláshoz # +action.hint.exit.console.camel=Nyomd meg a(z) :_input_key.sneak: billentyűt a hátasról való leszálláshoz # +action.hint.exit.console.raft=Nyomd meg az :_input_key.jump: billentyűt a tutajból való kiszálláshoz # +action.hint.exit.raft=Koppints az ugrásra a tutajból való kiszálláshoz # +action.hint.exit.scheme.camel=Koppints a leszállásra a hátasról való leszálláshoz # +action.interact.exit.raft=Tutaj elhagyása # +container.smithing_table.arrow_tooltip_cannot_craft=A tárgy nem fejleszthető ezzel a módszerrel # +container.smithing_table.input_slot_tooltip_armor_trim=Egy páncéldarab hozzáadása # +container.smithing_table.input_slot_tooltip_netherite=Gyémántpáncél, -fegyver vagy -szerszám hozzáadása # +container.smithing_table.material_slot_tooltip_armor_trim=Fémrúd vagy kristály hozzáadása # +container.smithing_table.material_slot_tooltip_netherite=Alvilágércrúd hozzáadása # +container.smithing_table.template_slot_tooltip=Kovácssablon hozzáadása # +entity.camel.name=Teve # +entity.chest_raft.name=Tutaj ládával # +feature.trail_ruins=Ösvénymenti romok # +howtoplay.smithing_table.header.1=Kovácssablonok # +howtoplay.smithing_table.header.2=Páncéldíszítő elemek # +howtoplay.smithing_table.text.1=Szeretnéd a legtöbbet kihozni a felszereléseidből? Szükséged lesz egy kovácsasztalra. # +howtoplay.smithing_table.text.2=A segítségével mindenféle változtatást végezhetsz, például fejlesztheted a gyémánt felszerelési tárgyakat alvilágércre, vagy kozmetikai változtatásokat hajthatsz végre a páncéldíszítő elemeken. # +howtoplay.smithing_table.text.3=A felszerelés fejlesztéséhez szükséged lesz egy kovácssablonra. A világ különböző pontjain elszórva sokféle ilyet találsz, amelyek számtalan fejlesztéshez használhatók. # +howtoplay.smithing_table.text.4=Helyezz egy sablont a kovácsasztal bal szélső helyére, hogy megnézhesd, mely tárgyakra van szükséged a fejlesztéshez. # +howtoplay.smithing_table.text.5=Például a gyémántfelszerelések alvilágércre fejlesztéséhez szükséges egy Alvilágérc fejlesztés kovácssablon, amelyet a Bástya maradványai között találhatsz meg. Ezután helyezz egy gyémántfelszerelést a felszerelés helyére és egy alvilágérc-öntvényt a hozzávaló helyére, és készen is vagy! # +howtoplay.smithing_table.text.6=A tárgytulajdonságok, például a varázslatok és a páncéldíszek megmaradnak, de a kovácssablon elhasználódik a felszerelés fejlesztésekor. De ne aggódj, készíthetsz róla másolatokat a barkácsasztalon! # +howtoplay.smithing_table.text.7=Légy kreatív, és tedd egyedivé a páncélod megjelenését páncéldíszítő elemekkel. Ehhez szükséged lesz egy páncéldísz kovácssablonra, amelyet a világ számos különböző pontján megtalálhatsz. # +howtoplay.smithing_table.text.8=Helyezz egy sablont a kovácsasztal bal szélső helyére, hogy megnézhesd, mely tárgyakra van szükséged a fejlesztéshez. Ezután helyezz egy darab páncélt a felszerelés helyére és egy kristályt vagy öntvényt a hozzávaló helyére. Kész is! # +howtoplay.smithing_table.text.9=A páncéldíszítő elemekhez csak bizonyos kristályok és fémöntvények használhatók. A különféle anyagok, például vas, arany és lazurit próbálgatásával egyedi dizájnokat hozhatsz létre. # +howtoplay.smithing_table.title=Kovácsasztal # +howtoplay.smithing_table=Kovácsasztal # +hudScreen.tooltip.brush=Ecset # +item.acacia_hanging_sign.name=Akácia lógó tábla # +item.angler_pottery_sherd.name=Ördöghal edényszilánk # +item.archer_pottery_sherd.name=Íjász edényszilánk # +item.armor.upgrade=Feljesztés: # +item.arms_up_pottery_sherd.name=Felfegyverző edényszilánk # +item.bamboo_door.name=Bambuszajtó # +item.bamboo_hanging_sign.name=Bambusz lógó tábla # +item.bamboo_sign.name=Bambusztábla # +item.birch_hanging_sign.name=Nyír lógó tábla # +item.blade_pottery_sherd.name=Penge edényszilánk # +item.boat.bamboo.name=Bambusztutaj # +item.boat.cherry.name=Cseresznyefa csónak # +item.brewer_pottery_sherd.name=Sörfőző edényszilánk # +item.brush.name=Ecset # +item.burn_pottery_sherd.name=Égés edényszilánk # +item.cherry_door.name=Cseresznyefa ajtó # +item.cherry_hanging_sign.name=Cseresznyefa lógó tábla # +item.cherry_sign.name=Cseresznyefa tábla # +item.chest_boat.bamboo.name=Bambusztutaj ládával # +item.chest_boat.cherry.name=Cseresznyefa csónak ládával # +item.crimson_hanging_sign.name=Karmazsin lógó tábla # +item.danger_pottery_sherd.name=Veszély edényszilánk # +item.dark_oak_hanging_sign.name=Sötét tölgyfa lógó tábla # +item.explorer_pottery_sherd.name=Felfedező edényszilánk # +item.friend_pottery_sherd.name=Barát edényszilánk # +item.heart_pottery_sherd.name=Szív edényszilánk # +item.heartbreak_pottery_sherd.name=Összetört szív edényszilánk # +item.howl_pottery_sherd.name=Üvöltés edényszilánk # +item.jungle_hanging_sign.name=Dzsungel lógó tábla # +item.mangrove_hanging_sign.name=Mangrove lógó tábla # +item.miner_pottery_sherd.name=Bányász edényszilánk # +item.mourner_pottery_sherd.name=Gyászoló edényszilánk # +item.oak_hanging_sign.name=Tölgyfa lógó tábla # +item.plenty_pottery_sherd.name=Sok edényszilánk # +item.prize_pottery_sherd.name=Jutalom edényszilánk # +item.sheaf_pottery_sherd.name=Nyaláb edényszilánk # +item.shelter_pottery_sherd.name=Menedék edényszilánk # +item.skull_pottery_sherd.name=Koponya edényszilánk # +item.skull.piglin.name=Piglinfej # +item.smithing_template.applies_to=A következőkre vonatkozik: # +item.smithing_template.armor_trim.applies_to=Páncél # +item.smithing_template.armor_trim.ingredients=Fémrudak és kristályok # +item.smithing_template.ingredients=Hozzávalók: # +item.smithing_template.name=Kovácssablon # +item.smithing_template.netherite_upgrade.applies_to=Gyémántfelszerelés # +item.smithing_template.netherite_upgrade.ingredients=Alvilágérc rúd # +item.snort_pottery_sherd.name=Szimat edényszilánk # +item.spawn_egg.entity.camel.name=Teve idézése # +item.spruce_hanging_sign.name=Fenyőfa lógó tábla # +item.warped_hanging_sign.name=Deformált lógó tábla # +itemGroup.name.hanging_sign=Lógó táblák # +itemGroup.name.potterySherds=Edényszilánkok # +itemGroup.name.smithing_templates=Kovácssablonok # +tile.bamboo_block.name=Bambuszblokk # +tile.bamboo_button.name=Bambusz gomb # +tile.bamboo_fence_gate.name=Bambusz kerítéskapu # +tile.bamboo_fence.name=Bambuszkerítés # +tile.bamboo_mosaic_slab.name=Bambuszmozaik lépcsőfok # +tile.bamboo_mosaic_stairs.name=Bambuszmozaik lépcső # +tile.bamboo_mosaic.name=Bambuszmozaik # +tile.bamboo_planks.name=Bambuszdeszka # +tile.bamboo_pressure_plate.name=Bambusz nyomólap # +tile.bamboo_slab.name=Bambusz lépcsőfok # +tile.bamboo_stairs.name=Bambuszlépcsők # +tile.bamboo_trapdoor.name=Bambusz csapóajtó # +tile.calibrated_sculk_sensor.name=Kalibrált rezgésérzékelő # +tile.cherry_button.name=Cseresznyefa gomb # +tile.cherry_double_slab.name=Cseresznyefa dupla lap # +tile.cherry_fence_gate.name=Cseresznyefa kerítéskapu # +tile.cherry_fence.name=Cseresznyefa kerítés # +tile.cherry_leaves.name=Cseresznyefa levelek # +tile.cherry_log.name=Cseresznyefa rönk # +tile.cherry_planks.name=Cseresznyefa deszka # +tile.cherry_pressure_plate.name=Cseresznyefa nyomólap # +tile.cherry_sapling.name=Cseresznyefa csemete # +tile.cherry_slab.name=Cseresznyefa lépcsőfok # +tile.cherry_stairs.name=Cseresznyefa lépcső # +tile.cherry_trapdoor.name=Cseresznyefa csapóajtó # +tile.cherry_wood.name=Cseresznyefa # +tile.chiseled_bookshelf.name=Finoman kidolgozott könyvespolc # +tile.decorated_pot.name=Díszes edény # +tile.pink_petals.name=Rózsaszín szirmok # +tile.stripped_bamboo_block.name=Gyalult bambuszblokk # +tile.stripped_cherry_log.name=Gyalult cseresznyefa rönk # +tile.stripped_cherry_wood.name=Gyalult cseresznyefa # +tile.suspicious_gravel.name=Gyanús sóder # +tile.suspicious_sand.name=Gyanús homok # +trim_material.amethyst.name=Ametiszt anyag # +trim_material.copper.name=Réz anyag # +trim_material.diamond.name=Gyémánt anyag # +trim_material.emerald.name=Smaragd anyag # +trim_material.gold.name=Arany anyag # +trim_material.iron.name=Vas anyag # +trim_material.lapis.name=Lazurit anyag # +trim_material.netherite.name=Alvilágérc anyag # +trim_material.quartz.name=Kvarc anyag # +trim_material.redstone.name=Vöröskő anyag # +trim_pattern.coast.name=Partvonali páncéldíszítő elem # +trim_pattern.dune.name=Dűne páncéldíszítő elem # +trim_pattern.eye.name=Szem páncéldíszítő elem # +trim_pattern.host.name=Gazda páncéldíszítő elem # +trim_pattern.raiser.name=Emelő pándéldíszítő elem # +trim_pattern.rib.name=Borda páncéldíszítő elem # +trim_pattern.sentry.name=Őrszem páncéldíszítő elem # +trim_pattern.shaper.name=Alakító páncéldíszítő elem # +trim_pattern.silence.name=Csendes páncéldíszítő elem # +trim_pattern.snout.name=Malacorr páncéldíszítő elem # +trim_pattern.spire.name=Torony páncéldíszítő elem # +trim_pattern.tide.name=Áradás páncéldíszítő elem # +trim_pattern.vex.name=Vex páncéldíszítő elem # +trim_pattern.ward.name=Őrző páncéldíszítő elem # +trim_pattern.wayfinder.name=Navigátor páncéldíszítő elem # +trim_pattern.wild.name=Vad páncéldíszítő elem # +upgrade.netherite_upgrade.name=Alvilágérc fejlesztés # + +storageManager.mainSizeLabel=%s – 1 elem # +storageManager.mainSizeLabelPlural=%s – %s elem # +storageManager.delete.title=Véglegesen törlöd ezt: %s? # +storageManager.title.item.single=elem # +storageManager.title.item.plural=elem # +storageManager.delete.content=Biztosan szeretnéd törölni a kiválasztott elemeket? Ezek a tételek örökre elvesznek! (És az elég hosszú idő.) %s%s%s # +storageManager.delete.content.redownload=Újra letöltheted a Piactéren vásárolt tartalmakat. # +storageManager.delete.content.worldtemplate=A sablonok törlésével az azokat használó világok nem működnek majd megfelelően. # +storageManager.delete.content.affectedWorlds=A következő világok rendeltetésszerűen leállhatnak: # +storageManager.delete.confirm=Törlés # +storageManager.delete.cancel=Mégse # +storageManager.delete.dependency=A következő tartalmak függnek ettől: %s, ezért előfordulhat, hogy nem működnek tovább, ha törlöd ezt: „%s”:%s Biztosan törlöd ezt: „%s”? Ezzel %s örökre elvész! (És ez elég hosszú idő.) # +storageManager.delete.premium=Törölni készülsz ezt: „%s”. Még mindig rendelkezel a(z) %s tartalommal, és ha újra használni szeretnéd a(z) %s tartalmat a jövőben, akkor letöltheted a Piactérről. # +storageManager.delete.premium.end=Biztosan törlöd ezt: „%s”? # +storageManager.deleting.content=Tartalom törlése # +storageManager.download.premium=%s jelenleg nincs telepítve. # +storageManager.download.premium.end=Letöltöd ezt: %s? ( %s ) # +storageManager.dependency.titleText=Megkockáztatod, hogy ezek az elemek nem fognak működni többé? # +storageManager.dependency.warningText=Bizonyos elemeknek szükségük van a törölni kívánt tartalomra. Megkockáztatod, hogy ezek az elemek nem fognak működni többé? # +storageManager.dependency.doneText=A többi %s törölhető anélkül, hogy más erőforrások működésképtelenségét kockáztatnád. # +storageManager.dependency.noItems=Nincs több törölhető elem. # +storageManager.dependency.breakItem=Szükséges tartalom, amit törölni készülsz: # +storageManager.dependency.removeDependencies=A csomag által igényelt elemek megőrzése # +storageManager.dependency.breakPack=Biztosan megkockáztatod, hogy ez a csomag nem fog működni többé? # +storageManager.share.compress=A kijelölt erőforrások tömörítése... # +storageManager.share.totalPercent=100% # +storageManager.dependency.continue=Folytatás # +storageManager.dependency.continue.scroll=Görgess a folytatáshoz # +storageManager.sortLargest=Méret – a legnagyobb elöl # +storageManager.sortDateRecent=Használat dátuma – a legutóbbi elöl # +storageManager.sortDateOldest=Használat dátuma – a legrégebbi elöl # +storageManager.version=Verzió # +storageManager.multiselectDelete=Törlés # +storageManager.multiselectShare=Megosztás # +storageManager.multiselect=Többszörös kiválasztás # +storageManager.miscellaneous=Egyéb # + +storageManager.groupType=Típus # +storageManager.groupPack=Bővítmény # + +storageManager.shareTitle=Erőforrások exportálása # +storageManager.mcpack=Minecraft-csomag # +storageManager.mcaddon=Minecraft-bővítmény # +storageManager.mcworld=Minecraft-világ # + +raycasting.purchase.error=Azt észleltük, hogy ez az eszköz nem felel meg a csomag futtatásához szükséges rendszerkövetelményeknek, így nem tudod letölteni ezt a csomagot. Az alábbiakban megtalálod a minimális rendszerkövetelményeket: %s+ GPU: ray tracing funkciót támogató GPU, például az NVIDIA GeForce RTX 2060 vagy ennél erősebb. További részletekért látogass el a minecraft.net GYIK oldalára. %s+ RAM: 8 GB vagy több %s+ CPU: Intel Core i5 vagy ezzel egyenértékű ###the %s will be turned into linebreaks. Don't reorder. +raycasting.purchase.error.title=Rendszerkövetelmények – figyelmeztetés # + +resourcepack.City=Városlakó textúracsomag # +resourcepack.Plastic=Műanyag textúracsomag # +resourcepack.Natural=Természeti textúracsomag # +resourcepack.Fantasy=Fantasy textúracsomag # +resourcepack.Cartoon=Rajzfilmes textúracsomag # +resourcepack.Candy=Cukorkák textúracsomag # +resourcepack.FestiveMashup2016=Ünnepi mix 2016 # +resourcepack.ChineseMythology=Kínai mitológia mixcsomag # + +resourcePack.vanilla.name=Minecraft textúracsomag # +resourcePack.vanilla.description=Az alapértelmezett Minecraft grafika, elegáns, új textúrákkal bővítve! # + +resourcePack.city.name=Város # +resourcePack.city.description=Ideális különféle épületek építéséhez. # + +resourcePack.plastic.name=Műanyag # +resourcePack.plastic.description=Egyszerű, színes és izgalmas. # + +resourcePack.natural.name=Természeti # +resourcePack.natural.description=Természetközeli világokat építhetsz. # + +resourcePack.fantasy.name=Fantasy # +resourcePack.fantasy.description=A múlt világa, amikor a lovagok voltak a hősök. # + +resourcePack.cartoon.name=Rajzfilmes # +resourcePack.cartoon.description=Hatalmas szemek! Vicces vigyorok! Ezzel a csomaggal beléphetsz a rajzfilmek világába. # + +resourcePack.candy.name=Édes # +resourcePack.candy.description=Vond be cukormázzal a világaidat, és változtass minden textúrát nyálcsorgató édességgé! # + +resourcePack.festivemashup2016.name=Ünnepi mix 2016 # +resourcePack.festivemashup2016.description=Teremts egy téli csodavilágot ezzel a hótól porzó ünnepi csomaggal! # + +resourcePack.chinesemythology.name=Kínai mitológia mixcsomag # +resourcePack.chinesemythology.description=A kínai mítoszok és legendák által inspirált környezet. # + +resourcepack.Fallout=Fallout-mix # +resourcePack.Fallout.name=Fallout-mix # +resourcePack.Fallout.description=Üdvözöl a Pusztaság! # + +resourcepack.MagicTheGathering.name=Magic: The Gathering # + +resourcePack.GreekMythology=Görög mitológiai mix # +resourcePack.GreekMythology.name=Görög mitológiai mix # +resourcePack.GreekMythology.description=A mítoszok Görögországa karnyújtásnyira. # + +resourcePack.Skyrim.name=Skyrim-mix # +resourcePack.Skyrim.description=Építsd fel a saját világaidat Skyrim földjén. # + +resourcePack.MashupAdventureTime.name=Kalandra fel # +resourcePack.MashupAdventureTime.description= # + +resourcePack.skin.name=Felületek # +resourcePack.skin.description=Felület, felület és még több felület! # + +resourcePack.invalid.description=Nem sikerült betölteni a csomagot. Kattints ide a hibák megjelenítéséhez. # +resourcePack.loading.description=A csomag betöltése folyamatban van. # + +review.item.post.rating.dropdown.label=Add meg a csillagos minősítést # +review.item.post.rating.footer=Az értékelést módosíthatod majd. # +review.item.post.rating.submit.button=A csomag értékelése # +review.item.post.rating.1star=Sajnálattal halljuk, hogy nem élvezted a csomagot. Az alábbi gombbal tudathatod az alkotóval, miként javíthatna ezen. # +review.item.post.rating.2star=Így nem lesz jó! Az alábbi gombbal tudathatod az alkotóval, miben fejlődhet. # +review.item.post.rating.3star=Mindig van hova fejlődni, de azért örülünk, hogy így is tetszik. # +review.item.post.rating.4star=Örülünk, hogy jól szórakozol! # +review.item.post.rating.5star=Húha! Örülünk, hogy jól szórakozol! # +review.item.post.rating.submit.toast.line1=Köszönjük, hogy értékelted ezt a csomagot! # +review.item.post.rating.submit.toast.line2=Beletelhet bizonyos időbe, míg értékelésed megjelenik. # + +roaming.status_brief.limited_usage=Korlátozott használat # +roaming.status_brief.no_restrictions=Platformfüggetlenül használható # +roaming.status_hover.limited_usage=Csak bizonyos platformokon elérhető. # +roaming.status_hover.no_restrictions=Minden Bedrock platformon elérhető! # + +screenshot.failure=Nem sikerült menteni a képernyőképet: %s # +screenshot.success=Sikeresen mentetted a képernyőképet: %s # +screenshot.title=A képernyőkép elkészült! # +screenshot.caption=Hozzáadod a képaláírást, és megosztod? # +screenshot.post=Megosztás # + +seedPicker.search=Keresés # +seedPicker.title=Magválasztó # + +selectServer.add=Kiszolgáló hozzáadása # +selectServer.defaultName=Minecraft-kiszolgáló # +selectServer.delete=Törlés # +selectServer.deleteButton=Törlés # +selectServer.deleteQuestion=Biztosan eltávolítod ezt a kiszolgálót? # +selectServer.deleteWarning=örökre elvész! (És ez elég hosszú idő.) # +selectServer.direct=Közvetlen csatlakozás # +selectServer.edit=Szerkesztés # +selectServer.empty=üres # +selectServer.hiddenAddress=(Rejtett) # +selectServer.refresh=Frissítés # +selectServer.select=Csatlakozás a kiszolgálóhoz # +selectServer.title=Kiszolgáló kiválasztása # + +selectWorld.allowCommands=Csalások bekapcsolása: # +selectWorld.allowCommands.info=Olyan parancsok, mint a /gamemode, /xp # +selectWorld.bonusItems=Bónuszláda: # +selectWorld.trustPlayers=Megbízható játékosok: # +selectWorld.cheats=Aktív csalások # +selectWorld.conversion=Konvertálni kell! # +selectWorld.convertInProgress.title=Világ konvertálása # +selectWorld.convertInProgress.msg=Világ konvertálása... %d%% # +selectWorld.convertInProgress.tts.msg=Világ konvertálása # +selectWorld.convertInProgress.download_msg=Erőforráscsomagok letöltése... %d%% # +selectWorld.convertInProgress.import_msg=Erőforráscsomagok importálása... %d%% # +selectWorld.uploadInProgress.title=Régi világ küldése # +selectWorld.uploadInProgress.msg=Régi világ küldése a Minecraftba... %d%% # +selectWorld.convertFailed.msg=Hoppá! Valami hiba történt. # +selectWorld.create=Új világ létrehozása # +selectWorld.createNew=Új létrehozása # +selectWorld.createTemplate=Létrehozás sablonból # +selectWorld.createDemo=Játék új bemutató világban # +selectWorld.customizeType=Testreszabás # +selectWorld.delete=Törlés # +selectWorld.deleteButton=Törlés # +selectWorld.deleteQuestion=Biztosan törlöd ezt a kiszolgálót? # +selectWorld.deleteWarning=örökre elvész! (És ez elég hosszú idő.) # +selectWorld.empty=üres # +selectWorld.enterName=Világ neve # +selectWorld.enterSeed=Világgenerátor kezdőértéke # +selectWorld.gameMode=Játékmód # +selectWorld.gameMode.adventure=Kaland # +selectWorld.gameMode.adventure.line1=Hasonló a túlélő módhoz, de nem lehet # +selectWorld.gameMode.adventure.line2=blokkokat hozzáadni vagy eltávolítani # +selectWorld.gameMode.creative=Kreatív # +selectWorld.gameMode.creative.line1=Korlátlan erőforrások, szabad repülés # +selectWorld.gameMode.creative.line2=és azonnal megsemmisülő blokkok # +selectWorld.gameMode.hardcore=Hardcore # +selectWorld.gameMode.hardcore.line1=Hasonló a túlélő módhoz, de a legnehezebb # +selectWorld.gameMode.hardcore.line2=fokozat van fixen beállítva, és csak egy életed van # +selectWorld.gameMode.spectator=Néző # +selectWorld.gameMode.spectator.line1=Nézheted, de nem érintheted # +selectWorld.gameMode.spectator.line2= # +selectWorld.gameMode.survival=Túlélés # +selectWorld.gameMode.survival.line1=Erőforrások keresése, barkácsolás, # +selectWorld.gameMode.survival.line2=szintlépés, élet és éhség # +selectWorld.hardcoreMode=Hardcore: # +selectWorld.hardcoreMode.info=A világ törlődik, amikor meghalsz # +selectWorld.mapFeatures=Szerkezetek generálása: # +selectWorld.mapFeatures.info=Falvak, börtöncellák stb. # +selectWorld.mapType=Világ típusa: # +selectWorld.mapType.normal=Normál # +selectWorld.moreWorldOptions=Világ további opciói... # +selectWorld.newWorld=Új világ # +selectWorld.newWorld.copyOf=%s másolata # +selectWorld.newWorld.educationCopyOf=[EDU] %s # +selectWorld.worldTags.experimental=Kísérleti # +## NOTE: "Realms" is the name of a service and doesn't get localized. +selectWorld.realmsComingSoon=Hamarosan érkezik a Realms! # +selectWorld.realmsBeta=Realms bétaverzió # +selectWorld.worldTags=%1$s – %2$s # +selectWorld.learnMore=További információk # +selectWorld.recreate=Újbóli létrehozás # +selectWorld.rename=Átnevezés # +selectWorld.renameButton=Átnevezés # +selectWorld.renameTitle=Világ átnevezése # +selectWorld.resultFolder=Ide mented: # +selectWorld.seedInfo=Hagyd üresen a véletlenszerű kezdőértékhez # +selectWorld.select=Játék a választott világban # +selectWorld.tab.worlds=Világok # +selectWorld.tab.realms=Realms # +selectWorld.tab.friends=Barátok # +selectWorld.tab.classmates=Barátok # +selectWorld.tab.thirdParty=Kiszolg. # +selectWorld.title=Világ kiválasztása # +selectWorld.world=Világ # +selectWorld.editor.create=Új projekt létrehozása # +selectWorld.editor.enterName=Projekt neve # + +selectTemplate.templateStart=Hol szeretnél kezdeni? # +selectTemplate.generateRandom=Új világ létrehozása # +selectTemplate.createRealm=Új realm létrehozása # +selectTemplate.create=Létrehozás... # +selectTemplate.worldsByCreators=Alkotók által létrehozott világok # +selectTemplate.realm=Új Realm # +selectTemplate.realmInfo=A világokat a megalkotásuk után feltöltheted a Realmedbe! # +selectTemplate.signIn=Realm létrehozása Microsoft-fiókkal # +selectTemplate.unableToSignIn=Ezen az eszközön nem használhatók a Microsoft-szolgáltatások. # +selectTemplate.world=Új világ # +selectTemplate.help=? # +selectTemplate.templateDescription=Sablon # +selectTemplate.deleteTemplate=Világsablonok törlése... # +selectTemplate.deleteTemplateDone=Kész # +selectTemplate.deleteMessage=%s végleges törlésére készülsz. Biztos vagy ebben? # +selectTemplate.delete.confirm=Törlöd a világsablont? # +selectTemplate.delete=Törlés # +selectTemplate.myTemplates=Saját világsablonok # +selectTemplate.realmsPlus=Kiemelt Realms Plus sablonok # +selectTemplate.importedTemplates=Importált sablonok # +selectTemplate.download=Letöltés # +selectTemplate.noTemplates=Ezen az eszközön nincsenek világsablonok. # +selectTemplate.suggestedContent.title=Kiemelt sablonok a Piactérről # +selectTemplate.suggestedContent.button=További sablonok megjelenítése # +selectTemplate.createdBy=Alkotó: %s # +selectTemplate.inventory=Piactér csomagjaim # +selectTemplate.seeMore=Bővebben # +selectTemplate.editor.generateRandom=Új projekt létrehozása # + + +sign.edit=Tábla üzenetének szerkesztése # + +skin.New=Új # + +skin.Standard.Custom=Egyéni # +skin.Standard.CustomSlim=Egyéni # +skin.Standard.Dummy=Egyéni # + +skinpack.Education=Education Edition felületek # + +skins.browse=Tallózás # +skins.buy.buyButton=Vásárlás # +skins.buy.cancelButton=Mégse # +skins.buy.noConnection=Nem sikerült kapcsolódni a Piactérhez. Ellenőrizd az internetkapcsolatot! # +skins.information.ingame=Sajnáljuk, a játékon belül nem lehet módosítani a felületet. A főmenüből nyisd meg az Opciók elemet. # +skins.information.invalidCustomSkin=Ejnye, ez nem is Minecraft-felület. # +skins.information.upsellWithoutStore=Ennek a felületnek a használatához meg kell vásárolnod a felületcsomagot, de jelenleg nem tudunk csatlakozni Piactérhez. # +skins.information.selectSkin=Válaszd ki a megfelelő modelltípust a felülethez # +skins.restore.button=Visszaállítás # +skins.show.restorePurchaseButton=Visszaállítás # +skins.skinpackHeader.packs=Felületcsomagok # +skins.skinpackHeader.standard=Normál # +skins.title=Felületek # +skins.picker.title=Felület kiválasztása # +skins.picker.accept.button=Megerősítés # +skins.picker.unlock.button=Feloldás # +skins.picker.custom.button=Új felület kiválasztása # +skins.picker.default=Alapértelmezett # +skins.picker.recent=Legutóbbi # +skins.picker.no.cross.platform=Platformra korlátozott felületcsomag # +skins.picker.no.multiplayer=Többjátékos módban nem használható felületcsomag # +skins.picker.expanded.back=Felületek itt: „%s” # +skins.store.upsell.equip.button=Felület alkalmazása # +skins.store.upsell.info=A választott felület alkalmazásához fel kell oldalon ezt a csomagot. # +skins.store.upsell.seePack=Nézd meg a csomagot a Piactéren. # +skins.store.upsell.unlockPack=Oldd fel ezt a csomagot a választott felület alkalmazásához. # +skins.store.equipped=Alkalmaztad a(z) %s felületet. # + +soundCategory.ambient=Környezet # +soundCategory.block=Blokkok # +soundCategory.hostile=Ellenséges teremtmények # +soundCategory.main=Fő # +soundCategory.music=Zene # +soundCategory.neutral=Barátságos teremtmények # +soundCategory.player=Játékosok # +soundCategory.record=Zenegép/hangblokkok # +soundCategory.weather=Időjárás # +soundCategory.texttospeech=Szövegfelolvasás # + +stat.animalsBred=Tenyésztett állatok # +stat.armorCleaned=Megtisztított páncéldarabok # +stat.bannerCleaned=Megtisztított zászlók # +stat.beaconInteraction=Műveletek jelzőfényekkel # +stat.blocksButton=Blokkok # +stat.boatOneCm=Távolság hajóval # +stat.breakItem=%1$s kimerített # +stat.brewingstandInteraction=Műveletek a főzőállvánnyal # +stat.cakeSlicesEaten=Megevett tortaszeletek # +stat.cauldronFilled=Megtöltött üstök # +stat.cauldronUsed=Üstből kivett víz # +stat.chestOpened=Kinyitott ládák # +stat.climbOneCm=Mászva megtett távolság # +stat.crafted=Elkészítések száma # +stat.craftItem=%1$s elkészített # +stat.createWorld=Létrehozott világok # +stat.crouchOneCm=Guggolva megtett távolság # +stat.damageDealt=Okozott sebzés # +stat.damageTaken=Kapott sebzés # +stat.deaths=Halálozások száma # +stat.depleted=Kimerítések száma # +stat.dispenserInspected=Kikutatott adagolók # +stat.diveOneCm=Merülve megtett távolság # +stat.drop=Eldobott tárgyak # +stat.dropperInspected=Kikutatott eldobott tárgyak # +stat.enderchestOpened=Kinyitott végzetládák # +stat.entityKilledBy=%s %d alkalommal ölt meg # +stat.entityKilledBy.none=%s soha nem ölt meg # +stat.entityKills=%d alkalommal ölted meg: %s # +stat.entityKills.none=Soha nem ölted meg: %s # +stat.fallOneCm=Esve megtett távolság # +stat.fishCaught=Kifogott halak # +stat.flowerPotted=Elültetett növények # +stat.flyOneCm=Repülve megtett távolság # +stat.furnaceInteraction=Műveletek a kemencével # +stat.generalButton=Általános # +stat.hopperInspected=Kikutatott tölcsérek # +stat.horseOneCm=Lóval megtett távolság # +stat.itemEnchanted=Megbűvölt tárgyak # +stat.itemsButton=Tárgyak # +stat.joinMultiplayer=Csatlakozások a többjátékos módhoz # +stat.jump=Ugrások # +stat.junkFished=Kihalászott szemét # +stat.leaveGame=Kilépések # +stat.loadWorld=Betöltött mentések # +stat.mineBlock=%1$s kibányászva # +stat.minecartOneCm=Csillével megtett távolság # +stat.mined=Kibányászások száma # +stat.mobKills=Megölt mobok # +stat.mobsButton=Mobok # +stat.noteblockPlayed=Lejátszott hangblokkok # +stat.noteblockTuned=Felhangolt hangblokkok # +stat.pigOneCm=Malacon megtett távolság # +stat.playerKills=Megölt játékosok # +stat.playOneMinute=Játszott percek # +stat.recordPlayed=Lejátszott felvételek # +stat.sprintOneCm=Futva megtett távolság # +stat.startGame=Játszások száma # +stat.swimOneCm=Úszva megtett távolság # +stat.talkedToVillager=Falusiakkal való beszélgetés # +stat.timeSinceDeath=Az utolsó halál óta # +stat.tradedWithVillager=Falusiakkal való üzletelés # +stat.trappedChestTriggered=Aktivált csapdaládák # +stat.treasureFished=Kihalászott kincsek # +stat.used=Használati alkalmak száma # +stat.useItem=%1$s használt # +stat.walkOneCm=Sétálva megtett távolság # +stat.workbenchInteraction=Műveletek a barkácsasztallal # + +stats.tooltip.type.achievement=Mérföldkő # +stats.tooltip.type.statistic=Statisztika # + +start.beta.icon=Béta # + +store.title=Piactér # +store.allStores=Összes Áruház # +store.menu.home=Kezdőlap # +store.itemDetail.back=Részletek # +store.coin.bonus=Bónusz! # +store.coin.title=Minecoinok vásárlása # +store.disabledOnBeta=Ez a funkció jelenleg le van tiltva a béta változatban. # +store.disabled.nopermission=Jelenleg jogosultságot ennek az Áruháznak a használatára. # +store.disabled.generic=Az Áruház jelenleg nem érhető el. # + +store.giftPromo.day=%s nap ### %s being day number such as "Day 1", "Day 2", etc. Please use short translations. 3 letters if possible +store.equipped=Megszerezve # +store.promo.title=Nyári ünnepség # +store.promo.incompatible=Ez a világ nem kompatibilis ezzel az eszközzel. Szerezd meg egy támogatott eszközön. # +store.promo.details=Részletek # +store.promo.view=Tekintsd meg a Karakteralkotóban # +store.promo.claimDay=Begyűjtés napja # +store.promo.restrictedPopup.title=Platformra korlátozott # +store.promo.restrictedPopup.body=Ez a tárgy nem kompatibilis ezzel az eszközzel. # + +store.realmsPlus=Realms Plus # +store.realmsPlus.content=Tartalom # +store.realmsPlus.faq=GYIK # +store.realmsPlus.buyNow=ELŐFIZETEK ### Maximum 13 characters +store.realmsPlus.buyNowPerMonth=Előfizetek %s/hó díjért # +store.realmsPlus.signInToSubscribe=Jelentkezz be a Realms Plusra való előfizetéshez # +store.realmsPlus.buyNowTrialPerMonth=Próbaverzió indítása ### Maximum 25 characters +store.realmsPlus.errorNoOffer=HIBA: NEM TALÁLTUNK AJÁNLATOT # +store.realmsPlus.manageSubscription=ELŐFIZETÉS KEZELÉSE # +store.realmsPlus.viewAllPacksTitle=REMEK AJÁNLAT – A CSOMAGOK ÖSSZÉRTÉKE TÖBB MINT §g$150 (USD)!§r # + +store.realmsPlus.nowActive=A Realms Plus mostantól aktív ezen az eszközön. Mostantól több mint 150 tartalomcsomaghoz férsz hozzá a Piactéren további költségek nélkül. Akár 10 játékos is játszhat egyszerre a Realmeden, és mindannyian hozzáférhetnek a Realmed előfizetői tartalmaihoz – ingyen! # + +store.realmsPlus.buyNow.buttonText=MEGVÁSÁRLÁS ENNYIÉRT: %s # +store.realmsPlus.buyNow.viewTerms=FELHASZNÁLÁSI FELTÉTELEK # +store.realmsPlus.buyNow.viewPrivacyPolicy=ADATVÉDELMI IRÁNYELVEK # + +store.realmsPlus.buyNow.title=Realms Plus-előfizetés indítása # +store.realmsPlus.startTrial.description=Realmedhez és a több mint 150 piactéri csomaghoz azonnal hozzáférhetsz. Akár 10 játékos is játszhat egyszerre, és mindannyian ingyen hozzáférhetnek a Realmed világaihoz! Az első hónapod ingyenes lesz, azt követően pedig havi %s összeget kell fizetned, és bármikor lemondható. # +store.realmsPlus.noTrial.description=Realmedhez és a több mint 150 piactéri csomaghoz azonnal hozzáférhetsz. Akár 10 játékos is játszhat egyszerre, és mindannyian ingyen hozzáférhetnek a Realmed világaihoz! Az előfizetés 30 napig lesz elérhető %s:minecoin: díj ellenében. # +store.realmsPlus.noTrial.description.iap=Realmedhez és a több mint 150 piactéri csomaghoz azonnal hozzáférhetsz. Akár 10 játékos is játszhat egyszerre, és mindannyian ingyen hozzáférhetnek a Realmed világaihoz! Havonta %s kerül számlázásra. Az előfizetést az előfizetési beállításokban bármikor lemondhatod, ezt követően nem vonjuk le tőled a havi díjat. # +store.realmsPlus.realmName.placeholder=%s Realmje #The string passed in here is the gamertag of the player to indicate the name of the player's world. # + +store.realmsPlus.recurring.offerTrial=A Realms Plus egy előfizetési lehetőség, amelynek ismétlődő előfizetési díját az előfizetés visszavonásáig minden hónapban automatikusan terheljük.%sA Realmed és több mint 150 piactéri csomag azonnal elérhetővé válik. Akár 10 játékos is játszhat egyszerre, és mindannyian ingyen hozzáférhetnek a Realmed világaihoz! Az első 30 nap ingyenes, utána pedig havonta %s kerül számlázásra. Az előfizetést az előfizetési beállításokban bármikor lemondhatod, ezt követően nem vonjuk le tőled a havi díjat. # +store.realmsPlus.recurring.withoutTrial=A Realms Plus egy előfizetési lehetőség, amelynek ismétlődő előfizetési díját az előfizetés visszavonásáig minden hónapban automatikusan terheljük.%sA Realmed és több mint 150 piactéri csomag azonnal elérhetővé válik. Akár 10 játékos is játszhat egyszerre, és mindannyian ingyen hozzáférhetnek a Realmed világaihoz! Havonta %s kerül számlázásra. Az előfizetést az előfizetési beállításokban bármikor lemondhatod, ezt követően nem vonjuk le tőled a havi díjat. # +store.realmsPlus.consumable.offerTrial=Realmedhez és a több mint 150 piactéri csomaghoz azonnal hozzáférhetsz. Akár 10 játékos is játszhat egyszerre, és mindannyian ingyen hozzáférhetnek a Realmed világaihoz! Az első 30 napod ingyenes lesz, azt követően pedig 30 naponta %s összegért újítható meg. # +store.realmsPlus.consumable.withoutTrial=Realmedhez és a több mint 150 piactéri csomaghoz azonnal hozzáférhetsz. Akár 10 játékos is játszhat egyszerre, és mindannyian ingyen hozzáférhetnek a Realmed világaihoz! Az előfizetés 30 napig lesz elérhető %s díj ellenében. # + +store.realmsPlus.landing.header=Az előfizetés tartalma: # +store.realmsPlus.landing.headerTrial=Ingyenes 30 napos próbaverzió, majd %s/hó # + +store.realmsPlus.landing.info1.line1=Saját, külön bejáratú Realm-kiszolgálód – Perzisztens világ, amely mindig elérhető, csak neked és a barátaidnak! # +store.realmsPlus.landing.info1.line2=A barátaid ingyen játszhatnak a Realmeden # +store.realmsPlus.landing.info1.line3=Ugrás konzolról mobilra, majd PC-re, bármilyen eszközön a Minecraft Piactéren # + +store.realmsPlus.landing.info2.line1=Ingyenes hozzáférés több mint 150 piactéri csomaghoz # +store.realmsPlus.landing.info2.line2=Biztonsági mentés a Realmedben futó világokhoz # +store.realmsPlus.landing.info2.line3=Az első 30 nap ingyenes # +store.realmsPlus.landing.info2.line4=Most %s/hó díjért előfizethetsz # + +store.realmsPlus.landing.beta=Béta # +store.realmsPlus.landing.preview=Előzetes verzió # + +store.realmsPlus.landing.info3.para1=A Realms ingyenesen elérhető a Minecraft %s rendszerében a Realms-előfizetők számára! Ez egy új Realm, amelyben lehetőséged nyílik új funkciók kipróbálására, még mielőtt megjelentetnénk őket. # +store.realmsPlus.landing.info3.para2=Realm-előfizetéssel új %s Realm hozható létre a főmenüben az „Új létrehozása” gombbal. Ha még nem rendelkezel Realms-előfizetéssel, a Minecraft teljes verziójában tudsz rá regisztrálni. # +store.realmsPlus.landing.info3.para3=Minden Realms-képernyő és -funkció elérhető a(z) %s rendszerében, kivéve új előfizetések vásárlását vagy meglévő Realms-előfizetések kezelését. # +store.realmsPlus.landing.info3.para4=%s Realmed mindaddig aktív marad, amíg rendelkezel azzal a Realm-előfizetéssel, amelyhez a(z) %s Realm tartozik. # + +store.realmsPlus.faq.header=GYAKRAN ISMÉTELT KÉRDÉSEK # +store.realmsPlus.faq.question1=Mi az a Realms Plus? # +store.realmsPlus.faq.answer1=A Realms Plus-előfizetéssel hozzájutsz egy saját, külön bejáratú kiszolgálóhoz, amelyet egyszerre akár 10 játékos is használhat, emellett a kedvező havi díj ellenében több mint 150 nagyszerű minecraftos világhoz, textúra- és felületcsomaghoz és mixhez is hozzáférsz. # +store.realmsPlus.faq.question2=Mi az a személyes kiszolgáló? # +store.realmsPlus.faq.answer2=A személyes kiszolgálóval másokkal megosztható világot hozhatsz létre, amely folyamatosan online, és bármilyen eszközről elérhető a Minecraft Piactéren keresztül. A Realmbe meghívott játékosok bármikor beléphetnek ebbe a világba! # +store.realmsPlus.faq.question3=Barátaimnak is elő kell fizetnie a Realms Plus szolgáltatásra, hogy a Realmemen játszhassanak? # +store.realmsPlus.faq.answer3=A barátaidnak nem kell Realms Plus előfizetést vásárolniuk ahhoz, hogy játszhassanak a Realmeden. Bárkit meghívhatsz (akinél engedélyezve van a többjátékos mód), és a barátaid ingyen csatlakozhatnak a Realmedhez. # +store.realmsPlus.faq.question4=Milyen eszközökön játszható a Minecraft Realms Plus? # +store.realmsPlus.faq.answer4=A Realms Plus jelenleg minden olyan platformon elérhető, ahol telepíteni tudod a Minecraft Bedrock Editiont. Jelentkezz be a Microsoft-fiókodba, és ezen eszközök bármelyikén játszhatsz a Realms szolgáltatásban, és a Realms Plus tartalmait is használhatod. ###disable_3rd_party_console_resource_pack_check +store.realmsPlus.faq.question5=Mennyibe kerül a Realms Plus előfizetés? # +store.realmsPlus.faq.answer5=%s/hó egy 10 játékost támogató kiszolgálóért és a több mint 150 piactéri csomagért. # +store.realmsPlus.faq.question6=Milyen gyakran bővül új csomagokkal a Realms Plus? # +store.realmsPlus.faq.answer6=Nagyjából havonta jelentkezünk új Realms Plus csomagokkal. # +store.realmsPlus.faq.question7=Mennyi ideig férek hozzá a Realms Plus csomagjaihoz? # +store.realmsPlus.faq.answer7=A Realms Plus-előfizetés korlátlan hozzáférést biztosít több mint 150 nagyszerű Minecraft-világhoz, textúra-, illetve felületcsomaghoz és mixhez, amíg az előfizetés meg nem szűnik/le nem jár, vagy a csomag ki nem kerül a katalógusból. # +store.realmsPlus.faq.question8=Hol használhatom a Realms Plus keretében elérhető csomagokat? # +store.realmsPlus.faq.answer8=Az előfizetésedhez kapott világokkal és csomagokkal játszhatsz online a saját Realmeden vagy bármely helyi eszközön. 30 naponként csak egyszer kell fellépned a hálóra, hogy lássuk, az előfizetésed még aktív. # +store.realmsPlus.faq.question9=Mi történik a Realmemmel és a világokkal, ha lejár az előfizetésem? # +store.realmsPlus.faq.answer9=Ha lejár az előfizetésed, te és barátaid nem játszhattok tovább online a Realms tartalmakkal, és a csomagokat, és a Realms Plus-csomagokhoz való hozzáférést is elveszíted. A Realmedre mentett világokat az előfizetésed megszűnésétől számított 18 hónapon belül letöltheted. Ha Realms Plus-világokat, -textúracsomagokat vagy -mixeket használtál, ezeket a csomagokat meg kell vásárolnod az Áruházban, vagy ha a Realms Plusban még elérhetők, újra elő kell fizetned a világsablonok használatához. # + + +store.realmsPlus.content.skinDescription=Változtasd meg a külsőd felületekkel! # +store.realmsPlus.content.worldDescription=Játssz népszerű tartalomcsomagokkal! # +store.realmsPlus.content.textureDescription=Tedd még látványosabbá világaidat! # +store.realmsPlus.content.mashupDescription=A mixekkel kipróbálhatsz mindenből egy kicsit! # +store.realmsPlus.content.friendsGetAccess=A barátaid ingyen hozzáférnek a Realmedben használt tartalmakhoz # + +store.realmsPlus.content.popularPacks=Népszerű csomagok a Realms Plus részeként: # +store.realmsPlus.content.viewAllPacks=AZ ÖSSZES CSOMAG MEGTEKINTÉSE # +store.realmsPlus.content.contentDescription=Szerezz be lenyűgöző Minecraft-tartalmakat! A Realms Plus azonnali hozzáférést biztosít több mint 150 piactéri tartalomhoz: mixekhez, világokhoz, felületcsomagokhoz, epikus kalandokhoz – és a kínálat havonta bővül. Tartalmaidat a személyes kiszolgálódon tároljuk, és bármely Minecraft Piactérrel és Realmekkel kompatibilis platformról eléred őket. Akár 10 játékos is játszhat egyszerre, és mindannyian ingyen hozzáférhetnek a Realmed világaihoz! # + + +store.realmsPlus.freeTrial=INGYENES PRÓBAVERZIÓ INDÍTÁSA # + +store.inventory.button=Saját tartalom # +store.inventory.title=Saját tartalom # +store.inventory.dropdown.owned=Megvan # +store.inventory.dropdown.current=Jelenlegi # +store.inventory.dropdown.removed=Eltávolítva # +store.inventory.button.subscriptions=Előfizetések # + +store.free=Ingyen # +store.redeem=Beszerzés # +store.view_achievement=Eredmény megtekintése # +store.incompatible=Inkompatibilis # +store.incompatibleOnDevice=Nem kompatibilis az eszközön # +store.itemIsIncompatible=Ez az elem nem kompatibilis az eszközöddel. # +store.itemMayNotBeCompatible=Előfordulhat, hogy ez a tárgy nem kompatibilis az eszközöddel. # +store.owned=Már megvan # +store.owned.legacy=Már megvan (P) # +store.unlocked=Feloldva # +store.mypacks=Saját tartalom # + +store.error=Piactérhiba # + +store.toast.downloadStarted=Letöltés megkezdve: %s # +store.toast.downloadComplete=Letöltés befejezve: %s # +store.toast.downloadResumed=Letöltés folytatása: %s # +store.toast.downloadFailed=A letöltés sikertelen: %s # +store.toast.downloadPaused=Letöltés szüneteltetve: %s # +store.toast.autofulfillment.title=Teljesült! # +store.toast.autofulfillment.message=A vásárlás teljesült # +store.popup.goBack=Visszalépés # +store.popup.xblRequired.title=Jelentkezz be ingyen # +store.popup.xblRequired.button1=Bejelentkezés # +store.popup.xblRequired.button2=Mégse # +store.popup.xblRequired.message=Mielőtt az áruházban valamit vásárolnál, be kell jelentkezned, hogy rögzíteni tudjuk, hogy mit vásároltál. # +store.popup.download.title.KB=Letöltesz %s kB tartalmat? # +store.popup.download.title.MB=Letöltesz %s MB tartalmat? # +store.popup.download.msg=Ezzel letöltöd ezt az eszközre: %s. # +store.popup.downloadCell.title.KB=Letöltöd mobilkapcsolaton keresztül? %s kB # +store.popup.downloadCell.title.MB=Letöltöd mobilkapcsolaton keresztül? %s MB # +store.popup.downloadCell.msg=Nem csatlakoztál Wi-Fi-hálózathoz. Letöltöd ezt az eszközödre mobilhálózaton keresztül: %s? # +store.popup.download.button1=Letöltés # +store.popup.download.button2=Átugrás # +store.popup.download.back=Visszalépés # +store.popup.wifiWarn.title=Figyelmeztetés # +store.popup.wifiWarn.msg=Nem csatlakozol Wi-Fi-hálózata, így is letöltöd? # +store.popup.download.noInternet.title=Hiba történt # +store.popup.download.noInternet.msg=Sajnos nem sikerült letölteni ezt: %s. Ellenőrizd az internetkapcsolatot! # +store.popup.download.noSpace.title.KB=Nincs elég tárhely, %s kB szükséges # +store.popup.download.noSpace.title.MB=Nincs elég tárhely, %s MB szükséges # +store.popup.download.noSpace.msg=Nincs elég tárhely az eszközön a(z) %s letöltéséhez. # +store.popup.download.unOwned.title=Megvásárolod a csomagot? # +store.popup.download.unOwned.msg=Megvásárolod a világ által használt csomagokat? # +store.popup.download.unOwnedTemplate.title=Megvásárolod a világsablont? # +store.popup.download.unOwnedTemplate.msg=Ezt a világot olyan sablonból készítették, amelyet még nem oldottál fel. A világ feloldásához meg kell vásárolnod a sablont. Megvásárolod a világ által használt sablont? # +store.popup.downloadWorldTemplate.noInternet.title=Internet szükséges a sablonhoz # +store.popup.downloadWorldTemplate.noInternet.msg=Nem lehet kapcsolódni a Piactérhez a világ létrehozásához használt sablonok letöltéséhez. A sablon olyan bővítménycsomagot tartalmazott, amelyre szükséged lesz, hogy tovább játssz ezzel a világgal. Csatlakozz újra az internethez, és töltsd le a sablont a folytatáshoz. # +store.popup.downloadWorldTemplate.noSpace.msg=Nincs elég helyed, hogy a világ létrehozásához használt sablont letöltsd. A sablon olyan bővítménycsomagot tartalmazott, amelyre szükséged lesz, hogy tovább játssz ezzel a világgal. Szabadíts fel némi helyet az eszközödön a folytatáshoz. # +store.popup.downloadWorldTemplate.title.KB=Letöltöd a hiányzó sablont? – %s KB # +store.popup.downloadWorldTemplate.title.MB=Letöltöd a hiányzó sablont? – %s MB # +store.popup.downloadWorldTemplate.msg=A világ létrehozásához használt sablon hiányzik. A sablon olyan bővítménycsomagot tartalmazott, amelyre szükséged lesz, hogy tovább játssz ezzel a világgal. # +store.popup.downloadWorldTemplate.msg.removePacks=Felkeresheted ennek a világnak az erőforrás- és viselkedéscsomag beállításait, és eltávolíthatod azokat a csomagokat a folytatáshoz, de lehet, hogy a világ többé nem lesz játszható. # +store.popup.downloadWorldTemplate.download=Sablon letöltése # +store.popup.downloadWorldTemplateCell.download=Sablon letöltés mobilkapcsolaton keresztül # +store.popup.update.title.KB=Frissíted a tartalmat? - %s kB # +store.popup.update.title.MB=Frissíted a tartalmat? - %s MB # +store.popup.update.msg=Ezzel frissíted ezt az eszközödön: %s. # +store.popup.updateCell.title.KB=Frissítesz mobilkapcsolaton keresztül? - %s kB # +store.popup.updateCell.title.MB=Frissítesz mobilkapcsolaton keresztül? - %s MB # +store.popup.updateCell.msg=Nincs Wi-Fi-kapcsolatod. Frissíted ezt az eszközödön mobilhálózaton keresztül: %s? # +store.popup.update.button1=Frissítés # +store.popup.update.button2=Átugrás # +store.popup.update.back=Visszalépés # +store.popup.purchaseInProgress.title=A vásárlás folyamatban van # +store.popup.purchaseInProgress.msg=Kis türelmet… # +store.popup.purchaseFailed.title=Hiba történt # +store.popup.purchaseFailed.msg=Sajnáljuk, hiba lépett fel a vásárlás során. Ellenőrizd az internetkapcsolatot! # +store.popup.purchasePending.title=Próbálkozás folyamatban # +store.popup.purchasePending.msg=Sajnáljuk, továbbra is a vásárlás visszaigazolására várunk. Azonnal értesítünk, ha sikerrel jártunk! # +store.popup.purchaseFailedInsufficientFunds.title=Több Minecraft-érmére van szükséged # +store.popup.purchaseFailedInsufficientFunds.msg=Nincs elég Minecraft-érméd a tárgy megvásárlásához. Minecraft-érméket az alkalmazás-áruházból vásárolhatsz. # +store.popup.purchaseFailedInsufficientFunds.buyButton=Vásárolj Minecraft-érméket # +store.popup.purchasePriceMismatch.msg=Sajnáljuk, a vásárlás nem volt teljesíthető. Kérjük, próbálkozz újra később. # +store.popup.trialUpgradeFail.title=Játékfeloldási hiba # +store.popup.trialUpgradeFail.msg=Úgy tűnik, nem azzal a Microsoft-fiókkal vagy bejelentkezve, amellyel a Minecraft-próbaverzió elsőként letöltésre került. Próbáld meg újra, miután bejelentkeztél az eredeti fiókkal. # +store.popup.downloaded.unOwnedTemplate.title=Megvásárolod a világsablont? # +store.popup.downloaded.unOwnedTemplate.msg=Nincs meg neked ez a sablon, és meg kell vásárolnod a feloldáshoz. Szeretnéd megvásárolni ezt a sablont? # +store.popup.rtx.title=Letöltöd a Ray Tracing csomagokat? # +store.popup.rtx.msg=Ez a világ ray tracinget használó erőforráscsomagokat tartalmaz, amelyeket a játék érdekében le kell töltened. Ez az eszköz nem kompatibilis a ray tracing funkcióval, így a letöltés után csak az alaptextúrák fognak megjelenni. Szeretnéd letölteni a csomagot? # +store.popup.skinEquipWarn.title=Felülettel kapcsolatos figyelmeztetés # +store.popup.skinEquipWarn.msg=Ha van Karakteralkotó a világon, átkapcsol a klasszikus felületre. Az öltözőben továbbra is visszaválthatsz a Karakteralkotóra. Szeretnéd felszerelni? # +store.claim.success=%s begyűjtve # +store.claimAll.success=Begyűjtötted a mai nap összes tárgyát # +store.purchase.success=Megvásároltad: %s # +store.purchase.bundle=Feloldasz %d/%d csomagot? # +store.purchase.bundle.confirm=Oldd fel most! # +store.purchase.bundle.partiallyOwnedWarning=Csak, hogy tudd, már rendelkezel ezekkel a csomagokkal: %s. Szeretnéd feloldani a többi csomagot ebben a gyűjteményben? # +store.purchase.bundle.owned=Megvan # +store.purchase.bundle.unowned=Kapni fogsz: # +store.createdBy=Alkotó: %s # +store.seeMoreBy=%s további alkotásainak megtekintése # +store.seeMoreBy.multiCreatorBundle=További csomaggyűjtemény-alkotók # +store.fetchingItem=Csatlakozás a Piactérhez… # + +store.timer.daysAbbreviated=%s n ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.hoursAbbreviated=%s ó ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.minutesAbbreviated=%s p ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.secondsAbbreviated=%s mp ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.left=%s van hátra # + +store.startMenu.sale=Akció! # + +store.progress.fetchingProducts=Termékek betöltése # +store.progress.checkingDownload=Letöltés ellenőrzése # + +store.content.download=Letöltés # +store.content.update=Frissítés # +store.content.updating=Frissítés... # +store.content.requireXbl.signedIn=Töltsd le ingyen Microsoft-fiókkal. # +store.content.requireXbl.notSignedIn=A feloldásához jelentkezz be a Microsoft-fiókodba. # + +store.mashup.count.personaPiece=1 karakterdarab # +store.mashup.count.personaPieces=%s karakterdarab # +store.mashup.count.skin=1 felület # +store.mashup.count.skins=%s felület # +store.mashup.count.texturePack=1 textúracsomag # +store.mashup.count.texturePacks=%s textúracsomag #number of texture packs # +store.mashup.count.world=1 világ # +store.mashup.count.worlds=%s világ #number of worlds # + +store.mashup.bundle=Csomaggyűjtemény # +store.mashup.bundle.multipleCreators=Több alkotó # +store.mashup.continue=Folytatás # +store.mashup.createWorld=Világ létrehozása # +store.mashup.leaveWorldToCreate=Ki kell lépni a világból a létrehozás előtt # +store.mashup.equipSkin=Alkalmazás # +store.mashup.equipThisSkin=A(z) %s felület használata. # +store.mashup.readMore=Részletek # +store.mashup.readLess=Rövidebben # +store.mashup.mashupPack=Mixcsomag # +store.mashup.skinPack=Felületcsomag # +store.mashup.texturePack=Textúracsomag # +store.mashup.ratings=Értékelések # +store.mashup.world=Világ # +store.mashup.missingContent=Nem sikerült elvégezni a műveletet. Hiányzó helyi tartalom. # +store.mashup.title.bundles=%s csomagot tartalmazó gyűjtemény! # +store.mashup.title.bundleUpsell=Szerezd meg ezt, és még többet egy csomaggyűjteményben! # +store.mashup.title.resourcePack=Tekintsd át! # +store.mashup.title.skinPack=%s: %s # +store.mashup.title.worldView=Ismerd meg az új világot! # +store.mashup.title.ratings=Közösségi értékelések # +store.mashup.title.recentlyViewed=Nemrég megtekintett # +store.mashup.title.relatedItems=Kapcsolódó tételek # +store.mashup.mashupContentsFull=%s felület, egy textúracsomag és egy világ # +store.mashup.mashupContentsSkinAndTexturePack=%s felület és textúracsomag # +store.mashup.mashupContentsSkinAndWorld=%s felület és egy világ # +store.mashup.mashupContentsTexturePackAndWorld=Textúracsomag és világ # +store.mashup.mashupContentsSkinPack=%s felület # +store.mashup.last_updated=Legutóbbi frissítés: %s # +store.mashup.up_to_date=A csomag naprakész # +store.mashup.out_of_date_tooltip=Elképzelhető, hogy ebben a csomagban nincsenek felületek olyan tárgyak/blokkok számára, amelyek az utolsó frissítése után jelentek meg # +store.mashup.description=LEÍRÁS # + +store.new.icon=Új # + +store.offerDescription.title=Csomag leírása # +store.offerDescription.tags=Címkék: # +store.offerDescription.genre=Műfaj: # +store.offerDescription.players=Játékosok: # +store.offerDescription.playerCountNote=Megjegyzés: A Játékosok érték azt jelzi, hogy az alkotó hány játékosra tervezte az optimális játékélményt. # +store.offerDescription.languages=Nyelvek: # +store.offerDescription.showMore=Több megjelenítése # +store.offerDescription.showLess=Kevesebb megjelenítése # +playercount.single_player=Egyjátékos # +playercount.multiplayer=Többjátékos # + +store.ratings.ratingsCount=%s értékelés # +store.ratings.ratingOutOfFive=%s a maximális 5 csillagból # +store.ratings.rateContent=A csomag értékelése # +store.ratings.rateContentGeneral=A tartalom értékelése # +store.ratings.yourRating=Az értékelésed # +store.ratings.stars= %s csillag # +store.ratings.rate=Értékeld ezt a csomagot! # + +store.ratings.signIn.title=Értékeld a tárgyakat a Piactéren # +store.ratings.signIn.description1=Mondd el az elemmel kapcsolatos véleményedet a készítőnek és a közösségnek! # +store.ratings.signIn.description2=Tételek értékelése előtt Microsoft-fiókkal kell bejelentkezned. # + +store.purchase.success.realMoney1=Feloldottad ezt: %s, ennyiért: %s # +store.purchase.success.realMoney2=+%s:minecoin: # +store.purchase.signIn=Bővítsd a játékot rengeteg nagyszerű tartalommal. # +store.purchase.signInPart2=Jelentkezz be egy Microsoft-fiókkal a Piactér használatához! # +store.purchase.realmoney.disclaimer=*Vásárolj %s Minecraft-érmét %s összegért, és oldd fel ezt a csomagot %s érméért, egyenlegeden hagyva a maradék %s érmét. # +store.purchase.notAvailable=Jelenleg nem elérhető # + +store.wishlist.toast.added=A(z) %s felkerült a kívánságlistádra # +store.wishlist.toast.removed=A(z) %s eltávolítva a kívánságlistádról # +store.wishlist.toast.failed=A(z) %s jelenleg nem adható hozzá/távolítható el # + +store.bundleUpsell.contents.single=+Plusz 1 csomag # +store.bundleUpsell.contents.plural=+Plusz %s csomag # + +store.coins.currentCoins=%s Minecraft-érméd van # +store.coins.purchase.confirmation=Szeretnél több érmét szerezni, hogy hozzájuthass ehhez a csomaghoz? # +store.coins.purchase.coinsLeftToBuy=Még %s érmére van szükséged ahhoz, hogy hozzájuthass ehhez a csomaghoz. # +store.coins.purchase=Minecraft-érmék vásárlása # +store.coins.offer0=Egy kupac Minecraft-érme! # +store.coins.offer1=Egy halom Minecraft-érme! # +store.coins.offer2=Egy hegynyi Minecraft-érme! # +store.coins.header=A Minecraft-érmékkel nagyszerű dolgokat vásárolhatsz. # +store.coins.value=A legjobb érték! # +store.coins.purchase.toast.withCoinCount=%s Minecraft-érmét vásároltál! # +store.coins.purchase.toast.unknownCoinCount=Minecraft-érméket vásároltál! # +store.coins.purchased.failed.title=Hiba történt # +store.coins.purchased.failed.body=Nem sikerült csatlakozni az alkalmazásbolthoz. Jelentkezz be az alkalmazásboltba, vagy ellenőrizd az internetkapcsolatot. # +store.coins.tooManyCoins=Először fel kell használnod a meglévő Minecraft-érméidet, hogy újakat tudj vásárolni. # +store.coins.incomplete.title=Nem sikerült végrehajtani a Minecraft-érmék vásárlását # +store.coins.incomplete.fulfill.a=Úgy tűnik, legutóbb nem sikerült mindent befejezni. Fejezd be most a vásárlást! # +store.coins.incomplete.fulfill.b=Úgy tűnik, egy másik Microsoft-fiókkal kezdtél el egy vásárlást. Befejezed azt a vásárlást ezzel a fiókokkal? # +store.coins.incomplete.fulfill.c=Valaki egy vásárlást indított el az ezen az eszközön található számlázási fiókkal. Befejezed azt a vásárlást ezzel a fiókkal? # +store.coins.fixAppReceipt.title=Hiba történt # +store.coins.fixAppReceipt.body=Úgy tűnik, hiba lépett fel az alkalmazás nyugtájával kapcsolatban, a folytatáshoz jelentkezz be. # +store.coins.fixAppReceipt.button=Bejelentkezés az Áruházba # + +store.purchase.toast.generic=Megvetted ezt: %s! # + +store.featured.realms.title=Próbáld ki ingyen a Realms szolgáltatást # +store.featured.realms.desc=Próbáld ki a barátaiddal való játék legjobb módját a Minecraft-birodalmakkal. # + +store.hyperlink.creator.notFound=Elnézést, de a hivatkozásban megadott alkotó nem található. # +store.hyperlink.ingame=Elnézést, a hivatkozások nem engedélyezettek egy világban tartózkodva. Lépj ki a világból, és próbáld meg újra. # + +store.resource.try=Próbáld ki! # +store.resource.create=Erőforráscsomagok kezelése # +store.resource.screenshots=Képernyőképek # +store.resourcePack.activateTexturePack=Textúracsomag aktiválása! # +store.resourcePack.leaveWorldToActivate=Az alkalmazáshoz lépj ki a világból # +store.3pserverItem.fetchingCancel=Megszakítás # +store.3pserverItem.fetchingItem=%s valami vicceset szeretne megosztani veled. # +store.3pserverItem.fetchingItemTitle=Kis türelmet... # +store.3pserverItem.unlock=Feloldás: %s # +store.3pserverItem.alreadyPurchased=Már megvan # +store.restore.description=A vásárlás visszaállítása folyamatban van. # +store.restore.failed=Sajnos nem sikerült visszaállítani a vásárlást. Ellenőrizd az internetkapcsolatot! # +store.connection.failed.title=Hiba történt # +store.connection.failed.body=Nem sikerült csatlakozni a Piactérhez. Kérjük, próbáld meg később! # +store.connection.failed.code=Hibakód: %s # +store.connection.failed.request=Nem sikerült az oldal megnyitása. Kérjük, próbálj meg egy másikat! # +store.featured.createdBy=Alkotó: %s # +store.downloading=Letöltés... # +store.downloading.title=%s letöltése # +store.updating=Frissítés... # +store.updating.title=Frissítés: %s # +store.importing.title=%s importálása # +store.importing=Importálás… # +store.showMore=Összes megjelenítése # +store.inventory.no.xbl=Csomagjaim # + +store.promo.today=Csak ma! # +store.promo.upsell=Ne hagyd ki a mai ingyenes ajándékot! # +store.promo.comeBackTomorrow=Térj vissza a holnapi ingyenes ajándékért! # +store.promo.end=Boldog új évet! # +store.promo.comingSoon=A Minecraft 12 napja holnap kezdődik! # + +store.promo.holiday.first=A Minecraft első napján # +store.promo.holiday.second=A Minecraft második napján # +store.promo.holiday.third=A Minecraft harmadik napján # +store.promo.holiday.fourth=A Minecraft negyedik napján # +store.promo.holiday.fifth=A Minecraft ötödik napján # +store.promo.holiday.sixth=A Minecraft hatodik napján # +store.promo.holiday.seventh=A Minecraft hetedik napján # +store.promo.holiday.eighth=A Minecraft nyolcadik napján # +store.promo.holiday.ninth=A Minecraft kilencedik napján # +store.promo.holiday.tenth=A Minecraft tizedik napján # +store.promo.holiday.eleventh=A Minecraft tizenegyedik napján # +store.promo.holiday.twelfth=A Minecraft tizenkettedik napján # + +store.promo.date.jan=Jan. %s # +store.promo.date.feb=Feb. %s # +store.promo.date.mar=Már. %s # +store.promo.date.apr=Ápr. %s # +store.promo.date.may=Máj. %s # +store.promo.date.jun=Jún. %s # +store.promo.date.july=Júl. %s # +store.promo.date.aug=Aug. %s # +store.promo.date.sep=Szep. %s # +store.promo.date.oct=Okt. %s # +store.promo.date.nov=Nov. %s # +store.promo.date.dec=Dec. %s # + +store.myAccount=Fiókom # +store.xbl.signin=Bejelentkezés # +store.xbl.signinOrSignUp=Jelentkezz be, vagy regisztrálj ingyenesen! # +store.xbl.disconnected=A kapcsolat megszakadt # +store.xbl.conversionFailedTitle=Hiba történt # +store.xbl.conversionFailedMessage=Próbáld újra később. # + +store.sales.allByCreator=Most akciós! # +store.sales.bundlesOnSale=Akciósan kapható csomaggyűjtemények! # +store.sales.mashupsOnSale=Akciósan kapható mixek! # +store.sales.skinsOnSale=Akciósan kapható felületek! # +store.sales.texturesOnSale=Akciósan kapható textúracsomagok! # +store.sales.worldsOnSale=Akciósan kapható világok! # + +store.showalloffers.list.title=%s Áruház # +store.showalloffers.list.back=Visszalépés # + +store.suggestedOffers.defaultTitle=Szórakoztató játéklehetőségek # + +store.minecoin.notavailable=A Minecraft ezen verziójában nem lehet érmét vásárolni. # + + +store.search.allResults=%d találat # +store.search.dynamicPlaceHolderText=Próbálj erre keresni: %s! # +store.search.error.searchStringAndFilters=Hoppá! A(z) „%s” és a kijelölt szűrők kombinációja nem adott találatot. Próbáld kiterjeszteni a keresést... # +store.search.error.searchStringAndNoFilters=Hoppá! A(z) „%s” keresése nem adott találatot. Próbálj más szövegre keresni... # +store.search.error.emptySearchStringAndFilters=Hoppá! A kijelölt szűrők nem adtak találatot. Próbáld kiterjeszteni a keresést... # +store.search.error.emptySearch=Hoppá! Nem tudjuk a semmit keresni. # +store.search.greyListedResults= -- Csak a jelenlegi eszközön működő tartalom kerül megjelenítésre. # +store.search.noConnectionErrorText=Hoppá! Úgy tűnik, megszakadt az internet kapcsolatod. Ellenőrizd a kapcsolatot és próbáld meg újra! # +store.search.placeHolderText=Írd be a keresést... # +store.search.pluralResults= találat # +store.search.pluralPossibleResults= lehetséges találat # +store.search.singularResult= találat # +store.search.singularPossibleResult= lehetséges találat # +store.search.title=Keresés # +store.search.trendingRowTitle=Népszerű keresés: %s # +store.search.button=Keresés # + +store.search.filters.bundles=Csomaggyűjtemények # +store.search.filters.clear=Szűrők törlése # +store.search.filters.reset=Szűrők törlése # + +store.search.filter.clear.creator=Alkotói szűrők törlése # +store.search.filter.creator=Alkotók # +store.search.filter.creator.selectedCount=%d alkotó # + +store.search.filter.offer_type=Ajánlatok típusai # +store.search.filter.offer_type.selectedCount=%d ajánlattípus # +store.search.filter.offer_type.bundles=Csomaggyűjtemények # +store.search.filter.offer_type.realmsplus=Realms Plus # + +store.search.filter.clear.pack_type=Csomagtípus szűrőinek törlése # +store.search.filter.mashupPacks=Mixek # +store.search.filter.andSelectedText=és %s # +store.search.filter.pack_type=Csomagtípusok # +store.search.filter.pack_type.selectedCount=%d csomagtípus # +store.search.filter.minecoin=Minecoinok # +store.search.filter.minecoin.selectedCount=%d Minecoin szűrő # +store.search.filter.clear.minecoin=Minecoin szűrők törlése # +store.search.filter.rating=Értékelések # +store.search.filter.rating.selectedCount=%d értékelési szűrő # +store.search.filter.clear.rating=Értékelési szűrők törlése # +store.search.filter.skinPacks=Felületek # +store.search.filter.texturePacks=Textúrák # +store.search.filter.title=Szűrők # +store.search.filter.worldTemplates=Világok # +store.search.filter.installed_state=Telepített állapot # +store.search.filter.installed=Telepítve # +store.search.filter.notInstalled=Nincs telepítve # +store.search.filter.clear.installed=Telepített szűrők visszaállítása # + +store.search.sort_menu.sortConstWord=Rendezés # +store.search.sort_menu.Default=Relevancia # +store.search.sort_menu.NewestFirst=Legújabbak felül # +store.search.sort_menu.OldestFirst=Legrégebbiek felül # +store.search.sort_menu.A_to_Z=ABC sorrend # +store.search.sort_menu.Z_to_A=Fordított ABC sorrend # +store.search.sort_menu.Installed=Telepítve # +store.search.sort_menu.notInstalled=Nincs telepítve # +store.search.sort_menu.HighestPrice=Ár: Magastól alacsonyig # +store.search.sort_menu.LowestPrice=Ár: Alacsonytól magasig # +store.search.sort_menu.HighestRating=Értékelés: Magastól alacsonyig # +store.search.sort_menu.LowestRating=Értékelés: Alacsonytól magasig # +store.search.sort_menu.resultText=%s szerint # + +store.pagination.next=Következő > ### Chevrons (< and >) should not be moved +store.pagination.previous=< Előző ### Chevrons (< and >) should not be moved + +store.shareDescription=Azta! %s nagyon tuti csomagot hozott össze! Neked is meg kell nézned! # +store.copyToastMessage=A hivatkozás a vágólapra másolva! # + +store.uploadContentToRealmsSuccess=A tartalom sikeresen feltöltésre került a kiválasztott Realmbe. # +store.uploadContentToRealmsFail.title=Hiba # +store.uploadContentToRealmsProgressTitle=Tartalom alkalmazása a Realmen # +store.uploadContentToRealmsProgressText=A kiválasztott tartalom alkalmazásra kerül a Realmeden. # +store.uploadContentToRealmsFail.message=A tartalom feltöltése sikertelen a kiválasztott Realmbe! # +store.uploadContentToRealmsFail.forbidden.message=Az alkalmazott tartalmak közül egy vagy több nincs a birtokodban! # +store.applyToRealm=Létrehozás a Realmen # +store.inRealmsPlus=A Realms Plusban # +store.uploadWorldTitle=Lecseréled a világot? # +store.uploadPackTitle=Lecseréled a csomagot? # +store.uploadWorldMessage=Ez a művelet eltávolítja az aktuális világot, így lehetőséged nyílik lecserélni a Realm aktív helyén lévő világot. A Realms-tagjaid az új világhoz is hozzáférést kapnak. Az adatvesztés elkerülése érdekében válaszd a „Mégse” lehetőséget, és készíts másolatot az aktuális világról, vagy a „Megerősítés” gombra kattintva folytasd a műveletet és cseréld le a világot. # +store.uploadPackMessage=Ezzel eltávolítasz minden jelenlegi erőforrás- és viselkedéscsomagot a Realmedből, és a kiválasztott csomaggal helyettesítheted. Biztosan folytatod? # + +stream.confirm_start=Biztosan elindítod a közvetítést? # +stream.unavailable.account_not_bound=Mielőtt a Minecraftot a Twitch-csen keresztül közvetítenéd, össze kell kapcsolnod vele a Twitch-fiókodat a mojang.com oldalon. Megteszed ezt most? # +stream.unavailable.account_not_bound.okay=Fiókok összekapcsolása # +stream.unavailable.account_not_migrated=Mielőtt a Minecraftot a Twitch-csen keresztül közvetítenéd, a Minecraft-fiókodat Mojang-fiókká kell átalakítanod. Megteszed ezt most? # +stream.unavailable.account_not_migrated.okay=Fiók átalakítása # +stream.unavailable.failed_auth=Nem sikerült azonosítani a Twitch-fiókot. Jelentkezz be a mojang.com oldalra, és kapcsold össze újra a Twitch-fiókodat. # +stream.unavailable.failed_auth.okay=Fiókok újbóli összekapcsolása # +stream.unavailable.failed_auth_error=Nem sikerült azonosítani a Twitch-fiókot. Próbáld újra később. # +stream.unavailable.initialization_failure=Nem sikerült inicializálni a Twitch SDK-t. # +stream.unavailable.initialization_failure.extra=(Ok: %s) # +stream.unavailable.library_arch_mismatch=A Minecraft elindítására használt egyéni Java-verzió architektúrája eltér a gyorsindító futtatásához használttól. Gondoskodj arról, hogy mindkettő vagy 32 bites, vagy 64 bites legyen. # +stream.unavailable.library_failure=Nem sikerült betölteni a beépített Twitch-közvetítési funkció által igényelt könyvtárakat. # +stream.unavailable.no_fbo=A beépített Twitch-közvetítési funkció használatához a videokártyának támogatnia kell legalább az OpenGL 3.0 verzióját vagy egy bővítményen keresztül a képkockapuffer-objektumokat. # +stream.unavailable.no_fbo.arb=Képkockapuffer-objektumok támogatása ARB-n keresztül: %s # +stream.unavailable.no_fbo.blend=Külön keverés támogatása EXT-n keresztül: %s # +stream.unavailable.no_fbo.ext=Képkockapuffer-objektumok támogatása EXT-n keresztül: %s # +stream.unavailable.no_fbo.version=Jelenleg használt: %s # +stream.unavailable.not_supported.mac=A beépített Twitch-közvetítési funkció Mac számítógépen újabb OSX rendszert igényel, mint amit most használsz. A funkció használatához a 10.7 (Mac OS X Lion) vagy újabb verzió szükséges. Ellátogatsz az apple.com oldalra a frissítéssel kapcsolatos információkért? # +stream.unavailable.not_supported.mac.okay=Frissítés # +stream.unavailable.not_supported.other=A beépített Twitch-közvetítési funkció használatához Windows (Vista vagy újabb) vagy Mac OS X (10.7/Lion vagy újabb) szükséges. # +stream.unavailable.not_supported.windows=A beépített Twitch-közvetítési funkció újabb Windows rendszert igényel, mint amit most használsz. Legalább Windows Vista (vagy újabb) rendszer szükséges. # +stream.unavailable.report_to_mojang=Bejelentés a Mojangnak # +stream.unavailable.soundflower.chat=Mac számítógépen a közvetítéshez a Soundflower alkalmazás szükséges. %s # +stream.unavailable.soundflower.chat.link=Kattints ide a telepítéséhez. # +stream.unavailable.title=A Twitch-közvetítés nem használható # +stream.unavailable.unknown=A Twitch-közvetítés jelenleg nem használható, és nem tudjuk, miért :'( # +stream.unavailable.unknown.chat=Nem sikerült elindítani az adatfolyamot: %s # +stream.user.mode.administrator=Twitch-rendszergazda # +stream.user.mode.banned=Kitiltva # +stream.user.mode.banned.other=Kitiltva %s csatornájáról # +stream.user.mode.banned.self=Kitiltva a csatornádról # +stream.user.mode.broadcaster=Közvetítő # +stream.user.mode.broadcaster.other=Közvetítő # +stream.user.mode.broadcaster.self=Közvetítő (te!) # +stream.user.mode.moderator=Moderátor # +stream.user.mode.moderator.other=%s csatornájának moderátora # +stream.user.mode.moderator.self=A csatornád moderátora # +stream.user.mode.staff=Twitch-munkatárs # +stream.user.subscription.subscriber=Előfizető # +stream.user.subscription.subscriber.other=%s csatornájának előfizetője # +stream.user.subscription.subscriber.self=A csatornád előfizetője # +stream.user.subscription.turbo=Twitch Turbo # +stream.userinfo.ban=Kitiltás # +stream.userinfo.chatTooltip=Kattints ide a felhasználó kezeléséhez # +stream.userinfo.mod=Előléptetés moderátorrá # +stream.userinfo.timeout=Időtúllépés # +stream.userinfo.unban=Kitiltás feloldása # +stream.userinfo.unmod=Lefokozás moderátori rangról # + +profanity_filter.title=Sértő szavak kiszűrése # +profanity_filter.msg=A beírt szöveg olyan szavakat tartalmaz, amelyek mások számára esetleg sértők lehetnek, és ezért nem használhatók. Próbáld újra. # + +terms_and_conditions.goBack=Vissza # +terms_and_conditions.viewTermsAndConditions=A használati feltételek áttekintéséhez keresd fel a https://minecraft.net/terms oldalt bármely böngészőben. # + +tile.acaciaFence.name=Akáciafa kerítés # +tile.acacia_fence_gate.name=Akáciafa kerítéskapu # +tile.activator_rail.name=Aktiváló sín # +tile.allow.name=Engedélyezés # +tile.air.name=Levegő # +tile.unknown.name=Ismeretlen # +tile.deny.name=Tiltás # +tile.border_block.name=Határ # +tile.anvil.intact.name=Üllő # +tile.anvil.name=Üllő # +tile.anvil.slightlyDamaged.name=Kicsit sérült üllő # +tile.anvil.veryDamaged.name=Nagyon sérült üllő # +tile.barrier.name=Akadály # +tile.beacon.name=Jelzőfény # +tile.beacon.primary=Elsődleges képesség # +tile.beacon.secondary=Másodlagos képesség # +tile.beacon.primary.pocket=Elsődleges # +tile.beacon.secondary.pocket=Másodlagos # +tile.beehive.name=Kaptár # +tile.bee_nest.name=Méhkas # +tile.target.name=Célpont # +tile.bed.name=Ágy # +tile.bed.noSleep=Csak éjszaka lehet aludni # +tile.bed.notSafe=Most nem pihenhetsz, szörnyek vannak a közelben # +tile.bed.notValid=Az otthoni ágy hiányzik vagy valami blokkolja # +tile.bed.occupied=Az ágy foglalt # +tile.bed.respawnSet=Újjászületési pont kijelölve # +tile.bed.tooFar=Az ágy túl messze van # +tile.bed.obstructed=Az ágy el van torlaszolva # +tile.bedrock.name=Alapkő # +tile.bell.name=Harang # +tile.camera.name=Fényképezőgép # +tile.conduit.name=Vízenergiablokk # +tile.invisibleBedrock.name=Láthatatlan alapkőzet # +tile.beetroot.name=Cékla # +tile.big_dripleaf.name=Nagy csepplevél # +tile.small_dripleaf_block.name=Kicsi csepplevél # +tile.hanging_roots.name=Lógó gyökerek # +tile.dirt_with_roots.name=Gyökeres föld # +tile.spore_blossom.name=Spóravirág # +tile.azalea_leaves.name=Azálealevelek # +tile.azalea_leaves_flowered.name=Virágzó azálealevelek # +tile.azalea.name=Azálea # +tile.flowering_azalea.name=Virágzó azálea # +tile.cave_vines.name=Barlangi indák # +tile.cave_vines_body_with_berries.name=Barlangi indák # +tile.cave_vines_head_with_berries.name=Barlangi indák # +item.glow_berries.name=Fénybogyók # +tile.moss_block.name=Mohablokk # +tile.moss_carpet.name=Mohaszőnyeg # +tile.birchFence.name=Nyírfa kerítés # +tile.birch_fence_gate.name=Nyírfa kerítéskapu # +tile.blast_furnace.name=Olvasztókemence # +tile.bone_block.name=Csontblokk # +tile.coal_block.name=Szénblokk # +tile.diamond_block.name=Gyémántblokk # +tile.emerald_block.name=Smaragdblokk # +tile.gold_block.name=Aranyblokk # +tile.iron_block.name=Vasblokk # +tile.lapis_block.name=Lazurit blokk # +tile.redstone_block.name=Vöröskő blokk # +tile.bookshelf.name=Könyvespolc # +tile.brick_block.name=Téglablokk # +tile.brown_mushroom.name=Barna gomba # +tile.brown_mushroom_block.mushroom.name=Gomba # +tile.brown_mushroom_block.stem.name=Gombaszár # +tile.brown_mushroom_block.cap.name=Barnagomba-blokk # +tile.wooden_button.name=Tölgy gomb # +tile.acacia_button.name=Akácfa gomb # +tile.birch_button.name=Nyírfa gomb # +tile.dark_oak_button.name=Sötét tölgy gomb # +tile.jungle_button.name=Dzsungelfa gomb # +tile.respawn_anchor.respawnSet=Feltámadási pont beállítva # +tile.respawn_anchor.notValid=Újjászületési pontod kifogyott a töltetekből, hiányzik vagy el van torlaszolva # +tile.spruce_button.name=Lucfenyő gomb # +tile.stone_button.name=Kőgomb # +tile.cactus.name=Kaktusz # +tile.cake.name=Torta # +tile.dried_kelp_block.name=Kiszáradt hínárblokk # +tile.carrots.name=Sárgarépa # +tile.carved_pumpkin.name=Faragott tök # +tile.cauldron.name=Üst # +tile.chalkboard.oneByOne.name=Palatábla # +tile.chalkboard.twoByOne.name=Hirdetőtábla # +tile.chalkboard.threeByTwo.name=Tábla # +tile.chest.name=Láda # +tile.ender_chest.name=Végzetláda # +tile.jigsaw.name=Kirakósblokk # +tile.honey_block.name=Mézblokk # +tile.honeycomb_block.name=Méhsejtblokk # +tile.lodestone.name=Mágnes # +tile.nether_sprouts.name=Alvilági rügyek # +tile.crimson_stem.name=Karmazsin szár # +tile.warped_stem.name=Deformált szár # +tile.stripped_crimson_stem.name=Csíkos karmazsin szár # +tile.stripped_warped_stem.name=Csíkos deformált szár # +tile.crimson_hyphae.name=Karmazsin gombafonal # +tile.warped_hyphae.name=Deformált gombafonal # +tile.stripped_crimson_hyphae.name=Csíkos karmazsin gombafonal # +tile.stripped_warped_hyphae.name=Csíkos deformált gombafonal # +tile.crimson_planks.name=Karmazsin deszkák # +tile.warped_planks.name=Deformált deszkák # +tile.crimson_door.name=Karmazsin ajtó # +tile.warped_door.name=Deformált ajtó # +tile.crimson_trapdoor.name=Karmazsin csapóajtó # +tile.warped_trapdoor.name=Deformált csapóajtó # +tile.crimson_standing_sign.name=Karmazsin tábla # +tile.warped_standing_sign.name=Deformált tábla # +tile.crimson_wall_sign.name=Karmazsin tábla # +tile.warped_wall_sign.name=Deformált tábla # +tile.crimson_stairs.name=Karmazsin lépcső # +tile.warped_stairs.name=Deformált lépcső # +tile.crimson_fence.name=Karmazsin kerítés # +tile.warped_fence.name=Deformált kerítés # +tile.crimson_fence_gate.name=Karmazsin kerítéskapu # +tile.warped_fence_gate.name=Deformált kerítéskapu # +tile.crimson_button.name=Karmazsin gomb # +tile.warped_button.name=Deformált gomb # +tile.crimson_pressure_plate.name=Karmazsin nyomólap # +tile.warped_pressure_plate.name=Deformált nyomólap # +tile.crimson_slab.name=Karmazsin lépcsőfok # +tile.warped_slab.name=Deformált lépcsőfok # +tile.crimson_double_slab.name=Karmazsin lépcsőfok # +tile.warped_double_slab.name=Deformált lépcsőfok # +tile.shroomlight.name=Világító gomba # +tile.crimson_nylium.name=Karmazsin nylium # +tile.warped_nylium.name=Deformált nylium # +tile.basalt.name=Bazalt # +tile.polished_basalt.name=Csiszolt bazalt # +tile.blackstone.name=Feketekő # +tile.polished_blackstone_bricks.name=Csiszolt feketekő téglák # +tile.cracked_polished_blackstone_bricks.name=Töredezett csiszolt feketekő téglák # +tile.polished_blackstone_brick_stairs.name=Csiszolt feketekő téglalépcső # +tile.blackstone_stairs.name=Feketekő lépcső # +tile.blackstone_wall.name=Feketekő fal # +tile.polished_blackstone_brick_wall.name=Csiszolt feketekő téglafal # +tile.chiseled_polished_blackstone.name=Vésett csiszolt feketekő # +tile.gilded_blackstone.name=Aranyozott feketekő # +tile.blackstone_slab.name=Feketekő lépcsőfok # +tile.polished_blackstone_brick_slab.name=Csiszolt feketekő téglalépcsőfok # +tile.chain.name=Lánc # +tile.soul_soil.name=Lélektalaj # +tile.soul_fire.name=Lélekfáklya # +tile.polished_blackstone.name=Csiszolt feketekő # +tile.polished_blackstone_stairs.name=Csiszolt feketekő lépcső # +tile.polished_blackstone_slab.name=Csiszolt feketekő lépcsőfok # +tile.polished_blackstone_pressure_plate.name=Csiszolt feketekő nyomólap # +tile.polished_blackstone_button.name=Csiszolt feketekő gomb # +tile.polished_blackstone_wall.name=Csiszolt feketekő fal # +tile.soul_campfire.name=Lélektábortűz # +tile.chiseled_nether_bricks.name=Vésett alvilági tégla # +tile.cracked_nether_bricks.name=Töredezett alvilági tégla # +tile.quartz_bricks.name=Kvarctéglák # +tile.trapped_chest.name=Csapdaláda # +tile.shulkerBoxWhite.name=Fehér Shulker-doboz # +tile.shulkerBoxOrange.name=Narancssárga Shulker-doboz # +tile.shulkerBoxMagenta.name=Bíborvörös Shulker-doboz # +tile.shulkerBoxLightBlue.name=Világoskék Shulker-doboz # +tile.shulkerBoxYellow.name=Sárga Shulker-doboz # +tile.shulkerBoxLime.name=Limezöld Shulker-doboz # +tile.shulkerBoxPink.name=Rózsaszín Shulker-doboz # +tile.shulkerBoxGray.name=Szürke Shulker-doboz # +tile.shulkerBoxSilver.name=Világosszürke Shulker-doboz # +tile.shulkerBoxCyan.name=Türkiz Shulker-doboz # +tile.shulkerBoxPurple.name=Lila Shulker-doboz # +tile.shulkerBoxBlue.name=Kék Shulker-doboz # +tile.shulkerBoxBrown.name=Barna Shulker-doboz # +tile.shulkerBoxGreen.name=Zöld Shulker-doboz # +tile.shulkerBoxRed.name=Piros Shulker-doboz # +tile.shulkerBoxBlack.name=Fekete Shulker-doboz # +tile.shulkerBox.name=Shulker-doboz # +tile.chorus_flower.name=Chorusvirág # +tile.chorus_plant.name=Chorus növény # +tile.stained_glass.white.name=Fehér ólomüveg # +tile.stained_glass.silver.name=Világosszürke ólomüveg # +tile.stained_glass.gray.name=Szürke ólomüveg # +tile.stained_glass.black.name=Fekete ólomüveg # +tile.stained_glass.brown.name=Barna ólomüveg # +tile.stained_glass.red.name=Piros ólomüveg # +tile.stained_glass.orange.name=Narancssárga ólomüveg # +tile.stained_glass.yellow.name=Sárga ólomüveg # +tile.stained_glass.lime.name=Limezöld ólomüveg # +tile.stained_glass.green.name=Zöld ólomüveg # +tile.stained_glass.cyan.name=Türkiz ólomüveg # +tile.stained_glass.light_blue.name=Világoskék ólomüveg # +tile.stained_glass.blue.name=Kék ólomüveg # +tile.stained_glass.purple.name=Lila ólomüveg # +tile.stained_glass.magenta.name=Bíborvörös ólomüveg # +tile.stained_glass.pink.name=Rózsaszín ólomüveg # +tile.stained_glass_pane.white.name=Fehér ólomüveg tábla # +tile.stained_glass_pane.silver.name=Világosszürke ólomüveg tábla # +tile.stained_glass_pane.gray.name=Szürke ólomüveg tábla # +tile.stained_glass_pane.black.name=Fekete ólomüveg tábla # +tile.stained_glass_pane.brown.name=Barna ólomüveg tábla # +tile.stained_glass_pane.red.name=Piros ólomüveg tábla # +tile.stained_glass_pane.orange.name=Narancssárga ólomüveg tábla # +tile.stained_glass_pane.yellow.name=Sárga ólomüveg tábla # +tile.stained_glass_pane.lime.name=Limezöld ólomüveg tábla # +tile.stained_glass_pane.green.name=Zöld ólomüveg tábla # +tile.stained_glass_pane.cyan.name=Türkiz ólomüveg tábla # +tile.stained_glass_pane.light_blue.name=Világoskék ólomüveg tábla # +tile.stained_glass_pane.blue.name=Kék ólomüveg tábla # +tile.stained_glass_pane.purple.name=Lila ólomüveg tábla # +tile.stained_glass_pane.magenta.name=Bíborvörös ólomüveg tábla # +tile.stained_glass_pane.pink.name=Rózsaszín ólomüveg tábla # +tile.clay.name=Agyagblokk # +tile.hardened_clay.name=Terrakotta # +tile.stained_hardened_clay.black.name=Fekete terrakotta # +tile.stained_hardened_clay.blue.name=Kék terrakotta # +tile.stained_hardened_clay.brown.name=Barna terrakotta # +tile.stained_hardened_clay.cyan.name=Türkiz terrakotta # +tile.stained_hardened_clay.gray.name=Szürke terrakotta # +tile.stained_hardened_clay.green.name=Zöld terrakotta # +tile.stained_hardened_clay.lightBlue.name=Világoskék terrakotta # +tile.stained_hardened_clay.lime.name=Limezöld terrakotta # +tile.stained_hardened_clay.magenta.name=Bíborvörös terrakotta # +tile.stained_hardened_clay.name=Terrakotta # +tile.stained_hardened_clay.orange.name=Narancssárga terrakotta # +tile.stained_hardened_clay.pink.name=Rózsaszín terrakotta # +tile.stained_hardened_clay.purple.name=Lila terrakotta # +tile.stained_hardened_clay.red.name=Piros terrakotta # +tile.stained_hardened_clay.silver.name=Világosszürke terrakotta # +tile.stained_hardened_clay.white.name=Fehér terrakotta # +tile.stained_hardened_clay.yellow.name=Sárga terrakotta # +tile.structure_block.name=Szerkezeti blokk # +structure_block.waterlog_block=Átnedvesedett blokkok # +tile.structure_void.name=Szerkezeti üres hely # +tile.wool.black.name=Fekete gyapjú # +tile.wool.blue.name=Kék gyapjú # +tile.wool.brown.name=Barna gyapjú # +tile.wool.cyan.name=Türkiz gyapjú # +tile.wool.gray.name=Szürke gyapjú # +tile.wool.green.name=Zöld gyapjú # +tile.wool.lightBlue.name=Világoskék gyapjú # +tile.wool.lime.name=Limezöld gyapjú # +tile.wool.magenta.name=Bíborvörös gyapjú # +tile.wool.name=Gyapjú # +tile.wool.orange.name=Narancssárga gyapjú # +tile.wool.pink.name=Rózsaszín gyapjú # +tile.wool.purple.name=Lila gyapjú # +tile.wool.red.name=Vörös gyapjú # +tile.wool.silver.name=Világosszürke gyapjú # +tile.wool.white.name=Fehér gyapjú # +tile.wool.yellow.name=Sárga gyapjú # +tile.cobblestone_wall.mossy.name=Mohos zúzottkőfal # +tile.cobblestone_wall.normal.name=Zúzottkőfal # +tile.cobblestone_wall.granite.name=Gránitfal # +tile.cobblestone_wall.diorite.name=Dioritfal # +tile.cobblestone_wall.andesite.name=Andezitfal # +tile.cobblestone_wall.sandstone.name=Homokkőfal # +tile.cobblestone_wall.brick.name=Téglafal # +tile.cobblestone_wall.stone_brick.name=Kőtéglafal # +tile.cobblestone_wall.mossy_stone_brick.name=Mohos kőtéglafal # +tile.cobblestone_wall.nether_brick.name=Alvilági tégla fal # +tile.cobblestone_wall.end_brick.name=Végkőtégla fal # +tile.cobblestone_wall.prismarine.name=Prizmarinfal # +tile.cobblestone_wall.red_sandstone.name=Vörös homokkő fal # +tile.cobblestone_wall.red_nether_brick.name=Vörös alvilági tégla fal # +tile.cocoa.name=Kakaó # +tile.command_block.name=Parancsblokk # +tile.composter.name=Komposztáló # +tile.light_block.name=Fényblokk # +tile.repeating_command_block.name=Ismétlés típusú parancsblokk # +tile.chain_command_block.name=Lánc típusú parancsblokk # +tile.wheat.name=Búza # +tile.darkOakFence.name=Sötét tölgyfa kerítés # +tile.dark_oak_fence_gate.name=Sötét tölgyfa kerítéskapu # +tile.daylight_detector.name=Napfényérzékelő # +tile.deadbush.name=Száraz kóró # +tile.detector_rail.name=Érzékelő sín # +tile.dirt.coarse.name=Terméketlen föld # +tile.dirt.default.name=Föld # +tile.dirt.name=Föld # +tile.podzol.name=Podzol # +tile.purpur_block.default.name=Lila blokk # +tile.purpur_block.lines.name=Lila oszlop # +tile.purpur_block.chiseled.name=Cizellált bíbor # +tile.dispenser.name=Adagoló # +tile.iron_door.name=Vasajtó # +tile.doorWood.name=Faajtó # +tile.double_plant.fern.name=Nagy páfrány # +tile.double_plant.grass.name=Dupla magasfű # +tile.double_plant.name=Növény # +tile.double_plant.paeonia.name=Bazsarózsa # +tile.double_plant.rose.name=Rózsabokor # +tile.double_plant.sunflower.name=Napraforgó # +tile.double_plant.syringa.name=Orgona # +tile.dragon_egg.name=Sárkánytojás # +tile.dropper.name=Kidobó # +tile.enchanting_table.name=Bűvölőasztal # +tile.enderChest.name=Végzetláda # +tile.end_portal_frame.name=Végportálkeret # +tile.farmland.name=Termőföld # +tile.fletching_table.name=Íjkészítő asztal # +tile.fence.name=Tölgyfa kerítés # +tile.fence_gate.name=Tölgyfa kerítéskapu # +tile.iron_bars.name=Vasrács # +tile.fire.name=Tűz # +tile.yellow_flower.dandelion.name=Pitypang # +tile.yellow_flower.name=Virág # +tile.crimson_roots.crimsonRoots.name=Karmazsin répa # +tile.warped_roots.warpedRoots.name=Deformált répa # +tile.red_flower.allium.name=Hagymavirág # +tile.red_flower.blueOrchid.name=Kék orchidea # +tile.red_flower.cornflower.name=Búzavirág # +tile.red_flower.houstonia.name=Türkizkék virág # +tile.red_flower.name=Virág # +tile.red_flower.lilyOfTheValley.name=Gyöngyvirág # +tile.red_flower.oxeyeDaisy.name=Margaréta # +tile.red_flower.poppy.name=Pipacs # +tile.red_flower.tulipOrange.name=Narancssárga tulipán # +tile.red_flower.tulipPink.name=Rózsaszín tulipán # +tile.red_flower.tulipRed.name=Piros tulipán # +tile.red_flower.tulipWhite.name=Fehér tulipán # +tile.wither_rose.name=Sorvasztó rózsa # +tile.furnace.name=Kemence # +tile.glass.name=Üveg # +tile.golden_rail.name=Elektromos sín # +tile.grass.name=Fűblokk # +tile.grass_path.name=Földút # +tile.gravel.name=Sóder # +tile.hay_block.name=Szalmabála # +tile.netherrack.name=Alvilágkő # +tile.soul_sand.name=Lélekhomok # +tile.hopper.name=Tölcsér # +tile.ice.name=Jég # +tile.packed_ice.name=Tömör jég # +tile.blue_ice.name=Kék jég # +tile.frosted_ice.name=Fagyos jég # +tile.iron_trapdoor.name=Vas csapóajtó # +tile.jukebox.name=Zenegép # +tile.jungleFence.name=Trópusi fa kerítés # +tile.jungle_fence_gate.name=Trópusi fa kerítéskapu # +tile.ladder.name=Létra # +tile.flowing_lava.name=Láva # +tile.lava.name=Láva # +tile.leaves.acacia.name=Akácialevelek # +tile.leaves2.acacia.name=Akácialevelek # +tile.leaves.big_oak.name=Sötéttölgy-levelek # +tile.leaves2.big_oak.name=Sötéttölgy-levelek # +tile.leaves.birch.name=Nyírfalevelek # +tile.leaves.jungle.name=Trópusifa-levelek # +tile.leaves.name=Levelek # +tile.leaves.oak.name=Tölgylevelek # +tile.leaves.spruce.name=Fenyőtűk # +tile.lever.name=Kar # +tile.glowstone.name=Izzókő # +tile.glow_lichen.name=Fényzuzmó # +tile.lightning_rod.name=Villámhárító # +tile.lit_pumpkin.name=Töklámpás # +tile.lockedchest.name=Bezárt láda # +tile.log.acacia.name=Akácrönk # +tile.log.big_oak.name=Sötéttölgy-rönk # +tile.log.birch.name=Nyírrönk # +tile.log.jungle.name=Trópusifa-rönk # +tile.log.name=Rönk # +tile.log.oak.name=Tölgyrönk # +tile.log.spruce.name=Fenyőrönk # +tile.magma.name=Magmablokk # +tile.melon_block.name=Dinnye # +tile.mob_spawner.name=Szörnyidéző # +tile.monster_egg.brick.name=Fertőzött kőtégla # +tile.monster_egg.chiseledbrick.name=Fertőzött vésett kőtégla # +tile.monster_egg.cobble.name=Fertőzött zúzottkő # +tile.monster_egg.crackedbrick.name=Fertőzött repedt kőtégla # +tile.monster_egg.mossybrick.name=Fertőzött mohos kőtégla # +tile.monster_egg.name=Fertőzött kő # +tile.monster_egg.stone.name=Fertőzött kő # +tile.mushroom.name=Gomba # +tile.noteblock.name=Hangblokk # +tile.mycelium.name=Gombafonal # +tile.nether_brick.name=Alvilági tégla blokk # +tile.red_nether_brick.name=Vörös alvilági tégla # +tile.nether_brick_fence.name=Alvilágitégla-kerítés # +tile.quartz_ore.name=Alvilági kvarcérc # +tile.netherreactor.active=Aktív! # +tile.netherreactor.builtTooHigh=The alvilági reaktort alsóbb szinten kell megépíteni. # +tile.netherreactor.builtTooLow=The alvilági reaktort felsőbb szinten kell megépíteni. # +tile.netherreactor.name=Alvilági reaktormag # +tile.netherreactor.playersTooFar=Minden játékosnak közel kell lennie a reaktorhoz. # +tile.netherreactor.wrongPattern=Hibás minta! # +tile.nether_wart.name=Alvilági bibircsók # +tile.nether_wart_block.name=Alvilágibibircsók-blokk # +tile.warped_wart_block.name=Deformált bibircsókblokk # +tile.unlit_redstone_torch.name=Vöröskő fáklya # +tile.redstone_torch.name=Vöröskő fáklya # +tile.soul_torch.name=Lélekfáklya # +tile.obsidian.name=Obszidián # +tile.coal_ore.name=Széntelér # +tile.diamond_ore.name=Ásványi gyémánt # +tile.emerald_ore.name=Ásványi smaragd # +tile.gold_ore.name=Aranyérc # +tile.iron_ore.name=Vasérc # +tile.copper_ore.name=Rézérc # +tile.lapis_ore.name=Lazuritérc # +tile.redstone_ore.name=Vöröskőérc # +tile.oreRuby.name=Ásványi rubin # +tile.observer.name=Megfigyelő # +tile.piston.name=Dugattyú # +tile.sticky_piston.name=Ragacsos dugattyú # +tile.portal.name=Portál # +tile.potatoes.name=Burgonya # +tile.stone_pressure_plate.name=Kő nyomólap # +tile.wooden_pressure_plate.name=Tölgy nyomólap # +tile.acacia_pressure_plate.name=Akácfa nyomólap # +tile.birch_pressure_plate.name=Nyírfa nyomólap # +tile.dark_oak_pressure_plate.name=Sötét tölgy nyomólap # +tile.jungle_pressure_plate.name=Dzsungelfa nyomólap # +tile.spruce_pressure_plate.name=Lucfenyő nyomólap # +tile.prismarine.bricks.name=Prizmarintéglák # +tile.prismarine.dark.name=Sötét prizmarin # +tile.prismarine.rough.name=Prizmarin # +tile.pumpkin.name=Tök # +tile.pumpkin_stem.name=Tökszár # +tile.quartz_block.chiseled.name=Vésett kvarcblokk # +tile.quartz_block.default.name=Kvarcblokk # +tile.quartz_block.lines.name=Kvarcoszlop # +tile.quartz_block.smooth.name=Sima kvarcblokk # +tile.quartz_block.name=Kvarcblokk # +tile.rail.name=Sín # +tile.red_mushroom.name=Piros gomba # +tile.crimson_fungus.name=Karmazsin gomba # +tile.warped_fungus.name=Deformált gomba # +tile.red_mushroom_block.name=Pirosgomba-blokk # +tile.red_sandstone.chiseled.name=Vésett vörös homokkő # +tile.red_sandstone.default.name=Vörös homokkő # +tile.red_sandstone.name=Vörös homokkő # +tile.red_sandstone.smooth.name=Sima vörös homokkő # +tile.red_sandstone.cut.name=Vágott vörös homokkő # +tile.redstone_wire.name=Vöröskőpor # +tile.redstone_lamp.name=Vöröskő lámpa # +tile.reeds.name=Cukornád # +tile.sand.default.name=Homok # +tile.sand.name=Homok # +tile.sand.red.name=Vörös homok # +tile.sandstone.chiseled.name=Vésett homokkő # +tile.sandstone.default.name=Homokkő # +tile.sandstone.name=Homokkő # +tile.sandstone.smooth.name=Sima homokkő # +tile.sandstone.cut.name=Vágott homokkő # +tile.sapling.acacia.name=Akáciacsemete # +tile.sapling.big_oak.name=Sötéttölgy-csemete # +tile.sapling.birch.name=Nyírfacsemete # +tile.sapling.jungle.name=Trópusifa-csemete # +tile.sapling.oak.name=Tölgycsemete # +tile.sapling.spruce.name=Fenyőcsemete # +tile.seaLantern.name=Tengeri lámpás # +tile.standing_sign.name=Tábla # +tile.spruce_standing_sign.name=Fenyőtábla # +tile.birch_standing_sign.name=Nyírtábla # +tile.jungle_standing_sign.name=Dzsungel tábla # +tile.acacia_standing_sign.name=Akáctábla # +tile.darkoak_standing_sign.name=Sötét tölgy tábla # +tile.slime.name=Nyálkablokk # +tile.snow.name=Hó # +tile.sponge.dry.name=Szivacs # +tile.sponge.wet.name=Vizes szivacs # +tile.spruceFence.name=Fenyőfa kerítés # +tile.spruce_fence_gate.name=Fenyőfa kerítéskapu # +tile.brick_stairs.name=Téglalépcső # +tile.nether_brick_stairs.name=Alvilágitégla-lépcső # +tile.quartz_stairs.name=Kvarclépcső # +tile.smooth_quartz_stairs.name=Sima kvarclépcső # +tile.red_sandstone_stairs.name=Vörös homokkő lépcső # +tile.sandstone_stairs.name=Homokkő # +tile.stone_stairs.name=Zúzottkőlépcső # +tile.normal_stone_stairs.name=Kőlépcső # +tile.stone_brick_stairs.name=Kőtégla lépcső # +tile.oak_stairs.name=Tölgyfa lépcső # +tile.acacia_stairs.name=Akácialépcső # +tile.birch_stairs.name=Nyírfa lépcső # +tile.dark_oak_stairs.name=Sötét tölgyfa lépcső # +tile.jungle_stairs.name=Trópusi lépcső # +tile.spruce_stairs.name=Fenyőlépcső # +tile.purpur_stairs.name=Lila lépcső # +tile.prismarine_stairs.name=Prizmarin lépcső # +tile.dark_prismarine_stairs.name=Sötét prizmarin lépcső # +tile.prismarine_bricks_stairs.name=Prizmarin tégla lépcső # +tile.granite_stairs.name=Gránitlépcső # +tile.diorite_stairs.name=Dioritlépcső # +tile.andesite_stairs.name=Andezitlépcső # +tile.polished_granite_stairs.name=Csiszolt gránitlépcső # +tile.polished_diorite_stairs.name=Csiszolt dioritlépcső # +tile.polished_andesite_stairs.name=Csiszolt andezitlépcső # +tile.mossy_stone_brick_stairs.name=Mohos kőtégla lépcső # +tile.smooth_red_sandstone_stairs.name=Sima vöröshomokkő lépcső # +tile.smooth_sandstone_stairs.name=Sima homokkő lépcső # +tile.end_brick_stairs.name=Végkőtégla lépcső # +tile.mossy_cobblestone_stairs.name=Mohos zúzottkőlépcső # +tile.red_nether_brick_stairs.name=Vörös alvilágitégla lépcső # +tile.smooth_stone.name=Sima kő # +tile.standing_banner.black.name=Fekete zászló # +tile.standing_banner.blue.name=Kék zászló # +tile.standing_banner.brown.name=Barna zászló # +tile.standing_banner.cyan.name=Türkizkék zászló # +tile.standing_banner.gray.name=Szürke zászló # +tile.standing_banner.green.name=Zöld zászló # +tile.standing_banner.lightBlue.name=Világoskék zászló # +tile.standing_banner.lime.name=Limezöld zászló # +tile.standing_banner.magenta.name=Bíborvörös zászló # +tile.standing_banner.name=Zászló # +tile.standing_banner.orange.name=Narancssárga zászló # +tile.standing_banner.pink.name=Rózsaszín zászló # +tile.standing_banner.purple.name=Lila zászló # +tile.standing_banner.red.name=Vörös zászló # +tile.standing_banner.silver.name=Világosszürke zászló # +tile.standing_banner.white.name=Zászló # +tile.standing_banner.yellow.name=Sárga zászló # +tile.stone.andesite.name=Andezit # +tile.stone.andesiteSmooth.name=Csiszolt andezit # +tile.stone.diorite.name=Diorit # +tile.stone.dioriteSmooth.name=Csiszolt diorit # +tile.stone.granite.name=Gránit # +tile.stone.graniteSmooth.name=Csiszolt gránit # +tile.stone.stone.name=Kő # +tile.cobblestone.name=Zúzottkő # +tile.stonebrick.chiseled.name=Vésett kőtégla # +tile.stonebrick.cracked.name=Repedt kőtégla # +tile.stonebrick.default.name=Kőtégla # +tile.stonebrick.mossy.name=Mohos kőtégla # +tile.stonebrick.name=Kőtégla # +tile.stonebrick.smooth.name=Sima kőtégla # +tile.stonecutter.name=Kőfaragó # +tile.stonecutter_block.name=Kőfaragó # +tile.mossy_cobblestone.name=Mohos zúzottkő # +tile.double_stone_slab.brick.name=Tégla lépcsőfok # +tile.double_stone_slab.cobble.name=Burkolatkő lépcsőfok # +tile.double_stone_slab.name=Kő lépcsőfok # +tile.double_stone_slab.nether_brick.name=Alvilági tégla lépcsőfok # +tile.double_stone_slab.quartz.name=Kvarc lépcsőfok # +tile.double_stone_slab.sand.name=Homokkő lépcsőfok # +tile.double_stone_slab.smoothStoneBrick.name=Kőtégla lépcsőfok # +tile.double_stone_slab.stone.name=Kő lépcsőfok # +tile.double_stone_slab.wood.name=Fa lépcsőfok # +tile.stone_slab.name=Kő lépcsőfok # +tile.stone_slab.brick.name=Tégla lépcsőfok # +tile.stone_slab.cobble.name=Burkolatkő lépcsőfok # +tile.stone_slab.stone.name=Sima kő lépcsőfok # +tile.stone_slab.nether_brick.name=Alvilági tégla lépcsőfok # +tile.stone_slab.quartz.name=Kvarc lépcsőfok # +tile.stone_slab.sand.name=Homokkő lépcsőfok # +tile.stone_slab.smoothStoneBrick.name=Kőtégla lépcsőfok # +tile.stone_slab.wood.name=Fa lépcsőfok # +tile.double_stone_slab2.red_sandstone.name=Vörös homokkő lépcsőfok # +tile.stone_slab2.red_sandstone.name=Vörös homokkő lépcsőfok # +tile.stone_slab2.purpur.name=Lila lépcsőfok # +tile.stone_slab2.prismarine.rough.name=Prizmarin lemez # +tile.stone_slab2.prismarine.dark.name=Sötét prizmarin lemez # +tile.stone_slab2.prismarine.bricks.name=Prizmarin tégla lemez # +tile.stone_slab2.mossy_cobblestone.name=Mohos zúzottkő lépcsőfok # +tile.stone_slab2.red_nether_brick.name=Vörös alvilági tégla lépcsőfok # +tile.stone_slab2.sandstone.smooth.name=Sima homokkő lépcsőfok # +tile.stone_slab3.end_brick.name=Végkőtégla lépcsőfok # +tile.stone_slab3.red_sandstone.smooth.name=Sima vörös homokkő lépcsőfok # +tile.stone_slab3.andesite.smooth.name=Csiszolt andezit lépcsőfok # +tile.stone_slab3.andesite.name=Andezit lépcsőfok # +tile.stone_slab3.diorite.name=Diorit lépcsőfok # +tile.stone_slab3.diorite.smooth.name=Csiszolt diorit lépcsőfok # +tile.stone_slab3.granite.name=Gránit lépcsőfok # +tile.stone_slab3.granite.smooth.name=Csiszolt gránit lépcsőfok # +tile.stone_slab4.mossy_stone_brick.name=Mohos kőtégla lépcsőfok # +tile.stone_slab4.smooth_quartz.name=Sima kvarc lépcsőfok # +tile.stone_slab4.stone.name=Kő lépcsőfok # +tile.stone_slab4.cut_sandstone.name=Vágott homokkő lépcsőfok # +tile.stone_slab4.cut_red_sandstone.name=Vágott vörös homokkő lépcsőfok # +tile.coral_block.blue.name=Csöves korallblokk # +tile.coral_block.pink.name=Tekervényes korallblokk # +tile.coral_block.purple.name=Buborékos korallblokk # +tile.coral_block.red.name=Tüzes korallblokk # +tile.coral_block.yellow.name=Kürtös korallblokk # +tile.coral_block.blue_dead.name=Elpusztult csöves korallblokk # +tile.coral_block.pink_dead.name=Elpusztult tekervényes korallblokk # +tile.coral_block.purple_dead.name=Elpusztult buborékos korallblokk # +tile.coral_block.red_dead.name=Elpusztult tüzes korallblokk # +tile.coral_block.yellow_dead.name=Elpusztult kürtös korallblokk # +tile.tallgrass.fern.name=Páfrány # +tile.tallgrass.grass.name=Fű # +tile.tallgrass.name=Fű # +tile.tallgrass.shrub.name=Cserje # +tile.seagrass.seagrass.name=Tengerifű # +tile.sea_pickle.name=Tengeri uborka # +tile.turtle_egg.name=Tengeriteknős-tojás # +tile.coral.blue.name=Csöves korall # +tile.coral.pink.name=Tekervényes korall # +tile.coral.purple.name=Buborékos korall # +tile.coral.red.name=Tüzes korall # +tile.coral.yellow.name=Kürtös korall # +tile.coral.blue_dead.name=Elpusztult csöves korall # +tile.coral.pink_dead.name=Elpusztult tekervényes korall # +tile.coral.purple_dead.name=Elpusztult buborékos korall # +tile.coral.red_dead.name=Elpusztult tüzes korall # +tile.coral.yellow_dead.name=Elpusztult kürtös korall # +tile.coral_fan.blue_fan.name=Csöves legyezőkorall # +tile.coral_fan.pink_fan.name=Tekervényes legyezőkorall # +tile.coral_fan.purple_fan.name=Buborékos legyezőkorall # +tile.coral_fan.red_fan.name=Tüzes legyezőkorall # +tile.coral_fan.yellow_fan.name=Kürtös legyezőkorall # +tile.coral_fan_dead.blue_fan.name=Elpusztult csöves legyezőkorall # +tile.coral_fan_dead.pink_fan.name=Elpusztult tekervényes legyezőkorall # +tile.coral_fan_dead.purple_fan.name=Elpusztult buborékos legyezőkorall # +tile.coral_fan_dead.red_fan.name=Elpusztult tüzes legyezőkorall # +tile.coral_fan_dead.yellow_fan.name=Elpusztult kürtös legyezőkorall # +tile.glass_pane.name=Üvegtábla # +tile.tnt.name=Dinamit # +tile.snow_layer.name=Felső hó # +tile.torch.name=Fáklya # +tile.trapdoor.name=Tölgy csapóajtó # +tile.acacia_trapdoor.name=Akácfa csapóajtó # +tile.birch_trapdoor.name=Nyírfa csapóajtó # +tile.dark_oak_trapdoor.name=Sötét tölgy csapóajtó # +tile.jungle_trapdoor.name=Dzsungelfa csapóajtó # +tile.spruce_trapdoor.name=Lucfenyő csapóajtó # +tile.tripWire.name=Botlódrót # +tile.tripwire_hook.name=Botlódróthorog # +tile.vine.name=Inda # +tile.weeping_vines.name=Könnyező kacsok # +tile.twisting_vines.name=Tekeredő kacsok # +tile.flowing_water.name=Víz # +tile.water.name=Víz # +tile.waterlily.name=Tavirózsa # +tile.web.name=Pókháló # +tile.heavy_weighted_pressure_plate.name=Mérleg nyomólap (nehéz) # +tile.light_weighted_pressure_plate.name=Mérleg nyomólap (könnyű) # +tile.end_stone.name=Végkő # +tile.end_bricks.name=Végkő tégla # +tile.planks.acacia.name=Akáciadeszkák # +tile.planks.big_oak.name=Sötét tölgyfa deszkák # +tile.planks.birch.name=Nyírfa deszkák # +tile.planks.jungle.name=Trópusi deszkák # +tile.planks.name=Deszka # +tile.planks.oak.name=Tölgydeszkák # +tile.planks.spruce.name=Fenyődeszkák # +tile.wooden_slab.acacia.name=Akáciafa lépcsőfok # +tile.wooden_slab.big_oak.name=Sötét tölgyfa lépcsőfok # +tile.wooden_slab.birch.name=Nyírfa lépcsőfok # +tile.wooden_slab.jungle.name=Trópusi lépcsőfok # +tile.wooden_slab.name=Fa lépcsőfok # +tile.wooden_slab.oak.name=Tölgyfa lépcsőfok # +tile.wooden_slab.spruce.name=Fenyőfa lépcsőfok # +tile.carpet.black.name=Fekete szőnyeg # +tile.carpet.blue.name=Kék szőnyeg # +tile.carpet.brown.name=Barna szőnyeg # +tile.carpet.cyan.name=Türkiz szőnyeg # +tile.carpet.gray.name=Szürke szőnyeg # +tile.carpet.green.name=Zöld szőnyeg # +tile.carpet.lightBlue.name=Világoskék szőnyeg # +tile.carpet.lime.name=Limezöld szőnyeg # +tile.carpet.magenta.name=Bíborvörös szőnyeg # +tile.carpet.name=Szőnyeg # +tile.carpet.orange.name=Narancssárga szőnyeg # +tile.carpet.pink.name=Rózsaszín szőnyeg # +tile.carpet.purple.name=Lila szőnyeg # +tile.carpet.red.name=Vörös szőnyeg # +tile.carpet.silver.name=Világosszürke szőnyeg # +tile.carpet.white.name=Fehér szőnyeg # +tile.carpet.yellow.name=Sárga szőnyeg # +tile.crafting_table.name=Barkácsasztal # + +tile.glazedTerracotta.white.name=Fehér zománcozott terrakotta # +tile.glazedTerracotta.orange.name=Narancssárga zománcozott terrakotta # +tile.glazedTerracotta.magenta.name=Bíborvörös zománcozott terrakotta # +tile.glazedTerracotta.light_blue.name=Világoskék zománcozott terrakotta # +tile.glazedTerracotta.yellow.name=Sárga zománcozott terrakotta # +tile.glazedTerracotta.lime.name=Limezöld zománcozott terrakotta # +tile.glazedTerracotta.pink.name=Rózsaszín zománcozott terrakotta # +tile.glazedTerracotta.gray.name=Szürke zománcozott terrakotta # +tile.glazedTerracotta.silver.name=Világosszürke zománcozott terrakotta # +tile.glazedTerracotta.cyan.name=Türkiz zománcozott terrakotta # +tile.glazedTerracotta.purple.name=Lila zománcozott terrakotta # +tile.glazedTerracotta.blue.name=Kék zománcozott terrakotta # +tile.glazedTerracotta.brown.name=Barna zománcozott terrakotta # +tile.glazedTerracotta.green.name=Zöld zománcozott terrakotta # +tile.glazedTerracotta.red.name=Piros zománcozott terrakotta # +tile.glazedTerracotta.black.name=Fekete zománcozott terrakotta # +tile.concrete.black.name=Fekete beton # +tile.concrete.red.name=Piros beton # +tile.concrete.green.name=Zöld beton # +tile.concrete.brown.name=Barna beton # +tile.concrete.blue.name=Kék beton # +tile.concrete.purple.name=Lila beton # +tile.concrete.cyan.name=Türkiz beton # +tile.concrete.silver.name=Világosszürke beton # +tile.concrete.gray.name=Szürke beton # +tile.concrete.pink.name=Rózsaszín beton # +tile.concrete.lime.name=Limezöld beton # +tile.concrete.yellow.name=Sárga beton # +tile.concrete.lightBlue.name=Világoskék beton # +tile.concrete.magenta.name=Bíborvörös beton # +tile.concrete.orange.name=Narancssárga beton # +tile.concrete.white.name=Fehér beton # +tile.glazedTerracottaWhite.name=Fehér zománcozott terrakotta # +tile.glazedTerracottaOrange.name=Narancssárga zománcozott terrakotta # +tile.glazedTerracottaMagenta.name=Bíborvörös zománcozott terrakotta # +tile.glazedTerracottaLightBlue.name=Világoskék zománcozott terrakotta # +tile.glazedTerracottaYellow.name=Sárga zománcozott terrakotta # +tile.glazedTerracottaLime.name=Limezöld zománcozott terrakotta # +tile.glazedTerracottaPink.name=Rózsaszín zománcozott terrakotta # +tile.glazedTerracottaGray.name=Szürke zománcozott terrakotta # +tile.glazedTerracottaSilver.name=Világosszürke zománcozott terrakotta # +tile.glazedTerracottaCyan.name=Türkiz zománcozott terrakotta # +tile.glazedTerracottaPurple.name=Lila zománcozott terrakotta # +tile.glazedTerracottaBlue.name=Kék zománcozott terrakotta # +tile.glazedTerracottaBrown.name=Barna zománcozott terrakotta # +tile.glazedTerracottaGreen.name=Zöld zománcozott terrakotta # +tile.glazedTerracottaRed.name=Piros zománcozott terrakotta # +tile.glazedTerracottaBlack.name=Fekete zománcozott terrakotta # +tile.concretePowder.black.name=Fekete cementpor # +tile.concretePowder.red.name=Piros cementpor # +tile.concretePowder.green.name=Zöld cementpor # +tile.concretePowder.brown.name=Barna cementpor # +tile.concretePowder.blue.name=Kék cementpor # +tile.concretePowder.purple.name=Lila cementpor # +tile.concretePowder.cyan.name=Türkiz cementpor # +tile.concretePowder.silver.name=Világosszürke cementpor # +tile.concretePowder.gray.name=Szürke cementpor # +tile.concretePowder.pink.name=Rózsaszín cementpor # +tile.concretePowder.lime.name=Limezöld cementpor # +tile.concretePowder.yellow.name=Sárga cementpor # +tile.concretePowder.lightBlue.name=Világoskék cementpor # +tile.concretePowder.magenta.name=Bíborvörös cementpor # +tile.concretePowder.orange.name=Narancssárga cementpor # +tile.concretePowder.white.name=Fehér cementpor # + +tile.stripped_spruce_log.name=Gyalult fenyőrönk # +tile.stripped_dark_oak_log.name=Gyalult sötéttölgy-rönk # +tile.stripped_birch_log.name=Gyalult nyírrönk # +tile.stripped_jungle_log.name=Gyalult trópusifa-rönk # +tile.stripped_oak_log.name=Gyalult tölgyrönk # +tile.stripped_acacia_log.name=Gyalult akácrönk # + +tile.bamboo.name=Bambusz # +tile.scaffolding.name=Állványzat # +tile.grindstone.name=Köszörűkő # +tile.cartography_table.name=Térképész asztal # +tile.lantern.name=Lámpás # +tile.soul_lantern.name=Léleklámpás # +tile.smoker.name=Füstölő # +tile.smithing_table.name=Kovács asztal # +tile.barrel.name=Hordó # +tile.campfire.name=Tábortűz # +tile.loom.name=Szövőszék # +tile.lectern.name=Olvasópolc # +tile.sweet_berry_bush.name=Édesbogyóbokor # + +tile.wood.oak.name=Tölgyfa # +tile.wood.spruce.name=Fenyőfa # +tile.wood.birch.name=Nyírfa # +tile.wood.jungle.name=Trópusi fa # +tile.wood.acacia.name=Akáciafa # +tile.wood.dark_oak.name=Sötét tölgyfa # +tile.wood.stripped.oak.name=Gyalult tölgy # +tile.wood.stripped.spruce.name=Gyalult fenyőfa # +tile.wood.stripped.birch.name=Gyalult nyírfa # +tile.wood.stripped.jungle.name=Gyalult trópusi fa # +tile.wood.stripped.acacia.name=Gyalult akáciafa # +tile.wood.stripped.dark_oak.name=Gyalult sötét tölgyfa # + +tile.netherite_block.name=Alvilágérc blokk # +tile.ancient_debris.name=Ősi törmelék # +tile.nether_gold_ore.name=Alvilági aranyérc # + +tile.respawn_anchor.name=Újjászületési pont # +tile.crying_obsidian.name=Könnyező obszidián # + +tile.powder_snow.name=Porhó # +tile.deepslate.name=Mélypala # +tile.infested_deepslate.name=Fertőzött mélypala # +tile.cobbled_deepslate.name=Darabos mélypala # +tile.dripstone_block.name=Cseppkőblokk # +tile.pointed_dripstone.name=Hegyes cseppkő # +tile.cobbled_deepslate_slab.name=Darabos mélypala lap # +tile.cobbled_deepslate_stairs.name=Darabos mélypala lépcső # +tile.cobbled_deepslate_wall.name=Darabos mélypala fal # +tile.polished_deepslate.name=Csiszolt mélypala # +tile.polished_deepslate_slab.name=Csiszolt mélypala lépcsőfok # +tile.polished_deepslate_stairs.name=Csiszolt mélypala lépcső # +tile.polished_deepslate_wall.name=Csiszolt mélypala fal # +tile.deepslate_tiles.name=Mélypala csempék # +tile.deepslate_tile_slab.name=Mélypala csempe lap # +tile.deepslate_tile_stairs.name=Mélypala csempe lépcső # +tile.deepslate_tile_wall.name=Mélypala csempe fal # +tile.deepslate_bricks.name=Mélypala téglák # +tile.deepslate_brick_slab.name=Mélypala tégla lap # +tile.deepslate_brick_stairs.name=Mélypala tégla lépcső # +tile.deepslate_brick_wall.name=Mélypala tégla fal # +tile.chiseled_deepslate.name=Vésett mélypala # +tile.cobbled_deepslate_double_slab.name=Darabos mélypala dupla lap # +tile.polished_deepslate_double_slab.name=Csiszolt mélypala dupla lap # +tile.deepslate_tile_double_slab.name=Mélypala csempe dupla lap # +tile.deepslate_brick_double_slab.name=Mélypala tégla dupla lap # +tile.deepslate_lapis_ore.name=Lazurittartalmú mélypala # +tile.deepslate_iron_ore.name=Vastartalmú mélypala # +tile.deepslate_gold_ore.name=Aranytartalmú mélypala # +tile.deepslate_redstone_ore.name=Vöröskőtartalmú mélypala # +tile.deepslate_diamond_ore.name=Gyémánttartalmú mélypala # +tile.deepslate_coal_ore.name=Széntartalmú mélypala # +tile.deepslate_emerald_ore.name=Smaragdtartalmú mélypala # +tile.deepslate_copper_ore.name=Réztartalmú mélypala # +tile.cracked_deepslate_tiles.name=Repedt mélypala csempe # +tile.cracked_deepslate_bricks.name=Repedt mélypala téglák # +tile.pitcher_plant.name=Kancsónövény # +tile.sniffer_egg.name=Szimatolótojás # +tile.torchflower.name=Tűzvirág # +item.copper_ingot.name=Rézrúd # +item.raw_copper.name=Nyersréz # +item.raw_iron.name=Nyersvas # +item.raw_gold.name=Nyersarany # +tile.copper_block.name=Rézblokk # +tile.exposed_copper.name=Kopott réz # +tile.weathered_copper.name=Viharvert réz # +tile.oxidized_copper.name=Oxidált réz # +tile.waxed_copper.name=Viaszolt rézblokk # +tile.waxed_exposed_copper.name=Viaszolt kopott réz # +tile.waxed_weathered_copper.name=Viaszolt viharvert réz # +tile.waxed_oxidized_copper.name=Viaszolt oxidált réz # + +tile.cut_copper.name=Vágott réz # +tile.exposed_cut_copper.name=Kopott vágott réz # +tile.weathered_cut_copper.name=Viharvert vágott réz # +tile.oxidized_cut_copper.name=Oxidált vágott réz # +tile.waxed_cut_copper.name=Viaszolt vágott réz # +tile.waxed_exposed_cut_copper.name=Viaszolt kopott vágott réz # +tile.waxed_weathered_cut_copper.name=Viaszolt viharvert vágott réz # +tile.waxed_oxidized_cut_copper.name=Viaszolt oxidált vágott réz # + +tile.cut_copper_stairs.name=Vágott rézlépcső # +tile.exposed_cut_copper_stairs.name=Kopott vágott rézlépcső # +tile.weathered_cut_copper_stairs.name=Viharvert vágott rézlépcső # +tile.oxidized_cut_copper_stairs.name=Oxidált vágott rézlépcső # +tile.waxed_cut_copper_stairs.name=Viaszolt vágott rézlépcső # +tile.waxed_exposed_cut_copper_stairs.name=Viaszolt kopott vágott rézlépcső # +tile.waxed_weathered_cut_copper_stairs.name=Viaszolt viharvert vágott rézlépcső # +tile.waxed_oxidized_cut_copper_stairs.name=Viaszolt oxidált vágott rézlépcső # + +tile.cut_copper_slab.name=Vágott rézlap # +tile.exposed_cut_copper_slab.name=Kopott vágott rézlap # +tile.weathered_cut_copper_slab.name=Viharvert vágott rézlap # +tile.oxidized_cut_copper_slab.name=Oxidált vágott rézlap # +tile.waxed_cut_copper_slab.name=Viaszolt vágott rézlap # +tile.waxed_exposed_cut_copper_slab.name=Viaszolt kopott vágott rézlap # +tile.waxed_weathered_cut_copper_slab.name=Viaszolt viharvert vágott rézlap # +tile.waxed_oxidized_cut_copper_slab.name=Viaszolt oxidált vágott rézlap # +tile.raw_copper_block.name=Nyersrézblokk # +tile.raw_iron_block.name=Nyersvasblokk # +tile.raw_gold_block.name=Nyersaranyblokk # +itemGroup.name.copper=Réz # +hudScreen.tooltip.waxOn=Fölken # +hudScreen.tooltip.waxOff=Fényez # +hudScreen.tooltip.scrape=Lekaparás # +hudScreen.emote_unassigned=Nem hozzárendelt # + +tile.candle.name=Gyertya # +tile.white_candle.name=Fehér gyertya # +tile.orange_candle.name=Narancssárga gyertya # +tile.magenta_candle.name=Bíborvörös gyertya # +tile.light_blue_candle.name=Világoskék gyertya # +tile.yellow_candle.name=Sárga gyertya # +tile.lime_candle.name=Limezöld gyertya # +tile.pink_candle.name=Rózsaszín gyertya # +tile.gray_candle.name=Szürke gyertya # +tile.light_gray_candle.name=Világosszürke gyertya # +tile.cyan_candle.name=Türkizkék gyertya # +tile.purple_candle.name=Lila gyertya # +tile.blue_candle.name=Kék gyertya # +tile.brown_candle.name=Barna gyertya # +tile.green_candle.name=Zöld gyertya # +tile.red_candle.name=Vörös gyertya # +tile.black_candle.name=Fekete gyertya # +tile.candle_cake.name=Torta gyertyával # +tile.white_candle_cake.name=Torta fehér gyertyával # +tile.orange_candle_cake.name=Torta narancsgyertya # +tile.magenta_candle_cake.name=Torta bíborvörös gyertyával # +tile.light_blue_candle_cake.name=Torta világoskék gyertyával # +tile.yellow_candle_cake.name=Torta sárga gyertyával # +tile.lime_candle_cake.name=Torta limezöld gyertyával # +tile.pink_candle_cake.name=Torta rózsaszín gyertyával # +tile.gray_candle_cake.name=Torta szürke gyertyával # +tile.light_gray_candle_cake.name=Torta világosszürke gyertyával # +tile.cyan_candle_cake.name=Torta türkizkék gyertyával # +tile.purple_candle_cake.name=Torta lila gyertyával # +tile.blue_candle_cake.name=Torta kék gyertyával # +tile.brown_candle_cake.name=Torta barna gyertyával # +tile.green_candle_cake.name=Torta zöld gyertyával # +tile.red_candle_cake.name=Torta piros gyertyával # +tile.black_candle_cake.name=Torta fekete gyertyával # + +item.spyglass.name=Látcső # +item.amethyst_shard.name=Ametisztszilánk # +tile.amethyst_block.name=Ametisztblokk # +tile.budding_amethyst.name=Ametisztnövesztő # +tile.amethyst_cluster.name=Ametiszthalom # +tile.large_amethyst_bud.name=Nagy ametisztkristály # +tile.medium_amethyst_bud.name=Közepes ametisztkristály # +tile.small_amethyst_bud.name=Kis ametisztkristály # +tile.tuff.name=Tufa # +tile.calcite.name=Kalcit # +tile.tinted_glass.name=Színezett üveg # +tile.smooth_basalt.name=Sima bazalt # + +tipped_arrow.effect.empty=Bájitalba áztatott nyíl # +tipped_arrow.effect.mundane=Bájitalba áztatott nyíl # +tipped_arrow.effect.thick=Bájitalba áztatott nyíl # +tipped_arrow.effect.awkward=Bájitalba áztatott nyíl # +tipped_arrow.effect.nightVision=Éjjellátás nyila # +tipped_arrow.effect.invisibility=Láthatatlanság nyila # +tipped_arrow.effect.jump=Ugrás nyila # +tipped_arrow.effect.fireResistance=Tűzállóság nyila # +tipped_arrow.effect.moveSpeed=Gyorsaság nyila # +tipped_arrow.effect.moveSlowdown=Lassítás nyila # +tipped_arrow.effect.water=Szórás nyila # +tipped_arrow.effect.waterBreathing=Víz alatti légzés nyila # +tipped_arrow.effect.heal=Gyógyítás nyila # +tipped_arrow.effect.harm=Sebzés nyila # +tipped_arrow.effect.poison=Méreg nyila # +tipped_arrow.effect.regeneration=Regenerálódás nyila # +tipped_arrow.effect.damageBoost=Erő nyila # +tipped_arrow.effect.weakness=Gyengeség nyila # +tipped_arrow.effect.levitation=Lebegés nyila # +tipped_arrow.effect.luck=Szerencse nyila # +tipped_arrow.effect.wither=Romlás nyila # +tipped_arrow.effect.turtleMaster=A Teknősmester nyila # +tipped_arrow.effect.slowFalling=Zuhanáslassítás nyílvesszője # + +structure_block.title=Szerkezeti blokk # +structure_block.structure_name=Szerkezet neve # +structure_block.mode=Mód: # +structure_block.mode.save=Mentés # +structure_block.mode.load=Betöltés # +structure_block.mode.corner=Sarok # +structure_block.mode.data=Adat # +structure_block.mode.export=3D-exportálás # +structure_block.mode.invalid=Érvénytelen mód # +structure_block.size=Méret: # +structure_block.data_label=Adatok: # +structure_block.offset=Eltolás: # +structure_block.invisible_blocks=Láthatatlan blokkok: # +structure_block.include_entities=Entitások belefoglalása: # +structure_block.show_bounding_box=Határolókeret megjelenítése: # +structure_block.mirror=Tükrözés: # +structure_block.animation_mode=Animáció módja: # +structure_block.animation_time=Animáció ideje: # +structure_block.animation_time_tip=Másodpercek alatt # +structure_block.place_by_none=Nincs # +structure_block.place_by_layer=Elhelyezés réteg szerint # +structure_block.place_by_block=Elhelyezés blokk szerint # +structure_block.rotation=Forgatás # +structure_block.integrity=Integritás: # +structure_block.seed=Kezdőérték # +structure_block.off=Ki # +structure_block.show=Megjelenítés # +structure_block.include=Belefoglalás # +structure_block.detect=Észlelés # +structure_block.export=Exportálás # +structure_block.import=Importálás # +structure_block.corner=Sarok # +structure_block.corner.text.1.title=Sarokmód: # +structure_block.corner.text.2.paragraph=A Sarokmód együtt használatos az Érzékelés gombbal mentési módban, hogy kijelölhesd a menteni kívánt területet. Csak azokat a sarokblokkokat érzékeli majd, amelyek neve megegyezik a menteni kívánt struktúrával. # +structure_block.export.disabled_message=Az exportálási funkció nem használható a Minecraft Piactérről származó világsablonok esetén. # +structure_block.reset=Visszaállítás # +structure_block.save=Mentés # +structure_block.redstone_save_mode=Vöröskő mentési mód # +structure_block.save_to_disk=Mentés merevlemezre # +structure_block.save_to_memory=Mentés a memóriába # +structure_block.save.successful=Struktúra elmentve! # +structure_block.import.successful=Struktúra importálva! # +structure_block.import.failed=A struktúra importálása SIKERTELEN! # +structure_block.load=Betöltés # +structure_block.mirror.none=Nincs # +structure_block.mirror.left_right=Bal-jobb # +structure_block.mirror.front_back=Eleje-háta # +structure_block.rotation.none=Nincs elforgatás # +structure_block.rotation.90=90 # +structure_block.rotation.180=180 # +structure_block.rotation.270=270 # +structure_block.progress.generating=Modell generálása… # +structure_block.extensionDescription=Struktúrafájl # +structure_block.exportFileTitle=Struktúra exportálása # +structure_block.exportFailedTitle=Az exportálás sikertelen # +structure_block.exportFailedDescription=A struktúra exportálása sikertelen volt. # +structure_block.exportProgressTitle=Struktúra exportálása # +structure_block.importFileTitle=Struktúra importálása # +structure_block.importFailedTitle=Az importálás sikertelen # +structure_block.importFailedDescription=A struktúra importálása nem sikerült. # +structure_block.importProgressTitle=Struktúra importálása # + +3d_export.title=3D-exportálás # +3d_export.include_players=Játékosok belefoglalása: # +3d_export.remove_blocks=Blokkok eltávolítása: # +3d_export.off=Ki # +3d_export.show=Megjelenítés # +3d_export.include=Belefoglalás # +3d_export.remove=Eltávolítás # +3d_export.export=Exportálás # +3d_export.reset=Visszaállítás # +3d_export.remixServiceDiscontinued=Megjegyzés: A Remix3D feltöltés szolgáltatás már nem áll rendelkezésre, használd az Exportot helyette a helyi mentéshez. # + +title.oldgl1=Túl régi videokártya van a gépben, emiatt előfordulhat, # +title.oldgl2=hogy a jövőben, amikor OpenGL 2.0 lesz szükséges, nem fogsz tudni játszani. # + +editorMode.text=hamarosan # + +## These are being used by TextObject tests. Changing them will break the test. +translation.test.args=%s %s # +translation.test.complex=Előtag, %s %2$s újra %s és %1$s, végül %s és %1$s újra! # +translation.test.escape=%%s %%%s %%%%s %%%%%s # +translation.test.invalid=Üdvözlünk, %! # +translation.test.invalid2=Üdvözlünk, % s # +translation.test.none=Helló, világ! # +translation.test.world=világ # + +## NOTE: Please do not localize the typeface names +typeface.mojangles=Mojangles # +typeface.notoSans=Noto Sans # + +worldConversionErrorPrompt.title=Nem sikerült konvertálni a világot # +worldConversionErrorPrompt.message=Hiba történt a világ konvertálása során. Próbálkozz később. # + +worldError.corrupted=sérült, ezért nem indítható el. # +worldError.invalidArguments=érvénytelen argumentummal lett létrehozva. # +worldError.IO=nem nyitható meg. # +worldError.notFound=nem található. # +worldError.notSupported=formátuma nem támogatott. # +worldError.unknown=ismeretlen problémával küzd. # +worldError.writeCorrupted=sérült, ezért nem menthető. # +worldError.worldRecovered=Világ helyreállítva # +worldError.recoveredCorruptedWorld=Sérült világod sikeresen helyreállítva # +worldError.recoveredCorruptedWorldWarning=Előfordulhat, hogy legutóbbi változtatásaid elvesztek a helyreállítás során. # +worldError.worldFailedRecovery=Helyreállítás sikertelen # +worldError.worldFailedRecoveryText=Találtunk egy sérült világot, de annak helyreállítása sikertelen volt. # + +userData.recovered.title=Mentett adatok helyreállítva # +userData.recovered.text=Sérült felhasználói beállításaid sikeresen helyreállítva. # +userData.recovered.warning=Előfordulhat, hogy legutóbbi változtatásaid elvesztek a helyreállítás során. # +userData.unrecoverable.title=Mentett adatok helyreállítása sikertelen # +userdata.unrecoverable.text=Észleltük, hogy felhasználói beállításaid sérültek, de sajnos sikertelen volt ezek helyreállítása. # + +trial.pauseScreen.remainingTime=Hátralévő idő a próbaverzióból: %s # +trial.pauseScreen.buyGame=Teljes játék feloldása # +trial.survival.welcome=Üdvözöl a Minecraft próbaverziója! # +trial.survival.remainingTime=%d perc maradt # + +## Specific for the Chromebook Trial +trial.pauseScreen.cb.buyGame=Gyakori kérdések # + +trial.noInvitesOrJoining=A barátaiddal való játékhoz vásárold meg a teljes verziót # + +trial.upsell.trialLabel=Minecraft próbaverzió # +trial.upsell.title=Induljon a próba! # +trial.upsell.description=Ebben a próbaverzióban 90 perc játékidő áll a rendelkezésedre. Barkácsolj, építs, fedezz fel, és szórakozz! A létrehozott világ megmarad a teljes verzióban is, ha előfizetsz rá. # +trial.upsell.description.updated=Barkácsolj, építs, fedezz fel és szórakozz! Ebben a próbaverzióban 90 perc játékidő áll a rendelkezésedre. Fizess elő a teljes verzióra, és addig játszhatsz, amíg csak szeretnéd! # +trial.upsell.description.worldsDontTransferToFullGame.line1=Barkácsolj, építs, fedezz fel, és szórakozz! Ebben a próbaverzióban 90 perc játékidő áll a rendelkezésedre. Oldd fel a teljes játékot, és végtelen számú világ vár, amíg csak szeretnéd!* # +trial.upsell.description.worldsDontTransferToFullGame.line2=*(Ez a világ nem kerül majd át a teljes játékba) # +trial.upsell.unlock=Teljes játék feloldása # +trial.upsell.startTrial=Próbaverzió indítása # +trial.upsell.continueTrial=Próbaverzió folytatása # + +## Specific for the Chromebook Trial +trial.upsell.cb.unlock=Gyakori kérdések # +trial.upsell.cb.description.worldsDontTransferToFullGame.line1=Barkácsolj, építs, fedezz fel és szórakozz! Ebben a próbavilágban 90 perc játékidő áll a rendelkezésedre. Hibát találtál? Jelentsd a bugs.mojang.com webhelyen! Egyéb kérdésed van? Látogass el a GYIK oldalunkra. # +trial.upsell.cb.description.worldsDontTransferToFullGame.line2=(A próbaverzió világa nem kerül majd át a teljes játékba.) # + +ratingPopUp.title=Tetszik a Minecraft? # +feedbackPopup.title=Lenne számunkra valamilyen visszajelzésed? # + +## NOTE: The following five lines are all related and shown together. When localizing, you may add line breaks to fit the paragraph, +## as opposed to trying to literally translate each line. +trial.upsell.expiredDescription.line1=A próbaverzió ideje lejárt. Vásárolj előfizetést a teljes játék feloldásához, amelyben: # +trial.upsell.expiredDescription.line2=– korlátlan világokat fedezhetsz fel; # +trial.upsell.expiredDescription.line3=­­– játszhatsz a barátaiddal; # +trial.upsell.expiredDescription.line4=­­– több száznyi tárgyat hozhatsz létre; # +trial.upsell.expiredDescription.line5=– titokzatos épületeket és Realmokat fedezhetsz fel. # +trial.upsell.expiredNewDescription=Szeretnéd folytatni a barkácsolást, építkezést és felfedezést? Fizess elő a teljes verzióra, és addig játszhatsz, amíg csak szeretnéd! Ezt a világot a rendszer menti, így onnan folytathatod, ahol abbahagytad, de csak a teljes verzió feloldása után módosíthatod. # +trial.upsell.expiredNewDescription.worldsDontTransferToFullGame.line1=Szeretnéd folytatni a felfedezést, barkácsolást és építést? Oldd fel a teljes játékot, és végtelen számú világ vár, amíg csak szeretnéd!* # +trial.upsell.expiredTitle=Letelt az idő! # +trial.upsell.expiredViewWorld=Világ megtekintése # + +## Specific for the Chromebook Trial +trial.upsell.cb.expiredNewDescription.worldsDontTransferToFullGame.line1=Szeretnéd folytatni a felfedezést, a barkácsolást és az építést? Indíts egy új próbavilágot a játék folytatásához! # +trial.upsell.cb.startNew=Új világ indítása # + +## tabbedUpsell content +trial.tabbed_upsell.title=Teljes játék feloldása # +trial.tabbed_upsell.button=Vásárold meg a Minecraftot! # +trial.tabbed_upsell.buttonAlternate=A teljes Minecraft-játék feloldása # +trial.tabbed_upsell.minecraft.title=MINECRAFT # +trial.tabbed_upsell.minecraft.description=Fedezd fel korlátok nélkül saját egyedi világaidat, építs meg bármit, amerre képzeleted elrepít – a legegyszerűbb otthontól a legnagyszerűbb kastélyokig! Játssz Kreatív módban, hogy korlátlan nyersanyagokkal építhess csodákat. Esetleg bányássz Túlélő módban, készíts fegyvereket és páncélt, hogy visszaverd a veszélyes mobokat, és megérd a másnapot. És persze játssz a barátaiddal online! Oldd fel a teljes játékot még ma! # +trial.tabbed_upsell.xbl.title=MICROSOFT-FIÓK # +trial.tabbed_upsell.xbl.description=A teljes Minecraft-élmény része a kreatív mód és az eredmények, továbbá Microsoft-fiók birtokában találkozhatsz a Minecraft-közösség tagjaival is! Csatlakozz barátaid világaihoz, szerezz új barátokat a kiszolgálókon, és szinkronizáld piactéri vásárlásaidat minden eszközön, ahol a Minecrafttal játszol. # +trial.tabbed_upsell.xbl.description.line2=*(Piactérrel rendelkező változatokban) # +trial.tabbed_upsell.achievements.title=EREDMÉNYEK # +trial.tabbed_upsell.achievements.description=A teljes, Kreatív és többjátékos módot és egyebeket is tartalmazó Minecraft-élmény mellett eredményeket és játékospontokat szerezhetsz. Ezek jelölik fejlődésed útját a Minecraftban, megmutatva Microsoft-fiókkal rendelkező barátaidnak játékbeli teljesítményedet. Szerezd meg a teljes játékot, hogy elkezdhesd gyűjteni őket! # +trial.tabbed_upsell.multiplayer.title=TÖBBJÁTÉKOS MÓD # +trial.tabbed_upsell.multiplayer.description=A teljes Minecraft-élménnyel a barátaiddal együtt élvezheted a Kreatív módot, a mérföldköveket és a többjátékosos módot a Minecraft-eszközökön! Játssz a barátaiddal konzolon, PC-n és mobilon a közös alkotáshoz, felfedezéshez és túléléshez. Oldd fel a teljes Minecraft-élményt még ma! # +trial.tabbed_upsell.server.title=KISZOLGÁLÓK # +trial.tabbed_upsell.server.description=A kiszolgálók kínálják talán a legkreatívabb élményeket a Minecraftban! Játssz remek minijátékokat, találkozz a Minecraft-közösséggel, és szerezz új barátokat! Oldd fel a teljes Minecraft-élményt a kiszolgálók kipróbálásához! # +trial.tabbed_upsell.store.title=ÁRUHÁZ # +trial.tabbed_upsell.store.description=Szerezz hozzáférést a Minecraft Piactérhez, a játékon belüli boltunkhoz. Turbózd fel a külsőd új felületekkel, változtasd meg a világod, fedezz fel határtalan térképeket a legjobb közösségi tartalomfejlesztők jóvoltából. Szerezd meg a teljes játékot még ma! # +trial.tabbed_upsell.creative.title=KREATIVITÁS # +trial.tabbed_upsell.creative.description=Vásárold meg a Minecraftot, és megkapod a Kreatív módot! Férj hozzá a teljes leltárhoz – csak a képzeleted szabja meg, mit építhetsz! Repüld körbe a világot, alkosd meg álmaid otthonát bármiből, vagy robbants fel egy egész hegyet egy vagon dinamittal! # +trial.tabbed_upsell.addon.title=BŐVÍTMÉNYEK # +trial.tabbed_upsell.addon.description=Szeretnéd, ha a farkasok úgy viselkednének, mint a nyuszik? Átalakítanál minden fát vattacukorrá? Mindent megváltoztathatsz a teljes Minecraft-élményben a bővítményekkel! Plusz hozzáférést kapsz a Többjátékos és Kreatív módhoz, az eredményekhez és még sok máshoz! Vásárold meg a Minecraftot most a teljes hozzáféréshez! # +trial.tabbed_upsell.seeds.title=MAGOK # +trial.tabbed_upsell.seeds.description=Oldd fel a teljes Minecraft-élményt, és hozzáférést kapsz a kezdőértékekhez! A kezdőértékek segítenek az új biomok felfedezésében – túlélhetsz a jégmezőkön, hatalmas dombokat mászhatsz meg vagy átkelhetsz a sivatagokon. Indítsd a játékot egyedi sablonokkal, vagy fedezz fel új, véletlenszerű világokat! Vásárold meg a Minecraftot még ma, hogy hozzáférj a kezdőértékekhez, a Kreatív módhoz, a többjátékosos módhoz és még sok máshoz! # + +## Specific for the Chromebook Trial +trial.thanks_for_testing.title=Köszönjük a tesztelést! # +trial.thanks_for_testing.button=Ugrás a GYIK oldalra! # +trial.thanks_for_testing.minecraft.title=MINECRAFT PRÓBAVERZIÓ # +trial.thanks_for_testing.minecraft.description=Köszönjük, hogy letöltötted a Minecraft Chromebookhoz készült próbaverzióját! A játéktesztelés értékes adatokkal fog szolgálni a hibajavításhoz és a műszaki hibaelhárításhoz. Hibát találtál? Jelentsd a bugs.mojang.com webhelyen! Egyéb kérdéseid vannak? Látogass el a GYIK oldalunkra. # +trial.thanks_for_testing.xbl.title=MICROSOFT-FIÓK # +trial.thanks_for_testing.xbl.description=A Kreatív mód és a mérföldkövek a teljes Minecraft-élmény részei, ráadásul Microsoft-fiók birtokában találkozhatsz a Minecraft-közösség tagjaival is! Csatlakozz a barátaid világaihoz, szerezz új barátokat a kiszolgálókon, és szinkronizáld piactéri vásárlásaidat minden eszközön, ahol a Minecrafttal játszol. # +trial.thanks_for_testing.xbl.description.line2=*(Piactérrel rendelkező változatokban) # +trial.thanks_for_testing.achievements.description=A teljes Minecraft-élményben a Kreatív és a többjátékosos mód mellett mérföldköveket és játékospontokat is szerezhetsz. Ezek jelölik a fejlődésed útját a Minecraftban, és megmutatják a Microsoft-fiókkal rendelkező barátaidnak a játékbeli teljesítményedet. # +trial.thanks_for_testing.multiplayer.description=A teljes Minecraft-élménnyel a barátaiddal együtt élvezheted a Kreatív módot, a mérföldköveket és a többjátékosos módot a Minecraft-eszközökön! Játssz a barátaiddal konzolon, PC-n és mobilon a közös alkotáshoz, felfedezéshez és túléléshez. # +trial.thanks_for_testing.server.description=A teljes Minecraft-élményen belül a kiszolgálók kínálják talán a legkreatívabb élményeket a Minecraftban! Játssz remek minijátékokkal, találkozz a Minecraft-közösséggel, és szerezz új barátokat! # +trial.thanks_for_testing.store.description=A teljes játékkal hozzáférhetsz a Minecraft Piactérhez, a játékon belüli boltunkhoz. Turbózd fel a külsőd új felületekkel, változtasd meg a világod, vagy fedezz fel elképesztő új térképeket a legjobb közösségi tartalomfejlesztők jóvoltából! # +trial.thanks_for_testing.creative.description=A Kreatív mód a teljes Minecraft-élmény egyik népszerű eleme. Férj hozzá a teljes leltárhoz – csak a képzeleted szabja meg, mit építhetsz! Repüld körbe a világot, alkosd meg álmaid otthonát bármiből, vagy robbants fel egy egész hegyet egy vagon dinamittal! # +trial.thanks_for_testing.addon.description=Szeretnéd, ha a farkasok úgy viselkednének, mint a nyuszik? Átalakítanál minden fát vattacukorrá? A teljes Minecraft-élményben mindent megváltoztathatsz a bővítményekkel! Emellett hozzáférést kapsz a többjátékosos és a Kreatív módhoz, a mérföldkövekhez és még sok máshoz! # +trial.thanks_for_testing.seeds.description=A teljes Minecraft-élménnyel hozzáférést kapsz a kezdőértékekhez! A kezdőértékek segítenek az új biomok felfedezésében – túlélhetsz a jégmezőkön, hatalmas dombokat mászhatsz meg vagy átkelhetsz a sivatagokon. Indítsd a játékot egyedi sablonokkal, vagy fedezz fel új, véletlenszerű világokat! # + +trial.tabbed_upsell.navleft=Fülváltás balra # +trial.tabbed_upsell.navRight=Fülváltás jobbra # + +## Trial Collection content: +trial.starter.collection.title=Minecraft kezdőkollekció # +trial.master.collection.title=Minecraft Mestergyűjtemény # +trial.starter.collection.button=Kezdőkollekció megvásárlása # +trial.master.collection.button=Mestergyűjtemény megvásárlása # +trial.starter.offer=Szerezd meg a Minecraftot, 700 Minecoint, 2 felületcsomagot, 1 textúracsomagot és 1 mixcsomagot # +trial.master.offer=Szerezd meg a Minecraftot, 1000 Minecoint, 4 felületcsomagot, 2 textúracsomagot, 3 térképet és 1 mixcsomagot # +trial.collection.1.title=1000 Minecoin # +trial.collection.1.description=Vásárolj felületeket, textúrákat és világokat a Piactéren! # +trial.collection.2.title=700 Minecoin # +trial.collection.2.description=Vásárolj felületeket, textúrákat és világokat a Piactéren! # +trial.collection.3.title=Vadvilág: Szavanna # +trial.collection.3.description=Indulj szafarira egy szívós, 4 férőhelyes terepjáróval! # +trial.collection.4.title=Kalandozók álma # +trial.collection.4.description=Fedezd fel a Noxcrew varázslatos világát tele ősi várakkal! # +trial.collection.5.title=PureBDcraft csomag # +trial.collection.5.description=Alakítsd képregénnyé Minecraft világodat! # +trial.collection.6.title=Kalózok ereklyéi # +trial.collection.6.description=Végeláthatatlan trópusi vadon egy őrült kincskereső expedíció keretében! # +trial.collection.7.title=Görög mitológiai mix # +trial.collection.7.description=Fedezz fel egy ősi világot, textúracsomagot és felületeket! # +trial.collection.8.title=Téli minijáték-fesztivál # +trial.collection.8.description=Játszóterek teli játékokkal és kihívásokkal! # +trial.collection.9.title=Pasztell felületcsomag # +trial.collection.9.description=Készülj egy szivárványpasztell boldogságrobbanásra! # +trial.collection.10.title=Műanyag textúracsomag # +trial.collection.10.description=Vond be a világaidat egyszerű, színes és élénk réteggel! # +trial.collection.11.title=1. felületcsomag # +trial.collection.11.description=Szabd testre a karakteredet ezekkel a felületekkel! # +trial.collection.12.title=Gonosztevők felületcsomag # +trial.collection.12.description=Öltsd magadra Cake Maniac, Frankencrafter vagy más rémségek jelmezét! # +trial.includes=Tartalma: # + +## Trial Game content: +trial.survival.mode.title=TÚLÉLÉS # +trial.creative.mode.title=KREATÍV MÓD # +trial.survival.mode.1.intro_description=Az eredeti Minecraft-élmény: gyűjts nyersanyagokat szerszámok barkácsolásához és struktúrák építéséhez, keress és termelj élelmet, hogy leküzdd az éhséget, csatázz veszedelmes mobokkal és fedezd fel a hatalmas világot. # +trial.survival.mode.2.intro_description=Kezdd azzal, hogy némi fát és földet gyűjtesz, amelyből rögtönzött kunyhót építhetsz, hogy átvészeld az első éjszakát! Ezután már te jössz, játssz kedved szerint. # +trial.creative.mode.1.intro_description=Alkoss bármit, amit csak szeretnél Kreatív módban. Nem veszíthetsz életerőt, keresztülszárnyalhatsz az égen, és azonnal elérhető lesz minden blokk a játékban! Ez a mód kifejezetten barkácsolásra született, és mindent rendelkezésedre bocsát ahhoz, hogy valami gyönyörűt alkothass! # +trial.creative.mode.2.intro_description=Azonnal hozzáférsz majd az Ihletek szigetéhez is, amely oktatóvilág a Kreatív módhoz, és megtanítja, hogyan válhatsz rekordsebességgel építőmesterré! Még több ehhez hasonlóan nagyszerű világot találhatsz a Minecraft Piactéren. # +trial.tour.marketplace=FEDEZD FEL A PIACTERET # +trial.world.title=Melyik kipróbálható világot válaszd? # + +## Edu Tutorial strings +tutorial.edu.menuTitle=Ismerd meg a játékot # +tutorial.edu.title=Oktatóanyagok # + +utility.zipFile=Zip-fájl # +utility.pdfFile=PDF-fájl # +verification.nolicense.title=Licenchiba # +verification.nolicense.description=Problémák adódtak annak igazolásával, hogy a te tulajdonodban van a Minecraft ezen az eszközön. Gondoskodj róla, hogy a Minecraft le legyen töltve az üzletből, és fel legyen telepítve a gépedre. Vagy egyszerűen csak csatlakoztasd ismét az internethez, és próbáld újra. # + +## Autosave Info strings +autosave.title=Automatikus mentés # +autosave.info.general=Ha ezt az ikont látod, az azt jelenti, hogy folyamatban van a játék mentése. Ne kapcsold ki az eszközt, ha ez az ikon jelenik meg a képernyőn. # +autosave.info.nx=Ha ezt az ikont látod, az azt jelenti, hogy folyamatban van a játék mentése. Ne kapcsold ki a Nintendo Switch konzolt, ha ez az ikon jelenik meg a képernyőn. # +autosave.info.xbox=Ha ezt az ikont látod, az azt jelenti, hogy folyamatban van a játék mentése. Ne kapcsold ki az Xbox konzolt, ha ez az ikon jelenik meg a képernyőn. # +autosave.info.desktop=Ha ezt az ikont látod, az azt jelenti, hogy folyamatban van a játék mentése. Ne kapcsold ki a számítógépet, ha ez az ikon jelenik meg a képernyőn. # + +## Xbox network strings +xbox.signin.error=A barátaiddal való játékhoz, játékospontok gyűjtéséhez és mérföldkövek eléréséhez jelentkezz be a Microsoft-fiókoddal. # +xbox.signin.error.pocket.line1=Köszönjük, hogy a Realms szolgáltatást teszteled! Még nem minden funkció végleges, és hibákkal is találkozhatsz. Küldd el nekünk a visszajelzésedet, örömmel vesszük! # +xbox.signin.error.pocket.line2= # +xbox.signin.error.pocket.line3=A teszteléshez mindenkinek Microsoft-fiókkal kell bejelentkeznie, hogy meghívót kapjanak, és felvegyék őket a Realmbe. # +xbox.signin.warning.kickPlayer=Ez a művelet visszavisz a főmenübe. Folytatod? # +xbox.connection.error=Megszakadt a kapcsolat a Microsoft-fiókkal # +xbox.signin=Bejelentkezés # +xbox.signin.qr=Két mód a bejelentkezésre # +xbox.signin.qr.left.header=Olvasd be a QR-kódot # +xbox.signin.qr.left.body=Használd a kameraalkalmazást vagy egy QR-kód olvasót az eszközödön. # +xbox.signin.qr.right.header=Vagy keresd fel a weboldalt # +xbox.signin.qr.account=Ha a barátaiddal szeretnél játszani online különböző platformokon, jelentkezz be egy ingyenes Microsoft-fiókkal # +xbox.signin.beta.blocked=A béta verzióba jelenleg nem lehet bejelentkezni Microsoft-fiókkal. # +xbox.signin.enterCode=És add meg ezt a kódot: # +xbox.signin.enterCode.qr=2. Add meg a lenti kódot a megfelelő helyen: # +xbox.signin.letsPlay=Indulhat a játék! # +xbox.signin.message=Jelentkezz be az ingyenes Microsoft-fiókoddal, hogy teljes egészében élvezhesd a Minecraft világát. # +xbox.signin.url=https://aka.ms/remoteconnect # +xbox.signin.useDifferentAccount=Bejelentkezés másik Microsoft-fiókkal # +xbox.signin.website=A webhely megtekintése másik eszközön: # +xbox.signin.website.qr=1. Keresd fel ezt a honlapot egy másik eszközön: # +xbox.signin.welcome=Üdvözlünk! # +xbox.signin.newaccount.welcome=Üdvözlünk! # +xbox.signin.newaccount.info=A barátaid és az ő barátaik láthatják a játékklipjeidet, a legutóbbi alkalmazásaidat és játékaidat, illetve azt, hogy fenn vagy-e a hálózaton. Ezeket a beállításokat az Xbox.com-on módosíthatod. # +xbox.signinFirst=Először jelentkezz be # +xbox.signinFree=Jelentkezz be ingyen # +xbox.signout=Kijelentkezés # +xbox.signinquestion=Bejelentkezel? # +xbox.notnow=Most nem # +xbox.signingin=Bejelentkezés Microsoft-fiókkal... # +xbox.signingin.offline=Bejelentkezés # +xbox.firstsignin.line1=Üdvözöl a Minecraft! Jelentkezz be a Microsoft-fiókoddal a Minecraft közösségéhez való csatlakozáshoz, ahol a számítógépet, konzolt, telefont és táblagépet használók együtt játszhatnak. És ami a legjobb: # +xbox.firstsignin.line2=INGYEN van! # +xbox.firstsignin.line3=Még nincs fiókod? Hozz létre egyet most a mérföldkövek eléréséhez, illetve a Realmekhez és kiszolgálókhoz való csatlakozáshoz! # +xbox.firstsignin.line3.norealmsOrServers=Még nincs fiókod? Hozz létre egyet most, hogy eredményeket szerezz és együtt játszhass más platformot használó barátaiddal! # +xbox.failedsignin.body=Nem tudtunk beléptetni a Microsoft-fiókodba. Így csak korlátozott mértékben férsz hozzá a Realmshez, a profilokhoz és a Piactéren vásárolt elemekhez. Próbálkozz újra később. # +xbox.failedsignin.error=Hibakód: # +xbox.failedsignin.moreInfo=További információk # +xbox.dev_wrongSandboxSigninFailed.title=Hiba történt # +xbox.dev_wrongSandboxSigninFailed.line1=Nem sikerült bejelentkezni a(z) %s nyílt világba. Kérjük, válts nyílt világot, és indítsd újra a Minecraftot, vagy jelentkezz be egy másik fiókkal. A nyílt világ ez lesz: %s az újrainduláskor. # +xbox.dev_wrongSandboxSigninFailed.button.dev=Váltás a fejlesztői nyílt világra # +xbox.dev_wrongSandboxSigninFailed.button.retail=Váltás a végleges nyílt világra # +xbox.dev_wrongSandboxSigninFailed.button.clearXbl=Fiókbejelentkezési adatok törlése # +xbox.achievementssignin.line1=A mérföldkövek és a játékospontszám méri előrehaladásodat a Minecraftban. # +xbox.achievementssignin.line2=Az elérésükhöz jelentkezz be Microsoft-fiókkal. # +xbox.addfriendsignin.line1=Keress rá barátaidra becenév alapján, hogy lásd, ki tartózkodik épp online. # +xbox.addfriendsignin.line2=Barátok felvételéhez jelentkezz be Microsoft-fiókkal. # +xbox.invitesignin.line1=Fedd fel a barátaidat a becenevük alapján, így láthatod a világaik elérhetőségét. # +xbox.invitesignin.line2=Barátok meghívásához jelentkezz be Microsoft-fiókkal. # +xbox.thirdpartysignin.line1=Csodás minijátékok és új játékosok várnak rád! De először „%s” meg szeretné tudni, hol tartózkodsz. # +xbox.thirdpartysignin.line2=A csatlakozáshoz jelentkezz be Microsoft-fiókkal. # +xbox.signInLong=Jelentkezz be ingyen! # +xbox.signOutLong=Kijelentkezés a Microsoft-fiókból # +xbox.externalServer.title=Kiszolgálón játszott játék # +xbox.externalServer.line1=A kiszolgálók a Minecrafttal való játék legkreatívabb módjait kínálják! Csak arra van szükségünk, hogy bejelentkezz, mivel így tudunk megbizonyosodni arról, hogy engedélyt adtál az új emberekkel való online játékra. # + +xbox.genericsignin.line1=A Minecraft-fiókoddal online játszhatsz az ismerőseiddel többjátékos módban számítógépen és mobileszközökön. És ami a legjobb: # +xbox.genericsignin.line2=INGYEN van! # +xbox.genericsignin.line3=Bárhol használhatod a Minecrafthoz. # + +xbox.disconectionscreen.notSignedIn=A barátokkal való játékhoz jelentkezz be Microsoft-fiókkal. # +xbox.disconectionscreen.multiplayerNotAllowed=Ennek a Microsoft-fióknak nincs engedélye a többjátékos módhoz csatlakozni. # +xbox.disconectionscreen.accessDenied=A csatlakozáshoz egy barátodnak kell ebben a játékban játszania. # + +xbox.friendfinder.enterGamertag=Becenév megadása # +xbox.friendfinder.findFriends=Barátok keresése becenév alapján # +xbox.friendfinder.searchingForGamertag=Keresés # +xbox.friendfinder.gamertagNotFound=Nem található a becenév # + +xbox.profile.addFriend=Barát hozzáadása # +xbox.profile.addFriend.success=Siker! %s hozzáadásra került barátlistádhoz. # +xbox.profile.block=Letiltás # +xbox.profile.currentlyPlaying=Jelenleg ezzel játszik: %s # +xbox.profile.favorite=Kedvenc # +xbox.profile.favoriteHelperText=A kedvenc barátaid elsőként szerepelnek a barátaid listáján. Látni fogod, ha fent vannak a hálózaton, vagy közvetíteni kezdenek. # +xbox.profile.friend=Barátnak jelölés # +xbox.profile.friendHelperText=Kövesd őt: %s. Miután egymás barátai lesztek, meghívhatod a játékodba. # +xbox.profile.mute=Némítás # +xbox.profile.realName=Kezelheted a valódi neved Xbox alkalmazásban való megosztására vonatkozó adatvédelmi beállításokat. # +xbox.profile.removeFriend=Eltávolítás a barátok közül # +xbox.profile.report=Bejelentés # + +xbox.report.gamertag=%s bejelentése # +xbox.report.optionalText=Írd ide a szöveget (nem kötelező) # +xbox.report.toast=Bejelentetted őt: %s # +xbox.report.toastError=Nem tudtuk elküldeni a bejelentésed. Próbáld újra később. # +xbox.report.whereReport=Hol lettél figyelmes a helytelen magatartásra? # +xbox.report.whereReportDescription=Oszd meg velünk, hol történt az incidens. Így könnyebben utánanézhetünk az esetnek. # +xbox.report.whyReport=Miért jelented be őt: %s? # + +## Player safety report areas where abuse took place +xbox.report.area.chat=Csevegőüzenet # +xbox.report.area.skin=Játékosfelület # +xbox.report.area.gameplay=Játékmenet # +xbox.report.area.ingame=Játékon belüli építés # +xbox.report.area.other=Egyéb # + +## Player safety ban reasons defined by legal/compliance +xbox.report.cyberbullying=Online zaklatás # +xbox.report.falseReporting=Túl sok hamis/pontatlan jelentés # +xbox.report.exploits=Biztonsági rések és harmadik felek alkalmazásai # +xbox.report.harassingComments=Zaklató vagy rágalmazó hozzászólások # +xbox.report.hateSpeech=Gyűlöletbeszéd # +xbox.report.illegalDrugs=Illegális kábítószerek vagy tevékenységek # +xbox.report.impersonatingStaff=A munkatársak, a játékostámogatási csapat vagy a közösségi képviselők megszemélyesítése # +xbox.report.inGameTrolling=Játékon belüli trollkodás és kéretlen tartalmak megosztása # +xbox.report.nameOrGamertag=Játékos neve vagy beceneve # +xbox.report.modding=Moddolás # +xbox.report.obsceneLanguage=Obszcén vagy vulgáris nyelvhasználat # +xbox.report.postLinkToInappropriateContent=Nem helyénvaló tartalmakra vagy rosszindulatú szoftverre mutató hivatkozások közzététele # +xbox.report.realLifeInfo=Valós információk és fenyegetések # +xbox.report.sexualReference=Szexuális tartalmakra és erőszakra tett utalások # +xbox.report.spam=Kéretlen tartalmak megosztása kereskedelmi célokból # +xbox.report.terrorismOrViolentExtremism=Terrorizmus vagy erőszakos szélsőségesség # +xbox.report.childSexualExploitationOrAbuse=Gyermekek szexuális kizsákmányolása vagy bántalmazása # +xbox.report.imminentHarm=Közvetlen kár # +xbox.report.nonConsensualIntimateImagery=Konszenzus nélküli intim képek # +xbox.report.policyViolation=Szabályzat megsértése # +xbox.report.harassment=Zaklatás vagy megfélemlítés # +xbox.report.profanity=Durva kifejezések használata # +xbox.report.childSexualExploitationGrooming=Gyermekek szexuális kizsákmányolása és elcsábítása # +xbox.report.controversial=Megosztó téma # +xbox.report.notoriousFigure=Hírhedt alak # +xbox.report.cheating=Csalás # +xbox.report.defamation=Rágalmazás, megszemélyesítés, hamis információk # +xbox.report.drugs=Kábítószer # +xbox.report.fraud=Csalás # +xbox.report.advertising=Kéretlen tartalmak vagy hirdetés # +xbox.report.selfHarm=Önbántalmazás vagy öngyilkosság # +xbox.report.nudity=Meztelenség vagy pornográfia # +xbox.report.sexuallyInappropriate=Nem helyénvaló szexuális megnyilvánulás # +xbox.report.extremeViolence=Szélsőséges erőszak vagy vér # +xbox.report.quittingEarly=Korai kilépés # +xbox.report.unsportingBehavior=Sportszerűtlen magatartás # +xbox.report.voiceCommunication=Szóbeli kommunikáció # + +## Player safety toast messages +safety.muted.title=Ideiglenesen elnémítottak a csevegésben. # +safety.muted.message=Mindenképpen tartsd be a Minecraft közösségi normáit. # + +safety.reportCap=Úgy tűnik, sok más játékost jelentettél. Köszönjük, hogy segítesz abban, hogy a Minecraft egy biztonságos és befogadó hely lehessen. Ne feledd, hogy a valótlan jelentések sértik a közösségi alapelveinket. # +safety.reportFriend=%s a barátod. Biztosan jelenteni akarod? A valótlan jelentések sértik a közösségi alapelveinket. # +safety.reportFriend.title=%s jelentése # +safety.bannedSkin.title=A felület nem engedélyezett többjátékos módban # +safety.bannedSkin.button=További információk # +safety.bannedSkin=A jelenlegi felületed sérti a közösségi alapelveinket. Válassz másik felületet a többjátékos játékhoz való csatlakozáshoz. Kattints a „%s” gombra a közösségi alapelveink megtekintéséhez, vagy kérj eset-felülvizsgálatot a jelenlegi felülettel kapcsolatban. # + +authserver.notavailable=Hiba történt. Nem tudjuk ellenőrizni, hogy az a kiszolgáló, amelyhez csatlakozni próbálsz, megbízható-e. Azt javasoljuk, hogy próbáld újra később. # +authserver.authfailed=Hiba történt. A kiszolgáló nem felelt meg a hitelesítési ellenőrzésünkön. Lehet, hogy egy nem megbízható személy megbízható kiszolgálónak próbálja kiadni magát. # + +platform.model.unknown=ISMERETLEN # + +## Misc Compliance copy +compliance.playtime.greaterThan24Hours=Több mint 24 órája játszol # +compliance.playtime.message=A túlzásba vitt játék zavarhatja a normális mindennapi életet # +compliance.playtime.multipleHours=%d órája játszol # +compliance.playtime.oneHour=1 órája játszol # + +## resource pack validation errors +packdiscoveryerror.manifest_pack_error=Nem sikerült megnyitni a csomagot. # +packdiscoveryerror.incomplete_pack=Hiányos csomag. # +packdiscoveryerror.unsupported_file_format=Érvénytelen ZIP-archívum. # +packdiscoveryerror.missing_manifest=A csomagban nem található a jegyzékfájl. # +packdiscoveryerror.manifest_parse_error=Nem sikerült elemezni a csomag jegyzékfájlját ebben a halomban: %s # +packdiscoveryerror.required_manifest_property_missing=A csomag jegyzékfájljából hiányzik a(z) „%s” elem. # +packdiscoveryerror.required_manifest_property_wrong_type=A csomag jegyzékfájljában hibás típusú „%s” elem található. # +packdiscoveryerror.required_manifest_property_empty=A csomag jegyzékfájljában üres a(z) „%s” elem. # +packdiscoveryerror.required_manifest_property_invalid_value=A csomag jegyzékfájljában érvénytelen értékű „%s” elem található. # +packdiscoveryerror.malformed_uuid=A csomag jegyzékfájljának megadott „%s” eleme nem érvényes UUID. # +packdiscoveryerror.malformed_version=A csomag jegyzékfájljának megadott „%s” eleme nem felel meg a SemVer (semver.org) követelményeknek. # +packdiscoveryerror.missing_modules=A csomag jegyzékfájljából hiányzik a(z) „%s” elem, a rendszer az erőforráscsomagot fogja használni. # +packdiscoveryerror.missing_dependency=Hiányzik a(z) „%s” azonosítójú és „%s” verziójú függőség. # +packdiscoveryerror.unsupported_format_version=„%s” megadott formátumú verziója nem támogatott. # +packdiscoveryerror.duplicate_uuid=A megadott UUID „%s” elem már létezik a csomag jegyzékfájljában. # +packdiscoveryerror.multiple_modules=A csomag jegyzékfájljában több egymásnak ellentmondó modul található. # +packdiscoveryerror.invalid_capability_value=A(z) "%s" csomagfunkció nem támogatott. # +packdiscoveryerror.unsupported_format_patch=A(z) „%s” verzióban kiadott felülvizsgált komponens figyelmen kívül hagyásra kerül, és 0 értéket kap. # +packdiscoveryerror.ignored_property=A(z) „%s” tulajdonság nem használható ehhez a tartalomtípushoz. A mező nem lesz figyelembe véve. # +packdiscoveryerror.version_too_high=A(z) %s tulajdonság %s értékkel rendelkezik, ami túl magas. A legmagasabb elfogadható érték: %s. # +packdiscoveryerror.version_too_low=A(z) %s tulajdonság %s értékkel rendelkezik, ami túl alacsony. A legalacsonyabb elfogadható érték: %s. # +packdiscoveryerror.format_version_1_engine_version_cap=A(z) '%s` tulajdonságnak kisebb értékkel kell rendelkeznie mint `%s`. Magasabb érték használatához a 2. verziós formátumot kell használnod. # + +## pack upgrading +packupgradewarning.invalidpacktype=A csomag jegyzékfájljában érvénytelen értékű „%s” elem található, a rendszer az erőforráscsomagot fogja használni. # +packupgradewarning.required_manifest_property_missing=A csomag jegyzékfájljából hiányzik a(z) „%s” elem, a rendszer ezt fogja használni: „%s”. # +packupgradewarning.required_manifest_property_empty=A csomag jegyzékfájljában üres a(z) „%s” elem, a rendszer ezt fogja használni: „%s”. # +packupgradewarning.malformed_uuid=A csomag jegyzékfájljának megadott „%s” eleme nem érvényes UUID, a rendszer ezt fogja használni: „%s”. # +packupgradewarning.malformed_version=A csomag jegyzékfájljának megadott „%s” eleme nem felel meg a SemVer (semver.org) követelményeknek, a rendszer ezt fogja használni: „%s”. # +packupgradewarning.manifest_upgraded=A csomag jegyzékfájlja új verzióra frissült. # +packupgradewarning.duplicate_uuid=A megadott UUID „%s” elem már létezik a csomagjegyzékfájlban, a rendszer ezt fogja használni: „%s”. # +packupgradewarning.multiple_modules=A csomag jegyzékfájljában több egymásnak ellentmondó modul található, a rendszer ezt fogja használni: „%s”. # + +## pack strings +pack.authors.label=Szerző: %s # +pack.authors.none=Ismeretlen # + +## manifest pack validation +manifestvalidation.title=Csomaginfó # +manifestvalidation.error=Hiba # +manifestvalidation.info=Infó # +manifestvalidation.noerror=Nem lépett fel hiba # +manifestvalidation.warning=Figyelmeztetés # +manifestvalidation.delete=Törlés # +manifestvalidation.delete.confirm_title=Törlöd a csomagot? # +manifestvalidation.delete.confirm_body=Az erőforrás- vagy viselkedéscsomag végleges törlésére készülsz. Biztos vagy ebben? # +manifestvalidation.delete.confirm_delete=Törlés # +manifestvalidation.delete.confirm_goBack=Visszalépés # +manifestvalidation.packid=Csomagazonosító: # +manifestvalidation.packversion=Csomagverzió: # +manifestvalidation.filelocation=Állomány helye: # +manifestvalidation.errorlist=Hibalista # +manifestvalidation.file=Állomány: # +manifestvalidation.issue=Probléma: # +manifestvalidation.unkown.packtype=Ismeretlen csomagtípus # +manifestvalidation.unkown.packtitle=Ismeretlen csomagnév # +manifestvalidation.unkown.packdescription=Ismeretlen csomagleírás # +manifestvalidation.unkown.packid=Ismeretlen csomagazonosító # +manifestvalidation.unkown.packversion=Ismeretlen csomagverzió # +manifestvalidation.noname=Hiányzó név # +manifestvalidation.editor.cannotLoadToVanillaWorld=Az Editor-bővítménycsomagok csak Editor-projektekben használhatók. A világ így is betöltődik, de javasoljuk, hogy inaktiváld vagy töröld a bővítménycsomagokat. # + +## UI pack warnings and errors +uiPackError.invalidChildNames=%s: A gyermekvezérlők egyedi nevekkel kell rendelkezzenek: %sA jövőben ezt a rendszer hibának fogja értékelni, és nem tölti be ezt a fájlt. # +uiPackError.parseError=%s: Nem sikerült elemezni az UI JSON fájlt ezzel a sorozattal: %s # +uiPackError.missingControl=%s: Nem sikerült megtalálni a vezérlőt: %s # +uiPackError.missingControlTarget=%s (%s): Nem sikerült megtalálni a(z) %s vezérlő a(z) %s művelet során # +uiPackError.missingArrayName=%s (%s): Hiányzik az „array_name” vagy „control_name” mező. # +uiPackError.missingCondition=%s (%s): Hiányzik a(z) „%s” művelet feltétele. # +uiPackError.missingValue=%s (%s): Hiányzik a(z) „%s” művelet értéke. # +uiPackError.missingOperation=%s (%s): Hiányzik a művelet. # +uiPackError.invalidOperationName=%s (%s): A(z) „%s” művelet érvénytelen. # + +jsonValidationError.typeError=%s: Érvénytelen tulajdonságtípus. Várt típus: %s, kapott típus: %s # +jsonValidationError.requiredPropertyError=%s: Nem található a(z) %s kötelező tulajdonság # +jsonValidationError.invalidValueError=%s: A tulajdonság értéke nem érvényes. A várt érték: %s # + +serverUI.errorTitle=Hiba történt az űrlap létrehozásakor. # +serverUI.errorDescription=Érvénytelen űrlap-JSON érkezett. Hiba: %s # + +## Content importing +content.import.failed=Nem sikerült importálni ezt: „%s” # +content.import.failed.subtitle=További információkért lásd a mentett naplót # +content.import.failed.subtitle_duplicate=Ez a csomag már létezik # +content.import.failed.subtitle_malformed_zip=Érvénytelen ZIP-archívum # +content.import.failed.subtitle_premiumcontent=Ennek a világnak a tartalmait a Minecraft Education nem támogatja. # +content.import.failed.incompatible=Nem támogatott fájlformátum # +content.import.failed.title_premiumcontent=A tartalom nem támogatott # +content.import.succeeded=Sikeresen importáltad ezt: „%s” # +content.import.succeeded_with_warnings=Sikeresen, de figyelmeztetésekkel importáltad ezt: „%s” # +content.import.succeeded_with_warnings.subtitle=További információkért kattints ide # +content.import.started=Importálás elindítva... # + +## World Templates +worldTemplate.festivemashup2016.name=Ünnepi mix 2016 # +worldTemplate.redstonemansion.name=Vöröskő ház # +worldTemplate.chinesemythology.name=Kínai mitológia mixcsomag # +worldTemplate.GreekMythology.name=Görög mitológiai mix # +worldTemplate.Skyrim.name=Skyrim-mix # + +eduTemplateWorld.theAgentTrials.name=Az Agentek kihívásai # +eduTemplateWorld.tutorialWorld.name=Oktatóvilág # +eduTemplateWorld.mushroomIsland.name=Gomba-sziget # +eduTemplateWorld.mooshroomIsland.name=Gomba-sziget # +eduTemplateWorld.starterTown.name=Kezdőváros # +eduTemplateWorld.tutorialVolumeII.name=Oktató, II. kötet. # +eduTemplateWorld.blocksOfGrass.name=Fűblokkok # + +## World Conversion Complete Popup +worldConversionComplete.title=Sikeres konverzió # +worldConversionComplete.load_prompt=Szeretnél most játszani a világoddal? # + +## the following strings are still in-use in 15.* and should not be removed until we are done servicing the 15.* releases +addServer.add=Kész # +externalServerScreen.addServer=Kiszolgáló hozzáadása # +externalServerScreen.addServerTitle=Kiszolgáló hozzáadása: # +externalServerScreen.addServerDescription=Külső kiszolgáló hozzáadásához ismerni kell a kiszolgáló nevét és IP-címét. Miután hozzáadtad, a szerver megtalálható a szerverlistán. # +addServer.enterIp=Kiszolgáló címe # +addServer.enterName=Kiszolgáló neve # +addServer.hideAddress=Cím elrejtése # +addServer.resourcePack=Kiszolgáló erőforráscsomagjai # +addServer.resourcePack.disabled=Kikapcsolva # +addServer.resourcePack.enabled=Bekapcsolva # +addServer.resourcePack.prompt=Rákérdezés # +addServer.title=Kiszolgáló adatainak módosítása # +addServer.alreadyAdded=Ezt a kiszolgálót már hozzáadtad # +externalServerScreen.header=Külső kiszolgáló hozzáadása # +externalServerScreen.label=Kiszolgáló hozzáadása IP-cím/név alapján # +externalServerScreen.serverAddress=IP-cím/név # +externalServerScreen.serverAddressInput=Kiszolgáló IP-címe vagy neve # +externalServerScreen.serverName=Név # +externalServerScreen.serverNameInput=Kiszolgáló neve # +externalServerScreen.serverPort=Portszám # +externalServerScreen.serverPortInput=Kiszolgáló portszáma # +survey.feedbackButton=Visszajelzés elküldése # +survey.label=Jelöld be az összes választ, ami érvényes rád: # +survey.line1=Túl sokáig tartott a betöltés # +survey.line2=Elakadtam egy hibaüzenetnél # +survey.line3=Túl sok kérdést kaptam # +survey.line4=Nem tudtam, hogy ingyenes # +survey.line5=Azt hittem, Xbox konzol szükséges hozzá ###disable_3rd_party_console_resource_pack_check +survey.line6=Nem érdekel # +survey.title=Visszajelzés: Miért nem jelentkeztél be? # +## end of 15.* release branch strings + +tips.edu.1=A Shift billentyűt nyomva tartva közeli képet készíthetsz a kamerával. # +tips.edu.2=A táblákkal ellentétben a palatáblák, a hirdetőtáblák és a nagy táblák akár többször is szerkeszthetők. # +tips.edu.3=A Ctrl+B billentyűkombinációval kapcsolhatod be a szövegfelolvasó funkciót a játékon belüli csevegéshez. # +tips.edu.4=A Minecraft-világodat exportálhatod is, hogy megoszthasd másokkal. # +tips.edu.5=Ha azt szeretnéd, hogy a társaid csatlakozni tudjanak a világodhoz, szüneteltesd az alkalmazást, és add meg neki a csatlakozási kódodat. # +tips.edu.6=Ne feledd, hogy a perjeles parancsok használatához engedélyezni kell a csalásokat a világodban. # +tips.edu.7=Elkészült a műved? Tedd lehetővé, hogy mások is bejárják a világod látogatóként, egyúttal védd meg az alkotásod. # +tips.edu.8=A kódoláshoz Minecraftban nyomd le a C billentyűt a billentyűzeten, vagy érintsd meg az Agent ikont a képernyő tetején! # +tips.edu.9=Használd a Könyvtárat, hogy új játékvilágokat találj! # +tips.edu.10=Egy konkrét biomot keresel? Próbáld ki a Könyvtárat. # +tips.edu.11=Az NJK a nem játékos karakter rövidítése. # +tips.edu.12=Túlélő módban a játékosoknak maguknak kell nyersanyagokat keresniük. # +tips.edu.13=Kreatív módban szabadon építkezhetsz a Minecraft bármelyik blokkjával. # +tips.edu.14=A kódépítő robotsegéded neve Agent. # +tips.edu.15=A vöröskővel áramköröket és egyszerű gépeket építhetsz a Minecraftban. # +tips.edu.16=Egy szövegszerkesztőből kimásolhatsz és beilleszthetsz szöveget egy táblára, poszterre vagy a csevegésbe. # +tips.edu.17=Jelenítsd meg a súgót a leggyakoribb egér- és billentyűzetfunkciókhoz a H billentyű lenyomásával. # +tips.edu.18=A Beállítások menüben a Vezérlés alatt bekapcsolhatod az automatikus ugrást. # +tips.edu.19=Kreatív módban nyomd meg gyorsan az ugrást kétszer a repüléshez. # +tips.edu.20=Válassz egy alapértelmezett játékmódot világ létrehozásakor, hogy meghatározd, milyen típusú játékélményt szeretnél. # +tips.edu.21=Használd a „/setworldspawn'' parancsot, hogy az új játékosok ott kezdjenek, ahol éppen állsz. # +tips.edu.22=Határozd meg az alapértelmezett játékosengedélyeket a világ létrehozásakor, ezzel megadva, milyen jogosultságokkal rendelkeznek majd osztálytársaid, mikor csatlakoznak a játékhoz. # +tips.edu.23=Nyomd meg az „I” billentyűt vagy érintsd meg a Modern olvasó ikonját a játékbeli szövegek felolvasásához vagy fordításához. # +tips.edu.24=Ha szeretnél hozzáadni vagy lecserélni egy NJK-t a világodon, először hozz létre magadnak egy világépítőt a „/wb” paranccsal. # +tips.edu.25=Minden hónapban új építési kihívás vár! Keresd őket a Könyvtárban a havi építési kihívások alatt. # +tips.edu.26=Kapcsolódó leckéket pedig a címkékre kattintva találhatsz a Könyvtárban. # +tips.edu.27=Lomhának érzed a mozgást a játékban? Próbáld meg csökkenteni a renderelési távolságot a Beállítások alatt. # +tips.edu.28=Szeretnéd használni a Code Buildert? Bizonyosodj meg róla, hogy a csalások engedélyezve vannak. # +tips.edu.29=Nyomd meg az F5 billentyűt a játékos perspektívájának megváltoztatásához. # +tips.edu.30=Használd a „/spawnpoint” parancsot az újraéledési pontod megváltoztatásához. Pont olyan, mintha egy ágyban aludtál volna! # + +tips.game.1=Használj tengerifüvet tengeri teknősök odacsalogatásához és tenyésztéséhez. # +tips.game.2=Védd meg a bébiteknősöket az ellenséges moboktól! # +tips.game.3=A bébiteknősök páncéllemezeket vedlenek, ahogy nőnek – azokból teknőspáncélt készíthetsz. # +tips.game.4=Használd az ágyat az újjászületési pontod beállításához a nap folyamán. # +tips.game.5=Főzz néhány víz alatti légzés bájitalt a víz alatti felfedezéshez! # +tips.game.6=A delfinek elvezethetnek hajóroncsokhoz és víz alatti romokhoz, adj nekik enni egy kis tőkehalat, majd kövesd őket! # +tips.game.7=Használj ollót a tök kifaragásához! # +tips.game.8=Használj fantomhártyát az elytra megjavításához! # +tips.game.9=3587 fajta trópusi hal van! # +tips.game.10=A tengeri uborkát beolvaszthatod limezöld festéknek. # +tips.game.11=Használd a szénabálákat lámák tenyésztéséhez! # +tips.game.12=Az iránytűk mindig a világ teremtőpontjára mutatnak – készíts egyet, hogy odatalálj! # +tips.game.13=Kereskedj a falusiakkal, hogy élelemre, eszközökre, sőt akár kincstérképekre tehess szert! # +tips.game.14=Tudtad, hogy a bal kezedben is tarthatod a térképet? # +tips.game.15=Az ólmot használhatod a csónakokon. # +tips.game.16=Lopakodj vagy viselj fagyjáró cipőt, hogy biztonságban mozogj a magmablokkokon. # +tips.game.17=Ollóval gyűjthetsz pókhálót. # +tips.game.18=Gyémántra van szükséged? Minél mélyebbre ásol, annál gyakoribbak! # +tips.game.19=A gyémánt, vöröskő vagy arany bányászatához használj vas-, gyémánt- vagy alvilágérc csákányt, különben nem fogod tudni kifejteni az ércet. # +tips.game.20=Szükséged van szénre a fáklyákhoz vagy tüzelőanyagnak? Próbálj hasábfákat hevíteni a kemencében, hogy faszenet készíts! # +tips.game.21=Az arany jóval gyakrabban fordul elő a Köves puszta biomokban! # +tips.game.22=Az elytra segítségével lehet sárkányrepülni, keresd őket a Vég-város hajókban! # +tips.game.23=Próbálj ki néhány új funkciót a Kísérletek bekapcsolásával! # +tips.game.24=Szigonyokat a tengeri zombiktól szerezhetsz. A szigonyt forgathatod vagy hajíthatod. # +tips.game.25=Szaporíthatod a Hoglinokat Karmazsin gombával, de ez veszélyes! # +tips.game.26=Felhevíthetsz 20 tárgyat a kemencében egy kiszáradt hínár blokkot használva a felfűtéshez. # +tips.game.27=Azok a creeperek, amelyeket csontvázak nyila öl meg, hanglemezeket hagyhatnak hátra. # +tips.game.28=Olyan emberek, mint TE, készítik a Piactéren a tartalmat! # +tips.game.29=Tudtad, hogy számos közösségi alkotó megél a Piactéren kínált tartalomból? # +tips.game.30=Találsz felületeket, amikkel testre szabhatod a játékon belüli élményt, vagy bizonyos platformokon használhatod a sajátodat is! # +tips.game.31=A textúracsomagok megváltoztathatják a blokkok, tárgyak, sőt még a menük kinézetét is a játékban. Próbáld ki őket! # +tips.game.32=Nézz körül a Piactéren, hogy új világokat és kalandokat találj. # +tips.game.33=Jelentkezz, és legyél te is alkotó a Piactéren! # +tips.game.34=A mixcsomagokban találsz felfedezésre váró világot, felületeket, textúrákat, sőt új zenét is. # +tips.game.35=Tudtad, hogy több mint 500, a közösség által készített, Piactéren elérhető csomag van, és hogy a számuk hetente növekszik ? # +tips.game.36=Csatlakozz a társalgáshoz: discord.gg/Minecraft # +tips.game.37=A smaragdérc a legritkább érc a Minecraftban! Csak hegyvidékeken és réteken lelhetők fel! # +tips.game.38=A csontváz ló megszelídítéséhez nem kell nyereg. # +tips.game.39=Az ocelotok megmutatják a creepereknek, ki a főnök! # +tips.game.40=Diorit; szereted vagy utálod. # +tips.game.41=A fantomok veszélyes mobok, amelyek éjszaka jelennek meg. Figyelj oda, hogy rendszeresen aludj! # +tips.game.42=A zombik tengeri zombivá alakulnak, ha víz alá süllyednek. # +tips.game.43=A Minecraft Live-ra minden évben sor kerül! Készülj te is a következőre! # +tips.game.44=Tűzijáték használatával megnövelheted az elytra sebességét a levegőben. Csak... vigyázz, fel ne robbanjon, különben NAGYON fájni fog! # +tips.game.45=Aranyat leggyakrabban az Alvilágban és a Köves puszta biomokban találhatsz. # +tips.game.46=Az emberek egyáltalán olvassák ezeket? # +tips.game.47=Végtelen csodák, vég nélküli lehetőségek. # +tips.game.48=NE HAGYD A FÁKAT LEBEGNI! # +tips.game.49=Sprintelj a vízben az úszáshoz! # +tips.game.50=Az elrugaszkodás bűvölés átrepít a levegőben, ha esik az eső. # +tips.game.51=A Minecraft Live egy világméretű, interaktív, élőben közvetített esemény. Kapd fel a cuccod, és csatlakozz a bulihoz! # +tips.game.52=Legyél kedves az állatokkal! # +tips.game.53=A jelzőfény nagy tudású tárgy, amelyet csak a sorvasztóból nyert alvilági csillaggal lehet elkészíteni! # +tips.game.54=Ne öld meg a delfineket, te szörnyeteg! # +tips.game.55=Tudtad, hogy az alvilági csillagokat nem semmisíti meg a robbanás? # +tips.game.56=Amikor egyenesen felfelé ásol, helyezz egy fáklyát a lábadhoz, ez majd megakadályozza, hogy homok vagy kavics hulljon a nyakadba. # +tips.game.57=Csereberélhetsz a piglinekkel. # +tips.game.58=Nyírj meg egy kaptárt vagy fészket, hogy méhsejthez juss, egy palackkal pedig mézet szerezhetsz. # +tips.game.59=Építs tábortüzet egy kaptár vagy fészek alá, hogy békésen takaríthasd be a mézet. A méhek hálásak lesznek. # +tips.game.60=Az alvilágban való feltámadáshoz feltöltött újjászületési pont szükséges. # +tips.game.61=Újjászületési pontot izzókővel tölthetsz fel. # +tips.game.62=Megosztanál velünk valamit? Látogass el a feedback.minecraft.net weboldalra! # +tips.game.63=Munkásokat a Fosztogatótáborokban és az Erdei kastélyokban találsz. # +tips.game.64=A Munkások örömmel gyűjtik a tárgyakat! Ha adsz neki egyet egy bizonyos tárgyból, megpróbál többet összegyűjteni belőle. # +tips.game.65=A Munkások szeretik a zenét, ezért interakcióba lépnek a Hangblokkokkal! # +tips.game.66=A hegyvonulatok alatt ősi városok bújnak meg. # +tips.game.67=Amikor a Mélysötétben bolyongsz, a csend a kulcs. # +tips.game.68=Használd a vizesüveget egy földblokkon, és sarat kapsz! # +tips.game.69=A békák kicsi és blokkszerű mobokat esznek. # +tips.game.70=A békák az alapján választanak változatot, hogy milyen biomban cseperedett fel az ebihal. # +tips.game.71=Az ebihalakat vödrökbe gyűjtheted. # +tips.game.72=Fedezz fel szerkezeteket szerte a Minecraft-világban, és keress kovácssablonokat a páncéldarabjaid díszítéséhez. # +tips.game.73=Több kovácssablonra van szükséged? Próbáld meg lemásolni őket. # +tips.game.74=Úgy tűnik, a szimatolótojás szereti a mohablokkokat. # +tips.game.75=A mobfejek hangokat adnak ki, próbáld ki őket hangblokkokon! # +tips.game.76=Egyes homokblokkok gyanúsan nézhetnek ki. Használd rajtuk az ecsetedet, hogy jó cuccokra lelj! # +tips.game.77=Két játékos egyszerre ülhet egy tevén. # +tips.game.78=A tevék... vízszintesen ugranak! # + +splitscreen.joinPrompt=Csatlakozás a(z) %s. játékosként # +splitscreen.unavailable.toastHeader=Felosztott kép nem haszn. # +splitscreen.unavailable.toastMessage=Most nem csatlakozhat másik játékos. # +splitscreen.unavailable.toastBodyInfo=A részletekért koppints ide. # +splitscreen.joyconError.toastHeader=A Joy-Con nem csatlakoztatható! # +splitscreen.joyconError.toastMessage=Túl sok játékvezérlőd van már csatlakoztatva helyi hálózati módban ahhoz, hogy beszállhass ebbe a játékba. # + +usermanagement.changeUser=Felhasználóváltás # + +lateJoinScreen.waitingForUserReady=Előkészítés # + +## Storage Migration +storage_migration.progress.title=Fájlok áthelyezése # +storage_migration.progress.message=„%s” áthelyezése... # +storage_migration.worlds_error=Egyes világok nem érhetők el, mivel nem sikerült őket áthelyezni. Az ismételt próbálkozáshoz indítsd újra a Minecraftot. # + +storage_migration.button.get_started=Első lépések # +storage_migration.button.retry=Újra # +storage_migration.button.go_to_faq=Ugrás a gyakori kérdésekhez # +storage_migration.button.next=Következő # +storage_migration.button.resume=Folytatás # +storage_migration.button.continue=Folytatás # +storage_migration.button.start=Fájlok áthelyezésének megkezdése # +storage_migration.button.marketplace=Piactéri csomagjaid # +storage_migration.button.main_menu=Ugrás a főmenübe # +storage_migration.button.faq=További információkért olvasd el a gyakori kérdéseket. # +storage_migration.button.microsoft_store=Ugrás a Microsoft Store-ba # +storage_migration.button.help=Súgó # + +storage_migration.title.initializing=Adatok optimalizálása # +storage_migration.gathering_info.description=Információk összegyűjtése... # +storage_migration.description.out_of_space=Nincs elegendő szabad hely a fájlok új helyre való áthelyezéséhez. # + +storage_migration.start_transfer.generic.title=Új tárolási hely # +storage_migration.start_transfer.description=Át kell helyeznünk a fájlokat egy másik helyre az eszközödön. # +storage_migration.start_transfer.total_file_size=Teljes fájlméret: # +storage_migration.start_transfer.new_location=Új hely: %s # + +storage_migration.resume_transfer.title=Az áthelyezés megszakadt # +storage_migration.resume_transfer.description=Jelenleg azon dolgozunk, hogy áthelyezzük az adatokat egy új helyre az eszközödön. Az áthelyezés folytatásához nyomd meg a Folytatás gombot. # +storage_migration.resume_transfer.description.out_of_space=Jelenleg azon dolgozunk, hogy áthelyezzük az adatokat egy új helyre az eszközödön, de nincs elegendő szabad hely. # +storage_migration.resume_transfer.need_to_move=Az áthelyezéshez szükséges: # +storage_migration.resume_transfer.available=(%s elérhető) # +storage_migration.resume_transfer.location=Hely: %s # +storage_migration.resume_transfer.free_up=Szabadíts fel legalább %s helyet a folytatáshoz. # + +storage_migration.transfer_error_out_of_space.title=Nincs elég szabad hely # +storage_migration.transfer_error_out_of_space.files_left=Fennmaradó fájlok: # + +storage_migration.finished.generic.title=Minden kész! # +storage_migration.finished.generic.description=Sikeresen áthelyeztük a fájlokat. Indítsd újra a Minecraftot. # + +storage_migration.transfer_error.title=Probléma merült fel a fájlok áthelyezése során. # +storage_migration.transfer_error.description=Nem sikerült áthelyezni az összes fájlodat. A következő hibába ütköztünk: (%s). # + +storage_migration.progress.starting=Indítás… # +storage_migration.progress.gathering=Fájlok gyűjtése a forrásmappából… # +storage_migration.progress.copying=Fájlok másolása… # +storage_migration.progress.finished=Kész! # +storage_migration.progress.error.bad_source=Sikertelen (rossz forrásmappa) # +storage_migration.progress.error.bad_destination=Sikertelen (rossz célmappa) # +storage_migration.progress.error.io_error=Sikertelen (I/O hiba a fájllal) # +storage_migration.progress.error.io_no_space=Sikertelen (I/O hiba a fájllal vagy nincs szabad tárhely) # +storage_migration.progress.error.internal=Sikertelen (belső hiba) # + +trade.doesNotWant=A kereskedő nem akarja ezt # +trade.excalamation=! # +trade.expProgress=Tapasztalatin pont: %d/%d # +trade.expMax=Tapasztalati pont: MAX. # +trade.levelPrefix=%d. szint # +trade.levelPrefixAndName=%d. szint – %s # +trade.levelPrefixAndName.max=Max. szint – %s # +trade.nameAndLevel=%s – %s # +trade.level.1=Kezdő # +trade.level.2=Tanuló # +trade.level.3=Iparos # +trade.level.4=Szakértő # +trade.level.5=Mester # +trade.mysteriousText=hangyányi # +trade.notEnough=Nincs elegendő %s # +trade.question=? # +trade.trade=Kereskedés # + +map.rename=Térkép átnevezése # +map.basicMap=Alaptérkép # +map.locatorMap=A térkép, amely a játékosokat mutatja # +map.extendAndClear=Távolítás és törlés # +map.clone=Térkép másolása # +map.name=Térképnév # +map.lock=Térkép rögzítése # + +contentlog.history.title=Tartalomnaplózási előzmények # +contentlog.history.copyToClipboard=Másolás a vágólapra # +contentlog.logLocationSectionName=Tartalomnapló helye: # +contentlog.settingsSectionName=Tartalomnapló beállításai # +contentlog.clear_files=Régi naplófájlok törlése # +contentlog.delete.title=Törlésre kerüljenek a régi naplófájlok? # +contentlog.delete.body1=Válaszd a „Törlés most” lehetőséget minden korábbi naplófájl eltávolításához. # +contentlog.delete.body2=Megjegyzés: A jelenleg futó játékmenethez tartozó naplófájl megmarad. # +contentlog.delete.delete=Törlés most # +contentlog.delete.cancel=Mégse # +contentlog.delete.progress=Régi tartalomnaplók törlése # + +client.version.generic=%s számú frissítés # +client.version.1.0=Bevégző frissítés (%s) # +client.version.1.1=Felfedező frissítés (%s) # +client.version.1.2=Better Together frissítés (%s) # +client.version.1.4=Aquatic frissítés (%s) # +client.version.1.5=Aquatic frissítés (%s) # +client.version.1.11=Falvak és fosztogatók frissítés (%s) # + +cloud_upload.title=Mojang játékostámogatás # +cloud_upload.prompt.description=A Mojang játékostámogatás a legutóbbi támogatási jegyed alapján engedélyezte a világod feltöltését. Az érintett világot a Világválasztás képernyőről vagy a Világbeállítások területen töltheted fel. # +cloud_upload.prompt.do_not_show_toggle=Képernyő végleges elrejtése # +cloud_upload.prompt.button.worlds=Ugrás a Világokra # +cloud_upload.prompt.button.learn_more=További részletek # +cloud_upload.toggle.accept_terms=Microsoft Szolgáltatási szerződés elfogadása # +cloud_upload.button.upload=Világ feltöltése (%s) # +cloud_upload.button.service_agreement=Felhasználási feltételek # +cloud_upload.button.privacy_statement=Adatvédelmi nyilatkozat # +cloud_upload.terms.title=Felhasználási feltételek # +cloud_upload.terms.description=A világ feltöltéséhez fogadd el a Microsoft szolgáltatási szerződését. A feltöltött világokra a Microsoft szolgáltatási szerződése vonatkozik, amelyet a felhasználási feltételek között találsz meg. A világoddal feltöltés után is játszhatsz. # +cloud_upload.uploading.title=Világfájlok feltöltése [%d/%d] # +cloud_upload.uploading.description_1=A világfájlok feltöltése eltarthat néhány percig. A feltöltési folyamat alatt ne kapcsold ki a játékot, és ne hagyd el ezt a képernyőt. # +cloud_upload.uploading.description_2=A világok mérete igen nagy lehet. Csatlakozz a Wi-Fi-hálózathoz, hogy ne mobiladat-forgalmat használj. # +cloud_upload.succeeded.description=A világ feltöltése sikeresen befejeződött. Köszönjük! # +cloud_upload.failed.retryable.description=A világod nem tölthető fel, mert %s # +cloud_upload.failed.description=A világod nem tölthető fel, mert %s # +cloud_upload.tts.message=Világfájlok feltöltése # +cloud_upload.input_error_number_of_files=túl sok fájlt tartalmaz. Lépj kapcsolatba a támogatással, ha meg szeretnéd próbálni újra. # +cloud_upload.input_error_maximum_size=az egyik fájl túl nagy méretű. Lépj kapcsolatba a támogatással, ha meg szeretnéd próbálni újra. # +cloud_upload.input_error_record_already_completed=korábban már sikeresen feltöltésre került. Lépj kapcsolatba a támogatással további információkért. # +cloud_upload.operation_error_missing_files_on_complete_upload=hálózati hiba lépett fel. Próbáld meg újra, vagy lépj kapcsolatba a támogatással. # +cloud_upload.unknown_error=ismeretlen hiba lépett fel. Próbáld meg újra, vagy lépj kapcsolatba a támogatással. (Hibakód: %s) # + +dr.banner.sale=Vásár! # +dr.banner.limitedTimeOffer=Korlátozott ideig elérhető ajánlat! # +dressingRoom.skin_color_picker_title=Bőrszín # +dr.right_side.category_title=%s # +dr.rarity=Gyakoriság # +dr.rarity.common=Gyakori # +dr.rarity.epic=Epikus # +dr.rarity.legendary=Legendás # +dr.rarity.rare=Ritka # +dr.rarity.uncommon=Nem gyakori # +key.emote=Gesztus # +dr.button.ok=OK # +dr.loading=Betöltés… # +dr.classic_skins.addition_skin_count=+%s # +dr.classic_skins.choose_custom_skin=Új felület kiválasztása # +dr.classic_skins.custom_skin_title=Felület importálása # +dr.classic_skins.custom_skin_description=Importálj egy képet az eszközödről, amelyet felületként szeretnél használni. A rendszer ezt nem szinkronizálja a különböző eszközök vagy játékok között. # +dr.classic_skins.custom_skin_description_popup=Ha bekapcsolod a „Csak a megbízható felületek engedélyezése” lehetőséget, nem fogod látni az egyéni felületet viselő játékosokat # +dr.classic_skins.custom_skin_section_title=Saját felületek # +dr.classic_skins.invalidCustomSkin=Ejnye, ez nem is Minecraft-felület. # +dr.classic_skins.owned=Megvan # +dr.classic_skins.purchasable=Szerezz még többet # +dr.classic_skins.realms_plus=Realms Plus # +dr.classic_skins.right_side.author_name=készítette: %s # +dr.classic_skins.right_side.author_minecraft=a Minecrafttól # +dr.classic_skins.right_side.featured_title=Kiemelt és ajánlott felületcsomagok # +dr.classic_skins.right_side.limited_usage=Korlátozott használat # +dr.classic_skins.right_side.limited_usage.tooltip=Ez a felület használható itt, de nem működik máshol. # +dr.classic_skins.right_side.free_usage=Bárhol használható # +dr.classic_skins.right_side.free_usage.tooltip=Ez a felület bárhol működik, ahová be vagy jelentkezve. # +dr.classic_skins.right_side.purchasing_disclaimer=*Vásárolj %s Minecraft-érmét %s összegért, és oldd fel ezt a csomagot %s érméért, egyenlegeden hagyva a maradék %s érmét. # +dr.classic_skins.right_side.skin_count.plural=%s felület # +dr.classic_skins.right_side.skin_count.singular=%s felület # +dr.classic_skins.right_side.texture_count.plural=%s textúracsomag # +dr.classic_skins.right_side.texture_count.singular=%s textúracsomag # +dr.classic_skins.right_side.world_count.plural=%s világ # +dr.classic_skins.right_side.world_count.singular=%s világ # +dr.classic_skins.see_pack_in_store=Lásd a csomagot az Áruházban # +dr.classic_skins.see_in_store=Megtekintés az áruházban # +dr.classic_skins.realms_plus_button=Realms Plus # +dr.classic_skins.select_skin=Válaszd ki a megfelelő modelltípust a felülethez # +dr.classic_skins.select_skin.title=Felülettípus # +dr.classic_skins.upsellWithoutStore=Ennek a felületnek a használatához meg kell vásárolnod a felületcsomagot, de jelenleg nem tudunk csatlakozni Piactérhez. # + +dr.collector_title.featured=Kiemelt %s # +dr.collector_title.general=Minden %s # +dr.collector_title.owned=Saját %s # + +dr.collect_achievement_item=Begyűjtés # +dr.equip_piece=Felszerelkezés # +dr.emotes.play_again=Játék újra # +dr.emotes.assignment=%s hozzárendelése egy helyhez # +dr.emotes.replace=Csere # +dr.header.animation=Emotikonok # +dr.header.capes=Köpenyek # +dr.header.categoryFeaturedList=%s kiemelt ### %s is the category name (ie. Style or Body) +dr.zooming=Nagyítás # +dr.header.classic_skins=Klasszikus felületek # +dr.header.creator_piece_list=Az összes a következő szerint: %s # +dr.header.customization=Karakteralkotó # + +dr.accessibility.header.customization=Karakteralkotó lap 1 / 4 # +dr.accessibility.header.classic_skins=Klasszikus felületek lap 2 / 4 # +dr.accessibility.header.animation=Hangulatjelek lap 3 / 4 # +dr.accessibility.header.capes=Köpenyek lap 4 / 4 # + +dr.header.featured=Kiemelt tárgyak # +dr.header.featured_skins=Kiemelt felületek # +dr.header.previewAppearance=Megjelenési előnézet # +dr.header.colorPicker=Színválasztó # +dr.achievement.achievement_locked.not_signed_in=A tárgy egy mérföldkő teljesítésével oldható fel. # +dr.achievement.achievement_locked.signed_in=A tárgy a(z) %s mérföldkő teljesítésével oldható fel. # +dr.achievement.achievement_unlocked=A tárgy a(z) %s mérföldkő teljesítésével került feloldásra. # +dr.achievement.challenge_locked=A tárgy egy Minecraft Earth-kihívás teljesítésével oldható fel. # +dr.achievement.challenge_unlocked=A tárgy egy Minecraft Earth-kihívás teljesítésével került feloldásra. # +dr.arm_size_label_text=Karméret # +dr.body_size_label_text=Magasság # +dr.mouth_color=Szájforma # +dr.iris_color=Írisz # +dr.sclera_color=Ínhártya # +dr.eyebrows_color=Szemöldök # +dr.hair_color=Haj # +dr.facial_hair_color=Arcszőrzet # +dr.skin_color=Alap # +dr.primary_channel=Elsődleges # +dr.secondary_channel=Másodlagos # +dr.accent_channel=Kiemelések # +dr.left_arm=Bal kar # +dr.right_arm=Jobb kar # +dr.both_arms=Mindkét kar # +dr.left_leg=Bal láb # +dr.right_leg=Jobb láb # +dr.both_legs=Mindkét láb # +dr.limb_switcher_default_title=Végtag kiválasztása # +dr.none_button_text=Nincs # +dr.none_emote_button_text=Összes törlése # +dr.go_to_profile_settings_text=Ugrás a Profilbeállítások lapra # +dr.default_piece_button_text=Alapértelmezett # +dr.categories.body=Test # +dr.categories.style=Stílus # +dr.categories.base=Bázisok # +dr.categories.eyes=Szemek # +dr.categories.mouth=Szájak # +dr.categories.hair=Frizurák # +dr.categories.facial_hair=Arcszőrzet # +dr.categories.arms=Karok # +dr.categories.animation=Hangulatjelek # +dr.categories.legs=Lábak # +dr.categories.size=Méret # +dr.categories.top=Felsők # +dr.categories.bottom=Alsók # +dr.categories.outerwear=Kinti viseletek # +dr.categories.headwear=Fejfedők # +dr.categories.gloves=Kesztyűk # +dr.categories.footwear=Lábbelik # +dr.categories.back_item=Háton viselhető tárgyak # +dr.categories.face_item=Arcelemek # +dr.categories.capes=Köpenyek # + +dr.notification.to_skins=Váltás klasszikus felületekre # +dr.notification.to_persona=Váltás a Karakteralkotóra # +dr.prompt.switching_to_persona_title=Váltás a Karakteralkotóra # +dr.prompt.switching_to_persona_detail=Ennél a helynél átváltasz a Karakteralkotóra. A Karakteralkotó segítségével testrészenként hozhatsz létre karaktert a Minecraftban. A rendszer menti ezen a helyen a klasszikus felületedet, hogy később visszaválthass rá. # +dr.prompt.switching_to_skin_title=Váltás klasszikus felületekre # +dr.prompt.switching_to_skin_detail=Ennél a helynél átváltasz egy klasszikus felületre. A rendszer a teljes karakterre alkalmazza a klasszikus felületeket, és nem szabhatók testre. A rendszer menti ezen a helyen a Karakteralkotóban létrehozott megjelenésedet, hogy később visszaválthass rá. # +dr.prompt.do_not_show_again=Ne jelenjen meg többször # + +dr.label.current_persona=Ez a jelenlegi karaktered # +dr.label.current_skin=Ez a jelenlegi felületed # +dr.notification.persona_save=A karakter elmentve # +dr.notification.persona_create=A karakter létrehozva # +dr.notification.persona_create_new=Új karakter jött létre # +dr.notification.classic_skin_created_new=Új felület jött létre # +dr.notification.persona_delete=A karakter törölve # +dr.notification.item_selection_failed=Tárgy kiválasztása sikertelen # +dr.notification.character_failed=%s karakter betöltése sikertelen # +dr.notification.character_failed_start=%s karakter betöltése sikertelen. Betöltheted újra a profilodból. # +dr.notification.equipped_piece=Felszerelted a következőt: %s # +dr.modal.persona_delete_confirm=A jelenlegi karakter törlődik. Biztosan folytatod? # +dr.modal.persona_delete_confirm_title=Törlöd a karaktert? # +dr.modal.difference_information_title=Karakter- és klasszikus felületek közötti különbségek # +dr.modal.restricted_content_title=Korlátozással kapcsolatos figyelmeztetés # +dr.modal.restricted_content_text=Ez a tartalom a legtöbb földrajzi régióban elérhető, de néhány helyen korlátozva van. # +dr.default.alex.bottom=Alex nadrágja # +dr.default.alex.hair=Alex haja # +dr.default.alex.mouth=Alex szája # +dr.default.alex.shoes=Alex cipője # +dr.default.alex.skin=Alex # +dr.default.alex.top=Alex inge # +dr.default.emote.basicClap=Egyszerű tapsolás # +dr.default.emote.communicationFollowMe=Kövess engem # +dr.default.emote.communicationPoint=Nézd ott! # +dr.default.emote.overheadWave=Integetés # +dr.default.eyes=Normál tekintet # +dr.default.steve.bottom=Steve nadrágja # +dr.default.steve.hair=Steve haja # +dr.default.steve.mouth=Steve szája # +dr.default.steve.shoes=Steve cipője # +dr.default.steve.skin=Steve # +dr.default.steve.top=Steve inge # +dr.emotes.slot=Gesztus %d # +dr.emotes.key=%d kulcs # +dr.character_creator_getting_started_title=Első lépések # +dr.character_creator_getting_started_detail=Válassz ki elemeket a bal oldalról, hogy lásd, hogyan néznek ki a karaktereden! # +dr.deep_link_fail.profile=Sikertelen mélyhivatkozás: A profil betöltése nem sikerült # +dr.deep_link_fail.dressing_room=Sikertelen mélyhivatkozás: Az ajánlat megnyitása nem sikerült # +dr.marketplace.get_more_skins=Több felület beszerzése # +dr.classic_skins.show_more=Több megjelenítése # + +onlinePlay.notRated=Az online játék korkategóriája nincs meghatározva # +onlinePlay.message=Online játék során találkozhatsz olyan csevegőüzenekkel vagy egyéb felhasználók által létrehozott tartalommal, amely nem ellenőrzött, így nem garantálható, hogy minden korosztálynak megfelel. # +onlinePlay.editor.notRated=Az online szerkesztés korkategóriája nincs meghatározva # +onlinePlay.editor.message=Az online szerkesztés során találkozhatsz olyan csevegőüzenekkel vagy egyéb, felhasználók által létrehozott tartalmakkal, amelyek nem ellenőrzöttek, így nem garantálható, hogy minden korosztálynak megfelelnek. # +onlinePlay.doNotShowAgain=Képernyő végleges elrejtése # +onlinePlay.proceed=Tovább # +onlinePlay.Back=Vissza # +onlinePlay.untrustedIp.title=Ismeretlen külső kiszolgáló # +onlinePlay.untrustedIp.message=Csak olyan kiszolgálókhoz csatlakozz, amelyekben megbízol! Még mindig szeretnél csatlakozni? # +dr.color.button_name=Szín # +dr.color.amber_dark=Borostyánsárga – sötét # +dr.color.amber_dark_soft=Borostyánsárga – sötét lágy # +dr.color.amber_light=Borostyánsárga – világos # +dr.color.auburn_red=Aranybarnás vörös # +dr.color.blue_dark=Kék – sötét # +dr.color.blue_light=Kék – világos # +dr.color.blue_mid=Kék – közepes # +dr.color.blue_vivid=Kék – élénk # +dr.color.blueish_black=Kékesfekete # +dr.color.brown_dark=Barna – sötét # +dr.color.brown_light=Barna – világos # +dr.color.brown_mid=Barna – közepes # +dr.color.brown_very_dark=Barna – nagyon sötét # +dr.color.copper_red=Rézvörös # +dr.color.dark_blonde=Sötétszőke # +dr.color.dark_brown=Sötétbarna # +dr.color.dark_cool=Sötét – hűvös # +dr.color.dark_gray=Sötétszürke # +dr.color.dark_red=Sötétvörös # +dr.color.dark_soft=Sötét – lágy # +dr.color.dark_warm=Sötét – meleg # +dr.color.deep_black=Mélyfekete # +dr.color.deep_brown=Mélybarna # +dr.color.green_bright=Zöld – világos # +dr.color.green_cool_dark=Zöld – hűvös sötét # +dr.color.green_light=Zöld – világos # +dr.color.green_mid=Zöld – közepes # +dr.color.green_warm_dark=Zöld – meleg sötét # +dr.color.gray_blue=Szürkéskék # +dr.color.gray_dark=Szürke – sötét # +dr.color.gray_light=Szürke – világos # +dr.color.light_blonde=Világosszőke # +dr.color.light_brown=Világosbarna # +dr.color.light_cool=Világos – hűvös # +dr.color.light_gray=Világosszürke # +dr.color.light_medium=Világos – közepes # +dr.color.light_red=Világosvörös # +dr.color.light_warm=Világos – meleg # +dr.color.mc_black=MC Fekete # +dr.color.medium_blonde=Közepes szőke # +dr.color.medium_brown=Közepes barna # +dr.color.medium_cool=Közepes – hűvös # +dr.color.medium_dark_cool=Közepes sötét – hűvös # +dr.color.medium_dark_soft=Közepesen sötét – lágy # +dr.color.medium_dark_warm=Közepesen sötét – meleg # +dr.color.medium_light_blonde=Közepes világosszőke # +dr.color.medium_light_cool=Közepesen világos – hűvös # +dr.color.medium_light_deep=Közepesen világos – mély # +dr.color.medium_light_vibrant=Közepesen világos – élénk # +dr.color.medium_light_warm=Közepesen világos – meleg # +dr.color.medium_soft=Közepes – lágy # +dr.color.medium_warm=Közepes – meleg # +dr.color.minecraft_gray=Minecraftszürke # +dr.color.minecraft_black=Minecraft fekete # +dr.color.minecraft_blue=Minecraft kék # +dr.color.minecraft_cyan=Minecraft türkizkék # +dr.color.minecraft_green=Minecraft zöld # +dr.color.minecraft_light_blue=Minecraft világoskék # +dr.color.minecraft_light_gray=Minecraft világosszürke # +dr.color.minecraft_lime_green=Minecraft limezöld # +dr.color.minecraft_magenta=Minecraft bíborvörös # +dr.color.minecraft_orange=Minecraft narancssárga # +dr.color.minecraft_pink=Minecraft rózsaszín # +dr.color.minecraft_purple=Minecraft lila # +dr.color.minecraft_red=Minecraft vörös # +dr.color.minecraft_white=Minecraft fehér # +dr.color.minecraft_yellow=Minecraft sárga # +dr.color.muted_gray=Mattszürke # +dr.color.purpleish_black=Lilásfekete # +dr.color.red_dark=Vörös – sötét # +dr.color.reddish_black=Vöröses fekete # +dr.color.soft_black=Lágy fekete # +dr.color.soft_blonde=Lágy szőke # +dr.color.soft_magenta=Lágy bíborvörös # +dr.color.very_dark_cool=Nagyon sötét – hűvös # +dr.color.very_dark_warm=Nagyon sötét – meleg # +dr.color.very_light_blonde=Nagyon világos szőke # +dr.color.very_light_cool=Nagyon világos – hűvös # +dr.color.very_light_soft=Nagyon világos – lágy # +dr.color.very_light_warm=Nagyon világos – meleg # +dr.color.vibrant_orange=Élénk narancssárga # +dr.color.white=Fehér # +dr.color.white_deep=Fehér – mély # +dr.color.white_light=Fehér – világos # +dr.color.white_mid=Fehér – közepes # +dr.color.yellow_green=Sárgászöld # + +copyCoordinates.copy_position_message=Az aktuális pozíció a vágólapra másolva: ''%s'' # +copyCoordinates.copy_facing_message=Az aktuális irányhelyzet a vágólapra másolva : "%s" # + +emotes.change_emotes=Emotikonok módosítása # +emotes.execute=Végrehajtás # +emotes.header_text=Hangulatjelek # +emotes.emotes_instructions_general=A hangulatjeleket billentyűparanccsal vagy egérrel aktiválhatod # +emotes.exit_gamepad=%s Kilépés # +emotes.instructions_gamepad=Ha szeretnél gyorsan hangulatjeleket használni a játékban, tartsd lenyomva bármikor a(z) %s gombot a gyorsmenü megjelenítéséhez # +emotes.instructions_keyboard=A hangulatjeleket billentyűparanccsal vagy egérrel aktiválhatod # +emotes.instructions_touch=Koppints a hangulatjelre az aktiváláshoz # +emote_wheel.gamepad_helper.select=Nyomd meg a kiválasztáshoz # + +## Dynamic Package Manager +## Google Play APK Expansion file downloader notification +dynamicPackage.download.android.state_unknown=Indítás… # +dynamicPackage.download.android.state_idle=Letöltésre vár… # +dynamicPackage.download.android.state_fetchingUrl=Források keresése… # +dynamicPackage.download.android.state_connecting=Csatlakozás # +dynamicPackage.download.android.state_downloading=Frissítés # +dynamicPackage.download.android.state_completed=A frissítés befejeződött! # +dynamicPackage.download.android.state_paused_networkUnavailable=Szüneteltetve – Nincs elérhető hálózat # +dynamicPackage.download.android.state_paused_networkSetupFailure=Szüneteltetve – Nincs elérhető hálózat # +dynamicPackage.download.android.state_paused_byRequest=Szünetel # +dynamicPackage.download.android.state_paused_wifiUnavailable=Szüneteltetve – Nincs elérhető Wi-Fi # +dynamicPackage.download.android.state_paused_wifiDisabled=Szüneteltetve – Nincs elérhető Wi-Fi # +dynamicPackage.download.android.state_paused_roaming=Szüneteltetve – Ellenőrizd a roaming beállítását # +dynamicPackage.download.android.state_paused_sdcardUnavailable=Szüneteltetve – Nincs elérhető háttértár # +dynamicPackage.download.android.state_failed_unlicensed=Hiba – Licensszel nem rendelkező alkalmazás # +dynamicPackage.download.android.state_failed_fetchingUrl=Hiba – Egyes források nem találhatóak # +dynamicPackage.download.android.state_failed_sdcardFull=Hiba – lemezterület megtelt # +dynamicPackage.download.android.state_failed_cancelled=Megszakítva # +dynamicPackage.download.android.state_failed=A frissítés sikertelen # +dynamicPackage.download.android.kilobytesPerSecond=%1$s KB/s ### %1$s is the download speed in kbps +dynamicPackage.download.android.timeRemainingNotification=%1$s van hátra ### %1$s is the time remaining +dynamicPackage.download.android.notificationChannelName=Frissítés állapota # +dynamicPackage.download.android.NotificationChannelDescription=Frissítési állapot és előrehaladás megjelenítése # + +## GameTest content +gameTest.description=Interakció a GameTest funkcióval. # +gameTest.error.unknownCommandMode=Ismeretlen parancsmódot adtak meg # +gameTest.error.missingStructure=Nem találhatók szerkezeti blokkok %s sugáron belül # +gameTest.error.cannotFindLookedAtBlock=Nem találjuk a blokkot, amelyet keresel # +gameTest.error.cannotFindStuctureBlockContainingBlock=Nem találtunk olyan szerkezeti blokkot, amely a célzott pozíciót tartalmazza (%s, %s, %s) # +gameTest.error.structureTooBig=A szerkezetnek minden tengelyen kisebbnek kell lennie %s blokknál # +gameTest.error.repeatCountTooSmall=Az ismétlések számának 0-nál nagyobbnak kell lennie # +gameTest.error.failConditionMet=A sikertelenségi feltételek teljesültek # +gameTest.error.timeout=Nem sikerült, vagy %s időelem alatt sikertelen volt # +gameTest.error.noFinishedSequences=Nincsenek befejezett szekvenciák # +gameTest.error.flakyTestError=Nincs elég sikeres elem: %s ki a(z) %s kísérletből. Sikeres elemek szükséges száma: %s. Maximális próbálkozások száma: %s. # +gameTest.error.testMissing=Nem található '%s' nevű teszt. # +gameTest.error.structureNotSpawned=Nem sikerült megidézni a tesztszerkezetet a következő útvonallal: „%s” ### %s is the file path of the structure +gameTest.error.flakyFailed=%s flaky teszt sikertelen, kísérlet: %s / %s # +gameTest.error.flakyFailedShowSuccesses=, sikerek száma: %s (%s szükséges) ### This appears right after gameTest.error.flakyFailed if multiple successes are required +gameTest.error.failed=%s sikertelen! # +gameTest.error.succeededInInvalidTick=Érvénytelen órajelnél sikerült: várható órajel: %s, de az aktuális órajel: %s # +gameTest.error.noTestsFound=Nem található teszt a következő címkével: '%s' # +gameTest.error.unkownEvent=Ismeretlen eseménynév: '%s' # +gameTest.optionalPrefix=(nem kötelező) # +gameTest.assert.couldNotSetBlock=A(z) %s blokk nem állítható be # +gameTest.assert.missingButton=A rendszer gombot várt # +gameTest.assert.missingLever=A rendszer kart várt # +gameTest.assert.couldNotSpawnEntity=A(z) %s típusú entitás nem idézhető meg # +gameTest.assert.onlyWorksWithMobs=A spawnWithoutBehaviors() függvény csak mobokkal működik # +gameTest.assert.mobWontMove=Nem sikerült mozgatni a mobot (%s) # +gameTest.assert.noPathFound=Nem található elérési útvonal a(z) „%s” típusú entitáshoz # +gameTest.assert.pathFound=Megvan az elérési útvonal a(z) „%s” típusú entitáshoz # +gameTest.assert.expectEntityOfType=Várt entitástípus: %s # +gameTest.assert.unexpectedDataResult=Váratlan entitásadat-eredmény # +gameTest.assert.didNotExpectEntityOfType=Nem várt entitástípus: %s # +gameTest.assert.expectBlock=Várt blokktípus: '%s' # +gameTest.assert.expectBlockWithState='%s' állapotú várható blokk # +gameTest.assert.unexpectedBlock=Nem várt blokktípus: '%s' # +gameTest.assert.unexpectedBlockState=A blokk nem rendelkezik a várt blokkállapottal # +gameTest.assert.expectItemOfType=Várt elementitás-típus: %s # +gameTest.assert.unexpectedItemOfType=Nem várt elementitástípus: %s # +gameTest.assert.wrongEntityItemCount=Nem várt számú %s típusú elementitás. Várt: %s. Tényleges: %s. # +gameTest.assert.noContainerFound=Nem található tároló # +gameTest.assert.expectEmptyContainer=A rendszer üres tárolót várt # +gameTest.assert.expectItemInContainer=A tároló nem tartalmaz %s típusú elemet # +gameTest.assert.missingComponent=Az entitásnál hiányzik a(z) %s komponens # +gameTest.assert.hasComponent=Az entitás rendelkezik a(z) %s összetevővel # +gameTest.assert.missingArmor=Az entitásnál hiányzik a(z) %s páncél a(z) %s helyen, adatok: %s # +gameTest.assert.hasArmor=Az entitásnál jelen van a(z) %s páncél a(z) %s helyen, adatok: %s # +gameTest.assert.unexpectedRedstonePowerLevel=Váratlan vöröskő-energiaszint. Várt: %s. Tényleges: %s. # +gameTest.assert.expectWaterLogged=A rendszer vízzel telített blokkot várt # +gameTest.assert.unexpectedWaterLogged=A rendszer nem várt vízzel telített blokkot # +gameTest.assert.missingExplosionComponent=Az entitás nem állítható be robbanó entitásként, mert nem rendelkezik robbanó komponenssel # +gameTest.assert.invalidEntityInstance=Érvénytelen entitáspéldány # +gameTest.assert.unexpectedParameterValue=A(z) '%s' paraméter váratlan értéke # +gameTest.assert.expectEntityInstance=Várt entitáspéldány-típus: '%s' # +gameTest.assert.didNotExpectEntityInstance=Nem várt entitáspéldány-típus: %s # +gameTest.assert.invalidFluidType=Érvénytelen folyadéktípus # +gameTest.assert.expectCauldron=Várt blokktípus: üst # +gameTest.success.runningTests=%s teszt futtatása... # +gameTest.success.relativePosition=Pozíció a következőhöz képest: %s: %s ### first %s is the name of the test and the second %s is the local location in the test structure +gameTest.success.passed=%s sikerült! # +gameTest.success.flakyPassedEnough=%s sikerült, %s alkalom a(z) %s próbálkozásból. ### this is used when a test has passed a sufficient number of times +gameTest.success.flakyPassed=%s flaky teszt sikerült, kísérletek száma: %s sikerek száma: %s. ### this one is used when a test has passed, but not yet reached the required number of times to succeed +gameTest.success.testsStarted=%s teszt futtatása '%s' címkével... # +gameTest.report.testLocation=Időpont: %s, %s, %s (relatív: %s, %s, %s) # +gameTest.report.tickCount=Órajel: %s ### This appears right below the gameTest.report.testLocation line +gameTest.report.testCount=A játékteszt elkészült! %s teszt lett lefuttatva # +gameTest.report.someTestsFailed=%s szükséges teszt sikertelen :( # +gameTest.report.allRequiredTestsPassed=Minden szükséges teszt sikerült :) # +gameTest.report.optionalFailures=%s opcionális teszt sikertelen # +gameTest.report.bookTitle=Játéktesztjelentés ### A book with this title is placed next to each test with the test results inside + +## Script +script.description=Hibakeresési lehetőségek a GameTest-keretrendszer számára. # +script.error.unknownCommandMode=Ismeretlen parancsmódot adtak meg # +script.error.noDebugger=A hibakereső nem érhető el # +script.error.debuggerFailed=Nem sikerült elindítani a hibakeresőt # +script.error.profilerStopped=A profilkészítő leállt. A profil mentése sikertelen. # +script.error.statsSaved=A szkriptstatisztikák mentése sikertelen # +script.success.debuggerListen=A hibakereső figyeli a(z) %s számú portot # +script.success.debuggerConnect=A hibakereső csatlakoztatva a(z) %s állomás %s portjához # +script.success.debuggerClosed=Hibakereső bezárva # +script.success.profilerStarted=A profilkészítő elindult # +script.success.profilerStopped=A profilkészítő leállt. Profil elmentve ide: %s ### Full path to profile file +script.success.statsSaved=Szkriptstatisztikák mentve ide: ''%s'' ### Full path to stats file + +clientscript.description=Kliens-hibakeresési lehetőségek a GameTest-keretrendszer számára. # +clientscript.error.unknownCommandMode=Ismeretlen parancsmódot adtak meg # +clientscript.error.noDebugger=A kliens-hibakereső nem érhető el # +clientscript.error.debuggerFailed=Nem sikerült elindítani a kliens-hibakeresőt # +clientscript.success.debuggerListen=A kliens-hibakereső figyeli a(z) %s számú portot # +clientscript.success.debuggerConnect=Kliens-hibakereső csatlakoztatva a(z) %s gazdagép %s portjához # +clientscript.success.debuggerClosed=Kliens-hibakereső bezárva # + +## World Recovery +world_recovery.description=Kattints az alábbi gombra. Ezzel megnyílik egy fájlválasztó, amelyben megkeresheted és kiválaszthatod a „minecraftWorlds” mappát.%1%1Nézz bele a „games/com.mojang” mappákba – kezdd az eszköz vagy az SD-kártya gyökerénél.%1%1A kiválasztást követően az új külső tárhelyhez megadott helyre másoljuk a világaidat.%1%1Az eszközön elegendő helynek kell lennie ahhoz, hogy elférjenek rajta a világaid. ### %1 is line breaks +world_recovery.title=Világ helyreállítása # +world_recovery.select_worlds=Világok kiválasztása # +world_recovery.error.title=Hiba történt a világok helyreállítása során # +world_recovery.error.invalid_directory=Ki kell választanod egy „%s” végű könyvtárat. # +world_recovery.error.insufficient_space=Nincs elég tárhely a helyreállításhoz. Szükséges hely: %1. Rendelkezésre álló hely: %2. # +world_recovery.error.generic=Hiba történt: %s # +world_recovery.success=Sikerült helyreállítani a világodat! # +world_recovery.init=Helyreállítási folyamat elindítása… # +world_recovery.progress=%2 fájl helyreállítása (%3).%1%1Állapot: %4%% kész%1Másolt fájlok: %5 / %2 ### %1 is line breaks, %2 is file count, %3 is total size, %4 is percent complete, %5 is current file count + +osk.truncation_warning.title=Figyelmeztetés # +osk.truncation_warning.body=Nem lehet szerkeszteni a szöveget. A szöveg hossza túllépi a megadott korlátokat, amelynek hatására a vége nem fog megjelenni vagy adatvesztés következhet be. # + +## Gatherings +gathering.button.minecraftLive=Minecraft Live # +gathering.caption.startsIn=%s múlva kezdődik # +gathering.caption.endsIn=Ennyi idő múlva ér véget: %s # +gathering.caption.eventOver=Az eseménynek vége # +gathering.info.button.readMore=Részletek # +gathering.info.button.voteNow=Szavazz most # +gathering.info.title.liveIsComing=Érkezik a Minecraft Live! # +gathering.info.header.minecraftLive=Minecraft Live # +gathering.info.body.liveIsComing=Eljött az idő, hogy új mob kerüljön a Minecraftba, a választás pedig a te kezedben van. # +gathering.info.modal.title.connectFail=Nem sikerült csatlakozni # +gathering.info.modal.body.connectFail=Sajnos nem sikerült csatlakozni. Próbálkozz újra később. # +gathering.connect.title=Csatlakozás… # diff --git a/servers/bedrock/resource_packs/vanilla/texts/id_ID.lang b/servers/bedrock/resource_packs/vanilla/texts/id_ID.lang new file mode 100644 index 0000000..efa885b --- /dev/null +++ b/servers/bedrock/resource_packs/vanilla/texts/id_ID.lang @@ -0,0 +1,10422 @@ +## Comments can be added anywhere on a valid line by starting with '##' +## +## Note, trailing spaces will NOT be trimmed. If you want room between the end of the string and the start of a +## comment on the same line, use TABs. +accessibility.disableTTS=Teks untuk Ucapan dinonaktifkan # +accessibility.enableTTS=Teks untuk Ucapan diaktifkan # + +## Translator note: +## This section of phrases will be given audibly to the user using text to speech + +accessibility.chat.tts.gamepad.back=Tekan %s untuk kembali # +accessibility.chat.tts.gamepad.exitChat=Tekan %s untuk keluar dari obrolan # +accessibility.chat.tts.gamepad.sendMessage=Tekan %s untuk mengirim pesan # +accessibility.chat.tts.says=%s berkata %s # +accessibility.chat.tts.hideChat=Sembunyikan obrolan # +accessibility.chat.tts.keyboard=Keyboard # +accessibility.chat.tts.muteChatToggle=Matikan Suara # +accessibility.chat.tts.sendChatMessage=Kirim # +accessibility.chat.tts.textboxTitle=Obrolan # + +accessibility.game.playerView=Tampilan pemain # + +accessibility.loading.done=Selesai # +accessibility.saving.done=Selesai # +accessibility.downloading.start=Pengunduhan dimulai # +accessibility.downloading.Progress=Sedang mengunduh %s persen # +accessibility.downloading.canceled=Pengunduhan dibatalkan # +accessibility.downloading.complete=Pengunduhan selesai # +accessibility.importing.start=Impor dimulai # +accessibility.importing.Progress=Sedang mengimpor %s persen # +accessibility.importing.canceled=Impor dibatalkan # +accessibility.importing.complete=Impor selesai # +accessibility.signin.xbl=Masuk ke X box live # +accessibility.chat.howtoopen=Tekan %s untuk membuka obrolan # +accessibility.chat.howtoemote=Tekan atau Tahan %s untuk melakukan Emosi # +accessibility.key.mouseButton=Tombol Mouse %s # +accessibility.key.gamepad=Pengontrol %s # +accessibility.list.or.two=%s atau %s # +accessibility.list.or.three_or_more.first=%s # +accessibility.list.or.three_or_more.inner=, %s # +accessibility.list.or.three_or_more.last=, atau %s # + +accessibility.button.tts.title=Tombol # +accessibility.checkbox.tts.title=Kotak centang # +accessibility.checkbox.tts.status=status %s ### Status will be checked or unchecked +accessibility.dropdown.tts.title=Tarik turun # +accessibility.screen.tts.title=Layar %s ### %s will be replaced with the title of the screen (Example: Library Screen) +accessibility.slider.tts.title=Penggeser # +accessibility.tab.tts.title=Tab # +accessibility.textbox.tts.title=Kotak teks # +accessibility.toggle.tts.title=Pengalih # +accessibility.scrollbar.tts.title=Bilah Gulir # + +accessibility.button.navigateLeft=Panah Kiri # +accessibility.button.navigateRight=Panah Kanan # + +accessibility.button.close=tutup # +accessibility.button.back=kembali # +accessibility.button.exit=Keluar # + +## Text for the filter button in search menu which works as follows: +## a. When there are 0 filters applied - "Filter Button X of Y" +## b. When 1 or more filters are applied - "Filter Button X of Y, Z Applied" where Z is the number of filters applied. +accessibility.button.filter=Filter # +accessibility.button.filter.appliedCount= %s Diterapkan # +accessibility.button.sort=Urutkan # + +accessibility.dropdown.listItem=Item daftar # + +accessibility.minecoin=Minecoin # +accessibility.minecoins=Minecoins # +accessibility.fullprice=Harga Penuh %s Minecoins # +accessibility.discount.price=Harga Diskon %s Minecoins # +accessibility.discount.percent=diskon %s persen # + +accessibility.sectionName=Bagian %s: # + +accessibility.state.on=: aktif # +accessibility.state.off=: nonaktif # + +accessibility.state.checked=: dicentang # +accessibility.state.unchecked=: tidak dicentang # + +accessibility.state.selected=: dipilih # +accessibility.state.unselected=: batal dipilih # + +accessibility.store.offerDescription.share=Bagikan # +accessibility.store.wishlist.button=Daftar Keinginan # + +accessibility.index= %s dari %s ### This is numbering, which number out of the total number of objects is available for interaction. Example: 1 of 3 + +accessibility.slider.tts.percentValue=%s persen # + +accessibility.play.editWorld=Edit Dunia # +accessibility.play.editRealm=Edit Realm # +accessibility.play.editServer=Edit Server # +accessibility.play.importWorld=Impor Dunia # +accessibility.play.leaveRealm=Tinggalkan Realm # +accessibility.play.realmFeed=Umpan Realm # +accessibility.play.noNewPosts=Tidak ada postingan baru # +accessibility.play.singleNewPost=1 postingan baru # +accessibility.play.multipleNewPosts=%s postingan baru ### %s will be a number +accessibility.play.tabLeft=Tekan %s untuk berpindah tab ke kiri # +accessibility.play.tabRight=Tekan %s untuk berpindah tab ke kanan # +accessibility.play.legacyWorldsDelete=Hapus Dunia Lama # +accessibility.play.uploadWorld=Unggah Dunia # + +accessibility.pause.permissions=Izin # +accessibility.pause.profile=Pilih Profil # + +accessibility.start.buttonHelper=%s: %s ### Used for on-screen gamepad helpers (eg. "Y Button : Change User") + +accessibility.screenName.achievements=Layar Prestasi # +accessibility.screenName.chat=Layar Obrolan # +accessibility.screenName.chatSettings=Layar Pengaturan Obrolan # +accessibility.screenName.createNew=Layar Buat Baru # +accessibility.screenName.createWorld=Layar Pengaturan Buat Dunia # +accessibility.screenName.editCharacter=Kreator Karakter # +accessibility.screenName.editWorldSettings=Layar Pengaturan Edit Dunia # +accessibility.screenName.error=Layar Kesalahan # +accessibility.screenName.howToPlay=Layar Cara Main # +accessibility.screenName.inviteToGame=Layar Undang ke Permainan # +accessibility.screenName.joinByIP=Dialog Bergabung menggunakan IP # +accessibility.screenName.joinCode=Dialog Kode Bergabung # +accessibility.screenName.library=Layar Perpustakaan # +accessibility.screenName.modalDialog=Dialog pop-up # +accessibility.screenName.myTemplates=Layar Template Saya # +accessibility.screenName.myWorlds=Layar Dunia Saya # +accessibility.screenName.patchNotes=Layar Catatan Patch # +accessibility.screenName.pause=Layar Jeda # +accessibility.screenName.permissions=Layar Izin # +accessibility.screenName.play=Layar Main # +accessibility.screenName.profile=Layar Profil # +accessibility.screenName.realmSettings=Layar Pengaturan Realm # +accessibility.screenName.settings=Layar Pengaturan Permainan # +accessibility.screenName.addFriend=Layar Tambah Teman # +accessibility.screenName.skinPicker=Layar Pilih Skin # +accessibility.screenName.start=Menu Utama # +accessibility.screenName.vrAlignment=Layar Penyelarasan VR # +accessibility.screenName.emoteWheel=Layar Emosi # + +accessibility.settings.reset=atur ulang # +accessibility.settings.chooseSeed=Pilih Benih # + +accessibility.start.feedback=Kirim Tautan Umpan Balik ke Situs Web # +accessibility.start.new=Baru # +accessibility.start.profile=Pilih Profil # +accessibility.start.skinPicker=Pilih Skin # + +accessibility.store.tag=Tag # + +accessibility.textbox.editing=Mengedit # + +accessibility.text.period=Titik # +accessibility.text.period.url=Titik ### Pronunciation for a period inside of a URL, as in "www dot microsoft dot com" +accessibility.text.comma=Koma # +accessibility.text.colon=Titik Dua # +accessibility.text.apostrophe=Apostrof # +accessibility.text.semiColon=Titik Koma # +accessibility.text.questionMark=Tanda Tanya # +accessibility.text.quotationMark=Tanda Petik # +accessibility.text.space=Spasi # +accessibility.text.tilde=Tilde # +accessibility.text.graveAccent=Aksen Nontirus # +accessibility.text.lessThan=Kurang Dari # +accessibility.text.greaterThan=Lebih Dari # +accessibility.text.leftBrace=Kurawal Kiri # +accessibility.text.rightBrace=Kurawal Kanan # +accessibility.text.rightBracket=Kurung Kanan # +accessibility.text.leftBracket=Kurung Kiri # +accessibility.text.verticalBar=Panel Vertikal # +accessibility.text.forwardSlash=Garis Miring # +accessibility.text.backwardSlash=Garis Miring Terbalik # + +accessibility.text.exclamationPoint=Tanda Seru # +accessibility.text.atSign=At # +accessibility.text.hashTag=Tanda Pagar # +accessibility.text.dollarSign=Dolar # +accessibility.text.percent=Persen # +accessibility.text.caret=Tanda Sisipan # +accessibility.text.ampersand=Dan # +accessibility.text.asterisk=Asterisk # +accessibility.text.leftParenthesis=Kurung Kiri # +accessibility.text.rightParenthesis=Kurung Kanan # +accessibility.text.hyphen=Tanda Hubung # +accessibility.text.underScore=Garis Bawah # +accessibility.text.plus=Tanda Tambah # +accessibility.text.equals=Sama Dengan # + +accessibility.text.unsupported=Karakter Tidak Dikenal # + +accessibility.toast=Pemberitahuan ### This is the name of the popup that appears when a player gets a notification for a game invite or achievement unlocked + +accessibility.worldTemplates.help=Bantuan # + +accessibility.popup.title=Nonaktifkan Pembaca Layar? # +accessibility.popup.message.line1=Selamat datang di Minecraft! # +accessibility.popup.message.default=Dukungan pembaca layar diaktifkan secara default di perangkatmu. # +accessibility.popup.message.platform=Kami mendeteksi pembaca layar diaktifkan di sistem kamu, dan kami telah mengaktifkan pembaca layar Minecraft secara otomatis untukmu. # +accessibility.popup.message.touch=Sentuh dan seret untuk menemukan kontrol di layar, dan ketuk kontrol dua kali untuk memilih. Untuk menggulir di layar, ketuk dua kali dan tahan sambil menggeser ke atas atau bawah. # +accessibility.popup.message.xbl=Kami mendeteksi "Izinkan permainan membaca untuk saya" diaktifkan di akunmu, dan kami telah mengaktifkan pembaca layar Minecraft secara otomatis untukmu. # +accessibility.popup.message.line3=Apakah Anda ingin menonaktifkan fitur ini? # +accessibility.popup.left_button_text=Nonaktifkan # +accessibility.popup.right_button_text=Biarkan Aktif # + +accessibility.popup.joinRealm=Layar Bergabung dengan Realm # + +accessibility.controllerLayoutScreen.buttonRemapped=%s kini terikat ke %s # +accessibility.controllerLayoutScreen.buttonBoundTo=Tombol %s: %s # +accessibility.controllerLayoutScreen.buttonRemapping=Pilih input yang akan diikatkan untuk %s # + +accessibility.gamepad.faceButton.down=Tombol A # +accessibility.gamepad.faceButton.right=Tombol B # +accessibility.gamepad.faceButton.left=Tombol X # +accessibility.gamepad.faceButton.up=Tombol Y # +accessibility.gamepad.button.systemLeft=Tombol Tampilan # +accessibility.gamepad.button.systemRight=Tombol Menu # +accessibility.gamepad.dpad.down=D-Pad Bawah # +accessibility.gamepad.dpad.up=D-Pad Atas # +accessibility.gamepad.dpad.left=D-Pad Kiri # +accessibility.gamepad.dpad.right=D-Pad Kanan # +accessibility.gamepad.stick.left=Stik Kiri # +accessibility.gamepad.stick.right=Stik Kanan # +accessibility.gamepad.trigger.right=Pemicu Kanan # +accessibility.gamepad.trigger.left=Pemicu Kiri # +accessibility.gamepad.bumper.right=Bumper Kanan ### Used for both Xbox and controller on Windows +accessibility.gamepad.bumper.left=Bumper Kiri ### Used for both Xbox and controller on Windows + +accessibility.keyboard.leftBracket=Tombol kurung siku kiri ### left square bracket means '[' on the english keyboard +accessibility.keyboard.rightBracket=Tombol kurung siku kanan ### right square bracket means ']' on the english keyboard + +accessibility.emotes.hovered=%s, tombol emosi %d, %d dari %d # +accessibility.emotes.assigned=Emosi %s ditetapkan # +accessibility.emotes.unassigned=Belum ditetapkan # +accessibility.emotes.playSuccess=Mainkan emosi # +accessibility.emotes.playFailed=Tidak ada emosi yang ditetapkan ke tombol ini, tekan %s tombol Ubah Emosi # +accessibility.emotes.changeEmotesInstruction.button=%s untuk mengakses # +accessibility.emotes.keyboard.arrow=panah # + +accessibility.emotes.instruction.keyboard=Tekan kanan atau kiri untuk beralih pada tombol emosi. Tekan panah bawah untuk mengakses tombol Ubah Emosi. # + +## End of audible phrases section + +accounts.name=Nama: %s (%s) # +accounts.signedInAs=Masuk sebagai # +accounts.signOutConfirmation=Apakah kamu ingin keluar dan ganti akun? # +accounts.switchConfirmation=Apakah kamu ingin mengubah akun? Akunmu saat ini akan tetap masuk. # +accounts.signOut=Keluar # +accounts.switch=Ganti Akun # +accounts.manage=Kelola akun # + +achievement.alternativeFuel=Bahan Bakar Alternatif # +achievement.alternativeFuel.desc=Nyalakan tungku menggunakan blok rumput laut # +achievement.acquireIron=Dapatkan Perkakas # +achievement.acquireIron.desc=Lebur besi batangan # +achievement.bakeCake=Kebohongan # +achievement.bakeCake.desc=Gandum, gula, susu, dan telur! # +achievement.blaze_rod=Ke dalam Api # +achievement.blaze_rod.desc=Padamkan Kobaran Api batangnya # +achievement.bookcase=Pustakawan # +achievement.bookcase.desc=Buat beberapa rak untuk meningkatkan meja sihir kamu # +achievement.breedCow=Repopulasi # +achievement.breedCow.desc=Kembang biakkan dua sapi dengan gandum # +achievement.buildBetterPickaxe=Mendapatkan Peningkatan # +achievement.buildBetterPickaxe.desc=Buat beliung yang lebih baik # +achievement.buildFurnace=Topik Hangat # +achievement.buildFurnace.desc=Buat tungku dari delapan blok batu # +achievement.buildHoe=Waktunya Bertani! # +achievement.buildHoe.desc=Gunakan papan dan tongkat untuk membuat cangkul # +achievement.buildPickaxe=Waktunya Menambang! # +achievement.buildPickaxe.desc=Gunakan papan dan tongkat untuk membuat beliung # +achievement.buildSword=Waktunya Menempa! # +achievement.buildSword.desc=Gunakan papan dan tongkat untuk membuat pedang # +achievement.buildWorkBench=Pembuatan meja # +achievement.buildWorkBench.desc=Buat meja kerja dengan empat blok papan # +achievement.cookFish=Ikan Lezat # +achievement.cookFish.desc=Tangkap dan masak ikan! # +achievement.diamonds=BERLIAN! # +achievement.diamonds.desc=Dapatkan berlian dengan alat besimu # +achievement.diamondsToYou=Berlian untukmu! # +achievement.diamondsToYou.desc=Lempar berlian kepada pemain lain. # +achievement.enchantments=Ahli Sihir # +achievement.enchantments.desc=Gunakan buku, obsidian, dan berlian untuk membuat meja sihir # +achievement.exploreAllBiomes=Waktu Petualangan # +achievement.exploreAllBiomes.desc=Temukan semua bioma # +achievement.flyPig=Saat Babi Terbang # +achievement.flyPig.desc=Terbangkan babi dari tebing # +achievement.fullBeacon=Pembuat suar # +achievement.fullBeacon.desc=Buat suar lengkap # +achievement.get=Dapatkan prestasi! # +achievement.ghast=Kembalikan ke Pengirim # +achievement.ghast.desc=Hancurkan Ghast dengan bola api # +achievement.killCow=Pembalik Sapi # +achievement.killCow.desc=Ambil kulit # +achievement.killEnemy=Pemburu Monster # +achievement.killEnemy.desc=Serang dan hancurkan monster # +achievement.killWither=Awal. # +achievement.killWither.desc=Bunuh Wither # +achievement.makeBread=Panggang Roti # +achievement.makeBread.desc=Ubah gandum menjadi roti # +achievement.mineWood=Mendapatkan Kayu # +achievement.mineWood.desc=Serang pohon sampai blok kayu muncul # +achievement.notification.description=Prestasi dibuka # +achievement.onARail=Di Atas Rel # +achievement.onARail.desc=Naik kereta tambang setidaknya 1 km dari tempat kamu mulai # +achievement.openInventory=Mengambil Persediaan # +achievement.openInventory.desc=Tekan '%1$s' untuk membuka persediaan kamu. # +achievement.overkill=Pembasmian # +achievement.overkill.desc=Berikan kerusakan sebanyak sembilan hati dalam satu pukulan # +achievement.overpowered=Dikuasai # +achievement.overpowered.desc=Buat apel Takik # +achievement.portal=Kita Harus Turun Lebih Dalam # +achievement.portal.desc=Buat portal ke Nether # +achievement.potion=Pabrik Peramuan Lokal # +achievement.potion.desc=Buat Ramuan # +achievement.requires=Memerlukan '%1$s' # +achievement.snipeSkeleton=Duel Sniper # +achievement.snipeSkeleton.desc=Bunuh tengkorak dengan panah dari 50 meter lebih # +achievement.spawnWither=Awal? # +achievement.spawnWither.desc=Munculkan Wither # +achievement.taken=Diambil! # +achievement.theEnd=Akhir? # +achievement.theEnd.desc=Temukan End # +achievement.theEnd2=End. # +achievement.theEnd2.desc=Kalahkan Naga Ender # +achievement.unknown=??? # +achievement.uninitScore=-- # + +action.hint.exit.boat=Ketuk lompat untuk keluar dari perahu # +action.hint.exit.minecart=Ketuk lompat untuk keluar dari kereta tambang # +action.hint.exit.pig=Ketuk menyelinap untuk turun # +action.hint.exit.horse=Ketuk menyelinap untuk turun # +action.hint.exit.strider=Ketuk menyelinap untuk turun # +action.hint.exit.donkey=Ketuk menyelinap untuk turun # +action.hint.exit.mule=Ketuk menyelinap untuk turun # +action.hint.exit.llama=Ketuk menyelinap untuk turun # +action.hint.exit.trader_llama=Ketuk menyelinap untuk turun # +action.hint.exit.skeleton_horse=Ketuk menyelinap untuk turun # + + +action.hint.exit.scheme.minecart=Ketuk turun untuk keluar dari kereta tambang # +action.hint.exit.scheme.pig=Ketuk turun untuk turun # +action.hint.exit.scheme.horse=Ketuk turun untuk turun # +action.hint.exit.scheme.strider=Ketuk turun untuk turun # +action.hint.exit.scheme.donkey=Ketuk turun untuk turun # +action.hint.exit.scheme.mule=Ketuk turun untuk turun # +action.hint.exit.scheme.llama=Ketuk turun untuk turun # +action.hint.exit.scheme.trader_llama=Ketuk turun untuk turun # +action.hint.exit.scheme.skeleton_horse=Ketuk turun untuk turun # + +action.hint.exit.console.boat=Tekan :_input_key.jump: untuk keluar dari perahu # +action.hint.exit.console.minecart=Tekan :_input_key.jump: untuk keluar dari kereta tambang # +action.hint.exit.console.pig=Tekan :_input_key.sneak: untuk turun # +action.hint.exit.console.horse=Tekan :_input_key.sneak: untuk turun # +action.hint.exit.console.strider=Tekan :_input_key.sneak: untuk turun # +action.hint.exit.console.donkey=Tekan :_input_key.sneak: untuk turun # +action.hint.exit.console.mule=Tekan :_input_key.sneak: untuk turun # +action.hint.exit.console.llama=Tekan :_input_key.sneak: untuk turun # +action.hint.exit.console.trader_llama=Tekan :_input_key.sneak: untuk turun # +action.hint.exit.console.skeleton_horse=Tekan :_input_key.sneak: untuk turun # + +action.interact.creeper=Nyalakan # +action.interact.edit=Edit # +action.interact.exit.boat=Tinggalkan Perahu # +action.interact.feed=Pakan # +action.interact.fishing=Ikan # +action.interact.milk=Susu # +action.interact.mooshear=Gunting # +action.interact.moostew=Semur Susu # +action.interact.repair=Perbaiki # +action.interact.ride.boat=Naik # +action.interact.ride.minecart=Naik # +action.interact.ride.horse=Naik # +action.interact.ride.strider=Naik # +action.interact.shear=Gunting # +action.interact.sit=Duduk # +action.interact.stand=Berdiri # +action.interact.talk=Bicara # +action.interact.tame=Jinakkan # +action.interact.dye=Pewarna # +action.interact.cure=Sembuhkan # +action.interact.opencontainer=Buka # +action.interact.createMap=Buat Peta # +action.interact.takepicture=Ambil gambar # +action.interact.saddle=Pelana # +action.interact.mount=Tunggangi # +action.interact.boost=Pacu # +action.interact.write=Tulis # +action.interact.leash=Ikat # +action.interact.unleash=Lepaskan # +action.interact.name=Nama # +action.interact.attachchest=Pasang Peti # +action.interact.equiphorsearmor=Pakai Baju Zirah Kuda # +action.interact.equipcarpet=Pakai Karpet # +action.interact.trade=Tukar # +action.interact.armorstand.pose=Pose # +action.interact.armorstand.equip=Lengkapi # +action.interact.read=Baca # +action.interact.wakevillager=Bangunkan Orang Desa # +action.interact.barter=Barter # + +advMode.allEntities=@e = semua entitas # +advMode.allPlayers=@a = semua pemain # +advMode.command=Input Perintah # +advMode.nearestPlayer=@p = pemain terdekat # +advMode.notAllowed=Harus merupakan pemain yang di-op dalam mode kreatif # +advMode.notEnabled=Blok perintah tidak diaktifkan di server ini # +advMode.previousOutput=Output Sebelumnya # +advMode.randomPlayer=@r = pemain acak # +advMode.self=@s = mandiri # +advMode.setCommand=Atur Perintah Konsol untuk Blok # +advMode.setCommand.success=Set perintah: %s # + +apple.iCloudDisabled.title=Jangan Kehilangan Duniamu! # +apple.iCloudDisabled.message=Duniamu belum disimpan dengan benar. Duniamu mungkin tidak ada saat kamu bermain Minecraft lagi nanti. Buka pengaturan Apple TV dan aktifkan iCloud untuk memastikan semua duniamu disimpan. # +apple.iCloudDisabled.button.turnOnICloud=Aktifkan iCloud # +apple.iCloudNoSpace.message=Kamu tidak memiliki kapasitas iCloud yang cukup untuk menyimpan duniamu dengan benar. Duniamu mungkin tidak ada saat kamu bermain Minecraft lagi nanti. Kosongkan kapasitas pada akun iCloud kamu untuk memastikan semua duniamu disimpan. # +apple.iCloudNoSpace.button.manageICloud=Kelola iCloud # +apple.iCloudNoInternet.message=Kamu memerlukan sambungan internet untuk menyimpan duniamu dengan benar. Duniamu mungkin tidak ada saat kamu bermain Minecraft lagi nanti. Sambungkan ulang ke internet untuk memastikan semua duniamu disimpan. # +apple.iCloudSignInRequired.title=Masuk # +apple.iCloudSignInRequired.message=Kamu harus masuk ke iCloud untuk bermain Minecraft. Buka pengaturan Apple TV dan aktifkan iCloud. # +apple.iCloudUserChanged.message=Akun iCloud baru sudah masuk. Minecraft perlu dimulai ulang agar bisa dimainkan. # +apple.LocalNetworkPermission.message=Minecraft ingin mengakses jaringan lokalmu. Ini memungkinkan kamu dan orang lain di jaringan lokalmu bermain bersama. Menolak izin ini tidak memengaruhi fitur atau pola permainan online, tetapi kamu dan orang lain di jaringan yang sama tidak bisa bermain bersama. # + +attribute.modifier.plus.0=+%d %s # +attribute.modifier.plus.1=+%d%% %s # +attribute.modifier.plus.2=+%d%% %s # +attribute.modifier.take.0=-%d %s # +attribute.modifier.take.1=-%d%% %s # +attribute.modifier.take.2=-%d%% %s # +attribute.name.minecraft:attack_damage=Kerusakan Serangan # +attribute.name.minecraft:follow_range=Jarak Mengikuti Mob # +attribute.name.minecraft:knockback_resistance=Ketahanan Pukul Mundur # +attribute.name.generic.maxHealth=Kesehatan Maks # +attribute.name.generic.attackDamage=Kerusakan Serangan # +attribute.name.generic.knockbackResistance=Ketahanan Pukul Mundur # +attribute.name.minecraft:movement=Kecepatan # +attribute.name.horse.jumpStrength=Tenaga Lompatan Kuda # +attribute.name.zombie.spawnReinforcements=Bala Bantuan Zombie # + +attribution.goBack=Kembali # +attribution.viewAttribution=Untuk melihat atribusi, kunjungi https://minecraft.net/attribution di browser web. # + +authentication.demo.body.default=Memulai pengalaman demo... # +authentication.demo.body.error=Maaf, pelajaran ini tidak tersedia untuk saat ini. # +authentication.demo.title=Memuat Demo # +authentication.demo.title.error=Pelajaran Tidak Tersedia # +authentication.pleaseSignIn=Masuk dengan akun sekolah atau organisasi untuk menggunakan Minecraft Education. # +authentication.loggingin=Memasukkan... # +authentication.signIn=Masuk # +authentication.signIn.tryAgain=Coba lagi # +authentication.signingInTo=Masuk ke %s # +authentication.unableToConnect=Tidak Bisa Terhubung # +authentication.unauthenticated=Akun ini tidak memenuhi syarat untuk menggunakan Minecraft Education. # +authentication.location=Untuk informasi lebih lanjut: # +authentication.tryagain=Masuk dengan akun lain # +authentication.welcome=Selamat datang, %s! # +authentication.exitingGame=Sampai jumpa, segera kembali. # +authentication.trialMessageTitle=Uji Coba Gratis # +authentication.trialWelcome=Selamat datang!%1%1Kamu memiliki %2 uji coba Minecraft Education yang tersedia sebelum sekolah atau organisasimu harus membeli lisensi.%1%1Setiap kali membuka Minecraft Education, kamu akan menggunakan satu uji coba. Selamat bermain! # +authentication.trialWarning=Kamu memiliki %2 uji coba Minecraft Education yang tersisa sebelum sekolah atau organisasimu harus membeli lisensi.%1%1Setiap kali membuka Minecraft Education, kamu akan menggunakan satu uji coba. # +authentication.trialEnded=Uji coba Minecraft Education kamu selesai.%1%1Sekolah atau organisasimu harus membeli lisensi agar kamu bisa terus menggunakan semua fitur Minecraft Education.%1%1Kamu akan dikeluarkan dari akun %2 sekarang dan kamu bisa menjelajahi pelajaran demo kami dengan fitur terbatas. # +authentication.trialEndedTitle=Uji Coba Berakhir # +authentication.clickToPurchase=Cara membeli ### Translations should be 20 characters or less +authentication.adalException=Kami tidak bisa terhubung ke layanan yang Anda perlukan sekarang. Periksa koneksi internet Anda dan coba lagi. # +authentication.buyMinecraft=Buka App Store # +authentication.edu.leaveGame.title=Kamu sudah keluar # +authentication.edu.leaveGame.body=Perangkat lain telah masuk menggunakan akunmu. # +authentication.edu.leaveGame.help=Bantuan # +authentication.educationOnly=Jika kamu bukan pengguna edukasi, kunjungi toko aplikasi untuk mengunduh versi standar. # +authentication.minecraftInstead=Toko Aplikasi # +authentication.signInButton=Masuk dengan Akun Lain # +authentication.signInRequired=Harus Masuk # +authentication.store.confirm.button=Konfirmasi # +authentication.store.confirmPurchase=Konfirmasi Pembelian # +authentication.store.intro=Uji coba Minecraft Education-mu sudah selesai. Untuk terus memainkan Minecraft Education, kamu perlu membeli lisensi. # +authentication.store.popup.purchaseFailed.title=Terjadi Kesalahan # +authentication.store.popup.purchaseFailed.msg=Maaf, kami tidak bisa menyelesaikan pembelian kamu. Coba periksa sambungan internet kamu? # +authentication.store.purchase.info1=Pembayaran akan ditagihkan ke akun iTunes pada saat konfirmasi pembelian dan langganan secara otomatis diperpanjang kecuali jika perpanjangan otomatis dinonaktifkan setidaknya 24 jam sebelum akhir periode saat ini. Akunmu akan dikenakan biaya untuk perpanjangan dalam waktu 24 jam sebelum akhir periode saat ini, dengan opsi harga langganan yang sebelumnya telah dipilih. # +authentication.store.purchase.info2=Kamu bisa mengelola langganan dan menonaktifkan perpanjangan otomatis dengan mengakses pengaturan Akun iTunes setelah pembelian. Jika kamu membatalkan setelah langganan diaktifkan, kamu tidak akan menerima pengembalian dana atas sisa periode langganan aktif. Akun iTunes-mu akan terhubung ke Akun O365 Education untuk langganan ini, sehingga kamu tidak memenuhi syarat untuk membeli lisensi Minecraft Education tambahan dengan akun iTunes ini. # +authentication.store.purchase.button=Beli lisensi (%s/tahun) # +authentication.store.terms=Syarat Penggunaan # +authentication.store.viewTermsAndConditions=Syarat dan Ketentuan # +authentication.store.viewPrivacyPolicy=Kebijakan Privasi # +authentication.toast.refreshFailed.title=Akun # +authentication.toast.refreshFailed.body=Ada yang salah dengan info akunmu. Masuk lagi untuk melanjutkan penggunaan fitur multipemain. # +authentication.error.generic.title=Tidak Bisa Masuk # +authentication.error.generic.body=Kamu tidak bisa masuk. Pastikan kamu masuk menggunakan akun sekolah atau organisasimu, lalu coba lagi. # +authentication.error.generic.link1=Pelajari lebih lanjut tentang kelayakan akun. # +authentication.error.generic.link2=Coba pelajaran demo. # +authentication.error.outOfDate.title=Memerlukan Pembaruan # +authentication.error.outOfDate.body=Maaf, versi Minecraft Education ini sudah tidak didukung. Silakan perbarui ke versi terbaru untuk terus bermain. # +authentication.error.outOfDate.downloadPage=Buka halaman Unduhan # +authentication.error.accountType.body=Ups! Sepertinya kamu masuk dengan akun pribadi. Akun ini tidak memenuhi syarat untuk menggunakan Minecraft Education. Pastikan kamu masuk dengan akun sekolah atau organisasimu, lalu coba lagi. # + +eula.intro=Setujui Perjanjian Lisensi Pengguna Akhir untuk menggunakan Minecraft Education. # +eula.location=EULA terdapat di: # +eula.title=Perjanjian Lisensi Pengguna Akhir # +eula.view=Lihat EULA # +eula.callToAction=Klik Terima untuk menyetujui syarat perjanjian ini. # +eula.acceptButton=Terima # + +book.byAuthor=oleh # +book.defaultAuthor=Penulis Tak Dikenal # +book.editTitle=Masukkan Judul Buku: # +book.export=Ekspor # +book.finalizeButton=Tanda Tangani dan Tutup # +book.finalizeWarning=Perhatikan! Setelah ditandatangani, buku tidak akan dapat diedit lagi. # +book.generation.0=Asli # +book.generation.1=Salinan dari asli # +book.generation.2=Salinan dari salinan # +book.generation.3=Compang-camping # +book.pageIndicator=Halaman %1$s dari %2$s # +book.signButton=Tanda Tangan # +book.titleHere=[Masukkan judul di sini] # +book.headerPortfolio=Dari Portofolio # +book.headerInventory=Dari Persediaan # + +build.tooHigh=Batas tinggi untuk bangunan adalah %s blok # +build.tooLow=Tinggi minimum untuk bangunan adalah %s blok # + +chalkboardScreen.header=Edit Teks # +chalkboardScreen.locked=Terkunci # +chalkboardScreen.unlocked=Dibuka # + +chat.cannotSend=Tidak bisa mengirim pesan obrolan # +chat.copy=Salin ke Clipboard # +chat.link.confirm=Kamu yakin ingin membuka situs web berikut? # +chat.link.confirmTrusted=Kamu ingin membuka tautan ini atau menyalinnya ke clipboard? # +chat.link.open=Buka di browser # +chat.link.warning=Jangan pernah buka tautan dari orang yang tidak kamu percayai! # +chat.mentions.autocomplete.allPlayers=sebut semua pemain # +chat.mute=Bisukan Obrolan # +chat.realmsFilterDisabled=Filter obrolan Realm ini dinonaktifkan. # +chat.settings=Pengaturan Obrolan # +chat.settings.defaultChatColor=Warna Obrolan Default # +chat.settings.chatColor=Warna Obrolan # +chat.settings.chatFont=Font Obrolan # +chat.settings.color=Warna # +chat.settings.font=Font # +chat.settings.fontColor=Warna Font # +chat.settings.fontSize=Ukuran: %s # +chat.settings.fontSize.disabled=Ukuran: Tersedia dengan %s # +chat.settings.lineSpacing=Spasi Baris # +chat.settings.lineSpacingNumber=x%s # +chat.settings.mentions=Sebutan Saya # +chat.settings.mentionsColor=Warna Sebutan Saya # +chat.settings.muteAll=Bisukan Semua Obrolan # +chat.settings.muteEmotes=Bisukan Obrolan Emote # +chat.settings.unmuteAll=Bunyikan Semua Obrolan # +chat.settings.tts=Teks untuk Ucapan dalam Obrolan # +chat.stream.emote=(%s) * %s %s # +chat.stream.text=(%s) <%s> %s # +chat.title=Obrolan # +chat.title.cheats=Obrolan dan Perintah # +chat.type.achievement=%s baru saja memperoleh prestasi %s # +chat.type.achievement.taken=%s telah kehilangan prestasi %s # +chat.type.admin=[%s: %s] # +chat.type.announcement=[%s] %s # +chat.type.emote=* %s %s # +chat.type.sleeping=%s tidur di tempat tidur. Untuk langsung ke fajar, semua pemain harus tidur di tempat tidur pada saat bersamaan. # +chat.type.text=<%s> %s # +chat.renamed=Nama kamu sementara diubah menjadi '%s' di server ini # +chat.coordinateTypePosition=Posisiku # +chat.coordinateTypeFacing=Posisi Blok # +chat.coordinateCopiedToast=Koordinat telah disalin # +chat.coordinatesInvalid=Koordinat Tidak Valid # +chat.coordinatesInvalidLong=Koordinat Tidak Valid: pastikan kamu melihat blok # +chat.redactObfuscatedText=[DIKABURKAN] # + +chestScreen.header.large=Peti Besar # +chestScreen.header.player=Persediaan # +chestScreen.header.small=Peti # + +chooseRealmScreen.header=Pilih Server Realm # +chooseRealmScreen.realmsplusbuttontext=Tambahkan Realm 10 pemain # +chooseRealmScreen.realmsbuttontext=Tambahkan Realm 2 pemain # + +customTemplatesScreen.header=Template yang Diimpor # + +craftingScreen.tab.search=Semua # +craftingScreen.tab.search.filter=Item Dapat Dibuat # +craftingScreen.tab.construction=Konstruksi # +craftingScreen.tab.nature=Alam # +craftingScreen.tab.equipment=Peralatan # +craftingScreen.tab.items=Item # +craftingScreen.tab.survival=Persediaan # +craftingScreen.tab.armor=Baju Zirah # + + +credits.skip=Lewati # + +cauldronScreen.header=Kawah # + +codeScreen.aznbReset.title=Atur Ulang Semua Buku Catatan # +codeScreen.aznbReset.body=Kamu akan menghapus semua proyek. Operasi ini tidak dapat dibatalkan. Kamu yakin? # +codeScreen.chooseEditor=Pilih editor: # +codeScreen.editor.description.aznb=Belajar menulis kode di Python! Gunakan antarmuka buku catatan untuk mendalami pelajaran, tutorial, dan tantangan ilmu komputer. # +codeScreen.editor.description.makeCode=Dengan Microsoft MakeCode, kamu bisa membuat kode Minecraft di Blocks, Python, atau JavaScript! # +codeScreen.editor.description.tynker=Modifikasi duniamu dengan Tynker! Buat permainan mini, struktur instan, dan modifikasimu sendiri dengan kode. # +codeScreen.memoryWarning=Perangkat ini tidak memenuhi jumlah memori yang disarankan. Editor mungkin tidak berfungsi sebagaimana mestinya. # +codeScreen.memoryError=Kesalahan pada proses editor, pastikan memori perangkat mencukupi. # +codeScreen.needCheats=Cheat harus diaktifkan pada dunia untuk menulis kode! # +codeScreen.networkError=Tidak bisa tersambung ke jaringan, periksa pengaturan jaringan. # +codeScreen.title=Pembuat Kode # +codeScreen.changeEditorModal.title=Ubah Editor # +codeScreen.resetWarning=Yakin ingin mengubah editor yang kamu gunakan? Semua pekerjaan yang belum disimpan akan hilang. # +codeScreen.changeEditorModal.change=Ubah # +codeScreen.button.flipWindow=Balik Jendela # +codeScreen.button.largerWindow=Jendela yang Lebih Besar # +codeScreen.button.smallerWindow=Jendela yang Lebih Kecil # +codeScreen.button.resetEditor=Atur Ulang Editor # +codeScreen.button.changeEditor=Ubah Editor # +codeScreen.buttonTTS.splitLeft=Bergerak ke Kiri # +codeScreen.buttonTTS.splitRight=Bergerak ke Kanan # +codeScreen.buttonTTS.selectEditor=Pilih Editor # +codeScreen.buttonTTS.maximize=Maksimalkan # +codeScreen.buttonTTS.restore=Pulihkan # +codeScreen.buttonTTS.home=Beranda # + +color.black=Hitam # +color.dark_blue=Biru Tua # +color.dark_green=Hijau Tua # +color.dark_aqua=Aqua Tua # +color.dark_red=Merah Tua # +color.dark_purple=Ungu Tua # +color.gold=Emas # +color.gray=Abu-Abu # +color.dark_gray=Abu-Abu Tua # +color.blue=Biru # +color.green=Hijau # +color.aqua=Aqua # +color.red=Merah # +color.light_purple=Ungu Muda # +color.yellow=Kuning # +color.white=Putih # + +commandBlockScreen.blockType=Jenis Blok: # +commandBlockScreen.blockType.impulse=Impuls # +commandBlockScreen.blockType.chain=Rantai # +commandBlockScreen.blockType.repeat=Ulangi # +commandBlockScreen.condition=Kondisi: # +commandBlockScreen.condition.conditional=Kondisional # +commandBlockScreen.condition.unconditional=Tidak Kondisional # +commandBlockScreen.redstone=Batu Merah: # +commandBlockScreen.redstone.needs_redstone=Memerlukan Batu Merah # +commandBlockScreen.redstone.always_on=Selalu Aktif # +commandBlockScreen.tickDelay=Penundaan Tick: # +commandBlockScreen.executeFirstTick=Jalankan pada Tick Pertama # +commandBlockScreen.displayOutputMode=O # +commandBlockScreen.hideOutputMode=X # +commandBlockScreen.hoverNote=Catatan Apung # +commandBlockScreen.title=Blok Perintah # + +seargeSays.searge=Searge berkata: %s # +seargeSays.searge1=Yolo # +seargeSays.searge2=/achievement mengambil achievement.understandCommands @p # +seargeSays.searge3=Minta bantuan di Twitter # +seargeSays.searge4=/deop @p # +seargeSays.searge5=Papan skor dihapus, perintah diblokir # +seargeSays.searge6=Hubungi dukungan untuk bantuan # +seargeSays.searge7=/testfornoob @p # +seargeSays.searge8=/trigger peringatan # +seargeSays.searge9=Ya ampun, banyak sekali statistiknya # +seargeSays.searge10=/kill @p[name=!Searge] # +seargeSays.searge11=Sudahkah kamu mencoba mematikan dan menghidupkannya lagi? # +seargeSays.searge12=Maaf, tidak ada bantuan hari ini # + +commandBlock.shortName=@ # +commandBlock.genericName=Blok Perintah # + +commands.ability.description=Menetapkan kemampuan pemain. # +commands.ability.noability=Tidak ada kemampuan bernama '%1$s' yang tersedia # +commands.ability.granted=Kemampuan '%1$s' telah diberikan kepadamu # +commands.ability.revoked=Kemampuan '%1$s' telah dicabut darimu # +commands.ability.success=Kemampuan telah diperbarui # +commands.achievement.alreadyHave=Pemain %1$s telah memiliki prestasi %2$s # +commands.achievement.description=Memberikan atau menghapus prestasi dari pemain. # +commands.achievement.dontHave=Pemain %1$s tidak memiliki prestasi %2$s # +commands.achievement.give.success.all=Berhasil memberikan semua prestasi ke %1$s # +commands.achievement.give.success.one=Berhasil memberi %1$s status %2$s # +commands.achievement.statTooLow=Pemain %1$s tidak memiliki status %2$s # +commands.achievement.take.success.all=Berhasil mengambil semua prestasi dari %1$s # +commands.achievement.take.success.one=Berhasil mengambil status %1$s dari %2$s # +commands.achievement.unknownAchievement=Prestasi atau statistik yang tidak diketahui '%1$s' # +commands.agent.attack.success=Agen berhasil menyerang # +commands.agent.attack.failed=Agen gagal menyerang # +commands.agent.collect.success=Agen berhasil mengumpulkan # +commands.agent.collect.failed=Agen gagal mengumpulkan # +commands.agent.createagent.success=Agen Dibuat # +commands.agent.createagent.failed=Tidak bisa membuat Agen # +commands.agent.destroy.success=Agen menghancurkan blok # +commands.agent.destroy.failed=Agen gagal menghancurkan # +commands.agent.detect.success=Agen berhasil mendeteksi # +commands.agent.detect.failed=Agen gagal mendeteksi # +commands.agent.detectredstone.success=Agen berhasil detectredstone # +commands.agent.detectredstone.failed=Agen gagal detectredstone # +commands.agent.drop.success=Agen berhasil menjatuhkan # +commands.agent.drop.failed=Agen gagal menjatuhkan # +commands.agent.dropall.success=Agen berhasil dropall # +commands.agent.dropall.failed=Agen gagal dropall # +commands.agent.getitemcount.success=Agen berhasil getitemcount # +commands.agent.getitemcount.failed=Agen gagal getitemcount # +commands.agent.getitemspace.success=Agen berhasil getitemspace # +commands.agent.getitemspace.failed=Agen gagal getitemspace # +commands.agent.getitemdetail.success=Agen berhasil getitemdetail # +commands.agent.getitemdetail.failed=Agen gagal getitemdetail # +commands.agent.getposition.success=Agen getposition berhasil # +commands.agent.getposition.failed=Agen getposition gagal # +commands.agent.inspect.success=Agen berhasil memeriksa # +commands.agent.inspect.failed=Agen gagal memeriksa # +commands.agent.inspectdata.success=Agen berhasil memeriksa data # +commands.agent.inspectdata.failed=Agen gagal memeriksa data # +commands.agent.move.success=Agen berhasil bergerak # +commands.agent.move.failed=Tidak bisa menggerakkan Agen # +commands.agent.outofrange=Tidak bisa mengeluarkan perintah, Agen di luar jangkauan # +commands.agent.place.success=Agen berhasil menempatkan # +commands.agent.place.failed=Agen gagal menempatkan # +commands.agent.setitem.success=Agen set item berhasil # +commands.agent.setitem.failed=Agen gagal menetapkan item # +commands.agent.turn.success=Agen berhasil berputar # +commands.agent.turn.failed=Tidak bisa memutar Agen # +commands.agent.till.success=Agen berhasil mengolah # +commands.agent.till.failed=Agen gagal mengolah # +commands.agent.tpagent.description=Teleportasi Agenmu. # +commands.agent.tpagent.success=Agen diteleportasi # +commands.agent.tpagent.failed=Agen gagal diteleportasi # +commands.agent.transfer.success=Transfer agen berhasil # +commands.agent.transfer.failed=Agen gagal ditransfer # +commands.always.day=Siklus Siang-Malam %1$s # +commands.always.day.locked=Siklus Siang-Malam dikunci # +commands.always.day.unlocked=Siklus Siang-Malam dibuka # +commands.ban.description=Menambahkan pemain ke daftar blokir. # +commands.autocomplete.a=semua pemain # +commands.autocomplete.c=Agent saya # +commands.autocomplete.e=semua entitas # +commands.autocomplete.p=pemain terdekat # +commands.autocomplete.r=pemain acak # +commands.autocomplete.s=diri sendiri # +commands.autocomplete.v=semua Agent # +commands.ban.failed=Tidak bisa melarang pemain %1$s # +commands.ban.success=Pemain yang dilarang %1$s # +commands.banip.description=Menambahkan alamat IP ke daftar blokir. # +commands.banip.invalid=Kamu memasukkan alamat IP yang tidak valid atau pemain yang tidak online # +commands.banip.success=Alamat IP %1$s dilarang # +commands.banip.success.players=Alamat IP %1$s yang dilarang milik %2$s # +commands.banlist.ips=Ada %1$d total alamat IP yang dilarang: # +commands.banlist.players=Ada %1$d total pemain yang dilarang: # +commands.blockdata.description=Memodifikasi tag data blok. # +commands.blockdata.placeFailed=Kamu tidak bisa menempatkan blok di sini # +commands.blockdata.destroyFailed=Kamu tidak bisa menggali di sini # +commands.blockdata.failed=Tag data tidak berubah: %1$s # +commands.blockdata.notValid=Blok target bukan blok pemegang data # +commands.blockdata.outOfWorld=Tidak bisa mengubah blok di luar dunia # +commands.blockdata.success=Data blok diperbarui menjadi: %1$s # +commands.blockdata.tagError=Penguraian tag data gagal: %1$s # +commands.blockstate.invalidState='%1$s' bukan Status Blok yang valid. # +commands.blockstate.stateError=Status Blok: '%1$s' tidak valid di Blok: '%2$s'. # +commands.blockstate.typeError=Jenis nilai tidak valid untuk Status Blok: '%1$s'. # +commands.blockstate.valueError=Nilai tidak valid untuk Status Blok: '%1$s'. # +commands.bossbar.add.success=Membuat bossbar kustom [%1$s] # +commands.bossbar.add.failure.invalid=ID bossbar tidak valid. ID harus dalam format namespace:id atau id (default ke namespace minecraft). # +commands.bossbar.add.failure.exists=Sudah ada bossbar dengan ID '%1$s' # +commands.bossbar.description=Membuat dan memodifikasi bar bos # +commands.bossbar.get.max=Bossbar kustom [%1$s] memiliki maksimum %2$d # +commands.bossbar.get.players=Bossbar kustom [%1$s] memiliki %2$s pemain yang sedang online: %3$s # +commands.bossbar.get.players.none=Bossbar kustom [%1$s] tidak memiliki pemain yang sedang online # +commands.bossbar.get.players.one=Bossbar kustom [%1$s] memiliki 1 pemain yang sedang online: %2$s # +commands.bossbar.get.value=Bossbar kustom [%1$s] memiliki nilai %2$d # +commands.bossbar.get.visible.true=Bossbar kustom [%1$s] saat ini ditampilkan # +commands.bossbar.get.visible.false=Bossbar kustom [%1$s] saat ini disembunyikan # +commands.bossbar.list=Ada %1$s bossbar kustom yang aktif: %2$s # +commands.bossbar.list.none=Tidak ada bossbar kustom yang aktif # +commands.bossbar.list.one=Ada 1 bossbar kustom yang aktif: %1$s # +commands.bossbar.notFound=Tidak ada bossbar dengan ID '%1$s' # +commands.bossbar.remove=Menghapus bossbar kustom [%1$s] # +commands.change-setting.description=Mengubah pengaturan pada server khusus yang berjalan. # +commands.change-setting.success=%1$s telah diubah # +commands.chunkinfo.compiled=Gugus dikompilasi. # +commands.chunkinfo.data=64 puncak pertama adalah: %1$s # +commands.chunkinfo.empty=Gugus kosong. # +commands.chunkinfo.hasLayers=Gugus memiliki lapisan: %1$s # +commands.chunkinfo.hasNoRenderableLayers=Gugus tidak memiliki lapisan yang bisa dirender. # +commands.chunkinfo.isEmpty=Gugus memiliki lapisan kosong: %1$s # +commands.chunkinfo.location=Lokasi gugus: (%1$d, %2$d, %3$d) # +commands.chunkinfo.noChunk=Tidak ada gugus yang ditemukan pada posisi gugus %1$d, %2$d, %3$d # +commands.chunkinfo.notCompiled=Gugus tidak dikompilasi. # +commands.chunkinfo.notEmpty=Gugus tidak kosong. # +commands.chunkinfo.vertices=Buffer lapisan %1$s berisi %2$d puncak # +commands.classroommode.description=Coba meluncurkan dan menyambungkan ke Mode Kelas. # +commands.classroommode.success=Mencoba meluncurkan Mode Kelas... # +commands.clear.description=Menghapus item dari persediaan pemain. # +commands.clear.failure=Tidak bisa mengosongkan persediaan %1$s # +commands.clear.failure.no.items=Tidak bisa mengosongkan persediaan %1$s, tidak ada item untuk dihapus # +commands.clear.success=Mengosongkan persediaan %1$s, menghapus %2$d item # +commands.clear.tagError=Penguraian tag data gagal: %1$s # +commands.clear.testing=%1$s memiliki %2$d item yang cocok dengan kriteria # +commands.clearfixedinv.description=Menghapus semua Slot Persediaan Tetap. # +commands.clearfixedinv.success=Mengosongkan Persediaan Tetap # +commands.clone.description=Mengkloning blok dari satu wilayah ke wilayah lain. # +commands.clone.failed=Tidak ada blok yang dikloning # +commands.clone.filtered.error=Penggunaan yang difilter mengharuskan blok filter ditentukan # +commands.clone.noOverlap=Sumber dan tujuan tidak bisa ditumpang tindih # +commands.clone.success=%1$d blok dikloning # +commands.clone.tooManyBlocks=Terlalu banyak blok di area tertentu (%1$d > %2$d) # +commands.closechat.description=Menutup jendela obrolan pemain lokal jika terbuka. # +commands.closechat.success=Obrolan ditutup # +commands.closechat.failure=Obrolan tidak terbuka # +commands.closewebsocket.description=Menutup sambungan websocket jika ada. # +commands.code.description=Meluncurkan Pembuat Kode. # +commands.code.success=Telah meluncurkan Pembuat Kode. # +commands.compare.failed=Sumber dan tujuan tidak identik # +commands.compare.success=%1$d blok dibandingkan # +commands.compare.tooManyBlocks=Terlalu banyak blok di area tertentu (%1$d > %2$d) # +commands.compactdb.description=Secara eksplisit memadatkan log levelDB. # +commands.compactdb.success=Berhasil memadatkan log levelDB. # +commands.corruptworld.description=Merusak dunia yang dimuat di server. # +commands.corruptworld.success=Berhasil merusak dunia. # +commands.damage.description=Menerapkan kerusakan pada entitas yang ditentukan. # +commands.damage.specify.damage=Harap menentukan nilai kerusakan yang valid. # +commands.damage.success=Kerusakan diterapkan pada %1$s # +commands.damage.failed=Tidak bisa menerapkan kerusakan pada %1$s # +commands.damage.tooManySources=Hanya ada satu entitas sumber yang dibolehkan. Harap menyesuaikan pemilihmu untuk membatasi pilihan ke satu entitas. # +commands.daylock.description=Mengunci dan membuka siklus siang-malam. # +commands.debug.description=Memulai atau menghentikan sesi debug. # +commands.debug.notStarted=Tidak bisa menghentikan pembuatan profil yang belum dimulai! # +commands.debug.start=Memulai pembuatan profil debug # +commands.debug.stop=Menghentikan pembuatan profil debug setelah %.2f detik (%1$d tick) # +commands.defaultgamemode.description=Mengatur mode permainan default. # +commands.defaultgamemode.success=Mode permainan default dunia sekarang adalah %1$s # +commands.deop.description=Mencabut status operator dari pemain. # +commands.deop.failed=Tidak bisa di-de-op (tingkat izin terlalu tinggi): %s # +commands.deop.success=Di-de-op: %s # +commands.deop.message=Kamu telah di-de-op # +commands.dialogue.description=Membuka dialog NPC untuk pemain. # +commands.dialogue.changeFailed=Gagal mengubah adegan untuk NPC. # +commands.dialogue.changeSuccess=Dialog berhasil mengubah adegan untuk NPC secara global. # +commands.dialogue.changePerPlayerSuccess=Dialog berhasil mengubah teks NPC hanya untuk %1$s. # +commands.dialogue.invalidScene=Adegan tidak valid dirujuk. # +commands.dialogue.noNpcComponent=Aktor terpilih tidak memiliki komponen NPC. # +commands.dialogue.npcNotFound=Gagal menemukan NPC. # +commands.dialogue.npcNotInRange=NPC ditemukan, tetapi tidak dalam rentang ticking pemain penerima %1$s. # +commands.dialogue.success=Dialog dikirim ke %1$s. # +commands.dialogue.tooManyNPCs=Pemilih untuk NPC ambigu dan mengakibatkan terlalu banyak yang dipilih. Harap pilih hanya satu NPC. # +commands.difficulty.description=Mengatur tingkat kesulitan. # +commands.difficulty.usage=/difficulty # +commands.difficulty.success=Atur kesulitan permainan ke %1$s # +commands.downfall.success=Mengalihkan ke hujan # +commands.effect.description=Menambah atau menghapus efek status. # +commands.effect.failure.notActive=Tidak bisa mengambil %1$s dari %2$s karena tidak memiliki efek # +commands.effect.failure.notActive.all=Tidak bisa mengambil efek apa pun dari %1$s karena tidak punya # +commands.effect.failure.notAMob=%1$s tidak bisa memiliki efek # +commands.effect.notFound=Tidak ada efek mob tersebut dengan ID %s # +commands.effect.success=Memberikan %1$s * %2$d ke %3$s selama %4$d detik # +commands.effect.success.removed=Mengambil %1 $s dari %2$s # +commands.effect.success.removed.all=Mengambil semua efek dari %1$s # +commands.enchant.cantCombine=%1$s tidak bisa digabungkan dengan %2$s # +commands.enchant.invalidLevel=%1$s tidak mendukung level %2$d # +commands.enchant.cantEnchant=Sihir yang dipilih tidak bisa ditambahkan ke item target: %1$s # +commands.enchant.description=Menambahkan sihir ke item yang dipilih pemain. # +commands.enchant.noItem=Target tidak memegang item: %1$s # +commands.enchant.notFound=Tidak ada sihir tersebut dengan ID %1$d # +commands.enchant.success=Berhasil menyihir %1$s # +commands.entitydata.description=Memodifikasi tag data entitas. # +commands.entitydata.failed=Tag data tidak berubah: %1$s # +commands.entitydata.noPlayers=%1$s adalah pemain dan tidak bisa diubah # +commands.entitydata.success=Data entitas diperbarui menjadi: %1$s # +commands.entitydata.tagError=Penguraian tag data gagal: %1$s # +commands.event.description=Memicu peristiwa untuk objek yang ditentukan # +commands.event.error.empty=Nama acara tidak boleh kosong # +commands.event.error.failed=%1$s tidak dapat dijalankan pada: %2$s ###1: Event Name ##2: List of failed entities for which the event could not be executed +commands.event.success=%1$s berhasil dijalankan pada: %2$s ###1: Event Name ##2: List of entities +commands.execute.align.invalidInput=Input tidak valid, kombinasi yang diharapkan adalah 'x', 'y', dan 'z' # +commands.execute.allInvocationsFailed=Semua panggilan gagal: '%1$s' # +commands.execute.failed=Gagal mengeksekusi '%1$s' sebagai %2$s # +commands.execute.description=Mengeksekusi perintah atas nama satu entitas atau lebih. # +commands.execute.outRangedDetectPosition=Mendeteksi posisi: %1$s %2$s %3$s berada di luar jangkauan. # +commands.execute.falseCondition=Execute subcommand %1$s %2$s test failed. ###1: Subcommand ##2: ConditionSubcommand +commands.execute.falseConditionWithCount=Execute subcommand %1$s %2$s test failed, count: %3$s. ###1: Subcommand ##2: ConditionSubcommand ##3: Test passed count +commands.execute.trueCondition=Lolos tes. # +commands.execute.trueConditionWithCount=Lolos tes, hitungan: %1$s. # +commands.execute.ifUnlessBlocks.tooManyBlocks=Memeriksa terlalu banyak blok. Jumlah blok maks.: %1$s. Jumlah blok saat ini: %2$s. ###1: Max number of blocks that are checked ##2: Current number of blocks that are checked +commands.execute.ifUnlessScore.score.notFound=Tidak ada skor %1$s untuk %2$s ditemukan ###1: Objective Name ##2: Player Name +commands.execute.ifUnlessScore.targets.tooMany=%1$s target cocok dengan pemilih. Hanya 1 target yang diizinkan. ### Number of targets that are matching with selector +commands.execute.ifUnlessScore.targets.empty=Tidak ada pemain '%1$s' yang dilacak di papan skor ###1: Player name +commands.execute.ifUnlessScore.objectiveNotFound=Tidak ada tujuan yang ditemukan dengan nama '%1$s' ###1: Objective Name +commands.execute.ifUnlessScore.players.compareOperation.invalidOperation=Operasi tidak valid %1$s. ###1: Operator +commands.fill.description=Mengisi seluruh atau bagian dari wilayah dengan blok tertentu. # +commands.fill.failed=Tidak ada blok yang diisi # +commands.fill.outOfWorld=Tidak bisa menempatkan blok di luar dunia # +commands.fill.success=%1$d blok diisi # +commands.fill.tagError=Penguraian tag data gagal: %1$s # +commands.fill.tooManyBlocks=Terlalu banyak blok di area tertentu (%1$d > %2$d) # +commands.fill.replace.auxvalue.invalid=Ganti nilai data tidak valid untuk blok %1$s # +commands.fog.description=Menambahkan atau menghapus file pengaturan kabut # +commands.fog.invalidFogId=ID Pengaturan Kabut Tidak Valid: %1$s # +commands.fog.invalidUserId=Tidak menemukan pengaturan kabut dengan ID untuk %1$s # +commands.fog.limitReached=Mencapai batas ukuran pengidentifikasi kabut untuk %1$s # +commands.fog.success.pop=Pengaturan kabut yang terakhir dikirim dengan ID %2$s berhasil dihapus dari %1$s # +commands.fog.success.push=Pengaturan kabut berhasil ditambahkan untuk %1$s dengan ID %2$s # +commands.fog.success.remove=Pengaturan kabut dengan ID %2$s berhasil dihapus dari %1$s # +commands.function.description=Menjalankan perintah yang terdapat di file fungsi terkait. # +commands.function.functionNameNotFound=Fungsi %1$s tidak ditemukan. # +commands.function.invalidCharacters=Fungsi dengan judul '%s' tidak valid, karakter '%s' tidak diperbolehkan dalam nama fungsi. # +commands.function.noEngineVersionSpecified=Fungsi %s tidak bisa dijalankan. Kamu harus menentukan min_engine_version di manifest.json paket perilaku. # +commands.function.success=Berhasil menjalankan %1$d entri fungsi. # +commands.gamemode.description=Menetapkan mode permainan pemain. # +commands.gamemode.success.other=Mode permainan %2$s diatur ke %1$s # +commands.gamemode.success.self=Mode permainan sendiri diatur ke %1$s # +commands.gamemode.fail.invalid=Mode permainan '%1$s' tidak valid # +commands.gamerule.description=Mengatur atau mengkueri nilai aturan permainan. # +commands.gamerule.type.invalid=Jenis yang tidak valid digunakan untuk aturan permainan '%1$s' # +commands.gamerule.type.nocheatsenabled=Peraturan permainan '%1$s' hanya bisa digunakan jika cara curang diaktifkan di dunia ini. # +commands.gamerule.nopermission=Hanya pemilik server yang bisa mengubah '%1$s' # +commands.gamerule.norule=Tidak ada aturan permainan bernama '%1$s' yang tersedia # +commands.gamerule.success=Aturan permainan %1$s telah diperbarui menjadi %2$s # +commands.generic.async.initiated=Perintah '%1$s' dimulai (langkah asinkron %2$d) # +commands.generic.boolean.invalid='%1$s' tidak benar atau salah # +commands.generic.chunk.notFound=Gugus yang ditentukan tidak ditemukan # +commands.generic.componentError=Penguraian daftar komponen gagal # +commands.generic.dimension.notFound=Dimensi yang ditentukan tidak ditemukan # +commands.generic.disabled=Cheat tidak diaktifkan pada dunia ini. # +commands.generic.disabled.editorLocked=Perintah yang kamu masukkan, %s, tidak didukung di Editor. # +commands.generic.disabled.templateLocked=Saat ini pengaturan dikunci. Buka kunci Opsi Dunia Template di Pengaturan Permainan untuk mengubahnya. # +commands.generic.double.tooBig=Angka yang telah kamu masukkan (%.2f) terlalu besar, maksimum %.2f # +commands.generic.double.tooSmall=Angka yang telah kamu masukkan (%.2f) terlalu kecil, minimum %.2f # +commands.generic.duplicateType=Argumen jenis duplikat # +commands.generic.duplicateSelectorArgument=Argumen pemilih %s duplikat # +commands.generic.encryption.badkey=Kunci publik buruk diberikan. Kunci 120 byte diharapkan setelah pemformatan PEM. # +commands.generic.encryption.badsalt=Salt buruk diberikan. 16 byte diharapkan sebelum pengkodean 64 dasar. # +commands.generic.encryption.required=Sesi terenkripsi diperlukan # +commands.generic.entity.invalidType=Jenis entitas '%1$s' tidak valid # +commands.generic.entity.invalidUuid=UUID entitas yang diberikan berada dalam format yang tidak valid # +commands.generic.entity.notFound=Entitas tersebut tidak bisa ditemukan # +commands.generic.exception=Terjadi kesalahan yang tidak diketahui sewaktu mencoba melakukan perintah ini # +commands.generic.invalidAgentType=Argumen jenis diterapkan ke pemilih hanya Agent # +commands.generic.invalidcontext=Konteks yang tidak valid diberikan untuk jenis perintah tertentu # +commands.generic.invalidDevice=Perintah yang dimasukkan, %s, tidak didukung di perangkat ini # +commands.generic.invalidPlayerType=Argumen jenis diterapkan ke pemilih hanya pemain # +commands.generic.invalidType=Argumen jenis tidak diketahui # +commands.generic.levelError=Tingkat maks. harus lebih dari tingkat min. # +commands.generic.malformed.body=Badan hilang atau berubah bentuk # +commands.generic.malformed.type=Jenis permintaan tidak valid # +commands.generic.notimplemented=Tidak diterapkan # +commands.generic.num.invalid='%1$s' bukan angka yang valid # +commands.generic.num.tooBig=Angka yang telah kamu masukkan (%1$d) terlalu besar, maksimum %2$d # +commands.generic.num.tooSmall=Angka yang telah kamu masukkan (%1$d) terlalu kecil, minimum %2$d # +commands.generic.outOfWorld=Tidak bisa mengakses blok di luar dunia # +commands.generic.parameter.invalid='%1$s' bukan parameter yang valid # +commands.generic.permission.selector= # +commands.generic.player.notFound=Pemain tersebut tidak bisa ditemukan # +commands.generic.protocol.mismatch=Versi protokol yang diberikan tidak sesuai dengan versi protokol Minecraft # +commands.generic.radiusError=Radius pemilih minimum harus kurang dari maksimum # +commands.generic.radiusNegative=Radius tidak boleh negatif # +commands.generic.rotationError=Rotasi di luar kisaran # +commands.generic.running=Perintah sudah dijalankan # +commands.generic.step.failed=Langkah perintah gagal # +commands.generic.syntax=Kesalahan sintaks: Tidak terduga "%2$s": di "%1$s>>%2$s<<%3$s" # +commands.generic.noTargetMatch=Tidak ada target yang cocok dengan pemilih # +commands.generic.targetNotPlayer=Pemilih harus jenis pemain # +commands.generic.tooManyNames=Terlalu banyak argumen nama target # +commands.generic.tooManyTargets=Terlalu banyak target yang cocok dengan pemilih # +commands.generic.too.many.requests=Terlalu banyak perintah yang diminta, tunggu satu untuk diselesaikan # +commands.generic.unknown=Perintah tidak diketahui: %s. Periksa bahwa perintah ada dan bahwa kamu memiliki izin untuk menggunakannya. # +commands.generic.usage=Penggunaan: %1$s # +commands.generic.usage.noparam=Penggunaan: # +commands.generic.version.mismatch=Versi yang diminta tidak ada untuk perintah ini # +commands.generic.version.missing=Panggilan perintah yang bukan dari obrolan harus menentukan versi perintah # +commands.getchunkdata.description=Mendapatkan piksel untuk gugus tertentu. # +commands.getchunkdata.success=Data gugus diterima # +commands.getchunks.description=Mendapatkan daftar gugus yang dimuat. # +commands.getchunks.success=Daftar gugus diterima # +commands.getlocalplayername.description=Mengembalikan nama pemain lokal. # +commands.getspawnpoint.description=Mendapatkan posisi kemunculan pemain yang ditentukan. # +commands.gettopsolidblock.description=Mendapatkan posisi blok non-udara atas di bawah posisi yang ditentukan # +commands.gettopsolidblock.notfound=Tidak ada blok solid di bawah posisi yang ditentukan # +commands.give.block.notFound=Tidak ada blok tersebut dengan nama %1$d # +commands.give.description=Memberikan item kepada pemain. # +commands.give.item.invalid=Sintaks perintah tidak valid: tidak ada %s dengan nilai data tersebut # +commands.give.item.notFound=Tidak ada item tersebut dengan nama %1$d # +commands.give.map.invalidData=Data peta yang dimasukkan tidak valid # +commands.give.map.featureNotFound=Tidak bisa membuat peta eksplorasi. Fitur tidak ditemukan pada dimensi ini # +commands.give.success=Memberikan %1$s * %2$d ke %3$s # +commands.give.successRecipient=Kamu telah diberi %1$s * %2$d # +commands.give.tagError=Penguraian tag data gagal: %1$s # +commands.hasitem.fail.invalidData="data" memiliki input yang tidak valid, harus berupa integer. # +commands.hasitem.fail.invalidQuantity="quantity" memiliki input yang tidak valid, harus berupa integer atau rentang integer. # +commands.hasitem.fail.invalidSlot="slot" memiliki input yang tidak valid, harus berupa integer atau rentang integer. # +commands.hasitem.fail.noItem="item" hilang, diperlukan untuk filter "hasitem". # +commands.hasitem.fail.slotNoLocation=Menentukan "slot" tidak valid jika "location" tidak diberikan. # +commands.help.description=Memberikan bantuan/daftar perintah. # +commands.help.footer=Tips: Gunakan tombol saat mengetik perintah untuk menyelesaikan perintah atau argumen secara otomatis # +commands.help.header=--- Menampilkan halaman bantuan %1$d dari %2$d (/help ) --- # +commands.help.command.aliases=%s (juga %s): # +commands.immutableworld.description=Menetapkan status dunia yang tidak dapat diubah. # +commands.immutableworld.info=immutableworld = %s # +commands.inputpermission.description=Mengatur apakah input pemain dapat memengaruhi karakter mereka atau tidak. # +commands.inputpermission.camera=Kamera # +commands.inputpermission.movement=Pergerakan # +commands.inputpermission.enabled=diaktifkan # +commands.inputpermission.disabled=dinonaktifkan # +commands.inputpermission.set.invalidfilter='%s' adalah argumen filter yang tidak valid # +commands.inputpermission.set.missingpermission='permission' memiliki input yang tidak valid # +commands.inputpermission.set.missingstate='state' memiliki input yang tidak valid # +commands.inputpermission.query=<%s>: %d %s # +commands.inputpermission.queryverbose=<%s>: %d diaktifkan | %d dinonaktifkan # +commands.itemswithtag.description=Mencantumkan semua item dengan tag yang diberikan. # +commands.itemswithtag.success.single=Ada %d item dengan tag %s: # +commands.itemswithtag.success.multiple=Ada %d item dengan tag %s: # +commands.itemswithtag.success.list.items=%s # +commands.itemswithtag.fail.noitemsfound=Tidak ada item yang berisi tag %s. # +commands.kick.description=Menendang pemain dari server. # +commands.kick.description.edu=Mengeluarkan pemain dari permainan. # +commands.kick.no.player=Berikan nama pemain yang ingin kamu keluarkan # +commands.kick.not.found=Tidak bisa menemukan pemain %1$s # +commands.kick.not.yourself=Kamu tidak bisa mengeluarkan diri sendiri dari permainan # +commands.kick.success=Menendang %1$s dari permainan # +commands.kick.success.reason=Menendang %1$s dari permainan: '%2$s' # +commands.kick.success.reasonedu=Mengeluarkan %1$s dari permainan: '%2$s' # +commands.kick.no.host=Host tidak bisa dikeluarkan dari permainan. # +commands.kick.no.teacher=Guru tidak bisa dikeluarkan dari permainan. # +commands.kill.attemptKillPlayerCreative.edu=Pemain tidak dapat dihapus saat mereka berada dalam mode Kreatif. # +commands.kill.attemptKillPlayerCreative=Pemain tidak dapat dibunuh saat mereka berada dalam mode Kreatif. # +commands.kill.successful.edu=Menghapus %1$s # +commands.kill.successful=Membunuh %1$s # +commands.kill.description.edu=Menghapus entitas (pemain, mob, dsb.). # +commands.kill.description=Membunuh entitas (pemain, mob, dll.). # +commands.lesson.description=Menangani pelaporan Pelajaran Edukatif. # +commands.lesson.success=Berhasil # +commands.list.description=Menampilkan daftar pemain pada server. # +commands.locate.description=Menampilkan koordinat untuk struktur atau bioma terdekat dari jenis tertentu. # +commands.locate.biome.fail=Tidak dapat menemukan bioma jenis %1$s dalam jarak yang wajar # +commands.locate.biome.success=%1$s terdekat berada di blok %2$s, %3$s, %4$s (sejauh %5 blok) # +commands.locate.structure.fail.noplayer=Perintah hanya bisa digunakan oleh pemain yang valid # +commands.locate.structure.fail.nostructurefound=Tidak ada bangunan valid yang ditemukan dalam jarak yang wajar # +commands.locate.structure.success=%1$s terdekat berada di blok %2$s, (y?), %3$s (sejauh %4 blok) # +commands.loot.description=Menambahkan tabel jarahan yang diberikan ke persediaan yang ditentukan atau ke dunia. # +commands.loot.failure.invalidLootTable=Tabel jarahan '%1$s' tidak ditemukan # +commands.loot.failure.mainhandOffhandOnNonEntity=Tangan aktif atau tangan pasif tidak boleh digunakan pada objek non-entitas. # +commands.loot.failure.entityNoLootTable=Entitas %1$s tidak memiliki tabel jarahan # +commands.loot.failure.noContainer=Posisi target %s bukan merupakan wadah # +commands.loot.failure.invalidSlotIdForSlotType=Tidak bisa mengganti slot %s, slot harus antara %d dan %d untuk %s # +commands.loot.failure.invalidSlotTypeForEntity=Entitas %s tidak memiliki SlotType %s # +commands.loot.failure.countExceedsContainerSize=slotId + jumlah melebihi ukuran kontainer slot %d # +commands.loot.failure.negativeCount=jumlah tidak boleh berupa negatif angka negatif # +commands.loot.success=%1$s item dijatuhkan. # +commands.loot.replaceSuccess=Mengganti %s %d dari %s dengan %d item di atas %d slot # +commands.loot.replaceSuccess.block=Mengganti %s slot %d dengan %d item di atas %d slot # +commands.selector.error.moreThanOne=Hanya satu entitas yang diizinkan, tetapi pemilih yang disediakan mengizinkan lebih dari satu entitas # +commands.tagsfromitem.description=Mencantumkan semua tag yang terkait dengan item yang diberikan. # +commands.tagsfromitem.success.single=Ada %d tag pada item %s: # +commands.tagsfromitem.success.multiple=Ada %d tag pada item %s: # +commands.tagsfromitem.success.list.tags=%s # +commands.tagsfromitem.fail.notagsfound=Tidak ada tag yang ditemukan pada item: %s. # +commands.togglecontentlog.toggle=Mengaktifkan/Menonaktifkan perintah log konten # +commands.togglecontentlog.enabled=Log Konten Diaktifkan # +commands.togglecontentlog.disabled=Log Konten Dinonaktifkan # +commands.me.description=Menampilkan pesan tentang diri sendiri. # +commands.message.display.incoming=%1$s berbisik kepadamu: %2$s # +commands.message.display.outgoing=Kamu berbisik ke %1$s: %2$s # +commands.message.sameTarget=Kamu tidak bisa mengirim pesan pribadi kepada diri sendiri! # + +commands.mobevent.description=Mengontrol acara mob yang diizinkan untuk dijalankan. # +commands.mobevent.eventsEnabledSetToTrue=Acara Mob kini diaktifkan. Acara individual yang diatur ke false tidak akan dijalankan. # +commands.mobevent.eventsEnabledSetToFalse=Acara Mob kini dinonaktifkan. Acara individual tidak akan dijalankan. # +commands.mobevent.eventsEnabledIsTrue=Acara Mob diaktifkan. Acara individual yang diatur ke false tidak akan dijalankan. # +commands.mobevent.eventsEnabledIsFalse=Acara Mob dinonaktifkan. Acara individual tidak akan dijalankan. # + +## for the following new loc strings, the first parameter is a localized event name, and the second is the literal event that must be entered into the command. +commands.mobevent.eventSetToTrue=Acara Mob %s (id: %s) diatur ke true. # +commands.mobevent.eventSetToTrueButEventsDisabled=Acara Mob %s (id: %s) diatur ke true, tetapi Acara Mob dinonaktifkan. # +commands.mobevent.eventSetToFalse=Acara Mob %s (id: %s) diatur ke false. # +commands.mobevent.eventIsTrue=Acara Mob %s (id: %s) diatur ke true. # +commands.mobevent.eventIsTrueButEventsDisabled=Acara Mob %s (id: %s) diatur ke true, tetapi Acara Mob dinonaktifkan. # +commands.mobevent.eventIsFalse=Acara Mob %s (id: %s) diatur ke false. # + +commands.music.description=Memungkinkan kamu mengontrol trek musik yang diputar. # +commands.music.failure.emptyTrackName=Kamu harus memberikan nama trek yang tidak kosong. # +commands.music.success.queueAction=%s telah diantrekan dan akan mulai diputar ketika trek yang sedang diputar berhenti. # +commands.music.success.playAction=%s telah diantrekan untuk mulai diputar. # +commands.music.success.stopAction=Musik kustom akan berhenti sekarang. # +commands.music.success.volumeAction=Volume musik akan diperbarui ke %d. # +commands.op.description=Memberikan status operator kepada pemain. # +commands.op.failed=Tidak bisa melakukan op (sudah op atau di atasnya): %s # +commands.op.success=Di-op: %s # +commands.op.message=Kamu telah di-op # +commands.operator.invalid=Operasi tidak valid %1$s. # +commands.origin.commandblock=CommandBlock # +commands.origin.external=Eksternal # +commands.origin.devconsole=DevConsole # +commands.origin.script=Mesin Skrip # +commands.origin.server=Server # +commands.origin.teacher=Guru # +commands.ops.description=Memuat ulang dan memberlakukan izin Op. # +commands.ops.reloaded=Op dimuat ulang dari file. # +commands.ops.set.success=Berhasil mengatur level operator untuk pemain %s. # +commands.permissions.description=Memuat ulang dan menerapkan izin. # +command.permissions.list.fail.filenotfound=Gagal mencantumkan izin dari file, file tidak ditemukan. # +commands.permissions.reloaded=Izin dimuat ulang dari file. # +command.permissions.reload.fail.filenotfound=Gagal memuat ulang izin dari file, file tidak ditemukan. # +commands.permissions.set.failed=Tidak dapat mengatur level izin %s untuk pemain %s. # +commands.permissions.set.success=Berhasil mengatur level izin %s untuk pemain %s. # +commands.permissions.save.failed=Tidak dapat menyimpan level izin %s untuk pemain %s. # +commands.permissions.save.success=Berhasil menyimpan level izin %s untuk pemain %s. # +commands.spawnParticleEmitter.description=Membuat pemancar partikel # +commands.spawnParticleEmitter.success=Permintaan untuk membuat %1$s dikirim ke semua pemain. # +commands.particle.description=Membuat partikel. # +commands.particle.notFound=Nama efek tidak diketahui (%1$s) # +commands.particle.success=Efek bermain %1$s untuk %2$d kali # +commands.playanimation.description=Membuat satu atau beberapa entitas memainkan animasi satu kali. Mengasumsikan semua variabel diatur dengan benar. # +commands.playanimation.success=Permintaan animasi dikirim ke klien untuk diproses. # +commands.players.list=Ada %1$d/%2$d pemain online: # +commands.players.list.names=%s # +commands.playsound.description=Memutar suara. # +commands.playsound.playerTooFar=Pemain %1$s terlalu jauh untuk mendengar suara # +commands.playsound.success=Memutar suara '%1$s' ke %2$s # +commands.position.description=Aktifkan/nonaktifkan koordinat untuk pemain. # +commands.publish.failed=Tidak bisa meng-hosting permainan lokal # +commands.publish.started=Permainan lokal di-hosting pada port %1$s # +commands.querytarget.description=Mendapatkan informasi transformasi, nama, dan id tentang entitas target tertentu. # +commands.querytarget.success=Data target: %1$s # +commands.recipes.description=Membuka resep di buku resep untuk pemain. # +commands.recipes.notFound=Resepnya tidak dapat ditemukan # +commands.reload.description=Memuat ulang semua file fungsi dan skrip dari semua paket perilaku. # +commands.reload.success=File fungsi dan skrip telah dimuat ulang. # +commands.replaceitem.description=Mengganti item di persediaan. # +commands.replaceitem.failed=Tidak bisa mengganti %s slot %d dengan %d * %s # +commands.replaceitem.keepFailed=Sudah ada item yang menempati %s slot %d. # +commands.replaceitem.noContainer=Blok di %s bukan kontainer # +commands.replaceitem.badSlotNumber=Tidak bisa mengganti slot %d, harus nilai antara %d dan %d. # +commands.replaceitem.success=Mengganti %s slot %d dengan %d * %s # +commands.replaceitem.success.entity=Mengganti %s slot %d dari %s dengan %d * %s # +commands.replaceitem.tagError=Penguraian tag data gagal: %1$s # +commands.ride.description=Membuat entitas menunggangi entitas lain, menghentikan entitas menunggang, membuat tunggangan mengusir penunggangnya, atau memanggil tunggangan atau penunggang. # +commands.ride.evictRiders.success=Tunggangan yang berhasil mengusir penunggangnya: %1$s # +commands.ride.startRiding.failure=Penunggang yang tidak memenuhi ketentuan tunggangan: %1$s # +commands.ride.startRiding.groupDoesntFit=Kelompok penunggang tidak muat pada tunggangan. # +commands.ride.startRiding.notRideable=Entitas yang dipilih tidak bisa ditunggangi. # +commands.ride.startRiding.rideFull=Tunggangan ini sudah penuh. # +commands.ride.startRiding.rideFullRidersLeft=Tunggangan penuh, beberapa pengendara tidak ditambahkan. # +commands.ride.startRiding.success=Penunggang yang berhasil ditambahkan ke tunggangan: %1$s # +commands.ride.startRiding.tooManyRiders=Terlalu banyak penunggang yang dipilih. Hanya satu yang diperbolehkan dalam satu waktu untuk teleport_ride. # +commands.ride.startRiding.tooManyRides=Terlalu banyak tunggangan yang dipilih. Hanya satu yang diperbolehkan dalam satu waktu. # +commands.ride.stopRiding.success=Penunggang yang berhasil berhenti menunggang: %1$s # +commands.ride.summonRide.failed=Tunggangan dipanggil, tetapi penunggang ini tidak bisa ditambahkan ke tunggangan: %1$s # +commands.ride.summonRide.notRideable=Entitas dipanggil, tetapi tidak bisa ditunggangi. # +commands.ride.summonRide.success=Tunggangan yang berhasil dipanggil untuk penunggang ini: %1$s # +commands.ride.summonRide.skipped=Wahana tidak dipanggil untuk entitas berikut yang sudah memiliki wahana: %1$s # +commands.ride.summonRider.failed=Penunggang dipanggil, tetapi tidak bisa ditambahkan ke tunggangan: %1$s # +commands.ride.summonRider.fullRides=Penunggang tidak bisa naik tunggangan ini karena penuh: %1$s # +commands.ride.summonRider.ridesWithNoRideableComp=Entitas berikut tidak bisa ditunggangi: %1$s # +commands.ride.summonRider.success=Pengendara yang berhasil memanggil tunggangan: %1$s # +commands.save.description=Mengontrol atau memeriksa cara permainan menyimpan data ke disk. # +commands.save.disabled=Menonaktifkan penyimpanan otomatis dunia # +commands.save.enabled=Mengaktifkan penyimpanan otomatis dunia # +commands.save.failed=Menyimpan gagal: %1$s # +commands.save.start=Menyimpan... # +commands.save.success=Menyimpan dunia # +commands.save-all.error=Terjadi kesalahan saat mencoba menjeda penyimpanan dunia. # +commands.save-all.success=Data disimpan. File sekarang siap disalin. # +commands.save-off.alreadyOff=Penyimpanan sudah dinonaktifkan. # +commands.save-on.alreadyOn=Penyimpanan sudah diaktifkan. # +commands.save-on.notDone=Penyimpanan sebelumnya belum selesai. # +commands.save-on.description=Mengaktifkan penyimpanan server otomatis. # +commands.save-on.success=Perubahan pada dunia dilanjutkan. # +commands.save-state.description=Memeriksa apakah simpan semua sebelumnya telah selesai dan mencantumkan file yang tercakup. # +commands.say.description=Mengirim pesan dalam obrolan kepada pemain lain. # +commands.schedule.delay.functionQueued=Fungsi terjadwal %1$s dalam %2$d tick pada waktu permainan %3$d. # +commands.schedule.delay.negativeTime=Waktu tidak boleh negatif. # +commands.schedule.description=Menjadwalkan tindakan yang akan dijalankan setelah area dimuat atau setelah jangka waktu tertentu. # +commands.schedule.functionQueued=Fungsi telah diantrekan dan akan dijalankan ketika area yang ditentukan terisi penuh. # +commands.schedule.functionRan=Berhasil menjalankan %1$d entri fungsi dalam fungsi %2$s. # +commands.schedule.invalidOrigin=Format asli yang diperlukan untuk menjalankan fungsi ini tidak valid. # +commands.schedule.name.empty=Nama area ticking tidak boleh kosong. # +commands.schedule.too.many.areas=Lebih dari satu area ticking ditemukan dengan nama %s. Harap gunakan satu area. # + +## Scoreboard is composed of several Objectives, which can be displayed to players in 3 different 'slots' ## +## An Objective holds the scores that each player has for the Objective. ## +## Objectives can have different Criteria, which dictate how the scores are updated for this Objective ## +## Objectives have two names, one for internal use and the other for Displaying in the UI ## + +## Going overboard on the context but Scoreboards do some weird stuff :D ## + +commands.scoreboard.description=Melacak dan menampilkan skor untuk berbagai sasaran. ### +commands.scoreboard.allMatchesFailed=Semua pencocokan gagal ### +commands.scoreboard.noMultiWildcard=Hanya satu pengguna wildcard yang diizinkan ### +commands.scoreboard.objectiveNotFound=Tidak ada sasaran dengan nama '%1$s' ###1: Objective Name +commands.scoreboard.objectiveReadOnly=Sasaran '%1$s' hanya dapat dibaca dan tidak bisa diatur ###1: Objective Name +commands.scoreboard.objectives.add.alreadyExists=Sasaran dengan nama '%1$s' sudah ada ###1: Objective Name +commands.scoreboard.objectives.add.displayTooLong=Nama tampilan '%1$s' terlalu panjang untuk sasaran, panjang maksimum %2$d karakter ###1: Objective Display Name ##2: Name Length Limit +commands.scoreboard.objectives.add.success=Berhasil menambahkan sasaran baru '%1$s' ###1: Objective Name +commands.scoreboard.objectives.add.tooLong=Nama '%1$s' terlalu panjang untuk sasaran, panjang maksimum %2$d karakter ###1: Objective Name ##2: Name Length Limit +commands.scoreboard.objectives.add.wrongType=Jenis kriteria sasaran tidak valid '%1$s' ###1: Criteria Name +commands.scoreboard.objectives.add.needName=Sasaran memerlukan nama. ### +commands.scoreboard.objectives.description=Ubah sasaran papan skor. ### +commands.scoreboard.objectives.list.count=Menampilkan %1$d sasaran di papan skor: ###1: Number of Objectives +commands.scoreboard.objectives.list.empty=Tidak ada sasaran di papan skor ### +commands.scoreboard.objectives.list.entry=- %1$s: ditampilkan sebagai '%2$s' dan adalah jenis '%3$s' ###1: Objective Name ##2: Objective Display Name ##3: Criteria Name +commands.scoreboard.objectives.remove.success=Sasaran '%1$s' berhasil dihapus ###1: Objective Name +commands.scoreboard.objectives.setdisplay.invalidSlot=Tidak ada slot tampilan semacam ini '%1$s' ###1: Display Slot +commands.scoreboard.objectives.setdisplay.successCleared=Mengosongkan slot tampilan sasaran '%1$s' ###1: Display Slot +commands.scoreboard.objectives.setdisplay.successSet=Atur sasaran tampilan di slot '%1$s' ke '%2$s' ###1: Display Slot ##2: Objective Name +commands.scoreboard.players.add.success=Menambahkan %1$d ke [%2$s] untuk %3$s (sekarang %4$d) ###1: Score Value ##2: Objective Name ##3: Player Name ##4: New Score Value +commands.scoreboard.players.add.multiple.success=Menambahkan %1$d ke [%2$s] untuk %3$d entitas ###1: Score Value ##2: Objective Name ##3: Player Count +commands.scoreboard.players.nameNotFound=Nama pemain harus diberikan. ### +commands.scoreboard.players.enable.noTrigger=Sasaran %1$s bukan pemicu ###1: Objective Name +commands.scoreboard.players.enable.success=Mengaktifkan pemicu %1$s untuk %2$s ###1: Trigger Name ##2: Objective Name +commands.scoreboard.players.list.count=Menampilkan %1$d pemain yang dilacak di papan skor: ###1: Number of Players +commands.scoreboard.players.list.empty=Tidak ada pemain yang dilacak di papan skor ### +commands.scoreboard.players.list.player.count=Menampilkan %1$d sasaran yang dilacak untuk %2$s: ###1: Objective Count ##2: Player Name +commands.scoreboard.players.list.player.empty=Pemain %1$s tidak memiliki nilai yang tercatat ###1: Player Name +commands.scoreboard.players.list.player.entry=- %2$s: %1$d (%3$s) ###1: Score Value ##2: Objective Display Name ##3: Objective Name +commands.scoreboard.players.operation.invalidOperation=Operasi tidak valid %1$s ### +commands.scoreboard.players.operation.notFound=Skor %1$s untuk %2$s tidak ditemukan ###1: Objective Name ##2: Player Name +commands.scoreboard.players.operation.success=Memperbarui [%1$s] untuk %2$d entitas ###1: Objective Name ##2: Player Count +commands.scoreboard.players.offlinePlayerName=Pemain Offline # +commands.scoreboard.players.random.invalidRange=Min %1$d tidak kurang dari maks %2$d ###1: Min Range Value ##2: Max Range Value +commands.scoreboard.players.remove.success=Menghapus %1$d dari [%2$s] untuk %3$s (sekarang %4$d) ###1: Score Value ##2: Objective Name ##3: Player Name ##4: New Score Value +commands.scoreboard.players.remove.multiple.success=Menghapus %1$d dari [%2$s] untuk %3$d entitas ###1: Score Value ##2: Objective Name ##3: Player Count +commands.scoreboard.players.reset.success=Atur ulang skor pemain %1$s ###1: Player Name +commands.scoreboard.players.resetscore.success=Atur ulang skor %1$s pemain %2$s ###1: Objective Name ##2: Player Name +commands.scoreboard.players.set.success=Mengatur [%1$s] untuk %2$s menjadi %3$d ###1: Objective Name ##2: Player Name ##3: Score Value +commands.scoreboard.players.set.multiple.success=Mengatur [%1$s] untuk %2$d entitas menjadi %3$d ###1: Objective Name ##2: Player Count ##3: Score Value +commands.scoreboard.players.set.tagError=Tidak bisa mengurai dataTag, alasan: %1$s ### +commands.scoreboard.players.set.tagMismatch=dataTag tidak cocok untuk %1$s ### +commands.scoreboard.players.score.notFound=Skor %1$s untuk %2$s tidak ditemukan ###1: Objective Name ##2: Player Name +commands.scoreboard.players.test.failed=Skor %1$d TIDAK dalam rentang %2$d hingga %3$d ###1: Value ##2: Min Range Value ##3: Max Range Value +commands.scoreboard.players.test.success=Skor %1$d dalam rentang %2$d hingga %3$d ###1: Value ##2: Min Range Value ##3: Max Range Value +commands.scoreboard.players.get.success=%1$d ### + +#### Scoreboards can also handle teams, which are close to what an Objective does #### +#### with just a little extra functionality #### + +commands.scoreboard.teamNotFound=Tim dengan nama '%1$s' tidak ditemukan ###1: Team Name +commands.scoreboard.teams.add.alreadyExists=Tim dengan nama '%1$s' sudah ada ###1: Team Name +commands.scoreboard.teams.add.displayTooLong=Nama tampilan '%1$s' terlalu panjang untuk tim, panjang maksimum %2$d karakter ###1: Team Display Name ##2: Name Length Limit +commands.scoreboard.teams.add.success=Berhasil menambahkan tim baru '%1$s' ###1: Team Name +commands.scoreboard.teams.add.tooLong=Nama '%1$s' terlalu panjang untuk tim, panjang maksimum %2$d karakter ###1: Team Name ##2: Name Length Limit +commands.scoreboard.teams.empty.alreadyEmpty=Tim %1$s sudah kosong, tidak bisa menghapus pemain yang tidak ada ###1: Team Name +commands.scoreboard.teams.empty.success=Menghapus ke-%1$d player dari tim %2$s ###1: Number of Players ##2: Team Name +commands.scoreboard.teams.join.failure=Tidak bisa menambahkan %1$d pemain ke tim %2$s: %3$s ###1: Number of Players ##2: Team Name ##3: List of Players +commands.scoreboard.teams.join.success=Menambahkan %1$d pemain ke tim %2$s: %3$s ###1: Number of Players ##2: Team Name ##3: List of Players +commands.scoreboard.teams.leave.failure=Tidak bisa menghapus %1$d pemain dari tim mereka: %2$s ###1: Number of Players ##2: Team Name +commands.scoreboard.teams.leave.noTeam=Kamu tidak berada dalam tim ### +commands.scoreboard.teams.leave.success=Menghapus %1$d pemain dari tim mereka: %2$s ###1: Number of Players ##2: List of Players +commands.scoreboard.teams.list.count=Menampilkan %1$d tim di papan skor: ###1: Number of Teams +commands.scoreboard.teams.list.empty=Tidak ada tim yang terdaftar di papan skor ### +commands.scoreboard.teams.list.entry=- %1$s: '%2$s' memiliki %3$d pemain ###1: Team Name ##2: Team Display Name ##3: Number of Players +commands.scoreboard.teams.list.player.count=Menampilkan %1$d pemain dalam tim %2$s: ###1: Number of Players ##2 Team Name +commands.scoreboard.teams.list.player.empty=Tim %1$s tidak memiliki pemain ###1: Team Name +commands.scoreboard.teams.list.player.entry=- %2$s: %1$d (%3$s) ###1: Player Name ##2: Score Value ##3: Team Display Name +commands.scoreboard.teams.option.noValue=Nilai yang valid untuk opsi %1$s adalah: %2$s ###1: Option Name ##2: List of Option Values +commands.scoreboard.teams.option.success=Atur opsi %1$s untuk tim %2$s ke %3$s ###1: Option Name ##2: Team Name ##3: Option Value +commands.scoreboard.teams.remove.success=Menghapus tim %1$s ###1: Team Name +commands.screenshake.description=Memberikan getaran pada kamera pemain dengan intensitas dan durasi tertentu. # +commands.screenshake.success=Mengirim permintaan guncangan kamera ke pemain berikut: %s # +commands.screenshake.successStop=Menghentikan guncangan kamera untuk pemain berikut: %s # # +commands.scriptevent.description=Memicu peristiwa skrip dengan ID dan pesan. # # +commands.scriptevent.messageSizeExceed=Panjang pesan melebihi batas karakter (%1$d)! # +commands.scriptevent.invalidNamespace=Pengidentifikasi harus ada dan tidak boleh menggunakan namespace Minecraft # +commands.seed.success=Benih: %1$s # +commands.setblock.description=Mengubah blok menjadi blok lain. # +commands.setblock.failed=Tidak bisa menempatkan blok # +commands.setblock.noChange=Blok tidak bisa ditempatkan # +commands.setblock.notFound=Tidak ada blok dengan ID/nama %1$s # +commands.setblock.outOfWorld=Tidak bisa menempatkan blok di luar dunia # +commands.setblock.success=Blok ditempatkan # +commands.setblock.tagError=Penguraian tag data gagal: %1$s # +commands.setidletimeout.success=Berhasil mengatur batas waktu diam ke %1$d menit. # +commands.setfixedinvslots.description=Mengatur jumlah slot persediaan tetap untuk server. # +commands.setfixedinvslots.success=Jumlah Slot Persediaan Tetap diatur ke %1$d # +commands.setfixedinvslot.description=Menetapkan slot tetap untuk item tertentu. # +commands.setfixedinvslot.success=Slot Persediaan Tetap %1$d diatur ke %2$s # +commands.globalpause.description=Menetapkan atau mendapatkan status jeda permainan untuk semua pemain. # +commands.globalpause.success=Atur atau dapatkan status jeda # +commands.setmaxplayers.description=Menetapkan jumlah maksimum pemain untuk sesi permainan ini. # +commands.setmaxplayers.success=Tetapkan pemain maks ke %1$d. # +commands.setmaxplayers.success.upperbound=(Dibatasi oleh koneksi maksimum yang dibolehkan) # +commands.setmaxplayers.success.lowerbound=(Dibatasi oleh jumlah pemain saat ini) # +commands.setworldspawn.description=Menetapkan kemunculan dunia. # +commands.setworldspawn.success=Atur titik kemunculan dunia ke (%1$d, %2$d, %3$d) # +commands.setworldspawn.wrongDimension=Kemunculan dunia tidak bisa diatur dalam dimensi ini # +commands.setworldspawn.notAllowedInLegacyWorlds=Kemunculan dunia tidak bisa diatur di dunia lama # +commands.spawnpoint.success.single=Atur titik kemunculan %1$s ke (%2$d, %3$d, %4$d) # +commands.spawnpoint.description=Menetapkan titik kemunculan untuk pemain. # +commands.spawnpoint.success.multiple.specific=Atur titik kemunculan untuk %1$s ke (%2$d, %3$d, %4$d) # +commands.spawnpoint.success.multiple.generic=Atur titik kemunculan untuk %1$s # +commands.spawnpoint.wrongDimension=Titik kemunculan tidak bisa diatur dalam dimensi ini # +commands.clearspawnpoint.success.single=Titik kemunculan %1$s dihapus # +commands.clearspawnpoint.description=Menghapus titik kemunculan untuk pemain. # +commands.clearspawnpoint.success.multiple=Menghapus titik kemunculan untuk %1$s # +commands.spreadplayers.description=Menteleportasi entitas ke lokasi acak. # +commands.spreadplayers.failure.players=Tidak bisa menyebarkan %1$s pemain di sekitar %2$s,%3$s (terlalu banyak pemain untuk ruang - coba gunakan penyebaran maksimal %4$s) # +commands.spreadplayers.failure.players.unsafe=Tidak bisa menyebar %1$s pemain di sekitar %2$s,%3$s (tidak menemukan lokasi aman setelah %4$s upaya) # +commands.spreadplayers.failure.teams=Tidak bisa menyebarkan %1$s tim di sekitar %2$s,%3$s (terlalu banyak pemain untuk ruang - coba gunakan penyebaran maksimal %4$s) # +commands.spreadplayers.info.players=(Jarak rata-rata di antara pemain adalah %1$s blok terpisah setelah iterasi %2$s) # +commands.spreadplayers.info.teams=(Jarak rata-rata di antara tim adalah %1$s blok terpisah setelah iterasi %2$s) # +commands.spreadplayers.spreading.players=Menyebarkan blok %2$s pemain %1$s di sekitar %3$s,%4$s (min terpisah %5$s blok) # +commands.spreadplayers.spreading.teams=Menyebarkan blok %2$s tim %1$s di sekitar %3$s,%4$s (min terpisah %5$s blok) # +commands.spreadplayers.success.players=Berhasil menyebarkan pemain %1$s di sekitar %2$s,%3$s # +commands.spreadplayers.success.teams=Berhasil menyebarkan tim %1$s di sekitar %2$s,%3$s # +commands.stats.cleared=Mengosongkan statistik %1$s # +commands.stats.failed=Parameter tidak valid # +commands.stats.noCompatibleBlock=Blok di %1$d, %2$d, %3$d tidak bisa melacak statistik # +commands.stats.success=Menyimpan %1$s statistik di %2$s pada %3$s # +commands.stop.description=Menghentikan server. # +commands.stop.start=Menghentikan server # +commands.stopsound.description=Menghentikan suara. # +commands.stopsound.success=Menghentikan suara %s selama %s # +commands.stopsound.success.all=Menghentikan semua suara selama %s # +commands.structure.description=Menyimpan atau memuat struktur di dunia. # +commands.structure.empty.load=Tidak bisa memuat struktur tanpa entitas dan blok # +commands.structure.empty.save=Tidak bisa menyimpan struktur tanpa entitas dan blok # +commands.structure.invalid.animationTime=Waktu animasi harus 0 atau lebih tinggi # +commands.structure.invalid.integrity=Integritas harus berada dalam kisaran 0 sampai 100 # +commands.structure.invalid.name=Nama harus dalam format "name" atau "namespace:name". Jika namespace tidak disediakan, default akan ditetapkan. # +commands.structure.load.success=Memuat struktur nama %s # +commands.structure.load.queued=Permintaan penempatan telah diantrekan dan akan dijalankan ketika area yang ditentukan terisi penuh. # +commands.structure.notFound=Struktur %s tidak bisa ditemukan. Pastikan ejaan nama sudah benar, lalu coba lagi. # +commands.structure.save.success=Menyimpan struktur dengan nama %s # +commands.structure.size.tooBig=Ukuran struktur tidak boleh lebih dari (%1$d, %2$d, %3$d), tadinya (%4$d, %5$d, %6$d) # +commands.structure.size.tooSmall=Ukuran struktur tidak boleh kurang dari (%1$d, %2$d, %3$d), tadinya (%4$d, %5$d, %6$d) # +commands.structure.unknown.action=Tindakan struktur yang tidak dikenal diberikan # +commands.structure.unloadedChunks=Fitur untuk memuat struktur di area yang belum dibongkar belum diimplementasikan # +commands.structure.y.tooHigh=Tidak bisa menempatkan blok di luar dunia. Cobalah nilai %d atau lebih rendah untuk komponen Y . # +commands.structure.y.tooLow=Tidak bisa menempatkan blok di luar dunia. Cobalah nilai yang lebih besar dari %d untuk komponen Y pada . # +commands.structure.delete.success=Struktur %s dihapus. # +commands.summon.description=Memanggil entitas. # +commands.summon.failed=Tidak bisa memanggil objek # +commands.summon.failed.npc=Kamu membutuhkan Creative + Operator untuk memanggil NPC ### +commands.summon.outOfWorld=Tidak bisa memanggil objek dari dunia # +commands.summon.success=Objek berhasil dipanggil # +commands.summon.tagError=Penguraian tag data gagal: %1$s # +commands.tag.description=Mengelola tag yang tersimpan di entitas. # +commands.tag.add.failed=Target sudah memiliki tag atau memiliki terlalu banyak tag # +commands.tag.add.success.single=Menambahkan tag '%1$s' ke %2$s ###1: Tag string ##2: Entity/Player/Item name +commands.tag.add.success.multiple=Menambahkan tag '%1$s' ke entitas %2$d ###1: Tag string ##2: Number of entities (numerals) +commands.tag.list.single.empty=%s tidak memiliki tag ###1: Entity/Player/Item name +commands.tag.list.single.success=%1$s memiliki %2$d tag: %3$s ###1: Entity/Player/Item name ##2: Number of tags ##3: Comma separated list of tags +commands.tag.list.multiple.empty=Tidak ada tag di entitas %d ###1: Number of entities matching the selector +commands.tag.list.multiple.success=Entitas %1$d memiliki total %2$d tag: %3$s ###1: Number of entities matching the selector ##2: Number of tags ##3: Comma separated list of tags +commands.tag.remove.failed=Target tidak memiliki tag ini # +commands.tag.remove.success.single=Menghapus tag '%1$s' dari %2$s ###1: Tag string ##2: Entity/Player/Item name +commands.tag.remove.success.multiple=Menghapus tag '%1$s' dari entitas %2$d ###1: Tag string ##2: Number of selector matches +commands.tell.description=Mengirim pesan pribadi ke satu atau beberapa pemain. # +commands.tellraw.description=Mengirim pesan JSON ke pemain. # +commands.tellraw.jsonException=Json tidak valid: %1$s # +commands.tellraw.jsonStringException=Data string json tidak valid. # +commands.tellraw.error.noData=Tidak ada data yang diberikan. # +commands.tellraw.error.notArray=Objek rawtext harus berisi array. Contoh: "rawtext":[{..}] # +commands.tellraw.error.textNotString=bidang teks dalam rawtext harus berisi string. Contoh: "rawtext":[{"text": "text to display"}] # +commands.tellraw.error.translateNotString=bidang terjemahan dalam rawtext harus berisi kunci bahasa. Contoh: "rawtext":[{"translate": "gui.ok"}] # +commands.tellraw.error.selectorNotString=bidang pemilih dalam rawtext harus berisi pemilih sebagai string. Contoh: "rawtext":[{"selector": "@e"}] # +commands.tellraw.error.scoreNotObject=bidang skor dalam rawtext harus berisi objek. Contoh "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.scoreNameNotString=bidang nama di bidang skor harus berupa string. Contoh "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.scoreObjectiveNotString=bidang sasaran di bidang skor harus berupa string. Contoh "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.withNotArrayOrRawText=dengan kolom dalam rawtext harus berisi larik atau objek rawtext lainnya. Contoh 1: "rawtext":[{"translate": "chat.type.announcement", "with": [ "value1", "value2" ]}] Contoh 2: "rawtext":[{"translate": "chat.type.announcement", "with":{"rawtext":[{"text": "value1"}, {"text": "value2"}]}}] # +commands.tellraw.error.itemIsNotObject=Nilai json dalam array rawtext bukan merupakan objek. Contoh: "rawtext": [{ "text" : "my text" }] # +commands.educlientinfo.description=Dapatkan ID penyewa dan status host. Ditujukan untuk CM. # +commands.testfor.description=Menghitung entitas (pemain, mob, item, dll.) yang cocok dengan kondisi yang ditetapkan. # +commands.testfor.failure=%1$s tidak cocok dengan struktur data yang diperlukan # +commands.testfor.success=Menemukan %1$s # +commands.testfor.tagError=Penguraian tag data gagal: %1$s # +commands.testforblock.description=Menguji apakah blok tertentu berada di lokasi tertentu. # +commands.testforblock.failed.data=Blok di %1$d,%2$d,%3$d tidak sesuai dengan status blok yang diharapkan. # +commands.testforblock.failed.nbt=Blok di %1$d,%2$d,%3$d tidak memiliki kunci NBT yang diperlukan. # +commands.testforblock.failed.tile=Blok di %1$d,%2$d,%3$d adalah %4$s (diharapkan: %5$s). # +commands.testforblock.failed.tileEntity=Blok di %1$d,%2$d,%3$d bukan entitas ubin dan tidak bisa mendukung pencocokan tag. # +commands.testforblock.outOfWorld=Tidak bisa menguji blok di luar dunia # +commands.testforblock.success=Berhasil menemukan blok di %1$d,%2$d,%3$d. # +commands.testforblocks.description=Menguji apakah blok di dua wilayah cocok. # +commands.tickingarea.description=Menambah, menghapus, atau mencantumkan area ticking. # +commands.tickingarea.inuse=%1$d/%2$d area ticking digunakan. # +commands.tickingarea.entitycount=Ada %1$d area ticking dari entitas dengan komponen tick_world. # +commands.tickingarea.noneExist.currentDimension=Tidak ada area ticking dalam dimension saat ini. # +commands.tickingarea-add-bounds.success=Telah menambahkan area ticking dari %1$d ke %2$d. # +commands.tickingarea-add-bounds.preload.success=Menambahkan area ticking dari %1$d ke %2$d yang ditandai untuk pramuat. # +commands.tickingarea-add-circle.success=Telah menambahkan area ticking dengan bagian tengah di %1$d dengan radius %2$d gugus. # +commands.tickingarea-add-circle.preload.success=Menambahkan area ticking yang berpusat di %1$d dengan radius %2$d bongkah yang ditandai untuk pramuat. # +commands.tickingarea-add.failure=Jumlah maks. area ticking (%1$d) telah tercapai. Tidak bisa menambahkan area ticking lagi. # +commands.tickingarea-add.conflictingname=Area ticking dengan nama %1$s sudah ada. # +commands.tickingarea-add.chunkfailure=Area ticking berisi lebih dari %1$d gugus, area ticking terlalu besar dan tidak bisa dibuat. # +commands.tickingarea-add.radiusfailure=Radius tidak boleh lebih besar dari %1$d, area ticking terlalu besar dan tidak dapat dibuat. # +commands.tickingarea-remove.success=Telah menghapus area ticking # +commands.tickingarea-remove.failure=Tidak ada area ticking berisi posisi blok %1$d dalam dimensi saat ini. # +commands.tickingarea-remove.byname.failure=Tidak ada area ticking dengan nama %1$s dalam dimensi saat ini. # +commands.tickingarea-remove_all.success=Telah menghapus area ticking # +commands.tickingarea-remove_all.failure=Tidak ada area ticking dalam dimension saat ini. # +commands.tickingarea-preload.success=Area ticking yang diperbarui # +commands.tickingarea-preload.byposition.failure=Tidak ada area ticking berisi posisi blok %1$d dalam dimensi saat ini. # +commands.tickingarea-preload.byname.failure=Tidak ada area ticking dengan nama %1$s dalam dimensi saat ini. # +commands.tickingarea-preload.count=%1$d area yang cocok ditandai untuk pramuat. # +commands.tickingarea-list.chunks=bongkah ### Meaning a chunk of the world. +commands.tickingarea-list.circle.radius=Radius # +commands.tickingarea-list.preload=Pramuat # +commands.tickingarea-list.success.currentDimension=Cantumkan semua area ticking dalam dimensi saat ini # +commands.tickingarea-list.success.allDimensions=Cantumkan semua area ticking di semua dimensi # +commands.tickingarea-list.failure.allDimensions=Tidak ada area ticking dalam dimensi manapun. # +commands.tickingarea-list.to=ke ### Used in the context of "from position to other position" +commands.tickingarea-list.type.circle=Lingkaran # +commands.time.added=Menambahkan %1$d ke waktu # +commands.time.description=Mengubah atau mengkueri waktu permainan dunia. # +commands.time.disabled=Selalu Siang Hari diaktifkan di dunia ini. # +commands.time.query.day=Hari adalah %d # +commands.time.query.daytime=Waktu hari adalah %d # +commands.time.query.gametime=Waktu permainan adalah %d # +commands.time.set=Atur waktu menjadi %1$d # +commands.time.stop=Waktu %1$s # +commands.title.description=Mengontrol judul layar. # +commands.title.success=Perintah judul berhasil dijalankan # +commands.titleraw.description=Mengendalikan judul layar dengan pesan JSON. # +commands.titleraw.success=Perintah titleraw berhasil dijalankan # +commands.toggledownfall.description=Mengalihkan cuaca. # +commands.tp.description=Menteleportasi entitas (pemain, mob, dll.). # +commands.tp.notSameDimension=Tidak bisa menteleportasi karena pemain tidak berada dalam dimensi yang sama # +commands.tp.outOfWorld=Tidak bisa menteleportasi entitas di luar dunia # +commands.tp.permission=Kamu tidak memiliki izin untuk menggunakan perintah slash ini. # +commands.tp.safeTeleportFail=Teleportasi %1$s ke %2$s tidak bisa dilakukan karena area tidak bebas dari blok. # +commands.tp.far=Teleportasi %1$s ke area yang belum dimuat di %2$s tidak bisa dilakukan # +commands.tp.success=Menteleportasikan %1$s ke %2$s # +commands.tp.successVictim=Kamu telah diteleportasi ke %1$s # +commands.tp.success.coordinates=Menteleportasikan %1$s ke %2$s, %3$s, %4$s # +commands.transferserver.description=Mentransfer pemain ke server lain. # +commands.transferserver.successful=Pemain yang ditransfer # +commands.transferserver.invalid.port=Port tidak valid (0-65535) # +commands.trigger.description=Mengatur pemicu untuk diaktifkan. # +commands.trigger.disabled=Pemicu %1$s tidak diaktifkan # +commands.trigger.invalidMode=Mode pemicu tidak valid %1$s # +commands.trigger.invalidObjective=Nama pemicu tidak valid %1$s # +commands.trigger.invalidPlayer=Hanya pemain yang bisa menggunakan perintah /trigger # +commands.trigger.success=Pemicu %1$s berubah dengan %2$s %3$s # +commands.unban.failed=Tidak bisa membatalkan larangan pemain %1$s # +commands.unban.success=Membatalkan larangan pemain %1$s # +commands.unbanip.invalid=Kamu memasukkan alamat IP yang tidak valid # +commands.unbanip.success=Alamat IP %1$s yang dibatalkan larangannya # +commands.validategamelighting.description=Validasi pencahayaan permainan untuk wilayah tertentu # +commands.validategamelighting.checkRegionTooBig=Daerah untuk memeriksa pencahayaan terlalu besar! (%1$d > %2$d) # +commands.validategamelighting.outOfWorld=Tidak dapat memeriksa pencahayaan di luar dunia # +commands.volumearea.description=Menambah, menghapus, atau mendaftar volume dalam dimensi saat ini. # +commands.volumearea.add.definitionDoesntExist.failure=Tidak ada definisi volume yang cocok dengan pengidentifikasi "%1$s". # +commands.volumearea.add.exceededLimit.failure=Jumlah volume maksimum %1$d telah tercapai. Tidak bisa menambahkan volume lagi. # +commands.volumearea.add.failure=Gagal membuat volume. # +commands.volumearea.add.success=Menambahkan volume "%1$s" dari %2$d menjadi %3$d. # +commands.volumearea.remove.byName.failure=Tidak ada volume yang diberi nama %1$s di dimensi saat ini. # +commands.volumearea.remove.byPosition.failure=Tidak ada volume yang berisi posisi blok %1$d di dimensi saat ini. # +commands.volumearea.remove.success=Volume yang dihapus di dimensi saat ini # +commands.volumearea.remove_all.success=Volume yang dihapus di dimensi saat ini # +commands.volumearea.list.success.currentDimension=Daftar semua volume di dimensi saat ini # +commands.volumearea.list.success.allDimensions=Daftar semua volume di semua dimensi # +commands.volumearea.list.failure.allDimensions=Tidak ada volume di dimensi apa pun. # +commands.volumearea.entry.withIdentifier=- %s: %s dari %d %d %d menjadi %d %d %d # +commands.volumearea.entry.withoutIdentifier=- %s: dari %d %d %d menjadi %d %d %d # +commands.volumearea.noneExist.currentDimension=Tidak ada volume di dimensi saat ini. # +commands.volumearea.inUse=%1$d/%2$d volume yang digunakan. # +commands.weather.clear=Mengubah ke cuaca cerah # +commands.weather.description=Menetapkan cuaca. # +commands.weather.disabled=Siklus Cuaca tidak diaktifkan di dunia ini. # +commands.weather.query=Kondisi cuaca: %s # +commands.weather.query.clear=cerah # +commands.weather.query.rain=hujan # +commands.weather.query.thunder=guntur # +commands.weather.rain=Mengubah ke cuaca hujan # +commands.weather.thunder=Mengubah ke hujan dan guntur # +commands.allowlist.add.failed=Tidak bisa menambahkan %1$s ke daftar izin # +commands.allowlist.add.success=Menambahkan %1$s ke daftar izin # +commands.allowlist.description=Mengelola daftar izin server. # +commands.allowlist.disabled=Menonaktifkan daftar izin # +commands.allowlist.enabled=Mengaktifkan daftar izin # +commands.allowlist.list=Ada %1$d (dari %2$d yang terlihat) pemain dalam daftar izin: # +commands.allowlist.reloaded=Daftar izin dimuat ulang dari file. # +commands.allowlist.remove.failed=Tidak bisa menghapus %1$s dari daftar izin # +commands.allowlist.remove.success=Menghapus %1$s dari daftar izin # +commands.world_age.description=Mengubah atau meminta info tentang umur dunia (waktu sejak pembuatan). # +commands.world_age.added=Menambahkan %1$d ke umur dunia # +commands.world_age.query=Umur dunia adalah %d # +commands.world_age.set=Menetapkan umur dunia menjadi %1$d # +commands.worldborder.center.success=Atur pusat batas dunia ke %1$s,%2$s # +commands.worldborder.damage.amount.success=Atur jumlah kerusakan batas dunia ke %1$s per blok (dari %2$s per blok) # +commands.worldborder.damage.buffer.success=Atur buffer kerusakan batas dunia ke %1$s blok (dari %2$s blok) # +commands.worldborder.get.success=Batas dunia saat ini selebar %1$s blok # +commands.worldborder.set.success=Atur batas dunia menjadi selebar %1$s blok (dari %2$s blok) # +commands.worldborder.setSlowly.grow.success=Memperluas batas dunia menjadi selebar %1$s blok (naik dari %2$s blok) selama lebih dari %3$s detik # +commands.worldborder.setSlowly.shrink.success=Mempersempit batas dunia menjadi selebar %1$s blok (turun dari %2$s blok) selama lebih dari %3$s detik # +commands.worldborder.warning.distance.success=Atur peringatan batas dunia menjadi sejauh %1$s blok (dari %2$s blok) # +commands.worldborder.warning.time.success=Atur peringatan batas dunia menjadi sejauh %1$s detik (dari %2$s detik) # +commands.worldbuilder.description=Alihkan status Pembangun Dunia untuk pemanggil. # +commands.worldbuilder.success=Status Pembangun Dunia diperbarui menjadi %1$s # +commands.wsserver.description=Mencoba tersambung ke server websocket di URL yang disediakan. # +commands.wsserver.invalid.url=URL server yang diberikan tidak valid # +commands.wsserver.request.existing=Permintaan sambungan lain sedang berjalan # +commands.wsserver.request.failed=Tidak bisa tersambung ke server: %1$s # +commands.wsserver.success=Sambungan dibuat ke server: %1$s # +commands.xp.description=Menambah atau menghapus EXP pemain. # +commands.xp.failure.widthdrawXp=Tidak bisa memberikan poin pengalaman negatif kepada pemain # +commands.xp.success=Memberikan %1$d pengalaman ke %2$s # +commands.xp.success.levels=Memberikan %1$d level ke %2$s # +commands.xp.success.negative.levels=Mengambil %1$d level dari %2$s # + +connect.authorizing=Masuk... # +connect.connecting=Menyambung ke server ... # +connect.failed=Gagal tersambung ke server # + +connect_gamepad.warning.controllerRequired=Pengontrol permainan diperlukan # +connect_gamepad.pressButtonToContinue=Tekan tombol 'A' pada pengontrol untuk melanjutkan # +gamepad_disconnect=Kontroler kehilangan koneksi # +gamepad_disconnect.reconnectController=Sambungan controller terputus. Sambungkan kembali controller untuk melanjutkan. # + +container.beacon=Suar # +container.brewing=Dudukan Peramuan # +container.chest=Peti # +container.chestDouble=Peti Besar # +container.crafting=Pembuatan # +container.creative=Pilihan Item # +container.dispenser=Dispenser # +container.dropper=Penerjun # +container.enchant=Sihir # +container.enchant.clue=%s . . . ? # +container.enchant.levelrequirement=Persyaratan Level: %d # +container.enchant.lapis.many=%d Lapis Lazuli # +container.enchant.lapis.one=1 Lapis Lazuli # +container.enchant.level.many=%d Level Sihir # +container.enchant.level.one=1 Level Sihir # +container.enderchest=Peti Ender # +container.furnace=Tungku # +container.hopper=Penampung Item # +container.inventory=Persediaan # +container.isLocked=%s terkunci! # +container.loom=Alat Tenun # +container.minecart=Kereta Tambang # +container.repair=Perbaiki & Namai # +container.repair.cost=Biaya Sihir: %1$d # +container.repair.expensive=Terlalu Mahal! # +container.repairAndDisenchant=Perbaiki & Lepaskan dari Sihir # +container.stonecutter=Pemahat Batu # +container.stonecutter_block=Pemahat Batu # +container.smithing_table=Meja Tempa # +container.smithing_table_block=Meja Tempa # +container.smithing_table.upgrade=Tingkatkan Perlengkapan # +container.shulkerbox=Kotak Shulker # +container.shulkerboxContains=dan %d lainnya... # +container.barrel=Tong # + +controller.buttonTip.addItem=Tambahkan Item # +controller.buttonTip.addItemStack=Tambahkan Tumpukan Item # +controller.buttonTip.adjustSlider=Panel Geser Penyesuai kiri/kanan # +controller.buttonTip.back=Kembali # +controller.buttonTip.backToAnvil=Kembali ke Paron # +controller.buttonTip.backToBrewing=Kembali ke Peramuan # +controller.buttonTip.backToEnchanting=Kembali ke Sihir # +controller.buttonTip.backToFurnace=Kembali ke Tungku # +controller.buttonTip.cancel=Batal # +controller.buttonTip.clearSearch=Hapus Pencarian # +controller.buttonTip.clearQuickSelect=Kosongkan Pilihan Cepat # +controller.buttonTip.craft=Buat # +controller.buttonTip.craftAll=Buat Semua # +controller.buttonTip.craftOne=Buat Satu # +controller.buttonTip.craftStack=Buat Tumpukan # +controller.buttonTip.craftTake=Buat & Ambil # +controller.buttonTip.drop=Jatuhkan # +controller.buttonTip.edit=Edit # +controller.buttonTip.enterMessage=Masukkan Pesan # +controller.buttonTip.exit=Keluar # +controller.buttonTip.external=Eksternal # +controller.buttonTip.level=Level # +controller.buttonTip.new=Baru # +controller.buttonTip.openRecipeBook=Buka Buku Resep # +controller.buttonTip.pane.inventory=Persediaan # +controller.buttonTip.pane.recipeBook=Buku Resep # +controller.buttonTip.place.one=Tempatkan Satu # +controller.buttonTip.place=Tempatkan # +controller.buttonTip.quick.move=Pindah Cepat # +controller.buttonTip.recipes.showAll=Tampilkan Semua # +controller.buttonTip.recipes.showCraftable=Tampilkan Item Dapat Dibuat # +controller.buttonTip.remove=Hapus # +controller.buttonTip.removeFuel=Hapus Bahan Bakar # +controller.buttonTip.removeFuelInput=Hapus Bahan Bakar/Input # +controller.buttonTip.removeInput=Hapus Input # +controller.buttonTip.removeMaterial=Hapus Material # +controller.buttonTip.renameItem=Ubah Nama Item # +controller.buttonTip.returnToRecipe=Kembali ke Resep # +controller.buttonTip.enterSearch=Cari # +controller.buttonTip.searchRecipe=Pencarian Cepat # +controller.buttonTip.confirmSearch=Konfirmasi # +controller.buttonTip.select.enchant=Pilih Sihir # +controller.buttonTip.select.item=Pilih Item # +controller.buttonTip.select.slot=Pilih Slot # +controller.buttonTip.select=Pilih # +controller.buttonTip.selectRecipe=Pilih Resep # +controller.buttonTip.deselectRecipe=Batalkan Pilihan Resep # +controller.buttonTip.clearRecipe=Hapus Resep # +controller.buttonTip.tab=Tab # +controller.buttonTip.take.half=Ambil Separuh # +controller.buttonTip.take.one=Ambil Satu # +controller.buttonTip.take=Ambil # +controller.buttonTip.takeItem=Ambil Item # +controller.buttonTip.clearHotbar=Kosongkan Panel Pilihan # + +controllerLayoutScreen.actions=Tindakan # +controllerLayoutScreen.activeBindingNameFormat=> %s < # +controllerLayoutScreen.bindings=Ikatan # +controllerLayoutScreen.resetAllBindings=Pengaturan Default # +controllerLayoutScreen.button=Tombol # +controllerLayoutScreen.cancel=Batal # +controllerLayoutScreen.confirmation.reset=Kamu yakin ingin mengatur ulang pengaturan? # +controllerLayoutScreen.confirmation.unassigned=Simpan dengan tindakan yang belum ditetapkan? # +controllerLayoutScreen.confirmation.unsaved=Keluar tanpa menyimpan? # +controllerLayoutScreen.save=Simpan # +controllerLayoutScreen.saveAndExit=Simpan & Keluar # +controllerLayoutScreen.trigger=Pemicu # +controllerLayoutScreen.unassigned=Belum Ditetapkan # +controllerLayoutScreen.toggleLivingroom=Alihkan Imersi # +controls.reset=Atur Ulang # +controls.resetAll=Atur Ulang Tombol # +controls.title=Kontrol # + +## Edu Course strings +course.edu.begin=Mulai # +course.edu.byLessonsEndGeneric=Di akhir pelajaran ini, kamu akan mempelajari yang berikut: # +course.edu.byLessonsEndOrdered=Di akhir Pelajaran %d, kamu akan mempelajari yang berikut: # +course.edu.collaborativeLesson=Pelajaran Kolaboratif # +course.edu.collaborativeLessonAndQuiz=Pelajaran Kolaboratif dan Kuis # +course.edu.connectionFailed=Ups! Sepertinya kamu tidak terhubung ke internet. Periksa koneksi kamu, lalu coba lagi! # +course.edu.connectionProblem.courseList=Ada masalah saat menghubungkan ke daftar kursusmu. Periksa koneksi internetmu, lalu coba lagi. # +course.edu.connectionProblem.quiz=Ada masalah saat menghubungkan ke kuismu. Harap coba lagi. # +course.edu.continueButton=Lanjutkan # +course.edu.courses=Kursus # +course.edu.createdBy=Oleh %s # +course.edu.estimatedLength=Perkiraan Panjang # +## Example of a formatted string is "2m 30s" (first string param is the minutes units, second string is the seconds units) +course.edu.estimatedLength.formatted=%d%s %d%s # +course.edu.estimatedLength.minutesUnit=m # +course.edu.estimatedLength.secondsUnit=d # +course.edu.goal=Target Edukasi: %s # +course.edu.hostButton=Host # +course.edu.instructions=Instruksi # +course.edu.join=Bergabung # +course.edu.launchFailed=Ups! Dunia ini gagal diluncurkan! Apakah kamu menghapus template dunia baru-baru ini? # +course.edu.learnMoreButton=Selengkapnya # +course.edu.lessonComplete=Pelajaran Selesai # +course.edu.lessonIncludesQuiz=Pelajaran ini mencakup kuis # +course.edu.lessonIsLocked=Pelajaran ini dikunci # +course.edu.lessonObjectives=Tujuan Pelajaran # +## The line below (course.edu.notSupported) doesn't need to be translated for other locales and will eventually be removed. +course.edu.notSupported=Belum Didukung # +course.edu.noCoursesFound.title=Tidak Ada Kursus # +course.edu.noCoursesFound.body=Sepertinya tidak ada kursus yang ditetapkan untukmu. # +course.edu.objective.bulletedString=- %s # +course.edu.progress.new=Baru # +course.edu.progress.inProgress=Sedang Berlangsung # +course.edu.progress.completed=Selesai # +course.edu.refresh.courses=Segarkan Kursus # +course.edu.refresh.lessons=Segarkan Pelajaran # +course.edu.restartButton=Mulai Ulang # +course.edu.restartConfirmation.title=Mulai ulang Pelajaran? # +course.edu.restartConfirmation.body=Mulai ulang akan menghapus semua pekerjaanmu dan mengulang pelajaran dari awal.%sYakin ingin memulai ulang? # +course.edu.restartFailed.title=Aduh! # +course.edu.restartFailed.body=Kami gagal menemukan pelajaran ini. Kami sedang mencoba mengunduhnya lagi. # +course.edu.startButton=Mulai # +course.edu.tasks=Tugas # +course.edu.teacherHasNotGivenAcccess=Guru belum memberi kamu akses ke pelajaran ini. # +## The title is prefixed with the order of the course, followed by a colon, followed by the content title. +## Example: "1: This is the title of a Course" +course.edu.titleWithOrderPrefix.formatted=%d: %s # +course.edu.tryItNowButton=Coba sekarang # + +## Edu Course Multiplayer strings +course.edu.enterIp=Masukkan Alamat IP dunia tempat kamu ingin bergabung. # +course.edu.enterConnection=Masukkan ID Koneksi dunia tempat kamu ingin bergabung. # +course.edu.ipAddress=Alamat IP # +course.edu.ipPlaceholder=Masukkan Alamat IP atau Server # +course.edu.ipTooltipText=Untuk menemukan Alamat IP, mintalah host untuk menjeda pelajaran. Alamat IP dapat dilihat di sisi kanan layar mereka. # +course.edu.connectionInfo=ID Koneksi # +course.edu.conInfoPlaceholder=Silakan masukkan ID Koneksi # +course.edu.conInfoHostTooltipText=Kamu bisa membagikan ID Koneksi jika orang lain mengalami masalah saat bergabung dengan duniamu menggunakan Kode Bergabung atau tautan bersama. # +course.edu.conInfoTooltipText=Host bisa menemukan ID Koneksi di tab multipemain di Menu Dalam Permainan dunianya. # +course.edu.joinLesson=Bergabung ke Pelajaran # +course.edu.joinLessonIntro=Temukan teman sekelas di pelajaran yang sama untuk bergabung, atau masukkan alamat IP mereka jika tidak muncul dalam daftar. # +course.edu.joinLessonIntroTeacher=Pilih grup tempat kamu ingin bergabung, atau masukkan alamat IP jika tidak muncul dalam daftar. # +course.edu.noLessonFoundJoinIp=Masukkan Alamat IP # +course.edu.portTooltipText=Nomor port menentukan program server tertentu yang akan digunakan. Hal ini biasanya tidak perlu diubah kecuali host server mengharuskannya. # +course.edu.searching=Mencari dunia... # + +crafting.badCombination=Tidak ada output yang valid untuk item tersebut # +crafting.cannotCreate=Kamu belum memiliki semua bahan # +crafting.insufficientLevel=Levelmu terlalu rendah # +crafting.noRecipesInventory=Kamu perlu mengumpulkan blok untuk membuat! # +crafting.noRecipesStonecutter=Kamu perlu material batu untuk membuat! # +crafting.noRecipesStonecutter_block=Kamu perlu material batu untuk membuat! # +crafting.noRecipesWorkbench=Kamu perlu mengumpulkan blok untuk membuat! # + +createWorld.customize.custom.baseSize=Ukuran Dasar Kedalaman # +createWorld.customize.custom.biomeDepthOffset=Offset Kedalaman Bioma # +createWorld.customize.custom.biomeDepthWeight=Bobot Kedalaman Bioma # +createWorld.customize.custom.biomeScaleOffset=Offset Skala Bioma # +createWorld.customize.custom.biomeScaleWeight=Bobot Skala Bioma # +createWorld.customize.custom.biomeSize=Ukuran Bioma # +createWorld.customize.custom.center= Tinggi Pusat # +createWorld.customize.custom.confirm1=Ini akan menimpa pengaturan # +createWorld.customize.custom.confirm2=saat ini dan tidak bisa dibatalkan. # +createWorld.customize.custom.confirmTitle=Peringatan! # +createWorld.customize.custom.coordinateScale=Skala Koordinat # +createWorld.customize.custom.count= Percobaan Kemunculan # +createWorld.customize.custom.defaults=Default # +createWorld.customize.custom.depthNoiseScaleExponent=Eksponen Noise Kedalaman # +createWorld.customize.custom.depthNoiseScaleX=Skala X Noise Kedalaman # +createWorld.customize.custom.depthNoiseScaleZ=Skala Z Noise Kedalaman # +createWorld.customize.custom.dungeonChance=Jumlah Ruang Bawah Tanah # +createWorld.customize.custom.fixedBiome=Bioma # +createWorld.customize.custom.heightScale=Skala Tinggi # +createWorld.customize.custom.lavaLakeChance=Kelangkaan Danau Lahar # +createWorld.customize.custom.lowerLimitScale=Skala Batas Bawah # +createWorld.customize.custom.mainNoiseScaleX=Skala X Noise Utama # +createWorld.customize.custom.mainNoiseScaleY=Skala Y Noise Utama # +createWorld.customize.custom.mainNoiseScaleZ=Skala Z Noise Utama # +createWorld.customize.custom.maxHeight= Tinggi Maks. # +createWorld.customize.custom.minHeight= Tinggi Min. # +createWorld.customize.custom.next=Halaman Berikutnya # +createWorld.customize.custom.page0=Pengaturan Dasar # +createWorld.customize.custom.page1=Pengaturan Bijih # +createWorld.customize.custom.page2=Pengaturan Lanjutan (Hanya Pengguna Ahli!) # +createWorld.customize.custom.page3=Pengaturan Lanjutan Ekstra (Hanya Pengguna Ahli!) # +createWorld.customize.custom.preset.caveChaos=Gua Kekacauan # +createWorld.customize.custom.preset.caveDelight=Kesenangan Penjelajah Gua # +createWorld.customize.custom.preset.drought=Kekeringan # +createWorld.customize.custom.preset.goodLuck=Semoga Berhasil # +createWorld.customize.custom.preset.isleLand=Tanah Kepulauan # +createWorld.customize.custom.preset.mountains=Kegilaan Gunung # +createWorld.customize.custom.preset.waterWorld=Dunia Air # +createWorld.customize.custom.presets=Prasetel # +createWorld.customize.custom.presets.title=Sesuaikan Prasetel Dunia # +createWorld.customize.custom.prev=Halaman Sebelumnya # +createWorld.customize.custom.randomize=Acak # +createWorld.customize.custom.riverSize=Ukuran Sungai # +createWorld.customize.custom.seaLevel=Permukaan Laut # +createWorld.customize.custom.size= Ukuran Kemunculan # +createWorld.customize.custom.spread= Tinggi Sebaran # +createWorld.customize.custom.stretchY=Regangan Tinggi # +createWorld.customize.custom.upperLimitScale=Skala Batas Atas # +createWorld.customize.custom.useCaves=Gua # +createWorld.customize.custom.useDungeons=Ruang Bawah Tanah # +createWorld.customize.custom.useLavaLakes=Danau Lahar # +createWorld.customize.custom.useLavaOceans=Laut Lahar # +createWorld.customize.custom.useMineShafts=Lubang Tambang # +createWorld.customize.custom.useMonuments=Monumen Laut # +createWorld.customize.custom.useRavines=Jurang # +createWorld.customize.custom.useStrongholds=Benteng # +createWorld.customize.custom.useTemples=Kuil # +createWorld.customize.custom.useOceanRuins=Reruntuhan Laut # +createWorld.customize.custom.useVillages=Desa # +createWorld.customize.custom.useWaterLakes=Danau Air # +createWorld.customize.custom.waterLakeChance=Kelangkaan Danau Air # +createWorld.customize.flat.addLayer=Tambahkan Lapisan # +createWorld.customize.flat.editLayer=Edit Lapisan # +createWorld.customize.flat.height=Tinggi # +createWorld.customize.flat.layer=%d # +createWorld.customize.flat.layer.bottom=Bawah - %d # +createWorld.customize.flat.layer.top=Atas - %d # +createWorld.customize.flat.removeLayer=Hapus Lapisan # +createWorld.customize.flat.tile=Material Lapisan # +createWorld.customize.flat.title=Penyesuaian Superdatar # +createWorld.customize.presets=Prasetel # +createWorld.customize.presets.list=Atau, inilah beberapa yang kita buat sebelumnya! # +createWorld.customize.presets.select=Gunakan Prasetel # +createWorld.customize.presets.share=Ingin berbagi prasetel dengan seseorang? Gunakan kotak di bawah! # +createWorld.customize.presets.title=Pilih Prasetel # + +createWorldUpsell.removeTrial=Jangan tampilkan uji coba dalam daftar dunia # +createWorldUpsell.title=Buat Dunia atau Realm Baru? # +createWorldUpsell.title.realm=Buat Realm Baru # +createWorldUpsell.button.realm=Realm Baru # +createWorldUpsell.button.world=Dunia Baru # +createWorldUpsell.button.trialText=Mulai uji coba gratis 30h # +createWorldUpsell.price.realm=%1$s/Bulan # +createWorldUpsell.price.coin.realm=%1$s Koin/Bulan # +createWorldUpsell.price.world=Gratis # +createWorldUpsell.realm.sellPoint1=Bermain online dengan maksimum §d%d§r teman # +createWorldUpsell.realm.sellPoint2=Tersimpan online: Bermain di perangkat Minecraft apa pun dengan Marketplace Minecraft # +createWorldUpsell.realm.sellPoint3=Tidak memerlukan ruang penyimpanan pada perangkatmu # +createWorldUpsell.realm.sellPoint4=Teman bisa bermain bahkan saat berjauhan # +createWorldUpsell.signIn=Realm Baru # +createWorldUpsell.world.sellPoint1=Bermain online dengan maksimum 7 teman # +createWorldUpsell.world.sellPoint2=Disimpan ke perangkatmu: Bermain secara offline # +createWorldUpsell.world.sellPoint3=Menggunakan penyimpanan perangkat # + + +createWorldScreen.action.editLocal=Buat Tak Terbatas! # +createWorldScreen.action.local=Buat Dunia! # +createWorldScreen.action.realms=Buat Dunia! # +createWorldScreen.action.realmsReset=Atur Ulang Realm # +createWorldScreen.advanced=Tingkat Lanjut # +createWorldScreen.cheatSettings=Cheat # +createWorldScreen.worldOptions=Opsi Dunia # +createWorldScreen.worldSettings=Pengaturan Dunia # +createWorldScreen.worldManagement=Manajemen Dunia # +createWorldScreen.alwaysDay=Selalu Siang # +createWorldScreen.bonusChest=Peti Bonus # +createWorldScreen.pvp=Tembakan Teman Sendiri # +createWorldScreen.immediaterespawn=Kemunculan Ulang Seketika # +createWorldScreen.respawnRadius=Munculkan Kembali Radius # +createWorldScreen.trustPlayers=Percayai Pemain # +createWorldScreen.fireSpreads=Api Menjalar # +createWorldScreen.mobLoot=Rampasan Mob # +createWorldScreen.tileDrops=Drop Ubin # +createWorldScreen.keepInventory=Simpan Persediaan # +createWorldScreen.naturalregeneration=Regenerasi Alami # +createWorldScreen.tntexplodes=Ledakan Dinamit # +createWorldScreen.respawnblocksexplode=Blok Muncul Kembali Meledak # +createWorldScreen.weathercycle=Siklus Cuaca # +createWorldScreen.daylightcycle=Siklus Siang Hari # +createWorldScreen.mobSpawn=Kemunculan Mob # +createWorldScreen.mobgriefing=Kesedihan Mob # +createWorldScreen.educationtoggle=Education Edition # +createWorldScreen.entitiesdroploot=Rampasan Drop Entitas # +createWorldScreen.commandblocksenabled=Blok Perintah Diaktifkan # +createWorldScreen.experimentalgameplay=Eksperimen # +createWorldScreen.experimentalgameplayinfo=§7Coba fitur yang sedang dikembangkan. Tidak bisa dimatikan setelah pembuatan dunia. # +createWorldScreen.experimentalbiomes=Bioma kustom # +createWorldScreen.experimentalbiomesDescription=Membuat bioma kustom dan mengubah dunia yang dihasilkan # +createWorldScreen.experimentalCreatorFeatures=Fitur Kreator yang akan Datang # +createWorldScreen.experimentalCreatorFeaturesDescription=Termasuk properti aktor dan parameter kabut yang bisa disesuaikan # +createWorldScreen.experimentalmoddingDescription=Melakukan banyak hal berulang? Ini bisa membantumu saat membuat add-on # +createWorldScreen.experimentalSneakingFeature=Menyelinap Sebentar # +createWorldScreen.experimentalSneakingFeatureDescription=Membuat pemain bisa menyelinap di bawah celah blok 1,5 # +createWorldScreen.cavesandcliffs=Gua dan Tebing # +createWorldScreen.cavesandcliffsDescription=Jelajahi bentuk gua baru yang bervariasi # +createWorldScreen.spectatorMode=Mode Penonton # +createWorldScreen.spectatorModeDescription=Coba versi awal Mode Penonton # +createWorldScreen.experimentalCameras=Kamera Eksperimental # +createWorldScreen.experimentalCamerasDescription=Mengaktifkan perintah kamera # +createWorldScreen.experimentalholiday=Fitur Kreator Liburan # +createWorldScreen.experimentalholidayDescription=Menambahkan blok berbasis data dan teknologi item untuk menyesuaikan bentuk blok, rotasi, kerusakan, dan banyak lagi # +createWorldScreen.experimentalGameTest=API Beta # +createWorldScreen.experimentalGameTestDescription=Menggunakan modul API versi "-beta" dalam paket add-on # +createWorldScreen.experimentalMolangFeatures=Fitur Molang # +createWorldScreen.experimentalMolangFeaturesDescription=Kueri eksperimental dan fitur bahasa Molang # +createWorldScreen.worldPreferences=Preferensi Dunia # +createWorldScreen.startWithMap=Memulai Peta # +createWorldScreen.defaultName=Dunia Saya # +createWorldScreen.create=Buat # +createWorldScreen.createOnRealms=Buat Server Realms # +createWorldScreen.delete=Hapus # +createWorldScreen.deleteWorld=Hapus Dunia # +createWorldScreen.delete.desc=Hapus duniamu selamanya. # +createWorldScreen.delete.confirm=Hapus dunia secara permanen? # +createWorldScreen.deleteWarningFormat=Kamu yakin ingin menghapus "%s"? Dunia ini akan hilang selamanya! (Waktu yang lama!) # +createWorldScreen.editTitleFormat=Edit "%s" # +createWorldScreen.game.settings=Pengaturan Permainan # +createWorldScreen.gameMode=Mode Permainan # +createWorldScreen.gameMode.default=Mode Permainan Default # +createWorldScreen.gameMode.personal=Mode Permainan Personal # +createWorldScreen.gameMode.adventure=Petualangan # +createWorldScreen.gameMode.creative=Kreatif # +createWorldScreen.gameMode.creative.desc=Sumber daya tak terbatas. Tidak ada kerusakan. Terbang. Tidak ada prestasi meskipun kamu beralih ke mode bertahan hidup. # +createWorldScreen.gameMode.survival=Bertahan Hidup # +createWorldScreen.gameMode.survival.desc=Sumber daya terbatas, kamu memerlukan alat. Kamu bisa terluka. Hati-hati dengan Monster. # +createWorldScreen.gameMode.spectator=Penonton # +createWorldScreen.gameMode.serverDefault=Default # +createWorldScreen.header.delete=Keabadian Dunia # +createWorldScreen.header.editLocal=Edit Duniamu # +createWorldScreen.header.general.project=Proyek # +createWorldScreen.header.general.exportSettings=Pengaturan Ekspor # +createWorldScreen.header.general.exportSettings.description=§7Beberapa fungsi mungkin ditimpa selama sesi Pengeditan, tetapi diterima sepenuhnya saat diekspor # +createWorldScreen.header.local=Buat Dunia # +createWorldScreen.header.realms=Buat Server Realms # +createWorldScreen.header.realmsReset=Atur ulang Realm kamu? # +createWorldScreen.levelName=Nama # +createWorldScreen.levelSeed=Benih # +createWorldScreen.multiplayer.settings=Pengaturan Multipemain # +createWorldScreen.progress.local=Membuat dunia baru... # +createWorldScreen.progress.realms=Mengatur ulang Realm... # +createWorldScreen.seed.desc=Masukkan benih untuk menghasilkan medan yang sama lagi. Biarkan kosong untuk menghasilkan dunia acak. # +createWorldScreen.showCoordinates=Tampilkan Koordinat # +createWorldScreen.worldType=Jenis Dunia # +createWorldScreen.randomtickspeed=Kecepatan Tick Acak # +createWorldScreen.randomtickspeed.reset=Atur Ulang Kecepatan Tick Acak # +createWorldScreen.serverSimDistance=Jarak Simulasi # +createWorldScreen.serverSimDistanceFormat=%s gugus # +createWorldScreen.showbordereffect=Tampilkan Efek Batas # +createWorldScreen.check_internet_connection=Kamu tidak terhubung ke internet. Teman-temanmu tidak akan bisa bergabung di dunia multipemain milikmu. Masuk ke Akun Microsoft untuk main bersama teman. # +createWorldScreen.disconnectedXboxLive=Kamu tidak tersambung ke layanan Microsoft. Temanmu dengan Gamertag tidak bisa bergabung dengan dunia multipemainmu. Masuk ke Akun Microsoft untuk bermain dengan temanmu. # +createWorldScreen.clearPlayerData.button=Hapus Data Pemain # +createWorldScreen.clearPlayerData.title=Hapus Data Pemain dari Dunia? # +createWorldScreen.clearPlayerData.body1=Pilih "Semua Data Pemain" untuk benar-benar menghapus semua data pemain dari dunia tersebut. Pemain mana pun yang masuk ke dunia setelahnya akan memulai dengan data default baru. # +createWorldScreen.clearPlayerData.body2=Memilih "Tetap Simpan Data Pemain" akan mempertahankan datamu yang sekarang (misalnya item persediaan & lokasi) dan menerapkannya sebagai 'Pemilik Dunia'. Ini adalah pemain yang memuat dunia secara lokal atau pemilik realm dari dunia tersebut. # +createWorldScreen.clearPlayerData.all=Semua Data Pemain # +createWorldScreen.clearPlayerData.allExceptLocal=Tetap Simpan Data Pemain # +createWorldScreen.clearPlayerData.cancel=Batal # +createWorldScreen.clearPlayerData.progress=Menghapus Data Pemain # +createWorldScreen.upload=Unggah Dunia # +createWorldScreen.editor.deleteProject=Hapus Proyek # +createWorldScreen.editor.projectOptionsLabel=Opsi Proyek # +createWorldScreen.editor.delete.confirm=Hapus proyek secara permanen? # +createWorldScreen.editor.deleteWarningFormat=Kamu yakin ingin menghapus "%s"? Proyek ini akan hilang selamanya! # + + +## Cross Platform Toggle +crossPlatformToggle.startMenuScreen.title=Permainan Lintas Platform # +crossPlatformToggle.startMenuScreen.enable=Aktifkan Permainan Lintas Platform # +crossPlatformToggle.startMenuScreen.enable.line1=Apakah kamu ingin mengaktifkan permainan lintas platform? # +crossPlatformToggle.startMenuScreen.enable.line2=Dalam permainan lintas platform, kamu dan teman-temanmu di platform lain bisa terhubung dan bermain bersama! # +crossPlatformToggle.startMenuScreen.disable=Nonaktifkan Permainan Lintas Platform # +crossPlatformToggle.startMenuScreen.disable.line1=Apakah kamu ingin menonaktifkan permainan lintas platform? # +crossPlatformToggle.startMenuScreen.disable.line2=Kamu tidak lagi terhubung atau bermain dengan teman di platform lain. # +crossPlatformToggle.crossPlatformDisabled.friends=Aktifkan permainan lintas platform di menu utama agar bisa bergabung di Realm, Game LAN, dan bermain dengan semua teman Minecraft-mu. # +crossPlatformToggle.crossPlatformDisabled.invite=Aktifkan permainan lintas platform di menu utama untuk mengundang teman di platform lain. # +crossPlatformToggle.crossPlatformDisabled.realms=Aktifkan permainan lintas platform di menu utama untuk bergabung di Realm. # +crossPlatformToggle.crossPlatformDisabled.servers=Aktifkan permainan lintas platform di menu utama untuk menambahkan atau bergabung di Server. # +crossPlatformToggle.crossPlatformDisabled.multiplayerSettings=Aktifkan permainan lintas platform di menu utama untuk bermain dengan teman di platform lain. # + +realmsPendingInvitationsScreen.pendingInvitations=Undangan Keanggotaan Realms # +realmsPendingInvitationsScreen.noInvites=Tidak ada undangan tertunda. # +realmsPendingInvitationsScreen.fetchingInvites=Mengambil undangan... # +realmsPendingInvitationsScreen.decline=Tolak # +realmsPendingInvitationsScreen.accepted=Diterima # +realmsPendingInvitationsScreen.declined=Ditolak # +realmsPendingInvitationsScreen.showFriendInvites=Hanya tampilkan undangan dari Teman. # + +realmsInvitationScreen.addingPlayers=Menambahkan Pemain... # +realmsInvitationScreen.findFriends=Cari teman # +realmsInvitationScreen.continue=Lanjutkan # +realmsInvitationScreen.done=Selesai, Ayo Bermain! # +realmsInvitationScreen.friends=Teman # +realmsInvitationScreen.invitedFriends=Teman yang Diundang # +realmsInvitationScreen.members=Anggota # +realmsInvitationScreen.unableToAddPlayers=Tidak Bisa Menambahkan Pemain # +realmsInvitationScreen.loadingFriends=Memuat Teman dan Anggota... # +realmsInvitationScreen.loadingProfiles=Memuat Profil (%s / %s) # +realmsInvitationScreen.noInvites=Tidak ada pemain yang ditemukan. # +realmsInvitationScreen.savingChanges=Menyimpan Perubahan... # +realmsInvitationScreen.sendingInvitesFailed=Ada kesalahan. Kami tidak bisa menambahkan pemain yang dipilih ke Realm milikmu. Coba lagi nanti. # +realmsInvitationScreen.title=Tambahkan Anggota # +realmsInvitationScreen.undo=Batalkan # +realmsInvitationScreen.unblock=Batal blokir # +realmsInvitationScreen.unblocked=Dibatalkan blokirnya # +realmsInvitationScreen.blocked=Diblokir # +realmsInvitationScreen.myRealm=Realm Saya # +realmsInvitationScreen.fetchingLink=Mengambil tautan baru... # +realmsInvitationScreen.fetchingCode=Mengambil kode undangan baru... # +realmsInvitationScreen.shareTitle=Undangan Realms # +realmsInvitationScreen.shareText=Ayo gabung dengan saya di realm ini! # +realmsInvitationScreen.refreshDialogTitle=Nonaktifkan Tautan Saat Ini? # +realmsInvitationScreen.refreshDialogLabel=Tindakan ini akan menonaktifkan tautan saat ini dan membuat tautan baru. Siapa pun yang telah menjadi anggota tetap bisa bergabung ke Realm milikmu. # +realmsInvitationScreen.createLinkDialogTitle=Buat Tautan Realm? # +realmsInvitationScreen.createLinkDialogLabel=Siapa pun yang membuka tautan ini akan menjadi anggota Realm kamu. Kamu bisa menonaktifkan tautan dengan membuat tautan yang baru. # +realmsInvitationScreen.shareDialogTitle=Unduh Cadangan Sebelum Berbagi? # +realmsInvitationScreen.shareDialogLabel=Siapa pun yang memiliki tautan ini bisa menjadi anggota Realm kamu. Berhati-hatilah saat berbagi tautan. Sebaiknya unduh cadangan duniamu terlebih dahulu. Kamu bisa menghapus anggota dari pengaturan Realm. # +realmsInvitationScreen.shareDialogShareButton=Bagikan # +realmsInvitationScreen.shareDialogCopyButton=Salin # +realmsInvitationScreen.shareDialogNewLinkButton=Buat tautan baru # +realmsInvitationScreen.shareDialogNewCodeButton=Buat kode baru # +realmsInvitationScreen.closedRealmWarning=Realm milikmu ditutup. Anggota tidak bisa bergabung. # +realmsInvitationScreen.generate=Buat # +realmsInvitationScreen.disable=Nonaktifkan # +realmsInvitationScreen.backup=Unduh # +realmsInvitationScreen.shareByLink=Bagikan tautan # +realmsInvitationScreen.shareByCode=Bagikan kode undangan # +realmsInvitationScreen.shareLinkToRealm=Bagikan tautan ke Realm # +realmsInvitationScreen.shareCodeToRealm=Bagikan kode undangan ke Realm # +realmsInvitationScreen.shareInfoMessage=Siapa pun yang memiliki tautan ini bisa bergabung di Realm-mu. Buka Permainan > Unduh Dunia untuk mengunduh cadangan duniamu. # +realmsInvitationScreen.shareInfoMessageCode=Siapa pun yang memiliki kode undangan ini bisa bergabung di Realm-mu. Buka Permainan > Unduh Dunia untuk mengunduh cadangan duniamu. # +realmsInvitationScreen.refreshLinkInfoMessage=Tindakan ini akan membatalkan validasi tautan lama dan membuat tautan baru. Lanjutkan? # +realmsInvitationScreen.refreshCodeInfoMessage=Tindakan ini akan membatalkan validasi kode undangan lama dan membuat yang baru. Lanjutkan? # +realmsInvitationScreen.kick=Hapus # +realmsInvitationScreen.kickAndBlock=Blokir # +realmsInvitationScreen.kickPopupTitle=Cabut Akses? # +realmsInvitationScreen.kickPopupText=Kamu ingin mencabut akses untuk pemain ini? Kamu bisa membatalkannya kapan pun. # +realmsInvitationScreen.copyToastMessage=Tautan ke realm disalin ke clipboard! # +realmsInvitationScreen.playerFilterTitle=Filter pemain # +realmsInvitationScreen.setPermissionFail=Gagal mengatur izin untuk pengguna %s. # +realmsInvitationScreen.setDefaultPermissionFail=Gagal mengatur izin default. # + +realmJoining.progressTitle=Bergabung dengan Realm... # + +realmsClearMembers.clearMembersTitle=Hapus Anggota? # +realmsClearMembers.clearMembersText=Kamu ingin menghapus daftar anggota di realm ini? # +realmsClearMembers.clear=Hapus Anggota # + +realmsSharingScreen.join=Bergabung # +realmsSharingScreen.joinTitle=Bergabung di realm? # +realmsSharingScreen.joinMessage=Bergabung di realm %s? # +realmsSharingScreen.blockedInviteTitle=Pemain Diblokir # +realmsSharingScreen.blockedInviteMessage=Maaf, kamu telah diblokir! Minta pemilik Realm untuk menghapusmu dari daftar Diblokir. # +realmsSharingScreen.badInviteTitle=Link Realm Tidak Valid # +realmsSharingScreen.badInviteMessage=Tautan undangan salah atau dinonaktifkan. Tanyakan kepada pemilik Realm untuk tautan yang diperbarui dan pastikan kamu telah memasukkannya dengan benar. # +realmsSharingScreen.regenerateLinkFailed=Gagal membuat tautan undangan baru # +realmsSharingScreen.cantJoinExpiredTitle=Realm %s telah kedaluwarsa # +realmsSharingScreen.cantJoinExpiredMessage=%s telah kedaluwarsa. Minta %s memperbaruinya. # +realmsSharingScreen.cantJoinClosedTitle=%s menutup Realm ini # +realmsSharingScreen.cantJoinClosedMessage=%s ditutup. Mintalah %s untuk membukanya kembali. # +realmsSharingScreen.failedSignInModalTitle=Masuk untuk bergabung dengan Realm ini # +realmsSharingScreen.failedSignInModalMessage=Kamu perlu masuk ke Akun Microsoft untuk bergabung dengan Realm. Masuk dan coba lagi. # +realmsSharingScreen.invalidPermissionTitle=Izin tidak valid # +realmsSharingScreen.unexpectedServerResponseTitle=Kesalahan Realms # +realmsSharingScreen.unexpectedServerResponseMessage=Maaf, kami memiliki masalah menghubungkan ke Realm. Silakan coba lagi nanti. # + +realmsCreateScreen.title.create=Buat Server Realm # +realmsCreateScreen.title.extend=Perpanjang Realm Kamu # +realmsCreateScreen.title.renew=Perbarui Realm Kamu # +realmsCreateScreen.defaultRealm=Realm %s # +realmsCreateScreen.creatingRealm=Membuat Realm... # +realmsCreateScreen.nameHeader.name=Nama Realm # +realmsCreateScreen.nameHeader.rename=Ubah Nama Realm? # +realmsCreateScreen.termsAndConditionsAgree=Saya menyetujui # +realmsCreateScreen.termsAndConditionsHeader=Syarat dan Ketentuan # +realmsCreateScreen.viewTermsAndConditions=Lihat Syarat dan Ketentuan # +realmsCreateScreen.viewPrivacyPolicy=Lihat Kebijakan Privasi # +realmsCreateScreen.durationHeader=Durasi # +realmsCreateScreen.durationShort=30 Hari # +realmsCreateScreen.durationLong=180 Hari # +realmsCreateScreen.sizeHeader=Tingkat # +realmsCreateScreen.purchasePrefix.create=Buat # +realmsCreateScreen.purchasePrefix.extend=Perpanjang # +realmsCreateScreen.purchasePrefix.renew=Perbarui # +realmsCreateScreen.subscription.trial=Buat Secara Gratis!%s(%s/bulan setelah 30 hari pertama) # +realmsCreateScreen.subscription.buy=Buat untuk %s per bulan # +realmsCreateScreen.subscription.renew=Perbarui untuk %s per bulan # +realmsCreateScreen.consumable.trial=Buat Secara Gratis! # +realmsCreateScreen.consumable.buy=Buat untuk %s # +realmsCreateScreen.consumable.renew=Perbarui untuk %s # +realmsCreateScreen.consumable.extend=Perpanjang untuk %s # +realmsCreateScreen.errorRealmName=Nama realm kamu tidak boleh kosong. # +realmsCreateScreen.errorRealmNameAndTOS=Nama realm kamu tidak boleh kosong dan kamu harus menerima syarat layanan untuk membuat realm. # +realmsCreateScreen.errorTOS=Harus menerima syarat dan ketentuan untuk membuat realm. # +realmsCreateScreen.goBack=Kembali # +realmsCreateScreen.contactSupport=Hubungi Dukungan # +realmsCreateScreen.createFailed.title=Ada Kesalahan # +realmsCreateScreen.purchaseFailed=Maaf, kami tidak bisa menyelesaikan pembelian realm-mu. Coba periksa sambungan internetmu? # +realmsCreateScreen.createFailed.content=Pembelian kamu berhasil, tetapi kami tidak dapat membuat Realm sekarang. Kami akan membuat Realm kamu secepatnya. Periksa kembali nanti di perangkat ini. Jika masalah ini terjadi selama lebih dari satu hari, silakan hubungi Dukungan Mojang. # +realmsCreateScreen.createFailed.profanity=Nama Realm %s tidak dibolehkan. # +realmsCreateScreen.createFailed.generic=Nama Klub tidak dapat diverifikasi. Coba lagi nanti. # +realmsCreateScreen.maxRealms.title=Langganan Maksimum # +realmsCreateScreen.maxRealms.content=Kamu memiliki jumlah maksimum langganan aktif di platform ini dan tidak bisa membuat yang baru sekarang. # +realmsCreateScreen.offerNotFound.title=Koneksi Toko Terputus # +realmsCreateScreen.offerNotFound.content=Koneksi perangkat ke toko terputus dan kami tidak dapat mengonfirmasi apakah penawaran ini masih tersedia. Periksa koneksi internet atau coba lagi nanti. # +realmsCreateScreen.offerNotAvailable.title=Koneksi Toko Terputus # +realmsCreateScreen.offerNotAvailable.content=Koneksi perangkat ke toko terputus dan kami tidak dapat mengonfirmasi apakah penawaran ini masih tersedia. Periksa koneksi internet atau coba lagi nanti. # +realmsCreateScreen.extendRealms.content=Kamu telah memperpanjang langganan Realms untuk jangka waktu selama mungkin. Kamu tidak bisa menambahkan waktu tambahan ini sekarang. Coba lagi nanti. # +realmsCreateScreen.twoUsers=2 Pemain # +realmsCreateScreen.tenUsers=10 Pemain # +realmsCreateScreen.viewTOS=Untuk melihat syarat dan ketentuan Minecraft Realms, kunjungi https://aka.ms/minecraftrealmsterms di browser web apa saja. # +realmsCreateScreen.viewPrivacyPolicyText=Untuk melihat kebijakan privasi Minecraft Realms, kunjungi https://aka.ms/mcprivacy di browser web apa saja. # +realmsCreateScreen.waitingPurchase=Dalam proses pembelian! Tidak akan berlangsung lama. # +realmsCreateScreen.paymentFailed.title=Layanan pembayaran # +realmsCreateScreen.paymentFailed.body=Tidak bisa tersambung ke Realm dan menyelesaikan pembelianmu saat ini. Coba lagi nanti. # +realmsCreateScreen.incomplete=Realm Tidak Lengkap # +realmsCreateScreen.incomplete.create.a=Sepertinya kami belum membereskannya terakhir kali. Mari menyelesaikan pembuatan realm milikmu sekarang. # +realmsCreateScreen.incomplete.create.b=Sepertinya kamu mulai membuat realm dengan Akun Microsoft yang berbeda. Apakah kamu ingin menyelesaikan pembuatan realm tersebut dengan Akun Microsoft ini sebagai pemilik? # +realmsCreateScreen.incomplete.create.c=Seseorang memulai pembuatan Realm dengan akun penagihan pada perangkat ini. Apakah kamu ingin menyelesaikan pembuatan Realm tersebut dengan Akun Microsoft ini sebagai pemilik? # +realmsCreateScreen.incomplete.renew.a=Sepertinya kami belum membereskannya terakhir kali. Mari menyelesaikan pembaruan realm milikmu sekarang. # +realmsCreateScreen.incomplete.renew.b=Sepertinya kamu mulai memperbarui realm dengan Akun Microsoft yang berbeda.  Ingin menyelesaikan pembaruan realm tersebut dengan Akun Microsoft ini sebagai pemilik? # +realmsCreateScreen.incomplete.renew.c=Seseorang mulai memperbarui realm dengan akun penagihan pada perangkat ini.  Ingin menyelesaikan pembaruan realm tersebut dengan Akun Microsoft ini sebagai pemilik? # +realmsCreateScreen.incomplete.override.renew=Kamu mencoba membuat realm baru, tetapi ada pembelian sebelumnya untuk memperbarui realm. Apakah kamu ingin menerapkan pembelian tersebut sekarang? # +realmsCreateScreen.incomplete.override.create=Kamu mencoba memperbarui realm, tetapi ada pembelian sebelumnya untuk membuat realm. Apakah kamu ingin menerapkan pembelian tersebut sekarang? # +realmsCreateScreen.incomplete.override.realm=Kamu mencoba memperbarui realm, tetapi ada pembelian sebelumnya untuk realm yang berbeda. Apakah kamu ingin menerapkan pembelian tersebut sekarang? # +realmsCreateScreen.prepare.store.title=Riwayat Pembelian Diperlukan # +realmsCreateScreen.prepare.store.body=Anda harus masuk ke toko untuk melihat riwayat pembelian sebelum kami dapat melanjutkan. # +realmsCreateScreen.prepare.store.button=Masuk ke Toko # +realmsCreateScreen.nsoinfotext=Untuk menggunakan Realms, kamu perlu berlangganan Nintendo Switch Online. # +realmsCreateScreen.playNowTitle=Bermain di Realm Sekarang? # +realmsCreateScreen.playNowMessage1=Kamu bisa mengundang teman ke Realm kamu dan mulai bermain sekarang juga. # +realmsCreateScreen.playNowMessage2=Atau, kamu bisa menemukannya kapan saja di tab Dunia pada layar Permainan. Edit untuk mengubah mode permainan atau bahkan mengunggah dunia apa pun ke Realm. # +realmsCreateScreen.playWithFriends=Bermain dengan Teman # +realmsCreateScreen.playSolo=Bermain Sendirian # +realmsCreateScreen.purchaseConfirmation.title=Beli Realm? # +realmsCreateScreen.purchaseConfirmation.create.message=Kamu yakin ingin membuat Realm? # +realmsCreateScreen.purchaseConfirmation.extend.message=Kamu yakin ingin memperluas Realm? # +realmsCreateScreen.purchaseConfirmation.renew.message=Kamu yakin ingin memperbarui Realm? # +realmsCreateScreen.purchaseConfirmation.continue=Konfirmasi Pembelian # +realmsCreateScreen.purchaseConfirmation.cancel=Batal # + +realmsCreateScreen.title=Buat Realm # +realmsCreateScreen.nameHeader=Nama Realm # +realmsCreateScreen.chooseWorld=Buat Realm: Pilih Dunia # + +realmsConfigurationScreen.realmName=Nama Realm # +realmsConfigurationScreen.realmDescription=Deskripsi Realm # +realmsConfigurationScreen.open=Buka Realm # +realmsConfigurationScreen.close=Tutup Realm # +realmsConfigurationScreen.resetRealm=Mengatur ulang Realm secara permanen menghapus dunia dan memulai ulang. Kamu yakin ingin melakukannya? # +realmsConfigurationScreen.confirmReset=Konfirmasi Pengaturan Ulang # +realmsConfigurationScreen.resetRealmTryAgain=Gagal mengatur ulang Realm. Kamu ingin mencoba lagi? # +realmsConfigurationScreen.failedOpenCloseTitle=Gagal membuka/menutup. # +realmsConfigurationScreen.failedOpenClose=Gagal membuka/menutup Realm. Kamu ingin mencoba lagi? # + +realmsWorld.notAvailable=Perangkatmu tidak mendukung Minecraft Realms. # +realmsWorld.ownerPay=Pemilik membayar bulanan. Teman mereka bisa bergabung secara gratis! # +realmsWorld.realmsDescription=Realm adalah dunia Minecraft pribadi yang selalu tersedia untuk kamu dan temanmu. # +realmsWorld.realmsDescription.paragraph2=Kamu bisa bermain di Realm meskipun pemiliknya tidak ada dan menggunakan perangkat apa pun yang menjalankan Minecraft! # +realmsWorld.realmsDescription.paragraph3=Jelajahi Realm kamu hari ini! # +realmsWorld.realmsDescription.Beta.line1=Realm, cara aman dan sederhana untuk berbagi dunia Minecraft dengan teman, tidak tersedia saat menggunakan Minecraft versi beta. # +realmsWorld.realmsDescription.Beta.line2=Jika kamu ingin berhenti menggunakan beta dan mengakses Realm, klik di bawah ini untuk mengetahui petunjuk. # +realmsWorld.newRealm=Realm Baru # +realmsWorld.connectLive=Masuk untuk Mencoba Secara Gratis! # +realmsWorld.owner=pemilik # +realmsWorld.leaveBeta=Tinggalkan Beta? # +realmsWorld.newRealmTrial=Mulai Uji Coba 30 Hari Gratis%s(%s/bln setelah bulan pertama) # +realmsWorld.creatingWorld=Membuat Dunia # + +realmsPlus.popup.top_button_text=Info Lainnya # +realmsPlus.popup.bottom_button_text=Perpanjang Langganan # +realmsPlus.popup.title=Langganan Realms Plus Berakhir # +realmsPlus.popup.message=Langganan Realms Plus kamu sudah berakhir. Untuk mendapatkan kembali akses ke Realm dan paket atau skin yang didapatkan dari Realms Plus, kamu harus memperpanjang langganan. # + +realmsPlusUpgradeNotice.title=Selamat datang di Realms Plus! # +realmsPlusUpgradeNotice.body=Langganan Realms kamu telah ditingkatkan menjadi Realms Plus. Sekarang kamu bisa mengakses 150+ paket konten dari marketplace tanpa biaya tambahan. Hingga 10 pemain bisa bermain sekaligus dan mereka bisa mengakses semua konten pelanggan di Realm kamu – gratis! # +realmsPlusUpgradeNotice.continue=Lanjutkan # +realmsPlusUpgradeNotice.viewpacks=Lihat Paket Realms Plus # + +raytracing.RTX.name=RTX ###Brand name, don't localize + +network.onlinePlay.title=Bermain dengan Teman # +network.onlinePlay.msg=Kamu bisa mengundang teman ke duniamu, melihat kreasi teman, dan berkreasi di dunia satu sama lain. # +network.onlinePlay.instruction=Dari menu Main, kamu bisa bergabung dengan dunia teman atau mengundang mereka ke dunia dan Realm-mu. # +network.thirdparty.connect.splitscreen=Untuk bermain mode multipemain berbagi layar secara online, masuk ke akun %s. # +network.thirdparty.connect.benefit=Masuk dengan %s untuk bermain secara online dengan teman dan melihat item menarik di toko. # +network.thirdparty.connect.store=Kamu memerlukan %s untuk menelusuri toko. # +network.thirdparty.connect.achievements=Kamu memerlukan %s untuk mendapatkan prestasi. # +network.thirdparty.findfriends.failed=Kami tidak bisa tersambung ke layanan akun Microsoft. Sudah coba periksa koneksi internetmu? # + + +networkWorld.add_friend=Tambahkan Teman # +networkWorld.add_server=Tambah Server # +networkWorld.add_label=Tambahkan # +networkWorld.join_server=Bergabung dengan Server # +networkWorld.screenshots=Cuplikan Layar: # +networkWorld.description=Deskripsi: # +networkWorld.available_games=Permainan yang Tersedia: # +networkWorld.news=Berita: # +networkWorld.online=Online: # +networkWorld.current_ping=Ping Saat Ini: # +networkWorld.lan_label=Permainan LAN # +networkWorld.servers_label=Server # +networkWorld.friends_label=Teman # +networkWorld.joinable_friends_label=Teman yang Bisa Bergabung # +networkWorld.no_joinable_friends_label=Temanmu tidak bermain Minecraft sekarang. # +networkWorld.check_internet_connection=Ups! Mungkin bisa periksa koneksi internetmu? Kami tidak dapat menemukan dunia temanmu. # +networkWorld.connect_to_xbl=Masuk dengan Akun Microsoft untuk bermain dengan teman. # +networkWorld.memberOfTooManyRealms=Kamu telah mencapai batas keanggotaan realm. # +networkWorld.multiplayerPrivilegesBlocked=Kamu tidak bisa bermain multipemain secara online karena konfigurasi Akun Microsoft kamu. Pastikan pengaturan keamanan online kamu mengizinkan Multipemain. Lihat instruksi untuk mengubah pengaturan ini di aka.ms/MCMultiplayerHelp. # +networkWorld.multiplayerPrivilegesBlockedOnConsole=Kamu tidak bisa bermain multipemain secara online karena konfigurasi Akun Microsoft kamu. Pastikan kamu memiliki langganan Xbox Live Gold yang aktif dan pengaturan keamanan online kamu mengizinkan Multipemain. Lihat instruksi untuk mengubah pengaturan ini di aka.ms/MCMultiplayerHelp. ###disable_3rd_party_console_resource_pack_check +networkWorld.multiplayerPrivilegesBlockedOnConsoleGamecore=Kamu tidak bisa bermain multipemain secara online karena konfigurasi Akun Microsoft-mu. ###disable_3rd_party_console_resource_pack_check +networkWorld.multiplayerPrivilegesUnknown=Terjadi kesalahan yang tidak diketahui yang mencegah permainan online. Coba lagi nanti. # +networkWorld.versionOutOfDate=Kamu tidak bisa memainkan mode multipemain online karena kamu tidak menggunakan versi terbaru. Instal versi terbaru agar bisa mengakses fitur online. # +networkWorld.more_servers=Server Lainnya # +networkWorld.thirdparty.connect=Sambungkan ke '%s' # +networkWorld.join=Bergabung # +networkWorld.joinByCode=Bergabung dengan Realm # +networkWorld.realmsHashPlaceholder=Kode Undangan... # +networkWold.joinByCodeHelpText=Jika kamu menerima Link Undangan Realm, masukkan kode untuk bergabung. # +networkWorld.highPingWarning.title=Bergabung dengan Server? # +networkWorld.highPingWarning.line1=Saat ini Anda tidak memiliki koneksi yang kuat ke server yang dipilih. Pengalaman Anda mungkin akan terpengaruh. # +networkWorld.highPingWarning.line2=Tetap ingin bergabung dengan server ini? # +networkWorld.view_offers=Lihat Penawaran # + +## The following text is placed on in-game signs, which have a 4-line, 15-character-per-line limit. +## The intent of the message is to convey to the reader that the sign author's chat permissions are +## blocked. This cannot exceed the 4-line, 15-character/line limit! +## Use dashes ("---") to fill in empty lines. +networkWorld.userSignTextBlockedLine0=--- # +networkWorld.userSignTextBlockedLine1=Penulis # +networkWorld.userSignTextBlockedLine2=diblokir # +networkWorld.userSignTextBlockedLine3=--- # +networkWorld.userSignTextMutedLine0=--- # +networkWorld.userSignTextMutedLine1=Penulis # +networkWorld.userSignTextMutedLine2=diblokir # +networkWorld.userSignTextMutedLine3=--- # + +networkWorld.userBookTextBlocked=[Penulis Diblokir] # +networkWorld.userBookTextMuted=[Penulis Diblokir] # + +localWorld.no_local_world_label=Kamu belum membuat dunia apa pun. # +localWorld.no_local_worlds_present=Apakah duniamu menghilang? Coba ubah lokasi penyimpananmu: # +localWorld.no_local_worlds_present.world_recovery=Apakah duniamu menghilang? Coba pulihkan dunia di Penyimpanan Eksternal: # +localWorld.no_local_worlds.world_recovery_button_label=Pulihkan Dunia # + +thirdPartyWorld.comingSoon=Segera Hadir! # +thirdPartyWorld.Featured=Server Unggulan # +thirdPartyWorld.Additional=Server Tambahan # +thirdPartyWorld.featuredComingSoon=Segera Hadir # +thirdPartyWorld.notConnected=Kami tidak bisa terhubung ke Server sekarang. Kami akan segera mencoba lagi. # +thirdPartyWorld.playNow=Main Sekarang! # +thirdPartyWorld.loadingServers=Mengambil informasi server, mohon tunggu... # +thirdPartyWorld.loadingFeaturedServers=Mengambil Server... # + +realmsSlotsScreen.description=Pilih maksimal tiga dunia untuk diunggah ke server Realms kamu. Pilih dunia untuk mengaktifkan atau mengeditnya! # +realmsSlotsScreen.new=Dunia Baru # +realmsSlotsScreen.readyToPlay=Siap Dimainkan # +realmsSlotsScreen.editRealm=Kelola Realm # +realmsSlotsScreen.editWorld=Edit Dunia # +realmsSlotsScreen.activateWorld=Aktifkan Dunia # +realmsSlotsScreen.gamesettings=Pengaturan Permainan # +realmsSlotsScreen.chooseSlot=Pilih Slot # +realmsSlotsScreen.activateWarning=Jika kamu mengedit atau mengaktifkan dunia ini, semua pemain aktif akan dikeluarkan. Jangan khawatir, mereka bisa bergabung kembali. # +realmsSlotsScreen.celebrationMap=Peta Perayaan Realms # + +realmsSettingsScreen.playerCountLabel=Ukuran # +realmsSettingsScreen.forceResourcePackFail=Gagal mengatur paksa nilai paket sumber daya # +realmsSettingsScreen.failedUploadPack=Gagal mengunggah paket %s. # +realmsSettingsScreen.failedApply=Beberapa konten yang dipilih tidak bisa diterapkan. # +realmsSettingsScreen.errorApply=Kesalahan saat menerapkan konten # +realmsSettingsScreen.realmDurationLabel=Durasi # +realmsSettingsScreen.manageSubscriptionButton=Kelola Langganan # +realmsSettingsScreen.manageSubscriptionsButton=Kelola Langganan # +realmsSettingsScreen.renewRealmButton=Perbarui Realm # +realmsSettingsScreen.extendRealmButton=Perpanjang Realm # +realmsSettingsScreen.deleteRealmButton=Hapus Realm # +realmsSettingsScreen.openRealmButton=Buka Realm # +realmsSettingsScreen.closeRealmButton=Tutup Realm # +realmsSettingsScreen.playRealmButton=Main # +realmsSettingsScreen.playDisabledRealmButton=Realm Ditutup # +realmsSettingsScreen.playExpiredRealmButton=Realm Kedaluwarsa # +realmsSettingsScreen.selectorSectionLabel.manage=Kelola "%s" # +realmsSettingsScreen.selectorSectionLabel=Edit "%s" # +realmsSettingsScreen.selectorSectionLabelRealm=Realm # +realmsSettingsScreen.worldSectionTitle=Dunia # +realmsSettingsScreen.gameSectionTitle=Pengaturan Permainan # +realmsSettingsScreen.playersSectionTitle=Pemain # +realmsSettingsScreen.membersSectionTitle=Anggota # +realmsSettingsScreen.subscriptionSectionTitle=Langganan # +realmsSettingsScreen.devOptionsSectionTitle=Opsi Pengembang # +realmsSettingsScreen.backupSection=Cadangan # +realmsSettingsScreen.backupInfo=Kamu bisa memulihkan dunia di Realm dengan cadangan yang terdapat dalam daftar ini. # +realmsSettingsScreen.backupReplaced=Dunia telah diganti dengan cadangan yang dipilih. # +realmsSettingsScreen.backupReplacedFailed=Penggantian dunia dengan cadangan yang dipilih gagal. # +realmsSettingsScreen.backupReplacedTimeout=Waktu tunggu habis untuk penggantian dunia dengan cadangan yang dipilih. # +realmsSettingsScreen.backupVersion=Versi: %s # +realmsSettingsScreen.backupVersionUnknown=Versi: Tidak diketahui # +realmsSettingsScreen.deleteRealm=Hapus Realm # +realmsSettingsScreen.deleteRealmToast=Realm %s telah dihapus. # +realmsSettingsScreen.deleteRealmFailToast=Gagal menghapus Realm %s. # +realmsSettingsScreen.deleteRealmModalText=Realm akan dihapus permanen. Kamu tidak akan bisa mengakses dunia, daftar anggota, maupun klubmu. # +realmsSettingsScreen.backupRestoreHeader=Mengganti Dunia # +realmsSettingsScreen.backupModalText=Dengan mengganti realm-mu dengan cadangan ini, kamu akan menghapus semua progres terbaru Realm-mu. Realm akan diaktifkan ulang dan semua pemain aktif harus menyambung kembali. # +realmsSettingsScreen.replaceWithBackup=Ganti Realm dengan Cadangan # +realmsSettingsScreen.backupInProgress=Mengganti dunia realm dengan cadangan # +realmsSettingsScreen.realmNameLabel=Nama Realm # +realmsSettingsScreen.realmNameEditPlaceholder=Masukkan Nama Realm # +realmsSettingsScreen.realmDescriptionEditPlaceholder=Masukkan Deskripsi Realm # +realmsSettingsScreen.replaceLoadingText=Kami sedang mengganti Realm-mu dengan cadangan. # +realmsSettingsScreen.replaceWorldButton=Ganti Dunia # +realmsSettingsScreen.resetWorldButton=Atur Ulang Dunia # +realmsSettingsScreen.downloadWorldButton=Unduh Dunia # +realmsSettingsScreen.downloadWorldNameCopy=%s - Salin # +realmsSettingsScreen.uploadWorldButton=Unggah Dunia # +realmsSettingsScreen.difficultyOptionLabelFormat=%s %s # +realmsSettingsScreen.gameModeOptionLabel=Mode Permainan # +realmsSettingsScreen.survivalRadioButton=Bertahan Hidup # +realmsSettingsScreen.creativeRadioButton=Kreatif # +realmsSettingsScreen.resetButtonHelperLabel=Mulai lagi dari awal? # +realmsSettingsScreen.maxPlayersLabelFormat=%d Teman # +realmsSettingsScreen.durationLabelFormat=%d Hari Tersisa # +realmsSettingsScreen.subscriptionLabelFormat=Perbarui setiap %d hari # +realmsSettingsScreen.subscriptionLabelFormatPreview=Perbarui setiap %d hari dengan langganan Realms berbayar kamu # +realmsSettingsScreen.fetchingWorldInfo=Mengambil Informasi Realm... # +realmsSettingsScreen.updatingWorldInfo=Memperbarui Informasi Realm... # +realmsSettingsScreen.resettingRealm=Mengatur Ulang Realm... # +realmsSettingsScreen.applyPacks=Menerapkan paket... # +realmsSettingsScreen.openingRealm=Membuka Realm... # +realmsSettingsScreen.closingRealm=Menutup Realm... # +realmsSettingsScreen.realmInfoError=Gagal mengambil informasi realm. Coba lagi nanti. # +realmsSettingsScreen.realmJoinError=Gagal mencoba bergabung dengan realm. Coba lagi nanti. # +realmsSettingsScreen.realmResetError=Gagal mengatur ulang realm. Coba lagi nanti. # +realmsSettingsScreen.realmOpenError=Gagal membuka realm. # +realmsSettingsScreen.realmCloseError=Gagal menutup realm. # +realmsSettingsScreen.reset=Atur Ulang # +realmsSettingsScreen.resetRealm=Ini akan menghapus duniamu saat ini dari slot aktif di Realm dan kamu bisa menggantinya dengan dunia yang baru. Anggota Realm kamu akan memiliki akses ke dunia barumu. Pilih "Batal" lalu "Unduh Dunia" untuk mengunduh salinan dunia saat ini agar tidak kehilangan data, atau pilih "Konfirmasi" untuk lanjut mengganti duniamu. # +realmsSettingsScreen.confirmReset=Hapus & Atur Ulang? # +realmsSettingsScreen.confirmReplace=Ganti Dunia? # +realmsSettingsScreen.closeRealmTitle=Tutup Realm? # +realmsSettingsScreen.closeRealmMessage=Menutup realm akan menonaktifkannya. Siapa pun yang sedang bermain di realm akan terputus sambungannya. Kamu yakin ingin melakukannya? # +realmsSettingsScreen.LoadingSubscription=Memuat langganan... # +realmsSettingsScreen.failedLoadingSubscription=Gagal Memuat langganan # +realmsSettingsScreen.matchingPurchasePlatformFormat=Kamu membeli langgananmu di %s # +realmsSettingsScreen.nonMatchingPurchasePlatformFormat=Kamu memulai langgananmu di %s. kamu hanya bisa memperpanjang langgananmu di sana. # +realmsSettingsScreen.nonMatchingPurchasePlatformGeneric=Kamu bisa mengelola langganan Realm di toko platform tempat langganan tersebut awalnya dibeli. # +realmsSettingsScreen.consumableToSubscriptionTransitionInfo=Kamu tidak bisa memperpanjang Realm sekarang. Kami telah memperkenalkan langganan untuk Realms dan kamu bisa langsung membeli langganan baru setelah Realm milikmu kedaluwarsa dalam %d hari. Tetapi jangan khawatir! Kami akan memberikan tambahan 14 hari gratis dan Realm milikmu akan tetap online, sehingga kamu punya banyak waktu untuk memperpanjang saat itu. # +realmsSettingsScreen.consumableToSubscriptionGracePeriodInfo=Realm kamu sudah kedaluwarsa, namun jangan khawatir! Kami akan membuatnya tetap online selama %d hari lagi. Sekarang kamu bisa memperluasnya menggunakan langganan pembaruan otomatis yang baru, sehingga kamu tidak perlu pusing lagi memastikan Realm tetap aktif. # +realmsSettingsScreen.consumableToSubscriptionTransitionInfoExpired=Realm kamu sudah kedaluwarsa. Perluas menggunakan langganan pembaruan otomatis yang baru, jadi kamu tidak perlu pusing lagi memastikan Realm tetap aktif. # +realmsSettingsScreen.upload.worldtoobig=Pengunggahan gagal. Ukuran dunia melebihi batas maksimum yang dapat diunggah yaitu %s. # +realmsSettingsScreen.download.worldtoobig=Pengunduhan gagal. Ukuran dunia melebihi batas maksimum yang dapat diunduh yaitu %s. # + +realmsSettingsScreen.switchStoreDisplayName=Nintendo eShop # +realmsSettingsScreen.iosStoreDisplayName=Toko Aplikasi # +realmsSettingsScreen.googlePlayStoreDisplayName=Google Play Store # +realmsSettingsScreen.windowsStoreDisplayName=Bursa Windows # +realmsSettingsScreen.xboxOneStoreDisplayName=Toko Xbox # +realmsSettingsScreen.amazonStoreDisplayName=Amazon Appstore # +realmsSettingsScreen.oculusStoreDisplayName=Oculus Store # +realmsSettingsScreen.berwickStoreDisplayName="PlayStation Store" # +realmsSettingsScreen.PS4StoreDisplayName="PlayStation Store" #### CertRequirement: ["PlayStation Store"] +realmsSettingsScreen.unknownStoreDisplayName=toko tidak diketahui # +realmsSettingsScreen.extendingRealm=Memperpanjang Realm... # +realmsSettingsScreen.offerError.title=Pembelian Tertunda # +realmsSettingsScreen.offerError.content=Pembelian sudah tertunda. Kamu tidak bisa melakukan pembelian lain hingga pembelian ini diselesaikan. Coba lagi nanti. # +realmsSettingsScreen.dev_branch_label=Komit mana yang harus digunakan untuk menjalankan realm? # +realmsSettingsScreen.dev_current_version_label=Versi Saat Ini: # +realmsSettingsScreen.dev_matching_version_label=Klien pencocokan komit: # +realmsSettingsScreen.dev_all_commits_label=Semua komit yang tersedia: # +realmsSettingsScreen.dev_no_matching_version_message=TIDAK COCOK UNTUK '%s' # +realmsSettingsScreen.dev_prev_page_label=Sebelumnya # +realmsSettingsScreen.dev_next_page_label=Berikutnya # +realmsSettingsScreen.uploadConfirmationMessage=Ini akan menghapus duniamu saat ini dari slot aktif di Realm dan kamu bisa menggantinya dengan duniamu yang sudah ada. Anggota Realm kamu akan memiliki akses ke duniamu yang baru diganti. Pilih "Batal" lalu "Unduh Dunia" untuk mengunduh salinan dunia saat ini agar tidak kehilangan data, atau pilih "Konfirmasi" untuk lanjut mengganti duniamu. # +realmsSettingsScreen.uploadConfirmationTitle=Ganti Dunia? # +realmsSettingsScreen.allowlist_invite=Undang # +realmsSettingsScreen.searchBox=Cari... # +realmsSettingsScreen.unknownPackName=Nama Tidak Diketahui # +realmsSettingsScreen.viewSubscriptionsButton=Lihat Langganan # + +realmsSettingsScreen.extendConsumableButton=Perpanjang Langganan # +realmsSettingsScreen.extendConsumableButton.30=Perpanjang selama 30 Hari # +realmsSettingsScreen.extendConsumableButton.180=Perpanjang selama 180 Hari # + +xblLogin.LoginMessageTitle=Akun Microsoft # +xblLogin.LoginMessage=Menyambung… # + +xbl.savePurchase.description.line1=Apakah kamu ingin bermain dengan semua yang kamu beli dari segala sistem yang dilengkapi Toko Minecraft? Masuk dengan akun Microsoft GRATIS dan sinkronkan Skin, Tekstur, Peta, serta Perpaduan yang kamu beli untuk digunakan dan dimainkan di Minecraft! # +xbl.savePurchase.description.line2=Jika kamu kehilangan sistem atau menghapus penginstalan Minecraft, pembelianmu akan tetap disinkronkan dan bisa diakses di sistem apa pun saat kamu menggunakan akun Microsoft. # +xbl.savePurchase.leaveOnDevice=Biarkan di Perangkat # +xbl.savePurchase.title=Simpan Pembelian ke Akun Microsoft? # +xbl.savePurchase.saveButton=Simpan ke Akun Microsoft # +xbl.savePurchase.toast.title=Berhasil! # +xbl.savePurchase.toast.message=Pembelian disinkronkan ke Akun Microsoft! # +xbl.savePurchase.inProgress.message=Mentransfer pembelian ke Akun Microsoft... # + +xbl.syncIAP.title=Sinkronkan pembelian ke Akun Microsoft? # +xbl.syncIAP.description=Masuk ke Akun Microsoft untuk menyinkronkan Skin, Paket Tekstur, Dunia, dan Perpaduanmu. Semuanya bisa kamu akses di segala perangkat yang kamu gunakan untuk bermain Minecraft. # +xbl.syncIAP.syncNow=Sinkronkan Sekarang... # +xbl.syncIAP.syncLaterEllipsis=Sinkronkan Nanti... # +xbl.syncIAP.syncLater=Sinkronkan Nanti # +xbl.syncIAP.toast.title=Berhasil! # +xbl.syncIAP.toast.message=Pembelian disinkronkan ke Akun Microsoft! # +xbl.syncIAP.inProgress.message=Menyinkronkan pembelian ke Akun Microsoft… # +xbl.syncIAP.skipSignIn.prompt.description=Akun Microsoft ini tidak akan menjadi akun utama untuk perangkat ini jika kamu tidak menyinkronkan pembelian dari perangkat ini ke akun ini. Kamu tidak akan secara otomatis masuk ketika memulai Minecraft. # + +xbl.syncIAP.confirmSync.prompt.title=Sinkronkan ke %s? # +xbl.syncIAP.confirmSync.prompt.description.line1=Ingin menyinkronkan pembelianmu dari toko aplikasi ke %s? # +xbl.syncIAP.confirmSync.prompt.description.line2=Paket yang dibeli di luar Marketplace Minecraft hanya bisa disinkronkan satu kali. Semuanya akan tetap tersedia bagi siapa saja yang bermain di perangkat ini. # +xbl.syncIAP.confirmSync.prompt.yes=Ya, Sinkronkan Pembelian Saya # + +xbl.marketplace.account.error.body.nobutton=Ada kesalahan pada akunmu. Kamu tidak bisa menggunakan marketplace hingga kami menyelesaikan masalah tersebut. Jika masalah ini berlanjut selama beberapa hari, harap hubungi dukungan. # + +playfab.account.banned.temporary=ditangguhkan # +playfab.account.banned.permanent=dilarang # +playfab.account.banned.title=Kamu sudah %s # +playfab.account.banned.body=Kamu sudah %s dari permainan multipemain di Minecraft. Kamu tidak akan bisa bermain di server, bergabung ke realm, menjadi host, bergabung ke permainan multipemain, atau menggunakan marketplace. # +playfab.account.banned.body.line1=Kamu sudah %s dari permainan multipemain di Minecraft karena "%s". Kamu tidak akan bisa bermain di server, bergabung ke realm, menjadi host, bergabung ke permainan multipemain, atau menggunakan marketplace. # +playfab.account.banned.body.line2=Klik '%s' di bawah ini untuk melihat standar komunitas kami dan cara mengirimkan permintaan peninjauan kasus jika kamu %s secara keliru. # +playfab.account.banned.body.line3.hour=Kamu memiliki 1 jam tersisa dalam penangguhan. # +playfab.account.banned.body.line3.hours=Kamu memiliki %d jam tersisa dalam penangguhan. # +playfab.account.banned.body.line3.day=Kamu memiliki 1 hari tersisa dalam penangguhan. # +playfab.account.banned.body.line3.days=Kamu memiliki %d hari tersisa dalam penangguhan. # +playfab.account.banned.body.line3.forever=Larangan ini bersifat permanen. # +playfab.account.banned.body.button=Info lainnya # + + +store.sign_in_warning.no_xbl_and_local_content=Kamu sebelumnya pernah mengunduh konten atau menggunakan Minecoins di Marketplace yang hanya tersedia di perangkat ini. # +store.sign_in_warning.no_xbl_and_no_local_content.line1=Masuk sekarang untuk menyimpan dan membagikan pembelianmu di seluruh platform. Simpan pembelian sehingga tidak akan hilang jika sesuatu terjadi pada sistemmu atau jika Minecraft dihapus. Akseslah konten Marketplace yang kamu beli dari platform apa pun dan gunakan karakter kustommu di seluruh platform. # +store.sign_in_warning.no_xbl_and_no_local_content.line2=Tidak memiliki akun Microsoft? Buat akun sekarang secara gratis! # + +xbl.skipSignIn.prompt.title=Akun Sementara # +xbl.skipSignIn.prompt.description=Akun Microsoft ini tidak akan menjadi akun utama untuk perangkat ini jika kamu tidak mentransfer pembelian perangkat ke akun ini. Kamu tidak akan secara otomatis masuk saat memulai Minecraft. # +xbl.signOut.title=Pembelian Akun Microsoft! # +xbl.signOut.message1=Sewaktu keluar dari Akun Microsoft, kamu tidak akan memiliki akses ke Minecoins dan item yang dibeli di toko. # +xbl.signOut.message2=Kamu yakin ingin melakukannya? # + +date.short_january=Jan # +date.short_february=Feb # +date.short_march=Mar # +date.short_april=Apr # +date.short_may=Mei # +date.short_june=Jun # +date.short_july=Jul # +date.short_august=Ags # +date.short_september=Sep # +date.short_october=Okt # +date.short_november=Nov # +date.short_december=Des # +date.formatted=%s %d %d # +date.formatted_alt=%d %s %d # + +dayOneExperience.carousel.title=Selamat datang di Minecraft Baru! # +dayOneExperience.carousel.welcome_text=Ada banyak hal baru dan menarik dalam Minecraft versi baru ini! Lihat Marketplace, buat Realm, dan bermain online dengan teman Lintas-Platform! # +dayOneExperience.carousel.marketplace=Marketplace Minecraft adalah tempat untuk menemukan paket skin, dunia, tekstur, dan perpaduan baru dari berbagai kreator berbakat. # +dayOneExperience.carousel.cross_platform=Dengan permainan lintas platform, kamu bisa tersambung dengan pemain di platform lain. Masuk ke Akun Microsoft untuk bermain dengan semua teman Minecraft! # +dayOneExperience.carousel.realms=Realm adalah server yang kami jalankan, hanya untuk kamu dan teman-temanmu. Dengan begini, dunia Minecraft-mu tetap online dan selalu bisa diakses bahkan saat kamu keluar. # +dayOneExperience.carousel.villager=Minecraft baru ini adalah satu-satunya tempat untuk menerima pembaruan mendatang yang berisi sejumlah fitur, mob, item, blok baru, dan banyak lagi lainnya! # + +dayOneExperience.tab.landing=Apa yang Baru # +dayOneExperience.tab.marketplace=Marketplace # +dayOneExperience.tab.crossplatform=Permainan Lintas Platform # +dayOneExperience.tab.realms=Realms # +dayOneExperience.tab.villager=Konten Lainnya # + +dayOneExperience.finish=Selesai # +dayOneExperience.next=Berikutnya # +dayOneExperience.no_internet=Sambungkan ke internet untuk memuat skin sebelumnya. # +dayOneExperience.intro_title=Minecraft telah Diperbarui! # +dayOneExperience.intro_body_1=Ada banyak konten baru dan seru dalam pembaruan ini. # +dayOneExperience.intro_body_2=Apakah kamu perlu bantuan mengimpor penyimpanan, pengaturan, dan konten dari Minecraft versi sebelumnya? # +dayOneExperience.intro_welcome_1=Kamu sudah memperbarui Minecraft ke versi terkini! # +dayOneExperience.intro_welcome_2=Jika ingin kembali ke versi Minecraft sebelumnya, kamu bisa menemukannya di menu utama # +dayOneExperience.editions_launch_warning=Ini bukan Minecraft versi terbaru. Apakah kamu yakin ingin meluncurkan Minecraft versi sebelumnya? # +dayOneExperience.editions_title=Luncurkan Versi Sebelumnya? # +dayOneExperience.settings_imported=Kami sudah mengimpor pengaturan untukmu! # +dayOneExperience.settings_skin_imported=Kami sudah mengimpor skin dan pengaturan untukmu! # +dayOneExperience.skin_current=Skin Saat Ini # +dayOneExperience.skin_default=Skin Default # +dayOneExperience.skin_tip=Kamu bisa mengubah skin dengan memilih tombol Profil di menu utama. # +dayOneExperience.skip_title=Lewati Konversi? # +dayOneExperience.skip_body=Dunia Lama bisa dikonversi kapan saja dari menu Bermain Permainan - Dunia. # +dayOneExperience.world_import_time=Tips: Waktu konversi berbeda-beda tergantung ukuran dunia. # +dayOneExperience.world_picker_title=Pilih Dunia yang akan Dikonversi # +dayOneExperience.world_picker_skip=Lewati untuk Sekarang # + +death.attack.anvil=%1$s terhimpit oleh paron yang jatuh # +death.attack.arrow=%1$s ditembak oleh %2$s # +death.attack.arrow.item=%1$s ditembak oleh %2$s menggunakan %3$s # +death.attack.bullet=%1$s ditembak oleh %2$s # +death.attack.cactus=%1$s ditusuk hingga mati # +death.attack.cactus.player=%1$s menginjak kaktus saat mencoba melarikan diri dari %2$s # +death.attack.drown=%1$s tenggelam # +death.attack.drown.player=%1$s tenggelam saat mencoba untuk melarikan diri dari %2$s # +death.attack.explosion=%1$s meledak # +death.attack.explosion.player=%1$s diledakkan oleh %2$s # +death.attack.fall=%1$s menghantam tanah terlalu keras # +death.attack.fallingBlock=%1$s terhimpit oleh blok yang jatuh # +death.attack.fireball=%1$s terkena bola api oleh %2$s # +death.attack.fireball.item=%1$s terkena bola api oleh %2$s menggunakan %3$s # +death.attack.fireworks=%1$s meledak dengan keras # +death.attack.flyIntoWall=%1$s mengalami energi kinetik # +death.attack.generic=%1$s mati # +death.attack.indirectMagic=%1$s dibunuh oleh %2$s menggunakan sihir # +death.attack.indirectMagic.item=%1$s dibunuh oleh %2$s menggunakan %3$s # +death.attack.inFire=%1$s terbakar # +death.attack.inFire.player=%1$s masuk ke dalam api saat melawan %2$s # +death.attack.inWall=%1$s terjepit di dinding # +death.attack.lava=%1$s mencoba berenang dalam lahar # +death.attack.lava.player=%1$s mencoba berenang dalam lahar untuk melarikan diri dari %2$s # +death.attack.lightningBolt=%1$s disambar petir # +death.attack.magic=%1$s dibunuh oleh sihir # +death.attack.magma=%1$s menemukan bahwa lantai adalah lahar # +death.attack.magma.player=%1$s melewati zona bahaya karena %2$s # +death.attack.mob=%1$s dibunuh oleh %2$s # +death.attack.mob.item=%1$s dibantai oleh %2$s menggunakan %3$s # +death.attack.onFire=%1$s mati terbakar # +death.attack.onFire.player=%1$s dibakar habis saat melawan %2$s # +death.attack.outOfWorld=%1$s jatuh dari dunia # +death.attack.player=%1$s dibunuh oleh %2$s # +death.attack.player.item=%1$s dibunuh oleh %2$s menggunakan %3$s # +death.attack.spit=%1$s terkena bola ludah oleh %2$s # +death.attack.starve=%1$s mati kelaparan # +death.attack.sweetBerry=%1$s mati tertusuk semak buah beri manis # +death.attack.thorns=%1$s dibunuh karena mencoba melukai %2$s # +death.attack.thrown=%1$s dipukuli oleh %2$s # +death.attack.thrown.item=%1$s dipukuli oleh %2$s menggunakan %3$s # +death.attack.trident=%1$s tertusuk hingga mati oleh %2$s # +death.attack.wither=%1$s layu # +death.attack.freeze=%1$s mati beku # +death.attack.sonicBoom=%1$s dimusnahkan oleh jeritan bermuatan sonik # +death.attack.sonicBoom.player=%1$s dimusnahkan oleh jeritan bermuatan sonik sambil mencoba kabur %2$s # +death.attack.stalactite=%1$s tertusuk stalaktit jatuh # +death.attack.stalagmite=%1$s tertusuk stalagmit # +death.fell.accident.generic=%1$s jatuh dari ketinggian # +death.fell.accident.ladder=%1$s jatuh dari tangga # +death.fell.accident.vines=%1$s jatuh dari tanaman rambat # +death.fell.accident.water=%1$s jatuh dari air # +death.fell.assist=%1$s dibuat jatuh oleh %2$s # +death.fell.assist.item=%1$s dibuat jatuh oleh %2$s menggunakan %3$s # +death.fell.finish=%1$s jatuh terlalu jauh dan mati oleh %2$s # +death.fell.finish.item=%1$s jatuh terlalu jauh dan mati oleh %2$s menggunakan %3$s # +death.fell.killer=%1$s dibuat jatuh # + +deathScreen.deleteWorld=Hapus Dunia # +deathScreen.hardcoreInfo=Kamu tidak bisa muncul kembali dalam mode tersulit! # +deathScreen.leaveServer=Tinggalkan server # +deathScreen.message=Kamu mati! # +deathScreen.quit=Menu utama # +deathScreen.quit.confirm=Kamu yakin ingin keluar? # +deathScreen.quit.confirmToMainMenuWarning=Kamu yakin ingin keluar dari permainan ke menu utama? # +deathScreen.quit.confirmToMainMenuTitleWarning=Keluar ke Menu Utama? # +deathScreen.quit.secondaryClient=Simpan dan Keluar # +deathScreen.quit.secondaryClient.confirmLeaveWarning=Kamu yakin ingin menyimpan dan keluar dari permainan? # +deathScreen.quit.secondaryClient.confirmLeaveTitleWarning=Simpan dan Keluar # +deathScreen.respawn=Muncul Kembali # +deathScreen.score=Skor # +deathScreen.title=Kamu mati! # +deathScreen.title.hardcore=Permainan berakhir! # +deathScreen.titleScreen=Layar judul # + +demo.day.1=Demo ini akan berlangsung selama lima hari permainan, lakukan yang terbaik! # +demo.day.2=Hari Kedua # +demo.day.3=Hari Ketiga # +demo.day.4=Hari Keempat # +demo.day.5=Ini adalah hari terakhirmu! # +demo.day.6=Kamu telah melewati hari kelimamu, gunakan F2 untuk menyimpan cuplikan layar dari kreasimu # +demo.day.warning=Waktumu hampir habis! # +demo.demoExpired=Waktu demo habis! # +demo.help.buy=Beli Sekarang! # +demo.help.fullWrapped=Demo ini akan berlangsung selama 5 hari permainan (sekitar 1 jam 40 menit waktu nyata). Lihat prestasi untuk mengetahui petunjuk! Selamat bermain! # +demo.help.inventory=Gunakan %1$s untuk membuka persediaanmu # +demo.help.jump=Lompat dengan menekan %1$s # +demo.help.later=Lanjut Bermain! # +demo.help.movement=Gunakan %1$s, %2$s, %3$s, %4$s dan mouse untuk bergerak # +demo.help.movementMouse=Lihat sekitar menggunakan mouse # +demo.help.movementShort=Bergerak dengan menekan %1$s, %2$s, %3$s, %4$s # +demo.help.title=Mode Demo Minecraft # +demo.remainingTime=Waktu tersisa: %s # +demo.reminder=Waktu demo berakhir, beli permainan untuk melanjutkan atau mulai dunia baru! # + +## Specific for the Chromebook Trial +demo.cb.reminder=Waktu demo telah berakhir, mulailah dunia baru untuk terus memainkan uji coba! # + +difficulty.lock.question=Kamu yakin ingin mengunci kesulitan untuk dunia ini? Ini akan selalu mengatur dunia ke %1$s dan kamu tidak akan pernah bisa mengubahnya lagi. # +difficulty.lock.title=Kunci Kesulitan Dunia # + +dimension.dimensionName0=Overworld # +dimension.dimensionName1=Nether # +dimension.dimensionName2=End # + +disabledSkin.title=Kamu ditampilkan sebagai Steve # +disabledSkin.body.onJoin=Server ini telah menonaktifkan %s. Kamu bisa beralih ke skin lain di kamar ganti. # +disabledSkin.body.dressingRoom=Server ini telah menonaktifkan %s. Apakah kamu yakin ingin tetap menggunakan skin ini? # +disabledSkin.type.customSkins=skin khusus # +disabledSkin.type.persona=persona # +disabledSkin.type.both=skin dan persona khusus # + +disconnect.closed=Sambungan tertutup # +disconnect.downloadPack=Kesalahan saat mengunduh paket dari server. Harap coba lagi. # +disconnect.disconnected=Diputus oleh Server # +disconnect.endOfStream=Akhir stream # +disconnect.genericReason=%s # +disconnect.kicked=Kamu dikeluarkan dari permainan # +disconnect.kicked.reason=Kamu dikeluarkan dari permainan: # +disconnect.removed=Kamu dikeluarkan dari permainan # +disconnect.removed.reason=Kamu dikeluarkan dari permainan: # +disconnect.loginFailed=Gagal masuk # +disconnect.loginFailedInfo=Gagal masuk: %s # +disconnect.loginFailedInfo.environmentMismatch=Ketidakcocokan lingkungan playfab - Discovery=%s/%s, Playfab=%s/%s # +disconnect.loginFailedInfo.invalidSession=Sesi tidak valid (Coba mulai ulang permainanmu) # +disconnect.loginFailedInfo.serversUnavailable=Server autentikasi saat ini tidak beroperasi karena ada pemeliharaan. # +disconnect.lost=Sambungan Terputus # +disconnect.overflow=Luapan buffer # +disconnect.quitting=Menutup # +disconnect.spam=Ditendang karena spamming # +disconnect.timeout=Waktu habis # +disconnect.scriptWatchdog=Server dimatikan karena pengecualian pengawas skrip yang tidak tertangani. # +disconnect.scriptWatchdogOutOfMemory=Server dimatikan karena melebihi batas memori skrip. # + +disconnectionScreen.header.realms_hidden=Undangan Multipemain # +disconnectionScreen.body.realms_hidden=Tidak bisa bergabung ke server ini. # +disconnectionScreen.blockMismatch=Blok antara klien dan server tidak cocok. # +disconnectionScreen.cantConnect=Tidak bisa tersambung ke dunia. # +disconnectionScreen.cantConnectToRealm=Tidak bisa tersambung ke realm. # +disconnectionScreen.cantConnectToRealms=Tidak bisa tersambung ke realm. # +disconnectionScreen.crossPlatformDisabled=Aktifkan permainan lintas platform di menu utama untuk terhubung dengan teman di platform lain. Untuk bermain dengan teman secara online tanpa lintas permainan, host permainan juga harus menonaktifkan lintas permainan melalui menu utama. # +disconnectionScreen.crossPlatformDisabled.header=Permainan Lintas Platform Nonaktif. # +disconnectionScreen.incompatibleRealm=Klien kamu tidak kompatibel atau usang. Perbarui klien kamu untuk menyambungkan ke realm. # +disconnectionScreen.realmsAlphaEndedTitle=Pengujian Realms Alpha telah berakhir. Terima kasih telah membantu! # +disconnectionScreen.realmsAlphaEndedMessage=Realm tidak tersedia sekarang. # +disconnectionScreen.disconnected=Terputus dari Server # +disconnectionScreen.editionMismatch=Dunia ini disimpan dari Minecraft Education. Tidak bisa dimuat. # +disconnectionScreen.editionMismatchEduToVanilla=Server tidak menjalankan Minecraft Education. Gagal tersambung. # +disconnectionScreen.editionMismatchVanillaToEdu=Server menjalankan edisi Minecraft yang tidak kompatibel. Gagal tersambung. # +disconnectionScreen.editionVersionMismatch.body=Dunia yang kamu pilih tidak bisa dibuka di Minecraft Education versi ini. # +disconnectionScreen.editionVersionMismatch.title=Tidak bisa memuat dunia. # +disconnectionScreen.futureVersion=Versi permainan yang lebih baru telah menyimpan dunia ini. Tidak bisa dimuat. # +disconnectionScreen.internalError.cantConnect=Kami tidak dapat menyambungkanmu. # +disconnectionScreen.internalError.cantEdit=Ada masalah saat mencari server ini. # +disconnectionScreen.internalError.cantFindEdit=Kami tidak dapat menyambungkanmu. Coba tambahkan server baru. # +disconnectionScreen.internalError.cantFindLocal=Ada masalah saat memuat dunia ini. # +disconnectionScreen.internalError.cantFindRealm=Ada masalah saat mencari Realm ini. # +disconnectionScreen.internalError.cantFindServer=Ada masalah saat mencari server ini. # +disconnectionScreen.invalidName=Nama tidak valid! # +disconnectionScreen.invalidPlayer=Pengaturan multipemain dunia ini ditetapkan ke hanya teman. Kamu harus menjadi teman dengan host dunia ini untuk bergabung. # +disconnectionScreen.invalidIP=Alamat IP tidak valid! # +disconnectionScreen.invalidSkin=Skin tidak valid atau rusak! # +disconnectionScreen.lockedSkin.title=Skin Dibatasi Platform! # +disconnectionScreen.lockedSkin=Skin yang kamu pakai berasal dari paket konten yang tidak dibolehkan dalam permainan multipemain lintas-platform. # +disconnectionScreen.multiplayerLockedSkin.title=Skin Terbatas Multipemain! # +disconnectionScreen.multiplayerLockedSkin=Skin yang kamu pakai berasal dari paket konten yang tidak dibolehkan dalam permainan multipemain. # +disconnectionScreen.loggedinOtherLocation=Masuk dari lokasi lain # +disconnectionScreen.multiplayerDisabled=Dunia telah ditetapkan ke mode pemain tunggal. # +disconnectionScreen.noReason=Sambunganmu terputus # +disconnectionScreen.noInternet=Periksa sambunganmu ke internet dan coba lagi. # +disconnectionScreen.notAllowed=Kamu tidak diundang untuk bermain di server ini. # +disconnectionScreen.notAuthenticated=Kamu perlu mengautentikasi ke layanan Microsoft. # +disconnectionScreen.outdatedClient=Tidak bisa tersambung: Klien usang! # +disconnectionScreen.outdatedServer=Tidak bisa tersambung: Server usang! # +disconnectionScreen.outdatedClientRealms=Kamu perlu memperbarui permainanmu untuk terus bermain di Realm ini. # +disconnectionScreen.outdatedClientRealms.title=Realm Telah Diperbarui # +disconnectionScreen.outdatedServerRealms=Permainanmu terbaru namun Realm ini tidak. # +disconnectionScreen.outdatedServerRealms.title=Kami tidak dapat memperbarui server Realm saat ini karena pemain lain sedang online. Kamu dapat menutup dan membuka kembali Realm kamu dari layar Kelola Realm untuk membuat pemain lain berhenti dan kemudian bergabung dengan Realm kamu untuk memperbaruinya. # +disconnectionScreen.outdatedServerRealmsNonOwner.title=Realm yang akan kamu akses adalah versi yang berbeda. Hubungi pemilik Realm untuk mengatasi masalah ini. # +disconnectionScreen.realmsServerUpdateIncoming=Realm kamu akan segera diperbarui. Kamu juga memerlukan pembaruan. # +disconnectionScreen.realmsServerUpdateIncoming.title=Periksa Pembaruan Permainan Sekarang? # +disconnectionScreen.realmsWorldUnassigned=Tetapkan versi dalam opsi pengembang. # +disconnectionScreen.realmsWorldUnassigned.title=Realm Belum Ditetapkan! # +disconnectionScreen.serverFull=Wow server ini populer! Periksa kembali nanti untuk melihat apakah ada ruang yang terbuka. # +disconnectionScreen.serverFull.title=Server Penuh # +disconnectionScreen.crossPlayDisabled=CrossPlay dinonaktifkan untuk sementara! # +disconnectionScreen.crossPlayDisabled.title=CrossPlay Dinonaktifkan # +disconnectionScreen.serverIdConflict=Tidak dapat bergabung dengan dunia. Akun tempat kamu masuk saat ini digunakan untuk bermain di dunia ini pada perangkat yang berbeda. # +disconnectionScreen.sessionNotFound=Tidak bisa tersambung ke dunia. Dunia tidak lagi tersedia untuk bergabung. # +disconnectionScreen.timeout=Waktu sambungan habis. # +disconnectionScreen.nowifi=Tampaknya kamu tidak bisa terhubung ke jaringan, silakan sambungkan ke jaringan Wi-Fi atau aktifkan 'Gunakan Data Seluler' di pengaturan profil. # +disconnectionScreen.invalidTenant=Tak bisa tersambung. Kamu tidak memiliki akses ke dunia ini. # +disconnectionScreen.resourcePack=Ada masalah saat mengunduh atau menerapkan paket sumber daya. # +disconnectionScreen.restartClient=Tidak dapat terhubung, silakan mulai ulang klien. # +disconnectionScreen.badPacket=Server mengirim paket rusak. # +disconnectionScreen.realmsDisabled=Realms dinonaktifkan. # +disconnectionScreen.realmsDisabledBeta=Realms dinonaktifkan untuk beta. # +disconnectionScreen.incompatiblePack=Kamu tidak bisa bergabung ke dunia karena ada paket yang tidak kompatibel: %s # +disconnectionScreen.incompatiblePack.memory=Kamu tidak bisa bergabung ke dunia karena memori perangkat tidak cukup untuk paket berikut: %s # +disconnectionScreen.incompatiblePack.graphics.raytracing=Kamu tidak bisa bergabung ke dunia karena perangkatmu tidak memiliki perangkat keras yang kompatibel untuk mendukung penelusuran jejak cahaya # +disconnectionScreen.worldCorruption.message=Coba buka dunia lagi atau pulihkan dari cadangan sebelumnya # +disconnectionScreen.worldCorruption=Sambungan terputus karena dunia rusak # +disconnectionScreen.hostSuspended=Terputus karena server tidak tersedia # +disconnectionScreen.invalidLevel=Level Tidak Valid! # +disconnectionScreen.invalidOverworldDimensionHeights=Server memberikan nilai tinggi yang tidak valid untuk dimensi overworld # +disconnectionScreen.editor.mismatchVanillaWorld=Dunia ini tidak dalam Mode Editor. Tidak bisa dimuat. # +disconnectionScreen.editor.mismatchEditorWorld=Dunia ini dalam Mode Editor. Tidak bisa dimuat. # +disconnectionScreen.editor.mismatchEditorToVanilla=Server tidak dalam Mode Editor. Gagal tersambung. # +disconnectionScreen.editor.mismatchVanillaToEditor=Server dalam Mode Editor. Gagal tersambung. # +disconnectionScreen.clientsideGenerationDesync=Server dan Klien memiliki nilai berbeda yang ditetapkan untuk toggle fitur 'Pembuatan Sisi Klien' # +disconnectionScreen.editor.cannotUseRayTracing=Paket sumber daya berkemampuan Penelusuran Jejak Cahaya belum kompatibel dengan proyek Editor. # +disconnectionScreen.unexpectedPacket=Terputus karena jenis paket tidak terduga yang diterima tidak dapat diproses. Ini bisa disebabkan oleh ketidakcocokan versi atau kesalahan di tingkat jaringan. # + +storageSpaceWarningScreen.frontend=Ruang penyimpanan datamu hampir habis! Minecraft telah membatasi akses ke fitur ini hingga kamu mengosongkan ruang penyimpanan tambahan. # +storageSpaceWarningScreen.lowduringgameplay=Ruang penyimpanan yang bisa digunakan Minecraft untuk menyimpan dunia dan pengaturan di perangkat ini hampir habis. Bagaimana jika menghapus beberapa konten yang tidak kamu perlukan agar bisa menyimpan konten baru? # +storageSpaceWarningScreen.fullduringgameplay=Ruang penyimpanan datamu hampir habis dan Minecraft tidak dapat menyimpan progresmu! Minecraft akan mengembalikanmu ke Menu Utama untuk mengosongkan ruang penyimpanan. # + +edu.signin_screen.viewTerms=Lihat Persyaratan # + +edu.play_screen.view_worlds=LIHAT DUNIA SAYA # +edu.play_screen.view_library=LIHAT PERPUSTAKAAN # +edu.play_screen.create_new=BUAT BARU # +edu.play_screen.join_world=BERGABUNG KE DUNIA # +edu.play_screen.import=IMPOR # +edu.play_screen.new=BARU # +edu.play_screen.guided_create=KREASI TERPANDU # +edu.play_screen.traditional=TRADISIONAL # +edu.play_screen.from_template=TEMPLATE # + +edu.worlds_screen.title=Dunia Saya # +edu.worlds_screen.new_world=Dunia Baru # +edu.worlds_screen.new=BARU # +edu.worlds_screen.templates=TEMPLATE # +edu.worlds_screen.guided_create=KREASI TERPANDU # +edu.worlds_screen.traditional=TRADISIONAL # +edu.worlds_screen.search_placeholder=Cari # +edu.worlds_screen.play=MAIN # +edu.worlds_screen.host=HOST # +edu.worlds_screen.settings=PENGATURAN # +edu.worlds_screen.manage=KELOLA # +edu.worlds_screen.back=KEMBALI # +edu.worlds_screen.copy=SALIN # +edu.worlds_screen.export=EKSPOR # +edu.worlds_screen.share=BAGIKAN # +edu.worlds_screen.delete=HAPUS # +edu.worlds_screen.courses_title=Kursus Saya # + +edu.templates.title=Template Saya # +edu.templates.local_header=TEMPLATE SAYA: %1 # +edu.templates.featured_header=TEMPLATE UNGGULAN # +edu.templates.view_more=Lihat Template Lainnya # +edu.templates.search_placeholder=Cari # +edu.templates.created_by=Oleh %1 # +edu.templates.quick_play=MAIN # +edu.templates.host=HOST # +edu.templates.create_new=BUAT BARU # + +edu.pause.multiplayer.disabled=Multipemain tidak tersedia dalam pelajaran ini. # + +effect.badOmen=Pertanda Buruk # +effect.villageHero=Pahlawan Desa # + +enchantment.arrowDamage=Kekuatan # +enchantment.arrowFire=Api # +enchantment.arrowInfinite=Tak Terbatas # +enchantment.arrowKnockback=Tinjuan # +enchantment.crossbowMultishot=Tembakan Beruntun # +enchantment.crossbowPiercing=Tajam # +enchantment.crossbowQuickCharge=Isi Cepat # +enchantment.curse.binding=Kutukan Mengikat # +enchantment.curse.vanishing=Kutukan Menghilang # +enchantment.damage.all=Ketajaman # +enchantment.damage.arthropods=Kutukan Artropoda # +enchantment.damage.undead=Pukul # +enchantment.digging=Efisiensi # +enchantment.durability=Tak Terpatahkan # +enchantment.fire=Aspek Api # +enchantment.fishingSpeed=Pancing # +enchantment.frostwalker=Pejalan Es # +enchantment.knockback=Pukul Mundur # +enchantment.level.1=I # +enchantment.level.10=X # +enchantment.level.2=II # +enchantment.level.3=III # +enchantment.level.4=IV # +enchantment.level.5=V # +enchantment.level.6=VI # +enchantment.level.7=VII # +enchantment.level.8=VIII # +enchantment.level.9=IX # +enchantment.lootBonus=Penjarahan # +enchantment.lootBonusDigger=Keberuntungan # +enchantment.lootBonusFishing=Keberuntungan Laut # +enchantment.mending=Perbaikan # +enchantment.oxygen=Pernapasan # +enchantment.protect.all=Perlindungan # +enchantment.protect.explosion=Perlindungan Ledakan # +enchantment.protect.fall=Jatuh Seperti Bulu # +enchantment.protect.fire=Perlindungan Api # +enchantment.protect.projectile=Perlindungan Proyektil # +enchantment.soul_speed=Kecepatan Jiwa # +enchantment.swift_sneak=Menyelinap dengan Gesit # +enchantment.thorns=Duri # +enchantment.untouching=Sentuhan Sutra # +enchantment.waterWalker=Penjelajah Kedalaman # +enchantment.waterWorker=Afinitas Air # +enchantment.tridentChanneling=Penyaluran # +enchantment.tridentLoyalty=Loyalitas # +enchantment.tridentRiptide=Gelombang Pasang # +enchantment.tridentImpaling=Penusukan # + +entity.area_effect_cloud.name=Awan Efek Area # +entity.armor_stand.name=Dudukan Baju Zirah # +entity.arrow.name=Panah # +entity.bat.name=Kelelawar # +entity.bee.name=Lebah # +entity.blaze.name=Kobaran Api # +entity.boat.name=Perahu # +entity.cat.name=Kucing # +entity.cave_spider.name=Laba-Laba Gua # +entity.chicken.name=Ayam # +entity.cow.name=Sapi # +entity.creeper.name=Creeper # +entity.dolphin.name=Lumba-Lumba # +entity.goat.name=Kambing # +entity.panda.name=Panda # +entity.donkey.name=Keledai # +entity.dragon_fireball.name=Bola Api Naga # +entity.drowned.name=Drowned # +entity.egg.name=Telur # +entity.elder_guardian.name=Elder Guardian # +entity.ender_crystal.name=Kristal Ender # +entity.ender_dragon.name=Naga Ender # +entity.enderman.name=Enderman # +entity.endermite.name=Endermite # +entity.ender_pearl.name=Mutiara Ender # +entity.evocation_illager.name=Evoker # +entity.evocation_fang.name=Taring Evoker # +entity.eye_of_ender_signal.name=Mata Ender # +entity.falling_block.name=Blok Jatuh # +entity.fireball.name=Bola Api # +entity.fireworks_rocket.name=Roket Kembang Api # +entity.fishing_hook.name=Kait Pancing # +entity.fish.clownfish.name=Ikan Badut # +entity.fox.name=Rubah # +entity.cod.name=Kod # +entity.pufferfish.name=Ikan Buntal # +entity.salmon.name=Salmon # +entity.tropicalfish.name=Ikan Tropis # +entity.axolotl.name=Axolotl # +entity.ghast.name=Ghast # +entity.glow_squid.name=Cumi-Cumi Berkilau # +entity.piglin_brute.name=Berandal Piglin # +entity.guardian.name=Guardian # +entity.hoglin.name=Hoglin # +entity.horse.name=Kuda # +entity.husk.name=Husk # +entity.ravager.name=Pembinasa # +entity.iron_golem.name=Golem Besi # +entity.item.name=Item # +entity.leash_knot.name=Simpul Tali # +entity.lightning_bolt.name=Petir # +entity.lingering_potion.name=Ramuan Bertahan # +entity.llama.name=Llama # +entity.trader_llama.name=Llama Pedagang # +entity.llama_spit.name=Liur Llama # +entity.magma_cube.name=Kubus Magma # +entity.minecart.name=Kereta Tambang # +entity.chest_minecart.name=Kereta Tambang dengan Peti # +entity.command_block_minecart.name=Kereta Tambang dengan Blok Perintah # +entity.furnace_minecart.name=Kereta Tambang dengan Tungku # +entity.hopper_minecart.name=Kereta Tambang dengan Penampung # +entity.tnt_minecart.name=Kereta Tambang dengan Dinamit # +entity.mule.name=Bagal # +entity.mooshroom.name=Mooshroom # +entity.moving_block.name=Blok Bergerak # +entity.ocelot.name=Ocelot # +entity.painting.name=Lukisan # +entity.parrot.name=Kakatua # +entity.phantom.name=Hantu # +entity.pig.name=Babi # +entity.piglin.name=Piglin # +entity.pillager.name=Penjarah # +entity.polar_bear.name=Beruang Kutub # +entity.rabbit.name=Kelinci # +entity.sheep.name=Domba # +entity.shulker.name=Shulker # +entity.shulker_bullet.name=Peluru Shulker # +entity.silverfish.name=Gegat # +entity.skeleton.name=Kerangka # +entity.skeleton_horse.name=Kuda Tengkorak # +entity.stray.name=Stray # +entity.slime.name=Slime # +entity.small_fireball.name=Bola Api Kecil # +entity.sniffer.name=Sniffer # +entity.snowball.name=Bola Salju # +entity.snow_golem.name=Golem Salju # +entity.spider.name=Laba-Laba # +entity.splash_potion.name=Ramuan # +entity.squid.name=Cumi-Cumi # +entity.strider.name=Penjelajah # +entity.tnt.name=Blok Dinamit # +entity.thrown_trident.name=Trisula # +entity.tripod_camera.name=Kamera Tripod # +entity.turtle.name=Kura-kura # +entity.unknown.name=Tidak Diketahui # +entity.vex.name=Vex # +entity.villager.name=Orang Desa # +entity.villager.armor=Pembuat Baju Zirah # +entity.villager.butcher=Tukang Daging # +entity.villager.cartographer=Kartografer # +entity.villager.cleric=Pendeta # +entity.villager.farmer=Petani # +entity.villager.fisherman=Nelayan # +entity.villager.fletcher=Pembuat Panah # +entity.villager.leather=Perajin Kulit # +entity.villager.librarian=Pustakawan # +entity.villager.shepherd=Penggembala # +entity.villager.tool=Pembuat Alat # +entity.villager.weapon=Pembuat Senjata # +entity.villager.mason=Tukang Batu # +entity.villager.unskilled=Orang Desa Tak Terdidik # +entity.villager_v2.name=Orang Desa # +entity.vindicator.name=Vindicator # +entity.wandering_trader.name=Pedagang Keliling # +entity.witch.name=Penyihir # +entity.wither.name=Wither # +entity.wither_skeleton.name=Wither Tengkorak # +entity.wither_skull.name=Kepala Tengkorak Wither # +entity.wither_skull_dangerous.name=Kepala Tengkorak Wither # +entity.wolf.name=Serigala # +entity.xp_orb.name=Bola Pengalaman # +entity.xp_bottle.name=Botol Sihir # +entity.zoglin.name=Zoglin # +entity.zombie.name=Zombie # +entity.zombie_horse.name=Kuda Zombie # +entity.zombie_pigman.name=Piglin Zombie # +entity.zombie_villager.name=Zombie Orang Desa # +entity.zombie_villager_v2.name=Zombie Orang Desa # + +exports.share.file=Bagikan %s # +exports.suspendWarning.client.content=Peringatan: Jika melanjutkan, Anda akan diputus dari sesi multipemain ini. # +exports.suspendWarning.host.content=Peringatan: Jika Anda melanjutkan, ini akan mengakhiri sesi multipemain untuk semua pemain. # +exports.suspendWarning.title=Peringatan # +exports.fileError.title=Tidak bisa menyimpan file # +exports.fileError.body=Disk mungkin penuh atau dilindungi untuk penulisan atau file sedang digunakan. Pastikan file tidak sedang dibuka, lalu coba lagi. # + +addExternalServerScreen.addServer=Tambahkan Server # +addExternalServerScreen.nameTextBoxLabel=Nama Server # +addExternalServerScreen.namePlaceholder=Masukkan nama server # +addExternalServerScreen.ipTextBoxLabel=Alamat Server # +addExternalServerScreen.portTextBoxLabel=Port # +addExternalServerScreen.ipPlaceholder=Masukkan IP atau Alamat # +addExternalServerScreen.alreadyAdded=Server ini telah ditambahkan # +addExternalServerScreen.saveButtonLabel=Simpan # +addExternalServerScreen.playButtonLabel=Main # +addExternalServerScreen.removeButtonLabel=Hapus # +addExternalServerScreen.removeConfirmation=Kamu yakin ingin menghapus server ini? # +addExternalServerScreen.addTitle=Tambahkan Server Eksternal # +addExternalServerScreen.editTitle=Edit Server Eksternal # + +feature.end_city=Kota End # +feature.fortress=Benteng Nether # +feature.mansion=Rumah Hutan # +feature.mineshaft=Lubang Tambang # +feature.missingno=Fitur yang Tidak Diketahui # +feature.monument=Monumen Laut # +feature.stronghold=Benteng # +feature.temple=Kuil # +feature.village=Desa # +feature.shipwreck=Bangkai Kapal # +feature.buried_treasure=Harta Karun Terpendam # +feature.ruins=Reruntuhan Laut # +feature.pillager_outpost=Pos Penjarah # +feature.bastion_remnant=Puing Bastion # +feature.ruined_portal=Portal Hancur # + +feed.like=Suka # +feed.manage_feed=Kelola umpan # +feed.comment=Komentar # +feed.reported_label=Laporan # +feed.ignore=Abaikan # +feed.nrreport=%d laporan # +feed.nrreports=%d laporan # +feed.newPost=Baru # +feed.daysAgo=%d hari lalu # +feed.hoursAgo=%d jam lalu # +feed.minutesAgo=%d menit lalu # +feed.now=Baru saja # +feed.whatup=Kamu sedang apa? # +feed.upload=Screenshot-mu sedang diunggah... # +feed.manage=Kelola Umpan # +feed.share=Bagikan # +feed.addScreenshot=Tambahkan Screenshot # +feed.comments=Komentar # +feed.edit=Edit # +feed.screenshots=Cuplikan Layar # +feed.return=Menu # +feed.goToFeed=Umpan # +feed.cancel=Batal # +feed.previous=Sebelumnya # +feed.next=Berikutnya # +feed.delete=Hapus # +feed.deleted=Item dihapus # +feed.report_xbox=Laporkan ke Penegakan Xbox # +feed.report_club=Laporan ke Klub # +feed.clubdescription=Deskripsi Realm # +feed.no_feed_item_content=Screenshot dan diskusi di Realm-mu akan muncul di sini. Mulai dengan menekan "Postingan baru" # +feed.no_reported_item_content=Tidak ada item yang dilaporkan # +feed.no_screenshot=Kamu tidak memiliki screenshot # +feed.reportToastMessage=Item dilaporkan # +feed.forbidden=Tidak diizinkan memposting ke timeline # +feed.failedToPost=Posting tidak berhasil # +feed.failedToPostDescription=Screenshot tidak valid # +feed.uppload_started=Screenshot sedang diunggah # +feed.uppload_success=Screenshot telah diunggah # +feed.connected=Setiap Realm tersambung ke Klub dengan Akun Microsoft milikmu. # +feed.unviewedPost=Baru # + +comment.like=%d suka ### 1 like +comment.likes=%d suka ### 0 or 2+ likes +comment.comment=%d komentar ### 1 comment +comment.comments=%d komentar ### 0 or 2+ comments +comment.likes_and_comments=%1 dan %2 ### comment.like(s) will be inserted at %1 and comment.comment(s) at %2 +comment.commentplaceholder=Komentar... # + +furnaceScreen.fuel=Bahan Bakar # +furnaceScreen.header=Tungku # +furnaceScreen.input=Input # +furnaceScreen.result=Hasil # + +gameArgument.featureUnsupported=Versi Minecraft ini tidak mendukung fitur ini # + +gameMode.adventure=Mode Petualangan # +gameMode.changed=Mode permainan kamu sudah diperbarui ke %s # +gameMode.creative=Mode Kreatif # +gameMode.hardcore=Mode Tersulit! # +gameMode.spectator=Mode Penonton # +gameMode.survival=Mode Bertahan Hidup # + +gameTip.cameraMovement.mouse=Gerakkan :light_mouse_button: untuk melihat sekeliling. # +gameTip.cameraMovement.touch=Sentuh dan tarik layar untuk melihat sekeliling. # +gameTip.cameraMovement.controller=Gerakkan :tip_right_stick: untuk melihat sekeliling. # +gameTip.playerMovement.keyboard=Tekan :_input_key.forward:, :_input_key.left:, :_input_key.back:, atau :_input_key.right: untuk bergerak. # +gameTip.playerMovement.touch=Gerakkan :tip_virtual_joystick: untuk bergerak. # +gameTip.playerMovement.touch.classic=Sentuh :tip_touch_forward: :tip_touch_left: :tip_touch_back: :tip_touch_right: untuk bergerak. # +gameTip.playerMovement.controller=Gerakkan :tip_left_stick: untuk bergerak. # +gameTip.jumpMovement.keyboard=Tekan :_input_key.jump: untuk melompat. # +gameTip.jumpMovement.touch=Ketuk :tip_virtual_button_jump: untuk melompat. # +gameTip.jumpMovement.touch.classic=Ketuk :tip_touch_jump: untuk melompat. # +gameTip.jumpMovement.controller=Tekan :_input_key.jump: untuk melompat. # +gameTip.jumpForward.keyboard=Tekan :_input_key.forward: dan :_input_key.jump: untuk melompat ke depan. # +gameTip.jumpForward.touch=Tahan :tip_virtual_joystick: dan ketuk :tip_virtual_button_jump: untuk melompat ke depan. # +gameTip.jumpForward.touch.classic=Tahan :tip_touch_forward: dan ketuk :tip_touch_jump: untuk melompat ke depan. # +gameTip.jumpForward.controller=Tekan :tip_left_stick: ke atas dan tekan :_input_key.jump: untuk melompat ke depan. # +gameTip.findTree=Tinju pohon untuk mengumpulkan kayu. # +gameTip.breakWood.mouse=Tahan :_input_key.attack: di pohon untuk menghancurkan kayu. # +gameTip.breakWood.touch=Ketuk dan tahan di pohon untuk menghancurkan kayu. # +gameTip.breakWood.touch.crosshair.withactionbuttons=Ketuk dan tahan :tip_virtual_button_action_attack_or_destroy: di pohon untuk menghancurkan kayu. # +gameTip.breakWood.touch.crosshair.withoutactionbuttons=Bidik :tip_crosshair: di pohon lalu ketuk dan tahan layar untuk menghancurkan kayu. # +gameTip.breakWood.controller=Tahan :_input_key.attack: di pohon untuk menghancurkan kayu. # +gameTip.openInventory.keyboard=Tekan :_input_key.inventory: untuk membuka persediaan. # +gameTip.openInventory.touch=Ketuk tombol :tip_touch_inventory: untuk membuka persediaan. # +gameTip.openInventory.controller=Tekan :_input_key.inventory: untuk melihat persediaanmu. # +gameTip.selectWoodForMakePlank.keyboard=:light_mouse_left_button: untuk memilih kayu. # +gameTip.selectWoodForMakePlank.touch=Ketuk untuk memilih kayu. # +gameTip.selectWoodForMakePlank.controller=Gunakan :tip_left_stick: dan :_gamepad_face_button_down: untuk memilih kayu. # +gameTip.selectGridForMakePlank.keyboard=:light_mouse_left_button: untuk menambahkan kayu ke kisi pembuatan. # +gameTip.selectGridForMakePlank.touch=Ketuk untuk menambahkan kayu ke kisi pembuatan. # +gameTip.selectGridForMakePlank.controller=Gunakan :tip_left_stick: dan :_gamepad_face_button_down: untuk menambahkan kayu di kisi pembuatan. # +gameTip.selectOutputSlot.keyboard=:light_mouse_left_button: slot output untuk membuat. # +gameTip.selectOutputSlot.touch=Ketuk slot output untuk membuat. # +gameTip.selectOutputSlot.controller=Tekan :_gamepad_face_button_down: di slot output untuk membuat. # +gameTip.selectHotBar.keyboard=:light_mouse_left_button: slot yang terbuka untuk menambahkan ke persediaan. # +gameTip.selectHotBar.touch=Ketuk slot yang terbuka untuk menambahkan ke persediaan. # +gameTip.selectHotBar.controller=Tekan :_gamepad_face_button_down: di slot yang terbuka di bawah ini untuk menambahkannya ke persediaan. # +gameTip.open.recipe.keyboard=:light_mouse_left_button: di sini untuk membuka buku resep. # +gameTip.open.recipe.touch=Ketuk di sini untuk membuka tab pencarian. # +gameTip.open.recipe.controller=Tekan :tip_left_trigger: untuk membuka buku resep. # +gameTip.craftTable.keyboard=:light_mouse_left_button: di sini untuk memilih resep meja pembuatan. # +gameTip.craftTable.touch=Ketuk di sini untuk memilih resep meja pembuatan. # +gameTip.craftTable.controller=Gunakan :tip_left_stick: untuk memilih resep meja pembuatan. # +gameTip.outputSlotCraftTable.controller=Tekan :_gamepad_face_button_down: untuk membuat meja pembuatan. # +gameTip.selectHotBar.craftTable=Letakkan meja pembuatan di hotbar untuk menggunakannya. # +gameTip.closeInventory.keyboard=Tekan :_input_key.inventory: atau :light_mouse_left_button: di sini untuk menutup persediaan. # +gameTip.closeInventory.touch=Ketuk di sini untuk menutup persediaan. # +gameTip.closeInventory.controller=Tekan :_gamepad_face_button_right: untuk menutup persediaan. # +gameTip.needMoreMaterials=Kamu perlu 2 Kayu untuk membuat Beliung Kayu. # +gameTip.selectItemInHotBar.keyboard=Gunakan :light_mouse_middle_button: atau tombol angka untuk memilih item. # +gameTip.selectItemInHotBar.touch=Ketuk hotbar untuk memilih item. # +gameTip.selectItemInHotBar.controller=Gunakan :_input_key.cycleItemLeft: dan :_input_key.cycleItemRight: untuk memilih item bilah pilihan. # +gameTip.placeCraftTable.keyboard=:_input_key.use: tanah untuk meletakkan meja pembuatan. # +gameTip.placeCraftTable.touch=Ketuk tanah untuk meletakkan meja pembuatan. # +gameTip.placeCraftTable.touch.crosshair.withactionbuttons=Bidik : tip_crosshair: dan ketuk : tip_virtual_button_action_build_or_use: untuk menempatkan meja pembuatan di tanah. # +gameTip.placeCraftTable.touch.crosshair.withoutactionbuttons=Bidik :tip_crosshair: dan ketuk layar untuk meletakkan meja pembuatan di tanah. # +gameTip.placeCraftTable.controller=Tekan :_input_key.use: untuk meletakkan meja pembuatan. # +gameTip.useCraftTable.keyboard=:_input_key.use: meja pembuatan untuk menggunakannya. # +gameTip.useCraftTable.touch=Sentuh meja pembuatan untuk menggunakannya. # +gameTip.useCraftTable.touch.crosshair.withactionbuttons=Bidik :tip_crosshair: ke meja pembuatan dan ketuk :tip_virtual_button_action_build_or_use: untuk menggunakannya. # +gameTip.useCraftTable.touch.crosshair.withoutactionbuttons=Bidik :tip_crosshair: ke meja pembuatan dan ketuk layar untuk menggunakannya. # +gameTip.useCraftTable.controller=Tekan :_input_key.use: di meja pembuatan untuk menggunakannya. # +gameTip.needPlanksAndSticks=Buat 3 papan dan 2 tongkat. # +gametip.openSearchTab.keyboard=:light_mouse_left_button: di sini untuk membuka tab pencarian. # +gametip.openSearchTab.touch=Ketuk di sini untuk membuka tab pencarian. # +gametip.openSearchTab.controller=Tekan :_gamepad_face_button_down: di sini untuk membuka tab pencarian. # +gameTip.selectWoodenPickaxe=Buat beliung kayu untuk menambang batu dan batu bara. # +gameTip.outputSlot.wooden.pickaxe.keyboard=:light_mouse_left_button: slot output untuk membuat beliung kayu. # +gameTip.outputSlot.wooden.pickaxe.touch=Ketuk slot output untuk membuat beliung kayu. # +gameTip.outputSlot.wooden.pickaxe.controller=Tekan :_gamepad_face_button_down: untuk membuat beliung kayu. # +gameTip.selectHotBar.wooden.pickaxe=Letakkan beliung di hotbar untuk menggunakannya. # +gameTip.hintsDone=Kamu bebas! Jelajahi, buat, dan temukan makanan dan tempat berlindung untuk bertahan hidup di malam hari! Bersenang-senanglah! # + +generator.amplified=DIPERKUAT # +generator.amplified.info=Perhatian: Hanya untuk hiburan, memerlukan komputer yang cepat # +generator.customized=Disesuaikan # +generator.debug_all_block_states=Mode Debug # +generator.default=Default # +generator.flat=Datar # +generator.infinite=Tak Terbatas # +generator.largeBiomes=Bioma Besar # +generator.nether=Nether # +generator.old=Tua # +generator.void=Kehampaan # + +globalPauseScreen.message=Permainan dijeda # +globalPauseScreen.quit=Keluar # + +gui.accept=Terima # +gui.achievements=Prestasi # +gui.all=Semua # +gui.back=Kembali # +gui.cancel=Batal # +gui.clear=Kosongkan # +gui.close=Tutup # +gui.confirm=Konfirmasi # +gui.confirmAndPlay=Konfirmasi dan Main Sekarang # +gui.custom=Kustom # +gui.default=Default # +gui.decline=Tolak # +gui.delete=Hapus # +gui.deleteWorldLong=Hapus Dunia # +gui.done=Selesai # +gui.down=Turun # +gui.edit=Edit # +gui.error=Kesalahan # +gui.exit=Keluar # +gui.exportWorld=Ekspor # +gui.exportWorldLong=Ekspor Dunia # +gui.exportTemplate=Ekspor Template # +gui.templateMinVersion=Versi Minimum Template # +gui.templateLocPickerTitle=Cari languages.json di folder pelokalan # +gui.templateLocPickerButton=Pilih Pelokalan # +gui.templateIconPickerTitle=Cari ikon dunia # +gui.templateIconPickerDesc=Ikon Minecraft # +gui.templateIconPickerButton=Pilih ikon dunia # +gui.pickLoc.successMessage=Salinan pelokalan # +gui.pickLoc.failedMessage=Kesalahan: File yang dipilih bukan languages.json # +gui.pickIcon.successMessage=Salinan ikon dunia # +gui.pickIcon.failedMessage=Kesalahan: Format file tidak valid # +gui.previous=Sebelumnya # +gui.copyWorld=Salin Dunia # +gui.copyWorld.failedTitle=Telah terjadi kesalahan # +gui.copyWorld.failedMessage=Kamu tidak dapat menyalin dunia ini karena ruang penyimpanan yang tersedia di perangkatmu tidak mencukupi. Kosongkan ruang dan coba lagi. # +gui.goBack=Kembali # +gui.import=Impor # +gui.importWorld=Impor # +gui.importRetailWorld.title=Impor Dunia? # +gui.importRetailWorld.text.1=Dunia ini harus diimpor terlebih dahulu agar dapat digunakan dalam versi Beta. # +gui.importRetailWorld.text.2=Mengimpor dunia akan menghasilkan salinan dan tidak memengaruhi dunia aslinya. # +gui.importRetailWorld.text.3=Apakah kamu ingin membuat salinan Beta untuk dunia ini? # +gui.importRetailWorld.failedMessage=Gagal mengimpor dunia. # +gui.minecraftWorld=Dunia Minecraft # +gui.minecraftBundle=Bundel Minecraft # +gui.login=Masuk # +gui.logout=Keluar # +gui.next=Berikutnya # +gui.no=Tidak # +gui.none=Tidak Ada # +gui.ok=OK # +gui.store=Periksa Toko # +gui.continue=Lanjutkan # +gui.pickWorld=Telusuri Dunia Minecraft # +gui.retry=Coba Lagi # +gui.select=Pilih # +gui.skip=Lewati # +gui.stats=Statistik # +gui.tab=Tab # +gui.toMenu=Kembali ke layar judul # +gui.tryAgain=Coba Lagi # +gui.up=Naik # +gui.warning.exitGameWarning=Kamu ingin keluar dari Minecraft? # +gui.worldTemplate=Template Dunia Minecraft # +gui.yes=Ya # +gui.feedbackYes=Ya, buka situs web Umpan Balik # +gui.resourcepacks=Paket Sumber Daya... # +gui.submit=Kirim # +gui.submitRating=Kirim Nilai # +gui.submitFeedback.button.text=Kirim Umpan Balik # +gui.submitFeedback.text=Kirim Masukan ke Kreator # +gui.submitFeedback.body.text=Tuliskan umpan balik apa pun dan kirimkan langsung ke pembuatnya. Pesanmu tidak akan diposting ke Marketplace dan kreator tidak akan dapat merespons. # +gui.submitFeedback.placeHolder.text=Apa yang kamu suka? Apa yang bisa lebih baik? # +gui.submitFeedback.success=Terima kasih telah membagikan ulasanmu! # +gui.submitFeedback.failure.status.unprocessableEntity=Kamu tidak memiliki item yang kamu coba berikan umpan baliknya. (Kode Kesalahan: %d) # +gui.submitFeedback.failure.status.tooManyRequests=Oh tidak! Kamu mengirim terlalu banyak ulasan, silakan coba lagi nanti. (Kode Kesalahan: %d) # +gui.submitFeedback.failure.status.other=Tidak dapat mengirimkan ulasanmu saat ini, silakan coba lagi nanti. (Kode Kesalahan: %d) # +gui.playOffline=Mainkan Secara Offline # +gui.signIn=Masuk # +gui.genericNetworkError=Terjadi kesalahan. Coba periksa koneksi internet. # +gui.hide=Sembunyikan # +gui.editor.minecraftProject=Proyek Minecraft # +gui.editor.exportProject=Ekspor Proyek # +gui.editor.copyProject=Salin Proyek # +gui.editor.copyProject.failedMessage=Kami tidak bisa membuat salinan proyek ini. Ini mungkin disebabkan oleh kurangnya ruang penyimpanan atau masalah lain. Kunjungi https://aka.ms/MCStorage untuk mendapatkan informasi lebih lanjut. # + +gui.edu.exitGameWarningCaption=Minecraft Education ### Use Minecraft 教育版 in zh_CN translation +gui.edu.exitGameWarningMessage=Keluar dari Minecraft Education? ### Use 离开 Minecraft 教育版? in zh_CN translation + +updateScreen.update=Perbarui # +updateScreen.updateRequired=Memerlukan Pembaruan # +updateScreen.title=Versi Usang # +updateScreen.body=Perbarui ke versi terkini agar bisa mengakses semua fitur baru, bermain dengan teman secara online, atau melihat yang baru di Marketplace. # +updateScreen.commerceNotSupported.title=Tidak Dapat Mengakses Marketplace # +updateScreen.commerceNotSupported.body=Versi Minecraft yang ini sudah tidak dapat mengakses Marketplace Minecraft. Perbarui ke versi terkini untuk mengembalikan akses Marketplace. # +updateScreen.packs.updateRequired=Perbarui ke versi terbaru untuk mengunduh paket yang dibeli di Marketplace Minecraft. # +updateScreen.patchVersion=Catatan Patch Versi %s: # + +hostOption.codeBuilder=Pembuat Kode # +hostOption.setWorldSpawn=Atur Kemunculan Dunia # +hostOption.teleport=Teleportasi # +hostOption.teleport.who=Siapa # +hostOption.teleport.where=Di Mana # +hostOption.time=Waktu # +hostOption.time.day=Siang Hari # +hostOption.time.midnight=Tengah Malam # +hostOption.time.noon=Siang # +hostOption.time.night=Malam Hari # +hostOption.time.sunrise=Matahari Terbit # +hostOption.time.sunset=Matahari Tenggelam # +hostOption.weather=Cuaca # +hostOption.weather.clear=Cerah # +hostOption.weather.rain=Hujan # +hostOption.weather.thunderstorm=Hujan Badai # + +howtoplay.next=Berikutnya # +howtoplay.previous=Sebelumnya # + +howtoplay.category.basics=Dasar-Dasar # +howtoplay.category.crafting=Pembuatan # +howtoplay.category.education=Education # +howtoplay.category.engineering=Teknik # +howtoplay.category.enhancedPlay=Permainan yang Ditingkatkan # +howtoplay.category.firstDay=Hari Pertama # +howtoplay.category.optionsAndCheats=Opsi & Cheat # +howtoplay.category.play=Main # +howtoplay.category.theEnd=End # + +howtoplay.adventureMode=Mode Petualangan # +howtoplay.adventureMode.title=Cara Main: Mode Petualangan # +howtoplay.adventureMode.text.1=Mode Petualangan adalah mode permainan untuk pembangun dunia. Dalam Mode Petualangan, pemain harus menggunakan alat khusus untuk menempatkan atau memecah blok. # +howtoplay.adventureMode.text.2=Untuk mendapatkan alat khusus ini, kamu harus menggunakan /give dengan parameter canplace atau candestroy saat dalam mode kreatif. # + +howtoplay.anvil=Paron # +howtoplay.anvil.title=Cara Main: Paron # +howtoplay.anvil.text.1=Level Pengalaman bisa digunakan untuk memperbaiki, menyihir, atau mengubah nama item dengan Paron. # +howtoplay.anvil.header.1=Mengubah Nama dan Menerapkan Sihir # +howtoplay.anvil.text.2=Semua item bisa diubah namanya, meskipun hanya item yang memiliki daya tahan bisa diperbaiki atau disihir dengan Buku di Paron. # +howtoplay.anvil.header.2=Memperbaiki # +howtoplay.anvil.text.3=Item bisa diperbaiki dengan menempatkannya di salah satu slot input di sebelah kiri, bersama beberapa material item mentah, seperti Besi Batangan untuk Pedang Besi, atau dikombinasikan dengan jenis item lain yang sama. # +howtoplay.anvil.text.4=Mengombinasikan item lebih efisien bila dilakukan dengan Paron. # +howtoplay.anvil.text.5=Kemungkinan Paron akan rusak setelah digunakan dan setelah digunakan beberapa kali, Paron akan dihancurkan. # + +howtoplay.armor=Baju Zirah # +howtoplay.armor.title=Cara Main: Baju Zirah # +howtoplay.armor.text.1=Dengan mengenakan Baju Zirah, kamu bisa melindungi diri dari kerusakan yang akan datang. Level Baju Zirah ditunjukkan dengan :armor: pada HUD, semakin tinggi level, semakin sedikit kerusakannya. # +howtoplay.armor.header.1=Pembuatan # +howtoplay.armor.text.2=Baju Zirah bisa dibuat dari Kulit, Besi, Emas, atau Berlian. Baju Zirah Rantai bisa didapatkan melalui berdagang dengan orang desa dan rampasan dari zombie dan tengkorak. # +howtoplay.armor.text.3=Pakai Baju Zirah dengan membuka persediaan dan memindahkan potongan Baju Zirah ke slot yang sesuai di sebelah skin pemain. # +howtoplay.armor.text.4=Baju Zirah Besi, Rantai, dan Emas bisa dilebur menjadi Besi atau Naget Emas di Tungku. # +howtoplay.armor.header.2=Perisai # +howtoplay.armor.text.5.keyboard=Perisai akan menahan kerusakan yang diterima. Perisai bisa dipakai di slot offhand serta di hotbar. Tekan dan tahan :_input_key.sneak: untuk menahan dengan Perisai. # +howtoplay.armor.text.5.gamepad=Perisai akan menahan kerusakan yang diterima. Perisai bisa dipakai di slot offhand serta di hotbar. Tekan tombol :_input_key.sneak: atau klik :_gamepad_stick_right: untuk mengaktifkan atau menonaktifkan pertahanan dengan Perisai. # +howtoplay.armor.text.5a.touch=Perisai memblokir semua jenis kerusakan yang datang - bahkan ledakan Creeper! Perisai bisa dipakai di slot offhand atau panel pilihan. # +howtoplay.armor.text.5b.touch=Saat menggunakan skema kontrol "D-Pad & ketuk untuk berinteraksi", ketuk :touch_sneak: untuk mengalihkan blokir dengan perisai. # +howtoplay.armor.text.5c.touch=Saat menggunakan skema kontrol "Joystick", ketuk :tip_virtual_button_sneak: untuk mengalihkan blokir dengan perisai. # +howtoplay.armor.text.5.rift_controller=Perisai akan menahan kerusakan yang diterima. Perisai bisa dipakai di slot offhand serta di hotbar. Tekan tombol :_input_key.sneak: atau klik :rift_X: untuk mengaktifkan atau menonaktifkan pertahanan dengan Perisai. # +howtoplay.armor.text.5.windowsmr_controller=Perisai akan menahan kerusakan yang diterima. Perisai bisa dipakai di slot offhand serta di hotbar. Tekan tombol :_input_key.sneak: atau klik :windowsmr_right_stick: untuk mengaktifkan atau menonaktifkan pertahanan dengan Perisai. # +howtoplay.armor.text.6=Perisai bahkan bisa menahan ledakan Creeper! # +howtoplay.armor.header.3=Menyamar # +howtoplay.armor.text.7=Kamu juga bisa mengenakan Labu Ukir di kepala. Ini tidak akan memberi kamu :armor: tetapi Enderman menjadi tidak marah saat kamu melihat mereka. # + +howtoplay.armorStand=Dudukan Baju Zirah # +howtoplay.armorStand.title=Cara Main: Dudukan Baju Zirah # +howtoplay.armorStand.text.1=Dudukan Baju Zirah adalah tempat meletakkan baju zirah saat tidak digunakan. # +howtoplay.armorStand.header.1=Pemakaian # +howtoplay.armorStand.text.2.notTouch=Tekan :_input_key.use: pada Dudukan Baju Zirah saat memegang potongan baju zirah untuk meletakkannya di Dudukan Baju Zirah. # +howtoplay.armorStand.text.2.touch=Ketuk Dudukan Baju Zirah saat memegang potongan baju zirah untuk meletakkannya di Dudukan Baju Zirah. # +howtoplay.armorStand.text.3.notTouch=Tekan :_input_key.use: pada Dudukan Baju Zirah dengan tangan terbuka untuk menghapus sesuatu dari Dudukan Baju Zirah. # +howtoplay.armorStand.text.3.touch=Ketuk Dudukan Baju Zirah dengan tangan terbuka untuk menghapus sesuatu dari Dudukan Baju Zirah. # +howtoplay.armorStand.header.2=Pose # +howtoplay.armorStand.text.4.notTouch=Dudukan Baju Zirah bisa diubah posenya, menyelinap dan tekan :_input_key.use: pada Dudukan Baju Zirah untuk mengubah pose. # +howtoplay.armorStand.text.4.touch=Dudukan Baju Zirah bisa mengubah posenya, ketuk Dudukan Baju Zirah untuk mengubah pose. # +howtoplay.armorStand.header.3=Menari # +howtoplay.armorStand.text.5=Dudukan Baju Zirah akan bereaksi terhadap sinyal Batu Merah, coba berikan kekuatan sinyal lain dan lihat apa yang terjadi. # + +howtoplay.banners=Banner # +howtoplay.banners.title=Cara Main: Banner # +howtoplay.banners.text.1=Banner adalah hiasan keren untuk rumah atau istanamu dengan pola dan warna kustom. # +howtoplay.banners.text.2=Setelah membuat Banner, kamu bisa meletakkannya di Meja Pembuatan atau Alat Tenun dan menambahkan berbagai pewarna untuk membuat desain sendiri yang unik dan keren! # +howtoplay.banners.header.1=Menerapkan Pola # +howtoplay.banners.text.3=Tersedia beragam pola yang bisa dibuat dengan pewarna, seperti: # +howtoplay.banners.text.4= - Membuat segitiga akan menghasilkan pola chevron. # +howtoplay.banners.text.5= - Membuat tanda silang akan menghasilkan pola silang. # +howtoplay.banners.text.6= - Menambahkan Oxeye Daisy akan menghasilkan pola bunga. # +howtoplay.banners.text.7=Lakukan eksperimen dengan berbagai kombinasi untuk mendapatkan lebih banyak pola! # +howtoplay.banners.header.2=Beberapa Lapisan # +howtoplay.banners.text.8=Banner juga bisa berlapis-lapis, sehingga kamu bisa memiliki lebih dari satu pola di Banner. Jika tidak menyukai pola terakhir yang dipasang di Banner, kamu bisa mencuci lapisan terakhir di Kaldron. # +howtoplay.banners.header.3=Membuat Salinan # +howtoplay.banners.text.9=Jika kamu ingin menyalin Banner, letakkan di Meja Pembuatan dengan Banner kosong. # + +howtoplay.beacons=Suar # +howtoplay.beacons.title=Cara Main: Suar # +howtoplay.beacons.text.1=Suar aktif memproyeksikan sinar cahaya terang ke langit. # +howtoplay.beacons.text.2=Suar dibuat dengan Kaca, Obsidian, dan Bintang Nether (yang diperoleh dengan mengalahkan Wither). # +howtoplay.beacons.header.1=Konstruksi # +howtoplay.beacons.text.3=Suar harus ditempatkan tanpa penghalang dengan langit dan harus ditempatkan pada Piramida Besi, Emas, Zamrud, atau blok Berlian. # +howtoplay.beacons.text.4=Material tempat meletakkan Suar tidak berdampak pada daya Suar. # +howtoplay.beacons.header.2=Gunakan # +howtoplay.beacons.text.5=Dalam menu Suar, kamu bisa memilih daya utama untuk Suar. Semakin banyak tingkat piramida, semakin besar daya yang kamu miliki. # +howtoplay.beacons.text.6=Untuk mengatur daya Suar, kamu harus menggunakan Zamrud, Berlian, Emas Batangan, atau Besi Batangan di slot pembayaran. # +howtoplay.beacons.text.7=Setelah diatur, daya akan terus memancar dari Suar. Daya diberikan kepada semua pemain di sekitar. # +howtoplay.beacons.text.8=Untuk mengubah warna sinar, letakkan blok kaca buram di jalurnya. # + +howtoplay.beds=Tempat Tidur # +howtoplay.beds.title=Cara Main: Tempat Tidur # +howtoplay.beds.text.1=Tidur di Tempat Tidur akan melewati malam dan mengatur titik kemunculanmu. # +howtoplay.beds.text.2.notTouch=Tekan :_input_key.use: pada Tempat Tidur untuk tidur. Tindakan ini hanya bisa dilakukan malam hari. # +howtoplay.beds.text.2.touch=Ketuk Tempat Tidur untuk tidur. Tindakan ini hanya bisa dilakukan malam hari. # +howtoplay.beds.text.3=Jika kamu bermain Multipemain, semua pemain harus di Tempat Tidur pada saat bersamaan untuk melewati malam. # +howtoplay.beds.text.4=Jika Tempat Tidurmu rusak, kamu akan kembali ke posisi kemunculan pertama di dunia. # +howtoplay.beds.text.5=Hati-hati saat menggunakan Tempat tidur di Nether, biasanya terlalu panas untuk tidur. # + +howtoplay.blocks=Blok # +howtoplay.blocks.title=Cara Main: Blok # +howtoplay.blocks.text.1=Dunia Minecraft terbuat dari jutaan blok. Masing-masing bisa dipecahkan, dikumpulkan, dan diletakkan. Nyaris tidak ada batasan untuk membangun apa pun! # +howtoplay.blocks.text.2=Sebagian besar blok harus dicari di dunia, tetapi sebagian hanya bisa dibuat, contohnya mengombinasikan blok lain di meja pembuatan, misalnya Blok Batu Merah atau dilebur di tungku, misalnya Kaca. # +howtoplay.blocks.header.1=Blok Jatuh # +howtoplay.blocks.text.3=Sebagian besar blok tidak terpengaruh gravitasi dan dapat melayang di udara, namun sebagian seperti Pasir dan Kerikil, akan jatuh jika tidak ada blok di bawahnya. # +howtoplay.blocks.header.2=Blok Menarik # +howtoplay.blocks.text.4=Berikut beberapa contoh blok yang lebih menarik di Minecraft: # +howtoplay.blocks.text.5=Kaca - Ini adalah blok transparan yang dibuat dengan melebur Pasir di Tungku. # +howtoplay.blocks.text.6=Beton - Blok ini dibuat dengan memasukkan blok Bubuk Beton ke air. # +howtoplay.blocks.text.7=Terakota - Blok ini ditemukan secara alami di bioma Tanah Tandus atau bisa dibuat dan diwarnai dari Tanah Liat yang ditemukan di bawah air. Terakota bisa dijadikan Terakota Berkilap dengan meleburnya di Tungku. # +howtoplay.blocks.text.8=Magma - Blok ini ditemukan secara alami di Nether, memancarkan sedikit cahaya dan akan membakar siapa pun yang menginjaknya. # +howtoplay.blocks.text.9=Lahan Tanah - Ini hampir seperti Blok Tanah normal namun Rumput tidak bisa tumbuh di atasnya. Blok ini bisa ditemukan di bioma Sabana dan Mega Taiga. # + +howtoplay.bookAndQuill=Buku & Pena Bulu # +howtoplay.bookAndQuill.title=Cara Main: Buku & Pena Bulu # +howtoplay.bookAndQuill.text.1=Buku & Pena Bulu memungkinkanmu merekam petualangan. Ceritakan kisahmu dengan memasukkan teks dan gambar ke halaman. Kamu bahkan bisa mengubah judul dan penulis! Tanda tangani Buku & Pena Bulu untuk menyelesaikan karyamu. Buku & Pena Bulu bisa diedit jika belum ditandatangani. # + +howtoplay.brewingStand=Dudukan Peramuan # +howtoplay.brewingStand.title=Cara Main: Dudukan Peramuan # +howtoplay.brewingStand.text.1=Pembuatan ramuan memerlukan Dudukan Peramuan. Setiap ramuan dimulai dengan sebotol air, yang dibuat dengan mengisi Botol Kaca dengan air dari Kaldron atau sumber air. # +howtoplay.brewingStand.header.1=Ketahui Dudukan Peramuanmu # +howtoplay.brewingStand.text.2=Dudukan Peramuan memiliki tiga slot untuk membuat beragam ramuan. Satu bahan bisa digunakan untuk ketiga botol, jadi selalu buat tiga ramuan sekaligus untuk mengoptimalkan sumber dayamu. # +howtoplay.brewingStand.header.2=Bahan dan Ramuan # +howtoplay.brewingStand.text.3=Meletakkan Netherwart di posisi teratas pada Dudukan Peramuan akan menghasilkan Ramuan Canggung. Ramuan ini saja tidak memiliki efek, namun menjadi ramuan dasar yang bisa digunakan untuk membuat ramuan yang lebih canggih. # +howtoplay.brewingStand.text.4=Banyak efek ramuan yang bisa ditemukan, lakukan eksperimen dengan berbagai bahan dan kombinasi untuk menjadi ahli kimia sejati. # + +howtoplay.cauldron=Kaldron # +howtoplay.cauldron.title=Cara Main: Kaldron # +howtoplay.cauldron.text.1=Kaldron adalah wadah yang bisa berisi ember atau botol cairan. # +howtoplay.cauldron.header.1=Pengisian # +howtoplay.cauldron.text.2.notTouch=Tekan :_input_key.use: pada Kaldron saat memegang Ember Air atau Ramuan untuk menuang isinya ke Kaldron. # +howtoplay.cauldron.text.2.touch=Ketuk Kaldron saat memegang Ember Air atau Ramuan untuk menuang isinya ke Kaldron. # +howtoplay.cauldron.text.3=Ramuan hanya akan mengisi Kaldron sebagian, jadi kamu harus menggunakan beberapa Ramuan untuk mengisinya hingga penuh. # +howtoplay.cauldron.header.2=Mencelupkan Panah # +howtoplay.cauldron.text.4.notTouch=Tekan :_input_key.use: pada Kaldron dengan Panah di tangan untuk membuat berbagai jenis panah! # +howtoplay.cauldron.text.4.touch=Ketuk Kaldron dengan Panah di tangan untuk membuat berbagai jenis panah! # +howtoplay.cauldron.header.3=Mewarnai Baju Zirah # +howtoplay.cauldron.text.5.notTouch=Untuk mewarnai Baju Zirah Kulit atau Baju Zirah Kuda Kulit, tekan :_input_key.use: pada Kaldron yang berisi air saat memegang warna yang diinginkan. Tindakan ini akan mengubah warna air dalam Kaldron. Selanjutnya, celupkan baju zirah ke Kaldron dengan menekan :_input_key.use: dengan baju zirah di tangan. # +howtoplay.cauldron.text.5.touch=Untuk mewarnai Baju Zirah Kulit atau Baju Zirah Kuda Kulit, ketuk Kaldron yang berisi air saat memegang warna yang diinginkan. Tindakan ini akan mengubah warna air dalam Kaldron. Selanjutnya, celupkan baju zirah ke Kaldron dengan mengetuk Kaldron dengan baju zirah di tangan. # +howtoplay.cauldron.text.6=Jika kamu ingin membersihkan warna, celupkan item berwarna ke Kaldron berisi Air tidak berwarna. # + +howtoplay.chat=Obrolan # +howtoplay.chat.title=Cara Main: Obrolan # +howtoplay.chat.text.1.keyboard=Tekan :_input_key.chat: untuk membuka Obrolan. Masukkan pesan dan tekan ENTER. # +howtoplay.chat.text.1.gamepad=Tekan :_input_key.chat: untuk membuka Obrolan. Ketik pesan dan tekan tombol kirim. # +howtoplay.chat.text.1.touch=Ketuk tombol obrolan untuk membuka Obrolan. Ketik pesan dan ketuk tombol kirim. # + +howtoplay.chests=Peti # +howtoplay.chests.title=Cara Main: Peti # +howtoplay.chests.text.1.notTouch=Setelah membuat Peti, kamu bisa menempatkannya di dunia, lalu membukanya dengan :_input_key.use: untuk menyimpan item dari persediaan. # +howtoplay.chests.text.1.touch=Setelah membuat Peti, kamu bisa menempatkannya di dunia, lalu mengetuk untuk membukanya dan menyimpan item dari persediaan. # +howtoplay.chests.text.2=Item di Peti akan disimpan untuk diletakkan di persediaanmu nanti. # +howtoplay.chests.text.3=Dua Peti yang diletakkan bersebelahan akan dikombinasikan untuk membentuk Peti Besar. # + +howtoplay.commandBlocks=Blok Perintah # +howtoplay.commandBlocks.title=Cara Main: Blok Perintah # +howtoplay.commandBlocks.text.1=Blok Perintah adalah alat yang kuat untuk pembuat peta. Blok Perintah menyimpan dan menjalankan perintah saat menerima sinyal Batu Merah. # +howtoplay.commandBlocks.text.2=Untuk memperoleh blok perintah, kamu harus menggunakan /give. # +howtoplay.commandBlocks.text.3=Ketika Blok Perintah telah menjalankan atau gagal menjalankan perintah tersimpannya, Blok Perintah mengirim sinyal Batu Merah dari sisi tempat panah menunjuk. # +howtoplay.commandBlocks.text.4=Kamu bisa menetapkan nama Blok Perintah di kolom Catatan Apung. # +howtoplay.commandBlocks.text.5=Jenis Blok - Ada tiga jenis Blok Perintah, masing-masing dengan warna dan perilaku masing-masing. # +howtoplay.commandBlocks.text.5.1= - Impuls - Hanya menjalankan perintah tersimpan ketika blok menerima sinyal batu merah. # +howtoplay.commandBlocks.text.5.2= - Rantai - Menjalankan perintah tersimpan bila Blok Perintah di belakangnya sudah atau belum menjalankan perintahnya. # +howtoplay.commandBlocks.text.5.3= - Ulangi - Setelah diaktifkan, Blok Perintah ini akan terus menjalankan perintah tersimpannya selama blok perintah tersebut ada. # +howtoplay.commandBlocks.text.6=Syarat - Ada dua syarat, masing-masing akan mempengaruhi perilaku Blok Perintah: # +howtoplay.commandBlocks.text.6.1= - Tanpa Syarat - Menjalankan perintah tersimpan bahkan jika Blok Perintah di belakangnya gagal menjalankan perintahnya. # +howtoplay.commandBlocks.text.6.2= - Bersyarat - Hanya menjalankan perintah tersimpan jika Blok Perintah di belakangnya berhasil menjalankan perintahnya. # +howtoplay.commandBlocks.text.7=Batu merah - Ada dua pengaturan batu merah, masing-masing akan mempengaruhi perilaku Blok Perintah: # +howtoplay.commandBlocks.text.7.1= - Perlu Batu Merah - Memerlukan sinyal batu merah untuk mengaktifkan. # +howtoplay.commandBlocks.text.7.2= - Selalu Aktif - Tidak memerlukan sinyal batu merah untuk diaktifkan. # +howtoplay.commandBlocks.text.8=Blok Perintah juga akan menampilkan output sebelumnya. Ini akan membantu mengetahui apakah ada Blok Perintah yang gagal menjalankan perintahnya dan alasannya. # + +howtoplay.commands=Perintah # +howtoplay.commands.title=Cara Main: Perintah # +howtoplay.commands.text.1=Perintah dapat dilaksanakan dari Obrolan. Ketik / sebelum kamu mengetik perintah. # +howtoplay.commands.text.2=Ada beberapa perintah yang akan memungkinkan kamu melakukan hal-hal yang menakjubkan. Banyak sumber di luar sana yang akan memberi kamu semua informasi yang kamu butuhkan. # + +howtoplay.conduits=Konduit # +howtoplay.conduits.title=Cara Main: Konduit # +howtoplay.conduits.text.1=Konduit aktif memberimu kekuatan ketika kamu berada di bawah air. # +howtoplay.conduits.text.2=Konduit dibuat dengan Cangkang Nautilus dan Hati Lautan. Konduit menarik kekuatan dari Prismarine dan Lentera Laut. # +howtoplay.conduits.header.1=Konstruksi # +howtoplay.conduits.text.3=Setelah diaktifkan, Konduit akan memberikan Kekuatan Konduit pada apa pun yang berada di dekat. # +howtoplay.conduits.text.4=Semakin besar kekuatan yang ditariknya, semakin jauh jangkauan kemampuannya. # + +howtoplay.controls=Kontrol # +howtoplay.controls.title=Cara Main: Kontrol # +howtoplay.controls.text.1=Minecraft adalah permainan tentang menempatkan blok untuk membangun apa pun yang bisa kamu bayangkan. Monster keluar di malam hari, jadi pastikan untuk membangun tempat berlindung sebelum itu terjadi. # +howtoplay.controls.header.1=Pergerakan # +howtoplay.controls.text.2.keyboard=Gunakan mouse untuk melihat sekeliling. # +howtoplay.controls.text.2.gamepad=Gunakan :_gamepad_stick_right: untuk melihat sekeliling. # +howtoplay.controls.text.2.touch.joystick_tap=Sentuh dan tarik sepanjang layar untuk melihat sekeliling. # +howtoplay.controls.text.2.touch.classic_dpad=Sentuh dan tarik sepanjang layar untuk melihat sekeliling. # +howtoplay.controls.text.2.touch.joystick_crosshair=Sentuh dan tarik sepanjang layar untuk melihat sekeliling. # +howtoplay.controls.text.2.rift_controller=Gunakan :rift_right_stick: untuk melihat sekeliling. # +howtoplay.controls.text.2.windowsmr_controller=Gunakan :windowsmr_right_stick: untuk melihat sekeliling. # +howtoplay.controls.text.3.keyboard=Gunakan :_input_key.forward:,:_input_key.left:,:_input_key.back:,:_input_key.right: untuk bergerak. # +howtoplay.controls.text.3.gamepad=Gunakan :_gamepad_stick_left: untuk bergerak. # +howtoplay.controls.text.3.touch.joystick_tap=Gunakan ::tip_virtual_joystick: untuk bergerak. # +howtoplay.controls.text.3.touch.classic_dpad=Gunakan :touch_forward::touch_left::touch_back::touch_right: untuk bergerak. # +howtoplay.controls.text.3.touch.joystick_crosshair=Gunakan ::tip_virtual_joystick: untuk bergerak. # +howtoplay.controls.text.3.rift_controller=Gunakan :rift_left_stick: untuk bergerak. # +howtoplay.controls.text.3.windowsmr_controller=Gunakan :windowsmr_left_stick: untuk bergerak. # +howtoplay.controls.text.4.keyboard=Tekan :_input_key.jump: untuk melompat. # +howtoplay.controls.text.4.gamepad=Tekan :_input_key.jump: untuk melompat. # +howtoplay.controls.text.4.touch.joystick_tap=Tekan :tip_virtual_button_jump: untuk melompat. # +howtoplay.controls.text.4.touch.classic_dpad=Tekan :touch_jump: untuk melompat. # +howtoplay.controls.text.4.touch.joystick_crosshair=Tekan :tip_virtual_button_jump: untuk melompat. # +howtoplay.controls.text.4.rift_controller=Tekan :rift_A: untuk melompat. # +howtoplay.controls.text.4.windowsmr_controller=Tekan :windowsmr_right_touchpad: untuk melompat. # +howtoplay.controls.text.5.keyboard=Tekan :_input_key.forward: dua kali dengan cepat atau tekan :_input_key.sprint: untuk berlari cepat. Saat menahan :_input_key.forward:, kamu akan terus berlari cepat hingga kamu memiliki kurang dari :shank::shank::shank:. # +howtoplay.controls.text.5.gamepad=Tekan :_gamepad_stick_left: ke depan dua kali dengan cepat untuk berlari cepat. Saat menahan :_gamepad_stick_left: ke depan, kamu akan terus berlari cepat hingga kamu memiliki kurang dari :shank::shank::shank:. # +howtoplay.controls.text.5.touch.joystick_tap=Tekan :tip_virtual_button_sprint: untuk mengalihkan sprint. Kamu akan terus sprint sampai kamu memiliki kurang dari :shank::shank::shank:. # +howtoplay.controls.text.5.touch.classic_dpad=Tekan :touch_forward: dua kali dengan cepat untuk berlari cepat. Saat menahan :touch_forward:, kamu akan terus berlari cepat hingga kamu memiliki kurang dari :shank::shank::shank:. # +howtoplay.controls.text.5.touch.joystick_crosshair=Tekan :tip_virtual_button_sprint: untuk mengalihkan sprint. Kamu akan terus sprint sampai kamu memiliki kurang dari :shank::shank::shank:. # +howtoplay.controls.text.5.rift_controller=Dorong :rift_left_stick: ke depan dua kali dengan cepat untuk berlari cepat. Saat menahan :rift_left_stick: ke depan, kamu akan terus berlari cepat hingga kamu memiliki kurang dari :shank::shank::shank:. # +howtoplay.controls.text.5.windowsmr_controller=Dorong :windowsmr_left_stick: ke depan dua kali dengan cepat untuk berlari cepat. Saat menahan :windowsmr_left_stick: ke depan, kamu akan terus berlari cepat hingga kamu memiliki kurang dari :shank::shank::shank:. # +howtoplay.controls.header.2=Memecahkan dan Menempatkan # +howtoplay.controls.text.6.notTouch=Tahan :_input_key.attack: untuk menambang dan memotong menggunakan tangan atau apa pun yang kamu pegang. Kamu mungkin harus membuat alat untuk menambang beberapa blok. # +howtoplay.controls.text.6.touch.joystick_tap=Ketuk dan tahan blok untuk menambangnya dengan tangan atau item yang kamu pegang. Kamu mungkin harus membuat alat khusus sebelum bisa menambang blok tertentu. # +howtoplay.controls.text.6.touch.classic_dpad=Ketuk dan tahan blok untuk menambangnya dengan tangan atau item yang kamu pegang. Kamu mungkin harus membuat alat khusus sebelum bisa menambang blok tertentu. # +howtoplay.controls.text.6.touch.joystick_crosshair=Ketuk dan seret jarimu ke mana saja untuk membidik dengan :tip_crosshair: dan menyoroti blok. Ketuk dan tahan :tip_virtual_button_action_attack_or_destroy: untuk menambang blok dengan tangan atau item yang kamu pegang. Kamu mungkin harus membuat alat tertentu sebelum dapat menambang blok tertentu. # +howtoplay.controls.text.7.keyboard=Jika kamu memegang item di tangan, gunakan :_input_key.use: untuk menggunakan item tersebut atau tekan :_input_key.drop: untuk melepaskannya. # +howtoplay.controls.text.7.gamepad=Jika kamu memegang item di tangan, gunakan :_input_key.use: untuk menggunakan item tersebut atau tekan :_input_key.drop: untuk melepaskannya. # +howtoplay.controls.text.7.rift_controller=Jika kamu memegang item di tangan, gunakan :rift_right_grab: untuk menggunakan item tersebut atau tekan :rift_right_stick: untuk melepaskannya. # +howtoplay.controls.text.7.windowsmr_controller=Jika kamu memegang item di tangan, gunakan :windowsmr_left_trigger: untuk menggunakan item tersebut atau tekan :windowsmr_right_grab: untuk melepaskannya. # +howtoplay.controls.text.7.touch.joystick_tap=Jika kamu memegang item, ketuk layar untuk menggunakannya atau ketuk dan tahan item di panel pilihan untuk menjatuhkannya. Ketuk dan tahan layar untuk makan makanan apa pun yang kamu pegang. # +howtoplay.controls.text.7.touch.classic_dpad=Jika kamu memegang item, ketuk layar untuk menggunakannya atau ketuk dan tahan item di panel pilihan untuk menjatuhkannya. Ketuk dan tahan layar untuk makan makanan apa pun yang kamu pegang. # +howtoplay.controls.text.7.touch.joystick_crosshair=Jika kamu memegang item, ketuk :tip_virtual_button_action_build_or_use: untuk menggunakan item tersebut atau sentuh dan tahan item tersebut di panel pilihan untuk menjatuhkannya. Ketuk dan tahan :tip_virtual_button_action_build_or_use: untuk memakan makanan yang kamu pegang. # +howtoplay.controls.header.3=Menyelinap # +howtoplay.controls.text.8.keyboard=Menyelinap sangat berguna dalam Minecraft, menyelinap menjagamu agar tidak jatuh dari blok dan menyembunyikan label namamu. Untuk menyelinap, tahan tombol :_input_key.sneak:. # +howtoplay.controls.text.8.gamepad=Menyelinap sangat berguna dalam Minecraft, menyelinap menjagamu agar tidak jatuh dari blok dan menyembunyikan label namamu. Untuk beralih ke posisi menyelinap, tekan :_input_key.sneak: atau klik :_gamepad_stick_right:. # +howtoplay.controls.text.8.touch.joystick_tap=Menyelinap memastikan kamu tidak jatuh dari blok, menyembunyikanmu dari mob, dan menyembunyikan label namamu dari pemain lain. Untuk menyelinap, ketuk :tip_virtual_button_sneak:. # +howtoplay.controls.text.8.touch.classic_dpad=Menyelinap memastikan kamu tidak jatuh dari blok, menyembunyikanmu dari mob, dan menyembunyikan label namamu dari pemain lain. Untuk menyelinap, ketuk :touch_sneak:. # +howtoplay.controls.text.8.touch.joystick_crosshair=Menyelinap memastikan kamu tidak jatuh dari blok, menyembunyikanmu dari mob, dan menyembunyikan label namamu dari pemain lain. Untuk menyelinap, ketuk :tip_virtual_button_sneak:. # +howtoplay.controls.text.8.rift_controller=Menyelinap sangat berguna dalam Minecraft, menyelinap menjagamu agar tidak jatuh dari blok dan menyembunyikan label namamu. Untuk beralih ke posisi menyelinap, tekan :rift_X:. # +howtoplay.controls.text.8.windowsmr_controller=Menyelinap sangat berguna dalam Minecraft, menyelinap menjagamu agar tidak jatuh dari blok dan menyembunyikan label namamu. Untuk beralih ke posisi menyelinap, tekan :windowsmr_right_stick:. # +howtoplay.controls.text.swim.keyboard=Berlari saat berada di air akan membuatmu berenang. Gunakan mouse untuk mengontrol arah berenangmu. # +howtoplay.controls.text.swim.gamepad=Berlari saat berada di air akan membuatmu berenang. Gunakan :_gamepad_stick_right: untuk mengontrol arah berenangmu. # +howtoplay.controls.text.swim.touch=Bergerak di air akan membuatmu berenang. Berlari di bawah air akan membuatmu berenang cepat. Ketuk dan seret jarimu untuk mengontrol arahmu. # +howtoplay.controls.text.swim.rift_controller=Berlari saat berada di air akan membuatmu berenang. Gunakan :rift_right_stick: untuk mengontrol arah berenangmu. # +howtoplay.controls.text.swim.windowsmr_controller=Berlari saat berada di air akan membuatmu berenang. Gunakan :windowsmr_right_stick: untuk mengontrol arah berenangmu. # + +howtoplay.worldBuilder=Pembangun Dunia # +howtoplay.worldBuilder.title=Cara Main : Pembangun Dunia # +howtoplay.worldBuilder.text.1=Agar bisa menempatkan atau menggunakan blok atau item Minecraft Education, pemain harus punya kemampuan khusus bernama 'Pembangun Dunia'. # +howtoplay.worldBuilder.text.2=Dengan mengaktifkan mode curang, host bisa mengaktifkan atau menonaktifkan kemampuan Pembangun Dunia untuk pemain mana pun di dunia tersebut. # +howtoplay.worldBuilder.text.3=Untuk memberikan kemampuan Pembangun Dunia kepada semua pemain di dunia, jalankan perintah berikut: # +howtoplay.worldBuilder.text.4=/ability @a worldbuilder true # +howtoplay.worldBuilder.text.5=Untuk mengaktifkan/menonaktifkan kemampuan Pembangun Dunia dengan cepat, jalankan salah satu perintah berikut: # +howtoplay.worldBuilder.text.6=/worldbuilder # +howtoplay.worldBuilder.text.7=/wb # +howtoplay.worldBuilder.text.8=Untuk mengirim kueri kemampuan Pembangun Dunia, jalankan perintah berikut: # +howtoplay.worldBuilder.text.9=/ability @p worldbuilder # + +howtoplay.permissionBlocks=Blok Izin # +howtoplay.permissionBlocks.title=Cara Main : Blok Izin # +howtoplay.permissionBlocks.text.1=Minecraft Education memiliki beberapa blok khusus yang memudahkan guru untuk membuat dan menerapkan pelajaran. Hanya pemain dengan kemampuan Pembangun Dunia yang bisa menempatkan dan menghancurkan blok ini. Hanya pemain tanpa kemampuan Pembangun Dunia yang tunduk pada pembatasan yang diberlakukan oleh blok ini. # +howtoplay.permissionBlocks.title.1=Bolehkan/Tolak # +howtoplay.permissionBlocks.text.2=Blok Bolehkan dan Tolak menentukan tempat pemain bisa membangun di suatu dunia. # +howtoplay.permissionBlocks.text.3=Pemain bisa menempatkan atau menghancurkan blok di atas blok Bolehkan. Pemain tidak bisa menempatkan atau menghancurkan blok di atas blok Tolak. # +howtoplay.permissionBlocks.text.4=Blok Bolehkan dan Tolak tidak memengaruhi area di bawahnya. # +howtoplay.permissionBlocks.text.5=Blok Bolehkan dengan blok Tolak di suatu tempat di bawahnya mencegah pemain membangun di ruang antara dua blok. Di atas blok Bolehkan, pemain bisa menempatkan dan menghancurkan blok. # +howtoplay.permissionBlocks.title.2=Batas # +howtoplay.permissionBlocks.text.6=Blok Batas memberikan medan gaya yang memanjang ke atas dan ke bawah tanpa batas, terlepas dari keberadaan blok lainnya. Pemain tidak bisa melewati langsung, atasnya, atau bawahnya blok Batas tersebut. Pemain tidak bisa menempatkan atau menghancurkan blok yang berada di atas atau di bawah blok Batas. # + +howtoplay.chalkboard=Papan Tulis # +howtoplay.chalkboard.title=Cara Main : Papan Tulis # +howtoplay.chalkboard.text.1=Papan tulis digunakan untuk menampilkan teks di dunia. Papan tulis menampilkan lebih banyak teks daripada Tanda, bisa diedit setelah ditempatkan, dan tersedia dalam tiga ukuran: Batu Tulis, Poster, dan Papan. Tombol kunci memungkinkanmu untuk mencegah non-Pembangun Dunia menghancurkan atau mengedit papan tulismu. Tekan :_input_key.use: pada papan tulis yang ada untuk mengeditnya. # +howtoplay.chalkboard.text.1.touch=Papan tulis digunakan untuk menampilkan teks di dunia. Papan tulis menampilkan lebih banyak teks daripada Tanda, bisa diedit setelah ditempatkan, dan tersedia dalam tiga ukuran: Batu Tulis, Poster, dan Papan. Tombol kunci memungkinkanmu untuk mencegah non-Pembangun Dunia menghancurkan atau mengedit papan tulismu. Ketuk papan tulis yang sudah ada untuk mengeditnya. # + +howtoplay.chemistry=Kimia # +howtoplay.chemistry.title=Cara Main : Kimia # +howtoplay.chemistry.text.1=Siswa dapat menyimulasikan kimia dunia nyata dengan menggunakan blok Peralatan Kimia. Bangun salah satu dari 118 unsur yang berbeda dengan menyesuaikan penggeser di Penyusun Unsur atau lihat komposisi unsur dengan menempatkannya di Penyusun Unsur. Gabungkan unsur dalam Pembuat Senyawa untuk menghasilkan senyawa kimia. Masukkan unsur dan senyawa ke dalam Meja Lab untuk membuat item Minecraft. Reduksi blok ke unsur komponennya dengan Pereduksi Material. # +howtoplay.chemistry.text.2=Unduh Jurnal Kimia dari situs web Minecraft Education untuk mendapatkan panduan lengkap mengenai kimia di Minecraft. # + +howtoplay.npc=Karakter Bukan Pemain # +howtoplay.npc.title=Cara Main : Karakter Bukan Pemain # +howtoplay.npc.text.1=NPC adalah karakter bukan pemain yang bisa memberikan informasi pelajaran tambahan, petunjuk, atau instruksi. # +howtoplay.npc.text.2=Hanya Pembangun Dunia yang bisa menempatkan, menghapus, memberi nama, atau mengedit NPC. NPC bisa menjalankan perintah dan menautkan ke situs web. Perintah bisa ditetapkan ke tombol di jendela dialog NPC; tautan situs web akan selalu memiliki tombol. # +howtoplay.npc.text.3=NPC memiliki berbagai macam skin dan tidak bisa berpindah. # + +howtoplay.camera=Kamera # +howtoplay.camera.title=Cara Main : Kamera # +howtoplay.camera.text.1=Dengan Kamera, pemain bisa memotret di dunia. # +howtoplay.camera.text.2=Untuk memotret dari sudut pandangmu, tekan :_input_key.use:. # +howtoplay.camera.text.2.touch=Untuk memotret dari sudut pandangmu, ketuk dan tahan, lalu lepaskan. # +howtoplay.camera.text.3=Untuk berfoto selfie, letakkan kamera dan tekan :_input_key.use: pada kamera. # +howtoplay.camera.text.3.touch=Untuk berfoto selfie, letakkan kamera dan ketuk tombol Ambil Foto. # +howtoplay.camera.text.4=Gambar bisa dilihat di Portofolio atau dimasukkan ke Buku & Pena Bulu. # + +howtoplay.portfolio=Portofolio # +howtoplay.portfolio.title=Cara Main : Portofolio # +howtoplay.portfolio.text.1=Gambar yang kamu ambil akan muncul di Portofolio. Tekan :_input_key.use: untuk melihat Portofolio. Saat melihat Portofolio, kamu bisa menambahkan keterangan untuk gambar, menghapus gambar, dan mengekspor gambar sebagai PDF. # +howtoplay.portfolio.text.1.touch=Gambar yang kamu ambil akan muncul di Portofolio. Ketuk dan tahan untuk melihat Portofolio. Saat melihat Portofolio, kamu bisa menambahkan keterangan untuk gambar, menghapus gambar, dan mengekspor gambar sebagai PDF. # + +howtoplay.classroomMode=Mode Kelas # +howtoplay.classroomMode.title=Cara Main : Mode Kelas # +howtoplay.classroomMode.text.1=Mode Kelas adalah aplikasi eksternal yang menyediakan pendidik dengan fitur yang dirancang untuk memfasilitasi interaksi dengan siswa. Kamu bisa mengunduh Mode Kelas dari situs web Minecraft Education. # +howtoplay.classroomMode.text.2=Sebagai host dunia, gunakan perintah /classroommode untuk meluncurkan aplikasi Mode Kelas dan menghubungkannya ke Minecraft Education. # + +howtoplay.codeBuilder=Pembuat Kode # +howtoplay.codeBuilder.title=Cara Main : Pembuat Kode # +howtoplay.codeBuilder.text.1=Pembuat Kode memungkinkan pemain mengeksplorasi, membuat, dan bermain di Minecraft dengan menulis kode menggunakan platform belajar kode yang sudah dikenal. # +howtoplay.codeBuilder.text.2=Luncurkan Pembuat Kode dengan menekan :_input_key.codeBuilder: atau menggunakan perintah /code. # +howtoplay.codeBuilder.text.2.touch=Luncurkan Pembuat Kode dengan mengetuk :code_builder_button: atau menggunakan perintah /code. # + +howtoplay.crafting=Pembuatan # +howtoplay.crafting.title=Cara Main: Pembuatan # +howtoplay.crafting.text.1.keyboard=Tekan :_input_key.inventory: untuk mengakses Buku Resep dan Kisi Pembuatan. # +howtoplay.crafting.text.1.gamepad=Tekan :_input_container.crafting: untuk mengakses Buku Resep dan Kisi Pembuatan. # +howtoplay.crafting.text.1.touch=Ketuk Tombol Persediaan untuk mengakses Buku Resep dan Kisi Pembuatan. # +howtoplay.crafting.text.1.rift_controller=Tekan :rift_B: untuk mengakses Buku Resep dan Kisi Pembuatan. # +howtoplay.crafting.text.1.windowsmr_controller=Tekan :windowsmr_left_grab: untuk mengakses Buku Resep dan Kisi Pembuatan. # +howtoplay.crafting.header.1=Kisi Pembuatan # +howtoplay.crafting.text.2=Susun item dari Persediaan atau Panel Pilihan di kisi pembuatan dalam bentuk resep item. # +howtoplay.crafting.text.3=Jika resep benar, item yang kamu coba buat akan muncul di Slot Output di sebelah kanan Kisi Pembuatan. Ambil item dari Slot Output dan letakkan di Persediaanmu. Kamu sekarang bisa menggunakan item tersebut. # +howtoplay.crafting.text.4=Ada banyak resep dan beberapa di antaranya memerlukan Kisi Pembuatan yang lebih besar dari kisi 2x2 yang awalnya kamu gunakan. # +howtoplay.crafting.text.5=Buat 4 Papan Kayu menjadi Meja Pembuatan dan letakkan di dunia. # +howtoplay.crafting.text.6.keyboard=Tekan :_input_key.use: pada Meja Pembuatan di dunia untuk mendapatkan akses ke Kisi Pembuatan 3x3. # +howtoplay.crafting.text.6.gamepad=Tekan :_input_key.use: pada Meja Pembuatan di dunia untuk mendapatkan akses ke Kisi Pembuatan 3x3. # +howtoplay.crafting.text.6.rift_controller=Tekan :rift_right_grab: pada Meja Pembuatan di dunia untuk mendapatkan akses ke Kisi Pembuatan 3x3. # +howtoplay.crafting.text.6.windowsmr_controller=Tekan :windowsmr_left_trigger: pada Meja Pembuatan di dunia untuk mendapatkan akses ke Kisi Pembuatan 3x3. # +howtoplay.crafting.text.6.touch=Ketuk Meja Pembuatan di dunia untuk mendapatkan akses ke Kisi Pembuatan 3x3. # +howtoplay.crafting.header.2=Buku Resep # +howtoplay.crafting.text.7=Di sebelah kiri layar, kamu akan melihat Buku Resep yang berguna jika kamu tidak mengetahui resep atau ingin cepat membuat resep yang sudah kamu ketahui. Kamu juga akan melihat kisi Pembuatan di bagian kanan layar di atas Persediaanmu. # +howtoplay.crafting.text.8.keyboard=Setelah menemukan resep yang ingin kamu buat, :_input_key.attack: resep untuk memuatnya ke dalam kisi pembuatan, lalu ambil dari Slot Output ke bagian kanan Kisi Pembuatan dan tempatkan dalam Persediaan. :_input_key.use: resep untuk secara otomatis membuatnya, tindakan ini secara otomatis membuat satu set dan menempatkannya dalam persediaanmu. Tekan SHIFT + :_input_key.use: pada resep untuk secara otomatis membuat keseluruhan tumpukan. # +howtoplay.crafting.text.8.gamepad=Setelah menemukan resep yang ingin kamu buat, tekan :_gamepad_face_button_down: pada resep untuk secara otomatis membuatnya, tindakan ini secara otomatis membuat satu set dan menempatkannya dalam persediaanmu. Tekan :_gamepad_face_button_up: pada resep untuk secara otomatis membuat keseluruhan tumpukan. # +howtoplay.crafting.text.8.touch=Setelah menemukan resep yang ingin kamu buat, ketuk resep untuk memuatnya ke dalam kisi pembuatan, kemudian ketuk item dalam slot output untuk membuatnya. Tekan terus item dalam slot output untuk terus membuatnya. # +howtoplay.crafting.text.9=Bila :craftable_toggle_on: aktif, Buku Resep menunjukkan semua resep yang bahannya kamu miliki. Bila :craftable_toggle_off: nonaktif, Buku Resep menunjukkan setiap resep dalam permainan, meskipun kamu tidak bisa membuatnya. Periksa tab atau cari jika kamu mencari sesuatu yang khusus. Dalam Mode Kreatif, beberapa resep akan diciutkan di dalam daftar. Membuka daftar akan memperluasnya dan menunjukkan semua resep yang ada di dalam. # + +howtoplay.craftingTable=Meja Pembuatan # +howtoplay.craftingTable.title=Cara Bermain: Meja Pembuatan # +howtoplay.craftingTable.text.1=Meja Pembuatan akan membantumu membuat lebih banyak resep yang rumit. # +howtoplay.craftingTable.text.2.notTouch=Letakkan di dunia, lalu tekan :_input_key.use: pada Meja Pembuatan untuk menggunakannya. # +howtoplay.craftingTable.text.2.touch=Letakkan di dunia, lalu ketuk Meja Pembuatan untuk menggunakannya. # + +howtoplay.creativeMode=Mode Kreatif # +howtoplay.creativeMode.title=Cara Main: Mode Kreatif # +howtoplay.creativeMode.text.1=Mode Kreatif ada agar kamu dapat membangun tanah impian, tanpa mob! # +howtoplay.creativeMode.header.1=Bangunan Tak Terbatas # +howtoplay.creativeMode.text.2=Antarmuka mode kreatif memungkinkan item apa pun dalam permainan untuk dipindahkan ke persediaan pemain tanpa perlu menambang atau membuat item. Item dalam persediaan pemain tidak akan dihapus ketika dipindahkan atau digunakan di dunia, dan ini memungkinkan pemain untuk fokus membangun daripada mengumpulkan sumber daya. # +howtoplay.creativeMode.text.3=Bila kamu membuat, memuat, atau menyimpan dunia dalam Mode Kreatif, pencapaian dan pembaruan papan peringkat dunia tersebut akan dinonaktifkan, meskipun kemudian dimuat dalam Mode Bertahan Hidup. # +howtoplay.creativeMode.header.2=Terbang # +howtoplay.creativeMode.text.4.keyboard=Untuk terbang saat dalam Mode Kreatif, tekan :_input_key.jump: dua kali dengan cepat. Untuk berhenti terbang, ulangi tindakan. Untuk terbang lebih cepat, tekan :_input_key.forward: dua kali dengan cepat atau tekan :_input_key.sprint: saat terbang. Saat dalam mode terbang, kamu bisa menahan :_input_key.jump: untuk ke atas dan :_input_key.sneak: untuk ke bawah. # +howtoplay.creativeMode.text.4.gamepad=Untuk terbang saat dalam Mode Kreatif, tekan :_input_key.jump: dua kali dengan cepat. Untuk berhenti terbang, ulangi tindakan. Untuk terbang lebih cepat, tekan :_gamepad_stick_left: ke depan dua kali dengan cepat saat terbang. Saat dalam mode terbang, kamu bisa menahan ke bawah :_input_key.jump: untuk ke atas dan :_input_key.sneak: untuk ke bawah. # +howtoplay.creativeMode.text.4a.touch.joystick_tap_and_crosshair=Untuk terbang ketuk :tip_virtual_button_jump: dua kali dengan cepat dan untuk berhenti terbang ketuk :tip_virtual_button_fly_down: dua kali dengan cepat. # +howtoplay.creativeMode.text.4b.touch.joystick_tap_and_crosshair=Ketuk :tip_virtual_button_sprint: untuk terbang lebih cepat. Untuk terbang ke atas ketuk dan tahan :tip_virtual_button_fly_up: dan untuk terbang ke bawah ketuk dan tahan :tip_virtual_button_fly_down:. # +howtoplay.creativeMode.text.4a.touch.classic_dpad=Untuk terbang ketuk :touch_jump: dua kali dengan cepat dan untuk berhenti terbang ketuk :touch_stop_flying: dua kali dengan cepat. # +howtoplay.creativeMode.text.4b.touch.classic_dpad=Ketuk :touch_forward: dua kali lebih cepat untuk terbang lebih cepat. Untuk terbang ke atas ketuk dan tahan :touch_fly_up: dan untuk terbang ke bawah ketuk dan tahan :touch_fly_down:. # + +howtoplay.difficulty=Tingkat Kesulitan # +howtoplay.difficulty.title=Cara Main: Tingkat Kesulitan # +howtoplay.difficulty.text.1=Minecraft memiliki berbagai tingkat kesulitan sehingga kamu dapat menyesuaikan permainan ke level kamu. # +howtoplay.difficulty.header.1=Tenang # +howtoplay.difficulty.text.2=Tidak ada mob jahat yang akan muncul selain shulker dan Naga Ender, tapi mereka tidak akan menyerangmu. # +howtoplay.difficulty.header.2=Mudah # +howtoplay.difficulty.text.3=Mob jahat muncul, tetapi menimbulkan kerusakan lebih kecil. Bar Kelaparan habis dan menguras kesehatan hingga 5 hati. # +howtoplay.difficulty.header.3=Normal # +howtoplay.difficulty.text.4=Mob jahat akan menimbulkan kerusakan normal, dan jika tingkat lapar mencapai nol, kesehatan akan mulai menurun, tetapi kamu tidak akan mati. # +howtoplay.difficulty.header.4=Sulit # +howtoplay.difficulty.text.5=Mob jahat akan menimbulkan kerusakan lebih besar, zombie akan mendobrak pintu, dan jika tingkat lapar mencapai nol, kesehatan akan menurun dan kamu bisa mati. # + +howtoplay.dispensers=Dispenser # +howtoplay.dispensers.title=Cara Main: Dispenser # +howtoplay.dispensers.text.1=Dispenser digunakan untuk menembakkan item. Kamu harus menyalakan Dispenser menggunakan sinyal batu merah (misalnya, dengan tuas) untuk memicunya. # +howtoplay.dispensers.text.2.notTouch=Untuk mengisi Dispenser dengan item tekan :_input_key.use: pada Dispenser, lalu pindahkan item yang ingin kamu keluarkan dari persediaan kamu ke Dispenser. # +howtoplay.dispensers.text.2.touch=Untuk mengisi Dispenser, ketuk Dispenser, lalu pindahkan item yang ingin kamu keluarkan dari persediaan ke Dispenser. # +howtoplay.dispensers.header.1=Penggunaan # +howtoplay.dispensers.text.3=Setiap kali kamu menyalakan Dispenser, sebuah item akan ditembakkan. # +howtoplay.dispensers.text.4=Dispenser juga dapat digunakan untuk menempatkan item, seperti Labu dan Golem Besi dan peralatan pada Dudukan Baju Zirah. # + +howtoplay.droppers=Penerjun # +howtoplay.droppers.title=Cara Main: Penerjun # +howtoplay.droppers.text.1.notTouch=Ketika ditenagai oleh Batu Merah, Penerjun akan menjatuhkan satu item acak yang terdapat di dalamnya. Tekan :_input_key.use: pada Penerjun untuk membukanya, lalu kamu dapat mengisinya dengan item dari persediaan. # +howtoplay.droppers.text.1.touch=Ketika ditenagai oleh Batu Merah, Penerjun akan menjatuhkan satu item acak yang terdapat di dalamnya. Ketuk Penerjun untuk membukanya, lalu kamu dapat mengisinya dengan item dari persediaan. # +howtoplay.droppers.header.1=Penggunaan # +howtoplay.droppers.text.2=Jika Penerjun berhadapan dengan Peti atau wadah tipe lain, item akan ditempatkan ke wadah tersebut. Rantai Penerjun yang panjang dapat dibuat untuk mengangkut item dalam jarak tertentu. # + +howtoplay.dyes=Pewarna # +howtoplay.dyes.title=Cara Main: Pewarna # +howtoplay.dyes.text.1=Pewarna digunakan untuk mengubah warna banyak hal di Minecraft. # +howtoplay.dyes.text.2=Beberapa bahan pewarna lebih sulit ditemukan daripada yang lainnya. Sebagian besar Pewarna bisa dibuat dari bunga seperti Pewarna Merah dari Poppy, sedangkan sebagian Pewarna ditemukan atau dibuat dengan cara yang lebih rumit, seperti: # +howtoplay.dyes.text.3=-Menambah Lapis Lazuli jauh di bawah tanah # +howtoplay.dyes.text.4=-Mengumpulkan Kantong Tinta di bawah air # +howtoplay.dyes.text.5=-Memanen Biji Cokelat di dalam Rimba # +howtoplay.dyes.text.6=-Pewarna Hijau harus dilebur dari Kaktus # +howtoplay.dyes.text.7=-Pakan Tulang bisa membantu menumbuhkan tanaman dan pohon atau dijadikan Pewarna Putih # +howtoplay.dyes.text.8=-Kumpulkan Kantong Tinta dari Cumi-Cumi untuk mendapatkan Pewarna Hitam # + +howtoplay.elytra=Sayap Elytra # +howtoplay.elytra.title=Cara Main: Sayap Elytra # +howtoplay.elytra.text.1=Sayap Elytra adalah item yang dapat diperoleh agar kamu bisa terbang. Sayap Elytra merupakan perlengkapan di slot peti baju zirah. # +howtoplay.elytra.text.2=Sayap Elytra tidak dapat dibuat, tetapi ditemukan di Bingkai Item di Kapal End yang langka, dijaga oleh Shulker yang menakutkan. # +howtoplay.elytra.header.1=Belajar Terbang # +howtoplay.elytra.text.3.notTouch=Ketika dilengkapi dengan Sayap Elytra, pemain dapat menekan :_input_key.jump: saat jatuh untuk mulai terbang. Perhatikan bahwa kamu harus cukup tinggi untuk benar-benar memperoleh efek sepenuhnya! # +howtoplay.elytra.text.3.touch=Saat dilengkapi dengan Elytra, ketuk :touch_jump: atau :tip_virtual_button_fly_up: ketika terjatuh untuk mulai meluncur. Pastikan kamu berada di tempat tinggi untuk mendapatkan efek sepenuhnya! # +howtoplay.elytra.text.4=Saat terbang, kamu dapat mengarahkan dengan melihat sekeliling. Jika kamu melihat ke arah bawah, kamu akan bergerak lebih cepat - tetapi kamu juga akan membentur tanah lebih cepat. Jika kamu melihat ke arah atas, kamu akan memperoleh ketinggian - tetapi jika melakukan terlalu lama kamu akan berhenti dan terjatuh bukannya naik! # +howtoplay.elytra.text.4.touch=Kamu bisa menyetir ketika meluncur dengan melihat sekeliling. Jika kamu melihat ke bawah, kamu akan lebih cepat, tapi kamu juga turun ke tanah lebih cepat. Jika kamu melihat ke atas, kamu akan naik, tapi kalau terlalu lama kamu akan berhenti, yang berarti kamu akan mulai jatuh. # +howtoplay.elytra.text.5=Elytra-mu akan kehilangan daya tahan saat terbang seiring waktu dan jika rusak di tengah penerbangan, kamu akan jatuh. Kamu dapat memperbaikinya dengan menggabungkannya dengan Membran Hantu di Paron. # +howtoplay.elytra.header.2=Peluncuran Bertenaga Roket # +howtoplay.elytra.text.6=Roket Kembang Api yang tidak memiliki efek dapat digunakan untuk mempanjang penerbangan Sayap Elytra. Sayap Elytra kamu akan rusak jika kamu menggunakan Roket Kembang Api yang memiliki efek untuk memperpanjang penerbangan. # + +howtoplay.enchantingTable=Meja Sihir # +howtoplay.enchantingTable.title=Cara Main: Meja Sihir # +howtoplay.enchantingTable.text.1=Poin Pengalaman yang dikumpulkan dengan mengambil Bola Pengalaman dapat digunakan untuk menyihir Senjata, Baju Zirah, Alat, dan Buku. # +howtoplay.enchantingTable.header.1=Menyihir # +howtoplay.enchantingTable.text.2=Ketika item yang dapat disihir ditempatkan di slot di bawah buku di Meja Sihir, ketiga tombol di kanan slot akan menampilkan beberapa sihir berikut biaya Level Pengalaman dan biaya Lapis Lazulinya. # +howtoplay.enchantingTable.text.3=Sihir yang sebenarnya yang diterapkan secara acak dipilih menurut biaya yang ditampilkan. # +howtoplay.enchantingTable.header.2=Sihir yang Lebih Kuat # +howtoplay.enchantingTable.text.4=Jika Meja Sihir dikelilingi oleh Rak Buku (maksimum 15) dengan satu celah blok antara Rak Buku dan Meja Sihir, simbol rahasia akan terlihat bergerak ke buku di atas Meja Sihir dan potensi sihir akan meningkat. # +howtoplay.enchantingTable.header.3=Buku Sihir # +howtoplay.enchantingTable.text.5=Buku Sihir digunakan di Paron untuk menerapkan sihir pada item. Hal ini memberi kamu kontrol lebih atas sihir yang diinginkan pada item kamu. # + +howtoplay.endCities=Kota End # +howtoplay.endCities.title=Cara Main: Kota End # +howtoplay.endCities.text.1=Setelah membunuh Naga Ender, Gerbang End akan muncul. Melemparkan Mutiara Ender ke portal akan menteleportasi kamu ke pulau yang lebih jauh. # +howtoplay.endCities.text.2=Lanskap baru yang asing ini pasti menyembunyikan sesuatu yang menarik, dan mungkin sesuatu untuk kamu bawa pulang. # + +howtoplay.enderChest=Peti Ender # +howtoplay.enderChest.title=Cara Main: Peti Ender # +howtoplay.enderChest.text.1=Semua Peti Ender di dunia saling bertautan. Item yang ditempatkan di Peti Ender dapat diakses di Peti Ender lain. Namun, konten Peti Ender adalah khusus bagi setiap pemain. Ini memungkinkan pemain untuk menyimpan item di Peti Ender apa pun. dan mengambilnya kembali dari Peti Ender lain di mana pun posisi kamu di dunia. # + +howtoplay.eyeOfEnder=Mata Ender # +howtoplay.eyeOfEnder.title=Cara Main: Mata Ender # +howtoplay.eyeOfEnder.text.1=Mata Ender secara misterius terhubung ke End dan akan berperilaku aneh ketika digunakan. # +howtoplay.eyeOfEnder.text.2=Kabarnya Mata Ender dapat menuntun kamu ke dimensi lain. # + +howtoplay.farming=Bertani # +howtoplay.farming.title=Cara Main: Bertani # +howtoplay.farming.text.1=Ada berbagai jenis tanaman panen yang dapat ditanam di Minecraft. Bertani, meskipun menantang, dapat memberikan sumber makanan yang tidak terbatas. # +howtoplay.farming.header.1=Rencanakan # +howtoplay.farming.text.2=Tanaman panen memerlukan cahaya, air, dan tanah pertanian untuk tumbuh. kamu memerlukan cangkul, sumber air, dan benih untuk bertani. # +howtoplay.farming.text.3=Blok di sebelah air harus diubah menjadi tanah pertanian, lakukan hal ini dengan cangkul. Air akan memenuhi hingga empat blok jauhnya. # +howtoplay.farming.header.2=Menanam dan Memanen # +howtoplay.farming.text.4=Sekarang kamu dapat menanam benih. Pastikan tanaman panen dilindungi karena tanaman panen dapat mudah mati terinjak atau mati karena kurang air dan cahaya. # +howtoplay.farming.text.5=Pagar bisa membantu melindungi tanaman panenmu dari kelinci lapar atau agar tidak terinjak! # +howtoplay.farming.text.6=Ketika tanaman panen tumbuh besar, tanaman panen dapat berubah penampilan dan dapat dipanen. # +howtoplay.farming.text.7=Beberapa tanaman seperti labu dan melon tumbuh di tangkai. Hati-hati jangan sampai memotong tangkai! # + +howtoplay.fireworks=Kembang Api # +howtoplay.fireworks.title=Cara Main: Kembang Api # +howtoplay.fireworks.text.1=Kembang Api adalah cara menyenangkan untuk membuat perayaan unik kamu sendiri di Minecraft! # +howtoplay.fireworks.text.2=Kembang Api memiliki dua komponen, Roket Kembang Api dan Bintang Kembang Api. # +howtoplay.fireworks.header.1=Roket Kembang Api # +howtoplay.fireworks.text.3.notTouch=Untuk menggunakan Kembang Api, tekan :_input_key.use: pada blok untuk melontarkan Kembang Api ke langit. # +howtoplay.fireworks.text.3.touch=Untuk menggunakan Kembang Api, ketuk blok untuk melontarkan Kembang Api ke langit. # +howtoplay.fireworks.text.4=Kembang Api tidak memiliki efek lain selain ditembak ke udara. # +howtoplay.fireworks.header.2=Bintang Kembang Api # +howtoplay.fireworks.text.5=Bintang Kembang Api dapat ditambahkan saat pembuatan Roket Kembang Api agar lebih berwarna dan memiliki efek yang berbeda. # +howtoplay.fireworks.text.6=Bintang Kembang Api dibuat dari bubuk mesiu dan berbagai item lain. # +howtoplay.fireworks.text.6.1= - Warna - Menambahkan pewarna dari warna apa pun akan membuat ledakan dengan warna tersebut. # +howtoplay.fireworks.text.6.2= - Kelap-Kelip - Menambahkan Debu Batu Bersinar akan membuat ledakan kelap-kelip. # +howtoplay.fireworks.text.6.3= - Bentuk Creeper - Menambahkan Kepala akan membuat pola creeper di langit. # +howtoplay.fireworks.text.6.4= - Ledakan - Menambahkan bulu akan memberikan efek ledakan. # +howtoplay.fireworks.text.6.5= - Jejak - Menambahkan Berlian akan memberikan jejak pada ledakan tersebut. # +howtoplay.fireworks.text.6.6= - Bentuk Bintang - Menambahkan Naget Emas akan membuat pola bintang di langit. # +howtoplay.fireworks.header.3=Piroteknik # +howtoplay.fireworks.text.7=Kembang Api dapat ditembakkan dari dispenser. Kembang api akan ditembakkan ke arah menghadapnya dispenser. # + +howtoplay.fishing=Memancing # +howtoplay.fishing.title=Cara Main: Memancing # +howtoplay.fishing.text.1=Memancing dapat dilakukan dengan Tongkat Pancing dan merupakan cara bagus untuk menangkap beberapa ikan atau mendapatkan item keren lainnya dari laut! # +howtoplay.fishing.header.1=Melempar # +howtoplay.fishing.text.2.notTouch=Arahkan pada blok air dan tekan :_input_key.use: saat memegang tongkat pancing untuk melempar umpan ke dalam air. # +howtoplay.fishing.text.2.touch=Lihat blok air dan ketuk tombol Pancing saat memegang Tongkat Pancing untuk melempar umpan ke dalam air. # +howtoplay.fishing.header.2=Ikan Tertangkap! # +howtoplay.fishing.text.3=Tunggu hingga kamu mulai melihat gelembung yang muncul dari umpan. # +howtoplay.fishing.text.4.notTouch=Ketika gelembung menyentuh umpan, maka umpan akan bergerak naik turun. Tekan :_input_key.use: untuk menarik umpan. Hati-hati, jangan biarkan ikan terlepas! # +howtoplay.fishing.text.4.touch=Ketika gelembung menyentuh umpan, maka umpan akan bergerak naik turun. Ketuk tombol Pancing lagi untuk menarik umpan. Hati-hati, jangan biarkan ikan terlepas! # + +howtoplay.furnace=Tungku # +howtoplay.furnace.title=Cara Main: Tungku # +howtoplay.furnace.text.1=Tungku memungkinkanmu memasak atau melebur item. Contohnya, kamu dapat melebur Bijih Besi menjadi Besi Batangan. # +howtoplay.furnace.text.2.notTouch=Tempatkan Tungku di tempat dunia dan tekan :_input_key.use: untuk menggunakannya. # +howtoplay.furnace.text.2.touch=Tempatkan Tungku di dunia dan ketuk untuk menggunakannya. # +howtoplay.furnace.header.1=Bahan Bakar # +howtoplay.furnace.text.3=Kamu perlu memasukkan beberapa bahan bakar ke bagian bawah Tungku, dan item yang ingin kamu leburkan di bagian atas. Kemudian, Tungku akan menyala dan mulai bekerja. Banyak hal yang bisa digunakan sebagai bahan bakar; cobalah bereksperimen dengan apa pun yang bisa terbakar! # + +howtoplay.gameSettings=Pengaturan Permainan # +howtoplay.gameSettings.title=Cara Main: Pengaturan Permainan # +howtoplay.gameSettings.text.1=Saat membuat dunia, kamu memiliki banyak opsi. Di bawah ini adalah berbagai pengaturan yang dapat digunakan untuk menyempurnakan pengalaman kamu. Jangan takut kamu tidak mengaturnya saat membuat dunia, dunia dapat diubah kapan saja. # +howtoplay.gameSettings.text.2=-Nama Dunia: Di sinilah kamu bisa memberi nama duniamu. # +howtoplay.gameSettings.text.3=-Mode Permainan Default: Ini adalah Mode Permainan yang awalnya akan digunakan semua pemain baru di dunia. Ada pemain yang mulai dari mode bertahan hidup atau kreatif. Memilih mode kreatif akan mengaktifkan cheat. # +howtoplay.gameSettings.text.4=-Kesulitan: Pengaturan ini mempengaruhi tingkat kesulitan dunia. kamu dapat memilih Damai, Mudah, Normal dan Sulit. # +howtoplay.gameSettings.header.1=Preferensi Dunia # +howtoplay.gameSettings.text.5=-Peta Mulai: Jika pengaturan ini diaktifkan, setiap pemain akan memulai dengan peta di panel pilihan mereka. # +howtoplay.gameSettings.text.6=-Peti Bonus: Jika pengaturan ini diaktifkan, akan ada peti dengan beberapa hasil rampasan awal di dekat lokasi kemunculan awal kamu. # +howtoplay.gameSettings.text.7=-Jenis Dunia: Pengaturan ini mengontrol cara dunia dibuat. Pilih Tidak Terbatas, Datar, atau Tua dari menu drop-down untuk mengubah jenis dunia. # +howtoplay.gameSettings.text.7.1= - Dunia tidak terbatas berjalan terus untuk selamanya. # +howtoplay.gameSettings.text.7.2= - Dunia datar tidak memiliki bukit atau pohon, hanya area datar tidak terbatas yang dapat kamu isi sesuai kreasi kamu. # +howtoplay.gameSettings.text.7.3= - Dunia tua memiliki ukuran dan ketinggian yang terbatas. # +howtoplay.gameSettings.text.8=-Benih: ini adalah nomor unik untuk dunia tersebut. Dengan memasukkan benih ketika kamu membuat dunia baru, kamu dapat mengontrol cara dunia dibuat. kamu juga dapat menggunakan kata atau frasa untuk benih dan permainan akan mengubahnya menjadi nomor untuk kamu. # +howtoplay.gameSettings.header.2=Cheat dan Aturan Permainan # +howtoplay.gameSettings.text.9=-Aktifkan Cheat: Pengaturan ini memungkinkan pemain menggunakan perintah. Ketika dunia dibuat dengan pengaturan ini diaktifkan, semua pencapaian dinonaktifkan. # +howtoplay.gameSettings.text.10=Di bawah ini adalah aturan permainan, cheat harus diaktifkan untuk menggunakannya: # +howtoplay.gameSettings.text.11=-Selalu Siang Hari: Malam tidak akan pernah tiba ketika pengaturan ini diaktifkan. # +howtoplay.gameSettings.text.12=-Lakukan Siklus Siang Hari: Waktu tidak berjalan ketika pengaturan ini dinonaktifkan. # +howtoplay.gameSettings.text.13=-Menyimpan Persediaan: Pengaturan ini memungkinkan pemain menyimpan persediaan bila mereka mati. # +howtoplay.gameSettings.text.14=-Kemunculan Mob: Ini mencegah semua Mob muncul ketika pengaturan Ini tidak aktif. # +howtoplay.gameSettings.text.15=-Mob Berduka: Mencegah mob menghancurkan dunia. # +howtoplay.gameSettings.text.16=-Rampasan Drop Entitas: Mengontrol apakah hal seperti kereta tambang dan dudukan baju zirah akan jatuh dengan sendirinya bila rusak. # +howtoplay.gameSettings.text.17=-Siklus Cuaca: Cuaca tidak akan berubah ketika pengaturan ini dinonaktifkan. # + +howtoplay.hoppers=Penampung # +howtoplay.hoppers.title=Cara Main: Penampung # +howtoplay.hoppers.text.1=Penampung digunakan untuk memindahkan item secara otomatis. Penampung dapat ditempelkan ke item lain, misalnya, wadah seperti Peti atau Jukebox. # +howtoplay.hoppers.text.2=Penampung akan terus memindahkan item dari wadah yang ditempatkan di atasnya dan memindahkannya ke wadah yang ditunjuk. # +howtoplay.hoppers.header.1=Penggunaan # +howtoplay.hoppers.text.3=Untuk membuat Penampung menunjuk ke blok tertentu, tempatkan Penampung di blok tersebut saat menyelinap. # +howtoplay.hoppers.text.4=Jika Penampung ditenagai oleh Batu Merah, Penampung menjadi tidak aktif dan berhenti memindahkan item. # + +howtoplay.hostAndPlayerOptions=Opsi Host dan Pemain # +howtoplay.hostAndPlayerOptions.title=Cara Main: Opsi Host dan Pemain # +howtoplay.hostAndPlayerOptions.text.1.notTouch=Bila bermain dengan cheat aktif, opsi host memungkinkan kamu atau teman untuk berteleportasi, mengubah cuaca, menentukan waktu, dan mengubah titik masuk atau kemunculan dunia dalam permainan kamu. Setelah cheat diaktifkan, kamu bisa menemukan opsi ini di jendela obrolan dengan menekan tombol [/] di sebelah kolom obrolan. # +howtoplay.hostAndPlayerOptions.text.1.touch=Bila bermain dengan cheat aktif, opsi host memungkinkan kamu dan teman untuk berteleportasi, mengubah cuaca, menentukan waktu, dan mengubah titik masuk atau kemunculan di dunia dalam permainan kamu. Setelah cheat dinonaktifkan, kamu dapat menemukan opsi ini di jendela obrolan dengan mengetuk tombol obrolan. # + +howtoplay.HUD=HUD # +howtoplay.HUD.title=Cara Main: HUD # +howtoplay.HUD.text.1=HUD menampilkan informasi tentang status, kesehatan, sisa oksigen (bila kamu berada di bawah air), level lapar, dan baju zirahmu (jika dikenakan). # +howtoplay.HUD.header.1=Makanan dan Kesehatan # +howtoplay.HUD.text.2.notTouch=Jika kesehatanmu berkurang tetapi punya setidaknya sembilan :shank:, kesehatanmu akan pulih otomatis. Makan makanan juga akan memulihkan :shank:. # +howtoplay.HUD.text.2.touch=Kesehatanmu akan otomatis pulih jika kamu punya setidaknya sembilan :shank:. :shank: kamu perlahan-lahan akan berkurang saat kamu menjelajah dan lapar, tetapi makan makanan akan memulihkan :shank kamu. # +howtoplay.HUD.text.3.keyboard=Tekan terus :_input_key.use: saat memegang sepotong makanan untuk memakannya. # +howtoplay.HUD.text.3.gamepad=Tekan terus :_input_key.use: saat memegang sepotong makanan untuk memakannya. # +howtoplay.HUD.text.3.rift_controller=Tekan terus :rift_right_grab: saat memegang sepotong makanan untuk memakannya. # +howtoplay.HUD.text.3.windowsmr_controller=Tekan terus :windowsmr_left_trigger: saat memegang sepotong makanan untuk memakannya. # +howtoplay.HUD.text.3a.touch=Untuk makan sesuatu, ketuk item makanan di panel pilihan, lalu ketuk dan tahan layar untuk makan. # +howtoplay.HUD.text.3b.touch=Jika kamu menggunakan Tombol Aksi, pertama-tama ketuk item makanan di panel pilihan, lalu ketuk dan tahan :tip_virtual_button_action_build_or_use: untuk memakannya. # +howtoplay.HUD.text.4a=Aktivitas tertentu akan membuatmu lebih cepat lapar, seperti berlari. Untungnya, beberapa makanan lebih bergizi dan akan memulihkan lebih banyak :shank:. # +howtoplay.HUD.text.4b=Jika kamu memiliki :shank: penuh, makanan terakhir yang kamu makan akan menerapkan nilai saturasi - nilai tersembunyi yang memberikan dorongan ekstra pada tingkat lapar. # +howtoplay.HUD.header.2=Pengalaman # +howtoplay.HUD.text.5=Panel Pengalaman juga ditampilkan di HUD. Jumlahnya menunjukkan Level Pengalamanmu saat ini, dan panel menunjukkan jumlah Poin Pengalaman yang diperlukan untuk meningkatkan Level Pengalamanmu. # +howtoplay.HUD.text.6=Poin Pengalaman diperoleh dengan mengumpulkan Bola Pengalaman. Kamu bisa mendapatkan Bola Pengalaman dari aktivitas seperti membunuh mob, menambang blok tertentu, dan banyak lagi! Jangan tinggalkan Bola Pengalaman karena kamu akan membutuhkannya. Dekati Bola Pengalaman untuk mengumpulkannya. # +howtoplay.HUD.header.3=Bilah Pilihan # +howtoplay.HUD.text.7.keyboard=Panel pilihan menunjukkan item yang tersedia untuk digunakan. Gulir roda mouse untuk mengubah item di tangan. # +howtoplay.HUD.text.7.gamepad=Panel pilihan menunjukkan item yang tersedia untuk digunakan. Gunakan :_input_key.cycleItemLeft: dan :_input_key.cycleItemRight: untuk mengubah item di tangan. # +howtoplay.HUD.text.7.touch=Panel pilihan menunjukkan item yang tersedia untuk digunakan. Ketuk item di panel pilihan untuk mengubah item di tangan. # +howtoplay.HUD.text.7.windowsmr_controller=Panel pilihan menunjukkan item yang tersedia untuk digunakan. Tekan :windowsmr_left_touchpad_horizontal: untuk mengubah item di tangan. # +howtoplay.HUD.text.7.rift_controller=Panel pilihan menunjukkan item yang tersedia untuk digunakan. Tekan :rift_left_trigger: atau :rift_left_grab: untuk mengubah item di tangan. # + +howtoplay.inventory=Persediaan # +howtoplay.inventory.title=Cara Main: Persediaan # +howtoplay.inventory.text.1.keyboard=Tekan :_input_key.inventory: untuk melihat persediaanmu. # +howtoplay.inventory.text.1.gamepad=Tekan :_input_key.inventory: untuk melihat persediaanmu. # +howtoplay.inventory.text.1.rift_controller=Tekan :rift_B: untuk melihat persediaanmu. # +howtoplay.inventory.text.1.windowsmr_controller=Tekan :windowsmr_left_grab: untuk melihat persediaanmu. # +howtoplay.inventory.text.1.touch=Ketuk :tip_touch_inventory: untuk melihat persediaanmu. # +howtoplay.inventory.text.2=Layar ini menampilkan semua item di tanganmu dan semua item lain yang kamu bawa. Kamu juga dapat melihat baju zirah yang kamu kenakan. # +howtoplay.inventory.text.3.keyboard=Gunakan :mouse_left_button: untuk mengambil item yang berada di bawah kursor. Jika ada lebih dari satu item di sini, maka semua item tersebut akan diambil atau kamu bisa menggunakan :mouse_right_button: untuk mengambil setengahnya. # +howtoplay.inventory.text.3.gamepad=Gunakan :_gamepad_face_button_down: untuk mengambil item yang berada di bawah kursor. Jika ada lebih dari satu item di sini, maka semua item tersebut akan diambil atau kamu bisa menggunakan :_gamepad_face_button_left: untuk mengambil setengahnya. # +howtoplay.inventory.text.3.touch=Ketuk untuk memilih item. Untuk memindahkannya, ketuk tempat lain di persediaan. Jika kamu memindahkannya ke tempat dengan item yang sama, semuanya akan digabung menjadi satu tumpukan. Jika kamu memindahkannya ke item lain, item akan bertukar tempat. # +howtoplay.inventory.text.4.keyboard=Kamu bisa menempatkan item kembali dengan menggunakan :mouse_left_button:. Dengan beberapa item di kursor, gunakan :mouse_left_button: untuk menempatkan semuanya atau :mouse_right_button: untuk menempatkan satu item. # +howtoplay.inventory.text.4.gamepad=Kamu bisa menempatkan item kembali dengan menggunakan :_gamepad_face_button_down:. Dengan beberapa item di kursor, gunakan :_gamepad_face_button_down: untuk menempatkan semuanya atau :_gamepad_face_button_left: untuk menempatkan satu item. # +howtoplay.inventory.text.4a.touch=Jika kamu mengetuk tumpukan item, kamu akan otomatis memilih semua item di tumpukan. Kamu dapat memindahkan tumpukan dengan cara yang sama seperti memindahkan satu item. # +howtoplay.inventory.text.4b.touch=Untuk membagi setumpuk item, ketuk dan tahan tumpukan item hingga penggeser pilihan muncul. Tanpa melepaskan layar, geser jarimu ke kiri dan kanan untuk memilih jumlah item yang ingin kamu keluarkan dari tumpukan. # +howtoplay.inventory.text.5.keyboard=Jika item di bawah kursor adalah baju zirah, kamu bisa memindahkannya dengan cepat ke slot baju zirah yang benar dengan menekan SHIFT+:mouse_left_button:. # +howtoplay.inventory.text.5.gamepad=Jika item di bawah kursor adalah baju zirah, kamu bisa memindahkannya dengan cepat ke slot baju zirah yang benar dengan menekan :_gamepad_face_button_up:. # +howtoplay.inventory.text.6.keyboard=Untuk menjatuhkan item, ambil item dan simpan di luar jendela persediaan. # +howtoplay.inventory.text.6.gamepad=Untuk menjatuhkan item, ambil item dan tekan :_gamepad_face_button_up:. # + +howtoplay.jukebox=Jukebox # +howtoplay.jukebox.title=Cara Main: Jukebox # +howtoplay.jukebox.text.1=Jukebox akan memutar Disk Musik yang kamu temukan. # +howtoplay.jukebox.header.1=Ayo Mulai Pestanya # +howtoplay.jukebox.text.2.notTouch=Tekan :_input_key.use: di Jukebox dengan memegang Disk Musik untuk memutarnya. Tekan :_input_key.use: pada Jukebox kembali untuk mengeluarkan Disk Musik. # +howtoplay.jukebox.text.2.touch=Ketuk Jukebox dengan memegang Disk Musik untuk memutarnya. Ketuk Jukebox kembali untuk mengeluarkan Disk Musik. # +howtoplay.jukebox.header.2=Batu Merah # +howtoplay.jukebox.text.3=Ketika Jukebox memutar Disk Musik, maka ini akan menyalakan Debu Batu Merah. # +howtoplay.jukebox.text.4=Coba Disk Musik lainnya untuk level kekuatan yang berbeda. # +howtoplay.jukebox.text.5=Lihat apa yang terjadi ketika kamu membiarkannya memutar musik hingga akhir. # +howtoplay.jukebox.text.6=Penampung bisa memasukkan Disk Musik untukmu dan mengeluarkannya ketika selesai diputar. # +howtoplay.jukebox.header.3=Mencari Disk Musik # +howtoplay.jukebox.text.7=Ada beberapa Disk Musik yang bisa ditemukan dalam Peti di seluruh dunia. # +howtoplay.jukebox.text.8=Lainnya cukup sulit ditemukan, Creeper diam-diam menyukai musik. # + +howtoplay.loom=Alat Tenun # +howtoplay.loom.title=Cara Main : Alat Tenun # +howtoplay.loom.text.1=Alat Tenun merupakan cara yang cepat dan efisien untuk menambahkan pola ke Banner. Alat Tenun hanya menggunakan satu Pewarna untuk menambahkan satu pola. Pola Alat Tenun juga bisa digunakan untuk menambahkan pola spesial. # +howtoplay.loom.header.1=Menenun # +howtoplay.loom.text.2=Dengan meletakkan Banner ke dalam slot pertama Alat Tenun, dan pewarna apa pun ke dalam slot kedua, pola bisa ditambahkan ke Banner. Setelah pola dipilih, ambil dari slot output di kanan dan pindahkan ke persediaanmu. # +howtoplay.loom.text.3=Banner bisa memiliki beberapa lapisan sehingga kamu bisa bereksperimen dengan banyak kemungkinan banner. Kamu bisa menambahkan hingga 6 pola ke satu Banner untuk membuat desain yang unik. # +howtoplay.loom.header.2=Pola Alat Tenun # +howtoplay.loom.text.4=Menambahkan Pola Alat Tenun ke slot ketiga di Alat Tenun akan memungkinkan pembuatan pola spesial seperti wajah creeper atau pola bunga. Pola Alat Tenun milikmu tidak akan hilang saat kamu menambahkan pola ini ke Banner. # + +howtoplay.mounts=Tunggangan # +howtoplay.mounts.title=Cara Main: Tunggangan # +howtoplay.mounts.text.1=Pemain bisa menunggangi Kuda, Keledai, atau Bagal dewasa. Hanya Kuda yang bisa diberi baju zirah. # +howtoplay.mounts.text.2=Bagal dan Keledai bisa dilengkapi dengan kantong pelana (untuk mengangkut item) dengan memasang Peti. Kantong pelana tersebut selanjutnya bisa diakses sewaktu menunggangi atau menyelinap. # +howtoplay.mounts.header.1=Menjinakkan # +howtoplay.mounts.text.3.notTouch=Kuda, Keledai, dan Bagal harus dijinakkan sebelum mereka bisa digunakan. Seorang pemain bisa menjinakkan kuda dengan menunggang dan terus berada di atasnya saat mereka memberontak. Tekan: _input_key.use: dengan tangan kosong untuk mencoba menjinakkan Kuda, Keledai, dan Bagal. # +howtoplay.mounts.text.3.touch=Kuda, Keledai, dan Bagal harus dijinakkan sebelum mereka dapat digunakan. Seorang pemain bisa menjinakkan kuda dengan menunggang dan terus berada di atasnya saat mereka memberontak. Ketuk tombol Tunggangi yang muncul ketika di dekat kuda untuk mencoba menjinakkan Kuda, Keledai, dan Bagal. # +howtoplay.mounts.text.4=Ketika Hati muncul di sekitar kuda berarti kuda sudah dijinakkan dan tidak akan lagi mencoba melemparkan pemain. # +howtoplay.mounts.header.2=Menunggangi Hewan # +howtoplay.mounts.text.5=Untuk menunggangi kuda, pemain harus melengkapinya dengan Pelana. # +howtoplay.mounts.text.6=Pelana bisa dibeli dari orang desa, ditemukan di dalam Peti yang tersembunyi di seluruh dunia, atau diperoleh dengan memancing. Sewaktu menunggangi kuda, buka persediaan dan tempatkan pelana di slot pelana kuda. # +howtoplay.mounts.text.7=Kuda dan Keledai bisa dikembangbiakkan seperti hewan lainnya menggunakan Apel Emas atau Wortel Emas. # +howtoplay.mounts.text.8=Anak kuda akan tumbuh menjadi kuda dewasa seiring berjalannya waktu, tapi memberinya makan dengan Gandum atau Jerami akan mempercepat pertumbuhannya. # +howtoplay.mounts.header.3=Hewan Kawanan # +howtoplay.mounts.text.9=Llamas adalah mob lainnya yang bisa ditunggangi yang bisa dijinakkan dan digunakan untuk mengangkut pengiriman item berjumlah besar. # +howtoplay.mounts.text.10=Llamas bisa dijinakkan sama seperti kuda. Tapi meskipun sudah dijinakkan, pemain tidak bisa mengendalikan gerakan mereka ketika menungganginya. # +howtoplay.mounts.text.11=Tali bisa dipasang ke salah satunya dan llama di sekelilingnya (yang jinak dan tidak jinak) akan mengikuti sehingga membentuk karavan. # +howtoplay.mounts.text.12=Llamas bisa dilengkapi dengan peti sehingga memberinya 3-15 slot ruang persediaan tergantung pada tenaga Llama. Llama juga bisa dilengkapi dengan karpet. Setiap warna karpet menghasilkan pola yang berbeda. # +howtoplay.mounts.header.4=Babi # +howtoplay.mounts.text.13=Babi juga bisa ditunggangi, tapi mereka tidak akan pergi ke tempat yang kamu inginkan tanpa sedikit dorongan. # +howtoplay.mounts.text.14=Lengkapi babi dengan Pelana dan arahkan Wortel di Tongkat ke tempat yang ingin dituju. # +howtoplay.mounts.header.5=Lepas # +howtoplay.mounts.text.15.notTouch=Tekan :_input_key.sneak: untuk turun. # +howtoplay.mounts.text.15a.touch=Saat menggunakan skema kontrol D-Pad, ketuk :touch_jump: untuk turun dari hewan. # +howtoplay.mounts.text.15b.touch=Saat menggunakan skema kontrol Joystick, ketuk :tip_virtual_button_dismount: untuk turun dari hewan. # + +howtoplay.multiplayer=Multipemain # +howtoplay.multiplayer.title=Cara Main: Multipemain # +howtoplay.multiplayer.text.1=Minecraft secara default adalah permainan dengan multipemain. # +howtoplay.multiplayer.header.1=Layar terpisah # +howtoplay.multiplayer.text.2.splitscreen=Kamu bisa bermain bersama pemain lokal dengan menghubungkan pengontrol dan menekan tombol mana pun di pengontrol mereka kapan pun saat sedang bermain. # +howtoplay.multiplayer.header.2=Multipemain Online # +howtoplay.multiplayer.text.3=Secara default, semua dunia dimulai dengan multipemain diaktifkan. Jika kamu ingin bermain sendiri di dunia, buka pengaturan dunia lalu pilih opsi multipemain, kemudian matikan tombol multipemain. # +howtoplay.multiplayer.text.3.norealms=Secara default, semua dunia dimulai dengan multipemain diaktifkan. Jika kamu ingin bermain sendiri di dunia, buka pengaturan dunia lalu pilih opsi multipemain, kemudian matikan tombol multipemain. # +howtoplay.multiplayer.header.3=Bergabung dengan Permainan Online # +howtoplay.multiplayer.text.4=Untuk bergabung dalam permainan multipemain, buka tab teman. Semua Realms, Teman, dan Game LAN tempat kamu dapat bergabung akan ditampilkan di sini. Pilih permainan dan pilih bergabung. # +howtoplay.multiplayer.text.4.norealms=Untuk bergabung dalam permainan multipemain, buka tab teman. Semua Realms, Teman, dan Game LAN tempat kamu dapat bergabung akan ditampilkan di sini. Pilih permainan dan pilih bergabung. # +howtoplay.multiplayer.text.5=Bila kamu memulai atau bergabung game online, maka akan dilihat orang dalam tab teman kamu. Setelah teman kamu bergabung, permainan kini akan dapat dilihat teman serta temannya. # +howtoplay.multiplayer.text.6=Catatan: Kamu harus memiliki sambungan internet dan masuk ke Akun Microsoft untuk bermain multipemain. # +howtoplay.multiplayer.header.4=Izin Pemain # +howtoplay.multiplayer.text.7=Jika kamu ingin mengelola izin pemain individu, izin pemain akan memudahkannya. Buka menu jeda dan di sebelah kanan, kamu akan melihat daftar pemain yang saat ini ada di dunia. Pilih ikon izin mereka untuk menyesuaikan izin pemain itu. # + +howtoplay.navigation=Navigasi # +howtoplay.navigation.title=Cara Main: Navigasi # +howtoplay.navigation.text.1=Navigasi adalah keahlian penting yang akan kamu pelajari dalam Minecraft karena tidak selalu mudah untuk menemukan jalan pulang. # +howtoplay.navigation.text.2=Pertama-tama, ada beberapa alat dasar yang harus kamu ketahui. # +howtoplay.navigation.header.1=Alat Navigasi # +howtoplay.navigation.text.3=Kompas akan menunjukkan arah tempat pertama kamu muncul di dunia, cara mudah untuk menemukan tempat kamu memulai. # +howtoplay.navigation.text.4=Kamu bisa melihat area yang telah kamu jelajahi dengan Peta. Letakkan di sembarang slot untuk digunakan sebagai peta mini. Kamu bisa memperbesar ukuran dengan menambahkan lebih banyak kertas ke tepi-tepinya di Meja Pembuatan. # +howtoplay.navigation.text.5=Peta Lokasi akan menunjukkan lokasi kamu dan arah gerakan kamu sehubungan dengan asal Peta Lokasi. Peta Lokasi juga akan menunjukkan lokasi pemain lain di dunia yang sama. # +howtoplay.navigation.text.6=Meja Kartografi bisa membantumu membuat, memperluas, menyalin, bahkan memberi nama peta. # +howtoplay.navigation.text.7=Tempatkan kertas ke dalam slot pertama untuk membuat Peta. Jika kamu menambahkan kompas ke slot kedua, kamu bisa membuat Peta Lokasi. Menambahkan Kertas atau Peta kosong akan memungkinkanmu memperluas atau menyalin Peta. # +howtoplay.navigation.header.2=Teknik Navigasi # +howtoplay.navigation.text.8=Coba lihat landmark yang kamu jelajahi. Semakin kamu bermain di dunia tersebut, semakin kamu dapat menghapal lokasi kamu. Trik bagus lain adalah menempatkan Obor di sepanjang jalan sehingga kamu dapat menemukan jalan pulang. # +howtoplay.navigation.text.9=Matahari juga bisa memberitahukan arah yang dituju. Ingat: matahari terbit di sebelah timur dan tenggelam di sebelah barat! # +howtoplay.navigation.header.3=Peta Penjelajah # +howtoplay.navigation.text.10=Ada beberapa tempat yang bisa kamu jelajahi. Temukan desa dan cari Kartografer. Ia akan menjual Peta Penjelajah yang akan memandumu ke tempat asing yang sangat jauh. # + +howtoplay.netherPortals=Portal Nether # +howtoplay.netherPortals.title=Cara Main: Portal Nether # +howtoplay.netherPortals.text.1=Portal Nether memungkinkan kamu untuk menjelajahi dimensi yang berbeda. # +howtoplay.netherPortals.text.2=Jika dibuat dengan benar, Portal Nether dapat dinyalakan dan diaktifkan. # +howtoplay.netherPortals.text.3=Contoh konstruksi portal ditampilkan di sini. # + +howtoplay.nightfall=Senja # +howtoplay.nightfall.title=Cara Main: Senja # +howtoplay.nightfall.text.1=Di Minecraft, matahari terbit dan terbenam saat kamu berpetualang di dunia kamu. Saat matahari terbenam, kamu harus berhati-hati. Ada banyak bahaya di malam hari! # +howtoplay.nightfall.header.1=Berlindung # +howtoplay.nightfall.text.2=Jika kamu belum memiliki tempat, kamu akan memerlukan tempat untuk berlindung dari kegelapan dan apa yang mengintai di dalamnya. kamu dapat menggunakan lubang di sisi bukit atau pondok kecil di hutan. # +howtoplay.nightfall.text.3=Pastikan untuk menutup semua pintu masuk, kamu mungkin ingin menggunakan pintu agar bisa masuk dan keluar. Jika kamu telah membuat tempat tidur, tempat ini bagus untuk meletakkannya bersama dengan Meja Pembuatan dan Tungku. # +howtoplay.nightfall.text.4=Pastikan juga untuk menerangi area dengan obor, hal ini mungkin bisa menyelamatkan nyawamu. # + +howtoplay.pets=Hewan Peliharaan # +howtoplay.pets.title=Cara Bermain: Hewan Peliharaan # +howtoplay.pets.header.1=Berteman dengan Hewan Peliharaan # +howtoplay.pets.text.1.notTouch=Ada beberapa mob di Minecraft yang bisa kamu jinakkan dan dijadikan hewan peliharaan. Masing-masing bisa dijinakkan dengan memberikan item yang mereka sukai. Setelah jinak, kamu bisa membuat mereka tinggal dengan menekan :_input_key.use: sambil melihatnya. # +howtoplay.pets.text.1.touch=Ada beberapa mob di Minecraft yang bisa kamu jinakkan dan dijadikan hewan peliharaan. Masing-masing bisa dijinakkan dengan memberikan item yang mereka sukai. Setelah jinak, kamu bisa membuat mereka tinggal dengan mengetuk Tombol Duduk. # +howtoplay.pets.header.2=Serigala # +howtoplay.pets.text.2=Serigala adalah mob netral yang berburu di iklim yang lebih dingin. Mereka akan menyerang Kelinci, Tengkorak, dan Domba namun menghindari Llama. Mereka tidak akan menyerangmu kecuali kamu membuatnya marah. Kamu bisa menjinakkannya dengan memberikan Tulang. # +howtoplay.pets.header.3=Kucing # +howtoplay.pets.text.3=Kucing adalah mob netral yang bisa ditemukan di desa. Mereka akan menyerang Kelinci dan Anak Penyu. Mereka juga akan mengusir Hantu dan Creeper. Mereka akan mencoba lari darimu, jadi akan sulit menjinakkannya. Mereka suka ikan, jadi berikan Ikan Kod atau Salmon Mentah untuk menjinakkannya. # +howtoplay.pets.header.4=Burung Beo # +howtoplay.pets.text.4=Burung beo adalah mob pasif yang tinggal di dalam Rimba. Mereka akan meniru mob lain di area tersebut. Benih adalah kesukaan mereka, berikan beberapa untuk menjinakkannya. Burung beo juga akan bertengger di bahumu... Ya, kamu bisa memilikinya lebih dari satu. # + +howtoplay.raids=Penyerbuan # +howtoplay.raids.title=Cara Main: Penyerbuan # +howtoplay.raids.text.1=Saat menjelajahi dunia, kamu mungkin menemukan perkemahan atau patroli Penjarah. Para Penjarah selalu mencari desa untuk diserbu. Merebut Banner mereka akan menarik perhatian mereka, dan mungkin mereka akan memilih untuk menyerang desa terdekat. # +howtoplay.raids.text.2=Pastikan kamu mempertahankan desamu. Serangan akan berhenti jika kamu mengalahkan semua penyerbu. # +howtoplay.raids.header.1=Saya Butuh Pahlawan # +howtoplay.raids.text.3=Orang desa kemungkinan besar akan berterima kasih karena kamu telah menyelamatkan mereka dari penyerbu. Pastikan untuk mengunjungi mereka lagi, mungkin kamu akan mendapatkan imbalan menarik. # + +howtoplay.ranching=Beternak # +howtoplay.ranching.title=Cara Main: Beternak # +howtoplay.ranching.text.1=Di Minecraft, kamu dapat memiliki peternakan berisi ternak sendiri! Beternak memberikan banyak sumber daya seperti wol, telur, dan daging mentah. # +howtoplay.ranching.header.1=Mengembangkan Kawanan Hewanmu # +howtoplay.ranching.text.2=Agar ternak kamu terus berkembang, kamu harus membuat bayi hewan. Hewan dewasa harus masuk ke Mode Cinta agar dapat membuat bayi. Beri makan hewan dengan makanan yang mereka suka, agar mereka masuk ke Mode Cinta. # +howtoplay.ranching.text.3=Bila dua hewan berada dekat satu sama lain, dan keduanya dalam Mode Cita, mereka akan berciuman untuk beberapa saat lalu bayi hewan akan muncul! Bayi hewan akan tetap bersama orang tuanya hingga menjadi dewasa. Setelah memiliki bayi, hewan dewasa harus menunggu selama 5 menit sebelum masuk ke Mode Cinta lagi. # +howtoplay.ranching.header.2=Apa yang Dimakan Mob? # +howtoplay.ranching.text.4=Sapi, mooshroom, dan domba semua makan Gandum. Babi bisa makan Wortel atau Ubi Bit Merah. Ayam suka berbagai jenis Benih. Kelinci akan makan Wortel, Wortel Emas, Dandelion. Ocelot suka makan Ikan Kod atau Salmon Mentah. Serigala suka makan semua jenis daging. # +howtoplay.ranching.text.5=Hewan akan mengikuti bila kamu memegang makanan yang mereka suka. Tindakan ini membantu kamu menggiring mereka ke peternakan atau hewan lain # + +howtoplay.realms=Realm # +howtoplay.realms.title=Cara Main: Realm # +howtoplay.realms.text.1=Realm adalah tempat menakjubkan untuk kamu menjadi host permainan multipemain yang selalu berjalan. Bahkan saat kamu tidak sedang bermain, Realm kamu akan terus berjalan untuk dijelajahi oleh teman kamu! # +howtoplay.realms.header.1=Mulai # +howtoplay.realms.text.2=Untuk menyiapkan Realm, pilih Buat Baru dari tab Dunia. Selanjutnya, pilih tombol Realm Baru, lalu tombol Buat Dunia Baru. Di sini kamu bisa memberi nama Realm-mu dan menetapkan jumlah pemain. Selanjutnya, kamu bisa menambahkan teman ke Realm-mu. # +howtoplay.realms.header.2=Pengaturan Realm # +howtoplay.realms.text.3=Setelah membuat Realm, pilih tombol Pensil untuk mengubah pengaturan Realm. # +howtoplay.realms.text.4=Di tombol Game, kamu dapat mengubah nama Realm, mengatur tingkat kesulitan dan mode permainan, mengaktifkan cheat, dan mengunduh/mengunggah dunia. # +howtoplay.realms.text.5=Di tombol Anggota, kamu dapat mengelola semua teman yang kamu undang ke Realm, menambah/menghapus anggota, dan mengatur izin mereka. # +howtoplay.realms.text.6=Di tombol Langganan, kamu dapat melihat kapan Realm kedaluwarsa, memperpanjang waktu kedaluwarsa, dan membuka/menutup Realm. # + +howtoplay.redstone=Batu Merah # +howtoplay.redstone.title=Cara Main: Batu Merah # +howtoplay.redstone.text.1=Debu Batu Merah berasal dari Batu Merah yang memancarkan sinyal listrik. Bila memiliki kekuatan, ini akan menyala dan memancarkan sinyalnya ke item Batu Merah lainnya yang berdekatan dengannya. # +howtoplay.redstone.header.1=Kekuatan Batu Merah # +howtoplay.redstone.text.2=Agar salah satu item ini menyala, dibutuhkan sumber kekuatan seperti Tuas, Tombol, atau Pelat Tekanan. Cobalah untuk menemukan semuanya! # +howtoplay.redstone.text.3=Letakkan beberapa Debu Batu Merah di sebelah sumber daya dan aktifkan untuk menyalakannya. # +howtoplay.redstone.text.4=Ada banyak item yang menggunakan sinyal Batu Merah untuk melakukan sesuatu, seperti Penampung atau Piston. # +howtoplay.redstone.text.5=Batu Merah memberikan kemungkinan tak terbatas! Coba buat sesuatu yang berguna untuk dirimu seperti pertanian otomatis! # + +howtoplay.resourceAndBehaviorPacks=Sumber Daya dan Perilaku # +howtoplay.resourceAndBehaviorPacks.title=Cara Main: Paket Sumber Daya dan Perilaku # +howtoplay.resourceAndBehaviorPacks.text.1=Kamu bisa mengubah tampilan dan perilaku Minecraft menggunakan Paket Sumber Daya dan Perilaku. # +howtoplay.resourceAndBehaviorPacks.text.2=Di Menu Pengaturan, pilih paket dari daftar paket yang tersedia, lalu pilih tanda plus di sebelahnya. Setelah itu, paket kamu akan menerapkan perubahannya pada paket Minecraft default. # + +howtoplay.scaffolding=Perancah # +howtoplay.scaffolding.title=Cara Main : Perancah # +howtoplay.scaffolding.header.1=Gapai Langit # +howtoplay.scaffolding.text.1.keyboard=Perancah bisa membantumu membuat struktur yang sangat besar dengan aman! Kamu bisa berjalan di dalam perancah dan berdiri di atasnya. Jika punya tiang perancah, kamu bisa naik dengan berdiri di perancah dan menekan :_input_key.jump:. Jika ingin turun, kamu bisa menekan :_input_key.sneak:. # +howtoplay.scaffolding.text.1.gamepad=Perancah bisa membantumu membuat struktur yang sangat besar dengan aman! Kamu bisa berjalan di dalam perancah dan berdiri di atasnya. Jika punya tiang perancah, kamu bisa naik dengan berdiri di perancah dan menekan tombol :_input_key.jump:. Jika ingin turun, kamu bisa menekan dan menahan tombol :_input_key.sneak:. # +howtoplay.scaffolding.text.1a.touch=Perancah dapat membantu membuat bangunan besar dengan menyediakan cara untuk mencapai tempat yang lebih tinggi dan turun dengan aman tanpa mengalami kerusakan akibat jatuh. # +howtoplay.scaffolding.text.1b.touch=Saat menggunakan skema kontrol D-Pad, ketuk :touch_jump: untuk memanjat kolom perancah. Ketuk :touch_fly_down: untuk turun. # +howtoplay.scaffolding.text.1c.touch=Saat menggunakan skema kontrol Joystick, tekan :tip_virtual_button_jump: untuk memanjat kolom perancah. Ketuk :tip_virtual_button_sneak: untuk turun. # +howtoplay.scaffolding.text.1.rift_controller=Perancah bisa membantumu membuat struktur yang sangat besar dengan aman! Kamu bisa berjalan di dalam perancah dan berdiri di atasnya. Jika punya tiang perancah, kamu bisa naik dengan berdiri di perancah dan menekan tombol :rift_A:. Jika ingin turun, kamu bisa menekan dan menahan tombol :rift_X:. # +howtoplay.scaffolding.text.1.windowsmr_controller=Perancah bisa membantumu membuat struktur yang sangat besar dengan aman! Kamu bisa berjalan di dalam perancah dan berdiri di atasnya. Jika punya tiang perancah, kamu bisa naik dengan berdiri di perancah dan menekan tombol :windowsmr_right_touchpad:. Jika ingin turun, kamu bisa menekan dan menahan tombol :windowsmr_right_stick:. # +howtoplay.scaffolding.header.2=Perkuat Bangunanmu # +howtoplay.scaffolding.text.2=Perancah memerlukan penyangga. Kamu hanya bisa meletakkan perancah dalam jumlah tertentu secara horizontal tanpa menyentuh blok lain. Apabila kamu mencoba meletakkan terlalu banyak blok perancah tanpa penyangga yang memadai, perancah akan runtuh. Perancah bisa diletakkan seperti blok normal, tetapi bisa juga diletakkan di atas pondasinya sendiri untuk mendirikan menara yang tinggi dengan cepat. # +howtoplay.scaffolding.header.3=Runtuhkan # +howtoplay.scaffolding.text.3=Saat Perancah rusak, ini juga akan merusak semua blok Perancah yang disangganya. Dengan begini, kamu bisa dengan cepat membersihkan perancah dengan meruntuhkan blok penyangganya! # + +howtoplay.structureBlocks=Blok Struktur # +howtoplay.structureBlocks.title=Cara Main: Blok Struktur ### +howtoplay.structureBlocks.text.1=Blok Struktur memberikan kemampuan kepada kreator untuk menyalin dan menyimpan bagian dari dunia mereka ke dalam struktur. Kemudian struktur yang disimpan bisa ditempelkan kembali ke dunia. ### +howtoplay.structureBlocks.header.1=Cara Mendapatkan ### +howtoplay.structureBlocks.text.2=Untuk mendapatkan Blok Struktur, kamu harus menggunakan perintah garis miring /give. Untuk menggunakan Blok Struktur, kamu harus memiliki izin Operator. ### +howtoplay.structureBlocks.header.2= Mode ### +howtoplay.structureBlocks.text.3=Blok Struktur memiliki 4 mode yang bisa diganti-ganti dengan menu tarik-turun Mode: Simpan, Muat, Sudut, dan Ekspor 3D. ### +howtoplay.structureBlocks.text.4=Mode Simpan akan menyimpan suatu area dunia sebagai struktur. ### +howtoplay.structureBlocks.text.5=Mode Muat akan memuat suatu struktur ke dalam dunia. Hanya struktur yang disimpan ke dunia atau disertakan dalam paket perilaku yang diterapkan ke dunia tersebut yang bisa dimuat. ### +howtoplay.structureBlocks.text.6=Mode Sudut digunakan dengan tombol deteksi mode simpan untuk mengatur area yang ingin kamu simpan secara otomatis. Lihat bagian Mode Sudut di bawah ini untuk mengetahui detail selengkapnya. ### +howtoplay.structureBlocks.text.7=Ekspor 3D mengekspor file model 3D pada platform yang didukung. ### +howtoplay.structureBlocks.header.3=Jendela Pratinjau ### +howtoplay.structureBlocks.text.8=Pada sisi kanan layar Blok Struktur, pratinjau untuk area yang kamu pilih atau struktur yang ingin dimuat akan ditampilkan, tergantung mode yang diterapkan untuk blok tersebut. ### +howtoplay.structureBlocks.text.9.keyboard=Tekan :_input_key.attack: dan seret untuk memutar pratinjau 3D. # +howtoplay.structureBlocks.text.9.gamepad=Gunakan :_gamepad_stick_right: untuk memutar pratinjau 3D. # +howtoplay.structureBlocks.text.9.touch=Sentuh dan seret pratinjau untuk memutar pratinjau 3D. # +howtoplay.structureBlocks.header.4=Aktivasi Batu Merah ### +howtoplay.structureBlocks.text.10=Batu Merah bisa digunakan untuk mengaktifkan Blok Struktur. Tindakan ini bisa menyebabkan struktur disimpan atau dimuat ke dunia, tergantung mode blok dan pengaturannya. ### +howtoplay.structureBlocks.header.5=Integritas dan Benih ### +howtoplay.structureBlocks.text.11=Kamu bisa mengatur seberapa banyak struktur yang dimuat dengan mengubah nilai Integritas dan Benih. ### +howtoplay.structureBlocks.text.12=Integritas - persentase blok yang akan dimuat dari struktur, nilai yang diterima adalah 0 sampai 100. Blok akan dipilih secara acak jika Benih tidak ditentukan. ### +howtoplay.structureBlocks.text.13=Benih - nilai yang dimasukkan di sini akan menentukan blok mana yang akan dihapus saat menggunakan Integritas. Kosongkan kolom ini bila kamu ingin blok dipilih secara acak. ### +howtoplay.structureBlocks.header.6=Blok Kekosongan Struktur ### +howtoplay.structureBlocks.text.14=Apabila suatu struktur yang berisi blok Kekosongan Struktur dimuat ke dunia, blok apa pun yang akan dihapus di tempat blok kekosongan struktur itu dimuat, akan tetap ada di dunia. ### +howtoplay.structureBlocks.text.15=Contoh: memuat bangkai kapal kosong ke dasar laut biasanya akan menyalin udara di atas blok air. Jika bangkai kapal diisi dengan kekosongan struktur, airnya akan tetap ada, dan kamu akan mendapatkan bangkai kapal berisi air. ### +howtoplay.structureBlocks.header.7=Mode Deteksi dan Sudut ### +howtoplay.structureBlocks.text.16=Untuk memilih secara otomatis area yang ingin disimpan, kamu bisa meletakkan blok Mode Sudut di sekitar strukturmu dan memberinya nama yang sama dengan struktur yang ingin kamu simpan. ### +howtoplay.structureBlocks.text.17=Menekan tombol Deteksi di mode Simpan akan menemukan semua Blok Sudut bernama sama dan membuat area pemilihan sehingga semua yang ada dalam volume yang dibuat dari Blok Sudut tersebut akan disimpan. ### + +howtoplay.servers=Server # +howtoplay.servers.title=Cara Main: Server # +howtoplay.servers.text=Tab Server akan menampilkan server Minecraft populer. # + +howtoplay.shulkerBoxes=Kotak Shulker # +howtoplay.shulkerBoxes.title=Cara Main: Kotak Shulker # +howtoplay.shulkerBoxes.text.1=Gabungkan dua Kerangka Shulker dengan Peti untuk membuat Kotak Shulker. Kerangka Shulker dijatuhkan oleh Shulker yang ditemukan di Kota End. Tidak seperti wadah lain, Kotak Shulker menyimpan itemnya bila rusak. Kotak Shulker akan pecah dan jatuh sebagai item jika didorong oleh Piston, dan dapat diletakkan menggunakan Dispenser. # + +howtoplay.theEnd=End # +howtoplay.theEnd.title=Cara Main: End # +howtoplay.theEnd.text.1=End adalah dimensi lain yang bisa diakses melalui Portal End yang aktif. Portal End dapat ditemukan di Benteng, yang berada jauh di bawah tanah di Overworld. # +howtoplay.theEnd.text.2=Setiap blok bingkai Portal End kehilangan sesuatu yang misterius untuk mengeluarkan kekuatan di dalamnya. # +howtoplay.theEnd.header.1=Sisi Lain # +howtoplay.theEnd.text.3=Setelah portal aktif, lompat ke dalamnya menuju End. # +howtoplay.theEnd.text.4=End adalah rumah bagi Naga Ender yang ditakuti. Dia adalah musuh yang galak dan kuat dan tampaknya menarik kekuatan dari kristal aneh. Serangan napas dan bola apinya meninggalkan asam yang bertahan lama di medan perang. Bawa beberapa teman untuk memastikan kemenanganmu! # +howtoplay.theEnd.text.5=Jika sekali tidak cukup, tambahkan empat Kristal Ender ke sudut portal keluar untuk membangkitkan kembali Naga Ender. # + +howtoplay.theStore=Marketplace # +howtoplay.theStore.title=Cara Bermain: Marketplace # +howtoplay.theStore.text.1=Marketplace Minecraft adalah tempat untuk menemukan paket skin, dunia, tekstur, dan perpaduan baru dari berbagai kreator berbakat. # +howtoplay.theStore.header.1=Telusuri Konten # +howtoplay.theStore.text.2=Coba skin baru untuk tampilan baru yang segar! # +howtoplay.theStore.text.3=Periksa dunia untuk membuka kunci peta baru dan tantangan yang ingin kamu mainkan lagi dan lagi! # +howtoplay.theStore.text.4=Berikan tampilan baru pada permainan lamamu dengan paket tekstur yang bisa melapisi dunia dan Realm-mu saat ini! # +howtoplay.theStore.text.4.norealms=Beri permainan lamamu tampilan baru dengan paket tekstur yang bisa diterapkan ke duniamu saat ini! # +howtoplay.theStore.text.5=Atau coba semua dengan paket perpaduan berisi koleksi pilihan skin, dunia, dan tekstur yang bila digabungkan akan mengubah dunia dan Realm-mu! # +howtoplay.theStore.text.5.norealms=Atau coba semua dengan paket perpaduan yang merupakan kumpulan skin, dunia, dan tekstur yang, bila dikombinasikan, akan mentransformasi duniamu! # + +howtoplay.tools=Alat # +howtoplay.tools.title=Cara Main: Alat # +howtoplay.tools.text.1=Ada banyak alat di Minecraft yang akan memungkinkan kamu menambang blok lebih cepat daripada menggunakan tangan. Alat bisa dibuat dari Kayu, Batu, Besi, Emas, atau Berlian. # +howtoplay.tools.text.2=Menggunakan alat yang tepat untuk bekerja tidak hanya akan menambang blok lebih cepat, tapi juga akan mengurangi penggunaan daya tahan. Alat yang lebih kompleks harus diciptakan untuk mendapatkan sumber daya yang lebih langka. # +howtoplay.tools.header.1=Alat yang Menghancurkan Barang # +howtoplay.tools.text.3=Beliung bagus untuk memecahkan blok yang keras seperti Batu Bulat, Besi, atau Tungku. # +howtoplay.tools.text.4=Kapak bagus untuk memotong blok kayu seperti Batang, Papan, atau Meja Pembuatan. # +howtoplay.tools.text.5.notTouch=Sekop bagus untuk memecahkan blok yang longgar seperti Tanah, Pasir, dan Kerikil. Sekop juga bisa membuat jalan dengan menekan:_input_key.use: pada blok rumput. # +howtoplay.tools.text.5.touch=Sekop bagus untuk memecahkan blok yang longgar seperti Tanah, Pasir, dan Kerikil. Sekop juga bisa membuat jalan dengan mengetuk pada blok rumput. # +howtoplay.tools.text.6.notTouch=Cangkul diperlukan untuk mengolah Tanah untuk menanam tanaman panen. Tekan :_input_key.use: di blok Tanah atau Rumput untuk mengubahnya menjadi tanah. # +howtoplay.tools.text.6.touch=Cangkul diperlukan untuk mengolah Tanah untuk menanam tanaman panen. Ketuk blok Tanah atau Rumput untuk mengubahnya menjadi tanah. # +howtoplay.tools.text.7=Semua alat ini dapat menerima sihir, baik dari Meja Sihir maupun Paron. # +howtoplay.tools.header.2=Alat Lainnya # +howtoplay.tools.text.8=Bahkan ada lebih banyak alat untuk membantumu dalam petualangan. # +howtoplay.tools.text.9=Ember akan membantumu mengumpulkan berbagai hal seperti Air, Susu, Lahar, dan bahkan Ikan. # +howtoplay.tools.text.10=Batu Api & Baja memungkinkanmu menyalakan api... hati-hati di area hutan kayu! # +howtoplay.tools.text.11=Tongkat Pancing memungkinkanmu menangkap ikan dan hasil tangkapan lainnya dari blok air. Ini juga bisa digunakan untuk menarik pemain dan mob lainnya. Tongkat Pancing juga bisa disihir! # +howtoplay.tools.text.12=Gunting sangat berguna untuk mengumpulkan item seperti Wol, Daun, dan Jaring Laba-Laba. # + +howtoplay.trading=Berdagang dengan Orang Desa # +howtoplay.trading.title=Cara Main: Berdagang dengan Orang Desa # +howtoplay.trading.text.1=Berdagang bisa dilakukan di desa. Setiap orang desa memiliki profesi; mereka bisa jadi Petani, Tukang Daging, Pandai Besi, Kartografer, Pustakawan, atau Pendeta. Beberapa profesi menjual item yang tidak dijual oleh profesi lainnya. Jelajahi dan berdaganglah dengan banyak orang desa untuk menemukan semua barang yang diperjualbelikan. # +howtoplay.trading.header.1=Barang untuk Zamrud # +howtoplay.trading.text.2=Kamu bisa mencari tahu apa saja yang ditawarkan oleh orang desa dengan mengajak mereka berinteraksi. Orang desa dapat menyesuaikan harga barangnya setiap kali pemain memperdagangkannya. Orang desa bisa kehabisan persediaan, dan menonaktifkan perdagangan untuk sementara jika terlalu sering digunakan. Perdagangan biasanya melibatkan jual beli item untuk mendapatkan zamrud. # +howtoplay.trading.text.3=Saat kamu berdagang dengan orang desa, mereka akan menjadi lebih baik dalam profesinya dan mulai menawarkan berbagai dagangan yang lebih baik dan bernilai lebih tinggi. # +howtoplay.trading.text.4=Perhatikan kebutuhan orang desa, mereka perlu istirahat, bekerja, dan makan agar bisa berkembang. # + +howtoplay.transportation=Transportasi # +howtoplay.transportation.title=Cara Main: Transportasi # +howtoplay.transportation.text.1=Ada banyak cara untuk bergerak ke sekeliling selain berjalan atau menaiki tunggangan atau terbang. # +howtoplay.transportation.header.1=Kereta Tambang # +howtoplay.transportation.text.2=Kereta tambang adalah kereta yang bisa dinaiki dan berjalan di Rel. Kamu bisa membuat Rel ke arah mana pun dengan memasangnya bersebelahan. Tempatkan kereta tambang di Rel dan kamu siap melaju. # +howtoplay.transportation.text.2.touch=Kereta Tambang adalah gerobak yang dapat dikendarai dan berjalan di Rel, yang bisa kamu buat untuk pergi ke mana saja. Pasang Rel bersebelahan, letakkan Kereta Tambang di Rel, dan kamu siap untuk meluncur. # +howtoplay.transportation.text.3.keyboard=Tekan :_input_key.use: sewaktu melihat Kereta Tambang untuk naik dan melaju. Tekan :_input_key.forward: untuk berjalan maju. Tekan :_input_key.jump: atau :_input_key.sneak: untuk turun. # +howtoplay.transportation.text.3.gamepad=Tekan :_input_key.use: sambil melihat Kereta Tambang untuk naik dan melaju. Tekan saat ini :_gamepad_stick_left: ke depan untuk berjalan maju. Tekan :_input_key.jump: atau :_input_key.sneak: untuk turun. # +howtoplay.transportation.text.3a.touch=Lihat Kereta Tambang dan ketuk "Naik" untuk menaikinya. # +howtoplay.transportation.text.3b.touch=Saat menggunakan skema kontrol D-Pad, ketuk dan tahan :touch_forward: untuk maju dan membangun momentum, dan ketuk :touch_jump: untuk keluar. # +howtoplay.transportation.text.3c.touch=Saat menggunakan skema kontrol Joystick, seret :tip_virtual_joystick: ke atas untuk maju dan membangun momentum, dan ketuk :tip_virtual_button_dismount: untuk keluar. # +howtoplay.transportation.header.2=Perahu # +howtoplay.transportation.text.4=Perahu membuat kamu bisa bepergian melintasi air. Taruh perahu di blok air dan kamu siap berangkat. # +howtoplay.transportation.text.4.touch=Perahu membuat kamu bisa bepergian melintasi air. Taruh perahu di blok air dan kamu siap berangkat. # +howtoplay.transportation.text.5.keyboard=Tekan :_input_key.use: sambil melihat perahu untuk menaikinya. Tekan :_input_key.left: atau :_input_key.right: untuk berbelok kiri atau kanan. Tekan :_input_key.forward: untuk bergerak maju. Tekan :_input_key.jump: atau :_input_key.sneak: untuk keluar. # +howtoplay.transportation.text.5.gamepad=Tekan :_input_key.use: sambil melihat Perahu untuk naik. Tekan :_gamepad_stick_left: ke kiri atau ke kanan untuk belok. Tekan :_gamepad_stick_left: ke depan untuk bergerak maju. Tekan :_input_key.jump: atau :_input_key.sneak: untuk turun. # +howtoplay.transportation.text.5a.touch=Lihatlah Perahu dan ketuk "Naik" untuk menaikinya. # +howtoplay.transportation.text.5b.touch=Saat menggunakan skema kontrol D-Pad, ketuk :touch_left: atau :touch_right: untuk berbelok ke kiri atau kanan, atau ketuk dan tahan keduanya untuk maju. Ketuk "Tinggalkan Perahu" untuk keluar. # +howtoplay.transportation.text.5c.touch=Saat menggunakan skema kontrol Joystick, seret :tip_virtual_joystick: ke atas untuk maju dan ketuk :tip_virtual_button_dismount: untuk keluar. # + +howtoplay.weapons=Senjata # +howtoplay.weapons.title=Cara Main: Senjata # +howtoplay.weapons.header.1=Pedang # +howtoplay.weapons.text.1=Pedang adalah senjata jarak dekat utama di Minecraft. Pedang bisa terbuat dari Kayu, Batu, Besi, Emas, atau Berlian. Serangan langsung menyebabkan kerusakan kritis! # +howtoplay.weapons.text.2.notTouch=Tekan :_input_key.attack: dengan Pedang di tangan untuk menyerang. # +howtoplay.weapons.text.2.touch=Ketuk mob untuk menyerang mereka. # +howtoplay.weapons.header.2=Busur # +howtoplay.weapons.text.3.notTouch=Busur adalah senjata jarak jauh utama di Minecraft. Tekan terus :_input_key.use: untuk menarik busur. Lepaskan :_input_key.use: untuk menembakkan panah. Busur memerlukan panah untuk ditembakkan. # +howtoplay.weapons.text.3.touch=Busur adalah senjata jarak jauh utama di Minecraft. Tekan terus Layar untuk menarik busur. Lepaskan untuk menembakkan panah. Busur memerlukan panah untuk ditembakkan. # +howtoplay.weapons.text.4=Busur semakin menimbulkan kerusakan bila semakin jauh ditarik ke belakang, pastikan untuk menarik sepenuhnya ke belakang. # +howtoplay.weapons.header.3=Busur Silang # +howtoplay.weapons.text.5.notTouch=Busur Silang adalah senjata jarak ganda. Tekan dan tahan :_input_key.use: untuk mengisi busur silang. Busur Silang yang sudah diisi akan tetap terisi sampai ditembakkan. Tekan :_input_key.use: untuk menembakkan panah. Busur Silang memerlukan panah agar bisa diisi. # +howtoplay.weapons.text.5a.touch=Busur silang adalah senjata jarak jauh yang harus diisi dengan panah. Ketuk dan tahan di mana saja di layar untuk mengisi busur silang dengan panah. # +howtoplay.weapons.text.5b.touch=Setelah kamu mengisinya, busur silang akan tetap terisi sampai ditembakkan, bahkan ketika diletakkan di persediaanmu. # +howtoplay.weapons.text.5c.touch=Ketuk di mana saja di layar untuk menembakkan busur silang yang terisi. # +howtoplay.weapons.text.5d.touch=Jika kamu memakai Tombol Aksi, ketuk :tip_virtual_button_action_build_or_use: untuk menembakkan busur silang yang terisi # +howtoplay.weapons.header.4=Trisula # +howtoplay.weapons.text.6.notTouch=Trisula adalah senjata jarak dekat dan jarak jauh dua fungsi. Tekan :_input_key.attack: untuk menyerang. Tekan terus :_input_key.use: untuk menarik trisula. Lepaskan :_input_key.use: untuk melemparkan trisula. Trisula adalah senjata terbaik di bawah air. # +howtoplay.weapons.text.6.touch=Trisula adalah senjata jarak dekat dan jarak jauh dua fungsi. Ketuk mob untuk menyerang mereka. Tekan terus Layar untuk menarik trisula. Lepaskan untuk melemparkan trisula. Trisula adalah senjata terbaik di bawah air. # +howtoplay.weapons.header.5=Senjata Sihir # +howtoplay.weapons.text.7=Pedang, Busur, Busur Silang, dan Trisula memiliki sihir khusus yang bisa kamu dapatkan dari Meja Sihir atau Paron yang akan meningkatkan kerusakan, daya tahan, dan bahkan membakar mob! # + +howtoplay.whatsNew=Yang Baru # + +immersive_reader.book_page_header=Halaman %1 dari %2 # +immersive_reader.portfolio_page_header= Halaman %1 # +immersive_reader.error.webview_failure=Ada masalah saat menyambungkan ke Pembaca Imersif. # +immersive_reader.error.identity_failure=Ada masalah saat menyambungkan ke Pembaca Imersif. Harap mulai ulang Minecraft Education lalu coba lagi. # + +level.launch.failed=Peluncuran gagal # +level.export.started=Ekspor dunia dimulai... # +level.import.started=Impor dunia dimulai... # +level.export.success=Ekspor dunia berhasil diselesaikan # +level.import.success=Impor dunia berhasil diselesaikan # +level.export.failed=Ekspor dunia gagal # +level.import.failed=Impor dunia gagal # +level.import.failed.incompatibleEdition=Impor dunia gagal: Format file tidak didukung # +level.editor.export.started=Ekspor proyek dimulai... # +level.editor.import.started=Impor proyek dimulai... # +level.editor.export.success=Ekspor proyek berhasil diselesaikan # +level.editor.import.success=Impor proyek berhasil diselesaikan # +level.editor.export.failed=Ekspor proyek gagal # +level.editor.import.failed=Impor proyek gagal # +level.editor.import.failed.incompatibleEdition=Impor proyek gagal: Format file tidak didukung # + +invite.clear=Hapus Pilihan # +invite.send=Kirim %d Undangan # +invite.sendOne=Kirim 1 Undangan # +invite.sendUnnumbered=Kirim Undangan # +invite.title=Undang Teman ke Permainanmu # +invite.titleRealms=Undang Anggota ke Server Realm Kamu # +invite.error.message=Beberapa undanganmu mungkin gagal dikirim. # +invite.noFriends=Kamu belum menambahkan siapa pun ke daftar temanmu! # +invite.noRealmFriends=Kamu belum menambahkan siapa pun ke Realm milikmu! # +invite.OnlineFriends=Teman Online # +invite.OfflineFriends=Teman Offline # +invite.SuggestedFriends=Teman yang Disarankan # +invite.error1=Ada kesalahan. Kami tidak bisa memuat daftar temanmu. # +invite.error2=Ada kesalahan. Kami tidak bisa memuat beberapa detail temanmu. # +invite.realm.add_member=Tambahkan Anggota Realm # +invite.notification.title=Undangan Permainan # +invite.notification.description=%s telah mengundangmu untuk bermain Minecraft # +invite.confirmation.description=%s telah mengundangmu untuk bermain Minecraft # +invite.pageCounter=%d/%d # + +inventory.binSlot=Hancurkan Item # + +item.air.name=Udara # +item.apple.name=Apel # +item.axolotlAdultBodySingle.name=Axolotl %1$s Dewasa # +item.axolotlBabyBodySingle.name=Axolotl %1$s Bayi # +item.axolotlColorLucy.name=Leukistik # +item.axolotlColorCyan.name=Sian # +item.axolotlColorGold.name=Emas # +item.axolotlColorWild.name=Cokelat # +item.axolotlColorBlue.name=Biru # +item.golden_apple.name=Apel Emas # +item.appleEnchanted.name=Apel Sihir # +item.armor_stand.name=Dudukan Baju Zirah # +item.arrow.name=Panah # +item.tipped_arrow.name=Panah Obat # +item.banner.black.name=Banner Hitam # +item.banner.blue.name=Banner Biru # +item.banner.border.black=Bordure Hitam # +item.banner.border.blue=Bordure Biru # +item.banner.border.brown=Bordure Cokelat # +item.banner.border.cyan=Bordure Sian # +item.banner.border.gray=Bordure Abu-Abu # +item.banner.border.green=Bordure Hijau # +item.banner.border.lightBlue=Bordure Biru Muda # +item.banner.border.lime=Bordure Limau # +item.banner.border.magenta=Bordure Magenta # +item.banner.border.orange=Bordure Oranye # +item.banner.border.pink=Bordure Merah Muda # +item.banner.border.purple=Bordure Ungu # +item.banner.border.red=Bordure Merah # +item.banner.border.silver=Bordure Abu-Abu Muda # +item.banner.border.white=Bordure Putih # +item.banner.border.yellow=Bordure Kuning # +item.banner.bricks.black=Field Masoned Hitam # +item.banner.bricks.blue=Field Masoned Biru # +item.banner.bricks.brown=Field Masoned Cokelat # +item.banner.bricks.cyan=Field Masoned Sian # +item.banner.bricks.gray=Field Masoned Abu-Abu # +item.banner.bricks.green=Field Masoned Hijau # +item.banner.bricks.lightBlue=Field Masoned Biru Muda # +item.banner.bricks.lime=Field Masoned Limau # +item.banner.bricks.magenta=Field Masoned Magenta # +item.banner.bricks.orange=Field Masoned Oranye # +item.banner.bricks.pink=Field Masoned Merah Muda # +item.banner.bricks.purple=Field Masoned Ungu # +item.banner.bricks.red=Field Masoned Merah # +item.banner.bricks.silver=Field Masoned Abu-Abu Muda # +item.banner.bricks.white=Field Masoned Putih # +item.banner.bricks.yellow=Field Masoned Kuning # +item.banner.brown.name=Banner Cokelat # +item.banner.circle.black=Roundel Hitam # +item.banner.circle.blue=Roundel Biru # +item.banner.circle.brown=Roundel Cokelat # +item.banner.circle.cyan=Roundel Sian # +item.banner.circle.gray=Roundel Abu-Abu # +item.banner.circle.green=Roundel Hijau # +item.banner.circle.lightBlue=Roundel Biru Muda # +item.banner.circle.lime=Roundel Limau # +item.banner.circle.magenta=Roundel Magenta # +item.banner.circle.orange=Roundel Oranye # +item.banner.circle.pink=Roundel Merah Muda # +item.banner.circle.purple=Roundel Ungu # +item.banner.circle.red=Roundel Merah # +item.banner.circle.silver=Roundel Abu-Abu Muda # +item.banner.circle.white=Roundel Putih # +item.banner.circle.yellow=Roundel Kuning # +item.banner.creeper.black=Charge Creeper Hitam # +item.banner.creeper.blue=Charge Creeper Biru # +item.banner.creeper.brown=Charge Creeper Cokelat # +item.banner.creeper.cyan=Charge Creeper Sian # +item.banner.creeper.gray=Charge Creeper Abu-Abu # +item.banner.creeper.green=Charge Creeper Hijau # +item.banner.creeper.lightBlue=Charge Creeper Biru Muda # +item.banner.creeper.lime=Charge Creeper Limau # +item.banner.creeper.magenta=Charge Creeper Magenta # +item.banner.creeper.orange=Charge Creeper Oranye # +item.banner.creeper.pink=Charge Creeper Merah Muda # +item.banner.creeper.purple=Charge Creeper Ungu # +item.banner.creeper.red=Charge Creeper Merah # +item.banner.creeper.silver=Charge Creeper Abu-Abu Muda # +item.banner.creeper.white=Charge Creeper Putih # +item.banner.creeper.yellow=Charge Creeper Kuning # +item.banner.cross.black=Saltire Hitam # +item.banner.cross.blue=Saltire Biru # +item.banner.cross.brown=Saltire Cokelat # +item.banner.cross.cyan=Saltire Sian # +item.banner.cross.gray=Saltire Abu-Abu # +item.banner.cross.green=Saltire Hijau # +item.banner.cross.lightBlue=Saltire Biru Muda # +item.banner.cross.lime=Saltire Limau # +item.banner.cross.magenta=Saltire Magenta # +item.banner.cross.orange=Saltire Oranye # +item.banner.cross.pink=Saltire Merah Muda # +item.banner.cross.purple=Saltire Ungu # +item.banner.cross.red=Saltire Merah # +item.banner.cross.silver=Saltire Abu-Abu Muda # +item.banner.cross.white=Saltire Putih # +item.banner.cross.yellow=Saltire Kuning # +item.banner.curly_border.black=Bordure Hitam Berlekuk # +item.banner.curly_border.blue=Bordure Biru Berlekuk # +item.banner.curly_border.brown=Bordure Cokelat Berlekuk # +item.banner.curly_border.cyan=Bordure Sian Berlekuk # +item.banner.curly_border.gray=Bordure Abu-Abu Berlekuk # +item.banner.curly_border.green=Bordure Hijau Berlekuk # +item.banner.curly_border.lightBlue=Bordure Biru Muda Berlekuk # +item.banner.curly_border.lime=Bordure Limau Berlekuk # +item.banner.curly_border.magenta=Bordure Magenta Berlekuk # +item.banner.curly_border.orange=Bordure Oranye Berlekuk # +item.banner.curly_border.pink=Bordure Merah Muda Berlekuk # +item.banner.curly_border.purple=Bordure Ungu Berlekuk # +item.banner.curly_border.red=Bordure Merah Berlekuk # +item.banner.curly_border.silver=Bordure Abu-Abu Muda Berlekuk # +item.banner.curly_border.white=Bordure Putih Berlekuk # +item.banner.curly_border.yellow=Bordure Kuning Berlekuk # +item.banner.cyan.name=Banner Sian # +item.banner.diagonal_left.black=Per Bend Kiri Hitam # +item.banner.diagonal_left.blue=Per Bend Kiri Biru # +item.banner.diagonal_left.brown=Per Bend Kiri Cokelat # +item.banner.diagonal_left.cyan=Per Bend Kiri Sian # +item.banner.diagonal_left.gray=Per Bend Kiri Abu-Abu # +item.banner.diagonal_left.green=Per Bend Kiri Hijau # +item.banner.diagonal_left.lightBlue=Per Bend Kiri Biru Muda # +item.banner.diagonal_left.lime=Per Bend Kiri Limau # +item.banner.diagonal_left.magenta=Per Bend Kiri Magenta # +item.banner.diagonal_left.orange=Per Bend Kiri Oranye # +item.banner.diagonal_left.pink=Per Bend Kiri Merah Muda # +item.banner.diagonal_left.purple=Per Bend Kiri Ungu # +item.banner.diagonal_left.red=Per Bend Kiri Merah # +item.banner.diagonal_left.silver=Per Bend Kiri Abu-Abu Muda # +item.banner.diagonal_left.white=Per Bend Kiri Putih # +item.banner.diagonal_left.yellow=Per Bend Kiri Kuning # +item.banner.diagonal_right.black=Per Bend Hitam # +item.banner.diagonal_right.blue=Per Bend Biru # +item.banner.diagonal_right.brown=Per Bend Cokelat # +item.banner.diagonal_right.cyan=Per Bend Sian # +item.banner.diagonal_right.gray=Per Bend Abu-Abu # +item.banner.diagonal_right.green=Per Bend Hijau # +item.banner.diagonal_right.lightBlue=Per Bend Biru Muda # +item.banner.diagonal_right.lime=Per Bend Limau # +item.banner.diagonal_right.magenta=Per Bend Magenta # +item.banner.diagonal_right.orange=Per Bend Oranye # +item.banner.diagonal_right.pink=Per Bend Merah Muda # +item.banner.diagonal_right.purple=Per Bend Ungu # +item.banner.diagonal_right.red=Per Bend Merah # +item.banner.diagonal_right.silver=Per Bend Abu-Abu Muda # +item.banner.diagonal_right.white=Per Bend Putih # +item.banner.diagonal_right.yellow=Per Bend Kuning # +item.banner.diagonal_up_left.black=Per Bend Hitam Terbalik # +item.banner.diagonal_up_left.blue=Per Bend Biru Terbalik # +item.banner.diagonal_up_left.brown=Per Bend Cokelat Terbalik # +item.banner.diagonal_up_left.cyan=Per Bend Sian Terbalik # +item.banner.diagonal_up_left.gray=Per Bend Abu-Abu Terbalik # +item.banner.diagonal_up_left.green=Per Bend Hijau Terbalik # +item.banner.diagonal_up_left.lightBlue=Per Bend Biru Muda Terbalik # +item.banner.diagonal_up_left.lime=Per Bend Limau Terbalik # +item.banner.diagonal_up_left.magenta=Per Bend Magenta Terbalik # +item.banner.diagonal_up_left.orange=Per Bend Oranye Terbalik # +item.banner.diagonal_up_left.pink=Per Bend Merah Muda # +item.banner.diagonal_up_left.purple=Per Bend Ungu Terbalik # +item.banner.diagonal_up_left.red=Per Bend Merah Terbalik # +item.banner.diagonal_up_left.silver=Per Bend Abu-Abu Muda Terbalik # +item.banner.diagonal_up_left.white=Per Bend Putih Terbalik # +item.banner.diagonal_up_left.yellow=Per Bend Kuning Terbalik # +item.banner.diagonal_up_right.black=Per Bend Kanan Hitam Terbalik # +item.banner.diagonal_up_right.blue=Per Bend Kanan Biru Terbalik # +item.banner.diagonal_up_right.brown=Per Bend Kanan Cokelat Terbalik # +item.banner.diagonal_up_right.cyan=Per Bend Kanan Sian Terbalik # +item.banner.diagonal_up_right.gray=Per Bend Kanan Abu-Abu Terbalik # +item.banner.diagonal_up_right.green=Per Bend Kanan Hijau Terbalik # +item.banner.diagonal_up_right.lightBlue=Per Bend Kanan Biru Muda Terbalik # +item.banner.diagonal_up_right.lime=Per Bend Kanan Limau Terbalik # +item.banner.diagonal_up_right.magenta=Per Bend Kanan Magenta Terbalik # +item.banner.diagonal_up_right.orange=Per Bend Kanan Oranye Terbalik # +item.banner.diagonal_up_right.pink=Per Bend Kanan Merah Muda Terbalik # +item.banner.diagonal_up_right.purple=Per Bend Kanan Ungu Terbalik # +item.banner.diagonal_up_right.red=Per Bend Kanan Merah Terbalik # +item.banner.diagonal_up_right.silver=Per Bend Kanan Abu-Abu Muda Terbalik # +item.banner.diagonal_up_right.white=Per Bend Kanan Putih Terbalik # +item.banner.diagonal_up_right.yellow=Per Bend Kanan Kuning Terbalik # +item.banner.flower.black=Charge Bunga Hitam # +item.banner.flower.blue=Charge Bunga Biru # +item.banner.flower.brown=Charge Bunga Cokelat # +item.banner.flower.cyan=Charge Bunga Sian # +item.banner.flower.gray=Charge Bunga Abu-abu # +item.banner.flower.green=Charge Bunga Hijau # +item.banner.flower.lightBlue=Charge Bunga Biru Muda # +item.banner.flower.lime=Charge Bunga Limau # +item.banner.flower.magenta=Charge Bunga Magenta # +item.banner.flower.orange=Charge Bunga Oranye # +item.banner.flower.pink=Charge Bunga Merah Muda # +item.banner.flower.purple=Charge Bunga Ungu # +item.banner.flower.red=Charge Bunga Merah # +item.banner.flower.silver=Charge Bunga Abu-Abu Muda # +item.banner.flower.white=Charge Bunga Putih # +item.banner.flower.yellow=Charge Bunga Kuning # +item.banner.globe.black=Globe Hitam # +item.banner.globe.blue=Globe Biru # +item.banner.globe.brown=Globe Cokelat # +item.banner.globe.cyan=Globe Sian # +item.banner.globe.gray=Globe Abu-Abu # +item.banner.globe.green=Globe Hijau # +item.banner.globe.lightBlue=Globe Biru Muda # +item.banner.globe.lime=Globe Hijau Pupus # +item.banner.globe.magenta=Globe Magenta # +item.banner.globe.orange=Globe Oranye # +item.banner.globe.pink=Globe Merah Muda # +item.banner.globe.purple=Globe Ungu # +item.banner.globe.red=Globe Merah # +item.banner.globe.silver=Globe Abu-Abu Muda # +item.banner.globe.white=Globe Putih # +item.banner.globe.yellow=Globe Kuning # +item.banner.gradient.black=Gradien Hitam # +item.banner.gradient.blue=Gradien Biru # +item.banner.gradient.brown=Gradien Cokelat # +item.banner.gradient.cyan=Gradien Sian # +item.banner.gradient.gray=Gradien Abu-Abu # +item.banner.gradient.green=Gradien Hijau # +item.banner.gradient.lightBlue=Gradien Biru Muda # +item.banner.gradient.lime=Gradien Limau # +item.banner.gradient.magenta=Gradien Magenta # +item.banner.gradient.orange=Gradien Oranye # +item.banner.gradient.pink=Gradien Merah Muda # +item.banner.gradient.purple=Gradien Ungu # +item.banner.gradient.red=Gradien Merah # +item.banner.gradient.silver=Gradien Abu-Abu Muda # +item.banner.gradient.white=Gradien Putih # +item.banner.gradient.yellow=Gradien Kuning # +item.banner.gradient_up.black=Gradien Dasar Hitam # +item.banner.gradient_up.blue=Gradien Dasar Biru # +item.banner.gradient_up.brown=Gradien Dasar Cokelat # +item.banner.gradient_up.cyan=Gradien Dasar Sian # +item.banner.gradient_up.gray=Gradien Dasar Abu-Abu # +item.banner.gradient_up.green=Gradien Dasar Hijau # +item.banner.gradient_up.lightBlue=Gradien Dasar Biru Muda # +item.banner.gradient_up.lime=Gradien Dasar Limau # +item.banner.gradient_up.magenta=Gradien Dasar Magenta # +item.banner.gradient_up.orange=Gradien Dasar Oranye # +item.banner.gradient_up.pink=Gradien Dasar Merah Muda # +item.banner.gradient_up.purple=Gradien Dasar Ungu # +item.banner.gradient_up.red=Gradien Dasar Merah # +item.banner.gradient_up.silver=Gradien Dasar Abu-Abu Muda # +item.banner.gradient_up.white=Gradien Dasar Putih # +item.banner.gradient_up.yellow=Gradien Dasar Kuning # +item.banner.gray.name=Banner Abu-Abu # +item.banner.green.name=Banner Hijau # +item.banner.half_horizontal.black=Per Fess Hitam # +item.banner.half_horizontal.blue=Per Fess Biru # +item.banner.half_horizontal.brown=Per Fess Cokelat # +item.banner.half_horizontal.cyan=Per Fess Sian # +item.banner.half_horizontal.gray=Per Fess Abu-Abu # +item.banner.half_horizontal.green=Per Fess Hijau # +item.banner.half_horizontal.lightBlue=Per Fess Biru Muda # +item.banner.half_horizontal.lime=Per Fess Limau # +item.banner.half_horizontal.magenta=Per Fess Magenta # +item.banner.half_horizontal.orange=Per Fess Oranye # +item.banner.half_horizontal.pink=Per Fess Merah Muda # +item.banner.half_horizontal.purple=Per Fess Ungu # +item.banner.half_horizontal.red=Per Fess Merah # +item.banner.half_horizontal.silver=Per Fess Abu-Abu Muda # +item.banner.half_horizontal.white=Per Fess Putih # +item.banner.half_horizontal.yellow=Per Fess Kuning # +item.banner.half_horizontal_bottom.black=Per Fess Hitam Terbalik # +item.banner.half_horizontal_bottom.blue=Per Fess Biru Terbalik # +item.banner.half_horizontal_bottom.brown=Per Fess Cokelat Terbalik # +item.banner.half_horizontal_bottom.cyan=Per Fess Sian Terbalik # +item.banner.half_horizontal_bottom.gray=Per Fess Abu-Abu Terbalik # +item.banner.half_horizontal_bottom.green=Per Fess Hijau Terbalik # +item.banner.half_horizontal_bottom.lightBlue=Per Fess Biru Muda Terbalik # +item.banner.half_horizontal_bottom.lime=Per Fess Limau Terbalik # +item.banner.half_horizontal_bottom.magenta=Per Fess Magenta Terbalik # +item.banner.half_horizontal_bottom.orange=Per Fess Oranye Terbalik # +item.banner.half_horizontal_bottom.pink=Per Fess Merah Muda Terbalik # +item.banner.half_horizontal_bottom.purple=Per Fess Ungu Terbalik # +item.banner.half_horizontal_bottom.red=Per Fess Merah Terbalik # +item.banner.half_horizontal_bottom.silver=Per Fess Abu-Abu Muda Terbalik # +item.banner.half_horizontal_bottom.white=Per Fess Putih Terbalik # +item.banner.half_horizontal_bottom.yellow=Per Fess Kuning Terbalik # +item.banner.half_vertical.black=Per Pale Hitam # +item.banner.half_vertical.blue=Per Pale Biru # +item.banner.half_vertical.brown=Per Pale Cokelat # +item.banner.half_vertical.cyan=Per Pale Sian # +item.banner.half_vertical.gray=Per Pale Abu-Abu # +item.banner.half_vertical.green=Per Pale Hijau # +item.banner.half_vertical.lightBlue=Per Pale Biru Muda # +item.banner.half_vertical.lime=Per Pale Limau # +item.banner.half_vertical.magenta=Per Pale Magenta # +item.banner.half_vertical.orange=Per Pale Oranye # +item.banner.half_vertical.pink=Per Pale Merah Muda # +item.banner.half_vertical.purple=Per Pale Ungu # +item.banner.half_vertical.red=Per Pale Merah # +item.banner.half_vertical.silver=Per Pale Abu-Abu Muda # +item.banner.half_vertical.white=Per Pale Putih # +item.banner.half_vertical.yellow=Per Pale Kuning # +item.banner.half_vertical_right.black=Per Pale Hitam Terbalik # +item.banner.half_vertical_right.blue=Per Pale Biru Terbalik # +item.banner.half_vertical_right.brown=Per Pale Cokelat Terbalik # +item.banner.half_vertical_right.cyan=Per Pale Sian Terbalik # +item.banner.half_vertical_right.gray=Per Pale Abu-Abu Terbalik # +item.banner.half_vertical_right.green=Per Pale Hijau Terbalik # +item.banner.half_vertical_right.lightBlue=Per Pale Biru Muda Terbalik # +item.banner.half_vertical_right.lime=Per Pale Limau Terbalik # +item.banner.half_vertical_right.magenta=Per Pale Magenta Terbalik # +item.banner.half_vertical_right.orange=Per Pale Oranye Terbalik # +item.banner.half_vertical_right.pink=Per Pale Merah Muda Terbalik # +item.banner.half_vertical_right.purple=Per Pale Ungu Terbalik # +item.banner.half_vertical_right.red=Per Pale Merah Terbalik # +item.banner.half_vertical_right.silver=Per Pale Abu-Abu Muda Terbalik # +item.banner.half_vertical_right.white=Per Pale Putih Terbalik # +item.banner.half_vertical_right.yellow=Per Pale Kuning Terbalik # +item.banner.illager_captain.name=Banner Penjahat Yang Diasingkan # +item.banner.lightBlue.name=Banner Biru Muda # +item.banner.lime.name=Banner Limau # +item.banner.magenta.name=Banner Magenta # +item.banner.mojang.black=Thing Hitam # +item.banner.mojang.blue=Thing Biru # +item.banner.mojang.brown=Thing Cokelat # +item.banner.mojang.cyan=Thing Sian # +item.banner.mojang.gray=Thing Abu-Abu # +item.banner.mojang.green=Thing Hijau # +item.banner.mojang.lightBlue=Thing Biru Muda # +item.banner.mojang.lime=Thing Limau # +item.banner.mojang.magenta=Thing Magenta # +item.banner.mojang.orange=Thing Oranye # +item.banner.mojang.pink=Thing Merah Muda # +item.banner.mojang.purple=Thing Ungu # +item.banner.mojang.red=Thing Merah # +item.banner.mojang.silver=Thing Abu-Abu Muda # +item.banner.mojang.white=Thing Putih # +item.banner.mojang.yellow=Thing Kuning # +item.banner.orange.name=Banner Oranye # +item.banner.piglin.black=Moncong Hitam # +item.banner.piglin.blue=Moncong Biru # +item.banner.piglin.brown=Moncong Cokelat # +item.banner.piglin.cyan=Moncong Sian # +item.banner.piglin.gray=Moncong Abu-Abu # +item.banner.piglin.green=Moncong Hijau # +item.banner.piglin.lightBlue=Moncong Biru Muda # +item.banner.piglin.lime=Moncong Limau # +item.banner.piglin.magenta=Moncong Magenta # +item.banner.piglin.orange=Moncong Oranye # +item.banner.piglin.pink=Moncong Merah Muda # +item.banner.piglin.purple=Moncong Ungu # +item.banner.piglin.red=Moncong Merah # +item.banner.piglin.silver=Moncong Abu-Abu Muda # +item.banner.piglin.white=Moncong Putih # +item.banner.piglin.yellow=Moncong Kuning # +item.banner.pink.name=Banner Merah Muda # +item.banner.purple.name=Banner Ungu # +item.banner.red.name=Banner Merah # +item.banner.rhombus.black=Lozenge Hitam # +item.banner.rhombus.blue=Lozenge Biru # +item.banner.rhombus.brown=Lozenge Cokelat # +item.banner.rhombus.cyan=Lozenge Sian # +item.banner.rhombus.gray=Lozenge Abu-Abu # +item.banner.rhombus.green=Lozenge Hijau # +item.banner.rhombus.lightBlue=Lozenge Biru Muda # +item.banner.rhombus.lime=Lozenge Limau # +item.banner.rhombus.magenta=Lozenge Magenta # +item.banner.rhombus.orange=Lozenge Oranye # +item.banner.rhombus.pink=Lozenge Merah Muda # +item.banner.rhombus.purple=Lozenge Ungu # +item.banner.rhombus.red=Lozenge Merah # +item.banner.rhombus.silver=Lozenge Abu-Abu Muda # +item.banner.rhombus.white=Lozenge Putih # +item.banner.rhombus.yellow=Lozenge Kuning # +item.banner.silver.name=Banner Abu-Abu Muda # +item.banner.skull.black=Charge Kepala Tengkorak Hitam # +item.banner.skull.blue=Charge Kepala Tengkorak Biru # +item.banner.skull.brown=Charge Kepala Tengkorak Cokelat # +item.banner.skull.cyan=Charge Kepala Tengkorak Sian # +item.banner.skull.gray=Charge Kepala Tengkorak Abu-Abu # +item.banner.skull.green=Charge Kepala Tengkorak Hijau # +item.banner.skull.lightBlue=Charge Kepala Tengkorak Biru Muda # +item.banner.skull.lime=Charge Kepala Tengkorak Limau # +item.banner.skull.magenta=Charge Kepala Tengkorak Magenta # +item.banner.skull.orange=Charge Kepala Tengkorak Oranye # +item.banner.skull.pink=Charge Kepala Tengkorak Merah Muda # +item.banner.skull.purple=Charge Kepala Tengkorak Ungu # +item.banner.skull.red=Charge Kepala Tengkorak Merah # +item.banner.skull.silver=Charge Kepala Tengkorak Abu-Abu Muda # +item.banner.skull.white=Charge Kepala Tengkorak Putih # +item.banner.skull.yellow=Charge Kepala Tengkorak Kuning # +item.banner.small_stripes.black=Paly Hitam # +item.banner.small_stripes.blue=Paly Biru # +item.banner.small_stripes.brown=Paly Cokelat # +item.banner.small_stripes.cyan=Paly Sian # +item.banner.small_stripes.gray=Paly Abu-Abu # +item.banner.small_stripes.green=Paly Hijau # +item.banner.small_stripes.lightBlue=Paly Biru Muda # +item.banner.small_stripes.lime=Paly Limau # +item.banner.small_stripes.magenta=Paly Magenta # +item.banner.small_stripes.orange=Paly Oranye # +item.banner.small_stripes.pink=Paly Merah Muda # +item.banner.small_stripes.purple=Paly Ungu # +item.banner.small_stripes.red=Paly Merah # +item.banner.small_stripes.silver=Paly Abu-Abu Muda # +item.banner.small_stripes.white=Paly Putih # +item.banner.small_stripes.yellow=Paly Kuning # +item.banner.square_bottom_left.black=Canton Kiri Dasar Hitam # +item.banner.square_bottom_left.blue=Canton Kiri Dasar Biru # +item.banner.square_bottom_left.brown=Canton Kiri Dasar Cokelat # +item.banner.square_bottom_left.cyan=Canton Kiri Dasar Sian # +item.banner.square_bottom_left.gray=Canton Kiri Dasar Abu-Abu # +item.banner.square_bottom_left.green=Canton Kiri Dasar Hijau # +item.banner.square_bottom_left.lightBlue=Canton Kiri Dasar Biru Muda # +item.banner.square_bottom_left.lime=Canton Kiri Dasar Limau # +item.banner.square_bottom_left.magenta=Canton Kiri Dasar Magenta # +item.banner.square_bottom_left.orange=Canton Kiri Dasar Oranye # +item.banner.square_bottom_left.pink=Canton Kiri Dasar Merah Muda # +item.banner.square_bottom_left.purple=Canton Kiri Dasar Ungu # +item.banner.square_bottom_left.red=Canton Kiri Dasar Merah # +item.banner.square_bottom_left.silver=Canton Kiri Dasar Abu-Abu Muda # +item.banner.square_bottom_left.white=Canton Kiri Dasar Putih # +item.banner.square_bottom_left.yellow=Canton Kiri Dasar Kuning # +item.banner.square_bottom_right.black=Canton Kanan Dasar Hitam # +item.banner.square_bottom_right.blue=Canton Kanan Dasar Biru # +item.banner.square_bottom_right.brown=Canton Kanan Dasar Cokelat # +item.banner.square_bottom_right.cyan=Canton Kanan Dasar Sian # +item.banner.square_bottom_right.gray=Canton Kanan Dasar Abu-Abu # +item.banner.square_bottom_right.green=Canton Kanan Dasar Hijau # +item.banner.square_bottom_right.lightBlue=Canton Kanan Dasar Biru Muda # +item.banner.square_bottom_right.lime=Canton Kanan Dasar Limau # +item.banner.square_bottom_right.magenta=Canton Kanan Dasar Magenta # +item.banner.square_bottom_right.orange=Canton Kanan Dasar Oranye # +item.banner.square_bottom_right.pink=Canton Kanan Dasar Merah Muda # +item.banner.square_bottom_right.purple=Canton Kanan Dasar Ungu # +item.banner.square_bottom_right.red=Canton Kanan Dasar Merah # +item.banner.square_bottom_right.silver=Canton Kanan Dasar Abu-Abu Muda # +item.banner.square_bottom_right.white=Canton Kanan Dasar Putih # +item.banner.square_bottom_right.yellow=Canton Kanan Dasar Kuning # +item.banner.square_top_left.black=Canton Kiri Chief Hitam # +item.banner.square_top_left.blue=Canton Kiri Chief Biru # +item.banner.square_top_left.brown=Canton Kiri Chief Cokelat # +item.banner.square_top_left.cyan=Canton Kiri Chief Sian # +item.banner.square_top_left.gray=Canton Kiri Chief Abu-Abu # +item.banner.square_top_left.green=Canton Kiri Chief Hijau # +item.banner.square_top_left.lightBlue=Canton Kiri Chief Biru Muda # +item.banner.square_top_left.lime=Canton Kiri Chief Limau # +item.banner.square_top_left.magenta=Canton Kiri Chief Magenta # +item.banner.square_top_left.orange=Canton Kiri Chief Oranye # +item.banner.square_top_left.pink=Canton Kiri Chief Merah Muda # +item.banner.square_top_left.purple=Canton Kiri Chief Ungu # +item.banner.square_top_left.red=Canton Kiri Chief Merah # +item.banner.square_top_left.silver=Canton Kiri Chief Abu-Abu Muda # +item.banner.square_top_left.white=Canton Kiri Chief Putih # +item.banner.square_top_left.yellow=Canton Kiri Chief Kuning # +item.banner.square_top_right.black=Canton Kanan Chief Hitam # +item.banner.square_top_right.blue=Canton Kanan Chief Biru # +item.banner.square_top_right.brown=Canton Kanan Chief Cokelat # +item.banner.square_top_right.cyan=Canton Kanan Chief Sian # +item.banner.square_top_right.gray=Canton Kanan Chief Abu-Abu # +item.banner.square_top_right.green=Canton Kanan Chief Hijau # +item.banner.square_top_right.lightBlue=Canton Kanan Chief Biru Muda # +item.banner.square_top_right.lime=Canton Kanan Chief Limau # +item.banner.square_top_right.magenta=Canton Kanan Chief Magenta # +item.banner.square_top_right.orange=Canton Kanan Chief Oranye # +item.banner.square_top_right.pink=Canton Kanan Chief Merah Muda # +item.banner.square_top_right.purple=Canton Kanan Chief Ungu # +item.banner.square_top_right.red=Canton Kanan Chief Merah # +item.banner.square_top_right.silver=Canton Kanan Chief Abu-Abu Muda # +item.banner.square_top_right.white=Canton Kanan Chief Putih # +item.banner.square_top_right.yellow=Canton Kanan Chief Kuning # +item.banner.straight_cross.black=Palang Hitam # +item.banner.straight_cross.blue=Palang Biru # +item.banner.straight_cross.brown=Palang Cokelat # +item.banner.straight_cross.cyan=Palang Sian # +item.banner.straight_cross.gray=Palang Abu-Abu # +item.banner.straight_cross.green=Palang Hijau # +item.banner.straight_cross.lightBlue=Palang Biru Muda # +item.banner.straight_cross.lime=Palang Limau # +item.banner.straight_cross.magenta=Palang Magenta # +item.banner.straight_cross.orange=Palang Oranye # +item.banner.straight_cross.pink=Palang Merah Muda # +item.banner.straight_cross.purple=Palang Ungu # +item.banner.straight_cross.red=Palang Merah # +item.banner.straight_cross.silver=Palang Abu-Abu Muda # +item.banner.straight_cross.white=Palang Putih # +item.banner.straight_cross.yellow=Palang Kuning # +item.banner.stripe_bottom.black=Fess Dasar Hitam # +item.banner.stripe_bottom.blue=Fess Dasar Biru # +item.banner.stripe_bottom.brown=Fess Dasar Cokelat # +item.banner.stripe_bottom.cyan=Fess Dasar Sian # +item.banner.stripe_bottom.gray=Fess Dasar Abu-Abu # +item.banner.stripe_bottom.green=Fess Dasar Hijau # +item.banner.stripe_bottom.lightBlue=Fess Dasar Biru Muda # +item.banner.stripe_bottom.lime=Fess Dasar Limau # +item.banner.stripe_bottom.magenta=Fess Dasar Magenta # +item.banner.stripe_bottom.orange=Fess Dasar Oranye # +item.banner.stripe_bottom.pink=Fess Dasar Merah Muda # +item.banner.stripe_bottom.purple=Fess Dasar Ungu # +item.banner.stripe_bottom.red=Fess Dasar Merah # +item.banner.stripe_bottom.silver=Fess Dasar Abu-Abu Muda # +item.banner.stripe_bottom.white=Fess Dasar Putih # +item.banner.stripe_bottom.yellow=Fess Dasar Kuning # +item.banner.stripe_center.black=Pale Hitam # +item.banner.stripe_center.blue=Pale Biru # +item.banner.stripe_center.brown=Pale Cokelat # +item.banner.stripe_center.cyan=Pale Sian # +item.banner.stripe_center.gray=Pale Abu-Abu # +item.banner.stripe_center.green=Pale Hijau # +item.banner.stripe_center.lightBlue=Pale Biru Muda # +item.banner.stripe_center.lime=Pale Limau # +item.banner.stripe_center.magenta=Pale Magenta # +item.banner.stripe_center.orange=Pale Oranye # +item.banner.stripe_center.pink=Pale Merah Muda # +item.banner.stripe_center.purple=Pale Ungu # +item.banner.stripe_center.red=Pale Merah # +item.banner.stripe_center.silver=Pale Abu-Abu Muda # +item.banner.stripe_center.white=Pale Putih # +item.banner.stripe_center.yellow=Pale Kuning # +item.banner.stripe_downleft.black=Bend Kiri Hitam # +item.banner.stripe_downleft.blue=Bend Kiri Biru # +item.banner.stripe_downleft.brown=Bend Kiri Cokelat # +item.banner.stripe_downleft.cyan=Bend Kiri Sian # +item.banner.stripe_downleft.gray=Bend Kiri Abu-Abu # +item.banner.stripe_downleft.green=Bend Kiri Hijau # +item.banner.stripe_downleft.lightBlue=Bend Kiri Biru Muda # +item.banner.stripe_downleft.lime=Bend Kiri Limau # +item.banner.stripe_downleft.magenta=Bend Kiri Magenta # +item.banner.stripe_downleft.orange=Bend Kiri Oranye # +item.banner.stripe_downleft.pink=Bend Kiri Merah Muda # +item.banner.stripe_downleft.purple=Bend Kiri Ungu # +item.banner.stripe_downleft.red=Bend Kiri Merah # +item.banner.stripe_downleft.silver=Bend Kiri Abu-Abu Muda # +item.banner.stripe_downleft.white=Bend Kiri Putih # +item.banner.stripe_downleft.yellow=Bend Kiri Kuning # +item.banner.stripe_downright.black=Bend Hitam # +item.banner.stripe_downright.blue=Bend Biru # +item.banner.stripe_downright.brown=Bend Cokelat # +item.banner.stripe_downright.cyan=Bend Sian # +item.banner.stripe_downright.gray=Bend Abu-Abu # +item.banner.stripe_downright.green=Bend Hijau # +item.banner.stripe_downright.lightBlue=Bend Biru Muda # +item.banner.stripe_downright.lime=Bend Limau # +item.banner.stripe_downright.magenta=Bend Magenta # +item.banner.stripe_downright.orange=Bend Oranye # +item.banner.stripe_downright.pink=Bend Merah Muda # +item.banner.stripe_downright.purple=Bend Ungu # +item.banner.stripe_downright.red=Bend Merah # +item.banner.stripe_downright.silver=Bend Abu-Abu Muda # +item.banner.stripe_downright.white=Bend Putih # +item.banner.stripe_downright.yellow=Bend Kuning # +item.banner.stripe_left.black=Pale Kiri Hitam # +item.banner.stripe_left.blue=Pale Kiri Biru # +item.banner.stripe_left.brown=Pale Kiri Cokelat # +item.banner.stripe_left.cyan=Pale Kiri Sian # +item.banner.stripe_left.gray=Pale Kiri Abu-Abu # +item.banner.stripe_left.green=Pale Kiri Hijau # +item.banner.stripe_left.lightBlue=Pale Kiri Biru Muda # +item.banner.stripe_left.lime=Pale Kiri Limau # +item.banner.stripe_left.magenta=Pale Kiri Magenta # +item.banner.stripe_left.orange=Pale Kiri Oranye # +item.banner.stripe_left.pink=Pale Kiri Merah Muda # +item.banner.stripe_left.purple=Pale Kiri Ungu # +item.banner.stripe_left.red=Pale Kiri Merah # +item.banner.stripe_left.silver=Pale Kiri Abu-Abu Muda # +item.banner.stripe_left.white=Pale Kiri Putih # +item.banner.stripe_left.yellow=Pale Kiri Kuning # +item.banner.stripe_middle.black=Fess Hitam # +item.banner.stripe_middle.blue=Fess Biru # +item.banner.stripe_middle.brown=Fess Cokelat # +item.banner.stripe_middle.cyan=Fess Sian # +item.banner.stripe_middle.gray=Fess Abu-Abu # +item.banner.stripe_middle.green=Fess Hijau # +item.banner.stripe_middle.lightBlue=Fess Biru Muda # +item.banner.stripe_middle.lime=Fess Limau # +item.banner.stripe_middle.magenta=Fess Magenta # +item.banner.stripe_middle.orange=Fess Oranye # +item.banner.stripe_middle.pink=Fess Merah Muda # +item.banner.stripe_middle.purple=Fess Ungu # +item.banner.stripe_middle.red=Fess Merah # +item.banner.stripe_middle.silver=Fess Abu-Abu Muda # +item.banner.stripe_middle.white=Fess Putih # +item.banner.stripe_middle.yellow=Fess Kuning # +item.banner.stripe_right.black=Pale Kanan Hitam # +item.banner.stripe_right.blue=Pale Kanan Biru # +item.banner.stripe_right.brown=Pale Kanan Cokelat # +item.banner.stripe_right.cyan=Pale Kanan Sian # +item.banner.stripe_right.gray=Pale Kanan Abu-Abu # +item.banner.stripe_right.green=Pale Kanan Hijau # +item.banner.stripe_right.lightBlue=Pale Kanan Biru Muda # +item.banner.stripe_right.lime=Pale Kanan Limau # +item.banner.stripe_right.magenta=Pale Kanan Magenta # +item.banner.stripe_right.orange=Pale Kanan Oranye # +item.banner.stripe_right.pink=Pale Kanan Merah Muda # +item.banner.stripe_right.purple=Pale Kanan Ungu # +item.banner.stripe_right.red=Pale Kanan Merah # +item.banner.stripe_right.silver=Pale Kanan Abu-Abu Muda # +item.banner.stripe_right.white=Pale Kanan Putih # +item.banner.stripe_right.yellow=Pale Kanan Kuning # +item.banner.stripe_top.black=Chief Fess Hitam # +item.banner.stripe_top.blue=Chief Fess Biru # +item.banner.stripe_top.brown=Chief Fess Cokelat # +item.banner.stripe_top.cyan=Chief Fess Sian # +item.banner.stripe_top.gray=Chief Fess Abu-Abu # +item.banner.stripe_top.green=Chief Fess Hijau # +item.banner.stripe_top.lightBlue=Chief Fess Biru Muda # +item.banner.stripe_top.lime=Chief Fess Limau # +item.banner.stripe_top.magenta=Chief Fess Magenta # +item.banner.stripe_top.orange=Chief Fess Oranye # +item.banner.stripe_top.pink=Chief Fess Merah Muda # +item.banner.stripe_top.purple=Chief Fess Ungu # +item.banner.stripe_top.red=Chief Fess Merah # +item.banner.stripe_top.silver=Chief Fess Abu-Abu Muda # +item.banner.stripe_top.white=Chief Fess Putih # +item.banner.stripe_top.yellow=Chief Fess Kuning # +item.banner.triangle_bottom.black=Chevron Hitam # +item.banner.triangle_bottom.blue=Chevron Biru # +item.banner.triangle_bottom.brown=Chevron Cokelat # +item.banner.triangle_bottom.cyan=Chevron Sian # +item.banner.triangle_bottom.gray=Chevron Abu-Abu # +item.banner.triangle_bottom.green=Chevron Hijau # +item.banner.triangle_bottom.lightBlue=Chevron Biru Muda # +item.banner.triangle_bottom.lime=Chevron Limau # +item.banner.triangle_bottom.magenta=Chevron Magenta # +item.banner.triangle_bottom.orange=Chevron Oranye # +item.banner.triangle_bottom.pink=Chevron Merah Muda # +item.banner.triangle_bottom.purple=Chevron Ungu # +item.banner.triangle_bottom.red=Chevron Merah # +item.banner.triangle_bottom.silver=Chevron Abu-Abu Muda # +item.banner.triangle_bottom.white=Chevron Putih # +item.banner.triangle_bottom.yellow=Chevron Kuning # +item.banner.triangle_top.black=Chevron Terbalik Hitam # +item.banner.triangle_top.blue=Chevron Terbalik Biru # +item.banner.triangle_top.brown=Chevron Terbalik Cokelat # +item.banner.triangle_top.cyan=Chevron Terbalik Sian # +item.banner.triangle_top.gray=Chevron Terbalik Abu-Abu # +item.banner.triangle_top.green=Chevron Terbalik Hijau # +item.banner.triangle_top.lightBlue=Chevron Terbalik Biru Muda # +item.banner.triangle_top.lime=Chevron Terbalik Limau # +item.banner.triangle_top.magenta=Chevron Terbalik Magenta # +item.banner.triangle_top.orange=Chevron Terbalik Oranye # +item.banner.triangle_top.pink=Chevron Terbalik Merah Muda # +item.banner.triangle_top.purple=Chevron Terbalik Ungu # +item.banner.triangle_top.red=Chevron Terbalik Merah # +item.banner.triangle_top.silver=Chevron Terbalik Abu-Abu Muda # +item.banner.triangle_top.white=Chevron Terbalik Putih # +item.banner.triangle_top.yellow=Chevron Terbalik Kuning # +item.banner.triangles_bottom.black=Dasar Hitam Berlekuk # +item.banner.triangles_bottom.blue=Dasar Biru Berlekuk # +item.banner.triangles_bottom.brown=Dasar Cokelat Berlekuk # +item.banner.triangles_bottom.cyan=Dasar Sian Berlekuk # +item.banner.triangles_bottom.gray=Dasar Abu-Abu Berlekuk # +item.banner.triangles_bottom.green=Dasar Hijau Berlekuk # +item.banner.triangles_bottom.lightBlue=Dasar Biru Muda Berlekuk # +item.banner.triangles_bottom.lime=Dasar Limau Berlekuk # +item.banner.triangles_bottom.magenta=Dasar Magenta Berlekuk # +item.banner.triangles_bottom.orange=Dasar Oranye Berlekuk # +item.banner.triangles_bottom.pink=Dasar Merah Muda Berlekuk # +item.banner.triangles_bottom.purple=Dasar Ungu Berlekuk # +item.banner.triangles_bottom.red=Dasar Merah Berlekuk # +item.banner.triangles_bottom.silver=Dasar Abu-Abu Muda Berlekuk # +item.banner.triangles_bottom.white=Dasar Putih Berlekuk # +item.banner.triangles_bottom.yellow=Dasar Kuning Berlekuk # +item.banner.triangles_top.black=Chief Berlekuk Hitam # +item.banner.triangles_top.blue=Chief Berlekuk Biru # +item.banner.triangles_top.brown=Chief Berlekuk Cokelat # +item.banner.triangles_top.cyan=Chief Berlekuk Sian # +item.banner.triangles_top.gray=Chief Berlekuk Abu-Abu # +item.banner.triangles_top.green=Chief Berlekuk Hijau # +item.banner.triangles_top.lightBlue=Chief Berlekuk Biru Muda # +item.banner.triangles_top.lime=Chief Berlekuk Limau # +item.banner.triangles_top.magenta=Chief Berlekuk Magenta # +item.banner.triangles_top.orange=Chief Berlekuk Oranye # +item.banner.triangles_top.pink=Chief Berlekuk Merah Muda # +item.banner.triangles_top.purple=Chief Berlekuk Ungu # +item.banner.triangles_top.red=Chief Berlekuk Merah # +item.banner.triangles_top.silver=Chief Berlekuk Abu-Abu Muda # +item.banner.triangles_top.white=Chief Berlekuk Putih # +item.banner.triangles_top.yellow=Chief Berlekuk Kuning # +item.banner.white.name=Banner Putih # 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+item.fireworksCharge.lime=Limau # +item.fireworksCharge.magenta=Magenta # +item.fireworksCharge.name=Bintang Kembang Api # +item.fireworksCharge.orange=Oranye # +item.fireworksCharge.pink=Merah Muda # +item.fireworksCharge.purple=Ungu # +item.fireworksCharge.red=Merah # +item.fireworksCharge.silver=Abu-Abu Muda # +item.fireworksCharge.trail=Jejak # +item.fireworksCharge.type=Bentuk Tidak Diketahui # +item.fireworksCharge.type.0=Bola Kecil # +item.fireworksCharge.type.1=Bola Besar # +item.fireworksCharge.type.2=Berbentuk Bintang # +item.fireworksCharge.type.3=Berbentuk Creeper # +item.fireworksCharge.type.4=Ledakan # +item.fireworksCharge.white=Putih # +item.fireworksCharge.yellow=Kuning # +item.clownfish.name=Ikan Tropis # +item.cooked_fish.name=Kod Matang # +item.fish.name=Kod Mentah # +item.photo.name=Foto # +item.pufferfish.name=Ikan Buntal # +item.cooked_salmon.name=Salmon Matang # +item.salmon.name=Salmon Mentah # +item.fishing_rod.name=Tongkat Pancing # +item.flint.name=Batu Api # 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+item.spawn_egg.entity.chicken.name=Munculkan Ayam # +item.spawn_egg.entity.cow.name=Munculkan Sapi # +item.spawn_egg.entity.cod.name=Telur Kod # +item.spawn_egg.entity.ender_dragon.name=Munculkan Naga Ender # +item.spawn_egg.entity.goat.name=Munculkan Kambing # +item.spawn_egg.entity.pufferfish.name=Telur Buntal # +item.spawn_egg.entity.salmon.name=Telur Salmon # +item.spawn_egg.entity.tropicalfish.name=Telur Ikan Tropis # +item.spawn_egg.entity.pig.name=Munculkan Babi # +item.spawn_egg.entity.sheep.name=Munculkan Domba # +item.spawn_egg.entity.npc.name=Munculkan NPC # +item.spawn_egg.entity.npc.failed=Kamu membutuhkan Creative + Operator untuk memunculkan NPC # +item.spawn_egg.entity.wolf.name=Munculkan Serigala # +item.spawn_egg.entity.villager.name=Munculkan Orang Desa # +item.spawn_egg.entity.villager_v2.name=Munculkan Orang Desa # +item.spawn_egg.entity.vindicator.name=Munculkan Vindicator # +item.spawn_egg.entity.mooshroom.name=Munculkan Mooshroom # +item.spawn_egg.entity.squid.name=Munculkan Cumi-Cumi # 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+item.prismarine_crystals.name=Kristal Prismarine # +item.prismarine_shard.name=Pecahan Prismarine # +item.pumpkin_pie.name=Pai labu # +item.cooked_rabbit.name=Kelinci Matang # +item.rabbit_foot.name=Kaki Kelinci # +item.rabbit_hide.name=Kulit Kelinci # +item.rabbit.name=Kelinci Mentah # +item.rabbit_stew.name=Semur Kelinci # +item.record_11.desc=C418 - 11 # +item.record_13.desc=C418 - 13 # +item.record_blocks.desc=C418 - blok (blocks) # +item.record_cat.desc=C418 - kucing (cat) # +item.record_chirp.desc=C418 - kicau (chirp) # +item.record_far.desc=C418 - jauh (far) # +item.record_mall.desc=C418 - mal (mall) # +item.record_mellohi.desc=C418 - mellohi # +item.record.name=Disk Musik # +item.record_stal.desc=C418 - stal # +item.record_strad.desc=C418 - strad # +item.record_wait.desc=C418 - tunggu (wait) # +item.record_ward.desc=C418 - bangsal (ward) # +item.record_pigstep.desc=Lena Raine - Pigstep # +item.record_otherside.desc=Lena Raine - otherside # +item.record_relic.desc=Aaron Cherof - Relik # +item.redstone.name=Debu Batu Merah # +item.reeds.name=Tebu # +item.kelp.name=Rumput Laut # +item.dried_kelp.name=Rumput Laut Kering # +item.rotten_flesh.name=Daging Busuk # +item.ruby.name=Ruby # +item.saddle.name=Pelana # +item.wheat_seeds.name=Benih # +item.beetroot_seeds.name=Benih Ubi Bit Merah # +item.melon_seeds.name=Benih Melon # +item.pumpkin_seeds.name=Benih Labu # +item.shears.name=Gunting # +item.diamond_shovel.name=Sekop Berlian # +item.golden_shovel.name=Sekop Emas # +item.iron_shovel.name=Sekop Besi # +item.stone_shovel.name=Sekop Batu # +item.wooden_shovel.name=Sekop Kayu # +item.sign.name=Tanda Ek # +item.spruce_sign.name=Tanda Spruce # +item.birch_sign.name=Tanda Betula # +item.jungle_sign.name=Tanda Rimba # +item.acacia_sign.name=Tanda Akasia # +item.darkoak_sign.name=Tanda Ek Gelap # +item.crimson_sign.name=Tanda Crimson # +item.warped_sign.name=Tanda Melengkung # +item.skull.char.name=Kepala # +item.skull.creeper.name=Kepala Creeper # +item.skull.dragon.name=Kepala Naga # +item.skull.player.name=Kepala %s # +item.skull.skeleton.name=Kepala Tengkorak # +item.skull.wither.name=Kepala Tengkorak Wither # +item.skull.zombie.name=Kepala Zombie # +item.slime_ball.name=Bola Lendir # +item.snowball.name=Bola Salju # +item.speckled_melon.name=Melon Berkilau # +item.spider_eye.name=Mata Laba-Laba # +item.stick.name=Tongkat # +item.string.name=Benang # +item.sugar.name=Gula # +item.gunpowder.name=Bubuk Mesiu # +item.diamond_sword.name=Pedang Berlian # +item.golden_sword.name=Pedang Emas # +item.iron_sword.name=Pedang Besi # +item.stone_sword.name=Pedang Batu # +item.wooden_sword.name=Pedang Kayu # +item.unbreakable=Tidak Bisa Dipecah # +item.wheat.name=Gandum # +item.writable_book.name=Buku & Pena Bulu # +item.written_book.name=Buku Tulis # +item.glowstone_dust.name=Debu Batu Bersinar # +item.shulker_shell.name=Cangkang Shulker # +item.totem.name=Totem Tak Mati # +item.turtle_helmet.name=Tempurung Kura-kura # +item.turtle_shell_piece.name=Skat # +item.phantom_membrane.name=Membran Hantu # +item.sweet_berries.name=Buah Beri Manis # +item.suspicious_stew.name=Semur Mencurigakan # +item.banner_pattern.bricks=Field Masoned # +item.banner_pattern.creeper=Charge Creeper # +item.banner_pattern.flower=Charge Bunga # +item.banner_pattern.globe=Globe # +item.banner_pattern.name=Pola Banner # +item.banner_pattern.piglin=Moncong # +item.banner_pattern.skull=Charge Kepala Tengkorak # +item.banner_pattern.thing=Thing # +item.banner_pattern.vines=Bordure Berlekuk # +item.bucketPowderSnow.name=Ember Serbuk Salju # + +item.shield.name=Perisai # +item.shield.white.name=Perisai Putih # +item.shield.lime.name=Perisai Hijau Pupus # +item.shield.yellow.name=Perisai Kuning # +item.shield.silver.name=Perisai Abu-Abu Muda # +item.shield.pink.name=Perisai Merah Muda # +item.shield.purple.name=Perisai Ungu # +item.shield.red.name=Perisai Merah # +item.shield.orange.name=Perisai Oranye # +item.shield.lightBlue.name=Perisai Biru Muda # +item.shield.magenta.name=Perisai Magenta # +item.shield.gray.name=Perisai Abu-Abu # +item.shield.green.name=Perisai Hijau # +item.shield.cyan.name=Perisai Sian # +item.shield.brown.name=Perisai Cokelat # +item.shield.black.name=Perisai Hitam # +item.shield.blue.name=Perisai Biru # + +item.goat_horn.name=Tanduk Kambing # +item.minecraft.goat_horn.sound.0=Merenung # +item.minecraft.goat_horn.sound.1=Menyanyi # +item.minecraft.goat_horn.sound.2=Mencari # +item.minecraft.goat_horn.sound.3=Rasakan # +item.minecraft.goat_horn.sound.4=Mengagumi # +item.minecraft.goat_horn.sound.5=Panggil # +item.minecraft.goat_horn.sound.6=Rindu # +item.minecraft.goat_horn.sound.7=Mimpi # + +itemGroup.search=Cari Item # +itemGroup.name.planks=Papan # +itemGroup.name.walls=Dinding # +itemGroup.name.fence=Pagar # +itemGroup.name.fenceGate=Gerbang Pagar # +itemGroup.name.stairs=Tangga # +itemGroup.name.door=Pintu # +itemGroup.name.glass=Kaca # +itemGroup.name.glassPane=Kaca Jendela # +itemGroup.name.permission=Blok Izin # +itemGroup.name.slab=Lempeng # +itemGroup.name.stoneBrick=Batu Dekoratif # +itemGroup.name.sandstone=Batu Pasir # +itemGroup.name.wool=Wol # +itemGroup.name.woolCarpet=Karpet Wol # +itemGroup.name.concretePowder=Serbuk Beton # +itemGroup.name.concrete=Beton # +itemGroup.name.stainedClay=Terakota # +itemGroup.name.glazedTerracotta=Terakota Mengkilap # +itemGroup.name.dye=Pewarna # +itemGroup.name.ore=Bijih # +itemGroup.name.stone=Batu # +itemGroup.name.log=Batang Kayu # +itemGroup.name.leaves=Daun # +itemGroup.name.sapling=Pohon Muda # +itemGroup.name.seed=Benih # +itemGroup.name.crop=Tanaman Panen # +itemGroup.name.grass=Penutup Tanah # +itemGroup.name.flower=Bunga # +itemGroup.name.rawFood=Makanan Mentah # +itemGroup.name.cookedFood=Makanan Matang # +itemGroup.name.miscFood=Makanan Lain-Lain # +itemGroup.name.mushroom=Jamur # +itemGroup.name.monsterStoneEgg=Batu Berisi # +itemGroup.name.mobEgg=Telur Mob # +itemGroup.name.helmet=Helm # +itemGroup.name.chestplate=Pelat Dada # +itemGroup.name.leggings=Celana Ketat # +itemGroup.name.boots=Sepatu Bot # +itemGroup.name.horseArmor=Baju Zirah Kuda # +itemGroup.name.sword=Pedang # +itemGroup.name.axe=Kapak # +itemGroup.name.pickaxe=Beliung # +itemGroup.name.shovel=Sekop # +itemGroup.name.hoe=Cangkul # +itemGroup.name.arrow=Panah # +itemGroup.name.potion=Ramuan # +itemGroup.name.splashPotion=Percikan Ramuan # +itemGroup.name.lingeringPotion=Ramuan Bertahan # +itemGroup.name.bed=Tempat Tidur # +itemGroup.name.chalkboard=Papan Tulis # +itemGroup.name.anvil=Paron # +itemGroup.name.chest=Peti # +itemGroup.name.shulkerBox=Kotak Shulker # +itemGroup.name.record=Rekaman # +itemGroup.name.skull=Kepala Tengkorak Mob # +itemGroup.name.boat=Perahu # +itemGroup.name.chestboat=Perahu dengan Peti # +itemGroup.name.rail=Rel # +itemGroup.name.minecart=Kereta Tambang # +itemGroup.name.pressurePlate=Pelat Tekanan # +itemGroup.name.trapdoor=Pintu Perangkap # +itemGroup.name.enchantedBook=Buku Sihir # +itemGroup.name.banner=Banner # +itemGroup.name.firework=Kembang Api # +itemGroup.name.fireworkStars=Bom Kembang Api # +itemGroup.name.coral=Blok Koral # +itemGroup.name.coral_decorations=Dekorasi Koral # +itemGroup.name.buttons=Tombol # +itemGroup.name.sign=Tanda # +itemGroup.name.wood=Kayu # +itemGroup.name.banner_pattern=Pola Banner # +itemGroup.name.netherWartBlock=Nether Wart # +itemGroup.name.candles=Lilin # +itemGroup.name.goatHorn=Tanduk Kambing # + +jigsaw.title.target_pool=Kolam target: # +jigsaw.title.name=Nama: # +jigsaw.title.target=Nama target: # +jigsaw.title.final_block=Berubah menjadi: # +jigsaw.title.joint_type=Tipe gabungan: # +jigsaw.title.joint_type.aligned=Selaras # +jigsaw.joint_type.aligned=Selaras # +jigsaw.joint_type.rollable=Bisa digulung # +jigsaw.exit.done=Selesai # +jigsaw.exit.cancel=Batal # + +##EDU Joincode +joincode.entry_popup.icon_button=Tombol kode bergabung %1 # Example: Apple join code button # +joincode.entry_popup.icon_entry=Entri kode bergabung %3, %1 dari %2 # Example: Apple join code entry 2 of 5 # +joincode.entry_popup.title=Masukkan Kode Bergabung # +joincode.connecting.title=Bergabung ke Dunia # +joincode.connecting.lower_text=Mencari dunia... # +joincode.error.title=Kesalahan saat Bergabung # +joincode.error.message.no_match=Kode untuk bergabung yang kamu masukkan tidak cocok dengan dunia apa pun yang saat ini tersedia. # +joincode.error.message.no_response=Ada masalah saat menyambungkan ke layanan kode bergabung. Harap coba lagi. # +joincode.error.message.not_available=Kode untuk bergabung saat ini tidak tersedia. Tanyakan Alamat IP host untuk bergabung dengan permainan mereka. # +joincode.error.message.service_error=Terjadi kesalahan. Harap coba lagi. # +joincode.found.title=Bergabung ke Dunia # +joincode.found.message=Apakah ini dunia tempat Anda mencoba bergabung? # +joincode.found.host_name=Diselenggarakan Oleh: %1 # +joincode.icon_text.null=Kosong # +joincode.icon_text.1=Buku & Pena Bulu # +joincode.icon_text.2=Balon # +joincode.icon_text.3=Rel # +joincode.icon_text.4=Alex # +joincode.icon_text.5=Kukis # +joincode.icon_text.6=Ikan # +joincode.icon_text.7=Agent # +joincode.icon_text.8=Kue # +joincode.icon_text.9=Beliung # +joincode.icon_text.10=Ember Air # +joincode.icon_text.11=Steve # +joincode.icon_text.12=Apel # +joincode.icon_text.13=Wortel # +joincode.icon_text.14=Panda # +joincode.icon_text.15=Tanda # +joincode.icon_text.16=Ramuan # +joincode.icon_text.17=Peta # +joincode.icon_text.18=Llama # +joincode.ip_entry.button_tts=Opsi Lainnya # +joincode.ip_entry.address.tooltip=Untuk menemukan Alamat IP, mintalah host untuk menjeda permainan. Alamat IP dan Nomor port terdapat di tab multipemain layar jeda. # +joincode.ip_entry.port.tooltip=Untuk menemukan Nomor port, mintalah host untuk menjeda permainan. Alamat IP dan Nomor port terdapat di tab multipemain layar jeda. # +joincode.generate_new.button.text=Buat Kode Bergabung Baru # +joincode.generate_new.tooltip.text=Membuat kode baru tidak akan mengganggu sesi multipemain. # +joincode.button.share_link.text=Bagikan Tautan # +joincode.generating_new=Memuat... # +joincode.tooltip.errortext=Terjadi kesalahan saat membuat kode bergabung. # +joincode.tooltip.account.error=Ada masalah saat memverifikasi akunmu. Harap mulai ulang Minecraft Education lalu coba lagi. # +joincode.tooltip.infotext=Beri tahukan kode bergabung kepada teman sekelasmu agar mereka bisa bergabung ke duniamu. # +joincode.button.stop_hosting.text=Berhenti Menjadi Host # +joincode.confirmation.stop_hosting.message=Jika kamu berhenti menjadi host dunia, sesi multipemain akan berakhir untuk semua pemain. Yakin ingin melakukan ini? # +joincode.button.start_hosting.text=Mulai Menjadi Host # +joincode.confirmation.start_hosting.message=Jika kamu mulai menjadi host, kami akan membuatkan kode untuk kamu tunjukkan kepada pemain lain agar mereka bisa bergabung ke duniamu. Ingin mulai menjadi host? # +joincode.service.unreachable=Tidak dapat terhubung ke layanan penemuan # +joincode.button.generate_code.text=Buat Kode Bergabung Baru # +joincode.confirmation.generate_code.message=Membuat kode bergabung baru tidak akan menghentikan permainan multipemain. Kode yang baru akan digunakan untuk mengundang pemain tambahan. # +joincode.service.unavailable=Kode bergabung saat ini tidak tersedia. Coba segarkan atau gunakan alamat IP kamu sebagai gantinya. # + +##EDU Pause Menu +edu.pause.ipaddress=ALAMAT IP # +edu.pause.port=PORT # +edu.pause.nethernetLabel=ID KONEKSI # + +key.attack=Serang/Hancurkan # +key.back=Jalan Mundur # +key.categories.gameplay=Pola Permainan # +key.categories.inventory=Persediaan # +key.categories.misc=Lain-Lain # +key.categories.movement=Pergerakan # +key.categories.multiplayer=Multipemain # +key.categories.stream=Streaming # +key.categories.ui=Antarmuka Permainan # +key.codeBuilder=Pembuat Kode # +key.chat=Tombol Obrolan # +key.command=Buka Perintah # +key.copyCoordinates=Salin Koordinat # +key.copyFacingCoordinates=Salin Koordinat Menghadap # +key.cycleItemLeft=Putar Item ke Kiri # +key.cycleItemRight=Putar Item ke Kanan # +key.scoreboard=Tampilkan Papan Skor # +key.drop=Jatuhkan Item # +key.forward=Jalan Maju # +key.fullscreen=Alihkan ke Layar Penuh # +key.hotbar.1=Slot Panel Pilihan 1 # +key.hotbar.2=Slot Panel Pilihan 2 # +key.hotbar.3=Slot Panel Pilihan 3 # +key.hotbar.4=Slot Panel Pilihan 4 # +key.hotbar.5=Slot Panel Pilihan 5 # +key.hotbar.6=Slot Panel Pilihan 6 # +key.hotbar.7=Slot Panel Pilihan 7 # +key.hotbar.8=Slot Panel Pilihan 8 # +key.hotbar.9=Slot Panel Pilihan 9 # +key.cyclefixedinventory=Putar Persediaan Tetap # +key.immersivereader=Pembaca Imersif # +key.interactwithtoast=Buka Pemberitahuan # +key.mobeffectsandinteractwithtoast=Buka Efek Pemberitahuan/Mob # +key.script_toggle=Alihkan Mode Mouse # +key.script_cancel=Batalkan Aksi Saat Ini # +key.script_open_map=Buka UI Peta # +key.script_open_chat=Buka UI Obrolan # +key.script_open_inventory=Buka UI persediaan # +key.script_open_mission=Buka UI Misi # +key.inventory=Persediaan # +key.jump=Lompat/Terbang # +key.left=Menyamping Kiri # +key.lookCenter=Lihat ke Tengah # +key.lookDown=Lihat ke Bawah # +key.lookDownLeft=Lihat ke Bawah Kiri # +key.lookDownRight=Lihat ke Bawah Kanan # +key.lookDownSlight=Lihat ke Bawah Sedikit # +key.lookDownSmooth=Lihat ke Bawah Halus # +key.lookLeft=Lihat ke Kiri # +key.lookLeftSmooth=Lihat ke Kiri Halus # +key.lookRight=Lihat ke Kanan # +key.lookRightSmooth=Lihat ke Kanan Halus # +key.lookUp=Lihat ke Atas # +key.lookUpLeft=Lihat ke Atas Kiri # +key.lookUpRight=Lihat ke Atas Kanan # +key.lookUpSlight=Lihat ke Atas Sedikit # +key.lookUpSmooth=Lihat ke Atas Halus # +key.menuTabLeft=Tab Menu Kiri # +key.menuTabRight=Tab Menu Kanan # +key.mouseButton=Tombol %1$s # +key.pickItem=Pilih Blok # +key.playerlist=Tampilkan Daftar Pemain # +key.right=Menyamping Kanan # +key.screenshot=Ambil Cuplikan Layar # +key.smoothCamera=Alihkan ke Kamera Sinematik # +key.sneak=Menyelinap/Turun # +key.spectatorOutlines=Sorot Pemain (Penonton) # +key.sprint=Lari Cepat # +key.streamCommercial=Tampilkan Iklan Stream # +key.streamPauseUnpause=Jeda/Lanjutkan Stream # +key.streamStartStop=Mulai/Hentikan Stream # +key.streamToggleMic=Tekan untuk Bicara/Bisukan # +key.togglePerspective=Alihkan Perspektif # +key.toggleControlTips=Tips Kontrol # +key.inGameMenu=Menu Dalam Permainan # +key.use=Gunakan Item/Tempatkan Blok # +key.flyDownSlow=Turun Perlahan # +key.flyUpSlow=Terbang Perlahan # +key.mobEffects=Efek Mob # +key.moveBack=Mundur # +key.moveForward=Maju # +key.moveLeft=Bergerak ke Kiri # +key.moveRight=Bergerak ke Kanan # +key.pause=Jeda # +key.toggleLivingroom=Alihkan Imersi # + +keyboard.keyName.backspace=BACK # +keyboard.keyName.tab=TAB # +keyboard.keyName.return=RETURN # +keyboard.keyName.pause=PAUSE # +keyboard.keyName.lshift=SHIFT # +keyboard.keyName.control=CONTROL # +keyboard.keyName.alt=ALTERNATIF # +keyboard.keyName.capsLock=CAPITAL # +keyboard.keyName.escape=ESCAPE # +keyboard.keyName.space=SPACE # +keyboard.keyName.pgDown=HALAMAN TURUN # +keyboard.keyName.pgUp=HALAMAN NAIK # +keyboard.keyName.end=END # +keyboard.keyName.home=HOME # +keyboard.keyName.left=LEFT # +keyboard.keyName.up=UP # +keyboard.keyName.right=RIGHT # +keyboard.keyName.down=DOWN # +keyboard.keyName.insert=INSERT # +keyboard.keyName.delete=DELETE # +keyboard.keyName.0=0 # +keyboard.keyName.1=1 # +keyboard.keyName.2=2 # +keyboard.keyName.3=3 # +keyboard.keyName.4=4 # +keyboard.keyName.5=5 # +keyboard.keyName.6=6 # +keyboard.keyName.7=7 # +keyboard.keyName.8=8 # +keyboard.keyName.9=9 # +keyboard.keyName.a=A # +keyboard.keyName.b=B # +keyboard.keyName.c=C # +keyboard.keyName.d=D # +keyboard.keyName.e=E # +keyboard.keyName.f=F # +keyboard.keyName.g=G # +keyboard.keyName.h=H # +keyboard.keyName.i=I # +keyboard.keyName.j=J # +keyboard.keyName.k=K # +keyboard.keyName.l=L # +keyboard.keyName.m=M # +keyboard.keyName.n=N # +keyboard.keyName.o=O # +keyboard.keyName.p=P # +keyboard.keyName.q=Q # +keyboard.keyName.r=R # +keyboard.keyName.s=S # +keyboard.keyName.t=T # +keyboard.keyName.u=U # +keyboard.keyName.v=V # +keyboard.keyName.w=W # +keyboard.keyName.x=X # +keyboard.keyName.y=Y # +keyboard.keyName.z=Z # +keyboard.keyName.f1=F1 # +keyboard.keyName.f2=F2 # +keyboard.keyName.f3=F3 # +keyboard.keyName.f4=F4 # +keyboard.keyName.f5=F5 # +keyboard.keyName.f6=F6 # +keyboard.keyName.f7=F7 # +keyboard.keyName.f8=F8 # +keyboard.keyName.f9=F9 # +keyboard.keyName.f10=F10 # +keyboard.keyName.f11=F11 # +keyboard.keyName.f12=F12 # +keyboard.keyName.f13=F13 # +keyboard.keyName.numpad0=NUMPAD0 # +keyboard.keyName.numpad1=NUMPAD1 # +keyboard.keyName.numpad2=NUMPAD2 # +keyboard.keyName.numpad3=NUMPAD3 # +keyboard.keyName.numpad4=NUMPAD4 # +keyboard.keyName.numpad5=NUMPAD5 # +keyboard.keyName.numpad6=NUMPAD6 # +keyboard.keyName.numpad7=NUMPAD7 # +keyboard.keyName.numpad8=NUMPAD8 # +keyboard.keyName.numpad9=NUMPAD9 # +keyboard.keyName.scroll=SCROLL # +keyboard.keyName.equals=EQUALS # +keyboard.keyName.add=ADD # +keyboard.keyName.minus=MINUS # +keyboard.keyName.subtract=SUBTRACT # +keyboard.keyName.multiply=MULTIPLY # +keyboard.keyName.divide=DIVIDE # +keyboard.keyName.decimal=DECIMAL # +keyboard.keyName.grave=GRAVE # +keyboard.keyName.numLock=NUMLOCK # +keyboard.keyName.slash=SLASH # +keyboard.keyName.semicolon=SEMICOLON # +keyboard.keyName.apostrophe=APOSTROPHE # +keyboard.keyName.comma=COMMA # +keyboard.keyName.period=PERIOD # +keyboard.keyName.backslash=BACKSLASH # +keyboard.keyName.lbracket=LBRACKET # +keyboard.keyName.rbracket=RBRACKET # + +keyboard.keyName.backspace.short=BACK # +keyboard.keyName.tab.short=TAB # +keyboard.keyName.return.short=RETURN # +keyboard.keyName.pause.short=PAUSE # +keyboard.keyName.lshift.short=SHIFT # +keyboard.keyName.control.short=CTRL # +keyboard.keyName.alt.short=ALT # +keyboard.keyName.capsLock.short=CAPS # +keyboard.keyName.escape.short=ESC # +keyboard.keyName.space.short=SPACE # +keyboard.keyName.pgDown.short=PgDn # +keyboard.keyName.pgUp.short=PgUp # +keyboard.keyName.end.short=END # +keyboard.keyName.home.short=HOME # +keyboard.keyName.left.short=LEFT # +keyboard.keyName.up.short=UP # +keyboard.keyName.right.short=RIGHT # +keyboard.keyName.down.short=DOWN # +keyboard.keyName.insert.short=INS # +keyboard.keyName.delete.short=DEL # +keyboard.keyName.numpad0.short=N0 # +keyboard.keyName.numpad1.short=N1 # +keyboard.keyName.numpad2.short=N2 # +keyboard.keyName.numpad3.short=N3 # +keyboard.keyName.numpad4.short=N4 # +keyboard.keyName.numpad5.short=N5 # +keyboard.keyName.numpad6.short=N6 # +keyboard.keyName.numpad7.short=N7 # +keyboard.keyName.numpad8.short=N8 # +keyboard.keyName.numpad9.short=N9 # +keyboard.keyName.scroll.short=SCROLL # +keyboard.keyName.equals.short== # +keyboard.keyName.add.short=N+ # +keyboard.keyName.minus.short=- # +keyboard.keyName.subtract.short=N- # +keyboard.keyName.multiply.short=N* # +keyboard.keyName.divide.short=N/ # +keyboard.keyName.decimal.short=N. # +keyboard.keyName.grave.short=` # +keyboard.keyName.numLock.short=NUMLOCK # +keyboard.keyName.slash.short=/ # +keyboard.keyName.semicolon.short=; # +keyboard.keyName.apostrophe.short=' # +keyboard.keyName.comma.short=, # +keyboard.keyName.period.short=. # +keyboard.keyName.backslash.short=\ # +keyboard.keyName.lbracket.short=[ # +keyboard.keyName.rbracket.short=] # + +keyboard.onScreen.lineNumber=Baris %s # + +lanServer.otherPlayers=Pengaturan untuk Pemain Lain # +lanServer.scanning=Memindai permainan di jaringan lokalmu # +lanServer.start=Mulai Dunia LAN # +lanServer.title=Dunia LAN # +lanServer.restart=Server ini dimulai ulang! # + +licensed_content.goBack=Kembali # +licensed_content.viewLicensedContent=Untuk melihat konten berlisensi, kunjungi https://minecraft.net/licensed-content/ di salah satu browser web. # + +livingroom.hint.tap_touchpad_for_immersive=Ketuk papan sentuh untuk mengalihkan Imersi # +livingroom.hint.tap_view_for_immersive=Tekan tombol F5 untuk mengalihkan Imersi # +livingroom.hint.tap_view_for_immersive_gamepad=Tekan D-Pad Atas untuk mengalihkan Imersi # +livingroom.hint.tap_view_for_immersive_oculustouch=Tekan Y untuk mengalihkan Imersi # +livingroom.hint.tap_view_for_immersive_windowsmr=Tekan Menu Kanan untuk mengalihkan Imersi # + +map.toolTip.displayMarkers=Tampilkan Penanda # +map.toolTip.scaling=Mengatur skala pada 1:%s # +map.toolTip.level=Level %s/%s # +map.toolTip.unkown=Peta Tidak Diketahui # +map.toolTip.locked=Terkunci # +map.position.agent=Posisi Agent: %s, %s, %s # +map.position=Posisi: %s, %s, %s # + +mcoServer.title=Dunia Online Minecraft # + +menu.achievements=Prestasi # +menu.convertingLevel=Memperluas dunia # +menu.copyright=©Mojang AB # +menu.disconnect=Putus # +menu.educatorResources=Sumber Daya Pendidik # +menu.editions=Editions # +menu.beta=Beta!!! # +menu.game=Menu permainan # +menu.generatingLevel=Membuat Dunia # +menu.generatingTerrain=Membangun medan # +menu.howToPlay=Cara Main # +menu.howToPlay.caps=CARA MAIN # +menu.host=Host # +menu.howToPlay.generalMessage=Ensiklopedia Minecraft untuk pemain baru dan berpengalaman. # +menu.howToPlay.access=Tekan :_gamepad_face_button_down: untuk membuka Cara Bermain! # +menu.howToPlay.access.noicon=Tekan [A] untuk membuka Cara Bermain! # +menu.loadingLevel=Memuat dunia # +menu.multiplayer=Multipemain # +menu.online=Minecraft Realms # +menu.options=Opsi # +menu.settings=Pengaturan # +menu.settings.caps=PENGATURAN # +menu.classroom_settings.caps=PENGATURAN KELAS # +menu.serverStore=Toko %s # +menu.serverGenericName=Server # +menu.play=Main # +menu.playdemo=Mainkan Dunia Demo # +menu.playOnRealms=Bermain di Realm # +menu.quickplay=Main Cepat # +menu.quit=Simpan & Keluar # +menu.quit.edu=Simpan & Keluar # +menu.quiz=Mulai Kuis # +menu.resetdemo=Atur Ulang Dunia Demo # +menu.resourcepacks=Paket Sumber Daya # +menu.globalpacks=Sumber Daya Global # +menu.storageManagement=Penyimpanan # +menu.behaviors=Paket Perilaku # +menu.worldtemplates=Template Dunia # +menu.respawning=Memunculkan Kembali # +menu.returnToGame=Lanjutkan Permainan # +menu.returnToMenu=Simpan dan Keluar ke Judul # +menu.shareToLan=Buka ke LAN # +menu.simulating=Mensimulasikan dunia sesaat # +menu.singleplayer=Satu pemain # +menu.store=Marketplace # +menu.skins=Skin # +menu.start=Mulai # +menu.switchingLevel=Mengalihkan dunia # +menu.makingBackup=Membuat cadangan... # +menu.saving=Menyimpan... # +menu.editorMode=Mode Editor # +menu.editor.play=Lanjutkan # +menu.character_cast.select_title=Pilih Karakter Awalmu # +menu.character_cast.preview_title=Temui para Pemerannya! # + +merchant.deprecated=Tukarkan sesuatu yang lain untuk membuka! # + + +mount.onboard=Tekan %1$s untuk turun # + +multiplayer.connect=Sambung # +multiplayer.downloadingStats=Mengunduh statistik & prestasi... # +multiplayer.downloadingTerrain=Mengunduh medan # +multiplayer.info1=Multipemain Minecraft saat ini belum selesai, tapi ada # +multiplayer.info2=sejumlah pengujian awal yang belum sempurna sedang berlangsung. # +multiplayer.ipinfo=Masukkan IP server untuk tersambung: # +multiplayer.packErrors=Setidaknya salah satu paket sumber daya atau perilaku gagal dimuat. # +multiplayer.packErrors.realms=Setidaknya salah satu paket sumber daya atau perilaku gagal dimuat. Coba unduh dunia ini dari pengaturan Realm untuk melihat detail lebih lanjut tentang kesalahan ini. # +multiplayer.player.inventory.recovered=Persediaan dipulihkan dan ditempatkan di peti di dekatmu. # +multiplayer.player.inventory.failed=Persediaan dipulihkan. Temukan tempat yang aman, dan kami akan menempatkan peti di dekatmu saat berikutnya kamu bergabung dengan dunia. # +multiplayer.player.joined=%s bergabung dengan permainan # +multiplayer.player.joined.renamed=%s (sebelumnya dikenal sebagai %s) bergabung dengan permainan # +multiplayer.player.joined.realms=%s bergabung dengan Realm # +multiplayer.player.joined.realms.renamed=%s (sebelumnya dikenal sebagai %s) bergabung dengan Realm # +multiplayer.player.left=%s keluar dari permainan # +multiplayer.player.left.realms=%s keluar dari Realm # +multiplayer.player.changeToPersona=%s mengedit tampilan karakter. # +multiplayer.player.changeToSkin=%s telah mengganti skin. # +multiplayer.stopSleeping=Tinggalkan Tempat Tidur # +multiplayer.playersSleeping=%s/%s pemain tidur # +multiplayer.texturePrompt.line1=Server ini menyarankan penggunaan paket sumber daya kustom. # +multiplayer.texturePrompt.line2=Kamu ingin mengunduh dan menginstalnya secara otomatis? # +multiplayer.title=Mainkan Multipemain # +multiplayer.inBedOpenChat=Buka Obrolan # +multiplayer.joincode.refreshed=Kode bergabung permainan telah diperbarui. # + +notification.lock.noCraft=Item ini dikunci dan tidak bisa digunakan untuk membuat # +notification.lock.noDrop=Item ini terkunci dan tidak dapat dijatuhkan # +notification.lock.noRemove=Item ini dikunci dan tidak bisa dihapus dari inventaris # + +npcscreen.action.buttonmode=Mode Tombol # +npcscreen.action.onEnter=Saat Masuk # +npcscreen.action.onExit=Saat Keluar # +npcscreen.action.buttonname=Nama Tombol # +npcscreen.action.command.placeholder=Ketik Perintah di Sini... # +npcscreen.action.command.title=Perintah # +npcscreen.action.url.placeholder=Ketik URL di Sini... # +npcscreen.action.url.title=URL # +npcscreen.action.url.warning.invalidUri=Hanya URL yang berawalan "http" atau "https" yang didukung. # +npcscreen.action.url.warning.emptyUri=Jika tidak ada URL yang ditambahkan, tombol ini akan membuka jendela browser baru. # +npcscreen.addcommand=Tambah Perintah # +npcscreen.addtext=Ketik Dialog di Sini... # +npcscreen.addurl=Tambah URL # +npcscreen.advancedsettings=Pengaturan Lanjutan # +npcscreen.advancedtitle=Pengaturan NPC Lanjutan # +npcscreen.appearance=Tampilan # +npcscreen.basictitle=Karakter Non-Pemain # +npcscreen.dialog=Dialog # +npcscreen.editdialog=Dialog Edit # +npcscreen.help.command.a=Klik tombol ini untuk menambahkan perintah ke kotak dialog NPC. # +npcscreen.help.command.b=Beberapa perintah dapat ditambahkan sekaligus. # +npcscreen.help.url.a=Klik tombol ini untuk menambahkan hyperlink URL ke kotak dialog NPC. # +npcscreen.help.url.b=Link akan terbuka di browser default pemain. # +npcscreen.learnmore=Selengkapnya # +npcscreen.name=Nama # +npcscreen.npc=NPC # +npcscreen.requiresop=Harus Ada OP # + +npcUri.launch.success=Membuka Tautan NPC. # +npcUri.launch.failure=Tidak bisa membuka Tautan NPC. Ini tidak terlihat seperti URL yang didukung. # + +offer.category.skinpack=Paket Skin # +offer.category.resourcepack=Paket Tekstur # +offer.category.mashup=Paket Perpaduan # +offer.category.worldtemplate=Dunia # +offer.category.editorschoice=Pilihan Editor # +offer.category.allByCreator=Semua dari %s # + +offer.navigationTab.skins=Skin # +offer.navigationTab.textures=Tekstur # +offer.navigationTab.worlds=Dunia # +offer.navigationTab.mashups=Perpaduan # + +options.adjustBrightness=Sesuaikan kecerahan hingga kamu hanya bisa melihat dua wajah creeper. # +options.brightness.notVisible=Tidak Terlihat # +options.brightness.barelyVisible=Kurang Terlihat # +options.brightness.easilyVisible=Sangat Terlihat # + +options.adUseSingleSignOn=Aktifkan Single Sign On # +options.adEduRememberMe=Ingatlah Aku # +options.advancedButton=Pengaturan Video Lanjutan... # +options.showAdvancedVideoSettings=Tampilkan Pengaturan Video Lanjutan # +options.advancedOpengl=OpenGL Lanjutan # +options.advancedVideoTitle=Pengaturan Video Lanjutan # +options.anaglyph=Anaglyph 3D # +options.termsAndConditions=Syarat dan Ketentuan # +options.attribution=Atribusi # +options.3DRendering=Perenderan 3D # +options.animatetextures=Air animasi # +options.ao=Pencahayaan Halus # +options.ao.max=Maksimum # +options.ao.min=Minimum # +options.ao.off=TIDAK AKTIF # +options.autojump=Lompat Otomatis # +options.sprintOnMovement=Berlari Otomatis # +options.clearhotbar=Kosongkan Panel Pilihan # +options.blockAlternatives=Blok Alternatif # +options.buildid.format=Build: %1$s # +options.protocolversion.format=Versi Protokol: %1%s # +options.worldconversion.version=Konverter Dunia: %s # +options.builddate.format=Tanggal Build: %s # +options.buttonSize=Ukuran Tombol # +options.alwaysHighlightHoveringBoxInCrosshair=Sorotan Selalu Aktif # +options.useSpecificTouchControlNames=Gunakan Nama Kontrol Sentuh Tertentu # +options.controlMode.title=Mode Kontrol # +options.controlMode.selected=Dipilih: # +options.controlMode.selectControlMode=Pilih Mode Kontrol # +options.showTouchControlSelectionScreen=Tampilkan Layar Pilihan Kontrol Sentuh # +options.showActionButton=Tampilkan Tombol Aksi # +options.resizableUI=UI yang dapat diubah ukurannya # +options.enableNewTouchControlSchemes=Aktifkan Skema Kontrol Sentuh Baru # +options.resetOnStart=Atur Ulang Saat Mulai # +options.category.addons=Add-On # +options.category.audio=Suara # +options.category.classroom_settings=Kelas # +options.category.game=Permainan # +options.category.graphics=Grafik # +options.category.input=Kontrol # +options.category.server=Server # +options.change=Ubah # +options.changeGamertag=Ganti Gamertag # +options.chat.color=Warna # +options.chat.height.focused=Tinggi Terfokus # +options.chat.height.unfocused=Tinggi Tidak Terfokus # +options.chat.links=Tautan Web # +options.chat.links.prompt=Perintah pada Tautan # +options.chat.opacity=Keburaman # +options.chat.scale=Skala # +options.chat.title=Pengaturan Obrolan... # +options.chat.visibility=Obrolan # +options.chat.visibility.full=Ditampilkan # +options.chat.visibility.hidden=Tersembunyi # +options.chat.visibility.system=Hanya Perintah # +options.chat.width=Lebar # +options.codeBuilder=Pembuat Kode # +options.content_log_file=Aktifkan File Log Konten # +options.content_log_gui=Aktifkan GUI Log Konten # +options.controller=Pengontrol # +options.controllerLayout=Tata Letak Pengontrol # +options.controllerSettings=Pengaturan Pengontrol # +options.controls=Kontrol... # +options.control_alt_keybinds_section=Tombol berikut digunakan dengan 'CTRL + ALT' # +options.credits=Kredit # +options.crouch=Menyelinap # +options.customizeTitle=Sesuaikan Pengaturan Dunia # +options.destroyvibration=Bergetar Saat Menghancurkan Blok # +options.splitvibration=Bergetar Saat Memisahkan Item # +options.debug=Debug # +options.flighting_debug=Debug Flighting # +options.debugTitle=Opsi Pengembang # +options.delete_account.button=Hapus Akun Microsoft # +options.delete_account.confirm.title=Hapus Akun Microsoft? # +options.delete_account.confirm.warning=PERINGATAN: Kamu tidak akan bisa lagi mempertahankan kemajuan atau pembelian di perangkatmu sesudah akunmu dihapus %s. # +options.delete_account.confirm.warning.2=Menghapus Akun Microsoft kamu dari permainan ini akan memengaruhi semua permainan Minecraft yang memakai akun ini. # +options.delete_account.confirm.checkbox1=Kamu tidak akan bisa lagi mengakses konten toko dalam game saat bermain di platform lain. # +options.delete_account.confirm.checkbox2=Kamu tidak akan bisa lagi bermain online bersama teman. # +options.delete_account.confirm.checkbox3=Kamu tidak akan bisa mengakses Realms, termasuk langganan Realms yang saat ini aktif. # +options.delete_account.confirm.checkbox4=Kamu memahami hal tersebut di atas dan kamu ingin melanjutkan penghapusan akun kamu. # +options.delete_account.confirm.button=Hapus # +options.dev_game_tip=Tips Pola Permainan # +options.dev_ad_show_debug_panel=Tampilkan Tanda EDU di Panel Debug # +options.dev_ad_token_refresh_threshold=Detik Ambang Batas Penyegaran Token Masuk EDU # +options.dev_ad_edu_max_token_refresh=Menyegarkan Token EDU Maks (Menit) # +options.dev_side_by_side_comparison_rate=Tingkat Perbandingan Berdampingan # +options.dev_playfab_token_refresh_threshold=Menit Ambang Batas Penyegaran Token Playfab # +options.dev_assertions_debug_break=Penegasan berhenti di debugger # +options.dev_assertions_show_dialog=Penegasan menampilkan dialog modal # +options.dev_force_trial_mode=Aktifkan paksa Mode Uji Coba # +options.dev_eduDemo=Demo Edu (Harus masuk ulang) # +options.remote_imgui_toggle=Imgui Jarak Jauh Diaktifkan # +options.dev_enableDebugUI=Aktifkan Debug UI # +options.dev_createRealmWithoutPurchase=Buat realm tanpa pembelian # +options.dev_flushOrphanedRealmsPurchases=Hapus pembelian Realm orphan # +options.dev_enableMixerInteractive=Aktifkan perintah interaktif Mixer # +options.dev_storeOfferQueryRequiresXbl=Wajibkan XBL untuk Penawaran Toko ###disable_3rd_party_console_resource_pack_check +options.dev_renderBoundingBox=Render kotak pembatas # +options.dev_renderPaths=Render jalur # +options.dev_renderGoalState=Render status sasaran # +options.dev_renderMobInfoState=Status info render mob # +options.dev_resetClientId=Atur ulang ID klien # +options.dev_showChunkMap=Tampilkan peta gugus # +options.dev_chunkMapMode=Mode Tampilan Peta Bongkah # +options.dev_chunk_map_mode_off=Tidak Aktif # +options.dev_chunk_map_mode_client=Klien # +options.dev_chunk_map_mode_client_main_chunksource=Klien (MainChunkSource) # +options.dev_chunk_map_mode_server_chunk_state=Server # +options.dev_chunk_map_mode_server_chunk_debug_display_state=Server (Status DB) # +options.dev_disableRenderTerrain=Nonaktifkan Gambar Medan # +options.dev_disableRenderEntities=Nonaktifkan Gambar Entitas # +options.dev_disableRenderBlockEntities=Nonaktifkan Gambar Entitas Blok # +options.dev_disableRenderParticles=Nonaktifkan Gambar Partikel # +options.dev_disableRenderSky=Nonaktifkan Gambar Langit # +options.dev_disableRenderWeather=Nonaktifkan Gambar Cuaca # +options.dev_disableRenderHud=Nonaktifkan Gambar Hud # +options.dev_disableRenderItemInHand=Nonaktifkan Gambar Item yang Dipegang # +options.dev_disableRenderMainMenuCubeMap=Nonaktifkan Gambar CubeMap Menu Utama # +options.dev_disableRenderMainMenuPaperdollAnimation=Nonaktifkan Animasi Boneka Kertas Menu Utama # +options.dev_serverInstanceThread=Thread Instans Server # +options.dev_newCuller=Gunakan pilihan baru # +options.dev_showBuildInfo=Menampilkan info build # +options.dev_showDevConsoleButton=Tampilkan tombol konsol pengembang # +options.dev_realmsPermissionsEnabledButton=Tampilkan izin realm # +options.dev_enableProfiler=Aktifkan profiler # +options.dev_newParticleSystem=Aktifkan Sistem Partikel Baru # +options.dev_enableDebugHudOverlay=Aktifkan debug HUD # +options.dev_enableDebugHudOverlay.off=Tidak aktif # +options.dev_enableDebugHudOverlay.basic=Dasar # +options.dev_enableDebugHudOverlay.imgui=ImGui # +options.dev_enableDebugHudOverlay.renderchunks=Render gugus # +options.dev_enableDebugHudOverlay.workerthreads=Thread pekerja # +options.dev_enableDebugHudOverlay.debugtextures=Debug tekstur # +options.dev_enableDebugHudOverlay.profiler=Pembuat Profil # +options.dev_enableDebugHudOverlay.imagememory=Memori Gambar # +options.dev_enableDebugHudOverlay.texturememory=Memori Tekstur # +options.dev_enableDebugHudOverlay.perimagememory=Memori Per Gambar # +options.dev_enableDebugHudOverlay.buffermemory=Memori Buffer # +options.dev_enableDebugHudOverlay.camera=Kamera # +options.dev_enableDebugHudOverlay.audio=Audio # +options.dev_enableDebugHudOverlay.client_network=Jaringan Klien # +options.dev_enableDebugHudOverlay.server_network=Jaringan Server # +options.dev_enableDebugHudOverlay.spatial_packet_optimizations=Optimasi Paket Spasial # +options.dev_enableDebugHudOverlay.lock_contention=Kunci Pertikaian # +options.dev_enableDebugHudOverlay.hbui=Wajah Permainan # This is a proper name, do not translate # +options.dev_transport_layer=Pindahkan Jenis Lapisan # +options.dev_controltower_override_transport_layer=Ganti Lapisan Transportasi MUTS Secara Lokal # +options.dev_transport_layer.raknet=RakNet # +options.dev_transport_layer.nethernet_mpsd=NetherNet (MPSD) # +options.dev_transport_layer.nethernet_websockets=NetherNet (WebSocket) # +options.dev_multithreadedRendering=Aktifkan perenderan multi-thread # +options.dev_file_watcher=Aktifkan Pemantau File # +options.dev_enable_texture_hot_reloader=Aktifkan Hot Reloader Tekstur # +options.dev_achievementsAlwaysEnabled=Prestasi selalu diaktifkan # +options.dev_useLocalServer=Gunakan server lokal # +options.dev_useIPv6Only=Gunakan Hanya IPv6 # +options.dev_attachPosRenderLevel=Render Posisi Pasang # +options.dev_render_attach_pos.none=Mati # +options.dev_render_attach_pos.head_pos=Posisi Kepala # +options.dev_render_attach_pos.eyes_pos=Posisi Mata # +options.dev_render_attach_pos.breath_pos=Posisi Bernapas # +options.dev_render_attach_pos.body_pos=Posisi Badan # +options.dev_render_attach_pos.feet_pos=Posisi Kaki # +options.dev_render_attach_pos.all=Semua # +options.dev_disable_client_blob_cache=Nonaktifkan Cache Blob Klien # +options.dev_force_client_blob_cache=Aktifkan Paksa Cache Blob Klien untuk Permainan Lokal # +options.dev_connectionQuality=Kualitas Koneksi # +options.dev_connection_quality.no_limit=Tak terbatas # +options.dev_connection_quality.phone_4g=4G # +options.dev_connection_quality.phone_3g=3G # +options.dev_connection_quality.slow=Lambat # +options.dev_connection_quality.very_slow=Sangat lambat # +options.dev_use_fps_independent_turning=Gunakan Perputaran Independen FPS # +options.dev_use_fast_chunk_culling=Gunakan Chunk Culling Cepat # +options.dev_displayMarketplaceDocumentId=Tampilkan Id Dokumen Marketplace # +options.dev_addCoins=Tambahkan %s Koin # +options.discoveryEnvironment=Lingkungan Penemuan (Perlu Mulai Ulang) # +options.discoveryEnvironment.production=Produksi # +options.discoveryEnvironment.staging=Penahapan # +options.discoveryEnvironment.local=Lokal # +options.discoveryEnvironment.dev=Pengembang [Tidak stabil] # +options.dev_realmsEnvironment=Lingkungan Realm # +options.dev_realms_environment.production=Produksi # +options.dev_realms_environment.staging=Penahapan # +options.dev_realms_environment.local=Lokal # +options.dev_realms_environment.dev=Pengembang # +options.dev_realmsSku=SKU Realms # +options.dev_realms_sku.production=Produksi # +options.dev_realms_sku.fiveday=Lima Hari # +options.dev_realms_sku.default=Default # +options.dev_realmsEndpoint=Titik Akhir Realm # +options.dev_realmsEndpointPayment=Pembayaran Titik Akhir Realm # +options.dev_realmsRelyingParty=Pihak yang Mengandalkan Realm # +options.dev_realmsRelyingPartyPayment=Pembayaran Pihak yang Mengandalkan Realm # +options.dev_realms_stories=Aktifkan Cerita Realms (perlu mulai ulang) # +options.dev_overrideXboxEnvironmentWindows=Timpa Xbox Sandbox (ditentukan OS pada Windows) # +options.dev_overrideXboxEnvironment=Timpa Xbox Sandbox (memerlukan mulai ulang) # +options.dev_xboxEnvironment=Xbox Sandbox Environment (memerlukan mulai ulang) # +options.dev_xbox_environment.retail=Ritel # +options.dev_xbox_environment.dev=Pengembang # +options.dev_xbox_environment.dev_achievement=Prestasi Pengembang # +options.dev_experimentalTreatment=Timpa Penanganan Eksperimental # +options.dev_sandboxRetail=Sandbox Xforge: Retail # +options.dev_sandboxDev=Sandbox Xforge: Pengembang # +options.dev_sandboxDevAchievement=Xforge Sandbox: Prestasi Pengembang # +options.dev_displayTreatmentsPanel=Tampilkan Perlakuan # +options.dev_currentTreatmentsTitle=Perlakuan Saat Ini # +options.dev_unusedTreatmentsTitle=Perlakuan yang Tidak Digunakan # +options.dev_addTreatmentId=Tambah Id Penanganan # +options.dev_addLabel=Tambah # +options.dev_applyTreatments=Terapkan Perlakuan # +options.dev_resetToDefault=Atur Ulang ke Default # +options.dev_clearFlights=Hapus # +options.dev_experimentalProgressions=Timpa Kemajuan # +options.dev_displayProgressionsPanel=Tampilkan Kemajuan # +options.dev_addProgressionId=Tambahkan ID Kemajuan # +options.dev_reset_day_one_experience=Atur Ulang Pengalaman Hari Pertama # +options.dev_useZippedInPackagePacks=Gunakan Paket Zip # +options.dev_importPacksAsZip=Impor Paket sebagai Zip # +options.dev_folders_portSettingsFolder=Folder Ekspor Pengaturan # +options.dev_useOverrideDate=Gunakan Tanggal Penimpaan # +options.dev_displayOverrideDatetime=Tampilkan Tanggal dan Waktu # +options.dev_loadOverrideDate=Muat Tanggal Timpa Saat Peluncuran # +options.dev.timeZoneType=Timpa Jenis Zona Waktu Editor # +options.dev.timeZoneType.local=Edit dalam Waktu Setempat # +options.dev.timeZoneType.utc=Edit dalam UTC # +options.dev_overrideDateYear=Tahun # +options.dev_overrideDateMonth=Bulan # +options.dev_overrideDateDay=Hari # +options.dev_overrideDateHour=Jam # +options.dev_overrideDateMinute=Menit # +options.dev_overrideDayLength=Timpa Durasi Hari Dalam Menit (Min: 1) # +options.dev_overrideTimeScale=Atur Skala Kecepatan Waktu Berlalu (Min: 1, Default: 1) # +options.dev_updateOverrideDate=Perbarui Tanggal Penimpaan # +options.dev_overrideVersionMajor=Besar # +options.dev_overrideVersionMinor=Kecil # +options.dev_overrideVersionPatch=Patch # +options.dev_updateVersionOverride=Timpa Pembaruan Versi Klien # +options.dev_resetOverrideDate=Atur Ulang Tanggal Timpa # +options.dev_clearStoreCache=Hapus Cache Marketplace # +options.dev_clearLibraryCache=Hapus Cache Pustaka # +options.dev_clearAllCache=Kosongkan Semua Cache # +options.dev_connection_quality=Pengondisi jaringan (simulasi koneksi buruk) # +options.dev_connection_off=Tidak aktif - Koneksi dalam memori diaktifkan untuk permainan lokal # +options.dev_connection_nolimit=Tumpukan jaringan penuh diaktifkan - Tanpa batas # +options.dev_connection_4g=4G - 15Mbps, 100ms latensi, 1% packet loss # +options.dev_connection_3g=3G - 1,5Mbps, 200ms latensi, 2% packet loss # +options.dev_connection_slow=Lambat - 400Kbps, 300ms latensi, 3% packet loss # +options.dev_connection_veryslow=Sangat lambat - 200Kbps, 400ms latensi, 4% packet loss # +options.dev_deleteAllPersonas=Hapus Semua Persona # +options.dev_deleteLegacyPersona=Hapus Slot Persona Lama # +options.dev_identity_environment=Identitas dan Lingkungan Infrastruktur Online Baru (perlu mulai ulang) # +options.dev_identity_environment.dev=Pengembangan # +options.dev_identity_environment.test=Tes # +options.dev_identity_environment.prod=Produksi # +options.dev_education_services_environment=Lingkungan Layanan Pendidikan (MUTS) (perlu memulai ulang) # +options.dev_education_environment.dev=Pengembangan # +options.dev_education_environment.staging=Penahapan # +options.dev_education_environment.preprod=Praproduksi # +options.dev_education_environment.prod=Produksi # +options.dev_education_environment.local=Lokal # +options.dev_azure_notebooks_environment=Lingkungan Azure Notebooks (AZNB) (perlu memulai ulang editor) # +options.dev_azure_notebooks_environment.prod=Produksi # +options.dev_azure_notebooks_environment.staging=Penahapan # +options.dev.windowsStore=Pilih Windows Store (Perlu Mulai Ulang) # +options.dev.windowsStore.auto=Otomatis # +options.dev.windowsStore.v6=Windows Store Lama - V6 # +options.dev.windowsStore.v8=OneStore - V8 # +options.dev.stores=Toko yang Saat Ini Aktif: # +options.dev_sunset_overrides=Aktifkan penimpaan matahari tenggelam # +options.dev_sunset_status=Perlakukan perangkat sebagai matahari tenggelam sepenuhnya # +options.dev_sunsetting_tier=Tingkat Matahari Tenggelam # +options.dev_sunsetting_tier.one=Tingkat 1 - Inisial # +options.dev_sunsetting_tier.two=Tingkat 2 - KitKat # +options.dev_sunsetting_tier.three=Tingkat 3 - FireTV # +options.dev_sunsetting_tier.four=Tingkat 4 - 1.024 MB # +options.dev_sunsetting_tier.five=Tingkat 5 - Belum ditetapkan # +options.dev_sunsetting_tier.not_pending=Tidak Tertunda # +options.dev.gathering_config_id_override=Mengumpulkan Penimpaan ID Konfigurasi # +options.difficulty=Kesulitan # +options.difficulty.easy=Mudah # +options.difficulty.hard=Sulit # +options.difficulty.hardcore=Tersulit # +options.difficulty.normal=Normal # +options.difficulty.peaceful=Tenang # +options.dpadscale=Ukuran D-Pad # +options.enableChatTextToSpeech=Teks ke Tuturan untuk Obrolan # +options.enableAutoPlatformTextToSpeech=Teks ke Tuturan dengan Pengaturan Perangkat # +options.enableUITextToSpeech=Teks ke Tuturan untuk UI # +options.enableOpenChatMessage=Aktifkan Pesan Obrolan Terbuka # +options.entityShadows=Bayangan Entitas # +options.editSettings=Ubah Pengaturan # +options.fancyskies=Langit Indah # +options.farWarning1=Penginstalan Java 64 bit disarankan # +options.farWarning2=untuk jarak render 'Jauh' (kamu memiliki 32 bit) # +options.fboEnable=Aktifkan FBO # +options.forceUnicodeFont=Paksakan Font Unicode # +options.fov=FOV # +options.fov.toggle=FOV Bisa Diubah dengan Permainan # +options.licenses=Lisensi # +options.licensed_content=Konten Berlisensi # +options.networkSettings=Pengaturan Jaringan # +options.font_license=Lisensi Font # +options.font_license_body=%1 # +options.livingRoomFOV=FOV Ruang Tamu # +options.default.format=%s # +options.percent.format=%s%% # +options.fov.format=%s° # +options.fov.max=Quake Pro # +options.fov.min=Normal # +options.hudOpacity=Keburaman HUD # +options.hudOpacity.max=Normal # +options.hudOpacity.min=Tersembunyi # +options.framerateLimit=Kecepatan Bingkai Maksimum # +options.framerateLimit.max=Tak terbatas # +options.fullKeyboardGameplay=Pola Main Keyboard Lengkap # +options.fullKeyboardLayout=Tata Letak Keyboard # +options.fullscreen=Layar Penuh # +options.gamepadcursorsensitivity=Sensitivitas Kursor Pengontrol # +options.gamertag=Gamertag: # +options.gamma=Kecerahan # +options.gamma.max=Terang # +options.gamma.min=Gelap # +options.worldLightBrightness=Kecerahan Cahaya Dunia # +options.goToFeedbackWebsite=Buka Situs Web Umpan Balik # +options.graphics=Grafik Indah # +options.transparentleaves=Daun Indah # +options.bubbleparticles=Gelembung Indah # +options.smooth_lighting=Pencahayaan Halus # +options.gui.accessibility.scaling=Penskalaan GUI Ekstra Besar # +options.gui.accessibility.scaling.tooltip=Mengaktifkan versi antarmuka menu ekstra besar sebagai opsi aksesibilitas tambahan. Pengaturan ini dapat menyebabkan gangguan visual di beberapa layar menu. # +options.upscaling=Peningkatan Skala # +options.raytracing=Penelusuran Jejak Cahaya # +options.raytracing.disabled.upsell.supported_platform=Opsi ini hanya bisa diedit saat bermain di dunia yang mendukung penelusuran jejak cahaya. Temukan di Marketplace atau buat sendiri paket sumber daya yang mendukung penelusuran jejak cahaya. # +options.raytracing.disabled.upsell.unsupported_platform=Kamu memerlukan perangkat khusus untuk menggunakan fitur ini. Informasi selengkapnya: http://aka.ms/ray-tracing-FAQ # +options.graphics.fancy=Indah # +options.graphics.fast=Cepat # +options.renderingProfile=Grafik # +options.renderingProfile.sad=Dasar # +options.renderingProfile.fancy=Indah # +options.renderingProfile.superfancy=Super Keren # +options.go_to_keybinds=Pergi ke Keybind # +options.group.audio=Suara # +options.group.feedback=Umpan Balik # +options.group.game=Permainan # +options.group.graphics=Grafik # +options.group.graphics.experimental=Eksperimental # +options.group.input=Kontrol # +options.group.multiplayer=Multipemain # +options.group.realms=Diundang ke Alpha Realm? # +options.guiScale=Ukuran D-Pad # +options.guiScale.auto=Otomatis # +options.guiScale.disabled=Penskalaan UI tidak didukung di monitor ini, kemungkinan besar karena resolusi yang rendah. # +options.guiScale.large=Besar # +options.guiScale.maximum=Maksimum # +options.guiScale.medium=Menengah # +options.guiScale.minimum=Minimum # +options.guiScale.normal=Normal # +options.guiScale.optionName=Pengubah Skala GUI # +options.guiScale.small=Kecil # +options.hidden=Tersembunyi # +options.hidehud=Sembunyikan HUD # +options.hidehand=Sembunyikan Tangan # +options.classic_box_selection=Pilihan Garis Luar # +options.creator=Kreator # +options.creatorTitle=Pengaturan Kreator # +options.vr_classic_box_selection=Pilihan Garis Luar # +options.hidegamepadcursor=Sembunyikan Kursor Pengontrol # +options.hidegui=Sembunyikan GUI # +options.showKeyboardPrompts=Perlihatkan Petunjuk Keyboard dan Mouse # +options.showLearningPrompts=Perlihatkan Petunjuk Pembelajaran # +options.hidetooltips=Sembunyikan Petunjuk Pengontrol # +options.splitscreenHUDsize=Ukuran HUD Splitscreen # +options.ingamePlayerNames=Nama Pemain dalam Permainan # +options.splitscreenIngamePlayerNames=Nama Pemain dalam Permainan Splitscreen # +options.interfaceOpacity=Keburaman HUD # +options.interactionmodel=Model Interaksi # +options.interactionmodel.touch=Sentuh # +options.interactionmodel.crosshair=Garis Bidik # +options.interactionmodel.classic=Klasik # +options.splitscreenInterfaceOpacity=Keburaman HUD Splitscreen # +options.textBackgroundOpacity=Opasitas Latar Belakang Teks # +options.hidepaperdoll=Sembunyikan Boneka Kertas # +options.showautosaveicon=Tampilkan Ikon Simpan Otomatis # +options.hold=Tahan # +options.hotbarScale=Skala Hotbar # +options.invertMouse=Balikkan Mouse # +options.invertYAxis=Balikkan Sumbu Y # +options.joystickMoveVisible=Joystick Selalu Terlihat # +options.thumbstickOpacity=Opasitas Joystick # +options.defaultJoystickMoveVisible=Joystick Terlihat Saat Tidak Digunakan # +options.creativeDelayedBlockBreaking=Pemecahan Blok Tertunda (Hanya Kreatif) # +options.keyboardLayout=Tata Letak Keyboard # +options.keyboardAndMouse=Keyboard & Mouse # +options.keyboardAndMouseSettings=Pengaturan Keyboard dan Mouse # +options.language=Bahasa # +options.languageGuiScaleCompatibility.title=Bahasa dan skala GUI tidak sesuai. # +options.languageGuiScaleCompatibility.message.short=Ukuran tulisan Bahasa yang kamu pilih terlalu kecil tidak terbaca GUI. # +options.languageGuiScaleCompatibility.message.long=Font untuk bahasa yang kamu pilih tidak terbaca pada skala GUI yang sekecil itu. Apakah kamu ingin memperbesar skala GUI-mu? # +options.languageGuiScaleCompatibility.ok=Naikkan skala GUI # +options.languageGuiScaleCompatibility.cancel=Kembali # +options.languageWarning=Terjemahan bahasa mungkin tidak 100% akurat # +options.lefthanded=Kidal # +options.hotbarOnlyTouch=Sentuhan hanya memengaruhi panel pilihan # +options.manage=Kelola # +options.manageAccount=Kelola akun # +options.mipmapLevels=Tingkat Mipmap # +options.modelPart.cape=Cape # +options.modelPart.hat=Topi # +options.modelPart.jacket=Jaket # +options.modelPart.left_pants_leg=Bagian Kaki Celana Kiri # +options.modelPart.left_sleeve=Lengan Baju Kiri # +options.modelPart.right_pants_leg=Bagian Kaki Celana Kanan # +options.modelPart.right_sleeve=Lengan Baju Kanan # +options.multiplayer.title=Pengaturan Multipemain... # +options.music=Musik # +options.name=Nama # +options.defaultName=Steve # +options.off=TIDAK AKTIF # +options.on=AKTIF # +options.particles=Partikel # +options.particles.all=Semua # +options.particles.decreased=Diturunkan # +options.particles.minimal=Minimal # +options.patchNotes=Catatan Patch # +options.performanceButton=Pengaturan Performa Video... # +options.performanceVideoTitle=Pengaturan Performa Video # +options.postButton=Pengaturan Pasca-Pemrosesan... # +options.postProcessEnable=Aktifkan Pasca-Pemrosesan # +options.postVideoTitle=Pengaturan Pasca-Pemrosesan # +options.profile=Profil # +options.profileTitle=Profil Pengguna dan Pengaturan # +options.general=Umum # +options.generalTitle=Pengaturan Umum # +options.account=Akun # +options.accountTitle=Pengaturan Akun # +options.accountError=Kesalahan Akun # +options.accountErrorButton=Lihat Kesalahan # +options.qualityButton=Pengaturan Kualitas Video... # +options.qualityVideoTitle=Pengaturan Kualitas Video # +options.reducedDebugInfo=Info Debug Dikurangi # +options.renderClouds=Render Awan # +options.renderDistance=Jarak Render # +options.raytracing.renderDistance=Jarak Render Penelusuran Jejak Cahaya # +options.raytracing.renderDistanceFormat=%s gugus # +options.renderDistanceFormat=%s gugus # +options.renderDistanceRecommendedFormat=%s bongkah (disarankan) # +options.renderDistance.warning=Jarak render yang tinggi ini dapat menyebabkan frame rate rendah, crash, atau perilaku tak terduga lainnya # +options.raytracing.renderdistance.warning=Pengaturan ini bisa menyebabkan masalah performa saat memainkan permainan. # +options.resetSettings=Atur Ulang ke Default # +options.resetSettings.popUp=Kamu yakin ingin mengatur ulang pengaturan? # +options.maxFramerate=Kecepatan Bingkai Maksimum (Eksperimental) # +options.maxFramerateFormat=%s FPS # +options.perf_turtle=Penyu Performa # +options.msaa=Anti-Alias # +options.texelAA=Anti-Alias Texel # +options.renderDistance.far=Jauh # +options.renderDistance.normal=Normal # +options.renderDistance.short=Dekat # +options.renderDistance.tiny=Kecil # +options.resourcepacks=Paket Sumber Daya # +options.safeZone=Area Aman # +options.safeZoneX=Area Aman Horizontal # +options.safeZoneY=Area Aman Vertikal # +options.safeZone.title=Ganti Area Aman Layar # +options.safeZone.description=Sesuaikan penggeser hingga keempat sudut sesuai dengan tepi layar. # +options.saturation=Saturasi # +options.screenAnimations=Animasi Layar # +options.screenPositionX=Posisi Layar Horizontal # +options.screenPositionY=Posisi Layar Vertikal # +options.sensitivity=Sensitivitas # +options.sensitivity.max=KECEPATAN HIPER!!! # +options.sensitivity.min=*menguap* # +options.spyglassdampen=Pergerakan Teropong # +options.staticjoystick=Kunci Joystick # +options.dwellbeforedragtime=Waktu Tinggal Sebelum Menyeret (milidetik) # +options.stacksplittingtriggertime=Waktu Pemisahan Tumpukan (milidetik) # +options.multiplayergame=Permainan Multipemain # +options.servervisible=Terlihat bagi Pemain LAN # +options.ShowComfortSelectScreen=Tampilkan Layar Opsi Kenyamanan # +options.sliderLabelFormat=%s: %s # +options.smoothRotationSpeed=Kecepatan Rotasi Halus # +options.xboxliveBroadcast.inviteOnly=Hanya Undangan # +options.xboxliveBroadcast.friendsOnly=Hanya Teman # +options.xboxliveBroadcast.friendsOfFriends=Teman dari Teman # +options.xboxliveBroadcastSettings=Pengaturan Akun Microsoft # +options.xboxlivevisible=Terlihat bagi Pemain di jaringan Xbox # +options.xboxLiveAccountSettings=Pengaturan Akun Microsoft # +options.xboxLiveSignedIn=Telah Masuk dengan Akun Microsoft # +options.xboxLiveSignedOut=Telah Keluar dari Akun Microsoft # +options.xboxLive.privacyControl=Privasi & keamanan online # +options.realms.checkInvites=Kelola undangan keanggotaan Realms # +options.skinCustomisation=Penyesuaian Skin... # +options.skinCustomisation.title=Penyesuaian Skin # +options.skin.change=Ubah Skin # +options.snooper=Izinkan Pengintai # +options.snooper.desc=Kami ingin mengumpulkan informasi tentang mesin untuk membantu meningkatkan Minecraft dengan mengetahui apa yang bisa kami bantu dan menemukan masalah terbesar. Semua informasi ini sepenuhnya anonim dan bisa dilihat di bawah ini. Kami berjanji bahwa kami tidak akan melakukan hal buruk dengan data ini, tetapi jika ingin memilih keluar, jangan ragu untuk menonaktifkannya! # +options.snooper.title=Koleksi Spesifikasi Mesin # +options.snooper.view=Pengaturan Pengintai... # +options.sound=Volume Suara # +options.sounds=Audio # +options.sounds.title=Pengaturan Audio # +options.accessibility=Aksesibilitas # +options.accessibility.title=Pengaturan Aksesibilitas # +options.screenShake=Goyangan Kamera # +options.darknessEffectModifier.message=Sesuaikan seberapa gelap layarnya selama efek Kegelapan (disebabkan oleh mob dan sumber lainnya) # +options.darknessEffectModifier=Tingkat efek kegelapan # +options.glintStrength.message=Sesuaikan seberapa transparan kilat visual pada item yang tersihir # +options.glintStrength=Kekuatan kilat # +options.glintSpeed.message=Sesuaikan seberapa cepat visual kilat berpendar di item yang tersihir # +options.glintSpeed=Kecepatan kilat # +options.notificationDuration.Toast=Durasi notifikasi roti panggang # +options.notificationDuration.Chat=Durasi pesan chat # +options.notificationDuration.ToastMessage=Pilih durasi kemunculan pesan seperti undangan game dan penawaran Marketplace # +options.notificationDuration.ChatDuration=Pilih berapa lama pesan di chat tetap terlihat # +options.notificationDuration.ThreeSec=3 detik (default) # +options.notificationDuration.TenSec=10 detik # +options.notificationDuration.ThirtySec=30 detik # +options.splitscreen=Layar Terbagi # +options.splitscreen.horizontal=Layar Terbagi Horizontal # +options.splitscreen.vertical=Layar Terbagi Vertikal # +options.stickyMining=Penambangan Tetap # +options.stream=Pengaturan Siaran... # +options.stream.bytesPerPixel=Kualitas # +options.stream.changes=Kamu mungkin perlu memulai ulang aliran agar perubahan ini diterapkan. # +options.stream.chat.enabled=Aktifkan # +options.stream.chat.enabled.always=Selalu # +options.stream.chat.enabled.never=Jangan Pernah # +options.stream.chat.enabled.streaming=Sewaktu Streaming # +options.stream.chat.title=Pengaturan Obrolan Twitch # +options.stream.chat.userFilter=Filter Pengguna # +options.stream.chat.userFilter.all=Semua Penampil # +options.stream.chat.userFilter.mods=Moderator # +options.stream.chat.userFilter.subs=Pelanggan # +options.stream.compression=Kompresi # +options.stream.compression.high=Tinggi # +options.stream.compression.low=Rendah # +options.stream.compression.medium=Sedang # +options.stream.estimation=Estimasi resolusi: %dx%d # +options.stream.fps=Kecepatan Bingkai # +options.stream.ingest.reset=Atur Ulang Preferensi # +options.stream.ingest.title=Server Siaran Twitch # +options.stream.ingestSelection=Daftar Server Siaran # +options.stream.kbps=Bandwidth # +options.stream.mic_toggle.mute=Bisukan # +options.stream.mic_toggle.talk=Bicara # +options.stream.micToggleBehavior=Kirim ke # +options.stream.micVolumne=Volume Mikrofon # +options.stream.sendMetadata=Kirim Metadata # +options.stream.systemVolume=Volume Sistem # +options.stream.title=Pengaturan Siaran Twitch # +options.thirdperson=Perspektif Kamera # +options.thirdperson.firstperson=Orang Pertama # +options.thirdperson.thirdpersonback=Bagian Belakang Orang Ketiga # +options.thirdperson.thirdpersonfront=Bagian Depan Orang Ketiga # +options.title=Opsi # +options.toggle=Alihkan # +options.copyCoordinateUI=Aktifkan UI Salin Koordinat # +options.toggleCrouch=Toggle Menyelinap # +options.touch=Sentuh # +options.touchSettings=Pengaturan Sentuh # +options.touchscreen=Modus Layar Sentuh # +options.uiprofile=Profil UI # +options.uiprofile.classic=Klasik # +options.uiprofile.pocket=Saku # +options.betaNewDeathScreenToggle=Layar "Kamu Tewas" yang Baru (Eksperimental) # +options.betaNewDeathScreenToggle.disabled=Kamu tidak bisa mengubah pengaturan ini saat bermain di dunia # +options.usetouchpad=Kontrol Terpisah # +options.viewSubscriptions=Langganan # +options.viewSubscriptions.button.info=Info # +options.viewSubscriptions.button.price=%s # +options.viewSubscriptions.button.pricePerMonth=%s/bulan # +options.viewSubscriptions.button.manage=Kelola # +options.viewSubscriptions.renew=Diperbarui setiap 30 hari # +options.viewSubscriptions.daysRemaining=%d hari tersisa # +options.viewSubscriptions.realmsPlus.header=Langganan yang Tersedia # +options.viewSubscriptions.realmsPlus.headerAdditional=Langganan Tambahan # +options.viewSubscriptions.realmsPlus.detail=Lebih dari 150+ paket Marketplace dan server Realm 10 pemain untukmu sendiri # +options.viewSubscriptions.realms.header=Langganan Tambahan # +options.viewSubscriptions.realms.detail=Akses ke server Realm kamu sendiri dengan maksimal %d pemain sekaligus # +options.viewSubscriptions.loadingSubscriptions=Memuat langgananmu.. # +options.viewSubscriptions.loadingSubscriptionsFailed=Gagal memuat langganan # +options.viewSubscriptions.purchasedPlatformDiffers=Ini dibeli di %s. Kamu harus menggunakan perangkat tersebut untuk mengelolanya. # +options.viewSubscriptions.mySubscriptions=Langganan Saya # +options.viewSubscriptions.noActiveSubscriptions=Kamu Tidak Punya Langganan Aktif # +options.viewSubscriptions.signIn=Masuk # +options.viewSubscriptions.buyAnAdditionalRealm=Beli Realm Tambahan # +options.viewSubscriptions.realmsPlusSubscriptionForRealm=Langganan Realms plus untuk realm %s. # +options.viewSubscriptions.additionalSubscriptionForRealm=Langganan tambahan untuk realm %s. # +options.viewSubscriptions.personalRealmServer=Server Realm kamu sendiri untuk menambahkan anggota tak terbatas dan bermain online dengan maksimal 2 teman # +options.viewSubscriptions.tenPlayers=Server Realm 10 Pemain # +options.viewSubscriptions.twoPlayers=Server Realm 2 Pemain # +options.viewSubscriptions.startedInStore=Ini dimulai di toko: %s # +options.viewSubscriptions.boughtOnAnotherDevice=Dibeli di perangkat lain # +options.viewSubscriptions.deviceSunsetting=Versimu sebentar lagi tidak bisa mengakses Realms # +options.viewSubscriptions.deviceSunset=Versimu tidak bisa mengakses Realms # +options.viewSubscriptions.consumableToSubscriptionTransitionInfo=Kamu tidak bisa memperluas Realm sekarang. Kami telah memperkenalkan langganan untuk Realms dan kamu bisa langsung membeli langganan baru setelah Realm milikmu kedaluwarsa. Namun jangan khawatir! Kami akan memberikan tambahan 14 hari gratis dan Realm milikmu akan tetap online, sehingga kamu punya banyak waktu untuk memperluasnya saat itu. # +options.swapJumpAndSneak=Tukar Lompat dan Menyelinap # +options.swapGamepadAB=Tukar Tombol A/B # +options.swapGamepadXY=Tukar Tombol X/Y # +options.usetouchscreen=Main dengan sentuhan # +options.vbo=Gunakan VBO # +options.video=Video # +options.videoTitle=Pengaturan Video # +options.viewBobbing=Lihat Bobbing # +options.visible=Ditampilkan # +options.vsync=Gunakan VSync # +options.vsync.off=Tidak ada Sinkronisasi Vertikal # +options.vsync.on=Sinkronisasi Vertikal # +options.vsync.adaptive=Sinkronisasi Vertikal Adaptif # +options.websocketEncryption=Memerlukan Websocket Terenkripsi # +options.websocketEncryptionWarningLabel=Hanya nonaktifkan opsi ini jika kamu secara aktif tersambung ke aplikasi yang dikenal dan aman. # +options.filelocation.title=Lokasi Penyimpanan File # +options.filelocation.external=Eksternal # +options.filelocation.appdata=Aplikasi # +options.filelocation.external.warning.title=Peringatan # +options.filelocation.external.warning.body=Lokasi Penyimpanan Eksternal telah berubah, dan duniamu di beberapa perangkat bisa hilang. Kunjungi halaman berikut untuk mengetahui detailnya: %s # +options.filelocation.external.warning.button=Detail (membuka browser) # +options.atmosphericsEnable=Atmosferik # +options.edgeHighlightEnable=Sorotan Tepi # +options.bloomEnable=Mekar # +options.terrainShadowsEnable=Bayangan Medan # +options.superFancyWaterEnable=Air Super Keren # +options.onlyTrustedSkinsAllowed=Hanya Izinkan Skin Tepercaya # + +options.autoUpdateEnabled=Perbarui Otomatis Paket Terbuka # +options.autoUpdateMode=Perbarui Otomatis Paket Terbuka # +options.autoUpdateMode.off=Tidak Aktif # +options.autoUpdateMode.on.withWifiOnly=Aktif dengan Hanya Wi-Fi # +options.autoUpdateMode.on.withCellular=Aktif dengan Wi-Fi atau Data Seluler # +options.allowCellularData=Izinkan data seluler untuk bermain online # +options.allowCellularData.message=Gunakan data seluler untuk multipemain saat Wi-Fi tidak tersedia. Ini mungkin dikenakan biaya data tambahan. # +options.cellularDataWarningLabel=Bermain melalui jaringan seluler mungkin menimbulkan biaya tambahan dari operator kamu. # +options.openFeedbackPage=Buka Situs Umpan Balik # +options.openFeedbackPage.message=Browser default kamu akan terbuka untuk menampilkan Situs Umpan Balik Minecraft. # +options.openFeedbackPage.continue=Lanjutkan ke Situs Umpan Balik # +options.turnOffAchievements=Nonaktifkan Prestasi? # +options.turnOffAchievements.message=Prestasi hanya tersedia di dunia yang diatur menjadi mode bertahan hidup dengan cheat yang dinonaktifkan. Jika kamu melanjutkan, tidak akan ada yang mendapatkan prestasi saat bermain di dunia ini lagi, bahkan jika kamu alihkan kembali sebelum bermain. # +options.achievementsDisabled=Prestasi tidak dapat diperoleh di dunia ini. # +options.achievementsDisabled.onLoad=Jika kamu mulai bermain dengan pengaturan ini, prestasi tidak bisa didapatkan lagi di dunia ini. # +options.achievementsDisabled.notSignedIn=Prestasi bisa didapatkan di dunia ini, namun kamu harus masuk ke Akun Microsoft untuk mendapatkannya. # +options.turnOffCrossPlatformMultiplayer=Nonaktifkan Multipemain Lintas-Platform? # +options.turnOffCrossPlatformMultiplayer.message=Konten yang kamu coba gunakan tidak diizinkan di permainan multipemain lintas-platform. Jika kamu melanjutkan, kamu tidak bisa memainkan permainan multipemain lintas-platform. # +options.conflictingPacks=Paket Bertentangan # +options.conflictingPacks.message.onStack=Paket yang sudah ada pada tumpukan tidak bisa diterapkan dengan paket lain. %s # +options.conflictingPacks.message.offStack=Paket yang kamu coba terapkan tidak bisa diterapkan dengan paket lain. %s # +options.conflictingPacks.message.offStackWithBehavior=Melanjutkan akan menghapus semua paket saat ini, lalu menambahkan paket yang kamu coba terapkan. Tindakan ini akan menghapus semua paket perilaku dari dunia sehingga dapat merusaknya dan menyebabkan kamu kehilangan apa yang telah dibuat. # +options.conflictingPacks.continue=Melanjutkan akan menghapus semua paket saat ini, lalu menambahkan paket yang kamu coba terapkan. # +options.crossPlatformMultiplayerDisabled=Konten aktif di dunia ini tidak bisa digunakan di multipemain lintas-platform. # +options.multiplayerDisabled=Konten aktif di dunia ini tidak bisa digunakan dalam multipemain. # +options.skinsCrossPlatformMultiplayerDisabled=Skin yang kamu gunakan tidak bisa digunakan di multipemain lintas-platform. # +options.skinsMultiplayerDisabled=Skin yang kamu gunakan tidak bisa digunakan di multipemain. # +options.content.noRealms=Edit Dunia? # +options.content.noRealms.message=Dunia ini menggunakan paket sumber daya atau template yang tidak bisa digunakan di multipemain lintas-platform. # +options.experimentalWorldLoad=Memuat Dunia Eksperimental? # +options.experimentalWorldLoad.message=Dunia ini menggunakan fitur yang masih dalam pengembangan. Fitur tersebut mungkin mengalami crash, break, atau berhenti berfungsi sewaktu-waktu. # +options.updateWorldHeight=Pembaruan dunia # +options.updateWorldHeight.message=Pembaruan ini membuat duniamu lebih tinggi dan dalam. Ini menambahkan lebih banyak blok dan gua di bawah duniamu saat ini, sehingga lebih banyak yang bisa dijelajahi di bawah tanah. # +options.activateExperimentalGameplay.message=Hati-hati! Kamu akan membuat salinan dunia dengan Eksperimen diaktifkan. Dunia baru ini mungkin mengalami crash, break, atau tidak berfungsi dengan pembaruan di masa mendatang. # +options.activateExperimentalGameplay=Aktifkan Pola Main Eksperimental? # +options.activateExperimentalGameplay.activate=Aktifkan Eksperimen # +options.activateExperimentalGameplayCreate.message=Hati-hati! Kamu mengaktifkan fitur yang masih dalam pengembangan. Dunia mungkin crash, break, atau tidak berfungsi dengan pembaruan di masa mendatang. # +options.activateFancyBubbles=Aktifkan Kolom Gelembung Indah? # +options.activateFancyBubblesCreate.message=Mengaktifkan Kolom Gelembung Indah. Kolom Gelembung Indah dapat menurunkan performa pada beberapa perangkat. # +options.unlockTemplateWorldOptions=Buang Pengaturan Pembuat? # +options.unlockTemplateWorldOptions.message=Pengalaman yang ingin diberikan oleh pembuat template ini mungkin akan rusak jika kamu membuka pengaturan ini. Kamu mungkin tidak bisa kembali ke pengalaman yang dimaksudkan tersebut jika melanjutkan. # +options.unlockTemplateWorldOptions.initiate=Buka Kunci Opsi Dunia Template # +options.unlockTemplateWorldOptions.ok=Buka Kunci Semua Pengaturan # +options.unlockTemplateWorldOptions.cancel=Pertahankan Pengaturan Pembuat # +options.unlockTemplateWorldOptions.warning=Opsi Dunia Template dikunci ke nilai yang diatur oleh Pembuat template ini. Buka kunci untuk mengubahnya. # +options.unlockTemplateWorldOptions.packWarning=Buka kunci Opsi Dunia Template dari Pengaturan Permainan untuk mengubah paket dunia ini. # +options.unlockTemplateWorldOptions.permissionsWarning=Buka Opsi Dunia Template dari Pengaturan Permainan agar bisa mengubah izin. # +options.continue=Lanjutkan # +options.edit=Edit # +options.enableEducation=Aktifkan Education Edition? # +options.enableEducation.message=Mengaktifkan fitur kimia Education Edition. Pola main Education dapat merusak duniamu. Jika kamu melanjutkan, kami akan membuat salinan duniamu yang diawali dengan [EDU]. # +options.enableEducationCreate.message=Mengaktifkan fitur kimia Education Edition. Fitur ini tidak dapat dinonaktifkan setelah dunia dibuat. Perhatikan bahwa fitur ini paling optimal digunakan di perangkat desktop dengan memori sedang hingga tinggi. # +options.goBack=Kembali # +options.loadWorldAnyway=Tetap Muat Dunia # +options.updateAndPlay=Perbarui dan bermain # +options.makeBackup=Buat salinan cadangan dunia saya # +options.managePrivacy=Untuk mengelola pengaturan privasi, kunjungi https://account.xbox.com/Settings di web browser apa pun. ###disable_3rd_party_console_resource_pack_check +options.unlink_msa.button=Hapus Tautan Akun Microsoft # +options.unlink_msa.confirm.title=Hapus Tautan Akun Microsoft? # +options.unlink_msa.confirm.warning=PERINGATAN: Kamu tidak akan bisa menyimpan kemajuan atau pembelian yang dilakukan di Sistem "PlayStation 4" di akun %s setelah menghapus tautan. # +options.unlink_msa.confirm.warning.2=Membatalkan tautan Akun Microsoft kamu dari dalam permainan ini akan memengaruhi semua permainan Minecraft di platform ini yang telah menggunakan Akun Microsoft ini. # +options.unlink_msa.confirm.checkbox1=Saya tidak akan bisa mengakses segala konten Toko dalam permainan saat bermain di platform lain. # +options.unlink_msa.confirm.checkbox2=Saya tidak akan bisa memainkan permainan lintas-platform dengan teman di platform lain. # +options.unlink_msa.confirm.checkbox3=Saya tidak akan bisa mengakses Realms, termasuk langganan Realms yang saat ini aktif. # +options.unlink_msa.confirm.checkbox4=Saya memahami hal tersebut di atas, dan saya ingin melanjutkan penghapusan tautan. # +options.unlink_msa.confirm.button=Hapus tautan # +options.unlink_msa.progress.title=Menghapus tautan # +options.unlink_msa.progress.body=Menghapus tautan akun... # +options.unlink_msa.success.title=Berhasil Menghapus Tautan # +options.unlink_msa.success.body=Tautan akunmu telah dihapus. # +options.unlink_msa.failure.title=Terjadi Kesalahan # +options.unlink_msa.failure.body=Tautan akunmu tidak bisa dihapus. Mungkin periksa sambungan internetmu? # +options.newUiEditWorld.title=Ingin mencoba desain baru kami? # +options.newUiEditWorld.info=§7Coba desain baru yang akan datang untuk halaman ini. Kamu selalu bisa beralih kembali ke pengalaman lama. # +options.newUiEditWorld.initiate=Coba desain baru # +options.newUiEditWorldDialog.title=Pengaturan tidak akan disimpan # +options.newUiEditWorldDialog.body=Kamu harus memulai dari awal jika kembali ke desain baru. Apakah kamu yakin ingin melanjutkan? # +options.newUiEditWorldDialog.accept=Buka desain baru tanpa menyimpan # +options.newUiEditWorldDialog.stay=Tetap dengan desain saat ini # +options.editor.modeDescription.message=Mode Editor menambahkan berbagai alat canggih untuk mengedit dunia. Ditujukan bagi kreator berpengalaman yang menggunakan perangkat dengan Mouse & Keyboard. # +options.editor.modeDescription.messageWithMouse=Mode Editor menambahkan berbagai alat canggih untuk mengedit dunia. Ditujukan bagi kreator berpengalaman. # +options.editor.modeActive=Minecraft saat ini dalam Mode Editor. # +options.editor.modeNotActive=Minecraft saat ini tidak dalam Mode Editor. # +options.editor.achievementsDisabled=Prestasi tidak dapat diperoleh di proyek ini. # +options.newUiPlayScreen.initiate=Alihkan ke UI baru # +options.openPage.continue=Info Lainnya # + +options.dcast_character.Title=Karakter Baru untuk Kreasi Karakter # + +patchNotes.loading=Memuat Catatan Patch # +patchNotes.continue=Lanjutkan # +patchNotes.unlock=Buka # +patchNotes.error.noInternet.title=Terputus dari Internet # +patchNotes.error.noInternet.msg=Ups! Terjadi kesalahan. Mungkin ada kesalahan pada sambungan internetmu? # +patchNotes.error.notFound.title=Catatan Patch %1 # +patchNotes.error.notFound.msg=Kami memperbaiki beberapa bug di rilis ini. Kami akan mengirimkan catatan patch baru jika ada hal lainnya yang perlu dilaporkan. # + +sunsetting.popup.title=Perangkat ini sudah tidak didukung. # +sunsetting.popup.moreInfo=Info Lainnya # +sunsetting.popup.dontshow=Jangan tampilkan ini lagi # + +sunsetting.popup.moreInfo.gearVR=Untuk informasi lebih lanjut, kunjungi https://aka.ms/MinecraftSunsetting di segala browser web. # +sunsetting.popup.moreInfo.gearVR.geo=Untuk informasi lebih lanjut, kunjungi https://aka.ms/MinecraftSunsetting di segala browser web. # + +sunsetting.popup.pendingSunset.ios_android=Dukungan kami untuk perangkat ini akan berakhir sebentar lagi. Kamu akan terus menerima pembaruan sampai bulan November 2022, yang mana kamu akan menerima pembaruan terakhir untuk perangkat ini. Mohon maaf atas ketidaknyamanan ini. %sSetelah menerima pembaruan terakhir, kamu masih bisa bermain di duniamu dan mengakses pembelian Marketplace (termasuk Minecoins). Realms yang dikelola dari perangkat ini bisa terus digunakan selama 6 bulan kecuali diperbarui oleh pemilik Realm di perangkat lain. Kamu tidak akan lagi menerima pembaruan terbaru dan tidak akan bisa bermain dalam mode multipemain dengan perangkat atau Realms yang terus menerima pembaruan. Kamu juga tidak akan bisa terhubung ke server tertentu. %sKlik tombol untuk mendapatkan informasi lebih lanjut, termasuk cara memindahkan duniamu ke perangkat baru. # +sunsetting.popup.sunset.ios_android=Perangkat ini sudah tidak didukung. Kamu telah menerima pembaruan terakhir untuk perangkat ini. Untuk selanjutnya, kamu masih bisa terus membangun di duniamu dan pembelian Marketplace (termasuk Minecoins) kamu tetap tersedia. Realms milikmu masih bisa terus digunakan kecuali diperbarui oleh pemilik Realm di perangkat lain. Kamu tidak akan lagi menerima pembaruan dan tidak akan bisa bermain dalam mode multipemain dengan perangkat atau Realms yang terus menerima pembaruan. Kamu juga tidak akan bisa terhubung ke server tertentu. %sKlik tombol untuk mendapatkan informasi lebih lanjut, termasuk cara memindahkan duniamu ke perangkat baru. Kami memahami ketidaknyamanan ini dan sangat menghargai waktu yang kamu luangkan dengan permainan kami serta dukungan darimu selama ini. Sampai jumpa lagi di perangkat yang baru. # +sunsetting.popup.pendingSunset.gearvr_win10=Kemampuan kami untuk mendukung perangkat ini akan segera berakhir. Kamu akan terus menerima pembaruan sampai rilis besar kami berikutnya, di mana kamu akan menerima pembaruan terakhir untuk perangkat ini. Mohon maaf atas ketidaknyamanan ini. %sSetelah menerima pembaruan terakhir, kamu masih bisa bermain di duniamu dan mengakses pembelian Marketplace (termasuk Minecoins). Namun, kamu tidak bisa lagi mengakses permainan multipemain atau Realms dari perangkat ini. Kamu tidak akan lagi menerima pembaruan, dan tidak akan bisa bermain dengan perangkat atau Realms yang terus menerima pembaruan. Kamu juga tidak akan bisa terhubung ke server tertentu. %sKlik tombol untuk mendapatkan informasi lebih lanjut, termasuk cara memindahkan dunia ke perangkat baru. # +sunsetting.popup.sunset.gearvr_win10=Perangkat ini sudah tidak didukung. Kamu telah menerima pembaruan terakhir untuk perangkat ini. Untuk selanjutnya, kamu masih bisa terus membangun di duniamu dan pembelian Marketplace (termasuk Minecoins) kamu tetap tersedia. Namun, kamu tidak bisa lagi mengakses permainan multipemain atau Realms dari perangkat ini. Kamu tidak akan lagi menerima pembaruan dan tidak akan bisa bermain dengan perangkat yang terus menerima pembaruan. Kamu juga tidak akan bisa terhubung ke server tertentu. # +sunsetting.popup.pendingSunset.dx10=Kemampuan kami untuk mendukung perangkat grafis ini akan segera berakhir. Kamu akan terus menerima pembaruan sampai musim gugur, di mana kamu akan menerima pembaruan terakhir untuk perangkat ini. Mohon maaf atas ketidaknyamanan ini. %sSetelah menerima pembaruan terakhir, kamu masih bisa bermain di duniamu dan mengakses pembelian Marketplace (termasuk Minecoins). Realms yang dikelola dari perangkat ini bisa terus digunakan kecuali diperbarui oleh pemilik Realm di perangkat lain. Kamu tidak akan lagi menerima pembaruan, dan tidak akan bisa bermain dalam mode multipemain dengan perangkat atau Realms yang terus menerima pembaruan. Kamu juga tidak akan bisa terhubung ke server tertentu. %sKlik tombol untuk mendapatkan informasi lebih lanjut, termasuk cara memindahkan dunia ke perangkat baru. # +sunsetting.popup.sunset.dx10=Perangkat grafis ini sudah tidak didukung. Kamu telah menerima pembaruan terakhir untuk perangkat ini. Untuk selanjutnya, kamu masih bisa terus membangun di duniamu dan pembelian Marketplace (termasuk Minecoins) kamu tetap tersedia. Realms milikmu masih bisa terus digunakan kecuali diperbarui oleh pemilik Realm di perangkat lain. Kamu tidak akan lagi menerima pembaruan, dan tidak akan bisa bermain dalam mode multipemain dengan perangkat atau Realms yang terus menerima pembaruan. Kamu juga tidak akan bisa terhubung ke server tertentu. %sKlik tombol untuk mendapatkan informasi lebih lanjut, termasuk cara memindahkan dunia ke perangkat baru. Kami memahami ketidaknyamanan ini dan sangat menghargai waktu yang kamu luangkan dengan permainan kami serta dukungan darimu selama ini. # + +sunsetting.popup.pendingSunset.geo.ios=Dukungan untuk perangkat ini akan segera berakhir di daerahmu. Setelah menerima pembaruan akhir, kamu masih bisa bermain di duniamu, dan mengakses pembelian Marketplace-mu, tetapi kamu tidak akan lagi bisa melakukan pembelian di Marketplace. Realm yang dikelola dari perangkat ini masih bisa terus digunakan selama 6 bulan. Pada 30 September 2023, kamu tidak akan lagi memiliki akses ke realm. Kamu disarankan untuk mengunduh duniamu sebelum tanggal ini dan membatalkan langgananmu dengan melihat pengaturan Langganan di perangkatmu. %sJika kamu telah masuk dengan akun Microsoft/Xbox Live, pembelian Marketplace & Minecoin dan langganan Realm milikmu akan tersedia di platform lain. Jika ingin memindahkan duniamu dari perangkat ini ke perangkat lain, kamu bisa melakukannya dengan mengunggah dunia ke Realm, dan mengunduh cadangannya ke perangkat barumu. %sKlik tombol untuk informasi lebih lanjut, termasuk cara memindahkan duniamu ke perangkat baru. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.ios=Dukungan untuk perangkat ini telah berakhir di daerahmu. Kamu masih bisa bermain di duniamu, dan mengakses pembelian Marketplace-mu, tetapi kamu tidak akan lagi bisa melakukan pembelian di Marketplace. Realm yang dikelola dari perangkat ini masih bisa terus digunakan hingga 30 September 2023. Setelah itu, kamu tidak akan lagi memiliki akses ke Realm. Kamu disarankan untuk mengunduh duniamu sebelum tanggal ini. %sJika kamu masuk dengan akun Microsoft/Xbox Live, pembelian Marketplace & Minecoin dan langganan Realms milikmu akan tersedia di platform lain. Jika kamu ingin memindahkan duniamu dari perangkat ini ke perangkat lain, kamu bisa melakukannya dengan mengunggah dunia ke Realm, dan mengunduh cadangannya ke perangkat barumu. %sKlik tombol untuk informasi lebih lanjut, termasuk cara memindahkan duniamu ke perangkat baru. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.amazon=Dukungan untuk perangkat ini akan segera berakhir di daerahmu. Setelah menerima pembaruan akhir, kamu masih bisa bermain di duniamu, dan mengakses pembelian Marketplace-mu, tetapi kamu tidak akan lagi bisa melakukan pembelian di Marketplace. Realm yang dikelola dari perangkat ini masih bisa digunakan selama 6 bulan. Pada 30 September 2023, kamu tidak akan lagi memiliki akses ke realm. Kamu disarankan untuk mengunduh duniamu sebelum tanggal ini. %sJika kamu masuk dengan akun Microsoft/Xbox Live, pembelian Marketplace & Minecoin dan langganan Realm milikmu akan tersedia di platform lain. Jika kamu ingin memindahkan duniamu dari perangkat ini ke perangkat lain, kamu bisa melakukannya dengan mengunggah dunia ke Realm, dan mengunduh cadangannya ke perangkat barumu. %sKlik tombol untuk informasi lebih lanjut, termasuk cara memindahkan duniamu ke perangkat baru. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.amazon=Dukungan untuk perangkat ini telah berakhir di daerahmu. Kamu masih bisa bermain di duniamu, dan mengakses pembelian Marketplace-mu, tetapi kamu tidak akan lagi bisa melakukan pembelian di Marketplace. Realm yang dikelola dari perangkat ini masih bisa terus digunakan hingga 30 September 2023. Setelah itu, kamu tidak akan lagi memiliki akses ke Realm. Kamu disarankan untuk mengunduh duniamu sebelum tanggal ini. %sJika kamu masuk dengan akun Microsoft/Xbox Live, pembelian Marketplace & Minecoin dan langganan Realms milikmu akan tersedia di platform lain. Jika kamu ingin memindahkan duniamu dari perangkat ini ke perangkat lain, kamu bisa melakukannya dengan mengunggah dunia ke Realm, dan mengunduh cadangannya ke perangkat barumu. %sKlik tombol untuk informasi lebih lanjut, termasuk cara memindahkan duniamu ke perangkat baru. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.android=Dukungan untuk perangkat ini akan segera berakhir di daerahmu. Setelah pembaruan terakhir ini, kamu masih bisa bermain di duniamu, dan mengakses pembelian Marketplace-mu, tetapi kamu tidak akan lagi bisa melakukan pembelian di Marketplace. Realm yang dikelola dari perangkat ini masih bisa terus digunakan selama 6 bulan. Pada 30 September 2023, kamu tidak akan lagi memiliki akses ke realm dari perangkat ini. Kamu disarankan untuk mengunduh duniamu sebelum tanggal ini dan membatalkan langgananmu di Google Play. %sKamu tidak akan lagi menerima pembaruan terbaru dan tidak akan bisa bermain bersama teman. Kamu juga tidak akan bisa terhubung ke server tertentu. %sJika kamu masuk dengan akun Microsoft/Xbox Live, pembelian Marketplace & Minecoin dan langganan Realm milikmu akan tersedia di platform lain yang kamu gunakan untuk bermain Minecraft. Kamu bisa memulai langganan baru dari platform lain itu. %sJika kamu ingin memindahkan duniamu dari perangkat ini ke perangkat lain, kamu bisa melakukannya dengan mengunggah dunia ke Realm, dan mengunduh cadangannya ke perangkat barumu. %sKlik tombol untuk informasi lebih lanjut, termasuk cara memindahkan duniamu ke perangkat baru. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.android=Dukungan untuk perangkat ini telah berakhir di daerahmu. Kamu masih bisa bermain di duniamu, dan mengakses pembelian Marketplace-mu, tetapi kamu tidak akan lagi bisa melakukan pembelian di Marketplace. Realm yang dikelola dari perangkat ini masih bisa terus digunakan hingga 30 September 2023. Setelah itu, kamu tidak akan lagi memiliki akses ke Realm. Kamu disarankan untuk mengunduh duniamu sebelum tanggal ini. %sJika kamu masuk dengan akun Microsoft/Xbox Live, pembelian Marketplace & Minecoin dan langganan Realms milikmu akan tersedia di platform lain. Jika kamu ingin memindahkan duniamu dari perangkat ini ke perangkat lain, kamu bisa melakukannya dengan mengunggah dunia ke Realm, dan mengunduh cadangannya ke perangkat barumu. %sKlik tombol untuk informasi lebih lanjut, termasuk cara memindahkan duniamu ke perangkat baru. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.generic=Dukungan untuk perangkat ini akan segera berakhir di daerahmu. Setelah menerima pembaruan akhir, kamu masih bisa bermain di duniamu, dan mengakses pembelian Marketplace-mu, tetapi kamu tidak akan lagi bisa melakukan pembelian di Marketplace. Realm yang dikelola dari perangkat ini masih bisa digunakan selama 6 bulan. Pada 30 September 2023, kamu tidak akan lagi memiliki akses ke realm. Kamu disarankan untuk mengunduh duniamu sebelum tanggal ini. %sJika kamu masuk dengan akun Microsoft/Xbox Live, pembelian Marketplace & Minecoin dan langganan Realm milikmu akan tersedia di platform lain. Jika kamu ingin memindahkan duniamu dari perangkat ini ke perangkat lain, kamu bisa melakukannya dengan mengunggah dunia ke Realm, dan mengunduh cadangannya ke perangkat barumu. %sKlik tombol untuk informasi lebih lanjut, termasuk cara memindahkan duniamu ke perangkat baru. # +sunsetting.popup.sunset.geo.generic=Dukungan untuk perangkat ini telah berakhir di daerahmu. Kamu masih bisa bermain di duniamu, dan mengakses pembelian Marketplace-mu, tetapi kamu tidak akan lagi bisa melakukan pembelian di Marketplace. Realm yang dikelola dari perangkat ini masih bisa terus digunakan hingga 30 September 2023. Setelah itu, kamu tidak akan lagi memiliki akses ke Realm. Kamu disarankan untuk mengunduh duniamu sebelum tanggal ini. %sJika kamu masuk dengan akun Microsoft/Xbox Live, pembelian Marketplace & Minecoin dan langganan Realms milikmu akan tersedia di platform lain. Jika kamu ingin memindahkan duniamu dari perangkat ini ke perangkat lain, kamu bisa melakukannya dengan mengunggah dunia ke Realm, dan mengunduh cadangannya ke perangkat barumu. %sKlik tombol untuk informasi lebih lanjut, termasuk cara memindahkan duniamu ke perangkat baru. # + +sunsetting.banner.play.worldTab.pending=Versimu sebentar lagi tidak bisa terhubung ke multipemain # +sunsetting.banner.play.friendsTab.pending=Versimu sebentar lagi tidak bisa terhubung ke multipemain # +sunsetting.banner.play.serverTab.pending=Versimu sebentar lagi tidak bisa terhubung ke multipemain # + +sunsetting.banner.play.worldTab=Versimu tidak bisa terhubung ke multipemain # +sunsetting.banner.play.friendsTab=Versimu tidak bisa terhubung ke multipemain # +sunsetting.banner.play.serverTab=Versimu tidak bisa terhubung ke multipemain # + +sunsetting.store.incompatible=Tidak kompatibel # +sunsetting.store.incompatiblePopup=Konten ini tidak kompatibel dengan perangkatmu. Kunjungi https://aka.ms/MinecraftSunsetting # + +pauseScreen.back=Kembali ke Permainan # +pauseScreen.currentWorld=Dunia Saat Ini # +pauseScreen.header=Menu Permainan # +pauseScreen.options=Opsi # +pauseScreen.quit=Simpan & Keluar # +pauseScreen.secondaryClientLeave=Simpan & Keluar # +pauseScreen.feed=Umpan # +pauseScreen.invite=Undang ke Permainan # +pauseScreen.ipAddress=IP: %1 # +pauseScreen.error.noIpAddress=Tidak ada IP yang ditemukan # +pauseScreen.error.noPort=Tidak ada Port # +pauseScreen.title=Permainan Dijeda # +pauseScreen.betaFeedback=Umpan Balik Beta # +pauseScreen.xboxLiveDisconnect=Ups! Akun Microsoft kamu terputus. Untuk mengundang lebih banyak pemain, masuk ke Menu Utama dan aktifkan ulang duniamu. # +pauseScreen.joinCode.Label=KODE BERGABUNG # +pauseScreen.joinCode.Icon=ikon kode bergabung %3, %1 dari %2 # Example: Apple join code icon, 2 of 5 # + +permissionsScreen.kick=Tendangan Pemain # +permissionsScreen.ban=Cekal Pemain # + +hudScreen.tooltip.basic.back=Kembali # +hudScreen.tooltip.basic.chat=Obrolan # +hudScreen.tooltip.basic.flyDown=Terbang Turun # +hudScreen.tooltip.basic.flyUp=Terbang Naik # +hudScreen.tooltip.basic.forward=Maju # +hudScreen.tooltip.basic.jump=Lompat # +hudScreen.tooltip.basic.left=Kiri # +hudScreen.tooltip.basic.right=Kanan # +hudScreen.tooltip.basic.sneak=Menyelinap # +hudScreen.tooltip.basic.startFlying=Mulai Terbang # +hudScreen.tooltip.basic.stopFlying=Berhenti Terbang # +hudScreen.tooltip.basic.swimDown=Berenang Turun # +hudScreen.tooltip.basic.swimUp=Berenang Naik # + +hudScreen.tooltip.crafting=Pembuatan # +hudScreen.tooltip.inventory=Persediaan # +hudScreen.tooltip.dropItem=Jatuhkan # +hudScreen.tooltip.eject=Keluarkan # +hudScreen.tooltip.potion=Minum # +hudScreen.tooltip.milk=Minum # +hudScreen.tooltip.draw=Tarik # +hudScreen.tooltip.release=Lepas # +hudScreen.tooltip.throw=Lempar # +hudScreen.tooltip.open=Buka # +hudScreen.tooltip.use=Gunakan # +hudScreen.tooltip.sleep=Tidur # +hudScreen.tooltip.empty=kosong # +hudScreen.tooltip.hang=Gantung # +hudScreen.tooltip.ignite=Nyalakan # +hudScreen.tooltip.place=Tempatkan # +hudScreen.tooltip.mine=Tambang # +hudScreen.tooltip.attach=Pasang # +hudScreen.tooltip.till=Gali # +hudScreen.tooltip.dig=Gali Jalur # +hudScreen.tooltip.hit=Pukul # +hudScreen.tooltip.eat=Makan # +hudScreen.tooltip.rotate=Putar # +hudScreen.tooltip.plant=Tanaman # +hudScreen.tooltip.dismount=Lepas # +hudScreen.tooltip.collect=Kumpulkan # +hudScreen.tooltip.peel=Lepaskan Kulit Pohon # +hudScreen.tooltip.scaffoldingDescend=Tahan untuk Turun # +hudScreen.tooltip.pick=Ambil # +hudScreen.tooltip.placeBook=Letakkan Buku # +hudScreen.tooltip.readBook=Baca Buku # +hudScreen.tooltip.removeBook=Buang Buku # +hudScreen.tooltip.shear=Gunting # +hudScreen.tooltip.carve=Ukir # +hudScreen.tooltip.grow=Tumbuhkan # +hudScreen.tooltip.boatExit=Tinggalkan Perahu # +hudScreen.tooltip.emote=Emosi # +hudScreen.tooltip.change_note=Ubah Catatan # +hudScreen.tooltip.edit_sign=Edit # +hudScreen.controlCustomization.welcome=Selamat Datang di Penyesuaian Kontrol # +hudScreen.controlCustomization.instructions=Seret Elemen Untuk Memosisikan Ulang # +hudScreen.controlCustomization.modify=Ubah Pengaturan # +hudScreen.controlCustomization.continue=Ayo # + +playscreen.fileSize.MB=MB # +playscreen.fileSize.GB=GB # +playscreen.joinableRealms=Realms yang Bisa Dimasuki # +playscreen.noFriendsRealms=Kamu belum menjadi anggota Realm apa pun. # +playscreen.header.local=Main # +playscreen.header.realms=Realm # +playscreen.lastPlayed.daysAgo=%1 hari lalu # +playscreen.lastPlayed.longAgo=Dahulu kala # +playscreen.lastPlayed.today=Hari ini # +playscreen.lastPlayed.weeksAgo=%1 minggu lalu # +playscreen.lastPlayed.yesterday=Kemarin # +playscreen.new=Baru # +playscreen.remoteWorld=Dunia jarak jauh di: # +playscreen.realmsTrialWorld=Coba Realm Plus gratis selama 30 hari # +playscreen.realmsCreateFirstWorld=Buat realm pertamamu # +playscreen.realmsCombo=Mainkan dengan teman, nikmati 150+ paket # +playscreen.realmsGetServer=Dapatkan servermu sendiri dan 150+ paket # +playscreen.realmGoogleHoldBody=Ada masalah dengan satu atau beberapa langganan Realms-mu. Klik OK untuk membuka setelan langganan Google Play untuk memperbaiki metode pembayaranmu. # +playscreen.realmsContent=Mainkan 150+ paket marketplace # +playscreen.checkingRealmsCompatibility=Memeriksa kompatibilitas Realm... # +playscreen.fetchingRealms=Mengambil Realm... # +playscreen.confirmLeaveMessage=Kamu yakin ingin keluar dari Realm %1$s? # +playscreen.confirmLeaveTitle=Konfirmasikan Keluar # +playscreen.realmExpired=Kedaluwarsa # +playscreen.realmFull=Penuh # +playscreen.realmClientOutdated=Semua Realm telah diperbarui. Kamu perlu memperbarui permainan untuk terus memainkan Realm. # +playscreen.realms=Realm # +playscreen.realmsWarning.moreinfo=Info lainnya # +playscreen.realmsCompatibilityFailure=Kami tidak bisa tersambung ke Realm sekarang. Kami akan mencoba lagi segera. # +playscreen.realmsSignIn=Masuk untuk bermain di Realms sekarang! # +playscreen.realmsSignInFriends=Masuk untuk melihat Realms milik temanmu sekarang! # +playscreen.worlds=Dunia # +playscreen.dontSeeLegacyWorlds=Tidak melihat duniamu? # +playscreen.syncLegacyWorlds=Sinkronkan Dunia Lama # +playscreen.fetchingLegacyWorlds=Mengambil Dunia Lama... # +playscreen.upgradeLegacyWorlds=Dunia Lama # +playscreen.syncRetailWorlds=Salin Dunia dari Minecraft (versi rilis) # +playscreen.fetchingRetailWorlds=Menyalin Dunia Minecraft (versi rilis)... # +playscreen.upgradeRetailWorlds=Dunia Minecraft (versi rilis) # +playscreen.noLegacyWorldsFound.title=Dunia Tidak Ditemukan # +playscreen.noLegacyWorldsFound.body=Dunia dari Minecraft versi lain tidak terdeteksi. # +playscreen.failedToAutoSyncLegacyWorlds=Tidak bisa mengambil Dunia Lama. Kosongkan sebagian ruang penyimpanan tambahan untuk mengelola Dunia Lama. # +playscreen.lockedSkin=Skin yang kamu pakai berasal dari paket konten yang tidak dibolehkan dalam permainan multipemain lintas-platform. Jika dilanjutkan akan menonaktifkan multipemain lintas-platform untuk dunia ini. # +playscreen.multiplayerLockedSkin=Skin yang kamu pakai berasal dari paket konten yang tidak dibolehkan dalam multipemain. Melanjutkan akan menonaktifkan multipemain untuk dunia ini. # +playscreen.worldsStorage=Penyimpanan # +playscreen.delete.legacy.content=Kamu yakin ingin menghapus dunia lama yang dipilih? Dunia ini akan hilang selamanya! (Itu waktu yang lama!) # +playscreen.delete.legacy.title=Hapus %s secara permanen? # +playscreen.delete.legacy.confirm=Hapus # +playscreen.delete.legacy.deleting=Menghapus dunia... # +playscreen.beta_worlds=Dunia Beta # +playscreen.beta_legacy_worlds=Dunia Beta Lama # +playscreen.editor.worlds=Proyek # +playscreen.editor.create=Buat Proyek Baru # + +permissions.ability.build=Bangun # +permissions.ability.mine=Tambang # +permissions.ability.doorsandswitches=Gunakan pintu dan sakelar # +permissions.ability.opencontainers=Buka wadah # +permissions.ability.attackplayers=Serang pemain # +permissions.ability.attackmobs=Serang mob # +permissions.ability.op=Perintah Operator # +permissions.ability.invisible=Menjadi tak terlihat # +permissions.ability.teleport=Gunakan Teleportasi # +permissions.NeedPermission=Kamu Perlu Izin # +permissions.AddFriends=Kamu tidak bisa menambahkan teman karena konfigurasi Akun Microsoft kamu. Pastikan pengaturan keamanan online kamu mengizinkan penambahan teman. Lihat instruksi untuk mengubah pengaturan ini di aka.ms/MCMultiplayerHelp. # +permissions.MultiplayerSessions=Kamu tidak bisa bermain di Realms karena konfigurasi Akun Microsoft kamu. Pastikan pengaturan keamanan online kamu mengizinkan Multipemain. Lihat instruksi untuk mengubah pengaturan ini di aka.ms/MCMultiplayerHelp. # +permissions.Communications=Kamu tidak bisa mengobrol dengan pemain lain karena konfigurasi Akun Microsoft kamu. Pastikan setelan privasi kamu mengizinkan komunikasi dengan orang lain. Lihat instruksi untuk mengubah pengaturan ini di aka.ms/MCMultiplayerHelp. # +permissions.RealmsAddFriends=Kamu tidak akan bisa menambah teman baru untuk bermain di realm bersamamu karena konfigurasi akun Xbox kamu. Ini bisa diubah dalam pengaturan privasi & keamanan online di Xbox.com. Apakah kamu ingin melanjutkan? # +permissions.CloudSave=Kamu tidak bisa menyimpan duniamu ke profil Xbox karena konfigurasi akunmu. Ini bisa diubah dalam pengaturan privasi & keamanan online di Xbox.com. ###disable_3rd_party_console_resource_pack_check +permissions.MultiplayerSessionsOnConsole=Kamu tidak bisa bermain di Realms karena konfigurasi Akun Microsoft kamu. Pastikan pengaturan keamanan online kamu mengizinkan Multipemain dan kamu memiliki langganan Xbox Live Gold yang aktif. Lihat instruksi untuk mengubah pengaturan ini di aka.ms/MCMultiplayerHelp. ###disable_3rd_party_console_resource_pack_check +permissions.MultiplayerSessionsOnConsoleGamecore=Kamu tidak bisa bermain di Realms karena konfigurasi Akun Microsoft-mu. ###disable_3rd_party_console_resource_pack_check +permissions.open.account.help.button=Dapatkan Bantuan untuk Memperbaiki Ini # +permissions.open.account.help.button.gamecore=Perbaiki Ini # +permissions.open.account.setting.button=Lihat syarat layanan # +permissions.GoBack=Kembali # +permissions.Continue=Lanjutkan # +permissions.chatmute=Obrolan saat ini dinonaktifkan # +permissions.deopingother.message=Mereka tidak akan lagi memiliki izin tingkat Operator dengan menurunkan tingkat izin mereka. # +permissions.description.visitors=Pengunjung bisa bebas menjelajahi duniamu tapi tidak bisa berinteraksi dengan blok, item, atau entitas. Percayai Pemain Nonaktif. # +permissions.description.members=Anggota adalah pemain aktif di duniamu yang bisa memecahkan dan membuat blok serta menyerang mob dan pemain lainnya. # +permissions.description.operators=Operator adalah anggota yang bisa mengatur izin pemain dan menggunakan perintah untuk memiliki lebih banyak kontrol terhadap duniamu. # +permissions.level=Level Izin # +permissions.level.custom=Kustom... # +permissions.level.member=Anggota # +permissions.level.operator=Operator # +permissions.level.visitor=Pengunjung # +permissions.nocheats=Cheat Nonaktif # +permissions.nocheats.message=Perintah tertentu seperti teleportasi hanya tersedia dengan cheat AKTIF. Cheat juga dapat diaktifkan melalui menu jeda di bagian Pengaturan Permainan. Jika kamu memilih untuk mengaktifkan cheat, prestasi akan dinonaktifkan dalam di dunia ini. # +permissions.nocheats.message.noachievements=Perintah tertentu seperti teleportasi hanya tersedia dengan cheat AKTIF. Cheat juga dapat diaktifkan melalui menu jeda di bagian Pengaturan Permainan. # +permissions.nocheats.turnon=Atur OP dengan cheat AKTIF # +permissions.nocheats.turnoff=Atur OP dengan cheat NONAKTIF # +permissions.nocheats.cancel=Batal # +permissions.deopingself=Hapus Izin Operator? # +permissions.deopingself.message=Kamu tidak akan lagi memiliki izin tingkat Operator dengan menurunkan tingkat izinmu. # +permissions.title=Izin Pemain # +permissions.title.settings=Izin pemain saat bergabung dari undangan # +permissions.title.settings.edu=Level izin untuk pemain yang bergabung ke duniamu # +permissions.toast.playerLeft=Seorang pemain meninggalkan permainan. # +permissions.toast.playerJoined=Seorang pemain bergabung ke permainan. # +permissions.kickplayer=Tendangan Pemain # +permissions.kickplayer.reason=Kamu telah dikeluarkan dari sesi oleh host. # +permissions.kickplayer.message=Apa kamu yakin ingin mengeluarkan %s dari dunia? Mereka tidak akan dapat bergabung kembali dengan sesi ini. # +permissions.kickplayer.message.dedicatedserver=Apa kamu yakin ingin mengeluarkan %s dari dunia? # +permissions.kickplayer.title=Tendangan Pemain? # +permissions.banplayer=Cekal Pemain # +permissions.banplayer.reason=Kamu telah dicekal dari sesi oleh host. # +permissions.banplayer.message=Apa kamu yakin ingin mencekal %s dari dunia? Mereka tidak akan dapat bergabung kembali. # +permissions.banplayer.title=Cekal Pemain? # +permissions.ClubsAccess=Kamu tidak bisa mengakses Feed Realms karena kamu tidak memiliki akses ke Klub. Lihat petunjuk untuk mengubah pengaturan ini di aka.ms/MCClubsHelp. # +permissions.ClubsPost=Kamu tidak bisa memposting ke Feed Realms karena kamu tidak memiliki akses ke Klub. Lihat petunjuk untuk mengubah pengaturan ini di aka.ms/MCClubsHelp. # + +## edu permissions popup +permissions.button.kickplayer=Keluarkan pemain dari permainan # +permissions.popup.title=Opsi Izin # +permissions.dropdown.title=Level Izin untuk %s # +permissions.operator=Operator # +permissions.member=Anggota # +permissions.visitor=Pengunjung # +permissions.removeplayer=Keluarkan Pemain # +permissions.removeplayer.reason=Kamu telah dikeluarkan dari sesi oleh host. # +permissions.removeplayer.message=Yakin ingin mengeluarkan pemain ini dari dunia? Saat kamu mengeluarkan pemain ini, kode bergabung baru akan dibuat sehingga dia tidak dapat bergabung kembali. # +permissions.removeplayer.title=Konfirmasi Keluarkan Pemain # + +portfolioScreen.page=Halaman %s # +portfolioScreen.export=Ekspor Portofolio # +portfolioScreen.caption=[ keterangan ] # +portfolioScreen.nopics0=Saat ini tidak ada foto dalam portofoliomu. Foto yang diambil dengan kamera akan muncul di sini. Kamu juga dapat menggunakan tombol di bawah ini untuk menambahkan beberapa foto. # +portfolioScreen.nopics1=Foto yang kamu ambil dengan kamera akan muncul di sini. # +portfolioScreen.noInventory=Kamu tidak memiliki foto apa pun di persediaan. Coba gunakan kamera untuk mengambil gambar. # +portfolioScreen.addPhoto=Tambahkan Foto # + +potion.absorption=Penyerapan # +potion.blindness=Kebutaan # +potion.conduitPower=Kekuatan Konduit # +potion.confusion=Mual # +potion.damageBoost=Tenaga # +potion.damageBoost.name=Ramuan Kekuatan # +potion.damageBoost.splash.name=Percikan Ramuan Kekuatan # +potion.damageBoost.linger.name=Ramuan Bertahan Kekuatan # +potion.digSlowDown=Kelelahan Pertambangan # +potion.digSpeed=Semangat # +potion.effects.whenDrank=Bila Berlaku: # +potion.empty=Tidak Ada Efek # +potion.emptyPotion.name=Botol Air # +potion.emptyPotion.splash.name=Percikan Botol Air # +potion.emptyPotion.linger.name=Botol Air Tahan Lama # +potion.fireResistance=Ketahanan Api # +potion.fireResistance.name=Ramuan Ketahanan Api # +potion.fireResistance.splash.name=Percikan Ramuan Ketahanan Api # +potion.fireResistance.linger.name=Ramuan Bertahan Ketahanan Api # +potion.harm=Kerusakan Instan # +potion.harm.name=Ramuan Celaka # +potion.harm.splash.name=Percikan Ramuan Celaka # +potion.harm.linger.name=Ramuan Bertahan Celaka # +potion.heal=Kesehatan Instan # +potion.heal.name=Ramuan Penyembuhan # +potion.heal.splash.name=Percikan Ramuan Penyembuhan # +potion.heal.linger.name=Ramuan Bertahan Penyembuhan # +potion.healthBoost=Boost Kesehatan # +potion.hunger=Kelaparan # +potion.invisibility=Kemampuan Menghilang # +potion.invisibility.name=Ramuan Menghilang # +potion.invisibility.splash.name=Percikan Ramuan Menghilang # +potion.invisibility.linger.name=Ramuan Bertahan Menghilang # +potion.jump=Meningkatkan Lompatan # +potion.jump.name=Ramuan Lompatan # +potion.jump.splash.name=Percikan Ramuan Lompatan # +potion.jump.linger.name=Ramuan Bertahan Lompatan # +potion.levitation=Levitasi # +potion.moveSlowdown=Kelambatan # +potion.moveSlowdown.name=Ramuan Kelambatan # +potion.moveSlowdown.splash.name=Percikan Ramuan Kelambatan # +potion.moveSlowdown.linger.name=Ramuan Bertahan Kelambatan # +potion.slowFalling=Jatuh Perlahan # +potion.slowFalling.name=Ramuan Jatuh Perlahan # +potion.slowFalling.splash.name=Percikan Ramuan Jatuh Perlahan # +potion.slowFalling.linger.name=Ramuan Bertahan Jatuh Perlahan # +potion.moveSpeed=Kecepatan # +potion.moveSpeed.name=Ramuan Kecepatan # +potion.moveSpeed.splash.name=Percikan Ramuan Kecepatan # +potion.moveSpeed.linger.name=Ramuan Bertahan Kecepatan # +potion.nightVision=Penglihatan Malam # +potion.nightVision.name=Ramuan Penglihatan Malam # +potion.nightVision.splash.name=Percikan Ramuan Penglihatan Malam # +potion.nightVision.linger.name=Ramuan Bertahan Penglihatan Malam # +potion.poison=Racun # +potion.poison.name=Ramuan Racun # +potion.poison.splash.name=Percikan Ramuan Racun # +potion.poison.linger.name=Ramuan Bertahan Racun # +potion.potency.0= # +potion.potency.1=II # +potion.potency.2=III # +potion.potency.3=IV # +potion.potency.4=V # +potion.potency.5=VI # +potion.awkward.name=Ramuan Canggung # +potion.awkward.splash.name=Percikan Ramuan Canggung # +potion.awkward.linger.name=Ramuan Bertahan Canggung # +potion.mundane.name=Ramuan Biasa # +potion.mundane.splash.name=Percikan Ramuan Biasa # +potion.mundane.linger.name=Ramuan Bertahan Biasa # +potion.mundane.extended.name=Ramuan Panjang Biasa # +potion.mundane.extended.splash.name=Percikan Ramuan Panjang Biasa # +potion.mundane.extended.linger.name=Ramuan Bertahan Panjang Biasa # +potion.thick.name=Ramuan Kental # +potion.thick.splash.name=Percikan Ramuan Kental # +potion.thick.linger.name=Ramuan Bertahan Kental # +potion.regeneration=Regenerasi # +potion.regeneration.name=Ramuan Regenerasi # +potion.regeneration.splash.name=Percikan Ramuan Regenerasi # +potion.regeneration.linger.name=Ramuan Bertahan Regenerasi # +potion.resistance=Ketahanan # +potion.saturation=Saturasi # +potion.turtleMaster=Kelambatan # +potion.turtleMaster2=Ketahanan # +potion.turtleMaster.name=Ramuan Master Kura-kura # +potion.turtleMaster.splash.name=Percikan Ramuan Master Kura-Kura # +potion.turtleMaster.linger.name=Ramuan Bertahan Master Kura-Kura # +potion.waterBreathing=Pernapasan Air # +potion.waterBreathing.name=Ramuan Pernapasan Air # +potion.waterBreathing.splash.name=Percikan Ramuan Pernapasan Air # +potion.waterBreathing.linger.name=Ramuan Bertahan Pernapasan Air # +potion.weakness=Kelemahan # +potion.weakness.name=Ramuan Kelemahan # +potion.weakness.splash.name=Percikan Ramuan Kelemahan # +potion.weakness.linger.name=Ramuan Bertahan Kelemahan # +potion.wither=Wither # +potion.wither.name=Ramuan Kebusukan # +potion.wither.splash.name=Percikan Ramuan Kebusukan # +potion.wither.linger.name=Ramuan Bertahan Kebusukan # + +profileScreen.header=Kamar Ganti # +profileScreen.reload=Muat Ulang # +profileScreen.manage_button_text=Edit Karakter # +profileScreen.manage_button_text_skin=Ubah Skin Klasik # +profileScreen.manage_button_create_text=Buat Karakter # +profileScreen.selectPrebuiltCharacter=Pilih Dari Daftar Karakter # +profileScreen.create_persona_confirm_skin=Buat Skin Klasik # +profileScreen.delete_button=Hapus Karakter # +profileScreen.settings_button=Pengaturan Permainan # + +profileScreen.differences_information_button=Perbedaan antara Kreator Karakter dan Skin Klasik # +profileScreen.differences_character_creator_title=Karakter # +profileScreen.create_persona_character_details=Kamu membuat karakter dengan tiap bagiannya disesuaikan di Minecraft. # +profileScreen.difference_character_creator_description=Buat karakter dengan tiap bagiannya disesuaikan di Minecraft. Personalisasi tubuh, mata, mulut, gaya rambut, pakaian, dan banyak lagi di karaktermu! # +profileScreen.differences_classic_skin_title=Skin Klasik # +profileScreen.difference_classic_skin_description=Skin seluruh tubuh yang dikenakan pada karakter. Skin klasik tidak dapat dimodifikasi tiap bagiannya. Kamu juga bisa mengimpor skin seluruh tubuhmu sendiri yang kamu buat atau unduh. # +profileScreen.create_persona_classic_skin_details=Tekstur skin seluruh tubuh yang dikenakan pada karakter. # + +profileScreen.create_persona_title=Pilih Jenis # + +persona.slim.title=sempit # +persona.wide.title=lebar # +persona.smaller.title=lebih kecil # +persona.small.title=kecil # +persona.medium.title=sedang # +persona.tall.title=tinggi # +persona.realms.redeem=Tukarkan # + +progressScreen.cantConnect=Tidak bisa terhubung ke dunia. Periksa sambunganmu ke internet dan coba lagi. # +progressScreen.generating=Membuat Dunia # +progressScreen.saving=Menyimpan dunia # +progressScreen.loading=Memuat... # +progressScreen.title.downloading=Mengunduh %1 paket # +progressScreen.title.applyingPacks=Memuat paket sumber daya # +progressScreen.title.searchingForSession=Mencari Sesi Permainan... # +progressScreen.title.waitingForStorageProvider=Menyinkronkan data pengguna # +progressScreen.title.connectingLocal=Memulai Dunia # +progressScreen.title.connectingLAN=Menyambungkan ke permainan multipemain # +progressScreen.title.connectingExternal=Menyambung ke server eksternal # +progressScreen.title.connectingRealms=Menyambungkan ke Realm # +progressScreen.title.copyingWorld=Salinan Dunia # +progressScreen.title.deleteStorageAreaContent=Menghapus Cache Penyimpanan # +progressScreen.title.loadingSplitScreenAppearances=Memuat Tampilan Layar Terpisah # +progressScreen.message.appearanceLoaded=Tampilan Dimuat # +progressScreen.message.appearanceLoadWaitTimeMet=Perlu waktu lama untuk memuat tampilan. Melanjutkan dengan pembuatan dunia ... # +progressScreen.message.deleteStorageAreaContent=Ini mungkin akan berlangsung lama. # +progressScreen.message.copyingWorld=Menyalin Dunia... %d%% # +progressScreen.message.tts.copyingWorld=Menyalin Dunia # +progressScreen.message.building=Membangun medan # +progressScreen.message.done=Selesai! # +progressScreen.message.exporting=Ekspor Sedang Berlangsung # +progressScreen.message.exporting.warning=Jangan keluar dari permainan. Jika keluar, ekspor mungkin rusak. # +progressScreen.message.importing=Mengimpor dunia # +progressScreen.message.importingContent=Langkah 2 dari 2 - Mengimpor Konten # +progressScreen.message.updatingContent=Memperbarui %1 dari %2 Paket # +progressScreen.message.locating=Menemukan server # +progressScreen.message.loadingAppearance=Memuat Tampilan ... # +progressScreen.message.waitingForRealms=Ini mungkin akan berlangsung lama # +progressScreen.message.waitingForStorageProvider=Ini mungkin akan berlangsung lama... # +progressScreen.message.waitingForTickingAreas=Memuat Area Ticking # +progressScreen.message.storageProviderSyncError=Gagal menyinkronkan data pengguna. # +progressScreen.message.waitingForStoreProducts=Ini mungkin akan berlangsung lama # +progressScreen.message.allDone=Semua Selesai! # +progressScreen.message.letsGo=Ayo Mulai! # +progressScreen.message.failed=Gagal # +progressScreen.message.failedNoNetwork=Gagal: Tidak Ada Koneksi Jaringan # +progressScreen.message.downloadingWorld=Mengunduh Dunia # +progressScreen.message.downloadingContent=Langkah 1 dari 2 - Mengunduh Konten # +progressScreen.message.uploadingWorld=Mengunggah file dunia ... # +progressScreen.message.uploadingWorldError=Pengunggahan dunia gagal. Apakah kamu ingin mencoba lagi? # +progressScreen.message.copyingPacks=Menyimpan Paket Sumber Daya Dunia # +progressScreen.message.initiatingTemplate=Memulai Template Dunia # +progressScreen.message.fileSize=Ukuran File # +progressScreen.message.initializingUpload=Memulai Pengunggahan # +progressScreen.message.initializingDownload=Memulai Pengunduhan # +progressScreen.message.invalidWorldFile=File dunia tidak valid. Buka lagi duniamu, simpan, lalu coba lagi. # +progressScreen.message.resourceLoading=Memuat Sumber Daya # +progressScreen.message.leaveLevel=Permainanmu sedang disimpan. Jangan mematikan perangkat. # +progressScreen.message.genericMayTakeAMoment=Ini mungkin akan berlangsung lama # +progressScreen.message.noUploadResponse=Kami tidak bisa mengonfirmasi apakah duniamu diunggah dengan benar. Bergabunglah ke Realm kamu untuk memeriksa, kemudian coba lagi jika belum diperbarui ke dunia baru. # +progressScreen.message.noUploadEndpoint=Gagal menemukan tempat untuk mengunggah duniamu. Sudah coba periksa koneksi Internetmu? # +progressScreen.message.unownedTemplate=Sepertinya kamu tidak punya template Marketplace yang menjadi dasar dunia ini. Kamu bisa membelinya dari Marketplace Minecraft. # +progressScreen.message.createArchiveFileFailed=Kami tidak bisa membuat paket file duniamu untuk diunggah. Mungkin hard drive-mu penuh? # +progressScreen.message.createLevelStorageFailed=Terjadi kesalahan saat mempersiapkan pengunggahan duniamu. Jika masalah ini berlanjut, memulai ulang perangkat mungkin membantu. # +progressScreen.message.unknownError=Terjadi kesalahan # +progressScreen.message.forbiddenContent=Kamu tidak memiliki satu atau beberapa paket yang diterapkan # +progressScreen.message.loadingSplitScreenAppearances=Memuat tampilan layar terpisah ... # +progressScreen.message.finishedLoadingSplitScreenAppearances=Selesai memuat tampilan layar terpisah. # +progressScreen.dialog.title.resourcePack=Unduh Paket Sumber Daya? # +progressScreen.dialog.title.behaviorAndResourcePack=Unduh Paket Perilaku & Sumber Daya Dunia? # +progressScreen.dialog.title.onlyBehavior=Unduh Paket Perilaku & Dunia? # +progressScreen.dialog.title.storageProviderError=Gagal Menyinkronkan Data Dunia # +progressScreen.dialog.title.storageProviderLongWait=Menyinkronkan Data Dunia # +progressScreen.dialog.title.storageProviderSucceeded=Sinkronisasi Data Dunia Berhasil # +progressScreen.dialog.message.onlyBehavior=Dunia ini telah diterapkan Paket Perilaku dan harus diunduh untuk bergabung. Ingin mengunduh paket tersebut dan bergabung? # +progressScreen.dialog.message.behaviorAndOptionalResourcePack=Dunia ini telah diterapkan Paket Perilaku, kamu harus mengunduh untuk bergabung dan Paket Sumber Daya yang mungkin kamu unduh secara opsional sebelum bergabung. Ingin mengunduhnya sebelum bergabung? # +progressScreen.dialog.message.behaviorAndResourcePack=Dunia ini telah diterapkan Paket Perilaku dan Sumber Daya dan harus diunduh untuk bergabung. Ingin mengunduh paket tersebut dan bergabung? # +progressScreen.dialog.message.resourcePackOptional=Dunia ini telah diterapkan Paket Sumber Daya. Ingin mengunduhnya sebelum bergabung? # +progressScreen.dialog.message.resourcePackRequired=Dunia ini telah diterapkan Paket Sumber Daya. Ingin mengunduh paket tersebut dan bergabung? # +progressScreen.dialog.message.resourcePackOptional.rayTracing.line1=Paket Sumber Daya dengan kemampuan penelusuran jejak cahaya diterapkan di dunia ini. # +progressScreen.dialog.message.resourcePackOptional.rayTracing.line2=Perangkatmu tidak kompatibel dengan fitur pencahayaan dan tekstur canggih sehingga kamu akan melihat dunia tanpa efek lanjutan ini. Apakah kamu ingin mengunduhnya sebelum bergabung? # +progressScreen.dialog.message.resourcePackRequired.rayTracing.line1=Paket Sumber Daya dengan kemampuan penelusuran jejak cahaya diterapkan di dunia ini. # +progressScreen.dialog.message.resourcePackRequired.rayTracing.line2=Perangkatmu tidak kompatibel dengan fitur pencahayaan dan tekstur canggih sehingga kamu akan melihat dunia tanpa efek lanjutan ini. Apakah kamu ingin mengunduhnya sebelum bergabung? # +progressScreen.dialog.message.storageProviderError=Tidak bisa menyinkronkan data dunia. Apakah kamu ingin mencoba lagi? # +progressScreen.dialog.message.storageProviderUnusableError=Dunia tidak sepenuhnya disinkronkan atau telah rusak. Cobalah memainkan dunia pada konsol di mana dunia tersebut dalam kondisi baik dan coba migrasi lagi. # +progressScreen.dialog.message.storageProviderQuotaError=Penyimpanan lokal berhasil tetapi sinkronisasi cloud gagal karena kuota. Kosongkan ruang cloud dengan menghapus dunia dari menu pengaturan. # +progressScreen.dialog.message.storageProviderOutOfLocalStorage=Ruang kosong lokal tidak cukup untuk melakukan sinkronisasi cloud. # +progressScreen.dialog.message.worldCorrupted=Dunia rusak. Laporkan masalah ini di bugs.mojang.com # +progressScreen.dialog.message.storageProviderLongWait=Menyinkronkan dunia ini akan berlangsung lama. Apakah kamu ingin terus menunggu? # +progressScreen.dialog.button.enter=Masuk ke Dunia # +progressScreen.dialog.button.joinAndDownload=Unduh & Gabung - %1 # +progressScreen.dialog.button.joinAndDownload.everything=Unduh Semuanya & Gabung - %1 # +progressScreen.dialog.button.joinAndDownload.onlyBehaviorPacks=Hanya Unduh Perilaku & Bergabung - %1 # +progressScreen.dialog.button.join=Gabung # +progressScreen.dialog.button.leave=Keluar # +progressScreen.dialog.button.retry=Coba Lagi # +progressScreen.dialog.button.wait=Tunggu # +progressScreen.editor.message.copyingProject=Menyalin Proyek... %d%% # +progressScreen.editor.message.tts.copyingProject=Menyalin Proyek # +progressScreen.editor.title.copyingProject=Salinan Proyek # +progressScreen.editor.dialog.message.resourcePackOptional=Proyek memiliki Paket Sumber Daya. Ingin mengunduhnya sebelum bergabung? # +progressScreen.editor.dialog.message.resourcePackRequired=Proyek ini memiliki Paket Sumber Daya yang harus kamu unduh agar bisa bergabung. Ingin mengunduh paket ini dan bergabung? # +progressScreen.editor.message.convert.projectToWorld=Mengonversi proyek ke dunia dan membuat salinan proyekmu... # +progressScreen.editor.message.convert.worldToProject=Mengonversi dunia menjadi proyek... # +progressScreen.editor.message.convert.projectToWorld.saveWorld=Menyimpan data dunia... # +progressScreen.editor.message.convert.worldToProject.saveProject=Menyimpan data proyek... # +progressScreen.label.mobileData=Data Seluler # +progressScreen.noWifi.mobileDataWarning=Kamu sedang tidak terhubung ke wifi. Biaya data seluler mungkin dikenakan. # + +quiz.popup.ok=Mulai Kuis # +quiz.popup.text=Kuis akan dibuka di jendela baru. Kamu bisa kembali ke Minecraft setelah menyelesaikan kuis. # +quiz.popup.title=Kuis # + +raid.name=Serbuan # +raid.progress=Mob tersisa: # +raid.expiry=Serbuan sudah berakhir # +raid.victory=Menang # +raid.defeat=Kalah # + +recipeBook.setting.full=Penuh # +recipeBook.setting.discover=Temukan # +recipeBook.setting.off=Tidak aktif # +recipeToast.newUnlock.title=Resep baru terbuka! # +recipeToast.newUnlock.tts= resep baru dibuka # +recipeToast.newUnlock.descriptionRecipeBook=Melihat buku resepmu # +recipeToast.newUnlock.descriptionCraftingTable=Tampilan dalam meja pembuatan # +recipeToast.newUnlock.descriptionStonecutterTable=Tampilan dalam pemahat batu # +recipeToast.newUnlock.descriptionSmithingTable=Tampilan dalam meja tempa # +recipeToast.newUnlock.descriptionCartographyTable=Tampilan dalam meja kartografi # +recipeToast.newIngredient.title=Bahan baru ditemukan! # +recipeToast.newIngredient.tts= bahan-bahan baru ditemukan # +recipeToast.newIngredient.description=Gunakan dalam resep yang sudah ada # + +record.nowPlaying=Sedang dimainkan: %s # + +resourcePack.available.title=Paket Sumber Daya yang Tersedia # +resourcePack.available.title.behaviorPacks=Paket Perilaku yang Tersedia # +resourcePack.available.title.packs=Paket Saya # +resourcePack.available.add=Aktifkan # +resourcePack.available.none.text=Kamu tidak punya paket sumber daya # +resourcePack.available.none.behavior=Kamu tidak punya paket perilaku # +resourcePack.available.none.store=Lihat Marketplace # +resourcePack.message.noneFound.packs=Tidak ada paket yang tersedia di perangkat ini. # +resourcePack.message.allInUse.packs=Paketmu sedang digunakan. # +resourcePack.message.error=Salah satu paket mengalami kesalahan yang akan membuatnya tidak berfungsi # +resourcePack.message.warning=Salah satu paket memiliki peringatan yang dapat menyebabkan perilaku aneh # +resourcePack.suggestedContent.title=Dapatkan Paket Lainnya # +resourcePack.suggestedContent.button.viewMore=Lihat Paket Lainnya # +resourcePack.cached.title=Paket Cache # +resourcePack.folderInfo=(Tempatkan file paket sumber daya di sini) # +resourcePack.openFolder=Buka folder paket sumber daya # +resourcePack.selected.title=Paket Sumber Daya yang Dipilih # +resourcePack.selected.title.behaviorPacks=Paket Perilaku Aktif # +resourcePack.selected.title.packs=Aktif # +resourcePack.selected.remove=Nonaktifkan # +resourcePack.realmsPlus.title.packs=Paket Realms Plus # +resourcePack.realmsPlus.expired=Berakhir # +resourcePack.errors=Kesalahan: # +resourcePack.error.ingame.packs=Kamu tidak bisa mengubah Paket Sumber Daya saat bermain di dunia. # +resourcePack.error.ingame.behaviorPacks=Kamu tidak bisa mengubah Paket Perilaku saat bermain di dunia. # +resourcePack.error.enteringgame.title=Paket Kedaluwarsa di Realm # +resourcePack.error.enteringgame.message=Realm ini berisi paket sumber daya atau perilaku yang telah habis masa berlakunya dari Realms Plus. Kamu harus menonaktifkan paket ini atau membeli paket tersebut dari marketplace agar bisa bermain di Realm. # +resourcePack.error.enteringgame.button=Lihat Paket Aktif # +resourcePack.title=Pilih Paket Sumber Daya # +resourcePack.toast.atlasFallback.message=Memori hampir habis. Tekstur akan memiliki tingkat detail yang lebih rendah. # +resourcePack.toast.atlasFallback.title=Pengembalian Paket Sumber Daya # +resourcePack.copyGlobal=Salin dari Global # +resourcePack.description=Paket Sumber Daya diterapkan dari bagian bawah ke atas. Ini berarti setiap aset yang ada di dua paket akan ditimpa oleh paket yang lebih tinggi. # +resourcePack.description.default.level=Kamu bisa mengeditnya di Pengaturan. # +resourcePack.description.default.behaviorPacks=Pola Permainan Minecraft Default. # +resourcePack.description.bottom.global=Paket Sumber Daya diterapkan dari bagian bawah ke atas. Ini berarti setiap aset yang ada di dua paket akan ditimpa oleh paket yang lebih tinggi. Paket di duniamu akan diterapkan di atas paket global ini. Sumber daya ini hanya untuk kamu. Tidak ada orang lain yang akan melihat sumber daya yang kamu tetapkan di sini. Paket Sumber Daya di dunia atau dunia yang kamu masuki akan diterapkan di bagian atas sumber daya global ini. # +resourcePack.description.bottom.behaviorPacks=Paket Perilaku diterapkan dari bagian bawah ke atas. Ini berarti bahwa apa pun yang ada di dua Paket Perilaku akan ditimpa oleh paket yang lebih tinggi. # +resourcePack.description.bottom.level=Paket Sumber Daya diterapkan dari bagian bawah ke atas. Ini berarti setiap aset yang ada di dua paket akan ditimpa oleh paket yang lebih tinggi. Paket ini di dunia akan diterapkan di bagian atas paket global. # +resourcePack.description.store=Lihat di Toko # +resourcePack.header.behavior=Paket Perilaku yang aktif berlaku untuk semua pemain. # +resourcePack.header.level=Mengharuskan pemain menerima paket sumber daya ini # +resourcePack.crashRecovery.title=Pengaturan Ulang Sumber Daya Global # +resourcePack.crashRecovery.message=Sumber daya gagal dimuat sebelumnya. # +resourcePack.warnings=Peringatan: # +resourcePack.warning.title=Ini Berbahaya! # +resourcePack.warning.body=Menambahkan atau menghapus Paket Perilaku setelah memainkan dunia dapat merusak dunia dan menyebabkan kreasimu hilang. Tekan "OK" untuk menonaktifkan paket, atau "Batal" agar tetap aktif. # +resourcePack.requiredDependency.title=Dependensi Diperlukan # +resourcePack.requiredDependency.body=Paket ini memerlukan dependensi dari paket lain yang saat ini diterapkan. # +resourcePack.missingDependency.title=Dependensi Hilang # +resourcePack.missingDependency.body=Paket ini kehilangan satu atau lebih dependensi. Apakah kamu tetap ingin menerapkannya? # +resourcePack.delete=Kamu akan menghapus %s selamanya. Kamu yakin? # +resourcePack.delete.confirm=Hapus paket? # +resourcePack.deleteSelected=Paket ini sedang dipilih! Kamu akan menghapus %s selamanya. Kamu yakin? # +resourcePack.deleteMultiple=Kamu akan menghapus paket berikut selamanya:%sKamu yakin? # +resourcePack.editPack=Hapus Paket... # +resourcePack.editPackDone=Selesai # +resourcePack.toast.unownedContent.title=%s Dinonaktifkan # +resourcePack.toast.unownedContent.subtitle=Akun ini tidak memiliki paket sumber daya ini. # +resourcePack.incompatibleDependency=Paket ini memiliki dependensi (%s) yang tidak kompatibel dengan perangkatmu # +resourcePack.incompatibleDependency.memory=Paket ini memiliki dependensi (%s) yang tidak kompatibel dengan perangkatmu karena memori perangkat tidak cukup. # +resourcePack.incompatibleDependency.graphics.raytracing=Paket ini memiliki dependensi (%s) yang tidak kompatibel dengan perangkatmu karena perangkat tidak memiliki perangkat keras yang kompatibel untuk mendukung penelusuran jejak cahaya # +resourcePack.subpackResolution=Resolusi: %s # +resourcePack.incompatible=Paket ini tidak kompatibel dengan perangkatmu. # +resourcePack.incompatible.memory=Resolusi ini tidak kompatibel dengan perangkatmu karena memori perangkat tidak cukup. # +resourcePack.incompatible.graphics.raytracing=Paket ini berisi informasi untuk memungkinkan penelusuran jejak cahaya, tetapi perangkatmu tidak mendukung opsi ini. # +resourcePack.packSettingsTitle=Pengaturan %s # +resourcePack.missingPackDescription=Paket ini tidak ada! # +resourcePack.legacyPackName=Paket Sumber Daya Lama # + +sidebar.action=Aksi # +sidebar.adventure=Petualangan # +sidebar.capes=Jubah # +sidebar.categories=Kategori # +sidebar.categoryBody=Badan # +sidebar.categoryStyle=Gaya # +sidebar.characterCreator=Kreator Karakter # +sidebar.classicSkins=Skin Klasik # +sidebar.emotes=Emoji # +sidebar.fantasy=Fantasi # +sidebar.featured=Unggulan # +sidebar.genre=Genre # +sidebar.marketplace=Marketplace # +sidebar.mashups=Perpaduan # +sidebar.minigame=Permainan Mini # +sidebar.myCharacters=Karakter Saya # +sidebar.myContent=Konten Saya # +sidebar.newReleases=Rilis Baru # +sidebar.openWorld=Dunia Terbuka # +sidebar.parkour=Parkour # +sidebar.resources=Sumber Daya # +sidebar.roleplay=Permainan Peran # +sidebar.skins=Skin # +sidebar.skinsOwned=Skin yang Dimiliki # +sidebar.skyblock=Skyblock # +sidebar.simulation=Simulasi # +sidebar.survival=Bertahan Hidup # +sidebar.realmsPlus=Realms Plus # +sidebar.skinsRealmsPlus=Skin Realms Plus # +sidebar.skinsUnowned=Dapatkan Lainnya # +sidebar.topSellers=Paling Banyak Dibeli # +sidebar.trending=Sedang Tren # +sidebar.tts.sidebarCollapseList=Opsi Bilah Sisi: Ciutkan %s # +sidebar.tts.sidebarExpandList=Opsi Bilah Sisi: Perluas %s # +sidebar.tts.sidebarNavigateTo=Opsi Bilah Sisi: Navigasi ke %s # +sidebar.tts.verboseToggleExpand=Perluas Bilah Sisi # +sidebar.tts.verboseToggleCollapse=Ciutkan Bilah Sisi # +sidebar.worlds=Dunia # + +storageManager.contentType.world=Dunia # +storageManager.contentType.worldTemplate=Template Dunia # +storageManager.contentType.resourcePack=Sumber Daya # +storageManager.contentType.behaviorPack=Paket Perilaku # +storageManager.contentType.skinPack=Paket Skin # +storageManager.contentType.invalid=Tidak valid # +storageManager.contentType.cachedData=Data Cache # + +storageManager.contentType.worlds=Dunia # +storageManager.contentType.worldTemplates=Template Dunia # +storageManager.contentType.resourcePacks=Paket Sumber Daya # +storageManager.contentType.behaviorPacks=Paket Perilaku # +storageManager.contentType.skinPacks=Paket Skin # + +storageManager.baseWorld=Dunia Dasar # + +tile.sculk_sensor.name=Sensor Sculk # +tile.sculk.name=Sculk # +tile.sculk_vein.name=Vena Sculk # +tile.sculk_catalyst.name=Katalis Sculk # +tile.sculk_shrieker.name=Penjerit Sculk # +tile.reinforced_deepslate.name=Batu Tulis Dalam yang Diperkuat # +itemGroup.name.sculk=Sculk # +effect.darkness=Kegelapan # +entity.frog.name=Katak # +entity.tadpole.name=Berudu # +item.spawn_egg.entity.warden.name=Munculkan Warden # +entity.warden.name=Warden # +entity.allay.name=Allay # +item.spawn_egg.entity.allay.name=Munculkan Allay # +action.interact.allay=Berikan item ke Allay # +item.bucketTadpole.name=Seember Berudu # +item.spawn_egg.entity.frog.name=Munculkan Katak # +item.spawn_egg.entity.tadpole.name=Munculkan Berudu # +tile.frog_spawn.name=Kemunculan Katak # +tile.pearlescent_froglight.name=Lampu Katak Mutiara # +tile.verdant_froglight.name=Lampu Katak Hijau Daun # +tile.ochre_froglight.name=Lampu Katak Oker # +tile.mud.name=Lumpur # +tile.packed_mud.name=Lumpur Padat # +tile.mud_bricks.name=Bata Lumpur # +tile.mud_brick_slab.name=Lempengan Bata Lumpur # +tile.mud_brick_double_slab=Lempengan Ganda Bata Lumpur # +tile.mud_brick_stairs.name=Tangga Bata Lumpur # +tile.mud_brick_wall.name=Dinding Bata Lumpur # +tile.mangrove_leaves.name=Daun Bakau # +tile.mangrove_propagule.name=Propagula Bakau # +tile.mangrove_roots.name=Akar Bakau # +tile.muddy_mangrove_roots.name=Akar Bakau Berlumpur # +item.chest_boat.oak.name=Perahu Ek dengan Peti # +item.chest_boat.spruce.name=Perahu Spruce dengan Peti # +item.chest_boat.birch.name=Perahu Betula dengan Peti # +item.chest_boat.jungle.name=Perahu Rimba dengan Peti # +item.chest_boat.acacia.name=Perahu Akasia dengan Peti # +item.chest_boat.big_oak.name=Perahu Ek Gelap dengan Peti # +item.chest_boat.mangrove.name=Perahu Bakau dengan Peti # +tile.mangrove_log.name=Batang Bakau # +tile.stripped_mangrove_log.name=Batang Bakau Bersetrip # +tile.mangrove_planks.name=Papan Bakau # +tile.mangrove_button.name=Tombol Bakau # +tile.mangrove_stairs.name=Tangga Bakau # +tile.mangrove_slab.name=Lempeng Bakau # +tile.mangrove_pressure_plate.name=Pelat Tekanan Bakau # +tile.mangrove_fence.name=Pagar Bakau # +tile.mangrove_fence_gate.name=Gerbang Pagar Bakau # +item.mangrove_door.name=Pintu Bakau # +item.mangrove_sign.name=Tanda Bakau # +tile.mangrove_trapdoor.name=Pintu Perangkap Bakau # +tile.mangrove_wood.name=Kayu Bakau # +tile.stripped_mangrove_wood.name=Kayu Bakau Bersetrip # +item.boat.mangrove.name=Perahu Bakau # +item.echo_shard.name=Serpihan Gema # +item.recovery_compass.name=Kompas Pemulihan # +item.disc_fragment.name=Fragmen Disk # +item.disc_fragment_5.desc=Disk Musik - 5 # +item.record_5.desc=Samuel Åberg - 5 # + +action.hint.exit.chest_boat=Ketuk lompat untuk keluar dari perahu # +action.hint.exit.console.chest_boat=Tekan :_input_key.jump: untuk keluar dari perahu # +entity.chest_boat.name=Perahu dengan Peti # +feature.ancient_city=Kota Kuno # + +action.hint.exit.camel=Ketuk menyelinap untuk turun # +action.hint.exit.console.camel=Tekan :_input_key.sneak: untuk turun # +action.hint.exit.console.raft=Tekan :_input_key.jump: untuk keluar dari rakit # +action.hint.exit.raft=Ketuk lompat untuk keluar dari rakit # +action.hint.exit.scheme.camel=Ketuk turun untuk turun dari tunggangan # +action.interact.exit.raft=Tinggalkan Rakit # +container.smithing_table.arrow_tooltip_cannot_craft=Item tidak bisa ditingkatkan dengan cara ini # +container.smithing_table.input_slot_tooltip_armor_trim=Tambahkan baju zirah # +container.smithing_table.input_slot_tooltip_netherite=Tambahkan baju zirah, senjata, atau alat Berlian # +container.smithing_table.material_slot_tooltip_armor_trim=Tambahkan batangan atau kristal # +container.smithing_table.material_slot_tooltip_netherite=Tambahkan Netherit Batangan # +container.smithing_table.template_slot_tooltip=Tambahkan Template Tempa # +entity.camel.name=Unta # +entity.chest_raft.name=Rakit Berisi Peti # +feature.trail_ruins=Reruntuhan Jalan Setapak # +howtoplay.smithing_table.header.1=Template Tempa # +howtoplay.smithing_table.header.2=Trim Baju Zirah # +howtoplay.smithing_table.text.1=Ingin memaksimalkan peralatanmu? Kamu memerlukan Meja Tempa. # +howtoplay.smithing_table.text.2=Gunakan untuk membuat segala macam perubahan, misalnya meningkatkan peralatan Berlian ke Netherit, atau melakukan perubahan yang bersifat kosmetik dengan Trim Baju Zirah. # +howtoplay.smithing_table.text.3=Untuk meningkatkan peralatan, kamu memerlukan Template Tempa. Kamu bisa menemukan banyak variasi di seluruh dunia, yang bisa digunakan untuk semua jenis peningkatan. # +howtoplay.smithing_table.text.4=Tempatkan Template ke slot paling kiri dari Meja Tempa untuk melihat item mana yang kamu butuhkan untuk peningkatan. # +howtoplay.smithing_table.text.5=Misalnya, untuk meningkatkan peralatan Berlian ke Netherit, kamu membutuhkan Template Tempa Peningkatan Netherit, yang bisa kamu temukan di Puing Pasukan Pertahanan. Kemudian, letakkan peralatan Berlian di slot peralatan dan batangan Netherit di slot bahan. Selesai! # +howtoplay.smithing_table.text.6=Properti item seperti sihir dan trim baju zirah akan tetap ada, tetapi Template Tempa akan habis digunakan saat kamu meningkatkan peralatan. Jangan khawatir - Kamu bisa membuat salinannya dengan Meja Pembuatan. # +howtoplay.smithing_table.text.7=Berkreasilah dan lakukan kustomisasi pada tampilan baju zirahmu dengan Trim Baju Zirah. Kamu akan memerlukan Template Tempa Trim Baju Zirah untuk memulainya, yang bisa ditemukan di seluruh dunia. # +howtoplay.smithing_table.text.8=Tempatkan Template ke slot paling kiri dari Meja Tempa untuk melihat item mana yang kamu butuhkan untuk peningkatan. Kemudian letakkan baju zirah di slot peralatan dan kristal atau batangan di slot bahan. Selesai! # +howtoplay.smithing_table.text.9=Hanya kristal dan batangan tertentu yang dapat digunakan untuk Trim Baju Zirah. Cobalah berbagai jenis seperti Besi, Emas, atau Lapis untuk membuat desain yang unik! # +howtoplay.smithing_table.title=Meja Tempa # +howtoplay.smithing_table=Meja Tempa # +hudScreen.tooltip.brush=Kuas # +item.acacia_hanging_sign.name=Tanda Gantung Akasia # +item.angler_pottery_sherd.name=Sherd Tembikar Pemancing # +item.archer_pottery_sherd.name=Sherd Tembikar Pemanah # +item.armor.upgrade=Peningkatan: # +item.arms_up_pottery_sherd.name=Sherd Tembikar Angkat Senjata # +item.bamboo_door.name=Pintu Bambu # +item.bamboo_hanging_sign.name=Tanda Gantung Bambu # +item.bamboo_sign.name=Tanda Bambu # +item.birch_hanging_sign.name=Tanda Gantung Betula # +item.blade_pottery_sherd.name=Sherd Tembikar Pedang # +item.boat.bamboo.name=Rakit Bambu # +item.boat.cherry.name=Perahu Sakura # +item.brewer_pottery_sherd.name=Sherd Tembikar Pembuat Bir # +item.brush.name=Kuas # +item.burn_pottery_sherd.name=Sherd Tembikar Terbakar # +item.cherry_door.name=Pintu Sakura # +item.cherry_hanging_sign.name=Tanda Gantung Sakura # +item.cherry_sign.name=Tanda Sakura # +item.chest_boat.bamboo.name=Rakit Bambu dengan Peti # +item.chest_boat.cherry.name=Perahu Sakura dengan Peti # +item.crimson_hanging_sign.name=Tanda Gantung Merah Tua # +item.danger_pottery_sherd.name=Sherd Tembikar Bahaya # +item.dark_oak_hanging_sign.name=Tanda Gantung Ek Gelap # +item.explorer_pottery_sherd.name=Sherd Tembikar Penjelajah # +item.friend_pottery_sherd.name=Sherd Tembikar Teman # +item.heart_pottery_sherd.name=Sherd Tembikar Hati # +item.heartbreak_pottery_sherd.name=Sherd Tembikar Patah Hati # +item.howl_pottery_sherd.name=Sherd Tembikar Lolongan # +item.jungle_hanging_sign.name=Tanda Gantung Rimba # +item.mangrove_hanging_sign.name=Tanda Gantung Bakau # +item.miner_pottery_sherd.name=Sherd Tembikar Penambang # +item.mourner_pottery_sherd.name=Sherd Tembikar Pelayat # +item.oak_hanging_sign.name=Tanda Gantung Ek # +item.plenty_pottery_sherd.name=Sherd Tembikar Berjumlah Banyak # +item.prize_pottery_sherd.name=Sherd Tembikar Hadiah # +item.sheaf_pottery_sherd.name=Sherd Tembikar Tumpukan # +item.shelter_pottery_sherd.name=Sherd Tembikar Perlindungan # +item.skull_pottery_sherd.name=Sherd Tembikar Tengkorak # +item.skull.piglin.name=Kepala Piglin # +item.smithing_template.applies_to=Berlaku untuk: # +item.smithing_template.armor_trim.applies_to=Baju Zirah # +item.smithing_template.armor_trim.ingredients=Batangan & Kristal # +item.smithing_template.ingredients=Bahan: # +item.smithing_template.name=Template Tempa # +item.smithing_template.netherite_upgrade.applies_to=Peralatan Berlian # +item.smithing_template.netherite_upgrade.ingredients=Netherit Batangan # +item.snort_pottery_sherd.name=Sherd Tembikar Dengusan # +item.spawn_egg.entity.camel.name=Munculkan Unta # +item.spruce_hanging_sign.name=Tanda Gantung Spruce # +item.warped_hanging_sign.name=Tanda Gantung Melengkung # +itemGroup.name.hanging_sign=Tanda Gantung # +itemGroup.name.potterySherds=Sherds Tembikar # +itemGroup.name.smithing_templates=Template Tempa # +tile.bamboo_block.name=Blok Bambu # +tile.bamboo_button.name=Tombol Bambu # +tile.bamboo_fence_gate.name=Gerbang Pagar Bambu # +tile.bamboo_fence.name=Pagar Bambu # +tile.bamboo_mosaic_slab.name=Lempengan Mozaik Bambu # +tile.bamboo_mosaic_stairs.name=Tangga Mozaik Bambu # +tile.bamboo_mosaic.name=Mozaik Bambu # +tile.bamboo_planks.name=Papan Bambu # +tile.bamboo_pressure_plate.name=Pelat Tekanan Bambu # +tile.bamboo_slab.name=Lempengan Bambu # +tile.bamboo_stairs.name=Tangga Bambu # +tile.bamboo_trapdoor.name=Pintu Perangkap Bambu # +tile.calibrated_sculk_sensor.name=Sensor Sculk yang Dikalibrasi # +tile.cherry_button.name=Tombol Sakura # +tile.cherry_double_slab.name=Lempengan Ganda Sakura # +tile.cherry_fence_gate.name=Gerbang Pagar Sakura # +tile.cherry_fence.name=Pagar Sakura # +tile.cherry_leaves.name=Daun Sakura # +tile.cherry_log.name=Batang Sakura # +tile.cherry_planks.name=Papan Sakura # +tile.cherry_pressure_plate.name=Pelat Tekanan Sakura # +tile.cherry_sapling.name=Pohon Muda Sakura # +tile.cherry_slab.name=Lempengan Sakura # +tile.cherry_stairs.name=Tangga Sakura # +tile.cherry_trapdoor.name=Pintu Perangkap Sakura # +tile.cherry_wood.name=Kayu Sakura # +tile.chiseled_bookshelf.name=Rak Buku yang Dipahat # +tile.decorated_pot.name=Pot Berhias # +tile.pink_petals.name=Kelopak Merah Muda # +tile.stripped_bamboo_block.name=Blok Bambu Bergaris # +tile.stripped_cherry_log.name=Batang Sakura Bersetrip # +tile.stripped_cherry_wood.name=Kayu Sakura Bersetrip # +tile.suspicious_gravel.name=Kerikil Mencurigakan # +tile.suspicious_sand.name=Pasir Mencurigakan # +trim_material.amethyst.name=Material Amethyst # +trim_material.copper.name=Material Tembaga # +trim_material.diamond.name=Material Berlian # +trim_material.emerald.name=Material Zamrud # +trim_material.gold.name=Material Emas # +trim_material.iron.name=Material Besi # +trim_material.lapis.name=Material Lapis # +trim_material.netherite.name=Material Netherit # +trim_material.quartz.name=Material Kuarsa # +trim_material.redstone.name=Material Batu Merah # +trim_pattern.coast.name=Trim Baju Zirah Pantai # +trim_pattern.dune.name=Trim Baju Zirah Bukit Pasir # +trim_pattern.eye.name=Trim Baju Zirah Mata # +trim_pattern.host.name=Trim Baju Zirah Host # +trim_pattern.raiser.name=Trim Baju Zirah Pembangkit # +trim_pattern.rib.name=Trim Baju Zirah Tulang Rusuk # +trim_pattern.sentry.name=Trim Baju Zirah Penjaga # +trim_pattern.shaper.name=Trim Baju Zirah Pembentuk # +trim_pattern.silence.name=Trim Baju Zirah Keheningan # +trim_pattern.snout.name=Trim Baju Zirah Moncong # +trim_pattern.spire.name=Trim Baju Zirah Menara # +trim_pattern.tide.name=Trim Baju Zirah Pasang Surut # +trim_pattern.vex.name=Trim Baju Zirah Vex # +trim_pattern.ward.name=Trim Baju Zirah Ward # +trim_pattern.wayfinder.name=Trim Baju Zirah Pencari Jalan # +trim_pattern.wild.name=Trim Baju Zirah Liar # +upgrade.netherite_upgrade.name=Peningkatan Netherit # + +storageManager.mainSizeLabel=%s - 1 Item # +storageManager.mainSizeLabelPlural=%s - %s Item # +storageManager.delete.title=Hapus %s secara permanen? # +storageManager.title.item.single=item # +storageManager.title.item.plural=item # +storageManager.delete.content=Kamu yakin ingin menghapus item yang dipilih? Item ini akan hilang selamanya! (Sangat lama!) %s%s%s # +storageManager.delete.content.redownload=Kamu bisa mengunduh kembali konten yang telah dibeli dari Marketplace. # +storageManager.delete.content.worldtemplate=Menghapus template dapat menyebabkan dunia yang menggunakannya tidak lagi berfungsi semestinya. # +storageManager.delete.content.affectedWorlds=Dunia berikut mungkin berhenti berjalan sebagaimana mestinya: # +storageManager.delete.confirm=Hapus # +storageManager.delete.cancel=Batal # +storageManager.delete.dependency=Konten berikut bergantung pada %s ini dan tidak bisa terus berfungsi dengan benar jika kamu menghapus "%s":%s Kamu yakin masih ingin menghapus "%s"? %s ini akan hilang selamanya! (Sangat lama!) # +storageManager.delete.premium=Kamu akan menghapus "%s". Kamu masih memiliki %s dan jika ingin menggunakan %s lagi nanti, kamu bisa mengunduhnya kembali dari Marketplace. # +storageManager.delete.premium.end=Kamu yakin ingin menghapus "%s"? # +storageManager.deleting.content=Menghapus Konten # +storageManager.download.premium=%s saat ini tidak diinstal. # +storageManager.download.premium.end=Kamu ingin mengunduh %s ( %s )? # +storageManager.dependency.titleText=Kamu ingin memecahkan ini? # +storageManager.dependency.warningText=Beberapa item lain membutuhkan konten yang kamu hapus agar bisa berfungsi dengan baik. Kamu siap menerima risiko memecahkan item ini? # +storageManager.dependency.doneText=%s lainnya bisa dihapus tanpa memecahkan sumber daya lain. # +storageManager.dependency.noItems=Tidak ada item yang tersisa untuk dihapus. # +storageManager.dependency.breakItem=Memerlukan konten yang kamu hapus: # +storageManager.dependency.removeDependencies=Pertahankan item yang diperlukan paket ini # +storageManager.dependency.breakPack=Kamu yakin ingin memecahkan paket ini? # +storageManager.share.compress=Mengompresi sumber daya yang dipilih... # +storageManager.share.totalPercent=-100% # +storageManager.dependency.continue=Lanjutkan # +storageManager.dependency.continue.scroll=Gulir untuk Melanjutkan # +storageManager.sortLargest=Ukuran - Terbesar Lebih Dulu # +storageManager.sortDateRecent=Tanggal Digunakan - Terbaru Lebih Dulu # +storageManager.sortDateOldest=Tanggal Digunakan - Terlama Lebih Dulu # +storageManager.version=Versi # +storageManager.multiselectDelete=Hapus # +storageManager.multiselectShare=Bagikan # +storageManager.multiselect=Pilihan Ganda # +storageManager.miscellaneous=Lain-Lain # + +storageManager.groupType=Jenis # +storageManager.groupPack=Add-on # + +storageManager.shareTitle=Ekspor Sumber Daya # +storageManager.mcpack=Paket Minecraft # +storageManager.mcaddon=Add-on Minecraft # +storageManager.mcworld=Dunia Minecraft # + +raycasting.purchase.error=Kami mendeteksi bahwa perangkatmu tidak memenuhi persyaratan sistem untuk menjalankan paket ini sehingga kamu tidak bisa mengunduh paket ini. Kamu bisa meninjau persyaratan sistem minimum di bawah ini: %s+ GPU: GPU perangkat keras yang mendukung penelusuran jejak cahaya seperti NVIDIA GeForce RTX 2060 atau yang lebih tinggi. Lihat FAQ kami di minecraft.net untuk lebih jelasnya. %s+ RAM: 8 GB atau lebih %s+ CPU: Intel Core i5 atau yang setara ###the %s will be turned into linebreaks. Don't reorder. +raycasting.purchase.error.title=Peringatan Persyaratan Sistem # + +resourcepack.City=Paket Tekstur Kota # +resourcepack.Plastic=Paket Tekstur Plastik # +resourcepack.Natural=Paket Tekstur Alami # +resourcepack.Fantasy=Paket Tekstur Fantasi # +resourcepack.Cartoon=Paket Tekstur Kartun # +resourcepack.Candy=Paket Tekstur Permen # +resourcepack.FestiveMashup2016=Perpaduan Hari Raya 2016 # +resourcepack.ChineseMythology=Perpaduan Mitologi Tiongkok # + +resourcePack.vanilla.name=Paket Tekstur Minecraft # +resourcePack.vanilla.description=Grafis default Minecraft, kini diperbarui dengan tekstur baru yang penuh gaya! # + +resourcePack.city.name=Kota # +resourcePack.city.description=Ideal untuk struktur bangunan. # + +resourcePack.plastic.name=Plastik # +resourcePack.plastic.description=Sederhana, penuh warna, dan bersemangat. # + +resourcePack.natural.name=Alami # +resourcePack.natural.description=Dirancang untuk memberi duniamu tampilan yang lebih alami. # + +resourcePack.fantasy.name=Fantasi # +resourcePack.fantasy.description=Membawa dirimu ke era kesatria menjadi pahlawan. # + +resourcePack.cartoon.name=Kartun # +resourcePack.cartoon.description=Googly eyes! Goofy grins! Ubah duniamu menjadi kartun dengan paket ini. # + +resourcePack.candy.name=Permen # +resourcePack.candy.description=Permanis duniamu dan ubah setiap tekstur menjadi kudapan semanis sirup. # + +resourcePack.festivemashup2016.name=Perpaduan Hari Raya 2016 # +resourcePack.festivemashup2016.description=Buat negeri ajaib musim dingin dengan paket musim bersalju ini. # + +resourcePack.chinesemythology.name=Perpaduan Mitologi Tiongkok # +resourcePack.chinesemythology.description=Tekstur yang terinspirasi oleh mitos dan legenda Tiongkok. # + +resourcepack.Fallout=Perpaduan Fallout # +resourcePack.Fallout.name=Perpaduan Fallout # +resourcePack.Fallout.description=Selamat Datang di Wasteland! # + +resourcepack.MagicTheGathering.name=Magic: The Gathering # + +resourcePack.GreekMythology=Perpaduan Mitologi Yunani # +resourcePack.GreekMythology.name=Perpaduan Mitologi Yunani # +resourcePack.GreekMythology.description=Mitos Yunani sekarang bisa kamu mainkan. # + +resourcePack.Skyrim.name=Perpaduan Skyrim # +resourcePack.Skyrim.description=Bangun duniamu sendiri di negeri Skyrim. # + +resourcePack.MashupAdventureTime.name=Adventure Time # +resourcePack.MashupAdventureTime.description= # + +resourcePack.skin.name=Skin # +resourcePack.skin.description=Skin, Skin, Skin!!! # + +resourcePack.invalid.description=Tidak berhasil menguraikan paket. Klik untuk menampilkan kesalahan. # +resourcePack.loading.description=Paket masih dimuat. # + +review.item.post.rating.dropdown.label=Pilih peringkat bintang # +review.item.post.rating.footer=Kamu bisa mengubah peringkatmu. # +review.item.post.rating.submit.button=Beri peringkat paket ini # +review.item.post.rating.1star=Mohon maaf karena kamu tidak menyukai paketmu. Gunakan tombol di bawah ini untuk memberi saran perbaikan kepada pembuat konten. # +review.item.post.rating.2star=Sayang sekali. Gunakan tombol di bawah ini untuk memberi saran perbaikan kepada pembuat konten. # +review.item.post.rating.3star=Masih perlu ditingkatkan, namun kami senang kamu masih menikmatinya. # +review.item.post.rating.4star=Kami senang karena kamu sangat menyukainya! # +review.item.post.rating.5star=Hore! Kami senang karena kamu sangat menyukainya! # +review.item.post.rating.submit.toast.line1=Terima kasih telah memberi peringkat paket ini! # +review.item.post.rating.submit.toast.line2=Diperlukan beberapa saat hingga peringkatmu ditampilkan. # + +roaming.status_brief.limited_usage=Penggunaan terbatas # +roaming.status_brief.no_restrictions=Bisa digunakan lintas platform # +roaming.status_hover.limited_usage=Hanya tersedia di platform tertentu. # +roaming.status_hover.no_restrictions=Tersedia di semua platform Bedrock! # + +screenshot.failure=Tidak bisa menyimpan cuplikan layar: %s # +screenshot.success=Cuplikan layar disimpan sebagai %s # +screenshot.title=Screenshot Diambil! # +screenshot.caption=Tambahkan keterangan dan bagikan? # +screenshot.post=Bagikan # + +seedPicker.search=Cari # +seedPicker.title=Pengambil Benih # + +selectServer.add=Tambahkan Server # +selectServer.defaultName=Server Minecraft # +selectServer.delete=Hapus # +selectServer.deleteButton=Hapus # +selectServer.deleteQuestion=Kamu yakin ingin menghapus server ini? # +selectServer.deleteWarning=akan hilang selamanya! (Waktu yang lama!) # +selectServer.direct=Direct Connect # +selectServer.edit=Edit # +selectServer.empty=kosong # +selectServer.hiddenAddress=(Tersembunyi) # +selectServer.refresh=Refresh # +selectServer.select=Bergabung dengan Server # +selectServer.title=Pilih Server # + +selectWorld.allowCommands=Izinkan Cheat: # +selectWorld.allowCommands.info=Perintah seperti /gamemode, /xp # +selectWorld.bonusItems=Peti Bonus: # +selectWorld.trustPlayers=Percayai Pemain: # +selectWorld.cheats=Aktifkan Cheat # +selectWorld.conversion=Harus dikonversi! # +selectWorld.convertInProgress.title=Konversi Dunia # +selectWorld.convertInProgress.msg=Mengkonversi Dunia... %d%% # +selectWorld.convertInProgress.tts.msg=Mengonversi Dunia # +selectWorld.convertInProgress.download_msg=Mengunduh Paket Sumber Daya... %d%% # +selectWorld.convertInProgress.import_msg=Mengimpor Paket Sumber Daya... %d%% # +selectWorld.uploadInProgress.title=Mengirim Dunia Lama # +selectWorld.uploadInProgress.msg=Mengirim Dunia Lama ke Minecraft... %d%% # +selectWorld.convertFailed.msg=Ups. Terjadi kesalahan. # +selectWorld.create=Buat Dunia Baru # +selectWorld.createNew=Buat Baru # +selectWorld.createTemplate=Buat dari Template # +selectWorld.createDemo=Mainkan Dunia Demo Baru # +selectWorld.customizeType=Sesuaikan # +selectWorld.delete=Hapus # +selectWorld.deleteButton=Hapus # +selectWorld.deleteQuestion=Kamu yakin menghapus dunia ini? # +selectWorld.deleteWarning=akan hilang selamanya! (Waktu yang lama!) # +selectWorld.empty=kosong # +selectWorld.enterName=Nama Dunia # +selectWorld.enterSeed=Benih untuk Generator Dunia # +selectWorld.gameMode=Mode Permainan # +selectWorld.gameMode.adventure=Petualangan # +selectWorld.gameMode.adventure.line1=Sama seperti mode bertahan hidup, tetapi blok tidak bisa # +selectWorld.gameMode.adventure.line2=ditambahkan atau dihapus # +selectWorld.gameMode.creative=Kreatif # +selectWorld.gameMode.creative.line1=Sumber daya tak terbatas, terbang bebas, dan # +selectWorld.gameMode.creative.line2=hancurkan blok secara langsung # +selectWorld.gameMode.hardcore=Tersulit # +selectWorld.gameMode.hardcore.line1=Sama seperti mode bertahan hidup, terkunci di level # +selectWorld.gameMode.hardcore.line2=tersulit, dan satu kehidupan saja # +selectWorld.gameMode.spectator=Penonton # +selectWorld.gameMode.spectator.line1=Kamu boleh melihat tapi jangan sentuh # +selectWorld.gameMode.spectator.line2= # +selectWorld.gameMode.survival=Bertahan Hidup # +selectWorld.gameMode.survival.line1=Cari sumber daya, pembuatan, raih # +selectWorld.gameMode.survival.line2=level, kesehatan, dan kelaparan # +selectWorld.hardcoreMode=Tersulit: # +selectWorld.hardcoreMode.info=Dunia dihapus setelah kematian # +selectWorld.mapFeatures=Hasilkan Struktur: # +selectWorld.mapFeatures.info=Desa, ruang bawah tanah, dll. # +selectWorld.mapType=Jenis Dunia: # +selectWorld.mapType.normal=Normal # +selectWorld.moreWorldOptions=Opsi Dunia Lainnya... # +selectWorld.newWorld=Dunia Baru # +selectWorld.newWorld.copyOf=Salinan %s # +selectWorld.newWorld.educationCopyOf=[EDU] %s # +selectWorld.worldTags.experimental=Eksperimental # +## NOTE: "Realms" is the name of a service and doesn't get localized. +selectWorld.realmsComingSoon=Realm Segera Hadir! # +selectWorld.realmsBeta=Realm Beta # +selectWorld.worldTags=%1$s - %2$s # +selectWorld.learnMore=Selengkapnya # +selectWorld.recreate=Buat Ulang # +selectWorld.rename=Ubah Nama # +selectWorld.renameButton=Ubah Nama # +selectWorld.renameTitle=Ubah Nama Dunia # +selectWorld.resultFolder=Akan disimpan di: # +selectWorld.seedInfo=Biarkan kosong untuk benih acak # +selectWorld.select=Mainkan Dunia yang Dipilih # +selectWorld.tab.worlds=Dunia # +selectWorld.tab.realms=Realm # +selectWorld.tab.friends=Teman # +selectWorld.tab.classmates=Teman # +selectWorld.tab.thirdParty=Server # +selectWorld.title=Pilih Dunia # +selectWorld.world=Dunia # +selectWorld.editor.create=Buat Proyek Baru # +selectWorld.editor.enterName=Nama proyek # + +selectTemplate.templateStart=Di mana kamu ingin memulai? # +selectTemplate.generateRandom=Buat Dunia Baru # +selectTemplate.createRealm=Buat Realm Baru # +selectTemplate.create=Membuat... # +selectTemplate.worldsByCreators=Dunia oleh Kreator # +selectTemplate.realm=Realm Baru # +selectTemplate.realmInfo=Kamu bisa mengunggah dunia ke Realm setelah membuatnya! # +selectTemplate.signIn=Buat Realm dengan Akun Microsoft # +selectTemplate.unableToSignIn=Layanan Microsoft tidak tersedia di perangkat ini # +selectTemplate.world=Dunia Baru # +selectTemplate.help=? # +selectTemplate.templateDescription=Template # +selectTemplate.deleteTemplate=Hapus Template Dunia... # +selectTemplate.deleteTemplateDone=Selesai # +selectTemplate.deleteMessage=Kamu akan menghapus %s selamanya. Kamu yakin? # +selectTemplate.delete.confirm=Hapus Template Dunia? # +selectTemplate.delete=Hapus # +selectTemplate.myTemplates=Template Dunia Saya # +selectTemplate.realmsPlus=Template Realms Plus Unggulan # +selectTemplate.importedTemplates=Template yang Diimpor # +selectTemplate.download=Unduh # +selectTemplate.noTemplates=Tidak ada template dunia di perangkat ini. # +selectTemplate.suggestedContent.title=Template Marketplace Unggulan # +selectTemplate.suggestedContent.button=Lihat Template Lainnya # +selectTemplate.createdBy=Dibuat oleh %s # +selectTemplate.inventory=Paket Marketplace Saya # +selectTemplate.seeMore=Lihat Lainnya # +selectTemplate.editor.generateRandom=Buat Proyek Baru # + + +sign.edit=Edit pesan tanda # + +skin.New=Baru # + +skin.Standard.Custom=Kustom # +skin.Standard.CustomSlim=Kustom # +skin.Standard.Dummy=Kustom # + +skinpack.Education=Skin Education Edition # + +skins.browse=Telusuri # +skins.buy.buyButton=Beli # +skins.buy.cancelButton=Batal # +skins.buy.noConnection=Kami tidak bisa tersambung ke Marketplace. Coba periksa sambungan internetmu? # +skins.information.ingame=Maaf, kamu tidak bisa mengubah skin dalam permainan. Akses Opsi dari menu utama. # +skins.information.invalidCustomSkin=Duh, itu bukan skin Minecraft. # +skins.information.upsellWithoutStore=Kamu harus membeli paket skin untuk menggunakan skin tersebut dan kami tidak bisa tersambung ke Marketplace. # +skins.information.selectSkin=Pilih jenis model yang tepat untuk skin kamu # +skins.restore.button=Pulihkan # +skins.show.restorePurchaseButton=Pulihkan # +skins.skinpackHeader.packs=Paket skin # +skins.skinpackHeader.standard=Standar # +skins.title=Skin # +skins.picker.title=Pilih Skin # +skins.picker.accept.button=Konfirmasi # +skins.picker.unlock.button=Buka # +skins.picker.custom.button=Pilih Skin Baru # +skins.picker.default=Default # +skins.picker.recent=Terakhir # +skins.picker.no.cross.platform=Paket Skin Dibatasi Platform! # +skins.picker.no.multiplayer=Paket Skin Terbatas Multipemain # +skins.picker.expanded.back=Skin di '%s' # +skins.store.upsell.equip.button=Pakai Skin ini # +skins.store.upsell.info=Kamu perlu membuka paket ini untuk memakai skin yang kamu pilih. # +skins.store.upsell.seePack=Lihat Paket di Marketplace # +skins.store.upsell.unlockPack=Buka paket ini untuk memakai skin yang kamu pilih. # +skins.store.equipped=Kamu telah melengkapi skin %s. # + +soundCategory.ambient=Ambien/Lingkungan # +soundCategory.block=Blok # +soundCategory.hostile=Makhluk Jahat # +soundCategory.main=Utama # +soundCategory.music=Musik # +soundCategory.neutral=Makhluk Baik Hati # +soundCategory.player=Pemain # +soundCategory.record=Blok Jukebox/Blok Not # +soundCategory.weather=Cuaca # +soundCategory.texttospeech=Teks ke Tuturan # + +stat.animalsBred=Binatang Dikembangbiakkan # +stat.armorCleaned=Potongan Baju Zirah Dibersihkan # +stat.bannerCleaned=Banner Dibersihkan # +stat.beaconInteraction=Interaksi dengan Suar # +stat.blocksButton=Blok # +stat.boatOneCm=Jarak Perahu # +stat.breakItem=%1$s Habis # +stat.brewingstandInteraction=Interaksi dengan Dudukan Peramuan # +stat.cakeSlicesEaten=Potongan Kue Dimakan # +stat.cauldronFilled=Kawah Diisi # +stat.cauldronUsed=Air Diambil dari Kawah # +stat.chestOpened=Peti Dibuka # +stat.climbOneCm=Jarak Dipanjat # +stat.crafted=Kali Dibuat # +stat.craftItem=%1$s Dibuat # +stat.createWorld=Dunia dibuat # +stat.crouchOneCm=Jarak Berjongkok # +stat.damageDealt=Kerusakan Diberikan # +stat.damageTaken=Kerusakan Diterima # +stat.deaths=Jumlah Kematian # +stat.depleted=Kali Dihabiskan # +stat.dispenserInspected=Dispenser Dicari # +stat.diveOneCm=Jarak Menyelam # +stat.drop=Item Dijatuhkan # +stat.dropperInspected=Penerjun Dicari # +stat.enderchestOpened=Peti Ender Dibuka # +stat.entityKilledBy=%s membunuhmu %d kali # +stat.entityKilledBy.none=Kamu belum pernah dibunuh oleh %s # +stat.entityKills=Kamu membunuh %d %s # +stat.entityKills.none=Kami belum pernah membunuh %s # +stat.fallOneCm=Jarak Jatuh # +stat.fishCaught=Ikan Ditangkap # +stat.flowerPotted=Tanaman dimasukkan ke pot # +stat.flyOneCm=Jarak Terbang # +stat.furnaceInteraction=Interaksi dengan Tungku # +stat.generalButton=Umum # +stat.hopperInspected=Penampung Dicari # +stat.horseOneCm=Jarak Kuda # +stat.itemEnchanted=Item Disihir # +stat.itemsButton=Item # +stat.joinMultiplayer=Multipemain diikuti # +stat.jump=Lompatan # +stat.junkFished=Sampah Dipancing # +stat.leaveGame=Permainan dihentikan # +stat.loadWorld=Penyimpanan dimuat # +stat.mineBlock=%1$ Ditambang # +stat.minecartOneCm=Jarak Kereta Tambang # +stat.mined=Kali Ditambang # +stat.mobKills=Mob Dibunuh # +stat.mobsButton=Mob # +stat.noteblockPlayed=Blok not dimainkan # +stat.noteblockTuned=Blok not disesuaikan # +stat.pigOneCm=Jarak Babi # +stat.playerKills=Pemain Dibunuh # +stat.playOneMinute=Menit Bermain # +stat.recordPlayed=Rekaman Dimainkan # +stat.sprintOneCm=Jarak Lari Cepat # +stat.startGame=Kali dimainkan # +stat.swimOneCm=Jarak Berenang # +stat.talkedToVillager=Berbicara dengan Orang Desa # +stat.timeSinceDeath=Sejak Kematian Terakhir # +stat.tradedWithVillager=Ditukar dengan Orang Desa # +stat.trappedChestTriggered=Peti Perangkap Dipicu # +stat.treasureFished=Harta Karun Dipancing # +stat.used=Kali Digunakan # +stat.useItem=%1$s Digunakan # +stat.walkOneCm=Jarak Berjalan # +stat.workbenchInteraction=Interaksi dengan Meja Pembuatan # + +stats.tooltip.type.achievement=Prestasi # +stats.tooltip.type.statistic=Statistik # + +start.beta.icon=Beta # + +store.title=Marketplace # +store.allStores=Semua Toko # +store.menu.home=Beranda # +store.itemDetail.back=Detail # +store.coin.bonus=Bonus! # +store.coin.title=Beli Minecoins # +store.disabledOnBeta=Fitur ini saat ini dinonaktifkan di Beta. # +store.disabled.nopermission=Anda saat ini tidak memiliki izin untuk menggunakan Toko. # +store.disabled.generic=Toko saat ini tidak tersedia. # + +store.giftPromo.day=Hari %s ### %s being day number such as "Day 1", "Day 2", etc. Please use short translations. 3 letters if possible +store.equipped=Diklaim # +store.promo.title=Perayaan Musim Panas # +store.promo.incompatible=Dunia ini tidak kompatibel dengan perangkat ini. Klaim di perangkat yang didukung. # +store.promo.details=Lihat Detail # +store.promo.view=Lihat di Kreator Karakter # +store.promo.claimDay=Harinya Klaim # +store.promo.restrictedPopup.title=Dibatasi platform # +store.promo.restrictedPopup.body=Item ini tidak kompatibel dengan perangkat ini. # + +store.realmsPlus=Realms Plus # +store.realmsPlus.content=Konten # +store.realmsPlus.faq=Pertanyaan Umum # +store.realmsPlus.buyNow=LANGGANAN ### Maximum 13 characters +store.realmsPlus.buyNowPerMonth=Langganan Sekarang %s/bulan # +store.realmsPlus.signInToSubscribe=Masuk untuk berlangganan Realms Plus # +store.realmsPlus.buyNowTrialPerMonth=Mulai Uji Coba ### Maximum 25 characters +store.realmsPlus.errorNoOffer=KESALAHAN - PENAWARAN TIDAK DITEMUKAN # +store.realmsPlus.manageSubscription=KELOLA LANGGANAN # +store.realmsPlus.viewAllPacksTitle=SUPER HEMAT - PAKET SENILAI LEBIH DARI §g$150 (USD)!§r # + +store.realmsPlus.nowActive=Realms Plus sudah aktif untuk perangkat ini. Sekarang kamu bisa mengakses 150+ paket konten dari marketplace tanpa biaya tambahan. Hingga 10 pemain bisa bermain bersamaan di Realms kamu dan mengakses semua konten pelanggan di Realm kamu - gratis! # + +store.realmsPlus.buyNow.buttonText=BELI SEHARGA %s # +store.realmsPlus.buyNow.viewTerms=SYARAT & KETENTUAN # +store.realmsPlus.buyNow.viewPrivacyPolicy=KEBIJAKAN PRIVASI # + +store.realmsPlus.buyNow.title=Mulai Langganan Realms Plus # +store.realmsPlus.startTrial.description=Realm kamu dan 150+ paket marketplace akan langsung tersedia. Hingga 10 pemain bisa bermain sekaligus dan mereka bisa mengakses dunia di Realm kamu secara gratis! Biaya langganan bulan pertama gratis dan kamu akan ditagih %s/bulan setelahnya, bisa dibatalkan kapan pun. # +store.realmsPlus.noTrial.description=Realm kamu dan 150+ paket marketplace akan langsung tersedia. Hingga 10 pemain bisa bermain sekaligus dan mereka bisa mengakses dunia di Realm kamu secara gratis! Langgananmu akan tersedia selama 30 hari dengan harga %s:minecoin:. # +store.realmsPlus.noTrial.description.iap=Realm kamu dan 150+ paket marketplace akan langsung tersedia. Hingga 10 pemain bisa bermain sekaligus dan mereka bisa mengakses dunia di Realm kamu secara gratis! Kamu akan ditagih %s/bulan dan langganan bisa dibatalkan untuk menghentikan tagihan mendatang dengan mengakses pengaturan langganan. # +store.realmsPlus.realmName.placeholder=Realm %s #The string passed in here is the gamertag of the player to indicate the name of the player's world. # + +store.realmsPlus.recurring.offerTrial=Realms Plus adalah langganan berkelanjutan dengan biaya langganan berulang yang dibebankan secara otomatis setiap bulan sampai langganan dibatalkan.%sRealm kamu dan 150+ paket marketplace akan langsung tersedia. Hingga 10 pemain bisa bermain bersamaan dan mereka bisa mengakses dunia di Realm kamu secara gratis! 30 hari pertama gratis, dan kamu akan ditagih %s/bulan setelahnya. Kamu bisa membatalkan langganan untuk menghentikan tagihan mendatang dengan mengakses pengaturan langganan. # +store.realmsPlus.recurring.withoutTrial=Realms Plus adalah langganan berkelanjutan dengan biaya langganan berulang yang dibebankan secara otomatis setiap bulan sampai langganan dibatalkan.%sRealm kamu dan 150+ paket marketplace akan langsung tersedia. Hingga 10 pemain bisa bermain bersamaan dan mereka bisa mengakses dunia di Realm kamu secara gratis! Kamu akan ditagih %s/bulan dan bisa membatalkan langganan untuk menghentikan tagihan mendatang dengan mengakses pengaturan langganan. # +store.realmsPlus.consumable.offerTrial=Realm kamu dan 150+ paket marketplace akan langsung tersedia. Hingga 10 pemain bisa bermain sekaligus dan mereka bisa mengakses dunia di Realm kamu secara gratis! Langgananmu selama 30 hari pertama gratis dan kamu bisa memperpanjang selama 30 hari dengan harga %s setelahnya. # +store.realmsPlus.consumable.withoutTrial=Realm kamu dan 150+ paket marketplace akan langsung tersedia. Hingga 10 pemain bisa bermain sekaligus dan mereka bisa mengakses dunia di Realm kamu secara gratis! Langgananmu akan tersedia selama 30 hari dengan harga %s. # + +store.realmsPlus.landing.header=Langganan Mencakup: # +store.realmsPlus.landing.headerTrial=Uji Coba Gratis 30 Hari, %s/bulan setelahnya # + +store.realmsPlus.landing.info1.line1=Server Realm Pribadi Untukmu Sendiri - Dunia yang Selalu Tersedia Online untuk Kamu dan Temanmu! # +store.realmsPlus.landing.info1.line2=Teman Bisa Main Gratis di Realm Milikmu # +store.realmsPlus.landing.info1.line3=Pindah dari Konsol ke Ponsel ke PC, Perangkat Apa Pun dengan Marketplace Minecraft # + +store.realmsPlus.landing.info2.line1=Akses Gratis ke Katalog Berisi 150+ Paket Marketplace # +store.realmsPlus.landing.info2.line2=Dunia di Realm Kamu Termasuk Cadangan Aman # +store.realmsPlus.landing.info2.line3=Gratis 30 Hari Pertama # +store.realmsPlus.landing.info2.line4=Langganan Sekarang seharga %s/bulan # + +store.realmsPlus.landing.beta=Beta # +store.realmsPlus.landing.preview=Pratinjau # + +store.realmsPlus.landing.info3.para1=Realms kamu tersedia di Minecraft %s untuk semua pelanggan Realms secara gratis! Ini Realm baru yang memberimu kesempatan untuk mencoba fitur baru sebelum dirilis. # +store.realmsPlus.landing.info3.para2=Dengan berlangganan Realm, kamu dapat membuat %s Realm baru menggunakan tombol "Buat Baru" di menu utama. Jika kamu belum berlangganan Realms, silakan buka Minecraft versi lengkap untuk mendaftar. # +store.realmsPlus.landing.info3.para3=Semua layar dan fungsi Realms tersedia di %s kecuali fungsi membeli langganan baru atau mengelola langganan Realms yang ada. # +store.realmsPlus.landing.info3.para4=Realm-mu %s akan tetap aktif selama memiliki langganan Realm berbayar yang terhubung dengan Realm-mu %s. # + +store.realmsPlus.faq.header=PERTANYAAN # +store.realmsPlus.faq.question1=Apa itu Realms Plus? # +store.realmsPlus.faq.answer1=Realms Plus adalah langganan server pribadi yang mendukung hingga 10 pemain sekaligus, serta akses tak terbatas ke 150+ dunia, paket tekstur, paket skin, dan perpaduan Minecraft yang hebat dengan satu harga bulanan yang rendah. # +store.realmsPlus.faq.question2=Apa itu server pribadi? # +store.realmsPlus.faq.answer2=Dengan server pribadi, kamu bisa membuat dunia bersama yang selalu online dan bisa diakses dari perangkat apa pun dengan Marketplace Minecraft. Pemain yang kamu undang ke Realm milikmu bisa bermain di dunia ini kapan saja. # +store.realmsPlus.faq.question3=Apakah teman saya harus membeli Realms Plus agar bisa bermain di Realm saya? # +store.realmsPlus.faq.answer3=Temanmu tidak perlu membeli langganan Realms Plus untuk bisa bermain di Realm milikmu. Kamu bisa mengundang teman (yang mengaktifkan izin multipemain) untuk bergabung ke Realm kamu secara gratis. # +store.realmsPlus.faq.question4=Perangkat mana yang mendukung Realms Plus untuk Minecraft? # +store.realmsPlus.faq.answer4=Realms Plus saat ini tersedia di platform apa pun tempat kamu bisa menginstal Minecraft Bedrock Edition. Kamu bisa bermain di Realms dan menggunakan konten apa pun dari Realms Plus di salah satu perangkat ini jika sudah masuk ke Akun Microsoft. ###disable_3rd_party_console_resource_pack_check +store.realmsPlus.faq.question5=Berapa biaya langganan Realms Plus? # +store.realmsPlus.faq.answer5=%s per bulan untuk server 10 pemain dan akses ke 150+ paket marketplace. # +store.realmsPlus.faq.question6=Seberapa sering paket baru ditambahkan ke Realms Plus? # +store.realmsPlus.faq.answer6=Sejumlah paket baru akan ditambahkan ke Realms Plus setiap bulannya. # +store.realmsPlus.faq.question7=Berapa lama saya punya akses ke Paket di dalam Realms Plus? # +store.realmsPlus.faq.answer7=Anggota Realms Plus mendapatkan akses tanpa batas ke lebih dari 150+ dunia, paket tekstur, paket skin, dan perpaduan Minecraft yang hebat sampai masa langganan berakhir atau paket tak lagi ada di katalog. # +store.realmsPlus.faq.question8=Di mana saya bisa menggunakan paket Realms Plus? # +store.realmsPlus.faq.answer8=Dunia dan paket yang disertakan dalam langganan bisa dimainkan online, di Realm pribadimu, atau di perangkat lokal. Kamu hanya perlu bermain online sekali setiap 30 hari untuk memvalidasi bahwa langgananmu aktif. # +store.realmsPlus.faq.question9=Apa yang akan terjadi pada Realms dan dunia saya ketika langganan saya berakhir? # +store.realmsPlus.faq.answer9=Jika masa langgananmu berakhir, kamu dan temanmu tidak akan bisa bermain online bersama lagi di Realms, dan kamu tidak bisa lagi mengakses paket Realms Plus. Kamu bisa mengunduh dunia yang disimpan di Realm (dalam waktu 18 bulan dari akhir masa langganan). Jika kamu menggunakan dunia, paket tekstur, atau perpaduan Realms Plus, kamu harus membeli paket tersebut di toko. Atau, jika paket tersebut masih ada di Realms Plus, lakukan langganan ulang agar bisa memainkan template dunia tersebut. # + + +store.realmsPlus.content.skinDescription=Ubah tampilanmu dengan skin! # +store.realmsPlus.content.worldDescription=Jelajahi paket konten populer! # +store.realmsPlus.content.textureDescription=Visual baru untuk duniamu! # +store.realmsPlus.content.mashupDescription=Cobalah banyak hal di perpaduan! # +store.realmsPlus.content.friendsGetAccess=Temanmu Bisa Mengakses Konten yang Digunakan di Realm Kamu Secara Gratis # + +store.realmsPlus.content.popularPacks=Paket Populer di Realms Plus: # +store.realmsPlus.content.viewAllPacks=LIHAT SEMUA PAKET # +store.realmsPlus.content.contentDescription=Lihatlah sumber konten Minecraft yang menakjubkan! Dengan Realms Plus, kamu mendapatkan akses instan ke 150+ item marketplace seperti perpaduan, dunia, paket skin, dan petualangan epik, dengan tambahan baru setiap bulannya. Kontenmu disimpan di server pribadimu sendiri dan bisa diakses di platform apa pun tempat kamu menggunakan Realms dan Marketplace Minecraft. Hingga 10 pemain bisa bermain sekaligus dan mereka bisa mengakses dunia di Realm kamu secara gratis! # + + +store.realmsPlus.freeTrial=MULAI UJI COBA GRATIS # + +store.inventory.button=Konten Saya # +store.inventory.title=Konten Saya # +store.inventory.dropdown.owned=Dimiliki # +store.inventory.dropdown.current=Saat Ini # +store.inventory.dropdown.removed=Dihapus # +store.inventory.button.subscriptions=Langganan # + +store.free=Gratis # +store.redeem=Dapatkan # +store.view_achievement=Lihat Prestasi # +store.incompatible=Tidak kompatibel # +store.incompatibleOnDevice=Tidak kompatibel di Perangkat # +store.itemIsIncompatible=Item ini tidak kompatibel dengan perangkatmu. # +store.itemMayNotBeCompatible=Item ini mungkin tidak kompatibel dengan perangkatmu. # +store.owned=Dimiliki # +store.owned.legacy=Dimiliki (P) # +store.unlocked=Dibuka # +store.mypacks=Konten Saya # + +store.error=Kesalahan Marketplace # + +store.toast.downloadStarted=Pengunduhan Dimulai: %s # +store.toast.downloadComplete=Pengunduhan Selesai: %s # +store.toast.downloadResumed=Pengunduhan Dilanjutkan: %s # +store.toast.downloadFailed=Pengunduhan Gagal: %s # +store.toast.downloadPaused=Pengunduhan Dijeda: %s # +store.toast.autofulfillment.title=Terpenuhi! # +store.toast.autofulfillment.message=Pembelianmu telah terpenuhi # +store.popup.goBack=Kembali # +store.popup.xblRequired.title=Masuk Secara Gratis # +store.popup.xblRequired.button1=Masuk # +store.popup.xblRequired.button2=Batal # +store.popup.xblRequired.message=Kamu harus masuk sebelum membuka item di toko agar kami bisa ingat apa yang sudah kamu buka. # +store.popup.download.title.KB=Unduh Konten? - %s KB # +store.popup.download.title.MB=Unduh Konten? - %s MB # +store.popup.download.msg=Tindakan ini akan mengunduh %s ke perangkat. # +store.popup.downloadCell.title.KB=Unduh Melalui Seluler? - %s KB # +store.popup.downloadCell.title.MB=Unduh Melalui Seluler? - %s MB # +store.popup.downloadCell.msg=Kamu tidak terhubung ke Wi-Fi. Apakah kamu ingin mengunduh %s ke perangkat melalui jaringan selulermu? # +store.popup.download.button1=Unduh # +store.popup.download.button2=Lewati # +store.popup.download.back=Kembali # +store.popup.wifiWarn.title=Peringatan # +store.popup.wifiWarn.msg=Kamu tidak tersambung ke WiFi, tetap unduh? # +store.popup.download.noInternet.title=Ada Kesalahan # +store.popup.download.noInternet.msg=Maaf, kami tidak bisa mengunduh %s. Coba periksa sambungan internet kamu? # +store.popup.download.noSpace.title.KB=Ruang Tidak Cukup - %s MB # +store.popup.download.noSpace.title.MB=Ruang Tidak Cukup - %s MB # +store.popup.download.noSpace.msg=Kamu tidak memiliki cukup ruang yang tersedia pada perangkat untuk mengunduh %s. # +store.popup.download.unOwned.title=Beli Paket? # +store.popup.download.unOwned.msg=Kamu ingin membeli paket yang digunakan oleh dunia ini? # +store.popup.download.unOwnedTemplate.title=Beli Template Dunia? # +store.popup.download.unOwnedTemplate.msg=Dunia ini dibuat menggunakan template yang belum kamu buka. Kamu harus membeli template untuk membuka dunia ini. Apakah kamu ingin membeli template yang digunakan oleh dunia ini? # +store.popup.downloadWorldTemplate.noInternet.title=Perlu Internet untuk Template # +store.popup.downloadWorldTemplate.noInternet.msg=Kami tidak bisa tersambung ke Marketplace untuk mengunduh template yang digunakan untuk membuat dunia ini. Template tersebut berisi paket Add-On yang kamu perlukan agar bisa terus memainkan dunia ini. Sambungkan kembali ke internet dan unduh template untuk melanjutkan. # +store.popup.downloadWorldTemplate.noSpace.msg=Kamu tidak punya cukup ruang untuk mengunduh template yang digunakan untuk membuat dunia ini. Template tersebut berisi paket Add-On yang diperlukan agar bisa terus menjelajahi dunia ini. Kosongkan ruang di perangkat untuk melanjutkan. # +store.popup.downloadWorldTemplate.title.KB=Unduh Template yang Tidak Ada? - %s KB # +store.popup.downloadWorldTemplate.title.MB=Unduh Template yang Tidak Ada? - %s MB # +store.popup.downloadWorldTemplate.msg=Template yang digunakan untuk membuat dunia ini tidak ada. Template tersebut berisi paket Add-On yang diperlukan agar bisa terus bermain di dunia ini. # +store.popup.downloadWorldTemplate.msg.removePacks=Kamu bisa membuka sumber daya dan pengaturan paket perilaku dunia ini dan menghapus paket tersebut untuk melanjutkan, tetapi dunia tersebut mungkin tidak bisa dimainkan lagi. # +store.popup.downloadWorldTemplate.download=Unduh Template # +store.popup.downloadWorldTemplateCell.download=Unduh Template Melalui Seluler # +store.popup.update.title.KB=Perbarui Konten? - %s KB # +store.popup.update.title.MB=Perbarui Konten? - %s MB # +store.popup.update.msg=Tindakan ini akan memperbarui %s di perangkat. # +store.popup.updateCell.title.KB=Perbarui Melalui Seluler? - %s KB # +store.popup.updateCell.title.MB=Perbarui Melalui Seluler? - %s MB # +store.popup.updateCell.msg=Kamu tidak terhubung ke Wi-Fi. Apakah kamu ingin memperbarui %s di perangkat melalui jaringan selulermu? # +store.popup.update.button1=Perbarui # +store.popup.update.button2=Lewati # +store.popup.update.back=Kembali # +store.popup.purchaseInProgress.title=Dalam proses pembelian # +store.popup.purchaseInProgress.msg=Ini tidak akan berlangsung lama. # +store.popup.purchaseFailed.title=Ada Kesalahan # +store.popup.purchaseFailed.msg=Maaf, kami tidak bisa menyelesaikan pembelian kamu. Coba periksa sambungan internet kamu? # +store.popup.purchasePending.title=Masih mencoba # +store.popup.purchasePending.msg=Maaf, kami masih menunggu verifikasi untuk pembelianmu. Kami akan mengirimkan pemberitahuan jika verifikasi berhasil! # +store.popup.purchaseFailedInsufficientFunds.title=Kamu Perlu Lebih Banyak Koin # +store.popup.purchaseFailedInsufficientFunds.msg=Kamu tidak punya cukup Koin untuk membuka item ini. Kamu bisa membeli Koin dari toko aplikasi. # +store.popup.purchaseFailedInsufficientFunds.buyButton=Dapatkan Koin # +store.popup.purchasePriceMismatch.msg=Maaf, kami tidak bisa menyelesaikan pembelianmu. Coba lagi nanti. # +store.popup.trialUpgradeFail.title=Kesalahan Pembukaan Kunci Permainan # +store.popup.trialUpgradeFail.msg=Sepertinya kamu masuk ke Akun Microsoft yang berbeda dari yang digunakan untuk mengunduh Uji Coba Minecraft. Coba lagi setelah masuk dengan akun tersebut. # +store.popup.downloaded.unOwnedTemplate.title=Beli Template Dunia? # +store.popup.downloaded.unOwnedTemplate.msg=Kamu tidak memiliki template ini, dan harus membelinya agar bisa membukanya. Apakah kamu ingin membeli template ini? # +store.popup.rtx.title=Unduh Paket Penelusuran Jejak Cahaya? # +store.popup.rtx.msg=Dunia ini memiliki paket sumber daya yang mendukung penelusuran jejak cahaya yang harus diunduh agar bisa dimainkan. Perangkatmu tidak kompatibel dengan penelusuran jejak cahaya sehingga kamu hanya akan melihat tekstur dasar setelah mengunduh. Apakah kamu ingin mengunduh paket ini? # +store.popup.skinEquipWarn.title=Peringatan skin # +store.popup.skinEquipWarn.msg=Jika kamu memiliki Kreator Karakter di dunia, ini akan beralih ke Skin Klasik. Kamu masih bisa beralih kembali ke Kreator Karakter di Kamar Ganti. Apakah kamu ingin memakainya? # +store.claim.success=Kamu baru saja mengeklaim %s # +store.claimAll.success=Kamu baru saja mengeklaim semua item hari ini # +store.purchase.success=Kamu baru saja membeli: %s # +store.purchase.bundle=Buka %d dari %d Paket? # +store.purchase.bundle.confirm=Buka sekarang! # +store.purchase.bundle.partiallyOwnedWarning=Sekadar info, kamu sudah punya paket berikut: %s. Apakah kamu ingin membuka semua paket lainnya dalam bundel ini? # +store.purchase.bundle.owned=Dimiliki # +store.purchase.bundle.unowned=Kamu akan mendapatkan # +store.createdBy=Oleh %s # +store.seeMoreBy=Lihat lainnya oleh %s # +store.seeMoreBy.multiCreatorBundle=Lihat Lainnya dari Pembuat Bundel # +store.fetchingItem=Menyambungkan ke Marketplace... # + +store.timer.daysAbbreviated=%sh ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.hoursAbbreviated=%sj ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.minutesAbbreviated=%sm ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.secondsAbbreviated=%sd ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.left=%s tersisa # + +store.startMenu.sale=Diskon! # + +store.progress.fetchingProducts=Mendapatkan produk # +store.progress.checkingDownload=Memeriksa unduhan # + +store.content.download=Unduh # +store.content.update=Perbarui # +store.content.updating=Memperbarui... # +store.content.requireXbl.signedIn=Unduh gratis dengan Akun Microsoft. # +store.content.requireXbl.notSignedIn=Masuk ke Akun Microsoft untuk membuka. # + +store.mashup.count.personaPiece=1 Potongan Karakter # +store.mashup.count.personaPieces=%s Potongan Karakter # +store.mashup.count.skin=1 Skin # +store.mashup.count.skins=%s Skin # +store.mashup.count.texturePack=1 Paket Tekstur # +store.mashup.count.texturePacks=%s Paket Tekstur #number of texture packs # +store.mashup.count.world=1 Dunia # +store.mashup.count.worlds=%s Dunia #number of worlds # + +store.mashup.bundle=Bundel # +store.mashup.bundle.multipleCreators=Beberapa Pembuat # +store.mashup.continue=Lanjutkan # +store.mashup.createWorld=Buat Dunia ini! # +store.mashup.leaveWorldToCreate=Harus Keluar dari Dunia Sebelum Membuat # +store.mashup.equipSkin=Lengkapi # +store.mashup.equipThisSkin=Lengkapi Skin %s! # +store.mashup.readMore=Baca Lebih Lanjut # +store.mashup.readLess=Baca Lebih Sedikit # +store.mashup.mashupPack=Paket Perpaduan # +store.mashup.skinPack=Paket Skin # +store.mashup.texturePack=Paket Tekstur # +store.mashup.ratings=Peringkat # +store.mashup.world=Dunia # +store.mashup.missingContent=Tidak bisa menyelesaikan tindakan. Konten hilang secara lokal. # +store.mashup.title.bundles=%s Paket Disertakan dalam Bundel! # +store.mashup.title.bundleUpsell=Dapatkan Ini & Lainnya dalam Bundel! # +store.mashup.title.resourcePack=Lihat tur! # +store.mashup.title.skinPack=%s: %s # +store.mashup.title.worldView=Perjalanan di dunia baru! # +store.mashup.title.ratings=Peringkat Komunitas # +store.mashup.title.recentlyViewed=Baru Saja Dilihat # +store.mashup.title.relatedItems=Item terkait # +store.mashup.mashupContentsFull=%s Skin, Paket Tekstur, dan Dunia # +store.mashup.mashupContentsSkinAndTexturePack=%s Skin dan Paket Tekstur # +store.mashup.mashupContentsSkinAndWorld=%s Skin dan Dunia # +store.mashup.mashupContentsTexturePackAndWorld=Paket Tekstur dan Dunia # +store.mashup.mashupContentsSkinPack=%s Skin # +store.mashup.last_updated=Terakhir Diperbarui: %s # +store.mashup.up_to_date=Paket sudah terbaru # +store.mashup.out_of_date_tooltip=Paket ini mungkin tidak memiliki skin untuk item/blok yang dirilis setelah pembaruan terakhirnya # +store.mashup.description=DESKRIPSI # + +store.new.icon=Baru # + +store.offerDescription.title=Deskripsi Paket # +store.offerDescription.tags=Tag: # +store.offerDescription.genre=Genre: # +store.offerDescription.players=Pemain: # +store.offerDescription.playerCountNote=Catatan: Pemain menunjukkan jumlah pemain yang diinginkan kreator untuk pengalaman yang optimal. # +store.offerDescription.languages=Bahasa: # +store.offerDescription.showMore=Tampilkan Lebih # +store.offerDescription.showLess=Tampilkan Sedikit # +playercount.single_player=Satu Pemain # +playercount.multiplayer=Multipemain # + +store.ratings.ratingsCount=%s Peringkat # +store.ratings.ratingOutOfFive=%s dari 5 bintang # +store.ratings.rateContent=Beri peringkat Paket ini # +store.ratings.rateContentGeneral=Beri peringkat Konten ini # +store.ratings.yourRating=Penilaianmu # +store.ratings.stars= %s Bintang # +store.ratings.rate=Beri peringkat paket ini! # + +store.ratings.signIn.title=Beri Peringkat Item di Marketplace # +store.ratings.signIn.description1=Ceritakan pengalamanmu dengan item ini kepada kreator dan komunitas! # +store.ratings.signIn.description2=Sebelum kami mengizinkanmu menilai item, kamu perlu masuk dengan Akun Microsoft. # + +store.purchase.success.realMoney1=Kamu baru saja membuka: %s untuk %s # +store.purchase.success.realMoney2=+%s:minecoin: # +store.purchase.signIn=Perluas permainan kamu dengan banyak konten hebat. # +store.purchase.signInPart2=Masuk dengan Akun Microsoft untuk mulai menggunakan Marketplace! # +store.purchase.realmoney.disclaimer=*Membeli %s Koin untuk %s dan menukar paket ini untuk %s Koin menyisakan %s. # +store.purchase.notAvailable=Saat Ini Tidak Tersedia # + +store.wishlist.toast.added=%s telah ditambahkan ke daftar keinginanmu # +store.wishlist.toast.removed=%s telah dihapus dari daftar keinginanmu # +store.wishlist.toast.failed=%s tidak bisa ditambahkan/dihapus saat ini # + +store.bundleUpsell.contents.single=+1 Paket Lain # +store.bundleUpsell.contents.plural=+%s Paket Lain # + +store.coins.currentCoins=Kamu Punya %s Koin # +store.coins.purchase.confirmation=Dapatkan lebih banyak koin untuk membuka paket ini? # +store.coins.purchase.coinsLeftToBuy=Kamu perlu %s koin lagi untuk membuka paket ini. # +store.coins.purchase=Beli Koin # +store.coins.offer0=Tumpukan Koin! # +store.coins.offer1=Gundukan Koin! # +store.coins.offer2=Timbunan Koin! # +store.coins.header=Gunakan Koin untuk membuka segala macam item keren! # +store.coins.value=Untung! # +store.coins.purchase.toast.withCoinCount=Kamu baru saja membeli %s Koin! # +store.coins.purchase.toast.unknownCoinCount=Kamu baru saja membeli Koin! # +store.coins.purchased.failed.title=Terjadi Kesalahan # +store.coins.purchased.failed.body=Kami tidak bisa tersambung ke toko aplikasi. Masuk ke toko aplikasi atau coba periksa sambungan internet. # +store.coins.tooManyCoins=Gunakan beberapa Koin kamu, lalu kamu bisa membeli lebih banyak. # +store.coins.incomplete.title=Pembelian Koin Tidak Selesai # +store.coins.incomplete.fulfill.a=Sepertinya kami belum selesai terakhir kali. Ayo selesaikan pembelian kamu sekarang. # +store.coins.incomplete.fulfill.b=Sepertinya kamu melakukan pembelian dengan Akun Microsoft yang berbeda. Ingin menyelesaikan pembelian dengan akun ini? # +store.coins.incomplete.fulfill.c=Seseorang mulai membeli dengan akun penagihan di perangkat ini. Kamu ingin menyelesaikan pembelian itu dengan akun ini? # +store.coins.fixAppReceipt.title=Terjadi kesalahan # +store.coins.fixAppReceipt.body=Tampaknya ada masalah dengan Tanda Terima Aplikasi, masuk untuk melanjutkan. # +store.coins.fixAppReceipt.button=Masuk ke Toko # + +store.purchase.toast.generic=Kamu baru saja membeli %s! # + +store.featured.realms.title=Coba Realm Gratis # +store.featured.realms.desc=Nikmati cara terbaik untuk bermain Minecraft dengan temanmu. # + +store.hyperlink.creator.notFound=Maaf, tapi creator yang ditentukan di hyperlink tidak ditemukan. # +store.hyperlink.ingame=Maaf, hyperlink tidak diperbolehkan saat berada di dunia. Silakan keluar dari dunia dan coba lagi. # + +store.resource.try=Cobalah! # +store.resource.create=Kelola Paket Sumber Daya Kamu # +store.resource.screenshots=Cuplikan Layar # +store.resourcePack.activateTexturePack=Aktifkan Paket Tekstur! # +store.resourcePack.leaveWorldToActivate=Keluar dari dunia untuk menerapkan # +store.3pserverItem.fetchingCancel=Batal # +store.3pserverItem.fetchingItem=%s memiliki sesuatu yang menyenangkan untuk dibagikan padamu. # +store.3pserverItem.fetchingItemTitle=Tunggu # +store.3pserverItem.unlock=Buka untuk %s # +store.3pserverItem.alreadyPurchased=Dimiliki # +store.restore.description=Kami sedang memulihkan pembelianmu! # +store.restore.failed=Maaf, kami tidak bisa memulihkan pembelianmu. Coba periksa sambungan internet kamu? # +store.connection.failed.title=Ada Kesalahan # +store.connection.failed.body=Kami mengalami kesulitan menghubungkan ke Marketplace saat ini. Silakan coba lagi nanti! # +store.connection.failed.code=Kode Kesalahan: %s # +store.connection.failed.request=Kami mengalami kesulitan membuka halaman ini sekarang. Silakan coba yang lain! # +store.featured.createdBy=Dibuat oleh %s # +store.downloading=Mengunduh... # +store.downloading.title=Mengunduh: %s # +store.updating=Memperbarui... # +store.updating.title=Memperbarui: %s # +store.importing.title=Mengimpor: %s # +store.importing=Mengimpor... # +store.showMore=Lihat Semua # +store.inventory.no.xbl=Paket Saya # + +store.promo.today=Hanya Hari Ini! # +store.promo.upsell=Jangan Lewatkan Hadiah Gratis Hari Ini! # +store.promo.comeBackTomorrow=Datang kembali untuk Hadiah Gratis Besok! # +store.promo.end=Selamat Tahun Baru! # +store.promo.comingSoon=12 hari Minecraft dimulai besok! # + +store.promo.holiday.first=Pada hari pertama Minecraft, # +store.promo.holiday.second=Pada hari kedua Minecraft, # +store.promo.holiday.third=Pada hari ketiga Minecraft, # +store.promo.holiday.fourth=Pada hari keempat Minecraft, # +store.promo.holiday.fifth=Pada hari kelima Minecraft, # +store.promo.holiday.sixth=Pada hari keenam Minecraft, # +store.promo.holiday.seventh=Pada hari ketujuh Minecraft, # +store.promo.holiday.eighth=Pada hari kedelapan Minecraft, # +store.promo.holiday.ninth=Pada hari kesembilan Minecraft, # +store.promo.holiday.tenth=Pada hari kesepuluh Minecraft, # +store.promo.holiday.eleventh=Pada hari kesebelas Minecraft, # +store.promo.holiday.twelfth=Pada hari kedua belas Minecraft, # + +store.promo.date.jan=%s Jan. # +store.promo.date.feb=%s Feb. # +store.promo.date.mar=%s Mar. # +store.promo.date.apr=%s Apr. # +store.promo.date.may=%s Mei # +store.promo.date.jun=%s Jun. # +store.promo.date.july=%s Juli # +store.promo.date.aug=%s Ags. # +store.promo.date.sep=%s Sep. # +store.promo.date.oct=%s Okt. # +store.promo.date.nov=%s Nov. # +store.promo.date.dec=%s Des. # + +store.myAccount=Akun Saya # +store.xbl.signin=Masuk # +store.xbl.signinOrSignUp=Masuk atau Daftar Gratis # +store.xbl.disconnected=Terputus # +store.xbl.conversionFailedTitle=Terjadi Kesalahan # +store.xbl.conversionFailedMessage=Coba lagi nanti. # + +store.sales.allByCreator=Diskon Sekarang! # +store.sales.bundlesOnSale=Bundel Sedang Diskon Sekarang! # +store.sales.mashupsOnSale=Diskon Perpaduan Sekarang! # +store.sales.skinsOnSale=Diskon Skin Sekarang! # +store.sales.texturesOnSale=Diskon Paket Tekstur Sekarang! # +store.sales.worldsOnSale=Diskon Dunia Sekarang! # + +store.showalloffers.list.title=Toko %s # +store.showalloffers.list.back=Kembali # + +store.suggestedOffers.defaultTitle=Cara Seru untuk Bermain # + +store.minecoin.notavailable=Pembelian koin tidak tersedia di versi Minecraft ini. # + + +store.search.allResults=%d Hasil # +store.search.dynamicPlaceHolderText=Mencoba mencari %s! # +store.search.error.searchStringAndFilters=Ups! Tidak ada hasil untuk "%s" dan filter yang dipilih. Coba perluas pencarian... # +store.search.error.searchStringAndNoFilters=Ups! Tidak ada hasil untuk "%s". Coba frasa lainnya... # +store.search.error.emptySearchStringAndFilters=Ups! Hasil tidak ditemukan dengan filter yang dipilih. Coba perluas pencarian... # +store.search.error.emptySearch=Ups! Kami tidak bisa mencari apa-apa. # +store.search.greyListedResults= -- Hanya menampilkan konten yang akan berfungsi di perangkat ini. # +store.search.noConnectionErrorText=Ups! Sepertinya kamu terputus dari internet. Periksa koneksi kamu, lalu coba lagi! # +store.search.placeHolderText=Masukkan Pencarian di Sini... # +store.search.pluralResults= Hasil # +store.search.pluralPossibleResults= Kemungkinan Hasil # +store.search.singularResult= Hasil # +store.search.singularPossibleResult= Kemungkinan Hasil # +store.search.title=Cari # +store.search.trendingRowTitle=Pencarian Tren: %s # +store.search.button=Cari # + +store.search.filters.bundles=Bundel # +store.search.filters.clear=Hapus Filter # +store.search.filters.reset=Atur Ulang Filter # + +store.search.filter.clear.creator=Hapus Filter Pembuat # +store.search.filter.creator=Pembuat # +store.search.filter.creator.selectedCount=%d Pembuat # + +store.search.filter.offer_type=Jenis Penawaran # +store.search.filter.offer_type.selectedCount=%d Jenis Penawaran # +store.search.filter.offer_type.bundles=Bundel # +store.search.filter.offer_type.realmsplus=Realms Plus # + +store.search.filter.clear.pack_type=Hapus Filter Jenis Paket # +store.search.filter.mashupPacks=Perpaduan # +store.search.filter.andSelectedText=dan %s # +store.search.filter.pack_type=Jenis Paket # +store.search.filter.pack_type.selectedCount=%d Jenis Paket # +store.search.filter.minecoin=Minecoins # +store.search.filter.minecoin.selectedCount=%d Filter Minecoin # +store.search.filter.clear.minecoin=Hapus Filter Minecoin # +store.search.filter.rating=Peringkat # +store.search.filter.rating.selectedCount=%d Filter Peringkat # +store.search.filter.clear.rating=Hapus Filter Peringkat # +store.search.filter.skinPacks=Skin # +store.search.filter.texturePacks=Tekstur # +store.search.filter.title=Filter # +store.search.filter.worldTemplates=Dunia # +store.search.filter.installed_state=Status Diinstal # +store.search.filter.installed=Diinstal # +store.search.filter.notInstalled=Tidak Diinstal # +store.search.filter.clear.installed=Atur Ulang Filter Diinstal # + +store.search.sort_menu.sortConstWord=Urut # +store.search.sort_menu.Default=Relevansi # +store.search.sort_menu.NewestFirst=Terbaru Lebih Dulu # +store.search.sort_menu.OldestFirst=Terlama Lebih Dulu # +store.search.sort_menu.A_to_Z=A ke Z # +store.search.sort_menu.Z_to_A=Z ke A # +store.search.sort_menu.Installed=Diinstal # +store.search.sort_menu.notInstalled=Tidak Diinstal # +store.search.sort_menu.HighestPrice=Harga: Tinggi ke Rendah # +store.search.sort_menu.LowestPrice=Harga: Rendah ke Tinggi # +store.search.sort_menu.HighestRating=Peringkat: Tinggi ke Rendah # +store.search.sort_menu.LowestRating=Peringkat: Rendah ke Tinggi # +store.search.sort_menu.resultText=oleh %s # + +store.pagination.next=Berikutnya > ### Chevrons (< and >) should not be moved +store.pagination.previous=< Sebelumnya ### Chevrons (< and >) should not be moved + +store.shareDescription=Wow! %s membuat paket yang sangat keren. Kamu harus melihatnya. # +store.copyToastMessage=Link disalin ke clipboard! # + +store.uploadContentToRealmsSuccess=Konten berhasil diunggah ke Realm yang dipilih. # +store.uploadContentToRealmsFail.title=Kesalahan # +store.uploadContentToRealmsProgressTitle=Menerapkan konten ke Realm # +store.uploadContentToRealmsProgressText=Konten yang dipilih sedang diterapkan ke Realm milikmu. # +store.uploadContentToRealmsFail.message=Gagal mengunggah konten ke Realm yang dipilih! # +store.uploadContentToRealmsFail.forbidden.message=Kamu tidak memiliki satu atau beberapa konten yang diterapkan! # +store.applyToRealm=Buat di Realm # +store.inRealmsPlus=Di Realms Plus # +store.uploadWorldTitle=Ganti Dunia? # +store.uploadPackTitle=Ganti Paket? # +store.uploadWorldMessage=Ini akan menghapus duniamu saat ini dari slot aktif di Realm dan kamu bisa menggantinya dengan yang baru. Anggota Realm kamu akan memiliki akses ke dunia barumu. Pilih "Batal" untuk mengunduh salinan dunia saat ini untuk mencegah kehilangan data, atau pilih "Konfirmasi" untuk melanjutkan dan mengganti duniamu. # +store.uploadPackMessage=Tindakan ini akan menghapus semua paket perilaku dan sumber daya yang saat ini diterapkan dari Realm kamu dan menggantinya dengan paket yang dipilih. Kamu ingin melanjutkan? # + +stream.confirm_start=Kamu yakin ingin memulai siaran? # +stream.unavailable.account_not_bound=Agar bisa menyiarkan Minecraft melalui Twitch, kamu perlu menautkan akun Twitch di mojang.com. Kamu ingin melakukannya sekarang? # +stream.unavailable.account_not_bound.okay=Tautkan Akun # +stream.unavailable.account_not_migrated=Agar bisa menyiarkan Minecraft melalui Twitch, kamu perlu memigrasi akun Minecraft ke akun Mojang. Kamu ingin melakukannya sekarang? # +stream.unavailable.account_not_migrated.okay=Migrasikan Akun # +stream.unavailable.failed_auth=Autentikasi ke Twitch gagal. Buka mojang.com dan tautkan kembali akun Twitch. # +stream.unavailable.failed_auth.okay=Tautkan Kembali Akun # +stream.unavailable.failed_auth_error=Tidak bisa mengautentikasi ke Twitch. Coba lagi nanti. # +stream.unavailable.initialization_failure=Tidak bisa menginisialisasi SDK Twitch. # +stream.unavailable.initialization_failure.extra=(Alasan: %s) # +stream.unavailable.library_arch_mismatch=Versi java kustom yang digunakan untuk meluncurkan Minecraft memiliki arsitektur yang berbeda dengan yang digunakan untuk menjalankan peluncur. Pastikan keduanya sama, baik 32-bit maupun 64-bit. # +stream.unavailable.library_failure=Tidak bisa memuat pustaka yang diperlukan untuk layanan siaran Twitch terpadu. # +stream.unavailable.no_fbo=Kartu video kamu perlu mendukung minimal OpenGL versi 3.0 atau mendukung Objek Framebuffer melalui ekstensi untuk menggunakan siaran Twitch terpadu. # +stream.unavailable.no_fbo.arb=Dukungan objek framebuffer melalui ARB adalah: %s # +stream.unavailable.no_fbo.blend=Dukungan blending terpisah melalui EXT adalah: %s # +stream.unavailable.no_fbo.ext=Dukungan objek framebuffer melalui EXT adalah: %s # +stream.unavailable.no_fbo.version=Anda saat ini menggunakan: %s # +stream.unavailable.not_supported.mac=Sayangnya siaran Twitch terpadu di Mac memerlukan versi OSX yang lebih baru daripada yang kamu gunakan. Kamu harus menggunakan 10.7 (Mac OS X Lion) atau yang lebih baru agar dapat menggunakan layanan ini. Kamu ingin mengunjungi apple.com untuk mengetahui tentang peningkatan? # +stream.unavailable.not_supported.mac.okay=Tingkatkan # +stream.unavailable.not_supported.other=Sayangnya layanan siaran Twitch terpadu memerlukan Windows (Vista atau yang lebih baru) atau Mac OS X (10.7/Lion atau yang lebih baru) # +stream.unavailable.not_supported.windows=Sayangnya layanan siaran Twitch terpadu memerlukan versi Windows lebih baru dari yang kamu gunakan. Kamu harus memiliki minimal Windows Vista atau versi yang lebih baru. # +stream.unavailable.report_to_mojang=Laporkan ke Mojang # +stream.unavailable.soundflower.chat=Soundflower diperlukan untuk bisa men-streaming di Mac. %s # +stream.unavailable.soundflower.chat.link=Klik di sini untuk menginstalnya. # +stream.unavailable.title=Siaran Twitch Tidak Tersedia # +stream.unavailable.unknown=Sayangnya kamu tidak bisa menyiarkan ke Twitch saat ini. Dan kami tidak tahu mengapa :'( # +stream.unavailable.unknown.chat=Tidak bisa memulai stream: %s # +stream.user.mode.administrator=Administrator Twitch # +stream.user.mode.banned=Dilarang # +stream.user.mode.banned.other=Dilarang di saluran %s # +stream.user.mode.banned.self=Dilarang di saluran kamu # +stream.user.mode.broadcaster=Penyiar # +stream.user.mode.broadcaster.other=Penyiar # +stream.user.mode.broadcaster.self=Penyiar (Kamu!) # +stream.user.mode.moderator=Moderator # +stream.user.mode.moderator.other=Moderator di saluran %s # +stream.user.mode.moderator.self=Moderator di saluran kamu # +stream.user.mode.staff=Staf Twitch # +stream.user.subscription.subscriber=Pelanggan # +stream.user.subscription.subscriber.other=Pelanggan saluran %s # +stream.user.subscription.subscriber.self=Pelanggan saluran kamu # +stream.user.subscription.turbo=Twitch Turbo # +stream.userinfo.ban=Larang # +stream.userinfo.chatTooltip=Klik untuk mengelola pengguna # +stream.userinfo.mod=Promosikan menjadi Moderator # +stream.userinfo.timeout=Batas Waktu # +stream.userinfo.unban=Batalkan Larangan # +stream.userinfo.unmod=Demosikan dari Moderator # + +profanity_filter.title=Filter Kata Kotor # +profanity_filter.msg=Teks yang kamu masukkan berisi kata-kata yang dapat dianggap orang lain menghina dan tidak boleh digunakan. Coba lagi. # + +terms_and_conditions.goBack=Kembali # +terms_and_conditions.viewTermsAndConditions=Untuk melihat syarat dan ketentuan, kunjungi https://minecraft.net/terms di browser web. # + +tile.acaciaFence.name=Pagar Akasia # +tile.acacia_fence_gate.name=Gerbang Pagar Akasia # +tile.activator_rail.name=Rel Aktivator # +tile.allow.name=Bolehkan # +tile.air.name=Udara # +tile.unknown.name=Tidak Diketahui # +tile.deny.name=Tolak # +tile.border_block.name=Batas # +tile.anvil.intact.name=Paron # +tile.anvil.name=Paron # +tile.anvil.slightlyDamaged.name=Paron yang Agak Rusak # +tile.anvil.veryDamaged.name=Paron yang Sangat Rusak # +tile.barrier.name=Penghalang # +tile.beacon.name=Suar # +tile.beacon.primary=Daya Utama # +tile.beacon.secondary=Daya Sekunder # +tile.beacon.primary.pocket=Primer # +tile.beacon.secondary.pocket=Sekunder # +tile.beehive.name=Rumah Lebah # +tile.bee_nest.name=Sarang Lebah # +tile.target.name=Target # +tile.bed.name=Tempat Tidur # +tile.bed.noSleep=Kamu hanya bisa tidur di malam hari # +tile.bed.notSafe=Kamu tidak bisa beristirahat sekarang, ada monster di sekitar # +tile.bed.notValid=Tempat tidur kamu hilang atau terhalang # +tile.bed.occupied=Tempat tidur ini ditempati # +tile.bed.respawnSet=Kumpulan poin respawn # +tile.bed.tooFar=Tempat tidur terlalu jauh # +tile.bed.obstructed=Tempat tidur terhalang # +tile.bedrock.name=Batuan Dasar # +tile.bell.name=Lonceng # +tile.camera.name=Kamera # +tile.conduit.name=Konduit # +tile.invisibleBedrock.name=Bedrock Tidak Terlihat # +tile.beetroot.name=Ubi Bit Merah # +tile.big_dripleaf.name=Daun Drip Besar # +tile.small_dripleaf_block.name=Daun Drip Kecil # +tile.hanging_roots.name=Akar Gantung # +tile.dirt_with_roots.name=Tanah Berakar # +tile.spore_blossom.name=Bunga Spora # +tile.azalea_leaves.name=Daun Azalea # +tile.azalea_leaves_flowered.name=Daun Azalea Berbunga # +tile.azalea.name=Azalea # +tile.flowering_azalea.name=Azalea Berbunga # +tile.cave_vines.name=Tanaman Rambat Gua # +tile.cave_vines_body_with_berries.name=Tanaman Rambat Gua # +tile.cave_vines_head_with_berries.name=Tanaman Rambat Gua # +item.glow_berries.name=Beri Bersinar # +tile.moss_block.name=Blok Lumut # +tile.moss_carpet.name=Karpet Lumut # +tile.birchFence.name=Pagar Betula # +tile.birch_fence_gate.name=Gerbang Pagar Betula # +tile.blast_furnace.name=Tanur Tiup # +tile.bone_block.name=Blok Tulang # +tile.coal_block.name=Blok Batu Bara # +tile.diamond_block.name=Blok Berlian # +tile.emerald_block.name=Blok Zamrud # +tile.gold_block.name=Blok Emas # +tile.iron_block.name=Blok Besi # +tile.lapis_block.name=Blok Lapis Lazuli # +tile.redstone_block.name=Blok Batu Merah # +tile.bookshelf.name=Rak Buku # +tile.brick_block.name=Blok Bata # +tile.brown_mushroom.name=Jamur Cokelat # +tile.brown_mushroom_block.mushroom.name=Jamur # +tile.brown_mushroom_block.stem.name=Batang Jamur # +tile.brown_mushroom_block.cap.name=Blok Jamur Cokelat # +tile.wooden_button.name=Tombol Ek # +tile.acacia_button.name=Tombol Akasia # +tile.birch_button.name=Tombol Betula # +tile.dark_oak_button.name=Tombol Ek Gelap # +tile.jungle_button.name=Tombol Rimba # +tile.respawn_anchor.respawnSet=Kumpulan titik kemunculan kembali # +tile.respawn_anchor.notValid=Jangkar kemunculan ulang kehabisan tenaga, hilang, atau terhalang # +tile.spruce_button.name=Tombol Spruce # +tile.stone_button.name=Tombol Batu # +tile.cactus.name=Kaktus # +tile.cake.name=Kue # +tile.dried_kelp_block.name=Blok Rumput Laut Kering # +tile.carrots.name=Wortel # +tile.carved_pumpkin.name=Labu Ukir # +tile.cauldron.name=Kawah # +tile.chalkboard.oneByOne.name=Batu Tulis # +tile.chalkboard.twoByOne.name=Poster # +tile.chalkboard.threeByTwo.name=Papan # +tile.chest.name=Peti # +tile.ender_chest.name=Peti Ender # +tile.jigsaw.name=Blok Jigsaw # +tile.honey_block.name=Blok Madu # +tile.honeycomb_block.name=Blok Sarang Madu # +tile.lodestone.name=Batu Magnet # +tile.nether_sprouts.name=Kecambah Nether # +tile.crimson_stem.name=Batang Crimson # +tile.warped_stem.name=Batang Melengkung # +tile.stripped_crimson_stem.name=Batang Crimson Kupas # +tile.stripped_warped_stem.name=Batang Melengkung Kupas # +tile.crimson_hyphae.name=Hifa Crimson # +tile.warped_hyphae.name=Hifa Melengkung # +tile.stripped_crimson_hyphae.name=Hifa Crimson Kupas # +tile.stripped_warped_hyphae.name=Hifa Melengkung Kupas # +tile.crimson_planks.name=Papan Crimson # +tile.warped_planks.name=Papan Melengkung # +tile.crimson_door.name=Pintu Crimson # +tile.warped_door.name=Pintu Melengkung # +tile.crimson_trapdoor.name=Pintu Perangkap Crimson # +tile.warped_trapdoor.name=Pintu Perangkap Melengkung # +tile.crimson_standing_sign.name=Tanda Crimson # +tile.warped_standing_sign.name=Tanda Melengkung # +tile.crimson_wall_sign.name=Tanda Crimson # +tile.warped_wall_sign.name=Tanda Melengkung # +tile.crimson_stairs.name=Tangga Crimson # +tile.warped_stairs.name=Tangga Melengkung # +tile.crimson_fence.name=Pagar Crimson # +tile.warped_fence.name=Pagar Melengkung # +tile.crimson_fence_gate.name=Gerbang Pagar Crimson # +tile.warped_fence_gate.name=Gerbang Pagar Melengkung # +tile.crimson_button.name=Tombol Crimson # +tile.warped_button.name=Tombol Melengkung # +tile.crimson_pressure_plate.name=Pelat Tekanan Crimson # +tile.warped_pressure_plate.name=Pelat Tekanan Melengkung # +tile.crimson_slab.name=Lempeng Crimson # +tile.warped_slab.name=Lempeng Melengkung # +tile.crimson_double_slab.name=Lempeng Crimson # +tile.warped_double_slab.name=Lempeng Melengkung # +tile.shroomlight.name=Jamur Menyala # +tile.crimson_nylium.name=Nylium Crimson # +tile.warped_nylium.name=Nylium Melengkung # +tile.basalt.name=Basalt # +tile.polished_basalt.name=Basalt Poles # +tile.blackstone.name=Blackstone # +tile.polished_blackstone_bricks.name=Bata Blackstone Dipoles # +tile.cracked_polished_blackstone_bricks.name=Bata Blackstone Dipoles Retak # +tile.polished_blackstone_brick_stairs.name=Tangga Bata Blackstone Dipoles # +tile.blackstone_stairs.name=Tangga Blackstone # +tile.blackstone_wall.name=Dinding Blackstone # +tile.polished_blackstone_brick_wall.name=Dinding Bata Blackstone Dipoles # +tile.chiseled_polished_blackstone.name=Blackstone Dipoles Dipahat # +tile.gilded_blackstone.name=Blackstone Bersepuh # +tile.blackstone_slab.name=Lempengan Blackstone # +tile.polished_blackstone_brick_slab.name=Lempeng Bata Blackstone Dipoles # +tile.chain.name=Rantai # +tile.soul_soil.name=Tanah Jiwa # +tile.soul_fire.name=Api Jiwa # +tile.polished_blackstone.name=Blackstone Dipoles # +tile.polished_blackstone_stairs.name=Tangga Blackstone Dipoles # +tile.polished_blackstone_slab.name=Lempeng Blackstone Dipoles # +tile.polished_blackstone_pressure_plate.name=Pelat Tekanan Blackstone Dipoles # +tile.polished_blackstone_button.name=Tombol Blackstone Dipoles # +tile.polished_blackstone_wall.name=Dinding Blackstone Dipoles # +tile.soul_campfire.name=Api Unggun Jiwa # +tile.chiseled_nether_bricks.name=Bata Nether Pahatan # +tile.cracked_nether_bricks.name=Bata Nether Retak # +tile.quartz_bricks.name=Bata Kuarsa # +tile.trapped_chest.name=Peti Perangkap # +tile.shulkerBoxWhite.name=Kotak Shulker Putih # +tile.shulkerBoxOrange.name=Kotak Shulker Oranye # +tile.shulkerBoxMagenta.name=Kotak Shulker Magenta # +tile.shulkerBoxLightBlue.name=Kotak Shulker Biru Muda # +tile.shulkerBoxYellow.name=Kotak Shulker Kuning # +tile.shulkerBoxLime.name=Kotak Shulker Limau # +tile.shulkerBoxPink.name=Kotak Shulker Merah Muda # +tile.shulkerBoxGray.name=Kotak Shulker Abu-Abu # +tile.shulkerBoxSilver.name=Kotak Shulker Abu-Abu Muda # +tile.shulkerBoxCyan.name=Kotak Shulker Sian # +tile.shulkerBoxPurple.name=Kotak Shulker Ungu # +tile.shulkerBoxBlue.name=Kotak Shulker Biru # +tile.shulkerBoxBrown.name=Kotak Shulker Cokelat # +tile.shulkerBoxGreen.name=Kotak Shulker Hijau # +tile.shulkerBoxRed.name=Kotak Shulker Merah # +tile.shulkerBoxBlack.name=Kotak Shulker Hitam # +tile.shulkerBox.name=Kotak Shulker # +tile.chorus_flower.name=Bunga Chorus # +tile.chorus_plant.name=Tanaman Chorus # +tile.stained_glass.white.name=Kaca Buram Putih # +tile.stained_glass.silver.name=Kaca Buram Abu-Abu Muda # +tile.stained_glass.gray.name=Kaca Buram Abu-Abu # +tile.stained_glass.black.name=Kaca Buram Hitam # +tile.stained_glass.brown.name=Kaca Buram Cokelat # +tile.stained_glass.red.name=Kaca Buram Merah # +tile.stained_glass.orange.name=Kaca Buram Oranye # +tile.stained_glass.yellow.name=Kaca Buram Kuning # +tile.stained_glass.lime.name=Kaca Buram Limau # +tile.stained_glass.green.name=Kaca Buram Hijau # +tile.stained_glass.cyan.name=Kaca Buram Sian # +tile.stained_glass.light_blue.name=Kaca Buram Biru Muda # +tile.stained_glass.blue.name=Kaca Buram Biru # +tile.stained_glass.purple.name=Kaca Buram Ungu # +tile.stained_glass.magenta.name=Kaca Buram Magenta # +tile.stained_glass.pink.name=Kaca Buram Merah Muda # +tile.stained_glass_pane.white.name=Jendela Kaca Buram Putih # +tile.stained_glass_pane.silver.name=Jendela Kaca Buram Abu-Abu Muda # +tile.stained_glass_pane.gray.name=Jendela Kaca Buram Abu-Abu # +tile.stained_glass_pane.black.name=Jendela Kaca Buram Hitam # +tile.stained_glass_pane.brown.name=Jendela Kaca Buram Cokelat # +tile.stained_glass_pane.red.name=Jendela Kaca Buram Merah # +tile.stained_glass_pane.orange.name=Jendela Kaca Buram Oranye # +tile.stained_glass_pane.yellow.name=Jendela Kaca Buram Kuning # +tile.stained_glass_pane.lime.name=Jendela Kaca Buram Limau # +tile.stained_glass_pane.green.name=Jendela Kaca Buram Hijau # +tile.stained_glass_pane.cyan.name=Jendela Kaca Buram Sian # +tile.stained_glass_pane.light_blue.name=Jendela Kaca Buram Biru Muda # +tile.stained_glass_pane.blue.name=Jendela Kaca Buram Biru # +tile.stained_glass_pane.purple.name=Jendela Kaca Buram Ungu # +tile.stained_glass_pane.magenta.name=Jendela Kaca Buram Magenta # +tile.stained_glass_pane.pink.name=Jendela Kaca Buram Merah Muda # +tile.clay.name=Blok Tanah Liat # +tile.hardened_clay.name=Terakota # +tile.stained_hardened_clay.black.name=Terakota Hitam # +tile.stained_hardened_clay.blue.name=Terakota Biru # +tile.stained_hardened_clay.brown.name=Terakota Cokelat # +tile.stained_hardened_clay.cyan.name=Terakota Sian # +tile.stained_hardened_clay.gray.name=Terakota Abu-Abu # +tile.stained_hardened_clay.green.name=Terakota Hijau # +tile.stained_hardened_clay.lightBlue.name=Terakota Biru Muda # +tile.stained_hardened_clay.lime.name=Terakota Limau # +tile.stained_hardened_clay.magenta.name=Terakota Magenta # +tile.stained_hardened_clay.name=Terakota # +tile.stained_hardened_clay.orange.name=Terakota Oranye # +tile.stained_hardened_clay.pink.name=Terakota Merah Muda # +tile.stained_hardened_clay.purple.name=Terakota Ungu # +tile.stained_hardened_clay.red.name=Terakota Merah # +tile.stained_hardened_clay.silver.name=Terakota Abu-Abu Muda # +tile.stained_hardened_clay.white.name=Terakota Putih # +tile.stained_hardened_clay.yellow.name=Terakota Kuning # +tile.structure_block.name=Blok Struktur # +structure_block.waterlog_block=Blok Terendam # +tile.structure_void.name=Kekosongan Struktur # +tile.wool.black.name=Wol Hitam # +tile.wool.blue.name=Wol Biru # +tile.wool.brown.name=Wol Cokelat # +tile.wool.cyan.name=Wol Sian # +tile.wool.gray.name=Wol Abu-Abu # +tile.wool.green.name=Wol Hijau # +tile.wool.lightBlue.name=Wol Biru Muda # +tile.wool.lime.name=Wol Limau # +tile.wool.magenta.name=Wol Magenta # +tile.wool.name=Wol # +tile.wool.orange.name=Wol Oranye # +tile.wool.pink.name=Wol Merah Muda # +tile.wool.purple.name=Wol Ungu # +tile.wool.red.name=Wol Merah # +tile.wool.silver.name=Wol Abu-Abu Muda # +tile.wool.white.name=Wol Putih # +tile.wool.yellow.name=Wol Kuning # +tile.cobblestone_wall.mossy.name=Dinding Batu Bulat Berlumut # +tile.cobblestone_wall.normal.name=Dinding Batu Bulat # +tile.cobblestone_wall.granite.name=Dinding Granit # +tile.cobblestone_wall.diorite.name=Dinding Diorit # +tile.cobblestone_wall.andesite.name=Dinding Andesit # +tile.cobblestone_wall.sandstone.name=Dinding Batu Pasir # +tile.cobblestone_wall.brick.name=Dinding Bata # +tile.cobblestone_wall.stone_brick.name=Dinding Batu Bata # +tile.cobblestone_wall.mossy_stone_brick.name=Dinding Batu Bata Berlumut # +tile.cobblestone_wall.nether_brick.name=Dinding Bata Nether # +tile.cobblestone_wall.end_brick.name=Dinding Batu Bata End # +tile.cobblestone_wall.prismarine.name=Dinding Prismarine # +tile.cobblestone_wall.red_sandstone.name=Dinding Batu Pasir Merah # +tile.cobblestone_wall.red_nether_brick.name=Dinding Bata Nether Merah # +tile.cocoa.name=Biji Cokelat # +tile.command_block.name=Blok Perintah # +tile.composter.name=Pembuat Kompos # +tile.light_block.name=Blok Cahaya # +tile.repeating_command_block.name=Blok Perintah Berulang # +tile.chain_command_block.name=Blok Perintah Rantai # +tile.wheat.name=Tanaman Panen # +tile.darkOakFence.name=Pagar Ek Gelap # +tile.dark_oak_fence_gate.name=Gerbang Pagar Ek Gelap # +tile.daylight_detector.name=Sensor Cahaya Surya # +tile.deadbush.name=Semak Mati # +tile.detector_rail.name=Rel Detektor # +tile.dirt.coarse.name=Tanah Kasar # +tile.dirt.default.name=Tanah # +tile.dirt.name=Tanah # +tile.podzol.name=Podsol # +tile.purpur_block.default.name=Blok Purpur # +tile.purpur_block.lines.name=Pilar Purpur # +tile.purpur_block.chiseled.name=Purpur Pahat # +tile.dispenser.name=Dispenser # +tile.iron_door.name=Pintu Besi # +tile.doorWood.name=Pintu Kayu # +tile.double_plant.fern.name=Pakis Besar # +tile.double_plant.grass.name=Rumput Tinggi Ganda # +tile.double_plant.name=Tanaman # +tile.double_plant.paeonia.name=Peony # +tile.double_plant.rose.name=Semak Mawar # +tile.double_plant.sunflower.name=Bunga Matahari # +tile.double_plant.syringa.name=Lilac # +tile.dragon_egg.name=Telur Naga # +tile.dropper.name=Penerjun # +tile.enchanting_table.name=Meja Sihir # +tile.enderChest.name=Peti Ender # +tile.end_portal_frame.name=Bingkai Portal End # +tile.farmland.name=Tanah Pertanian # +tile.fletching_table.name=Meja Pemasang Sayap Anak Panah # +tile.fence.name=Pagar Ek # +tile.fence_gate.name=Gerbang Pagar Ek # +tile.iron_bars.name=Batang Besi # +tile.fire.name=Api # +tile.yellow_flower.dandelion.name=Dandelion # +tile.yellow_flower.name=Bunga # +tile.crimson_roots.crimsonRoots.name=Akar Crimson # +tile.warped_roots.warpedRoots.name=Akar Melengkung # +tile.red_flower.allium.name=Allium # +tile.red_flower.blueOrchid.name=Anggrek Biru # +tile.red_flower.cornflower.name=Cornflower # +tile.red_flower.houstonia.name=Bluet Biru Langit # +tile.red_flower.name=Bunga # +tile.red_flower.lilyOfTheValley.name=Lily of the Valley # +tile.red_flower.oxeyeDaisy.name=Oxeye Daisy # +tile.red_flower.poppy.name=Poppy # +tile.red_flower.tulipOrange.name=Tulip Oranye # +tile.red_flower.tulipPink.name=Tulip Merah Muda # +tile.red_flower.tulipRed.name=Tulip Merah # +tile.red_flower.tulipWhite.name=Tulip Putih # +tile.wither_rose.name=Mawar Layu # +tile.furnace.name=Tungku # +tile.glass.name=Kaca # +tile.golden_rail.name=Rel Berdaya # +tile.grass.name=Blok Rumput # +tile.grass_path.name=Jalur Tanah # +tile.gravel.name=Kerikil # +tile.hay_block.name=Gulungan Jerami # +tile.netherrack.name=Netherrack # +tile.soul_sand.name=Pasir Jiwa # +tile.hopper.name=Penampung # +tile.ice.name=Es # +tile.packed_ice.name=Es Padat # +tile.blue_ice.name=Es Biru # +tile.frosted_ice.name=Es Beku # +tile.iron_trapdoor.name=Pintu Jebakan Besi # +tile.jukebox.name=Jukebox # +tile.jungleFence.name=Pagar Rimba # +tile.jungle_fence_gate.name=Gerbang Pagar Rimba # +tile.ladder.name=Tangga # +tile.flowing_lava.name=Lahar # +tile.lava.name=Lahar # +tile.leaves.acacia.name=Daun Akasia # +tile.leaves2.acacia.name=Daun Akasia # +tile.leaves.big_oak.name=Daun Ek Gelap # +tile.leaves2.big_oak.name=Daun Ek Gelap # +tile.leaves.birch.name=Daun Betula # +tile.leaves.jungle.name=Daun Rimba # +tile.leaves.name=Daun # +tile.leaves.oak.name=Daun Ek # +tile.leaves.spruce.name=Daun Spruce # +tile.lever.name=Tuas # +tile.glowstone.name=Batu Bersinar # +tile.glow_lichen.name=Lichen Bersinar # +tile.lightning_rod.name=Penangkal Petir # +tile.lit_pumpkin.name=Jack o'Lantern # +tile.lockedchest.name=Peti Terkunci # +tile.log.acacia.name=Batang Akasia # +tile.log.big_oak.name=Batang Ek Gelap # +tile.log.birch.name=Batang Betula # +tile.log.jungle.name=Batang Rimba # +tile.log.name=Batang # +tile.log.oak.name=Batang Ek # +tile.log.spruce.name=Batang Spruce # +tile.magma.name=Blok Magma # +tile.melon_block.name=Melon # +tile.mob_spawner.name=Kemunculan Monster # +tile.monster_egg.brick.name=Batu Bata Berisi # +tile.monster_egg.chiseledbrick.name=Batu Bata Pahatan Berisi # +tile.monster_egg.cobble.name=Batu Bulat Berisi # +tile.monster_egg.crackedbrick.name=Batu Bata Retak Berisi # +tile.monster_egg.mossybrick.name=Batu Bata Berlumut Berisi # +tile.monster_egg.name=Batu Berisi # +tile.monster_egg.stone.name=Batu Berisi # +tile.mushroom.name=Jamur # +tile.noteblock.name=Blok Not # +tile.mycelium.name=Miselium # +tile.nether_brick.name=Blok Bata Nether # +tile.red_nether_brick.name=Bata Nether Merah # +tile.nether_brick_fence.name=Pagar Bata Nether # +tile.quartz_ore.name=Bijih Kuarsa Nether # +tile.netherreactor.active=Aktif! # +tile.netherreactor.builtTooHigh=Reaktor nether harus dibuat lebih rendah. # +tile.netherreactor.builtTooLow=Reaktor nether harus dibuat lebih tinggi. # +tile.netherreactor.name=Inti Reaktor Nether # +tile.netherreactor.playersTooFar=Semua pemain harus dekat dengan reaktor. # +tile.netherreactor.wrongPattern=Pola tidak benar! # +tile.nether_wart.name=Nether Wart # +tile.nether_wart_block.name=Blok Nether Wart # +tile.warped_wart_block.name=Blok Wart Melengkung # +tile.unlit_redstone_torch.name=Obor Batu Merah # +tile.redstone_torch.name=Obor Batu Merah # +tile.soul_torch.name=Obor Jiwa # +tile.obsidian.name=Obsidian # +tile.coal_ore.name=Bijih Batu Bara # +tile.diamond_ore.name=Bijih Berlian # +tile.emerald_ore.name=Bijih Zamrud # +tile.gold_ore.name=Bijih Emas # +tile.iron_ore.name=Bijih Besi # +tile.copper_ore.name=Bijih Tembaga # +tile.lapis_ore.name=Bijih Lapis Lazuli # +tile.redstone_ore.name=Bijih Batu Merah # +tile.oreRuby.name=Bijih Ruby # +tile.observer.name=Pengamat # +tile.piston.name=Piston # +tile.sticky_piston.name=Piston Tempel # +tile.portal.name=Portal # +tile.potatoes.name=Kentang # +tile.stone_pressure_plate.name=Pelat Tekanan Batu # +tile.wooden_pressure_plate.name=Pelat Tekanan Ek # +tile.acacia_pressure_plate.name=Pelat Tekanan Akasia # +tile.birch_pressure_plate.name=Pelat Tekanan Betula # +tile.dark_oak_pressure_plate.name=Pelat Tekanan Ek Gelap # +tile.jungle_pressure_plate.name=Pelat Tekanan Rimba # +tile.spruce_pressure_plate.name=Pelat Tekanan Spruce # +tile.prismarine.bricks.name=Bata Prismarine # +tile.prismarine.dark.name=Prismarine Gelap # +tile.prismarine.rough.name=Prismarine # +tile.pumpkin.name=Labu # +tile.pumpkin_stem.name=Batang Labu # +tile.quartz_block.chiseled.name=Blok Kuarsa Pahatan # +tile.quartz_block.default.name=Blok Kuarsa # +tile.quartz_block.lines.name=Blok Kuarsa Pilar # +tile.quartz_block.smooth.name=Blok Kuarsa Halus # +tile.quartz_block.name=Blok Kuarsa # +tile.rail.name=Rel # +tile.red_mushroom.name=Jamur Merah # +tile.crimson_fungus.name=Cendawan Crimson # +tile.warped_fungus.name=Cendawan Melengkung # +tile.red_mushroom_block.name=Blok Jamur Merah # +tile.red_sandstone.chiseled.name=Batu Pasir Merah Pahatan # +tile.red_sandstone.default.name=Batu Pasir Merah # +tile.red_sandstone.name=Batu Pasir Merah # +tile.red_sandstone.smooth.name=Batu Pasir Merah Halus # +tile.red_sandstone.cut.name=Potongan Batu Pasir Merah # +tile.redstone_wire.name=Debu Batu Merah # +tile.redstone_lamp.name=Lampu Batu Merah # +tile.reeds.name=Tebu # +tile.sand.default.name=Pasir # +tile.sand.name=Pasir # +tile.sand.red.name=Pasir Merah # +tile.sandstone.chiseled.name=Batu Pasir Pahatan # +tile.sandstone.default.name=Batu Pasir # +tile.sandstone.name=Batu Pasir # +tile.sandstone.smooth.name=Batu Pasir Halus # +tile.sandstone.cut.name=Potongan Batu Pasir # +tile.sapling.acacia.name=Pohon Muda Akasia # +tile.sapling.big_oak.name=Pohon Muda Ek Gelap # +tile.sapling.birch.name=Pohon Muda Betula # +tile.sapling.jungle.name=Pohon Muda Rimba # +tile.sapling.oak.name=Pohon Muda Ek # +tile.sapling.spruce.name=Pohon Muda Spruce # +tile.seaLantern.name=Lentera Laut # +tile.standing_sign.name=Tanda # +tile.spruce_standing_sign.name=Tanda Spruce # +tile.birch_standing_sign.name=Tanda Betula # +tile.jungle_standing_sign.name=Tanda Rimba # +tile.acacia_standing_sign.name=Tanda Akasia # +tile.darkoak_standing_sign.name=Tanda Ek Gelap # +tile.slime.name=Blok Slime # +tile.snow.name=Salju # +tile.sponge.dry.name=Spons # +tile.sponge.wet.name=Spons Basah # +tile.spruceFence.name=Pagar Spruce # +tile.spruce_fence_gate.name=Gerbang Pagar Spruce # +tile.brick_stairs.name=Tangga Bata # +tile.nether_brick_stairs.name=Tangga Bata Nether # +tile.quartz_stairs.name=Tangga Kuarsa # +tile.smooth_quartz_stairs.name=Tangga Kuarsa Halus # +tile.red_sandstone_stairs.name=Tangga Batu Pasir Merah # +tile.sandstone_stairs.name=Tangga Batu Pasir # +tile.stone_stairs.name=Tangga Batu Bulat # +tile.normal_stone_stairs.name=Tangga Batu # +tile.stone_brick_stairs.name=Tangga Batu Bata # +tile.oak_stairs.name=Tangga Ek # +tile.acacia_stairs.name=Tangga Akasia # +tile.birch_stairs.name=Tangga Betula # +tile.dark_oak_stairs.name=Tangga Ek Gelap # +tile.jungle_stairs.name=Tangga Rimba # +tile.spruce_stairs.name=Tangga Spruce # +tile.purpur_stairs.name=Tangga Purpur # +tile.prismarine_stairs.name=Tangga Prismarine # +tile.dark_prismarine_stairs.name=Tangga Prismarine Gelap # +tile.prismarine_bricks_stairs.name=Tangga Bata Prismarine # +tile.granite_stairs.name=Tangga Granit # +tile.diorite_stairs.name=Tangga Diorit # +tile.andesite_stairs.name=Tangga Andesit # +tile.polished_granite_stairs.name=Tangga Granit Polesan # +tile.polished_diorite_stairs.name=Tangga Diorit Polesan # +tile.polished_andesite_stairs.name=Tangga Andesit Polesan # +tile.mossy_stone_brick_stairs.name=Tangga Batu Bata Berlumut # +tile.smooth_red_sandstone_stairs.name=Tangga Batu Pasir Merah Halus # +tile.smooth_sandstone_stairs.name=Tangga Batu Pasir Halus # +tile.end_brick_stairs.name=Tangga Batu Bata End # +tile.mossy_cobblestone_stairs.name=Tangga Batu Bulat Berlumut # +tile.red_nether_brick_stairs.name=Tangga Bata Nether Merah # +tile.smooth_stone.name=Batu Halus # +tile.standing_banner.black.name=Banner Hitam # +tile.standing_banner.blue.name=Banner Biru # +tile.standing_banner.brown.name=Banner Cokelat # +tile.standing_banner.cyan.name=Banner Sian # +tile.standing_banner.gray.name=Banner Abu-Abu # +tile.standing_banner.green.name=Banner Hijau # +tile.standing_banner.lightBlue.name=Banner Biru Muda # +tile.standing_banner.lime.name=Banner Limau # +tile.standing_banner.magenta.name=Banner Magenta # +tile.standing_banner.name=Banner # +tile.standing_banner.orange.name=Banner Oranye # +tile.standing_banner.pink.name=Banner Merah Muda # +tile.standing_banner.purple.name=Banner Ungu # +tile.standing_banner.red.name=Banner Merah # +tile.standing_banner.silver.name=Banner Abu-Abu Muda # +tile.standing_banner.white.name=Banner # +tile.standing_banner.yellow.name=Banner Kuning # +tile.stone.andesite.name=Andesit # +tile.stone.andesiteSmooth.name=Andesit Polesan # +tile.stone.diorite.name=Diorit # +tile.stone.dioriteSmooth.name=Diorit Polesan # +tile.stone.granite.name=Granit # +tile.stone.graniteSmooth.name=Granit Polesan # +tile.stone.stone.name=Batu # +tile.cobblestone.name=Batu Bulat # +tile.stonebrick.chiseled.name=Batu Bata Pahatan # +tile.stonebrick.cracked.name=Batu Bata Retak # +tile.stonebrick.default.name=Batu Bata # +tile.stonebrick.mossy.name=Batu Bata Berlumut # +tile.stonebrick.name=Batu Bata # +tile.stonebrick.smooth.name=Batu Bata Halus # +tile.stonecutter.name=Pemahat Batu # +tile.stonecutter_block.name=Pemahat Batu # +tile.mossy_cobblestone.name=Batu Bulat Berlumut # +tile.double_stone_slab.brick.name=Lempeng Bata # +tile.double_stone_slab.cobble.name=Lempeng Batu Bulat # +tile.double_stone_slab.name=Lempeng Batu # +tile.double_stone_slab.nether_brick.name=Lempeng Bata Nether # +tile.double_stone_slab.quartz.name=Lempeng Kuarsa # +tile.double_stone_slab.sand.name=Lempeng Batu Pasir # +tile.double_stone_slab.smoothStoneBrick.name=Lempeng Batu Bata # +tile.double_stone_slab.stone.name=Lempeng Batu # +tile.double_stone_slab.wood.name=Lempeng Kayu # +tile.stone_slab.name=Lempeng Batu # +tile.stone_slab.brick.name=Lempeng Bata # +tile.stone_slab.cobble.name=Lempeng Batu Bulat # +tile.stone_slab.stone.name=Lempeng Batu Halus # +tile.stone_slab.nether_brick.name=Lempeng Bata Nether # +tile.stone_slab.quartz.name=Lempeng Kuarsa # +tile.stone_slab.sand.name=Lempeng Batu Pasir # +tile.stone_slab.smoothStoneBrick.name=Lempeng Batu Bata # +tile.stone_slab.wood.name=Lempeng Kayu # +tile.double_stone_slab2.red_sandstone.name=Lempeng Batu Pasir Merah # +tile.stone_slab2.red_sandstone.name=Lempeng Batu Pasir Merah # +tile.stone_slab2.purpur.name=Lempeng Purpur # +tile.stone_slab2.prismarine.rough.name=Lempeng Prismarine # +tile.stone_slab2.prismarine.dark.name=Lempeng Prismarine Gelap # +tile.stone_slab2.prismarine.bricks.name=Lempeng Bata Prismarine # +tile.stone_slab2.mossy_cobblestone.name=Lempeng Batu Bulat Berlumut # +tile.stone_slab2.red_nether_brick.name=Lempeng Bata Nether Merah # +tile.stone_slab2.sandstone.smooth.name=Lempeng Batu Pasir Halus # +tile.stone_slab3.end_brick.name=Lempeng Batu Bata End # +tile.stone_slab3.red_sandstone.smooth.name=Lempeng Batu Pasir Merah Halus # +tile.stone_slab3.andesite.smooth.name=Lempeng Andesit Polesan # +tile.stone_slab3.andesite.name=Lempeng Andesit # +tile.stone_slab3.diorite.name=Lempeng Diorit # +tile.stone_slab3.diorite.smooth.name=Lempeng Diorit Polesan # +tile.stone_slab3.granite.name=Lempeng Granit # +tile.stone_slab3.granite.smooth.name=Lempeng Granit Polesan # +tile.stone_slab4.mossy_stone_brick.name=Lempeng Batu Bata Berlumut # +tile.stone_slab4.smooth_quartz.name=Lempeng Kuarsa Halus # +tile.stone_slab4.stone.name=Lempeng Batu # +tile.stone_slab4.cut_sandstone.name=Potongan Lempeng Batu Pasir # +tile.stone_slab4.cut_red_sandstone.name=Potongan Lempeng Batu Pasir Merah # +tile.coral_block.blue.name=Blok Koral Tabung # +tile.coral_block.pink.name=Blok Koral Otak # +tile.coral_block.purple.name=Blok Koral Gelembung # +tile.coral_block.red.name=Blok Koral Api # +tile.coral_block.yellow.name=Blok Koral Tanduk # +tile.coral_block.blue_dead.name=Blok Koral Tabung Mati # +tile.coral_block.pink_dead.name=Blok Koral Otak Mati # +tile.coral_block.purple_dead.name=Blok Koral Gelembung Mati # +tile.coral_block.red_dead.name=Blok Koral Api Mati # +tile.coral_block.yellow_dead.name=Blok Koral Tanduk Mati # +tile.tallgrass.fern.name=Pakis # +tile.tallgrass.grass.name=Rumput # +tile.tallgrass.name=Rumput # +tile.tallgrass.shrub.name=Belukar # +tile.seagrass.seagrass.name=Lamun # +tile.sea_pickle.name=Teripang # +tile.turtle_egg.name=Tukik Penyu # +tile.coral.blue.name=Koral Tabung # +tile.coral.pink.name=Koral Otak # +tile.coral.purple.name=Koral Gelembung # +tile.coral.red.name=Koral Api # +tile.coral.yellow.name=Koral Tanduk # +tile.coral.blue_dead.name=Koral Tabung Mati # +tile.coral.pink_dead.name=Koral Otak Mati # +tile.coral.purple_dead.name=Koral Gelembung Mati # +tile.coral.red_dead.name=Koral Api Mati # +tile.coral.yellow_dead.name=Koral Tanduk Mati # +tile.coral_fan.blue_fan.name=Koral Kipas Tabung # +tile.coral_fan.pink_fan.name=Koral Kipas Otak # +tile.coral_fan.purple_fan.name=Koral Kipas Gelembung # +tile.coral_fan.red_fan.name=Koral Kipas Api # +tile.coral_fan.yellow_fan.name=Koral Kipas Tanduk # +tile.coral_fan_dead.blue_fan.name=Koral Kipas Tabung Mati # +tile.coral_fan_dead.pink_fan.name=Koral Kipas Otak Mati # +tile.coral_fan_dead.purple_fan.name=Koral Kipas Gelembung Mati # +tile.coral_fan_dead.red_fan.name=Koral Kipas Api Mati # +tile.coral_fan_dead.yellow_fan.name=Koral Kipas Tanduk Mati # +tile.glass_pane.name=Kaca Jendela # +tile.tnt.name=Dinamit # +tile.snow_layer.name=Salju Atas # +tile.torch.name=Obor # +tile.trapdoor.name=Pintu Perangkap Ek # +tile.acacia_trapdoor.name=Pintu Perangkap Akasia # +tile.birch_trapdoor.name=Pintu Perangkap Betula # +tile.dark_oak_trapdoor.name=Pintu Perangkap Ek Gelap # +tile.jungle_trapdoor.name=Pintu Perangkap Rimba # +tile.spruce_trapdoor.name=Pintu Perangkap Spruce # +tile.tripWire.name=Kawat Pemicu # +tile.tripwire_hook.name=Kait Kawat Pemicu # +tile.vine.name=Tanaman Rambat # +tile.weeping_vines.name=Tanaman Merambat Menangis # +tile.twisting_vines.name=Tanaman Merambat Melilit # +tile.flowing_water.name=Air # +tile.water.name=Air # +tile.waterlily.name=Teratai # +tile.web.name=Jaring Laba-Laba # +tile.heavy_weighted_pressure_plate.name=Pelat Tekanan Berbobot (Berat) # +tile.light_weighted_pressure_plate.name=Pelat Tekanan Berbobot (Ringan) # +tile.end_stone.name=Batu End # +tile.end_bricks.name=Batu Bata End # +tile.planks.acacia.name=Papan Akasia # +tile.planks.big_oak.name=Papan Ek Gelap # +tile.planks.birch.name=Papan Betula # +tile.planks.jungle.name=Papan Rimba # +tile.planks.name=Papan Kayu # +tile.planks.oak.name=Papan Ek # +tile.planks.spruce.name=Papan Spruce # +tile.wooden_slab.acacia.name=Lempeng Akasia # +tile.wooden_slab.big_oak.name=Lempeng Ek Gelap # +tile.wooden_slab.birch.name=Lempeng Betula # +tile.wooden_slab.jungle.name=Lempeng Rimba # +tile.wooden_slab.name=Lempeng Kayu # +tile.wooden_slab.oak.name=Lempeng Ek # +tile.wooden_slab.spruce.name=Lempeng Spruce # +tile.carpet.black.name=Karpet Hitam # +tile.carpet.blue.name=Karpet Biru # +tile.carpet.brown.name=Karpet Cokelat # +tile.carpet.cyan.name=Karpet Sian # +tile.carpet.gray.name=Karpet Abu-Abu # +tile.carpet.green.name=Karpet Hijau # +tile.carpet.lightBlue.name=Karpet Biru Muda # +tile.carpet.lime.name=Karpet Limau # +tile.carpet.magenta.name=Karpet Magenta # +tile.carpet.name=Karpet # +tile.carpet.orange.name=Karpet Oranye # +tile.carpet.pink.name=Karpet Merah Muda # +tile.carpet.purple.name=Karpet Ungu # +tile.carpet.red.name=Karpet Merah # +tile.carpet.silver.name=Karpet Abu-Abu Muda # +tile.carpet.white.name=Karpet Putih # +tile.carpet.yellow.name=Karpet Kuning # +tile.crafting_table.name=Meja Pembuatan # + +tile.glazedTerracotta.white.name=Terakota Mengkilap Putih # +tile.glazedTerracotta.orange.name=Terakota Mengkilap Oranye # +tile.glazedTerracotta.magenta.name=Terakota Mengkilap Magenta # +tile.glazedTerracotta.light_blue.name=Terakota Mengkilap Biru Muda # +tile.glazedTerracotta.yellow.name=Terakota Mengkilap Kuning # +tile.glazedTerracotta.lime.name=Terakota Mengkilap Limau # +tile.glazedTerracotta.pink.name=Terakota Mengkilap Merah Muda # +tile.glazedTerracotta.gray.name=Terakota Mengkilap Abu-Abu # +tile.glazedTerracotta.silver.name=Terakota Mengkilap Abu-Abu Muda # +tile.glazedTerracotta.cyan.name=Terakota Mengkilap Sian # +tile.glazedTerracotta.purple.name=Terakota Mengkilap Ungu # +tile.glazedTerracotta.blue.name=Terakota Mengkilap Biru # +tile.glazedTerracotta.brown.name=Terakota Mengkilap Cokelat # +tile.glazedTerracotta.green.name=Terakota Mengkilap Hijau # +tile.glazedTerracotta.red.name=Terakota Mengkilap Merah # +tile.glazedTerracotta.black.name=Terakota Mengkilap Hitam # +tile.concrete.black.name=Beton Hitam # +tile.concrete.red.name=Beton Merah # +tile.concrete.green.name=Beton Hijau # +tile.concrete.brown.name=Beton Cokelat # +tile.concrete.blue.name=Beton Biru # +tile.concrete.purple.name=Beton Ungu # +tile.concrete.cyan.name=Beton Sian # +tile.concrete.silver.name=Beton Abu-Abu Muda # +tile.concrete.gray.name=Beton Abu-Abu # +tile.concrete.pink.name=Beton Merah Muda # +tile.concrete.lime.name=Beton Limau # +tile.concrete.yellow.name=Beton Kuning # +tile.concrete.lightBlue.name=Beton Biru Muda # +tile.concrete.magenta.name=Beton Magenta # +tile.concrete.orange.name=Beton Oranye # +tile.concrete.white.name=Beton Putih # +tile.glazedTerracottaWhite.name=Terakota Mengkilap Putih # +tile.glazedTerracottaOrange.name=Terakota Mengkilap Oranye # +tile.glazedTerracottaMagenta.name=Terakota Mengkilap Magenta # +tile.glazedTerracottaLightBlue.name=Terakota Mengkilap Biru Muda # +tile.glazedTerracottaYellow.name=Terakota Mengkilap Kuning # +tile.glazedTerracottaLime.name=Terakota Mengkilap Limau # +tile.glazedTerracottaPink.name=Terakota Mengkilap Merah Muda # +tile.glazedTerracottaGray.name=Terakota Mengkilap Abu-Abu # +tile.glazedTerracottaSilver.name=Terakota Mengkilap Abu-Abu Muda # +tile.glazedTerracottaCyan.name=Terakota Mengkilap Sian # +tile.glazedTerracottaPurple.name=Terakota Mengkilap Ungu # +tile.glazedTerracottaBlue.name=Terakota Mengkilap Biru # +tile.glazedTerracottaBrown.name=Terakota Mengkilap Cokelat # +tile.glazedTerracottaGreen.name=Terakota Mengkilap Hijau # +tile.glazedTerracottaRed.name=Terakota Mengkilap Merah # +tile.glazedTerracottaBlack.name=Terakota Mengkilap Hitam # +tile.concretePowder.black.name=Serbuk Beton Hitam # +tile.concretePowder.red.name=Serbuk Beton Merah # +tile.concretePowder.green.name=Serbuk Beton Hijau # +tile.concretePowder.brown.name=Serbuk Beton Cokelat # +tile.concretePowder.blue.name=Serbuk Beton Biru # +tile.concretePowder.purple.name=Serbuk Beton Ungu # +tile.concretePowder.cyan.name=Serbuk Beton Sian # +tile.concretePowder.silver.name=Serbuk Beton Abu-Abu Muda # +tile.concretePowder.gray.name=Serbuk Beton Abu-Abu # +tile.concretePowder.pink.name=Serbuk Beton Merah Muda # +tile.concretePowder.lime.name=Serbuk Beton Limau # +tile.concretePowder.yellow.name=Serbuk Beton Kuning # +tile.concretePowder.lightBlue.name=Serbuk Beton Biru Muda # +tile.concretePowder.magenta.name=Serbuk Beton Magenta # +tile.concretePowder.orange.name=Serbuk Beton Oranye # +tile.concretePowder.white.name=Serbuk Beton Putih # + +tile.stripped_spruce_log.name=Batang Spruce Bersetrip # +tile.stripped_dark_oak_log.name=Batang Ek Gelap Bersetrip # +tile.stripped_birch_log.name=Batang Betula Bersetrip # +tile.stripped_jungle_log.name=Batang Rimba Bersetrip # +tile.stripped_oak_log.name=Batang Ek Bersetrip # +tile.stripped_acacia_log.name=Batang Akasia Bersetrip # + +tile.bamboo.name=Bambu # +tile.scaffolding.name=Perancah # +tile.grindstone.name=Batu Asah # +tile.cartography_table.name=Meja Kartografi # +tile.lantern.name=Lentera # +tile.soul_lantern.name=Lentera Jiwa # +tile.smoker.name=Tungku Asap # +tile.smithing_table.name=Meja Tempa # +tile.barrel.name=Tong # +tile.campfire.name=Api Unggun # +tile.loom.name=Alat Tenun # +tile.lectern.name=Podium # +tile.sweet_berry_bush.name=Semak Buah Beri Manis # + +tile.wood.oak.name=Kayu Ek # +tile.wood.spruce.name=Kayu Spruce # +tile.wood.birch.name=Kayu Betula # +tile.wood.jungle.name=Kayu Rimba # +tile.wood.acacia.name=Kayu Akasia # +tile.wood.dark_oak.name=Kayu Ek Gelap # +tile.wood.stripped.oak.name=Kayu Ek Bersetrip # +tile.wood.stripped.spruce.name=Kayu Spruce Bersetrip # +tile.wood.stripped.birch.name=Kayu Betula Bersetrip # +tile.wood.stripped.jungle.name=Kayu Rimba Bersetrip # +tile.wood.stripped.acacia.name=Kayu Akasia Bersetrip # +tile.wood.stripped.dark_oak.name=Kayu Ek Gelap Bersetrip # + +tile.netherite_block.name=Blok Netherite # +tile.ancient_debris.name=Puing Kuno # +tile.nether_gold_ore.name=Bijih Emas Nether # + +tile.respawn_anchor.name=Munculkan Kembali Jangkar # +tile.crying_obsidian.name=Obsidian Menangis # + +tile.powder_snow.name=Serbuk Salju # +tile.deepslate.name=Batu Tulis Dalam # +tile.infested_deepslate.name=Batu Tulis Dalam Berisi # +tile.cobbled_deepslate.name=Batu Tulis Dalam Bulat # +tile.dripstone_block.name=Blok Batu Tetes # +tile.pointed_dripstone.name=Batu Tetes Runcing # +tile.cobbled_deepslate_slab.name=Lempengan Batu Tulis Dalam Bulat # +tile.cobbled_deepslate_stairs.name=Tangga Batu Tulis Dalam Bulat # +tile.cobbled_deepslate_wall.name=Dinding Batu Tulis Dalam Bulat # +tile.polished_deepslate.name=Batu Tulis Dalam Poles # +tile.polished_deepslate_slab.name=Lempengan Batu Tulis Dalam Poles # +tile.polished_deepslate_stairs.name=Tangga Batu Tulis Dalam Poles # +tile.polished_deepslate_wall.name=Dinding Batu Tulis Dalam Poles # +tile.deepslate_tiles.name=Ubin Batu Tulis Dalam # +tile.deepslate_tile_slab.name=Lempengan Ubin Batu Tulis Dalam # +tile.deepslate_tile_stairs.name=Tangga Ubin Batu Tulis Dalam # +tile.deepslate_tile_wall.name=Dinding Ubin Batu Tulis Dalam # +tile.deepslate_bricks.name=Bata Batu Tulis Dalam # +tile.deepslate_brick_slab.name=Lempengan Bata Batu Tulis Dalam # +tile.deepslate_brick_stairs.name=Tangga Bata Batu Tulis Dalam # +tile.deepslate_brick_wall.name=Dinding Bata Batu Tulis Dalam # +tile.chiseled_deepslate.name=Batu Tulis Dalam Dipahat # +tile.cobbled_deepslate_double_slab.name=Lempengan Ganda Batu Tulis Dalam Bulat # +tile.polished_deepslate_double_slab.name=Lempengan Ganda Batu Tulis Dalam Poles # +tile.deepslate_tile_double_slab.name=Lempengan Ganda Ubin Batu Tulis Dalam # +tile.deepslate_brick_double_slab.name=Lempengan Ganda Bata Batu Tulis Dalam # +tile.deepslate_lapis_ore.name=Bijih Lapis Lazuli Batu Tulis Dalam # +tile.deepslate_iron_ore.name=Bijih Besi Batu Tulis Dalam # +tile.deepslate_gold_ore.name=Bijih Emas Batu Tulis Dalam # +tile.deepslate_redstone_ore.name=Bijih Batu Merah Batu Tulis Dalam # +tile.deepslate_diamond_ore.name=Bijih Berlian Batu Tulis Dalam # +tile.deepslate_coal_ore.name=Bijih Batu Bara Batu Tulis Dalam # +tile.deepslate_emerald_ore.name=Bijih Zamrud Batu Tulis Dalam # +tile.deepslate_copper_ore.name=Bijih Tembaga Batu Tulis Dalam # +tile.cracked_deepslate_tiles.name=Ubin Batu Tulis Dalam Retak # +tile.cracked_deepslate_bricks.name=Bata Batu Tulis Dalam Retak # +tile.pitcher_plant.name=Tumbuhan Pemakan Serangga # +tile.sniffer_egg.name=Telur Sniffer # +tile.torchflower.name=Bunga Kecombrang # +item.copper_ingot.name=Tembaga Batangan # +item.raw_copper.name=Tembaga Mentah # +item.raw_iron.name=Besi Mentah # +item.raw_gold.name=Emas Mentah # +tile.copper_block.name=Blok Tembaga # +tile.exposed_copper.name=Tembaga Terbuka # +tile.weathered_copper.name=Tembaga Usang # +tile.oxidized_copper.name=Tembaga Teroksidasi # +tile.waxed_copper.name=Blok Tembaga Berlapis Lilin # +tile.waxed_exposed_copper.name=Tembaga Terbuka Berlapis Lilin # +tile.waxed_weathered_copper.name=Tembaga Usang Berlapis Lilin # +tile.waxed_oxidized_copper.name=Tembaga Teroksidasi Berlapis Lilin # + +tile.cut_copper.name=Tembaga Potongan # +tile.exposed_cut_copper.name=Tembaga Potongan Terbuka # +tile.weathered_cut_copper.name=Tembaga Potongan Usang # +tile.oxidized_cut_copper.name=Tembaga Potongan Teroksidasi # +tile.waxed_cut_copper.name=Tembaga Potongan Berlapis Lilin # +tile.waxed_exposed_cut_copper.name=Tembaga Potongan Terbuka Berlapis Lilin # +tile.waxed_weathered_cut_copper.name=Tembaga Potongan Usang Berlapis Lilin # +tile.waxed_oxidized_cut_copper.name=Tembaga Potongan Teroksidasi Berlapis Lilin # + +tile.cut_copper_stairs.name=Tangga Tembaga Potongan # +tile.exposed_cut_copper_stairs.name=Tangga Tembaga Potongan Terbuka # +tile.weathered_cut_copper_stairs.name=Tangga Tembaga Potongan Usang # +tile.oxidized_cut_copper_stairs.name=Tangga Tembaga Potongan Teroksidasi # +tile.waxed_cut_copper_stairs.name=Tangga Tembaga Potongan Berlapis Lilin # +tile.waxed_exposed_cut_copper_stairs.name=Tangga Tembaga Potongan Terbuka Berlapis Lilin # +tile.waxed_weathered_cut_copper_stairs.name=Tangga Tembaga Potongan Usang Berlapis Lilin # +tile.waxed_oxidized_cut_copper_stairs.name=Tangga Tembaga Potongan Teroksidasi Berlapis Lilin # + +tile.cut_copper_slab.name=Lempeng Tembaga Potongan # +tile.exposed_cut_copper_slab.name=Lempeng Tembaga Potongan Terbuka # +tile.weathered_cut_copper_slab.name=Lempeng Tembaga Potongan Usang # +tile.oxidized_cut_copper_slab.name=Lempeng Tembaga Potongan Teroksidasi # +tile.waxed_cut_copper_slab.name=Lempeng Tembaga Potongan Berlapis Lilin # +tile.waxed_exposed_cut_copper_slab.name=Lempeng Tembaga Potongan Terbuka Berlapis Lilin # +tile.waxed_weathered_cut_copper_slab.name=Lempeng Tembaga Potongan Usang Berlapis Lilin # +tile.waxed_oxidized_cut_copper_slab.name=Lempeng Tembaga Potongan Teroksidasi Berlapis Lilin # +tile.raw_copper_block.name=Blok Tembaga Mentah # +tile.raw_iron_block.name=Blok Besi Mentah # +tile.raw_gold_block.name=Blok Emas Mentah # +itemGroup.name.copper=Tembaga # +hudScreen.tooltip.waxOn=Lilin Nyala # +hudScreen.tooltip.waxOff=Lilin Mati # +hudScreen.tooltip.scrape=Mengikis # +hudScreen.emote_unassigned=Belum ditetapkan # + +tile.candle.name=Lilin # +tile.white_candle.name=Lilin Putih # +tile.orange_candle.name=Lilin Oranye # +tile.magenta_candle.name=Lilin Magenta # +tile.light_blue_candle.name=Lilin Biru Muda # +tile.yellow_candle.name=Lilin Kuning # +tile.lime_candle.name=Lilin Hijau Limau # +tile.pink_candle.name=Lilin Merah Muda # +tile.gray_candle.name=Lilin Abu-Abu # +tile.light_gray_candle.name=Lilin Abu-Abu Muda # +tile.cyan_candle.name=Lilin Sian # +tile.purple_candle.name=Lilin Ungu # +tile.blue_candle.name=Lilin Biru # +tile.brown_candle.name=Lilin Cokelat # +tile.green_candle.name=Lilin Hijau # +tile.red_candle.name=Lilin Merah # +tile.black_candle.name=Lilin Hitam # +tile.candle_cake.name=Kue dengan Lilin # +tile.white_candle_cake.name=Kue dengan Lilin Putih # +tile.orange_candle_cake.name=Kue dengan Lilin Oranye # +tile.magenta_candle_cake.name=Kue dengan Lilin Magenta # +tile.light_blue_candle_cake.name=Kue dengan Lilin Biru Muda # +tile.yellow_candle_cake.name=Kue dengan Lilin Kuning # +tile.lime_candle_cake.name=Kue dengan Lilin Hijau Limau # +tile.pink_candle_cake.name=Kue dengan Lilin Merah Muda # +tile.gray_candle_cake.name=Kue dengan Lilin Abu-Abu # +tile.light_gray_candle_cake.name=Kue dengan Lilin Abu-Abu Muda # +tile.cyan_candle_cake.name=Kue dengan Lilin Sian # +tile.purple_candle_cake.name=Kue dengan Lilin Ungu # +tile.blue_candle_cake.name=Kue dengan Lilin Biru # +tile.brown_candle_cake.name=Kue dengan Lilin Cokelat # +tile.green_candle_cake.name=Kue dengan Lilin Hijau # +tile.red_candle_cake.name=Kue dengan Lilin Merah # +tile.black_candle_cake.name=Kue dengan Lilin Hitam # + +item.spyglass.name=Teropong # +item.amethyst_shard.name=Serpihan Amethyst # +tile.amethyst_block.name=Blok Amethyst # +tile.budding_amethyst.name=Amethyst Berkembang # +tile.amethyst_cluster.name=Kluster Amethyst # +tile.large_amethyst_bud.name=Kuncup Amethyst Besar # +tile.medium_amethyst_bud.name=Kuncup Amethyst Sedang # +tile.small_amethyst_bud.name=Kuncup Amethyst Kecil # +tile.tuff.name=Tufa # +tile.calcite.name=Kalsit # +tile.tinted_glass.name=Kaca Berwarna # +tile.smooth_basalt.name=Basalt Halus # + +tipped_arrow.effect.empty=Panah Obat # +tipped_arrow.effect.mundane=Panah Obat # +tipped_arrow.effect.thick=Panah Obat # +tipped_arrow.effect.awkward=Panah Obat # +tipped_arrow.effect.nightVision=Panah Penglihatan Malam # +tipped_arrow.effect.invisibility=Panah Menghilang # +tipped_arrow.effect.jump=Panah Lompatan # +tipped_arrow.effect.fireResistance=Panah Ketahanan Api # +tipped_arrow.effect.moveSpeed=Panah Kecepatan # +tipped_arrow.effect.moveSlowdown=Panah Kelambatan # +tipped_arrow.effect.water=Panah Percikan # +tipped_arrow.effect.waterBreathing=Panah Pernapasan Air # +tipped_arrow.effect.heal=Panah Penyembuhan # +tipped_arrow.effect.harm=Panah Celaka # +tipped_arrow.effect.poison=Panah Racun # +tipped_arrow.effect.regeneration=Panah Regenerasi # +tipped_arrow.effect.damageBoost=Panah Kekuatan # +tipped_arrow.effect.weakness=Panah Kelemahan # +tipped_arrow.effect.levitation=Panah Pengapungan # +tipped_arrow.effect.luck=Panah Keberuntungan # +tipped_arrow.effect.wither=Panah Kebusukan # +tipped_arrow.effect.turtleMaster=Panah Master Kura-kura # +tipped_arrow.effect.slowFalling=Panah Jatuh Perlahan # + +structure_block.title=Blok Struktur # +structure_block.structure_name=Nama Struktur # +structure_block.mode=Mode: # +structure_block.mode.save=Simpan # +structure_block.mode.load=Muat # +structure_block.mode.corner=Sudut # +structure_block.mode.data=Data # +structure_block.mode.export=Ekspor 3D # +structure_block.mode.invalid=Mode tidak valid # +structure_block.size=Ukuran: # +structure_block.data_label=Data: # +structure_block.offset=Offset: # +structure_block.invisible_blocks=Blok Tak Terlihat: # +structure_block.include_entities=Sertakan Entitas: # +structure_block.show_bounding_box=Tampilkan Kotak Pembatas: # +structure_block.mirror=Cermin: # +structure_block.animation_mode=Mode Animasi: # +structure_block.animation_time=Waktu Animasi: # +structure_block.animation_time_tip=Dalam Detik # +structure_block.place_by_none=Tidak Ada # +structure_block.place_by_layer=Tempatkan menurut Layer # +structure_block.place_by_block=Tempatkan menurut Blok # +structure_block.rotation=Rotasi # +structure_block.integrity=Integritas: # +structure_block.seed=Benih: # +structure_block.off=Tidak Aktif # +structure_block.show=Tampilkan # +structure_block.include=Sertakan # +structure_block.detect=Deteksi # +structure_block.export=Ekspor # +structure_block.import=Impor # +structure_block.corner=Sudut # +structure_block.corner.text.1.title=Mode Sudut: # +structure_block.corner.text.2.paragraph=Mode Sudut digunakan bersama tombol Deteksi dalam Mode Simpan untuk menentukan area yang akan disimpan. Mode ini hanya akan mendeteksi Blok Sudut yang bernama sama dengan struktur yang disimpan. # +structure_block.export.disabled_message=Ekspor dinonaktifkan pada template dunia Marketplace Minecraft. # +structure_block.reset=Atur Ulang # +structure_block.save=Simpan # +structure_block.redstone_save_mode=Mode Penyimpanan Batu Merah # +structure_block.save_to_disk=Simpan ke Disk # +structure_block.save_to_memory=Simpan di Memori # +structure_block.save.successful=Struktur Disimpan! # +structure_block.import.successful=Bangunan Diimpor! # +structure_block.import.failed=Impor Struktur GAGAL! # +structure_block.load=Muat # +structure_block.mirror.none=Tidak Ada # +structure_block.mirror.left_right=Kiri Kanan # +structure_block.mirror.front_back=Depan Belakang # +structure_block.rotation.none=Tidak Ada Rotasi # +structure_block.rotation.90=90 # +structure_block.rotation.180=180 # +structure_block.rotation.270=270 # +structure_block.progress.generating=Membuat model... # +structure_block.extensionDescription=File Struktur # +structure_block.exportFileTitle=Ekspor Struktur # +structure_block.exportFailedTitle=Ekspor Gagal # +structure_block.exportFailedDescription=Kami gagal mengekspor struktur. # +structure_block.exportProgressTitle=Mengekspor Struktur Kamu # +structure_block.importFileTitle=Impor Struktur # +structure_block.importFailedTitle=Impor Gagal # +structure_block.importFailedDescription=Kami gagal mengekspor struktur. # +structure_block.importProgressTitle=Mengimpor Bangunanmu # + +3d_export.title=Ekspor 3D # +3d_export.include_players=Sertakan Pemain: # +3d_export.remove_blocks=Hapus Blok: # +3d_export.off=Tidak Aktif # +3d_export.show=Tampilkan # +3d_export.include=Sertakan # +3d_export.remove=Hapus # +3d_export.export=Ekspor # +3d_export.reset=Atur Ulang # +3d_export.remixServiceDiscontinued=Catatan: Layanan Remix3D Upload sudah tidak tersedia, sebagai gantinya gunakan Ekspor untuk menyimpan secara lokal. # + +title.oldgl1=Kartu grafis lama terdeteksi; Hal ini bisa membuat kamu tidak bisa # +title.oldgl2=bermain nanti karena OpenGL 2.0 akan diperlukan. # + +editorMode.text=segera hadir # + +## These are being used by TextObject tests. Changing them will break the test. +translation.test.args=%s %s # +translation.test.complex=Prefiks, %s%2$s lagi %s dan %1$s akhirnya %s dan juga %1$s lagi! # +translation.test.escape=%%s %%%s %%%%s %%%%%s # +translation.test.invalid=hai % # +translation.test.invalid2=hai % s # +translation.test.none=Halo, dunia! # +translation.test.world=dunia # + +## NOTE: Please do not localize the typeface names +typeface.mojangles=Mojangles # +typeface.notoSans=Noto Sans # + +worldConversionErrorPrompt.title=Konversi Dunia Gagal # +worldConversionErrorPrompt.message=Ups, terjadi kesalahan saat mengkonversi dunia. Coba lagi nanti. # + +worldError.corrupted=rusak dan tidak bisa dimulai. # +worldError.invalidArguments=dibuat dengan argumen tidak valid. # +worldError.IO=tidak bisa dibuka. # +worldError.notFound=tidak bisa ditemukan. # +worldError.notSupported=memiliki format yang tidak didukung. # +worldError.unknown=memiliki masalah yang tidak diketahui. # +worldError.writeCorrupted=rusak dan tidak bisa disimpan. # +worldError.worldRecovered=Dunia Telah Pulih # +worldError.recoveredCorruptedWorld=Berhasil memulihkan duniamu yang rusak. # +worldError.recoveredCorruptedWorldWarning=Beberapa perubahan terbaru yang kamu buat mungkin hilang saat pemulihan. # +worldError.worldFailedRecovery=Pemulihan Gagal # +worldError.worldFailedRecoveryText=Kami mendeteksi kerusakan pada dunia dan gagal memulihkannya. # + +userData.recovered.title=Data Tersimpan Dipulihkan # +userData.recovered.text=Berhasil memulihkan pengaturan pengguna yang rusak. # +userData.recovered.warning=Beberapa perubahan terbaru yang kamu buat mungkin hilang saat pemulihan. # +userData.unrecoverable.title=Pemulihan Data Tersimpan Gagal # +userdata.unrecoverable.text=Kami mendeteksi pengaturan penggunamu rusak, tetapi kami gagal memulihkannya. # + +trial.pauseScreen.remainingTime=Sisa Waktu Uji Coba: %s # +trial.pauseScreen.buyGame=Buka Permainan Lengkap # +trial.survival.welcome=Selamat datang di Uji Coba Minecraft! # +trial.survival.remainingTime=%d Menit Tersisa # + +## Specific for the Chromebook Trial +trial.pauseScreen.cb.buyGame=FAQ # + +trial.noInvitesOrJoining=Untuk bermain dengan teman, beli permainan lengkap # + +trial.upsell.trialLabel=Uji Coba Minecraft # +trial.upsell.title=Uji coba dimulai! # +trial.upsell.description=Dalam uji coba ini, waktu bermain kamu dibatasi hingga 90 menit. Buat, bangun, jelajahi, dan bersenang-senanglah! Duniamu akan dipertahankan jika kamu memilih untuk membeli versi lengkap. # +trial.upsell.description.updated=Jelajahi, buat, bangun, dan bersenang-senanglah! Dalam uji coba ini, kamu memiliki waktu bermain 90 menit. Buka permainan lengkapnya untuk terus bermain selama yang kamu inginkan! # +trial.upsell.description.worldsDontTransferToFullGame.line1=Jelajahi, buat, bangun, dan bersenang-senanglah! Dalam uji coba ini, kamu akan memiliki waktu bermain selama 90 menit. Buka permainan lengkap untuk memainkan dunia tidak terbatas selama yang kamu inginkan!* # +trial.upsell.description.worldsDontTransferToFullGame.line2=*(Dunia ini tidak akan ditransfer ke game lengkap) # +trial.upsell.unlock=Buka Permainan Lengkap # +trial.upsell.startTrial=Mulai Uji Coba # +trial.upsell.continueTrial=Lanjutkan Uji Coba # + +## Specific for the Chromebook Trial +trial.upsell.cb.unlock=FAQ # +trial.upsell.cb.description.worldsDontTransferToFullGame.line1=Jelajahi, buat, bangun, dan bersenang-senanglah! Di dunia uji coba ini, kamu akan memiliki waktu bermain 90 menit. Menemukan bug? Laporkan di bugs.mojang.com! Ada pertanyaan lain? Lihat FAQ kami. # +trial.upsell.cb.description.worldsDontTransferToFullGame.line2=(Dunia uji coba tidak akan ditransfer ke permainan versi lengkap) # + +ratingPopUp.title=Apakah kamu menikmati Minecraft? # +feedbackPopup.title=Apakah kamu memiliki umpan balik untuk kita? # + +## NOTE: The following five lines are all related and shown together. When localizing, you may add line breaks to fit the paragraph, +## as opposed to trying to literally translate each line. +trial.upsell.expiredDescription.line1=Waktunya sudah habis. Belilah untuk membuka permainan lengkap: # +trial.upsell.expiredDescription.line2=-Jelajahi dunia tak terbatas # +trial.upsell.expiredDescription.line3=-Bermain dengan temanmu # +trial.upsell.expiredDescription.line4=-Buat ratusan item # +trial.upsell.expiredDescription.line5=-Temukan struktur dan realm misterius # +trial.upsell.expiredNewDescription=Kamu ingin terus menjelajah, membuat, dan membangun? Buka permainan lengkapnya untuk bermain selama yang kamu inginkan! Dunia ini akan disimpan untuk kamu teruskan nanti, tetapi kamu tidak bisa mengubahnya sampai kamu membuka permainan lengkapnya. # +trial.upsell.expiredNewDescription.worldsDontTransferToFullGame.line1=Apakah kamu ingin terus menjelajahi, membuat, dan membangun? Buka permainan lengkap untuk memainkan dunia tidak terbatas selama yang kamu inginkan!* # +trial.upsell.expiredTitle=Waktunya Habis! # +trial.upsell.expiredViewWorld=Lihat Dunia # + +## Specific for the Chromebook Trial +trial.upsell.cb.expiredNewDescription.worldsDontTransferToFullGame.line1=Apakah kamu ingin terus menjelajahi, membuat, dan membangun? Mulailah dunia uji coba baru untuk terus bermain! # +trial.upsell.cb.startNew=Mulai Dunia Baru # + +## tabbedUpsell content +trial.tabbed_upsell.title=Buka Permainan Lengkap # +trial.tabbed_upsell.button=Beli Minecraft! # +trial.tabbed_upsell.buttonAlternate=Buka Permainan Lengkap Minecraft # +trial.tabbed_upsell.minecraft.title=MINECRAFT # +trial.tabbed_upsell.minecraft.description=Jelajahi dunia unikmu sendiri yang tanpa batas dan bangun apa pun yang kamu bayangkan – mulai dari rumah sederhana hingga kastel yang paling megah! Mainkan mode Kreatif untuk membangun keajaiban dengan sumber daya tidak terbatas. Atau mainkan mode Bertahan hidup, membuat senjata dan baju zirah untuk melawan mob berbahaya dan bertahan hidup di malam hari. Selain itu, main dengan teman secara online! Buka permainan lengkapnya sekarang juga! # +trial.tabbed_upsell.xbl.title=AKUN MICROSOFT # +trial.tabbed_upsell.xbl.description=Dengan pengalaman lengkap Minecraft, kamu mendapatkan mode Kreatif, Prestasi, dan banyak lagi, dan dengan Akun Microsoft, kamu bisa bertemu pemain lain di komunitas Minecraft! Bergabunglah dengan dunia temanmu, cari teman baru di Server, dan sinkronkan pembelian di Marketplace di semua perangkat tempat kamu bermain Minecraft. # +trial.tabbed_upsell.xbl.description.line2=*(dalam versi dengan Marketplace) # +trial.tabbed_upsell.achievements.title=PRESTASI # +trial.tabbed_upsell.achievements.description=Selain pengalaman lengkap Minecraft dengan mode Kreatif, Multipemain, dan banyak lagi, kamu akan memperoleh Prestasi dan Gamerscore untuk menandai kemajuanmu di Minecraft dan menunjukkan prestasimu kepada teman-teman Akun Microsoft. Dapatkan permainan lengkapnya untuk mulai memperoleh Prestasi dan Gamerscore! # +trial.tabbed_upsell.multiplayer.title=MULTIPEMAIN # +trial.tabbed_upsell.multiplayer.description=Pengalaman Minecraft lengkap memungkinkan kamu menikmati Mode Kreatif, Prestasi, dan Multipemain dengan temanmu di seluruh perangkat Minecraft! Bermain dengan teman di konsol, PC, dan perangkat seluler untuk membuat, menjelajahi, dan bertahan hidup bersama-sama. Buka pengalaman Minecraft lengkap hari ini! # +trial.tabbed_upsell.server.title=SERVER # +trial.tabbed_upsell.server.description=Server menawarkan beberapa cara paling kreatif untuk menikmati Minecraft! Mainkan permainan mini yang seru, temui komunitas Minecraft, dan kenalan dengan teman baru. Buka pengalaman Minecraft lengkap untuk mencoba Server hari ini! # +trial.tabbed_upsell.store.title=TOKO # +trial.tabbed_upsell.store.description=Dapatkan akses ke Marketplace Minecraft, toko dalam permainan kami. Ganti penampilanmu dengan skin baru, ubah duniamu, atau jelajahi peta baru yang luar biasa dari pencipta komunitas terbaik! Dapatkan permainan lengkap hari ini! # +trial.tabbed_upsell.creative.title=KREATIF # +trial.tabbed_upsell.creative.description=Beli Minecraft dan dapatkan Mode Kreatif! Akses semua persediaan – hanya imajinasimu yang akan membatasi kemampuanmu dalam membangun! Terbang kelilingi dunia, buat rumah impian dari material apa pun, atau ledakkan gunung dengan dinamit tak terbatas! # +trial.tabbed_upsell.addon.title=ADD-ON # +trial.tabbed_upsell.addon.description=Ingin membuat serigala bertingkah seperti kelinci? Ubah semua pohon menjadi permen kapas? Kamu bisa mengubah apa saja dalam pengalaman Minecraft lengkap dengan add-on! Dapatkan juga akses ke Multipemain, mode Kreatif, Prestasi, dan banyak lagi! Beli Minecraft sekarang untuk akses lengkap! # +trial.tabbed_upsell.seeds.title=BENIH # +trial.tabbed_upsell.seeds.description=Buka pengalaman Minecraft lengkap dan dapatkan akses ke Benih! Benih membantumu menemukan bioma baru - bertahan hidup di dataran es, memanjat bukit ekstrem, atau melintasi padang pasir. Mulai dengan template unik atau jelajahi dunia baru yang acak! Akses Benih, Mode kreatif, Multipemain, dan banyak lagi dengan membeli Minecraft hari ini! # + +## Specific for the Chromebook Trial +trial.thanks_for_testing.title=Terima Kasih telah Menguji # +trial.thanks_for_testing.button=Bawa saya ke FAQ! # +trial.thanks_for_testing.minecraft.title=UJI COBA MINECRAFT # +trial.thanks_for_testing.minecraft.description=Terima kasih telah mengunduh Uji Coba Minecraft untuk Chromebook! Uji coba main kamu akan memberikan data yang sangat berguna untuk perbaikan bug dan pemecahan masalah teknis. Menemukan bug? Laporkan di bugs.mojang.com! Ada pertanyaan lain? Lihat FAQ kami. # +trial.thanks_for_testing.xbl.title=AKUN MICROSOFT # +trial.thanks_for_testing.xbl.description=Dengan pengalaman lengkap Minecraft, kamu mendapatkan Mode kreatif, Prestasi, dan banyak lagi, dan dengan Akun Microsoft, kamu bisa bertemu pemain lain di komunitas Minecraft! Kamu bisa bergabung dengan dunia temanmu, mencari teman baru di Server, dan menyinkronkan pembelian di Marketplace dengan semua perangkat tempat kamu bermain Minecraft. # +trial.thanks_for_testing.xbl.description.line2=*(dalam versi dengan Marketplace) # +trial.thanks_for_testing.achievements.description=Selain pengalaman lengkap Minecraft dengan Mode kreatif, Multipemain, dan banyak lagi, kamu akan memperoleh Prestasi dan Gamerscore untuk menandai kemajuanmu di Minecraft dan menunjukkan prestasimu kepada teman-teman di Akun Microsoft kamu. # +trial.thanks_for_testing.multiplayer.description=Pengalaman Minecraft lengkap memungkinkan kamu menikmati Mode Kreatif, Prestasi, dan Multipemain dengan temanmu di seluruh perangkat Minecraft! Bermain dengan teman di konsol, PC, dan perangkat seluler untuk membuat, menjelajahi, dan bertahan hidup bersama-sama. # +trial.thanks_for_testing.server.description=Sebagai bagian dari pengalaman lengkap Minecraft, Server menawarkan beberapa cara paling kreatif untuk menikmati Minecraft! Mainkan permainan mini yang seru, temui komunitas Minecraft, dan berkenalan dengan teman baru. # +trial.thanks_for_testing.store.description=Versi lengkap game memberikan akses ke Marketplace Minecraft, toko dalam permainan kami. Ganti penampilanmu dengan skin baru, ubah duniamu, atau jelajahi peta baru yang luar biasa dari kreator terbaik di komunitas! # +trial.thanks_for_testing.creative.description=Bagian paling disukai dari pengalaman lengkap Minecraft: Mode kreatif! Akses semua persediaan – hanya imajinasimu yang akan membatasi kemampuanmu dalam membangun! Terbang kelilingi dunia, buat rumah impian dari material apa pun, atau ledakkan gunung dengan dinamit tak terbatas! # +trial.thanks_for_testing.addon.description=Ingin membuat serigala bertingkah seperti kelinci? Mengubah semua pohon menjadi permen kapas? Kamu bisa mengubah apa saja dalam pengalaman Minecraft lengkap dengan add-on! Dapatkan juga akses ke Multipemain, Mode kreatif, Prestasi, dan banyak lagi! # +trial.thanks_for_testing.seeds.description=Buka pengalaman Minecraft lengkap dan dapatkan akses ke Benih! Benih membantumu menemukan bioma baru - bertahan hidup di dataran es, memanjat bukit ekstrem, atau melintasi padang pasir. Mulai dengan template unik atau jelajahi dunia baru yang acak! # + +trial.tabbed_upsell.navleft=Tab Navigasi Kiri # +trial.tabbed_upsell.navRight=Tab Navigasi Kanan # + +## Trial Collection content: +trial.starter.collection.title=Koleksi Pemula Minecraft # +trial.master.collection.title=Koleksi Master Minecraft # +trial.starter.collection.button=Beli Koleksi Pemula # +trial.master.collection.button=Beli Koleksi Master # +trial.starter.offer=Dapatkan Minecraft, 700 Minecoins, 2 paket skin, 1 paket tekstur, dan 1 perpaduan # +trial.master.offer=Dapatkan Minecraft, 1000 Minecoins, 4 paket skin, 2 paket tekstur, 3 peta, dan 1 perpaduan # +trial.collection.1.title=1000 Minecoins # +trial.collection.1.description=Beli skin, tekstur, dan dunia di Marketplace! # +trial.collection.2.title=700 Minecoins # +trial.collection.2.description=Beli skin, tekstur, dan dunia di Marketplace! # +trial.collection.3.title=Kehidupan Liar: Padang Rumput # +trial.collection.3.description=Pergi safari dengan kendaraan off-road kokoh berisi 4 kursi! # +trial.collection.4.title=Mimpi Petualang # +trial.collection.4.description=Jelajahi dunia ajaib dari Noxcrew yang penuh dengan kastel kuno! # +trial.collection.5.title=Paket PureBDcraft # +trial.collection.5.description=Ubah dunia Minecraft milikmu menjadi komik! # +trial.collection.6.title=Peninggalan Kapal Bajak Laut # +trial.collection.6.description=Kehidupan liar tropis yang luas dalam perburuan harta karun yang heboh! # +trial.collection.7.title=Perpaduan Mitologi Yunani # +trial.collection.7.description=Jelajahi dunia kuno, paket tekstur, dan skin! # +trial.collection.8.title=Winter Mini-Games Festival # +trial.collection.8.description=Taman bermain yang penuh dengan permainan dan tantangan! # +trial.collection.9.title=Paket Skin Pastel # +trial.collection.9.description=Bersiaplah untuk ledakan kebahagiaan pastel pelangi! # +trial.collection.10.title=Paket Tekstur Plastik # +trial.collection.10.description=Jadikan duniamu sederhana, penuh warna, dan bersemangat! # +trial.collection.11.title=Paket Skin 1 # +trial.collection.11.description=Sesuaikan karaktermu dengan pilihan skin ini! # +trial.collection.12.title=Paket Skin Penjahat # +trial.collection.12.description=Berpakaian sebagai Cake Maniac, Frankencrafter, atau lebih buruk lagi! # +trial.includes=Termasuk # + +## Trial Game content: +trial.survival.mode.title=BERTAHAN HIDUP # +trial.creative.mode.title=KREATIF # +trial.survival.mode.1.intro_description=Pengalaman Minecraft asli: kumpulkan sumber daya untuk membuat alat dan membangun struktur, temukan dan tanam makanan untuk mengelola rasa laparmu, melawan mob berbahaya, dan jelajahi dunia yang luas. # +trial.survival.mode.2.intro_description=Mulai dengan mengumpulkan beberapa kayu dan tanah untuk rumah sederhana untuk membantumu bertahan hidup di malam pertama! Dari sana semua terserah kamu. # +trial.creative.mode.1.intro_description=Bangun apa pun yang kamu bayangkan di Mode Kreatif. Jangan rusak, terbang ke langit, dan nikmati akses cepat ke setiap blok dalam game! Mode ini memungkinkanmu fokus pada pembuatan dan memberimu segala sesuatu yang kamu perlukan untuk membangun sesuatu yang indah! # +trial.creative.mode.2.intro_description=Kamu juga akan memiliki akses ke Pulau Inspirasi, dunia panduan dan pengantar ke mode Kreatif yang akan mengajarkanmu cara untuk menjadi pembangun master dalam sekejap! Kamu bisa menemukan dunia lebih hebat seperti ini di Marketplace Minecraft. # +trial.tour.marketplace=TUR MARKETPLACE # +trial.world.title=Dunia Uji Coba yang mana? # + +## Edu Tutorial strings +tutorial.edu.menuTitle=Belajar Bermain # +tutorial.edu.title=Tutorial # + +utility.zipFile=File Zip # +utility.pdfFile=File PDF # +verification.nolicense.title=Kesalahan Lisensi # +verification.nolicense.description=Kami mengalami kesulitan saat memverifikasi bahwa kamu adalah pemilik Minecraft di perangkat ini. Pastikan kamu telah mengunduh dan menginstal Minecraft dari toko web. Atau sambungkan kembali ke internet dan coba lagi. # + +## Autosave Info strings +autosave.title=Simpan Otomatis # +autosave.info.general=Saat kamu melihat ikon ini, kami sedang menyimpan permainanmu. Jangan mematikan perangkatmu sewaktu ikon ini muncul di layar. # +autosave.info.nx=Saat kamu melihat ikon ini, kami sedang menyimpan permainanmu. Jangan mematikan Nintendo Switch sewaktu ikon ini muncul di layar. # +autosave.info.xbox=Saat kamu melihat ikon ini, kami sedang menyimpan permainanmu. Jangan mematikan Xbox sewaktu ikon ini muncul di layar. # +autosave.info.desktop=Saat kamu melihat ikon ini, kami sedang menyimpan permainanmu. Jangan mematikan komputer sewaktu ikon ini muncul di layar. # + +## Xbox network strings +xbox.signin.error=Masuk dengan Akun Microsoft untuk bermain dengan teman, mendapatkan gamescore dan prestasi. # +xbox.signin.error.pocket.line1=Terima kasih telah menguji Realms! Fitur ini bukan versi akhir dan mungkin kamu menemukan bug. Kirimkan saranmu! Kami akan menerimanya dengan senang hati. # +xbox.signin.error.pocket.line2= # +xbox.signin.error.pocket.line3=Selama pengujian ini, setiap orang perlu masuk dengan Akun Microsoft sehingga mereka bisa dikirimi undangan dan ditambahkan ke Realm. # +xbox.signin.warning.kickPlayer=Tindakan ini akan membuatmu kembali ke menu utama. Lanjutkan? # +xbox.connection.error=Terputus dari Akun Microsoft # +xbox.signin=Masuk # +xbox.signin.qr=Dua cara untuk Masuk # +xbox.signin.qr.left.header=Pindai Kode QR # +xbox.signin.qr.left.body=Gunakan aplikasi kamera atau pembaca kode QR di perangkatmu. # +xbox.signin.qr.right.header=Atau kunjungi situs web # +xbox.signin.qr.account=Masuk dengan Akun Microsoft gratis untuk bermain secara online bersama teman-teman di seluruh platform # +xbox.signin.beta.blocked=Masuk dengan Akun Microsoft tidak tersedia pada versi beta untuk saat ini. # +xbox.signin.enterCode=Lalu masukkan kode ini: # +xbox.signin.enterCode.qr=2. Masukkan kode di bawah ini saat diminta: # +xbox.signin.letsPlay=Ayo Main! # +xbox.signin.message=Masuk dengan Akun Microsoft Gratis untuk menikmati dunia Minecraft sepenuhnya. # +xbox.signin.url=https://aka.ms/remoteconnect # +xbox.signin.useDifferentAccount=Masuk dengan Akun Microsoft lain # +xbox.signin.website=Kunjungi situs web ini di perangkat lain: # +xbox.signin.website.qr=1. Kunjungi situs web ini di perangkat lain: # +xbox.signin.welcome=Selamat datang! # +xbox.signin.newaccount.welcome=Selamat datang! # +xbox.signin.newaccount.info=Temanmu dan teman mereka bisa melihatmu online, melihat klip permainanmu, dan aplikasi serta permainan terakhirmu. Kamu bisa mengubahnya di Xbox.com. # +xbox.signinFirst=Masuk Terlebih Dulu # +xbox.signinFree=Masuk Secara Gratis # +xbox.signout=Keluar # +xbox.signinquestion=Masuk? # +xbox.notnow=Jangan Sekarang # +xbox.signingin=Memasukkan dengan Akun Microsoft... # +xbox.signingin.offline=Memasukkan # +xbox.firstsignin.line1=Selamat datang di Minecraft! Gunakan Akun Microsoft untuk mulai terhubung dengan komunitas Minecraft, sehingga PC, konsol, ponsel, dan tablet bisa bermain bersama-sama. Dan bagian terbaiknya? # +xbox.firstsignin.line2=Ini GRATIS! # +xbox.firstsignin.line3=Tidak punya akun? Buat sekarang untuk mendapatkan prestasi dan bergabung dengan Realm dan Server! # +xbox.firstsignin.line3.norealmsOrServers=Belum punya akun? Buat sekarang untuk mendapatkan prestasi dan bermain dengan teman-teman lintas-platform-mu! # +xbox.failedsignin.body=Kamu tidak bisa masuk ke Akun Microsoft. Aksesmu ke Realms, Profil, dan item Marketplace akan dibatasi. Silakan coba lagi nanti. # +xbox.failedsignin.error=Kode Kesalahan: # +xbox.failedsignin.moreInfo=Info Lainnya # +xbox.dev_wrongSandboxSigninFailed.title=Terjadi Kesalahan # +xbox.dev_wrongSandboxSigninFailed.line1=Gagal masuk ke sandbox %s. Ubah sandbox dan aktifkan ulang Minecraft atau masuk ke akun yang berbeda. Sandbox akan menjadi %s setelah pengaktifan ulang. # +xbox.dev_wrongSandboxSigninFailed.button.dev=Ubah ke Sandbox Pengembangan # +xbox.dev_wrongSandboxSigninFailed.button.retail=Ubah ke Sandbox Ritel # +xbox.dev_wrongSandboxSigninFailed.button.clearXbl=Hapus Data Proses Masuk Akun # +xbox.achievementssignin.line1=Prestasi dan Gamerscore menandai kemajuan kamu di Minecraft. # +xbox.achievementssignin.line2=Masuk dengan Akun Microsoft untuk mulai mendapatkannya! # +xbox.addfriendsignin.line1=Cari teman dengan Gamertag mereka untuk melihat kapan mereka online. # +xbox.addfriendsignin.line2=Masuk dengan Akun Microsoft untuk mulai menambahkan teman! # +xbox.invitesignin.line1=Undang teman dengan Gamertag mereka untuk melihat dunia mereka saat mereka online. # +xbox.invitesignin.line2=Masuk dengan Akun Microsoft untuk mulai mengundang teman! # +xbox.thirdpartysignin.line1=Permainan mini seru dan pemain baru sudah menunggumu! Tapi pertama-tama, '%s' ingin mengenal siapa dirimu. # +xbox.thirdpartysignin.line2=Kamu perlu masuk ke Akun Microsoft agar tersambung! # +xbox.signInLong=Masuk Gratis! # +xbox.signOutLong=Keluar dari Akun Microsoft # +xbox.externalServer.title=Mainkan di Server # +xbox.externalServer.line1=Server menawarkan beberapa cara paling kreatif untuk bermain Minecraft! Kamu hanya perlu masuk agar kami dapat memastikan kamu memiliki izin untuk bermain online dengan orang baru. # + +xbox.genericsignin.line1=Akun Minecraft memungkinkan kamu bermain multipemain online dengan teman di PC dan perangkat seluler. Dan yang terbaik adalah? # +xbox.genericsignin.line2=Ini GRATIS! # +xbox.genericsignin.line3=Anda bisa menggunakannya di mana saja kamu bermain Minecraft. # + +xbox.disconectionscreen.notSignedIn=Masuk dengan Akun Microsoft untuk bermain bersama teman. # +xbox.disconectionscreen.multiplayerNotAllowed=Akun Microsoft ini tidak memiliki izin untuk bergabung dengan permainan multipemain. # +xbox.disconectionscreen.accessDenied=Kamu harus berteman dengan seseorang dalam permainan ini untuk bergabung. # + +xbox.friendfinder.enterGamertag=Masukkan Gamertag # +xbox.friendfinder.findFriends=Cari Teman melalui Gamertag # +xbox.friendfinder.searchingForGamertag=Mencari # +xbox.friendfinder.gamertagNotFound=Gamertag Tidak Ditemukan # + +xbox.profile.addFriend=Tambah Teman # +xbox.profile.addFriend.success=Berhasil! %s telah ditambahkan ke daftar temanmu. # +xbox.profile.block=Blok # +xbox.profile.currentlyPlaying=Sedang bermain %s # +xbox.profile.favorite=Favorit # +xbox.profile.favoriteHelperText=Teman favorit tercantum paling atas dalam daftar teman. Kamu bisa melihatnya online atau mulai broadcast. # +xbox.profile.friend=Teman # +xbox.profile.friendHelperText=Ikuti %s. Setelah berteman, kamu bisa mengundang mereka ke permainanmu. # +xbox.profile.mute=Bisukan # +xbox.profile.realName=Kelola pengaturan privasimu untuk berbagi nama asli di aplikasi Xbox. # +xbox.profile.removeFriend=Hapus pertemanan # +xbox.profile.report=Laporan # + +xbox.report.gamertag=Laporkan %s # +xbox.report.optionalText=Masukkan Teks di Sini (opsional) # +xbox.report.toast=Kamu telah melaporkan %s # +xbox.report.toastError=Kami tidak dapat mengirim laporanmu. Coba sebentar lagi. # +xbox.report.whereReport=Di mana kamu mengamati perilaku buruk? # +xbox.report.whereReportDescription=Harap beri tahu kami di mana insiden itu terjadi. Ini akan membantu kami dalam mendalami kasusmu. # +xbox.report.whyReport=Mengapa kamu melaporkan %s? # + +## Player safety report areas where abuse took place +xbox.report.area.chat=Pesan obrolan # +xbox.report.area.skin=Skin pemain # +xbox.report.area.gameplay=Pola Permainan # +xbox.report.area.ingame=Build dalam permainan # +xbox.report.area.other=Lainnya # + +## Player safety ban reasons defined by legal/compliance +xbox.report.cyberbullying=Perundungan Siber # +xbox.report.falseReporting=Laporan palsu/tidak akurat yang berlebihan # +xbox.report.exploits=Eksploitasi dan aplikasi pihak ketiga # +xbox.report.harassingComments=Komentar Melecehkan atau Memfitnah # +xbox.report.hateSpeech=Ujaran kebencian # +xbox.report.illegalDrugs=Obat-obatan atau aktivitas terlarang # +xbox.report.impersonatingStaff=Meniru staf, Dukungan Pemain, atau perwakilan Komunitas # +xbox.report.inGameTrolling=Melakukan Troll & Spam dalam Permainan # +xbox.report.nameOrGamertag=Nama Pemain atau Gamertag # +xbox.report.modding=Memasang Mod # +xbox.report.obsceneLanguage=Bahasa Cabul atau Vulgar # +xbox.report.postLinkToInappropriateContent=Memposting tautan menuju konten yang tidak pantas atau perangkat lunak berbahaya # +xbox.report.realLifeInfo=Informasi dan Ancaman Kehidupan Nyata # +xbox.report.sexualReference=Referensi pada Konten Seksual & Kekerasan # +xbox.report.spam=Melakukan Spam untuk tujuan komersial # +xbox.report.terrorismOrViolentExtremism=Terorisme atau ekstremisme kekerasan # +xbox.report.childSexualExploitationOrAbuse=Eksploitasi atau pelecehan seksual pada anak # +xbox.report.imminentHarm=Bahaya dekat # +xbox.report.nonConsensualIntimateImagery=Penggambaran intim tanpa izin # +xbox.report.policyViolation=Pelanggaran Kebijakan # +xbox.report.harassment=Pelecehan atau Perundungan # +xbox.report.profanity=Kata-Kata yang Tidak Sopan # +xbox.report.childSexualExploitationGrooming=Pembujuk-rayuan Eksploitasi Seksual Anak # +xbox.report.controversial=Topik Kontroversial # +xbox.report.notoriousFigure=Tokoh yang Terkenal Buruk # +xbox.report.cheating=Melakukan Cheat # +xbox.report.defamation=Pencemaran Nama Baik, Peniruan Identitas, Informasi Palsu # +xbox.report.drugs=Narkoba # +xbox.report.fraud=Penipuan # +xbox.report.advertising=Spam atau Iklan # +xbox.report.selfHarm=Melukai Diri Sendiri atau Bunuh Diri # +xbox.report.nudity=Ketelanjangan atau Pornografi # +xbox.report.sexuallyInappropriate=Perilaku Seks yang Tidak Pantas # +xbox.report.extremeViolence=Kekerasan Ekstrem atau Banyak Darah # +xbox.report.quittingEarly=Berhenti lebih cepat # +xbox.report.unsportingBehavior=Perilaku tidak sportif # +xbox.report.voiceCommunication=Komunikasi suara # + +## Player safety toast messages +safety.muted.title=Kamu telah dibisukan untuk sementara dalam obrolan. # +safety.muted.message=Ingatlah untuk mengikuti Standar Komunitas Minecraft. # + +safety.reportCap=Sepertinya kamu sibuk melaporkan pemain lain. Terima kasih telah membantu kami menjadikan Minecraft tempat yang aman dan ramah. Perlu diingat, pengajuan laporan palsu melanggar Standar Komunitas kami. # +safety.reportFriend=%s adalah temanmu. Apakah kamu yakin ingin melaporkannya? Mengajukan laporan palsu adalah pelanggaran terhadap Standar Komunitas kami. # +safety.reportFriend.title=Laporkan %s # +safety.bannedSkin.title=Skin Tidak Diperbolehkan dalam Multipemain # +safety.bannedSkin.button=Selengkapnya # +safety.bannedSkin=Skin-mu saat ini melanggar Standar Komunitas kami. Silakan pilih skin lain untuk bergabung dengan game multipemain. Klik "%s" untuk melihat Standar Komunitas kami atau kirimkan tinjauan kasus untuk skin-mu saat ini. # + +authserver.notavailable=Ada kesalahan. Kami tidak bisa memverifikasi bahwa server yang kamu coba hubungkan adalah salah satu yang kami percayai. Kami sarankan untuk mencoba lagi nanti. # +authserver.authfailed=Ada masalah. Server ini gagal dalam uji verifikasi kami. Seseorang yang kami tidak percayai mungkin berpura-pura menjadi server tepercaya. # + +platform.model.unknown=TIDAK DIKETAHUI # + +## Misc Compliance copy +compliance.playtime.greaterThan24Hours=Kamu telah bermain selama lebih dari 24 jam # +compliance.playtime.message=Terlalu lama bermain bisa mengganggu kehidupan sehari-hari # +compliance.playtime.multipleHours=Kamu telah bermain selama %d jam # +compliance.playtime.oneHour=Kamu telah bermain selama 1 jam # + +## resource pack validation errors +packdiscoveryerror.manifest_pack_error=Tidak bisa membuka paket. # +packdiscoveryerror.incomplete_pack=Paket tidak lengkap. # +packdiscoveryerror.unsupported_file_format=Bukan arsip zip valid. # +packdiscoveryerror.missing_manifest=Tidak bisa menemukan manifes dalam paket. # +packdiscoveryerror.manifest_parse_error=Tidak bisa mengurai manifes paket dengan stack: %s # +packdiscoveryerror.required_manifest_property_missing=Elemen '%s' tidak ada dalam manifes paket. # +packdiscoveryerror.required_manifest_property_wrong_type=Elemen '%s' yang diperlukan adalah jenis yang salah dalam manifes paket. # +packdiscoveryerror.required_manifest_property_empty=Elemen '%s' yang diperlukan kosong dalam manifes paket. # +packdiscoveryerror.required_manifest_property_invalid_value=Elemen '%s' yang diberikan memiliki nilai tidak valid dalam manifes paket. # +packdiscoveryerror.malformed_uuid=Elemen '%s' yang diberikan bukan UUID yang valid dalam manifes paket. # +packdiscoveryerror.malformed_version=Elemen '%s' yang diberikan tidak sesuai dengan SemVer (semver.org) dalam manifes paket. # +packdiscoveryerror.missing_modules=Elemen '%s' tidak ada dalam manifes paket; Kembali ke default paket sumber daya. # +packdiscoveryerror.missing_dependency=Dependensi tidak ada dengan ID '%s' dan versi '%s'. # +packdiscoveryerror.unsupported_format_version=Versi format '%s' yang diberikan tidak didukung. # +packdiscoveryerror.duplicate_uuid=Elemen '%s' UUID yang diberikan sudah ada dalam manifes paket. # +packdiscoveryerror.multiple_modules=Banyak modul yang bertentangan terdeteksi dalam manifes paket. # +packdiscoveryerror.invalid_capability_value=Kemampuan paket '%s' tidak didukung. # +packdiscoveryerror.unsupported_format_patch=Komponen revisi yang disediakan pada versi '%s' akan diabaikan dan diperlakukan sebagai 0. # +packdiscoveryerror.ignored_property=Properti '%s' tidak digunakan untuk jenis konten ini. Kolom akan diabaikan. # +packdiscoveryerror.version_too_high=Properti '%s' memiliki versi '%s' yang terlalu tinggi. Nilai tertinggi yang kami terima adalah '%s'. # +packdiscoveryerror.version_too_low=Properti '%s' memiliki versi '%s' yang terlalu rendah. Nilai terendah yang kami terima adalah '%s'. # +packdiscoveryerror.format_version_1_engine_version_cap=Properti '%s` harus memiliki nilai yang ditetapkan kurang dari `%s`. Untuk menggunakan versi lebih tinggi, kamu harus menggunakan format versi 2. # + +## pack upgrading +packupgradewarning.invalidpacktype=Elemen '%s' yang diberikan memiliki nilai tidak valid dalam manifes paket; Kembali ke default paket sumber daya. # +packupgradewarning.required_manifest_property_missing=Elemen '%s' tidak ada dalam manifes paket; Kembali ke default '%s'. # +packupgradewarning.required_manifest_property_empty=Elemen '%s' yang diperlukan kosong dalam manifes paket; Kembali ke default '%s'. # +packupgradewarning.malformed_uuid=Elemen '%s' yang diberikan bukan UUID yang valid dalam manifes paket; Kembali ke default '%s'. # +packupgradewarning.malformed_version=Elemen '%s' yang diberikan tidak sesuai dengan SemVer (semver.org) dalam manifes paket; Kembali ke default '%s'. # +packupgradewarning.manifest_upgraded=Manifes paket ini telah ditingkatkan ke versi baru. # +packupgradewarning.duplicate_uuid=Elemen '%s' UUID yang diberikan sudah ada dalam manifes paket; Kembali ke default '%s'. # +packupgradewarning.multiple_modules=Banyak modul yang bertentangan terdeteksi dalam manifes paket; Kembali ke default '%s'. # + +## pack strings +pack.authors.label=Penulis: %s # +pack.authors.none=Tidak Diketahui # + +## manifest pack validation +manifestvalidation.title=Info Paket # +manifestvalidation.error=Kesalahan # +manifestvalidation.info=Info # +manifestvalidation.noerror=Kesalahan tidak ditemukan # +manifestvalidation.warning=Peringatan # +manifestvalidation.delete=Hapus # +manifestvalidation.delete.confirm_title=Hapus Paket? # +manifestvalidation.delete.confirm_body=Kamu akan menghapus paket sumber daya/perilaku ini selamanya. Kamu yakin? # +manifestvalidation.delete.confirm_delete=Hapus # +manifestvalidation.delete.confirm_goBack=Kembali # +manifestvalidation.packid=ID Paket: # +manifestvalidation.packversion=Versi Paket: # +manifestvalidation.filelocation=Lokasi File: # +manifestvalidation.errorlist=Daftar Kesalahan # +manifestvalidation.file=File: # +manifestvalidation.issue=Masalah: # +manifestvalidation.unkown.packtype=Jenis Paket Tidak Diketahui # +manifestvalidation.unkown.packtitle=Nama Paket Tidak Diketahui # +manifestvalidation.unkown.packdescription=Deskripsi Paket Tidak Diketahui # +manifestvalidation.unkown.packid=ID Paket Tidak Diketahui # +manifestvalidation.unkown.packversion=Versi Paket Tidak Diketahui # +manifestvalidation.noname=Nama Tidak Ada # +manifestvalidation.editor.cannotLoadToVanillaWorld=Paket ekstensi editor hanya dapat digunakan di proyek Editor. Duniamu masih akan dimuat, tetapi sebaiknya nonaktifkan atau hapus paket ekstensi. # + +## UI pack warnings and errors +uiPackError.invalidChildNames=%s: Kontrol anak harus memiliki nama unik: %sNanti ini akan menjadi kesalahan dan file ini tidak akan bisa dimuat. # +uiPackError.parseError=%s: Tidak bisa menguraikan file UI JSON dengan tumpukan: %s # +uiPackError.missingControl=%s: Tidak bisa menemukan kontrol: %s # +uiPackError.missingControlTarget=%s (%s): Tidak bisa menemukan kontrol '%s' selama operasi '%s' # +uiPackError.missingArrayName=%s (%s): Bidang 'array_name' atau 'control_name' tidak ada. # +uiPackError.missingCondition=%s (%s): Kondisi tidak ada pada operasi '%s'. # +uiPackError.missingValue=%s (%s): Nilai tidak ada untuk operasi '%s'. # +uiPackError.missingOperation=%s (%s): Operasi tidak ada. # +uiPackError.invalidOperationName=%s (%s): Operasi tidak valid '%s'. # + +jsonValidationError.typeError=%s: Jenis yang tidak valid untuk properti. Diperkirakan %s mendapat %s # +jsonValidationError.requiredPropertyError=%s: Tidak dapat menemukan properti '%s' yang diperlukan # +jsonValidationError.invalidValueError=%s: Tidak ditemukan nilai yang valid untuk properti. Diperkirakan %s # + +serverUI.errorTitle=Terjadi kesalahan saat membuat form. # +serverUI.errorDescription=json formulir yang diterima tidak valid. Kesalahan: %s # + +## Content importing +content.import.failed=Gagal mengimpor '%s' # +content.import.failed.subtitle=Lihat log output untuk detail lebih lanjut # +content.import.failed.subtitle_duplicate=Paket duplikat terdeteksi # +content.import.failed.subtitle_malformed_zip=Bukan arsip zip valid # +content.import.failed.subtitle_premiumcontent=Konten di dunia ini tidak didukung oleh Minecraft Education. # +content.import.failed.incompatible=Format file tidak didukung # +content.import.failed.title_premiumcontent=Konten Tidak Didukung # +content.import.succeeded=Berhasil mengimpor '%s' # +content.import.succeeded_with_warnings=Berhasil mengimpor '%s' dengan peringatan # +content.import.succeeded_with_warnings.subtitle=Klik di sini untuk info lebih lanjut # +content.import.started=Impor dimulai... # + +## World Templates +worldTemplate.festivemashup2016.name=Perpaduan Hari Raya 2016 # +worldTemplate.redstonemansion.name=Mansion Batu Merah # +worldTemplate.chinesemythology.name=Perpaduan Mitologi Tiongkok # +worldTemplate.GreekMythology.name=Perpaduan Mitologi Yunani # +worldTemplate.Skyrim.name=Perpaduan Skyrim # + +eduTemplateWorld.theAgentTrials.name=Uji Coba Agen # +eduTemplateWorld.tutorialWorld.name=Dunia Tutorial # +eduTemplateWorld.mushroomIsland.name=Pulau Jamur # +eduTemplateWorld.mooshroomIsland.name=Pulau Jamur # +eduTemplateWorld.starterTown.name=Kota Permulaan # +eduTemplateWorld.tutorialVolumeII.name=Tutorial Volume II # +eduTemplateWorld.blocksOfGrass.name=Blok Rumput # + +## World Conversion Complete Popup +worldConversionComplete.title=Konversi Selesai # +worldConversionComplete.load_prompt=Ingin memainkan duniamu sekarang? # + +## the following strings are still in-use in 15.* and should not be removed until we are done servicing the 15.* releases +addServer.add=Selesai # +externalServerScreen.addServer=Tambahkan Server # +externalServerScreen.addServerTitle=Tambah Server: # +externalServerScreen.addServerDescription=Untuk menambahkan server eksternal, kamu harus mengetahui nama server dan alamat IP server. Setelah ditambahkan, server dapat ditemukan dalam daftar server untuk bermain. # +addServer.enterIp=Alamat Server # +addServer.enterName=Nama Server # +addServer.hideAddress=Sembunyikan Alamat # +addServer.resourcePack=Paket Sumber Daya Server # +addServer.resourcePack.disabled=Dinonaktifkan # +addServer.resourcePack.enabled=Diaktifkan # +addServer.resourcePack.prompt=Perintah # +addServer.title=Edit Info Server # +addServer.alreadyAdded=Server ini telah ditambahkan # +externalServerScreen.header=Tambahkan Server Eksternal # +externalServerScreen.label=Tambahkan server berdasarkan IP/Alamat. # +externalServerScreen.serverAddress=IP/Alamat # +externalServerScreen.serverAddressInput=IP atau Alamat Server # +externalServerScreen.serverName=Nama # +externalServerScreen.serverNameInput=Nama Server # +externalServerScreen.serverPort=Port # +externalServerScreen.serverPortInput=Port Server # +survey.feedbackButton=Kirim Umpan Balik # +survey.label=Pilih semua yang berlaku: # +survey.line1=Terlalu lama untuk memuat # +survey.line2=Macet di pesan kesalahan # +survey.line3=Mengajukan terlalu banyak pertanyaan # +survey.line4=Saya tidak tahu ini gratis # +survey.line5=Saya pikir saya perlu konsol Xbox ###disable_3rd_party_console_resource_pack_check +survey.line6=Tidak tertarik # +survey.title=Umpan Balik: Mengapa kamu tidak masuk? # +## end of 15.* release branch strings + +tips.edu.1=Kamu bisa menahan Shift untuk mengambil gambar jarak dekat menggunakan Kamera. # +tips.edu.2=Tidak seperti Tanda, kamu bisa mengedit Papan Tulis, Poster, dan Papan berulang kali. # +tips.edu.3=Gunakan Ctrl+B untuk mengaktifkan kemampuan teks ke ucapan untuk obrolan dalam permainan. # +tips.edu.4=Kamu bisa mengekspor dunia Minecraft untuk membaginya dengan orang lain. # +tips.edu.5=Agar teman bisa tersambung ke duniamu, jeda permainan dan bagikan kode bergabungmu. # +tips.edu.6=Ingat bahwa untuk menggunakan perintah garis miring, kamu perlu mengaktifkan cheat di duniamu. # +tips.edu.7=Selesai dengan kreasimu? Minta pemain lain melihat duniamu sebagai pengunjung untuk melindungi hasil karyamu. # +tips.edu.8=Untuk membuat kode di Minecraft, tekan "C" di keyboard atau sentuh ikon Agent di bagian atas layar. # +tips.edu.9=Gunakan Perpustakaan untuk menemukan dunia permainan baru sebagai tempat membangun. # +tips.edu.10=Mencari bioma tertentu? Coba cari di Pustaka. # +tips.edu.11=NPC adalah singkatan dari Non-Player Character (Karakter Bukan Pemain). # +tips.edu.12=Dalam Mode Bertahan Hidup, pemain harus menemukan sumber dayanya sendiri. # +tips.edu.13=Dalam Mode Kreatif, pemain bebas memilih untuk membangun dari blok apa pun di Minecraft. # +tips.edu.14=Robot yang membantumu menyusun kode bernama Agent. # +tips.edu.15=Batu Merah bisa digunakan di Minecraft untuk membuat sirkuit dan mesin sederhana. # +tips.edu.16=Kamu bisa menyalin dan menempel dari editor teks ke batu tulis, poster, papan, atau ke obrolan. # +tips.edu.17=Tampilkan petunjuk untuk kontrol keyboard dan mouse yang umum digunakan dengan menekan "H" pada keyboard. # +tips.edu.18=Kamu bisa mengaktifkan atau menonaktifkan Lompat Otomatis di menu Pengaturan di bagian Kontrol. # +tips.edu.19=Saat dalam Mode Kreatif, tekan lompat dua kali dengan cepat untuk terbang. # +tips.edu.20=Pilih Mode Permainan Default saat membuat dunia untuk menentukan jenis pola permainan yang kamu inginkan. # +tips.edu.21=Gunakan perintah ''/setworldspawn'' untuk membuat pemain baru mulai bermain di tempatmu berdiri. # +tips.edu.22=Pilih izin pemain default saat membuat duniamu untuk menentukan izin yang ingin kamu berikan kepada teman sekelasmu saat mereka bergabung. # +tips.edu.23=Tekan "I" di keyboard atau sentuh ikon Pembaca Imersif untuk membaca atau menerjemahkan teks dalam permainan. # +tips.edu.24=Untuk menambahkan atau mengubah NPC di duniamu, pertama-tama jadikan dirimu pembangun dunia dengan "/wb". # +tips.edu.25=Ada tantangan membangun baru setiap bulan! Temukan semuanya di Perpustakaan di bagian Tantangan Pembangunan Bulanan. # +tips.edu.26=Temukan pelajaran terkait dengan mengeklik tag di Perpustakaan. # +tips.edu.27=Permainan bergerak lambat? Coba kurangi jarak render di Pengaturan. # +tips.edu.28=Ingin menggunakan Pembuat Kode? Pastikan cheat diaktifkan. # +tips.edu.29=Tekan F5 untuk mengubah perspektif pemain. # +tips.edu.30=Gunakan "/spawnpoint" untuk mengubah titik kemunculanmu. Ini seperti tidur di tempat tidur! # + +tips.game.1=Gunakan lamun untuk memancing dan mengembangbiakkan penyu laut. # +tips.game.2=Lindungi anak penyu dari mob keji! # +tips.game.3=Anak penyu akan melepaskan skat saat tumbuh dewasa. Ini bisa digunakan untuk membuat cangkang penyu. # +tips.game.4=Gunakan tempat tidur untuk menentukan titik kemunculan ulang di siang hari. # +tips.game.5=Buat ramuan pernapasan air untuk penjelajahan bawah air! # +tips.game.6=Lumba-lumba bisa menunjukkan arah ke bangkai kapal dan reruntuhan bawah air. Beri mereka ikan kod dan ikuti jejaknya! # +tips.game.7=Gunakan gunting untuk mengukir labu. # +tips.game.8=Gunakan membran hantu untuk memperbaiki sayap elytra. # +tips.game.9=Ada 3587 jenis ikan tropis! # +tips.game.10=Teripang bisa dilebur menjadi pewarna hijau limau. # +tips.game.11=Gunakan gulungan jerami untuk mengembangbiakkan Llama! # +tips.game.12=Kompas menunjuk ke titik kemunculan di dunia - buatlah satu untuk menemukan jalan kembali! # +tips.game.13=Berdagang dengan orang desa untuk mendapatkan makanan, peralatan, bahkan peta harta karun! # +tips.game.14=Tahukah kamu bahwa kamu bisa memegang peta dengan off-hand? # +tips.game.15=Timah bisa digunakan pada perahu. # +tips.game.16=Mengendap-endap atau kenakan sepatu pejalan es untuk berjalan dengan aman di atas blok magma. # +tips.game.17=Kamu bisa mengumpulkan jaring laba-laba menggunakan gunting. # +tips.game.18=Butuh berlian? Mereka menjadi lebih sering ditemukan saat kamu menambang lebih dalam. # +tips.game.19=Sebelum menambang berlian, batu merah, atau emas, pastikan kamu menggunakan beliung besi, berlian, atau netherite karena jika tidak, bijih logam tidak akan keluar. # +tips.game.20=Perlu batu bara untuk obor atau bahan bakar? Coba lebur balok kayu di tungku untuk membuat arang! # +tips.game.21=Emas lebih melimpah di bioma Tanah Tandus! # +tips.game.22=Sayap Elytra bisa digunakan untuk terbang layang. Temukan di kapal Kota End! # +tips.game.23=Jajal berbagai fitur baru dengan mengaktifkan beberapa Eksperimen! # +tips.game.24=Trisula dijatuhkan oleh Drowned, dan bisa dipegang atau dilempar. # +tips.game.25=Kamu bisa mengembangbiakkan Hoglin dengan Jamur Crimson, tapi itu berbahaya! # +tips.game.26=Kamu bisa meleburkan 20 item di tungku menggunakan blok ganggang laut kering sebagai bahan bakar. # +tips.game.27=Creeper yang dibunuh oleh panah kerangka memiliki peluang untuk menjatuhkan disk musik. # +tips.game.28=Orang-orang seperti KAMU membuat konten Marketplace! # +tips.game.29=Tahukah kamu bahwa sejumlah pembuat komunitas mendapatkan penghasilan dengan membuat konten di Marketplace? # +tips.game.30=Kamu bisa menemukan skin untuk menyesuaikan pengalamanmu dalam permainan, atau gunakan skinmu sendiri di platform tertentu! # +tips.game.31=Paket tekstur mengubah tampilan blok, item, bahkan menu dalam permainan. Cobalah! # +tips.game.32=Lihat Marketplace untuk menemukan dunia dan petualangan baru. # +tips.game.33=Mendaftarlah untuk menjadi Pembuat Marketplace! # +tips.game.34=Paket perpaduan berisi sebuah dunia untuk dijelajahi, sejumlah skin, tekstur, bahkan musik baru. # +tips.game.35=Tahukah kamu bahwa ada lebih dari 500 paket Marketplace hasil karya komunitas dan lebih banyak lagi ditambahkan setiap minggunya? # +tips.game.36=Ikuti diskusinya di discord.gg/Minecraft # +tips.game.37=Bijih zamrud adalah bijih paling langka di Minecraft! Mereka hanya bisa ditemukan di pegunungan dan padang rumput! # +tips.game.38=Menjinakkan kuda tengkorak tidak perlu pelana. # +tips.game.39=Ocelot menunjukkan siapa yang berkuasa di depan para creeper! # +tips.game.40=Diorit, kamu akan menyukainya atau membencinya. # +tips.game.41=Hantu adalah mob berbahaya yang muncul di malam hari. Pastikan kamu tidur teratur! # +tips.game.42=Zombie berubah menjadi Drowned jika tenggelam di bawah air. # +tips.game.43=Minecraft Live diselenggarakan setiap tahun! Nantikan yang berikutnya! # +tips.game.44=Kembang api bisa mendorong kecepatan sayap elytra di udara. Hanya saja... pastikan kembang apinya tidak meledak, karena pasti akan SANGAT menyakitkan! # +tips.game.45=Emas paling banyak ditemukan di bioma Nether dan Tanah Tandus. # +tips.game.46=Apakah ada orang yang benar-benar membaca ini? # +tips.game.47=Keajaiban tidak terbatas, Kemungkinan tanpa akhir. # +tips.game.48=JANGAN BIARKAN POHON MENGAMBANG! # +tips.game.49=Lari cepat di air untuk berenang! # +tips.game.50=Sihir gelombang pasang akan mendorongmu menembus udara di tengah hujan. # +tips.game.51=Minecraft Live adalah acara live-streaming interaktif global. Ambil item kamu dan ikutlah berpesta! # +tips.game.52=Perlakukan hewan dengan baik! # +tips.game.53=Suar adalah item kuat yang hanya bisa dibuat dengan bintang nether dari Wither! # +tips.game.54=Dasar monster, jangan bunuh lumba-lumba! # +tips.game.55=Tahukah kamu bahwa bintang nether tidak bisa dihancurkan dengan ledakan? # +tips.game.56=Saat menggali ke atas, letakkan obor di kakimu untuk memecah pasir atau kerikil yang berpotensi jatuh menimpa kamu. # +tips.game.57=Kamu bisa barter dengan Piglin. # +tips.game.58=Gunting Rumah Lebah atau sarang lebah untuk mendapatkan Sarang Madu, gunakan Botol untuk mendapatkan madu. # +tips.game.59=Tempatkan Api Unggun di bawah Rumah Lebah atau sarang lebah untuk memanen madu dengan tenang. Lebahmu akan berterima kasih. # +tips.game.60=Kemunculan berulang di Nether memerlukan Jangkar bermuatan yang Muncul Kembali. # +tips.game.61=Kamu bisa mengisi Jangkar yang Muncul Kembali dengan Batu Bersinar. # +tips.game.62=Punya ide? Kunjungi feedback.minecraft.net! # +tips.game.63=Allay bisa ditemukan di Pos Penjarah dan Mansion Hutan. # +tips.game.64=Allay suka mengumpulkan item! Jika kamu memberinya item tertentu, dia akan mencoba mengumpulkan lebih banyak. # +tips.game.65=Allay menyukai musik dan karenanya berinteraksi dengan Blok Not! # +tips.game.66=Kota kuno bisa ditemukan di bawah pegunungan. # +tips.game.67=Ketika berkeliaran di Kegelapan yang Dalam, diam adalah kuncinya. # +tips.game.68=Gunakan botol air di blok tanah untuk mendapatkan lumpur! # +tips.game.69=Katak memakan mob kecil dan serba blok. # +tips.game.70=Katak memilih varian berdasarkan suhu bioma tempat berudu berkembang. # +tips.game.71=Kamu bisa mengumpulkan berudu dalam ember. # +tips.game.72=Jelajahi struktur di seluruh dunia Minecraft dan temukan templat pandai besi untuk memberi trim pada baju zirahmu. # +tips.game.73=Perlu lebih banyak templat tempaan? Coba salin templat itu. # +tips.game.74=Telur sniffer sepertinya suka blok lumut. # +tips.game.75=Kepala mob bersuara, cobalah di blok not! # +tips.game.76=Sebagian pasir mungkin terlihat mencurigakan. Gunakan kuasmu untuk menemukan barang bagus di dalamnya! # +tips.game.77=Dua pemain bisa naik unta bersama-sama. # +tips.game.78=Unta melompat ... secara horizontal! # + +splitscreen.joinPrompt=Bergabung sebagai Pemain %s # +splitscreen.unavailable.toastHeader=Layar Terbagi Tidak Tersedia # +splitscreen.unavailable.toastMessage=Pemain kedua tidak bisa bergabung sekarang. # +splitscreen.unavailable.toastBodyInfo=Ketuk untuk mendapatkan informasi lebih lanjut. # +splitscreen.joyconError.toastHeader=Tidak Bisa Menghubungkan Joy-Con! # +splitscreen.joyconError.toastMessage=Kamu menghubungkan terlalu banyak pengontrol selagi dalam Mode Jaringan Lokal untuk bergabung ke permainan ini. # + +usermanagement.changeUser=Ubah Pengguna # + +lateJoinScreen.waitingForUserReady=Mempersiapkan # + +## Storage Migration +storage_migration.progress.title=Memindahkan file # +storage_migration.progress.message=Memindahkan "%s"... # +storage_migration.worlds_error=Beberapa dunia tidak tersedia karena tidak dapat dipindahkan. Mulai ulang Minecraft untuk mencoba lagi. # + +storage_migration.button.get_started=Mulai # +storage_migration.button.retry=Coba Lagi # +storage_migration.button.go_to_faq=Buka FAQ # +storage_migration.button.next=Berikutnya # +storage_migration.button.resume=Lanjutkan # +storage_migration.button.continue=Lanjutkan # +storage_migration.button.start=Mulai memindahkan file # +storage_migration.button.marketplace=Paket Marketplace kamu # +storage_migration.button.main_menu=Buka Menu utama # +storage_migration.button.faq=Baca FAQ untuk mendapatkan info lebih lanjut. # +storage_migration.button.microsoft_store=Buka Microsoft Store # +storage_migration.button.help=Bantuan # + +storage_migration.title.initializing=Mengoptimalkan data # +storage_migration.gathering_info.description=Mengumpulkan informasi... # +storage_migration.description.out_of_space=Kamu tidak punya cukup ruang kosong untuk memindahkan file ke lokasi baru. # + +storage_migration.start_transfer.generic.title=Lokasi penyimpanan baru # +storage_migration.start_transfer.description=Kami perlu memindahkan file ke lokasi lain di perangkatmu. # +storage_migration.start_transfer.total_file_size=Total ukuran file: # +storage_migration.start_transfer.new_location=Lokasi baru: %s # + +storage_migration.resume_transfer.title=Pemindahan terputus # +storage_migration.resume_transfer.description=Kami sedang memindahkan data ke lokasi baru di perangkatmu. Tekan lanjutkan untuk menyelesaikan pemindahan. # +storage_migration.resume_transfer.description.out_of_space=Kami sedang memindahkan data ke lokasi baru di perangkatmu, tetapi kamu tidak punya cukup ruang kosong. # +storage_migration.resume_transfer.need_to_move=Perlu dipindahkan: # +storage_migration.resume_transfer.available=(%s tersedia) # +storage_migration.resume_transfer.location=Lokasi: %s # +storage_migration.resume_transfer.free_up=Kosongkan setidaknya %s agar bisa melanjutkan. # + +storage_migration.transfer_error_out_of_space.title=Tidak cukup ruang kosong # +storage_migration.transfer_error_out_of_space.files_left=File tersisa: # + +storage_migration.finished.generic.title=Semua selesai # +storage_migration.finished.generic.description=File berhasil dipindahkan. Harap mulai ulang Minecraft. # + +storage_migration.transfer_error.title=Ada masalah saat memindahkan file! # +storage_migration.transfer_error.description=Kami tidak bisa memindahkan semua file. Terjadi kesalahan berikut: (%s). # + +storage_migration.progress.starting=Memulai... # +storage_migration.progress.gathering=Mengumpulkan file dari folder sumber... # +storage_migration.progress.copying=Menyalin file... # +storage_migration.progress.finished=Selesai! # +storage_migration.progress.error.bad_source=Gagal (folder sumber buruk) # +storage_migration.progress.error.bad_destination=Gagal (folder tujuan buruk) # +storage_migration.progress.error.io_error=Gagal (kesalahan file I/O) # +storage_migration.progress.error.io_no_space=Gagal (kesalahan file I/O atau tidak ada ruang yang tersisa) # +storage_migration.progress.error.internal=Gagal (kesalahan internal) # + +trade.doesNotWant=Pedagang tidak menginginkannya # +trade.excalamation=! # +trade.expProgress=Pengalaman: %d/%d # +trade.expMax=Pengalaman: MAX # +trade.levelPrefix=Level %d # +trade.levelPrefixAndName=Level %d - %s # +trade.levelPrefixAndName.max=Level Maks - %s # +trade.nameAndLevel=%s - %s # +trade.level.1=Pemula # +trade.level.2=Murid # +trade.level.3=Pekerja Harian # +trade.level.4=Pakar # +trade.level.5=Master # +trade.mysteriousText=dab # +trade.notEnough=%s tidak cukup # +trade.question=? # +trade.trade=Tukar # + +map.rename=Ubah Nama Peta # +map.basicMap=Peta Dasar # +map.locatorMap=Peta yang Menampilkan Pemain # +map.extendAndClear=Perkecil & Kosongkan # +map.clone=Salin Peta # +map.name=Nama Peta # +map.lock=Kunci Peta # + +contentlog.history.title=Riwayat Log Konten # +contentlog.history.copyToClipboard=Salin ke Clipboard # +contentlog.logLocationSectionName=Lokasi Log Konten: # +contentlog.settingsSectionName=Pengaturan Log Konten # +contentlog.clear_files=Hapus Log Lama # +contentlog.delete.title=Hapus File Log Lama? # +contentlog.delete.body1=Pilih "Hapus Sekarang" untuk menghapus semua file log sebelumnya. # +contentlog.delete.body2=Catatan: File log untuk sesi yang saat ini aktif akan tetap ada. # +contentlog.delete.delete=Hapus Sekarang # +contentlog.delete.cancel=Batal # +contentlog.delete.progress=Menghapus Log Konten # + +client.version.generic=Pembaruan %s # +client.version.1.0=Pembaruan Ender (%s) # +client.version.1.1=Pembaruan Penemuan (%s) # +client.version.1.2=Pembaruan Better Together (%s) # +client.version.1.4=Pembaruan Akuatik (%s) # +client.version.1.5=Pembaruan Akuatik (%s) # +client.version.1.11=Desa & Penjarah (%s) # + +cloud_upload.title=Dukungan Pemain Mojang # +cloud_upload.prompt.description=Berdasarkan tiket dukungan terbaru kamu, Dukungan Pemain Mojang telah memberikan izin untuk mengunggah dunia. Kamu bisa mengunggah dunia yang terpengaruh dari layar Pilih Dunia atau di bawah Pengaturan Dunia. # +cloud_upload.prompt.do_not_show_toggle=Jangan tampilkan layar ini lagi # +cloud_upload.prompt.button.worlds=Buka Dunia # +cloud_upload.prompt.button.learn_more=Pelajari Selengkapnya # +cloud_upload.toggle.accept_terms=Terima Perjanjian Layanan Microsoft # +cloud_upload.button.upload=Mengunggah Dunia (%s) # +cloud_upload.button.service_agreement=Syarat Penggunaan # +cloud_upload.button.privacy_statement=Pernyataan Privasi # +cloud_upload.terms.title=Syarat & Ketentuan # +cloud_upload.terms.description=Untuk mengunggah duniamu, terima Perjanjian Layanan Microsoft. Dunia yang diunggah harus mematuhi Perjanjian Layanan Microsoft yang bisa ditemukan di Syarat Penggunaan. Kamu masih bisa bermain di duniamu setelah diunggah. # +cloud_upload.uploading.title=Mengunggah file dunia [%d/%d] # +cloud_upload.uploading.description_1=Pengunggahan file dunia mungkin memerlukan waktu beberapa menit. Jangan tutup permainan atau keluar dari layar ini selama proses pengunggahan. # +cloud_upload.uploading.description_2=Ukuran dunia mungkin besar. Hubungkan ke WiFi untuk menghindari penggunaan data seluler. # +cloud_upload.succeeded.description=Pengunggahan dunia berhasil diselesaikan. Terima kasih! # +cloud_upload.failed.retryable.description=Duniamu tidak bisa diunggah karena %s # +cloud_upload.failed.description=Duniamu tidak bisa diunggah karena %s # +cloud_upload.tts.message=Mengunggah file dunia # +cloud_upload.input_error_number_of_files=berisi terlalu banyak file. Hubungi LiveOps jika ingin mencoba lagi. # +cloud_upload.input_error_maximum_size=salah satu file terlalu besar. Hubungi LiveOps jika ingin mencoba lagi. # +cloud_upload.input_error_record_already_completed=sudah berhasil diunggah. Hubungi LiveOps untuk informasi selengkapnya. # +cloud_upload.operation_error_missing_files_on_complete_upload=kesalahan jaringan. Coba lagi atau hubungi LiveOps. # +cloud_upload.unknown_error=kesalahan tidak diketahui. Coba lagi atau hubungi LiveOps. (Kode kesalahan: %s) # + +dr.banner.sale=Diskon! # +dr.banner.limitedTimeOffer=Penawaran Berbatas Waktu! # +dressingRoom.skin_color_picker_title=Warna Skin # +dr.right_side.category_title=%s # +dr.rarity=Tingkat Kelangkaan # +dr.rarity.common=Umum # +dr.rarity.epic=Epik # +dr.rarity.legendary=Legendaris # +dr.rarity.rare=Langka # +dr.rarity.uncommon=Tidak Umum # +key.emote=Emosi # +dr.button.ok=Ok # +dr.loading=Memuat... # +dr.classic_skins.addition_skin_count=+%s # +dr.classic_skins.choose_custom_skin=Pilih Skin Baru # +dr.classic_skins.custom_skin_title=Impor Skin # +dr.classic_skins.custom_skin_description=Impor file gambar dari perangkatmu untuk digunakan sebagai skin. Tindakan ini tidak menyinkronkan antarperangkat atau antarpermainan. # +dr.classic_skins.custom_skin_description_popup=Pemain dengan skin kustom tidak akan terlihat olehmu jika opsi "Hanya Izinkan Skin Tepercaya" diaktifkan # +dr.classic_skins.custom_skin_section_title=Skin yang Dimiliki # +dr.classic_skins.invalidCustomSkin=Duh, itu bukan skin Minecraft. # +dr.classic_skins.owned=Dimiliki # +dr.classic_skins.purchasable=Dapatkan Lainnya # +dr.classic_skins.realms_plus=Realms Plus # +dr.classic_skins.right_side.author_name=oleh %s # +dr.classic_skins.right_side.author_minecraft=dari Minecraft # +dr.classic_skins.right_side.featured_title=Paket Skin Unggulan & Direkomendasikan # +dr.classic_skins.right_side.limited_usage=Penggunaan terbatas # +dr.classic_skins.right_side.limited_usage.tooltip=Skin ini bisa digunakan di sini, namun tidak dapat menjelajah. # +dr.classic_skins.right_side.free_usage=Bisa digunakan di mana saja # +dr.classic_skins.right_side.free_usage.tooltip=Skin ini akan ada di mana saja kamu masuk. # +dr.classic_skins.right_side.purchasing_disclaimer=*Membeli %s Koin untuk %s dan menukar paket ini untuk %s Koin menyisakan %s. # +dr.classic_skins.right_side.skin_count.plural=%s Skin # +dr.classic_skins.right_side.skin_count.singular=%s Skin # +dr.classic_skins.right_side.texture_count.plural=%s Paket Tekstur # +dr.classic_skins.right_side.texture_count.singular=%s Paket Tekstur # +dr.classic_skins.right_side.world_count.plural=%s Dunia # +dr.classic_skins.right_side.world_count.singular=%s Dunia # +dr.classic_skins.see_pack_in_store=Lihat Paket di Toko # +dr.classic_skins.see_in_store=Lihat di Toko # +dr.classic_skins.realms_plus_button=Realms Plus # +dr.classic_skins.select_skin=Pilih jenis model yang tepat untuk skin kamu # +dr.classic_skins.select_skin.title=Jenis Skin # +dr.classic_skins.upsellWithoutStore=Kamu harus membeli paket skin untuk menggunakan skin tersebut dan kami tidak bisa tersambung ke Marketplace. # + +dr.collector_title.featured=Unggulan %s # +dr.collector_title.general=Semua %s # +dr.collector_title.owned=%s yang dimiliki # + +dr.collect_achievement_item=Kumpulkan # +dr.equip_piece=Pakai # +dr.emotes.play_again=Main Lagi # +dr.emotes.assignment=Tetapkan "%s" ke Slot # +dr.emotes.replace=Ganti # +dr.header.animation=Emosi # +dr.header.capes=Jubah # +dr.header.categoryFeaturedList=%s Unggulan ### %s is the category name (ie. Style or Body) +dr.zooming=Memperbesar # +dr.header.classic_skins=Skin Klasik # +dr.header.creator_piece_list=Semua dari %s # +dr.header.customization=Kreator Karakter # + +dr.accessibility.header.customization=Tab Kreator Karakter 1 dari 4 # +dr.accessibility.header.classic_skins=Tab Skin Klasik 2 dari 4 # +dr.accessibility.header.animation=Tab Emosi 3 dari 4 # +dr.accessibility.header.capes=Tab Jubah 4 dari 4 # + +dr.header.featured=Item Unggulan # +dr.header.featured_skins=Skin Unggulan # +dr.header.previewAppearance=Lihat Pratinjau Tampilan # +dr.header.colorPicker=Pemilih Warna # +dr.achievement.achievement_locked.not_signed_in=Item ini dibuka dengan cara menyelesaikan pencapaian. # +dr.achievement.achievement_locked.signed_in=Item ini dibuka dengan menyelesaikan Pencapaian %s. # +dr.achievement.achievement_unlocked=Item ini dibuka dengan menyelesaikan Pencapaian %s. # +dr.achievement.challenge_locked=Item ini dibuka dengan menyelesaikan tantangan dari Minecraft Earth. # +dr.achievement.challenge_unlocked=Item ini dibuka dengan menyelesaikan tantangan dari Minecraft Earth. # +dr.arm_size_label_text=Ukuran Lengan # +dr.body_size_label_text=Tinggi # +dr.mouth_color=Mulut # +dr.iris_color=Iris # +dr.sclera_color=Sklera # +dr.eyebrows_color=Alis # +dr.hair_color=Rambut # +dr.facial_hair_color=Rambut Wajah # +dr.skin_color=Dasar # +dr.primary_channel=Primer # +dr.secondary_channel=Sekunder # +dr.accent_channel=Aksen # +dr.left_arm=Lengan Kiri # +dr.right_arm=Lengan Kanan # +dr.both_arms=Kedua lengan # +dr.left_leg=Kaki Kiri # +dr.right_leg=Kaki Kanan # +dr.both_legs=Kedua kaki # +dr.limb_switcher_default_title=Pemilihan Anggota Tubuh # +dr.none_button_text=Tidak Ada # +dr.none_emote_button_text=Hapus Semua # +dr.go_to_profile_settings_text=Buka Pengaturan Profil # +dr.default_piece_button_text=Default # +dr.categories.body=Badan # +dr.categories.style=Gaya # +dr.categories.base=Dasar # +dr.categories.eyes=Mata # +dr.categories.mouth=Mulut # +dr.categories.hair=Rambut # +dr.categories.facial_hair=Rambut Wajah # +dr.categories.arms=Lengan # +dr.categories.animation=Emosi # +dr.categories.legs=Kaki # +dr.categories.size=Ukuran # +dr.categories.top=Atasan # +dr.categories.bottom=Bawahan # +dr.categories.outerwear=Pakaian Luar # +dr.categories.headwear=Aksesori Kepala # +dr.categories.gloves=Sarung Tangan # +dr.categories.footwear=Alas Kaki # +dr.categories.back_item=Item Belakang # +dr.categories.face_item=Item Wajah # +dr.categories.capes=Jubah # + +dr.notification.to_skins=Beralih ke Skin Klasik # +dr.notification.to_persona=Beralih ke Kreator Karakter # +dr.prompt.switching_to_persona_title=Beralih ke Kreator Karakter # +dr.prompt.switching_to_persona_detail=Kamu beralih ke kreator karakter di slot ini. Kreator karakter memungkinkanmu untuk membuat tiap bagian karakter di Minecraft. Skin klasikmu akan disimpan sebagai cadangan di slot ini jika kamu ingin beralih kembali nanti. # +dr.prompt.switching_to_skin_title=Beralih ke Skin Klasik # +dr.prompt.switching_to_skin_detail=Kamu beralih ke skin klasik di slot ini. Skin klasik diterapkan ke seluruh tubuh karakter dan tidak dapat disesuaikan. Tampilan kreator karaktermu akan disimpan sebagai cadangan di slot ini jika kamu ingin beralih kembali nanti. # +dr.prompt.do_not_show_again=Jangan tampilkan ini lagi # + +dr.label.current_persona=Ini adalah Karaktermu saat ini # +dr.label.current_skin=Ini adalah Skin-mu saat ini # +dr.notification.persona_save=Karakter telah disimpan # +dr.notification.persona_create=Karakter telah dibuat # +dr.notification.persona_create_new=Karakter baru telah dibuat # +dr.notification.classic_skin_created_new=Skin baru telah dibuat # +dr.notification.persona_delete=Karakter telah dihapus # +dr.notification.item_selection_failed=Gagal memilih item # +dr.notification.character_failed=Gagal memuat karakter %s # +dr.notification.character_failed_start=Gagal memuat karakter %s. Kamu bisa memuat ulang dari Profil. # +dr.notification.equipped_piece=Kamu baru memakai %s # +dr.modal.persona_delete_confirm=Karakter saat ini akan dihapus. Apakah kamu yakin ingin melanjutkan? # +dr.modal.persona_delete_confirm_title=Hapus Karakter? # +dr.modal.difference_information_title=Perbedaan Skin Karakter dan Klasik # +dr.modal.restricted_content_title=Peringatan pembatasan # +dr.modal.restricted_content_text=Konten ini tersedia di sebagian besar wilayah geografis, tetapi dibatasi di beberapa wilayah. # +dr.default.alex.bottom=Celana Alex # +dr.default.alex.hair=Rambut Alex # +dr.default.alex.mouth=Mulut Alex # +dr.default.alex.shoes=Sepatu Alex # +dr.default.alex.skin=Alex # +dr.default.alex.top=Kemeja Alex # +dr.default.emote.basicClap=Tepuk Tangan Sederhana # +dr.default.emote.communicationFollowMe=Ikuti Saya # +dr.default.emote.communicationPoint=Di Sana! # +dr.default.emote.overheadWave=Melambai # +dr.default.eyes=Tatapan Standar # +dr.default.steve.bottom=Celana Steve # +dr.default.steve.hair=Rambut Steve # +dr.default.steve.mouth=Mulut Steve # +dr.default.steve.shoes=Sepatu Steve # +dr.default.steve.skin=Steve # +dr.default.steve.top=Kemeja Steve # +dr.emotes.slot=Emosi %d # +dr.emotes.key=Tombol %d # +dr.character_creator_getting_started_title=Memulai # +dr.character_creator_getting_started_detail=Pilih item di sebelah kiri untuk melihat tampilannya di karaktermu! # +dr.deep_link_fail.profile=Deep Linking Gagal: Tidak dapat memuat profil # +dr.deep_link_fail.dressing_room=Deep Linking Gagal: Tidak dapat membuka penawaran # +dr.marketplace.get_more_skins=Dapatkan Lebih Banyak Skin # +dr.classic_skins.show_more=Tampilkan Lebih # + +onlinePlay.notRated=Permainan online tidak diperingkat # +onlinePlay.message=Saat bermain online, kamu mungkin menerima pesan obrolan atau konten buatan pengguna jenis lainnya yang belum diperingkat, dan mungkin tidak cocok untuk segala usia. # +onlinePlay.editor.notRated=Permainan online tidak diperingkat # +onlinePlay.editor.message=Saat bermain online, kamu mungkin menerima pesan obrolan atau konten buatan pengguna jenis lain yang belum diperingkat dan mungkin tidak cocok untuk segala usia. # +onlinePlay.doNotShowAgain=Jangan tampilkan layar ini lagi # +onlinePlay.proceed=Lanjutkan # +onlinePlay.Back=Kembali # +onlinePlay.untrustedIp.title=Server Eksternal Tidak Diketahui # +onlinePlay.untrustedIp.message=Kamu sebaiknya hanya terhubung ke server yang kamu percayai! Masih ingin bergabung? # +dr.color.button_name=Warna # +dr.color.amber_dark=Amber - Gelap # +dr.color.amber_dark_soft=Kuning Sawo - Gelap Lembut # +dr.color.amber_light=Amber - Muda # +dr.color.auburn_red=Merah Kecokelatan # +dr.color.blue_dark=Biru - Gelap # +dr.color.blue_light=Biru - Terang # +dr.color.blue_mid=Biru - Sedang # +dr.color.blue_vivid=Biru - Cemerlang # +dr.color.blueish_black=Hitam Kebiruan # +dr.color.brown_dark=Cokelat - Gelap # +dr.color.brown_light=Cokelat - Terang # +dr.color.brown_mid=Cokelat - Sedang # +dr.color.brown_very_dark=Cokelat – Sangat Gelap # +dr.color.copper_red=Merah Tembaga # +dr.color.dark_blonde=Pirang Gelap # +dr.color.dark_brown=Cokelat Tua # +dr.color.dark_cool=Gelap - Sejuk # +dr.color.dark_gray=Abu-Abu Tua # +dr.color.dark_red=Merah Tua # +dr.color.dark_soft=Gelap - Lembut # +dr.color.dark_warm=Gelap - Hangat # +dr.color.deep_black=Hitam Pekat # +dr.color.deep_brown=Cokelat Pekat # +dr.color.green_bright=Hijau - Cerah # +dr.color.green_cool_dark=Hijau – Gelap Sejuk # +dr.color.green_light=Hijau - Muda # +dr.color.green_mid=Hijau - Sedang # +dr.color.green_warm_dark=Hijau – Gelap Hangat # +dr.color.gray_blue=Biru Abu-abu # +dr.color.gray_dark=Abu-Abu - Gelap # +dr.color.gray_light=Abu-Abu - Terang # +dr.color.light_blonde=Pirang Muda # +dr.color.light_brown=Cokelat Muda # +dr.color.light_cool=Terang - Sejuk # +dr.color.light_gray=Abu-Abu Muda # +dr.color.light_medium=Terang - Sedang # +dr.color.light_red=Merah Terang # +dr.color.light_warm=Terang - Hangat # +dr.color.mc_black=Hitam MC # +dr.color.medium_blonde=Pirang Medium # +dr.color.medium_brown=Cokelat Medium # +dr.color.medium_cool=Sedang - Sejuk # +dr.color.medium_dark_cool=Sedang Gelap - Sejuk # +dr.color.medium_dark_soft=Gelap Sedang - Lembut # +dr.color.medium_dark_warm=Gelap Sedang - Hangat # +dr.color.medium_light_blonde=Pirang Muda Sedang # +dr.color.medium_light_cool=Terang Sedang - Sejuk # +dr.color.medium_light_deep=Terang Sedang - Gelap # +dr.color.medium_light_vibrant=Terang Sedang - Cerah # +dr.color.medium_light_warm=Terang Sedang - Hangat # +dr.color.medium_soft=Sedang - Lembut # +dr.color.medium_warm=Sedang - Hangat # +dr.color.minecraft_gray=Abu-Abu Minecraft # +dr.color.minecraft_black=Hitam Minecraft # +dr.color.minecraft_blue=Biru Minecraft # +dr.color.minecraft_cyan=Sian Minecraft # +dr.color.minecraft_green=Hijau Minecraft # +dr.color.minecraft_light_blue=Biru Muda Minecraft # +dr.color.minecraft_light_gray=Abu-Abu Muda Minecraft # +dr.color.minecraft_lime_green=Hijau Limau Minecraft # +dr.color.minecraft_magenta=Magenta Minecraft # +dr.color.minecraft_orange=Oranye Minecraft # +dr.color.minecraft_pink=Merah Muda Minecraft # +dr.color.minecraft_purple=Ungu Minecraft # +dr.color.minecraft_red=Merah Minecraft # +dr.color.minecraft_white=Putih Minecraft # +dr.color.minecraft_yellow=Kuning Minecraft # +dr.color.muted_gray=Abu-Abu Redup # +dr.color.purpleish_black=Hitam Keunguan # +dr.color.red_dark=Merah - Gelap # +dr.color.reddish_black=Hitam Kemerahan # +dr.color.soft_black=Hitam Lembut # +dr.color.soft_blonde=Pirang Lembut # +dr.color.soft_magenta=Magenta Lembut # +dr.color.very_dark_cool=Sangat Gelap - Dingin # +dr.color.very_dark_warm=Sangat Gelap - Hangat # +dr.color.very_light_blonde=Pirang Sangat Terang # +dr.color.very_light_cool=Sangat Terang - Dingin # +dr.color.very_light_soft=Sangat Terang - Lembut # +dr.color.very_light_warm=Sangat Terang - Hangat # +dr.color.vibrant_orange=Oranye Cerah # +dr.color.white=Putih # +dr.color.white_deep=Putih - Gelap # +dr.color.white_light=Putih - Terang # +dr.color.white_mid=Putih - Sedang # +dr.color.yellow_green=Kuning Hijau # + +copyCoordinates.copy_position_message=Berhasil menyalin posisi saat ini ke clipboard: "%s" # +copyCoordinates.copy_facing_message=Berhasil menyalin posisi menghadap ke clipboard: "%s" # + +emotes.change_emotes=Ubah Emosi # +emotes.execute=Jalankan # +emotes.header_text=Emosi # +emotes.emotes_instructions_general=Gunakan Tombol pintas atau Mouse untuk mengaktifkan Emosi # +emotes.exit_gamepad=%s Keluar # +emotes.instructions_gamepad=Untuk dengan cepat menggunakan emosimu dalam permainan, kamu bisa menekan dan menahan %s untuk membuka menu cepat # +emotes.instructions_keyboard=Gunakan Tombol Pintas atau Mouse untuk mengaktifkan Emosi # +emotes.instructions_touch=Ketuk emoji untuk mengaktifkan # +emote_wheel.gamepad_helper.select=Tekan untuk memilih # + +## Dynamic Package Manager +## Google Play APK Expansion file downloader notification +dynamicPackage.download.android.state_unknown=Memulai... # +dynamicPackage.download.android.state_idle=Menunggu untuk mengunduh... # +dynamicPackage.download.android.state_fetchingUrl=Mencari sumber daya... # +dynamicPackage.download.android.state_connecting=Menyambung # +dynamicPackage.download.android.state_downloading=Memperbarui # +dynamicPackage.download.android.state_completed=Pembaruan selesai! # +dynamicPackage.download.android.state_paused_networkUnavailable=Dijeda – Tidak ada jaringan # +dynamicPackage.download.android.state_paused_networkSetupFailure=Dijeda – Tidak ada jaringan # +dynamicPackage.download.android.state_paused_byRequest=Dijeda # +dynamicPackage.download.android.state_paused_wifiUnavailable=Dijeda – Tidak ada Wi-Fi # +dynamicPackage.download.android.state_paused_wifiDisabled=Dijeda – Tidak ada Wi-Fi # +dynamicPackage.download.android.state_paused_roaming=Dijeda – Periksa pengaturan roaming # +dynamicPackage.download.android.state_paused_sdcardUnavailable=Dijeda – Penyimpanan tidak tersedia # +dynamicPackage.download.android.state_failed_unlicensed=Gagal – Aplikasi tidak berlisensi # +dynamicPackage.download.android.state_failed_fetchingUrl=Gagal – Sumber daya tidak dapat ditemukan # +dynamicPackage.download.android.state_failed_sdcardFull=Gagal – Penyimpanan penuh # +dynamicPackage.download.android.state_failed_cancelled=Dibatalkan # +dynamicPackage.download.android.state_failed=Pembaruan gagal # +dynamicPackage.download.android.kilobytesPerSecond=%1$s KB/s ### %1$s is the download speed in kbps +dynamicPackage.download.android.timeRemainingNotification=%1$s tersisa ### %1$s is the time remaining +dynamicPackage.download.android.notificationChannelName=Status pembaruan # +dynamicPackage.download.android.NotificationChannelDescription=Menampilkan kemajuan dan status pembaruan # + +## GameTest content +gameTest.description=Berinteraksi dengan gametest. # +gameTest.error.unknownCommandMode=Mode perintah yang tidak diketahui diberikan # +gameTest.error.missingStructure=Tidak dapat menemukan blok struktur dalam radius %s # +gameTest.error.cannotFindLookedAtBlock=Tidak dapat menemukan blok yang kamu cari # +gameTest.error.cannotFindStuctureBlockContainingBlock=Tidak dapat menemukan blok struktur yang berisi pos yang ditargetkan %s, %s, %s # +gameTest.error.structureTooBig=Struktur harus kurang dari %s blok besar di setiap sumbu # +gameTest.error.repeatCountTooSmall=Jumlah pengulangan harus lebih besar dari 0 # +gameTest.error.failConditionMet=Kondisi gagal terpenuhi # +gameTest.error.timeout=Tidak berhasil atau gagal dalam %s tick # +gameTest.error.noFinishedSequences=Tidak ada urutan yang selesai # +gameTest.error.flakyTestError=Upaya berhasil tidak cukup: %s dari %s upaya. Upaya berhasil yang diperlukan: %s. Upaya maks: %s. # +gameTest.error.testMissing=Tidak bisa menemukan tes dengan nama '%s'. # +gameTest.error.structureNotSpawned=Gagal memunculkan bangunan uji dengan jalur '%s' ### %s is the file path of the structure +gameTest.error.flakyFailed=Tes flaky %s gagal, percobaan: %s / %s # +gameTest.error.flakyFailedShowSuccesses=, berhasil: %s (perlu %s) ### This appears right after gameTest.error.flakyFailed if multiple successes are required +gameTest.error.failed=%s gagal! # +gameTest.error.succeededInInvalidTick=Berhasil dalam tick yang tidak valid: %s diharapkan, tetapi tick saat ini %s # +gameTest.error.noTestsFound=Tidak ada tes yang ditemukan untuk tag '%s' # +gameTest.error.unkownEvent=Nama event tidak diketahui '%s' # +gameTest.optionalPrefix=(opsional) # +gameTest.assert.couldNotSetBlock=Tidak dapat mengatur Blok '%s' # +gameTest.assert.missingButton=Mengharapkan tombol # +gameTest.assert.missingLever=Mengharapkan tuas # +gameTest.assert.couldNotSpawnEntity=Tidak dapat memunculkan Entitas jenis '%s' # +gameTest.assert.onlyWorksWithMobs=spawnWithoutBehaviors() hanya dapat digunakan dengan mob # +gameTest.assert.mobWontMove=Tidak dapat membuat mob bergerak '%s' # +gameTest.assert.noPathFound=Tidak ada jalur yang ditemukan untuk Entitas jenis '%s' # +gameTest.assert.pathFound=Jalur ditemukan untuk Entitas jenis '%s' # +gameTest.assert.expectEntityOfType=Mengharapkan Entitas jenis '%s' # +gameTest.assert.unexpectedDataResult=Hasil data Entitas tak terduga # +gameTest.assert.didNotExpectEntityOfType=Tidak mengharapkan Entitas jenis '%s' # +gameTest.assert.expectBlock=Blok yang diharapkan dari jenis '%s' # +gameTest.assert.expectBlockWithState=Blok yang diharapkan dengan status '%s' # +gameTest.assert.unexpectedBlock=Tidak mengharapkan Blok dari jenis '%s' # +gameTest.assert.unexpectedBlockState=Blok tidak memiliki Status Blok yang diharapkan # +gameTest.assert.expectItemOfType=Mengharapkan Entitas Item jenis %s # +gameTest.assert.unexpectedItemOfType=Tidak mengharapkan Entitas Item jenis %s # +gameTest.assert.wrongEntityItemCount=Jumlah Entitas Item jenis %s tidak diharapkan. Diharapkan: %s. Aktual: %s. # +gameTest.assert.noContainerFound=Tak ada kontainer yang ditemukan # +gameTest.assert.expectEmptyContainer=Mengharapkan kontainer kosong # +gameTest.assert.expectItemInContainer=Kontainer tidak berisi item jenis %s # +gameTest.assert.missingComponent=Entitas tidak memiliki komponen '%s' # +gameTest.assert.hasComponent=Entitas memiliki komponen '%s' # +gameTest.assert.missingArmor=Entitas tidak memiliki baju zirah %s dalam slot %s dengan data %s # +gameTest.assert.hasArmor=Entitas memiliki baju zirah %s dalam slot %s dengan data %s # +gameTest.assert.unexpectedRedstonePowerLevel=Tingkat daya Batu Merah tidak diharapkan. Diharapkan: %s. Aktual: %s. # +gameTest.assert.expectWaterLogged=Mengharapkan blok penuh air # +gameTest.assert.unexpectedWaterLogged=Tidak mengharapkan blok penuh air # +gameTest.assert.missingExplosionComponent=Tidak dapat mengatur sumbu entitas karena tidak memiliki komponen ledakan # +gameTest.assert.invalidEntityInstance=Instans entitas tidak valid # +gameTest.assert.unexpectedParameterValue=Nilai tak terduga untuk parameter '%s' # +gameTest.assert.expectEntityInstance=Contoh entitas yang diharapkan dari jenis '%s' # +gameTest.assert.didNotExpectEntityInstance=Tidak mengharapkan contoh entitas jenis '%s' # +gameTest.assert.invalidFluidType=Jenis cairan tidak valid # +gameTest.assert.expectCauldron=Blok yang diharapkan dari jenis Kaldron # +gameTest.success.runningTests=Menjalankan %s tes... # +gameTest.success.relativePosition=Posisi relatif terhadap %s: %s ### first %s is the name of the test and the second %s is the local location in the test structure +gameTest.success.passed=%s lulus! # +gameTest.success.flakyPassedEnough=%s lulus %s kali dari %s percobaan. ### this is used when a test has passed a sufficient number of times +gameTest.success.flakyPassed=Tes Flaky %s berhasil, percobaan: %s berhasil: %s. ### this one is used when a test has passed, but not yet reached the required number of times to succeed +gameTest.success.testsStarted=Menjalankan %s pengujian dengan tag '%s'... # +gameTest.report.testLocation=Pada: %s, %s, %s (relatif: %s, %s, %s) # +gameTest.report.tickCount=Tick: %s ### This appears right below the gameTest.report.testLocation line +gameTest.report.testCount=GameTest selesai! %s tes dijalankan # +gameTest.report.someTestsFailed=%s tes yang diperlukan gagal :( # +gameTest.report.allRequiredTestsPassed=Semua tes yang diperlukan lulus :) # +gameTest.report.optionalFailures=%s tes opsional gagal # +gameTest.report.bookTitle=Laporan Tes Permainan ### A book with this title is placed next to each test with the test results inside + +## Script +script.description=Opsi debug untuk Kerangka Kerja GameTest. # +script.error.unknownCommandMode=Mode perintah yang tidak diketahui diberikan # +script.error.noDebugger=Debugger tidak ada # +script.error.debuggerFailed=Gagal memulai debugger # +script.error.profilerStopped=Profiler berhenti. Gagal menyimpan profil. # +script.error.statsSaved=Gagal menyimpan statistik skrip # +script.success.debuggerListen=Debugger mendengarkan di port %s # +script.success.debuggerConnect=Debugger terhubung ke host %s di port %s # +script.success.debuggerClosed=Debugger ditutup # +script.success.profilerStarted=Profiler dimulai # +script.success.profilerStopped=Profiler berhenti. Profil disimpan ke '%s' ### Full path to profile file +script.success.statsSaved=Statistik skrip disimpan ke '%s' ### Full path to stats file + +clientscript.description=Opsi debug klien untuk Kerangka Kerja GameTest. # +clientscript.error.unknownCommandMode=Mode perintah yang tidak diketahui diberikan # +clientscript.error.noDebugger=Debugger klien tidak ada # +clientscript.error.debuggerFailed=Gagal memulai debugger klien # +clientscript.success.debuggerListen=Debugger klien mendengarkan di port %s # +clientscript.success.debuggerConnect=Debugger klien terhubung ke host %s di port %s # +clientscript.success.debuggerClosed=Debugger klien ditutup # + +## World Recovery +world_recovery.description=Klik tombol di bawah ini untuk membuka pemilih file yang bisa kamu gunakan untuk mencari dan memilih folder 'minecraftWorlds'.%1%1Lihat di dalam folder 'games/com.mojang', mulai dari akar perangkat atau kartu SD-mu.%1%1Setelah dipilih, kami akan menyalin duniamu ke lokasi penyimpanan eksternal yang baru.%1%1Kamu harus memiliki cukup ruang yang tersedia di perangkat untuk menyimpan salinan duniamu. ### %1 is line breaks +world_recovery.title=Pemulihan Dunia # +world_recovery.select_worlds=Pilih Dunia # +world_recovery.error.title=Kesalahan dalam Memulihkan Dunia # +world_recovery.error.invalid_directory=Kamu harus memilih direktori yang berakhir dengan '%s'. # +world_recovery.error.insufficient_space=Ruang tidak cukup untuk melakukan pemulihan. Diperlukan: %1. Tersedia: %2. # +world_recovery.error.generic=Terjadi kesalahan: %s # +world_recovery.success=Pemulihan Dunia berhasil! # +world_recovery.init=Memulai proses pemulihan... # +world_recovery.progress=Memulihkan %2 file (%3).%1%1Progres: %4%% selesai%1File disalin: %5/%2 ### %1 is line breaks, %2 is file count, %3 is total size, %4 is percent complete, %5 is current file count + +osk.truncation_warning.title=Peringatan # +osk.truncation_warning.body=Tak bisa mengedit teks. Teks melebihi batas dan bisa mengakibatkan pemotongan atau kehilangan data. # + +## Gatherings +gathering.button.minecraftLive=Minecraft Live # +gathering.caption.startsIn=Dimulai dalam %s # +gathering.caption.endsIn=Berakhir dalam %s # +gathering.caption.eventOver=Acara berakhir # +gathering.info.button.readMore=Baca Selengkapnya... # +gathering.info.button.voteNow=Pilih Sekarang # +gathering.info.title.liveIsComing=Minecraft Live Segera Hadir! # +gathering.info.header.minecraftLive=Minecraft Live # +gathering.info.body.liveIsComing=Saatnya menambahkan mob baru ke Minecraft, dan pilihannya ada di tanganmu. # +gathering.info.modal.title.connectFail=Gagal terhubung # +gathering.info.modal.body.connectFail=Sayangnya kami tidak bisa terhubung. Coba lagi nanti. # +gathering.connect.title=Menghubungkan... # diff --git a/servers/bedrock/resource_packs/vanilla/texts/it_IT.lang b/servers/bedrock/resource_packs/vanilla/texts/it_IT.lang new file mode 100644 index 0000000..2f6160c --- /dev/null +++ b/servers/bedrock/resource_packs/vanilla/texts/it_IT.lang @@ -0,0 +1,10422 @@ +## Comments can be added anywhere on a valid line by starting with '##' +## +## Note, trailing spaces will NOT be trimmed. If you want room between the end of the string and the start of a +## comment on the same line, use TABs. +accessibility.disableTTS=Sintesi vocale disattivata # +accessibility.enableTTS=Sintesi vocale attivata # + +## Translator note: +## This section of phrases will be given audibly to the user using text to speech + +accessibility.chat.tts.gamepad.back=Premi il %s per tornare indietro # +accessibility.chat.tts.gamepad.exitChat=Premi il %s per uscire dalla chat # +accessibility.chat.tts.gamepad.sendMessage=Premi il %s per inviare il messaggio # +accessibility.chat.tts.says=%s dice %s # +accessibility.chat.tts.hideChat=Nascondi chat # +accessibility.chat.tts.keyboard=Tastiera # +accessibility.chat.tts.muteChatToggle=Disattiva chat # +accessibility.chat.tts.sendChatMessage=Invia # +accessibility.chat.tts.textboxTitle=Chat # + +accessibility.game.playerView=Vista giocatore # + +accessibility.loading.done=Fatto # +accessibility.saving.done=Fatto # +accessibility.downloading.start=Download iniziato # +accessibility.downloading.Progress=Download al %s per cento # +accessibility.downloading.canceled=Download annullato # +accessibility.downloading.complete=Download completato # +accessibility.importing.start=Importazione iniziata # +accessibility.importing.Progress=Importazione al %s per cento # +accessibility.importing.canceled=Importazione annullata # +accessibility.importing.complete=Importazione completata # +accessibility.signin.xbl=Accesso a Xbox Live in corso # +accessibility.chat.howtoopen=Premi %s per aprire la chat # +accessibility.chat.howtoemote=Premi o tieni premuto %s per l'emote # +accessibility.key.mouseButton=Pulsante %s del mouse # +accessibility.key.gamepad=Controller %s # +accessibility.list.or.two=%s o %s # +accessibility.list.or.three_or_more.first=%s # +accessibility.list.or.three_or_more.inner=, %s # +accessibility.list.or.three_or_more.last=, o %s # + +accessibility.button.tts.title=Pulsante # +accessibility.checkbox.tts.title=Checkbox # +accessibility.checkbox.tts.status=stato %s ### Status will be checked or unchecked +accessibility.dropdown.tts.title=Menu a discesa # +accessibility.screen.tts.title=Schermata %s ### %s will be replaced with the title of the screen (Example: Library Screen) +accessibility.slider.tts.title=Cursore # +accessibility.tab.tts.title=Scheda # +accessibility.textbox.tts.title=Riquadro di testo # +accessibility.toggle.tts.title=Alterna # +accessibility.scrollbar.tts.title=Barra di scorrimento # + +accessibility.button.navigateLeft=Freccia sinistra # +accessibility.button.navigateRight=Freccia destra # + +accessibility.button.close=chiudi # +accessibility.button.back=indietro # +accessibility.button.exit=Esci # + +## Text for the filter button in search menu which works as follows: +## a. When there are 0 filters applied - "Filter Button X of Y" +## b. When 1 or more filters are applied - "Filter Button X of Y, Z Applied" where Z is the number of filters applied. +accessibility.button.filter=Filtro # +accessibility.button.filter.appliedCount= %s applicati # +accessibility.button.sort=Ordina # + +accessibility.dropdown.listItem=Elenca oggetto # + +accessibility.minecoin=Minecoin · # +accessibility.minecoins=Minecoins # +accessibility.fullprice=Prezzo pieno %s Minecoins # +accessibility.discount.price=Prezzo scontato %s Minecoins # +accessibility.discount.percent=%s% di sconto # + +accessibility.sectionName=Sezione %s: # + +accessibility.state.on=: attivo # +accessibility.state.off=: disattivo # + +accessibility.state.checked=: spuntato # +accessibility.state.unchecked=: non spuntato # + +accessibility.state.selected=: selezionato # +accessibility.state.unselected=: non selezionato # + +accessibility.store.offerDescription.share=Condividi # +accessibility.store.wishlist.button=Lista dei desideri # + +accessibility.index= %s di %s ### This is numbering, which number out of the total number of objects is available for interaction. Example: 1 of 3 + +accessibility.slider.tts.percentValue=%s per cento # + +accessibility.play.editWorld=Modifica mondo # +accessibility.play.editRealm=Modifica reame # +accessibility.play.editServer=Modifica server # +accessibility.play.importWorld=Importa mondo # +accessibility.play.leaveRealm=Esci dal reame # +accessibility.play.realmFeed=Feed del reame # +accessibility.play.noNewPosts=Nessun nuovo post # +accessibility.play.singleNewPost=1 nuovo post # +accessibility.play.multipleNewPosts=%s nuovi post ### %s will be a number +accessibility.play.tabLeft=Premi il %s per tab sinistro # +accessibility.play.tabRight=Premi il %s per tab destro # +accessibility.play.legacyWorldsDelete=Cancella mondo obsoleto # +accessibility.play.uploadWorld=Carica mondo # + +accessibility.pause.permissions=Permessi # +accessibility.pause.profile=Scegli profilo # + +accessibility.start.buttonHelper=%s : %s ### Used for on-screen gamepad helpers (eg. "Y Button : Change User") + +accessibility.screenName.achievements=Schermata obiettivi # +accessibility.screenName.chat=Schermata chat # +accessibility.screenName.chatSettings=Schermata Impostazioni chat # +accessibility.screenName.createNew=Crea nuova schermata # +accessibility.screenName.createWorld=Crea schermata impostazioni mondo # +accessibility.screenName.editCharacter=Creatore del personaggio # +accessibility.screenName.editWorldSettings=Modifica schermata impostazioni mondo # +accessibility.screenName.error=Schermata di errore # +accessibility.screenName.howToPlay=Schermata Come giocare # +accessibility.screenName.inviteToGame=Schermata Invita a giocare # +accessibility.screenName.joinByIP=Finestra di dialogo Partecipa tramite IP # +accessibility.screenName.joinCode=Finestra di dialogo Codice unione # +accessibility.screenName.library=Schermata Raccolta # +accessibility.screenName.modalDialog=Finestra di dialogo # +accessibility.screenName.myTemplates=Schermata I miei modelli # +accessibility.screenName.myWorlds=Schermata I miei mondi # +accessibility.screenName.patchNotes=Schermata note patch # +accessibility.screenName.pause=Schermata di pausa # +accessibility.screenName.permissions=Schermata Autorizzazioni # +accessibility.screenName.play=Schermata di gioco # +accessibility.screenName.profile=Schermata Profilo # +accessibility.screenName.realmSettings=Schermata impostazioni reame # +accessibility.screenName.settings=Schermata impostazioni di gioco # +accessibility.screenName.addFriend=Schermata Aggiungi amico # +accessibility.screenName.skinPicker=Schermata scelta skin # +accessibility.screenName.start=Menu principale # +accessibility.screenName.vrAlignment=Schermata allineamento VR # +accessibility.screenName.emoteWheel=Schermo Emote # + +accessibility.settings.reset=ripristina # +accessibility.settings.chooseSeed=Scegli seme # + +accessibility.start.feedback=Invia link di feedback al sito Web # +accessibility.start.new=Nuovo # +accessibility.start.profile=Scegli profilo # +accessibility.start.skinPicker=Scegli skin # + +accessibility.store.tag=Tag # + +accessibility.textbox.editing=Modifica # + +accessibility.text.period=Punto # +accessibility.text.period.url=Punto ### Pronunciation for a period inside of a URL, as in "www dot microsoft dot com" +accessibility.text.comma=Virgola # +accessibility.text.colon=Due punti # +accessibility.text.apostrophe=Apostrofo # +accessibility.text.semiColon=Punto e virgola # +accessibility.text.questionMark=Punto interrogativo # +accessibility.text.quotationMark=Virgolette # +accessibility.text.space=Spazio # +accessibility.text.tilde=Tilde # +accessibility.text.graveAccent=Accento grave # +accessibility.text.lessThan=Minore di # +accessibility.text.greaterThan=Maggiore di # +accessibility.text.leftBrace=Parentesi graffa aperta # +accessibility.text.rightBrace=Parentesi graffa chiusa # +accessibility.text.rightBracket=Parentesi destra # +accessibility.text.leftBracket=Parentesi sinistra # +accessibility.text.verticalBar=Barra verticale # +accessibility.text.forwardSlash=Barra # +accessibility.text.backwardSlash=Barra rovesciata # + +accessibility.text.exclamationPoint=Punto esclamativo # +accessibility.text.atSign=Chiocciola # +accessibility.text.hashTag=Hashtag # +accessibility.text.dollarSign=Dollaro # +accessibility.text.percent=Percentuale # +accessibility.text.caret=Accento circonflesso # +accessibility.text.ampersand=E # +accessibility.text.asterisk=Asterisco # +accessibility.text.leftParenthesis=Parentesi aperta # +accessibility.text.rightParenthesis=Parentesi chiusa # +accessibility.text.hyphen=Trattino # +accessibility.text.underScore=Trattino basso # +accessibility.text.plus=Più # +accessibility.text.equals=Uguale # + +accessibility.text.unsupported=Carattere ignoto # + +accessibility.toast=Notifica ### This is the name of the popup that appears when a player gets a notification for a game invite or achievement unlocked + +accessibility.worldTemplates.help=Guida # + +accessibility.popup.title=Disattivare lettura schermo? # +accessibility.popup.message.line1=Ti diamo il benvenuto in Minecraft! # +accessibility.popup.message.default=Sul tuo dispositivo, la lettura dello schermo è attivata in automatico. # +accessibility.popup.message.platform=Abbiamo rilevato che il tuo sistema prevede un sistema di lettura dello schermo e abbiamo attivato automaticamente la lettura dello schermo di Minecraft. # +accessibility.popup.message.touch=Tocca e trascina per trovare i comandi sullo schermo, e tocca due volte i comandi per selezionare. Per scorrere su una schermata, tocca due volte e tieni premuto mentre scorri il dito verso l'alto o il basso. # +accessibility.popup.message.xbl=Abbiamo rilevato che il tuo account ha l'opzione "Consenti ai giochi di leggermi" attivata e abbiamo attivato automaticamente la lettura dello schermo di Minecraft. # +accessibility.popup.message.line3=Vuoi disattivarlo? # +accessibility.popup.left_button_text=Disattiva # +accessibility.popup.right_button_text=Lascia attivo # + +accessibility.popup.joinRealm=Schermata Entra nel Realm # + +accessibility.controllerLayoutScreen.buttonRemapped=%s è ora assegnato a %s # +accessibility.controllerLayoutScreen.buttonBoundTo=Pulsante %s: %s # +accessibility.controllerLayoutScreen.buttonRemapping=Seleziona un input da assegnare a %s # + +accessibility.gamepad.faceButton.down=Pulsante A # +accessibility.gamepad.faceButton.right=Pulsante B # +accessibility.gamepad.faceButton.left=Pulsante X # +accessibility.gamepad.faceButton.up=Pulsante Y # +accessibility.gamepad.button.systemLeft=Pulsante Visualizza # +accessibility.gamepad.button.systemRight=Pulsante Menu # +accessibility.gamepad.dpad.down=Pulsante direzionale Giù # +accessibility.gamepad.dpad.up=Pulsante direzionale Su # +accessibility.gamepad.dpad.left=Pulsante direzionale Sinistra # +accessibility.gamepad.dpad.right=Pulsante direzionale Destra # +accessibility.gamepad.stick.left=Stick sinistro # +accessibility.gamepad.stick.right=Stick destro # +accessibility.gamepad.trigger.right=Grilletto destro # +accessibility.gamepad.trigger.left=Grilletto sinistro # +accessibility.gamepad.bumper.right=Pulsante dorsale destro ### Used for both Xbox and controller on Windows +accessibility.gamepad.bumper.left=Pulsante dorsale sinistro ### Used for both Xbox and controller on Windows + +accessibility.keyboard.leftBracket=Tasto parentesi quadra aperta ### left square bracket means '[' on the english keyboard +accessibility.keyboard.rightBracket=Tasto parentesi quadra chiusa ### right square bracket means ']' on the english keyboard + +accessibility.emotes.hovered=%s, pulsante emote %d, %d di %d # +accessibility.emotes.assigned=Emote %s assegnata # +accessibility.emotes.unassigned=Non assegnata # +accessibility.emotes.playSuccess=Riproduci emote # +accessibility.emotes.playFailed=Nessuna emote assegnata a questo pulsante, premi %s per accedere al pulsante Cambia emote # +accessibility.emotes.changeEmotesInstruction.button=%s per accedere # +accessibility.emotes.keyboard.arrow=freccia # + +accessibility.emotes.instruction.keyboard=Premi a destra o a sinistra per scorrere i pulsanti di emote. Premi la freccia giù per accedere al pulsante Cambia emote. # + +## End of audible phrases section + +accounts.name=Nome: %s (%s) # +accounts.signedInAs=Accesso eseguito come # +accounts.signOutConfirmation=Vuoi uscire e cambiare account? # +accounts.switchConfirmation=Vuoi cambiare account? Il tuo account attuale rimarrà connesso. # +accounts.signOut=Esci # +accounts.switch=Cambia account # +accounts.manage=Gestisci account # + +achievement.alternativeFuel=Combustibile alternativo # +achievement.alternativeFuel.desc=Alimenta una fornace con un blocco di alghe # +achievement.acquireIron=Ferri del mestiere # +achievement.acquireIron.desc=Fondi un lingotto di ferro # +achievement.bakeCake=Forno rovente # +achievement.bakeCake.desc=Grano, zucchero, latte e uova! # +achievement.blaze_rod=Nel fuoco # +achievement.blaze_rod.desc=Ottieni una verga da un Blaze # +achievement.bookcase=Bibliotecario # +achievement.bookcase.desc=Costruisci degli scaffali per migliorare il tavolo per incantesimi # +achievement.breedCow=Ripopolamento # +achievement.breedCow.desc=Fai riprodurre due mucche con il grano # +achievement.buildBetterPickaxe=Salto di qualità # +achievement.buildBetterPickaxe.desc=Costruisci un piccozza migliore # +achievement.buildFurnace=Situazione bollente # +achievement.buildFurnace.desc=Costruisci una fornace usando otto blocchi di pietra # +achievement.buildHoe=È ora di coltivare! # +achievement.buildHoe.desc=Usa assi e bastoni per realizzare una zappa # +achievement.buildPickaxe=In miniera! # +achievement.buildPickaxe.desc=Usa assi e bastoni per realizzare una piccozza # +achievement.buildSword=È ora di attaccare! # +achievement.buildSword.desc=Usa assi e bastoni per realizzare una spada # +achievement.buildWorkBench=Banco di prova # +achievement.buildWorkBench.desc=Crea un banco da lavoro con quattro blocchi di assi di legno # +achievement.cookFish=Pesce delizioso # +achievement.cookFish.desc=Pesca e cuoci un pesce! # +achievement.diamonds=DIAMANTI! # +achievement.diamonds.desc=Ottieni dei diamanti con i tuoi attrezzi di ferro # +achievement.diamondsToYou=Diamanti a voi! # +achievement.diamondsToYou.desc=Lancia diamanti a un altro giocatore. # +achievement.enchantments=Incantatore # +achievement.enchantments.desc=Usa un libro, ossidiana e diamanti per costruire un tavolo per incantesimi # +achievement.exploreAllBiomes=Verso l'infinito... e oltre! # +achievement.exploreAllBiomes.desc=Scopri tutti i biomi # +achievement.flyPig=Quando i maiali voleranno # +achievement.flyPig.desc=Fai volare un maiale giù da un precipizio # +achievement.fullBeacon=Sia fatta la luce # +achievement.fullBeacon.desc=Crea un faro completo # +achievement.get=Impresa compiuta! # +achievement.ghast=Rispedita al mittente # +achievement.ghast.desc=Distruggi un Ghast con una palla di fuoco # +achievement.killCow=Ribalta la mucca # +achievement.killCow.desc=Procurati del cuoio # +achievement.killEnemy=Cacciatore di mostri # +achievement.killEnemy.desc=Attacca e sconfiggi un mostro # +achievement.killWither=Inizio. # +achievement.killWither.desc=Uccidi il Wither # +achievement.makeBread=Cuoci il pane # +achievement.makeBread.desc=Trasforma il grano in pane. # +achievement.mineWood=Duro come il legno # +achievement.mineWood.desc=Colpisci un albero fino a ottenere un blocco di legno. # +achievement.notification.description=Obiettivo sbloccato # +achievement.onARail=Sui binari # +achievement.onARail.desc=Viaggia in un vagonetto per almeno 1 chilometro dal punto di partenza. # +achievement.openInventory=Nell'inventario # +achievement.openInventory.desc=Premi "%1$s" per aprire l'inventario. # +achievement.overkill=Massacro # +achievement.overkill.desc=Infliggi nove cuori di danno in un singolo colpo # +achievement.overpowered=Un'aura potentissima # +achievement.overpowered.desc=Crea una mela di Notch. # +achievement.portal=Lasciate ogni speranza... # +achievement.portal.desc=Costruisci un portale del Nether. # +achievement.potion=Distilleria artigianale # +achievement.potion.desc=Prepara una pozione. # +achievement.requires=Richiede "%1$s". # +achievement.snipeSkeleton=Duello tra cecchini # +achievement.snipeSkeleton.desc=Uccidi uno scheletro con una freccia da una distanza superiore a 50 metri. # +achievement.spawnWither=Inizio # +achievement.spawnWither.desc=Genera il Wither. # +achievement.taken=Ottenuto! # +achievement.theEnd=The End? # +achievement.theEnd.desc=Accedi all'End. # +achievement.theEnd2=The End # +achievement.theEnd2.desc=Sconfiggi l'Enderdrago. # +achievement.unknown=??? # +achievement.uninitScore=-- # + +action.hint.exit.boat=Tocca Salta per scendere dalla barca # +action.hint.exit.minecart=Tocca Salta per scendere dal vagonetto # +action.hint.exit.pig=Tocca il movimento furtivo per scendere # +action.hint.exit.horse=Tocca il movimento furtivo per scendere # +action.hint.exit.strider=Tocca il movimento furtivo per scendere # +action.hint.exit.donkey=Tocca il movimento furtivo per scendere # +action.hint.exit.mule=Tocca il movimento furtivo per scendere # +action.hint.exit.llama=Tocca il movimento furtivo per scendere # +action.hint.exit.trader_llama=Tocca il movimento furtivo per scendere # +action.hint.exit.skeleton_horse=Tocca il movimento furtivo per scendere # + + +action.hint.exit.scheme.minecart=Tocca Salta per scendere dal vagonetto # +action.hint.exit.scheme.pig=Tocca Scendi per scendere # +action.hint.exit.scheme.horse=Tocca Scendi per scendere # +action.hint.exit.scheme.strider=Tocca Scendi per scendere # +action.hint.exit.scheme.donkey=Tocca Scendi per scendere # +action.hint.exit.scheme.mule=Tocca Scendi per scendere # +action.hint.exit.scheme.llama=Tocca Scendi per scendere # +action.hint.exit.scheme.trader_llama=Tocca Scendi per scendere # +action.hint.exit.scheme.skeleton_horse=Tocca Scendi per scendere # + +action.hint.exit.console.boat=Premi :_input_key.jump: per scendere dalla barca # +action.hint.exit.console.minecart=Premi :_input_key.jump: per scendere dal vagonetto # +action.hint.exit.console.pig=Premi :_input_key.sneak: per scendere # +action.hint.exit.console.horse=Premi :_input_key.sneak: per scendere # +action.hint.exit.console.strider=Premi :_input_key.sneak: per scendere # +action.hint.exit.console.donkey=Premi :_input_key.sneak: per scendere # +action.hint.exit.console.mule=Premi :_input_key.sneak: per scendere # +action.hint.exit.console.llama=Premi :_input_key.sneak: per scendere # +action.hint.exit.console.trader_llama=Premi :_input_key.sneak: per scendere # +action.hint.exit.console.skeleton_horse=Premi :_input_key.sneak: per scendere # + +action.interact.creeper=Incendia # +action.interact.edit=Modifica # +action.interact.exit.boat=Scendi dalla barca # +action.interact.feed=Sfama # +action.interact.fishing=Pesca # +action.interact.milk=Mungi # +action.interact.mooshear=Tosa # +action.interact.moostew=Produci zuppa # +action.interact.repair=Ripara # +action.interact.ride.boat=Sali a bordo # +action.interact.ride.minecart=Sali # +action.interact.ride.horse=Sali # +action.interact.ride.strider=Sali # +action.interact.shear=Tosa # +action.interact.sit=Siediti # +action.interact.stand=Alzati # +action.interact.talk=Parla # +action.interact.tame=Addomestica # +action.interact.dye=Tingi # +action.interact.cure=Cura # +action.interact.opencontainer=Apri # +action.interact.createMap=Crea mappa # +action.interact.takepicture=Scatta immagine # +action.interact.saddle=Sella # +action.interact.mount=Cavalcatura # +action.interact.boost=Accelera # +action.interact.write=Scrivi # +action.interact.leash=Guinzaglio # +action.interact.unleash=Rimuovi guinzaglio # +action.interact.name=Nome # +action.interact.attachchest=Assicura cassa # +action.interact.equiphorsearmor=Equipaggia bardatura # +action.interact.equipcarpet=Equipaggia tappeto # +action.interact.trade=Scambia # +action.interact.armorstand.pose=Posa # +action.interact.armorstand.equip=Equipaggia # +action.interact.read=Leggi # +action.interact.wakevillager=Abitante sveglio # +action.interact.barter=Baratto # + +advMode.allEntities=@e = tutte le entità # +advMode.allPlayers=@a = tutti i giocatori # +advMode.command=Input comandi # +advMode.nearestPlayer=@p = giocatore più vicino # +advMode.notAllowed=Devi essere un operatore in modalità Creativa # +advMode.notEnabled=I blocchi di comando non sono abilitati in questo server # +advMode.previousOutput=Esito precedente # +advMode.randomPlayer=@r = giocatore a caso # +advMode.self=@s = se stesso # +advMode.setCommand=Assegna un comando della consolle al blocco # +advMode.setCommand.success=Comando assegnato: %s # + +apple.iCloudDisabled.title=Non perdere i tuoi mondi! # +apple.iCloudDisabled.message=I tuoi mondi non vengono salvati correttamente. Potresti non trovarli quando giocherai nuovamente a Minecraft. Accedi alle impostazioni di Apple TV e attiva iCloud per assicurarti che siano salvati. # +apple.iCloudDisabled.button.turnOnICloud=Attiva iCloud # +apple.iCloudNoSpace.message=Non disponi di spazio libero sufficiente su iCloud per salvare correttamente i tuoi mondi. Potresti non trovarli quando giocherai nuovamente a Minecraft. Libera spazio sul tuo account iCloud per assicurarti che tutti i mondi vengano salvati. # +apple.iCloudNoSpace.button.manageICloud=Gestisci iCloud # +apple.iCloudNoInternet.message=Per salvare correttamente i mondi è necessaria una connessione a Internet. Potresti non trovarli quando giocherai nuovamente a Minecraft. Riconnettiti a Internet per assicurarti che tutti i mondi vengano salvati. # +apple.iCloudSignInRequired.title=Accedi # +apple.iCloudSignInRequired.message=Per giocare a Minecraft devi effettuare l'accesso a iCloud. Puoi attivare iCloud dalle Impostazioni di Apple TV. # +apple.iCloudUserChanged.message=Un nuovo account iCloud ha effettuato l'accesso. Per giocare dovrai riavviare Minecraft. # +apple.LocalNetworkPermission.message=Minecraft desidera accedere alla tua rete locale. In questo modo potrai giocare insieme agli altri utenti della tua rete locale. Il rifiuto di questa autorizzazione non influisce sulle funzionalità online o sul gioco. Ma impedirà a te e ad altri utenti sulla stessa rete di giocare insieme. # + +attribute.modifier.plus.0=+%d %s # +attribute.modifier.plus.1=+%d%% %s # +attribute.modifier.plus.2=+%d%% %s # +attribute.modifier.take.0=-%d %s # +attribute.modifier.take.1=-%d%% %s # +attribute.modifier.take.2=-%d%% %s # +attribute.name.minecraft:attack_damage=Danni per colpo # +attribute.name.minecraft:follow_range=Raggio di rilevamento delle creature # +attribute.name.minecraft:knockback_resistance=Resistenza al contraccolpo # +attribute.name.generic.maxHealth=Salute massima # +attribute.name.generic.attackDamage=Danni per colpo # +attribute.name.generic.knockbackResistance=Resistenza al contraccolpo # +attribute.name.minecraft:movement=Velocità # +attribute.name.horse.jumpStrength=Forza di salto del cavallo # +attribute.name.zombie.spawnReinforcements=Rinforzi zombi # + +attribution.goBack=Indietro # +attribution.viewAttribution=Per consultare le attribuzioni, visita https://minecraft.net/attribution con qualunque browser web. # + +authentication.demo.body.default=Inizio dell'esperienza demo... # +authentication.demo.body.error=Siamo spiacenti, ma questa lezione non è più disponibile. # +authentication.demo.title=Caricamento della demo # +authentication.demo.title.error=Lezione non disponibile # +authentication.pleaseSignIn=Accedi con il tuo account scolastico o aziendale per utilizzare Minecraft Education. # +authentication.loggingin=Accesso in corso... # +authentication.signIn=Accedi # +authentication.signIn.tryAgain=Riprova # +authentication.signingInTo=Accesso in corso a %s # +authentication.unableToConnect=Impossibile connettersi # +authentication.unauthenticated=Questo account non ha i requisiti per usare Minecraft Education. # +authentication.location=Per maggiori informazioni: # +authentication.tryagain=Accedi con un altro account # +authentication.welcome=Ciao, %s! # +authentication.exitingGame=Ciao, torna presto. # +authentication.trialMessageTitle=Versione di prova gratuita # +authentication.trialWelcome=Benvenuto!%1%1Disponi di %2 prove di Minecraft Education prima che la tua scuola o azienda debba acquistare una licenza.%1%1Ogni avvio di Minecraft Education viene conteggiato come una prova. Buon divertimento! # +authentication.trialWarning=Disponi di %2 prove di Minecraft Education prima che la tua scuola o azienda debba acquistare una licenza.%1%1Ogni avvio di Minecraft Education viene conteggiato come una prova. # +authentication.trialEnded=La prova di Minecraft Education è completa.%1%1La tua scuola o azienda dovrà acquistare una licenza per continuare a utilizzare tutte le funzionalità di Minecraft Education.%1%1Ora verrai disconnesso dal tuo account %2 e potrai esplorare la nostra lezione demo con funzionalità limitate. # +authentication.trialEndedTitle=Versione di prova terminata # +authentication.clickToPurchase=Come acquistare ### Translations should be 20 characters or less +authentication.adalException=Impossibile connettersi al servizio necessario in questo momento. Verifica la connessione a Internet e riprova. # +authentication.buyMinecraft=Vai all'App Store # +authentication.edu.leaveGame.title=Sei stato disconnesso # +authentication.edu.leaveGame.body=Un altro dispositivo ha effettuato l'accesso con il tuo account. # +authentication.edu.leaveGame.help=Guida # +authentication.educationOnly=Se non sei un utente Education, vai all'app store per scaricare la versione standard. # +authentication.minecraftInstead=App Store # +authentication.signInButton=Accedi con un altro account # +authentication.signInRequired=Accesso richiesto # +authentication.store.confirm.button=Conferma # +authentication.store.confirmPurchase=Conferma acquisto # +authentication.store.intro=La tua versione di prova di Minecraft Education è conclusa. Per continuare a utilizzare Minecraft Education dovrai acquistare una licenza. # +authentication.store.popup.purchaseFailed.title=Si è verificato un errore # +authentication.store.popup.purchaseFailed.msg=Siamo spiacenti, non è stato possibile completare il tuo acquisto. Verifica la tua connessione Internet. # +authentication.store.purchase.info1=Il pagamento sarà addebitato sul tuo account iTunes una volta confermato l'acquisto e l'abbonamento si rinnoverà automaticamente, a meno che l'opzione per il rinnovo automatico non venga disattivata almeno 24 ore prima del termine del periodo di abbonamento in corso. Sul tuo account sarà addebitato il rinnovo nelle 24 ore precedenti la conclusione del periodo in corso, al costo del tipo di abbonamento selezionato in precedenza. # +authentication.store.purchase.info2=Puoi gestire il tuo abbonamento e disattivare il rinnovo automatico effettuando l'accesso alle tue impostazioni dell'account iTunes dopo l'acquisto. Annullando un abbonamento già attivato, non saranno emessi rimborsi per il periodo di utilizzo non usufruito. Per questo abbonamento, il tuo account iTunes verrà collegato al tuo account O365 Education, quindi non potrai acquistare ulteriori licenze Minecraft Education con questo account iTunes. # +authentication.store.purchase.button=Acquista licenza (%s/anno) # +authentication.store.terms=Condizioni d'uso # +authentication.store.viewTermsAndConditions=Termini e condizioni # +authentication.store.viewPrivacyPolicy=Informativa sulla privacy # +authentication.toast.refreshFailed.title=Account # +authentication.toast.refreshFailed.body=C'è un problema con le informazioni del tuo account. Esegui di nuovo l'accesso per continuare a usare le funzionalità del Multigiocatore. # +authentication.error.generic.title=Impossibile accedere # +authentication.error.generic.body=Non siamo riusciti a farti accedere. Assicurati di effettuare l'accesso con l'account scolastico o aziendale e riprova. # +authentication.error.generic.link1=Ulteriori informazioni sull'idoneità dell'account. # +authentication.error.generic.link2=Prova una lezione demo. # +authentication.error.outOfDate.title=Aggiornamento richiesto # +authentication.error.outOfDate.body=Siamo spiacenti, ma questa versione di Minecraft Education non è più supportata. Esegui l'aggiornamento alla versione più recente per continuare la riproduzione. # +authentication.error.outOfDate.downloadPage=Vai alla pagina dei download # +authentication.error.accountType.body=Ops! Sembra che tu abbia effettuato l'accesso con un account personale. Questo account non è idoneo per l'utilizzo di Minecraft Education. Assicurati di effettuare l'accesso con l'account scolastico o aziendale e riprova. # + +eula.intro=Per usare Minecraft Education devi accettare il contratto di licenza per l'utente finale. # +eula.location=L'EULA è disponibile all'indirizzo: # +eula.title=Accordo di licenza con l'utente finale # +eula.view=Visualizza EULA # +eula.callToAction=Fai clic su Accetta per accettare i termini dell'accordo. # +eula.acceptButton=Accetta # + +book.byAuthor=di # +book.defaultAuthor=Autore sconosciuto # +book.editTitle=Titolo del libro: # +book.export=Esporta # +book.finalizeButton=Firma e chiudi # +book.finalizeWarning=Attenzione! Dopo aver firmato il libro non potrai più modificarlo. # +book.generation.0=Originale # +book.generation.1=Copia dell'originale # +book.generation.2=Copia di una copia # +book.generation.3=Stracciato # +book.pageIndicator=Pagina %1$s di %2$s # +book.signButton=Firma # +book.titleHere=[Inserisci il titolo] # +book.headerPortfolio=Dal portfolio # +book.headerInventory=Dall'inventario # + +build.tooHigh=Il limite d'altezza per costruire è %s blocchi # +build.tooLow=L'altezza minima dell'edificio è di %s blocchi # + +chalkboardScreen.header=Modifica testo # +chalkboardScreen.locked=Bloccato # +chalkboardScreen.unlocked=Sbloccato # + +chat.cannotSend=Impossibile inviare il messaggio in chat # +chat.copy=Copia negli appunti # +chat.link.confirm=Vuoi davvero aprire il seguente sito? # +chat.link.confirmTrusted=Vuoi aprire questo collegamento o copiarlo nei tuoi appunti? # +chat.link.open=Apri # +chat.link.warning=Mai aprire collegamenti messi da persone di cui non ti fidi! # +chat.mentions.autocomplete.allPlayers=menziona tutti i giocatori # +chat.mute=Disattiva chat # +chat.realmsFilterDisabled=Questo reame ha il filtro per la chat disattivato. # +chat.settings=Impostazioni della chat # +chat.settings.defaultChatColor=Colore chat default # +chat.settings.chatColor=Colore chat # +chat.settings.chatFont=Carattere della chat # +chat.settings.color=Colore # +chat.settings.font=Carattere # +chat.settings.fontColor=Colore carattere # +chat.settings.fontSize=Dimensione: %s # +chat.settings.fontSize.disabled=Dimensione: Disponibile con %s # +chat.settings.lineSpacing=Interlinea # +chat.settings.lineSpacingNumber=x%s # +chat.settings.mentions=Le mie menzioni # +chat.settings.mentionsColor=Colore delle mie menzioni # +chat.settings.muteAll=Disattiva tutta la chat # +chat.settings.muteEmotes=Disattiva le emote nella chat # +chat.settings.unmuteAll=Attiva tutta la chat # +chat.settings.tts=Sintesi vocale per la chat # +chat.stream.emote=(%s) * %s %s # +chat.stream.text=(%s) <%s> %s # +chat.title=Chat # +chat.title.cheats=Chat e comandi # +chat.type.achievement=%s ha appena raggiunto l'obiettivo %s # +chat.type.achievement.taken=%s ha perso l'obiettivo %s # +chat.type.admin=[%s: %s] # +chat.type.announcement=[%s] %s # +chat.type.emote=* %s %s # +chat.type.sleeping=%s dorme in un letto. Per saltare all'alba, tutti i giocatori devono dormire in un letto contemporaneamente. # +chat.type.text=<%s> %s # +chat.renamed=Ti è stato temporaneamente assegnato il nome "%s" su questo server # +chat.coordinateTypePosition=La mia posizione # +chat.coordinateTypeFacing=Posizione blocco # +chat.coordinateCopiedToast=La coordinata è stata copiata # +chat.coordinatesInvalid=Coordinate non valide # +chat.coordinatesInvalidLong=Coordinate non valide: assicurati di essere rivolto verso un blocco # +chat.redactObfuscatedText=[OSCURATO] # + +chestScreen.header.large=Cassa grande # +chestScreen.header.player=Inventario # +chestScreen.header.small=Cassa # + +chooseRealmScreen.header=Scegli un server Realm # +chooseRealmScreen.realmsplusbuttontext=Aggiungi un reame da 10 giocatori # +chooseRealmScreen.realmsbuttontext=Aggiungi un reame da 2 giocatori # + +customTemplatesScreen.header=Modelli importati # + +craftingScreen.tab.search=Tutte # +craftingScreen.tab.search.filter=Fabbricabile # +craftingScreen.tab.construction=Costruzione # +craftingScreen.tab.nature=Natura # +craftingScreen.tab.equipment=Attrezzature # +craftingScreen.tab.items=Elementi # +craftingScreen.tab.survival=Inventario # +craftingScreen.tab.armor=Armature # + + +credits.skip=Salta # + +cauldronScreen.header=Calderone # + +codeScreen.aznbReset.title=Ripristina tutti i blocchi appunti # +codeScreen.aznbReset.body=Stai per cancellare tutti i progetti. Questa operazione non può essere annullata. Sei sicuro? # +codeScreen.chooseEditor=Scegli l'editor: # +codeScreen.editor.description.aznb=Impara a programmare in Python! Usa un'interfaccia in stile notebook per esplorare i test, i tutorial e le lezioni di informatica. # +codeScreen.editor.description.makeCode=Microsoft MakeCode ti consente di programmare Minecraft in Blocks, Python o JavaScript! # +codeScreen.editor.description.tynker=Crea mod del tuo mondo con Tynker! Compila minigiochi, crea strutture istantanee e crea i tuoi mod personalizzati con il codice. # +codeScreen.memoryWarning=Questo dispositivo non soddisfa i requisiti minimi di memoria. L'editor potrebbe non funzionare correttamente. # +codeScreen.memoryError=Errore nel processo di editing. Controlla se il tuo dispositivo dispone di memoria sufficiente. # +codeScreen.needCheats=Per programmare devi attivare i trucchi nel mondo! # +codeScreen.networkError=Impossibile connettersi alla rete. Controlla le impostazioni di rete. # +codeScreen.title=Code Builder # +codeScreen.changeEditorModal.title=Modifica editor # +codeScreen.resetWarning=Sei sicuro di voler modificare l'editor che stai utilizzando? Tutto il lavoro non salvato andrà perduto. # +codeScreen.changeEditorModal.change=Modifica # +codeScreen.button.flipWindow=Inverti finestra # +codeScreen.button.largerWindow=Finestra più grande # +codeScreen.button.smallerWindow=Finestra più piccola # +codeScreen.button.resetEditor=Ripristina editor # +codeScreen.button.changeEditor=Modifica editor # +codeScreen.buttonTTS.splitLeft=Sposta a sinistra # +codeScreen.buttonTTS.splitRight=Sposta a destra # +codeScreen.buttonTTS.selectEditor=Seleziona l'editor # +codeScreen.buttonTTS.maximize=Massimizza # +codeScreen.buttonTTS.restore=Ripristina # +codeScreen.buttonTTS.home=Home # + +color.black=Nero # +color.dark_blue=Blu scuro # +color.dark_green=Verde scuro # +color.dark_aqua=Acqua scuro # +color.dark_red=Rosso scuro # +color.dark_purple=Viola scuro # +color.gold=Oro # +color.gray=Grigio # +color.dark_gray=Grigio scuro # +color.blue=Blu # +color.green=Verde # +color.aqua=Color acqua # +color.red=Rosso # +color.light_purple=Viola chiaro # +color.yellow=Giallo # +color.white=Bianco # + +commandBlockScreen.blockType=Tipo di blocco: # +commandBlockScreen.blockType.impulse=Impulso # +commandBlockScreen.blockType.chain=Catena # +commandBlockScreen.blockType.repeat=Ripetizione # +commandBlockScreen.condition=Condizione: # +commandBlockScreen.condition.conditional=Condizionale # +commandBlockScreen.condition.unconditional=Incondizionale # +commandBlockScreen.redstone=Pietrarossa: # +commandBlockScreen.redstone.needs_redstone=Pietrarossa necessaria # +commandBlockScreen.redstone.always_on=Sempre attiva # +commandBlockScreen.tickDelay=Ritardo in tick: # +commandBlockScreen.executeFirstTick=Esegui al primo tick # +commandBlockScreen.displayOutputMode=O # +commandBlockScreen.hideOutputMode=X # +commandBlockScreen.hoverNote=Nota fluttuante # +commandBlockScreen.title=Blocco di comando # + +seargeSays.searge=Searge dice: %s # +seargeSays.searge1=Yolo # +seargeSays.searge2=/achievement accetta achievement.understandCommands @p # +seargeSays.searge3=Chiedi aiuto su twitter # +seargeSays.searge4=/deop @p # +seargeSays.searge5=Tabella punteggi eliminata, comandi bloccati # +seargeSays.searge6=Per ricevere aiuto, contatta l'help desk # +seargeSays.searge7=/testfornoob @p # +seargeSays.searge8=/trigger avviso # +seargeSays.searge9=Oh! È pieno di statistiche # +seargeSays.searge10=/kill @p[name=!Searge] # +seargeSays.searge11=Hai provato a eseguire la disattivazione e poi di nuovo l'attivazione? # +seargeSays.searge12=Nessun aiuto disponibile oggi # + +commandBlock.shortName=@ # +commandBlock.genericName=Blocco di comando # + +commands.ability.description=Imposta l'abilità di un giocatore. # +commands.ability.noability=Non è disponibile nessuna abilità chiamata "%1$s" # +commands.ability.granted=Hai ottenuto l'abilità "%1$s" # +commands.ability.revoked=L'abilità "%1$s" ti è stata revocata # +commands.ability.success=L'abilità è stata aggiornata # +commands.achievement.alreadyHave=Il giocatore %1$s ha già ottenuto l'obiettivo %2$s # +commands.achievement.description=Assegna o rimuove un obiettivo da un giocatore. # +commands.achievement.dontHave=Il giocatore %1$s non ha ottenuto l'obiettivo %2$s # +commands.achievement.give.success.all=%1$s ha ottenuto tutti gli obiettivi # +commands.achievement.give.success.one=La statistica %2$s è stata assegnata a %1$s # +commands.achievement.statTooLow=Il giocatore %1$s non ha la statistica %2$s # +commands.achievement.take.success.all=Tutti gli obiettivi sono stati ottenuti da %1$s # +commands.achievement.take.success.one=La statistica %1$s è stata ottenuta da %2$s # +commands.achievement.unknownAchievement=Obiettivo o statistica "%1$s" sconosciuto # +commands.agent.attack.success=Agente: attacco riuscito # +commands.agent.attack.failed=Agente: attacco fallito # +commands.agent.collect.success=Agente: raccolta riuscita # +commands.agent.collect.failed=Agente: raccolta fallita # +commands.agent.createagent.success=Agente creato # +commands.agent.createagent.failed=Impossibile creare agente # +commands.agent.destroy.success=L'agente ha distrutto un blocco # +commands.agent.destroy.failed=Agente: distruzione fallita # +commands.agent.detect.success=Agente: rilevazione riuscita # +commands.agent.detect.failed=Agente: rilevazione fallita # +commands.agent.detectredstone.success=Agente: detectredstone riuscito # +commands.agent.detectredstone.failed=Agente: detectredstone fallito # +commands.agent.drop.success=Agente: rilascio riuscito # +commands.agent.drop.failed=Agente: rilascio fallito # +commands.agent.dropall.success=Agente: dropall riuscito # +commands.agent.dropall.failed=Agente: dropall fallito # +commands.agent.getitemcount.success=Agente: getitemcount riuscito # +commands.agent.getitemcount.failed=Agente: getitemcount fallito # +commands.agent.getitemspace.success=Agente: getitemspace riuscito # +commands.agent.getitemspace.failed=Agente: getitemspace fallito # +commands.agent.getitemdetail.success=Agente: getitemdetail riuscito # +commands.agent.getitemdetail.failed=Agente: getitemdetail fallito # +commands.agent.getposition.success=Agente getposition riuscito # +commands.agent.getposition.failed=Agente getposition fallito # +commands.agent.inspect.success=Agente: ispezione riuscita # +commands.agent.inspect.failed=Agente: ispezione fallita # +commands.agent.inspectdata.success=Agente: ispezione dati riuscita # +commands.agent.inspectdata.failed=L'agente ha fallito l'ispezione dei dati # +commands.agent.move.success=Agente: movimento riuscito # +commands.agent.move.failed=Agente: movimento fallito # +commands.agent.outofrange=Impossibile impartire comando, agente fuori portata # +commands.agent.place.success=Agente: posizionamento riuscito # +commands.agent.place.failed=Agente: posizionamento fallito # +commands.agent.setitem.success=Agente imposta oggetto riuscito # +commands.agent.setitem.failed=Agente imposta oggetto fallito # +commands.agent.turn.success=Agente: svolta riuscita # +commands.agent.turn.failed=Agente: svolta fallita # +commands.agent.till.success=Agente: aratura riuscita # +commands.agent.till.failed=Agente: aratura fallita # +commands.agent.tpagent.description=Teletrasporta l'agente # +commands.agent.tpagent.success=Agente: teletrasporto riuscito # +commands.agent.tpagent.failed=Agente: teletrasporto fallito # +commands.agent.transfer.success=Agente: trasferimento riuscito # +commands.agent.transfer.failed=Agente: trasferimento fallito # +commands.always.day=Ciclo giorno-notte %1$s # +commands.always.day.locked=Ciclo giorno-notte bloccato # +commands.always.day.unlocked=Ciclo giorno-notte sbloccato # +commands.ban.description=Aggiunge il giocatore all'elenco delle persone bloccate. # +commands.autocomplete.a=tutti i giocatori # +commands.autocomplete.c=il mio Agent # +commands.autocomplete.e=tutte le entità # +commands.autocomplete.p=giocatore più vicino # +commands.autocomplete.r=giocatore a caso # +commands.autocomplete.s=te stesso # +commands.autocomplete.v=tutti gli Agent # +commands.ban.failed=Impossibile bandire il giocatore %1$s # +commands.ban.success=Il giocatore %1$s è stato bandito # +commands.banip.description=Aggiunge un indirizzo IP all'elenco delle persone bloccate. # +commands.banip.invalid=Hai inserito un indirizzo IP non valido o il nome di un giocatore non connesso # +commands.banip.success=L'indirizzo IP %1$s è stato inibito # +commands.banip.success.players=L'indirizzo IP %1$s appartenente a %2$s è stato inibito # +commands.banlist.ips=%1$d indirizzi IP inibiti: # +commands.banlist.players=%1$d giocatori banditi: # +commands.blockdata.description=Modifica il tag di dati di un blocco. # +commands.blockdata.placeFailed=Qui non puoi piazzare blocchi # +commands.blockdata.destroyFailed=Qui non puoi scavare # +commands.blockdata.failed=I dati NBT non sono cambiati: %1$s # +commands.blockdata.notValid=Il blocco destinatario non può contenere dati NBT # +commands.blockdata.outOfWorld=Impossibile cambiare il blocco al di fuori del mondo # +commands.blockdata.success=I dati del blocco sono stati aggiornati a: %1$s # +commands.blockdata.tagError=L'analisi sintattica dei dati NBT è fallita: %1$s # +commands.blockstate.invalidState="%1$s" non è uno stato blocco valido. # +commands.blockstate.stateError=Stato blocco: '%1$s' non è valido nel blocco: '%2$s'. # +commands.blockstate.typeError=Tipo di valore non valido per stato blocco: '%1$s'. # +commands.blockstate.valueError=Valore non valido per stato blocco: '%1$s'. # +commands.bossbar.add.success=Barra dei boss personalizzata [%1$s] creata # +commands.bossbar.add.failure.invalid=ID della barra dei boss non valido. Gli ID dovrebbero essere scritti come namespace:id o id (in automatico per i namespace di Minecraft). # +commands.bossbar.add.failure.exists=Esiste già una barra dei boss con l'ID '%1$s' # +commands.bossbar.description=Crea e modifica le barre dei boss # +commands.bossbar.get.max=La barra dei boss personalizzata [%1$s] ha un massimo di %2$d # +commands.bossbar.get.players=La barra dei boss personalizzata [%1$s] ha %2$s giocatori attualmente online: %3$s # +commands.bossbar.get.players.none=La barra dei boss personalizzata [%1$s] al momento non ha giocatori online # +commands.bossbar.get.players.one=La barra dei boss personalizzata [%1$s] ha 1 giocatore attualmente online: %2$s # +commands.bossbar.get.value=La barra dei boss personalizzata [%1$s] ha un valore di %2$d # +commands.bossbar.get.visible.true=La barra dei boss personalizzata [%1$s] è al momento visibile # +commands.bossbar.get.visible.false=La barra dei boss personalizzata [%1$s] è al momento nascosta # +commands.bossbar.list=Ci sono %1$s barre dei boss personalizzate attive: %2$s # +commands.bossbar.list.none=Non ci sono barre dei boss personalizzate attive # +commands.bossbar.list.one=C'è 1 barra dei boss personalizzata attiva: %1$s # +commands.bossbar.notFound=Non esiste una barra dei boss con l'ID '%1$s' # +commands.bossbar.remove=Barra dei boss personalizzata [%1$s] rimossa # +commands.change-setting.description=Modifica un'impostazione sul server dedicato mentre è in esecuzione. # +commands.change-setting.success=Modifica effettuata: %1$s # +commands.chunkinfo.compiled=Il chunk è compilato. # +commands.chunkinfo.data=I primi 64 vertici sono: %1$s # +commands.chunkinfo.empty=Il chunk è vuoto. # +commands.chunkinfo.hasLayers=Il chunk ha i livelli: %1$s # +commands.chunkinfo.hasNoRenderableLayers=Il chunk non ha livelli rendibili. # +commands.chunkinfo.isEmpty=Il chunk ha livelli vuoti: %1$s # +commands.chunkinfo.location=Posizione del chunk: (%1$d, %2$d, %3$d) # +commands.chunkinfo.noChunk=Nessun chunk trovato alla posizione %1$d, %2$d, %3$d # +commands.chunkinfo.notCompiled=Il chunk non è compilato. # +commands.chunkinfo.notEmpty=Il chunk non è vuoto. # +commands.chunkinfo.vertices=La memoria di transito del livello %1$s contiene %2$d vertici # +commands.classroommode.description=Tentativo di avvio e connessione alla modalità Classe. # +commands.classroommode.success=Tentativo di avvio della modalità Classe... # +commands.clear.description=Rimuove elementi dall'inventario del giocatore. # +commands.clear.failure=Impossibile svuotare l'inventario di %1$s # +commands.clear.failure.no.items=Impossibile svuotare l'inventario di %1$s: nessun oggetto da rimuovere # +commands.clear.success=L'inventario di %1$s è stato svuotato, rimuovendo %2$d oggetti # +commands.clear.tagError=L'analisi sintattica dei dati NBT è fallita: %1$s # +commands.clear.testing=%1$s ha %2$d oggetti che corrispondono ai criteri # +commands.clearfixedinv.description=Rimuove tutti gli slot d'inventario fissi. # +commands.clearfixedinv.success=Slot d'inventario fissi rimossi # +commands.clone.description=Clona blocchi da una regione all'altra. # +commands.clone.failed=Nessun blocco è stato clonato # +commands.clone.filtered.error=L'utilizzo filtrato richiede di specificare un blocco filtro # +commands.clone.noOverlap=Origine e destinazione non possono coincidere # +commands.clone.success=Blocchi clonati: %1$d # +commands.clone.tooManyBlocks=Troppi blocchi nell'area specificata (%1$d > %2$d) # +commands.closechat.description=Chiude la finestra di chat del giocatore locale se è aperta. # +commands.closechat.success=Chat chiusa # +commands.closechat.failure=La chat non era aperta # +commands.closewebsocket.description=Interrompe la connessione WebSocket, se attiva. # +commands.code.description=Avvia Code Builder. # +commands.code.success=Avviato Code Builder. # +commands.compare.failed=Origine e destinazione non sono identici # +commands.compare.success=Blocchi comparati: %1$d # +commands.compare.tooManyBlocks=Troppi blocchi nell'area specificata (%1$d > %2$d) # +commands.compactdb.description=Compatta in modo esplicito il log levelDB. # +commands.compactdb.success=Log levelDB compattato con successo. # +commands.corruptworld.description=Danneggia il mondo caricato sul server. # +commands.corruptworld.success=Il mondo è stato danneggiato. # +commands.damage.description=Applica i danni alle entità specificate. # +commands.damage.specify.damage=Specifica un valore dei danni valido. # +commands.damage.success=Danni applicati a %1$s # +commands.damage.failed=Impossibile applicare i danni a %1$s # +commands.damage.tooManySources=Ci può essere una sola entità di origine. Regola il selettore per restringere la selezione a una sola entità. # +commands.daylock.description=Blocca e sblocca il ciclo giorno-notte. # +commands.debug.description=Avvia o arresta una sessione di debug. # +commands.debug.notStarted=Impossibile interrompere l'analisi quando non è ancora cominciata! # +commands.debug.start=L'analisi di debug è stata avviata # +commands.debug.stop=L'analisi di debug è stata interrotta dopo %.2f secondi (%1$d tick) # +commands.defaultgamemode.description=Imposta la modalità di gioco normale. # +commands.defaultgamemode.success=Ora la modalità predefinita del mondo è %1$s # +commands.deop.description=Revoca lo stato di operatore da un giocatore. # +commands.deop.failed=Impossibile usare de-op (livello permessi troppo alto): %s # +commands.deop.success=%s non è più un operatore # +commands.deop.message=Non sei più un operatore # +commands.dialogue.description=Apre una finestra di dialogo PNG per un giocatore. # +commands.dialogue.changeFailed=Impossibile modificare la scena per il PNG. # +commands.dialogue.changeSuccess=Il dialogo ha modificato con successo la scena del PNG a livello globale. # +commands.dialogue.changePerPlayerSuccess=Il dialogo ha modificato con successo il testo del PNG solo per %1$s. # +commands.dialogue.invalidScene=È stato fatto riferimento a una scena non valida. # +commands.dialogue.noNpcComponent=L'attore selezionato non dispone di un componente PNG. # +commands.dialogue.npcNotFound=Impossibile trovare un PNG. # +commands.dialogue.npcNotInRange=È stato trovato un PNG, che tuttavia non è presente nella portata di selezione del giocatore %1$s ricevente. # +commands.dialogue.success=Dialogo inviato a %1$s. # +commands.dialogue.tooManyNPCs=Il selettore dei PNG era ambiguo e ne ha selezionati troppi. Seleziona un solo PNG. # +commands.difficulty.description=Imposta il livello di difficoltà. # +commands.difficulty.usage=/difficulty # +commands.difficulty.success=La difficoltà di gioco è stata impostata su %1$s # +commands.downfall.success=Le precipitazioni sono state attivate/disattivate # +commands.effect.description=Aggiunge o rimuove gli effetti di stato. # +commands.effect.failure.notActive=Impossibile rimuovere %1$s da %2$s poiché non possiede quest'effetto # +commands.effect.failure.notActive.all=Impossibile rimuovere qualsiasi effetto da %1$s, in quanto non ne possiede # +commands.effect.failure.notAMob=%1$s non può avere effetti # +commands.effect.notFound=Nessun effetto creatura con ID %s esistente # +commands.effect.success=L'effetto %1$s * %2$d è stato assegnato a %3$s per %4$d secondi # +commands.effect.success.removed=L'effetto %1$s è stato rimosso da %2$s # +commands.effect.success.removed.all=Tutti gli effetti sono stati rimossi da %1$s # +commands.enchant.cantCombine=%1$s non può essere combinato con %2$s # +commands.enchant.invalidLevel=%1$s non supporta il livello %2$d # +commands.enchant.cantEnchant=L'incantesimo selezionato non può essere aggiunto all'elemento di destinazione: %1$s # +commands.enchant.description=Aggiunge un incantesimo a un oggetto selezionato del giocatore. # +commands.enchant.noItem=La destinazione non ha un elemento: %1$s # +commands.enchant.notFound=Nessun incantesimo con ID %1$d # +commands.enchant.success=L'incantesimo è riuscito per %1$s # +commands.entitydata.description=Modifica il tag di dati di un'entità. # +commands.entitydata.failed=I dati NBT non sono cambiati: %1$s # +commands.entitydata.noPlayers=%1$s è un giocatore e non può essere modificato # +commands.entitydata.success=I dati dell'entità sono stati aggiornati a: %1$s # +commands.entitydata.tagError=L'analisi sintattica dei dati NBT è fallita: %1$s # +commands.event.description=Attiva un evento per gli oggetti specificati # +commands.event.error.empty=Il nome dell'evento non può essere vuoto # +commands.event.error.failed=Non è stato possibile eseguire l'evento %1$ su: %2$s ###1: Event Name ##2: List of failed entities for which the event could not be executed +commands.event.success=Evento %1$s eseguito correttamente su: %2$s ###1: Event Name ##2: List of entities +commands.execute.align.invalidInput=Swizzling non valido, è prevista una combinazione di 'x', 'y' e 'z' # +commands.execute.allInvocationsFailed=Tutte le invocazioni sono fallite: "%1$s" # +commands.execute.failed=Impossibile far eseguire "%1$s" a %2$s # +commands.execute.description=Esegue un comando per conto di una o più entità. # +commands.execute.outRangedDetectPosition=Rileva posizione: %1$s %2$s %3$s è fuori portata. # +commands.execute.falseCondition=Execute subcommand %1$s %2$s test failed. ###1: Subcommand ##2: ConditionSubcommand +commands.execute.falseConditionWithCount=Execute subcommand %1$s %2$s test failed, count: %3$s. ###1: Subcommand ##2: ConditionSubcommand ##3: Test passed count +commands.execute.trueCondition=Test superato. # +commands.execute.trueConditionWithCount=Test superato, totale: %1$s. # +commands.execute.ifUnlessBlocks.tooManyBlocks=Controllare il numero eccessivo di blocchi. Numero massimo blocchi: %1$s. Numero attuale blocchi: %2$s. ###1: Max number of blocks that are checked ##2: Current number of blocks that are checked +commands.execute.ifUnlessScore.score.notFound=Nessun punteggio di %1$s è stato trovato per %2$s ###1: Objective Name ##2: Player Name +commands.execute.ifUnlessScore.targets.tooMany=%1$s destinazioni corrispondono al selettore. È consentita solo 1 destinazione. ### Number of targets that are matching with selector +commands.execute.ifUnlessScore.targets.empty=Non c'è il giocatore '%1$s' segnato in classifica ###1: Player name +commands.execute.ifUnlessScore.objectiveNotFound=Non è stato trovato alcun obiettivo con il nome '%1$s' ###1: Objective Name +commands.execute.ifUnlessScore.players.compareOperation.invalidOperation=Operazione %1$s non valida. ###1: Operator +commands.fill.description=Riempie un'intera regione o parte di essa con un blocco specifico. # +commands.fill.failed=Nessun blocco è stato riempito # +commands.fill.outOfWorld=Impossibile piazzare blocchi al di fuori del mondo # +commands.fill.success=Blocchi riempiti: %1$d # +commands.fill.tagError=L'analisi sintattica dei dati NBT è fallita: %1$s # +commands.fill.tooManyBlocks=Troppi blocchi nell'area specificata (%1$d > %2$d) # +commands.fill.replace.auxvalue.invalid=Sostituzione del valore dati del blocco %1$s invalida # +commands.fog.description=Aggiungi o rimuovi il file di impostazioni della nebbia # +commands.fog.invalidFogId=Id impostazione nebbia non valido: %1$s # +commands.fog.invalidUserId=Non sono state trovate impostazioni di nebbia con id %1$s # +commands.fog.limitReached=Limite di dimensione raggiunto per gli identificatori di nebbia %1$s # +commands.fog.success.pop=L'ultima impostazione di nebbia inviata con id %2$s è stata rimossa correttamente da %1$s # +commands.fog.success.push=L'impostazione di nebbia è stata aggiunta correttamente a %1$s con id %2$s # +commands.fog.success.remove=Le impostazioni di nebbia con id %2$s sono state rimosse correttamente da %1$s # +commands.function.description=Esegue i comandi contenuti nel corrispettivo file funzione. # +commands.function.functionNameNotFound=Funzione %1$s non trovata. # +commands.function.invalidCharacters=La funzione chiamata '%s' non è valida, il carattere '%s' non è consentito nei nomi di funzione. # +commands.function.noEngineVersionSpecified=Impossibile eseguire la funzione %s. Devi specificare un valore min_engine_version nel file manifest.json del pacchetto di comportamenti. # +commands.function.success=%1$d istruzioni funzione eseguite correttamente. # +commands.gamemode.description=Imposta la modalità di gioco di un giocatore. # +commands.gamemode.success.other=La modalità di gioco di %2$s è stata impostata su %1$s # +commands.gamemode.success.self=La propria modalità di gioco è stata impostata su %1$s # +commands.gamemode.fail.invalid=La modalità di gioco "%1$s" non è valida # +commands.gamerule.description=Imposta o richiedi una regola di gioco. # +commands.gamerule.type.invalid=Tipo non valido usato per la regola di gioco "%1$s" # +commands.gamerule.type.nocheatsenabled=La regola del gioco '%1$s' può essere usata solo se vengono attivati i trucchi in questo mondo. # +commands.gamerule.nopermission=Solo i proprietari del server possono cambiare "%1$s" # +commands.gamerule.norule=Non è disponibile alcuna regola di gioco chiamata "%1$s" # +commands.gamerule.success=La regola di gioco %1$s è stata aggiornata a %2$s # +commands.generic.async.initiated=Comando "%1$s" avviato (passaggio asincrono %2$d) # +commands.generic.boolean.invalid="%1$s" non è "true" o "false" # +commands.generic.chunk.notFound=Impossibile trovare il chunk indicato # +commands.generic.componentError=Analisi sintattica lista componenti fallita # +commands.generic.dimension.notFound=Impossibile trovare la dimensione indicata # +commands.generic.disabled=Trucchi non abilitati in questo mondo. # +commands.generic.disabled.editorLocked=Il comando che hai inserito, %s, non è supportato nell'Editor. # +commands.generic.disabled.templateLocked=Al momento le impostazioni sono bloccate. Per modificarle, sblocca le opzioni del modello del mondo di gioco nel menu delle impostazioni di gioco. # +commands.generic.double.tooBig=Il numero che hai inserito (%.2f) è troppo alto, dev'essere al massimo %.2f # +commands.generic.double.tooSmall=Il numero che hai inserito (%s) è troppo basso, dev'essere almeno %s # +commands.generic.duplicateType=Duplica argomenti di tipo # +commands.generic.duplicateSelectorArgument=Duplica %s argomenti di selettore # +commands.generic.encryption.badkey=È stata fornita una chiave pubblica non valida. È richiesta una chiave di 120 byte dopo la formattazione PEM. # +commands.generic.encryption.badsalt=È stato fornito un sale non valido. È richiesto un sale di 16 byte prima della codifica Base64. # +commands.generic.encryption.required=Sessione criptata richiesta # +commands.generic.entity.invalidType=Il tipo di entità "%1$s" non è valido # +commands.generic.entity.invalidUuid=L'UUID dell'entità è in un formato non valido # +commands.generic.entity.notFound=L'entità non è stata trovata # +commands.generic.exception=Si è verificato un errore sconosciuto nel tentativo di eseguire questo comando # +commands.generic.invalidAgentType=Argomento di tipo applicato al selettore di solo Agent # +commands.generic.invalidcontext=Contesto non valido fornito per il tipo di comando specificato # +commands.generic.invalidDevice=Il comando che hai inserito, %s, non è supportato da questo dispositivo # +commands.generic.invalidPlayerType=Argomento di tipo applicato al selettore per soli giocatori # +commands.generic.invalidType=Argomento di tipo sconosciuto # +commands.generic.levelError=Il livello massimo deve essere più grande del livello minimo # +commands.generic.malformed.body=Corpo mancante o malformato # +commands.generic.malformed.type=Tipo richiesta non valido # +commands.generic.notimplemented=Non implementato # +commands.generic.num.invalid="%1$s" non è un numero valido # +commands.generic.num.tooBig=Il numero che hai inserito (%1$d) è troppo alto (massimo: %2$d) # +commands.generic.num.tooSmall=Il numero che hai inserito (%1$d) è troppo basso (minimo: %2$d) # +commands.generic.outOfWorld=Impossibile accedere a blocchi al di fuori del mondo # +commands.generic.parameter.invalid="%1$s" non è un parametro valido # +commands.generic.permission.selector= # +commands.generic.player.notFound=Il giocatore non è stato trovato # +commands.generic.protocol.mismatch=La versione del protocollo fornita non corrisponde a quella di Minecraft # +commands.generic.radiusError=Il raggio minimo del selettore deve essere inferiore al raggio massimo # +commands.generic.radiusNegative=Il raggio non può essere negativo # +commands.generic.rotationError=Rotazione non compresa nell'intervallo # +commands.generic.running=Questo comando è già in esecuzione # +commands.generic.step.failed=Impossibile eseguire passaggio comando # +commands.generic.syntax=Errore di sintassi: "%2$s": non atteso a "%1$s>>%2$s<<%3$s" # +commands.generic.noTargetMatch=Nessuna destinazione corrispondente al selettore # +commands.generic.targetNotPlayer=Il selettore deve essere di tipo giocatore # +commands.generic.tooManyNames=Troppi argomenti di nome di destinazione # +commands.generic.tooManyTargets=Troppe destinazioni corrispondono al selettore # +commands.generic.too.many.requests=Sono stati impartiti troppi comandi, attendi l'esecuzione # +commands.generic.unknown=Comando sconosciuto: %s. Verifica che il comando esista e di avere l'autorizzazione a usarlo. # +commands.generic.usage=Utilizzo: %1$s # +commands.generic.usage.noparam=Utilizzo: # +commands.generic.version.mismatch=Questo comando non dispone della versione richiesta # +commands.generic.version.missing=Per i comandi non impartiti attraverso la chat è necessario specificare la versione del comando # +commands.getchunkdata.description=Ottieni i pixel di un chunk specifico. # +commands.getchunkdata.success=Dati chunk ricevuti # +commands.getchunks.description=Ottieni un elenco dei chunk caricati. # +commands.getchunks.success=Elenco chunk ricevuto # +commands.getlocalplayername.description=Restituisce il nome del giocatore locale. # +commands.getspawnpoint.description=Ottieni la posizione di generazione dei giocatori specificati. # +commands.gettopsolidblock.description=Ottiene la posizione del blocco non di aria sotto alla posizione specificata. # +commands.gettopsolidblock.notfound=Non ci sono blocchi solidi sotto alla posizione specificata # +commands.give.block.notFound=Nessun blocco con nome %1$d # +commands.give.description=Assegna un oggetto a un giocatore. # +commands.give.item.invalid=Sintassi comando non valida: %s con valore dati specificato inesistente # +commands.give.item.notFound=Nessun oggetto con nome %1$d # +commands.give.map.invalidData=Dati mappa forniti non validi # +commands.give.map.featureNotFound=Impossibile creare la mappa esplorazione. Funzionalità non trovata in questa dimensione # +commands.give.success=L'effetto %1$s * %2$d è stato assegnato a %3$s # +commands.give.successRecipient=Hai ricevuto %1$s * %2$d # +commands.give.tagError=L'analisi sintattica dei dati NBT è fallita: %1$s # +commands.hasitem.fail.invalidData=Il campo "data" presenta un input non valido, deve essere un numero intero. # +commands.hasitem.fail.invalidQuantity=Il campo "quantity" presenta un input non valido, deve essere un numero intero o un intervallo di numeri interi. # +commands.hasitem.fail.invalidSlot=Il campo "slot" presenta un input non valido, deve essere un numero intero o un intervallo di numeri interi. # +commands.hasitem.fail.noItem=Campo "item" mancante, è obbligatorio per il filtro "hasitem". # +commands.hasitem.fail.slotNoLocation=Specificare uno "slot" non è valido se non viene fornita una "location". # +commands.help.description=Fornisce aiuto/elenco di comandi. # +commands.help.footer=Suggerimento: usa il tasto mentre scrivi un comando per completare automaticamente il comando o i suoi parametri # +commands.help.header=--- Pagina di aiuto %1$d di %2$d (/help ) --- # +commands.help.command.aliases=%s (anche %s): # +commands.immutableworld.description=Imposta lo stato immutabile del mondo. # +commands.immutableworld.info=immutableworld = %s # +commands.inputpermission.description=Determina se l'input di un giocatore può influire sul suo personaggio. # +commands.inputpermission.camera=Fotocamera # +commands.inputpermission.movement=Movimento # +commands.inputpermission.enabled=abilitato # +commands.inputpermission.disabled=disabilitato # +commands.inputpermission.set.invalidfilter='%s' è un argomento di filtro non valido # +commands.inputpermission.set.missingpermission=Il campo "autorizzazione" presenta un input non valido # +commands.inputpermission.set.missingstate=Il campo "stato" presenta un input non valido # +commands.inputpermission.query=<%s>: %d %s # +commands.inputpermission.queryverbose=<%s>: %d abilitato | %d disabilitato # +commands.itemswithtag.description=Elenca tutti gli elementi associati al tag specificato. # +commands.itemswithtag.success.single=C'è %d elemento con il tag %s: # +commands.itemswithtag.success.multiple=Ci sono %d elementi con il tag %s: # +commands.itemswithtag.success.list.items=%s # +commands.itemswithtag.fail.noitemsfound=Nessun elemento contiene il tag %s. # +commands.kick.description=Espelle un giocatore dal server. # +commands.kick.description.edu=Rimuove un giocatore dalla partita. # +commands.kick.no.player=Inserisci il nome del giocatore che vuoi espellere # +commands.kick.not.found=Impossibile trovare il giocatore %1$s # +commands.kick.not.yourself=Non puoi rimuoverti dalla partita # +commands.kick.success=%1$s è stato espulso dalla partita # +commands.kick.success.reason=%1$s è stato espulso dalla partita: "%2$s" # +commands.kick.success.reasonedu=%1$s è stato rimosso dalla partita: "%2$s" # +commands.kick.no.host=L'host non può essere espulso dalla partita. # +commands.kick.no.teacher=Gli insegnanti non possono essere rimossi dalla partita. # +commands.kill.attemptKillPlayerCreative.edu=Impossibile rimuovere giocatori in modalità creativa. # +commands.kill.attemptKillPlayerCreative=Impossibile uccidere giocatori in modalità creativa. # +commands.kill.successful.edu=Rimosso %1$s # +commands.kill.successful=%1$s è stato ucciso # +commands.kill.description.edu=Rimuove entità (giocatori, creature, ecc.). # +commands.kill.description=Uccide entità (giocatori, creature e altro). # +commands.lesson.description=Gestisci le segnalazioni sulle lezioni didattiche. # +commands.lesson.success=Operazione riuscita # +commands.list.description=Elenca giocatori sul server. # +commands.locate.description=Visualizza le coordinate della struttura o del bioma di un determinato tipo più vicini. # +commands.locate.biome.fail=Impossibile trovare un bioma di tipo %1$s entro una distanza ragionevole # +commands.locate.biome.success=La %1$s più vicina si trova al blocco %2$s, %3$s, %4$s (%5 blocchi di distanza) # +commands.locate.structure.fail.noplayer=Comando utilizzabile solo da un giocatore valido # +commands.locate.structure.fail.nostructurefound=Nessuna struttura valida trovata entro una distanza ragionevole # +commands.locate.structure.success=%1$s più vicino presso il blocco %2$s, (y?), %3$s (%4 blocchi di distanza) # +commands.loot.description=Rilascia nel mondo o nell'inventario specificato la tabella del bottino ricevuta. # +commands.loot.failure.invalidLootTable=Tabella del bottino '%1$s' non trovata # +commands.loot.failure.mainhandOffhandOnNonEntity=Su un oggetto diverso da un entità non si deve utilizzare la mano principale o la mano debole. # +commands.loot.failure.entityNoLootTable=L'entità %1$s non ha una tabella del bottino # +commands.loot.failure.noContainer=La posizione di destinazione %s non è un contenitore # +commands.loot.failure.invalidSlotIdForSlotType=Impossibile sostituire lo slot %s, lo slot deve trovarsi tra %d e %d per %s # +commands.loot.failure.invalidSlotTypeForEntity=L'entità %s non dispone dello SlotType %s # +commands.loot.failure.countExceedsContainerSize=slotId + numero supera le dimensioni %d del contenitore di slot # +commands.loot.failure.negativeCount=il numero non può essere negativo # +commands.loot.success=Sono stati rilasciati %1$s oggetti. # +commands.loot.replaceSuccess=Sostituite %s %d di %s con %d oggetti su %d slot # +commands.loot.replaceSuccess.block=Sostituito slot %s %d con %d oggetto/i su %d slot # +commands.selector.error.moreThanOne=È consentita una sola entità, ma il selettore fornito ne consente più di una # +commands.tagsfromitem.description=Elenca tutti i tag associati all'elemento specificato. # +commands.tagsfromitem.success.single=C'è %d tag sull'articolo %s: # +commands.tagsfromitem.success.multiple=Ci sono %d tag sull'elemento %s: # +commands.tagsfromitem.success.list.tags=%s # +commands.tagsfromitem.fail.notagsfound=Nessun tag trovato sull'elemento: %s. # +commands.togglecontentlog.toggle=Attiva/disattiva il comando registro dei contenuti # +commands.togglecontentlog.enabled=Registro dei contenuti attivato # +commands.togglecontentlog.disabled=Registro dei contenuti disattivato # +commands.me.description=Visualizza un messaggio personale. # +commands.message.display.incoming=%1$s ti ha sussurrato: %2$s # +commands.message.display.outgoing=Hai sussurrato a %1$s: %2$s # +commands.message.sameTarget=Non puoi inviare un messaggio privato a te stesso! # + +commands.mobevent.description=Controlla quali eventi creatura possono essere eseguiti. # +commands.mobevent.eventsEnabledSetToTrue=Adesso gli eventi creatura sono attivi. Non verranno eseguiti determinati eventi impostati su "false". # +commands.mobevent.eventsEnabledSetToFalse=Adesso gli eventi creatura sono disattivati. Non verranno eseguiti determinati eventi. # +commands.mobevent.eventsEnabledIsTrue=Gli eventi creatura sono attivi. Non verranno eseguiti determinati eventi impostati su "false". # +commands.mobevent.eventsEnabledIsFalse=Gli eventi creatura sono disattivati. Non verranno eseguiti determinati eventi. # + +## for the following new loc strings, the first parameter is a localized event name, and the second is the literal event that must be entered into the command. +commands.mobevent.eventSetToTrue=Evento creatura %s (id: %s) impostato su "true". # +commands.mobevent.eventSetToTrueButEventsDisabled=Evento creatura %s (id: %s) impostato su "true", ma gli eventi creatura sono disattivati. # +commands.mobevent.eventSetToFalse=Evento creatura %s (id: %s) impostato su "false". # +commands.mobevent.eventIsTrue=L'evento creatura %s (id: %s) è impostato su "true". # +commands.mobevent.eventIsTrueButEventsDisabled=L'evento creatura %s (id: %s) è impostato su "true", ma gli eventi creatura sono disattivati. # +commands.mobevent.eventIsFalse=L'evento creatura %s (id: %s) è impostato su "false". # + +commands.music.description=Ti consente di controllare la riproduzione dei brani musicali. # +commands.music.failure.emptyTrackName=Devi fornire un nome del brano non vuoto. # +commands.music.success.queueAction=%s è stato messo in coda e inizierà la riproduzione quando si interromperà il brano attuale. # +commands.music.success.playAction=%s è stato messo in coda per iniziare la riproduzione. # +commands.music.success.stopAction=La musica personalizzata si interromperà ora. # +commands.music.success.volumeAction=Il volume della musica verrà aggiornato a %d. # +commands.op.description=Concede a un giocatore lo stato di operatore. # +commands.op.failed=Impossibile rendere operatore (possiede già permessi da operatore o superiori): %s # +commands.op.success=%s è ora un operatore # +commands.op.message=Ora sei un operatore # +commands.operator.invalid=Operazione non valida %1$s. # +commands.origin.commandblock=Blocco di comando # +commands.origin.external=Esterno # +commands.origin.devconsole=DevConsole # +commands.origin.script=Script Engine # +commands.origin.server=Server # +commands.origin.teacher=Insegnante # +commands.ops.description=Ricarica e applica permessi da operatore. # +commands.ops.reloaded=Gli operatori sono stati aggiornati dal file. # +commands.ops.set.success=Impostazione del livello da operatore per il giocatore %s riuscita. # +commands.permissions.description=Ricarica e applica permessi. # +command.permissions.list.fail.filenotfound=Non è stato possibile elencare i permessi dal file. File non trovato. # +commands.permissions.reloaded=Permessi aggiornati dal file. # +command.permissions.reload.fail.filenotfound=Non è stato possibile ricaricare i permessi dal file. File non trovato. # +commands.permissions.set.failed=Non è stato possibile impostare il livello %s di permesso per il giocatore %s. # +commands.permissions.set.success=Impostazione del livello %s di permesso per il giocatore %s riuscita. # +commands.permissions.save.failed=Non è stato possibile salvare il livello %s di permesso per il giocatore %s. # +commands.permissions.save.success=Salvataggio del livello %s di permesso per il giocatore %s riuscito. # +commands.spawnParticleEmitter.description=Crea un emettitore di particelle # +commands.spawnParticleEmitter.success=Richiesta di creazione di %1$ inviata a tutti i giocatori. # +commands.particle.description=Crea particelle. # +commands.particle.notFound=Nome dell'effetto sconosciuto (%1$s) # +commands.particle.success=L'effetto %1$s è stato riprodotto %2$d volte # +commands.playanimation.description=Permette a una o più entità di riprodurre un'animazione una tantum. Presuppone la corretta configurazione di tutte le variabili. # +commands.playanimation.success=Inviata una richiesta di animazione ai client per l'elaborazione. # +commands.players.list=%1$d/%2$d giocatori connessi: # +commands.players.list.names=%s # +commands.playsound.description=Riproduce un file audio. # +commands.playsound.playerTooFar=Il giocatore %1$s è troppo lontano per sentire il suono # +commands.playsound.success=Il suono "%1$s" è stato riprodotto a %2$s # +commands.position.description=Attiva/disattiva le coordinate per il giocatore. # +commands.publish.failed=Impossibile ospitare la partita locale # +commands.publish.started=La partita locale è ospitata sulla porta %1$s # +commands.querytarget.description=Ottiene informazioni su trasformazione, nome e ID per una o più entità di destinazione. # +commands.querytarget.success=Dati bersaglio: %1$s # +commands.recipes.description=Sblocca la ricetta nel libro di ricette per un giocatore. # +commands.recipes.notFound=Impossibile trovare la ricetta # +commands.reload.description=Ricarica tutti i file funzione e di script dai pacchetti di comportamenti. # +commands.reload.success=I file funzione e di script sono stati ricaricati. # +commands.replaceitem.description=Sostituisce elementi negli inventari. # +commands.replaceitem.failed=Impossibile sostituire lo slot %s %d con %d * %s # +commands.replaceitem.keepFailed=Esiste già un elemento che occupa %d slot %s. # +commands.replaceitem.noContainer=Il blocco a %s non è un contenitore # +commands.replaceitem.badSlotNumber=Impossibile sostituire lo slot %d: il valore deve essere compreso tra %d e %d. # +commands.replaceitem.success=Lo slot %s %d è stato sostituito con %d * %s # +commands.replaceitem.success.entity=Sostituite %s slot %d di %s con %d *%s # +commands.replaceitem.tagError=L'analisi sintattica dei dati NBT è fallita: %1$s # +commands.ride.description=Permette alle entità di cavalcare altre entità, impedisce alle entità di cavalcare, permette alle corse di espellere i fantini o convoca corse o fantini. # +commands.ride.evictRiders.success=Corse che hanno espulso con successo i loro fantini: %1$s # +commands.ride.startRiding.failure=Fantini che non hanno rispettato le condizioni della corsa: %1$s # +commands.ride.startRiding.groupDoesntFit=Il gruppo di fantini non è delle dimensioni adatte alla corsa. # +commands.ride.startRiding.notRideable=L'entità selezionata non è cavalcabile. # +commands.ride.startRiding.rideFull=Questa corsa è già al completo. # +commands.ride.startRiding.rideFullRidersLeft=La corsa è al completo, quindi alcuni fantini non sono stati aggiunti. # +commands.ride.startRiding.success=Fantini aggiunti con successo alla corsa: %1$s # +commands.ride.startRiding.tooManyRiders=Sono stati specificati troppi fantini. È consentito solo un fantino alla volta per teleport_ride. # +commands.ride.startRiding.tooManyRides=Sono state specificate troppe corse. È consentito specificarne solo una per volta. # +commands.ride.stopRiding.success=Fantini che hanno smesso di cavalcare con successo: %1$s # +commands.ride.summonRide.failed=Le corse sono state convocate, ma non è stato possibile aggiungervi questi fantini: %1$s # +commands.ride.summonRide.notRideable=L'entità è stata convocata, ma non è cavalcabile. # +commands.ride.summonRide.success=Corsa convocata con successo per questi fantini: %1$s # +commands.ride.summonRide.skipped=Non sono state convocate corse per le seguenti entità che già dispongono di corse: %1$s # +commands.ride.summonRider.failed=I fantini sono stati convocati, ma non è stato possibile aggiungerli alle corse: %1$s # +commands.ride.summonRider.fullRides=I fantini non potevano cavalcare queste corse perché al completo: %1$s # +commands.ride.summonRider.ridesWithNoRideableComp=Le seguenti entità non sono cavalcabili: %1$s # +commands.ride.summonRider.success=Fantini convocati con successo per le corse: %1$s # +commands.save.description=Controlla o verifica come il gioco salva dati su disco. # +commands.save.disabled=Il salvataggio automatico del mondo è stato disattivato # +commands.save.enabled=Il salvataggio automatico del mondo è stato attivato # +commands.save.failed=Il salvataggio è fallito: %1$s # +commands.save.start=Salvataggio... # +commands.save.success=Il mondo è stato salvato # +commands.save-all.error=Si è verificato un errore durante il tentativo di mettere in pausa la memorizzazione del mondo. # +commands.save-all.success=Dati salvati. I file sono pronti per essere copiati. # +commands.save-off.alreadyOff=Il salvataggio è già disattivato # +commands.save-on.alreadyOn=Il salvataggio è già attivato. # +commands.save-on.notDone=Un salvataggio precedente non è stato completato. # +commands.save-on.description=Abilita il salvataggio automatico server. # +commands.save-on.success=Le modifiche al mondo sono state riavviate. # +commands.save-state.description=Verifica se un precedente salva-tutto è stato completato ed elenca i file interessati. # +commands.say.description=Invia un messaggio in chat ad altri giocatori. # +commands.schedule.delay.functionQueued=Funzione programmata %1$s in %2$d tick al tempo di gioco %3$d. # +commands.schedule.delay.negativeTime=Il tempo non può essere negativo. # +commands.schedule.description=Pianifica l'esecuzione di un'azione una volta caricata un'area o dopo un determinato periodo di tempo. # +commands.schedule.functionQueued=La funzione è stata messa in coda e verrà eseguita una volta caricata completamente l'area. # +commands.schedule.functionRan=%1$d istruzioni funzione eseguite correttamente nella funzione %2$s. # +commands.schedule.invalidOrigin=L'origine necessaria per eseguire questa funzione non è valida. # +commands.schedule.name.empty=Il nome dell'area spuntabile non può essere vuoto. # +commands.schedule.too.many.areas=Sono state trovate più aree spuntabili con il nome %s. Utilizza una sola area. # + +## Scoreboard is composed of several Objectives, which can be displayed to players in 3 different 'slots' ## +## An Objective holds the scores that each player has for the Objective. ## +## Objectives can have different Criteria, which dictate how the scores are updated for this Objective ## +## Objectives have two names, one for internal use and the other for Displaying in the UI ## + +## Going overboard on the context but Scoreboards do some weird stuff :D ## + +commands.scoreboard.description=Traccia e mostra i punteggi per vari traguardi. ### +commands.scoreboard.allMatchesFailed=Nessuna operazione è riuscita ### +commands.scoreboard.noMultiWildcard=È permesso un solo utente jolly ### +commands.scoreboard.objectiveNotFound=Non è stato trovato alcun traguardo con il nome "%1$s" ###1: Objective Name +commands.scoreboard.objectiveReadOnly=Il traguardo "%1$s" è di sola lettura e non può essere impostato ###1: Objective Name +commands.scoreboard.objectives.add.alreadyExists=Esiste già un traguardo con il nome "%1$s" ###1: Objective Name +commands.scoreboard.objectives.add.displayTooLong=Il nome da visualizzare "%1$s" è troppo lungo per un traguardo (massimo: %2$d caratteri) ###1: Objective Display Name ##2: Name Length Limit +commands.scoreboard.objectives.add.success=Il nuovo traguardo "%1$s" è stato aggiunto ###1: Objective Name +commands.scoreboard.objectives.add.tooLong=Il nome "%1$s" è troppo lungo per un traguardo (massimo: %2$d caratteri) ###1: Objective Name ##2: Name Length Limit +commands.scoreboard.objectives.add.wrongType=Tipo di criterio del traguardo non valido: "%1$s" ###1: Criteria Name +commands.scoreboard.objectives.add.needName=Ogni traguardo ha bisogno di un nome. ### +commands.scoreboard.objectives.description=Modifica i traguardi del tabellone. ### +commands.scoreboard.objectives.list.count=Visualizzazione di %1$d traguardo/i sul tabellone: ###1: Number of Objectives +commands.scoreboard.objectives.list.empty=Non ci sono traguardi sul tabellone ### +commands.scoreboard.objectives.list.entry=- %1$s: viene visualizzato come "%2$s" ed è del tipo "%3$s" ###1: Objective Name ##2: Objective Display Name ##3: Criteria Name +commands.scoreboard.objectives.remove.success=Il traguardo "%1$s" è stato rimosso ###1: Objective Name +commands.scoreboard.objectives.setdisplay.invalidSlot=Nessuna posizione per visualizzazione chiamata "%1$s" ###1: Display Slot +commands.scoreboard.objectives.setdisplay.successCleared=La posizione per visualizzazione di traguardi "%1$s" è stata svuotata ###1: Display Slot +commands.scoreboard.objectives.setdisplay.successSet=La visualizzazione del traguardo "%1$s" è stata impostata nella posizione "%2$s" ###1: Display Slot ##2: Objective Name +commands.scoreboard.players.add.success=Il punteggio di [%2$s] è stato incrementato di %1$d per %3$s (ora è %4$d) ###1: Score Value ##2: Objective Name ##3: Player Name ##4: New Score Value +commands.scoreboard.players.add.multiple.success=Il punteggio di [%2$s] è stato incrementato di %1$d per %3$d entità ###1: Score Value ##2: Objective Name ##3: Player Count +commands.scoreboard.players.nameNotFound=Serve il nome del giocatore. ### +commands.scoreboard.players.enable.noTrigger=Il traguardo %1$s non è un trigger ###1: Objective Name +commands.scoreboard.players.enable.success=Il trigger %1$s è stato abilitato per %2$s ###1: Trigger Name ##2: Objective Name +commands.scoreboard.players.list.count=Visualizzazione di %1$d giocatori segnati sul tabellone: ###1: Number of Players +commands.scoreboard.players.list.empty=Non ci sono giocatori segnati sul tabellone ### +commands.scoreboard.players.list.player.count=Visualizzazione di %1$d trguardo/i segnato/i per %2$s: ###1: Objective Count ##2: Player Name +commands.scoreboard.players.list.player.empty=Il giocatore %1$s non ha punteggi registrati ###1: Player Name +commands.scoreboard.players.list.player.entry=- %2$s: %1$d (%3$s) ###1: Score Value ##2: Objective Display Name ##3: Objective Name +commands.scoreboard.players.operation.invalidOperation=Operazione %1$s non valida ### +commands.scoreboard.players.operation.notFound=Nessun punteggio di %1$s è stato trovato per %2$s ###1: Objective Name ##2: Player Name +commands.scoreboard.players.operation.success=[%1$s] è stato aggiornato per %2$d entità ###1: Objective Name ##2: Player Count +commands.scoreboard.players.offlinePlayerName=Giocatore offline # +commands.scoreboard.players.random.invalidRange=Il valore minimo %1$d non è inferiore al valore massimo %2$d ###1: Min Range Value ##2: Max Range Value +commands.scoreboard.players.remove.success=Il punteggio di [%2$s] è stato ridotto di %1$d per %3$s (ora è %4$d) ###1: Score Value ##2: Objective Name ##3: Player Name ##4: New Score Value +commands.scoreboard.players.remove.multiple.success=Il punteggio di [%2$s] è stato ridotto di %1$d per %3$d entità ###1: Score Value ##2: Objective Name ##3: Player Count +commands.scoreboard.players.reset.success=Azzera i punteggi del giocatore %1$s ###1: Player Name +commands.scoreboard.players.resetscore.success=Azzera il punteggio %1$s del giocatore %2$s ###1: Objective Name ##2: Player Name +commands.scoreboard.players.set.success=Il punteggio di [%1$s] è stato impostato a %3$d per %2$s ###1: Objective Name ##2: Player Name ##3: Score Value +commands.scoreboard.players.set.multiple.success=Il punteggio di [%1$s] è stato impostato a %3$d per %2$d entità ###1: Objective Name ##2: Player Count ##3: Score Value +commands.scoreboard.players.set.tagError=Impossibile analizzare i dati NBT per il seguente motivo: %1$s ### +commands.scoreboard.players.set.tagMismatch=I dati NBT non corrispondono per %1$s ### +commands.scoreboard.players.score.notFound=Nessun punteggio di %1$s è stato trovato per %2$s ###1: Objective Name ##2: Player Name +commands.scoreboard.players.test.failed=Il punteggio %1$d NON è compreso tra %2$d e %3$d ###1: Value ##2: Min Range Value ##3: Max Range Value +commands.scoreboard.players.test.success=Il punteggio %1$d è compreso tra %2$d e %3$d ###1: Value ##2: Min Range Value ##3: Max Range Value +commands.scoreboard.players.get.success=%1$d ### + +#### Scoreboards can also handle teams, which are close to what an Objective does #### +#### with just a little extra functionality #### + +commands.scoreboard.teamNotFound=Non è stata trovata alcuna squadra con il nome "%1$s" ###1: Team Name +commands.scoreboard.teams.add.alreadyExists=Esiste già una squadra con il nome "%1$s" ###1: Team Name +commands.scoreboard.teams.add.displayTooLong=Il nome da visualizzare "%1$s" è troppo lungo per una squadra (massimo: %2$d caratteri) ###1: Team Display Name ##2: Name Length Limit +commands.scoreboard.teams.add.success=La nuova squadra "%1$s" è stata aggiunta ###1: Team Name +commands.scoreboard.teams.add.tooLong=Il nome "%1$s" è troppo lungo per una squadra (massimo: %2$d caratteri) ###1: Team Name ##2: Name Length Limit +commands.scoreboard.teams.empty.alreadyEmpty=La squadra %1$s è già vuota, non è possibile rimuovere dei giocatori inesistenti ###1: Team Name +commands.scoreboard.teams.empty.success=Tutti i giocatori (%1$d) sono stati rimossi dalla squadra %2$s ###1: Number of Players ##2: Team Name +commands.scoreboard.teams.join.failure=Impossibile aggiungere %1$d giocatore/i alla squadra %2$s: %3$s ###1: Number of Players ##2: Team Name ##3: List of Players +commands.scoreboard.teams.join.success=La squadra %2$s ha accolto %1$d giocatore/i: %3$s ###1: Number of Players ##2: Team Name ##3: List of Players +commands.scoreboard.teams.leave.failure=Impossibile rimuovere %1$d giocatore/i dalla squadra di appartenenza: %2$s ###1: Number of Players ##2: Team Name +commands.scoreboard.teams.leave.noTeam=Non sei in una squadra ### +commands.scoreboard.teams.leave.success=%1$d giocatore/i rimosso/i dalla squadra di appartenenza: %2$s ###1: Number of Players ##2: List of Players +commands.scoreboard.teams.list.count=Visualizzazione di %1$d squadre sul tabellone: ###1: Number of Teams +commands.scoreboard.teams.list.empty=Non ci sono squadre registrate sul tabellone ### +commands.scoreboard.teams.list.entry=- %1$s: "%2$s" ha %3$s giocatori ###1: Team Name ##2: Team Display Name ##3: Number of Players +commands.scoreboard.teams.list.player.count=Visualizzazione di %1$d giocatore/i nella squadra %2$s: ###1: Number of Players ##2 Team Name +commands.scoreboard.teams.list.player.empty=La squadra %1$s non ha giocatori ###1: Team Name +commands.scoreboard.teams.list.player.entry=- %2$s: %1$d (%3$s) ###1: Player Name ##2: Score Value ##3: Team Display Name +commands.scoreboard.teams.option.noValue=I valori validi per l'opzione %1$s sono: %2$s ###1: Option Name ##2: List of Option Values +commands.scoreboard.teams.option.success=L'opzione %1$s per la squadra %2$s è stata impostata su %3$s ###1: Option Name ##2: Team Name ##3: Option Value +commands.scoreboard.teams.remove.success=La squadra %1$s è stata rimossa ###1: Team Name +commands.screenshake.description=Applica l'agitazione alla fotocamera dei giocatori con intensità e durata specificate. # +commands.screenshake.success=Inviata una richiesta di agitazione della fotocamera ai seguenti giocatori: %s # +commands.screenshake.successStop=Interruzione dello scuotimento della fotocamera per i seguenti giocatori: %s # # +commands.scriptevent.description=Attiva un evento script con un ID e un messaggio. # # +commands.scriptevent.messageSizeExceed=La lunghezza del messaggio supera il limite di (%1$d) caratteri! # +commands.scriptevent.invalidNamespace=L'identificatore deve essere presente e non deve utilizzare i namespace Minecraft # +commands.seed.success=Seme: %1$s # +commands.setblock.description=Modifica un blocco in un altro. # +commands.setblock.failed=Impossibile piazzare il blocco # +commands.setblock.noChange=Il blocco non può essere piazzato # +commands.setblock.notFound=Nessun blocco con ID/nome %1$s # +commands.setblock.outOfWorld=Impossibile piazzare il blocco al di fuori del mondo # +commands.setblock.success=Il blocco è stato piazzato # +commands.setblock.tagError=L'analisi sintattica dei dati NBT è fallita: %1$s # +commands.setidletimeout.success=Il tempo d'inattività è stato impostato a %1$d minuti # +commands.setfixedinvslots.description=Imposta il numero degli slot d'inventario fissi per il server. # +commands.setfixedinvslots.success=Numero degli slot d'inventario fissi impostato su %1$d # +commands.setfixedinvslot.description=Imposta uno slot fisso su un oggetto specificato. # +commands.setfixedinvslot.success=Slot d'inventario fisso %1$d associato a %2$s # +commands.globalpause.description=Imposta o ottiene lo stato di pausa della partita per tutti i giocatori. # +commands.globalpause.success=Imposta o ottieni stato di pausa # +commands.setmaxplayers.description=Imposta il numero massimo di giocatori per questa sessione di gioco. # +commands.setmaxplayers.success=Imposta il numero massimo di giocatori su %1$d. # +commands.setmaxplayers.success.upperbound=(Collegato alle connessioni massime consentite) # +commands.setmaxplayers.success.lowerbound=(Collegato al numero di giocatori attuale) # +commands.setworldspawn.description=Imposta la generazione del mondo. # +commands.setworldspawn.success=Imposta il punto di generazione del mondo su (%1$d, %2$d, %3$d) # +commands.setworldspawn.wrongDimension=Impossibile impostare la generazione del mondo in questa dimensione # +commands.setworldspawn.notAllowedInLegacyWorlds=Impossibile impostare la generazione del mondo nei mondi obsoleti # +commands.spawnpoint.success.single=Imposta il punto di generazione di %1$s su (%2$d, %3$d, %4$d) # +commands.spawnpoint.description=Imposta il punto di generazione di un giocatore. # +commands.spawnpoint.success.multiple.specific=Imposta il punto di generazione per %1$s su (%2$d, %3$d, %4$d) # +commands.spawnpoint.success.multiple.generic=Imposta il punto di generazione per %1$s # +commands.spawnpoint.wrongDimension=Impossibile impostare il punto di generazione in questa dimensione # +commands.clearspawnpoint.success.single=Rimosso il punto di generazione di %1$s # +commands.clearspawnpoint.description=Rimuove il punto di generazione di un giocatore. # +commands.clearspawnpoint.success.multiple=Rimossi i punti di generazione per %1$s # +commands.spreadplayers.description=Teletrasporta entità in posizioni casuali. # +commands.spreadplayers.failure.players=Impossibile distribuire %1$s giocatori attorno a %2$s,%3$s (troppi giocatori per l'area: prova a usare una distribuzione massima di %4$s) # +commands.spreadplayers.failure.players.unsafe=Impossibile distribuire %1$s giocatori attorno a %2$s,%3$s (nessuna posizione sicura trovata dopo %4$s tentativi) # +commands.spreadplayers.failure.teams=Impossibile distribuire %1$s squadre attorno a %2$s,%3$s (troppi giocatori per l'area: prova a usare una distribuzione massima di %4$s) # +commands.spreadplayers.info.players=(La distanza media tra i giocatori è di %1$s blocchi dopo %2$s iterazioni) # +commands.spreadplayers.info.teams=(La distanza media tra le squadre è di %1$s blocchi dopo %2$s iterazioni) # +commands.spreadplayers.spreading.players=Distribuzione di %1$s giocatori in %2$s blocchi attorno a %3$s,%4$s (separati da minimo %5$s blocchi) # +commands.spreadplayers.spreading.teams=Distribuzione di %1$s squadre in %2$s blocchi attorno a %3$s,%4$s (separati da minimo %5$s blocchi) # +commands.spreadplayers.success.players=%1$s giocatori sono stati distribuiti attorno a %2$s,%3$s # +commands.spreadplayers.success.teams=%1$s squadre sono state distribuite attorno a %2$s,%3$s # +commands.stats.cleared=%1$s statistiche sono state rimosse # +commands.stats.failed=Parametri non validi # +commands.stats.noCompatibleBlock=Il blocco in %1$d, %2$d, %3$d non può tenere traccia delle statistiche # +commands.stats.success=%1$s statistiche sono state archiviate in %2$s su %3$s # +commands.stop.description=Arresta il server. # +commands.stop.start=Il server sta per essere arrestato # +commands.stopsound.description=Interrompe un file audio. # +commands.stopsound.success=Suono %s arrestato per %s # +commands.stopsound.success.all=Arrestati tutti i suoni per %s # +commands.structure.description=Salva o carica una struttura nel mondo. # +commands.structure.empty.load=Impossibile caricare una struttura senza entità e senza blocchi # +commands.structure.empty.save=Impossibile salvare una struttura senza entità e senza blocchi # +commands.structure.invalid.animationTime=Il tempo di animazione deve essere 0 o superiore # +commands.structure.invalid.integrity=L'integrità deve essere compresa tra 0 e 100 # +commands.structure.invalid.name=Il nome deve essere nel formato "nome" o "spaziodeinomi:nome". Se non viene fornito lo spazio dei nomi, verrà assegnato quello predefinito. # +commands.structure.load.success=Caricata una struttura di nome %s # +commands.structure.load.queued=Una richiesta di posizionamento è stata messa in coda e verrà eseguita una volta caricata completamente l'area. # +commands.structure.notFound=Impossibile trovare la struttura %s. Verifica che il nome sia stato digitato correttamente e riprova. # +commands.structure.save.success=Salvata una struttura con nome %s # +commands.structure.size.tooBig=La dimensione di una struttura non può essere maggiore di (%1$d, %2$d, %3$d), era (%4$d, %5$d, %6$d) # +commands.structure.size.tooSmall=La dimensione di una struttura non può essere inferiore a (%1$d, %2$d, %3$d), era (%4$d, %5$d, %6$d) # +commands.structure.unknown.action=Azione su struttura sconosciuta fornita # +commands.structure.unloadedChunks=La funzionalità per caricare una struttura in un'area scaricata non è ancora stata implementata # +commands.structure.y.tooHigh=Impossibile posizionare blocchi al di fuori del mondo. Prova un valore %d o inferiore per il componente Y di . # +commands.structure.y.tooLow=Impossibile posizionare blocchi al di fuori del mondo. Prova un valore maggiore di %d per il componente Y di . # +commands.structure.delete.success=Struttura %s eliminata. # +commands.summon.description=Convoca un'entità. # +commands.summon.failed=Impossibile evocare l'oggetto # +commands.summon.failed.npc=Sono necessari Creativa + Operatore per evocare un PNG ### +commands.summon.outOfWorld=Impossibile evocare l'oggetto al di fuori del mondo # +commands.summon.success=L'oggetto è stato evocato con successo # +commands.summon.tagError=L'analisi sintattica dei dati NBT è fallita: %1$s # +commands.tag.description=Gestisci tag salvati come entità. # +commands.tag.add.failed=Il bersaglio ha già quel tag o ne ha troppi # +commands.tag.add.success.single=Aggiunto il tag '%1$s' a %2$s ###1: Tag string ##2: Entity/Player/Item name +commands.tag.add.success.multiple=Aggiunto il tag '%1$s' alle %2$d entità ###1: Tag string ##2: Number of entities (numerals) +commands.tag.list.single.empty=%s non ha tag ###1: Entity/Player/Item name +commands.tag.list.single.success=%1$s ha %2$d tag: %3$s ###1: Entity/Player/Item name ##2: Number of tags ##3: Comma separated list of tags +commands.tag.list.multiple.empty=Non ci sono tag sulle %d entità ###1: Number of entities matching the selector +commands.tag.list.multiple.success=Le %1$d entità hanno %2$d tag in totale: %3$s ###1: Number of entities matching the selector ##2: Number of tags ##3: Comma separated list of tags +commands.tag.remove.failed=Il bersaglio non ha questo tag # +commands.tag.remove.success.single=Rimosso il tag '%1$s' da %2$s ###1: Tag string ##2: Entity/Player/Item name +commands.tag.remove.success.multiple=Rimosso il tag '%1$s' da %2$d entità ###1: Tag string ##2: Number of selector matches +commands.tell.description=Invia un messaggio privato a uno o più giocatori. # +commands.tellraw.description=Invia un messaggio JSON ai giocatori. # +commands.tellraw.jsonException=Json non valido: %1$s # +commands.tellraw.jsonStringException=Stringa di dati json non valida. # +commands.tellraw.error.noData=Nessun dato fornito. # +commands.tellraw.error.notArray=Gli oggetti rawtext devono contenere un array. Per esempio: "rawtext":[{..}] # +commands.tellraw.error.textNotString=Il campo "text" nel rawtext deve contenere una stringa. Per esempio: "rawtext":[{"text": "text to display"}] # +commands.tellraw.error.translateNotString=Il campo "translate" nel rawtext deve contenere una lingua. Per esempio: "rawtext":[{"translate": "gui.ok"}] # +commands.tellraw.error.selectorNotString=il campo del selettore in rawtext deve contenere un elemento selector come stringa. Esempio: "rawtext":[{"selector": "@e"}] # +commands.tellraw.error.scoreNotObject=Il campo del punteggio nel rawtext deve contenere un oggetto. Esempio di "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.scoreNameNotString=Il campo del nome nel campo del punteggio deve essere una stringa. Esempio di "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.scoreObjectiveNotString=Il campo dell'obiettivo nel campo del punteggio deve essere una stringa. Esempio di "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.withNotArrayOrRawText=Il campo "with" in rawtext deve contenere un array o un altro oggetto rawtext. Esempio 1: "rawtext":[{"translate": "chat.type.announcement", "with": [ "value1", "value2" ]}] Esempio 2: "rawtext":[{"translate": "chat.type.announcement", "with":{"rawtext":[{"text": "value1"}, {"text": "value2"}]}}] # +commands.tellraw.error.itemIsNotObject=Il valore "JSON" nell'array del rawtext non era un oggetto. Per esempio: "rawtext": [{ "text" : "my text" }] # +commands.educlientinfo.description=Ottieni ID utente e stato ospite. Funzione per CM. # +commands.testfor.description=Conta le entità (giocatori, creature, elementi, ecc.) che corrispondono a determinate condizioni. # +commands.testfor.failure=%1$s non corrisponde alla struttura dati richiesta # +commands.testfor.success=%1$s trovato # +commands.testfor.tagError=L'analisi sintattica dei dati NBT è fallita: %1$s # +commands.testforblock.description=Verifica se un determinato blocco si trova in una posizione specifica. # +commands.testforblock.failed.data=Il blocco in %1$d,%2$d,%3$d non aveva lo stato blocco previsto. # +commands.testforblock.failed.nbt=Il blocco in %1$d,%2$d,%3$d non aveva le chiavi NBT richieste. # +commands.testforblock.failed.tile=Il blocco in %1$d,%2$d,%3$d è %4$s (previsto: %5$s). # +commands.testforblock.failed.tileEntity=Il blocco in %1$d,%2$d,%3$d non è un'entità a blocco e non può supportare il riconoscimento dei tag. # +commands.testforblock.outOfWorld=Impossibile controllare blocchi al di fuori dal mondo # +commands.testforblock.success=Blocco in %1$d,%2$d,%3$d trovato. # +commands.testforblocks.description=Verifica la corrispondenza dei blocchi in due regioni. # +commands.tickingarea.description=Aggiungi, rimuovi o elenca aree spuntabili. # +commands.tickingarea.inuse=%1$d aree spuntabili su %2$d in uso. # +commands.tickingarea.entitycount=Le entità che hanno il componente tick_world presentano %1$d aree spuntabili. # +commands.tickingarea.noneExist.currentDimension=Non esistono aree spuntabili nella dimensione attuale. # +commands.tickingarea-add-bounds.success=Aggiunta area spuntabile da %1$d a %2$d. # +commands.tickingarea-add-bounds.preload.success=Aggiunta area spuntabile da %1$d a %2$d contrassegnata per il pre-download. # +commands.tickingarea-add-circle.success=Aggiunta area spuntabile centrata su %1$d con un raggio di %2$d chunk. # +commands.tickingarea-add-circle.preload.success=Aggiunta area spuntabile centrata su %1$d con un raggio di %2$d chunk contrassegnata per il pre-download. # +commands.tickingarea-add.failure=È stato già raggiunto il numero massimo di aree spuntabili (%1$d). Non è possibile aggiungerne altre. # +commands.tickingarea-add.conflictingname=Esiste già un'area spuntabile col nome %1$s. # +commands.tickingarea-add.chunkfailure=L'area spuntabile contiene più di %1$d chunk. È troppo grande e non può essere creata. # +commands.tickingarea-add.radiusfailure=Il raggio non può essere superiore a %1$d. L'area spuntabile è troppo ampia e non può essere creata. # +commands.tickingarea-remove.success=Aree spuntabili rimosse # +commands.tickingarea-remove.failure=Non esistono aree spuntabili contenenti la posizione blocco %1$d nella dimensione attuale. # +commands.tickingarea-remove.byname.failure=Non esistono aree spuntabili col nome %1$s nella dimensione attuale. # +commands.tickingarea-remove_all.success=Aree spuntabili rimosse # +commands.tickingarea-remove_all.failure=Non esistono aree spuntabili nella dimensione attuale. # +commands.tickingarea-preload.success=Aree spuntabili aggiornate # +commands.tickingarea-preload.byposition.failure=Non esistono aree spuntabili contenenti la posizione blocco %1$d nella dimensione attuale. # +commands.tickingarea-preload.byname.failure=Non esistono aree spuntabili col nome %1$s nella dimensione attuale. # +commands.tickingarea-preload.count=%1$d aree corrispondenti sono contrassegnate per il pre-download. # +commands.tickingarea-list.chunks=chunk ### Meaning a chunk of the world. +commands.tickingarea-list.circle.radius=Raggio # +commands.tickingarea-list.preload=Precarica # +commands.tickingarea-list.success.currentDimension=Lista di tutte le aree spuntabili nella dimensione attuale # +commands.tickingarea-list.success.allDimensions=Lista di tutte le aree spuntabili in tutte le dimensioni # +commands.tickingarea-list.failure.allDimensions=Non esistono aree spuntabili in nessuna dimensione. # +commands.tickingarea-list.to=a ### Used in the context of "from position to other position" +commands.tickingarea-list.type.circle=Cerchio # +commands.time.added=Il tempo è stato incrementato di %1$d tick # +commands.time.description=Modifica o richiede il tempo di gioco del mondo. # +commands.time.disabled=Sempre giorno abilitato in questo mondo. # +commands.time.query.day=Giorno: %d # +commands.time.query.daytime=Ora del giorno: %d # +commands.time.query.gametime=Tempo di gioco: %d # +commands.time.set=Imposta l'orario su %1$d # +commands.time.stop=Tempo: %1$s # +commands.title.description=Controlla i titoli delle schermate. # +commands.title.success=Il comando è stato eseguito con successo # +commands.titleraw.description=Controlla i titoli delle schermate tramite messaggi JSON. # +commands.titleraw.success=Comando titleraw eseguito correttamente # +commands.toggledownfall.description=Attiva/Disattiva il meteo. # +commands.tp.description=Teletrasporta entità (giocatori, creature e altro). # +commands.tp.notSameDimension=Impossibile eseguire il teletrasporto, poiché i giocatori non si trovano nella stessa dimensione # +commands.tp.outOfWorld=Impossibile teletrasportare entità al di fuori del mondo # +commands.tp.permission=Non hai il permesso di usare questo comando slash. # +commands.tp.safeTeleportFail=Impossibile teletrasportare %1$s a %2$s perché l'area non era libera dai blocchi. # +commands.tp.far=Impossibile teletrasportare %1$s all'area non caricata %2$s # +commands.tp.success=%1$s è stato teletrasportato presso: %2$s # +commands.tp.successVictim=Sei stato teletrasportato presso: %1$s # +commands.tp.success.coordinates=%1$s è stato teletrasportato presso: %2$s, %3$s, %4$s # +commands.transferserver.description=Trasferisce un giocatore a un altro server. # +commands.transferserver.successful=Giocatore trasferito # +commands.transferserver.invalid.port=Porta non valida (0-65535) # +commands.trigger.description=Imposta un trigger da attivare. # +commands.trigger.disabled=Il trigger %1$s non è abilitato # +commands.trigger.invalidMode=Modalità di trigger %1$s non valida # +commands.trigger.invalidObjective=Nome del trigger %1$s non valido # +commands.trigger.invalidPlayer=Solo i giocatori possono usare il comando /trigger # +commands.trigger.success=Il trigger %1$s è stato cambiato con %2$s %3$s # +commands.unban.failed=Impossibile riammettere il giocatore %1$s # +commands.unban.success=Il giocatore %1$s è stato riammesso # +commands.unbanip.invalid=Hai inserito un indirizzo IP non valido # +commands.unbanip.success=L'indirizzo IP %1$s è stato riabilitato # +commands.validategamelighting.description=Convalida l'illuminazione del gioco per un'area specificata # +commands.validategamelighting.checkRegionTooBig=L'area per cui controllare l'illuminazione è troppo grande! (%1$d > %2$d) # +commands.validategamelighting.outOfWorld=Impossibile controllare l'illuminazione al di fuori del mondo # +commands.volumearea.description=Aggiungi, rimuovi o elenca i volumi nella dimensione attuale. # +commands.volumearea.add.definitionDoesntExist.failure=Nessuna definizione del volume corrisponde all'identificatore "%1$s". # +commands.volumearea.add.exceededLimit.failure=È stato già raggiunto il numero massimo %1$d di volumi. Non è possibile aggiungerne altri. # +commands.volumearea.add.failure=Creazione volume non riuscita. # +commands.volumearea.add.success=Aggiunto volume "%1$s" da %2$d a %3$d. # +commands.volumearea.remove.byName.failure=Non esistono volumi col nome %1$s nella dimensione attuale. # +commands.volumearea.remove.byPosition.failure=Non esistono volumi contenenti la posizione blocco %1$d nella dimensione attuale. # +commands.volumearea.remove.success=Volumi rimossi nella dimensione attuale # +commands.volumearea.remove_all.success=Volumi rimossi nella dimensione attuale # +commands.volumearea.list.success.currentDimension=Lista di tutti i volumi nella dimensione attuale # +commands.volumearea.list.success.allDimensions=Lista di tutti i volumi in tutte le dimensioni # +commands.volumearea.list.failure.allDimensions=Non esistono volumi in nessuna dimensione. # +commands.volumearea.entry.withIdentifier=- %s: %s da %d %d %d a %d %d %d # +commands.volumearea.entry.withoutIdentifier=- %s: da %d %d %d a %d %d %d # +commands.volumearea.noneExist.currentDimension=Non esistono volumi nella dimensione attuale. # +commands.volumearea.inUse=%1$d/%2$d volumi in uso. # +commands.weather.clear=Il meteo è stato cambiato in sereno # +commands.weather.description=Imposta il meteo. # +commands.weather.disabled=Meteo variabile non abilitato in questo mondo. # +commands.weather.query=Il meteo è: %s # +commands.weather.query.clear=cielo sereno # +commands.weather.query.rain=pioggia # +commands.weather.query.thunder=tuoni # +commands.weather.rain=Il meteo è stato cambiato in piovoso # +commands.weather.thunder=Il meteo è stato cambiato in pioggia e tuoni # +commands.allowlist.add.failed=Impossibile aggiungere %1$s all'elenco autorizzati # +commands.allowlist.add.success=%1$s è stato aggiunto all'elenco autorizzati # +commands.allowlist.description=Gestisce l'elenco autorizzati del server. # +commands.allowlist.disabled=L'elenco autorizzati è stato disattivato # +commands.allowlist.enabled=L'elenco autorizzati è stato attivato # +commands.allowlist.list=%1$d giocatori (su %2$d visti) nell'elenco autorizzati: # +commands.allowlist.reloaded=L'elenco autorizzati è stato aggiornato dal file. # +commands.allowlist.remove.failed=Impossibile rimuovere %1$s dall'elenco autorizzati # +commands.allowlist.remove.success=%1$s è stato rimosso dall'elenco autorizzati # +commands.world_age.description=Modifica o richiede l'età del mondo (tempo trascorso dalla creazione). # +commands.world_age.added=Aggiunto all'età del mondo: %1$d # +commands.world_age.query=L'età del mondo è %d # +commands.world_age.set=Imposta l'età del mondo a %1$d # +commands.worldborder.center.success=Il centro del confine del mondo è stato impostato a %1$s,%2$s # +commands.worldborder.damage.amount.success=La quantità di danno per blocco al confine del mondo è stata impostata a %1$s (precedentemente a %2$s per blocco) # +commands.worldborder.damage.buffer.success=La zona sicura al confine del mondo è stata impostata a %1$s blocchi (precedentemente %2$s blocchi) # +commands.worldborder.get.success=Attualmente il confine del mondo è largo %1$s blocchi # +commands.worldborder.set.success=Il confine del mondo è stato impostato a una larghezza di %1$s blocchi (precedentemente di %2$s blocchi) # +commands.worldborder.setSlowly.grow.success=Il confine del mondo si sta espandendo per diventare largo %1$s blocchi (partendo da %2$s blocchi) in %3$s secondi # +commands.worldborder.setSlowly.shrink.success=Il confine del mondo si sta stringendo per diventare largo %1$s blocchi (partendo da %2$s blocchi) in %3$s secondi # +commands.worldborder.warning.distance.success=L'avvertimento del confine del mondo è stato impostato a %1$s blocchi di distanza (precedentemente a %2$s blocchi) # +commands.worldborder.warning.time.success=L'avvertimento del confine del mondo è stato impostato a %1$s secondi (precedentemente a %2$s secondi) # +commands.worldbuilder.description=Attiva/disattiva stato di costruttore del mondo per il visitatore. # +commands.worldbuilder.success=Stato costruttore del mondo aggiornato a %1$s # +commands.wsserver.description=Tenta la connessione al server WebSocket all'URL indicato. # +commands.wsserver.invalid.url=L'URL del server indicato non è valido # +commands.wsserver.request.existing=È in esecuzione un'altra richiesta di connessione # +commands.wsserver.request.failed=Impossibile connettersi al server: %1$s # +commands.wsserver.success=Connessione stabilita con il server: %1$s # +commands.xp.description=Aggiunge o rimuove esperienza a un giocatore. # +commands.xp.failure.widthdrawXp=Impossibile dare a un giocatore punti esperienza negativi # +commands.xp.success=%1$d punti esperienza sono stati assegnati a %2$s # +commands.xp.success.levels=%1$d livelli sono stati assegnati a %2$s # +commands.xp.success.negative.levels=%1$d livelli sono stati rimossi da %2$s # + +connect.authorizing=Accesso in corso... # +connect.connecting=Connessione al server... # +connect.failed=La connessione al server è fallita # + +connect_gamepad.warning.controllerRequired=Controller di gioco richiesto # +connect_gamepad.pressButtonToContinue=Premi il pulsante A sul controller per continuare # +gamepad_disconnect=Connessione persa col controller # +gamepad_disconnect.reconnectController=È stata persa la connessione col tuo controller. Riconnettilo per continuare. # + +container.beacon=Faro # +container.brewing=Alambicco # +container.chest=Cassa # +container.chestDouble=Cassa grande # +container.crafting=Fabbricazione # +container.creative=Selezione oggetti # +container.dispenser=Distributore # +container.dropper=Sgancio # +container.enchant=Incanta # +container.enchant.clue=%s . . . ? # +container.enchant.levelrequirement=Requisito livello: %d # +container.enchant.lapis.many=%d lapislazzuli # +container.enchant.lapis.one=1 lapislazzuli # +container.enchant.level.many=%d livelli d'esperienza # +container.enchant.level.one=1 livello d'esperienza # +container.enderchest=Cassa di Ender # +container.furnace=Fornace # +container.hopper=Tramoggia da carico # +container.inventory=Inventario # +container.isLocked=%s è bloccato/a! # +container.loom=Telaio # +container.minecart=Vagonetto # +container.repair=Ripara e denomina # +container.repair.cost=Costo dell'incantesimo: %1$s # +container.repair.expensive=Costa troppo! # +container.repairAndDisenchant=Ripara e disincanta # +container.stonecutter=Tagliapietra # +container.stonecutter_block=Tagliapietra # +container.smithing_table=Tavolo da fabbro # +container.smithing_table_block=Tavolo da fabbro # +container.smithing_table.upgrade=Potenziamento # +container.shulkerbox=Cassa Shulker # +container.shulkerboxContains=e %d in più... # +container.barrel=Barile # + +controller.buttonTip.addItem=Aggiungi oggetto # +controller.buttonTip.addItemStack=Aggiungi gruppo di oggetti # +controller.buttonTip.adjustSlider=Sinistra/destra Regola # +controller.buttonTip.back=Indietro # +controller.buttonTip.backToAnvil=Torna all'incudine # +controller.buttonTip.backToBrewing=Torna alla distillazione # +controller.buttonTip.backToEnchanting=Torna all'incantagione # +controller.buttonTip.backToFurnace=Torna alla fornace # +controller.buttonTip.cancel=Annulla # +controller.buttonTip.clearSearch=Resetta ricerca # +controller.buttonTip.clearQuickSelect=Elimina scelta rapida # +controller.buttonTip.craft=Fabbrica # +controller.buttonTip.craftAll=Usa tutto # +controller.buttonTip.craftOne=Usa uno # +controller.buttonTip.craftStack=Crea catasta # +controller.buttonTip.craftTake=Fabbrica e prendi # +controller.buttonTip.drop=Posa # +controller.buttonTip.edit=Modifica # +controller.buttonTip.enterMessage=Inserisci messaggio # +controller.buttonTip.exit=Esci # +controller.buttonTip.external=Esterno # +controller.buttonTip.level=Livello # +controller.buttonTip.new=Nuovo # +controller.buttonTip.openRecipeBook=Apri il libro di ricette # +controller.buttonTip.pane.inventory=Inventario # +controller.buttonTip.pane.recipeBook=Libro di ricette # +controller.buttonTip.place.one=Colloca uno # +controller.buttonTip.place=Colloca # +controller.buttonTip.quick.move=Spost. veloce # +controller.buttonTip.recipes.showAll=Mostra tutto # +controller.buttonTip.recipes.showCraftable=Mostra fabbricabili # +controller.buttonTip.remove=Rimuovi # +controller.buttonTip.removeFuel=Rimuovi combustibile # +controller.buttonTip.removeFuelInput=Rimuovi combustibile/inserimento # +controller.buttonTip.removeInput=Rimuovi inserimento # +controller.buttonTip.removeMaterial=Rimuovi materiale # +controller.buttonTip.renameItem=Rinomina oggetto # +controller.buttonTip.returnToRecipe=Torna alla ricetta # +controller.buttonTip.enterSearch=Cerca # +controller.buttonTip.searchRecipe=Ricerca rapida # +controller.buttonTip.confirmSearch=Conferma # +controller.buttonTip.select.enchant=Seleziona incantesimo # +controller.buttonTip.select.item=Seleziona oggetto # +controller.buttonTip.select.slot=Seleziona casella # +controller.buttonTip.select=Seleziona # +controller.buttonTip.selectRecipe=Seleziona ricetta # +controller.buttonTip.deselectRecipe=Deseleziona ricetta # +controller.buttonTip.clearRecipe=Elimina ricetta # +controller.buttonTip.tab=Scheda # +controller.buttonTip.take.half=Prendi metà # +controller.buttonTip.take.one=Prendine uno # +controller.buttonTip.take=Prendi # +controller.buttonTip.takeItem=Prendi oggetto # +controller.buttonTip.clearHotbar=Elimina hotbar # + +controllerLayoutScreen.actions=Azioni # +controllerLayoutScreen.activeBindingNameFormat=> %s < # +controllerLayoutScreen.bindings=Associazioni # +controllerLayoutScreen.resetAllBindings=Impostazioni predefinite # +controllerLayoutScreen.button=Pulsante # +controllerLayoutScreen.cancel=Annulla # +controllerLayoutScreen.confirmation.reset=Vuoi davvero ripristinare le impostazioni? # +controllerLayoutScreen.confirmation.unassigned=Salvare con azioni non assegnate? # +controllerLayoutScreen.confirmation.unsaved=Abbandonare senza salvare? # +controllerLayoutScreen.save=Salva # +controllerLayoutScreen.saveAndExit=Salva ed esci # +controllerLayoutScreen.trigger=Trigger # +controllerLayoutScreen.unassigned=Non assegnato # +controllerLayoutScreen.toggleLivingroom=Attiva modalità immersiva # +controls.reset=Ripristina # +controls.resetAll=Ripristina i comandi # +controls.title=Comandi # + +## Edu Course strings +course.edu.begin=Inizia # +course.edu.byLessonsEndGeneric=Alla fine di questa lezione, avrai appreso quanto segue: # +course.edu.byLessonsEndOrdered=Alla fine della lezione %d, avrai appreso quanto segue: # +course.edu.collaborativeLesson=Lezione collaborativa # +course.edu.collaborativeLessonAndQuiz=Lezione collaborativa ed esame # +course.edu.connectionFailed=Ops! Nessuna connessione a Internet. Controlla la connessione e riprova! # +course.edu.connectionProblem.courseList=C'è stato un problema durante la connessione alla tua lista dei corsi. Controlla la tua connessione a Internet e riprova. # +course.edu.connectionProblem.quiz=C'è stato un problema durante la connessione al tuo esame. Riprova. # +course.edu.continueButton=Continua # +course.edu.courses=Corsi # +course.edu.createdBy=Di %s # +course.edu.estimatedLength=Durata stimata # +## Example of a formatted string is "2m 30s" (first string param is the minutes units, second string is the seconds units) +course.edu.estimatedLength.formatted=%d%s %d%s # +course.edu.estimatedLength.minutesUnit=min # +course.edu.estimatedLength.secondsUnit=sec # +course.edu.goal=Obiettivo d'apprendimento: %s # +course.edu.hostButton=Ospita # +course.edu.instructions=Istruzioni # +course.edu.join=Unisciti # +course.edu.launchFailed=Ops! Avvio del mondo non riuscito! Hai cancellato un modello di mondo di recente? # +course.edu.learnMoreButton=Ulteriori informazioni # +course.edu.lessonComplete=Lezione completata # +course.edu.lessonIncludesQuiz=Questa lezione comprende un esame # +course.edu.lessonIsLocked=Questa lezione è bloccata # +course.edu.lessonObjectives=Obiettivi della lezione # +## The line below (course.edu.notSupported) doesn't need to be translated for other locales and will eventually be removed. +course.edu.notSupported=Non ancora supportato # +course.edu.noCoursesFound.title=Nessun corso trovato # +course.edu.noCoursesFound.body=Sembra che non ti sia stato assegnato alcun corso. # +course.edu.objective.bulletedString=- %s # +course.edu.progress.new=Nuovo # +course.edu.progress.inProgress=In corso # +course.edu.progress.completed=Completato # +course.edu.refresh.courses=Ricarica corsi # +course.edu.refresh.lessons=Ricarica lezioni # +course.edu.restartButton=Riavvia # +course.edu.restartConfirmation.title=Riavviare la lezione? # +course.edu.restartConfirmation.body=Riavviando cancellerai tutto il tuo lavoro e ricomincerai da capo la lezione.%sVuoi davvero riavviare? # +course.edu.restartFailed.title=Oh no! # +course.edu.restartFailed.body=Non è stato possibile trovare questa lezione. Stiamo tentando di scaricarla nuovamente. # +course.edu.startButton=Avvia # +course.edu.tasks=Compiti # +course.edu.teacherHasNotGivenAcccess=L'insegnante non ti ha dato l'accesso a questa lezione. # +## The title is prefixed with the order of the course, followed by a colon, followed by the content title. +## Example: "1: This is the title of a Course" +course.edu.titleWithOrderPrefix.formatted=%d: %s # +course.edu.tryItNowButton=Prova adesso # + +## Edu Course Multiplayer strings +course.edu.enterIp=Inserisci l'indirizzo IP del mondo al quale vorresti unirti. # +course.edu.enterConnection=Inserisci l'ID connessione del mondo a cui vorresti partecipare. # +course.edu.ipAddress=Indirizzo IP # +course.edu.ipPlaceholder=Inserisci l'indirizzo IP o del server # +course.edu.ipTooltipText=Per trovare l'indirizzo IP, chiedi all'host di mettere in pausa la lezione. L'indirizzo IP viene visualizzato sul lato destro del suo schermo. # +course.edu.connectionInfo=ID connessione # +course.edu.conInfoPlaceholder=Immetti l'ID connessione # +course.edu.conInfoHostTooltipText=Puoi condividere l'ID connessione utilizzando il codice unione o il link condiviso se altri hanno problemi a unirsi al tuo mondo. # +course.edu.conInfoTooltipText=L'ospite può trovare l'ID connessione nella scheda multigiocatore del menu di gioco del mondo. # +course.edu.joinLesson=Unisciti alla lezione # +course.edu.joinLessonIntro=Trova dei compagni di classe nella stessa lezione per aggiungerti o inserisci il loro indirizzo IP se non compaiono nella lista. # +course.edu.joinLessonIntroTeacher=Seleziona il gruppo al quale vorresti unirti o inserisci l'indirizzo IP se non compare nella lista. # +course.edu.noLessonFoundJoinIp=Inserisci indirizzo IP # +course.edu.portTooltipText=Il numero della porta determina lo specifico programma del server da usare. In genere non va cambiato a meno che non sia l'host del server a specificarlo. # +course.edu.searching=Ricerca mondi in corso... # + +crafting.badCombination=Nessun esito valido per quell'oggetto # +crafting.cannotCreate=Non hai tutti gli ingredienti # +crafting.insufficientLevel=Il tuo livello è insufficiente # +crafting.noRecipesInventory=Devi raccogliere blocchi per creare! # +crafting.noRecipesStonecutter=Ti servono materiali in pietra per creare! # +crafting.noRecipesStonecutter_block=Ti servono materiali in pietra per creare! # +crafting.noRecipesWorkbench=Devi raccogliere blocchi per creare! # + +createWorld.customize.custom.baseSize=Altezza della base # +createWorld.customize.custom.biomeDepthOffset=Altezza base dei biomi # +createWorld.customize.custom.biomeDepthWeight=Altezza max dei biomi # +createWorld.customize.custom.biomeScaleOffset=Slittamento dei biomi # +createWorld.customize.custom.biomeScaleWeight=Peso dei biomi # +createWorld.customize.custom.biomeSize=Grandezza dei biomi # +createWorld.customize.custom.center= Altezza del centro # +createWorld.customize.custom.confirm1=Ciò sovrascriverà le impostazioni # +createWorld.customize.custom.confirm2=attuali e sarà irreversibile. # +createWorld.customize.custom.confirmTitle=Attenzione! # +createWorld.customize.custom.coordinateScale=Stiram. orizzontale # +createWorld.customize.custom.count= Tentativi di generazione # +createWorld.customize.custom.defaults=Predefinite # +createWorld.customize.custom.depthNoiseScaleExponent=Esponente profondità # +createWorld.customize.custom.depthNoiseScaleX=Profondità in X # +createWorld.customize.custom.depthNoiseScaleZ=Profondità in Z # +createWorld.customize.custom.dungeonChance=Numero di dungeon # +createWorld.customize.custom.fixedBiome=Bioma # +createWorld.customize.custom.heightScale=Stiram. verticale # +createWorld.customize.custom.lavaLakeChance=Rarità dei laghi di lava # +createWorld.customize.custom.lowerLimitScale=Limite inferiore # +createWorld.customize.custom.mainNoiseScaleX=Stiramento in X # +createWorld.customize.custom.mainNoiseScaleY=Stiramento in Y # +createWorld.customize.custom.mainNoiseScaleZ=Stiramento in Z # +createWorld.customize.custom.maxHeight= Altezza massima # +createWorld.customize.custom.minHeight= Altezza minima # +createWorld.customize.custom.next=Pagina successiva # +createWorld.customize.custom.page0=Impostazioni basilari # +createWorld.customize.custom.page1=Impostazioni dei minerali # +createWorld.customize.custom.page2=Impostazioni avanzate (solo per utenti esperti!) # +createWorld.customize.custom.page3=Altre impostazioni avanzate (solo per utenti esperti!) # +createWorld.customize.custom.preset.caveChaos=Caverne del caos # +createWorld.customize.custom.preset.caveDelight=Manna dello speleologo # +createWorld.customize.custom.preset.drought=Siccità # +createWorld.customize.custom.preset.goodLuck=Buona fortuna # +createWorld.customize.custom.preset.isleLand=Isolandia # +createWorld.customize.custom.preset.mountains=Montitudine # +createWorld.customize.custom.preset.waterWorld=Mondo marino # +createWorld.customize.custom.presets=Preimpostazioni # +createWorld.customize.custom.presets.title=Personalizza le preimpostazioni del mondo # +createWorld.customize.custom.prev=Indietro # +createWorld.customize.custom.randomize=Casualizza # +createWorld.customize.custom.riverSize=Grandezza dei fiumi # +createWorld.customize.custom.seaLevel=Livello del mare # +createWorld.customize.custom.size= Grandezza della vena # +createWorld.customize.custom.spread= Altezza di diffusione # +createWorld.customize.custom.stretchY=Stiram. dell'altezza # +createWorld.customize.custom.upperLimitScale=Limite superiore # +createWorld.customize.custom.useCaves=Caverne # +createWorld.customize.custom.useDungeons=Dungeon # +createWorld.customize.custom.useLavaLakes=Laghi di lava # +createWorld.customize.custom.useLavaOceans=Oceani di lava # +createWorld.customize.custom.useMineShafts=Miniere # +createWorld.customize.custom.useMonuments=Monumenti oceanici # +createWorld.customize.custom.useRavines=Crepacci # +createWorld.customize.custom.useStrongholds=Roccaforti # +createWorld.customize.custom.useTemples=Templi # +createWorld.customize.custom.useOceanRuins=Rovine oceaniche # +createWorld.customize.custom.useVillages=Villaggi # +createWorld.customize.custom.useWaterLakes=Laghi d'acqua # +createWorld.customize.custom.waterLakeChance=Rarità dei laghi d'acqua # +createWorld.customize.flat.addLayer=Aggiungi uno strato # +createWorld.customize.flat.editLayer=Modifica lo strato # +createWorld.customize.flat.height=Altezza # +createWorld.customize.flat.layer=%d # +createWorld.customize.flat.layer.bottom=Da in fondo a %d # +createWorld.customize.flat.layer.top=Da in cima a %d # +createWorld.customize.flat.removeLayer=Rimuovi lo strato # +createWorld.customize.flat.tile=Materiale dello strato # +createWorld.customize.flat.title=Personalizzazione mondo superpiatto # +createWorld.customize.presets=Preimpostazioni # +createWorld.customize.presets.list=In alternativa, eccone alcune che abbiamo creato in precedenza! # +createWorld.customize.presets.select=Usa preimpostazione # +createWorld.customize.presets.share=Vuoi condividere la preimpostazione con qualcuno? Usa il riquadro sottostante! # +createWorld.customize.presets.title=Scegli una preimpostazione # + +createWorldUpsell.removeTrial=Non mostrare versione di prova nell'elenco dei mondi # +createWorldUpsell.title=Creare nuovo mondo o reame? # +createWorldUpsell.title.realm=Crea nuovo reame # +createWorldUpsell.button.realm=Nuovo reame # +createWorldUpsell.button.world=Nuovo mondo # +createWorldUpsell.button.trialText=Avvia 30 giorni di prova gratuita # +createWorldUpsell.price.realm=%1$s/mese # +createWorldUpsell.price.coin.realm=%1$s monete/mese # +createWorldUpsell.price.world=Gratuito # +createWorldUpsell.realm.sellPoint1=Aggiungi un numero illimitato di membri e gioca online con altri §d%d§r amici # +createWorldUpsell.realm.sellPoint2=Salvataggio online: gioca su qualsiasi dispositivo che abbia accesso al marketplace di Minecraft # +createWorldUpsell.realm.sellPoint3=Non occupa spazio di archiviazione sul tuo dispositivo # +createWorldUpsell.realm.sellPoint4=Gli amici possono giocare anche in tua assenza # +createWorldUpsell.signIn=Crea un reame con l'account Microsoft # +createWorldUpsell.world.sellPoint1=Gioca online con un massimo di 7 amici # +createWorldUpsell.world.sellPoint2=Salvataggio sul dispositivo: gioca offline # +createWorldUpsell.world.sellPoint3=Usa spazio di archiviazione del dispositivo # + + +createWorldScreen.action.editLocal=Rendi infinito! # +createWorldScreen.action.local=Crea mondo! # +createWorldScreen.action.realms=Crea mondo! # +createWorldScreen.action.realmsReset=Ripristina reame # +createWorldScreen.advanced=Avanzato # +createWorldScreen.cheatSettings=Trucchi # +createWorldScreen.worldOptions=Opzioni mondo # +createWorldScreen.worldSettings=Impostazioni mondo # +createWorldScreen.worldManagement=Gestione mondo # +createWorldScreen.alwaysDay=Sempre giorno # +createWorldScreen.bonusChest=Cassa bonus # +createWorldScreen.pvp=Fuoco amico # +createWorldScreen.immediaterespawn=Rigenerazione immediata # +createWorldScreen.respawnRadius=Raggio rigenerazione # +createWorldScreen.trustPlayers=Autorizza giocatori # +createWorldScreen.fireSpreads=Diffusione Fuoco # +createWorldScreen.mobLoot=Bottino creatura # +createWorldScreen.tileDrops=Rilascio blocchi # +createWorldScreen.keepInventory=Mantieni inventario # +createWorldScreen.naturalregeneration=Rigenerazione naturale # +createWorldScreen.tntexplodes=Il tritolo esplode # +createWorldScreen.respawnblocksexplode=I blocchi di rigenerazione esplodono # +createWorldScreen.weathercycle=Meteo variabile # +createWorldScreen.daylightcycle=Ciclo diurno # +createWorldScreen.mobSpawn=Generazione creatura # +createWorldScreen.mobgriefing=Infastidisci creatura # +createWorldScreen.educationtoggle=Education Edition # +createWorldScreen.entitiesdroploot=Rilascio bottino delle entità # +createWorldScreen.commandblocksenabled=Blocchi di comando attivati # +createWorldScreen.experimentalgameplay=Esperimenti # +createWorldScreen.experimentalgameplayinfo=§7Prova le funzionalità in fase di sviluppo. Non si possono disattivare dopo la creazione del mondo. # +createWorldScreen.experimentalbiomes=Biomi personalizzati # +createWorldScreen.experimentalbiomesDescription=Crea biomi personalizzati e cambia la generazione del mondo # +createWorldScreen.experimentalCreatorFeatures=Prossime funzionalità del creatore # +createWorldScreen.experimentalCreatorFeaturesDescription=Include le proprietà dell'attore e i parametri di nebbia regolabili # +createWorldScreen.experimentalmoddingDescription=Fa un sacco di cose ripetitive? Questo potrebbe aiutare a creare il tuo componente aggiuntivo # +createWorldScreen.experimentalSneakingFeature=Breve azione furtiva # +createWorldScreen.experimentalSneakingFeatureDescription=Consenti ai giocatori di infilarsi in spazi vuoti di 1,5 blocchi # +createWorldScreen.cavesandcliffs=Caverne e scogliere # +createWorldScreen.cavesandcliffsDescription=Esplora la nuova variegata generazione di caverne # +createWorldScreen.spectatorMode=Modalità Spettatore # +createWorldScreen.spectatorModeDescription=Prova le prime versioni della Modalità Spettatore # +createWorldScreen.experimentalCameras=Visuali sperimentali # +createWorldScreen.experimentalCamerasDescription=Abilita il comando della visuale # +createWorldScreen.experimentalholiday=Caratteristiche del Creatore di vacanze # +createWorldScreen.experimentalholidayDescription=Aggiungi blocchi basati sui dati e tecnologia degli oggetti per personalizzare la forma, la rotazione, i danni e altro ancora # +createWorldScreen.experimentalGameTest=API beta # +createWorldScreen.experimentalGameTestDescription=Utilizza le versioni "-beta" dei moduli API nei pacchetti aggiuntivi # +createWorldScreen.experimentalMolangFeatures=Funzionalità di Molang # +createWorldScreen.experimentalMolangFeaturesDescription=Query sperimentali Molang e funzionalità del linguaggio # +createWorldScreen.worldPreferences=Preferenze mondo # +createWorldScreen.startWithMap=Mappa di avvio # +createWorldScreen.defaultName=Il mio mondo # +createWorldScreen.create=Crea # +createWorldScreen.createOnRealms=Crea su un server Realms # +createWorldScreen.delete=Elimina # +createWorldScreen.deleteWorld=Elimina il mondo # +createWorldScreen.delete.desc=Cancella per sempre il tuo mondo. # +createWorldScreen.delete.confirm=Cancellazione permanente # +createWorldScreen.deleteWarningFormat=Eliminare "%s"? Questo mondo andrà perso per sempre! (Proprio per sempre!) # +createWorldScreen.editTitleFormat=Modifica "%s" # +createWorldScreen.game.settings=Impostazioni di gioco # +createWorldScreen.gameMode=Modalità di gioco # +createWorldScreen.gameMode.default=Modalità di gioco predefinita # +createWorldScreen.gameMode.personal=Modalità di gioco personale # +createWorldScreen.gameMode.adventure=Avventura # +createWorldScreen.gameMode.creative=Creativa # +createWorldScreen.gameMode.creative.desc=Risorse illimitate. Nessun danno. Puoi volare. Non conseguirai obiettivi nemmeno se passerai alla modalità Sopravvivenza in un secondo momento. # +createWorldScreen.gameMode.survival=Sopravvivenza # +createWorldScreen.gameMode.survival.desc=Risorse limitate. Avrai bisogno di attrezzi. Potresti farti male. Attenzione ai mostri! # +createWorldScreen.gameMode.spectator=Spettatore # +createWorldScreen.gameMode.serverDefault=Normale # +createWorldScreen.header.delete=Permanenza nel mondo # +createWorldScreen.header.editLocal=Modifica il tuo mondo # +createWorldScreen.header.general.project=Progetto # +createWorldScreen.header.general.exportSettings=Esporta impostazioni # +createWorldScreen.header.general.exportSettings.description=§7Alcune funzionalità potrebbero essere sovrascritte durante la sessione di editing, ma vengono pienamente rispettate al momento dell'esportazione # +createWorldScreen.header.local=Crea un mondo # +createWorldScreen.header.realms=Crea un server Realms # +createWorldScreen.header.realmsReset=Azzerare il tuo reame? # +createWorldScreen.levelName=Nome # +createWorldScreen.levelSeed=Seme # +createWorldScreen.multiplayer.settings=Impostazioni Multigiocatore # +createWorldScreen.progress.local=Creazione nuovo mondo... # +createWorldScreen.progress.realms=Azzeramento reame in corso... # +createWorldScreen.seed.desc=Inserisci un seme per generare di nuovo lo stesso terreno. Lascia vuoto per un mondo casuale. # +createWorldScreen.showCoordinates=Mostra coordinate # +createWorldScreen.worldType=Tipo di mondo # +createWorldScreen.randomtickspeed=Velocità di Tick casuale # +createWorldScreen.randomtickspeed.reset=Resetta velocità di Tick casuale # +createWorldScreen.serverSimDistance=Distanza simulazione # +createWorldScreen.serverSimDistanceFormat=%s chunk # +createWorldScreen.showbordereffect=Mostra effetto confine # +createWorldScreen.check_internet_connection=Non sei connesso a Internet. I tuoi amici non potranno unirsi ai tuoi mondi Multigiocatore. Esegui l'accesso al tuo account Microsoft per giocare con i tuoi amici. # +createWorldScreen.disconnectedXboxLive=Non sei connesso ai servizi Microsoft. I tuoi amici con i gamertag non potranno unirsi al tuo mondo Multigiocatore. Esegui l'accesso al tuo account Microsoft per giocare coi tuoi amici. # +createWorldScreen.clearPlayerData.button=Cancella dati giocatore # +createWorldScreen.clearPlayerData.title=Vuoi cancellare i dati giocatore dal mondo? # +createWorldScreen.clearPlayerData.body1=Seleziona "Tutti i dati giocatore" per cancellare tutti i dati giocatore dal mondo. La prossima volta che un qualsiasi giocatore entra nel mondo, inizierà con i dati predefiniti. # +createWorldScreen.clearPlayerData.body2=Selezionando "Conserva dati giocatore", saranno mantenuti alcuni dati attuali (come l'inventario degli oggetti e la posizione) e saranno applicati al "proprietario del mondo", ossia qualsiasi giocatore che carica il mondo in locale o il proprietario di un reame sul quale si trova il mondo. # +createWorldScreen.clearPlayerData.all=Tutti i dati giocatore # +createWorldScreen.clearPlayerData.allExceptLocal=Conserva dati giocatore # +createWorldScreen.clearPlayerData.cancel=Annulla # +createWorldScreen.clearPlayerData.progress=Cancellazione dati giocatore in corso # +createWorldScreen.upload=Carica mondo # +createWorldScreen.editor.deleteProject=Elimina progetto # +createWorldScreen.editor.projectOptionsLabel=Opzioni progetto # +createWorldScreen.editor.delete.confirm=Cancellare il progetto permanentemente? # +createWorldScreen.editor.deleteWarningFormat=Vuoi davvero eliminare "%s"? Questo progetto andrà perso per sempre! # + + +## Cross Platform Toggle +crossPlatformToggle.startMenuScreen.title=Cross-platform # +crossPlatformToggle.startMenuScreen.enable=Abilita il cross-platform # +crossPlatformToggle.startMenuScreen.enable.line1=Vuoi abilitare il cross-platform? # +crossPlatformToggle.startMenuScreen.enable.line2=La funzione cross-platform ti permette di giocare insieme ai tuoi amici che si trovano su altre piattaforme! # +crossPlatformToggle.startMenuScreen.disable=Disabilita il cross-platform # +crossPlatformToggle.startMenuScreen.disable.line1=Vuoi disabilitare il cross-platform? # +crossPlatformToggle.startMenuScreen.disable.line2=Non potrai più connetterti né giocare con i tuoi amici su altre piattaforme. # +crossPlatformToggle.crossPlatformDisabled.friends=Abilita il cross-platform nel menu principale per poterti unire a Realms, alle partite in LAN e per giocare con tutti i tuoi amici di Minecraft. # +crossPlatformToggle.crossPlatformDisabled.invite=Abilita il cross-platform nel menu principale per invitare gli amici di altre piattaforme. # +crossPlatformToggle.crossPlatformDisabled.realms=Abilita il cross-platform nel menu principale per unirti a Realms. # +crossPlatformToggle.crossPlatformDisabled.servers=Abilita il cross-platform nel menu principale per aggiungere o unirti ai server. # +crossPlatformToggle.crossPlatformDisabled.multiplayerSettings=Abilita il cross-platform nel menu principale per giocare con gli amici su altre piattaforme. # + +realmsPendingInvitationsScreen.pendingInvitations=Inviti all'iscrizione ai Realms # +realmsPendingInvitationsScreen.noInvites=Non sono presenti inviti in sospeso. # +realmsPendingInvitationsScreen.fetchingInvites=Recupero degli inviti in corso... # +realmsPendingInvitationsScreen.decline=Rifiuta # +realmsPendingInvitationsScreen.accepted=Accettato # +realmsPendingInvitationsScreen.declined=Rifiutato # +realmsPendingInvitationsScreen.showFriendInvites=Mostra solo gli inviti degli amici. # + +realmsInvitationScreen.addingPlayers=Aggiunta giocatori in corso... # +realmsInvitationScreen.findFriends=Trova amici # +realmsInvitationScreen.continue=Continua # +realmsInvitationScreen.done=Finito! Ora giochiamo! # +realmsInvitationScreen.friends=Amici # +realmsInvitationScreen.invitedFriends=Amici invitati # +realmsInvitationScreen.members=Membri # +realmsInvitationScreen.unableToAddPlayers=Impossibile aggiungere giocatori # +realmsInvitationScreen.loadingFriends=Caricamento amici e membri... # +realmsInvitationScreen.loadingProfiles=Caricamento profili (%s / %s) # +realmsInvitationScreen.noInvites=Nessun giocatore trovato. # +realmsInvitationScreen.savingChanges=Salvataggio modifiche in corso... # +realmsInvitationScreen.sendingInvitesFailed=Si è verificato un problema. Impossibile aggiungere al Realm i giocatori selezionati. Riprova in seguito. # +realmsInvitationScreen.title=Aggiungi partecipanti # +realmsInvitationScreen.undo=Annulla # +realmsInvitationScreen.unblock=Sblocca # +realmsInvitationScreen.unblocked=Sbloccato # +realmsInvitationScreen.blocked=Bloccato # +realmsInvitationScreen.myRealm=Il mio reame # +realmsInvitationScreen.fetchingLink=Recupero nuovo collegamento... # +realmsInvitationScreen.fetchingCode=Recupero del nuovo codice di invito in corso... # +realmsInvitationScreen.shareTitle=Invito nei reami # +realmsInvitationScreen.shareText=Unisciti a me in questo reame! # +realmsInvitationScreen.refreshDialogTitle=Disattivare il collegamento attuale? # +realmsInvitationScreen.refreshDialogLabel=Verrà disattivato il collegamento attuale e ne verrà generato uno nuovo. Chiunque sia già membro potrà ancora unirsi al tuo Realm. # +realmsInvitationScreen.createLinkDialogTitle=Generare un collegamento al reame? # +realmsInvitationScreen.createLinkDialogLabel=Chiunque apra questo collegamento diventerà un membro del tuo Realm. Puoi disattivare un collegamento generandone uno nuovo. # +realmsInvitationScreen.shareDialogTitle=Scaricare il backup prima di condividere? # +realmsInvitationScreen.shareDialogLabel=Chiunque usi questo collegamento può diventare un membro del tuo Realm. Fai attenzione alle persone con cui lo condividi. Prima potresti scaricare un backup del tuo mondo. Puoi rimuovere i membri dalle impostazioni del Realm. # +realmsInvitationScreen.shareDialogShareButton=Condividi # +realmsInvitationScreen.shareDialogCopyButton=Copia # +realmsInvitationScreen.shareDialogNewLinkButton=Crea nuovo collegamento # +realmsInvitationScreen.shareDialogNewCodeButton=Crea nuovo codice # +realmsInvitationScreen.closedRealmWarning=Il tuo Realm è chiuso. I membri non possono entrare. # +realmsInvitationScreen.generate=Genera # +realmsInvitationScreen.disable=Disattiva # +realmsInvitationScreen.backup=Scarica # +realmsInvitationScreen.shareByLink=Condividi link # +realmsInvitationScreen.shareByCode=Condividi codice di invito # +realmsInvitationScreen.shareLinkToRealm=Condividi collegamento al reame # +realmsInvitationScreen.shareCodeToRealm=Condividi codice di invito a Realm # +realmsInvitationScreen.shareInfoMessage=Chiunque usi il collegamento può entrare nel tuo reame. Vai in Gioco > Scarica mondo per scaricare un backup del tuo mondo. # +realmsInvitationScreen.shareInfoMessageCode=Chiunque usi il codice di invito può entrare nel tuo Realm. Vai su Gioco > Scarica mondo per scaricare un backup del tuo mondo. # +realmsInvitationScreen.refreshLinkInfoMessage=Il vecchio collegamento sarà invalidato e ne verrà creato uno nuovo. Vuoi continuare? # +realmsInvitationScreen.refreshCodeInfoMessage=Il vecchio codice di invito sarà invalidato e ne verrà creato uno nuovo. Vuoi continuare? # +realmsInvitationScreen.kick=Rimuovi # +realmsInvitationScreen.kickAndBlock=Blocca # +realmsInvitationScreen.kickPopupTitle=Revocare l'accesso? # +realmsInvitationScreen.kickPopupText=Vuoi revocare l'accesso a questo giocatore? Puoi annullare l'operazione quando vuoi. # +realmsInvitationScreen.copyToastMessage=Collegamento al tuo reame copiato negli appunti! # +realmsInvitationScreen.playerFilterTitle=Filtra giocatori # +realmsInvitationScreen.setPermissionFail=Impossibile impostare i permessi per l'utente %s. # +realmsInvitationScreen.setDefaultPermissionFail=Impossibile impostare i permessi predefiniti. # + +realmJoining.progressTitle=Ingresso nel reame in corso… # + +realmsClearMembers.clearMembersTitle=Rimuovere tutti i membri? # +realmsClearMembers.clearMembersText=Vuoi azzerare la lista dei membri di questo reame? # +realmsClearMembers.clear=Rimuovi i membri # + +realmsSharingScreen.join=Unisciti # +realmsSharingScreen.joinTitle=Vuoi unirti al reame? # +realmsSharingScreen.joinMessage=Vuoi unirti al reame %s? # +realmsSharingScreen.blockedInviteTitle=Giocatore bloccato # +realmsSharingScreen.blockedInviteMessage=Spiacenti, sei stato bloccato! Chiedi al proprietario del Realm di rimuoverti dall'elenco dei Bloccati. # +realmsSharingScreen.badInviteTitle=Collegamento al reame non valido # +realmsSharingScreen.badInviteMessage=Il link di invito non è corretto o è disattivato. Chiedi al proprietario del Realm un link aggiornato e assicurati di averlo inserito correttamente. # +realmsSharingScreen.regenerateLinkFailed=Generazione nuovo link d'invito fallito # +realmsSharingScreen.cantJoinExpiredTitle=Il reame di %s è scaduto # +realmsSharingScreen.cantJoinExpiredMessage=%s è scaduto. Chiedi a %s di rinnovarlo. # +realmsSharingScreen.cantJoinClosedTitle=%s ha chiuso questo reame # +realmsSharingScreen.cantJoinClosedMessage=%s è chiuso. Chiedi a %s di riaprirlo. # +realmsSharingScreen.failedSignInModalTitle=Esegui l'accesso per entrare in questo reame # +realmsSharingScreen.failedSignInModalMessage=Devi aver eseguito l'accesso a un account Microsoft per entrare in un reame. Esegui l'accesso e riprova. # +realmsSharingScreen.invalidPermissionTitle=Autorizzazioni non valide # +realmsSharingScreen.unexpectedServerResponseTitle=Errore di Realms # +realmsSharingScreen.unexpectedServerResponseMessage=Spiacenti, si è verificato un problema di connessione al Realm. Riprova più tardi. # + +realmsCreateScreen.title.create=Crea un server Realm # +realmsCreateScreen.title.extend=Estendi il tuo reame # +realmsCreateScreen.title.renew=Rinnova il tuo reame # +realmsCreateScreen.defaultRealm=Reame di %s # +realmsCreateScreen.creatingRealm=Creazione reame in corso... # +realmsCreateScreen.nameHeader.name=Nome Realm # +realmsCreateScreen.nameHeader.rename=Rinominare mondo? # +realmsCreateScreen.termsAndConditionsAgree=Accetto # +realmsCreateScreen.termsAndConditionsHeader=Termini e condizioni # +realmsCreateScreen.viewTermsAndConditions=Visualizza Termini e condizioni # +realmsCreateScreen.viewPrivacyPolicy=Visualizza l'Informativa sulla privacy # +realmsCreateScreen.durationHeader=Durata # +realmsCreateScreen.durationShort=30 giorni # +realmsCreateScreen.durationLong=180 giorni # +realmsCreateScreen.sizeHeader=Livello # +realmsCreateScreen.purchasePrefix.create=Crea # +realmsCreateScreen.purchasePrefix.extend=Estendi # +realmsCreateScreen.purchasePrefix.renew=Rinnova # +realmsCreateScreen.subscription.trial=Crea senza costi aggiuntivi!%s(%s/mese dopo i primi 30 giorni) # +realmsCreateScreen.subscription.buy=Crea per %s al mese # +realmsCreateScreen.subscription.renew=Rinnova per %s al mese # +realmsCreateScreen.consumable.trial=Crea senza costi aggiuntivi! # +realmsCreateScreen.consumable.buy=Crea per %s # +realmsCreateScreen.consumable.renew=Rinnova per %s # +realmsCreateScreen.consumable.extend=Estendi per %s # +realmsCreateScreen.errorRealmName=Devi assegnare un nome al reame. # +realmsCreateScreen.errorRealmNameAndTOS=Devi assegnare un nome al reame. Per crearlo, inoltre, è necessario accettare le Condizioni d'uso. # +realmsCreateScreen.errorTOS=Per creare un reame devi accettare termini e condizioni. # +realmsCreateScreen.goBack=Indietro # +realmsCreateScreen.contactSupport=Contatta l'assistenza # +realmsCreateScreen.createFailed.title=Si è verificato un errore # +realmsCreateScreen.purchaseFailed=Siamo spiacenti, non è stato possibile completare l'acquisto del reame. Verifica la tua connessione Internet. # +realmsCreateScreen.createFailed.content=L'acquisto è andato a buon fine, ma non è stato possibile creare il tuo Realm. Il Realm verrà creato non appena possibile. Ricontrolla più tardi su questo dispositivo. Se il problema persiste per più di un giorno, contatta l'assistenza di Mojang. # +realmsCreateScreen.createFailed.profanity=Il nome del reame %s non è consentito. # +realmsCreateScreen.createFailed.generic=Non è stato possibile verificare il nome del club. Riprova più tardi. # +realmsCreateScreen.maxRealms.title=Abbonamenti massimi # +realmsCreateScreen.maxRealms.content=Hai raggiunto il numero massimo di abbonamenti attivi su questa piattaforma e non puoi crearne uno nuovo al momento. # +realmsCreateScreen.offerNotFound.title=Connessione al negozio persa # +realmsCreateScreen.offerNotFound.content=Il dispositivo ha perso la connessione al negozio e non possiamo confermare che questa offerta sia ancora disponibile. Controlla la connessione a Internet o riprova più tardi. # +realmsCreateScreen.offerNotAvailable.title=Connessione al negozio persa # +realmsCreateScreen.offerNotAvailable.content=Il dispositivo ha perso la connessione al negozio e non possiamo confermare che questa offerta sia ancora disponibile. Controlla la connessione a Internet o riprova più tardi. # +realmsCreateScreen.extendRealms.content=Hai prolungato il tuo abbonamento a Realms fino al termine massimo. Al momento non è possibile estenderlo ulteriormente. Riprova in seguito. # +realmsCreateScreen.twoUsers=2 giocatori # +realmsCreateScreen.tenUsers=10 giocatori # +realmsCreateScreen.viewTOS=Per consultare i Termini e condizioni di Minecraft Realms, visita il sito https://aka.ms/minecraftrealmsterms da qualsiasi browser. # +realmsCreateScreen.viewPrivacyPolicyText=Per visualizzare l'Informativa sulla privacy per Minecraft Realms, visita il sito https://aka.ms/mcprivacy da qualsiasi browser. # +realmsCreateScreen.waitingPurchase=Acquisto in corso! Questa operazione non dovrebbe richiedere molto tempo. # +realmsCreateScreen.paymentFailed.title=Servizio di pagamento # +realmsCreateScreen.paymentFailed.body=Impossibile connettersi a Realms e completare l'acquisto. Riprova in seguito. # +realmsCreateScreen.incomplete=Reame incompleto # +realmsCreateScreen.incomplete.create.a=L'ultima volta abbiamo lasciato qualcosa in sospeso. Completiamo ora la creazione del tuo Realm. # +realmsCreateScreen.incomplete.create.b=Hai iniziato a creare un Realm con un account Microsoft diverso. Vuoi completarlo autorizzando questo account Microsoft come proprietario? # +realmsCreateScreen.incomplete.create.c=Qualcuno ha iniziato a creare un Realm con l'account di fatturazione di questo dispositivo. Vuoi completarlo autorizzando questo account Microsoft come proprietario? # +realmsCreateScreen.incomplete.renew.a=L'ultima volta abbiamo lasciato qualcosa in sospeso. Completiamo ora il rinnovo del tuo Realm. # +realmsCreateScreen.incomplete.renew.b=Hai iniziato il rinnovo di un reame con un account Microsoft diverso. Vuoi completarlo autorizzando questo account Microsoft come proprietario? # +realmsCreateScreen.incomplete.renew.c=Qualcuno ha iniziato il rinnovo di un reame con l'account di fatturazione di questo dispositivo. Vuoi completarlo autorizzando questo account Microsoft come proprietario? # +realmsCreateScreen.incomplete.override.renew=Stai tentando di creare un nuovo Realm, ma risulta sia già stato acquistato un rinnovo. Vuoi applicare ora quell'acquisto? # +realmsCreateScreen.incomplete.override.create=Stai tentando di effettuare un rinnovo, ma risulta sia già stata acquistata la creazione di un Realm. Vuoi applicare ora quell'acquisto? # +realmsCreateScreen.incomplete.override.realm=Stai tentando di effettuare un rinnovo, ma risulta sia già stata acquistata la creazione di un altro Realm. Vuoi applicare ora quell'acquisto? # +realmsCreateScreen.prepare.store.title=Cronologia acquisti necessaria # +realmsCreateScreen.prepare.store.body=Per poter continuare, devi accedere allo Store per visualizzare la tua cronologia acquisti. # +realmsCreateScreen.prepare.store.button=Accedi al negozio # +realmsCreateScreen.nsoinfotext=Per usufruire di Realms hai bisogno di un abbonamento ai servizi Nintendo Switch Online. # +realmsCreateScreen.playNowTitle=Vuoi giocare sul reame? # +realmsCreateScreen.playNowMessage1=Puoi invitare amici nel tuo reame e iniziare a giocare fin da subito. # +realmsCreateScreen.playNowMessage2=Altrimenti, puoi trovarlo in qualsiasi momento nella scheda Mondi della schermata Gioca. Modificalo per cambiare le modalità di gioco o carica qualsiasi altro mondo sul tuo reame. # +realmsCreateScreen.playWithFriends=Gioca con gli amici # +realmsCreateScreen.playSolo=Gioca in solitaria # +realmsCreateScreen.purchaseConfirmation.title=Acquistare Realm? # +realmsCreateScreen.purchaseConfirmation.create.message=Vuoi davvero creare un Realm? # +realmsCreateScreen.purchaseConfirmation.extend.message=Vuoi davvero estendere un Realm? # +realmsCreateScreen.purchaseConfirmation.renew.message=Vuoi davvero rinnovare un Realm? # +realmsCreateScreen.purchaseConfirmation.continue=Conferma acquisto # +realmsCreateScreen.purchaseConfirmation.cancel=Annulla # + +realmsCreateScreen.title=Crea un reame # +realmsCreateScreen.nameHeader=Nome Realm # +realmsCreateScreen.chooseWorld=Crea reame: scegli un mondo # + +realmsConfigurationScreen.realmName=Nome Realm # +realmsConfigurationScreen.realmDescription=Descrizione reame # +realmsConfigurationScreen.open=Apri reame # +realmsConfigurationScreen.close=Chiudi reame # +realmsConfigurationScreen.resetRealm=Se azzeri un Realm lo eliminerai in modo permanente, riavviandolo da zero. Confermi? # +realmsConfigurationScreen.confirmReset=Conferma azzeramento # +realmsConfigurationScreen.resetRealmTryAgain=Impossibile azzerare il reame. Riprovare? # +realmsConfigurationScreen.failedOpenCloseTitle=Impossibile aprire/chiudere. # +realmsConfigurationScreen.failedOpenClose=Impossibile aprire/chiudere il reame. Riprovare? # + +realmsWorld.notAvailable=Il tuo dispositivo non supporta Minecraft Realms. # +realmsWorld.ownerPay=Il proprietario paga mensilmente. I suoi amici possono unirsi senza costi aggiuntivi! # +realmsWorld.realmsDescription=I reami sono mondi privati di Minecraft a cui tu e i tuoi amici potete accedere in qualunque momento. # +realmsWorld.realmsDescription.paragraph2=Puoi giocarvi anche quando il proprietario del reame non è presente e su qualunque dispositivo in grado di eseguire Minecraft! # +realmsWorld.realmsDescription.paragraph3=Esplora subito il tuo reame! # +realmsWorld.realmsDescription.Beta.line1=Realms, il modo più semplice e sicuro per condividere i mondi di Minecraft con gli amici, è ora disponibile nelle versioni beta di Minecraft. # +realmsWorld.realmsDescription.Beta.line2=Fai clic qui sotto per ricevere istruzioni su come interrompere l'utilizzo della beta e accedere a Realms. # +realmsWorld.newRealm=Nuovo reame # +realmsWorld.connectLive=Accedi per giocare la versione di prova gratuita! # +realmsWorld.owner=proprietario # +realmsWorld.leaveBeta=Uscire dalla beta? # +realmsWorld.newRealmTrial=Avvia i 30 giorni di prova gratuita%s(%s al mese dopo il primo) # +realmsWorld.creatingWorld=Creazione mondo in corso... # + +realmsPlus.popup.top_button_text=Altre informazioni # +realmsPlus.popup.bottom_button_text=Rinnova abbonamento # +realmsPlus.popup.title=Abbonamento a Realms Plus scaduto # +realmsPlus.popup.message=Il tuo abbonamento a Realms Plus è scaduto. Per riottenere l'accesso al tuo reame e ai pacchetti o alle skin che hai ricevuto tramite Realms Plus, devi rinnovare il tuo abbonamento. # + +realmsPlusUpgradeNotice.title=Benvenuto su Realms Plus! # +realmsPlusUpgradeNotice.body=Il tuo abbonamento a Realms è stato aggiornato a un abbonamento a Realms Plus. Adesso hai accesso a oltre 150 pacchetti di contenuti del marketplace senza alcun costo aggiuntivo. Fino a 10 giocatori possono giocare al contempo e accedere a tutti i contenuti nel tuo Realm gratuitamente! # +realmsPlusUpgradeNotice.continue=Continua # +realmsPlusUpgradeNotice.viewpacks=Pacchetti Realms Plus # + +raytracing.RTX.name=RTX ###Brand name, don't localize + +network.onlinePlay.title=Gioca con gli amici # +network.onlinePlay.msg=Puoi invitare amici nei tuoi mondi, vedere le loro creazioni e usarle nei mondi reciproci. # +network.onlinePlay.instruction=Dal menu Gioca puoi visitare i mondi dei tuoi amici o invitarli nei tuoi mondi e reami. # +network.thirdparty.connect.splitscreen=Per giocare su schermo diviso in multigiocatore online, effettua l'accesso a un account %s. # +network.thirdparty.connect.benefit=Accedi con %s per giocare online con gli amici e scoprire nuovi contenuti nello store. # +network.thirdparty.connect.store=Dovrai avere un %s per esplorare lo store. # +network.thirdparty.connect.achievements=Dovrai avere un %s per ottenere obiettivi. # +network.thirdparty.findfriends.failed=Impossibile connettersi ai servizi dell'account Microsoft. Controlla la tua connessione internet. # + + +networkWorld.add_friend=Aggiungi amico # +networkWorld.add_server=Aggiungi server # +networkWorld.add_label=Aggiungi # +networkWorld.join_server=Entra nel server # +networkWorld.screenshots=Schermate: # +networkWorld.description=Descrizione: # +networkWorld.available_games=Giochi disponibili: # +networkWorld.news=Notizie: # +networkWorld.online=Online: # +networkWorld.current_ping=Ping attuale: # +networkWorld.lan_label=Partite LAN # +networkWorld.servers_label=Server # +networkWorld.friends_label=Amici # +networkWorld.joinable_friends_label=Amici a cui unirsi # +networkWorld.no_joinable_friends_label=Al momento i tuoi amici non stanno giocando a Minecraft. # +networkWorld.check_internet_connection=Oops! Verifica la tua connessione Internet. Non è possibile trovare i mondi dei tuoi amici. # +networkWorld.connect_to_xbl=Esegui l'accesso con un account Microsoft per giocare con gli amici. # +networkWorld.memberOfTooManyRealms=Hai raggiungo il limite di reami di cui puoi essere membro. # +networkWorld.multiplayerPrivilegesBlocked=Non puoi giocare in modalità Multigiocatore online a causa della configurazione del tuo account Microsoft. Verifica che le tue impostazioni di sicurezza online autorizzino la modalità Multigiocatore. Consulta le istruzioni per modificare queste impostazioni su aka.ms/MCMultiplayerHelp. # +networkWorld.multiplayerPrivilegesBlockedOnConsole=Non puoi giocare in modalità multigiocatore online a causa della configurazione del tuo account Microsoft. Verifica di avere un abbonamento Xbox Live Gold attivo e controlla che le tue impostazioni di sicurezza online consentano la modalità multigiocatore. Consulta le istruzioni per modificare queste impostazioni su aka.ms/MCMultiplayerHelp. ###disable_3rd_party_console_resource_pack_check +networkWorld.multiplayerPrivilegesBlockedOnConsoleGamecore=Non puoi giocare in modalità multigiocatore online a causa della configurazione del tuo account Microsoft. ###disable_3rd_party_console_resource_pack_check +networkWorld.multiplayerPrivilegesUnknown=Si è verificato un errore sconosciuto che impedisce il gioco online. Riprova più tardi. # +networkWorld.versionOutOfDate=Non puoi giocare in modalità multigiocatore online perché la tua versione è vecchia. Installa la versione più recente per accedere alle funzionalità online. # +networkWorld.more_servers=Altri server # +networkWorld.thirdparty.connect=Connettiti a "%s" # +networkWorld.join=Unisciti # +networkWorld.joinByCode=Unisciti al reame # +networkWorld.realmsHashPlaceholder=Codice di invito... # +networkWold.joinByCodeHelpText=Se hai ricevuto un collegamento di invito al reame, immetti il codice per unirti. # +networkWorld.highPingWarning.title=Entrare nel server? # +networkWorld.highPingWarning.line1=Al momento non disponi di un livello di connessione forte al server scelto. Questo potrebbe influire sulla tua esperienza. # +networkWorld.highPingWarning.line2=Vuoi unirti comunque al server? # +networkWorld.view_offers=Visualizza offerte # + +## The following text is placed on in-game signs, which have a 4-line, 15-character-per-line limit. +## The intent of the message is to convey to the reader that the sign author's chat permissions are +## blocked. This cannot exceed the 4-line, 15-character/line limit! +## Use dashes ("---") to fill in empty lines. +networkWorld.userSignTextBlockedLine0=--- # +networkWorld.userSignTextBlockedLine1=Autore # +networkWorld.userSignTextBlockedLine2=bloccato # +networkWorld.userSignTextBlockedLine3=--- # +networkWorld.userSignTextMutedLine0=--- # +networkWorld.userSignTextMutedLine1=Autore # +networkWorld.userSignTextMutedLine2=bloccato # +networkWorld.userSignTextMutedLine3=--- # + +networkWorld.userBookTextBlocked=[Autore bloccato] # +networkWorld.userBookTextMuted=[Autore bloccato] # + +localWorld.no_local_world_label=Non hai ancora creato mondi. # +localWorld.no_local_worlds_present=I tuoi mondi sono scomparsi? Prova a cambiare la posizione di archiviazione: # +localWorld.no_local_worlds_present.world_recovery=I tuoi mondi sono scomparsi? Prova a recuperare i mondi nella Memoria esterna: # +localWorld.no_local_worlds.world_recovery_button_label=Recupera mondi # + +thirdPartyWorld.comingSoon=Presto disponibile! # +thirdPartyWorld.Featured=Server in primo piano # +thirdPartyWorld.Additional=Server aggiuntivi # +thirdPartyWorld.featuredComingSoon=Presto disponibile! # +thirdPartyWorld.notConnected=Al momento non è possibile connettersi ai Server. Sarà effettuato un nuovo tentativo in seguito. # +thirdPartyWorld.playNow=Gioca adesso! # +thirdPartyWorld.loadingServers=Recupero delle informazioni del server in corso. Per favore attendi... # +thirdPartyWorld.loadingFeaturedServers=Recupero server... # + +realmsSlotsScreen.description=Scegli fino a tre mondi da caricare sul tuo server Realms. Seleziona un mondo per attivarlo o modificarlo! # +realmsSlotsScreen.new=Nuovo mondo # +realmsSlotsScreen.readyToPlay=Pronto per giocare # +realmsSlotsScreen.editRealm=Gestisci Realm # +realmsSlotsScreen.editWorld=Modifica mondo # +realmsSlotsScreen.activateWorld=Attiva mondo # +realmsSlotsScreen.gamesettings=Impostazioni di gioco # +realmsSlotsScreen.chooseSlot=Scegli uno slot # +realmsSlotsScreen.activateWarning=Se modifichi o attivi questo mondo, potrai espellere tutti i giocatori attivi. Non preoccuparti, possono rientrare. # +realmsSlotsScreen.celebrationMap=Mappa di celebrazione dei Realms # + +realmsSettingsScreen.playerCountLabel=Dimensioni # +realmsSettingsScreen.forceResourcePackFail=Impossibile impostare il valore di forza del pacchetto di risorse # +realmsSettingsScreen.failedUploadPack=Impossibile caricare il pacchetto %s. # +realmsSettingsScreen.failedApply=Alcuni dei contenuti selezionati non possono essere applicati. # +realmsSettingsScreen.errorApply=Errore durante l'applicazione del contenuto # +realmsSettingsScreen.realmDurationLabel=Durata # +realmsSettingsScreen.manageSubscriptionButton=Gestisci abbonamento # +realmsSettingsScreen.manageSubscriptionsButton=Gestisci abbonamenti # +realmsSettingsScreen.renewRealmButton=Rinnova reame # +realmsSettingsScreen.extendRealmButton=Estendi reame # +realmsSettingsScreen.deleteRealmButton=Elimina Reame # +realmsSettingsScreen.openRealmButton=Apri reame # +realmsSettingsScreen.closeRealmButton=Chiudi reame # +realmsSettingsScreen.playRealmButton=Gioca # +realmsSettingsScreen.playDisabledRealmButton=Reame chiuso # +realmsSettingsScreen.playExpiredRealmButton=Reame scaduto # +realmsSettingsScreen.selectorSectionLabel.manage=Gestisci "%s" # +realmsSettingsScreen.selectorSectionLabel=Modifica "%s" # +realmsSettingsScreen.selectorSectionLabelRealm=Reame # +realmsSettingsScreen.worldSectionTitle=Mondo # +realmsSettingsScreen.gameSectionTitle=Impostazioni di gioco # +realmsSettingsScreen.playersSectionTitle=Giocatori # +realmsSettingsScreen.membersSectionTitle=Membri # +realmsSettingsScreen.subscriptionSectionTitle=Abbonamento # +realmsSettingsScreen.devOptionsSectionTitle=Opzioni sviluppatori # +realmsSettingsScreen.backupSection=Backup # +realmsSettingsScreen.backupInfo=Puoi sostituire il mondo nel tuo Realm con uno dei backup della lista. # +realmsSettingsScreen.backupReplaced=Il mondo è stato sostituito con il backup selezionato. # +realmsSettingsScreen.backupReplacedFailed=Impossibile sostituire il mondo con il backup selezionato. # +realmsSettingsScreen.backupReplacedTimeout=La sostituzione del mondo con il backup selezionato è andata in time out. # +realmsSettingsScreen.backupVersion=Versione: %s # +realmsSettingsScreen.backupVersionUnknown=Versione: sconosciuta # +realmsSettingsScreen.deleteRealm=Elimina Reame # +realmsSettingsScreen.deleteRealmToast=Il Reame %s è stato eliminato. # +realmsSettingsScreen.deleteRealmFailToast=Eliminazione del Reame %s non riuscita. # +realmsSettingsScreen.deleteRealmModalText=Il Reame verrà eliminato in modo permanente. Non potrai più accedere al tuo mondo, all'elenco dei membri o al club. # +realmsSettingsScreen.backupRestoreHeader=Sostituzione mondo in corso # +realmsSettingsScreen.backupModalText=Sostituendo il tuo reame con questo backup, eliminerai tutti i progressi recenti dal tuo reame. Il reame si riavvierà e tutti i giocatori attivi dovranno ricollegarsi. # +realmsSettingsScreen.replaceWithBackup=Sostituire reame con backup # +realmsSettingsScreen.backupInProgress=Sostituzione mondo del reame con backup in corso # +realmsSettingsScreen.realmNameLabel=Nome del reame # +realmsSettingsScreen.realmNameEditPlaceholder=Inserisci nome del reame # +realmsSettingsScreen.realmDescriptionEditPlaceholder=Inserisci descrizione del reame # +realmsSettingsScreen.replaceLoadingText=Stiamo sostituendo il tuo reame con un backup. # +realmsSettingsScreen.replaceWorldButton=Sostituisci il mondo # +realmsSettingsScreen.resetWorldButton=Azzera mondo # +realmsSettingsScreen.downloadWorldButton=Scarica mondo # +realmsSettingsScreen.downloadWorldNameCopy=%s - Copia # +realmsSettingsScreen.uploadWorldButton=Carica mondo # +realmsSettingsScreen.difficultyOptionLabelFormat=%s %s # +realmsSettingsScreen.gameModeOptionLabel=Modalità di gioco # +realmsSettingsScreen.survivalRadioButton=Sopravvivenza # +realmsSettingsScreen.creativeRadioButton=Creativa # +realmsSettingsScreen.resetButtonHelperLabel=Ricomincia da zero? # +realmsSettingsScreen.maxPlayersLabelFormat=%d amici # +realmsSettingsScreen.durationLabelFormat=%d giorni rimasti # +realmsSettingsScreen.subscriptionLabelFormat=Si rinnova ogni %d giorni # +realmsSettingsScreen.subscriptionLabelFormatPreview=Si rinnova ogni %d giorni insieme al tuo abbonamento a pagamento a Realms # +realmsSettingsScreen.fetchingWorldInfo=Recupero informazioni sul reame in corso... # +realmsSettingsScreen.updatingWorldInfo=Aggiornamento informazioni sul reame in corso... # +realmsSettingsScreen.resettingRealm=Azzeramento reame in corso... # +realmsSettingsScreen.applyPacks=Applicazione pacchetti in corso... # +realmsSettingsScreen.openingRealm=Apertura del reame in corso... # +realmsSettingsScreen.closingRealm=Chiusura del reame in corso... # +realmsSettingsScreen.realmInfoError=Impossibile recuperare le informazioni sul reame. Riprova in seguito. # +realmsSettingsScreen.realmJoinError=Impossibile accedere al reame. Riprova in seguito. # +realmsSettingsScreen.realmResetError=Impossibile azzerare il reame. Riprova in seguito. # +realmsSettingsScreen.realmOpenError=Impossibile aprire il reame. # +realmsSettingsScreen.realmCloseError=Impossibile chiudere il reame. # +realmsSettingsScreen.reset=Ripristina # +realmsSettingsScreen.resetRealm=Il mondo attuale sarà rimosso dallo slot attivo del tuo Realm e al suo posto ne verrà creato uno nuovo. I membri del tuo Realm avranno accesso al tuo nuovo mondo. Seleziona "Annulla" e poi "Scarica mondo" per scaricare una copia del mondo attuale al fine di evitare la perdita di dati o seleziona "Conferma" per continuare e sostituire il tuo mondo. # +realmsSettingsScreen.confirmReset=Eliminare e azzerare? # +realmsSettingsScreen.confirmReplace=Sostituire il mondo? # +realmsSettingsScreen.closeRealmTitle=Chiudere reame? # +realmsSettingsScreen.closeRealmMessage=La chiusura del reame ne causerà l'arresto. Tutti i giocatori presenti nel reame verranno disconnessi. Vuoi procedere? # +realmsSettingsScreen.LoadingSubscription=Caricamento abbonamento in corso... # +realmsSettingsScreen.failedLoadingSubscription=Impossibile caricare abbonamento # +realmsSettingsScreen.matchingPurchasePlatformFormat=Hai acquistato il tuo abbonamento su %s # +realmsSettingsScreen.nonMatchingPurchasePlatformFormat=Hai acquistato il tuo abbonamento su %s. Puoi estenderlo solo da quella piattaforma. # +realmsSettingsScreen.nonMatchingPurchasePlatformGeneric=Puoi gestire l'abbonamento a Realms direttamente dal negozio della tua piattaforma. # +realmsSettingsScreen.consumableToSubscriptionTransitionInfo=Non puoi rinnovare il tuo reame in questo momento. Abbiamo introdotto un abbonamento per Realms e potrai acquistare un nuovo abbonamento non appena il tuo reame scadrà tra %d giorni. Ma non preoccuparti! Otterrai 14 giorni gratuiti aggiuntivi e il tuo reame rimarrà online, quindi avrai tutto il tempo necessario per rinnovarlo fino ad allora. # +realmsSettingsScreen.consumableToSubscriptionGracePeriodInfo=Il tuo reame è scaduto, ma non preoccuparti! Lo manterremo online per altri %d giorni. Adesso puoi prolungarlo usando il nuovo abbonamento con rinnovo automatico, così non dovrai mai più preoccuparti di tenere attivo il tuo reame. # +realmsSettingsScreen.consumableToSubscriptionTransitionInfoExpired=Il tuo reame è scaduto. Prolungalo usando il nuovo abbonamento con rinnovo automatico, così non dovrai mai più preoccuparti di tenere attivo il tuo reame. # +realmsSettingsScreen.upload.worldtoobig=Caricamento non riuscito. La grandezza del mondo supera il limite massimo di %s per il caricamento. # +realmsSettingsScreen.download.worldtoobig=Download non riuscito. La grandezza del mondo supera il limite massimo di %s per il download. # + +realmsSettingsScreen.switchStoreDisplayName=Nintendo eShop # +realmsSettingsScreen.iosStoreDisplayName=App Store # +realmsSettingsScreen.googlePlayStoreDisplayName=Google Play Store # +realmsSettingsScreen.windowsStoreDisplayName=Windows Store # +realmsSettingsScreen.xboxOneStoreDisplayName=Xbox Store # +realmsSettingsScreen.amazonStoreDisplayName=Amazon Appstore # +realmsSettingsScreen.oculusStoreDisplayName=Oculus Store # +realmsSettingsScreen.berwickStoreDisplayName="PlayStation Store" # +realmsSettingsScreen.PS4StoreDisplayName="PlayStation Store" #### CertRequirement: ["PlayStation Store"] +realmsSettingsScreen.unknownStoreDisplayName=Store sconosciuto # +realmsSettingsScreen.extendingRealm=Estensione reame in corso... # +realmsSettingsScreen.offerError.title=Acquisto in sospeso # +realmsSettingsScreen.offerError.content=È presente un acquisto in sospeso. Non potrai effettuarne altri finché questo non sarà stato completato. Riprova in seguito. # +realmsSettingsScreen.dev_branch_label=Quale commit deve gestire Realm? # +realmsSettingsScreen.dev_current_version_label=Versione attuale: # +realmsSettingsScreen.dev_matching_version_label=Commit del client corrispondente: # +realmsSettingsScreen.dev_all_commits_label=Tutti i commit disponibili: # +realmsSettingsScreen.dev_no_matching_version_message=NESSUN RISULTATO PER "%s" # +realmsSettingsScreen.dev_prev_page_label=Indietro # +realmsSettingsScreen.dev_next_page_label=Avanti # +realmsSettingsScreen.uploadConfirmationMessage=Il mondo attuale sarà rimosso dallo slot attivo del tuo Realm e sarà sostituito da uno dei tuoi mondi esistenti. I membri del tuo Realm avranno accesso al mondo appena sostituito. Seleziona "Annulla" e poi "Scarica mondo" per scaricare una copia del mondo attuale al fine di evitare la perdita di dati o seleziona "Conferma" per continuare e sostituire il tuo mondo. # +realmsSettingsScreen.uploadConfirmationTitle=Sostituire il mondo? # +realmsSettingsScreen.allowlist_invite=Invito # +realmsSettingsScreen.searchBox=Cerca... # +realmsSettingsScreen.unknownPackName=Nome sconosciuto # +realmsSettingsScreen.viewSubscriptionsButton=Visualizza abbonamenti # + +realmsSettingsScreen.extendConsumableButton=Estendi abbonamento # +realmsSettingsScreen.extendConsumableButton.30=Estendi di 30 giorni # +realmsSettingsScreen.extendConsumableButton.180=Estendi di 180 giorni # + +xblLogin.LoginMessageTitle=Account Microsoft # +xblLogin.LoginMessage=Connessione in corso... # + +xbl.savePurchase.description.line1=Vuoi giocare con quello che hai acquistato su qualsiasi piattaforma con accesso al Negozio di Minecraft? Accedi con un account Microsoft GRATUITO e sincronizza le tue skin, le texture, le mappe e i mash-up acquistati per Minecraft! # +xbl.savePurchase.description.line2=Se perdi la tua piattaforma o disinstalli Minecraft, i tuoi acquisti verranno comunque sincronizzati e resteranno accessibili quando usi il tuo account Microsoft. # +xbl.savePurchase.leaveOnDevice=Lascia sul dispositivo # +xbl.savePurchase.title=Salvare gli acquisti in un account Microsoft? # +xbl.savePurchase.saveButton=Salva nell'account Microsoft # +xbl.savePurchase.toast.title=Fatto! # +xbl.savePurchase.toast.message=Acquisti sincronizzati con l'account Microsoft! # +xbl.savePurchase.inProgress.message=Trasferimento degli acquisti a un account Microsoft in corso... # + +xbl.syncIAP.title=Sincronizzare gli acquisti con il tuo account Microsoft? # +xbl.syncIAP.description=Effettua l'accesso a un account Microsoft per sincronizzare skin, pacchetti texture, mondi e mash-up. Saranno disponibili su qualunque dispositivo su cui giocherai a Minecraft. # +xbl.syncIAP.syncNow=Sincronizza ora... # +xbl.syncIAP.syncLaterEllipsis=Sincronizza più tardi... # +xbl.syncIAP.syncLater=Sincronizza più tardi # +xbl.syncIAP.toast.title=Fatto! # +xbl.syncIAP.toast.message=Acquisti sincronizzati con il tuo account Microsoft! # +xbl.syncIAP.inProgress.message=Sincronizzazione degli acquisti con il tuo account Microsoft in corso... # +xbl.syncIAP.skipSignIn.prompt.description=Se non sincronizzi gli acquisti effettuati da questo dispositivo, questo account Microsoft non sarà l'account principale del dispositivo. L'accesso automatico non verrà eseguito all'avvio di Minecraft. # + +xbl.syncIAP.confirmSync.prompt.title=Sincronizza con %s? # +xbl.syncIAP.confirmSync.prompt.description.line1=Vuoi sincronizzare i tuoi acquisti dell'app store su %s? # +xbl.syncIAP.confirmSync.prompt.description.line2=I pacchetti acquistati fuori da Minecraft Marketplace si possono sincronizzare solo una volta. Continueranno ad essere disponibili a chiunque giochi con questo dispositivo. # +xbl.syncIAP.confirmSync.prompt.yes=Sì, sincronizza i miei acquisti # + +xbl.marketplace.account.error.body.nobutton=C'è un errore con il tuo account. Non potrai usare il marketplace finché non risolveremo questo problema. Se il problema dovesse persistere per diversi giorni, contatta l'assistenza. # + +playfab.account.banned.temporary=sospeso # +playfab.account.banned.permanent=bandito # +playfab.account.banned.title=Sei stato %s # +playfab.account.banned.body=Sei stato %s dalla modalità multigiocatore di Minecraft. Non potrai giocare sui server, unirti a Realms, ospitare partite multigiocatore o parteciparvi, né utilizzare il marketplace. # +playfab.account.banned.body.line1=Sei stato %s dalla modalità multigiocatore di Minecraft per "%s". Non potrai giocare sui server, unirti a Realms, ospitare partite multigiocatore o parteciparvi, né utilizzare il marketplace. # +playfab.account.banned.body.line2=Clicca "%s" di seguito per visualizzare i nostri standard della community e scoprire come inviare una richiesta di revisione del caso in cui ritieni di aver commesso %s un errore. # +playfab.account.banned.body.line3.hour=La sospensione dura ancora 1 ora. # +playfab.account.banned.body.line3.hours=La sospensione dura ancora %d ore. # +playfab.account.banned.body.line3.day=La sospensione dura ancora 1 giorno. # +playfab.account.banned.body.line3.days=La sospensione dura ancora %d giorni. # +playfab.account.banned.body.line3.forever=Questo ban è permanente. # +playfab.account.banned.body.button=Altre informazioni # + + +store.sign_in_warning.no_xbl_and_local_content=Alcuni contenuti da te scaricati o Minecoins utilizzati nel marketplace sono disponibili solo su questo dispositivo. # +store.sign_in_warning.no_xbl_and_no_local_content.line1=Accedi subito per salvare e condividere i tuoi acquisti su più piattaforme. Salva gli acquisti in modo che non vadano perduti, nel caso accadesse qualcosa al sistema o Minecraft venisse disinstallato. Accedi ai contenuti acquistati nel marketplace da qualsiasi piattaforma e usa i tuoi personaggi personalizzati su più piattaforme. # +store.sign_in_warning.no_xbl_and_no_local_content.line2=Non hai un account Microsoft? Creane subito uno gratuitamente # + +xbl.skipSignIn.prompt.title=Account temporaneo # +xbl.skipSignIn.prompt.description=Se non vi trasferisci gli acquisti effettuati da questo dispositivo, questo account Microsoft non sarà l'account principale del dispositivo. L'accesso automatico non verrà eseguito all'avvio di Minecraft. # +xbl.signOut.title=Acquisti dell'account Microsoft! # +xbl.signOut.message1=Se sei disconnesso dal tuo account Microsoft, non potrai accedere alle Minecoins e agli oggetti acquistati nel negozio. # +xbl.signOut.message2=Vuoi davvero eseguire questa operazione? # + +date.short_january=Gen # +date.short_february=Feb # +date.short_march=Mar # +date.short_april=Apr # +date.short_may=Mag # +date.short_june=Giu # +date.short_july=Lug # +date.short_august=Ago # +date.short_september=Set # +date.short_october=Ott # +date.short_november=Nov # +date.short_december=Dic # +date.formatted=%s %d %d # +date.formatted_alt=%d %s %d # + +dayOneExperience.carousel.title=Ti diamo il benvenuto sul nuovo Minecraft! # +dayOneExperience.carousel.welcome_text=Con questa nuova versione di Minecraft introduciamo tante novità interessanti! Dai uno sguardo al marketplace, crea un reame e gioca online con gli amici in cross-platform! # +dayOneExperience.carousel.marketplace=Minecraft Marketplace è il luogo in cui trovare nuove skin, mondi, texture e pacchetti mash-up prodotti da creatori di grande talento. # +dayOneExperience.carousel.cross_platform=Il cross-platform ti permette di connetterti con giocatori su piattaforme diverse. Effettua l'accesso al tuo account Microsoft per giocare con tutti i tuoi amici di Minecraft! # +dayOneExperience.carousel.realms=Realms utilizza server gestiti da noi e riservati a te e ai tuoi amici. Ti permette di mantenere un mondo di Minecraft sempre online e accessibile, anche quando non sei connesso. # +dayOneExperience.carousel.villager=Il nuovo Minecraft è l'unico luogo in cui riceverai futuri aggiornamenti con nuove funzioni, nuove creature, nuovi blocchi e tanto altro ancora! # + +dayOneExperience.tab.landing=Novità # +dayOneExperience.tab.marketplace=Marketplace # +dayOneExperience.tab.crossplatform=Cross-platform # +dayOneExperience.tab.realms=Realms # +dayOneExperience.tab.villager=Altri contenuti # + +dayOneExperience.finish=Fine # +dayOneExperience.next=Avanti # +dayOneExperience.no_internet=Connettiti a Internet per caricare la tua skin precedente. # +dayOneExperience.intro_title=Minecraft è stato aggiornato! # +dayOneExperience.intro_body_1=Ci sono molti bei contenuti nuovi in questo aggiornamento. # +dayOneExperience.intro_body_2=Ti serve aiuto per importare le tue partite salvate, le impostazioni e i contenuti dalla versione precedente di Minecraft? # +dayOneExperience.intro_welcome_1=Hai effettuato l'aggiornamento all'ultima versione di Minecraft! # +dayOneExperience.intro_welcome_2=Se vuoi tornare alla precedente versione di Minecraft puoi farlo dal menu principale # +dayOneExperience.editions_launch_warning=Questa non è l'ultima versione di Minecraft, vuoi davvero avviare la versione precedente di Minecraft? # +dayOneExperience.editions_title=Avviare la versione precedente? # +dayOneExperience.settings_imported=Abbiamo importato le tue impostazioni per te! # +dayOneExperience.settings_skin_imported=Abbiamo importato la tua skin e le tue impostazioni per te! # +dayOneExperience.skin_current=Skin attuale # +dayOneExperience.skin_default=Skin predefinita # +dayOneExperience.skin_tip=Puoi cambiare skin selezionando il pulsante del Profilo nel menu principale. # +dayOneExperience.skip_title=Saltare la conversione? # +dayOneExperience.skip_body=I vecchi mondi possono essere convertiti in qualsiasi momento dal menu Gioca - Mondi. # +dayOneExperience.world_import_time=Consiglio: I tempi di conversione variano a seconda della dimensione del mondo. # +dayOneExperience.world_picker_title=Seleziona un mondo da convertire # +dayOneExperience.world_picker_skip=Salta per ora # + +death.attack.anvil=Un'incudine ha schiacciato %1$s # +death.attack.arrow=%2$s ha trafitto %1$s # +death.attack.arrow.item=%2$s ha trafitto %1$s con %3$s # +death.attack.bullet=%2$s ha sparato a %1$s # +death.attack.cactus=%1$s è morto/a punzecchiato/a # +death.attack.cactus.player=%1$s ha sbattuto contro un cactus fuggendo da %2$s # +death.attack.drown=%1$s è annegato/a # +death.attack.drown.player=%1$s è annegato/a fuggendo da %2$s # +death.attack.explosion=%1$s è saltato/a in aria # +death.attack.explosion.player=%2$s ha fatto saltare in aria %1$s # +death.attack.fall=%1$s si è sfracellato/a # +death.attack.fallingBlock=Un blocco ha schiacciato %1$s # +death.attack.fireball=%2$s ha preso a palle di fuoco %1$s # +death.attack.fireball.item=%2$s ha preso a palle di fuoco %1$s con %3$s # +death.attack.fireworks=%1$s ha fatto un botto # +death.attack.flyIntoWall=%1$s di energia cinetica sperimentata # +death.attack.generic=%1$s è morto/a # +death.attack.indirectMagic=%2$s ha ucciso %1$s con la magia # +death.attack.indirectMagic.item=%2$s ha ucciso %1$s con %3$s # +death.attack.inFire=%1$s è andato/a a fuoco # +death.attack.inFire.player=%1$s ha trovato la morte nelle fiamme lottando con %2$s # +death.attack.inWall=%1$s è soffocato/a in un muro # +death.attack.lava=%1$s ha provato a nuotare nella lava # +death.attack.lava.player=%1$s ha provato a nuotare nella lava per scappare da %2$s # +death.attack.lightningBolt=Un fulmine ha colpito %1$s # +death.attack.magic=%1$s è stato/a ucciso/a dalla magia # +death.attack.magma=%1$s ha scoperto che il pavimento era di lava # +death.attack.magma.player=%1$s si trova in una zona di pericolo a causa di %2$s # +death.attack.mob=%2$s ha ucciso %1$s # +death.attack.mob.item=%2$s ha ucciso %1$s con %3$s # +death.attack.onFire=%1$s è bruciato/a vivo/a # +death.attack.onFire.player=%1$s è stato/a carbonizzato/a lottando con %2$s # +death.attack.outOfWorld=%1$s è caduto/a fuori dal mondo # +death.attack.player=%2$s ha ucciso %1$s # +death.attack.player.item=%2$s ha ucciso %1$s con %3$s # +death.attack.spit=%2$s ha colpito con una cerbottana %1$s # +death.attack.starve=%1$s è morto/a di fame # +death.attack.sweetBerry=%1$s è morto punzecchiato in un cespuglio di bacche dolci # +death.attack.thorns=%1$s è stato/a ucciso/a cercando di ferire %2$s # +death.attack.thrown=%2$s ha bersagliato %1$s # +death.attack.thrown.item=%2$s ha bersagliato %1$s con %3$s # +death.attack.trident=%2$s ha impalato a morte %1$s # +death.attack.wither=%1$s è appassito/a # +death.attack.freeze=%1$s è morto/a di freddo # +death.attack.sonicBoom=%1$s è stato cancellato da un grido carico di suoni # +death.attack.sonicBoom.player=%1$s è stato cancellato da un grido carico di suoni mentre cercava di fuggire da %2$s # +death.attack.stalactite=%1$s è stato infilzato da una stalattite cadente # +death.attack.stalagmite=%1$s è stato impalato su uno stalagmite # +death.fell.accident.generic=%1$s è precipitato/a # +death.fell.accident.ladder=%1$s ha fatto un volo da una scala # +death.fell.accident.vines=%1$s ha fatto un volo dai rampicanti # +death.fell.accident.water=%1$s ha fatto un volo fuori dall'acqua # +death.fell.assist=%2$s ha fatto cadere %1$s # +death.fell.assist.item=%2$s ha fatto cadere %1$s con %3$s # +death.fell.finish=%1$s è precipitato/a ed è stato/a finito/a da %2$s # +death.fell.finish.item=%1$s è precipitato/a ed è stato/a finito/a da %2$s armato/a di %3$s # +death.fell.killer=%1$s è stato/a fatto/a cadere # + +deathScreen.deleteWorld=Elimina il mondo # +deathScreen.hardcoreInfo=Non puoi rinascere in modalità Estrema! # +deathScreen.leaveServer=Esci dal server # +deathScreen.message=Sei morto/a! # +deathScreen.quit=Menu # +deathScreen.quit.confirm=Vuoi davvero abbandonare? # +deathScreen.quit.confirmToMainMenuWarning=Vuoi davvero uscire dal gioco e tornare al menu principale? # +deathScreen.quit.confirmToMainMenuTitleWarning=Tornare al menu principale? # +deathScreen.quit.secondaryClient=Salva ed esci # +deathScreen.quit.secondaryClient.confirmLeaveWarning=Sei sicuro di voler salvare ed uscire dal gioco? # +deathScreen.quit.secondaryClient.confirmLeaveTitleWarning=Salva ed esci # +deathScreen.respawn=Rinasci # +deathScreen.score=Punteggio # +deathScreen.title=Sei morto/a! # +deathScreen.title.hardcore=Game over! # +deathScreen.titleScreen=Menu principale # + +demo.day.1=Questa demo durerà cinque giorni nel gioco, fai del tuo meglio! # +demo.day.2=Secondo giorno # +demo.day.3=Terzo giorno # +demo.day.4=Quarto giorno # +demo.day.5=Questo è il tuo ultimo giorno! # +demo.day.6=Hai superato il tuo quinto giorno, usa F2 per salvare una schermata della tua creazione # +demo.day.warning=Il tempo a tua disposizione è quasi finito! # +demo.demoExpired=Il tempo della demo è scaduto! # +demo.help.buy=Acquista adesso! # +demo.help.fullWrapped=Questa demo durerà 5 giorni di gioco (circa 1 ora e 40 minuti di tempo reale). Dai un'occhiata agli obiettivi per avere suggerimenti! Buon divertimento! # +demo.help.inventory=Premi %1$s per aprire l'inventario # +demo.help.jump=Premi %1$s per saltare # +demo.help.later=Continua a giocare! # +demo.help.movement=Usa %1$s, %2$s, %3$s, %4$s e il mouse per muoverti # +demo.help.movementMouse=Guardati attorno usando il mouse # +demo.help.movementShort=Muoviti premendo %1$s, %2$s, %3$s, %4$s # +demo.help.title=Modalità demo di Minecraft # +demo.remainingTime=Tempo restante: %s # +demo.reminder=La demo è terminata, compra il gioco per continuare o crea un nuovo mondo! # + +## Specific for the Chromebook Trial +demo.cb.reminder=La demo è terminata. Avvia un nuovo mondo per continuare a giocare con la versione di prova! # + +difficulty.lock.question=Vuoi davvero bloccare la difficoltà del mondo? Verrà bloccata per sempre a %1$s e non potrai mai più cambiarla. # +difficulty.lock.title=Blocca la difficoltà del mondo # + +dimension.dimensionName0=Sopramondo # +dimension.dimensionName1=Nether # +dimension.dimensionName2=The End # + +disabledSkin.title=Appari come Steve # +disabledSkin.body.onJoin=In questo server %s è disabilitato. Puoi scegliere una skin diversa nel camerino. # +disabledSkin.body.dressingRoom=In questo server %s è disabilitato. Sei sicuro di voler mantenere questa skin equipaggiata? # +disabledSkin.type.customSkins=skin personalizzate # +disabledSkin.type.persona=personaggi # +disabledSkin.type.both=skin e personaggi personalizzati # + +disconnect.closed=La connessione è stata interrotta # +disconnect.downloadPack=Errore durante il download dei pacchetti dal server. Riprova. # +disconnect.disconnected=Disconnesso dal server # +disconnect.endOfStream=Fine del flusso dati # +disconnect.genericReason=%s # +disconnect.kicked=Sei stato espulso dalla partita # +disconnect.kicked.reason=Sei stato espulso dalla partita: # +disconnect.removed=Sei stato rimosso dalla partita # +disconnect.removed.reason=Sei stato rimosso dalla partita: # +disconnect.loginFailed=L'accesso è fallito # +disconnect.loginFailedInfo=L'accesso è fallito: %s # +disconnect.loginFailedInfo.environmentMismatch=Mancata corrispondenza dell'ambiente Playfab - Discovery=%s/%s, Playfab=%s/%s # +disconnect.loginFailedInfo.invalidSession=Sessione non valida (prova a riavviare il gioco) # +disconnect.loginFailedInfo.serversUnavailable=Le autenticazioni sono momentaneamente fuori servizio per manutenzione. # +disconnect.lost=La connessione è stata persa # +disconnect.overflow=Buffer overflow # +disconnect.quitting=Chiusura in corso # +disconnect.spam=Espulso per spamming # +disconnect.timeout=La connessione è scaduta # +disconnect.scriptWatchdog=Il server è stato arrestato a causa di un'eccezione non gestita di scripting di watchdog. # +disconnect.scriptWatchdogOutOfMemory=Il server è stato arrestato a causa del superamento del limite di memoria di scripting. # + +disconnectionScreen.header.realms_hidden=Invito multigiocatore # +disconnectionScreen.body.realms_hidden=Impossibile unirsi a questo server specifico. # +disconnectionScreen.blockMismatch=I blocchi tra il client e il server non corrispondono. # +disconnectionScreen.cantConnect=Impossibile connettersi al mondo. # +disconnectionScreen.cantConnectToRealm=Impossibile connettersi al reame. # +disconnectionScreen.cantConnectToRealms=Impossibile connettersi ai reami. # +disconnectionScreen.crossPlatformDisabled=Abilita il cross-platform nel menu principale per connetterti con gli amici su altre piattaforme. Per giocare con altri amici online senza utilizzare il cross-play, anche l'host del gioco deve aver disabilitato il cross-play tramite il menu principale. # +disconnectionScreen.crossPlatformDisabled.header=Il cross-platform è disabilitato. # +disconnectionScreen.incompatibleRealm=Il tuo client è incompatibile o non aggiornato. Aggiornalo per connetterti ai reami. # +disconnectionScreen.realmsAlphaEndedTitle=Il periodo di prova di Realms Alpha è terminato. Grazie per il contributo! # +disconnectionScreen.realmsAlphaEndedMessage=Realms non è al momento disponibile. # +disconnectionScreen.disconnected=Disconnesso dal server # +disconnectionScreen.editionMismatch=Impossibile caricare il mondo: è stato salvato da Minecraft Education. # +disconnectionScreen.editionMismatchEduToVanilla=Il server non sta eseguendo Minecraft Education. Impossibile connettersi. # +disconnectionScreen.editionMismatchVanillaToEdu=Il server sta eseguendo un'edizione di Minecraft non compatibile. Impossibile connettersi. # +disconnectionScreen.editionVersionMismatch.body=Il mondo che hai selezionato non può essere aperto in questa versione di Minecraft Education. # +disconnectionScreen.editionVersionMismatch.title=Impossibile caricare il mondo. # +disconnectionScreen.futureVersion=Impossibile caricare il mondo: è stato salvato in una versione successiva del gioco. # +disconnectionScreen.internalError.cantConnect=Non è stato possibile connetterti. # +disconnectionScreen.internalError.cantEdit=Si è verificato un problema durante la ricerca di questo server. # +disconnectionScreen.internalError.cantFindEdit=Non è stato possibile connetterti. Prova ad aggiungere un nuovo server. # +disconnectionScreen.internalError.cantFindLocal=Si è verificato un problema durante il caricamento di questo mondo. # +disconnectionScreen.internalError.cantFindRealm=Si è verificato un problema durante la ricerca di questo reame. # +disconnectionScreen.internalError.cantFindServer=Si è verificato un problema durante la ricerca di questo server. # +disconnectionScreen.invalidName=Nome non valido! # +disconnectionScreen.invalidPlayer=Le impostazioni multigiocatore di questo mondo prevedono l'accesso ai soli amici. Devi essere amico dell'host di questo mondo per unirti a esso. # +disconnectionScreen.invalidIP=Indirizzo IP non valido! # +disconnectionScreen.invalidSkin=Skin non valida! # +disconnectionScreen.lockedSkin.title=Skin limitata dalla piattaforma! # +disconnectionScreen.lockedSkin=La skin utilizzata proviene da un pacchetto contenuto il cui uso non è consentito nelle partite multigiocatore cross-platform. # +disconnectionScreen.multiplayerLockedSkin.title=Skin incompatibile con il multigiocatore! # +disconnectionScreen.multiplayerLockedSkin=La skin utilizzata proviene da un pacchetto di contenuti il cui uso non è consentito nelle partite multigiocatore. # +disconnectionScreen.loggedinOtherLocation=Effettuato l'accesso da un'altra posizione # +disconnectionScreen.multiplayerDisabled=Il mondo è stato impostato in modalità singolo giocatore. # +disconnectionScreen.noReason=Sei stato disconnesso # +disconnectionScreen.noInternet=Verifica la connessione a Internet e riprova più tardi. # +disconnectionScreen.notAllowed=Non hai ricevuto un invito per giocare su questo server. # +disconnectionScreen.notAuthenticated=È necessario eseguire l'accesso ai servizi Microsoft. # +disconnectionScreen.outdatedClient=Impossibile connettersi: Client obsoleto! # +disconnectionScreen.outdatedServer=Impossibile connettersi: Server obsoleto! # +disconnectionScreen.outdatedClientRealms=Per continuare a giocare in questo reame è necessario aggiornare il gioco. # +disconnectionScreen.outdatedClientRealms.title=Realms aggiornato # +disconnectionScreen.outdatedServerRealms=Il gioco è aggiornato, ma il reame non è aggiornato. # +disconnectionScreen.outdatedServerRealms.title=Al momento non possiamo aggiornare il server Realm perché ci sono attualmente altri giocatori online. Puoi chiudere e riaprire il tuo Realm dalla schermata Gestisci Realm per far uscire gli altri giocatori e poi entrare nel tuo Realm per aggiornarlo. # +disconnectionScreen.outdatedServerRealmsNonOwner.title=Il Realm a cui stai tentando di accedere è in una versione diversa. Contatta il proprietario del Realm per risolvere il problema. # +disconnectionScreen.realmsServerUpdateIncoming=Presto il tuo reame sarà aggiornato. Anche tu dovrai scaricare un aggiornamento. # +disconnectionScreen.realmsServerUpdateIncoming.title=Verificare la presenza di aggiornamenti di gioco? # +disconnectionScreen.realmsWorldUnassigned=Assegna la versione nelle opzioni per sviluppatori. # +disconnectionScreen.realmsWorldUnassigned.title=Reame non assegnato! # +disconnectionScreen.serverFull=Wow, questo server è richiestissimo! Torna più tardi a vedere se si è liberato dello spazio. # +disconnectionScreen.serverFull.title=Server pieno # +disconnectionScreen.crossPlayDisabled=La modalità cross-play è temporaneamente disabilitata! # +disconnectionScreen.crossPlayDisabled.title=Modalità cross-play disabilitata # +disconnectionScreen.serverIdConflict=Impossibile unirsi al mondo. È in corso una partita in questo mondo con l'account che stai usando, ma su un dispositivo diverso. # +disconnectionScreen.sessionNotFound=Impossibile connettersi al mondo di gioco: non è più disponibile. # +disconnectionScreen.timeout=Tempo massimo per la connessione esaurito. # +disconnectionScreen.nowifi=Sembra che non sia possibile collegarsi alla rete, connettiti a una rete Wi-Fi o abilita ''Usa dati mobili'' nelle impostazioni del profilo. # +disconnectionScreen.invalidTenant=Impossibile connettersi. Non disponi dell'accesso a questo mondo. # +disconnectionScreen.resourcePack=Si è verificato un errore durante il download o l'applicazione del pacchetto di risorse. # +disconnectionScreen.restartClient=Impossibile connettersi, riavvia il client. # +disconnectionScreen.badPacket=Il server ha inviato un pacchetto danneggiato. # +disconnectionScreen.realmsDisabled=Reami disabilitati. # +disconnectionScreen.realmsDisabledBeta=Regni disattivati per la Beta. # +disconnectionScreen.incompatiblePack=Non è possibile partecipare al mondo perché disponi dei seguenti pacchetti incompatibili: %s # +disconnectionScreen.incompatiblePack.memory=Non è possibile partecipare al mondo perché il dispositivo non dispone di memoria sufficiente per i seguenti pacchetti: %s # +disconnectionScreen.incompatiblePack.graphics.raytracing=Non è possibile partecipare al mondo perché il tuo dispositivo non dispone dell'hardware compatibile per supportare il ray tracing # +disconnectionScreen.worldCorruption.message=Prova a riaprire il mondo o ripristinalo da un backup precedente # +disconnectionScreen.worldCorruption=Disconnessione dovuta al danneggiamento del mondo # +disconnectionScreen.hostSuspended=Disconnesso perché il server non è disponibile # +disconnectionScreen.invalidLevel=Livello non valido! # +disconnectionScreen.invalidOverworldDimensionHeights=Il server ha fornito valori di altezza non validi per la dimensione Sopramondo # +disconnectionScreen.editor.mismatchVanillaWorld=Impossibile caricare il mondo: non è in modalità editor. # +disconnectionScreen.editor.mismatchEditorWorld=Impossibile caricare il mondo: è in modalità editor. # +disconnectionScreen.editor.mismatchEditorToVanilla=Il server non è in modalità editor. Impossibile connettersi. # +disconnectionScreen.editor.mismatchVanillaToEditor=Il server è in modalità editor. Impossibile connettersi. # +disconnectionScreen.clientsideGenerationDesync=Server e client hanno valori diversi, impostati per attivare o disattivare la funzionalità "Client Side Generation" # +disconnectionScreen.editor.cannotUseRayTracing=I pacchetti di risorse abilitati per il ray tracing non sono ancora compatibili con i progetti Editor. # +disconnectionScreen.unexpectedPacket=Disconnesso a causa della ricezione di un tipo di pacchetto imprevisto, impossibile da elaborare. La causa potrebbe essere una mancata corrispondenza delle versioni o un danneggiamento a livello di rete. # + +storageSpaceWarningScreen.frontend=Hai quasi esaurito lo spazio di archiviazione! Minecraft ha limitato l'accesso a questa funzionalità fino a quando non avrai liberato dello spazio di archiviazione aggiuntivo. # +storageSpaceWarningScreen.lowduringgameplay=Lo spazio utilizzabile da Minecraft per salvare mondi e impostazioni è quasi esaurito su questo dispositivo. Che ne pensi di eliminare alcuni elementi che non ti servono più, in modo da riuscire a salvare nuovi elementi? # +storageSpaceWarningScreen.fullduringgameplay=Hai esaurito lo spazio di archiviazione e Minecraft non è in grado di salvare i tuoi progressi! Minecraft ti riporterà al menu principale dove potrai liberare dello spazio di archiviazione. # + +edu.signin_screen.viewTerms=Visualizza termini # + +edu.play_screen.view_worlds=VISUALIZZA I MIEI MONDI # +edu.play_screen.view_library=VISUALIZZA BIBLIOTECA # +edu.play_screen.create_new=CREA NUOVO # +edu.play_screen.join_world=UNISCITI AL MONDO # +edu.play_screen.import=IMPORTA # +edu.play_screen.new=NUOVO # +edu.play_screen.guided_create=CREAZIONE GUIDATA # +edu.play_screen.traditional=TRADIZIONALE # +edu.play_screen.from_template=MODELLI # + +edu.worlds_screen.title=I miei mondi # +edu.worlds_screen.new_world=Nuovo mondo # +edu.worlds_screen.new=NUOVO # +edu.worlds_screen.templates=MODELLI # +edu.worlds_screen.guided_create=CREAZIONE GUIDATA # +edu.worlds_screen.traditional=TRADIZIONALE # +edu.worlds_screen.search_placeholder=Ricerca # +edu.worlds_screen.play=GIOCA # +edu.worlds_screen.host=OSPITA # +edu.worlds_screen.settings=IMPOSTAZIONI # +edu.worlds_screen.manage=GESTISCI # +edu.worlds_screen.back=BACKSPACE # +edu.worlds_screen.copy=COPIA # +edu.worlds_screen.export=ESPORTA # +edu.worlds_screen.share=CONDIVIDI # +edu.worlds_screen.delete=CANC # +edu.worlds_screen.courses_title=I miei corsi # + +edu.templates.title=I miei modelli # +edu.templates.local_header=I MIEI MODELLI: %1 # +edu.templates.featured_header=MODELLI IN RILIEVO # +edu.templates.view_more=Visualizza altri modelli # +edu.templates.search_placeholder=Ricerca # +edu.templates.created_by=Da %1 # +edu.templates.quick_play=GIOCA # +edu.templates.host=OSPITA # +edu.templates.create_new=CREA NUOVO # + +edu.pause.multiplayer.disabled=Multigiocatore non disponibile in questa lezione. # + +effect.badOmen=Cattivo presagio # +effect.villageHero=Eroe del villaggio # + +enchantment.arrowDamage=Potenza # +enchantment.arrowFire=Fiamma # +enchantment.arrowInfinite=Infinito # +enchantment.arrowKnockback=Impatto # +enchantment.crossbowMultishot=Colpo multiplo # +enchantment.crossbowPiercing=Perforante # +enchantment.crossbowQuickCharge=Carica rapida # +enchantment.curse.binding=Maledizione del vincolo # +enchantment.curse.vanishing=Maledizione della sparizione # +enchantment.damage.all=Affilatezza # +enchantment.damage.arthropods=Flagello degli artropodi # +enchantment.damage.undead=Anatema # +enchantment.digging=Efficienza # +enchantment.durability=Indistruttibilità # +enchantment.fire=Aspetto di fuoco # +enchantment.fishingSpeed=Esca # +enchantment.frostwalker=Camminatore dei ghiacci # +enchantment.knockback=Contraccolpo # +enchantment.level.1=I # +enchantment.level.10=X # +enchantment.level.2=II # +enchantment.level.3=III # +enchantment.level.4=IV # +enchantment.level.5=V # +enchantment.level.6=VI # +enchantment.level.7=VII # +enchantment.level.8=VIII # +enchantment.level.9=IX # +enchantment.lootBonus=Saccheggio # +enchantment.lootBonusDigger=Fortuna # +enchantment.lootBonusFishing=Fortuna del mare # +enchantment.mending=Riparazione # +enchantment.oxygen=Respirazione # +enchantment.protect.all=Protezione # +enchantment.protect.explosion=Protezione dalle esplosioni # +enchantment.protect.fall=Atterraggio morbido # +enchantment.protect.fire=Protezione dal fuoco # +enchantment.protect.projectile=Protezione dai proiettili # +enchantment.soul_speed=Velocità dell'anima # +enchantment.swift_sneak=Furtività rapida # +enchantment.thorns=Spine # +enchantment.untouching=Tocco di velluto # +enchantment.waterWalker=Passo anfibio # +enchantment.waterWorker=Affinità con l'acqua # +enchantment.tridentChanneling=Canalizzazione # +enchantment.tridentLoyalty=Attaccamento # +enchantment.tridentRiptide=Risacca # +enchantment.tridentImpaling=Impalamento # + +entity.area_effect_cloud.name=Nube ad area d'effetto # +entity.armor_stand.name=Supporto per armatura # +entity.arrow.name=Freccia # +entity.bat.name=Pipistrello # +entity.bee.name=Ape # +entity.blaze.name=Blaze # +entity.boat.name=Barca # +entity.cat.name=Gatto # +entity.cave_spider.name=Ragno delle caverne # +entity.chicken.name=Pollo # +entity.cow.name=Mucca # +entity.creeper.name=Creeper # +entity.dolphin.name=Delfino # +entity.goat.name=Capra # +entity.panda.name=Panda # +entity.donkey.name=Asino # +entity.dragon_fireball.name=Palla di fuoco del drago # +entity.drowned.name=Annegato # +entity.egg.name=Uovo # +entity.elder_guardian.name=Guardiano antico # +entity.ender_crystal.name=Cristallo di Ender # +entity.ender_dragon.name=Enderdrago # +entity.enderman.name=Enderman # +entity.endermite.name=Endermite # +entity.ender_pearl.name=Perla di Ender # +entity.evocation_illager.name=Evocatore # +entity.evocation_fang.name=Zanna Evocatore # +entity.eye_of_ender_signal.name=Occhio di Ender # +entity.falling_block.name=Blocco in caduta # +entity.fireball.name=Palla di fuoco # +entity.fireworks_rocket.name=Razzo d'artificio # +entity.fishing_hook.name=Amo da pesca # +entity.fish.clownfish.name=Pesce pagliaccio # +entity.fox.name=Volpe # +entity.cod.name=Merluzzo # +entity.pufferfish.name=Pesce palla # +entity.salmon.name=Salmone # +entity.tropicalfish.name=Pesce tropicale # +entity.axolotl.name=Axolotl # +entity.ghast.name=Ghast # +entity.glow_squid.name=Calamaro brillante # +entity.piglin_brute.name=Piglin brutale # +entity.guardian.name=Guardiano # +entity.hoglin.name=Hoglin # +entity.horse.name=Cavallo # +entity.husk.name=Husk # +entity.ravager.name=Predone # +entity.iron_golem.name=Golem di ferro # +entity.item.name=Oggetto # +entity.leash_knot.name=Nodo guinzaglio # +entity.lightning_bolt.name=Saetta # +entity.lingering_potion.name=Pozione persistente # +entity.llama.name=Lama # +entity.trader_llama.name=Lama domestico # +entity.llama_spit.name=Sputo di Lama # +entity.magma_cube.name=Cubo di magma # +entity.minecart.name=Vagonetto # +entity.chest_minecart.name=Vagonetto con cassa # +entity.command_block_minecart.name=Vagonetto con blocco di comando # +entity.furnace_minecart.name=Vagonetto con fornace # +entity.hopper_minecart.name=Vagonetto con tramoggia # +entity.tnt_minecart.name=Vagonetto con tritolo # +entity.mule.name=Mulo # +entity.mooshroom.name=Mooshroom # +entity.moving_block.name=Blocco mobile # +entity.ocelot.name=Gattopardo # +entity.painting.name=Dipinto # +entity.parrot.name=Pappagallo # +entity.phantom.name=Fantasma # +entity.pig.name=Maiale # +entity.piglin.name=Piglin # +entity.pillager.name=Saccheggiatore # +entity.polar_bear.name=Orso polare # +entity.rabbit.name=Coniglio # +entity.sheep.name=Pecora # +entity.shulker.name=Shulker # +entity.shulker_bullet.name=Proiettile di Shulker # +entity.silverfish.name=Pesciolino d'argento # +entity.skeleton.name=Scheletro # +entity.skeleton_horse.name=Cavallo scheletro # +entity.stray.name=Vagabondo # +entity.slime.name=Gelatina # +entity.small_fireball.name=Piccola palla di fuoco # +entity.sniffer.name=Fiutatore # +entity.snowball.name=Palla di neve # +entity.snow_golem.name=Golem di neve # +entity.spider.name=Ragno # +entity.splash_potion.name=Pozione # +entity.squid.name=Calamaro # +entity.strider.name=Camminatore # +entity.tnt.name=Blocco di tritolo # +entity.thrown_trident.name=Tridente # +entity.tripod_camera.name=Treppiede # +entity.turtle.name=Tartaruga # +entity.unknown.name=Sconosciuto # +entity.vex.name=Vex # +entity.villager.name=Abitante # +entity.villager.armor=Corazzaio # +entity.villager.butcher=Macellaio # +entity.villager.cartographer=Cartografo # +entity.villager.cleric=Chierico # +entity.villager.farmer=Agricoltore # +entity.villager.fisherman=Pescatore # +entity.villager.fletcher=Arcaio # +entity.villager.leather=Conciatore # +entity.villager.librarian=Bibliotecario # +entity.villager.shepherd=Pastore # +entity.villager.tool=Fabbro d'attrezzi # +entity.villager.weapon=Armaiolo # +entity.villager.mason=Tagliapietre # +entity.villager.unskilled=Abitante non qualificato # +entity.villager_v2.name=Abitante # +entity.vindicator.name=Rivendicatore # +entity.wandering_trader.name=Mercante errante # +entity.witch.name=Strega # +entity.wither.name=Wither # +entity.wither_skeleton.name=Scheletro Wither # +entity.wither_skull.name=Teschio di Wither # +entity.wither_skull_dangerous.name=Teschio di Wither # +entity.wolf.name=Lupo # +entity.xp_orb.name=Sfera d'esperienza # +entity.xp_bottle.name=Ampolla magica # +entity.zoglin.name=Zoglin # +entity.zombie.name=Zombi # +entity.zombie_horse.name=Cavallo zombi # +entity.zombie_pigman.name=Piglin zombificato # +entity.zombie_villager.name=Abitante zombi # +entity.zombie_villager_v2.name=Abitante zombi # + +exports.share.file=Condividi %s # +exports.suspendWarning.client.content=Attenzione: Se continui verrai disconnesso da questa sessione Multigiocatore. # +exports.suspendWarning.host.content=Attenzione: Se continui terminerai la sessione Multigiocatore per tutti i giocatori. # +exports.suspendWarning.title=Attenzione # +exports.fileError.title=Impossibile salvare il tuo file # +exports.fileError.body=Il disco potrebbe essere pieno o protetto da scrittura oppure il file potrebbe essere in uso. Assicurati che il file non sia aperto e riprova. # + +addExternalServerScreen.addServer=Aggiungi server # +addExternalServerScreen.nameTextBoxLabel=Nome del server # +addExternalServerScreen.namePlaceholder=Inserisci il nome del server # +addExternalServerScreen.ipTextBoxLabel=Indirizzo del server # +addExternalServerScreen.portTextBoxLabel=Porta # +addExternalServerScreen.ipPlaceholder=Inserisci IP o indirizzo # +addExternalServerScreen.alreadyAdded=Questo server è già stato aggiunto # +addExternalServerScreen.saveButtonLabel=Salva # +addExternalServerScreen.playButtonLabel=Gioca # +addExternalServerScreen.removeButtonLabel=Rimuovi # +addExternalServerScreen.removeConfirmation=Vuoi davvero eliminare questo server? # +addExternalServerScreen.addTitle=Aggiungi server esterno # +addExternalServerScreen.editTitle=Modifica server esterno # + +feature.end_city=Città dell'End # +feature.fortress=Fortezza del Nether # +feature.mansion=Villa nel bosco # +feature.mineshaft=Miniera # +feature.missingno=Funzionalità sconosciuta # +feature.monument=Monumento oceanico # +feature.stronghold=Roccaforte # +feature.temple=Tempio # +feature.village=Villaggio # +feature.shipwreck=Relitto # +feature.buried_treasure=Tesoro sepolto # +feature.ruins=Rovine oceaniche # +feature.pillager_outpost=Avamposto del saccheggiatore # +feature.bastion_remnant=Resto di bastione # +feature.ruined_portal=Portale in rovina # + +feed.like=Mi piace # +feed.manage_feed=Gestisci feed # +feed.comment=Commento # +feed.reported_label=Segnalazioni # +feed.ignore=Ignora # +feed.nrreport=%d segnalazione # +feed.nrreports=%d segnalazione/i # +feed.newPost=Nuovo # +feed.daysAgo=%dd fa # +feed.hoursAgo=%dh fa # +feed.minutesAgo=%dm fa # +feed.now=Ora # +feed.whatup=Cosa stai facendo? # +feed.upload=Caricamento della schermata... # +feed.manage=Gestisci feed # +feed.share=Condividi # +feed.addScreenshot=Aggiungi schermata # +feed.comments=Commenti # +feed.edit=Modifica # +feed.screenshots=Schermate # +feed.return=Menu # +feed.goToFeed=Feed # +feed.cancel=Annulla # +feed.previous=Indietro # +feed.next=Avanti # +feed.delete=Elimina # +feed.deleted=Oggetto eliminato # +feed.report_xbox=Segnala al team di supervisione Xbox # +feed.report_club=Segnala al club # +feed.clubdescription=Descrizione reame # +feed.no_feed_item_content=Qui verranno visualizzate le schermate e le discussioni nel tuo reame. Premi "Nuovo" per iniziare # +feed.no_reported_item_content=Nessun oggetto segnalato # +feed.no_screenshot=Non hai schermate disponibili # +feed.reportToastMessage=Oggetto segnalato # +feed.forbidden=Inserimento in sequenza temporale non autorizzato # +feed.failedToPost=Pubblicazione non riuscita # +feed.failedToPostDescription=Screenshot non valido # +feed.uppload_started=Caricamento screenshot in corso # +feed.uppload_success=Lo screenshot è stato caricato # +feed.connected=Ogni reame è connesso a un club con il tuo account Microsoft. # +feed.unviewedPost=Nuovo # + +comment.like=%d Mi piace ### 1 like +comment.likes=%d Mi piace ### 0 or 2+ likes +comment.comment=%d commento ### 1 comment +comment.comments=%d commenti ### 0 or 2+ comments +comment.likes_and_comments=%1 e %2 ### comment.like(s) will be inserted at %1 and comment.comment(s) at %2 +comment.commentplaceholder=Commento... # + +furnaceScreen.fuel=Combustibile # +furnaceScreen.header=Fornace # +furnaceScreen.input=Inserisci # +furnaceScreen.result=Risultato # + +gameArgument.featureUnsupported=Questa versione di Minecraft non supporta questa funzionalità # + +gameMode.adventure=Modalità Avventura # +gameMode.changed=La tua modalità di gioco è stata aggiornata a %s # +gameMode.creative=Modalità Creativa # +gameMode.hardcore=Modalità Estrema! # +gameMode.spectator=Modalità Spettatore # +gameMode.survival=Modalità Sopravvivenza # + +gameTip.cameraMovement.mouse=Sposta :light_mouse_button: per guardarti attorno. # +gameTip.cameraMovement.touch=Tocca e trascina sullo schermo per guardarti attorno. # +gameTip.cameraMovement.controller=Sposta :tip_right_stick: per guardarti attorno. # +gameTip.playerMovement.keyboard=Premi :_input_key.forward:, :_input_key.left:, :_input_key.back:, o :_input_key.right: per muoverti. # +gameTip.playerMovement.touch=Usa :tip_virtual_joystick: per muoverti. # +gameTip.playerMovement.touch.classic=Tocca :tip_touch_forward: :tip_touch_left: :tip_touch_back: :tip_touch_right: per muoverti. # +gameTip.playerMovement.controller=Sposta :tip_left_stick: per muoverti. # +gameTip.jumpMovement.keyboard=Premi :_input_key.jump: per saltare. # +gameTip.jumpMovement.touch=Tocca :tip_virtual_button_jump: per saltare. # +gameTip.jumpMovement.touch.classic=Tocca :tip_touch_jump: per saltare. # +gameTip.jumpMovement.controller=Premi :_input_key.jump: per saltare. # +gameTip.jumpForward.keyboard=Premi :_input_key.forward: e :_input_key.jump: per saltare in avanti. # +gameTip.jumpForward.touch=Tieni premuto :tip_virtual_joystick: e tocca :tip_virtual_button_jump: per saltare in avanti. # +gameTip.jumpForward.touch.classic=Tieni premuto :tip_touch_forward: e tocca :tip_touch_jump: per saltare in avanti. # +gameTip.jumpForward.controller=Muovi in su :tip_left_stick: e premi :_input_key.jump: per saltare in avanti. # +gameTip.findTree=Dai un pugno a un albero per raccogliere legna. # +gameTip.breakWood.mouse=Tieni premuto :_input_key.attack: su un albero per spezzare il legno. # +gameTip.breakWood.touch=Tocca un albero e tieni premuto per spezzare il legno. # +gameTip.breakWood.touch.crosshair.withactionbuttons=Tocca e tieni premuto :tip_virtual_button_action_attack_or_destroy: su un albero per spezzare il legno. # +gameTip.breakWood.touch.crosshair.withoutactionbuttons=Punta :tip_crosshair: verso l'albero poi tocca e tieni premuto lo schermo per rompere il legno. # +gameTip.breakWood.controller=Tieni premuto :_input_key.attack: su un albero per spezzare il legno. # +gameTip.openInventory.keyboard=Premi :_input_key.inventory: per aprire l'inventario. # +gameTip.openInventory.touch=Tocca :tip_touch_inventory: per aprire il tuo inventario. # +gameTip.openInventory.controller=Premi :_input_key.inventory: per aprire l'inventario. # +gameTip.selectWoodForMakePlank.keyboard=:light_mouse_left_button: per selezionare il legno. # +gameTip.selectWoodForMakePlank.touch=Tocca il legno per selezionarlo. # +gameTip.selectWoodForMakePlank.controller=Usa :tip_left_stick: e premi :_gamepad_face_button_down: per selezionare il legno. # +gameTip.selectGridForMakePlank.keyboard=:light_mouse_left_button: per aggiungere legno alla griglia di produzione. # +gameTip.selectGridForMakePlank.touch=Tocca per aggiungere legno alla griglia di produzione. # +gameTip.selectGridForMakePlank.controller=Usa :tip_left_stick: e :_gamepad_face_button_down: per aggiungere legno alla griglia di produzione. # +gameTip.selectOutputSlot.keyboard=:light_mouse_left_button: sullo slot di produzione per creare. # +gameTip.selectOutputSlot.touch=Tocca lo slot di produzione per creare. # +gameTip.selectOutputSlot.controller=Premi :_gamepad_face_button_down: sullo slot di produzione per creare. # +gameTip.selectHotBar.keyboard=:light_mouse_left_button: su uno slot libero per aggiungerlo al tuo inventario. # +gameTip.selectHotBar.touch=Tocca uno slot libero per aggiungerlo al tuo inventario. # +gameTip.selectHotBar.controller=Premi :_gamepad_face_button_down: su uno slot libero in basso per aggiungerlo al tuo inventario. # +gameTip.open.recipe.keyboard=:light_mouse_left_button: qui per aprire il libro di ricette. # +gameTip.open.recipe.touch=Tocca qui per aprire la scheda ricerca. # +gameTip.open.recipe.controller=Premi :tip_left_trigger: per aprire il libro di ricette. # +gameTip.craftTable.keyboard=:light_mouse_left_button: qui per selezionare la ricetta del banco da lavoro. # +gameTip.craftTable.touch=Tocca qui per selezionare la ricetta del banco da lavoro. # +gameTip.craftTable.controller=Usa :tip_left_stick: per selezionare la ricetta del banco da lavoro. # +gameTip.outputSlotCraftTable.controller=Premi :_gamepad_face_button_down: per creare il banco da lavoro. # +gameTip.selectHotBar.craftTable=Inserisci il banco da lavoro nella hotbar per usarlo. # +gameTip.closeInventory.keyboard=Premi :_input_key.inventory: o :light_mouse_left_button: qui per chiudere l'inventario. # +gameTip.closeInventory.touch=Tocca qui per chiudere l'inventario. # +gameTip.closeInventory.controller=Premi :_gamepad_face_button_right: per chiudere l'inventario. # +gameTip.needMoreMaterials=Hai bisogno di 2 unità di legno per creare una piccozza di legno. # +gameTip.selectItemInHotBar.keyboard=Usa il :light_mouse_middle_button: o i tasti numerici per selezionare gli oggetti. # +gameTip.selectItemInHotBar.touch=Tocca l'hotbar per selezionare gli oggetti. # +gameTip.selectItemInHotBar.controller=Usa :_input_key.cycleItemLeft: e :_input_key.cycleItemRight: per selezionare gli oggetti nell'hotbar. # +gameTip.placeCraftTable.keyboard=:_input_key.use: sul pavimento per posizionare il banco da lavoro. # +gameTip.placeCraftTable.touch=Tocca il pavimento per posizionare il banco da lavoro. # +gameTip.placeCraftTable.touch.crosshair.withactionbuttons=Mira :tip_crosshair: e tocca il :tip_virtual_button_action_build_or_use: per posizionare il banco da lavoro a terra. # +gameTip.placeCraftTable.touch.crosshair.withoutactionbuttons=Mira :tip_crosshair: e tocca lo schermo per posizionare il tavolo da lavoro a terra. # +gameTip.placeCraftTable.controller=Premi :_input_key.use: per posizionare il banco da lavoro. # +gameTip.useCraftTable.keyboard=:_input_key.use: sul banco da lavoro per usarlo. # +gameTip.useCraftTable.touch=Tocca il banco da lavoro per usarlo. # +gameTip.useCraftTable.touch.crosshair.withactionbuttons=Punta il :tip_crosshair: verso il banco da lavoro e tocca :tip_virtual_button_action_build_or_use: per usarlo. # +gameTip.useCraftTable.touch.crosshair.withoutactionbuttons=Punta il :tip_crosshair: verso il banco da lavoro e tocca lo schermo per usarlo. # +gameTip.useCraftTable.controller=Premi :_input_key.use: sul banco da lavoro per usarlo. # +gameTip.needPlanksAndSticks=Fabbrica 3 assi e 2 bastoni. # +gametip.openSearchTab.keyboard=:light_mouse_left_button: qui per aprire la scheda ricerca. # +gametip.openSearchTab.touch=Tocca qui per aprire la scheda ricerca. # +gametip.openSearchTab.controller=Premi :_gamepad_face_button_down: qui per aprire la scheda ricerca. # +gameTip.selectWoodenPickaxe=Fabbrica una piccozza di legno per scavare pietra e carbone. # +gameTip.outputSlot.wooden.pickaxe.keyboard=:light_mouse_left_button: sullo slot di produzione per creare una piccozza di legno. # +gameTip.outputSlot.wooden.pickaxe.touch=Tocca lo slot di produzione per creare una piccozza di legno. # +gameTip.outputSlot.wooden.pickaxe.controller=Premi :_gamepad_face_button_down: per creare una piccozza di legno. # +gameTip.selectHotBar.wooden.pickaxe=Inserisci la piccozza nella hotbar per usarla. # +gameTip.hintsDone=Sei libero! Esplora, fabbrica e trova cibo e riparo per sopravvivere alla notte! Buon divertimento! # + +generator.amplified=AMPLIFICATO # +generator.amplified.info=Nota bene: solo per sfizio, richiede un computer potente # +generator.customized=Personalizzato # +generator.debug_all_block_states=Modalità Debug # +generator.default=Normale # +generator.flat=Piatto # +generator.infinite=Infinito # +generator.largeBiomes=Biomi grandi # +generator.nether=Nether # +generator.old=Vecchio # +generator.void=Vuoto # + +globalPauseScreen.message=Partita in pausa # +globalPauseScreen.quit=Esci # + +gui.accept=Accetta # +gui.achievements=Obiettivi # +gui.all=Tutti # +gui.back=Indietro # +gui.cancel=Annulla # +gui.clear=Elimina # +gui.close=Chiudi # +gui.confirm=Conferma # +gui.confirmAndPlay=Conferma e gioca ora # +gui.custom=Personalizzato # +gui.default=Normale # +gui.decline=Rifiuta # +gui.delete=Elimina # +gui.deleteWorldLong=Elimina il mondo # +gui.done=Fatto # +gui.down=Giù # +gui.edit=Modifica # +gui.error=Errore # +gui.exit=Esci # +gui.exportWorld=Esporta # +gui.exportWorldLong=Esporta il mondo # +gui.exportTemplate=Esporta template # +gui.templateMinVersion=Versione minima modello # +gui.templateLocPickerTitle=Cerca il file languages.json nella cartella localizzazione # +gui.templateLocPickerButton=Seleziona localizzazione # +gui.templateIconPickerTitle=Cerca un'icona mondo # +gui.templateIconPickerDesc=Icona Minecraft # +gui.templateIconPickerButton=Scegli icona mondo # +gui.pickLoc.successMessage=Localizzazione copiata # +gui.pickLoc.failedMessage=Errore: il file scelto non era languages.json # +gui.pickIcon.successMessage=Icona mondo copiata # +gui.pickIcon.failedMessage=Errore: formato file non valido # +gui.previous=Indietro # +gui.copyWorld=Copia mondo # +gui.copyWorld.failedTitle=Si è verificato un errore # +gui.copyWorld.failedMessage=Non puoi copiare questo mondo perché non hai abbastanza spazio di archiviazione disponibile sul tuo dispositivo. Libera un po' di spazio e riprova. # +gui.goBack=Indietro # +gui.import=Importa # +gui.importWorld=Importa # +gui.importRetailWorld.title=Importare mondo? # +gui.importRetailWorld.text.1=Questo mondo deve essere importato prima di poterlo utilizzare in versione Beta. # +gui.importRetailWorld.text.2=L'importazione del mondo ne crea una copia e non influisce sul mondo originale. # +gui.importRetailWorld.text.3=Desideri eseguire una copia Beta di questo mondo? # +gui.importRetailWorld.failedMessage=Impossibile importare il mondo. # +gui.minecraftWorld=Mondo di Minecraft # +gui.minecraftBundle=Bundle Minecraft # +gui.login=Accedi # +gui.logout=Esci # +gui.next=Avanti # +gui.no=No # +gui.none=Nessuno # +gui.ok=OK # +gui.store=Accedi al negozio # +gui.continue=Continua # +gui.pickWorld=Cerca un mondo di Minecraft # +gui.retry=Riprova # +gui.select=Seleziona # +gui.skip=Salta # +gui.stats=Statistiche # +gui.tab=Scheda # +gui.toMenu=Torna al menu principale # +gui.tryAgain=Riprova # +gui.up=Su # +gui.warning.exitGameWarning=Uscire da Minecraft? # +gui.worldTemplate=Modello di mondo di Minecraft # +gui.yes=Sì # +gui.feedbackYes=Sì, visita il sito di feedback # +gui.resourcepacks=Pacchetti di risorse... # +gui.submit=Invia # +gui.submitRating=Invia valutazione # +gui.submitFeedback.button.text=Invia feedback # +gui.submitFeedback.text=Invia feedback al creatore # +gui.submitFeedback.body.text=Scrivi i tuoi commenti e inviali direttamente al creatore. Il tuo messaggio non verrà pubblicato su Marketplace e il creatore non potrà rispondere. # +gui.submitFeedback.placeHolder.text=Cosa ti piace? Cosa potrebbe essere migliore? # +gui.submitFeedback.success=Grazie per aver condiviso la tua recensione! # +gui.submitFeedback.failure.status.unprocessableEntity=Non sei il proprietario dell'elemento per cui stai tentando di fornire feedback. (Codice errore: %d) # +gui.submitFeedback.failure.status.tooManyRequests=Oh no! Hai inviato troppe recensioni, riprova più tardi. (Codice errore: %d) # +gui.submitFeedback.failure.status.other=Impossibile inviare la recensione in questo momento, riprova più tardi. (Codice errore: %d) # +gui.playOffline=Gioca offline # +gui.signIn=Accedi # +gui.genericNetworkError=Si è verificato un errore. Controlla la tua connessione a Internet. # +gui.hide=Nascondi # +gui.editor.minecraftProject=Progetto di Minecraft # +gui.editor.exportProject=Esporta progetto # +gui.editor.copyProject=Copia progetto # +gui.editor.copyProject.failedMessage=Impossibile creare una copia di questo progetto. Ciò potrebbe dipendere dalla mancanza di spazio di archiviazione o da un altro problema. Per ulteriori informazioni, visita il sito https://aka.ms/MCStorage. # + +gui.edu.exitGameWarningCaption=Minecraft Education ### Use Minecraft 教育版 in zh_CN translation +gui.edu.exitGameWarningMessage=Uscire da Minecraft Education? ### Use 离开 Minecraft 教育版? in zh_CN translation + +updateScreen.update=Aggiornamento # +updateScreen.updateRequired=Aggiornamento richiesto # +updateScreen.title=Versione obsoleta # +updateScreen.body=Aggiorna alla versione più recente per accedere a tutte le nuove funzionalità, per giocare online con gli amici e per vedere cosa c'è di nuovo nel marketplace. # +updateScreen.commerceNotSupported.title=Impossibile accedere al marketplace # +updateScreen.commerceNotSupported.body=Questa versione di Minecraft non può più accedere a Minecraft Marketplace. Esegui l'aggiornamento all'ultima versione per ripristinare l'accesso a Marketplace. # +updateScreen.packs.updateRequired=Esegui l'aggiornamento all'ultima versione per scaricare il pacchetto acquistato in Minecraft Marketplace. # +updateScreen.patchVersion=Note aggiornamento versione %s: # + +hostOption.codeBuilder=Code Builder # +hostOption.setWorldSpawn=Imposta punto generazione # +hostOption.teleport=Teletrasporto # +hostOption.teleport.who=Chi # +hostOption.teleport.where=Dove # +hostOption.time=Ora # +hostOption.time.day=Giorno # +hostOption.time.midnight=Mezzanotte # +hostOption.time.noon=Mezzogiorno # +hostOption.time.night=Notte # +hostOption.time.sunrise=Alba # +hostOption.time.sunset=Tramonto # +hostOption.weather=Meteo # +hostOption.weather.clear=Sereno # +hostOption.weather.rain=Pioggia # +hostOption.weather.thunderstorm=Temporale # + +howtoplay.next=Avanti # +howtoplay.previous=Indietro # + +howtoplay.category.basics=Basi # +howtoplay.category.crafting=Fabbricazione # +howtoplay.category.education=Education # +howtoplay.category.engineering=Tecnica # +howtoplay.category.enhancedPlay=Gioco avanzato # +howtoplay.category.firstDay=Primo giorno # +howtoplay.category.optionsAndCheats=Opzioni e trucchi # +howtoplay.category.play=Gioca # +howtoplay.category.theEnd=The End # + +howtoplay.adventureMode=Modalità Avventura # +howtoplay.adventureMode.title=Come giocare: modalità Avventura # +howtoplay.adventureMode.text.1=La modalità Avventura è per i creatori di mondi. In questa modalità i giocatori devono usare degli attrezzi speciali per posizionare o rompere i blocchi. # +howtoplay.adventureMode.text.2=Per ottenere questi attrezzi speciali, devi usare /give con i parametri canplace o candestroy mentre sei in modalità Creativa. # + +howtoplay.anvil=Incudine # +howtoplay.anvil.title=Come giocare: incudine # +howtoplay.anvil.text.1=Puoi utilizzare i livelli di esperienza per riparare, incantare o rinominare gli oggetti con l'incudine. # +howtoplay.anvil.header.1=Rinominare e applicare incantesimi # +howtoplay.anvil.text.2=Puoi cambiare il nome di qualunque oggetto, ma solo quelli durevoli possono essere riparati o ricevere incantesimi con i libri sull'incudine. # +howtoplay.anvil.header.2=Riparazione # +howtoplay.anvil.text.3=Per riparare un oggetto, inseriscilo in uno degli slot alla sinistra insieme alle materie prime da cui è composto (per esempio, lingotti di ferro nel caso di una spada di ferro) o con un altro oggetto dello stesso tipo. # +howtoplay.anvil.text.4=L'incudine agevola il processo di combinazione tra oggetti. # +howtoplay.anvil.text.5=C'è la possibilità che l'incudine si danneggi con l'uso fino a diventare inservibile e venire distrutta. # + +howtoplay.armor=Armature # +howtoplay.armor.title=Come giocare: armature # +howtoplay.armor.text.1=Indossando un'armatura puoi proteggerti dai danni che ti verranno inflitti. Il livello dell'armatura è rappresentata sull'interfaccia da :armor:. Maggiore è il livello, minori sono i danni che subisci. # +howtoplay.armor.header.1=Fabbricazione # +howtoplay.armor.text.2=Puoi fabbricare l'armatura con cuoio, ferro, oro o diamanti. Puoi ottenere l'armatura di maglia metallica commerciando con gli abitanti dei villaggi o puoi trovarla nei bottini lasciati da zombi e scheletri. # +howtoplay.armor.text.3=È possibile usare l'armatura aprendo l'inventario e spostando i relativi pezzi nello slot giusto vicino alla skin del giocatore. # +howtoplay.armor.text.4=Le armature di ferro, maglia metallica e oro possono essere fuse e trasformate in pepite di ferro o d'oro in una fornace. # +howtoplay.armor.header.2=Scudo # +howtoplay.armor.text.5.keyboard=Lo scudo blocca il danno in arrivo. Puoi equipaggiare lo scudo nello slot della mano secondaria o nella hotbar. Premi e tieni premuto :_input_key.sneak: per bloccare con lo scudo. # +howtoplay.armor.text.5.gamepad=Lo scudo blocca il danno in arrivo. Puoi equipaggiare lo scudo nello slot della mano secondaria o nella hotbar. Premi il pulsante :_input_key.sneak: o fai clic su :_gamepad_stick_right: per attivare o disattivare il blocco con lo scudo. # +howtoplay.armor.text.5a.touch=Lo scudo blocca tutti i tipi di danni in arrivo, esplosioni dei Creeper incluse! Può essere equipaggiato nello slot della mano secondaria o nella hotbar. # +howtoplay.armor.text.5b.touch=Se stai utilizzando lo schema di comandi "Pulsanti direzionali e tocco per interagire", tocca :touch_sneak: per attivare o disattivare la parata con lo scudo. # +howtoplay.armor.text.5c.touch=Se stai utilizzando uno schema di comandi "Joystick", tocca :tip_virtual_button_sneak: per attivare o disattivare la parata con lo scudo. # +howtoplay.armor.text.5.rift_controller=Lo scudo blocca il danno in arrivo. Puoi equipaggiare lo scudo nello slot della mano secondaria o nella hotbar. Premi il pulsante :_input_key.sneak: o fai clic su :rift_X: per attivare o disattivare il blocco con lo scudo. # +howtoplay.armor.text.5.windowsmr_controller=Lo scudo blocca il danno in arrivo. Puoi equipaggiare lo scudo nello slot della mano secondaria o nella hotbar. Premi il pulsante :_input_key.sneak: o fai clic su :windowsmr_right_stick: per attivare o disattivare il blocco con lo scudo. # +howtoplay.armor.text.6=Lo scudo può bloccare perfino l'esplosione di un Creeper! # +howtoplay.armor.header.3=Travestimento # +howtoplay.armor.text.7=Puoi anche indossare una zucca intagliata sulla testa. Non otterrai :armor:, ma in questo modo gli Endermen non si arrabbieranno quando li fissi. # + +howtoplay.armorStand=Supporto per armature # +howtoplay.armorStand.title=Come giocare: supporto per armature # +howtoplay.armorStand.text.1=Il supporto per armature sorregge l'armatura quando non la usi. # +howtoplay.armorStand.header.1=Allestimento # +howtoplay.armorStand.text.2.notTouch=Premi :_input_key.use: su un supporto per armature mentre tieni un pezzo di armatura per posizionargliela sopra. # +howtoplay.armorStand.text.2.touch=Tocca un supporto per armature mentre tieni un pezzo di armatura per posizionargliela sopra. # +howtoplay.armorStand.text.3.notTouch=Premi :_input_key.use: su un supporto per armature con una mano aperta per rimuovere un oggetto dal supporto. # +howtoplay.armorStand.text.3.touch=Tocca un supporto per armature con una mano aperta per rimuovere un oggetto dal supporto. # +howtoplay.armorStand.header.2=Posa # +howtoplay.armorStand.text.4.notTouch=Un supporto per armatura che può cambiare posa. Avvicinati furtivamente e premi :_input_key.use: su un supporto per armatura per cambiarne la posa. # +howtoplay.armorStand.text.4.touch=Un supporto per armatura che può cambiare posa. Avvicinati furtivamente e tocca il supporto per armatura per cambiarne la posa. # +howtoplay.armorStand.header.3=Ballo # +howtoplay.armorStand.text.5=I supporti per armature reagiscono al segnale di pietrarossa. Prova a dare segnali di potenza diversa e guarda cosa succede. # + +howtoplay.banners=Stendardi # +howtoplay.banners.title=Come giocare: stendardi # +howtoplay.banners.text.1=Gli stendardi sono un ottimo modo per decorare la tua casa o il tuo castello con motivi e colori personalizzati. # +howtoplay.banners.text.2=Dopo aver creato uno stendardo, puoi posizionarlo su un banco da lavoro o su un telaio e aggiungere tinture diverse per creare la tua opera unica! # +howtoplay.banners.header.1=Applicare un motivo # +howtoplay.banners.text.3=Con la tintura puoi creare vari motivi, per esempio: # +howtoplay.banners.text.4= - Formare un triangolo ti darà un motivo a zigzag. # +howtoplay.banners.text.5= - Formare una croce ti darà un motivo incrociato. # +howtoplay.banners.text.6= - Aggiungere una margherita ti darà un disegno floreale. # +howtoplay.banners.text.7=Prova varie combinazioni per ottenere altri motivi! # +howtoplay.banners.header.2=Più strati # +howtoplay.banners.text.8=Uno stendardo può anche avere più strati. In questo modo puoi avere più disegni sul tuo stendardo. Se non ti piace l'ultimo schema che hai aggiunto, puoi rimuovere l'ultimo strato in un calderone. # +howtoplay.banners.header.3=Creazione di copie # +howtoplay.banners.text.9=Se vuoi copiare uno stendardo, posizionalo sul banco da lavoro insieme a uno stendardo vuoto. # + +howtoplay.beacons=Fari # +howtoplay.beacons.title=Come giocare: fari # +howtoplay.beacons.text.1=I fari attivi proiettano un raggio di luce in cielo. # +howtoplay.beacons.text.2=Si fabbricano con vetro, ossidiana e stelle del Nether (ottenibili sconfiggendo il Wither). # +howtoplay.beacons.header.1=Costruzione # +howtoplay.beacons.text.3=I fari devono essere posizionati in modo che abbiano la visuale libera del cielo, su piramidi di blocchi di ferro, oro, smeraldo o diamante. # +howtoplay.beacons.text.4=Il materiale sul quale è posizionato il faro non ha effetto sul suo potere. # +howtoplay.beacons.header.2=Uso # +howtoplay.beacons.text.5=Nell'interfaccia del faro, puoi selezionare un potere principale: più livelli possiede la piramide, maggiore sarà il numero di poteri tra cui scegliere. # +howtoplay.beacons.text.6=Per impostare i poteri del tuo faro, devi sacrificare un lingotto di smeraldo, diamante, oro o ferro nello slot di pagamento. # +howtoplay.beacons.text.7=Una volta impostati, i poteri saranno emanati dal faro senza scadenze o limiti e avranno effetto su tutti i giocatori vicini. # +howtoplay.beacons.text.8=Per cambiare il colore del segnale, posiziona un blocco di vetro colorato sulla sua traiettoria. # + +howtoplay.beds=Letti # +howtoplay.beds.title=Come giocare: letti # +howtoplay.beds.text.1=Dormire in un letto fa trascorrere la notte e imposta il tuo punto di generazione. # +howtoplay.beds.text.2.notTouch=Premi :_input_key.use: su un letto per andare a dormire. Puoi farlo solo di notte. # +howtoplay.beds.text.2.touch=Tocca un letto per andare a dormire. Puoi farlo solo di notte. # +howtoplay.beds.text.3=Se stai giocando in modalità multigiocatore, tutti i giocatori devono essere a letto nello stesso momento affinché la notte trascorra. # +howtoplay.beds.text.4=Se il tuo letto è rotto, tornerai nel luogo del mondo in cui ti sei generato all'inizio. # +howtoplay.beds.text.5=Fai attenzione quando usi un letto nel Nether: di solito fa troppo caldo per dormire. # + +howtoplay.blocks=Blocchi # +howtoplay.blocks.title=Come giocare: blocchi # +howtoplay.blocks.text.1=Il mondo di Minecraft è composto da milioni di blocchi che è possibile rompere, raccogliere e posizionare. Non c'è quasi limite a ciò che puoi costruire! # +howtoplay.blocks.text.2=Dovrai trovare la maggior parte dei blocchi in giro per il mondo, ma alcuni possono essere fabbricati combinando altri blocchi su un banco da lavoro, come quelli di pietrarossa, o fusi in una fornace, come il vetro. # +howtoplay.blocks.header.1=Blocchi in caduta # +howtoplay.blocks.text.3=La maggioranza dei blocchi non è soggetta alla forza di gravità e può fluttuare nell'aria, mentre altri, come la sabbia e la ghiaia, cadranno a terra se non ci sono blocchi sotto di essi. # +howtoplay.blocks.header.2=Blocchi interessanti # +howtoplay.blocks.text.4=Ecco alcuni esempi dei blocchi più interessanti di Minecraft: # +howtoplay.blocks.text.5=Vetro: è un blocco trasparente fabbricato fondendo la sabbia in una fornace. # +howtoplay.blocks.text.6=Calcestruzzo: viene prodotto gettando nell'acqua un blocco di polvere di calcestruzzo. # +howtoplay.blocks.text.7=Terracotta: si trova in natura nei biomi Badlands o la si può fabbricare e tingere con l'argilla che si trova sott'acqua. La terracotta può essere trasformata in terracotta smaltata fondendola in una fornace. # +howtoplay.blocks.text.8=Magma: si trova in natura nel Nether. Fa un po' di luce e brucia chiunque la calpesti. # +howtoplay.blocks.text.9=Terra brulla: è praticamente un normale blocco di terra su cui non può crescere l'erba. Si trova nei biomi della savana e della mega taiga. # + +howtoplay.bookAndQuill=Libro e penna d'oca # +howtoplay.bookAndQuill.title=Come giocare: libro e penna d'oca # +howtoplay.bookAndQuill.text.1=Libro e penna ti consentono di registrare le tue avventure. Racconta la tua storia inserendo testo nelle pagine. Puoi anche cambiare titolo e autore! Firma libro e penna per completare la tua opera. Libro e penna d'oca sono modificabili finché non li avrai firmati. # + +howtoplay.brewingStand=Alambicco # +howtoplay.brewingStand.title=Come giocare: Alambicco # +howtoplay.brewingStand.text.1=La distillazione delle pozioni richiede un alambicco. Ogni pozione inizia con un'ampolla d'acqua, ottenibile riempiendo un'ampolla di vetro con l'acqua presa da un calderone o da una sorgente d'acqua. # +howtoplay.brewingStand.header.1=Conoscere l'Alambicco # +howtoplay.brewingStand.text.2=Un alambicco ha tre slot per la creazione di pozioni diverse. Un ingrediente può essere usato su tutte e tre le ampolle, perciò distilla sempre tre pozioni contemporaneamente per sfruttare al meglio le risorse. # +howtoplay.brewingStand.header.2=Ingredienti e pozioni # +howtoplay.brewingStand.text.3=Mettendo una verruca del Nether nella posizione superiore dell'alambicco ottieni una pozione strana che non ha alcun effetto, ma che crea una pozione di base utilizzabile per crearne di più avanzate. # +howtoplay.brewingStand.text.4=Le pozioni hanno molti effetti, tutti da scoprire. Divertiti a sperimentare con ingredienti e combinazioni per diventare un vero alchimista. # + +howtoplay.cauldron=Calderone # +howtoplay.cauldron.title=Come giocare: calderone # +howtoplay.cauldron.text.1=Il calderone è un contenitore che può contenere secchi o ampolle di liquido. # +howtoplay.cauldron.header.1=Riempimento # +howtoplay.cauldron.text.2.notTouch=Premi :_input_key.use: su un calderone mentre tieni in mano un secchio d'acqua o una pozione per versarci il contenuto. # +howtoplay.cauldron.text.2.touch=Tocca un calderone mentre tieni in mano un secchio d'acqua o una pozione per versarci il contenuto. # +howtoplay.cauldron.text.3=Una pozione riempie solo parzialmente un calderone, perciò dovrai usarne più di una per riempirlo completamente. # +howtoplay.cauldron.header.2=Immersione delle frecce # +howtoplay.cauldron.text.4.notTouch=Premi :_input_key.use: su un calderone con una freccia in mano per creare tanti tipi diversi di freccia! # +howtoplay.cauldron.text.4.touch=Tocca su un calderone con una freccia in mano per creare tanti tipi diversi di freccia! # +howtoplay.cauldron.header.3=Pittura dell'armatura # +howtoplay.cauldron.text.5.notTouch=Per tingere un'armatura di cuoio o una bardatura di cuoio, premi :_input_key.use: su un calderone pieno d'acqua mentre tieni in mano la tintura desiderata. In questo modo cambierai il colore dell'acqua presente nel calderone. Dopodiché tieni in mano l'armatura e immergila premendo :_input_key.use:. # +howtoplay.cauldron.text.5.touch=Per tingere un'armatura di cuoio o una bardatura di cuoio, tocca un calderone pieno d'acqua mentre tieni in mano la tintura desiderata. In questo modo cambierai il colore dell'acqua presente nel calderone. Dopodiché tieni in mano l'armatura e immergila nel calderone toccandolo. # +howtoplay.cauldron.text.6=Se vuoi rimuovere la tintura, immergi l'oggetto in un calderone di acqua non colorata. # + +howtoplay.chat=Chat # +howtoplay.chat.title=Come giocare: Chat # +howtoplay.chat.text.1.keyboard=Premi :_input_key.chat: per aprire la chat. Digita il messaggio e premi INVIO. # +howtoplay.chat.text.1.gamepad=Premi :_input_key.chat: per aprire la chat. Digita il messaggio e premi il pulsante invia. # +howtoplay.chat.text.1.touch=Tocca il pulsante chat per aprire la chat. Digita il messaggio e tocca il pulsante invia. # + +howtoplay.chests=Casse # +howtoplay.chests.title=Come giocare: casse # +howtoplay.chests.text.1.notTouch=Quando hai fabbricato una cassa, puoi posizionarla nel mondo e aprirla con :_input_key.use: per conservarci gli oggetti del tuo inventario. # +howtoplay.chests.text.1.touch=Quando hai fabbricato una cassa, puoi posizionarla nel mondo e aprirla toccandola per conservarci gli oggetti del tuo inventario. # +howtoplay.chests.text.2=Gli oggetti rimarranno nella cassa in modo che tu possa trasferirli nel tuo inventario in seguito. # +howtoplay.chests.text.3=Due casse posizionate una vicina all'altra diventano una cassa grande. # + +howtoplay.commandBlocks=Blocchi di comando # +howtoplay.commandBlocks.title=Come giocare: blocchi di comando # +howtoplay.commandBlocks.text.1=I blocchi di comando sono potenti strumenti per i creatori di mappe. Contengono ed eseguono i comandi quando ricevono un segnale di pietrarossa. # +howtoplay.commandBlocks.text.2=Per ottenere un blocco di comando devi usare /give. # +howtoplay.commandBlocks.text.3=Quando un blocco di comando ha eseguito o fallito il comando contenuto, invia un segnale di pietrarossa dal lato indicato dalla freccia. # +howtoplay.commandBlocks.text.4=Puoi impostare il nome del blocco di comando nel campo Nota fluttuante. # +howtoplay.commandBlocks.text.5=Tipo di blocco. Esistono tre tipi di blocco di comando, ciascuno con un colore e un comportamento particolari: # +howtoplay.commandBlocks.text.5.1= - Impulso: esegue solo il comando contenuto quando il blocco riceve il segnale di pietrarossa. # +howtoplay.commandBlocks.text.5.2= - Catena: esegue il comando memorizzato quando il blocco di comando dietro di esso ha o non ha eseguito il proprio comando. # +howtoplay.commandBlocks.text.5.3= - Ripetizione: una volta attivato, questo blocco di comando continua a eseguire il comando memorizzato finché non cessa di esistere. # +howtoplay.commandBlocks.text.6=Condizione. Esistono due condizioni, ciascuna delle quali influenza il comportamento del blocco di comando: # +howtoplay.commandBlocks.text.6.1= - Incondizionale: esegue il comando memorizzato anche se il blocco di comando dietro di esso non ha eseguito il proprio. # +howtoplay.commandBlocks.text.6.2= - Condizionale: esegue il comando memorizzato solo se il blocco di comando dietro di esso ha completato correttamente il proprio. # +howtoplay.commandBlocks.text.7=Pietrarossa. Esistono due impostazioni per la pietrarossa, ciascuna delle quali influenza il comportamento del blocco di comando: # +howtoplay.commandBlocks.text.7.1= - Pietrarossa necessaria: l'attivazione richiede un segnale di pietrarossa. # +howtoplay.commandBlocks.text.7.2= - Sempre attiva: l'attivazione non richiede un segnale di pietrarossa. # +howtoplay.commandBlocks.text.8=Un blocco di comando ti mostrerà anche l'esito dell'ultima azione, aiutandoti così a capire se non è riuscito a eseguire il proprio comando e perché. # + +howtoplay.commands=Comandi # +howtoplay.commands.title=Come giocare: comandi # +howtoplay.commands.text.1=I comandi sono eseguibili dalla chat. Digita / prima di inserire il comando. # +howtoplay.commands.text.2=Esistono tantissimi comandi che ti consentono di fare cose straordinarie. In circolazione puoi trovare molte fonti che ti forniranno tutte le informazioni di cui hai bisogno. # + +howtoplay.conduits=Condotti # +howtoplay.conduits.title=Come giocare: Condotti # +howtoplay.conduits.text.1=Un condotto attivo ti dà poteri quando sei sott'acqua. # +howtoplay.conduits.text.2=Per creare un condotto servono conchiglie di nautilo e un cuore del mare. Il condotto assorbe potenza dalle lanterne marine e dal prismarino. # +howtoplay.conduits.header.1=Costruzione # +howtoplay.conduits.text.3=Una volta attivato, il condotto alimenterà con la sua potenza tutto quello che lo circonda. # +howtoplay.conduits.text.4=Più potenza riesce ad assorbire, più lontano arrivano le sue capacità. # + +howtoplay.controls=Comandi # +howtoplay.controls.title=Come giocare: Controlli # +howtoplay.controls.text.1=In Minecraft si posizionano blocchi per costruire tutto ciò che si vuole. Di notte i mostri vagano in libertà, quindi costruisci un riparo per tempo. # +howtoplay.controls.header.1=Movimento # +howtoplay.controls.text.2.keyboard=Usa il mouse per guardarti attorno. # +howtoplay.controls.text.2.gamepad=Usa :_gamepad_stick_right: per guardarti attorno. # +howtoplay.controls.text.2.touch.joystick_tap=Tocca e trascina lo schermo per guardarti attorno. # +howtoplay.controls.text.2.touch.classic_dpad=Tocca e trascina lo schermo per guardarti attorno. # +howtoplay.controls.text.2.touch.joystick_crosshair=Tocca e trascina lo schermo per guardarti attorno. # +howtoplay.controls.text.2.rift_controller=Usa :rift_right_stick: per guardarti attorno. # +howtoplay.controls.text.2.windowsmr_controller=Usa :windowsmr_right_stick: per guardarti attorno. # +howtoplay.controls.text.3.keyboard=Usa :_input_key.forward:, :_input_key.left:, :_input_key.back:, :_input_key.right: per muoverti. # +howtoplay.controls.text.3.gamepad=Usa :_gamepad_stick_left: per muoverti. # +howtoplay.controls.text.3.touch.joystick_tap=Usa :tip_virtual_joystick: per muoverti. # +howtoplay.controls.text.3.touch.classic_dpad=Usa :touch_forward:, :touch_left::touch_back:, :touch_right: per muoverti. # +howtoplay.controls.text.3.touch.joystick_crosshair=Usa :tip_virtual_joystick: per muoverti. # +howtoplay.controls.text.3.rift_controller=Usa :rift_left_stick: per muoverti. # +howtoplay.controls.text.3.windowsmr_controller=Usa :windowsmr_left_stick: per muoverti. # +howtoplay.controls.text.4.keyboard=Premi :_input_key.jump: per saltare. # +howtoplay.controls.text.4.gamepad=Premi :_input_key.jump: per saltare. # +howtoplay.controls.text.4.touch.joystick_tap=Premi :tip_virtual_button_jump: per saltare. # +howtoplay.controls.text.4.touch.classic_dpad=Premi :touch_jump: per saltare. # +howtoplay.controls.text.4.touch.joystick_crosshair=Premi :tip_virtual_button_jump: per saltare. # +howtoplay.controls.text.4.rift_controller=Premi :rift_A: per saltare. # +howtoplay.controls.text.4.windowsmr_controller=Premi :windowsmr_right_touchpad: per saltare. # +howtoplay.controls.text.5.keyboard=Premi :_input_key.forward: due volte in rapida successione, oppure premi :_input_key.sprint:, per scattare. Tenendo premuto :_input_key.forward:, continuerai a scattare finché non avrai meno di :shank::shank::shank:. # +howtoplay.controls.text.5.gamepad=Premi :_gamepad_stick_left: due volte in avanti in rapida successione per scattare. Tenendo premuto :_gamepad_stick_left: in avanti, continuerai a scattare finché non avrai meno di :shank::shank::shank:. # +howtoplay.controls.text.5.touch.joystick_tap=Premi :tip_virtual_button_sprint: per attivare o disattivare lo scatto. Continuerai a scattare finché non avrai meno di :shank::shank::shank:. # +howtoplay.controls.text.5.touch.classic_dpad=Premi :touch_forward: due volte in rapida successione per scattare. Tenendo premuto :touch_forward:, continuerai a scattare finché non avrai meno di :shank::shank::shank:. # +howtoplay.controls.text.5.touch.joystick_crosshair=Premi :tip_virtual_button_sprint: per attivare o disattivare lo scatto. Continuerai a scattare finché non avrai meno di :shank::shank::shank:. # +howtoplay.controls.text.5.rift_controller=Premi :rift_left_stick: due volte in avanti in rapida successione per effettuare uno scatto. Tenendo premuto :rift_left_stick: continuerai a scattare finché non avrai meno di :shank::shank::shank:. # +howtoplay.controls.text.5.windowsmr_controller=Premi :windowsmr_left_stick: due volte in avanti in rapida successione per effettuare uno scatto. Tenendo premuto :windowsmr_left_stick: continuerai a scattare finché non avrai meno di :shank::shank::shank:. # +howtoplay.controls.header.2=Rompere e posizionare # +howtoplay.controls.text.6.notTouch=Tieni premuto :_input_key.attack: per scavare e abbattere gli alberi usando la mano o un oggetto. Potresti dover creare un attrezzo per scavare alcuni blocchi. # +howtoplay.controls.text.6.touch.joystick_tap=Tocca e tieni premuto un blocco per estrarlo con la mano o con l'oggetto che stai impugnando. Potresti dover fabbricare attrezzi specifici prima di poter estrarre determinati blocchi. # +howtoplay.controls.text.6.touch.classic_dpad=Tocca e tieni premuto un blocco per estrarlo con la mano o con l'oggetto che stai impugnando. Potresti dover fabbricare attrezzi specifici prima di poter estrarre determinati blocchi. # +howtoplay.controls.text.6.touch.joystick_crosshair=Tocca e trascina il dito in un punto qualsiasi per centrare con :tip_crosshair: ed evidenziare un blocco. Tocca e tieni premuto :tip_virtual_button_action_attack_or_destroy: per estrarlo con la mano o con l'oggetto che stai impugnando. Potresti dover fabbricare attrezzi specifici prima di poter estrarre determinati blocchi. # +howtoplay.controls.text.7.keyboard=Se hai un oggetto in mano, usa :_input_key.use: per utilizzarlo oppure premi :_input_key.drop: per lasciarlo. # +howtoplay.controls.text.7.gamepad=Se hai un oggetto in mano, usa :_input_key.use: per utilizzarlo oppure premi :_input_key.drop: per lasciarlo. # +howtoplay.controls.text.7.rift_controller=Se hai un oggetto in mano, premi :rift_right_grab: per utilizzarlo oppure premi :rift_right_stick: per lasciarlo. # +howtoplay.controls.text.7.windowsmr_controller=Se hai un oggetto in mano, premi :windowsmr_left_trigger: per utilizzarlo oppure premi :windowsmr_right_grab: per lasciarlo. # +howtoplay.controls.text.7.touch.joystick_tap=Se impugni un oggetto, tocca lo schermo per usarlo o tocca e tieni premuto l'oggetto nella hotbar per abbandonarlo. Tocca e tieni premuto lo schermo per mangiare qualsiasi alimento tu regga in mano. # +howtoplay.controls.text.7.touch.classic_dpad=Se impugni un oggetto, tocca lo schermo per usarlo o tocca e tieni premuto l'oggetto nella hotbar per abbandonarlo. Tocca e tieni premuto lo schermo per mangiare qualsiasi alimento tu regga in mano. # +howtoplay.controls.text.7.touch.joystick_crosshair=Se impugni un oggetto, tocca :tip_virtual_button_action_build_or_use: per usarlo oppure tocca e tieni premuto l'oggetto nella hotbar per abbandonarlo. Tocca e tieni premuto :tip_virtual_button_action_build_or_use: per mangiare qualsiasi alimento tu regga in mano. # +howtoplay.controls.header.3=Muoversi furtivamente # +howtoplay.controls.text.8.keyboard=Muoversi furtivamente è incredibilmente utile in Minecraft: ti permette di non cadere da un blocco e nasconde il tuo nome. Per muoverti furtivamente, tieni premuto :_input_key.sneak:. # +howtoplay.controls.text.8.gamepad=Muoversi furtivamente è incredibilmente utile in Minecraft: ti permette di non cadere da un blocco e nasconde il tuo nome. Per attivare la funzione, premi :_input_key.sneak: oppure fai clic su :_gamepad_stick_right:. # +howtoplay.controls.text.8.touch.joystick_tap=Il movimento furtivo ti impedisce di cadere dai blocchi, ti nasconde alle creature e cela il tuo nome agli altri giocatori. Per muoverti furtivamente, tocca :tip_virtual_button_sneak:. # +howtoplay.controls.text.8.touch.classic_dpad=Il movimento furtivo ti impedisce di cadere dai blocchi, ti nasconde alle creature e cela il tuo nome agli altri giocatori. Per muoverti furtivamente, tocca :touch_sneak:. # +howtoplay.controls.text.8.touch.joystick_crosshair=Il movimento furtivo ti impedisce di cadere dai blocchi, ti nasconde alle creature e cela il tuo nome agli altri giocatori. Per muoverti furtivamente, tocca :tip_virtual_button_sneak:. # +howtoplay.controls.text.8.rift_controller=Muoversi furtivamente è incredibilmente utile in Minecraft: ti permette di non cadere da un blocco e nasconde il tuo nome. Per attivare la funzione, premi :rift_X:. # +howtoplay.controls.text.8.windowsmr_controller=Muoversi furtivamente è incredibilmente utile in Minecraft: ti permette di non cadere da un blocco e nasconde il tuo nome. Per attivare la funzione, premi :windowsmr_right_stick:. # +howtoplay.controls.text.swim.keyboard=Per nuotare, fai uno scatto mentre sei in acqua. Usa il mouse per controllare la direzione in cui stai nuotando. # +howtoplay.controls.text.swim.gamepad=Per nuotare, fai uno scatto mentre sei in acqua. Usa :_gamepad_stick_right: per controllare la direzione in cui stai nuotando. # +howtoplay.controls.text.swim.touch=Muoverti in acqua ti farà nuotare. Scattare sott'acqua ti farà nuotare velocemente. Tocca e trascina il dito per controllare la direzione in cui nuoti. # +howtoplay.controls.text.swim.rift_controller=Per nuotare, fai uno scatto mentre sei in acqua. Usa :rift_right_stick: per controllare la direzione in cui stai nuotando. # +howtoplay.controls.text.swim.windowsmr_controller=Per nuotare, fai uno scatto mentre sei in acqua. Usa :windowsmr_right_stick: per controllare la direzione in cui stai nuotando. # + +howtoplay.worldBuilder=Costruttore di Mondi # +howtoplay.worldBuilder.title=Come giocare: Costruttore di Mondi # +howtoplay.worldBuilder.text.1=Per piazzare o usare alcuni oggetti o blocchi di Minecraft Education, un giocatore deve possedere l'abilità speciale Costruttore di Mondi. # +howtoplay.worldBuilder.text.2=Con i trucchi attivati, l'host può abilitare o disabilitare l'abilità costruttore del mondo per tutti i giocatori nel mondo. # +howtoplay.worldBuilder.text.3=Per rendere l'abilità costruttore del mondo disponibile per tutti i giocatori nel mondo, esegui questo comando: # +howtoplay.worldBuilder.text.4=/ability @a worldbuilder true # +howtoplay.worldBuilder.text.5=Per attivare rapidamente l'abilità costruttore del mondo, esegui uno di questi comandi: # +howtoplay.worldBuilder.text.6=/worldbuilder # +howtoplay.worldBuilder.text.7=/wb # +howtoplay.worldBuilder.text.8=Per eseguire una query sull'abilità costruttore del mondo, usa questo comando: # +howtoplay.worldBuilder.text.9=/ability @p worldbuilder # + +howtoplay.permissionBlocks=Blocchi permessi # +howtoplay.permissionBlocks.title=Come giocare: blocchi permessi # +howtoplay.permissionBlocks.text.1=Minecraft Education include diversi blocchi speciali che rendono più facile per gli insegnanti la creazione e lo sviluppo delle lezioni. Solo i giocatori con l'abilità costruttore del mondo possono posizionare e distruggere questi blocchi. Solo i giocatori senza l'abilità costruttore del mondo sono soggetti alle restrizioni imposte da questi blocchi. # +howtoplay.permissionBlocks.title.1=Consenti/Impedisci # +howtoplay.permissionBlocks.text.2=I blocchi Consenti e Impedisci controllano gli spazi in cui i giocatori possono costruire in un mondo. # +howtoplay.permissionBlocks.text.3=I giocatori possono posizionare o distruggere blocchi sopra i blocchi Consenti. I giocatori non possono posizionare né distruggere blocchi sopra i blocchi Impedisci. # +howtoplay.permissionBlocks.text.4=I blocchi Consenti e Impedisci non influiscono sullo spazio sottostante. # +howtoplay.permissionBlocks.text.5=Un blocco Consenti con un blocco Impedisci al di sotto impedisce ai giocatori di costruire nello spazio tra i due blocchi. I giocatori possono invece posizionare e distruggere blocchi sopra il blocco Consenti. # +howtoplay.permissionBlocks.title.2=Confine # +howtoplay.permissionBlocks.text.6=I blocchi Confine offrono un campo di forza che si estende all'infinito verso l'alto e verso il basso, indipendentemente dalla presenza di altri blocchi. I giocatori non possono spostarsi all'interno, al di sopra o sotto un blocco Confine. Non possono inoltre posizionare né distruggere blocchi che si trovano sopra o sotto un blocco Confine. # + +howtoplay.chalkboard=Lavagne # +howtoplay.chalkboard.title=Come giocare: Lavagne # +howtoplay.chalkboard.text.1=Le Lavagne sono usate per mostrare il testo nel mondo. Mostrano più testo rispetto ai Cartelli e possono essere modificate dopo essere state posizionate. Sono inoltre disponibili in tre dimensioni: Lavagna, Manifesto e Cartello. L'interruttore di blocco consente di impedire ai giocatori senza abilità di costruttore del mondo di distruggere o modificare le lavagne. Premi :_input_key.use: su una lavagna esistente per modificarla. # +howtoplay.chalkboard.text.1.touch=Le Lavagne sono usate per mostrare il testo nel mondo. Mostrano più testo rispetto ai Cartelli e possono essere modificate dopo essere state posizionate. Sono inoltre disponibili in tre dimensioni: Lavagna, Manifesto e Cartello. L'interruttore di blocco consente di impedire ai giocatori senza abilità di costruttore del mondo di distruggere o modificare le lavagne. Tocca una lavagna esistente per modificarla. # + +howtoplay.chemistry=Chimica # +howtoplay.chemistry.title=Come giocare: chimica # +howtoplay.chemistry.text.1=Gli studenti possono fare simulazioni chimiche usando i blocchi Attrezzatura chimica. Crea uno dei 118 elementi differenti regolando le barre nel Costruttore elementi oppure visualizza la composizione degli elementi posizionandoli nel Costruttore elementi. Combina elementi nel Creatore composti per produrre composti chimici. Metti elementi e composti nel Tavolo da laboratorio per creare oggetti di Minecraft e riduci i blocchi agli elementi che li compongono con Riduttore di materiali. # +howtoplay.chemistry.text.2=Scarica il registro della chimica dal sito Web Minecraft Education per una guida completa alla chimica in Minecraft. # + +howtoplay.npc=Personaggi non giocanti # +howtoplay.npc.title=Come giocare: personaggi non giocanti # +howtoplay.npc.text.1=Gli NPC sono personaggi non giocanti che forniscono suggerimenti, istruzioni o ulteriori informazioni sulla lezione. # +howtoplay.npc.text.2=Solo i costruttori del mondo possono posizionare, eliminare, modificare PNG o assegnare nomi. I PNG possono eseguire comandi e creare collegamenti ai siti Web. I comandi possono essere assegnati ai pulsanti nella finestra di dialogo dei PNG. I collegamenti ai siti Web dispongono sempre di un pulsante. # +howtoplay.npc.text.3=Gli NPC sono associati a numerose skin tra cui scegliere e sono immobili. # + +howtoplay.camera=Fotocamera # +howtoplay.camera.title=Come giocare: Fotocamera # +howtoplay.camera.text.1=La Fotocamera permette di scattare foto del Mondo. # +howtoplay.camera.text.2=Per scattare una foto dalla tua prospettiva, premi :_input_key.use:. # +howtoplay.camera.text.2.touch=Per scattare una foto dalla tua prospettiva, tocca e tieni premuto, quindi rilascia. # +howtoplay.camera.text.3=Per scattare un selfie, posiziona una fotocamera e premi :_input_key.use: su di essa. # +howtoplay.camera.text.3.touch=Per scattare un selfie, posiziona una fotocamera e tocca il pulsante Scatta immagine. # +howtoplay.camera.text.4=Puoi guardare le foto nel tuo Portfolio o inserirle in Libro e penna d'oca. # + +howtoplay.portfolio=Portfolio # +howtoplay.portfolio.title=Come giocare: Portfolio # +howtoplay.portfolio.text.1=Le foto scattate vengono visualizzate nel Portfolio. Premi :_input_key.use: per visualizzare il Portfolio. Mentre visualizzi il Portfolio, puoi aggiungere didascalie alle foto, eliminare le foto o esportarle in formato PDF. # +howtoplay.portfolio.text.1.touch=Le foto scattate vengono visualizzate nel Portfolio. Tocca e tieni premuto per visualizzare il Portfolio. Mentre visualizzi il Portfolio, puoi aggiungere didascalie alle foto, eliminare le foto o esportarle in formato PDF. # + +howtoplay.classroomMode=Modalità Classe # +howtoplay.classroomMode.title=Come giocare: modalità Classe # +howtoplay.classroomMode.text.1=La modalità Classe è un software esterno che offre agli insegnanti funzionalità progettate per facilitare l'interazione con gli studenti. Puoi scaricare la modalità Classe dal sito Web Minecraft Education. # +howtoplay.classroomMode.text.2=In qualità di host di un mondo, usa il comando /classroommode per avviare l'app relativa alla modalità Classe e connetterla a Minecraft Education. # + +howtoplay.codeBuilder=Code Builder # +howtoplay.codeBuilder.title=Come giocare: Code Builder # +howtoplay.codeBuilder.text.1=Code Builder permette ai giocatori di esplorare, creare e divertirsi in Minecraft utilizzando familiari piattaforme ideali per scrivere codice con semplicità. # +howtoplay.codeBuilder.text.2=Avvia Code Builder premendo :_input_key.codeBuilder: o usando il comando /code. # +howtoplay.codeBuilder.text.2.touch=Avvia Code Builder toccando :code_builder_button: o usando il comando /code. # + +howtoplay.crafting=Fabbricazione # +howtoplay.crafting.title=Come giocare: Fabbricazione # +howtoplay.crafting.text.1.keyboard=Premi :_input_key.inventory: per accedere al libro di ricette e alla griglia di produzione. # +howtoplay.crafting.text.1.gamepad=Premi :_input_container.crafting: per accedere al libro di ricette e alla griglia di produzione. # +howtoplay.crafting.text.1.touch=Tocca il pulsante Inventario per accedere al libro di ricette e alla griglia di produzione. # +howtoplay.crafting.text.1.rift_controller=Premi :rift_B: per accedere al libro di ricette e alla griglia di produzione. # +howtoplay.crafting.text.1.windowsmr_controller=Premi :windowsmr_left_grab: per accedere al libro di ricette e alla griglia di produzione. # +howtoplay.crafting.header.1=Griglia di produzione # +howtoplay.crafting.text.2=Disponi gli oggetti dall'inventario o dalla hotbar nella griglia di produzione nella forma di una ricetta. # +howtoplay.crafting.text.3=Se la ricetta è giusta, l'oggetto che stai cercando di creare comparirà nello slot di produzione a destra della griglia di produzione. Prendilo dallo slot di produzione e inseriscilo nell'inventario. Da questo momento potrai usare l'oggetto. # +howtoplay.crafting.text.4=Ci sono molte ricette e per alcune avrai bisogno di una griglia di produzione più grande di quella 2x2 con cui hai iniziato. # +howtoplay.crafting.text.5=Usa 4 assi di legno per creare un banco da lavoro e posizionalo nel mondo. # +howtoplay.crafting.text.6.keyboard=Premi :_input_key.use: su un banco da lavoro nel mondo per accedere a una griglia di produzione 3x3. # +howtoplay.crafting.text.6.gamepad=Premi :_input_key.use: su un banco da lavoro nel mondo per accedere a una griglia di produzione 3x3. # +howtoplay.crafting.text.6.rift_controller=Premi :rift_right_grab: su un banco da lavoro nel mondo per accedere a una griglia di produzione 3x3. # +howtoplay.crafting.text.6.windowsmr_controller=Premi :windowsmr_left_trigger: su un banco da lavoro nel mondo per accedere a una griglia di produzione 3x3. # +howtoplay.crafting.text.6.touch=Tocca un banco da lavoro nel mondo per accedere a una griglia di produzione 3x3. # +howtoplay.crafting.header.2=Libro di ricette # +howtoplay.crafting.text.7=Nella parte sinistra dello schermo puoi trovare il libro delle ricette, utile per creare velocemente una ricetta che già conosci o per scoprirne di nuove. Sulla destra, sopra l'inventario, puoi inoltre trovare la griglia di produzione. # +howtoplay.crafting.text.8.keyboard=Una volta trovata la ricetta che vuoi utilizzare, :_input_key.attack: la ricetta per posizionarla nella griglia di produzione, dopodiché prendila dallo spazio di uscita sulla destra della griglia di produzione e mettila nel tuo inventario. Per l'auto-produzione :_input_key.use: sulla ricetta: verrà prodotta automaticamente e conservata nel tuo inventario. Usa SHIFT + :_input_key.use: sulla ricetta per produrne automaticamente un'intera catasta. # +howtoplay.crafting.text.8.gamepad=Una volta trovato il libro di ricette che vuoi utilizzare, premi :_gamepad_face_button_down: sulla ricetta: un set verrà prodotto automaticamente e conservato nel tuo inventario. Premi :_gamepad_face_button_up: sulla ricetta per produrne automaticamente un'intera catasta. # +howtoplay.crafting.text.8.touch=Una volta trovato il libro di ricette che vuoi utilizzare, tocca la ricetta e posizionala nella griglia di produzione, poi tocca lo slot di destinazione per creare l'oggetto. Tieni premuto l'oggetto nello slot di destinazione per continuare a produrlo. # +howtoplay.crafting.text.9=Quando il :craftable_toggle_on: è attivo, il libro di ricette mostra tutte le ricette per cui hai gli ingredienti. Quando il :craftable_toggle_off: è disattivato, il libro di ricette mostra tutte le ricette nel gioco, anche quelle che non puoi creare. Controlla le pagine o effettua una ricerca per trovare qualcosa di specifico. In Modalità Creativa alcune ricette si trovano dentro le liste. Apri una lista per espanderla e vedere tutte le ricette che contiene. # + +howtoplay.craftingTable=Banco da lavoro # +howtoplay.craftingTable.title=Come giocare: Banco da lavoro # +howtoplay.craftingTable.text.1=Il banco da lavoro consente di realizzare ricette più complesse. # +howtoplay.craftingTable.text.2.notTouch=Posiziona il banco da lavoro nel mondo e premi :_input_key.use: su di esso per usarlo. # +howtoplay.craftingTable.text.2.touch=Posiziona il banco da lavoro nel mondo e toccalo per usarlo. # + +howtoplay.creativeMode=Modalità Creativa # +howtoplay.creativeMode.title=Come giocare: modalità Creativa # +howtoplay.creativeMode.text.1=La modalità Creativa ti permette di creare il regno dei tuoi sogni senza creature tra i piedi! # +howtoplay.creativeMode.header.1=Costruisci senza limiti # +howtoplay.creativeMode.text.2=L'interfaccia della modalità Creativa ti consente di spostare qualsiasi elemento del gioco nell'inventario senza dover scavare o fabbricarlo. Gli oggetti nell'inventario non vengono rimossi quando li posizioni o li usi nel mondo, e questo ti permette di concentrarti sulla creazione invece che sulla raccolta delle risorse. # +howtoplay.creativeMode.text.3=Se crei, carichi o salvi un mondo in modalità Creativa, gli obiettivi e gli aggiornamenti della classifica vengono disabilitati e lo rimangono anche se quel mondo viene successivamente caricato in modalità Sopravvivenza. # +howtoplay.creativeMode.header.2=Volo # +howtoplay.creativeMode.text.4.keyboard=Quando sei in modalità Creativa, premi :_input_key.jump: due volte rapidamente per volare. Ripeti l'azione per tornare a terra. Mentre sei in volo, premi :_input_key.forward: due volte in rapida successione per andare più veloce o premi :_input_key.sprint: mentre voli. In modalità volo puoi anche tenere premuto :_input_key.jump: per salire e :_input_key.sneak: per scendere. # +howtoplay.creativeMode.text.4.gamepad=Quando sei in modalità Creativa, premi :_input_key.jump: due volte rapidamente per volare. Ripeti l'azione per tornare a terra. Mentre sei in volo, premi :_gamepad_stick_left: due volte in avanti in rapida successione per andare più veloce. Puoi anche tenere premuto :_input_key.jump: per salire e :_input_key.sneak: per scendere. # +howtoplay.creativeMode.text.4a.touch.joystick_tap_and_crosshair=Per volare, tocca :tip_virtual_button_jump: due volte rapidamente; per smettere di volare, tocca :tip_virtual_button_fly_down: due volte rapidamente. # +howtoplay.creativeMode.text.4b.touch.joystick_tap_and_crosshair=Tocca :tip_virtual_button_sprint: per volare più velocemente. Per volare verso l'alto, tocca e tieni premuto :tip_virtual_button_fly_up:; per volare verso il basso, tocca e tieni premuto :tip_virtual_button_fly_down:. # +howtoplay.creativeMode.text.4a.touch.classic_dpad=Per volare, tocca :touch_jump: due volte rapidamente; per smettere di volare, tocca :touch_stop_flying: due volte rapidamente. # +howtoplay.creativeMode.text.4b.touch.classic_dpad=Tocca :touch_forward: due volte rapidamente per volare più velocemente. Per volare verso l'alto, tocca e tieni premuto :touch_fly_up:; per volare verso il basso, tocca e tieni premuto :touch_fly_down:. # + +howtoplay.difficulty=Difficoltà # +howtoplay.difficulty.title=Come giocare: difficoltà # +howtoplay.difficulty.text.1=Minecraft presenta vari livelli di difficoltà per consentirti di adattare il gioco al tuo livello. # +howtoplay.difficulty.header.1=Pacifica # +howtoplay.difficulty.text.2=Non verranno generate creature ostili, ad eccezione degli Shulker e dell'Enderdrago, che però non ti faranno alcun male. # +howtoplay.difficulty.header.2=Facile # +howtoplay.difficulty.text.3=Vengono generate creature ostili, che però infliggono meno danni. La barra della fame si consuma e riduce la salute a 5 cuori. # +howtoplay.difficulty.header.3=Normale # +howtoplay.difficulty.text.4=Le creature ostili infliggeranno danni normali e la tua salute inizierà a ridursi se il livello della fame scenderà a zero, anche se non morirai. # +howtoplay.difficulty.header.4=Difficile # +howtoplay.difficulty.text.5=Le creature ostili infliggeranno più danni, gli zombi sfonderanno le porte e la tua salute calerà se il livello di fame scenderà a zero, arrivando anche a causare la tua morte. # + +howtoplay.dispensers=Distributori # +howtoplay.dispensers.title=Come giocare: Distributori # +howtoplay.dispensers.text.1=Il distributore serve a sparare gli oggetti. Dovrai attivare ogni distributore con un segnale di pietrarossa (ad esempio una leva). # +howtoplay.dispensers.text.2.notTouch=Per riempire di oggetti il distributore, premi :_input_key.use: su di esso, quindi trasferisci al suo interno gli oggetti che vuoi sparare prendendoli dall'inventario. # +howtoplay.dispensers.text.2.touch=Per riempire di oggetti il distributore, toccalo, quindi trasferisci al suo interno gli oggetti che vuoi sparare prendendoli dall'inventario. # +howtoplay.dispensers.header.1=Utilizzo # +howtoplay.dispensers.text.3=Ora, verrà sparato un oggetto ogni volta che azionerai il distributore. # +howtoplay.dispensers.text.4=Puoi usare un distributore anche per posizionare gli oggetti, per esempio le zucche sui golem di ferro e l'equipaggiamento sui supporti per armature. # + +howtoplay.droppers=Sganci # +howtoplay.droppers.title=Come giocare: sganci # +howtoplay.droppers.text.1.notTouch=Quando sono alimentati da una pietrarossa, gli sganci rilasciano un oggetto a caso tra quelli che contengono. Premi :_input_key.use: sullo sgancio per aprirlo e potrai caricarvi gli oggetti presi dal tuo inventario. # +howtoplay.droppers.text.1.touch=Quando sono alimentati da una pietrarossa, gli sganci rilasciano un oggetto a caso tra quelli che contengono. Tocca lo sgancio per aprirlo e potrai caricarvi gli oggetti presi dal tuo inventario. # +howtoplay.droppers.header.1=Utilizzo # +howtoplay.droppers.text.2=Se lo sgancio è rivolto verso una cassa o un altro contenitore, l'oggetto vi finirà dentro. È possibile creare lunghe catene di sganci per trasportare gli oggetti. # + +howtoplay.dyes=Tinture # +howtoplay.dyes.title=Come giocare: tinture # +howtoplay.dyes.text.1=La tintura serve a cambiare il colore di molti oggetti di Minecraft. # +howtoplay.dyes.text.2=Alcuni materiali per la tintura sono più difficili da reperire rispetto ad altri. Sebbene molte tinture possano essere prodotte con i fiori, come il rosso col papavero, alcune di esse si trovano in modi più oscuri. Per esempio: # +howtoplay.dyes.text.3=-Estraendo i lapislazzuli dalle profondità # +howtoplay.dyes.text.4=-Raccogliendo le sacche di inchiostro sott'acqua # +howtoplay.dyes.text.5=-Raccogliendo le fave di cacao nella giungla # +howtoplay.dyes.text.6=-La tintura verde deve essere fusa dal cactus # +howtoplay.dyes.text.7=-La farina d'ossa aiuta le piante e gli alberi a crescere o si può usare per creare la tintura bianca # +howtoplay.dyes.text.8=-La tintura nera si ricava raccogliendo le sacche d'inchiostro dei calamari # + +howtoplay.elytra=Elitre # +howtoplay.elytra.title=Come giocare: elitre # +howtoplay.elytra.text.1=Le elitre sono oggetti utilizzabili per planare e sono equipaggiate nello slot del corsaletto. # +howtoplay.elytra.text.2=Le elitre non possono essere fabbricate, ma si trovano negli espositori nelle rare navi dell'End, protette dai terribili Shulker. # +howtoplay.elytra.header.1=Impara a volare # +howtoplay.elytra.text.3.notTouch=Quando sei equipaggiato con le elitre, puoi premere :_input_key.jump: mentre cadi per iniziare a planare. Ricorda che devi essere abbastanza in alto per sfruttarne tutto l'effetto! # +howtoplay.elytra.text.3.touch=Quando sei equipaggiato con le Elitre, tocca :touch_jump: o :tip_virtual_button_fly_up: mentre cadi per iniziare a planare. Assicurati di essere bene in alto per ottenere il massimo effetto! # +howtoplay.elytra.text.4=Mentre plani, puoi virare guardandoti attorno. Se guardi verso il basso, ti muoverai più rapidamente, ma toccherai il suolo prima. Se guardi verso l'alto, guadagnerai quota, ma se lo farai troppo a lungo finirai con l'andare in stallo e cadrai invece di salire! # +howtoplay.elytra.text.4.touch=Mentre plani, puoi virare guardandoti attorno. Se guardi verso il basso, guadagnerai velocità, ma giungerai prima al suolo. Se guardi verso l'alto, guadagnerai quota, ma se lo farai troppo a lungo finirai per fermarti e quindi inizierai a precipitare! # +howtoplay.elytra.text.5=Mentre voli, le tue Elitre si deterioreranno gradualmente e, nel caso si rompessero in volo, cadrai. Puoi ripararle combinandole con la Membrana fantasma su un'incudine. # +howtoplay.elytra.header.2=Volo a razzo # +howtoplay.elytra.text.6=I razzi d'artificio privi di effetti possono essere utilizzati per estendere il volo con le elitre. Se userai a tal fine un razzo d'artificio fornito di effetti, subirai dei danni. # + +howtoplay.enchantingTable=Tavolo per incantesimi # +howtoplay.enchantingTable.title=Come giocare: Tavolo per incantesimi # +howtoplay.enchantingTable.text.1=I punti esperienza ottenuti raccogliendo le sfere d'esperienza possono essere usati per incantare armi, corazze, attrezzi e libri. # +howtoplay.enchantingTable.header.1=Incantesimo # +howtoplay.enchantingTable.text.2=Quando un oggetto incantabile è posizionato nello slot sotto al libro nel tavolo per incantesimi, i tre pulsanti a destra dello slot mostrano alcuni incantesimi col relativo costo in livello d'esperienza e lapislazzuli. # +howtoplay.enchantingTable.text.3=L'incantesimo applicato viene scelto a caso in base al costo indicato. # +howtoplay.enchantingTable.header.2=Incantesimi più forti # +howtoplay.enchantingTable.text.4=Se il tavolo per incantesimi è circondato da scaffali (15 al massimo), con lo spazio di un blocco tra lo scaffale e il tavolo per incantesimi, vedrai i glifi arcani andare al libro sul tavolo per incantesimi e la potenza degli incantesimi aumenterà. # +howtoplay.enchantingTable.header.3=Libri degli incantesimi # +howtoplay.enchantingTable.text.5=I libri incantati vengono usati sull'incudine per applicare gli incantesimi agli oggetti. Questo ti dà un maggiore controllo sugli incantesimi che vuoi sui tuoi oggetti. # + +howtoplay.endCities=Città dell'End # +howtoplay.endCities.title=Come giocare: città dell'End # +howtoplay.endCities.text.1=Dopo aver ucciso l'Enderdrago, appare un portale dell'End. Lanciandovi una Perla di Ender, verrai teletrasportato nelle isole esterne. # +howtoplay.endCities.text.2=Questo nuovo ambiente alieno deve nascondere qualcosa di interessante... Magari qualcosa che puoi prendere con te. # + +howtoplay.enderChest=Cassa di Ender # +howtoplay.enderChest.title=Come giocare: cassa di Ender # +howtoplay.enderChest.text.1=Tutte le casse di Ender presenti in un mondo sono collegate tra loro, quindi puoi accedere al contenuto di una cassa tramite qualsiasi altra cassa di Ender. Il contenuto delle casse di Ender è diverso per ogni giocatore. Le si possono usare per custodire gli oggetti in tutta sicurezza e recuperarli da altre casse di Ender poste in qualsiasi parte del mondo. # + +howtoplay.eyeOfEnder=Occhio di Ender # +howtoplay.eyeOfEnder.title=Come giocare: Occhio di Ender # +howtoplay.eyeOfEnder.text.1=Gli Occhi di Ender sono collegati in maniera misteriosa all'End e si comportano stranamente quando li si usa. # +howtoplay.eyeOfEnder.text.2=Dicono che possano farti aprire un'altra dimensione. # + +howtoplay.farming=Coltivazione # +howtoplay.farming.title=Come giocare: coltivazione # +howtoplay.farming.text.1=Ci sono molte colture che puoi coltivare in Minecraft. Sebbene sia impegnativa, la coltivazione può rappresentare una fonte di cibo infinita. # +howtoplay.farming.header.1=Pianifica in anticipo # +howtoplay.farming.text.2=Per crescere, le colture richiedono luce, acqua e zolle. Ti servono una zappa, una fonte d'acqua e dei semi. # +howtoplay.farming.text.3=I blocchi vicini all'acqua devono essere convertiti in zolle e per farlo ti serve una zappa. L'acqua riempirà fino a quattro blocchi adiacenti. # +howtoplay.farming.header.2=Semina e raccolta # +howtoplay.farming.text.4=Ora puoi piantare i tuoi semi. Assicurati che le colture siano protette, poiché possono morire facilmente se vengono calpestate o se hanno carenza di acqua o luce. # +howtoplay.farming.text.5=Le recinzioni ti aiutano a proteggere le colture da conigli affamati e piedi maldestri! # +howtoplay.farming.text.6=Quando le colture sono cresciute completamente, il loro aspetto cambia e possono essere raccolte. # +howtoplay.farming.text.7=Alcune piante, come zucche e cocomeri, sono fornite di gambi. Fai attenzione a non raccoglierli! # + +howtoplay.fireworks=Fuochi d'artificio # +howtoplay.fireworks.title=Come giocare: fuochi d'artificio # +howtoplay.fireworks.text.1=I fuochi d'artificio sono un modo divertente per preparare una festa in Minecraft! # +howtoplay.fireworks.text.2=I fuochi d'artificio hanno due componenti: il razzo d'artificio e la stella d'artificio. # +howtoplay.fireworks.header.1=Razzo d'artificio # +howtoplay.fireworks.text.3.notTouch=Premi :_input_key.use: su un blocco per sparare il fuoco d'artificio in cielo. # +howtoplay.fireworks.text.3.touch=Tocca un blocco per sparare il fuoco d'artificio in cielo. # +howtoplay.fireworks.text.4=I fuochi d'artificio esistono solo per essere sparati in aria: non hanno altri effetti. # +howtoplay.fireworks.header.2=Stelle d'artificio # +howtoplay.fireworks.text.5=Puoi aggiungere le stelle d'artificio durante la fabbricazione del razzo d'artificio per applicare colori ed effetti diversi. # +howtoplay.fireworks.text.6=Le stelle d'artificio vengono fabbricate con polvere da sparo e altri oggetti. # +howtoplay.fireworks.text.6.1= - Colore: aggiungere una tintura farà sì che l'esplosione sia di quel colore. # +howtoplay.fireworks.text.6.2= - Luccichio: aggiungere polvere di luminite renderà l'esplosione brillante. # +howtoplay.fireworks.text.6.3= - A forma di Creeper: aggiungere una testa genererà il disegno di un Creeper nel cielo. # +howtoplay.fireworks.text.6.4= - Esplosione: aggiungere una piuma conferirà all'esplosione un effetto scoppiettante. # +howtoplay.fireworks.text.6.5= - Scia: aggiungere un diamante farà sì che l'esplosione lasci delle scie. # +howtoplay.fireworks.text.6.6= - A forma di stella: aggiungere una pepita d'oro genererà il disegno di una stella nel cielo. # +howtoplay.fireworks.header.3=Pirotecnica # +howtoplay.fireworks.text.7=I fuochi d'artificio possono essere sparati da un distributore che li scaglierà nella direzione in cui è rivolto. # + +howtoplay.fishing=Pesca # +howtoplay.fishing.title=Come giocare: pesca # +howtoplay.fishing.text.1=La pesca richiede una canna da pesca ed è un ottimo modo per catturare pesci e altri oggetti interessanti in mare! # +howtoplay.fishing.header.1=Lancio # +howtoplay.fishing.text.2.notTouch=Punta verso un blocco d'acqua e premi :_input_key.use: mentre hai in mano una canna da pesca per lanciare l'esca nell'acqua. # +howtoplay.fishing.text.2.touch=Guarda a un blocco d'acqua e tocca il pulsante Pesca mentre tieni in mano una canna da pesca per lanciare l'esca nell'acqua. # +howtoplay.fishing.header.2=Pesca # +howtoplay.fishing.text.3=Aspetta fino a quando vedrai una scia di bolle dirigersi verso l'esca. # +howtoplay.fishing.text.4.notTouch=Quando le bolle toccheranno l'esca, quest'ultima inizierà a salire e scendere. Premi :_input_key.use: per richiamare l'esca. Fai attenzione che il pesce non ti scappi! # +howtoplay.fishing.text.4.touch=Quando le bolle toccheranno l'esca, quest'ultima inizierà a salire e scendere. Tocca il pulsante Pesca per richiamare l'esca. Fai attenzione che il pesce non ti scappi! # + +howtoplay.furnace=Fornace # +howtoplay.furnace.title=Come giocare: fornace # +howtoplay.furnace.text.1=Una fornace ti consente di cuocere o fondere gli oggetti. Per esempio, puoi fondere il minerale di ferro per ottenere dei lingotti. # +howtoplay.furnace.text.2.notTouch=Posiziona la fornace nel mondo e premi :_input_key.use: per usarla. # +howtoplay.furnace.text.2.touch=Posiziona la fornace nel mondo e toccala per usarla. # +howtoplay.furnace.header.1=Combustibile # +howtoplay.furnace.text.3=Devi mettere del combustibile in fondo alla fornace e l'oggetto che vuoi fondere sopra di essa. La fornace si accenderà e inizierà a funzionare. Molte cose possono essere usate come combustibile. Prova qualsiasi oggetto infiammabile! # + +howtoplay.gameSettings=Impostazioni di gioco # +howtoplay.gameSettings.title=Come giocare: impostazioni di gioco # +howtoplay.gameSettings.text.1=Quando crei un mondo, hai molte opzioni a disposizione. Di seguito trovi alcune impostazioni utilizzabili per mettere a punto la tua esperienza di gioco. Non preoccuparti se non le hai impostate quando hai creato il tuo mondo, perché potrai cambiarle quando vuoi. # +howtoplay.gameSettings.text.2=-Nome del mondo: è l'opzione che ti consente di dare un nome al tuo mondo. # +howtoplay.gameSettings.text.3=-Modalità di gioco normale: è la modalità nella quale inizieranno tutti i nuovi giocatori nel mondo. Puoi fare in modo che comincino in modalità Sopravvivenza o Creativa. Selezionare la modalità Creativa attiverà i trucchi. # +howtoplay.gameSettings.text.4=-Difficoltà: questa impostazione influenza il livello di difficoltà del tuo mondo. Puoi scegliere tra Pacifica, Facile, Normale e Difficile. # +howtoplay.gameSettings.header.1=Preferenze mondo # +howtoplay.gameSettings.text.5=-Mappa di avvio: se quest'impostazione è attiva, ogni giocatore inizierà con una mappa nella sua barra di selezione rapida. # +howtoplay.gameSettings.text.6=-Cassa bonus: se quest'impostazione è attiva, ci sarà una cassa con un bottino iniziale nella tua posizione di generazione. # +howtoplay.gameSettings.text.7=-Tipo di mondo: questa impostazione controlla come il mondo viene creato. Seleziona Infinito, Piatto o Vecchio dal menu a tendina per cambiare il tipo. # +howtoplay.gameSettings.text.7.1= - I mondi infiniti durano per sempre. # +howtoplay.gameSettings.text.7.2= - I mondi piatti non hanno colline o alberi, ma solo un'area piatta e infinita da riempire con le tue creazioni. # +howtoplay.gameSettings.text.7.3= - I mondi vecchi hanno dimensione e altezza limitate. # +howtoplay.gameSettings.text.8=-Seme: questo è un numero unico per il mondo. Quando generi un mondo, inserendo un seme potrai controllare come avverrà la creazione. Il seme può anche essere una parola o una frase che verrà convertita in numero dal gioco. # +howtoplay.gameSettings.header.2=Trucchi e regole del gioco # +howtoplay.gameSettings.text.9=-Attiva i trucchi: questa impostazione consente ai giocatori di usare i comandi. Quando un mondo viene creato con questa opzione attiva, tutti gli obiettivi sono disattivati. # +howtoplay.gameSettings.text.10=Di seguito trovi le regole di gioco. I trucchi devono essere attivi per poterli utilizzare: # +howtoplay.gameSettings.text.11=-Sempre giorno: quando questa opzione è attiva, non scende mai la notte. # +howtoplay.gameSettings.text.12=-Ciclo diurno: quando questa opzione è disattivata, il tempo non scorre. # +howtoplay.gameSettings.text.13=-Mantieni inventario: questa opzione consente ai giocatori di mantenere il proprio inventario quando muoiono. # +howtoplay.gameSettings.text.14=-Generazione creatura: quando questa opzione è disattivata, impedisce la generazione di tutte le creature. # +howtoplay.gameSettings.text.15=-Infastidisci creatura: impedisce alle creature di distruggere il mondo. # +howtoplay.gameSettings.text.16=-Rilascio bottino delle entità: controlla se gli oggetti, come vagonetti e supporti per armature, rilasciano se stessi quando si rompono. # +howtoplay.gameSettings.text.17=-Meteo variabile: quando questa opzione è disattivata, le condizioni meteorologiche non cambiano. # + +howtoplay.hoppers=Tramogge # +howtoplay.hoppers.title=Come giocare: tramogge # +howtoplay.hoppers.text.1=Le tramogge servono a spostare automaticamente gli oggetti. Possono essere attaccate a dei contenitori come casse o jukebox, per esempio. # +howtoplay.hoppers.text.2=Le tramogge rimuovono in continuazione gli oggetti dai contenitori posti sopra di esse e li spostano nei contenitori verso cui sono rivolte. # +howtoplay.hoppers.header.1=Utilizzo # +howtoplay.hoppers.text.3=Per rivolgere una tramoggia verso un blocco particolare, posizionala a ridosso di tale blocco mentre ti muovi furtivamente. # +howtoplay.hoppers.text.4=Se una tramoggia funziona grazie a una pietrarossa, si disattiverà e smetterà di spostare gli oggetti. # + +howtoplay.hostAndPlayerOptions=Opzioni dell'host e del giocatore # +howtoplay.hostAndPlayerOptions.title=Come giocare: opzioni dell'host e del giocatore # +howtoplay.hostAndPlayerOptions.text.1.notTouch=Quando giochi con i trucchi attivati, le opzioni dell'host ti consentono di teletrasportare te stesso o i tuoi amici, cambiare il meteo, impostare l'ora del giorno e cambiare il punto d'ingresso o punto di generazione del mondo per la tua partita. Una volta attivati i trucchi, puoi trovare queste opzioni nella finestra di chat premendo il pulsante [/] vicino alla barra d'immissione della chat. # +howtoplay.hostAndPlayerOptions.text.1.touch=Quando giochi con i trucchi attivati, le opzioni dell'host ti consentono di teletrasportare te stesso o i tuoi amici, cambiare il meteo, impostare l'ora del giorno e cambiare il punto d'ingresso o di rigenerazione del mondo per la tua partita. Attivati i trucchi, puoi trovare queste opzioni nella finestra di chat toccando il pulsante di chat. # + +howtoplay.HUD=Interfaccia # +howtoplay.HUD.title=Come giocare: Interfaccia # +howtoplay.HUD.text.1=L'interfaccia ti mostra le informazioni sul tuo stato, salute, ossigeno rimasto (se sei sott'acqua), livello di fame e armatura (se ne stai indossando una). # +howtoplay.HUD.header.1=Cibo e salute # +howtoplay.HUD.text.2.notTouch=Se perdi salute ma hai almeno nove :shank:, la salute si rigenererà automaticamente. Mangiare del cibo rigenererà i tuoi :shank:. # +howtoplay.HUD.text.2.touch=La tua salute si rigenererà automaticamente, se hai almeno nove :shank:. I tuoi :shank: diminuiranno gradualmente via via che esplori e ti viene fame, ma mangiare del cibo rigenererà i tuoi :shank:. # +howtoplay.HUD.text.3.keyboard=Tieni premuto :_input_key.use: mentre hai in mano del cibo per mangiarlo. # +howtoplay.HUD.text.3.gamepad=Tieni premuto :_input_key.use: mentre hai in mano del cibo per mangiarlo. # +howtoplay.HUD.text.3.rift_controller=Tieni premuto :rift_right_grab: mentre hai in mano del cibo per mangiarlo. # +howtoplay.HUD.text.3.windowsmr_controller=Tieni premuto :windowsmr_left_trigger: mentre hai in mano del cibo per mangiarlo. # +howtoplay.HUD.text.3a.touch=Per mangiare qualcosa, tocca il cibo nella hotbar, quindi tocca e tieni premuto lo schermo per mangiare. # +howtoplay.HUD.text.3b.touch=Se utilizzi i pulsanti azione, tocca per primo l'alimento nella hotbar, quindi tocca e tieni premuto :tip_virtual_button_action_build_or_use: per mangiarlo. # +howtoplay.HUD.text.4a=Alcune attività ti faranno venire fame più velocemente, come ad esempio lo scatto. Per fortuna, alcuni alimenti sono più nutrienti e rigenereranno più :shank:. # +howtoplay.HUD.text.4b=Se hai :shank: al massimo, l'ultimo alimento mangiato applicherà un valore di saturazione: un valore nascosto che garantirà un bonus extra al tuo livello di fame. # +howtoplay.HUD.header.2=Esperienza # +howtoplay.HUD.text.5=Nell'interfaccia è visualizzata anche la barra dell'esperienza. Il numero indica il tuo attuale livello di esperienza, mentre la barra indica quanti punti esperienza servono per aumentarlo. # +howtoplay.HUD.text.6=Ricevi i punti esperienza raccogliendo le sfere d'esperienza, ottenibili, per esempio, uccidendo creature, scavando certi blocchi e così via! Raccogli sempre le sfere d'esperienza, perché ne avrai bisogno. Avvicinati alle sfere d'esperienza per raccoglierle. # +howtoplay.HUD.header.3=La hotbar # +howtoplay.HUD.text.7.keyboard=La barra di selezione rapida mostra gli oggetti utilizzabili. Scorri con la rotella del mouse per cambiare l'oggetto impugnato. # +howtoplay.HUD.text.7.gamepad=La barra di selezione rapida mostra gli oggetti utilizzabili. Usa :_input_key.cycleItemLeft: e :_input_key.cycleItemRight: per cambiare l'oggetto impugnato. # +howtoplay.HUD.text.7.touch=La barra di selezione rapida mostra gli oggetti utilizzabili. Toccali nella barra per cambiare l'oggetto impugnato. # +howtoplay.HUD.text.7.windowsmr_controller=La hotbar mostra gli oggetti utilizzabili. Premi :windowsmr_left_touchpad_horizontal: per cambiare l'oggetto impugnato. # +howtoplay.HUD.text.7.rift_controller=La hotbar mostra gli oggetti utilizzabili. Premi :rift_left_trigger: o :rift_left_grab: per cambiare l'oggetto impugnato. # + +howtoplay.inventory=Inventario # +howtoplay.inventory.title=Come giocare: Inventario # +howtoplay.inventory.text.1.keyboard=Premi :_input_key.inventory: per visualizzare l'inventario. # +howtoplay.inventory.text.1.gamepad=Premi :_input_key.inventory: per visualizzare l'inventario. # +howtoplay.inventory.text.1.rift_controller=Premi :rift_B: per visualizzare l'inventario. # +howtoplay.inventory.text.1.windowsmr_controller=Premi :windowsmr_left_grab: per visualizzare l'inventario. # +howtoplay.inventory.text.1.touch=Tocca :tip_touch_inventory: per visualizzare l'inventario. # +howtoplay.inventory.text.2=Questa schermata mostra tutti gli oggetti che reggi in mano e tutti quelli che stai trasportando. Puoi anche visualizzare l'armatura che indossi. # +howtoplay.inventory.text.3.keyboard=Usa :mouse_left_button: per raccogliere l'oggetto che si trova sotto il puntatore. Se c'è più di un oggetto, verranno raccolti tutti, oppure premi:mouse_right_button: per raccoglierne soltanto la metà. # +howtoplay.inventory.text.3.gamepad=Usa :_gamepad_face_button_down: per raccogliere l'oggetto che si trova sotto al puntatore. Se ci sono più oggetti, li raccoglierai tutti. Altrimenti, puoi premere :_gamepad_face_button_left: per raccoglierne soltanto la metà. # +howtoplay.inventory.text.3.touch=Tocca per selezionare un oggetto. Per spostarlo, tocca un altro slot nell'inventario. Se sposti un oggetto in uno slot con un oggetto uguale, si combineranno in una pila. Se l'oggetto è diverso, si scambieranno di posto. # +howtoplay.inventory.text.4.keyboard=Puoi posare gli oggetti usando :mouse_left_button:. Con più oggetti sul puntatore, usa :mouse_left_button: per posarli tutti oppure :mouse_right_button: per posarne solo uno. # +howtoplay.inventory.text.4.gamepad=Puoi posare gli oggetti usando :_gamepad_face_button_down:. Con più oggetti sul puntatore, usa :_gamepad_face_button_down: per posarli tutti o :_gamepad_face_button_left: per posarne solo uno. # +howtoplay.inventory.text.4a.touch=Se tocchi una pila di oggetti, selezionerai automaticamente tutti gli oggetti nella pila. Puoi spostare la pila nello stesso modo in cui sposteresti un singolo oggetto. # +howtoplay.inventory.text.4b.touch=Per dividere una pila di oggetti, tocca e tieni premuta la pila finché non comparirà il cursore di selezione. Senza rilasciare lo schermo, scorri col dito verso sinistra e verso destra per selezionare il numero di oggetti che desideri rimuovere dalla pila. # +howtoplay.inventory.text.5.keyboard=Se l'oggetto sotto il puntatore è un'armatura, puoi spostarlo rapidamente nello slot giusto premendo MAIUSC+SHIFT+:mouse_left_button:. # +howtoplay.inventory.text.5.gamepad=Se l'oggetto sotto il puntatore è un'armatura, puoi spostarlo rapidamente nello slot giusto premendo :_gamepad_face_button_up:. # +howtoplay.inventory.text.6.keyboard=Per lasciar cadere un oggetto, prendi un oggetto e trascinalo al di fuori della finestra dell'inventario. # +howtoplay.inventory.text.6.gamepad=Per lasciar cadere un oggetto, prendi un oggetto e premi :_gamepad_face_button_up:. # + +howtoplay.jukebox=Jukebox # +howtoplay.jukebox.title=Come giocare: Jukebox # +howtoplay.jukebox.text.1=Il Jukebox riprodurrà i dischi musicali che hai trovato. # +howtoplay.jukebox.header.1=Dai il via alla festa # +howtoplay.jukebox.text.2.notTouch=Premi :_input_key.use: su un Jukebox con un disco musicale in mano per riprodurlo. Premi di nuovo :_input_key.use: sul Jukebox per espellere il disco musicale. # +howtoplay.jukebox.text.2.touch=Tocca un Jukebox con un disco musicale in mano per riprodurlo. Tocca di nuovo il Jukebox per espellere il disco musicale. # +howtoplay.jukebox.header.2=Pietrarossa # +howtoplay.jukebox.text.3=Quando un Jukebox riproduce un disco musicale, alimenta la polvere di pietrarossa. # +howtoplay.jukebox.text.4=Prova altri dischi musicali per un livello di potenza diverso. # +howtoplay.jukebox.text.5=Osserva cosa succede quando lo fai suonare fino alla fine. # +howtoplay.jukebox.text.6=Una tramoggia può inserire un disco musicale ed estrarlo alla fine. # +howtoplay.jukebox.header.3=Ricerca di dischi musicali # +howtoplay.jukebox.text.7=Un paio di dischi musicali si trovano in alcune casse sparse in giro per il mondo. # +howtoplay.jukebox.text.8=Altri sono più difficili da trovare, i Creeper apprezzano segretamente la musica. # + +howtoplay.loom=Telaio # +howtoplay.loom.title=Come giocare: Telaio # +howtoplay.loom.text.1=Il telaio è uno strumento rapido ed efficace per applicare motivi ai tuoi stendardi. Il telaio utilizza una sola tintura per applicare un motivo e può usare i motivi del telaio per applicare dei motivi speciali. # +howtoplay.loom.header.1=Tessitura # +howtoplay.loom.text.2=Per aggiungere motivi a uno stendardo, posizionalo nel primo slot del telaio e posiziona una tintura colorata nel secondo slot. Una volta selezionato il motivo, rimuovi lo stendardo dallo slot di produzione sulla destra e spostalo nel tuo inventario. # +howtoplay.loom.text.3=Uno stendardo può avere molteplici strati, permettendoti così di sperimentare con le diverse decorazioni. Per creare un design unico, puoi applicare a uno stendardo fino a 6 motivi. # +howtoplay.loom.header.2=Motivi del telaio # +howtoplay.loom.text.4=Aggiungendo un motivo del telaio al suo terzo slot potrai creare dei motivi speciali, come la faccia di un Creeper o un fiore. I motivi del telaio non vanno persi quando applichi i motivi creati al tuo stendardo. # + +howtoplay.mounts=Cavalcature # +howtoplay.mounts.title=Come giocare: Cavalcature # +howtoplay.mounts.text.1=Un giocatore può cavalcare qualsiasi cavallo, asino o mulo adulto. Solo i cavalli possono avere l'armatura. # +howtoplay.mounts.text.2=I muli e gli asini possono essere dotati di borse da sella (per il trasporto di oggetti) attaccando una cassa. Puoi arrivare a queste borse da sella mentre cavalchi o ti muovi furtivamente. # +howtoplay.mounts.header.1=Addomesticamento # +howtoplay.mounts.text.3.notTouch=I cavalli, gli asini e i muli devono essere domati prima di poter essere usati. Un giocatore può domare un cavallo montandolo e rimanendo in sella anche se il cavallo tenta di disarcionarlo. Premi :_input_key.use: con una mano vuota per provare a domare cavalli, asini e muli. # +howtoplay.mounts.text.3.touch=Cavalli, asini e muli devono essere domati prima di poter essere usati. Un giocatore può domare un cavallo montandolo e rimanendo in sella anche se il cavallo tenta di disarcionarlo. Tocca il pulsante Sali che compare vicino a un cavallo per provare a domare cavalli, asini e muli. # +howtoplay.mounts.text.4=Quando intorno a un cavallo compaiono dei cuori, significa che è stato domato e che non proverà più a disarcionare il giocatore. # +howtoplay.mounts.header.2=Cavalcare animali # +howtoplay.mounts.text.5=Per cavalcare un cavallo, il giocatore deve dotarlo di una sella. # +howtoplay.mounts.text.6=Le selle possono essere acquistate dagli abitanti dei villaggi, trovati all'interno di casse nascoste nel mondo o ottenute attraverso la pesca. Quando cavalchi un cavallo, apri l'inventario e inserisci una sella nello slot del cavallo. # +howtoplay.mounts.text.7=Cavalli e asini possono essere allevati come gli altri animali, usando mele d'oro o carote d'oro. # +howtoplay.mounts.text.8=I puledri cresceranno in cavalli adulti, anche se nutrendoli con grano o fieno il processo sarà più rapido. # +howtoplay.mounts.header.3=Pacchetto animali # +howtoplay.mounts.text.9=Anche i lama sono creature che si possono cavalcare, domare e usare per trasportare grandi quantità di oggetti. # +howtoplay.mounts.text.10=I lama possono essere domati come i cavalli. Tuttavia, anche se domati, il giocatore non potrà controllarne i movimenti mentre li cavalca. # +howtoplay.mounts.text.11=È possibile usare una corda. In questo modo, gli altri lama, domati e non, seguiranno formando una carovana. # +howtoplay.mounts.text.12=I lama possono essere dotati di casse, assegnando da 3 a 15 slot di inventario a seconda della forza del lama. Possono anche essere dotati di tappeti. Ogni colore di tappeto indica uno schema diverso. # +howtoplay.mounts.header.4=Maiali # +howtoplay.mounts.text.13=Anche i maiali possono essere cavalcati, anche se non andranno dove vuoi senza un piccolo aiuto. # +howtoplay.mounts.text.14=Dota un maiale di una sella e usa carota e bastone nella direzione in cui vuoi che vada. # +howtoplay.mounts.header.5=Scendi # +howtoplay.mounts.text.15.notTouch=Premi :_input_key.sneak: per scendere. # +howtoplay.mounts.text.15a.touch=Se stai utilizzando lo schema di comandi "Pulsanti direzionali", tocca :touch_jump: per scendere da una cavalcatura. # +howtoplay.mounts.text.15b.touch=Se stai utilizzando uno schema di comandi "Joystick", tocca :tip_virtual_button_dismount: per scendere da una cavalcatura. # + +howtoplay.multiplayer=Multigiocatore # +howtoplay.multiplayer.title=Come giocare: multigiocatore # +howtoplay.multiplayer.text.1=Minecraft è un gioco multigiocatore per impostazione predefinita. # +howtoplay.multiplayer.header.1=Schermo diviso # +howtoplay.multiplayer.text.2.splitscreen=Puoi far partecipare alla tua partita dei giocatori in locale connettendo i controller e premendo un pulsante su di essi in qualsiasi momento mentre giochi. # +howtoplay.multiplayer.header.2=Multigiocatore online # +howtoplay.multiplayer.text.3=Per impostazione predefinita, tutti i mondi iniziano con la modalità multigiocatore attiva. Se vuoi rendere privato il tuo mondo, vai nelle sue impostazioni, seleziona l'opzione multigiocatore e disattivala. # +howtoplay.multiplayer.text.3.norealms=Per impostazione predefinita, tutti i mondi iniziano con la modalità multigiocatore attiva. Se vuoi rendere privato il tuo mondo, vai nelle sue impostazioni, seleziona l'opzione multigiocatore e disattivala. # +howtoplay.multiplayer.header.3=Partecipare a una partita online # +howtoplay.multiplayer.text.4=Per partecipare a una partita multigiocatore, vai nella scheda amici. Qui appaiono tutti i reami a cui puoi unirti, gli amici e le partite in LAN a cui puoi partecipare. Scegli la partita che vuoi giocare. # +howtoplay.multiplayer.text.4.norealms=Per partecipare a una partita multigiocatore, vai nella scheda amici. Qui appaiono tutti i reami a cui puoi unirti, gli amici e le partite in LAN a cui puoi partecipare. Scegli la partita che vuoi giocare. # +howtoplay.multiplayer.text.5=Quando avvii o partecipi a una partita online, questa sarà visibile nella scheda amici degli altri giocatori. Se i tuoi amici partecipano a loro volta, la partita sarà visibile anche ai loro amici. # +howtoplay.multiplayer.text.6=Nota: per giocare in modalità Multigiocatore, devi avere una connessione a Internet e avere eseguito l'accesso a un account Microsoft. # +howtoplay.multiplayer.header.4=Autorizzazioni giocatore # +howtoplay.multiplayer.text.7=Le autorizzazioni giocatore ti aiutano a gestire i permessi per ciascun giocatore. Apri il menu di pausa a destra per vedere la lista di giocatori presenti nel tuo mondo; poi seleziona l'icona dei permessi per modificare le autorizzazioni del giocatore. # + +howtoplay.navigation=Navigazione # +howtoplay.navigation.title=Come giocare: navigazione # +howtoplay.navigation.text.1=La navigazione è un'abilità importante che dovrai apprendere in Minecraft, perché trovare la via di casa non è sempre facile. # +howtoplay.navigation.text.2=Prima di tutto, ci sono alcuni strumenti di base che dovresti conoscere. # +howtoplay.navigation.header.1=Strumenti di navigazione # +howtoplay.navigation.text.3=La bussola punta verso il primo luogo in cui sei entrato nel mondo ed è un modo semplice per trovare il punto da cui sei partito. # +howtoplay.navigation.text.4=La mappa ti consente di vedere l'area che hai esplorato. Mettila nello slot della mano sinistra per usarla come una minimappa. Puoi aumentarne le dimensioni aggiungendo altra carta ai margini su un banco da lavoro. # +howtoplay.navigation.text.5=La mappa esploratore ti mostra dove sei e in quale direzione sei rivolto rispetto al punto di origine della mappa esploratore. Ti mostra anche dove si trovano gli altri giocatori presenti nel tuo stesso mondo. # +howtoplay.navigation.text.6=Un tavolo da cartografo può aiutarti a creare, espandere, copiare e perfino dare nomi a delle mappe. # +howtoplay.navigation.text.7=Posiziona della carta nel primo slot per creare una mappa. Se aggiungi una bussola nel secondo slot puoi creare una mappa esploratore. Aggiungere carta o una mappa vuota ti farà estendere o copiare la tua mappa. # +howtoplay.navigation.header.2=Tecniche di navigazione # +howtoplay.navigation.text.8=Mentre esplori, cerca dei punti di riferimento. Più giochi in un mondo, più ti sarà facile ricordare dove sei. Un altro trucco è piazzare delle torce man mano che ti muovi, in modo da trovare più facilmente la via per tornare a casa. # +howtoplay.navigation.text.9=Il sole ti dice sempre in che direzione sei rivolto. Ricorda: il sole sorge a est e tramonta a ovest! # +howtoplay.navigation.header.3=Mappe esploratore # +howtoplay.navigation.text.10=Ci sono molti posti da esplorare. Trova un villaggio e cerca un cartografo. Lui ti fornirà le mappe esploratore che ti condurranno in luoghi strani e remoti. # + +howtoplay.netherPortals=Sottoportale # +howtoplay.netherPortals.title=Come giocare: Sottoportale # +howtoplay.netherPortals.text.1=Un sottoportale ti consente di raggiungere un'altra dimensione. # +howtoplay.netherPortals.text.2=Se costruito correttamente, il sottoportale può essere acceso e attivato. # +howtoplay.netherPortals.text.3=Nell'immagine sono illustrati alcuni esempi di portali. # + +howtoplay.nightfall=Crepuscolo # +howtoplay.nightfall.title=Come giocare: Crepuscolo # +howtoplay.nightfall.text.1=In Minecraft, il sole sorge e tramonta mentre ti avventuri nel tuo mondo. Quando arriva il tramonto devi prendere alcune precauzioni: la notte è piena di pericoli! # +howtoplay.nightfall.header.1=Trova rifugio # +howtoplay.nightfall.text.2=Se non lo hai già, avrai bisogno di un luogo in cui ripararti dall'oscurità e da ciò che in essa si cela. Sono sufficienti un buco sul fianco di una collina o una piccola capanna nella foresta. # +howtoplay.nightfall.text.3=Assicurati di aver bloccato tutti gli ingressi. Potrebbe servirti una porta per entrare e uscire. Se hai preparato un letto, questo è il posto giusto in cui posizionarlo insieme al banco da lavoro e alla fornace. # +howtoplay.nightfall.text.4=Inoltre ricorda di illuminare l'area con delle torce. Questo potrebbe salvarti la vita. # + +howtoplay.pets=Animali domestici # +howtoplay.pets.title=Come giocare: Animali domestici # +howtoplay.pets.header.1=Farsi amici gli animali domestici # +howtoplay.pets.text.1.notTouch=Sono molte le creature in Minecraft che puoi domare e rendere tuoi animali domestici. Ognuna può essere domata dandole un oggetto che apprezza. Una volta domata puoi farla restare premendo :_input_key.use: mentre la guardi. # +howtoplay.pets.text.1.touch=Sono molte le creature in Minecraft che puoi domare e rendere tuoi animali domestici. Ognuna può essere domata dandole un oggetto che apprezza. Una volta domate puoi fare fermare le creature toccando il pulsante Siediti. # +howtoplay.pets.header.2=Lupi # +howtoplay.pets.text.2=I lupi sono creature neutrali che cacciano nei climi più freddi. Attaccano conigli, scheletri e pecore, ma scappano davanti ai lama. Ti attaccano solo se li provochi. Puoi domarli dando loro delle ossa. # +howtoplay.pets.header.3=Gatti # +howtoplay.pets.text.3=I gatti sono creature neutrali che possono essere trovate nei villaggi. Attaccano conigli e i piccoli di tartaruga. Tengono alla larga fantasmi e Creeper. Cercheranno di fuggire da te, perciò domarli non sarà semplice. Adorano il pesce, quindi dai loro del merluzzo o del salmone crudo per domarli. # +howtoplay.pets.header.4=Pappagalli # +howtoplay.pets.text.4=I pappagalli sono delle creature passive che vivono nella Giungla e imitano le altre creature nell'area. Adorano i semi, quindi puoi dargliene un po' per addomesticarli. I pappagalli possono anche sedersi sulla tua spalla... Sì, anche più di uno. # + +howtoplay.raids=Incursioni # +howtoplay.raids.title=Come giocare: Incursioni # +howtoplay.raids.text.1=Mentre esplori il mondo, potresti imbatterti in un accampamento o in una pattuglia di saccheggiatori. I saccheggiatori sono sempre alla ricerca di villaggi da depredare. Rubando i loro stendardi attirerai la loro attenzione e potrebbero decidere di attaccare un villaggio vicino. # +howtoplay.raids.text.2=Assicurati di difendere il tuo villaggio, l'attacco si fermerà se sconfiggi tutti i saccheggiatori. # +howtoplay.raids.header.1=Mi serve un eroe # +howtoplay.raids.text.3=Gli abitanti probabilmente ti saranno molto grati per averli salvati dai razziatori. Assicurati di parlare con loro, potresti fare un ottimo affare. # + +howtoplay.ranching=Allevamento # +howtoplay.ranching.title=Come giocare: allevamento # +howtoplay.ranching.text.1=In Minecraft, puoi avere il tuo ranch pieno di bestiame! L'allevamento fornisce tantissime risorse, come lana, uova e carne cruda. # +howtoplay.ranching.header.1=Allevamento di una mandria # +howtoplay.ranching.text.2=Per continuare a far crescere il bestiame, devi creare i cuccioli. Perché questo accada, gli animali adulti devono entrare in modalità Amore, risultato ottenibile dandogli il loro cibo preferito. # +howtoplay.ranching.text.3=Quando due animali sono vicini e sono in modalità Amore, si baceranno per un attimo e apparirà un cucciolo che rimarrà con i suoi genitori finché non sarà diventato adulto. Dopo aver avuto un cucciolo, gli animali aspettano 5 minuti prima di entrare di nuovo in modalità Amore. # +howtoplay.ranching.header.2=Cosa mangiano le creature? # +howtoplay.ranching.text.4=Mucche, mooshroom e pecore mangiano il grano. I maiali possono mangiare carote o barbabietole. I polli adorano qualsiasi tipo di seme. I conigli mangiano carote, carote d'oro o denti di leone. Ai gattopardi piace il merluzzo o il salmone crudo. Ai lupi piace mangiare qualsiasi tipo di carne. # +howtoplay.ranching.text.5=Gli animali ti seguiranno se tieni in mano il loro cibo preferito. Questo ti consentirà di condurli al tuo ranch o verso un altro animale. # + +howtoplay.realms=Reami # +howtoplay.realms.title=Come giocare: reami # +howtoplay.realms.text.1=I reami sono dei luoghi fantastici in cui ospitare delle partite multigiocatore. Sono sempre in funzione! Anche quando non stai giocando, il tuo reame è attivo, perciò i tuoi amici possono esplorarlo! # +howtoplay.realms.header.1=Iniziamo # +howtoplay.realms.text.2=Per impostare un Reame, seleziona Crea Nuovo nella pagina dei Mondi. Poi seleziona Nuovo Reame e subito dopo il pulsante Crea Nuovo Mondo. Qui potrai scegliere il nome del tuo mondo e impostare il numero dei giocatori. Dopodiché potrai aggiungere degli amici al tuo Reame. # +howtoplay.realms.header.2=Impostazioni reame # +howtoplay.realms.text.3=Una volta creato un reame, scegli il pulsante Matita per cambiarne le impostazioni. # +howtoplay.realms.text.4=Premendo il pulsante Gioco, puoi cambiare il nome del reame, impostare il livello di difficoltà e la modalità di gioco, attivare i trucchi e scaricare/caricare il mondo. # +howtoplay.realms.text.5=Premendo il pulsante Membri, puoi gestire tutti gli amici che hai invitato nel tuo reame, aggiungere e rimuovere i membri e impostarne i permessi. # +howtoplay.realms.text.6=Premendo il pulsante Abbonamento, puoi vedere la scadenza del tuo reame, estenderne la durata e aprire e chiudere il reame. # + +howtoplay.redstone=Pietrarossa # +howtoplay.redstone.title=Come giocare: pietrarossa # +howtoplay.redstone.text.1=La polvere di pietrarossa deriva dalla pietrarossa, capace di trasmettere un segnale elettrico. Quando è alimentata, si accende e trasmette il proprio segnale agli altri oggetti di pietrarossa adiacenti. # +howtoplay.redstone.header.1=Potenza della pietrarossa # +howtoplay.redstone.text.2=Per alimentare uno di questi oggetti, hai bisogno di una fonte energetica come una leva, un pulsante o una pedana a pressione. Fai degli esperimenti e trovale tutte! # +howtoplay.redstone.text.3=Posiziona della polvere di pietrarossa vicino a una fonte energetica e accendila per alimentarla. # +howtoplay.redstone.text.4=Esistono molti oggetti che usano un segnale di pietrarossa per compiere un'azione, per esempio le tramogge o i pistoni. # +howtoplay.redstone.text.5=La pietrarossa offre innumerevoli possibilità! Prova a creare un oggetto utile. Una fattoria automatica, ad esempio! # + +howtoplay.resourceAndBehaviorPacks=Pacchetti di risorse/comportamenti # +howtoplay.resourceAndBehaviorPacks.title=Come giocare: pacchetti di risorse/comportamenti # +howtoplay.resourceAndBehaviorPacks.text.1=Puoi cambiare l'aspetto e il comportamento di Minecraft utilizzando i pacchetti di risorse e comportamenti. # +howtoplay.resourceAndBehaviorPacks.text.2=Nel menu Impostazioni, scegli un pacchetto tra quelli disponibili e usa il segno più che vi si trova vicino. Ora le modifiche incluse nel pacchetto verranno applicate al pacchetto Minecraft normale. # + +howtoplay.scaffolding=Impalcatura # +howtoplay.scaffolding.title=Come giocare: Impalcature # +howtoplay.scaffolding.header.1=Punta alle stelle # +howtoplay.scaffolding.text.1.keyboard=Le impalcature possono aiutarti a creare gigantesche strutture in tutta sicurezza! Puoi camminare all'interno e stare in piedi sulle impalcature. Se hai costruito una colonna di impalcature, puoi salire in cima premendo :_input_key.jump:. Per scendere premi :_input_key.sneak:. # +howtoplay.scaffolding.text.1.gamepad=Le impalcature possono aiutarti a creare gigantesche strutture in tutta sicurezza! Puoi camminare all'interno e stare in piedi sulle impalcature. Se hai costruito una colonna di impalcature, puoi salire in cima premendo :_input_key.jump:. Per scendere tieni premuto :_input_key.sneak:. # +howtoplay.scaffolding.text.1a.touch=Le impalcature possono aiutarti a costruire grandi strutture consentendoti di raggiungere luoghi più elevati e scendere in sicurezza senza subire danni da caduta. # +howtoplay.scaffolding.text.1b.touch=Se stai utilizzando lo schema di comandi "Pulsanti direzionali", tocca :touch_jump: per arrampicarti su una colonna di impalcature. Tocca :touch_fly_down: per scendere. # +howtoplay.scaffolding.text.1c.touch=Se stai utilizzando uno schema di comandi "Joystick", premi :tip_virtual_button_jump: per arrampicarti su una colonna di impalcature. Tocca :tip_virtual_button_sneak: per scendere. # +howtoplay.scaffolding.text.1.rift_controller=Le impalcature possono aiutarti a creare gigantesche strutture in tutta sicurezza! Puoi camminare all'interno e stare in piedi sulle impalcature. Se hai costruito una colonna di impalcature, puoi salire in cima premendo :rift_A:. Per scendere tieni premuto :rift_X:. # +howtoplay.scaffolding.text.1.windowsmr_controller=Le impalcature possono aiutarti a creare gigantesche strutture in tutta sicurezza! Puoi camminare all'interno e stare in piedi sulle impalcature. Se hai costruito una colonna di impalcature, puoi salire in cima premendo :windowsmr_right_touchpad:. Per scendere tieni premuto :windowsmr_right_stick:. # +howtoplay.scaffolding.header.2=Sorreggi la tua costruzione # +howtoplay.scaffolding.text.2=Le impalcature hanno bisogno di essere sorrette. Puoi posizionare un certo numero di impalcature orizzontalmente senza che tocchino altri blocchi. Se tenti di posizionare troppi blocchi impalcatura senza sorreggerli, cadranno. Le impalcature possono essere posizionate come dei normali blocchi, oppure sulle proprie fondamenta per creare rapidamente una torre alta. # +howtoplay.scaffolding.header.3=Rimozione rapida # +howtoplay.scaffolding.text.3=Rompendo un'impalcatura romperai anche tutti i blocchi che sorregge. In questo modo puoi rimuovere rapidamente le impalcature rompendo i blocchi di supporto. # + +howtoplay.structureBlocks=Blocchi Struttura # +howtoplay.structureBlocks.title=Come giocare: blocchi Struttura ### +howtoplay.structureBlocks.text.1=I blocchi Struttura permettono ai creatori di copiare o salvare delle sezioni del loro mondo sotto forma di struttura. Le strutture salvate possono poi essere incollate nuovamente nel mondo. ### +howtoplay.structureBlocks.header.1=Come ottenerli ### +howtoplay.structureBlocks.text.2=Per ottenere un blocco Struttura devi usare il comando /give. Per usare un blocco Struttura devi possedere i permessi da Operatore. ### +howtoplay.structureBlocks.header.2= Modalità ### +howtoplay.structureBlocks.text.3=I blocchi Struttura hanno 4 modalità che possono essere cambiate con il menu a discesa Modalità: Salvataggio, Caricamento, Angolo ed Esportazione 3D. ### +howtoplay.structureBlocks.text.4=La modalità Salvataggio salva un'area del mondo sotto forma di struttura. ### +howtoplay.structureBlocks.text.5=La modalità Caricamento carica una struttura nel mondo. È possibile caricare solamente le strutture salvate nel mondo o incluse in un pacchetto di comportamenti applicato al mondo. ### +howtoplay.structureBlocks.text.6=La modalità Angolo viene utilizzata con il pulsante Rileva in modalità Salvataggio per definire l'area da salvare. Per ulteriori dettagli, consulta di seguito la sezione Modalità Angolo. ### +howtoplay.structureBlocks.text.7=La modalità Esportazione 3D permette di esportare un file modello 3D sulle piattaforme supportate. ### +howtoplay.structureBlocks.header.3=Finestra dell'anteprima ### +howtoplay.structureBlocks.text.8=A seconda della modalità del blocco, sul lato destro della schermata dei blocchi Struttura si trova l'anteprima dell'area selezionata o della struttura da caricare. ### +howtoplay.structureBlocks.text.9.keyboard=Premi :_input_key.attack: e trascina per ruotare l'anteprima 3D. # +howtoplay.structureBlocks.text.9.gamepad=Usa :_gamepad_stick_right: per ruotare l'anteprima 3D. # +howtoplay.structureBlocks.text.9.touch=Tocca e trascina sull'anteprima 3D per ruotarla. # +howtoplay.structureBlocks.header.4=Attivazione pietrarossa ### +howtoplay.structureBlocks.text.10=La pietrarossa può essere usata per attivare un blocco Struttura. In questo modo verrà salvata dal mondo, oppure ne verrà caricata una al suo interno, a seconda della modalità del blocco e delle impostazioni selezionate. ### +howtoplay.structureBlocks.header.5=Integrità e seme ### +howtoplay.structureBlocks.text.11=Puoi cambiare la quantità di struttura che viene caricata cambiando i valori di integrità e seme. ### +howtoplay.structureBlocks.text.12=Integrità: la percentuale dei blocchi da caricare da una struttura. Sono accettati valori da 0 a 100. I blocchi verranno scelti casualmente se non viene specificato un seme. ### +howtoplay.structureBlocks.text.13=Seme: il valore inserito qui determinerà quali blocchi verranno rimossi quando si usa l'integrità. Lascia vuoto questo campo se vuoi che i blocchi vengano scelti casualmente. ### +howtoplay.structureBlocks.header.6=Blocchi Struttura vuoti ### +howtoplay.structureBlocks.text.14=Quando una struttura con dei blocchi Struttura vuoti viene caricata in un mondo, non verranno rimossi i blocchi originali del mondo in corrispondenza dei blocchi Struttura vuoti. ### +howtoplay.structureBlocks.text.15=Per esempio: caricare un relitto vuoto sul fondo dell'oceano normalmente copia l'aria, sostituendola ai blocchi d'acqua. Se il relitto venisse riempito di blocchi Struttura vuoti, allora l'acqua resterebbe dov'è e avresti un relitto pieno d'acqua. ### +howtoplay.structureBlocks.header.7=Modalità Angolo e Rileva ### +howtoplay.structureBlocks.text.16=Per selezionare automaticamente l'area da salvare, posiziona i blocchi della modalità Angolo intorno alla tua struttura e nominali con lo stesso nome della struttura che vuoi salvare. ### +howtoplay.structureBlocks.text.17=Premendo il pulsante Rileva in modalità Salvataggio verranno rilevati tutti i blocchi Angolo con lo stesso nome creando così un'area di selezione per salvare tutto ciò che è all'interno del volume creato dai blocchi Angolo. ### + +howtoplay.servers=Server # +howtoplay.servers.title=Come giocare: Server # +howtoplay.servers.text=La scheda Server mostrerà i server Minecraft popolari. # + +howtoplay.shulkerBoxes=Casse Shulker # +howtoplay.shulkerBoxes.title=Come giocare: casse Shulker # +howtoplay.shulkerBoxes.text.1=Combina due gusci di Shulker con una cassa per creare una cassa Shulker. I gusci Shulker vengono rilasciati dagli Shulker trovati nelle città dell'End. Diversamente da altri contenitori, le casse Shulker mantengono i propri oggetti anche dopo essersi rotte. Si rompono e rilasciano un oggetto se vengono spinte dai pistoni e possono essere posizionate utilizzando i distributori. # + +howtoplay.theEnd=The End # +howtoplay.theEnd.title=Come giocare: L'End # +howtoplay.theEnd.text.1=L'End è un'altra dimensione accessibile attraverso un portale dell'End attivo, che si trova solitamente in una roccaforte, nelle profondità del Sopramondo. # +howtoplay.theEnd.text.2=A ogni blocco del telaio del portale dell'End manca un componente misterioso che consente di sfruttarne la potenza. # +howtoplay.theEnd.header.1=L'altro lato # +howtoplay.theEnd.text.3=Una volta attivato il portale, saltaci dentro per raggiungere l'End. # +howtoplay.theEnd.text.4=L'End è la casa della temutissima Enderdrago. È una nemica potente e feroce che sembra ottenere il suo potere da alcuni strani cristalli. I suoi attacchi con l'alito di drago e le palle di fuoco lasciano una scia di acido sul campo di battaglia. Porta con te degli amici per assicurarti la vittoria! # +howtoplay.theEnd.text.5=Se una volta non è stata sufficiente, aggiungi quattro cristalli dell'Ender agli angli del portale di uscita per risvegliare l'Enderdrago. # + +howtoplay.theStore=Il marketplace # +howtoplay.theStore.title=Come giocare: il marketplace # +howtoplay.theStore.text.1=Minecraft Marketplace è il luogo in cui trovare nuove skin, mondi, texture e pacchetti mash-up prodotti da creatori di grande talento. # +howtoplay.theStore.header.1=Esplora il contenuto # +howtoplay.theStore.text.2=Prova una nuova skin per cambiare aspetto! # +howtoplay.theStore.text.3=Prova i mondi per sbloccare nuove mappe e sfide da giocare e rigiocare! # +howtoplay.theStore.text.4=Dai un aspetto nuovo al tuo vecchio gioco aggiungendo i pacchetti texture ai tuoi mondi e reami! # +howtoplay.theStore.text.4.norealms=Cambia look con i pacchetti texture da applicare ai tuoi mondi attuali! # +howtoplay.theStore.text.5=Oppure provali tutti con i pacchetti mash-up: si tratta di collezioni di skin, mondi e texture che, se combinate, trasformeranno i tuoi mondi e reami! # +howtoplay.theStore.text.5.norealms=Oppure prova tutte le opzioni con i pacchetti Mash-Up, curate collezioni di skin, mondi e texture che potrai combinare per trasformare i tuoi mondi! # + +howtoplay.tools=Attrezzi # +howtoplay.tools.title=Come giocare: attrezzi # +howtoplay.tools.text.1=In Minecraft, esistono molti attrezzi che ti consentono di scavare i blocchi più rapidamente che con i pugni. Puoi fabbricarli con legno, pietre, ferro, oro o diamanti. # +howtoplay.tools.text.2=Utilizzando l'attrezzo giusto per il compito non solo scaverai il blocco più rapidamente, ma perderai anche meno durevolezza. È possibile creare attrezzi più complessi per scavare risorse più rare. # +howtoplay.tools.header.1=Attrezzi che rompono le cose # +howtoplay.tools.text.3=La piccozza è ottima per spaccare i blocchi più duri come ciottoli, ferro e fornaci. # +howtoplay.tools.text.4=L'ascia serve a rompere i blocchi di legno come tronchi, assi e banchi da lavoro. # +howtoplay.tools.text.5.notTouch=La pala serve a rompere i blocchi di terra, sabbia e ghiaia. Puoi usarla anche per creare un sentiero premendo :_input_key.use: sui blocchi d'erba. # +howtoplay.tools.text.5.touch=La pala serve a rompere i blocchi di terra, sabbia e ghiaia. Puoi usarla anche per creare un sentiero toccando i blocchi d'erba. # +howtoplay.tools.text.6.notTouch=La zappa serve ad arare la terra per piantare le colture. Premi :_input_key.use: sui blocchi di terra o erba per trasformarli in terriccio. # +howtoplay.tools.text.6.touch=La zappa serve ad arare la terra per piantare le colture. Tocca i blocchi di terra o erba per trasformarli in terriccio. # +howtoplay.tools.text.7=Tutti questi attrezzi possono ricevere incantesimi sul banco da lavoro o sull'incudine. # +howtoplay.tools.header.2=Altri attrezzi # +howtoplay.tools.text.8=Esistono tanti altri attrezzi che possono aiutarti nella tua avventura. # +howtoplay.tools.text.9=Con un secchio puoi raccogliere molte cose, come acqua, latte, lava e perfino i pesci. # +howtoplay.tools.text.10=Pietra focaia e acciarino ti permettono di accendere i falò. Fai attenzione nelle aree piene di legname! # +howtoplay.tools.text.11=Con la canna da pesca puoi catturare i pesci e altri bottini dai blocchi d'acqua. Puoi usarla anche per tirare altri giocatori o le creature. Inoltre, possono essere incantate! # +howtoplay.tools.text.12=Le cesoie sono utilissime per raccogliere oggetti come lana, foglie e ragnatele. # + +howtoplay.trading=Commercio tra abitanti # +howtoplay.trading.title=Come giocare: commercio tra abitanti # +howtoplay.trading.text.1=Nei villaggi puoi commerciare. Ogni abitante svolge una professione: ci sono agricoltori, macellai, fabbri, cartografi, bibliotecari e preti. Alcune professioni permettono di commerciare oggetti che altre professioni non possono scambiare. Esplora e commercia con tanti abitanti per scoprire tutte le professioni. # +howtoplay.trading.header.1=Beni per smeraldi # +howtoplay.trading.text.2=Puoi scoprire tutti gli scambi offerti dai vari abitanti interagendo con essi. Un abitante può modificare il prezzo di uno scambio ogni volta che un giocatore fa uno scambio. Un abitante può terminare gli oggetti a disposizione, disattivando lo scambio temporaneamente se lo si usa troppo di frequente. Di solito il commercio ruota attorno all'acquisto o alla vendita di oggetti in cambio di smeraldi. # +howtoplay.trading.text.3=Man mano che effettui scambi con gli abitanti, questi diventeranno sempre più abili nello svolgere le loro professioni e potranno offrire scambi migliori e più vantaggiosi. # +howtoplay.trading.text.4=Prenditi cura dei tuoi abitanti. Devono riposare, lavorare e mangiare per stare bene. # + +howtoplay.transportation=Trasporti # +howtoplay.transportation.title=Come giocare: Trasporti # +howtoplay.transportation.text.1=Ci sono molti modi per muoversi oltre al camminare, al cavalcare o al volare. # +howtoplay.transportation.header.1=Vagonetti # +howtoplay.transportation.text.2=I vagonetti sono mezzi di trasporto su rotaie. Puoi dirigere le rotaie dove vuoi posizionando un binario dopo l'altro. Posiziona un vagonetto sulle rotaie e sarai pronto per partire. # +howtoplay.transportation.text.2.touch=I vagonetti sono mezzi di trasporto su rotaie che puoi costruire per andare ovunque. Ti basterà posare tanti binari uno dopo l'altro, posizionarvi sopra un vagonetto e sarai pronto alla partenza. # +howtoplay.transportation.text.3.keyboard=Premi :_input_key.use: mentre guardi un vagonetto per salire e partire. Premi :_input_key.forward: per muoverti in avanti. Premi :_input_key.jump: o :_input_key.sneak: per scendere. # +howtoplay.transportation.text.3.gamepad=Premi :_input_key.use: mentre guardi un vagonetto per salire e partire. Premi :_gamepad_stick_left: in avanti per muoverti in avanti. Premi :_input_key.jump: o :_input_key.sneak: per scendere. # +howtoplay.transportation.text.3a.touch=Guarda un vagonetto e tocca "Parti" per salire. # +howtoplay.transportation.text.3b.touch=Se stai utilizzando lo schema di comandi dei pulsanti direzionali, tocca e tieni premuto :touch_forward: per avanzare e creare slancio, quindi tocca :touch_jump: per uscire. # +howtoplay.transportation.text.3c.touch=Se stai utilizzando lo schema di comandi del joystick, trascina :tip_virtual_joystick: verso l'alto per iniziare ad avanzare e creare slancio, quindi tocca :tip_virtual_button_dismount: per uscire. # +howtoplay.transportation.header.2=Barche # +howtoplay.transportation.text.4=Le barche consentono di spostarsi in acqua. Posizionane una su un blocco d'acqua e sarai pronto a partire. # +howtoplay.transportation.text.4.touch=Le barche consentono di spostarsi in acqua. TI basterà posizionarne una su un blocco d'acqua e potrai partire. # +howtoplay.transportation.text.5.keyboard=Premi :_input_key.use: mentre guardi una barca per salire a bordo. Premi :_input_key.left: o :_input_key.right: per girare a sinistra o a destra. Premi :_input_key.forward: per andare avanti. Premi :_input_key.jump: o :_input_key.sneak: per scendere. # +howtoplay.transportation.text.5.gamepad=Premi :_input_key.use: mentre guardi la barca per salirci. Sposta :_gamepad_stick_left: a destra o a sinistra per girare. Premi :_gamepad_stick_left: in avanti per andare avanti. Premi :_input_key.jump: o :_input_key.sneak: per scendere dalla barca. # +howtoplay.transportation.text.5a.touch=Guarda una barca e tocca "Sali a bordo" per salire a bordo. # +howtoplay.transportation.text.5b.touch=Se stai utilizzando lo schema di comandi dei pulsanti direzionali, tocca :touch_left: o :touch_right: per girare a sinistra o a destra, oppure tocca e tieni premuti entrambi per avanzare. Tocca "Scendi dalla barca" per sbarcare. # +howtoplay.transportation.text.5c.touch=Se stai utilizzando lo schema di comandi del joystick, trascina :tip_virtual_joystick: verso l'alto per avanzare e :tip_virtual_button_dismount: per scendere. # + +howtoplay.weapons=Armi # +howtoplay.weapons.title=Come giocare: armi # +howtoplay.weapons.header.1=Spada # +howtoplay.weapons.text.1=La spada è l'arma da mischia principale in Minecraft. Può essere di legno, pietra, ferro, oro o diamante. Attacca in salto per infliggere danni critici! # +howtoplay.weapons.text.2.notTouch=Premi :_input_key.attack: con una spada in mano per attaccare. # +howtoplay.weapons.text.2.touch=Tocca le creature per attaccarle. # +howtoplay.weapons.header.2=Arco # +howtoplay.weapons.text.3.notTouch=L'arco è la principale arma a lungo raggio di Minecraft. Tieni premuto :_input_key.use: per tendere l'arco. Rilascia :_input_key.use: per scoccare una freccia. Per tirare con l'arco, servono le frecce. # +howtoplay.weapons.text.3.touch=L'arco è la principale arma a lungo raggio di Minecraft. Tieni premuto sullo schermo per tendere l'arco. Solleva il dito per scoccare una freccia. Per tirare con l'arco, servono le frecce. # +howtoplay.weapons.text.4=Più tiri indietro l'arco, più danni infligge, perciò caricalo completamente. # +howtoplay.weapons.header.3=Balestra # +howtoplay.weapons.text.5.notTouch=La balestra è un'arma a lungo raggio alternativa. Premi e tieni premuto :_input_key.use: per caricare la balestra, che resterà carica fino a quando non premerai :_input_key.use: per scoccare una freccia. Le frecce sono le munizioni necessarie per caricare una balestra. # +howtoplay.weapons.text.5a.touch=La balestra è un'arma a distanza che deve essere caricata con una freccia. Tocca e tieni premuto un punto qualsiasi dello schermo per incoccare una freccia nella balestra. # +howtoplay.weapons.text.5b.touch=Una volta pronta, la balestra rimarrà carica fino a quando non verrà utilizzata, anche se la riponi nell'inventario. # +howtoplay.weapons.text.5c.touch=Tocca un punto qualsiasi dello schermo per scoccare la freccia di una balestra carica. # +howtoplay.weapons.text.5d.touch=Se utilizzi i pulsanti azione, tocca :tip_virtual_button_action_build_or_use: per scoccare la freccia di una balestra carica. # +howtoplay.weapons.header.4=Tridente # +howtoplay.weapons.text.6.notTouch=Il tridente è un'arma per combattere sia da vicino che da lontano. Premi :_input_key.attack: per attaccare. Tieni premuto :_input_key.use: per prepararti a lanciare il tridente. Rilascia :_input_key.use: per lanciarlo. Il tridente è l'arma migliore sott'acqua. # +howtoplay.weapons.text.6.touch=Il tridente è un'arma per combattere sia da vicino che da lontano. Tocca le creature per attaccarle. Tieni premuto lo schermo per prepararti a lanciare il tridente. Solleva il dito per lanciarlo. Il tridente è l'arma migliore sott'acqua. # +howtoplay.weapons.header.5=Armi incantate # +howtoplay.weapons.text.7=La spada, l'arco, la balestra e il tridente hanno incantesimi specifici che puoi ricevere sul banco da lavoro o sull'incudine. Aumenteranno i danni o la durata dell'arma, o addirittura daranno fuoco alle creature! # + +howtoplay.whatsNew=Novità # + +immersive_reader.book_page_header=Pagina %1 di %2 # +immersive_reader.portfolio_page_header= Pagina %1 # +immersive_reader.error.webview_failure=C'è stato un problema con lo strumento di lettura immersiva. # +immersive_reader.error.identity_failure=C'è stato un problema con lo strumento di lettura immersiva. Riavvia Minecraft Education e riprova. # + +level.launch.failed=Avvio non riuscito # +level.export.started=Esportazione mondo avviata... # +level.import.started=Importazione mondo avviata... # +level.export.success=Esportazione mondo completata # +level.import.success=Importazione mondo completata # +level.export.failed=Impossibile esportare il mondo # +level.import.failed=Impossibile importare il mondo # +level.import.failed.incompatibleEdition=Impossibile importare il mondo: formato file non supportato # +level.editor.export.started=Esportazione progetto avviata... # +level.editor.import.started=Importazione del progetto avviata... # +level.editor.export.success=Esportazione progetto completata # +level.editor.import.success=Importazione progetto completata # +level.editor.export.failed=Impossibile esportare il progetto # +level.editor.import.failed=Impossibile importare il progetto # +level.editor.import.failed.incompatibleEdition=Impossibile importare il progetto: formato file non supportato # + +invite.clear=Annulla selezione # +invite.send=Invia %d inviti # +invite.sendOne=Invia un invito # +invite.sendUnnumbered=Invia inviti # +invite.title=Invita amici nella tua partita # +invite.titleRealms=Invita membri al server del tuo Realm # +invite.error.message=Alcuni inviti potrebbero non essere stati inviati. # +invite.noFriends=Nel tuo elenco di amici non è presente nessuno! # +invite.noRealmFriends=Non hai aggiunto nessuno al tuo Realm! # +invite.OnlineFriends=Amici online # +invite.OfflineFriends=Amici offline # +invite.SuggestedFriends=Amici suggeriti # +invite.error1=Si è verificato un errore. Impossibile caricare l'elenco di amici. # +invite.error2=Si è verificato un errore. Impossibile caricare alcuni dettagli dei tuoi amici. # +invite.realm.add_member=Aggiungi partecipanti # +invite.notification.title=Invito alla partita # +invite.notification.description=%s ti ha invitato a giocare a Minecraft # +invite.confirmation.description=%s ti ha invitato a giocare a Minecraft # +invite.pageCounter=%d/%d # + +inventory.binSlot=Distruggi oggetto # + +item.air.name=Aria # +item.apple.name=Mela # +item.axolotlAdultBodySingle.name=%1$s axolotl adulti # +item.axolotlBabyBodySingle.name=%1$s piccoli di axolotl # +item.axolotlColorLucy.name=Leucistico # +item.axolotlColorCyan.name=Ciano # +item.axolotlColorGold.name=Oro # +item.axolotlColorWild.name=Marrone # +item.axolotlColorBlue.name=Blu # +item.golden_apple.name=Mela d'oro # +item.appleEnchanted.name=Mela incantata # +item.armor_stand.name=Supporto per armatura # +item.arrow.name=Freccia # +item.tipped_arrow.name=Freccia modificata # +item.banner.black.name=Stendardo nero # +item.banner.blue.name=Stendardo blu # +item.banner.border.black=Alla bordura di nero # +item.banner.border.blue=Alla bordura di blu # +item.banner.border.brown=Alla bordura di marrone # +item.banner.border.cyan=Alla bordura di ciano # +item.banner.border.gray=Alla bordura di grigio # +item.banner.border.green=Alla bordura di verde # +item.banner.border.lightBlue=Alla bordura d'azzurro # +item.banner.border.lime=Alla bordura di lime # +item.banner.border.magenta=Alla bordura di magenta # +item.banner.border.orange=Alla bordura d'arancione # +item.banner.border.pink=Alla bordura di rosa # +item.banner.border.purple=Alla bordura di viola # +item.banner.border.red=Alla bordura di rosso # +item.banner.border.silver=Alla bordura di grigio chiaro # +item.banner.border.white=Alla bordura di bianco # +item.banner.border.yellow=Alla bordura di giallo # +item.banner.bricks.black=Seminato di mattoni di nero # +item.banner.bricks.blue=Seminato di mattoni di blu # +item.banner.bricks.brown=Seminato di mattoni di marrone # +item.banner.bricks.cyan=Seminato di mattoni di ciano # +item.banner.bricks.gray=Seminato di mattoni di grigio # +item.banner.bricks.green=Seminato di mattoni di verde # +item.banner.bricks.lightBlue=Seminato di mattoni d'azzurro # +item.banner.bricks.lime=Seminato di mattoni di lime # +item.banner.bricks.magenta=Seminato di mattoni di magenta # +item.banner.bricks.orange=Seminato di mattoni d'arancione # +item.banner.bricks.pink=Seminato di mattoni di rosa # +item.banner.bricks.purple=Seminato di mattoni di viola # +item.banner.bricks.red=Seminato di mattoni di rosso # +item.banner.bricks.silver=Seminato di mattoni di grigio chiaro # +item.banner.bricks.white=Seminato di mattoni di bianco # +item.banner.bricks.yellow=Seminato di mattoni di giallo # +item.banner.brown.name=Stendardo marrone # +item.banner.circle.black=Alla torta di nero # +item.banner.circle.blue=Alla torta di blu # +item.banner.circle.brown=Alla torta di marrone # +item.banner.circle.cyan=Alla torta di ciano # +item.banner.circle.gray=Alla torta di grigio # +item.banner.circle.green=Alla torta di verde # +item.banner.circle.lightBlue=Alla torta d'azzurro # +item.banner.circle.lime=Alla torta di lime # +item.banner.circle.magenta=Alla torta di magenta # +item.banner.circle.orange=Alla torta d'arancione # +item.banner.circle.pink=Alla torta di rosa # +item.banner.circle.purple=Alla torta di viola # +item.banner.circle.red=Alla torta di rosso # +item.banner.circle.silver=Alla torta di grigio chiaro # +item.banner.circle.white=Alla torta di bianco # +item.banner.circle.yellow=Alla torta di giallo # +item.banner.creeper.black=Al volto di Creeper di nero # +item.banner.creeper.blue=Al volto di Creeper di blu # +item.banner.creeper.brown=Al volto di Creeper di marrone # +item.banner.creeper.cyan=Al volto di Creeper di ciano # +item.banner.creeper.gray=Al volto di Creeper di grigio # +item.banner.creeper.green=Al volto di Creeper di verde # +item.banner.creeper.lightBlue=Al volto di Creeper d'azzurro # +item.banner.creeper.lime=Al volto di Creeper di lime # +item.banner.creeper.magenta=Al volto di Creeper di magenta # +item.banner.creeper.orange=Al volto di Creeper d'arancione # +item.banner.creeper.pink=Al volto di Creeper di rosa # +item.banner.creeper.purple=Al volto di Creeper di viola # +item.banner.creeper.red=Al volto di Creeper di rosso # +item.banner.creeper.silver=Al volto di Creeper di grigio chiaro # +item.banner.creeper.white=Al volto di Creeper di bianco # +item.banner.creeper.yellow=Al volto di Creeper di giallo # +item.banner.cross.black=Al decusse di nero # +item.banner.cross.blue=Al decusse di blu # +item.banner.cross.brown=Al decusse di marrone # +item.banner.cross.cyan=Al decusse di ciano # +item.banner.cross.gray=Al decusse di grigio # +item.banner.cross.green=Al decusse di verde # +item.banner.cross.lightBlue=Al decusse d'azzurro # +item.banner.cross.lime=Al decusse di lime # +item.banner.cross.magenta=Al decusse di magenta # +item.banner.cross.orange=Al decusse d'arancione # +item.banner.cross.pink=Al decusse di rosa # +item.banner.cross.purple=Al decusse di viola # +item.banner.cross.red=Al decusse di rosso # +item.banner.cross.silver=Al decusse di grigio chiaro # +item.banner.cross.white=Al decusse di bianco # +item.banner.cross.yellow=Al decusse di giallo # +item.banner.curly_border.black=Alla bordura cuneato di nero # +item.banner.curly_border.blue=Alla bordura cuneato di blu # +item.banner.curly_border.brown=Alla bordura cuneato di marrone # +item.banner.curly_border.cyan=Alla bordura cuneato di ciano # +item.banner.curly_border.gray=Alla bordura cuneato di grigio # +item.banner.curly_border.green=Alla bordura cuneato di verde # +item.banner.curly_border.lightBlue=Alla bordura cuneato d'azzurro # +item.banner.curly_border.lime=Alla bordura cuneato di lime # +item.banner.curly_border.magenta=Alla bordura cuneato di magenta # +item.banner.curly_border.orange=Alla bordura cuneato d'arancione # +item.banner.curly_border.pink=Alla bordura cuneato di rosa # +item.banner.curly_border.purple=Alla bordura cuneato di viola # +item.banner.curly_border.red=Alla bordura cuneato di rosso # +item.banner.curly_border.silver=Alla bordura cuneato di grigio chiaro # +item.banner.curly_border.white=Alla bordura cuneato di bianco # +item.banner.curly_border.yellow=Alla bordura cuneato di giallo # +item.banner.cyan.name=Stendardo ciano # +item.banner.diagonal_left.black=Tagliato: a destra di nero # +item.banner.diagonal_left.blue=Tagliato: a destra di blu # +item.banner.diagonal_left.brown=Tagliato: a destra di marrone # +item.banner.diagonal_left.cyan=Tagliato: a destra di ciano # +item.banner.diagonal_left.gray=Tagliato: a destra di grigio # +item.banner.diagonal_left.green=Tagliato: a destra di verde # +item.banner.diagonal_left.lightBlue=Tagliato: a destra d'azzurro # +item.banner.diagonal_left.lime=Tagliato: a destra di lime # +item.banner.diagonal_left.magenta=Tagliato: a destra di magenta # +item.banner.diagonal_left.orange=Tagliato: a destra d'arancione # +item.banner.diagonal_left.pink=Tagliato: a destra di rosa # +item.banner.diagonal_left.purple=Tagliato: a destra di viola # +item.banner.diagonal_left.red=Tagliato: a destra di rosso # +item.banner.diagonal_left.silver=Tagliato: a destra di grigio chiaro # +item.banner.diagonal_left.white=Tagliato: a destra di bianco # +item.banner.diagonal_left.yellow=Tagliato: a destra di giallo # +item.banner.diagonal_right.black=Trinciato: a sinistra di nero # +item.banner.diagonal_right.blue=Trinciato: a sinistra di blu # +item.banner.diagonal_right.brown=Trinciato: a sinistra di marrone # +item.banner.diagonal_right.cyan=Trinciato: a sinistra di ciano # +item.banner.diagonal_right.gray=Trinciato: a sinistra di grigio # +item.banner.diagonal_right.green=Trinciato: a sinistra di verde # +item.banner.diagonal_right.lightBlue=Trinciato: a sinistra d'azzurro # +item.banner.diagonal_right.lime=Trinciato: a sinistra di lime # +item.banner.diagonal_right.magenta=Trinciato: a sinistra di magenta # +item.banner.diagonal_right.orange=Trinciato: a sinistra d'arancione # +item.banner.diagonal_right.pink=Trinciato: a sinistra di rosa # +item.banner.diagonal_right.purple=Trinciato: a sinistra di viola # +item.banner.diagonal_right.red=Trinciato: a sinistra di rosso # +item.banner.diagonal_right.silver=Trinciato: a sinistra di grigio chiaro # +item.banner.diagonal_right.white=Trinciato: a sinistra di bianco # +item.banner.diagonal_right.yellow=Trinciato: a sinistra di giallo # +item.banner.diagonal_up_left.black=Trinciato: a destra di nero # +item.banner.diagonal_up_left.blue=Trinciato: a destra di blu # +item.banner.diagonal_up_left.brown=Trinciato: a destra di marrone # +item.banner.diagonal_up_left.cyan=Trinciato: a destra di ciano # +item.banner.diagonal_up_left.gray=Trinciato: a destra di grigio # +item.banner.diagonal_up_left.green=Trinciato: a destra di verde # +item.banner.diagonal_up_left.lightBlue=Trinciato: a destra d'azzurro # +item.banner.diagonal_up_left.lime=Trinciato: a destra di lime # +item.banner.diagonal_up_left.magenta=Trinciato: a destra di magenta # +item.banner.diagonal_up_left.orange=Trinciato: a destra d'arancione # +item.banner.diagonal_up_left.pink=Trinciato: a destra di rosa # +item.banner.diagonal_up_left.purple=Trinciato: a destra di viola # +item.banner.diagonal_up_left.red=Trinciato: a destra di rosso # +item.banner.diagonal_up_left.silver=Trinciato: a destra di grigio chiaro # +item.banner.diagonal_up_left.white=Trinciato: a destra di bianco # +item.banner.diagonal_up_left.yellow=Trinciato: a destra di giallo # +item.banner.diagonal_up_right.black=Tagliato: a sinistra di nero # +item.banner.diagonal_up_right.blue=Tagliato: a sinistra di blu # +item.banner.diagonal_up_right.brown=Tagliato: a sinistra di marrone # +item.banner.diagonal_up_right.cyan=Tagliato: a sinistra di ciano # +item.banner.diagonal_up_right.gray=Tagliato: a sinistra di grigio # +item.banner.diagonal_up_right.green=Tagliato: a sinistra di verde # +item.banner.diagonal_up_right.lightBlue=Tagliato: a sinistra d'azzurro # +item.banner.diagonal_up_right.lime=Tagliato: a sinistra di lime # +item.banner.diagonal_up_right.magenta=Tagliato: a sinistra di magenta # +item.banner.diagonal_up_right.orange=Tagliato: a sinistra d'arancione # +item.banner.diagonal_up_right.pink=Tagliato: a sinistra di rosa # +item.banner.diagonal_up_right.purple=Tagliato: a sinistra di viola # +item.banner.diagonal_up_right.red=Tagliato: a sinistra di rosso # +item.banner.diagonal_up_right.silver=Tagliato: a sinistra di grigio chiaro # +item.banner.diagonal_up_right.white=Tagliato: a sinistra di bianco # +item.banner.diagonal_up_right.yellow=Tagliato: a sinistra di giallo # +item.banner.flower.black=Al fiore di nero # +item.banner.flower.blue=Al fiore di blu # +item.banner.flower.brown=Al fiore di marrone # +item.banner.flower.cyan=Al fiore di ciano # +item.banner.flower.gray=Al fiore di grigio # +item.banner.flower.green=Al fiore di verde # +item.banner.flower.lightBlue=Al fiore d'azzurro # +item.banner.flower.lime=Al fiore di lime # +item.banner.flower.magenta=Al fiore di magenta # +item.banner.flower.orange=Al fiore d'arancione # +item.banner.flower.pink=Al fiore di rosa # +item.banner.flower.purple=Al fiore di viola # +item.banner.flower.red=Al fiore di rosso # +item.banner.flower.silver=Al fiore di grigio chiaro # +item.banner.flower.white=Al fiore di bianco # +item.banner.flower.yellow=Al fiore di giallo # +item.banner.globe.black=Globo nero # +item.banner.globe.blue=Globo blu # +item.banner.globe.brown=Globo marrone # +item.banner.globe.cyan=Globo ciano # +item.banner.globe.gray=Globo grigio # +item.banner.globe.green=Globo verde # +item.banner.globe.lightBlue=Globo azzurro # +item.banner.globe.lime=Globo lime # +item.banner.globe.magenta=Globo magenta # +item.banner.globe.orange=Globo arancione # +item.banner.globe.pink=Globo rosa # +item.banner.globe.purple=Globo viola # +item.banner.globe.red=Globo rosso # +item.banner.globe.silver=Globo grigio chiaro # +item.banner.globe.white=Globo bianco # +item.banner.globe.yellow=Globo giallo # +item.banner.gradient.black=Sfumato in capo di nero # +item.banner.gradient.blue=Sfumato in capo di blu # +item.banner.gradient.brown=Sfumato in capo di marrone # +item.banner.gradient.cyan=Sfumato in capo di ciano # +item.banner.gradient.gray=Sfumato in capo di grigio # +item.banner.gradient.green=Sfumato in capo di verde # +item.banner.gradient.lightBlue=Sfumato in capo d'azzurro # +item.banner.gradient.lime=Sfumato in capo di lime # +item.banner.gradient.magenta=Sfumato in capo di magenta # +item.banner.gradient.orange=Sfumato in capo d'arancione # +item.banner.gradient.pink=Sfumato in capo di rosa # +item.banner.gradient.purple=Sfumato in capo di viola # +item.banner.gradient.red=Sfumato in capo di rosso # +item.banner.gradient.silver=Sfumato in capo di grigio chiaro # +item.banner.gradient.white=Sfumato in capo di bianco # +item.banner.gradient.yellow=Sfumato in capo di giallo # +item.banner.gradient_up.black=Sfumato in punta di nero # +item.banner.gradient_up.blue=Sfumato in punta di blu # +item.banner.gradient_up.brown=Sfumato in punta di marrone # +item.banner.gradient_up.cyan=Sfumato in punta di ciano # +item.banner.gradient_up.gray=Sfumato in punta di grigio # +item.banner.gradient_up.green=Sfumato in punta di verde # +item.banner.gradient_up.lightBlue=Sfumato in punta d'azzurro # +item.banner.gradient_up.lime=Sfumato in punta di lime # +item.banner.gradient_up.magenta=Sfumato in punta di magenta # +item.banner.gradient_up.orange=Sfumato in punta d'arancione # +item.banner.gradient_up.pink=Sfumato in punta di rosa # +item.banner.gradient_up.purple=Sfumato in punta di viola # +item.banner.gradient_up.red=Sfumato in punta di rosso # +item.banner.gradient_up.silver=Sfumato in punta di grigio chiaro # +item.banner.gradient_up.white=Sfumato in punta di bianco # +item.banner.gradient_up.yellow=Sfumato in punta di giallo # +item.banner.gray.name=Stendardo grigio # +item.banner.green.name=Stendardo verde # +item.banner.half_horizontal.black=Troncato: di sopra di nero # +item.banner.half_horizontal.blue=Troncato: di sopra di blu # +item.banner.half_horizontal.brown=Troncato: di sopra di marrone # +item.banner.half_horizontal.cyan=Troncato: di sopra di ciano # +item.banner.half_horizontal.gray=Troncato: di sopra di grigio # +item.banner.half_horizontal.green=Troncato: di sopra di verde # +item.banner.half_horizontal.lightBlue=Troncato: di sopra d'azzurro # +item.banner.half_horizontal.lime=Troncato: di sopra di lime # +item.banner.half_horizontal.magenta=Troncato: di sopra di magenta # +item.banner.half_horizontal.orange=Troncato: di sopra d'arancione # +item.banner.half_horizontal.pink=Troncato: di sopra di rosa # +item.banner.half_horizontal.purple=Troncato: di sopra di viola # +item.banner.half_horizontal.red=Troncato: di sopra di rosso # +item.banner.half_horizontal.silver=Troncato: di sopra di grigio chiaro # +item.banner.half_horizontal.white=Troncato: di sopra di bianco # +item.banner.half_horizontal.yellow=Troncato: di sopra di giallo # +item.banner.half_horizontal_bottom.black=Troncato: di sotto di nero # +item.banner.half_horizontal_bottom.blue=Troncato: di sotto di blu # +item.banner.half_horizontal_bottom.brown=Troncato: di sotto di marrone # +item.banner.half_horizontal_bottom.cyan=Troncato: di sotto di ciano # +item.banner.half_horizontal_bottom.gray=Troncato: di sotto di grigio # +item.banner.half_horizontal_bottom.green=Troncato: di sotto di verde # +item.banner.half_horizontal_bottom.lightBlue=Troncato: di sotto d'azzurro # +item.banner.half_horizontal_bottom.lime=Troncato: di sotto di lime # +item.banner.half_horizontal_bottom.magenta=Troncato: di sotto di magenta # +item.banner.half_horizontal_bottom.orange=Troncato: di sotto d'arancione # +item.banner.half_horizontal_bottom.pink=Troncato: di sotto di rosa # +item.banner.half_horizontal_bottom.purple=Troncato: di sotto di viola # +item.banner.half_horizontal_bottom.red=Troncato: di sotto di rosso # +item.banner.half_horizontal_bottom.silver=Troncato: di sotto di grigio chiaro # +item.banner.half_horizontal_bottom.white=Troncato: di sotto di bianco # +item.banner.half_horizontal_bottom.yellow=Troncato: di sotto di giallo # +item.banner.half_vertical.black=Partito: a destra di nero # +item.banner.half_vertical.blue=Partito: a destra di blu # +item.banner.half_vertical.brown=Partito: a destra di marrone # +item.banner.half_vertical.cyan=Partito: a destra di ciano # +item.banner.half_vertical.gray=Partito: a destra di grigio # +item.banner.half_vertical.green=Partito: a destra di verde # +item.banner.half_vertical.lightBlue=Partito: a destra d'azzurro # +item.banner.half_vertical.lime=Partito: a destra di lime # +item.banner.half_vertical.magenta=Partito: a destra di magenta # +item.banner.half_vertical.orange=Partito: a destra d'arancione # +item.banner.half_vertical.pink=Partito: a destra di rosa # +item.banner.half_vertical.purple=Partito: a destra di viola # +item.banner.half_vertical.red=Partito: a destra di rosso # +item.banner.half_vertical.silver=Partito: a destra di grigio chiaro # +item.banner.half_vertical.white=Partito: a destra di bianco # +item.banner.half_vertical.yellow=Partito: a destra di giallo # +item.banner.half_vertical_right.black=Partito: a sinistra di nero # +item.banner.half_vertical_right.blue=Partito: a sinistra di blu # +item.banner.half_vertical_right.brown=Partito: a sinistra di marrone # +item.banner.half_vertical_right.cyan=Partito: a sinistra di ciano # +item.banner.half_vertical_right.gray=Partito: a sinistra di grigio # +item.banner.half_vertical_right.green=Partito: a sinistra di verde # +item.banner.half_vertical_right.lightBlue=Partito: a sinistra d'azzurro # +item.banner.half_vertical_right.lime=Partito: a sinistra di lime # +item.banner.half_vertical_right.magenta=Partito: a sinistra di magenta # +item.banner.half_vertical_right.orange=Partito: a sinistra d'arancione # +item.banner.half_vertical_right.pink=Partito: a sinistra di rosa # +item.banner.half_vertical_right.purple=Partito: a sinistra di viola # +item.banner.half_vertical_right.red=Partito: a sinistra di rosso # +item.banner.half_vertical_right.silver=Partito: a sinistra di grigio chiaro # +item.banner.half_vertical_right.white=Partito: a sinistra di bianco # +item.banner.half_vertical_right.yellow=Partito: a sinistra di giallo # +item.banner.illager_captain.name=Stendardo abitore # +item.banner.lightBlue.name=Stendardo azzurro # +item.banner.lime.name=Stendardo lime # +item.banner.magenta.name=Stendardo magenta # +item.banner.mojang.black=All'aggeggio di nero # +item.banner.mojang.blue=All'aggeggio di blu # +item.banner.mojang.brown=All'aggeggio di marrone # +item.banner.mojang.cyan=All'aggeggio di ciano # +item.banner.mojang.gray=All'aggeggio di grigio # +item.banner.mojang.green=All'aggeggio di verde # +item.banner.mojang.lightBlue=All'aggeggio d'azzurro # +item.banner.mojang.lime=All'aggeggio di lime # +item.banner.mojang.magenta=All'aggeggio di magenta # +item.banner.mojang.orange=All'aggeggio d'arancione # +item.banner.mojang.pink=All'aggeggio di rosa # +item.banner.mojang.purple=All'aggeggio di viola # +item.banner.mojang.red=All'aggeggio di rosso # +item.banner.mojang.silver=All'aggeggio di grigio chiaro # +item.banner.mojang.white=All'aggeggio di bianco # +item.banner.mojang.yellow=All'aggeggio di giallo # +item.banner.orange.name=Stendardo arancione # +item.banner.piglin.black=Grugno nero # +item.banner.piglin.blue=Grugno blu # +item.banner.piglin.brown=Grugno marrone # +item.banner.piglin.cyan=Grugno ciano # +item.banner.piglin.gray=Grugno grigio # +item.banner.piglin.green=Grugno verde # +item.banner.piglin.lightBlue=Grugno azzurro # +item.banner.piglin.lime=Grugno verde lime # +item.banner.piglin.magenta=Grugno magenta # +item.banner.piglin.orange=Grugno arancione # +item.banner.piglin.pink=Grugno rosa # +item.banner.piglin.purple=Grugno viola # +item.banner.piglin.red=Grugno rosso # +item.banner.piglin.silver=Grugno grigio chiaro # +item.banner.piglin.white=Grugno bianco # +item.banner.piglin.yellow=Grugno giallo # +item.banner.pink.name=Stendardo rosa # +item.banner.purple.name=Stendardo viola # +item.banner.red.name=Stendardo rosso # +item.banner.rhombus.black=Alla losanga di nero # +item.banner.rhombus.blue=Alla losanga di blu # +item.banner.rhombus.brown=Alla losanga di marrone # +item.banner.rhombus.cyan=Alla losanga di ciano # +item.banner.rhombus.gray=Alla losanga di grigio # +item.banner.rhombus.green=Alla losanga di verde # +item.banner.rhombus.lightBlue=Alla losanga d'azzurro # +item.banner.rhombus.lime=Alla losanga di lime # +item.banner.rhombus.magenta=Alla losanga di magenta # +item.banner.rhombus.orange=Alla losanga d'arancione # +item.banner.rhombus.pink=Alla losanga di rosa # +item.banner.rhombus.purple=Alla losanga di viola # +item.banner.rhombus.red=Alla losanga di rosso # +item.banner.rhombus.silver=Alla losanga di grigio chiaro # +item.banner.rhombus.white=Alla losanga di bianco # +item.banner.rhombus.yellow=Alla losanga di giallo # +item.banner.silver.name=Stendardo grigio chiaro # +item.banner.skull.black=Al teschio e tibie incrociate di nero # +item.banner.skull.blue=Al teschio e tibie incrociate di blu # +item.banner.skull.brown=Al teschio e tibie incrociate di marrone # +item.banner.skull.cyan=Al teschio e tibie incrociate di ciano # +item.banner.skull.gray=Al teschio e tibie incrociate di grigio # +item.banner.skull.green=Al teschio e tibie incrociate di verde # +item.banner.skull.lightBlue=Al teschio e tibie incrociate d'azzurro # +item.banner.skull.lime=Al teschio e tibie incrociate di lime # +item.banner.skull.magenta=Al teschio e tibie incrociate di magenta # +item.banner.skull.orange=Al teschio e tibie incrociate d'arancione # +item.banner.skull.pink=Al teschio e tibie incrociate di rosa # +item.banner.skull.purple=Al teschio e tibie incrociate di viola # +item.banner.skull.red=Al teschio e tibie incrociate di rosso # +item.banner.skull.silver=Al teschio e tibie incrociate di grigio chiaro # +item.banner.skull.white=Al teschio e tibie incrociate di bianco # +item.banner.skull.yellow=Al teschio e tibie incrociate di giallo # +item.banner.small_stripes.black=Palato di nero # +item.banner.small_stripes.blue=Palato di blu # +item.banner.small_stripes.brown=Palato di marrone # +item.banner.small_stripes.cyan=Palato di ciano # +item.banner.small_stripes.gray=Palato di grigio # +item.banner.small_stripes.green=Palato di verde # +item.banner.small_stripes.lightBlue=Palato d'azzurro # +item.banner.small_stripes.lime=Palato di lime # +item.banner.small_stripes.magenta=Palato di magenta # +item.banner.small_stripes.orange=Palato d'arancione # +item.banner.small_stripes.pink=Palato di rosa # +item.banner.small_stripes.purple=Palato di viola # +item.banner.small_stripes.red=Palato di rosso # +item.banner.small_stripes.silver=Palato di grigio chiaro # +item.banner.small_stripes.white=Palato di bianco # +item.banner.small_stripes.yellow=Palato di giallo # +item.banner.square_bottom_left.black=Al cantone destro della punta di nero # +item.banner.square_bottom_left.blue=Al cantone destro della punta di blu # +item.banner.square_bottom_left.brown=Al cantone destro della punta di marrone # +item.banner.square_bottom_left.cyan=Al cantone destro della punta di ciano # +item.banner.square_bottom_left.gray=Al cantone destro della punta di grigio # +item.banner.square_bottom_left.green=Al cantone destro della punta di verde # +item.banner.square_bottom_left.lightBlue=Al cantone destro della punta d'azzurro # +item.banner.square_bottom_left.lime=Al cantone destro della punta di lime # +item.banner.square_bottom_left.magenta=Al cantone destro della punta di magenta # +item.banner.square_bottom_left.orange=Al cantone destro della punta d'arancione # +item.banner.square_bottom_left.pink=Al cantone destro della punta di rosa # +item.banner.square_bottom_left.purple=Al cantone destro della punta di viola # +item.banner.square_bottom_left.red=Al cantone destro della punta di rosso # +item.banner.square_bottom_left.silver=Al cantone destro della punta di grigio chiaro # +item.banner.square_bottom_left.white=Al cantone destro della punta di bianco # +item.banner.square_bottom_left.yellow=Al cantone destro della punta di giallo # +item.banner.square_bottom_right.black=Al cantone sinistro della punta di nero # +item.banner.square_bottom_right.blue=Al cantone sinistro della punta di blu # +item.banner.square_bottom_right.brown=Al cantone sinistro della punta di marrone # +item.banner.square_bottom_right.cyan=Al cantone sinistro della punta di ciano # +item.banner.square_bottom_right.gray=Al cantone sinistro della punta di grigio # +item.banner.square_bottom_right.green=Al cantone sinistro della punta di verde # +item.banner.square_bottom_right.lightBlue=Al cantone sinistro della punta d'azzurro # +item.banner.square_bottom_right.lime=Al cantone sinistro della punta di lime # +item.banner.square_bottom_right.magenta=Al cantone sinistro della punta di magenta # +item.banner.square_bottom_right.orange=Al cantone sinistro della punta d'arancione # +item.banner.square_bottom_right.pink=Al cantone sinistro della punta di rosa # +item.banner.square_bottom_right.purple=Al cantone sinistro della punta di viola # +item.banner.square_bottom_right.red=Al cantone sinistro della punta di rosso # +item.banner.square_bottom_right.silver=Al cantone sinistro della punta di grigio chiaro # +item.banner.square_bottom_right.white=Al cantone sinistro della punta di bianco # +item.banner.square_bottom_right.yellow=Al cantone sinistro della punta di giallo # +item.banner.square_top_left.black=Al cantone destro del capo di nero # +item.banner.square_top_left.blue=Al cantone destro del capo di blu # +item.banner.square_top_left.brown=Al cantone destro del capo di marrone # +item.banner.square_top_left.cyan=Al cantone destro del capo di ciano # +item.banner.square_top_left.gray=Al cantone destro del capo di grigio # +item.banner.square_top_left.green=Al cantone destro del capo di verde # +item.banner.square_top_left.lightBlue=Al cantone destro del capo d'azzurro # +item.banner.square_top_left.lime=Al cantone destro del capo di lime # +item.banner.square_top_left.magenta=Al cantone destro del capo di magenta # +item.banner.square_top_left.orange=Al cantone destro del capo d'arancione # +item.banner.square_top_left.pink=Al cantone destro del capo di rosa # +item.banner.square_top_left.purple=Al cantone destro del capo di viola # +item.banner.square_top_left.red=Al cantone destro del capo di rosso # +item.banner.square_top_left.silver=Al cantone destro del capo di grigio chiaro # +item.banner.square_top_left.white=Al cantone destro del capo di bianco # +item.banner.square_top_left.yellow=Al cantone destro del capo di giallo # +item.banner.square_top_right.black=Al cantone sinistro del capo di nero # +item.banner.square_top_right.blue=Al cantone sinistro del capo di blu # +item.banner.square_top_right.brown=Al cantone sinistro del capo di marrone # +item.banner.square_top_right.cyan=Al cantone sinistro del capo di ciano # +item.banner.square_top_right.gray=Al cantone sinistro del capo di grigio # +item.banner.square_top_right.green=Al cantone sinistro del capo di verde # +item.banner.square_top_right.lightBlue=Al cantone sinistro del capo d'azzurro # +item.banner.square_top_right.lime=Al cantone sinistro del capo di lime # +item.banner.square_top_right.magenta=Al cantone sinistro del capo di magenta # +item.banner.square_top_right.orange=Al cantone sinistro del capo d'arancione # +item.banner.square_top_right.pink=Al cantone sinistro del capo di rosa # +item.banner.square_top_right.purple=Al cantone sinistro del capo di viola # +item.banner.square_top_right.red=Al cantone sinistro del capo di rosso # +item.banner.square_top_right.silver=Al cantone sinistro del capo di grigio chiaro # +item.banner.square_top_right.white=Al cantone sinistro del capo di bianco # +item.banner.square_top_right.yellow=Al cantone sinistro del capo di giallo # +item.banner.straight_cross.black=Alla croce di nero # +item.banner.straight_cross.blue=Alla croce di blu # +item.banner.straight_cross.brown=Alla croce di marrone # +item.banner.straight_cross.cyan=Alla croce di ciano # +item.banner.straight_cross.gray=Alla croce di grigio # +item.banner.straight_cross.green=Alla croce di verde # +item.banner.straight_cross.lightBlue=Alla croce d'azzurro # +item.banner.straight_cross.lime=Alla croce di lime # +item.banner.straight_cross.magenta=Alla croce di magenta # +item.banner.straight_cross.orange=Alla croce d'arancione # +item.banner.straight_cross.pink=Alla croce di rosa # +item.banner.straight_cross.purple=Alla croce di viola # +item.banner.straight_cross.red=Alla croce di rosso # +item.banner.straight_cross.silver=Alla croce di grigio chiaro # +item.banner.straight_cross.white=Alla croce di bianco # +item.banner.straight_cross.yellow=Alla croce di giallo # +item.banner.stripe_bottom.black=Alla fascia in punta di nero # +item.banner.stripe_bottom.blue=Alla fascia in punta di blu # +item.banner.stripe_bottom.brown=Alla fascia in punta di marrone # +item.banner.stripe_bottom.cyan=Alla fascia in punta di ciano # +item.banner.stripe_bottom.gray=Alla fascia in punta di grigio # +item.banner.stripe_bottom.green=Alla fascia in punta di verde # +item.banner.stripe_bottom.lightBlue=Alla fascia in punta d'azzurro # +item.banner.stripe_bottom.lime=Alla fascia in punta di lime # +item.banner.stripe_bottom.magenta=Alla fascia in punta di magenta # +item.banner.stripe_bottom.orange=Alla fascia in punta d'arancione # +item.banner.stripe_bottom.pink=Alla fascia in punta di rosa # +item.banner.stripe_bottom.purple=Alla fascia in punta di viola # +item.banner.stripe_bottom.red=Alla fascia in punta di rosso # +item.banner.stripe_bottom.silver=Alla fascia in punta di grigio chiaro # +item.banner.stripe_bottom.white=Alla fascia in punta di bianco # +item.banner.stripe_bottom.yellow=Alla fascia in punta di giallo # +item.banner.stripe_center.black=Al palo di nero # +item.banner.stripe_center.blue=Al palo di blu # +item.banner.stripe_center.brown=Al palo di marrone # +item.banner.stripe_center.cyan=Al palo di ciano # +item.banner.stripe_center.gray=Al palo di grigio # +item.banner.stripe_center.green=Al palo di verde # +item.banner.stripe_center.lightBlue=Al palo d'azzurro # +item.banner.stripe_center.lime=Al palo di lime # +item.banner.stripe_center.magenta=Al palo di magenta # +item.banner.stripe_center.orange=Al palo d'arancione # +item.banner.stripe_center.pink=Al palo di rosa # +item.banner.stripe_center.purple=Al palo di viola # +item.banner.stripe_center.red=Al palo di rosso # +item.banner.stripe_center.silver=Al palo di grigio chiaro # +item.banner.stripe_center.white=Al palo di bianco # +item.banner.stripe_center.yellow=Al palo di giallo # +item.banner.stripe_downleft.black=Alla sbarra di nero # +item.banner.stripe_downleft.blue=Alla sbarra di blu # +item.banner.stripe_downleft.brown=Alla sbarra di marrone # +item.banner.stripe_downleft.cyan=Alla sbarra di ciano # +item.banner.stripe_downleft.gray=Alla sbarra di grigio # +item.banner.stripe_downleft.green=Alla sbarra di verde # +item.banner.stripe_downleft.lightBlue=Alla sbarra d'azzurro # +item.banner.stripe_downleft.lime=Alla sbarra di lime # +item.banner.stripe_downleft.magenta=Alla sbarra di magenta # +item.banner.stripe_downleft.orange=Alla sbarra d'arancione # +item.banner.stripe_downleft.pink=Alla sbarra di rosa # +item.banner.stripe_downleft.purple=Alla sbarra di viola # +item.banner.stripe_downleft.red=Alla sbarra di rosso # +item.banner.stripe_downleft.silver=Alla sbarra di grigio chiaro # +item.banner.stripe_downleft.white=Alla sbarra di bianco # +item.banner.stripe_downleft.yellow=Alla sbarra di giallo # +item.banner.stripe_downright.black=Alla banda di nero # +item.banner.stripe_downright.blue=Alla banda di blu # +item.banner.stripe_downright.brown=Alla banda di marrone # +item.banner.stripe_downright.cyan=Alla banda di ciano # +item.banner.stripe_downright.gray=Alla banda di grigio # +item.banner.stripe_downright.green=Alla banda di verde # +item.banner.stripe_downright.lightBlue=Alla banda d'azzurro # +item.banner.stripe_downright.lime=Alla banda di lime # +item.banner.stripe_downright.magenta=Alla banda di magenta # +item.banner.stripe_downright.orange=Alla banda d'arancione # +item.banner.stripe_downright.pink=Alla banda di rosa # +item.banner.stripe_downright.purple=Alla banda di viola # +item.banner.stripe_downright.red=Alla banda di rosso # +item.banner.stripe_downright.silver=Alla banda di grigio chiaro # +item.banner.stripe_downright.white=Alla banda di bianco # +item.banner.stripe_downright.yellow=Alla banda di giallo # +item.banner.stripe_left.black=Al palo destro di nero # +item.banner.stripe_left.blue=Al palo destro di blu # +item.banner.stripe_left.brown=Al palo destro di marrone # +item.banner.stripe_left.cyan=Al palo destro di ciano # +item.banner.stripe_left.gray=Al palo destro di grigio # +item.banner.stripe_left.green=Al palo destro di verde # +item.banner.stripe_left.lightBlue=Al palo destro d'azzurro # +item.banner.stripe_left.lime=Al palo destro di lime # +item.banner.stripe_left.magenta=Al palo destro di magenta # +item.banner.stripe_left.orange=Al palo destro d'arancione # +item.banner.stripe_left.pink=Al palo destro di rosa # +item.banner.stripe_left.purple=Al palo destro di viola # +item.banner.stripe_left.red=Al palo destro di rosso # +item.banner.stripe_left.silver=Al palo destro di grigio chiaro # +item.banner.stripe_left.white=Al palo destro di bianco # +item.banner.stripe_left.yellow=Al palo destro di giallo # +item.banner.stripe_middle.black=Alla fascia di nero # +item.banner.stripe_middle.blue=Alla fascia di blu # +item.banner.stripe_middle.brown=Alla fascia di marrone # +item.banner.stripe_middle.cyan=Alla fascia di ciano # +item.banner.stripe_middle.gray=Alla fascia di grigio # +item.banner.stripe_middle.green=Alla fascia di verde # +item.banner.stripe_middle.lightBlue=Alla fascia d'azzurro # +item.banner.stripe_middle.lime=Alla fascia di lime # +item.banner.stripe_middle.magenta=Alla fascia di magenta # +item.banner.stripe_middle.orange=Alla fascia d'arancione # +item.banner.stripe_middle.pink=Alla fascia di rosa # +item.banner.stripe_middle.purple=Alla fascia di viola # +item.banner.stripe_middle.red=Alla fascia di rosso # +item.banner.stripe_middle.silver=Alla fascia di grigio chiaro # +item.banner.stripe_middle.white=Alla fascia di bianco # +item.banner.stripe_middle.yellow=Alla fascia di giallo # +item.banner.stripe_right.black=Al palo sinistro di nero # +item.banner.stripe_right.blue=Al palo sinistro di blu # +item.banner.stripe_right.brown=Al palo sinistro di marrone # +item.banner.stripe_right.cyan=Al palo sinistro di ciano # +item.banner.stripe_right.gray=Al palo sinistro di grigio # +item.banner.stripe_right.green=Al palo sinistro di verde # +item.banner.stripe_right.lightBlue=Al palo sinistro d'azzurro # +item.banner.stripe_right.lime=Al palo sinistro di lime # +item.banner.stripe_right.magenta=Al palo sinistro di magenta # +item.banner.stripe_right.orange=Al palo sinistro d'arancione # +item.banner.stripe_right.pink=Al palo sinistro di rosa # +item.banner.stripe_right.purple=Al palo sinistro di viola # +item.banner.stripe_right.red=Al palo sinistro di rosso # +item.banner.stripe_right.silver=Al palo sinistro di grigio chiaro # +item.banner.stripe_right.white=Al palo sinistro di bianco # +item.banner.stripe_right.yellow=Al palo sinistro di giallo # +item.banner.stripe_top.black=Alla fascia in capo di nero # +item.banner.stripe_top.blue=Alla fascia in capo di blu # +item.banner.stripe_top.brown=Alla fascia in capo di marrone # +item.banner.stripe_top.cyan=Alla fascia in capo di ciano # +item.banner.stripe_top.gray=Alla fascia in capo di grigio # +item.banner.stripe_top.green=Alla fascia in capo di verde # +item.banner.stripe_top.lightBlue=Alla fascia in capo d'azzurro # +item.banner.stripe_top.lime=Alla fascia in capo di lime # +item.banner.stripe_top.magenta=Alla fascia in capo di magenta # +item.banner.stripe_top.orange=Alla fascia in capo d'arancione # +item.banner.stripe_top.pink=Alla fascia in capo di rosa # +item.banner.stripe_top.purple=Alla fascia in capo di viola # +item.banner.stripe_top.red=Alla fascia in capo di rosso # +item.banner.stripe_top.silver=Alla fascia in capo di grigio chiaro # +item.banner.stripe_top.white=Alla fascia in capo di bianco # +item.banner.stripe_top.yellow=Alla fascia in capo di giallo # +item.banner.triangle_bottom.black=Alla punta di nero # +item.banner.triangle_bottom.blue=Alla punta di blu # +item.banner.triangle_bottom.brown=Alla punta di marrone # +item.banner.triangle_bottom.cyan=Alla punta di ciano # +item.banner.triangle_bottom.gray=Alla punta di grigio # +item.banner.triangle_bottom.green=Alla punta di verde # +item.banner.triangle_bottom.lightBlue=Alla punta d'azzurro # +item.banner.triangle_bottom.lime=Alla punta di lime # +item.banner.triangle_bottom.magenta=Alla punta di magenta # +item.banner.triangle_bottom.orange=Alla punta d'arancione # +item.banner.triangle_bottom.pink=Alla punta di rosa # +item.banner.triangle_bottom.purple=Alla punta di viola # +item.banner.triangle_bottom.red=Alla punta di rosso # +item.banner.triangle_bottom.silver=Alla punta di grigio chiaro # +item.banner.triangle_bottom.white=Alla punta di bianco # +item.banner.triangle_bottom.yellow=Alla punta di giallo # +item.banner.triangle_top.black=Alla punta rovesciata di nero # +item.banner.triangle_top.blue=Alla punta rovesciata di blu # +item.banner.triangle_top.brown=Alla punta rovesciata di marrone # +item.banner.triangle_top.cyan=Alla punta rovesciata di ciano # +item.banner.triangle_top.gray=Alla punta rovesciata di grigio # +item.banner.triangle_top.green=Alla punta rovesciata di verde # +item.banner.triangle_top.lightBlue=Alla punta rovesciata d'azzurro # +item.banner.triangle_top.lime=Alla punta rovesciata di lime # +item.banner.triangle_top.magenta=Alla punta rovesciata di magenta # +item.banner.triangle_top.orange=Alla punta rovesciata d'arancione # +item.banner.triangle_top.pink=Alla punta rovesciata di rosa # +item.banner.triangle_top.purple=Alla punta rovesciata di viola # +item.banner.triangle_top.red=Alla punta rovesciata di rosso # +item.banner.triangle_top.silver=Alla punta rovesciata di grigio chiaro # +item.banner.triangle_top.white=Alla punta rovesciata di bianco # +item.banner.triangle_top.yellow=Alla punta rovesciata di giallo # +item.banner.triangles_bottom.black=Alla punta cuneato di nero # +item.banner.triangles_bottom.blue=Alla punta cuneato di blu # +item.banner.triangles_bottom.brown=Alla punta cuneato di marrone # +item.banner.triangles_bottom.cyan=Alla punta cuneato di ciano # +item.banner.triangles_bottom.gray=Alla punta cuneato di grigio # +item.banner.triangles_bottom.green=Alla punta cuneato di verde # +item.banner.triangles_bottom.lightBlue=Alla punta cuneato d'azzurro # +item.banner.triangles_bottom.lime=Alla punta cuneato di lime # +item.banner.triangles_bottom.magenta=Alla punta cuneato di magenta # +item.banner.triangles_bottom.orange=Alla punta cuneato d'arancione # +item.banner.triangles_bottom.pink=Alla punta cuneato di rosa # +item.banner.triangles_bottom.purple=Alla punta cuneato di viola # +item.banner.triangles_bottom.red=Alla punta cuneato di rosso # +item.banner.triangles_bottom.silver=Alla punta cuneato di grigio chiaro # +item.banner.triangles_bottom.white=Alla punta cuneato di bianco # +item.banner.triangles_bottom.yellow=Alla punta cuneato di giallo # +item.banner.triangles_top.black=Al capo cuneato di nero # +item.banner.triangles_top.blue=Al capo cuneato di blu # +item.banner.triangles_top.brown=Al capo cuneato di marrone # +item.banner.triangles_top.cyan=Al capo cuneato di ciano # +item.banner.triangles_top.gray=Al capo cuneato di grigio # +item.banner.triangles_top.green=Al capo cuneato di verde # +item.banner.triangles_top.lightBlue=Al capo cuneato d'azzurro # +item.banner.triangles_top.lime=Al capo cuneato di lime # +item.banner.triangles_top.magenta=Al capo cuneato di magenta # +item.banner.triangles_top.orange=Al capo cuneato d'arancione # +item.banner.triangles_top.pink=Al capo cuneato di rosa # +item.banner.triangles_top.purple=Al capo cuneato di viola # +item.banner.triangles_top.red=Al capo cuneato di rosso # +item.banner.triangles_top.silver=Al capo cuneato di grigio chiaro # +item.banner.triangles_top.white=Al capo cuneato di bianco # +item.banner.triangles_top.yellow=Al capo cuneato di giallo # +item.banner.white.name=Stendardo bianco # +item.banner.yellow.name=Stendardo giallo # +item.banner.illager=Abitore # +item.bed.black.name=Letto nero # +item.bed.red.name=Letto rosso # +item.bed.green.name=Letto verde # +item.bed.brown.name=Letto marrone # +item.bed.blue.name=Letto blu # +item.bed.purple.name=Letto viola # +item.bed.cyan.name=Letto ciano # +item.bed.silver.name=Letto grigio chiaro # +item.bed.gray.name=Letto grigio # +item.bed.pink.name=Letto rosa # +item.bed.lime.name=Letto lime # +item.bed.yellow.name=Letto giallo # +item.bed.lightBlue.name=Letto azzurro # +item.bed.magenta.name=Letto magenta # +item.bed.orange.name=Letto arancione # 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+item.tropicalBodySnooperSingle.name=Ficcanaso %1$s # +item.tropicalBodyDasherSingle.name=Scheggia %1$s # +item.tropicalBodyBrinelySingle.name=Pelago %1$s # +item.tropicalBodySpottySingle.name=Macchia %1$s # +item.tropicalBodyFlopperSingle.name=Pinna %1$s # +item.tropicalBodyStripeySingle.name=Striscia %1$s # +item.tropicalBodyGlitterSingle.name=Glitter %1$s # +item.tropicalBodyBlockfishSingle.name=Bloccafisso %1$s # +item.tropicalBodyBettySingle.name=Betta %1$s # +item.tropicalBodyClayfishSingle.name=Pesce argilla %1$s # +item.tropicalBodyKobMulti.name=Ombrina %1$s-%2$s # +item.tropicalBodySunstreakMulti.name=Raggio di sole %1$s-%2$s # +item.tropicalBodySnooperMulti.name=Ficcanaso %1$s-%2$s # +item.tropicalBodyDasherMulti.name=Scheggia %1$s-%2$s # +item.tropicalBodyBrinelyMulti.name=Pelago %1$s-%2$s # +item.tropicalBodySpottyMulti.name=Macchia %1$s-%2$s # +item.tropicalBodyFlopperMulti.name=Pinna %1$s-%2$s # +item.tropicalBodyStripeyMulti.name=Striscia %1$s-%2$s # +item.tropicalBodyGlitterMulti.name=Glitter %1$s-%2$s # +item.tropicalBodyBlockfishMulti.name=Bloccafisso %1$s-%2$s # +item.tropicalBodyBettyMulti.name=Betta %1$s-%2$s # +item.tropicalBodyClayfishMulti.name=Pesce argilla %1$s-%2$s # +item.tropicalSchoolAnemone.name=Anemone # +item.tropicalSchoolBlackTang.name=Pesce chirurgo nero # +item.tropicalSchoolBlueDory.name=Pesce San Pietro blu # +item.tropicalSchoolButterflyFish.name=Pesce farfalla # +item.tropicalSchoolCichlid.name=Ciclide # +item.tropicalSchoolClownfish.name=Pesce pagliaccio # +item.tropicalSchoolCottonCandyBetta.name=Pesce combattente rosa # +item.tropicalSchoolDottyback.name=Pseudocromide # +item.tropicalSchoolEmperorRedSnapper.name=Dentice imperatore # +item.tropicalSchoolGoatfish.name=Triglia # +item.tropicalSchoolMoorishIdol.name=Idolo moresco # +item.tropicalSchoolOrnateButterfly.name=Pesce farfalla ornato # +item.tropicalSchoolParrotfish.name=Pesce pappagallo # +item.tropicalSchoolQueenAngelFish.name=Pesce angelo regina # +item.tropicalSchoolRedCichlid.name=Ciclide rosso # +item.tropicalSchoolRedLippedBlenny.name=Bavosa rossa # +item.tropicalSchoolRedSnapper.name=Dentice # +item.tropicalSchoolThreadfin.name=Pesce capitano # +item.tropicalSchoolTomatoClown.name=Pesce pagliaccio pomodoro # +item.tropicalSchoolTriggerfish.name=Pesce balestra # +item.tropicalSchoolYellowTang.name=Pesce chirurgo giallo # +item.tropicalSchoolYellowtailParrot.name=Pesce pappagallo pinna gialla # +item.cake.name=Torta # +item.camera.name=Fotocamera # +item.canBreak=Può distruggere: # +item.canPlace=Può essere piazzato su: # +item.itemLock.cantDrop=:hollow_star: Gli oggetti bloccati non possono essere: # +item.itemLock.cantMove=:solid_star: Gli oggetti fissi non possono essere: # +item.itemLock.hoverText.cantBe.moved=spostati # +item.itemLock.hoverText.cantBe.dropped=eliminati # +item.itemLock.hoverText.cantBe.removed=rimossi # +item.itemLock.hoverText.cantBe.craftedWith=usati nella fabbricazione # +item.itemLock.keepOnDeath=Questo oggetto non viene perso in caso di morte # +item.itemLock.popupNotice.cantDrop=:hollow_star: Gli oggetti bloccati non possono essere: eliminati, rimossi, usati nella fabbricazione # +item.itemLock.popupNotice.cantMove=:solid_star: Gli oggetti fissi non possono essere: spostati, eliminati, rimossi, usati nella fabbricazione # +item.golden_carrot.name=Carota d'oro # +item.carrotOnAStick.name=Bastone e carota # +item.warped_fungus_on_a_stick.name=Fungo deformato su un bastone # +item.carrot.name=Carota # +item.cauldron.name=Calderone # +item.charcoal.name=Carbonella # +item.chainmail_chestplate.name=Corsaletto di maglia metallica # +item.leather_chestplate.name=Giubba di cuoio # +item.diamond_chestplate.name=Corsaletto di diamante # +item.golden_chestplate.name=Corsaletto d'oro # +item.iron_chestplate.name=Corsaletto di ferro # +item.chorus_fruit.name=Frutto Chorus # +item.chorus_fruit_popped.name=Frutto Chorus esploso # +item.cooked_beef.name=Manzo cotto # +item.cooked_chicken.name=Pollo cotto # +item.cooked_porkchop.name=Costoletta di maiale cotta # +item.chicken.name=Pollo crudo # +item.clay_ball.name=Argilla # +item.clock.name=Orologio # +item.coal.name=Carbone # +item.comparator.name=Comparatore di pietrarossa # +item.compass.name=Bussola # +item.lodestonecompass.name=Bussola magnetica # +item.cookie.name=Biscotto # +item.crossbow.name=Balestra # +item.diamond.name=Diamante # +item.repeater.name=Ripetitore di pietrarossa # +item.acacia_door.name=Porta di acacia # +item.birch_door.name=Porta di betulla # +item.dark_oak_door.name=Porta di rovere # +item.iron_door.name=Porta di ferro # +item.jungle_door.name=Porta della giungla # +item.wooden_door.name=Porta di quercia # +item.spruce_door.name=Porta di abete # +item.crimson_door.name=Porta cremisi # +item.warped_door.name=Porta deformata # +item.dragon_breath.name=Alito di drago # +item.dyed=Tinto # +item.dye.black.name=Sacca d'inchiostro # +item.dye.black_new.name=Tintura nera # +item.dye.blue.name=Lapislazzuli # +item.dye.blue_new.name=Tintura blu # +item.dye.brown.name=Fave di cacao # +item.dye.brown_new.name=Tintura marrone # +item.dye.cyan.name=Tintura ciano # +item.dye.gray.name=Tintura grigia # 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+item.melon.name=Cocomero # +item.milk.name=Secchio di latte # +item.minecart.name=Vagonetto # +item.chest_minecart.name=Vagonetto con cassa # +item.command_block_minecart.name=Vagonetto con blocco di comando # +item.minecartFurnace.name=Vagonetto propulsore # +item.hopper_minecart.name=Vagonetto con tramoggia # +item.tnt_minecart.name=Vagonetto con tritolo # +item.pitcher_pod.name=Baccello di sarracenia # +item.torchflower_seeds.name=Semi di rosa di porcellana # +item.spawn_egg.entity.agent.name=Uovo di Agent # +item.spawn_egg.entity.axolotl.name=Uovo di axolotl # +item.spawn_egg.entity.bee.name=Uovo di ape # +item.spawn_egg.entity.hoglin.name=Uovo di hoglin # +item.spawn_egg.entity.cat.name=Uovo di gatto # +item.spawn_egg.entity.chicken.name=Uovo di pollo # +item.spawn_egg.entity.cow.name=Uovo di mucca # +item.spawn_egg.entity.cod.name=Uovo di merluzzo # +item.spawn_egg.entity.ender_dragon.name=Uovo di Enderdrago # +item.spawn_egg.entity.goat.name=Uovo di capra # +item.spawn_egg.entity.pufferfish.name=Uovo di pesce palla # +item.spawn_egg.entity.salmon.name=Uovo di salmone # +item.spawn_egg.entity.tropicalfish.name=Uovo di pesce tropicale # +item.spawn_egg.entity.pig.name=Uovo di maiale # +item.spawn_egg.entity.sheep.name=Uovo di pecora # +item.spawn_egg.entity.npc.name=Uovo di PNG # +item.spawn_egg.entity.npc.failed=Sono necessari Creativa + Operatore per generare un PNG # +item.spawn_egg.entity.wolf.name=Uovo di lupo # +item.spawn_egg.entity.villager.name=Uovo di abitante # +item.spawn_egg.entity.villager_v2.name=Uovo di abitante # +item.spawn_egg.entity.vindicator.name=Uovo di rivendicatore # +item.spawn_egg.entity.mooshroom.name=Uovo di Mooshroom # +item.spawn_egg.entity.squid.name=Uovo di calamaro # +item.spawn_egg.entity.glow_squid.name=Uovo di calamaro brillante # +item.spawn_egg.entity.rabbit.name=Uovo di coniglio # +item.spawn_egg.entity.bat.name=Uovo di pipistrello # +item.spawn_egg.entity.ravager.name=Uovo di predone # +item.spawn_egg.entity.iron_golem.name=Uovo di golem di ferro # +item.spawn_egg.entity.snow_golem.name=Uovo di golem di neve # +item.spawn_egg.entity.ocelot.name=Uovo di gattopardo # +item.spawn_egg.entity.parrot.name=Uovo di pappagallo # +item.spawn_egg.entity.horse.name=Uovo di cavallo # +item.spawn_egg.entity.llama.name=Uovo di lama # +item.spawn_egg.entity.trader_llama.name=Uovo di lama domestico # +item.spawn_egg.entity.polar_bear.name=Uovo di orso polare # +item.spawn_egg.entity.donkey.name=Uovo di asino # +item.spawn_egg.entity.mule.name=Uovo di mulo # +item.spawn_egg.entity.skeleton_horse.name=Uovo di cavallo scheletro # +item.spawn_egg.entity.zombie_horse.name=Uovo di cavallo zombi # +item.spawn_egg.entity.zombie.name=Uovo di zombi # +item.spawn_egg.entity.drowned.name=Uovo di Annegato # +item.spawn_egg.entity.creeper.name=Uovo di Creeper # +item.spawn_egg.entity.skeleton.name=Uovo di scheletro # +item.spawn_egg.entity.spider.name=Uovo di ragno # +item.spawn_egg.entity.zombie_pigman.name=Uovo di piglin zombificato # +item.spawn_egg.entity.strider.name=Uovo di camminatore # +item.spawn_egg.entity.slime.name=Uovo di gelatina # +item.spawn_egg.entity.enderman.name=Uovo di Enderman # +item.spawn_egg.entity.silverfish.name=Uovo di pesciolino d'argento # +item.spawn_egg.entity.cave_spider.name=Uovo di ragno delle caverne # +item.spawn_egg.entity.ghast.name=Uovo di Ghast # +item.spawn_egg.entity.magma_cube.name=Uovo di cubo di magma # +item.spawn_egg.entity.blaze.name=Uovo di Blaze # +item.spawn_egg.entity.zombie_villager.name=Uovo di abitante zombi # +item.spawn_egg.entity.zombie_villager_v2.name=Uovo di abitante zombi # +item.spawn_egg.entity.witch.name=Uovo di strega # +item.spawn_egg.entity.stray.name=Uovo di vagabondo # +item.spawn_egg.entity.husk.name=Uovo di Husk # +item.spawn_egg.entity.wither_skeleton.name=Uovo di scheletro Wither # +item.spawn_egg.entity.guardian.name=Uovo di guardiano # +item.spawn_egg.entity.elder_guardian.name=Uovo di guardiano antico # +item.spawn_egg.entity.shulker.name=Uovo di Shulker # +item.spawn_egg.entity.endermite.name=Uovo di Endermite # +item.spawn_egg.entity.evocation_illager.name=Uovo di evocatore # +item.spawn_egg.entity.vex.name=Uovo di Vex # +item.spawn_egg.entity.turtle.name=Uovo di tartaruga marina # +item.spawn_egg.entity.dolphin.name=Uovo di delfino # +item.spawn_egg.entity.phantom.name=Uovo di fantasma # +item.spawn_egg.entity.panda.name=Uovo di panda # +item.spawn_egg.entity.pillager.name=Uovo di saccheggiatore # +item.spawn_egg.entity.piglin_brute.name=Uovo di piglin brutale # +item.spawn_egg.entity.piglin.name=Uovo di piglin # +item.spawn_egg.entity.fox.name=Uovo di volpe # +item.spawn_egg.entity.unknown.name=Uovo # +item.spawn_egg.entity.wandering_trader.name=Uovo di mercante errante # +item.spawn_egg.entity.wither.name=Uovo di Wither # +item.spawn_egg.entity.zoglin.name=Uovo di zoglin # +item.spawn_egg.entity.sniffer.name=Uovo di Fiutatore # +item.trident.name=Tridente # +item.mushroom_stew.name=Zuppa di funghi # +item.muttonCooked.name=Carne ovina cotta # +item.muttonRaw.name=Carne ovina cruda # +item.name_tag.name=Targhetta nome # +item.netherbrick.name=Mattone del Nether # 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+item.record_11.desc=C418 - 11 # +item.record_13.desc=C418 - 13 # +item.record_blocks.desc=C418 - blocks # +item.record_cat.desc=C418 - cat # +item.record_chirp.desc=C418 - chirp # +item.record_far.desc=C418 - far # +item.record_mall.desc=C418 - mall # +item.record_mellohi.desc=C418 - mellohi # +item.record.name=Disco musicale # +item.record_stal.desc=C418 - stal # +item.record_strad.desc=C418 - strad # +item.record_wait.desc=C418 - wait # +item.record_ward.desc=C418 - ward # +item.record_pigstep.desc=Lena Raine - Pigstep # +item.record_otherside.desc=Lena Raine - otherside # +item.record_relic.desc=Aaron Cherof - Relic # +item.redstone.name=Polvere di pietrarossa # +item.reeds.name=Canne da zucchero # +item.kelp.name=Alga # +item.dried_kelp.name=Alga essiccata # +item.rotten_flesh.name=Carne marcia # +item.ruby.name=Rubino # +item.saddle.name=Sella # +item.wheat_seeds.name=Semi di grano # +item.beetroot_seeds.name=Semi di barbabietola # +item.melon_seeds.name=Semi di cocomero # +item.pumpkin_seeds.name=Semi di zucca # +item.shears.name=Cesoie # +item.diamond_shovel.name=Pala di diamante # +item.golden_shovel.name=Pala d'oro # +item.iron_shovel.name=Pala di ferro # +item.stone_shovel.name=Pala di pietra # +item.wooden_shovel.name=Pala di legno # +item.sign.name=Insegna di quercia # +item.spruce_sign.name=Insegna di abete # +item.birch_sign.name=Insegna di betulla # +item.jungle_sign.name=Insegna giungla # +item.acacia_sign.name=Insegna di acacia # +item.darkoak_sign.name=Insegna di quercia scura # +item.crimson_sign.name=Insegna cremisi # +item.warped_sign.name=Insegna deformata # +item.skull.char.name=Testa # +item.skull.creeper.name=Testa di Creeper # +item.skull.dragon.name=Testa di drago # +item.skull.player.name=Testa di %s # +item.skull.skeleton.name=Teschio di scheletro # +item.skull.wither.name=Teschio di scheletro Wither # +item.skull.zombie.name=Testa di zombi # +item.slime_ball.name=Palla di gelatina # +item.snowball.name=Palla di neve # +item.speckled_melon.name=Cocomero scintillante # +item.spider_eye.name=Occhio di ragno # +item.stick.name=Bastone # +item.string.name=Corda # +item.sugar.name=Zucchero # +item.gunpowder.name=Polvere da sparo # +item.diamond_sword.name=Spada di diamante # +item.golden_sword.name=Spada d'oro # +item.iron_sword.name=Spada di ferro # +item.stone_sword.name=Spada di pietra # +item.wooden_sword.name=Spada di legno # +item.unbreakable=Indistruttibile # +item.wheat.name=Grano # +item.writable_book.name=Libro e penna d'oca # +item.written_book.name=Libro scritto # +item.glowstone_dust.name=Polvere di luminite # +item.shulker_shell.name=Guscio di Shulker # +item.totem.name=Totem della non-morte # +item.turtle_helmet.name=Guscio di tartaruga # +item.turtle_shell_piece.name=Squama # +item.phantom_membrane.name=Membrana fantasma # +item.sweet_berries.name=Bacche dolci # +item.suspicious_stew.name=Zuppa sospetta # +item.banner_pattern.bricks=Campo seminato di mattoni # +item.banner_pattern.creeper=Al volto di Creeper # +item.banner_pattern.flower=Al fiore # +item.banner_pattern.globe=Globo # +item.banner_pattern.name=Motivo dello stendardo # +item.banner_pattern.piglin=Grugno # +item.banner_pattern.skull=Al teschio e tibie incrociate # +item.banner_pattern.thing=All'aggeggio # +item.banner_pattern.vines=Alla bordura cuneato # +item.bucketPowderSnow.name=Secchio di neve fresca # + +item.shield.name=Scudo # +item.shield.white.name=Scudo bianco # +item.shield.lime.name=Scudo lime # +item.shield.yellow.name=Scudo giallo # +item.shield.silver.name=Scudo grigio chiaro # +item.shield.pink.name=Scudo rosa # +item.shield.purple.name=Scudo viola # +item.shield.red.name=Scudo rosso # +item.shield.orange.name=Scudo arancione # +item.shield.lightBlue.name=Scudo azzurro # +item.shield.magenta.name=Scudo magenta # +item.shield.gray.name=Scudo grigio # +item.shield.green.name=Scudo verde # +item.shield.cyan.name=Scudo ciano # +item.shield.brown.name=Scudo marrone # +item.shield.black.name=Scudo nero # +item.shield.blue.name=Scudo blu # + +item.goat_horn.name=Corno di capra # +item.minecraft.goat_horn.sound.0=Rifletti # +item.minecraft.goat_horn.sound.1=Canta # +item.minecraft.goat_horn.sound.2=Cerca # +item.minecraft.goat_horn.sound.3=Senti # +item.minecraft.goat_horn.sound.4=Ammira # +item.minecraft.goat_horn.sound.5=Chiama # +item.minecraft.goat_horn.sound.6=Brama # +item.minecraft.goat_horn.sound.7=Sogna # + +itemGroup.search=Ricerca # +itemGroup.name.planks=Assi # +itemGroup.name.walls=Muri # +itemGroup.name.fence=Recinzioni # +itemGroup.name.fenceGate=Cancelli recinzioni # +itemGroup.name.stairs=Scale # +itemGroup.name.door=Porte # +itemGroup.name.glass=Vetro # +itemGroup.name.glassPane=Pannelli di vetro # +itemGroup.name.permission=Blocchi permessi # +itemGroup.name.slab=Lastre # +itemGroup.name.stoneBrick=Pietre decorative # +itemGroup.name.sandstone=Arenaria # +itemGroup.name.wool=Lana # +itemGroup.name.woolCarpet=Tappeto di lana # +itemGroup.name.concretePowder=Polvere di calcestruzzo # +itemGroup.name.concrete=Calcestruzzo # +itemGroup.name.stainedClay=Terracotta # +itemGroup.name.glazedTerracotta=Terracotte smaltate # +itemGroup.name.dye=Tinture # +itemGroup.name.ore=Minerali # +itemGroup.name.stone=Pietra # +itemGroup.name.log=Tronchetti # +itemGroup.name.leaves=Foglie # +itemGroup.name.sapling=Arboscelli # +itemGroup.name.seed=Semi # +itemGroup.name.crop=Colture # +itemGroup.name.grass=Copertura terreno # +itemGroup.name.flower=Fiori # +itemGroup.name.rawFood=Cibo crudo # +itemGroup.name.cookedFood=Cibo cucinato # +itemGroup.name.miscFood=Mix cibo # +itemGroup.name.mushroom=Funghi # +itemGroup.name.monsterStoneEgg=Pietra infestata # +itemGroup.name.mobEgg=Uova delle creature # +itemGroup.name.helmet=Elmi # +itemGroup.name.chestplate=Piastre toraciche # +itemGroup.name.leggings=Leggings # +itemGroup.name.boots=Stivali # +itemGroup.name.horseArmor=Bardatura # +itemGroup.name.sword=Spade # +itemGroup.name.axe=Asce # +itemGroup.name.pickaxe=Piccozze # +itemGroup.name.shovel=Pale # +itemGroup.name.hoe=Zappe # +itemGroup.name.arrow=Frecce # +itemGroup.name.potion=Pozioni # +itemGroup.name.splashPotion=Pozione lanciabile # +itemGroup.name.lingeringPotion=Pozione persistente # +itemGroup.name.bed=Letti # +itemGroup.name.chalkboard=Lavagna # +itemGroup.name.anvil=Incudini # +itemGroup.name.chest=Casse # +itemGroup.name.shulkerBox=Casse Shulker # +itemGroup.name.record=Registrazioni # +itemGroup.name.skull=Teschi creature # +itemGroup.name.boat=Barche # +itemGroup.name.chestboat=Barche con cassa # +itemGroup.name.rail=Binari # +itemGroup.name.minecart=Vagonetti # +itemGroup.name.pressurePlate=Pedane a pressione # +itemGroup.name.trapdoor=Botole # +itemGroup.name.enchantedBook=Libri Incantati # +itemGroup.name.banner=Stendardi # +itemGroup.name.firework=Fuochi d'artificio # +itemGroup.name.fireworkStars=Carica Fuochi d'artificio # +itemGroup.name.coral=Blocchi di corallo # +itemGroup.name.coral_decorations=Decorazioni di corallo # +itemGroup.name.buttons=Pulsanti # +itemGroup.name.sign=Cartelli # +itemGroup.name.wood=Legni # +itemGroup.name.banner_pattern=Motivi degli stendardi # +itemGroup.name.netherWartBlock=Verruche del Nether # +itemGroup.name.candles=Candele # +itemGroup.name.goatHorn=Corna di capra # + +jigsaw.title.target_pool=Pool di destinazione: # +jigsaw.title.name=Nome: # +jigsaw.title.target=Nome destinazione: # +jigsaw.title.final_block=Si trasforma in: # +jigsaw.title.joint_type=Tipo di giunto: # +jigsaw.title.joint_type.aligned=Allineato # +jigsaw.joint_type.aligned=Allineato # +jigsaw.joint_type.rollable=Ruotabile # +jigsaw.exit.done=Fatto # +jigsaw.exit.cancel=Annulla # + +##EDU Joincode +joincode.entry_popup.icon_button=Pulsante codice unione %1 # Example: Apple join code button # +joincode.entry_popup.icon_entry=Voce codice unione %3, %1 di %2 # Example: Apple join code entry 2 of 5 # +joincode.entry_popup.title=Immetti codice unione # +joincode.connecting.title=Unisciti al mondo # +joincode.connecting.lower_text=Ricerca mondo in corso... # +joincode.error.title=Errore durante l'unione # +joincode.error.message.no_match=Il codice unione inserito non corrisponde ad alcun mondo attualmente disponibile. # +joincode.error.message.no_response=C'è stato un problema durante la connessione al servizio dei codici unione. Riprova. # +joincode.error.message.not_available=I codici unione non sono disponibili al momento. Chiedi all'host il suo indirizzo IP per unirti alla sua partita. # +joincode.error.message.service_error=Si è verificato un errore. Riprova. # +joincode.found.title=Unisciti al mondo # +joincode.found.message=È questo il mondo al quale tentavi di unirti? # +joincode.found.host_name=Ospitato da: %1 # +joincode.icon_text.null=Vuoto # +joincode.icon_text.1=Libro e penna d'oca # +joincode.icon_text.2=Palloncino # +joincode.icon_text.3=Binario # +joincode.icon_text.4=Alex # +joincode.icon_text.5=Biscotto # +joincode.icon_text.6=Pesce # +joincode.icon_text.7=Agent # +joincode.icon_text.8=Torta # +joincode.icon_text.9=Piccozza # +joincode.icon_text.10=Secchio d'acqua # +joincode.icon_text.11=Steve # +joincode.icon_text.12=Mela # +joincode.icon_text.13=Carota # +joincode.icon_text.14=Panda # +joincode.icon_text.15=Firma # +joincode.icon_text.16=Pozione # +joincode.icon_text.17=Mappa # +joincode.icon_text.18=Lama # +joincode.ip_entry.button_tts=Altre opzioni # +joincode.ip_entry.address.tooltip=Per trovare l'indirizzo IP, chiedi all'host di mettere in pausa la partita. Il suo indirizzo IP e il numero della porta si trovano nella scheda multigiocatore della schermata di pausa. # +joincode.ip_entry.port.tooltip=Per trovare il numero della porta, chiedi all'host di mettere in pausa la partita. Il suo indirizzo IP e il numero della porta si trovano nella scheda multigiocatore della schermata di pausa. # +joincode.generate_new.button.text=Genera nuovo codice unione # +joincode.generate_new.tooltip.text=Generare un nuovo codice unione non interromperà la tua partita multigiocatore. # +joincode.button.share_link.text=Condividi un link # +joincode.generating_new=Caricamento... # +joincode.tooltip.errortext=Si è verificato un errore durante la generazione del tuo codice unione. # +joincode.tooltip.account.error=C'è stato un problema con la verifica del tuo account. Riavvia Minecraft Education e riprova. # +joincode.tooltip.infotext=Dai il codice unione al tuo compagno di scuola così potrà unirsi al tuo mondo. # +joincode.button.stop_hosting.text=Smetti di ospitare # +joincode.confirmation.stop_hosting.message=Se smetti di ospitare il mondo, la sessione multigiocatore terminerà per tutti i giocatori. Sei sicuro di voler smettere di ospitare? # +joincode.button.start_hosting.text=Inizia a ospitare # +joincode.confirmation.start_hosting.message=Se inizi a ospitare, creeremo un codice che potrai dare ad altri giocatori affinché possano unirsi al tuo mondo. Vuoi iniziare a ospitare? # +joincode.service.unreachable=Impossibile raggiungere il servizio di scoperta # +joincode.button.generate_code.text=Genera nuovo codice unione # +joincode.confirmation.generate_code.message=Creare un nuovo codice unione non fermerà la tua partita multigiocatore. Il nuovo codice verrà usato per invitare ulteriori giocatori. # +joincode.service.unavailable=I codici unione non sono disponibili al momento. Prova ad aggiornare o a usare l'indirizzo IP. # + +##EDU Pause Menu +edu.pause.ipaddress=INDIRIZZO IP # +edu.pause.port=PORTA # +edu.pause.nethernetLabel=ID CONNESSIONE # + +key.attack=Attacca/distruggi # +key.back=Cammina all'indietro # +key.categories.gameplay=Gioco # +key.categories.inventory=Inventario # +key.categories.misc=Varie # +key.categories.movement=Movimento # +key.categories.multiplayer=Multigiocatore # +key.categories.stream=Trasmissione # +key.categories.ui=Interfaccia di gioco # +key.codeBuilder=Code Builder # +key.chat=Pulsante Chat # +key.command=Digita un comando # +key.copyCoordinates=Copia coordinate # +key.copyFacingCoordinates=Copia coordinate di posizione # +key.cycleItemLeft=Scorri oggetto a sinistra # +key.cycleItemRight=Scorri oggetto a destra # +key.scoreboard=Mostra tabellone # +key.drop=Rilascia oggetto # +key.forward=Cammina in avanti # +key.fullscreen=Attiva/disattiva la modalità a schermo intero # +key.hotbar.1=Spazio 1 della barra di selezione rapida # +key.hotbar.2=Spazio 2 della barra di selezione rapida # +key.hotbar.3=Spazio 3 della barra di selezione rapida # +key.hotbar.4=Spazio 4 della barra di selezione rapida # +key.hotbar.5=Spazio 5 della barra di selezione rapida # +key.hotbar.6=Spazio 6 della barra di selezione rapida # +key.hotbar.7=Spazio 7 della barra di selezione rapida # +key.hotbar.8=Spazio 8 della barra di selezione rapida # +key.hotbar.9=Spazio 9 della barra di selezione rapida # +key.cyclefixedinventory=Scorri inventario fisso # +key.immersivereader=Lettura coinvolgente # +key.interactwithtoast=Apri notifica # +key.mobeffectsandinteractwithtoast=Apri notifica/effetti creature # +key.script_toggle=Attiva/disattiva modalità mouse # +key.script_cancel=Annulla azione in corso # +key.script_open_map=Apri l'interfaccia utente della mappa # +key.script_open_chat=Apri l'interfaccia utente della chat # +key.script_open_inventory=Apri l'interfaccia utente dell'inventario # +key.script_open_mission=Apri l'interfaccia utente della missione # +key.inventory=Inventario # +key.jump=Salta/vola su # +key.left=Spostati a sinistra # +key.lookCenter=Guarda al centro # +key.lookDown=Guarda in basso # +key.lookDownLeft=Guarda in basso a sinistra # +key.lookDownRight=Guarda in basso a destra # +key.lookDownSlight=Abbassa lo sguardo # +key.lookDownSmooth=Guarda leggermente in basso # +key.lookLeft=Guarda a sinistra # +key.lookLeftSmooth=Guarda leggermente a sinistra # +key.lookRight=Guarda a destra # +key.lookRightSmooth=Guarda leggermente a destra # +key.lookUp=Guarda in alto # +key.lookUpLeft=Guarda in alto a sinistra # +key.lookUpRight=Guarda in alto a destra # +key.lookUpSlight=Alza lo sguardo # +key.lookUpSmooth=Guarda leggermente in alto # +key.menuTabLeft=Menu Scheda Sinistra # +key.menuTabRight=Menu Scheda Destra # +key.mouseButton=Pulsante %1$s # +key.pickItem=Seleziona il blocco # +key.playerlist=Elenca i giocatori # +key.right=Spostati a destra # +key.screenshot=Salva una schermata # +key.smoothCamera=Attiva/disattiva la visuale cinematica # +key.sneak=Muoviti furtivamente/vola giù # +key.spectatorOutlines=Evidenzia i giocatori (per spettatori) # +key.sprint=Corri # +key.streamCommercial=Mostra pubblicità durante la trasmissione # +key.streamPauseUnpause=Sospendi/riprendi la trasmissione # +key.streamStartStop=Avvia/arresta la trasmissione # +key.streamToggleMic=Attiva/disattiva il microfono # +key.togglePerspective=Cambia la modalità di visuale # +key.toggleControlTips=Descrizioni controllo # +key.inGameMenu=Menu in-game # +key.use=Usa oggetto/posiziona blocco # +key.flyDownSlow=Vola giù piano # +key.flyUpSlow=Vola su piano # +key.mobEffects=Effetti creature # +key.moveBack=Sposta indietro # +key.moveForward=Sposta avanti # +key.moveLeft=Sposta a sinistra # +key.moveRight=Sposta a destra # +key.pause=Pausa # +key.toggleLivingroom=Attiva modalità immersiva # + +keyboard.keyName.backspace=BACKSPACE # +keyboard.keyName.tab=TAB # +keyboard.keyName.return=INVIO # +keyboard.keyName.pause=PAUSA # +keyboard.keyName.lshift=MAIUSC # +keyboard.keyName.control=CTRL # +keyboard.keyName.alt=ALTERNATIVA # +keyboard.keyName.capsLock=BLOC MAIUSC # +keyboard.keyName.escape=ESC # +keyboard.keyName.space=SPAZIO # +keyboard.keyName.pgDown=PAGINA GIÙ # +keyboard.keyName.pgUp=PAGINA SU # +keyboard.keyName.end=FINE # +keyboard.keyName.home=HOME # +keyboard.keyName.left=SINISTRA # +keyboard.keyName.up=SU # +keyboard.keyName.right=DESTRA # +keyboard.keyName.down=GIÙ # +keyboard.keyName.insert=INS # +keyboard.keyName.delete=CANC # +keyboard.keyName.0=0 # +keyboard.keyName.1=1 # +keyboard.keyName.2=2 # +keyboard.keyName.3=3 # +keyboard.keyName.4=4 # +keyboard.keyName.5=5 # +keyboard.keyName.6=6 # +keyboard.keyName.7=7 # +keyboard.keyName.8=8 # +keyboard.keyName.9=9 # +keyboard.keyName.a=A # +keyboard.keyName.b=B # +keyboard.keyName.c=C # +keyboard.keyName.d=D # +keyboard.keyName.e=E # +keyboard.keyName.f=F # +keyboard.keyName.g=G # +keyboard.keyName.h=H # +keyboard.keyName.i=I # +keyboard.keyName.j=J # +keyboard.keyName.k=K # +keyboard.keyName.l=L # +keyboard.keyName.m=M # +keyboard.keyName.n=N # +keyboard.keyName.o=O # +keyboard.keyName.p=P # +keyboard.keyName.q=Q # +keyboard.keyName.r=R # +keyboard.keyName.s=S # +keyboard.keyName.t=T # +keyboard.keyName.u=U # +keyboard.keyName.v=V # +keyboard.keyName.w=W # +keyboard.keyName.x=X # +keyboard.keyName.y=Y # +keyboard.keyName.z=Z # +keyboard.keyName.f1=F1 # +keyboard.keyName.f2=F2 # +keyboard.keyName.f3=F3 # +keyboard.keyName.f4=F4 # +keyboard.keyName.f5=F5 # +keyboard.keyName.f6=F6 # +keyboard.keyName.f7=F7 # +keyboard.keyName.f8=F8 # +keyboard.keyName.f9=F9 # +keyboard.keyName.f10=F10 # +keyboard.keyName.f11=F11 # +keyboard.keyName.f12=F12 # +keyboard.keyName.f13=F13 # +keyboard.keyName.numpad0=TASTNUM0 # +keyboard.keyName.numpad1=TASTNUM1 # +keyboard.keyName.numpad2=TASTNUM2 # +keyboard.keyName.numpad3=TASTNUM3 # +keyboard.keyName.numpad4=TASTNUM4 # +keyboard.keyName.numpad5=TASTNUM5 # +keyboard.keyName.numpad6=TASTNUM6 # +keyboard.keyName.numpad7=TASTNUM7 # +keyboard.keyName.numpad8=TASTNUM8 # +keyboard.keyName.numpad9=TASTNUM9 # +keyboard.keyName.scroll=SCORRIMENTO # +keyboard.keyName.equals=UGUALE A # +keyboard.keyName.add=ADDIZIONE # +keyboard.keyName.minus=MENO # +keyboard.keyName.subtract=SOTTRAZIONE # +keyboard.keyName.multiply=MOLTIPLICAZIONE # +keyboard.keyName.divide=DIVISIONE # +keyboard.keyName.decimal=DECIMALE # +keyboard.keyName.grave=ACCENTO GRAVE # +keyboard.keyName.numLock=BLOCNUM # +keyboard.keyName.slash=BARRA # +keyboard.keyName.semicolon=PUNTO E VIRGOLA # +keyboard.keyName.apostrophe=APOSTROFO # +keyboard.keyName.comma=VIRGOLA # +keyboard.keyName.period=PUNTO # +keyboard.keyName.backslash=BARRA ROVESCIATA # +keyboard.keyName.lbracket=PARENTESI APERTA # +keyboard.keyName.rbracket=PARENTESI CHIUSA # + +keyboard.keyName.backspace.short=BACKSPACE # +keyboard.keyName.tab.short=TAB # +keyboard.keyName.return.short=INVIO # +keyboard.keyName.pause.short=PAUSA # +keyboard.keyName.lshift.short=MAIUSC # +keyboard.keyName.control.short=CTRL # +keyboard.keyName.alt.short=ALT # +keyboard.keyName.capsLock.short=BLOC MAIUSC # +keyboard.keyName.escape.short=ESC # +keyboard.keyName.space.short=SPAZIO # +keyboard.keyName.pgDown.short=PAG Giù # +keyboard.keyName.pgUp.short=PAG Su # +keyboard.keyName.end.short=FINE # +keyboard.keyName.home.short=HOME # +keyboard.keyName.left.short=SINISTRA # +keyboard.keyName.up.short=SU # +keyboard.keyName.right.short=DESTRA # +keyboard.keyName.down.short=GIÙ # +keyboard.keyName.insert.short=INS # +keyboard.keyName.delete.short=CANC # +keyboard.keyName.numpad0.short=TAST. NUM 0 # +keyboard.keyName.numpad1.short=TAST. NUM 1 # +keyboard.keyName.numpad2.short=TAST. NUM 2 # +keyboard.keyName.numpad3.short=TAST. NUM 3 # +keyboard.keyName.numpad4.short=TAST. NUM 4 # +keyboard.keyName.numpad5.short=TAST. NUM 5 # +keyboard.keyName.numpad6.short=TAST. NUM 6 # +keyboard.keyName.numpad7.short=TAST. NUM 7 # +keyboard.keyName.numpad8.short=TAST. NUM 8 # +keyboard.keyName.numpad9.short=TAST. NUM 9 # +keyboard.keyName.scroll.short=BLOC SCORR # +keyboard.keyName.equals.short== # +keyboard.keyName.add.short=TAST. NUM + # +keyboard.keyName.minus.short=- # +keyboard.keyName.subtract.short=TAST. NUM - # +keyboard.keyName.multiply.short=TAST. NUM * # +keyboard.keyName.divide.short=TAST. NUM / # +keyboard.keyName.decimal.short=TAST. NUM . # +keyboard.keyName.grave.short=` # +keyboard.keyName.numLock.short=BLOC NUM # +keyboard.keyName.slash.short=/ # +keyboard.keyName.semicolon.short=; # +keyboard.keyName.apostrophe.short=' # +keyboard.keyName.comma.short=, # +keyboard.keyName.period.short=. # +keyboard.keyName.backslash.short=\ # +keyboard.keyName.lbracket.short=[ # +keyboard.keyName.rbracket.short=] # + +keyboard.onScreen.lineNumber=Riga %s # + +lanServer.otherPlayers=Impostazioni per gli altri giocatori # +lanServer.scanning=Ricerca di partite nella tua rete locale # +lanServer.start=Avvia il mondo LAN # +lanServer.title=Mondo LAN # +lanServer.restart=Il server è stato riavviato! # + +licensed_content.goBack=Indietro # +licensed_content.viewLicensedContent=Per visualizzare i contenuti con licenza, visita https://minecraft.net/licensed-content/ con qualunque Web browser. # + +livingroom.hint.tap_touchpad_for_immersive=Tocca il touchpad per attivare la modalità immersiva # +livingroom.hint.tap_view_for_immersive=Premi F5 per attivare la modalità immersiva # +livingroom.hint.tap_view_for_immersive_gamepad=Premi la croce direzionale verso l'alto per attivare la modalità immersiva # +livingroom.hint.tap_view_for_immersive_oculustouch=Premi Y per attivare la modalità immersiva # +livingroom.hint.tap_view_for_immersive_windowsmr=Premi il menu a destra per attivare o disattivare la modalità immersiva # + +map.toolTip.displayMarkers=Visualizza segnali # +map.toolTip.scaling=Modifica scala 1:%s # +map.toolTip.level=Livello %s/%s # +map.toolTip.unkown=Mappa sconosciuta # +map.toolTip.locked=Bloccato # +map.position.agent=Pos. Agent: %s, %s, %s # +map.position=Posizione: %s, %s, %s # + +mcoServer.title=Mondo di Minecraft Online # + +menu.achievements=Obiettivi # +menu.convertingLevel=Mondo in espansione # +menu.copyright=©Mojang AB # +menu.disconnect=Disconnettiti # +menu.educatorResources=Risorse insegnante # +menu.editions=Edizioni # +menu.beta=Beta!!! # +menu.game=Menu di gioco # +menu.generatingLevel=Generazione del mondo # +menu.generatingTerrain=Costruzione del terreno # +menu.howToPlay=Come giocare # +menu.howToPlay.caps=COME GIOCARE # +menu.host=Ospita # +menu.howToPlay.generalMessage=Enciclopedia di Minecraft per novellini e giocatori esperti. # +menu.howToPlay.access=Premi :_gamepad_face_button_down: per aprire Come giocare! # +menu.howToPlay.access.noicon=Premi [A] per aprire Come giocare! # +menu.loadingLevel=Caricamento del mondo # +menu.multiplayer=Multigiocatore # +menu.online=Minecraft Realms # +menu.options=Opzioni # +menu.settings=Impostazioni # +menu.settings.caps=IMPOSTAZIONI # +menu.classroom_settings.caps=IMPOSTAZIONI CLASSE # +menu.serverStore=Negozio %s # +menu.serverGenericName=Server # +menu.play=Gioca # +menu.playdemo=Gioca nel mondo della demo # +menu.playOnRealms=Gioca sul reame # +menu.quickplay=Modalità rapida # +menu.quit=Salva ed esci # +menu.quit.edu=Salva ed esci # +menu.quiz=Sostieni esame # +menu.resetdemo=Ripristina il mondo della demo # +menu.resourcepacks=Pacchetti di risorse # +menu.globalpacks=Risorse globali # +menu.storageManagement=Archiviazione # +menu.behaviors=Pacchetti di comportamenti # +menu.worldtemplates=Modelli di mondo # +menu.respawning=Rigenerazione # +menu.returnToGame=Riprendi gioco # +menu.returnToMenu=Salva e torna al menu principale # +menu.shareToLan=Apri alla LAN # +menu.simulating=Simulazione del mondo # +menu.singleplayer=Giocatore singolo # +menu.store=Marketplace # +menu.skins=Skin # +menu.start=Avvia # +menu.switchingLevel=Scambio dei mondi # +menu.makingBackup=Backup in corso... # +menu.saving=Salvataggio... # +menu.editorMode=Modalità editor # +menu.editor.play=Riprendi # +menu.character_cast.select_title=Scegli il tuo personaggio iniziale # +menu.character_cast.preview_title=Incontra i personaggi! # + +merchant.deprecated=Scambia qualcos'altro per sbloccare! # + + +mount.onboard=Premi %1$s per smontare # + +multiplayer.connect=Connettiti # +multiplayer.downloadingStats=Scaricamento di statistiche e obiettivi... # +multiplayer.downloadingTerrain=Caricamento del terreno # +multiplayer.info1=Minecraft in Multigiocatore non è ancora ultimato, ma sono in corso # +multiplayer.info2=dei controlli preliminari buggati. # +multiplayer.ipinfo=Inserisci l'IP di un server a cui connetterti: # +multiplayer.packErrors=Almeno un pacchetto di comportamenti o di risorse non caricato. # +multiplayer.packErrors.realms=Almeno un pacchetto di comportamenti o di risorse non caricato. Prova a scaricare questo mondo dalle impostazioni di Realm per visualizzare i dettagli dell'errore. # +multiplayer.player.inventory.recovered=Inventario recuperato e posizionato nelle casse vicino a te. # +multiplayer.player.inventory.failed=Inventario recuperato. Trova un posto sicuro: la prossima volta che ti unirai al mondo, posizioneremo una cassa vicino a te. # +multiplayer.player.joined=%s si unisce alla partita # +multiplayer.player.joined.renamed=%s (in precedenza %s) è ora in partita # +multiplayer.player.joined.realms=%s è ora nel reame # +multiplayer.player.joined.realms.renamed=%s (in precedenza %s) è ora nel reame # +multiplayer.player.left=%s ha abbandonato la partita # +multiplayer.player.left.realms=%s ha abbandonato il reame # +multiplayer.player.changeToPersona=%s ha modificato l'aspetto del personaggio. # +multiplayer.player.changeToSkin=%s ha cambiato skin. # +multiplayer.stopSleeping=Alzati dal letto # +multiplayer.playersSleeping=%s/%s giocatori stanno dormendo # +multiplayer.texturePrompt.line1=Questo server consiglia l'uso di un pacchetto di risorse personalizzato. # +multiplayer.texturePrompt.line2=Desideri scaricarlo e installarlo automagicamente? # +multiplayer.title=Gioca in multigiocatore # +multiplayer.inBedOpenChat=Apri la chat # +multiplayer.joincode.refreshed=Il codice unione della partita è stato aggiornato. # + +notification.lock.noCraft=Questo oggetto è bloccato e non può essere usato nella fabbricazione # +notification.lock.noDrop=Questo elemento è bloccato e non può essere eliminato # +notification.lock.noRemove=Questo oggetto è bloccato e non può essere rimosso dall'inventario # + +npcscreen.action.buttonmode=Modalità Pulsante # +npcscreen.action.onEnter=All'invio # +npcscreen.action.onExit=All'uscita # +npcscreen.action.buttonname=Nome pulsante # +npcscreen.action.command.placeholder=Inserisci qui il comando... # +npcscreen.action.command.title=Comando # +npcscreen.action.url.placeholder=Inserisci qui l'URL... # +npcscreen.action.url.title=URL # +npcscreen.action.url.warning.invalidUri=Sono supportati solo gli URL che iniziano con "http" o "https". # +npcscreen.action.url.warning.emptyUri=Se non vengono aggiunti URL questo pulsante aprirà una nuova finestra del browser. # +npcscreen.addcommand=Aggiungi comando # +npcscreen.addtext=Inserisci qui il dialogo... # +npcscreen.addurl=Aggiungi URL # +npcscreen.advancedsettings=Impostazioni avanzate # +npcscreen.advancedtitle=Impostazioni PNG avanzate # +npcscreen.appearance=Aspetto # +npcscreen.basictitle=Personaggio Non Giocante # +npcscreen.dialog=Dialogo # +npcscreen.editdialog=Finestra di dialogo di modifica # +npcscreen.help.command.a=Fai clic su questo pulsante per aggiungere un comando nella finestra di dialogo del PNG. # +npcscreen.help.command.b=È possibile aggiungere più comandi alla volta. # +npcscreen.help.url.a=Fai clic su questo pulsante per aggiungere un collegamento ipertestuale URL nella finestra di dialogo del PNG. # +npcscreen.help.url.b=Il collegamento verrà aperto nel browser predefinito. # +npcscreen.learnmore=Maggiori info # +npcscreen.name=Nome # +npcscreen.npc=PNG # +npcscreen.requiresop=OP necessario # + +npcUri.launch.success=Collegamento al PNG aperto. # +npcUri.launch.failure=Impossibile aprire il collegamento al PNG. Sembra che l'URL non sia supportato. # + +offer.category.skinpack=Pacchetti skin # +offer.category.resourcepack=Pacchetti texture # +offer.category.mashup=Pacchetti mash-up # +offer.category.worldtemplate=Mondi # +offer.category.editorschoice=Contenuti selezionati # +offer.category.allByCreator=Tutto per %s # + +offer.navigationTab.skins=Skin # +offer.navigationTab.textures=Texture # +offer.navigationTab.worlds=Mondi # +offer.navigationTab.mashups=Mash-up # + +options.adjustBrightness=Regola la luminosità in modo da vedere solo le facce di due Creeper. # +options.brightness.notVisible=Non visibile # +options.brightness.barelyVisible=Appena visibile # +options.brightness.easilyVisible=Facilmente visibile # + +options.adUseSingleSignOn=Abilita accesso unico # +options.adEduRememberMe=Memorizza # +options.advancedButton=Impostazioni grafiche avanzate # +options.showAdvancedVideoSettings=Mostra impostazioni grafiche avanzate # +options.advancedOpengl=OpenGL avanzata # +options.advancedVideoTitle=Impostazioni grafiche avanzate # +options.anaglyph=3D anaglifico # +options.termsAndConditions=Termini e condizioni # +options.attribution=Attribuzione # +options.3DRendering=Renderizzazione 3D # +options.animatetextures=Acqua animata # +options.ao=Luce soffusa # +options.ao.max=Massima # +options.ao.min=Minima # +options.ao.off=No # +options.autojump=Salto automatico # +options.sprintOnMovement=Scatto automatico # +options.clearhotbar=Elimina hotbar # +options.blockAlternatives=Varianti di blocchi # +options.buildid.format=Build: %1$s # +options.protocolversion.format=Versione di protocollo: %1%s # +options.worldconversion.version=Convertitore di mondi: %s # +options.builddate.format=Data build: %s # +options.buttonSize=Dimensione pulsanti # +options.alwaysHighlightHoveringBoxInCrosshair=Evidenziazione sempre attiva # +options.useSpecificTouchControlNames=Usa nomi di comandi touch specifici # +options.controlMode.title=Modalità di controllo # +options.controlMode.selected=Selezionato: # +options.controlMode.selectControlMode=Seleziona la modalità di controllo # +options.showTouchControlSelectionScreen=Mostra schermata selezione comandi touch # +options.showActionButton=Mostra tasti azione # +options.resizableUI=IU ridimensionabile # +options.enableNewTouchControlSchemes=Abilita nuovi schemi di comandi touch # +options.resetOnStart=Ripristina all'avvio # +options.category.addons=Add-on # +options.category.audio=Suoni # +options.category.classroom_settings=Classe # +options.category.game=Gioco # +options.category.graphics=Grafica # +options.category.input=Comandi # +options.category.server=Server # +options.change=Modifica # +options.changeGamertag=Modifica gamertag # +options.chat.color=Colori # +options.chat.height.focused=Altezza a fuoco # +options.chat.height.unfocused=Altezza non a fuoco # +options.chat.links=Collegamenti esterni # +options.chat.links.prompt=Conferma sui collegamenti # +options.chat.opacity=Opacità # +options.chat.scale=Grandezza # +options.chat.title=Impostazioni della chat # +options.chat.visibility=Chat # +options.chat.visibility.full=Visibile # +options.chat.visibility.hidden=Nascosta # +options.chat.visibility.system=Solo i comandi # +options.chat.width=Larghezza # +options.codeBuilder=Code Builder # +options.content_log_file=Abilita file registro dei contenuti # +options.content_log_gui=Abilita l'interfaccia grafica del registro dei contenuti # +options.controller=Controller # +options.controllerLayout=Layout controller # +options.controllerSettings=Impostazioni controller # +options.controls=Comandi... # +options.control_alt_keybinds_section=I seguenti pulsanti sono utilizzati con "CTRL + ALT" # +options.credits=Riconoscimenti # +options.crouch=Furtività # +options.customizeTitle=Personalizza le impostazioni del mondo # +options.destroyvibration=Vibra quando distruggi i blocchi # +options.splitvibration=Vibra quando dividi gli oggetti # +options.debug=Debug # +options.flighting_debug=Debug Flighting # +options.debugTitle=Opzioni sviluppatori # +options.delete_account.button=Elimina l'account Microsoft # +options.delete_account.confirm.title=Vuoi eliminare l'account Microsoft? # +options.delete_account.confirm.warning=ATTENZIONE: eliminando il tuo account %s, non potrai più proteggere i progressi o gli acquisti effettuati sul tuo dispositivo. # +options.delete_account.confirm.warning.2=Eliminare il tuo account Microsoft da questo gioco influirà su tutti i giochi Minecraft che utilizzano questo account. # +options.delete_account.confirm.checkbox1=Non potrai più accedere ai contenuti del negozio di gioco utilizzando altre piattaforme. # +options.delete_account.confirm.checkbox2=Non potrai più giocare online con i tuoi amici. # +options.delete_account.confirm.checkbox3=Non potrai più accedere a Realms, compresi gli abbonamenti a Realms attualmente attivi. # +options.delete_account.confirm.checkbox4=Comprendi quanto detto sopra e desideri procedere all'eliminazione del tuo account. # +options.delete_account.confirm.button=Elimina # +options.dev_game_tip=Suggerimenti di gioco # +options.dev_ad_show_debug_panel=Mostra pannello debug accesso EDU # +options.dev_ad_token_refresh_threshold=Limite di secondi dell'aggiornamento del gettone accesso EDU # +options.dev_ad_edu_max_token_refresh=Limite di aggiornamento del gettone EDU (minuti) # +options.dev_side_by_side_comparison_rate=Tasso di confronto affiancato # +options.dev_playfab_token_refresh_threshold=Limite di minuti dell'aggiornamento del gettone Playfab # +options.dev_assertions_debug_break=Interruzione asserzioni nel debugger # +options.dev_assertions_show_dialog=Le asserzioni mostrano un dialogo modale # +options.dev_force_trial_mode=Forza l'attivazione della Modalità di prova # +options.dev_eduDemo=Demo Edu (Richiede di effettuare di nuovo l'accesso) # +options.remote_imgui_toggle=Interfaccia Remote ImGUI abilitata # +options.dev_enableDebugUI=Attiva interfaccia debug # +options.dev_createRealmWithoutPurchase=Crea reame senza acquistare # +options.dev_flushOrphanedRealmsPurchases=Elimina acquisti Realms abbandonati # +options.dev_enableMixerInteractive=Abilita comandi interattivi Mixer # +options.dev_storeOfferQueryRequiresXbl=XBL richiesto per le offerte del Negozio ###disable_3rd_party_console_resource_pack_check +options.dev_renderBoundingBox=Renderizza solido esterno # +options.dev_renderPaths=Renderizza percorsi # +options.dev_renderGoalState=Renderizza stato obiettivo # +options.dev_renderMobInfoState=Informazioni stato di resa della creatura # +options.dev_resetClientId=Ripristina ID client # +options.dev_showChunkMap=Mostra mappa chunk # +options.dev_chunkMapMode=Modalità visualizzazione mappa chunk # +options.dev_chunk_map_mode_off=Disattivata # +options.dev_chunk_map_mode_client=Client # +options.dev_chunk_map_mode_client_main_chunksource=Client (MainChunkSource) # +options.dev_chunk_map_mode_server_chunk_state=Server # +options.dev_chunk_map_mode_server_chunk_debug_display_state=Server (stato DB) # +options.dev_disableRenderTerrain=Disabilita colorazione terreno # +options.dev_disableRenderEntities=Disabilita colorazione entità # +options.dev_disableRenderBlockEntities=Disabilita colorazione blocchi entità # +options.dev_disableRenderParticles=Disabilita colorazione particelle # +options.dev_disableRenderSky=Disabilita colorazione cielo # +options.dev_disableRenderWeather=Disabilita colorazione meteo # +options.dev_disableRenderHud=Disabilita colorazione interfaccia # +options.dev_disableRenderItemInHand=Disabilita colorazione oggetti in mano # +options.dev_disableRenderMainMenuCubeMap=Disattiva colorazione MappaCubi menu principale # +options.dev_disableRenderMainMenuPaperdollAnimation=Disabilita l'animazione in miniatura del menu principale # +options.dev_serverInstanceThread=Thread istanza server # +options.dev_newCuller=Usa il nuovo culler # +options.dev_showBuildInfo=Mostra informazioni build # +options.dev_showDevConsoleButton=Mostra il pulsante della console dev # +options.dev_realmsPermissionsEnabledButton=Mostra permessi reami # +options.dev_enableProfiler=Attiva profiler # +options.dev_newParticleSystem=Abilita nuovo sistema particellare # +options.dev_enableDebugHudOverlay=Attiva interfaccia debug # +options.dev_enableDebugHudOverlay.off=No # +options.dev_enableDebugHudOverlay.basic=Base # +options.dev_enableDebugHudOverlay.imgui=ImGui # +options.dev_enableDebugHudOverlay.renderchunks=Chunk di renderizzazione # +options.dev_enableDebugHudOverlay.workerthreads=Thread processi di lavoro # +options.dev_enableDebugHudOverlay.debugtextures=Debug texture # +options.dev_enableDebugHudOverlay.profiler=Profiler # +options.dev_enableDebugHudOverlay.imagememory=Memoria immagine # +options.dev_enableDebugHudOverlay.texturememory=Memoria texture # +options.dev_enableDebugHudOverlay.perimagememory=Memoria per immagine # +options.dev_enableDebugHudOverlay.buffermemory=Memoria buffer # +options.dev_enableDebugHudOverlay.camera=Fotocamera # +options.dev_enableDebugHudOverlay.audio=Audio # +options.dev_enableDebugHudOverlay.client_network=Rete client # +options.dev_enableDebugHudOverlay.server_network=Rete server # +options.dev_enableDebugHudOverlay.spatial_packet_optimizations=Ottimizzazioni pacchetto spaziale # +options.dev_enableDebugHudOverlay.lock_contention=Blocca disputa # +options.dev_enableDebugHudOverlay.hbui=Gameface # This is a proper name, do not translate # +options.dev_transport_layer=Tipo di strato di trasporto # +options.dev_controltower_override_transport_layer=Esegui localmente l'override del livello di trasporto MUTS # +options.dev_transport_layer.raknet=RakNet # +options.dev_transport_layer.nethernet_mpsd=NetherNet (MPSD) # +options.dev_transport_layer.nethernet_websockets=NetherNet (WebSocket) # +options.dev_multithreadedRendering=Abilita rendering multithreading # +options.dev_file_watcher=Attiva osservatore dei file # +options.dev_enable_texture_hot_reloader=Abilita hot reload delle texture # +options.dev_achievementsAlwaysEnabled=Obiettivi sempre attivi # +options.dev_useLocalServer=Usa server locale # +options.dev_useIPv6Only=Usa solo IPv6 # +options.dev_attachPosRenderLevel=Esegui il rendering delle posizioni # +options.dev_render_attach_pos.none=Disattivato # +options.dev_render_attach_pos.head_pos=Posizione testa # +options.dev_render_attach_pos.eyes_pos=Posizione occhi # +options.dev_render_attach_pos.breath_pos=Posizione respiro # +options.dev_render_attach_pos.body_pos=Posizione corpo # +options.dev_render_attach_pos.feet_pos=Posizione piedi # +options.dev_render_attach_pos.all=Tutto # +options.dev_disable_client_blob_cache=Disattiva cache BLOB client # +options.dev_force_client_blob_cache=Forza l'uso della cache cliente Blob per partite locali # +options.dev_connectionQuality=Qualità connessione # +options.dev_connection_quality.no_limit=Illimitata # +options.dev_connection_quality.phone_4g=4G # +options.dev_connection_quality.phone_3g=3G # +options.dev_connection_quality.slow=Bassa # +options.dev_connection_quality.very_slow=Molto bassa # +options.dev_use_fps_independent_turning=Usa svolta indipendente da fotogrammi/s # +options.dev_use_fast_chunk_culling=Usa abbattimento selettivo rapido blocchi # +options.dev_displayMarketplaceDocumentId=Visualizza ID documento del marketplace # +options.dev_addCoins=Aggiungi %s monete # +options.discoveryEnvironment=Ambiente scoperta (richiede riavvio) # +options.discoveryEnvironment.production=Produzione # +options.discoveryEnvironment.staging=Pianificazione # +options.discoveryEnvironment.local=Locale # +options.discoveryEnvironment.dev=Sviluppatore [Instabile] # +options.dev_realmsEnvironment=Ambiente Realms # +options.dev_realms_environment.production=Produzione # +options.dev_realms_environment.staging=Pianificazione # +options.dev_realms_environment.local=Locale # +options.dev_realms_environment.dev=Sviluppatore # +options.dev_realmsSku=SKU dei Realms # +options.dev_realms_sku.production=Produzione # +options.dev_realms_sku.fiveday=Cinque giorni # +options.dev_realms_sku.default=Normale # +options.dev_realmsEndpoint=Endpoint Realms # +options.dev_realmsEndpointPayment=Pagamento endpoint Realms # +options.dev_realmsRelyingParty=Relying party Realms # +options.dev_realmsRelyingPartyPayment=Pagamento relying party Realms # +options.dev_realms_stories=Abilita Storie dei Realms (richiede il riavvio) # +options.dev_overrideXboxEnvironmentWindows=Ignora sandbox Xbox (sistema operativo controllato in Windows) # +options.dev_overrideXboxEnvironment=Ignora sandbox Xbox (richiede riavvio) # +options.dev_xboxEnvironment=Ambiente sandbox Xbox (richiede riavvio) # +options.dev_xbox_environment.retail=Commerciale # +options.dev_xbox_environment.dev=Sviluppatore # +options.dev_xbox_environment.dev_achievement=Obiettivo sviluppatore # +options.dev_experimentalTreatment=Sostituisci incantesimi sperimentali # +options.dev_sandboxRetail=Sandbox Xforge: Commerciale # +options.dev_sandboxDev=Sandbox Xforge: Sviluppatore # +options.dev_sandboxDevAchievement=Sandbox Xforge: Obiettivo sviluppatore # +options.dev_displayTreatmentsPanel=Visualizza incantesimi # +options.dev_currentTreatmentsTitle=Incantesimi correnti # +options.dev_unusedTreatmentsTitle=Incantesimi non usati # +options.dev_addTreatmentId=Aggiungi ID incantesimo # +options.dev_addLabel=Aggiungi # +options.dev_applyTreatments=Applica incantesimi # +options.dev_resetToDefault=Ripristina predefinite # +options.dev_clearFlights=Elimina # +options.dev_experimentalProgressions=Sovrascrivi progressi # +options.dev_displayProgressionsPanel=Mostra progressi # +options.dev_addProgressionId=Aggiungi Id progressi # +options.dev_reset_day_one_experience=Ripristina esperienza giorno uno # +options.dev_useZippedInPackagePacks=Usa pacchetti zippati # +options.dev_importPacksAsZip=Importa pacchetti come file zip # +options.dev_folders_portSettingsFolder=Esporta cartella impostazioni # +options.dev_useOverrideDate=Usa sostituzione data # +options.dev_displayOverrideDatetime=Mostra data/ora # +options.dev_loadOverrideDate=Carica data sovrascritta all'avvio # +options.dev.timeZoneType=Sovrascrivi il tipo di fuso orario dell'editor # +options.dev.timeZoneType.local=Modifica in ora locale # +options.dev.timeZoneType.utc=Modifica in UTC # +options.dev_overrideDateYear=Anno # +options.dev_overrideDateMonth=Mese # +options.dev_overrideDateDay=Giorno # +options.dev_overrideDateHour=Ora # +options.dev_overrideDateMinute=Minuto # +options.dev_overrideDayLength=Sostituisci durata giorno in minuti (Min: 1) # +options.dev_overrideTimeScale=Velocità del tempo (Min: 1, Predefinita: 1) # +options.dev_updateOverrideDate=Aggiorna sostituzione data # +options.dev_overrideVersionMajor=Maggiore # +options.dev_overrideVersionMinor=Minore # +options.dev_overrideVersionPatch=Patch # +options.dev_updateVersionOverride=Sovrascrivi aggiornamento versione client # +options.dev_resetOverrideDate=Ripristina data sovrascritta # +options.dev_clearStoreCache=Cancella cache marketplace # +options.dev_clearLibraryCache=Svuota cache libreria # +options.dev_clearAllCache=Cancella intera cache # +options.dev_connection_quality=Simulatore di rete (simula connessioni non ottimali) # +options.dev_connection_off=Spento - Connessione In-memory attivata per sessione locale # +options.dev_connection_nolimit=Stack di rete completo attivo - Nessun limite # +options.dev_connection_4g=4 G - 15 Mbps, latenza 100 ms , pacchetti persi 1% # +options.dev_connection_3g=3 G - 1,5 Mbps, latenza 200 ms, pacchetti persi 2% # +options.dev_connection_slow=Lenta - 400 Kbps, latenza 300 ms, pacchetti persi 3% # +options.dev_connection_veryslow=Molto lenta - 200 Kbps, latenza 400 ms, pacchetti persi 4% # +options.dev_deleteAllPersonas=Cancella tutti i personaggi # +options.dev_deleteLegacyPersona=Cancella slot personaggio legacy # +options.dev_identity_environment=Nuova identità e ambiente di infrastruttura online (richiede riavvio) # +options.dev_identity_environment.dev=Sviluppo # +options.dev_identity_environment.test=Test # +options.dev_identity_environment.prod=Produzione # +options.dev_education_services_environment=Ambiente Education Services (MUTS) (richiede riavvio) # +options.dev_education_environment.dev=Sviluppo # +options.dev_education_environment.staging=Pianificazione # +options.dev_education_environment.preprod=Pre-Produzione # +options.dev_education_environment.prod=Produzione # +options.dev_education_environment.local=Locale # +options.dev_azure_notebooks_environment=Ambiente Azure Notebooks (AZNB) (richiede il riavvio dell'editor) # +options.dev_azure_notebooks_environment.prod=Produzione # +options.dev_azure_notebooks_environment.staging=Pianificazione # +options.dev.windowsStore=Seleziona Windows Store (riavvio necessario) # +options.dev.windowsStore.auto=Automatico # +options.dev.windowsStore.v6=Windows Store obsoleto - V6 # +options.dev.windowsStore.v8=OneStore - V8 # +options.dev.stores=Negozi attualmente attivi: # +options.dev_sunset_overrides=Attiva sovrascrittura sunset # +options.dev_sunset_status=Considera il dispositivo come sunset completato # +options.dev_sunsetting_tier=Fine del supporto # +options.dev_sunsetting_tier.one=Livello 1 - Iniziale # +options.dev_sunsetting_tier.two=Livello 2 - KitKat # +options.dev_sunsetting_tier.three=Livello 3 - FireTV # +options.dev_sunsetting_tier.four=Livello 4 - 1.024 MB # +options.dev_sunsetting_tier.five=Livello 5 - Da definire # +options.dev_sunsetting_tier.not_pending=Non in sospeso # +options.dev.gathering_config_id_override=Raccolta sovrascrittura dell'ID di configurazione # +options.difficulty=Difficoltà # +options.difficulty.easy=Facile # +options.difficulty.hard=Difficile # +options.difficulty.hardcore=Estrema # +options.difficulty.normal=Normale # +options.difficulty.peaceful=Pacifica # +options.dpadscale=Dimens. tasto direz. # +options.enableChatTextToSpeech=Sintetizzatore vocale per la chat # +options.enableAutoPlatformTextToSpeech=Sintetizzatore vocale dalle impostazioni del dispositivo # +options.enableUITextToSpeech=Sintetizzatore vocale per l'interfaccia utente # +options.enableOpenChatMessage=Abilita messaggi chat aperti # +options.entityShadows=Ombre di entità # +options.editSettings=Modifica impostazioni # +options.fancyskies=Cielo meraviglioso # +options.farWarning1=È consigliato l'utilizzo della versione a 64 bit di Java # +options.farWarning2=per la distanza di renderizzazione "Lontana" (tu hai la versione a 32 bit) # +options.fboEnable=Abilita FBO # +options.forceUnicodeFont=Caratteri Unicode # +options.fov=Campo visivo # +options.fov.toggle=Il campo visivo può essere modificato tramite Gioco # +options.licenses=Licenze # +options.licensed_content=Contenuti con licenza # +options.networkSettings=Impostazioni di rete # +options.font_license=Licenza del font # +options.font_license_body=%1 # +options.livingRoomFOV=Campo visivo soggiorno # +options.default.format=%s # +options.percent.format=%s%% # +options.fov.format=%s° # +options.fov.max=Pro a Quake # +options.fov.min=Normale # +options.hudOpacity=Opacità interfaccia # +options.hudOpacity.max=Normale # +options.hudOpacity.min=Nascosta # +options.framerateLimit=FPS massimi # +options.framerateLimit.max=Illimitati # +options.fullKeyboardGameplay=Gameplay tastiera completa # +options.fullKeyboardLayout=Layout tastiera completa # +options.fullscreen=Schermo intero # +options.gamepadcursorsensitivity=Sensibilità del cursore del controller # +options.gamertag=Gamertag: # +options.gamma=Luminosità # +options.gamma.max=Brillante # +options.gamma.min=Cupa # +options.worldLightBrightness=Luminosità mondo # +options.goToFeedbackWebsite=Vai al sito web del feedback # +options.graphics=Grafica avanzata # +options.transparentleaves=Foglie avanzate # +options.bubbleparticles=Bolle esuberanti # +options.smooth_lighting=Luce soffusa # +options.gui.accessibility.scaling=Ridimensionamento dell'interfaccia grafica a extra large # +options.gui.accessibility.scaling.tooltip=Abilita una versione extra large dell'interfaccia del menu come opzione di accessibilità aggiuntiva. Questa impostazione potrebbe causare anomalie visive in alcune schermate di menu. # +options.upscaling=Ingrandimento # +options.raytracing=Ray tracing # +options.raytracing.disabled.upsell.supported_platform=Questa opzione è modificabile solo durante il gioco in un mondo compatibile con il ray tracing. Trovane uno nel marketplace o crea un pacchetto di risorse personalizzato compatibile con il ray tracing. # +options.raytracing.disabled.upsell.unsupported_platform=È necessario un dispositivo specifico per utilizzare questa funzione, per ulteriori informazioni visita il sito: http://aka.ms/ray-tracing-FAQ # +options.graphics.fancy=Avanzata # +options.graphics.fast=Semplificata # +options.renderingProfile=Grafica # +options.renderingProfile.sad=Base # +options.renderingProfile.fancy=Elaborata # +options.renderingProfile.superfancy=Super elaborata # +options.go_to_keybinds=Vai alla mappatura pulsanti # +options.group.audio=Suoni # +options.group.feedback=Valutazione # +options.group.game=Gioco # +options.group.graphics=Grafica # +options.group.graphics.experimental=Sperimentale # +options.group.input=Comandi # +options.group.multiplayer=Multigiocatore # +options.group.realms=Invitato a Realms Alpha? # +options.guiScale=Dimens. tasto direz. # +options.guiScale.auto=Automatica # +options.guiScale.disabled=Il ridimensionamento dell'interfaccia utente non è supportato su questo monitor, probabilmente perché la risoluzione non è abbastanza alta. # +options.guiScale.large=Grande # +options.guiScale.maximum=Massima # +options.guiScale.medium=Media # +options.guiScale.minimum=Minima # +options.guiScale.normal=Normale # +options.guiScale.optionName=Modificatore grandezza interfaccia grafica # +options.guiScale.small=Piccola # +options.hidden=Nascosta # +options.hidehud=Nascondi l'interfaccia # +options.hidehand=Nascondi la mano # +options.classic_box_selection=Selezione struttura # +options.creator=Creatore # +options.creatorTitle=Impostazioni creatore # +options.vr_classic_box_selection=Selezione struttura # +options.hidegamepadcursor=Nascondi cursore del controller # +options.hidegui=Nascondi interfaccia grafica # +options.showKeyboardPrompts=Mostra scorciatoie per tastiera e mouse # +options.showLearningPrompts=Mostra avvisi di apprendimento # +options.hidetooltips=Nascondi suggerimenti controller # +options.splitscreenHUDsize=Dimensione interfaccia schermo diviso # +options.ingamePlayerNames=Nomi giocatori nel gioco # +options.splitscreenIngamePlayerNames=Nomi giocatori su schermo diviso # +options.interfaceOpacity=Opacità interfaccia # +options.interactionmodel=Modello di interazione # +options.interactionmodel.touch=Comandi touch # +options.interactionmodel.crosshair=Puntatore # +options.interactionmodel.classic=Classico # +options.splitscreenInterfaceOpacity=Opacità interfaccia schermo diviso # +options.textBackgroundOpacity=Opacità sfondo testo # +options.hidepaperdoll=Nascondi miniatura # +options.showautosaveicon=Mostra icona salvataggio automatico # +options.hold=Tieni premuto # +options.hotbarScale=Grandezza hotbar # +options.invertMouse=Inverti il mouse # +options.invertYAxis=Inverti asse Y # +options.joystickMoveVisible=Joystick sempre visibile # +options.thumbstickOpacity=Opacità del joystick # +options.defaultJoystickMoveVisible=Joystick visibile quando non viene utilizzato # +options.creativeDelayedBlockBreaking=Rottura dei blocchi rallentata (solo modalità Creativa) # +options.keyboardLayout=Layout di tastiera # +options.keyboardAndMouse=Mouse e tastiera # +options.keyboardAndMouseSettings=Impostazioni mouse e tastiera # +options.language=Lingua # +options.languageGuiScaleCompatibility.title=Grandezza interfaccia grafica e lingua non compatibili # +options.languageGuiScaleCompatibility.message.short=Per la lingua che hai selezionato, il nostro carattere non è leggibile con una grandezza interfaccia grafica così ridotta. # +options.languageGuiScaleCompatibility.message.long=Per la lingua che hai selezionato, il nostro carattere non è leggibile con una grandezza interfaccia grafica così ridotta. Vuoi aumentare la grandezza interfaccia grafica? # +options.languageGuiScaleCompatibility.ok=Aumenta grandezza interfaccia grafica # +options.languageGuiScaleCompatibility.cancel=Indietro # +options.languageWarning=Le traduzioni potrebbero non essere completamente accurate # +options.lefthanded=Mancino # +options.hotbarOnlyTouch=Il tocco influenza solo l'hotbar # +options.manage=Gestisci # +options.manageAccount=Gestisci account # +options.mipmapLevels=Livello di mipmap # +options.modelPart.cape=Mantello # +options.modelPart.hat=Cappello # +options.modelPart.jacket=Giacca # +options.modelPart.left_pants_leg=Pantalone sinistro # +options.modelPart.left_sleeve=Manica sinistra # +options.modelPart.right_pants_leg=Pantalone destro # +options.modelPart.right_sleeve=Manica destra # +options.multiplayer.title=Impostazioni multigiocatore... # +options.music=Musica # +options.name=Nome # +options.defaultName=Steve # +options.off=No # +options.on=Sì # +options.particles=Particelle # +options.particles.all=Tutte # +options.particles.decreased=Ridotte # +options.particles.minimal=Minime # +options.patchNotes=Note aggiornamento # +options.performanceButton=Impostazioni di prestazioni grafiche... # +options.performanceVideoTitle=Impostazioni di prestazioni grafiche # +options.postButton=Impostazioni di post-processing... # +options.postProcessEnable=Abilita il post-processing # +options.postVideoTitle=Impostazioni di post-processing # +options.profile=Profilo # +options.profileTitle=Impostazioni e profilo utente # +options.general=Generale # +options.generalTitle=Impostazioni generali # +options.account=Account # +options.accountTitle=Impostazioni account # +options.accountError=Errore account # +options.accountErrorButton=Mostra errori # +options.qualityButton=Impostazioni di qualità grafica... # +options.qualityVideoTitle=Impostazioni di qualità grafica # +options.reducedDebugInfo=Dati tecnici ridotti # +options.renderClouds=Esegui il rendering delle nuvole # +options.renderDistance=Distanza di renderizzazione # +options.raytracing.renderDistance=Distanza di renderizzazione del ray tracing # +options.raytracing.renderDistanceFormat=%s chunk # +options.renderDistanceFormat=%s chunk # +options.renderDistanceRecommendedFormat=%s chunk (consigliati) # +options.renderDistance.warning=Una così elevata distanza di rendering potrebbe causare una bassa frequenza dei fotogrammi, arresti anomali o altri comportamenti imprevisti # +options.raytracing.renderdistance.warning=Questa impostazione può causare problemi di prestazioni durante il gioco. # +options.resetSettings=Ripristina predefinite # +options.resetSettings.popUp=Vuoi davvero ripristinare le impostazioni? # +options.maxFramerate=FPS massimi (sperimentale) # +options.maxFramerateFormat=%s FPS # +options.perf_turtle=Tartaruga prestazione # +options.msaa=Antialiasing # +options.texelAA=Antialiasing texel # +options.renderDistance.far=Lontana # +options.renderDistance.normal=Normale # +options.renderDistance.short=Corta # +options.renderDistance.tiny=Minima # +options.resourcepacks=Pacchetti di risorse # +options.safeZone=Zona visibile # +options.safeZoneX=Zona visibile orizzontale # +options.safeZoneY=Zona visibile verticale # +options.safeZone.title=Modifica zona visibile schermo # +options.safeZone.description=Regola i cursori affinché gli angoli siano posizionati nei margini dello schermo. # +options.saturation=Saturazione # +options.screenAnimations=Animazioni schermata # +options.screenPositionX=Posizione schermo orizzontale # +options.screenPositionY=Posizione schermo verticale # +options.sensitivity=Sensibilità # +options.sensitivity.max=IPERVELOCITÀ!!! # +options.sensitivity.min=*sbadiglio* # +options.spyglassdampen=Smorzamento del cannocchiale # +options.staticjoystick=Blocca joystick # +options.dwellbeforedragtime=Tempo di attesa prima del trascinamento (ms) # +options.stacksplittingtriggertime=Tempo di suddivisione stack (ms) # +options.multiplayergame=Partita multigiocatore # +options.servervisible=Visibile ai giocatori LAN # +options.ShowComfortSelectScreen=Mostra schermata di selezione comfort # +options.sliderLabelFormat=%s: %s # +options.smoothRotationSpeed=Velocità di rotazione regolare # +options.xboxliveBroadcast.inviteOnly=Solo invito # +options.xboxliveBroadcast.friendsOnly=Solo Amici # +options.xboxliveBroadcast.friendsOfFriends=Amici di Amici # +options.xboxliveBroadcastSettings=Impostazioni account Microsoft # +options.xboxlivevisible=Visibile ai giocatori della rete Xbox # +options.xboxLiveAccountSettings=Impostazioni account Microsoft # +options.xboxLiveSignedIn=Accesso eseguito con l'account Microsoft # +options.xboxLiveSignedOut=Disconnesso dall'account Microsoft # +options.xboxLive.privacyControl=Privacy e sicurezza online # +options.realms.checkInvites=Gestisci gli inviti all'iscrizione ai Realms # +options.skinCustomisation=Personalizzazione skin... # +options.skinCustomisation.title=Personalizzazione della skin # +options.skin.change=Cambia skin # +options.snooper=Consenti la raccolta dati # +options.snooper.desc=Vogliamo raccogliere informazioni sul tuo sistema per poter migliorare Minecraft sapendo cosa supportare e dove sono i problemi più grossi. Tutte queste informazioni sono completamente anonime e visibili di seguito. Promettiamo che non faremo nulla di male con questi dati, ma se non vuoi aderire puoi disattivare l'opzione! # +options.snooper.title=Raccolta delle specifiche della macchina # +options.snooper.view=Raccolta dati... # +options.sound=Volume dei suoni # +options.sounds=Audio # +options.sounds.title=Impostazioni audio # +options.accessibility=Accessibilità # +options.accessibility.title=Impostazioni accessibilità # +options.screenShake=Scuotimento della telecamera # +options.darknessEffectModifier.message=Regola quanto può diventare buio lo schermo con l'effetto Oscurità (causato da creature e altre fonti) # +options.darknessEffectModifier=Forza dell'effetto oscurità # +options.glintStrength.message=Regola la trasparenza dello scintillio sugli oggetti incantati # +options.glintStrength=Forza scintillio # +options.glintSpeed.message=Regola la velocità dello scintillio sugli oggetti incantati # +options.glintSpeed=Velocità scintillio # +options.notificationDuration.Toast=Durata notifiche toast # +options.notificationDuration.Chat=Durata messaggi chat # +options.notificationDuration.ToastMessage=Scegli per quanto tempo sono visibili messaggi come gli inviti di gioco e le offerte nel Marketplace # +options.notificationDuration.ChatDuration=Scegli per quanto tempo i messaggi restano visibili nella chat # +options.notificationDuration.ThreeSec=3 secondi (impostazione predefinita) # +options.notificationDuration.TenSec=10 secondi # +options.notificationDuration.ThirtySec=30 secondi # +options.splitscreen=Schermo diviso # +options.splitscreen.horizontal=Schermo diviso orizzontalmente # +options.splitscreen.vertical=Schermo diviso verticalmente # +options.stickyMining=Agganciamento estrazione # +options.stream=Trasmissione impostazioni... # +options.stream.bytesPerPixel=Qualità # +options.stream.changes=Potresti dover riavviare la trasmissione affinché queste modifiche abbiano effetto. # +options.stream.chat.enabled=Abilita # +options.stream.chat.enabled.always=Sempre # +options.stream.chat.enabled.never=Mai # +options.stream.chat.enabled.streaming=In trasmissione # +options.stream.chat.title=Impostazioni della chat di Twitch # +options.stream.chat.userFilter=Filtro utente # +options.stream.chat.userFilter.all=Tutti # +options.stream.chat.userFilter.mods=Moderatori # +options.stream.chat.userFilter.subs=Iscritti # +options.stream.compression=Compressione # +options.stream.compression.high=Alta # +options.stream.compression.low=Bassa # +options.stream.compression.medium=Media # +options.stream.estimation=Risoluzione stimata: %dx%d # +options.stream.fps=Freq. dei fotogrammi # +options.stream.ingest.reset=Reimposta le preferenze # +options.stream.ingest.title=Server di trasmissione su Twitch # +options.stream.ingestSelection=Elenco server di trasmissione # +options.stream.kbps=Banda # +options.stream.mic_toggle.mute=No # +options.stream.mic_toggle.talk=Sì # +options.stream.micToggleBehavior=Registra il microfono # +options.stream.micVolumne=Volume del microfono # +options.stream.sendMetadata=Invia i metadati # +options.stream.systemVolume=Volume del sistema # +options.stream.title=Impostazioni della trasmissione su Twitch # +options.thirdperson=Prospettiva visuale # +options.thirdperson.firstperson=Prima persona # +options.thirdperson.thirdpersonback=Terza persona posteriore # +options.thirdperson.thirdpersonfront=Terza persona frontale # +options.title=Opzioni # +options.toggle=Alterna # +options.copyCoordinateUI=Abilita copia coordinata IU # +options.toggleCrouch=Attiva/disattiva furtività # +options.touch=Tocca # +options.touchSettings=Impostazioni tocco # +options.touchscreen=Modalità schermo tattile # +options.uiprofile=Profilo interfaccia utente # +options.uiprofile.classic=Classico # +options.uiprofile.pocket=Pocket # +options.betaNewDeathScreenToggle=Nuova schermata "Sei morto/a" (sperimentale) # +options.betaNewDeathScreenToggle.disabled=Non puoi modificare questa impostazione mentre giochi in un mondo # +options.usetouchpad=Puntatore # +options.viewSubscriptions=Abbonamenti # +options.viewSubscriptions.button.info=Informazioni # +options.viewSubscriptions.button.price=%s # +options.viewSubscriptions.button.pricePerMonth=%s/mese # +options.viewSubscriptions.button.manage=Gestisci # +options.viewSubscriptions.renew=Si rinnova ogni 30 giorni # +options.viewSubscriptions.daysRemaining=%d giorni rimasti # +options.viewSubscriptions.realmsPlus.header=Abbonamenti disponibili # +options.viewSubscriptions.realmsPlus.headerAdditional=Abbonamenti aggiuntivi # +options.viewSubscriptions.realmsPlus.detail=Più di 150 pacchetti del marketplace e il tuo server del Realm da 10 giocatori # +options.viewSubscriptions.realms.header=Abbonamenti aggiuntivi # +options.viewSubscriptions.realms.detail=Accedi al server del tuo reame con al massimo %d giocatori contemporaneamente # +options.viewSubscriptions.loadingSubscriptions=Caricamento dei tuoi abbonamenti in corso... # +options.viewSubscriptions.loadingSubscriptionsFailed=Impossibile caricare abbonamenti # +options.viewSubscriptions.purchasedPlatformDiffers=Questo acquisto è stato fatto per %s e devi utilizzare quel dispositivo per poterlo gestire. # +options.viewSubscriptions.mySubscriptions=I miei abbonamenti # +options.viewSubscriptions.noActiveSubscriptions=Non hai nessun abbonamento attivo # +options.viewSubscriptions.signIn=Accedi # +options.viewSubscriptions.buyAnAdditionalRealm=Compra un Realm aggiuntivo # +options.viewSubscriptions.realmsPlusSubscriptionForRealm=Abbonamento a Realms Plus per il Realm: %s. # +options.viewSubscriptions.additionalSubscriptionForRealm=Abbonamento aggiuntivo per il Realm: %s. # +options.viewSubscriptions.personalRealmServer=Il server per il tuo Realm a cui puoi aggiungere tutti i membri che vuoi e giocare online con 2 amici # +options.viewSubscriptions.tenPlayers=Server del Realm per 10 giocatori # +options.viewSubscriptions.twoPlayers=Server del Realm per 2 giocatori # +options.viewSubscriptions.startedInStore=Cominciato nel negozio: %s # +options.viewSubscriptions.boughtOnAnotherDevice=Acquistato su un altro dispositivo # +options.viewSubscriptions.deviceSunsetting=A breve la tua versione potrebbe non accedere a Realms # +options.viewSubscriptions.deviceSunset=La tua versione non accede a Realms # +options.viewSubscriptions.consumableToSubscriptionTransitionInfo=Non puoi prolungare il tuo Realm in questo momento. Abbiamo introdotto un abbonamento per i Realms e potrai acquistare un nuovo abbonamento non appena il tuo Realm scadrà. Ma non preoccuparti! Otterrai 14 giorni gratuiti aggiuntivi e il tuo Realm rimarrà online, quindi avrai tutto il tempo necessario per prolungarlo fino ad allora. # +options.swapJumpAndSneak=Inverti salta e cammina furtivamente # +options.swapGamepadAB=Scambia pulsanti A/B # +options.swapGamepadXY=Scambia pulsanti X/Y # +options.usetouchscreen=Gioca con i comandi touch # +options.vbo=VBO # +options.video=Video # +options.videoTitle=Impostazioni video # +options.viewBobbing=Visuale oscillante # +options.visible=Visibile # +options.vsync=Usa sincronizzazione verticale # +options.vsync.off=Sync verticale disabilitato # +options.vsync.on=Sync verticale abilitato # +options.vsync.adaptive=Sync verticale adattivo # +options.websocketEncryption=Richiede WebSocket criptati # +options.websocketEncryptionWarningLabel=Disattiva questa opzione solo se ti stai connettendo intenzionalmente a un'applicazione conosciuta e sicura. # +options.filelocation.title=Posizione di archiviazione file # +options.filelocation.external=Esterna # +options.filelocation.appdata=Applicazione # +options.filelocation.external.warning.title=Avviso # +options.filelocation.external.warning.body=La posizione dell'unità di archiviazione esterna è stata modificata e potresti perdere i tuoi mondi su alcuni dispositivi. Per i dettagli, visita la seguente pagina: %s # +options.filelocation.external.warning.button=Dettagli (avvia il browser) # +options.atmosphericsEnable=Atmosfera # +options.edgeHighlightEnable=Evidenziazione bordo # +options.bloomEnable=Colorito # +options.terrainShadowsEnable=Ombre su terreno # +options.superFancyWaterEnable=Acqua super elaborata # +options.onlyTrustedSkinsAllowed=Consenti solo skin attendibili # + +options.autoUpdateEnabled=Aggiornamento automatico pacchetti sbloccati # +options.autoUpdateMode=Aggiornamento automatico pacchetti sbloccati # +options.autoUpdateMode.off=No # +options.autoUpdateMode.on.withWifiOnly=Sì, solo con Wi-Fi # +options.autoUpdateMode.on.withCellular=Con Wi-Fi o dati mobili # +options.allowCellularData=Consenti l'uso dei dati mobili per il gioco online # +options.allowCellularData.message=Usa i dati mobili per la modalità multigiocatore quando il Wi-Fi non è disponibile. Questo potrebbe comportare costi aggiuntivi. # +options.cellularDataWarningLabel=Giocando su rete mobile potresti incorrere in ulteriori addebiti da parte del tuo operatore. # +options.openFeedbackPage=Esci e vai al sito web dei feedback # +options.openFeedbackPage.message=Verrà visualizzata una pagina nel tuo browser predefinito per mostrare il sito dei feedback di Minecraft. # +options.openFeedbackPage.continue=Continua al sito web dei feedback # +options.turnOffAchievements=Disattivare gli obiettivi? # +options.turnOffAchievements.message=Gli obiettivi sono disponibili solo nei mondi impostati in modalità Sopravvivenza senza trucchi attivi. Se continui, nessun giocatore sbloccherà mai obiettivi in questo mondo, neppure modificando le impostazioni prima di giocare. # +options.achievementsDisabled=In questo mondo non è possibile sbloccare obiettivi. # +options.achievementsDisabled.onLoad=Avviando la partita con queste impostazioni, in questo mondo non sarà più possibile sbloccare obiettivi. # +options.achievementsDisabled.notSignedIn=In questo mondo è possibile sbloccare obiettivi, ma per farlo devi eseguire l'accesso a un account Microsoft. # +options.turnOffCrossPlatformMultiplayer=Disattivare il multigiocatore cross-platform? # +options.turnOffCrossPlatformMultiplayer.message=Il contenuto che stai tentando di usare non è consentito nelle partite multigiocatore cross-platform. Se continui, non potrai partecipare alle partite multigiocatore cross-platform. # +options.conflictingPacks=Pacchetti in conflitto # +options.conflictingPacks.message.onStack=Un pacchetto nella colonna non può essere applicato insieme ad altri pacchetti. %s # +options.conflictingPacks.message.offStack=Il pacchetto che vuoi applicare non è compatibile con altri pacchetti. %s # +options.conflictingPacks.message.offStackWithBehavior=Se continui, rimuoverai tutti i pacchetti attuali e aggiungerai quello che vuoi applicare. Rimuovendo tutti i pacchetti di comportamenti dal mondo, rischi di danneggiarlo e perdere ciò che hai creato. # +options.conflictingPacks.continue=Se continui, rimuoverai tutti i pacchetti attuali e aggiungerai quello che vuoi applicare. # +options.crossPlatformMultiplayerDisabled=Il contenuto attivo in questo mondo non è utilizzabile in multigiocatore cross-platform. # +options.multiplayerDisabled=Il contenuto attivo in questo mondo non può essere usato in multigiocatore. # +options.skinsCrossPlatformMultiplayerDisabled=La skin che stai usando non è utilizzabile in multigiocatore cross-platform. # +options.skinsMultiplayerDisabled=La skin in uso non può essere utilizzata nelle partite multigiocatore. # +options.content.noRealms=Modificare il mondo? # +options.content.noRealms.message=Questo mondo usa un pacchetto di risorse o un modello non utilizzabile in multigiocatore cross-platform. # +options.experimentalWorldLoad=Caricare mondo sperimentale? # +options.experimentalWorldLoad.message=Questo mondo utilizza funzionalità ancora in fase di sviluppo. Potrebbe bloccarsi, rompersi o smettere di funzionare in qualsiasi momento. # +options.updateWorldHeight=Aggiornamento del mondo # +options.updateWorldHeight.message=Questo aggiornamento rende il tuo mondo più alto e più profondo. Aggiunge un numero maggiore di blocchi e caverne sotto il tuo mondo attuale, quindi c'è tanto altro da esplorare sottoterra. # +options.activateExperimentalGameplay.message=Stai attento! Stai per creare una copia del tuo mondo con Esperimenti attivati. Questo nuovo mondo potrebbe bloccarsi, rompersi o non funzionare con gli aggiornamenti futuri. # +options.activateExperimentalGameplay=Attivare gioco sperimentale? # +options.activateExperimentalGameplay.activate=Attiva Esperimenti # +options.activateExperimentalGameplayCreate.message=Stai attento! Stai attivando funzionalità ancora in fase di sviluppo. Il tuo mondo potrebbe bloccarsi, rompersi o non funzionare con gli aggiornamenti futuri. # +options.activateFancyBubbles=Attivare le colonne delle bolle esuberanti? # +options.activateFancyBubblesCreate.message=Attiva le colonne delle bolle esuberanti. Le colonne delle bolle esuberanti potrebbero peggiorare le prestazioni su alcuni dispositivi. # +options.unlockTemplateWorldOptions=Scartare le impostazioni? # +options.unlockTemplateWorldOptions.message=L'esperienza di gioco, così come è stata pensata dal suo creatore, potrebbe non funzionare più se sblocchi queste impostazioni. Se continui, potresti non riuscire a tornare all'esperienza da lui prevista. # +options.unlockTemplateWorldOptions.initiate=Sblocca le opzioni del modello del mondo di gioco # +options.unlockTemplateWorldOptions.ok=Sblocca tutte le impostazioni # +options.unlockTemplateWorldOptions.cancel=Mantieni le impostazioni # +options.unlockTemplateWorldOptions.warning=Le opzioni del modello del mondo di gioco sono state bloccate dal creatore di questo modello. Sbloccale per cambiarle. # +options.unlockTemplateWorldOptions.packWarning=Per cambiare i pacchetti di questo mondo, sblocca le opzioni del modello di gioco dalle Impostazioni di gioco. # +options.unlockTemplateWorldOptions.permissionsWarning=Sblocca le opzioni del modello del mondo dalle Impostazioni di gioco per cambiare le autorizzazioni. # +options.continue=Continua # +options.edit=Modifica # +options.enableEducation=Attivare Education Edition? # +options.enableEducation.message=Attiva le funzionalità di chimica della Education Edition. Questa modalità di gioco può compromettere il tuo mondo. Se continui, faremo una copia del tuo mondo che inizia con [EDU]. # +options.enableEducationCreate.message=Attiva le funzionalità di chimica della Education Edition. L'opzione non può essere disattivata dopo la creazione del mondo. Attenzione, per funzionare al meglio sono necessari computer desktop con una buona memoria. # +options.goBack=Indietro # +options.loadWorldAnyway=Carica il mondo ugualmente # +options.updateAndPlay=Aggiorna e gioca # +options.makeBackup=Crea una copia di backup del mio mondo # +options.managePrivacy=Per gestire le impostazioni relative alla privacy, visita il sito https://account.xbox.com/Settings da qualsiasi browser. ###disable_3rd_party_console_resource_pack_check +options.unlink_msa.button=Scollega account Microsoft # +options.unlink_msa.confirm.title=Vuoi scollegare l'account Microsoft? # +options.unlink_msa.confirm.warning=ATTENZIONE: scollegando il tuo account %s, non sarai più in grado di salvare i progressi o gli acquisti effettuati con esso sul tuo sistema "PlayStation 4". # +options.unlink_msa.confirm.warning.2=Scollegare il tuo account Microsoft dall'interno di questo gioco influirà su tutti i giochi Minecraft su questa piattaforma che hanno utilizzato questo account Microsoft. # +options.unlink_msa.confirm.checkbox1=Utilizzando altre piattaforme, non sarò più in grado di accedere ad alcun contenuto del negozio di gioco. # +options.unlink_msa.confirm.checkbox2=Non sarò più in grado di partecipare a partite cross-platform insieme ai miei amici con altre piattaforme. # +options.unlink_msa.confirm.checkbox3=Non sarò più in grado di accedere a Realms, compresi gli abbonamenti a Realms attualmente attivi. # +options.unlink_msa.confirm.checkbox4=Prendo atto di quanto riportato qui sopra e desidero comunque scollegare l'account. # +options.unlink_msa.confirm.button=Scollega # +options.unlink_msa.progress.title=Scollegamento # +options.unlink_msa.progress.body=Scollegamento account... # +options.unlink_msa.success.title=Scollegamento completato # +options.unlink_msa.success.body=I tuoi account sono stati scollegati. # +options.unlink_msa.failure.title=Si è verificato un errore # +options.unlink_msa.failure.body=Non è stato possibile scollegare i tuoi account. Prova a verificare che la tua connessione sia stabile. # +options.newUiEditWorld.title=Vuoi provare il nostro nuovo design? # +options.newUiEditWorld.info=§7Prova l'imminente riprogettazione di questa pagina. Puoi sempre tornare alla vecchia esperienza. # +options.newUiEditWorld.initiate=Prova un nuovo design # +options.newUiEditWorldDialog.title=Le impostazioni non verranno salvate # +options.newUiEditWorldDialog.body=Se torni al nuovo design, dovrai ricominciare da capo. Sei sicuro di voler continuare? # +options.newUiEditWorldDialog.accept=Passa al nuovo design senza salvare # +options.newUiEditWorldDialog.stay=Rimani nel design attuale # +options.editor.modeDescription.message=La modalità editor aggiunge attrezzi potenti per l'editing dei mondi. Progettata per creatori esperti su dispositivi con mouse e tastiera. # +options.editor.modeDescription.messageWithMouse=La modalità editor aggiunge attrezzi potenti per l'editing dei mondi. Progettata per creatori esperti. # +options.editor.modeActive=Minecraft è attualmente in modalità editor. # +options.editor.modeNotActive=Minecraft non è attualmente in modalità editor. # +options.editor.achievementsDisabled=In questo progetto non è possibile sbloccare obiettivi. # +options.newUiPlayScreen.initiate=Passa alla nuova interfaccia utente # +options.openPage.continue=Altre informazioni # + +options.dcast_character.Title=Nuovi personaggi per la creazione del personaggio # + +patchNotes.loading=Caricamento delle note sull'aggiornamento # +patchNotes.continue=Continua # +patchNotes.unlock=Sblocca # +patchNotes.error.noInternet.title=Non connesso a Internet # +patchNotes.error.noInternet.msg=Ops! Si è verificato un errore. Vuoi provare a verificare la connessione Internet? # +patchNotes.error.notFound.title=Note aggiornamento %1 # +patchNotes.error.notFound.msg=In questa versione abbiamo risolto alcuni bug. Invieremo nuove note di aggiornamento quando avremo altro da segnalare. # + +sunsetting.popup.title=Questo dispositivo non è più supportato. # +sunsetting.popup.moreInfo=Altre informazioni # +sunsetting.popup.dontshow=Non visualizzare più # + +sunsetting.popup.moreInfo.gearVR=Per ulteriori informazioni, visita https://aka.ms/MinecraftSunsetting in qualsiasi browser Web. # +sunsetting.popup.moreInfo.gearVR.geo=Per ulteriori informazioni, visita https://aka.ms/MinecraftGeoSunsetting in qualsiasi browser Web. # + +sunsetting.popup.pendingSunset.ios_android=La nostra capacità di supportare questo dispositivo sta volgendo al termine. Continuerai a ricevere aggiornamenti fino a novembre 2022, dopodiché riceverai l'aggiornamento finale per questo dispositivo. Ci scusiamo profondamente per l'inconveniente. %sDopo aver ricevuto l'aggiornamento finale, potrai continuare a giocare nei tuoi mondi e ad accedere agli acquisti del Marketplace (inclusi Minecoins). I Realms gestiti da questo dispositivo continueranno a funzionare per 6 mesi a meno che non vengano aggiornati dal proprietario su un dispositivo diverso. Non riceverai più gli ultimi aggiornamenti e non potrai giocare in modalità multigiocatore con dispositivi o Realms che continuano a ricevere gli aggiornamenti. Inoltre, non potrai collegarti a determinati server. %sFai clic sul pulsante per ulteriori informazioni, inclusi i modi per spostare i tuoi mondi su un nuovo dispositivo. # +sunsetting.popup.sunset.ios_android=Questo dispositivo non è più supportato. Hai ricevuto l'aggiornamento finale per questo dispositivo. Da questo momento in poi puoi continuare a costruire nei tuoi mondi e i tuoi acquisti sul Marketplace (compresi Minecoins) continueranno a essere disponibili. I tuoi Realms continueranno a funzionare a meno che non vengano aggiornati dal proprietario su un dispositivo diverso. Non riceverai più gli ultimi aggiornamenti e non potrai giocare in modalità multigiocatore con dispositivi o Realms che continuano a ricevere gli aggiornamenti. Inoltre, non potrai collegarti a determinati server. %sFai clic sul pulsante per ulteriori informazioni, inclusi i modi per spostare i tuoi mondi su un nuovo dispositivo. Ci rendiamo conto di crearti un inconveniente, apprezziamo moltissimo il tempo che hai dedicato al nostro gioco e speriamo di rivederti di nuovo su un dispositivo aggiornato. # +sunsetting.popup.pendingSunset.gearvr_win10=La nostra capacità di supportare questo dispositivo sta volgendo al termine. Continuerai a ricevere aggiornamenti fino al nostro prossimo aggiornamento principale, dopodiché riceverai l'aggiornamento finale per questo dispositivo. Ci scusiamo profondamente per l'inconveniente. %sDopo aver ricevuto l'aggiornamento finale, potrai continuare a giocare nei tuoi mondi e ad accedere agli acquisti del Marketplace (inclusi Minecoins). Tuttavia non avrai più accesso alla modalità multigiocatore o ai Realms da questo dispositivo. Non riceverai più gli ultimi aggiornamenti e non potrai giocare con dispositivi o Realms che continuano a ricevere gli aggiornamenti. Inoltre, non potrai collegarti a determinati server. %sFai clic sul pulsante per ulteriori informazioni, inclusi i modi per spostare i tuoi mondi su un nuovo dispositivo. # +sunsetting.popup.sunset.gearvr_win10=Questo dispositivo non è più supportato. Hai ricevuto l'aggiornamento finale per questo dispositivo. Da questo momento in poi puoi continuare a costruire nei tuoi mondi e i tuoi acquisti sul Marketplace (compresi Minecoins) continueranno a essere disponibili. Tuttavia, non avrai più accesso alla modalità multigiocatore o ai Realms da questo dispositivo. Non riceverai più gli ultimi aggiornamenti e non potrai giocare con i dispositivi che continuano a ricevere gli aggiornamenti. Inoltre, non potrai collegarti a determinati server. # +sunsetting.popup.pendingSunset.dx10=La nostra capacità di supportare questo dispositivo grafico sta volgendo al termine. Continuerai a ricevere aggiornamenti fino al nostro prossimo aggiornamento principale, dopodiché riceverai l'aggiornamento finale per questo dispositivo. Ci scusiamo profondamente per l'inconveniente. %sDopo aver ricevuto l'aggiornamento finale, potrai continuare a giocare nei tuoi mondi e ad accedere agli acquisti del Marketplace (inclusi Minecoins). I Realms gestiti da questo dispositivo continueranno a funzionare a meno che non vengano aggiornati dal proprietario su un dispositivo diverso. Non riceverai più gli ultimi aggiornamenti e non potrai giocare in modalità multigiocatore con dispositivi o Realms che continuano a ricevere gli aggiornamenti. Inoltre, non potrai collegarti a determinati server. %sFai clic sul pulsante per ulteriori informazioni, inclusi i modi per spostare i tuoi mondi su un nuovo dispositivo. # +sunsetting.popup.sunset.dx10=Questo dispositivo grafico non è più supportato. Hai ricevuto l'aggiornamento finale per questo dispositivo. Da questo momento in poi puoi continuare a costruire nei tuoi mondi e i tuoi acquisti sul Marketplace (compresi Minecoins) continueranno a essere disponibili. I tuoi reami continueranno a funzionare a meno che non vengano aggiornati dal proprietario su un dispositivo diverso. Non riceverai più gli ultimi aggiornamenti e non potrai giocare in modalità multigiocatore con dispositivi o reami che continuano a ricevere gli aggiornamenti. Inoltre, non potrai collegarti a determinati server. %sFai clic sul pulsante per ulteriori informazioni, inclusi i modi per spostare i tuoi mondi su un nuovo dispositivo. Ci rendiamo conto di crearti un inconveniente e apprezziamo moltissimo il tempo che hai dedicato al nostro gioco, nonché il tuo supporto. # + +sunsetting.popup.pendingSunset.geo.ios=La nostra capacità di supportare questo dispositivo sta volgendo al termine nella tua zona. Dopo aver ricevuto l'aggiornamento finale, potrai continuare a giocare sui tuoi mondi e accedere ai tuoi acquisti nel Marketplace, ma non potrai più effettuare nuovi acquisti nel Marketplace. I realm gestiti da questo dispositivo continueranno a funzionare per 6 mesi. Dal 30 settembre 2023 non avrai più accesso al tuo realm. Si consiglia di scaricare il mondo prima di questa data e di disdire l'abbonamento dalle impostazioni dell'abbonamento sul tuo dispositivo. %sSe hai effettuato l'accesso con un account Microsoft/Xbox Live, i tuoi acquisti su Marketplace, i Minecoins e il tuo abbonamento a Realms saranno disponibili su altre piattaforme. Se desideri spostare i tuoi mondi da questo dispositivo a un altro dispositivo, puoi farlo caricando il mondo su un realm e scaricandone una copia di backup sul tuo nuovo dispositivo. %sFai clic sul pulsante per ulteriori informazioni, compreso come spostare il tuo mondo su un nuovo dispositivo. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.ios=La nostra capacità di supportare questo dispositivo sta volgendo al termine nella tua zona. Potrai continuare a giocare sui tuoi mondi e accedere ai tuoi acquisti nel Marketplace, ma non potrai più effettuare nuovi acquisti nel Marketplace. I realm gestiti da questo dispositivo continueranno a funzionare fino al 30 settembre 2023, dopodiché non avrai più accesso al tuo realm. Si consiglia di scaricare il mondo prima di questa data. %sSe hai effettuato l'accesso con un account Microsoft/Xbox Live, i tuoi acquisti su Marketplace, i Minecoins e il tuo abbonamento a Realms saranno disponibili su altre piattaforme. Se desideri spostare i tuoi mondi da questo dispositivo a un altro dispositivo, puoi farlo caricando il mondo su un realm e scaricandone una copia di backup sul tuo nuovo dispositivo. %sFai clic sul pulsante per ulteriori informazioni, compreso come spostare il tuo mondo su un nuovo dispositivo. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.amazon=La nostra capacità di supportare questo dispositivo sta volgendo al termine nella tua zona. Dopo aver ricevuto l'aggiornamento finale, potrai continuare a giocare sui tuoi mondi e accedere ai tuoi acquisti nel Marketplace, ma non potrai più effettuare nuovi acquisti nel Marketplace. I realm gestiti da questo dispositivo continueranno a funzionare per 6 mesi. Dal 30 settembre 2023 non avrai più accesso al tuo realm. Si consiglia di scaricare il mondo prima di questa data. %sSe hai effettuato l'accesso con un account Microsoft/Xbox Live, i tuoi acquisti su Marketplace, i Minecoins e il tuo abbonamento a Realms saranno disponibili su altre piattaforme. Se desideri spostare i tuoi mondi da questo dispositivo a un altro dispositivo, puoi farlo caricando il mondo su un realm e scaricandone una copia di backup sul tuo nuovo dispositivo. %sFai clic sul pulsante per ulteriori informazioni, compreso come spostare il tuo mondo su un nuovo dispositivo. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.amazon=La nostra capacità di supportare questo dispositivo sta volgendo al termine nella tua zona. Potrai continuare a giocare sui tuoi mondi e accedere ai tuoi acquisti nel Marketplace, ma non potrai più effettuare nuovi acquisti nel Marketplace. I realm gestiti da questo dispositivo continueranno a funzionare fino al 30 settembre 2023, dopodiché non avrai più accesso al tuo realm. Si consiglia di scaricare il mondo prima di questa data. %sSe hai effettuato l'accesso con un account Microsoft/Xbox Live, i tuoi acquisti su Marketplace, i Minecoins e il tuo abbonamento a Realms saranno disponibili su altre piattaforme. Se desideri spostare i tuoi mondi da questo dispositivo a un altro dispositivo, puoi farlo caricando il mondo su un realm e scaricandone una copia di backup sul tuo nuovo dispositivo. %sFai clic sul pulsante per ulteriori informazioni, compreso come spostare il tuo mondo su un nuovo dispositivo. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.android=La nostra capacità di supportare questo dispositivo sta volgendo al termine nella tua zona. Dopo aver ricevuto l'aggiornamento finale, potrai continuare a giocare sui tuoi mondi e accedere ai tuoi acquisti nel Marketplace, ma non potrai più effettuare nuovi acquisti nel Marketplace. I realm gestiti da questo dispositivo continueranno a funzionare per 6 mesi. Dal 30 settembre 2023 non avrai più accesso ai realm da questo dispositivo. Si consiglia di scaricare il mondo prima di questa data e di disdire l'abbonamento visualizzando i tuoi abbonamenti su Google Play. %sNon riceverai più gli ultimi aggiornamenti e non potrai giocare in modalità multigiocatore. Inoltre, non potrai connetterti a certi server. %sSe hai effettuato l'accesso con un account Microsoft/Xbox Live, i tuoi acquisti su Marketplace, i Minecoins e il tuo abbonamento a Realms saranno disponibili sulle altre piattaforme dove giochi a Minecraft, dalle quali potrai attivare un nuovo abbonamento. %sSe desideri spostare i tuoi mondi da questo dispositivo a un altro, puoi farlo caricando il mondo su un realm e scaricandone una copia di backup sul tuo nuovo dispositivo. %sFai clic sul pulsante per ulteriori informazioni, compreso come spostare il tuo mondo su un nuovo dispositivo. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.android=La nostra capacità di supportare questo dispositivo sta volgendo al termine nella tua zona. Potrai continuare a giocare sui tuoi mondi e accedere ai tuoi acquisti nel Marketplace, ma non potrai più effettuare nuovi acquisti nel Marketplace. I realm gestiti da questo dispositivo continueranno a funzionare fino al 30 settembre 2023, dopodiché non avrai più accesso al tuo realm. Si consiglia di scaricare il mondo prima di questa data. %sSe hai effettuato l'accesso con un account Microsoft/Xbox Live, i tuoi acquisti su Marketplace, i Minecoins e il tuo abbonamento a Realms saranno disponibili su altre piattaforme. Se desideri spostare i tuoi mondi da questo dispositivo a un altro dispositivo, puoi farlo caricando il mondo su un realm e scaricandone una copia di backup sul tuo nuovo dispositivo. %sFai clic sul pulsante per ulteriori informazioni, compreso come spostare il tuo mondo su un nuovo dispositivo. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.generic=La nostra capacità di supportare questo dispositivo sta volgendo al termine nella tua zona. Dopo aver ricevuto l'aggiornamento finale, potrai continuare a giocare sui tuoi mondi e accedere ai tuoi acquisti nel Marketplace, ma non potrai più effettuare nuovi acquisti nel Marketplace. I realm gestiti da questo dispositivo continueranno a funzionare per 6 mesi. Dal 30 settembre 2023 non avrai più accesso al tuo realm. Si consiglia di scaricare il mondo prima di questa data. %sSe hai effettuato l'accesso con un account Microsoft/Xbox Live, i tuoi acquisti su Marketplace, i Minecoins e il tuo abbonamento a Realms saranno disponibili su altre piattaforme. Se desideri spostare i tuoi mondi da questo dispositivo a un altro dispositivo, puoi farlo caricando il mondo su un realm e scaricandone una copia di backup sul tuo nuovo dispositivo. %sFai clic sul pulsante per ulteriori informazioni, compreso come spostare il tuo mondo su un nuovo dispositivo. # +sunsetting.popup.sunset.geo.generic=La nostra capacità di supportare questo dispositivo sta volgendo al termine nella tua zona. Potrai continuare a giocare sui tuoi mondi e accedere ai tuoi acquisti nel Marketplace, ma non potrai più effettuare nuovi acquisti nel Marketplace. I realm gestiti da questo dispositivo continueranno a funzionare fino al 30 settembre 2023, dopodiché non avrai più accesso al tuo realm. Si consiglia di scaricare il mondo prima di questa data. %sSe hai effettuato l'accesso con un account Microsoft/Xbox Live, i tuoi acquisti su Marketplace, i Minecoins e il tuo abbonamento a Realms saranno disponibili su altre piattaforme. Se desideri spostare i tuoi mondi da questo dispositivo a un altro dispositivo, puoi farlo caricando il mondo su un realm e scaricandone una copia di backup sul tuo nuovo dispositivo. %sFai clic sul pulsante per ulteriori informazioni, compreso come spostare il tuo mondo su un nuovo dispositivo. # + +sunsetting.banner.play.worldTab.pending=A breve la tua versione potrebbe non collegarsi alla modalità multigiocatore # +sunsetting.banner.play.friendsTab.pending=A breve la tua versione potrebbe non collegarsi alla modalità multigiocatore # +sunsetting.banner.play.serverTab.pending=A breve la tua versione potrebbe non collegarsi alla modalità multigiocatore # + +sunsetting.banner.play.worldTab=La tua versione potrebbe non collegarsi alla modalità multigiocatore # +sunsetting.banner.play.friendsTab=La tua versione potrebbe non collegarsi alla modalità multigiocatore # +sunsetting.banner.play.serverTab=La tua versione potrebbe non collegarsi alla modalità multigiocatore # + +sunsetting.store.incompatible=Non compatibile # +sunsetting.store.incompatiblePopup=Questo contenuto non è compatibile con il dispositivo. Visita la pagina https://aka.ms/MinecraftSunsetting # + +pauseScreen.back=Riprendi la partita # +pauseScreen.currentWorld=Mondo attuale # +pauseScreen.header=Menu di gioco # +pauseScreen.options=Opzioni # +pauseScreen.quit=Salva ed esci # +pauseScreen.secondaryClientLeave=Salva ed esci # +pauseScreen.feed=Feed # +pauseScreen.invite=Invita a giocare # +pauseScreen.ipAddress=IP: %1 # +pauseScreen.error.noIpAddress=IP non trovato # +pauseScreen.error.noPort=Nessuna porta trovata # +pauseScreen.title=Partita in pausa # +pauseScreen.betaFeedback=Feedback beta # +pauseScreen.xboxLiveDisconnect=Ops! Il tuo account Microsoft è stato disconnesso. Per invitare altri giocatori, effettua l'accesso dal menu principale e riavvia il tuo mondo. # +pauseScreen.joinCode.Label=CODICE UNIONE # +pauseScreen.joinCode.Icon=Icona codice unione %3, %1 di %2 # Example: Apple join code icon, 2 of 5 # + +permissionsScreen.kick=Espelli giocatore # +permissionsScreen.ban=Escludi giocatore # + +hudScreen.tooltip.basic.back=Indietro # +hudScreen.tooltip.basic.chat=Chat # +hudScreen.tooltip.basic.flyDown=Scendi (in volo) # +hudScreen.tooltip.basic.flyUp=Sali (in volo) # +hudScreen.tooltip.basic.forward=Avanti # +hudScreen.tooltip.basic.jump=Salta # +hudScreen.tooltip.basic.left=Sinistra # +hudScreen.tooltip.basic.right=Destra # +hudScreen.tooltip.basic.sneak=Aggira # +hudScreen.tooltip.basic.startFlying=Inizia a volare # +hudScreen.tooltip.basic.stopFlying=Smetti di volare # +hudScreen.tooltip.basic.swimDown=Scendi (nuotando) # +hudScreen.tooltip.basic.swimUp=Sali (nuotando) # + +hudScreen.tooltip.crafting=Fabbricaz. # +hudScreen.tooltip.inventory=Inventario # +hudScreen.tooltip.dropItem=Posa # +hudScreen.tooltip.eject=Espelli # +hudScreen.tooltip.potion=Bevi # +hudScreen.tooltip.milk=Bevi # +hudScreen.tooltip.draw=Punta # +hudScreen.tooltip.release=Rilascia # +hudScreen.tooltip.throw=Lancia # +hudScreen.tooltip.open=Apri # +hudScreen.tooltip.use=Usa # +hudScreen.tooltip.sleep=Dormi # +hudScreen.tooltip.empty=Svuota # +hudScreen.tooltip.hang=Appendi # +hudScreen.tooltip.ignite=Incendia # +hudScreen.tooltip.place=Colloca # +hudScreen.tooltip.mine=Scava # +hudScreen.tooltip.attach=Allega # +hudScreen.tooltip.till=Ara # +hudScreen.tooltip.dig=Scava sentiero # +hudScreen.tooltip.hit=Colpisci # +hudScreen.tooltip.eat=Mangia # +hudScreen.tooltip.rotate=Ruota # +hudScreen.tooltip.plant=Pianta # +hudScreen.tooltip.dismount=Scendi # +hudScreen.tooltip.collect=Raccogli # +hudScreen.tooltip.peel=Sbuccia la corteccia # +hudScreen.tooltip.scaffoldingDescend=Prem. per scendere # +hudScreen.tooltip.pick=Prendi # +hudScreen.tooltip.placeBook=Posiziona libro # +hudScreen.tooltip.readBook=Leggi libro # +hudScreen.tooltip.removeBook=Rimuovi libro # +hudScreen.tooltip.shear=Tosa # +hudScreen.tooltip.carve=Intaglia # +hudScreen.tooltip.grow=Coltiva # +hudScreen.tooltip.boatExit=Scendi dalla barca # +hudScreen.tooltip.emote=Emote # +hudScreen.tooltip.change_note=Modifica nota # +hudScreen.tooltip.edit_sign=Modifica # +hudScreen.controlCustomization.welcome=Benvenuti alla personalizzazione comandi # +hudScreen.controlCustomization.instructions=Trascina gli elementi da riposizionare # +hudScreen.controlCustomization.modify=Modifica impostazioni # +hudScreen.controlCustomization.continue=Iniziamo # + +playscreen.fileSize.MB=MB # +playscreen.fileSize.GB=GB # +playscreen.joinableRealms=Reami a cui puoi unirti # +playscreen.noFriendsRealms=Non ti sei ancora unito a nessun reame. # +playscreen.header.local=Gioca # +playscreen.header.realms=Realms # +playscreen.lastPlayed.daysAgo=%1 giorni fa # +playscreen.lastPlayed.longAgo=Tanto tempo fa # +playscreen.lastPlayed.today=Oggi # +playscreen.lastPlayed.weeksAgo=%1 settimane fa # +playscreen.lastPlayed.yesterday=Ieri # +playscreen.new=Nuovo # +playscreen.remoteWorld=Mondo remoto su: # +playscreen.realmsTrialWorld=Prova Realms Plus gratis per 30 giorni # +playscreen.realmsCreateFirstWorld=Crea il tuo primo reame # +playscreen.realmsCombo=Gioca con gli amici e goditi più di 150 pacchetti # +playscreen.realmsGetServer=Ottieni il tuo server e più di 150 pacchetti # +playscreen.realmGoogleHoldBody=Si è verificato un problema con uno o più abbonamenti a Realms. Seleziona OK per accedere alle impostazioni dell'abbonamento Google Play e correggere il metodo di pagamento. # +playscreen.realmsContent=Gioca a più di 150 pacchetti del marketplace # +playscreen.checkingRealmsCompatibility=Analisi compatibilità Realms in corso... # +playscreen.fetchingRealms=Recupero reami in corso... # +playscreen.confirmLeaveMessage=Uscire dal reame %1$s? # +playscreen.confirmLeaveTitle=Conferma uscita # +playscreen.realmExpired=Scaduto # +playscreen.realmFull=Limite massimo # +playscreen.realmClientOutdated=Tutti i Realm sono stati aggiornati. Aggiorna il gioco per continuare a usare Realm. # +playscreen.realms=Realms # +playscreen.realmsWarning.moreinfo=Altre informazioni # +playscreen.realmsCompatibilityFailure=Al momento non è possibile connettersi a Realms. Sarà effettuato un nuovo tentativo in seguito. # +playscreen.realmsSignIn=Accedi per giocare su Realms oggi stesso! # +playscreen.realmsSignInFriends=Accedi per vedere i Realms dei tuoi amici oggi stesso! # +playscreen.worlds=Mondi # +playscreen.dontSeeLegacyWorlds=Non vedi i tuoi mondi? # +playscreen.syncLegacyWorlds=Sincronizza Vecchi Mondi # +playscreen.fetchingLegacyWorlds=Recupero vecchi mondi... # +playscreen.upgradeLegacyWorlds=Vecchi mondi # +playscreen.syncRetailWorlds=Copia mondi da Minecraft (versione pubblicata) # +playscreen.fetchingRetailWorlds=Copia dei mondi di Minecraft in corso (versione pubblicata)... # +playscreen.upgradeRetailWorlds=Mondi (versione pubblicata) di Minecraft # +playscreen.noLegacyWorldsFound.title=Nessun mondo trovato # +playscreen.noLegacyWorldsFound.body=Nessun mondo di altre versioni di Minecraft rilevato. # +playscreen.failedToAutoSyncLegacyWorlds=Impossibile recuperare i vecchi mondi. Libera ulteriore spazio d'archiviazione per gestire i vecchi mondi. # +playscreen.lockedSkin=La skin utilizzata proviene da un pacchetto di contenuti il cui uso non è consentito nelle partite multigiocatore cross-platform. Continuando disattiverai il multigiocatore cross-platform per questo mondo. # +playscreen.multiplayerLockedSkin=La skin utilizzata proviene da un pacchetto di contenuti il cui uso non è consentito nelle partite multigiocatore. Continuando disattiverai il multigiocatore per questo mondo. # +playscreen.worldsStorage=Archiviazione # +playscreen.delete.legacy.content=Vuoi davvero eliminare il vecchio mondo selezionato? Questo mondo andrà perso per sempre! (Proprio per sempre!) # +playscreen.delete.legacy.title=Eliminare %s definitivamente? # +playscreen.delete.legacy.confirm=Elimina # +playscreen.delete.legacy.deleting=Eliminazione mondo in corso... # +playscreen.beta_worlds=Mondi Beta # +playscreen.beta_legacy_worlds=Vecchi mondi Beta # +playscreen.editor.worlds=Progetti # +playscreen.editor.create=Crea nuovo progetto # + +permissions.ability.build=Costruisci # +permissions.ability.mine=Scava # +permissions.ability.doorsandswitches=Usa porte e interruttori # +permissions.ability.opencontainers=Apri contenitori # +permissions.ability.attackplayers=Attacca giocatori # +permissions.ability.attackmobs=Attacca le creature # +permissions.ability.op=Comandi operatore # +permissions.ability.invisible=Diventa invisibile # +permissions.ability.teleport=Usa il teletrasporto # +permissions.NeedPermission=Autorizzazione richiesta # +permissions.AddFriends=Non puoi aggiungere amici a causa della configurazione del tuo account Microsoft. Verifica che le tue impostazioni di sicurezza online consentano di aggiungere amici. Consulta le istruzioni per modificare queste impostazioni su aka.ms/MCMultiplayerHelp. # +permissions.MultiplayerSessions=Non puoi giocare su Realms a causa della configurazione del tuo account Microsoft. Verifica che le tue impostazioni di sicurezza online consentano la modalità multigiocatore. Consulta le istruzioni per modificare queste impostazioni su aka.ms/MCMultiplayerHelp. # +permissions.Communications=Non puoi chattare con altri giocatori a causa della configurazione del tuo account Microsoft. Verifica che le tue impostazioni privacy consentano la comunicazione libera con altri utenti. Consulta le istruzioni per modificare queste impostazioni su aka.ms/MCMultiplayerHelp. # +permissions.RealmsAddFriends=Le impostazioni del tuo account Xbox impediscono di aggiungere amici con cui giocare nel tuo Realm. Puoi modificarle dalle impostazioni di privacy e sicurezza online su Xbox.com. Continuare? # +permissions.CloudSave=Le impostazioni del tuo account impediscono di salvare i mondi sul tuo profilo Xbox. Puoi modificarle dalle impostazioni di privacy e sicurezza online su Xbox.com. ###disable_3rd_party_console_resource_pack_check +permissions.MultiplayerSessionsOnConsole=Non puoi giocare su Realms a causa della configurazione del tuo account Microsoft. Verifica che le tue impostazioni di sicurezza online consentano la modalità multigiocatore e controlla di avere un abbonamento Xbox Live Gold attivo. Consulta le istruzioni per modificare queste impostazioni su aka.ms/MCMultiplayerHelp. ###disable_3rd_party_console_resource_pack_check +permissions.MultiplayerSessionsOnConsoleGamecore=Non puoi giocare su Realms a causa della configurazione del tuo account Microsoft. ###disable_3rd_party_console_resource_pack_check +permissions.open.account.help.button=Informazioni per la risoluzione del problema # +permissions.open.account.help.button.gamecore=Risolvi il problema # +permissions.open.account.setting.button=Vedi Condizioni d'uso del servizio # +permissions.GoBack=Indietro # +permissions.Continue=Continua # +permissions.chatmute=Chat al momento non attiva # +permissions.deopingother.message=Abbassando il loro livello di autorizzazione, non avranno più i permessi da Operatore. # +permissions.description.visitors=I visitatori possono esplorare liberamente il tuo mondo ma non possono interagire con blocchi, oggetti o entità. Autorizza giocatori è disabilitato. # +permissions.description.members=I membri sono giocatori attivi che possono rompere e creare blocchi e attaccare creature e altri giocatori. # +permissions.description.operators=Gli operatori sono membri che possono modificare le autorizzazioni giocatore e usare i comandi per avere ulteriore controllo sul tuo mondo. # +permissions.level=Livello autorizzazione # +permissions.level.custom=Personalizzato... # +permissions.level.member=Membro # +permissions.level.operator=Operatore # +permissions.level.visitor=Visitatore # +permissions.nocheats=I trucchi sono disattivati # +permissions.nocheats.message=Alcuni comandi, come il teletrasporto, sono disponibili solamente con i trucchi ATTIVI. I trucchi possono essere attivati anche nel menu pausa delle Impostazioni di gioco. Se scegli di attivare i trucchi, gli obiettivi verranno disattivati in questo mondo. # +permissions.nocheats.message.noachievements=Alcuni comandi, come il teletrasporto, sono disponibili solamente con i trucchi ATTIVI. I trucchi possono essere attivati anche nel menu pausa delle Impostazioni di gioco. # +permissions.nocheats.turnon=Imposta OP con trucchi ATTIVI # +permissions.nocheats.turnoff=Imposta OP con trucchi DISATTIVATI # +permissions.nocheats.cancel=Annulla # +permissions.deopingself=Rimuovere i permessi di operatore? # +permissions.deopingself.message=Abbassando il tuo livello di autorizzazione, non avrai più i permessi da Operatore. # +permissions.title=Autorizzazioni giocatore # +permissions.title.settings=Permesso del giocatore quando si unisce tramite invito # +permissions.title.settings.edu=Livello dei permessi per i giocatori che si uniscono al tuo mondo # +permissions.toast.playerLeft=Un giocatore ha abbandonato la partita. # +permissions.toast.playerJoined=Un giocatore si è unito alla partita. # +permissions.kickplayer=Espelli giocatore # +permissions.kickplayer.reason=Sei stato espulso dalla sessione dall'host. # +permissions.kickplayer.message=Sei sicuro di voler espellere %s dal mondo? Non potrà partecipare di nuovo a questa sessione. # +permissions.kickplayer.message.dedicatedserver=Sei sicuro di voler espellere %s dal mondo? # +permissions.kickplayer.title=Espellere giocatore? # +permissions.banplayer=Escludi giocatore # +permissions.banplayer.reason=Sei stato escluso dalla sessione dall'host. # +permissions.banplayer.message=Sei sicuro di voler escludere %s dal mondo? Non potrà partecipare di nuovo. # +permissions.banplayer.title=Escludere giocatore? # +permissions.ClubsAccess=Non puoi accedere al feed di Realms perché non hai accesso ai club. Consulta le istruzioni per modificare queste impostazioni su aka.ms/MCClubsHelp. # +permissions.ClubsPost=Non puoi pubblicare post nel feed di Realms perché non hai accesso ai club. Consulta le istruzioni per modificare queste impostazioni su aka.ms/MCClubsHelp. # + +## edu permissions popup +permissions.button.kickplayer=Rimuovi giocatore dalla partita # +permissions.popup.title=Opzioni permessi # +permissions.dropdown.title=Livello permessi per %s # +permissions.operator=Operatore # +permissions.member=Membro # +permissions.visitor=Visitatore # +permissions.removeplayer=Rimuovi giocatore # +permissions.removeplayer.reason=Sei stato rimosso dalla sessione dall'host. # +permissions.removeplayer.message=Sei sicuro di voler rimuovere questo giocatore dal mondo? Quando rimuovi questo giocatore, verrà generato un nuovo codice unione affinché non possa unirsi nuovamente. # +permissions.removeplayer.title=Conferma rimozione giocatore # + +portfolioScreen.page=Pagina %s # +portfolioScreen.export=Esporta portfolio # +portfolioScreen.caption=[ didascalia ] # +portfolioScreen.nopics0=Al momento non ci sono foto nel tuo portfolio. Le foto scattate con la fotocamera verranno visualizzate qui. Puoi anche usare il pulsante qui sotto per aggiungerne alcune. # +portfolioScreen.nopics1=Le foto scattate con la fotocamera appariranno qui. # +portfolioScreen.noInventory=Non hai foto nel tuo inventario. Prova a usare la fotocamera per scattare una foto. # +portfolioScreen.addPhoto=Aggiungi foto # + +potion.absorption=Assorbimento # +potion.blindness=Cecità # +potion.conduitPower=Potenza del condotto # +potion.confusion=Nausea # +potion.damageBoost=Forza # +potion.damageBoost.name=Pozione di forza # +potion.damageBoost.splash.name=Pozione di forza lanciabile # +potion.damageBoost.linger.name=Pozione di forza persistente # +potion.digSlowDown=Fatica del minatore # +potion.digSpeed=Sollecitudine # +potion.effects.whenDrank=Quando applicata: # +potion.empty=Nessun effetto # +potion.emptyPotion.name=Ampolla d'acqua # +potion.emptyPotion.splash.name=Ampolla d'acqua lanciabile # +potion.emptyPotion.linger.name=Ampolla d'acqua persistente # +potion.fireResistance=Resistenza al fuoco # +potion.fireResistance.name=Pozione di resistenza al fuoco # +potion.fireResistance.splash.name=Pozione di resistenza al fuoco lanciabile # +potion.fireResistance.linger.name=Pozione di resistenza al fuoco persistente # +potion.harm=Danno istantaneo # +potion.harm.name=Pozione di danno # +potion.harm.splash.name=Pozione di danno lanciabile # +potion.harm.linger.name=Pozione di danno persistente # +potion.heal=Salute istantanea # +potion.heal.name=Pozione di cura # +potion.heal.splash.name=Pozione di cura lanciabile # +potion.heal.linger.name=Pozione di cura persistente # +potion.healthBoost=Salute potenziata # +potion.hunger=Fame # +potion.invisibility=Invisibilità # +potion.invisibility.name=Pozione d'invisibilità # +potion.invisibility.splash.name=Pozione d'invisibilità lanciabile # +potion.invisibility.linger.name=Pozione d'invisibilità persistente # +potion.jump=Salto potenziato # +potion.jump.name=Pozione di salto # +potion.jump.splash.name=Pozione di salto lanciabile # +potion.jump.linger.name=Pozione di salto persistente # +potion.levitation=Levitazione # +potion.moveSlowdown=Lentezza # +potion.moveSlowdown.name=Pozione di lentezza # +potion.moveSlowdown.splash.name=Pozione di lentezza lanciabile # +potion.moveSlowdown.linger.name=Pozione di lentezza persistente # +potion.slowFalling=Caduta lenta # +potion.slowFalling.name=Pozione della caduta lenta # +potion.slowFalling.splash.name=Pozione della caduta lenta lanciabile # +potion.slowFalling.linger.name=Pozione della caduta lenta persistente # +potion.moveSpeed=Velocità # +potion.moveSpeed.name=Pozione di rapidità # +potion.moveSpeed.splash.name=Pozione di rapidità lanciabile # +potion.moveSpeed.linger.name=Pozione di rapidità persistente # +potion.nightVision=Visione notturna # +potion.nightVision.name=Pozione di visione notturna # +potion.nightVision.splash.name=Pozione di visione notturna lanciabile # +potion.nightVision.linger.name=Pozione di visione notturna persistente # +potion.poison=Veleno # +potion.poison.name=Pozione di veleno # +potion.poison.splash.name=Pozione di veleno lanciabile # +potion.poison.linger.name=Pozione di veleno persistente # +potion.potency.0= # +potion.potency.1=II # +potion.potency.2=III # +potion.potency.3=IV # +potion.potency.4=V # +potion.potency.5=VI # +potion.awkward.name=Pozione strana # +potion.awkward.splash.name=Pozione strana lanciabile # +potion.awkward.linger.name=Pozione strana persistente # +potion.mundane.name=Pozione ordinaria # +potion.mundane.splash.name=Pozione ordinaria lanciabile # +potion.mundane.linger.name=Pozione ordinaria persistente # +potion.mundane.extended.name=Pozione ordinaria lunga # +potion.mundane.extended.splash.name=Pozione ordinaria lunga lanciabile # +potion.mundane.extended.linger.name=Pozione ordinaria lunga persistente # +potion.thick.name=Pozione densa # +potion.thick.splash.name=Pozione densa lanciabile # +potion.thick.linger.name=Pozione densa persistente # +potion.regeneration=Rigenerazione # +potion.regeneration.name=Pozione di rigenerazione # +potion.regeneration.splash.name=Pozione di rigenerazione lanciabile # +potion.regeneration.linger.name=Pozione di rigenerazione persistente # +potion.resistance=Resistenza # +potion.saturation=Saturazione # +potion.turtleMaster=Lentezza # +potion.turtleMaster2=Resistenza # +potion.turtleMaster.name=Pozione del Maestro Tartaruga # +potion.turtleMaster.splash.name=Pozione del Maestro Tartaruga lanciabile # +potion.turtleMaster.linger.name=Pozione del Maestro Tartaruga persistente # +potion.waterBreathing=Apnea # +potion.waterBreathing.name=Pozione di apnea # +potion.waterBreathing.splash.name=Pozione di apnea lanciabile # +potion.waterBreathing.linger.name=Pozione di apnea persistente # +potion.weakness=Debolezza # +potion.weakness.name=Pozione di debolezza # +potion.weakness.splash.name=Pozione di debolezza lanciabile # +potion.weakness.linger.name=Pozione di debolezza persistente # +potion.wither=Wither # +potion.wither.name=Pozione d'avvizzimento # +potion.wither.splash.name=Pozione d'avvizzimento lanciabile # +potion.wither.linger.name=Pozione d'avvizzimento persistente # + +profileScreen.header=Camerino # +profileScreen.reload=Ricarica # +profileScreen.manage_button_text=Modifica personaggio # +profileScreen.manage_button_text_skin=Modifica skin classica # +profileScreen.manage_button_create_text=Crea personaggio # +profileScreen.selectPrebuiltCharacter=Seleziona dall'elenco dei personaggi # +profileScreen.create_persona_confirm_skin=Crea skin classica # +profileScreen.delete_button=Elimina personaggio # +profileScreen.settings_button=Impostazioni di gioco # + +profileScreen.differences_information_button=Differenze tra Creatore del personaggio e skin classiche # +profileScreen.differences_character_creator_title=Personaggio # +profileScreen.create_persona_character_details=Crei un personaggio personalizzato in Minecraft oggetto per oggetto. # +profileScreen.difference_character_creator_description=Crea un personaggio personalizzato in Minecraft pezzo per pezzo. Personalizza il corpo, gli occhi, la bocca, le acconciature, i vestiti e tanto altro del tuo personaggio! # +profileScreen.differences_classic_skin_title=Skin classica # +profileScreen.difference_classic_skin_description=Una skin completa del corpo che viene posizionata sul personaggio. Le skin classiche non possono essere modificate pezzo per pezzo. Puoi anche importare la tua skin completa del corpo che hai creato o scaricato. # +profileScreen.create_persona_classic_skin_details=Una texture della skin di tutto il corpo che viene posizionata su un personaggio. # + +profileScreen.create_persona_title=Seleziona il tipo # + +persona.slim.title=stretto # +persona.wide.title=ampio # +persona.smaller.title=più piccolo # +persona.small.title=piccolo # +persona.medium.title=medio # +persona.tall.title=alto # +persona.realms.redeem=Riscatta # + +progressScreen.cantConnect=Impossibile connettersi al mondo di gioco. Verifica la connessione a Internet e riprova più tardi. # +progressScreen.generating=Generazione del mondo # +progressScreen.saving=Salvataggio mondo # +progressScreen.loading=Caricamento... # +progressScreen.title.downloading=Download pacchetti in corso %1 # +progressScreen.title.applyingPacks=Caricamento pacchetti risorse... # +progressScreen.title.searchingForSession=Ricerca sessione di gioco in corso... # +progressScreen.title.waitingForStorageProvider=Sincronizzazione dati utente in corso # +progressScreen.title.connectingLocal=Avvio mondo # +progressScreen.title.connectingLAN=Connessione a gioco multigiocatore # +progressScreen.title.connectingExternal=Connessione a server esterno # +progressScreen.title.connectingRealms=Connessione a reame # +progressScreen.title.copyingWorld=Copia mondo # +progressScreen.title.deleteStorageAreaContent=Cancellazione della cache di archiviazione # +progressScreen.title.loadingSplitScreenAppearances=Caricamento degli aspetti a schermo diviso # +progressScreen.message.appearanceLoaded=Aspetto caricato # +progressScreen.message.appearanceLoadWaitTimeMet=Il caricamento dell'aspetto sta richiedendo molto tempo. Generazione del mondo ancora in corso... # +progressScreen.message.deleteStorageAreaContent=L'operazione potrebbe richiedere alcuni minuti. # +progressScreen.message.copyingWorld=Copia del mondo in corso... %d%% # +progressScreen.message.tts.copyingWorld=Copia del mondo in corso... # +progressScreen.message.building=Costruzione del terreno # +progressScreen.message.done=Fatto! # +progressScreen.message.exporting=Esportazione in corso # +progressScreen.message.exporting.warning=Non uscire dal gioco: potresti compromettere l'esportazione. # +progressScreen.message.importing=Importazione mondo # +progressScreen.message.importingContent=Passaggio 2 di 2 - Importazione contenuto # +progressScreen.message.updatingContent=Aggiornamento %1 pacchetti su %2 # +progressScreen.message.locating=Individuazione server # +progressScreen.message.loadingAppearance=Caricamento dell'aspetto... # +progressScreen.message.waitingForRealms=L'operazione potrebbe richiedere alcuni istanti # +progressScreen.message.waitingForStorageProvider=L'operazione potrebbe richiedere alcuni istanti... # +progressScreen.message.waitingForTickingAreas=Caricamento delle aree spuntabili # +progressScreen.message.storageProviderSyncError=Sincronizzazione dati utente non riuscita. # +progressScreen.message.waitingForStoreProducts=L'operazione potrebbe richiedere alcuni istanti # +progressScreen.message.allDone=Fatto! # +progressScreen.message.letsGo=Si parte! # +progressScreen.message.failed=Fallito # +progressScreen.message.failedNoNetwork=Impossibile: nessuna connessione di rete # +progressScreen.message.downloadingWorld=Download del mondo in corso # +progressScreen.message.downloadingContent=Passaggio 1 di 2 - Download contenuto # +progressScreen.message.uploadingWorld=Caricamento dei file del mondo... # +progressScreen.message.uploadingWorldError=Caricamento del mondo fallito. Vuoi riprovare? # +progressScreen.message.copyingPacks=Salvataggio dei pacchetti di risorse del mondo in corso # +progressScreen.message.initiatingTemplate=Avvio modello di mondo in corso # +progressScreen.message.fileSize=Dimensione file # +progressScreen.message.initializingUpload=Avvio del caricamento in corso # +progressScreen.message.initializingDownload=Avvio del download in corso # +progressScreen.message.invalidWorldFile=File del mondo non valido. Riapri il mondo, salvalo e prova di nuovo. # +progressScreen.message.resourceLoading=Caricamento risorse in corso # +progressScreen.message.leaveLevel=Salvataggio in corso. Non spegnere il tuo dispositivo. # +progressScreen.message.genericMayTakeAMoment=L'operazione potrebbe richiedere alcuni istanti # +progressScreen.message.noUploadResponse=Non siamo in grado di confermare il corretto caricamento del mondo. Connettiti al Realm per verificare, quindi riprova se non è stato aggiornato al nuovo mondo. # +progressScreen.message.noUploadEndpoint=Impossibile trovare una posizione dove caricare il mondo. Forse è il caso di controllare la connessione Internet? # +progressScreen.message.unownedTemplate=Sembra che tu non possieda il modello di Marketplace su cui si basa questo mondo. Puoi acquistarlo in Minecraft Marketplace. # +progressScreen.message.createArchiveFileFailed=Non siamo riusciti a impacchettare il file del tuo mondo per caricarlo. Forse il tuo disco rigido è pieno? # +progressScreen.message.createLevelStorageFailed=Si è verificato un problema nella preparazione del caricamento del tuo mondo. Se il problema persiste, può essere utile il riavvio del dispositivo. # +progressScreen.message.unknownError=Si è verificato un errore # +progressScreen.message.forbiddenContent=Non possiedi uno o più dei pacchetti applicati # +progressScreen.message.loadingSplitScreenAppearances=Caricamento degli aspetti a schermo diviso... # +progressScreen.message.finishedLoadingSplitScreenAppearances=Caricamento degli aspetti a schermo diviso completato. # +progressScreen.dialog.title.resourcePack=Scaricare i pacchetti di risorse? # +progressScreen.dialog.title.behaviorAndResourcePack=Scaricare i pacchetti di comportamenti e risorse del mondo? # +progressScreen.dialog.title.onlyBehavior=Scaricare i pacchetti di comportamenti del mondo? # +progressScreen.dialog.title.storageProviderError=Impossibile sincronizzare i dati del mondo # +progressScreen.dialog.title.storageProviderLongWait=Sincronizzazione dati del mondo in corso # +progressScreen.dialog.title.storageProviderSucceeded=Sincronizzazione dati del mondo riuscita # +progressScreen.dialog.message.onlyBehavior=A questo mondo sono stati applicati pacchetti di comportamenti il cui download è necessario per l'accesso. Effettuare il download e unirsi? # +progressScreen.dialog.message.behaviorAndOptionalResourcePack=A questo mondo sono stati applicati pacchetti di comportamenti il cui download è necessario per l'accesso e pacchetti di risorse facoltativi. Cosa desideri scaricare prima di unirti? # +progressScreen.dialog.message.behaviorAndResourcePack=A questo mondo sono stati applicati pacchetti di comportamenti e risorse il cui download è necessario per l'accesso. Effettuare il download e unirsi? # +progressScreen.dialog.message.resourcePackOptional=A questo mondo sono stati applicati pacchetti di risorse. Effettuare il download prima di unirsi? # +progressScreen.dialog.message.resourcePackRequired=A questo mondo sono stati applicati pacchetti di risorse il cui download è necessario per l'accesso. Effettuare il download e unirsi? # +progressScreen.dialog.message.resourcePackOptional.rayTracing.line1=A questo mondo sono stati applicati i pacchetti di risorse abilitati per il ray tracing. # +progressScreen.dialog.message.resourcePackOptional.rayTracing.line2=Il tuo dispositivo non è compatibile con le funzionalità avanzate di illuminazione e texture, quindi vedrai il mondo senza questi effetti avanzati. Vuoi scaricarli prima di unirti? # +progressScreen.dialog.message.resourcePackRequired.rayTracing.line1=A questo mondo sono stati applicati i pacchetti di risorse abilitati per il ray tracing. # +progressScreen.dialog.message.resourcePackRequired.rayTracing.line2=Il tuo dispositivo non è compatibile con le funzionalità avanzate di illuminazione e texture, quindi vedrai il mondo senza questi effetti avanzati. Vuoi scaricarli prima di unirti? # +progressScreen.dialog.message.storageProviderError=Impossibile sincronizzare i dati del mondo. Riprovare? # +progressScreen.dialog.message.storageProviderUnusableError=Il mondo non è stato completamente sincronizzato o è danneggiato. Prova a usare il mondo su una console in cui è in buono stato e prova a eseguire di nuovo la migrazione. # +progressScreen.dialog.message.storageProviderQuotaError=Il salvataggio locale è avvenuto correttamente, ma la sincronizzazione cloud non è riuscita a causa del tetto massimo. Libera dello spazio su cloud eliminando dei mondi dal menu Impostazioni. # +progressScreen.dialog.message.storageProviderOutOfLocalStorage=Spazio locale libero insufficiente per la sincronizzazione cloud. # +progressScreen.dialog.message.worldCorrupted=Il mondo è stato corrotto. Segnalalo su bugs.mojang.com # +progressScreen.dialog.message.storageProviderLongWait=La sincronizzazione di questo mondo sta impiegando più del previsto. Attendere? # +progressScreen.dialog.button.enter=Accedi al mondo # +progressScreen.dialog.button.joinAndDownload=Scarica e unisciti - %1 # +progressScreen.dialog.button.joinAndDownload.everything=Scarica tutto e unisciti - %1 # +progressScreen.dialog.button.joinAndDownload.onlyBehaviorPacks=Scarica solo i comportamenti e unisciti - %1 # +progressScreen.dialog.button.join=Unisciti # +progressScreen.dialog.button.leave=Esci # +progressScreen.dialog.button.retry=Riprova # +progressScreen.dialog.button.wait=Attendi # +progressScreen.editor.message.copyingProject=Copia del progetto in corso... %d%% # +progressScreen.editor.message.tts.copyingProject=Copia del progetto in corso # +progressScreen.editor.title.copyingProject=Copia del progetto # +progressScreen.editor.dialog.message.resourcePackOptional=A questo progetto sono stati applicati pacchetti di risorse. Effettuare il download prima di unirsi? # +progressScreen.editor.dialog.message.resourcePackRequired=A questo progetto sono stati applicati pacchetti di risorse il cui download è necessario per l'accesso. Effettuare il download e unirsi? # +progressScreen.editor.message.convert.projectToWorld=Conversione del progetto in mondo e creazione di una copia del tuo progetto... # +progressScreen.editor.message.convert.worldToProject=Conversione del mondo in progetto in corso... # +progressScreen.editor.message.convert.projectToWorld.saveWorld=Salvataggio dati del mondo... # +progressScreen.editor.message.convert.worldToProject.saveProject=Salvataggio dei dati di progetto... # +progressScreen.label.mobileData=Dati mobili # +progressScreen.noWifi.mobileDataWarning=Nessuna connessione a una rete Wi-Fi. Potrebbero essere applicati dei costi per i dati mobili. # + +quiz.popup.ok=Sostieni l'esame # +quiz.popup.text=L'esame si aprirà in una nuova finestra. Puoi tornare su Minecraft dopo che hai completato l'esame. # +quiz.popup.title=Esame # + +raid.name=Incursione # +raid.progress=Creature rimaste: # +raid.expiry=È scaduta un'incursione # +raid.victory=Vittoria # +raid.defeat=Sconfitta # + +recipeBook.setting.full=Limite massimo # +recipeBook.setting.discover=Scopri # +recipeBook.setting.off=No # +recipeToast.newUnlock.title=Sbloccata nuova ricetta! # +recipeToast.newUnlock.tts= nuove ricette sbloccate # +recipeToast.newUnlock.descriptionRecipeBook=Controlla il tuo libro di ricette # +recipeToast.newUnlock.descriptionCraftingTable=Visualizza nel banco da lavoro # +recipeToast.newUnlock.descriptionStonecutterTable=Visualizza nel tagliapietra # +recipeToast.newUnlock.descriptionSmithingTable=Visualizza nel tavolo da fabbro # +recipeToast.newUnlock.descriptionCartographyTable=Visualizza nel tavolo da cartografo # +recipeToast.newIngredient.title=Nuovo ingrediente trovato! # +recipeToast.newIngredient.tts= nuovi ingredienti trovati # +recipeToast.newIngredient.description=Usalo in ricette esistenti # + +record.nowPlaying=Lettura del disco %s # + +resourcePack.available.title=Pacchetti di risorse disponibili # +resourcePack.available.title.behaviorPacks=Pacchetti di comportamenti disponibili # +resourcePack.available.title.packs=I miei pacchetti # +resourcePack.available.add=Attiva # +resourcePack.available.none.text=Non possiedi pacchetti di risorse # +resourcePack.available.none.behavior=Non possiedi pacchetti di comportamenti # +resourcePack.available.none.store=Visualizza marketplace # +resourcePack.message.noneFound.packs=Nessun pacchetto disponibile in questo dispositivo. # +resourcePack.message.allInUse.packs=I tuoi pacchetti sono attualmente in uso. # +resourcePack.message.error=Un pacchetto presenta degli errori che non gli permettono di funzionare # +resourcePack.message.warning=Un pacchetto presenta degli avvisi che potrebbero causare malfunzionamenti # +resourcePack.suggestedContent.title=Ottieni altri pacchetti # +resourcePack.suggestedContent.button.viewMore=Visualizza altri pacchetti # +resourcePack.cached.title=Pacchetti nella cache # +resourcePack.folderInfo=(Inserisci qui i file del pacchetto di risorse) # +resourcePack.openFolder=Apri la cartella del pacchetto di risorse # +resourcePack.selected.title=Pacchetti di risorse selezionati # +resourcePack.selected.title.behaviorPacks=Pacchetti di comportamenti attivi # +resourcePack.selected.title.packs=Attivo # +resourcePack.selected.remove=Disattiva # +resourcePack.realmsPlus.title.packs=Pacchetti Realms Plus # +resourcePack.realmsPlus.expired=Scaduto # +resourcePack.errors=Errori: # +resourcePack.error.ingame.packs=Impossibile modificare i pacchetti di risorse mentre giochi in un mondo. # +resourcePack.error.ingame.behaviorPacks=Impossibile modificare i pacchetti di comportamenti mentre giochi in un mondo. # +resourcePack.error.enteringgame.title=Pacchetti scaduti su Realms # +resourcePack.error.enteringgame.message=Questo Realm contiene risorse o pacchetti comportamentali con errori o avvisi, oppure sono scaduti da Realms Plus. Dovrai disattivare questi pacchetti o acquistarli nel marketplace prima di poter nuovamente giocare sul Realm. # +resourcePack.error.enteringgame.button=Visualizza pacchetti attivi # +resourcePack.title=Seleziona i pacchetti di risorse # +resourcePack.toast.atlasFallback.message=Memoria insufficiente. Le texture avranno un livello ridotto dei dettagli. # +resourcePack.toast.atlasFallback.title=Pacchetto di risorse di backup # +resourcePack.copyGlobal=Copia da globale # +resourcePack.description=I pacchetti di risorse vengono applicati dal basso verso l'alto. Pertanto, una risorsa presente in due pacchetti differenti sarà sovrascritta da quella nel pacchetto superiore. # +resourcePack.description.default.level=Modificabile nelle impostazioni. # +resourcePack.description.default.behaviorPacks=Lo stile di gioco predefinito di Minecraft. # +resourcePack.description.bottom.global=I pacchetti di risorse vengono applicati dal basso verso l'alto. Pertanto, una risorsa presente in due pacchetti differenti sarà sovrascritta da quella nel pacchetto superiore. Nei tuoi mondi, i pacchetti vengono applicati sopra a quelli globali. Queste risorse sono solo per te, nessun altro potrà vederle. I pacchetti di risorse dei tuoi mondi o di quelli a cui ti unisci vengono applicati sopra a queste risorse globali. # +resourcePack.description.bottom.behaviorPacks=I pacchetti di comportamenti vengono applicati dal basso verso l'alto. Pertanto, un comportamento presente in due pacchetti differenti sarà sovrascritto da quello superiore. # +resourcePack.description.bottom.level=I pacchetti di risorse vengono applicati dal basso verso l'alto. Pertanto, una risorsa presente in due pacchetti differenti sarà sovrascritta da quella nel pacchetto superiore. Questi pacchetti vengono applicati ai tuoi mondi sopra a quelli globali. # +resourcePack.description.store=Visualizza nel negozio # +resourcePack.header.behavior=I pacchetti di comportamenti attivi sono applicabili a tutti i giocatori. # +resourcePack.header.level=Chiedi ai giocatori di accett. i pacchetti per unirsi # +resourcePack.crashRecovery.title=Ripristino risorse globali # +resourcePack.crashRecovery.message=Non è stato possibile caricare le risorse in precedenza. # +resourcePack.warnings=Avvisi: # +resourcePack.warning.title=Questo è pericoloso! # +resourcePack.warning.body=Se aggiungi o rimuovi pacchetti di comportamenti dopo aver usato un mondo, potresti danneggiarlo irrimediabilmente e perdere tutto ciò che hai creato. Premi "OK" per disattivare il pacchetto oppure "Annulla" per mantenerlo attivo. # +resourcePack.requiredDependency.title=Prerequisito necessario # +resourcePack.requiredDependency.body=Questo pacchetto è un prerequisito necessario di un altro pacchetto già applicato. # +resourcePack.missingDependency.title=Prerequisiti mancanti # +resourcePack.missingDependency.body=Questo pacchetto è sprovvisto di una o più dipendenze. Vuoi applicarlo comunque? # +resourcePack.delete=%s sarà eliminato definitivamente. Confermi? # +resourcePack.delete.confirm=Vuoi eliminare il pacchetto? # +resourcePack.deleteSelected=Questo pacchetto è attualmente selezionato! %s sarà eliminato definitivamente. Confermi? # +resourcePack.deleteMultiple=I seguenti pacchetti saranno eliminati definitivamente:%sConfermi? # +resourcePack.editPack=Elimina pacchetti... # +resourcePack.editPackDone=Fatto # +resourcePack.toast.unownedContent.title=%s Disattivato. # +resourcePack.toast.unownedContent.subtitle=Questo account non ha un pacchetto risorse. # +resourcePack.incompatibleDependency=Questo pacchetto ha una dipendenza (%s) incompatibile con il tuo dispositivo # +resourcePack.incompatibleDependency.memory=Questo pacchetto ha una dipendenza (%s) incompatibile con il tuo dispositivo perché il dispositivo non dispone di memoria sufficiente. # +resourcePack.incompatibleDependency.graphics.raytracing=Questo pacchetto ha una dipendenza (%s) incompatibile con il tuo dispositivo perché il dispositivo non dispone dell'hardware compatibile per supportare il ray tracing # +resourcePack.subpackResolution=Risoluzione: %s # +resourcePack.incompatible=Questo pacchetto è incompatibile con il tuo dispositivo. # +resourcePack.incompatible.memory=Questa risoluzione è incompatibile con il tuo dispositivo perché il dispositivo non dispone di memoria sufficiente. # +resourcePack.incompatible.graphics.raytracing=Questo pacchetto contiene le informazioni necessarie per consentire il ray tracing, ma il tuo dispositivo non supporta questa opzione. # +resourcePack.packSettingsTitle=Impostazioni di %s # +resourcePack.missingPackDescription=Questo pacchetto manca! # +resourcePack.legacyPackName=Pacchetto di risorse obsoleto # + +sidebar.action=Azione # +sidebar.adventure=Avventura # +sidebar.capes=Mantelli # +sidebar.categories=Categorie # +sidebar.categoryBody=Corpo # +sidebar.categoryStyle=Stile # +sidebar.characterCreator=Creatore del personaggio # +sidebar.classicSkins=Skin classiche # +sidebar.emotes=Emote # +sidebar.fantasy=Fantasy # +sidebar.featured=In evidenza # +sidebar.genre=Genere # +sidebar.marketplace=Marketplace # +sidebar.mashups=Mash-up # +sidebar.minigame=Minigioco # +sidebar.myCharacters=I miei personaggi # +sidebar.myContent=I miei contenuti # +sidebar.newReleases=Nuove versioni # +sidebar.openWorld=Mondo aperto # +sidebar.parkour=Parkour # +sidebar.resources=Risorse # +sidebar.roleplay=Gioco di ruolo # +sidebar.skins=Skin # +sidebar.skinsOwned=Skin di proprietà # +sidebar.skyblock=Skyblock # +sidebar.simulation=Simulazione # +sidebar.survival=Sopravvivenza # +sidebar.realmsPlus=Realms Plus # +sidebar.skinsRealmsPlus=Skin Realms Plus # +sidebar.skinsUnowned=Ottieni di più # +sidebar.topSellers=I più venduti # +sidebar.trending=Trend # +sidebar.tts.sidebarCollapseList=Opzione barra laterale: Comprimi %s # +sidebar.tts.sidebarExpandList=Opzione barra laterale: Espandi %s # +sidebar.tts.sidebarNavigateTo=Opzione barra laterale: Passa a %s # +sidebar.tts.verboseToggleExpand=Espandi barra laterale # +sidebar.tts.verboseToggleCollapse=Comprimi barra laterale # +sidebar.worlds=Mondi # + +storageManager.contentType.world=Mondo # +storageManager.contentType.worldTemplate=Modello di mondo # +storageManager.contentType.resourcePack=Risorsa # +storageManager.contentType.behaviorPack=Pacchetto di comportamenti # +storageManager.contentType.skinPack=Pacchetto skin # +storageManager.contentType.invalid=Non valido # +storageManager.contentType.cachedData=Dati nella cache # + +storageManager.contentType.worlds=Mondi # +storageManager.contentType.worldTemplates=Modelli di mondo # +storageManager.contentType.resourcePacks=Pacchetti di risorse # +storageManager.contentType.behaviorPacks=Pacchetti di comportamenti # +storageManager.contentType.skinPacks=Pacchetti skin # + +storageManager.baseWorld=Mondo di base # + +tile.sculk_sensor.name=Sensore Sculk # +tile.sculk.name=Sculk # +tile.sculk_vein.name=Vena Sculk # +tile.sculk_catalyst.name=Catalizzatore Sculk # +tile.sculk_shrieker.name=Urlatore Sculk # +tile.reinforced_deepslate.name=Ardesia rinforzata # +itemGroup.name.sculk=Sculk # +effect.darkness=Oscurità # +entity.frog.name=Rana # +entity.tadpole.name=Girino # +item.spawn_egg.entity.warden.name=Uovo di sorvegliante # +entity.warden.name=Sorvegliante # +entity.allay.name=Alleato # +item.spawn_egg.entity.allay.name=Uovo di alleato # +action.interact.allay=Consegna l'oggetto all'alleato # +item.bucketTadpole.name=Secchio di girini # +item.spawn_egg.entity.frog.name=Uovo di rana # +item.spawn_egg.entity.tadpole.name=Uovo di girino # +tile.frog_spawn.name=Uova di rana # +tile.pearlescent_froglight.name=Luce di rana perlacea # +tile.verdant_froglight.name=Luce di rana verdeggiante # +tile.ochre_froglight.name=Luce di rana ocra # +tile.mud.name=Fango # +tile.packed_mud.name=Fango compatto # +tile.mud_bricks.name=Mattoni di fango # +tile.mud_brick_slab.name=Lastra di mattoni di fango # +tile.mud_brick_double_slab=Doppia lastra di mattoni di fango # +tile.mud_brick_stairs.name=Scale di mattoni di fango # +tile.mud_brick_wall.name=Muro di mattoni di fango # +tile.mangrove_leaves.name=Foglie di mangrovia # +tile.mangrove_propagule.name=Propagulo di mangrovia # +tile.mangrove_roots.name=Radici di mangrovia # +tile.muddy_mangrove_roots.name=Radici di mangrovia fangosa # +item.chest_boat.oak.name=Barca in quercia con cassa # +item.chest_boat.spruce.name=Barca in abete con cassa # +item.chest_boat.birch.name=Barca in betulla con cassa # +item.chest_boat.jungle.name=Barca della giungla con cassa # +item.chest_boat.acacia.name=Barca in acacia con cassa # +item.chest_boat.big_oak.name=Barca in rovere con cassa # +item.chest_boat.mangrove.name=Barca in mangrovia con cassa # +tile.mangrove_log.name=Tronco di mangrovia # +tile.stripped_mangrove_log.name=Tronco di mangrovia spoglio # +tile.mangrove_planks.name=Assi di mangrovia # +tile.mangrove_button.name=Pulsante di mangrovia # +tile.mangrove_stairs.name=Scale di mangrovia # +tile.mangrove_slab.name=Lastra di mangrovia # +tile.mangrove_pressure_plate.name=Pedana a pressione di mangrovia # +tile.mangrove_fence.name=Recinzione di mangrovia # +tile.mangrove_fence_gate.name=Cancello recinzione di mangrovia # +item.mangrove_door.name=Porta di mangrovia # +item.mangrove_sign.name=Insegna di mangrovia # +tile.mangrove_trapdoor.name=Botola di mangrovia # +tile.mangrove_wood.name=Legno di mangrovia # +tile.stripped_mangrove_wood.name=Legno di mangrovia spoglia # +item.boat.mangrove.name=Barca in mangrovia # +item.echo_shard.name=Frammento di eco # +item.recovery_compass.name=Bussola di recupero # +item.disc_fragment.name=Frammento di disco # +item.disc_fragment_5.desc=Disco musicale - 5 # +item.record_5.desc=Samuel Åberg - 5 # + +action.hint.exit.chest_boat=Tocca Salta per scendere dalla barca # +action.hint.exit.console.chest_boat=Premi :_input_key.jump: per scendere dalla barca # +entity.chest_boat.name=Barca con cassa # +feature.ancient_city=Città antica # + +action.hint.exit.camel=Tocca il movimento furtivo per scendere # +action.hint.exit.console.camel=Premi :_input_key.sneak: per scendere # +action.hint.exit.console.raft=Premi :_input_key.jump: per scendere dalla zattera # +action.hint.exit.raft=Tocca Salta per scendere dalla zattera # +action.hint.exit.scheme.camel=Tocca Scendi per scendere # +action.interact.exit.raft=Abbandona la zattera # +container.smithing_table.arrow_tooltip_cannot_craft=L'oggetto non può essere potenziato in questo modo # +container.smithing_table.input_slot_tooltip_armor_trim=Aggiungi un pezzo di armatura # +container.smithing_table.input_slot_tooltip_netherite=Aggiungi armatura, arma o attrezzo di diamante # +container.smithing_table.material_slot_tooltip_armor_trim=Aggiungi lingotto o cristallo # +container.smithing_table.material_slot_tooltip_netherite=Aggiungi lingotto di Netherite # +container.smithing_table.template_slot_tooltip=Aggiungi schema di forgiatura # +entity.camel.name=Cammello # +entity.chest_raft.name=Zattera con cassa # +feature.trail_ruins=Rovine del sentiero # +howtoplay.smithing_table.header.1=Schemi di forgiatura # +howtoplay.smithing_table.header.2=Rivestimenti armatura # +howtoplay.smithing_table.text.1=Vuoi ottenere il massimo dalla tua attrezzatura? Ti occorrerà un tavolo da fabbro. # +howtoplay.smithing_table.text.2=Usali per apportare modifiche di ogni tipo, ad esempio potenziando l'equipaggiamento da diamante a netherite, o apportando modifiche estetiche con i rivestimenti armatura. # +howtoplay.smithing_table.text.3=Per potenziare la tua attrezzatura, ti servirà uno schema di forgiatura. Puoi trovarne tanti diversi in tutto il mondo, che potrai utilizzare per potenziamenti di ogni genere. # +howtoplay.smithing_table.text.4=Posiziona uno schema nello slot più a sinistra di un tavolo da fabbro per scoprire quali elementi ti occorrono per il potenziamento. # +howtoplay.smithing_table.text.5=Ad esempio, per potenziare l'equipaggiamento da diamante a netherite, è necessario uno schema di forgiatura Potenziamento a netherite, che puoi trovare nei Resti di bastione. Quindi, posiziona l'attrezzatura di diamante nello slot dell'attrezzatura e un lingotto di netherite nello slot degli ingredienti... e il gioco è fatto! # +howtoplay.smithing_table.text.6=Le proprietà degli oggetti, come gli incantesimi e i rivestimenti armatura, verranno mantenute, ma lo schema di forgiatura verrà consumato quando potenzierai il tuo equipaggiamento. Non preoccuparti: puoi crearne delle copie con il tuo banco da lavoro. # +howtoplay.smithing_table.text.7=Libera la tua creatività e personalizza l'aspetto della tua armatura con i rivestimenti armatura. Per iniziare, avrai bisogno di uno schema di forgiatura per i rivestimenti armatura, che potrai trovare in tutto il mondo. # +howtoplay.smithing_table.text.8=Posiziona uno schema nello slot più a sinistra di un tavolo da fabbro per vedere quali elementi sono necessari per il potenziamento. Quindi, posiziona un pezzo di armatura nello slot dell'attrezzatura e un cristallo o un lingotto nello slot degli ingredienti. Fatto! # +howtoplay.smithing_table.text.9=Solo alcuni cristalli e lingotti possono essere utilizzati per i rivestimenti dell'armatura. Prova diversi tipi, come ferro, oro o lapislazzuli per creare design unici! # +howtoplay.smithing_table.title=Tavolo da fabbro # +howtoplay.smithing_table=Tavolo da fabbro # +hudScreen.tooltip.brush=Pennello # +item.acacia_hanging_sign.name=Insegna sospesa di acacia # +item.angler_pottery_sherd.name=Frammento di ceramica Pescatore # +item.archer_pottery_sherd.name=Frammento di ceramica Arciere # +item.armor.upgrade=Potenzia: # +item.arms_up_pottery_sherd.name=Frammento di ceramica Braccia in su # +item.bamboo_door.name=Porta di bambù # +item.bamboo_hanging_sign.name=Insegna sospesa di bambù # +item.bamboo_sign.name=Insegna di bambù # +item.birch_hanging_sign.name=Insegna sospesa di betulla # +item.blade_pottery_sherd.name=Frammento di ceramica Lama # +item.boat.bamboo.name=Zattera di bambù # +item.boat.cherry.name=Barca di ciliegio # +item.brewer_pottery_sherd.name=Frammento di ceramica Birraio # +item.brush.name=Pennello # +item.burn_pottery_sherd.name=Frammento di ceramica Ardente # +item.cherry_door.name=Porta di ciliegio # +item.cherry_hanging_sign.name=Insegna sospesa di ciliegio # +item.cherry_sign.name=Insegna di ciliegio # +item.chest_boat.bamboo.name=Zattera di bambù con cassa # +item.chest_boat.cherry.name=Barca di ciliegio con cassa # +item.crimson_hanging_sign.name=Insegna sospesa cremisi # +item.danger_pottery_sherd.name=Frammento di ceramica Pericolo # +item.dark_oak_hanging_sign.name=Insegna sospesa di quercia scura # +item.explorer_pottery_sherd.name=Frammento di ceramica Esploratore # +item.friend_pottery_sherd.name=Frammento di ceramica Amico # +item.heart_pottery_sherd.name=Frammento di ceramica Cuore # +item.heartbreak_pottery_sherd.name=Frammento di ceramica Crepacuore # +item.howl_pottery_sherd.name=Frammento di ceramica Ululato # +item.jungle_hanging_sign.name=Insegna sospesa della giungla # +item.mangrove_hanging_sign.name=Insegna sospesa di mangrovia # +item.miner_pottery_sherd.name=Frammento di ceramica Minatore # +item.mourner_pottery_sherd.name=Frammento di ceramica Dolente # +item.oak_hanging_sign.name=Insegna sospesa di quercia # +item.plenty_pottery_sherd.name=Frammento di ceramica Abbondanza # +item.prize_pottery_sherd.name=Frammento di ceramica Premio # +item.sheaf_pottery_sherd.name=Frammento di ceramica Covone # +item.shelter_pottery_sherd.name=Frammento di ceramica Rifugio # +item.skull_pottery_sherd.name=Frammento di ceramica Teschio # +item.skull.piglin.name=Testa di Piglin # +item.smithing_template.applies_to=Compatibile con: # +item.smithing_template.armor_trim.applies_to=Armature # +item.smithing_template.armor_trim.ingredients=Lingotti e cristalli # +item.smithing_template.ingredients=Ingredienti: # +item.smithing_template.name=Schema di forgiatura # +item.smithing_template.netherite_upgrade.applies_to=Equipaggiamento di diamante # +item.smithing_template.netherite_upgrade.ingredients=Lingotto di Netherite # +item.snort_pottery_sherd.name=Frammento di ceramica Sbuffo # +item.spawn_egg.entity.camel.name=Uovo di cammello # +item.spruce_hanging_sign.name=Insegna sospesa di abete # +item.warped_hanging_sign.name=Insegna sospesa deformata # +itemGroup.name.hanging_sign=Insegne sospese # +itemGroup.name.potterySherds=Frammenti di ceramica # +itemGroup.name.smithing_templates=Schemi di forgiatura # +tile.bamboo_block.name=Blocco di bambù # +tile.bamboo_button.name=Pulsante di bambù # +tile.bamboo_fence_gate.name=Cancello recinzione di bambù # +tile.bamboo_fence.name=Recinzione di bambù # +tile.bamboo_mosaic_slab.name=Lastra di mosaico di bambù # +tile.bamboo_mosaic_stairs.name=Scale a mosaico di bambù # +tile.bamboo_mosaic.name=Mosaico di bambù # +tile.bamboo_planks.name=Assi di bambù # +tile.bamboo_pressure_plate.name=Pedana a pressione di bambù # +tile.bamboo_slab.name=Lastra di bambù # +tile.bamboo_stairs.name=Scale di bambù # +tile.bamboo_trapdoor.name=Botola di bambù # +tile.calibrated_sculk_sensor.name=Sensore Sculk calibrato # +tile.cherry_button.name=Pulsante di ciliegio # +tile.cherry_double_slab.name=Doppia lastra di ciliegio # +tile.cherry_fence_gate.name=Cancello per recinzione di ciliegio # +tile.cherry_fence.name=Recinzione di ciliegio # +tile.cherry_leaves.name=Foglie di ciliegio # +tile.cherry_log.name=Tronco di ciliegio # +tile.cherry_planks.name=Assi di ciliegio # +tile.cherry_pressure_plate.name=Pedana a pressione di ciliegio # +tile.cherry_sapling.name=Arboscello di ciliegio # +tile.cherry_slab.name=Lastra di ciliegio # +tile.cherry_stairs.name=Scale di ciliegio # +tile.cherry_trapdoor.name=Botola di ciliegio # +tile.cherry_wood.name=Legno di ciliegio # +tile.chiseled_bookshelf.name=Libreria intagliata # +tile.decorated_pot.name=Vaso decorato # +tile.pink_petals.name=Petali rosa # +tile.stripped_bamboo_block.name=Blocco di bambù striato # +tile.stripped_cherry_log.name=Tronco di ciliegio scortecciato # +tile.stripped_cherry_wood.name=Legno di ciliegio scortecciato # +tile.suspicious_gravel.name=Ghiaia sospetta # +tile.suspicious_sand.name=Sabbia sospetta # +trim_material.amethyst.name=Materiale di ametista # +trim_material.copper.name=Materiale di rame # +trim_material.diamond.name=Materiale di diamante # +trim_material.emerald.name=Materiale di smeraldo # +trim_material.gold.name=Materiale d'oro # +trim_material.iron.name=Materiale di ferro # +trim_material.lapis.name=Materiale di lapislazzulo # +trim_material.netherite.name=Materiale di Netherite # +trim_material.quartz.name=Materiale di quarzo # +trim_material.redstone.name=Materiale di pietrarossa # +trim_pattern.coast.name=Rivestimento armatura Costa # +trim_pattern.dune.name=Rivestimento armatura Duna # +trim_pattern.eye.name=Rivestimento armatura Occhio # +trim_pattern.host.name=Rivestimento armatura Ospite # +trim_pattern.raiser.name=Rivestimento armatura Coltivatore # +trim_pattern.rib.name=Rivestimento armatura Costola # +trim_pattern.sentry.name=Rivestimento armatura Sentinella # +trim_pattern.shaper.name=Rivestimento armatura Modellatore # +trim_pattern.silence.name=Rivestimento armatura Silenzio # +trim_pattern.snout.name=Rivestimento armatura Grugno # +trim_pattern.spire.name=Rivestimento armatura Guglia # +trim_pattern.tide.name=Rivestimento armatura Marea # +trim_pattern.vex.name=Rivestimento armatura Vessante # +trim_pattern.ward.name=Rivestimento armatura Sorvegliante # +trim_pattern.wayfinder.name=Rivestimento armatura Navigatore # +trim_pattern.wild.name=Rivestimento armatura Selvaggia # +upgrade.netherite_upgrade.name=Potenziamento di Netherite # + +storageManager.mainSizeLabel=%s - 1 oggetto # +storageManager.mainSizeLabelPlural=%s - %s oggetti # +storageManager.delete.title=Eliminare %s definitivamente? # +storageManager.title.item.single=oggetto # +storageManager.title.item.plural=oggetti # +storageManager.delete.content=Vuoi davvero cancellare gli oggetti selezionati? Li perderai per sempre (ed è un sacco di tempo!) %s%s%s # +storageManager.delete.content.redownload=Puoi scaricare di nuovo i contenuti che hai acquistato dal marketplace. # +storageManager.delete.content.worldtemplate=Cancellare modelli può causare il malfunzionamento di mondi che li stanno usando. # +storageManager.delete.content.affectedWorlds=I Mondi seguenti potrebbero funzionare diversamente da quanto previsto: # +storageManager.delete.confirm=Elimina # +storageManager.delete.cancel=Annulla # +storageManager.delete.dependency=Il seguente contenuto dipende da %s e potrebbe non funzionare correttamente se elimini "%s":%s Vuoi comunque eliminare "%s"? %s sarà eliminato definitivamente! (Molto tempo!) # +storageManager.delete.premium=Stai per eliminare "%s". %s sarà ancora di tua proprietà e se vorrai usare di nuovo %s in futuro, potrai scaricarlo nuovamente dal marketplace. # +storageManager.delete.premium.end=Vuoi davvero eliminare "%s"? # +storageManager.deleting.content=Eliminazione del contenuto # +storageManager.download.premium=%s non è attualmente installato. # +storageManager.download.premium.end=Desideri scaricare %s ( %s )? # +storageManager.dependency.titleText=Desideri danneggiare questi? # +storageManager.dependency.warningText=Il contenuto che stai eliminando è necessario per il corretto funzionamento di altri oggetti. Vuoi rischiare di danneggiare questi oggetti? # +storageManager.dependency.doneText=Puoi eliminare l'altro %s senza danneggiare altre risorse. # +storageManager.dependency.noItems=Non sono disponibili altri oggetti da eliminare. # +storageManager.dependency.breakItem=Contenuto richiesto che stai eliminando: # +storageManager.dependency.removeDependencies=Mantieni gli oggetti necessari per questo pacchetto # +storageManager.dependency.breakPack=Vuoi davvero danneggiare il pacchetto? # +storageManager.share.compress=Compressione delle risorse selezionate... # +storageManager.share.totalPercent=-100% # +storageManager.dependency.continue=Continua # +storageManager.dependency.continue.scroll=Scorri per continuare # +storageManager.sortLargest=Dimensioni - A partire dal più grande # +storageManager.sortDateRecent=Data di utilizzo - A partire dal più recente # +storageManager.sortDateOldest=Data di utilizzo - A partire dal meno recente # +storageManager.version=Versione # +storageManager.multiselectDelete=Elimina # +storageManager.multiselectShare=Condividi # +storageManager.multiselect=Selezione multipla # +storageManager.miscellaneous=Varie # + +storageManager.groupType=Tipo # +storageManager.groupPack=Componente aggiuntivo # + +storageManager.shareTitle=Esporta risorse # +storageManager.mcpack=Pacchetto Minecraft # +storageManager.mcaddon=Componente aggiuntivo Minecraft # +storageManager.mcworld=Mondo di Minecraft # + +raycasting.purchase.error=Abbiamo rilevato che il tuo dispositivo non soddisfa i requisiti di sistema per eseguire questo pacchetto, motivo per cui non sei in grado di scaricarlo. Qui sotto puoi rivedere i requisiti minimi di sistema: %s+ GPU: GPU compatibile con il ray tracing dell'hardware come NVIDIA GeForce RTX 2060 o versioni superiori. Consulta le nostre domande frequenti su minecraft.net per maggiori dettagli. %s+ RAM: almeno 8 GB %s+ CPU: Intel Core i5 o equivalente ###the %s will be turned into linebreaks. Don't reorder. +raycasting.purchase.error.title=Avviso sui requisiti di sistema # + +resourcepack.City=Pacchetto texture Città # +resourcepack.Plastic=Pacchetto texture Plastica # +resourcepack.Natural=Pacchetto texture Natura # +resourcepack.Fantasy=Pacchetto texture fantasy # +resourcepack.Cartoon=Pacchetto texture cartoni # +resourcepack.Candy=Pacchetto texture caramella # +resourcepack.FestiveMashup2016=Mash-up festivo 2016 # +resourcepack.ChineseMythology=Mash-up Mitologia cinese # + +resourcePack.vanilla.name=Pacchetto texture Minecraft # +resourcePack.vanilla.description=La grafica predefinita di Minecraft, adesso con nuove texture alla moda! # + +resourcePack.city.name=Città # +resourcePack.city.description=L'ideale per costruire strutture. # + +resourcePack.plastic.name=Plastica # +resourcePack.plastic.description=Semplicità, colore e vivacità. # + +resourcePack.natural.name=Natura # +resourcePack.natural.description=Ideato per dare un look più naturale ai mondi del gioco. # + +resourcePack.fantasy.name=Fantasy # +resourcePack.fantasy.description=Proiettati in un'epoca in cui i cavalieri erano eroi. # + +resourcePack.cartoon.name=Cartoni # +resourcePack.cartoon.description=Occhi giganti e sorrisi smaglianti! Questo pacchetto trasforma il tuo mondo in un cartone animato. # + +resourcePack.candy.name=Caramella # +resourcePack.candy.description=Cospargi il tuo mondo di zucchero e trasforma ogni texture in un dolcinoso spuntino. # + +resourcePack.festivemashup2016.name=Mash-up festivo 2016 # +resourcePack.festivemashup2016.description=Crea un meraviglioso mondo ricoperto di neve con questo pacchetto a tema invernale. # + +resourcePack.chinesemythology.name=Mash-up Mitologia cinese # +resourcePack.chinesemythology.description=Texture ispirate ai miti e alle leggende della Cina. # + +resourcepack.Fallout=Mash-up Fallout # +resourcePack.Fallout.name=Mash-up Fallout # +resourcePack.Fallout.description=Ti diamo il benvenuto in Wasteland! # + +resourcepack.MagicTheGathering.name=Magic: l'Adunanza # + +resourcePack.GreekMythology=Mash-up Mitologia greca # +resourcePack.GreekMythology.name=Mash-up Mitologia greca # +resourcePack.GreekMythology.description=La Grecia dei miti a portata di mano. # + +resourcePack.Skyrim.name=Mash-up Skyrim # +resourcePack.Skyrim.description=Costruisci i tuoi mondi nell'universo di Skyrim. # + +resourcePack.MashupAdventureTime.name=Adventure Time # +resourcePack.MashupAdventureTime.description= # + +resourcePack.skin.name=Skin # +resourcePack.skin.description=Skin, skin e skin! # + +resourcePack.invalid.description=Impossibile analizzare il pacchetto. Fai clic per visualizzare gli errori. # +resourcePack.loading.description=Il caricamento del pacchetto è ancora in corso. # + +review.item.post.rating.dropdown.label=Scegli una valutazione a stelle # +review.item.post.rating.footer=Potrai cambiare la tua valutazione. # +review.item.post.rating.submit.button=Valuta questo pacchetto # +review.item.post.rating.1star=Siamo spiacenti che il pacchetto non ti sia piaciuto. Usa il pulsante qui sotto per far sapere al creatore come può migliorare. # +review.item.post.rating.2star=Ci dispiace. Usa il pulsante qui sotto per far sapere al creatore come può migliorare. # +review.item.post.rating.3star=È sempre possibile migliorare, ma siamo lieti che ti diverta comunque. # +review.item.post.rating.4star=Siamo lieti che ti stia divertendo! # +review.item.post.rating.5star=Splendido! Siamo lieti che ti stia divertendo! # +review.item.post.rating.submit.toast.line1=Grazie per aver valutato questo pacchetto. # +review.item.post.rating.submit.toast.line2=Potrebbe volerci un po' di tempo per visualizzare la tua valutazione. # + +roaming.status_brief.limited_usage=Uso limitato # +roaming.status_brief.no_restrictions=Utilizzabile in cross-platform # +roaming.status_hover.limited_usage=Disponibile solo su determinate piattaforme. # +roaming.status_hover.no_restrictions=Disponibile solo sulla piattaforma Bedrock! # + +screenshot.failure=Impossibile salvare la schermata: %s # +screenshot.success=La schermata è stata salvata come %s # +screenshot.title=Schermata acquisita! # +screenshot.caption=Aggiungere una didascalia e condividere? # +screenshot.post=Condividi # + +seedPicker.search=Ricerca # +seedPicker.title=Raccogli semi # + +selectServer.add=Aggiungi server # +selectServer.defaultName=Server di Minecraft # +selectServer.delete=Elimina # +selectServer.deleteButton=Elimina # +selectServer.deleteQuestion=Vuoi davvero eliminare questo server? # +selectServer.deleteWarning=andrà perso per sempre! (Un sacco di tempo!) # +selectServer.direct=Accesso diretto # +selectServer.edit=Modifica # +selectServer.empty=vuoto # +selectServer.hiddenAddress=(Nascosto) # +selectServer.refresh=Aggiorna # +selectServer.select=Entra nel server # +selectServer.title=Scegli un server # + +selectWorld.allowCommands=Trucchi: # +selectWorld.allowCommands.info=Comandi come /gamemode e /xp # +selectWorld.bonusItems=Cassa bonus: # +selectWorld.trustPlayers=Autorizza giocatori: # +selectWorld.cheats=Attiva i trucchi # +selectWorld.conversion=Dovrà essere convertito! # +selectWorld.convertInProgress.title=Conversione di mondo # +selectWorld.convertInProgress.msg=Conversione mondo... %d%% # +selectWorld.convertInProgress.tts.msg=Conversione del mondo in corso... # +selectWorld.convertInProgress.download_msg=Download dei pacchetti di risorse in corso... %d%% # +selectWorld.convertInProgress.import_msg=Importazione dei pacchetti di risorse in corso... %d%% # +selectWorld.uploadInProgress.title=Invio Vecchio Mondo in corso # +selectWorld.uploadInProgress.msg=Invio Vecchio Mondo in corso... %d%% # +selectWorld.convertFailed.msg=Ops. Si è verificato un errore. # +selectWorld.create=Crea un nuovo mondo # +selectWorld.createNew=Crea nuovo # +selectWorld.createTemplate=Crea da modello # +selectWorld.createDemo=Gioca in un nuovo mondo della demo # +selectWorld.customizeType=Personalizza # +selectWorld.delete=Elimina # +selectWorld.deleteButton=Elimina # +selectWorld.deleteQuestion=Vuoi davvero eliminare questo mondo? # +selectWorld.deleteWarning=andrà perso per sempre! (Un sacco di tempo!) # +selectWorld.empty=vuoto # +selectWorld.enterName=Nome del mondo # +selectWorld.enterSeed=Seme per il generatore di mondi # +selectWorld.gameMode=Modalità di gioco # +selectWorld.gameMode.adventure=Avventura # +selectWorld.gameMode.adventure.line1=Come la modalità Sopravvivenza, ma i blocchi # +selectWorld.gameMode.adventure.line2=non possono essere aggiunti o rimossi # +selectWorld.gameMode.creative=Creativa # +selectWorld.gameMode.creative.line1=Risorse illimitate, volo libero e # +selectWorld.gameMode.creative.line2=distruzione istantanea dei blocchi # +selectWorld.gameMode.hardcore=Estrema # +selectWorld.gameMode.hardcore.line1=Come la modalità Sopravvivenza, difficoltà # +selectWorld.gameMode.hardcore.line2=bloccata al massimo, una sola vita # +selectWorld.gameMode.spectator=Spettatore # +selectWorld.gameMode.spectator.line1=Puoi guardare ma non toccare # +selectWorld.gameMode.spectator.line2= # +selectWorld.gameMode.survival=Sopravvivenza # +selectWorld.gameMode.survival.line1=Cerca risorse, fabbrica oggetti, sali # +selectWorld.gameMode.survival.line2=di livello, salute e fame # +selectWorld.hardcoreMode=Estrema: # +selectWorld.hardcoreMode.info=Il mondo sarà eliminato subito dopo la tua morte # +selectWorld.mapFeatures=Strutture: # +selectWorld.mapFeatures.info=Villaggi, dungeon, ecc. # +selectWorld.mapType=Tipo di mondo: # +selectWorld.mapType.normal=Normale # +selectWorld.moreWorldOptions=Altre opzioni del mondo... # +selectWorld.newWorld=Nuovo mondo # +selectWorld.newWorld.copyOf=Copia di %s # +selectWorld.newWorld.educationCopyOf=[EDU] %s # +selectWorld.worldTags.experimental=Sperimentale # +## NOTE: "Realms" is the name of a service and doesn't get localized. +selectWorld.realmsComingSoon=Realms presto in arrivo! # +selectWorld.realmsBeta=Realms Beta # +selectWorld.worldTags=%1$s - %2$s # +selectWorld.learnMore=Maggiori info # +selectWorld.recreate=Ricrea # +selectWorld.rename=Rinomina # +selectWorld.renameButton=Rinomina # +selectWorld.renameTitle=Rinomina il mondo # +selectWorld.resultFolder=Sarà salvato in: # +selectWorld.seedInfo=Lascia lo spazio vuoto per un seme casuale # +selectWorld.select=Gioca nel mondo selezionato # +selectWorld.tab.worlds=Mondi # +selectWorld.tab.realms=Realms # +selectWorld.tab.friends=Amici # +selectWorld.tab.classmates=Amici # +selectWorld.tab.thirdParty=Server # +selectWorld.title=Seleziona un mondo # +selectWorld.world=Mondo # +selectWorld.editor.create=Crea nuovo progetto # +selectWorld.editor.enterName=Nome progetto # + +selectTemplate.templateStart=Dove vuoi iniziare? # +selectTemplate.generateRandom=Crea nuovo mondo # +selectTemplate.createRealm=Crea nuovo reame # +selectTemplate.create=Crea... # +selectTemplate.worldsByCreators=Mondi dei creatori # +selectTemplate.realm=Nuovo reame # +selectTemplate.realmInfo=Puoi caricare mondi nel tuo reame dopo la sua creazione! # +selectTemplate.signIn=Crea un reame con l'account Microsoft # +selectTemplate.unableToSignIn=Servizi Microsoft non disponibili su questo dispositivo # +selectTemplate.world=Nuovo mondo # +selectTemplate.help=? # +selectTemplate.templateDescription=Modello # +selectTemplate.deleteTemplate=Elimina modelli di mondi... # +selectTemplate.deleteTemplateDone=Fatto # +selectTemplate.deleteMessage=%s sarà eliminato definitivamente. Confermi? # +selectTemplate.delete.confirm=Vuoi eliminare il modello di mondo? # +selectTemplate.delete=Elimina # +selectTemplate.myTemplates=I miei modelli di mondo # +selectTemplate.realmsPlus=Modelli in evidenza di Realms Plus # +selectTemplate.importedTemplates=Modelli importati # +selectTemplate.download=Scarica # +selectTemplate.noTemplates=Nessun modello di mondo disponibile in questo dispositivo. # +selectTemplate.suggestedContent.title=Modelli in rilievo nel marketplace # +selectTemplate.suggestedContent.button=Visualizza altri modelli # +selectTemplate.createdBy=Creato da %s # +selectTemplate.inventory=I miei pacchetti marketplace # +selectTemplate.seeMore=Visualizza altri # +selectTemplate.editor.generateRandom=Crea nuovo progetto # + + +sign.edit=Scrivi il messaggio del cartello # + +skin.New=Nuovo # + +skin.Standard.Custom=Personalizzato # +skin.Standard.CustomSlim=Personalizzato # +skin.Standard.Dummy=Personalizzato # + +skinpack.Education=Skin Education Edition # + +skins.browse=Consulta # +skins.buy.buyButton=Acquista # +skins.buy.cancelButton=Annulla # +skins.buy.noConnection=Impossibile connettersi al marketplace. Verifica la tua connessione Internet. # +skins.information.ingame=Siamo spiacenti, non puoi modificare le skin all'interno del gioco. Accedi a Opzioni dal menu principale. # +skins.information.invalidCustomSkin=Quella non è una skin compatibile con Minecraft. # +skins.information.upsellWithoutStore=Per utilizzare questa skin devi acquistare il pacchetto skin, ma al momento non è possibile connettersi al marketplace. # +skins.information.selectSkin=Seleziona il tipo di modello corretto per la skin # +skins.restore.button=Ripristina # +skins.show.restorePurchaseButton=Ripristina # +skins.skinpackHeader.packs=Pacchetti skin # +skins.skinpackHeader.standard=Standard # +skins.title=Skin # +skins.picker.title=Scegli skin # +skins.picker.accept.button=Conferma # +skins.picker.unlock.button=Sblocca # +skins.picker.custom.button=Scegli nuova skin # +skins.picker.default=Normale # +skins.picker.recent=Recenti # +skins.picker.no.cross.platform=Pacchetto skin limitato dalla piattaforma # +skins.picker.no.multiplayer=Pacchetto skin incompatibile con il multigiocatore # +skins.picker.expanded.back=Skin in '%s' # +skins.store.upsell.equip.button=Equipaggia skin # +skins.store.upsell.info=È necessario sbloccare questo pacchetto per equipaggiare la skin selezionata. # +skins.store.upsell.seePack=Visualizza pacchetto nel marketplace # +skins.store.upsell.unlockPack=Sblocca questo pacchetto per equipaggiare la skin selezionata. # +skins.store.equipped=Hai equipaggiato la skin %s. # + +soundCategory.ambient=Ambiente # +soundCategory.block=Blocchi # +soundCategory.hostile=Creature ostili # +soundCategory.main=Principale # +soundCategory.music=Musica # +soundCategory.neutral=Creature amichevoli # +soundCategory.player=Giocatori # +soundCategory.record=Jukebox/Blocchi sonori # +soundCategory.weather=Meteo # +soundCategory.texttospeech=Sintetizzatore vocale # + +stat.animalsBred=Animali allevati # +stat.armorCleaned=Armature pulite # +stat.bannerCleaned=Stendardi puliti # +stat.beaconInteraction=Interazioni con faro # +stat.blocksButton=Blocchi # +stat.boatOneCm=Distanza in barca # +stat.breakItem=%1$s consumati # +stat.brewingstandInteraction=Interazioni con alambicco # +stat.cakeSlicesEaten=Fette di torta mangiate # +stat.cauldronFilled=Calderoni riempiti # +stat.cauldronUsed=Acqua prelevata dal calderone # +stat.chestOpened=Bauli aperti # +stat.climbOneCm=Distanza su scala a pioli # +stat.crafted=Numero di fabbricazioni # +stat.craftItem=%1$s fabbricati # +stat.createWorld=Mondi creati # +stat.crouchOneCm=Distanza da accucciato # +stat.damageDealt=Danno inflitto # +stat.damageTaken=Danno subito # +stat.deaths=Numero di decessi # +stat.depleted=Numero di consumi # +stat.dispenserInspected=Distributori cercati # +stat.diveOneCm=Distanza in immersione # +stat.drop=Oggetti buttati # +stat.dropperInspected=Espulsori cercati # +stat.enderchestOpened=Bauli omega aperti # +stat.entityKilledBy=%s i ha ucciso %d volta/e # +stat.entityKilledBy.none=Non sei mai stato ucciso da %s # +stat.entityKills=Ne hai ucciso/i %d %s # +stat.entityKills.none=Non hai mai ucciso %s # +stat.fallOneCm=Distanza in caduta # +stat.fishCaught=Pesci pescati # +stat.flowerPotted=Piante inserite nei vasi # +stat.flyOneCm=Distanza in volo # +stat.furnaceInteraction=Interazioni con fornace # +stat.generalButton=Generale # +stat.hopperInspected=Tramogge cercate # +stat.horseOneCm=Distanza a cavallo # +stat.itemEnchanted=Oggetti incantati # +stat.itemsButton=Oggetti # +stat.joinMultiplayer=Connessioni in multigiocatore # +stat.jump=Salti # +stat.junkFished=Ciarpame pescato # +stat.leaveGame=Sessioni abbandonate # +stat.loadWorld=Salvataggi caricati # +stat.mineBlock=%1$s estratti # +stat.minecartOneCm=Distanza su vagonetto # +stat.mined=Numero di estrazioni # +stat.mobKills=Creature uccise # +stat.mobsButton=Creature # +stat.noteblockPlayed=Blocchi musicali riprodotti # +stat.noteblockTuned=Blocchi musicali accordati # +stat.pigOneCm=Distanza su maiale # +stat.playerKills=Giocatori uccisi # +stat.playOneMinute=Tempo di gioco # +stat.recordPlayed=Registrazioni riprodotte # +stat.sprintOneCm=Distanza in corsa # +stat.startGame=Sessioni giocate # +stat.swimOneCm=Distanza a nuoto # +stat.talkedToVillager=Conversazioni con i villici # +stat.timeSinceDeath=Tempo di gioco dall'ultima morte # +stat.tradedWithVillager=Scambi con i villici # +stat.trappedChestTriggered=Casse intrappolate attivate # +stat.treasureFished=Tesoro pescato # +stat.used=Numero di utilizzi # +stat.useItem=%1$s utilizzati # +stat.walkOneCm=Distanza a piedi # +stat.workbenchInteraction=Interazioni con banco da lavoro # + +stats.tooltip.type.achievement=Obiettivo # +stats.tooltip.type.statistic=Statistica # + +start.beta.icon=Beta # + +store.title=Marketplace # +store.allStores=Tutti i negozi # +store.menu.home=Home # +store.itemDetail.back=Dettagli # +store.coin.bonus=Bonus! # +store.coin.title=Acquista Minecoins # +store.disabledOnBeta=Al momento questa funzionalità è disabilitata nella versione Beta. # +store.disabled.nopermission=Al momento non hai il permesso di usare il negozio. # +store.disabled.generic=Il negozio non è attualmente disponibile. # + +store.giftPromo.day=G. %s ### %s being day number such as "Day 1", "Day 2", etc. Please use short translations. 3 letters if possible +store.equipped=Reclamato # +store.promo.title=Festa dell'estate # +store.promo.incompatible=Questo mondo non è compatibile con questo dispositivo. Reclamalo su un dispositivo supportato. # +store.promo.details=Visualizza dettagli # +store.promo.view=Visualizza in Creatore del personaggio # +store.promo.claimDay=Giorno dei riscatti # +store.promo.restrictedPopup.title=Limitato dalla piattaforma # +store.promo.restrictedPopup.body=Questo oggetto non è compatibile con questo dispositivo. # + +store.realmsPlus=Realms Plus # +store.realmsPlus.content=Contenuto # +store.realmsPlus.faq=FAQ # +store.realmsPlus.buyNow=ABBONATI ORA ### Maximum 13 characters +store.realmsPlus.buyNowPerMonth=Abbonati ora %s/mese # +store.realmsPlus.signInToSubscribe=Accedi per iscriverti a Realms Plus # +store.realmsPlus.buyNowTrialPerMonth=Avvia versione di prova ### Maximum 25 characters +store.realmsPlus.errorNoOffer=ERRORE, NESSUNA OFFERTA TROVATA # +store.realmsPlus.manageSubscription=GESTISCI ABBONAMENTO # +store.realmsPlus.viewAllPacksTitle=UN VERO AFFARE! PACCHETTI CON VALORE SUPERIORE A §g$150 (USD)!§r # + +store.realmsPlus.nowActive=Il tuo abbonamento a Realms Plus è stato attivato sul tuo dispositivo. Adesso hai accesso a oltre 150 pacchetti di contenuti del marketplace senza alcun costo aggiuntivo. Fino a 10 giocatori possono giocare al contempo e accedere a tutti i contenuti del tuo Realm gratuitamente! # + +store.realmsPlus.buyNow.buttonText=ACQUISTA PER %s # +store.realmsPlus.buyNow.viewTerms=TERMINI E CONDIZIONI # +store.realmsPlus.buyNow.viewPrivacyPolicy=INFORMATIVA SULLA PRIVACY # + +store.realmsPlus.buyNow.title=Avvia abbonamento a Realms Plus # +store.realmsPlus.startTrial.description=Avrai subito a disposizione il tuo Realm e più di 150 pacchetti del marketplace. Possono giocare fino a 10 giocatori alla volta e accedere gratuitamente a tutti i mondi nel tuo Realm! Il primo mese è gratuito, poi ti verranno addebitati %s al mese e puoi annullare l'iscrizione in qualsiasi momento. # +store.realmsPlus.noTrial.description=Avrai subito a disposizione il tuo Realm e più di 150 pacchetti del marketplace. Possono giocare fino a 10 giocatori alla volta e accedere gratuitamente ai mondi del tuo Realm! Potrai abbonarti per 30 giorni al prezzo di %s:minecoin:. # +store.realmsPlus.noTrial.description.iap=Avrai subito a disposizione il tuo Realm e più di 150 pacchetti del marketplace. Possono giocare fino a 10 giocatori alla volta e accedere gratuitamente a tutti i mondi nel tuo Realm! Ti verranno addebitati %s al mese e puoi annullare l'iscrizione per interrompere i futuri addebiti accedendo alle impostazioni dell'abbonamento. # +store.realmsPlus.realmName.placeholder=Reame di %s #The string passed in here is the gamertag of the player to indicate the name of the player's world. # + +store.realmsPlus.recurring.offerTrial=Realms Plus è un abbonamento su base continua con una tariffa di abbonamento periodica che viene addebitata automaticamente ogni mese fino a quando l'abbonamento non viene annullato.%sIl tuo Realm e oltre 150 pacchetti di marketplace saranno immediatamente disponibili. Possono giocare fino a 10 giocatori contemporaneamente, autorizzati ad accedere gratuitamente ai mondi nel tuo Realm! I primi 30 giorni sono gratuiti. Al termine del periodo gratuito ti verranno addebitati %s/mese e potrai annullare l'abbonamento per interrompere i futuri addebiti accedendo alle impostazioni dell'abbonamento. # +store.realmsPlus.recurring.withoutTrial=Realms Plus è un abbonamento su base continua con una tariffa di abbonamento periodica che viene addebitata automaticamente ogni mese fino a quando l'abbonamento non viene annullato.%sIl tuo Realm e oltre 150 pacchetti di marketplace saranno immediatamente disponibili. Possono giocare fino a 10 giocatori contemporaneamente, autorizzati ad accedere gratuitamente ai mondi nel tuo Realm! Ti verranno addebitati %s/mese e potrai annullare l'abbonamento per interrompere i futuri addebiti accedendo alle impostazioni dell'abbonamento. # +store.realmsPlus.consumable.offerTrial=Avrai subito a disposizione il tuo Realm e più di 150 pacchetti del marketplace. Possono giocare fino a 10 giocatori alla volta e accedere gratuitamente ai mondi del tuo Realm! I primi 30 giorni sono gratuiti e dopo potrai rinnovare per altri 30 giorni al prezzo di %s. # +store.realmsPlus.consumable.withoutTrial=Avrai subito a disposizione il tuo Realm e più di 150 pacchetti del marketplace. Possono giocare fino a 10 giocatori alla volta e accedere gratuitamente ai mondi del tuo Realm! Potrai abbonarti per 30 giorni al prezzo di %s. # + +store.realmsPlus.landing.header=L'abbonamento include: # +store.realmsPlus.landing.headerTrial=Prova gratuita di 30 giorni, in seguito %s/mese # + +store.realmsPlus.landing.info1.line1=Il tuo server del Realm personale - Un mondo persistente sempre online per te e i tuoi amici! # +store.realmsPlus.landing.info1.line2=Gli amici giocano gratuitamente nel tuo Realm # +store.realmsPlus.landing.info1.line3=Passa da console a dispositivo mobile a PC: qualsiasi dispositivo con Minecraft Marketplace # + +store.realmsPlus.landing.info2.line1=Accesso gratuito a un catalogo di più di 150 pacchetti del marketplace # +store.realmsPlus.landing.info2.line2=I mondi sul tuo Realm includono backup sicuri # +store.realmsPlus.landing.info2.line3=I tuoi primi 30 giorni saranno gratuiti # +store.realmsPlus.landing.info2.line4=Abbonati ora a %s/mese # + +store.realmsPlus.landing.beta=Beta # +store.realmsPlus.landing.preview=Anteprima # + +store.realmsPlus.landing.info3.para1=I Realm sono disponibili gratuitamente in Minecraft %s per tutti gli abbonati a Realms! Questo è un nuovo Realm che ti offre la possibilità di sperimentare nuove funzionalità prima della loro pubblicazione. # +store.realmsPlus.landing.info3.para2=Con un abbonamento a Realms puoi creare un nuovo Realm %s tramite il pulsante ''Crea nuovo'' nel menu principale. Se non hai ancora un abbonamento a Realms, vai alla versione completa di Minecraft per registrarti. # +store.realmsPlus.landing.info3.para3=Tutte le schermate e le funzioni di Realms sono disponibili in %s a eccezione dell'acquisto di un nuovo abbonamento o della gestione degli abbonamenti a Realms esistenti. # +store.realmsPlus.landing.info3.para4=Il tuo Realm %s rimarrà attivo fintanto che disporrai dell'abbonamento a pagamento a Realms a cui è collegato il tuo Realm %s. # + +store.realmsPlus.faq.header=DOMANDE FREQUENTI # +store.realmsPlus.faq.question1=Che cos'è Realms Plus? # +store.realmsPlus.faq.answer1=Realms Plus è un abbonamento a un server personale che supporta fino a 10 giocatori simultanei, insieme all'accesso illimitato a più di 150 fantastici mondi di Minecraft, pacchetti texture, pacchetti skin e mash-up a un costo mensile ridotto. # +store.realmsPlus.faq.question2=Che cos'è un server personale? # +store.realmsPlus.faq.answer2=Un server personale ti consente di creare un mondo condiviso sempre online e accessibile da qualsiasi dispositivo con Minecraft Marketplace. I giocatori che inviti al tuo Realm possono giocare a questo mondo in qualsiasi momento. # +store.realmsPlus.faq.question3=I miei amici devono acquistare Realms Plus per giocare sul mio Realm? # +store.realmsPlus.faq.answer3=I tuoi amici non devono acquistare un abbonamento Realms Plus per giocare sul tuo Realm. Puoi invitare qualsiasi amico (in possesso di autorizzazione alla modalità Multigiocatore) a entrare gratuitamente nel tuo Realm. # +store.realmsPlus.faq.question4=Quali dispositivi supportano Realms Plus per Minecraft? # +store.realmsPlus.faq.answer4=Realms Plus è attualmente disponibile su qualsiasi piattaforma supporti l'installazione di Minecraft Bedrock Edition. Puoi giocare a Realms e usare qualsiasi contenuto di Realms Plus su tutti questi dispositivi, previo accesso al tuo account Microsoft. ###disable_3rd_party_console_resource_pack_check +store.realmsPlus.faq.question5=Quanto costa un abbonamento a Realms Plus? # +store.realmsPlus.faq.answer5=%s al mese per un server da 10 giocatori e accesso a più di 150 pacchetti del marketplace. # +store.realmsPlus.faq.question6=Con che frequenza vengono aggiunti pacchetti a Realms Plus? # +store.realmsPlus.faq.answer6=Nuovi pacchetti vengono aggiunti mensilmente a Realms Plus. # +store.realmsPlus.faq.question7=Quanto tempo ho a disposizione per accedere ai pacchetti inclusi con Realms Plus? # +store.realmsPlus.faq.answer7=I membri di Realms Plus hanno accesso illimitato a più di 150 stupendi mondi, pacchetti texture, pacchetti skin e mash-up di Minecraft finché il loro abbonamento non scade o finché i pacchetti non vengono rimossi dal catalogo. # +store.realmsPlus.faq.question8=Dove posso usare i pacchetti di Realms Plus? # +store.realmsPlus.faq.answer8=I mondi e i pacchetti inclusi nell'abbonamento possono essere usati online sul tuo Realm personale o su un dispositivo locale. Devi solo passare in modalità online una volta ogni 30 giorni per verificare che il tuo abbonamento sia attivo. # +store.realmsPlus.faq.question9=Cosa succede ai miei Realms e ai miei mondi quando scade il mio abbonamento? # +store.realmsPlus.faq.answer9=Se il tuo abbonamento termina, tu e i tuoi amici non potrete più giocare insieme su Realms e non avrai più accesso ai pacchetti di Realms Plus. Potrai scaricare tutti i mondi salvati nel tuo Realm (entro 18 mesi dal termine dell'abbonamento). Se usi mondi, pacchetti texture o mash-up di Realms Plus, dovrai acquistare quei pacchetti nel negozio o, se quei pacchetti sono ancora disponibili su Realms Plus, effettuare nuovamente un abbonamento per poter giocare con quei modelli di mondo. # + + +store.realmsPlus.content.skinDescription=Cambia il tuo aspetto con queste skin! # +store.realmsPlus.content.worldDescription=Scopri i pacchetti contenuti preferiti! # +store.realmsPlus.content.textureDescription=Nuovi look per i tuoi mondi! # +store.realmsPlus.content.mashupDescription=Prova un po' di tutto nei mash-up! # +store.realmsPlus.content.friendsGetAccess=I tuoi amici accedono gratuitamente ai contenuti utilizzati nel tuo Realm # + +store.realmsPlus.content.popularPacks=Pacchetti preferiti su Realms Plus: # +store.realmsPlus.content.viewAllPacks=VISUALIZZA TUTTI I PACCHETTI # +store.realmsPlus.content.contentDescription=Esplora il favoloso mondo dei contenuti di Minecraft! Con Realms Plus otterrai l'accesso istantaneo a più di 150 oggetti del marketplace come mash-up, mondi, pacchetti skin ed epiche avventure, con nuove aggiunte ogni mese. I tuoi contenuti vengono salvati sul tuo server personale e potrai usarli su qualsiasi piattaforma sulla quale hai accesso sia a Realms che a Minecraft Marketplace. Fino a 10 giocatori possono giocare al contempo e accedere gratuitamente a tutti i mondi del tuo Realm! # + + +store.realmsPlus.freeTrial=AVVIA PROVA GRATUITA # + +store.inventory.button=I miei contenuti # +store.inventory.title=I miei contenuti # +store.inventory.dropdown.owned=Di proprietà # +store.inventory.dropdown.current=Attuale # +store.inventory.dropdown.removed=Rimosso # +store.inventory.button.subscriptions=Abbonamenti # + +store.free=Gratis # +store.redeem=Ottieni # +store.view_achievement=Vedi obiettivo # +store.incompatible=Non compatibile # +store.incompatibleOnDevice=Dispositivo non compatibile # +store.itemIsIncompatible=Questo oggetto non è compatibile con il dispositivo. # +store.itemMayNotBeCompatible=Questo oggetto potrebbe non essere compatibile col tuo dispositivo. # +store.owned=Di proprietà # +store.owned.legacy=Di proprietà (P) # +store.unlocked=Sbloccato # +store.mypacks=I miei contenuti # + +store.error=Errore marketplace # + +store.toast.downloadStarted=Download avviato: %s # +store.toast.downloadComplete=Download completato: %s # +store.toast.downloadResumed=Download ripreso: %s # +store.toast.downloadFailed=Download non riuscito: %s # +store.toast.downloadPaused=Download in pausa: %s # +store.toast.autofulfillment.title=Evaso! # +store.toast.autofulfillment.message=Il tuo acquisto è stato evaso # +store.popup.goBack=Indietro # +store.popup.xblRequired.title=Accedi gratuitamente # +store.popup.xblRequired.button1=Accedi # +store.popup.xblRequired.button2=Annulla # +store.popup.xblRequired.message=Devi accedere prima di sbloccare oggetti nel negozio, affinché gli oggetti già sbloccati vengano registrati. # +store.popup.download.title.KB=Vuoi scaricare il contenuto? - %s KB # +store.popup.download.title.MB=Vuoi scaricare il contenuto? - %s MB # +store.popup.download.msg=%s sarà scaricato sul tuo dispositivo. # +store.popup.downloadCell.title.KB=Scaricare tramite cellulare? - %s KB # +store.popup.downloadCell.title.MB=Scaricare tramite cellulare? - %s MB # +store.popup.downloadCell.msg=Non sei connesso al Wi-Fi. Vuoi scaricare %s sul tuo dispositivo tramite rete cellulare? # +store.popup.download.button1=Scarica # +store.popup.download.button2=Salta # +store.popup.download.back=Indietro # +store.popup.wifiWarn.title=Attenzione! # +store.popup.wifiWarn.msg=Nessuna connessione a una rete Wi-Fi, effettuare comunque il download? # +store.popup.download.noInternet.title=Si è verificato un errore # +store.popup.download.noInternet.msg=Siamo spiacenti, non è stato possibile eseguire il download di %s. Verifica la tua connessione Internet. # +store.popup.download.noSpace.title.KB=Spazio insufficiente - %s KB # +store.popup.download.noSpace.title.MB=Spazio insufficiente - %s MB # +store.popup.download.noSpace.msg=Sul dispositivo non è presente spazio sufficiente per il download di %s. # +store.popup.download.unOwned.title=Vuoi acquistare il pacchetto? # +store.popup.download.unOwned.msg=Desideri acquistare i pacchetti usati per questo mondo? # +store.popup.download.unOwnedTemplate.title=Vuoi acquistare il modello di mondo? # +store.popup.download.unOwnedTemplate.msg=Questo mondo è stato creato con un modello non sbloccato. Devi acquistare il modello per sbloccare il mondo. Vuoi acquistare il modello usato per questo mondo? # +store.popup.downloadWorldTemplate.noInternet.title=Internet necessario per il modello # +store.popup.downloadWorldTemplate.noInternet.msg=Impossibile connettersi al marketplace per eseguire il download del modello usato per creare questo mondo. Il modello contiene un pacchetto di add-on necessario per continuare a usare il mondo. Riconnettiti a Internet per eseguire il download del modello e continuare. # +store.popup.downloadWorldTemplate.noSpace.msg=Non disponi di spazio sufficiente per il download del modello usato per creare questo mondo. Il modello contiene un pacchetto di add-on necessario per continuare a usare il mondo. Libera spazio sul dispositivo per continuare. # +store.popup.downloadWorldTemplate.title.KB=Vuoi eseguire il download del modello mancante? - %s KB # +store.popup.downloadWorldTemplate.title.MB=Vuoi eseguire il download del modello mancante? - %s MB # +store.popup.downloadWorldTemplate.msg=Il modello usato per creare questo mondo è mancante. Il modello contiene un pacchetto di add-on necessario per continuare a usare il mondo. # +store.popup.downloadWorldTemplate.msg.removePacks=Puoi accedere alle impostazioni dei pacchetti di comportamenti e di risorse del mondo e rimuovere tali pacchetti per continuare. Ciò potrebbe tuttavia rendere impossibile usare il mondo. # +store.popup.downloadWorldTemplate.download=Esegui il download del modello # +store.popup.downloadWorldTemplateCell.download=Esegui il download del modello tramite cellulare # +store.popup.update.title.KB=Vuoi aggiornare il contenuto? - %s KB # +store.popup.update.title.MB=Vuoi aggiornare il contenuto? - %s MB # +store.popup.update.msg=%s sarà aggiornato sul tuo dispositivo. # +store.popup.updateCell.title.KB=Aggiornare tramite cellulare? - %s KB # +store.popup.updateCell.title.MB=Aggiornare tramite cellulare? - %s MB # +store.popup.updateCell.msg=Non sei connesso al Wi-Fi. Vuoi aggiornare %s sul tuo dispositivo tramite rete cellulare? # +store.popup.update.button1=Aggiorna # +store.popup.update.button2=Salta # +store.popup.update.back=Indietro # +store.popup.purchaseInProgress.title=Acquisto in corso # +store.popup.purchaseInProgress.msg=Questa operazione non dovrebbe richiedere molto tempo. # +store.popup.purchaseFailed.title=Si è verificato un errore # +store.popup.purchaseFailed.msg=Siamo spiacenti, non è stato possibile completare il tuo acquisto. Verifica la tua connessione Internet. # +store.popup.purchasePending.title=Verifica ancora in corso # +store.popup.purchasePending.msg=Siamo spiacenti, siamo ancora in attesa della verifica del tuo acquisto. Una volta verificato, te lo faremo sapere! # +store.popup.purchaseFailedInsufficientFunds.title=Hai bisogno di più monete # +store.popup.purchaseFailedInsufficientFunds.msg=Non possiedi monete sufficienti per sbloccare questo oggetto. Puoi acquistare monete dall'App Store. # +store.popup.purchaseFailedInsufficientFunds.buyButton=Ottieni monete # +store.popup.purchasePriceMismatch.msg=Siamo spiacenti, non è stato possibile completare il tuo acquisto. Riprova più tardi. # +store.popup.trialUpgradeFail.title=Errore sblocco gioco # +store.popup.trialUpgradeFail.msg=Sembra che tu abbia effettuato l'accesso con un account Microsoft differente da quello con cui hai scaricato la versione di prova di Minecraft. Prova di nuovo dopo aver effettuato l'accesso con quell'account. # +store.popup.downloaded.unOwnedTemplate.title=Vuoi acquistare il modello di mondo? # +store.popup.downloaded.unOwnedTemplate.msg=Non possiedi questo modello e devi acquistarlo per sbloccarlo. Vuoi acquistare il modello? # +store.popup.rtx.title=Scaricare i pacchetti abilitati per il ray tracing? # +store.popup.rtx.msg=A questo mondo sono stati applicati pacchetti di risorse abilitati per il ray tracing che devi scaricare per poter giocare. Il tuo dispositivo non è compatibile con il ray tracing, quindi vedrai solo le texture di base dopo il download. Vuoi scaricare questo pacchetto? # +store.popup.skinEquipWarn.title=Avvertenza sulla skin # +store.popup.skinEquipWarn.msg=Se nel mondo hai un Creatore del personaggio, passerai alla Skin classica. Puoi comunque tornare al Creatore del personaggio nel Camerino. Vuoi equipaggiarla? # +store.claim.success=Hai riscattato %s # +store.claimAll.success=Hai riscattato tutti gli oggetti del giorno # +store.purchase.success=Hai acquistato: %s # +store.purchase.bundle=Sbloccare %d di %d pacchetti? # +store.purchase.bundle.confirm=Sblocca ora! # +store.purchase.bundle.partiallyOwnedWarning=Sappi che possiedi già i seguenti pacchetti: %s. Vuoi sbloccare il resto dei pacchetti di questo bundle? # +store.purchase.bundle.owned=Di proprietà # +store.purchase.bundle.unowned=Riceverai # +store.createdBy=di %s # +store.seeMoreBy=Visualizza altri per %s # +store.seeMoreBy.multiCreatorBundle=Vedi altro dai creatori di bundle # +store.fetchingItem=Connessione al marketplace in corso... # + +store.timer.daysAbbreviated=%s d ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.hoursAbbreviated=%s h ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.minutesAbbreviated=%s m ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.secondsAbbreviated=%s s ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.left=%s rimanenti # + +store.startMenu.sale=Offerta! # + +store.progress.fetchingProducts=Recupero prodotti in corso # +store.progress.checkingDownload=Verifica download in corso # + +store.content.download=Scarica # +store.content.update=Aggiorna # +store.content.updating=Aggiornamento in corso... # +store.content.requireXbl.signedIn=Scarica gratis con un account Microsoft. # +store.content.requireXbl.notSignedIn=Esegui l'accesso a un account Microsoft per sbloccare. # + +store.mashup.count.personaPiece=1 pezzo di personaggio # +store.mashup.count.personaPieces=%s pezzi di personaggio # +store.mashup.count.skin=1 Skin # +store.mashup.count.skins=%s skin # +store.mashup.count.texturePack=1 Pacchetto texture # +store.mashup.count.texturePacks=%s Pacchetti texture #number of texture packs # +store.mashup.count.world=1 Mondo # +store.mashup.count.worlds=%s Mondi #number of worlds # + +store.mashup.bundle=Bundle # +store.mashup.bundle.multipleCreators=Vari creatori # +store.mashup.continue=Continua # +store.mashup.createWorld=Crea questo mondo! # +store.mashup.leaveWorldToCreate=Devi uscire dal mondo prima di creare # +store.mashup.equipSkin=Equipaggia # +store.mashup.equipThisSkin=Equipaggia la skin di %s! # +store.mashup.readMore=Scopri di più # +store.mashup.readLess=Leggi meno # +store.mashup.mashupPack=Pacchetto mash-up # +store.mashup.skinPack=Pacchetto skin # +store.mashup.texturePack=Pacchetto texture # +store.mashup.ratings=Valutazioni # +store.mashup.world=Mondo # +store.mashup.missingContent=Impossibile completare l'azione. Contenuto non presente in locale. # +store.mashup.title.bundles=%s pacchetti inclusi nel bundle! # +store.mashup.title.bundleUpsell=Ottieni questo e molto di più in un bundle! # +store.mashup.title.resourcePack=Presentazione! # +store.mashup.title.skinPack=%s: %s # +store.mashup.title.worldView=Visita un nuovo mondo! # +store.mashup.title.ratings=Valutazioni community # +store.mashup.title.recentlyViewed=Visti di recente # +store.mashup.title.relatedItems=Oggetti correlati # +store.mashup.mashupContentsFull=Mondo, pacchetto texture e %s skin # +store.mashup.mashupContentsSkinAndTexturePack=%s skin e un pacchetto texture # +store.mashup.mashupContentsSkinAndWorld=%s skin e un mondo # +store.mashup.mashupContentsTexturePackAndWorld=Pacchetto texture e un mondo # +store.mashup.mashupContentsSkinPack=%s skin # +store.mashup.last_updated=Ultimo aggiornamento: %s # +store.mashup.up_to_date=Pacchetto aggiornato # +store.mashup.out_of_date_tooltip=Questo pacchetto potrebbe non contenere skin per oggetti/blocchi rilasciate dopo l'ultimo aggiornamento # +store.mashup.description=DESCRIZIONE # + +store.new.icon=Nuovo # + +store.offerDescription.title=Descrizione del pacchetto # +store.offerDescription.tags=Tag: # +store.offerDescription.genre=Genere: # +store.offerDescription.players=Giocatori: # +store.offerDescription.playerCountNote=Nota: "Giocatori" indica il numero di giocatori previsti dallo sviluppatore per un'esperienza ottimale. # +store.offerDescription.languages=Lingue: # +store.offerDescription.showMore=Mostra altro # +store.offerDescription.showLess=Mostra meno # +playercount.single_player=Singolo giocatore # +playercount.multiplayer=Multigiocatore # + +store.ratings.ratingsCount=%s valutazioni # +store.ratings.ratingOutOfFive=%s di 5 stelle # +store.ratings.rateContent=Valuta questo pacchetto # +store.ratings.rateContentGeneral=Valuta questi contenuti # +store.ratings.yourRating=La tua valutazione # +store.ratings.stars= %s stelle # +store.ratings.rate=Valuta questo pacchetto. # + +store.ratings.signIn.title=Valuta oggetti nel marketplace # +store.ratings.signIn.description1=Comunica a creatore e community la tua esperienza con questo oggetto! # +store.ratings.signIn.description2=Per valutare un oggetto, devi eseguire l'accesso con un account Microsoft. # + +store.purchase.success.realMoney1=Hai appena sbloccato: %s per %s # +store.purchase.success.realMoney2=+%s :minecoin: # +store.purchase.signIn=Espandi il gioco con tantissimi straordinari contenuti. # +store.purchase.signInPart2=Esegui l'accesso con un account Microsoft per iniziare a usare il marketplace! # +store.purchase.realmoney.disclaimer=*Acquista %s monete per %s e riscatta questo pacchetto per %s monete, lasciandone %s. # +store.purchase.notAvailable=Attualmente non disponibile # + +store.wishlist.toast.added=%s è stato aggiunto alla tua lista dei desideri # +store.wishlist.toast.removed=%s è stato rimosso dalla tua lista dei desideri # +store.wishlist.toast.failed=%s non può essere aggiunto/rimosso in questo momento # + +store.bundleUpsell.contents.single=+1 altro pacchetto # +store.bundleUpsell.contents.plural=+%s altri pacchetti # + +store.coins.currentCoins=Hai %s monete # +store.coins.purchase.confirmation=Vuoi ottenere più monete per sbloccare questo pacchetto? # +store.coins.purchase.coinsLeftToBuy=Ti servono %s monete in più per sbloccare questo pacchetto. # +store.coins.purchase=Acquista monete # +store.coins.offer0=Gruppo di monete! # +store.coins.offer1=Pila di monete! # +store.coins.offer2=Montagna di monete! # +store.coins.header=Usa le monete per sbloccare qualunque fantastico oggetto! # +store.coins.value=Migliore offerta! # +store.coins.purchase.toast.withCoinCount=Hai appena acquistato %s monete! # +store.coins.purchase.toast.unknownCoinCount=Hai appena acquistato monete! # +store.coins.purchased.failed.title=Si è verificato un errore # +store.coins.purchased.failed.body=Non è stato possibile connettersi all'app store. Esegui l'accesso all'app store o prova a verificare la tua connessione a Internet. # +store.coins.tooManyCoins=Spendi un po' delle tue monete per poterne acquistare altre. # +store.coins.incomplete.title=Acquisto monete incompleto # +store.coins.incomplete.fulfill.a=L'ultima volta abbiamo lasciato qualcosa in sospeso. Completiamo ora l'acquisto. # +store.coins.incomplete.fulfill.b=Hai iniziato un acquisto con un account Microsoft diverso. Vuoi completarlo con questo account? # +store.coins.incomplete.fulfill.c=Qualcuno ha iniziato un acquisto con l'account di fatturazione di questo dispositivo. Vuoi completarlo con questo account? # +store.coins.fixAppReceipt.title=Si è verificato un errore # +store.coins.fixAppReceipt.body=Si è verificato un problema con la ricezione dell'app. Esegui l'accesso per continuare. # +store.coins.fixAppReceipt.button=Accedi al negozio # + +store.purchase.toast.generic=Hai appena acquistato il %s! # + +store.featured.realms.title=Prova Realms senza costi aggiuntivi # +store.featured.realms.desc=Prova la modalità migliore per giocare Minecraft con gli amici. # + +store.hyperlink.creator.notFound=Impossibile trovare il creatore specificato nel collegamento. # +store.hyperlink.ingame=Non sono permessi collegamenti nei mondi. Esci dal mondo e riprova. # + +store.resource.try=Provalo! # +store.resource.create=Gestisci i tuoi pacchetti di risorse # +store.resource.screenshots=Schermate # +store.resourcePack.activateTexturePack=Attiva pacchetto texture! # +store.resourcePack.leaveWorldToActivate=Esci dal mondo per applicare le modifiche # +store.3pserverItem.fetchingCancel=Annulla # +store.3pserverItem.fetchingItem=%s vuole condividere qualcosa di bello con te. # +store.3pserverItem.fetchingItemTitle=Solo un attimo # +store.3pserverItem.unlock=Sblocca per %s # +store.3pserverItem.alreadyPurchased=Di proprietà # +store.restore.description=Stiamo ripristinando i tuoi acquisti! # +store.restore.failed=Siamo spiacenti, non è stato possibile ripristinare i tuoi acquisti. Verifica la tua connessione Internet. # +store.connection.failed.title=Si è verificato un errore # +store.connection.failed.body=In questo momento non riusciamo a collegarci al marketplace. Riprova più tardi! # +store.connection.failed.code=Codice errore: %s # +store.connection.failed.request=In questo momento non riusciamo a recuperare questa pagina. Prova con una pagina diversa! # +store.featured.createdBy=Creato da %s # +store.downloading=Download in corso... # +store.downloading.title=Download: %s # +store.updating=Aggiornamento in corso... # +store.updating.title=Aggiornamento: %s # +store.importing.title=Importazione: %s # +store.importing=Importazione in corso... # +store.showMore=Vedi tutto # +store.inventory.no.xbl=I miei pacchetti # + +store.promo.today=Solo oggi! # +store.promo.upsell=Non perdere il regalo gratuito di oggi! # +store.promo.comeBackTomorrow=Torna per il regalo gratuito di domani! # +store.promo.end=Buon anno! # +store.promo.comingSoon=I 12 giorni di Minecraft iniziano domani! # + +store.promo.holiday.first=Nel primo giorno di Minecraft, # +store.promo.holiday.second=Nel secondo giorno di Minecraft, # +store.promo.holiday.third=Nel terzo giorno di Minecraft, # +store.promo.holiday.fourth=Nel quarto giorno di Minecraft, # +store.promo.holiday.fifth=Nel quinto giorno di Minecraft, # +store.promo.holiday.sixth=Nel sesto giorno di Minecraft, # +store.promo.holiday.seventh=Nel settimo giorno di Minecraft, # +store.promo.holiday.eighth=Nell'ottavo giorno di Minecraft, # +store.promo.holiday.ninth=Nel nono giorno di Minecraft, # +store.promo.holiday.tenth=Nel decimo giorno di Minecraft, # +store.promo.holiday.eleventh=Nell'undicesimo giorno di Minecraft, # +store.promo.holiday.twelfth=Nel dodicesimo giorno di Minecraft, # + +store.promo.date.jan=%s gen # +store.promo.date.feb=%s feb # +store.promo.date.mar=%s mar # +store.promo.date.apr=%s apr # +store.promo.date.may=%s mag # +store.promo.date.jun=%s giu # +store.promo.date.july=%s lug # +store.promo.date.aug=%s ago # +store.promo.date.sep=%s set # +store.promo.date.oct=%s ott # +store.promo.date.nov=%s nov # +store.promo.date.dec=%s dic # + +store.myAccount=Il mio account # +store.xbl.signin=Accedi # +store.xbl.signinOrSignUp=Esegui l'accesso o registrati gratuitamente # +store.xbl.disconnected=Disconnesso # +store.xbl.conversionFailedTitle=Si è verificato un errore # +store.xbl.conversionFailedMessage=Riprova più tardi. # + +store.sales.allByCreator=In offerta! # +store.sales.bundlesOnSale=Bundle in offerta! # +store.sales.mashupsOnSale=Mash-up in offerta! # +store.sales.skinsOnSale=Skin in offerta! # +store.sales.texturesOnSale=Pacchetti texture in offerta! # +store.sales.worldsOnSale=Mondi in offerta! # + +store.showalloffers.list.title=Negozio %s # +store.showalloffers.list.back=Indietro # + +store.suggestedOffers.defaultTitle=Modi di giocare divertenti # + +store.minecoin.notavailable=L'acquisto di monete non è disponibile in questa versione di Minecraft. # + + +store.search.allResults=%d risultati # +store.search.dynamicPlaceHolderText=Prova a cercare %s! # +store.search.error.searchStringAndFilters=Ops! Nessun risultato per "%s" con i filtri selezionati. Prova ad ampliare la ricerca... # +store.search.error.searchStringAndNoFilters=Ops! Nessun risultato per "%s". Prova con un'altra frase... # +store.search.error.emptySearchStringAndFilters=Ops! Nessun risultato con i filtri selezionati. Prova ad ampliare la ricerca... # +store.search.error.emptySearch=Ops! Impossibile effettuare una ricerca vuota. # +store.search.greyListedResults= -- Sono visualizzati solo i contenuti funzionanti su questo dispositivo. # +store.search.noConnectionErrorText=Ops! Potresti non essere connesso a Internet. Controlla la connessione e riprova! # +store.search.placeHolderText=Immetti ricerca qui... # +store.search.pluralResults= Risultati # +store.search.pluralPossibleResults= Risultati possibili # +store.search.singularResult= Risultato # +store.search.singularPossibleResult= Risultato possibile # +store.search.title=Ricerca # +store.search.trendingRowTitle=Ricerca di tendenza: %s # +store.search.button=Cerca # + +store.search.filters.bundles=Bundle # +store.search.filters.clear=Rimuovi filtri # +store.search.filters.reset=Ripristina i filtri # + +store.search.filter.clear.creator=Rimuovi filtri creatore # +store.search.filter.creator=Creatori # +store.search.filter.creator.selectedCount=%d creatori # + +store.search.filter.offer_type=Tipi di offerta # +store.search.filter.offer_type.selectedCount=Tipi di offerta %d # +store.search.filter.offer_type.bundles=Bundle # +store.search.filter.offer_type.realmsplus=Realms Plus # + +store.search.filter.clear.pack_type=Rimuovi filtri tipo pacchetto # +store.search.filter.mashupPacks=Mash-up # +store.search.filter.andSelectedText=e %s # +store.search.filter.pack_type=Tipi pacchetto # +store.search.filter.pack_type.selectedCount=%d tipi di pacchetto # +store.search.filter.minecoin=Minecoin # +store.search.filter.minecoin.selectedCount=%d filtri Minecoin # +store.search.filter.clear.minecoin=Rimuovi filtri Minecoin # +store.search.filter.rating=Valutazioni # +store.search.filter.rating.selectedCount=%d filtri valutazioni # +store.search.filter.clear.rating=Rimuovi filtri valutazioni # +store.search.filter.skinPacks=Skin # +store.search.filter.texturePacks=Texture # +store.search.filter.title=Filtri # +store.search.filter.worldTemplates=Mondi # +store.search.filter.installed_state=Stato d'installazione # +store.search.filter.installed=Installato # +store.search.filter.notInstalled=Non installato # +store.search.filter.clear.installed=Ripristina i filtri installati # + +store.search.sort_menu.sortConstWord=Ordina # +store.search.sort_menu.Default=Importanza # +store.search.sort_menu.NewestFirst=Più recenti # +store.search.sort_menu.OldestFirst=Più vecchi # +store.search.sort_menu.A_to_Z=Dalla A alla Z # +store.search.sort_menu.Z_to_A=Dalla Z alla A # +store.search.sort_menu.Installed=Installato # +store.search.sort_menu.notInstalled=Non installato # +store.search.sort_menu.HighestPrice=Prezzo: da alto a basso # +store.search.sort_menu.LowestPrice=Prezzo: da basso ad alto # +store.search.sort_menu.HighestRating=Valutazione: da alto a basso # +store.search.sort_menu.LowestRating=Valutazione: da basso ad alto # +store.search.sort_menu.resultText=per %s # + +store.pagination.next=Avanti > ### Chevrons (< and >) should not be moved +store.pagination.previous=< Indietro ### Chevrons (< and >) should not be moved + +store.shareDescription=Wow! %s ha creato un pacchetto incredibile. Dai un'occhiata! # +store.copyToastMessage=Collegamento copiato negli appunti! # + +store.uploadContentToRealmsSuccess=Contenuto caricato con successo nel reame selezionato. # +store.uploadContentToRealmsFail.title=Errore # +store.uploadContentToRealmsProgressTitle=Applicazione del contenuto al reame in corso... # +store.uploadContentToRealmsProgressText=Il contenuto selezionato viene applicato al tuo reame. # +store.uploadContentToRealmsFail.message=Impossibile caricare il contenuto nel Realm selezionato! # +store.uploadContentToRealmsFail.forbidden.message=Non possiedi uno o più dei contenuti applicati! # +store.applyToRealm=Crea sul reame # +store.inRealmsPlus=Su Realms Plus # +store.uploadWorldTitle=Sostituire mondo? # +store.uploadPackTitle=Sostituire pacchetto? # +store.uploadWorldMessage=Il mondo attuale sarà rimosso dallo slot attivo del tuo Realm e al suo posto ne verrà creato uno nuovo. I membri del tuo Realm avranno accesso al tuo nuovo mondo. Seleziona "Annulla" per scaricare una copia del mondo attuale al fine di evitare la perdita di dati o "Conferma" per continuare e sostituire il tuo mondo. # +store.uploadPackMessage=Tutti i pacchetti di risorse e comportamentali del tuo reame verranno rimossi e sostituiti con il pacchetto selezionato. Continuare? # + +stream.confirm_start=Vuoi davvero iniziare a trasmettere? # +stream.unavailable.account_not_bound=Per poter trasmettere Minecraft su Twitch, dovrai collegare il tuo profilo Twitch su mojang.com. Desideri farlo ora? # +stream.unavailable.account_not_bound.okay=Collega i profili # +stream.unavailable.account_not_migrated=Per poter trasmettere Minecraft su Twitch, dovrai migrare il tuo profilo di Minecraft ad uno Mojang. Desideri farlo ora? # +stream.unavailable.account_not_migrated.okay=Esegui la migrazione # +stream.unavailable.failed_auth=L'autenticazione a Twitch è fallita. Sei pregato di visitare mojang.com e riassociare il tuo profilo Twitch. # +stream.unavailable.failed_auth.okay=Riassocia i profili # +stream.unavailable.failed_auth_error=Impossibile autenticarsi a Twitch. Sei pregato di riprovare più tardi. # +stream.unavailable.initialization_failure=Impossibile inizializzare il SDK di Twitch. # +stream.unavailable.initialization_failure.extra=(Motivo: %s) # +stream.unavailable.library_arch_mismatch=La versione personalizzata di Java utilizzata per lanciare Minecraft ha un'architettura differente rispetto a quella utilizzata per eseguire il launcher. Sei pregato di assicurarti che siano le stesse, entrambe a 32-bit o a 64-bit. # +stream.unavailable.library_failure=Impossibile caricare le librerie necessarie al servizio di trasmissione su Twitch. # +stream.unavailable.no_fbo=Per poter utilizzare il servizio di trasmissione su Twitch, la tua scheda video deve supportare almeno OpenGL versione 3.0 o Framebuffer Objects attraverso un'estensione. # +stream.unavailable.no_fbo.arb=Il supporto al framebuffer object tramite ARB è: %s # +stream.unavailable.no_fbo.blend=Il supporto al separate blending tramite EXT è: %s # +stream.unavailable.no_fbo.ext=Il supporto al framebuffer object tramite EXT è: %s # +stream.unavailable.no_fbo.version=Stai attualmente utilizzando: %s # +stream.unavailable.not_supported.mac=Purtroppo il servizio di trasmissione su Twitch richiede una versione di OSX più recente. Devi avere la versione 10.7 (Mac OS X Lion) o una più recente per poter utilizzare questo servizio. Desideri visitare apple.com per maggiori informazioni sull'aggiornamento? # +stream.unavailable.not_supported.mac.okay=Aggiorna # +stream.unavailable.not_supported.other=Purtroppo il servizio di trasmissione su Twitch richiede Windows (Vista o più recente) o Mac OS X (10.7/Lion o più recente) # +stream.unavailable.not_supported.windows=Purtroppo il servizio di trasmissione su Twitch richiede una versione di Windows più recente. Devi avere almeno Windows Vista o un altro più recente. # +stream.unavailable.report_to_mojang=Segnala a Mojang # +stream.unavailable.soundflower.chat=Soundflower è necessario per poter trasmettere in diretta da Mac. %s # +stream.unavailable.soundflower.chat.link=Sei pregato di cliccare qui per installarlo. # +stream.unavailable.title=Il servizio di trasmissione su Twitch non è disponibile # +stream.unavailable.unknown=Purtroppo non puoi trasmettere su Twitch al momento. E noi non sappiamo il perché :'( # +stream.unavailable.unknown.chat=Impossibile avviare la trasmissione: %s # +stream.user.mode.administrator=Amministratore di Twitch # +stream.user.mode.banned=Bandito # +stream.user.mode.banned.other=Bandito dal canale di %s # +stream.user.mode.banned.self=Bandito dal tuo canale # +stream.user.mode.broadcaster=Broadcaster # +stream.user.mode.broadcaster.other=Broadcaster # +stream.user.mode.broadcaster.self=Broadcaster (Tu!) # +stream.user.mode.moderator=Moderatore # +stream.user.mode.moderator.other=Moderatore nel canale di %s # +stream.user.mode.moderator.self=Moderatore nel tuo canale # +stream.user.mode.staff=Personale di Twitch # +stream.user.subscription.subscriber=Iscritto # +stream.user.subscription.subscriber.other=Iscritto al canale di %s # +stream.user.subscription.subscriber.self=Iscritto al tuo canale # +stream.user.subscription.turbo=Twitch Turbo # +stream.userinfo.ban=Bandisci # +stream.userinfo.chatTooltip=Clicca per gestire l'utente # +stream.userinfo.mod=Promuovi a moderatore # +stream.userinfo.timeout=Sospendi # +stream.userinfo.unban=Riammetti # +stream.userinfo.unmod=Degrada da moderatore # + +profanity_filter.title=Filtro blasfemia # +profanity_filter.msg=Il testo che hai immesso contiene parole che altri potrebbero trovare offensive e inutilizzabili. Riprova. # + +terms_and_conditions.goBack=Indietro # +terms_and_conditions.viewTermsAndConditions=Per consultare i Termini e condizioni, visita il sito https://minecraft.net/terms da qualunque browser. # + +tile.acaciaFence.name=Recinzione di acacia # +tile.acacia_fence_gate.name=Cancello recinzione di acacia # +tile.activator_rail.name=Binario attivatore # +tile.allow.name=Consenti # +tile.air.name=Aria # +tile.unknown.name=Sconosciuto # +tile.deny.name=Impedisci # +tile.border_block.name=Confine # +tile.anvil.intact.name=Incudine # +tile.anvil.name=Incudine # +tile.anvil.slightlyDamaged.name=Incudine leggermente danneggiata # +tile.anvil.veryDamaged.name=Incudine molto danneggiata # +tile.barrier.name=Barriera # +tile.beacon.name=Faro # +tile.beacon.primary=Potere principale # +tile.beacon.secondary=Potere secondario # +tile.beacon.primary.pocket=Primario # +tile.beacon.secondary.pocket=Secondario # +tile.beehive.name=Alveare # +tile.bee_nest.name=Nido di api # +tile.target.name=Bersaglio # +tile.bed.name=Letto # +tile.bed.noSleep=Puoi dormire soltanto di notte # +tile.bed.notSafe=Ora non puoi riposare, ci sono mostri nelle vicinanze # +tile.bed.notValid=Il tuo letto risulta mancante o ostruito # +tile.bed.occupied=Questo letto è occupato # +tile.bed.respawnSet=Punto di generazione impostato # +tile.bed.tooFar=Il letto è troppo distante # +tile.bed.obstructed=Il letto è ostruito # +tile.bedrock.name=Substrato roccioso # +tile.bell.name=Campana # +tile.camera.name=Fotocamera # +tile.conduit.name=Condotto # +tile.invisibleBedrock.name=Base invisibile # +tile.beetroot.name=Barbabietola # +tile.big_dripleaf.name=Grande piangente # +tile.small_dripleaf_block.name=Piccola piangente # +tile.hanging_roots.name=Radici sospese # +tile.dirt_with_roots.name=Terra con radici # +tile.spore_blossom.name=Bocciolo di spora # +tile.azalea_leaves.name=Foglie di azalea # +tile.azalea_leaves_flowered.name=Foglie di azalea in fiore # +tile.azalea.name=Azalea # +tile.flowering_azalea.name=Azalea in fiore # +tile.cave_vines.name=Rampicanti delle caverne # +tile.cave_vines_body_with_berries.name=Rampicanti delle caverne # +tile.cave_vines_head_with_berries.name=Rampicanti delle caverne # +item.glow_berries.name=Bacche di luce # +tile.moss_block.name=Blocco di muschio # +tile.moss_carpet.name=Tappeto di muschio # +tile.birchFence.name=Recinzione di betulla # +tile.birch_fence_gate.name=Cancello recinzione di betulla # +tile.blast_furnace.name=Altoforno # +tile.bone_block.name=Blocco di osso # +tile.coal_block.name=Blocco di carbone # +tile.diamond_block.name=Blocco di diamante # +tile.emerald_block.name=Blocco di smeraldo # +tile.gold_block.name=Blocco d'oro # +tile.iron_block.name=Blocco di ferro # +tile.lapis_block.name=Blocco di lapislazzuli # +tile.redstone_block.name=Blocco di pietrarossa # +tile.bookshelf.name=Scaffale # +tile.brick_block.name=Blocco di mattone # +tile.brown_mushroom.name=Fungo marrone # +tile.brown_mushroom_block.mushroom.name=Fungo # +tile.brown_mushroom_block.stem.name=Gambo di fungo # +tile.brown_mushroom_block.cap.name=Blocco fungo marrone # +tile.wooden_button.name=Pulsante di quercia # +tile.acacia_button.name=Pulsante di acacia # +tile.birch_button.name=Pulsante di betulla # +tile.dark_oak_button.name=Pulsante di quercia scuro # +tile.jungle_button.name=Pulsante della giungla # +tile.respawn_anchor.respawnSet=Punto di rigenerazione impostato # +tile.respawn_anchor.notValid=L'ancora di rigenerazione era scarica, mancante o ostruita # +tile.spruce_button.name=Pulsante di abete # +tile.stone_button.name=Pulsante di pietra # +tile.cactus.name=Cactus # +tile.cake.name=Torta # +tile.dried_kelp_block.name=Blocco di alga essiccata # +tile.carrots.name=Carote # +tile.carved_pumpkin.name=Zucca intagliata # +tile.cauldron.name=Calderone # +tile.chalkboard.oneByOne.name=Lavagna # +tile.chalkboard.twoByOne.name=Manifesto # +tile.chalkboard.threeByTwo.name=Cartello # +tile.chest.name=Cassa # +tile.ender_chest.name=Cassa di Ender # +tile.jigsaw.name=Blocco mosaico # +tile.honey_block.name=Blocco di miele # +tile.honeycomb_block.name=Blocco favo # +tile.lodestone.name=Magnetite # +tile.nether_sprouts.name=Germogli del Nether # +tile.crimson_stem.name=Gambo cremisi # +tile.warped_stem.name=Gambo deformato # +tile.stripped_crimson_stem.name=Gambo cremisi spellato # +tile.stripped_warped_stem.name=Gambo spellato deformato # +tile.crimson_hyphae.name=Ifa cremisi # +tile.warped_hyphae.name=Ifa deformata # +tile.stripped_crimson_hyphae.name=Ifa cremisi scortecciata # +tile.stripped_warped_hyphae.name=Ifa scortecciata deformata # +tile.crimson_planks.name=Assi cremisi # +tile.warped_planks.name=Assi deformate # +tile.crimson_door.name=Porta cremisi # +tile.warped_door.name=Porta deformata # +tile.crimson_trapdoor.name=Botola cremisi # +tile.warped_trapdoor.name=Botola deformata # +tile.crimson_standing_sign.name=Insegna cremisi # +tile.warped_standing_sign.name=Insegna deformata # +tile.crimson_wall_sign.name=Insegna cremisi # +tile.warped_wall_sign.name=Insegna deformata # +tile.crimson_stairs.name=Scale cremisi # +tile.warped_stairs.name=Scale deformate # +tile.crimson_fence.name=Recinzione cremisi # +tile.warped_fence.name=Recinzione deformata # +tile.crimson_fence_gate.name=Cancello recinzione cremisi # +tile.warped_fence_gate.name=Cancello recinzione deformato # +tile.crimson_button.name=Pulsante cremisi # +tile.warped_button.name=Pulsante deformato # +tile.crimson_pressure_plate.name=Pedana a pressione cremisi # +tile.warped_pressure_plate.name=Pedana a pressione deformata # +tile.crimson_slab.name=Lastra cremisi # +tile.warped_slab.name=Lastra deformata # +tile.crimson_double_slab.name=Lastra cremisi # +tile.warped_double_slab.name=Lastra deformata # +tile.shroomlight.name=Fungolume # +tile.crimson_nylium.name=Nylium cremisi # +tile.warped_nylium.name=Nylium deformato # +tile.basalt.name=Basalto # +tile.polished_basalt.name=Basalto levigato # +tile.blackstone.name=Pietranera # +tile.polished_blackstone_bricks.name=Mattoni di pietranera levigati # +tile.cracked_polished_blackstone_bricks.name=Mattoni di pietranera levigati lesionati # +tile.polished_blackstone_brick_stairs.name=Scale di mattoni di pietranera levigati # +tile.blackstone_stairs.name=Scale di pietranera # +tile.blackstone_wall.name=Muro di pietranera # +tile.polished_blackstone_brick_wall.name=Muro di mattoni di pietranera levigati # +tile.chiseled_polished_blackstone.name=Pietranera levigata e cesellata # +tile.gilded_blackstone.name=Pietranera dorata # +tile.blackstone_slab.name=Lastra di pietranera # +tile.polished_blackstone_brick_slab.name=Lastra di mattoni di pietranera levigati # +tile.chain.name=Catena # +tile.soul_soil.name=Terra delle anime # +tile.soul_fire.name=Fuoco delle anime # +tile.polished_blackstone.name=Pietranera levigata # +tile.polished_blackstone_stairs.name=Scale di pietranera levigata # +tile.polished_blackstone_slab.name=Lastra di pietranera levigata # +tile.polished_blackstone_pressure_plate.name=Pedana a pressione di pietranera levigata # +tile.polished_blackstone_button.name=Pulsante di pietranera levigata # +tile.polished_blackstone_wall.name=Muro di pietranera levigata # +tile.soul_campfire.name=Falò dell'anima # +tile.chiseled_nether_bricks.name=Mattoni del Nether cesellati # +tile.cracked_nether_bricks.name=Mattoni del Nether lesionati # +tile.quartz_bricks.name=Mattoni di quarzo # +tile.trapped_chest.name=Cassa intrappolata # +tile.shulkerBoxWhite.name=Cassa Shulker bianca # +tile.shulkerBoxOrange.name=Cassa Shulker arancione # +tile.shulkerBoxMagenta.name=Cassa Shulker magenta # +tile.shulkerBoxLightBlue.name=Cassa Shulker azzurra # +tile.shulkerBoxYellow.name=Cassa Shulker gialla # +tile.shulkerBoxLime.name=Cassa Shulker lime # +tile.shulkerBoxPink.name=Cassa Shulker rosa # +tile.shulkerBoxGray.name=Cassa Shulker grigia # +tile.shulkerBoxSilver.name=Cassa Shulker grigio chiaro # +tile.shulkerBoxCyan.name=Cassa Shulker ciano # +tile.shulkerBoxPurple.name=Cassa Shulker viola # +tile.shulkerBoxBlue.name=Cassa Shulker blu # +tile.shulkerBoxBrown.name=Cassa Shulker marrone # +tile.shulkerBoxGreen.name=Cassa Shulker verde # +tile.shulkerBoxRed.name=Cassa Shulker rossa # +tile.shulkerBoxBlack.name=Cassa Shulker nera # +tile.shulkerBox.name=Cassa Shulker # +tile.chorus_flower.name=Fiore Chorus # +tile.chorus_plant.name=Pianta Chorus # +tile.stained_glass.white.name=Vetro colorato bianco # +tile.stained_glass.silver.name=Vetro colorato grigio chiaro # +tile.stained_glass.gray.name=Vetro colorato grigio # +tile.stained_glass.black.name=Vetro colorato nero # +tile.stained_glass.brown.name=Vetro colorato marrone # +tile.stained_glass.red.name=Vetro colorato rosso # +tile.stained_glass.orange.name=Vetro colorato arancione # +tile.stained_glass.yellow.name=Vetro colorato giallo # +tile.stained_glass.lime.name=Vetro colorato lime # +tile.stained_glass.green.name=Vetro colorato verde # +tile.stained_glass.cyan.name=Vetro colorato ciano # +tile.stained_glass.light_blue.name=Vetro colorato azzurro # +tile.stained_glass.blue.name=Vetro colorato blu # +tile.stained_glass.purple.name=Vetro colorato viola # +tile.stained_glass.magenta.name=Vetro colorato magenta # +tile.stained_glass.pink.name=Vetro colorato rosa # +tile.stained_glass_pane.white.name=Pannello di vetro colorato bianco # +tile.stained_glass_pane.silver.name=Pannello di vetro colorato grigio chiaro # +tile.stained_glass_pane.gray.name=Pannello di vetro colorato grigio # +tile.stained_glass_pane.black.name=Pannello di vetro colorato nero # +tile.stained_glass_pane.brown.name=Pannello di vetro colorato marrone # +tile.stained_glass_pane.red.name=Pannello di vetro colorato rosso # +tile.stained_glass_pane.orange.name=Pannello di vetro colorato arancione # +tile.stained_glass_pane.yellow.name=Pannello di vetro colorato giallo # +tile.stained_glass_pane.lime.name=Pannello di vetro colorato lime # +tile.stained_glass_pane.green.name=Pannello di vetro colorato verde # +tile.stained_glass_pane.cyan.name=Pannello di vetro colorato ciano # +tile.stained_glass_pane.light_blue.name=Pannello di vetro colorato azzurro # +tile.stained_glass_pane.blue.name=Pannello di vetro colorato blu # +tile.stained_glass_pane.purple.name=Pannello di vetro colorato viola # +tile.stained_glass_pane.magenta.name=Pannello di vetro colorato magenta # +tile.stained_glass_pane.pink.name=Pannello di vetro colorato rosa # +tile.clay.name=Blocco di argilla # +tile.hardened_clay.name=Terracotta # +tile.stained_hardened_clay.black.name=Terracotta nera # +tile.stained_hardened_clay.blue.name=Terracotta blu # +tile.stained_hardened_clay.brown.name=Terracotta marrone # +tile.stained_hardened_clay.cyan.name=Terracotta ciano # +tile.stained_hardened_clay.gray.name=Terracotta grigia # +tile.stained_hardened_clay.green.name=Terracotta verde # +tile.stained_hardened_clay.lightBlue.name=Terracotta azzurra # +tile.stained_hardened_clay.lime.name=Terracotta lime # +tile.stained_hardened_clay.magenta.name=Terracotta magenta # +tile.stained_hardened_clay.name=Terracotta # +tile.stained_hardened_clay.orange.name=Terracotta arancione # +tile.stained_hardened_clay.pink.name=Terracotta rosa # +tile.stained_hardened_clay.purple.name=Terracotta viola # +tile.stained_hardened_clay.red.name=Terracotta rossa # +tile.stained_hardened_clay.silver.name=Terracotta grigio chiaro # +tile.stained_hardened_clay.white.name=Terracotta bianca # +tile.stained_hardened_clay.yellow.name=Terracotta gialla # +tile.structure_block.name=Blocco struttura # +structure_block.waterlog_block=Blocchi da inserire in acqua # +tile.structure_void.name=Vuoto struttura # +tile.wool.black.name=Lana nera # +tile.wool.blue.name=Lana blu # +tile.wool.brown.name=Lana marrone # +tile.wool.cyan.name=Lana ciano # +tile.wool.gray.name=Lana grigia # +tile.wool.green.name=Lana verde # +tile.wool.lightBlue.name=Lana azzurra # +tile.wool.lime.name=Lana lime # +tile.wool.magenta.name=Lana magenta # +tile.wool.name=Lana # +tile.wool.orange.name=Lana arancione # +tile.wool.pink.name=Lana rosa # +tile.wool.purple.name=Lana viola # +tile.wool.red.name=Lana rossa # +tile.wool.silver.name=Lana grigio chiaro # +tile.wool.white.name=Lana bianca # +tile.wool.yellow.name=Lana gialla # +tile.cobblestone_wall.mossy.name=Muro di ciottoli muschioso # +tile.cobblestone_wall.normal.name=Muro di ciottoli # +tile.cobblestone_wall.granite.name=Muro di granito # +tile.cobblestone_wall.diorite.name=Muro di diorite # +tile.cobblestone_wall.andesite.name=Muro di andesite # +tile.cobblestone_wall.sandstone.name=Muro di arenaria # +tile.cobblestone_wall.brick.name=Muro di mattoni # +tile.cobblestone_wall.stone_brick.name=Muro di mattoni di pietra # +tile.cobblestone_wall.mossy_stone_brick.name=Muro di mattoni di pietra muschiosi # +tile.cobblestone_wall.nether_brick.name=Muro di mattoni del Nether # +tile.cobblestone_wall.end_brick.name=Muro di mattoni di pietra dell'End # +tile.cobblestone_wall.prismarine.name=Muro di prismarino # +tile.cobblestone_wall.red_sandstone.name=Muro di arenaria rossa # +tile.cobblestone_wall.red_nether_brick.name=Muro di mattoni del Nether rossi # +tile.cocoa.name=Cacao # +tile.command_block.name=Blocco di comando # +tile.composter.name=Bidone di compostaggio # +tile.light_block.name=Blocco luce # +tile.repeating_command_block.name=Blocco di comando ricorrente # +tile.chain_command_block.name=Blocco di comando a catena # +tile.wheat.name=Colture # +tile.darkOakFence.name=Recinzione di rovere # +tile.dark_oak_fence_gate.name=Cancello recinzione di rovere # +tile.daylight_detector.name=Sensore luce diurna # +tile.deadbush.name=Cespuglio secco # +tile.detector_rail.name=Binario rilevatore # +tile.dirt.coarse.name=Terra brulla # +tile.dirt.default.name=Terra # +tile.dirt.name=Terra # +tile.podzol.name=Podsòl # +tile.purpur_block.default.name=Blocco di porpora # +tile.purpur_block.lines.name=Pilastro di porpora # +tile.purpur_block.chiseled.name=Porpora cesellata # +tile.dispenser.name=Distributore # +tile.iron_door.name=Porta di ferro # +tile.doorWood.name=Porta di legno # +tile.double_plant.fern.name=Felce grande # +tile.double_plant.grass.name=Erba altissima # +tile.double_plant.name=Piante alte # +tile.double_plant.paeonia.name=Peonia # +tile.double_plant.rose.name=Rosaio # +tile.double_plant.sunflower.name=Girasole # +tile.double_plant.syringa.name=Lilla # +tile.dragon_egg.name=Uovo di drago # +tile.dropper.name=Sgancio # +tile.enchanting_table.name=Tavolo per incantesimi # +tile.enderChest.name=Cassa di Ender # +tile.end_portal_frame.name=Telaio per portale dell'End # +tile.farmland.name=Zolla # +tile.fletching_table.name=Tavolo da arcaio # +tile.fence.name=Recinzione di quercia # +tile.fence_gate.name=Cancello recinzione di quercia # +tile.iron_bars.name=Barre di ferro # +tile.fire.name=Fuoco # +tile.yellow_flower.dandelion.name=Dente di leone # +tile.yellow_flower.name=Fiore # +tile.crimson_roots.crimsonRoots.name=Radici cremisi # +tile.warped_roots.warpedRoots.name=Radici deformate # +tile.red_flower.allium.name=Allium # +tile.red_flower.blueOrchid.name=Orchidea blu # +tile.red_flower.cornflower.name=Fiordaliso # +tile.red_flower.houstonia.name=Asperula # +tile.red_flower.name=Fiore # +tile.red_flower.lilyOfTheValley.name=Mughetto # +tile.red_flower.oxeyeDaisy.name=Margherita # +tile.red_flower.poppy.name=Papavero # +tile.red_flower.tulipOrange.name=Tulipano arancione # +tile.red_flower.tulipPink.name=Tulipano rosa # +tile.red_flower.tulipRed.name=Tulipano rosso # +tile.red_flower.tulipWhite.name=Tulipano bianco # +tile.wither_rose.name=Rosa di Wither # +tile.furnace.name=Fornace # +tile.glass.name=Vetro # +tile.golden_rail.name=Binario alimentato # +tile.grass.name=Blocco d'erba # +tile.grass_path.name=Sentiero sterrato # +tile.gravel.name=Ghiaia # +tile.hay_block.name=Balla di fieno # +tile.netherrack.name=Roccia del Nether # +tile.soul_sand.name=Sabbia delle anime # +tile.hopper.name=Tramoggia # +tile.ice.name=Ghiaccio # +tile.packed_ice.name=Ghiaccio compatto # +tile.blue_ice.name=Ghiaccio blu # +tile.frosted_ice.name=Ghiaccio gelato # +tile.iron_trapdoor.name=Botola di ferro # +tile.jukebox.name=Jukebox # +tile.jungleFence.name=Recinzione della giungla # +tile.jungle_fence_gate.name=Cancello recinzione della giungla # +tile.ladder.name=Scala a pioli # +tile.flowing_lava.name=Lava # +tile.lava.name=Lava # +tile.leaves.acacia.name=Foglie di acacia # +tile.leaves2.acacia.name=Foglie di acacia # +tile.leaves.big_oak.name=Foglie di rovere # +tile.leaves2.big_oak.name=Foglie di rovere # +tile.leaves.birch.name=Foglie di betulla # +tile.leaves.jungle.name=Foglie della giungla # +tile.leaves.name=Foglie # +tile.leaves.oak.name=Foglie di quercia # +tile.leaves.spruce.name=Foglie d'abete # +tile.lever.name=Leva # +tile.glowstone.name=Luminite # +tile.glow_lichen.name=Lichene luminoso # +tile.lightning_rod.name=Parafulmini # +tile.lit_pumpkin.name=Zucca di Halloween # +tile.lockedchest.name=Cassa chiusa # +tile.log.acacia.name=Tronco di acacia # +tile.log.big_oak.name=Tronco di rovere # +tile.log.birch.name=Tronco di betulla # +tile.log.jungle.name=Tronco della giungla # +tile.log.name=Tronco # +tile.log.oak.name=Tronco di quercia # +tile.log.spruce.name=Tronco di abete # +tile.magma.name=Blocco di magma # +tile.melon_block.name=Cocomero # +tile.mob_spawner.name=Generatore di mostri # +tile.monster_egg.brick.name=Mattone di pietra infestato # +tile.monster_egg.chiseledbrick.name=Mattone di pietra cesellato infestato # +tile.monster_egg.cobble.name=Ciottoli infestati # +tile.monster_egg.crackedbrick.name=Mattone di pietra lesionato infestato # +tile.monster_egg.mossybrick.name=Mattone di pietra muschioso infestato # +tile.monster_egg.name=Pietra infestata # +tile.monster_egg.stone.name=Pietra infestata # +tile.mushroom.name=Fungo # +tile.noteblock.name=Blocco sonoro # +tile.mycelium.name=Micelio # +tile.nether_brick.name=Blocco di Mattone del Nether # +tile.red_nether_brick.name=Mattone del Nether rosso # +tile.nether_brick_fence.name=Recinzione del Nether # +tile.quartz_ore.name=Minerale di quarzo del Nether # +tile.netherreactor.active=Attivo! # +tile.netherreactor.builtTooHigh=Il reattore Nether deve essere costruito più in basso. # +tile.netherreactor.builtTooLow=Il reattore Nether deve essere costruito più in alto. # +tile.netherreactor.name=Nucleo del reattore Nether # +tile.netherreactor.playersTooFar=Tutti i giocatori devono trovarsi vicini al reattore. # +tile.netherreactor.wrongPattern=Non è il motivo giusto! # +tile.nether_wart.name=Verruca del Nether # +tile.nether_wart_block.name=Blocco di verruca del Nether # +tile.warped_wart_block.name=Blocco di verruca deformata # +tile.unlit_redstone_torch.name=Torcia di pietrarossa # +tile.redstone_torch.name=Torcia di pietrarossa # +tile.soul_torch.name=Torcia dell'anima # +tile.obsidian.name=Ossidiana # +tile.coal_ore.name=Minerale di carbone # +tile.diamond_ore.name=Minerale di diamante # +tile.emerald_ore.name=Minerale di smeraldo # +tile.gold_ore.name=Minerale d'oro # +tile.iron_ore.name=Minerale di ferro # +tile.copper_ore.name=Minerale di rame # +tile.lapis_ore.name=Minerale di lapislazzuli # +tile.redstone_ore.name=Minerale di pietrarossa # +tile.oreRuby.name=Minerale di rubino # +tile.observer.name=Osservatore # +tile.piston.name=Pistone # +tile.sticky_piston.name=Pistone appiccicoso # +tile.portal.name=Portale # +tile.potatoes.name=Patate # +tile.stone_pressure_plate.name=Pedana a pressione di pietra # +tile.wooden_pressure_plate.name=Pedana a pressione di quercia # +tile.acacia_pressure_plate.name=Pedana a pressione di acacia # +tile.birch_pressure_plate.name=Pedana a pressione di betulla # +tile.dark_oak_pressure_plate.name=Pedana a pressione di quercia scura # +tile.jungle_pressure_plate.name=Pedana a pressione della giungla # +tile.spruce_pressure_plate.name=Pedana a pressione di abete # +tile.prismarine.bricks.name=Mattoni di prismarino # +tile.prismarine.dark.name=Prismarino cupo # +tile.prismarine.rough.name=Prismarino # +tile.pumpkin.name=Zucca # +tile.pumpkin_stem.name=Picciolo di zucca # +tile.quartz_block.chiseled.name=Blocco di quarzo cesellato # +tile.quartz_block.default.name=Blocco di quarzo # +tile.quartz_block.lines.name=Blocco portante di quarzo # +tile.quartz_block.smooth.name=Blocco di quarzo levigato # +tile.quartz_block.name=Blocco di quarzo # +tile.rail.name=Binario # +tile.red_mushroom.name=Fungo rosso # +tile.crimson_fungus.name=Fungo cremisi # +tile.warped_fungus.name=Fungo deformato # +tile.red_mushroom_block.name=Blocco fungo rosso # +tile.red_sandstone.chiseled.name=Arenaria rossa cesellata # +tile.red_sandstone.default.name=Arenaria rossa # +tile.red_sandstone.name=Arenaria rossa # +tile.red_sandstone.smooth.name=Arenaria rossa levigata # +tile.red_sandstone.cut.name=Arenaria rossa tagliata # +tile.redstone_wire.name=Polvere di pietrarossa # +tile.redstone_lamp.name=Lampada di pietrarossa # +tile.reeds.name=Canna da zucchero # +tile.sand.default.name=Sabbia # +tile.sand.name=Sabbia # +tile.sand.red.name=Sabbia rossa # +tile.sandstone.chiseled.name=Arenaria cesellata # +tile.sandstone.default.name=Arenaria # +tile.sandstone.name=Arenaria # +tile.sandstone.smooth.name=Arenaria levigata # +tile.sandstone.cut.name=Arenaria tagliata # +tile.sapling.acacia.name=Arboscello di acacia # +tile.sapling.big_oak.name=Arboscello di rovere # +tile.sapling.birch.name=Arboscello di betulla # +tile.sapling.jungle.name=Arboscello della giungla # +tile.sapling.oak.name=Arboscello di quercia # +tile.sapling.spruce.name=Arboscello di abete # +tile.seaLantern.name=Lanterna marina # +tile.standing_sign.name=Cartello # +tile.spruce_standing_sign.name=Insegna di abete # +tile.birch_standing_sign.name=Insegna di betulla # +tile.jungle_standing_sign.name=Insegna giungla # +tile.acacia_standing_sign.name=Insegna di acacia # +tile.darkoak_standing_sign.name=Insegna di quercia scura # +tile.slime.name=Blocco di gelatina # +tile.snow.name=Neve # +tile.sponge.dry.name=Spugna # +tile.sponge.wet.name=Spugna bagnata # +tile.spruceFence.name=Recinzione di abete # +tile.spruce_fence_gate.name=Cancello recinzione di abete # +tile.brick_stairs.name=Scala di mattoni # +tile.nether_brick_stairs.name=Scala di mattoni del Nether # +tile.quartz_stairs.name=Scala di quarzo # +tile.smooth_quartz_stairs.name=Scale di quarzo levigato # +tile.red_sandstone_stairs.name=Scale d'arenaria rossa # +tile.sandstone_stairs.name=Scale d'arenaria # +tile.stone_stairs.name=Scale di ciottoli # +tile.normal_stone_stairs.name=Scale di pietra # +tile.stone_brick_stairs.name=Scala di mattoni di pietra # +tile.oak_stairs.name=Scala di quercia # +tile.acacia_stairs.name=Scala di acacia # +tile.birch_stairs.name=Scala di betulla # +tile.dark_oak_stairs.name=Scala di rovere # +tile.jungle_stairs.name=Scala della giungla # +tile.spruce_stairs.name=Scala di abete # +tile.purpur_stairs.name=Scale di porpora # +tile.prismarine_stairs.name=Scala di prismarino # +tile.dark_prismarine_stairs.name=Scala di prismarino cupo # +tile.prismarine_bricks_stairs.name=Scala di mattoni di prismarino # +tile.granite_stairs.name=Scale di granito # +tile.diorite_stairs.name=Scale di diorite # +tile.andesite_stairs.name=Scale di andesite # +tile.polished_granite_stairs.name=Scale di granito levigato # +tile.polished_diorite_stairs.name=Scale di diorite levigata # +tile.polished_andesite_stairs.name=Scale di andesite levigata # +tile.mossy_stone_brick_stairs.name=Scale di mattoni di pietra muschiosi # +tile.smooth_red_sandstone_stairs.name=Scale di arenaria rossa levigata # +tile.smooth_sandstone_stairs.name=Scale di arenaria levigata # +tile.end_brick_stairs.name=Scale di mattoni di pietra dell'End # +tile.mossy_cobblestone_stairs.name=Scale di ciottoli muschiosi # +tile.red_nether_brick_stairs.name=Scale di mattoni del Nether rossi # +tile.smooth_stone.name=Pietra levigata # +tile.standing_banner.black.name=Stendardo nero # +tile.standing_banner.blue.name=Stendardo blu # +tile.standing_banner.brown.name=Stendardo marrone # +tile.standing_banner.cyan.name=Stendardo ciano # +tile.standing_banner.gray.name=Stendardo grigio # +tile.standing_banner.green.name=Stendardo verde # +tile.standing_banner.lightBlue.name=Stendardo azzurro # +tile.standing_banner.lime.name=Stendardo lime # +tile.standing_banner.magenta.name=Stendardo magenta # +tile.standing_banner.name=Stendardo # +tile.standing_banner.orange.name=Stendardo arancione # +tile.standing_banner.pink.name=Stendardo rosa # +tile.standing_banner.purple.name=Stendardo viola # +tile.standing_banner.red.name=Stendardo rosso # +tile.standing_banner.silver.name=Stendardo grigio chiaro # +tile.standing_banner.white.name=Stendardo # +tile.standing_banner.yellow.name=Stendardo giallo # +tile.stone.andesite.name=Andesite # +tile.stone.andesiteSmooth.name=Andesite levigata # +tile.stone.diorite.name=Diorite # +tile.stone.dioriteSmooth.name=Diorite levigata # +tile.stone.granite.name=Granito # +tile.stone.graniteSmooth.name=Granito levigato # +tile.stone.stone.name=Pietra # +tile.cobblestone.name=Ciottoli # +tile.stonebrick.chiseled.name=Mattoni di pietra cesellati # +tile.stonebrick.cracked.name=Mattoni di pietra lesionati # +tile.stonebrick.default.name=Mattoni di pietra # +tile.stonebrick.mossy.name=Mattoni di pietra muschiosi # +tile.stonebrick.name=Mattoni di pietra # +tile.stonebrick.smooth.name=Mattoni di pietra levigati # +tile.stonecutter.name=Tagliapietra # +tile.stonecutter_block.name=Tagliapietra # +tile.mossy_cobblestone.name=Ciottoli muschiosi # +tile.double_stone_slab.brick.name=Lastra di mattoni # +tile.double_stone_slab.cobble.name=Lastra di ciottoli # +tile.double_stone_slab.name=Lastra di pietra # +tile.double_stone_slab.nether_brick.name=Lastra di mattoni del Nether # +tile.double_stone_slab.quartz.name=Lastra di quarzo # +tile.double_stone_slab.sand.name=Lastra d'arenaria # +tile.double_stone_slab.smoothStoneBrick.name=Lastra di mattoni di pietra # +tile.double_stone_slab.stone.name=Lastra di pietra # +tile.double_stone_slab.wood.name=Lastra di legno # +tile.stone_slab.name=Lastra di pietra # +tile.stone_slab.brick.name=Lastra di mattoni # +tile.stone_slab.cobble.name=Lastra di ciottoli # +tile.stone_slab.stone.name=Lastra di pietra levigata # +tile.stone_slab.nether_brick.name=Lastra di mattoni del Nether # +tile.stone_slab.quartz.name=Lastra di quarzo # +tile.stone_slab.sand.name=Lastra d'arenaria # +tile.stone_slab.smoothStoneBrick.name=Lastra di mattoni di pietra # +tile.stone_slab.wood.name=Lastra di legno # +tile.double_stone_slab2.red_sandstone.name=Lastra d'arenaria rossa # +tile.stone_slab2.red_sandstone.name=Lastra d'arenaria rossa # +tile.stone_slab2.purpur.name=Lastra di porpora # +tile.stone_slab2.prismarine.rough.name=Lastra di prismarino # +tile.stone_slab2.prismarine.dark.name=Lastra di prismarino cupo # +tile.stone_slab2.prismarine.bricks.name=Lastra di mattoni di prismarino # +tile.stone_slab2.mossy_cobblestone.name=Lastra di ciottoli muschiosi # +tile.stone_slab2.red_nether_brick.name=Lastra di mattoni del Nether rossi # +tile.stone_slab2.sandstone.smooth.name=Lastra d'arenaria levigata # +tile.stone_slab3.end_brick.name=Lastra di pietra dell'End # +tile.stone_slab3.red_sandstone.smooth.name=Lastra d'arenaria rossa levigata # +tile.stone_slab3.andesite.smooth.name=Lastra di andesite levigata # +tile.stone_slab3.andesite.name=Lastra di andesite # +tile.stone_slab3.diorite.name=Lastra di diorite # +tile.stone_slab3.diorite.smooth.name=Lastra di diorite levigata # +tile.stone_slab3.granite.name=Lastra di granito # +tile.stone_slab3.granite.smooth.name=Lastra di granito levigato # +tile.stone_slab4.mossy_stone_brick.name=Lastra di mattoni di pietra muschiosi # +tile.stone_slab4.smooth_quartz.name=Lastra di quarzo levigato # +tile.stone_slab4.stone.name=Lastra di pietra # +tile.stone_slab4.cut_sandstone.name=Lastra d'arenaria tagliata # +tile.stone_slab4.cut_red_sandstone.name=Lastra d'arenaria rossa tagliata # +tile.coral_block.blue.name=Blocco di corallo blu # +tile.coral_block.pink.name=Blocco di corallo rosa # +tile.coral_block.purple.name=Blocco di corallo viola # +tile.coral_block.red.name=Blocco di corallo rosso # +tile.coral_block.yellow.name=Blocco di corallo giallo # +tile.coral_block.blue_dead.name=Blocco di corallo blu morto # +tile.coral_block.pink_dead.name=Blocco di corallo rosa morto # +tile.coral_block.purple_dead.name=Blocco di corallo viola morto # +tile.coral_block.red_dead.name=Blocco di corallo rosso morto # +tile.coral_block.yellow_dead.name=Blocco di corallo giallo morto # +tile.tallgrass.fern.name=Felce # +tile.tallgrass.grass.name=Erba # +tile.tallgrass.name=Erba # +tile.tallgrass.shrub.name=Arbusto # +tile.seagrass.seagrass.name=Prateria di mare # +tile.sea_pickle.name=Cetriolo di mare # +tile.turtle_egg.name=Uovo di tartaruga marina # +tile.coral.blue.name=Corallo a Tubo # +tile.coral.pink.name=Corallo a Cervello # +tile.coral.purple.name=Corallo a Bolle # +tile.coral.red.name=Corallo di Fuoco # +tile.coral.yellow.name=Corallo a Corna # +tile.coral.blue_dead.name=Corallo blu morto # +tile.coral.pink_dead.name=Corallo rosa morto # +tile.coral.purple_dead.name=Corallo viola morto # +tile.coral.red_dead.name=Corallo rosso morto # +tile.coral.yellow_dead.name=Corallo giallo morto # +tile.coral_fan.blue_fan.name=Corallo a ventaglio blu # +tile.coral_fan.pink_fan.name=Corallo a ventaglio rosa # +tile.coral_fan.purple_fan.name=Corallo a ventaglio viola # +tile.coral_fan.red_fan.name=Corallo a ventaglio rosso # +tile.coral_fan.yellow_fan.name=Corallo a ventaglio giallo # +tile.coral_fan_dead.blue_fan.name=Corallo a ventaglio blu morto # +tile.coral_fan_dead.pink_fan.name=Corallo a ventaglio rosa morto # +tile.coral_fan_dead.purple_fan.name=Corallo a ventaglio viola morto # +tile.coral_fan_dead.red_fan.name=Corallo a ventaglio rosso morto # +tile.coral_fan_dead.yellow_fan.name=Corallo a ventaglio giallo morto # +tile.glass_pane.name=Pannello di vetro # +tile.tnt.name=Tritolo # +tile.snow_layer.name=Strati di neve superiore # +tile.torch.name=Torcia # +tile.trapdoor.name=Botola di quercia # +tile.acacia_trapdoor.name=Botola di acacia # +tile.birch_trapdoor.name=Botola di betulla # +tile.dark_oak_trapdoor.name=Botola di quercia scura # +tile.jungle_trapdoor.name=Botola della giungla # +tile.spruce_trapdoor.name=Botola di abete # +tile.tripWire.name=Filo # +tile.tripwire_hook.name=Gancio a filo # +tile.vine.name=Rampicante # +tile.weeping_vines.name=Rampicanti piangenti # +tile.twisting_vines.name=Rampicanti contorti # +tile.flowing_water.name=Acqua # +tile.water.name=Acqua # +tile.waterlily.name=Ninfea # +tile.web.name=Ragnatela # +tile.heavy_weighted_pressure_plate.name=Pedana a pressione con peso (pesante) # +tile.light_weighted_pressure_plate.name=Pedana a pressione con peso (leggera) # +tile.end_stone.name=Pietra dell'End # +tile.end_bricks.name=Mattoni di pietra dell'End # +tile.planks.acacia.name=Assi di acacia # +tile.planks.big_oak.name=Assi di rovere # +tile.planks.birch.name=Assi di betulla # +tile.planks.jungle.name=Assi della giungla # +tile.planks.name=Assi di legno # +tile.planks.oak.name=Assi di quercia # +tile.planks.spruce.name=Assi di abete # +tile.wooden_slab.acacia.name=Lastra di acacia # +tile.wooden_slab.big_oak.name=Lastra di rovere # +tile.wooden_slab.birch.name=Lastra di betulla # +tile.wooden_slab.jungle.name=Lastra della giungla # +tile.wooden_slab.name=Lastra di legno # +tile.wooden_slab.oak.name=Lastra di quercia # +tile.wooden_slab.spruce.name=Lastra di abete # +tile.carpet.black.name=Tappeto nero # +tile.carpet.blue.name=Tappeto blu # +tile.carpet.brown.name=Tappeto marrone # +tile.carpet.cyan.name=Tappeto ciano # +tile.carpet.gray.name=Tappeto grigio # +tile.carpet.green.name=Tappeto verde # +tile.carpet.lightBlue.name=Tappeto azzurro # +tile.carpet.lime.name=Tappeto lime # +tile.carpet.magenta.name=Tappeto magenta # +tile.carpet.name=Tappeto # +tile.carpet.orange.name=Tappeto arancione # +tile.carpet.pink.name=Tappeto rosa # +tile.carpet.purple.name=Tappeto viola # +tile.carpet.red.name=Tappeto rosso # +tile.carpet.silver.name=Tappeto grigio chiaro # +tile.carpet.white.name=Tappeto bianco # +tile.carpet.yellow.name=Tappeto giallo # +tile.crafting_table.name=Banco da lavoro # + +tile.glazedTerracotta.white.name=Terracotta smaltata bianca # +tile.glazedTerracotta.orange.name=Terracotta smaltata arancione # +tile.glazedTerracotta.magenta.name=Terracotta smaltata magenta # +tile.glazedTerracotta.light_blue.name=Terracotta smaltata azzurra # +tile.glazedTerracotta.yellow.name=Terracotta smaltata gialla # +tile.glazedTerracotta.lime.name=Terracotta smaltata lime # +tile.glazedTerracotta.pink.name=Terracotta smaltata rosa # +tile.glazedTerracotta.gray.name=Terracotta smaltata grigia # +tile.glazedTerracotta.silver.name=Terracotta smaltata grigio chiaro # +tile.glazedTerracotta.cyan.name=Terracotta smaltata ciano # +tile.glazedTerracotta.purple.name=Terracotta smaltata viola # +tile.glazedTerracotta.blue.name=Terracotta smaltata blu # +tile.glazedTerracotta.brown.name=Terracotta smaltata marrone # +tile.glazedTerracotta.green.name=Terracotta smaltata verde # +tile.glazedTerracotta.red.name=Terracotta smaltata rossa # +tile.glazedTerracotta.black.name=Terracotta smaltata nera # +tile.concrete.black.name=Calcestruzzo nero # +tile.concrete.red.name=Calcestruzzo rosso # +tile.concrete.green.name=Calcestruzzo verde # +tile.concrete.brown.name=Calcestruzzo marrone # +tile.concrete.blue.name=Calcestruzzo blu # +tile.concrete.purple.name=Calcestruzzo viola # +tile.concrete.cyan.name=Calcestruzzo ciano # +tile.concrete.silver.name=Calcestruzzo grigio chiaro # +tile.concrete.gray.name=Calcestruzzo grigio # +tile.concrete.pink.name=Calcestruzzo rosa # +tile.concrete.lime.name=Calcestruzzo lime # +tile.concrete.yellow.name=Calcestruzzo giallo # +tile.concrete.lightBlue.name=Calcestruzzo azzurro # +tile.concrete.magenta.name=Calcestruzzo magenta # +tile.concrete.orange.name=Calcestruzzo arancione # +tile.concrete.white.name=Calcestruzzo bianco # +tile.glazedTerracottaWhite.name=Terracotta smaltata bianca # +tile.glazedTerracottaOrange.name=Terracotta smaltata arancione # +tile.glazedTerracottaMagenta.name=Terracotta smaltata magenta # +tile.glazedTerracottaLightBlue.name=Terracotta smaltata azzurra # +tile.glazedTerracottaYellow.name=Terracotta smaltata gialla # +tile.glazedTerracottaLime.name=Terracotta smaltata lime # +tile.glazedTerracottaPink.name=Terracotta smaltata rosa # +tile.glazedTerracottaGray.name=Terracotta smaltata grigia # +tile.glazedTerracottaSilver.name=Terracotta smaltata grigio chiaro # +tile.glazedTerracottaCyan.name=Terracotta smaltata ciano # +tile.glazedTerracottaPurple.name=Terracotta smaltata viola # +tile.glazedTerracottaBlue.name=Terracotta smaltata blu # +tile.glazedTerracottaBrown.name=Terracotta smaltata marrone # +tile.glazedTerracottaGreen.name=Terracotta smaltata verde # +tile.glazedTerracottaRed.name=Terracotta smaltata rossa # +tile.glazedTerracottaBlack.name=Terracotta smaltata nera # +tile.concretePowder.black.name=Polvere di calcestruzzo nera # +tile.concretePowder.red.name=Polvere di calcestruzzo rossa # +tile.concretePowder.green.name=Polvere di calcestruzzo verde # +tile.concretePowder.brown.name=Polvere di calcestruzzo marrone # +tile.concretePowder.blue.name=Polvere di calcestruzzo blu # +tile.concretePowder.purple.name=Polvere di calcestruzzo viola # +tile.concretePowder.cyan.name=Polvere di calcestruzzo ciano # +tile.concretePowder.silver.name=Polvere di calcestruzzo grigio chiaro # +tile.concretePowder.gray.name=Polvere di calcestruzzo grigia # +tile.concretePowder.pink.name=Polvere di calcestruzzo rosa # +tile.concretePowder.lime.name=Polvere di calcestruzzo lime # +tile.concretePowder.yellow.name=Polvere di calcestruzzo gialla # +tile.concretePowder.lightBlue.name=Polvere di calcestruzzo azzurra # +tile.concretePowder.magenta.name=Polvere di calcestruzzo magenta # +tile.concretePowder.orange.name=Polvere di calcestruzzo arancione # +tile.concretePowder.white.name=Polvere di calcestruzzo bianca # + +tile.stripped_spruce_log.name=Tronco di abete scortecciato # +tile.stripped_dark_oak_log.name=Tronco di rovere scortecciato # +tile.stripped_birch_log.name=Tronco di betulla scortecciato # +tile.stripped_jungle_log.name=Tronco della giungla scortecciato # +tile.stripped_oak_log.name=Tronco di quercia scortecciato # +tile.stripped_acacia_log.name=Tronco di acacia scortecciato # + +tile.bamboo.name=Bambù # +tile.scaffolding.name=Impalcatura # +tile.grindstone.name=Mola # +tile.cartography_table.name=Tavolo da cartografo # +tile.lantern.name=Lanterna # +tile.soul_lantern.name=Lanterna dell'anima # +tile.smoker.name=Affumicatore # +tile.smithing_table.name=Tavolo da fabbro # +tile.barrel.name=Barile # +tile.campfire.name=Falò # +tile.loom.name=Telaio # +tile.lectern.name=Leggio # +tile.sweet_berry_bush.name=Cespuglio di bacche dolci # + +tile.wood.oak.name=Legno di quercia # +tile.wood.spruce.name=Legno di abete # +tile.wood.birch.name=Legno di betulla # +tile.wood.jungle.name=Legno della giungla # +tile.wood.acacia.name=Legno di acacia # +tile.wood.dark_oak.name=Legno di rovere # +tile.wood.stripped.oak.name=Legno di quercia scortecciato # +tile.wood.stripped.spruce.name=Legno di abete scortecciato # +tile.wood.stripped.birch.name=Legno di betulla scortecciato # +tile.wood.stripped.jungle.name=Legno della giungla scortecciato # +tile.wood.stripped.acacia.name=Legno di acacia scortecciato # +tile.wood.stripped.dark_oak.name=Legno di rovere scortecciato # + +tile.netherite_block.name=Blocco di Netherite # +tile.ancient_debris.name=Antichi detriti # +tile.nether_gold_ore.name=Minerale d'oro del Nether # + +tile.respawn_anchor.name=Ancora di rigenerazione # +tile.crying_obsidian.name=Ossidiana piangente # + +tile.powder_snow.name=Neve fresca # +tile.deepslate.name=Ardesia # +tile.infested_deepslate.name=Ardesia infestata # +tile.cobbled_deepslate.name=Ardesia ciottolata # +tile.dripstone_block.name=Blocco di pietra calcarea # +tile.pointed_dripstone.name=Pietra calcarea appuntita # +tile.cobbled_deepslate_slab.name=Lastra di ardesia ciottolata # +tile.cobbled_deepslate_stairs.name=Scale di ardesia ciottolata # +tile.cobbled_deepslate_wall.name=Muro di ardesia ciottolata # +tile.polished_deepslate.name=Ardesia levigata # +tile.polished_deepslate_slab.name=Lastra di ardesia levigata # +tile.polished_deepslate_stairs.name=Scale di ardesia levigata # +tile.polished_deepslate_wall.name=Muro di ardesia levigata # +tile.deepslate_tiles.name=Piastrelle di ardesia # +tile.deepslate_tile_slab.name=Lastra di piastrelle di ardesia # +tile.deepslate_tile_stairs.name=Scale di piastrelle di ardesia # +tile.deepslate_tile_wall.name=Muro di piastrelle di ardesia # +tile.deepslate_bricks.name=Mattoni di ardesia # +tile.deepslate_brick_slab.name=Lastra di mattoni di ardesia # +tile.deepslate_brick_stairs.name=Scale di mattoni di ardesia # +tile.deepslate_brick_wall.name=Muro di mattoni di ardesia # +tile.chiseled_deepslate.name=Ardesia cesellata # +tile.cobbled_deepslate_double_slab.name=Doppia lastra di ardesia ciottolata # +tile.polished_deepslate_double_slab.name=Doppia lastra di ardesia levigata # +tile.deepslate_tile_double_slab.name=Doppia lastra di piastrelle di ardesia # +tile.deepslate_brick_double_slab.name=Doppia lastra di mattoni di ardesia # +tile.deepslate_lapis_ore.name=Minerale di lapislazzuli di ardesia # +tile.deepslate_iron_ore.name=Minerale di ferro di ardesia # +tile.deepslate_gold_ore.name=Minerale di oro di ardesia # +tile.deepslate_redstone_ore.name=Minerale di pietrarossa di ardesia # +tile.deepslate_diamond_ore.name=Minerale di diamante di ardesia # +tile.deepslate_coal_ore.name=Minerale di carbone di ardesia # +tile.deepslate_emerald_ore.name=Minerale di smeraldo di ardesia # +tile.deepslate_copper_ore.name=Minerale di rame di ardesia # +tile.cracked_deepslate_tiles.name=Piastrelle di ardesia incrinata # +tile.cracked_deepslate_bricks.name=Mattoni di ardesia incrinata # +tile.pitcher_plant.name=Sarracenia # +tile.sniffer_egg.name=Uovo di Fiutatore # +tile.torchflower.name=Rosa di porcellana # +item.copper_ingot.name=Lingotto di rame # +item.raw_copper.name=Rame grezzo # +item.raw_iron.name=Ferro grezzo # +item.raw_gold.name=Oro grezzo # +tile.copper_block.name=Blocco di rame # +tile.exposed_copper.name=Rame scoperto # +tile.weathered_copper.name=Rame corroso # +tile.oxidized_copper.name=Rame ossidato # +tile.waxed_copper.name=Blocco di rame cerato # +tile.waxed_exposed_copper.name=Rame scoperto cerato # +tile.waxed_weathered_copper.name=Rame corroso cerato # +tile.waxed_oxidized_copper.name=Rame ossidato cerato # + +tile.cut_copper.name=Rame tagliato # +tile.exposed_cut_copper.name=Rame tagliato scoperto # +tile.weathered_cut_copper.name=Rame tagliato corroso # +tile.oxidized_cut_copper.name=Rame tagliato ossidato # +tile.waxed_cut_copper.name=Rame tagliato cerato # +tile.waxed_exposed_cut_copper.name=Rame tagliato scoperto cerato # +tile.waxed_weathered_cut_copper.name=Rame tagliato corroso cerato # +tile.waxed_oxidized_cut_copper.name=Rame tagliato ossidato cerato # + +tile.cut_copper_stairs.name=Scale in rame tagliato # +tile.exposed_cut_copper_stairs.name=Scale in rame tagliato scoperto # +tile.weathered_cut_copper_stairs.name=Scale in rame tagliato corroso # +tile.oxidized_cut_copper_stairs.name=Scale in rame tagliato ossidato # +tile.waxed_cut_copper_stairs.name=Scale in rame tagliato cerato # +tile.waxed_exposed_cut_copper_stairs.name=Scale in rame tagliato scoperto cerato # +tile.waxed_weathered_cut_copper_stairs.name=Scale in rame tagliato corroso cerato # +tile.waxed_oxidized_cut_copper_stairs.name=Scale in rame tagliato ossidato cerato # + +tile.cut_copper_slab.name=Lastra di rame tagliato # +tile.exposed_cut_copper_slab.name=Lastra di rame tagliato scoperto # +tile.weathered_cut_copper_slab.name=Lastra di rame tagliato corroso # +tile.oxidized_cut_copper_slab.name=Lastra di rame tagliato ossidato # +tile.waxed_cut_copper_slab.name=Lastra di rame tagliato cerato # +tile.waxed_exposed_cut_copper_slab.name=Lastra di rame tagliato scoperto cerato # +tile.waxed_weathered_cut_copper_slab.name=Lastra di rame tagliato corroso cerato # +tile.waxed_oxidized_cut_copper_slab.name=Lastra di rame tagliato ossidato cerato # +tile.raw_copper_block.name=Blocco di rame grezzo # +tile.raw_iron_block.name=Blocco di ferro grezzo # +tile.raw_gold_block.name=Blocco d'oro grezzo # +itemGroup.name.copper=Rame # +hudScreen.tooltip.waxOn=Metti la cera # +hudScreen.tooltip.waxOff=Togli la cera # +hudScreen.tooltip.scrape=Raschia # +hudScreen.emote_unassigned=Non assegnata # + +tile.candle.name=Candela # +tile.white_candle.name=Candela bianca # +tile.orange_candle.name=Candela arancione # +tile.magenta_candle.name=Candela magenta # +tile.light_blue_candle.name=Candela azzurra # +tile.yellow_candle.name=Candela gialla # +tile.lime_candle.name=Candela lime # +tile.pink_candle.name=Candela rosa # +tile.gray_candle.name=Candela grigia # +tile.light_gray_candle.name=Candela grigio chiaro # +tile.cyan_candle.name=Candela ciano # +tile.purple_candle.name=Candela viola # +tile.blue_candle.name=Candela blu # +tile.brown_candle.name=Candela marrone # +tile.green_candle.name=Candela verde # +tile.red_candle.name=Candela rossa # +tile.black_candle.name=Candela nera # +tile.candle_cake.name=Torta con candela # +tile.white_candle_cake.name=Torta con candela bianca # +tile.orange_candle_cake.name=Torta con candela arancione # +tile.magenta_candle_cake.name=Torta con candela magenta # +tile.light_blue_candle_cake.name=Torta con candela azzurra # +tile.yellow_candle_cake.name=Torta con candela gialla # +tile.lime_candle_cake.name=Torta con candela lime # +tile.pink_candle_cake.name=Torta con candela rosa # +tile.gray_candle_cake.name=Torta con candela grigia # +tile.light_gray_candle_cake.name=Torta con candela grigio chiaro # +tile.cyan_candle_cake.name=Torta con candela ciano # +tile.purple_candle_cake.name=Torta con candela viola # +tile.blue_candle_cake.name=Torta con candela blu # +tile.brown_candle_cake.name=Torta con candela marrone # +tile.green_candle_cake.name=Torta con candela verde # +tile.red_candle_cake.name=Torta con candela rossa # +tile.black_candle_cake.name=Torta con candela nera # + +item.spyglass.name=Cannocchiale # +item.amethyst_shard.name=Frammento di ametista # +tile.amethyst_block.name=Blocco di ametista # +tile.budding_amethyst.name=Ametista in erba # +tile.amethyst_cluster.name=Grappolo di ametista # +tile.large_amethyst_bud.name=Bocciolo di ametista grande # +tile.medium_amethyst_bud.name=Bocciolo di ametista medio # +tile.small_amethyst_bud.name=Bocciolo di ametista piccolo # +tile.tuff.name=Tufo # +tile.calcite.name=Calcite # +tile.tinted_glass.name=Vetro colorato # +tile.smooth_basalt.name=Basalto liscio # + +tipped_arrow.effect.empty=Freccia modificata # +tipped_arrow.effect.mundane=Freccia modificata # +tipped_arrow.effect.thick=Freccia modificata # +tipped_arrow.effect.awkward=Freccia modificata # +tipped_arrow.effect.nightVision=Freccia di visione notturna # +tipped_arrow.effect.invisibility=Freccia di invisibilità # +tipped_arrow.effect.jump=Freccia di salto # +tipped_arrow.effect.fireResistance=Freccia di resistenza al fuoco # +tipped_arrow.effect.moveSpeed=Freccia di rapidità # +tipped_arrow.effect.moveSlowdown=Freccia di lentezza # +tipped_arrow.effect.water=Freccia d'acqua # +tipped_arrow.effect.waterBreathing=Freccia di apnea # +tipped_arrow.effect.heal=Freccia di cura # +tipped_arrow.effect.harm=Freccia di danno # +tipped_arrow.effect.poison=Freccia di veleno # +tipped_arrow.effect.regeneration=Freccia di rigenerazione # +tipped_arrow.effect.damageBoost=Freccia di forza # +tipped_arrow.effect.weakness=Freccia di debolezza # +tipped_arrow.effect.levitation=Freccia di levitazione # +tipped_arrow.effect.luck=Freccia di fortuna # +tipped_arrow.effect.wither=Freccia d'avvizzimento # +tipped_arrow.effect.turtleMaster=Freccia del Maestro Tartaruga # +tipped_arrow.effect.slowFalling=Freccia della caduta lenta # + +structure_block.title=Blocco struttura # +structure_block.structure_name=Nome struttura # +structure_block.mode=Modalità: # +structure_block.mode.save=Salva # +structure_block.mode.load=Carica # +structure_block.mode.corner=Angolo # +structure_block.mode.data=Dati # +structure_block.mode.export=Esportazione 3D # +structure_block.mode.invalid=Modalità non valida # +structure_block.size=Dimensioni: # +structure_block.data_label=Dati: # +structure_block.offset=Slittamento: # +structure_block.invisible_blocks=Blocchi invisibili: # +structure_block.include_entities=Includi entità: # +structure_block.show_bounding_box=Mostra solido esterno: # +structure_block.mirror=Specchio: # +structure_block.animation_mode=Modalità animazione: # +structure_block.animation_time=Tempo dell'animazione: # +structure_block.animation_time_tip=In secondi # +structure_block.place_by_none=Nessuno # +structure_block.place_by_layer=Posiziona per strato # +structure_block.place_by_block=Posiziona per blocco # +structure_block.rotation=Rotazione # +structure_block.integrity=Integrità: # +structure_block.seed=Seme: # +structure_block.off=No # +structure_block.show=Mostra # +structure_block.include=Includi # +structure_block.detect=Rileva # +structure_block.export=Esporta # +structure_block.import=Importa # +structure_block.corner=Angolo # +structure_block.corner.text.1.title=Modalità Angolo: # +structure_block.corner.text.2.paragraph=La modalità Angolo viene utilizzata con il pulsante Rileva in modalità Salvataggio per definire l'area da salvare. Verranno rilevati solo i blocchi Angolo con lo stesso nome della struttura salvata. # +structure_block.export.disabled_message=L'esportazione è disattivata sui modelli di mondi di Minecraft Marketplace. # +structure_block.reset=Ripristina # +structure_block.save=Salva # +structure_block.redstone_save_mode=Modalità di salvataggio pietrarossa # +structure_block.save_to_disk=Salva su disco # +structure_block.save_to_memory=Salva in memoria # +structure_block.save.successful=Struttura salvata! # +structure_block.import.successful=Struttura importata! # +structure_block.import.failed=Importazione della struttura NON RIUSCITA! # +structure_block.load=Carica # +structure_block.mirror.none=Nessuno # +structure_block.mirror.left_right=Sinistra destra # +structure_block.mirror.front_back=Davanti dietro # +structure_block.rotation.none=Nessuna rotazione # +structure_block.rotation.90=90 # +structure_block.rotation.180=180 # +structure_block.rotation.270=270 # +structure_block.progress.generating=Generazione modello in corso... # +structure_block.extensionDescription=File struttura # +structure_block.exportFileTitle=Esporta struttura # +structure_block.exportFailedTitle=Impossibile esportare # +structure_block.exportFailedDescription=Non è stato possibile esportare la struttura. # +structure_block.exportProgressTitle=Esportando la tua struttura # +structure_block.importFileTitle=Importa struttura # +structure_block.importFailedTitle=Importazione non riuscita # +structure_block.importFailedDescription=Non è stato possibile importare la struttura. # +structure_block.importProgressTitle=Importazione della struttura # + +3d_export.title=Esportazione 3D # +3d_export.include_players=Includi giocatori: # +3d_export.remove_blocks=Rimuovi blocchi: # +3d_export.off=No # +3d_export.show=Mostra # +3d_export.include=Includi # +3d_export.remove=Rimuovi # +3d_export.export=Esporta # +3d_export.reset=Ripristina # +3d_export.remixServiceDiscontinued=Ricorda: Il servizio di upload Remix3D non è più disponibile. Usa Esporta per salvare in locale. # + +title.oldgl1=Scheda grafica obsoleta rilevata; potrebbe impedirti di # +title.oldgl2=giocare in futuro poiché OpenGL 2.0 sarà richiesto. # + +editorMode.text=disponibile a breve # + +## These are being used by TextObject tests. Changing them will break the test. +translation.test.args=%s %s # +translation.test.complex=Prefisso, %s%2$s ancora %s e %1$s infine %s e anche %1$s ancora! # +translation.test.escape=%%s %%%s %%%%s %%%%%s # +translation.test.invalid=ciao % # +translation.test.invalid2=ciao % s # +translation.test.none=Ciao, mondo! # +translation.test.world=mondo # + +## NOTE: Please do not localize the typeface names +typeface.mojangles=Mojangles # +typeface.notoSans=Noto Sans # + +worldConversionErrorPrompt.title=Conversione mondo non riuscita # +worldConversionErrorPrompt.message=Oops, c'è stato un errore durante la conversione del mondo. Riprova più tardi. # + +worldError.corrupted=è danneggiato è non può essere avviato. # +worldError.invalidArguments=è stato creato con un parametro non valido. # +worldError.IO=non può essere aperto. # +worldError.notFound=non può essere trovato. # +worldError.notSupported=ha un formato non supportato. # +worldError.unknown=presenta un problema sconosciuto. # +worldError.writeCorrupted=è danneggiato e non può essere salvato. # +worldError.worldRecovered=Mondo recuperato # +worldError.recoveredCorruptedWorld=Il tuo mondo corrotto è stato recuperato con successo. # +worldError.recoveredCorruptedWorldWarning=Alcune delle tue modifiche più recenti potrebbero essere andate perse con la procedura di recupero. # +worldError.worldFailedRecovery=Recupero non riuscito # +worldError.worldFailedRecoveryText=Abbiamo individuato un mondo corrotto ma non è stato possibile recuperarlo. # + +userData.recovered.title=Dati salvati recuperati # +userData.recovered.text=Le tue impostazioni utente corrotte sono state recuperate con successo. # +userData.recovered.warning=Alcune delle tue modifiche più recenti potrebbero essere andate perse con la procedura di recupero. # +userData.unrecoverable.title=Recupero dati salvati fallito # +userdata.unrecoverable.text=Abbiamo rilevato che le tue impostazioni utente erano corrotte ma non è stato possibile recuperarle. # + +trial.pauseScreen.remainingTime=Tempo di prova rimasto: %s # +trial.pauseScreen.buyGame=Sblocca gioco completo # +trial.survival.welcome=Ti diamo il benvenuto alla versione di prova di Minecraft! # +trial.survival.remainingTime=%d minuti rimasti # + +## Specific for the Chromebook Trial +trial.pauseScreen.cb.buyGame=Domande frequenti # + +trial.noInvitesOrJoining=Per giocare con gli amici è necessario acquistare il gioco completo # + +trial.upsell.trialLabel=Versione di prova di Minecraft # +trial.upsell.title=Buon divertimento con la versione di prova! # +trial.upsell.description=Questa versione di prova consente di giocare per 90 minuti. Crea, costruisci, esplora e divertiti! Se acquisterai la versione completa, il tuo mondo sarà mantenuto. # +trial.upsell.description.updated=Esplora, crea, costruisci e divertiti! Questa versione di prova consente di giocare per 90 minuti. Sblocca il gioco completo per continuare a giocare senza limiti! # +trial.upsell.description.worldsDontTransferToFullGame.line1=Esplora, crea, costruisci e divertiti! Questa versione di prova ti permette di giocare per 90 minuti. Per divertirti senza limiti in un numero infinito di Mondi, sblocca il gioco completo!* # +trial.upsell.description.worldsDontTransferToFullGame.line2=*(Questo Mondo non verrà trasferito nel gioco completo) # +trial.upsell.unlock=Sblocca gioco completo # +trial.upsell.startTrial=Avvia versione di prova # +trial.upsell.continueTrial=Continua la versione di prova # + +## Specific for the Chromebook Trial +trial.upsell.cb.unlock=Domande frequenti # +trial.upsell.cb.description.worldsDontTransferToFullGame.line1=Esplora, crea, costruisci e divertiti! Con questa versione di prova potrai giocare per 90 minuti. Hai scoperto un bug? Segnalalo su bugs.mojang.com! Hai altre domande? Dai un'occhiata alle nostre FAQ. # +trial.upsell.cb.description.worldsDontTransferToFullGame.line2=(I mondi di prova non verranno trasferiti nel gioco completo.) # + +ratingPopUp.title=Ti piace Minecraft? # +feedbackPopup.title=Vuoi inviarci un feedback? # + +## NOTE: The following five lines are all related and shown together. When localizing, you may add line breaks to fit the paragraph, +## as opposed to trying to literally translate each line. +trial.upsell.expiredDescription.line1=Tempo scaduto. Procedi all'acquisto per sbloccare il gioco completo: # +trial.upsell.expiredDescription.line2=-Esplora mondi sconfinati # +trial.upsell.expiredDescription.line3=-Gioca con gli amici # +trial.upsell.expiredDescription.line4=-Crea centinaia di oggetti # +trial.upsell.expiredDescription.line5=-Scopri strutture e reami misteriosi # +trial.upsell.expiredNewDescription=Vuoi continuare a esplorare, creare e costruire? Sblocca il gioco completo per giocare senza limiti! Questo mondo sarà salvato e potrai recuperarlo dal punto in cui l'hai lasciato, ma per modificarlo sarà necessario sbloccare il gioco completo. # +trial.upsell.expiredNewDescription.worldsDontTransferToFullGame.line1=Vuoi continuare a esplorare, creare e costruire? Per divertirti senza limiti in un numero infinito di Mondi, sblocca il gioco completo!* # +trial.upsell.expiredTitle=Tempo scaduto! # +trial.upsell.expiredViewWorld=Visualizza mondo # + +## Specific for the Chromebook Trial +trial.upsell.cb.expiredNewDescription.worldsDontTransferToFullGame.line1=Vuoi continuare a esplorare, creare e costruire? Avvia un nuovo mondo di prova per continuare a giocare! # +trial.upsell.cb.startNew=Avvia nuovo mondo # + +## tabbedUpsell content +trial.tabbed_upsell.title=Sblocca gioco completo # +trial.tabbed_upsell.button=Acquista Minecraft! # +trial.tabbed_upsell.buttonAlternate=Sblocca il gioco completo di Minecraft # +trial.tabbed_upsell.minecraft.title=MINECRAFT # +trial.tabbed_upsell.minecraft.description=Esplora all'infinito i tuoi mondi unici e realizza qualsiasi costruzione tu possa immaginare: dal più umile dei rifugi, al più maestoso dei castelli! Gioca in modalità Creativa per costruire le tue meraviglie con risorse illimitate. Oppure scava in modalità Sopravvivenza, fabbricando armi e armature con cui difenderti dalle creature e sopravvivere alle notti insidiose. Inoltre, gioca online con gli amici! Sblocca subito il gioco completo! # +trial.tabbed_upsell.xbl.title=ACCOUNT MICROSOFT # +trial.tabbed_upsell.xbl.description=Con l'esperienza completa di Minecraft avrai accesso alla Modalità Creativa, agli obiettivi e a molto altro ancora. Inoltre, con un account Microsoft potrai incontrare altri giocatori della community di Minecraft! Unisciti ai mondi dei tuoi amici, stringi nuove amicizie sui server e sincronizza i tuoi acquisti del marketplace ovunque giochi a Minecraft. # +trial.tabbed_upsell.xbl.description.line2=*(in versioni con il marketplace) # +trial.tabbed_upsell.achievements.title=OBIETTIVI # +trial.tabbed_upsell.achievements.description=Oltre all'esperienza completa di Minecraft con la modalità Creativa, il Multigiocatore e tanto altro, potrai guadagnare obiettivi e punteggio giocatore che rappresentano i tuoi progressi di gioco su Minecraft e mostrano ai tuoi amici dell'account Microsoft i traguardi che hai raggiunto. Ottieni il gioco completo per iniziare a guadagnarli! # +trial.tabbed_upsell.multiplayer.title=MULTIGIOCATORE # +trial.tabbed_upsell.multiplayer.description=L'esperienza completa di Minecraft ti consente di accedere alla modalità Creativa, agli obiettivi e al multigiocatore insieme ai tuoi amici che giocano a Minecraft su altri dispositivi: console, PC e versioni mobile. Create, esplorate e sopravvivete insieme. Sblocca subito l'esperienza completa di Minecraft! # +trial.tabbed_upsell.server.title=SERVER # +trial.tabbed_upsell.server.description=I server offrono alcuni dei modi più creativi per divertirti con Minecraft! Partecipa a stupendi minigiochi, incontra la community di Minecraft e trova nuovi amici. Sblocca subito l'esperienza completa di Minecraft per provare i server! # +trial.tabbed_upsell.store.title=NEGOZIO # +trial.tabbed_upsell.store.description=Ottieni l'accesso a Minecraft Marketplace, il nostro negozio di gioco. Modifica il tuo look con nuove skin, trasforma il tuo mondo o esplora nuove mappe incredibili dei migliori creatori della community! Ottieni subito il gioco completo! # +trial.tabbed_upsell.creative.title=CREATIVA # +trial.tabbed_upsell.creative.description=Acquista Minecraft e ottieni la modalità Creativa! Accedi all'inventario completo e costruisci tutto quello che riesci a immaginare! Vola per il tuo mondo, crea la casa dei tuoi sogni con qualsiasi materiale disponibile o fai saltare in aria una montagna con una scorta infinita di tritolo! # +trial.tabbed_upsell.addon.title=ADD-ON # +trial.tabbed_upsell.addon.description=Vuoi che i lupi si comportino da agnelli o vuoi trasformare gli alberi in zucchero filato? Puoi modificare qualsiasi cosa nell'esperienza completa di Minecraft grazie agli add-on! Ottieni inoltre l'accesso al multigiocatore, alla modalità Creativa, agli obiettivi e tanto altro ancora! Acquista Minecraft ora per ottenere l'accesso completo! # +trial.tabbed_upsell.seeds.title=SEMI # +trial.tabbed_upsell.seeds.description=Sblocca l'esperienza completa di Minecraft per ottenere i Semi. I Semi ti aiuteranno a scoprire nuovi biomi! Sopravvivi su pianeti di ghiaccio, scala colline estreme o attraversa un deserto. Inizia da modelli unici o esplora oggi stesso nuovi mondi casuali! Ottieni l'accesso ai Semi, alla modalità Creativa, al multigiocatore e a tanto altro ancora: acquista subito Minecraft! # + +## Specific for the Chromebook Trial +trial.thanks_for_testing.title=Grazie per la prova di gioco # +trial.thanks_for_testing.button=Portami alle FAQ! # +trial.thanks_for_testing.minecraft.title=VERSIONE DI PROVA DI MINECRAFT # +trial.thanks_for_testing.minecraft.description=Grazie per aver scaricato la versione di prova di Minecraft per Chromebook! Il tuo playtesting fornirà dati preziosi per correggere bug e risolvere problemi tecnici. Hai scoperto un bug? Segnalalo su bugs.mojang.com! Hai altre domande? Dai un'occhiata alle nostre FAQ. # +trial.thanks_for_testing.xbl.title=ACCOUNT MICROSOFT # +trial.thanks_for_testing.xbl.description=Con l'esperienza completa di Minecraft avrai accesso alla modalità Creativa, agli obiettivi e tanto altro ancora. Inoltre, con un account Microsoft puoi incontrare altri giocatori della community di Minecraft! Potrai entrare nei mondi dei tuoi amici, stringere nuove amicizie sui server e sincronizzare i tuoi acquisti del marketplace ovunque giochi a Minecraft. # +trial.thanks_for_testing.xbl.description.line2=*(in versioni con il marketplace) # +trial.thanks_for_testing.achievements.description=Oltre all'esperienza completa di Minecraft con la modalità Creativa, il multigiocatore e tanto altro, potrai ottenere punteggio giocatore e sbloccare obiettivi per registrare i tuoi progressi di gioco su Minecraft e mostrare ai tuoi amici dell'account Microsoft i traguardi che hai raggiunto. # +trial.thanks_for_testing.multiplayer.description=L'esperienza completa di Minecraft ti consente di accedere alla modalità Creativa, agli obiettivi e al multigiocatore insieme ai tuoi amici che giocano a Minecraft su altri dispositivi: console, PC e versioni mobile. Create, esplorate e sopravvivete insieme. # +trial.thanks_for_testing.server.description=Come parte dell'esperienza completa di Minecraft, i server offrono alcuni dei modi più creativi per divertirti! Partecipa a fantastici minigiochi, incontra la community di Minecraft e trova nuovi amici. # +trial.thanks_for_testing.store.description=Il gioco completo ti consente di accedere al marketplace di Minecraft, il nostro negozio di gioco. Modifica il tuo look con nuove skin, trasforma il tuo mondo o esplora nuove incredibili mappe dai migliori creatori della community! # +trial.thanks_for_testing.creative.description=Una parte imprescindibile dell'esperienza completa di Minecraft: la modalità Creativa! Accedi all'inventario completo e costruisci tutto quello che riesci a immaginare! Vola per il tuo mondo, crea la casa dei tuoi sogni con qualsiasi materiale disponibile o fai saltare in aria una montagna con una scorta infinita di tritolo! # +trial.thanks_for_testing.addon.description=Vuoi che i lupi si comportino da agnelli? Vuoi trasformare gli alberi in zucchero filato? Puoi modificare qualsiasi cosa nell'esperienza completa di Minecraft grazie ai componenti aggiuntivi! Ottieni inoltre l'accesso al multigiocatore, alla modalità Creativa, agli obiettivi e tanto altro ancora! # +trial.thanks_for_testing.seeds.description=L'esperienza completa di Minecraft ti dà accesso ai Semi! I Semi ti aiuteranno a scoprire nuovi biomi. Sopravvivi su pianeti di ghiaccio, scala colline estreme o attraversa un deserto. Inizia da modelli unici o esplora oggi stesso nuovi mondi casuali! # + +trial.tabbed_upsell.navleft=Naviga scheda sinistra # +trial.tabbed_upsell.navRight=Naviga scheda destra # + +## Trial Collection content: +trial.starter.collection.title=Raccolta principiante Minecraft # +trial.master.collection.title=Minecraft Master Collection # +trial.starter.collection.button=Acquista la Raccolta principiante # +trial.master.collection.button=Acquista la Master Collection # +trial.starter.offer=Ottieni Minecraft, 700 Minecoins, 2 pacchetti skin, 1 pacchetto texture e 1 mash-up # +trial.master.offer=Ottieni Minecraft, 1000 Minecoins, 4 pacchetti skin, 2 pacchetti texture, 3 mappe e 1 mash-up # +trial.collection.1.title=1000 Minecoins # +trial.collection.1.description=Acquista skin, texture e mondi nel Marketplace! # +trial.collection.2.title=700 Minecoins # +trial.collection.2.description=Acquista skin, texture e mondi nel Marketplace! # +trial.collection.3.title=Animali in libertà - La savana # +trial.collection.3.description=Vivi l'avventura di un safari a bordo di un robusto fuoristrada a 4 posti! # +trial.collection.4.title=Sogno di avventuriero # +trial.collection.4.description=Esplora il magico mondo di Noxcrew, pieno di antichi castelli! # +trial.collection.5.title=Pacchetto PureBDcraft # +trial.collection.5.description=Trasforma il tuo Mondo di Minecraft in un fumetto! # +trial.collection.6.title=Relitto della nave dei corsari # +trial.collection.6.description=Un'immensa giungla incontaminata per una movimentata caccia al tesoro! # +trial.collection.7.title=Mash-up Mitologia greca # +trial.collection.7.description=Esplora un antichissimo mondo, pacchetto texture e skin! # +trial.collection.8.title=Festival dei minigiochi invernali # +trial.collection.8.description=Parchi dei divertimenti pieni di attività divertenti e sfide! # +trial.collection.9.title=Pacchetto skin Pastello # +trial.collection.9.description=Tieniti pronto per un'esplosione di gioia con tutti i colori dell'arcobaleno! # +trial.collection.10.title=Pacchetto texture Plastica # +trial.collection.10.description=Rendi il tuo mondo più semplice, colorato e splendente! # +trial.collection.11.title=Pacchetto skin 1 # +trial.collection.11.description=Personalizza il tuo personaggio con questa serie di skin! # +trial.collection.12.title=Pacchetto skin Cattivi # +trial.collection.12.description=Travestiti da Cake Maniac, da Frankencrafter o peggio! # +trial.includes=Include # + +## Trial Game content: +trial.survival.mode.title=SOPRAVVIVENZA # +trial.creative.mode.title=CREATIVA # +trial.survival.mode.1.intro_description=L'esperienza di Minecraft originale: raccogli risorse per creare attrezzi e costruire strutture, trova e coltiva del cibo per tenere a bada la fame, combatti creature pericolose ed esplora un mondo grandissimo. # +trial.survival.mode.2.intro_description=Inizia raccogliendo della legna e della terra per creare un riparo di fortuna che ti aiuterà a sopravvivere alla tua prima notte! Da lì in poi, dovrai cavartela da solo. # +trial.creative.mode.1.intro_description=Costruisci tutto ciò che la tua fantasia riesce a immaginare in modalità Creativa. Non subirai danni, potrai volare in alto nel cielo e avrai accesso istantaneo a qualsiasi blocco nel gioco! Questa modalità ti permette di concentrarti sulla fabbricazione e mette a tua disposizione tutto ciò che ti serve per costruire qualcosa di bellissimo! # +trial.creative.mode.2.intro_description=Avrai anche accesso a Isola Ispirazione, un mondo tutorial che funge da introduzione alla modalità Creativa e che ti insegnerà a diventare un maestro costruttore in un baleno! Puoi trovare altri stupendi mondi come questi in Minecraft Marketplace. # +trial.tour.marketplace=FAI IL GIRO DEL MARKETPLACE # +trial.world.title=Quale mondo di prova? # + +## Edu Tutorial strings +tutorial.edu.menuTitle=Impara a giocare # +tutorial.edu.title=Tutorial # + +utility.zipFile=File zip # +utility.pdfFile=File PDF # +verification.nolicense.title=Errore licenza # +verification.nolicense.description=Non riusciamo a verificare che tu abbia Minecraft su questo dispositivo. Assicurati di avere scaricato e installato Minecraft dal negozio. Oppure riconnettiti a internet e riprova. # + +## Autosave Info strings +autosave.title=Salvataggio automatico # +autosave.info.general=Quando questa icona è visibile, stiamo salvando la partita. Non spegnere il dispositivo quando questa icona è visibile sullo schermo. # +autosave.info.nx=Quando questa icona è visibile, stiamo salvando la partita. Non spegnere il Nintendo Switch quando questa icona è visibile sullo schermo. # +autosave.info.xbox=Quando questa icona è visibile, stiamo salvando la partita. Non spegnere l'Xbox quando questa icona è visibile sullo schermo. # +autosave.info.desktop=Quando questa icona è visibile, stiamo salvando la partita. Non spegnere il computer quando questa icona è visibile sullo schermo. # + +## Xbox network strings +xbox.signin.error=Esegui l'accesso col tuo account Microsoft per giocare con gli amici, ottenere il punteggio giocatore e sbloccare gli obiettivi. # +xbox.signin.error.pocket.line1=Grazie per aver partecipato al collaudo di Realms! Questa funzionalità non è ancora completa e potrebbe includere errori. Condividi con noi le tue impressioni! Saranno valutate attentamente. # +xbox.signin.error.pocket.line2= # +xbox.signin.error.pocket.line3=Durante il collaudo tutti devono aver eseguito l'accesso a un account Microsoft per poter ricevere inviti ed essere aggiunti ai reami. # +xbox.signin.warning.kickPlayer=Questa operazione ti rimanderà al menu principale. Vuoi continuare? # +xbox.connection.error=Disconnesso dall'account Microsoft # +xbox.signin=Accedi # +xbox.signin.qr=Due modi per accedere # +xbox.signin.qr.left.header=Scansiona il codice QR # +xbox.signin.qr.left.body=Usa l'app della fotocamera o un lettore di codici QR sul tuo dispositivo. # +xbox.signin.qr.right.header=Oppure visita il sito Web # +xbox.signin.qr.account=Accedi con un account Microsoft gratuito per giocare online con i tuoi amici su più piattaforme # +xbox.signin.beta.blocked=L'accesso con un account Microsoft non è al momento disponibile nella versione beta. # +xbox.signin.enterCode=E inserisci questo codice: # +xbox.signin.enterCode.qr=2. Inserisci il codice qui sotto quando richiesto: # +xbox.signin.letsPlay=Giochiamo! # +xbox.signin.message=Esegui l'accesso con il tuo account Microsoft gratuito per provare l'esperienza completa di Minecraft. # +xbox.signin.url=https://aka.ms/remoteconnect # +xbox.signin.useDifferentAccount=Effettua l'accesso con un altro Account Microsoft # +xbox.signin.website=Visitare il sito Web su un altro dispositivo: # +xbox.signin.website.qr=1. Visita il sito Web su un altro dispositivo: # +xbox.signin.welcome=Benvenuti! # +xbox.signin.newaccount.welcome=Benvenuti! # +xbox.signin.newaccount.info=I tuoi amici e i loro amici possono vedere se sei online, i tuoi filmati, le app e i giochi recenti. Puoi cambiare queste funzionalità su Xbox.com. # +xbox.signinFirst=Accedi prima # +xbox.signinFree=Accedi gratis # +xbox.signout=Esci # +xbox.signinquestion=Accedere? # +xbox.notnow=Non adesso # +xbox.signingin=Accesso con l'account Microsoft in corso... # +xbox.signingin.offline=Accesso in corso # +xbox.firstsignin.line1=Benvenuto in Minecraft! Usa un account Microsoft per connetterti alla community di Minecraft, dove PC, console, telefoni e tablet possono giocare insieme. E sai qual è la parte migliore? # +xbox.firstsignin.line2=È gratuito! # +xbox.firstsignin.line3=Non hai un account? Creane uno nuovo per sbloccare obiettivi e unirti a reami e server! # +xbox.firstsignin.line3.norealmsOrServers=Non hai un account? Creane subito uno per raggiungere obiettivi e giocare con i tuoi amici in multipiattaforma! # +xbox.failedsignin.body=Non siamo riusciti a farti accedere al tuo account Microsoft. L'accesso a Realms, ai profili e agli oggetti del marketplace sarà limitato. Riprova più tardi. # +xbox.failedsignin.error=Codice errore: # +xbox.failedsignin.moreInfo=Altre informazioni # +xbox.dev_wrongSandboxSigninFailed.title=Si è verificato un errore # +xbox.dev_wrongSandboxSigninFailed.line1=Impossibile accedere alla sandbox %s. Cambia sandbox e riavvia Minecraft o effettua l'accesso con un account diverso. Al riavvio la sandbox attiva sarà %s. # +xbox.dev_wrongSandboxSigninFailed.button.dev=Passa a sandbox sviluppatore # +xbox.dev_wrongSandboxSigninFailed.button.retail=Passa a sandbox commerciale # +xbox.dev_wrongSandboxSigninFailed.button.clearXbl=Cancella dati d'accesso # +xbox.achievementssignin.line1=Obiettivi e punteggio giocatore attestano i tuoi progressi in Minecraft. # +xbox.achievementssignin.line2=Esegui l'accesso con un account Microsoft per iniziare a sbloccarli! # +xbox.addfriendsignin.line1=Trova i tuoi amici tramite il loro gamertag per vedere quando sono online. # +xbox.addfriendsignin.line2=Esegui l'accesso con un account Microsoft per iniziare ad aggiungere gli amici! # +xbox.invitesignin.line1=Invita i tuoi amici tramite il loro gamertag per vedere i loro mondi quando sono online. # +xbox.invitesignin.line2=Esegui l'accesso con un account Microsoft per iniziare a invitare gli amici! # +xbox.thirdpartysignin.line1=Ti attendono minigiochi imperdibili e nuovi giocatori! Prima, tuttavia, "%s" vorrebbe sapere chi sei. # +xbox.thirdpartysignin.line2=Devi eseguire l'accesso con un account Microsoft per connetterti! # +xbox.signInLong=Esegui l'accesso gratuitamente! # +xbox.signOutLong=Esci dal tuo account Microsoft # +xbox.externalServer.title=Gioca su un server # +xbox.externalServer.line1=I server offrono alcuni dei modi più creativi per giocare a Minecraft! Non devi far altro che accedere in modo che possiamo verificare che tu abbia dato il tuo consenso a giocare online con persone sconosciute. # + +xbox.genericsignin.line1=Il tuo account di Minecraft ti consente di giocare online in modalità multigiocatore con i tuoi amici su PC e dispositivi mobili. E sai qual è la parte migliore? # +xbox.genericsignin.line2=È GRATUITO! # +xbox.genericsignin.line3=Puoi usarlo ovunque giochi a Minecraft. # + +xbox.disconectionscreen.notSignedIn=Esegui l'accesso col tuo account Microsoft per giocare con gli amici. # +xbox.disconectionscreen.multiplayerNotAllowed=Questo account Microsoft non è autorizzato a partecipare alle partite Multigiocatore. # +xbox.disconectionscreen.accessDenied=Per unirti devi essere amico di un giocatore presente in questa partita. # + +xbox.friendfinder.enterGamertag=Inserisci Gamertag # +xbox.friendfinder.findFriends=Trova amici tramite Gamertag # +xbox.friendfinder.searchingForGamertag=Ricerca in corso # +xbox.friendfinder.gamertagNotFound=Gamertag non trovata # + +xbox.profile.addFriend=Aggiungi amico # +xbox.profile.addFriend.success=Fatto! %s è stato aggiunto alla tua lista amici. # +xbox.profile.block=Blocco # +xbox.profile.currentlyPlaying=In fase di riproduzione %s # +xbox.profile.favorite=Aggiungi ai preferiti # +xbox.profile.favoriteHelperText=Gli amici che aggiungi ai preferiti appariranno in cima all'elenco dei tuoi amici. Potrai vederli quando sono online o quando avvieranno una trasmissione. # +xbox.profile.friend=Amico # +xbox.profile.friendHelperText=Segui %s. Quando sarete amici, potrai invitarlo alla partita. # +xbox.profile.mute=Disattiva # +xbox.profile.realName=Gestisci le impostazioni per la privacy per condividere il tuo vero nome nell'app di Xbox. # +xbox.profile.removeFriend=Rimuovi dagli amici # +xbox.profile.report=Segnala # + +xbox.report.gamertag=Segnala %s # +xbox.report.optionalText=Inserisci qui il testo (opzionale) # +xbox.report.toast=Hai segnalato %s # +xbox.report.toastError=Impossibile inviare la segnalazione. Riprova più tardi. # +xbox.report.whereReport=Dove hai rilevato il comportamento anomalo? # +xbox.report.whereReportDescription=Facci sapere dove è avvenuto l'incidente. Così potremo indagare il tuo caso. # +xbox.report.whyReport=Perché stai segnalando %s? # + +## Player safety report areas where abuse took place +xbox.report.area.chat=Messaggio della chat # +xbox.report.area.skin=Skin del giocatore # +xbox.report.area.gameplay=Gioco # +xbox.report.area.ingame=Build di gioco # +xbox.report.area.other=Altro # + +## Player safety ban reasons defined by legal/compliance +xbox.report.cyberbullying=Cyberbullismo # +xbox.report.falseReporting=Eccessive segnalazioni false/inesatte # +xbox.report.exploits=Sfruttamenti e applicazioni di terze parti # +xbox.report.harassingComments=Commenti molesti o diffamatori # +xbox.report.hateSpeech=Linguaggio dispregiativo # +xbox.report.illegalDrugs=Droghe o attività illegali # +xbox.report.impersonatingStaff=Spacciarsi per il personale, per l'assistenza ai giocatori o per rappresentanti della Community # +xbox.report.inGameTrolling=Trolling e spam nel gioco # +xbox.report.nameOrGamertag=Nome giocatore o Gamertag # +xbox.report.modding=Modding # +xbox.report.obsceneLanguage=Linguaggio osceno o volgare # +xbox.report.postLinkToInappropriateContent=Pubblicazione di link a contenuti inappropriati o a software dannosi # +xbox.report.realLifeInfo=Informazioni sulla vita reale e minacce # +xbox.report.sexualReference=Riferimenti a contenuti sessuali e violenza # +xbox.report.spam=Spam per scopi commerciali # +xbox.report.terrorismOrViolentExtremism=Terrorismo o estremismo violento # +xbox.report.childSexualExploitationOrAbuse=Sfruttamento o abuso sessuale di minori # +xbox.report.imminentHarm=Pericolo imminente # +xbox.report.nonConsensualIntimateImagery=Immagini intime non consensuali # +xbox.report.policyViolation=Violazione delle norme # +xbox.report.harassment=Molestie o bullismo # +xbox.report.profanity=Volgarità # +xbox.report.childSexualExploitationGrooming=Adescamento di minori per sfruttamento sessuale # +xbox.report.controversial=Argomento controverso # +xbox.report.notoriousFigure=Personaggio famigerato # +xbox.report.cheating=Trucchi # +xbox.report.defamation=Diffamazione, furto d'identità, informazioni false # +xbox.report.drugs=Droghe # +xbox.report.fraud=Frode # +xbox.report.advertising=Spam o pubblicità # +xbox.report.selfHarm=Autolesionismo o suicidio # +xbox.report.nudity=Nudità o pornografia # +xbox.report.sexuallyInappropriate=Sessualmente inappropriato # +xbox.report.extremeViolence=Violenza estrema o sangue # +xbox.report.quittingEarly=Uscita anticipata # +xbox.report.unsportingBehavior=Comportamento sleale # +xbox.report.voiceCommunication=Comunicazioni vocali # + +## Player safety toast messages +safety.muted.title=Non puoi parlare temporaneamente in chat. # +safety.muted.message=Ricordati di rispettare gli Standard della community di Minecraft. # + +safety.reportCap=Sembra che tu abbia segnalato diversi giocatori. Grazie per averci aiutato a rendere Minecraft un luogo sicuro e accogliente. Tieni presente che le segnalazioni ingiustificate sono contrarie ai nostri Standard della community. # +safety.reportFriend=Tu e %s siete amici. Vuoi davvero segnalare questa persona? Le segnalazioni ingiustificate sono contrarie ai nostri Standard della community. # +safety.reportFriend.title=Segnala %s # +safety.bannedSkin.title=Skin non consentita in modalità multigiocatore # +safety.bannedSkin.button=Maggiori informazioni # +safety.bannedSkin=La tua skin attuale viola i nostri Standard della community. Seleziona una skin diversa per poter partecipare a una partita multigiocatore. Clicca su ''%s'' per visualizzare i nostri Standard della community o richiedere un riesame della tua skin. # + +authserver.notavailable=Si è verificato un problema. Impossibile verificare se il server a cui stai tentando di accedere è incluso tra quelli affidabili. Riprovare più tardi. # +authserver.authfailed=Brutte notizie! Il server non ha superato la nostra verifica. Un soggetto terzo non autorizzato potrebbe simulare di essere un server affidabile. # + +platform.model.unknown=SCONOSCIUTO # + +## Misc Compliance copy +compliance.playtime.greaterThan24Hours=Stai giocando da più di 24 ore # +compliance.playtime.message=Giocare troppo può interferire con la normale vita quotidiana # +compliance.playtime.multipleHours=Stai giocando da %d ore # +compliance.playtime.oneHour=Stai giocando da 1 ora # + +## resource pack validation errors +packdiscoveryerror.manifest_pack_error=Impossibile aprire il pacchetto. # +packdiscoveryerror.incomplete_pack=Pacchetto incompleto. # +packdiscoveryerror.unsupported_file_format=Archivio zip non valido. # +packdiscoveryerror.missing_manifest=Impossibile trovare il registro del pacchetto. # +packdiscoveryerror.manifest_parse_error=Impossibile elaborare il registro del pacchetto con gruppo: %s # +packdiscoveryerror.required_manifest_property_missing=L'elemento "%s" non è presente nel registro del pacchetto. # +packdiscoveryerror.required_manifest_property_wrong_type=L'elemento richiesto "%s" presente nel registro del pacchetto è di tipologia errata. # +packdiscoveryerror.required_manifest_property_empty=L'elemento richiesto "%s" presente nel pacchetto è vuoto. # +packdiscoveryerror.required_manifest_property_invalid_value=L'elemento allegato "%s" presenta un valore non valido all'interno del registro del pacchetto. # +packdiscoveryerror.malformed_uuid=L'elemento "%s" specificato non è un UUID valido nel manifest del pacchetto. # +packdiscoveryerror.malformed_version=L'elemento '%s' specificato non è compatibile con SemVer (semver.org) nel manifesto del pacchetto. # +packdiscoveryerror.missing_modules=L'elemento '%s' non è presente nel manifesto del pacchetto. Verrà usato il pacchetto di risorse per impostazione predefinita. # +packdiscoveryerror.missing_dependency=Prerequisito mancante con ID "%s" e versione "%s". # +packdiscoveryerror.unsupported_format_version=La versione formato specificata '%s' non è supportata. # +packdiscoveryerror.duplicate_uuid=L'elemento '%s' UUID specificato esiste già nel manifesto del pacchetto. # +packdiscoveryerror.multiple_modules=Più moduli in conflitto rilevati nel manifesto del pacchetto. # +packdiscoveryerror.invalid_capability_value=La funzionalità del pacchetto '%s' non è supportata. # +packdiscoveryerror.unsupported_format_patch=La componente revisione fornita nella versione "%s" verrà ignorata e trattata come 0. # +packdiscoveryerror.ignored_property=La proprietà '%s' non è usata per questo tipo di contenuto. Il campo verrà ignorato. # +packdiscoveryerror.version_too_high=La proprietà "%s" ha una versione di "%s" troppo alta. Il valore massimo accettato è "%s". # +packdiscoveryerror.version_too_low=La proprietà "%s" ha una versione di "%s" troppo bassa. Il valore minimo accettato è "%s". # +packdiscoveryerror.format_version_1_engine_version_cap=La proprietà "%s" deve avere un valore inferiore a "%s". Per usare una versione superiore, dovrai utilizzare il formato versione 2. # + +## pack upgrading +packupgradewarning.invalidpacktype=L'elemento '%s' specificato presenta un valore non valido nel manifesto del pacchetto. Verrà usato il pacchetto di risorse per impostazione predefinita. # +packupgradewarning.required_manifest_property_missing=L'elemento '%s' non è presente nel manifesto del pacchetto. Verrà usato '%s' per impostazione predefinita. # +packupgradewarning.required_manifest_property_empty=L'elemento richiesto '%s' è vuoto nel manifesto del pacchetto. Verrà usato '%s' per impostazione predefinita. # +packupgradewarning.malformed_uuid=L'elemento '%s' specificato non è un UUID valido nel manifesto del pacchetto. Verrà usato '%s' per impostazione predefinita. # +packupgradewarning.malformed_version=L'elemento '%s' specificato non è compatibile con SemVer (semver.org) nel manifesto del pacchetto. Verrà usato '%s' per impostazione predefinita. # +packupgradewarning.manifest_upgraded=Questo manifesto del pacchetto è stato aggiornato a una nuova versione. # +packupgradewarning.duplicate_uuid=L'elemento '%s' UUID specificato esiste già nel manifesto del pacchetto. Verrà usato '%s' per impostazione predefinita. # +packupgradewarning.multiple_modules=Più moduli in conflitto rilevati nel manifesto del pacchetto. Verrà usato '%s' per impostazione predefinita. # + +## pack strings +pack.authors.label=Autore: %s # +pack.authors.none=Sconosciuto # + +## manifest pack validation +manifestvalidation.title=Informazioni pacchetto # +manifestvalidation.error=Errore # +manifestvalidation.info=Informazioni # +manifestvalidation.noerror=Nessun errore rilevato # +manifestvalidation.warning=Attenzione! # +manifestvalidation.delete=Elimina # +manifestvalidation.delete.confirm_title=Eliminare pacchetto? # +manifestvalidation.delete.confirm_body=Questo pacchetto di risorse/comportamenti sarà eliminato definitivamente. Confermi? # +manifestvalidation.delete.confirm_delete=Elimina # +manifestvalidation.delete.confirm_goBack=Indietro # +manifestvalidation.packid=ID pacchetto: # +manifestvalidation.packversion=Versione pacchetto: # +manifestvalidation.filelocation=Posizione file: # +manifestvalidation.errorlist=Lista errore # +manifestvalidation.file=File: # +manifestvalidation.issue=Problema: # +manifestvalidation.unkown.packtype=Tipo pacchetto sconosciuto # +manifestvalidation.unkown.packtitle=Nome pacchetto sconosciuto # +manifestvalidation.unkown.packdescription=Descrizione pacchetto sconosciuta # +manifestvalidation.unkown.packid=ID pacchetto sconosciuto # +manifestvalidation.unkown.packversion=Versione pacchetto sconosciuta # +manifestvalidation.noname=Nome mancante # +manifestvalidation.editor.cannotLoadToVanillaWorld=I pacchetti estensione dell'Editor possono essere utilizzati solo nei progetti Editor. Il mondo si caricherà comunque, tuttavia ti consigliamo di disattivare o eliminare i pacchetti di estensione. # + +## UI pack warnings and errors +uiPackError.invalidChildNames=%s: i nomi dei controlli figlio devono essere univoci: %sIn futuro, questo sarà considerato un errore e il file non verrà caricato. # +uiPackError.parseError=%s: impossibile analizzare il file JSON dell'interfaccia utente con stack: %s # +uiPackError.missingControl=%s: impossibile trovare il controllo: %s # +uiPackError.missingControlTarget=%s (%s): impossibile trovare il controllo '%s' durante l'operazione '%s' # +uiPackError.missingArrayName=%s (%s): campo 'array_name' o 'control_name' mancante. # +uiPackError.missingCondition=%s (%s): condizione mancante sull'operazione '%s'. # +uiPackError.missingValue=%s (%s): valore mancante per l'operazione '%s'. # +uiPackError.missingOperation=%s (%s): operazione mancante. # +uiPackError.invalidOperationName=%s (%s): operazione non valida '%s'. # + +jsonValidationError.typeError=%s: tipo non valido per la proprietà. Era previsto che %s ricevesse %s # +jsonValidationError.requiredPropertyError=%s: impossibile trovare la proprietà "%s" richiesta # +jsonValidationError.invalidValueError=%s: impossibile trovare un valore valido per la proprietà. Era previsto %s # + +serverUI.errorTitle=Errore creazione modulo. # +serverUI.errorDescription=Ricevuto modulo json non valido. Errore: %s # + +## Content importing +content.import.failed=Impossibile importare "%s" # +content.import.failed.subtitle=Visualizza il riepilogo finale per ulteriori informazioni # +content.import.failed.subtitle_duplicate=Pacchetto doppio rilevato # +content.import.failed.subtitle_malformed_zip=Archivio zip non valido # +content.import.failed.subtitle_premiumcontent=I contenuti di questo mondo non sono compatibili con Minecraft Education. # +content.import.failed.incompatible=Formato file non supportato # +content.import.failed.title_premiumcontent=Contenuti non compatibili # +content.import.succeeded="%s" importato # +content.import.succeeded_with_warnings="%s" importato con segnalazioni # +content.import.succeeded_with_warnings.subtitle=Fai clic qui per ulteriori informazioni # +content.import.started=Importazione avviata... # + +## World Templates +worldTemplate.festivemashup2016.name=Mash-up festivo 2016 # +worldTemplate.redstonemansion.name=Villa in pietrarossa # +worldTemplate.chinesemythology.name=Mash-up Mitologia cinese # +worldTemplate.GreekMythology.name=Mash-up Mitologia greca # +worldTemplate.Skyrim.name=Mash-up Skyrim # + +eduTemplateWorld.theAgentTrials.name=Prove dell'agente # +eduTemplateWorld.tutorialWorld.name=Mondo tutorial # +eduTemplateWorld.mushroomIsland.name=Isola dei funghi # +eduTemplateWorld.mooshroomIsland.name=Isola dei funghi # +eduTemplateWorld.starterTown.name=Città iniziale # +eduTemplateWorld.tutorialVolumeII.name=Esercitazione volume II # +eduTemplateWorld.blocksOfGrass.name=Blocchi d'erba # + +## World Conversion Complete Popup +worldConversionComplete.title=Conversione completata # +worldConversionComplete.load_prompt=Vuoi giocare ora sul tuo mondo? # + +## the following strings are still in-use in 15.* and should not be removed until we are done servicing the 15.* releases +addServer.add=Fatto # +externalServerScreen.addServer=Aggiungi server # +externalServerScreen.addServerTitle=Aggiungi server: # +externalServerScreen.addServerDescription=L'aggiunta di un server esterno richiede la conoscenza del nome e dell'indirizzo IP del server. Una volta aggiunto, il server viene visualizzato nell'elenco dei server per il gioco. # +addServer.enterIp=Indirizzo del server # +addServer.enterName=Nome del server # +addServer.hideAddress=Nascondi l'indirizzo # +addServer.resourcePack=Pacchetti di risorse del server # +addServer.resourcePack.disabled=Disattivato # +addServer.resourcePack.enabled=Abilitati # +addServer.resourcePack.prompt=Su conferma # +addServer.title=Modifica le informazioni del server # +addServer.alreadyAdded=Questo server è già stato aggiunto # +externalServerScreen.header=Aggiungi server esterno # +externalServerScreen.label=Aggiungi server per IP/indirizzo. # +externalServerScreen.serverAddress=IP/Indirizzo # +externalServerScreen.serverAddressInput=Indirizzo o server IP # +externalServerScreen.serverName=Nome # +externalServerScreen.serverNameInput=Nome del server # +externalServerScreen.serverPort=Porta # +externalServerScreen.serverPortInput=Porta server # +survey.feedbackButton=Invia il tuo feedback # +survey.label=Seleziona tutte le voci applicabili: # +survey.line1=Tempo per il caricamento scaduto # +survey.line2=Arresto con messaggio d'errore # +survey.line3=Numero di domande troppo elevato # +survey.line4=Non sapevo fosse gratuito # +survey.line5=Credevo fosse necessaria una console Xbox ###disable_3rd_party_console_resource_pack_check +survey.line6=Non mi interessa # +survey.title=Feedback: Perché non hai effettuato l'accesso? # +## end of 15.* release branch strings + +tips.edu.1=Puoi premere Maiusc per scattare una foto ravvicinata con la fotocamera. # +tips.edu.2=Contrariamente ai cartelli, puoi modificare più volte lastre, poster e pannelli. # +tips.edu.3=Usa Ctrl+B per attivare le funzionalità text-to-speech per la chat interna. # +tips.edu.4=Puoi esportare il mondo di Minecraft per condividerlo con altri. # +tips.edu.5=Per far connettere i tuoi amici al tuo mondo, metti in pausa il gioco e condividi il tuo codice unione. # +tips.edu.6=Ricorda che per usare comandi barra, devi abilitare i trucchi nel tuo mondo. # +tips.edu.7=Finito di creare? Permetti ad altri di girare per il tuo mondo in veste di visitatori per proteggere il tuo lavoro. # +tips.edu.8=Per programmare in Minecraft, premi "C" sulla tastiera o tocca l'icona dell'Agent nella parte superiore dello schermo. # +tips.edu.9=Usa la Biblioteca per cercare nuovi mondi di gioco in cui costruire. # +tips.edu.10=Cerchi un bioma in particolare? Prova nella Biblioteca. # +tips.edu.11=PNG sta per Personaggio Non Giocante. # +tips.edu.12=In modalità Sopravvivenza, i giocatori devono procurarsi da soli le proprie risorse. # +tips.edu.13=In modalità Creativa, i giocatori possono scegliere di creare il proprio mondo da uno qualsiasi dei blocchi di Minecraft. # +tips.edu.14=Agent è un assistente robot che ti aiuterà a usare la programmazione per creare i tuoi mondi. # +tips.edu.15=In Minecraft, la pietrarossa viene utilizzata per creare circuiti e semplici macchinari. # +tips.edu.16=Puoi copiare e incollare da un editor di testo su una lavagna, un manifesto, un cartello o una chat. # +tips.edu.17=Mostra suggerimenti per i comandi della tastiera e del mouse di uso comune premendo "H" sulla tastiera. # +tips.edu.18=Attiva o disattiva il Salto automatico tramite le Impostazioni dal menu dei comandi. # +tips.edu.19=Per volare mentre sei in modalità Creativa, premi due volte Salta in rapida successione. # +tips.edu.20=Mentre stai creando un mondo, scegli il tipo di avventura che preferisci tra le modalità di gioco predefinite. # +tips.edu.21=Usa il comando ''/setworldspawn'' per far accedere nuovi giocatori nel luogo in cui ti trovi. # +tips.edu.22=Scegli un permesso giocatore predefinito quando crei un mondo per specificare i permessi che i tuoi compagni di classe avranno quando si uniscono. # +tips.edu.23=Premi "I" sulla tastiera o tocca l'icona dello strumento di lettura immersiva per leggere o tradurre testi di gioco. # +tips.edu.24=Per aggiungere o modificare un PNG nel tuo mondo, innanzitutto renditi un costruttore di mondi con il comando "/wb". # +tips.edu.25=C'è una nuova sfida di costruzione ogni mese! Trovale tutte nella Raccolta in Sfide di costruzione mensili. # +tips.edu.26=Trova le lezioni correlate facendo clic sui tag nella Raccolta. # +tips.edu.27=Il gioco si muove lentamente? Prova a ridurre la distanza di renderizzazione in Impostazioni. # +tips.edu.28=Vuoi utilizzare Code Builder? Assicurati che i trucchi siano attivati. # +tips.edu.29=Premi F5 per cambiare la prospettiva del giocatore. # +tips.edu.30=Utilizza "/spawnpoint" per modificare il punto di generazione. È come se avessi dormito in un letto! # + +tips.game.1=Usa la prateria di mare per attirare e allevare tartarughe marine. # +tips.game.2=Proteggi i piccoli di tartaruga da creature ostili! # +tips.game.3=I piccoli di tartaruga faranno cadere squame quando crescono. Puoi usare le squame per fabbricare gusci di tartaruga. # +tips.game.4=Usa un letto come punto di rigenerazione durante la giornata. # +tips.game.5=Distilla alcune pozioni di apnea per le tue esplorazioni subacquee! # +tips.game.6=I delfini possono condurti a relitti di navi e tesori sommersi. Dai loro del merluzzo e seguili! # +tips.game.7=Usa delle cesoie per decorare una zucca. # +tips.game.8=Usa membrane fantasma per riparare la tua elitre. # +tips.game.9=Esistono 3.587 specie di pesci tropicali! # +tips.game.10=I cetrioli di mare possono essere fusi per ottenere tintura verde lime. # +tips.game.11=Usa le balle di fieno per allevare dei lama! # +tips.game.12=Le bussole indicano la generazione del mondo - fabbricane una per trovare la via del ritorno! # +tips.game.13=Commercia con gli abitanti del villaggio per ottenere cibo, attrezzi e perfino mappe del tesoro! # +tips.game.14=Sapevi di poter tenere una mappa nella tua mano non dominante? # +tips.game.15=I piombi possono essere usati sulle barche. # +tips.game.16=Cammina con cautela o indossa gli stivali camminatore del gelo per camminare su blocchi di magma. # +tips.game.17=Puoi raccogliere ragnatele usando delle cesoie. # +tips.game.18=Hai bisogno di diamanti? Diventano più comuni man mano che vai più in profondità. # +tips.game.19=Prima di estrarre diamanti, pietrarossa oppure oro, assicurati di usare una piccozza di ferro, di diamante o di Netherite. Altrimenti non riceverai i minerali. # +tips.game.20=Hai bisogno di carbone per fabbricare torce o per del combustibile? Prova a fondere ciocchi di legno in una fornace per creare carbonella! # +tips.game.21=L'oro si trova di più nei biomi Badlands! # +tips.game.22=Le elitre possono essere usate per planare. Le trovi nelle navi della Città dell'End! # +tips.game.23=Prova qualche nuova funzione abilitando alcuni esperimenti! # +tips.game.24=I tridenti possono essere rilasciati dagli annegati ed è possibile brandirli o lanciarli. # +tips.game.25=Puoi allevare hoglin con il fungo cremisi, ma è pericoloso! # +tips.game.26=Puoi fondere 20 oggetti in una fornace usando un blocco di alghe secche come combustibile. # +tips.game.27=I creeper che vengono uccisi dalle frecce degli scheletri possono rilasciare dischi musicali. # +tips.game.28=Sono le persone come TE che creano i contenuti del marketplace! # +tips.game.29=Sai che molti creatori della community guadagnano bene creando contenuti per il marketplace? # +tips.game.30=Puoi trovare skin per personalizzare la tua esperienza di gioco oppure usane alcune delle tue sulle piattaforme selezionate! # +tips.game.31=I pacchetti texture cambiano l'aspetto dei blocchi, degli oggetti e perfino del menu. Provali! # +tips.game.32=Dai uno sguardo al marketplace per trovare nuovi mondi e nuove avventure. # +tips.game.33=Richiedi di diventare un creatore del marketplace! # +tips.game.34=I pacchetti mash-up contengono un mondo da esplorare, delle skin, delle texture e perfino nuova musica. # +tips.game.35=Sapevi che ci sono più di 500 pacchetti creati dalla community sul marketplace, e che ogni settimana ne vengono aggiunti altri? # +tips.game.36=Unisciti alla discussione su discord.gg/Minecraft # +tips.game.37=I minerali di smeraldo sono quelli più rari in Minecraft! Si trovano solo nelle montagne e nei prati! # +tips.game.38=Per domare un cavallo scheletro non hai bisogno di una sella. # +tips.game.39=Gattopardi, mostrate ai creeper chi comanda! # +tips.game.40=Diorite: o si ama, o si odia. # +tips.game.41=I fantasmi sono creature pericolose che compaiono durante la notte. Assicurati di dormire regolarmente! # +tips.game.42=Gli zombi si trasformano in annegati se finiscono sott'acqua. # +tips.game.43=Minecraft Live si tiene ogni anno! Tieni gli occhi aperti per la prossima data! # +tips.game.44=Usare fuochi d'artificio potenzia le elitre a mezz'aria. Solo... Devi assicurarti che non esplodano. Altrimenti ti faranno molto MALE! # +tips.game.45=L'oro è più comune nei biomi Nether e Badlands. # +tips.game.46=Ma c'è veramente qualcuno che legge queste frasi? # +tips.game.47=Infinite meraviglie, sconfinate possibilità. # +tips.game.48=NON FARE FLUTTUARE GLI ALBERI! # +tips.game.49=Corri in acqua per nuotare! # +tips.game.50=L'incantesimo risacca ti farà volare in aria sotto la pioggia. # +tips.game.51=Minecraft Live è un evento mondiale trasmesso in streaming in diretta. Prendi i tuoi oggetti e unisciti alla festa! # +tips.game.52=Tratta bene gli animali! # +tips.game.53=Il faro è un oggetto potente che può essere fabbricato solamente dal Wither con la stella del Nether! # +tips.game.54=Non uccidere i delfini, mostro! # +tips.game.55=Lo sapevi che le stelle del Nether non possono essere distrutte dalle esplosioni? # +tips.game.56=Quando scavi verso l'alto, posiziona una torcia ai tuoi piedi, così da rompere sabbia o ghiaia che potrebbero caderti addosso. # +tips.game.57=Puoi barattare con i piglin. # +tips.game.58=Taglia un alveare o un nido per ottenere un favo, utilizza un'ampolla per prendere il miele. # +tips.game.59=Posiziona un falò sotto un alveare o un nido per raccogliere il miele senza problemi. Le tue api ti ringrazieranno. # +tips.game.60=La rigenerazione nel Nether richiede un'ancora di rigenerazione carica. # +tips.game.61=Puoi caricare un'ancora di rigenerazione con la luminite. # +tips.game.62=Hai un'idea? Visita il sito feedback.minecraft.net! # +tips.game.63=Gli Alleati si trovano negli Avamposti dei saccheggiatori e nelle Ville nel bosco. # +tips.game.64=L'Alleato ama collezionare oggetti! Se gli offri un certo oggetto, cercherà di raccoglierne altri. # +tips.game.65=Gli Alleati amano la musica e quindi interagiscono con i Blocchi note! # +tips.game.66=Le città antiche si trovano sotto le catene montuose. # +tips.game.67=Quando vaghi nell'Oscurità profonda, il silenzio è fondamentale. # +tips.game.68=Usa un'ampolla d'acqua su un blocco di terra per ottenere il fango! # +tips.game.69=Le rane mangiano creature piccole e a blocchi. # +tips.game.70=Le rane scelgono una variante in base alla temperatura del bioma in cui cresce il girino. # +tips.game.71=Puoi raccogliere i girini nei secchi. # +tips.game.72=Esplora strutture nel mondo di Minecraft per trovare schemi di forgiatura e rivestire le tue armature. # +tips.game.73=Ti servono altri schemi di forgiatura? Prova a copiarli. # +tips.game.74=Sembra che all'Uovo di Fiutatore piacciano i blocchi di muschio. # +tips.game.75=Le teste delle creature producono suoni, provale sui blocchi sonori! # +tips.game.76=La sabbia può essere sospetta. Usa il pennello per trovare cose interessanti! # +tips.game.77=Due giocatori possono cavalcare un cammello insieme. # +tips.game.78=I cammelli saltano... orizzontalmente! # + +splitscreen.joinPrompt=Entra come giocatore n. %s # +splitscreen.unavailable.toastHeader=Schermo condiviso non disponibile # +splitscreen.unavailable.toastMessage=Un secondo giocatore non può essere aggiunto al momento. # +splitscreen.unavailable.toastBodyInfo=Tocca per ottenere maggiori informazioni. # +splitscreen.joyconError.toastHeader=Impossibile collegare Joy-Con! # +splitscreen.joyconError.toastMessage=Non puoi unirti a questa partita perché hai troppi controller collegati in modalità rete locale. # + +usermanagement.changeUser=Cambia utente # + +lateJoinScreen.waitingForUserReady=Preparo le cose # + +## Storage Migration +storage_migration.progress.title=Spostamento dei file # +storage_migration.progress.message=Spostamento di "%s"... # +storage_migration.worlds_error=Alcuni mondi non sono disponibili perché era impossibile spostarli. Riavvia Minecraft per riprovare. # + +storage_migration.button.get_started=Iniziamo # +storage_migration.button.retry=Riprova # +storage_migration.button.go_to_faq=Vai alle domande frequenti # +storage_migration.button.next=Avanti # +storage_migration.button.resume=Riprendi # +storage_migration.button.continue=Continua # +storage_migration.button.start=Iniziare a spostare i file # +storage_migration.button.marketplace=I tuoi pacchetti marketplace # +storage_migration.button.main_menu=Vai al menu principale # +storage_migration.button.faq=Leggi le domande frequenti per maggiori informazioni. # +storage_migration.button.microsoft_store=Vai a Microsoft Store # +storage_migration.button.help=Guida # + +storage_migration.title.initializing=Ottimizzazione dei dati # +storage_migration.gathering_info.description=Raccolta di informazioni in corso... # +storage_migration.description.out_of_space=Non hai spazio libero sufficiente per spostare i file in una nuova posizione. # + +storage_migration.start_transfer.generic.title=Nuova posizione di archiviazione # +storage_migration.start_transfer.description=Dobbiamo spostare i file in un'altra posizione del tuo dispositivo. # +storage_migration.start_transfer.total_file_size=Dimensioni totali dei file: # +storage_migration.start_transfer.new_location=Nuova posizione: %s # + +storage_migration.resume_transfer.title=Spostamento interrotto # +storage_migration.resume_transfer.description=Stiamo spostando i dati in una nuova posizione del tuo dispositivo. Premi rientra per completare lo spostamento. # +storage_migration.resume_transfer.description.out_of_space=Stiamo spostando i dati in una nuova posizione del tuo dispositivo, ma non hai spazio libero sufficiente. # +storage_migration.resume_transfer.need_to_move=Spazio necessario per lo spostamento: # +storage_migration.resume_transfer.available=(%s disponibile) # +storage_migration.resume_transfer.location=Posizione: %s # +storage_migration.resume_transfer.free_up=Libera almeno %s per continuare. # + +storage_migration.transfer_error_out_of_space.title=Spazio libero insufficiente # +storage_migration.transfer_error_out_of_space.files_left=File rimasti: # + +storage_migration.finished.generic.title=Fatto # +storage_migration.finished.generic.description=I file sono stati spostati correttamente. Riavvia Minecraft. # + +storage_migration.transfer_error.title=Problemi nello spostamento dei file! # +storage_migration.transfer_error.description=Non siamo riusciti a spostare tutti i file. Abbiamo riscontrato il seguente errore: (%s). # + +storage_migration.progress.starting=Avvio in corso... # +storage_migration.progress.gathering=Raccolta di file dalla cartella di origine in corso... # +storage_migration.progress.copying=Copia dei file in corso... # +storage_migration.progress.finished=Fine! # +storage_migration.progress.error.bad_source=Operazione non riuscita (cartella di origine non valida) # +storage_migration.progress.error.bad_destination=Operazione non riuscita (cartella di destinazione non valida) # +storage_migration.progress.error.io_error=Operazione non riuscita (errore di I/O del file) # +storage_migration.progress.error.io_no_space=Operazione non riuscita (errore di I/O del file o spazio insufficiente) # +storage_migration.progress.error.internal=Operazione non riuscita (errore interno) # + +trade.doesNotWant=Il mercante non lo vuole # +trade.excalamation=! # +trade.expProgress=Esperienza: %d/%d # +trade.expMax=Esperienza: MAX # +trade.levelPrefix=Livello %d # +trade.levelPrefixAndName=Livello %d - %s # +trade.levelPrefixAndName.max=Livello max - %s # +trade.nameAndLevel=%s - %s # +trade.level.1=Principiante # +trade.level.2=Apprendista # +trade.level.3=Specialista # +trade.level.4=Esperto # +trade.level.5=Maestro # +trade.mysteriousText=dab # +trade.notEnough=Non hai abbastanza %s # +trade.question=? # +trade.trade=Scambia # + +map.rename=Rinomina mappa # +map.basicMap=Mappa base # +map.locatorMap=Mappa che mostra i giocatori # +map.extendAndClear=Riduci lo zoom e azzera # +map.clone=Copia mappa # +map.name=Nome mappa # +map.lock=Blocca mappa # + +contentlog.history.title=Cronologia registro dei contenuti # +contentlog.history.copyToClipboard=Copia negli appunti # +contentlog.logLocationSectionName=Posizione registro dei contenuti: # +contentlog.settingsSectionName=Impostazioni registro dei contenuti # +contentlog.clear_files=Elimina vecchi registri # +contentlog.delete.title=Eliminare i vecchi file registro? # +contentlog.delete.body1=Seleziona "Elimina ora" per eliminare i precedenti file registro. # +contentlog.delete.body2=Nota: il file registro della tua sessione attiva non verrà eliminato. # +contentlog.delete.delete=Elimina ora # +contentlog.delete.cancel=Annulla # +contentlog.delete.progress=Eliminazione registri dei contenuti in corso... # + +client.version.generic=Aggiornamento %s # +client.version.1.0=Aggiornamento dell'Ender (%s) # +client.version.1.1=Aggiornamento scoperta (%s) # +client.version.1.2=Aggiornamento Better Together (%s) # +client.version.1.4=Aggiornamento acquatico (%s) # +client.version.1.5=Aggiornamento acquatico (%s) # +client.version.1.11=Villaggi e saccheggi (%s) # + +cloud_upload.title=Assistenza giocatori Mojang # +cloud_upload.prompt.description=In base al tuo recente ticket di assistenza, l'Assistenza giocatori Mojang ti ha concesso il permesso di caricare il mondo. Puoi caricarlo dalla schermata Selezione mondi o in Impostazioni mondo. # +cloud_upload.prompt.do_not_show_toggle=Non visualizzare più questa schermata # +cloud_upload.prompt.button.worlds=Vai ai mondi # +cloud_upload.prompt.button.learn_more=Ulteriori informazioni # +cloud_upload.toggle.accept_terms=Accetta il Contratto di servizi Microsoft # +cloud_upload.button.upload=Carica mondo (%s) # +cloud_upload.button.service_agreement=Condizioni d'uso # +cloud_upload.button.privacy_statement=Informativa sulla privacy # +cloud_upload.terms.title=Termini e condizioni # +cloud_upload.terms.description=Per caricare il tuo mondo, accetta il Contratto di servizi Microsoft, che puoi trovare nella sezione Condizioni d'uso. I mondi caricati sono soggetti al Contratto di servizi Microsoft. Puoi comunque giocare con il tuo mondo dopo averlo caricato. # +cloud_upload.uploading.title=Caricamento dei file del mondo in corso [%d/%d] # +cloud_upload.uploading.description_1=Il caricamento dei file del mondo potrebbe richiedere alcuni minuti. Non spegnere il gioco e non abbandonare questa schermata durante il processo di caricamento. # +cloud_upload.uploading.description_2=Il mondo può avere dimensioni notevoli. Collegati al Wi-Fi per evitare di utilizzare i dati mobili. # +cloud_upload.succeeded.description=Il caricamento del mondo è stato completato correttamente. Grazie! # +cloud_upload.failed.retryable.description=Impossibile caricare il mondo perché %s # +cloud_upload.failed.description=Impossibile caricare il mondo perché %s # +cloud_upload.tts.message=Caricamento dei file del mondo # +cloud_upload.input_error_number_of_files=è costituito da troppi file. Mettiti in contatto con LiveOps se desideri riprovare. # +cloud_upload.input_error_maximum_size=uno dei file è troppo grande. Mettiti in contatto con LiveOps se desideri riprovare. # +cloud_upload.input_error_record_already_completed=è già stato caricato con successo. Mettiti in contatto con LiveOps per ulteriori informazioni. # +cloud_upload.operation_error_missing_files_on_complete_upload=si è verificato un errore di rete. Riprova o mettiti in contatto con LiveOps. # +cloud_upload.unknown_error=si è verificato un errore sconosciuto. Riprova o mettiti in contatto con LiveOps. (Codice errore: %s) # + +dr.banner.sale=Offerta! # +dr.banner.limitedTimeOffer=Offerta a tempo limitato! # +dressingRoom.skin_color_picker_title=Colore pelle # +dr.right_side.category_title=%s # +dr.rarity=Rarità # +dr.rarity.common=Comune # +dr.rarity.epic=Epico # +dr.rarity.legendary=Leggendario # +dr.rarity.rare=Raro # +dr.rarity.uncommon=Speciale # +key.emote=Emote # +dr.button.ok=Ok # +dr.loading=Caricamento... # +dr.classic_skins.addition_skin_count=+%s # +dr.classic_skins.choose_custom_skin=Scegli nuova skin # +dr.classic_skins.custom_skin_title=Importa skin # +dr.classic_skins.custom_skin_description=Importa un file immagine dal tuo dispositivo e usalo come skin. Non verrà sincronizzato tra dispositivi o partite. # +dr.classic_skins.custom_skin_description_popup=Se l'opzione "Consenti solo skin attendibili" è abilitata, non potrai visualizzare i giocatori che hanno skin personalizzate # +dr.classic_skins.custom_skin_section_title=Skin di proprietà # +dr.classic_skins.invalidCustomSkin=Quella non è una skin compatibile con Minecraft. # +dr.classic_skins.owned=Di proprietà # +dr.classic_skins.purchasable=Ottieni di più # +dr.classic_skins.realms_plus=Realms Plus # +dr.classic_skins.right_side.author_name=da %s # +dr.classic_skins.right_side.author_minecraft=da Minecraft # +dr.classic_skins.right_side.featured_title=Pacchetti skin in mostra e consigliati # +dr.classic_skins.right_side.limited_usage=Uso limitato # +dr.classic_skins.right_side.limited_usage.tooltip=Questa skin può essere usata qui, ma non può essere portata altrove. # +dr.classic_skins.right_side.free_usage=Utilizzabile ovunque # +dr.classic_skins.right_side.free_usage.tooltip=Questa skin ti accompagnerà ogni volta che sei connesso. # +dr.classic_skins.right_side.purchasing_disclaimer=*Acquista %s monete per %s e riscatta questo pacchetto per %s monete, lasciandone %s. # +dr.classic_skins.right_side.skin_count.plural=%s skin # +dr.classic_skins.right_side.skin_count.singular=%s skin # +dr.classic_skins.right_side.texture_count.plural=%s pacchetti texture # +dr.classic_skins.right_side.texture_count.singular=%s pacchetto texture # +dr.classic_skins.right_side.world_count.plural=%s mondi # +dr.classic_skins.right_side.world_count.singular=%s mondo # +dr.classic_skins.see_pack_in_store=Visualizza pacchetto nel negozio # +dr.classic_skins.see_in_store=Visualizza nel negozio # +dr.classic_skins.realms_plus_button=Realms Plus # +dr.classic_skins.select_skin=Seleziona il tipo di modello corretto per la skin # +dr.classic_skins.select_skin.title=Tipo di skin # +dr.classic_skins.upsellWithoutStore=Per utilizzare questa skin devi acquistare il pacchetto skin, ma al momento non è possibile connettersi al marketplace. # + +dr.collector_title.featured=In evidenza %s # +dr.collector_title.general=Tutti i %s # +dr.collector_title.owned=Di proprietà %s # + +dr.collect_achievement_item=Raccogli # +dr.equip_piece=Equipaggia # +dr.emotes.play_again=Rigioca # +dr.emotes.assignment=Assegna "%s" a uno slot # +dr.emotes.replace=Sostituisci # +dr.header.animation=Emote # +dr.header.capes=Mantelli # +dr.header.categoryFeaturedList=%s in evidenza ### %s is the category name (ie. Style or Body) +dr.zooming=Zoom # +dr.header.classic_skins=Skin classiche # +dr.header.creator_piece_list=Tutto per %s # +dr.header.customization=Creatore del personaggio # + +dr.accessibility.header.customization=Scheda Creatore del personaggio 1 di 4 # +dr.accessibility.header.classic_skins=Scheda Skin classiche 2 di 4 # +dr.accessibility.header.animation=Scheda Emote 3 di 4 # +dr.accessibility.header.capes=Scheda Mantelli 4 di 4 # + +dr.header.featured=Elementi in evidenza # +dr.header.featured_skins=Skin in evidenza # +dr.header.previewAppearance=Anteprima aspetto # +dr.header.colorPicker=Selettore colore # +dr.achievement.achievement_locked.not_signed_in=Questo oggetto viene sbloccato completando un obiettivo. # +dr.achievement.achievement_locked.signed_in=Questo oggetto viene sbloccato completando l'obiettivo %s. # +dr.achievement.achievement_unlocked=Questo oggetto è stato sbloccato completando l'obiettivo %s. # +dr.achievement.challenge_locked=Questo oggetto viene sbloccato completando una sfida di Minecraft Earth. # +dr.achievement.challenge_unlocked=Questo oggetto è stato sbloccato completando una sfida di Minecraft Earth. # +dr.arm_size_label_text=Dimensione braccia # +dr.body_size_label_text=Altezza # +dr.mouth_color=Bocca # +dr.iris_color=Iride # +dr.sclera_color=Sclera # +dr.eyebrows_color=Sopracciglia # +dr.hair_color=Capelli # +dr.facial_hair_color=Barba # +dr.skin_color=Base # +dr.primary_channel=Primario # +dr.secondary_channel=Secondario # +dr.accent_channel=Elementi distintivi # +dr.left_arm=Braccio sinistro # +dr.right_arm=Braccio destro # +dr.both_arms=Entrambe le braccia # +dr.left_leg=Gamba sinistra # +dr.right_leg=Gamba destra # +dr.both_legs=Entrambe le gambe # +dr.limb_switcher_default_title=Selezione degli arti # +dr.none_button_text=Nessuno # +dr.none_emote_button_text=Rimuovi tutto # +dr.go_to_profile_settings_text=Vai alle Impostazioni del profilo # +dr.default_piece_button_text=Normale # +dr.categories.body=Corpo # +dr.categories.style=Stile # +dr.categories.base=Basi # +dr.categories.eyes=Occhi # +dr.categories.mouth=Bocche # +dr.categories.hair=Capelli # +dr.categories.facial_hair=Barbe # +dr.categories.arms=Braccia # +dr.categories.animation=Emote # +dr.categories.legs=Gambe # +dr.categories.size=Dimensioni # +dr.categories.top=Parti superiori # +dr.categories.bottom=Parti inferiori # +dr.categories.outerwear=Capispalla # +dr.categories.headwear=Copricapi # +dr.categories.gloves=Guanti # +dr.categories.footwear=Calzature # +dr.categories.back_item=Oggetti schiena # +dr.categories.face_item=Oggetti faccia # +dr.categories.capes=Mantelli # + +dr.notification.to_skins=Passaggio alle Skin classiche in corso... # +dr.notification.to_persona=Passaggio al Creatore del personaggio in corso... # +dr.prompt.switching_to_persona_title=Passa al Creatore del personaggio # +dr.prompt.switching_to_persona_detail=Stai passando al creatore del personaggio in questo slot. Il creatore del personaggio ti permette di costruire un personaggio in Minecraft oggetto per oggetto. La tua skin classica verrà salvata come backup in questo slot nel caso tu voglia tornarvi in un secondo momento. # +dr.prompt.switching_to_skin_title=Passa alle skin classiche # +dr.prompt.switching_to_skin_detail=Stai passando a una skin classica in questo slot. Le skin classiche vengono applicate all'intero personaggio e non possono essere personalizzate. L'aspetto del creatore del personaggio verrà salvato come backup in questo slot nel caso tu voglia tornarvi in un secondo momento. # +dr.prompt.do_not_show_again=Non visualizzare più # + +dr.label.current_persona=Questo è il tuo personaggio attuale # +dr.label.current_skin=Questa è la tua skin attuale # +dr.notification.persona_save=Il personaggio è stato salvato # +dr.notification.persona_create=Il personaggio è stato creato # +dr.notification.persona_create_new=È stato creato un nuovo personaggio # +dr.notification.classic_skin_created_new=È stata creata una nuova skin # +dr.notification.persona_delete=Il personaggio è stato eliminato # +dr.notification.item_selection_failed=Impossibile selezionare l'oggetto # +dr.notification.character_failed=Impossibile caricare il personaggio %s # +dr.notification.character_failed_start=Impossibile caricare il carattere %s. Puoi ricaricarlo dal tuo profilo. # +dr.notification.equipped_piece=Hai appena equipaggiato %s # +dr.modal.persona_delete_confirm=Il personaggio attuale verrà eliminato. Sei sicuro di voler continuare? # +dr.modal.persona_delete_confirm_title=Eliminare personaggio? # +dr.modal.difference_information_title=Differenze tra personaggio e skin classica # +dr.modal.restricted_content_title=Avviso divieto # +dr.modal.restricted_content_text=Questo contenuto è disponibile nella maggior parte delle aree geografiche, ma vietato in alcune. # +dr.default.alex.bottom=Pantaloni di Alex # +dr.default.alex.hair=Capelli di Alex # +dr.default.alex.mouth=Bocca di Alex # +dr.default.alex.shoes=Scarpe di Alex # +dr.default.alex.skin=Alex # +dr.default.alex.top=Camicia di Alex # +dr.default.emote.basicClap=Applauso semplice # +dr.default.emote.communicationFollowMe=Seguimi # +dr.default.emote.communicationPoint=Laggiù! # +dr.default.emote.overheadWave=Saluto # +dr.default.eyes=Sguardo standard # +dr.default.steve.bottom=Pantaloni di Steve # +dr.default.steve.hair=Capelli di Steve # +dr.default.steve.mouth=Bocca di Steve # +dr.default.steve.shoes=Scarpe di Steve # +dr.default.steve.skin=Steve # +dr.default.steve.top=Camicia di Steve # +dr.emotes.slot=Emote %d # +dr.emotes.key=Tasto %d # +dr.character_creator_getting_started_title=Operazioni preliminari # +dr.character_creator_getting_started_detail=Seleziona gli oggetti a sinistra per vedere come appaiono sul tuo personaggio! # +dr.deep_link_fail.profile=Collegamento diretto non riuscito: impossibile caricare il profilo # +dr.deep_link_fail.dressing_room=Collegamento diretto non riuscito: impossibile aprire l'offerta # +dr.marketplace.get_more_skins=Scarica altre skin # +dr.classic_skins.show_more=Mostra altro # + +onlinePlay.notRated=Il gioco online non è valutato # +onlinePlay.message=Durante il gioco online potresti essere esposto a messaggi di chat o altri tipi di contenuti generati dagli utenti che non sono stati valutati e potrebbero non essere adatti a tutte le età. # +onlinePlay.editor.notRated=L'editing online non è valutato # +onlinePlay.editor.message=Durante l'editing online potresti essere esposto a messaggi di chat o altri tipi di contenuti generati dagli utenti che non sono stati valutati e potrebbero non essere adatti a tutte le età. # +onlinePlay.doNotShowAgain=Non visualizzare più questa schermata # +onlinePlay.proceed=Procedi # +onlinePlay.Back=Indietro # +onlinePlay.untrustedIp.title=Server esterno sconosciuto # +onlinePlay.untrustedIp.message=Connettiti solo a server di cui ti fidi! Vuoi unirti comunque? # +dr.color.button_name=Colore # +dr.color.amber_dark=Ambra - Scuro # +dr.color.amber_dark_soft=Ambra - Tenue scuro # +dr.color.amber_light=Ambra - Chiaro # +dr.color.auburn_red=Marrone ramato # +dr.color.blue_dark=Blu - Scuro # +dr.color.blue_light=Blu - Chiaro # +dr.color.blue_mid=Blu - Intermedio # +dr.color.blue_vivid=Blu - Vivido # +dr.color.blueish_black=Nero bluastro # +dr.color.brown_dark=Marrone - Scuro # +dr.color.brown_light=Marrone - Chiaro # +dr.color.brown_mid=Marrone - Intermedio # +dr.color.brown_very_dark=Marrone – Molto scuro # +dr.color.copper_red=Rosso ramato # +dr.color.dark_blonde=Biondo scuro # +dr.color.dark_brown=Marrone scuro # +dr.color.dark_cool=Scuro - Freddo # +dr.color.dark_gray=Grigio scuro # +dr.color.dark_red=Rosso scuro # +dr.color.dark_soft=Scuro - Tenue # +dr.color.dark_warm=Scuro - Caldo # +dr.color.deep_black=Nero intenso # +dr.color.deep_brown=Marrone intenso # +dr.color.green_bright=Verde - Acceso # +dr.color.green_cool_dark=Verde – Scuro freddo # +dr.color.green_light=Verde - Chiaro # +dr.color.green_mid=Verde - Intermedio # +dr.color.green_warm_dark=Verde – Scuro caldo # +dr.color.gray_blue=Grigio-blu # +dr.color.gray_dark=Grigio - Scuro # +dr.color.gray_light=Grigio - Chiaro # +dr.color.light_blonde=Biondo chiaro # +dr.color.light_brown=Marrone chiaro # +dr.color.light_cool=Chiaro - Freddo # +dr.color.light_gray=Grigio chiaro # +dr.color.light_medium=Chiaro - Medio # +dr.color.light_red=Rosso chiaro # +dr.color.light_warm=Chiaro - Caldo # +dr.color.mc_black=Nero MC # +dr.color.medium_blonde=Biondo medio # +dr.color.medium_brown=Marrone medio # +dr.color.medium_cool=Medio - Freddo # +dr.color.medium_dark_cool=Scuro medio - Freddo # +dr.color.medium_dark_soft=Medio scuro - Tenue # +dr.color.medium_dark_warm=Medio scuro - Caldo # +dr.color.medium_light_blonde=Biondo chiaro medio # +dr.color.medium_light_cool=Medio chiaro - Freddo # +dr.color.medium_light_deep=Medio chiaro - Intenso # +dr.color.medium_light_vibrant=Medio chiaro - Vivace # +dr.color.medium_light_warm=Medio chiaro - Caldo # +dr.color.medium_soft=Medio - Tenue # +dr.color.medium_warm=Medio - Caldo # +dr.color.minecraft_gray=Grigio Minecraft # +dr.color.minecraft_black=Nero Minecraft # +dr.color.minecraft_blue=Blu Minecraft # +dr.color.minecraft_cyan=Ciano Minecraft # +dr.color.minecraft_green=Verde Minecraft # +dr.color.minecraft_light_blue=Azzurro Minecraft # +dr.color.minecraft_light_gray=Grigio chiaro Minecraft # +dr.color.minecraft_lime_green=Verde lime Minecraft # +dr.color.minecraft_magenta=Magenta Minecraft # +dr.color.minecraft_orange=Arancione Minecraft # +dr.color.minecraft_pink=Rosa Minecraft # +dr.color.minecraft_purple=Viola Minecraft # +dr.color.minecraft_red=Rosso Minecraft # +dr.color.minecraft_white=Bianco Minecraft # +dr.color.minecraft_yellow=Giallo Minecraft # +dr.color.muted_gray=Grigio spento # +dr.color.purpleish_black=Nero violastro # +dr.color.red_dark=Rosso - Scuro # +dr.color.reddish_black=Nero rossastro # +dr.color.soft_black=Nero tenue # +dr.color.soft_blonde=Biondo tenue # +dr.color.soft_magenta=Magenta tenue # +dr.color.very_dark_cool=Molto scuro - Freddo # +dr.color.very_dark_warm=Molto scuro - Caldo # +dr.color.very_light_blonde=Biondo molto chiaro # +dr.color.very_light_cool=Molto chiaro - Freddo # +dr.color.very_light_soft=Molto chiaro - Tenue # +dr.color.very_light_warm=Molto chiaro - Caldo # +dr.color.vibrant_orange=Arancione vivace # +dr.color.white=Bianco # +dr.color.white_deep=Bianco - Intenso # +dr.color.white_light=Bianco - Chiaro # +dr.color.white_mid=Bianco - Intermedio # +dr.color.yellow_green=Verde-giallo # + +copyCoordinates.copy_position_message=Posizione attuale copiata negli appunti: "%s" # +copyCoordinates.copy_facing_message=Posizione copiata negli appunti: "%s" # + +emotes.change_emotes=Cambia emote # +emotes.execute=Esegui # +emotes.header_text=Emote # +emotes.emotes_instructions_general=Usa il tasto di scelta rapida o il mouse per attivare l'emote # +emotes.exit_gamepad=Uscita %s # +emotes.instructions_gamepad=Per riprodurre velocemente le tue emote in partita, puoi sempre tenere premuto %s per un menu rapido # +emotes.instructions_keyboard=Usa il tasto di scelta rapida o il mouse per attivare l'emote # +emotes.instructions_touch=Tocca l'emote per attivare # +emote_wheel.gamepad_helper.select=Premi per selezionare # + +## Dynamic Package Manager +## Google Play APK Expansion file downloader notification +dynamicPackage.download.android.state_unknown=Avvio in corso... # +dynamicPackage.download.android.state_idle=In attesa del download... # +dynamicPackage.download.android.state_fetchingUrl=Ricerca di risorse in corso... # +dynamicPackage.download.android.state_connecting=Connessione in corso... # +dynamicPackage.download.android.state_downloading=Aggiornamento in corso... # +dynamicPackage.download.android.state_completed=Aggiornamento completato! # +dynamicPackage.download.android.state_paused_networkUnavailable=In pausa – Nessuna rete disponibile # +dynamicPackage.download.android.state_paused_networkSetupFailure=In pausa – Nessuna rete disponibile # +dynamicPackage.download.android.state_paused_byRequest=In pausa # +dynamicPackage.download.android.state_paused_wifiUnavailable=In pausa – Nessun Wi-Fi disponibile # +dynamicPackage.download.android.state_paused_wifiDisabled=In pausa – Nessun Wi-Fi disponibile # +dynamicPackage.download.android.state_paused_roaming=In pausa – Controllare le impostazioni di roaming # +dynamicPackage.download.android.state_paused_sdcardUnavailable=Sospeso – Archiviazione non disponibile # +dynamicPackage.download.android.state_failed_unlicensed=Non riuscito – App senza licenza # +dynamicPackage.download.android.state_failed_fetchingUrl=Non riuscito – Impossibile trovare le risorse # +dynamicPackage.download.android.state_failed_sdcardFull=Non riuscito – Memoria piena # +dynamicPackage.download.android.state_failed_cancelled=Annullato # +dynamicPackage.download.android.state_failed=Aggiornamento non riuscito # +dynamicPackage.download.android.kilobytesPerSecond=%1$s KB/s ### %1$s is the download speed in kbps +dynamicPackage.download.android.timeRemainingNotification=%1$s rimanenti ### %1$s is the time remaining +dynamicPackage.download.android.notificationChannelName=Stato aggiornamento # +dynamicPackage.download.android.NotificationChannelDescription=Mostra stato dell'aggiornamento # + +## GameTest content +gameTest.description=Interagisce con gametest. # +gameTest.error.unknownCommandMode=Inserita modalità di comando sconosciuta # +gameTest.error.missingStructure=Impossibile trovare blocchi struttura nel raggio di %s # +gameTest.error.cannotFindLookedAtBlock=Impossibile trovare il blocco cercato # +gameTest.error.cannotFindStuctureBlockContainingBlock=Impossibile trovare un blocco struttura che contenga la posizione %s, %s, %s cercata # +gameTest.error.structureTooBig=La struttura deve essere di grandezza inferiore a %s blocchi in ciascuno degli assi # +gameTest.error.repeatCountTooSmall=Il numero delle ripetizioni deve essere maggiore di 0 # +gameTest.error.failConditionMet=Condizioni di errore soddisfatte # +gameTest.error.timeout=Nessun successo o errore entro %s tick # +gameTest.error.noFinishedSequences=Nessuna sequenza terminata # +gameTest.error.flakyTestError=Successi insufficienti: %s su %s tentativi. Successi richiesti: %s. Numero massimo di tentativi: %s. # +gameTest.error.testMissing=Impossibile trovare il test con nome "%s". # +gameTest.error.structureNotSpawned=Impossibile generare la struttura di test con il percorso "%s" ### %s is the file path of the structure +gameTest.error.flakyFailed=Test dell'affidabilità %s non riuscito, tentativo: %s / %s # +gameTest.error.flakyFailedShowSuccesses=, successi: %s (%s richiesti) ### This appears right after gameTest.error.flakyFailed if multiple successes are required +gameTest.error.failed=%s non riuscito! # +gameTest.error.succeededInInvalidTick=Riuscito in tick non valido: previsto %s, ma il tick attuale è %s # +gameTest.error.noTestsFound=Nessun test trovato per tag "%s" # +gameTest.error.unkownEvent=Nome evento sconosciuto '%s' # +gameTest.optionalPrefix=(facoltativo) # +gameTest.assert.couldNotSetBlock=Impossibile posizionare il blocco "%s" # +gameTest.assert.missingButton=Previsto un pulsante # +gameTest.assert.missingLever=Prevista una leva # +gameTest.assert.couldNotSpawnEntity=Impossibile generare l'entità di tipo "%s" # +gameTest.assert.onlyWorksWithMobs=spawnWithoutBehaviors() funziona solo con le creature # +gameTest.assert.mobWontMove=Impossibile far compiere alla creatura la mossa "%s" # +gameTest.assert.noPathFound=Nessun percorso trovato per l'entità di tipo '%s' # +gameTest.assert.pathFound=Percorso trovato per l'entità di tipo '%s' # +gameTest.assert.expectEntityOfType=Entità di tipo "%s" prevista # +gameTest.assert.unexpectedDataResult=Risultato dei dati dell'entità non previsto # +gameTest.assert.didNotExpectEntityOfType=Entità di tipo "%s" non prevista # +gameTest.assert.expectBlock=Blocco previsto di tipo '%s' # +gameTest.assert.expectBlockWithState=Blocco previsto con stato "%s" # +gameTest.assert.unexpectedBlock=Blocco di tipo '%s' non previsto # +gameTest.assert.unexpectedBlockState=Il blocco non è nello Stato previsto # +gameTest.assert.expectItemOfType=Entità oggetto di tipo %s prevista # +gameTest.assert.unexpectedItemOfType=Entità oggetto di tipo "%s" non prevista # +gameTest.assert.wrongEntityItemCount=Numero entità oggetto di tipo %s non previsto. Previsto: %s. Effettivo: %s. # +gameTest.assert.noContainerFound=Nessun contenitore trovato # +gameTest.assert.expectEmptyContainer=Contenitore vuoto previsto # +gameTest.assert.expectItemInContainer=Il contenitore non contiene oggetti di tipo %s # +gameTest.assert.missingComponent=All'entità manca il componente "%s" # +gameTest.assert.hasComponent=L'entità possiede i componenti "%s" # +gameTest.assert.missingArmor=All'entità manca l'armatura %s nello slot %s con dati %s # +gameTest.assert.hasArmor=L'entità possiede l'armatura %s nello slot %s con dati %s # +gameTest.assert.unexpectedRedstonePowerLevel=Livello di potenza della pietrarossa non previsto. Previsto: %s. Effettivo: %s. # +gameTest.assert.expectWaterLogged=Blocco impregnato d'acqua previsto # +gameTest.assert.unexpectedWaterLogged=Blocco impregnato d'acqua non previsto # +gameTest.assert.missingExplosionComponent=Impossibile impostare una fusione di entità perché non è presente un componente di esplosione # +gameTest.assert.invalidEntityInstance=Istanza dell'entità non valida # +gameTest.assert.unexpectedParameterValue=Valore imprevisto per il parametro "%s" # +gameTest.assert.expectEntityInstance=Istanza dell'entità prevista di tipo "%s" # +gameTest.assert.didNotExpectEntityInstance=Istanza dell'entità di tipo "%s" non prevista # +gameTest.assert.invalidFluidType=Tipo di fluido non valido # +gameTest.assert.expectCauldron=Blocco previsto di tipo Calderone # +gameTest.success.runningTests=Esecuzione di %s test in corso... # +gameTest.success.relativePosition=Posizione rispetto a %s: %s ### first %s is the name of the test and the second %s is the local location in the test structure +gameTest.success.passed=%s superato! # +gameTest.success.flakyPassedEnough=%s superato %s volte su %s tentativi. ### this is used when a test has passed a sufficient number of times +gameTest.success.flakyPassed=Test di affidabilità %s superato, tentativi: %s successi: %s. ### this one is used when a test has passed, but not yet reached the required number of times to succeed +gameTest.success.testsStarted=Esecuzione di %s test con tag "%s" in corso... # +gameTest.report.testLocation=A: %s, %s, %s (relativo: %s, %s, %s) # +gameTest.report.tickCount=Tick: %s ### This appears right below the gameTest.report.testLocation line +gameTest.report.testCount=GameTest completato! Sono stati eseguiti %s test # +gameTest.report.someTestsFailed=%s test richiesti non riusciti :( # +gameTest.report.allRequiredTestsPassed=Tutti i test richiesti superati :) # +gameTest.report.optionalFailures=%s test facoltativi non riusciti # +gameTest.report.bookTitle=Report dei test del gioco ### A book with this title is placed next to each test with the test results inside + +## Script +script.description=Opzioni di debug per Framework GameTest. # +script.error.unknownCommandMode=Inserita modalità di comando sconosciuta # +script.error.noDebugger=Debugger non disponibile # +script.error.debuggerFailed=Impossibile avviare il debugger # +script.error.profilerStopped=Profilatura interrotta. Impossibile salvare il profilo. # +script.error.statsSaved=Impossibile salvare le statistiche dello script # +script.success.debuggerListen=Debugger in ascolto sulla porta %s # +script.success.debuggerConnect=Debugger connesso all'host %s sulla porta %s # +script.success.debuggerClosed=Debugger chiuso # +script.success.profilerStarted=Profilatura avviata # +script.success.profilerStopped=Profilatura interrotta. Profilo salvato in '%s' ### Full path to profile file +script.success.statsSaved=Statistiche dello script salvate in "%s" ### Full path to stats file + +clientscript.description=Opzioni di debug lato client per Framework GameTest. # +clientscript.error.unknownCommandMode=Inserita modalità di comando sconosciuta # +clientscript.error.noDebugger=Debugger lato client non disponibile # +clientscript.error.debuggerFailed=Impossibile avviare il debugger lato client # +clientscript.success.debuggerListen=Debugger lato client in ascolto sulla porta %s # +clientscript.success.debuggerConnect=Debugger lato client connesso all'host %s sulla porta %s # +clientscript.success.debuggerClosed=Debugger lato client chiuso # + +## World Recovery +world_recovery.description=Fai clic sul pulsante qui sotto per aprire un selettore di file per individuare e selezionare la cartella "minecraftWorlds".%1%1Guarda all'interno delle cartelle "games/com.mojang", a partire dalla radice del tuo dispositivo o scheda SD.%1%1Una volta selezionata la cartella, copieremo i tuoi mondi nella nuova posizione della memoria esterna.%1%1Il dispositivo deve avere spazio disponibile sufficiente per contenere le copie dei tuoi mondi. ### %1 is line breaks +world_recovery.title=Recupero dei mondi # +world_recovery.select_worlds=Seleziona mondi # +world_recovery.error.title=Errore durante il recupero dei mondi # +world_recovery.error.invalid_directory=Devi selezionare una directory che termina con '%s'. # +world_recovery.error.insufficient_space=Spazio insufficiente per eseguire il recupero. Necessario: %1. Disponibile: %2. # +world_recovery.error.generic=Si è verificato un errore: %s # +world_recovery.success=Recupero del mondo andato a buon fine! # +world_recovery.init=Avvio del processo di recupero... # +world_recovery.progress=Recupero di %2 file (%3).%1%1Avanzamento: %4%% completo%1File copiati: %5 / %2 ### %1 is line breaks, %2 is file count, %3 is total size, %4 is percent complete, %5 is current file count + +osk.truncation_warning.title=Attenzione # +osk.truncation_warning.body=Impossibile modificare il testo. Il testo supera i limiti e ciò potrebbe causarne il troncamento o la perdita dei dati. # + +## Gatherings +gathering.button.minecraftLive=Minecraft Live # +gathering.caption.startsIn=Inizia tra %s # +gathering.caption.endsIn=Finisce tra %s # +gathering.caption.eventOver=Evento terminato # +gathering.info.button.readMore=Scopri di più... # +gathering.info.button.voteNow=Vota subito # +gathering.info.title.liveIsComing=Minecraft Live sta arrivando! # +gathering.info.header.minecraftLive=Minecraft Live # +gathering.info.body.liveIsComing=È arrivato il momento di aggiungere una nuova creatura a Minecraft, e la sceglierai tu. # +gathering.info.modal.title.connectFail=Impossibile connettersi # +gathering.info.modal.body.connectFail=Purtroppo al momento non è possibile connettersi. Riprova più tardi. # +gathering.connect.title=Connessione in corso... # diff --git a/servers/bedrock/resource_packs/vanilla/texts/ja_JP.lang b/servers/bedrock/resource_packs/vanilla/texts/ja_JP.lang new file mode 100644 index 0000000..6b0a903 --- /dev/null +++ b/servers/bedrock/resource_packs/vanilla/texts/ja_JP.lang @@ -0,0 +1,10422 @@ +## Comments can be added anywhere on a valid line by starting with '##' +## +## Note, trailing spaces will NOT be trimmed. If you want room between the end of the string and the start of a +## comment on the same line, use TABs. +accessibility.disableTTS=テキスト読み上げ無効 # +accessibility.enableTTS=テキスト読み上げ有効 # + +## Translator note: +## This section of phrases will be given audibly to the user using text to speech + +accessibility.chat.tts.gamepad.back=%s を押して戻る # +accessibility.chat.tts.gamepad.exitChat=%s を押してチャットを終了する # +accessibility.chat.tts.gamepad.sendMessage=%s を押してメッセージを送信する # +accessibility.chat.tts.says=%s の発言: %s # +accessibility.chat.tts.hideChat=チャットを非表示 # +accessibility.chat.tts.keyboard=キーボード # +accessibility.chat.tts.muteChatToggle=すべてミュート # +accessibility.chat.tts.sendChatMessage=送信 # +accessibility.chat.tts.textboxTitle=チャット # + +accessibility.game.playerView=プレイヤー視点 # + +accessibility.loading.done=完了 # +accessibility.saving.done=完了 # +accessibility.downloading.start=ダウンロードを開始しました # +accessibility.downloading.Progress=ダウンロード中: %s% # +accessibility.downloading.canceled=ダウンロードをキャンセルしました # +accessibility.downloading.complete=ダウンロード完了 # +accessibility.importing.start=インポートを開始しました # +accessibility.importing.Progress=インポート中: %s% # +accessibility.importing.canceled=インポートをキャンセルしました # +accessibility.importing.complete=インポート完了 # +accessibility.signin.xbl=Xbox Live にサインイン中 # +accessibility.chat.howtoopen=%s を押してチャットを開く # +accessibility.chat.howtoemote=%s を押すか長押ししてエモート # +accessibility.key.mouseButton=%s マウス ボタン # +accessibility.key.gamepad=コントローラー %s # +accessibility.list.or.two=%s または %s # +accessibility.list.or.three_or_more.first=%s # +accessibility.list.or.three_or_more.inner=、%s # +accessibility.list.or.three_or_more.last=、または %s # + +accessibility.button.tts.title=ボタン # +accessibility.checkbox.tts.title=チェック ボックス # +accessibility.checkbox.tts.status=状態 %s ### Status will be checked or unchecked +accessibility.dropdown.tts.title=ドロップダウン # +accessibility.screen.tts.title=%s画面 ### %s will be replaced with the title of the screen (Example: Library Screen) +accessibility.slider.tts.title=スライダー # +accessibility.tab.tts.title=タブ # +accessibility.textbox.tts.title=テキスト ボックス # +accessibility.toggle.tts.title=切り替え # +accessibility.scrollbar.tts.title=スクロール バー # + +accessibility.button.navigateLeft=左矢印 # +accessibility.button.navigateRight=右矢印 # + +accessibility.button.close=閉じる # +accessibility.button.back=戻る # +accessibility.button.exit=終了 # + +## Text for the filter button in search menu which works as follows: +## a. When there are 0 filters applied - "Filter Button X of Y" +## b. When 1 or more filters are applied - "Filter Button X of Y, Z Applied" where Z is the number of filters applied. +accessibility.button.filter=フィルター # +accessibility.button.filter.appliedCount= %sが適用されました # +accessibility.button.sort=並び替え # + +accessibility.dropdown.listItem=リスト項目 # + +accessibility.minecoin=Minecoin # +accessibility.minecoins=Minecoin # +accessibility.fullprice=正規料金 %s Minecoin # +accessibility.discount.price=割引価格 %s Minecoin # +accessibility.discount.percent=%s% 割引 # + +accessibility.sectionName=セクション %s: # + +accessibility.state.on=: オン # +accessibility.state.off=: オフ # + +accessibility.state.checked=: 選択済 # +accessibility.state.unchecked=: 未選択 # + +accessibility.state.selected=: 選択中 # +accessibility.state.unselected=: 未選択 # + +accessibility.store.offerDescription.share=共有 # +accessibility.store.wishlist.button=ウィッシュリスト # + +accessibility.index= %s/%s ### This is numbering, which number out of the total number of objects is available for interaction. Example: 1 of 3 + +accessibility.slider.tts.percentValue=%s% # + +accessibility.play.editWorld=世界を編集 # +accessibility.play.editRealm=Realm を編集 # +accessibility.play.editServer=サーバーを編集 # +accessibility.play.importWorld=世界をインポート # +accessibility.play.leaveRealm=Realm を退出 # +accessibility.play.realmFeed=Realm のフィード # +accessibility.play.noNewPosts=最新投稿なし # +accessibility.play.singleNewPost=1 件の新しい投稿 # +accessibility.play.multipleNewPosts=%s 件の新しい投稿 ### %s will be a number +accessibility.play.tabLeft=%s を押して左にタブ移動 # +accessibility.play.tabRight=%s を押して右にタブ移動 # +accessibility.play.legacyWorldsDelete=レガシーの世界を削除 # +accessibility.play.uploadWorld=世界をアップロード # + +accessibility.pause.permissions=アクセス許可 # +accessibility.pause.profile=プロフィールの選択 # + +accessibility.start.buttonHelper=%s : %s ### Used for on-screen gamepad helpers (eg. "Y Button : Change User") + +accessibility.screenName.achievements=実績画面 # +accessibility.screenName.chat=チャット画面 # +accessibility.screenName.chatSettings=チャット設定画面 # +accessibility.screenName.createNew=新しい画面を作成 # +accessibility.screenName.createWorld=世界の設定画面を作成 # +accessibility.screenName.editCharacter=キャラクター クリエイター # +accessibility.screenName.editWorldSettings=世界の設定画面を編集 # +accessibility.screenName.error=エラー画面 # +accessibility.screenName.howToPlay=遊び方画面 # +accessibility.screenName.inviteToGame=ゲーム画面へ招待する # +accessibility.screenName.joinByIP=IP ダイアログによる参加 # +accessibility.screenName.joinCode=参加コード ダイアログ # +accessibility.screenName.library=ライブラリー画面 # +accessibility.screenName.modalDialog=ポップアップ ダイアログ # +accessibility.screenName.myTemplates=マイテンプレート画面 # +accessibility.screenName.myWorlds=マイワールド画面 # +accessibility.screenName.patchNotes=パッチ ノート画面 # +accessibility.screenName.pause=画面を一時停止する # +accessibility.screenName.permissions=許可画面 # +accessibility.screenName.play=プレイ画面 # +accessibility.screenName.profile=プロフィール画面 # +accessibility.screenName.realmSettings=Realm の設定画面 # +accessibility.screenName.settings=ゲーム設定画面 # +accessibility.screenName.addFriend=「フレンドを追加」画面 # +accessibility.screenName.skinPicker=スキン選択画面 # +accessibility.screenName.start=メイン メニュー # +accessibility.screenName.vrAlignment=VR 調整画面 # +accessibility.screenName.emoteWheel=エモート画面 # + +accessibility.settings.reset=リセット # +accessibility.settings.chooseSeed=シードを選択 # + +accessibility.start.feedback=Web サイトへフィードバック リンクを送信する # +accessibility.start.new=新規 # +accessibility.start.profile=プロフィールを選択 # +accessibility.start.skinPicker=スキン選択 # + +accessibility.store.tag=タグ # + +accessibility.textbox.editing=編集中 # + +accessibility.text.period=(.) キー # +accessibility.text.period.url=ドット ### Pronunciation for a period inside of a URL, as in "www dot microsoft dot com" +accessibility.text.comma=(,) キー # +accessibility.text.colon=(:) キー # +accessibility.text.apostrophe=(') キー # +accessibility.text.semiColon=(;) キー # +accessibility.text.questionMark=(?) キー # +accessibility.text.quotationMark=(") キー # +accessibility.text.space=SPACE キー # +accessibility.text.tilde=チルダ # +accessibility.text.graveAccent=アクサン グラーブ # +accessibility.text.lessThan=(>) キー # +accessibility.text.greaterThan=(<) キー # +accessibility.text.leftBrace=左中かっこ​​ # +accessibility.text.rightBrace=右中かっこ # +accessibility.text.rightBracket=右角かっこ # +accessibility.text.leftBracket=左角かっこ # +accessibility.text.verticalBar=縦棒 # +accessibility.text.forwardSlash=スラッシュ # +accessibility.text.backwardSlash=バック スラッシュ # + +accessibility.text.exclamationPoint=(!) キー # +accessibility.text.atSign=アットマーク # +accessibility.text.hashTag=ハッシュ タグ # +accessibility.text.dollarSign=ドル # +accessibility.text.percent=パーセント # +accessibility.text.caret=キャレット # +accessibility.text.ampersand=アンパサンド # +accessibility.text.asterisk=アスタリスク # +accessibility.text.leftParenthesis=左かっこ # +accessibility.text.rightParenthesis=右かっこ # +accessibility.text.hyphen=ハイフン # +accessibility.text.underScore=アンダー スコア # +accessibility.text.plus=プラス # +accessibility.text.equals=イコール # + +accessibility.text.unsupported=不明な文字 # + +accessibility.toast=通知 ### This is the name of the popup that appears when a player gets a notification for a game invite or achievement unlocked + +accessibility.worldTemplates.help=ヘルプ # + +accessibility.popup.title=スクリーン リーダーをオフにしますか? # +accessibility.popup.message.line1=Minecraft へようこそ! # +accessibility.popup.message.default=お使いのデバイスでは、スクリーン リーダーのサポートはデフォルトで有効になっています。 # +accessibility.popup.message.platform=お使いのシステムではスクリーン リーダーが有効になっているため、Minecraft のスクリーン リーダーが自動的に有効になりました。 # +accessibility.popup.message.touch=画面をタッチ & ドラッグして操作方法を確認してください。ダブル タップすると選択します。画面をスクロールするには、ダブル タップして長押ししながら上下にスワイプします。 # +accessibility.popup.message.xbl=お使いのアカウントでは "ゲーム内の読み上げ" が有効になっているため、Minecraft のスクリーン リーダーが自動的に有効になりました。 # +accessibility.popup.message.line3=これをオフにしますか? # +accessibility.popup.left_button_text=オフにする # +accessibility.popup.right_button_text=オンのままにする # + +accessibility.popup.joinRealm=「Realms に参加」画面 # + +accessibility.controllerLayoutScreen.buttonRemapped=%s は現在 %s に割り当てられています # +accessibility.controllerLayoutScreen.buttonBoundTo=%s ボタン: %s # +accessibility.controllerLayoutScreen.buttonRemapping=%s に割り当てる入力を選択 # + +accessibility.gamepad.faceButton.down=A ボタン # +accessibility.gamepad.faceButton.right=B ボタン # +accessibility.gamepad.faceButton.left=X ボタン # +accessibility.gamepad.faceButton.up=Y ボタン # +accessibility.gamepad.button.systemLeft=ビュー ボタン # +accessibility.gamepad.button.systemRight=メニュー ボタン # +accessibility.gamepad.dpad.down=方向パッド下 # +accessibility.gamepad.dpad.up=方向パッド上 # +accessibility.gamepad.dpad.left=方向パッド左 # +accessibility.gamepad.dpad.right=方向パッド右 # +accessibility.gamepad.stick.left=Lスティック # +accessibility.gamepad.stick.right=Rスティック # +accessibility.gamepad.trigger.right=右トリガー # +accessibility.gamepad.trigger.left=左トリガー # +accessibility.gamepad.bumper.right=R ボタン ### Used for both Xbox and controller on Windows +accessibility.gamepad.bumper.left=L ボタン ### Used for both Xbox and controller on Windows + +accessibility.keyboard.leftBracket=左角かっこキー ### left square bracket means '[' on the english keyboard +accessibility.keyboard.rightBracket=右角かっこキー ### right square bracket means ']' on the english keyboard + +accessibility.emotes.hovered=%s、エモート ボタン、%d、%d の %d # +accessibility.emotes.assigned=登録された %s エモート # +accessibility.emotes.unassigned=未登録 # +accessibility.emotes.playSuccess=エモートで遊ぶ # +accessibility.emotes.playFailed=このボタンにエモートが登録されていない場合は、[%s エモートを変更] ボタンを押してください。 # +accessibility.emotes.changeEmotesInstruction.button=アクセスする %s # +accessibility.emotes.keyboard.arrow=矢 # + +accessibility.emotes.instruction.keyboard=右または左を押して、エモートボタンを切り替えてください。下向き矢印を押すと、[エモートを変更] ボタンにアクセスできます。 # + +## End of audible phrases section + +accounts.name=名前: %s (%s) # +accounts.signedInAs=サインインしたアカウント: # +accounts.signOutConfirmation=サインアウトしてアカウントを切り替えますか? # +accounts.switchConfirmation=アカウントを切り替えたいですか? 現在のアカウントはサインインしたままになります。 # +accounts.signOut=サインアウト # +accounts.switch=アカウントを切り替える # +accounts.manage=アカウントの管理 # + +achievement.alternativeFuel=代替燃料 # +achievement.alternativeFuel.desc=かまどの燃料に昆布ブロックを使う。 # +achievement.acquireIron=メタルに決めろ # +achievement.acquireIron.desc=鉄の延べ棒を精錬しよう。 # +achievement.bakeCake=絵に描いた○○○ # +achievement.bakeCake.desc=小麦に砂糖、ミルク、それからタマゴ! # +achievement.blaze_rod=炎の中へ # +achievement.blaze_rod.desc=ロッドからブレイズを解放しよう。 # +achievement.bookcase=司書 # +achievement.bookcase.desc=本棚を作ってエンチャントテーブルを強化しましょう。 # +achievement.breedCow=再繁殖 # +achievement.breedCow.desc=小麦を与えて牛を 2 頭繁殖させよう。 # +achievement.buildBetterPickaxe=アップグレード # +achievement.buildBetterPickaxe.desc=より質の高いツルハシを作ろう。 # +achievement.buildFurnace=ホットトピック # +achievement.buildFurnace.desc=8 つの丸石ブロックを材料に、かまどを作ろう。 # +achievement.buildHoe=いざ農業! # +achievement.buildHoe.desc=木の板と棒を材料に、くわを作ろう。 # +achievement.buildPickaxe=いざ採掘! # +achievement.buildPickaxe.desc=木の板と棒を材料に、ツルハシを作ろう。 # +achievement.buildSword=いざ突撃! # +achievement.buildSword.desc=木の板と棒を材料に、剣を作ろう。 # +achievement.buildWorkBench=土台作り # +achievement.buildWorkBench.desc=木の板 4 ブロックを材料に、作業台を作ろう。 # +achievement.cookFish=美味しい魚 # +achievement.cookFish.desc=魚を釣って調理しよう! # +achievement.diamonds=ダイヤモンド! # +achievement.diamonds.desc=鉄の道具を使ってダイヤモンドをゲットする。 # +achievement.diamondsToYou=ダイヤモンドをあなたに! # +achievement.diamondsToYou.desc=他のプレイヤーにダイヤモンドを投げよう。 # +achievement.enchantments=エンチャントの使い手 # +achievement.enchantments.desc=本、黒曜石、ダイヤモンドを使ってエンチャントテーブルを作ろう。 # +achievement.exploreAllBiomes=冒険の時間 # +achievement.exploreAllBiomes.desc=全てのバイオームを発見しよう。 # +achievement.flyPig=ブタさんの飛ぶ頃に # +achievement.flyPig.desc=ブタに乗って崖から落ちよう。 # +achievement.fullBeacon=ビーコン使い # +achievement.fullBeacon.desc=最大状態のビーコンを組み立てよう。 # +achievement.get=実績解除! # +achievement.ghast=仕返し # +achievement.ghast.desc=火の玉をガストに打ち返そう。 # +achievement.killCow=牛転がし # +achievement.killCow.desc=革を手に入れよう。 # +achievement.killEnemy=モンスター退治 # +achievement.killEnemy.desc=モンスターを攻撃して倒そう。 # +achievement.killWither=はじまり。 # +achievement.killWither.desc=ウィザーを倒そう。 # +achievement.makeBread=パンを焼く # +achievement.makeBread.desc=小麦からパンを作ろう。 # +achievement.mineWood=木を手に入れよう # +achievement.mineWood.desc=木のブロックが出てくるまで衝撃を与えよう。 # +achievement.notification.description=実績が解除されました。 # +achievement.onARail=世界のトロッコから # +achievement.onARail.desc=トロッコに乗って スタート地点から 1km 以上走行しよう。 # +achievement.openInventory=持ち物ゲット # +achievement.openInventory.desc=%1$s' キーを押して持ち物をみよう。 # +achievement.overkill=強力な破壊力 # +achievement.overkill.desc=一叩きで 9 つのハートにダメージを与えよう。 # +achievement.overpowered=圧倒的な力 # +achievement.overpowered.desc=金のリンゴを作成しよう。 # +achievement.portal=さらなる深みへ # +achievement.portal.desc=ネザーへのポータルを作ろう。 # +achievement.potion=町の薬屋さん # +achievement.potion.desc=ポーションを調合しよう。 # +achievement.requires=%1$s' が必要です。 # +achievement.snipeSkeleton=スナイパー対決 # +achievement.snipeSkeleton.desc=50 m 離れたところから矢を放ってスケルトンを倒そう。 # +achievement.spawnWither=はじまり? # +achievement.spawnWither.desc=ウィザーをスポーンさせる # +achievement.taken=獲得済! # +achievement.theEnd=果ての世界? # +achievement.theEnd.desc=果ての世界を見つけよう。 # +achievement.theEnd2=果ての世界。 # +achievement.theEnd2.desc=エンダー ドラゴンを倒す。 # +achievement.unknown=??? # +achievement.uninitScore=-- # + +action.hint.exit.boat=ジャンプをタップしてボートから出る # +action.hint.exit.minecart=ジャンプをタップしてトロッコから出る # +action.hint.exit.pig=しのび足操作で降ります # +action.hint.exit.horse=しのび足操作で降ります # +action.hint.exit.strider=しのび足操作で降ります # +action.hint.exit.donkey=しのび足操作で降ります # +action.hint.exit.mule=しのび足操作で降ります # +action.hint.exit.llama=しのび足操作で降ります # +action.hint.exit.trader_llama=しのび足操作で降ります # +action.hint.exit.skeleton_horse=しのび足操作で降ります # + + +action.hint.exit.scheme.minecart=トロッコから出るには、降りるをタップします # +action.hint.exit.scheme.pig=降りるには、降りるをタップします # +action.hint.exit.scheme.horse=降りるには、降りるをタップします # +action.hint.exit.scheme.strider=降りるには、降りるをタップします # +action.hint.exit.scheme.donkey=降りるには、降りるをタップします # +action.hint.exit.scheme.mule=降りるには、降りるをタップします # +action.hint.exit.scheme.llama=降りるには、降りるをタップします # +action.hint.exit.scheme.trader_llama=降りるには、降りるをタップします # +action.hint.exit.scheme.skeleton_horse=降りるには、降りるをタップします # + +action.hint.exit.console.boat=:_input_key.jump: を押してボートから出る # +action.hint.exit.console.minecart=:_input_key.jump: を押してトロッコから出る # +action.hint.exit.console.pig=:_input_key.sneak: を押して降りる # +action.hint.exit.console.horse=:_input_key.sneak: を押して降りる # +action.hint.exit.console.strider=:_input_key.sneak: を押して降りる # +action.hint.exit.console.donkey=:_input_key.sneak: を押して降りる # +action.hint.exit.console.mule=:_input_key.sneak: を押して降りる # +action.hint.exit.console.llama=:_input_key.sneak: を押して降りる # +action.hint.exit.console.trader_llama=:_input_key.sneak: を押して降りる # +action.hint.exit.console.skeleton_horse=:_input_key.sneak: を押して降りる # + +action.interact.creeper=火をつける # +action.interact.edit=編集する # +action.interact.exit.boat=ボートから降りる # +action.interact.feed=エサをやる # +action.interact.fishing=釣りをする # +action.interact.milk=ミルク # +action.interact.mooshear=刈る # +action.interact.moostew=シチューを搾乳する # +action.interact.repair=修理 # +action.interact.ride.boat=乗る # +action.interact.ride.minecart=乗る # +action.interact.ride.horse=乗る # +action.interact.ride.strider=乗る # +action.interact.shear=刈る # +action.interact.sit=座る # +action.interact.stand=立つ # +action.interact.talk=トーク # +action.interact.tame=手なずける # +action.interact.dye=染める # +action.interact.cure=治癒 # +action.interact.opencontainer=開く # +action.interact.createMap=地図を作成 # +action.interact.takepicture=写真撮影 # +action.interact.saddle=鞍 # +action.interact.mount=騎乗する # +action.interact.boost=ブースト # +action.interact.write=書き込み # +action.interact.leash=首ひもをつける # +action.interact.unleash=首ひもを外す # +action.interact.name=名前 # +action.interact.attachchest=チェストを着ける # +action.interact.equiphorsearmor=馬鎧を装備する # +action.interact.equipcarpet=カーペットを装備する # +action.interact.trade=取引 # +action.interact.armorstand.pose=ポーズ # +action.interact.armorstand.equip=装備 # +action.interact.read=読む # +action.interact.wakevillager=村人を起こす # +action.interact.barter=物々交換 # + +advMode.allEntities=@e = すべてのエンティティ # +advMode.allPlayers=@a = すべてのプレイヤー # +advMode.command=コマンド入力 # +advMode.nearestPlayer=@p = 最寄りのプレイヤー # +advMode.notAllowed=オペレーター権限のあるプレイヤーが、クリエイティブ モードの場合のみ可能です # +advMode.notEnabled=コマンド ブロックは、このサーバー上では有効になっていません # +advMode.previousOutput=前回の実行結果 # +advMode.randomPlayer=@r = ランダムなプレイヤー # +advMode.self=@s = 自己 # +advMode.setCommand=コマンドブロックのコンソールコマンドを設定 # +advMode.setCommand.success=コマンドを設定しました: %s # + +apple.iCloudDisabled.title=世界を失わないように! # +apple.iCloudDisabled.message=あなたの世界は適切に保存されていません。次に Minecraft をプレイする時には消えているかもしれません。Apple TV の設定から iCloud を有効にして世界がすべて保存されるようにしてください。 # +apple.iCloudDisabled.button.turnOnICloud=iCloud を有効にする # +apple.iCloudNoSpace.message=iCloud の空き容量が足りず、世界を適切に保存できません。次に Minecraft をプレイする時には世界が消えているかもしれません。iCloud の空き容量を増やして世界がすべて保存されるようにしてください。 # +apple.iCloudNoSpace.button.manageICloud=iCloud の管理 # +apple.iCloudNoInternet.message=世界を適切に保存するにはインターネット接続が必要です。次に Minecraft をプレイする時には世界が消えているかもしれません。インターネットに再接続して世界がすべて保存されるようにしてください。 # +apple.iCloudSignInRequired.title=サインイン # +apple.iCloudSignInRequired.message=Minecraft をプレイするには iCloud にサインインする必要があります。Apple TV の設定から iCloud を有効にしてください # +apple.iCloudUserChanged.message=新しい iCloud にサインインしています。Minecraft をプレイするには、Minecraft を再起動する必要があります # +apple.LocalNetworkPermission.message=Minecraft があなたのローカル ネットワークへのアクセスをリクエストしています。これを許可すると、ローカル ネットワーク上のユーザーと一緒にプレイできるようになります。このリクエストを拒否しても、オンライン機能やゲームプレイには影響しませんが、あなたと同じネットワーク上の他のユーザーと一緒にプレイできなくなります。 # + +attribute.modifier.plus.0=+%d %s # +attribute.modifier.plus.1=+%d%% %s # +attribute.modifier.plus.2=+%d%% %s # +attribute.modifier.take.0=-%d %s # +attribute.modifier.take.1=-%d%% %s # +attribute.modifier.take.2=-%d%% %s # +attribute.name.minecraft:attack_damage=攻撃力 # +attribute.name.minecraft:follow_range=モブの追跡範囲 # +attribute.name.minecraft:knockback_resistance=ノックバック耐性 # +attribute.name.generic.maxHealth=最大体力 # +attribute.name.generic.attackDamage=攻撃力 # +attribute.name.generic.knockbackResistance=ノックバック耐性 # +attribute.name.minecraft:movement=スピード # +attribute.name.horse.jumpStrength=馬の跳躍力 # +attribute.name.zombie.spawnReinforcements=ゾンビの増援 # + +attribution.goBack=戻る # +attribution.viewAttribution=帰属を表示するには、任意の Web ブラウザを使って https://minecraft.net/attribution をご覧ください。 # + +authentication.demo.body.default=デモを準備中... # +authentication.demo.body.error=申し訳ございませんが、このレッスンは現在ご利用いただけません。 # +authentication.demo.title=デモをロード中 # +authentication.demo.title.error=レッスンはご利用いただけません # +authentication.pleaseSignIn=Minecraft Education をプレイするには学校または組織のアカウントでサインインしてください。 # +authentication.loggingin=サインイン中... # +authentication.signIn=サインイン # +authentication.signIn.tryAgain=もう一度やり直す # +authentication.signingInTo=%s にサインイン中 # +authentication.unableToConnect=接続できません # +authentication.unauthenticated=このアカウントでは Minecraft Education を使用できません。 # +authentication.location=詳細はこちらをご覧ください: # +authentication.tryagain=別のアカウントでサインイン # +authentication.welcome=ようこそ、%s! # +authentication.exitingGame=お疲れさまでした、またプレイしてくださいね。 # +authentication.trialMessageTitle=無料試用版 # +authentication.trialWelcome=ようこそ!%1%1 あなたは Minecraft Education を %2 回試用することができます。それ以降は、あなたの学校もしくは組織がライセンスを購入する必要があります。%1%1Minecraft Education を開く度に、試用回数が 1 回減少します。お楽しみください! # +authentication.trialWarning=あなたは Minecraft Education を %2 回試用することができます。それ以降は、あなたの学校もしくは組織がライセンスを購入する必要があります。%1%1Minecraft Education を開く度に、試用回数が 1 回減少します。 # +authentication.trialEnded=Minecraft Education の試用版は以上で終了です。%1%1Minecraft Education のすべての機能を使いたい場合は、学校もしくは組織がライセンスを購入する必要があります。%1%1%2 のアカウントからはサインアウトされ、機能限定版の体験版レッスンのみ探索できます。 # +authentication.trialEndedTitle=試用期間は終了しました # +authentication.clickToPurchase=購入方法 ### Translations should be 20 characters or less +authentication.adalException=ご希望のサービスには現在接続できません。ネットワーク接続を確認し、もう一度お試しください。 # +authentication.buyMinecraft=App Store に移動 # +authentication.edu.leaveGame.title=ログアウトしました # +authentication.edu.leaveGame.body=他のデバイスが、あなたのアカウントでログインしています。 # +authentication.edu.leaveGame.help=ヘルプ # +authentication.educationOnly=教育関係のユーザーでない場合は、App Store から通常版をダウンロードしてください。 # +authentication.minecraftInstead=App Store # +authentication.signInButton=別のアカウントでサインイン # +authentication.signInRequired=サインインが必要です # +authentication.store.confirm.button=確認 # +authentication.store.confirmPurchase=購入を確定 # +authentication.store.intro=Minecraft Education の試用版はこれ以上プレイできません。Minecraft Education のプレイを続けるには、ライセンスを購入する必要があります。 # +authentication.store.popup.purchaseFailed.title=問題が発生しました # +authentication.store.popup.purchaseFailed.msg=購入が行えませんでした。インターネット接続を確認してください # +authentication.store.purchase.info1=購入を確定した時点で、料金はお使いの iTunes アカウントに請求され、現在の期間が終了する 24 時間以上前に自動更新をオフにしない限り、サブスクリプションは自動で更新されます。更新の際は、現在の期間の終了時期から逆算して 24 時間以内に、前回選択したサブスクリプションと同じ価格が、お使いのアカウントに請求されます。 # +authentication.store.purchase.info2=サブスクリプションはユーザーが管理することが可能で、購入後に iTunes のアカウント設定から自動更新をオフにすることができます。サブスクリプションが有効になった後にキャンセルした場合、そのサブスクリプションの残りの有効期間に対する返金を受けることはできません。このサブスクリプションについて、お使いの iTunes アカウントは Office 365 Education アカウントに紐付けされるため、お使いの iTunes アカウントで Minecraft Education ライセンスを追加購入することはできなくなります。 # +authentication.store.purchase.button=ライセンスの購入 (%s/年) # +authentication.store.terms=使用条件 # +authentication.store.viewTermsAndConditions=利用条件 # +authentication.store.viewPrivacyPolicy=プライバシーに関する声明 # +authentication.toast.refreshFailed.title=アカウント # +authentication.toast.refreshFailed.body=お使いのアカウント情報に問題があります。マルチプレイヤーを続けるには、もう一度サインインしてください。 # +authentication.error.generic.title=サインインできません # +authentication.error.generic.body=サインインできませんでした。学校もしくは組織のアカウントでサインインしていることを確認してから、もう一度お試しください。 # +authentication.error.generic.link1=アカウントの適格性に関する詳細を見る。 # +authentication.error.generic.link2=体験版レッスンを試す。 # +authentication.error.outOfDate.title=アップデートが必要です # +authentication.error.outOfDate.body=申し訳ありませんが、このバージョンの Minecraft Education はサポートされていません。プレイを続けるには、最新バージョンにアップデートしてください。 # +authentication.error.outOfDate.downloadPage=ダウンロードページへ # +authentication.error.accountType.body=おっと! 個人アカウントでサインインしたようです。このアカウントでは、Minecraft Education はご利用になれません。学校もしくは組織のアカウントでサインインしていることを確認してから、もう一度お試しください。 # + +eula.intro=Minecraft Education を使用するには使用許諾契約への同意が必要です。 # +eula.location=使用許諾契約はこちらです: # +eula.title=ソフトウェア ライセンス条項 (EULA) # +eula.view=EULA を表示 # +eula.callToAction=この契約の条項に同意するには「同意する」をクリックしてください。 # +eula.acceptButton=同意する # + +book.byAuthor=著者 # +book.defaultAuthor=作成者不明 # +book.editTitle=本のタイトルを入力してください: # +book.export=エクスポート # +book.finalizeButton=署名して閉じる # +book.finalizeWarning=注意! 署名をすると、二度と編集できなくなります! # +book.generation.0=オリジナル # +book.generation.1=オリジナルのコピー # +book.generation.2=コピーのコピー # +book.generation.3=すり減った # +book.pageIndicator=%1$s/%2$s ページ # +book.signButton=署名 # +book.titleHere=[ここにタイトルを入力] # +book.headerPortfolio=ポートフォリオから # +book.headerInventory=持ち物から # + +build.tooHigh=建築高度限界は %s ブロックです # +build.tooLow=建物の最低高度は %s ブロックです # + +chalkboardScreen.header=テキストを編集 # +chalkboardScreen.locked=ロック中 # +chalkboardScreen.unlocked=ロック解除中 # + +chat.cannotSend=チャット メッセージを送信できません # +chat.copy=クリップボードにコピー # +chat.link.confirm=本当にこのウェブサイトを開きますか? # +chat.link.confirmTrusted=このリンクをブラウザで開きますか? それともクリップボードにコピーしますか? # +chat.link.open=ブラウザで開く # +chat.link.warning=信頼していない人からのリンクは絶対に開かないで下さい! # +chat.mentions.autocomplete.allPlayers=全プレイヤーへメンション # +chat.mute=ミュート # +chat.realmsFilterDisabled=この Realms で、チャットのフィルタリング機能がオフになりました。 # +chat.settings=チャット設定 # +chat.settings.defaultChatColor=デフォルトのチャットの色 # +chat.settings.chatColor=チャットの色 # +chat.settings.chatFont=チャットのフォント # +chat.settings.color=色 # +chat.settings.font=フォント # +chat.settings.fontColor=フォントの色 # +chat.settings.fontSize=サイズ: %s # +chat.settings.fontSize.disabled=サイズ: %s で使用可能 # +chat.settings.lineSpacing=行の間隔 # +chat.settings.lineSpacingNumber=x%s # +chat.settings.mentions=自分へのメンション # +chat.settings.mentionsColor=自分のメンションの色 # +chat.settings.muteAll=すべてのチャットをミュート # +chat.settings.muteEmotes=エモート チャットをミュート # +chat.settings.unmuteAll=すべてのチャットのミュートを解除 # +chat.settings.tts=チャットのテキスト読み上げ # +chat.stream.emote=(%s) * %s %s # +chat.stream.text=(%s) <%s> %s # +chat.title=チャット # +chat.title.cheats=チャットとコマンド # +chat.type.achievement=%s は %s の実績を獲得した # +chat.type.achievement.taken=%s は %s の実績を失った # +chat.type.admin=[%s: %s] # +chat.type.announcement=[%s] %s # +chat.type.emote=* %s %s # +chat.type.sleeping=%s は寝ています。朝まで時間をスキップするには、すべてのプレイヤーが寝ている必要があります # +chat.type.text=<%s> %s # +chat.renamed=このサーバーではあなたは一時的に '%s' と呼ばれます # +chat.coordinateTypePosition=マイ ポジション # +chat.coordinateTypeFacing=ブロック ポジション # +chat.coordinateCopiedToast=座標がコピーされました # +chat.coordinatesInvalid=無効な座標 # +chat.coordinatesInvalidLong=無効な座標: ブロックを見ていることを確認してください # +chat.redactObfuscatedText=[難読化] # + +chestScreen.header.large=大きなチェスト # +chestScreen.header.player=持ち物 # +chestScreen.header.small=チェスト # + +chooseRealmScreen.header=Realm サーバーの選択 # +chooseRealmScreen.realmsplusbuttontext=10 プレイヤー Realm を追加 # +chooseRealmScreen.realmsbuttontext=2 プレイヤー Realm を追加 # + +customTemplatesScreen.header=インポートされたテンプレート # + +craftingScreen.tab.search=すべて # +craftingScreen.tab.search.filter=クラフト可能なアイテム # +craftingScreen.tab.construction=構築 # +craftingScreen.tab.nature=性質 # +craftingScreen.tab.equipment=所持品 # +craftingScreen.tab.items=アイテム # +craftingScreen.tab.survival=持ち物 # +craftingScreen.tab.armor=防具 # + + +credits.skip=スキップ # + +cauldronScreen.header=大釜 # + +codeScreen.aznbReset.title=すべてのノートブックをリセットする # +codeScreen.aznbReset.body=すべてのプロジェクトをクリアしようとしています。この操作は元に戻すことはできません。よろしいですか? # +codeScreen.chooseEditor=使用するエディター: # +codeScreen.editor.description.aznb=Python でコーディングを学びましょう! ノートブック インターフェイスを使用して、コンピューター サイエンスのレッスン、チュートリアル、チャレンジに挑戦しましょう。 # +codeScreen.editor.description.makeCode=Microsoft MakeCode で楽しむ Minecraft のコーディング! Blocks や Python、JavaScript を使ってみよう! # +codeScreen.editor.description.tynker=Tynker であなたの世界に手を加えましょう! ミニゲームをビルドしたり、簡単な建築物を作成したり、コーディングして自分だけの Mod を作成したりしてみましょう。 # +codeScreen.memoryWarning=お使いのデバイスは推奨メモリ容量を満たしていません。エディターが正常に動作しない可能性があります。 # +codeScreen.memoryError=エディターのプロセスでエラーが発生しました。お使いのデバイスに十分なメモリがあることを確認してください。 # +codeScreen.needCheats=コーディングするには、この世界でチートをオンにする必要があります! # +codeScreen.networkError=ネットワークに接続できません。ネットワーク設定を確認してください。 # +codeScreen.title=コード ビルダー # +codeScreen.changeEditorModal.title=エディターを変更する # +codeScreen.resetWarning=使用しているエディターを変更しますか? 保存されていない作業はすべて失われます。 # +codeScreen.changeEditorModal.change=変更 # +codeScreen.button.flipWindow=フリップ ウィンドウ # +codeScreen.button.largerWindow=大きいウィンドウ # +codeScreen.button.smallerWindow=小さいウィンドウ # +codeScreen.button.resetEditor=エディターのリセット # +codeScreen.button.changeEditor=エディターを変更する # +codeScreen.buttonTTS.splitLeft=左移動 # +codeScreen.buttonTTS.splitRight=右移動 # +codeScreen.buttonTTS.selectEditor=エディター選択 # +codeScreen.buttonTTS.maximize=最大化 # +codeScreen.buttonTTS.restore=復元 # +codeScreen.buttonTTS.home=ホーム # + +color.black=黒 # +color.dark_blue=濃い青 # +color.dark_green=濃い緑 # +color.dark_aqua=濃い水色 # +color.dark_red=濃い赤 # +color.dark_purple=濃紫 # +color.gold=金 # +color.gray=灰色 # +color.dark_gray=濃い灰色 # +color.blue=青 # +color.green=緑 # +color.aqua=水色 # +color.red=赤 # +color.light_purple=淡紫 # +color.yellow=黄色 # +color.white=白 # + +commandBlockScreen.blockType=ブロックの種類: # +commandBlockScreen.blockType.impulse=衝撃 # +commandBlockScreen.blockType.chain=チェーン # +commandBlockScreen.blockType.repeat=反復 # +commandBlockScreen.condition=条件: # +commandBlockScreen.condition.conditional=条件付き # +commandBlockScreen.condition.unconditional=無条件 # +commandBlockScreen.redstone=レッドストーン: # +commandBlockScreen.redstone.needs_redstone=レッドストーンが必要 # +commandBlockScreen.redstone.always_on=常にアクティブ # +commandBlockScreen.tickDelay=ティックの遅延: # +commandBlockScreen.executeFirstTick=最初のティックで実行 # +commandBlockScreen.displayOutputMode=O # +commandBlockScreen.hideOutputMode=X # +commandBlockScreen.hoverNote=ポイントしたときの注意 # +commandBlockScreen.title=コマンドブロック # + +seargeSays.searge=Searge より: %s # +seargeSays.searge1=命は 1 つだけ # +seargeSays.searge2=/achievement は achievement.understandCommands @p を取ります # +seargeSays.searge3=Twitter で質問してください # +seargeSays.searge4=/deop @p # +seargeSays.searge5=ランキングが削除され、コマンドがブロックされました # +seargeSays.searge6=ヘルプデスクに連絡してください # +seargeSays.searge7=/testfornoob @p # +seargeSays.searge8=/trigger warning # +seargeSays.searge9=おっと、統計が十分に集まりました # +seargeSays.searge10=/kill @p[name=!Searge] # +seargeSays.searge11=再起動はしましたか? # +seargeSays.searge12=申し訳ありませんが、今は解決できません # + +commandBlock.shortName=@ # +commandBlock.genericName=コマンドブロック # + +commands.ability.description=プレイヤーの能力を設定する。 # +commands.ability.noability=アビリティ '%1$s' を指定できません # +commands.ability.granted=アビリティ '%1$s' が付与されました # +commands.ability.revoked=アビリティ '%1$s' が取り消されました # +commands.ability.success=アビリティが更新されました # +commands.achievement.alreadyHave=プレイヤー %1$s は既に %2$s の実績を獲得しています # +commands.achievement.description=プレイヤーに実績を付与またはプレイヤーから実績をはく奪します # +commands.achievement.dontHave=プレイヤー %1$s は %2$s の実績を獲得していません # +commands.achievement.give.success.all=%1$s にすべての実績を与えました # +commands.achievement.give.success.one=%1$s に %2$s の統計情報を与えました # +commands.achievement.statTooLow=プレイヤー %1$s には %2$s の統計情報はありません # +commands.achievement.take.success.all=%1$s からすべての実績を獲得しました # +commands.achievement.take.success.one=%2$s から %1$s の統計情報を獲得しました # +commands.achievement.unknownAchievement='%1$s' は不明な実績または統計情報です # +commands.agent.attack.success=エージェントの攻撃アクション成功 # +commands.agent.attack.failed=エージェントの攻撃アクション失敗 # +commands.agent.collect.success=エージェントの回収アクション成功 # +commands.agent.collect.failed=エージェントの回収アクション失敗 # +commands.agent.createagent.success=エージェントの作成完了 # +commands.agent.createagent.failed=エージェントを作成できません # +commands.agent.destroy.success=エージェントがブロックを破壊しました # +commands.agent.destroy.failed=エージェントの破壊アクション失敗 # +commands.agent.detect.success=エージェントの検知アクション成功 # +commands.agent.detect.failed=エージェントの検知アクション失敗 # +commands.agent.detectredstone.success=エージェントの detectredstone 成功 # +commands.agent.detectredstone.failed=エージェントの detectredstone 失敗 # +commands.agent.drop.success=エージェントの落とすアクション成功 # +commands.agent.drop.failed=エージェントの落とすアクション失敗 # +commands.agent.dropall.success=エージェントの dropall 成功 # +commands.agent.dropall.failed=エージェントの dropall 失敗 # +commands.agent.getitemcount.success=エージェントの getitemcount 成功 # +commands.agent.getitemcount.failed=エージェントの getitemcount 失敗 # +commands.agent.getitemspace.success=エージェントの getitemspace 成功 # +commands.agent.getitemspace.failed=エージェントの getitemspace 失敗 # +commands.agent.getitemdetail.success=エージェントの getitemdetail 成功 # +commands.agent.getitemdetail.failed=エージェントの getitemdetail 失敗 # +commands.agent.getposition.success=エージェントが位置の取得を完了しました # +commands.agent.getposition.failed=エージェントが位置の取得に失敗しました # +commands.agent.inspect.success=エージェントの検査アクション成功 # +commands.agent.inspect.failed=エージェントの検査アクション失敗 # +commands.agent.inspectdata.success=エージェントはデータの検査に成功しました # +commands.agent.inspectdata.failed=エージェントはデータの検査に失敗しました # +commands.agent.move.success=エージェントの移動成功 # +commands.agent.move.failed=エージェントを動かせません # +commands.agent.outofrange=コマンドを与えられません。エージェントが範囲外です # +commands.agent.place.success=エージェントの置くアクション成功 # +commands.agent.place.failed=エージェントの置くアクション失敗 # +commands.agent.setitem.success=エージェントがアイテムの設定を完了しました # +commands.agent.setitem.failed=エージェントがアイテムの設定に失敗しました # +commands.agent.turn.success=エージェントの向きの変更成功 # +commands.agent.turn.failed=エージェントの向きを変えられません # +commands.agent.till.success=エージェントの耕すアクション成功 # +commands.agent.till.failed=エージェントの耕すアクション失敗 # +commands.agent.tpagent.description=エージェントをテレポートします。 # +commands.agent.tpagent.success=エージェントのテレポート完了 # +commands.agent.tpagent.failed=エージェントのテレポート失敗 # +commands.agent.transfer.success=エージェントの転送成功 # +commands.agent.transfer.failed=エージェントの転送失敗 # +commands.always.day=昼夜サイクル %1$s # +commands.always.day.locked=昼夜サイクルが停止しました # +commands.always.day.unlocked=昼夜サイクルが再開しました # +commands.ban.description=プレイヤーを BAN 一覧に追加します。 # +commands.autocomplete.a=すべてのプレイヤー # +commands.autocomplete.c=自分の Agent # +commands.autocomplete.e=すべてのエンティティ # +commands.autocomplete.p=最も近いプレイヤー # +commands.autocomplete.r=ランダムなプレイヤー # +commands.autocomplete.s=自分自身 # +commands.autocomplete.v=すべての Agent # +commands.ban.failed=プレイヤー %1$s をアクセス禁止にできませんでした # +commands.ban.success=プレイヤー %1$s をアクセス禁止にしました # +commands.banip.description=IP アドレスを BAN 一覧に追加します # +commands.banip.invalid=無効な IP アドレスが入力されたか、プレイヤーがオンラインになっていません # +commands.banip.success=IP アドレス %1$s をアクセス禁止にしました # +commands.banip.success.players=%2$s に属する IP アドレス %1$s をアクセス禁止にしました # +commands.banlist.ips=%1$d の IP アドレスがアクセスを禁止されています: # +commands.banlist.players=全部で %1$d 人のプレイヤーがアクセスを禁止されています: # +commands.blockdata.description=ブロックのデータ タグを変更します # +commands.blockdata.placeFailed=ここにはブロックを置けません # +commands.blockdata.destroyFailed=ここを掘ることはできません # +commands.blockdata.failed=データ タグは変更されませんでした: %1$s # +commands.blockdata.notValid=対象のブロックはデータを持たないブロックです # +commands.blockdata.outOfWorld=世界の範囲外のブロックは変更できません # +commands.blockdata.success=ブロックの情報を更新しました: %1$s # +commands.blockdata.tagError=データ タグの解析に失敗しました: %1$s # +commands.blockstate.invalidState='%1$s' は無効なブロック ステートです。 # +commands.blockstate.stateError=ブロック ステート: '%1$s' はブロック: '%2$s' では無効です。 # +commands.blockstate.typeError=ブロック ステート: '%1$s' には無効なデータ型です。 # +commands.blockstate.valueError=ブロック ステート: '%1$s' には無効な値です。 # +commands.bossbar.add.success=カスタム ボスバー [%1$s] を作成しました # +commands.bossbar.add.failure.invalid=ボスバーの ID が無効です。ID は namespace:id または id (デフォルトは minecraft namespace) の形式である必要があります。 # +commands.bossbar.add.failure.exists='%1$s' という ID のボスバーは既に存在します # +commands.bossbar.description=ボス バーを作成および変更します # +commands.bossbar.get.max=カスタム ボスバー [%1$s] は %2$d の最大値を含みます # +commands.bossbar.get.players=カスタム ボスバー [%1$s] は、現在オンラインのプレイヤー %2$s 人を含みます: %3$s # +commands.bossbar.get.players.none=カスタム ボスバー [%1$s] に含まれる現在オンラインのプレイヤーは存在しません # +commands.bossbar.get.players.one=カスタム ボスバー [%1$s] は、現在オンラインのプレイヤー 1 人を含みます: %2$s # +commands.bossbar.get.value=カスタム ボスバー [%1$s] は %2$d の値を含みます # +commands.bossbar.get.visible.true=カスタム ボスバー [%1$s] は現在表示されています # +commands.bossbar.get.visible.false=カスタム ボスバー [%1$s] は現在非表示です # +commands.bossbar.list=%1$s 個のカスタム ボスバーが有効です: %2$s # +commands.bossbar.list.none=有効なカスタム ボスバーはありません # +commands.bossbar.list.one=1 個のカスタム ボスバーが有効です: %1$s # +commands.bossbar.notFound='%1$s' という ID のボスバーは存在しません # +commands.bossbar.remove=カスタム ボスバー [%1$s] を削除しました # +commands.change-setting.description=専用サーバーの動作を止めずに、サーバーの設定を変更する。 # +commands.change-setting.success=%1$s が変更されました # +commands.chunkinfo.compiled=チャンクが変更されました。 # +commands.chunkinfo.data=最初の 64 の頂点: %1$s # +commands.chunkinfo.empty=チャンクは空です。 # +commands.chunkinfo.hasLayers=チャンクにある層: %1$s # +commands.chunkinfo.hasNoRenderableLayers=チャンクに描画可能なレイヤーがありません。 # +commands.chunkinfo.isEmpty=チャンクにある空の層: %1$s # +commands.chunkinfo.location=チャンクの座標: (%1$d, %2$d, %3$d) # +commands.chunkinfo.noChunk=チャンクが %1$d, %2$d, %3$d の位置に存在しません # +commands.chunkinfo.notCompiled=チャンクは変更されませんでした。 # +commands.chunkinfo.notEmpty=チャンクが空ではありません。 # +commands.chunkinfo.vertices=%1$s 層のバッファーには %2$d 個の頂点が含まれています # +commands.classroommode.description=教室モードの起動と接続を試みます。 # +commands.classroommode.success=教室モードの起動を試みています... # +commands.clear.description=プレイヤーの持ち物にあるアイテムをすべて消去します # +commands.clear.failure=%1$s の持ち物は消去できません # +commands.clear.failure.no.items=%1$s の持ち物にはアイテムがないので消去できません # +commands.clear.success=%1$s の持ち物から %2$d 個のアイテムを削除しました # +commands.clear.tagError=データ タグの解析に失敗しました: %1$s # +commands.clear.testing=%1$s には、条件に一致するアイテムが %2$d 個あります # +commands.clearfixedinv.description=固定された持ち物スロットをすべて削除する。 # +commands.clearfixedinv.success=固定された持ち物をクリアしました # +commands.clone.description=1 つの領域から別の領域にブロックを複製する。 # +commands.clone.failed=複製したブロックはありません # +commands.clone.filtered.error=フィルターの使用にはフィルター ブロックの指定が必要です # +commands.clone.noOverlap=コピー元とコピー先を重ねることはできません # +commands.clone.success=%1$d 個のブロックを複製しました # +commands.clone.tooManyBlocks=指定した領域にあるブロックが多すぎます (%1$d > %2$d) # +commands.closechat.description=ローカル プレイヤーとのチャット ウィンドウが開いている場合は閉じてください。 # +commands.closechat.success=チャットを終了しました # +commands.closechat.failure=チャットが開かれていません # +commands.closewebsocket.description=websocket 接続がある場合、それを終了する。 # +commands.code.description=コード ビルダーを起動します。 # +commands.code.success=コード ビルダーを起動しました。 # +commands.compare.failed=比較元と比較先が同一ではありません # +commands.compare.success=%1$d 個のブロックを比較しました # +commands.compare.tooManyBlocks=指定した領域にあるブロックが多すぎます (%1$d > %2$d) # +commands.compactdb.description=levelDB ログを明示的に圧縮します。 # +commands.compactdb.success=levelDB ログの圧縮に成功しました。 # +commands.corruptworld.description=サーバーに読み込まれた世界を破損させます。 # +commands.corruptworld.success=世界の破損が完了しました。 # +commands.damage.description=指定したエンティティにダメージを与えます。 # +commands.damage.specify.damage=有効なダメージ値を指定してください。 # +commands.damage.success=%1$sにダメージが与えられました # +commands.damage.failed=%1$sにダメージを与えられませんでした # +commands.damage.tooManySources=ソース エンティティは 1 つしか存在できません。選択内容を 1 つのエンティティに絞るには、セレクターを調整してください。 # +commands.daylock.description=昼夜サイクルを停止および再開します。 # +commands.debug.description=デバッグ セッションを開始/停止します # +commands.debug.notStarted=開始されていないプロファイリングを停止することは出来ません! # +commands.debug.start=デバッグ・プロファイリングを開始しました # +commands.debug.stop=デバッグ プロファイリングが %.2f 秒 (%1$d ティック) 後に停止します # +commands.defaultgamemode.description=デフォルトのゲーム モードを設定します # +commands.defaultgamemode.success=世界のデフォルトのゲームモードを %1$s にしました # +commands.deop.description=プレイヤーからオペレーターのステータスを取り消す。 # +commands.deop.failed=除外できません (権限レベルが高すぎます): %s # +commands.deop.success=%s からオペレーター権限を剥奪しました # +commands.deop.message=管理者から降格させられました # +commands.dialogue.description=プレイヤーの NPC ダイアログを開きます。 # +commands.dialogue.changeFailed=NPC のシーンを変更できませんでした。 # +commands.dialogue.changeSuccess=対話により NPC のシーンが全体的に変更されました。 # +commands.dialogue.changePerPlayerSuccess=対話により %1$s のみで NPC テキストが変更されました。 # +commands.dialogue.invalidScene=無効なシーンが参照されました。 # +commands.dialogue.noNpcComponent=選択されたアクターには NPC コンポーネントがありません。 # +commands.dialogue.npcNotFound=NPC が見つかりませんでした。 # +commands.dialogue.npcNotInRange=NPC が見つかりましたが、受信側プレイヤー %1$s のカチカチの範囲にありません。 # +commands.dialogue.success=対話が %1$s に送信されました。 # +commands.dialogue.tooManyNPCs=NPC のセレクターがあいまいで、選択が多すぎます。NPC を 1 つだけ選択してください。 # +commands.difficulty.description=難易度を設定します # +commands.difficulty.usage=/difficulty # +commands.difficulty.success=ゲームの難易度を %1$s にしました # +commands.downfall.success=切り替えに成功しました # +commands.effect.description=ステータス効果を追加/除去します # +commands.effect.failure.notActive=効果を受けていないので %2$s から %1$s を除去することができませんでした # +commands.effect.failure.notActive.all=%1$s は効果を受けていないので、除去できませんでした # +commands.effect.failure.notAMob=%1$s に効果を付与することはできません # +commands.effect.notFound=ID %s というモブのエフェクトはありません # +commands.effect.success=%3$s に %1$s * %2$d を %4$d 秒間与えました # +commands.effect.success.removed=%2$s から %1$s を除去しました # +commands.effect.success.removed.all=%1$s からすべての効果を除去しました # +commands.enchant.cantCombine=%1$s は %2$s と組み合わせることはできません # +commands.enchant.invalidLevel=%1$s はレベル %2$d に対応していません # +commands.enchant.cantEnchant=選択中のエンチャントは対象のアイテムに付加できません: %1$s # +commands.enchant.description=選択中のプレイヤーのアイテムにエンチャントを付与する。 # +commands.enchant.noItem=その目標はアイテムを持っていません: %1$s # +commands.enchant.notFound=ID %1$d に該当するエンチャントはありません # +commands.enchant.success=%1$s のエンチャントに成功しました # +commands.entitydata.description=エンティティのデータ タグを変更します # +commands.entitydata.failed=データ タグは変更されませんでした: %1$s # +commands.entitydata.noPlayers=%1$s はプレイヤーのため変更できません # +commands.entitydata.success=エンティティのデータを更新しました: %1$s # +commands.entitydata.tagError=データ タグの解析に失敗しました: %1$s # +commands.event.description=指定したオブジェクトのイベントをトリガーします。 # +commands.event.error.empty=イベント名を空欄にすることはできません # +commands.event.error.failed=%1$s を %2$s で実行できませんでした ###1: Event Name ##2: List of failed entities for which the event could not be executed +commands.event.success=%1$s を %2$s で正常に実行しました ###1: Event Name ##2: List of entities +commands.execute.align.invalidInput=無効なスウィズル、予想される組み合わせは 'x'、'y'、'z' です # +commands.execute.allInvocationsFailed=すべての呼び出しに失敗しました: '%1$s' # +commands.execute.failed='%1$s' を %2$s として実行できませんでした # +commands.execute.description=1 つ以上のエンティティに代わってコマンドを実行します。 # +commands.execute.outRangedDetectPosition=位置検出: %1$s %2$s %3$s が範囲外です。 # +commands.execute.falseCondition=Execute subcommand %1$s %2$s test failed. ###1: Subcommand ##2: ConditionSubcommand +commands.execute.falseConditionWithCount=Execute subcommand %1$s %2$s test failed, count: %3$s. ###1: Subcommand ##2: ConditionSubcommand ##3: Test passed count +commands.execute.trueCondition=テストに合格しました。 # +commands.execute.trueConditionWithCount=テストに合格しました。カウント: %1$s。 # +commands.execute.ifUnlessBlocks.tooManyBlocks=確認するブロックが多すぎます。最大ブロック数: %1$s。現在のブロック数: %2$s. ###1: Max number of blocks that are checked ##2: Current number of blocks that are checked +commands.execute.ifUnlessScore.score.notFound=%2$s に %1$s のスコアはありません ###1: Objective Name ##2: Player Name +commands.execute.ifUnlessScore.targets.tooMany=%1$s のターゲットがセレクターと一致しています。許可されるターゲットは 1 つのみです。 ### Number of targets that are matching with selector +commands.execute.ifUnlessScore.targets.empty=スコアボードには追跡されているプレイヤー「%1$s」が存在しません ###1: Player name +commands.execute.ifUnlessScore.objectiveNotFound=「%1$s」という名前のオブジェクトは見つかりませんでした ###1: Objective Name +commands.execute.ifUnlessScore.players.compareOperation.invalidOperation=%1$s は無効な操作です。 ###1: Operator +commands.fill.description=領域の一部または全体を指定したブロックで埋める。 # +commands.fill.failed=ブロックを設置できません # +commands.fill.outOfWorld=世界の範囲外にブロックを設置することはできません # +commands.fill.success=%1$d 個のブロックで満たしました # +commands.fill.tagError=データ タグの解析に失敗しました: %1$s # +commands.fill.tooManyBlocks=指定した領域にあるブロックが多すぎます (%1$d > %2$d) # +commands.fill.replace.auxvalue.invalid=ブロック %1$s に対する無効なデータ値の置き換え # +commands.fog.description=フォグ設定ファイルを追加または削除する # +commands.fog.invalidFogId=無効なフォグ設定 ID : %1$s # +commands.fog.invalidUserId=%1$s の ID を持つフォグ設定が見つかりませんでした # +commands.fog.limitReached=%1$s のフォグ識別子のサイズ制限に達しました # +commands.fog.success.pop=ID %2$s の最後のプッシュフォグ設定が %1$s から正常に削除されました # +commands.fog.success.push=ID %2$s の %1$s にフォグ設定が正常に追加されました # +commands.fog.success.remove=ID %2$s のフォグ設定が %1$s から正常に削除されました # +commands.function.description=対応する関数ファイルで見つかったコマンドを実行します。 # +commands.function.functionNameNotFound=関数 %1$s が見つかりません。 # +commands.function.invalidCharacters=タイトル '%s' を持つ関数は無効です。キャラクター '%s' は関数名で使用できません。 # +commands.function.noEngineVersionSpecified=関数 %s を実行できませんでした。ビヘイビアー パックの manifest.json の min_engine_version を指定してください。 # +commands.function.success=関数のエントリ %1$d を実行しました。 # +commands.gamemode.description=プレイヤーのゲーム モードを設定する。 # +commands.gamemode.success.other=%2$s のゲームモードを %1$s に設定しました # +commands.gamemode.success.self=あなたのゲームモードを %1$s に設定しました # +commands.gamemode.fail.invalid=ゲーム モード '%1$s' は無効です # +commands.gamerule.description=ゲームルールの値を設定またはクエリする。 # +commands.gamerule.type.invalid=ゲーム ルール '%1$s' に使用している型が無効です # +commands.gamerule.type.nocheatsenabled=ゲーム ルール '%1$s' は、世界でチートがオンになっている場合にのみ使用できます。 # +commands.gamerule.nopermission='%1$s' を変更できるのはサーバーの管理者のみです # +commands.gamerule.norule=ゲーム ルール '%1$s' を指定できません # +commands.gamerule.success=ゲーム ルール %1$s が %2$s に更新されました # +commands.generic.async.initiated=%1$s のコマンドを開始しました (非同期ステップ %2$d) # +commands.generic.boolean.invalid='%1$s' は true/false のいずれでもありません # +commands.generic.chunk.notFound=指定されたチャンクが見つかりません # +commands.generic.componentError=コンポーネント一覧の解析に失敗しました # +commands.generic.dimension.notFound=指定されたディメンションが見つかりません # +commands.generic.disabled=この世界では、[チート] は有効になっていません。 # +commands.generic.disabled.editorLocked=入力したコマンド %s は、Editor ではサポートされていません。 # +commands.generic.disabled.templateLocked=設定は現在ロックされています。変更するには、ゲーム設定メニューの「テンプレート世界のオプション」のロックを解除してください。 # +commands.generic.double.tooBig=入力した数値 (%.2f) は大きすぎます。%.2f 以下にしてください # +commands.generic.double.tooSmall=入力した数値 (%.2f) は小さすぎます。%.2f 以上にしてください # +commands.generic.duplicateType=型の引数が重複しています # +commands.generic.duplicateSelectorArgument=%s セレクターの引数が重複しています # +commands.generic.encryption.badkey=指定された公開キーが不正です。PEM 形式に変換した後は 120 バイト キーが必要です。 # +commands.generic.encryption.badsalt=指定された salt 値が不正です。base 64 エンコード前には 16 バイトが必要です。 # +commands.generic.encryption.required=暗号化されたセッションが必要です # +commands.generic.entity.invalidType=エンティティの種類 '%1$s' は無効です # +commands.generic.entity.invalidUuid=エンティティの提供するUUIDが無効な形式です # +commands.generic.entity.notFound=エンティティが見つかりません # +commands.generic.exception=コマンドを実行中に不明なエラーが発生しました # +commands.generic.invalidAgentType=型の引数が Agent のみのセレクターに適用されています # +commands.generic.invalidcontext=指定したコマンドの種類に与えられているコンテキストが無効です # +commands.generic.invalidDevice=入力したコマンド "%s" は、このデバイスでサポートされていません # +commands.generic.invalidPlayerType=型の引数がプレイヤーのみのセレクターに適用されています # +commands.generic.invalidType=型の引数が不明です # +commands.generic.levelError=最大レベルは最低レベルよりも高くする必要があります # +commands.generic.malformed.body=本文が存在しないかフォーマットが間違っています # +commands.generic.malformed.type=無効なリクエスト タイプ # +commands.generic.notimplemented=実装されていません # +commands.generic.num.invalid='%1$s' は無効な数値です # +commands.generic.num.tooBig=入力した数値 (%1$d) は大きすぎます。%2$%d 以下の数値を入力してください # +commands.generic.num.tooSmall=入力した数値 (%1$d) は小さすぎます。%2$d 以上の数値を入力してください # +commands.generic.outOfWorld=世界の外にあるブロックにはアクセスできません # +commands.generic.parameter.invalid='%1$s' は無効なパラメーターです # +commands.generic.permission.selector=<セレクターを拡大するには権限が不十分です> # +commands.generic.player.notFound=指定されたプレイヤーが見つかりません # +commands.generic.protocol.mismatch=指定されたプロトコル バージョンが Minecraft のプロトコル バージョンと一致しません # +commands.generic.radiusError=セレクターの最小半径は、最大半径よりも小さくする必要があります # +commands.generic.radiusNegative=半径を負の値にすることはできません # +commands.generic.rotationError=範囲外です # +commands.generic.running=コマンドは既に実行中です # +commands.generic.step.failed=コマンド ステップ失敗 # +commands.generic.syntax=構文エラー: "%2$s": at "%1$s>>%2$s<<%3$s" は無効です # +commands.generic.noTargetMatch=セレクターに合う対象がありません # +commands.generic.targetNotPlayer=セレクターはプレイヤーの型にする必要があります # +commands.generic.tooManyNames=目標の名前の引数が多すぎます # +commands.generic.tooManyTargets=セレクターに合う目標が多すぎます # +commands.generic.too.many.requests=コマンド リクエストが多過ぎます。1 つが終了するまで待ってください # +commands.generic.unknown=不明なコマンド: %s。このコマンドが存在し、これを使用する権限があることを確認してください # +commands.generic.usage=使用状況: %1$s # +commands.generic.usage.noparam=使用状況: # +commands.generic.version.mismatch=このコマンドのリクエストされたバージョンは存在しません # +commands.generic.version.missing=チャット以外からのコマンド呼び出しでは、コマンドのバージョンを指定する必要があります # +commands.getchunkdata.description=指定したチャンクのピクセルを取得する。 # +commands.getchunkdata.success=チャンク データを受け取りました # +commands.getchunks.description=ロードされたチャンクの一覧を取得する。 # +commands.getchunks.success=チャンク リストを受け取りました # +commands.getlocalplayername.description=ローカル プレイヤーの名前を返します。 # +commands.getspawnpoint.description=指定したプレイヤー (複数可) のスポーン位置を取得する。 # +commands.gettopsolidblock.description=指定した位置より下に存在する最も高い固体ブロックの位置を取得します # +commands.gettopsolidblock.notfound=指定した位置の下には固体ブロックがありません # +commands.give.block.notFound=%1$d という名前のブロックはありません # +commands.give.description=プレイヤーにアイテムを与える。 # +commands.give.item.invalid=無効なコマンド構文: そのデータ値をもつ %s は存在しません # +commands.give.item.notFound=%1$d という名前のアイテムはありません # +commands.give.map.invalidData=与えられた地図データが無効です # +commands.give.map.featureNotFound=この空間に構造物が見つからないため、探検家の地図を作成できません。 # +commands.give.success=%3$s に %1$s を %2$d 個与えました # +commands.give.successRecipient=%1$s を %2$d 個受け取りました # +commands.give.tagError=データ タグの解析に失敗しました: %1$s # +commands.hasitem.fail.invalidData="data" に無効な値があります。値は整数型でなければなりません。 # +commands.hasitem.fail.invalidQuantity="quantity" に無効な値があります。値は整数型または整数型の範囲でなければなりません。 # +commands.hasitem.fail.invalidSlot="slot" に無効な値があります。値は整数型または整数型の範囲でなければなりません。 # +commands.hasitem.fail.noItem="item" が見つかりません。"hasitem" フィルターが必要です。 # +commands.hasitem.fail.slotNoLocation="slot" を指定しても、"location" が指定されていないと無効となります。 # +commands.help.description=コマンドのヘルプ/一覧を呼び出す。 # +commands.help.footer=ヒント: コマンド入力中に キーを押すとコマンドや引数が自動補完されます # +commands.help.header=--- ヘルプ ページの %1$d / %2$d ページを表示 (/help <ページ番号>) --- # +commands.help.command.aliases=%s (または %s): # +commands.immutableworld.description=世界の状態を不変に設定する。 # +commands.immutableworld.info=immutableworld = %s # +commands.inputpermission.description=プレイヤーの入力がキャラクターに影響を与えるかどうかを設定します。 # +commands.inputpermission.camera=カメラ # +commands.inputpermission.movement=移動 # +commands.inputpermission.enabled=オン # +commands.inputpermission.disabled=オフ # +commands.inputpermission.set.invalidfilter='%s' は無効なフィルター引数です # +commands.inputpermission.set.missingpermission='permission' に無効な値があります # +commands.inputpermission.set.missingstate='state' に無効な値があります # +commands.inputpermission.query=<%s>: %d %s # +commands.inputpermission.queryverbose=<%s>: %d オン | %d オフ # +commands.itemswithtag.description=指定されたタグを持つアイテムをすべて一覧表示します。 # +commands.itemswithtag.success.single=タグ「%s」が付いているアイテムが%d個あります: # +commands.itemswithtag.success.multiple=タグ「%s」が付いているアイテムが %d 個あります: # +commands.itemswithtag.success.list.items=%s # +commands.itemswithtag.fail.noitemsfound=タグ「%s」を含むアイテムがありません。 # +commands.kick.description=プレイヤーをサーバーからキックする。 # +commands.kick.description.edu=ゲームからプレイヤーを追放する。 # +commands.kick.no.player=キックしたいプレイヤーの名前を入力してください # +commands.kick.not.found=プレイヤー %1$s が見つかりませんでした # +commands.kick.not.yourself=自分自身をゲームから追放することはできません # +commands.kick.success=ゲームから %1$s を追放しました # +commands.kick.success.reason=ゲームから %1$s を追放しました: '%2$s' # +commands.kick.success.reasonedu=ゲームから %1$s を追放しました: '%2$s' # +commands.kick.no.host=ホストがゲームから追放されない場合があります。 # +commands.kick.no.teacher=教師をゲームから削除することはできません。 # +commands.kill.attemptKillPlayerCreative.edu=クリエイティブ モードの間は、プレイヤーを削除することはできません。 # +commands.kill.attemptKillPlayerCreative=クリエイティブ モードの間は、プレイヤーを死亡させることはできません。 # +commands.kill.successful.edu=%1$s を削除しました # +commands.kill.successful=%1$s を倒しました # +commands.kill.description.edu=エンティティ (プレイヤー、モブなど) を削除する。 # +commands.kill.description=エンティティ (プレイヤー、モブなど) を殺害する。 # +commands.lesson.description=教育レッスンのレポートを処理します。 # +commands.lesson.success=完了しました # +commands.list.description=サーバー上のプレイヤーの一覧を表示する。 # +commands.locate.description=指定した種類の構造物かバイオームで最も近いものの座標を表示する。 # +commands.locate.biome.fail=所定の距離内に「%1$s」タイプのバイオームはありません # +commands.locate.biome.success=最寄りの %1$s は、%2$s、%3$s、%4$s (直線距離で %5 ブロック) にあります。 # +commands.locate.structure.fail.noplayer=このコマンドは有効なプレイヤーしか使用できません # +commands.locate.structure.fail.nostructurefound=所定の距離内に有効な構造物はありません # +commands.locate.structure.success=最も近くの %1$s は、ブロック%2$s、(y?)、%3$s (直線距離で %4 ブロック) にあります。 # +commands.loot.description=指定されたルート テーブルを特定の持ち物または世界に配置します。 # +commands.loot.failure.invalidLootTable=ルート テーブル '%1$s' が見つかりません # +commands.loot.failure.mainhandOffhandOnNonEntity=メインハンドまたはオフハンドは、非エンティティ オブジェクトでは使用しないでください。 # +commands.loot.failure.entityNoLootTable=エンティティ%1$sには、ルート テーブルは存在しません # +commands.loot.failure.noContainer=ターゲット位置 %s はコンテナではありません # +commands.loot.failure.invalidSlotIdForSlotType=スロット %s を置き換えられませんでした。%s には、%d ~ %d の間の値を指定する必要があります。 # +commands.loot.failure.invalidSlotTypeForEntity=エンティティ %s にスロット タイプ %s が指定されていません # +commands.loot.failure.countExceedsContainerSize=スロット ID + 数量がスロットのコンテナ サイズ %d を超えています # +commands.loot.failure.negativeCount=数量を負の値にすることはできません # +commands.loot.success=%1$s 個のアイテムがドロップされました。 # +commands.loot.replaceSuccess=%s の %s %d を %d スロットの %d アイテムに置き換えました # +commands.loot.replaceSuccess.block=%s スロット %d を %d 個のスロット上の %d 個のアイテムに置き換えました # +commands.selector.error.moreThanOne=許可されているエンティティは 1 つだけですが、与えられたセレクターは複数を許可しています # +commands.tagsfromitem.description=指定されたアイテムと関連のあるタグをすべて一覧表示します。 # +commands.tagsfromitem.success.single=アイテム %s にはタグが %d 個付いています: # +commands.tagsfromitem.success.multiple=アイテム %s にはタグが %d 個付いています: # +commands.tagsfromitem.success.list.tags=%s # +commands.tagsfromitem.fail.notagsfound=このアイテムにはタグがありません: %s。 # +commands.togglecontentlog.toggle=コンテンツ ログ コマンドを有効化/無効化します # +commands.togglecontentlog.enabled=コンテンツ ログを有効化しました # +commands.togglecontentlog.disabled=コンテンツ ログを無効化しました # +commands.me.description=あなたに関するメッセージを表示します # +commands.message.display.incoming=%1$s にささやかれました: %2$s # +commands.message.display.outgoing=%1$s にささやきました: %2$s # +commands.message.sameTarget=自分自身にプライベートメッセージを送信することはできません! # + +commands.mobevent.description=実行を許可するモブ イベントを管理します。 # +commands.mobevent.eventsEnabledSetToTrue=モブ イベントは現在オンになっています。false に設定されている個々のイベントは実行されません。 # +commands.mobevent.eventsEnabledSetToFalse=モブ イベントは現在オフになっています。個々のイベントは実行されません。 # +commands.mobevent.eventsEnabledIsTrue=モブ イベントはオンになっています。false に設定されている個々のイベントは実行されません。 # +commands.mobevent.eventsEnabledIsFalse=モブ イベントはオフになっています。個々のイベントは実行されません。 # + +## for the following new loc strings, the first parameter is a localized event name, and the second is the literal event that must be entered into the command. +commands.mobevent.eventSetToTrue=モブ イベント %s (ID: %s) は true に設定されています。 # +commands.mobevent.eventSetToTrueButEventsDisabled=モブ イベント %s (ID: %s) は true に設定されていますが、モブ イベントはオフになっています。 # +commands.mobevent.eventSetToFalse=モブ イベント %s (ID: %s) は false に設定されています。 # +commands.mobevent.eventIsTrue=モブ イベント %s (ID: %s) は true に設定されます。 # +commands.mobevent.eventIsTrueButEventsDisabled=モブ イベント %s (ID: %s) は true に設定されますが、モブ イベントはオフになっています。 # +commands.mobevent.eventIsFalse=モブ イベント %s (ID: %s) は false に設定されます。 # + +commands.music.description=音楽トラックの再生を制御できます。 # +commands.music.failure.emptyTrackName=空欄でないトラック名を指定する必要があります。 # +commands.music.success.queueAction=%s はキューに入れられており、現在のトラックの停止すると再生されます。 # +commands.music.success.playAction=%s は再生開始キューに入っています。 # +commands.music.success.stopAction=カスタム音楽は今停止します。 # +commands.music.success.volumeAction=音楽の音量が %d に更新されます。 # +commands.op.description=プレイヤーにオペレーターのステータスを与える。 # +commands.op.failed=%s にオペレーター権限を付与できませんでした (既にオペレーターであるか、それ以上の権限があります) # +commands.op.success=%s にオペレーター権限を付与しました # +commands.op.message=管理者に昇格しました # +commands.operator.invalid=%1$s は無効な操作です。 # +commands.origin.commandblock=コマンドブロック # +commands.origin.external=外部 # +commands.origin.devconsole=DevConsole # +commands.origin.script=スクリプト エンジン # +commands.origin.server=サーバー # +commands.origin.teacher=先生 # +commands.ops.description=管理者権限をリロードして適用する。 # +commands.ops.reloaded=ファイルから管理者をリロードしました。 # +commands.ops.set.success=プレイヤー %s のオペレーター レベルを設定しました。 # +commands.permissions.description=アクセス権をリロードして適用します。 # +command.permissions.list.fail.filenotfound=ファイルが見つからないため、ファイルからアクセス権をリストできません。 # +commands.permissions.reloaded=ファイルからアクセス権をリロードしました。 # +command.permissions.reload.fail.filenotfound=ファイルが見つからないため、ファイルからアクセス権を再読み込みできません。 # +commands.permissions.set.failed=プレイヤー %s にはオペレーター レベル %s を設定できません。 # +commands.permissions.set.success=プレイヤー %s のオペレーター レベルを %s に設定しました。 # +commands.permissions.save.failed=プレイヤー %s のオペレーター レベル %s を保存できません。 # +commands.permissions.save.success=プレイヤー %s のオペレーター レベル %s を保存しました。 # +commands.spawnParticleEmitter.description=パーティクル エミッタを作成します # +commands.spawnParticleEmitter.success=すべてのプレイヤーに%1$s作成のリクエストが送信されました。 # +commands.particle.description=パーティクルを作成します # +commands.particle.notFound=効果の名前が不明です (%1$s) # +commands.particle.success=効果 %1$s を %2$d 回発生させます # +commands.playanimation.description=1 つまたは複数のエンティティが 1 回限りのアニメーションを再生します。すべての変数が正しく設定されていると仮定します。 # +commands.playanimation.success=処理のためにクライアントにアニメーション要求が送信されました。 # +commands.players.list=%1$d/%2$d のプレイヤーがオンラインです: # +commands.players.list.names=%s # +commands.playsound.description=サウンドを再生します # +commands.playsound.playerTooFar=プレイヤー %1$s は効果音を聴くには離れすぎています # +commands.playsound.success=効果音 '%1$s' を %2$s に向けて再生しました # +commands.position.description=プレイヤーの座標表示のオン/オフを切り替えます。 # +commands.publish.failed=ローカルゲームをホストできません # +commands.publish.started=ポート %1$s でローカル ゲームをホストしました # +commands.querytarget.description=対象となるエンティティのトランスフォーム、名前、ID 情報を取得する。 # +commands.querytarget.success=対象となるデータ: %1$s # +commands.recipes.description=プレイヤーのレシピ本のレシピを解除します。 # +commands.recipes.notFound=レシピが見つかりませんでした # +commands.reload.description=すべてのビヘイビアー パックからすべての関数とスクリプト ファイルを再読み込みします。 # +commands.reload.success=関数ファイルとスクリプト ファイルが再読み込みされました。 # +commands.replaceitem.description=持ち物内のアイテムを置き換えます # +commands.replaceitem.failed=%s スロット %d を %d * %s に置き換えることができません # +commands.replaceitem.keepFailed=%sスロット%dにはすでにアイテムがあります。 # +commands.replaceitem.noContainer=%s にあるブロックはコンテナではありません # +commands.replaceitem.badSlotNumber=スロット %d を置き換えられませんでした。 %d ~ %d の間の値を指定する必要があります。 # +commands.replaceitem.success=%s スロット %d を %d * %s に置き換えました # +commands.replaceitem.success.entity=スロット %s の %d にある %s を %d * %s に置き換えました # +commands.replaceitem.tagError=データ タグの解析に失敗しました: %1$s # +commands.ride.description=エンティティが他のエンティティに乗ったり、エンティティが乗るのを止めたり、乗り物がライダーを追い出したり、乗り物やライダーを呼び出したりします。 # +commands.ride.evictRiders.success=ライダーを無事に退けた乗り物: %1$s # +commands.ride.startRiding.failure=乗車条件を満たさなかったライダー: %1$s # +commands.ride.startRiding.groupDoesntFit=集団のライダーでは乗り物に乗り切れません。 # +commands.ride.startRiding.notRideable=選択されたエンティティは乗車できません。 # +commands.ride.startRiding.rideFull=この乗り物はすでにいっぱいです。 # +commands.ride.startRiding.rideFullRidersLeft=乗り心地は満員なので、一部のライダーは追加されませんでした。 # +commands.ride.startRiding.success=ライダーは正常に乗り物に追加されました: %1$s # +commands.ride.startRiding.tooManyRiders=指定されたライダーが多すぎます。teleport_ride には、一度に 1 人だけ許可されます。 # +commands.ride.startRiding.tooManyRides=指定された乗り物が多すぎます。一度に指定できるのは 1 つだけです。 # +commands.ride.stopRiding.success=正常に乗車を止めたライダー: %1$s # +commands.ride.summonRide.failed=乗り物は呼び出されましたが、これらのライダーは追加できませんでした: %1$s # +commands.ride.summonRide.notRideable=エンティティは呼び出されましたが、乗車はできません。 # +commands.ride.summonRide.success=このライダーたちのために無事に呼び出された乗り物: %1$s # +commands.ride.summonRide.skipped=乗り物は、すでに乗り物を持っている次のエンティティに対しては召喚されませんでした: %1$s # +commands.ride.summonRider.failed=ライダーは呼び出されましたが、乗り物に追加されませんでした: %1$s # +commands.ride.summonRider.fullRides=満員のため、ライダーはこれらの乗り物に乗ることができませんでした: %1$s # +commands.ride.summonRider.ridesWithNoRideableComp=次のエンティティは乗車できません: %1$s # +commands.ride.summonRider.success=ライダーは乗り物のために無事呼び出されました: %1$s # +commands.save.description=HDD へのデータのセーブ方法を管理または確認します # +commands.save.disabled=世界の自動保存を無効にしました # +commands.save.enabled=世界の自動保存を有効にしました # +commands.save.failed=保存できませんでした: %1$s # +commands.save.start=保存中... # +commands.save.success=世界を保存しました # +commands.save-all.error=世界の保存を中断する際にエラーが発生しました。 # +commands.save-all.success=データ保存完了。ファイルをコピーする準備ができました。 # +commands.save-off.alreadyOff=保存は既に無効になっています。 # +commands.save-on.alreadyOn=保存は既に有効になっています。 # +commands.save-on.notDone=前のセーブが完了していません # +commands.save-on.description=サーバーの自動保存を有効にする。 # +commands.save-on.success=世界への変更が再開されます。 # +commands.save-state.description=前の save-all が完了しているかどうかを確認し、関連ファイルを一覧表示します # +commands.say.description=チャットで他のプレイヤーにメッセージを送信する。 # +commands.schedule.delay.functionQueued=ゲーム タイム %3$d に機能 %1$s を %2$d ティックにスケジュールしました。 # +commands.schedule.delay.negativeTime=時間を負の値に設定することはできません。 # +commands.schedule.description=エリアがロードされた後、または一定の時間が経過した後に実行されるアクションをスケジュールします。 # +commands.schedule.functionQueued=関数はキューに入れられており、指定されたエリアが完全に読み込まれれば実行されます。 # +commands.schedule.functionRan=関数 %2$s 内にある %1$d の関数エントリが正常に実行されました。 # +commands.schedule.invalidOrigin=この関数を実行するために必要なオリジンが無効です。 # +commands.schedule.name.empty=ティック領域名は空欄にできません。 # +commands.schedule.too.many.areas=%s という名前のティック領域が複数見つかりました。1 つのエリアをご利用ください。 # + +## Scoreboard is composed of several Objectives, which can be displayed to players in 3 different 'slots' ## +## An Objective holds the scores that each player has for the Objective. ## +## Objectives can have different Criteria, which dictate how the scores are updated for this Objective ## +## Objectives have two names, one for internal use and the other for Displaying in the UI ## + +## Going overboard on the context but Scoreboards do some weird stuff :D ## + +commands.scoreboard.description=さまざまな目標のスコアを追跡して表示します。 ### +commands.scoreboard.allMatchesFailed=一致するものはありませんでした ### +commands.scoreboard.noMultiWildcard=1 ユーザーのみワイルドカードを使用できます ### +commands.scoreboard.objectiveNotFound='%1$s' ではオブジェクトは見つかりませんでした ###1: Objective Name +commands.scoreboard.objectiveReadOnly=オブジェクト '%1$s' は読み取り専用であり、設定することはできません ###1: Objective Name +commands.scoreboard.objectives.add.alreadyExists='%1$s' というオブジェクトは既に存在します ###1: Objective Name +commands.scoreboard.objectives.add.displayTooLong='%1$s' という表示名はオブジェクトには長すぎます。オブジェクト名は %2$d 文字までに収めてください ###1: Objective Display Name ##2: Name Length Limit +commands.scoreboard.objectives.add.success=新しいオブジェクト '%1$s' を追加しました ###1: Objective Name +commands.scoreboard.objectives.add.tooLong='%1$s' という表示名はオブジェクトには長すぎます。オブジェクト名は %2$d 文字までに収めてください ###1: Objective Name ##2: Name Length Limit +commands.scoreboard.objectives.add.wrongType='%1$s' は無効なオブジェクト条件の型です ###1: Criteria Name +commands.scoreboard.objectives.add.needName=目標には名前が必要です。 ### +commands.scoreboard.objectives.description=スコアボードの目標を変更します。 ### +commands.scoreboard.objectives.list.count=スコアボードに %1$d 個のオブジェクトを表示: ###1: Number of Objectives +commands.scoreboard.objectives.list.empty=スコアボードにオブジェクトがありません ### +commands.scoreboard.objectives.list.entry=- %1$s: '%2$s' と表示され、型は '%3$s' です ###1: Objective Name ##2: Objective Display Name ##3: Criteria Name +commands.scoreboard.objectives.remove.success=オブジェクト '%1$s' を削除しました ###1: Objective Name +commands.scoreboard.objectives.setdisplay.invalidSlot='%1$s' という表示スロットはありません ###1: Display Slot +commands.scoreboard.objectives.setdisplay.successCleared=オブジェクト表示スロット '%1$s' を空にしました ###1: Display Slot +commands.scoreboard.objectives.setdisplay.successSet=スロット '%1$s' の表示オブジェクトは、'%2$s' にセットされました ###1: Display Slot ##2: Objective Name +commands.scoreboard.players.add.success=%3$s の [%2$s] に %1$d 追加しました (現在 %4$d) ###1: Score Value ##2: Objective Name ##3: Player Name ##4: New Score Value +commands.scoreboard.players.add.multiple.success=%3$s 人の [%2$s] に %1$d 追加しました ###1: Score Value ##2: Objective Name ##3: Player Count +commands.scoreboard.players.nameNotFound=プレイヤーの名前が必要です。 ### +commands.scoreboard.players.enable.noTrigger=オブジェクト %1$s はトリガーではありません ###1: Objective Name +commands.scoreboard.players.enable.success=トリガー %1$s が %2$s に対して有効になりました ###1: Trigger Name ##2: Objective Name +commands.scoreboard.players.list.count=選択された %1$d 人のプレイヤーをスコアボードに表示: ###1: Number of Players +commands.scoreboard.players.list.empty=スコアボードには記録を追跡されたプレイヤーがいません ### +commands.scoreboard.players.list.player.count=選択された %1$d 個のオブジェクトを %2$s に表示: ###1: Objective Count ##2: Player Name +commands.scoreboard.players.list.player.empty=プレイヤー %1$s にはスコアの記録はありません ###1: Player Name +commands.scoreboard.players.list.player.entry=- %2$s: %1$d (%3$s) ###1: Score Value ##2: Objective Display Name ##3: Objective Name +commands.scoreboard.players.operation.invalidOperation=%1$s は無効な操作です ### +commands.scoreboard.players.operation.notFound=%2$s には %1$s のスコアはありません ###1: Objective Name ##2: Player Name +commands.scoreboard.players.operation.success=%2$d 人の [%1$s] を更新しました ###1: Objective Name ##2: Player Count +commands.scoreboard.players.offlinePlayerName=オフラインのプレイヤー # +commands.scoreboard.players.random.invalidRange=最小値である %1$d は最大値である %2$d 以下にします ###1: Min Range Value ##2: Max Range Value +commands.scoreboard.players.remove.success=%3$s の [%2$s] から %1$d を除きました (現在 %4$d) ###1: Score Value ##2: Objective Name ##3: Player Name ##4: New Score Value +commands.scoreboard.players.remove.multiple.success=%3$s 人の [%2$s] から %1$d を除きました ###1: Score Value ##2: Objective Name ##3: Player Count +commands.scoreboard.players.reset.success=プレイヤー %1$s のスコアをリセットしました ###1: Player Name +commands.scoreboard.players.resetscore.success=プレイヤー %2$s のスコア %1$s をリセットしました ###1: Objective Name ##2: Player Name +commands.scoreboard.players.set.success=%2$s の %1$s を %3$d に設定しました ###1: Objective Name ##2: Player Name ##3: Score Value +commands.scoreboard.players.set.multiple.success=%2$s 人の %1$s を %3$d に設定しました ###1: Objective Name ##2: Player Count ##3: Score Value +commands.scoreboard.players.set.tagError=データ タグを解析できませんでした: %1$s ### +commands.scoreboard.players.set.tagMismatch=データ タグが %1$s と一致しません ### +commands.scoreboard.players.score.notFound=%2$s の %1$s のスコアが見つかりません ###1: Objective Name ##2: Player Name +commands.scoreboard.players.test.failed=スコア %1$d は %2$d ~ %3$d の範囲にありません ###1: Value ##2: Min Range Value ##3: Max Range Value +commands.scoreboard.players.test.success=スコア %1$d は %2$d ~ %3$d の範囲内です ###1: Value ##2: Min Range Value ##3: Max Range Value +commands.scoreboard.players.get.success=%1$d ### + +#### Scoreboards can also handle teams, which are close to what an Objective does #### +#### with just a little extra functionality #### + +commands.scoreboard.teamNotFound='%1$s' ではチームが見つかりませんでした ###1: Team Name +commands.scoreboard.teams.add.alreadyExists='%1$s' という名前のチームは既に存在します ###1: Team Name +commands.scoreboard.teams.add.displayTooLong='%1$s' というチーム名は長すぎます。チーム名は %2$d 文字までに収めてください ###1: Team Display Name ##2: Name Length Limit +commands.scoreboard.teams.add.success=チーム '%1$s' を新たに追加しました ###1: Team Name +commands.scoreboard.teams.add.tooLong='%1$s' というチーム名は長すぎます。チーム名は %2$d 文字までに収めてください ###1: Team Name ##2: Name Length Limit +commands.scoreboard.teams.empty.alreadyEmpty=チーム %1$s は既に空であり、存在しないプレイヤーは削除できません ###1: Team Name +commands.scoreboard.teams.empty.success=チーム %2$s から %1$d 人のプレイヤー全員を削除しました ###1: Number of Players ##2: Team Name +commands.scoreboard.teams.join.failure=%1$d 人のプレイヤーをチーム %2$s に追加できませんでした: %3$s ###1: Number of Players ##2: Team Name ##3: List of Players +commands.scoreboard.teams.join.success=%1$d 人のプレイヤーをチーム %2$s に追加しました: %3$s ###1: Number of Players ##2: Team Name ##3: List of Players +commands.scoreboard.teams.leave.failure=%1$d 人のプレイヤーを所属チームから削除できませんでした: %2$s ###1: Number of Players ##2: Team Name +commands.scoreboard.teams.leave.noTeam=あなたはどのチームにも参加していません ### +commands.scoreboard.teams.leave.success=%1$d 人のプレイヤーを所属チームから削除しました: %2$s ###1: Number of Players ##2: List of Players +commands.scoreboard.teams.list.count=%1$d チームをスコアボードに表示しています: ###1: Number of Teams +commands.scoreboard.teams.list.empty=スコアボードにチームが登録されていません ### +commands.scoreboard.teams.list.entry=- %1$s: '%2$s' には %3$d のプレイヤーがいます ###1: Team Name ##2: Team Display Name ##3: Number of Players +commands.scoreboard.teams.list.player.count=チーム %2$s の %1$d 人のプレイヤーを表示しています: ###1: Number of Players ##2 Team Name +commands.scoreboard.teams.list.player.empty=チーム %1$s にはプレイヤーがいません ###1: Team Name +commands.scoreboard.teams.list.player.entry=- %2$s: %1$d (%3$s) ###1: Player Name ##2: Score Value ##3: Team Display Name +commands.scoreboard.teams.option.noValue=オプション %1$s の有効な値: %2$s ###1: Option Name ##2: List of Option Values +commands.scoreboard.teams.option.success=チーム %2$s のオプション %1$s を %3$s に設定しました ###1: Option Name ##2: Team Name ##3: Option Value +commands.scoreboard.teams.remove.success=チーム %1$s を削除しました ###1: Team Name +commands.screenshake.description=プレーヤーのカメラに指定した強度と長さの揺れを適用します。 # +commands.screenshake.success=カメラを揺らすリクエストを次のプレーヤーに送信しました: %s # +commands.screenshake.successStop=次のプレイヤーのカメラの揺れを停止する: %s # # +commands.scriptevent.description=ID とメッセージを含むスクリプト イベントをトリガーします。 # # +commands.scriptevent.messageSizeExceed=メッセージの長さが (%1$d) 文字数制限を超えています! # +commands.scriptevent.invalidNamespace=識別子が存在する必要があり、Minecraft 名前空間を使用してはなりません # +commands.seed.success=シード値: %1$s # +commands.setblock.description=ブロックを別のブロックに変更する。 # +commands.setblock.failed=ブロックを配置できません # +commands.setblock.noChange=そのブロックは設置できません # +commands.setblock.notFound=%1$s という ID または名前のブロックはありません # +commands.setblock.outOfWorld=世界の範囲外にブロックを設置することはできません # +commands.setblock.success=ブロックを設置しました # +commands.setblock.tagError=データ タグの解析に失敗しました: %1$s # +commands.setidletimeout.success=無操作時のタイムアウトを %1$d 分後に設定しました。 # +commands.setfixedinvslots.description=サーバーに固定された持ち物スロットの数を設定します。 # +commands.setfixedinvslots.success=固定の持ち物スロットの数が %1$d に設定されました # +commands.setfixedinvslot.description=指定したアイテムに固定のスロットを設定する。 # +commands.setfixedinvslot.success=固定の持ち物スロット %1$d が %2$s に設定されました # +commands.globalpause.description=全プレイヤーのゲームのポーズ状態を設定または取得する。 # +commands.globalpause.success=ポーズ状態の設定または取得完了 # +commands.setmaxplayers.description=このゲーム セッションでのプレイヤーの最大人数を設定します。 # +commands.setmaxplayers.success=プレイヤーの最大人数を %1$d に設定します。 # +commands.setmaxplayers.success.upperbound=(許可されている最大接続数にバインド済み) # +commands.setmaxplayers.success.lowerbound=(現在のプレイヤー数にバインド済み) # +commands.setworldspawn.description=世界の生成を設定する。 # +commands.setworldspawn.success=(%1$d,%2$d,%3$d) に世界のスポーン地点を設定します # +commands.setworldspawn.wrongDimension=このディメンションでは世界の生成を設定できません # +commands.setworldspawn.notAllowedInLegacyWorlds=このレガシーな世界では世界の生成を設定できません # +commands.spawnpoint.success.single=%1$s のスポーン地点を (%2$d, %3$d, %4$d) に変更しました # +commands.spawnpoint.description=プレイヤーのスポーン位置を設定する。 # +commands.spawnpoint.success.multiple.specific=%1$s のスポーン地点を (%2$d,%3$d,%4$d) に設定しました # +commands.spawnpoint.success.multiple.generic=%1$s のスポーン地点を設定しました # +commands.spawnpoint.wrongDimension=このディメンションではスポーン地点を設定できません # +commands.clearspawnpoint.success.single=%1$s のスポーン地点を削除しました # +commands.clearspawnpoint.description=プレイヤーのスポーン地点を削除する。 # +commands.clearspawnpoint.success.multiple=%1$s のスポーン地点を削除しました # +commands.spreadplayers.description=ランダムな場所にエンティティをテレポートさせます # +commands.spreadplayers.failure.players=%1$s 人のプレイヤーを %2$s,%3$s の周りに散開させることはできませんでした (人数が多すぎます。%4$s 人以下で散開させてみてください) # +commands.spreadplayers.failure.players.unsafe=%1$s 人のプレイヤーを %2$s、%3$s の周りに分散して配置できませんでした (%4$s 回の試み後、安全な場所が見つかりませんでした) # +commands.spreadplayers.failure.teams=%1$s チームを %2$s,%3$s の周りに散開させることはできませんでした (人数が多すぎます。%4$s チーム以下で散開させてみてください) # +commands.spreadplayers.info.players=(%2$s 回繰り返した後、プレイヤー間の平均距離は %1$s ブロックになります) # +commands.spreadplayers.info.teams=(%2$s 回繰り返した後、チーム間の平均距離は %1$s ブロックになります) # +commands.spreadplayers.spreading.players=%1$s 人のプレイヤーを %2$s ブロックの範囲、%3$s,%4$s を中心とした場所に散開させます (プレイヤー間距離は最低 %5$s ブロック) # +commands.spreadplayers.spreading.teams=%1$s チームを %2$s ブロックの範囲、%3$s,%4$s を中心とした場所に散開させます (チーム間距離は最低 %5$s ブロック) # +commands.spreadplayers.success.players=%1$s 人のプレイヤーを %2$s,%3$s の周りに散開させました # +commands.spreadplayers.success.teams=%1$s チームを %2$s,%3$s の周りに散開させました # +commands.stats.cleared=%1$s の統計情報を消去しました # +commands.stats.failed=無効なパラメーターです # +commands.stats.noCompatibleBlock=%1$d, %2$d, %3$d にあるブロックの統計情報は追跡できません # +commands.stats.success=%3$s の %2$s における、%1$s の統計を保存しました # +commands.stop.description=サーバーを停止する。 # +commands.stop.start=サーバーを停止しています # +commands.stopsound.description=サウンドを停止します # +commands.stopsound.success=サウンド %sを %s の間停止する。 # +commands.stopsound.success.all=すべてのサウンドを %s の間停止する。 # +commands.structure.description=世界の構造を保存またはロードします。 # +commands.structure.empty.load=エンティティもブロックもない構造をロードできません # +commands.structure.empty.save=エンティティもブロックもない構造を保存できません # +commands.structure.invalid.animationTime=アニメーションの時間は 0 以上である必要があります # +commands.structure.invalid.integrity=整合性は 0 ~ 100 の範囲でなければなりません # +commands.structure.invalid.name=名前は「name」 または「namespace:name」の形式にする必要があります。名前空間が指定されていない場合は、既定の名前空間が割り当てられます。 # +commands.structure.load.success=%s の名前の構造体を読み込みました # +commands.structure.load.queued=配置リクエストはキューに入れられており、指定されたエリアが完全に読み込まれたら実行されます。 # +commands.structure.notFound=%s という構造が見つかりません。名前のスペルが正しいことを確認してから、やり直してください。 # +commands.structure.save.success=構造を %s という名前で保存しました # +commands.structure.size.tooBig=構造体のサイズは、(%1$d、%2$d、%3$d) より大きくすることはできません、サイズは (%4$d、%5$d、%6$d) でした # +commands.structure.size.tooSmall=構造体のサイズは、(%1$d、%2$d、%3$d) より小さくすることはできません、サイズは (%4$d、%5$d、%6$d) でした # +commands.structure.unknown.action=不明な構造アクションが規定されました # +commands.structure.unloadedChunks=アンロードされたエリアに構造を読み込む機能はまだ実装されていません # +commands.structure.y.tooHigh=世界の外にブロックを配置することはできません。 の Y コンポーネントには %d かそれ以下の値をお試しください。 # +commands.structure.y.tooLow=世界の外にブロックを配置できません。 の Y コンポーネントに %d 以上の値を入れてください。 # +commands.structure.delete.success=構造が %s 削除されました。 # +commands.summon.description=エンティティを召喚する。 # +commands.summon.failed=対象を召喚することができません # +commands.summon.failed.npc=NPC を召喚するにはクリエイティブ モード + オペレーター権限が必要です ### +commands.summon.outOfWorld=世界の範囲外から召喚することはできません # +commands.summon.success=対象の召喚に成功しました # +commands.summon.tagError=データ タグの解析に失敗しました: %1$s # +commands.tag.description=エンティティに保存されているタグを管理します。 # +commands.tag.add.failed=ターゲットに既に指定のタグがあるか、タグが多すぎます # +commands.tag.add.success.single=タグ '%1$s' を %2$s に追加しました ###1: Tag string ##2: Entity/Player/Item name +commands.tag.add.success.multiple=タグ '%1$s' を %2$s 個のエンティティに追加しました ###1: Tag string ##2: Number of entities (numerals) +commands.tag.list.single.empty=%s にはタグがありません ###1: Entity/Player/Item name +commands.tag.list.single.success=%1$s には %2$d 個のタグがあります: %3$s ###1: Entity/Player/Item name ##2: Number of tags ##3: Comma separated list of tags +commands.tag.list.multiple.empty=%d 個のエンティティにはタグがありません ###1: Number of entities matching the selector +commands.tag.list.multiple.success=%1$d 個のエンティティには合計で %2$d 個のタグがあります: %3$s ###1: Number of entities matching the selector ##2: Number of tags ##3: Comma separated list of tags +commands.tag.remove.failed=ターゲットにはこのタグがありません # +commands.tag.remove.success.single=%2$s からタグ '%1$s' を削除しました ###1: Tag string ##2: Entity/Player/Item name +commands.tag.remove.success.multiple=タグ '%1$s' を %2$s 個のエンティティから削除しました ###1: Tag string ##2: Number of selector matches +commands.tell.description=1 人または複数のプレイヤーにプライベート メッセージを送信する。 # +commands.tellraw.description=プレイヤーに JSON メッセージを送信する。 # +commands.tellraw.jsonException=無効な json: %1$s # +commands.tellraw.jsonStringException=無効な json 文字列データです。 # +commands.tellraw.error.noData=データが入力されていません。 # +commands.tellraw.error.notArray=Rawtext オブジェクトには、配列を含める必要があります。例: "rawtext": [{..}] # +commands.tellraw.error.textNotString=rawtext 内のテキスト フィールドには、文字列を含める必要があります。例: "rawtext": [{"text": "text to display"}] # +commands.tellraw.error.translateNotString=rawtext の translate フィールドには、言語キーを含める必要があります。例: "rawtext":[{"translate": "gui.ok"}] # +commands.tellraw.error.selectorNotString=rawtext の selector フィールドには、selector が文字列として含まれている必要があります。例: "rawtext":[{"selector": "@e"}] # +commands.tellraw.error.scoreNotObject=rawtext の score フィールドにはオブジェクトが含まれている必要があります。例 "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.scoreNameNotString=score フィールドの name フィールドは文字列でなければなりません。例 "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.scoreObjectiveNotString=score フィールドの objective フィールドは文字列である必要があります。例 "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.withNotArrayOrRawText=rawtext の with フィールドには、配列または別の rawtext のオブジェクトを含める必要があります。例 1: "rawtext":[{"translate": "chat.type.announcement", "with": [ "value1", "value2" ]}] 例 2: "rawtext":[{"translate": "chat.type.announcement", "with":{"rawtext":[{"text": "value1"}, {"text": "value2"}]}}] # +commands.tellraw.error.itemIsNotObject=rawtext 配列の Json の値がオブジェクトではありません。例: "rawtext": [{ "text" : "my text" }] # +commands.educlientinfo.description=テナント ID とホスト ステータスを取得します (CM 向け機能)。 # +commands.testfor.description=指定した条件に合うエンティティ (プレイヤー、モブ、アイテムなど) の数を数えます。 # +commands.testfor.failure=%1$s は必要なデータ構造と一致しませんでした # +commands.testfor.success=%1$s が見つかりました # +commands.testfor.tagError=データ タグの解析に失敗しました: %1$s # +commands.testforblock.description=指定した場所に特定のブロックが存在するどうかをテストする。 # +commands.testforblock.failed.data=%1$d、%2$d、%3$d にあるブロックと予想されるブロックの状態が一致しませんでした。 # +commands.testforblock.failed.nbt=%1$d,%2$d,%3$d にあるブロックは要求された NBT キーを保有していませんでした。 # +commands.testforblock.failed.tile=%1$d,%2$d,%3$d にあるブロックは %4$s です (予想では %5$s)。 # +commands.testforblock.failed.tileEntity=%1$d,%2$d,%3$d にあるブロックはタイル エンティティではないため、タグマッチングを利用できません。 # +commands.testforblock.outOfWorld=世界外ではブロックのテストはできません # +commands.testforblock.success=ブロックは %1$d, %2$d, %3$d で見つかりました。 # +commands.testforblocks.description=2 つの領域内のブロックが一致するかどうかをテストする。 # +commands.tickingarea.description=ティック領域を追加、削除、または一覧表示します # +commands.tickingarea.inuse=使用中のティック領域: %1$d/%2$d # +commands.tickingarea.entitycount=tick_world コンポーネントを持つエンティティからの %1$d ティック領域があります。 # +commands.tickingarea.noneExist.currentDimension=現在のディメンションにはティック領域が存在しません # +commands.tickingarea-add-bounds.success=ティック領域を %1$d から %2$d に追加しました # +commands.tickingarea-add-bounds.preload.success=プリロード用に表示された %1$d から %2$d までティック領域を追加しました。 # +commands.tickingarea-add-circle.success=%1$d を中心とした、半径 %2$d チャンクのティック領域を追加しました # +commands.tickingarea-add-circle.preload.success=プリロード用に表示された %2$d チャンクの半径の範囲の分のティック領域を %1$d の中心に追加しました。 # +commands.tickingarea-add.failure=既にティック領域は最大 (%1$d) に達しているため、ティック領域を追加することはできません # +commands.tickingarea-add.conflictingname=%1$s という名前のティック領域は既に存在します # +commands.tickingarea-add.chunkfailure=ティック領域が広すぎるため、作成できません。含めるチャンクは %1$d 以下にしてください # +commands.tickingarea-add.radiusfailure=半径を %1$d より大きくすることはできません。ティック領域は広すぎるため、作成できません。 # +commands.tickingarea-remove.success=ティック領域を削除しました # +commands.tickingarea-remove.failure=現在のディメンションには指定されたブロックの場所 (%1$d) を含むティック領域は存在しません # +commands.tickingarea-remove.byname.failure=現在のディメンションには %1$s という名前のティック領域は存在しません # +commands.tickingarea-remove_all.success=ティック領域を削除しました # +commands.tickingarea-remove_all.failure=現在のディメンションにはティック領域が存在しません # +commands.tickingarea-preload.success=ティック領域を更新しました # +commands.tickingarea-preload.byposition.failure=現在のディメンションには指定されたブロックの場所 (%1$d) を含むティック領域は存在しません # +commands.tickingarea-preload.byname.failure=現在のディメンションには %1$s という名前のティック領域は存在しません # +commands.tickingarea-preload.count=%1$d と一致する領域はプリロード用に表示されます。 # +commands.tickingarea-list.chunks=チャンク ### Meaning a chunk of the world. +commands.tickingarea-list.circle.radius=半径 # +commands.tickingarea-list.preload=プリロード # +commands.tickingarea-list.success.currentDimension=現在のディメンションに存在するすべてのティック領域のリスト # +commands.tickingarea-list.success.allDimensions=すべてのディメンションに存在するすべてのティック領域のリスト # +commands.tickingarea-list.failure.allDimensions=どのディメンションにもティック領域は存在しません # +commands.tickingarea-list.to=出力先: ### Used in the context of "from position to other position" +commands.tickingarea-list.type.circle=円 # +commands.time.added=時間を %1$d 早めました # +commands.time.description=世界のゲーム時間を変更/クエリします # +commands.time.disabled=この世界では、[常に昼間] が有効になっています。 # +commands.time.query.day=日付は %d です # +commands.time.query.daytime=時刻は %d です # +commands.time.query.gametime=ゲーム内時間は %d です # +commands.time.set=現在時刻を %1$d に設定します # +commands.time.stop=時間 %1$s # +commands.title.description=画面のタイトルを操作する。 # +commands.title.success=titleコマンドは正常に実行されました # +commands.titleraw.description=JSON メッセージを使用して画面のタイトルを調整します。 # +commands.titleraw.success=Titleraw コマンドが正常に実行されました # +commands.toggledownfall.description=天気を切り替える。 # +commands.tp.description=エンティティ (プレイヤー、モブなど) をテレポートさせる。 # +commands.tp.notSameDimension=プレイヤーが同じ世界にいないためテレポートすることができません # +commands.tp.outOfWorld=エンティティを世界の外にテレポートさせることはできません # +commands.tp.permission=このスラッシュを含むコマンドを実行する権限がありません。 # +commands.tp.safeTeleportFail=領域のブロックが片付けられていないため、%1$s を %2$s にテレポートできません。 # +commands.tp.far=%1$s を %2$s の読み込まれていない領域にテレポートすることはできません # +commands.tp.success=%1$s は %2$s にテレポートしました # +commands.tp.successVictim=%1$s にテレポートしました # +commands.tp.success.coordinates=%1$s は %2$s,%3$s,%4$s にテレポートしました # +commands.transferserver.description=プレイヤーを別のサーバーに転送する。 # +commands.transferserver.successful=転送されたプレイヤー # +commands.transferserver.invalid.port=無効なポート (0-65535) # +commands.trigger.description=起動するトリガーを設定します # +commands.trigger.disabled=トリガー %1$s は有効ではありません # +commands.trigger.invalidMode=トリガーモード %1$s は無効です # +commands.trigger.invalidObjective=トリガー名 %1$s は無効です # +commands.trigger.invalidPlayer=/trigger コマンドを使用できるのはプレイヤーのみです # +commands.trigger.success=トリガー %1$s により %2$s を %3$s に変更しました # +commands.unban.failed=プレイヤー %1$s のアクセス禁止を解除できませんでした # +commands.unban.success=プレイヤー %1$s のアクセス禁止を解除しました # +commands.unbanip.invalid=IPアドレスが無効です # +commands.unbanip.success=IP アドレス %1$s のアクセス禁止を解除しました # +commands.validategamelighting.description=指定した範囲のゲーム ライティングを検証する # +commands.validategamelighting.checkRegionTooBig=ライティングをチェックする範囲が大きすぎます!(%1$d > %2$d) # +commands.validategamelighting.outOfWorld=世界の外のライティングをチェックすることはできません # +commands.volumearea.description=現在のディメンションのボリュームを追加、削除、または一覧表示します。 # +commands.volumearea.add.definitionDoesntExist.failure=識別子 "%1$s" と一致するボリュームの定義が存在しません。 # +commands.volumearea.add.exceededLimit.failure=ボリュームの最大数 %1$d にすでに達しているため、ボリュームをこれ以上追加できません。 # +commands.volumearea.add.failure=ボリュームを作成できません。 # +commands.volumearea.add.success=%2$d から %3$d までボリューム "%1$s" を追加しました。 # +commands.volumearea.remove.byName.failure=現在のディメンションに %1$s という名前のボリュームが存在しません。 # +commands.volumearea.remove.byPosition.failure=ブロック位置 %1$d を含むボリュームが現在のディメンションに存在しません。 # +commands.volumearea.remove.success=現在のディメンションのボリュームを削除しました # +commands.volumearea.remove_all.success=現在のディメンションのボリュームを削除しました # +commands.volumearea.list.success.currentDimension=現在のディメンションのすべてのボリュームの一覧 # +commands.volumearea.list.success.allDimensions=すべてのディメンションのすべてのボリュームの一覧 # +commands.volumearea.list.failure.allDimensions=どのディメンションにもボリュームが存在しません。 # +commands.volumearea.entry.withIdentifier=- %s: %d %d %d から %d %d %d までの %s # +commands.volumearea.entry.withoutIdentifier=- %s: %d %d %d から %d %d %d まで # +commands.volumearea.noneExist.currentDimension=現在のディメンションにボリュームが存在しません。 # +commands.volumearea.inUse=使用中のボリューム: %1$d / %2$d # +commands.weather.clear=天候を晴れに変更しています # +commands.weather.description=天気を設定する。 # +commands.weather.disabled=この世界では、[天候の変化] は有効になっていません。 # +commands.weather.query=天候の状態: %s # +commands.weather.query.clear=晴れ # +commands.weather.query.rain=雨 # +commands.weather.query.thunder=雷 # +commands.weather.rain=天候を雨に変更しています # +commands.weather.thunder=天候を雷雨に変更しています # +commands.allowlist.add.failed=%1$s を許可リストに追加できませんでした # +commands.allowlist.add.success=%1$s を許可リストに追加しました # +commands.allowlist.description=サーバーの許可リストを管理する。 # +commands.allowlist.disabled=許可リストを無効にしました # +commands.allowlist.enabled=許可リストを有効にしました # +commands.allowlist.list=許可リストには %1$d 人 (サーバー全体では %2$d 人) のプレイヤーがいます: # +commands.allowlist.reloaded=ファイルから許可リストをリロードしました。 # +commands.allowlist.remove.failed=許可リストから %1$s を削除できませんでした # +commands.allowlist.remove.success=%1$s を許可リストから削除しました # +commands.world_age.description=世界の経過時間 (作成後の期間) を変更またはクエリします。 # +commands.world_age.added=世界の経過時間に %1$d を加えました # +commands.world_age.query=世界の経過時間は %d です # +commands.world_age.set=世界の経過時間を %1$d に設定 # +commands.worldborder.center.success=世界の境界の中心を %1$s,%2$s に設定しました # +commands.worldborder.damage.amount.success=世界の境界外のダメージを 1 ブロックあたり %1$s に設定しました (元の設定: %2$s) # +commands.worldborder.damage.buffer.success=世界の境界外の安全圏を %1$s ブロックに設定しました (元の設定: %2$s ブロック) # +commands.worldborder.get.success=世界の境界は現在 %1$s ブロック幅です # +commands.worldborder.set.success=世界の境界を %1$s ブロック幅に設定しました (元の設定: %2$s ブロック幅) # +commands.worldborder.setSlowly.grow.success=世界の境界を %3$s 秒間で %1$s ブロック幅に拡大します (元のブロック幅: %2$s) # +commands.worldborder.setSlowly.shrink.success=世界の境界を %3$s 秒間で %1$s ブロック幅に縮小します (元のブロック幅: %2$s) # +commands.worldborder.warning.distance.success=世界の境界の警告表示を %1$s ブロックの距離に設定しました (元の設定: %2$s ブロック) # +commands.worldborder.warning.time.success=世界の境界の警告表示時間を %1$s 秒に設定しました (元の設定: %2$s 秒) # +commands.worldbuilder.description=呼び出し元の世界ビルダーの状態を切り替えます。 # +commands.worldbuilder.success=世界ビルダーの状態が %1$s に更新されました # +commands.wsserver.description=指定された URL の websocket サーバーへの接続を試行する。 # +commands.wsserver.invalid.url=指定された URL は無効です # +commands.wsserver.request.existing=別の接続リクエストが進行中です # +commands.wsserver.request.failed=サーバーに接続できませんでした: %1$s # +commands.wsserver.success=サーバーへの接続を確立しました: %1$s # +commands.xp.description=プレイヤーの経験値を増加/減少させます # +commands.xp.failure.widthdrawXp=プレイヤーに負の経験値を与えることはできません # +commands.xp.success=%2$s に経験値 %1$d を与えました # +commands.xp.success.levels=%2$s に %1$d レベルを付与しました # +commands.xp.success.negative.levels=%2$s から %1$d レベルを剥奪しました # + +connect.authorizing=ログイン中... # +connect.connecting=サーバーに接続中... # +connect.failed=サーバーへの接続に失敗しました # + +connect_gamepad.warning.controllerRequired=ゲーム コントローラーが必要です # +connect_gamepad.pressButtonToContinue=コントローラーの A ボタンを押して続けてください # +gamepad_disconnect=コントローラー接続の切断 # +gamepad_disconnect.reconnectController=コントローラーとの接続が切断されました。続行するには、コントローラーを接続し直してください。 # + +container.beacon=ビーコン # +container.brewing=調合台 # +container.chest=チェスト # +container.chestDouble=大きなチェスト # +container.crafting=クラフト # +container.creative=アイテムの選択 # +container.dispenser=発射装置 # +container.dropper=ドロッパー # +container.enchant=エンチャント # +container.enchant.clue=%s . . . ? # +container.enchant.levelrequirement=レベル条件: %d # +container.enchant.lapis.many=ラピスラズリ %d個 # +container.enchant.lapis.one=ラピスラズリ 1個 # +container.enchant.level.many=%d エンチャントレベル # +container.enchant.level.one=1 エンチャントレベル # +container.enderchest=エンダー チェスト # +container.furnace=かまど # +container.hopper=アイテム ホッパー # +container.inventory=持ち物 # +container.isLocked=%s はロックされている! # +container.loom=織機 # +container.minecart=トロッコ # +container.repair=修理 & 名づけ # +container.repair.cost=エンチャントのコスト: %1$s # +container.repair.expensive=コストが高すぎます! # +container.repairAndDisenchant=修理とエンチャント解除 # +container.stonecutter=ストーン カッター # +container.stonecutter_block=ストーンカッター # +container.smithing_table=鍛冶台 # +container.smithing_table_block=鍛冶台 # +container.smithing_table.upgrade=装備をアップグレードする # +container.shulkerbox=シュルカー ボックス # +container.shulkerboxContains=および %d 人... # +container.barrel=タル # + +controller.buttonTip.addItem=アイテムを追加 # +controller.buttonTip.addItemStack=アイテムのスタックを追加する # +controller.buttonTip.adjustSlider=左右調整スライダー # +controller.buttonTip.back=戻る # +controller.buttonTip.backToAnvil=金床に戻る # +controller.buttonTip.backToBrewing=調合台に戻る # +controller.buttonTip.backToEnchanting=エンチャントに戻る # +controller.buttonTip.backToFurnace=かまどに戻る # +controller.buttonTip.cancel=キャンセル # +controller.buttonTip.clearSearch=検索結果のクリア # +controller.buttonTip.clearQuickSelect=ホットバーを空にする # +controller.buttonTip.craft=クラフト # +controller.buttonTip.craftAll=すべてクラフトする # +controller.buttonTip.craftOne=1 つクラフトする # +controller.buttonTip.craftStack=スタック単位でクラフト # +controller.buttonTip.craftTake=クラフトして取る # +controller.buttonTip.drop=落とす # +controller.buttonTip.edit=編集 # +controller.buttonTip.enterMessage=メッセージを入力 # +controller.buttonTip.exit=終了 # +controller.buttonTip.external=外部 # +controller.buttonTip.level=レベル # +controller.buttonTip.new=新規 # +controller.buttonTip.openRecipeBook=レシピ本を開く # +controller.buttonTip.pane.inventory=持ち物 # +controller.buttonTip.pane.recipeBook=レシピ本 # +controller.buttonTip.place.one=1 つ置く # +controller.buttonTip.place=置く # +controller.buttonTip.quick.move=クイック移動 # +controller.buttonTip.recipes.showAll=すべて表示 # +controller.buttonTip.recipes.showCraftable=クラフト可能なアイテムを表示 # +controller.buttonTip.remove=削除 # +controller.buttonTip.removeFuel=燃料を取り除く # +controller.buttonTip.removeFuelInput=燃料を取り除く / 入力を削除 # +controller.buttonTip.removeInput=入力を削除 # +controller.buttonTip.removeMaterial=素材を取り除く # +controller.buttonTip.renameItem=アイテムの名前を変更 # +controller.buttonTip.returnToRecipe=レシピに戻る # +controller.buttonTip.enterSearch=検索 # +controller.buttonTip.searchRecipe=クイック検索 # +controller.buttonTip.confirmSearch=確認 # +controller.buttonTip.select.enchant=エンチャントを選択 # +controller.buttonTip.select.item=アイテムを選択 # +controller.buttonTip.select.slot=スロットを選択 # +controller.buttonTip.select=選択 # +controller.buttonTip.selectRecipe=レシピを選ぶ # +controller.buttonTip.deselectRecipe=レシピの選択を解除する # +controller.buttonTip.clearRecipe=レシピをクリアする # +controller.buttonTip.tab=タブ # +controller.buttonTip.take.half=半分取る # +controller.buttonTip.take.one=1 つ取る # +controller.buttonTip.take=取る # +controller.buttonTip.takeItem=アイテムを取る # +controller.buttonTip.clearHotbar=ホットバーをクリア # + +controllerLayoutScreen.actions=アクション # +controllerLayoutScreen.activeBindingNameFormat=> %s < # +controllerLayoutScreen.bindings=割り当て # +controllerLayoutScreen.resetAllBindings=デフォルトの設定に戻す # +controllerLayoutScreen.button=ボタン # +controllerLayoutScreen.cancel=キャンセル # +controllerLayoutScreen.confirmation.reset=すべての設定をデフォルトに戻しますか? # +controllerLayoutScreen.confirmation.unassigned=未割り当てのアクションと共に保存しますか? # +controllerLayoutScreen.confirmation.unsaved=保存せずに終了しますか? # +controllerLayoutScreen.save=保存 # +controllerLayoutScreen.saveAndExit=セーブして終了 # +controllerLayoutScreen.trigger=トリガー # +controllerLayoutScreen.unassigned=未割り当て # +controllerLayoutScreen.toggleLivingroom=没入体験への切り替え # +controls.reset=リセット # +controls.resetAll=キー設定のリセット # +controls.title=操作方法 # + +## Edu Course strings +course.edu.begin=開始 # +course.edu.byLessonsEndGeneric=このレッスンでは、次の内容を学習します: # +course.edu.byLessonsEndOrdered=レッスン %d では、次の内容を学習します: # +course.edu.collaborativeLesson=共同レッスン # +course.edu.collaborativeLessonAndQuiz=共同レッスンとテスト # +course.edu.connectionFailed=インターネット接続がありません。接続状態を確認し、もう一度お試しください。 # +course.edu.connectionProblem.courseList=コース一覧への接続中に問題が発生しました。インターネット接続を確認し、もう一度やり直してください。 # +course.edu.connectionProblem.quiz=クイズへの接続中に問題が発生しました。もう一度やり直してください。 # +course.edu.continueButton=続行 # +course.edu.courses=コース # +course.edu.createdBy=作成者: %s # +course.edu.estimatedLength=推定所要時間 # +## Example of a formatted string is "2m 30s" (first string param is the minutes units, second string is the seconds units) +course.edu.estimatedLength.formatted=%d%s %d%s # +course.edu.estimatedLength.minutesUnit=分 # +course.edu.estimatedLength.secondsUnit=秒 # +course.edu.goal=学習の目標: %s # +course.edu.hostButton=ホスト # +course.edu.instructions=指示 # +course.edu.join=参加 # +course.edu.launchFailed=この世界を起動できませんでした。世界テンプレートを削除していないか確認してください。 # +course.edu.learnMoreButton=さらに詳しく # +course.edu.lessonComplete=レッスン完了 # +course.edu.lessonIncludesQuiz=このレッスンにはテストがあります # +course.edu.lessonIsLocked=このレッスンはロックされています # +course.edu.lessonObjectives=レッスンの目標 # +## The line below (course.edu.notSupported) doesn't need to be translated for other locales and will eventually be removed. +course.edu.notSupported=まだサポートされていません # +course.edu.noCoursesFound.title=コースはありません # +course.edu.noCoursesFound.body=コースが何も割り当てられていないようです。 # +course.edu.objective.bulletedString=- %s # +course.edu.progress.new=新規 # +course.edu.progress.inProgress=進行中 # +course.edu.progress.completed=完了 # +course.edu.refresh.courses=コースを更新 # +course.edu.refresh.lessons=レッスンを更新 # +course.edu.restartButton=再開 # +course.edu.restartConfirmation.title=レッスンをやり直しますか? # +course.edu.restartConfirmation.body=作業した内容が破棄され、レッスンを最初からやり直します。%sやり直してもよろしいですか? # +course.edu.restartFailed.title=問題が発生しました # +course.edu.restartFailed.body=このレッスンが見つかりません。再ダウンロードを試みています。 # +course.edu.startButton=開始 # +course.edu.tasks=課題 # +course.edu.teacherHasNotGivenAcccess=教師からこの授業へのアクセス権を与えられていません。 # +## The title is prefixed with the order of the course, followed by a colon, followed by the content title. +## Example: "1: This is the title of a Course" +course.edu.titleWithOrderPrefix.formatted=%d: %s # +course.edu.tryItNowButton=今すぐ試す # + +## Edu Course Multiplayer strings +course.edu.enterIp=参加する世界の IP アドレスを入力してください。 # +course.edu.enterConnection=参加する世界の接続 ID を入力してください。 # +course.edu.ipAddress=IP アドレス # +course.edu.ipPlaceholder=IP またはサーバーのアドレスを入力してください # +course.edu.ipTooltipText=IP アドレスを特定するには、ホストにレッスンの中断を依頼してください。IP アドレスはホストの画面右側で確認できます。 # +course.edu.connectionInfo=接続 ID # +course.edu.conInfoPlaceholder=接続 ID を入力してください # +course.edu.conInfoHostTooltipText=他のユーザーが参加コードまたは共有リンクを使用してあなたの世界に参加できない場合は、接続 ID を共有できます。 # +course.edu.conInfoTooltipText=ホストは、世界のゲーム内メニューのマルチプレイヤー タブで接続 ID を見つけることができます。 # +course.edu.joinLesson=レッスンに参加 # +course.edu.joinLessonIntro=同じレッスンに参加しているクラスメートを検索しましょう。クラスメートが一覧に表示されていない場合は、IP アドレスを入力します。 # +course.edu.joinLessonIntroTeacher=参加するグループを選択しましょう。グループが一覧に表示されていない場合は、IP アドレスを入力します。 # +course.edu.noLessonFoundJoinIp=IP アドレスを入力 # +course.edu.portTooltipText=ポート番号は、使用する特定のサーバー プログラムを決定します。通常、サーバーのホストが指定しないかぎり、これを変更する必要はありません。 # +course.edu.searching=世界を検索中 ... # + +crafting.badCombination=無効なアイテムです # +crafting.cannotCreate=材料が揃っていません # +crafting.insufficientLevel=レベルが低すぎます # +crafting.noRecipesInventory=工作するにはブロックを集める必要があります! # +crafting.noRecipesStonecutter=工作するには石の材料が必要です! # +crafting.noRecipesStonecutter_block=作成するには石材が必要です! # +crafting.noRecipesWorkbench=工作するにはブロックを集める必要があります! # + +createWorld.customize.custom.baseSize=奥行きベースサイズ # +createWorld.customize.custom.biomeDepthOffset=バイオームの奥行きの偏り # +createWorld.customize.custom.biomeDepthWeight=バイオームの奥行きのウェイト # +createWorld.customize.custom.biomeScaleOffset=バイオームスケールの偏り # +createWorld.customize.custom.biomeScaleWeight=バイオームスケールのウェイト # +createWorld.customize.custom.biomeSize=バイオームのサイズ # +createWorld.customize.custom.center= 中心の高さ # +createWorld.customize.custom.confirm1=現在の設定を上書きしてます # +createWorld.customize.custom.confirm2=設定の復元はできません。 # +createWorld.customize.custom.confirmTitle=警告! # +createWorld.customize.custom.coordinateScale=スケール調整 # +createWorld.customize.custom.count= スポーン試行回数 # +createWorld.customize.custom.defaults=デフォルト # +createWorld.customize.custom.depthNoiseScaleExponent=奥行きノイズ指数 # +createWorld.customize.custom.depthNoiseScaleX=奥行きノイズスケール X # +createWorld.customize.custom.depthNoiseScaleZ=奥行きノイズスケール Z # +createWorld.customize.custom.dungeonChance=ダンジョン合計数 # +createWorld.customize.custom.fixedBiome=バイオーム # +createWorld.customize.custom.heightScale=高さスケール # +createWorld.customize.custom.lavaLakeChance=溶岩湖の出現率 # +createWorld.customize.custom.lowerLimitScale=スケール下限 # +createWorld.customize.custom.mainNoiseScaleX=メインノイズスケール X # +createWorld.customize.custom.mainNoiseScaleY=メインノイズスケール Y # +createWorld.customize.custom.mainNoiseScaleZ=メインノイズスケール Z # +createWorld.customize.custom.maxHeight= 高さ上限 # +createWorld.customize.custom.minHeight= 高さ下限 # +createWorld.customize.custom.next=次へ # +createWorld.customize.custom.page0=基本設定 # +createWorld.customize.custom.page1=鉱石の設定 # +createWorld.customize.custom.page2=高度な設定 (上級ユーザーのみ!) # +createWorld.customize.custom.page3=その他の高度な設定 (上級ユーザーのみ!) # +createWorld.customize.custom.preset.caveChaos=混沌の洞窟 # +createWorld.customize.custom.preset.caveDelight=洞窟探検家の喜び # +createWorld.customize.custom.preset.drought=日照り # +createWorld.customize.custom.preset.goodLuck=グッドラック # +createWorld.customize.custom.preset.isleLand=島の世界 # +createWorld.customize.custom.preset.mountains=山狂い # +createWorld.customize.custom.preset.waterWorld=水世界 # +createWorld.customize.custom.presets=プリセット # +createWorld.customize.custom.presets.title=世界プリセットをカスタマイズする # +createWorld.customize.custom.prev=前へ # +createWorld.customize.custom.randomize=ランダマイズ # +createWorld.customize.custom.riverSize=川のサイズ # +createWorld.customize.custom.seaLevel=海面の高さ # +createWorld.customize.custom.size= スポーン サイズ # +createWorld.customize.custom.spread= 出現高度 # +createWorld.customize.custom.stretchY=高さ伸び # +createWorld.customize.custom.upperLimitScale=スケール上限 # +createWorld.customize.custom.useCaves=洞窟 # +createWorld.customize.custom.useDungeons=ダンジョン # +createWorld.customize.custom.useLavaLakes=マグマ溜まり # +createWorld.customize.custom.useLavaOceans=マグマの海 # +createWorld.customize.custom.useMineShafts=廃坑 # +createWorld.customize.custom.useMonuments=海底遺跡 # +createWorld.customize.custom.useRavines=渓谷 # +createWorld.customize.custom.useStrongholds=要塞 # +createWorld.customize.custom.useTemples=ジャングルの寺院 # +createWorld.customize.custom.useOceanRuins=海底遺跡 # +createWorld.customize.custom.useVillages=村 # +createWorld.customize.custom.useWaterLakes=池 # +createWorld.customize.custom.waterLakeChance=池の出現率 # +createWorld.customize.flat.addLayer=レイヤーを追加 # +createWorld.customize.flat.editLayer=レイヤーを編集 # +createWorld.customize.flat.height=高さ # +createWorld.customize.flat.layer=%d # +createWorld.customize.flat.layer.bottom=最下層 - %d # +createWorld.customize.flat.layer.top=最上層 - %d # +createWorld.customize.flat.removeLayer=レイヤーを削除 # +createWorld.customize.flat.tile=レイヤーの構成物 # +createWorld.customize.flat.title=スーパーフラットのカスタマイズ # +createWorld.customize.presets=プリセット # +createWorld.customize.presets.list=もしくは、次のプリセットから選んでください! # +createWorld.customize.presets.select=プリセットを使用 # +createWorld.customize.presets.share=プリセットを誰かと共有したいですか? この入力欄を使ってください! # +createWorld.customize.presets.title=プリセットを選択 # + +createWorldUpsell.removeTrial=世界リストで試用版を表示しない # +createWorldUpsell.title=新たな世界または Realm を作成しますか? # +createWorldUpsell.title.realm=新たな Realm を作成 # +createWorldUpsell.button.realm=新たな Realm # +createWorldUpsell.button.world=新たな世界 # +createWorldUpsell.button.trialText=30 日間の無料試用版を始める # +createWorldUpsell.price.realm=%1$s/月 # +createWorldUpsell.price.coin.realm=毎月 %1$s コイン # +createWorldUpsell.price.world=無料 # +createWorldUpsell.realm.sellPoint1=メンバーを無制限に追加して、最大 §d%d§r 人のフレンドとオンラインでプレイ # +createWorldUpsell.realm.sellPoint2=オンラインに保存: Minecraft マーケットプレイスが利用可能なあらゆるデバイスでプレイ可能 # +createWorldUpsell.realm.sellPoint3=お使いのデバイスのストレージ容量を一切使用しません # +createWorldUpsell.realm.sellPoint4=あなたがいなくてもフレンドがプレイできます # +createWorldUpsell.signIn=Microsoft アカウントで Realms を作成する # +createWorldUpsell.world.sellPoint1=フレンド (最大 7 人) とオンラインプレイ # +createWorldUpsell.world.sellPoint2=デバイスに保存: オフラインでプレイ # +createWorldUpsell.world.sellPoint3=デバイスのストレージを使用 # + + +createWorldScreen.action.editLocal=世界を無限に! # +createWorldScreen.action.local=世界を作成! # +createWorldScreen.action.realms=世界を作成! # +createWorldScreen.action.realmsReset=Realm をリセット # +createWorldScreen.advanced=詳細設定 # +createWorldScreen.cheatSettings=チート # +createWorldScreen.worldOptions=世界のオプション # +createWorldScreen.worldSettings=世界の設定 # +createWorldScreen.worldManagement=世界の管理 # +createWorldScreen.alwaysDay=常に昼間 # +createWorldScreen.bonusChest=ボーナス チェスト # +createWorldScreen.pvp=味方へのダメージ # +createWorldScreen.immediaterespawn=即時リスポーン # +createWorldScreen.respawnRadius=リスポーン範囲 # +createWorldScreen.trustPlayers=プレイヤーを信頼する # +createWorldScreen.fireSpreads=火の延焼 # +createWorldScreen.mobLoot=モブのアイテム ドロップ # +createWorldScreen.tileDrops=タイルからのドロップ # +createWorldScreen.keepInventory=持ち物の保持 # +createWorldScreen.naturalregeneration=自然再生 # +createWorldScreen.tntexplodes=TNT 火薬の爆発 # +createWorldScreen.respawnblocksexplode=リスポーン ブロックが爆発する # +createWorldScreen.weathercycle=天候の変化 # +createWorldScreen.daylightcycle=昼夜サイクル有 # +createWorldScreen.mobSpawn=モブのスポーン # +createWorldScreen.mobgriefing=モブによる妨害 # +createWorldScreen.educationtoggle=Education Edition # +createWorldScreen.entitiesdroploot=エンティティのアイテム ドロップ # +createWorldScreen.commandblocksenabled=コマンドブロックが有効 # +createWorldScreen.experimentalgameplay=実験 # +createWorldScreen.experimentalgameplayinfo=§7開発中の機能を試します。世界を生成後は OFF にできません。 # +createWorldScreen.experimentalbiomes=オリジナル バイオーム # +createWorldScreen.experimentalbiomesDescription=オリジナル バイオームを作成し、世界生成を変更する # +createWorldScreen.experimentalCreatorFeatures=今後のクリエイター機能 # +createWorldScreen.experimentalCreatorFeaturesDescription=アクター プロパティと調整可能なフォグ パラメータが含まれています # +createWorldScreen.experimentalmoddingDescription=何か新しい体験が欲しくなったら? この機能が、オリジナルの追加コンテンツの作成に役立つかもしれません # +createWorldScreen.experimentalSneakingFeature=ショート スニーキング # +createWorldScreen.experimentalSneakingFeatureDescription=プレイヤーが 1.5 ブロックの隙間の下でスニークできるようになる # +createWorldScreen.cavesandcliffs=洞窟と崖 # +createWorldScreen.cavesandcliffsDescription=新しい変化に富んだ洞窟生成を体験する # +createWorldScreen.spectatorMode=観戦者モード # +createWorldScreen.spectatorModeDescription=観戦者モードの初期バージョンをお試しください # +createWorldScreen.experimentalCameras=試験的カメラ # +createWorldScreen.experimentalCamerasDescription=カメラ コマンドを有効にする # +createWorldScreen.experimentalholiday=ホリデー クリエイターの特徴 # +createWorldScreen.experimentalholidayDescription=データ駆動型ブロックとアイテム技術を追加して、ブロック形状や方向、ダメージなどをカスタマイズする # +createWorldScreen.experimentalGameTest=ベータ API # +createWorldScreen.experimentalGameTestDescription=アドオン パックで "-beta" バージョンの API モジュールを使用する # +createWorldScreen.experimentalMolangFeatures=Molang 機能 # +createWorldScreen.experimentalMolangFeaturesDescription=Molang の実験的なクエリと言語機能 # +createWorldScreen.worldPreferences=世界の基本設定 # +createWorldScreen.startWithMap=開始時の地図所持 # +createWorldScreen.defaultName=マイ ワールド # +createWorldScreen.create=作る # +createWorldScreen.createOnRealms=Realms サーバー上に作成する # +createWorldScreen.delete=削除 # +createWorldScreen.deleteWorld=世界を削除 # +createWorldScreen.delete.desc=世界を完全に削除する。 # +createWorldScreen.delete.confirm=世界を完全に削除しますか? # +createWorldScreen.deleteWarningFormat="%s" を本当に削除してもよろしいですか? この世界は完全に消去され、二度と元に戻せません! # +createWorldScreen.editTitleFormat=編集: "%s" # +createWorldScreen.game.settings=ゲーム設定 # +createWorldScreen.gameMode=ゲームモード # +createWorldScreen.gameMode.default=デフォルト ゲーム モード # +createWorldScreen.gameMode.personal=パーソナル ゲーム モード # +createWorldScreen.gameMode.adventure=アドベンチャー # +createWorldScreen.gameMode.creative=クリエイティブ # +createWorldScreen.gameMode.creative.desc=無制限の資源。ダメージはなく、空を飛べます。後でサバイバルモードに切り替えても実績は獲得できません。 # +createWorldScreen.gameMode.survival=サバイバル # +createWorldScreen.gameMode.survival.desc=資源が限られています。道具が必要です。怪我をするかもしれません。モンスターに気をつけましょう。 # +createWorldScreen.gameMode.spectator=スペクテイター # +createWorldScreen.gameMode.serverDefault=デフォルト # +createWorldScreen.header.delete=世界の永続性 # +createWorldScreen.header.editLocal=世界を編集 # +createWorldScreen.header.general.project=プロジェクト # +createWorldScreen.header.general.exportSettings=設定をエクスポート # +createWorldScreen.header.general.exportSettings.description=一部の機能は編集セッション中に上書きされる場合がありますが、エクスポート時に完全に尊重されます # +createWorldScreen.header.local=世界を作成 # +createWorldScreen.header.realms=Realms サーバーを作成 # +createWorldScreen.header.realmsReset=Realm をリセットしますか? # +createWorldScreen.levelName=名前 # +createWorldScreen.levelSeed=シード値 # +createWorldScreen.multiplayer.settings=マルチプレイ設定 # +createWorldScreen.progress.local=新しい世界を作成中... # +createWorldScreen.progress.realms=Realm をリセット中... # +createWorldScreen.seed.desc=同じ地形を再度生成するには種を入れます。ランダムな世界の場合、空欄のままにします。 # +createWorldScreen.showCoordinates=座標を表示 # +createWorldScreen.worldType=世界のタイプ # +createWorldScreen.randomtickspeed=ランダムなティック速度 # +createWorldScreen.randomtickspeed.reset=ランダムなティック速度をリセット # +createWorldScreen.serverSimDistance=シミュレーション距離 # +createWorldScreen.serverSimDistanceFormat=%s チャンク # +createWorldScreen.showbordereffect=ボーダー エフェクトを表示する # +createWorldScreen.check_internet_connection=インターネットに接続されていないため、フレンドがあなたの世界に参加してマルチプレイヤーを遊ぶことはできません。フレンドとプレイするには、Microsoft アカウントでサインインしてください。 # +createWorldScreen.disconnectedXboxLive=Microsoft サービスに接続されていないため、ゲーマータグ付きのフレンドがあなたの世界に参加してマルチプレイヤーを遊ぶことはできません。フレンドとプレイするには、Microsoft アカウントでサインインしてください。 # +createWorldScreen.clearPlayerData.button=プレイヤー データを削除 # +createWorldScreen.clearPlayerData.title=世界からプレイヤー データを削除しますか? # +createWorldScreen.clearPlayerData.body1=[すべてのプレイヤー データ] を選択すると、すべてのプレイヤー データが世界から完全に削除されます。次にこの世界に参加したプレイヤーは、デフォルトの初期データを使用してゲームを開始します。 # +createWorldScreen.clearPlayerData.body2=[プレイヤー データを保持] を選択すると、現在のデータ (持ち物のアイテムや位置情報など) が保持され、そのデータが "世界の所有者" に適用されます。世界の所有者は、ローカルで世界を読み込んでいるプレイヤー、または 有効な Realm の所有者を指します。 # +createWorldScreen.clearPlayerData.all=すべてのプレイヤー データ # +createWorldScreen.clearPlayerData.allExceptLocal=プレイヤー データを保持 # +createWorldScreen.clearPlayerData.cancel=キャンセル # +createWorldScreen.clearPlayerData.progress=プレイヤー データを削除中 # +createWorldScreen.upload=世界をアップロード # +createWorldScreen.editor.deleteProject=プロジェクトを削除する # +createWorldScreen.editor.projectOptionsLabel=プロジェクトオプション # +createWorldScreen.editor.delete.confirm=プロジェクトを完全に削除しますか? # +createWorldScreen.editor.deleteWarningFormat=本当に「%s」を削除してもよろしいですか? このプロジェクトは完全に消去されます! # + + +## Cross Platform Toggle +crossPlatformToggle.startMenuScreen.title=クロスプラットフォーム プレイ # +crossPlatformToggle.startMenuScreen.enable=クロスプラットフォーム プレイを有効化 # +crossPlatformToggle.startMenuScreen.enable.line1=クロスプラットフォーム プレイを有効化しますか? # +crossPlatformToggle.startMenuScreen.enable.line2=クロスプラットフォーム プレイでは、他のプラットフォームのフレンドと接続して、一緒に遊ぶことができます! # +crossPlatformToggle.startMenuScreen.disable=クロスプラットフォーム プレイを無効化 # +crossPlatformToggle.startMenuScreen.disable.line1=クロスプラットフォーム プレイを無効化しますか? # +crossPlatformToggle.startMenuScreen.disable.line2=他のプラットフォームのフレンドとはプレイできなくなります。 # +crossPlatformToggle.crossPlatformDisabled.friends=Realm、LAN ゲーム、および Minecraft のフレンドとのマルチプレイを行うには、メイン メニューでクロスプラットフォーム プレイを有効化してください。 # +crossPlatformToggle.crossPlatformDisabled.invite=他のプラットフォームのフレンドを招待するには、メイン メニューでクロスプラットフォーム プレイを有効化してください。 # +crossPlatformToggle.crossPlatformDisabled.realms=Realm に参加するには、メイン メニューでクロスプラットフォーム プレイを有効化してください。 # +crossPlatformToggle.crossPlatformDisabled.servers=サーバーを追加したり、サーバーに参加したりするには、メイン メニューでクロスプラットフォーム プレイを有効化してください。 # +crossPlatformToggle.crossPlatformDisabled.multiplayerSettings=他のプラットフォームのフレンドとマルチプレイを行うには、メイン メニューでクロスプラットフォーム プレイを有効化してください。 # + +realmsPendingInvitationsScreen.pendingInvitations=Realms メンバーシップの招待 # +realmsPendingInvitationsScreen.noInvites=保留中の招待はありません。 # +realmsPendingInvitationsScreen.fetchingInvites=招待の取得中... # +realmsPendingInvitationsScreen.decline=拒否 # +realmsPendingInvitationsScreen.accepted=承諾済み # +realmsPendingInvitationsScreen.declined=拒否済み # +realmsPendingInvitationsScreen.showFriendInvites=フレンドからの招待のみ表示します。 # + +realmsInvitationScreen.addingPlayers=プレイヤーを追加中... # +realmsInvitationScreen.findFriends=フレンドを検索 # +realmsInvitationScreen.continue=続ける # +realmsInvitationScreen.done=完了! 遊びましょう! # +realmsInvitationScreen.friends=フレンド # +realmsInvitationScreen.invitedFriends=招待されたフレンド # +realmsInvitationScreen.members=メンバー # +realmsInvitationScreen.unableToAddPlayers=プレイヤーを追加できませんでした # +realmsInvitationScreen.loadingFriends=フレンドとメンバーをロード中... # +realmsInvitationScreen.loadingProfiles=プロファイルを読み込み中 (%s / %s) # +realmsInvitationScreen.noInvites=プレイヤーが見つかりません # +realmsInvitationScreen.savingChanges=変更を保存中... # +realmsInvitationScreen.sendingInvitesFailed=問題が発生しました。選択中のプレイヤーを Realm に追加できませんでした。しばらくしてからもう一度お試しください。 # +realmsInvitationScreen.title=メンバーを追加 # +realmsInvitationScreen.undo=取り消す # +realmsInvitationScreen.unblock=ブロックを解除 # +realmsInvitationScreen.unblocked=ブロック解除済み # +realmsInvitationScreen.blocked=ブロック済み # +realmsInvitationScreen.myRealm=My Realm # +realmsInvitationScreen.fetchingLink=新しいリンクを取得中... # +realmsInvitationScreen.fetchingCode=新しい招待コードを取得中... # +realmsInvitationScreen.shareTitle=Realms の招待 # +realmsInvitationScreen.shareText=この Realms で一緒に遊びましょう! # +realmsInvitationScreen.refreshDialogTitle=現在のリンクの無効化 # +realmsInvitationScreen.refreshDialogLabel=これを行うと、現在のリンクは無効化され、新しいリンクが生成されます。それまでのメンバーは、引き続きあなたの Realm に参加することができます。 # +realmsInvitationScreen.createLinkDialogTitle=Realms リンクの生成 # +realmsInvitationScreen.createLinkDialogLabel=このリンクを開いたユーザーは、あなたの Realm のメンバーになります。新しいリンクを生成すると、以前のリンクを無効にできます。 # +realmsInvitationScreen.shareDialogTitle=公開する前のバックアップのダウンロード # +realmsInvitationScreen.shareDialogLabel=このリンクを持つユーザーは誰でもあなたの Realm のメンバーになれます。公開する際はご注意ください。世界のバックアップを最初にダウンロードすることをお勧めします。また、Realm の設定からメンバーを削除することもできます。 # +realmsInvitationScreen.shareDialogShareButton=公開する # +realmsInvitationScreen.shareDialogCopyButton=コピー # +realmsInvitationScreen.shareDialogNewLinkButton=新しいリンクを作成 # +realmsInvitationScreen.shareDialogNewCodeButton=新しいコードを作成する # +realmsInvitationScreen.closedRealmWarning=現在あなたの Realm はクローズされているため、メンバーは参加できません。 # +realmsInvitationScreen.generate=生成 # +realmsInvitationScreen.disable=無効化 # +realmsInvitationScreen.backup=ダウンロード # +realmsInvitationScreen.shareByLink=リンクを公開する # +realmsInvitationScreen.shareByCode=招待コードを共有する # +realmsInvitationScreen.shareLinkToRealm=Realms へのリンクの公開 # +realmsInvitationScreen.shareCodeToRealm=Realm への招待コードを共有する # +realmsInvitationScreen.shareInfoMessage=リンクに含まれるメンバーは誰でもあなたの Realms に参加できます。世界のバックアップをダウンロードするには、「ゲーム」、「世界のダウンロード」の順に選択します # +realmsInvitationScreen.shareInfoMessageCode=招待コードを受け取ったメンバーは誰でもあなたの Realm に参加できます。世界のバックアップをダウンロードするには、「ゲーム」、「世界のダウンロード」の順に選択します # +realmsInvitationScreen.refreshLinkInfoMessage=新しいリンクを作成し、前のリンクは無効になります。続行しますか? # +realmsInvitationScreen.refreshCodeInfoMessage=古い招待コードを無効化して、新たに作成します。続行しますか? # +realmsInvitationScreen.kick=削除 # +realmsInvitationScreen.kickAndBlock=ブロック # +realmsInvitationScreen.kickPopupTitle=アクセスの無効化 # +realmsInvitationScreen.kickPopupText=このプレイヤーのアクセスを無効にしますか? この設定はいつでも取り消すことができます # +realmsInvitationScreen.copyToastMessage=あなたの Realms へのリンクがクリップボードにコピーされました! # +realmsInvitationScreen.playerFilterTitle=プレイヤーをフィルタリング # +realmsInvitationScreen.setPermissionFail=ユーザー %s のアクセス権の設定に失敗しました。 # +realmsInvitationScreen.setDefaultPermissionFail=既定のアクセス権の設定に失敗しました。 # + +realmJoining.progressTitle=Realms に参加中... # + +realmsClearMembers.clearMembersTitle=メンバーを消去しますか? # +realmsClearMembers.clearMembersText=この Realms のメンバー一覧を消去しますか? # +realmsClearMembers.clear=メンバーの消去 # + +realmsSharingScreen.join=参加 # +realmsSharingScreen.joinTitle=Realms に参加しますか? # +realmsSharingScreen.joinMessage=Realms %s に参加しますか? # +realmsSharingScreen.blockedInviteTitle=プレイヤーはブロックされています # +realmsSharingScreen.blockedInviteMessage=申し訳ありません。あなたはブロックされています! Realm のオーナーにブロック リストから削除してもらえるか聞いてみましょう。 # +realmsSharingScreen.badInviteTitle=無効な Realms のリンク # +realmsSharingScreen.badInviteMessage=招待リンクが間違えているか、無効化されています。Realm のオーナーにリンクをアップデートしてもらうか、正しく入力されているか確認してください。 # +realmsSharingScreen.regenerateLinkFailed=新しい招待リンクの作成に失敗しました # +realmsSharingScreen.cantJoinExpiredTitle=期限切れ: %s の Realms # +realmsSharingScreen.cantJoinExpiredMessage=%s の期限が切れています。新しく作成するには %s に問い合わせてください # +realmsSharingScreen.cantJoinClosedTitle=%s が閉じた Realms # +realmsSharingScreen.cantJoinClosedMessage=%s はクローズされています。もう一度開けるには %s にお問い合わせください。 # +realmsSharingScreen.failedSignInModalTitle=サインインして Realms に参加 # +realmsSharingScreen.failedSignInModalMessage=Realm に参加するには、Microsoft アカウントにログインしている必要があります。サインインしてから、やり直してください。 # +realmsSharingScreen.invalidPermissionTitle=無効なアクセス権 # +realmsSharingScreen.unexpectedServerResponseTitle=Realms エラー # +realmsSharingScreen.unexpectedServerResponseMessage=申し訳ございません。Realm 接続中に問題が発生しました。後ほど、もう一度やり直してください。 # + +realmsCreateScreen.title.create=Realm サーバーの作成 # +realmsCreateScreen.title.extend=Realm の延長 # +realmsCreateScreen.title.renew=Realm を一新 # +realmsCreateScreen.defaultRealm=%s の Realm # +realmsCreateScreen.creatingRealm=Realm を作成中... # +realmsCreateScreen.nameHeader.name=Realm の名前 # +realmsCreateScreen.nameHeader.rename=Realm の名前を変更しますか? # +realmsCreateScreen.termsAndConditionsAgree=同意する # +realmsCreateScreen.termsAndConditionsHeader=利用条件 # +realmsCreateScreen.viewTermsAndConditions=利用条件を確認する # +realmsCreateScreen.viewPrivacyPolicy=プライバシーに関する声明の確認 # +realmsCreateScreen.durationHeader=期間 # +realmsCreateScreen.durationShort=30 日間 # +realmsCreateScreen.durationLong=180 日間 # +realmsCreateScreen.sizeHeader=ティア # +realmsCreateScreen.purchasePrefix.create=作る # +realmsCreateScreen.purchasePrefix.extend=延長 # +realmsCreateScreen.purchasePrefix.renew=一新 # +realmsCreateScreen.subscription.trial=無料で作成! %s (最初の 30 日間を過ぎると %s/月) # +realmsCreateScreen.subscription.buy=1 ヶ月あたり %s で作成 # +realmsCreateScreen.subscription.renew=1 ヶ月あたり %s で更新 # +realmsCreateScreen.consumable.trial=無料で作成! # +realmsCreateScreen.consumable.buy=%s で作成 # +realmsCreateScreen.consumable.renew=%s で更新 # +realmsCreateScreen.consumable.extend=%s で延長 # +realmsCreateScreen.errorRealmName=Realm の名前を空欄にはできません。 # +realmsCreateScreen.errorRealmNameAndTOS=Realm の名前を空欄にはできません。 Realm を作成するには利用規約に同意する必要があります。 # +realmsCreateScreen.errorTOS=Realm を作成するには利用条件に同意する必要があります。 # +realmsCreateScreen.goBack=戻る # +realmsCreateScreen.contactSupport=サポートに連絡する # +realmsCreateScreen.createFailed.title=問題が発生しました # +realmsCreateScreen.purchaseFailed=Realm を購入できませんでした。インターネット接続を確認してください。 # +realmsCreateScreen.createFailed.content=購入に成功しましたが、現在は Realm の作成ができません。できるだけ早く対処いたしますので、しばらくしてからこのデバイスで再試行してください。この問題が 1 日以上続く場合は、Mojang サポートにお問い合わせください。 # +realmsCreateScreen.createFailed.profanity=Realms の名前 "%s" は許可されていません。 # +realmsCreateScreen.createFailed.generic=クラブの名前を確認できませんでした。後でもう一度やり直してください。 # +realmsCreateScreen.maxRealms.title=サブスクリプションが最大数に達しました # +realmsCreateScreen.maxRealms.content=アクティブなサブスクリプションの数が上限に達しているため、今は新しいサブスクリプションを作れません。 # +realmsCreateScreen.offerNotFound.title=ストア接続が失われました # +realmsCreateScreen.offerNotFound.content=お使いのデバイスとストアとの接続が切断されました。このオファーがまだ利用可能であることを確認できません。インターネット接続を確認するか、後でもう一度やり直してください。 # +realmsCreateScreen.offerNotAvailable.title=ストア接続が失われました # +realmsCreateScreen.offerNotAvailable.content=お使いのデバイスとストアとの接続が切断されました。このオファーがまだ利用可能であることを確認できません。インターネット接続を確認するか、後でもう一度やり直してください。 # +realmsCreateScreen.extendRealms.content=Realms のサブスクリプションはすでに最大まで延長されています。これ以上延長することはできません。しばらくしてからやり直してください。 # +realmsCreateScreen.twoUsers=プレイヤー 2 人 # +realmsCreateScreen.tenUsers=プレイヤー 10 人 # +realmsCreateScreen.viewTOS=Minecraft Realms の利用条件は任意の Web ブラウザを使って https://aka.ms/minecraftrealmsterms でご確認いただけます。 # +realmsCreateScreen.viewPrivacyPolicyText=Minecraft Realms のプライバシーに関する声明は任意の Web ブラウザを使って https://aka.ms/mcprivacy でご確認いただけます。 # +realmsCreateScreen.waitingPurchase=購入を実行しています! しばらくお待ちください # +realmsCreateScreen.paymentFailed.title=支払いサービス # +realmsCreateScreen.paymentFailed.body=現在、Realms に接続して購入を完了することができません。後でもう一度お試しください。 # +realmsCreateScreen.incomplete=未完成の Realm # +realmsCreateScreen.incomplete.create.a=前回、手続きが途中で中断されてしまったようです。今すぐ Realm の作成を完了させましょう。 # +realmsCreateScreen.incomplete.create.b=別の Microsoft アカウントで作成中の Realm があります。その Realm をこの Microsoft アカウントに属するものとして作成しますか? # +realmsCreateScreen.incomplete.create.c=誰かがこのデバイスの支払いアカウントで Realm を作成しようとしています。その Realm をこの Microsoft アカウントに属するものとして作成しますか? # +realmsCreateScreen.incomplete.renew.a=前回、手続きが途中で中断されてしまったようです。今すぐ Realm の更新を完了させましょう。 # +realmsCreateScreen.incomplete.renew.b=異なる Microsoft アカウントで更新しかけになっている Realm があります。その Realm を、この Microsoft アカウントに属するものとして更新しますか? # +realmsCreateScreen.incomplete.renew.c=誰かがこのデバイスの支払いアカウントで Realm を更新しようとしています。その Realm を、この Microsoft アカウントに属するものとして更新しますか? # +realmsCreateScreen.incomplete.override.renew=新たに Realm を作成しようとしていますが、以前に購入した Realm の更新履歴が見つかりました。以前の購入履歴を適用しますか? # +realmsCreateScreen.incomplete.override.create=Realm を更新しようとしていますが、以前に購入した Realm の作成履歴が見つかりました。以前の購入履歴を適用しますか? # +realmsCreateScreen.incomplete.override.realm=Realm を更新しようとしていますが、以前に購入した別の Realm が見つかりました。以前の購入履歴を適用しますか? # +realmsCreateScreen.prepare.store.title=購入履歴の要求 # +realmsCreateScreen.prepare.store.body=購入履歴を閲覧するには、ストアにログインする必要があります。 # +realmsCreateScreen.prepare.store.button=ストアにログイン # +realmsCreateScreen.nsoinfotext=Realms の利用には、Nintendo Switch Online への加入が必要です。 # +realmsCreateScreen.playNowTitle=今すぐ Realm でプレイしますか? # +realmsCreateScreen.playNowMessage1=フレンドを Realm に招待してすぐに遊べます。 # +realmsCreateScreen.playNowMessage2=Realm は [プレイ] 画面の [世界] タブでいつでも確認できます。ここでは Realm を編集してゲーム モードを変更したり、好きな世界をアップロードしたりすることができます。 # +realmsCreateScreen.playWithFriends=フレンドとプレイする # +realmsCreateScreen.playSolo=1 人でプレイする # +realmsCreateScreen.purchaseConfirmation.title=Realm を購入しますか? # +realmsCreateScreen.purchaseConfirmation.create.message=Realm を作成しますか? # +realmsCreateScreen.purchaseConfirmation.extend.message=Realm を拡張しますか? # +realmsCreateScreen.purchaseConfirmation.renew.message=Realm を更新しますか? # +realmsCreateScreen.purchaseConfirmation.continue=購入を確定 # +realmsCreateScreen.purchaseConfirmation.cancel=キャンセル # + +realmsCreateScreen.title=Realm の作成 # +realmsCreateScreen.nameHeader=Realm の名前 # +realmsCreateScreen.chooseWorld=Realmを作る: 世界を選択 # + +realmsConfigurationScreen.realmName=Realm の名前 # +realmsConfigurationScreen.realmDescription=Realm の説明 # +realmsConfigurationScreen.open=Realm を開く # +realmsConfigurationScreen.close=Realm を閉じる # +realmsConfigurationScreen.resetRealm=Realm をリセットすると世界は完全に削除され、最初からやり直しとなります。本当によろしいですか? # +realmsConfigurationScreen.confirmReset=リセットする # +realmsConfigurationScreen.resetRealmTryAgain=Realm のリセットに失敗しました。もう一度お試しになりますか? # +realmsConfigurationScreen.failedOpenCloseTitle=開始/閉鎖に失敗しました。 # +realmsConfigurationScreen.failedOpenClose=Realm の開始/閉鎖に失敗しました。もう一度お試しになりますか? # + +realmsWorld.notAvailable=お使いのデバイスは Minecraft Realms に対応していません。 # +realmsWorld.ownerPay=所有者が月額料金を支払います。フレンドは無料で参加できます! # +realmsWorld.realmsDescription=Realms はあなたとフレンドがいつでも利用できるプライベートな Minecraft です。 # +realmsWorld.realmsDescription.paragraph2=Realm の所有者がいなくても、どのデバイスからでも Minecraft をプレイできます! # +realmsWorld.realmsDescription.paragraph3=今日からあなたの Realm を始めよう! # +realmsWorld.realmsDescription.Beta.line1=Realms は Minecraft の世界をフレンドと共有できる安全で簡単な方法ですが、ベータ版の Minecraft では利用できません。 # +realmsWorld.realmsDescription.Beta.line2=ベータの使用を中止して Realms にアクセスするには、下をクリックして説明をご覧ください。 # +realmsWorld.newRealm=新たな Realm # +realmsWorld.connectLive=サインインして無料で試そう! # +realmsWorld.owner=所有者 # +realmsWorld.leaveBeta=ベータを中止しますか? # +realmsWorld.newRealmTrial=30 日間の無料試用版を開始%s(初月以降は %s/月) # +realmsWorld.creatingWorld=世界の作成中 # + +realmsPlus.popup.top_button_text=さらに詳しく # +realmsPlus.popup.bottom_button_text=サブスクリプションを更新 # +realmsPlus.popup.title=Realms Plus のサブスクリプションが失効しています # +realmsPlus.popup.message=Realms Plus のサブスクリプションが失効しています。Realm および Realms Plus の特典であるパックまたはスキンを再度利用するには、サブスクリプションを更新する必要があります。 # + +realmsPlusUpgradeNotice.title=Realms Plus へようこそ! # +realmsPlusUpgradeNotice.body=Realms のサブスクリプションが Realms Plus へアップグレードされました。以降は、マーケットプレイスにある 150 種類以上のコンテンツ パックを追加料金なしでご利用いただけます。また、一度に最大 10 人まで接続でき、招待されたプレイヤーはあなたの Realm の加入特典コンテンツを無料で利用できます! # +realmsPlusUpgradeNotice.continue=続ける # +realmsPlusUpgradeNotice.viewpacks=Realms Plus のパックを確認 # + +raytracing.RTX.name=RTX ###Brand name, don't localize + +network.onlinePlay.title=フレンドとプレイする # +network.onlinePlay.msg=フレンドを自分の世界に招待したり、フレンドの建築物を鑑賞したり、お互いの世界で協力したりできます # +network.onlinePlay.instruction=「プレイ」メニューでは、フレンドの世界に参加したり、フレンドを自分の世界や Realms に招待したりできます # +network.thirdparty.connect.splitscreen=画面分割でのマルチプレイヤーを遊ぶには、%s アカウントにログインする必要があります。 # +network.thirdparty.connect.benefit=フレンドとのオンライン プレイを楽しんだり、ストアで追加コンテンツをチェックしたりするには、%s にサインインする必要があります # +network.thirdparty.connect.store=ストアを見るには %s が必要です # +network.thirdparty.connect.achievements=実績を獲得するには %s が必要です # +network.thirdparty.findfriends.failed=Microsoft アカウント サービスに接続できませんでした。インターネット接続を確認してください。 # + + +networkWorld.add_friend=フレンドを追加 # +networkWorld.add_server=サーバーを追加 # +networkWorld.add_label=追加 # +networkWorld.join_server=サーバーに参加 # +networkWorld.screenshots=画面写真: # +networkWorld.description=説明: # +networkWorld.available_games=利用可能なゲーム: # +networkWorld.news=ニュース: # +networkWorld.online=オンライン: # +networkWorld.current_ping=現在の Ping: # +networkWorld.lan_label=LAN ゲーム # +networkWorld.servers_label=サーバー # +networkWorld.friends_label=フレンド # +networkWorld.joinable_friends_label=参加できるフレンド # +networkWorld.no_joinable_friends_label=フレンドが Minecraft をプレイしていません。 # +networkWorld.check_internet_connection=フレンドの世界が見つかりません。インターネット接続を確認してください。 # +networkWorld.connect_to_xbl=フレンドとプレイするには Microsoft アカウントでサインインしてください。 # +networkWorld.memberOfTooManyRealms=Realms の参加人数が上限に達しました。 # +networkWorld.multiplayerPrivilegesBlocked=お使いの Microsoft アカウントの設定が原因で、オンラインマルチプレイで遊ぶことができません。オンラインの安心設定でマルチプレイヤーが許可されていることを確認してください。設定変更の手順に関する詳細は、aka.ms/MCMultiplayerHelp を参照してください。 # +networkWorld.multiplayerPrivilegesBlockedOnConsole=お使いの Microsoft アカウントの設定により、オンライン マルチプレイヤーで遊ぶことができません。Xbox Live Gold のサブスクリプションを有効にし、オンラインの安心設定でマルチプレイヤーを許可していることを確認してください。設定の変更手順については、aka.ms/MCMultiplayerHelp をご覧ください。 ###disable_3rd_party_console_resource_pack_check +networkWorld.multiplayerPrivilegesBlockedOnConsoleGamecore=お使いの Microsoft アカウントの設定によりオンライン マルチプレイヤーで遊ぶことができません。 ###disable_3rd_party_console_resource_pack_check +networkWorld.multiplayerPrivilegesUnknown=不明なエラーが発生し、オンライン プレイが妨げられています。後でもう一度お試しください。 # +networkWorld.versionOutOfDate=バージョンが最新でないため、オンライン マルチプレイヤーはプレイできません。オンライン機能を利用するには、最新のバージョンをインストールする必要があります。 # +networkWorld.more_servers=さらに多くのサーバー # +networkWorld.thirdparty.connect='%s' に接続します # +networkWorld.join=参加 # +networkWorld.joinByCode=Realms に参加 # +networkWorld.realmsHashPlaceholder=招待コード... # +networkWold.joinByCodeHelpText=受信した Realms の招待リンクに記載されているコードを入力して参加します。 # +networkWorld.highPingWarning.title=サーバーに参加しますか? # +networkWorld.highPingWarning.line1=選択したサーバーの接続状態が不安定です。プレイに影響が出る可能性があります。 # +networkWorld.highPingWarning.line2=それでもこのサーバーに参加しますか? # +networkWorld.view_offers=オファーを表示 # + +## The following text is placed on in-game signs, which have a 4-line, 15-character-per-line limit. +## The intent of the message is to convey to the reader that the sign author's chat permissions are +## blocked. This cannot exceed the 4-line, 15-character/line limit! +## Use dashes ("---") to fill in empty lines. +networkWorld.userSignTextBlockedLine0=--- # +networkWorld.userSignTextBlockedLine1=作成者は # +networkWorld.userSignTextBlockedLine2=ブロックされています # +networkWorld.userSignTextBlockedLine3=--- # +networkWorld.userSignTextMutedLine0=--- # +networkWorld.userSignTextMutedLine1=作成者は # +networkWorld.userSignTextMutedLine2=ブロックされています # +networkWorld.userSignTextMutedLine3=--- # + +networkWorld.userBookTextBlocked=[作成者はブロックされています] # +networkWorld.userBookTextMuted=[作成者はブロックされています] # + +localWorld.no_local_world_label=まだ作成した世界がありません。 # +localWorld.no_local_worlds_present=世界が表示されない場合は、ストレージの場所を変更してみてください。 # +localWorld.no_local_worlds_present.world_recovery=世界が表示されない場合は、外部ストレージで世界の復元をお試しください。 # +localWorld.no_local_worlds.world_recovery_button_label=世界を復元 # + +thirdPartyWorld.comingSoon=近日登場 # +thirdPartyWorld.Featured=特集サーバー # +thirdPartyWorld.Additional=追加のサーバー # +thirdPartyWorld.featuredComingSoon=近日登場 # +thirdPartyWorld.notConnected=現時点ではサーバーに接続できませんでした。しばらくしてからもう一度接続を試みます。 # +thirdPartyWorld.playNow=今すぐプレイ! # +thirdPartyWorld.loadingServers=サーバー情報を取得中... # +thirdPartyWorld.loadingFeaturedServers=サーバーに接続中... # + +realmsSlotsScreen.description=Realms サーバーにアップロードする世界を最大 3 つ選択します。アクティブにするまたは編集する世界を選択してください! # +realmsSlotsScreen.new=新しい世界 # +realmsSlotsScreen.readyToPlay=プレイ準備完了 # +realmsSlotsScreen.editRealm=Realm の管理 # +realmsSlotsScreen.editWorld=世界を編集 # +realmsSlotsScreen.activateWorld=世界をアクティブにする # +realmsSlotsScreen.gamesettings=ゲーム設定 # +realmsSlotsScreen.chooseSlot=スロットを選択する # +realmsSlotsScreen.activateWarning=この世界を編集またはアクティブにすると、すべてのアクティブなプレイヤーがキックされます。プレイヤーは再度参加できますので、ご心配なく。 # +realmsSlotsScreen.celebrationMap=Realms のお祝いマップ # + +realmsSettingsScreen.playerCountLabel=サイズ # +realmsSettingsScreen.forceResourcePackFail=強制的なリソース パックの値を設定できませんでした # +realmsSettingsScreen.failedUploadPack=パック %s のアップロードに失敗しました。 # +realmsSettingsScreen.failedApply=選択したコンテンツの一部を適用できませんでした。 # +realmsSettingsScreen.errorApply=コンテンツ適用時のエラー # +realmsSettingsScreen.realmDurationLabel=期間 # +realmsSettingsScreen.manageSubscriptionButton=サブスクリプションの管理 # +realmsSettingsScreen.manageSubscriptionsButton=サブスクリプションの管理 # +realmsSettingsScreen.renewRealmButton=Realm を一新 # +realmsSettingsScreen.extendRealmButton=Realm を延長 # +realmsSettingsScreen.deleteRealmButton=Realms を削除 # +realmsSettingsScreen.openRealmButton=Realm を開く # +realmsSettingsScreen.closeRealmButton=Realm を閉じる # +realmsSettingsScreen.playRealmButton=遊ぶ # +realmsSettingsScreen.playDisabledRealmButton=Realm 閉鎖済み # +realmsSettingsScreen.playExpiredRealmButton=Realm の期限切れ # +realmsSettingsScreen.selectorSectionLabel.manage="%s" の管理 # +realmsSettingsScreen.selectorSectionLabel=編集: "%s" # +realmsSettingsScreen.selectorSectionLabelRealm=Realm # +realmsSettingsScreen.worldSectionTitle=世界 # +realmsSettingsScreen.gameSectionTitle=ゲーム設定 # +realmsSettingsScreen.playersSectionTitle=プレイヤー # +realmsSettingsScreen.membersSectionTitle=メンバー # +realmsSettingsScreen.subscriptionSectionTitle=サブスクリプション # +realmsSettingsScreen.devOptionsSectionTitle=開発者オプション # +realmsSettingsScreen.backupSection=バックアップ # +realmsSettingsScreen.backupInfo=Realm の世界をこのリストで見つかったバックアップで復元できます。 # +realmsSettingsScreen.backupReplaced=世界は選択されたバックアップに置き換えられました。 # +realmsSettingsScreen.backupReplacedFailed=世界を選択されたバックアップに置き換えることができませんでした。 # +realmsSettingsScreen.backupReplacedTimeout=世界を選択されたバックアップに置き換える操作がタイムアウトしました。 # +realmsSettingsScreen.backupVersion=バージョン: %s # +realmsSettingsScreen.backupVersionUnknown=バージョン: 不明 # +realmsSettingsScreen.deleteRealm=Realms を削除 # +realmsSettingsScreen.deleteRealmToast=Realms %s を削除しました。 # +realmsSettingsScreen.deleteRealmFailToast=Realms %s を削除できませんでした。 # +realmsSettingsScreen.deleteRealmModalText=Realms は完全に削除されます。世界、メンバー リスト、クラブの利用は不可能になります。 # +realmsSettingsScreen.backupRestoreHeader=世界を置き換える # +realmsSettingsScreen.backupModalText=あなたの Realms をこのバックアップに置き換えると、Realms 内の最近のすべての進行状況が削除されます。Realms は再起動されてすべてのアクティブなプレイヤーは再接続する必要があります。 # +realmsSettingsScreen.replaceWithBackup=Realms をバックアップに置き換える # +realmsSettingsScreen.backupInProgress=Realms の世界をバックアップに置き換える # +realmsSettingsScreen.realmNameLabel=Realm の名前 # +realmsSettingsScreen.realmNameEditPlaceholder=Realm の名前を入力 # +realmsSettingsScreen.realmDescriptionEditPlaceholder=Realms の説明を入力 # +realmsSettingsScreen.replaceLoadingText=Realms をバックアップに置き換えています。 # +realmsSettingsScreen.replaceWorldButton=世界を置き換え # +realmsSettingsScreen.resetWorldButton=世界をリセット # +realmsSettingsScreen.downloadWorldButton=世界をダウンロード # +realmsSettingsScreen.downloadWorldNameCopy=%s - コピー # +realmsSettingsScreen.uploadWorldButton=世界をアップロード # +realmsSettingsScreen.difficultyOptionLabelFormat=%s %s # +realmsSettingsScreen.gameModeOptionLabel=ゲームモード # +realmsSettingsScreen.survivalRadioButton=サバイバル # +realmsSettingsScreen.creativeRadioButton=クリエイティブ # +realmsSettingsScreen.resetButtonHelperLabel=最初からやり直しますか? # +realmsSettingsScreen.maxPlayersLabelFormat=フレンド %d 人 # +realmsSettingsScreen.durationLabelFormat=残り %d 日 # +realmsSettingsScreen.subscriptionLabelFormat=%d 日ごとに更新 # +realmsSettingsScreen.subscriptionLabelFormatPreview=有料の Realms サブスクリプションで %d 日ごとに更新する # +realmsSettingsScreen.fetchingWorldInfo=Realm 情報を取得中... # +realmsSettingsScreen.updatingWorldInfo=Realm 情報を更新中... # +realmsSettingsScreen.resettingRealm=Realm をリセット中... # +realmsSettingsScreen.applyPacks=パックを適用しています... # +realmsSettingsScreen.openingRealm=Realm を開始中... # +realmsSettingsScreen.closingRealm=Realm 閉鎖中... # +realmsSettingsScreen.realmInfoError=Realm 情報を取得できませんでした。後でもう一度お試しください。 # +realmsSettingsScreen.realmJoinError=Realm に参加できませんでした。後でもう一度お試しください。 # +realmsSettingsScreen.realmResetError=Realm をリセットできませんでした。後でもう一度お試しください。 # +realmsSettingsScreen.realmOpenError=Realm を開けませんでした。 # +realmsSettingsScreen.realmCloseError=Realm を閉じることができませんでした。 # +realmsSettingsScreen.reset=リセット # +realmsSettingsScreen.resetRealm=これにより、現在の世界が Realm のアクティブなスロットから削除され、まったく新しい世界に置き換えることができます。あなたの Realm のメンバーは、新しい世界にアクセスできます。データの損失を防ぐために現在の世界のコピーをダウンロードするには [キャンセル] を選択してから [世界をダウンロード] を、続行して世界を置き換えるには [確認] を選択してください。 # +realmsSettingsScreen.confirmReset=削除してリセット? # +realmsSettingsScreen.confirmReplace=世界を置き換えますか? # +realmsSettingsScreen.closeRealmTitle=Realm を閉じますか? # +realmsSettingsScreen.closeRealmMessage=Realm を閉じると Realm は閉鎖されます。現在 Realm でプレイ中の全プレイヤーの接続が切断されます。本当によろしいですか? # +realmsSettingsScreen.LoadingSubscription=サブスクリプションをロード中... # +realmsSettingsScreen.failedLoadingSubscription=サブスクリプションの読み込みに失敗しました # +realmsSettingsScreen.matchingPurchasePlatformFormat=サブスクリプションを %s で開始しています # +realmsSettingsScreen.nonMatchingPurchasePlatformFormat=サブスクリプションを %s で開始しています。サブスクリプションを延長できるのはここからのみです # +realmsSettingsScreen.nonMatchingPurchasePlatformGeneric=Realms のサブスクリプションは、サブスクリプション購入元のプラットフォームのストアで管理できます。 # +realmsSettingsScreen.consumableToSubscriptionTransitionInfo=Realm は現在延長できません。Realms の定額サービスが新しく導入されました。お使いの Realm が %d 日後に失効した後、新しい定額サービスをすぐに購入できます。また、失効後も 14 日の無料延長期間があり、お使いの Realm はオンライン上に保存されるため、その期間内に購入をご検討いただけます。 # +realmsSettingsScreen.consumableToSubscriptionGracePeriodInfo=お使いの Realms の有効期限は終了しましたが、どうぞご安心ください。お使いの Realms はさらに %d 日間オンラインに保存されます。引き続き Realms を利用し、新しい自動更新サブスクリプションを使用して期間を延長できます。Realms の維持や、やり直しについて悩む必要はありません。 # +realmsSettingsScreen.consumableToSubscriptionTransitionInfoExpired=お使いの Realms の有効期限は終了しました。引き続き Realms を利用し、新しい自動更新サブスクリプションを使用して期間を延長できます。Realms の維持や、やり直しについて悩む必要はありません。 # +realmsSettingsScreen.upload.worldtoobig=アップロードに失敗しました。世界サイズがアップロード可能な上限 (%s) を超えています。 # +realmsSettingsScreen.download.worldtoobig=ダウンロードに失敗しました。世界サイズがダウンロード可能な上限 (%s) を超えています。 # + +realmsSettingsScreen.switchStoreDisplayName=ニンテンドーeショップ # +realmsSettingsScreen.iosStoreDisplayName=App Store # +realmsSettingsScreen.googlePlayStoreDisplayName=Google Play ストア # +realmsSettingsScreen.windowsStoreDisplayName=Windows ストア # +realmsSettingsScreen.xboxOneStoreDisplayName=Xbox ストア # +realmsSettingsScreen.amazonStoreDisplayName=Amazon アプリストア # +realmsSettingsScreen.oculusStoreDisplayName=Oculus ストア # +realmsSettingsScreen.berwickStoreDisplayName=「PlayStation Store」 # +realmsSettingsScreen.PS4StoreDisplayName=「PlayStation Store」 #### CertRequirement: ["PlayStation Store"] +realmsSettingsScreen.unknownStoreDisplayName=未知のストア # +realmsSettingsScreen.extendingRealm=Realm を延長中... # +realmsSettingsScreen.offerError.title=購入保留中 # +realmsSettingsScreen.offerError.content=保留中の購入がすでにあります。それが処理されるまでは新たな購入を行うことはできません。後ほどまたお試しください。 # +realmsSettingsScreen.dev_branch_label=Realms を実行するコミットを選択してください # +realmsSettingsScreen.dev_current_version_label=現在のバージョン: # +realmsSettingsScreen.dev_matching_version_label=コミットが一致するクライアント: # +realmsSettingsScreen.dev_all_commits_label=使用可能なすべてのコミット: # +realmsSettingsScreen.dev_no_matching_version_message='%s' に一致するものはありません # +realmsSettingsScreen.dev_prev_page_label=前へ # +realmsSettingsScreen.dev_next_page_label=次へ # +realmsSettingsScreen.uploadConfirmationMessage=これにより、現在の世界が Realm のアクティブなスロットから削除され、既存の世界の一つに置き換わります。あなたの Realm のメンバーは、新しく置き換えられた世界にアクセスできます。データの損失を防ぐために現在の世界のコピーをダウンロードするには [キャンセル] を選択してから [世界をダウンロード] を、続行して世界を置き換えるには [確認] を選択してください。 # +realmsSettingsScreen.uploadConfirmationTitle=世界を置き換えますか? # +realmsSettingsScreen.allowlist_invite=招待 # +realmsSettingsScreen.searchBox=検索中... # +realmsSettingsScreen.unknownPackName=不明な名前 # +realmsSettingsScreen.viewSubscriptionsButton=サブスクリプションの確認 # + +realmsSettingsScreen.extendConsumableButton=サブスクリプションを延長 # +realmsSettingsScreen.extendConsumableButton.30=30 日延長 # +realmsSettingsScreen.extendConsumableButton.180=180 日延長 # + +xblLogin.LoginMessageTitle=Microsoft アカウント # +xblLogin.LoginMessage=接続中... # + +xbl.savePurchase.description.line1=購入したものを、Minecraft ストアを利用可能なすべてのデバイスで使用したいですか? 無料の Microsoft アカウントにサインインして、購入したスキン、テクスチャ、マップ、マッシュアップを同期して Minecraft で楽しみましょう! # +xbl.savePurchase.description.line2=システムを紛失または Minecraft をアンインストールした場合でも、Microsoft アカウントを使用していれば購入内容は同期され、引き続きすべてのシステムで利用できます。 # +xbl.savePurchase.leaveOnDevice=デバイス上に残す # +xbl.savePurchase.title=購入内容を Microsoft アカウントに保存しますか? # +xbl.savePurchase.saveButton=Microsoft アカウントに保存 # +xbl.savePurchase.toast.title=完了しました! # +xbl.savePurchase.toast.message=購入内容を Microsoft アカウントに同期しました! # +xbl.savePurchase.inProgress.message=購入内容を Microsoft アカウントに同期しています... # + +xbl.syncIAP.title=購入内容を Microsoft アカウントに同期しますか? # +xbl.syncIAP.description=今すぐ Microsoft アカウントにサインインして、購入したスキン、テクスチャ パック、世界、マッシュアップ パックを同期しましょう。同期後は、コンテンツをどのデバイスからでも利用できます。 # +xbl.syncIAP.syncNow=今すぐ同期... # +xbl.syncIAP.syncLaterEllipsis=後で同期... # +xbl.syncIAP.syncLater=後で同期 # +xbl.syncIAP.toast.title=完了しました! # +xbl.syncIAP.toast.message=購入内容をお使いの Microsoft アカウントに同期しました! # +xbl.syncIAP.inProgress.message=購入内容をお使いの Microsoft アカウントに同期しています... # +xbl.syncIAP.skipSignIn.prompt.description=この Microsoft アカウントは、現在お使いのデバイスでの購入内容をアカウントに同期しない場合、このデバイスにおけるメインのアカウントにはなりません。このアカウントには、Minecraft の起動時に自動でサインインしません。 # + +xbl.syncIAP.confirmSync.prompt.title=%s に同期しますか? # +xbl.syncIAP.confirmSync.prompt.description.line1=アプリのストア購入を %s に同期しますか? # +xbl.syncIAP.confirmSync.prompt.description.line2=Minecraft マーケットプレイス以外で購入したパックは一度だけ同期できます。同期したパックは、このデバイスを使用するすべてのプレイヤーが引き続き利用できます。 # +xbl.syncIAP.confirmSync.prompt.yes=はい、購入を同期します # + +xbl.marketplace.account.error.body.nobutton=アカウントに関連するエラーが発生しました。この問題が解決するまで、マーケットプレイスはご利用いただけません。この問題が数日経過しても解決しない場合は、サポートにお問い合わせください。 # + +playfab.account.banned.temporary=利用停止 # +playfab.account.banned.permanent=アクセス禁止 # +playfab.account.banned.title=あなたは%sになりました # +playfab.account.banned.body=Minecraft でのマルチプレイヤー ゲームから「 %s 」されました。サーバーでのプレイや realms への参加、マルチプレイヤー ゲームのホストまたは参加、マーケットプレイスの利用はできません。 # +playfab.account.banned.body.line1=「 %s 」により、Minecraft でのマルチプレイヤー ゲームから %s されています。サーバーでのプレイや realms への参加、マルチプレイヤー ゲームのホストまたは参加、マーケットプレイスの利用はできません。 # +playfab.account.banned.body.line2=下の '%s' をクリックすると、コミュニティ規範の閲覧と、あなたが %s であるのは間違いであると思われる場合に状況調査依頼を送信する方法の確認ができます。 # +playfab.account.banned.body.line3.hour=残りの利用停止期間は 1 時間です。 # +playfab.account.banned.body.line3.hours=残りの利用停止期間は %d 時間です。 # +playfab.account.banned.body.line3.day=残りの利用停止期間は 1 日です。 # +playfab.account.banned.body.line3.days=残りの利用停止期間は %d 日です。 # +playfab.account.banned.body.line3.forever=この禁止措置は永久的なものです。 # +playfab.account.banned.body.button=さらに詳しく # + + +store.sign_in_warning.no_xbl_and_local_content=以前にこのデバイスでのみ利用可能なコンテンツをダウンロードしたか、マーケットプレイスで Minecoin を使用したことがあります。 # +store.sign_in_warning.no_xbl_and_no_local_content.line1=今すぐサインインして購入したコンテンツを保存し、プラットフォーム間で共有しましょう。購入したコンテンツを保存しておくと、システムに異常が起こった場合や Minecraft をアンインストールした場合もそれらのコンテンツが失われません。購入したマーケットプレイスのコンテンツはどのプラットフォームからでもアクセスでき、カスタマイズしたキャラクターは別のプラットフォームでも使用できます。 # +store.sign_in_warning.no_xbl_and_no_local_content.line2=Microsoft アカウントをお持ちではありませんか? 今すぐ無料で作成しましょう! # + +xbl.skipSignIn.prompt.title=一時アカウント # +xbl.skipSignIn.prompt.description=この Microsoft アカウントは、現在お使いのデバイスでの購入内容をアカウントに転送しない場合、このデバイスにおけるメインのアカウントにはなりません。このアカウントには、Minecraft の起動時に自動でサインインしません。 # +xbl.signOut.title=Microsoft アカウントを使って購入! # +xbl.signOut.message1=Microsoft アカウントからサインアウトしている間は、ストアで購入した Minecoin とアイテムを利用できません。 # +xbl.signOut.message2=これを実行してよろしいですか? # + +date.short_january=1 月 # +date.short_february=2 月 # +date.short_march=3 月 # +date.short_april=4 月 # +date.short_may=5 月 # +date.short_june=6 月 # +date.short_july=7 月 # +date.short_august=8 月 # +date.short_september=9 月 # +date.short_october=10 月 # +date.short_november=11 月 # +date.short_december=12 月 # +date.formatted=%s %d %d # +date.formatted_alt=%d %s %d # + +dayOneExperience.carousel.title=新しい Minecraft へようこそ! # +dayOneExperience.carousel.welcome_text=新しいバージョンの Minecraft にはエキサイティングな新要素がたくさんあります。マーケットプレイスをチェックし、Realmを作成し、クロスプラットフォームの友達とオンラインでプレイしましょう! # +dayOneExperience.carousel.marketplace=Minecraft マーケットプレイスでは、新進気鋭のクリエイターが製作した新しいスキン、世界、テクスチャ、およびマッシュアップ パックが公開されています。 # +dayOneExperience.carousel.cross_platform=クロスプラットフォーム プレイでは、他のプラットフォームのプレイヤーと一緒に遊べます。 Minecraft を友達みんなと楽しむには、Microsoft アカウントにサインインしてください! # +dayOneExperience.carousel.realms=Realms はあなたとあなたのフレンドのために私たちが稼働させるサーバーです。たとえあなたがログインしていなくても、あなたの Minecraft の世界を常にオンラインでアクセス可能にします。さらに、安全でもあります! あなたが招待したプレイヤーだけが、あなたの世界にアクセスできます。そこで何をするかはあなた次第です。世界を作り上げて、サバイバルして、競い合いましょう! # +dayOneExperience.carousel.villager=新しい機能、モブ、アイテム、ブロックといった今後追加される要素を今すぐ楽しめるのは、新しい Minecraft だけ! # + +dayOneExperience.tab.landing=最新情報 # +dayOneExperience.tab.marketplace=マーケットプレイス # +dayOneExperience.tab.crossplatform=クロスプラットフォーム プレイ # +dayOneExperience.tab.realms=Realms # +dayOneExperience.tab.villager=その他のコンテンツ # + +dayOneExperience.finish=終了 # +dayOneExperience.next=次へ # +dayOneExperience.no_internet=前に使用したスキンを読み込むには、インターネットに接続してください。 # +dayOneExperience.intro_title=Minecraft がアップデートされました! # +dayOneExperience.intro_body_1=今回のアップデートでは、さまざまな新コンテンツが登場します。 # +dayOneExperience.intro_body_2=過去のバージョンの Minecraft から、セーブ データ、設定、コンテンツをインポートするためのヘルプが必要ですか? # +dayOneExperience.intro_welcome_1=Minecraft を最新バージョンにアップデートしました! # +dayOneExperience.intro_welcome_2=Minecraft を過去のバージョンに戻す場合は、メイン メニューから行えます # +dayOneExperience.editions_launch_warning=この Minecraft のバージョンは最新ではありません。過去のバージョンを起動してよろしいですか? # +dayOneExperience.editions_title=過去のバージョンを起動しますか? # +dayOneExperience.settings_imported=設定のインポートが完了しました! # +dayOneExperience.settings_skin_imported=スキンと設定のインポートが完了しました! # +dayOneExperience.skin_current=現在のスキン # +dayOneExperience.skin_default=デフォルトのスキン # +dayOneExperience.skin_tip=メイン メニュー上の [プロフィール] ボタンを選択すると、スキンを変更できます。 # +dayOneExperience.skip_title=変換をスキップしますか? # +dayOneExperience.skip_body=[遊ぶ] の選択後に表示される [世界] メニューで、古い世界をいつでも変換できます。 # +dayOneExperience.world_import_time=注: 世界のサイズに応じて、変換にかかる時間は異なります。 # +dayOneExperience.world_picker_title=変換する世界を選択 # +dayOneExperience.world_picker_skip=スキップ # + +death.attack.anvil=%1$s は落下した金床に潰された # +death.attack.arrow=%1$s は %2$s に射抜かれた # +death.attack.arrow.item=%1$s は %2$s の %3$s で射抜かれた # +death.attack.bullet=%1$sは%2$sに狙撃された # +death.attack.cactus=%1$s は刺されて力尽きた # +death.attack.cactus.player=%1$s は %2$s から逃げようとするうちにサボテンに足を踏み入れた # +death.attack.drown=%1$s は溺れて力尽きた # +death.attack.drown.player=%1$s は %2$s から逃れようとするうちに溺れてしまった # +death.attack.explosion=%1$s は爆発した # +death.attack.explosion.player=%1$s は %2$s に吹き飛ばされた # +death.attack.fall=%1$s は落下の衝撃で力尽きた # +death.attack.fallingBlock=%1$s は落下したブロックに潰された # +death.attack.fireball=%1$s は %2$s に火だるまにされた # +death.attack.fireball.item=%1$s は %2$s の %3$s で火だるまにされた # +death.attack.fireworks=%1$s は大成功しました # +death.attack.flyIntoWall=%1$s は身をもって運動エネルギーを感じた # +death.attack.generic=%1$s は力尽きた # +death.attack.indirectMagic=%1$s は %2$s の魔法により力尽きた # +death.attack.indirectMagic.item=%1$s は %2$s の %3$s により力尽きた # +death.attack.inFire=%1$s は火の中で力尽きた # +death.attack.inFire.player=%1$s は %2$s と戦ううちに火の中へ歩いて行った # +death.attack.inWall=%1$s は壁に飲み込まれた # +death.attack.lava=%1$s は溶岩に飲み込まれた # +death.attack.lava.player=%1$s は %2$s から逃れるために溶岩の中を泳ごうとした # +death.attack.lightningBolt=%1$s は雷に打たれた # +death.attack.magic=%1$s は魔法により力尽きた # +death.attack.magma=%1$s は足元が溶岩だと気づいた # +death.attack.magma.player=%1$s は %2$s のせいで危険な領域を歩いた # +death.attack.mob=%1$sは%2$sに倒された # +death.attack.mob.item=%1$s は %2$s の %3$s により倒された # +death.attack.onFire=%1$s は火によって力尽きた # +death.attack.onFire.player=%1$s は %2$s と戦ううちにカリカリに焼かれた # +death.attack.outOfWorld=%1$s は世界の外へ落ちた # +death.attack.player=%1$s は %2$s に倒された # +death.attack.player.item=%1$s は %2$s の %3$s により倒された # +death.attack.spit=%1$sは%2$sに丸めてポイされた # +death.attack.starve=%1$s は飢えて力尽きた # +death.attack.sweetBerry=%1$s はスイート ベリーの棘が刺さって死んだ # +death.attack.thorns=%2$s に損害を与えようとした %1$s が倒された # +death.attack.thrown=%1$s は %2$s に叩き潰された # +death.attack.thrown.item=%1$s は %2$s に %3$s で打倒された # +death.attack.trident=%1$sは%2$sに刺殺された # +death.attack.wither=%1$s は弱り果てた # +death.attack.freeze=%1$s は凍えて力尽きた # +death.attack.sonicBoom=%1$s は音響的に帯電した叫び声によって消し去られました # +death.attack.sonicBoom.player=%1$s は %2$s から逃げようとする途中に音響的に帯電した叫び声によって消し去られました # +death.attack.stalactite=%1$s は落下する鍾乳石に串刺しにされた # +death.attack.stalagmite=%1$s は石筍に突き刺された # +death.fell.accident.generic=%1$s は高い所から落ちた # +death.fell.accident.ladder=%1$s ははしごから落ちた # +death.fell.accident.vines=%1$s は、つるから落ちた # +death.fell.accident.water=%1$s は水から落ちた # +death.fell.assist=%1$s は %2$s によって滅びる運命にあった # +death.fell.assist.item=%1$s は %2$s の使う %3$s によって滅びる運命にあった # +death.fell.finish=%1$s はあまりに高いところから落ち、%2$s にとどめを刺された # +death.fell.finish.item=%1$s はあまりに高いところから落ち、%2$s に %3$s を使ってとどめを刺された # +death.fell.killer=%1$s は滅びる運命にあった # + +deathScreen.deleteWorld=世界を削除 # +deathScreen.hardcoreInfo=ハードコアモードではリスポーンできません! # +deathScreen.leaveServer=サーバーから切断する # +deathScreen.message=死んでしまった! # +deathScreen.quit=メイン メニュー # +deathScreen.quit.confirm=終了してもよろしいですか? # +deathScreen.quit.confirmToMainMenuWarning=本当にメイン メニューに戻ってもよろしいですか? # +deathScreen.quit.confirmToMainMenuTitleWarning=メイン メニューに戻りますか? # +deathScreen.quit.secondaryClient=セーブして終了 # +deathScreen.quit.secondaryClient.confirmLeaveWarning=本当にセーブしてゲームを終了してもよろしいですか? # +deathScreen.quit.secondaryClient.confirmLeaveTitleWarning=セーブして終了 # +deathScreen.respawn=リスポーン # +deathScreen.score=スコア # +deathScreen.title=死んでしまった! # +deathScreen.title.hardcore=ゲームオーバー! # +deathScreen.titleScreen=タイトル画面 # + +demo.day.1=トライアルバージョンでは5日間ご利用いただけます。頑張ってください! # +demo.day.2=2 日目 # +demo.day.3=3 日目 # +demo.day.4=4 日目 # +demo.day.5=今日が最終日です! # +demo.day.6=5 日目が終了しました。F2 ボタンであなたの作品のスクリーンショットが撮れます。 # +demo.day.warning=もうすぐ時間切れです! # +demo.demoExpired=時間切れです! # +demo.help.buy=今すぐ購入! # +demo.help.fullWrapped=このデモは、ゲーム内日数で 5 日(実時間で約 1 時間と 40 分)続きます。ヒントについては実績をチェック! 楽しんでください! # +demo.help.inventory=%1$s で持ち物を開けます # +demo.help.jump=%1$s を押すとジャンプします # +demo.help.later=プレイを続ける! # +demo.help.movement=%1$s、%2$s、%3$s、%4$s とマウスで移動します # +demo.help.movementMouse=マウスを使って見渡してください # +demo.help.movementShort=%1$s、%2$s、%3$s、%4$s を押すと移動します # +demo.help.title=Mnecraft デモ版 # +demo.remainingTime=残り時間: %s # +demo.reminder=デモ版の期限が終了しました。ゲームを購入するか、新しく世界を作成して下さい! # + +## Specific for the Chromebook Trial +demo.cb.reminder=試用期間が終了しました。試用版のプレイを続けるには、新しい世界で始めましょう! # + +difficulty.lock.question=この世界の難易度を固定しますか? 設定後、この世界の難易度は常に %1$s になり、以後再び変更する事は出来なくなります。 # +difficulty.lock.title=世界の難易度の固定 # + +dimension.dimensionName0=オーバーワールド # +dimension.dimensionName1=ネザー # +dimension.dimensionName2=ジ・エンド # + +disabledSkin.title=あなたはスティーブとして表示されています # +disabledSkin.body.onJoin=このサーバーでは %s が無効です。更衣室で別のスキンに切り替えることができます。 # +disabledSkin.body.dressingRoom=このサーバーでは %s が無効です。このスキンを装備しておいてもよろしいですか? # +disabledSkin.type.customSkins=カスタム スキン # +disabledSkin.type.persona=アバター # +disabledSkin.type.both=カスタム スキンとアバター # + +disconnect.closed=接続が終了しました # +disconnect.downloadPack=サーバーからパックをダウンロードする際にエラーが発生しました。もう一度やり直してください。 # +disconnect.disconnected=サーバーにより切断されました # +disconnect.endOfStream=ストリーミングが終了しました # +disconnect.genericReason=%s # +disconnect.kicked=ゲームから追放されました # +disconnect.kicked.reason=ゲームから追放されました # +disconnect.removed=ゲームから追放されました # +disconnect.removed.reason=ゲームから追放されました # +disconnect.loginFailed=ログイン失敗 # +disconnect.loginFailedInfo=ログイン失敗: %s # +disconnect.loginFailedInfo.environmentMismatch=Playfab 環境の不一致 - 検出=%s/%s, Playfab=%s/%s # +disconnect.loginFailedInfo.invalidSession=無効なセッションです(マインクラフトを再起動してください) # +disconnect.loginFailedInfo.serversUnavailable=現在、認証サーバがメンテナンス中です。 # +disconnect.lost=接続が切断されました # +disconnect.overflow=バッファオーバーフローが発生しました # +disconnect.quitting=終了しています # +disconnect.spam=スパム行為のために追放されました # +disconnect.timeout=タイムアウトしました # +disconnect.scriptWatchdog=未処理のスクリプト ウォッチドッグ例外により、サーバーがシャットダウンされました。 # +disconnect.scriptWatchdogOutOfMemory=スクリプトのメモリ制限を超えたため、サーバーがシャットダウンされました。 # + +disconnectionScreen.header.realms_hidden=マルチプレイヤーの招待 # +disconnectionScreen.body.realms_hidden=この特定のサーバーに参加できません。 # +disconnectionScreen.blockMismatch=クライアントとサーバー間でブロックが一致しません。 # +disconnectionScreen.cantConnect=世界に接続できませんでした # +disconnectionScreen.cantConnectToRealm=Realm に接続できませんでした。 # +disconnectionScreen.cantConnectToRealms=Realms に接続できませんでした。 # +disconnectionScreen.crossPlatformDisabled=他のプラットフォームのフレンドと接続するには、他のプラットフォームのフレンドと接続するには、メイン メニューでクロスプラットフォーム プレイを有効にしてください。また、クロスプレイをせずにオンラインのフレンドとプレイする場合、ゲームのホストはメイン メニューからクロスプレイを無効にする必要があります。 # +disconnectionScreen.crossPlatformDisabled.header=クロスプラットフォーム プレイは無効です。 # +disconnectionScreen.incompatibleRealm=クライアントに互換性がないか、最新のものではありません。Realms に接続するにはクライアントを更新してください。 # +disconnectionScreen.realmsAlphaEndedTitle=Realms Alpha のテストは終了しました。ご協力いただきありがとうございました! # +disconnectionScreen.realmsAlphaEndedMessage=Realms は現在利用できません。 # +disconnectionScreen.disconnected=サーバーとの接続が切断されました # +disconnectionScreen.editionMismatch=この世界は Minecraft Education で保存されているため、読み込みできません。 # +disconnectionScreen.editionMismatchEduToVanilla=接続に失敗しました。このサーバーでは Minecraft Education が動作していません。 # +disconnectionScreen.editionMismatchVanillaToEdu=接続に失敗しました。このサーバーでは互換性のないエディションの Minecraft を実行しています。 # +disconnectionScreen.editionVersionMismatch.body=このバージョンの Minecraft Education では、選択された世界を開くことができません。 # +disconnectionScreen.editionVersionMismatch.title=世界を読み込めません。 # +disconnectionScreen.futureVersion=この世界は新しいバージョンのゲームで保存されているため、読み込めません。 # +disconnectionScreen.internalError.cantConnect=接続できませんでした # +disconnectionScreen.internalError.cantEdit=このサーバーの検索中に問題が発生しました # +disconnectionScreen.internalError.cantFindEdit=接続できませんでした。新しいサーバーを追加してみてください # +disconnectionScreen.internalError.cantFindLocal=この世界の読み込み中に問題が発生しました # +disconnectionScreen.internalError.cantFindRealm=この Realm の検索中に問題が発生しました # +disconnectionScreen.internalError.cantFindServer=このサーバーの検索中に問題が発生しました # +disconnectionScreen.invalidName=名前が無効です! # +disconnectionScreen.invalidPlayer=この世界のマルチプレイヤーの設定は「フレンドのみ」に設定されています。この世界に参加するには、ホストとフレンドである必要があります。 # +disconnectionScreen.invalidIP=無効な IP アドレスです! # +disconnectionScreen.invalidSkin=スキンが無効または破損しています! # +disconnectionScreen.lockedSkin.title=このプラットフォームで無効なスキンです! # +disconnectionScreen.lockedSkin=装備中のスキンが含まれているコンテンツ パックは、クロスプラットフォーム マルチプレイヤー ゲームでの使用を許可されていません。 # +disconnectionScreen.multiplayerLockedSkin.title=マルチプレイヤーで無効なスキン # +disconnectionScreen.multiplayerLockedSkin=装備中のスキンが含まれているコンテンツ パックは、マルチプレイヤー ゲームでの使用を許可されていません。 # +disconnectionScreen.loggedinOtherLocation=他の場所からログインしています # +disconnectionScreen.multiplayerDisabled=世界の設定がシングル プレイヤー モードになりました。 # +disconnectionScreen.noReason=接続が切断されました # +disconnectionScreen.noInternet=インターネット接続の状態をご確認の上、もう一度お試しください。 # +disconnectionScreen.notAllowed=このサーバーでのプレイに招待されていません。 # +disconnectionScreen.notAuthenticated=Microsoft サービスで認証を行う必要があります。 # +disconnectionScreen.outdatedClient=接続できませんでした: クライアントが期限切れです! # +disconnectionScreen.outdatedServer=接続できませんでした: サーバ-が期限切れです! # +disconnectionScreen.outdatedClientRealms=この Realm でのプレイを続けるには、ゲームをアップデートする必要があります。 # +disconnectionScreen.outdatedClientRealms.title=Realms のアップデートがあります # +disconnectionScreen.outdatedServerRealms=ゲームは最新の状態ですが、Realm が最新の状態ではありません。 # +disconnectionScreen.outdatedServerRealms.title=他のプレイヤーが現在オンラインであるため、Realm サーバーを更新できません。「Realm の管理」 画面で Realm を閉じてから再度開き、他のプレイヤーを終了させた上で Realm に参加させると、更新することができます。 # +disconnectionScreen.outdatedServerRealmsNonOwner.title=アクセスしようとしている Realm は別バージョンです。問題に対処するには、Realm の所有者に連絡してください。 # +disconnectionScreen.realmsServerUpdateIncoming=あなたの Realm はまもなくアップデートされます。あなたもアップデートが必要になります。 # +disconnectionScreen.realmsServerUpdateIncoming.title=今すぐゲームのアップデートを確認しますか? # +disconnectionScreen.realmsWorldUnassigned=開発者オプションでバージョンを割り当ててください。 # +disconnectionScreen.realmsWorldUnassigned.title=Realm が未割り当てです! # +disconnectionScreen.serverFull=このサーバーは満員です! 時間をおいてからアクセスしてみてください。 # +disconnectionScreen.serverFull.title=サーバーが満員です # +disconnectionScreen.crossPlayDisabled=クロスプレイが一時的に無効になっています! # +disconnectionScreen.crossPlayDisabled.title=クロスプレイの無効化 # +disconnectionScreen.serverIdConflict=世界に参加できません。サインインしているアカウントは、他のデバイスでこの世界を現在プレイしています。 # +disconnectionScreen.sessionNotFound=世界に接続できません。この世界にはもう参加できません。 # +disconnectionScreen.timeout=接続がタイムアウトしました。 # +disconnectionScreen.nowifi=ネットワークに接続できないようです。Wi-Fi ネットワークに接続するか、プロフィール設定で「モバイル データの使用」を有効にしてください。 # +disconnectionScreen.invalidTenant=接続できません。あなたはこの世界へのアクセス権を持っていません。 # +disconnectionScreen.resourcePack=リソース パックをダウンロードまたは適用中に問題が発生しました。 # +disconnectionScreen.restartClient=接続できません、クライアントを再起動してください。 # +disconnectionScreen.badPacket=サーバーが壊れたパケットを送信しました。 # +disconnectionScreen.realmsDisabled=Realms は使用不可です。 # +disconnectionScreen.realmsDisabledBeta=ベータ版では Realms を利用できません。 # +disconnectionScreen.incompatiblePack=次のパックは互換性がないため、この世界に参加できません: %s # +disconnectionScreen.incompatiblePack.memory=お使いのデバイスには以下のパックを使用するための十分なメモリがないため、この世界に参加できません: %s # +disconnectionScreen.incompatiblePack.graphics.raytracing=お使いのデバイスにはレイ トレーシングをサポートする互換性のあるハードウェアがないため、この世界に参加できません # +disconnectionScreen.worldCorruption.message=世界を再度開くか、過去のバックアップから復元してください # +disconnectionScreen.worldCorruption=世界が破損しているため切断されました # +disconnectionScreen.hostSuspended=サーバーが現在使用できないため、接続が中断されました # +disconnectionScreen.invalidLevel=無効なレベルです! # +disconnectionScreen.invalidOverworldDimensionHeights=オーバーワールド ディメンションの高さに対して、サーバーより無効な値が指定されました # +disconnectionScreen.editor.mismatchVanillaWorld=この世界はエディタモード内にはありません。読み込みできません。 # +disconnectionScreen.editor.mismatchEditorWorld=この世界はエディタモード内のものです。読み込みできません。 # +disconnectionScreen.editor.mismatchEditorToVanilla=サーバーはエディター モード中ではありません。接続に失敗しました。 # +disconnectionScreen.editor.mismatchVanillaToEditor=サーバーはエディター モード中です。接続に失敗しました。 # +disconnectionScreen.clientsideGenerationDesync=サーバーとクライアント間で、機能切り替え「クライアント側生成」用の数値設定が異なっています。 # +disconnectionScreen.editor.cannotUseRayTracing=レイ トレーシングを有効にしたリソース パックは、まだエディター プロジェクトと互換性がありません。 # +disconnectionScreen.unexpectedPacket=処理不可の予期しない種類のパケットが受信されたため、切断されました。これは、バージョンの不一致またはネットワーク レベルでの破損が原因である可能性があります。 # + +storageSpaceWarningScreen.frontend=容量に十分な空きがありません。十分な空き容量が確保されるまで、この機能へのアクセスは制限されます。 # +storageSpaceWarningScreen.lowduringgameplay=お使いのデバイスには、Minecraft の世界や設定を保存できる十分な空き容量がありません。新しいデータを今後も保存できるよう、不要な古いデータをいくつか削除することをお勧めします。 # +storageSpaceWarningScreen.fullduringgameplay=容量に十分な空きがないため、進行状況を保存できません。十分な空き容量を確保するため、メイン メニューに移動します。 # + +edu.signin_screen.viewTerms=利用条件を確認する # + +edu.play_screen.view_worlds=作成した世界を表示 # +edu.play_screen.view_library=ライブラリを表示 # +edu.play_screen.create_new=新しく作る # +edu.play_screen.join_world=世界に参加 # +edu.play_screen.import=インポート # +edu.play_screen.new=新規 # +edu.play_screen.guided_create=ガイド付きの作成 # +edu.play_screen.traditional=従来型 # +edu.play_screen.from_template=テンプレート # + +edu.worlds_screen.title=作成した世界 # +edu.worlds_screen.new_world=新しい世界 # +edu.worlds_screen.new=新規 # +edu.worlds_screen.templates=テンプレート # +edu.worlds_screen.guided_create=ガイド付きの作成 # +edu.worlds_screen.traditional=従来型 # +edu.worlds_screen.search_placeholder=検索 # +edu.worlds_screen.play=プレイ # +edu.worlds_screen.host=ホスト # +edu.worlds_screen.settings=設定 # +edu.worlds_screen.manage=管理 # +edu.worlds_screen.back=戻る # +edu.worlds_screen.copy=コピー # +edu.worlds_screen.export=エクスポート # +edu.worlds_screen.share=共有 # +edu.worlds_screen.delete=削除 # +edu.worlds_screen.courses_title=マイ コース # + +edu.templates.title=マイ テンプレート # +edu.templates.local_header=マイ テンプレート: %1 # +edu.templates.featured_header=お勧めのテンプレート # +edu.templates.view_more=他のテンプレ―トを探す # +edu.templates.search_placeholder=検索 # +edu.templates.created_by=作成者: %1 # +edu.templates.quick_play=プレイ # +edu.templates.host=ホスト # +edu.templates.create_new=新しく作成 # + +edu.pause.multiplayer.disabled=このレッスンではマルチプレイヤーは利用できません。 # + +effect.badOmen=凶兆 # +effect.villageHero=村の英雄 # + +enchantment.arrowDamage=パワー # +enchantment.arrowFire=火炎 # +enchantment.arrowInfinite=無限 # +enchantment.arrowKnockback=衝撃 # +enchantment.crossbowMultishot=マルチショット # +enchantment.crossbowPiercing=貫通 # +enchantment.crossbowQuickCharge=クイック チャージ # +enchantment.curse.binding=束縛の呪い # +enchantment.curse.vanishing=消滅の呪い # +enchantment.damage.all=鋭さ # +enchantment.damage.arthropods=虫殺し # +enchantment.damage.undead=聖なる力 # +enchantment.digging=効率 # +enchantment.durability=耐久力 # +enchantment.fire=火属性 # +enchantment.fishingSpeed=入れ食い # +enchantment.frostwalker=氷上歩行 # +enchantment.knockback=ノックバック # +enchantment.level.1=I # +enchantment.level.10=X # +enchantment.level.2=II # +enchantment.level.3=III # +enchantment.level.4=IV # +enchantment.level.5=V # +enchantment.level.6=VI # +enchantment.level.7=Ⅶ # +enchantment.level.8=Ⅷ # +enchantment.level.9=Ⅸ # +enchantment.lootBonus=アイテムボーナス # +enchantment.lootBonusDigger=幸運 # +enchantment.lootBonusFishing=宝釣り # +enchantment.mending=修繕 # +enchantment.oxygen=水中呼吸 # +enchantment.protect.all=防護 # +enchantment.protect.explosion=爆発耐性 # +enchantment.protect.fall=落下軽減 # +enchantment.protect.fire=防火 # +enchantment.protect.projectile=間接攻撃耐性 # +enchantment.soul_speed=魂の速度 # +enchantment.swift_sneak=高速スニーク # +enchantment.thorns=とげ # +enchantment.untouching=シルクタッチ # +enchantment.waterWalker=水中移動 # +enchantment.waterWorker=水中作業 # +enchantment.tridentChanneling=チャネリング # +enchantment.tridentLoyalty=忠誠心 # +enchantment.tridentRiptide=激流 # +enchantment.tridentImpaling=串刺し # + +entity.area_effect_cloud.name=範囲効果の雲 # +entity.armor_stand.name=防具立て # +entity.arrow.name=矢 # +entity.bat.name=コウモリ # +entity.bee.name=ハチ # +entity.blaze.name=ブレイズ # +entity.boat.name=ボート # +entity.cat.name=ネコ # +entity.cave_spider.name=洞窟グモ # +entity.chicken.name=ニワトリ # +entity.cow.name=牛 # +entity.creeper.name=クリーパー # +entity.dolphin.name=イルカ # +entity.goat.name=ヤギ # +entity.panda.name=パンダ # +entity.donkey.name=ロバ # +entity.dragon_fireball.name=ドラゴンの火の玉 # +entity.drowned.name=溺死ゾンビ # +entity.egg.name=タマゴ # +entity.elder_guardian.name=エルダー ガーディアン # +entity.ender_crystal.name=果てのクリスタル # +entity.ender_dragon.name=エンダー ドラゴン # +entity.enderman.name=エンダーマン # +entity.endermite.name=エンダーマイト # +entity.ender_pearl.name=エンダーパール # +entity.evocation_illager.name=エヴォーカー # +entity.evocation_fang.name=エヴォーカーの牙 # +entity.eye_of_ender_signal.name=エンダーアイ # +entity.falling_block.name=落下中のブロック # +entity.fireball.name=火の玉 # +entity.fireworks_rocket.name=ロケット花火 # +entity.fishing_hook.name=釣り針 # +entity.fish.clownfish.name=クマノミ # +entity.fox.name=キツネ # +entity.cod.name=タラ # +entity.pufferfish.name=フグ # +entity.salmon.name=鮭 # +entity.tropicalfish.name=熱帯魚 # +entity.axolotl.name=ウーパールーパー # +entity.ghast.name=ガスト # +entity.glow_squid.name=発光するイカ # +entity.piglin_brute.name=ピグリン ブルート # +entity.guardian.name=ガーディアン # +entity.hoglin.name=ホグリン # +entity.horse.name=馬 # +entity.husk.name=ハスク # +entity.ravager.name=ラヴェジャー # +entity.iron_golem.name=アイアン ゴーレム # +entity.item.name=アイテム # +entity.leash_knot.name=首ひもの結び目 # +entity.lightning_bolt.name=雷雨 # +entity.lingering_potion.name=残留ポーション # +entity.llama.name=ラマ # +entity.trader_llama.name=商人のラマ # +entity.llama_spit.name=ラマの唾 # +entity.magma_cube.name=マグマ キューブ # +entity.minecart.name=トロッコ # +entity.chest_minecart.name=チェスト付きトロッコ # +entity.command_block_minecart.name=コマンドブロック付きトロッコ # +entity.furnace_minecart.name=かまど付きトロッコ # +entity.hopper_minecart.name=ホッパー付きトロッコ # +entity.tnt_minecart.name=TNT 火薬付きトロッコ # +entity.mule.name=ラバ # +entity.mooshroom.name=ムーシュルーム # +entity.moving_block.name=動いているブロック # +entity.ocelot.name=ヤマネコ # +entity.painting.name=絵 # +entity.parrot.name=オウム # +entity.phantom.name=ファントム # +entity.pig.name=豚 # +entity.piglin.name=ピグリン # +entity.pillager.name=略奪者 # +entity.polar_bear.name=ホッキョクグマ # +entity.rabbit.name=ウサギ # +entity.sheep.name=羊 # +entity.shulker.name=シュルカー # +entity.shulker_bullet.name=シュルカーの弾 # +entity.silverfish.name=シルバーフィッシュ # +entity.skeleton.name=スケルトン # +entity.skeleton_horse.name=スケルトン ホース # +entity.stray.name=ストレイ # +entity.slime.name=スライム # +entity.small_fireball.name=小さな火の玉 # +entity.sniffer.name=スニッファー # +entity.snowball.name=雪玉 # +entity.snow_golem.name=スノー ゴーレム # +entity.spider.name=クモ # +entity.splash_potion.name=ポーション # +entity.squid.name=イカ # +entity.strider.name=ストライダー # +entity.tnt.name=TNT 火薬のブロック # +entity.thrown_trident.name=トライデント # +entity.tripod_camera.name=三脚カメラ # +entity.turtle.name=亀 # +entity.unknown.name=不明 # +entity.vex.name=ヴェックス # +entity.villager.name=村人 # +entity.villager.armor=防具鍛冶 # +entity.villager.butcher=肉屋 # +entity.villager.cartographer=製図家 # +entity.villager.cleric=司祭 # +entity.villager.farmer=農民 # +entity.villager.fisherman=漁師 # +entity.villager.fletcher=矢師 # +entity.villager.leather=革職人 # +entity.villager.librarian=司書 # +entity.villager.shepherd=羊飼い # +entity.villager.tool=道具鍛冶 # +entity.villager.weapon=武器鍛冶 # +entity.villager.mason=石工 # +entity.villager.unskilled=未熟な村人 # +entity.villager_v2.name=村人 # +entity.vindicator.name=ヴィンディケーター # +entity.wandering_trader.name=行商人 # +entity.witch.name=ウィッチ # +entity.wither.name=ウィザー # +entity.wither_skeleton.name=ウィザー スケルトン # +entity.wither_skull.name=ウィザーの頭 # +entity.wither_skull_dangerous.name=ウィザーの頭 # +entity.wolf.name=オオカミ # +entity.xp_orb.name=経験値オーブ # +entity.xp_bottle.name=エンチャントのビン # +entity.zoglin.name=ゾグリン # +entity.zombie.name=ゾンビ # +entity.zombie_horse.name=ゾンビ馬 # +entity.zombie_pigman.name=ゾンビ化ピグリン # +entity.zombie_villager.name=村人ゾンビ # +entity.zombie_villager_v2.name=村人ゾンビ # + +exports.share.file=%s を共有 # +exports.suspendWarning.client.content=警告: 続行する場合、マルチプレイヤー セッションから切断されます。 # +exports.suspendWarning.host.content=警告: 続行する場合、全プレイヤーのマルチプレイヤー セッションが終了します。 # +exports.suspendWarning.title=警告 # +exports.fileError.title=ファイルを保存できません # +exports.fileError.body=ディスクが空き容量不足または書き込み禁止になっているか、ファイルが使用中の可能性があります。ファイルが開かれていないことを確認して、もう一度やり直してください。 # + +addExternalServerScreen.addServer=サーバーを追加 # +addExternalServerScreen.nameTextBoxLabel=サーバー名 # +addExternalServerScreen.namePlaceholder=サーバー名を入力してください # +addExternalServerScreen.ipTextBoxLabel=サーバー アドレス # +addExternalServerScreen.portTextBoxLabel=ポート # +addExternalServerScreen.ipPlaceholder=IP またはアドレスを入力してください # +addExternalServerScreen.alreadyAdded=このサーバーはすでに追加されています # +addExternalServerScreen.saveButtonLabel=保存 # +addExternalServerScreen.playButtonLabel=遊ぶ # +addExternalServerScreen.removeButtonLabel=削除 # +addExternalServerScreen.removeConfirmation=本当にこのサーバーを削除しますか? # +addExternalServerScreen.addTitle=外部サーバーを追加 # +addExternalServerScreen.editTitle=外部サーバーを編集 # + +feature.end_city=果ての都市 # +feature.fortress=ネザー砦 # +feature.mansion=森林の邸宅 # +feature.mineshaft=廃坑 # +feature.missingno=不明な機能 # +feature.monument=海底遺跡 # +feature.stronghold=要塞 # +feature.temple=寺院 # +feature.village=村 # +feature.shipwreck=難破船 # +feature.buried_treasure=隠し財宝 # +feature.ruins=海底遺跡 # +feature.pillager_outpost=略奪者の前哨基地 # +feature.bastion_remnant=砦の遺跡 # +feature.ruined_portal=破壊されたポータル # + +feed.like=いいね! # +feed.manage_feed=フィードを管理 # +feed.comment=コメント # +feed.reported_label=報告 # +feed.ignore=無視 # +feed.nrreport=%d つのレポート # +feed.nrreports=%d が報告しました # +feed.newPost=新しく投稿 # +feed.daysAgo=%dd 日前 # +feed.hoursAgo=%d 時間前 # +feed.minutesAgo=%d 分前 # +feed.now=たった今 # +feed.whatup=今、何をしていますか? # +feed.upload=スクリーンショットをアップロードしています... # +feed.manage=フィードを管理 # +feed.share=共有 # +feed.addScreenshot=スクリーンショットを追加 # +feed.comments=コメント # +feed.edit=編集 # +feed.screenshots=スクリーンショット # +feed.return=メニュー # +feed.goToFeed=フィード # +feed.cancel=キャンセル # +feed.previous=前へ # +feed.next=次へ # +feed.delete=削除 # +feed.deleted=削除されたアイテム # +feed.report_xbox=Xbox Enforcement に報告 # +feed.report_club=クラブに報告 # +feed.clubdescription=Realms の説明 # +feed.no_feed_item_content=あなたの Realms のスクリーンショットとコメントはここに表示されます。「新しく投稿」を押して、始めてみましょう。 # +feed.no_reported_item_content=報告されたアイテムはありません # +feed.no_screenshot=スクリーンショットがありません # +feed.reportToastMessage=報告されたアイテム # +feed.forbidden=タイムラインに投稿する権限がありません # +feed.failedToPost=投稿に失敗しました # +feed.failedToPostDescription=画面写真が無効です # +feed.uppload_started=画面写真をアップロードしています # +feed.uppload_success=画面写真をアップロードしました # +feed.connected=すべての Realm はあなたの Microsoft アカウントでクラブに接続しています。 # +feed.unviewedPost=新規 # + +comment.like=%d がいいね! ### 1 like +comment.likes=%d がいいね! ### 0 or 2+ likes +comment.comment=%d 件のコメント ### 1 comment +comment.comments=%d 件のコメント ### 0 or 2+ comments +comment.likes_and_comments=%1 と %2 ### comment.like(s) will be inserted at %1 and comment.comment(s) at %2 +comment.commentplaceholder=コメント... # + +furnaceScreen.fuel=燃料 # +furnaceScreen.header=かまど # +furnaceScreen.input=入力 # +furnaceScreen.result=結果 # + +gameArgument.featureUnsupported=本バージョンの Minecraft はこの機能をサポートしていません # + +gameMode.adventure=アドベンチャー モード # +gameMode.changed=ゲーム モードを %s に更新しました # +gameMode.creative=クリエイティブ モード # +gameMode.hardcore=ハードコアモード! # +gameMode.spectator=観戦者モード # +gameMode.survival=サバイバル モード # + +gameTip.cameraMovement.mouse=:light_mouse_button: を動かすと周囲を見渡せます。 # +gameTip.cameraMovement.touch=画面にタッチしてドラッグすると周囲を見渡せます。 # +gameTip.cameraMovement.controller=:tip_right_stick: を動かすと周囲を見渡せます。 # +gameTip.playerMovement.keyboard=:_input_key.forward:、:_input_key.left:、:_input_key.back:、:_input_key.right: で移動します。 # +gameTip.playerMovement.touch=:tip_virtual_joystick: を動かして移動します。 # +gameTip.playerMovement.touch.classic=:tip_touch_forward:、:tip_touch_left:、:tip_touch_back:、:tip_touch_right: で移動します。 # +gameTip.playerMovement.controller=:tip_left_stick: を倒すと移動します。 # +gameTip.jumpMovement.keyboard=:_input_key.jump: でジャンプします。 # +gameTip.jumpMovement.touch=:tip_virtual_button_jump: をタップしてジャンプします。 # +gameTip.jumpMovement.touch.classic=:tip_touch_jump: をタップしてジャンプします。 # +gameTip.jumpMovement.controller=:_input_key.jump: でジャンプします。 # +gameTip.jumpForward.keyboard=:_input_key.forward: と :_input_key.jump: を同時に押すと前にジャンプします。 # +gameTip.jumpForward.touch=:tip_virtual_joystick: を長押ししたまま :tip_virtual_button_jump: をタップすると前にジャンプします。 # +gameTip.jumpForward.touch.classic=:tip_touch_forward: を長押ししたまま :tip_touch_jump: をタップすると前にジャンプします。 # +gameTip.jumpForward.controller=:tip_left_stick: を上に倒しながら :_input_key.jump: を押すと前にジャンプします。 # +gameTip.findTree=木を叩いて木材を集めましょう。 # +gameTip.breakWood.mouse=:_input_key.attack: を長押しして、木を壊しましょう。 # +gameTip.breakWood.touch=木を長押しして壊しましょう。 # +gameTip.breakWood.touch.crosshair.withactionbuttons=:tip_virtual_button_action_attack_or_destroy: を長押しして木を壊しましょう。 # +gameTip.breakWood.touch.crosshair.withoutactionbuttons=:tip_crosshair: で木に狙いを定め、画面をタップして長押しすると、木を壊せます。 # +gameTip.breakWood.controller=:_input_key.attack: を長押しして、木を壊しましょう。 # +gameTip.openInventory.keyboard=:_input_key.inventory: を押して持ち物をみましょう。 # +gameTip.openInventory.touch=:tip_touch_inventory: ボタンをタップして持ち物をみましょう。 # +gameTip.openInventory.controller=:_input_key.inventory: で持ち物を確認できます。 # +gameTip.selectWoodForMakePlank.keyboard=:light_mouse_left_button: を押して木を選択しましょう。 # +gameTip.selectWoodForMakePlank.touch=木材をタップして選択しましょう。 # +gameTip.selectWoodForMakePlank.controller=:tip_left_stick: と :_gamepad_face_button_down: を使って木を選択しましょう。 # +gameTip.selectGridForMakePlank.keyboard=:light_mouse_left_button: を押して、木をクラフト グリッドに追加しましょう。 # +gameTip.selectGridForMakePlank.touch=木をタップして、クラフト グリッドに追加しましょう。 # +gameTip.selectGridForMakePlank.controller=:tip_left_stick: と :_gamepad_face_button_down: を使って、木をクラフト グリッドに追加しましょう。 # +gameTip.selectOutputSlot.keyboard=完成品スロットで :light_mouse_left_button: を押してクラフトしましょう。 # +gameTip.selectOutputSlot.touch=完成品スロットをタップしてクラフトしましょう。 # +gameTip.selectOutputSlot.controller=完成品スロットで :_gamepad_face_button_down: を押してクラフトしましょう。 # +gameTip.selectHotBar.keyboard=空きスロットで :light_mouse_left_button: を押して、持ち物に加えましょう。 # +gameTip.selectHotBar.touch=空きスロットをタップして、持ち物に加えましょう。 # +gameTip.selectHotBar.controller=下の空きスロットで :_gamepad_face_button_down: を押して、持ち物に加えましょう。 # +gameTip.open.recipe.keyboard=ここで :light_mouse_left_button: を押して、レシピ本を開きましょう。 # +gameTip.open.recipe.touch=ここをタップして、検索タブを開きましょう。 # +gameTip.open.recipe.controller=:tip_left_trigger: を押して、レシピ本を開きましょう。 # +gameTip.craftTable.keyboard=ここで :light_mouse_left_button: を押して、作業台レシピを選択しましょう。 # +gameTip.craftTable.touch=ここをタップして、作業台レシピを選択しましょう。 # +gameTip.craftTable.controller=:tip_left_stick: を使って、作業台レシピを選択しましょう。 # +gameTip.outputSlotCraftTable.controller=:_gamepad_face_button_down: を押して、作業台をクラフトしましょう。 # +gameTip.selectHotBar.craftTable=作業台をホットバーに入れて使用しましょう。 # +gameTip.closeInventory.keyboard=:_input_key.inventory: か :light_mouse_left_button: を押して持ち物を閉じましょう。 # +gameTip.closeInventory.touch=ここをタップして持ち物を閉じましょう。 # +gameTip.closeInventory.controller=:_gamepad_face_button_right: を押して持ち物を閉じましょう。 # +gameTip.needMoreMaterials=木のツルハシを作るには、木が 2 個必要です。 # +gameTip.selectItemInHotBar.keyboard=:light_mouse_middle_button: か数字キーでアイテムを選択しましょう。 # +gameTip.selectItemInHotBar.touch=ホットバーをタップしてアイテムを選択しましょう。 # +gameTip.selectItemInHotBar.controller=ホットバーのアイテムは :_input_key.cycleItemLeft: と :_input_key.cycleItemRight: で選択できます。 # +gameTip.placeCraftTable.keyboard=地面に向かって :_input_key.use: を押して、作業台を配置しましょう。 # +gameTip.placeCraftTable.touch=地面をタップして、作業台を配置しましょう。 # +gameTip.placeCraftTable.touch.crosshair.withactionbuttons=:tip_crosshair: で狙いを定め、 :tip_virtual_button_action_build_or_use: をタップして作業台を地面に置きます。 # +gameTip.placeCraftTable.touch.crosshair.withoutactionbuttons=:tip_crosshair: でエイムし、画面をタップして作業台を地面に置きます。 # +gameTip.placeCraftTable.controller=:_input_key.use: を押して、作業台を配置しましょう。 # +gameTip.useCraftTable.keyboard=作業台に向かって :_input_key.use: を押して使いましょう。 # +gameTip.useCraftTable.touch=作業台をタッチして開きましょう。 # +gameTip.useCraftTable.touch.crosshair.withactionbuttons=:tip_crosshair: で作業台にエイムし、:tip_virtual_button_action_build_or_use: をタップして使用します。 # +gameTip.useCraftTable.touch.crosshair.withoutactionbuttons=:tip_crosshair: でエイムし、画面をタップして作業台を使用します。 # +gameTip.useCraftTable.controller=作業台で :_input_key.use: を押して使いましょう。 # +gameTip.needPlanksAndSticks=3 個の木材と 2 本の棒をクラフトしましょう。 # +gametip.openSearchTab.keyboard=ここで :light_mouse_left_button: を押して、検索タブを開きましょう。 # +gametip.openSearchTab.touch=ここをタップして、検索タブを開きましょう。 # +gametip.openSearchTab.controller=ここで :_gamepad_face_button_down: を押して、検索タブを開きましょう。 # +gameTip.selectWoodenPickaxe=木のツルハシをクラフトして、石や石炭を採掘しましょう。 # +gameTip.outputSlot.wooden.pickaxe.keyboard=完成品スロットで :light_mouse_left_button: を押して、木のツルハシをクラフトしましょう。 # +gameTip.outputSlot.wooden.pickaxe.touch=完成品スロットをタップして、木のツルハシをクラフトしましょう。 # +gameTip.outputSlot.wooden.pickaxe.controller=:_gamepad_face_button_down: を押して、木のツルハシをクラフトしましょう。 # +gameTip.selectHotBar.wooden.pickaxe=ツルハシをホットバーに入れて使用しましょう。 # +gameTip.hintsDone=お疲れ様でした! 冒険に乗り出し、クラフトを始めましょう。夜を生き残るために食べ物を探して、拠点にする場所を見つけておくのも忘れずに。あとは楽しむだけです! # + +generator.amplified=アンプリファイド # +generator.amplified.info=注意: このオプションを楽しむためには、高性能のコンピュータ-が必要です # +generator.customized=カスタマイズ # +generator.debug_all_block_states=デバッグ モード # +generator.default=デフォルト # +generator.flat=フラット # +generator.infinite=無限 # +generator.largeBiomes=大きなバイオーム # +generator.nether=ネザー # +generator.old=古い # +generator.void=無効 # + +globalPauseScreen.message=ゲームがポーズされました # +globalPauseScreen.quit=終了 # + +gui.accept=同意する # +gui.achievements=実績 # +gui.all=すべて # +gui.back=戻る # +gui.cancel=キャンセル # +gui.clear=クリア # +gui.close=閉じる # +gui.confirm=確認 # +gui.confirmAndPlay=確認してすぐにプレイ # +gui.custom=カスタム # +gui.default=デフォルト # +gui.decline=拒否 # +gui.delete=削除 # +gui.deleteWorldLong=世界を削除 # +gui.done=完了 # +gui.down=下 # +gui.edit=編集 # +gui.error=エラー # +gui.exit=終了 # +gui.exportWorld=エクスポート # +gui.exportWorldLong=世界をエクスポート # +gui.exportTemplate=テンプレートをエクスポート # +gui.templateMinVersion=テンプレートの最小バージョン # +gui.templateLocPickerTitle=ローカリゼーション フォルダーの languages.json を検索 # +gui.templateLocPickerButton=ローカリゼーションを選択 # +gui.templateIconPickerTitle=世界のアイコンを検索 # +gui.templateIconPickerDesc=Minecraft アイコン # +gui.templateIconPickerButton=世界の選択アイコン # +gui.pickLoc.successMessage=コピーしたローカリゼーション # +gui.pickLoc.failedMessage=エラー: 選択されたファイルが languages.json ではありません # +gui.pickIcon.successMessage=コピーした世界のアイコン # +gui.pickIcon.failedMessage=エラー: ファイル形式が無効です # +gui.previous=前へ # +gui.copyWorld=世界をコピー # +gui.copyWorld.failedTitle=エラーが発生しました # +gui.copyWorld.failedMessage=この世界をコピーするために、十分な空きストレージがありません。領域を解放して、もう一度やり直してください。 # +gui.goBack=戻る # +gui.import=インポート # +gui.importWorld=インポート # +gui.importRetailWorld.title=世界をインポートしますか? # +gui.importRetailWorld.text.1=この世界はベータ版で使用する前にインポートする必要があります。 # +gui.importRetailWorld.text.2=世界をインポートするとコピーが作成され、元の世界には影響しません。 # +gui.importRetailWorld.text.3=この世界のベータ版を作成しますか? # +gui.importRetailWorld.failedMessage=世界をインポートできませんでした。 # +gui.minecraftWorld=Minecraft の世界 # +gui.minecraftBundle=Minecraft バンドル # +gui.login=ログイン # +gui.logout=ログアウト # +gui.next=次へ # +gui.no=いいえ # +gui.none=なし # +gui.ok=OK # +gui.store=ストアを確認 # +gui.continue=続ける # +gui.pickWorld=Minecraft の世界を検索 # +gui.retry=リトライ # +gui.select=選択 # +gui.skip=スキップ # +gui.stats=統計 # +gui.tab=タブ # +gui.toMenu=タイトル画面へ戻る # +gui.tryAgain=もう一度やり直す # +gui.up=上 # +gui.warning.exitGameWarning=Minecraft を終了しますか? # +gui.worldTemplate=Minecraft の世界テンプレート # +gui.yes=はい # +gui.feedbackYes=はい。フィードバック Web サイトに移動します # +gui.resourcepacks=リソース パック... # +gui.submit=送信 # +gui.submitRating=評価を送信 # +gui.submitFeedback.button.text=フィードバックの送信 # +gui.submitFeedback.text=クリエーターにフィードバックを送信する # +gui.submitFeedback.body.text=フィードバックを書いて、クリエーター宛てに直接送信します。メッセージはマーケットプレイスには投稿されず、クリエーターは返信できません。 # +gui.submitFeedback.placeHolder.text=どこが好きですか? どうすれば改善できますか? # +gui.submitFeedback.success=レビューしていただきありがとうございます! # +gui.submitFeedback.failure.status.unprocessableEntity=フィードバックを送ろうとしようとしているアイテムを所有していません。(エラー コード: %d) # +gui.submitFeedback.failure.status.tooManyRequests=送信したレビューが多すぎます。後でもう一度やり直してください。(エラー コード: %d) # +gui.submitFeedback.failure.status.other=現在レビューを送信できません。しばらくしてからもう一度お試しください。(エラー コード: %d) # +gui.playOffline=オフラインでプレイ # +gui.signIn=サインイン # +gui.genericNetworkError=問題が発生しました。インターネット接続を確認してください。 # +gui.hide=非表示 # +gui.editor.minecraftProject=Minecraft プロジェクト # +gui.editor.exportProject=プロジェクトをエクスポート # +gui.editor.copyProject=プロジェクトをコピーする # +gui.editor.copyProject.failedMessage=このプロジェクトのコピーを作成できませんでした。これは、ストレージ不足またはその他の問題が原因である可能性があります。詳細については、https://aka.ms/MCStorage を参照してください。 # + +gui.edu.exitGameWarningCaption=Minecraft Education ### Use Minecraft 教育版 in zh_CN translation +gui.edu.exitGameWarningMessage=Minecraft Education を終了しますか?? ### Use 离开 Minecraft 教育版? in zh_CN translation + +updateScreen.update=アップデートする # +updateScreen.updateRequired=アップデートが必要です # +updateScreen.title=バージョンが最新ではありません # +updateScreen.body=すべての新機能やフレンドとのオンライン プレイを利用したり、マーケットプレイスの新商品を確認したりするには、最新バージョンへアップデートする必要があります。 # +updateScreen.commerceNotSupported.title=マーケットプレイスにアクセスできません # +updateScreen.commerceNotSupported.body=今後、このバージョンの Minecraft では Minecraft マーケットプレイスにアクセスできません。マーケットプレイスを再度利用するには、最新バージョンへのアップデートが必要です。 # +updateScreen.packs.updateRequired=Minecraft マーケットプレイスで購入したパックをダウンロードするには、最新バージョンにアップデートしてください。 # +updateScreen.patchVersion=バージョン %s パッチノート: # + +hostOption.codeBuilder=コード ビルダー # +hostOption.setWorldSpawn=世界のスポーン地点を設定する # +hostOption.teleport=テレポート # +hostOption.teleport.who=対象 # +hostOption.teleport.where=場所 # +hostOption.time=時間 # +hostOption.time.day=日中 # +hostOption.time.midnight=午前 0 時 # +hostOption.time.noon=正午 # +hostOption.time.night=夜 # +hostOption.time.sunrise=日の出 # +hostOption.time.sunset=日没 # +hostOption.weather=天候 # +hostOption.weather.clear=晴れ # +hostOption.weather.rain=雨 # +hostOption.weather.thunderstorm=雷雨 # + +howtoplay.next=次へ # +howtoplay.previous=前へ # + +howtoplay.category.basics=基本操作 # +howtoplay.category.crafting=クラフト # +howtoplay.category.education=教育 # +howtoplay.category.engineering=エンジニアリング # +howtoplay.category.enhancedPlay=高度なプレイ # +howtoplay.category.firstDay=最初の日 # +howtoplay.category.optionsAndCheats=オプションとチート # +howtoplay.category.play=プレイ # +howtoplay.category.theEnd=ジ・エンド # + +howtoplay.adventureMode=アドベンチャーモード # +howtoplay.adventureMode.title=遊び方: アドベンチャーモード # +howtoplay.adventureMode.text.1=アドベンチャーモードは、世界を作り上げた人のためのゲームモードです。このモードでは、ブロックを置いたり壊したりするのに特別な道具が必要です。 # +howtoplay.adventureMode.text.2=特別な道具を入手するには、クリエイティブモードの間に、canplace パラメーターか candestroy パラメーターを指定した /give を使用する必要があります。 # + +howtoplay.anvil=金床 # +howtoplay.anvil.title=遊び方: 金床 # +howtoplay.anvil.text.1=金床では、経験値を消費してアイテムの修理やエンチャントを行ったり、アイテムの名前を変更することができます。 # +howtoplay.anvil.header.1=名前の変更とエンチャントの付与 # +howtoplay.anvil.text.2=金床では、あらゆるアイテムに名前を付けることができます。ただし修理したり本を使ってエンチャントできるのは、耐久度のあるアイテムのみです。 # +howtoplay.anvil.header.2=修理 # +howtoplay.anvil.text.3=アイテムを修理するには、左側のマスに修理したいアイテムと、そのアイテムの材料 (例: 鉄の剣には鉄の延べ棒) か同じ種類のアイテムのいずれかを配置します。 # +howtoplay.anvil.text.4=金床では、より効率よくアイテムを組み合わせることができます。 # +howtoplay.anvil.text.5=金床は使うたびに疲労し、使い切ると壊れてなくなります。 # + +howtoplay.armor=防具 # +howtoplay.armor.title=遊び方: 防具 # +howtoplay.armor.text.1=防具を装備すれば、ダメージを軽減することができます。防具の強さは画面上の :armor: で表されます。防具が強くなるほど、受けるダメージも低くなります。 # +howtoplay.armor.header.1=クラフト # +howtoplay.armor.text.2=防具は、革、鉄、金、またはダイヤモンドを素材にしてクラフトできます。チェーン防具は、村人と取引することで入手できる他に、ゾンビやスケルトンがドロップすることもあります。 # +howtoplay.armor.text.3=防具を装備するには、持ち物を開いて、プレイヤー スキンの隣にあるスロットに、適切な防具のパーツを移します。 # +howtoplay.armor.text.4=鉄、チェーン、金の防具をかまどで精錬すると、鉄塊や金の塊になります。 # +howtoplay.armor.header.2=盾 # +howtoplay.armor.text.5.keyboard=盾を使えば攻撃を防げます。盾はオフハンド スロットとホットバーに装備できます。:_input_key.sneak: 長押しで盾を構えて防御できます # +howtoplay.armor.text.5.gamepad=盾を使えば攻撃を防げます。盾はオフハンド スロットとホットバーに装備できます。:_input_key.sneak: ボタンまたは :_gamepad_stick_right: を押して盾を構えて防御 / 構えを解くを切り替えられます # +howtoplay.armor.text.5a.touch=盾は、クリーパーの爆発を含むあらゆる種類のダメージをブロックします! オフハンド スロットまたはホットバーに装備できます。 # +howtoplay.armor.text.5b.touch=「方向パッドおよびタップでインタラクト」の操作スキームを使用する場合は、 :touch_sneak: をタップして盾を使ったブロックに切り替えます。 # +howtoplay.armor.text.5c.touch=「ジョイスティック」操作スキームを使用する場合は、 :tip_virtual_button_sneak: をタップして、盾を使ったブロックに切り替えます。 # +howtoplay.armor.text.5.rift_controller=盾を使えば攻撃を防げます。盾はオフハンド スロットとホットバーに装備できます。:_input_key.sneak: ボタンまたは :rift_X: を押して盾を構えて防御 / 構えを解くを切り替えられます # +howtoplay.armor.text.5.windowsmr_controller=盾を使えば攻撃を防げます。盾はオフハンド スロットとホットバーに装備できます。:_input_key.sneak: ボタンまたは :windowsmr_right_stick: を押して盾を構えて防御 / 構えを解くを切り替えられます # +howtoplay.armor.text.6=盾でクリーパーの爆発も防御できます! # +howtoplay.armor.header.3=変装 # +howtoplay.armor.text.7=くりぬいたカボチャは頭にかぶることもできます。カボチャを装備しても :armor: は上昇しませんが、これをかぶっていると、エンダーマンと目を合わせても襲ってこなくなります。 # + +howtoplay.armorStand=防具立て # +howtoplay.armorStand.title=遊び方: 防具立て # +howtoplay.armorStand.text.1=防具立てには、使っていない間の防具を取り付けることができます。 # +howtoplay.armorStand.header.1=装着 # +howtoplay.armorStand.text.2.notTouch=防具立てに防具を取り付けるには、防具のパーツを手に持っている状態で防具立てに向かって :_input_key.use: を押します。 # +howtoplay.armorStand.text.2.touch=防具立てに防具を取り付けるには、防具のパーツを手に持っている状態で防具立てをタップします。 # +howtoplay.armorStand.text.3.notTouch=手に何も持っていない状態で防具立てに向かって :_input_key.use: を押すと、防具立てに取り付けられた防具を取ることができます。 # +howtoplay.armorStand.text.3.touch=手に何も持っていない状態で防具立てをタップすると、防具立てに取り付けられた防具を取ることができます。 # +howtoplay.armorStand.header.2=ポーズの変更 # +howtoplay.armorStand.text.4.notTouch=防具立てのポーズは変更できます。ポーズを変えるには、しのび足状態で防具立てにポインターを合わせて :_input_key.use: を押します。 # +howtoplay.armorStand.text.4.touch=防具立てのポーズは変更できます。ポーズを変えるには、しのび足状態で防具立てをタップします。 # +howtoplay.armorStand.header.3=ダンス # +howtoplay.armorStand.text.5=防具立てはレッドストーン信号に反応します。色々な強さの信号を送って、何が起こるか確かめてみましょう。 # + +howtoplay.banners=旗 # +howtoplay.banners.title=遊び方: 旗 # +howtoplay.banners.text.1=模様や色を自分好みに変えられる旗は、家や城のデコレーションにぴったりです。 # +howtoplay.banners.text.2=作成した旗を作業台または織機に入れ、様々な染料を加えることで独自のデザインの旗を作ることができます # +howtoplay.banners.header.1=模様の貼り付け # +howtoplay.banners.text.3=染料で作れる模様にはさまざまな種類があります。たとえば次のような模様があります。 # +howtoplay.banners.text.4= - 染料を三角に配置すると、山形紋の模様になります。 # +howtoplay.banners.text.5= - 染料を十字に配置すると、十字の模様になります。 # +howtoplay.banners.text.6= - フランスギクを加えると、花の模様になります。 # +howtoplay.banners.text.7=色々な組み合わせを試して、たくさんの模様を作りましょう! # +howtoplay.banners.header.2=複数の層 # +howtoplay.banners.text.8=さらに、旗に付けられる模様は 1 つだけでなく、模様の層を重ねることもできます。旗に付けた模様が気に入らなければ、最後に付けた模様を大釜で洗い落とすことができます。 # +howtoplay.banners.header.3=旗のコピー # +howtoplay.banners.text.9=旗を複製するには、複製したい旗と無地の旗を作業台に置きます。 # + +howtoplay.beacons=ビーコン # +howtoplay.beacons.title=遊び方: ビーコン # +howtoplay.beacons.text.1=起動したビーコンは、空に向かって光線を投射します。 # +howtoplay.beacons.text.2=ビーコンの材料は、ガラス、黒曜石、さらに、ウィザーを倒すとドロップするネザースターです。 # +howtoplay.beacons.header.1=構築 # +howtoplay.beacons.text.3=ビーコンは空に向かってさえぎるものがない状態で、鉄、金、エメラルド、またはダイヤモンド ブロックで作ったピラミッドの頂点に置く必要があります。 # +howtoplay.beacons.text.4=ビーコンを置くブロックの材質は、ビーコンのパワーに影響しません。 # +howtoplay.beacons.header.2=使う # +howtoplay.beacons.text.5=ビーコンのメニューでは、ビーコンに割り当てる一次パワーを 1 つ選択できます。ピラミッドの階層が増えると、パワーの選択肢も増えます。 # +howtoplay.beacons.text.6=ビーコンのパワーを設定するには、エメラルド、ダイヤモンド、金または鉄の延べ棒を支払いスロットで使用する必要があります。 # +howtoplay.beacons.text.7=一度設定すると、ビーコンは無限にパワーを発します。このパワーは近くにいるすべてのプレイヤーに与えられます。 # +howtoplay.beacons.text.8=ビーコンの光線の通り道にステンドグラスを置くと、光線の色を変えることができます。 # + +howtoplay.beds=ベッド # +howtoplay.beds.title=遊び方: ベッド # +howtoplay.beds.text.1=ベッドで眠ると夜が明け、リスポーン地点がそのベッドになります。 # +howtoplay.beds.text.2.notTouch=ベッドで眠るには、ベッドに向かって :_input_key.use: を押します。夜の間しか眠ることはできません。 # +howtoplay.beds.text.2.touch=ベッドで眠るには、ベッドをタップします。夜の間しか眠ることはできません。 # +howtoplay.beds.text.3=マルチプレイヤーで遊んでいる場合は、世界にいるプレイヤー全員が同時にベッドで眠らないと夜は明けません。 # +howtoplay.beds.text.4=ベッドが壊れているときに死亡すると、世界で最初のリスポーン地点に戻ります。 # +howtoplay.beds.text.5=ネザーは暑すぎて眠れません。また、ネザーでベッドを使うのもお勧めできません。 # + +howtoplay.blocks=ブロック # +howtoplay.blocks.title=遊び方: ブロック # +howtoplay.blocks.text.1=Minecraft の世界は、壊して、集めて、設置できる、数え切れないほどのブロックで成り立っています。どんなものを作るとしても、そこに制限は (ほとんど) ありません! # +howtoplay.blocks.text.2=ほとんどのブロックは世界のどこかで見つかります。ただし、レッドストーン ブロックのように作業台でブロックを組み合わせてクラフトしたり、ガラスのようにかまどで精錬したりしないと入手することができないブロックもあります。 # +howtoplay.blocks.header.1=落下するブロック # +howtoplay.blocks.text.3=ほぼすべてのブロックは重力の影響を受けず、空中に浮かせることができます。ただし、砂や砂利などの一部のブロックは、下にブロックがなければ落下します。 # +howtoplay.blocks.header.2=興味深いブロック # +howtoplay.blocks.text.4=では、Minecraft の中でも興味深いブロックの例を紹介しましょう。 # +howtoplay.blocks.text.5=ガラス - 光を通すブロックで、砂をかまどで精錬するとできます。 # +howtoplay.blocks.text.6=コンクリート - コンクリート パウダーが水に触れると、コンクリートになります。 # +howtoplay.blocks.text.7=テラコッタ - 荒野バイオームで見つけるか、海底や湖底で見つかる粘土からクラフトおよび染色が可能です。テラコッタをかまどで精錬すると、彩釉テラコッタになります。 # +howtoplay.blocks.text.8=マグマ - ネザーで見つかる、わずかな光を発するブロック。生き物が足を踏み入れると燃えてしまいます。 # +howtoplay.blocks.text.9=荒れた土 - 普通の土ブロックと見た目はほぼ同じですが、このブロックには草が生えません。サバンナやメガ タイガ バイオームで見つかります。 # + +howtoplay.bookAndQuill=本と羽ペン # +howtoplay.bookAndQuill.title=遊び方: 本と羽ペン # +howtoplay.bookAndQuill.text.1=本と羽ペンがあれば、冒険の記録を書き留めることができます。あなたの物語を本に書きつづりましょう。タイトルや著者も決められます! 本と羽ペンに署名をすると本を書き上げたことになります。署名をするまでは、何度でも編集を行うことができます。 # + +howtoplay.brewingStand=醸造台 # +howtoplay.brewingStand.title=遊び方: 醸造 # +howtoplay.brewingStand.text.1=ポーションを醸造するには醸造台が必要です。水入りビンは、すべてのポーションの始点となるもので、ガラスビンに大釜や水源から水を移すことで手に入ります。 # +howtoplay.brewingStand.header.1=醸造台について # +howtoplay.brewingStand.text.2=醸造台には 3 つのスロットがあり、ポーションを複数作れるようになっています。1 つの材料を 3 つのビンすべてに醸造できるため、一度に必ず 3 つのポーションを醸造するようにすると、材料のムダがなくなります。 # +howtoplay.brewingStand.header.2=材料とポーション # +howtoplay.brewingStand.text.3=醸造台の最上段にネザーウォートを置くと、奇妙なポーションを醸造できます。このポーション自体には何の効果もありませんが、より高度なポーションを作るベースになります。 # +howtoplay.brewingStand.text.4=ポーションには、多種多様な効果があります。さまざまな材料と組み合わせを試して、一流の錬金術師を目指しましょう。 # + +howtoplay.cauldron=大釜 # +howtoplay.cauldron.title=遊び方: 大釜 # +howtoplay.cauldron.text.1=大釜は、水入りバケツや水入りビンから水を移せる入れ物です。 # +howtoplay.cauldron.header.1=充填 # +howtoplay.cauldron.text.2.notTouch=水入りバケツやポーションを持っている状態で大釜に向かって :_input_key.use: を押すと、中身が大釜に移されます。 # +howtoplay.cauldron.text.2.touch=水入りバケツやポーションを持っている状態で大釜をタップすると、中身が大釜に移されます。 # +howtoplay.cauldron.text.3=ポーションで満たせるのは大釜の一部だけのため、完全に大釜を満たすには複数のポーションが必要です。 # +howtoplay.cauldron.header.2=矢の変質 # +howtoplay.cauldron.text.4.notTouch=手に矢を持った状態で大釜に向かって :_input_key.use: を押すと、さまざまな効果の矢を作ることができます! # +howtoplay.cauldron.text.4.touch=手に矢を持った状態で大釜をタップすると、さまざまな効果の矢を作ることができます! # +howtoplay.cauldron.header.3=防具の染色 # +howtoplay.cauldron.text.5.notTouch=革の防具や馬鎧に色を付けるには、染めたい色の染料を手に持った状態で大釜に向かって :_input_key.use: を押して、大釜の水の色を変えます。さらにその後、防具を手に持った状態で大釜に向かって :_input_key.use: を押すと、防具が大釜の水の色に染まります。 # +howtoplay.cauldron.text.5.touch=革の防具や馬鎧に色を付けるには、染めたい色の染料を手に持った状態で大釜をタップして、大釜の水の色を変えます。さらにその後、防具を手に持った状態で大釜をタップすると、防具が大釜の水の色に染まります。 # +howtoplay.cauldron.text.6=染料を落としたいときは、普通の水が入った大釜で染めたアイテムを洗います。 # + +howtoplay.chat=チャット # +howtoplay.chat.title=遊び方: チャット # +howtoplay.chat.text.1.keyboard=チャットは :_input_key.chat: で開きます。メッセージの入力がすんだら、ENTER キーを押します。 # +howtoplay.chat.text.1.gamepad=チャットは :_input_key.chat: で開きます。メッセージの入力がすんだら、「送信」ボタンを押します。 # +howtoplay.chat.text.1.touch=チャットは「チャット」ボタンで開きます。メッセージの入力がすんだら、「送信」ボタンを押します。 # + +howtoplay.chests=チェスト # +howtoplay.chests.title=遊び方: チェスト # +howtoplay.chests.text.1.notTouch=チェストをクラフトしたら、それを地面に置いてから :_input_key.use: を押して開き、持ち物のアイテムをしまいましょう。 # +howtoplay.chests.text.1.touch=チェストをクラフトしたら、それを地面に置いてからタップして開き、持ち物のアイテムをしまいましょう。 # +howtoplay.chests.text.2=チェストに保管しているアイテムは、後で持ち物に戻すことができます。 # +howtoplay.chests.text.3=2 つのチェストを隣同士に置くと合体して、大きなチェストになります。 # + +howtoplay.commandBlocks=コマンドブロック # +howtoplay.commandBlocks.title=遊び方: コマンドブロック # +howtoplay.commandBlocks.text.1=コマンドブロックはマップ製作者のための強力なツールです。コマンドブロックはコマンドを内蔵していて、レッドストーン信号を受信するとコマンドを実行します。 # +howtoplay.commandBlocks.text.2=コマンドブロックを入手するには、/give を使用する必要があります。 # +howtoplay.commandBlocks.text.3=内蔵したコマンドの実行に成功または失敗したいずれの場合も、コマンドブロックは矢印の方向にレッドストーン信号を送信します。 # +howtoplay.commandBlocks.text.4=コマンドブロックの名前は、Hover Note フィールドで設定できます。 # +howtoplay.commandBlocks.text.5=ブロックの種類 - コマンドブロックには 3 つの種類があり、ブロックの色と振る舞いがそれぞれ異なります。 # +howtoplay.commandBlocks.text.5.1= - インパルス - ブロックがレッドストーン信号を受信すると、内蔵されているコマンドのみを実行します。 # +howtoplay.commandBlocks.text.5.2= - チェーン - このブロックは、後ろにあるコマンドブロックがコマンドを実行すると、そのコマンドが成功したかどうかを問わず、内蔵したコマンドを実行します。 # +howtoplay.commandBlocks.text.5.3= - リピート - 一度起動すると、このブロックが存在する間中、内蔵したコマンドを実行し続けます。 # +howtoplay.commandBlocks.text.6=条件 - コマンドブロックの振る舞いに影響を及ぼす条件は 2 つあります。 # +howtoplay.commandBlocks.text.6.1= - 条件なし - 後ろのコマンドブロックがコマンドの実行に失敗した場合でも、内蔵したコマンドを実行します。 # +howtoplay.commandBlocks.text.6.2= - 条件付き - 後ろのコマンドブロックがコマンドの実行に成功した場合にのみ、内蔵したコマンドを実行します。 # +howtoplay.commandBlocks.text.7=レッドストーン - コマンドブロックに影響を及ぼすレッドストーンの設定は 2 つあります。 # +howtoplay.commandBlocks.text.7.1= - レッドストーンが必要 - 起動にはレッドストーン信号を必要とします。 # +howtoplay.commandBlocks.text.7.2= - 常時実行 - 起動にレッドストーン信号を必要としません。 # +howtoplay.commandBlocks.text.8=コマンドブロックでは、以前の出力も確認できます。これにより、コマンドの実行が失敗したかどうか、さらに、そのコマンドが失敗した場合はその理由を把握できます。 # + +howtoplay.commands=コマンド # +howtoplay.commands.title=遊び方: コマンド # +howtoplay.commands.text.1=コマンドはチャットから実行できます。コマンドは、先頭に "/" を付けて入力します。 # +howtoplay.commands.text.2=Minecraft にはさまざまなコマンドがあり、どれも驚くべき機能をもっています。オンライン上には、困ったときに役立つ多くの情報が公開されています。 # + +howtoplay.conduits=コンジット # +howtoplay.conduits.title=遊び方: コンジット # +howtoplay.conduits.text.1=作動しているコンジットは、水中にいるプレイヤーに力を与えます。 # +howtoplay.conduits.text.2=コンジットは、オウムガイの殻と海の中心からクラフトできます。コンジットは、海晶ブロックとシーランタンから動力を得ます。 # +howtoplay.conduits.header.1=説明 # +howtoplay.conduits.text.3=作動したコンジットは、近くにあるものすべてにコンジット パワーを与えます。 # +howtoplay.conduits.text.4=与えられた動力が大きいほど、パワーの到達する範囲は広くなります。 # + +howtoplay.controls=操作方法 # +howtoplay.controls.title=遊び方: 操作方法 # +howtoplay.controls.text.1=Minecraft は自由な発想でブロックを積み上げて世界を建築するゲームです。ただし、夜になるとモンスターが現れるので、その前に必ず安全な場所を作っておかなければなりません。 # +howtoplay.controls.header.1=移動 # +howtoplay.controls.text.2.keyboard=マウスを動かすと周囲を見渡せます。 # +howtoplay.controls.text.2.gamepad=:_gamepad_stick_right: を動かすと周囲を見渡せます。 # +howtoplay.controls.text.2.touch.joystick_tap=画面にタッチしてドラッグすると周囲を見渡せます。 # +howtoplay.controls.text.2.touch.classic_dpad=画面にタッチしてドラッグすると周囲を見渡せます。 # +howtoplay.controls.text.2.touch.joystick_crosshair=画面にタッチしてドラッグすると周囲を見渡せます。 # +howtoplay.controls.text.2.rift_controller=:rift_right_stick: を動かすと周囲を見渡せます。 # +howtoplay.controls.text.2.windowsmr_controller=:windowsmr_right_stick: を動かすと周囲を見渡せます。 # +howtoplay.controls.text.3.keyboard=:_input_key.forward:、:_input_key.left:、:_input_key.back:、:_input_key.right: で移動します。 # +howtoplay.controls.text.3.gamepad=:_gamepad_stick_left: を倒すと移動します。 # +howtoplay.controls.text.3.touch.joystick_tap=:tip_left_stick: を使用して移動します。 # +howtoplay.controls.text.3.touch.classic_dpad=:touch_forward::touch_left::touch_back::touch_right: で移動します。 # +howtoplay.controls.text.3.touch.joystick_crosshair=:tip_left_stick: を使用して移動します。 # +howtoplay.controls.text.3.rift_controller=:rift_left_stick: を倒すと移動します。 # +howtoplay.controls.text.3.windowsmr_controller=:windowsmr_left_stick: を倒すと移動します。 # +howtoplay.controls.text.4.keyboard=:_input_key.jump: でジャンプします。 # +howtoplay.controls.text.4.gamepad=:_input_key.jump: でジャンプします。 # +howtoplay.controls.text.4.touch.joystick_tap=:tip_virtual_button_jump: を押してジャンプします。 # +howtoplay.controls.text.4.touch.classic_dpad=:touch_jump: でジャンプします。 # +howtoplay.controls.text.4.touch.joystick_crosshair=:tip_virtual_button_jump: を押してジャンプします。 # +howtoplay.controls.text.4.rift_controller=:rift_A: でジャンプします。 # +howtoplay.controls.text.4.windowsmr_controller=:windowsmr_right_touchpad: でジャンプします。 # +howtoplay.controls.text.5.keyboard=:_input_key.forward: をすばやく 2 回押すか :_input_key.sprint: を押すとダッシュします。そのまま :_input_key.forward: を押していると、:shank::shank::shank: を下回るまでダッシュし続けます。 # +howtoplay.controls.text.5.gamepad=:_gamepad_stick_left: を前にすばやく 2 回倒すとダッシュします。そのまま :_gamepad_stick_left: を前に倒していると、:shank::shank::shank: を下回るまでダッシュし続けます。 # +howtoplay.controls.text.5.touch.joystick_tap=:tip_virtual_button_sprint: を押してスプリントに切り替えます。:shank::shank::shank: 未満になるまでスプリントを続けることができます。 # +howtoplay.controls.text.5.touch.classic_dpad=:touch_forward: をすばやく 2 回押すとダッシュします。そのまま :touch_forward: を押していると、:shank::shank::shank: を下回るまでダッシュし続けます。 # +howtoplay.controls.text.5.touch.joystick_crosshair=:tip_virtual_button_sprint: を押してスプリントに切り替えます。:shank::shank::shank: 未満になるまでスプリントを続けることができます。 # +howtoplay.controls.text.5.rift_controller=:rift_left_stick: を前にすばやく 2 回倒すとダッシュします。そのまま :rift_left_stick: を前に倒していると、:shank::shank::shank: を下回るまでダッシュし続けます。 # +howtoplay.controls.text.5.windowsmr_controller=:windowsmr_left_stick: を前にすばやく 2 回倒すとダッシュします。そのまま :windowsmr_left_stick: を前に倒していると、:shank::shank::shank: を下回るまでダッシュし続けます。 # +howtoplay.controls.header.2=採掘と配置 # +howtoplay.controls.text.6.notTouch=素手または手持ちのアイテムで掘ったり切ったりするには、:_input_key.attack: を押し続けます。道具を作らないと掘れないブロックもあります。 # +howtoplay.controls.text.6.touch.joystick_tap=ブロックをタップして長押しすることで、手動または持っているアイテムで採掘します。特定のブロックを採掘する前に、指定された道具を作成する必要がある場合があります。 # +howtoplay.controls.text.6.touch.classic_dpad=ブロックをタップして長押しすることで、手動または持っているアイテムで採掘します。特定のブロックを採掘する前に、指定された道具を作成する必要がある場合があります。 # +howtoplay.controls.text.6.touch.joystick_crosshair=任意の場所に指をタップしてドラッグし、:tip_crosshair: で狙いを定め、ブロックを強調表示します。:tip_virtual_button_action_attack_or_destroy: を長押しして、手動または持っているアイテムで採掘します。特定のブロックを採掘する前に、指定された道具を作成する必要がある場合があります。 # +howtoplay.controls.text.7.keyboard=手に持っているアイテムは、:_input_key.use: を押して使用したり、:_input_key.drop: を押して落とすことができます。 # +howtoplay.controls.text.7.gamepad=手に持っているアイテムは、:_input_key.use: を押して使用したり、:_input_key.drop: を押して落とすことができます。 # +howtoplay.controls.text.7.rift_controller=手に持っているアイテムは、:rift_right_grab: で使用したり、:rift_right_stick: を押して落とすことができます。 # +howtoplay.controls.text.7.windowsmr_controller=手に持っているアイテムは、:windowsmr_left_trigger: で使用したり、:windowsmr_right_grab: を押して落とすことができます。 # +howtoplay.controls.text.7.touch.joystick_tap=アイテムを持っている場合は、画面をタップして使用するか、ホットバーでアイテムを長押ししてドロップします。画面をタップして長押しすることで、持っている食べ物を食べることができます。 # +howtoplay.controls.text.7.touch.classic_dpad=アイテムを持っている場合は、画面をタップして使用するか、ホットバーでアイテムを長押ししてドロップします。画面をタップして長押しすることで、持っている食べ物を食べることができます。 # +howtoplay.controls.text.7.touch.joystick_crosshair=アイテムを持っている場合は、 :tip_virtual_button_action_build_or_use: をタップしてそのアイテムを使用するか、ホットバーのアイテムを長押ししてドロップします。:tip_virtual_button_action_build_or_use: をタップして長押しすることで、持っている食べ物を食べることができます。 # +howtoplay.controls.header.3=しのび足 # +howtoplay.controls.text.8.keyboard=Minecraft では、しのび足がとても役立ちます。しのび足をしている間は、ブロックから落ちることがなく、ネームタグが表示されません。しのび足状態になるには、:_input_key.sneak: を押し続けます。 # +howtoplay.controls.text.8.gamepad=Minecraft では、しのび足がとても役立ちます。しのび足をしている間は、ブロックから落ちることがなく、ネームタグが表示されません。しのび足状態のオン/オフは、:_input_key.sneak: または :_gamepad_stick_right: を押して切り替えます。 # +howtoplay.controls.text.8.touch.joystick_tap=こっそりとブロックから落ちるのを防ぎ、モブからあなたを隠し、他のプレイヤーからあなたの名札を隠します。こっそり行うには、:tip_virtual_button_sneak: をタップします。 # +howtoplay.controls.text.8.touch.classic_dpad=しのび足を利用することでブロックから落ちることを回避することができ、モブから隠れることができて、他のプレイヤーに自分のネームタグが表示されないようにすることができます。しのび足をするには、 :touch_sneak: をタップします。 # +howtoplay.controls.text.8.touch.joystick_crosshair=こっそりとブロックから落ちるのを防ぎ、モブからあなたを隠し、他のプレイヤーからあなたの名札を隠します。こっそり行うには、:tip_virtual_button_sneak: をタップします。 # +howtoplay.controls.text.8.rift_controller=Minecraft では、しのび足がとても役立ちます。しのび足をしている間は、ブロックから落ちることがなく、ネームタグが表示されません。しのび足状態のオン/オフは、:rift_X: を押して切り替えます。 # +howtoplay.controls.text.8.windowsmr_controller=Minecraft では、しのび足がとても役立ちます。しのび足をしている間は、ブロックから落ちることがなく、ネームタグが表示されません。しのび足状態のオン/オフは、:windowsmr_right_stick: を押して切り替えます。 # +howtoplay.controls.text.swim.keyboard=水中でダッシュ操作を行うと、泳ぐことができます。進行方向はマウスで調節します。 # +howtoplay.controls.text.swim.gamepad=水中でダッシュ操作を行うと、泳ぐことができます。進行方向は :_gamepad_stick_right: で調節します。 # +howtoplay.controls.text.swim.touch=水中を移動すると泳ぐことができます。水中でスプリントをすると、速く泳ぐことができます。指をタップしてドラッグし、泳ぐ方向を操作します。 # +howtoplay.controls.text.swim.rift_controller=水中でダッシュ操作を行うと、泳ぐことができます。進行方向は :rift_right_stick: で調節します。 # +howtoplay.controls.text.swim.windowsmr_controller=水中でダッシュ操作を行うと、泳ぐことができます。進行方向は :windowsmr_right_stick: で調節します。 # + +howtoplay.worldBuilder=世界ビルダー # +howtoplay.worldBuilder.title=遊び方: 世界ビルダー # +howtoplay.worldBuilder.text.1=プレイヤーが特定の Minecraft Education のブロックまたはアイテムを置いたり使用したりするには、"世界ビルダー" という特別な能力を持っていなければなりません。 # +howtoplay.worldBuilder.text.2=チートをオンにすると、ホストが世界の全プレイヤーに対して世界ビルダー能力のオン/オフを設定できるようになります。 # +howtoplay.worldBuilder.text.3=世界の全プレイヤーに世界ビルダーの能力を付与するには、次のコマンドを実行します。 # +howtoplay.worldBuilder.text.4=/ability @a worldbuilder true # +howtoplay.worldBuilder.text.5=自分の世界ビルダーの能力をすばやく切り替えるには、次のコマンドのいずれかを実行します。 # +howtoplay.worldBuilder.text.6=/worldbuilder # +howtoplay.worldBuilder.text.7=/wb # +howtoplay.worldBuilder.text.8=世界ビルダーの能力をクエリするには、次のコマンドを実行します。 # +howtoplay.worldBuilder.text.9=/ability @p worldbuilder # + +howtoplay.permissionBlocks=権限ブロック # +howtoplay.permissionBlocks.title=遊び方: 権限ブロック # +howtoplay.permissionBlocks.text.1=Minecraft Education には、教師がより簡単に授業を作成して行えるようにするための、いくつかの特別なブロックがあります。それらのブロックは、世界ビルダーの能力を持つプレイヤーのみが設置したり、破壊したりできます。世界ビルダーの能力を持たないプレイヤーは、それらのブロックによって与えられる制約の対象となります。 # +howtoplay.permissionBlocks.title.1=許可/拒否 # +howtoplay.permissionBlocks.text.2=許可ブロックと拒否ブロックは、プレイヤーが世界で建築できる場所を制限します。 # +howtoplay.permissionBlocks.text.3=ユーザーは許可ブロックの上でブロックの設置と破壊を行えます。拒否ブロックの上ではブロックの設置と破壊を行えません。 # +howtoplay.permissionBlocks.text.4=許可/拒否ブロックは、それより下の領域には影響しません。 # +howtoplay.permissionBlocks.text.5=拒否ブロックの上に許可ブロックがある場合、プレイヤーは 2 つのブロックに挟まれた空間で建築を行うことができません。許可ブロックの上では、ブロックの設置や破壊ができます。 # +howtoplay.permissionBlocks.title.2=ボーダー # +howtoplay.permissionBlocks.text.6=ボーダー ブロックは、他のブロックの存在に関係なく、上下方向へ無限に伸びる力場を発生させます。プレイヤーがボーダー ブロックを通過したり、乗り越えたり、くぐり抜けたりすることはできません。また、ボーダー ブロックの上下でブロックを設置したり、破壊したりすることもできません。 # + +howtoplay.chalkboard=黒板 # +howtoplay.chalkboard.title=遊び方: 黒板 # +howtoplay.chalkboard.text.1=黒板は、世界の中でテキストを表示するために使用します。黒板は看板より多くのテキストを表示でき、設置後に編集できます。黒板には、小サイズのスレート、中サイズのポスター、大サイズのボードの 3 種類があります。ロック状態のオン/オフを切り替えることで、世界ビルダーでないプレイヤーに黒板を破壊または編集させないようにすることができます。設置された黒板を編集するには、黒板に向かって :_input_key.use: を押します。 # +howtoplay.chalkboard.text.1.touch=黒板は、世界の中でテキストを表示するために使用します。黒板は看板より多くのテキストを表示でき、設置後に編集できます。黒板には、小サイズのスレート、中サイズのポスター、大サイズのボードの 3 種類があります。ロック状態のオン/オフを切り替えることで、世界ビルダーでないプレイヤーに黒板を破壊または編集させないようにすることができます。設置された黒板を編集するには、その黒板をタップします。 # + +howtoplay.chemistry=化学 # +howtoplay.chemistry.title=遊び方: 化学 # +howtoplay.chemistry.text.1=生徒は実験設備ブロックを使用して、現実世界の化学をシミュレーションできます。元素構成器のスライダーを調節して 118 種類の元素を構築したり、元素構成器で元素を結合させて化合物を生成したりすることができます。また、実験テーブルに元素や化合物を入れて Minecraft のアイテムを作成したり、 物質還元器でブロックを構成元素に還元したりすることもできます。 # +howtoplay.chemistry.text.2=Minecraft Education Web サイトからダウンロードできる Chemistry Journal は、Minecraft での化学に関する包括的なガイドになります。 # + +howtoplay.npc=プレイヤー以外のキャラクター # +howtoplay.npc.title=遊び方: プレイヤー以外のキャラクター # +howtoplay.npc.text.1=NPC は、授業の情報、ヒント、指示を追加で与えることのできる、プレイヤー以外のキャラクターです。 # +howtoplay.npc.text.2=世界ビルダーのみが NPC を配置、削除、命名、または編集できます。NPC はコマンドや Web サイトへのリンクを実行できます。コマンドは、NPC の会話ウィンドウ内のボタンに割り当てることができます。Web サイトへのリンクには、常にボタンが表示されます。 # +howtoplay.npc.text.3=NPC には豊富なスキンが用意されています。また、NPC は移動しません。 # + +howtoplay.camera=カメラ # +howtoplay.camera.title=遊び方: カメラ # +howtoplay.camera.text.1=カメラを使用すると、世界で写真を撮影できます。 # +howtoplay.camera.text.2=自分の視点から写真を撮るには、:_input_key.use: を押します。 # +howtoplay.camera.text.2.touch=自分の視点から写真を撮るには、画面を長押しした後、指を離します。 # +howtoplay.camera.text.3=自撮り写真を撮るには、カメラを設置して、カメラに向かって :_input_key.use: を押します。 # +howtoplay.camera.text.3.touch=自撮り写真を撮るには、カメラを設置して、「写真を撮る」ボタンをタップします。 # +howtoplay.camera.text.4=写真はポートフォリオで確認したり、本と羽ペンに挿入したりできます。 # + +howtoplay.portfolio=ポートフォリオ # +howtoplay.portfolio.title=遊び方: ポートフォリオ # +howtoplay.portfolio.text.1=撮影した写真はポートフォリオに表示されます。ポートフォリオを見るには :_input_key.use: を押します。ポートフォリオの表示中は、写真にキャプションを追加したり、写真を削除したり、写真を PDF としてエクスポートしたりできます。 # +howtoplay.portfolio.text.1.touch=撮影した写真はポートフォリオに表示されます。ポートフォリオを見るには画面をタップして長押しします。ポートフォリオの表示中は、写真にキャプションを追加したり、写真を削除したり、写真を PDF としてエクスポートしたりできます。 # + +howtoplay.classroomMode=教室モード # +howtoplay.classroomMode.title=遊び方: 教室モード # +howtoplay.classroomMode.text.1=教室モードは、生徒との対話のために特別に設計された機能が備えられた教育者向けの外部アプリケーションです。教室モードは Minecraft Education の Web サイトからダウンロードできます。 # +howtoplay.classroomMode.text.2=教室モード アプリを起動して Minecraft Education に接続するには、世界のホストとして /classroommode コマンドを使用します。 # + +howtoplay.codeBuilder=コード ビルダー # +howtoplay.codeBuilder.title=遊び方: コード ビルダー # +howtoplay.codeBuilder.text.1=コード ビルダーでは、プレイヤーが親しみやすいコード学習プラットフォームを使ってコードを記述することで、Minecraft で探検や創造を楽しめます。 # +howtoplay.codeBuilder.text.2=コード ビルダーを起動するには、:_input_key.codeBuilder: を押すか、/code コマンドを使用します。 # +howtoplay.codeBuilder.text.2.touch=コード ビルダーを起動するには、:code_builder_button: をタップするか、/code コマンドを使用します。 # + +howtoplay.crafting=クラフト # +howtoplay.crafting.title=遊び方: クラフト # +howtoplay.crafting.text.1.keyboard=レシピ本とクラフト グリッドにアクセスするには :_input_key.inventory: を押します。 # +howtoplay.crafting.text.1.gamepad=レシピ本とクラフト グリッドにアクセスするには :_input_container.crafting: を押します。 # +howtoplay.crafting.text.1.touch=レシピ本とクラフト グリッドにアクセスするには「持ち物」ボタンを押します。 # +howtoplay.crafting.text.1.rift_controller=レシピ本とクラフト グリッドにアクセスするには :rift_B: を押します。 # +howtoplay.crafting.text.1.windowsmr_controller=レシピ本とクラフト グリッドにアクセスするには :windowsmr_left_grab: を押します。 # +howtoplay.crafting.header.1=クラフト グリッド # +howtoplay.crafting.text.2=クラフト グリッドに、持ち物やホットバーのアイテムを、アイテムのレシピの形通りに配置します。 # +howtoplay.crafting.text.3=レシピが合っていれば、クラフト グリッド右側の完成品スロットに目的のアイテムが表示されます。完成品スロットから持ち物にアイテムを移すと、そのアイテムを使用できるようになります。 # +howtoplay.crafting.text.4=さまざまなレシピがありますが、中には、2x2 のクラフト グリッドではクラフトできないレシピもあります。 # +howtoplay.crafting.text.5=4 つの木材から作業台をクラフトして、地面に置きます。 # +howtoplay.crafting.text.6.keyboard=置いた作業台にポインターを合わせて :_input_key.use: を押すと、3x3 のクラフト グリッドが表示されます。 # +howtoplay.crafting.text.6.gamepad=置いた作業台にポインターを合わせて :_input_key.use: を押すと、3x3 のクラフト グリッドが表示されます。 # +howtoplay.crafting.text.6.rift_controller=置いた作業台にポインターを合わせて :rift_right_grab: を押すと、3x3 のクラフト グリッドが表示されます。 # +howtoplay.crafting.text.6.windowsmr_controller=置いた作業台にポインターを合わせて :windowsmr_left_trigger: を押すと、3x3 のクラフト グリッドが表示されます。 # +howtoplay.crafting.text.6.touch=置いた作業台をタップすると、3x3 のクラフト グリッドが表示されます。 # +howtoplay.crafting.header.2=レシピ本 # +howtoplay.crafting.text.7=画面の左側にはレシピ本が表示されています。レシピ本は、レシピを忘れてしまったとき、または既に知っているレシピを素早くクラフトしたいときに便利です。持ち物画面の右上には、クラフト グリッドも表示されています。 # +howtoplay.crafting.text.8.keyboard=クラフトしたいレシピを選択して :_input_key.attack: を押すと、そのレシピがクラフト グリッドに表示されます。次に、クラフト グリッドの右側にある完成品スロットからアイテムを取り、持ち物に入れます。:_input_key.use: を押すと、レシピが自動的にクラフトされます。この場合は、アイテムが 1 回分クラフトされ、持ち物に入ります。Shift キーを押しながら :_input_key.use: を押すと、スタック全体を自動的にクラフトします。 # +howtoplay.crafting.text.8.gamepad=クラフトしたいレシピを選択して :_gamepad_face_button_down: を押すと、そのレシピが自動的にクラフトされます。この場合は、アイテムが 1 回分クラフトされ、持ち物に入ります。:_gamepad_face_button_up: を押すと、スタック全体を自動的にクラフトします。 # +howtoplay.crafting.text.8.touch=クラフトしたいレシピをタップすると、そのレシピがクラフト グリッドに表示されます。その後、完成品スロット内のアイテムをタップすると、そのアイテムがクラフトされます。アイテムをクラフトし続けるには、完成品スロット内のアイテムを長押しします。 # +howtoplay.crafting.text.9=:craftable_toggle_on: がオンになっていると、材料を持っているレシピがすべてレシピ本に表示されます。:craftable_toggle_off: がオフになっていると、クラフト可能かどうかを問わず、ゲームに登場するすべてのレシピがレシピ本に表示されます。特定の種類のアイテムを探している場合は、タブを切り替えて確認したり、検索することができます。クリエイティブモードでは、一部のレシピは折りたたまれたリストになっています。リストを開くと折りたたまれていたレシピがすべて表示されて確認できるようになります。 # + +howtoplay.craftingTable=作業台 # +howtoplay.craftingTable.title=遊び方: 作業台 # +howtoplay.craftingTable.text.1=作業台を使えば、より複雑なレシピをクラフトすることができます。 # +howtoplay.craftingTable.text.2.notTouch=作業台を使用するには、地面に置いた作業台にポインターを合わせて :_input_key.use: を押します。 # +howtoplay.craftingTable.text.2.touch=作業台を使用するには、地面に置いた作業台をタップします。 # + +howtoplay.creativeMode=クリエイティブモード # +howtoplay.creativeMode.title=遊び方: クリエイティブモード。 # +howtoplay.creativeMode.text.1=クリエイティブモードでは、モブのいない世界で、心ゆくまで建築を楽しむことができます! # +howtoplay.creativeMode.header.1=無制限の建築 # +howtoplay.creativeMode.text.2=クリエイティブモードの画面では、掘ったりクラフトをする必要なく、好きなアイテムを持ち物に加えられるようになっています。持ち物に加えたアイテムは世界に配置または使用しても消費されないため、プレイヤーは材料集めから解放され、建築に集中できます。 # +howtoplay.creativeMode.text.3=クリエイティブモードで作成、ロード、セーブした世界は、たとえ後でサバイバルモードでロードしたとしても、実績やランキング更新の対象になりません。 # +howtoplay.creativeMode.header.2=飛行 # +howtoplay.creativeMode.text.4.keyboard=クリエイティブモードで空を飛ぶには、:_input_key.jump: をすばやく 2 回押します。飛行をやめるには、飛行中に同じ操作をします。飛行スピードを上げるには、飛行中に :_input_key.forward: をすばやく 2 回押すか、:_input_key.sprint: を押します。飛行モードでは、:_input_key.jump: を長押しすると上昇し、:_input_key.sneak: を長押しすると下降します。 # +howtoplay.creativeMode.text.4.gamepad=クリエイティブモードで空を飛ぶには、:_input_key.jump: をすばやく 2 回押します。飛行中に同じ操作をすると、飛行をやめます。飛行スピードを上げるには、飛行中に :_gamepad_stick_left: を前にすばやく 2 回倒します。飛行モードでは、:_input_key.jump: を長押しすると上昇し、:_input_key.sneak: を長押しすると下降します。 # +howtoplay.creativeMode.text.4a.touch.joystick_tap_and_crosshair=飛行するには、 :tip_virtual_button_jump: をすばやく 2 回タップします。飛行をやめるには、 :tip_virtual_button_fly_down: をすばやく 2 回タップします。 # +howtoplay.creativeMode.text.4b.touch.joystick_tap_and_crosshair=:tip_virtual_button_sprint: を押すと、より速く飛ぶことができます。上に飛ぶには :tip_virtual_button_fly_up: をタップして長押しし、下に飛ぶには :tip_virtual_button_fly_down: をタップして長押しします。 # +howtoplay.creativeMode.text.4a.touch.classic_dpad=飛行するには、 :touch_jump: をすばやく 2 回タップします。飛行をやめるには、 :touch_stop_flying: をすばやく 2 回タップします。 # +howtoplay.creativeMode.text.4b.touch.classic_dpad=:touch_forward: を押すと、より速く飛ぶことができます。上に飛ぶには :touch_fly_up: をタップして長押しし、下に飛ぶには :touch_fly_down: をタップして長押しします。 # + +howtoplay.difficulty=難易度 # +howtoplay.difficulty.title=遊び方: 難易度 # +howtoplay.difficulty.text.1=Minecraft にはいくつかの難易度が用意されており、自分の実力に合わせてゲームを調整できます。 # +howtoplay.difficulty.header.1=ピースフル # +howtoplay.difficulty.text.2=ピースフル - ピースフルでは、シュルカーとエンダー ドラゴンを除く、すべての敵対モブがスポーンしなくなります。さらに、シュルカーとエンダー ドラゴンからはダメージを受けません。 # +howtoplay.difficulty.header.2=イージー # +howtoplay.difficulty.text.3=敵対的なモブがスポーンしますが、与えるダメージは少なくなります。空腹ゲージが空になると、HP を 5 まで減らします。 # +howtoplay.difficulty.header.3=ノーマル # +howtoplay.difficulty.text.4=敵モブから通常通りのダメージを受けます。また、空腹度が 0 になると HP が減り始めますが、それによって死ぬことはありません。 # +howtoplay.difficulty.header.4=ハード # +howtoplay.difficulty.text.5=敵モブから受けるダメージが増加し、ゾンビがドアを破って侵入してきます。また、空腹度が 0 になると HP が減り始め、空腹度を回復しないかぎり、HP は 0 になるまで減り続けます。 # + +howtoplay.dispensers=ディスペンサー # +howtoplay.dispensers.title=遊び方: ディスペンサー # +howtoplay.dispensers.text.1=ディスペンサーはアイテムを射出する装置です。ディスペンサーを作動させるためには、レバーなどのレッドストーン信号によって動力を与える必要があります。 # +howtoplay.dispensers.text.2.notTouch=ディスペンサーにアイテムを入れるには、ディスペンサーに向かって :_input_key.use: を押した後、射出したいアイテムを持ち物からディスペンサーに移します。 # +howtoplay.dispensers.text.2.touch=ディスペンサーにアイテムを入れるには、ディスペンサーをタップした後、射出したいアイテムを持ち物からディスペンサーに移します。 # +howtoplay.dispensers.header.1=使い方 # +howtoplay.dispensers.text.3=ディスペンサーに動力を与えるたびに、アイテムが 1 つ射出されます。 # +howtoplay.dispensers.text.4=ディスペンサーは、アイアン ゴーレムにカボチャをかぶせたり、防具立てに防具を取り付けたりするのにも使えます。 # + +howtoplay.droppers=ドロッパー # +howtoplay.droppers.title=遊び方: ドロッパー # +howtoplay.droppers.text.1.notTouch=ドロッパーは、レッドストーンからの動力を得ると、中に入ったアイテムをランダムに 1 つ射出します。ドロッパーに向かって :_input_key.use: を押すと開く画面で、持ち物からアイテムを移すことができます。 # +howtoplay.droppers.text.1.touch=ドロッパーは、レッドストーンからの動力を得ると、中に入ったアイテムをランダムに 1 つ射出します。ドロッパーをタップすると開く画面で、持ち物からアイテムを移すことができます。 # +howtoplay.droppers.header.1=使い方 # +howtoplay.droppers.text.2=ドロッパーがチェストなどの入れ物に面している場合、ドロッパーはアイテムをその入れ物の中へと排出します。たくさんのドロッパーをつなげることで、アイテムを遠くまで運搬できます。 # + +howtoplay.dyes=染料 # +howtoplay.dyes.title=遊び方: 染料 # +howtoplay.dyes.text.1=Minecraft では、染料を使ってさまざまなアイテムの色を変えられます。 # +howtoplay.dyes.text.2=ポピーから赤色の染料を作れるなど大半の染料は花から作成できますが、中には入手するのが難しい染料もあります。また、以下のような方法で作れる染料もあります: # +howtoplay.dyes.text.3=-地下深くで採掘できるラピスラズリ # +howtoplay.dyes.text.4=-水中で手に入る墨袋 # +howtoplay.dyes.text.5=-ジャングルで収穫できるカカオ豆 # +howtoplay.dyes.text.6=- サボテンを精錬すると緑色の染料を作れる # +howtoplay.dyes.text.7=- 植物や木の肥料となる骨粉で白色の染料を作れる # +howtoplay.dyes.text.8=- イカから集めた墨袋で黒色の染料を作れる # + +howtoplay.elytra=エリトラ # +howtoplay.elytra.title=遊び方: エリトラ # +howtoplay.elytra.text.1=エリトラは、装備するとグライドが可能になるアイテムです。このアイテムは胸当ての防具スロットに装備できます。 # +howtoplay.elytra.text.2=エリトラはクラフトすることができず、幻のエンド シップの中で、恐ろしいシュルカーに守られた額縁に飾られています。 # +howtoplay.elytra.header.1=飛行のすすめ # +howtoplay.elytra.text.3.notTouch=エリトラを装備した状態で落下中に :_input_key.jump: を押すとグライドします。エリトラの真価を発揮するためにも、十分な高さから落下しましょう! # +howtoplay.elytra.text.3.touch=エリトラを装備している場合は、落下中に :touch_jump: または :tip_virtual_button_fly_up: wをタップして滑空を開始します。完全な効果を得るため、高い場所にいるようにしてください! # +howtoplay.elytra.text.4=グライド中は周囲を見渡すことができます。下を見るとスピードアップしますが、高度が下がる勢いも早くなります。上を見るとある程度まで上昇できますが、長く続けすぎると失速し、一転して下降し始めます! # +howtoplay.elytra.text.4.touch=周りを見回すことで滑空しながら操縦することができます。下を向くと、ある程度の速度は上がりますが、地面に向かって加速します。上を向くと、ある程度の高さが増しますが、長時間続くと失速し、落下し始めてしまいます。 # +howtoplay.elytra.text.5=エリトラは飛行中に徐々に耐久性を失い、飛行中に壊れた場合は落下してしまいます。金床でファントムの皮膜と組み合わせることで修復が可能です。 # +howtoplay.elytra.header.2=ロケット花火による飛行中のブースト # +howtoplay.elytra.text.6=効果をもたないロケット花火をエリトラの飛行中に使用すると、飛行距離を延ばすことができます。ただし、効果付きのロケット花火を使用した場合は、ダメージを受けます。 # + +howtoplay.enchantingTable=エンチャント テーブル # +howtoplay.enchantingTable.title=遊び方: エンチャント # +howtoplay.enchantingTable.text.1=経験値オーブを拾うと得られる経験値は、武器、防具、道具、本へのエンチャントに必要です。 # +howtoplay.enchantingTable.header.1=エンチャント # +howtoplay.enchantingTable.text.2=エンチャントテーブルで本の下にあるスロットにエンチャントが可能なアイテムを配置すると、右側のスロットに 3 つのボタンが表示されます。これらのボタンには、エンチャントの内容に加えて、エンチャントに必要な経験値レベルとラピスラズリのコストが示されています。 # +howtoplay.enchantingTable.text.3=実際のエンチャントは、表示されているコストに応じてランダムに選ばれて付与されます。 # +howtoplay.enchantingTable.header.2=強力なエンチャント # +howtoplay.enchantingTable.text.4=エンチャントテーブルの周りに本棚を 1 ブロック空けて配置すると、本からエンチャントテーブルに向かって不思議な文字が流れ込むようになり、さらに、より強力なエンチャントを付与できるようになります。本棚の数を増やすほど、付与できるエンチャントは強力になります (最大 15 個)。 # +howtoplay.enchantingTable.header.3=本へのエンチャント # +howtoplay.enchantingTable.text.5=金床でエンチャントされた本を他のアイテムと組み合わせると、その本のエンチャントをアイテムに付与することができます。これを利用すれば、アイテムに付与するエンチャントを吟味できます。 # + +howtoplay.endCities=エンド シティ # +howtoplay.endCities.title=遊び方: エンド シティ # +howtoplay.endCities.text.1=エンダー ドラゴンを倒すと、エンド ゲートウェイが出現します。ゲートウェイにエンダーパールを投げ込むと、外側の島へとテレポートします。 # +howtoplay.endCities.text.2=テレポートした先にある未知の土地には、面白いものが潜んでいることでしょう。持ち帰れるものがあるかもしれません。 # + +howtoplay.enderChest=エンダー チェスト # +howtoplay.enderChest.title=遊び方: エンダー チェスト # +howtoplay.enderChest.text.1=世界中のエンダー チェストはすべてリンクしていて、中に保管されているアイテムはどのエンダー チェストからも出し入れできます。ただし、エンダー チェストの中身はプレイヤーごとに異なります。そのため、すべてのプレイヤーは、自分がエンダー チェストに入れたアイテムを、世界中の他のエンダー チェストから利用することができます。 # + +howtoplay.eyeOfEnder=エンダーアイ # +howtoplay.eyeOfEnder.title=遊び方: エンダーアイ # +howtoplay.eyeOfEnder.text.1=エンダーアイは不思議な力でジ・エンドとつながっていて、使うと奇妙な振る舞いをします。 # +howtoplay.eyeOfEnder.text.2=うわさでは、これが別のディメンションへの道しるべになるとか...。 # + +howtoplay.farming=農業 # +howtoplay.farming.title=遊び方: 農業 # +howtoplay.farming.text.1=Minecraft では、さまざまな作物を栽培できます。農業は手間がかかりますが、食糧が無限に手に入ります。 # +howtoplay.farming.header.1=早めに手を打つ # +howtoplay.farming.text.2=作物を育てるには、光、水、そして農地が必要になります。そのために、くわ、水源、植える種が必要です。 # +howtoplay.farming.text.3=農地を作るには、水の近くにあるブロックをくわで耕します。水は 4 ブロック先までのブロックをうるおします。 # +howtoplay.farming.header.2=栽培と収穫 # +howtoplay.farming.text.4=ここまできたら、種を植えられるようになります。作物は、踏み荒らされたり光や水が足りないとすぐに枯れてしまうので、しっかりと守りましょう。 # +howtoplay.farming.text.5=作物をお腹を空かせたウサギから守り、間違って踏まないようにするには、柵で囲うとよいでしょう! # +howtoplay.farming.text.6=作物が十分に生長すると見た目が変化して、収穫できるようになります。 # +howtoplay.farming.text.7=カボチャやスイカといった一部の植物は茎から生長します。茎を刈ってしまわないように気を付けましょう! # + +howtoplay.fireworks=花火 # +howtoplay.fireworks.title=遊び方: 花火 # +howtoplay.fireworks.text.1=花火は、Minecraft であなた好みのお祝いをするのにぴったりな方法です! # +howtoplay.fireworks.text.2=花火には、ロケット花火と花火の星という 2 つの要素があります。 # +howtoplay.fireworks.header.1=ロケット花火 # +howtoplay.fireworks.text.3.notTouch=花火を使うには、ブロックに向かって :_input_key.use: を押して、花火を空へと打ち上げます。 # +howtoplay.fireworks.text.3.touch=花火を使うには、ブロックをタップして、花火を空へと打ち上げます。 # +howtoplay.fireworks.text.4=花火には空中に打ち上がる以外の効果はありません。 # +howtoplay.fireworks.header.2=花火の星 # +howtoplay.fireworks.text.5=ロケット花火をクラフトする際に花火の星を加えると、花火の爆発の色や形状をさまざまに変化させることができます。 # +howtoplay.fireworks.text.6=花火の星は、火薬などの色々なアイテムからクラフトできます。 # +howtoplay.fireworks.text.6.1= - 色 - 染料を加えると、花火の爆発がその染料の色になります。 # +howtoplay.fireworks.text.6.2= - 点滅 - グロウストーンダストを加えると、点滅する爆発になります。 # +howtoplay.fireworks.text.6.3= - クリーパー形 - モブの頭を加えると、クリーパーの顔の形に爆発します。 # +howtoplay.fireworks.text.6.4= - 破裂 - 羽根を加えると、爆発に破裂の効果が加わります。 # +howtoplay.fireworks.text.6.5= - 光跡 - ダイヤモンドを加えると、爆発に光の跡が残ります。 # +howtoplay.fireworks.text.6.6= - 星形 - 金の塊を加えると、空に星の模様が浮かびます。 # +howtoplay.fireworks.header.3=花火 # +howtoplay.fireworks.text.7=花火は発射装置から発射でき、発射装置の正面が向いている方向に発射されます。 # + +howtoplay.fishing=釣り # +howtoplay.fishing.title=遊び方: 釣り # +howtoplay.fishing.text.1=釣りは魚を捕まえたり、海からお宝を手に入れるのにぴったりの方法です! 釣りをするには、釣り竿が必要です。 # +howtoplay.fishing.header.1=キャスト # +howtoplay.fishing.text.2.notTouch=釣り竿を手に持っている状態で水ブロックに向かって :_input_key.use: を押すと、水に向かってルアーを投げます。 # +howtoplay.fishing.text.2.touch=釣り竿を手に持っている状態で水ブロックに向かって「釣りをする」ボタンをタップすると、水に向かってルアーを投げます。 # +howtoplay.fishing.header.2=フィッシング! # +howtoplay.fishing.text.3=しばらく待つと、一筋の泡がルアーに近づいてきます。 # +howtoplay.fishing.text.4.notTouch=その泡がルアーに触れると、ルアーが浮き沈みし始めます。:_input_key.use: を押して、ルアーを巻き取りましょう。獲物を逃がさないよう慎重に! # +howtoplay.fishing.text.4.touch=その泡がルアーに触れると、ルアーが浮き沈みし始めます。「釣りをする」ボタンをもう一度タップして、ルアーを巻き取りましょう。獲物を逃がさないよう慎重に! # + +howtoplay.furnace=かまど # +howtoplay.furnace.title=遊び方: かまど # +howtoplay.furnace.text.1=かまどでは、アイテムを調理したり精錬することができます。例えば、鉄鉱石を精錬すると、鉄の延べ棒になります。 # +howtoplay.furnace.text.2.notTouch=かまどを使うには、かまどを配置した後に :_input_key.use: を押します。 # +howtoplay.furnace.text.2.touch=かまどを使うには、かまどを配置した後にタップします。 # +howtoplay.furnace.header.1=燃料 # +howtoplay.furnace.text.3=かまどで精錬するには、下側のスロットに燃料を入れて、上側のスロットに精錬したいアイテムを入れます。すると、かまどに火が付き、精錬が始まります。燃料に使えるものはたくさんあります。燃えそうなものをいろいろ試してみましょう! # + +howtoplay.gameSettings=ゲーム設定 # +howtoplay.gameSettings.title=遊び方: ゲーム設定 # +howtoplay.gameSettings.text.1=世界の作成時には、多くのオプションがあります。以下に示すさまざまな設定では、ゲームの環境を微調整できます。世界の作成時に設定していなくても、これらの設定はいつでも変更できるので心配ありません。 # +howtoplay.gameSettings.text.2=-世界の名前: 世界の名前を変更できます。 # +howtoplay.gameSettings.text.3=-既定のゲーム モード: ここで選んだゲーム モードは、世界に参加するすべてのプレイヤーに対して既定のゲーム モードになります。サバイバルモードかクリエイティブモードのいずれかで始めることができます。クリエイティブモードを選択すると、チートがオンになります。 # +howtoplay.gameSettings.text.4=-難易度: 世界で生き残る難しさに影響します。ピースフル、イージー、ノーマル、ハードのいずれかを選択できます。 # +howtoplay.gameSettings.header.1=世界の基本設定 # +howtoplay.gameSettings.text.5=-開始時に地図を所持: この設定をオンにすると、ホットバーに地図を持った状態でゲームが始まります。 # +howtoplay.gameSettings.text.6=-ボーナス チェスト: この設定をオンにすると、最初のリスポーン地点の近くに、序盤に役立つアイテムの入ったチェストが配置されます。 # +howtoplay.gameSettings.text.7=-世界の種類: この設定では、生成される世界の種類を変更できます。種類を変更するには、ドロップダウン メニューから、「無限」、「フラット」、「古い」のいずれかを選択します。 # +howtoplay.gameSettings.text.7.1= - 無限の世界はどこまでも広がっています。 # +howtoplay.gameSettings.text.7.2= - フラットの世界は、丘陵や樹木が存在しない平坦な大地のため、気ままに建築を楽しめます。この世界も無限に広がっています。 # +howtoplay.gameSettings.text.7.3= - 古い世界は、広さと高さに制限があります。 # +howtoplay.gameSettings.text.8=-シード値: 世界に固有の値です。新しい世界の作成時にシード値を入力することで、作成される世界の形を操作できます。さらに、シード値に単語や文を使用することもでき、その単語や文はゲーム側で数字に変換されます。 # +howtoplay.gameSettings.header.2=チートとゲームルール # +howtoplay.gameSettings.text.9=-チートの実行: この設定をオンにすると、コマンドを使用できるようになります。ただし、世界の生成時にこの設定をオンにすると、すべての実績が無効になります。 # +howtoplay.gameSettings.text.10=ゲームルールは以下の通りです。これらを使用するには、チートをオンにする必要があります。 # +howtoplay.gameSettings.text.11=-常時日中: この設定がオンになっている場合、夜になりません。 # +howtoplay.gameSettings.text.12=-昼夜サイクル: この設定がオフになっている場合、時間は進みません。 # +howtoplay.gameSettings.text.13=-持ち物の保持: この設定をオンにすると、プレイヤーが死んでも持ち物を落とすことなくリスポーンします。 # +howtoplay.gameSettings.text.14=-モブのスポーン: この設定をオフにすると、あらゆるモブがスポーンしなくなります。 # +howtoplay.gameSettings.text.15=-モブの妨害: モブによるブロック破壊の有無を決定します。 # +howtoplay.gameSettings.text.16=-エンティティのドロップ: トロッコや防具立てなどのアイテムを破壊したとき、それらがドロップするかどうかを決定します。 # +howtoplay.gameSettings.text.17=-天候の変化: この設定がオフになっている場合、天候は変化しません。 # + +howtoplay.hoppers=ホッパー # +howtoplay.hoppers.title=遊び方: ホッパー # +howtoplay.hoppers.text.1=ホッパーはアイテムを自動で移動させるために使います。これは、チェストやジュークボックスといった入れ物系のアイテムに取り付けることができます。 # +howtoplay.hoppers.text.2=ホッパーは、ホッパーの上に取り付けられた入れ物から定期的にアイテムを取り出し、ホッパーの先が示す入れ物に搬入します。 # +howtoplay.hoppers.header.1=使い方 # +howtoplay.hoppers.text.3=ホッパーが特定のブロックを向くようにするには、しのび足をしながらそのブロックに向けてホッパーを設置します。 # +howtoplay.hoppers.text.4=レッドストーンで動力を送ると、ホッパーは動作をやめ、アイテムの吸い出しも格納も停止します。 # + +howtoplay.hostAndPlayerOptions=ホストとプレイヤーのオプション # +howtoplay.hostAndPlayerOptions.title=遊び方: ホストとプレイヤーのオプション # +howtoplay.hostAndPlayerOptions.text.1.notTouch=チートをオンにしてプレイしている間は、ホストのオプションを使用して、自分自身やプレイヤーをテレポートさせたり、天候を変化させたり、特定の時間に設定したり、ゲームの開始位置や世界のスポーンを変更したりすることができます。チートを有効化していれば、チャット画面で [/] ボタンを押すことで、それらのオプションを確認できます。 # +howtoplay.hostAndPlayerOptions.text.1.touch=チートをオンにしてプレイしている間は、ホストのオプションを使用して、自分自身やプレイヤーをテレポートさせたり、天候を変化させたり、特定の時間に設定したり、ゲームの開始位置や世界のスポーンを変更したりすることができます。チートを有効化していれば、チャット画面で「チャット」ボタンを押すことで、それらのオプションを確認できます。 # + +howtoplay.HUD=HUD # +howtoplay.HUD.title=遊び方: HUD # +howtoplay.HUD.text.1=HUD には、ステータス、HP、残りの酸素 (水中にいる間)、空腹度、防具 (防具を装備している場合) に関する情報が表示されています。 # +howtoplay.HUD.header.1=空腹度と HP # +howtoplay.HUD.text.2.notTouch=HP が減っても :shank: が 9 以上あれば、HP は自然に回復します。また、食べ物を食べて :shank: を回復させることもできます。 # +howtoplay.HUD.text.2.touch=HP が減っても :shank: が 9 以上あれば、HP は自然に回復します。探索を続ける中でお腹が減ると :shank: は減っていきますが、食べ物を食べれば :shank: を回復させることができます。 # +howtoplay.HUD.text.3.keyboard=食べ物を食べるには、食べ物を手に持った状態で :_input_key.use: を長押しします。 # +howtoplay.HUD.text.3.gamepad=食べ物を食べるには、食べ物を手に持った状態で :_input_key.use: を長押しします。 # +howtoplay.HUD.text.3.rift_controller=食べ物を食べるには、食べ物を手に持った状態で :rift_right_grab: を長押しします。 # +howtoplay.HUD.text.3.windowsmr_controller=食べ物を食べるには、食べ物を手に持った状態で :windowsmr_left_trigger: を長押しします。 # +howtoplay.HUD.text.3a.touch=何かを食べるには、ホットバーの食べ物をタップし、画面を長押しして食べます。 # +howtoplay.HUD.text.3b.touch=アクション ボタンを使用する場合は、最初にホットバーの食べ物をタップし、 :tip_virtual_button_action_build_or_use: を長押しして食べます。 # +howtoplay.HUD.text.4a=スプリントといった特定の行動を取ることでより速く空腹になります。幸いなことに、一部の食べ物はより高い栄養価を持っているため、 :shank: をより速く回復することができます。 # +howtoplay.HUD.text.4b=:shank: が満タンな場合は、最後に食べた食べ物が隠し空腹度を適用します。これは、空腹度に追加ブーストを与えるための隠れた数値です。 # +howtoplay.HUD.header.2=経験値 # +howtoplay.HUD.text.5=画面上には、経験値バーも表示されています。バーに示されている数字は現在のレベルを示し、バーの部分はレベルアップに必要な経験値の量を表しています。 # +howtoplay.HUD.text.6=経験値は、経験値オーブを集めることで増えます。経験値オーブは、モブを倒したり、特定のブロックを掘ったりするなど、いろいろな方法で入手できます! 経験値オーブは、近づくと自動で回収されます。先々で必要になるので、回収に漏れがないようにしましょう。 # +howtoplay.HUD.header.3=ホットバー # +howtoplay.HUD.text.7.keyboard=ホットバーには使用可能なアイテムが表示されています。マウスホイールをスクロールすると、手持ちのアイテムが切り替わります。 # +howtoplay.HUD.text.7.gamepad=ホットバーには使用可能なアイテムが表示されています。:_input_key.cycleItemLeft: と :_input_key.cycleItemRight: を押すと、手持ちのアイテムが切り替わります。 # +howtoplay.HUD.text.7.touch=ホットバーには使用可能なアイテムが表示されています。ホットバーのアイテムをタップすると、手持ちのアイテムが切り替わります。 # +howtoplay.HUD.text.7.windowsmr_controller=ホットバーには使用可能なアイテムが表示されています。:windowsmr_left_touchpad_horizontal: を押すと、手持ちのアイテムが切り替わります。 # +howtoplay.HUD.text.7.rift_controller=ホットバーには使用可能なアイテムが表示されています。:rift_left_trigger: または :rift_left_grab: を押すと、手持ちのアイテムが切り替わります。 # + +howtoplay.inventory=持ち物 # +howtoplay.inventory.title=遊び方: 持ち物 # +howtoplay.inventory.text.1.keyboard=:_input_key.inventory: で持ち物を確認できます。 # +howtoplay.inventory.text.1.gamepad=:_input_key.inventory: で持ち物を確認できます。 # +howtoplay.inventory.text.1.rift_controller=:rift_B: で持ち物を確認できます。 # +howtoplay.inventory.text.1.windowsmr_controller=:windowsmr_left_grab: で持ち物を確認できます。 # +howtoplay.inventory.text.1.touch=:tip_touch_inventory: をタップして持ち物を表示します。 # +howtoplay.inventory.text.2=この画面には、手持ちのすべてのアイテムと、持ち歩いているその他すべてのアイテムが表示されます。身に着けている防具を見ることもできます。 # +howtoplay.inventory.text.3.keyboard=ポインターをアイテムに合わせて :mouse_left_button: を押すと、そのアイテムを選択できます。ポインターを合わせたアイテムが複数の場合は、そのすべてが選択されます。半分だけ選択するには :mouse_right_button: を押します。 # +howtoplay.inventory.text.3.gamepad=ポインターをアイテムに合わせて :_gamepad_face_button_down: を押すと、そのアイテムを選択できます。ポインターを合わせたアイテムが複数の場合は、そのすべてが選択されます。半分だけ選択するには :_gamepad_face_button_left: を押します。 # +howtoplay.inventory.text.3.touch=タップしてアイテムを選択します。アイテムを動かすには、持ち物内の別の場所をタップします。同じアイテムがある場所にアイテムを移動すると、それがスタックにコンバインされます。別のアイテムの場所に移動すると、場所が入れ替わります。 # +howtoplay.inventory.text.4.keyboard=持ち物のアイテムにポインターを合わせて :mouse_left_button: を押すと、そのアイテムを落とすことができます。ポインターを合わせたアイテムが複数の場合は、:mouse_left_button: を押すとすべて落とし、:mouse_right_button: を押すと 1 つだけ落とします。 # +howtoplay.inventory.text.4.gamepad=持ち物のアイテムにポインターを合わせて :_gamepad_face_button_down: を押すと、そのアイテムを落とすことができます。ポインターを合わせたアイテムが複数の場合は、:_gamepad_face_button_down: を押すとすべて落とし、:_gamepad_face_button_left: を押すと 1 つだけ落とします。 # +howtoplay.inventory.text.4a.touch=アイテムのスタックをタップすると、スタック内のすべてのアイテムが自動的に選択されます。スタックは、単独アイテムと同じ方法で移動させることができます。 # +howtoplay.inventory.text.4b.touch=アイテムのスタックを分割するには、選択スライダーが表示されるまでアイテム スタックをタップして長押しします。画面を離さずに指を左右にスライドさせることで、スタックから取り除くアイテムの数を選択します。 # +howtoplay.inventory.text.5.keyboard=選択しているアイテムが防具の場合は、SHIFTキーと :mouse_left_button: を同時に押すことで、対応した防具スロットに防具をすばやく移して装備できます。 # +howtoplay.inventory.text.5.gamepad=選択しているアイテムが防具の場合は、:_gamepad_face_button_up: を押すことで、対応した防具スロットに防具をすばやく移して装備できます。 # +howtoplay.inventory.text.6.keyboard=アイテムを落とすには、アイテムを選択して取り、持ち物ウィンドウの外まで移動させてから放します。 # +howtoplay.inventory.text.6.gamepad=アイテムを落とすには、アイテムを選択して :_gamepad_face_button_up: を押します。 # + +howtoplay.jukebox=ジュークボックス # +howtoplay.jukebox.title=遊び方: ジュークボックス # +howtoplay.jukebox.text.1=見つけた音楽ディスクは、ジュークボックスで再生できます。 # +howtoplay.jukebox.header.1=パーティーを始めよう # +howtoplay.jukebox.text.2.notTouch=音楽ディスクを手に持って、ジュークボックスにポインターを合わせて :_input_key.use: を押すと、その音楽ディスクを再生できます。音楽ディスクを取り出すには、もう一度ジュークボックスにポインターを合わせて :_input_key.use: を押します。 # +howtoplay.jukebox.text.2.touch=音楽ディスクを手に持って、ジュークボックスをタップすると、その音楽ディスクを再生できます。音楽ディスクを取り出すには、もう一度ジュークボックスをタップします。 # +howtoplay.jukebox.header.2=レッドストーン # +howtoplay.jukebox.text.3=音楽ディスクを再生しているジュークボックスは、レッドストーンの粉に動力を与えます。 # +howtoplay.jukebox.text.4=音楽ディスクが与える動力の強さは、曲によって異なります。 # +howtoplay.jukebox.text.5=ディスクを最後まで再生するとどうなるか、自分の目で確かめてみてください。 # +howtoplay.jukebox.text.6=ホッパーは、あなたの代わりにジュークボックスに音楽ディスクを入れてくれます。ディスクの再生が終わると、自動的にディスクを取り出します。 # +howtoplay.jukebox.header.3=音楽ディスクを見つける # +howtoplay.jukebox.text.7=音楽ディスクのうち 2 種類は、世界に隠されたチェストの中から見つかることがあります。 # +howtoplay.jukebox.text.8=それ以外の音楽ディスクは、入手がかなり難しくなっています。実は、クリーパーは音楽鑑賞が趣味だとか...。 # + +howtoplay.loom=織機 # +howtoplay.loom.title=織機の使い方 # +howtoplay.loom.text.1=織機を使えば素早く効率的に旗に模様を付けられます。織機で使える染料は 1 種類だけです。織機の模様を使えば、旗に特別な模様を適用できます。 # +howtoplay.loom.header.1=機織り # +howtoplay.loom.text.2=織機の 1 つめのスロットに旗を入れ、2 つめのスロットに好きな染料を入れると旗に模様を付けることができます。模様を選択したら、右側にある完成品スロットから模様付きの旗を持ち物に移動させます。 # +howtoplay.loom.text.3=旗は複数のレイヤーを重ね合わせることができ、最大 6 種類の模様を適用して独自の模様を作成できます。色々な組み合わせを試してみましょう # +howtoplay.loom.header.2=織機の模様 # +howtoplay.loom.text.4=織機の 3 つめのスロットに織機の模様を追加するとクリーパーの顔や花の模様といった特別な模様を作成できます。特別な模様を旗に付けても織機の模様は消費されません。 # + +howtoplay.mounts=騎乗 # +howtoplay.mounts.title=遊び方: 騎乗 # +howtoplay.mounts.text.1=おとなの馬、ロバ、ラバには乗ることができます。馬鎧は、馬にのみ装着できます。 # +howtoplay.mounts.text.2=ラバとロバにチェストを取り付けると鞍袋になり、より多くのアイテムを運搬できます。鞍袋には、騎乗中またはしのび足で触れることでアクセスできます。 # +howtoplay.mounts.header.1=手なずける # +howtoplay.mounts.text.3.notTouch=ウマやロバ、ラバに乗るためには、最初に手なずける必要があります。手なずけるには、まず手に何も持たずに :_input_key.use: を押して背中に乗ります。ウマはプレイヤーを振り落とそうとしますが、そのまま乗り続けましょう。 # +howtoplay.mounts.text.3.touch=ウマやロバ、ラバに乗るためには、最初に手なずける必要があります。手なずけるには、まず手に何も持たずに [騎乗する] ボタンをタップして背中に乗ります。ウマはプレイヤーを振り落とそうとしますが、そのまま乗り続けましょう。 # +howtoplay.mounts.text.4=馬の周りにハートマークが浮かんだら手なずけ完了です。手なずけた馬はプレイヤーを振り落とそうとしません。 # +howtoplay.mounts.header.2=動物に乗る # +howtoplay.mounts.text.5=馬を操縦するには、馬に鞍を装着する必要があります。 # +howtoplay.mounts.text.6=鞍は村人との取引で入手できます。他にも、世界に隠されたチェストの中で見つかったり、釣りで釣れることがあります。鞍を装着するには、馬に乗っているときに持ち物を開いて、馬の鞍スロットに鞍を置きます。 # +howtoplay.mounts.text.7=馬とロバは、他の動物と同様に金のリンゴや金のニンジンを使って繁殖させることができます。 # +howtoplay.mounts.text.8=子馬や子ロバは時間とともに成体になりますが、小麦や干し草を与えると成長が早まります。 # +howtoplay.mounts.header.3=荷物を運んでくれる動物 # +howtoplay.mounts.text.9=ラマは手なずけて乗ることができるだけでなく、大量のアイテムを運搬するのにも役立ちます。 # +howtoplay.mounts.text.10=ラマの手なずけ方は馬と同じですが、ラマは馬とは異なり、手なずけていてもプレイヤーが操縦することはできません。 # +howtoplay.mounts.text.11=ラマには首ひもを着けることができます。ラマに首ひもを着けて連れて行くと、周囲のラマ (手なずけているかどうかを問わず) も後に付いてきて、1 つのキャラバンになります。 # +howtoplay.mounts.text.12=ラマにはチェストを着けることができます。チェストを着けると、ラマの 強さに応じて、3 ~ 15 スロットの持ち物スロットがラマで利用できるようになります。ラマにはカーペットを着けることもでき、カーペットの色によって着けたときの模様が異なります。 # +howtoplay.mounts.header.4=豚 # +howtoplay.mounts.text.13=豚にも乗ることができますが、プレイヤーが自由に動くには一工夫する必要があります。 # +howtoplay.mounts.text.14=鞍を豚に装着してから豚に乗り、進みたい方向をニンジン付きの棒で指示します。 # +howtoplay.mounts.header.5=降りる # +howtoplay.mounts.text.15.notTouch=:_input_key.sneak: で降ります。 # +howtoplay.mounts.text.15a.touch=方向パッド操作スキームを使用している場合は、 :touch_jump: をタップして動物から降ります。 # +howtoplay.mounts.text.15b.touch=ジョイスティック操作スキームを使用している場合は、 :tip_virtual_button_dismount: をタップして動物から降ります。 # + +howtoplay.multiplayer=マルチプレイヤー # +howtoplay.multiplayer.title=遊び方: マルチプレイヤー # +howtoplay.multiplayer.text.1=Minecraft は、マルチプレイを想定して作られたゲームです。 # +howtoplay.multiplayer.header.1=画面分割 # +howtoplay.multiplayer.text.2.splitscreen=プレイ中の好きなタイミングで、別のコントローラーを接続していずれかのボタンを押せば、ローカルのプレイヤーがあなたのゲームに参加できます。 # +howtoplay.multiplayer.header.2=オンライン マルチプレイヤー # +howtoplay.multiplayer.text.3=すべての世界は、最初からマルチプレイが有効になっています。世界のプレイヤーを自分だけにしたいときは、世界の設定を開いて、マルチプレイヤー オプションをオフにします。 # +howtoplay.multiplayer.text.3.norealms=すべての世界は、最初からマルチプレイが有効になっています。世界のプレイヤーを自分だけにしたいときは、世界の設定を開いて、マルチプレイヤー オプションをオフにします。 # +howtoplay.multiplayer.header.3=オンライン ゲームへの参加 # +howtoplay.multiplayer.text.4=マルチプレイヤー ゲームに参加するには、「フレンド」タブに移動します。このタブには、参加可能な Realms、フレンド、LAN ゲームが表示されています。その中からゲームを選んで、参加します。 # +howtoplay.multiplayer.text.4.norealms=マルチプレイヤー ゲームに参加するには、「フレンド」タブに移動します。このタブには、参加可能な Realms、フレンド、LAN ゲームが表示されています。その中からゲームを選んで、参加します。 # +howtoplay.multiplayer.text.5=オンライン ゲームを始めたり、オンライン ゲームに参加すると、「フレンド」タブにユーザーが表示されます。フレンドが参加すると、そのフレンドのフレンドがゲームで表示されるようになります。 # +howtoplay.multiplayer.text.6=注: マルチプレイヤーで遊ぶには、インターネットに接続し、Microsoft アカウントにサインインしている必要があります。 # +howtoplay.multiplayer.header.4=プレイヤー権限 # +howtoplay.multiplayer.text.7=プレイヤーの権限を個別に管理する場合は、プレイヤー権限が便利です。一時停止メニューの右側には、現在の世界にいるプレイヤーの一覧が表示されています。プレイヤーの権限アイコンを選択すると、そのプレイヤーの権限を調整できます。 # + +howtoplay.navigation=ナビゲーション # +howtoplay.navigation.title=遊び方: ナビゲーション # +howtoplay.navigation.text.1=Minecraft では、家までの帰り道がいつも簡単に見つかるとはかぎりません。ナビゲーションは、覚えておいて損のない、重要なスキルです。 # +howtoplay.navigation.text.2=まず、あるいくつかの基本的な道具を知っておく必要があります。 # +howtoplay.navigation.header.1=ナビゲーション用の道具 # +howtoplay.navigation.text.3=コンパスは、世界で最初のスポーン地点の方向を示すため、出発地点が簡単にわかります。 # +howtoplay.navigation.text.4=地図はプレイヤーが探索したエリアを表示します。オフハンドに装備すれば簡単な地図表示として利用できます。作業台で、地図の周りに紙を配置してクラフトすると、地図に表示される範囲を拡大することができます。 # +howtoplay.navigation.text.5=地図には、プレイヤーがいる場所と、地図の中心と比較したプレイヤーの向きが表示されます。また、地図には同じ世界にいる他のプレイヤーの位置も表示されます。 # +howtoplay.navigation.text.6=製図台では、地図の作成、拡張、コピー、さらに名前の変更を行えます。 # +howtoplay.navigation.text.7=先頭のスロットに紙を置いて、マップをクラフトしましょう。2 番目のスロットにコンパスを追加すると、マップをクラフトできます。紙または空のマップを追加すると、マップを拡張またはコピーできます。 # +howtoplay.navigation.header.2=ナビゲーションのテクニック # +howtoplay.navigation.text.8=探検中は、目印になる場所を見つけるようにしましょう。世界を冒険すればするほど、自分の場所を把握しやすくなります。他にも、来た道にたいまつを置いていけば、家までの帰り道が一目でわかるようになります。 # +howtoplay.navigation.text.9=さらに、自分の向いている方角は太陽の位置からも判断できます。太陽は東から昇り、西に沈むことを覚えておきましょう! # +howtoplay.navigation.header.3=探検家の地図 # +howtoplay.navigation.text.10=世界には、探検できるさまざまな場所があります。村を見つけて、製図家の村人を探しましょう。製図家と取引して入手できる探検家の地図には、誰も知らない場所への道が記されています。 # + +howtoplay.netherPortals=ネザーポータル # +howtoplay.netherPortals.title=遊び方: ネザーポータル # +howtoplay.netherPortals.text.1=ネザーポータルからは、別のディメンションに旅立つことができます。 # +howtoplay.netherPortals.text.2=正しい作りのネザーポータルに火をともすと、ポータルが起動します。 # +howtoplay.netherPortals.text.3=これがポータルの構造の例です: # + +howtoplay.nightfall=夕暮れ # +howtoplay.nightfall.title=遊び方: 夕暮れ # +howtoplay.nightfall.text.1=Minecraft の世界で冒険していると、太陽が昇って沈みます。Minecraft の夜にはたくさんの危険が潜んでいます。日が沈む前に、必ず備えをしておきましょう! # +howtoplay.nightfall.header.1=安全な場所に入る # +howtoplay.nightfall.text.2=準備ができていなければ、まずは夜の暗闇とそこに潜むモンスターたちから身を守れる安全な場所が必要です。丘の斜面に掘った穴や森の中の小さな小屋でも、拠点としては十分です。 # +howtoplay.nightfall.text.3=すべての出入り口は、ブロックで必ずふさぎましょう。自分が出入りできるドアを使うのがお勧めです。ベッドを作ったら、作業台やかまどと一緒に拠点の中に置くとよいでしょう。 # +howtoplay.nightfall.text.4=さらに、生き残るためには明かりも欠かせません。拠点の周りは、たいまつを使って明るくしておきましょう。 # + +howtoplay.pets=ペット # +howtoplay.pets.title=遊び方: ペット # +howtoplay.pets.header.1=ペットの世話 # +howtoplay.pets.text.1.notTouch=Minecraft には、手なずけてペットにできるモブがいます。そのようなモブを手なずけるには、好物のアイテムを与えます。好物のアイテムはモブによって異なります。手なずけたモブは、ポインターを合わせて :_input_key.use: を押すと、その場にステイさせることができます。 # +howtoplay.pets.text.1.touch=Minecraft には、手なずけてペットにできるモブがいます。そのようなモブを手なずけるには、好物のアイテムを与えます。好物のアイテムはモブによって異なります。「お座り」ボタンをタップすると、手なずけたモブをその場にステイさせることができます。 # +howtoplay.pets.header.2=オオカミ # +howtoplay.pets.text.2=オオカミは寒い気候で狩りをする、中立的なモブです。オオカミは、ウサギ、スケルトン、羊を見ると攻撃しますが、ラマからは逃げます。怒らせないかぎり、オオカミがプレイヤーを襲うことはありません。オオカミを手なずけるには、オオカミに骨を与えます。 # +howtoplay.pets.header.3=ネコ # +howtoplay.pets.text.3=ネコは村で見つかる、中立的なモブです。ネコはファントムやクリーパーからは逃げますが、ウサギやカメの赤ちゃんを見ると攻撃します。ネコは魚が好物で、生のタラや鮭を与えると手なずけることができます。ただし、ネコはプレイヤーから逃げる習性があるので、手なずけるのには苦労するかもしれません。 # +howtoplay.pets.header.4=オウム # +howtoplay.pets.text.4=オウムはジャングルで見つかる友好的なモブです。オウムは近くにいるモブが出す音をまねすることがあります。オウムは種が好物で、いくつか種を与えれば手なずけることができます。手なずけたオウムは肩に乗せることもできます。もちろん、両方の肩に乗せられますよ! # + +howtoplay.raids=襲撃 # +howtoplay.raids.title=遊び方: 襲撃 # +howtoplay.raids.text.1=世界を探索していると、略奪者の前哨基地や巡回に出くわすことがあります。略奪者は目立つ旗をかかげ、襲撃できる村がないか常に目を光らせています。そして、近くに村があると攻撃をしかけることがあります。 # +howtoplay.raids.text.2=すべての敵を倒すと攻撃が止みます。村を全力で守りましょう。 # +howtoplay.raids.header.1=英雄が必要 # +howtoplay.raids.text.3=略奪者から村を守ることができれば、村人たちは心から感謝するでしょう。襲撃後は彼らにもう一度話しかけてみてください。お礼の品がもらえるかもしれません。 # + +howtoplay.ranching=畜産 # +howtoplay.ranching.title=遊び方: 畜産 # +howtoplay.ranching.text.1=Minecraft では、動物でいっぱいの、自分だけの牧場を作ることができます! 畜産をすることで、ウール、タマゴ、生肉といった資源をたくさん確保できます。 # +howtoplay.ranching.header.1=家畜を増やす # +howtoplay.ranching.text.2=動物を増やしていくためには、動物の子供がいなければなりません。子供を作るには、大人の個体を求愛モードにする必要があります。それぞれの動物に好みのエサをやると、その動物は求愛モードになります。 # +howtoplay.ranching.text.3=求愛モードになった同種の動物どうしが近づくと、口づけをします。すると次の瞬間に、2 頭の間に子供が生まれます! 生まれた子供は、成長するまで親について回ります。子供を産んだ親を再び求愛モードにするには、子供が生まれてから 5 分待つ必要があります。 # +howtoplay.ranching.header.2=モブが食べるもの # +howtoplay.ranching.text.4=牛、ムーシュルーム、羊は小麦を、豚はニンジンまたはビートルートを、ニワトリは植物の種を、ウサギはニンジン、金のニンジン、タンポポを、ヤマネコは生のタラまたは鮭を、オオカミはあらゆる肉を好みます。 # +howtoplay.ranching.text.5=好物のアイテムを手に持っていると、その動物はプレイヤーの後を付いて行きます。これを利用して、動物を牧場や別の動物の近くまで誘導できます。 # + +howtoplay.realms=Realms # +howtoplay.realms.title=遊び方: Realms # +howtoplay.realms.text.1=Realms は、いつでも遊べるマルチプレイヤー ゲームをホストするのにぴったりの場所です。ホストがプレイしていなくても Realms は稼働しているため、フレンドは遊べます! # +howtoplay.realms.header.1=はじめに # +howtoplay.realms.text.2=Realms をセットアップするには、「世界」タブの「新しく作成」、「新しい Realms」ボタン、「世界を新しく作成」ボタンの順に選択します。ここで表示される画面では、Realms の名前やプレイヤー数を設定できます。設定がすんだら、フレンドを Realms に追加できるようになります。 # +howtoplay.realms.header.2=Realms の設定 # +howtoplay.realms.text.3=Realms を作成したら、エンピツのボタンを選択して、Realms の設定を変更します。 # +howtoplay.realms.text.4=「ゲーム」ボタンを押すと表示される画面では、Realms の名前を変更したり、難易度やゲームモードを設定したり、チートをオンにしたり、世界をダウンロード/アップロードすることができます。 # +howtoplay.realms.text.5=「メンバー」ボタンの下では、Realms に招待したフレンド全員を管理したり、メンバーを追加/追放したり、メンバーの権限を設定できます。 # +howtoplay.realms.text.6=「サブスクリプション」ボタンの下では、Realms が期限切れになるまでの時間を確認したり、その時間を延長したり、Realms を開放/閉止できます。 # + +howtoplay.redstone=レッドストーン # +howtoplay.redstone.title=遊び方: レッドストーン # +howtoplay.redstone.text.1=レッドストーンの粉は、電気信号を伝達するレッドストーンが粉になったものです。粉は動力が通っていると明るく光り、隣接する他のレッドストーン アイテムに信号を伝達します。 # +howtoplay.redstone.header.1=レッドストーンの動力 # +howtoplay.redstone.text.2=レッドストーンアイテムに動力を通すには、レバー、ボタン、重量感知板などの動力源が必要です。いろいろ実験して動力源になるアイテムを見つけましょう! # +howtoplay.redstone.text.3=動力源の隣にレッドストーンの粉を置いて、動力源をオンにすると、レッドストーンの粉に動力が通ります。 # +howtoplay.redstone.text.4=レッドストーン信号によって、ホッパーやピストンなどのさまざまなアイテムを作動させることができます。 # +howtoplay.redstone.text.5=レッドストーンには無限の可能性があります。自動化した農場など、プレイを楽にする設備を作ってみましょう! # + +howtoplay.resourceAndBehaviorPacks=リソース パックとビヘイビア― パック # +howtoplay.resourceAndBehaviorPacks.title=遊び方: リソース パックとビヘイビア― パック # +howtoplay.resourceAndBehaviorPacks.text.1=Minecraft の見た目や振る舞いは、リソース パックとビヘイビアー パックを使って変えることができます。 # +howtoplay.resourceAndBehaviorPacks.text.2=設定メニューで、利用可能なパックのリストからパックを選んで、そのパックの隣にある + マークを選択します。これで、パックによる変更がデフォルトの Minecraft パックに適用されます。 # + +howtoplay.scaffolding=足場 # +howtoplay.scaffolding.title=遊び方: 足場 # +howtoplay.scaffolding.header.1=空に手を伸ばそう # +howtoplay.scaffolding.text.1.keyboard=足場は、巨大な建築物を安全に作るのに役立ちます! 足場は、内側を歩いたり、上に立ったりすることができます。足場が縦に並んでいる場合、足場の中に立って :_input_key.jump: を押すことで、上の足場に移動できます。下の足場に移動するには、:_input_key.sneak: を押します。 # +howtoplay.scaffolding.text.1.gamepad=足場は、巨大な建築物を安全に作るのに役立ちます! 足場は、内側を歩いたり、上に立ったりすることができます。足場が縦に並んでいる場合、足場の中に立って :_input_key.jump: ボタンを押すことで、上の足場に移動できます。下の足場に移動するには、:_input_key.sneak: ボタンを長押しします。 # +howtoplay.scaffolding.text.1a.touch=足場は、より高い場所に到達し、落下によるダメージを受けることなく安全に降下する方法を提供することにより、大規模な構造物の構築をすることに役立ちます。 # +howtoplay.scaffolding.text.1b.touch=方向パッド操作スキームを使用している場合は、 :touch_jump: をタップして足場の柱を登ります。:touch_fly_down: をタップして降ります。 # +howtoplay.scaffolding.text.1c.touch=ジョイスティック操作スキームを使用している場合は、 :tip_virtual_button_jump: を押して足場の柱を登ります。:tip_virtual_button_sneak: をタップして降ります。 # +howtoplay.scaffolding.text.1.rift_controller=足場は、巨大な建築物を安全に作るのに役立ちます! 足場は、内側を歩いたり、上に立ったりすることができます。足場が縦に並んでいる場合、足場の中に立って :rift_A: ボタンを押すことで、上の足場に移動できます。下の足場に移動するには、:rift_X: ボタンを長押しします。 # +howtoplay.scaffolding.text.1.windowsmr_controller=足場は、巨大な建築物を安全に作るのに役立ちます! 足場は、内側を歩いたり、上に立ったりすることができます。足場が縦に並んでいる場合、足場の中に立って :windowsmr_right_touchpad: ボタンを押すことで、上の足場に移動できます。下の足場に移動するには、:windowsmr_right_stick: ボタンを長押しします。 # +howtoplay.scaffolding.header.2=あなたの建築の支え # +howtoplay.scaffolding.text.2=足場には支えが必要です。異なるブロックに触れていない場合、多くの足場を水平方向に置くことはできません。適切に支えなければ、あまりに多くの足場ブロックを置こうとすると、足場が崩れてしまいます。足場は普通のブロックと同じように置けますが、同じ足場ブロックの上に置くことで、素早く上に伸ばすことができます。 # +howtoplay.scaffolding.header.3=解体 # +howtoplay.scaffolding.text.3=足場を壊すと、それが支えていた足場ブロックもすべて破壊されます。そのため、支えとなるブロックを壊すことで、足場をすぐに片付けることができます! # + +howtoplay.structureBlocks=ストラクチャー ブロック # +howtoplay.structureBlocks.title=遊び方: ストラクチャー ブロック ### +howtoplay.structureBlocks.text.1=ストラクチャー ブロックを使用すると、世界の一部を構造物としてコピーおよび保存できます。その後は、保存した構造物を世界内で設置できます。 ### +howtoplay.structureBlocks.header.1=入手方法 ### +howtoplay.structureBlocks.text.2=ストラクチャー ブロックを使用するには、/give コマンドを使用する必要があります。ストラクチャー ブロックを使用できるのは、オペレーター権限を持つプレイヤーのみです。 ### +howtoplay.structureBlocks.header.2= モード ### +howtoplay.structureBlocks.text.3=ストラクチャー ブロックには、保存、読み込み、コーナー、および 3D エクスポートという 4 つのモードがあり、それらのモードは互いに切り替えることができます。 ### +howtoplay.structureBlocks.text.4=保存モードでは、世界の一部を構造物として保存します。 ### +howtoplay.structureBlocks.text.5=読み込みモードでは、世界に構造物を読み込みます。読み込めるのは、その世界で保存された構造物か、世界に適用されたビヘイビアー パックに含まれる構造物のみです。 ### +howtoplay.structureBlocks.text.6=コーナー モードとセーブ モードの [検出] ボタンを組み合わせることで、保存する領域を自動的に設定できます。詳細については、コーナー モード セクションを参照してください。 ### +howtoplay.structureBlocks.text.7=3D エクスポート モードでは、対応したプラットフォームに 3D モデル ファイルをエクスポートします。 ### +howtoplay.structureBlocks.header.3=プレビュー ウィンドウ ### +howtoplay.structureBlocks.text.8=ストラクチャー ブロック画面の右側では、ブロックのモードに応じて、選択した領域または読み込む構造物のプレビューが表示されます。 ### +howtoplay.structureBlocks.text.9.keyboard=3D プレビューを回転させるには、:_input_key.attack: を押してドラッグします。 # +howtoplay.structureBlocks.text.9.gamepad=3D プレビューを回転させるには、:_gamepad_stick_right: を使用します。 # +howtoplay.structureBlocks.text.9.touch=3D プレビューを回転させるには、画面をタッチしてドラッグします。 # +howtoplay.structureBlocks.header.4=レッドストーンによる起動 ### +howtoplay.structureBlocks.text.10=ストラクチャー ブロックはレッドストーンを使用して起動できます。これにより、そのときのモードと設定に応じて、構造物を保存するか世界に読み込むかのいずれかが行われます。 ### +howtoplay.structureBlocks.header.5=完全性とシード値 ### +howtoplay.structureBlocks.text.11=完全性とシード値の値を変更することで、どの程度まで構造物を読み込むか調整できます。 ### +howtoplay.structureBlocks.text.12=完全性 - 構造物から読み込むブロックの割合。0 ~ 100 の値を指定できます。シード値が指定されていない場合、ブロックはランダムに選ばれます。 ### +howtoplay.structureBlocks.text.13=シード値 - ここに入力した値で、完全性を使用した際に取り除かれるブロックが決まります。ブロックをランダムに選択する場合は、このフィールドを空にします。 ### +howtoplay.structureBlocks.header.6=ストラクチャー ヴォイド ブロック ### +howtoplay.structureBlocks.text.14=ストラクチャー ヴォイド ブロックを持つ構造物を世界に読み込むと、ストラクチャー ヴォイド ブロックが読み込まれる位置にあるブロックは、取り除かれずに残ります。 ### +howtoplay.structureBlocks.text.15=例: 空の難破船を海底で読み込むと、水ブロックが空気ブロックで上書きされてしまいます。そこで、難破船の中をストラクチャー ボイド ブロックで満たせば、水がそのまま残るため、水に沈んだ難破船を配置できます。 ### +howtoplay.structureBlocks.header.7=検出とコーナー モード ### +howtoplay.structureBlocks.text.16=コーナー モード ブロックで構造物を囲み、ブロックに保存する構造物と同じ名前を付けることで、保存する領域を自動的に選択できます。 ### +howtoplay.structureBlocks.text.17=保存モードで [検出] ボタンを押すと、同じ名前のコーナー ブロックがすべて検索され、選択領域が作成されます。これにより、検索されたコーナー ブロックに囲まれた空間内のすべての物が保存できるようになります。 ### + +howtoplay.servers=サーバー # +howtoplay.servers.title=遊び方: サーバー # +howtoplay.servers.text=「サーバー」タブには、人気の Minecraft サーバーが表示されます。 # + +howtoplay.shulkerBoxes=シュルカー ボックス # +howtoplay.shulkerBoxes.title=遊び方: シュルカー ボックス # +howtoplay.shulkerBoxes.text.1=2 つのシュルカーの殻とチェストを組み合わせるとシュルカー ボックスができます。シュルカーの殻は、エンド シティに潜むシュルカーがドロップします。シュルカー ボックスは他の入れ物と異なり、中にアイテムをしまったまま壊れます。シュルカー ボックスは、ピストンで押すことで壊れてアイテム化し、発射装置を使って配置することができます。 # + +howtoplay.theEnd=ジ・エンド # +howtoplay.theEnd.title=遊び方: ジ・エンド # +howtoplay.theEnd.text.1=ジ・エンドは、エンドポータルを通ってたどり着ける、もう 1 つのディメンションです。エンドポータルは、オーバーワールドの地下深くにある要塞の中で見つかります。 # +howtoplay.theEnd.text.2=エンドポータルの枠のブロックには謎のアイテムが欠けていて、本来の力が発揮されていません。 # +howtoplay.theEnd.header.1=裏の世界 # +howtoplay.theEnd.text.3=ポータルを起動したら、そこに飛び込んで、ジ・エンドに向かいましょう。 # +howtoplay.theEnd.text.4=ジ・エンドは、恐ろしいエンダー ドラゴンの住みかです。エンダー ドラゴンは、不思議なクリスタルから力を得ている、すさまじい強敵です。ドラゴンのブレス攻撃や火の玉による攻撃は、フィールド上の広い範囲に毒を残します。確実に倒すためにも、フレンドと共に挑むことをお勧めします! # +howtoplay.theEnd.text.5=一度の戦いで物足りない場合は、出口ポータルの四隅にエンド クリスタルを加えることで、エンダー ドラゴンを再び呼び出すことができます。 # + +howtoplay.theStore=マーケットプレイス # +howtoplay.theStore.title=遊び方: マーケットプレイス # +howtoplay.theStore.text.1=Minecraft マーケットプレイスでは、新進気鋭のクリエイターが製作した新しいスキン、世界、テクスチャ、およびマッシュアップ パックが公開されています。 # +howtoplay.theStore.header.1=コンテンツを見る # +howtoplay.theStore.text.2=新作のスキンを試して、気分を一新しましょう! # +howtoplay.theStore.text.3=マーケットプレイスから世界を購入して、何度でもプレイしたくなるほど歯ごたえのあるマップを解除しましょう! # +howtoplay.theStore.text.4=新しい世界や Realms で使っているテクスチャ パックを、昔作った世界にも反映して、景色を一新しましょう! # +howtoplay.theStore.text.4.norealms=あなたの世界に新しいレイヤーを追加するテクスチャパックを使って、古い世界に新しい外観を付け加えよう! # +howtoplay.theStore.text.5=もしくは、スキン、世界、テクスチャが丸ごと手に入るマッシュアップ パックをお試しください。3 つの要素がまとめて変わると、あなたの世界と Realms の景色はまるで別のものになります! # +howtoplay.theStore.text.5.norealms=もしくは、スキン、世界、テクスチャが丸ごと手に入るマッシュアップ パックをお試しください。3 つの要素がまとめて変わると、あなたの世界の景色はまるで別のものになります! # + +howtoplay.tools=道具 # +howtoplay.tools.title=遊び方: 道具 # +howtoplay.tools.text.1=Minecraft には、素手よりも早くブロックを掘れるようになる道具が数多くあります。このような道具は、木、石、鉄、金、ダイヤモンドを材料にしてクラフトできます。 # +howtoplay.tools.text.2=作業に合った道具を使うと、ブロックを早く掘れるだけでなく、耐久度の減りも節約できます。資源が希少であればあるほど、それを掘り出すために必要なツールも高度になります。 # +howtoplay.tools.header.1=物を壊す道具 # +howtoplay.tools.text.3=ツルハシは、丸石、鉄、かまどといった固いブロックを壊すのに向いています。 # +howtoplay.tools.text.4=斧は木の板や作業台など、木製のブロックを壊すのに向いています。 # +howtoplay.tools.text.5.notTouch=シャベルは、土、砂、砂利などの崩れやすいブロックを壊すのに向いています。さらに、シャベルを持った状態で草ブロックに向かって :_input_key.use: を押すことで、道を作ることもできます。 # +howtoplay.tools.text.5.touch=シャベルは、土、砂、砂利などの崩れやすいブロックを壊すのに向いています。さらに、シャベルを持った状態で草ブロックをタップすることで、道を作ることもできます。 # +howtoplay.tools.text.6.notTouch=くわは土を耕して作物を植えるために必要です。農地を作るには、土または草ブロックに向かって :_input_key.use: を押します。 # +howtoplay.tools.text.6.touch=くわは土を耕して作物を植えるために必要です。農地を作るには、土または草ブロックをタップします。 # +howtoplay.tools.text.7=これらすべての道具は、エンチャントテーブルまたは金床でエンチャントできます。 # +howtoplay.tools.header.2=他の道具 # +howtoplay.tools.text.8=冒険で役に立つ道具は他にもあります: # +howtoplay.tools.text.9=バケツがあれば、水、ミルク、溶岩、魚などを集めることができます。 # +howtoplay.tools.text.10=火打ち石と打ち金を使うと火を起こせます。ただし、木の密集した場所では取扱いに注意しましょう! # +howtoplay.tools.text.11=釣り竿を使うと、水の中から魚やお宝を釣り上げることができます。また、他のプレイヤーやモブを引っ張ることもできます。さらに、釣り竿にはエンチャントも可能です! # +howtoplay.tools.text.12=ハサミは、ウール、葉っぱ、クモの巣を集めたいときにとても役立つアイテムです。 # + +howtoplay.trading=村人との取引 # +howtoplay.trading.title=遊び方: 村人との取引 # +howtoplay.trading.text.1=村では取引ができます。村人はそれぞれ専門的な仕事をしていて、農民、肉屋、鍛冶、製図家、司書、司祭などの職業についています。職業によっては、他の職業からは手に入らないアイテムを提示することもあります。多くの村人と出会って取引し、すべての品を見つけましょう。 # +howtoplay.trading.header.1=エメラルドと交換できるアイテム # +howtoplay.trading.text.2=村人に話しかけると、その村人が取引に出すアイテムを見ることができます。村人はプレイヤーと取引するたび、取引するアイテムの値段を変える可能性があります。ただし、同じ村人と何度も取引しすぎると品切れになってしまい、一時的に取引ができなくなる場合があります。 通常、アイテムの売買にはエメラルドが用いられます。 # +howtoplay.trading.text.3=村人と取引を行うと、村人たちの職業の熟練度が上昇し、価値の高い良質のアイテムを取引できるようになります。 # +howtoplay.trading.text.4=村人が健康に生きるためには、休息、仕事、食べ物が必要です。彼らの面倒を見てあげましょう。 # + +howtoplay.transportation=移動手段 # +howtoplay.transportation.title=遊び方: 移動手段 # +howtoplay.transportation.text.1=移動の手段は、歩いたり、騎乗したり、空を飛んだりする以外にも数多くあります。 # +howtoplay.transportation.header.1=トロッコ # +howtoplay.transportation.text.2=トロッコはレールの上を走る乗り物です。行きたい場所に向かってレールをつなげて線路を作り、その上にトロッコを置けば、準備完了です。 # +howtoplay.transportation.text.2.touch=トロッコは、レール上を転がる乗れるカートで、どこにでも行くことができます。複数のレールを並べて置き、その上にトロッコを置くだけで、乗る準備が整います。 # +howtoplay.transportation.text.3.keyboard=トロッコにポインターを合わせて :_input_key.use: を押すと、トロッコに乗り込みます。:_input_key.forward: で前進、:_input_key.jump: または :_input_key.sneak: でトロッコから降ります。 # +howtoplay.transportation.text.3.gamepad=トロッコにポインターを合わせて :_input_key.use: を押すと、トロッコに乗り込みます。:_gamepad_stick_left: を前に倒すと前進、:_input_key.jump: または :_input_key.sneak: でトロッコから降ります。 # +howtoplay.transportation.text.3a.touch=トロッコを見て、「乗る」をタップして飛び込みます。 # +howtoplay.transportation.text.3b.touch=方向パッド操作スキームを使用する場合は、:touch_forward: を長押しして前進を開始し、勢いをつけ、:touch_jump: をタップして外に出ます。 # +howtoplay.transportation.text.3c.touch=ジョイスティック 操作スキームを使用する場合は、:tip_virtual_joystick: を上にドラッグして前進を開始し、勢いをつけ、:tip_virtual_button_dismount: をタップして外に出ます。 # +howtoplay.transportation.header.2=ボート # +howtoplay.transportation.text.4=ボートは水上を移動できる乗り物です。ボートを水ブロックの上に置けば、ボートに乗る準備は完了です。 # +howtoplay.transportation.text.4.touch=ボートは水上を移動できる乗り物です。ボートを水ブロックの上に置けば、ボートに乗る準備は完了です。 # +howtoplay.transportation.text.5.keyboard=ボートにポインターを合わせて :_input_key.use: を押すと、ボートに乗ります。:_input_key.left: または :_input_key.right: でボートを左右に旋回、:_input_key.forward: で前進、:_input_key.jump: または :_input_key.sneak: でボートを降ります。 # +howtoplay.transportation.text.5.gamepad=ボートにポインターを合わせて :_input_key.use: を押すと、ボートに乗ります。:_gamepad_stick_left: を左右に動かすと旋回、:_gamepad_stick_left: を前に倒すと前進、:_input_key.jump: または :_input_key.sneak: でボートを降ります。 # +howtoplay.transportation.text.5a.touch=ボートを見て、「乗る」をタップして乗り込みます。 # +howtoplay.transportation.text.5b.touch=方向パッド操作スキームを使用する場合は、:touch_left: または :touch_right: をタップして左または右に曲がるか、両方を長押しして先に進みます。「ボートを離れる」をタップして降ります。 # +howtoplay.transportation.text.5c.touch=ジョイスティック操作スキームを使用する場合は、:tip_virtual_joystick: を上にドラッグして前進し、:tip_virtual_button_dismount: をタップして終了します。 # + +howtoplay.weapons=武器 # +howtoplay.weapons.title=遊び方: 武器 # +howtoplay.weapons.header.1=剣 # +howtoplay.weapons.text.1=剣は Minecraft で最も頼れる近接武器で、木、石、鉄、金、ダイヤモンドを材料にしてクラフトできます。ジャンプ攻撃をすると、大きなダメージを与えることができます! # +howtoplay.weapons.text.2.notTouch=剣を持っている状態で :_input_key.attack: を押すと、剣で攻撃します。 # +howtoplay.weapons.text.2.touch=モブをタップすると、そのモブを攻撃します。 # +howtoplay.weapons.header.2=弓 # +howtoplay.weapons.text.3.notTouch=弓は Minecraft で最もオーソドックスな射撃武器です。:_input_key.use: を長押しすると弓を引き、:_input_key.use: を離すと矢を撃ちます。矢が持ち物にないと撃つことはできません。 # +howtoplay.weapons.text.3.touch=弓は Minecraft で最もオーソドックスな射撃武器です。画面にタッチして長押しすると弓を引き、指を離すと矢を撃ちます。矢が持ち物にないと撃つことはできません。 # +howtoplay.weapons.text.4=弓を長く引くほど矢の威力は上がります。弓は限界まで引くようにしましょう。 # +howtoplay.weapons.header.3=クロスボウ # +howtoplay.weapons.text.5.notTouch=クロスボウは遠距離武器です。:_input_key.use: 長押しでクロスボウに矢を装填します。矢を装填した後は、:_input_key.use: を押して発射するまで装填されたままの状態になります。クロスボウを使うには矢が必要です。 # +howtoplay.weapons.text.5a.touch=クロスボウは、矢を装填する必要がある遠隔武器です。画面上の任意の場所を長押しして、クロスボウに矢を入れます。 # +howtoplay.weapons.text.5b.touch=クロスボウに装填すると、インベントリに入れても、発射されるまで装填されたままになります。 # +howtoplay.weapons.text.5c.touch=画面上の任意の場所をタップして、装填されたクロスボウを発射します。 # +howtoplay.weapons.text.5d.touch=アクション ボタンを使用している場合は、:tip_virtual_button_action_build_or_use: をタップして、装填されたクロスボウを発射します。 # +howtoplay.weapons.header.4=トライデント # +howtoplay.weapons.text.6.notTouch=トライデントは近距離攻撃と遠距離攻撃を使い分けることができ、水中での戦闘にぴったりの武器です。:_input_key.attack: で攻撃します。:_input_key.use: を長押しするとトライデントを構え、:_input_key.use: を放すと投げます。 # +howtoplay.weapons.text.6.touch=トライデントは近距離攻撃と遠距離攻撃を使い分けることができ、水中での戦闘にぴったりの武器です。モブをタップして攻撃します。画面を長押しするとトライデントを構え、指を放すと投げます。 # +howtoplay.weapons.header.5=エンチャント付きの武器 # +howtoplay.weapons.text.7=剣、弓、クロスボウ、トライデントはエンチャントテーブルまたは金床で攻撃力増加、耐久性向上、炎上効果といったエンチャントを付与することができます。 # + +howtoplay.whatsNew=最新情報 # + +immersive_reader.book_page_header=ページ %1/%2 # +immersive_reader.portfolio_page_header= ページ %1 # +immersive_reader.error.webview_failure=イマーシブ リーダーへの接続中に問題が発生しました。 # +immersive_reader.error.identity_failure=イマーシブ リーダーへの接続中に問題が発生しました。Minecraft Education を再起動して、もう一度やり直してください。 # + +level.launch.failed=起動に失敗しました # +level.export.started=世界のエクスポートを開始しています... # +level.import.started=世界のインポートを開始しています... # +level.export.success=世界のエクスポートが完了しました # +level.import.success=世界のインポートが完了しました # +level.export.failed=世界のエクスポートに失敗しました # +level.import.failed=世界のインポートに失敗しました # +level.import.failed.incompatibleEdition=世界のインポートに失敗しました: サポートされていないファイル形式 # +level.editor.export.started=プロジェクト エクスポート開始... # +level.editor.import.started=プロジェクトのインポート開始... # +level.editor.export.success=プロジェクトのエクスポートが完了しました # +level.editor.import.success=プロジェクトのインポートが完了しました # +level.editor.export.failed=プロジェクト エクスポート失敗 # +level.editor.import.failed=プロジェクト インポート失敗 # +level.editor.import.failed.incompatibleEdition=プロジェクト インポート失敗: 対応していないファイル形式です # + +invite.clear=選択を解除 # +invite.send=%d 個の招待を送信 # +invite.sendOne=1 個の招待を送信 # +invite.sendUnnumbered=招待を送信する # +invite.title=ゲームにフレンドを招待 # +invite.titleRealms=メンバーを Realm サーバーへ招待する # +invite.error.message=一部の招待の送信に失敗した可能性があります。 # +invite.noFriends=フレンド リストに誰もいません! # +invite.noRealmFriends=Realm にまだ誰も追加していません! # +invite.OnlineFriends=オンラインのフレンド # +invite.OfflineFriends=オフラインのフレンド # +invite.SuggestedFriends=おすすめのフレンド # +invite.error1=問題が発生しました。フレンド リストを読み込めませんでした。 # +invite.error2=問題が発生しました。フレンドの詳細の一部を読み込めませんでした。 # +invite.realm.add_member=Realm にメンバーを追加 # +invite.notification.title=ゲームへの招待 # +invite.notification.description=%s があなたを Minecraft のゲームに招待しています # +invite.confirmation.description=%s があなたを Minecraft のゲームに招待しています # +invite.pageCounter=%d/%d # + +inventory.binSlot=アイテム削除 # + +item.air.name=空気 # +item.apple.name=リンゴ # +item.axolotlAdultBodySingle.name=大人ウーパールーパー (%1$s) # +item.axolotlBabyBodySingle.name=赤ちゃんウーパールーパー (%1$s) # +item.axolotlColorLucy.name=白変体 # +item.axolotlColorCyan.name=水色 # +item.axolotlColorGold.name=金 # +item.axolotlColorWild.name=茶色 # +item.axolotlColorBlue.name=青 # +item.golden_apple.name=金のリンゴ # +item.appleEnchanted.name=エンチャントされたリンゴ # +item.armor_stand.name=防具立て # +item.arrow.name=矢 # +item.tipped_arrow.name=効能付き矢 # +item.banner.black.name=黒の旗 # +item.banner.blue.name=青の旗 # +item.banner.border.black=黒の縁 # +item.banner.border.blue=青の縁 # +item.banner.border.brown=茶色の縁 # +item.banner.border.cyan=水色の縁 # +item.banner.border.gray=灰色の縁 # +item.banner.border.green=緑の縁 # +item.banner.border.lightBlue=空色の縁 # +item.banner.border.lime=黄緑の縁 # +item.banner.border.magenta=赤紫の縁 # +item.banner.border.orange=オレンジの縁 # +item.banner.border.pink=ピンクの縁 # +item.banner.border.purple=紫の縁 # +item.banner.border.red=赤の縁 # +item.banner.border.silver=薄灰色の縁 # +item.banner.border.white=白の縁 # +item.banner.border.yellow=黄色の縁 # +item.banner.bricks.black=黒のレンガ模様 # +item.banner.bricks.blue=青のレンガ模様 # +item.banner.bricks.brown=茶色のレンガ模様 # +item.banner.bricks.cyan=水色のレンガ模様 # +item.banner.bricks.gray=灰色のレンガ模様 # +item.banner.bricks.green=緑のレンガ模様 # +item.banner.bricks.lightBlue=空色のレンガ模様 # +item.banner.bricks.lime=黄緑のレンガ模様 # +item.banner.bricks.magenta=赤紫のレンガ模様 # +item.banner.bricks.orange=オレンジのレンガ模様 # +item.banner.bricks.pink=ピンクのレンガ模様 # +item.banner.bricks.purple=紫のレンガ模様 # +item.banner.bricks.red=赤のレンガ模様 # +item.banner.bricks.silver=薄灰色のレンガ模様 # +item.banner.bricks.white=白のレンガ模様 # +item.banner.bricks.yellow=黄色のレンガ模様 # +item.banner.brown.name=茶色の旗 # +item.banner.circle.black=黒の円 # +item.banner.circle.blue=青の円 # +item.banner.circle.brown=茶色の円 # +item.banner.circle.cyan=水色の円 # +item.banner.circle.gray=灰色の円 # +item.banner.circle.green=緑の円 # +item.banner.circle.lightBlue=空色の円 # +item.banner.circle.lime=黄緑の円 # +item.banner.circle.magenta=赤紫の円 # +item.banner.circle.orange=オレンジの円 # +item.banner.circle.pink=ピンクの円 # +item.banner.circle.purple=紫の円 # +item.banner.circle.red=赤の円 # +item.banner.circle.silver=薄灰色の円 # +item.banner.circle.white=白の円 # +item.banner.circle.yellow=黄色の円 # +item.banner.creeper.black=黒のクリーパー模様 # +item.banner.creeper.blue=青のクリーパー模様 # +item.banner.creeper.brown=茶色のクリーパー模様 # +item.banner.creeper.cyan=水色のクリーパー模様 # +item.banner.creeper.gray=灰色のクリーパー模様 # +item.banner.creeper.green=緑のクリーパー模様 # +item.banner.creeper.lightBlue=空色のクリーパー模様 # +item.banner.creeper.lime=黄緑のクリーパー模様 # +item.banner.creeper.magenta=赤紫のクリーパー模様 # +item.banner.creeper.orange=オレンジのクリーパー模様 # +item.banner.creeper.pink=ピンクのクリーパー模様 # +item.banner.creeper.purple=紫のクリーパー模様 # +item.banner.creeper.red=赤のクリーパー模様 # +item.banner.creeper.silver=薄灰色のクリーパー模様 # +item.banner.creeper.white=白のクリーパー模様 # +item.banner.creeper.yellow=黄色のクリーパー模様 # +item.banner.cross.black=黒の斜め十字 # +item.banner.cross.blue=青の斜め十字 # +item.banner.cross.brown=茶色の斜め十字 # +item.banner.cross.cyan=水色の斜め十字 # +item.banner.cross.gray=灰色の斜め十字 # +item.banner.cross.green=緑の斜め十字 # +item.banner.cross.lightBlue=空色の斜め十字 # +item.banner.cross.lime=黄緑の斜め十字 # +item.banner.cross.magenta=赤紫の斜め十字 # +item.banner.cross.orange=オレンジの斜め十字 # +item.banner.cross.pink=ピンクの斜め十字 # +item.banner.cross.purple=紫の斜め十字 # +item.banner.cross.red=赤の斜め十字 # +item.banner.cross.silver=薄灰色の斜め十字 # +item.banner.cross.white=白の斜め十字 # +item.banner.cross.yellow=黄色の斜め十字 # +item.banner.curly_border.black=黒のギザギザな縁 # +item.banner.curly_border.blue=青のギザギザな縁 # +item.banner.curly_border.brown=茶色のギザギザな縁 # +item.banner.curly_border.cyan=水色のギザギザな縁 # +item.banner.curly_border.gray=灰色のギザギザな縁 # +item.banner.curly_border.green=緑のギザギザな縁 # +item.banner.curly_border.lightBlue=空色のギザギザな縁 # +item.banner.curly_border.lime=黄緑のギザギザな縁 # +item.banner.curly_border.magenta=赤紫のギザギザな縁 # +item.banner.curly_border.orange=オレンジのギザギザな縁 # +item.banner.curly_border.pink=ピンクのギザギザな縁 # +item.banner.curly_border.purple=紫のギザギザな縁 # +item.banner.curly_border.red=赤のギザギザな縁 # +item.banner.curly_border.silver=薄灰色のギザギザな縁 # +item.banner.curly_border.white=白のギザギザな縁 # +item.banner.curly_border.yellow=黄色のギザギザな縁 # +item.banner.cyan.name=水色の旗 # +item.banner.diagonal_left.black=黒の左上塗りつぶし # +item.banner.diagonal_left.blue=青の左上塗りつぶし # +item.banner.diagonal_left.brown=茶色の左上塗りつぶし # +item.banner.diagonal_left.cyan=水色の左上塗りつぶし # +item.banner.diagonal_left.gray=灰色の左上塗りつぶし # +item.banner.diagonal_left.green=緑の左上塗りつぶし # +item.banner.diagonal_left.lightBlue=空色の左上塗りつぶし # +item.banner.diagonal_left.lime=黄緑の左上塗りつぶし # +item.banner.diagonal_left.magenta=赤紫の左上塗りつぶし # +item.banner.diagonal_left.orange=オレンジの左上塗りつぶし # +item.banner.diagonal_left.pink=ピンクの左上塗りつぶし # +item.banner.diagonal_left.purple=紫の左上塗りつぶし # +item.banner.diagonal_left.red=赤の左上塗りつぶし # +item.banner.diagonal_left.silver=薄灰色の左上塗りつぶし # +item.banner.diagonal_left.white=白の左上塗りつぶし # +item.banner.diagonal_left.yellow=黄色の左上塗りつぶし # +item.banner.diagonal_right.black=黒の右上塗りつぶし # +item.banner.diagonal_right.blue=青の右上塗りつぶし # +item.banner.diagonal_right.brown=茶色の右上塗りつぶし # +item.banner.diagonal_right.cyan=水色の右上塗りつぶし # +item.banner.diagonal_right.gray=灰色の右上塗りつぶし # +item.banner.diagonal_right.green=緑の右上塗りつぶし # +item.banner.diagonal_right.lightBlue=空色の右上塗りつぶし # +item.banner.diagonal_right.lime=黄緑の右上塗りつぶし # +item.banner.diagonal_right.magenta=赤紫の右上塗りつぶし # +item.banner.diagonal_right.orange=オレンジの右上塗りつぶし # +item.banner.diagonal_right.pink=ピンクの右上塗りつぶし # +item.banner.diagonal_right.purple=紫の右上塗りつぶし # +item.banner.diagonal_right.red=赤の右上塗りつぶし # +item.banner.diagonal_right.silver=薄灰色の右上塗りつぶし # +item.banner.diagonal_right.white=白の右上塗りつぶし # +item.banner.diagonal_right.yellow=黄色の右上塗りつぶし # +item.banner.diagonal_up_left.black=黒の左下塗りつぶし # +item.banner.diagonal_up_left.blue=青の左下塗りつぶし # +item.banner.diagonal_up_left.brown=茶色の左下塗りつぶし # +item.banner.diagonal_up_left.cyan=水色の左下塗りつぶし # +item.banner.diagonal_up_left.gray=灰色の左下塗りつぶし # +item.banner.diagonal_up_left.green=緑の左下塗りつぶし # +item.banner.diagonal_up_left.lightBlue=空色の左下塗りつぶし # +item.banner.diagonal_up_left.lime=黄緑の左下塗りつぶし # +item.banner.diagonal_up_left.magenta=赤紫の左下塗りつぶし # +item.banner.diagonal_up_left.orange=オレンジの左下塗りつぶし # +item.banner.diagonal_up_left.pink=ピンクの左下塗りつぶし # +item.banner.diagonal_up_left.purple=紫の左下塗りつぶし # +item.banner.diagonal_up_left.red=赤の左下塗りつぶし # +item.banner.diagonal_up_left.silver=薄灰色の左下塗りつぶし # +item.banner.diagonal_up_left.white=白の左下塗りつぶし # +item.banner.diagonal_up_left.yellow=黄色の左下塗りつぶし # +item.banner.diagonal_up_right.black=黒の右下塗りつぶし # +item.banner.diagonal_up_right.blue=青の右下塗りつぶし # +item.banner.diagonal_up_right.brown=茶色の右下塗りつぶし # +item.banner.diagonal_up_right.cyan=水色の右下塗りつぶし # +item.banner.diagonal_up_right.gray=灰色の右下塗りつぶし # +item.banner.diagonal_up_right.green=緑の右下塗りつぶし # +item.banner.diagonal_up_right.lightBlue=空色の右下塗りつぶし # +item.banner.diagonal_up_right.lime=黄緑の右下塗りつぶし # +item.banner.diagonal_up_right.magenta=赤紫の右下塗りつぶし # +item.banner.diagonal_up_right.orange=オレンジの右下塗りつぶし # +item.banner.diagonal_up_right.pink=ピンクの右下塗りつぶし # +item.banner.diagonal_up_right.purple=紫の右下塗りつぶし # +item.banner.diagonal_up_right.red=赤の右下塗りつぶし # +item.banner.diagonal_up_right.silver=薄灰色の右下塗りつぶし # +item.banner.diagonal_up_right.white=白の右下塗りつぶし # +item.banner.diagonal_up_right.yellow=黄色の右下塗りつぶし # +item.banner.flower.black=黒の花模様 # +item.banner.flower.blue=青の花模様 # +item.banner.flower.brown=茶色の花模様 # +item.banner.flower.cyan=水色の花模様 # +item.banner.flower.gray=灰色の花模様 # +item.banner.flower.green=緑の花模様 # +item.banner.flower.lightBlue=空色の花模様 # +item.banner.flower.lime=黄緑の花模様 # +item.banner.flower.magenta=赤紫の花模様 # +item.banner.flower.orange=オレンジの花模様 # +item.banner.flower.pink=ピンクの花模様 # +item.banner.flower.purple=紫の花模様 # +item.banner.flower.red=赤の花模様 # +item.banner.flower.silver=薄灰色の花模様 # +item.banner.flower.white=白の花模様 # +item.banner.flower.yellow=黄色の花模様 # +item.banner.globe.black=黒色の地球の模様 # +item.banner.globe.blue=青色の地球の模様 # +item.banner.globe.brown=茶色の地球の模様 # +item.banner.globe.cyan=水色の地球の模様 # +item.banner.globe.gray=灰色の地球の模様 # +item.banner.globe.green=緑色の地球の模様 # +item.banner.globe.lightBlue=空色の地球の模様 # +item.banner.globe.lime=黄緑色の地球の模様 # +item.banner.globe.magenta=赤紫色の地球の模様 # +item.banner.globe.orange=オレンジ色の地球の模様 # +item.banner.globe.pink=ピンク色の地球の模様 # +item.banner.globe.purple=紫色の地球の模様 # +item.banner.globe.red=赤色の地球の模様 # +item.banner.globe.silver=薄灰色の地球の模様 # +item.banner.globe.white=白色の地球の模様 # +item.banner.globe.yellow=黄色の地球の模様 # +item.banner.gradient.black=黒の上方向グラデーション # +item.banner.gradient.blue=青の上方向グラデーション # +item.banner.gradient.brown=茶色の上方向グラデーション # +item.banner.gradient.cyan=水色の上方向グラデーション # +item.banner.gradient.gray=灰色の上方向グラデーション # +item.banner.gradient.green=緑の上方向グラデーション # +item.banner.gradient.lightBlue=空色の上方向グラデーション # +item.banner.gradient.lime=黄緑の上方向グラデーション # +item.banner.gradient.magenta=赤紫の上方向グラデーション # +item.banner.gradient.orange=オレンジの上方向グラデーション # +item.banner.gradient.pink=ピンクの上方向グラデーション # +item.banner.gradient.purple=紫の上方向グラデーション # +item.banner.gradient.red=赤の上方向グラデーション # +item.banner.gradient.silver=薄灰色の上方向グラデーション # +item.banner.gradient.white=白の上方向グラデーション # +item.banner.gradient.yellow=黄色の上方向グラデーション # +item.banner.gradient_up.black=黒の下方向グラデーション # +item.banner.gradient_up.blue=青の下方向グラデーション # +item.banner.gradient_up.brown=茶色の下方向グラデーション # +item.banner.gradient_up.cyan=水色の下方向グラデーション # +item.banner.gradient_up.gray=灰色の下方向グラデーション # +item.banner.gradient_up.green=緑の下方向グラデーション # +item.banner.gradient_up.lightBlue=空色の下方向グラデーション # +item.banner.gradient_up.lime=黄緑の下方向グラデーション # +item.banner.gradient_up.magenta=赤紫の下方向グラデーション # +item.banner.gradient_up.orange=オレンジの下方向グラデーション # +item.banner.gradient_up.pink=ピンクの下方向グラデーション # +item.banner.gradient_up.purple=紫の下方向グラデーション # +item.banner.gradient_up.red=赤の下方向グラデーション # +item.banner.gradient_up.silver=薄灰色の下方向グラデーション # +item.banner.gradient_up.white=白の下方向グラデーション # +item.banner.gradient_up.yellow=黄色の下方向グラデーション # +item.banner.gray.name=灰色の旗 # +item.banner.green.name=緑の旗 # +item.banner.half_horizontal.black=黒の上半分塗りつぶし # +item.banner.half_horizontal.blue=青の上半分塗りつぶし # +item.banner.half_horizontal.brown=茶色の上半分塗りつぶし # +item.banner.half_horizontal.cyan=水色の上半分塗りつぶし # +item.banner.half_horizontal.gray=灰色の上半分塗りつぶし # +item.banner.half_horizontal.green=緑の上半分塗りつぶし # +item.banner.half_horizontal.lightBlue=空色の上半分塗りつぶし # +item.banner.half_horizontal.lime=黄緑の上半分塗りつぶし # +item.banner.half_horizontal.magenta=赤紫の上半分塗りつぶし # +item.banner.half_horizontal.orange=オレンジの上半分塗りつぶし # +item.banner.half_horizontal.pink=ピンクの上半分塗りつぶし # +item.banner.half_horizontal.purple=紫の上半分塗りつぶし # +item.banner.half_horizontal.red=赤の上半分塗りつぶし # +item.banner.half_horizontal.silver=薄灰色の上半分塗りつぶし # +item.banner.half_horizontal.white=白の上半分塗りつぶし # +item.banner.half_horizontal.yellow=黄色の上半分塗りつぶし # +item.banner.half_horizontal_bottom.black=黒の下半分塗りつぶし # +item.banner.half_horizontal_bottom.blue=青の下半分塗りつぶし # +item.banner.half_horizontal_bottom.brown=茶色の下半分塗りつぶし # +item.banner.half_horizontal_bottom.cyan=水色の下半分塗りつぶし # +item.banner.half_horizontal_bottom.gray=灰色の下半分塗りつぶし # +item.banner.half_horizontal_bottom.green=緑の下半分塗りつぶし # +item.banner.half_horizontal_bottom.lightBlue=空色の下半分塗りつぶし # +item.banner.half_horizontal_bottom.lime=黄緑の下半分塗りつぶし # +item.banner.half_horizontal_bottom.magenta=赤紫の下半分塗りつぶし # +item.banner.half_horizontal_bottom.orange=オレンジの下半分塗りつぶし # +item.banner.half_horizontal_bottom.pink=ピンクの下半分塗りつぶし # +item.banner.half_horizontal_bottom.purple=紫の下半分塗りつぶし # +item.banner.half_horizontal_bottom.red=赤の下半分塗りつぶし # +item.banner.half_horizontal_bottom.silver=薄灰色の下半分塗りつぶし # +item.banner.half_horizontal_bottom.white=白の下半分塗りつぶし # +item.banner.half_horizontal_bottom.yellow=黄色の下半分塗りつぶし # +item.banner.half_vertical.black=黒の左半分塗りつぶし # +item.banner.half_vertical.blue=青の左半分塗りつぶし # +item.banner.half_vertical.brown=茶色の左半分塗りつぶし # +item.banner.half_vertical.cyan=水色の左半分塗りつぶし # +item.banner.half_vertical.gray=灰色の左半分塗りつぶし # +item.banner.half_vertical.green=緑の左半分塗りつぶし # +item.banner.half_vertical.lightBlue=空色の左半分塗りつぶし # +item.banner.half_vertical.lime=黄緑の左半分塗りつぶし # +item.banner.half_vertical.magenta=赤紫の左半分塗りつぶし # +item.banner.half_vertical.orange=オレンジの左半分塗りつぶし # +item.banner.half_vertical.pink=ピンクの左半分塗りつぶし # +item.banner.half_vertical.purple=紫の左半分塗りつぶし # +item.banner.half_vertical.red=赤の左半分塗りつぶし # +item.banner.half_vertical.silver=薄灰色の左半分塗りつぶし # +item.banner.half_vertical.white=白の左半分塗りつぶし # +item.banner.half_vertical.yellow=黄色の左半分塗りつぶし # +item.banner.half_vertical_right.black=黒の右半分塗りつぶし # +item.banner.half_vertical_right.blue=青の右半分塗りつぶし # +item.banner.half_vertical_right.brown=茶色の右半分塗りつぶし # +item.banner.half_vertical_right.cyan=水色の右半分塗りつぶし # +item.banner.half_vertical_right.gray=灰色の右半分塗りつぶし # +item.banner.half_vertical_right.green=緑の右半分塗りつぶし # +item.banner.half_vertical_right.lightBlue=空色の右半分塗りつぶし # +item.banner.half_vertical_right.lime=黄緑の右半分塗りつぶし # +item.banner.half_vertical_right.magenta=赤紫の右半分塗りつぶし # +item.banner.half_vertical_right.orange=オレンジの右半分塗りつぶし # +item.banner.half_vertical_right.pink=ピンクの右半分塗りつぶし # +item.banner.half_vertical_right.purple=紫の右半分塗りつぶし # +item.banner.half_vertical_right.red=赤の右半分塗りつぶし # +item.banner.half_vertical_right.silver=薄灰色の右半分塗りつぶし # +item.banner.half_vertical_right.white=白の右半分塗りつぶし # +item.banner.half_vertical_right.yellow=黄色の右半分塗りつぶし # +item.banner.illager_captain.name=邪悪な村人の旗 # +item.banner.lightBlue.name=空色の旗 # +item.banner.lime.name=黄緑の旗 # +item.banner.magenta.name=赤紫の旗 # +item.banner.mojang.black=黒の何かの模様 # +item.banner.mojang.blue=青の何かの模様 # +item.banner.mojang.brown=茶色の何かの模様 # +item.banner.mojang.cyan=水色の何かの模様 # +item.banner.mojang.gray=灰色の何かの模様 # +item.banner.mojang.green=緑の何かの模様 # +item.banner.mojang.lightBlue=空色の何かの模様 # +item.banner.mojang.lime=黄緑の何かの模様 # +item.banner.mojang.magenta=赤紫の何かの模様 # +item.banner.mojang.orange=オレンジの何かの模様 # +item.banner.mojang.pink=ピンクの何かの模様 # +item.banner.mojang.purple=紫の何かの模様 # +item.banner.mojang.red=赤の何かの模様 # +item.banner.mojang.silver=薄灰色の何かの模様 # +item.banner.mojang.white=白の何かの模様 # +item.banner.mojang.yellow=黄色の何かの模様 # +item.banner.orange.name=オレンジの旗 # +item.banner.piglin.black=豚の鼻 (黒) # +item.banner.piglin.blue=豚の鼻 (青) # +item.banner.piglin.brown=豚の鼻 (茶色) # +item.banner.piglin.cyan=豚の鼻 (水色) # +item.banner.piglin.gray=豚の鼻 (灰色) # +item.banner.piglin.green=豚の鼻 (緑) # +item.banner.piglin.lightBlue=豚の鼻 (空色) # +item.banner.piglin.lime=豚の鼻 (黄緑) # +item.banner.piglin.magenta=豚の鼻 (赤紫) # +item.banner.piglin.orange=豚の鼻 (オレンジ) # +item.banner.piglin.pink=豚の鼻 (ピンク) # +item.banner.piglin.purple=豚の鼻 (紫) # +item.banner.piglin.red=豚の鼻 (赤) # +item.banner.piglin.silver=豚の鼻 (薄灰色) # +item.banner.piglin.white=豚の鼻 (白) # +item.banner.piglin.yellow=豚の鼻 (黄色) # +item.banner.pink.name=ピンクの旗 # +item.banner.purple.name=紫の旗 # +item.banner.red.name=赤の旗 # +item.banner.rhombus.black=黒の菱形 # +item.banner.rhombus.blue=青の菱形 # +item.banner.rhombus.brown=茶色の菱形 # +item.banner.rhombus.cyan=水色の菱形 # +item.banner.rhombus.gray=灰色の菱形 # +item.banner.rhombus.green=緑の菱形 # +item.banner.rhombus.lightBlue=空色の菱形 # +item.banner.rhombus.lime=黄緑の菱形 # +item.banner.rhombus.magenta=赤紫の菱形 # +item.banner.rhombus.orange=オレンジの菱形 # +item.banner.rhombus.pink=ピンクの菱形 # +item.banner.rhombus.purple=紫の菱形 # +item.banner.rhombus.red=赤の菱形 # +item.banner.rhombus.silver=薄灰色の菱形 # +item.banner.rhombus.white=白の菱形 # +item.banner.rhombus.yellow=黄色の菱形 # +item.banner.silver.name=薄灰色の旗 # +item.banner.skull.black=黒の骸骨模様 # +item.banner.skull.blue=青の骸骨模様 # +item.banner.skull.brown=茶色の骸骨模様 # +item.banner.skull.cyan=水色の骸骨模様 # +item.banner.skull.gray=灰色の骸骨模様 # +item.banner.skull.green=緑の骸骨模様 # +item.banner.skull.lightBlue=空色の骸骨模様 # +item.banner.skull.lime=黄緑の骸骨模様 # +item.banner.skull.magenta=赤紫の骸骨模様 # +item.banner.skull.orange=オレンジの骸骨模様 # +item.banner.skull.pink=ピンクの骸骨模様 # +item.banner.skull.purple=紫の骸骨模様 # +item.banner.skull.red=赤の骸骨模様 # +item.banner.skull.silver=薄灰色の骸骨模様 # +item.banner.skull.white=白の骸骨模様 # +item.banner.skull.yellow=黄色の骸骨模様 # +item.banner.small_stripes.black=黒の縦縞 # +item.banner.small_stripes.blue=青の縦縞 # +item.banner.small_stripes.brown=茶色の縦縞 # +item.banner.small_stripes.cyan=水色の縦縞 # +item.banner.small_stripes.gray=灰色の縦縞 # +item.banner.small_stripes.green=緑の縦縞 # +item.banner.small_stripes.lightBlue=空色の縦縞 # +item.banner.small_stripes.lime=黄緑の縦縞 # +item.banner.small_stripes.magenta=赤紫の縦縞 # +item.banner.small_stripes.orange=オレンジの縦縞 # +item.banner.small_stripes.pink=ピンクの縦縞 # +item.banner.small_stripes.purple=紫の縦縞 # +item.banner.small_stripes.red=赤の縦縞 # +item.banner.small_stripes.silver=薄灰色の縦縞 # +item.banner.small_stripes.white=白の縦縞 # +item.banner.small_stripes.yellow=黄色の縦縞 # +item.banner.square_bottom_left.black=左下に黒の模様入り # +item.banner.square_bottom_left.blue=左下に青の模様入り # +item.banner.square_bottom_left.brown=左下に茶色の模様入り # +item.banner.square_bottom_left.cyan=左下に水色の模様入り # +item.banner.square_bottom_left.gray=左下に灰色の模様入り # +item.banner.square_bottom_left.green=左下に緑の模様入り # +item.banner.square_bottom_left.lightBlue=左下に空色の模様入り # +item.banner.square_bottom_left.lime=左下に黄緑の模様入り # +item.banner.square_bottom_left.magenta=左下に赤紫の模様入り # +item.banner.square_bottom_left.orange=左下にオレンジの模様入り # +item.banner.square_bottom_left.pink=左下にピンクの模様入り # +item.banner.square_bottom_left.purple=左下に紫の模様入り # +item.banner.square_bottom_left.red=左下に赤の模様入り # +item.banner.square_bottom_left.silver=左下に薄灰色の模様入り # +item.banner.square_bottom_left.white=左下に白の模様入り # +item.banner.square_bottom_left.yellow=左下に黄色の模様入り # +item.banner.square_bottom_right.black=右下に黒の模様入り # +item.banner.square_bottom_right.blue=右下に青の模様入り # +item.banner.square_bottom_right.brown=右下に茶色の模様入り # +item.banner.square_bottom_right.cyan=右下に水色の模様入り # +item.banner.square_bottom_right.gray=右下に灰色の模様入り # +item.banner.square_bottom_right.green=右下に緑の模様入り # +item.banner.square_bottom_right.lightBlue=右下に空色の模様入り # +item.banner.square_bottom_right.lime=右下に黄緑の模様入り # +item.banner.square_bottom_right.magenta=右下に赤紫の模様入り # +item.banner.square_bottom_right.orange=右下にオレンジの模様入り # +item.banner.square_bottom_right.pink=右下にピンクの模様入り # +item.banner.square_bottom_right.purple=右下に紫の模様入り # +item.banner.square_bottom_right.red=右下に赤の模様入り # +item.banner.square_bottom_right.silver=右下に薄灰色の模様入り # +item.banner.square_bottom_right.white=右下に白の模様入り # +item.banner.square_bottom_right.yellow=右下に黄色の模様入り # +item.banner.square_top_left.black=左上に黒の模様入り # +item.banner.square_top_left.blue=左上に青の模様入り # +item.banner.square_top_left.brown=左上に茶色の模様入り # +item.banner.square_top_left.cyan=左上に水色の模様入り # +item.banner.square_top_left.gray=左上に灰色の模様入り # +item.banner.square_top_left.green=左上に緑の模様入り # +item.banner.square_top_left.lightBlue=左上に空色の模様入り # +item.banner.square_top_left.lime=左上に黄緑の模様入り # +item.banner.square_top_left.magenta=左上に赤紫の模様入り # +item.banner.square_top_left.orange=左上にオレンジの模様入り # +item.banner.square_top_left.pink=左上にピンクの模様入り # +item.banner.square_top_left.purple=左上に紫の模様入り # +item.banner.square_top_left.red=左上に赤の模様入り # +item.banner.square_top_left.silver=左上に薄灰色の模様入り # +item.banner.square_top_left.white=左上に白の模様入り # +item.banner.square_top_left.yellow=左上に黄色の模様入り # +item.banner.square_top_right.black=右上に黒の模様入り # +item.banner.square_top_right.blue=右上に青の模様入り # +item.banner.square_top_right.brown=右上に茶色の模様入り # +item.banner.square_top_right.cyan=右上に水色の模様入り # +item.banner.square_top_right.gray=右上に灰色の模様入り # +item.banner.square_top_right.green=右上に緑の模様入り # +item.banner.square_top_right.lightBlue=右上に空色の模様入り # +item.banner.square_top_right.lime=右上に黄緑の模様入り # +item.banner.square_top_right.magenta=右上に赤紫の模様入り # +item.banner.square_top_right.orange=右上にオレンジの模様入り # +item.banner.square_top_right.pink=右上にピンクの模様入り # +item.banner.square_top_right.purple=右上に紫の模様入り # +item.banner.square_top_right.red=右上に赤の模様入り # +item.banner.square_top_right.silver=右上に薄灰色の模様入り # +item.banner.square_top_right.white=右上に白の模様入り # +item.banner.square_top_right.yellow=右上に黄色の模様入り # +item.banner.straight_cross.black=黒の十字 # +item.banner.straight_cross.blue=青の十字 # +item.banner.straight_cross.brown=茶色の十字 # +item.banner.straight_cross.cyan=水色の十字 # +item.banner.straight_cross.gray=灰色の十字 # +item.banner.straight_cross.green=緑の十字 # +item.banner.straight_cross.lightBlue=空色の十字 # +item.banner.straight_cross.lime=黄緑の十字 # +item.banner.straight_cross.magenta=赤紫の十字 # +item.banner.straight_cross.orange=オレンジの十字 # +item.banner.straight_cross.pink=ピンクの十字 # +item.banner.straight_cross.purple=紫の十字 # +item.banner.straight_cross.red=赤の十字 # +item.banner.straight_cross.silver=薄灰色の十字 # +item.banner.straight_cross.white=白の十字 # +item.banner.straight_cross.yellow=黄色の十字 # +item.banner.stripe_bottom.black=下に黒の横帯入り # +item.banner.stripe_bottom.blue=下に青の横帯入り # +item.banner.stripe_bottom.brown=下に茶色の横帯入り # +item.banner.stripe_bottom.cyan=下に水色の横帯入り # +item.banner.stripe_bottom.gray=下に灰色の横帯入り # +item.banner.stripe_bottom.green=下に緑の横帯入り # +item.banner.stripe_bottom.lightBlue=下に空色の横帯入り # +item.banner.stripe_bottom.lime=下に黄緑の横帯入り # +item.banner.stripe_bottom.magenta=下に赤紫の横帯入り # +item.banner.stripe_bottom.orange=下にオレンジの横帯入り # +item.banner.stripe_bottom.pink=下にピンクの横帯入り # +item.banner.stripe_bottom.purple=下に紫の横帯入り # +item.banner.stripe_bottom.red=下に赤の横帯入り # +item.banner.stripe_bottom.silver=下に薄灰色の横帯入り # +item.banner.stripe_bottom.white=下に白の横帯入り # +item.banner.stripe_bottom.yellow=下に黄色の横帯入り # +item.banner.stripe_center.black=中央に黒の縦帯入り # +item.banner.stripe_center.blue=中央に青の縦帯入り # +item.banner.stripe_center.brown=中央に茶色の縦帯入り # +item.banner.stripe_center.cyan=中央に水色の縦帯入り # +item.banner.stripe_center.gray=中央に灰色の縦帯入り # +item.banner.stripe_center.green=中央に緑の縦帯入り # +item.banner.stripe_center.lightBlue=中央に空色の縦帯入り # +item.banner.stripe_center.lime=中央に黄緑の縦帯入り # +item.banner.stripe_center.magenta=中央に赤紫の縦帯入り # +item.banner.stripe_center.orange=中央にオレンジの縦帯入り # +item.banner.stripe_center.pink=中央にピンクの縦帯入り # +item.banner.stripe_center.purple=中央に紫の縦帯入り # +item.banner.stripe_center.red=中央に赤の縦帯入り # +item.banner.stripe_center.silver=中央に薄灰色の縦帯入り # +item.banner.stripe_center.white=中央に白の縦帯入り # +item.banner.stripe_center.yellow=中央に黄色の縦帯入り # +item.banner.stripe_downleft.black=黒の左斜め下向き襷模様 # +item.banner.stripe_downleft.blue=青の左斜め下向き襷模様 # +item.banner.stripe_downleft.brown=茶色の左斜め下向き襷模様 # +item.banner.stripe_downleft.cyan=水色の左斜め下向き襷模様 # +item.banner.stripe_downleft.gray=灰色の左斜め下向き襷模様 # +item.banner.stripe_downleft.green=緑の左斜め下向き襷模様 # +item.banner.stripe_downleft.lightBlue=空色の左斜め下向き襷模様 # +item.banner.stripe_downleft.lime=黄緑の左斜め下向き襷模様 # +item.banner.stripe_downleft.magenta=赤紫の左斜め下向き襷模様 # +item.banner.stripe_downleft.orange=オレンジの左斜め下向き襷模様 # +item.banner.stripe_downleft.pink=ピンクの左斜め下向き襷模様 # +item.banner.stripe_downleft.purple=紫の左斜め下向き襷模様 # +item.banner.stripe_downleft.red=赤の左斜め下向き襷模様 # +item.banner.stripe_downleft.silver=薄灰色の左斜め下向き襷模様 # +item.banner.stripe_downleft.white=白の左斜め下向き襷模様 # +item.banner.stripe_downleft.yellow=黄色の左斜め下向き襷模様 # +item.banner.stripe_downright.black=黒の右斜め下向き襷模様 # +item.banner.stripe_downright.blue=青の右斜め下向き襷模様 # +item.banner.stripe_downright.brown=茶色の右斜め下向き襷模様 # +item.banner.stripe_downright.cyan=水色の右斜め下向き襷模様 # +item.banner.stripe_downright.gray=灰色の右斜め下向き襷模様 # +item.banner.stripe_downright.green=緑の右斜め下向き襷模様 # +item.banner.stripe_downright.lightBlue=空色の右斜め下向き襷模様 # +item.banner.stripe_downright.lime=黄緑の右斜め下向き襷模様 # +item.banner.stripe_downright.magenta=赤紫の右斜め下向き襷模様 # +item.banner.stripe_downright.orange=オレンジの右斜め下向き襷模様 # +item.banner.stripe_downright.pink=ピンクの右斜め下向き襷模様 # +item.banner.stripe_downright.purple=紫の右斜め下向き襷模様 # +item.banner.stripe_downright.red=赤の右斜め下向き襷模様 # +item.banner.stripe_downright.silver=薄灰色の右斜め下向き襷模様 # +item.banner.stripe_downright.white=白の右斜め下向き襷模様 # +item.banner.stripe_downright.yellow=黄色の右斜め下向き襷模様 # +item.banner.stripe_left.black=左に黒の縦帯入り # +item.banner.stripe_left.blue=左に青の縦帯入り # +item.banner.stripe_left.brown=左に茶色の縦帯入り # +item.banner.stripe_left.cyan=左に水色の縦帯入り # +item.banner.stripe_left.gray=左に灰色の縦帯入り # +item.banner.stripe_left.green=左に緑の縦帯入り # +item.banner.stripe_left.lightBlue=左に空色の縦帯入り # +item.banner.stripe_left.lime=左に黄緑の縦帯入り # +item.banner.stripe_left.magenta=左に赤紫の縦帯入り # +item.banner.stripe_left.orange=左にオレンジの縦帯入り # +item.banner.stripe_left.pink=左にピンクの縦帯入り # +item.banner.stripe_left.purple=左に紫の縦帯入り # +item.banner.stripe_left.red=左に赤の縦帯入り # +item.banner.stripe_left.silver=左に薄灰色の縦帯入り # +item.banner.stripe_left.white=左に白の縦帯入り # +item.banner.stripe_left.yellow=左に黄色の縦帯入り # +item.banner.stripe_middle.black=中央に黒の横帯入り # +item.banner.stripe_middle.blue=中央に青の横帯入り # +item.banner.stripe_middle.brown=中央に茶色の横帯入り # +item.banner.stripe_middle.cyan=中央に水色の横帯入り # +item.banner.stripe_middle.gray=中央に灰色の横帯入り # +item.banner.stripe_middle.green=中央に緑の横帯入り # +item.banner.stripe_middle.lightBlue=中央に空色の横帯入り # +item.banner.stripe_middle.lime=中央に黄緑の横帯入り # +item.banner.stripe_middle.magenta=中央に赤紫の横帯入り # +item.banner.stripe_middle.orange=中央にオレンジの横帯入り # +item.banner.stripe_middle.pink=中央にピンクの横帯入り # +item.banner.stripe_middle.purple=中央に紫の横帯入り # +item.banner.stripe_middle.red=中央に赤の横帯入り # +item.banner.stripe_middle.silver=中央に薄灰色の横帯入り # +item.banner.stripe_middle.white=中央に白の横帯入り # +item.banner.stripe_middle.yellow=中央に黄色の横帯入り # +item.banner.stripe_right.black=右に黒の縦帯入り # +item.banner.stripe_right.blue=右に青の縦帯入り # +item.banner.stripe_right.brown=右に茶色の縦帯入り # +item.banner.stripe_right.cyan=右に水色の縦帯入り # +item.banner.stripe_right.gray=右に灰色の縦帯入り # +item.banner.stripe_right.green=右に緑の縦帯入り # +item.banner.stripe_right.lightBlue=右に空色の縦帯入り # +item.banner.stripe_right.lime=右に黄緑の縦帯入り # +item.banner.stripe_right.magenta=右に赤紫の縦帯入り # +item.banner.stripe_right.orange=右にオレンジの縦帯入り # +item.banner.stripe_right.pink=右にピンクの縦帯入り # +item.banner.stripe_right.purple=右に紫の縦帯入り # +item.banner.stripe_right.red=右に赤の縦帯入り # +item.banner.stripe_right.silver=右に薄灰色の縦帯入り # +item.banner.stripe_right.white=右に白の縦帯入り # +item.banner.stripe_right.yellow=右に黄色の縦帯入り # +item.banner.stripe_top.black=上に黒の横帯入り # +item.banner.stripe_top.blue=上に青の横帯入り # +item.banner.stripe_top.brown=上に茶色の横帯入り # +item.banner.stripe_top.cyan=上に水色の横帯入り # +item.banner.stripe_top.gray=上に灰色の横帯入り # +item.banner.stripe_top.green=上に緑の横帯入り # +item.banner.stripe_top.lightBlue=上に空色の横帯入り # +item.banner.stripe_top.lime=上に黄緑の横帯入り # +item.banner.stripe_top.magenta=上に赤紫の横帯入り # +item.banner.stripe_top.orange=上にオレンジの横帯入り # +item.banner.stripe_top.pink=上にピンクの横帯入り # +item.banner.stripe_top.purple=上に紫の横帯入り # +item.banner.stripe_top.red=上に赤の横帯入り # +item.banner.stripe_top.silver=上に薄灰色の横帯入り # +item.banner.stripe_top.white=上に白の横帯入り # +item.banner.stripe_top.yellow=上に黄色の横帯入り # +item.banner.triangle_bottom.black=黒の上向き三角 # +item.banner.triangle_bottom.blue=青の上向き三角 # +item.banner.triangle_bottom.brown=茶色の上向き三角 # +item.banner.triangle_bottom.cyan=水色の上向き三角 # +item.banner.triangle_bottom.gray=灰色の上向き三角 # +item.banner.triangle_bottom.green=緑の上向き三角 # +item.banner.triangle_bottom.lightBlue=空色の上向き三角 # +item.banner.triangle_bottom.lime=黄緑の上向き三角 # +item.banner.triangle_bottom.magenta=赤紫の上向き三角 # +item.banner.triangle_bottom.orange=オレンジの上向き三角 # +item.banner.triangle_bottom.pink=ピンクの上向き三角 # +item.banner.triangle_bottom.purple=紫の上向き三角 # +item.banner.triangle_bottom.red=赤の上向き三角 # +item.banner.triangle_bottom.silver=薄灰色の上向き三角 # +item.banner.triangle_bottom.white=白の上向き三角 # +item.banner.triangle_bottom.yellow=黄色の上向き三角 # +item.banner.triangle_top.black=黒の下向き三角 # +item.banner.triangle_top.blue=青の下向き三角 # +item.banner.triangle_top.brown=茶色の下向き三角 # +item.banner.triangle_top.cyan=水色の下向き三角 # +item.banner.triangle_top.gray=灰色の下向き三角 # +item.banner.triangle_top.green=緑の下向き三角 # +item.banner.triangle_top.lightBlue=空色の下向き三角 # +item.banner.triangle_top.lime=黄緑の下向き三角 # +item.banner.triangle_top.magenta=赤紫の下向き三角 # +item.banner.triangle_top.orange=オレンジの下向き三角 # +item.banner.triangle_top.pink=ピンクの下向き三角 # +item.banner.triangle_top.purple=紫の下向き三角 # +item.banner.triangle_top.red=赤の下向き三角 # +item.banner.triangle_top.silver=薄灰色の下向き三角 # +item.banner.triangle_top.white=白の下向き三角 # +item.banner.triangle_top.yellow=黄色の下向き三角 # +item.banner.triangles_bottom.black=黒の上向き波形 # +item.banner.triangles_bottom.blue=青の上向き波形 # +item.banner.triangles_bottom.brown=茶色の上向き波形 # +item.banner.triangles_bottom.cyan=水色の上向き波形 # +item.banner.triangles_bottom.gray=灰色の上向き波形 # +item.banner.triangles_bottom.green=緑の上向き波形 # +item.banner.triangles_bottom.lightBlue=空色の上向き波形 # +item.banner.triangles_bottom.lime=黄緑の上向き波形 # +item.banner.triangles_bottom.magenta=赤紫の上向き波形 # +item.banner.triangles_bottom.orange=オレンジの上向き波形 # +item.banner.triangles_bottom.pink=ピンクの上向き波形 # +item.banner.triangles_bottom.purple=紫の上向き波形 # +item.banner.triangles_bottom.red=赤の上向き波形 # +item.banner.triangles_bottom.silver=薄灰色の上向き波形 # +item.banner.triangles_bottom.white=白の上向き波形 # +item.banner.triangles_bottom.yellow=黄色の上向き波形 # +item.banner.triangles_top.black=黒の下向き波形 # +item.banner.triangles_top.blue=青の下向き波形 # +item.banner.triangles_top.brown=茶色の下向き波形 # +item.banner.triangles_top.cyan=水色の下向き波形 # +item.banner.triangles_top.gray=灰色の下向き波形 # +item.banner.triangles_top.green=緑の下向き波形 # +item.banner.triangles_top.lightBlue=空色の下向き波形 # +item.banner.triangles_top.lime=黄緑の下向き波形 # +item.banner.triangles_top.magenta=赤紫の下向き波形 # +item.banner.triangles_top.orange=オレンジの下向き波形 # +item.banner.triangles_top.pink=ピンクの下向き波形 # +item.banner.triangles_top.purple=紫の下向き波形 # +item.banner.triangles_top.red=赤の下向き波形 # +item.banner.triangles_top.silver=薄灰色の下向き波形 # +item.banner.triangles_top.white=白の下向き波形 # +item.banner.triangles_top.yellow=黄色の下向き波形 # +item.banner.white.name=白の旗 # +item.banner.yellow.name=黄色の旗 # +item.banner.illager=邪悪な村人 # +item.bed.black.name=黒のベッド # +item.bed.red.name=赤のベッド # +item.bed.green.name=緑色のベッド # +item.bed.brown.name=茶色のベッド # +item.bed.blue.name=青のベッド # +item.bed.purple.name=紫のベッド # +item.bed.cyan.name=水色のベッド # +item.bed.silver.name=薄灰色のベッド # +item.bed.gray.name=灰色のベッド # +item.bed.pink.name=ピンクのベッド # +item.bed.lime.name=黄緑のベッド # +item.bed.yellow.name=黄色のベッド # +item.bed.lightBlue.name=空色のベッド # +item.bed.magenta.name=赤紫のベッド # +item.bed.orange.name=オレンジのベッド # +item.bed.white.name=白のベッド # +item.bell.name=ベル # +item.steak.name=ステーキ # +item.beef.name=生の牛肉 # +item.beetroot.name=ビートルート # +item.beetroot_soup.name=ビートルート スープ # +item.blaze_powder.name=ブレイズ パウダー # +item.blaze_rod.name=ブレイズ ロッド # +item.boat.oak.name=樫の木のボート # +item.boat.spruce.name=トウヒのボート # +item.boat.birch.name=樺のボート # +item.boat.jungle.name=ジャングルの木のボート # +item.boat.acacia.name=アカシアのボート # +item.boat.big_oak.name=黒樫の木のボート # +item.bone.name=骨 # +item.book.name=本 # +item.chainmail_boots.name=チェーンブーツ # +item.leather_boots.name=革のブーツ # +item.diamond_boots.name=ダイヤモンドのブーツ # +item.golden_boots.name=金のブーツ # +item.iron_boots.name=鉄のブーツ # +item.bow.name=弓 # +item.bowl.name=おわん # +item.bread.name=パン # +item.brewing_stand.name=調合台 # +item.brick.name=レンガ # +item.bucket.name=バケツ # +item.bucketLava.name=溶岩バケツ # +item.bucketWater.name=水バケツ # +item.bucketFish.name=バケツ 1 杯のタラ # +item.bucketSalmon.name=バケツ 1 杯の鮭 # +item.bucketTropical.name=バケツ 1 杯の熱帯魚 # +item.bucketPuffer.name=バケツ 1 杯のフグ # +item.bucketCustomFish.name=バケツ 1 杯 # +item.bucketAxolotl.name=ウーパールーパーのバケツ # +item.tropicalColorWhite.name=白 # +item.tropicalColorOrange.name=オレンジ # +item.tropicalColorMagenta.name=赤紫 # +item.tropicalColorSky.name=スカイブルー # +item.tropicalColorYellow.name=黄色 # +item.tropicalColorLime.name=黄緑 # +item.tropicalColorRose.name=ローズ # +item.tropicalColorGray.name=灰色 # +item.tropicalColorSilver.name=銀 # +item.tropicalColorTeal.name=青緑 # +item.tropicalColorPlum.name=プラム # +item.tropicalColorBlue.name=青 # +item.tropicalColorBrown.name=茶色 # +item.tropicalColorGreen.name=緑 # +item.tropicalColorRed.name=赤 # +item.tropicalBodyKobSingle.name=%1$s のコーブ # +item.tropicalBodySunstreakSingle.name=%1$s のサンストリーク # +item.tropicalBodySnooperSingle.name=%1$s のスヌーパー # +item.tropicalBodyDasherSingle.name=%1$s のダッシャー # +item.tropicalBodyBrinelySingle.name=%1$s ブラインリー # +item.tropicalBodySpottySingle.name=%1$s スポッティ # +item.tropicalBodyFlopperSingle.name=%1$s のフロッパー # +item.tropicalBodyStripeySingle.name=%1$s のカゴカキダイ # +item.tropicalBodyGlitterSingle.name=%1$s のグリッター # +item.tropicalBodyBlockfishSingle.name=%1$s のブロックフィッシュ # +item.tropicalBodyBettySingle.name=%1$s のベティ # +item.tropicalBodyClayfishSingle.name=%1$s のクレイフィッシュ # +item.tropicalBodyKobMulti.name=%1$s-%2$s のコーブ # +item.tropicalBodySunstreakMulti.name=%1$s-%2$s のサンストリーク # +item.tropicalBodySnooperMulti.name=%1$s-%2$s のスヌーパー # +item.tropicalBodyDasherMulti.name=%1$s-%2$s のダッシャー # +item.tropicalBodyBrinelyMulti.name=%1$s-%2$s のブラインリー # +item.tropicalBodySpottyMulti.name=%1$s-%2$s のスポッティ # +item.tropicalBodyFlopperMulti.name=%1$s-%2$s のフロッパー # +item.tropicalBodyStripeyMulti.name=%1$s-%2$s のカゴカキダイ # +item.tropicalBodyGlitterMulti.name=%1$s-%2$s のグリッター # +item.tropicalBodyBlockfishMulti.name=%1$s-%2$s のブロックフィッシュ # +item.tropicalBodyBettyMulti.name=%1$s-%2$s のベティ # +item.tropicalBodyClayfishMulti.name=%1$s-%2$s のクレイフィッシュ # +item.tropicalSchoolAnemone.name=クマノミ # +item.tropicalSchoolBlackTang.name=クロハギ # +item.tropicalSchoolBlueDory.name=ナンヨウハギ # +item.tropicalSchoolButterflyFish.name=チョウチョウウオ # +item.tropicalSchoolCichlid.name=シクリッド # +item.tropicalSchoolClownfish.name=クマノミ # +item.tropicalSchoolCottonCandyBetta.name=わたあめベタ # +item.tropicalSchoolDottyback.name=メギス # +item.tropicalSchoolEmperorRedSnapper.name=コウテイ レッドスナッパー # +item.tropicalSchoolGoatfish.name=ヒメジ # +item.tropicalSchoolMoorishIdol.name=ツノダシ # +item.tropicalSchoolOrnateButterfly.name=豪華なチョウチョウウオ # +item.tropicalSchoolParrotfish.name=ブダイ # +item.tropicalSchoolQueenAngelFish.name=クイーン エンゼルフィッシュ # +item.tropicalSchoolRedCichlid.name=レッド シクリッド # +item.tropicalSchoolRedLippedBlenny.name=レッド リップド ブレニー # +item.tropicalSchoolRedSnapper.name=レッドスナッパー # +item.tropicalSchoolThreadfin.name=ツバメコノシロ # +item.tropicalSchoolTomatoClown.name=ハマクマノミ # +item.tropicalSchoolTriggerfish.name=モンガラカワハギ # +item.tropicalSchoolYellowTang.name=キイロハギ # +item.tropicalSchoolYellowtailParrot.name=キビレブダイ # +item.cake.name=ケーキ # +item.camera.name=カメラ # +item.canBreak=破壊可能なもの: # +item.canPlace=配置可能なもの: # +item.itemLock.cantDrop=:hollow_star: ドロップできないアイテム: # +item.itemLock.cantMove=:solid_star: 移動できないアイテム: # +item.itemLock.hoverText.cantBe.moved=移動 # +item.itemLock.hoverText.cantBe.dropped=ドロップ # +item.itemLock.hoverText.cantBe.removed=削除 # +item.itemLock.hoverText.cantBe.craftedWith=クラフトでの使用 # +item.itemLock.keepOnDeath=このアイテムは死亡しても無くなりません # +item.itemLock.popupNotice.cantDrop=:hollow_star: ドロップできないアイテムはドロップ、削除、クラフトでの使用ができません # +item.itemLock.popupNotice.cantMove=:solid_star: 移動できないアイテムは移動、ドロップ、削除、クラフトでの使用ができません # +item.golden_carrot.name=金のニンジン # +item.carrotOnAStick.name=ニンジン付きの棒 # +item.warped_fungus_on_a_stick.name=ゆがんだきのこ付きの棒 # +item.carrot.name=ニンジン # +item.cauldron.name=大釜 # +item.charcoal.name=木炭 # +item.chainmail_chestplate.name=胸当て # +item.leather_chestplate.name=革の服 # +item.diamond_chestplate.name=ダイヤモンドの胸当て # +item.golden_chestplate.name=金の胸当て # +item.iron_chestplate.name=鉄の胸当て # +item.chorus_fruit.name=コーラス フルーツ # +item.chorus_fruit_popped.name=焼いたコーラス フルーツ # +item.cooked_beef.name=調理した牛肉 # +item.cooked_chicken.name=焼き鳥 # +item.cooked_porkchop.name=調理した豚肉 # +item.chicken.name=生の鶏肉 # +item.clay_ball.name=粘土 # +item.clock.name=時計 # +item.coal.name=石炭 # +item.comparator.name=レッドストーン コンパレーター # +item.compass.name=コンパス # +item.lodestonecompass.name=ロデストーン コンパス # +item.cookie.name=クッキー # +item.crossbow.name=クロスボウ # +item.diamond.name=ダイヤモンド # +item.repeater.name=レッドストーン反復装置 # +item.acacia_door.name=アカシアのドア # +item.birch_door.name=樺の木のドア # +item.dark_oak_door.name=黒樫の木のドア # +item.iron_door.name=鉄のドア # +item.jungle_door.name=ジャングルの木のドア # +item.wooden_door.name=樫の木のドア # +item.spruce_door.name=トウヒの木のドア # +item.crimson_door.name=ドア (真紅) # +item.warped_door.name=ゆがんだドア # +item.dragon_breath.name=ドラゴンの息 # +item.dyed=染色済み # +item.dye.black.name=墨袋 # +item.dye.black_new.name=黒の染料 # +item.dye.blue.name=ラピスラズリ # +item.dye.blue_new.name=青の染料 # +item.dye.brown.name=ココア ビーンズ # +item.dye.brown_new.name=茶色の染料 # +item.dye.cyan.name=水色の染料 # +item.dye.gray.name=灰色の染料 # +item.dye.green.name=緑の染料 # +item.dye.lightBlue.name=空色の染料 # +item.dye.lime.name=黄緑の染料 # +item.dye.magenta.name=赤紫の染料 # +item.dye.orange.name=オレンジの染料 # +item.dye.pink.name=ピンクの染料 # +item.dye.purple.name=紫の染料 # +item.dye.red.name=赤の染料 # +item.dye.silver.name=薄灰色の染料 # +item.dye.white.name=骨粉 # +item.dye.white_new.name=白の染料 # +item.dye.yellow.name=黄色の染料 # +item.glow_ink_sac.name=発光する墨袋 # +item.glow_frame.name=発光する額縁 # +item.egg.name=タマゴ # +item.elytra.name=エリトラ # +item.emerald.name=エメラルド # +item.emptyMap.name=空っぽの地図 # +item.emptyLocatorMap.name=まっさらな地図 # +item.enchanted_book.name=エンチャントした本 # +item.end_crystal.name=果てのクリスタル # +tile.end_rod.name=果てのロッド # +item.ender_eye.name=エンダーアイ # +item.ender_pearl.name=エンダーパール # +item.experience_bottle.name=エンチャントのビン # +item.feather.name=羽根 # +item.fermented_spider_eye.name=発酵したクモの目 # +item.fireball.name=発火剤 # +item.fireworks.flight=滞空時間: # +item.fireworks.name=ロケット花火 # +item.fireworksCharge.black=黒 # +item.fireworksCharge.blue=青 # +item.fireworksCharge.brown=茶色 # +item.fireworksCharge.customColor=カスタム # +item.fireworksCharge.cyan=水色 # +item.fireworksCharge.fadeTo=色変化: # +item.fireworksCharge.flicker=点滅 # +item.fireworksCharge.gray=灰色 # +item.fireworksCharge.green=緑 # +item.fireworksCharge.lightBlue=空色 # +item.fireworksCharge.lime=黄緑 # +item.fireworksCharge.magenta=赤紫 # +item.fireworksCharge.name=花火の星 # +item.fireworksCharge.orange=オレンジ # +item.fireworksCharge.pink=ピンク # +item.fireworksCharge.purple=紫 # +item.fireworksCharge.red=赤 # +item.fireworksCharge.silver=薄灰色 # +item.fireworksCharge.trail=光跡 # +item.fireworksCharge.type=不明な形状 # +item.fireworksCharge.type.0=小玉 # +item.fireworksCharge.type.1=大玉 # +item.fireworksCharge.type.2=星形 # +item.fireworksCharge.type.3=クリーパー形 # +item.fireworksCharge.type.4=破裂 # +item.fireworksCharge.white=白 # +item.fireworksCharge.yellow=黄色 # +item.clownfish.name=熱帯魚 # +item.cooked_fish.name=焼いたタラ # +item.fish.name=生のタラ # +item.photo.name=写真 # +item.pufferfish.name=フグ # +item.cooked_salmon.name=調理した鮭 # +item.salmon.name=生鮭 # +item.fishing_rod.name=釣り竿 # +item.flint.name=火打ち石 # +item.flint_and_steel.name=火打ち石と打ち金 # +item.flower_pot.name=植木鉢 # +item.frame.name=額縁 # +item.ghast_tear.name=ガストの涙 # +item.glass_bottle.name=ガラスビン # +item.gold_nugget.name=金の塊 # +item.iron_nugget.name=鉄塊 # +item.diamond_axe.name=ダイヤモンドの斧 # +item.golden_axe.name=金の斧 # +item.iron_axe.name=鉄の斧 # +item.stone_axe.name=石の斧 # +item.wooden_axe.name=木の斧 # +item.chainmail_helmet.name=チェーンヘルメット # +item.leather_helmet.name=革の帽子 # +item.diamond_helmet.name=ダイヤモンドのヘルメット # +item.golden_helmet.name=金のヘルメット # +item.iron_helmet.name=鉄のヘルメット # +item.diamond_hoe.name=ダイヤモンドのくわ # +item.golden_hoe.name=金のくわ # +item.iron_hoe.name=鉄のくわ # +item.stone_hoe.name=石のくわ # +item.wooden_hoe.name=木のくわ # +item.honey_bottle.name=ハニーボトル # +item.honeycomb.name=ハニカム # +item.horsearmordiamond.name=ダイヤモンドの馬鎧 # +item.horsearmorgold.name=金の馬鎧 # +item.horsearmoriron.name=鉄の馬鎧 # +item.horsearmorleather.name=革の馬鎧 # +item.gold_ingot.name=金の延べ棒 # +item.iron_ingot.name=鉄の延べ棒 # +item.netherite_ingot.name=ネザライト インゴット # +item.netherite_scrap.name=ネザライト スクラップ # +item.netherite_sword.name=ネザライトの剣 # +item.netherite_pickaxe.name=ネザライトのつるはし # +item.netherite_axe.name=ネザライトの斧 # +item.netherite_shovel.name=ネザライトのシャベル # +item.netherite_hoe.name=ネザライトのくわ # +item.netherite_boots.name=ネザライトのブーツ # +item.netherite_leggings.name=ネザライトのレギンス # +item.netherite_chestplate.name=ネザライトの胸当て # +item.netherite_helmet.name=ネザライトのヘルメット # +item.lead.name=首ひも # +item.leather.name=革 # +item.leaves.name=葉っぱ # +item.chainmail_leggings.name=チェーンレギンス # +item.leather_leggings.name=革のパンツ # +item.diamond_leggings.name=ダイヤモンドの脚甲 # +item.golden_leggings.name=金の脚甲 # +item.iron_leggings.name=鉄の脚甲 # +item.nautilus_shell.name=オウムガイの殻 # +item.heart_of_the_sea.name=海の中心 # +item.magma_cream.name=マグマクリーム # +item.map.name=マップ # +item.map.exploration.mansion.name=森林探検家の地図 # +item.map.exploration.monument.name=海洋探検家の地図 # +item.map.exploration.treasure.name=宝の地図 # +item.melon.name=スイカ # +item.milk.name=ミルク # +item.minecart.name=トロッコ # +item.chest_minecart.name=チェスト付きトロッコ # +item.command_block_minecart.name=コマンドブロック付きトロッコ # +item.minecartFurnace.name=かまど付きトロッコ # +item.hopper_minecart.name=ホッパー付きトロッコ # +item.tnt_minecart.name=TNT 付きトロッコ # +item.pitcher_pod.name=ピッチャー ポッド # +item.torchflower_seeds.name=トーチフラワーの種 # +item.spawn_egg.entity.agent.name=Agent をスポーンさせる # +item.spawn_egg.entity.axolotl.name=ウーパールーパーをスポーンさせる # +item.spawn_egg.entity.bee.name=ハチをスポーンさせる # +item.spawn_egg.entity.hoglin.name=ホグリンをスポーンさせる # +item.spawn_egg.entity.cat.name=ネコをスポーンさせる # +item.spawn_egg.entity.chicken.name=ニワトリをスポーンさせる # +item.spawn_egg.entity.cow.name=牛をスポーンさせる # +item.spawn_egg.entity.cod.name=タラをスポーンさせる # +item.spawn_egg.entity.ender_dragon.name=エンダー ドラゴンを出現させる # +item.spawn_egg.entity.goat.name=ヤギをスポーンさせる # +item.spawn_egg.entity.pufferfish.name=フグをスポーンさせる # +item.spawn_egg.entity.salmon.name=鮭をスポーンさせる # +item.spawn_egg.entity.tropicalfish.name=熱帯魚をスポーンさせる # +item.spawn_egg.entity.pig.name=豚をスポーンさせる # +item.spawn_egg.entity.sheep.name=羊をスポーンさせる # +item.spawn_egg.entity.npc.name=NPC をスポーンさせる # +item.spawn_egg.entity.npc.failed=NPC をスポーンするにはクリエイティブ モード + オペレーター権限が必要です # +item.spawn_egg.entity.wolf.name=オオカミをスポーンさせる # +item.spawn_egg.entity.villager.name=村人をスポーンさせる # +item.spawn_egg.entity.villager_v2.name=村人をスポーンさせる # +item.spawn_egg.entity.vindicator.name=ヴィンディケーターをスポーンさせる # +item.spawn_egg.entity.mooshroom.name=ムーシュルームをスポーンさせる # +item.spawn_egg.entity.squid.name=イカをスポーンさせる # +item.spawn_egg.entity.glow_squid.name=発光するイカをスポーンさせる # +item.spawn_egg.entity.rabbit.name=ウサギをスポーンさせる # +item.spawn_egg.entity.bat.name=コウモリをスポーンさせる # +item.spawn_egg.entity.ravager.name=ラヴェジャーをスポーンさせる # +item.spawn_egg.entity.iron_golem.name=アイアン ゴーレムをスポーンさせる # +item.spawn_egg.entity.snow_golem.name=スノー ゴーレムをスポーンさせる # +item.spawn_egg.entity.ocelot.name=ヤマネコをスポーンさせる # +item.spawn_egg.entity.parrot.name=オウムをスポーンさせる # +item.spawn_egg.entity.horse.name=馬をスポーンさせる # +item.spawn_egg.entity.llama.name=ラマをスポーンさせる # +item.spawn_egg.entity.trader_llama.name=商人のラマをスポーンさせる # +item.spawn_egg.entity.polar_bear.name=ホッキョクグマをスポーンさせる # +item.spawn_egg.entity.donkey.name=ロバをスポーンさせる # +item.spawn_egg.entity.mule.name=ラバをスポーンさせる # +item.spawn_egg.entity.skeleton_horse.name=スケルトン ホースをスポーンさせる # +item.spawn_egg.entity.zombie_horse.name=ゾンビ馬をスポーンさせる # +item.spawn_egg.entity.zombie.name=ゾンビをスポーンさせる # +item.spawn_egg.entity.drowned.name=溺死ゾンビをスポーンさせる # +item.spawn_egg.entity.creeper.name=クリーパーをスポーンさせる # +item.spawn_egg.entity.skeleton.name=スケルトンをスポーンさせる # +item.spawn_egg.entity.spider.name=クモをスポーンさせる # +item.spawn_egg.entity.zombie_pigman.name=ゾンビ化ピグリンをスポーンさせる # +item.spawn_egg.entity.strider.name=ストライダーをスポーンさせる # +item.spawn_egg.entity.slime.name=スライムをスポーンさせる # +item.spawn_egg.entity.enderman.name=エンダーマンをスポーンさせる # +item.spawn_egg.entity.silverfish.name=シルバーフィッシュをスポーンさせる # +item.spawn_egg.entity.cave_spider.name=洞窟グモをスポーンさせる # +item.spawn_egg.entity.ghast.name=ガストをスポーンさせる # +item.spawn_egg.entity.magma_cube.name=マグマ キューブをスポーンさせる # +item.spawn_egg.entity.blaze.name=ブレイズをスポーンさせる # +item.spawn_egg.entity.zombie_villager.name=村人ゾンビをスポーンさせる # +item.spawn_egg.entity.zombie_villager_v2.name=村人ゾンビをスポーンさせる # +item.spawn_egg.entity.witch.name=ウィッチをスポーンさせる # +item.spawn_egg.entity.stray.name=ストレイをスポーンさせる # +item.spawn_egg.entity.husk.name=ハスクをスポーンさせる # +item.spawn_egg.entity.wither_skeleton.name=ウィザー スケルトンをスポーンさせる # +item.spawn_egg.entity.guardian.name=ガーディアンをスポーンさせる # +item.spawn_egg.entity.elder_guardian.name=エルダー ガーディアンをスポーンさせる # +item.spawn_egg.entity.shulker.name=シュルカーをスポーンさせる # +item.spawn_egg.entity.endermite.name=エンダーマイトをスポーンさせる # +item.spawn_egg.entity.evocation_illager.name=エヴォーカーをスポーンさせる # +item.spawn_egg.entity.vex.name=ヴェックスをスポーンさせる # +item.spawn_egg.entity.turtle.name=ウミガメをスポーンさせる # +item.spawn_egg.entity.dolphin.name=イルカをスポーンさせる # +item.spawn_egg.entity.phantom.name=ファントムをスポーンさせる # +item.spawn_egg.entity.panda.name=パンダをスポーンさせる # +item.spawn_egg.entity.pillager.name=略奪者をスポーンさせる # +item.spawn_egg.entity.piglin_brute.name=ピグリン ブルートをスポーンさせる # +item.spawn_egg.entity.piglin.name=ピグリンをスポーンさせる # +item.spawn_egg.entity.fox.name=キツネをスポーンさせる # +item.spawn_egg.entity.unknown.name=スポーン # +item.spawn_egg.entity.wandering_trader.name=行商人をスポーンさせる # +item.spawn_egg.entity.wither.name=ウィザーをスポーンさせる # +item.spawn_egg.entity.zoglin.name=ゾグリンをスポーンさせる # +item.spawn_egg.entity.sniffer.name=スニファーをスポーンさせる # +item.trident.name=トライデント # +item.mushroom_stew.name=きのこシチュー # +item.muttonCooked.name=調理した羊肉 # +item.muttonRaw.name=生の羊肉 # +item.name_tag.name=名札 # +item.netherbrick.name=ネザーレンガ # +item.quartz.name=ネザークォーツ # +item.nether_wart.name=ネザーウォート # +item.netherStar.name=ネザースター # +item.painting.name=絵 # +item.paper.name=紙 # +item.diamond_pickaxe.name=ダイヤモンドのツルハシ # +item.golden_pickaxe.name=金のツルハシ # +item.iron_pickaxe.name=鉄のツルハシ # +item.stone_pickaxe.name=石のツルハシ # +item.wooden_pickaxe.name=木のツルハシ # +item.porkchop_cooked.name=調理した豚肉 # +item.porkchop.name=生の豚肉 # +item.portfolio.name=ポートフォリオ # +item.potato.name=ジャガイモ # +item.baked_potato.name=ベイクド ポテト # +item.poisonous_potato.name=有毒なジャガイモ # +item.prismarine_crystals.name=海結晶 # +item.prismarine_shard.name=暗海晶の破片 # +item.pumpkin_pie.name=パンプキン パイ # +item.cooked_rabbit.name=調理した兎肉 # +item.rabbit_foot.name=ウサギの足 # +item.rabbit_hide.name=ウサギの皮 # +item.rabbit.name=生の兎肉 # +item.rabbit_stew.name=ウサギシチュー # +item.record_11.desc=C418 - 11 # +item.record_13.desc=C418 - 13 # +item.record_blocks.desc=C418 - blocks # +item.record_cat.desc=C418 - cat # +item.record_chirp.desc=C418 - chirp # +item.record_far.desc=C418 - far # +item.record_mall.desc=C418 - mall # +item.record_mellohi.desc=C418 - mellohi # +item.record.name=音楽ディスク # +item.record_stal.desc=C418 - stal # +item.record_strad.desc=C418 - strad # +item.record_wait.desc=C418 - wait # +item.record_ward.desc=C418 - ward # +item.record_pigstep.desc=レナ レイン - Pigstep # +item.record_otherside.desc=レナ レイン - otherside # +item.record_relic.desc=アーロン・チェロフ - レリック # +item.redstone.name=レッドストーンの粉 # +item.reeds.name=サトウキビ # +item.kelp.name=昆布 # +item.dried_kelp.name=乾燥昆布 # +item.rotten_flesh.name=腐肉 # +item.ruby.name=ルビー # +item.saddle.name=鞍 # +item.wheat_seeds.name=種 # +item.beetroot_seeds.name=ビートルートの種 # +item.melon_seeds.name=スイカの種 # +item.pumpkin_seeds.name=カボチャの種 # +item.shears.name=ハサミ # +item.diamond_shovel.name=ダイヤモンドのシャベル # +item.golden_shovel.name=金のシャベル # +item.iron_shovel.name=鉄のシャベル # +item.stone_shovel.name=石のシャベル # +item.wooden_shovel.name=木のシャベル # +item.sign.name=樫の看板 # +item.spruce_sign.name=トウヒの看板 # +item.birch_sign.name=樺の看板 # +item.jungle_sign.name=ジャングルの木の看板 # +item.acacia_sign.name=アカシアの看板 # +item.darkoak_sign.name=黒樫の看板 # +item.crimson_sign.name=看板 (真紅) # +item.warped_sign.name=ゆがんだ看板 # +item.skull.char.name=ヘッド # +item.skull.creeper.name=クリーパー ヘッド # +item.skull.dragon.name=ドラゴンの頭 # +item.skull.player.name=%sのヘッド # +item.skull.skeleton.name=スケルトンの頭 # +item.skull.wither.name=ウィザー スケルトンの頭 # +item.skull.zombie.name=ゾンビの頭 # +item.slime_ball.name=スライムボール # +item.snowball.name=雪玉 # +item.speckled_melon.name=輝くスイカ # +item.spider_eye.name=クモの目 # +item.stick.name=棒 # +item.string.name=糸 # +item.sugar.name=砂糖 # +item.gunpowder.name=火薬 # +item.diamond_sword.name=ダイヤモンドの剣 # +item.golden_sword.name=金の剣 # +item.iron_sword.name=鉄の剣 # +item.stone_sword.name=石の剣 # +item.wooden_sword.name=木の剣 # +item.unbreakable=耐久 # +item.wheat.name=小麦 # +item.writable_book.name=本と羽ペン # +item.written_book.name=記入済みの本 # +item.glowstone_dust.name=グロウストーンダスト # +item.shulker_shell.name=シュルカーの殻 # +item.totem.name=不死のトーテム # +item.turtle_helmet.name=亀の甲羅 # +item.turtle_shell_piece.name=甲羅のかけら # +item.phantom_membrane.name=ファントムの皮膜 # +item.sweet_berries.name=スイート ベリー # +item.suspicious_stew.name=あやしいシチュー # +item.banner_pattern.bricks=レンガ模様 # +item.banner_pattern.creeper=クリーパー模様 # +item.banner_pattern.flower=花模様 # +item.banner_pattern.globe=地球の模様 # +item.banner_pattern.name=旗の模様 # +item.banner_pattern.piglin=豚の鼻 # +item.banner_pattern.skull=骸骨模様 # +item.banner_pattern.thing=何かの模様 # +item.banner_pattern.vines=ギザギザな縁 # +item.bucketPowderSnow.name=粉雪バケツ # + +item.shield.name=盾 # +item.shield.white.name=白い盾 # +item.shield.lime.name=黄緑の盾 # +item.shield.yellow.name=黄色の盾 # +item.shield.silver.name=薄灰色の盾 # +item.shield.pink.name=ピンクの盾 # +item.shield.purple.name=紫の盾 # +item.shield.red.name=赤い盾 # +item.shield.orange.name=オレンジの盾 # +item.shield.lightBlue.name=空色の盾 # +item.shield.magenta.name=赤紫の盾 # +item.shield.gray.name=灰色の盾 # +item.shield.green.name=緑の盾 # +item.shield.cyan.name=水色の盾 # +item.shield.brown.name=茶色の盾 # +item.shield.black.name=黒い盾 # +item.shield.blue.name=青い盾 # + +item.goat_horn.name=ヤギの角 # +item.minecraft.goat_horn.sound.0=熟考 # +item.minecraft.goat_horn.sound.1=歌う # +item.minecraft.goat_horn.sound.2=追求 # +item.minecraft.goat_horn.sound.3=感知 # +item.minecraft.goat_horn.sound.4=称賛 # +item.minecraft.goat_horn.sound.5=呼び出し # +item.minecraft.goat_horn.sound.6=憧れ # +item.minecraft.goat_horn.sound.7=夢 # + +itemGroup.search=アイテム検索 # +itemGroup.name.planks=木の板 # +itemGroup.name.walls=壁 # +itemGroup.name.fence=フェンス # +itemGroup.name.fenceGate=フェンス ゲート # +itemGroup.name.stairs=階段 # +itemGroup.name.door=ドア # +itemGroup.name.glass=ガラス # +itemGroup.name.glassPane=ガラス板 # +itemGroup.name.permission=権限ブロック # +itemGroup.name.slab=ハーフブロック # +itemGroup.name.stoneBrick=石の装飾ブロック # +itemGroup.name.sandstone=砂岩 # +itemGroup.name.wool=ウール # +itemGroup.name.woolCarpet=ウール カーペット # +itemGroup.name.concretePowder=コンクリート パウダー # +itemGroup.name.concrete=コンクリート # +itemGroup.name.stainedClay=テラコッタ # +itemGroup.name.glazedTerracotta=彩釉テラコッタ # +itemGroup.name.dye=染料 # +itemGroup.name.ore=鉱石 # +itemGroup.name.stone=石 # +itemGroup.name.log=原木 # +itemGroup.name.leaves=葉っぱ # +itemGroup.name.sapling=苗木 # +itemGroup.name.seed=種 # +itemGroup.name.crop=作物 # +itemGroup.name.grass=地面の装飾 # +itemGroup.name.flower=花 # +itemGroup.name.rawFood=食べ物 (生) # +itemGroup.name.cookedFood=食べ物 (調理済み) # +itemGroup.name.miscFood=食べ物 (その他) # +itemGroup.name.mushroom=きのこ # +itemGroup.name.monsterStoneEgg=虫食い石 # +itemGroup.name.mobEgg=モブ スポーン エッグ # +itemGroup.name.helmet=ヘルメット # +itemGroup.name.chestplate=胸当て # +itemGroup.name.leggings=レギンス # +itemGroup.name.boots=ブーツ # +itemGroup.name.horseArmor=馬鎧 # +itemGroup.name.sword=剣 # +itemGroup.name.axe=斧 # +itemGroup.name.pickaxe=つるはし # +itemGroup.name.shovel=シャベル # +itemGroup.name.hoe=くわ # +itemGroup.name.arrow=矢 # +itemGroup.name.potion=ポーション # +itemGroup.name.splashPotion=スプラッシュ ポーション # +itemGroup.name.lingeringPotion=残留ポーション # +itemGroup.name.bed=ベッド # +itemGroup.name.chalkboard=黒板 # +itemGroup.name.anvil=金床 # +itemGroup.name.chest=チェスト # +itemGroup.name.shulkerBox=シュルカー ボックス # +itemGroup.name.record=レコード # +itemGroup.name.skull=モブの頭 # +itemGroup.name.boat=ボート # +itemGroup.name.chestboat=チェスト付きボート # +itemGroup.name.rail=レール # +itemGroup.name.minecart=トロッコ # +itemGroup.name.pressurePlate=重量感知板 # +itemGroup.name.trapdoor=トラップドア # +itemGroup.name.enchantedBook=エンチャントした本 # +itemGroup.name.banner=旗 # +itemGroup.name.firework=花火 # +itemGroup.name.fireworkStars=花火の火薬 # +itemGroup.name.coral=サンゴのブロック # +itemGroup.name.coral_decorations=サンゴの装飾 # +itemGroup.name.buttons=ボタン # +itemGroup.name.sign=看板 # +itemGroup.name.wood=木 # +itemGroup.name.banner_pattern=旗の模様 # +itemGroup.name.netherWartBlock=ネザーウォート # +itemGroup.name.candles=キャンドル # +itemGroup.name.goatHorn=ヤギの角 # + +jigsaw.title.target_pool=ターゲット プール: # +jigsaw.title.name=名前 # +jigsaw.title.target=ターゲット名: # +jigsaw.title.final_block=次の値に変わります: # +jigsaw.title.joint_type=ジョイントタイプ: # +jigsaw.title.joint_type.aligned=整列 # +jigsaw.joint_type.aligned=整列 # +jigsaw.joint_type.rollable=回転可能 # +jigsaw.exit.done=完了 # +jigsaw.exit.cancel=キャンセル # + +##EDU Joincode +joincode.entry_popup.icon_button=%1 参加コード ボタン # Example: Apple join code button # +joincode.entry_popup.icon_entry=%3 参加コード エントリ (%1/%2) # Example: Apple join code entry 2 of 5 # +joincode.entry_popup.title=参加コードを入力 # +joincode.connecting.title=世界に参加 # +joincode.connecting.lower_text=世界を検索中 ... # +joincode.error.title=参加エラー # +joincode.error.message.no_match=現在参加可能な世界で、入力された参加コードに一致するものはありません。 # +joincode.error.message.no_response=参加コード サービスへの接続中に問題が発生しました。もう一度やり直してください。 # +joincode.error.message.not_available=参加コードは現在利用できません。ゲームに参加するには、IP アドレスのホストに問い合わせてください。 # +joincode.error.message.service_error=問題が発生しました。もう一度やり直してください。 # +joincode.found.title=世界に参加 # +joincode.found.message=参加を試みたのはこの世界ですか? # +joincode.found.host_name=ホスト: %1 # +joincode.icon_text.null=未選択 # +joincode.icon_text.1=本と羽ペン # +joincode.icon_text.2=風船 # +joincode.icon_text.3=レール # +joincode.icon_text.4=アレックス # +joincode.icon_text.5=クッキー # +joincode.icon_text.6=魚 # +joincode.icon_text.7=Agent # +joincode.icon_text.8=ケーキ # +joincode.icon_text.9=ツルハシ # +joincode.icon_text.10=水バケツ # +joincode.icon_text.11=スティーブ # +joincode.icon_text.12=リンゴ # +joincode.icon_text.13=ニンジン # +joincode.icon_text.14=パンダ # +joincode.icon_text.15=看板 # +joincode.icon_text.16=ポーション # +joincode.icon_text.17=マップ # +joincode.icon_text.18=ラマ # +joincode.ip_entry.button_tts=その他のオプション # +joincode.ip_entry.address.tooltip=IP アドレスを特定するには、ホストにゲームの中断を依頼してください。IP アドレスおよびポート番号は中断画面の [マルチプレイヤー] タブで確認できます。 # +joincode.ip_entry.port.tooltip=ポート番号を特定するには、ホストにゲームの中断を依頼してください。IP アドレスおよびポート番号は中断画面の [マルチプレイヤー] タブで確認できます。 # +joincode.generate_new.button.text=新しい参加コードを生成 # +joincode.generate_new.tooltip.text=新しいコードの生成によりマルチプレイヤー セッションが中断されることはありません。 # +joincode.button.share_link.text=リンクを共有 # +joincode.generating_new=ロード中... # +joincode.tooltip.errortext=参加コードの生成中にエラーが発生しました。 # +joincode.tooltip.account.error=お使いのアカウントの検証中に問題が発生しました。Minecraft Education を再起動して、もう一度やり直してください。 # +joincode.tooltip.infotext=参加コードを伝えれば、クラスメートがあなたの世界に参加できるようになります。 # +joincode.button.stop_hosting.text=ホストを中止 # +joincode.confirmation.stop_hosting.message=世界のホストを中止すると、すべてのプレイヤーのマルチプレイヤー セッションが終了します。中止してよろしいですか? # +joincode.button.start_hosting.text=ホストを開始 # +joincode.confirmation.start_hosting.message=ホストを開始すると、他のプレイヤーがあなたの世界に参加するためのコードが生成されます。ホストを開始してよろしいですか? # +joincode.service.unreachable=探索サービスに接続できません # +joincode.button.generate_code.text=新しい参加コードを生成 # +joincode.confirmation.generate_code.message=新しい参加コードの作成によりマルチプレイヤー ゲームが中断することはありません。新しいコードにより、他のプレイヤーを招待できます。 # +joincode.service.unavailable=参加コードは現在利用できません。更新するか、IP アドレスを代わりに使用してください。 # + +##EDU Pause Menu +edu.pause.ipaddress=IP アドレス # +edu.pause.port=ポート # +edu.pause.nethernetLabel=接続 ID # + +key.attack=攻撃する/壊す # +key.back=後退 # +key.categories.gameplay=ゲームプレイ # +key.categories.inventory=持ち物 # +key.categories.misc=その他 # +key.categories.movement=移動 # +key.categories.multiplayer=マルチプレイヤー # +key.categories.stream=ストリーミング # +key.categories.ui=ゲーム インターフェース # +key.codeBuilder=コード ビルダー # +key.chat=チャット ボタン # +key.command=コマンドを開く # +key.copyCoordinates=座標のコピー # +key.copyFacingCoordinates=対面座標のコピー # +key.cycleItemLeft=左にアイテムを回す # +key.cycleItemRight=右にアイテムを回す # +key.scoreboard=スコアボードを表示する # +key.drop=アイテムを落とす # +key.forward=前進 # +key.fullscreen=全画面モードの切り替え # +key.hotbar.1=ホットバースロット1 # +key.hotbar.2=ホットバースロット2 # +key.hotbar.3=ホットバースロット3 # +key.hotbar.4=ホットバースロット4 # +key.hotbar.5=ホットバー スロット 5 # +key.hotbar.6=ホットバースロット6 # +key.hotbar.7=ホットバースロット7 # +key.hotbar.8=ホットバースロット8 # +key.hotbar.9=ホットバー スロット 9 # +key.cyclefixedinventory=固定持ち物をサイクル # +key.immersivereader=イマーシブ リーダー # +key.interactwithtoast=通知を開く # +key.mobeffectsandinteractwithtoast=通知 / モブ エフェクトを開く # +key.script_toggle=マウスモードの切り替え # +key.script_cancel=現在の行動をキャンセル # +key.script_open_map=マップ UI を開く # +key.script_open_chat=チャット UI を開く # +key.script_open_inventory=インベントリ UI を開く # +key.script_open_mission=ミッション UI を開く # +key.inventory=持ち物 # +key.jump=ジャンプ/上昇 (飛行時) # +key.left=左に平行移動 # +key.lookCenter=中心を見る # +key.lookDown=下を見る # +key.lookDownLeft=左下を見る # +key.lookDownRight=右下を見る # +key.lookDownSlight=少し下を見る # +key.lookDownSmooth=スムースに下を見る # +key.lookLeft=左を見る # +key.lookLeftSmooth=スムースに左を見る # +key.lookRight=右を見る # +key.lookRightSmooth=スムースに右を見る # +key.lookUp=上を見る # +key.lookUpLeft=左上を見る # +key.lookUpRight=右上を見る # +key.lookUpSlight=少し上を見る # +key.lookUpSmooth=スムースに上を見る # +key.menuTabLeft=メニュー タブ左 # +key.menuTabRight=メニュー タブ右 # +key.mouseButton=マウスボタン %1$s # +key.pickItem=ブロック選択 # +key.playerlist=プレイヤーリスト # +key.right=右に平行移動 # +key.screenshot=スクリーンショット撮影 # +key.smoothCamera=カメラ動作の切り替え # +key.sneak=しのび足/下降 (飛行時) # +key.spectatorOutlines=ハイライトプレイヤー (観戦) # +key.sprint=ダッシュ # +key.streamCommercial=ストリーミング コマーシャルを表示 # +key.streamPauseUnpause=ストリーミング 一時停止/再開 # +key.streamStartStop=ストリーミング 開始/停止 # +key.streamToggleMic=押してトーク/ミュート # +key.togglePerspective=視点の切り替え # +key.toggleControlTips=操作のヒント # +key.inGameMenu=ゲーム内メニュー # +key.use=アイテムを使用/ブロックを置く # +key.flyDownSlow=ゆっくり下降 # +key.flyUpSlow=ゆっくり上昇 # +key.mobEffects=モブのエフェクト # +key.moveBack=後退 # +key.moveForward=前進 # +key.moveLeft=左移動 # +key.moveRight=右移動 # +key.pause=ポーズ # +key.toggleLivingroom=没入体験への切り替え # + +keyboard.keyName.backspace=BACK キー # +keyboard.keyName.tab=TAB キー # +keyboard.keyName.return=ENTER キー # +keyboard.keyName.pause=PAUSE キー # +keyboard.keyName.lshift=SHIFT キー # +keyboard.keyName.control=CONTROL キー # +keyboard.keyName.alt=ALTキー # +keyboard.keyName.capsLock=CAPS LOCK キー # +keyboard.keyName.escape=ESCAPE キー # +keyboard.keyName.space=SPACE キー # +keyboard.keyName.pgDown=下へ # +keyboard.keyName.pgUp=上へ # +keyboard.keyName.end=END キー # +keyboard.keyName.home=HOME キー # +keyboard.keyName.left=左方向キー # +keyboard.keyName.up=上方向キー # +keyboard.keyName.right=右方向キー # +keyboard.keyName.down=下方向キー # +keyboard.keyName.insert=INSERT キー # +keyboard.keyName.delete=DELETE キー # +keyboard.keyName.0=0 キー # +keyboard.keyName.1=1 キー # +keyboard.keyName.2=2 キー # +keyboard.keyName.3=3 キー # +keyboard.keyName.4=4 キー # +keyboard.keyName.5=5 キー # +keyboard.keyName.6=6 キー # +keyboard.keyName.7=7 キー # +keyboard.keyName.8=8 キー # +keyboard.keyName.9=9 キー # +keyboard.keyName.a=A キー # +keyboard.keyName.b=B キー # +keyboard.keyName.c=C キー # +keyboard.keyName.d=D キー # +keyboard.keyName.e=E キー # +keyboard.keyName.f=F キー # +keyboard.keyName.g=G キー # +keyboard.keyName.h=H キー # +keyboard.keyName.i=I キー # +keyboard.keyName.j=J キー # +keyboard.keyName.k=K キー # +keyboard.keyName.l=L キー # +keyboard.keyName.m=M キー # +keyboard.keyName.n=N キー # +keyboard.keyName.o=O キー # +keyboard.keyName.p=P キー # +keyboard.keyName.q=Q キー # +keyboard.keyName.r=R キー # +keyboard.keyName.s=S キー # +keyboard.keyName.t=T キー # +keyboard.keyName.u=U キー # +keyboard.keyName.v=V キー # +keyboard.keyName.w=W キー # +keyboard.keyName.x=X キー # +keyboard.keyName.y=Y キー # +keyboard.keyName.z=Z キー # +keyboard.keyName.f1=F1 キー # +keyboard.keyName.f2=F2 キー # +keyboard.keyName.f3=F3 キー # +keyboard.keyName.f4=F4 キー # +keyboard.keyName.f5=F5 キー # +keyboard.keyName.f6=F6 キー # +keyboard.keyName.f7=F7 キー # +keyboard.keyName.f8=F8 キー # +keyboard.keyName.f9=F9 キー # +keyboard.keyName.f10=F10 キー # +keyboard.keyName.f11=F11 キー # +keyboard.keyName.f12=F12 キー # +keyboard.keyName.f13=F13 キー # +keyboard.keyName.numpad0=0 キー (テンキー) # +keyboard.keyName.numpad1=1 キー (テンキー) # +keyboard.keyName.numpad2=2 キー (テンキー) # +keyboard.keyName.numpad3=3 キー (テンキー) # +keyboard.keyName.numpad4=4 キー (テンキー) # +keyboard.keyName.numpad5=5 キー (テンキー) # +keyboard.keyName.numpad6=6 キー (テンキー) # +keyboard.keyName.numpad7=7 キー (テンキー) # +keyboard.keyName.numpad8=8 キー (テンキー) # +keyboard.keyName.numpad9=9 キー (テンキー) # +keyboard.keyName.scroll=SCROLL LOCK キー # +keyboard.keyName.equals=(=) キー # +keyboard.keyName.add=(+) キー # +keyboard.keyName.minus=(-) キー # +keyboard.keyName.subtract=(-) キー (テンキー) # +keyboard.keyName.multiply=(*) キー (テンキー) # +keyboard.keyName.divide=(/) キー (テンキー) # +keyboard.keyName.decimal=(.) キー (テンキー) # +keyboard.keyName.grave=(`) キー # +keyboard.keyName.numLock=NUMLOCK キー # +keyboard.keyName.slash=(/) キー # +keyboard.keyName.semicolon=(;) キー # +keyboard.keyName.apostrophe=(') キー # +keyboard.keyName.comma=(,) キー # +keyboard.keyName.period=(.) キー # +keyboard.keyName.backslash=(\) キー # +keyboard.keyName.lbracket=([) キー # +keyboard.keyName.rbracket=(]) キー # + +keyboard.keyName.backspace.short=BACK キー # +keyboard.keyName.tab.short=TAB キー # +keyboard.keyName.return.short=ENTER キー # +keyboard.keyName.pause.short=PAUSE キー # +keyboard.keyName.lshift.short=SHIFT キー # +keyboard.keyName.control.short=CTRL キー # +keyboard.keyName.alt.short=ALT キー # +keyboard.keyName.capsLock.short=CAPSLOCK キー # +keyboard.keyName.escape.short=ESC キー # +keyboard.keyName.space.short=SPACE キー # +keyboard.keyName.pgDown.short=PAGEDOWN キー # +keyboard.keyName.pgUp.short=PAGEUP キー # +keyboard.keyName.end.short=END キー # +keyboard.keyName.home.short=HOME キー # +keyboard.keyName.left.short=左方向キー # +keyboard.keyName.up.short=上方向キー # +keyboard.keyName.right.short=右方向キー # +keyboard.keyName.down.short=下方向キー # +keyboard.keyName.insert.short=INSERT キー # +keyboard.keyName.delete.short=DELETE キー # +keyboard.keyName.numpad0.short=0 キー # +keyboard.keyName.numpad1.short=1 キー # +keyboard.keyName.numpad2.short=2 キー # +keyboard.keyName.numpad3.short=3 キー # +keyboard.keyName.numpad4.short=4 キー # +keyboard.keyName.numpad5.short=5 キー # +keyboard.keyName.numpad6.short=6 キー # +keyboard.keyName.numpad7.short=7 キー # +keyboard.keyName.numpad8.short=8 キー # +keyboard.keyName.numpad9.short=9 キー # +keyboard.keyName.scroll.short=SCROLL LOCK キー # +keyboard.keyName.equals.short== キー # +keyboard.keyName.add.short=+ キー # +keyboard.keyName.minus.short=- キー # +keyboard.keyName.subtract.short=- キー # +keyboard.keyName.multiply.short=* キー # +keyboard.keyName.divide.short=/ キー # +keyboard.keyName.decimal.short=. キー # +keyboard.keyName.grave.short=` キー # +keyboard.keyName.numLock.short=NUMLOCK キー # +keyboard.keyName.slash.short=/ キー # +keyboard.keyName.semicolon.short=; キー # +keyboard.keyName.apostrophe.short=' キー # +keyboard.keyName.comma.short=, キー # +keyboard.keyName.period.short=. キー # +keyboard.keyName.backslash.short=\ キー # +keyboard.keyName.lbracket.short=[ キー # +keyboard.keyName.rbracket.short=] キー # + +keyboard.onScreen.lineNumber=ライン %s # + +lanServer.otherPlayers=他のプレイヤーのための設定 # +lanServer.scanning=LAN 内のゲームを検索しています # +lanServer.start=LAN 世界の開始 # +lanServer.title=LAN 世界 # +lanServer.restart=このサーバーはリスタートされました! # + +licensed_content.goBack=戻る # +licensed_content.viewLicensedContent=ライセンス認証されたコンテンツを表示するには、任意の Web ブラウザを使って https://minecraft.net/licensed-content/ をご覧ください。 # + +livingroom.hint.tap_touchpad_for_immersive=没入体験に切り替えるにはタッチパッドをタップしてください # +livingroom.hint.tap_view_for_immersive=没入体験に切り替えるには F5 キーを押してください # +livingroom.hint.tap_view_for_immersive_gamepad=没入体験に切り替えるには方向パッドの上を押してください # +livingroom.hint.tap_view_for_immersive_oculustouch=没入体験に切り替えるには Y を押してください # +livingroom.hint.tap_view_for_immersive_windowsmr=右のメニューを押して没入体験を切り替える # + +map.toolTip.displayMarkers=マーカーを表示 # +map.toolTip.scaling=ズーム 1:%s # +map.toolTip.level=レベル %s/%s # +map.toolTip.unkown=不明な地図 # +map.toolTip.locked=ロック中 # +map.position.agent=Agent の位置: %s、%s、%s # +map.position=位置: %s, %s, %s # + +mcoServer.title=オンラインの Minecraft 世界 # + +menu.achievements=実績 # +menu.convertingLevel=世界の拡張 # +menu.copyright=©Mojang AB # +menu.disconnect=切断する # +menu.educatorResources=教育者向けリソース # +menu.editions=エディション # +menu.beta=ベータ!!! # +menu.game=ゲーム メニュー # +menu.generatingLevel=世界を生成中 # +menu.generatingTerrain=地形を構築中 # +menu.howToPlay=遊び方 # +menu.howToPlay.caps=遊び方 # +menu.host=ホスト # +menu.howToPlay.generalMessage=Minecraft 百科事典は初心者にも上級者にも役立つ情報でいっぱいです。 # +menu.howToPlay.access=:_gamepad_face_button_down: を押して「遊び方」を確認しましょう! # +menu.howToPlay.access.noicon=[A] を押して「遊び方」を確認しましょう! # +menu.loadingLevel=世界を読み込み中 # +menu.multiplayer=マルチプレイヤー # +menu.online=Minecraft Realms # +menu.options=オプション # +menu.settings=設定 # +menu.settings.caps=設定 # +menu.classroom_settings.caps=教室の設定 # +menu.serverStore=%s ストア # +menu.serverGenericName=サーバー # +menu.play=遊ぶ # +menu.playdemo=デモ世界で遊ぶ # +menu.playOnRealms=Realm で遊ぶ # +menu.quickplay=クイック プレイ # +menu.quit=セーブして終了 # +menu.quit.edu=セーブして終了 # +menu.quiz=テストを受ける # +menu.resetdemo=デモ世界のリセット # +menu.resourcepacks=リソース パック # +menu.globalpacks=グローバル リソース # +menu.storageManagement=ストレージ # +menu.behaviors=ビヘイビアー パック # +menu.worldtemplates=世界テンプレート # +menu.respawning=リスポーン中 # +menu.returnToGame=ゲームを再開 # +menu.returnToMenu=セーブしてタイトルへ戻る # +menu.shareToLan=LAN に公開 # +menu.simulating=世界のシミュレート中 # +menu.singleplayer=シングルプレイヤー # +menu.store=マーケットプレイス # +menu.skins=スキン # +menu.start=開始 # +menu.switchingLevel=世界の切り替え # +menu.makingBackup=バックアップを作成中... # +menu.saving=保存中... # +menu.editorMode=エディタモード # +menu.editor.play=再開 # +menu.character_cast.select_title=始めるキャラクターを選択しよう # +menu.character_cast.preview_title=キャストに会おう! # + +merchant.deprecated=他の取引をして解除してください! # + + +mount.onboard=%1$s で降りる # + +multiplayer.connect=接続 # +multiplayer.downloadingStats=統計と実績をダウンロード中... # +multiplayer.downloadingTerrain=地形をダウンロード中 # +multiplayer.info1=Minecraft のマルチプレイは現在未完成の状態ですが、 # +multiplayer.info2=初期段階のテストが実施されています。 # +multiplayer.ipinfo=接続先のサーバーIPアドレスを入力してください: # +multiplayer.packErrors=いずれかのリソース パックまたはビヘイビアー パックの読み込みに失敗しました。 # +multiplayer.packErrors.realms=リソース パックまたはビヘイビアー パックのいずれかの読み込みに失敗しました。Realm の設定からこの世界をダウンロードして、エラーの詳細を確認してください。 # +multiplayer.player.inventory.recovered=持ち物が復元され、近くのチェストにしまわれました。 # +multiplayer.player.inventory.failed=持ち物が復元されました。復元された持ち物は、次にこの世界に参加するときに近くに配置されるチェストの中にしまわれます。安全な場所を見つけてください。 # +multiplayer.player.joined=%s が世界にやってきました # +multiplayer.player.joined.renamed=%s (旧称 %s) が世界にやってきました # +multiplayer.player.joined.realms=%s が Realm にやってきました # +multiplayer.player.joined.realms.renamed=%s (旧称 %s) が Realm にやってきました # +multiplayer.player.left=%s が世界を去りました # +multiplayer.player.left.realms=%s が Realm を去りました # +multiplayer.player.changeToPersona=%s がキャラクターの見た目を変更しました。 # +multiplayer.player.changeToSkin=%s はスキンを着替えた # +multiplayer.stopSleeping=ベッドから出る # +multiplayer.playersSleeping=寝ているプレイヤー数: %s / %s # +multiplayer.texturePrompt.line1=このサーバーでは、カスタム リソース パックの利用をお勧めします。 # +multiplayer.texturePrompt.line2=自動的にダウンロードしてインストールしますか? # +multiplayer.title=マルチプレイで遊ぶ # +multiplayer.inBedOpenChat=チャットを開く # +multiplayer.joincode.refreshed=ゲームの参加コードが更新されました。 # + +notification.lock.noCraft=このアイテムはロックされているため、クラフトできません # +notification.lock.noDrop=このアイテムはロックされているため、ドロップできません # +notification.lock.noRemove=このアイテムはロックされているため、持ち物から削除できません # + +npcscreen.action.buttonmode=ボタンのモード # +npcscreen.action.onEnter=入力時 # +npcscreen.action.onExit=終了時 # +npcscreen.action.buttonname=ボタンの名前 # +npcscreen.action.command.placeholder=コマンドをここに入力... # +npcscreen.action.command.title=コマンド # +npcscreen.action.url.placeholder=URL をここに入力... # +npcscreen.action.url.title=URL # +npcscreen.action.url.warning.invalidUri=「http」または「https」で始まる URL のみがサポートされています。 # +npcscreen.action.url.warning.emptyUri=URL が追加されていない場合、このボタンは新しいブラウザ ウィンドウを開きます。 # +npcscreen.addcommand=コマンドを追加 # +npcscreen.addtext=ダイアログをここに入力... # +npcscreen.addurl=URL を追加 # +npcscreen.advancedsettings=詳細設定 # +npcscreen.advancedtitle=NPC の詳細設定 # +npcscreen.appearance=見た目 # +npcscreen.basictitle=プレイヤー以外のキャラクター # +npcscreen.dialog=ダイアログ # +npcscreen.editdialog=ダイアログの編集 # +npcscreen.help.command.a=このボタンをクリックすると、NPC のダイアログ ボックスにコマンドを追加できます # +npcscreen.help.command.b=一度に複数のコマンドを追加できます # +npcscreen.help.url.a=このボタンをクリックすると、NPC のダイアログ ボックスに URL のハイパーリンクを追加できます # +npcscreen.help.url.b=リンクはプレイヤーの既定のブラウザーで開かれます # +npcscreen.learnmore=さらに詳しく # +npcscreen.name=名前 # +npcscreen.npc=NPC # +npcscreen.requiresop=必要な OP # + +npcUri.launch.success=NPC リンクを開きました。 # +npcUri.launch.failure=NPC リンクを開けませんでした。有効な URL ではないようです。 # + +offer.category.skinpack=スキン パック # +offer.category.resourcepack=テクスチャ パック # +offer.category.mashup=マッシュアップ パック # +offer.category.worldtemplate=世界 # +offer.category.editorschoice=エディターの選択 # +offer.category.allByCreator=すべて %s 作 # + +offer.navigationTab.skins=スキン # +offer.navigationTab.textures=テクスチャ # +offer.navigationTab.worlds=世界 # +offer.navigationTab.mashups=マッシュアップ # + +options.adjustBrightness=クリーパーの顔が 2 つだけ見えるように明るさを調整してください。 # +options.brightness.notVisible=見えない # +options.brightness.barelyVisible=ほとんど見えない # +options.brightness.easilyVisible=よく見える # + +options.adUseSingleSignOn=シングル サインオンを有効化 # +options.adEduRememberMe=ログイン状態を保持する # +options.advancedButton=高度なビデオ設定... # +options.showAdvancedVideoSettings=高度なビデオ設定を表示 # +options.advancedOpengl=Advanced OpenGL # +options.advancedVideoTitle=高度なビデオ設定 # +options.anaglyph=3D アナグリフ # +options.termsAndConditions=利用条件 # +options.attribution=帰属 # +options.3DRendering=3D 表示 # +options.animatetextures=水のアニメーション # +options.ao=なめらかな光 # +options.ao.max=最大 # +options.ao.min=最小 # +options.ao.off=オフ # +options.autojump=オート ジャンプ # +options.sprintOnMovement=自動スプリント # +options.clearhotbar=ホットバーをクリア # +options.blockAlternatives=代替ブロック # +options.buildid.format=ビルド: %1$s # +options.protocolversion.format=プロトコルのバージョン: %1%s # +options.worldconversion.version=世界コンバーター: %s # +options.builddate.format=作成日: %s # +options.buttonSize=ボタンのサイズ # +options.alwaysHighlightHoveringBoxInCrosshair=常にハイライトを表示 # +options.useSpecificTouchControlNames=特定のタッチ操作名を使用 # +options.controlMode.title=操作モード # +options.controlMode.selected=選択中: # +options.controlMode.selectControlMode=操作モードの選択 # +options.showTouchControlSelectionScreen=タッチ操作方法選択画面を表示 # +options.showActionButton=アクション ボタンを表示 # +options.resizableUI=サイズ変更可能な UI # +options.enableNewTouchControlSchemes=新しいタッチ操作スキームを有効にする # +options.resetOnStart=開始時にリセット # +options.category.addons=アドオン # +options.category.audio=効果音 # +options.category.classroom_settings=教室モード # +options.category.game=ゲーム # +options.category.graphics=グラフィック # +options.category.input=操作方法 # +options.category.server=サーバー # +options.change=変更 # +options.changeGamertag=ゲーマータグを変更 # +options.chat.color=色 # +options.chat.height.focused=チャット時のログ表示エリア高さ # +options.chat.height.unfocused=通常時のログ表示エリア高さ # +options.chat.links=ウェブリンク # +options.chat.links.prompt=リンク時のプロンプト # +options.chat.opacity=不透明度 # +options.chat.scale=サイズ # +options.chat.title=チャット設定... # +options.chat.visibility=チャット # +options.chat.visibility.full=表示 # +options.chat.visibility.hidden=非表示 # +options.chat.visibility.system=コマンドのみ # +options.chat.width=幅 # +options.codeBuilder=コード ビルダー # +options.content_log_file=コンテンツ ログ ファイルの有効化 # +options.content_log_gui=コンテンツ ログ GUI の有効化 # +options.controller=コントローラー # +options.controllerLayout=コントローラー レイアウト # +options.controllerSettings=コントローラー設定 # +options.controls=操作方法... # +options.control_alt_keybinds_section=以下のキーは 'CTRL + ALT' と使用されます。 # +options.credits=クレジット # +options.crouch=忍び足 # +options.customizeTitle=カスタマイズ世界設定 # +options.destroyvibration=ブロックを破壊時に振動する # +options.splitvibration=アイテムの分割時に振動する # +options.debug=デバッグ # +options.flighting_debug=フライティングのデバッグ # +options.debugTitle=開発者オプション # +options.delete_account.button=Microsoft アカウントを削除する # +options.delete_account.confirm.title=Microsoft アカウントを削除しますか? # +options.delete_account.confirm.warning=警告: アカウント %s を削除すると、今後は進行状況や購入情報がデバイスで保護されなくなります。 # +options.delete_account.confirm.warning.2=このゲームから Microsoft アカウントを削除すると、このアカウントを使用しているすべての Minecraft ゲームに影響します。 # +options.delete_account.confirm.checkbox1=他のプラットフォームでプレイする際、ゲーム内ストアのコンテンツにアクセスできなくなります。 # +options.delete_account.confirm.checkbox2=フレンドとオンラインでプレイすることはできなくなります。 # +options.delete_account.confirm.checkbox3=現在アクティブな Realms のサブスクリプションを含む、Realms へのアクセスを失います。 # +options.delete_account.confirm.checkbox4=上記を理解し、アカウントの削除を続行します。 # +options.delete_account.confirm.button=削除 # +options.dev_game_tip=ゲームプレイのヒント # +options.dev_ad_show_debug_panel=デバッグ パネルに EDU マークを表示 # +options.dev_ad_token_refresh_threshold=トークンの更新のしきい値 (秒) 内の EDU マーク # +options.dev_ad_edu_max_token_refresh=EDU トークンの最大更新 (分) # +options.dev_side_by_side_comparison_rate=サイド バイ サイド比較レート # +options.dev_playfab_token_refresh_threshold=Playfab トークンの更新期限 (分) # +options.dev_assertions_debug_break=アサーションのデバッガーへの割り込み # +options.dev_assertions_show_dialog=アサーションによるモーダル ダイアログの表示 # +options.dev_force_trial_mode=トライアルモードを強制的に有効にする # +options.dev_eduDemo=Edu デモ (再度ログインが必要です) # +options.remote_imgui_toggle=リモート Imgui が有効です # +options.dev_enableDebugUI=デバッグ UI を有効化 # +options.dev_createRealmWithoutPurchase=購入せずに Realm を作成 # +options.dev_flushOrphanedRealmsPurchases=放棄されている Realms の購入を消去 # +options.dev_enableMixerInteractive=Mixer 双方向配信コマンドを有効化 # +options.dev_storeOfferQueryRequiresXbl=ストアのご利用には Xbox Live が必要です ###disable_3rd_party_console_resource_pack_check +options.dev_renderBoundingBox=境界ボックスをレンダリング # +options.dev_renderPaths=パスをレンダリング # +options.dev_renderGoalState=目標状態をレンダリング # +options.dev_renderMobInfoState=モブ情報の状態の表示 # +options.dev_resetClientId=クライアント ID をリセット # +options.dev_showChunkMap=チャンク地図を表示 # +options.dev_chunkMapMode=チャンク マップ ビュー モード # +options.dev_chunk_map_mode_off=オフ # +options.dev_chunk_map_mode_client=クライアント # +options.dev_chunk_map_mode_client_main_chunksource=クライアント (MainChunkSource) # +options.dev_chunk_map_mode_server_chunk_state=サーバー # +options.dev_chunk_map_mode_server_chunk_debug_display_state=サーバー (DB 状態) # +options.dev_disableRenderTerrain=地形の描画をオフ # +options.dev_disableRenderEntities=エンティティの描画をオフ # +options.dev_disableRenderBlockEntities=ブロック エンティティの描画をオフ # +options.dev_disableRenderParticles=パーティクルの描画をオフ # +options.dev_disableRenderSky=空の描画をオフ # +options.dev_disableRenderWeather=天候の描画をオフ # +options.dev_disableRenderHud=HUD の描画をオフ # +options.dev_disableRenderItemInHand=手持ちアイテムの描画をオフ # +options.dev_disableRenderMainMenuCubeMap=メイン メニューでキューブマップ描画を無効にする # +options.dev_disableRenderMainMenuPaperdollAnimation=メイン メニューの紙人形アニメーションを無効にする # +options.dev_serverInstanceThread=サーバーのインスタンス スレッド # +options.dev_newCuller=新しい culler を使用 # +options.dev_showBuildInfo=ビルド情報を表示 # +options.dev_showDevConsoleButton=開発コンソール ボタンを表示 # +options.dev_realmsPermissionsEnabledButton=Realms の権限を表示 # +options.dev_enableProfiler=プロファイラーを有効化 # +options.dev_newParticleSystem=新しいパーティクル システムを有効にする # +options.dev_enableDebugHudOverlay=デバッグ HUD を有効化 # +options.dev_enableDebugHudOverlay.off=オフ # +options.dev_enableDebugHudOverlay.basic=基本 # +options.dev_enableDebugHudOverlay.imgui=ImGui # +options.dev_enableDebugHudOverlay.renderchunks=チャンクを表示 # +options.dev_enableDebugHudOverlay.workerthreads=ワーカー スレッド # +options.dev_enableDebugHudOverlay.debugtextures=テクスチャのデバッグ # +options.dev_enableDebugHudOverlay.profiler=プロファイラー # +options.dev_enableDebugHudOverlay.imagememory=画像メモリ # +options.dev_enableDebugHudOverlay.texturememory=テクスチャ メモリ # +options.dev_enableDebugHudOverlay.perimagememory=画像メモリあたり # +options.dev_enableDebugHudOverlay.buffermemory=バッファ メモリ # +options.dev_enableDebugHudOverlay.camera=カメラ # +options.dev_enableDebugHudOverlay.audio=オーディオ # +options.dev_enableDebugHudOverlay.client_network=クライアント ネットワーク # +options.dev_enableDebugHudOverlay.server_network=サーバー ネットワーク # +options.dev_enableDebugHudOverlay.spatial_packet_optimizations=空間パケット最適化 # +options.dev_enableDebugHudOverlay.lock_contention=ロックの競合 # +options.dev_enableDebugHudOverlay.hbui=ゲームフェイス # This is a proper name, do not translate # +options.dev_transport_layer=トランスポート層の種類 # +options.dev_controltower_override_transport_layer=MUTS トランスポート層をローカルでオーバーライドする # +options.dev_transport_layer.raknet=RakNet # +options.dev_transport_layer.nethernet_mpsd=NetherNet (MPSD) # +options.dev_transport_layer.nethernet_websockets=NetherNet (WebSockets) # +options.dev_multithreadedRendering=マルチスレッド レンダリングの有効化 # +options.dev_file_watcher=ファイル ウォッチャーを有効化 # +options.dev_enable_texture_hot_reloader=テクスチャのホット リロードをオン # +options.dev_achievementsAlwaysEnabled=実績を常に有効 # +options.dev_useLocalServer=ローカル サーバーを使用 # +options.dev_useIPv6Only=IPv6 のみを使用 # +options.dev_attachPosRenderLevel=取り付け位置を表示する # +options.dev_render_attach_pos.none=オフ # +options.dev_render_attach_pos.head_pos=頭の位置 # +options.dev_render_attach_pos.eyes_pos=目の位置 # +options.dev_render_attach_pos.breath_pos=息の位置 # +options.dev_render_attach_pos.body_pos=体の位置 # +options.dev_render_attach_pos.feet_pos=足の位置 # +options.dev_render_attach_pos.all=すべて # +options.dev_disable_client_blob_cache=クライアント Blob キャッシュを無効化 # +options.dev_force_client_blob_cache=ローカル ゲームではクライアント BLOB キャッシュを強制的にオンにする # +options.dev_connectionQuality=接続品質 # +options.dev_connection_quality.no_limit=無制限 # +options.dev_connection_quality.phone_4g=4G # +options.dev_connection_quality.phone_3g=3G # +options.dev_connection_quality.slow=遅い # +options.dev_connection_quality.very_slow=非常に遅い # +options.dev_use_fps_independent_turning=FPS 非依存ターンを使用 # +options.dev_use_fast_chunk_culling=高速チャンク カリングの使用 # +options.dev_displayMarketplaceDocumentId=マーケットプレイスのドキュメント ID を表示 # +options.dev_addCoins=%s コインを追加 # +options.discoveryEnvironment=検出環境 (再起動が必要) # +options.discoveryEnvironment.production=プロダクション # +options.discoveryEnvironment.staging=ステージング # +options.discoveryEnvironment.local=ローカル # +options.discoveryEnvironment.dev=開発 [不安定] # +options.dev_realmsEnvironment=Realms の環境 # +options.dev_realms_environment.production=プロダクション # +options.dev_realms_environment.staging=ステージング # +options.dev_realms_environment.local=ローカル # +options.dev_realms_environment.dev=開発者 # +options.dev_realmsSku=Realms SKU # +options.dev_realms_sku.production=プロダクション # +options.dev_realms_sku.fiveday=5 日 # +options.dev_realms_sku.default=デフォルト # +options.dev_realmsEndpoint=Realms エンドポイント # +options.dev_realmsEndpointPayment=Realms エンドポイント支払い # +options.dev_realmsRelyingParty=Realms 証明書利用者 # +options.dev_realmsRelyingPartyPayment=Realms 証明書利用者支払い # +options.dev_realms_stories=Realms ストーリーを有効にする (再起動が必要) # +options.dev_overrideXboxEnvironmentWindows=Xbox サンドボックスをオーバーライドする (Windows で制御される OS) # +options.dev_overrideXboxEnvironment=Xbox サンドボックスをオーバーライドする (再起動が必要) # +options.dev_xboxEnvironment=Xbox サンドボックス環境 (再起動が必要) # +options.dev_xbox_environment.retail=小売 # +options.dev_xbox_environment.dev=開発 # +options.dev_xbox_environment.dev_achievement=開発の実績 # +options.dev_experimentalTreatment=仮の処理を上書きする # +options.dev_sandboxRetail=Xforge のサンド ボックス: 製品版 # +options.dev_sandboxDev=Xforge のサンド ボックス: 開発版 # +options.dev_sandboxDevAchievement=Xforge サンドボックス: 開発の実績 # +options.dev_displayTreatmentsPanel=処理を表示 # +options.dev_currentTreatmentsTitle=現在の処理 # +options.dev_unusedTreatmentsTitle=未使用の処理 # +options.dev_addTreatmentId=処理 ID を追加 # +options.dev_addLabel=追加 # +options.dev_applyTreatments=処理を適用 # +options.dev_resetToDefault=デフォルトに戻す # +options.dev_clearFlights=晴れ # +options.dev_experimentalProgressions=進行状況の上書き # +options.dev_displayProgressionsPanel=進行状況の表示 # +options.dev_addProgressionId=進行状況 ID の追加 # +options.dev_reset_day_one_experience=1 日体験をリセット # +options.dev_useZippedInPackagePacks=zip 形式のパックを使用 # +options.dev_importPacksAsZip=パックを zip 形式でインポート # +options.dev_folders_portSettingsFolder=Settings フォルダーをエクスポート # +options.dev_useOverrideDate=日付を上書きする # +options.dev_displayOverrideDatetime=日時を表示 # +options.dev_loadOverrideDate=起動時に上書きした日付を読み込む # +options.dev.timeZoneType=エディターのタイムゾーンの種類を上書き # +options.dev.timeZoneType.local=現地時間で編集 # +options.dev.timeZoneType.utc=UTC で編集 # +options.dev_overrideDateYear=年 # +options.dev_overrideDateMonth=月 # +options.dev_overrideDateDay=日 # +options.dev_overrideDateHour=時 # +options.dev_overrideDateMinute=分 # +options.dev_overrideDayLength=1 日の長さを分単位で上書き (最小: 1 分) # +options.dev_overrideTimeScale=時間が経過するスケール スピード (最小: 1、デフォルト: 1) # +options.dev_updateOverrideDate=上書きした日付を更新する # +options.dev_overrideVersionMajor=メジャー # +options.dev_overrideVersionMinor=マイナー # +options.dev_overrideVersionPatch=パッチ # +options.dev_updateVersionOverride=クライアントのバージョンのオーバーライドをアップデート # +options.dev_resetOverrideDate=上書きした日付をリセット # +options.dev_clearStoreCache=マーケットプレイスのキャッシュをクリア # +options.dev_clearLibraryCache=ライブラリ キャッシュのクリア # +options.dev_clearAllCache=すべてのキャッシュをクリア # +options.dev_connection_quality=ネットワーク コンディショナー (接続不良をシミュレーションします) # +options.dev_connection_off=オフ - インメモリー接続を有効にしてローカル環境でのプレイを可能にします # +options.dev_connection_nolimit=フル ネットワーク スタック有効 - 無制限 # +options.dev_connection_4g=4G - 15Mbps、100ms のレイテンシ、1% のパケットロス # +options.dev_connection_3g=3G - 1.5Mbps、200ms のレイテンシ、2% のパケットロス # +options.dev_connection_slow=低速 - 400Kbps、300ms のレイテンシ、3% のパケットロス # +options.dev_connection_veryslow=超低速 - 200Kbps、400ms のレイテンシ、4% のパケットロス # +options.dev_deleteAllPersonas=すべてのアバターを削除 # +options.dev_deleteLegacyPersona=古いアバター スロットの削除 # +options.dev_identity_environment=新しい ID とオンライン インフラストラクチャ環境 (再起動が必要です) # +options.dev_identity_environment.dev=開発 # +options.dev_identity_environment.test=テスト # +options.dev_identity_environment.prod=運用 # +options.dev_education_services_environment=教育サービス (MUTS) 環境 (再起動が必要です) # +options.dev_education_environment.dev=開発 # +options.dev_education_environment.staging=ステージング # +options.dev_education_environment.preprod=試作版 # +options.dev_education_environment.prod=プロダクション # +options.dev_education_environment.local=ローカル # +options.dev_azure_notebooks_environment=Azure Notebooks (AZNB) の環境 (エディタの再起動が必要) # +options.dev_azure_notebooks_environment.prod=プロダクション # +options.dev_azure_notebooks_environment.staging=ステージング # +options.dev.windowsStore=Windows Store を選択(再起動が必要です) # +options.dev.windowsStore.auto=自動 # +options.dev.windowsStore.v6=レガシー Windows Store - V6 # +options.dev.windowsStore.v8=OneStore - V8 # +options.dev.stores=現在有効なストア: # +options.dev_sunset_overrides=日没の優先設定を有効にする # +options.dev_sunset_status=デバイスを完全に日没として扱う # +options.dev_sunsetting_tier=日没ティア # +options.dev_sunsetting_tier.one=ティア 1 - はじめのステップ # +options.dev_sunsetting_tier.two=ティア 2 - キットカット # +options.dev_sunsetting_tier.three=ティア 3 - FireTV # +options.dev_sunsetting_tier.four=ティア 4 - 1024MB # +options.dev_sunsetting_tier.five=ティア 5 - 未定 # +options.dev_sunsetting_tier.not_pending=保留中ではありません # +options.dev.gathering_config_id_override=コンフィグ ID 収集のオーバーライド # +options.difficulty=難易度 # +options.difficulty.easy=イージー # +options.difficulty.hard=ハード # +options.difficulty.hardcore=ハードコア # +options.difficulty.normal=ノーマル # +options.difficulty.peaceful=ピース # +options.dpadscale=方向パッド サイズ # +options.enableChatTextToSpeech=チャットのテキスト読み上げ # +options.enableAutoPlatformTextToSpeech=機器設定でテキスト読み上げを有効にしてください # +options.enableUITextToSpeech=UI のテキスト読み上げ # +options.enableOpenChatMessage=チャット開くメッセージがオンになります # +options.entityShadows=エンティティ シャドウ # +options.editSettings=設定を編集 # +options.fancyskies=美しい空 # +options.farWarning1=描画距離を「遠い」に設定する場合 # +options.farWarning2=64 ビット版 Java をお勧めします(現在は 32 ビット版) # +options.fboEnable=FBOsを有効にする # +options.forceUnicodeFont=Unicode フォントの強制 # +options.fov=視野 # +options.fov.toggle=プレイ中の視点変更を許可 # +options.licenses=ライセンス # +options.licensed_content=ライセンス認証されたコンテンツ # +options.networkSettings=ネットワーク設定 # +options.font_license=フォント ライセンス # +options.font_license_body=%1 # +options.livingRoomFOV=リビング ルーム FOV # +options.default.format=%s # +options.percent.format=%s%% # +options.fov.format=%s度 # +options.fov.max=最大 # +options.fov.min=普通 # +options.hudOpacity=HUD の不透明度 # +options.hudOpacity.max=デフォルト # +options.hudOpacity.min=非表示 # +options.framerateLimit=最大フレームレート # +options.framerateLimit.max=無制限 # +options.fullKeyboardGameplay=フル キーボード ゲームプレイ # +options.fullKeyboardLayout=フル キーボード レイアウト # +options.fullscreen=フルスクリーン # +options.gamepadcursorsensitivity=コントローラー カーソルの感度 # +options.gamertag=ゲーマータグ: # +options.gamma=明るさ # +options.gamma.max=明るい # +options.gamma.min=暗い # +options.worldLightBrightness=世界の光の明るさ # +options.goToFeedbackWebsite=フィードバック ウェブサイトに移動 # +options.graphics=高画質 # +options.transparentleaves=ファンシーな葉っぱ # +options.bubbleparticles=気泡の表現 # +options.smooth_lighting=スムースライティング # +options.gui.accessibility.scaling=特大 GUI スケーリング # +options.gui.accessibility.scaling.tooltip=メニュー インターフェイスの特大バージョンを、追加のアクセシビリティ オプションとして有効にします。この設定により、一部のメニュー画面に視覚的不具合が表示される場合があります。 # +options.upscaling=アップスケー リング # +options.raytracing=レイ トレーシング # +options.raytracing.disabled.upsell.supported_platform=このオプションは、レイ トレーシング対応の世界でプレイ中の場合のみ編集できます。 マーケットプレイスで検索するか、自分でレイ トレーシング対応リソース パックを作成してください。 # +options.raytracing.disabled.upsell.unsupported_platform=この機能を使うには、特定のデバイスが必要です。詳細についてはこちら: http://aka.ms/ray-tracing-FAQ # +options.graphics.fancy=描画優先 # +options.graphics.fast=処理優先 # +options.renderingProfile=グラフィック # +options.renderingProfile.sad=基本 # +options.renderingProfile.fancy=描画優先 # +options.renderingProfile.superfancy=描画最優先 # +options.go_to_keybinds=キーバインドに移動 # +options.group.audio=効果音 # +options.group.feedback=フィードバック # +options.group.game=ゲーム # +options.group.graphics=グラフィック # +options.group.graphics.experimental=試験的 # +options.group.input=操作方法 # +options.group.multiplayer=マルチプレイヤー # +options.group.realms=Realms Alpha に招待されましたか? # +options.guiScale=方向パッド サイズ # +options.guiScale.auto=自動 # +options.guiScale.disabled=UI スケーリングは、このモニターではサポートされていません。低解像度が原因の可能性があります。 # +options.guiScale.large=ラージ # +options.guiScale.maximum=最大 # +options.guiScale.medium=中 # +options.guiScale.minimum=最小 # +options.guiScale.normal=ノーマル # +options.guiScale.optionName=GUI ズーム 調整 # +options.guiScale.small=スモール # +options.hidden=非表示 # +options.hidehud=HUD の非表示 # +options.hidehand=手の非表示 # +options.classic_box_selection=選択範囲をハイライト # +options.creator=クリエイター # +options.creatorTitle=クリエイター設定 # +options.vr_classic_box_selection=選択範囲をハイライト # +options.hidegamepadcursor=コントローラー カーソルを非表示 # +options.hidegui=GUI を隠す # +options.showKeyboardPrompts=キーボードとマウスのプロンプトを表示 # +options.showLearningPrompts=学習のプロンプトを表示 # +options.hidetooltips=コントローラーのヒントの非表示 # +options.splitscreenHUDsize=画面分割時の HUD のサイズ # +options.ingamePlayerNames=ゲーム内プレイヤーの名前の表示 # +options.splitscreenIngamePlayerNames=画面分割時のゲーム内プレイヤーの名前の表示 # +options.interfaceOpacity=HUD の不透明度 # +options.interactionmodel=インタラクションモデル # +options.interactionmodel.touch=タッチ # +options.interactionmodel.crosshair=クロスヘア # +options.interactionmodel.classic=クラシック # +options.splitscreenInterfaceOpacity=画面分割時の HUD の不透明度 # +options.textBackgroundOpacity=テキスト背景の不透明度 # +options.hidepaperdoll=人形表示をオフにする # +options.showautosaveicon=オートセーブ アイコンを表示する # +options.hold=ホールド # +options.hotbarScale=ホットバー スケール # +options.invertMouse=マウス反転 # +options.invertYAxis=Y-軸変換 # +options.joystickMoveVisible=ジョイスティックを常に表示 # +options.thumbstickOpacity=ジョイスティックの不透明度 # +options.defaultJoystickMoveVisible=未使用時にジョイスティックを表示 # +options.creativeDelayedBlockBreaking=ブロックの破壊に遅れが発生 (クリエイティブのみ) # +options.keyboardLayout=キーボード レイアウト # +options.keyboardAndMouse=キーボード & マウス # +options.keyboardAndMouseSettings=キーボードとマウスの設定 # +options.language=言語 # +options.languageGuiScaleCompatibility.title=言語と GUI ズームの互換性がありません # +options.languageGuiScaleCompatibility.message.short=GUI ズームが小さいため、選択した言語のフォントを読み込めません。 # +options.languageGuiScaleCompatibility.message.long=GUI のサイズが小さいため、選択した言語のフォントを読み込めません。GUI のサイズを大きくしますか? # +options.languageGuiScaleCompatibility.ok=GUI ズームの大きさを変更する # +options.languageGuiScaleCompatibility.cancel=戻る # +options.languageWarning=翻訳は 100% 正確ではない可能性があります # +options.lefthanded=左利き # +options.hotbarOnlyTouch=タッチ操作をホットバーにのみ使用 # +options.manage=管理 # +options.manageAccount=アカウントの管理 # +options.mipmapLevels=ミップマップレベル # +options.modelPart.cape=マント # +options.modelPart.hat=帽子 # +options.modelPart.jacket=ジャケット # +options.modelPart.left_pants_leg=左のパンツの脚 # +options.modelPart.left_sleeve=左袖 # +options.modelPart.right_pants_leg=右のパンツの脚 # +options.modelPart.right_sleeve=右袖 # +options.multiplayer.title=マルチプレイ設定... # +options.music=BGM # +options.name=名前 # +options.defaultName=スティーブ # +options.off=オフ # +options.on=オン # +options.particles=パーティクルの表示 # +options.particles.all=すべて # +options.particles.decreased=少し # +options.particles.minimal=最少 # +options.patchNotes=パッチ ノート # +options.performanceButton=映像パフォーマンスの設定... # +options.performanceVideoTitle=映像パフォーマンスの設定 # +options.postButton=ポスト処理の設定... # +options.postProcessEnable=後処理を有効にする # +options.postVideoTitle=後処理の設定 # +options.profile=プロフィール # +options.profileTitle=ユーザー プロフィールと設定 # +options.general=一般 # +options.generalTitle=一般設定 # +options.account=アカウント # +options.accountTitle=アカウント設定 # +options.accountError=アカウント エラー # +options.accountErrorButton=エラーを表示 # +options.qualityButton=ビデオの品質設定... # +options.qualityVideoTitle=ビデオの品質設定 # +options.reducedDebugInfo=まとめたデバッグ情報 # +options.renderClouds=雲を表示する # +options.renderDistance=表示距離 # +options.raytracing.renderDistance=レイ トレーシング レンダリング距離 # +options.raytracing.renderDistanceFormat=%s チャンク # +options.renderDistanceFormat=%s チャンク # +options.renderDistanceRecommendedFormat=推奨チャンク数: %s # +options.renderDistance.warning=レンダリング距離が長いと、フレーム レートの低下やクラッシュ、その他の予期せぬ動作が発生する恐れがあります # +options.raytracing.renderdistance.warning=この設定は、ゲームのプレイ中にパフォーマンスの問題を引き起こす可能性があります。 # +options.resetSettings=デフォルトに戻す # +options.resetSettings.popUp=すべての設定をデフォルトに戻しますか? # +options.maxFramerate=最大フレームレート (試験的) # +options.maxFramerateFormat=%s FPS # +options.perf_turtle=甲羅型のパフォーマンス表示 # +options.msaa=アンチエイリアシング # +options.texelAA=テクセル アンチエイリアシング # +options.renderDistance.far=遠い # +options.renderDistance.normal=普通 # +options.renderDistance.short=短い # +options.renderDistance.tiny=最短 # +options.resourcepacks=リソース パック # +options.safeZone=セーフ エリア # +options.safeZoneX=横のセーフ エリア # +options.safeZoneY=縦のセーフ エリア # +options.safeZone.title=画面のセーフ エリアを変更 # +options.safeZone.description=4 つの角マークが画面の角に合うようにスライダーを調整してください。 # +options.saturation=飽和 # +options.screenAnimations=画面のアニメーション # +options.screenPositionX=水平方向の画面位置 # +options.screenPositionY=垂直方向の画面位置 # +options.sensitivity=感度 # +options.sensitivity.max=猛スピード!!! # +options.sensitivity.min=*あくび* # +options.spyglassdampen=望遠鏡の減衰 # +options.staticjoystick=ジョイスティックをロック # +options.dwellbeforedragtime=ドラッグ前のドウェル時間 (ミリ秒) # +options.stacksplittingtriggertime=スタック分割時間 (ミリ秒) # +options.multiplayergame=マルチプレイ ゲーム # +options.servervisible=LAN プレイヤーに表示 # +options.ShowComfortSelectScreen=快適性選択画面を表示 # +options.sliderLabelFormat=%s: %s # +options.smoothRotationSpeed=スムース 回転 スピード # +options.xboxliveBroadcast.inviteOnly=招待のみ # +options.xboxliveBroadcast.friendsOnly=フレンドのみ # +options.xboxliveBroadcast.friendsOfFriends=フレンドのフレンド # +options.xboxliveBroadcastSettings=Microsoft アカウント設定 # +options.xboxlivevisible=Xbox ネットワーク プレイヤーに表示 # +options.xboxLiveAccountSettings=Microsoft アカウント設定 # +options.xboxLiveSignedIn=Microsoft アカウントでサインインしました # +options.xboxLiveSignedOut=Microsoft アカウントからサインアウトしました # +options.xboxLive.privacyControl=プライバシーとオンラインの安全性 # +options.realms.checkInvites=Realms メンバーシップ招待の管理 # +options.skinCustomisation=スキンのカスタマイズ... # +options.skinCustomisation.title=スキンのカスタマイズ # +options.skin.change=スキンを変更 # +options.snooper=情報収集を許可 # +options.snooper.desc=問題の把握と Minecraft の改良のために、あなたのコンピューターに関する情報の収集を行いたいと思います。収集する情報は匿名化され、以下にその内容が表示されています。この情報が悪用されることがないことをお約束しますが、送信の拒否を希望する場合には、オフにしてください。 # +options.snooper.title=マシンスペックの収集 # +options.snooper.view=情報収集設定... # +options.sound=効果音音量 # +options.sounds=オーディオ # +options.sounds.title=オーディオ設定 # +options.accessibility=アクセシビリティ # +options.accessibility.title=アクセシビリティ設定 # +options.screenShake=手ぶれ # +options.darknessEffectModifier.message=モブやほかの原因などによって引き起こされた暗闇効果中に、画面が暗くなる度合いを調整します # +options.darknessEffectModifier=暗闇効果の強さ # +options.glintStrength.message=エンチャント アイテムの光沢の透明度を変更する # +options.glintStrength=光沢の強さ # +options.glintSpeed.message=エンチャント アイテムの光沢のきらめく速度を変更する # +options.glintSpeed=光沢の速度 # +options.notificationDuration.Toast=トースト通知の表示時間 # +options.notificationDuration.Chat=チャットの表示時間 # +options.notificationDuration.ToastMessage=ゲームへの招待やマーケットプレイスのオファーなどのメッセージが表示される期間を選択します # +options.notificationDuration.ChatDuration=チャット内メッセージの表示時間を選択する # +options.notificationDuration.ThreeSec=3 秒 (デフォルト) # +options.notificationDuration.TenSec=10 秒 # +options.notificationDuration.ThirtySec=30 秒 # +options.splitscreen=画面分割 # +options.splitscreen.horizontal=上下の画面分割 # +options.splitscreen.vertical=左右の画面分割 # +options.stickyMining=掘削カーソル固定 # +options.stream=配信設定... # +options.stream.bytesPerPixel=品質 # +options.stream.changes=これらの変更を適用する場合、ストリーミングをやり直す必要がある場合があります。 # +options.stream.chat.enabled=有効 # +options.stream.chat.enabled.always=常に有効 # +options.stream.chat.enabled.never=常に無効 # +options.stream.chat.enabled.streaming=ストリーミング中 # +options.stream.chat.title=Twitch チャット設定 # +options.stream.chat.userFilter=ユーザー フィルター # +options.stream.chat.userFilter.all=すべての視聴者 # +options.stream.chat.userFilter.mods=モデレーター # +options.stream.chat.userFilter.subs=購読者 # +options.stream.compression=圧縮 # +options.stream.compression.high=高 # +options.stream.compression.low=低 # +options.stream.compression.medium=中 # +options.stream.estimation=推定解像度: %dx%d # +options.stream.fps=フレームレート # +options.stream.ingest.reset=パフォーマンスをリセット # +options.stream.ingest.title=Twitch 配信サーバ一覧 # +options.stream.ingestSelection=配信サーバーリスト # +options.stream.kbps=帯域幅 # +options.stream.mic_toggle.mute=ミュート # +options.stream.mic_toggle.talk=トーク # +options.stream.micToggleBehavior=押して # +options.stream.micVolumne=マイク音量 # +options.stream.sendMetadata=メタデータ送信 # +options.stream.systemVolume=システム音量 # +options.stream.title=Twitch 配信設定 # +options.thirdperson=カメラ視点 # +options.thirdperson.firstperson=一人称 # +options.thirdperson.thirdpersonback=三人称後方 # +options.thirdperson.thirdpersonfront=三人称前方 # +options.title=オプション # +options.toggle=切り替え # +options.copyCoordinateUI=座標 UI のコピーを有効にする # +options.toggleCrouch=忍び足の切り替え # +options.touch=タッチ # +options.touchSettings=タッチ設定 # +options.touchscreen=タッチスクリーン モード # +options.uiprofile=UI プロフィール # +options.uiprofile.classic=クラシック # +options.uiprofile.pocket=ポケット # +options.betaNewDeathScreenToggle=死亡時の新しい画面 (試験的) # +options.betaNewDeathScreenToggle.disabled=世界でプレイ中はこの設定を変更できません # +options.usetouchpad=操作の分割 # +options.viewSubscriptions=サブスクリプション # +options.viewSubscriptions.button.info=情報 # +options.viewSubscriptions.button.price=%s # +options.viewSubscriptions.button.pricePerMonth=月額 %s # +options.viewSubscriptions.button.manage=管理 # +options.viewSubscriptions.renew=30 日ごとに更新 # +options.viewSubscriptions.daysRemaining=残り %d 日 # +options.viewSubscriptions.realmsPlus.header=利用可能なサブスクリプション # +options.viewSubscriptions.realmsPlus.headerAdditional=追加のサブスクリプション # +options.viewSubscriptions.realmsPlus.detail=150 種類以上のマーケットプレイス パックとプレイヤー 10 人用 Realm サーバー # +options.viewSubscriptions.realms.header=追加のサブスクリプション # +options.viewSubscriptions.realms.detail=最大 %d 人のプレイヤーが同時接続できる Realm サーバーを利用可能 # +options.viewSubscriptions.loadingSubscriptions=サブスクリプションをロード中... # +options.viewSubscriptions.loadingSubscriptionsFailed=サブスクリプションの読み込みに失敗しました # +options.viewSubscriptions.purchasedPlatformDiffers=これは %s で購入されました。管理するには、そのデバイスが必要です。 # +options.viewSubscriptions.mySubscriptions=マイ サブスクリプション # +options.viewSubscriptions.noActiveSubscriptions=アクティブなサブスクリプションがありません # +options.viewSubscriptions.signIn=サインイン # +options.viewSubscriptions.buyAnAdditionalRealm=Realm を追加購入 # +options.viewSubscriptions.realmsPlusSubscriptionForRealm=Realm %s に対する Realms Plus のサブスクリプション。 # +options.viewSubscriptions.additionalSubscriptionForRealm=Realm %s に対する追加のサブスクリプション。 # +options.viewSubscriptions.personalRealmServer=現在の Realm サーバーでは、メンバーの追加制限がなく、最大 2 人のフレンドとのオンライン プレイが可能です # +options.viewSubscriptions.tenPlayers=プレイヤー 10 人用 Realm サーバー # +options.viewSubscriptions.twoPlayers=2 プレイヤー Realm サーバー # +options.viewSubscriptions.startedInStore=ストアで開始しました: %s # +options.viewSubscriptions.boughtOnAnotherDevice=別のデバイスで購入済み # +options.viewSubscriptions.deviceSunsetting=お使いのバージョンは、もうすぐ Realms へアクセスできなくなります # +options.viewSubscriptions.deviceSunset=お使いのバージョンは Realms にアクセスできません # +options.viewSubscriptions.consumableToSubscriptionTransitionInfo=Realms は現在延長できません。Realms のサブスクリプションが新しく導入されました。お使いの Realms が失効した後、新しいサブスクリプションをすぐに購入できます。また、失効後も 14 日の無料延長期間があり、お使いの Realms はオンライン上に保存されるため、その期間内に購入をご検討いただけます。 # +options.swapJumpAndSneak=ジャンプとしのび足を入れ替える # +options.swapGamepadAB=A/B ボタンの入れ替え # +options.swapGamepadXY=X/Y ボタンの入れ替え # +options.usetouchscreen=タッチスクリーンで遊ぶ # +options.vbo=VBOs 使用 # +options.video=ビデオ # +options.videoTitle=ビデオ設定 # +options.viewBobbing=画面の揺れ # +options.visible=表示 # +options.vsync=VSync 使用 # +options.vsync.off=垂直同期なし # +options.vsync.on=垂直同期あり # +options.vsync.adaptive=状況に応じた垂直同期 # +options.websocketEncryption=暗号化された WebSocket の要求 # +options.websocketEncryptionWarningLabel=既知の安全なアプリケーションにアクティブで接続している場合を除いて、このオプションを無効にすることは推奨されません。 # +options.filelocation.title=ファイル ストレージの場所 # +options.filelocation.external=外部 # +options.filelocation.appdata=アプリケーション # +options.filelocation.external.warning.title=警告 # +options.filelocation.external.warning.body=外部ストレージの場所が変更され、一部のデバイスで世界が失われる可能性があります。詳細については以下のページをご覧ください: %s # +options.filelocation.external.warning.button=詳細 (ブラウザを起動) # +options.atmosphericsEnable=空気の表現 # +options.edgeHighlightEnable=エッジのハイライト # +options.bloomEnable=ブルーム # +options.terrainShadowsEnable=地形の影 # +options.superFancyWaterEnable=高度な水の表現 # +options.onlyTrustedSkinsAllowed=信頼できるスキンのみを許可する # + +options.autoUpdateEnabled=購入したパックの自動アップデート # +options.autoUpdateMode=購入したパックの自動アップデート # +options.autoUpdateMode.off=無効 # +options.autoUpdateMode.on.withWifiOnly=Wi-Fi 接続時のみ有効 # +options.autoUpdateMode.on.withCellular=Wi-Fi またはモバイル データ ネットワーク接続時のみ有効 # +options.allowCellularData=オンライン プレイ時のモバイル データ通信を許可する # +options.allowCellularData.message=Wi-Fi を利用できない場合のマルチプレイヤーでモバイル データ通信を使用します。これには、データ通信料金が追加で発生する場合があります。 # +options.cellularDataWarningLabel=モバイル データ通信を使ってプレイすると、サービス提供会社から追加の費用を請求される可能性があります。 # +options.openFeedbackPage=フィードバック サイトに移動 # +options.openFeedbackPage.message=既定のブラウザーが開き、Minecraft フィードバック サイトが表示されます。 # +options.openFeedbackPage.continue=フィードバック サイトに進む # +options.turnOffAchievements=実績をオフにしますか? # +options.turnOffAchievements.message=実績はチートをオフにしたサバイバルモードの世界でのみ利用可能です。このまま続けてしまうと、たとえプレイする前に設定を戻したとしても、この世界では誰も実績を獲得できなくなります。 # +options.achievementsDisabled=この世界では実績を獲得できません。 # +options.achievementsDisabled.onLoad=この設定でプレイを始めると、この世界では実績を一切獲得できなくなります。 # +options.achievementsDisabled.notSignedIn=この世界では実績を獲得可能ですが、獲得するには Microsoft アカウントにサインインする必要があります。 # +options.turnOffCrossPlatformMultiplayer=クロスプラットフォーム マルチプレイヤーを無効にしますか? # +options.turnOffCrossPlatformMultiplayer.message=使用しようとしているコンテンツは、クロスプラットフォーム マルチプレイヤーでの使用が許可されていません。続行するとクロスプラットフォーム マルチプレイヤー ゲームをプレイすることはできません。 # +options.conflictingPacks=パックの競合 # +options.conflictingPacks.message.onStack=すでに適用されているパックは他のパックを使って適用することはできません。 %s # +options.conflictingPacks.message.offStack=適用しようとしているパックは他のパックを使って適用することはできません。 %s # +options.conflictingPacks.message.offStackWithBehavior=このまま続けるとすでに適用しているすべてのパックが削除され、適用を試みているパックのみが追加されます。その場合、すべてのビヘイビアー パックが世界から削除され、これまで作り上げてきた世界が破壊されていしまいます。 # +options.conflictingPacks.continue=このまま続けるとすでに適用しているすべてのパックが削除され、適用を試みているパックのみが追加されます。 # +options.crossPlatformMultiplayerDisabled=この世界で有効になっているコンテンツは、クロスプラットフォーム マルチプレイヤーでは使用できません。 # +options.multiplayerDisabled=この世界で有効になっているコンテンツは、マルチプレイヤーでは使用できません # +options.skinsCrossPlatformMultiplayerDisabled=使用しているスキンは、クロスプラットフォーム マルチプレイヤーで使用できません。 # +options.skinsMultiplayerDisabled=使用しているスキンはマルチプレイヤーで使用できません。 # +options.content.noRealms=世界を編集しますか? # +options.content.noRealms.message=この世界には、クロスプラットフォーム マルチプレイヤーで使用できないリソース パックまたはテンプレートが使用されています。 # +options.experimentalWorldLoad=試験的機能のある世界をロードしますか? # +options.experimentalWorldLoad.message=この世界は、まだ開発中の機能を使用しています。クラッシュ、破損、または動作を停止する可能性があります。 # +options.updateWorldHeight=世界のアップデート # +options.updateWorldHeight.message=このアップデートを行うと、世界がより楽しく豊かになります。現在の世界にブロックや洞窟などが追加され、地下をより深く探検できるようになります。 # +options.activateExperimentalGameplay.message=ご注意ください! 試験的機能を有効にしたあなたの世界のコピーを作ろうとしています。この新規の世界は、クラッシュ、破損の発生、もしくは将来のアップデートで動作しなくなる可能性があります。 # +options.activateExperimentalGameplay=実験的なゲームプレイを有効にしますか? # +options.activateExperimentalGameplay.activate=試験的機能を有効化 # +options.activateExperimentalGameplayCreate.message=ご注意ください! 開発中の機能を有効にしようとしています。この世界ではクラッシュや破損が発生する恐れがあり、将来のアップデートで動作しなくなる可能性があります。 # +options.activateFancyBubbles=湧き上がる気泡の表現をオンにしますか? # +options.activateFancyBubblesCreate.message=湧き上がる気泡の表現をオンにします。この表現は、一部のデバイスのパフォーマンスを低下させる可能性があります。 # +options.unlockTemplateWorldOptions=クリエイターの設定を破棄しますか? # +options.unlockTemplateWorldOptions.message=これらの設定のロックを解除すると、このテンプレートのクリエイターが望むエクスペリエンスが失われる場合があります。続行すると、意図されたエクスペリエンスに戻すことができない可能性があります。 # +options.unlockTemplateWorldOptions.initiate=世界テンプレートのオプションのロックを解除 # +options.unlockTemplateWorldOptions.ok=すべての設定のロックを解除 # +options.unlockTemplateWorldOptions.cancel=クリエイターの設定を維持 # +options.unlockTemplateWorldOptions.warning=世界テンプレートのオプションは、このテンプレートのクリエイターが設定した値にロックされています。変更するには、ロックを解除する必要があります。 # +options.unlockTemplateWorldOptions.packWarning=ゲーム設定で世界テンプレートのオプションのロックを解除すると、この世界に使用するパックを変更できます。 # +options.unlockTemplateWorldOptions.permissionsWarning=権限の変更を行えるようにするには、ゲーム設定でテンプレート世界のオプションのロックを解除します。 # +options.continue=続ける # +options.edit=編集する # +options.enableEducation=Education Edition を有効にしますか? # +options.enableEducation.message=Education Edition の化学機能を有効にします。Education Edition のゲームプレイを行うと、世界が破損する可能性があります。続行すると、この機能を有効にした世界のコピーが、名前の最初に [EDU] を付けて作成されます。 # +options.enableEducationCreate.message=Education Edition の化学機能を有効にします。世界の作成後は、この機能を無効にすることはできません。本機能は中~大程度のメモリを使用するため、デスクトップ デバイスでのプレイが推奨されます。 # +options.goBack=戻る # +options.loadWorldAnyway=それでも世界を読み込む # +options.updateAndPlay=アップデートしてプレイ # +options.makeBackup=世界のバックアップ コピーを作成 # +options.managePrivacy=プライバシーの設定を管理するには、Web ブラウザーから https://account.xbox.com/Settings にアクセスしてください。 ###disable_3rd_party_console_resource_pack_check +options.unlink_msa.button=Microsoft アカウントの紐づけ解除 # +options.unlink_msa.confirm.title=Microsoft アカウントの紐づけを解除しますか? # +options.unlink_msa.confirm.warning=警告: 紐づけを解除すると、今後はアカウント %s の進行状況や購入情報を 「PlayStation 4」本体に保存できなくなります。 # +options.unlink_msa.confirm.warning.2=このゲーム内から Microsoft アカウントのリンクを解除すると、このプラットフォーム上で、この Microsoft アカウントを使用しているすべての Minecraft ゲームに影響します。 # +options.unlink_msa.confirm.checkbox1=他のプラットフォームでプレイする際、ゲーム内ストアのコンテンツにアクセスできなくなります。 # +options.unlink_msa.confirm.checkbox2=他のプラットフォームのフレンドとクロスプラットフォーム ゲームをプレイできなくなります。 # +options.unlink_msa.confirm.checkbox3=現在アクティブな Realms のサブスクリプションを含む、Realms へのアクセスを失います。 # +options.unlink_msa.confirm.checkbox4=上記を理解し、紐づけの解除に進みます。 # +options.unlink_msa.confirm.button=紐づけ解除 # +options.unlink_msa.progress.title=紐づけ解除中 # +options.unlink_msa.progress.body=アカウントの紐づけを解除中... # +options.unlink_msa.success.title=紐づけを解除しました # +options.unlink_msa.success.body=お使いのアカウントの紐づけを解除しました。 # +options.unlink_msa.failure.title=問題が発生しました # +options.unlink_msa.failure.body=お使いのアカウントの紐づけを解除できません。インターネット接続を確認してください。 # +options.newUiEditWorld.title=新しいデザインを試してみませんか? # +options.newUiEditWorld.info=§7このページに実装予定の新しいデザインをお試しください。いつでも古いバージョンに戻すことができます。 # +options.newUiEditWorld.initiate=新しいデザインを試す # +options.newUiEditWorldDialog.title=設定は保存されません # +options.newUiEditWorldDialog.body=新しいデザインに戻ると、最初からやり直す必要があります。続行しますか? # +options.newUiEditWorldDialog.accept=保存せずに新しいデザインに移動 # +options.newUiEditWorldDialog.stay=現在のデザインに留まる # +options.editor.modeDescription.message=エディタモードは、ワールドを編集するための強力なツールを追加します。マウスとキーボードを使うデバイスでの経験豊富なクリエイター向けです。 # +options.editor.modeDescription.messageWithMouse=エディタモードは、ワールドを編集するための強力なツールを追加します。経験豊富なクリエイター向けです。 # +options.editor.modeActive=Minecraft は現在エディタモードを使用中です。 # +options.editor.modeNotActive=Minecraft は現在エディタモードを使用していません。 # +options.editor.achievementsDisabled=このプロジェクトでは実績を獲得できません。 # +options.newUiPlayScreen.initiate=新しい UI に切り替える # +options.openPage.continue=さらに詳しく # + +options.dcast_character.Title=キャラクター作成用の新キャラクター # + +patchNotes.loading=パッチノートの読み込み # +patchNotes.continue=続ける # +patchNotes.unlock=アンロック # +patchNotes.error.noInternet.title=インターネット接続なし # +patchNotes.error.noInternet.msg=問題が発生しました。インターネット接続を確認してください。 # +patchNotes.error.notFound.title=パッチ ノート %1 # +patchNotes.error.notFound.msg=今回のリリースでは、いくつかのバグを修正しました。詳細については、後ほどお送りする新しいパッチノートをご覧ください。 # + +sunsetting.popup.title=このデバイスのサポート期限は終了しました。 # +sunsetting.popup.moreInfo=さらに詳しく # +sunsetting.popup.dontshow=今後、このメッセージを表示しない # + +sunsetting.popup.moreInfo.gearVR=詳細については、任意のWebブラウザで https://aka.ms/MinecraftSunsetting をご覧ください。 # +sunsetting.popup.moreInfo.gearVR.geo=詳細については、任意の Web ブラウザで https://aka.ms/MinecraftGeoSunsetting をご覧ください。 # + +sunsetting.popup.pendingSunset.ios_android=このデバイスのサポート期間が間もなく終了します。アップデートは 2022 年 11 月まで続きますが、それがこのデバイスの最終アップデートとなります。ご不便をおかけして申し訳ございません。%s最終アップデートの終了後も、世界でのプレイやマーケットプレイスで購入したコンテンツ (Minecoin を含む) にアクセスすることができます。このデバイスで管理される Realms は、別のデバイスの Realm のオーナーによってアップデートされない限り、6カ月間引き続き機能します。最新アップデートは行われなくなり、アップデートされる他のデバイスまたは Realms とのマルチプレイヤーがプレイできなくなります。また、特定のサーバーに接続することもできなくなります。%sボタンをクリックすると、世界を新しいデバイスに移行する方法などの詳細情報が表示されます。 # +sunsetting.popup.sunset.ios_android=このデバイスのサポート期限は終了しました。このデバイスは最終アップデート済みです。この後も世界でのプレイやマーケットプレイスで購入したコンテンツ (Minecoin を含む) にアクセスすることができます。Realms は、別のデバイスの Realm 所有者によってアップデートされない限り、引き続き機能します。これ以上のアップデートは行われません。アップデートされる他のデバイスまたは Realms でマルチプレイヤーをプレイできなくなります。また、特定のサーバーに接続することもできません。%sボタンをクリックすると、世界を新しいデバイスに移動する方法など、詳細情報が表示されます。ご迷惑をかけて申し訳ございません。ゲームをプレイおよびサポートしていただき、誠にありがとうございます。最新のデバイスでまたお会いするのを楽しみにしています。 # +sunsetting.popup.pendingSunset.gearvr_win10=このデバイスのサポート期限は間もなく終了します。アップデートは次のメジャー リリースまで続きますが、その直後がこのデバイスの最終アップデートとなります。ご不便をおかけして大変申し訳ございません。%s最終アップデートの終了後も、世界でのプレイやマーケットプレイスで購入したコンテンツ (Minecoin を含む) にアクセスすることができます。しかし、このデバイスでマルチプレイヤーや Realms にはアクセスできなくなります。最新アップデートは行われなくなり、アップデートされる他のデバイスまたは Realms でプレイできなくなります。また、特定のサーバーに接続することもできなくなります。%sボタンをクリックすると、世界を新しいデバイスに移動する方法などの詳細情報をご覧いただけます。 # +sunsetting.popup.sunset.gearvr_win10=このデバイスのサポート期限は終了しました。このデバイスは最終アップデート済みです。この後も世界でのプレイやマーケットプレイスで購入したコンテンツ (Minecoin を含む) にアクセスすることができます。ただし、このデバイスからマルチプレイヤーや Realms へのアクセスは今後できなくなります。これ以上のアップデートも行われません。また、アップデートされた他のデバイスと一緒にプレイしたり、特定のサーバーに接続したりすることもできません。 # +sunsetting.popup.pendingSunset.dx10=このグラフィック デバイスのサポート期限は間もなく終了します。アップデートは次のメジャー リリースまで続きますが、その直後がこのデバイスの最終アップデートとなります。ご不便をおかけして大変申し訳ございません。%s最終アップデートの終了後も、世界でのプレイやマーケットプレイスで購入したコンテンツ (Minecoin を含む) にアクセスすることができます。このデバイスで管理される Realms は、別のデバイスの Realm のオーナーによってアップデートされない限り、引き続き機能します。最新アップデートは行われなくなり、アップデートされる他のデバイスまたは Realms でマルチプレイヤーをプレイできなくなります。また、特定のサーバーに接続することもできなくなります。%sボタンをクリックすると、世界を新しいデバイスに移動する方法などの詳細情報をご覧いただけます。 # +sunsetting.popup.sunset.dx10=このグラフィック デバイスのサポート期限は終了しました。このデバイスは最終アップデート済みです。この後も世界でのプレイやマーケットプレイスで購入したコンテンツ (Minecoin を含む) にアクセスすることができます。Realms は、別のデバイスの Realm 所有者によってアップデートされない限り、引き続き機能します。これ以上のアップデートは行われません。アップデートされる他のデバイスまたは Realms でマルチプレイヤーをプレイできなくなります。また、特定のサーバーに接続することもできません。%sボタンをクリックすると、世界を新しいデバイスに移動する方法など、詳細情報が表示されます。ご迷惑をかけて申し訳ございません。ゲームをプレイおよびサポートしていただき、誠にありがとうございます。 # + +sunsetting.popup.pendingSunset.geo.ios=ご利用の地域において、まもなく本デバイスのサポートが終了いたします。最終アップデート後もワールド内でプレイしたり、マーケットプレイスで購入したアイテムにアクセスすることはできますが、マーケットプレイスで新たにアイテムを購入することはできなくなります。こちらのデバイスで管理している Realm については 6 ヶ月先まで機能しますが、2023 年 9 月 30 日をもってアクセスできなくなりますので、事前にワールドをダウンロードしておくことをお勧めいたします。またデバイスの「サブスクリプション」設定から、サブスクリプションの解約も忘れずにおこなってください。%sMicrosoft あるいは Xbox Live アカウントでサインインしている場合は、マーケットプレイスで購入したアイテム、Minecoin、Realms のサブスクリプションを他のプラットフォームに引き継げます。こちらのデバイスの中のワールドを別のデバイスに移行したい場合は、ワールドを Realm にアップロードし、新しいデバイスにバックアップをダウンロードしてください。%s新たなデバイスにワールドを移行させる方法などの詳細については、ボタンをクリックしてください。 ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.ios=ご利用の地域における本デバイスのサポートが終了いたしました。今後もワールド内でプレイしたり、マーケットプレイスで購入したアイテムにアクセスすることはできますが、マーケットプレイスで新たにアイテムを購入することはできなくなります。こちらのデバイスで管理している Realm については 2023 年 9 月 30 日までは機能しますが、それ以降アクセスできなくなりますので、事前にワールドをダウンロードしておくことをお勧めいたします。%sMicrosoft あるいは Xbox Live アカウントでサインインしている場合は、マーケットプレイスで購入したアイテム、Minecoin、Realms のサブスクリプションを他のプラットフォームに引き継げます。こちらのデバイスの中のワールドを別のデバイスに移行したい場合は、ワールドを Realm にアップロードし、新しいデバイスにバックアップをダウンロードしてください。%s新たなデバイスにワールドを移行させる方法などの詳細については、ボタンをクリックしてください。 ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.amazon=ご利用の地域において、まもなく本デバイスのサポートが終了いたします。最終アップデート後もワールド内でプレイしたり、マーケットプレイスで購入したアイテムにアクセスすることはできますが、マーケットプレイスで新たにアイテムを購入することはできなくなります。こちらのデバイスで管理している Realm については 6 ヶ月先まで機能しますが、2023 年 9 月 30 日をもってアクセスできなくなりますので、事前にワールドをダウンロードしておくことをお勧めいたします。%sMicrosoft あるいは Xbox Live アカウントでサインインしている場合は、マーケットプレイスで購入したアイテム、Minecoin、Realms のサブスクリプションを他のプラットフォームに引き継げます。こちらのデバイスの中のワールドを別のデバイスに移行したい場合は、ワールドを Realm にアップロードし、新しいデバイスにバックアップをダウンロードしてください。%s新たなデバイスにワールドを移行させる方法などの詳細については、ボタンをクリックしてください。 ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.amazon=ご利用の地域における本デバイスのサポートが終了いたしました。今後もワールド内でプレイしたり、マーケットプレイスで購入したアイテムにアクセスすることはできますが、マーケットプレイスで新たにアイテムを購入することはできなくなります。こちらのデバイスで管理している Realm については 2023 年 9 月 30 日までは機能しますが、それ以降アクセスできなくなりますので、事前にワールドをダウンロードしておくことをお勧めいたします。%sMicrosoft あるいは Xbox Live アカウントでサインインしている場合は、マーケットプレイスで購入したアイテム、Minecoin、Realms のサブスクリプションを他のプラットフォームに引き継げます。こちらのデバイスの中のワールドを別のデバイスに移行したい場合は、ワールドを Realm にアップロードし、新しいデバイスにバックアップをダウンロードしてください。%s新たなデバイスにワールドを移行させる方法などの詳細については、ボタンをクリックしてください。 ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.android=ご利用の地域において、まもなく本デバイスのサポートが終了いたします。今回の最終アップデート後もワールド内でプレイしたり、マーケットプレイスで購入したアイテムにアクセスすることはできますが、マーケットプレイスで新たにアイテムを購入することはできなくなります。こちらのデバイスで管理している Realm については 6 ヶ月先まで機能しますが、2023 年 9 月 30 日をもってアクセスできなくなりますので、事前にワールドをダウンロードしておくことをお勧めいたします。また Google Play の「サブスクリプション」設定から、サブスクリプションの解約も忘れずにおこなってください。%s以後、最新のアップデートが行われることはなくなり、マルチプレイヤーでは遊べなくなります。また一定のサーバーへの接続もできなくなりますが、ご了承ください。%sMicrosoft あるいは Xbox Live アカウントでサインインしている場合は、マーケットプレイスで購入したアイテム、Minecoin、Realms のサブスクリプションを、Minecraft をプレイしている他のプラットフォームに引き継げます。%sこちらのデバイスの中のワールドを別のデバイスに移行したい場合は、ワールドを Realm にアップロードし、新しいデバイスにバックアップをダウンロードしてください。%s新たなデバイスにワールドを移行させる方法などの詳細については、ボタンをクリックしてください。 ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.android=ご利用の地域における本デバイスのサポートが終了いたしました。今後もワールド内でプレイしたり、マーケットプレイスで購入したアイテムにアクセスすることはできますが、マーケットプレイスで新たにアイテムを購入することはできなくなります。こちらのデバイスで管理している Realm については 2023 年 9 月 30 日までは機能しますが、それ以降アクセスできなくなりますので、事前にワールドをダウンロードしておくことをお勧めいたします。%sMicrosoft あるいは Xbox Live アカウントでサインインしている場合は、マーケットプレイスで購入したアイテム、Minecoin、Realms のサブスクリプションを他のプラットフォームに引き継げます。こちらのデバイスの中のワールドを別のデバイスに移行したい場合は、ワールドを Realm にアップロードし、新しいデバイスにバックアップをダウンロードしてください。%s新たなデバイスにワールドを移行させる方法などの詳細については、ボタンをクリックしてください。 ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.generic=ご利用の地域において、まもなく本デバイスのサポートが終了いたします。最終アップデート後もワールド内でプレイしたり、マーケットプレイスで購入したアイテムにアクセスすることはできますが、マーケットプレイスで新たにアイテムを購入することはできなくなります。こちらのデバイスで管理している Realm については 6 ヶ月先まで機能しますが、2023 年 9 月 30 日をもってアクセスできなくなりますので、事前にワールドをダウンロードしておくことをお勧めいたします。%sMicrosoft あるいは Xbox Live アカウントでサインインしている場合は、マーケットプレイスで購入したアイテム、Minecoin、Realms のサブスクリプションを他のプラットフォームに引き継げます。こちらのデバイスの中のワールドを別のデバイスに移行したい場合は、ワールドを Realm にアップロードし、新しいデバイスにバックアップをダウンロードしてください。%s新たなデバイスにワールドを移行させる方法などの詳細については、ボタンをクリックしてください。 # +sunsetting.popup.sunset.geo.generic=ご利用の地域における本デバイスのサポートが終了いたしました。今後もワールド内でプレイしたり、マーケットプレイスで購入したアイテムにアクセスすることはできますが、マーケットプレイスで新たにアイテムを購入することはできなくなります。こちらのデバイスで管理している Realm については 2023 年 9 月 30 日までは機能しますが、それ以降アクセスできなくなりますので、事前にワールドをダウンロードしておくことをお勧めいたします。%sMicrosoft あるいは Xbox Live アカウントでサインインしている場合は、マーケットプレイスで購入したアイテム、Minecoin、Realms のサブスクリプションを他のプラットフォームに引き継げます。こちらのデバイスの中のワールドを別のデバイスに移行したい場合は、ワールドを Realm にアップロードし、新しいデバイスにバックアップをダウンロードしてください。%s新たなデバイスにワールドを移行させる方法などの詳細については、ボタンをクリックしてください。 # + +sunsetting.banner.play.worldTab.pending=お使いのバージョンは、もうすぐマルチプレイヤーへ接続できなくなります # +sunsetting.banner.play.friendsTab.pending=お使いのバージョンは、もうすぐマルチプレイヤーへ接続できなくなります # +sunsetting.banner.play.serverTab.pending=お使いのバージョンは、もうすぐマルチプレイヤーへ接続できなくなります # + +sunsetting.banner.play.worldTab=お使いのバージョンは、マルチプレイヤーへ接続できなくなります # +sunsetting.banner.play.friendsTab=お使いのバージョンは、マルチプレイヤーへ接続できなくなります # +sunsetting.banner.play.serverTab=お使いのバージョンは、マルチプレイヤーへ接続できません # + +sunsetting.store.incompatible=互換性がありません # +sunsetting.store.incompatiblePopup=このコンテンツは、お使いのデバイスと互換性がありません。 https://aka.ms/MinecraftSunsetting をご確認ください # + +pauseScreen.back=ゲームに戻る # +pauseScreen.currentWorld=現在の世界 # +pauseScreen.header=ゲーム メニュー # +pauseScreen.options=オプション # +pauseScreen.quit=セーブして終了 # +pauseScreen.secondaryClientLeave=セーブして終了 # +pauseScreen.feed=フィード # +pauseScreen.invite=ゲームへ招待 # +pauseScreen.ipAddress=IP: %1 # +pauseScreen.error.noIpAddress=検出される IP がありません # +pauseScreen.error.noPort=ポートが検出されません # +pauseScreen.title=ゲームをポーズ中 # +pauseScreen.betaFeedback=ベータ フィードバック # +pauseScreen.xboxLiveDisconnect=お使いの Microsoft アカウントから切断されました。さらにプレイヤーを招待するには、メイン メニューからサインインして、もう一度世界を読み込んでください。 # +pauseScreen.joinCode.Label=参加コード # +pauseScreen.joinCode.Icon=%3 参加コード アイコン (%1/%2) # Example: Apple join code icon, 2 of 5 # + +permissionsScreen.kick=プレイヤーを追放 # +permissionsScreen.ban=プレイヤーをブロック # + +hudScreen.tooltip.basic.back=戻る # +hudScreen.tooltip.basic.chat=チャット # +hudScreen.tooltip.basic.flyDown=下降 # +hudScreen.tooltip.basic.flyUp=上昇 # +hudScreen.tooltip.basic.forward=前進 # +hudScreen.tooltip.basic.jump=ジャンプ # +hudScreen.tooltip.basic.left=左移動 # +hudScreen.tooltip.basic.right=右移動 # +hudScreen.tooltip.basic.sneak=しのび足 # +hudScreen.tooltip.basic.startFlying=飛行の開始 # +hudScreen.tooltip.basic.stopFlying=飛行の中止 # +hudScreen.tooltip.basic.swimDown=潜る # +hudScreen.tooltip.basic.swimUp=浮上する # + +hudScreen.tooltip.crafting=クラフト # +hudScreen.tooltip.inventory=持ち物 # +hudScreen.tooltip.dropItem=落とす # +hudScreen.tooltip.eject=取り出す # +hudScreen.tooltip.potion=飲む # +hudScreen.tooltip.milk=飲む # +hudScreen.tooltip.draw=引く # +hudScreen.tooltip.release=放す # +hudScreen.tooltip.throw=投げる # +hudScreen.tooltip.open=開く # +hudScreen.tooltip.use=使う # +hudScreen.tooltip.sleep=眠る # +hudScreen.tooltip.empty=空にする # +hudScreen.tooltip.hang=ぶら下がる # +hudScreen.tooltip.ignite=火をつける # +hudScreen.tooltip.place=置く # +hudScreen.tooltip.mine=掘る # +hudScreen.tooltip.attach=着ける # +hudScreen.tooltip.till=耕す # +hudScreen.tooltip.dig=道を掘る # +hudScreen.tooltip.hit=叩く # +hudScreen.tooltip.eat=食べる # +hudScreen.tooltip.rotate=回す # +hudScreen.tooltip.plant=植える # +hudScreen.tooltip.dismount=降りる # +hudScreen.tooltip.collect=集める # +hudScreen.tooltip.peel=木の皮をはがす # +hudScreen.tooltip.scaffoldingDescend=長押しして降りる # +hudScreen.tooltip.pick=取る # +hudScreen.tooltip.placeBook=本を置く # +hudScreen.tooltip.readBook=本を読む # +hudScreen.tooltip.removeBook=本を取る # +hudScreen.tooltip.shear=刈る # +hudScreen.tooltip.carve=くりぬく # +hudScreen.tooltip.grow=育てる # +hudScreen.tooltip.boatExit=ボートから降りる # +hudScreen.tooltip.emote=エモート # +hudScreen.tooltip.change_note=変更点 # +hudScreen.tooltip.edit_sign=編集 # +hudScreen.controlCustomization.welcome=操作のカスタマイズへようこそ # +hudScreen.controlCustomization.instructions=エレメントをドラッグして再配置する # +hudScreen.controlCustomization.modify=設定を変更する # +hudScreen.controlCustomization.continue=続行 # + +playscreen.fileSize.MB=MB # +playscreen.fileSize.GB=GB # +playscreen.joinableRealms=参加できる Realms # +playscreen.noFriendsRealms=あなたはまだ、どの Realms のメンバーにもなっていません。 # +playscreen.header.local=遊ぶ # +playscreen.header.realms=Realms # +playscreen.lastPlayed.daysAgo=%1 日前 # +playscreen.lastPlayed.longAgo=ずっと前 # +playscreen.lastPlayed.today=今日 # +playscreen.lastPlayed.weeksAgo=%1 週間前 # +playscreen.lastPlayed.yesterday=昨日 # +playscreen.new=新規 # +playscreen.remoteWorld=世界を遠隔操作: # +playscreen.realmsTrialWorld=Realms Plus を 30 日間無料でお試しください # +playscreen.realmsCreateFirstWorld=最初の世界を作成する # +playscreen.realmsCombo=友達と一緒にプレイできる 150 種類以上のパック # +playscreen.realmsGetServer=独自のサーバーと 150 種類以上のパックを入手しよう # +playscreen.realmGoogleHoldBody=Realms に対するサブスクリプションで問題が発生しています。[OK] をクリックして Google Play のサブスクリプション設定に移動し、お支払い方法を修正してください。 # +playscreen.realmsContent=150 種類以上のマーケットプレイス パックをプレイしよう # +playscreen.checkingRealmsCompatibility=Realms の互換性をチェック中... # +playscreen.fetchingRealms=Realms を取得中... # +playscreen.confirmLeaveMessage=本当に Realm %1$s を出てもよろしいですか? # +playscreen.confirmLeaveTitle=出る # +playscreen.realmExpired=期限切れ # +playscreen.realmFull=フル # +playscreen.realmClientOutdated=すべての Realms がアップデートされました。Realms のプレイを続けるにはゲームをアップデートする必要があります。 # +playscreen.realms=Realms # +playscreen.realmsWarning.moreinfo=さらに詳しく # +playscreen.realmsCompatibilityFailure=現時点では Realms に接続できませんでした。しばらくしてからもう一度接続を試みます。 # +playscreen.realmsSignIn=サインインして Realms をプレイ! # +playscreen.realmsSignInFriends=サインインして Realms でフレンドと会おう! # +playscreen.worlds=世界 # +playscreen.dontSeeLegacyWorlds=世界が表示されませんか? # +playscreen.syncLegacyWorlds=古い世界の同期 # +playscreen.fetchingLegacyWorlds=以前の世界を取得中... # +playscreen.upgradeLegacyWorlds=以前の世界 # +playscreen.syncRetailWorlds=Minecraft (リリース版) から世界をコピーする # +playscreen.fetchingRetailWorlds=Minecraft (リリース版) から世界をコピー中... # +playscreen.upgradeRetailWorlds=Minecraft (リリース版) の世界 # +playscreen.noLegacyWorldsFound.title=世界が見つかりません # +playscreen.noLegacyWorldsFound.body=別バージョンの Minecraft の世界が検出されませんでした。 # +playscreen.failedToAutoSyncLegacyWorlds=古い世界を取得できません。古い世界を管理するには、十分なストレージ容量を確保してください。 # +playscreen.lockedSkin=装備中のスキンが含まれているコンテンツ パックは、クロスプラットフォーム マルチプレイヤー ゲームでの使用を許可されていません。続行すると、この世界でクロスプラットフォーム マルチプレイヤーをプレイすることはできません。 # +playscreen.multiplayerLockedSkin=装備中のスキンが含まれているコンテンツ パックは、マルチプレイヤー ゲームでの使用を許可されていません。続行すると、この世界でマルチプレイヤーをプレイすることはできません。 # +playscreen.worldsStorage=ストレージ # +playscreen.delete.legacy.content=本当に選択した古い世界を削除してもよろしいですか? この世界は完全に消去されます! (いつまでも!) # +playscreen.delete.legacy.title=%s を永久に削除してもよろしいですか? # +playscreen.delete.legacy.confirm=削除 # +playscreen.delete.legacy.deleting=世界を削除中... # +playscreen.beta_worlds=ベータ版の世界 # +playscreen.beta_legacy_worlds=ベータ版の世界 (旧バージョン) # +playscreen.editor.worlds=プロジェクト # +playscreen.editor.create=新しいプロジェクトを作成 # + +permissions.ability.build=建築 # +permissions.ability.mine=採掘 # +permissions.ability.doorsandswitches=ドアおよびスイッチの使用 # +permissions.ability.opencontainers=入れ物の開閉 # +permissions.ability.attackplayers=プレイヤーへの攻撃 # +permissions.ability.attackmobs=モブへの攻撃 # +permissions.ability.op=オペレーター コマンド # +permissions.ability.invisible=不可視状態への変化 # +permissions.ability.teleport=テレポートの使用 # +permissions.NeedPermission=許可が必要です # +permissions.AddFriends=お使いの Microsoft アカウントの設定が原因で、フレンドを追加できません。オンラインの安心設定でフレンドの追加が許可されていることを確認してください。設定変更の手順に関する詳細は、aka.ms/MCMultiplayerHelp を参照してください。 # +permissions.MultiplayerSessions=お使いの Microsoft アカウントの設定により、Realms で遊ぶことができません。オンラインの安心設定でマルチプレイヤーを許可していることを確認してください。設定の変更手順については、aka.ms/MCMultiplayerHelp をご覧ください。 # +permissions.Communications=お使いの Microsoft アカウントの設定が原因で、他のプレイヤーとチャットすることができません。プライバシー設定でほかの人との自由なコミュニケーションが許可されていることを確認してください。設定変更に関する詳細は、aka.ms/MCMultiplayerHelp を参照してください。 # +permissions.RealmsAddFriends=現在の Xbox アカウントの設定では、新たなフレンドを追加して Realm で一緒にプレイすることができません。これは Xbox.com の [プライバシーとオンラインの安心設定] から変更できます。このまま続けますか? # +permissions.CloudSave=アカウント設定が原因で世界を Xbox プロフィールに保存することができません。これは Xbox.com の [プライバシーとオンラインの安心設定] から変更できます。 ###disable_3rd_party_console_resource_pack_check +permissions.MultiplayerSessionsOnConsole=お使いの Microsoft アカウントの設定により、Realms で遊ぶことができません。オンラインの安心設定でマルチプレイヤーを許可していることを確認の上、Xbox Live Gold のサブスクリプションを有効にしてください。設定の変更手順については、aka.ms/MCMultiplayerHelp をご覧ください。 ###disable_3rd_party_console_resource_pack_check +permissions.MultiplayerSessionsOnConsoleGamecore=お使いの Microsoft アカウントの設定方法により、Realms で遊ぶことができません。 ###disable_3rd_party_console_resource_pack_check +permissions.open.account.help.button=この問題を解決するヘルプを表示する # +permissions.open.account.help.button.gamecore=これを修正 # +permissions.open.account.setting.button=サービス利用規約を確認する # +permissions.GoBack=戻る # +permissions.Continue=続ける # +permissions.chatmute=チャットは現在使用できません # +permissions.deopingother.message=権限レベルが下げられたことにより、オペレーター レベルの権限を利用できなくなりました。 # +permissions.description.visitors=訪問したプレイヤーは、あなたの世界を自由に探検できますが、ブロック、アイテム、エンティティに変更を加えることはできません。プレイヤーを信頼する場合はオフにします。 # +permissions.description.members=メンバーは、あなたの世界でブロックの破壊および作成、モブや他のプレイヤーへの攻撃ができる、アクティブなプレイヤーです。 # +permissions.description.operators=オペレーターは、プレイヤー権限の設定および世界全体を細かく操作できるコマンドが使用可能なメンバーです。 # +permissions.level=権限レベル # +permissions.level.custom=カスタム... # +permissions.level.member=メンバー # +permissions.level.operator=オペレーター # +permissions.level.visitor=ビジター # +permissions.nocheats=チートをオフ # +permissions.nocheats.message=テレポートなどの特定のコマンドは、チートがオンの場合にのみ使用できます。チートは [ゲーム設定] の [一時停止メニュー] でオンにすることができます。チートをオンにすると、その世界では実績を獲得できなくなります。 # +permissions.nocheats.message.noachievements=テレポートなどの特定のコマンドは、チートがオンの場合にのみ使用できます。チートは [ゲーム設定] の [一時停止メニュー] でオンにすることができます。 # +permissions.nocheats.turnon=チートをオンにするようオペレーターを設定 # +permissions.nocheats.turnoff=チートをオフにするようオペレーターを設定 # +permissions.nocheats.cancel=キャンセル # +permissions.deopingself=オペレーターの権限をはく奪しますか? # +permissions.deopingself.message=権限レベルが下げられたことにより、オペレーター レベルの権限を利用できなくなりました # +permissions.title=プレイヤーの権限 # +permissions.title.settings=招待から参加した場合のプレイヤー権限 # +permissions.title.settings.edu=世界に参加するプレイヤーの許可レベル # +permissions.toast.playerLeft=プレイヤーがゲームから退出しました。 # +permissions.toast.playerJoined=プレイヤーがゲームに参加しました。 # +permissions.kickplayer=プレイヤーを追放 # +permissions.kickplayer.reason=ホストにより、セッションから追放されました。 # +permissions.kickplayer.message=%sをゲームから追放しますか? 追放されたプレイヤーは、セッションに参加できなくなります。 # +permissions.kickplayer.message.dedicatedserver=本当にこの世界から%sを追放しますか? # +permissions.kickplayer.title=プレイヤーを追放しますか? # +permissions.banplayer=プレイヤーをブロック # +permissions.banplayer.reason=ホストにより、セッションからブロックされました。 # +permissions.banplayer.message=%sを世界からブロックしますか? ブロックされたプレイヤーは、世界に入れなくなります # +permissions.banplayer.title=プレーヤーをブロックしますか? # +permissions.ClubsAccess=クラブにアクセスできないため、Realms フィードにアクセスできません。設定の変更手順については、aka.ms/MCMultiplayerHelp をご覧ください。 # +permissions.ClubsPost=クラブにアクセスできないため、Realms フィードに投稿できません。設定の変更手順については、aka.ms/MCMultiplayerHelp をご覧ください。 # + +## edu permissions popup +permissions.button.kickplayer=プレイヤーをゲームから追放 # +permissions.popup.title=権限のオプション # +permissions.dropdown.title=%s の権限レベル # +permissions.operator=オペレーター # +permissions.member=メンバー # +permissions.visitor=ビジター # +permissions.removeplayer=プレイヤーを追放 # +permissions.removeplayer.reason=ホストにより、セッションから追放されました。 # +permissions.removeplayer.message=このプレイヤーを世界から追放してよろしいですか? 追放されたプレイヤーが再度参加できないよう、追放後は新しい参加コードが生成されます。 # +permissions.removeplayer.title=プレイヤー追放の確認 # + +portfolioScreen.page=ページ %s # +portfolioScreen.export=ポートフォリオをエクスポート # +portfolioScreen.caption=[ キャプション ] # +portfolioScreen.nopics0=現在、ポートフォリオに写真がありません。カメラで撮影した写真がここに表示されます。下のボタンを押すと写真を追加できます。 # +portfolioScreen.nopics1=カメラで撮影した写真がここに表示されます # +portfolioScreen.noInventory=インベントリに写真がありません。カメラを使って写真を撮ってみてください。 # +portfolioScreen.addPhoto=写真を追加 # + +potion.absorption=吸収 # +potion.blindness=目つぶし # +potion.conduitPower=コンジット パワー # +potion.confusion=目まい # +potion.damageBoost=力 # +potion.damageBoost.name=力のポーション # +potion.damageBoost.splash.name=力のスプラッシュ ポーション # +potion.damageBoost.linger.name=力の残留ポーション # +potion.digSlowDown=疲労 # +potion.digSpeed=勤勉 # +potion.effects.whenDrank=効果: # +potion.empty=効能なし # +potion.emptyPotion.name=水のビン # +potion.emptyPotion.splash.name=スプラッシュの水のビン # +potion.emptyPotion.linger.name=残留の水のビン # +potion.fireResistance=耐火 # +potion.fireResistance.name=耐火のポーション # +potion.fireResistance.splash.name=耐火のスプラッシュ ポーション # +potion.fireResistance.linger.name=耐火の残留ポーション # +potion.harm=ダメージ # +potion.harm.name=ダメージのポーション # +potion.harm.splash.name=負傷のスプラッシュ ポーション # +potion.harm.linger.name=負傷の残留ポーション # +potion.heal=回復 # +potion.heal.name=回復のポーション # +potion.heal.splash.name=治癒のスプラッシュ ポーション # +potion.heal.linger.name=治癒の残留ポーション # +potion.healthBoost=HP ブースト # +potion.hunger=空腹 # +potion.invisibility=不可視 # +potion.invisibility.name=透明化のポーション # +potion.invisibility.splash.name=透明化のスプラッシュ ポーション # +potion.invisibility.linger.name=透明化の残留ポーション # +potion.jump=跳躍 # +potion.jump.name=跳躍のポーション # +potion.jump.splash.name=跳躍のスプラッシュ ポーション # +potion.jump.linger.name=跳躍の残留ポーション # +potion.levitation=浮遊 # +potion.moveSlowdown=鈍化 # +potion.moveSlowdown.name=鈍化のポーション # +potion.moveSlowdown.splash.name=鈍化のスプラッシュ ポーション # +potion.moveSlowdown.linger.name=鈍化の残留ポーション # +potion.slowFalling=低速落下 # +potion.slowFalling.name=低速落下のポーション # +potion.slowFalling.splash.name=低速落下のスプラッシュ ポーション # +potion.slowFalling.linger.name=低速落下の残留ポーション # +potion.moveSpeed=スピード # +potion.moveSpeed.name=スピードのポーション # +potion.moveSpeed.splash.name=俊敏のスプラッシュ ポーション # +potion.moveSpeed.linger.name=俊敏の残留ポーション # +potion.nightVision=暗視 # +potion.nightVision.name=暗視のポーション # +potion.nightVision.splash.name=暗視のスプラッシュ ポーション # +potion.nightVision.linger.name=暗視の残留ポーション # +potion.poison=毒 # +potion.poison.name=毒のポーション # +potion.poison.splash.name=毒のスプラッシュ ポーション # +potion.poison.linger.name=毒の残留ポーション # +potion.potency.0= # +potion.potency.1=II # +potion.potency.2=III # +potion.potency.3=IV # +potion.potency.4=V # +potion.potency.5=VI # +potion.awkward.name=奇妙なポーション # +potion.awkward.splash.name=奇妙なスプラッシュ ポーション # +potion.awkward.linger.name=奇妙な残留ポーション # +potion.mundane.name=ありふれたポーション # +potion.mundane.splash.name=ありふれたスプラッシュ ポーション # +potion.mundane.linger.name=ありふれた残留ポーション # +potion.mundane.extended.name=ありふれすぎたポーション # +potion.mundane.extended.splash.name=ありふれすぎたスプラッシュ ポーション # +potion.mundane.extended.linger.name=ありふれすぎた残留ポーション # +potion.thick.name=濃厚なポーション # +potion.thick.splash.name=濃厚なスプラッシュ ポーション # +potion.thick.linger.name=濃厚な残留ポーション # +potion.regeneration=再生 # +potion.regeneration.name=再生のポーション # +potion.regeneration.splash.name=再生のスプラッシュ ポーション # +potion.regeneration.linger.name=再生の残留ポーション # +potion.resistance=耐性 # +potion.saturation=飽和 # +potion.turtleMaster=鈍化 # +potion.turtleMaster2=耐性 # +potion.turtleMaster.name=亀使いのポーション # +potion.turtleMaster.splash.name=タートルマスターのスプラッシュ ポーション # +potion.turtleMaster.linger.name=タートルマスターの残留ポーション # +potion.waterBreathing=水中呼吸 # +potion.waterBreathing.name=水中呼吸のポーション # +potion.waterBreathing.splash.name=水中呼吸のスプラッシュ ポーション # +potion.waterBreathing.linger.name=水中呼吸の残留ポーション # +potion.weakness=弱体化 # +potion.weakness.name=弱体化のポーション # +potion.weakness.splash.name=弱化のスプラッシュ ポーション # +potion.weakness.linger.name=弱化の残留ポーション # +potion.wither=ウィザー # +potion.wither.name=衰弱のポーション # +potion.wither.splash.name=衰弱のスプラッシュ ポーション # +potion.wither.linger.name=衰弱の残留ポーション # + +profileScreen.header=更衣室 # +profileScreen.reload=再読み込み # +profileScreen.manage_button_text=キャラクターを編集 # +profileScreen.manage_button_text_skin=クラシック スキンを変更する # +profileScreen.manage_button_create_text=キャラクターを作成 # +profileScreen.selectPrebuiltCharacter=キャラクターリストから選択 # +profileScreen.create_persona_confirm_skin=クラシック スキンを作成する # +profileScreen.delete_button=キャラクターを削除 # +profileScreen.settings_button=ゲーム設定 # + +profileScreen.differences_information_button=キャラクター クリエイターとクラシック スキンの違い # +profileScreen.differences_character_creator_title=キャラクター # +profileScreen.create_persona_character_details=Minecraft でカスタム キャラクターをアイテムごとに作成します。 # +profileScreen.difference_character_creator_description=Minecraft のカスタムキャラクターをピースごとに作成します。キャラクターの体型、目、口、ヘアスタイル、ファッションなどをカスタマイズしよう! # +profileScreen.differences_classic_skin_title=クラシック スキン # +profileScreen.difference_classic_skin_description=キャラクターに適用される全身スキンです。クラシック スキンはピースごとにカスタマイズできません。作成またはダウンロードした全身スキンはインポート可能です。 # +profileScreen.create_persona_classic_skin_details=キャラクターに適用される全身用のスキンテクスチャ。 # + +profileScreen.create_persona_title=タイプを選択 # + +persona.slim.title=細い # +persona.wide.title=広い # +persona.smaller.title=低め # +persona.small.title=低い # +persona.medium.title=普通 # +persona.tall.title=高い # +persona.realms.redeem=受け取る # + +progressScreen.cantConnect=世界に接続できませんでした。インターネットの接続を確認してから、もう一度お試しください。 # +progressScreen.generating=世界を生成中 # +progressScreen.saving=世界を保存しています # +progressScreen.loading=ロード中... # +progressScreen.title.downloading=パックをダウンロード中 %1 # +progressScreen.title.applyingPacks=リソース パックをロード中 # +progressScreen.title.searchingForSession=ゲーム セッションを検索しています... # +progressScreen.title.waitingForStorageProvider=ユーザー データの同期 # +progressScreen.title.connectingLocal=世界を開始中 # +progressScreen.title.connectingLAN=マルチプレイヤー ゲームに接続中 # +progressScreen.title.connectingExternal=外部サーバーに接続中 # +progressScreen.title.connectingRealms=Realms に接続中 # +progressScreen.title.copyingWorld=世界をコピー中 # +progressScreen.title.deleteStorageAreaContent=ストレージ キャッシュのクリア # +progressScreen.title.loadingSplitScreenAppearances=画面分割表示の読み込み # +progressScreen.message.appearanceLoaded=表示が読み込まれました # +progressScreen.message.appearanceLoadWaitTimeMet=表示の読み込みに時間がかかります。世界生成中... # +progressScreen.message.deleteStorageAreaContent=これには時間がかかる可能性があります # +progressScreen.message.copyingWorld=世界をコピー中... %d%% # +progressScreen.message.tts.copyingWorld=世界をコピー中 # +progressScreen.message.building=地形を構築中 # +progressScreen.message.done=完了! # +progressScreen.message.exporting=エクスポート中 # +progressScreen.message.exporting.warning=ゲームを終了しないでください。終了すると、エクスポートが正しく完了しない可能性があります。 # +progressScreen.message.importing=世界をインポートしています # +progressScreen.message.importingContent=手順 2/2 - コンテンツのインポート # +progressScreen.message.updatingContent=パックを更新中 (%1/%2) # +progressScreen.message.locating=サーバーを検索中 # +progressScreen.message.loadingAppearance=表示の読み込み中... # +progressScreen.message.waitingForRealms=これには時間がかかる可能性があります # +progressScreen.message.waitingForStorageProvider=これには時間がかかることがあります... # +progressScreen.message.waitingForTickingAreas=ティック領域をロード中 # +progressScreen.message.storageProviderSyncError=ユーザー データの同期に失敗しました # +progressScreen.message.waitingForStoreProducts=これには時間がかかる可能性があります # +progressScreen.message.allDone=すべて完了! # +progressScreen.message.letsGo=行こう! # +progressScreen.message.failed=失敗しました # +progressScreen.message.failedNoNetwork=失敗しました: ネットワーク接続が見つかりません # +progressScreen.message.downloadingWorld=世界をダウンロード中 # +progressScreen.message.downloadingContent=手順 1/2 - コンテンツのダウンロード # +progressScreen.message.uploadingWorld=世界ファイルをアップロード中... # +progressScreen.message.uploadingWorldError=世界 アップロードに失敗しました。再度実行しますか? # +progressScreen.message.copyingPacks=世界のリソース パックを保存中 # +progressScreen.message.initiatingTemplate=世界テンプレートを初期化しています # +progressScreen.message.fileSize=ファイル サイズ # +progressScreen.message.initializingUpload=アップロードを初期化中 # +progressScreen.message.initializingDownload=ダウンロードを初期化中 # +progressScreen.message.invalidWorldFile=無効なワールド ファイルです。世界を開き直し、保存してから、もう一度やり直してください。 # +progressScreen.message.resourceLoading=リソースを読み込み中 # +progressScreen.message.leaveLevel=ゲームを保存中です。デバイスの電源を切らないでください # +progressScreen.message.genericMayTakeAMoment=時間がかかる可能性があります # +progressScreen.message.noUploadResponse=世界が正しくアップロードされたか確認できませんでした。確認するには Realm に参加して、新しい世界に更新されていない場合は再試行してください。 # +progressScreen.message.noUploadEndpoint=世界をアップロードする場所が見つかりませんでした。インターネット接続を確認してください。 # +progressScreen.message.unownedTemplate=この世界に対応するマーケットプレイスのテンプレートを所持していません。Minecraft マーケットプレイスから購入できます。 # +progressScreen.message.createArchiveFileFailed=世界のファイルをアップロード用に圧縮できません。ハードディスクの空き容量を確認してください。 # +progressScreen.message.createLevelStorageFailed=世界のアップロードの準備中に問題が発生しました。同じ問題が繰り返し発生する場合は、デバイスを再起動してみてください。 # +progressScreen.message.unknownError=エラーが発生しました # +progressScreen.message.forbiddenContent=適用されているパックの 1 つ以上を所有していません # +progressScreen.message.loadingSplitScreenAppearances=画面分割表示の読み込み中... # +progressScreen.message.finishedLoadingSplitScreenAppearances=画面分割表示の読み込みが完了しました。 # +progressScreen.dialog.title.resourcePack=リソース パックをダウンロードしますか? # +progressScreen.dialog.title.behaviorAndResourcePack=世界のビヘイビアー パックとリソース パックをダウンロードしますか? # +progressScreen.dialog.title.onlyBehavior=世界のビヘイビアー パックをダウンロードしますか? # +progressScreen.dialog.title.storageProviderError=世界データの同期に失敗しました # +progressScreen.dialog.title.storageProviderLongWait=世界データを同期中 # +progressScreen.dialog.title.storageProviderSucceeded=世界データの同期に成功しました # +progressScreen.dialog.message.onlyBehavior=この世界にはビヘイビアー パックが適用されていて、参加するにはダウンロードが必要です。ダウンロードして参加しますか? # +progressScreen.dialog.message.behaviorAndOptionalResourcePack=この世界にはビヘイビアー パックが適用されていて、参加するにはダウンロードが必要です。参加前にリソース パックをダウンロードすることも可能です。参加するにあたり、何をダウンロードしますか? # +progressScreen.dialog.message.behaviorAndResourcePack=この世界にはビヘイビアー パックとリソース パックが適用されていて、参加するにはダウンロードが必要です。ダウンロードして参加しますか? # +progressScreen.dialog.message.resourcePackOptional=この世界にはリソース パックが適用されています。参加する前にダウンロードしますか? # +progressScreen.dialog.message.resourcePackRequired=この世界にはリソース パックが適用されていて、参加するにはダウンロードが必要です。ダウンロードして参加しますか? # +progressScreen.dialog.message.resourcePackOptional.rayTracing.line1=この世界には、レイ トレーシングが有効になっているリソース パックが適用されています。 # +progressScreen.dialog.message.resourcePackOptional.rayTracing.line2=お使いのデバイスは、高度なライティングやテクスチャーとの互換性がありません。なので高度な効果が無効な状態で世界が表示されます。参加する前にダウンロードしますか? # +progressScreen.dialog.message.resourcePackRequired.rayTracing.line1=この世界には、レイ トレーシングが有効になっているリソース パックが適用されています。 # +progressScreen.dialog.message.resourcePackRequired.rayTracing.line2=お使いのデバイスは、高度なライティングやテクスチャーとの互換性がありません。なので高度な効果が無効な状態で世界が表示されます。参加する前にダウンロードしますか? # +progressScreen.dialog.message.storageProviderError=世界データの同期に失敗しました。もう一度お試しになりますか? # +progressScreen.dialog.message.storageProviderUnusableError=世界のデータが完全に同期されていないか、破損しています。接続状態が良好なコンソールで世界をプレイして、もう一度移行してください。 # +progressScreen.dialog.message.storageProviderQuotaError=ローカル保存は成功しましたが、クラウド同期は容量不足が原因で失敗しました。設定メニューからワールドを削除して、クラウド スペースを解放してください。 # +progressScreen.dialog.message.storageProviderOutOfLocalStorage=クラウド同期を実行するのに十分なローカル空き容量がありません。 # +progressScreen.dialog.message.worldCorrupted=世界が破損しています。bugs.mojang.com にご報告ください # +progressScreen.dialog.message.storageProviderLongWait=世界の同期に時間がかかっています。このまま待ち続けますか? # +progressScreen.dialog.button.enter=世界に参加 # +progressScreen.dialog.button.joinAndDownload=ダウンロードして参加 - %1 # +progressScreen.dialog.button.joinAndDownload.everything=すべてをダウンロードして参加 - %1 # +progressScreen.dialog.button.joinAndDownload.onlyBehaviorPacks=ビヘイビアーのダウンロードと参加のみ - %1 # +progressScreen.dialog.button.join=参加 # +progressScreen.dialog.button.leave=出る # +progressScreen.dialog.button.retry=リトライ # +progressScreen.dialog.button.wait=待つ # +progressScreen.editor.message.copyingProject=プロジェクトをコピー中... %d%% # +progressScreen.editor.message.tts.copyingProject=プロジェクトをコピー中 # +progressScreen.editor.title.copyingProject=プロジェクトをコピー # +progressScreen.editor.dialog.message.resourcePackOptional=このプロジェクトにはリソース パックが適用されています。参加する前にダウンロードしますか? # +progressScreen.editor.dialog.message.resourcePackRequired=このプロジェクトにはリソース パックが適用されていて、参加するにはダウンロードが必要です。ダウンロードして参加しますか? # +progressScreen.editor.message.convert.projectToWorld=プロジェクトをワールドに変換し、プロジェクトのコピーを作成中です... # +progressScreen.editor.message.convert.worldToProject=ワールドをプロジェクトに変換中... # +progressScreen.editor.message.convert.projectToWorld.saveWorld=世界データを保存しています... # +progressScreen.editor.message.convert.worldToProject.saveProject=プロジェクト データの保存中... # +progressScreen.label.mobileData=モバイル データ # +progressScreen.noWifi.mobileDataWarning=現在、Wi-Fi に接続されていません。モバイルデータ通信料がかかる場合があります。 # + +quiz.popup.ok=テストを受ける # +quiz.popup.text=テストが新しいウィンドウで開きます。テストを終えると、Minecraft に戻ることができます。 # +quiz.popup.title=テスト # + +raid.name=襲撃 # +raid.progress=残りモブ数: # +raid.expiry=襲撃は終了しました # +raid.victory=勝利 # +raid.defeat=負け # + +recipeBook.setting.full=フル # +recipeBook.setting.discover=発見 # +recipeBook.setting.off=オフ # +recipeToast.newUnlock.title=新しいレシピがアンロックされました! # +recipeToast.newUnlock.tts= 新しいレシピがアンロックされました # +recipeToast.newUnlock.descriptionRecipeBook=レシピ本を確認する # +recipeToast.newUnlock.descriptionCraftingTable=作業台で見る # +recipeToast.newUnlock.descriptionStonecutterTable=ストーンカッターで見る # +recipeToast.newUnlock.descriptionSmithingTable=鍛冶台で見る # +recipeToast.newUnlock.descriptionCartographyTable=製図台で見る # +recipeToast.newIngredient.title=新材料発見! # +recipeToast.newIngredient.tts= 新しい材料が見つかりました # +recipeToast.newIngredient.description=既存のレシピで使用する # + +record.nowPlaying=プレイ中: %s # + +resourcePack.available.title=利用可能なリソース パック # +resourcePack.available.title.behaviorPacks=利用可能なビヘイビアー パック # +resourcePack.available.title.packs=マイ パック # +resourcePack.available.add=有効化 # +resourcePack.available.none.text=リソース パックがありません # +resourcePack.available.none.behavior=ビヘイビアー パックがありません # +resourcePack.available.none.store=マーケットプレイスを見る # +resourcePack.message.noneFound.packs=このデバイスで利用可能なパックはありません。 # +resourcePack.message.allInUse.packs=パックが使用されています。 # +resourcePack.message.error=パックにエラーが発生しているため、動作しません # +resourcePack.message.warning=パックに問題があるため、正常に動作しない可能性があります # +resourcePack.suggestedContent.title=他のパックを入手 # +resourcePack.suggestedContent.button.viewMore=他のパックも見る # +resourcePack.cached.title=キャッシュされたパック # +resourcePack.folderInfo=(リソース パック ファイルをここへ) # +resourcePack.openFolder=リソース パック フォルダーを開く # +resourcePack.selected.title=選択中のリソース パック # +resourcePack.selected.title.behaviorPacks=有効なビヘイビアー パック # +resourcePack.selected.title.packs=使用中 # +resourcePack.selected.remove=無効化 # +resourcePack.realmsPlus.title.packs=Realms Plus のパック # +resourcePack.realmsPlus.expired=期限切れ # +resourcePack.errors=エラー: # +resourcePack.error.ingame.packs=世界でプレイ中はリソース パックを変更できません。 # +resourcePack.error.ingame.behaviorPacks=世界でプレイ中はビヘイビアー パックを変更できません。 # +resourcePack.error.enteringgame.title=Realm で期限切れのパック # +resourcePack.error.enteringgame.message=この Realm には Realms Plus で期限切れになっているリソース パックかビヘイビアー パックが含まれています。この Realm でプレイするには、該当するパックを無効にするか、マーケットプレイスで購入する必要があります。 # +resourcePack.error.enteringgame.button=使用中のパックを確認 # +resourcePack.title=リソース パックの選択 # +resourcePack.toast.atlasFallback.message=メモリが不足しています。テクスチャの品質レベルが下げられます。 # +resourcePack.toast.atlasFallback.title=リソース パック フォールバック # +resourcePack.copyGlobal=グローバルからコピー # +resourcePack.description=リソース パックは下から上に適用されます。つまり 2 つのパックに入っているアセットは上にある方のパックが適用されます。 # +resourcePack.description.default.level=これは設定で編集可能です。 # +resourcePack.description.default.behaviorPacks=Minecraft のデフォルトのゲームプレイ。 # +resourcePack.description.bottom.global=リソース パックは下から上に適用されます。つまり 2 つのパックに入っているアセットは上にある方のパックが適用されます。あなたの世界のパックはこれらのグローバル パックの上に適用されます。これらのリソースはあなただけのものです。ここで設定したリソースは他のプレイヤーには見えません。あなたの世界またはあなたが参加した世界のリソース パックは、これらのグ ローバル リソースの上に適用されます。 # +resourcePack.description.bottom.behaviorPacks=ビヘイビアーパックは下から上に適用されます。つまり 2 つのビヘイビアーパックに入っているアセットは上にある方が適用されます。 # +resourcePack.description.bottom.level=リソース パックは下から上に適用されます。つまり 2 つのパックに入っているアセットは上にある方のパックが適用されます。あなたの世界のこれらのパックはグローバル パックの上に適用されます。 # +resourcePack.description.store=ストアで見る # +resourcePack.header.behavior=アクティブなビヘイビア― パックをすべてのプレイヤーに適用します。 # +resourcePack.header.level=参加にはリソース パックの受け入れが必要 # +resourcePack.crashRecovery.title=グローバル リソース リセット # +resourcePack.crashRecovery.message=リソースの事前読み込みに失敗しました。 # +resourcePack.warnings=問題: # +resourcePack.warning.title=これは危険です! # +resourcePack.warning.body=世界をプレイ後に動作パックを追加または削除すると、世界が破損して作成したものが失われる可能性があります。パックを無効にするには OK を、アクティブに保つにはキャンセルをクリックしてください。 # +resourcePack.requiredDependency.title=依存関係が必要です # +resourcePack.requiredDependency.body=このパックは現在適用されている別のパックと依存関係にあり、必要とされています。 # +resourcePack.missingDependency.title=依存関係が失われています # +resourcePack.missingDependency.body=このパックは 1 つ以上の依存関係が失われています。それでも適用しますか? # +resourcePack.delete=%s を完全に削除しようとしています。本当によろしいですか? # +resourcePack.delete.confirm=パックを削除しますか? # +resourcePack.deleteSelected=このパックを現在選択しています。%s を完全に削除しようとしています。よろしいですか? # +resourcePack.deleteMultiple=%s を完全に削除しようとしています。よろしいですか? # +resourcePack.editPack=パックを削除中... # +resourcePack.editPackDone=完了しました # +resourcePack.toast.unownedContent.title=アクティブでない %s # +resourcePack.toast.unownedContent.subtitle=現在使用中のアカウントには、このリソース パックの所有権がありません。 # +resourcePack.incompatibleDependency=このパックには、お使いのデバイスと互換性のない依存関係 (%s) があります。 # +resourcePack.incompatibleDependency.memory=このパックには、お使いのデバイスと互換性のない依存関係 (%s) があります。お使いのデバイスに十分なメモリがないため、パックをご利用いただけません。 # +resourcePack.incompatibleDependency.graphics.raytracing=このパックには依存関係 (%s) があります。お使いのデバイスにレイ トレーシングをサポートする互換性のあるハードウェアがないため、パックをご利用いただけません # +resourcePack.subpackResolution=解像度: %s # +resourcePack.incompatible=このパックはお使いのデバイスと互換性がありません。 # +resourcePack.incompatible.memory=お使いのデバイスに十分なメモリがないため、この解像度はご利用いただけません # +resourcePack.incompatible.graphics.raytracing=このパックにはレイ トレーシングを許可する情報が含まれていますが、お使いのデバイスはこのオプションをサポートしていません。 # +resourcePack.packSettingsTitle=%s 設定 # +resourcePack.missingPackDescription=このパックが見つかりません。 # +resourcePack.legacyPackName=レガシー リソース パック # + +sidebar.action=アクション # +sidebar.adventure=アドベンチャー # +sidebar.capes=マント # +sidebar.categories=カテゴリ # +sidebar.categoryBody=体 # +sidebar.categoryStyle=スタイル # +sidebar.characterCreator=キャラクター クリエイター # +sidebar.classicSkins=クラシック スキン # +sidebar.emotes=エモート # +sidebar.fantasy=ファンタジー # +sidebar.featured=特集 # +sidebar.genre=ジャンル # +sidebar.marketplace=マーケットプレイス # +sidebar.mashups=マッシュアップ # +sidebar.minigame=ミニゲーム # +sidebar.myCharacters=マイ キャラクター # +sidebar.myContent=マイ コンテンツ # +sidebar.newReleases=新作 # +sidebar.openWorld=オープン ワールド # +sidebar.parkour=パルクール # +sidebar.resources=リソース # +sidebar.roleplay=ロールプレイ # +sidebar.skins=スキン # +sidebar.skinsOwned=所持スキン # +sidebar.skyblock=skyblock # +sidebar.simulation=シミュレーション # +sidebar.survival=サバイバル # +sidebar.realmsPlus=Realms Plus # +sidebar.skinsRealmsPlus=Realms Plus スキン # +sidebar.skinsUnowned=他のスキンを入手 # +sidebar.topSellers=売上トップ # +sidebar.trending=トレンド # +sidebar.tts.sidebarCollapseList=サイドバー オプション: %sを非表示 # +sidebar.tts.sidebarExpandList=サイドバー オプション: %sを表示 # +sidebar.tts.sidebarNavigateTo=サイドバー オプション: %sへ移動 # +sidebar.tts.verboseToggleExpand=サイドバーを表示 # +sidebar.tts.verboseToggleCollapse=サイドバーを非表示 # +sidebar.worlds=世界 # + +storageManager.contentType.world=世界 # +storageManager.contentType.worldTemplate=世界テンプレートを初期化しています # +storageManager.contentType.resourcePack=リソース # +storageManager.contentType.behaviorPack=ビヘイビア― パック # +storageManager.contentType.skinPack=スキン パック # +storageManager.contentType.invalid=無効 # +storageManager.contentType.cachedData=キャッシュされたデータ # + +storageManager.contentType.worlds=世界 # +storageManager.contentType.worldTemplates=世界テンプレート # +storageManager.contentType.resourcePacks=リソース パック # +storageManager.contentType.behaviorPacks=ビヘイビアー パック # +storageManager.contentType.skinPacks=スキン パック # + +storageManager.baseWorld=基になる世界 # + +tile.sculk_sensor.name=スカルク センサー # +tile.sculk.name=スカルク # +tile.sculk_vein.name=スカルク ヴェイン # +tile.sculk_catalyst.name=スカルク カタリスト # +tile.sculk_shrieker.name=スカルク シュリーカー # +tile.reinforced_deepslate.name=強化ディープスレート # +itemGroup.name.sculk=スカルク # +effect.darkness=暗闇 # +entity.frog.name=カエル # +entity.tadpole.name=オタマジャクシ # +item.spawn_egg.entity.warden.name=ウォーデンをスポーンさせる # +entity.warden.name=ウォーデン # +entity.allay.name=アレイ # +item.spawn_egg.entity.allay.name=アレイをスポーンさせる # +action.interact.allay=アレイにアイテムを渡す # +item.bucketTadpole.name=オタマジャクシのバケツ # +item.spawn_egg.entity.frog.name=カエルをスポーンさせる # +item.spawn_egg.entity.tadpole.name=オタマジャクシをスポーンさせる # +tile.frog_spawn.name=カエルの卵 # +tile.pearlescent_froglight.name=パールセントのカエルライト # +tile.verdant_froglight.name=新緑色のカエルライト # +tile.ochre_froglight.name=黄土色のカエルライト # +tile.mud.name=泥 # +tile.packed_mud.name=固まった泥 # +tile.mud_bricks.name=泥レンガ # +tile.mud_brick_slab.name=泥レンガのハーフブロック # +tile.mud_brick_double_slab=泥レンガのダブル ハーフブロック # +tile.mud_brick_stairs.name=泥レンガの階段 # +tile.mud_brick_wall.name=泥レンガの壁 # +tile.mangrove_leaves.name=マングローブの葉 # +tile.mangrove_propagule.name=マングローブのむかご # +tile.mangrove_roots.name=マングローブの根 # +tile.muddy_mangrove_roots.name=泥だらけのマングローブの根 # +item.chest_boat.oak.name=チェスト付き樫の木のボート # +item.chest_boat.spruce.name=チェスト付きトウヒのボート # +item.chest_boat.birch.name=チェスト付き樺のボート # +item.chest_boat.jungle.name=チェスト付きジャングルの木のボート # +item.chest_boat.acacia.name=チェスト付きアカシアのボート # +item.chest_boat.big_oak.name=チェスト付き黒樫の木のボート # +item.chest_boat.mangrove.name=チェスト付きマングローブのボート # +tile.mangrove_log.name=マングローブの丸太 # +tile.stripped_mangrove_log.name=皮のはがれたマングローブの丸太 # +tile.mangrove_planks.name=マングローブの板 # +tile.mangrove_button.name=マングローブのボタン # +tile.mangrove_stairs.name=マングローブの階段 # +tile.mangrove_slab.name=マングローブのハーフブロック # +tile.mangrove_pressure_plate.name=マングローブの重量感知板 # +tile.mangrove_fence.name=マングローブの柵 # +tile.mangrove_fence_gate.name=マングローブの柵のゲート # +item.mangrove_door.name=マングローブのドア # +item.mangrove_sign.name=マングローブの看板 # +tile.mangrove_trapdoor.name=マングローブのトラップドア # +tile.mangrove_wood.name=マングローブの木 # +tile.stripped_mangrove_wood.name=皮のはがれたマングローブの木 # +item.boat.mangrove.name=マングローブのボート # +item.echo_shard.name=こだまの欠片 # +item.recovery_compass.name=リカバリー コンパス # +item.disc_fragment.name=ディスクの断片 # +item.disc_fragment_5.desc=音楽ディスク: 5 # +item.record_5.desc=Samuel Åberg - 5 # + +action.hint.exit.chest_boat=ジャンプをタップしてボートから出る # +action.hint.exit.console.chest_boat=:_input_key.jump: を押してボートから出る # +entity.chest_boat.name=チェスト付きボート # +feature.ancient_city=古都 # + +action.hint.exit.camel=しのび足操作で降ります # +action.hint.exit.console.camel=:_input_key.sneak: を押して降りる # +action.hint.exit.console.raft=:_input_key.jump: を押してイカダから降りる # +action.hint.exit.raft=ジャンプをタップしてイカダから降りる # +action.hint.exit.scheme.camel=降りるには、降りるをタップします # +action.interact.exit.raft=イカダを降りる # +container.smithing_table.arrow_tooltip_cannot_craft=この方法でアイテムをアップグレードすることはできません # +container.smithing_table.input_slot_tooltip_armor_trim=防具を追加する # +container.smithing_table.input_slot_tooltip_netherite=ダイヤモンドの防具、武器、または道具を追加する # +container.smithing_table.material_slot_tooltip_armor_trim=インゴットまたはクリスタルを追加する # +container.smithing_table.material_slot_tooltip_netherite=ネザライト インゴットを追加 # +container.smithing_table.template_slot_tooltip=鍛冶テンプレートを追加 # +entity.camel.name=らくだ # +entity.chest_raft.name=チェスト付きイカダ # +feature.trail_ruins=小路の遺跡 # +howtoplay.smithing_table.header.1=鍛冶テンプレート # +howtoplay.smithing_table.header.2=アーマートリム # +howtoplay.smithing_table.text.1=装備を最大限に活用したいですか? 鍛冶台を使ってみましょう。 # +howtoplay.smithing_table.text.2=ダイヤモンドの装備をネザライトにアップグレードしたり、アーマートリムで外観を変更したりするなど、あらゆる種類の変更に使ってください。 # +howtoplay.smithing_table.text.3=装備をアップグレードするには、鍛冶テンプレートが必要です。世界のあちこちでさまざまなテンプレートを見つけることができ、あらゆる種類のアップグレードに使用できます。 # +howtoplay.smithing_table.text.4=テンプレートを鍛冶台の左端スロットに配置して、アップグレードに必要なアイテムを確認します。 # +howtoplay.smithing_table.text.5=例えば、ダイヤモンドの装備をネザライトにアップグレードするには、城塞の遺跡にあるネザライト アップグレードの鍛冶テンプレートを用意してください。次に、ダイヤモンドの装備を装備スロットに、ネザライトのインゴットを材料スロットに配置すると、アップグレード完了です! # +howtoplay.smithing_table.text.6=エンチャントやアーマートリムなどのアイテムプロパティは引き継がれますが、鍛冶テンプレートは装備をアップグレードするときに消費されます。ただし、作業台でそれらのコピーを作ることができます。 # +howtoplay.smithing_table.text.7=アーマートリムで防具の外観をカスタマイズするには、世界のあちこちで見つけることができる鍛冶テンプレートが必要です。 # +howtoplay.smithing_table.text.8=テンプレートを鍛冶台の左端スロットに配置して、アップグレードに必要なアイテムを確認します。次に、装備スロットに防具を配置し、材料スロットにクリスタルまたはインゴットを配置すると、アップグレード完了です! # +howtoplay.smithing_table.text.9=アーマートリムに使用できるのは、特定のクリスタルとインゴットのみです。鉄、金、ラピスラズリなど、さまざまな種類のものを試して、ユニークなデザインを作り出しましょう! # +howtoplay.smithing_table.title=鍛冶台 # +howtoplay.smithing_table=鍛冶台 # +hudScreen.tooltip.brush=ブラシ # +item.acacia_hanging_sign.name=アカシアの吊り看板 # +item.angler_pottery_sherd.name=釣り人の陶磁器の破片 # +item.archer_pottery_sherd.name=弓使いの陶磁器の破片 # +item.armor.upgrade=アップグレード: # +item.arms_up_pottery_sherd.name=両腕を上げた陶磁器の破片 # +item.bamboo_door.name=竹のドア # +item.bamboo_hanging_sign.name=竹の吊り看板 # +item.bamboo_sign.name=竹の看板 # +item.birch_hanging_sign.name=樺の吊り看板 # +item.blade_pottery_sherd.name=刃の陶磁器の破片 # +item.boat.bamboo.name=竹のイカダ # +item.boat.cherry.name=桜のボート # +item.brewer_pottery_sherd.name=醸造者の陶磁器の破片 # +item.brush.name=ブラシ # +item.burn_pottery_sherd.name=火傷の陶磁器の破片 # +item.cherry_door.name=桜の扉 # +item.cherry_hanging_sign.name=桜の吊り看板 # +item.cherry_sign.name=桜の看板 # +item.chest_boat.bamboo.name=チェスト付き竹のイカダ # +item.chest_boat.cherry.name=桜のチェスト付きボート # +item.crimson_hanging_sign.name=吊り看板 (真紅) # +item.danger_pottery_sherd.name=危険の陶磁器の破片 # +item.dark_oak_hanging_sign.name=黒樫の吊り看板 # +item.explorer_pottery_sherd.name=探検家の陶磁器の破片 # +item.friend_pottery_sherd.name=友達の陶磁器の破片 # +item.heart_pottery_sherd.name=ハートの陶磁器の破片 # +item.heartbreak_pottery_sherd.name=割れたハートの陶磁器の破片 # +item.howl_pottery_sherd.name=遠吠えの陶磁器の破片 # +item.jungle_hanging_sign.name=ジャングルの木の吊り看板 # +item.mangrove_hanging_sign.name=マングローブの吊り看板 # +item.miner_pottery_sherd.name=採掘者の陶磁器の破片 # +item.mourner_pottery_sherd.name=悲しむ人の陶磁器の破片 # +item.oak_hanging_sign.name=樫の吊り看板 # +item.plenty_pottery_sherd.name=大量の陶磁器の破片 # +item.prize_pottery_sherd.name=お宝の陶磁器の破片 # +item.sheaf_pottery_sherd.name=束の陶磁器の破片 # +item.shelter_pottery_sherd.name=小屋の陶磁器の破片 # +item.skull_pottery_sherd.name=頭蓋骨の陶磁器の破片 # +item.skull.piglin.name=ピグリンの頭 # +item.smithing_template.applies_to=適用対象: # +item.smithing_template.armor_trim.applies_to=防具 # +item.smithing_template.armor_trim.ingredients=インゴットとクリスタル # +item.smithing_template.ingredients=材料: # +item.smithing_template.name=鍛冶テンプレート # +item.smithing_template.netherite_upgrade.applies_to=ダイヤモンドの装備 # +item.smithing_template.netherite_upgrade.ingredients=ネザライト インゴット # +item.snort_pottery_sherd.name=ブタの鼻の陶磁器の破片 # +item.spawn_egg.entity.camel.name=ラクダをスポーンさせる # +item.spruce_hanging_sign.name=トウヒの吊り看板 # +item.warped_hanging_sign.name=ゆがんだ吊り看板 # +itemGroup.name.hanging_sign=吊り看板 # +itemGroup.name.potterySherds=陶磁器の破片 # +itemGroup.name.smithing_templates=鍛冶テンプレート # +tile.bamboo_block.name=竹のブロック # +tile.bamboo_button.name=竹のボタン # +tile.bamboo_fence_gate.name=竹の柵のゲート # +tile.bamboo_fence.name=竹の柵 # +tile.bamboo_mosaic_slab.name=竹のモザイク ハーフブロック # +tile.bamboo_mosaic_stairs.name=竹のモザイク階段 # +tile.bamboo_mosaic.name=竹のモザイク # +tile.bamboo_planks.name=竹の板 # +tile.bamboo_pressure_plate.name=竹の重量感知板 # +tile.bamboo_slab.name=竹のハーフブロック # +tile.bamboo_stairs.name=竹の階段 # +tile.bamboo_trapdoor.name=竹のトラップドア # +tile.calibrated_sculk_sensor.name=調整済みスカルク センサー # +tile.cherry_button.name=桜のボタン # +tile.cherry_double_slab.name=桜のダブル ハーフブロック # +tile.cherry_fence_gate.name=桜の柵のゲート # +tile.cherry_fence.name=桜の柵 # +tile.cherry_leaves.name=桜の葉っぱ # +tile.cherry_log.name=桜の丸太 # +tile.cherry_planks.name=桜の板 # +tile.cherry_pressure_plate.name=桜の重量感知板 # +tile.cherry_sapling.name=桜の苗木 # +tile.cherry_slab.name=桜のハーフブロック # +tile.cherry_stairs.name=桜の階段 # +tile.cherry_trapdoor.name=桜のトラップドア # +tile.cherry_wood.name=桜の木 # +tile.chiseled_bookshelf.name=模様入りの本棚 # +tile.decorated_pot.name=装飾的な壺 # +tile.pink_petals.name=ピンクの花びら # +tile.stripped_bamboo_block.name=はがれた竹のブロック # +tile.stripped_cherry_log.name=樹皮をはいだ桜の丸太 # +tile.stripped_cherry_wood.name=樹皮をはいだ桜の木 # +tile.suspicious_gravel.name=あやしい砂利 # +tile.suspicious_sand.name=あやしい砂 # +trim_material.amethyst.name=アメジストの材料 # +trim_material.copper.name=銅の材料 # +trim_material.diamond.name=ダイヤモンドの材料 # +trim_material.emerald.name=エメラルドの構成物 # +trim_material.gold.name=ゴールドの材料 # +trim_material.iron.name=鉄の材料 # +trim_material.lapis.name=ラピスの材料 # +trim_material.netherite.name=ネザライトの材料 # +trim_material.quartz.name=クオーツの構成物 # +trim_material.redstone.name=レッドストーンの材料 # +trim_pattern.coast.name=海洋風の装飾 # +trim_pattern.dune.name=砂丘風の装飾 # +trim_pattern.eye.name=目風の装飾 # +trim_pattern.host.name=ホスト風の装飾 # +trim_pattern.raiser.name=レイザー風の装飾 # +trim_pattern.rib.name=肋骨の鍛冶型 # +trim_pattern.sentry.name=セントリー風の装飾 # +trim_pattern.shaper.name=シェイパー風の装飾 # +trim_pattern.silence.name=サイレンス風の装飾 # +trim_pattern.snout.name=豚の鼻風の装飾 # +trim_pattern.spire.name=尖塔風の装飾 # +trim_pattern.tide.name=潮流風の装飾 # +trim_pattern.vex.name=ヴェックス風の装飾 # +trim_pattern.ward.name=監獄風の装飾 # +trim_pattern.wayfinder.name=ウェイファインダー風の装飾 # +trim_pattern.wild.name=密林風の装飾 # +upgrade.netherite_upgrade.name=ネザライト アップグレード # + +storageManager.mainSizeLabel=%s - 1 アイテム # +storageManager.mainSizeLabelPlural=%s - %s アイテム # +storageManager.delete.title=%s を永久に削除してもよろしいですか? # +storageManager.title.item.single=アイテム # +storageManager.title.item.plural=アイテム # +storageManager.delete.content=選択したアイテムを本当に削除してもよろしいですか? これらのアイテムは永久に (または長期間) 失われます。%s%s%s # +storageManager.delete.content.redownload=マーケットプレイスから購入したコンテンツはダウンロードし直すことができます。 # +storageManager.delete.content.worldtemplate=テンプレートを削除すると、テンプレートを使用している世界が正常に動作しなくなる可能性があります。 # +storageManager.delete.content.affectedWorlds=次の世界は、意図したとおりに機能しない可能性があります: # +storageManager.delete.confirm=削除する # +storageManager.delete.cancel=キャンセル # +storageManager.delete.dependency=以下のコンテンツは %s に依存しているため、 "%s" を削除すると、以降は正しく動作しなくなる可能性があります。%s: "%s" を本当に削除してもよろしいですか? この %s は永久に (または長期間) 失われます。 # +storageManager.delete.premium="%s" を削除しようとしています。%s の所有権をお持ちのため、 %s をもう一度使いたいときはマーケットプレイスからダウンロードし直すことができます。 # +storageManager.delete.premium.end=本当に "%s" を削除してもよろしいですか? # +storageManager.deleting.content=コンテンツの削除 # +storageManager.download.premium=%s は現在インストールされていません。 # +storageManager.download.premium.end=%s ( %s ) をダウンロードしますか? # +storageManager.dependency.titleText=これらを停止してよろしいですか? # +storageManager.dependency.warningText=削除しようとしているコンテンツは、一部の他のアイテムが正しく動作するために必要です。コンテンツを削除するとそれらのアイテムが停止する可能性がありますが、よろしいですか? # +storageManager.dependency.doneText=それ以外の %s は、他のリソースを停止することなく削除することができます。 # +storageManager.dependency.noItems=他に削除待ちになっているアイテムはありません。 # +storageManager.dependency.breakItem=削除しようとしている次のコンテンツは、必要なコンテンツです。 # +storageManager.dependency.removeDependencies=このパックに必要なアイテムを保持する # +storageManager.dependency.breakPack=本当にこのパックを停止してもよろしいですか? # +storageManager.share.compress=選択したリソースを圧縮中... # +storageManager.share.totalPercent=-100% # +storageManager.dependency.continue=続ける # +storageManager.dependency.continue.scroll=スクロールして続ける # +storageManager.sortLargest=サイズ - 大きい順 # +storageManager.sortDateRecent=使用した日付 - 新しい順 # +storageManager.sortDateOldest=使用した日付 - 古い順 # +storageManager.version=バージョン # +storageManager.multiselectDelete=削除する # +storageManager.multiselectShare=公開する # +storageManager.multiselect=複数選択 # +storageManager.miscellaneous=その他 # + +storageManager.groupType=種類 # +storageManager.groupPack=アドオン # + +storageManager.shareTitle=リソースのエクスポート # +storageManager.mcpack=Minecraft パック # +storageManager.mcaddon=Minecraft アドオン # +storageManager.mcworld=Minecraft の世界 # + +raycasting.purchase.error=お使いのデバイスが、このパックを実行するためのシステム要件を満たしていないことを検出しましたので、このパックをダウンロードできません。最小システム要件を以下でご確認ください: %s+ GPU: NVIDIA GeForce RTX 2060 もしくはそれ以上のハードウェア レイ トレーシング対応の GPU。詳細については minecraft.net にて、よくある質問の項目をご覧ください。%s+ RAM: 8GB 以上 %s+ CPU: インテル Core i5 またはそれと同等のもの ###the %s will be turned into linebreaks. Don't reorder. +raycasting.purchase.error.title=システム要件に関する警告 # + +resourcepack.City=都会テクスチャ パック # +resourcepack.Plastic=プラスチック テクスチャ パック # +resourcepack.Natural=ナチュラル テクスチャ パック # +resourcepack.Fantasy=ファンタジー テクスチャ パック # +resourcepack.Cartoon=カートゥーン テクスチャ パック # +resourcepack.Candy=キャンディー テクスチャ パック # +resourcepack.FestiveMashup2016=ホリデー マッシュアップ 2016 # +resourcepack.ChineseMythology=中国神話マッシュアップ # + +resourcePack.vanilla.name=Minecraft テクスチャ パック # +resourcePack.vanilla.description=デフォルトの Minecraft のグラフィックが、スタイリッシュな新規テクスチャで生まれ変わりました! # + +resourcePack.city.name=都会 # +resourcePack.city.description=建物を作るのにうってつけ。 # + +resourcePack.plastic.name=プラスチック # +resourcePack.plastic.description=シンプルでカラフルで生き生き。 # + +resourcePack.natural.name=ナチュラル # +resourcePack.natural.description=世界をより自然に描き出すようにデザインされています。 # + +resourcePack.fantasy.name=ファンタジー # +resourcePack.fantasy.description=騎士がヒーローだった時代に時間旅行しましょう。 # + +resourcePack.cartoon.name=カートゥーン # +resourcePack.cartoon.description=まん丸な目に、お茶目な笑顔。このパックで世界をカートゥーンチックに変えましょう。 # + +resourcePack.candy.name=キャンディー # +resourcePack.candy.description=世界を砂糖たっぷりの甘いお菓子に変身させましょう! # + +resourcePack.festivemashup2016.name=ホリデー マッシュアップ 2016 # +resourcePack.festivemashup2016.description=この雪のシーズン パックで素敵な冬の世界を作りましょう。 # + +resourcePack.chinesemythology.name=中国神話マッシュアップ # +resourcePack.chinesemythology.description=中国の神話や伝説をモチーフにしたテクスチャの数々。 # + +resourcepack.Fallout=Fallout マッシュアップ # +resourcePack.Fallout.name=Fallout マッシュアップ # +resourcePack.Fallout.description=Wasteland へようこそ! # + +resourcepack.MagicTheGathering.name=マジック:ザ・ギャザリング # + +resourcePack.GreekMythology=ギリシャ神話マッシュアップ # +resourcePack.GreekMythology.name=ギリシャ神話マッシュアップ # +resourcePack.GreekMythology.description=このパックで、ギリシャ神話に触れてみましょう。 # + +resourcePack.Skyrim.name=Skyrim マッシュアップ # +resourcePack.Skyrim.description=Skyrim の大地で、自分だけの世界を創造しましょう。 # + +resourcePack.MashupAdventureTime.name=アドベンチャー・タイム # +resourcePack.MashupAdventureTime.description= # + +resourcePack.skin.name=スキン # +resourcePack.skin.description=スキン、スキン、スキン!!! # + +resourcePack.invalid.description=パックを解析できませんでした。クリックしてエラーを表示してください。 # +resourcePack.loading.description=パックはまだロード中です。 # + +review.item.post.rating.dropdown.label=評価の星の数を選択してください # +review.item.post.rating.footer=評価は後で変更できます。 # +review.item.post.rating.submit.button=このパックを評価 # +review.item.post.rating.1star=パックをお楽しみいただけなかったとのこと、非常に残念です。下のボタンを押して、是非クリエイターに改善点の提案などをお聞かせください。 # +review.item.post.rating.2star=それは残念です。下のボタンを押して、是非クリエイターに改善点の提案などをお聞かせください。 # +review.item.post.rating.3star=Minecraft をお楽しみいただき、ありがとうございます。チームは現在もゲームの品質向上に取り組んでおります。 # +review.item.post.rating.4star=高く評価していただき、ありがとうございます! # +review.item.post.rating.5star=素晴らしい評価をいただき、ありがとうございます! # +review.item.post.rating.submit.toast.line1=このパックを評価していただき、ありがとうございます! # +review.item.post.rating.submit.toast.line2=あなたの評価は少し時間をおいて表示される場合があります。 # + +roaming.status_brief.limited_usage=使用制限あり # +roaming.status_brief.no_restrictions=クロスプラットフォームで使用可能 # +roaming.status_hover.limited_usage=特定のプラットフォームでのみ使用可能。 # +roaming.status_hover.no_restrictions=すべての Bedrock プラットフォームで使用可能! # + +screenshot.failure=スクリーンショットを保存できませんでした: %s # +screenshot.success=スクリーンショットをファイル名 %s として保存しました # +screenshot.title=スクリーンショットを撮影しました! # +screenshot.caption=タイトルを追加して共有しますか? # +screenshot.post=共有 # + +seedPicker.search=検索 # +seedPicker.title=種セレクター # + +selectServer.add=サーバーを追加 # +selectServer.defaultName=Minecraft サーバー # +selectServer.delete=削除 # +selectServer.deleteButton=削除 # +selectServer.deleteQuestion=このサーバーを削除してもよろしいですか? # +selectServer.deleteWarning=は完全に削除され、二度と元に戻せません! # +selectServer.direct=ダイレクト接続 # +selectServer.edit=編集 # +selectServer.empty=未選択 # +selectServer.hiddenAddress=(非表示) # +selectServer.refresh=更新 # +selectServer.select=サーバーに参加 # +selectServer.title=サーバーを選択 # + +selectWorld.allowCommands=チートを許可する: # +selectWorld.allowCommands.info=/gamemode、/xp 等のコマンド # +selectWorld.bonusItems=ボーナスチェスト: # +selectWorld.trustPlayers=プレイヤーを信頼する: # +selectWorld.cheats=チートの実行 # +selectWorld.conversion=変換する必要があります! # +selectWorld.convertInProgress.title=世界の変換 # +selectWorld.convertInProgress.msg=世界を変換中... %d%% # +selectWorld.convertInProgress.tts.msg=世界を変換中 # +selectWorld.convertInProgress.download_msg=リソース パックをダウンロード中... %d%% # +selectWorld.convertInProgress.import_msg=リソース パックをインポート中... %d%% # +selectWorld.uploadInProgress.title=古い世界の送信 # +selectWorld.uploadInProgress.msg=Minecraft に古い世界を送信しています... %d%% # +selectWorld.convertFailed.msg=問題が発生しました # +selectWorld.create=新しい世界 # +selectWorld.createNew=新しく作る # +selectWorld.createTemplate=テンプレートから作る # +selectWorld.createDemo=新しいデモ世界で遊ぶ # +selectWorld.customizeType=カスタマイズ # +selectWorld.delete=削除 # +selectWorld.deleteButton=削除 # +selectWorld.deleteQuestion=本当にこの世界を削除してもよろしいですか? # +selectWorld.deleteWarning=は完全に削除され、二度と元に戻せません! # +selectWorld.empty=未選択 # +selectWorld.enterName=世界の名前 # +selectWorld.enterSeed=世界生成のシード値 # +selectWorld.gameMode=ゲームモード # +selectWorld.gameMode.adventure=アドベンチャー # +selectWorld.gameMode.adventure.line1=サバイバルモードと同じですが、ブロックを # +selectWorld.gameMode.adventure.line2=置いたり破壊することはできません # +selectWorld.gameMode.creative=クリエイティブ # +selectWorld.gameMode.creative.line1=アイテムの無制限の使用、飛行、そして # +selectWorld.gameMode.creative.line2=ブロックの瞬時破壊が可能です # +selectWorld.gameMode.hardcore=ハードコア # +selectWorld.gameMode.hardcore.line1=サバイバルモードと同じですが、難易度が最も高く # +selectWorld.gameMode.hardcore.line2=命はひとつしかありません # +selectWorld.gameMode.spectator=スペクテイター # +selectWorld.gameMode.spectator.line1=見ることはできても触ることはできません # +selectWorld.gameMode.spectator.line2= # +selectWorld.gameMode.survival=サバイバル # +selectWorld.gameMode.survival.line1=材料を探し、工作し、 # +selectWorld.gameMode.survival.line2=レベル、HP、空腹の要素があります # +selectWorld.hardcoreMode=ハードコア: # +selectWorld.hardcoreMode.info=ゲームオーバーになると世界が削除されます # +selectWorld.mapFeatures=建物を生成する: # +selectWorld.mapFeatures.info=村、ダンジョンなど # +selectWorld.mapType=世界タイプ: # +selectWorld.mapType.normal=ノーマル # +selectWorld.moreWorldOptions=その他の世界設定... # +selectWorld.newWorld=新しい世界 # +selectWorld.newWorld.copyOf=%s のコピー # +selectWorld.newWorld.educationCopyOf=[EDU] %s # +selectWorld.worldTags.experimental=試験的機能 # +## NOTE: "Realms" is the name of a service and doesn't get localized. +selectWorld.realmsComingSoon=Realms がまもなく登場! # +selectWorld.realmsBeta=Realms Beta # +selectWorld.worldTags=%1$s - %2$s # +selectWorld.learnMore=さらに詳しく # +selectWorld.recreate=再度作成 # +selectWorld.rename=名前の変更 # +selectWorld.renameButton=名前の変更 # +selectWorld.renameTitle=世界の名前を変更する # +selectWorld.resultFolder=保存先: # +selectWorld.seedInfo=ランダムに種を決める場合、空白のままにしてください # +selectWorld.select=選択中の世界で遊ぶ # +selectWorld.tab.worlds=世界 # +selectWorld.tab.realms=Realms # +selectWorld.tab.friends=フレンド # +selectWorld.tab.classmates=フレンド # +selectWorld.tab.thirdParty=サーバー # +selectWorld.title=世界を選択 # +selectWorld.world=世界 # +selectWorld.editor.create=新しいプロジェクトを作成 # +selectWorld.editor.enterName=プロジェクト名 # + +selectTemplate.templateStart=どれで始めますか? # +selectTemplate.generateRandom=世界を新しく作成 # +selectTemplate.createRealm=新しい Realms を作成する # +selectTemplate.create=作成... # +selectTemplate.worldsByCreators=クリエイターが創ったワールド # +selectTemplate.realm=新たな Realm # +selectTemplate.realmInfo=世界を作成したら、あなたの Realm にアップロードできます! # +selectTemplate.signIn=Microsoft アカウントで Realms を作成する # +selectTemplate.unableToSignIn=このデバイスでは Microsoft サービスを利用できません # +selectTemplate.world=新たな世界 # +selectTemplate.help=? # +selectTemplate.templateDescription=テンプレート # +selectTemplate.deleteTemplate=世界テンプレートを削除中... # +selectTemplate.deleteTemplateDone=完了しました # +selectTemplate.deleteMessage=%s を完全に削除しようとしています。本当によろしいですか? # +selectTemplate.delete.confirm=世界テンプレートを削除しますか? # +selectTemplate.delete=削除する # +selectTemplate.myTemplates=所持している世界テンプレート # +selectTemplate.realmsPlus=おすすめの Realms Plus テンプレート # +selectTemplate.importedTemplates=インポートされたテンプレート # +selectTemplate.download=ダウンロード # +selectTemplate.noTemplates=このデバイスには世界のテンプレートがありません。 # +selectTemplate.suggestedContent.title=マーケットプレイスでおすすめのテンプレート # +selectTemplate.suggestedContent.button=他のテンプレ―トを探す # +selectTemplate.createdBy=作成者: %s # +selectTemplate.inventory=マイ マーケットプレイス パック # +selectTemplate.seeMore=詳しく見る # +selectTemplate.editor.generateRandom=新しいプロジェクトを作成 # + + +sign.edit=看板のメッセージを編集 # + +skin.New=New # + +skin.Standard.Custom=カスタム # +skin.Standard.CustomSlim=カスタム # +skin.Standard.Dummy=カスタム # + +skinpack.Education=Education Edition スキン # + +skins.browse=見る # +skins.buy.buyButton=購入 # +skins.buy.cancelButton=キャンセル # +skins.buy.noConnection=マーケットプレイスに接続できませんでした。インターネット接続を確認してください # +skins.information.ingame=ゲーム内ではスキンを変更できません。メイン メニューからオプションにアクセスしてください # +skins.information.invalidCustomSkin=それは Minecraft のスキンではありません # +skins.information.upsellWithoutStore=このスキンを使用するにはスキン パックの購入が必要ですが、マーケットプレイスに接続できません。 # +skins.information.selectSkin=スキンに合った種類のモデルを選んでください # +skins.restore.button=復元 # +skins.show.restorePurchaseButton=復元 # +skins.skinpackHeader.packs=スキン パック # +skins.skinpackHeader.standard=スタンダード # +skins.title=スキン # +skins.picker.title=スキン選択 # +skins.picker.accept.button=確認 # +skins.picker.unlock.button=ロック解除 # +skins.picker.custom.button=新たなスキンを選択 # +skins.picker.default=デフォルト # +skins.picker.recent=最近のもの # +skins.picker.no.cross.platform=プラットフォームで無効なスキン パック # +skins.picker.no.multiplayer=マルチプレイヤーで無効なスキン パック # +skins.picker.expanded.back='%s' のスキン # +skins.store.upsell.equip.button=このスキンを装備 # +skins.store.upsell.info=選択中のスキンを装備するには、このパックのアンロックが必要です。 # +skins.store.upsell.seePack=マーケットプレイスでパックを見る # +skins.store.upsell.unlockPack=選択中のスキンを装備するには、このパックを購入する必要があります。 # +skins.store.equipped=%s スキンを装備しました。 # + +soundCategory.ambient=環境音 # +soundCategory.block=ブロック # +soundCategory.hostile=敵対的生物 # +soundCategory.main=メイン # +soundCategory.music=BGM # +soundCategory.neutral=友好的生物 # +soundCategory.player=プレイヤー # +soundCategory.record=ジュークボックス/音符ブロック # +soundCategory.weather=天候 # +soundCategory.texttospeech=テキスト読み上げ # + +stat.animalsBred=動物を繁殖させた回数 # +stat.armorCleaned=鎧を洗浄した回数 # +stat.bannerCleaned=旗を洗浄した回数 # +stat.beaconInteraction=ビーコンを使用した回数 # +stat.blocksButton=ブロック # +stat.boatOneCm=ボートで移動した距離 # +stat.breakItem=%1$s を消耗した回数 # +stat.brewingstandInteraction=調合台を使用した回数 # +stat.cakeSlicesEaten=食べたケーキ片の数 # +stat.cauldronFilled=大釜に水を溜めた回数 # +stat.cauldronUsed=大釜から水を汲み取った回数 # +stat.chestOpened=開いたチェストの数 # +stat.climbOneCm=登った距離 # +stat.crafted=工作した回数 # +stat.craftItem=%1$sを工作 # +stat.createWorld=作成した世界の数 # +stat.crouchOneCm=しのび足した距離 # +stat.damageDealt=与えたダメージ # +stat.damageTaken=受けたダメージ # +stat.deaths=力尽きた回数 # +stat.depleted=消耗した回数 # +stat.dispenserInspected=発射装置を開いた回数 # +stat.diveOneCm=水中歩行した距離 # +stat.drop=落としたアイテムの数 # +stat.dropperInspected=ドロッパーを開いた回数 # +stat.enderchestOpened=エンダーチェストを開いた回数 # +stat.entityKilledBy=%s に %d 回倒されました # +stat.entityKilledBy.none=まだ %s に倒されたことはありません # +stat.entityKills=%s を %d 体倒しました # +stat.entityKills.none=まだ %s を倒したことがありません # +stat.fallOneCm=落下した距離 # +stat.fishCaught=釣った魚の数 # +stat.flowerPotted=植物を植えた回数 # +stat.flyOneCm=浮いた距離 # +stat.furnaceInteraction=かまどを使用した回数 # +stat.generalButton=一般 # +stat.hopperInspected=ホッパーを開いた回数 # +stat.horseOneCm=ウマに乗って移動した距離 # +stat.itemEnchanted=アイテムをエンチャントした回数 # +stat.itemsButton=アイテム # +stat.joinMultiplayer=マルチプレイで遊んだ回数 # +stat.jump=ジャンプした回数 # +stat.junkFished=ゴミを釣り上げた回数 # +stat.leaveGame=ゲームを終了した回数 # +stat.loadWorld=ロードした世界の数 # +stat.mineBlock=%1$s を採掘した回数 # +stat.minecartOneCm=トロッコで移動した距離 # +stat.mined=採掘した回数 # +stat.mobKills=倒したモブの数 # +stat.mobsButton=生き物 # +stat.noteblockPlayed=音符ブロックを再生した回数 # +stat.noteblockTuned=音符ブロックの音階を変更した回数 # +stat.pigOneCm=豚で移動した距離 # +stat.playerKills=倒したプレイヤーの数 # +stat.playOneMinute=遊んだ時間 (分) # +stat.recordPlayed=レコードを再生した回数 # +stat.sprintOneCm=ダッシュした距離 # +stat.startGame=遊んだ回数 # +stat.swimOneCm=泳いだ距離 # +stat.talkedToVillager=村人と会話した回数 # +stat.timeSinceDeath=最後に力尽きてからの経過時間 # +stat.tradedWithVillager=村人と取引した回数 # +stat.trappedChestTriggered=トラップチェストを開いた回数 # +stat.treasureFished=宝物を釣り上げた回数 # +stat.used=使った回数 # +stat.useItem=%1$s を使った回数 # +stat.walkOneCm=歩いた距離 # +stat.workbenchInteraction=作業台を使用した回数 # + +stats.tooltip.type.achievement=実績 # +stats.tooltip.type.statistic=統計 # + +start.beta.icon=ベータ # + +store.title=マーケットプレイス # +store.allStores=すべてのストア # +store.menu.home=ホーム # +store.itemDetail.back=詳細 # +store.coin.bonus=特典! # +store.coin.title=Minecoin を購入 # +store.disabledOnBeta=この機能はベータ版では現在無効です。 # +store.disabled.nopermission=現在ストアを利用する権限がありません。 # +store.disabled.generic=ストアは現在利用できません。 # + +store.giftPromo.day= %s 日 ### %s being day number such as "Day 1", "Day 2", etc. Please use short translations. 3 letters if possible +store.equipped=獲得済み # +store.promo.title=夏のお祝い # +store.promo.incompatible=この世界はこのデバイスと互換性がありません。サポートされているデバイスで入手してください。 # +store.promo.details=詳細を見る # +store.promo.view=キャラクター クリエイターで見る # +store.promo.claimDay=獲得日 # +store.promo.restrictedPopup.title=プラットフォームに制限があります # +store.promo.restrictedPopup.body=このアイテムは、お使いのデバイスとの互換性がありません。 # + +store.realmsPlus=Realms Plus # +store.realmsPlus.content=コンテンツ # +store.realmsPlus.faq=FAQ # +store.realmsPlus.buyNow=今すぐ加入 ### Maximum 13 characters +store.realmsPlus.buyNowPerMonth=今すぐ加入 (月額 %s) # +store.realmsPlus.signInToSubscribe=サインインして Realms Plus に加入する # +store.realmsPlus.buyNowTrialPerMonth=試用版を始める ### Maximum 25 characters +store.realmsPlus.errorNoOffer=エラー: セールが見つかりません # +store.realmsPlus.manageSubscription=サブスクリプションの管理 # +store.realmsPlus.viewAllPacksTitle=超お得 - §g$150 (USD)!§r 以上の価値があるパック # + +store.realmsPlus.nowActive=このデバイスで Realms Plus が有効になりました。以降は、マーケットプレイスにある 150 種類以上のコンテンツ パックを追加料金なしでご利用いただけます。また、一度に最大 10 人まで接続でき、招待されたプレイヤーはあなたの Realm の加入特典コンテンツを無料で利用できます! # + +store.realmsPlus.buyNow.buttonText=%s で購入 # +store.realmsPlus.buyNow.viewTerms=ご契約条件 # +store.realmsPlus.buyNow.viewPrivacyPolicy=プライバシーに関する声明 # + +store.realmsPlus.buyNow.title=Realms Plus のサブスクリプションを開始します # +store.realmsPlus.startTrial.description=Realm と 150 種類以上のマーケットプレイス パックがすぐに利用可能になります。また、一度に最大 10 人まで接続でき、招待されたプレイヤーはあなたの Realm にある世界を無料でプレイできます! 最初の 1 か月は無料で利用できますが、その後は月額 %s でお楽しみいただけます。サブスクリプションのキャンセルはいつでも可能です。 # +store.realmsPlus.noTrial.description=Realm と 150 種類以上のマーケットプレイス パックがすぐに利用可能になります。また、一度に最大 10 人まで接続でき、招待されたプレイヤーはあなたの Realm にある世界を無料でプレイできます! サブスクリプションは %s:minecoin: の価格で 30 日間ご利用いただけます。 # +store.realmsPlus.noTrial.description.iap=Realm と 150 種類以上のマーケットプレイス パックがすぐに利用可能になります。また、一度に最大 10 人まで接続でき、招待されたプレイヤーはあなたの Realm にある世界を無料でプレイできます! 月額 %s でお楽しみください。サブスクリプション設定にアクセスすると、いつでもキャンセルできます。 # +store.realmsPlus.realmName.placeholder=%s の Realm #The string passed in here is the gamertag of the player to indicate the name of the player's world. # + +store.realmsPlus.recurring.offerTrial=Realms Plus は、サブスクリプションをキャンセルしない限り、月額利用料が毎月自動的に課金される定額サービスです。%s Realm をはじめ、150 種類以上のマーケットプレイス パックをすぐにご利用いただけます。また、一度に最大 10 人まで接続でき、招待されたプレイヤーはあなたの Realm の世界を無料でプレイできます! 最初の 30 日間は無料。無料試用版の期間終了後は月額 %s 円。サブスクリプション設定にアクセスすると、いつでもキャンセルできます。 # +store.realmsPlus.recurring.withoutTrial=Realms Plus は、サブスクリプションをキャンセルしない限り、月額利用料が毎月自動的に課金される定額サービスです。%s Realm をはじめ、150 種類以上のマーケットプレイス パックをすぐにご利用いただけます。また、一度に最大 10 人まで接続でき、招待されたプレイヤーはあなたの Realm の世界を無料でプレイできます! 月額 %s 円。サブスクリプション設定にアクセスすると、いつでもキャンセルできます。 # +store.realmsPlus.consumable.offerTrial=Realm と 150 種類以上のマーケットプレイス パックがすぐに利用可能になります。また、一度に最大 10 人まで接続でき、招待されたプレイヤーはあなたの Realm にある世界を無料でプレイできます! 最初の 30 日間は無料で、その後は %s の価格で 30 日間更新できます。 # +store.realmsPlus.consumable.withoutTrial=Realm と 150 種類以上のマーケットプレイス パックがすぐに利用可能になります。また、一度に最大 10 人まで接続でき、招待されたプレイヤーはあなたの Realm にある世界を無料でプレイできます! サブスクリプションは %s の価格で 30 日間ご利用いただけます。 # + +store.realmsPlus.landing.header=サブスクリプションの内容: # +store.realmsPlus.landing.headerTrial=30 日間の無料試用版。期間終了後は月額 %s # + +store.realmsPlus.landing.info1.line1=あなただけのプライベート Realm サーバー! フレンドとオンラインでいつも一緒に世界を楽しめる! # +store.realmsPlus.landing.info1.line2=フレンドはあなたの Realm を無料でプレイ可能 # +store.realmsPlus.landing.info1.line3=Minecraft マーケットプレイスが利用できるデバイス間での自由な移動 (コンソールやモバイル、PC など) # + +store.realmsPlus.landing.info2.line1=150 種類を超えるマーケットプレイス パックを無料で利用可能 # +store.realmsPlus.landing.info2.line2=安全にバックアップできる Realm の世界 # +store.realmsPlus.landing.info2.line3=最初の 30 日間は無料 # +store.realmsPlus.landing.info2.line4=月額 %sで今すぐ加入 # + +store.realmsPlus.landing.beta=ベータ # +store.realmsPlus.landing.preview=プレビュー # + +store.realmsPlus.landing.info3.para1=あなたの Realm は、Minecraft %sのすべての Realm 利用者が無料で利用できます! これは、リリース前に新機能を試すことができる新しい Realm です。 # +store.realmsPlus.landing.info3.para2=Realm サブスクリプションでは、メイン メニューの [新規作成] ボタンで新しい%s Realm を作成できます。まだ Realms サブスクリプションに登録していない場合は、Minecraft の完全版にアクセスしてサインアップしてください。 # +store.realmsPlus.landing.info3.para3=Realms の画面や機能はすべて、新規サブスクリプションの購入や既存の Realms のサブスクリプションの管理を除き、%sで使用可能です。 # +store.realmsPlus.landing.info3.para4=あなたの %sRealm は、%sRealm が紐付けされている有料 Realm サブスクリプションがある限り、有効なままになります。 # + +store.realmsPlus.faq.header=よくある質問 # +store.realmsPlus.faq.question1=Realms Plus とは? # +store.realmsPlus.faq.answer1=Realms Plus は、最大 10 人のプレイヤーを同時にサポートするプライベート サーバーのサブスクリプションです。150 種類以上に及ぶ、魅力的な Minecraft の世界やテクスチャ パック、スキン パック、マッシュアップへの無制限アクセスをお手頃な月額でご利用いただけます。 # +store.realmsPlus.faq.question2=プライベート サーバーとは何ですか? # +store.realmsPlus.faq.answer2=プライベート サーバーを使用すると、オンラインで共有できる世界を作成して、Minecraft マーケットプレイスにアクセス可能なすべてのデバイスから利用できます。また、あなたの Realm に招待されたプレイヤーはいつでもその世界をプレイできます。 # +store.realmsPlus.faq.question3=私の Realm で遊ぶフレンドも Realms Plus を購入する必要がありますか? # +store.realmsPlus.faq.answer3=あなたの Realm で一緒にプレイするフレンドは、Realms Plus のサブスクリプションを購入する必要はありません。マルチプレイヤーが許可されているフレンドを招待すると、招待されたフレンドは無料であなたの Realm に参加できます。 # +store.realmsPlus.faq.question4=Minecraft の Realms Plus でサポートされているデバイスについて教えてください。 # +store.realmsPlus.faq.answer4=Minecraft の Realms Plus は現在、 Minecraft Bedrock Edition をインストールすることができるすべてのプラットフォームででご利用いただけます。Microsoft アカウントにサインインしている場合、これらのどのデバイスでも Realms をプレイし、Realms Plus のコンテンツをお楽しみいただけます。 ###disable_3rd_party_console_resource_pack_check +store.realmsPlus.faq.question5=Realms Plus サブスクリプションの価格は? # +store.realmsPlus.faq.answer5=プレイヤー 10 人用のサーバーと 150 種類以上のマーケットプレイス パックへのアクセスを月額 %sでご利用ください。 # +store.realmsPlus.faq.question6=Realms Plus に新しいパックが追加される頻度は? # +store.realmsPlus.faq.answer6=毎月新しいパックが Realms Plus に追加されます。 # +store.realmsPlus.faq.question7=Realms Plus 内でパックを利用できる期間は? # +store.realmsPlus.faq.answer7=Realms Plus メンバーは、150 種類以上の魅力的な Minecraft の世界やテクスチャ パック、スキン パック、マッシュアップを、サブスクリプションが終わるまで、またはパックがカタログから外されるまで無制限に利用できます。 # +store.realmsPlus.faq.question8=Realms Plus のパックはどこで使用できますか? # +store.realmsPlus.faq.answer8=サブスクリプションに付属する世界とパックは、オンライン プレイやプライベート Realm でのプレイ、ローカル デバイスでのプレイのどちらでも使用できます。ただし、サブスクリプションが有効であることを検証するため、30 日おきに一度インターネットに接続していただく必要があります。 # +store.realmsPlus.faq.question9=サブスクリプションが終了すると、既存の Realms や世界はどうなりますか? # +store.realmsPlus.faq.answer9=サブスクリプションが終了すると、それ以降 Realms でフレンドとのオンライン プレイはできなくなり、Realms Plus のパックもご利用いただけなくなります。サブスクリプションの終了から 18 か月以内は、Realm に保存されている世界をダウンロードすることができます。Realms Plus の世界やテクスチャ パック、マッシュアップを使用していた場合は、これらをストアで購入する必要があります。もし、これらのパックが Realms Plus にまだ存在する場合、再度サブスクライブすると使用していた世界テンプレートをプレイできます。 # + + +store.realmsPlus.content.skinDescription=スキンで見た目を変えよう! # +store.realmsPlus.content.worldDescription=人気のコンテンツ パックをご覧ください! # +store.realmsPlus.content.textureDescription=世界の景色を一新しよう! # +store.realmsPlus.content.mashupDescription=マッシュアップを試してみよう! # +store.realmsPlus.content.friendsGetAccess=フレンドはあなたの Realm コンテンツに無料でアクセス可能 # + +store.realmsPlus.content.popularPacks=Realms Plus で人気のパック # +store.realmsPlus.content.viewAllPacks=すべてのパックを見る # +store.realmsPlus.content.contentDescription=魅力的な Minecraft コンテンツの源がここに! Realms Plus に加入すると、マッシュアップや世界、スキン パックなど、150 種類以上のマーケットプレイス コンテンツを利用して冒険をお楽しみいただけます。また、毎月新しいコンテンツが追加されます。入手したコンテンツはプライベート サーバーに保存され、Realms および Minecraft マーケットプレイスの両方にアクセス可能なすべてのプラットフォームでお楽しみいただけます。また、一度に最大 10 人まで接続でき、招待されたプレイヤーはあなたの Realm にある世界を無料でプレイできます! # + + +store.realmsPlus.freeTrial=無料試用版を始める # + +store.inventory.button=マイ コンテンツ # +store.inventory.title=マイ コンテンツ # +store.inventory.dropdown.owned=所有中 # +store.inventory.dropdown.current=現在 # +store.inventory.dropdown.removed=削除済み # +store.inventory.button.subscriptions=サブスクリプション # + +store.free=無料 # +store.redeem=入手 # +store.view_achievement=実績の確認 # +store.incompatible=互換していない要素 # +store.incompatibleOnDevice=デバイスとの互換性なし # +store.itemIsIncompatible=このアイテムは、お使いのデバイスに互換していません。 # +store.itemMayNotBeCompatible=このアイテムは、お使いのデバイスに互換していない可能性があります。 # +store.owned=購入済み # +store.owned.legacy=購入済み (P) # +store.unlocked=購入 # +store.mypacks=マイ コンテンツ # + +store.error=マーケットプレイス エラー # + +store.toast.downloadStarted=ダウンロード開始: %s # +store.toast.downloadComplete=ダウンロード完了: %s # +store.toast.downloadResumed=ダウンロード再開: %s # +store.toast.downloadFailed=ダウンロード失敗: %s # +store.toast.downloadPaused=ダウンロードをポーズ中: %s # +store.toast.autofulfillment.title=成功! # +store.toast.autofulfillment.message=購入に成功しました # +store.popup.goBack=戻る # +store.popup.xblRequired.title=無料でサインイン # +store.popup.xblRequired.button1=サインイン # +store.popup.xblRequired.button2=キャンセル # +store.popup.xblRequired.message=ストアでアイテムをアンロックする前に、既にアンロックしたアイテムがわかるようサインインする必要があります。 # +store.popup.download.title.KB=コンテンツをダウンロードしますか? - %s KB # +store.popup.download.title.MB=コンテンツをダウンロードしますか? - %s MB # +store.popup.download.msg=%s をお使いのデバイスにダウンロードします。 # +store.popup.downloadCell.title.KB=携帯ネットワークからダウンロードしますか? - %s KB # +store.popup.downloadCell.title.MB=携帯ネットワークからダウンロードしますか? - %s MB # +store.popup.downloadCell.msg=Wi-Fi に接続されていません。モバイル通信ネットワークを通じて、%s をデバイスにダウンロードしますか? # +store.popup.download.button1=ダウンロード # +store.popup.download.button2=スキップ # +store.popup.download.back=戻る # +store.popup.wifiWarn.title=警告 # +store.popup.wifiWarn.msg=Wi-Fi に接続していません。それでもダウンロードしますか? # +store.popup.download.noInternet.title=問題が発生しました # +store.popup.download.noInternet.msg=%s をダウンロードできませんでした。インターネット接続をご確認ください # +store.popup.download.noSpace.title.KB=空き容量が足りません - %s KB # +store.popup.download.noSpace.title.MB=空き容量が足りません - %s MB # +store.popup.download.noSpace.msg=お使いのデバイスには %s のダウンロードに必要となる十分な空き容量がありません。 # +store.popup.download.unOwned.title=パックを購入しますか? # +store.popup.download.unOwned.msg=この世界で使用されているパックを購入しますか? # +store.popup.download.unOwnedTemplate.title=世界テンプレートを購入しますか? # +store.popup.download.unOwnedTemplate.msg=この世界の作成に使用されているテンプレートはロックされています。この世界で遊ぶには、テンプレートをご購入いただく必要があります。この世界に使用されているテンプレートを購入しますか? # +store.popup.downloadWorldTemplate.noInternet.title=テンプレートにはインターネット接続が必要です # +store.popup.downloadWorldTemplate.noInternet.msg=マーケットプレイスに接続できないため、この世界の作成に使用されているテンプレートをダウンロードできません。テンプレートには、この世界を遊び続けるために必要なアドオン パックが含まれています。プレイを続けるには、インターネットに再度接続して、テンプレートをダウンロードしてください。 # +store.popup.downloadWorldTemplate.noSpace.msg=この世界の作成に使用されているテンプレートをダウンロードするための十分な空き容量がありません。テンプレートには、この世界を遊び続けるために必要な追加コンテンツ パックが含まれています。プレイを続けるには、デバイスの空き容量を確保してください。 # +store.popup.downloadWorldTemplate.title.KB=不足しているテンプレートをダウンロードしますか? - %s KB # +store.popup.downloadWorldTemplate.title.MB=不足しているテンプレートをダウンロードしますか? - %s MB # +store.popup.downloadWorldTemplate.msg=この世界の作成に使用されているテンプレートが不足しています。テンプレートには、この世界をプレイし続けるために必要な追加コンテンツ パックが含まれています。 # +store.popup.downloadWorldTemplate.msg.removePacks=この世界のリソース パックとビヘイビアー パックの設定からパックを削除して続行できますが、それ以降は世界をプレイできなくなる場合があります。 # +store.popup.downloadWorldTemplate.download=テンプレートをダウンロード # +store.popup.downloadWorldTemplateCell.download=携帯ネットワークからテンプレートをダウンロード # +store.popup.update.title.KB=コンテンツをアップデートしますか? - %s KB # +store.popup.update.title.MB=コンテンツをアップデートしますか? - %s MB # +store.popup.update.msg=お使いのデバイス上の %s をアップデートします # +store.popup.updateCell.title.KB=携帯ネットワークでアップデートしますか? - %s KB # +store.popup.updateCell.title.MB=携帯ネットワークでアップデートしますか? - %s MB # +store.popup.updateCell.msg=Wi-Fi に接続されていません。モバイル通信ネットワークを通じて、デバイスの %s をアップデートしますか? # +store.popup.update.button1=更新 # +store.popup.update.button2=スキップ # +store.popup.update.back=戻る # +store.popup.purchaseInProgress.title=購入手続きを行っています # +store.popup.purchaseInProgress.msg=しばらくお待ちください # +store.popup.purchaseFailed.title=問題が発生しました # +store.popup.purchaseFailed.msg=購入ができませんでした。インターネット接続を確認してください。 # +store.popup.purchasePending.title=まだ処理中です # +store.popup.purchasePending.msg=申し訳ございませんが、ただいまご注文内容を確認中です。確認でき次第お知らせいたします。 # +store.popup.purchaseFailedInsufficientFunds.title=Minecoin が足りません # +store.popup.purchaseFailedInsufficientFunds.msg=Minecoin が足りないため、このアイテムを購入できません。Minecoin はアプリ ストアから購入できます。 # +store.popup.purchaseFailedInsufficientFunds.buyButton=Minecoin を入手 # +store.popup.purchasePriceMismatch.msg=購入手続きを完了できませんでした。しばらくしてからもう一度やり直してください。 # +store.popup.trialUpgradeFail.title=ゲーム購入エラー # +store.popup.trialUpgradeFail.msg=Minecraft 試用版を初めてダウンロードしたときとは異なる Microsoft アカウントにサインインしているようです。試用版をダウンロードしたアカウントにサインインした状態で、もう一度やり直してください。 # +store.popup.downloaded.unOwnedTemplate.title=世界テンプレートを購入しますか? # +store.popup.downloaded.unOwnedTemplate.msg=このテンプレートを所有していません。テンプレートを解除するには購入する必要があります。購入しますか? # +store.popup.rtx.title=レイ トレーシング パックをダウンロードしますか? # +store.popup.rtx.msg=この世界にはレイ トレーシングが有効になっているリソース パックが適用されており、プレイするにはダウンロードが必須となります。ご使用のデバイスはレイ トレーシングと互換性がないため、ダウンロード後に基本的なテクスチャのみが表示されます。このパックをダウンロードしますか? # +store.popup.skinEquipWarn.title=スキン装着に関する警告 # +store.popup.skinEquipWarn.msg=世界にキャラクター クリエイターが存在する場合、この操作を行うとクラシック スキンに切り替わります。更衣室でキャラクター クリエイターに戻すことができます。このまま操作を行いますか? # +store.claim.success=%s を獲得しました # +store.claimAll.success=今日のアイテムをすべて獲得しました # +store.purchase.success=%s を購入しました # +store.purchase.bundle=パック (%d/%d) を購入しますか? # +store.purchase.bundle.confirm=今すぐ購入! # +store.purchase.bundle.partiallyOwnedWarning=すでに所有中のパック (%s) があります。このバンドルの残りのパックを購入しますか? # +store.purchase.bundle.owned=購入済み # +store.purchase.bundle.unowned=これから購入 # +store.createdBy=作者: %s # +store.seeMoreBy=詳しくは %s をご覧ください # +store.seeMoreBy.multiCreatorBundle=バンドルのクリエイター別に詳しく見る # +store.fetchingItem=マーケットプレイスに接続中... # + +store.timer.daysAbbreviated=%s 日 ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.hoursAbbreviated=%s 時間 ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.minutesAbbreviated=%s 分 ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.secondsAbbreviated=%s 秒 ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.left=残り %s # + +store.startMenu.sale=セール中! # + +store.progress.fetchingProducts=製品を取得中 # +store.progress.checkingDownload=ダウンロードをチェック中 # + +store.content.download=ダウンロード # +store.content.update=更新 # +store.content.updating=アップデート中... # +store.content.requireXbl.signedIn=無料でダウンロードするには Microsoft アカウントが必要です。 # +store.content.requireXbl.notSignedIn=アンロックするには Microsoft アカウントにサインインしてください。 # + +store.mashup.count.personaPiece=1 キャラクター作品 # +store.mashup.count.personaPieces=%s キャラクター作品 # +store.mashup.count.skin=1 個のスキン # +store.mashup.count.skins=%s 個のスキン # +store.mashup.count.texturePack=1 個のテクスチャ パック # +store.mashup.count.texturePacks=%s 個のテクスチャ パック #number of texture packs # +store.mashup.count.world=1 個の世界 # +store.mashup.count.worlds=%s 個の世界 #number of worlds # + +store.mashup.bundle=バンドル # +store.mashup.bundle.multipleCreators=複数のクリエイター # +store.mashup.continue=続ける # +store.mashup.createWorld=この世界を作成しよう! # +store.mashup.leaveWorldToCreate=作成する前に必ず世界を終了してください # +store.mashup.equipSkin=装備する # +store.mashup.equipThisSkin=%s スキンを装備します! # +store.mashup.readMore=続きを読む # +store.mashup.readLess=詳細を隠す # +store.mashup.mashupPack=マッシュアップ パック # +store.mashup.skinPack=スキン パック # +store.mashup.texturePack=テクスチャ パック # +store.mashup.ratings=評価 # +store.mashup.world=世界 # +store.mashup.missingContent=アクションを完了できません。ローカルでコンテンツが失われています。 # +store.mashup.title.bundles=バンドルに %s パックが付属! # +store.mashup.title.bundleUpsell=バンドルで購入するなら、特典が付いてくる! # +store.mashup.title.resourcePack=見て回りましょう! # +store.mashup.title.skinPack=%s: %s # +store.mashup.title.worldView=新しい世界を旅しましょう! # +store.mashup.title.ratings=コミュニティの評価 # +store.mashup.title.recentlyViewed=最近見たもの # +store.mashup.title.relatedItems=関連アイテム # +store.mashup.mashupContentsFull=%s スキン、テクスチャ パック、世界 # +store.mashup.mashupContentsSkinAndTexturePack=%s スキンとテクスチャ パック # +store.mashup.mashupContentsSkinAndWorld=%s スキンと世界 # +store.mashup.mashupContentsTexturePackAndWorld=テクスチャ パックと世界 # +store.mashup.mashupContentsSkinPack=%s スキン # +store.mashup.last_updated=最終更新日: %s # +store.mashup.up_to_date=パックは最新の状態です # +store.mashup.out_of_date_tooltip=このパックには、最新アップデート後に追加されたアイテム/ブロック用のスキンが含まれていない可能性があります # +store.mashup.description=説明 # + +store.new.icon=New # + +store.offerDescription.title=パックの説明 # +store.offerDescription.tags=タグ: # +store.offerDescription.genre=ジャンル: # +store.offerDescription.players=プレイヤー: # +store.offerDescription.playerCountNote=注: プレイヤー数は、最適化のためクリエイターにより設定された人数を示しています。 # +store.offerDescription.languages=言語: # +store.offerDescription.showMore=もっと見る # +store.offerDescription.showLess=表示項目を減らす # +playercount.single_player=シングルプレイヤー # +playercount.multiplayer=マルチプレイヤー # + +store.ratings.ratingsCount=%s 件の評価 # +store.ratings.ratingOutOfFive=星 5 つ中 %s # +store.ratings.rateContent=このパックを評価 # +store.ratings.rateContentGeneral=このコンテンツを評価 # +store.ratings.yourRating=あなたの評価 # +store.ratings.stars= 星 %s つ # +store.ratings.rate=このパックを評価してみませんか? # + +store.ratings.signIn.title=マーケットプレイスでアイテムを評価 # +store.ratings.signIn.description1=このアイテムに関するご感想を、製作者とコミュニティにご報告ください! # +store.ratings.signIn.description2=アイテムを評価するには、Microsoft アカウントにサインインする必要があります。 # + +store.purchase.success.realMoney1=%s を %s でアンロックしました # +store.purchase.success.realMoney2=+%s:minecoin: # +store.purchase.signIn=豊富なコンテンツでプレイの幅を広げましょう。 # +store.purchase.signInPart2=Microsoft アカウントでサインインして、早速マーケットプレイスを使ってみましょう! # +store.purchase.realmoney.disclaimer=*%s コインを %s で購入してこのパックを %s コインで購入すれば、%s コインが次の購入に利用できます。 # +store.purchase.notAvailable=現在利用できません # + +store.wishlist.toast.added=%sがウィッシュリストに追加されました # +store.wishlist.toast.removed=%sがウィッシュリストから削除されました # +store.wishlist.toast.failed=現時点では、%sの追加・削除は行えません # + +store.bundleUpsell.contents.single=+1 パック追加 # +store.bundleUpsell.contents.plural=+%s パック追加 # + +store.coins.currentCoins=所持している Minecoin: %s # +store.coins.purchase.confirmation=コインを入手してこのパックを購入しますか? # +store.coins.purchase.coinsLeftToBuy=このパックを購入するにはあと %s コイン必要です。 # +store.coins.purchase=Minecoin を購入 # +store.coins.offer0=小盛の Minecoin! # +store.coins.offer1=大盛の Minecoin! # +store.coins.offer2=Minecoin の山! # +store.coins.header=すばらしいアイテムの数々を、Minecoin で購入しましょう! # +store.coins.value=お買い得です! # +store.coins.purchase.toast.withCoinCount=Minecoin を %s 枚購入しました! # +store.coins.purchase.toast.unknownCoinCount=Minecoin を購入しました! # +store.coins.purchased.failed.title=問題が発生しました # +store.coins.purchased.failed.body=アプリ ストアに接続できませんでした。アプリ ストアにサインインするか、インターネット接続を確認してください。 # +store.coins.tooManyCoins=Minecoin を何枚か使用してください。Minecoin は後で買い足すことができます。 # +store.coins.incomplete.title=Minecoin の購入が未完了 # +store.coins.incomplete.fulfill.a=前回、手続きが途中で中断されてしまったようです。今すぐ購入を完了させましょう。 # +store.coins.incomplete.fulfill.b=異なる Microsoft アカウントで購入が中断されています。その購入を、こちらのアカウントで完了しますか? # +store.coins.incomplete.fulfill.c=誰かがこのデバイスの支払いアカウントで購入を開始しました。その購入を、こちらのアカウントで完了しますか? # +store.coins.fixAppReceipt.title=問題が発生しました # +store.coins.fixAppReceipt.body=アプリケーションの領収書に問題があります、続行するにはログインしてください。 # +store.coins.fixAppReceipt.button=ストアにログイン # + +store.purchase.toast.generic=%s を購入しました! # + +store.featured.realms.title=Realms を無料でお試し # +store.featured.realms.desc=フレンドと一緒に Minecraft を最高に楽しみましょう。 # + +store.hyperlink.creator.notFound=申し訳ありませんが、ハイパーリンクで指定されている作者が見つかりませんでした。 # +store.hyperlink.ingame=申し訳ありませんが、世界ではハイパーリンクを使用できません。世界から出てもう一度お試しください。 # + +store.resource.try=試してみよう! # +store.resource.create=リソース パックを管理 # +store.resource.screenshots=スクリーンショット # +store.resourcePack.activateTexturePack=テクスチャ パックを有効にしよう! # +store.resourcePack.leaveWorldToActivate=世界を出て適用する # +store.3pserverItem.fetchingCancel=キャンセル # +store.3pserverItem.fetchingItem=面白いものを %s と共有できます # +store.3pserverItem.fetchingItemTitle=少々お待ちください # +store.3pserverItem.unlock=%s で購入 # +store.3pserverItem.alreadyPurchased=購入済み # +store.restore.description=購入を復元しています! # +store.restore.failed=購入を復元できませんでした。インターネット接続をご確認ください # +store.connection.failed.title=問題が発生しました # +store.connection.failed.body=マーケットプレイスへの接続に問題があります。しばらくしてからもう一度お試しください。 # +store.connection.failed.code=エラーコード: %s # +store.connection.failed.request=ページが正常に表示されません。他のページをお試しください。 # +store.featured.createdBy=作成者: %s # +store.downloading=ダウンロード中... # +store.downloading.title=ダウンロード中: %s # +store.updating=アップデート中... # +store.updating.title=アップデート中: %s # +store.importing.title=インポート中: %s # +store.importing=インポート中... # +store.showMore=すべてを表示 # +store.inventory.no.xbl=マイ パック # + +store.promo.today=今日だけ! # +store.promo.upsell=今日だけ無料のギフトをお見逃しなく! # +store.promo.comeBackTomorrow=明日の無料ギフトにもご期待ください! # +store.promo.end=明けましておめでとう! # +store.promo.comingSoon=明日から、 Minecraft の特別な 12 日間が始まります! # + +store.promo.holiday.first=1 日目の Minecraft では、 # +store.promo.holiday.second=2 日目の Minecraft では、 # +store.promo.holiday.third=3 日目の Minecraft では、 # +store.promo.holiday.fourth=4 日目の Minecraft では、 # +store.promo.holiday.fifth=5 日目の Minecraft では、 # +store.promo.holiday.sixth=6 日目の Minecraft では、 # +store.promo.holiday.seventh=7 日目の Minecraft では、 # +store.promo.holiday.eighth=8 日目の Minecraft では、 # +store.promo.holiday.ninth=9 日目の Minecraft では、 # +store.promo.holiday.tenth=10 日目の Minecraft では、 # +store.promo.holiday.eleventh=11 日目の Minecraft では、 # +store.promo.holiday.twelfth=12 日目の Minecraft では、 # + +store.promo.date.jan=1 月 %s # +store.promo.date.feb=2 月 %s # +store.promo.date.mar=3 月 %s # +store.promo.date.apr=4 月 %s # +store.promo.date.may=5 月 %s # +store.promo.date.jun=6 月 %s # +store.promo.date.july=7 月 %s # +store.promo.date.aug=8 月 %s # +store.promo.date.sep=9 月 %s # +store.promo.date.oct=10 月 %s # +store.promo.date.nov=11 月 %s # +store.promo.date.dec=12 月 %s # + +store.myAccount=マイ アカウント # +store.xbl.signin=サインイン # +store.xbl.signinOrSignUp=無料でサインインまたはサインアップ # +store.xbl.disconnected=インターネット接続なし # +store.xbl.conversionFailedTitle=問題が発生しました # +store.xbl.conversionFailedMessage=後でもう一度やり直してください # + +store.sales.allByCreator=発売中! # +store.sales.bundlesOnSale=バンドル発売中! # +store.sales.mashupsOnSale=マッシュアップ発売中! # +store.sales.skinsOnSale=スキン発売中! # +store.sales.texturesOnSale=テクスチャ パック発売中! # +store.sales.worldsOnSale=世界発売中! # + +store.showalloffers.list.title=%s ストア # +store.showalloffers.list.back=戻る # + +store.suggestedOffers.defaultTitle=一味違う楽しみ方 # + +store.minecoin.notavailable=このバージョンの Minecraft ではコインを購入できません。 # + + +store.search.allResults=検索結果: %d 件 # +store.search.dynamicPlaceHolderText=%s を検索してみましょう! # +store.search.error.searchStringAndFilters="%s" では見つかりませんでした。検索対象を広げてください... # +store.search.error.searchStringAndNoFilters="%s" では見つかりませんでした。別の語句を試してください... # +store.search.error.emptySearchStringAndFilters=選択されたフィルターでは見つかりませんでした。検索対象を広げてください... # +store.search.error.emptySearch=ヒットするコンテンツはありません。 # +store.search.greyListedResults= -- この機器で動作するコンテンツのみを表示しています。 # +store.search.noConnectionErrorText=インターネット接続がありません。接続状態を確認し、もう一度お試しください。 # +store.search.placeHolderText=検索語句をここに入力... # +store.search.pluralResults= 件の検索結果 # +store.search.pluralPossibleResults= 件の検索結果候補 # +store.search.singularResult= 件の検索結果 # +store.search.singularPossibleResult= 件の検索結果候補 # +store.search.title=検索 # +store.search.trendingRowTitle=トレンドの検索: %s # +store.search.button=検索 # + +store.search.filters.bundles=バンドル # +store.search.filters.clear=フィルターをクリアにする # +store.search.filters.reset=フィルターをリセットする # + +store.search.filter.clear.creator=クリエイター フィルターをクリア # +store.search.filter.creator=クリエイター # +store.search.filter.creator.selectedCount=%d 人のクリエイター # + +store.search.filter.offer_type=サービスの種類 # +store.search.filter.offer_type.selectedCount=%d 種類のサービス # +store.search.filter.offer_type.bundles=バンドル # +store.search.filter.offer_type.realmsplus=Realms Plus # + +store.search.filter.clear.pack_type=パック タイプ フィルターをクリア # +store.search.filter.mashupPacks=マッシュアップ # +store.search.filter.andSelectedText=と %s # +store.search.filter.pack_type=パック タイプ # +store.search.filter.pack_type.selectedCount=%d つのパック タイプ # +store.search.filter.minecoin=Minecoin # +store.search.filter.minecoin.selectedCount=%d Minecoin フィルター # +store.search.filter.clear.minecoin=Minecoin フィルターをクリア # +store.search.filter.rating=評価 # +store.search.filter.rating.selectedCount=%d 評価フィルター # +store.search.filter.clear.rating=評価フィルターをクリア # +store.search.filter.skinPacks=スキン # +store.search.filter.texturePacks=テクスチャ # +store.search.filter.title=フィルター # +store.search.filter.worldTemplates=世界 # +store.search.filter.installed_state=インストール状態 # +store.search.filter.installed=インストール済み # +store.search.filter.notInstalled=インストールされていません # +store.search.filter.clear.installed=インストール状態フィルターをリセット # + +store.search.sort_menu.sortConstWord=並び替え # +store.search.sort_menu.Default=関連度 # +store.search.sort_menu.NewestFirst=新しい順 # +store.search.sort_menu.OldestFirst=古い順 # +store.search.sort_menu.A_to_Z=A → Z # +store.search.sort_menu.Z_to_A=Z → A # +store.search.sort_menu.Installed=インストール済み # +store.search.sort_menu.notInstalled=インストールされていません # +store.search.sort_menu.HighestPrice=価格: 高い順 # +store.search.sort_menu.LowestPrice=価格: 低い順 # +store.search.sort_menu.HighestRating=評価: 高い順 # +store.search.sort_menu.LowestRating=評価: 低い順 # +store.search.sort_menu.resultText=%s で並べ替え # + +store.pagination.next=次 > ### Chevrons (< and >) should not be moved +store.pagination.previous=< 前 ### Chevrons (< and >) should not be moved + +store.shareDescription=%s がすごいパックを作ったみたいですよ! そのパックをチェックしてみましょう。 # +store.copyToastMessage=リンクがクリップボードにコピーされました! # + +store.uploadContentToRealmsSuccess=コンテンツは選択した Realm に正しくアップロードされました。 # +store.uploadContentToRealmsFail.title=エラー # +store.uploadContentToRealmsProgressTitle=Realm へのコンテンツ適用 # +store.uploadContentToRealmsProgressText=選択されたコンテンツは Realm に適用されています。 # +store.uploadContentToRealmsFail.message=選択した Realm にコンテンツをアップロードできませんでした。 # +store.uploadContentToRealmsFail.forbidden.message=適用されているコンテンツの 1 つ以上を所有していません # +store.applyToRealm=Realm 上に作成する # +store.inRealmsPlus=Realms Plus に含まれるコンテンツ # +store.uploadWorldTitle=世界を置き換えますか? # +store.uploadPackTitle=パックを置き換えますか? # +store.uploadWorldMessage=これにより、現在の世界が Realm のアクティブなスロットから削除され、新しい世界に置き換えることができます。あなたの Realm のメンバーはあなたの新しい世界へアクセスできます。データの損失を防ぐために現在の世界のコピーをダウンロードするには [キャンセル] を選択し、続行して世界を置き換えるには [確認] を選択してください。 # +store.uploadPackMessage=これを行うと、適用されているすべてのリソース パックとビヘイビアー パックをあなたの Realm から削除して、選択したパックと置き換えます。本当に続けてもいいですか? # + +stream.confirm_start=配信を開始してもよろしいでしょうか? # +stream.unavailable.account_not_bound=Minecraft を Twitch で配信するには、mojang.com で Twitch アカウントをリンクする必要があります。今すぐ設定しますか? # +stream.unavailable.account_not_bound.okay=アカウントをリンク # +stream.unavailable.account_not_migrated=Twitch で Minecraft を配信するには、Minecraft アカウントを Mojang アカウントに移行する必要があります。今すぐ移行しますか? # +stream.unavailable.account_not_migrated.okay=アカウントの移行 # +stream.unavailable.failed_auth=Twitch 認証に失敗しました。mojang.com にアクセスして Twitch アカウントを再設定してください。 # +stream.unavailable.failed_auth.okay=アカウントの再設定 # +stream.unavailable.failed_auth_error=Twitch の認証に失敗しました。後でもう一度やり直してください。 # +stream.unavailable.initialization_failure=Twitch SDK を初期化できません。 # +stream.unavailable.initialization_failure.extra=(理由: %s) # +stream.unavailable.library_arch_mismatch=Minecraft の起動に使用されているカスタムバージョンの Java のアーキテクチャが、ランチャーで使用されているものと異なります。32-bit か 64-bit の何れのバージョンでも、これらが同じであることを確認してください。 # +stream.unavailable.library_failure=統合された Twitch 配信サービスを利用する為に必要なライブラリを読み込むことができません。 # +stream.unavailable.no_fbo=統合された Twitch で配信を行うには、OpenGL バージョン 3.0 以上またはエクステンションによるフレームバッファをサポートするビデオカードが必要です。 # +stream.unavailable.no_fbo.arb=ARB によるフレームバッファ オブジェクト サポート: %s # +stream.unavailable.no_fbo.blend=EXT によるセパレート ブレンディング サポート: %s # +stream.unavailable.no_fbo.ext=EXT によるフレームバッファ オブジェクト サポート: %s # +stream.unavailable.no_fbo.version=現在使用: %s # +stream.unavailable.not_supported.mac=Twitch配信を利用する場合、残念ながら現在使用しているOS Xより新しいバージョンを必要とします。このサービスを利用するには、10.7(Mac OS X Lion)以降を使用しなければなりません。アップグレードについて、apple.com へアクセスしますか? # +stream.unavailable.not_supported.mac.okay=アップグレード # +stream.unavailable.not_supported.other=残念ながら、Twitch 配信サービスの利用には Windows (Vistaまたはそれ以降) または Mac OS X (10.7/Lion またはそれ以降) が必要です。 # +stream.unavailable.not_supported.windows=残念ながら、統合された Twitch 配信の利用には現在お使いのものよりも新しいバージョンの Windows が必要です。Windows Vista 以降のバージョンをご使用ください。 # +stream.unavailable.report_to_mojang=Mojang に報告 # +stream.unavailable.soundflower.chat=Mac でストリーミングするには Soundflower が必要です。%s # +stream.unavailable.soundflower.chat.link=インストールするには、ここをクリックしてください。 # +stream.unavailable.title=Twitch 配信不可 # +stream.unavailable.unknown=残念ながら、原因不明のエラーにより現在 Twitch への配信ができません。 # +stream.unavailable.unknown.chat=ストリーミングを開始出来ませんでした: %s # +stream.user.mode.administrator=Twitch 管理者 # +stream.user.mode.banned=アクセス禁止 # +stream.user.mode.banned.other=%s のチャンネルでアクセス禁止 # +stream.user.mode.banned.self=あなたのチャンネルでアクセス禁止 # +stream.user.mode.broadcaster=配信者 # +stream.user.mode.broadcaster.other=配信者 # +stream.user.mode.broadcaster.self=配信者 (あなた!) # +stream.user.mode.moderator=モデレーター # +stream.user.mode.moderator.other=%s のチャンネルのモデレーター # +stream.user.mode.moderator.self=あなたのチャンネルのモデレーター # +stream.user.mode.staff=Twitch スタッフ # +stream.user.subscription.subscriber=購読者 # +stream.user.subscription.subscriber.other=%s のチャンネルの購読者 # +stream.user.subscription.subscriber.self=あなたのチャンネルの購読者 # +stream.user.subscription.turbo=Twitch Turbo # +stream.userinfo.ban=アクセス禁止 # +stream.userinfo.chatTooltip=ユーザーを管理にするにはクリック # +stream.userinfo.mod=モデレーターへ昇格 # +stream.userinfo.timeout=タイムアウト # +stream.userinfo.unban=アクセス禁止解除 # +stream.userinfo.unmod=モデレーターから降格 # + +profanity_filter.title=不適切な言葉のフィルタリング # +profanity_filter.msg=入力したテキストには、他の人に不快感を与える可能性があり、使用できない単語が含まれています。もう一度やり直してください # + +terms_and_conditions.goBack=戻る # +terms_and_conditions.viewTermsAndConditions=利用条件は任意の Web ブラウザを使って https://minecraft.net/terms でご確認いただけます。 # + +tile.acaciaFence.name=アカシアの木の柵 # +tile.acacia_fence_gate.name=アカシアの木の柵のゲート # +tile.activator_rail.name=アクティベーター レール # +tile.allow.name=許可 # +tile.air.name=空気 # +tile.unknown.name=不明 # +tile.deny.name=拒否 # +tile.border_block.name=ボーダー # +tile.anvil.intact.name=金床 # +tile.anvil.name=金床 # +tile.anvil.slightlyDamaged.name=少し壊れた金床 # +tile.anvil.veryDamaged.name=かなり壊れた金床 # +tile.barrier.name=バリアブロック # +tile.beacon.name=ビーコン # +tile.beacon.primary=一次パワー # +tile.beacon.secondary=二次パワー # +tile.beacon.primary.pocket=一次 # +tile.beacon.secondary.pocket=二次 # +tile.beehive.name=ハチの巣箱 # +tile.bee_nest.name=ハチの巣 # +tile.target.name=ターゲット # +tile.bed.name=ベッド # +tile.bed.noSleep=夜の間しか眠ることはできません # +tile.bed.notSafe=モンスターが近くにいるため眠ることができません # +tile.bed.notValid=最後に使用したベッドがなくなっているか、アクセスできません # +tile.bed.occupied=このベッドは使用中です # +tile.bed.respawnSet=リスポーン位置の設定 # +tile.bed.tooFar=ベッドから離れすぎています # +tile.bed.obstructed=ベッドがふさがっている # +tile.bedrock.name=岩盤 # +tile.bell.name=ベル # +tile.camera.name=カメラ # +tile.conduit.name=コンジット # +tile.invisibleBedrock.name=不可視の岩盤 # +tile.beetroot.name=ビートルート # +tile.big_dripleaf.name=大きなドリップリーフ # +tile.small_dripleaf_block.name=小さなドリップリーフ # +tile.hanging_roots.name=ぶら下がる根っこ # +tile.dirt_with_roots.name=根のついた土 # +tile.spore_blossom.name=スポア ブロッサム # +tile.azalea_leaves.name=ツツジの葉っぱ # +tile.azalea_leaves_flowered.name=開花したツツジの葉っぱ # +tile.azalea.name=ツツジ # +tile.flowering_azalea.name=開花したツツジ # +tile.cave_vines.name=洞窟のつた # +tile.cave_vines_body_with_berries.name=洞窟のつた # +tile.cave_vines_head_with_berries.name=洞窟のつた # +item.glow_berries.name=グロー ベリー # +tile.moss_block.name=こけブロック # +tile.moss_carpet.name=こけカーペット # +tile.birchFence.name=樺の木の柵 # +tile.birch_fence_gate.name=樺の木の柵のゲート # +tile.blast_furnace.name=溶鉱炉 # +tile.bone_block.name=骨ブロック # +tile.coal_block.name=石炭のブロック # +tile.diamond_block.name=ダイヤモンドのブロック # +tile.emerald_block.name=エメラルドのブロック # +tile.gold_block.name=金のブロック # +tile.iron_block.name=鉄のブロック # +tile.lapis_block.name=ラピスラズリのブロック # +tile.redstone_block.name=レッドストーンのブロック # +tile.bookshelf.name=本棚 # +tile.brick_block.name=レンガ ブロック # +tile.brown_mushroom.name=きのこ (茶色) # +tile.brown_mushroom_block.mushroom.name=きのこ # +tile.brown_mushroom_block.stem.name=きのこの柄 # +tile.brown_mushroom_block.cap.name=きのこブロック (茶色) # +tile.wooden_button.name=樫の木のボタン # +tile.acacia_button.name=アカシアのボタン # +tile.birch_button.name=樺の木のボタン # +tile.dark_oak_button.name=黒樫の木のボタン # +tile.jungle_button.name=ジャングルの木のボタン # +tile.respawn_anchor.respawnSet=リスポーン位置の設定 # +tile.respawn_anchor.notValid=あなたのリスポーン アンカーは、残量切れとなったか、破壊されたか、もしくは何かにふさがりました # +tile.spruce_button.name=トウヒの木のボタン # +tile.stone_button.name=石のボタン # +tile.cactus.name=サボテン # +tile.cake.name=ケーキ # +tile.dried_kelp_block.name=乾燥昆布ブロック # +tile.carrots.name=ニンジン # +tile.carved_pumpkin.name=飾りカボチャ # +tile.cauldron.name=大釜 # +tile.chalkboard.oneByOne.name=石板 # +tile.chalkboard.twoByOne.name=ポスター # +tile.chalkboard.threeByTwo.name=ボード # +tile.chest.name=チェスト # +tile.ender_chest.name=エンダー チェスト # +tile.jigsaw.name=ジグソー ブロック # +tile.honey_block.name=ハチのブロック # +tile.honeycomb_block.name=ハニカム ブロック # +tile.lodestone.name=ロデストーン # +tile.nether_sprouts.name=ネザースプラウト # +tile.crimson_stem.name=幹 (真紅) # +tile.warped_stem.name=ゆがんだ幹 # +tile.stripped_crimson_stem.name=皮のはがれた幹(真紅) # +tile.stripped_warped_stem.name=皮のはがれたゆがんだ幹 # +tile.crimson_hyphae.name=菌糸 (真紅) # +tile.warped_hyphae.name=ゆがんだ菌糸 # +tile.stripped_crimson_hyphae.name=皮のはがれた菌糸 (真紅) # +tile.stripped_warped_hyphae.name=表皮を剥いだ歪んだ菌糸 # +tile.crimson_planks.name=木材 (真紅) # +tile.warped_planks.name=ゆがんだ木材 # +tile.crimson_door.name=ドア (真紅) # +tile.warped_door.name=ゆがんだドア # +tile.crimson_trapdoor.name=トラップドア (真紅) # +tile.warped_trapdoor.name=ゆがんだトラップドア # +tile.crimson_standing_sign.name=看板 (真紅) # +tile.warped_standing_sign.name=ゆがんだ看板 # +tile.crimson_wall_sign.name=看板 (真紅) # +tile.warped_wall_sign.name=ゆがんだ看板 # +tile.crimson_stairs.name=階段 (真紅) # +tile.warped_stairs.name=ゆがんだ階段 # +tile.crimson_fence.name=柵 (真紅) # +tile.warped_fence.name=ゆがんだ柵 # +tile.crimson_fence_gate.name=柵のゲート (真紅) # +tile.warped_fence_gate.name=ゆがんだ柵のゲート # +tile.crimson_button.name=ボタン (真紅) # +tile.warped_button.name=ゆがんだボタン # +tile.crimson_pressure_plate.name=重量感知板 (真紅) # +tile.warped_pressure_plate.name=ゆがんだ重量感知板 # +tile.crimson_slab.name=ハーフブロック (真紅) # +tile.warped_slab.name=ゆがんだハーフブロック # +tile.crimson_double_slab.name=ハーフブロック (真紅) # +tile.warped_double_slab.name=ゆがんだハーフブロック # +tile.shroomlight.name=きのこライト # +tile.crimson_nylium.name=ニリウム (真紅) # +tile.warped_nylium.name=ゆがんだニリウム # +tile.basalt.name=玄武岩 # +tile.polished_basalt.name=磨かれた玄武岩 # +tile.blackstone.name=ブラックストーン # +tile.polished_blackstone_bricks.name=磨かれたブラックストーン レンガ # +tile.cracked_polished_blackstone_bricks.name=ひび割れた磨かれたブラックストーンレンガ # +tile.polished_blackstone_brick_stairs.name=磨かれたブラックストーン レンガの階段 # +tile.blackstone_stairs.name=ブラックストーンの階段 # +tile.blackstone_wall.name=ブラックストーンの壁 # +tile.polished_blackstone_brick_wall.name=磨かれたブラックストーン レンガの壁 # +tile.chiseled_polished_blackstone.name=模様入り磨かれたブラックストーン # +tile.gilded_blackstone.name=金色のブラックストーン # +tile.blackstone_slab.name=ブラックストーンのハーフブロック # +tile.polished_blackstone_brick_slab.name=磨かれたブラックストーン レンガのハーフブロック # +tile.chain.name=チェーン # +tile.soul_soil.name=魂の土壌 # +tile.soul_fire.name=魂のファイア # +tile.polished_blackstone.name=磨かれたブラックストーン # +tile.polished_blackstone_stairs.name=磨かれたブラックストーンの階段 # +tile.polished_blackstone_slab.name=磨かれたブラックストーンのハーフブロック # +tile.polished_blackstone_pressure_plate.name=磨かれたブラックストーンの重量感知板 # +tile.polished_blackstone_button.name=磨かれたブラックストーンのボタン # +tile.polished_blackstone_wall.name=磨かれたブラックストーンの壁 # +tile.soul_campfire.name=魂のたき火 # +tile.chiseled_nether_bricks.name=模様入りネザーレンガ # +tile.cracked_nether_bricks.name=ひび割れたネザーレンガ # +tile.quartz_bricks.name=クォーツ レンガ # +tile.trapped_chest.name=トラップ チェスト # +tile.shulkerBoxWhite.name=白のシュルカー ボックス # +tile.shulkerBoxOrange.name=オレンジのシュルカー ボックス # +tile.shulkerBoxMagenta.name=赤紫のシュルカー ボックス # +tile.shulkerBoxLightBlue.name=空色のシュルカー ボックス # +tile.shulkerBoxYellow.name=黄色のシュルカー ボックス # +tile.shulkerBoxLime.name=黄緑のシュルカー ボックス # +tile.shulkerBoxPink.name=ピンクのシュルカー ボックス # +tile.shulkerBoxGray.name=灰色のシュルカー ボックス # +tile.shulkerBoxSilver.name=薄灰色のシュルカー ボックス # +tile.shulkerBoxCyan.name=水色のシュルカー ボックス # +tile.shulkerBoxPurple.name=紫のシュルカー ボックス # +tile.shulkerBoxBlue.name=青のシュルカー ボックス # +tile.shulkerBoxBrown.name=茶色のシュルカー ボックス # +tile.shulkerBoxGreen.name=緑のシュルカー ボックス # +tile.shulkerBoxRed.name=赤のシュルカー ボックス # +tile.shulkerBoxBlack.name=黒のシュルカー ボックス # +tile.shulkerBox.name=シュルカー ボックス # +tile.chorus_flower.name=コーラスの花 # +tile.chorus_plant.name=コーラス プラント # +tile.stained_glass.white.name=白のステンドグラス # +tile.stained_glass.silver.name=薄灰色のステンドグラス # +tile.stained_glass.gray.name=灰色のステンドグラス # +tile.stained_glass.black.name=黒のステンドグラス # +tile.stained_glass.brown.name=茶色のステンドグラス # +tile.stained_glass.red.name=赤のステンドグラス # +tile.stained_glass.orange.name=オレンジのステンドグラス # +tile.stained_glass.yellow.name=黄色のステンドグラス # +tile.stained_glass.lime.name=黄緑のステンドグラス # +tile.stained_glass.green.name=緑のステンドグラス # +tile.stained_glass.cyan.name=水色のステンドグラス # +tile.stained_glass.light_blue.name=空色のステンドグラス # +tile.stained_glass.blue.name=青のステンドグラス # +tile.stained_glass.purple.name=紫のステンドグラス # +tile.stained_glass.magenta.name=赤紫のステンドグラス # +tile.stained_glass.pink.name=ピンクのステンドグラス # +tile.stained_glass_pane.white.name=白のステンドグラス窓 # +tile.stained_glass_pane.silver.name=薄灰色のステンドグラス窓 # +tile.stained_glass_pane.gray.name=灰色のステンドグラス窓 # +tile.stained_glass_pane.black.name=黒のステンドグラス窓 # +tile.stained_glass_pane.brown.name=茶色のステンドグラス窓 # +tile.stained_glass_pane.red.name=赤のステンドグラス窓 # +tile.stained_glass_pane.orange.name=オレンジのステンドグラス窓 # +tile.stained_glass_pane.yellow.name=黄色のステンドグラス窓 # +tile.stained_glass_pane.lime.name=黄緑のステンドグラス窓 # +tile.stained_glass_pane.green.name=緑のステンドグラス窓 # +tile.stained_glass_pane.cyan.name=水色のステンドグラス窓 # +tile.stained_glass_pane.light_blue.name=空色のステンドグラス窓 # +tile.stained_glass_pane.blue.name=青のステンドグラス窓 # +tile.stained_glass_pane.purple.name=紫のステンドグラス窓 # +tile.stained_glass_pane.magenta.name=赤紫のステンドグラス窓 # +tile.stained_glass_pane.pink.name=ピンクのステンドグラス窓 # +tile.clay.name=粘土ブロック # +tile.hardened_clay.name=テラコッタ # +tile.stained_hardened_clay.black.name=黒のテラコッタ # +tile.stained_hardened_clay.blue.name=青のテラコッタ # +tile.stained_hardened_clay.brown.name=茶色のテラコッタ # +tile.stained_hardened_clay.cyan.name=水色のテラコッタ # +tile.stained_hardened_clay.gray.name=灰色のテラコッタ # +tile.stained_hardened_clay.green.name=緑のテラコッタ # +tile.stained_hardened_clay.lightBlue.name=空色のテラコッタ # +tile.stained_hardened_clay.lime.name=黄緑のテラコッタ # +tile.stained_hardened_clay.magenta.name=赤紫のテラコッタ # +tile.stained_hardened_clay.name=テラコッタ # +tile.stained_hardened_clay.orange.name=オレンジのテラコッタ # +tile.stained_hardened_clay.pink.name=ピンクのテラコッタ # +tile.stained_hardened_clay.purple.name=紫のテラコッタ # +tile.stained_hardened_clay.red.name=赤のテラコッタ # +tile.stained_hardened_clay.silver.name=薄灰色のテラコッタ # +tile.stained_hardened_clay.white.name=白のテラコッタ # +tile.stained_hardened_clay.yellow.name=黄色のテラコッタ # +tile.structure_block.name=ストラクチャー ブロック # +structure_block.waterlog_block=浸水ブロック # +tile.structure_void.name=ストラクチャー ヴォイド # +tile.wool.black.name=黒のウール # +tile.wool.blue.name=青のウール # +tile.wool.brown.name=茶色のウール # +tile.wool.cyan.name=水色のウール # +tile.wool.gray.name=灰色のウール # +tile.wool.green.name=緑のウール # +tile.wool.lightBlue.name=空色のウール # +tile.wool.lime.name=黄緑のウール # +tile.wool.magenta.name=赤紫のウール # +tile.wool.name=ウール # +tile.wool.orange.name=オレンジのウール # +tile.wool.pink.name=ピンクのウール # +tile.wool.purple.name=紫のウール # +tile.wool.red.name=赤のウール # +tile.wool.silver.name=薄灰色のウール # +tile.wool.white.name=白のウール # +tile.wool.yellow.name=黄色のウール # +tile.cobblestone_wall.mossy.name=苔の生えた丸石の壁 # +tile.cobblestone_wall.normal.name=丸石の壁 # +tile.cobblestone_wall.granite.name=花崗岩の壁 # +tile.cobblestone_wall.diorite.name=閃緑岩の壁 # +tile.cobblestone_wall.andesite.name=安山岩の壁 # +tile.cobblestone_wall.sandstone.name=砂岩の壁 # +tile.cobblestone_wall.brick.name=レンガの壁 # +tile.cobblestone_wall.stone_brick.name=石レンガの壁 # +tile.cobblestone_wall.mossy_stone_brick.name=苔の生えた石レンガの壁 # +tile.cobblestone_wall.nether_brick.name=ネザーレンガの壁 # +tile.cobblestone_wall.end_brick.name=エンドストーンレンガの壁 # +tile.cobblestone_wall.prismarine.name=海晶ブロックの壁 # +tile.cobblestone_wall.red_sandstone.name=赤砂岩の壁 # +tile.cobblestone_wall.red_nether_brick.name=赤いネザーレンガの壁 # +tile.cocoa.name=ココア # +tile.command_block.name=コマンドブロック # +tile.composter.name=コンポスター # +tile.light_block.name=光ブロック # +tile.repeating_command_block.name=コマンドブロックの反復 # +tile.chain_command_block.name=コマンドブロックのチェーン # +tile.wheat.name=作物 # +tile.darkOakFence.name=黒樫の木の柵 # +tile.dark_oak_fence_gate.name=黒樫の木の柵のゲート # +tile.daylight_detector.name=日照センサー # +tile.deadbush.name=枯れ木 # +tile.detector_rail.name=感知レール # +tile.dirt.coarse.name=荒れた土 # +tile.dirt.default.name=土 # +tile.dirt.name=土 # +tile.podzol.name=ポドゾル # +tile.purpur_block.default.name=プルプァ ブロック # +tile.purpur_block.lines.name=プルプァの柱 # +tile.purpur_block.chiseled.name=模様入りプルプァ # +tile.dispenser.name=発射装置 # +tile.iron_door.name=鉄のドア # +tile.doorWood.name=木のドア # +tile.double_plant.fern.name=大きなシダ # +tile.double_plant.grass.name=背の高い草 # +tile.double_plant.name=植物 # +tile.double_plant.paeonia.name=ボタン # +tile.double_plant.rose.name=バラの低木 # +tile.double_plant.sunflower.name=ヒマワリ # +tile.double_plant.syringa.name=ライラック # +tile.dragon_egg.name=ドラゴンの卵 # +tile.dropper.name=ドロッパー # +tile.enchanting_table.name=エンチャントテーブル # +tile.enderChest.name=エンダー チェスト # +tile.end_portal_frame.name=エンドポータルの額縁 # +tile.farmland.name=農地 # +tile.fletching_table.name=矢細工台 # +tile.fence.name=樫の木の柵 # +tile.fence_gate.name=樫の木の柵のゲート # +tile.iron_bars.name=鉄格子 # +tile.fire.name=火 # +tile.yellow_flower.dandelion.name=タンポポ # +tile.yellow_flower.name=花 # +tile.crimson_roots.crimsonRoots.name=根 (真紅) # +tile.warped_roots.warpedRoots.name=ゆがんだ根 # +tile.red_flower.allium.name=アリウム # +tile.red_flower.blueOrchid.name=ヒスイラン # +tile.red_flower.cornflower.name=ヤグルマギク # +tile.red_flower.houstonia.name=ヒナソウ # +tile.red_flower.name=花 # +tile.red_flower.lilyOfTheValley.name=スズラン # +tile.red_flower.oxeyeDaisy.name=フランスギク # +tile.red_flower.poppy.name=ポピー # +tile.red_flower.tulipOrange.name=オレンジのチューリップ # +tile.red_flower.tulipPink.name=ピンクのチューリップ # +tile.red_flower.tulipRed.name=赤のチューリップ # +tile.red_flower.tulipWhite.name=白のチューリップ # +tile.wither_rose.name=ウィザーのバラ # +tile.furnace.name=かまど # +tile.glass.name=ガラス # +tile.golden_rail.name=加速レール # +tile.grass.name=草ブロック # +tile.grass_path.name=土の道 # +tile.gravel.name=砂利 # +tile.hay_block.name=干し草の俵 # +tile.netherrack.name=ネザーレック # +tile.soul_sand.name=ソウルサンド # +tile.hopper.name=ホッパー # +tile.ice.name=氷 # +tile.packed_ice.name=氷塊 # +tile.blue_ice.name=青の氷 # +tile.frosted_ice.name=氷霜 # +tile.iron_trapdoor.name=鉄のトラップドア # +tile.jukebox.name=ジュークボックス # +tile.jungleFence.name=ジャングルの木の柵 # +tile.jungle_fence_gate.name=ジャングルの木の柵のゲート # +tile.ladder.name=はしご # +tile.flowing_lava.name=溶岩 # +tile.lava.name=溶岩 # +tile.leaves.acacia.name=アカシアの葉 # +tile.leaves2.acacia.name=アカシアの葉 # +tile.leaves.big_oak.name=黒樫の木の葉 # +tile.leaves2.big_oak.name=黒樫の木の葉 # +tile.leaves.birch.name=樺の葉 # +tile.leaves.jungle.name=ジャングルの木の葉 # +tile.leaves.name=葉っぱ # +tile.leaves.oak.name=樫の葉 # +tile.leaves.spruce.name=トウヒの葉 # +tile.lever.name=レバー # +tile.glowstone.name=グロウストーン # +tile.glow_lichen.name=グロー ライカン # +tile.lightning_rod.name=避雷針 # +tile.lit_pumpkin.name=ジャック・オ・ランタン # +tile.lockedchest.name=鍵つきチェスト # +tile.log.acacia.name=アカシアの丸太 # +tile.log.big_oak.name=黒樫の丸太 # +tile.log.birch.name=樺の丸太 # +tile.log.jungle.name=ジャングルの木の丸太 # +tile.log.name=丸太 # +tile.log.oak.name=樫の丸太 # +tile.log.spruce.name=トウヒの丸太 # +tile.magma.name=マグマ ブロック # +tile.melon_block.name=スイカ # +tile.mob_spawner.name=モンスター スポーナー # +tile.monster_egg.brick.name=虫食い石レンガ # +tile.monster_egg.chiseledbrick.name=虫食いの模様入り石レンガ # +tile.monster_egg.cobble.name=虫食い丸石 # +tile.monster_egg.crackedbrick.name=虫食いのひび割れた石レンガ # +tile.monster_egg.mossybrick.name=虫食いの苔の生えた石レンガ # +tile.monster_egg.name=虫食い石 # +tile.monster_egg.stone.name=虫食い石 # +tile.mushroom.name=きのこ # +tile.noteblock.name=音ブロック # +tile.mycelium.name=菌糸 # +tile.nether_brick.name=ネザーレンガのブロック # +tile.red_nether_brick.name=赤いネザーレンガ # +tile.nether_brick_fence.name=ネザーレンガの柵 # +tile.quartz_ore.name=ネザークォーツ鉱石 # +tile.netherreactor.active=起動! # +tile.netherreactor.builtTooHigh=もっと低い場所にネザーリアクターを建ててください。 # +tile.netherreactor.builtTooLow=もっと高い場所にネザーリアクターを建ててください。 # +tile.netherreactor.name=ネザーリアクター コア # +tile.netherreactor.playersTooFar=全てのプレイヤーがリアクターの近くにいる必要があります。 # +tile.netherreactor.wrongPattern=パターンが間違っています! # +tile.nether_wart.name=ネザーウォート # +tile.nether_wart_block.name=ネザーウォートブロック # +tile.warped_wart_block.name=ゆがんだウォートブロック # +tile.unlit_redstone_torch.name=レッドストーンのたいまつ # +tile.redstone_torch.name=レッドストーンのたいまつ # +tile.soul_torch.name=魂のたいまつ # +tile.obsidian.name=黒曜石 # +tile.coal_ore.name=石炭鉱石 # +tile.diamond_ore.name=ダイヤモンド鉱石 # +tile.emerald_ore.name=エメラルド鉱石 # +tile.gold_ore.name=金鉱石 # +tile.iron_ore.name=鉄鉱石 # +tile.copper_ore.name=銅鉱石 # +tile.lapis_ore.name=ラピスラズリ鉱石 # +tile.redstone_ore.name=レッドストーン鉱石 # +tile.oreRuby.name=ルビー鉱石 # +tile.observer.name=観察者 # +tile.piston.name=ピストン # +tile.sticky_piston.name=吸着ピストン # +tile.portal.name=ポータル # +tile.potatoes.name=ジャガイモ # +tile.stone_pressure_plate.name=石の感圧板 # +tile.wooden_pressure_plate.name=樫の木の重量感知板 # +tile.acacia_pressure_plate.name=アカシアの重量感知板 # +tile.birch_pressure_plate.name=樺の木の重量感知板 # +tile.dark_oak_pressure_plate.name=黒樫の木の重量感知板 # +tile.jungle_pressure_plate.name=ジャングルの木の重量感知板 # +tile.spruce_pressure_plate.name=トウヒの木の重量感知板 # +tile.prismarine.bricks.name=海晶レンガ # +tile.prismarine.dark.name=暗海晶ブロック # +tile.prismarine.rough.name=海晶ブロック # +tile.pumpkin.name=カボチャ # +tile.pumpkin_stem.name=カボチャの茎 # +tile.quartz_block.chiseled.name=模様入りクォーツのブロック # +tile.quartz_block.default.name=クォーツのブロック # +tile.quartz_block.lines.name=柱状のクォーツのブロック # +tile.quartz_block.smooth.name=なめらかなクォーツ ブロック # +tile.quartz_block.name=クォーツのブロック # +tile.rail.name=レール # +tile.red_mushroom.name=キノコ (赤) # +tile.crimson_fungus.name=きのこ (真紅) # +tile.warped_fungus.name=ゆがんだきのこ # +tile.red_mushroom_block.name=きのこブロック (赤) # +tile.red_sandstone.chiseled.name=模様入りの赤砂岩 # +tile.red_sandstone.default.name=赤砂岩 # +tile.red_sandstone.name=赤砂岩 # +tile.red_sandstone.smooth.name=滑らかな赤砂岩 # +tile.red_sandstone.cut.name=カットされた赤砂岩 # +tile.redstone_wire.name=レッドストーンの粉 # +tile.redstone_lamp.name=レッドストーン ランプ # +tile.reeds.name=サトウキビ # +tile.sand.default.name=砂 # +tile.sand.name=砂 # +tile.sand.red.name=赤砂 # +tile.sandstone.chiseled.name=模様入り砂岩 # +tile.sandstone.default.name=砂岩 # +tile.sandstone.name=砂岩 # +tile.sandstone.smooth.name=なめらかな砂岩 # +tile.sandstone.cut.name=カットされた砂岩 # +tile.sapling.acacia.name=アカシアの苗木 # +tile.sapling.big_oak.name=黒樫の苗木 # +tile.sapling.birch.name=樺の苗木 # +tile.sapling.jungle.name=ジャングルの苗木 # +tile.sapling.oak.name=樫の苗木 # +tile.sapling.spruce.name=トウヒの苗木 # +tile.seaLantern.name=海のランタン # +tile.standing_sign.name=看板 # +tile.spruce_standing_sign.name=トウヒの看板 # +tile.birch_standing_sign.name=樺の看板 # +tile.jungle_standing_sign.name=ジャングルの木の看板 # +tile.acacia_standing_sign.name=アカシアの看板 # +tile.darkoak_standing_sign.name=黒樫の看板 # +tile.slime.name=スライムブロック # +tile.snow.name=雪 # +tile.sponge.dry.name=スポンジ # +tile.sponge.wet.name=ぬれたスポンジ # +tile.spruceFence.name=トウヒの木の柵 # +tile.spruce_fence_gate.name=トウヒの木の柵のゲート # +tile.brick_stairs.name=レンガ階段 # +tile.nether_brick_stairs.name=ネザーレンガの階段 # +tile.quartz_stairs.name=クォーツの階段 # +tile.smooth_quartz_stairs.name=なめらかなクォーツの階段 # +tile.red_sandstone_stairs.name=赤砂岩の階段 # +tile.sandstone_stairs.name=砂岩の階段 # +tile.stone_stairs.name=丸石の階段 # +tile.normal_stone_stairs.name=石の階段 # +tile.stone_brick_stairs.name=石レンガ階段 # +tile.oak_stairs.name=樫の階段 # +tile.acacia_stairs.name=アカシアの階段 # +tile.birch_stairs.name=樺の階段 # +tile.dark_oak_stairs.name=黒樫の階段 # +tile.jungle_stairs.name=ジャングルの階段 # +tile.spruce_stairs.name=トウヒの階段 # +tile.purpur_stairs.name=プルプァの階段 # +tile.prismarine_stairs.name=海晶ブロックの階段 # +tile.dark_prismarine_stairs.name=暗海晶ブロックの階段 # +tile.prismarine_bricks_stairs.name=海晶レンガの階段 # +tile.granite_stairs.name=花崗岩の階段 # +tile.diorite_stairs.name=閃緑岩の階段 # +tile.andesite_stairs.name=安山岩の階段 # +tile.polished_granite_stairs.name=磨かれた花崗岩の階段 # +tile.polished_diorite_stairs.name=磨かれた閃緑岩の階段 # +tile.polished_andesite_stairs.name=磨かれた安山岩の階段 # +tile.mossy_stone_brick_stairs.name=苔の生えた石レンガの階段 # +tile.smooth_red_sandstone_stairs.name=なめらかな赤砂岩の階段 # +tile.smooth_sandstone_stairs.name=なめらかな砂岩の階段 # +tile.end_brick_stairs.name=エンドストーンレンガの階段 # +tile.mossy_cobblestone_stairs.name=苔の生えた丸石の階段 # +tile.red_nether_brick_stairs.name=赤いネザーレンガの階段 # +tile.smooth_stone.name=なめらかな石 # +tile.standing_banner.black.name=黒の旗 # +tile.standing_banner.blue.name=青の旗 # +tile.standing_banner.brown.name=茶色の旗 # +tile.standing_banner.cyan.name=水色の旗 # +tile.standing_banner.gray.name=灰色の旗 # +tile.standing_banner.green.name=緑の旗 # +tile.standing_banner.lightBlue.name=空色の旗 # +tile.standing_banner.lime.name=黄緑の旗 # +tile.standing_banner.magenta.name=赤紫の旗 # +tile.standing_banner.name=旗 # +tile.standing_banner.orange.name=オレンジの旗 # +tile.standing_banner.pink.name=ピンクの旗 # +tile.standing_banner.purple.name=紫の旗 # +tile.standing_banner.red.name=赤の旗 # +tile.standing_banner.silver.name=薄灰色の旗 # +tile.standing_banner.white.name=旗 # +tile.standing_banner.yellow.name=黄色の旗 # +tile.stone.andesite.name=安山岩 # +tile.stone.andesiteSmooth.name=磨かれた安山岩 # +tile.stone.diorite.name=閃緑岩 # +tile.stone.dioriteSmooth.name=磨かれた閃緑岩 # +tile.stone.granite.name=花崗岩 # +tile.stone.graniteSmooth.name=磨かれた花崗岩 # +tile.stone.stone.name=石 # +tile.cobblestone.name=丸石 # +tile.stonebrick.chiseled.name=模様入り石レンガ # +tile.stonebrick.cracked.name=ひび割れた石レンガ # +tile.stonebrick.default.name=石レンガ # +tile.stonebrick.mossy.name=苔の生えた石レンガ # +tile.stonebrick.name=石レンガ # +tile.stonebrick.smooth.name=滑らかな石のレンガ # +tile.stonecutter.name=ストーン カッター # +tile.stonecutter_block.name=ストーンカッター # +tile.mossy_cobblestone.name=苔の生えた丸石 # +tile.double_stone_slab.brick.name=レンガのハーフブロック # +tile.double_stone_slab.cobble.name=丸石ハーフブロック # +tile.double_stone_slab.name=石ハーフブロック # +tile.double_stone_slab.nether_brick.name=ネザーレンガのハーフブロック # +tile.double_stone_slab.quartz.name=クォーツのハーフブロック # +tile.double_stone_slab.sand.name=砂岩ハーフブロック # +tile.double_stone_slab.smoothStoneBrick.name=石レンガハーフブロック # +tile.double_stone_slab.stone.name=石ハーフブロック # +tile.double_stone_slab.wood.name=木材ハーフブロック # +tile.stone_slab.name=石ハーフブロック # +tile.stone_slab.brick.name=レンガハーフブロック # +tile.stone_slab.cobble.name=丸石ハーフブロック # +tile.stone_slab.stone.name=なめらかな石ハーフブロック # +tile.stone_slab.nether_brick.name=ネザーレンガのハーフブロック # +tile.stone_slab.quartz.name=クォーツのハーフブロック # +tile.stone_slab.sand.name=砂岩ハーフブロック # +tile.stone_slab.smoothStoneBrick.name=石レンガハーフブロック # +tile.stone_slab.wood.name=木材ハーフブロック # +tile.double_stone_slab2.red_sandstone.name=赤砂岩のハーフブロック # +tile.stone_slab2.red_sandstone.name=赤砂岩のハーフブロック # +tile.stone_slab2.purpur.name=プルプァのハーフブロック # +tile.stone_slab2.prismarine.rough.name=海晶ブロックのハーフブロック # +tile.stone_slab2.prismarine.dark.name=暗海晶ブロックのハーフブロック # +tile.stone_slab2.prismarine.bricks.name=海晶レンガのハーフブロック # +tile.stone_slab2.mossy_cobblestone.name=苔の生えた丸石ハーフブロック # +tile.stone_slab2.red_nether_brick.name=赤いネザーレンガのハーフブロック # +tile.stone_slab2.sandstone.smooth.name=なめらかな砂岩ハーフブロック # +tile.stone_slab3.end_brick.name=エンドストーンレンガ ハーフブロック # +tile.stone_slab3.red_sandstone.smooth.name=なめらかな赤砂岩ハーフブロック # +tile.stone_slab3.andesite.smooth.name=磨かれた安山岩ハーフブロック # +tile.stone_slab3.andesite.name=安山岩ハーフブロック # +tile.stone_slab3.diorite.name=閃緑岩ハーフブロック # +tile.stone_slab3.diorite.smooth.name=磨かれた閃緑岩ハーフブロック # +tile.stone_slab3.granite.name=花崗岩ハーフブロック # +tile.stone_slab3.granite.smooth.name=磨かれた花崗岩ハーフブロック # +tile.stone_slab4.mossy_stone_brick.name=苔の生えた石レンガ ハーフブロック # +tile.stone_slab4.smooth_quartz.name=なめらかなクォーツ ハーフブロック # +tile.stone_slab4.stone.name=石ハーフブロック # +tile.stone_slab4.cut_sandstone.name=カットされた砂岩ハーフブロック # +tile.stone_slab4.cut_red_sandstone.name=カットされた赤砂岩ハーフブロック # +tile.coral_block.blue.name=クダサンゴのブロック # +tile.coral_block.pink.name=脳サンゴのブロック # +tile.coral_block.purple.name=ミズタマサンゴのブロック # +tile.coral_block.red.name=アナサンゴモドキのブロック # +tile.coral_block.yellow.name=四放サンゴのブロック # +tile.coral_block.blue_dead.name=枯れたクダサンゴのブロック # +tile.coral_block.pink_dead.name=枯れた脳サンゴのブロック # +tile.coral_block.purple_dead.name=枯れたミズタマサンゴのブロック # +tile.coral_block.red_dead.name=枯れたアナサンゴモドキのブロック # +tile.coral_block.yellow_dead.name=枯れた四放サンゴのブロック # +tile.tallgrass.fern.name=シダ # +tile.tallgrass.grass.name=草 # +tile.tallgrass.name=草 # +tile.tallgrass.shrub.name=低木 # +tile.seagrass.seagrass.name=海草 # +tile.sea_pickle.name=ナマコ # +tile.turtle_egg.name=ウミガメのタマゴ # +tile.coral.blue.name=クダサンゴ # +tile.coral.pink.name=脳サンゴ # +tile.coral.purple.name=ミズタマサンゴ # +tile.coral.red.name=アナサンゴモドキ # +tile.coral.yellow.name=四放サンゴ # +tile.coral.blue_dead.name=枯れたクダサンゴ # +tile.coral.pink_dead.name=枯れた脳サンゴ # +tile.coral.purple_dead.name=枯れたミズタマサンゴ # +tile.coral.red_dead.name=枯れたアナサンゴモドキ # +tile.coral.yellow_dead.name=枯れた四放サンゴ # +tile.coral_fan.blue_fan.name=軟質クダサンゴ # +tile.coral_fan.pink_fan.name=軟質脳サンゴ # +tile.coral_fan.purple_fan.name=軟質ミズタマサンゴ # +tile.coral_fan.red_fan.name=軟質アナサンゴモドキ # +tile.coral_fan.yellow_fan.name=軟質四放サンゴ # +tile.coral_fan_dead.blue_fan.name=枯れた軟質クダサンゴ # +tile.coral_fan_dead.pink_fan.name=枯れた軟質脳サンゴ # +tile.coral_fan_dead.purple_fan.name=枯れた軟質ミズタマサンゴ # +tile.coral_fan_dead.red_fan.name=枯れた軟質アナサンゴモドキ # +tile.coral_fan_dead.yellow_fan.name=枯れた軟質四放サンゴ # +tile.glass_pane.name=ガラス板 # +tile.tnt.name=TNT 火薬 # +tile.snow_layer.name=積雪 # +tile.torch.name=たいまつ # +tile.trapdoor.name=樫の木のトラップドア # +tile.acacia_trapdoor.name=アカシアのトラップドア # +tile.birch_trapdoor.name=樺の木のトラップドア # +tile.dark_oak_trapdoor.name=黒樫の木のトラップドア # +tile.jungle_trapdoor.name=ジャングルの木のトラップドア # +tile.spruce_trapdoor.name=トウヒの木のトラップドア # +tile.tripWire.name=トリップワイヤー # +tile.tripwire_hook.name=トリップワイヤー フック # +tile.vine.name=つた # +tile.weeping_vines.name=ウィーピングつた # +tile.twisting_vines.name=ねじれたつた # +tile.flowing_water.name=水 # +tile.water.name=水 # +tile.waterlily.name=スイレンの葉 # +tile.web.name=クモの巣 # +tile.heavy_weighted_pressure_plate.name=重量感知板 (重) # +tile.light_weighted_pressure_plate.name=重量感知板 (軽) # +tile.end_stone.name=エンドストーン # +tile.end_bricks.name=エンドストーンレンガ # +tile.planks.acacia.name=アカシアの木の板 # +tile.planks.big_oak.name=黒樫の板 # +tile.planks.birch.name=樺の木の板 # +tile.planks.jungle.name=ジャングルの板材 # +tile.planks.name=木材 # +tile.planks.oak.name=樫の木の板 # +tile.planks.spruce.name=トウヒの木材 # +tile.wooden_slab.acacia.name=アカシアのハーフブロック # +tile.wooden_slab.big_oak.name=黒樫のハーフブロック # +tile.wooden_slab.birch.name=樺のハーフブロック # +tile.wooden_slab.jungle.name=ジャングルのハーフブロック # +tile.wooden_slab.name=木のハーフブロック # +tile.wooden_slab.oak.name=樫のハーフブロック # +tile.wooden_slab.spruce.name=トウヒのハーフブロック # +tile.carpet.black.name=黒のカーペット # +tile.carpet.blue.name=青のカーペット # +tile.carpet.brown.name=茶色のカーペット # +tile.carpet.cyan.name=水色のカーペット # +tile.carpet.gray.name=灰色のカーペット # +tile.carpet.green.name=緑のカーペット # +tile.carpet.lightBlue.name=空色のカーペット # +tile.carpet.lime.name=黄緑のカーペット # +tile.carpet.magenta.name=赤紫のカーペット # +tile.carpet.name=カーペット # +tile.carpet.orange.name=オレンジのカーペット # +tile.carpet.pink.name=ピンクのカーペット # +tile.carpet.purple.name=紫のカーペット # +tile.carpet.red.name=赤のカーペット # +tile.carpet.silver.name=薄灰色のカーペット # +tile.carpet.white.name=白のカーペット # +tile.carpet.yellow.name=黄色のカーペット # +tile.crafting_table.name=作業台 # + +tile.glazedTerracotta.white.name=白の彩釉テラコッタ # +tile.glazedTerracotta.orange.name=オレンジの彩釉テラコッタ # +tile.glazedTerracotta.magenta.name=赤紫の彩釉テラコッタ # +tile.glazedTerracotta.light_blue.name=空色の彩釉テラコッタ # +tile.glazedTerracotta.yellow.name=黄色の彩釉テラコッタ # +tile.glazedTerracotta.lime.name=黄緑の彩釉テラコッタ # +tile.glazedTerracotta.pink.name=ピンクの彩釉テラコッタ # +tile.glazedTerracotta.gray.name=灰色の彩釉テラコッタ # +tile.glazedTerracotta.silver.name=薄灰色の彩釉テラコッタ # +tile.glazedTerracotta.cyan.name=水色の彩釉テラコッタ # +tile.glazedTerracotta.purple.name=紫の彩釉テラコッタ # +tile.glazedTerracotta.blue.name=青の彩釉テラコッタ # +tile.glazedTerracotta.brown.name=茶色の彩釉テラコッタ # +tile.glazedTerracotta.green.name=緑の彩釉テラコッタ # +tile.glazedTerracotta.red.name=赤の彩釉テラコッタ # +tile.glazedTerracotta.black.name=黒の彩釉テラコッタ # +tile.concrete.black.name=黒のコンクリート # +tile.concrete.red.name=赤のコンクリート # +tile.concrete.green.name=緑のコンクリート # +tile.concrete.brown.name=茶色のコンクリート # +tile.concrete.blue.name=青のコンクリート # +tile.concrete.purple.name=紫のコンクリート # +tile.concrete.cyan.name=水色のコンクリート # +tile.concrete.silver.name=薄灰色のコンクリート # +tile.concrete.gray.name=灰色のコンクリート # +tile.concrete.pink.name=ピンクのコンクリート # +tile.concrete.lime.name=黄緑のコンクリート # +tile.concrete.yellow.name=黄色のコンクリート # +tile.concrete.lightBlue.name=空色のコンクリート # +tile.concrete.magenta.name=赤紫のコンクリート # +tile.concrete.orange.name=オレンジのコンクリート # +tile.concrete.white.name=白のコンクリート # +tile.glazedTerracottaWhite.name=白の彩釉テラコッタ # +tile.glazedTerracottaOrange.name=オレンジの彩釉テラコッタ # +tile.glazedTerracottaMagenta.name=赤紫の彩釉テラコッタ # +tile.glazedTerracottaLightBlue.name=空色の彩釉テラコッタ # +tile.glazedTerracottaYellow.name=黄色の彩釉テラコッタ # +tile.glazedTerracottaLime.name=黄緑の彩釉テラコッタ # +tile.glazedTerracottaPink.name=ピンクの彩釉テラコッタ # +tile.glazedTerracottaGray.name=灰色の彩釉テラコッタ # +tile.glazedTerracottaSilver.name=薄灰色の彩釉テラコッタ # +tile.glazedTerracottaCyan.name=水色の彩釉テラコッタ # +tile.glazedTerracottaPurple.name=紫の彩釉テラコッタ # +tile.glazedTerracottaBlue.name=青の彩釉テラコッタ # +tile.glazedTerracottaBrown.name=茶色の彩釉テラコッタ # +tile.glazedTerracottaGreen.name=緑の彩釉テラコッタ # +tile.glazedTerracottaRed.name=赤の彩釉テラコッタ # +tile.glazedTerracottaBlack.name=黒の彩釉テラコッタ # +tile.concretePowder.black.name=黒のコンクリート パウダー # +tile.concretePowder.red.name=赤のコンクリート パウダー # +tile.concretePowder.green.name=緑のコンクリート パウダー # +tile.concretePowder.brown.name=茶色のコンクリート パウダー # +tile.concretePowder.blue.name=青のコンクリート パウダー # +tile.concretePowder.purple.name=紫のコンクリート パウダー # +tile.concretePowder.cyan.name=水色のコンクリート パウダー # +tile.concretePowder.silver.name=薄灰色のコンクリート パウダー # +tile.concretePowder.gray.name=灰色のコンクリート パウダー # +tile.concretePowder.pink.name=ピンクのコンクリート パウダー # +tile.concretePowder.lime.name=黄緑のコンクリート パウダー # +tile.concretePowder.yellow.name=黄色のコンクリート パウダー # +tile.concretePowder.lightBlue.name=空色のコンクリート パウダー # +tile.concretePowder.magenta.name=赤紫のコンクリート パウダー # +tile.concretePowder.orange.name=オレンジのコンクリート パウダー # +tile.concretePowder.white.name=白のコンクリート パウダー # + +tile.stripped_spruce_log.name=皮のはがれたトウヒの丸太 # +tile.stripped_dark_oak_log.name=皮のはがれた黒樫の丸太 # +tile.stripped_birch_log.name=皮のはがれた樺の丸太 # +tile.stripped_jungle_log.name=皮のはがれたジャングルの丸太 # +tile.stripped_oak_log.name=皮のはがれた樫の丸太 # +tile.stripped_acacia_log.name=皮のはがれたアカシアの丸太 # + +tile.bamboo.name=竹 # +tile.scaffolding.name=足場 # +tile.grindstone.name=砥石 # +tile.cartography_table.name=製図台 # +tile.lantern.name=ランタン # +tile.soul_lantern.name=魂のランタン # +tile.smoker.name=燻製器 # +tile.smithing_table.name=鍛冶台 # +tile.barrel.name=タル # +tile.campfire.name=たき火 # +tile.loom.name=織機 # +tile.lectern.name=書見台 # +tile.sweet_berry_bush.name=スイート ベリーの茂み # + +tile.wood.oak.name=樫の木 # +tile.wood.spruce.name=トウヒの木 # +tile.wood.birch.name=樺の木 # +tile.wood.jungle.name=ジャングルの木 # +tile.wood.acacia.name=アカシアの原木 # +tile.wood.dark_oak.name=黒樫の木 # +tile.wood.stripped.oak.name=皮のはがれた樫の木 # +tile.wood.stripped.spruce.name=皮のはがれたトウヒの木 # +tile.wood.stripped.birch.name=皮のはがれた樺の木 # +tile.wood.stripped.jungle.name=皮のはがれたジャングルの木 # +tile.wood.stripped.acacia.name=皮のはがれたアカシアの原木 # +tile.wood.stripped.dark_oak.name=皮のはがれた黒樫の木 # + +tile.netherite_block.name=ネザライトのブロック # +tile.ancient_debris.name=古代のがれき # +tile.nether_gold_ore.name=ネザーゴールド鉱石 # + +tile.respawn_anchor.name=リスポーン アンカー # +tile.crying_obsidian.name=泣く黒曜石 # + +tile.powder_snow.name=粉雪 # +tile.deepslate.name=ディープスレート # +tile.infested_deepslate.name=虫食いディープスレート # +tile.cobbled_deepslate.name=粗いディープスレート # +tile.dripstone_block.name=ドリップストーン ブロック # +tile.pointed_dripstone.name=尖ったドリップストーン # +tile.cobbled_deepslate_slab.name=粗いディープスレート ハーフブロック # +tile.cobbled_deepslate_stairs.name=粗いディープスレート階段 # +tile.cobbled_deepslate_wall.name=粗いディープスレートの壁 # +tile.polished_deepslate.name=滑らかなディープスレート # +tile.polished_deepslate_slab.name=滑らかなディープスレート ハーフブロック # +tile.polished_deepslate_stairs.name=滑らかなディープスレート階段 # +tile.polished_deepslate_wall.name=滑らかなディープスレートの壁 # +tile.deepslate_tiles.name=ディープスレート タイル # +tile.deepslate_tile_slab.name=ディープスレート タイル ハーフブロック # +tile.deepslate_tile_stairs.name=ディープスレート タイル階段 # +tile.deepslate_tile_wall.name=ディープスレート タイル壁 # +tile.deepslate_bricks.name=ディープスレート レンガ # +tile.deepslate_brick_slab.name=ディープスレート レンガ ハーフブロック # +tile.deepslate_brick_stairs.name=ディープスレート レンガ階段 # +tile.deepslate_brick_wall.name=ディープスレート レンガの壁 # +tile.chiseled_deepslate.name=模様入りのディープスレート # +tile.cobbled_deepslate_double_slab.name=粗いディープスレート ダブル ハーフブロック # +tile.polished_deepslate_double_slab.name=滑らかなディープスレート ダブル ハーフブロック # +tile.deepslate_tile_double_slab.name=ディープスレート タイル ダブル ハーフブロック # +tile.deepslate_brick_double_slab.name=ディープスレート レンガ ダブル ハーフブロック # +tile.deepslate_lapis_ore.name=ディープスレート ラピスラズリ鉱石 # +tile.deepslate_iron_ore.name=ディープスレート鉄鉱石 # +tile.deepslate_gold_ore.name=ディープスレート金鉱石 # +tile.deepslate_redstone_ore.name=ディープスレート レッドストーン鉱石 # +tile.deepslate_diamond_ore.name=ディープスレート ダイヤモンド鉱石 # +tile.deepslate_coal_ore.name=ディープスレート石炭鉱石 # +tile.deepslate_emerald_ore.name=ディープスレート エメラルド鉱石 # +tile.deepslate_copper_ore.name=ディープスレート銅鉱石 # +tile.cracked_deepslate_tiles.name=ひび割れたディープスレート タイル # +tile.cracked_deepslate_bricks.name=ひび割れたディープスレート レンガ # +tile.pitcher_plant.name=ウツボカズラ # +tile.sniffer_egg.name=スニッファーの卵 # +tile.torchflower.name=トーチフラワー # +item.copper_ingot.name=銅の延べ棒 # +item.raw_copper.name=原銅 # +item.raw_iron.name=原鉄 # +item.raw_gold.name=原金 # +tile.copper_block.name=銅のブロック # +tile.exposed_copper.name=露出した銅 # +tile.weathered_copper.name=風化した銅 # +tile.oxidized_copper.name=酸化した銅 # +tile.waxed_copper.name=磨いた銅のブロック # +tile.waxed_exposed_copper.name=磨いた露出した銅 # +tile.waxed_weathered_copper.name=磨いた風化した銅 # +tile.waxed_oxidized_copper.name=磨いた酸化した銅 # + +tile.cut_copper.name=切り込み入りの銅 # +tile.exposed_cut_copper.name=露出した切り込み入りの銅 # +tile.weathered_cut_copper.name=風化した切り込み入りの銅 # +tile.oxidized_cut_copper.name=酸化した切り込み入りの銅 # +tile.waxed_cut_copper.name=磨いた切り込み入りの銅 # +tile.waxed_exposed_cut_copper.name=磨いた露出した切り込み入りの銅 # +tile.waxed_weathered_cut_copper.name=磨いた風化した切り込み入りの銅 # +tile.waxed_oxidized_cut_copper.name=磨いた酸化した切り込み入りの銅 # + +tile.cut_copper_stairs.name=切り込み入りの銅階段 # +tile.exposed_cut_copper_stairs.name=露出した切り込み入りの銅階段 # +tile.weathered_cut_copper_stairs.name=風化した切り込み入りの銅階段 # +tile.oxidized_cut_copper_stairs.name=酸化した切り込み入りの銅階段 # +tile.waxed_cut_copper_stairs.name=磨いた切り込み入りの銅階段 # +tile.waxed_exposed_cut_copper_stairs.name=磨いた露出した切り込み入りの銅階段 # +tile.waxed_weathered_cut_copper_stairs.name=磨いた風化した切り込み入りの銅階段 # +tile.waxed_oxidized_cut_copper_stairs.name=磨いた酸化した切り込み入りの銅階段 # + +tile.cut_copper_slab.name=切り込み入りの銅ハーフブロック # +tile.exposed_cut_copper_slab.name=露出した切り込み入りの銅ハーフブロック # +tile.weathered_cut_copper_slab.name=風化した切り込み入りの銅ハーフブロック # +tile.oxidized_cut_copper_slab.name=酸化した銅ハーフブロック # +tile.waxed_cut_copper_slab.name=磨いた切り込み入りの銅ハーフブロック # +tile.waxed_exposed_cut_copper_slab.name=磨いた露出した切り込み入りの銅ハーフブロック # +tile.waxed_weathered_cut_copper_slab.name=磨いた風化した切り込み入りの銅ハーフブロック # +tile.waxed_oxidized_cut_copper_slab.name=磨いた酸化した切り込み入りの銅ハーフブロック # +tile.raw_copper_block.name=原銅のブロック # +tile.raw_iron_block.name=原鉄のブロック # +tile.raw_gold_block.name=原金のブロック # +itemGroup.name.copper=銅 # +hudScreen.tooltip.waxOn=磨きあり # +hudScreen.tooltip.waxOff=磨くなし # +hudScreen.tooltip.scrape=こする # +hudScreen.emote_unassigned=未登録 # + +tile.candle.name=キャンドル # +tile.white_candle.name=白のキャンドル # +tile.orange_candle.name=オレンジ色のキャンドル # +tile.magenta_candle.name=赤紫のキャンドル # +tile.light_blue_candle.name=空色のキャンドル # +tile.yellow_candle.name=黄色のキャンドル # +tile.lime_candle.name=黄緑色のキャンドル # +tile.pink_candle.name=ピンクのキャンドル # +tile.gray_candle.name=灰色のキャンドル # +tile.light_gray_candle.name=薄灰色のキャンドル # +tile.cyan_candle.name=水色のキャンドル # +tile.purple_candle.name=紫のキャンドル # +tile.blue_candle.name=青のキャンドル # +tile.brown_candle.name=茶色のキャンドル # +tile.green_candle.name=緑のキャンドル # +tile.red_candle.name=赤のキャンドル # +tile.black_candle.name=黒のキャンドル # +tile.candle_cake.name=キャンドル付きケーキ # +tile.white_candle_cake.name=白のキャンドル付きケーキ # +tile.orange_candle_cake.name=オレンジ色のキャンドル付きケーキ # +tile.magenta_candle_cake.name=赤紫のキャンドル付きケーキ # +tile.light_blue_candle_cake.name=空色のキャンドル付きケーキ # +tile.yellow_candle_cake.name=黄色のキャンドル付きケーキ # +tile.lime_candle_cake.name=黄緑色のキャンドル付きケーキ # +tile.pink_candle_cake.name=ピンクのキャンドル付きケーキ # +tile.gray_candle_cake.name=灰色のキャンドル付きケーキ # +tile.light_gray_candle_cake.name=薄灰色のキャンドル付きケーキ # +tile.cyan_candle_cake.name=水色のキャンドル付きケーキ # +tile.purple_candle_cake.name=紫のキャンドル付きケーキ # +tile.blue_candle_cake.name=青のキャンドル付きケーキ # +tile.brown_candle_cake.name=茶色のキャンドル付きケーキ # +tile.green_candle_cake.name=緑のキャンドル付きケーキ # +tile.red_candle_cake.name=赤のキャンドル付きケーキ # +tile.black_candle_cake.name=黒のキャンドル付きケーキ # + +item.spyglass.name=望遠鏡 # +item.amethyst_shard.name=アメジストの欠片 # +tile.amethyst_block.name=アメジストのブロック # +tile.budding_amethyst.name=新芽のアメジスト # +tile.amethyst_cluster.name=アメジストのかたまり # +tile.large_amethyst_bud.name=大きなアメジストの芽 # +tile.medium_amethyst_bud.name=普通のアメジストの芽 # +tile.small_amethyst_bud.name=小さなアメジストの芽 # +tile.tuff.name=凝灰岩 # +tile.calcite.name=方解石 # +tile.tinted_glass.name=着色ガラス # +tile.smooth_basalt.name=なめらかな玄武岩 # + +tipped_arrow.effect.empty=効能付き矢 # +tipped_arrow.effect.mundane=効能付き矢 # +tipped_arrow.effect.thick=効能付き矢 # +tipped_arrow.effect.awkward=効能付き矢 # +tipped_arrow.effect.nightVision=暗視の矢 # +tipped_arrow.effect.invisibility=不可視の矢 # +tipped_arrow.effect.jump=跳躍の矢 # +tipped_arrow.effect.fireResistance=耐火の矢 # +tipped_arrow.effect.moveSpeed=スピードの矢 # +tipped_arrow.effect.moveSlowdown=鈍化の矢 # +tipped_arrow.effect.water=飛び散る矢 # +tipped_arrow.effect.waterBreathing=水中呼吸の矢 # +tipped_arrow.effect.heal=回復の矢 # +tipped_arrow.effect.harm=ダメージの矢 # +tipped_arrow.effect.poison=毒の矢 # +tipped_arrow.effect.regeneration=再生の矢 # +tipped_arrow.effect.damageBoost=力の矢 # +tipped_arrow.effect.weakness=弱体化の矢 # +tipped_arrow.effect.levitation=浮遊の矢 # +tipped_arrow.effect.luck=幸運の矢 # +tipped_arrow.effect.wither=衰弱の矢 # +tipped_arrow.effect.turtleMaster=亀使いの矢 # +tipped_arrow.effect.slowFalling=低速落下の矢 # + +structure_block.title=ストラクチャー ブロック # +structure_block.structure_name=構造体の名前 # +structure_block.mode=モード: # +structure_block.mode.save=保存 # +structure_block.mode.load=ロード # +structure_block.mode.corner=コーナー # +structure_block.mode.data=データ # +structure_block.mode.export=3D エクスポート # +structure_block.mode.invalid=無効なモード # +structure_block.size=サイズ: # +structure_block.data_label=データ: # +structure_block.offset=オフセット: # +structure_block.invisible_blocks=見えないブロック: # +structure_block.include_entities=エンティティを含める: # +structure_block.show_bounding_box=構造体の境界線を表示: # +structure_block.mirror=反転: # +structure_block.animation_mode=アニメーションモード: # +structure_block.animation_time=アニメーション時間: # +structure_block.animation_time_tip=秒単位 # +structure_block.place_by_none=なし # +structure_block.place_by_layer=レイヤーごとに配置 # +structure_block.place_by_block=ブロックごとに配置 # +structure_block.rotation=回転 # +structure_block.integrity=完全性: # +structure_block.seed=シード値: # +structure_block.off=オフ # +structure_block.show=表示 # +structure_block.include=含める # +structure_block.detect=削除 # +structure_block.export=エクスポート # +structure_block.import=インポート # +structure_block.corner=コーナー # +structure_block.corner.text.1.title=コーナー モード: # +structure_block.corner.text.2.paragraph=セーブ モードの [検出] ボタンを押すと、コーナー モードになります。このモードでは、保存する領域を定義できます。保存する構造物と同じ名前のコーナー ブロックのみが検出されます。 # +structure_block.export.disabled_message=Minecraft マーケットプレイスの世界テンプレートはエクスポートできません。 # +structure_block.reset=リセット # +structure_block.save=保存 # +structure_block.redstone_save_mode=レッドストーン セーブ モード # +structure_block.save_to_disk=HDD へ保存 # +structure_block.save_to_memory=メモリに保存 # +structure_block.save.successful=構造を保存しました! # +structure_block.import.successful=構造物がインポートされました! # +structure_block.import.failed=構造物のインポートに失敗しました! # +structure_block.load=ロード # +structure_block.mirror.none=なし # +structure_block.mirror.left_right=左から右へ反転 # +structure_block.mirror.front_back=前から後ろへ反転 # +structure_block.rotation.none=なし # +structure_block.rotation.90=90 # +structure_block.rotation.180=180 # +structure_block.rotation.270=270 # +structure_block.progress.generating=モデルを生成中... # +structure_block.extensionDescription=構造ファイル # +structure_block.exportFileTitle=構造をエクスポート # +structure_block.exportFailedTitle=エクスポート失敗 # +structure_block.exportFailedDescription=構造のエクスポートに失敗しました。 # +structure_block.exportProgressTitle=構造物をエクスポート # +structure_block.importFileTitle=構造物のインポート # +structure_block.importFailedTitle=インポート失敗 # +structure_block.importFailedDescription=構造物のインポートに失敗しました。 # +structure_block.importProgressTitle=構造物をインポート中 # + +3d_export.title=3D エクスポート # +3d_export.include_players=次のプレイヤーを含める: # +3d_export.remove_blocks=ブロックを削除する: # +3d_export.off=オフ # +3d_export.show=表示 # +3d_export.include=含める # +3d_export.remove=削除 # +3d_export.export=エクスポート # +3d_export.reset=リセット # +3d_export.remixServiceDiscontinued=注: Remix3D のアップロード サービスは利用不可になりました。代わりにエクスポートを使用して、ローカルに保存してください。 # + +title.oldgl1=古いビデオカードが検出されました。これにより以下のことが拒否された可能性があります: # +title.oldgl2=将来的には OpenGL 2.0 でプレイする必要があります。 # + +editorMode.text=近日登場 # + +## These are being used by TextObject tests. Changing them will break the test. +translation.test.args=%s %s # +translation.test.complex=プレフィックス、再度 %s%2$s、%s、%1$s 最後に %s および再度 %1$s! # +translation.test.escape=%%s %%%s %%%%s %%%%%s # +translation.test.invalid=こんにちは % # +translation.test.invalid2=こんにちは % s # +translation.test.none=こんにちは、世界! # +translation.test.world=世界 # + +## NOTE: Please do not localize the typeface names +typeface.mojangles=Mojangles # +typeface.notoSans=Noto Sans # + +worldConversionErrorPrompt.title=世界の変換に失敗しました # +worldConversionErrorPrompt.message=世界の変換中に問題が発生しました。後でもう一度やり直してください。 # + +worldError.corrupted=が破損しているため開始できません。 # +worldError.invalidArguments=は無効な引数で作成されています。 # +worldError.IO=を開けません。 # +worldError.notFound=が見つかりません。 # +worldError.notSupported=の形式には対応していません。 # +worldError.unknown=には不明の問題があります。 # +worldError.writeCorrupted=が破損しているため保存できません。 # +worldError.worldRecovered=世界の回復 # +worldError.recoveredCorruptedWorld=破損した世界の回復が完了しました。 # +worldError.recoveredCorruptedWorldWarning=プレイヤの最新の変更は回復中に失われたかもしれません。 # +worldError.worldFailedRecovery=回収失敗 # +worldError.worldFailedRecoveryText=破損した世界を発見しましたが回復をできませんでした。 # + +userData.recovered.title=セーブ データの復元完了 # +userData.recovered.text=破損したユーザー設定を復元しました。 # +userData.recovered.warning=プレイヤの最新の変更は回復中に失われたかもしれません。 # +userData.unrecoverable.title=セーブ データの復元失敗 # +userdata.unrecoverable.text=ユーザー設定の破損を検出しましたが、復元に失敗しました。 # + +trial.pauseScreen.remainingTime=試用版残り時間: %s # +trial.pauseScreen.buyGame=完全版を購入 # +trial.survival.welcome=Minecraft 試用版へようこそ! # +trial.survival.remainingTime=残り %d 分 # + +## Specific for the Chromebook Trial +trial.pauseScreen.cb.buyGame=よくある質問 # + +trial.noInvitesOrJoining=フレンドと遊ぶには完全版のゲームをご購入ください # + +trial.upsell.trialLabel=Minecraft 試用版 # +trial.upsell.title=試用版を始めましょう! # +trial.upsell.description=この試用版ではあそぶ時間は 90 分に制限されています。いろいろなものを作り、建設し、探索し、大いに楽しんでください! 完全版をご購入いだければ世界は保存されます。 # +trial.upsell.description.updated=探検やクラフト、ビルドを思う存分楽しみましょう! この試用版ではゲーム本編を 90 分間プレイできます。完全版を購入すれば好きなだけ遊ぶことができます! # +trial.upsell.description.worldsDontTransferToFullGame.line1=探検して、クラフトして、ビルドして、楽しみましょう! この試用版では 90 分間、あそぶ時間があります。完全版を購入すれば、無限の数の世界を好きなだけプレイできます!* # +trial.upsell.description.worldsDontTransferToFullGame.line2=*(この世界を完全版に転送することはできません) # +trial.upsell.unlock=完全版を購入 # +trial.upsell.startTrial=試用版を開始 # +trial.upsell.continueTrial=試用版を継続 # + +## Specific for the Chromebook Trial +trial.upsell.cb.unlock=よくある質問 # +trial.upsell.cb.description.worldsDontTransferToFullGame.line1=探索して、クラフトして、建設して、楽しみましょう! この試用版の世界では、90 分間プレイできます。バグを発見したら、bugs.mojang.com までお知らせください! 他にご質問がある場合は、FAQ をご覧ください。 # +trial.upsell.cb.description.worldsDontTransferToFullGame.line2=(試用版の世界を完全版に移行することはできません) # + +ratingPopUp.title=Minecraft をお楽しみいただけていますか # +feedbackPopup.title=フィードバックをお寄せいただけますか # + +## NOTE: The following five lines are all related and shown together. When localizing, you may add line breaks to fit the paragraph, +## as opposed to trying to literally translate each line. +trial.upsell.expiredDescription.line1=時間切れです。すべての要素を楽しむには完全版をご購入ください: # +trial.upsell.expiredDescription.line2=-無限の世界を探検しよう # +trial.upsell.expiredDescription.line3=-フレンドとプレイしよう # +trial.upsell.expiredDescription.line4=-アイテムをたくさん作ろう # +trial.upsell.expiredDescription.line5=-不思議な建物や場所を発見しよう # +trial.upsell.expiredNewDescription=探検やクラフト、ビルドを続けたいですか? なら、完全版を購入して好きなだけ遊びましょう! 完全版を購入すると、プレイ中の世界を保存して、終了時の状態から続きをプレイできます。 # +trial.upsell.expiredNewDescription.worldsDontTransferToFullGame.line1=探検、クラフト、ビルドをもっと続けたい? 完全版を購入すれば、無限の数の世界を好きなだけプレイできます!* # +trial.upsell.expiredTitle=時間切れです! # +trial.upsell.expiredViewWorld=世界を見る # + +## Specific for the Chromebook Trial +trial.upsell.cb.expiredNewDescription.worldsDontTransferToFullGame.line1=探索、クラフト、建設を続けたいですか? 試用版で新しく世界を始めて、プレイを続けましょう! # +trial.upsell.cb.startNew=新しい世界を始める # + +## tabbedUpsell content +trial.tabbed_upsell.title=完全版を購入 # +trial.tabbed_upsell.button=Minecraft を購入! # +trial.tabbed_upsell.buttonAlternate=Minecraft の完全版を購入 # +trial.tabbed_upsell.minecraft.title=Minecraft # +trial.tabbed_upsell.minecraft.description=あなた自身のユニークな世界を探索し続け、小さな家から豪華なお城まで、あなたの思うがままに建築しましょう!クリエイティブモードでは、資源を無限に使える状態で驚異的な建造物を作ることができます。サバイバルモードでは、世界の地下深くまで掘り進み、危険なモブから身を守るために武器や防具をクラフトします。さらに、オンラインでフレンドと一緒に遊ぶこともできます!今すぐ完全版をご購入ください! # +trial.tabbed_upsell.xbl.title=Microsoft アカウント # +trial.tabbed_upsell.xbl.description=クリエイティブモードや実績など、 Minecraft で楽しめるすべての要素に加えて、Microsoft アカウントがあれば、Minecraft コミュニティーのメンバーと交流できます! さらに、フレンドの世界にお邪魔したり、サーバーで新しい友達を作ったり、マーケットプレイスの購入内容をすべてのデバイスに同期させたりすることができます。 # +trial.tabbed_upsell.xbl.description.line2=*(マーケットプレイスのバージョン) # +trial.tabbed_upsell.achievements.title=実績 # +trial.tabbed_upsell.achievements.description=クリエイティブモードやマルチプレイヤーといった Minecraft のすべての要素に加えて、実績も獲得できます。実績とゲーマースコアは、あなたが Minecraft をどれだけやり込んでいるかを示すものであり、Microsoft アカウントのフレンドに公開されます。完全版を購入して、実績やゲーマースコアを獲得してみましょう! # +trial.tabbed_upsell.multiplayer.title=マルチプレイヤー # +trial.tabbed_upsell.multiplayer.description=完全版の Minecraft では、クリエイティブ モード、実績、そしてフレンドとのマルチプレイを、さまざまな Minecraft デバイスでお楽しみいただけます! コンソール、PC、そしてモバイルでフレンドとプレイして、一緒に創造したり、探索したり、サバイバルしたりしましょう。Minecraft のすべての機能をアンロックしましょう! # +trial.tabbed_upsell.server.title=サーバー # +trial.tabbed_upsell.server.description=サーバーは、Minecraft へ非常にクリエイティブな遊び方を提供します! 最高のミニゲームをプレイしたり、Minecraft コミュニティに参加したり、新しいフレンドを作ったりしましょう。今すぐ Minecraft の完全版を購入して、サーバーを利用してみましょう! # +trial.tabbed_upsell.store.title=ストア # +trial.tabbed_upsell.store.description=ゲーム内ストアの Minecraft マーケットプレイスにアクセスしましょう。新しいスキンでイメージ チェンジしたり、世界を様変わりさせたり、最高のコミュニティー クリエイターが製作した圧巻の新マップを探索したりしましょう! 今すぐ完全版を入手しましょう! # +trial.tabbed_upsell.creative.title=クリエイティブ # +trial.tabbed_upsell.creative.description=Minecraft を購入してクリエイティブ モードをお楽しみください! あらゆる持ち物にアクセスしましょう – Minecraft は想像力しだいで無限の遊び方があります! 世界を飛び回ったり、さまざまなものを使って夢のマイホームを建てたり、または無限の TNT 火薬で山を木っ端みじんにすることもできます! # +trial.tabbed_upsell.addon.title=アドオン # +trial.tabbed_upsell.addon.description=ウサギのフリをしたオオカミを作りたいですか?木の見た目を綿菓子っぽくしたいですか?Minecraft のすべての要素に加えて、アドオンを使用してあらゆるものを変更することができます!さらに、マルチプレイヤー、クリエイティブモード、実績などにもアクセスしましょう!Minecraft を購入してすべての機能をフル活用しましょう! # +trial.tabbed_upsell.seeds.title=シード # +trial.tabbed_upsell.seeds.description=完全版の Minecraft ですべての機能をアンロックして、シード値を使いましょう! シード値は新しいバイオームを見つけるのに便利です - 氷原で生き残り、山岳を登り、砂漠を放浪しましょう。ユニークなテンプレートで始めることも、ランダム生成の新しい世界を探索することもできます! 今すぐ Minecraft を購入して、シード値、クリエイティブ モード、マルチプレイヤーなどにアクセスしましょう! # + +## Specific for the Chromebook Trial +trial.thanks_for_testing.title=テストしてくれてありがとう # +trial.thanks_for_testing.button=FAQ に連れてって! # +trial.thanks_for_testing.minecraft.title=Minecraft 試用版 # +trial.thanks_for_testing.minecraft.description=Chromebook 用の Minecraft 試用版をダウンロードしていただきありがとうございます! プレイテストは、バグ修正や技術的なトラブルシューティングのための貴重なデータとなります。バグを発見したら、bugs.mojang.com までお知らせください! 他にご質問がある場合は、FAQ をご覧ください。 # +trial.thanks_for_testing.xbl.title=Microsoft アカウント # +trial.thanks_for_testing.xbl.description=完全版の Minecraft では、クリエイティブ モードや実績などすべての要素が楽しめるほか、Microsoft アカウントがあれば、Minecraft コミュニティーのメンバーと交流できます! フレンドの世界に遊びにいったり、サーバーで新しい友達を作ったり、マーケットプレイスの購入内容をすべてのデバイスで同期させたりすることができます。 # +trial.thanks_for_testing.xbl.description.line2=*(マーケットプレイスのバージョン) # +trial.thanks_for_testing.achievements.description=クリエイティブ モードやマルチプレイヤーといった Minecraft のすべての要素に加えて、実績も獲得できます。実績とゲーマースコアは、あなたが Minecraft をどれだけやり込んでいるかを示すものであり、Microsoft アカウントのフレンドに公開されます。 # +trial.thanks_for_testing.multiplayer.description=完全版の Minecraft では、クリエイティブ モード、実績、そしてフレンドとのマルチプレイを、さまざまな Minecraft デバイスでお楽しみいただけます! コンソール、PC、そしてモバイルでフレンドとプレイして、一緒に創造したり、探索したり、サバイバルしたりしましょう。 # +trial.thanks_for_testing.server.description=完全版 Minecraft の一部であるサーバーは、非常にクリエイティブな遊び方を提供します! 最高のミニゲームをプレイしたり、Minecraft コミュニティーに参加したり、新しいフレンドを作ったりしましょう。 # +trial.thanks_for_testing.store.description=本編では、ゲーム内ストアの Minecraft マーケットプレイスにアクセスできます。新しいスキンでイメージ チェンジしたり、世界を様変わりさせたり、最高のコミュニティー クリエイターが製作した圧巻の新マップを探索したりしましょう! # +trial.thanks_for_testing.creative.description=完全版 Minecraft のなかでも愛されているクリエイティブ モード! あらゆる持ち物にアクセスしましょう – Minecraft は想像力しだいで無限の遊び方があります! 世界を飛び回ったり、さまざまなものを使って夢のマイホームを建てたり、または無限の TNT 火薬で山を木っ端みじんにすることもできます! # +trial.thanks_for_testing.addon.description=ウサギのフリをしたオオカミを作りたいですか? 木の見た目を綿菓子っぽくしたいですか? 完全版の Minecraft ではアドオンを使用してあらゆるものを変更することができます! さらに、マルチプレイヤー、クリエイティブ モード、実績などにもアクセスしましょう! # +trial.thanks_for_testing.seeds.description=完全版の Minecraft では、シード値の利用がアンロックされます! シード値は新しいバイオームを見つけるのに便利です - 氷原で生き残り、山岳を登り、砂漠を放浪しましょう。ユニークなテンプレートで始めることも、ランダム生成の新しい世界を探索することもできます! # + +trial.tabbed_upsell.navleft=タブを左に移動 # +trial.tabbed_upsell.navRight=タブを右に移動 # + +## Trial Collection content: +trial.starter.collection.title=Minecraft スターター コレクション # +trial.master.collection.title=Minecraft マスター コレクション # +trial.starter.collection.button=スターター コレクションを購入 # +trial.master.collection.button=マスター コレクションを購入 # +trial.starter.offer=Minecraft 本編、700 Minecoins、スキン パック 2 種類、テクスチャ パック 1 種類とマッシュアップ 1 種類を入手しよう # +trial.master.offer=Minecraft 本編、1000 Minecoins、スキン パック 4 種類、テクスチャ パック 2 種類、地図 3 種類、マッシュアップ 1 種類を入手しよう # +trial.collection.1.title=1000 Minecoins # +trial.collection.1.description=マーケットプレイスでスキン、テクスチャ、世界を購入しよう! # +trial.collection.2.title=700 Minecoins # +trial.collection.2.description=マーケットプレイスでスキン、テクスチャ、世界を購入しよう! # +trial.collection.3.title=野生の動物: サバンナ # +trial.collection.3.description=4 人乗りの頑丈なオフロード車で冒険に出かけよう! # +trial.collection.4.title=冒険家の夢 # +trial.collection.4.description=古代の城が沢山ある Noxcrew の幻想的な世界を探索しよう! # +trial.collection.5.title=PureBDcraft パック # +trial.collection.5.description=Minecraft 世界が漫画の世界に早変わり! # +trial.collection.6.title=私掠船の遺物 # +trial.collection.6.description=広大な熱帯のジャングルで財宝を探し出そう! # +trial.collection.7.title=ギリシャ神話マッシュアップ # +trial.collection.7.description=テクスチャ パックとスキンで古代ギリシャを探索しよう! # +trial.collection.8.title=冬のミニゲーム祭り # +trial.collection.8.description=ゲームとチャレンジが満載の遊び場で楽しもう! # +trial.collection.9.title=パステル スキン パック # +trial.collection.9.description=レインボーパステルでハッピーな気分になろう! # +trial.collection.10.title=プラスチック テクスチャ パック # +trial.collection.10.description=世界をシンプルな色合いにしよう! # +trial.collection.11.title=スキン パック 1 # +trial.collection.11.description=厳選されたスキンでキャラクターをカスタマイズしよう! # +trial.collection.12.title=ヴィランズ スキン パック # +trial.collection.12.description=Cake Maniac、Frankencrafter やもっとすごい姿に変身しよう! # +trial.includes=内容 # + +## Trial Game content: +trial.survival.mode.title=サバイバル # +trial.creative.mode.title=クリエイティブ # +trial.survival.mode.1.intro_description=Minecraft 本来の楽しみ方。材料を集めて道具をクラフトして、建築を楽しみ、空腹にならないように食べ物の採集や農業を行い、危険なモブと戦いながら、広大な世界を冒険します。 # +trial.survival.mode.2.intro_description=まずは木と土を集めて仮拠点を作り、最初の夜を乗り越えましょう! そこから何をするかはすべてあなた次第です。 # +trial.creative.mode.1.intro_description=クリエイティブモードでは思いのままに建築を楽しめます。ダメージを受けず、空を飛ぶことができ、さらに、ゲームで登場するすべてのブロックをすぐに使用できます! クラフトに集中でき、美しい作品を作るために必要なすべての要素がそろったモードです! # +trial.creative.mode.2.intro_description=また、ここではチュートリアル向けの世界であるインスピレーション アイランドにも行くことができます。この島ではクリエイティブモードについて学び、あっという間に建築の達人になれます! Minecraft マーケットプレイスでは、このようなすばらしい世界が他にも見つかります。 # +trial.tour.marketplace=マーケットプレイスを見る # +trial.world.title=どちらの世界を試しますか? # + +## Edu Tutorial strings +tutorial.edu.menuTitle=遊び方を学ぶ # +tutorial.edu.title=チュートリアル # + +utility.zipFile=ZIP ファイル # +utility.pdfFile=PDF ファイル # +verification.nolicense.title=ライセンス エラー # +verification.nolicense.description=このデバイスでは、お持ちの Minecraft を確認できませんでした。ストアから Minecraft をダウンロードおよびインストールしていることを確認してください。または、インターネットに再度接続して、もう一度お試しください。 # + +## Autosave Info strings +autosave.title=オートセーブ # +autosave.info.general=このアイコンの表示中はゲームをオートセーブしています。アイコンが表示されている間はデバイスの電源をオフにしないでください。 # +autosave.info.nx=このアイコンの表示中はゲームをオートセーブしています。アイコンが表示されている間は Nintendo Switch 本体の電源をオフにしないでください。 # +autosave.info.xbox=このアイコンの表示中はゲームをオートセーブしています。アイコンが表示されている間は Xbox 本体の電源をオフにしないでください。 # +autosave.info.desktop=このアイコンの表示中はゲームをオートセーブしています。アイコンが表示されている間は PC の電源をオフにしないでください。 # + +## Xbox network strings +xbox.signin.error=フレンドとプレイしたり、ゲーマースコアや実績を獲得したりするには、Microsoft アカウントでサインインしてください。 # +xbox.signin.error.pocket.line1=Realms をテストしていただきありがとうございます! この機能は開発中であり、不具合が生じる可能性があります。ご提案やフィードバックがありましたら、ぜひお聞かせください。 # +xbox.signin.error.pocket.line2= # +xbox.signin.error.pocket.line3=このテスト中は、招待の送信を受けて Realm に追加されることを可能にするため、全員が Microsoft アカウントでサインインする必要があります。 # +xbox.signin.warning.kickPlayer=メイン メニューに戻されますが、よろしいですか? # +xbox.connection.error=Microsoft アカウントにサインインしていません # +xbox.signin=サインイン # +xbox.signin.qr=サインインする 2 つの方法 # +xbox.signin.qr.left.header=QRコードをスキャンする # +xbox.signin.qr.left.body=デバイスでカメラ アプリまたは QRコード リーダーを使用します。 # +xbox.signin.qr.right.header=または Web サイトにアクセスする # +xbox.signin.qr.account=無料の Microsoft アカウントにサインインすれば、プラットフォーム間でフレンドとオンラインで遊ぶことができます。 # +xbox.signin.beta.blocked=現時点では、Microsoft アカウントでベータ版にサインインすることはできません。 # +xbox.signin.enterCode=このコードを入力してください: # +xbox.signin.enterCode.qr=2. プロンプトが表示されたら、以下のコードを入力します。 # +xbox.signin.letsPlay=プレイしましょう! # +xbox.signin.message=Minecraft の世界を遊びつくすために、無料の Microsoft アカウントにサインインしましょう。 # +xbox.signin.url=https://aka.ms/remoteconnect # +xbox.signin.useDifferentAccount=別の Microsoft アカウントでサインイン # +xbox.signin.website=別のデバイスでこの Web サイトにアクセスしてください: # +xbox.signin.website.qr=1. 別のデバイスでこの Web サイトにアクセスします。 # +xbox.signin.welcome=ようこそ! # +xbox.signin.newaccount.welcome=ようこそ! # +xbox.signin.newaccount.info=あなたのフレンドとそのフレンドは、あなたがオンラインかどうか、あなたのゲーム クリップ、あなたが最近使用したアプリやゲームを見ることができます。この設定は、Xbox.com で変更できます # +xbox.signinFirst=最初にサインイン # +xbox.signinFree=無料でサインイン # +xbox.signout=サインアウト # +xbox.signinquestion=サインイン? # +xbox.notnow=あとで # +xbox.signingin=Microsoft アカウントでサインインしています... # +xbox.signingin.offline=サインイン中 # +xbox.firstsignin.line1=Minecraft へようこそ! Minecraft では、Microsoft アカウントでコミュニティーとつながることで、PC、コンソール、スマートフォン、タブレットの垣根を越えてプレイできます。これの一番うれしいところをお教えしましょう。 # +xbox.firstsignin.line2=無料なんです! # +xbox.firstsignin.line3=アカウントをお持ちでない方も今すぐ作成して、実績を獲得したり、Realms などのサーバーに参加してみましょう! # +xbox.firstsignin.line3.norealmsOrServers=アカウントをお持ちでない方も今すぐ作成して、実績を獲得したり、別のプラットフォームのフレンドと一緒にプレイしてみましょう! # +xbox.failedsignin.body=Microsoft アカウントにサインインできませんでした。Realms、プロフィール、およびマーケットプレイスのアイテムへのアクセスは制限されます。後でもう一度やり直してください。 # +xbox.failedsignin.error=エラーコード: # +xbox.failedsignin.moreInfo=さらに詳しく # +xbox.dev_wrongSandboxSigninFailed.title=問題が発生しました # +xbox.dev_wrongSandboxSigninFailed.line1=%s サンドボックスへのログインに失敗しました。サンドボックスを変更して Minecraft を再起動するか、別のアカウントを使用してサインインしてください。再起動時のサンドボックスは %s になります。 # +xbox.dev_wrongSandboxSigninFailed.button.dev=開発サンド ボックスに変更 # +xbox.dev_wrongSandboxSigninFailed.button.retail=RETAIL サンドボックスに変更 # +xbox.dev_wrongSandboxSigninFailed.button.clearXbl=アカウントのサインイン データをクリア # +xbox.achievementssignin.line1=実績とゲーマースコアはあなたの Minecraft の進行状況を示します。 # +xbox.achievementssignin.line2=Microsoft アカウントでサインインして、それらの要素を楽しんでみましょう! # +xbox.addfriendsignin.line1=ゲーマータグからフレンドを探すと、フレンドがオンライン状態のときに表示されるようになります。 # +xbox.addfriendsignin.line2=Microsoft アカウントでサインインして、早速フレンドを追加しましょう! # +xbox.invitesignin.line1=ゲーマータグからフレンドを招待すると、フレンドがオンライン状態のときに遊んでいる世界が表示されるようになります。 # +xbox.invitesignin.line2=Microsoft アカウントでサインインして、早速フレンドを招待しましょう! # +xbox.thirdpartysignin.line1=楽しいミニゲームと、まだ出合ったことのないプレイヤーがあなたを待っています! ただし、その前に、 '%s' があなたのことを知りたがっています。 # +xbox.thirdpartysignin.line2=接続するには Microsoft アカウントにサインインする必要があります。 # +xbox.signInLong=無料でサインイン! # +xbox.signOutLong=Microsoft アカウントからのサインアウト # +xbox.externalServer.title=サーバーでプレイ # +xbox.externalServer.line1=サーバーでは、非常に工夫の凝らされた遊び方で Minecraft をプレイできます! サーバーでプレイするには、オンラインのユーザーとプレイする権限を保証するため、ログインしていただく必要があります。 # + +xbox.genericsignin.line1=お使いの Minecraft アカウントでは、PC やモバイル デバイスで、フレンドと一緒にオンライン マルチプレイヤーを遊ぶことができます。これの一番うれしいところをお教えしましょう。 # +xbox.genericsignin.line2=なんと、アカウントは無料で作れるんです! # +xbox.genericsignin.line3=Minecraft をどこでプレイするときも、このアカウントが使えます。 # + +xbox.disconectionscreen.notSignedIn=フレンドとプレイするには、Microsoft アカウントでサインインしてください。 # +xbox.disconectionscreen.multiplayerNotAllowed=この Microsoft アカウントでのマルチプレイヤー ゲームへの参加は許可されていません。 # +xbox.disconectionscreen.accessDenied=参加するにはこのゲーム内の誰かとフレンドである必要があります。 # + +xbox.friendfinder.enterGamertag=ゲーマータグを入力 # +xbox.friendfinder.findFriends=ゲーマータグからフレンドを探す # +xbox.friendfinder.searchingForGamertag=検索中 # +xbox.friendfinder.gamertagNotFound=ゲーマータグが見つかりません # + +xbox.profile.addFriend=フレンドを追加 # +xbox.profile.addFriend.success=完了しました! %s がフレンドリストに追加されました。 # +xbox.profile.block=ブロック # +xbox.profile.currentlyPlaying=現在プレイ中: %s # +xbox.profile.favorite=お気に入り # +xbox.profile.favoriteHelperText=お気に入りのフレンドは、フレンド リストの一番上に表示されます。お気に入りのフレンドがオンラインになったり、配信を始めたときには、通知が表示されます。 # +xbox.profile.friend=フレンド # +xbox.profile.friendHelperText=%s をフォローしました。フレンドになると、プレイ中のゲームに招待できるようになります。 # +xbox.profile.mute=ミュート # +xbox.profile.realName=Xbox アプリで、実名の共有に関するプライバシー設定を管理する # +xbox.profile.removeFriend=フレンドから外す # +xbox.profile.report=通報する # + +xbox.report.gamertag=%s を通報 # +xbox.report.optionalText=詳しく説明してください (任意) # +xbox.report.toast=%s を通報しました # +xbox.report.toastError=通報を送信できませんでした。後でやり直してください # +xbox.report.whereReport=不正行為をどこで見かけましたか? # +xbox.report.whereReportDescription=不正行為を見かけた場合、その詳細を教えていただけると幸いです。ご回答いただいた内容は、問題解決の際に参考にさせていただきます。 # +xbox.report.whyReport=%s さんを通報する理由をお聞かせください。 # + +## Player safety report areas where abuse took place +xbox.report.area.chat=チャット メッセージ # +xbox.report.area.skin=プレイヤー スキン # +xbox.report.area.gameplay=ゲームプレイ # +xbox.report.area.ingame=ゲーム内ビルド # +xbox.report.area.other=その他 # + +## Player safety ban reasons defined by legal/compliance +xbox.report.cyberbullying=ネットいじめ # +xbox.report.falseReporting=過度の虚偽または不正確な報告 # +xbox.report.exploits=エクスプロイトおよびサードパーティ製アプリケーション # +xbox.report.harassingComments=嫌がらせや誹謗中傷 # +xbox.report.hateSpeech=ヘイトスピーチ # +xbox.report.illegalDrugs=違法薬物または関連する行為 # +xbox.report.impersonatingStaff=スタッフ、プレイヤー サポート、またはコミュニティ管理者になりすます行為 # +xbox.report.inGameTrolling=ゲーム内の荒らし行為または迷惑行為 # +xbox.report.nameOrGamertag=プレイヤー名またはゲーマータグ # +xbox.report.modding=改造 # +xbox.report.obsceneLanguage=不適切または下品な言葉 # +xbox.report.postLinkToInappropriateContent=不適切なコンテンツまたは悪意のあるソフトウェアのリンクの投稿 # +xbox.report.realLifeInfo=現実に関わる情報および脅威 # +xbox.report.sexualReference=性的なコンテンツと暴力への言及 # +xbox.report.spam=商業目的での迷惑行為 # +xbox.report.terrorismOrViolentExtremism=テロ行為または暴力的な過激主義 # +xbox.report.childSexualExploitationOrAbuse=子供への性的搾取または虐待 # +xbox.report.imminentHarm=急迫の被害 # +xbox.report.nonConsensualIntimateImagery=非同意の不適切な画像 # +xbox.report.policyViolation=ポリシー違反 # +xbox.report.harassment=嫌がらせやいじめ # +xbox.report.profanity=不適切な言葉 # +xbox.report.childSexualExploitationGrooming=児童に対する性的搾取 # +xbox.report.controversial=物議を醸す話題 # +xbox.report.notoriousFigure=悪名高い人物 # +xbox.report.cheating=不正な行為 # +xbox.report.defamation=名誉毀損、なりすまし、虚偽情報 # +xbox.report.drugs=薬物 # +xbox.report.fraud=詐欺 # +xbox.report.advertising=迷惑メッセージまたは広告宣伝 # +xbox.report.selfHarm=自傷行為または自殺 # +xbox.report.nudity=ヌードまたは性的なコンテンツ # +xbox.report.sexuallyInappropriate=性的に不適切な内容 # +xbox.report.extremeViolence=極端に暴力的または猟奇的な内容 # +xbox.report.quittingEarly=途中で逃げた # +xbox.report.unsportingBehavior=正々堂々としていない態度 # +xbox.report.voiceCommunication=音声によるコミュニケーション # + +## Player safety toast messages +safety.muted.title=チャットで一時的にミュートされました。 # +safety.muted.message=Minecraft コミュニティ規範に従うことを忘れないでください。 # + +safety.reportCap=このところ、他のプレイヤーの通報に精を出していたようですね。Minecraft を安全かつ快適な場所にするためにご協力いただきありがとうございます。ただし、虚偽の通報を行った場合はコミュニティ規定違反となりますので、その旨ご留意ください。 # +safety.reportFriend=%sは、あなたのフレンドです。本当に報告してもいいですか?虚偽の報告はコミュニティ規定に反する行為ですので、ご注意ください。 # +safety.reportFriend.title=%s を通報 # +safety.bannedSkin.title=このスキンはマルチプレイヤーでは使えません # +safety.bannedSkin.button=さらに詳しく # +safety.bannedSkin=現在のスキンはコミュニティ規定に違反しています。マルチプレイヤーのゲームに参加するには、別のスキンを選択してください。「%s」をクリックしてコミュニティ規定を確認するか、現在のスキンに関するケースレビューを送信してください。 # + +authserver.notavailable=問題が発生しました。接続しようとしているサーバーの信頼性を確認できません。しばらくしてからもう一度お試しください。 # +authserver.authfailed=問題が発生しました。このサーバーは認証テストに失敗しました。信頼できない誰かが信頼できるサーバーを装っている可能性があります。 # + +platform.model.unknown=不明 # + +## Misc Compliance copy +compliance.playtime.greaterThan24Hours=24 時間以上プレイしています # +compliance.playtime.message=過度のゲームは、日常生活に支障をきたす可能性があります # +compliance.playtime.multipleHours=%d時間プレイしています # +compliance.playtime.oneHour=1 時間プレイしています # + +## resource pack validation errors +packdiscoveryerror.manifest_pack_error=パックを開くことができません。 # +packdiscoveryerror.incomplete_pack=不完全なパックです。 # +packdiscoveryerror.unsupported_file_format=有効な ZIP アーカイブではありません。 # +packdiscoveryerror.missing_manifest=パック内のマニフェストが見つかりません。 # +packdiscoveryerror.manifest_parse_error=パック マニフェストとスタックを解析できません: %s # +packdiscoveryerror.required_manifest_property_missing=パック マニフェストの '%s' エレメントが失われています。 # +packdiscoveryerror.required_manifest_property_wrong_type=パック マニフェスト内の必要な '%s' エレメントのタイプが違います。 # +packdiscoveryerror.required_manifest_property_empty=パック マニフェスト内の必要な '%s' エレメントが空です。 # +packdiscoveryerror.required_manifest_property_invalid_value=パック マニフェスト内の指定された '%s' エレメントの値が無効です。 # +packdiscoveryerror.malformed_uuid=指定された '%s' エレメントは、パック マニフェストで無効な UUID です。 # +packdiscoveryerror.malformed_version=指定された '%s' エレメントは、パック マニフェストの SemVer (semver.org) に準拠していません。 # +packdiscoveryerror.missing_modules=パック マニフェストの '%s' エレメントが失われています。リソース パックをデフォルトにします。 # +packdiscoveryerror.missing_dependency=ID '%s'、バージョン '%s' の依存関係が失われています。 # +packdiscoveryerror.unsupported_format_version=指定されたフォーマットのバージョン '%s' はサポートされていません。 # +packdiscoveryerror.duplicate_uuid=指定された UUID '%s' エレメントは、既にパック マニフェストに存在します。 # +packdiscoveryerror.multiple_modules=パック マニフェストで、複数のモジュールの競合が検出されました。 # +packdiscoveryerror.invalid_capability_value=パックの機能 '%s' はサポートされていません。 # +packdiscoveryerror.unsupported_format_patch=バージョン '%s' で与えられるリビジョンのコンポーネントは無視され、0 として処理されます。 # +packdiscoveryerror.ignored_property=プロパティ '%s' は、この種類のコンテンツには使用されません。フィールドは無視されます。 # +packdiscoveryerror.version_too_high=プロパティ '%s' のバージョン '%s' が高すぎます。使用可能な最高値は '%s' です。 # +packdiscoveryerror.version_too_low=プロパティ '%s' のバージョン '%s' が低すぎます。使用可能な最低値は '%s' です。 # +packdiscoveryerror.format_version_1_engine_version_cap=プロパティ `%s` には `%s` より低い値を設定しなければなりません。これより上のバージョンを使用するには、バージョン 2 のフォーマットを使う必要があります。 # + +## pack upgrading +packupgradewarning.invalidpacktype=パック マニフェスト内で指定された '%s' エレメントの値が無効です。リソース パックをデフォルトにします。 # +packupgradewarning.required_manifest_property_missing=パック マニフェストの '%s' エレメントが失われています。'%s' をデフォルトにします。 # +packupgradewarning.required_manifest_property_empty=パック マニフェスト内で必要な '%s' エレメントが空です。'%s' をデフォルトにします。 # +packupgradewarning.malformed_uuid=パック マニフェスト内で指定された '%s' エレメントの UUID が無効です。'%s' をデフォルトにします。 # +packupgradewarning.malformed_version=指定された '%s' エレメントは、パック マニフェストの SemVer (semver.org) に準拠していません。'%s' をデフォルトにします。 # +packupgradewarning.manifest_upgraded=このパック マニフェストは新しいバージョンにアップグレードされました。 # +packupgradewarning.duplicate_uuid=指定された UUID '%s' エレメントは、既にパック マニフェストに存在します。'%s' をデフォルトにします。 # +packupgradewarning.multiple_modules=パック マニフェストで、複数のモジュールの競合が検出されました。'%s' をデフォルトにします。 # + +## pack strings +pack.authors.label=作成者: %s # +pack.authors.none=不明 # + +## manifest pack validation +manifestvalidation.title=パック情報 # +manifestvalidation.error=エラー # +manifestvalidation.info=情報 # +manifestvalidation.noerror=エラーは見つかりませんでした # +manifestvalidation.warning=警告 # +manifestvalidation.delete=削除 # +manifestvalidation.delete.confirm_title=パックを削除しますか? # +manifestvalidation.delete.confirm_body=このリソース / ビヘイビアー パックを完全に削除しようとしています。本当によろしいですか? # +manifestvalidation.delete.confirm_delete=削除 # +manifestvalidation.delete.confirm_goBack=戻る # +manifestvalidation.packid=パック ID: # +manifestvalidation.packversion=パック バージョン: # +manifestvalidation.filelocation=ファイルの場所: # +manifestvalidation.errorlist=エラー一覧 # +manifestvalidation.file=ファイル: # +manifestvalidation.issue=問題: # +manifestvalidation.unkown.packtype=不明なパック タイプ # +manifestvalidation.unkown.packtitle=不明なパックの名前 # +manifestvalidation.unkown.packdescription=不明なパックの説明 # +manifestvalidation.unkown.packid=不明なパック ID # +manifestvalidation.unkown.packversion=不明なパック バージョン # +manifestvalidation.noname=名前がありません # +manifestvalidation.editor.cannotLoadToVanillaWorld=エディター拡張パックは、エディター プロジェクトにのみ使用できます。世界はロードされますが、拡張パックを無効または削除することをお勧めします。 # + +## UI pack warnings and errors +uiPackError.invalidChildNames=%s: 子コントロールの名前は一意にする必要があります: %sこれ以降はエラーとなり、このファイルは読み込まれません。 # +uiPackError.parseError=%s: スタックで UI JSON ファイルをパースできません: %s # +uiPackError.missingControl=%s: コントロールが見つかりません: %s # +uiPackError.missingControlTarget=%s (%s): 操作 '%s' の間にコントロール '%s' が見つかりません # +uiPackError.missingArrayName=%s (%s): 'array_name' または 'control_name'. フィールドのいずれかが不足しています。 # +uiPackError.missingCondition=%s (%s): 操作 '%s' の条件が不足しています。 # +uiPackError.missingValue=%s (%s): 操作 '%s' の値が不足しています。 # +uiPackError.missingOperation=%s (%s): 操作がありません。 # +uiPackError.invalidOperationName=%s (%s): 無効な操作 '%s'。 # + +jsonValidationError.typeError=%s: プロパティに対して無効な型です。%s は %s を取ると予想されます # +jsonValidationError.requiredPropertyError=%s: 要求されたプロパティ '%s' を検出することができませんでした # +jsonValidationError.invalidValueError=%s: プロパティに対して有効な値が見つかりませんでした (予想: %s) # + +serverUI.errorTitle=フォームの作成でエラーが発生しました # +serverUI.errorDescription=無効な json 形式を受信しました。エラー: %s # + +## Content importing +content.import.failed='%s' のインポート失敗 # +content.import.failed.subtitle=詳細は出力ログをご覧ください # +content.import.failed.subtitle_duplicate=重複したパックを検出 # +content.import.failed.subtitle_malformed_zip=有効な ZIP アーカイブではありません # +content.import.failed.subtitle_premiumcontent=この世界にあるコンテンツは Minecraft Education にサポートされていません。 # +content.import.failed.incompatible=サポートされていないファイル形式です # +content.import.failed.title_premiumcontent=サポートされていないコンテンツ # +content.import.succeeded='%s' のインポート完了 # +content.import.succeeded_with_warnings=警告ありで '%s' のインポート完了 # +content.import.succeeded_with_warnings.subtitle=詳細はここをクリックしてください # +content.import.started=インポート開始... # + +## World Templates +worldTemplate.festivemashup2016.name=ホリデー マッシュアップ 2016 # +worldTemplate.redstonemansion.name=レッドストーン マンション # +worldTemplate.chinesemythology.name=中国神話マッシュアップ # +worldTemplate.GreekMythology.name=ギリシャ神話マッシュアップ # +worldTemplate.Skyrim.name=Skyrim マッシュアップ # + +eduTemplateWorld.theAgentTrials.name=エージェント トライアル # +eduTemplateWorld.tutorialWorld.name=チュートリアル世界 # +eduTemplateWorld.mushroomIsland.name=きのこの島 # +eduTemplateWorld.mooshroomIsland.name=きのこの島 # +eduTemplateWorld.starterTown.name=始まりの町 # +eduTemplateWorld.tutorialVolumeII.name=チュートリアル 第 2 段 # +eduTemplateWorld.blocksOfGrass.name=草ブロック # + +## World Conversion Complete Popup +worldConversionComplete.title=変換が完了しました # +worldConversionComplete.load_prompt=今すぐ世界をプレイしますか? # + +## the following strings are still in-use in 15.* and should not be removed until we are done servicing the 15.* releases +addServer.add=完了 # +externalServerScreen.addServer=サーバーを追加 # +externalServerScreen.addServerTitle=サーバーを追加: # +externalServerScreen.addServerDescription=外部サーバーを追加するには、サーバー名とサーバーの IP アドレスが必要です。追加したサーバーはプレイ用のサーバーリストに表示されます。 # +addServer.enterIp=サーバー アドレス # +addServer.enterName=サーバー名 # +addServer.hideAddress=アドレスを隠す # +addServer.resourcePack=サーバー リソース パック # +addServer.resourcePack.disabled=無効 # +addServer.resourcePack.enabled=有効 # +addServer.resourcePack.prompt=プロンプト # +addServer.title=サーバー情報の編集 # +addServer.alreadyAdded=このサーバーはすでに追加されています # +externalServerScreen.header=外部サーバーを追加 # +externalServerScreen.label=IP/アドレスでサーバーを追加 # +externalServerScreen.serverAddress=IP/アドレス # +externalServerScreen.serverAddressInput=サーバー IP またはアドレス # +externalServerScreen.serverName=名前 # +externalServerScreen.serverNameInput=サーバー名 # +externalServerScreen.serverPort=ポート # +externalServerScreen.serverPortInput=サーバーポート # +survey.feedbackButton=フィードバックをお聞かせください # +survey.label=当てはまるものをすべて選んでください: # +survey.line1=ロード時間が長すぎる # +survey.line2=エラー メッセージが表示されたきり進まなくなってしまった # +survey.line3=たくさんの質問に答えるのが面倒 # +survey.line4=無料だと知らなかった # +survey.line5=Xbox 本体が必要だと思っていた ###disable_3rd_party_console_resource_pack_check +survey.line6=興味がない # +survey.title=フィードバック: なぜサインインしなかったのですか? # +## end of 15.* release branch strings + +tips.edu.1=カメラで Shift キーを押しながら撮影すると、クローズアップした写真を撮影できます # +tips.edu.2=スレート、ポスター、およびボードは、看板とは異なり、何度でも編集できます # +tips.edu.3=Ctrl キーと B キーを同時押しすると、ゲーム内チャットの音声読み上げ機能が有効になります # +tips.edu.4=Minecraft の世界をエクスポートして、他の人と共有することができます # +tips.edu.5=友人をゲームに招待するには、ゲームを一時停止して、招待コードを共有します。 # +tips.edu.6="/" で始まるコマンドを使用するには、世界でチートを有効にする必要があります # +tips.edu.7=建築物が完成しましたか? 他の人にあなたの世界を案内するときは、建築物を守りましょう。 # +tips.edu.8=Minecraft でコーディングを開始するには、キーボードの C キーを押すか、画面上部の Agent アイコンにタッチしてください。 # +tips.edu.9=新しいゲーム世界を検索して組み込むには、ライブラリを使用します。 # +tips.edu.10=特定のバイオームを探しているなら、ライブラリを試しましょう。 # +tips.edu.11=NPC はノンプレイヤー キャラクター (Non-Player Character) の略です。 # +tips.edu.12=サバイバルモードでは、プレイヤーは自力で資源を見つけなければなりません。 # +tips.edu.13=クリエイティブモードでは、Minecraft のあらゆるブロックを使って自由に建築できます。 # +tips.edu.14=コードのビルドをサポートしてくれるロボットを Agent といいます。 # +tips.edu.15=Minecraft では、レッドストーンを使って回路や簡単な機械を作れます。 # +tips.edu.16=テキストエディターから、スレート、ポスター、ボード、またはチャットにコピーして貼り付けることができます。 # +tips.edu.17=キーボードの「H」を押して、よく使われるキーボードとマウスのコントロールのヒントを表示します。 # +tips.edu.18=「設定」メニューの「操作方法」から、オート ジャンプのオン/オフを切り替えることができます。 # +tips.edu.19=クリエイティブモード中は、ジャンプ キーを素早く 2 回押すと飛行できます。 # +tips.edu.20=世界の作成時にデフォルト ゲーム モードを選択して、遊びたいプレイ タイプを指定しましょう。 # +tips.edu.21=''/setworldspawn'' コマンドを使用すると、新しいプレイヤーの開始位置をあなたのいる場所に設定できます。 # +tips.edu.22=世界の作成時にデフォルトのプレイヤー権限を選択し、参加するクラスメートに与える権限を指定します。 # +tips.edu.23=ゲーム内テキストの読み上げまたは翻訳を行うには、キーボードの「I」キーを押すか、イマーシブ リーダーのアイコンをタッチしてください。 # +tips.edu.24=世界で NPC を追加または変更するには、まず「/wb」で世界ビルダーになりましょう。 # +tips.edu.25=毎月新しいビルドチャレンジがあります!「毎月のビルドの課題」の下にあるライブラリーで、それらをすべて見つけてください。 # +tips.edu.26=ライブラリーのタグをクリックして関連するレッスンを検索します。 # +tips.edu.27=ゲームの動きが遅い? 設定でレンダリング距離を下げてみてください。 # +tips.edu.28=コード ビルダーを使用したいですか? チートがオンになっていることを確認してください。 # +tips.edu.29=F5 キーを押してプレイヤーの視点を変更します。 # +tips.edu.30=スポーン位置を変更するには、「/spawnpoint」を使用します。まるでベッドで寝たようなものです! # + +tips.game.1=ウミガメを集めて繁殖させるには、海草を使います。 # +tips.game.2=カメの赤ちゃんを敵モブから守りましょう! # +tips.game.3=カメの赤ちゃんが成長すると落とす甲羅のかけらは、カメの甲羅の材料になります。 # +tips.game.4=日中にベッドを使用すると、リスポーン位置を設定できます。 # +tips.game.5=水中呼吸のポーションを醸造して、水中探検に出かけましょう! # +tips.game.6=イルカは沈没船や海底遺跡まで案内してくれます。彼らにタラを与えて、後を追ってみましょう! # +tips.game.7=カボチャをくりぬくには、ハサミを使います。 # +tips.game.8=エリトラはファントムの皮膜を使って修復できます。 # +tips.game.9=熱帯魚は 3587 種存在します! # +tips.game.10=ナマコを精錬すると、黄緑の染料になります。 # +tips.game.11=ラマを手なずけるには、干し草の俵を使いましょう! # +tips.game.12=コンパスはスポーン位置を示します。道に迷わないよう、1 つはクラフトしておきましょう! # +tips.game.13=村人と取引して、食べ物、道具、宝の地図を手に入れましょう! # +tips.game.14=オフハンドに地図を持てることはご存知でしたか? # +tips.game.15=リードはボートの上でも使用できます。 # +tips.game.16=マグマ ブロックの上を安全に歩くには、忍び足か、氷渡りのブーツを装備しましょう。 # +tips.game.17=クモの巣はハサミを使って回収できます。 # +tips.game.18=ダイヤモンドが必要? 深くまで掘れば見つけやすくなります。 # +tips.game.19=ダイヤモンド、レッドストーン、金を採掘するには、鉄かダイヤモンド、またはネザライトのつるはしを使いましょう。そうしないと、鉱石がドロップしません。 # +tips.game.20=たいまつや燃料に石炭が必要? 原木をかまどで精錬して、木炭を作ってみましょう! # +tips.game.21=金は荒野バイオームで豊富に見つかります! # +tips.game.22=エリトラを使うと滑空できます。エンド シティの船の中で見つけましょう! # +tips.game.23=試験的なゲームプレイ オプションをオンにすると、いくつかの新機能を試すことができます! # +tips.game.24=溺死ゾンビが落とすトライデントは、手に持ったり、投げたりすることができます。 # +tips.game.25=キノコ (真紅) でホグリンを繁殖させることができますが、危険です! # +tips.game.26=乾燥昆布をかまどの燃料に使うと、1 ブロックにつき 20 個のアイテムを精錬できます。 # +tips.game.27=スケルトンの矢で倒されたクリーパーは、音楽ディスクを落とすことがあります。 # +tips.game.28=マーケットプレイスのコンテンツを作るのはプレイヤーの皆さんです! # +tips.game.29=何人かのコミュニティ クリエイターがマーケットプレイスのコンテンツで生計を立てていることはご存知でしたか? # +tips.game.30=スキンでゲームの楽しみ方をカスタマイズしたり、好きなプラットフォームで楽しむことができます! # +tips.game.31=テクスチャ パックは、ゲーム内のブロック、アイテム、メニューの見た目を変えます。ぜひお試しください! # +tips.game.32=マーケットプレイスで、新しい世界や冒険を探しましょう。 # +tips.game.33=申し込みをして、マーケットプレイス クリエイターになりましょう! # +tips.game.34=マッシュアップ パックには、世界、スキン、テクスチャ、新しい BGM が付属しています。 # +tips.game.35=マーケットプレイスには 500 を超えるコミュニティ製パックがあり、毎週追加されていることはご存知ですか? # +tips.game.36=discord.gg/Minecraft で議論に参加しましょう # +tips.game.37=エメラルド鉱石は Minecraft で最もレアな鉱石の 1 つです! この鉱石は、山地や牧草地でのみ見つかります! # +tips.game.38=スケルトン ホースを手なずけるのに鞍は必要ありません。 # +tips.game.39=ヤマネコはクリーパーの存在を飼い主に知らせます! # +tips.game.40=閃緑岩への思いは人それぞれです。 # +tips.game.41=ファントムは夜に姿を現す危険なモブです。睡眠は規則正しく取りましょう! # +tips.game.42=水中に沈んだゾンビは、溺死ゾンビへと姿を変えます。 # +tips.game.43=Minecraft Live は毎年開催されます! 次回をお楽しみに! # +tips.game.44=エリトラでの滑空は花火を使ってブーストできます。ただし、爆発させないようにご注意を。大けがにつながりますよ! # +tips.game.45=金はネザーと荒野バイオームにたくさんあります。 # +tips.game.46=これを読んでいる人はいるのでしょうか? # +tips.game.47=無限の建造物、果てない可能性。 # +tips.game.48=木は最後まで伐採しましょう! # +tips.game.49=水中で走ると泳げます! # +tips.game.50=激流のエンチャントがあれば、雨の中で空を突き進むことができます。 # +tips.game.51=Minecraft Live は、世界的な対話型ライブ配信イベントです。グッズを持ってお祭りに参加しましょう! # +tips.game.52=動物には礼儀正しく! # +tips.game.53=ビーコンは強力なアイテムで、クラフトにはウィザーが落とすネザースターが必要です! # +tips.game.54=イルカを傷付ける人は、人じゃありません! # +tips.game.55=ネザースターは爆発で破壊できないことはご存知でしたか? # +tips.game.56=上に向かって掘り進んでいるときは、足元にたいまつを置いて落ちてくる砂や砂利を破壊しましょう。 # +tips.game.57=ピグリンたちと物々交換ができます # +tips.game.58=ハチの巣箱や巣を破壊してハニカムを手に入れ、ビンを使ってハチミツをゲットしましょう。 # +tips.game.59=ハチの巣箱や巣の下にたき火を置けば、安心してハチミツを収集できます。ミツバチにきっと感謝されるでしょう。 # +tips.game.60=ネザーでリスポーンするには、チャージされたリスポーン アンカーが必要です。 # +tips.game.61=グロウストーンでリスポーン アンカーをチャージできます。 # +tips.game.62=アイデアがおありですか? feedback.minecraft.net までお寄せください! # +tips.game.63=アレイは略奪者の前哨基地と森の洋館で見つかります。 # +tips.game.64=アレイはアイテムを集めるのが大好きです! 特定のアイテムを与えると、もっと集めてきてくれます。 # +tips.game.65=アレイは音楽が好きなので、音符ブロックとインタラクトします! # +tips.game.66=古代都市は山脈の下にあります。 # +tips.game.67=深淵をさまようときは、沈黙が重要です。 # +tips.game.68=土ブロックに水のビンを使うと泥になります! # +tips.game.69=カエルはブロック状の小さいモブを食べます。 # +tips.game.70=カエルは、オタマジャクシが育つバイオームの温度に基づいて種類が決まります。 # +tips.game.71=オタマジャクシはバケツで集められます。 # +tips.game.72=Minecraft の世界の建造物を探索して、防具に模様を付けるための鍛冶型を探しましょう。 # +tips.game.73=もっとたくさんの鍛冶型が必要ですか?コピーしてみてください。 # +tips.game.74=スニッファーの卵は苔ブロックが好きなようです。 # +tips.game.75=モブの頭からは音が出ます。音符ブロックで試してみてください! # +tips.game.76=砂の中には疑わしいものもあります。何か良いものがないか、ブラシで探してみてください! # +tips.game.77=ラクダは 2 人で一緒に乗ることができます。 # +tips.game.78=ラクダは水平に...ジャンプします! # + +splitscreen.joinPrompt=プレイヤー %s として参加 # +splitscreen.unavailable.toastHeader=分割画面は使用できません # +splitscreen.unavailable.toastMessage=現在、2 人目のプレイヤーは参加できません。 # +splitscreen.unavailable.toastBodyInfo=詳細はこちらにタップする。 # +splitscreen.joyconError.toastHeader=Joy-Con に接続できません! # +splitscreen.joyconError.toastMessage=ローカル ネットワーク モードでこのゲームに参加するには、接続されているコントローラーが多すぎます。 # + +usermanagement.changeUser=ユーザーを変更 # + +lateJoinScreen.waitingForUserReady=準備完了 # + +## Storage Migration +storage_migration.progress.title=ファイルを移動中 # +storage_migration.progress.message=「%s」を移動しています... # +storage_migration.worlds_error=ファイルを移動できなかったため、一部の世界を利用できません。Minecraft を再起動してもう一度やり直してください。 # + +storage_migration.button.get_started=開始 # +storage_migration.button.retry=やり直す # +storage_migration.button.go_to_faq=よくある質問に移動 # +storage_migration.button.next=次へ # +storage_migration.button.resume=再開 # +storage_migration.button.continue=続ける # +storage_migration.button.start=ファイルの移動を開始 # +storage_migration.button.marketplace=所有中のマーケットプレイス パック # +storage_migration.button.main_menu=メイン メニューに移動 # +storage_migration.button.faq=よくある質問で詳細を確認 # +storage_migration.button.microsoft_store=Microsoft Store に移動 # +storage_migration.button.help=ヘルプ # + +storage_migration.title.initializing=データの最適化 # +storage_migration.gathering_info.description=情報を取得しています... # +storage_migration.description.out_of_space=ファイルを新しい場所に移動するための十分な空き容量がありません。 # + +storage_migration.start_transfer.generic.title=新しい保存場所 # +storage_migration.start_transfer.description=ファイルをデバイスの別の場所に移動する必要があります。 # +storage_migration.start_transfer.total_file_size=ファイルの合計サイズ: # +storage_migration.start_transfer.new_location=新しい場所: %s # + +storage_migration.resume_transfer.title=移動が中止されました # +storage_migration.resume_transfer.description=データをデバイスの新しい場所に移動中です。移動を完了するには、[再開する] を押してください。 # +storage_migration.resume_transfer.description.out_of_space=データをデバイスの新しい場所に移動中ですが、空き容量が十分ではありません。 # +storage_migration.resume_transfer.need_to_move=移動対象ファイル: # +storage_migration.resume_transfer.available=(%s 利用可能) # +storage_migration.resume_transfer.location=場所: %s # +storage_migration.resume_transfer.free_up=続行するには、%s 以上の空き容量を確保する必要があります。 # + +storage_migration.transfer_error_out_of_space.title=十分な空き容量がありません # +storage_migration.transfer_error_out_of_space.files_left=残りファイル: # + +storage_migration.finished.generic.title=すべて完了 # +storage_migration.finished.generic.description=ファイルの移動が完了しました。Minecraft を再起動してください。 # + +storage_migration.transfer_error.title=ファイルの移動に問題があります。 # +storage_migration.transfer_error.description=(%s) エラーにより、すべてのファイルを移動できませんでした。 # + +storage_migration.progress.starting=開始中... # +storage_migration.progress.gathering=移動元フォルダからファイルを取得しています... # +storage_migration.progress.copying=ファイルをコピーしています... # +storage_migration.progress.finished=完了! # +storage_migration.progress.error.bad_source=失敗 (正しくない移動元フォルダ) # +storage_migration.progress.error.bad_destination=失敗 (正しくない移動先フォルダ) # +storage_migration.progress.error.io_error=失敗 (ファイル I/O エラー) # +storage_migration.progress.error.io_no_space=失敗 (ファイル I/O エラーまたは空き容量不足) # +storage_migration.progress.error.internal=失敗 (内部エラー) # + +trade.doesNotWant=取引相手はこれを求めていない # +trade.excalamation=! # +trade.expProgress=経験値: %d/%d # +trade.expMax=経験値: MAX # +trade.levelPrefix=レベル %d # +trade.levelPrefixAndName=レベル %d ~ %s # +trade.levelPrefixAndName.max=最大レベル - %s # +trade.nameAndLevel=%s - %s # +trade.level.1=未熟者 # +trade.level.2=見習い # +trade.level.3=熟練者 # +trade.level.4=専門家 # +trade.level.5=達人 # +trade.mysteriousText=軽く叩く # +trade.notEnough=%s 足りない # +trade.question=? # +trade.trade=取引 # + +map.rename=地図の名前を変更 # +map.basicMap=基本の地図 # +map.locatorMap=プレイヤーを表示する地図 # +map.extendAndClear=ズーム アウト & クリア # +map.clone=地図をコピー # +map.name=地図の名前 # +map.lock=地図をロック # + +contentlog.history.title=コンテンツ ログの履歴 # +contentlog.history.copyToClipboard=クリップボードにコピー # +contentlog.logLocationSectionName=コンテンツ ログの場所: # +contentlog.settingsSectionName=コンテンツ ログの設定 # +contentlog.clear_files=古いログを消す # +contentlog.delete.title=古いログファイルを消す? # +contentlog.delete.body1=先のログファイルを消すために「削除」を選択してください。 # +contentlog.delete.body2=注意: アクティブになっているセッションのログファイルは残ります. # +contentlog.delete.delete=今削除 # +contentlog.delete.cancel=キャンセル # +contentlog.delete.progress=コンテンツ ログの削除中 # + +client.version.generic=アップデート %s # +client.version.1.0=エンダー アップデート (%s) # +client.version.1.1=ディスカバリー アップデート (%s) # +client.version.1.2=Better Together アップデート (%s) # +client.version.1.4=アクアティック アップデート (%s) # +client.version.1.5=アクアティック アップデート (%s) # +client.version.1.11=村と略奪者 (%s) # + +cloud_upload.title=Mojang プレイヤー サポート # +cloud_upload.prompt.description=直近のサポート チケットに基づいて、Mojang プレイヤー サポートより世界のアップロード権限が付与されました。世界の選択画面または世界の設定から対象となる世界をアップロードすることができます。 # +cloud_upload.prompt.do_not_show_toggle=この画面を再度表示しない # +cloud_upload.prompt.button.worlds=世界へ移動 # +cloud_upload.prompt.button.learn_more=詳細を見る # +cloud_upload.toggle.accept_terms=Microsoft サービス規約に同意する # +cloud_upload.button.upload=世界をアップロード (%s) # +cloud_upload.button.service_agreement=利用規約 # +cloud_upload.button.privacy_statement=プライバシーに関する声明 # +cloud_upload.terms.title=利用規約 # +cloud_upload.terms.description=世界をアップロードするには、Microsoft サービス規約に同意する必要があります。アップロードされた世界は、利用規約に記載されている Microsoft サービス規約の対象となります。アップロード後も自分の世界で遊ぶことができます。 # +cloud_upload.uploading.title=世界ファイルをアップロード中 [%d/%d] # +cloud_upload.uploading.description_1=世界ファイルのアップロードには数分かかる可能性があります。アップロード処理中にゲームの電源を切ったり、この画面を離れたりしないでください。 # +cloud_upload.uploading.description_2=世界のサイズは大きくなる可能性があります。モバイル データ通信が発生しないように Wi-Fi に接続することをお勧めします。 # +cloud_upload.succeeded.description=世界のアップロードが正常に完了しました。ありがとうございました! # +cloud_upload.failed.retryable.description=%s の影響で世界をアップロードできませんでした。 # +cloud_upload.failed.description=%s の影響で世界をアップロードできませんでした。 # +cloud_upload.tts.message=世界ファイルをアップロード中 # +cloud_upload.input_error_number_of_files=ファイルの数が多すぎます。もう一度やり直す場合は、LiveOps までお問い合わせください。 # +cloud_upload.input_error_maximum_size=ファイルのうちの 1 つが大きすぎます。もう一度やり直す場合は、LiveOps までお問い合わせください。 # +cloud_upload.input_error_record_already_completed=すでに正常にアップロードされています。詳細については、LiveOps までお問い合わせください。 # +cloud_upload.operation_error_missing_files_on_complete_upload=ネットワーク エラーが発生しました。もう一度やり直すか、LiveOps までお問い合わせください。 # +cloud_upload.unknown_error=不明なエラーが発生しました。もう一度やり直すか、LiveOps までお問い合わせください。(エラーコード: %s) # + +dr.banner.sale=セール中! # +dr.banner.limitedTimeOffer=期間限定セール! # +dressingRoom.skin_color_picker_title=スキンの色 # +dr.right_side.category_title=%s # +dr.rarity=レア度 # +dr.rarity.common=コモン # +dr.rarity.epic=エピック # +dr.rarity.legendary=伝説 # +dr.rarity.rare=レア # +dr.rarity.uncommon=アンコモン # +key.emote=顔文字 # +dr.button.ok=OK # +dr.loading=ロード中... # +dr.classic_skins.addition_skin_count=+%s # +dr.classic_skins.choose_custom_skin=新たなスキンを選択 # +dr.classic_skins.custom_skin_title=スキンのインポート # +dr.classic_skins.custom_skin_description=お使いのデバイスから画像ファイルをインポートして、スキンとして使用できます。この操作によって、デバイスまたはゲーム間での同期は行われません。 # +dr.classic_skins.custom_skin_description_popup=「信頼できるスキンのみを許可する」オプションが有効になっている場合、カスタム スキンを使用しているプレイヤーは表示されません。 # +dr.classic_skins.custom_skin_section_title=所持スキン # +dr.classic_skins.invalidCustomSkin=それは Minecraft のスキンではありません # +dr.classic_skins.owned=購入済み # +dr.classic_skins.purchasable=他のパックを入手 # +dr.classic_skins.realms_plus=Realms Plus # +dr.classic_skins.right_side.author_name=作成者: %s # +dr.classic_skins.right_side.author_minecraft=作者: Minecraft # +dr.classic_skins.right_side.featured_title=推奨と示されたスキンパック # +dr.classic_skins.right_side.limited_usage=使用制限あり # +dr.classic_skins.right_side.limited_usage.tooltip=このスキンはここで使用可能ですが、外部では使用できません。 # +dr.classic_skins.right_side.free_usage=使用制限なし # +dr.classic_skins.right_side.free_usage.tooltip=このスキンはログインした場所を問わず使用できます。 # +dr.classic_skins.right_side.purchasing_disclaimer=*%s コインを %s で購入してこのパックを %s コインで購入すれば、%s コインが次の購入に利用できます。 # +dr.classic_skins.right_side.skin_count.plural=%s 個のスキン # +dr.classic_skins.right_side.skin_count.singular=%s 個のスキン # +dr.classic_skins.right_side.texture_count.plural=%s 個のテクスチャ パック # +dr.classic_skins.right_side.texture_count.singular=%s 個のテクスチャ パック # +dr.classic_skins.right_side.world_count.plural=%s 個の世界 # +dr.classic_skins.right_side.world_count.singular=%s 個の世界 # +dr.classic_skins.see_pack_in_store=マーケットプレイスでパックを見る # +dr.classic_skins.see_in_store=ストアで見る # +dr.classic_skins.realms_plus_button=Realms Plus # +dr.classic_skins.select_skin=スキンに合った種類のモデルを選んでください # +dr.classic_skins.select_skin.title=スキンの種類 # +dr.classic_skins.upsellWithoutStore=このスキンを使用するにはスキン パックの購入が必要ですが、マーケットプレイスに接続できません。 # + +dr.collector_title.featured=おすすめ %s # +dr.collector_title.general=すべての %s # +dr.collector_title.owned=所有済 %s # + +dr.collect_achievement_item=集める # +dr.equip_piece=装備 # +dr.emotes.play_again=もう一度再生 # +dr.emotes.assignment=「%s」をスロットに割り当てる # +dr.emotes.replace=置き換える # +dr.header.animation=エモート # +dr.header.capes=ケープ # +dr.header.categoryFeaturedList=%s のおすすめ ### %s is the category name (ie. Style or Body) +dr.zooming=ズーム # +dr.header.classic_skins=クラシック スキン # +dr.header.creator_piece_list=すべて %s によって作成 # +dr.header.customization=キャラクター クリエイター # + +dr.accessibility.header.customization=キャラクター クリエイター タブ 1/4 # +dr.accessibility.header.classic_skins=クラシック スキン タブ 2/4 # +dr.accessibility.header.animation=エモート タブ 3/4 # +dr.accessibility.header.capes=マント タブ 4/4 # + +dr.header.featured=おすすめのアイテム # +dr.header.featured_skins=おすすめスキン # +dr.header.previewAppearance=姿のプレビュー # +dr.header.colorPicker=カラー ピッカー # +dr.achievement.achievement_locked.not_signed_in=このアイテムは、実績をクリアすると解除されます。 # +dr.achievement.achievement_locked.signed_in=このアイテムは、%s 実績をクリアすると解除されます。 # +dr.achievement.achievement_unlocked=%s 実績をクリアしましたので、アイテムが解除されました。 # +dr.achievement.challenge_locked=このアイテムは、Minecraft Earth のチャレンジをクリアすると解除されます。 # +dr.achievement.challenge_unlocked=Minecraft Earth のチャレンジをクリアしましたので、アイテムが解除されました。 # +dr.arm_size_label_text=腕のサイズ # +dr.body_size_label_text=高さ # +dr.mouth_color=口 # +dr.iris_color=虹彩 # +dr.sclera_color=強膜 # +dr.eyebrows_color=眉毛 # +dr.hair_color=髪 # +dr.facial_hair_color=髭 # +dr.skin_color=ベース # +dr.primary_channel=一次 # +dr.secondary_channel=二次 # +dr.accent_channel=アクセント # +dr.left_arm=左腕 # +dr.right_arm=右腕 # +dr.both_arms=両腕 # +dr.left_leg=左脚 # +dr.right_leg=右脚 # +dr.both_legs=両足 # +dr.limb_switcher_default_title=四肢の選択 # +dr.none_button_text=なし # +dr.none_emote_button_text=すべてクリア # +dr.go_to_profile_settings_text=プロファイル設定を開く # +dr.default_piece_button_text=デフォルト # +dr.categories.body=体 # +dr.categories.style=スタイル # +dr.categories.base=ベース # +dr.categories.eyes=目 # +dr.categories.mouth=口 # +dr.categories.hair=毛 # +dr.categories.facial_hair=顔の毛 # +dr.categories.arms=腕 # +dr.categories.animation=エモート # +dr.categories.legs=足 # +dr.categories.size=サイズ # +dr.categories.top=トップス # +dr.categories.bottom=ボトムス # +dr.categories.outerwear=アウターウェア # +dr.categories.headwear=ヘッドウェア # +dr.categories.gloves=手袋 # +dr.categories.footwear=履物 # +dr.categories.back_item=背中のファッション # +dr.categories.face_item=顔のファッション # +dr.categories.capes=ケープ # + +dr.notification.to_skins=クラシック スキンへ切り替え中 # +dr.notification.to_persona=キャラクター作成へ切り替え中 # +dr.prompt.switching_to_persona_title=キャラクター クリエイターに切り替える # +dr.prompt.switching_to_persona_detail=このスロットをキャラクター クリエイターに切り替えようとしています。キャラクター クリエイターを使うと、Minecraft のキャラクターをアイテムごとに作成できます。クラシック スキンはこのスロットにバックアップとして保存されるため、後で変更可能です。 # +dr.prompt.switching_to_skin_title=クラシック スキンに切り替える # +dr.prompt.switching_to_skin_detail=このスロットをクラシック スキンに切り替えようとしています。クラシック スキンはキャラクターの全身に適用され、カスタマイズできません。キャラクター クリエイターのスキンはこのスロットにバックアップとして保存されるため、後で変更可能です。 # +dr.prompt.do_not_show_again=今後、このメッセージを表示しない # + +dr.label.current_persona=これが現在のキャラクターです # +dr.label.current_skin=これが現在のスキンです # +dr.notification.persona_save=キャラクターが保存されました # +dr.notification.persona_create=キャラクターが作成されました # +dr.notification.persona_create_new=新しいキャラクターが作成されました # +dr.notification.classic_skin_created_new=新しいスキンが作成されました # +dr.notification.persona_delete=キャラクターが削除されました # +dr.notification.item_selection_failed=アイテムの選択に失敗 # +dr.notification.character_failed=キャラクター %s の読み込みに失敗 # +dr.notification.character_failed_start=キャラクター %sを読み込むことができませんでした。プロフィールから再読み込みできます。 # +dr.notification.equipped_piece=%s を装備しました # +dr.modal.persona_delete_confirm=現在のキャラクターは削除されます。続行しますか? # +dr.modal.persona_delete_confirm_title=キャラクターを削除 # +dr.modal.difference_information_title=キャラクターとクラシック スキンの違い # +dr.modal.restricted_content_title=制限の警告 # +dr.modal.restricted_content_text=このコンテンツはほとんどの地域で利用できますが、一部では制限されています。 # +dr.default.alex.bottom=アレックスのズボン # +dr.default.alex.hair=アレックスの髪 # +dr.default.alex.mouth=アレックスの口 # +dr.default.alex.shoes=アレックスの靴 # +dr.default.alex.skin=アレックス # +dr.default.alex.top=アレックスのシャツ # +dr.default.emote.basicClap=シンプルな拍手 # +dr.default.emote.communicationFollowMe=フォロー ミー # +dr.default.emote.communicationPoint=あっちだよ! # +dr.default.emote.overheadWave=手を振る # +dr.default.eyes=普通の目 # +dr.default.steve.bottom=スティーブのズボン # +dr.default.steve.hair=スティーブの髪 # +dr.default.steve.mouth=スティーブの口 # +dr.default.steve.shoes=スティーブの靴 # +dr.default.steve.skin=スティーブ # +dr.default.steve.top=スティーブのシャツ # +dr.emotes.slot=エモート %d # +dr.emotes.key=キー %d # +dr.character_creator_getting_started_title=はじめに # +dr.character_creator_getting_started_detail=左からアイテムを選んでキャラクターの見た目をチェックしましょう! # +dr.deep_link_fail.profile=ディープ リンクに失敗しました: プロフィールを読み込めません # +dr.deep_link_fail.dressing_room=ディープ リンクに失敗しました: オファーを開けません # +dr.marketplace.get_more_skins=もっとスキンを探す # +dr.classic_skins.show_more=もっと見る # + +onlinePlay.notRated=チェックされていません # +onlinePlay.message=オンラインプレイ中はチャット メッセージやユーザーが生成した未評価のコンテンツが表示される場合があり、一部の年齢層には不適切な場合があります。 # +onlinePlay.editor.notRated=オンライン編集はチェックされていません # +onlinePlay.editor.message=オンライン編集中はチャット メッセージやユーザーが生成した未評価のコンテンツが表示される場合があり、一部の年齢層には不適切な場合があります。 # +onlinePlay.doNotShowAgain=この画面を再度表示しない # +onlinePlay.proceed=続行 # +onlinePlay.Back=戻る # +onlinePlay.untrustedIp.title=不明な外部サーバー # +onlinePlay.untrustedIp.message=信頼できるサーバーにのみ接続してください!まだ参加を希望しますか? # +dr.color.button_name=色 # +dr.color.amber_dark=琥珀色 - 濃い # +dr.color.amber_dark_soft=琥珀色 - ダーク ソフト # +dr.color.amber_light=琥珀色 - 明るい # +dr.color.auburn_red=オーバーン レッド # +dr.color.blue_dark=青 - 濃い # +dr.color.blue_light=青 - ライト # +dr.color.blue_mid=青 - ミディアム # +dr.color.blue_vivid=青 - ビビッド # +dr.color.blueish_black=青みがかった黒 # +dr.color.brown_dark=茶色 - ダーク # +dr.color.brown_light=茶色 - ライト # +dr.color.brown_mid=茶色 - 中 # +dr.color.brown_very_dark=茶色 - 非常にダーク # +dr.color.copper_red=カッパー レッド # +dr.color.dark_blonde=ダーク ブロンド # +dr.color.dark_brown=ダーク ブラウン # +dr.color.dark_cool=ダーク - クール # +dr.color.dark_gray=濃い灰色 # +dr.color.dark_red=ダーク レッド # +dr.color.dark_soft=ダーク - ソフト # +dr.color.dark_warm=ダーク - ウォーム # +dr.color.deep_black=濃い黒 # +dr.color.deep_brown=濃い茶色 # +dr.color.green_bright=緑 - 華やか # +dr.color.green_cool_dark=緑 – クール ダーク # +dr.color.green_light=緑 - 明るい # +dr.color.green_mid=緑 - ミディアム # +dr.color.green_warm_dark=緑 – ウォーム ダーク # +dr.color.gray_blue=青灰色 # +dr.color.gray_dark=灰色 - ダーク # +dr.color.gray_light=灰色 - ライト # +dr.color.light_blonde=ライト ブロンド # +dr.color.light_brown=ライト ブラウン # +dr.color.light_cool=ライト - クール # +dr.color.light_gray=薄灰色 # +dr.color.light_medium=ライト - ミディアム # +dr.color.light_red=薄赤色 # +dr.color.light_warm=ライト - ウォーム # +dr.color.mc_black=MC 黒 # +dr.color.medium_blonde=ミディアム ブロンド # +dr.color.medium_brown=ミディアム ブラウン # +dr.color.medium_cool=ミディアム - クール # +dr.color.medium_dark_cool=ミディアム ダーク - クール # +dr.color.medium_dark_soft=ミディアム ダーク - ソフト # +dr.color.medium_dark_warm=ミディアム ダーク - ウォーム # +dr.color.medium_light_blonde=ミディアム ライト ブロンド # +dr.color.medium_light_cool=ミディアム ライト - クール # +dr.color.medium_light_deep=ミディアム ライト - ディープ # +dr.color.medium_light_vibrant=ミディアム ライト - 鮮やか # +dr.color.medium_light_warm=ミディアム ライト - ウォーム # +dr.color.medium_soft=ミディアム - ソフト # +dr.color.medium_warm=ミディアム - ウォーム # +dr.color.minecraft_gray=Minecraft 灰色 # +dr.color.minecraft_black=Minecraft ブラック # +dr.color.minecraft_blue=Minecraft ブルー # +dr.color.minecraft_cyan=Minecraft シアン # +dr.color.minecraft_green=Minecraft グリーン # +dr.color.minecraft_light_blue=Minecraft ライト ブルー # +dr.color.minecraft_light_gray=Minecraft 薄灰色 # +dr.color.minecraft_lime_green=Minecraft ライム グリーン # +dr.color.minecraft_magenta=Minecraft マゼンタ # +dr.color.minecraft_orange=Minecraft オレンジ # +dr.color.minecraft_pink=Minecraft ピンク # +dr.color.minecraft_purple=Minecraft パープル # +dr.color.minecraft_red=Minecraft レッド # +dr.color.minecraft_white=Minecraft ホワイト # +dr.color.minecraft_yellow=Minecraft イエロー # +dr.color.muted_gray=ミュートな灰色 # +dr.color.purpleish_black=パープル ブラック # +dr.color.red_dark=赤 - ダーク # +dr.color.reddish_black=赤黒色 # +dr.color.soft_black=ソフトな黒 # +dr.color.soft_blonde=ソフト ブロンド # +dr.color.soft_magenta=ソフトな赤紫 # +dr.color.very_dark_cool=非常にダーク - クール # +dr.color.very_dark_warm=非常にダーク - ウォーム # +dr.color.very_light_blonde=非常にライト ブロンド # +dr.color.very_light_cool=非常にライト - クール # +dr.color.very_light_soft=非常にライト - ソフト # +dr.color.very_light_warm=非常にライト - ウォーム # +dr.color.vibrant_orange=鮮やかなオレンジ # +dr.color.white=白 # +dr.color.white_deep=白 - ディープ # +dr.color.white_light=白 - ライト # +dr.color.white_mid=白 - ミディアム # +dr.color.yellow_green=黄緑 # + +copyCoordinates.copy_position_message=クリップボードにコピーされた現在位置: "%s" # +copyCoordinates.copy_facing_message=対面位置をクリップボードにコピー: "%s" # + +emotes.change_emotes=エモートの変更 # +emotes.execute=実行 # +emotes.header_text=エモート # +emotes.emotes_instructions_general=ホットキーまたはマウスを使用してエモートを使う # +emotes.exit_gamepad=%s 終了 # +emotes.instructions_gamepad=ゲーム内で素早くエモートを出すには、%s を長押してクイックメニューを開きましょう # +emotes.instructions_keyboard=ホットキーまたはマウスを使用してエモートを使う # +emotes.instructions_touch=エモートをタップしてアクティブにする # +emote_wheel.gamepad_helper.select=押して選択 # + +## Dynamic Package Manager +## Google Play APK Expansion file downloader notification +dynamicPackage.download.android.state_unknown=開始中... # +dynamicPackage.download.android.state_idle=ダウンロードを待機中... # +dynamicPackage.download.android.state_fetchingUrl=リソースを探索中... # +dynamicPackage.download.android.state_connecting=接続中 # +dynamicPackage.download.android.state_downloading=アップデート中 # +dynamicPackage.download.android.state_completed=更新が終了しました! # +dynamicPackage.download.android.state_paused_networkUnavailable=一時停止中 – 利用可能なネットワークがありません # +dynamicPackage.download.android.state_paused_networkSetupFailure=一時停止中 – 利用可能なネットワークがありません # +dynamicPackage.download.android.state_paused_byRequest=一時停止中 # +dynamicPackage.download.android.state_paused_wifiUnavailable=一時停止中 – 利用できる Wi-Fi がありません # +dynamicPackage.download.android.state_paused_wifiDisabled=一時停止中 – 利用できる Wi-Fi がありません # +dynamicPackage.download.android.state_paused_roaming=一時停止中 – ローミング設定を確認してください # +dynamicPackage.download.android.state_paused_sdcardUnavailable=一時停止中 – ストレージが使用できません # +dynamicPackage.download.android.state_failed_unlicensed=失敗 – ライセンスのないアプリです # +dynamicPackage.download.android.state_failed_fetchingUrl=失敗 – リソースが見つかりませんでした # +dynamicPackage.download.android.state_failed_sdcardFull=失敗 – ストレージがいっぱいです # +dynamicPackage.download.android.state_failed_cancelled=キャンセルされました # +dynamicPackage.download.android.state_failed=更新に失敗しました # +dynamicPackage.download.android.kilobytesPerSecond=%1$s KB/秒 ### %1$s is the download speed in kbps +dynamicPackage.download.android.timeRemainingNotification=残り時間%1$s ### %1$s is the time remaining +dynamicPackage.download.android.notificationChannelName=更新ステータス # +dynamicPackage.download.android.NotificationChannelDescription=更新の状態と進捗状況を表示する # + +## GameTest content +gameTest.description=ゲームテストとインタラクトします。 # +gameTest.error.unknownCommandMode=不明なコマンド モードが規定されました # +gameTest.error.missingStructure=範囲 %s 内にストラクチャー ブロックが見つかりませんでした # +gameTest.error.cannotFindLookedAtBlock=見ているブロックが見つかりません # +gameTest.error.cannotFindStuctureBlockContainingBlock=対象の pos %s、%s、%sを含むストラクチャー ブロックが見つかりません # +gameTest.error.structureTooBig=ストラクチャーは各軸でブロック %s 個未満でなければなりません # +gameTest.error.repeatCountTooSmall=リピート回数は 0 より大きい値でなければなりません # +gameTest.error.failConditionMet=失敗条件を満たしました # +gameTest.error.timeout=%s ティック内で成功もしくは失敗しませんでした # +gameTest.error.noFinishedSequences=完了したシーケンスはありません # +gameTest.error.flakyTestError=成功数不足: %s 回中 %s。必要な成功数:%s。最大試行回数: %s。 # +gameTest.error.testMissing=名前が '%s' のテストが見つかりませんでした。 # +gameTest.error.structureNotSpawned=パス '%s' によるテスト構造のスポーンに失敗しました ### %s is the file path of the structure +gameTest.error.flakyFailed=フレイキー テスト %s に失敗しました。試行回数: %s / %s # +gameTest.error.flakyFailedShowSuccesses=、成功数: %s (必要成功回数: %s) ### This appears right after gameTest.error.flakyFailed if multiple successes are required +gameTest.error.failed=%s 失敗! # +gameTest.error.succeededInInvalidTick=無効なティックで成功しました: 予期数: %s 実際の現在のティック: %s # +gameTest.error.noTestsFound=タグ '%s' のテストが見つかりません # +gameTest.error.unkownEvent=不明なイベント名「%s」 # +gameTest.optionalPrefix=(任意) # +gameTest.assert.couldNotSetBlock=setBlock「%s」を実行できませんでした # +gameTest.assert.missingButton=ボタンが必要です # +gameTest.assert.missingLever=レバーが必要です # +gameTest.assert.couldNotSpawnEntity=型「%s」のエンティティを生成できませんでした # +gameTest.assert.onlyWorksWithMobs=spawnWithoutBehaviors() はモブでのみ動作します # +gameTest.assert.mobWontMove=モブが「%s」を動かせませんでした # +gameTest.assert.noPathFound=エンティティの型「%s」のパスが見つかりません # +gameTest.assert.pathFound=エンティティの型「%s」のパスが見つかりました # +gameTest.assert.expectEntityOfType=必要なエンティティの型は「%s」です # +gameTest.assert.unexpectedDataResult=予期しないエンティティ データの結果です # +gameTest.assert.didNotExpectEntityOfType=エンティティの型「%s」は必要としていません # +gameTest.assert.expectBlock=必要なブロックのタイプは「%s」です # +gameTest.assert.expectBlockWithState=ブロックの状態「%s」を必要としています # +gameTest.assert.unexpectedBlock=ブロックのタイプ「%s」は必要としていません # +gameTest.assert.unexpectedBlockState=ブロックは予期されたブロック状態を持っていません # +gameTest.assert.expectItemOfType=必要なアイテム エンティティの型 %s # +gameTest.assert.unexpectedItemOfType=アイテム エンティティの型 %s は必要としていません # +gameTest.assert.wrongEntityItemCount=%s は予期しないアイテム エンティティ数の型です。必要な型: %s。受け取った型: %s。 # +gameTest.assert.noContainerFound=コンテナが見つかりません # +gameTest.assert.expectEmptyContainer=空のコンテナが必要です # +gameTest.assert.expectItemInContainer=コンテナに %s 型のアイテムが含まれていません # +gameTest.assert.missingComponent=エンティティにコンポーネント「%s」が不足しています # +gameTest.assert.hasComponent=エンティティにコンポーネント「%s」があります # +gameTest.assert.missingArmor=エンティティは防具 %s がスロット %s 内に データ %s を持っていません # +gameTest.assert.hasArmor=エンティティは防具 %s がスロット %s 内に データ %s を持っています # +gameTest.assert.unexpectedRedstonePowerLevel=予期しないレッドストーンのパワーレベル。必要なレベル: %s。受け取ったレベル: %s。 # +gameTest.assert.expectWaterLogged=水に沈んだブロックが必要です # +gameTest.assert.unexpectedWaterLogged=水に沈んだブロックを必要としていません # +gameTest.assert.missingExplosionComponent=爆発コンポーネントがないため、エンティティのフューズを設定できません # +gameTest.assert.invalidEntityInstance=無効なエンティティ インスタンス # +gameTest.assert.unexpectedParameterValue=パラメータ「%s」の予期しない値 # +gameTest.assert.expectEntityInstance=必要なエンティティ インスタンスの型は「%s」です # +gameTest.assert.didNotExpectEntityInstance=エンティティ インスタンスの型「%s」を必要としていません # +gameTest.assert.invalidFluidType=無効な流体タイプ # +gameTest.assert.expectCauldron=必要なブロックの種類: 大釜 # +gameTest.success.runningTests=%s のテストを実行中... # +gameTest.success.relativePosition=%s: %s を基準とした相対位置 ### first %s is the name of the test and the second %s is the local location in the test structure +gameTest.success.passed=%s 成功! # +gameTest.success.flakyPassedEnough=%s の成功数: %s / %s。 ### this is used when a test has passed a sufficient number of times +gameTest.success.flakyPassed=フレイキー テスト %s に成功しました。試行回数: %s 成功数: %s。 ### this one is used when a test has passed, but not yet reached the required number of times to succeed +gameTest.success.testsStarted=タグ '%s' で %s のテストを実行中... # +gameTest.report.testLocation=場所: %s, %s, %s (相対: %s, %s, %s) # +gameTest.report.tickCount=ティック: %s ### This appears right below the gameTest.report.testLocation line +gameTest.report.testCount=ゲームテストが完了しました! %s 回のテストが実行されました # +gameTest.report.someTestsFailed=%s に必要なテストが失敗しました :( # +gameTest.report.allRequiredTestsPassed=すべての必要なテストが成功しました :) # +gameTest.report.optionalFailures=%s の任意テストに失敗しました # +gameTest.report.bookTitle=ゲーム テスト レポート ### A book with this title is placed next to each test with the test results inside + +## Script +script.description=ゲームテスト フレームワーク用デバッグ オプション # +script.error.unknownCommandMode=不明なコマンド モードが規定されました # +script.error.noDebugger=デバッガーを利用できません # +script.error.debuggerFailed=デバッガーの起動に失敗しました # +script.error.profilerStopped=プロファイラが停止しました。プロフィールの保存に失敗しました。 # +script.error.statsSaved=スクリプト統計の保存に失敗しました # +script.success.debuggerListen=デバッガーがポート %s のリッスンを開始しました # +script.success.debuggerConnect=デバッガーがポート %s のホスト %s に接続されました # +script.success.debuggerClosed=デバッガーがオフ状態です # +script.success.profilerStarted=プロファイラが開始されました # +script.success.profilerStopped=プロファイラが停止しました。プロフィールが「%s」に保存されました。 ### Full path to profile file +script.success.statsSaved=スクリプト統計は '%s' に保存された ### Full path to stats file + +clientscript.description=ゲームテスト フレームワーク用のクライアント デバッグ オプション # +clientscript.error.unknownCommandMode=不明なコマンド モードが規定されました # +clientscript.error.noDebugger=クライアント デバッガーを利用できません # +clientscript.error.debuggerFailed=クライアント デバッガーの起動に失敗しました # +clientscript.success.debuggerListen=クライアント デバッガーがポート %s のリッスンを開始しました # +clientscript.success.debuggerConnect=クライアント デバッガーがポート %s のホスト %s に接続されました # +clientscript.success.debuggerClosed=クライアント デバッガーがオフ状態です # + +## World Recovery +world_recovery.description=下のボタンをクリックして、ファイル ピッカーを開いたら、'minecraftWorlds' フォルダを見つけて選択することができます。%1%1デバイスまたは SD カードのルートからスタートして、'games/com.mojang' フォルダの中を探索しましょう。%1%1一度選択すると、新しい外部ストレージに世界がコピーされます。%1%1世界のコピーを保存するには、十分な空き容量が必要です。 ### %1 is line breaks +world_recovery.title=世界の復元 # +world_recovery.select_worlds=世界を選択 # +world_recovery.error.title=世界の復元エラー # +world_recovery.error.invalid_directory='%s' で終わるディレクトリを選択してください。 # +world_recovery.error.insufficient_space=復元に必要な空き容量が不足しています。必要容量: %1。利用可能: %2。 # +world_recovery.error.generic=エラーが発生しました: %s # +world_recovery.success=世界の復元に成功しました! # +world_recovery.init=復元プロセスを開始中... # +world_recovery.progress=%2 ファイル (%3) 復元中。%1%1進捗率: %4%% 完了%1コピー済みのファイル: %5 / %2 ### %1 is line breaks, %2 is file count, %3 is total size, %4 is percent complete, %5 is current file count + +osk.truncation_warning.title=警告 # +osk.truncation_warning.body=テキストを編集できません。テキストが制限を超えているため、テキストの一部が切り捨てられるか、データの損失が発生する可能性があります。 # + +## Gatherings +gathering.button.minecraftLive=Minecraft Live # +gathering.caption.startsIn=あと %s で始まります # +gathering.caption.endsIn=あと %s で終了します # +gathering.caption.eventOver=イベントは終了しました # +gathering.info.button.readMore=続きを読む... # +gathering.info.button.voteNow=今すぐ投票 # +gathering.info.title.liveIsComing=Minecraft Live がやって来る! # +gathering.info.header.minecraftLive=Minecraft Live # +gathering.info.body.liveIsComing=さあ、再び Minecraft に新モブを追加する時がやってきました! 選ぶのは皆さんです! # +gathering.info.modal.title.connectFail=接続に失敗しました # +gathering.info.modal.body.connectFail=残念ながら、接続することができませんでした。しばらくしてからもう一度お試しください。 # +gathering.connect.title=接続中... # diff --git a/servers/bedrock/resource_packs/vanilla/texts/ko_KR.lang b/servers/bedrock/resource_packs/vanilla/texts/ko_KR.lang new file mode 100644 index 0000000..c4b9809 --- /dev/null +++ b/servers/bedrock/resource_packs/vanilla/texts/ko_KR.lang @@ -0,0 +1,10422 @@ +## Comments can be added anywhere on a valid line by starting with '##' +## +## Note, trailing spaces will NOT be trimmed. If you want room between the end of the string and the start of a +## comment on the same line, use TABs. +accessibility.disableTTS=텍스트 음성 변환 비활성화됨 # +accessibility.enableTTS=텍스트 음성 변환 활성화됨 # + +## Translator note: +## This section of phrases will be given audibly to the user using text to speech + +accessibility.chat.tts.gamepad.back=%s 키를 눌러 돌아가기 # +accessibility.chat.tts.gamepad.exitChat=%s 키를 눌러 채팅 종료 # +accessibility.chat.tts.gamepad.sendMessage=%s 키를 눌러 메시지 보내기 # +accessibility.chat.tts.says=%s 님의 말: %s # +accessibility.chat.tts.hideChat=채팅 숨기기 # +accessibility.chat.tts.keyboard=키보드 # +accessibility.chat.tts.muteChatToggle=모두 음소거 # +accessibility.chat.tts.sendChatMessage=보내기 # +accessibility.chat.tts.textboxTitle=채팅 # + +accessibility.game.playerView=플레이어 보기 # + +accessibility.loading.done=완료 # +accessibility.saving.done=완료 # +accessibility.downloading.start=다운로드 시작됨 # +accessibility.downloading.Progress=%s% 다운로드 중 # +accessibility.downloading.canceled=다운로드 취소됨 # +accessibility.downloading.complete=다운로드 완료됨 # +accessibility.importing.start=가져오기 시작됨 # +accessibility.importing.Progress=%s% 가져오는 중 # +accessibility.importing.canceled=가져오기 취소됨 # +accessibility.importing.complete=가져오기 완료됨 # +accessibility.signin.xbl=Xbox Live 로그인 # +accessibility.chat.howtoopen=%s 버튼을 눌러서 채팅 열기 # +accessibility.chat.howtoemote=%s 길게 눌러 감정 표현 # +accessibility.key.mouseButton=마우스 %s 버튼 # +accessibility.key.gamepad=컨트롤러 %s # +accessibility.list.or.two=%s 또는 %s # +accessibility.list.or.three_or_more.first=%s # +accessibility.list.or.three_or_more.inner=, %s # +accessibility.list.or.three_or_more.last=또는 %s # + +accessibility.button.tts.title=버튼 # +accessibility.checkbox.tts.title=체크 상자 # +accessibility.checkbox.tts.status=상태 %s ### Status will be checked or unchecked +accessibility.dropdown.tts.title=드롭다운 # +accessibility.screen.tts.title=%s 화면 ### %s will be replaced with the title of the screen (Example: Library Screen) +accessibility.slider.tts.title=슬라이더 # +accessibility.tab.tts.title=탭 # +accessibility.textbox.tts.title=텍스트 상자 # +accessibility.toggle.tts.title=전환 # +accessibility.scrollbar.tts.title=스크롤바 # + +accessibility.button.navigateLeft=왼쪽 화살표 # +accessibility.button.navigateRight=오른쪽 화살표 # + +accessibility.button.close=닫기 # +accessibility.button.back=뒤로 # +accessibility.button.exit=나가기 # + +## Text for the filter button in search menu which works as follows: +## a. When there are 0 filters applied - "Filter Button X of Y" +## b. When 1 or more filters are applied - "Filter Button X of Y, Z Applied" where Z is the number of filters applied. +accessibility.button.filter=필터 # +accessibility.button.filter.appliedCount= %s 적용 # +accessibility.button.sort=정렬 # + +accessibility.dropdown.listItem=아이템 목록 # + +accessibility.minecoin=Minecoin # +accessibility.minecoins=Minecoin # +accessibility.fullprice=정가 %s Minecoins # +accessibility.discount.price=할인가 %s Minecoins # +accessibility.discount.percent=%s% 할인 # + +accessibility.sectionName=%s 섹션: # + +accessibility.state.on=: 켜짐 # +accessibility.state.off=: 꺼짐 # + +accessibility.state.checked=: 체크 # +accessibility.state.unchecked=: 체크 해제 # + +accessibility.state.selected=: 선택됨 # +accessibility.state.unselected=: 선택되지 않음 # + +accessibility.store.offerDescription.share=공유 # +accessibility.store.wishlist.button=위시리스트 # + +accessibility.index= %s/%s ### This is numbering, which number out of the total number of objects is available for interaction. Example: 1 of 3 + +accessibility.slider.tts.percentValue=%s% # + +accessibility.play.editWorld=월드 편집 # +accessibility.play.editRealm=Realm 편집 # +accessibility.play.editServer=서버 편집 # +accessibility.play.importWorld=월드 가져오기 # +accessibility.play.leaveRealm=Realm 나가기 # +accessibility.play.realmFeed=Realm 피드 # +accessibility.play.noNewPosts=새 게시물 없음 # +accessibility.play.singleNewPost=1개의 새 게시물 # +accessibility.play.multipleNewPosts=%s개의 새 게시물 ### %s will be a number +accessibility.play.tabLeft=왼쪽을 누르려면 %s 버튼을 누르세요 # +accessibility.play.tabRight=오른쪽을 누르려면 %s 버튼을 누르세요 # +accessibility.play.legacyWorldsDelete=기존 월드 삭제 # +accessibility.play.uploadWorld=월드 업로드 # + +accessibility.pause.permissions=권한 # +accessibility.pause.profile=프로필 선택 # + +accessibility.start.buttonHelper=%s : %s ### Used for on-screen gamepad helpers (eg. "Y Button : Change User") + +accessibility.screenName.achievements=도전 과제 화면 # +accessibility.screenName.chat=채팅 화면 # +accessibility.screenName.chatSettings=채팅 설정 화면 # +accessibility.screenName.createNew=새로운 화면 만들기 # +accessibility.screenName.createWorld=월드 설정 화면 만들기 # +accessibility.screenName.editCharacter=캐릭터 만들기 # +accessibility.screenName.editWorldSettings=월드 설정 화면 편집 # +accessibility.screenName.error=화면 오류 # +accessibility.screenName.howToPlay=플레이 방법: 화면 # +accessibility.screenName.inviteToGame=게임 화면 초대 # +accessibility.screenName.joinByIP=IP 대화창으로 합류 # +accessibility.screenName.joinCode=참여 코드 대화창 # +accessibility.screenName.library=라이브러리 화면 # +accessibility.screenName.modalDialog=대화창 # +accessibility.screenName.myTemplates=내 템플릿 화면 # +accessibility.screenName.myWorlds=마이 월드 화면 # +accessibility.screenName.patchNotes=패치 노트 화면 # +accessibility.screenName.pause=일시 정지 화면 # +accessibility.screenName.permissions=권한 화면 # +accessibility.screenName.play=플레이 화면 # +accessibility.screenName.profile=프로필 화면 # +accessibility.screenName.realmSettings=Realm 설정 화면 # +accessibility.screenName.settings=게임 설정 화면 # +accessibility.screenName.addFriend=친구 스크린 추가 # +accessibility.screenName.skinPicker=스킨 선택 화면 # +accessibility.screenName.start=주 메뉴 # +accessibility.screenName.vrAlignment=VR 정렬 화면 # +accessibility.screenName.emoteWheel=이모티콘 화면 # + +accessibility.settings.reset=초기화 # +accessibility.settings.chooseSeed=시드 선택 # + +accessibility.start.feedback=웹사이트에 피드백 링크 제출하기 # +accessibility.start.new=신규 # +accessibility.start.profile=프로필 선택 # +accessibility.start.skinPicker=스킨 선택 # + +accessibility.store.tag=태그 # + +accessibility.textbox.editing=편집 중 # + +accessibility.text.period=마침표 # +accessibility.text.period.url=마침표 ### Pronunciation for a period inside of a URL, as in "www dot microsoft dot com" +accessibility.text.comma=쉼표 # +accessibility.text.colon=콜론 # +accessibility.text.apostrophe=아포스트로피 # +accessibility.text.semiColon=세미콜론 # +accessibility.text.questionMark=물음표 # +accessibility.text.quotationMark=따옴표 # +accessibility.text.space=스페이스 # +accessibility.text.tilde=물결표 # +accessibility.text.graveAccent=억음 악센트 # +accessibility.text.lessThan=보다 작음 # +accessibility.text.greaterThan=보다 큼 # +accessibility.text.leftBrace=왼쪽 중괄호 # +accessibility.text.rightBrace=오른쪽 중괄호 # +accessibility.text.rightBracket=오른쪽 괄호 # +accessibility.text.leftBracket=왼쪽 괄호 # +accessibility.text.verticalBar=세로 막대 # +accessibility.text.forwardSlash=슬래시 # +accessibility.text.backwardSlash=백슬래시 # + +accessibility.text.exclamationPoint=느낌표 # +accessibility.text.atSign=앳 사인 # +accessibility.text.hashTag=해시 태그 # +accessibility.text.dollarSign=달러 # +accessibility.text.percent=퍼센트 # +accessibility.text.caret=캐럿 # +accessibility.text.ampersand=앰퍼샌드 # +accessibility.text.asterisk=별표 # +accessibility.text.leftParenthesis=왼쪽 소괄호 # +accessibility.text.rightParenthesis=오른쪽 소괄호 # +accessibility.text.hyphen=하이픈 # +accessibility.text.underScore=밑줄 # +accessibility.text.plus=더하기 # +accessibility.text.equals=등호 # + +accessibility.text.unsupported=알 수 없는 기호 # + +accessibility.toast=알림 ### This is the name of the popup that appears when a player gets a notification for a game invite or achievement unlocked + +accessibility.worldTemplates.help=도움말 # + +accessibility.popup.title=화면 읽기 프로그램을 끌까요? # +accessibility.popup.message.line1=Minecraft에 어서 오세요! # +accessibility.popup.message.default=장치가 기본적으로 화면 읽기 프로그램을 사용하도록 설정되어 있습니다. # +accessibility.popup.message.platform=시스템의 화면 읽기 프로그램이 허용되어 있으며, Minecraft의 화면 읽기 프로그램이 자동으로 활성화되었습니다. # +accessibility.popup.message.touch=화면을 누르고 드래그해서 컨트롤을 찾은 후, 컨트롤을 두 번 눌러서 선택합니다. 화면에서 스크롤하려면 화면을 위나 아래로 밀면서 두 번 누른 상태로 길게 유지합니다. # +accessibility.popup.message.xbl=귀하의 계정에서 "게임 소리 내어 읽기"를 감지했으며 Minecraft의 화면 읽기 프로그램이 자동으로 활성화되었습니다. # +accessibility.popup.message.line3=이 기능을 끄시겠습니까? # +accessibility.popup.left_button_text=끄기 # +accessibility.popup.right_button_text=켜진 상태로 유지 # + +accessibility.popup.joinRealm=Realm 스크린 참가하기 # + +accessibility.controllerLayoutScreen.buttonRemapped=이제 %s이(가) %s에 바인딩되었습니다 # +accessibility.controllerLayoutScreen.buttonBoundTo=%s 버튼: %s # +accessibility.controllerLayoutScreen.buttonRemapping=%s에 바인딩할 입력을 선택하세요 # + +accessibility.gamepad.faceButton.down=A 버튼 # +accessibility.gamepad.faceButton.right=B 버튼 # +accessibility.gamepad.faceButton.left=X 버튼 # +accessibility.gamepad.faceButton.up=Y 버튼 # +accessibility.gamepad.button.systemLeft=보기 버튼 # +accessibility.gamepad.button.systemRight=메뉴 버튼 # +accessibility.gamepad.dpad.down=아래쪽 방향키 # +accessibility.gamepad.dpad.up=위쪽 방향키 # +accessibility.gamepad.dpad.left=왼쪽 방향키 # +accessibility.gamepad.dpad.right=오른쪽 방향키 # +accessibility.gamepad.stick.left=왼쪽 스틱 # +accessibility.gamepad.stick.right=오른쪽 스틱 # +accessibility.gamepad.trigger.right=오른쪽 트리거 # +accessibility.gamepad.trigger.left=왼쪽 트리거 # +accessibility.gamepad.bumper.right=오른쪽 범퍼 ### Used for both Xbox and controller on Windows +accessibility.gamepad.bumper.left=왼쪽 범퍼 ### Used for both Xbox and controller on Windows + +accessibility.keyboard.leftBracket=왼쪽 대괄호 키 ### left square bracket means '[' on the english keyboard +accessibility.keyboard.rightBracket=오른쪽 대괄호 키 ### right square bracket means ']' on the english keyboard + +accessibility.emotes.hovered=%s, 이모티콘 버튼 %d, %d 의 %d # +accessibility.emotes.assigned=%s 이모티콘 할당됨 # +accessibility.emotes.unassigned=할당 안됨 # +accessibility.emotes.playSuccess=이모티콘 재생 # +accessibility.emotes.playFailed=이 버튼에 할당된 이모티콘이 없으며, 이모티콘 변경 버튼인 %s을(를) 누르세요 # +accessibility.emotes.changeEmotesInstruction.button=액세스하려면 %s # +accessibility.emotes.keyboard.arrow=화살 # + +accessibility.emotes.instruction.keyboard=이모티콘 버튼을 차례로 돌려 보려면 오른쪽 또는 왼쪽을 누릅니다. 아래쪽 화살표를 눌러 이모티콘 변경 버튼에 액세스합니다. # + +## End of audible phrases section + +accounts.name=이름: %s (%s) # +accounts.signedInAs=로그인: # +accounts.signOutConfirmation=로그아웃하고 계정을 전환할까요? # +accounts.switchConfirmation=계정을 전환하시겠습니까? 현재 계정은 로그인 상태로 유지됩니다. # +accounts.signOut=로그아웃 # +accounts.switch=계정 전환 # +accounts.manage=계정 관리 # + +achievement.alternativeFuel=대체 연료 # +achievement.alternativeFuel.desc=다시마 블록으로 화로에 불을 때세요. # +achievement.acquireIron=최초의 철 # +achievement.acquireIron.desc=철괴를 제련하십시오 # +achievement.bakeCake=거짓말 # +achievement.bakeCake.desc=밀, 설탕, 우유, 달걀! # +achievement.blaze_rod=포화 속으로 # +achievement.blaze_rod.desc=블레이즈가 막대를 떨어뜨리게 하십시오 # +achievement.bookcase=도서관 사서 # +achievement.bookcase.desc=책장 몇 개를 만들어서 효과부여대를 강화하십시오 # +achievement.breedCow=증식 # +achievement.breedCow.desc=밀로 소 2마리를 교배시키십시오 # +achievement.buildBetterPickaxe=업그레이드 개시 # +achievement.buildBetterPickaxe.desc=더 좋은 곡괭이를 만드세요 # +achievement.buildFurnace=핫해 핫해 # +achievement.buildFurnace.desc=8개의 돌 블록으로 화로를 만드세요 # +achievement.buildHoe=농사 개시! # +achievement.buildHoe.desc=판자와 막대를 사용하여 괭이를 만드십시오 # +achievement.buildPickaxe=채굴 개시! # +achievement.buildPickaxe.desc=판자와 막대를 사용하여 곡괭이를 만드십시오 # +achievement.buildSword=공격 개시! # +achievement.buildSword.desc=판자와 막대를 사용하여 검을 하나 만드십시오 # +achievement.buildWorkBench=작업대 개시 # +achievement.buildWorkBench.desc=판자 4개로 작업대를 만드세요 # +achievement.cookFish=맛있는 생선 # +achievement.cookFish.desc=생선을 잡아 요리하십시오! # +achievement.diamonds=다이아몬드! # +achievement.diamonds.desc=철제 도구로 다이아몬드를 획득하십시오 # +achievement.diamondsToYou=다이아몬드를 그대에게! # +achievement.diamondsToYou.desc=다른 플레이어에게 다이아몬드를 던지십시오. # +achievement.enchantments=효과부여자 # +achievement.enchantments.desc=책, 흑요석, 다이아몬드로 효과부여대를 만드세요 # +achievement.exploreAllBiomes=모험의 시간 # +achievement.exploreAllBiomes.desc=모든 바이옴을 발견하세요 # +achievement.flyPig=돼지, 날다 # +achievement.flyPig.desc=돼지를 타고 절벽에서 떨어지세요 # +achievement.fullBeacon=신호기 제작자 # +achievement.fullBeacon.desc=완전한 신호기를 만드세요 # +achievement.get=도전 과제 달성! # +achievement.ghast=되받아치기 # +achievement.ghast.desc=화염구로 가스트를 파괴하십시오 # +achievement.killCow=소 잡기 # +achievement.killCow.desc=가죽을 몇 개 얻으십시오 # +achievement.killEnemy=몬스터 헌터 # +achievement.killEnemy.desc=몬스터를 공격하여 물리치십시오 # +achievement.killWither=시작이야. # +achievement.killWither.desc=위더를 죽이세요 # +achievement.makeBread=갓 구운 빵 # +achievement.makeBread.desc=밀로 빵을 만드십시오 # +achievement.mineWood=최초의 나무 # +achievement.mineWood.desc=원목 블록이 튀어나올 때까지 나무를 때리십시오 # +achievement.notification.description=도전 과제 잠금 해제됨 # +achievement.onARail=레일 위에서 # +achievement.onARail.desc=광물 수레를 타고 1km 이상 이동하세요 # +achievement.openInventory=소지품 열기 # +achievement.openInventory.desc=%1$s키를 눌러 소지품을 여세요. # +achievement.overkill=오버킬 # +achievement.overkill.desc=한 번에 하트 9개의 피해를 입히세요 # +achievement.overpowered=압도적인 힘 # +achievement.overpowered.desc=노치의 사과를 만드세요 # +achievement.portal=더 깊은 곳으로 # +achievement.portal.desc=네더로 가는 포탈을 만드세요 # +achievement.potion=포션 양조장 # +achievement.potion.desc=포션을 하나 만드십시오 # +achievement.requires='%1$s'(이)가 필요합니다 # +achievement.snipeSkeleton=저격 대결 # +achievement.snipeSkeleton.desc=50m 이상 거리에서 화살 한 발로 스켈레톤 하나를 처치하십시오 # +achievement.spawnWither=시작이야? # +achievement.spawnWither.desc=위더를 생성하세요 # +achievement.taken=달성! # +achievement.theEnd=이걸로 끝이야? # +achievement.theEnd.desc=엔더로 가세요 # +achievement.theEnd2=끝이야. # +achievement.theEnd2.desc=엔더 드래곤을 격파하세요 # +achievement.unknown=??? # +achievement.uninitScore=-- # + +action.hint.exit.boat=점프를 탭하여 보트에서 나오기 # +action.hint.exit.minecart=화면을 탭하여 광물 수레에서 나오기 # +action.hint.exit.pig=웅크리기를 눌러 내리기 # +action.hint.exit.horse=웅크리기를 눌러 내리기 # +action.hint.exit.strider=웅크리기를 눌러 내리기 # +action.hint.exit.donkey=웅크리기를 눌러 내리기 # +action.hint.exit.mule=웅크리기를 눌러 내리기 # +action.hint.exit.llama=웅크리기를 눌러 내리기 # +action.hint.exit.trader_llama=내리려면 웅크리기를 탭하세요 # +action.hint.exit.skeleton_horse=웅크리기를 눌러 내리기 # + + +action.hint.exit.scheme.minecart=내리기를 탭하여 광물 수레에서 나오기 # +action.hint.exit.scheme.pig=내리려면 내리기를 탭하세요 # +action.hint.exit.scheme.horse=내리려면 내리기를 탭하세요 # +action.hint.exit.scheme.strider=내리려면 내리기를 탭하세요 # +action.hint.exit.scheme.donkey=내리려면 내리기를 탭하세요 # +action.hint.exit.scheme.mule=내리려면 내리기를 탭하세요 # +action.hint.exit.scheme.llama=내리려면 내리기를 탭하세요 # +action.hint.exit.scheme.trader_llama=내리려면 내리기를 탭하세요 # +action.hint.exit.scheme.skeleton_horse=내리려면 내리기를 탭하세요 # + +action.hint.exit.console.boat=보트에서 나오려면 :_input_key.sneak: 키를 누르세요. # +action.hint.exit.console.minecart=광물 수레에서 나오려면 :_input_key.sneak: 키를 누르세요. # +action.hint.exit.console.pig=내리려면 :_input_key.sneak: 키를 누르세요 # +action.hint.exit.console.horse=내리려면 :_input_key.sneak: 키를 누르세요 # +action.hint.exit.console.strider=내리려면 :_input_key.sneak: 키를 누르세요 # +action.hint.exit.console.donkey=내리려면 :_input_key.sneak: 키를 누르세요 # +action.hint.exit.console.mule=내리려면 :_input_key.sneak: 키를 누르세요 # +action.hint.exit.console.llama=내리려면 :_input_key.sneak: 키를 누르세요 # +action.hint.exit.console.trader_llama=내리려면 :_input_key.sneak: 키를 누르세요 # +action.hint.exit.console.skeleton_horse=내리려면 :_input_key.sneak: 키를 누르세요 # + +action.interact.creeper=점화 # +action.interact.edit=편집 # +action.interact.exit.boat=보트 내리기 # +action.interact.feed=먹이주기 # +action.interact.fishing=낚시하기 # +action.interact.milk=착유하기 # +action.interact.mooshear=깎기 # +action.interact.moostew=스튜 얻기 # +action.interact.repair=수리 # +action.interact.ride.boat=승선 # +action.interact.ride.minecart=타기 # +action.interact.ride.horse=타기 # +action.interact.ride.strider=타기 # +action.interact.shear=깎기 # +action.interact.sit=앉기 # +action.interact.stand=서기 # +action.interact.talk=대화하기 # +action.interact.tame=길들이기 # +action.interact.dye=염색하기 # +action.interact.cure=치유 # +action.interact.opencontainer=열기 # +action.interact.createMap=지도 만들기 # +action.interact.takepicture=사진 찍기 # +action.interact.saddle=안장 # +action.interact.mount=타기 # +action.interact.boost=강화 # +action.interact.write=작성 # +action.interact.leash=줄 묶기 # +action.interact.unleash=줄 풀기 # +action.interact.name=이름 # +action.interact.attachchest=상자 달기 # +action.interact.equiphorsearmor=말 방어구 장착 # +action.interact.equipcarpet=카펫 장착 # +action.interact.trade=거래 # +action.interact.armorstand.pose=포즈 # +action.interact.armorstand.equip=장착 # +action.interact.read=읽기 # +action.interact.wakevillager=마을 주민 깨우기 # +action.interact.barter=물물교환 # + +advMode.allEntities=@e = 모든 엔티티 # +advMode.allPlayers=@a = 모든 플레이어 # +advMode.command=명령 입력 # +advMode.nearestPlayer=@p = 가장 가까운 플레이어 # +advMode.notAllowed=크리에이티브 모드인 관리자여야 합니다 # +advMode.notEnabled=이 서버에서는 커맨드 블록을 쓸 수 없습니다 # +advMode.previousOutput=기존 출력 # +advMode.randomPlayer=@r = 임의의 플레이어 # +advMode.self=@s = 본인 # +advMode.setCommand=블록에 콘솔 명령어 설정 # +advMode.setCommand.success=명령어 설정: %s # + +apple.iCloudDisabled.title=월드를 잃지 마세요! # +apple.iCloudDisabled.message=월드가 제대로 저장되지 않았습니다. 다음에 Minecraft를 플레이할 때 월드가 나타나지 않을 수도 있습니다. Apple TV 설정에서 iCloud를 켜서 월드가 모두 저장되도록 하십시오. # +apple.iCloudDisabled.button.turnOnICloud=iCloud 켜기 # +apple.iCloudNoSpace.message=월드를 저장할 iCloud 여유 공간이 부족합니다. 다음에 Minecraft를 플레이할 때 월드가 나타나지 않을 수도 있습니다. 월드를 저장할 수 있도록 iCloud 여유 공간을 확보하십시오. # +apple.iCloudNoSpace.button.manageICloud=iCloud 관리 # +apple.iCloudNoInternet.message=월드를 저장하려면 인터넷 연결이 필요합니다. 다음에 Minecraft를 플레이할 때 월드가 나타나지 않을 수도 있습니다. 월드를 저장할 수 있도록 다시 인터넷에 연결하십시오. # +apple.iCloudSignInRequired.title=로그인 # +apple.iCloudSignInRequired.message=Minecraft를 플레이하려면 iCloud에 로그인해야 합니다. Apple TV 설정에서 iCloud를 켜주세요. # +apple.iCloudUserChanged.message=새로운 iCloud 계정으로 로그인했습니다. 플레이하려면 Minecraft를 다시 시작해야 합니다. # +apple.LocalNetworkPermission.message=Minecraft에서 귀하의 로컬 네트워크에 접속을 시도합니다. 이를 통해 로컬 네트워크에서 다른 플레이어와 함께 플레이할 수 있습니다. 승인을 거부한다 해도 온라인 기능이나 다른 게임 플레이에 영향을 주지 않습니다. 다만 로컬 네트워크로 다른 플레이어와 함께 플레이할 수 없게 됩니다. # + +attribute.modifier.plus.0=+%d %s # +attribute.modifier.plus.1=+%d%% %s # +attribute.modifier.plus.2=+%d%% %s # +attribute.modifier.take.0=-%d %s # +attribute.modifier.take.1=-%d%% %s # +attribute.modifier.take.2=-%d%% %s # +attribute.name.minecraft:attack_damage=공격 피해 # +attribute.name.minecraft:follow_range=몹 유인 거리 # +attribute.name.minecraft:knockback_resistance=밀치기 저항 # +attribute.name.generic.maxHealth=최대 체력 # +attribute.name.generic.attackDamage=공격 피해 # +attribute.name.generic.knockbackResistance=밀치기 저항 # +attribute.name.minecraft:movement=속도 # +attribute.name.horse.jumpStrength=말 점프 강도 # +attribute.name.zombie.spawnReinforcements=좀비 증원 # + +attribution.goBack=돌아가기 # +attribution.viewAttribution=권한 정보를 확인하려면, 웹 브라우저에서 https://minecraft.net/attribution을 방문하십시오. # + +authentication.demo.body.default=데모를 시작합니다... # +authentication.demo.body.error=죄송합니다. 현재 이 수업은 이용할 수 없습니다. # +authentication.demo.title=데모를 불러오는 중입니다 # +authentication.demo.title.error=이용 불가능한 수업 # +authentication.pleaseSignIn=Minecraft Education을 사용하기 위해서는 학교 또는 기관 계정에 로그인하십시오. # +authentication.loggingin=로그인 중... # +authentication.signIn=로그인 # +authentication.signIn.tryAgain=다시 시도 # +authentication.signingInTo=%s 로그인 중 # +authentication.unableToConnect=연결할 수 없습니다. # +authentication.unauthenticated=이 계정으로는 Minecraft Education을 사용할 수 없습니다. # +authentication.location=자세한 정보: # +authentication.tryagain=다른 계정으로 로그인 # +authentication.welcome=반갑습니다, %s 님! # +authentication.exitingGame=잘 가요, 금방 돌아오세요. # +authentication.trialMessageTitle=무료 체험판 # +authentication.trialWelcome=환영합니다!%1%1귀하의 학교 혹은 기관에서 라이센스를 구매하기 전에 Minecraft Education 체험판 사용 가능 횟수는 %2회입니다.%1%1Minecraft Education을 실행할 때마다 사용 횟수가 1회씩 차감됩니다. 즐기세요! # +authentication.trialWarning=귀하의 학교 혹은 기관에서 라이선스를 구매하기 전에 Minecraft Education 체험판 사용 가능 횟수는 %2회입니다.%1%1Minecraft Education을 열 때마다 사용 횟수가 1회씩 차감됩니다. # +authentication.trialEnded=귀하의 Minecraft Education 체험판이 완료되었습니다.%1%1귀하의 학교 혹은 기관은 Minecraft Education의 모든 기능을 사용하기 위해 라이센스를 구매해야 합니다.%1%1지금 %2 계정에서 로그아웃되고 기능이 제한된 체험판 수업을 확인할 수 있습니다. # +authentication.trialEndedTitle=체험판 종료 # +authentication.clickToPurchase=구매 방법 ### Translations should be 20 characters or less +authentication.adalException=지금은 필요한 서비스에 연결할 수 없습니다. 인터넷 연결을 확인하고 다시 시도하세요. # +authentication.buyMinecraft=App Store로 이동 # +authentication.edu.leaveGame.title=로그아웃했습니다 # +authentication.edu.leaveGame.body=다른 장치에서 사용자 계정으로 로그인했습니다. # +authentication.edu.leaveGame.help=도움말 # +authentication.educationOnly=교육 버전 사용자가 아니라면 앱 상점으로 이동해서 일반 버전을 다운로드하세요. # +authentication.minecraftInstead=앱 상점 # +authentication.signInButton=다른 계정으로 로그인 # +authentication.signInRequired=로그인 필요 # +authentication.store.confirm.button=확인 # +authentication.store.confirmPurchase=구매 확정 # +authentication.store.intro=Minecraft Education 체험판이 만료되었습니다. Minecraft Education을 계속 플레이하려면 라이선스를 구입해야 합니다. # +authentication.store.popup.purchaseFailed.title=오류가 발생했습니다. # +authentication.store.popup.purchaseFailed.msg=구매를 완료할 수 없습니다. 인터넷 연결 상태를 확인해주세요. # +authentication.store.purchase.info1=구매가 확인되면 iTunes 계정으로 결제대금이 청구되며 현재 사용 기간 종료일로부터 24시간 전에 자동 갱신 옵션을 끄지 않으면 구독은 자동으로 갱신됩니다. 현재 사용 기간 종료일로부터 24시간 내로 갱신에 대한 비용이 기존에 선택한 옵션과 동일하게 계정으로 청구됩니다. # +authentication.store.purchase.info2=구독 및 자동 갱신 옵션 관리는 구매 후 iTunes 계정 설정에서 할 수 있습니다. 구독이 활성화된 후 취소를 하면, 남아있는 활성화된 구독 기간에 대해서 환불받을 수 없습니다. iTunes 계정은 해당 구독에 대하여 Office 365 Education 계정과 연동되어, 이 iTunes 계정으로는 추가 Minecraft Education 라이선스를 구입할 수 없습니다. # +authentication.store.purchase.button=구매 라이선스(%s/연) # +authentication.store.terms=사용 약관 # +authentication.store.viewTermsAndConditions=약관 및 조건 # +authentication.store.viewPrivacyPolicy=개인정보 보호정책 # +authentication.toast.refreshFailed.title=계정 # +authentication.toast.refreshFailed.body=사용자 계정 정보에 문제가 있습니다. 다시 로그인하고 멀티 플레이 기능을 계속 사용하세요. # +authentication.error.generic.title=로그인할 수 없음 # +authentication.error.generic.body=로그인할 수 없습니다. 학교 혹은 기관 계정으로 로그인하고 있는지 확인한 후에 다시 시도하십시오. # +authentication.error.generic.link1=계정 자격에 대해 자세히 알아보세요. # +authentication.error.generic.link2=체험판 수업을 체험하십시오. # +authentication.error.outOfDate.title=업데이트가 필요함 # +authentication.error.outOfDate.body=죄송합니다. 이 버전의 Minecraft Education은 더 이상 지원되지 않습니다. 계속 플레이하려면 최신 버전으로 업데이트하세요. # +authentication.error.outOfDate.downloadPage=다운로드 페이지로 이동 # +authentication.error.accountType.body=이런! 개인 계정으로 로그인한 것처럼 보입니다. 이 계정은 Minecraft Education을 사용할 수 없습니다. 학교 혹은 기관 계정으로 로그인했는지 확인하고 다시 시도하세요. # + +eula.intro=Minecraft Education을 사용하려면 최종 사용자 사용권 계약에 동의해야 합니다. # +eula.location=EULA: # +eula.title=최종 사용자 사용권 계약 # +eula.view=EULA 보기 # +eula.callToAction=이 계약의 약관을 수락하려면 수락을 클릭하십시오. # +eula.acceptButton=수락 # + +book.byAuthor=저자: # +book.defaultAuthor=작성자 알 수 없음 # +book.editTitle=책 제목 입력: # +book.export=내보내기 # +book.finalizeButton=서명하고 닫기 # +book.finalizeWarning=참고! 책에 서명을 하면 더 이상 내용을 바꿀 수 없습니다. # +book.generation.0=원본 # +book.generation.1=원본의 복사본 # +book.generation.2=복사본의 복사본 # +book.generation.3=낡은 # +book.pageIndicator=페이지 %1$s/%2$s # +book.signButton=서명 # +book.titleHere=[제목을 입력해주세요] # +book.headerPortfolio=포트폴리오에서 # +book.headerInventory=인벤토리에서 # + +build.tooHigh=건물의 높이 제한은 %s블록입니다 # +build.tooLow=건물의 최소 높이는 %s 블록입니다 # + +chalkboardScreen.header=텍스트 편집 # +chalkboardScreen.locked=잠김 # +chalkboardScreen.unlocked=잠금 해제됨 # + +chat.cannotSend=대화 메시지를 보낼 수 없습니다 # +chat.copy=클립보드로 복사 # +chat.link.confirm=다음 웹사이트를 여시겠습니까? # +chat.link.confirmTrusted=이 링크를 열거나 클립보드에 복사하시겠습니까? # +chat.link.open=브라우저에서 열기 # +chat.link.warning=신뢰할 수 없는 사이트는 절대 열지 마십시오! # +chat.mentions.autocomplete.allPlayers=멘션 모든 플레이어 # +chat.mute=채팅 음소거 # +chat.realmsFilterDisabled=Realm의 채팅 필터링 기능이 꺼져 있습니다. # +chat.settings=대화 설정 # +chat.settings.defaultChatColor=기본 채팅 색 # +chat.settings.chatColor=채팅 색 # +chat.settings.chatFont=채팅 글꼴 # +chat.settings.color=색 # +chat.settings.font=글꼴 # +chat.settings.fontColor=글꼴 색 # +chat.settings.fontSize=크기: %s # +chat.settings.fontSize.disabled=크기: %s에서 사용 가능 # +chat.settings.lineSpacing=줄 간격 # +chat.settings.lineSpacingNumber=x%s # +chat.settings.mentions=내 멘션 # +chat.settings.mentionsColor=내 멘션 색 # +chat.settings.muteAll=모든 채팅 음소거 # +chat.settings.muteEmotes=이모티콘 채팅 음소거 # +chat.settings.unmuteAll=모은 채팅 음소거 해제 # +chat.settings.tts=채팅에서 텍스트 음성 변환 # +chat.stream.emote=(%s) * %s %s # +chat.stream.text=(%s) <%s> %s # +chat.title=채팅 # +chat.title.cheats=채팅 및 명령어 # +chat.type.achievement=%s님이 %s 도전 과제를 획득했습니다 # +chat.type.achievement.taken=%s님이 %s 도전 과제를 잃어버렸습니다 # +chat.type.admin=[%s: %s] # +chat.type.announcement=[%s] %s # +chat.type.emote=* %s %s # +chat.type.sleeping=%s 님이 침대에서 자고 있습니다. 시간을 새벽으로 건너뛰려면 모든 플레이어가 잠들어야 합니다. # +chat.type.text=<%s> %s # +chat.renamed=이 서버상에서 내 이름이 임시로 '%s'(으)로 변경되었습니다. # +chat.coordinateTypePosition=내 위치 # +chat.coordinateTypeFacing=블록 위치 # +chat.coordinateCopiedToast=좌표가 복사되었습니다. # +chat.coordinatesInvalid=유효하지 않은 좌표 # +chat.coordinatesInvalidLong=잘못된 좌표: 블록을 보고 있는지 확인합니다. # +chat.redactObfuscatedText=[난독화] # + +chestScreen.header.large=큰 상자 # +chestScreen.header.player=소지품 # +chestScreen.header.small=상자 # + +chooseRealmScreen.header=Realm 서버 선택 # +chooseRealmScreen.realmsplusbuttontext=10인 플레이어 Realm 추가 # +chooseRealmScreen.realmsbuttontext=2인 플레이어 Realm 추가 # + +customTemplatesScreen.header=가져온 템플릿 # + +craftingScreen.tab.search=모두 # +craftingScreen.tab.search.filter=제작 가능 # +craftingScreen.tab.construction=건축 # +craftingScreen.tab.nature=자연 # +craftingScreen.tab.equipment=장비 # +craftingScreen.tab.items=아이템 # +craftingScreen.tab.survival=소지품 # +craftingScreen.tab.armor=방어구 # + + +credits.skip=건너뛰기 # + +cauldronScreen.header=가마솥 # + +codeScreen.aznbReset.title=모든 노트북 재설정 # +codeScreen.aznbReset.body=모든 프로젝트를 지우려고 합니다. 이 작업은 취소할 수 없습니다. 진행하시겠습니까? # +codeScreen.chooseEditor=편집기를 선택하세요. # +codeScreen.editor.description.aznb=Python에서 코딩하는 법을 배워보세요! 노트북 인터페이스를 사용하여 컴퓨터 과학 수업, 자습서 및 과제를 탐색할 수 있습니다. # +codeScreen.editor.description.makeCode=Microsoft MakeCode로 Blocks, Python 또는 JavaScript에서 Minecraft를 코딩할 수 있습니다! # +codeScreen.editor.description.tynker=Tynker로 여러분의 월드를 개조하세요! 미니게임을 만들고, 즉시 구조물을 세우고, 코드로 자신만의 모드를 작성할 수 있습니다. # +codeScreen.memoryWarning=이 기기가 권장 메모리 용량을 충족하지 않습니다. 편집기가 예상한 대로 작동하지 않을 수 있습니다. # +codeScreen.memoryError=편집기 처리 도중 오류가 발생했습니다. 기기 메모리가 충분한지 확인하세요. # +codeScreen.needCheats=코드 수준에서 월드의 무제한 모드를 활성화해야 합니다! # +codeScreen.networkError=네트워크에 연결할 수 없습니다. 네트워크 설정을 확인하세요. # +codeScreen.title=Code Builder # +codeScreen.changeEditorModal.title=편집기 변경 # +codeScreen.resetWarning=사용 중인 편집기를 변경하시겠습니까? 저장되지 않은 모든 작업이 손실됩니다. # +codeScreen.changeEditorModal.change=변경 # +codeScreen.button.flipWindow=창 뒤집기 # +codeScreen.button.largerWindow=더 큰 창 # +codeScreen.button.smallerWindow=더 작은 창 # +codeScreen.button.resetEditor=편집기 재설정 # +codeScreen.button.changeEditor=편집기 변경 # +codeScreen.buttonTTS.splitLeft=왼쪽으로 이동 # +codeScreen.buttonTTS.splitRight=오른쪽으로 이동 # +codeScreen.buttonTTS.selectEditor=편집기 선택 # +codeScreen.buttonTTS.maximize=최대화 # +codeScreen.buttonTTS.restore=복원 # +codeScreen.buttonTTS.home=홈 # + +color.black=검은색 # +color.dark_blue=어두운 파란색 # +color.dark_green=어두운 녹색 # +color.dark_aqua=어두운 물색 # +color.dark_red=어두운 빨간색 # +color.dark_purple=어두운 보라색 # +color.gold=금색 # +color.gray=회색 # +color.dark_gray=어두운 회색 # +color.blue=파란색 # +color.green=녹색 # +color.aqua=물색 # +color.red=빨간색 # +color.light_purple=밝은 보라색 # +color.yellow=노란색 # +color.white=흰색 # + +commandBlockScreen.blockType=블록 유형: # +commandBlockScreen.blockType.impulse=임펄스 # +commandBlockScreen.blockType.chain=체인 # +commandBlockScreen.blockType.repeat=반복 # +commandBlockScreen.condition=조건: # +commandBlockScreen.condition.conditional=조건부 # +commandBlockScreen.condition.unconditional=무조건부 # +commandBlockScreen.redstone=레드스톤: # +commandBlockScreen.redstone.needs_redstone=레드스톤 필요 # +commandBlockScreen.redstone.always_on=항상 사용 # +commandBlockScreen.tickDelay=지연 시간(틱): # +commandBlockScreen.executeFirstTick=첫 번째 틱에 실행 # +commandBlockScreen.displayOutputMode=O # +commandBlockScreen.hideOutputMode=X # +commandBlockScreen.hoverNote=커서 항목 메시지 # +commandBlockScreen.title=커맨드 블록 # + +seargeSays.searge=Searge님의 말: %s # +seargeSays.searge1=대박 # +seargeSays.searge2=/achievement achievement.understandCommands @p 을(를) 수행하세요 # +seargeSays.searge3=Twitter에서 도움을 요청하세요 # +seargeSays.searge4=/deop @p # +seargeSays.searge5=스코어보드 삭제됨, 명령어 차단됨 # +seargeSays.searge6=지원 센터에 도움을 요청하세요 # +seargeSays.searge7=/testfornoob @p # +seargeSays.searge8=/trigger 경고 # +seargeSays.searge9=숫자가 너무 많아서 정신이 없네요 # +seargeSays.searge10=/kill @p[name=!Searge] # +seargeSays.searge11=종료했다가 다시 시작해보셨나요? # +seargeSays.searge12=오늘 내로 도움 찾기는 틀린 것 같네요 # + +commandBlock.shortName=@ # +commandBlock.genericName=커맨드 블록 # + +commands.ability.description=플레이어 능력을 설정합니다. # +commands.ability.noability='%1$s'은(는) 존재하지 않는 능력입니다 # +commands.ability.granted='%1$s' 능력이 부여되었습니다 # +commands.ability.revoked='%1$s' 능력이 취소되었습니다. # +commands.ability.success=능력이 업데이트되었습니다. # +commands.achievement.alreadyHave=%1$s님은 %2$s 도전 과제를 이미 달성했습니다 # +commands.achievement.description=플레이어의 도전 과제를 추가하거나 제거합니다. # +commands.achievement.dontHave=%1$s님은 %2$s 도전 과제가 없습니다 # +commands.achievement.give.success.all=%1$s님에게 모든 도전 과제가 추가되었습니다 # +commands.achievement.give.success.one=%1$s님에게 %2$s 통계가 추가되었습니다 # +commands.achievement.statTooLow=%1$s님은 %2$s 통계가 없습니다 # +commands.achievement.take.success.all=%1$s님의 모든 도전 과제가 초기화되었습니다 # +commands.achievement.take.success.one=%2$s님의 %1$s 통계가 삭제되었습니다 # +commands.achievement.unknownAchievement='%1$s'(은)는 확인되지 않은 도전 과제/통계입니다 # +commands.agent.attack.success=Agent 공격 성공 # +commands.agent.attack.failed=Agent 공격 실패 # +commands.agent.collect.success=Agent 수집 성공 # +commands.agent.collect.failed=Agent 수집 실패 # +commands.agent.createagent.success=Agent 생성됨 # +commands.agent.createagent.failed=Agent 생성 불가 # +commands.agent.destroy.success=Agent가 블록 파괴함 # +commands.agent.destroy.failed=Agent가 파괴에 실패 # +commands.agent.detect.success=Agent가 탐지 성공 # +commands.agent.detect.failed=Agent가 탐지 실패 # +commands.agent.detectredstone.success=Agent가 detectredstone 성공 # +commands.agent.detectredstone.failed=Agent가 detectredstone 실패 # +commands.agent.drop.success=Agent 드롭 성공 # +commands.agent.drop.failed=Agent 드롭 실패 # +commands.agent.dropall.success=Agent가 dropall 성공 # +commands.agent.dropall.failed=Agent가 dropall 실패 # +commands.agent.getitemcount.success=Agent가 getitemcount 성공 # +commands.agent.getitemcount.failed=Agent가 getitemcount 실패 # +commands.agent.getitemspace.success=Agent가 getitemspace 성공 # +commands.agent.getitemspace.failed=Agent가 getitemspace 실패 # +commands.agent.getitemdetail.success=Agent가 getitemdetail 성공 # +commands.agent.getitemdetail.failed=Agent가 getitemdetail 실패 # +commands.agent.getposition.success=Agent 위치 가져오기 성공 # +commands.agent.getposition.failed=Agent 위치 가져오기 실패 # +commands.agent.inspect.success=Agent 검사하기 성공 # +commands.agent.inspect.failed=Agent 검사하기 실패 # +commands.agent.inspectdata.success=Agent 데이터 검사 성공 # +commands.agent.inspectdata.failed=Agent 데이터 검사 실패 # +commands.agent.move.success=Agent 이동 성공 # +commands.agent.move.failed=Agent 이동 실패 # +commands.agent.outofrange=Agent가 범위를 벗어나 명령을 전달할 수 없습니다 # +commands.agent.place.success=Agent 배치 성공 # +commands.agent.place.failed=Agent 배치 실패 # +commands.agent.setitem.success=Agent 아이템 설정 성공 # +commands.agent.setitem.failed=Agent 아이템 설정 실패 # +commands.agent.turn.success=Agent 회전 성공 # +commands.agent.turn.failed=Agent 회전 실패 # +commands.agent.till.success=Agent 경작 성공 # +commands.agent.till.failed=Agent 경작 실패 # +commands.agent.tpagent.description=Agent를 순간이동합니다. # +commands.agent.tpagent.success=Agent 순간이동함 # +commands.agent.tpagent.failed=Agent 순간이동 실패 # +commands.agent.transfer.success=Agent 전송 성공 # +commands.agent.transfer.failed=Agent 전송 실패 # +commands.always.day=낮밤 주기 %1$s # +commands.always.day.locked=낮밤 주기 고정됨 # +commands.always.day.unlocked=낮밤 주기 전환 적용됨 # +commands.ban.description=플레이어를 차단 목록에 추가합니다. # +commands.autocomplete.a=모든 플레이어 # +commands.autocomplete.c=내 Agent # +commands.autocomplete.e=모든 엔티티 # +commands.autocomplete.p=가장 가까운 플레이어 # +commands.autocomplete.r=임의의 플레이어 # +commands.autocomplete.s=본인 # +commands.autocomplete.v=전체 Agent # +commands.ban.failed=%1$s님을 차단할 수 없습니다 # +commands.ban.success=%1$s님을 차단했습니다 # +commands.banip.description=IP 주소를 차단 목록에 추가합니다. # +commands.banip.invalid=잘못된 IP 주소 또는 오프라인인 플레이어입니다 # +commands.banip.success=IP 주소(%1$s)를 차단했습니다 # +commands.banip.success.players=%2$s님 소유의 IP 주소(%1$s)를 차단했습니다 # +commands.banlist.ips=차단한 IP 주소 총 %1$d개: # +commands.banlist.players=차단한 플레이어 총 %1$d명: # +commands.blockdata.description=블록의 데이터 태그를 수정합니다. # +commands.blockdata.placeFailed=여기엔 블록을 배치할 수 없습니다 # +commands.blockdata.destroyFailed=여기는 파낼 수 없습니다 # +commands.blockdata.failed=데이터 태그 변경 안 됨: %1$s # +commands.blockdata.notValid=과녁 블록이 데이터 홀더 블록이 아닙니다 # +commands.blockdata.outOfWorld=월드 바깥의 블록을 변환할 수 없습니다 # +commands.blockdata.success=블록 데이터 업데이트: %1$s # +commands.blockdata.tagError=데이터 태그 구문 분석 실패: %1$s # +commands.blockstate.invalidState=%1$s'은(는) 유효한 블록 상태가 아닙니다. # +commands.blockstate.stateError=블록 상태: '%1$s'(은)는 다음 블록에 유효하지 않습니다. '%2$s'. # +commands.blockstate.typeError=다음 값 유형은 블록 상태에 유효하지 않습니다. '%1$s'. # +commands.blockstate.valueError=다음 값은 블록 상태에 유효하지 않습니다. '%1$s'. # +commands.bossbar.add.success=생성된 커스텀 보스바 [%1$s] # +commands.bossbar.add.failure.invalid=사용할 수 없는 보스바 ID 입니다. ID는 namespace:id 나 id (Minecraft 기본 namespace)의 형태를 띠어야 합니다 # +commands.bossbar.add.failure.exists='%1$s' ID를 포함한 보스바가 이미 존재합니다 # +commands.bossbar.description=보스 바 만들기 및 수정 # +commands.bossbar.get.max=커스텀 보스바 [%1$s], %2$d 의 최대치 도달 # +commands.bossbar.get.players=커스텀 보스바 [%1$s]에는 현재 %2$s 명의 플레이어가 접속중입니다: %3$s # +commands.bossbar.get.players.none=커스텀 보스바 [%1$s]에는 현재 플레이어가 접속중이지 않습니다 # +commands.bossbar.get.players.one=커스텀 보스바 [%1$s]에는 현재 1명의 플레이어가 접속중입니다: %2$s # +commands.bossbar.get.value=커스텀 보스바 [%1$s], %2$d 값 도달 # +commands.bossbar.get.visible.true=커스텀 보스바 [%1$s] 표시중 # +commands.bossbar.get.visible.false=커스텀 보스바 [%1$s] 숨겨짐 # +commands.bossbar.list=%1$s 개의 커스텀 보스바 활성화: %2$s # +commands.bossbar.list.none=활성화된 커스텀 보스바 없음 # +commands.bossbar.list.one=커스텀 보스바 1개 활성화: %1$s # +commands.bossbar.notFound='%1$s' ID 포함 보스바 없음 # +commands.bossbar.remove=제거된 커스텀 보스바 [%1$s] # +commands.change-setting.description=실행 중 전용 서버의 설정을 변경합니다. # +commands.change-setting.success=%1$s 변경 완료 # +commands.chunkinfo.compiled=청크가 변경되었습니다. # +commands.chunkinfo.data=최초 64개 꼭짓점: %1$s # +commands.chunkinfo.empty=청크가 비어있습니다. # +commands.chunkinfo.hasLayers=청크에 레이어 포함: %1$s # +commands.chunkinfo.hasNoRenderableLayers=청크 렌더링 가능한 층이 없습니다. # +commands.chunkinfo.isEmpty=청크에 빈 레이어 포함: %1$s # +commands.chunkinfo.location=청크 위치: (%1$d, %2$d, %3$d) # +commands.chunkinfo.noChunk=청크 위치 %1$d, %2$d, %3$d에 청크가 없습니다 # +commands.chunkinfo.notCompiled=청크가 변경되지 않았습니다. # +commands.chunkinfo.notEmpty=청크가 비어 있지 않습니다. # +commands.chunkinfo.vertices=%1$s 레이어 버퍼는 %2$d개의 꼭짓점을 포함합니다 # +commands.classroommode.description=클래스룸 모드 실행 및 연결을 시도합니다. # +commands.classroommode.success=클래스룸 모드 실행을 시도하는 중... # +commands.clear.description=플레이어 소지품에서 모든 아이템을 제거합니다. # +commands.clear.failure=%1$s님의 소지품을 삭제할 수 없습니다 # +commands.clear.failure.no.items=%1$s님의 소지품을 삭제할 수 없습니다(삭제할 아이템 없음) # +commands.clear.success=%1$s님의 소지품에서 %2$d개의 아이템을 제거했습니다 # +commands.clear.tagError=데이터 태그 구문 분석 실패: %1$s # +commands.clear.testing=기준에 일치하는 %1의 항목: %2개 # +commands.clearfixedinv.description=모든 고정 소지품 슬롯을 제거합니다. # +commands.clearfixedinv.success=고정 소지품 제거됨 # +commands.clone.description=한 지역의 블록을 다른 지역으로 복제합니다. # +commands.clone.failed=복제된 블럭이 없습니다 # +commands.clone.filtered.error=필터 사용에는 필터 블록이 지정되어야 합니다 # +commands.clone.noOverlap=원본 및 대상이 겹칠 수 없습니다 # +commands.clone.success=블록 복제: %1$d개 # +commands.clone.tooManyBlocks=지정된 영역 내 블록 수가 너무 많습니다(%1$d > %2$d) # +commands.closechat.description=로컬 플레이어의 채팅 창이 열려 있으면 닫습니다. # +commands.closechat.success=채팅 종료 # +commands.closechat.failure=채팅 창 열려 있지 않음 # +commands.closewebsocket.description=웹 소켓 연결이 있을 경우 닫습니다. # +commands.code.description=Code Builder를 실행합니다. # +commands.code.success=Code Builder를 실행했습니다. # +commands.compare.failed=원본과 대상은 동일할 수 없습니다 # +commands.compare.success=블록 비교: %1$d # +commands.compare.tooManyBlocks=지정된 영역 내 블록 수가 너무 많습니다(%1$d > %2$d) # +commands.compactdb.description=levelDB 로그를 명시적으로 압축합니다. # +commands.compactdb.success=levelDB 로그를 성공적으로 압축했습니다. # +commands.corruptworld.description=서버에 불러온 월드가 손상됩니다. # +commands.corruptworld.success=월드가 손상되었습니다. # +commands.damage.description=지정된 엔티티에 손상을 입힙니다. # +commands.damage.specify.damage=유효한 피해 값을 지정하세요. # +commands.damage.success=%1$s에 피해를 적용했습니다 # +commands.damage.failed=%1$s 피해를 적용할 수 없습니다. # +commands.damage.tooManySources=하나의 소스 엔티티만 있을 수 있습니다. 선택기를 조정하여 한 엔티티로 선택을 제한하세요. # +commands.daylock.description=낮밤 주기를 고정/전환으로 설정합니다. # +commands.debug.description=디버깅 세션을 시작하거나 중지합니다. # +commands.debug.notStarted=시작하지 않은 자료 수집은 중지할 수 없습니다! # +commands.debug.start=디버그 자료 수집 시작 # +commands.debug.stop=%.2f초 후 디버그 자료 수집을 중지했습니다(%1$d틱) # +commands.defaultgamemode.description=기본 게임 모드를 설정합니다. # +commands.defaultgamemode.success=현재 월드의 기본 모드: %1$s # +commands.deop.description=플레이어의 운영자 상태를 해지합니다. # +commands.deop.failed=운영자 상태 해지 실패(권한 수준이 너무 높습니다): %s # +commands.deop.success=관리자 권한 취소됨: %s # +commands.deop.message=권한이 회수되었습니다. # +commands.dialogue.description=플레이어에 대한 NPC 대화를 엽니다. # +commands.dialogue.changeFailed=NPC의 장면을 변경하지 못했습니다. # +commands.dialogue.changeSuccess=대화로 전반적인 NPC의 장면을 성공적으로 변경했습니다. # +commands.dialogue.changePerPlayerSuccess=대화로 %1$s만을 위한 NPC 텍스트를 성공적으로 변경했습니다. # +commands.dialogue.invalidScene=잘못된 장면이 참조되었습니다. # +commands.dialogue.noNpcComponent=선택한 액터는 NPC 구성 요소가 없습니다. # +commands.dialogue.npcNotFound=NPC를 찾지 못했습니다. # +commands.dialogue.npcNotInRange=NPC를 찾았지만 수신 플레이어 %1$s의 똑딱 범위에 있지 않습니다. # +commands.dialogue.success=%1$s에 대화를 전송했습니다. # +commands.dialogue.tooManyNPCs=선택기가 모호하여 너무 많은 NPC가 선택되었습니다. NPC를 하나만 선택하세요. # +commands.difficulty.description=난이도를 설정합니다. # +commands.difficulty.usage=/difficulty # +commands.difficulty.success=게임 난이도가 %1$s(으)로 설정되었습니다 # +commands.downfall.success=날씨가 변경되었습니다 # +commands.effect.description=상태 효과를 추가하거나 제거합니다. # +commands.effect.failure.notActive=%2$s은(는) %1$s 효과를 지니지 않아 제거할 수 없습니다 # +commands.effect.failure.notActive.all=%1$s에게 현재 적용된 효과가 없어 취소할 수 없습니다 # +commands.effect.failure.notAMob=%1$s은(는) 효과를 부여할 수 없습니다 # +commands.effect.notFound=ID %s에 해당하는 몹 효과가 없습니다 # +commands.effect.success=%3$s에 효과 %1$s * %2$d 만큼을 %4$d초 동안 주었습니다 # +commands.effect.success.removed=%1$s의 %2$s 효과를 제거했습니다 # +commands.effect.success.removed.all=%1$s에게 적용된 모든 효과를 취소했습니다 # +commands.enchant.cantCombine=%1$s은(는) %2$s와(과) 결합할 수 없습니다 # +commands.enchant.invalidLevel=%1$s은(는) %2$d 레벨을 지원하지 않습니다 # +commands.enchant.cantEnchant=이 효과부여는 대상 %1$s 아이템에 추가할 수 없습니다 # +commands.enchant.description=플레이어가 선택한 아이템에 효과를 부여합니다. # +commands.enchant.noItem=대상이 %1$s 아이템을 들고 있지 않습니다 # +commands.enchant.notFound=ID %1$d에 해당하는 효과부여가 없습니다 # +commands.enchant.success=%1$s 효과부여에 성공했습니다 # +commands.entitydata.description=엔티티의 데이터 태그를 수정합니다. # +commands.entitydata.failed=데이터 태그 변경 안 됨: %1$s # +commands.entitydata.noPlayers=변경 불가: %1$s은(는) 플레이어입니다 # +commands.entitydata.success=엔티티 데이터 업그레이드: %1$s # +commands.entitydata.tagError=데이터 태그 구문 분석 실패: %1$s # +commands.event.description=지정된 개체에 대한 이벤트를 트리거합니다. # +commands.event.error.empty=이벤트 이름은 비어 있을 수 없습니다 # +commands.event.error.failed=%1$s을(를) 아래에서 실행할 수 없습니다: %2$s ###1: Event Name ##2: List of failed entities for which the event could not be executed +commands.event.success=%1$s을(를) 아래에서 성공적으로 실행했습니다: %2$s ###1: Event Name ##2: List of entities +commands.execute.align.invalidInput=유효하지 않은 조합, 'x', 'y' 및 'z'의 예상 조합 # +commands.execute.allInvocationsFailed=모든 호출 실패: '%1$s' # +commands.execute.failed='%1$s'을(를) %2$s(으)로 실행할 수 없습니다 # +commands.execute.description=한 개 이상의 엔티티를 대신해 명령을 실행합니다 # +commands.execute.outRangedDetectPosition=위치 감지: %1$s %2$s %3$s이(가) 범위를 벗어났습니다. # +commands.execute.falseCondition=Execute subcommand %1$s %2$s test failed. ###1: Subcommand ##2: ConditionSubcommand +commands.execute.falseConditionWithCount=Execute subcommand %1$s %2$s test failed, count: %3$s. ###1: Subcommand ##2: ConditionSubcommand ##3: Test passed count +commands.execute.trueCondition=테스트를 통과했습니다. # +commands.execute.trueConditionWithCount=테스트 통과, 카운트: %1$s. # +commands.execute.ifUnlessBlocks.tooManyBlocks=너무 많은 블록을 확인합니다. 최대 블록 수: %1$s. 현재 블록 수: %2$s. ###1: Max number of blocks that are checked ##2: Current number of blocks that are checked +commands.execute.ifUnlessScore.score.notFound=%2$s의 %1$s 점수를 찾을 수 없습니다 ###1: Objective Name ##2: Player Name +commands.execute.ifUnlessScore.targets.tooMany=%1$s 대상이 선택기와 일치했습니다. 대상은 1개만 허용됩니다. ### Number of targets that are matching with selector +commands.execute.ifUnlessScore.targets.empty=점수판에 추적된 '%1$s' 플레이어가 없습니다 ###1: Player name +commands.execute.ifUnlessScore.objectiveNotFound=목표 ''%1$s'을(를) 찾을 수 없습니다 ###1: Objective Name +commands.execute.ifUnlessScore.players.compareOperation.invalidOperation=%1$s은(는) 유효하지 않은 작업입니다. ###1: Operator +commands.fill.description=한 지역 전체 또는 일부를 특정 블록으로 채웁니다. # +commands.fill.failed=채워진 블럭이 없습니다 # +commands.fill.outOfWorld=월드 바깥에 블록을 놓을 수 없습니다 # +commands.fill.success=블록 채움: %1$d개 # +commands.fill.tagError=데이터 태그 구문 분석 실패: %1$s # +commands.fill.tooManyBlocks=지정된 영역 내 블록 수가 너무 많습니다(%1$d > %2$d) # +commands.fill.replace.auxvalue.invalid=%1$s 블록에 대한 데이터 교체 값이 유효하지 않습니다 # +commands.fog.description=안개 설정 파일 추가 또는 제거 # +commands.fog.invalidFogId=잘못된 안개 설정 아이디 : %1$s # +commands.fog.invalidUserId=%1$s에 대한 아이디가 있는 안개 설정을 찾을 수 없음 # +commands.fog.limitReached=%1$s의 안개 식별자에 대한 크기 제한에 도달함 # +commands.fog.success.pop=아이디 %2$s의 마지막으로 푸시된 안개 설정이 %1$에서 성공적으로 제거됨 # +commands.fog.success.push=%1$s에 대한 안개 설정이 아이디 %2$s에 성공적으로 추가됨 # +commands.fog.success.remove=%1$s에서 아이디 %2$s에 있는 성공적으로 제거됨 # +commands.function.description=해당하는 행동 파일 내에서 발견된 명령어를 실행합니다. # +commands.function.functionNameNotFound=%1$s 행동을 찾을 수 없습니다. # +commands.function.invalidCharacters=%s' 제목이 있는 행동이 올바르지 않습니다. '%s' 문자는 행동 이름에 허용되지 않습니다. # +commands.function.noEngineVersionSpecified=%s 함수를 실행할 수 없습니다. 행동 팩의 manifest.json에서 min_engine_version을 지정해야 합니다. # +commands.function.success=%1$d 행동 항목을 성공적으로 실행했습니다. # +commands.gamemode.description=플레이어의 게임 모드를 설정합니다. # +commands.gamemode.success.other=%2$s님의 게임 모드를 %1$s(으)로 변경했습니다. # +commands.gamemode.success.self=내 게임 모드를 %1$s(으)로 변경했습니다. # +commands.gamemode.fail.invalid='%1$s'은(는) 유효하지 않은 게임 모드입니다 # +commands.gamerule.description=게임 규칙 값을 설정 또는 쿼리합니다. # +commands.gamerule.type.invalid=게임 규칙 '%1$s'에 사용된 유형이 유효하지 않습니다 # +commands.gamerule.type.nocheatsenabled=해당 월드에서 치트를 사용할 수 있을 때만 '%1$s' 게임 규칙을 사용할 수 있습니다. # +commands.gamerule.nopermission='%1$s' 변경은 서버 관리자만 가능합니다 # +commands.gamerule.norule='%1$s'은(는) 존재하지 않는 규칙입니다 # +commands.gamerule.success=게임 규칙 %1$s이(가) %2$s(으)로 업데이트되었습니다 # +commands.generic.async.initiated='%1$s' 명령 시작됨(비동기 %2$d 단계) # +commands.generic.boolean.invalid='%1$s' 설정이 True 또는 False가 아닙니다 # +commands.generic.chunk.notFound=지정한 청크를 찾을 수 없습니다. # +commands.generic.componentError=구성 요소 목록 구문 문석 실패 # +commands.generic.dimension.notFound=지정한 차원을 찾을 수 없습니다. # +commands.generic.disabled=이 월드에서는 치트를 사용할 수 없습니다. # +commands.generic.disabled.editorLocked=입력하신 %s 명령은 편집기에서 지원되지 않는 명령어 입니다. # +commands.generic.disabled.templateLocked=현재 설정이 잠겨 있습니다. 변경하려면 게임 설정에서 템플릿 월드 옵션을 잠금 해제하세요. # +commands.generic.double.tooBig=입력한 숫자(%.2f)가 너무 큽니다. 최대 %.2f 이하여야 합니다. # +commands.generic.double.tooSmall=입력한 숫자 (%.2f)가 너무 작습니다. 최소 %.2f 이상이여야 합니다 # +commands.generic.duplicateType=형식 인수 복제 # +commands.generic.duplicateSelectorArgument=%s 선택기 인수 복제 # +commands.generic.encryption.badkey=잘못된 공개 키 입력: PEM 서식 후 120바이트의 키가 필요합니다. # +commands.generic.encryption.badsalt=잘못된 문자열 입력: Base64 인코딩 전 16바이트의 문자열이 필요합니다. # +commands.generic.encryption.required=암호화된 세션이 필요합니다 # +commands.generic.entity.invalidType='%1$s'은(는) 유효한 엔티티 형식이 아닙니다 # +commands.generic.entity.invalidUuid=제공된 엔티티 UUID는 잘못된 형식입니다 # +commands.generic.entity.notFound=엔티티를 찾을 수 없습니다 # +commands.generic.exception=이 명령을 수행하는 동안 알 수 없는 오류가 발생했습니다 # +commands.generic.invalidAgentType=Agent 전용 셀렉터에 적용된 인수를 입력하세요 # +commands.generic.invalidcontext=입력된 명령어 유형에 제공된 컨텍스트가 잘못되었습니다 # +commands.generic.invalidDevice=입력하신 %s은(는) 이 장치에서 지원되지 않는 명령어입니다. # +commands.generic.invalidPlayerType=형식 인수가 player-only(플레이어 전용) 선택기에 적용되었습니다 # +commands.generic.invalidType=알 수 없는 형식 인수 # +commands.generic.levelError=최대 레벨은 최소 레벨보다 커야 합니다 # +commands.generic.malformed.body=본문이 빠져있거나 변형되었습니다 # +commands.generic.malformed.type=유효하지 않은 요청 형식입니다 # +commands.generic.notimplemented=적용되지 않았습니다. # +commands.generic.num.invalid='%1$s'은(는) 유효한 숫자가 아닙니다 # +commands.generic.num.tooBig=입력한 숫자(%1$d)가 너무 큽니다(허용치: 최대 %2$d) # +commands.generic.num.tooSmall=입력한 숫자(%1$d)가 너무 작습니다(허용치: 최소 %2$d) # +commands.generic.outOfWorld=월드 바깥의 블록에 접근할 수 없습니다 # +commands.generic.parameter.invalid='%1$s' 은(는) 유효한 매개 변수가 아닙니다 # +commands.generic.permission.selector=<선택기 확장에 필요한 권한 부족> # +commands.generic.player.notFound=플레이어를 찾을 수 없습니다 # +commands.generic.protocol.mismatch=제공받은 프로토콜 버전은 Minecraft의 프로토콜 버전과 일치하지 않습니다 # +commands.generic.radiusError=최소 선택기 범위는 최대 범위보다 작아야 합니다 # +commands.generic.radiusNegative=범위는 양수만 허용됩니다 # +commands.generic.rotationError=회전 범위 초과 # +commands.generic.running=명령이 이미 실행 중입니다. # +commands.generic.step.failed=명령 단계 실패 # +commands.generic.syntax=구문 오류: 예기치 않은 "%2$s": "%1$s>>%2$s<<%3$s" 위치 # +commands.generic.noTargetMatch=선택기와 일치하는 결과가 없습니다 # +commands.generic.targetNotPlayer=선택기는 player-type(플레이어 유형)이어야 합니다 # +commands.generic.tooManyNames=대상 이름 인수가 너무 많습니다 # +commands.generic.tooManyTargets=선택기와 일치하는 결과가 너무 많습니다 # +commands.generic.too.many.requests=요청된 명령이 너무 많습니다. 다른 명령이 완료될 때까지 기다려 주십시오. # +commands.generic.unknown=알 수 없는 명령어: %s. 해당 명령어가 존재하는지 그리고 사용 권한이 있는지 확인해주세요. # +commands.generic.usage=사용법: %1$s # +commands.generic.usage.noparam=사용법: # +commands.generic.version.mismatch=이 명령에 대해서는 요청된 버전이 존재하지 않습니다. # +commands.generic.version.missing=채팅 외 경로로 제공되는 명령 호출은 해당 명령의 버전을 지정해야 합니다 # +commands.getchunkdata.description=특정 청크의 픽셀을 얻습니다. # +commands.getchunkdata.success=청크를 받았습니다. # +commands.getchunks.description=불러온 청크 목록을 얻습니다. # +commands.getchunks.success=청크 목록을 받았습니다. # +commands.getlocalplayername.description=로컬 플레이어의 이름을 반환합니다. # +commands.getspawnpoint.description=지정된 플레이어의 생성 위치를 받습니다. # +commands.gettopsolidblock.description=지정된 위치에 있는 공기가 아닌 상단 블록의 위치를 가져옵니다. # +commands.gettopsolidblock.notfound=지정된 위치에 고체 블록 없음 # +commands.give.block.notFound=이름 %1$d에 해당하는 블록이 없습니다 # +commands.give.description=플레이어에게 아이템을 제공합니다. # +commands.give.item.invalid=잘못된 명령 구문: 해당 데이터 값의 %s 없음 # +commands.give.item.notFound=이름 %1$d에 해당하는 아이템이 없습니다 # +commands.give.map.invalidData=제공된 지도 데이터가 유효하지 않습니다 # +commands.give.map.featureNotFound=탐험 지도를 만들 수 없습니다. 현재 차원에서 제공되지 않는 기능입니다. # +commands.give.success=%3$s에 %1$s * %2$d을(를) 적용했습니다 # +commands.give.successRecipient=%1$s * %2$d이(가) 적용되었습니다 # +commands.give.tagError=데이터 태그 구문 분석 실패: %1$s # +commands.hasitem.fail.invalidData='data'에 유효하지 않은 입력이 있습니다. 정수여야 합니다. # +commands.hasitem.fail.invalidQuantity='quantity'에 유효하지 않은 입력이 있습니다. 정수거나 정수의 범위여야 합니다. # +commands.hasitem.fail.invalidSlot='slot'에 유효하지 않은 입력이 있습니다. 정수거나 정수의 범위여야 합니다. # +commands.hasitem.fail.noItem='item'이 없습니다. 'hasitem' 필터에 필요합니다. # +commands.hasitem.fail.slotNoLocation='location'이 지정되지 않았다면 'slot'을 특정할 수 없습니다. # +commands.help.description=도움말/명령어 목록을 제공합니다. # +commands.help.footer=팁: 명령을 입력하는 동안 키를 사용하여 명령 또는 인수를 자동 완성 할 수 있습니다 # +commands.help.header=--- 도움말 %1$d / %2$d 페이지 (/help ) --- # +commands.help.command.aliases=%s (%s도 해당): # +commands.immutableworld.description=월드 변경 불가 상태를 설정합니다. # +commands.immutableworld.info=immutableworld = %s # +commands.inputpermission.description=플레이어의 입력이 캐릭터에 영향을 줄 수 있는지 여부를 설정합니다. # +commands.inputpermission.camera=카메라 # +commands.inputpermission.movement=이동 # +commands.inputpermission.enabled=활성화됨 # +commands.inputpermission.disabled=비활성화됨 # +commands.inputpermission.set.invalidfilter='%s'은(는) 잘못된 필터 인수입니다 # +commands.inputpermission.set.missingpermission='Permission'에 유효하지 않은 입력이 있습니다 # +commands.inputpermission.set.missingstate='state'에 유효하지 않은 입력이 있습니다 # +commands.inputpermission.query=<%s>: %d %s # +commands.inputpermission.queryverbose=<%s>: %d 활성화됨 | %d 비활성화됨 # +commands.itemswithtag.description=해당 태그가 있는 아이템을 모두 나열합니다. # +commands.itemswithtag.success.single=%s 태그가 있는 아이템이 %d개 있습니다: # +commands.itemswithtag.success.multiple=%s 태그가 있는 아이템이 %d개 있습니다: # +commands.itemswithtag.success.list.items=%s # +commands.itemswithtag.fail.noitemsfound=%s 태그가 포함된 아이템이 없습니다. # +commands.kick.description=플레이어를 서버에서 추방합니다. # +commands.kick.description.edu=게임에서 모든 플레이어를 제거합니다. # +commands.kick.no.player=추방하려는 플레이어의 이름을 알려주세요. # +commands.kick.not.found=%1$s님을 찾을 수 없습니다 # +commands.kick.not.yourself=본인 자신은 게임에서 제거할 수 없습니다. # +commands.kick.success=%1$s님을 게임에서 추방했습니다 # +commands.kick.success.reason=%1$s님을 '%2$s' 게임에서 추방했습니다 # +commands.kick.success.reasonedu=%1$s님을 '%2$s' 게임에서 제거했습니다 # +commands.kick.no.host=호스트는 게임에서 추방할 수 없습니다. # +commands.kick.no.teacher=교사는 게임에서 제거할 수 없습니다. # +commands.kill.attemptKillPlayerCreative.edu=크리에이티브 모드에 진입한 플레이어는 제거할 수 없습니다. # +commands.kill.attemptKillPlayerCreative=크리에이티브 모드에 진입한 플레이어는 죽일 수 없습니다. # +commands.kill.successful.edu=%1$s 제거됨 # +commands.kill.successful=%1$s님 사망 # +commands.kill.description.edu=엔티티(플레이어, 몹 등)를 제거합니다. # +commands.kill.description=엔티티(플레이어, 몹 등)를 사망시킵니다. # +commands.lesson.description=교육 수업 보고를 처리합니다. # +commands.lesson.success=성공! # +commands.list.description=서버의 플레이어 목록을 표시합니다. # +commands.locate.description=가장 가까운 해당 유형 구조물 또는 바이옴의 위치를 표시합니다. # +commands.locate.biome.fail=적당한 거리 안에 있는 %1%s 유형의 바이옴을 찾지 못했습니다. # +commands.locate.biome.success=가장 가까운 %1$s은 블록 %2$s, %3$s, %4$s 에 있습니다(블록 %5개만큼 떨어져 있음). # +commands.locate.structure.fail.noplayer=이 명령은 유효한 플레이어만 사용할 수 있습니다 # +commands.locate.structure.fail.nostructurefound=적당한 거리 안에 있는 유효한 구조물을 찾지 못했습니다. # +commands.locate.structure.success=가장 가까운 %1$s의 블록 위치: %2$s, (y?), %3$s (%4 블록 거리) # +commands.loot.description=지정된 전리품 테이블을 특정 인벤토리 또는 월드에 떨어뜨립니다. # +commands.loot.failure.invalidLootTable='%1$s' 전리품 테이블을 찾을 수 없습니다. # +commands.loot.failure.mainhandOffhandOnNonEntity=메인 손 또는 보조 손을 비엔티티 개체에서 사용해서는 안 됩니다. # +commands.loot.failure.entityNoLootTable=엔티티 %1$s에 전리품 테이블이 없습니다. # +commands.loot.failure.noContainer=대상 위치 %s(이)가 컨테이너가 아닙니다 # +commands.loot.failure.invalidSlotIdForSlotType=%s 슬롯을 교체할 수 없습니다(%s 허용 값: %d~%d). # +commands.loot.failure.invalidSlotTypeForEntity=엔티티 %s이(가) %s 슬롯 유형을 가지고 있지 않습니다 # +commands.loot.failure.countExceedsContainerSize=슬롯ID + 개수가 슬롯 컨테이너 크기 %d를 초과합니다 # +commands.loot.failure.negativeCount=수량은 음수일 수 없습니다. # +commands.loot.success=%1$s 아이템을 떨어뜨렸습니다. # +commands.loot.replaceSuccess=%s의 %s %d를 %d 슬롯 위에 %d 아이템으로 교체했습니다. # +commands.loot.replaceSuccess.block=%s 슬롯 %d(을)를 %d 슬롯 위에 %d 아이템으로 교체했습니다. # +commands.selector.error.moreThanOne=하나의 엔티티만 허용되지만 제공된 선택기는 둘 이상을 허용합니다 # +commands.tagsfromitem.description=해당 아이템과 연관된 태그를 모두 나열합니다. # +commands.tagsfromitem.success.single=%s 아이템에 태그가 %d개 있습니다: # +commands.tagsfromitem.success.multiple=%s 아이템에 태그가 %d개 있습니다: # +commands.tagsfromitem.success.list.tags=%s # +commands.tagsfromitem.fail.notagsfound=아이템에 태그 없음: %s # +commands.togglecontentlog.toggle=콘텐츠 로그 명령 사용/사용 안 함 # +commands.togglecontentlog.enabled=콘텐츠 로그 명령 사용 # +commands.togglecontentlog.disabled=콘텐츠 로그 명령 사용 안 함 # +commands.me.description=본인과 관련된 메시지를 표시합니다. # +commands.message.display.incoming=%1$s님의 메시지: %2$s # +commands.message.display.outgoing=%1$s님에게 보낸 메시지: %2$s # +commands.message.sameTarget=자기 자신에게는 메시지를 보낼 수 없습니다! # + +commands.mobevent.description=실행할 수 있는 몹 이벤트를 제어합니다. # +commands.mobevent.eventsEnabledSetToTrue=몹 이벤트가 켜졌습니다. 거짓으로 설정된 개별 이벤트는 실행되지 않습니다. # +commands.mobevent.eventsEnabledSetToFalse=몹 이벤트가 꺼졌습니다. 개별 이벤트는 실행되지 않습니다. # +commands.mobevent.eventsEnabledIsTrue=몹 이벤트가 켜졌습니다. 거짓으로 설정된 개별 이벤트는 실행되지 않습니다. # +commands.mobevent.eventsEnabledIsFalse=몹 이벤트가 꺼졌습니다. 개별 이벤트는 실행되지 않습니다. # + +## for the following new loc strings, the first parameter is a localized event name, and the second is the literal event that must be entered into the command. +commands.mobevent.eventSetToTrue=몹 이벤트 %s(id: %s)가 참으로 설정되었습니다. # +commands.mobevent.eventSetToTrueButEventsDisabled=몹 이벤트 %s(id: %s)가 참으로 설정되었지만, 몹 이벤트는 꺼졌습니다. # +commands.mobevent.eventSetToFalse=몹 이벤트 %s(id: %s)가 거짓으로 설정되었습니다. # +commands.mobevent.eventIsTrue=몹 이벤트 %s(id: %s)가 참으로 설정되었습니다. # +commands.mobevent.eventIsTrueButEventsDisabled=몹 이벤트 %s(id: %s)가 참으로 설정되었지만, 몹 이벤트는 꺼졌습니다. # +commands.mobevent.eventIsFalse=몹 이벤트 %s(id: %s)가 거짓으로 설정되었습니다. # + +commands.music.description=음악 트랙 재생을 제어할 수 있습니다. # +commands.music.failure.emptyTrackName=비어 있는 않은 트랙 이름을 제공해야 합니다. # +commands.music.success.queueAction=%s이(가) 대기 중이며 현재 트랙이 중지되면 재생이 시작됩니다. # +commands.music.success.playAction=%s이(가) 플레이를 시작하기 위해 대기 중입니다. # +commands.music.success.stopAction=사용자 정의 음악은 지금 중지됩니다. # +commands.music.success.volumeAction=음악 볼륨은 %d(으)로 업데이트됩니다. # +commands.op.description=플레이어에게 운영자 상태를 허용합니다. # +commands.op.failed=관리자 권한을 부여할 수 없음(이미 관리자 또는 그 이상의 권한 보유): %s # +commands.op.success=관리자 권한 부여됨: %s # +commands.op.message=권한이 부여되었습니다. # +commands.operator.invalid=%1$s은(는) 유효하지 않은 작업입니다. # +commands.origin.commandblock=명령 블록 # +commands.origin.external=외부 # +commands.origin.devconsole=DevConsole # +commands.origin.script=Script Engine # +commands.origin.server=서버 # +commands.origin.teacher=교사 # +commands.ops.description=허용 권한을 다시 불러와 적용합니다. # +commands.ops.reloaded=파일에서 허용 목록을 다시 불러왔습니다. # +commands.ops.set.success=%s 플레이어에게 운영자 수준을 설정했습니다. # +commands.permissions.description=사용 권한을 다시 불러와 적용하세요. # +command.permissions.list.fail.filenotfound=파일에서 사용 권한을 나열하지 못했습니다. 파일을 찾을 수 없습니다. # +commands.permissions.reloaded=사용 권한을 파일에서 다시 불러왔습니다. # +command.permissions.reload.fail.filenotfound=파일에서 권한을 다시 불러오지 못했습니다. 파일을 찾을 수 없습니다. # +commands.permissions.set.failed=%s 플레이어에게 권한 수준 %s레벨을 설정하지 못했습니다. # +commands.permissions.set.success=%s 플레이어에게 권한 수준 %s레벨을 설정했습니다. # +commands.permissions.save.failed=%s 플레이어에게 권한 수준 %s레벨을 저장하지 못했습니다. # +commands.permissions.save.success=%s 플레이어에게 권한 수준 %s레벨을 저장했습니다. # +commands.spawnParticleEmitter.description=입자 방출기를 만듭니다. # +commands.spawnParticleEmitter.success=모든 플레이어에게 %1$s 생성 요청을 보냈습니다. # +commands.particle.description=입자를 생성합니다. # +commands.particle.notFound=알 수 없는 효과 이름 (%1$s) # +commands.particle.success=%1$s 효과를 %2$d번 플레이 # +commands.playanimation.description=하나 이상의 엔터티가 일회성 애니메이션을 재생합니다. 모든 변수는 올바르게 설정된다고 가정합니다. # +commands.playanimation.success=처리를 위해 애니메이션 요청이 클라이언트에게 전송되었습니다. # +commands.players.list=%1$d/%2$d명 온라인: # +commands.players.list.names=%s # +commands.playsound.description=소리를 재생합니다. # +commands.playsound.playerTooFar=%1$s님이 너무 멀리 있어 소리를 들을 수 없습니다 # +commands.playsound.success=%2$s님을 대상으로 '%1$s' 소리를 재생했습니다 # +commands.position.description=플레이어 좌표를 켜짐/꺼짐 설정합니다. # +commands.publish.failed=로컬 게임을 호스트할 수 없습니다 # +commands.publish.started=%1$s에서 호스팅되는 로컬 게임 # +commands.querytarget.description=지정된 대상 엔티티 관련 변형, 이름 및 ID 정보를 획득합니다. # +commands.querytarget.success=대상 데이터: %1$s # +commands.recipes.description=플레이어의 제작법 책에서 제작법을 잠금 해제합니다. # +commands.recipes.notFound=제작법을 찾을 수 없습니다. # +commands.reload.description=모든 행동 팩에서 모든 행동 파일을 다시 불러옵니다. # +commands.reload.success=함수와 스크립트 파일을 다시 불러왔습니다. # +commands.replaceitem.description=소지품의 아이템을 교체합니다. # +commands.replaceitem.failed=%s 슬롯 %d 을(를) %d * %s (으)로 교체할 수 없습니다 # +commands.replaceitem.keepFailed=%s 슬롯 %d을(를) 차지하는 항목이 이미 있습니다. # +commands.replaceitem.noContainer=블록 %s 이(가) 컨테이너가 아닙니다 # +commands.replaceitem.badSlotNumber=%d 슬롯을 교체할 수 없습니다(허용 값: %d~%d). # +commands.replaceitem.success=%s 슬롯 %d 을(를) %d * %s (으)로 교체했습니다 # +commands.replaceitem.success.entity=%s 슬롯 %d의 %s을(를) %d * %s(으)로 교체했습니다. # +commands.replaceitem.tagError=데이터 태그 구문 분석 실패: %1$s # +commands.ride.description=엔티티가 다른 엔티티를 타게 하거나, 엔티티를 라이딩하지 못하게 하거나, 라이더를 퇴거시키거나, 놀이기구나 라이더를 소환합니다. # +commands.ride.evictRiders.success=라이더를 성공적으로 퇴거시킨 놀이기구: %1$s # +commands.ride.startRiding.failure=승차 조건을 충족하지 않은 라이더: %1$s # +commands.ride.startRiding.groupDoesntFit=해당 라이더 그룹은 라이드에 적합하지 않습니다. # +commands.ride.startRiding.notRideable=선택한 엔터티를 탈 수 없습니다. # +commands.ride.startRiding.rideFull=이 놀이기구는 이미 가득 찼습니다. # +commands.ride.startRiding.rideFullRidersLeft=해당 놀이기구가 이미 가득 차서 일부 라이더는 추가되지 않았습니다. # +commands.ride.startRiding.success=라이더가 성공적으로 놀이기구에 추가로 탑승했습니다: %1$s # +commands.ride.startRiding.tooManyRiders=너무 많은 라이더가 지정되었습니다. teleport_ride는 한 번에 한 명만 허용됩니다. # +commands.ride.startRiding.tooManyRides=너무 많은 놀이기구가 지정되었습니다. 한 번에 하나만 허용됩니다. # +commands.ride.stopRiding.success=라이딩을 성공적으로 중단한 라이더: %1$s # +commands.ride.summonRide.failed=놀이기구가 소환되었지만, 이 라이더들은 추가할 수 없습니다: %1$s # +commands.ride.summonRide.notRideable=엔티티가 소환되었지만 탈 수는 없습니다. # +commands.ride.summonRide.success=해당 라이더를 위해 성공적으로 소환된 놀이 기구: %1$s # +commands.ride.summonRide.skipped=놀이기구는 이미 놀이기구가 있는 다음 개체에 의해 소환되지 않았습니다: %1$s # +commands.ride.summonRider.failed=라이더는 소환되었지만 놀이기구에 추가로 탑승할 수 없습니다: %1$s # +commands.ride.summonRider.fullRides=해당 놀이기구는 가득 차서 라이더가 탑승할 수 없습니다: %1$s # +commands.ride.summonRider.ridesWithNoRideableComp=다음 엔터티는 탈 수 없습니다: %1$s # +commands.ride.summonRider.success=놀이기구를 위해 성공적으로 소환된 라이더: %1$s # +commands.save.description=게임에서 데이터를 디스크에 저장하는 방식을 제어하거나 확인합니다. # +commands.save.disabled=월드 자동 저장을 껐습니다 # +commands.save.enabled=월드 자동 저장을 켰습니다 # +commands.save.failed=저장 실패: %1$s # +commands.save.start=저장 중... # +commands.save.success=월드를 저장했습니다 # +commands.save-all.error=월드 저장 장치를 일시 중지하던 중 오류가 발생했습니다. # +commands.save-all.success=데이터를 저장했습니다. 이제 파일을 복사할 수 있습니다. # +commands.save-off.alreadyOff=저장 기능이 이미 꺼져 있습니다. # +commands.save-on.alreadyOn=저장 기능이 이미 켜져 있습니다. # +commands.save-on.notDone=지난 저장 작업이 완료되지 않았습니다. # +commands.save-on.description=자동 서버 저장을 활성화합니다. # +commands.save-on.success=월드 변경이 재시작되었습니다. # +commands.save-state.description=지난 save-all 작업의 완료 여부를 확인하고 관련 파일을 목록으로 표시합니다. # +commands.say.description=채팅창의 메시지를 다른 플레이어에게 보냅니다. # +commands.schedule.delay.functionQueued=게임 타임 %3$d에 %2$d 틱으로 예약된 %1$s 함수. # +commands.schedule.delay.negativeTime=시간은 양수만 허용됩니다. # +commands.schedule.description=영역이 로드된 후 또는 일정 시간 후에 실행될 작업을 예약합니다. # +commands.schedule.functionQueued=함수가 대기열에 추가되었으며 지정된 영역이 완전히 로드되면 실행됩니다. # +commands.schedule.functionRan=%2$s함수에서 %1$d함수 항목을 성공적으로 실행했습니다. # +commands.schedule.invalidOrigin=이 함수를 실행하는 데 필요한 원본이 유효하지 않습니다. # +commands.schedule.name.empty=적용 영역 이름은 비어 있을 수 없습니다. # +commands.schedule.too.many.areas=%s 이름으로 두 개 이상의 적용 영역이 발견되었습니다. 단일 영역을 사용하세요. # + +## Scoreboard is composed of several Objectives, which can be displayed to players in 3 different 'slots' ## +## An Objective holds the scores that each player has for the Objective. ## +## Objectives can have different Criteria, which dictate how the scores are updated for this Objective ## +## Objectives have two names, one for internal use and the other for Displaying in the UI ## + +## Going overboard on the context but Scoreboards do some weird stuff :D ## + +commands.scoreboard.description=다양한 목표에 대한 점수를 추적하고 표시합니다. ### +commands.scoreboard.allMatchesFailed=모든 경기 실패 ### +commands.scoreboard.noMultiWildcard=하나의 사용자 와일드카드만 허용됩니다. ### +commands.scoreboard.objectiveNotFound=이름 '%1$s'(으)로 검색된 목표가 없습니다. ###1: Objective Name +commands.scoreboard.objectiveReadOnly='%1$s' 목표는 읽기 전용이며 설정할 수 없습니다. ###1: Objective Name +commands.scoreboard.objectives.add.alreadyExists='%1$s'은(는) 이미 존재하는 목표 이름입니다. ###1: Objective Name +commands.scoreboard.objectives.add.displayTooLong=표시 이름 '%1$s'이(가) 너무 깁니다(최대 허용 길이: %2$d자). ###1: Objective Display Name ##2: Name Length Limit +commands.scoreboard.objectives.add.success=새로운 목표 '%1$s'이(가) 추가되었습니다. ###1: Objective Name +commands.scoreboard.objectives.add.tooLong=이름 '%1$s'이(가) 너무 깁니다(최대 허용 길이: %2$d자). ###1: Objective Name ##2: Name Length Limit +commands.scoreboard.objectives.add.wrongType='%1$s'은(는) 유효하지 않은 목표 조건 유형입니다. ###1: Criteria Name +commands.scoreboard.objectives.add.needName=목표에 이름이 필요합니다. ### +commands.scoreboard.objectives.description=점수판 목표를 수정합니다. ### +commands.scoreboard.objectives.list.count=점수판 목표 %1$d개: ###1: Number of Objectives +commands.scoreboard.objectives.list.empty=점수판에 목표가 없습니다. ### +commands.scoreboard.objectives.list.entry=- %1$s: '%2$s'(으)로 표시되며 '%3$s' 유형임 ###1: Objective Name ##2: Objective Display Name ##3: Criteria Name +commands.scoreboard.objectives.remove.success=목표 '%1$s'이(가) 삭제되었습니다. ###1: Objective Name +commands.scoreboard.objectives.setdisplay.invalidSlot='%1$s' 슬롯이 없습니다. ###1: Display Slot +commands.scoreboard.objectives.setdisplay.successCleared='%1$s' 목표 슬롯이 삭제되었습니다. ###1: Display Slot +commands.scoreboard.objectives.setdisplay.successSet='%1$s' 슬롯의 목표를 '%2$s'(으)로 설정했습니다. ###1: Display Slot ##2: Objective Name +commands.scoreboard.players.add.success=%3$s 님의 [%2$s]에 %1$d점이 추가되었습니다(현재 %4$d점) ###1: Score Value ##2: Objective Name ##3: Player Name ##4: New Score Value +commands.scoreboard.players.add.multiple.success=%3$d명의 [%2$s]에 %1$d점이 추가되었습니다 ###1: Score Value ##2: Objective Name ##3: Player Count +commands.scoreboard.players.nameNotFound=플레이어 이름을 지정해야 합니다. ### +commands.scoreboard.players.enable.noTrigger=목표 %1$s은(는) 트리거가 아닙니다. ###1: Objective Name +commands.scoreboard.players.enable.success=%2$s 트리거 %1$s이(가) 활성화되었습니다. ###1: Trigger Name ##2: Objective Name +commands.scoreboard.players.list.count=점수판에 있는 추적된 플레이어 %1$d명 표시: ###1: Number of Players +commands.scoreboard.players.list.empty=점수판에 추적된 플레이어가 없습니다. ### +commands.scoreboard.players.list.player.count=추적된 %2$s 목표 %1$d개 표시: ###1: Objective Count ##2: Player Name +commands.scoreboard.players.list.player.empty=%1$s님은 기록된 점수가 없습니다. ###1: Player Name +commands.scoreboard.players.list.player.entry=- %2$s: %1$d (%3$s) ###1: Score Value ##2: Objective Display Name ##3: Objective Name +commands.scoreboard.players.operation.invalidOperation=%1$s은(는) 유효하지 않은 작업입니다. ### +commands.scoreboard.players.operation.notFound=%2$s님의 %1$s 점수를 찾을 수 없습니다. ###1: Objective Name ##2: Player Name +commands.scoreboard.players.operation.success=%2$d명의 [%1$s]이(가) 업데이트되었습니다 ###1: Objective Name ##2: Player Count +commands.scoreboard.players.offlinePlayerName=플레이어 오프라인 # +commands.scoreboard.players.random.invalidRange=%1$d의 최소값은 %2$d의 최대값보다 작지 않습니다 ###1: Min Range Value ##2: Max Range Value +commands.scoreboard.players.remove.success=%3$s 님의 [%2$s]에서 %1$d점이 제거되었습니다(현재 %4$d점) ###1: Score Value ##2: Objective Name ##3: Player Name ##4: New Score Value +commands.scoreboard.players.remove.multiple.success=%3$d명의 [%2$s]에서 %1$d점이 제거되었습니다 ###1: Score Value ##2: Objective Name ##3: Player Count +commands.scoreboard.players.reset.success=%1$s 님의 점수를 초기화했습니다. ###1: Player Name +commands.scoreboard.players.resetscore.success=%2$s 님의 %1$s 점수를 초기화했습니다. ###1: Objective Name ##2: Player Name +commands.scoreboard.players.set.success=%2$s 님의 [%1$s]이(가) %3$d점으로 설정되었습니다 ###1: Objective Name ##2: Player Name ##3: Score Value +commands.scoreboard.players.set.multiple.success=%2$d명의 [%1$s]이(가) %3$d점으로 설정되었습니다 ###1: Objective Name ##2: Player Count ##3: Score Value +commands.scoreboard.players.set.tagError=dataTag를 해석할 수 없습니다(이유: %1$s). ### +commands.scoreboard.players.set.tagMismatch=dataTag가 %1$s와(과) 일치하지 않습니다. ### +commands.scoreboard.players.score.notFound=%2$s에 대한 %1$s 점수를 찾을 수 없습니다. ###1: Objective Name ##2: Player Name +commands.scoreboard.players.test.failed=점수(%1$d)가 %2$d~%3$d 범위에 속하지 않습니다. ###1: Value ##2: Min Range Value ##3: Max Range Value +commands.scoreboard.players.test.success=점수(%1$s)가 %2$s~%3$s 범위에 속합니다. ###1: Value ##2: Min Range Value ##3: Max Range Value +commands.scoreboard.players.get.success=%1$d ### + +#### Scoreboards can also handle teams, which are close to what an Objective does #### +#### with just a little extra functionality #### + +commands.scoreboard.teamNotFound=이름 '%1$s'(으)로 검색된 팀이 없습니다. ###1: Team Name +commands.scoreboard.teams.add.alreadyExists='%1$s'은(는) 이미 존재하는 팀 이름입니다. ###1: Team Name +commands.scoreboard.teams.add.displayTooLong=팀 표시 이름 '%1$s'이(가) 너무 깁니다(최대 허용 길이: %2$d자). ###1: Team Display Name ##2: Name Length Limit +commands.scoreboard.teams.add.success=새로운 팀 '%1$s'이(가) 추가되었습니다. ###1: Team Name +commands.scoreboard.teams.add.tooLong=팀 이름 '%1$s'이(가) 너무 깁니다(최대 허용 길이: %2$d자). ###1: Team Name ##2: Name Length Limit +commands.scoreboard.teams.empty.alreadyEmpty=%1$s팀에 소속된 플레이어가 없어 제거할 수 없습니다 ###1: Team Name +commands.scoreboard.teams.empty.success='%2$s' 팀에서 플레이어 %1$d명을 모두 제거했습니다. ###1: Number of Players ##2: Team Name +commands.scoreboard.teams.join.failure=%2$s 팀에 추가하지 못한 플레이어 %1$d명: %3$s ###1: Number of Players ##2: Team Name ##3: List of Players +commands.scoreboard.teams.join.success=%2$s 팀에 추가된 플레이어 %1$d명: %3$s ###1: Number of Players ##2: Team Name ##3: List of Players +commands.scoreboard.teams.leave.failure=소속 팀에서 제거하지 못한 플레이어 %1$d명: %2$s ###1: Number of Players ##2: Team Name +commands.scoreboard.teams.leave.noTeam=소속된 팀이 없습니다. ### +commands.scoreboard.teams.leave.success=소속 팀에서 제거한 플레이어 %1$d명: %2$s ###1: Number of Players ##2: List of Players +commands.scoreboard.teams.list.count=점수판에 있는 팀 %1$d개 표시: ###1: Number of Teams +commands.scoreboard.teams.list.empty=점수판에 등록된 팀이 없습니다. ### +commands.scoreboard.teams.list.entry=- %1$s: '%2$s' 팀 인원 : %3$s ###1: Team Name ##2: Team Display Name ##3: Number of Players +commands.scoreboard.teams.list.player.count=%2$s 팀의 플레이어 %1$d명 표시: ###1: Number of Players ##2 Team Name +commands.scoreboard.teams.list.player.empty=%1$s 팀은 소속된 플레이어가 없습니다. ###1: Team Name +commands.scoreboard.teams.list.player.entry=- %2$s: %1$d (%3$s) ###1: Player Name ##2: Score Value ##3: Team Display Name +commands.scoreboard.teams.option.noValue=%1$s 옵션 유효값: %2$s ###1: Option Name ##2: List of Option Values +commands.scoreboard.teams.option.success=%2$s 팀의 %1$s 옵션을 %3$s(으)로 설정했습니다. ###1: Option Name ##2: Team Name ##3: Option Value +commands.scoreboard.teams.remove.success=%1$s 팀이 삭제되었습니다. ###1: Team Name +commands.screenshake.description=지정된 강도와 지속 시간으로 플레이어의 카메라에 흔들림을 적용합니다. # +commands.screenshake.success=카메라가 흔들릴 수 있도록 다음 플레이어에게 요청을 보냈습니다: %s # +commands.screenshake.successStop=다음 플레이어의 카메라 떨림을 중단시킵니다. %s # # +commands.scriptevent.description=ID와 메시지를 사용하여 스크립트 이벤트를 트리거합니다. # # +commands.scriptevent.messageSizeExceed=메시지 길이가 (%1$d)자 제한을 초과합니다! # +commands.scriptevent.invalidNamespace=식별자가 반드시 있어야 하며 Minecraft 네임스페이스를 사용해서는 안 됩니다. # +commands.seed.success=시드: %1$s # +commands.setblock.description=블록을 다른 블록으로 변경합니다. # +commands.setblock.failed=블록 설치 불가 # +commands.setblock.noChange=블록을 놓을 수 없습니다 # +commands.setblock.notFound=ID/name %1$s에 해당하는 블록이 없습니다 # +commands.setblock.outOfWorld=월드 바깥에 블록을 놓을 수 없습니다 # +commands.setblock.success=블록 설치됨 # +commands.setblock.tagError=데이터 태그 구문 분석 실패: %1$s # +commands.setidletimeout.success=유효 제한 시간이 %1$d분으로 설정되었습니다. # +commands.setfixedinvslots.description=서버의 고정 소지품 슬롯 수를 설정합니다. # +commands.setfixedinvslots.success=고정 소지품 슬롯 수가 %1$d개로 설정되었습니다 # +commands.setfixedinvslot.description=특정 아이템에 고정 슬롯을 설정합니다. # +commands.setfixedinvslot.success=고정 소지품 슬롯(%1$d)이 %2$s(으)로 설정되었습니다 # +commands.globalpause.description=모든 플레이어를 대상으로 게임 전체를 일시 중지 설정 또는 해제합니다. # +commands.globalpause.success=일시 중지 설정 또는 해제 # +commands.setmaxplayers.description=게임 세션에서 허용할 최대 플레이어 수를 설정합니다. # +commands.setmaxplayers.success=최대 플레이어 수가 %1$d명으로 설정되었습니다. # +commands.setmaxplayers.success.upperbound=(허용된 최대 연결 수 기준) # +commands.setmaxplayers.success.lowerbound=(현재 플레이어 수 기준) # +commands.setworldspawn.description=월드 생성을 설정합니다. # +commands.setworldspawn.success=설정된 월드 생성 지점은 (%1$d, %2$d, %3$d)입니다 # +commands.setworldspawn.wrongDimension=해당 차원에서는 월드 생성을 설정할 수 없습니다 # +commands.setworldspawn.notAllowedInLegacyWorlds=기존 월드에서는 월드 생성을 설정할 수 없습니다. # +commands.spawnpoint.success.single=설정된 %1$s 생성 지점은 (%2$d, %3$d, %4$d)입니다 # +commands.spawnpoint.description=플레이어의 생성 위치를 설정합니다. # +commands.spawnpoint.success.multiple.specific=설정된 %1$s 생성 지점은 (%2$d, %3$d, %4$d)입니다 # +commands.spawnpoint.success.multiple.generic=%1$s 생성 지점 설정 # +commands.spawnpoint.wrongDimension=해당 차원에서는 생성 지점을 설정할 수 없습니다 # +commands.clearspawnpoint.success.single=%1$s의 생성 지점이 제거됨 # +commands.clearspawnpoint.description=플레이어의 생성 지점을 제거합니다. # +commands.clearspawnpoint.success.multiple=%1$s의 생성 지점이 제거됨 # +commands.spreadplayers.description=엔티티를 임의의 위치로 순간이동합니다. # +commands.spreadplayers.failure.players=%2$s,%3$s 주변 영역으로 %1$s명의 플레이어를 분산할 수 없습니다(플레이어 수가 너무 많습니다. 최대 %4$s명으로 시도하세요) # +commands.spreadplayers.failure.players.unsafe=플레이어 %1$s명을 %2$s,%3$s 주변에 퍼뜨릴 수 없습니다 (%4$s회 시도 후 안전한 장소를 찾을 수 없음) # +commands.spreadplayers.failure.teams=%2$s,%3$s 주변 영역으로 %1$s개 팀을 분산할 수 없습니다(플레이어 수가 너무 많습니다. 최대 %4$s명으로 시도하세요) # +commands.spreadplayers.info.players=(%2$s회 반복 후 플레이어 간 평균 거리는 %1$s블록입니다) # +commands.spreadplayers.info.teams=(%2$s회 반복 후 팀 간 평균 거리는 %1$s블록입니다) # +commands.spreadplayers.spreading.players=%1$s명의 플레이어를 %3$s,%4$s 지점에서 %2$s블록 영역으로 분산합니다(플레이어 간 최소 거리: %5$s블록) # +commands.spreadplayers.spreading.teams=%1$s개 팀을 %3$s,%4$s 지점에서 %2$s블록 영역으로 분산합니다(팀 간 최소 거리: %5$s블록) # +commands.spreadplayers.success.players=%1$s명의 플레이어를 %2$s,%3$s 주변 영역으로 분산했습니다 # +commands.spreadplayers.success.teams=%1$s개 팀을 %2$s,%3$s 주변 영역으로 분산했습니다 # +commands.stats.cleared=%1$s 통계가 삭제되었습니다 # +commands.stats.failed=잘못된 매개 변수 # +commands.stats.noCompatibleBlock=좌표 %1$d, %2$d, %3$d의 블록은 통계를 추적할 수 없습니다 # +commands.stats.success=%2$s의 %1$s 통계를 %3$s에 저장 중 # +commands.stop.description=서버를 중지합니다. # +commands.stop.start=서버 중지 중 # +commands.stopsound.description=소리 재생을 중단합니다. # +commands.stopsound.success=%s %s 소리를 중단했습니다 # +commands.stopsound.success.all=모든 %s 소리를 중단했습니다 # +commands.structure.description=월드에 구조를 저장하거나 로드합니다. # +commands.structure.empty.load=엔터티가 없고 블록이 없는 구조를 로드할 수 없습니다 # +commands.structure.empty.save=엔터티가 없고 블록이 없는 구조를 저장할 수 없습니다 # +commands.structure.invalid.animationTime=애니메이션 시간은 반드시 0 이상이어야 합니다. # +commands.structure.invalid.integrity=무결성은 0에서 100 범위여야 합니다 # +commands.structure.invalid.name=이름은 "이름" 또는 "네임스페이스:이름"의 형식이어야 합니다. 네임스페이스가 제공되지 않으면 기본값이 할당됩니다. # +commands.structure.load.success=%s 이름의 구조를 로드함 # +commands.structure.load.queued=배치 요청이 대기열에 추가되었으며 지정된 영역이 완전히 로드되면 실행됩니다. # +commands.structure.notFound=%s 구조를 찾을 수 없습니다. 이름이 올바르게 입력되었는지 확인하고 다시 시도하세요. # +commands.structure.save.success=이름 %s(으)로 구조가 저장됨 # +commands.structure.size.tooBig=구조의 크기는 (%1$d, %2$d, %3$d)보다 클 수 없으며, 해당 구조의 크기가 (%4$d, %5$d, %6$d)였습니다. # +commands.structure.size.tooSmall=구조의 크기는 (%1$d, %2$d, %3$d)보다 작을 수 없으며, 해당 구조의 크기가 (%4$d, %5$d, %6$d)였습니다. # +commands.structure.unknown.action=알 수 없는 구조 작업이 제공됨 # +commands.structure.unloadedChunks=언로드된 영역에 구조물을 로드하는 기능은 아직 구현되지 않았습니다. # +commands.structure.y.tooHigh=월드 바깥에 블록을 배치할 수 없습니다. 구성 요소에 대한 %d 이하의 값을 시도하세요. # +commands.structure.y.tooLow=월드 바깥에 블록을 배치할 수 없습니다. 구성 요소에 대해 %d 이상의 값을 시도하세요. # +commands.structure.delete.success=%s 구조물이 제거되었습니다. # +commands.summon.description=엔티티를 소환합니다. # +commands.summon.failed=사물을 소환할 수 없습니다 # +commands.summon.failed.npc=NPC를 소환하려면 크리에이티브 + 운영자가 필요합니다 ### +commands.summon.outOfWorld=월드 바깥의 물체를 소환할 수 없습니다 # +commands.summon.success=사물이 성공적으로 소환되었습니다 # +commands.summon.tagError=데이터 태그 구문 분석 실패: %1$s # +commands.tag.description=객체에 저장된 태그를 관리합니다. # +commands.tag.add.failed=대상이 태그를 이미 가지고 있거나 너무 많이 가지고 있습니다 # +commands.tag.add.success.single='%1$s' 태그를 %2$s개 추가함 ###1: Tag string ##2: Entity/Player/Item name +commands.tag.add.success.multiple='%1$s' 태그를 %2$d개 객체에 추가함 ###1: Tag string ##2: Number of entities (numerals) +commands.tag.list.single.empty=%s은(는) 태그가 없습니다: ###1: Entity/Player/Item name +commands.tag.list.single.success=%1$s은(는) 태그가 %2$d개 있습니다: %3$s ###1: Entity/Player/Item name ##2: Number of tags ##3: Comma separated list of tags +commands.tag.list.multiple.empty=%d개 객체에 태그가 없습니다 ###1: Number of entities matching the selector +commands.tag.list.multiple.success=%1$d개 객체가 총 %2$d개 태그를 가지고 있습니다: %3$s ###1: Number of entities matching the selector ##2: Number of tags ##3: Comma separated list of tags +commands.tag.remove.failed=대상이 해당 태그가 없습니다 # +commands.tag.remove.success.single=%2$s에서 '%1$s' 태그가 제거됨 ###1: Tag string ##2: Entity/Player/Item name +commands.tag.remove.success.multiple=%2$s 객체에서 '%1$s' 태그가 제거됨 ###1: Tag string ##2: Number of selector matches +commands.tell.description=한 명 이상의 플레이어에게 쪽지를 보냅니다. # +commands.tellraw.description=플레이어들에게 JSON 메시지를 보냅니다. # +commands.tellraw.jsonException=유효하지 않은 json: %1$s # +commands.tellraw.jsonStringException=잘못된 json 문자열 데이터입니다. # +commands.tellraw.error.noData=제공된 데이터가 없습니다. # +commands.tellraw.error.notArray=원본 텍스트 객체는 배열을 포함해야 합니다. 예제: "rawtext":[{..}] # +commands.tellraw.error.textNotString=원본 텍스트의 텍스트 필드는 문자열을 포함해야 합니다. 예제: "rawtext":[{"text": "text to display"}] # +commands.tellraw.error.translateNotString=원본 텍스트의 번역 필드는 언어 키를 포함해야 합니다. 예제: "rawtext":[{"translate": "gui.ok"}] # +commands.tellraw.error.selectorNotString=원시 텍스트의 선택기 필드에는 선택기가 문자열로 포함되어야 합니다. 예: "rawtext":[{"selector": "@e"}] # +commands.tellraw.error.scoreNotObject=원시 텍스트의 점수 필드에는 개체가 포함되어야 합니다. 예제 "원시 텍스트":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.scoreNameNotString=점수 필드의 이름 필드는 문자열이어야 합니다. 예제 "원시 텍스트":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.scoreObjectiveNotString=점수 필드의 객관적인 필드는 문자열이어야 합니다. 예제 "원시 텍스트":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.withNotArrayOrRawText=rawtext에 필드가 있는 배열은 배열 또는 다른 rawtext 개체를 포함해야 합니다. 예 1: "rawtext":[{"translate": "chat.type.announcement", "with": [ "value1", "value2" ]}] 예 2: "rawtext":[{"translate": "chat.type.announcement", "with":{"rawtext":[{"text": "value1"}, {"text": "value2"}]}}] # +commands.tellraw.error.itemIsNotObject=원본 텍스트 문자열의 Json 값은 객체가 아닙니다. 예제: "rawtext": [{ "text" : "my text" }] # +commands.educlientinfo.description=테넌트 ID와 호스트 상태를 획득합니다. CM용입니다. # +commands.testfor.description=특정 조건에 부합하는 엔티티(플레이어, 몹, 아이템 등) 수를 계산합니다. # +commands.testfor.failure=%1$s이(가) 필요한 데이터 구조와 일치하지 않습니다 # +commands.testfor.success=%1$s 검색됨 # +commands.testfor.tagError=데이터 태그 구문 분석 실패: %1$s # +commands.testforblock.description=지정된 위치에 특정 블록이 있는지 테스트합니다. # +commands.testforblock.failed.data=좌표 %1$d,%2$d,%3$d의 블록이 예상된 블록 상태와 일치하지 않습니다. # +commands.testforblock.failed.nbt=좌표 %1$d,%2$d,%3$d의 블록에는 필요한 NBT 키가 없습니다. # +commands.testforblock.failed.tile=좌표 %1$d,%2$d,%3$d의 블록은 %4$s입니다(원래 예상 값: %5$s). # +commands.testforblock.failed.tileEntity=좌표 %1$d,%2$d,%3$d의 블록은 타일 엔티티가 아니며, 태그 매칭을 지원하지 않습니다. # +commands.testforblock.outOfWorld=월드 외부의 블럭은 테스트할 수 없습니다 # +commands.testforblock.success=좌표 %1$d,%2$d,%3$d의 블록이 검색되었습니다. # +commands.testforblocks.description=두 지역의 블록이 일치하는지 테스트합니다. # +commands.tickingarea.description=적용 영역을 추가, 제거하거나 목록으로 표시합니다. # +commands.tickingarea.inuse=%1$d/%2$d 적용 영역이 사용 중입니다. # +commands.tickingarea.entitycount=tick_world 구성 요소가 포함된 엔티티의 %1$d 적용 영역이 있습니다. # +commands.tickingarea.noneExist.currentDimension=이 차원에는 적용 영역이 존재하지 않습니다. # +commands.tickingarea-add-bounds.success=%1$d에서 %2$d(으)로 적용 영역을 추가했습니다. # +commands.tickingarea-add-bounds.preload.success=사전에 로드하도록 표시된 %1$d부터 %2$d까지 적용 영역을 추가했습니다. # +commands.tickingarea-add-circle.success=%1$d(을)를 중심으로 %2$d 청크 반경의 적용 영역을 추가했습니다. # +commands.tickingarea-add-circle.preload.success=사전에 로드하도록 표시된 %2$d 청크 반경만큼 %1$d 중앙에 적용 영역을 추가했습니다. # +commands.tickingarea-add.failure=허용된 최대 적용 영역 개수(%1$d)가 초과되었습니다. 적용 영역을 더 이상 추가할 수 없습니다. # +commands.tickingarea-add.conflictingname=%1$s(은)는 이미 존재하는 적용 영역 이름입니다. # +commands.tickingarea-add.chunkfailure=적용 영역에 포함된 청크가 %1$d개 이상입니다. 적용 영역 크기가 지나치게 커 생성할 수 없습니다. # +commands.tickingarea-add.radiusfailure=반경 크기는 %1$d보다 작아야 합니다. 적용 영역이 지나치게 커 생성할 수 없습니다. # +commands.tickingarea-remove.success=제거된 적용 영역 # +commands.tickingarea-remove.failure=이 차원에는 블록 위치 %1$d(을)를 포함하는 적용 영역이 존재하지 않습니다. # +commands.tickingarea-remove.byname.failure=이 차원에는 이름이 %1$s인 적용 영역이 없습니다. # +commands.tickingarea-remove_all.success=제거된 적용 영역 # +commands.tickingarea-remove_all.failure=이 차원에는 적용 영역이 존재하지 않습니다. # +commands.tickingarea-preload.success=적용 영역이 업데이트되었습니다. # +commands.tickingarea-preload.byposition.failure=이 차원에는 블록 위치 %1$d(을)를 포함하는 적용 영역이 존재하지 않습니다. # +commands.tickingarea-preload.byname.failure=이 차원에는 이름이 %1$s인 적용 영역이 없습니다. # +commands.tickingarea-preload.count=%1$d 일치 영역은 사전에 로드하도록 표시됩니다. # +commands.tickingarea-list.chunks=청크 ### Meaning a chunk of the world. +commands.tickingarea-list.circle.radius=반경 # +commands.tickingarea-list.preload=프리로드 # +commands.tickingarea-list.success.currentDimension=이 차원에 존재하는 모든 적용 영역 목록 # +commands.tickingarea-list.success.allDimensions=전 차원에 존재하는 모든 적용 영역 목록 # +commands.tickingarea-list.failure.allDimensions=어떤 차원에도 결과 적용 영역이 존재하지 않습니다. # +commands.tickingarea-list.to=(으)로 ### Used in the context of "from position to other position" +commands.tickingarea-list.type.circle=원 # +commands.time.added=시간이 %1$d 추가되었습니다 # +commands.time.description=월드 게임 시간 변경 또는 쿼리를 수행합니다. # +commands.time.disabled='항상 낮' 설정을 사용하는 월드입니다. # +commands.time.query.day=하루: %d # +commands.time.query.daytime=낮: %d # +commands.time.query.gametime=게임 시간: %d # +commands.time.set=시간을 %1$d으로 설정했습니다 # +commands.time.stop=시간: %1$s # +commands.title.description=화면 타이틀을 제어합니다. # +commands.title.success=Title 명령어가 성공적으로 실행되었습니다 # +commands.titleraw.description=JSON 메시지로 화면 타이틀을 제어합니다. # +commands.titleraw.success=TitleRaw 명령어가 성공적으로 실행되었습니다 # +commands.toggledownfall.description=날씨를 전환합니다. # +commands.tp.description=엔티티(플레이어, 몹 등)를 순간이동합니다. # +commands.tp.notSameDimension=플레이어가 다른 차원에 있어 순간이동을 할 수 없습니다 # +commands.tp.outOfWorld=월드 밖으로 엔티티를 순간이동할 수 없습니다. # +commands.tp.permission=이 슬래시 명령어를 사용할 수 있는 권한이 없습니다. # +commands.tp.safeTeleportFail=블록이 방해가 되어 %1$을(를) %2$(으)로 순간이동할 수 없습니다. # +commands.tp.far=%1$을(를) %2$의 빈 지역에 순간이동할 수 없음 # +commands.tp.success=%1$s님을 %2$s(으)로 순간이동했습니다 # +commands.tp.successVictim=%1$s(으)로 순간이동했습니다. # +commands.tp.success.coordinates=%1$s님을 %2$s, %3$s, %4$s 좌표로 순간이동했습니다 # +commands.transferserver.description=다른 서버로 플레이어를 이동합니다. # +commands.transferserver.successful=플레이어 이동 완료 # +commands.transferserver.invalid.port=잘못된 포트(0-65535) # +commands.trigger.description=활성화할 트리거를 설정합니다. # +commands.trigger.disabled=%1$s은(는) 비활성화된 트리거입니다 # +commands.trigger.invalidMode=유효하지 않은 트리거 모드 %1$s # +commands.trigger.invalidObjective=%1$s은(는) 유효하지 않은 트리거 이름입니다 # +commands.trigger.invalidPlayer=플레이어만 /trigger 명령어를 사용할 수 있습니다 # +commands.trigger.success=트리거 %1$s(이)가 %2$s %3$s(으)로 변경되었습니다 # +commands.unban.failed=%1$s님을 차단 해제할 수 없습니다 # +commands.unban.success=%1$s님의 차단을 해제했습니다 # +commands.unbanip.invalid=입력된 IP 주소가 유효하지 않습니다 # +commands.unbanip.success=IP 주소 %1$s의 차단을 해제했습니다 # +commands.validategamelighting.description=지정된 지역의 게임 조명 확인 # +commands.validategamelighting.checkRegionTooBig=조명을 확인할 지역이 너무 큽니다!(%1$d > %2$d) # +commands.validategamelighting.outOfWorld=월드 외부의 조명을 확인할 수 없습니다. # +commands.volumearea.description=현재 차원에 볼륨을 추가, 제거 또는 나열합니다. # +commands.volumearea.add.definitionDoesntExist.failure=식별자 "%1$s"에 대응하는 볼륨 정의가 없습니다. # +commands.volumearea.add.exceededLimit.failure=이미 최대 볼륨 수 %1$d에 도달했습니다. 볼륨을 더 추가할 수 없습니다. # +commands.volumearea.add.failure=볼륨을 생성하지 못했습니다. # +commands.volumearea.add.success=%2$d부터 %3$d까지 볼륨 "%1$s"을(를) 추가했습니다. # +commands.volumearea.remove.byName.failure=%1$s(으)로 명명된 볼륨이 현재 차원에 존재하지 않습니다. # +commands.volumearea.remove.byPosition.failure=블록 위치 %1$d를 포함하는 볼륨이 현재 차원에 존재하지 않습니다. # +commands.volumearea.remove.success=현재 차원에서 볼륨을 제거했습니다. # +commands.volumearea.remove_all.success=현재 차원에서 볼륨을 제거했습니다. # +commands.volumearea.list.success.currentDimension=현재 차원의 모든 볼륨을 나열합니다. # +commands.volumearea.list.success.allDimensions=모든 차원의 모든 볼륨을 나열합니다. # +commands.volumearea.list.failure.allDimensions=모든 차원에 볼륨이 존재하지 않습니다. # +commands.volumearea.entry.withIdentifier=- %s: %d %d %d부터 %d %d %d까지 %s # +commands.volumearea.entry.withoutIdentifier=- %s: %d %d %d부터 %d %d %d까지 # +commands.volumearea.noneExist.currentDimension=현재 차원에 볼륨이 존재하지 않습니다. # +commands.volumearea.inUse=%1$d/%2$d 볼륨이 사용 중입니다. # +commands.weather.clear=날씨가 맑아집니다 # +commands.weather.description=날씨를 설정합니다. # +commands.weather.disabled=이 월드에서는 '날씨 주기'를 사용하지 않습니다. # +commands.weather.query=날씨 상태: %s # +commands.weather.query.clear=맑음 # +commands.weather.query.rain=비 # +commands.weather.query.thunder=천둥 # +commands.weather.rain=비가 내리기 시작합니다 # +commands.weather.thunder=폭풍우가 몰아치기 시작합니다 # +commands.allowlist.add.failed=%1$s님을 허용 목록에 추가하지 못했습니다 # +commands.allowlist.add.success=%1$s님을 허용 목록에 추가했습니다 # +commands.allowlist.description=서버 허용 목록을 관리합니다. # +commands.allowlist.disabled=허용 목록을 껐습니다 # +commands.allowlist.enabled=허용 목록을 켰습니다 # +commands.allowlist.list=허용 목록의 플레이어 총 %1$d명(%2$d명 만남): # +commands.allowlist.reloaded=파일에서 허용 목록을 다시 불러왔습니다. # +commands.allowlist.remove.failed=%1$s님을 허용 목록에서 제거하지 못했습니다 # +commands.allowlist.remove.success=%1$s님을 허용 목록에서 제거했습니다 # +commands.world_age.description=월드의 나이(생성 후 흐른 시간)를 변경 또는 쿼리합니다. # +commands.world_age.added=월드의 나이에 %1$d년을 더했습니다 # +commands.world_age.query=월드의 나이는 %d년입니다 # +commands.world_age.set=월드의 나이를 %1$d년으로 설정했습니다 # +commands.worldborder.center.success=월드 경계 중심이 %1$s,%2$s 좌표로 설정되었습니다 # +commands.worldborder.damage.amount.success=월드 경계 대미지가 블록당 %1$s(으)로 설정되었습니다(원래 설정: 블록당 %2$s) # +commands.worldborder.damage.buffer.success=월드 경계 대미지 버프가 %1$s블록으로 설정되었습니다(원래 설정: %2$s블럭) # +commands.worldborder.get.success=현재 월드 경계 너비는 %1$s블록입니다 # +commands.worldborder.set.success=월드 경계 너비가 %1$s블록으로 설정되었습니다(원래 설정: %2$s블록) # +commands.worldborder.setSlowly.grow.success=%3$s초 동안 월드 경계 너비를 %1$s블록으로 확대합니다(원래 설정: %2$s블록) # +commands.worldborder.setSlowly.shrink.success=%3$s초 동안 월드 경계 너비를 %1$s블록으로 축소합니다(원래 설정: %2$s블록) # +commands.worldborder.warning.distance.success=월드 경계 경고를 표시하는 기준 지점이 %1$s블록으로 설정되었습니다(원래 설정: %2$s블록) # +commands.worldborder.warning.time.success=월드 경계 경고를 표시하는 기준 시간이 %1$s초 전으로 설정되었습니다(원래 설정: %2$s초) # +commands.worldbuilder.description=호출자의 월드 빌더 상태를 전환합니다. # +commands.worldbuilder.success=World Builder 상태 업데이트: %1$s # +commands.wsserver.description=지정된 URL의 웹소켓 서버에 연결을 시도합니다. # +commands.wsserver.invalid.url=지정된 URL이 올바르지 않습니다. # +commands.wsserver.request.existing=다른 연결 요청이 실행 중입니다. # +commands.wsserver.request.failed=%1$s 서버에 연결할 수 없습니다. # +commands.wsserver.success=%1$s 서버에 연결되었습니다 # +commands.xp.description=플레이어의 경험치를 추가하거나 제거합니다. # +commands.xp.failure.widthdrawXp=0보다 작은 경험치를 지급할 수 없습니다 # +commands.xp.success=%2$s님의 경험치가 %1$d 추가되었습니다 # +commands.xp.success.levels=%2$s님의 경험치가 %1$d 레벨 추가되었습니다 # +commands.xp.success.negative.levels=%2$s님의 경험치가 %1$d 레벨 감소되었습니다 # + +connect.authorizing=로그인 중... # +connect.connecting=서버에 연결 중... # +connect.failed=서버 연결에 실패했습니다 # + +connect_gamepad.warning.controllerRequired=게임 컨트롤러 필요 # +connect_gamepad.pressButtonToContinue=계속하려면 컨트롤러의 'A' 버튼을 누르십시오 # +gamepad_disconnect=컨트롤러 연결 끊김 # +gamepad_disconnect.reconnectController=컨트롤러의 연결이 끊겼습니다. 계속하려면 컨트롤러를 다시 연결하세요. # + +container.beacon=신호기 # +container.brewing=양조대 # +container.chest=상자 # +container.chestDouble=큰 상자 # +container.crafting=제작 # +container.creative=아이템 선택 # +container.dispenser=디스펜서 # +container.dropper=드로퍼 # +container.enchant=효과부여 # +container.enchant.clue=%s . . . ? # +container.enchant.levelrequirement=필요 레벨: %d # +container.enchant.lapis.many=청금석 %d개 # +container.enchant.lapis.one=청금석 1개 # +container.enchant.level.many=%d 마법부여 레벨 # +container.enchant.level.one=1 마법부여 레벨 # +container.enderchest=엔더 상자 # +container.furnace=화로 # +container.hopper=아이템 호퍼 # +container.inventory=소지품 # +container.isLocked=%s은(는) 잠겨있습니다! # +container.loom=베틀 # +container.minecart=광물 수레 # +container.repair=수리/이름 바꾸기 # +container.repair.cost=가격: %1$s # +container.repair.expensive=너무 비쌉니다! # +container.repairAndDisenchant=수리 및 효과부여 해제 # +container.stonecutter=돌 절단기 # +container.stonecutter_block=돌 절단기 # +container.smithing_table=제련대 # +container.smithing_table_block=제련대 # +container.smithing_table.upgrade=장비 업그레이드 # +container.shulkerbox=셜커 상자 # +container.shulkerboxContains=그리고 %d명 더... # +container.barrel=통 # + +controller.buttonTip.addItem=아이템 추가 # +controller.buttonTip.addItemStack=아이템 묶음 추가 # +controller.buttonTip.adjustSlider=왼쪽/오른쪽 조정 슬라이더 # +controller.buttonTip.back=뒤로 # +controller.buttonTip.backToAnvil=모루로 돌아가기 # +controller.buttonTip.backToBrewing=양조대로 돌아가기 # +controller.buttonTip.backToEnchanting=마법부여로 돌아가기 # +controller.buttonTip.backToFurnace=화로로 돌아가기 # +controller.buttonTip.cancel=취소 # +controller.buttonTip.clearSearch=검색 지우기 # +controller.buttonTip.clearQuickSelect=빠른 선택 취소 # +controller.buttonTip.craft=제작 # +controller.buttonTip.craftAll=모두 제작 # +controller.buttonTip.craftOne=하나 제작 # +controller.buttonTip.craftStack=묶음 제작 # +controller.buttonTip.craftTake=제작 및 선택 # +controller.buttonTip.drop=버리기 # +controller.buttonTip.edit=편집 # +controller.buttonTip.enterMessage=메시지 입력 # +controller.buttonTip.exit=나가기 # +controller.buttonTip.external=외부 # +controller.buttonTip.level=레벨 # +controller.buttonTip.new=신규 # +controller.buttonTip.openRecipeBook=제작법 책 열기 # +controller.buttonTip.pane.inventory=소지품 # +controller.buttonTip.pane.recipeBook=제작법 책 # +controller.buttonTip.place.one=하나 놓기 # +controller.buttonTip.place=놓기 # +controller.buttonTip.quick.move=빠른 이동 # +controller.buttonTip.recipes.showAll=모두 보기 # +controller.buttonTip.recipes.showCraftable=제작 가능한 아이템 보기 # +controller.buttonTip.remove=제거 # +controller.buttonTip.removeFuel=연료 제거 # +controller.buttonTip.removeFuelInput=연료/넣은 것 제거 # +controller.buttonTip.removeInput=넣은 것 제거 # +controller.buttonTip.removeMaterial=재료 제거 # +controller.buttonTip.renameItem=아이템 이름 바꾸기 # +controller.buttonTip.returnToRecipe=제작법으로 돌아가기 # +controller.buttonTip.enterSearch=검색 # +controller.buttonTip.searchRecipe=빠른 검색 # +controller.buttonTip.confirmSearch=확인 # +controller.buttonTip.select.enchant=효과부여 선택 # +controller.buttonTip.select.item=아이템 선택 # +controller.buttonTip.select.slot=슬롯 선택 # +controller.buttonTip.select=선택 # +controller.buttonTip.selectRecipe=제작법 선택 # +controller.buttonTip.deselectRecipe=제작법 선택 취소 # +controller.buttonTip.clearRecipe=제작법 지우기 # +controller.buttonTip.tab=탭 # +controller.buttonTip.take.half=절반 획득 # +controller.buttonTip.take.one=하나 선택 # +controller.buttonTip.take=획득 # +controller.buttonTip.takeItem=아이템 얻기 # +controller.buttonTip.clearHotbar=핫바 초기화 # + +controllerLayoutScreen.actions=행동 # +controllerLayoutScreen.activeBindingNameFormat=> %s < # +controllerLayoutScreen.bindings=바인딩 # +controllerLayoutScreen.resetAllBindings=기본 설정 # +controllerLayoutScreen.button=버튼 # +controllerLayoutScreen.cancel=취소 # +controllerLayoutScreen.confirmation.reset=설정을 기본값으로 초기화할까요? # +controllerLayoutScreen.confirmation.unassigned=할당되지 않은 액션으로 저장하시겠습니까? # +controllerLayoutScreen.confirmation.unsaved=저장하지 않고 종료하시겠습니까? # +controllerLayoutScreen.save=저장 # +controllerLayoutScreen.saveAndExit=저장하고 종료 # +controllerLayoutScreen.trigger=트리거 # +controllerLayoutScreen.unassigned=지정 안 됨 # +controllerLayoutScreen.toggleLivingroom=몰입 모드 활성화 # +controls.reset=초기화 # +controls.resetAll=키 설정 초기화 # +controls.title=컨트롤 # + +## Edu Course strings +course.edu.begin=시작 # +course.edu.byLessonsEndGeneric=이 수업을 마치면 다음 사항을 학습할 수 있습니다. # +course.edu.byLessonsEndOrdered=%d 수업을 마치면 다음 사항을 학습할 수 있습니다. # +course.edu.collaborativeLesson=협동 수업 # +course.edu.collaborativeLessonAndQuiz=협동 수업 및 퀴즈 # +course.edu.connectionFailed=이런! 인터넷에 연결이 안된 것 같습니다. 연결 상태를 확인하고 다시 시도하세요! # +course.edu.connectionProblem.courseList=코스 목록에 연결하는 데 문제가 있습니다. 인터넷 연결을 확인하고 다시 해보세요. # +course.edu.connectionProblem.quiz=퀴즈에 연결하는 데 문제가 있습니다. 다시 해보세요. # +course.edu.continueButton=계속하기 # +course.edu.courses=코스 # +course.edu.createdBy=제작자: %s # +course.edu.estimatedLength=예상 시간 # +## Example of a formatted string is "2m 30s" (first string param is the minutes units, second string is the seconds units) +course.edu.estimatedLength.formatted=%d%s %d%s # +course.edu.estimatedLength.minutesUnit=분 # +course.edu.estimatedLength.secondsUnit=초 # +course.edu.goal=교육 목표: %s # +course.edu.hostButton=호스트 # +course.edu.instructions=설명 # +course.edu.join=참가 # +course.edu.launchFailed=이런! 이 월드를 불러오지 못했습니다! 최근에 월드 템플릿을 삭제했나요? # +course.edu.learnMoreButton=자세한 정보 # +course.edu.lessonComplete=수업 완료 # +course.edu.lessonIncludesQuiz=이 수업에는 퀴즈가 포함되어 있습니다 # +course.edu.lessonIsLocked=이 수업은 잠겨 있습니다 # +course.edu.lessonObjectives=수업 목표 # +## The line below (course.edu.notSupported) doesn't need to be translated for other locales and will eventually be removed. +course.edu.notSupported=아직 지원하지 않는 기능 # +course.edu.noCoursesFound.title=코스를 찾을 수 없음 # +course.edu.noCoursesFound.body=배정된 코스가 없는 것 같습니다. # +course.edu.objective.bulletedString=- %s # +course.edu.progress.new=신규 # +course.edu.progress.inProgress=진행 중 # +course.edu.progress.completed=완료 # +course.edu.refresh.courses=코스 새로고침 # +course.edu.refresh.lessons=수업 새로고침 # +course.edu.restartButton=다시 시작 # +course.edu.restartConfirmation.title=수업을 다시 시작할까요? # +course.edu.restartConfirmation.body=다시 시작하면 작업 내용이 모두 지워지고 수업이 다시 시작됩니다.%s정말 다시 시작하시겠습니까? # +course.edu.restartFailed.title=이런! # +course.edu.restartFailed.body=수업을 찾지 못했습니다. 다시 다운로드를 시도 중입니다. # +course.edu.startButton=시작 # +course.edu.tasks=과제 # +course.edu.teacherHasNotGivenAcccess=교사가 이 수업에 접근할 권한을 부여하지 않았습니다. # +## The title is prefixed with the order of the course, followed by a colon, followed by the content title. +## Example: "1: This is the title of a Course" +course.edu.titleWithOrderPrefix.formatted=%d: %s # +course.edu.tryItNowButton=지금 해보기 # + +## Edu Course Multiplayer strings +course.edu.enterIp=가입할 월드의 IP 주소를 입력하세요. # +course.edu.enterConnection=가입할 월드의 연결 ID를 입력하세요. # +course.edu.ipAddress=IP 주소 # +course.edu.ipPlaceholder=IP 또는 서버 주소를 입력하세요. # +course.edu.ipTooltipText=IP 주소를 찾으려면 호스트에게 수업을 일시 중지해 달라고 요청하세요. IP 주소는 화면 오른쪽에 표시됩니다. # +course.edu.connectionInfo=연결 ID # +course.edu.conInfoPlaceholder=연결 ID를 입력하십시오 # +course.edu.conInfoHostTooltipText=다른 사용자가 참여 코드 또는 공유 링크를 사용하여 당신의 세계에 참여하는 데 문제가 있는 경우 연결 ID를 공유할 수 있습니다. # +course.edu.conInfoTooltipText=호스트는 월드 인게임 메뉴의 멀티플레이어 탭에서 연결 ID를 찾을 수 있습니다. # +course.edu.joinLesson=수업 참가 # +course.edu.joinLessonIntro=동급생을 같은 수업에서 찾아 참가하거나, 목록에 없으면 IP 주소를 입력하세요. # +course.edu.joinLessonIntroTeacher=참가할 그룹을 선택하거나, 목록에 없으면 IP 주소를 입력하세요. # +course.edu.noLessonFoundJoinIp=IP 주소 입력 # +course.edu.portTooltipText=포트 번호에 따라 사용할 특정 서버 프로그램이 결정됩니다. 일반적으로 서버 호스트가 이를 지정하지 않는 한 변경할 필요가 없습니다. # +course.edu.searching=월드 검색 중... # + +crafting.badCombination=해당 아이템에 대한 올바른 출력이 없습니다 # +crafting.cannotCreate=재료가 부족합니다 # +crafting.insufficientLevel=레벨이 너무 낮습니다 # +crafting.noRecipesInventory=제작하려면 블록을 모아주세요! # +crafting.noRecipesStonecutter=제작하려면 돌 재료가 필요합니다! # +crafting.noRecipesStonecutter_block=제작하려면 돌 재료가 필요합니다! # +crafting.noRecipesWorkbench=제작하려면 블록을 모아주세요! # + +createWorld.customize.custom.baseSize=깊이 기본 크기 # +createWorld.customize.custom.biomeDepthOffset=바이옴 깊이 오프셋 # +createWorld.customize.custom.biomeDepthWeight=바이옴 깊이 무게 # +createWorld.customize.custom.biomeScaleOffset=바이옴 규모 오프셋 # +createWorld.customize.custom.biomeScaleWeight=바이옴 규모 무게 # +createWorld.customize.custom.biomeSize=바이옴 크기 # +createWorld.customize.custom.center= 중심 높이 # +createWorld.customize.custom.confirm1=실행하면 현재 설정이 덮어쓰기되고 # +createWorld.customize.custom.confirm2=취소할 수 없습니다. # +createWorld.customize.custom.confirmTitle=경고! # +createWorld.customize.custom.coordinateScale=비율 조정 # +createWorld.customize.custom.count= 생성 시도 # +createWorld.customize.custom.defaults=기본값 # +createWorld.customize.custom.depthNoiseScaleExponent=깊이 노이즈 지수 # +createWorld.customize.custom.depthNoiseScaleX=깊이 노이즈 비율 X # +createWorld.customize.custom.depthNoiseScaleZ=깊이 노이즈 비율 Z # +createWorld.customize.custom.dungeonChance=던전 개수 # +createWorld.customize.custom.fixedBiome=바이옴 # +createWorld.customize.custom.heightScale=높이 비율 # +createWorld.customize.custom.lavaLakeChance=용암 호수 희귀도 # +createWorld.customize.custom.lowerLimitScale=최소 규모 # +createWorld.customize.custom.mainNoiseScaleX=주 노이즈 비율 X # +createWorld.customize.custom.mainNoiseScaleY=주 노이즈 비율 Y # +createWorld.customize.custom.mainNoiseScaleZ=주 노이즈 비율 Z # +createWorld.customize.custom.maxHeight= 최대 높이 # +createWorld.customize.custom.minHeight= 최소 높이 # +createWorld.customize.custom.next=다음 페이지 # +createWorld.customize.custom.page0=기본 설정 # +createWorld.customize.custom.page1=광석 설정 # +createWorld.customize.custom.page2=고급 설정(전문 사용자 전용!) # +createWorld.customize.custom.page3=추가 고급 설정(전문 사용자 전용!) # +createWorld.customize.custom.preset.caveChaos=혼돈의 동굴 # +createWorld.customize.custom.preset.caveDelight=동굴 탐험가의 기쁨 # +createWorld.customize.custom.preset.drought=가뭄 # +createWorld.customize.custom.preset.goodLuck=행운을 빕니다 # +createWorld.customize.custom.preset.isleLand=작은 땅 # +createWorld.customize.custom.preset.mountains=광란한 산 # +createWorld.customize.custom.preset.waterWorld=물 월드 # +createWorld.customize.custom.presets=프리셋 # +createWorld.customize.custom.presets.title=사용자 지정 월드 프리셋 # +createWorld.customize.custom.prev=이전 페이지 # +createWorld.customize.custom.randomize=무작위 # +createWorld.customize.custom.riverSize=강 크기 # +createWorld.customize.custom.seaLevel=해수면 # +createWorld.customize.custom.size= 생성 크기 # +createWorld.customize.custom.spread= 확산 높이 # +createWorld.customize.custom.stretchY=높이 늘리기 # +createWorld.customize.custom.upperLimitScale=최대 상한 비율 # +createWorld.customize.custom.useCaves=동굴 # +createWorld.customize.custom.useDungeons=던전 # +createWorld.customize.custom.useLavaLakes=용암 호수 # +createWorld.customize.custom.useLavaOceans=용암 바다 # +createWorld.customize.custom.useMineShafts=폐광 # +createWorld.customize.custom.useMonuments=바다 유적 # +createWorld.customize.custom.useRavines=협곡 # +createWorld.customize.custom.useStrongholds=성채 # +createWorld.customize.custom.useTemples=사원 # +createWorld.customize.custom.useOceanRuins=바다 폐허 # +createWorld.customize.custom.useVillages=마을 # +createWorld.customize.custom.useWaterLakes=호수 # +createWorld.customize.custom.waterLakeChance=호수 희귀도 # +createWorld.customize.flat.addLayer=레이어 추가 # +createWorld.customize.flat.editLayer=레이어 편집 # +createWorld.customize.flat.height=높이 # +createWorld.customize.flat.layer=%d # +createWorld.customize.flat.layer.bottom=바닥 - %d # +createWorld.customize.flat.layer.top=표면 - %d # +createWorld.customize.flat.removeLayer=레이어 제거 # +createWorld.customize.flat.tile=레이어 구성 # +createWorld.customize.flat.title=사용자 지정 완전평면 # +createWorld.customize.presets=프리셋 # +createWorld.customize.presets.list=미리 만들어진 설정도 준비되어 있어요! # +createWorld.customize.presets.select=프리셋 사용 # +createWorld.customize.presets.share=프리셋을 공유하고 싶나요? 아래 정보를 사용하세요! # +createWorld.customize.presets.title=프리셋 선택 # + +createWorldUpsell.removeTrial=월드 목록에서 체험판 표시하지 않기 # +createWorldUpsell.title=새로운 월드나 Realm을 만들까요? # +createWorldUpsell.title.realm=새로운 Realm 생성 # +createWorldUpsell.button.realm=새 Realm # +createWorldUpsell.button.world=새로운 월드 # +createWorldUpsell.button.trialText=30일 무료 체험판 시작하기 # +createWorldUpsell.price.realm=%1$s/월 # +createWorldUpsell.price.coin.realm=코인 %1$s개/월 # +createWorldUpsell.price.world=무료 # +createWorldUpsell.realm.sellPoint1=최대 §d%d§r명의 친구들과 온라인으로 플레이하세요(멤버 추가는 무제한) # +createWorldUpsell.realm.sellPoint2=온라인에 저장: Minecraft 마켓플레이스로 Minecraft 장치에서 플레이 # +createWorldUpsell.realm.sellPoint3=기기 저장 공간을 전혀 사용하지 않습니다 # +createWorldUpsell.realm.sellPoint4=내가 부재중일 때도 친구들은 플레이할 수 있습니다 # +createWorldUpsell.signIn=Microsoft 계정으로 Realm 생성하기 # +createWorldUpsell.world.sellPoint1=최대 7명의 친구와 온라인 플레이 # +createWorldUpsell.world.sellPoint2=기기에 저장: 오프라인으로 플레이 # +createWorldUpsell.world.sellPoint3=기기 저장 공간을 사용합니다 # + + +createWorldScreen.action.editLocal=무한맵 만들기! # +createWorldScreen.action.local=월드 생성하기! # +createWorldScreen.action.realms=월드 생성하기! # +createWorldScreen.action.realmsReset=Realm 초기화 # +createWorldScreen.advanced=고급 # +createWorldScreen.cheatSettings=치트 # +createWorldScreen.worldOptions=월드 옵션 # +createWorldScreen.worldSettings=월드 설정 # +createWorldScreen.worldManagement=월드 관리 # +createWorldScreen.alwaysDay=항상 낮 # +createWorldScreen.bonusChest=보너스 상자 # +createWorldScreen.pvp=아군 포격 # +createWorldScreen.immediaterespawn=즉시 리스폰 # +createWorldScreen.respawnRadius=리스폰 반경 # +createWorldScreen.trustPlayers=플레이어 신뢰 # +createWorldScreen.fireSpreads=불 확산 # +createWorldScreen.mobLoot=몹 전리품 # +createWorldScreen.tileDrops=타일 아이템 # +createWorldScreen.keepInventory=소지품 유지 # +createWorldScreen.naturalregeneration=자연 재생 # +createWorldScreen.tntexplodes=TNT 폭발 # +createWorldScreen.respawnblocksexplode=리스폰 블록 폭발 # +createWorldScreen.weathercycle=날씨 주기 # +createWorldScreen.daylightcycle=시간대 전환 사용 # +createWorldScreen.mobSpawn=몹 생성 # +createWorldScreen.mobgriefing=몹에 의한 괴롭힘 # +createWorldScreen.educationtoggle=교육 에디션 # +createWorldScreen.entitiesdroploot=엔티티 사망 시 전리품 생성 # +createWorldScreen.commandblocksenabled=커맨드 블록 켜짐 # +createWorldScreen.experimentalgameplay=실험 # +createWorldScreen.experimentalgameplayinfo=§7개발 중인 기능을 시험해 보세요. 월드 생성 후 끌 수 없습니다. # +createWorldScreen.experimentalbiomes=커스텀 바이옴 # +createWorldScreen.experimentalbiomesDescription=커스텀 바이옴을 만들어 월드 생성 방식을 바꿉니다 # +createWorldScreen.experimentalCreatorFeatures=예정된 크리에이터 기능 # +createWorldScreen.experimentalCreatorFeaturesDescription=액터 속성과 변경 가능한 안개 매개 변수가 포함됩니다 # +createWorldScreen.experimentalmoddingDescription=반복적인 일을 많이 하시나요? 애드온 제작에 도움이 될 수도 있는 기능입니다 # +createWorldScreen.experimentalSneakingFeature=짧게 웅크리기 # +createWorldScreen.experimentalSneakingFeatureDescription=플레이어가 1.5블록 간격 아래에서 웅크릴 수 있습니다. # +createWorldScreen.cavesandcliffs=동굴과 절벽 # +createWorldScreen.cavesandcliffsDescription=새로운 다양한 동굴 생성을 탐색합니다 # +createWorldScreen.spectatorMode=관람자 모드 # +createWorldScreen.spectatorModeDescription=관람자 모드의 초기 버전을 사용해 보세요. # +createWorldScreen.experimentalCameras=실험 카메라 # +createWorldScreen.experimentalCamerasDescription=카메라 명령어 활성화 # +createWorldScreen.experimentalholiday=홀리데이 크리에이터 기능 # +createWorldScreen.experimentalholidayDescription=데이터 기반 블록과 아이템 기술로 블록의 모양, 방향, 피해량 등을 사용자 지정할 수 있습니다 # +createWorldScreen.experimentalGameTest=베타 API # +createWorldScreen.experimentalGameTestDescription=추가 기능 팩에서 API 모듈의 "-beta" 버전 사용 # +createWorldScreen.experimentalMolangFeatures=Molang 기능 # +createWorldScreen.experimentalMolangFeaturesDescription=실험 기능인 Molang 쿼리와 언어 기능입니다 # +createWorldScreen.worldPreferences=월드 환경 설정 # +createWorldScreen.startWithMap=맵 시작 # +createWorldScreen.defaultName=내 월드 # +createWorldScreen.create=만들기 # +createWorldScreen.createOnRealms=Realms 서버에 생성하기 # +createWorldScreen.delete=삭제 # +createWorldScreen.deleteWorld=월드 삭제 # +createWorldScreen.delete.desc=월드를 영구적으로 삭제합니다. # +createWorldScreen.delete.confirm=월드를 영구적으로 삭제하겠습니까? # +createWorldScreen.deleteWarningFormat=정말 "%s"을(를) 삭제하시겠습니까? 이 월드가 완전히 사라집니다! # +createWorldScreen.editTitleFormat="%s" 편집 # +createWorldScreen.game.settings=게임 설정 # +createWorldScreen.gameMode=게임 모드 # +createWorldScreen.gameMode.default=기본 게임 모드 # +createWorldScreen.gameMode.personal=개인 게임 모드 # +createWorldScreen.gameMode.adventure=모험 # +createWorldScreen.gameMode.creative=크리에이티브 # +createWorldScreen.gameMode.creative.desc=자원이 무제한입니다. 대미지를 입지 않으며 날 수 있습니다. 이후에 서바이벌 모드로 전환해도 도전 과제를 받지 않습니다. # +createWorldScreen.gameMode.survival=서바이벌 # +createWorldScreen.gameMode.survival.desc=자원이 한정되어 있으며, 도구가 필요합니다. 다칠지도 몰라요. 몬스터를 조심하세요. # +createWorldScreen.gameMode.spectator=관전자 # +createWorldScreen.gameMode.serverDefault=기본 # +createWorldScreen.header.delete=월드 영구성 # +createWorldScreen.header.editLocal=월드 편집하기 # +createWorldScreen.header.general.project=프로젝트 # +createWorldScreen.header.general.exportSettings=설정 내보내기 # +createWorldScreen.header.general.exportSettings.description=§7일부 기능은 편집 세션 중에 재정의될 수 있지만 내보낼 때는 완전히 적용됩니다. # +createWorldScreen.header.local=월드 생성하기 # +createWorldScreen.header.realms=Realms 서버 생성하기 # +createWorldScreen.header.realmsReset=Realm을 리셋하시겠습니까? # +createWorldScreen.levelName=이름 # +createWorldScreen.levelSeed=시드 # +createWorldScreen.multiplayer.settings=멀티플레이 설정 # +createWorldScreen.progress.local=새로운 월드 생성 중... # +createWorldScreen.progress.realms=Realm 초기화 중... # +createWorldScreen.seed.desc=시드를 입력해서 같은 지형을 만드십시오. 공백으로 두면 무작위 월드가 생성됩니다. # +createWorldScreen.showCoordinates=좌표 보기 # +createWorldScreen.worldType=월드 유형 # +createWorldScreen.randomtickspeed=무작위 시간 속도 # +createWorldScreen.randomtickspeed.reset=무작위 시간 속도 초기화 # +createWorldScreen.serverSimDistance=시뮬레이션 거리 # +createWorldScreen.serverSimDistanceFormat=%s 청크 # +createWorldScreen.showbordereffect=경계 효과 표시 # +createWorldScreen.check_internet_connection=인터넷에 연결되어 있지 않습니다. 친구들이 내 멀티 플레이 월드에 참여할 수 없습니다. Microsoft 계정에 로그인하여 친구와 함께 플레이하세요. # +createWorldScreen.disconnectedXboxLive=Microsoft 서비스에 연결되어 있지 않습니다. 게이머태그 친구가 내 멀티 플레이 월드에 참여할 수 없습니다. Microsoft 계정에 로그인하여 친구와 함께 플레이하세요. # +createWorldScreen.clearPlayerData.button=플레이어 데이터 지우기 # +createWorldScreen.clearPlayerData.title=월드에서 플레이어 데이터를 삭제할까요? # +createWorldScreen.clearPlayerData.body1=월드에서 모든 플레이어 데이터를 삭제하려면 "모든 플레이어 데이터"를 선택하세요. 다음에 플레이어가 그 월드에 입장하면 완전히 새로운 기본 데이터를 가지고 시작합니다. # +createWorldScreen.clearPlayerData.body2="플레이어 데이터 유지"를 선택하면 현재 데이터(소지품 아이템 및 위치)가 유지되며 그 데이터를 '월드 소유자'에 적용합니다. 월드 소유자란 로컬에서 이 월드를 불러오는 플레이어 또는 월드가 있는 Realm의 소유자입니다. # +createWorldScreen.clearPlayerData.all=모든 플레이어 데이터 # +createWorldScreen.clearPlayerData.allExceptLocal=플레이어 데이터 유지 # +createWorldScreen.clearPlayerData.cancel=취소 # +createWorldScreen.clearPlayerData.progress=플레이어 데이터 지우는 중 # +createWorldScreen.upload=월드 업로드 # +createWorldScreen.editor.deleteProject=프로젝트 삭제 # +createWorldScreen.editor.projectOptionsLabel=프로젝트 옵션 # +createWorldScreen.editor.delete.confirm=프로젝트를 영구적으로 삭제하시겠습니까? # +createWorldScreen.editor.deleteWarningFormat=정말 "%s"을(를) 삭제하시겠습니까? 이 프로젝트가 완전히 사라집니다! # + + +## Cross Platform Toggle +crossPlatformToggle.startMenuScreen.title=크로스 플랫폼 플레이 # +crossPlatformToggle.startMenuScreen.enable=크로스 플랫폼 플레이 활성화 # +crossPlatformToggle.startMenuScreen.enable.line1=크로스 플랫폼 플레이를 활성화하시겠습니까? # +crossPlatformToggle.startMenuScreen.enable.line2=크로스 플랫폼 플레이를 활성화하면 여러분이 다른 플랫폼에 있는 친구들과 연결되어 함께 플레이할 수 있습니다! # +crossPlatformToggle.startMenuScreen.disable=크로스 플랫폼 플레이 비활성화 # +crossPlatformToggle.startMenuScreen.disable.line1=크로스 플랫폼 플레이를 비활성화하시겠습니까? # +crossPlatformToggle.startMenuScreen.disable.line2=앞으로 다른 플랫폼에 있는 친구들과 연결되어 플레이할 수 없게 됩니다. # +crossPlatformToggle.crossPlatformDisabled.friends=주 메뉴에서 크로스 플랫폼 플레이를 활성화하여 Realms나 LAN 게임에 참가하여 모든 Minecraft 친구들과 플레이할 수 있게 합니다. # +crossPlatformToggle.crossPlatformDisabled.invite=주 메뉴에서 크로스 플랫폼 플레이를 활성화하여 다른 플랫폼에 있는 친구들을 초대할 수 있게 합니다. # +crossPlatformToggle.crossPlatformDisabled.realms=주 메뉴에서 크로스 플랫폼 플레이를 활성화하여 Realms에 참가할 수 있게 합니다. # +crossPlatformToggle.crossPlatformDisabled.servers=주 메뉴에서 크로스 플랫폼 플레이를 활성화하여 서버를 추가하거나 서버에 참가할 수 있게 합니다. # +crossPlatformToggle.crossPlatformDisabled.multiplayerSettings=주 메뉴에서 크로스 플랫폼 플레이를 활성화하여 다른 플랫폼에 있는 친구들과 함께 플레이할 수 있게 합니다. # + +realmsPendingInvitationsScreen.pendingInvitations=Realms 맴버십 초대 # +realmsPendingInvitationsScreen.noInvites=보류 중인 초대가 없습니다. # +realmsPendingInvitationsScreen.fetchingInvites=초대장을 가져오는 중... # +realmsPendingInvitationsScreen.decline=거절 # +realmsPendingInvitationsScreen.accepted=수락함 # +realmsPendingInvitationsScreen.declined=거절함 # +realmsPendingInvitationsScreen.showFriendInvites=친구의 초대만 표시합니다. # + +realmsInvitationScreen.addingPlayers=플레이어 추가 중... # +realmsInvitationScreen.findFriends=친구 검색 # +realmsInvitationScreen.continue=계속하기 # +realmsInvitationScreen.done=마쳤습니다. 이제 즐겨봅시다! # +realmsInvitationScreen.friends=친구 # +realmsInvitationScreen.invitedFriends=친구 초대 # +realmsInvitationScreen.members=멤버 # +realmsInvitationScreen.unableToAddPlayers=플레이어를 추가할 수 없음 # +realmsInvitationScreen.loadingFriends=친구, 멤버 정보를 불러오는 중... # +realmsInvitationScreen.loadingProfiles=프로필 로드 중(%s / %s) # +realmsInvitationScreen.noInvites=검색된 플레이어가 없습니다. # +realmsInvitationScreen.savingChanges=변경 사항 저장 중... # +realmsInvitationScreen.sendingInvitesFailed=문제가 발생했습니다. 선택한 플레이어들을 Realm에 추가하지 못했습니다. 나중에 다시 시도하십시오. # +realmsInvitationScreen.title=멤버 추가 # +realmsInvitationScreen.undo=실행 취소 # +realmsInvitationScreen.unblock=차단 해제 # +realmsInvitationScreen.unblocked=차단 해제됨 # +realmsInvitationScreen.blocked=차단됨 # +realmsInvitationScreen.myRealm=내 Realm # +realmsInvitationScreen.fetchingLink=새 링크를 가져오는 중... # +realmsInvitationScreen.fetchingCode=새 초대 코드를 가져 오는 중... # +realmsInvitationScreen.shareTitle=Realms 초대 # +realmsInvitationScreen.shareText=이 Realm에서 함께 플레이해요! # +realmsInvitationScreen.refreshDialogTitle=현재 링크를 비활성화할까요? # +realmsInvitationScreen.refreshDialogLabel=현재 링크를 비활성화하고 새로운 링크를 생성합니다. 기존 멤버는 이후에도 계속해서 Realm에 접속할 수 있습니다. # +realmsInvitationScreen.createLinkDialogTitle=Realm 링크를 생성할까요? # +realmsInvitationScreen.createLinkDialogLabel=이 링크를 열면 누구나 Realm 멤버가 될 수 있습니다. 현재 링크를 비활성화하려면 새 링크를 생성하세요. # +realmsInvitationScreen.shareDialogTitle=공유하기 전에 백업을 다운로드할까요? # +realmsInvitationScreen.shareDialogLabel=이 링크를 열면 누구나 Realm 멤버가 될 수 있으므로 공유할 상대를 신중하게 선택하세요. 공유하기 전에 월드 백업 파일을 다운로드할 수 있습니다. Realm 설정에서 멤버를 삭제할 수 있습니다. # +realmsInvitationScreen.shareDialogShareButton=공유 # +realmsInvitationScreen.shareDialogCopyButton=복사 # +realmsInvitationScreen.shareDialogNewLinkButton=새 링크 만들기 # +realmsInvitationScreen.shareDialogNewCodeButton=새 코드 만들기 # +realmsInvitationScreen.closedRealmWarning=Realm이 닫혀 있어 멤버 접속이 제한됩니다. # +realmsInvitationScreen.generate=생성 # +realmsInvitationScreen.disable=사용 안 함 # +realmsInvitationScreen.backup=다운로드 # +realmsInvitationScreen.shareByLink=공유 링크 # +realmsInvitationScreen.shareByCode=초대 코드 공유 # +realmsInvitationScreen.shareLinkToRealm=Realm 링크 공유하기 # +realmsInvitationScreen.shareCodeToRealm=Realm에 초대 코드 공유 # +realmsInvitationScreen.shareInfoMessage=이 링크를 열면 누구나 Realm에 접속할 수 있습니다. 월드 백업본은 게임 > 월드 다운로드에서 다운로드하세요. # +realmsInvitationScreen.shareInfoMessageCode=초대 코드가 있는 사람은 누구나 Realm에 가입할 수 있습니다. 월드 백업본은 게임 > 월드 다운로드에서 다운로드하세요. # +realmsInvitationScreen.refreshLinkInfoMessage=새 링크가 생성되며 기존 링크는 더 이상 사용할 수 없습니다. 계속할까요? # +realmsInvitationScreen.refreshCodeInfoMessage=이전 초대 코드가 무효화되고 새 초대 코드가 생성됩니다. 계속할까요? # +realmsInvitationScreen.kick=삭제 # +realmsInvitationScreen.kickAndBlock=차단 # +realmsInvitationScreen.kickPopupTitle=액세스 허용을 취소할까요? # +realmsInvitationScreen.kickPopupText=이 플레이어의 액세스 허용을 취소할까요? 이 설정은 언제든지 취소할 수 있습니다. # +realmsInvitationScreen.copyToastMessage=Realm 링크가 클립보드에 복사되었습니다! # +realmsInvitationScreen.playerFilterTitle=플레이어 필터링 # +realmsInvitationScreen.setPermissionFail=%s 사용자의 사용 권한을 설정할 수 없습니다. # +realmsInvitationScreen.setDefaultPermissionFail=기본 사용 권한을 설정할 수 없습니다. # + +realmJoining.progressTitle=Realm 참가 중... # + +realmsClearMembers.clearMembersTitle=멤버를 전부 지울까요? # +realmsClearMembers.clearMembersText=이 Realm의 멤버 목록을 지우시겠어요? # +realmsClearMembers.clear=멤버 지우기 # + +realmsSharingScreen.join=접속 # +realmsSharingScreen.joinTitle=Realm에 접속할까요? # +realmsSharingScreen.joinMessage=%s Realm에 접속할까요? # +realmsSharingScreen.blockedInviteTitle=차단된 플레이어 # +realmsSharingScreen.blockedInviteMessage=차단되었습니다! Realm 소유자에게 차단 목록에서 지워달라고 요청하세요. # +realmsSharingScreen.badInviteTitle=유효하지 않은 Realm 링크 # +realmsSharingScreen.badInviteMessage=틀리거나 비활성화된 초대 링크입니다. Realm 소유자에게 링크를 업데이트해달라고 하고, 제대로 입력했는지 확인하세요. # +realmsSharingScreen.regenerateLinkFailed=새 초대 링크 생성에 실패했습니다 # +realmsSharingScreen.cantJoinExpiredTitle=%s님의 Realm 기간 만료 # +realmsSharingScreen.cantJoinExpiredMessage=%s 기간이 만료되었습니다. %s님에게 갱신을 요청하세요. # +realmsSharingScreen.cantJoinClosedTitle=%s님이 Realm 닫음 # +realmsSharingScreen.cantJoinClosedMessage=%s이(가) 닫혀 있습니다. %s님에게 개방을 요청하세요. # +realmsSharingScreen.failedSignInModalTitle=이 Realm에 참가하려면 로그인하세요. # +realmsSharingScreen.failedSignInModalMessage=Realm에 참여하려면 Microsoft 계정에 로그인해야 합니다. 로그인하고 다시 시도하세요. # +realmsSharingScreen.invalidPermissionTitle=유효한 권한이 필요합니다 # +realmsSharingScreen.unexpectedServerResponseTitle=Realms 오류 # +realmsSharingScreen.unexpectedServerResponseMessage=Realm에 연결하는 중에 문제가 발생했습니다. 다시 시도하세요. # + +realmsCreateScreen.title.create=Realm 서버 생성 # +realmsCreateScreen.title.extend=Realm 확장 # +realmsCreateScreen.title.renew=Realm 갱신 # +realmsCreateScreen.defaultRealm=%s님의 Realm # +realmsCreateScreen.creatingRealm=Realm 생성 중... # +realmsCreateScreen.nameHeader.name=Realm 이름 # +realmsCreateScreen.nameHeader.rename=Realm 이름을 변경할까요? # +realmsCreateScreen.termsAndConditionsAgree=동의함 # +realmsCreateScreen.termsAndConditionsHeader=약관 및 조건 # +realmsCreateScreen.viewTermsAndConditions=약관 및 조건 # +realmsCreateScreen.viewPrivacyPolicy=개인정보 보호정책 보기 # +realmsCreateScreen.durationHeader=기간 # +realmsCreateScreen.durationShort=30일 # +realmsCreateScreen.durationLong=180일 # +realmsCreateScreen.sizeHeader=티어 # +realmsCreateScreen.purchasePrefix.create=만들기 # +realmsCreateScreen.purchasePrefix.extend=확장 # +realmsCreateScreen.purchasePrefix.renew=갱신 # +realmsCreateScreen.subscription.trial=무료 생성!%s(처음 30일 후 %s/1개월) # +realmsCreateScreen.subscription.buy=%s/1개월로 생성 # +realmsCreateScreen.subscription.renew=%s/1개월로 갱신 # +realmsCreateScreen.consumable.trial=무료 생성! # +realmsCreateScreen.consumable.buy=%s로 생성 # +realmsCreateScreen.consumable.renew=%s로 갱신 # +realmsCreateScreen.consumable.extend=%s로 확장 # +realmsCreateScreen.errorRealmName=Realm 이름은 비워둘 수 없습니다. # +realmsCreateScreen.errorRealmNameAndTOS=Realm 이름은 비워둘 수 없으며, Realm을 만들기 전에 서비스 약관을 수락해야 합니다. # +realmsCreateScreen.errorTOS=Realm을 생성하려면 약관 및 조건을 수락해야 합니다. # +realmsCreateScreen.goBack=돌아가기 # +realmsCreateScreen.contactSupport=고객 지원에 연락 # +realmsCreateScreen.createFailed.title=오류가 발생했습니다. # +realmsCreateScreen.purchaseFailed=Realm 구매를 완료할 수 없습니다. 인터넷 연결 상태를 확인하세요. # +realmsCreateScreen.createFailed.content=구매에 성공했지만 지금은 Realm을 만들 수 없습니다. 가능한 한 빨리 Realm을 만들어 드리겠습니다. 나중에 이 기기를 다시 확인하세요. 이 문제가 하루 이상 발생하면 Mojang 지원팀에 문의하십시오. # +realmsCreateScreen.createFailed.profanity=%s(은)는 허용되지 않은 Realm 이름입니다. # +realmsCreateScreen.createFailed.generic=클럽 이름을 확인할 수 없습니다. 나중에 다시 시도해 주세요. # +realmsCreateScreen.maxRealms.title=최대 구독 # +realmsCreateScreen.maxRealms.content=해당 플랫폼의 활성화된 최대 구독 수에 도달했으므로 지금은 새로운 구독을 만들 수 없습니다. # +realmsCreateScreen.offerNotFound.title=상점 연결 끊어짐 # +realmsCreateScreen.offerNotFound.content=장치와 상점의 연결이 끊어졌으며 이 혜택을 계속 사용할 수 있는지 확인할 수 없습니다. 인터넷 연결을 확인하거나 나중에 다시 시도하세요. # +realmsCreateScreen.offerNotAvailable.title=상점 연결 끊어짐 # +realmsCreateScreen.offerNotAvailable.content=장치와 상점의 연결이 끊어졌으며 이 혜택을 계속 사용할 수 있는지 확인할 수 없습니다. 인터넷 연결을 확인하거나 나중에 다시 시도하세요. # +realmsCreateScreen.extendRealms.content=Realms 멤버십을 가능한 만큼 연장했습니다. 지금은 추가 시간을 추가할 수 없습니다. 나중에 다시 시도해 보십시오. # +realmsCreateScreen.twoUsers=플레이어 2명 # +realmsCreateScreen.tenUsers=플레이어 10명 # +realmsCreateScreen.viewTOS=Minecraft Realms에 관한 이용약관을 확인하려면, 웹 브라우저에서 https://aka.ms/minecraftrealmsterms에 방문하세요. # +realmsCreateScreen.viewPrivacyPolicyText=Minecraft Realm에 대한 개인정보 보호정책을 확인하려면 어떤 종류이든 웹 브라우저를 이용하여 https://aka.ms/mcprivacy 링크를 방문하세요. # +realmsCreateScreen.waitingPurchase=구매 진행 중! 잠시만 기다려주십시오. # +realmsCreateScreen.paymentFailed.title=결제 서비스 # +realmsCreateScreen.paymentFailed.body=지금은 Realms에 연결하고 구매를 완료할 수 없습니다. 나중에 다시 시도해주세요. # +realmsCreateScreen.incomplete=미완성 Realm # +realmsCreateScreen.incomplete.create.a=이전 작업이 완료되지 않았습니다. 지금 Realm 생성을 완료해 보세요. # +realmsCreateScreen.incomplete.create.b=다른 Microsoft 계정으로 Realm을 만들기 시작하신 것 같군요. 이 Microsoft 계정의 소유자로서 해당 Realm 생성을 완료하시겠어요? # +realmsCreateScreen.incomplete.create.c=누군가가 이 기기의 청구 계정으로 Realm을 만들기 시작했습니다. 이 Microsoft 계정의 소유자로서 해당 Realm 생성을 완료하시겠어요? # +realmsCreateScreen.incomplete.renew.a=이전 작업이 완료되지 않았습니다. 지금 Realm 갱신을 완료해 보세요. # +realmsCreateScreen.incomplete.renew.b=다른 Microsoft 계정으로 Realm이 갱신되고 있습니다. 이 Microsoft 계정을 해당 Realm의 소유자로 갱신을 완료하시겠어요? # +realmsCreateScreen.incomplete.renew.c=누군가가 이 기기의 청구 계정으로 Realm을 갱신하기 시작했습니다. 이 Microsoft 계정의 소유자로서 해당 Realm 갱신을 완료하시겠어요? # +realmsCreateScreen.incomplete.override.renew=새로운 realm 생성 시도 중에 이전에 구매했던 realm 갱신 내역이 발견되었습니다. 이전에 구매했던 내역을 적용하시겠습니까? # +realmsCreateScreen.incomplete.override.create=Realm 갱신 시도 중에 이전에 구매했던 Realm 생성 내역이 발견되었습니다. 이전에 구매했던 내역을 적용하시겠습니까? # +realmsCreateScreen.incomplete.override.realm=Realm 갱신 시도 중에 이전에 구매한 다른 Realm이 발견되었습니다. 이전 구매 내역을 적용하시겠습니까? # +realmsCreateScreen.prepare.store.title=구매 확인 필요 # +realmsCreateScreen.prepare.store.body=계속 진행하려면 구매 내역을 확인해야 합니다. 스토어에 로그인해주세요. # +realmsCreateScreen.prepare.store.button=상점 로그인 # +realmsCreateScreen.nsoinfotext=Realms를 이용하려면 Nintendo Switch Online을 구독해야 합니다. # +realmsCreateScreen.playNowTitle=지금 Realm에서 플레이하시겠습니까? # +realmsCreateScreen.playNowMessage1=이제 친구들을 여러분의 Realm에 초대하여 플레이를 시작하게 할 수 있습니다. # +realmsCreateScreen.playNowMessage2=아니면 플레이 화면의 월드 탭에서 Realm을 찾을 수 있습니다. 게임 모드를 변경을 위해 편집하거나 월드를 Realm에 업로드할 수도 있습니다. # +realmsCreateScreen.playWithFriends=친구와 플레이 # +realmsCreateScreen.playSolo=혼자 플레이하기 # +realmsCreateScreen.purchaseConfirmation.title=Realm을 구매할까요? # +realmsCreateScreen.purchaseConfirmation.create.message=정말 Realm을 생성할까요? # +realmsCreateScreen.purchaseConfirmation.extend.message=정말 Realm을 확장할까요? # +realmsCreateScreen.purchaseConfirmation.renew.message=정말 Realm을 갱신할까요? # +realmsCreateScreen.purchaseConfirmation.continue=구매 확정 # +realmsCreateScreen.purchaseConfirmation.cancel=취소 # + +realmsCreateScreen.title=Realm 생성 # +realmsCreateScreen.nameHeader=Realm 이름 # +realmsCreateScreen.chooseWorld=Realm 생성: 월드 선택 # + +realmsConfigurationScreen.realmName=Realm 이름 # +realmsConfigurationScreen.realmDescription=Realm 설명 # +realmsConfigurationScreen.open=Realm 열기 # +realmsConfigurationScreen.close=Realm 닫기 # +realmsConfigurationScreen.resetRealm=Realm을 초기화하면 월드가 영구적으로 삭제되며 처음부터 다시 시작해야 합니다. 정말로 계속하시겠습니까? # +realmsConfigurationScreen.confirmReset=초기화 확정 # +realmsConfigurationScreen.resetRealmTryAgain=Realm을 초기화하지 못했습니다. 다시 시도하시겠습니까? # +realmsConfigurationScreen.failedOpenCloseTitle=열기/닫기에 실패했습니다. # +realmsConfigurationScreen.failedOpenClose=Realm 열기/닫기에 실패했습니다. 다시 시도하시겠습니까? # + +realmsWorld.notAvailable=현재 기기는 Minecraft Realms를 지원하지 않습니다. # +realmsWorld.ownerPay=소유자는 월간 요금을 지불하며, 친구들은 무료로 함께할 수 있습니다! # +realmsWorld.realmsDescription=Realms는 친구들과 함께 항상 즐길 수 있는 비공개 Minecraft 월드입니다. # +realmsWorld.realmsDescription.paragraph2=Realm 소유자가 부재 중일 때도 플레이가 가능하며 모든 Minecraft 기기에서 플레이할 수 있습니다! # +realmsWorld.realmsDescription.paragraph3=오늘 Realm을 살펴보십시오! # +realmsWorld.realmsDescription.Beta.line1=Minecraft 월드를 친구와 간단히 공유할 수 있는 Realms는 Minecraft 베타 버전 이용 중에는 사용할 수 없습니다. # +realmsWorld.realmsDescription.Beta.line2=베타 버전 사용을 중지하고 Realms에 접속하려면 아래를 클릭해 지시 사항을 확인하십시오. # +realmsWorld.newRealm=새 Realm # +realmsWorld.connectLive=로그인해 무료로 사용해 보십시오! # +realmsWorld.owner=소유자 # +realmsWorld.leaveBeta=베타를 종료하시겠습니까? # +realmsWorld.newRealmTrial=30일 무료 체험판 시작%s(첫 달 후 월 %s) # +realmsWorld.creatingWorld=월드 생성 중 # + +realmsPlus.popup.top_button_text=추가 정보 # +realmsPlus.popup.bottom_button_text=구독 갱신 # +realmsPlus.popup.title=Realms Plus 구독 만료 # +realmsPlus.popup.message=Realms Plus 구독이 만료되었습니다. Realms Plus에서 받은 Realm, 팩 또는 스킨에 다시 접속하려면 구독을 갱신해야 합니다. # + +realmsPlusUpgradeNotice.title=Realms Plus에 어서 오세요! # +realmsPlusUpgradeNotice.body=Realms 정기 서비스가 Realms Plus로 업그레이드되었습니다. 이제 마켓플레이스에서 추가 비용 없이 150개 이상의 콘텐츠 팩에 접속할 수 있습니다. 최대 10명의 플레이어가 동시에 플레이할 수 있고 Realm에서 모든 구독자 콘텐츠에 무료로 접속할 수 있습니다! # +realmsPlusUpgradeNotice.continue=계속하기 # +realmsPlusUpgradeNotice.viewpacks=Realms Plus 팩 보기 # + +raytracing.RTX.name=RTX ###Brand name, don't localize + +network.onlinePlay.title=친구와 플레이 # +network.onlinePlay.msg=월드로 친구들을 초대하거나 친구들의 작업을 구경하거나 친구의 월드에서 제작할 수 있습니다. # +network.onlinePlay.instruction=플레이 메뉴에서 친구의 월드에 참가하거나 내 월드, Realm에 초대할 수 있습니다. # +network.thirdparty.connect.splitscreen=분할 화면 멀티 플레이를 온라인으로 플레이하려면 %s 계정으로 로그인하세요. # +network.thirdparty.connect.benefit=%s(으)로 로그인해 친구들과 온라인으로 플레이하고 멋진 스토어 아이템도 구경하세요. # +network.thirdparty.connect.store=스토어를 둘러 보려면 %s(이)가 필요합니다. # +network.thirdparty.connect.achievements=도전 과제를 획득하려면 %s(이)가 필요합니다. # +network.thirdparty.findfriends.failed=Microsoft 계정 서비스에 연결할 수 없습니다. 인터넷 연결 상태를 확인하세요? # + + +networkWorld.add_friend=친구 추가 # +networkWorld.add_server=서버 추가 # +networkWorld.add_label=추가 # +networkWorld.join_server=서버 접속 # +networkWorld.screenshots=스크린샷 # +networkWorld.description=설명: # +networkWorld.available_games=사용 가능한 게임: # +networkWorld.news=뉴스: # +networkWorld.online=온라인: # +networkWorld.current_ping=현재 핑: # +networkWorld.lan_label=LAN 게임 # +networkWorld.servers_label=서버 # +networkWorld.friends_label=친구 # +networkWorld.joinable_friends_label=참가할 수 있는 친구들 # +networkWorld.no_joinable_friends_label=현재 Minecraft를 플레이 중인 친구들이 없습니다. # +networkWorld.check_internet_connection=죄송합니다. 친구의 월드를 발견할 수 없습니다. 인터넷 연결을 확인해보셨나요? # +networkWorld.connect_to_xbl=Microsoft 계정에 로그인하고 친구와 함께 플레이하세요. # +networkWorld.memberOfTooManyRealms=Realm의 멤버 제한에 도달했습니다. # +networkWorld.multiplayerPrivilegesBlocked=Microsoft 계정 설정 방식 때문에 온라인 멀티 플레이 게임을 플레이할 수 없습니다. 온라인 안전 설정에서의 멀티 플레이 허용 여부를 확인하세요. aka.ms/MCMultiplayerHelp 에서 해당 설정 변경에 대한 지침을 참조하세요. # +networkWorld.multiplayerPrivilegesBlockedOnConsole=Microsoft 계정 설정 방식 때문에 온라인 멀티 플레이 게임을 플레이할 수 없습니다. Xbox Live 골드 정기 서비스 활성화 및 온라인 안전 설정에서의 멀티 플레이 허용 여부를 확인하세요. aka.ms/MCMultiplayerHelp에서 해당 설정 변경에 대한 지침을 참조하세요. ###disable_3rd_party_console_resource_pack_check +networkWorld.multiplayerPrivilegesBlockedOnConsoleGamecore=Microsoft 계정 설정 때문에 온라인 멀티 플레이 게임을 플레이할 수 없습니다. ###disable_3rd_party_console_resource_pack_check +networkWorld.multiplayerPrivilegesUnknown=알 수 없는 오류가 발생하여 온라인 플레이를 진행할 수 없습니다. 나중에 다시 시도하십시오. # +networkWorld.versionOutOfDate=최신 버전이 아니어서 온라인 멀티 플레이를 할 수 없습니다. 온라인 기능을 이용하려면 최신 버전을 설치하세요. # +networkWorld.more_servers=다른 서버 # +networkWorld.thirdparty.connect=연결 대상: '%s' # +networkWorld.join=참여하기 # +networkWorld.joinByCode=Realm 참가하기 # +networkWorld.realmsHashPlaceholder=초대 코드… # +networkWold.joinByCodeHelpText=Realm 초대 링크를 받은 경우 코드를 입력해 참가할 수 있습니다. # +networkWorld.highPingWarning.title=서버 접속? # +networkWorld.highPingWarning.line1=현재 선택한 서버와 강한 연결 상태가 아닙니다. 사용자의 경험에 영향을 줄 수 있습니다. # +networkWorld.highPingWarning.line2=그래도 이 서버에 접속하시겠습니까? # +networkWorld.view_offers=제안 보기 # + +## The following text is placed on in-game signs, which have a 4-line, 15-character-per-line limit. +## The intent of the message is to convey to the reader that the sign author's chat permissions are +## blocked. This cannot exceed the 4-line, 15-character/line limit! +## Use dashes ("---") to fill in empty lines. +networkWorld.userSignTextBlockedLine0=--- # +networkWorld.userSignTextBlockedLine1=작성자 # +networkWorld.userSignTextBlockedLine2=차단됨 # +networkWorld.userSignTextBlockedLine3=--- # +networkWorld.userSignTextMutedLine0=--- # +networkWorld.userSignTextMutedLine1=작성자 # +networkWorld.userSignTextMutedLine2=차단됨 # +networkWorld.userSignTextMutedLine3=--- # + +networkWorld.userBookTextBlocked=[작성자가 차단되었습니다] # +networkWorld.userBookTextMuted=[작성자가 차단되었습니다] # + +localWorld.no_local_world_label=아직 월드를 생성하지 않았습니다. # +localWorld.no_local_worlds_present=월드가 사라졌다고요? 저장 장소를 확인해 보세요. 위치: # +localWorld.no_local_worlds_present.world_recovery=월드가 사라졌다고요? 외부 저장소에서 월드를 복원해 보세요. 위치: # +localWorld.no_local_worlds.world_recovery_button_label=월드 복구하기 # + +thirdPartyWorld.comingSoon=출시 예정! # +thirdPartyWorld.Featured=추천 서버 # +thirdPartyWorld.Additional=추가 서버 # +thirdPartyWorld.featuredComingSoon=출시 예정 # +thirdPartyWorld.notConnected=지금은 서버에 연결할 수 없습니다. 다시 시도하겠습니다. # +thirdPartyWorld.playNow=지금 플레이하기 # +thirdPartyWorld.loadingServers=서버 정보를 가져오고 있습니다. 잠시만 기다려주세요... # +thirdPartyWorld.loadingFeaturedServers=서버를 가져오는 중... # + +realmsSlotsScreen.description=Realms 서버에 업로드할 월드를 최대 3개 선택하세요. 활성화하거나 편집할 월드를 선택하세요! # +realmsSlotsScreen.new=새로운 월드 # +realmsSlotsScreen.readyToPlay=플레이 준비 # +realmsSlotsScreen.editRealm=Realm 관리 # +realmsSlotsScreen.editWorld=월드 편집 # +realmsSlotsScreen.activateWorld=월드 활성화 # +realmsSlotsScreen.gamesettings=게임 설정 # +realmsSlotsScreen.chooseSlot=슬롯 선택 # +realmsSlotsScreen.activateWarning=이 월드를 편집하거나 활성화하면 모든 활동 중인 플레이어를 추방하게 됩니다. 다시 접속할 수 있으니 걱정하지 마세요. # +realmsSlotsScreen.celebrationMap=Realms 기념행사 지도 # + +realmsSettingsScreen.playerCountLabel=크기 # +realmsSettingsScreen.forceResourcePackFail=포스 리소스 팩 가격 설정 실패 # +realmsSettingsScreen.failedUploadPack=팩 불러오기 실패 %s # +realmsSettingsScreen.failedApply=선택한 콘텐츠의 일부를 적용할 수 없습니다. # +realmsSettingsScreen.errorApply=콘텐츠 적용 중 오류 발생 # +realmsSettingsScreen.realmDurationLabel=기간 # +realmsSettingsScreen.manageSubscriptionButton=가입 관리 # +realmsSettingsScreen.manageSubscriptionsButton=구독 관리 # +realmsSettingsScreen.renewRealmButton=Realm 갱신 # +realmsSettingsScreen.extendRealmButton=Realm 확장 # +realmsSettingsScreen.deleteRealmButton=Realm 삭제 # +realmsSettingsScreen.openRealmButton=Realm 열기 # +realmsSettingsScreen.closeRealmButton=Realm 닫기 # +realmsSettingsScreen.playRealmButton=플레이 # +realmsSettingsScreen.playDisabledRealmButton=Realm 닫힘 # +realmsSettingsScreen.playExpiredRealmButton=Realm 만료됨 # +realmsSettingsScreen.selectorSectionLabel.manage="%s" 관리 # +realmsSettingsScreen.selectorSectionLabel="%s" 편집 # +realmsSettingsScreen.selectorSectionLabelRealm=Realm 갱신 # +realmsSettingsScreen.worldSectionTitle=월드 # +realmsSettingsScreen.gameSectionTitle=게임 설정 # +realmsSettingsScreen.playersSectionTitle=플레이어 # +realmsSettingsScreen.membersSectionTitle=멤버 # +realmsSettingsScreen.subscriptionSectionTitle=가입 # +realmsSettingsScreen.devOptionsSectionTitle=개발자 옵션 # +realmsSettingsScreen.backupSection=백업 # +realmsSettingsScreen.backupInfo=여러분의 Realm에 있는 월드를 이 목록에 있는 백업본으로 교체할 수 있습니다. # +realmsSettingsScreen.backupReplaced=선택한 백업본으로 월드를 교체했습니다. # +realmsSettingsScreen.backupReplacedFailed=선택한 백업본으로 월드를 교체하지 못했습니다. # +realmsSettingsScreen.backupReplacedTimeout=선택된 백업으로 월드를 교체하는 시간이 초과되었습니다. # +realmsSettingsScreen.backupVersion=버전: %s # +realmsSettingsScreen.backupVersionUnknown=버전: 알 수 없음 # +realmsSettingsScreen.deleteRealm=Realm 삭제 # +realmsSettingsScreen.deleteRealmToast=%s Realm이 삭제되었습니다. # +realmsSettingsScreen.deleteRealmFailToast=%s Realm 삭제에 실패했습니다. # +realmsSettingsScreen.deleteRealmModalText=Realm이 영구적으로 삭제됩니다. 월드, 멤버 목록 또는 클럽을 이용할 수 없습니다. # +realmsSettingsScreen.backupRestoreHeader=월드 교체하기 # +realmsSettingsScreen.backupModalText=이 백업본으로 Realm을 교체하면 최근 Realm에서 진행한 모든 진행 상황이 삭제됩니다. Realm은 재시작되며, 모든 활성 플레이어들은 다시 연결해야 합니다. # +realmsSettingsScreen.replaceWithBackup=백업본으로 Realm 교체하기 # +realmsSettingsScreen.backupInProgress=백업본으로 Realm 월드 교체하기 # +realmsSettingsScreen.realmNameLabel=Realm 이름 # +realmsSettingsScreen.realmNameEditPlaceholder=Realm 이름 입력 # +realmsSettingsScreen.realmDescriptionEditPlaceholder=Realm 설명 입력 # +realmsSettingsScreen.replaceLoadingText=백업본으로 Realm을 교체합니다. # +realmsSettingsScreen.replaceWorldButton=월드 교체 # +realmsSettingsScreen.resetWorldButton=월드 초기화 # +realmsSettingsScreen.downloadWorldButton=월드 다운로드 # +realmsSettingsScreen.downloadWorldNameCopy=%s - 사본 # +realmsSettingsScreen.uploadWorldButton=월드 업로드 # +realmsSettingsScreen.difficultyOptionLabelFormat=%s %s # +realmsSettingsScreen.gameModeOptionLabel=게임 모드 # +realmsSettingsScreen.survivalRadioButton=서바이벌 # +realmsSettingsScreen.creativeRadioButton=크리에이티브 # +realmsSettingsScreen.resetButtonHelperLabel=처음부터 시작하시겠습니까? # +realmsSettingsScreen.maxPlayersLabelFormat=친구 %d명 # +realmsSettingsScreen.durationLabelFormat=%d일 남음 # +realmsSettingsScreen.subscriptionLabelFormat=%d일마다 갱신 # +realmsSettingsScreen.subscriptionLabelFormatPreview=유료 Realms 구독으로 %d일마다 갱신 # +realmsSettingsScreen.fetchingWorldInfo=Realm 정보 가져오는 중... # +realmsSettingsScreen.updatingWorldInfo=Realm 정보 업데이트 중... # +realmsSettingsScreen.resettingRealm=Realm 초기화 중... # +realmsSettingsScreen.applyPacks=팩 적용 중... # +realmsSettingsScreen.openingRealm=Realm 여는 중... # +realmsSettingsScreen.closingRealm=Realm 닫는 중... # +realmsSettingsScreen.realmInfoError=Realm 정보를 가져오지 못했습니다. 나중에 다시 시도하십시오. # +realmsSettingsScreen.realmJoinError=Realm에 참가하지 못했습니다. 나중에 다시 시도하십시오. # +realmsSettingsScreen.realmResetError=Realm을 초기화하지 못했습니다. 나중에 다시 시도하십시오. # +realmsSettingsScreen.realmOpenError=Realm을 열지 못했습니다. # +realmsSettingsScreen.realmCloseError=Realm을 닫지 못했습니다. # +realmsSettingsScreen.reset=초기화 # +realmsSettingsScreen.resetRealm=이렇게 Realm의 활성화 슬롯에서 현재 월드를 제거하고 새로운 월드로 교체할 수 있습니다. Realms 회원은 새로운 월드에 접속할 수 있습니다. "취소"를 선택한 다음 "월드 다운로드"를 선택해 현재 월드의 사본을 다운로드하여 데이터 손실을 방지하거나 "확인"을 선택해 계속 진행하여 월드를 교체할 수 있습니다. # +realmsSettingsScreen.confirmReset=삭제 및 초기화하시겠습니까? # +realmsSettingsScreen.confirmReplace=월드를 교체할까요? # +realmsSettingsScreen.closeRealmTitle=Realm을 닫으시겠습니까? # +realmsSettingsScreen.closeRealmMessage=Realm을 닫으면 해당 Realm이 폐쇄되며, 그 안에 있는 모든 플레이어들의 연결이 끊어집니다. 정말 닫으시겠습니까? # +realmsSettingsScreen.LoadingSubscription=멤버십 불러오는 중... # +realmsSettingsScreen.failedLoadingSubscription=멤버십 불러오기 실패 # +realmsSettingsScreen.matchingPurchasePlatformFormat=%s 멤버십에 가입했습니다. # +realmsSettingsScreen.nonMatchingPurchasePlatformFormat=%s 멤버십에 가입했습니다. 가입을 연장할 수만 있습니다. # +realmsSettingsScreen.nonMatchingPurchasePlatformGeneric=Realm을 구매한 플랫폼의 상점에서 Realm 구독을 관리할 수 있습니다. # +realmsSettingsScreen.consumableToSubscriptionTransitionInfo=지금은 Realm을 연장할 수 없습니다. 이제 Realms 정기 서비스가 시작되었으며, 여러분은 Realm이 %d일 후에 만료되는 즉시 새 정기 서비스를 구매할 수 있습니다. 하지만 걱정하지 마세요! 무료로 14일을 추가해 드리겠습니다. 여러분의 Realm은 온라인 상태로 유지되므로 그때까지 연장해 주시면 됩니다. # +realmsSettingsScreen.consumableToSubscriptionGracePeriodInfo=Realm이 만료되었지만 걱정하지 마세요! 추가 %d일 동안 온라인 상태로 유지됩니다. 이제 새로 도입된 자동 갱신 구독을 사용하여 Realm을 연장할 수 있으므로 Realm을 번거롭게 유지하거나 실행할 필요가 없습니다. # +realmsSettingsScreen.consumableToSubscriptionTransitionInfoExpired=Realm이 만료되었습니다. 자동 갱신 구독을 사용하여 Realm을 연장하세요. 그러면 Realm을 번거롭게 유지하거나 실행할 필요가 없습니다. # +realmsSettingsScreen.upload.worldtoobig=업로드에 실패했습니다. 월드 크기가 최대 업로드 가능 한도인 %s를 초과합니다. # +realmsSettingsScreen.download.worldtoobig=다운로드에 실패했습니다. 월드 크기가 최대 다운로드 가능 한도인 %s를 초과합니다. # + +realmsSettingsScreen.switchStoreDisplayName=Nintendo eShop # +realmsSettingsScreen.iosStoreDisplayName=App Store # +realmsSettingsScreen.googlePlayStoreDisplayName=Google Play 스토어 # +realmsSettingsScreen.windowsStoreDisplayName=Windows 스토어 # +realmsSettingsScreen.xboxOneStoreDisplayName=Xbox 스토어 # +realmsSettingsScreen.amazonStoreDisplayName=Amazon Appstore # +realmsSettingsScreen.oculusStoreDisplayName=Oculus Store # +realmsSettingsScreen.berwickStoreDisplayName="PlayStation Store" # +realmsSettingsScreen.PS4StoreDisplayName="PlayStation Store" #### CertRequirement: ["PlayStation Store"] +realmsSettingsScreen.unknownStoreDisplayName=알 수 없는 스토어 # +realmsSettingsScreen.extendingRealm=Realm 확장하는 중... # +realmsSettingsScreen.offerError.title=구매 보류 중 # +realmsSettingsScreen.offerError.content=구매가 이미 보류되었습니다. 보류가 해결될 때까지 다른 구매를 할 수 없습니다. 나중에 다시 시도해 주십시오. # +realmsSettingsScreen.dev_branch_label=어떤 적용 사항에서 Realm이 실행되어야 합니까? # +realmsSettingsScreen.dev_current_version_label=현재 버전: # +realmsSettingsScreen.dev_matching_version_label=적용 사항이 일치하는 클라이언트: # +realmsSettingsScreen.dev_all_commits_label=모든 가능한 적용 사항: # +realmsSettingsScreen.dev_no_matching_version_message='%s'에 일치하는 항목 없음 # +realmsSettingsScreen.dev_prev_page_label=이전 # +realmsSettingsScreen.dev_next_page_label=다음 # +realmsSettingsScreen.uploadConfirmationMessage=이렇게 Realm의 활성화 슬롯에서 현재 월드를 제거하고 소유한 기존 월드 중 하나로 교체할 수 있습니다. Realms 회원은 새로 교체한 월드에 접속할 수 있습니다. "취소"를 선택한 다음 "월드 다운로드"를 선택해 현재 월드의 사본을 다운로드하여 데이터 손실을 방지하거나 "확인"을 선택해 계속 진행하여 월드를 교체할 수 있습니다. # +realmsSettingsScreen.uploadConfirmationTitle=월드를 교체할까요? # +realmsSettingsScreen.allowlist_invite=초대 # +realmsSettingsScreen.searchBox=검색 중... # +realmsSettingsScreen.unknownPackName=알 수 없는 이름 # +realmsSettingsScreen.viewSubscriptionsButton=구독 보기 # + +realmsSettingsScreen.extendConsumableButton=가입 연장 # +realmsSettingsScreen.extendConsumableButton.30=30일 연장 # +realmsSettingsScreen.extendConsumableButton.180=180일 연장 # + +xblLogin.LoginMessageTitle=Microsoft 계정 # +xblLogin.LoginMessage=연결 중... # + +xbl.savePurchase.description.line1=Minecraft 상점 지원 시스템에서 구매한 게임을 플레이하고 싶습니까? 무료 Microsoft 계정으로 로그인하고 구매한 스킨, 텍스처, 맵 및 매시업을 동기화하여 Minecraft에서 사용하고 플레이하세요! # +xbl.savePurchase.description.line2=시스템이 손실되었거나 Minecraft를 제거해도 Microsoft 계정을 사용할 때 구매 사항이 모든 시스템에서 동기화되어 액세스할 수 있습니다. # +xbl.savePurchase.leaveOnDevice=장치에 계속 저장 # +xbl.savePurchase.title=Microsoft 계정에 구매 내역을 저장할까요? # +xbl.savePurchase.saveButton=Microsoft 계정에 저장하기 # +xbl.savePurchase.toast.title=성공! # +xbl.savePurchase.toast.message=구매 내용을 Microsoft 계정에 동기화했습니다! # +xbl.savePurchase.inProgress.message=구매 내용을 Microsoft 계정으로 전송하는 중... # + +xbl.syncIAP.title=구매 내용을 Microsoft 계정에 동기화할까요? # +xbl.syncIAP.description=스킨, 텍스처 팩, 월드 및 매시업을 동기화하려면 Microsoft 계정에 로그인하세요. 어느 장치에서 Minecraft를 플레이하든 이용할 수 있습니다. # +xbl.syncIAP.syncNow=지금 동기화… # +xbl.syncIAP.syncLaterEllipsis=나중에 동기화… # +xbl.syncIAP.syncLater=나중에 동기화 # +xbl.syncIAP.toast.title=성공! # +xbl.syncIAP.toast.message=구매 내용을 Microsoft 계정에 동기화했습니다! # +xbl.syncIAP.inProgress.message=구매 내용을 Microsoft 계정에 동기화 중... # +xbl.syncIAP.skipSignIn.prompt.description=장치의 구매 내역을 이 Microsoft 계정에 동기화하지 않으면 이 장치의 기본 계정으로 사용할 수 없으며, Minecraft를 시작할 때 자동으로 로그인되지 않습니다. # + +xbl.syncIAP.confirmSync.prompt.title=%s에 동기화할까요? # +xbl.syncIAP.confirmSync.prompt.description.line1=앱 스토어 구매 내용을 %s 계정에 동기화하시겠습니까? # +xbl.syncIAP.confirmSync.prompt.description.line2=Minecraft 마켓플레이스 외부에서 구매했던 팩은 한 번만 동기화할 수 있습니다. 이 장치를 사용하는 누구든 계속 이용할 수 있습니다. # +xbl.syncIAP.confirmSync.prompt.yes=예, 구매 내용을 동기화합니다. # + +xbl.marketplace.account.error.body.nobutton=계정에 오류가 발생했습니다. 오류가 해결될 때까지 마켓플레이스를 이용하실 수 없습니다. 이 오류가 며칠 동안 지속된다면 고객 지원에 연락하세요. # + +playfab.account.banned.temporary=정지됨 # +playfab.account.banned.permanent=차단됨 # +playfab.account.banned.title=%s 상태가 되었습니다 # +playfab.account.banned.body=Minecraft 멀티 플레이 이용에서 %s 상태가 되었습니다 . 더 이상 서버에서 플레이하거나, Realms에 입장하거나, 멀티 플레이 게임을 호스트 또는 참가하거나 마켓플레이스를 사용할 수 없습니다. # +playfab.account.banned.body.line1="%s" 사유로 인해 Minecraft 멀티 플레이 이용에서 %s 상태가 되었습니다. 더 이상 서버에서 플레이하거나, Realms에 입장하거나, 멀티 플레이 게임을 호스트 또는 참가하거나 마켓플레이스를 사용할 수 없습니다. # +playfab.account.banned.body.line2=아래의 '%s'(을)를 클릭하여 커뮤니티 규칙 및 %s에 오류가 있었다고 생각되는 경우 사례 검토 요청을 제출하는 방법을 확인하세요. # +playfab.account.banned.body.line3.hour=1시간 후 정지가 해제됩니다. # +playfab.account.banned.body.line3.hours=%d시간 후 정지가 해제됩니다. # +playfab.account.banned.body.line3.day=1일 후 정지가 해제됩니다. # +playfab.account.banned.body.line3.days=%d일 후 정지가 해제됩니다. # +playfab.account.banned.body.line3.forever=이 차단은 영구적입니다. # +playfab.account.banned.body.button=추가 정보 # + + +store.sign_in_warning.no_xbl_and_local_content=이전에 이 기기에서만 사용할 수 있는 콘텐츠를 다운로드했거나 마켓플레이스에서 Minecoin을 사용한 적이 있습니다. # +store.sign_in_warning.no_xbl_and_no_local_content.line1=지금 로그인하여 구매 항목을 저장하고 여러 플랫폼에서 공유하세요. 시스템에 문제가 발생하거나 Minecraft가 삭제되어도 기록이 손실되지 않도록 구매 항목을 저장하세요. 어느 플랫폼에서나 구매한 마켓플레이스 콘텐츠에 액세스하고 다양한 플랫폼에서 맞춤형 캐릭터를 사용할 수 있습니다. # +store.sign_in_warning.no_xbl_and_no_local_content.line2=Microsoft 계정이 없으신가요? 지금 무료로 계정을 만드세요. # + +xbl.skipSignIn.prompt.title=임시 계정 # +xbl.skipSignIn.prompt.description=이 기기의 구매 내역을 이 Microsoft 계정에 이전하지 않으면 이 기기에 대한 기본 계정으로 사용할 수 없으며, Minecraft 시작 시 자동으로 로그인되지 않습니다. # +xbl.signOut.title=Microsoft 계정 구매! # +xbl.signOut.message1=Microsoft 계정에 로그인되어 있지 않으면 상점에서 구매한 Minecoin과 아이템을 사용할 수 없습니다. # +xbl.signOut.message2=계속할까요? # + +date.short_january=1월 # +date.short_february=2월 # +date.short_march=3월 # +date.short_april=4월 # +date.short_may=5월 # +date.short_june=6월 # +date.short_july=7월 # +date.short_august=8월 # +date.short_september=9월 # +date.short_october=10월 # +date.short_november=11월 # +date.short_december=12월 # +date.formatted=%s %d %d # +date.formatted_alt=%d %s %d # + +dayOneExperience.carousel.title=새로운 Minecraft에 어서 오세요! # +dayOneExperience.carousel.welcome_text=이 새 버전의 Minecraft에는 새롭고 흥미진진한 콘텐츠가 가득합니다. 마켓플레이스를 살펴보고, Realm을 만들고, 크로스 플랫폼 친구들과 함께 온라인으로 플레이하세요! # +dayOneExperience.carousel.marketplace=Minecraft 마켓플레이스는 다양한 제작자들이 선보이는 새로운 스킨 팩, 텍스처 팩, 월드 팩과 매시업 팩을 만날 수 있는 곳입니다. # +dayOneExperience.carousel.cross_platform=크로스 플랫폼 플레이를 통해 다른 플랫폼의 플레이어와 연결할 수 있습니다. Microsoft 계정으로 로그인하여 모든 Minecraft 친구들과 함께 플레이하세요! # +dayOneExperience.carousel.realms=Realms은 여러분과 친구들을 위해 저희가 운영하는 서버입니다. 소유자가 접속하지 않아도 언제나 온라인으로 유지되는 Minecraft 월드를 간직하세요. # +dayOneExperience.carousel.villager=새로운 Minecraft는 새로운 기능, 몹, 아이템, 블록 등등 앞으로의 업데이트를 받을 수 있는 유일한 곳입니다! # + +dayOneExperience.tab.landing=업데이트 정보 # +dayOneExperience.tab.marketplace=마켓플레이스 # +dayOneExperience.tab.crossplatform=크로스 플랫폼 플레이 # +dayOneExperience.tab.realms=Realms # +dayOneExperience.tab.villager=더 많은 콘텐츠 # + +dayOneExperience.finish=완료 # +dayOneExperience.next=다음 # +dayOneExperience.no_internet=이전 스킨을 불러오려면 인터넷에 연결하세요. # +dayOneExperience.intro_title=Minecraft가 업데이트되었습니다! # +dayOneExperience.intro_body_1=이번 업데이트에는 굉장한 새 콘텐츠가 많이 있습니다. # +dayOneExperience.intro_body_2=이전 버전의 Minecraft에서 저장 데이터, 설정, 콘텐츠를 가져오는 데 도움이 필요하십니까? # +dayOneExperience.intro_welcome_1=Minecraft를 최신 버전으로 업데이트했습니다! # +dayOneExperience.intro_welcome_2=주 메뉴에서 이전 버전의 Minecraft로 돌아갈 수 있습니다. # +dayOneExperience.editions_launch_warning=Minecraft 최신 버전이 아닙니다. 정말 이전 버전 Minecraft를 실행할까요? # +dayOneExperience.editions_title=이전 버전을 실행할까요? # +dayOneExperience.settings_imported=여러분의 설정을 가져왔습니다! # +dayOneExperience.settings_skin_imported=여러분의 스킨과 설정을 가져왔습니다! # +dayOneExperience.skin_current=현재 스킨 # +dayOneExperience.skin_default=기본 스킨 # +dayOneExperience.skin_tip=주 메뉴에서 프로필 버튼을 선택하여 스킨을 바꿀 수 있습니다. # +dayOneExperience.skip_title=전환을 건너뛰시겠습니까? # +dayOneExperience.skip_body=기존 월드는 게임 플레이 - 월드 메뉴에서 전환할 수 있습니다. # +dayOneExperience.world_import_time=팁: 전환에 걸리는 시간은 월드의 크기에 따라 달라질 수 있습니다. # +dayOneExperience.world_picker_title=전환할 월드 선택 # +dayOneExperience.world_picker_skip=지금은 건너뛰기 # + +death.attack.anvil=%1$s이(가) 떨어지는 모루에 깔렸습니다 # +death.attack.arrow=%1$s이(가) %2$s에게 저격당했습니다 # +death.attack.arrow.item=%1$s이(가) %3$s(을)를 사용한 %2$s에게 저격당했습니다 # +death.attack.bullet=%1$s 님이 %2$s 님에게 저격당했습니다 # +death.attack.cactus=%1$s이(가) 찔려 사망했습니다 # +death.attack.cactus.player=%1$s이(가) %2$s을(를) 피하다가 선인장에 찔렸습니다 # +death.attack.drown=%1$s이(가) 익사했습니다 # +death.attack.drown.player=%1$s이(가) %2$s을(를) 피하다가 익사했습니다 # +death.attack.explosion=%1$s(이)가 폭파당했습니다 # +death.attack.explosion.player=%1$s(이)가 %2$s에게 폭파당했습니다 # +death.attack.fall=%1$s(이)가 너무 심하게 떨어졌습니다 # +death.attack.fallingBlock=%1$s(이)가 떨어지는 블록에 깔렸습니다 # +death.attack.fireball=%1$s(이)가 %2$s(이)가 던진 화염구에 맞았습니다 # +death.attack.fireball.item=%1$s(이)가 %3$s(을)를 사용한 %2$s(이)가 던진 화염구에 맞았습니다 # +death.attack.fireworks=%1$s님이 '빵'하고 사망했습니다 # +death.attack.flyIntoWall=%1$s님이 운동 에너지에 희생되었습니다. # +death.attack.generic=%1$s(이)가 사망했습니다 # +death.attack.indirectMagic=%1$s(이)가 %2$s에게 마법으로 살해당했습니다 # +death.attack.indirectMagic.item=%1$s(이)가 %2$s에게 %3$s(으)로 살해당했습니다 # +death.attack.inFire=%1$s(이)가 화염에 휩싸였습니다 # +death.attack.inFire.player=%1$s(이)가 %2$s(과)와 싸우다가 불 속으로 들어갔습니다 # +death.attack.inWall=%1$s(이)가 벽 속에서 질식했습니다 # +death.attack.lava=%1$s(이)가 용암에 빠졌습니다 # +death.attack.lava.player=%1$s(이)가 %2$s(으)로부터 도망치려다 용암에 빠졌습니다 # +death.attack.lightningBolt=%1$s(이)가 번개를 맞았습니다. # +death.attack.magic=%1$s(이)가 마법으로 살해당했습니다 # +death.attack.magma=%1$s님이 용암 위를 걸으려다 실패했습니다. # +death.attack.magma.player=%1$s님이 %2$s님의 공격을 받고 뜨거운 맛을 몸소 체험했습니다. # +death.attack.mob=%1$s(이)가 %2$s에게 살해당했습니다 # +death.attack.mob.item=%1$s(이)가 %3$s(을)를 사용한 %2$s에게 살해당했습니다 # +death.attack.onFire=%1$s(이)가 불타 죽었습니다 # +death.attack.onFire.player=%1$s(이)가 %2$s(와)과 싸우다가 바삭하게 구워졌습니다 # +death.attack.outOfWorld=%1$s(이)가 월드 밖으로 떨어졌습니다 # +death.attack.player=%1$s(이)가 %2$s에게 살해당했습니다 # +death.attack.player.item=%1$s(이)가 %3$s(을)를 사용한 %2$s에게 살해당했습니다 # +death.attack.spit=%1$s 님이 %2$s 님에게 혼쭐이 났습니다 # +death.attack.starve=%1$s(이)가 아사했습니다 # +death.attack.sweetBerry=%1$s이(가) 달콤한 나무열매 덤불에 찔려 죽었습니다 # +death.attack.thorns=%1$s(이)가 %2$s(을)를 해치려다 살해당했습니다 # +death.attack.thrown=%1$s(이)가 %2$s에게 구타당했습니다 # +death.attack.thrown.item=%2$s(이)가 %3$s(을)를 사용하여 %1$s(을)를 구타했습니다 # +death.attack.trident=%1$s 님이 %2$s 님에게 찔려 죽었습니다 # +death.attack.wither=%1$s이(가) 위더 때문에 사망했습니다 # +death.attack.freeze=%1$s(이)가 동사했습니다 # +death.attack.sonicBoom=%1$s(이)가 음향으로 충전된 비명에 의해 제거되었습니다. # +death.attack.sonicBoom.player=%1$s(이)가 %2$s에게서 도망치려다 음향으로 충전된 비명에 의해 제거되었습니다. # +death.attack.stalactite=%1$s 이(가) 떨어지는 종유석에 사망했습니다 # +death.attack.stalagmite=%1$s 이(가) 석순에 찔려서 사망했습니다 # +death.fell.accident.generic=%1$s(이)가 높은 곳에서 떨어졌습니다 # +death.fell.accident.ladder=%1$s(이)가 사다리에서 떨어졌습니다 # +death.fell.accident.vines=%1$s(이)가 덩굴에서 떨어졌습니다 # +death.fell.accident.water=%1$s(이)가 물에서 떨어졌습니다 # +death.fell.assist=%1$s(은)는 %2$s 때문에 추락을 피하지 못했습니다 # +death.fell.assist.item=%1$s(은)는 %3$s를 사용한 %2$s 때문에 추락을 피하지 못했습니다 # +death.fell.finish=%1$s(이)가 너무 높은 곳에서 떨어지고, %2$s에 의해 최후를 맞았습니다 # +death.fell.finish.item=%1$s(이)가 너무 높은 곳에서 떨어지고, %3$s(을)를 사용한 %2$s에 의해 최후를 맞았습니다 # +death.fell.killer=%1$s(은)는 추락을 피하지 못했습니다 # + +deathScreen.deleteWorld=월드 삭제 # +deathScreen.hardcoreInfo=하드코어 모드에서는 재생성할 수 없습니다! # +deathScreen.leaveServer=접속 종료 # +deathScreen.message=사망! # +deathScreen.quit=메인 메뉴 # +deathScreen.quit.confirm=정말 종료하시겠습니까? # +deathScreen.quit.confirmToMainMenuWarning=게임을 종료하고 주 메뉴로 이동할까요? # +deathScreen.quit.confirmToMainMenuTitleWarning=종료 후 주 메뉴로 이동할까요? # +deathScreen.quit.secondaryClient=저장하고 나가기 # +deathScreen.quit.secondaryClient.confirmLeaveWarning=정말로 게임을 저장하고 나가시겠습니까? # +deathScreen.quit.secondaryClient.confirmLeaveTitleWarning=저장하고 나가기 # +deathScreen.respawn=리스폰 # +deathScreen.score=점수 # +deathScreen.title=사망! # +deathScreen.title.hardcore=게임 오버! # +deathScreen.titleScreen=타이틀 화면으로 # + +demo.day.1=체험판은 게임 내의 5일 동안 플레이를 즐기실 수 있습니다. 최선을 다하세요! # +demo.day.2=2일째 # +demo.day.3=3일째 # +demo.day.4=4일째 # +demo.day.5=오늘은 체험판 마지막 날입니다! # +demo.day.6=게임 내 시간으로 5일이 지났습니다. F2를 사용하여 스크린샷을 찍을 수 있습니다 # +demo.day.warning=시간이 거의 다 되었습니다! # +demo.demoExpired=체험판 시간이 끝났습니다! # +demo.help.buy=지금 구매하세요! # +demo.help.fullWrapped=체험판은 게임 시간으로 5일(실제 시간 약 1시간 40분)간 플레이할 수 있습니다. 힌트를 얻으려면 도전 과제를 확인하세요! 즐거운 시간 보내세요! # +demo.help.inventory=%1$s키를 눌러 소지품을 여세요 # +demo.help.jump=%1$s키를 눌러 점프하세요 # +demo.help.later=계속 플레이하기! # +demo.help.movement=%1$s, %2$s, %3$s, %4$s 버튼과 마우스로 움직일 수 있습니다 # +demo.help.movementMouse=마우스를 사용하여 주위를 둘러볼 수 있습니다 # +demo.help.movementShort=%1$s, %2$s, %3$s, %4$s키를 눌러 이동하세요 # +demo.help.title=Minecraft 체험판 모드 # +demo.remainingTime=남은 시간: %s # +demo.reminder=체험판의 시간이 만료되었습니다. 게임을 구매하거나 새로운 월드를 시작하세요! # + +## Specific for the Chromebook Trial +demo.cb.reminder=체험판의 시간이 만료되었습니다, 평가판을 계속 재생하기 위해 새로운 월드를 시작하십시오! # + +difficulty.lock.question=정말로 이 월드의 난이도를 잠금 하시겠습니까? 잠금하면 월드 난이도는 항상 %1$s이(가) 되고 다시 변경할 수 없습니다. # +difficulty.lock.title=월드 난이도 잠금 # + +dimension.dimensionName0=지상 # +dimension.dimensionName1=네더 # +dimension.dimensionName2=엔더 # + +disabledSkin.title=당신은 스티브의 모습으로 나타나고 있습니다 # +disabledSkin.body.onJoin=이 서버에서는 %s(이)가 비활성화됩니다. 탈의실에서 다른 스킨으로 교체할 수 있습니다. # +disabledSkin.body.dressingRoom=이 서버에서는 %s(이)가 비활성화됩니다. 해당 스킨을 착용한 상태로 계속 유지하시겠습니까? # +disabledSkin.type.customSkins=사용자 지정 스킨 # +disabledSkin.type.persona=페르소나 # +disabledSkin.type.both=사용자 지정 스킨 및 페르소나 # + +disconnect.closed=서버가 닫혔습니다 # +disconnect.downloadPack=서버에서 팩을 다운로드하는 동안 오류가 발생했습니다. 다시 시도해 주세요. # +disconnect.disconnected=서버와의 연결이 끊어졌습니다 # +disconnect.endOfStream=스트림 종료 # +disconnect.genericReason=%s # +disconnect.kicked=게임에서 추방되었습니다. # +disconnect.kicked.reason=게임에서 추방되었습니다. # +disconnect.removed=게임에서 제거되었습니다 # +disconnect.removed.reason=게임에서 제외되었습니다: # +disconnect.loginFailed=로그인에 실패했습니다 # +disconnect.loginFailedInfo=로그인에 실패했습니다: %s # +disconnect.loginFailedInfo.environmentMismatch=Playfab 환경 불일치 - 발견=%s/%s, Playfab=%s/%s # +disconnect.loginFailedInfo.invalidSession=유효하지 않은 세션입니다 (게임을 다시 시작하세요) # +disconnect.loginFailedInfo.serversUnavailable=현재 인증 서버가 점검 중에 있으며 사용이 불가능합니다. # +disconnect.lost=접속이 끊어졌습니다 # +disconnect.overflow=버퍼 오버플로 # +disconnect.quitting=나가는 중 # +disconnect.spam=도배 및 스팸으로 인한 추방 # +disconnect.timeout=시간 초과 # +disconnect.scriptWatchdog=처리되지 않은 예외 스크립트 와치독으로 인해 서버가 종료되었습니다. # +disconnect.scriptWatchdogOutOfMemory=스크립트 메모리 제한을 초과하여 서버가 종료되었습니다. # + +disconnectionScreen.header.realms_hidden=멀티 플레이 초대 # +disconnectionScreen.body.realms_hidden=이 특정 서버에 참가할 수 없습니다. # +disconnectionScreen.blockMismatch=클라이언트와 서버 간의 블록이 일치하지 않습니다. # +disconnectionScreen.cantConnect=월드에 연결할 수 없습니다. # +disconnectionScreen.cantConnectToRealm=Realm에 연결할 수 없습니다. # +disconnectionScreen.cantConnectToRealms=Realms에 연결할 수 없습니다. # +disconnectionScreen.crossPlatformDisabled=주 메뉴에서 크로스 플랫폼 플레이를 활성화하여 다른 플랫폼에 있는 친구들과 함께 연결할 수 있게 합니다. 크로스 플레이 없이 다른 친구들과 온라인에서 플레이를 하려면 게임 호스트도 주 메뉴에서 크로스 플레이를 비활성화해야 합니다. # +disconnectionScreen.crossPlatformDisabled.header=크로스 플랫폼 플레이가 비활성화되어 있습니다. # +disconnectionScreen.incompatibleRealm=클라이언트가 호환되지 않거나 이전 버전입니다. Realms에 연결하려면 클라이언트를 업데이트해야 합니다. # +disconnectionScreen.realmsAlphaEndedTitle=Realms 알파 테스트가 종료되었습니다. 도와주셔서 감사합니다! # +disconnectionScreen.realmsAlphaEndedMessage=지금은 Realms를 사용할 수 없습니다. # +disconnectionScreen.disconnected=서버와의 연결이 끊겼습니다 # +disconnectionScreen.editionMismatch=이 월드는 Minecraft Education에서 저장되었습니다. 월드를 불러올 수 없습니다. # +disconnectionScreen.editionMismatchEduToVanilla=연결에 실패했습니다. Minecraft Education이 설치된 서버가 아닙니다. # +disconnectionScreen.editionMismatchVanillaToEdu=서버에 설치된 Minecraft 버전은 호환되지 않습니다. 연결에 실패했습니다. # +disconnectionScreen.editionVersionMismatch.body=선택한 월드는 Minecraft Education 버전에서 열 수 없습니다. # +disconnectionScreen.editionVersionMismatch.title=월드를 불러올 수 없습니다. # +disconnectionScreen.futureVersion=이 월드는 더 최신 버전의 게임에서 저장되었습니다. 게임을 불러올 수 없습니다. # +disconnectionScreen.internalError.cantConnect=연결에 실패했습니다. # +disconnectionScreen.internalError.cantEdit=해당 서버를 검색할 수 없습니다. # +disconnectionScreen.internalError.cantFindEdit=연결에 실패했습니다. 새 서버를 추가하여 시도해보세요. # +disconnectionScreen.internalError.cantFindLocal=월드를 불러올 수 없습니다. # +disconnectionScreen.internalError.cantFindRealm=해당 Realm을 검색할 수 없습니다. # +disconnectionScreen.internalError.cantFindServer=해당 서버를 검색할 수 없습니다. # +disconnectionScreen.invalidName=유효하지 않은 이름입니다! # +disconnectionScreen.invalidPlayer=이 월드는 친구만 멀티 플레이를 할 수 있도록 설정되어 있습니다. 이 월드에 참여하려면 호스트와 친구여야 합니다. # +disconnectionScreen.invalidIP=IP 주소 오류! # +disconnectionScreen.invalidSkin=유효하지 않거나 손상된 스킨입니다! # +disconnectionScreen.lockedSkin.title=플랫폼 제한 스킨! # +disconnectionScreen.lockedSkin=장착하고 계신 스킨은 크로스 플랫폼 멀티 플레이 게임에서 장착할 수 없는 콘텐츠 팩 스킨입니다. # +disconnectionScreen.multiplayerLockedSkin.title=멀티플레이 사용 제한 스킨! # +disconnectionScreen.multiplayerLockedSkin=사용하고 계신 스킨은 멀티 플레이 게임에서 허용되지 않는 콘텐츠 팩에서 제공하는 스킨입니다. # +disconnectionScreen.loggedinOtherLocation=다른 위치에서 로그인했습니다. # +disconnectionScreen.multiplayerDisabled=월드가 싱글 플레이어 모드로 설정되었습니다. # +disconnectionScreen.noReason=연결이 끊겼습니다 # +disconnectionScreen.noInternet=인터넷 연결을 다시 한 번 확인한 후 다시 시도하십시오. # +disconnectionScreen.notAllowed=이 서버에 초대받지 않았습니다. # +disconnectionScreen.notAuthenticated=Microsoft 서비스 인증이 필요합니다. # +disconnectionScreen.outdatedClient=연결할 수 없습니다: 오래된 클라이언트! # +disconnectionScreen.outdatedServer=연결할 수 없습니다: 오래된 서버! # +disconnectionScreen.outdatedClientRealms=이 Realm에서 계속 플레이하려면 게임을 업데이트해야 합니다. # +disconnectionScreen.outdatedClientRealms.title=Realm 업데이트됨 # +disconnectionScreen.outdatedServerRealms=게임은 최신 업데이트되었지만 이 Realm은 그렇지 않습니다. # +disconnectionScreen.outdatedServerRealms.title=현재 다른 플레이어가 온라인 상태이기 때문에 Realm 서버를 업데이트할 수 없습니다. Realm 관리 화면에서 Realm을 닫았다가 다시 열어 다른 플레이어가 종료하도록 한 다음 Realm에 가입하여 업데이트할 수 있습니다. # +disconnectionScreen.outdatedServerRealmsNonOwner.title=지금 액세스하려는 Realm은 다른 버전입니다. Realm의 소유자에게 문의하여 문제를 해결하세요. # +disconnectionScreen.realmsServerUpdateIncoming=Realm이 곧 업데이트됩니다. 같은 업데이트를 적용해야 합니다. # +disconnectionScreen.realmsServerUpdateIncoming.title=지금 게임 업데이트를 확인하시겠습니까? # +disconnectionScreen.realmsWorldUnassigned=개발 옵션에서 버전을 지정합니다. # +disconnectionScreen.realmsWorldUnassigned.title=Realm이 지정 해제되었습니다! # +disconnectionScreen.serverFull=이용자가 많은 인기 서버입니다. 나중에 다시 들러 자리가 있는지 확인하세요. # +disconnectionScreen.serverFull.title=서버 이용자 제한 초과 # +disconnectionScreen.crossPlayDisabled=크로스 플레이는 일시적으로 비활성화됩니다! # +disconnectionScreen.crossPlayDisabled.title=크로스 플레이 비활성화 # +disconnectionScreen.serverIdConflict=월드에 참여할 수 없습니다. 로그인한 계정이 현재 다른 기기에서 이 월드를 플레이하고 있습니다. # +disconnectionScreen.sessionNotFound=월드에 연결할 수 없습니다. 더 이상 월드에 참여할 수 없습니다. # +disconnectionScreen.timeout=연결 시간이 초과되었습니다. # +disconnectionScreen.nowifi=네트워크에 연결할 수 없다고 보이는 경우, Wi-Fi 네트워크에 연결하거나 프로필 설정에서 '모바일 데이터 사용'을 활성화하십시오. # +disconnectionScreen.invalidTenant=연결할 수 없습니다. 당신은 이 월드에 접속할 수 없습니다. # +disconnectionScreen.resourcePack=리소스 팩 다운로드 또는 적용 중에 문제가 발생했습니다. # +disconnectionScreen.restartClient=연결할 수 없습니다. 클라이언트를 다시 시작하십시오. # +disconnectionScreen.badPacket=서버에서 손상된 패킷을 보냈습니다. # +disconnectionScreen.realmsDisabled=Realms를 이용할 수 없습니다. # +disconnectionScreen.realmsDisabledBeta=베타에서는 Realms를 이용할 수 없습니다. # +disconnectionScreen.incompatiblePack=다음과 같은 호환되지 않는 팩이 있기 때문에 월드에 참여할 수 없습니다. 대상 팩: %s # +disconnectionScreen.incompatiblePack.memory=장치 메모리가 부족하여 월드에 참여할 수 없습니다. 대상 팩: %s # +disconnectionScreen.incompatiblePack.graphics.raytracing=장치에 광선 추적을 지원하는 호환 하드웨어가 없기 때문에 월드에 참여할 수 없습니다. # +disconnectionScreen.worldCorruption.message=월드를 다시 열거나 이전 백업 버전으로 복원해 보세요 # +disconnectionScreen.worldCorruption=월드 손상으로 인해 연결이 끊김 # +disconnectionScreen.hostSuspended=서버를 사용할 수 없어 연결이 끊어졌습니다 # +disconnectionScreen.invalidLevel=유효하지 않은 레벨입니다! # +disconnectionScreen.invalidOverworldDimensionHeights=서버에서 지상 차원에 대한 잘못된 높이 값을 제공했습니다 # +disconnectionScreen.editor.mismatchVanillaWorld=편집기 모드에 없는 월드입니다. 월드를 불러올 수 없습니다. # +disconnectionScreen.editor.mismatchEditorWorld=편집기 모드에 있는 월드입니다. 월드를 불러올 수 없습니다. # +disconnectionScreen.editor.mismatchEditorToVanilla=편집기 모드에 없는 서버업니다. 연결에 실패했습니다. # +disconnectionScreen.editor.mismatchVanillaToEditor=편집기 모드에 있는 서버입니다. 연결에 실패했습니다. # +disconnectionScreen.clientsideGenerationDesync=서버와 클라이언트가 '클라이언트 측 생성' 기능 토글 기능에 대해 서로 다른 값으로 설정되어 있습니다. # +disconnectionScreen.editor.cannotUseRayTracing=광선 추적이 활성화된 리소스 팩은 아직 편집기 프로젝트와 호환되지 않습니다. # +disconnectionScreen.unexpectedPacket=처리할 수 없는 예기치 않은 유형의 패킷이 수신되어 연결이 끊어졌습니다. 이는 버전 불일치 또는 네트워킹 수준의 손상 때문일 수 있습니다. # + +storageSpaceWarningScreen.frontend=데이터 저장 공간이 거의 가득 찼습니다! Minecraft에서 이 기능에 대한 접근을 제한했습니다. 기능을 이용하려면 추가 저장 공간을 확보해야 합니다. # +storageSpaceWarningScreen.lowduringgameplay=장치에 공간이 부족하여 Minecraft가 월드 및 설정을 저장할 수 없습니다. 필요 없는 기존 저장들을 삭제하고 새로 저장할 공간을 확보하세요. # +storageSpaceWarningScreen.fullduringgameplay=데이터 저장 공간이 가득 차 Minecraft가 진행 상황을 저장할 수 없습니다! Minecraft가 저장 공간 확보를 위해 플레이어를 메인 메뉴로 돌려 보낼 것입니다. # + +edu.signin_screen.viewTerms=약관 보기 # + +edu.play_screen.view_worlds=내 월드 보기 # +edu.play_screen.view_library=라이브러리 보기 # +edu.play_screen.create_new=새로 만들기 # +edu.play_screen.join_world=월드에 참여하기 # +edu.play_screen.import=가져오기 # +edu.play_screen.new=신규 # +edu.play_screen.guided_create=가이드 만들기 # +edu.play_screen.traditional=전통 # +edu.play_screen.from_template=템플릿 # + +edu.worlds_screen.title=내 월드 # +edu.worlds_screen.new_world=새로운 월드 # +edu.worlds_screen.new=신규 # +edu.worlds_screen.templates=템플릿 # +edu.worlds_screen.guided_create=가이드 만들기 # +edu.worlds_screen.traditional=전통 # +edu.worlds_screen.search_placeholder=검색 # +edu.worlds_screen.play=플레이 # +edu.worlds_screen.host=호스트 # +edu.worlds_screen.settings=설정 # +edu.worlds_screen.manage=관리 # +edu.worlds_screen.back=뒤로 # +edu.worlds_screen.copy=복사 # +edu.worlds_screen.export=내보내기 # +edu.worlds_screen.share=공유 # +edu.worlds_screen.delete=삭제 # +edu.worlds_screen.courses_title=내 과정 # + +edu.templates.title=내 템플릿 # +edu.templates.local_header=내 템플릿: %1 # +edu.templates.featured_header=추천 템플릿 # +edu.templates.view_more=다른 템플릿 보기 # +edu.templates.search_placeholder=검색 # +edu.templates.created_by=제작자: %1 # +edu.templates.quick_play=플레이 # +edu.templates.host=호스트 # +edu.templates.create_new=새로 만들기 # + +edu.pause.multiplayer.disabled=이 수업에서는 멀티 플레이를 이용할 수 없습니다. # + +effect.badOmen=불길한 조짐 # +effect.villageHero=마을의 영웅 # + +enchantment.arrowDamage=강화 # +enchantment.arrowFire=화염 # +enchantment.arrowInfinite=무한 # +enchantment.arrowKnockback=타격 # +enchantment.crossbowMultishot=멀티샷 # +enchantment.crossbowPiercing=관통 # +enchantment.crossbowQuickCharge=빠른 장전 # +enchantment.curse.binding=귀속 저주 # +enchantment.curse.vanishing=소실 저주 # +enchantment.damage.all=날카로움 # +enchantment.damage.arthropods=절지동물 격파 # +enchantment.damage.undead=강타 # +enchantment.digging=효율성 # +enchantment.durability=견고 # +enchantment.fire=발화 # +enchantment.fishingSpeed=미끼 # +enchantment.frostwalker=차가운 걸음 # +enchantment.knockback=밀치기 # +enchantment.level.1=I # +enchantment.level.10=X # +enchantment.level.2=II # +enchantment.level.3=III # +enchantment.level.4=IV # +enchantment.level.5=V # +enchantment.level.6=VI # +enchantment.level.7=VII # +enchantment.level.8=VIII # +enchantment.level.9=IX # +enchantment.lootBonus=전리품 획득 # +enchantment.lootBonusDigger=희귀품 채굴 # +enchantment.lootBonusFishing=바다의 행운 # +enchantment.mending=수선 # +enchantment.oxygen=호흡 # +enchantment.protect.all=방어 # +enchantment.protect.explosion=폭발 방어 # +enchantment.protect.fall=깃털 낙하 # +enchantment.protect.fire=화염 방어 # +enchantment.protect.projectile=원거리 공격 방어 # +enchantment.soul_speed=영혼의 속도 # +enchantment.swift_sneak=신속한 웅크리기 # +enchantment.thorns=가시 # +enchantment.untouching=섬세한 손길 # +enchantment.waterWalker=물갈퀴 # +enchantment.waterWorker=수중 친화력 # +enchantment.tridentChanneling=채널링 # +enchantment.tridentLoyalty=충성심 # +enchantment.tridentRiptide=거친 해류 # +enchantment.tridentImpaling=찌르기 # + +entity.area_effect_cloud.name=광역 효과 연기 # +entity.armor_stand.name=갑옷 거치대 # +entity.arrow.name=화살 # +entity.bat.name=박쥐 # +entity.bee.name=벌 # +entity.blaze.name=블레이즈 # +entity.boat.name=보트 # +entity.cat.name=고양이 # +entity.cave_spider.name=동굴 거미 # +entity.chicken.name=닭 # +entity.cow.name=소 # +entity.creeper.name=크리퍼 # +entity.dolphin.name=돌고래 # +entity.goat.name=염소 # +entity.panda.name=판다 # +entity.donkey.name=당나귀 # +entity.dragon_fireball.name=드래곤 화염구 # +entity.drowned.name=익사자 # +entity.egg.name=달걀 # +entity.elder_guardian.name=엘더 가디언 # +entity.ender_crystal.name=엔더 수정 # +entity.ender_dragon.name=엔더 드래곤 # +entity.enderman.name=엔더맨 # +entity.endermite.name=엔더 진드기 # +entity.ender_pearl.name=엔더 진주 # +entity.evocation_illager.name=소환사 # +entity.evocation_fang.name=소환사 송곳니 # +entity.eye_of_ender_signal.name=엔더의 눈 # +entity.falling_block.name=떨어지는 블록 # +entity.fireball.name=화염구 # +entity.fireworks_rocket.name=폭죽 로켓 # +entity.fishing_hook.name=낚시 바늘 # +entity.fish.clownfish.name=흰동가리 # +entity.fox.name=여우 # +entity.cod.name=대구 # +entity.pufferfish.name=복어 # +entity.salmon.name=연어 # +entity.tropicalfish.name=열대어 # +entity.axolotl.name=아홀로틀 # +entity.ghast.name=가스트 # +entity.glow_squid.name=발광 오징어 # +entity.piglin_brute.name=피글린 브루테 # +entity.guardian.name=가디언 # +entity.hoglin.name=호글린 # +entity.horse.name=말 # +entity.husk.name=허스크 # +entity.ravager.name=파괴수 # +entity.iron_golem.name=철 골렘 # +entity.item.name=아이템 # +entity.leash_knot.name=목줄 고리 # +entity.lightning_bolt.name=벼락 # +entity.lingering_potion.name=오래 가는 포션 # +entity.llama.name=라마 # +entity.trader_llama.name=상인 라마 # +entity.llama_spit.name=라마 침 # +entity.magma_cube.name=마그마 큐브 # +entity.minecart.name=광물 수레 # +entity.chest_minecart.name=상자 광물 수레 # +entity.command_block_minecart.name=커맨드 블록 광물 수레 # +entity.furnace_minecart.name=화로 광물 수레 # +entity.hopper_minecart.name=호퍼 광물 수레 # +entity.tnt_minecart.name=TNT 광물 수레 # +entity.mule.name=노새 # +entity.mooshroom.name=버섯소 # +entity.moving_block.name=이동 블록 # +entity.ocelot.name=오셀롯 # +entity.painting.name=그림 액자 # +entity.parrot.name=앵무새 # +entity.phantom.name=팬텀 # +entity.pig.name=돼지 # +entity.piglin.name=피글린 # +entity.pillager.name=약탈자 # +entity.polar_bear.name=북극곰 # +entity.rabbit.name=토끼 # +entity.sheep.name=양 # +entity.shulker.name=셜커 # +entity.shulker_bullet.name=셜커 공 # +entity.silverfish.name=좀벌레 # +entity.skeleton.name=스켈레톤 # +entity.skeleton_horse.name=스켈레톤 말 # +entity.stray.name=야생 스켈레톤 # +entity.slime.name=슬라임 # +entity.small_fireball.name=작은 화염구 # +entity.sniffer.name=스니퍼 # +entity.snowball.name=눈덩이 # +entity.snow_golem.name=눈 골렘 # +entity.spider.name=거미 # +entity.splash_potion.name=포션 # +entity.squid.name=오징어 # +entity.strider.name=스트라이더 # +entity.tnt.name=TNT 블록 # +entity.thrown_trident.name=삼지창 # +entity.tripod_camera.name=삼각 카메라 # +entity.turtle.name=거북 # +entity.unknown.name=알 수 없음 # +entity.vex.name=벡스 # +entity.villager.name=주민 # +entity.villager.armor=갑옷 제조자 # +entity.villager.butcher=도축업자 # +entity.villager.cartographer=지도 제작자 # +entity.villager.cleric=성직자 # +entity.villager.farmer=농부 # +entity.villager.fisherman=어부 # +entity.villager.fletcher=화살 제조인 # +entity.villager.leather=가죽 세공인 # +entity.villager.librarian=도서관 사서 # +entity.villager.shepherd=양치기 # +entity.villager.tool=도구 제조인 # +entity.villager.weapon=무기 제조인 # +entity.villager.mason=석공 # +entity.villager.unskilled=손재주 없는 주민 # +entity.villager_v2.name=주민 # +entity.vindicator.name=변명자 # +entity.wandering_trader.name=떠돌이 상인 # +entity.witch.name=마녀 # +entity.wither.name=위더 # +entity.wither_skeleton.name=위더 스켈레톤 # +entity.wither_skull.name=위더 해골 # +entity.wither_skull_dangerous.name=위더 해골 # +entity.wolf.name=늑대 # +entity.xp_orb.name=경험치 구슬 # +entity.xp_bottle.name=경험치 병 # +entity.zoglin.name=조글린 # +entity.zombie.name=좀비 # +entity.zombie_horse.name=좀비 말 # +entity.zombie_pigman.name=좀비 피글린 # +entity.zombie_villager.name=좀비 주민 # +entity.zombie_villager_v2.name=좀비 주민 # + +exports.share.file=%s 공유 # +exports.suspendWarning.client.content=경고: 계속하면 이 멀티 플레이 세션에서 연결이 끊어집니다. # +exports.suspendWarning.host.content=경고: 계속하면 모든 플레이어의 멀티 플레이 세션이 종료됩니다. # +exports.suspendWarning.title=경고 # +exports.fileError.title=파일을 저장할 수 없습니다 # +exports.fileError.body=디스크가 가득 찼거나 쓰기 금지이거나 파일을 사용 중일 수 있습니다. 파일이 열려 있지 않은지 확인하고 다시 시도하세요. # + +addExternalServerScreen.addServer=서버 추가 # +addExternalServerScreen.nameTextBoxLabel=서버 이름 # +addExternalServerScreen.namePlaceholder=서버 이름을 입력하십시오. # +addExternalServerScreen.ipTextBoxLabel=서버 주소 # +addExternalServerScreen.portTextBoxLabel=포트 # +addExternalServerScreen.ipPlaceholder=IP 또는 주소를 입력하십시오. # +addExternalServerScreen.alreadyAdded=이 서버는 이미 추가되었습니다. # +addExternalServerScreen.saveButtonLabel=저장 # +addExternalServerScreen.playButtonLabel=플레이 # +addExternalServerScreen.removeButtonLabel=제거 # +addExternalServerScreen.removeConfirmation=이 서버를 제거하시겠습니까? # +addExternalServerScreen.addTitle=외부 서버 추가 # +addExternalServerScreen.editTitle=외부 서버 편집 # + +feature.end_city=엔더 도시 # +feature.fortress=네더 요새 # +feature.mansion=삼림 대저택 # +feature.mineshaft=폐광 # +feature.missingno=알 수 없는 기능 # +feature.monument=바다 유적 # +feature.stronghold=성채 # +feature.temple=사원 # +feature.village=마을 # +feature.shipwreck=난파선 # +feature.buried_treasure=묻혀 있는 보물 # +feature.ruins=바다 폐허 # +feature.pillager_outpost=약탈자 전초 기지 # +feature.bastion_remnant=요새 잔해 # +feature.ruined_portal=폐허가 된 포탈 # + +feed.like=좋아요 # +feed.manage_feed=피드 관리 # +feed.comment=댓글 # +feed.reported_label=신고 # +feed.ignore=무시 # +feed.nrreport=신고 %d건 # +feed.nrreports=신고 %d건 # +feed.newPost=새 게시물 # +feed.daysAgo=%d일 전 # +feed.hoursAgo=%d시간 전 # +feed.minutesAgo=%d분 전 # +feed.now=방금 전 # +feed.whatup=지금 내 활동을 공유하세요 # +feed.upload=스크린샷을 업로드하고 있습니다... # +feed.manage=피드 관리 # +feed.share=공유 # +feed.addScreenshot=스크린샷 추가 # +feed.comments=댓글 # +feed.edit=편집 # +feed.screenshots=스크린샷 # +feed.return=메뉴 # +feed.goToFeed=피드 # +feed.cancel=취소 # +feed.previous=이전 # +feed.next=다음 # +feed.delete=삭제 # +feed.deleted=삭제된 아이템 # +feed.report_xbox=Xbox 집행 부서에 신고하기 # +feed.report_club=클럽에 신고하기 # +feed.clubdescription=Realm 설명 # +feed.no_feed_item_content=Realm의 스크린샷과 게시물이 이곳에 표시됩니다. '새 게시물'을 눌러 시작하세요. # +feed.no_reported_item_content=보고된 아이템이 없습니다. # +feed.no_screenshot=현재 스크린샷이 없습니다 # +feed.reportToastMessage=보고된 아이템 # +feed.forbidden=타임 라인에 게시할 권한이 없습니다. # +feed.failedToPost=게시 실패 # +feed.failedToPostDescription=잘못된 스크린샷 # +feed.uppload_started=스크린샷을 업로드하는 중입니다. # +feed.uppload_success=스크린샷이 업로드되었습니다. # +feed.connected=모든 Realm은 여러분의 Microsoft 계정과 함께 클럽에 연결되어 있습니다. # +feed.unviewedPost=신규 # + +comment.like=좋아요 %d개 ### 1 like +comment.likes=좋아요 %d개 ### 0 or 2+ likes +comment.comment=덧글 %d개 ### 1 comment +comment.comments=덧글 %d개 ### 0 or 2+ comments +comment.likes_and_comments=%1 및 %2 ### comment.like(s) will be inserted at %1 and comment.comment(s) at %2 +comment.commentplaceholder=댓글 쓰기... # + +furnaceScreen.fuel=연료 # +furnaceScreen.header=화로 # +furnaceScreen.input=넣기 # +furnaceScreen.result=결과 # + +gameArgument.featureUnsupported=이 버전의 Minecraft는 이 기능을 지원하지 않습니다 # + +gameMode.adventure=모험 모드 # +gameMode.changed=게임 모드가 %s(으)로 업데이트되었습니다 # +gameMode.creative=크리에이티브 모드 # +gameMode.hardcore=하드코어 모드! # +gameMode.spectator=관람자 모드 # +gameMode.survival=서바이벌 모드 # + +gameTip.cameraMovement.mouse=:light_mouse_button: 버튼을 움직여서 둘러보세요. # +gameTip.cameraMovement.touch=화면을 누르고 드래그해서 둘러보세요. # +gameTip.cameraMovement.controller=:tip_right_stick: 버튼을 움직여서 둘러보세요. # +gameTip.playerMovement.keyboard=이동하려면 :_input_key.forward:, :_input_key.left:, :_input_key.back: 또는 :_input_key.right: 키를 사용하세요. # +gameTip.playerMovement.touch=이동하려면 :tip_virtual_joystick: 움직이세요. # +gameTip.playerMovement.touch.classic=이동하려면 :tip_touch_forward: :tip_touch_left: :tip_touch_back: :tip_touch_right: 터치하세요. # +gameTip.playerMovement.controller=:tip_left_stick: 버튼을 움직여 둘러보세요. # +gameTip.jumpMovement.keyboard=:_input_key.jump: 키를 눌러서 점프하세요. # +gameTip.jumpMovement.touch=점프하려면 :tip_virtual_button_jump: 탭하세요. # +gameTip.jumpMovement.touch.classic=점프하려면 :tip_touch_jump: 탭하세요. # +gameTip.jumpMovement.controller=:_input_key.jump: 키를 누르면 점프합니다. # +gameTip.jumpForward.keyboard=:_input_key.forward: 및 :_input_key.jump: 키를 눌러 앞으로 점프하세요. # +gameTip.jumpForward.touch=앞으로 점프하려면 :tip_virtual_joystick: 길게 누르며 :tip_virtual_button_jump: 탭하세요. # +gameTip.jumpForward.touch.classic=앞으로 점프하려면 :tip_touch_forward: 길게 누른 상태에서 :tip_touch_jump: 탭하세요. # +gameTip.jumpForward.controller=:tip_left_stick:을 밀어 올리며 :_input_key.jump: 버튼을 눌러서 앞으로 이동하세요. # +gameTip.findTree=나무를 때려 목재를 모으세요. # +gameTip.breakWood.mouse=나무에 대고 :_input_key.attack:키를 길게 눌러 나무를 부수세요. # +gameTip.breakWood.touch=나무에 대고 길게 눌러 목재를 모으세요. # +gameTip.breakWood.touch.crosshair.withactionbuttons=원목을 모으려면 나무에 대고 :tip_virtual_button_action_attack_or_destroy: 탭한 상태로 길게 누르세요. # +gameTip.breakWood.touch.crosshair.withoutactionbuttons=원목을 모으려면 :tip_crosshair:(을)를 나무에 조준한 후 스크린을 탭한 상태로 길게 누르세요. # +gameTip.breakWood.controller=나무에 대고 :_input_key.attack:키를 길게 눌러 나무를 부수세요. # +gameTip.openInventory.keyboard=:_input_key.inventory: 키를 눌러서 소지품을 여세요. # +gameTip.openInventory.touch=:tip_touch_inventory: 버튼을 탭해서 소지품을 여세요. # +gameTip.openInventory.controller=:_input_key.inventory: 키를 눌러서 소지품을 여세요. # +gameTip.selectWoodForMakePlank.keyboard=:light_mouse_left_button: 버튼으로 원목을 선택하세요. # +gameTip.selectWoodForMakePlank.touch=눌러서 원목을 선택하세요. # +gameTip.selectWoodForMakePlank.controller=:tip_left_stick: 및 :_gamepad_face_button_down: 버튼으로 원목을 선택하세요. # +gameTip.selectGridForMakePlank.keyboard=:light_mouse_left_button:키로 제작 인터페이스에 목재를 추가합니다. # +gameTip.selectGridForMakePlank.touch=탭하여 제작 인터페이스에 목재를 추가합니다. # +gameTip.selectGridForMakePlank.controller=:tip_left_stick: 및 :_gamepad_face_button_down:키를 사용해 제작 인터페이스에 목재를 추가합니다. # +gameTip.selectOutputSlot.keyboard=:light_mouse_left_button: 버튼으로 결과물 슬롯을 눌러서 제작하세요. # +gameTip.selectOutputSlot.touch=결과물 슬롯을 눌러서 제작하세요. # +gameTip.selectOutputSlot.controller=결과물 슬롯에서 :_gamepad_face_button_down: 버튼을 눌러서 제작하세요. # +gameTip.selectHotBar.keyboard=:light_mouse_left_button: 버튼으로 열린 슬롯을 눌러서 소지품에 추가하세요. # +gameTip.selectHotBar.touch=열린 슬롯을 눌러서 소지품에 추가하세요. # +gameTip.selectHotBar.controller=아래의 열린 슬롯에서 :_gamepad_face_button_down: 버튼을 눌러서 소지품에 추가하세요. # +gameTip.open.recipe.keyboard=:light_mouse_left_button: 버튼으로 제작법 책을 여세요. # +gameTip.open.recipe.touch=여기를 눌러서 검색 탭을 여세요. # +gameTip.open.recipe.controller=:tip_left_trigger:를 눌러서 제작법 책을 여세요. # +gameTip.craftTable.keyboard=:light_mouse_left_button: 버튼으로 작업대 제작법을 선택하세요. # +gameTip.craftTable.touch=여기를 눌러서 작업대 제작법을 선택하세요. # +gameTip.craftTable.controller=:tip_left_stick:으로 작업대 제작법을 선택하세요. # +gameTip.outputSlotCraftTable.controller=:_gamepad_face_button_down: 버튼을 눌러서 작업대를 제작하세요. # +gameTip.selectHotBar.craftTable=작업대를 사용하려면 핫바에 놓으세요. # +gameTip.closeInventory.keyboard=:_input_key.inventory: 키 또는 :light_mouse_left_button: 버튼을 눌러 소지품을 닫으세요. # +gameTip.closeInventory.touch=여기를 눌러서 소지품을 닫으세요. # +gameTip.closeInventory.controller=:_gamepad_face_button_right:을 눌러서 소지품을 닫으세요. # +gameTip.needMoreMaterials=나무 곡괭이를 만들려면 원목 2개가 필요합니다. # +gameTip.selectItemInHotBar.keyboard=:light_mouse_middle_button: 버튼이나 숫자 키로 아이템을 선택하세요. # +gameTip.selectItemInHotBar.touch=아이템을 선택하려면 핫바를 누르세요. # +gameTip.selectItemInHotBar.controller=핫바의 아이템을 선택하려면 :_input_key.cycleItemLeft: 키와 :_input_key.cycleItemRight: 키를 누르세요. # +gameTip.placeCraftTable.keyboard=:_input_key.use:키로 땅에 작업대를 배치하세요. # +gameTip.placeCraftTable.touch=바닥을 탭하여 작업대를 배치하세요. # +gameTip.placeCraftTable.touch.crosshair.withactionbuttons=작업대를 바닥에 배치하려면 :tip_crosshair:(으)로 배치할 위치를 조준한 후 :tip_virtual_button_action_build_or_use: 탭하세요. # +gameTip.placeCraftTable.touch.crosshair.withoutactionbuttons=작업대를 배치하려면 :tip_crosshair:(으)로 조준하고 스크린을 탭하세요. # +gameTip.placeCraftTable.controller=:_input_key.use: 키를 눌러 작업대를 배치하세요. # +gameTip.useCraftTable.keyboard=:_input_key.use:키로 작업대를 사용하세요. # +gameTip.useCraftTable.touch=작업대를 사용하려면 터치하세요. # +gameTip.useCraftTable.touch.crosshair.withactionbuttons=사용하려면 :tip_crosshair:(을)를 작업대에 조준하고 :tip_virtual_button_action_build_or_use: 탭하세요. # +gameTip.useCraftTable.touch.crosshair.withoutactionbuttons=사용하려면 :tip_crosshair:(을)를 작업대에 조준하고 스크린을 탭하세요. # +gameTip.useCraftTable.controller=작업대에 대고 :_input_key.use:키를 눌러 사용하세요. # +gameTip.needPlanksAndSticks=3개의 판자와 2개의 막대기를 제작하세요. # +gametip.openSearchTab.keyboard=:light_mouse_left_button: 버튼으로 검색 탭을 여세요. # +gametip.openSearchTab.touch=여기를 눌러서 검색 탭을 여세요. # +gametip.openSearchTab.controller=:_gamepad_face_button_down: 버튼을 눌러서 검색 탭을 여세요. # +gameTip.selectWoodenPickaxe=돌과 석탄을 채굴하기 위해 나무 곡괭이를 만들수 있습니다. # +gameTip.outputSlot.wooden.pickaxe.keyboard=:light_mouse_left_button: 버튼으로 결과물 슬롯에서 나무 곡괭이를 제작하세요. # +gameTip.outputSlot.wooden.pickaxe.touch=결과물 슬롯을 눌러서 나무 곡괭이를 제작하세요. # +gameTip.outputSlot.wooden.pickaxe.controller=:_gamepad_face_button_down: 버튼을 눌러서 나무 곡괭이를 제작하세요. # +gameTip.selectHotBar.wooden.pickaxe=곡괭이를 사용하려면 핫바에 놓으세요. # +gameTip.hintsDone=이제 자유입니다! 탐험과 제작을 하고 밤에 살아남기 위해 식량과 은신처를 찾으세요! 즐거운 시간 보내세요! # + +generator.amplified=증폭 # +generator.amplified.info=알림: 단순한 재미를 위함이며, 고사양의 컴퓨터가 필요합니다 # +generator.customized=사용자 지정 # +generator.debug_all_block_states=디버그 모드 # +generator.default=기본 # +generator.flat=평면 # +generator.infinite=무한맵 # +generator.largeBiomes=넓은 바이옴 # +generator.nether=네더 # +generator.old=올드맵 # +generator.void=공허 # + +globalPauseScreen.message=게임이 일시 중지되었습니다 # +globalPauseScreen.quit=게임 종료 # + +gui.accept=수락 # +gui.achievements=도전 과제 # +gui.all=모두 # +gui.back=뒤로 # +gui.cancel=취소 # +gui.clear=지우기 # +gui.close=닫기 # +gui.confirm=확인 # +gui.confirmAndPlay=확인 및 지금 플레이하기 # +gui.custom=사용자 지정 # +gui.default=기본 # +gui.decline=거절 # +gui.delete=삭제 # +gui.deleteWorldLong=월드 삭제 # +gui.done=완료 # +gui.down=아래로 # +gui.edit=편집 # +gui.error=오류 # +gui.exit=나가기 # +gui.exportWorld=내보내기 # +gui.exportWorldLong=월드 내보내기 # +gui.exportTemplate=템플릿 내보내기 # +gui.templateMinVersion=템플릿 최소 버전 # +gui.templateLocPickerTitle=언어 폴더에서 languages.json 찾아보기 # +gui.templateLocPickerButton=언어 선택 # +gui.templateIconPickerTitle=월드 아이콘 찾아보기 # +gui.templateIconPickerDesc=Minecraft 아이콘 # +gui.templateIconPickerButton=월드 선택 아이콘 # +gui.pickLoc.successMessage=복사한 언어 # +gui.pickLoc.failedMessage=오류: languages.json이 아닌 파일 선택 # +gui.pickIcon.successMessage=복사한 월드 아이콘 # +gui.pickIcon.failedMessage=오류: 유효하지 않은 파일 형식 # +gui.previous=이전 # +gui.copyWorld=월드 복사 # +gui.copyWorld.failedTitle=오류가 발생했습니다. # +gui.copyWorld.failedMessage=장치에 사용 가능한 저장 공간이 충분하지 않기 때문에 이 월드를 복사할 수 없습니다. 공간을 확보하고 다시 시도하십시오. # +gui.goBack=돌아가기 # +gui.import=가져오기 # +gui.importWorld=가져오기 # +gui.importRetailWorld.title=월드를 가져오시겠습니까? # +gui.importRetailWorld.text.1=이 월드는 베타에서 사용하기 전에 가져와야 합니다. # +gui.importRetailWorld.text.2=월드를 가져오는 것은 복사본을 생성하므로 원래 월드에 영향을 미치지 않습니다. # +gui.importRetailWorld.text.3=이 월드의 베타 사본을 만들고 싶으신가요? # +gui.importRetailWorld.failedMessage=월드를 가져오는데 실패했습니다. # +gui.minecraftWorld=Minecraft 월드 # +gui.minecraftBundle=Minecraft 번들 # +gui.login=로그인 # +gui.logout=로그아웃 # +gui.next=다음 # +gui.no=아니요 # +gui.none=없음 # +gui.ok=확인 # +gui.store=스토어 확인 # +gui.continue=계속하기 # +gui.pickWorld=Minecraft 월드 살펴보기 # +gui.retry=다시 시도 # +gui.select=선택 # +gui.skip=건너뛰기 # +gui.stats=통계 # +gui.tab=탭 # +gui.toMenu=타이틀 화면으로 # +gui.tryAgain=다시 시도 # +gui.up=위로 # +gui.warning.exitGameWarning=Minecraft를 종료하시겠습니까? # +gui.worldTemplate=Minecraft 월드 템플릿 # +gui.yes=예 # +gui.feedbackYes=예, 피드백 웹사이트로 이동합니다. # +gui.resourcepacks=리소스 팩... # +gui.submit=보내기 # +gui.submitRating=평점 제출 # +gui.submitFeedback.button.text=피드백 보내기 # +gui.submitFeedback.text=크리에이터에게 피드백 보내기 # +gui.submitFeedback.body.text=피드백을 적어 크리에이터에게 직접 보내세요. 메시지는 마켓플레이스에 게시되지 않으며 크리에이터는 응답할 수 없습니다. # +gui.submitFeedback.placeHolder.text=어떤 점이 마음에 드시나요? 더 나아질 부분이 무엇일까요? # +gui.submitFeedback.success=리뷰를 공유해 주셔서 감사합니다! # +gui.submitFeedback.failure.status.unprocessableEntity=피드백을 전달하려는 이 아이템을 소유하고 있지 않습니다. (오류 코드: %d) # +gui.submitFeedback.failure.status.tooManyRequests=이런! 리뷰를 너무 많이 보냈습니다. 나중에 다시 시도하세요. (오류 코드: %d) # +gui.submitFeedback.failure.status.other=지금은 리뷰를 제출할 수 없습니다. 나중에 다시 시도해주세요. (오류 코드: %d) # +gui.playOffline=오프라인으로 플레이하기 # +gui.signIn=로그인 # +gui.genericNetworkError=문제가 발생했습니다. 인터넷 연결 상태를 확인하세요. # +gui.hide=숨기기 # +gui.editor.minecraftProject=Minecraft 프로젝트 # +gui.editor.exportProject=프로젝트 내보내기 # +gui.editor.copyProject=프로젝트 복사 # +gui.editor.copyProject.failedMessage=이 프로젝트의 사본을 생성할 수 없습니다. 저장 공간 부족 또는 다른 이유로 해당 문제가 발생할 수 있습니다. https://aka.ms/MCStorage에서 자세한 내용을 확인하세요. # + +gui.edu.exitGameWarningCaption=Minecraft Education ### Use Minecraft 教育版 in zh_CN translation +gui.edu.exitGameWarningMessage=Minecraft Education을 종료할까요? ### Use 离开 Minecraft 教育版? in zh_CN translation + +updateScreen.update=업데이트 # +updateScreen.updateRequired=필요 업데이트 # +updateScreen.title=오래된 버전 # +updateScreen.body=최신 버전으로 업데이트하여 새로운 기능을 모두 사용하거나, 친구와 온라인 게임을 즐기거나, 마켓플레이스의 새로운 정보를 확인하세요. # +updateScreen.commerceNotSupported.title=마켓플레이스 접속 불가 # +updateScreen.commerceNotSupported.body=이 버전의 Minecraft는 이제 Minecraft 마켓플레이스에 접속할 수 없습니다. 마켓플레이스에 다시 접속하려면 최신 버전으로 업데이트하세요. # +updateScreen.packs.updateRequired=Minecraft 마켓플레이스에서 구입한 팩을 다운로드하려면 최신 버전으로 업데이트하세요. # +updateScreen.patchVersion=버전 %s 패치 노트: # + +hostOption.codeBuilder=Code Builder # +hostOption.setWorldSpawn=월드 생성 설정 # +hostOption.teleport=순간이동 # +hostOption.teleport.who=대상 플레이어 # +hostOption.teleport.where=대상 위치 # +hostOption.time=시간 # +hostOption.time.day=낮 # +hostOption.time.midnight=자정 # +hostOption.time.noon=정오 # +hostOption.time.night=밤 # +hostOption.time.sunrise=일출 # +hostOption.time.sunset=일몰 # +hostOption.weather=날씨 # +hostOption.weather.clear=맑은 # +hostOption.weather.rain=비 # +hostOption.weather.thunderstorm=천둥번개 # + +howtoplay.next=다음 # +howtoplay.previous=이전 # + +howtoplay.category.basics=기본 # +howtoplay.category.crafting=제작 # +howtoplay.category.education=교육 # +howtoplay.category.engineering=엔지니어링 # +howtoplay.category.enhancedPlay=개선된 플레이 # +howtoplay.category.firstDay=첫날 # +howtoplay.category.optionsAndCheats=옵션 및 치트키 # +howtoplay.category.play=플레이 # +howtoplay.category.theEnd=엔더 # + +howtoplay.adventureMode=모험 모드 # +howtoplay.adventureMode.title=플레이 방법: 모험 모드 # +howtoplay.adventureMode.text.1=모험 모드는 월드 증축을 즐기는 사용자를 위한 게임 모드입니다. 모험 모드에서는 블록을 놓거나 제거할 때 반드시 정해진 도구를 사용해야 합니다. # +howtoplay.adventureMode.text.2=이러한 도구를 얻으려면 크리에이티브 모드에서 /give 및 canplace 또는 candestroy 매개 변수를 함께 사용해야 합니다. # + +howtoplay.anvil=모루 # +howtoplay.anvil.title=플레이 방법: 모루 # +howtoplay.anvil.text.1=경험치 레벨은 모루에서 아이템을 수리하거나 효과부여 또는 이름 변경에 사용됩니다. # +howtoplay.anvil.header.1=효과부여 이름 변경 및 적용하기 # +howtoplay.anvil.text.2=이름 변경은 어떤 아이템이나 가능하지만, 모루에서 수리하거나 책을 사용해 효과를 부여하려면 내구도를 지닌 아이템이어야 합니다. # +howtoplay.anvil.header.2=수리 # +howtoplay.anvil.text.3=왼쪽 슬롯 한 곳에 수리할 아이템을 넣고 옆 슬롯에는 해당 아이템의 재료(예: 철제 검의 경우 철괴)를 넣거나 같은 종류의 아이템을 넣어 결합하는 방식으로 수리할 수 있습니다. # +howtoplay.anvil.text.4=아이템 결합은 모루를 사용했을 때 더 효과적입니다. # +howtoplay.anvil.text.5=모루는 사용할 때마다 손상될 수 있으며, 사용량이 일정 수준에 도달하면 망가집니다. # + +howtoplay.armor=방어구 # +howtoplay.armor.title=플레이 방법: 방어구 # +howtoplay.armor.text.1=방어구를 착용하면 각종 피해로부터 몸을 보호해줍니다. 방어구 레벨은 HUD에서 :armor: 아이콘으로 표시되며, 레벨이 높을수록 피해를 적게 받습니다. # +howtoplay.armor.header.1=제작 # +howtoplay.armor.text.2=방어구는 가죽, 철, 금, 다이아몬드로 제작할 수 있으며 사슬 갑옷은 마을 주민과 거래하거나 좀비, 스켈레톤을 처치하면 얻을 수 있습니다. # +howtoplay.armor.text.3=소지품을 열어 플레이어 스킨 옆에 있는 방어구 슬롯에 각각 해당 부위의 방어구를 끌어 놓는 방식으로 착용합니다. # +howtoplay.armor.text.4=철 방어구, 사슬 방어구, 황금 방어구를 화로에 녹이면 철 조각 또는 금 덩이를 얻을 수 있습니다. # +howtoplay.armor.header.2=방패 # +howtoplay.armor.text.5.keyboard=방패는 각종 피해를 차단해줍니다. 방패는 보조 손 슬롯 및 핫바에 장착할 수 있습니다. 방패로 차단하려면 :_input_key.sneak:를 길게 누르세요. # +howtoplay.armor.text.5.gamepad=방패는 각종 피해를 차단해줍니다. 방패는 보조 손 슬롯 및 핫바에 장착할 수 있습니다. 방패로 차단을 전환하려면 :_input_key.sneak: 버튼을 누르거나 :_gamepad_stick_right:을 클릭하세요. # +howtoplay.armor.text.5a.touch=방패는 들어오는 모든 종류의 피해, 심지어 크리퍼 폭발도 방어합니다! 오프핸드 슬롯 또는 핫바에 장착할 수 있습니다. # +howtoplay.armor.text.5b.touch="방향 패드 및 탭 상호 작용" 컨트롤 방법을 사용할 때 :touch_sneak:를 눌러 방패 방어로 전환하세요. # +howtoplay.armor.text.5c.touch="조이스틱" 컨트롤 방법을 사용할 때 :tip_virtual_button_sneak:를 눌러 방패 방어로 전환하세요. # +howtoplay.armor.text.5.rift_controller=방패는 각종 피해를 차단해줍니다. 방패는 보조 손 슬롯 및 핫바에 장착할 수 있습니다. 방패로 차단을 전환하려면 :_input_key.sneak: 버튼을 누르거나 :rift_X:를 클릭하세요. # +howtoplay.armor.text.5.windowsmr_controller=방패는 각종 피해를 차단해줍니다. 방패는 보조 손 슬롯 및 핫바에 장착할 수 있습니다. 방패로 차단을 전환하려면 :_input_key.sneak: 버튼을 누르거나 :windowsmr_right_stick:을 클릭하세요. # +howtoplay.armor.text.6=방패는 크리퍼 폭발도 막아줍니다! # +howtoplay.armor.header.3=위장 # +howtoplay.armor.text.7=조각한 호박도 머리에 쓸 수 있습니다. 따로 :armor:을 제공하지는 않지만, 호박을 쓰고 있을 때는 엔더맨을 바라보고 있어도 공격하지 않습니다. # + +howtoplay.armorStand=갑옷 거치대 # +howtoplay.armorStand.title=플레이 방법: 갑옷 거치대 # +howtoplay.armorStand.text.1=사용하지 않는 방어구는 갑옷 거치대에 보관할 수 있습니다. # +howtoplay.armorStand.header.1=외모 꾸미기 # +howtoplay.armorStand.text.2.notTouch=방어구 아이템을 손에 들고 갑옷 거치대를 대상으로 :_input_key.use: 키를 누르면 해당 아이템이 장착됩니다. # +howtoplay.armorStand.text.2.touch=방어구 아이템을 손에 들고 갑옷 거치대를 탭하면 해당 아이템이 장착됩니다. # +howtoplay.armorStand.text.3.notTouch=빈 손일 때 갑옷 거치대를 대상으로 :_input_key.use: 키를 누르면 거치된 아이템을 제거할 수 있습니다. # +howtoplay.armorStand.text.3.touch=빈 손일 때 갑옷 거치대를 탭하면 거치된 아이템을 제거할 수 있습니다. # +howtoplay.armorStand.header.2=포즈 # +howtoplay.armorStand.text.4.notTouch=웅크린 상태에서 갑옷 거치대를 대상으로 :_input_key.use: 키를 사용하면 포즈를 바꿀 수 있습니다. # +howtoplay.armorStand.text.4.touch=웅크린 상태에서 갑옷 거치대를 탭하면 포즈를 바꿀 수 있습니다. # +howtoplay.armorStand.header.3=춤추기 # +howtoplay.armorStand.text.5=갑옷 거치대는 레드스톤 신호에 반응합니다. 다양한 신호 세기를 적용하여 직접 확인해보세요. # + +howtoplay.banners=배너 # +howtoplay.banners.title=플레이 방법: 배너 # +howtoplay.banners.text.1=배너는 집이나 성채를 사용자 지정 패턴과 색상으로 꾸며 주는 멋진 아이템입니다. # +howtoplay.banners.text.2=배너를 제작하면 배너를 작업대나 베틀에 놓고 다른 염료를 추가해 여러분만의 독특하고 멋진 디자인을 만들 수 있습니다! # +howtoplay.banners.header.1=패턴 적용하기 # +howtoplay.banners.text.3=염료를 사용하면 다음을 비롯한 다양한 패턴을 만들 수 있습니다. # +howtoplay.banners.text.4= - 삼각 모양을 이루면 삼각형 패턴이 만들어집니다. # +howtoplay.banners.text.5= - 십자 모양을 이루면 십자 패턴이 만들어집니다. # +howtoplay.banners.text.6= - 데이지를 추가하면 꽃 패턴이 만들어집니다. # +howtoplay.banners.text.7=여러 조합을 직접 시도해 또 다른 패턴을 만들어보세요! # +howtoplay.banners.header.2=레이어 겹치기 # +howtoplay.banners.text.8=배너는 여러 레이어를 겹칠 수도 있기 때문에 한 배너에 하나 이상의 패턴을 적용할 수 있습니다. 배너에 사용한 패턴이 마음에 들지 않는 경우 가마솥에서 배너를 씻으면 마지막 레이어가 사라집니다. # +howtoplay.banners.header.3=복사본 만들기 # +howtoplay.banners.text.9=작업대에서 무지 배너와 함께 사용하면 배너를 복사할 수 있습니다. # + +howtoplay.beacons=신호기 # +howtoplay.beacons.title=플레이 방법: 신호기 # +howtoplay.beacons.text.1=작동 중인 신호기는 하늘 높이 밝은 광선을 발사합니다. # +howtoplay.beacons.text.2=신호기는 유리, 흑요석, 위더를 처치하면 얻을 수 있는 네더의 별을 사용해 제작할 수 있습니다. # +howtoplay.beacons.header.1=건축 # +howtoplay.beacons.text.3=신호기는 막힘 없이 하늘이 보이는 트인 장소에 있어야 하고 반드시 철, 황금, 에메랄드 또는 다이아몬드 피라미드 위에 설치해야 합니다. # +howtoplay.beacons.text.4=어떤 재료를 선택해도 신호기의 능력 자체는 동일합니다. # +howtoplay.beacons.header.2=사용 # +howtoplay.beacons.text.5=신호기 메뉴에서 신호기의 주 능력 1개를 선택할 수 있습니다. 피라미드의 층수가 많을수록 더 큰 능력을 사용할 수 있습니다. # +howtoplay.beacons.text.6=신호기의 능력을 설정하려면 지불 슬롯에 에메랄드, 다이아몬드, 금괴 또는 철괴를 넣어야 합니다. # +howtoplay.beacons.text.7=재료를 넣으면 신호기에서 능력이 무기한으로 발동되며, 근방의 모든 플레이어에게 능력을 부여합니다. # +howtoplay.beacons.text.8=광선이 통과하는 곳에 스테인드글라스 블록을 놓으면 광선 색을 변경할 수 있습니다. # + +howtoplay.beds=침대 # +howtoplay.beds.title=플레이 방법: 침대 # +howtoplay.beds.text.1=침대에서 잠을 자면 아침으로 시간을 건너뛰고 플레이어 생성 지점이 변경됩니다. # +howtoplay.beds.text.2.notTouch=침대에서 :_input_key.use: 키를 사용하면 잘 수 있습니다. 단, 침대 사용은 밤에만 가능합니다. # +howtoplay.beds.text.2.touch=침대를 탭하면 잘 수 있습니다. 단, 침대 사용은 밤에만 가능합니다. # +howtoplay.beds.text.3=멀티 플레이어 모드로 플레이하는 경우, 아침으로 건너뛰려면 모든 플레이어가 동시에 잠을 자야 합니다. # +howtoplay.beds.text.4=침대가 제거되면 생성 지점이 처음 월드에 입장했던 위치로 재설정됩니다. # +howtoplay.beds.text.5=네더는 잠을 자기에는 지나치게 뜨거운 경우가 많으므로 침대 사용 시 유의하세요. # + +howtoplay.blocks=블록 # +howtoplay.blocks.title=플레이 방법: 블록 # +howtoplay.blocks.text.1=Minecraft 월드는 수많은 블록으로 구성됩니다. 모든 블록은 분리되며 수집하거나 원하는 곳에 놓을 수 있습니다. 상상한 무엇이든 웬만하면 다 만들 수 있습니다. # +howtoplay.blocks.text.2=대부분의 블록은 월드 곳곳에서 수집해야 하지만 일부 블록은 레드스톤 블록처럼 작업대에서 제작하거나 유리처럼 화로를 사용해야 얻을 수 있습니다. # +howtoplay.blocks.header.1=떨어지는 블록 # +howtoplay.blocks.text.3=대부분의 블록은 중력의 영향을 받지 않아 밑에 블록이 없어도 위치를 유지합니다. 하지만 모래나 자갈 같은 일부 블록은 아래로 떨어집니다. # +howtoplay.blocks.header.2=흥미로운 블록 # +howtoplay.blocks.text.4=Minecraft에서는 다음을 포함한 흥미로운 블록을 찾아볼 수 있습니다. # +howtoplay.blocks.text.5=유리 - 불 켜진 화로에 모래 블록을 넣으면 만들어지는 투명한 블록입니다. # +howtoplay.blocks.text.6=콘크리트 - 콘크리트 가루 블록에 물이 닿으면 만들어집니다. # +howtoplay.blocks.text.7=테라코타 - 황무지 바이옴에서 자연 생성되며, 물속에서 구할 수 있는 점토 블록을 사용해 제작하여 염색할 수도 있습니다. 테라코타를 불 켜진 화로에 넣으면 유광 테라코타가 만들어집니다. # +howtoplay.blocks.text.8=마그마 - 네더에서 자연 생성되는 블록으로 약한 빛을 제공하며 위에 떨어지는 모든 것을 태웁니다. # +howtoplay.blocks.text.9=거친 흙 - 일반 흙 블록과 거의 비슷하지만 잔디가 자라지 못합니다. 대초원 바이옴과 메가 타이가 바이옴에서 볼 수 있습니다. # + +howtoplay.bookAndQuill=책과 깃펜 # +howtoplay.bookAndQuill.title=플레이 방법: 책과 깃펜 # +howtoplay.bookAndQuill.text.1=책과 깃펜은 플레이어의 모험을 기록할 수 있는 아이템입니다. 페이지에 텍스트를 입력해 나만의 이야기를 남기세요. 지은이와 제목도 변경할 수 있습니다. 작성된 책과 깃펜에 서명을 하면 책이 완성됩니다. 서명 전에는 책과 깃펜의 내용을 계속 수정할 수 있습니다. # + +howtoplay.brewingStand=양조대 # +howtoplay.brewingStand.title=플레이 방법: 양조대 # +howtoplay.brewingStand.text.1=포션을 제조하려면 양조대가 필요합니다. 모든 포션의 기본 재료인 물병은 물이 든 가마솥이나 다른 수원에서 유리병을 사용해 물을 채우면 얻을 수 있습니다. # +howtoplay.brewingStand.header.1=양조대 알아보기 # +howtoplay.brewingStand.text.2=양조대마다 슬롯이 세 개씩 제공되므로 한 번에 세 가지 다른 포션을 만들 수 있습니다. 포션 재료는 한 개만 있어도 병 세 개에 모두 사용할 수 있는 만큼 포션 세 병을 동시에 제조하면 자원을 최대한 아낄 수 있습니다. # +howtoplay.brewingStand.header.2=재료와 포션 # +howtoplay.brewingStand.text.3=네더 사마귀를 양조대 가장 상단에 넣으면 이상한 포션이 만들어집니다. 이 포션은 자체로는 아무런 효과가 없지만 좀 더 수준 높은 포션을 만들 때 기본 포션으로 사용됩니다. # +howtoplay.brewingStand.text.4=재료의 조합에 따라 다양한 효과의 포션을 얻을 수 있으니 연금술사가 되어 각종 재료와 조합을 시도해보고 발견하는 즐거움을 누려보세요. # + +howtoplay.cauldron=가마솥 # +howtoplay.cauldron.title=플레이 방법: 가마솥 # +howtoplay.cauldron.text.1=가마솥은 여러 양동이 또는 병 분량에 해당하는 액체를 보관할 수 있습니다. # +howtoplay.cauldron.header.1=채우기 # +howtoplay.cauldron.text.2.notTouch=물이 담긴 양동이나 포션을 손에 들고 가마솥에 :_input_key.use: 키를 사용하면 가마솥에 내용물을 옮길 수 있습니다. # +howtoplay.cauldron.text.2.touch=물이 담긴 양동이나 포션을 손에 들고 가마솥을 탭하면 내용물을 옮길 수 있습니다. # +howtoplay.cauldron.text.3=포션 한 개로는 가마솥을 채우기에 부족하므로 가득 채우려면 여러 병의 포션이 필요합니다. # +howtoplay.cauldron.header.2=화살 담그기 # +howtoplay.cauldron.text.4.notTouch=화살을 손에 들고 가마솥에 :_input_key.use: 키를 사용하면 다양한 종류의 화살을 만들 수 있습니다. # +howtoplay.cauldron.text.4.touch=화살을 손에 들고 가마솥을 탭하면 다양한 종류의 화살을 만들 수 있습니다. # +howtoplay.cauldron.header.3=방어구 염색하기 # +howtoplay.cauldron.text.5.notTouch=가죽 방어구나 가죽 말 방어구를 염색하려면 원하는 색상의 염료를 손에 든 상태로 물이 담긴 가마솥에 :_input_key.use: 키를 사용하세요. 가마솥 안의 물 색상이 바뀌면 방어구를 든 상태로 가마솥에 :_input_key.use: 키를 사용해 담그면 됩니다. # +howtoplay.cauldron.text.5.touch=가죽 방어구나 가죽 말 방어구를 염색하려면 원하는 색상의 염료를 손에 든 상태로 물이 담긴 가마솥을 탭하세요. 가마솥 안의 물 색상이 바뀌면 방어구를 든 상태로 가마솥을 탭해 담그면 됩니다. # +howtoplay.cauldron.text.6=염색을 취소하려면 염색한 아이템을 일반 물이 담긴 가마솥에 담궈 씻어낼 수 있습니다. # + +howtoplay.chat=채팅 # +howtoplay.chat.title=플레이 방법: 채팅 # +howtoplay.chat.text.1.keyboard=:_input_key.chat: 키를 누르면 채팅창이 열립니다. 메시지를 입력한 다음 ENTER 키를 누르세요. # +howtoplay.chat.text.1.gamepad=:_input_key.chat: 키를 누르면 채팅창이 열립니다. 메시지를 입력한 다음 보내기 버튼을 누르세요. # +howtoplay.chat.text.1.touch=채팅 버튼을 누르면 채팅창이 열립니다. 메시지를 입력한 다음 보내기 버튼을 누르세요. # + +howtoplay.chests=상자 # +howtoplay.chests.title=플레이 방법: 상자 # +howtoplay.chests.text.1.notTouch=상자를 제작하고 월드에 설치하면 :_input_key.use: 키를 눌러 상자를 연 다음 소지품의 아이템을 옮겨 보관할 수 있습니다. # +howtoplay.chests.text.1.touch=상자를 제작하고 월드에 설치하면 상자를 탭하여 연 다음 소지품의 아이템을 옮겨 보관할 수 있습니다. # +howtoplay.chests.text.2=상자에 담긴 아이템은 나중에 필요할 때 다시 소지품으로 가져올 수 있습니다. # +howtoplay.chests.text.3=상자 두 개를 나란히 붙여서 설치하면 한 개의 큰 상자가 만들어집니다. # + +howtoplay.commandBlocks=커맨드 블록 # +howtoplay.commandBlocks.title=플레이 방법: 커맨드 블록 # +howtoplay.commandBlocks.text.1=커맨드 블록은 맵을 제작하는 플레이어에게 매우 유용한 도구로 레드스톤 신호를 받으면 블록에 저장된 명령어를 실행합니다. # +howtoplay.commandBlocks.text.2=커맨드 블록은 /give 명령어를 사용해야 합니다. # +howtoplay.commandBlocks.text.3=커맨드 블록에 저장된 명령어가 실행되거나 실행에 실패하면 화살표 방향으로 레드스톤 신호를 전송합니다. # +howtoplay.commandBlocks.text.4=커서 항목 메시지에서 커맨드 블록 이름을 설정할 수 있습니다. # +howtoplay.commandBlocks.text.5=블록 유형 - 커맨드 블록에는 총 세 가지 유형이 있으며 유형별로 색상과 작동 방식이 다릅니다. # +howtoplay.commandBlocks.text.5.1= - 임펄스: 블록이 레드스톤 신호를 받았을 때만 설정된 명령어를 실행합니다. # +howtoplay.commandBlocks.text.5.2= - 체인: 바로 뒤의 커맨드 블록이 명령을 실행하거나 실행에 실패했을 때 저장된 명령어를 실행합니다. # +howtoplay.commandBlocks.text.5.3= - 반복: 이 유형의 커맨드 블록은 한번 활성화되면 블록을 제거하지 않는 한 계속해서 설정된 명령어를 실행합니다. # +howtoplay.commandBlocks.text.6=조건 - 커맨드 블록의 작동 방식에 영향을 주는 조건은 다음 두 가지입니다. # +howtoplay.commandBlocks.text.6.1= - 무조건부: 바로 뒤의 커맨드 블록이 명령 실행에 실패한 경우에도 저장된 명령어를 실행합니다. # +howtoplay.commandBlocks.text.6.2= - 조건부: 바로 뒤의 커맨드 블록이 성공적으로 명령을 실행한 경우에만 저장된 명령어를 실행합니다. # +howtoplay.commandBlocks.text.7=레드스톤 - 커맨드 블록의 작동 방식에 영향을 주는 레드스톤 설정은 다음 두 가지입니다. # +howtoplay.commandBlocks.text.7.1= - 레드스톤 필요: 레드스톤 신호가 있어야 활성화됩니다. # +howtoplay.commandBlocks.text.7.2= - 항상 사용: 레드스톤 신호가 없어도 활성화됩니다. # +howtoplay.commandBlocks.text.8=커맨드 블록은 지난 실행 결과도 표시됩니다. 따라서 해당 블록에서 명령어 실행에 실패한 경우 해당 사실과 그 이유를 파악하는 데 도움이 됩니다. # + +howtoplay.commands=명령어 # +howtoplay.commands.title=플레이 방법: 명령어 # +howtoplay.commands.text.1=명령어는 채팅에서 실행할 수 있습니다. 명령어를 입력할 때는 명령어 앞에 /를 입력합니다. # +howtoplay.commands.text.2=다양하게 제공되는 명령어는 흥미로운 작업을 수행하는 데 활용할 수 있습니다. 관련된 모든 정보를 제공하는 출처는 많이 찾아볼 수 있으니 필요한 경우 확인해보시기 바랍니다. # + +howtoplay.conduits=도관 # +howtoplay.conduits.title=게임 방법: 도관 # +howtoplay.conduits.text.1=활성화된 도관은 수면 밑에 있을 때 동력을 제공합니다. # +howtoplay.conduits.text.2=도관은 앵무조개와 바다의 심장으로 만듭니다. 도관은 프리즈머린과 바다 랜턴에서 동력을 끌어옵니다. # +howtoplay.conduits.header.1=건축 # +howtoplay.conduits.text.3=도관은 일단 활성화되면 무엇이든 근처에 있는 것에 도관 동력을 부여합니다. # +howtoplay.conduits.text.4=더 많은 동력을 끌어올수록 기능이 닿는 범위가 더 넓어집니다. # + +howtoplay.controls=컨트롤 # +howtoplay.controls.title=플레이 방법: 컨트롤 # +howtoplay.controls.text.1=Minecraft는 블록을 배치하여 무엇이든 상상한 대로 만들 수 있는 게임입니다. 밤이 되면 몬스터가 출몰하므로, 그 전에 몸을 피할 안전한 쉼터를 준비해두세요. # +howtoplay.controls.header.1=이동 방법 # +howtoplay.controls.text.2.keyboard=마우스를 움직이면 주변을 둘러볼 수 있습니다. # +howtoplay.controls.text.2.gamepad=:_gamepad_stick_right:을 움직이면 주변을 둘러볼 수 있습니다. # +howtoplay.controls.text.2.touch.joystick_tap=화면을 끌면 주변을 둘러볼 수 있습니다. # +howtoplay.controls.text.2.touch.classic_dpad=화면을 끌면 주변을 둘러볼 수 있습니다. # +howtoplay.controls.text.2.touch.joystick_crosshair=화면을 끌면 주변을 둘러볼 수 있습니다. # +howtoplay.controls.text.2.rift_controller=:rift_right_stick:을 사용해 주위를 둘러보세요. # +howtoplay.controls.text.2.windowsmr_controller=:windowsmr_right_stick:을 사용해 주위를 둘러보세요. # +howtoplay.controls.text.3.keyboard=이동하려면 :_input_key.forward: :_input_key.left: :_input_key.back: :_input_key.right: 키를 사용하세요. # +howtoplay.controls.text.3.gamepad=이동하려면 :_gamepad_stick_left:을 사용하세요. # +howtoplay.controls.text.3.touch.joystick_tap=:tip_left_stick:을 사용하여 이동하세요. # +howtoplay.controls.text.3.touch.classic_dpad=이동하려면 :touch_forward::touch_left::touch_back::touch_right: 키를 사용하세요. # +howtoplay.controls.text.3.touch.joystick_crosshair=:tip_left_stick:을 사용하여 이동하세요. # +howtoplay.controls.text.3.rift_controller=:rift_left_stick:을 사용해 주위를 돌아다니세요. # +howtoplay.controls.text.3.windowsmr_controller=:windowsmr_left_stick:을 사용해 주위를 돌아다니세요. # +howtoplay.controls.text.4.keyboard=:_input_key.jump:를 누르면 점프합니다. # +howtoplay.controls.text.4.gamepad=:_input_key.jump:를 누르면 점프합니다. # +howtoplay.controls.text.4.touch.joystick_tap=점프하려면 :tip_virtual_button_jump:을 누르세요 # +howtoplay.controls.text.4.touch.classic_dpad=:touch_jump: 키를 누르면 점프합니다. # +howtoplay.controls.text.4.touch.joystick_crosshair=점프하려면 :tip_virtual_button_jump:을 누르세요 # +howtoplay.controls.text.4.rift_controller=:rift_A:을 눌러 점프하세요. # +howtoplay.controls.text.4.windowsmr_controller=:windowsmr_right_touchpad:을 눌러 점프하세요. # +howtoplay.controls.text.5.keyboard=:_input_key.forward: 키를 빠르게 두 번 누르거나 :_input_key.sprint: 키를 누르면 달릴 수 있습니다. :_input_key.forward: 키를 누르고 있으면 :shank::shank::shank: 미만으로 줄어들 때까지 계속 달립니다. # +howtoplay.controls.text.5.gamepad=:_gamepad_stick_left:을 전진 방향으로 빠르게 두 번 움직이면 달릴 수 있습니다. :_gamepad_stick_left:을 전진 방향으로 유지하고 있으면 :shank::shank::shank: 미만으로 줄어들 때까지 계속 달립니다. # +howtoplay.controls.text.5.touch.joystick_tap=:tip_virtual_button_sprint:를 눌러 질주로 전환합니다. :shank::shank::shank::shank:보다 작을 때까지 계속 질주합니다. # +howtoplay.controls.text.5.touch.classic_dpad=:touch_forward: 키를 빠르게 두 번 누르면 달릴 수 있습니다. :touch_forward: 키를 누르고 있으면 :shank::shank::shank: 미만으로 줄어들 때까지 계속 달립니다. # +howtoplay.controls.text.5.touch.joystick_crosshair=:tip_virtual_button_sprint:를 눌러 질주로 전환합니다. :shank::shank::shank::shank:보다 작을 때까지 계속 질주합니다. # +howtoplay.controls.text.5.rift_controller=:rift_left_stick:을 빠르게 앞으로 두 번 밀어 질주하세요. :rift_left_stick:을 앞으로 밀고 있으면, :shank::shank::shank: 전까지 계속 질주합니다. # +howtoplay.controls.text.5.windowsmr_controller=:windowsmr_left_stick:을 빠르게 앞으로 두 번 밀어 질주하세요. :windowsmr_left_stick:을 앞으로 밀고 있으면, :shank::shank::shank: 전까지 계속 질주합니다. # +howtoplay.controls.header.2=블록 분리와 설치 # +howtoplay.controls.text.6.notTouch=:_input_key.attack: 키를 누르고 있으면 손이나 도구를 사용해 땅을 파거나 나무를 벱니다. 특정 블록을 채굴하려면 도구를 제작해야 합니다. # +howtoplay.controls.text.6.touch.joystick_tap=블록을 길게 탭하여 손이나 들고 있는 아이템으로 채굴하세요. 특정 블록을 채굴하기 전에 특정 도구를 만들어야 할 수도 있습니다. # +howtoplay.controls.text.6.touch.classic_dpad=블록을 길게 탭하여 손이나 들고 있는 아이템으로 채굴하세요. 특정 블록을 채굴하기 전에 특정 도구를 만들어야 할 수도 있습니다. # +howtoplay.controls.text.6.touch.joystick_crosshair=손가락을 아무 곳이나 탭하고 드래그하여 :tip_crosshair:로 조준하고 블록을 강조 표시합니다. :tip_virtual_button_action_attack_or_destroy:를 길게 탭하여 손이나 들고 있는 아이템으로 채굴합니다. 특정 블록을 채굴하기 전에 특정 도구를 만들어야 할 수도 있습니다. # +howtoplay.controls.text.7.keyboard=:_input_key.use:를 사용하면 손에 든 아이템을 사용하고 :_input_key.drop:를 사용하면 들고 있던 아이템을 놓습니다. # +howtoplay.controls.text.7.gamepad=:_input_key.use:를 사용하면 손에 든 아이템을 사용하고 :_input_key.drop:를 사용하면 들고 있던 아이템을 놓습니다. # +howtoplay.controls.text.7.rift_controller=아이템을 손에 들고 있는 경우, :rift_right_grab:을 사용해 아이템을 사용하거나 :rift_right_stick:을 눌러 떨어뜨리세요. # +howtoplay.controls.text.7.windowsmr_controller=아이템을 손에 들고 있는 경우, :windowsmr_left_trigger:을 사용해 아이템을 사용하거나 :windowsmr_right_grab:을 눌러 떨어뜨리세요. # +howtoplay.controls.text.7.touch.joystick_tap=아이템을 들고 있는 경우 화면을 탭하여 사용하거나 핫바에서 항목을 길게 탭하여 떨어뜨립니다. 화면을 길게 터치하면 들고 있는 음식을 먹을 수 있습니다. # +howtoplay.controls.text.7.touch.classic_dpad=아이템을 들고 있는 경우 화면을 탭하여 사용하거나 핫바에서 항목을 길게 탭하여 떨어뜨립니다. 화면을 길게 터치하면 들고 있는 음식을 먹을 수 있습니다. # +howtoplay.controls.text.7.touch.joystick_crosshair=아이템을 들고 있는 경우 :tip_virtual_button_action_build_or_use:를 탭하여 해당 항목을 사용하거나 핫바에서 항목을 길게 터치하여 떨어뜨립니다. :tip_virtual_button_action_build_or_use:를 길게 탭하면 들고 있는 음식을 먹을 수 있습니다. # +howtoplay.controls.header.3=웅크리기 # +howtoplay.controls.text.8.keyboard=Minecraft에서 웅크리기는 떨어지지 않고 블록 가장자리를 움직이거나 이름 태그를 숨길 수 있어 특히 유용한 자세입니다. :_input_key.sneak: 키를 누르면 웅크릴 수 있습니다. # +howtoplay.controls.text.8.gamepad=은신은 Minecraft에서 매우 유용합니다. 은신하면 블록에서 떨어지지 않게 되며, 이름표가 숨겨집니다. 은신 상태로 전환하려면 :_input_key.sneak: 키를 누르거나 :_gamepad_stick_right: 버튼을 클릭하세요. # +howtoplay.controls.text.8.touch.joystick_tap=웅크리면 블록에서 떨어지지 않도록 하고, 몹으로부터 숨기고, 다른 플레이어로부터 이름표를 숨길 수 있습니다. 웅크리려면 :tip_virtual_button_sneak:을 탭하세요. # +howtoplay.controls.text.8.touch.classic_dpad=웅크리면 블록에서 떨어지지 않도록 하고, 몹으로부터 숨기고, 다른 플레이어로부터 이름표를 숨길 수 있습니다. 웅크리려면 :touch_sneak:를 탭하세요. # +howtoplay.controls.text.8.touch.joystick_crosshair=웅크리면 블록에서 떨어지지 않도록 하고, 몹으로부터 숨기고, 다른 플레이어로부터 이름표를 숨길 수 있습니다. 웅크리려면 :tip_virtual_button_sneak:을 탭하세요. # +howtoplay.controls.text.8.rift_controller=몰래 걷기는 Minecraft에서 매우 유용한 기술로, 블록에서 떨어지는 걸 막고 이름표를 숨길 수 있습니다. 몰래 걷기로 전환하시려면 :rift_X:을 누르세요. # +howtoplay.controls.text.8.windowsmr_controller=몰래 걷기는 Minecraft에서 매우 유용한 기술로, 블록에서 떨어지는 걸 막고 이름표를 숨길 수 있습니다. 몰래 걷기로 전환하시려면 :windowsmr_right_stick:을 누르세요. # +howtoplay.controls.text.swim.keyboard=물에 들어가 있을 때 달리면 수영을 할 수 있습니다. 수영 중에는 마우스를 이용하여 방향을 조정하세요. # +howtoplay.controls.text.swim.gamepad=물에 들어가 있을 때 달리면 수영을 할 수 있습니다. 수영 중에는 :_gamepad_stick_right:을(를) 이용하여 방향을 조정하세요. # +howtoplay.controls.text.swim.touch=물속에서 움직이면 수영을 할 수 있습니다. 물속에서 전력 질주하면 빠르게 수영할 수 있습니다. 손가락을 탭하고 드래그하여 수영 방향을 컨트롤합니다. # +howtoplay.controls.text.swim.rift_controller=물에 들어가 있을 때 달리면 수영을 할 수 있습니다. 수영 중에는 :rift_right_stick:을(를) 이용하여 방향을 조정하세요. # +howtoplay.controls.text.swim.windowsmr_controller=물에 들어가 있을 때 달리면 수영을 할 수 있습니다. 수영 중에는 :windowsmr_right_stick:을(를) 이용하여 방향을 조정하세요. # + +howtoplay.worldBuilder=월드 빌더 # +howtoplay.worldBuilder.title=플레이 방법: 월드 빌더 # +howtoplay.worldBuilder.text.1=특정 Minecraft Education 블록이나 아이템을 사용하려면, 플레이어는 '월드 빌더'라는 특수 능력을 갖추고 있어야 합니다. # +howtoplay.worldBuilder.text.2=치트가 사용되면 호스트는 월드 빌더 기능을 월드에 있는 모든 플레이어가 사용할 수 있도록 켜거나, 끌 수 있습니다. # +howtoplay.worldBuilder.text.3=월드 빌더 기능을 월드에 있는 모든 플레이어에게 주려면 다음 명령어를 실행하세요: # +howtoplay.worldBuilder.text.4=/ability @a worldbuilder true # +howtoplay.worldBuilder.text.5=월드 빌더 기능을 빠르게 켜고 끄려면 다음 중 한 개의 명령어를 실행하세요. # +howtoplay.worldBuilder.text.6=/worldbuilder # +howtoplay.worldBuilder.text.7=/wb # +howtoplay.worldBuilder.text.8=월드 빌더 기능에 질문이 있다면 다음 명령어를 실행하세요: # +howtoplay.worldBuilder.text.9=/ability @p worldbuilder # + +howtoplay.permissionBlocks=권한 블록 # +howtoplay.permissionBlocks.title=플레이 방법: 권한 블록 # +howtoplay.permissionBlocks.text.1=Minecraft Education은 교사들이 수업 작성 및 운용을 쉽게 할 수 있도록 몇 가지 특별한 블록을 제공합니다. 월드 빌더 기능을 가진 플레이어들만 이 블록을 배치하고 파괴할 수 있습니다. 월드 빌더 기능이 없는 플레이어들은 이 블록에 의해 제한받게 됩니다. # +howtoplay.permissionBlocks.title.1=수락/거부 # +howtoplay.permissionBlocks.text.2=수락 및 거부 블록은 플레이어가 월드에 건설할 수 있는 지역을 제한합니다. # +howtoplay.permissionBlocks.text.3=플레이어는 수락 블록 위에서 블록 배치 및 파괴가 가능합니다. 플레이어는 거부 블록 위에서는 블록 배치 및 파괴가 불가능합니다. # +howtoplay.permissionBlocks.text.4=수락 및 거부 블록은 그 아래의 지역에는 영향을 주지 않습니다. # +howtoplay.permissionBlocks.text.5=수락 블록 아래에 거부 블록이 있으면 그 사이의 공간에는 플레이어가 아무것도 건설할 수 없습니다. 수락 블록 위에는 플레이어들이 블록 배치 및 파괴가 가능합니다. # +howtoplay.permissionBlocks.title.2=경계 # +howtoplay.permissionBlocks.text.6=경계 블록은 다른 블록이 있거나 말거나 상관없이 위 또는 아래로 무한히 뻗어 나가는 에너지장을 제공합니다. 플레이어는 경계 블록을 통과하거나, 그 위나 아래로 이동할 수 없습니다. 플레이어는 경계 블록 위나 아래에 블록을 배치하거나 파괴할 수 없습니다. # + +howtoplay.chalkboard=칠판 # +howtoplay.chalkboard.title=플레이 방법: 칠판 # +howtoplay.chalkboard.text.1=칠판은 월드에서 텍스트를 표시하는 데 사용됩니다. 칠판은 간판보다 많은 텍스트를 표시할 수 있고, 배치 후에 편집할 수 있으며, 슬레이트, 포스터, 판자 등 세 가지 크기가 있습니다. 잠그기 토글은 월드 빌더 비사용자들이 칠판을 파괴하거나 내용을 편집할 수 없도록 방지할 수 있습니다. 놓여 있는 칠판을 편집하려면 :_input_key.use:를 누르세요. # +howtoplay.chalkboard.text.1.touch=칠판은 월드에서 텍스트를 표시하는 데 사용됩니다. 칠판은 간판보다 많은 텍스트를 표시할 수 있고, 배치 후에 편집할 수 있으며, 슬레이트, 포스터, 판자 등 세 가지 크기가 있습니다. 잠그기 토글은 월드 빌더 비사용자들이 칠판을 파괴하거나 내용을 편집할 수 없도록 방지할 수 있습니다. 놓여 있는 칠판을 편집하려면 누르세요. # + +howtoplay.chemistry=화학 # +howtoplay.chemistry.title=플레이 방법: 화학 # +howtoplay.chemistry.text.1=학생들은 화학 장비 블록으로 실제 세계의 화학을 시뮬레이션할 수 있습니다. 원소 구성기의 슬라이더를 조절하여 118종의 원소 중 하나씩 건설하거나 원소 구성기에 놓아 원소 조합을 볼 수 있습니다. 화합물 생성기에서 원소를 화합하여 화학 화합물을 만드세요. 원소와 화합물을 실험 테이블에 놓아 Minecraft 아이템을 만드세요. 물질 분해기로 블록에서 구성 원소를 감소시킬 수도 있습니다. # +howtoplay.chemistry.text.2=Minecraft Education 웹사이트에서 화학 저널을 다운로드해서 Minecraft에서의 화학에 대한 종합적인 안내를 읽으세요. # + +howtoplay.npc=NPC # +howtoplay.npc.title=플레이 방법: NPC # +howtoplay.npc.text.1=NPC는 플레이어가 아닌 캐릭터로서 수업 정보, 힌트, 지시사항을 추가로 제공할 수 있습니다. # +howtoplay.npc.text.2=월드 빌더로만 NPC의 배치, 삭제, 이름 짓기, 수정을 할 수 있습니다. NPC는 명령어를 실행하고 웹사이트에 링크도 가능합니다. NPC의 대화창에서는 버튼에 명령어를 지정할 수 있습니다. 웹사이트 링크는 늘 버튼이 있습니다. # +howtoplay.npc.text.3=NPC는 다양한 스킨을 선택할 수 있으며 움직이지 않습니다. # + +howtoplay.camera=카메라 # +howtoplay.camera.title=플레이 방법: 카메라 # +howtoplay.camera.text.1=카메라를 통해 플레이어는 월드에서 사진을 찍을 수 있습니다. # +howtoplay.camera.text.2=자신의 시점으로 사진을 찍으려면 :_input_key.use:를 누르세요. # +howtoplay.camera.text.2.touch=자신의 시점으로 사진을 찍으려면 누르고 있다가 떼세요. # +howtoplay.camera.text.3=셀카를 찍으려면 카메라를 배치하고 카메라에 :_input_key.use:를 누르세요. # +howtoplay.camera.text.3.touch=셀카를 찍으려면 카메라를 배치하고 사진 찍기 버튼을 누르세요. # +howtoplay.camera.text.4=사진은 포트폴리오에서 보거나 책과 깃펜에 삽입할 수 있습니다. # + +howtoplay.portfolio=포트폴리오 # +howtoplay.portfolio.title=플레이 방법: 포트폴리오 # +howtoplay.portfolio.text.1=찍은 사진은 포트폴리오에 나타납니다. :_input_key.use:를 누르면 포트폴리오를 봅니다. 포트폴리오를 보는 동안에는 사진에 캡션을 추가하거나, 사진을 삭제하거나, 사진들을 PDF로 내보낼 수 있습니다. # +howtoplay.portfolio.text.1.touch=찍은 사진은 포트폴리오에 나타납니다 누르고 있으면 포트폴리오를 봅니다.. 포트폴리오를 보는 동안에는 사진에 캡션을 추가하거나, 사진을 삭제하거나, 사진들을 PDF로 내보낼 수 있습니다. # + +howtoplay.classroomMode=클래스룸 모드 # +howtoplay.classroomMode.title=플레이 방법: 클래스룸 모드 # +howtoplay.classroomMode.text.1=클래스룸 모드는 교육자에게 학생과의 소통을 가능하게 하는 기능을 제공하는 외부 애플리케이션입니다. Minecraft Education 웹사이트에서 클래스룸 모드를 다운로드할 수 있습니다. # +howtoplay.classroomMode.text.2=월드의 호스트로서, 명령어 /classroommode를 사용하면 클래스룸 모드 앱을 실행해서 Minecraft Education에 연결할 수 있습니다. # + +howtoplay.codeBuilder=Code Builder # +howtoplay.codeBuilder.title=플레이 방법: Code Builder # +howtoplay.codeBuilder.text.1=플레이어는 Code Builder로 익숙한 코드 작성 방법 학습 플랫폼으로 코드를 작성하여 Minecraft에서 탐험, 생성 및 플레이를 할 수 있습니다. # +howtoplay.codeBuilder.text.2=:code_builder_button:를 누르거나 /code 명령어로 Code Builder를 시작하세요. # +howtoplay.codeBuilder.text.2.touch=:code_builder_button:를 누르거나 /code 명령어로 Code Builder를 시작하세요. # + +howtoplay.crafting=제작 # +howtoplay.crafting.title=플레이 방법: 제작 # +howtoplay.crafting.text.1.keyboard=:_input_key.inventory: 키를 누르면 제작법 책과 제작 인터페이스를 열 수 있습니다. # +howtoplay.crafting.text.1.gamepad=:_input_container.crafting: 버튼을 누르면 제작법 책과 제작 인터페이스를 열 수 있습니다. # +howtoplay.crafting.text.1.touch=소지품 버튼을 탭하면 제작법 책과 제작 인터페이스를 열 수 있습니다. # +howtoplay.crafting.text.1.rift_controller=:rift_B:을 눌러 제작법 책과 제작 인터페이스에 접속하세요. # +howtoplay.crafting.text.1.windowsmr_controller=:windowsmr_left_grab:을 눌러 제작법 책과 제작 인터페이스에 접속하세요. # +howtoplay.crafting.header.1=제작 인터페이스 # +howtoplay.crafting.text.2=인벤토리 또는 크래프팅 그리드의 단축바에서 아이템 제작법 모양으로 아이템을 정렬하십시오. # +howtoplay.crafting.text.3=제작법대로 아이템을 정렬하면 만들려는 아이템이 제작 인터페이스 오른쪽의 결과물 슬롯에 표시됩니다. 슬롯에서 아이템을 꺼내 소지품으로 옮기면 해당 아이템을 사용할 수 있습니다. # +howtoplay.crafting.text.4=제작법은 다양합니다. 제작법에 따라 기본 크기인 2x2보다 큰 제작 인터페이스가 필요합니다. # +howtoplay.crafting.text.5=판자 4개로 작업대를 만든 다음 월드에 설치하세요. # +howtoplay.crafting.text.6.keyboard=월드의 작업대에서 :_input_key.use:을 눌러, 3x3 제작 인터페이스에 접속하세요. # +howtoplay.crafting.text.6.gamepad=월드의 작업대에서 :_input_key.use:을 눌러 3x3 제작 인터페이스에 접속하세요. # +howtoplay.crafting.text.6.rift_controller=월드의 작업대에서 :rift_right_grab:을 눌러 3x3 제작 인터페이스에 접속하세요. # +howtoplay.crafting.text.6.windowsmr_controller=월드의 작업대에서 :windowsmr_left_trigger:을 눌러 3x3 제작 인터페이스에 접속하세요. # +howtoplay.crafting.text.6.touch=설치한 작업대를 탭하면 3x3 크기의 제작 인터페이스를 사용할 수 있습니다. # +howtoplay.crafting.header.2=제작법 책 # +howtoplay.crafting.text.7=화면 왼쪽에서 조합법을 모르거나 이미 알고 있는 조합법을 빠르게 제작하려는 경우에 사용하면 좋은 제작법 책을 볼 수 있습니다. 또한, 인벤토리 위의 오른쪽 화면에서 크래프팅 그리드를 볼 수 있습니다. # +howtoplay.crafting.text.8.keyboard=제작하려는 조합법을 찾으면, :_input_key.attack: 키로 눌러서 크래프팅 그리드에 올린 다음, 크래프팅 그리드 오른쪽의 결과물 슬롯에서 받아서 인벤토리에 넣으십시오. 레시피를 :_input_key.use: 키로 눌러서 자동 제작을 하면, 자동으로 한 세트를 제작하고 인벤토리에 넣습니다. 레시피를 SHIFT + :_input_key.use: 키로 눌러서 전체 수량을 자동 제작하십시오. # +howtoplay.crafting.text.8.gamepad=만들고 싶은 아이템을 찾아 해당 제작법 위에 커서를 올리고 :_gamepad_face_button_down: 버튼을 누르면 자동으로 아이템을 한 차례 제작하고 소지품에 추가합니다. :_gamepad_face_button_up: 버튼을 누르면 자동 묶음 제작이 가능합니다. # +howtoplay.crafting.text.8.touch=만들고 싶은 아이템을 찾아 해당 제작법 위에 커서를 올리고 탭하면 제작 인터페이스로 제작법이 로드됩니다. 결과물 슬롯에 표시된 아이템을 탭하면 아이템이 제작됩니다. 슬롯의 아이템을 계속 누르고 있으면 연속으로 제작할 수 있습니다. # +howtoplay.crafting.text.9=:craftable_toggle_on: 옵션이 켜져 있으면 제작법 책에 지금 가지고 있는 재료로 만들 수 있는 모든 제작법이 표시됩니다. :craftable_toggle_off: 옵션이 꺼져 있으면 현재 제작 가능 여부에 상관없이 게임에 존재하는 모든 제작법을 표시합니다. 각 탭을 선택하거나 검색 기능을 사용하면 원하는 제작법을 찾을 때 편리합니다. 크리에이티브 모드에서는 제작법이 접힌 목록으로 표시되는 경우가 있습니다. 목록을 펼치면 포함된 제작법을 모두 볼 수 있습니다. # + +howtoplay.craftingTable=작업대 # +howtoplay.craftingTable.title=플레이 방법: 작업대 # +howtoplay.craftingTable.text.1=작업대에서는 제작법이 좀 더 복잡한 아이템을 만들 수 있습니다. # +howtoplay.craftingTable.text.2.notTouch=월드에 설치한 다음 작업대에 :_input_key.use: 키를 누르면 사용할 수 있습니다. # +howtoplay.craftingTable.text.2.touch=월드에 설치한 다음 작업대를 탭하면 사용할 수 있습니다. # + +howtoplay.creativeMode=크리에이티브 모드 # +howtoplay.creativeMode.title=플레이 방법: 크리에이티브 모드 # +howtoplay.creativeMode.text.1=크리에이티브 모드는 몹을 피해 자유롭게 나만의 세상을 만들 수 있습니다. # +howtoplay.creativeMode.header.1=무제한 건축 # +howtoplay.creativeMode.text.2=크리에이티브 모드 인터페이스에서는 게임 내 아이템을 채굴하거나 제작하지 않고도 플레이어의 소지품에서 사용할 수 있습니다. 소지품의 아이템은 월드에 설치하거나 사용해도 사라지지 않으며, 따라서 플레이어가 자원을 모을 필요 없이 창작에 집중할 수 있게 해줍니다. # +howtoplay.creativeMode.text.3=크리에이티브 모드에서 월드를 생성, 저장하거나 불러오면 해당 월드에서는 도전 과제를 획득할 수 없고 순위표에 기록되지 않습니다. 이는 나중에 서바이벌 모드에서 불러오는 경우에도 마찬가지입니다. # +howtoplay.creativeMode.header.2=비행 # +howtoplay.creativeMode.text.4.keyboard=크리에이티브 모드에서 :_input_key.jump: 키를 빠르게 두 번 누르면 비행할 수 있습니다. 같은 동작을 반복하면 비행을 중단합니다. 비행 중 :_input_key.forward: 키를 두 번 누르거나 :_input_key.sprint: 키를 누르면 비행 속도가 빨라집니다. 비행 중 :_input_key.jump: 키를 누르고 있으면 위로, :_input_key.sneak: 키를 누르고 있으면 아래로 이동합니다. # +howtoplay.creativeMode.text.4.gamepad=크리에이티브 모드에서 :_input_key.jump: 키를 빠르게 두 번 누르면 비행할 수 있습니다. 같은 동작을 반복하면 비행을 중단합니다. 비행 중 :_gamepad_stick_left:을 앞으로 두 번 움직이면 비행 속도가 빨라집니다. 비행 중 :_input_key.jump: 키를 누르고 있으면 위로, :_input_key.sneak: 키를 누르고 있으면 아래로 이동합니다. # +howtoplay.creativeMode.text.4a.touch.joystick_tap_and_crosshair=:tip_virtual_button_jump:을 두 번 빠르게 탭하여 비행하고 비행을 중지하려면 :tip_virtual_button_fly_down:을 두 번 빠르게 탭합니다. # +howtoplay.creativeMode.text.4b.touch.joystick_tap_and_crosshair=:tip_virtual_button_sprint:를 탭하면 더 빨리 비행할 수 있습니다. 위로 날아가려면 :tip_virtual_button_fly_up:을 길게 누르고 아래로 날아가려면 :tip_virtual_button_fly_down:을 길게 누릅니다. # +howtoplay.creativeMode.text.4a.touch.classic_dpad=:touch_jump:을 두 번 빠르게 탭하여 비행하고 비행을 중지하려면 :touch_stop_flying:을 두 번 빠르게 탭합니다. # +howtoplay.creativeMode.text.4b.touch.classic_dpad=:touch_forward:를 두 번 빠르게 탭하면 더 빨리 비행할 수 있습니다. 위로 날아가려면 :touch_fly_up:을 길게 누르고 아래로 날아가려면 :touch_fly_down:을 길게 누릅니다. # + +howtoplay.difficulty=난이도 # +howtoplay.difficulty.title=플레이 방법: 난이도 # +howtoplay.difficulty.text.1=Minecraft는 플레이어가 원하는 난이도로 다양하게 플레이할 수 있습니다. # +howtoplay.difficulty.header.1=평화로움 # +howtoplay.difficulty.text.2=셜커와 엔더 드래곤을 제외한 적대적인 몹이 생성되지 않으며 셜커와 엔더 드래곤의 공격을 받아도 피해를 입지 않습니다. # +howtoplay.difficulty.header.2=쉬움 # +howtoplay.difficulty.text.3=적대적인 몹이 생성되지만 몹이 주는 피해가 감소합니다. 배고픔 바가 고갈되며 이로 인해 하트가 5개 남을 때까지 체력을 잃을 수 있습니다. # +howtoplay.difficulty.header.3=보통 # +howtoplay.difficulty.text.4=적대적인 몹의 공격력이 그대로 적용되며 배고픔 수준이 0이 되면 체력을 잃기 시작하지만 이로 인해 사망하지는 않습니다. # +howtoplay.difficulty.header.4=어려움 # +howtoplay.difficulty.text.5=적대적인 몹의 공격력이 증가하고 좀비 공격으로 문이 부서질 수 있습니다. 배고픔 수준이 0이 되면 체력을 잃기 시작하며 사망할 수도 있습니다. # + +howtoplay.dispensers=디스펜서 # +howtoplay.dispensers.title=플레이 방법: 디스펜서 # +howtoplay.dispensers.text.1=디스펜서는 아이템을 쏘아 내보내는 장치입니다. 디스펜서를 사용하려면 레드스톤 신호(예: 손잡이)로 각 디스펜서에 동력을 전달해야 합니다. # +howtoplay.dispensers.text.2.notTouch=디스펜서에 아이템을 넣으려면 대상 디스펜서에 :_input_key.use: 키를 사용한 다음 소지품에서 해당 아이템을 디스펜서로 옮기면 됩니다. # +howtoplay.dispensers.text.2.touch=디스펜서에 아이템을 넣으려면 대상 디스펜서를 탭한 다음 소지품에서 해당 아이템을 디스펜서로 옮기면 됩니다. # +howtoplay.dispensers.header.1=사용법 # +howtoplay.dispensers.text.3=디스펜서에 동력이 공급될 때마다 아이템이 나옵니다. # +howtoplay.dispensers.text.4=디스펜서는 철 골렘에 호박을 씌우거나 갑옷 거치대에 장비를 장착하는 등 아이템을 특정 대상에 투입하는 용도로도 사용할 수 있습니다. # + +howtoplay.droppers=드로퍼 # +howtoplay.droppers.title=플레이 방법: 드로퍼 # +howtoplay.droppers.text.1.notTouch=드로퍼는 레드스톤 동력이 공급되면 안에 담긴 아이템 중 무작위로 한 개를 떨어뜨립니다. 드로퍼에 :_input_key.use: 키를 사용해 연 다음 소지품의 아이템을 드로퍼로 옮길 수 있습니다. # +howtoplay.droppers.text.1.touch=드로퍼는 레드스톤 동력이 공급되면 안에 담긴 아이템 중 무작위로 한 개를 떨어뜨립니다. 드로퍼를 탭하여 연 다음 소지품의 아이템을 드로퍼로 옮길 수 있습니다. # +howtoplay.droppers.header.1=사용법 # +howtoplay.droppers.text.2=드로퍼를 상자나 다른 종류의 컨테이너와 마주 보게 설치하면 떨어지는 아이템이 해당 컨테이너에 저장됩니다. 드로퍼를 길게 연결하면 멀리 떨어진 곳으로 아이템을 이동할 수 있습니다. # + +howtoplay.dyes=염료 # +howtoplay.dyes.title=플레이 방법: 염료 # +howtoplay.dyes.text.1=Minecraft에서는 염료를 사용해 다양한 아이템의 색을 바꿀 수 있습니다. # +howtoplay.dyes.text.2=일부 염료 재료는 다른 것들보다 찾기가 힘듭니다. 양귀비에서 빨간색 염료를 만드는 것처럼 대부분의 염료는 꽃으로 만들 수 있는 반면, 일부 염료는 찾거나 다른 불분명한 방법으로 만들어야 합니다. 예를 들면: # +howtoplay.dyes.text.3=-청금석은 깊은 지하에서 채굴 # +howtoplay.dyes.text.4=-먹물 주머니는 물 속에서 채집 # +howtoplay.dyes.text.5=-코코아 열매는 정글에서 수확 # +howtoplay.dyes.text.6=-초록색 염료는 선인장에서 추출해야 합니다 # +howtoplay.dyes.text.7=-뼛가루는 식물이나 나무를 자라게 하거나 흰색 염료를 만들 수 있습니다 # +howtoplay.dyes.text.8=-오징어 먹물 주머니에서 검정색 염료를 수집할 수 있습니다. # + +howtoplay.elytra=딱지날개 # +howtoplay.elytra.title=플레이 방법: 딱지날개 # +howtoplay.elytra.text.1=딱지날개는 활공을 가능하게 해주는 아이템입니다. 딱지날개는 몸통 부위의 방어구 슬롯에 장착합니다. # +howtoplay.elytra.text.2=딱지날개는 제작할 수 없으며 셜커들이 지키고 있는 엔더 함선의 아이템 액자 속에서 구할 수 있습니다. # +howtoplay.elytra.header.1=비행 방법 배우기 # +howtoplay.elytra.text.3.notTouch=딱지날개를 장착한 플레이어는 높은 곳에서 떨어지면서 :_input_key.jump: 키를 눌러 활공을 시작할 수 있습니다. 제대로 활공하려면 충분한 높이가 필요하다는 점을 기억하세요! # +howtoplay.elytra.text.3.touch=딱지날개가 장착된 경우 떨어지는 동안 :touch_jump: 또는 :tip_virtual_button_fly_up:를 탭하여 활공을 시작합니다. 완전한 효과를 얻으려면 높은 곳에 있는지 확인하십시오! # +howtoplay.elytra.text.4=활공 중에는 보는 방향을 바꾸어 조종합니다. 아래를 보면 속도가 빨라지지만 그만큼 빨리 착륙하게 됩니다. 위를 보면 조금 더 높이 올라가지만 이 상태를 너무 오래 유지하면 올라가는 대신 떨어지기 시작합니다! # +howtoplay.elytra.text.4.touch=주변을 둘러보면 활공하면서 조종할 수 있습니다. 아래를 내려다보면 속도가 어느 정도 빨라지지만 더 빨리 땅에 부딪힐 수도 있습니다. 위를 올려다 보면 상승하지만 너무 오래 하면 실속하여 떨어지기 시작합니다. # +howtoplay.elytra.text.5=딱지날개는 비행 중에 천천히 내구도를 잃고 비행 중에 부서지면 떨어집니다. 모루에서 팬텀 막과 결합하여 수리할 수 있습니다. # +howtoplay.elytra.header.2=로켓을 사용해 비행하기 # +howtoplay.elytra.text.6=아무 효과가 추가되지 않은 폭죽 로켓은 딱지날개 활공 시간을 늘리는 목적으로 활용할 수 있습니다. 효과가 들어간 폭죽을 사용하는 경우 체력이 손상됩니다. # + +howtoplay.enchantingTable=효과부여대 # +howtoplay.enchantingTable.title=플레이 방법: 효과부여대 # +howtoplay.enchantingTable.text.1=경험치 구슬을 흡수하여 쌓은 경험치 점수는 무기와 방어구, 도구, 책에 효과를 부여하는 데 사용할 수 있습니다. # +howtoplay.enchantingTable.header.1=효과부여 # +howtoplay.enchantingTable.text.2=효과부여가 가능한 아이템을 효과부여대의 책 아래 슬롯에 넣으면 오른쪽 슬롯 옆 세 개의 버튼에서 아이템에 부여할 수 있는 효과와 해당 효과부여에 필요한 경험치 레벨과 청금석이 표시됩니다. # +howtoplay.enchantingTable.text.3=실제로 적용되는 효과부여는 표시된 비용에 따라 임의로 정해집니다. # +howtoplay.enchantingTable.header.2=더 강력한 효과부여하기 # +howtoplay.enchantingTable.text.4=효과부여대에서 1 블록 간격을 두고 주변을 최대 15개의 책장으로 둘러싸면 효과부여대의 책에서 신비롭게 빛나는 문양을 볼 수 있으며 효과부여의 강도가 높아집니다. # +howtoplay.enchantingTable.header.3=효과부여 책 # +howtoplay.enchantingTable.text.5=효과부여 책을 모루에서 사용하면 아이템에 효과를 부여할 수 있습니다. 이 방식을 사용하면 아이템에 원하는 효과를 부여할 가능성이 더 높아집니다. # + +howtoplay.endCities=엔더 도시 # +howtoplay.endCities.title=플레이 방법: 엔더 도시 # +howtoplay.endCities.text.1=엔더 드래곤을 처치하면 엔더 게이트웨이가 나타납니다. 엔더 진주를 포탈 속으로 던지면 외곽의 섬으로 순간이동합니다. # +howtoplay.endCities.text.2=낯선 공간에서 만나게 된 이 외계 생물은 좋은 전리품이 될만한 무언가를 숨기고 있는 것 같습니다. # + +howtoplay.enderChest=엔더 상자 # +howtoplay.enderChest.title=플레이 방법: 엔더 상자 # +howtoplay.enderChest.text.1=월드 내 모든 엔더 상자는 서로 연결되어 있어, 상자에 든 아이템을 다른 모든 엔더 상자에서도 마찬가지로 사용할 수 있습니다. 단, 그 내용물은 플레이어마다 다릅니다. 아무 엔더 상자에 아이템을 넣으면 월드 내 다른 장소에 있는 아무 엔더 상자에서나 아이템을 꺼낼 수 있습니다. # + +howtoplay.eyeOfEnder=엔더의 눈 # +howtoplay.eyeOfEnder.title=플레이 방법: 엔더의 눈 # +howtoplay.eyeOfEnder.text.1=엔더의 눈은 알 수 없는 신비로운 힘으로 엔더에 연결되어 사용 시 독특한 효과를 발휘합니다. # +howtoplay.eyeOfEnder.text.2=다른 차원으로 가는 문을 열 수 있다는 소문이 있습니다. # + +howtoplay.farming=재배 # +howtoplay.farming.title=플레이 방법: 재배 # +howtoplay.farming.text.1=Minecraft에서는 다양한 작물을 재배할 수 있습니다. 작업이 쉽지는 않지만 무한한 식량 자원을 확보하는 방법이기도 합니다. # +howtoplay.farming.header.1=대비하기 # +howtoplay.farming.text.2=작물은 햇빛과 물, 농지가 있어야 성장합니다. 재배를 시작하려면 괭이와 물 공급지, 씨앗이 필요합니다. # +howtoplay.farming.text.3=물과 맞닿은 블록은 괭이를 사용해 농지로 만들어야 합니다. 물 블록은 최대 4개의 주변 블록에 수분을 공급하여 젖은 농지를 만들어줍니다. # +howtoplay.farming.header.2=농사 및 수확하기 # +howtoplay.farming.text.4=젖은 농지가 마련되면 씨앗을 심을 수 있습니다. 물이나 채광이 부족하면 작물이 시들어 죽기 쉬우므로 적절히 관리해주세요. # +howtoplay.farming.text.5=울타리를 세우면 작물이 밟히거나 토끼들이 먹어 치우는 상황을 예방할 수 있습니다. # +howtoplay.farming.text.6=완전히 성장한 작물은 외관이 달라지며 수확할 수 있습니다. # +howtoplay.farming.text.7=호박이나 수박 등 일부 작물은 줄기를 타고 열립니다. 줄기까지 수확하지 않도록 유의하세요! # + +howtoplay.fireworks=폭죽 # +howtoplay.fireworks.title=플레이 방법: 폭죽 # +howtoplay.fireworks.text.1=폭죽은 Minecraft에서 특별한 순간을 기념할 수 있는 즐거운 방법입니다! # +howtoplay.fireworks.text.2=폭죽은 폭죽 로켓과 폭죽 별, 두 가지 요소로 구성됩니다. # +howtoplay.fireworks.header.1=폭죽 로켓 # +howtoplay.fireworks.text.3.notTouch=폭죽을 사용하려면 해당 블록에 :_input_key.use: 키를 사용해 폭죽을 하늘로 발사하세요. # +howtoplay.fireworks.text.3.touch=폭죽을 사용하려면 해당 블록을 탭해 폭죽을 하늘로 발사하세요. # +howtoplay.fireworks.text.4=폭죽은 공중 높이 발사하는 효과만 있습니다. # +howtoplay.fireworks.header.2=폭죽별 # +howtoplay.fireworks.text.5=다양한 색상과 효과를 감상하려면 폭죽 로켓을 제작할 때 폭죽 별을 추가하세요. # +howtoplay.fireworks.text.6=폭죽 별은 화약과 여러 가지 다른 재료를 섞어 만듭니다. # +howtoplay.fireworks.text.6.1= - 색상: 원하는 색상의 염료를 추가하면 폭죽이 터질 때 색상 효과가 나타납니다. # +howtoplay.fireworks.text.6.2= - 반짝임: 발광석 가루를 추가하면 폭죽이 터질 때 반짝임 효과가 나타납니다. # +howtoplay.fireworks.text.6.3= - 크리퍼 모양: 머리를 추가하면 하늘을 수놓는 크리퍼 패턴을 감상할 수 있습니다. # +howtoplay.fireworks.text.6.4= - 연속 폭발: 깃털을 추가하면 폭죽이 터질 때 연속 폭발 효과가 나타납니다. # +howtoplay.fireworks.text.6.5= - 잔상 효과: 다이아몬드를 추가하면 폭죽이 터질 때 잔상이 남습니다. # +howtoplay.fireworks.text.6.6= - 별 모양: 금덩이를 추가하면 하늘을 수놓는 별 패턴을 감상할 수 있습니다. # +howtoplay.fireworks.header.3=불꽃 제조 # +howtoplay.fireworks.text.7=디스펜서를 사용해 폭죽을 쏠 수 있으며, 이 경우 디스펜서가 바라보는 방향으로 폭죽이 발사됩니다. # + +howtoplay.fishing=낚시 # +howtoplay.fishing.title=플레이 방법: 낚시 # +howtoplay.fishing.text.1=낚시를 하려면 낚싯대가 필요합니다. 낚시는 수중의 물고기나 다른 멋진 아이템을 낚을 수 있는 멋진 수단입니다. # +howtoplay.fishing.header.1=던지기 # +howtoplay.fishing.text.2.notTouch=낚싯대를 들고 물 블록을 조준한 다음 :_input_key.use: 키를 누르면 물 속으로 찌를 던질 수 있습니다. # +howtoplay.fishing.text.2.touch=낚싯대를 들고 물 블록을 조준한 다음 낚시하기 버튼을 탭하면 물 속으로 찌를 던질 수 있습니다. # +howtoplay.fishing.header.2=낚시 시작! # +howtoplay.fishing.text.3=수면에 움직이는 물거품이 찌 가까이 올 때까지 기다리세요. # +howtoplay.fishing.text.4.notTouch=물거품이 찌에 닿으면 찌가 아래로 가라앉습니다. 이때 :_input_key.use: 키를 누르면 낚싯대를 감을 수 있습니다. 낚인 물고기가 도망갈 수 있으니 조심하세요! # +howtoplay.fishing.text.4.touch=물거품이 찌에 닿으면 찌가 아래로 가라앉습니다. 이때 낚시하기 버튼을 다시 탭하면 낚싯대를 감을 수 있습니다. 낚인 물고기가 도망갈 수 있으니 조심하세요! # + +howtoplay.furnace=화로 # +howtoplay.furnace.title=플레이 방법: 화로 # +howtoplay.furnace.text.1=화로는 아이템을 요리하거나 제련하는 도구입니다. 예를 들어 철광석을 녹여 철괴를 얻을 수 있습니다. # +howtoplay.furnace.text.2.notTouch=화로를 월드에 설치한 다음 :_input_key.use: 키를 누르면 사용할 수 있습니다. # +howtoplay.furnace.text.2.touch=화로를 월드에 설치한 다음 탭하면 사용할 수 있습니다. # +howtoplay.furnace.header.1=연료 # +howtoplay.furnace.text.3=화로 아래쪽에 연료를 넣고 위쪽에 대상 아이템을 넣으면 화로에 불이 붙고 화력이 가해지기 시작합니다. 연료로 사용할 수 있는 아이템은 다양합니다. 탈 만한 아이템이 있다면 넣어가며 직접 시도해 보세요. # + +howtoplay.gameSettings=게임 설정 # +howtoplay.gameSettings.title=플레이 방법: 게임 설정 # +howtoplay.gameSettings.text.1=월드를 만들 때 선택할 수 있는 옵션은 여러 가지입니다. 다음 설정을 통해 선호하는 대로 플레이 경험을 조정할 수 있습니다. 이러한 설정은 언제든지 변경이 가능하므로 월드를 만들 때 설정하지 않았더라도 걱정할 필요는 없습니다. # +howtoplay.gameSettings.text.2=-월드 이름: 월드 이름을 지정할 수 있습니다. # +howtoplay.gameSettings.text.3=-기본 게임 모드: 새로운 모든 플레이어는 이 게임 모드에서 플레이를 시작합니다. 서바이벌 모드나 크리에이티브 모드 중 선택할 수 있습니다. 크리에이티브 모드를 선택하면 치트키가 활성화됩니다. # +howtoplay.gameSettings.text.4=-난이도: 해당 월드의 어려움 정도를 설정합니다. 평화로움, 쉬움, 보통, 어려움 중 선택할 수 있습니다. # +howtoplay.gameSettings.header.1=월드 환경 설정 # +howtoplay.gameSettings.text.5=-시작 지도: 이 설정이 켜져 있으면 모든 플레이어가 핫바에 지도가 포함된 상태로 플레이를 시작합니다. # +howtoplay.gameSettings.text.6=-보너스 상자: 이 설정이 켜져 있으면 최초 플레이어 생성 지점 근처에 초반 플레이에 도움이 되는 전리품이 담긴 상자가 생성됩니다. # +howtoplay.gameSettings.text.7=-월드 유형: 월드 생성 방식을 제어하는 설정입니다. 드롭다운 메뉴에서 무한, 평면, 기존을 선택해 월드 유형을 변경할 수 있습니다. # +howtoplay.gameSettings.text.7.1= - 무한 월드는 끝없이 계속 이어집니다. # +howtoplay.gameSettings.text.7.2= - 평면 월드는 산이나 나무 없이 플레이어가 마음껏 활용할 수 있는 평지가 끝없이 이어집니다. # +howtoplay.gameSettings.text.7.3= - 기존 월드는 크기와 높이가 제한됩니다. # +howtoplay.gameSettings.text.8=-시드: 월드별로 생성되는 고유한 번호입니다. 시드를 입력하면 새 월드를 만들 수 있으며 생성 방식을 제어할 수 있습니다. 시드에 관련된 단어나 문구를 사용하면 게임에서 입력한 내용을 번호로 변환해줍니다. # +howtoplay.gameSettings.header.2=치트키와 Gamerule # +howtoplay.gameSettings.text.9=-치트키 활성화: 플레이어의 명령어 사용을 허용하는 설정입니다. 이 설정이 켜져 있으면 해당 월드의 모든 도전 과제가 비활성화됩니다. # +howtoplay.gameSettings.text.10=아래 게임 규칙은 치트키가 활성화되어 있어야 사용할 수 있습니다. # +howtoplay.gameSettings.text.11=-항상 낮: 이 설정이 켜져 있으면 밤이 되지 않습니다. # +howtoplay.gameSettings.text.12=-시간대 전환 사용: 이 설정이 꺼져 있으면 시간이 정지됩니다. # +howtoplay.gameSettings.text.13=-소지품 유지: 이 설정을 사용하면 플레이어가 사망해도 소지품의 아이템을 잃지 않습니다. # +howtoplay.gameSettings.text.14=-몹 생성: 이 설정이 꺼져 있으면 어떤 몹도 생성되지 않습니다. # +howtoplay.gameSettings.text.15=-몹에 의한 괴롭힘: 이 설정을 사용하면 몹이 월드에 피해를 입힐 수 없습니다. # +howtoplay.gameSettings.text.16=-엔티티 아이템 전리품: 광물 수레나 갑옷 거치대 같은 블록을 제거할 때 해당 블록이 그대로 떨어지는지 여부를 설정합니다. # +howtoplay.gameSettings.text.17=-날씨 주기: 이 설정이 꺼져 있으면 날씨가 변함 없이 그대로 유지됩니다. # + +howtoplay.hoppers=호퍼 # +howtoplay.hoppers.title=플레이 방법: 호퍼 # +howtoplay.hoppers.text.1=호퍼는 사용하면 자동으로 아이템을 옮길 수 있습니다. 호퍼는 상자나 주크박스 등 컨테이너를 비롯한 다른 아이템에 연결할 수 있습니다. # +howtoplay.hoppers.text.2=호퍼는 위에 설치된 컨테이너 속의 아이템을 계속 빼내어 정면 방향에 설치된 컨테이너 속으로 옮깁니다. # +howtoplay.hoppers.header.1=사용법 # +howtoplay.hoppers.text.3=호퍼 정면이 특정 블록을 향하게 하려면 몸을 웅크린 상태에서 해당 블록과 대치되는 방향에 호퍼를 설치하세요. # +howtoplay.hoppers.text.4=하지만 호퍼에 레드스톤의 동력이 공급되면 작동을 멈추고 더 이상 아이템을 옮기지 않습니다. # + +howtoplay.hostAndPlayerOptions=호스트 및 플레이어 옵션 # +howtoplay.hostAndPlayerOptions.title=플레이 방법: 호스트 및 플레이어 옵션 # +howtoplay.hostAndPlayerOptions.text.1.notTouch=치트키를 활성화하고 플레이하면 호스트 플레이어가 다른 플레이어에게 본인이나 친구를 순간이동하거나 날씨, 시간을 변경하거나 본인 게임의 입장 지점이나 월드 생성 지점을 변경하도록 허용할 수 있습니다. 치트키를 활성화하고 채팅 바 옆의 [/] 버튼을 누르면 해당 옵션이 표시됩니다. # +howtoplay.hostAndPlayerOptions.text.1.touch=치트키를 활성화하고 플레이하면 호스트 플레이어가 다른 플레이어에게 본인이나 친구를 순간이동하거나 날씨, 시간을 변경하거나 본인 게임의 입장 지점이나 월드 생성 지점을 변경하도록 허용할 수 있습니다. 치트키를 활성화하고 채팅을 탭하면 해당 옵션이 표시됩니다. # + +howtoplay.HUD=HUD # +howtoplay.HUD.title=플레이 방법: HUD # +howtoplay.HUD.text.1=HUD에는 현재 상태와 체력, 수중에 있을 때 남은 산소량, 배고픔 수준, 방어구를 착용한 경우 방어력 같은 정보가 표시됩니다. # +howtoplay.HUD.header.1=음식과 체력 # +howtoplay.HUD.text.2.notTouch=체력을 잃었을 때 :shank: 아이콘이 9개 이상인 남아 있는 경우 다시 회복합니다. :shank:은 음식을 먹어 채울 수 있습니다. # +howtoplay.HUD.text.2.touch=최소 9개의 :shank:가 있으면 건강이 자동으로 보충됩니다. 당신의 :shank:는 탐험하고 배가 고프면 천천히 감소하지만 음식을 먹으면 :shank:가 보충됩니다. # +howtoplay.HUD.text.3.keyboard=:_input_key.use:을 누르고 있으면, 음식을 손에 들고 먹습니다. # +howtoplay.HUD.text.3.gamepad=:_input_key.use:을 누르고 있으면, 음식을 손에 들고 먹습니다. # +howtoplay.HUD.text.3.rift_controller=:rift_right_grab:을 누르고 있으면, 음식을 손에 들고 먹습니다. # +howtoplay.HUD.text.3.windowsmr_controller=:windowsmr_left_trigger:을 누르고 있으면, 음식을 손에 들고 먹습니다. # +howtoplay.HUD.text.3a.touch=음식을 먹으려면 핫바에서 음식을 탭한 다음 화면을 길게 탭하여 먹습니다. # +howtoplay.HUD.text.3b.touch=액션 버튼을 사용하는 경우 먼저 핫바에서 음식을 탭한 다음 :tip_virtual_button_action_build_or_use:를 길게 탭하여 먹습니다. # +howtoplay.HUD.text.4a=전력 질주와 같은 특정 활동은 더 빨리 배고프게 만듭니다. 다행히도 일부 음식은 영양이 더 풍부하고 :shank:를 더 많이 채울 것입니다. # +howtoplay.HUD.text.4b=배부르게 :shank:가 있는 경우, 마지막으로 먹은 음식은 포화 값(배고픔 수준을 추가로 높이는 숨겨진 값)을 높입니다. # +howtoplay.HUD.header.2=경험치 # +howtoplay.HUD.text.5=경험치 막대는 HUD에서 확인할 수 있습니다. 표시되는 수치는 현재 경험치 레벨이며, 막대는 다음 레벨업에 필요한 경험치 점수를 나타냅니다. # +howtoplay.HUD.text.6=경험치 점수는 경험치 구슬을 흡수하여 모을 수 있습니다. 경험치 구슬은 몹을 죽이거나 특정 블록을 채굴했을 때 등 여러 상황에서 생성됩니다. 경험치는 나중에 플레이에 필요하므로 경험치 구슬이 생기면 가까이 이동해 모으는 것이 좋습니다. # +howtoplay.HUD.header.3=핫바 # +howtoplay.HUD.text.7.keyboard=핫바에는 사용할 수 있는 아이템이 표시됩니다. 마우스 휠을 스크롤하면 손에 든 아이템을 변경할 수 있습니다. # +howtoplay.HUD.text.7.gamepad=핫바에는 사용할 수 있는 아이템이 표시됩니다. :_input_key.cycleItemLeft:키와 :_input_key.cycleItemRight: 키를 사용하면 손에 든 아이템을 변경할 수 있습니다. # +howtoplay.HUD.text.7.touch=핫바에는 사용할 수 있는 아이템이 표시됩니다. 핫바의 아이템을 탭하면 손에 든 아이템을 변경할 수 있습니다. # +howtoplay.HUD.text.7.windowsmr_controller=핫바는 사용할 수 있는 아이템을 보여줍니다. :windowsmr_left_touchpad_horizontal:을 눌러 손안의 아이템을 바꿔보세요. # +howtoplay.HUD.text.7.rift_controller=핫바는 사용할 수 있는 아이템을 보여줍니다. :rift_left_trigger: 또는 :rift_left_grab:을 눌러 손안의 아이템을 바꿔보세요. # + +howtoplay.inventory=소지품 # +howtoplay.inventory.title=플레이 방법: 소지품 # +howtoplay.inventory.text.1.keyboard=:_input_key.inventory:를 누르면 소지품을 확인할 수 있습니다. # +howtoplay.inventory.text.1.gamepad=:_input_key.inventory:를 누르면 소지품을 확인할 수 있습니다. # +howtoplay.inventory.text.1.rift_controller=:rift_B:을 눌러 소지품을 살펴보세요. # +howtoplay.inventory.text.1.windowsmr_controller=:windowsmr_left_grab:을 눌러 소지품을 살펴보세요. # +howtoplay.inventory.text.1.touch=:tip_touch_inventory:을 탭하면 소지품을 확인할 수 있습니다. # +howtoplay.inventory.text.2=이 스크린에는 손에 들고 있는 모든 아이템과 들고 있는 다른 모든 아이템이 표시됩니다. 착용하고 있는 방어구도 확인할 수 있습니다. # +howtoplay.inventory.text.3.keyboard=아이템 위에 포인터를 올리고 :mouse_left_button: 키를 사용하면 해당 아이템을 집습니다. 수량이 2개 이상일 때는 아이템을 전부 집고, :mouse_right_button: 키를 누르면 반만 집습니다. # +howtoplay.inventory.text.3.gamepad=아이템 위에 포인터를 올리고 :_gamepad_face_button_down: 버튼을 누르면 해당 아이템을 집습니다. 수량이 2개 이상일 때는 아이템을 전부 집고, :_gamepad_face_button_left: 버튼을 누르면 반만 집습니다. # +howtoplay.inventory.text.3.touch=아이템을 탭하여 선택합니다. 이동하려면 인벤토리의 다른 지점을 탭하세요. 동일한 아이템이 있는 지점으로 항목을 이동하면 스택으로 결합됩니다. 다른 아이템으로 이동하면 위치가 바뀝니다. # +howtoplay.inventory.text.4.keyboard=:mouse_left_button: 버튼을 사용하면 아이템을 다시 내려놓습니다. 포인터로 선택한 아이템이 여러 개인 경우 :mouse_left_button: 버튼을 사용하면 모두 내려놓고 :mouse_right_button: 버튼을 사용하면 하나만 놓습니다. # +howtoplay.inventory.text.4.gamepad=:_gamepad_face_button_down: 버튼을 사용하면 아이템을 다시 내려놓습니다. 포인터로 선택한 아이템이 여러 개인 경우 :_gamepad_face_button_down: 버튼을 사용하면 모두 내려놓고 :_gamepad_face_button_left: 버튼을 사용하면 하나만 놓습니다. # +howtoplay.inventory.text.4a.touch=아이템 스택을 탭하면 스택의 모든 아이템이 자동으로 선택됩니다. 단일 아이템과 동일한 방식으로 스택을 이동할 수 있습니다. # +howtoplay.inventory.text.4b.touch=아이템 스택을 분할하려면 선택 슬라이더가 나타날 때까지 아이템 스택을 길게 누릅니다. 스크린을 놓지 않고 손가락을 좌우로 밀어 스택에서 제거할 아이템 수를 선택합니다. # +howtoplay.inventory.text.5.keyboard=포인터로 선택한 아이템이 방어구인 경우 SHIFT+:mouse_left_button: 버튼을 사용해 해당 방어구 슬롯에 즉시 장착할 수 있습니다. # +howtoplay.inventory.text.5.gamepad=포인터로 선택한 아이템이 방어구인 경우 :_gamepad_face_button_up: 버튼을 사용해 해당 방어구 슬롯에 즉시 장착할 수 있습니다. # +howtoplay.inventory.text.6.keyboard=아이템을 선택해 소지품 창 밖으로 끌어 놓으면 해당 아이템을 버릴 수 있습니다. # +howtoplay.inventory.text.6.gamepad=아이템을 선택한 다음 :_gamepad_face_button_up: 버튼을 누르면 해당 아이템을 버릴 수 있습니다. # + +howtoplay.jukebox=주크박스 # +howtoplay.jukebox.title=플레이 방법: 주크박스 # +howtoplay.jukebox.text.1=주크박스에서는 수집한 음악 디스크를 재생할 수 있습니다. # +howtoplay.jukebox.header.1=파티 시간 # +howtoplay.jukebox.text.2.notTouch=음악 디스크를 손에 들고 주크박스에 :_input_key.use: 키를 사용하면 음악을 재생할 수 있습니다. 주크박스에 :_input_key.use: 키를 다시 사용하면 음악 디스크를 꺼냅니다. # +howtoplay.jukebox.text.2.touch=음악 디스크를 손에 들고 주크박스를 탭하면 음악을 재생할 수 있습니다. 주크박스를 다시 탭하면 음악 디스크를 꺼냅니다. # +howtoplay.jukebox.header.2=레드스톤 # +howtoplay.jukebox.text.3=음악 디스크를 재생 중인 주크박스는 레드스톤 가루에 동력을 전달합니다. # +howtoplay.jukebox.text.4=동력 수준을 다르게 변경해가며 여러 음악 디스크를 재생해보세요. # +howtoplay.jukebox.text.5=끝까지 재생하면 어떤 일이 생기는지 지켜보세요. # +howtoplay.jukebox.text.6=호퍼를 사용해 음악 디스크를 넣고 재생이 끝나면 꺼낼 수 있습니다. # +howtoplay.jukebox.header.3=음악 디스크 찾기 # +howtoplay.jukebox.text.7=월드 곳곳에 흩어져 있는 상자 속에서 찾을 수 있는 음악 디스크는 약 두 개입니다. # +howtoplay.jukebox.text.8=나머지 음악 디스크는 찾기가 좀 더 까다롭습니다. 크리퍼가 남몰래 음악을 즐긴다고 하네요. # + +howtoplay.loom=베틀 # +howtoplay.loom.title=플레이 방법: 베틀 # +howtoplay.loom.text.1=베틀은 배너에 패턴을 적용하는 가장 빠르고 효과적인 방법입니다. 베틀은 한 가지 염료만 사용해 패턴을 적용합니다. 또한 베틀 패턴으로 특별한 패턴을 적용할 수 있습니다. # +howtoplay.loom.header.1=베 짜기 # +howtoplay.loom.text.2=베틀의 첫 번째 슬롯에 배너를 놓고, 두 번째 슬롯에 염료를 놓으면 배너에 패턴이 추가됩니다. 패턴을 선택하고 나면 오른쪽 결과물 슬롯에서 배너를 소지품으로 옮기세요. # +howtoplay.loom.text.3=배너는 레이어를 여러 개 추가할 수 있어서 여러 다양한 배너를 시도해 볼 수 있습니다. 최대 6개 패턴을 적용해 독특한 디자인을 완성할 수 있습니다. # +howtoplay.loom.header.2=베틀 패턴 # +howtoplay.loom.text.4=베틀의 세 번째 슬롯에 베틀 패턴을 추가하면 크리퍼 얼굴이나 꽃 패턴 같은 특별한 패턴을 제작할 수 있습니다. 배너에 이러한 패턴을 적용해도 베틀 패턴이 없어지는 것은 아닙니다. # + +howtoplay.mounts=탈것 # +howtoplay.mounts.title=플레이 방법: 탈것 # +howtoplay.mounts.text.1=플레이어는 다 자란 말, 당나귀, 노새는 모두 탈 수 있습니다. 방어구 장착은 말만 가능합니다. # +howtoplay.mounts.text.2=노새와 당나귀는 상자를 달아 안장 가방(이동식 아이템 상자)을 장착할 수 있습니다. 안장 가방은 탈것으로 이동하는 중이나 웅크린 상태에서 열 수 있습니다. # +howtoplay.mounts.header.1=길들이기 # +howtoplay.mounts.text.3.notTouch=말과 당나귀, 노새를 타려면 길을 들여야 합니다. 말에 올라타면 몸부림을 치는데, 이때 떨어지지 않고 일정 시간 버티면 길들일 수 있습니다. 빈 손인 상태에서 :_input_key.use: 키를 누르면 말이나 당나귀, 노새를 상대로 길들이기를 시도합니다. # +howtoplay.mounts.text.3.touch=말과 당나귀, 노새를 타려면 길을 들여야 합니다. 말에 올라타면 몸부림을 치는데, 이때 떨어지지 않고 일정 시간 버티면 길들일 수 있습니다. 말 근처에서 '타기' 버튼이 표시되었을 때 탭하면 말이나 당나귀, 노새를 상대로 길들이기를 시도합니다. # +howtoplay.mounts.text.4=길들이기에 성공하면 말 주변에 하트가 나타나고 더 이상 플레이어를 떨어뜨리려고 하지 않습니다. # +howtoplay.mounts.header.2=동물 타기 # +howtoplay.mounts.text.5=말을 타고 원하는 방향으로 몰려면 말에 안장을 장착해야 합니다. # +howtoplay.mounts.text.6=안장은 주민에게서 구입하거나 월드에 숨겨진 상자 속 또는 낚시를 통해 구할 수 있습니다. 말을 탄 상태에서 소지품을 열어 안장을 말의 안장 슬롯으로 옮기면 장착됩니다. # +howtoplay.mounts.text.7=말과 당나귀는 황금 사과나 황금 당근을 사용해 다른 동물들처럼 교배할 수 있습니다. # +howtoplay.mounts.text.8=망아지는 시간이 지나면 완전히 성장하며, 밀이나 건초를 먹이면 성장 속도가 빨라집니다. # +howtoplay.mounts.header.3=무리 동물 # +howtoplay.mounts.text.9=라마 또한 길을 들여 탈 수 있는 몹입니다. 길들인 라마는 대량의 아이템을 옮기는 데 사용할 수 있습니다. # +howtoplay.mounts.text.10=라마를 길들이는 방법은 말과 동일합니다. 단, 라마의 경우 길을 들여도 타고 있는 라마의 움직임을 플레이어가 조정할 수 없습니다. # +howtoplay.mounts.text.11=라마에게 목줄을 사용하면 길들이기 여부와 상관없이 주변의 라마들이 목줄을 찬 라마를 따라다니고 캐러벤이 만들어집니다. # +howtoplay.mounts.text.12=라마에게는 상자를 달아줄 수 있습니다. 상자는 라마의 체력에 따라 3-15칸의 소지품 슬롯을 제공합니다. 또한 라마에게 카펫을 장착할 수 있습니다. 카펫은 색상에 따라 패턴이 달라집니다. # +howtoplay.mounts.header.4=돼지 # +howtoplay.mounts.text.13=돼지도 탈 수 있는 동물입니다. 다만 방향을 조정하려면 소정의 미끼를 사용해야 합니다. # +howtoplay.mounts.text.14=돼지에게 안장을 장착하고 이동하려는 방향으로 당근 낚싯대를 움직이세요. # +howtoplay.mounts.header.5=내리기 # +howtoplay.mounts.text.15.notTouch=내리려면 :_input_key.sneak: 키를 누르세요. # +howtoplay.mounts.text.15a.touch=방향 패드 컨트롤 방법을 사용할 때 :touch_jump:를 눌러 동물에서 내려옵니다. # +howtoplay.mounts.text.15b.touch=조이스틱 컨트롤 방법을 사용할 때 :tip_virtual_button_dismount:를 눌러 동물에서 내려옵니다. # + +howtoplay.multiplayer=멀티 플레이 # +howtoplay.multiplayer.title=플레이 방법: 멀티 플레이 # +howtoplay.multiplayer.text.1=Minecraft는 멀티 플레이 게임으로 기본 설정되어 있습니다. # +howtoplay.multiplayer.header.1=분할 화면 # +howtoplay.multiplayer.text.2.splitscreen=플레이 도중에 언제든지 추가 컨트롤러를 연결하고 아무 버튼이나 누르면 로컬 플레이어를 게임에 추가할 수 있습니다. # +howtoplay.multiplayer.header.2=온라인 멀티 플레이 # +howtoplay.multiplayer.text.3=모든 월드는 기본 설정에 따라 멀티 플레이어 게임으로 시작됩니다. 월드를 비공개 설정하려면 월드 설정에서 멀티 플레이 옵션을 선택한 다음 해당 옵션을 꺼짐으로 설정합니다. # +howtoplay.multiplayer.text.3.norealms=모든 월드는 기본 설정에 따라 멀티 플레이어 게임으로 시작됩니다. 월드를 비공개 설정하려면 월드 설정에서 멀티 플레이 옵션을 선택한 다음 해당 옵션을 꺼짐으로 설정합니다. # +howtoplay.multiplayer.header.3=온라인 게임 참여 # +howtoplay.multiplayer.text.4=멀티 플레이 게임에 참가하려면 친구 탭으로 이동하세요. 참가 가능한 모든 Realm 게임과 친구 게임, LAN 게임이 표시됩니다. 원하는 게임을 선택하면 참가할 수 있습니다. # +howtoplay.multiplayer.text.4.norealms=멀티 플레이 게임에 참가하려면 친구 탭으로 이동하세요. 참가 가능한 모든 Realm 게임과 친구 게임, LAN 게임이 표시됩니다. 원하는 게임을 선택하면 참가할 수 있습니다. # +howtoplay.multiplayer.text.5=온라인 게임을 시작하거나 도중에 참가하면 친구 목록에 참가 내용이 표시됩니다. 친구가 게임에 참가하면 그 친구의 목록에도 참가 내용이 표시됩니다. # +howtoplay.multiplayer.text.6=참고: 멀티 플레이 게임을 플레이하려면 인터넷 연결이 필요하며, Microsoft 계정에 로그인되어 있어야 합니다. # +howtoplay.multiplayer.header.4=플레이어 권한 # +howtoplay.multiplayer.text.7=플레이어별로 권한을 관리하고 싶은 경우 플레이어 권한을 사용하면 편리합니다. 게임에서 일시 중지 메뉴를 열면 오른쪽에 현재 월드에 있는 모든 플레이어를 목록으로 확인할 수 있습니다. 플레이어의 권한 아이콘을 선택하면 해당 플레이어의 권한을 조정할 수 있습니다. # + +howtoplay.navigation=길찾기 # +howtoplay.navigation.title=플레이 방법: 길찾기 # +howtoplay.navigation.text.1=집으로 가는 길을 찾지 못해 헤매는 상황이 종종 발생하는 Minecraft에서는 길찾기 기술이 특히 중요합니다. # +howtoplay.navigation.text.2=가장 먼저 몇 가지 기본적인 길찾기 아이템을 알아두는 것이 좋습니다. # +howtoplay.navigation.header.1=길찾기 도구 # +howtoplay.navigation.text.3=나침반의 바늘은 월드에서 처음 생성된 지점을 향합니다. 따라서 처음 게임을 시작했던 위치를 쉽게 찾을 수 있습니다. # +howtoplay.navigation.text.4=지도는 플레이어가 방문한 지역을 표시합니다. 보조 손 슬롯에 지도를 들면 일종의 미니맵처럼 사용할 수 있습니다. 작업대에서 지도에 종이를 추가하면 더 큰 지도를 만들 수 있습니다. # +howtoplay.navigation.text.5=위치 정보 지도는 지도의 시작 지점을 기준으로 현재 플레이어의 위치와 바라보고 있는 방향을 표시합니다. 또한 같은 월드 내 다른 플레이어의 위치도 표시해줍니다. # +howtoplay.navigation.text.6=지도 제작대에서는 지도를 만들고, 확장하고, 복사하고, 이름을 붙일 수 있습니다. # +howtoplay.navigation.text.7=종이를 첫 번째 슬롯에 넣어 지도를 제작합니다. 두 번째 슬롯에 나침반을 추가하면 위치 정보 지도를 만들 수 있습니다. 종이나 빈 지도를 추가하면 지도를 확장하거나 복사할 수 있습니다. # +howtoplay.navigation.header.2=길찾기 노하우 # +howtoplay.navigation.text.8=탐험 중에는 눈에 띄는 환경 요소를 눈여겨 보세요. 월드를 계속 플레이하다 보면 장소를 더 쉽게 기억하는 비법을 터득하게 됩니다. 이동하면서 횃불을 설치하는 것도 돌아가는 길을 찾을 수 있는 좋은 방법입니다. # +howtoplay.navigation.text.9=또한 해를 보고 방향을 가늠할 수 있습니다. 해는 동쪽에서 뜨고 서쪽에서 진다는 사실만 기억하세요! # +howtoplay.navigation.header.3=탐험 지도 # +howtoplay.navigation.text.10=월드 곳곳에는 탐험하기 좋은 다양한 장소가 존재합니다. 마을을 발견하면 지도 제작자를 찾아 탐험 지도를 구해보세요. 아주 멀리 떨어진 미지의 장소로 떠날 수 있습니다. # + +howtoplay.netherPortals=네더 포탈 # +howtoplay.netherPortals.title=플레이 방법: 네더 포탈 # +howtoplay.netherPortals.text.1=네더 포탈은 플레이어가 다른 차원을 오갈 때 사용하는 포탈입니다. # +howtoplay.netherPortals.text.2=정해진 규격 조건에 맞게 세운 네더 포탈은 불을 붙여 작동할 수 있습니다. # +howtoplay.netherPortals.text.3=포탈 세우기의 예시는 여기를 참조하세요. # + +howtoplay.nightfall=밤 # +howtoplay.nightfall.title=플레이 방법: 밤 # +howtoplay.nightfall.text.1=Minecraft에서는 매일 해가 뜨고 저무는 주기가 반복됩니다. 해가 지고 밤이 되면 조심하세요. 어둠 속에서 위험이 도사리고 있으니까요. # +howtoplay.nightfall.header.1=은신처 만들기 # +howtoplay.nightfall.text.2=아직 은신처를 만들지 않았다면 위험한 존재들이 나타나는 어둠을 피할 수 있는 공간을 찾아야 합니다. 산에 굴을 파거나 숲에 작은 나무집을 짓는 것만으로도 충분합니다. # +howtoplay.nightfall.text.3=은신처로 들어올 수 있는 입구는 모두 막아야 합니다. 문을 설치하면 편리하게 출입할 수 있습니다. 침대가 있다면 근처에 작업대와 화로를 함께 설치하는 것이 좋습니다. # +howtoplay.nightfall.text.4=안전을 위해 잊지 말고 횃불로 주변을 밝게 유지하세요. # + +howtoplay.pets=반려동물 # +howtoplay.pets.title=플레이 방법: 반려동물 # +howtoplay.pets.header.1=동물과 친구되기 # +howtoplay.pets.text.1.notTouch=Minecraft에서는 다양한 동물을 길들여 반려동물로 만들 수 있습니다. 각 동물마다 좋아하는 아이템을 주어 길을 들일 수 있습니다. 길이 든 동물은 대상 동물을 바라보고 있는 상태에서 :_input_key.use: 키를 누르면 그 자리에서 기다립니다. # +howtoplay.pets.text.1.touch=Minecraft에서는 다양한 동물을 길들여 반려동물로 만들 수 있습니다. 길들이려면 각 동물이 좋아하는 아이템을 주세요. 길들여진 동물을 바라보면서 '앉아' 버튼을 탭하면 그 자리에서 기다립니다. # +howtoplay.pets.header.2=늑대 # +howtoplay.pets.text.2=늑대는 추운 지역에 서식하는 중립적인 몹입니다. 토끼, 스켈레톤, 양을 보면 공격하지만 라마를 보면 도망갑니다. 늑대들은 먼저 공격하지 않으면 덤비지 않습니다. 늑대는 뼈를 먹여 길들일 수 있습니다. # +howtoplay.pets.header.3=고양이 # +howtoplay.pets.text.3=고양이는 마을에서 볼 수 있는 중립적인 몹입니다. 토끼와 아기 거북을 보면 공격하고 근처의 팬텀과 크리퍼를 몰아냅니다. 고양이는 플레이어를 보면 달아나기 때문에 길들이기가 쉽지 않습니다. 생선을 좋아하니 날대구나 연어를 먹여 길들이세요. # +howtoplay.pets.header.4=앵무새 # +howtoplay.pets.text.4=앵무새는 정글에 사는 소극적인 몹입니다. 앵무새는 근처에 있는 다른 몹의 소리를 흉내냅니다. 씨앗 종류를 가장 좋아하므로 씨앗을 먹이면 길들일 수 있습니다. 앵무새는 플레이어의 어깨에 앉기도 합니다. 몇 마리까지 앉을 수 있는지 직접 확인해보세요. # + +howtoplay.raids=레이드 # +howtoplay.raids.title=플레이 방법: 레이드 # +howtoplay.raids.text.1=월드를 탐험하는 동안 약탈자 야영지나 순찰대를 마주칠 수 있습니다. 약탈자들은 항상 약탈할 마을을 찾고 있으며, 그들의 배너를 빼앗아 주의를 끌면 근처의 마을을 습격할지도 모릅니다. # +howtoplay.raids.text.2=마을을 지키세요. 약탈자를 모두 물리치면 공격이 멈춥니다. # +howtoplay.raids.header.1=영웅이 필요해 # +howtoplay.raids.text.3=주민들을 약탈자로부터 구해 주면 매우 고마워할 겁니다. 잊지 말고 다시 돌아가서 확인해 보세요. 괜찮은 거래를 할 수 있을 거예요. # + +howtoplay.ranching=가축 키우기 # +howtoplay.ranching.title=플레이 방법: 가축 키우기 # +howtoplay.ranching.text.1=Minecraft에서는 목장을 만들어 가축을 키울 수 있습니다. 가축을 키우면 양털이나 달걀, 날고기 등 다양한 자원을 얻을 수 있습니다. # +howtoplay.ranching.header.1=목장 키우기 # +howtoplay.ranching.text.2=농장의 가축 개체수를 늘리려면 다 큰 동물을 사랑 모드로 만들어 새끼 동물을 얻어야 합니다. 사랑 모드는 동물 종류에 따라 선호하는 음식을 먹이면 활성화됩니다. # +howtoplay.ranching.text.3=사랑 모드 상태인 동물 두 마리가 만나면 서로 입을 맞추고, 잠시 후 새끼 동물이 태어납니다. 새끼 동물은 완전히 성장할 때까지 부모를 따라다닙니다. 교배를 마친 동물은 약 5분 동안 사랑 모드 상태가 될 수 없습니다. # +howtoplay.ranching.header.2=몹은 무얼 먹고 살까요? # +howtoplay.ranching.text.4=소, 버섯소, 양은 밀을 좋아하고 돼지는 당근이나 비트를 먹습니다. 닭은 모든 종류의 씨앗을, 토끼에게는 당근, 황금 당근 또는 민들레를 먹이면 됩니다. 오셀롯은 날대구나 연어를 좋아합니다. 늑대는 종류에 상관없이 모든 고기를 먹습니다. # +howtoplay.ranching.text.5=각 동물은 플레이어가 좋아하는 먹이를 들고 있으면 따라옵니다. 이런 습성을 활용해 목장이나 짝에게 유인할 수 있습니다. # + +howtoplay.realms=Realms # +howtoplay.realms.title=플레이 방법: Realms # +howtoplay.realms.text.1=Realms는 중단 없이 유지되는 멀티 플레이어 게임을 호스팅할 수 있는 멋진 공간입니다. 플레이하지 않는 동안에도 친구들은 계속 Realm에서 활동할 수 있습니다. # +howtoplay.realms.header.1=시작하기 # +howtoplay.realms.text.2=Realm을 설정하려면 '월드' 탭에서 '새로 만들기'를 선택합니다. '새 Realm' 버튼과 '새 월드 만들기' 버튼을 차례로 선택한 다음 Realm 이름을 입력하고 참가 가능한 플레이어 수를 지정합니다. 설정을 마치면 친구들을 Realm에 추가할 수 있습니다. # +howtoplay.realms.header.2=Realm 설정 # +howtoplay.realms.text.3=Realm을 만든 후에는 연필 버튼을 선택해 Realm 설정을 변경할 수 있습니다. # +howtoplay.realms.text.4=게임 버튼을 선택하면 이후 메뉴에서 Realm 이름을 바꾸거나 게임 모드 난이도를 변경하고, 치트키를 활성화하거나 월드를 다운로드 또는 업로드할 수 있습니다. # +howtoplay.realms.text.5=맴버 버튼을 선택하면 이후 메뉴에서 Realm에 초대한 모든 친구를 관리할 수 있으며 멤버를 추가 또는 삭제하고 멤버별로 권한을 설정할 수 있습니다. # +howtoplay.realms.text.6=구독 버튼을 클릭하면 나타나는 메뉴에서는 Realm 만료일을 확인하고 사용 기간을 연장하거나 Realm을 열고 닫을 수 있습니다. # + +howtoplay.redstone=레드스톤 # +howtoplay.redstone.title=플레이 방법: 레드스톤 # +howtoplay.redstone.text.1=레드스톤 가루는 레드스톤에서 얻을 수 있으며 전기 신호를 전달합니다. 작동 중인 레드스톤 가루는 밝게 빛나며 옆에 있는 다른 레드스톤 아이템에 동력을 전달합니다. # +howtoplay.redstone.header.1=레드스톤 동력 # +howtoplay.redstone.text.2=이 아이템 중 하나를 작동시키려면 손잡이, 버튼 또는 감압판 등의 동력원이 필요합니다. 실험을 통해 모두 찾아보세요! # +howtoplay.redstone.text.3=레드스톤 가루를 동력원 옆에 뿌리고 작동하면 동력이 발생합니다. # +howtoplay.redstone.text.4=호퍼나 피스톤 등 레드스톤 신호로 작동할 수 있는 아이템과 그 작동 효과는 다양합니다. # +howtoplay.redstone.text.5=레드스톤의 활용 방법에는 제한이 없습니다. 자동 농장처럼 플레이에 유용한 무언가를 만들어보세요! # + +howtoplay.resourceAndBehaviorPacks=리소스 팩과 행동 팩 # +howtoplay.resourceAndBehaviorPacks.title=플레이 방법: 리소스 팩과 행동 팩 # +howtoplay.resourceAndBehaviorPacks.text.1=리소스 팩과 행동 팩을 사용하면 Minecraft를 색다른 외관이나 방식으로 즐길 수 있습니다. # +howtoplay.resourceAndBehaviorPacks.text.2=설정 메뉴에서 팩 목록에 표시된 팩을 선택한 다음 해당 팩 옆의 더하기 표시를 선택하세요. 기본 Minecraft 팩에 해당 팩의 효과가 적용됩니다. # + +howtoplay.scaffolding=발판 # +howtoplay.scaffolding.title=플레이 방법: 발판 # +howtoplay.scaffolding.header.1=하늘에 닿기 # +howtoplay.scaffolding.text.1.keyboard=발판을 사용하면 거대한 구조물을 안전하게 제작할 수 있습니다! 발판 안으로 걸어가서 그 위로 올라가세요. 발판에 기둥이 있을 경우, 발판에 서서 :_input_key.jump: 키를 누르면 위로 올라갈 수 있습니다. 아래로 내려오려면 :_input_key.sneak: 키를 누르세요. # +howtoplay.scaffolding.text.1.gamepad=발판을 사용하면 거대한 구조물을 안전하게 제작할 수 있습니다! 발판 안으로 걸어가서 그 위로 올라가세요. 발판에 기둥이 있을 경우, 발판에 서서 :_input_key.jump: 버튼을 누르면 위로 올라갈 수 있습니다. 아래로 내려오려면 :_input_key.sneak: 버튼을 길게 누르세요. # +howtoplay.scaffolding.text.1a.touch=발판은 추락 피해를 입지 않고 더 높은 곳에 도달하고 안전하게 하강할 수 있는 방법을 제공하여 대형 구조물을 만드는 데 도움이 될 수 있습니다. # +howtoplay.scaffolding.text.1b.touch=방향 패드 컨트롤 방법을 사용할 때 :touch_jump:을 탭하여 발판 기둥 위로 올라갑니다. :touch_fly_down:를 탭하여 내려갑니다. # +howtoplay.scaffolding.text.1c.touch=조이스틱 컨트롤 방법을 사용할 때 :tip_virtual_button_jump:를 눌러 발판 기둥을 올라갑니다. :tip_virtual_button_sneak:를 탭하여 내려갑니다. # +howtoplay.scaffolding.text.1.rift_controller=발판을 사용하면 거대한 구조물을 안전하게 제작할 수 있습니다! 발판 안으로 걸어가서 그 위로 올라가세요. 발판에 기둥이 있을 경우, 발판에 서서 :rift_A: 버튼을 누르면 위로 올라갈 수 있습니다. 아래로 내려오려면 :rift_X: 버튼을 길게 누르세요. # +howtoplay.scaffolding.text.1.windowsmr_controller=발판을 사용하면 거대한 구조물을 안전하게 제작할 수 있습니다! 발판 안으로 걸어가서 그 위로 올라가세요. 발판에 기둥이 있을 경우, 발판에 서서 :windowsmr_right_touchpad: 버튼을 누르면 위로 올라갈 수 있습니다. 아래로 내려오려면 :windowsmr_right_stick: 버튼을 길게 누르세요. # +howtoplay.scaffolding.header.2=건축물 지탱하기 # +howtoplay.scaffolding.text.2=건축물에는 버팀대가 필요합니다. 다른 블록을 건드리지 않고 여러 개의 발판을 수평으로 배치할 수 있습니다. 적절한 버팀대 없이 너무 많은 발판 블록을 놓으려고 하면 해당 블록이 떨어집니다. 발판 블록은 일반 블록처럼 놓을 수 있지만, 자체적인 토대에 배치하여 높은 탑을 빠르게 건설할 수도 있습니다. # +howtoplay.scaffolding.header.3=허물어뜨리기 # +howtoplay.scaffolding.text.3=발판이 부서지면 해당 발판이 지탱하고 있는 모든 발판 블록이 무너집니다. 이 방법으로 지지하는 블록을 파괴하여 모든 발판을 빠르게 정리할 수 있습니다! # + +howtoplay.structureBlocks=구조물 블록 # +howtoplay.structureBlocks.title=플레이 방법: 구조물 블록 ### +howtoplay.structureBlocks.text.1=구조물 블록은 제작자에게 월드의 일부를 구조물로 복사하고 저장하는 기능을 제공합니다. 저장된 구조물은 다시 월드에 붙여넣을 수 있습니다. ### +howtoplay.structureBlocks.header.1=획득 방법 ### +howtoplay.structureBlocks.text.2=구조물 블록을 획득하려면 /give 슬래시 명령어를 사용해야 합니다. 구조물 블록을 사용하려면 운영자 권한이 필요합니다. ### +howtoplay.structureBlocks.header.2= 모드 ### +howtoplay.structureBlocks.text.3=구조물 블록에는 네 가지 모드: 저장, 불러오기, 모서리, 3D 내보내기로 전환할 수 있는 모드 드롭다운이 있습니다. ### +howtoplay.structureBlocks.text.4=저장 모드는 월드 영역을 구조물로 저장합니다. ### +howtoplay.structureBlocks.text.5=불러오기 모드는 구조물을 월드에 불러옵니다. 월드에 저장되었거나 월드에 적용된 행동 팩에 포함되는 구조물만 불러올 수 있습니다. ### +howtoplay.structureBlocks.text.6=모서리 모드는 저장 모드의 감지 버튼과 함께 사용되어 저장하려는 영역을 자동으로 설정합니다. 자세한 내용은 아래 모서리 모드 섹션을 참조하세요. ### +howtoplay.structureBlocks.text.7=3D 내보내기는 지원하는 플랫폼에서 3D 모델 파일을 내보냅니다. ### +howtoplay.structureBlocks.header.3=미리 보기 창 ### +howtoplay.structureBlocks.text.8=구조물 블록 화면 오른쪽에는 블록이 속한 모드에 따라 선택한 영역이나 불러올 구조물의 미리 보기가 나타납니다. ### +howtoplay.structureBlocks.text.9.keyboard=:_input_key.attack: 버튼을 누르고 드래그해서 3D 미리 보기를 회전합니다. # +howtoplay.structureBlocks.text.9.gamepad=:_gamepad_stick_right:을 사용해서 3D 미리 보기를 회전합니다. # +howtoplay.structureBlocks.text.9.touch=미리 보기를 누른 후 드래그해서 3D 미리 보기를 회전합니다. # +howtoplay.structureBlocks.header.4=레드스톤 활성화 ### +howtoplay.structureBlocks.text.10=레드스톤을 사용해서 구조물 블록을 활성화할 수 있습니다. 이를 통해 블록의 모드와 설정에 따라 구조물을 저장하거나 월드에 구조물을 불러옵니다. ### +howtoplay.structureBlocks.header.5=완전성 및 시드 ### +howtoplay.structureBlocks.text.11=완전성 및 시드 값을 변경해서 불러오는 구조물의 개수를 바꿀 수 있습니다. ### +howtoplay.structureBlocks.text.12=완전성 - 구조물에서 불러오는 블록의 백분율이며, 허용되는 값은 0~100입니다. 시드를 지정하지 않은 경우 블록이 임의로 선택됩니다. ### +howtoplay.structureBlocks.text.13=시드 - 이곳에 입력한 값에 따라 완전성을 사용할 때 제거할 블록이 결정됩니다. 블록을 무작위로 선택하려면 이 필드를 비워 둡니다. ### +howtoplay.structureBlocks.header.6=구조물 공허 공간 블록 ### +howtoplay.structureBlocks.text.14=구조물 공허 공간 블록의 구조물을 월드에 불러오면, 해당 장소에 구조물 공허 공간 블록의 구조물을 불러오면서 제거되었어야 할 블록들이 월드에 그대로 남게 됩니다. ### +howtoplay.structureBlocks.text.15=예제: 빈 난파선을 해저에 불러오면 일반적으로 물 블록 위에 공기가 복사됩니다. 하지만 난파선이 구조물 공허 공간으로 채워져 있을 경우, 물은 그대로 남아 난파선에 물이 채워집니다. ### +howtoplay.structureBlocks.header.7=감지 및 모서리 모드 ### +howtoplay.structureBlocks.text.16=저장할 영역을 자동으로 선택하려면 모서리 모드 블록을 구조물 쪽에 놓고 저장할 구조물과 같은 이름으로 이름을 지정하면 됩니다. ### +howtoplay.structureBlocks.text.17=저장 모드에서 '감지' 버튼을 누르면 같은 이름의 모서리 블록을 모두 찾아 선택 영역을 만들어 해당 모서리 블록이 생성하는 볼륨 안에 있는 모든 것을 저장할 수 있습니다. ### + +howtoplay.servers=서버 # +howtoplay.servers.title=플레이 방법: 서버 # +howtoplay.servers.text=서버 탭에서는 인기 Minecraft 서버를 확인할 수 있습니다. # + +howtoplay.shulkerBoxes=셜커 상자 # +howtoplay.shulkerBoxes.title=플레이 방법: 셜커 상자 # +howtoplay.shulkerBoxes.text.1=두 개의 셜커 껍질을 상자에 결합하면 셜커 상자를 만들 수 있습니다. 셜커 껍질은 엔더 도시의 셜커를 처치하면 구할 수 있습니다. 다른 컨테이너와는 달리 셜커 상자는 아이템이 보관된 상태로 제거할 수 있습니다. 셜커 상자를 피스톤으로 밀면 아이템 형태로 떨어지며 디스펜서를 사용해 설치할 수 있습니다. # + +howtoplay.theEnd=엔더 # +howtoplay.theEnd.title=플레이 방법: 엔더 # +howtoplay.theEnd.text.1=엔더는 엔더 포탈을 사용해 오갈 수 있는 다른 차원입니다. 엔더 포탈은 지상의 깊은 지하에서 발견되는 성채안에서 찾을 수 있습니다. # +howtoplay.theEnd.text.2=각 엔더 포탈 외형을 활성화하려면 미지의 힘을 지닌 무언가를 추가해야 합니다. # +howtoplay.theEnd.header.1=세상의 저편 # +howtoplay.theEnd.text.3=활성화된 포탈 속으로 들어가면 엔더로 갈 수 있습니다. # +howtoplay.theEnd.text.4=엔더는 악명 높은 엔더 드래곤의 서식지입니다. 엔더 드래곤은 무시무시한 힘을 자랑하는 강력한 적으로, 신비로운 수정구로부터 힘을 얻습니다. 공격할 때 사용하는 불길과 화염구는 닿은 곳을 산성으로 만듭니다. 까다로운 상대인 만큼 친구들과 함께 도전하는 것이 좋습니다. # +howtoplay.theEnd.text.5=한 번에 성공하지 못한 경우 네 개의 엔더 수정을 출구 포탈에 추가하면 엔더 드래곤을 다시 깨울 수 있습니다. # + +howtoplay.theStore=마켓플레이스 # +howtoplay.theStore.title=플레이 방법: 마켓플레이스 # +howtoplay.theStore.text.1=Minecraft 마켓플레이스는 다양한 제작자들이 선보이는 새로운 스킨 팩, 텍스처 팩, 월드 팩과 매시업 팩을 만날 수 있는 곳입니다. # +howtoplay.theStore.header.1=콘텐츠 둘러보기 # +howtoplay.theStore.text.2=새로운 스킨으로 분위기를 전환해보세요! # +howtoplay.theStore.text.3=새로운 맵을 확인하고 과제를 잠금 해제하면 계속 새로운 게임을 플레이할 수 있습니다. # +howtoplay.theStore.text.4=기존 게임에 텍스처 팩을 적용해 최신 월드와 Realm 느낌으로 즐겨보세요! # +howtoplay.theStore.text.4.norealms=기존 게임에 텍스처 팩을 적용해 최신 월드 느낌으로 즐겨 보세요! # +howtoplay.theStore.text.5=스킨과 월드, 텍스처가 함께 세트로 제공되는 매시업 팩을 적용하면 월드와 Realm를 전혀 다른 느낌으로 꾸밀 수 있습니다. # +howtoplay.theStore.text.5.norealms=스킨과 월드, 텍스처가 함께 세트로 제공되는 매시업 팩을 적용하면 월드를 전혀 다른 느낌으로 꾸밀 수 있습니다! # + +howtoplay.tools=도구 # +howtoplay.tools.title=플레이 방법: 도구 # +howtoplay.tools.text.1=Minecraft에서는 블록별로 더 빠르게 채굴할 수 있는 도구가 따로 있습니다. 도구는 원목과 돌, 철, 금, 다이아몬드로 제작할 수 있습니다. # +howtoplay.tools.text.2=작업에 적합한 도구를 사용하면 블록을 더 빨리 캘 수 있을 뿐만 아니라 도구를 더 오래 사용할 수 있습니다. 희귀한 자원일수록 더 수준 높은 도구가 필요합니다. # +howtoplay.tools.header.1=블록 제거 도구 # +howtoplay.tools.text.3=곡괭이는 조약돌과 철, 화로 블록을 캘 때 효과적입니다. # +howtoplay.tools.text.4=도끼는 통나무, 판자, 작업대 등 나무로 된 블록을 캘 때 효과적입니다. # +howtoplay.tools.text.5.notTouch=삽은 흙, 모래, 자갈 등 단단하지 않은 블록을 캘 때 효과적입니다. 삽을 들고 잔디 블록에 :_input_key.use: 키를 사용하면 길을 만들 수 있습니다. # +howtoplay.tools.text.5.touch=삽은 흙, 모래, 자갈 등 단단하지 않은 블록을 캘 때 효과적입니다. 삽을 들고 잔디 블록을 탭하면 길을 만들 수 있습니다. # +howtoplay.tools.text.6.notTouch=괭이는 흙 블록을 경작이 가능한 상태로 만들 때 필요합니다. 흙 블록이나 잔디 블록에 :_input_key.use: 키를 사용하세요. # +howtoplay.tools.text.6.touch=괭이는 흙 블록을 경작이 가능한 상태로 만들 때 필요합니다. 흙 블록이나 잔디 블록을 탭하세요. # +howtoplay.tools.text.7=모든 도구는 효과 부여대나 모루에서 효과를 부여할 수 있습니다. # +howtoplay.tools.header.2=기타 도구 # +howtoplay.tools.text.8=그 외에도 모험에 유용한 도구는 다양합니다. # +howtoplay.tools.text.9=양동이는 물, 우유, 용암, 물고기를 담아 옮길 수 있습니다. # +howtoplay.tools.text.10=부싯돌과 부시를 사용하면 불을 붙일 수 있습니다. 나무 블록이 많은 곳에서 사용할 때는 유의하세요! # +howtoplay.tools.text.11=낚싯대는 물 블록에서 물고기나 다른 전리품을 낚을 수 있는 도구입니다. 또한 다른 플레이어나 몹을 끌어 오는 용도로 사용할 수도 있습니다. 낚싯대도 효과부여가 가능합니다. # +howtoplay.tools.text.12=가위는 양털, 나뭇잎, 거미줄 같은 아이템을 채집할 때 아주 유용합니다. # + +howtoplay.trading=주민 거래 # +howtoplay.trading.title=플레이 방법: 주민 거래 # +howtoplay.trading.text.1=마을에서는 거래가 가능합니다. 주민들은 농부, 도축업자, 대장장이, 지도 제작자, 도서관 사서, 사제 등의 직업을 가지고 있습니다. 일부 직업은 다른 직업이 이용할 수 없는 아이템을 거래합니다. 많은 주민들과 만나고 거래해서 모든 아이템을 찾아보세요. # +howtoplay.trading.header.1=에메랄드 상품 # +howtoplay.trading.text.2=주민들과 상호작용하면 그들이 무엇을 제공하는지 확인할 수 있습니다. 주민들은 플레이어가 거래할 때마다 가격을 조절할 수 있으며, 아이템 사용이 빈번해지면 품절되어 일시적으로 거래가 중지될 수 있습니다. 거래는 보통 에메랄드로 아이템을 사거나 파는 것을 포함합니다. # +howtoplay.trading.text.3=주민들과 거래를 시작하면 그들의 직업 숙련도가 향상되며 더 훌륭하고 귀중한 거래를 제안해올 겁니다. # +howtoplay.trading.text.4=주민들을 잘 돌보세요. 그들이 번성하려면 쉬고, 일하고, 먹어야 합니다. # + +howtoplay.transportation=이동 # +howtoplay.transportation.title=플레이 방법: 이동 # +howtoplay.transportation.text.1=걷거나 탈것을 이용하는 방법, 비행 외에도 다양한 방법으로 이동할 수 있습니다. # +howtoplay.transportation.header.1=광물 수레 # +howtoplay.transportation.text.2=광물 수레는 레일을 타고 움직이는 탈 수 있는 상자입니다. 레일을 이어지게 설치해 경로를 만들고 광물 수레를 올려 놓으면 탈 수 있습니다. # +howtoplay.transportation.text.2.touch=광물 수레는 레일을 타고 움직이는 탈 수 있는 상자로 어디든 갈 수 있습니다. 여러 개의 레일을 나란히 놓고 그 위에 광물 수레를 놓기만 하면 바로 출발할 수 있습니다. # +howtoplay.transportation.text.3.keyboard=광물 수레를 바라보고 있는 상태에서 :_input_key.use: 키를 누르면 탈 수 있습니다. :_input_key.forward: 키를 누르면 전진합니다. :_input_key.jump: 키 또는 :_input_key.sneak: 키를 누르면 수레에서 내립니다. # +howtoplay.transportation.text.3.gamepad=광물 수레를 바라보고 있는 상태에서 :_input_key.use: 키를 누르면 탈 수 있습니다. :_gamepad_stick_left:을 앞으로 움직이면 전진합니다. :_input_key.jump: 키 또는 :_input_key.sneak: 키를 누르면 수레에서 내립니다. # +howtoplay.transportation.text.3a.touch=광물 수레를 보고 "타기"를 탭하여 탑승하십시오. # +howtoplay.transportation.text.3b.touch=방향 패드 컨트롤 방법을 사용할 때 :touch_forward:를 길게 눌러 앞으로 나아가고 추진력을 구축하고 :touch_jump:를 탭하여 빠져나갑니다. # +howtoplay.transportation.text.3c.touch=조이스틱 컨트롤 방법을 사용할 때 :tip_virtual_joystick:를 위로 드래그하여 앞으로 나아가고 추진력을 구축하고 :tip_virtual_button_dismount:를 탭하여 빠져나갑니다. # +howtoplay.transportation.header.2=보트 # +howtoplay.transportation.text.4=보트는 물을 건너 이동할 수 있는 수단입니다. 물 블록 위에 올려 놓으면 탈 수 있습니다. # +howtoplay.transportation.text.4.touch=보트는 물을 건너 이동할 수 있는 수단입니다. 물 블록 위에 올려 놓으면 탈 수 있습니다. # +howtoplay.transportation.text.5.keyboard=보트를 바라보고 있는 상태에서 :_input_key.use: 키를 눌러 탑승할 수 있습니다. :_input_key.left: 또는 :_input_key.right: 키를 눌러 왼쪽 또는 오른쪽으로 방향을 바꿀 수 있습니다. :_input_key.forward: 키를 눌러 전진할 수 있습니다. :_input_key.jump: 또는 :_input_key.sneak: 키를 눌러 보트에서 내릴 수 있습니다. # +howtoplay.transportation.text.5.gamepad=보트를 바라보고 있는 상태에서 :_input_key.use: 키를 누르면 탈 수 있습니다. :_gamepad_stick_left:을 오른쪽이나 왼쪽으로 움직이면 방향을 바꿉니다. :_gamepad_stick_left:을 앞으로 움직이면 전진하고 :_input_key.jump: 키 또는 :_input_key.sneak: 키를 누르면 내립니다. # +howtoplay.transportation.text.5a.touch=보트를 보고 "보드"를 탭하여 탑승하십시오. # +howtoplay.transportation.text.5b.touch=방향 패드 컨트롤 방법을 사용할 때 :touch_left: 또는 :touch_right:를 탭하여 좌회전 또는 우회전하거나 둘 다 길게 탭하여 앞으로 이동합니다. 나가려면 "보트 출발"을 탭하십시오. # +howtoplay.transportation.text.5c.touch=조이스틱 컨트롤 방법을 사용할 때 :tip_virtual_joystick:를 위로 드래그하여 앞으로 이동하고 :tip_virtual_button_dismount:를 탭하여 빠져나갑니다. # + +howtoplay.weapons=무기 # +howtoplay.weapons.title=플레이 방법: 무기 # +howtoplay.weapons.header.1=검 # +howtoplay.weapons.text.1=검은 Minecraft에서 기본적으로 사용되는 원거리 무기이며 나무, 돌, 철, 금, 다이아몬드로 제작할 수 있습니다. 공격 시 점프하면 치명타를 노릴 수 있습니다. # +howtoplay.weapons.text.2.notTouch=검을 손에 들고 :_input_key.attack: 키를 누르면 공격할 수 있습니다. # +howtoplay.weapons.text.2.touch=몹을 탭하면 공격할 수 있습니다. # +howtoplay.weapons.header.2=활 # +howtoplay.weapons.text.3.notTouch=활은 Minecraft의 기본 원거리 무기입니다. :_input_key.use: 키를 길게 눌러 활시위를 당겼다가 :_input_key.use: 키에서 손을 떼어 화살을 발사할 수 있습니다. 활을 쏘려면 화살이 필요합니다. # +howtoplay.weapons.text.3.touch=활은 Minecraft의 기본 원거리 무기입니다. 화면을 길게 눌러 활시위를 당겼다가 손을 떼어 화살을 발사할 수 있습니다. 활을 쏘려면 화살이 필요합니다. # +howtoplay.weapons.text.4=활은 오래 당길수록 큰 피해를 줍니다. 따라서 공격할 때는 최대한 끝까지 당겼다가 발사하세요. # +howtoplay.weapons.header.3=석궁 # +howtoplay.weapons.text.5.notTouch=석궁은 원거리 무기입니다. 석궁을 장전하려면 :_input_key.use:를 길게 누르세요. 석궁을 장전하면 발사할 때까지 장전 상태가 유지됩니다. 화살을 쏘려면 :_input_key.use:를 누르세요. 석궁을 장전하려면 화살이 필요합니다. # +howtoplay.weapons.text.5a.touch=석궁은 화살을 장전해야 하는 원거리 무기입니다. 화면의 아무 곳이나 길게 탭하면 석궁에 화살이 장전됩니다. # +howtoplay.weapons.text.5b.touch=석궁을 장전하면 인벤토리에 넣더라도 발사될 때까지 장전된 상태로 유지됩니다. # +howtoplay.weapons.text.5c.touch=스크린의 아무 곳이나 탭하여 장전된 석궁을 발사합니다. # +howtoplay.weapons.text.5d.touch=행동 버튼을 사용하는 경우 :tip_virtual_button_action_build_or_use:를 탭하여 장전된 석궁을 발사합니다. # +howtoplay.weapons.header.4=삼지창 # +howtoplay.weapons.text.6.notTouch=삼지창은 두 가지 용도의 근거리 및 원거리 무기입니다. :_input_key.attack: 키를 눌러 공격할 수 있습니다. :_input_key.use: 키를 길게 눌러 삼지창을 뒤로 물렸다가 :_input_key.use: 키에서 손을 떼어 던질 수 있습니다. 해저에서 삼지창은 최고의 무기입니다. # +howtoplay.weapons.text.6.touch=삼지창은 두 가지 용도의 근거리 및 원거리 무기입니다. 몹을 탭하여 공격할 수 있습니다. 화면을 길게 눌러 삼지창을 뒤로 물렸다가 손을 떼어 던질 수 있습니다. 해저에서 삼지창은 최고의 무기입니다. # +howtoplay.weapons.header.5=효과부여 무기 # +howtoplay.weapons.text.7=검, 활, 석궁 및 삼지창에 특별한 효과부여를 할 수 있습니다. 효과부여대 또는 모루로 피해량이나 내구력을 높이거나 몹에 불을 붙게 할 수도 있습니다! # + +howtoplay.whatsNew=업데이트 정보 # + +immersive_reader.book_page_header=페이지 %1/%2 # +immersive_reader.portfolio_page_header= 페이지 %1 # +immersive_reader.error.webview_failure=몰입형 리더에 연결하는 데 문제가 있습니다. # +immersive_reader.error.identity_failure=몰입형 리더에 연결하는 중 문제가 발생했습니다. Minecraft Education을 다시 시작한 후 다시 시도하세요. # + +level.launch.failed=실행 실패 # +level.export.started=월드 내보내기 시작됨... # +level.import.started=월드 불러오기 시작됨... # +level.export.success=월드 내보내기를 성공적으로 완료했습니다 # +level.import.success=월드 불러오기를 성공적으로 완료했습니다 # +level.export.failed=월드 내보내기 실패함 # +level.import.failed=월드 불러오기 실패함 # +level.import.failed.incompatibleEdition=월드 불러오기 실패함: 지원하지 않는 파일 형식 # +level.editor.export.started=프로젝트 내보내기를 시작합니다... # +level.editor.import.started=프로젝트 가져오기가 시작되었습니다... # +level.editor.export.success=프로젝트 내보내기를 성공적으로 완료했습니다 # +level.editor.import.success=프로젝트 가져오기를 성공적으로 완료했습니다 # +level.editor.export.failed=프로젝트 내보내기 실패함 # +level.editor.import.failed=프로젝트 가져오기 실패함 # +level.editor.import.failed.incompatibleEdition=프로젝트 가져오기 실패함: 지원하지 않는 파일 형식 # + +invite.clear=선택 해제 # +invite.send=%d명에게 초대장 보내기 # +invite.sendOne=1명에게 초대장 보내기 # +invite.sendUnnumbered=초대장 보내기 # +invite.title=친구를 게임에 초대하기 # +invite.titleRealms=멤버를 Realm 서버에 초대 # +invite.error.message=일부 사용자에게 초대장을 보내지 못했습니다. # +invite.noFriends=친구 목록에 아무도 추가하지 않았습니다! # +invite.noRealmFriends=Realm에 아무도 추가하지 않았습니다! # +invite.OnlineFriends=온라인 친구 # +invite.OfflineFriends=오프라인 친구 # +invite.SuggestedFriends=추천 친구 # +invite.error1=문제가 발생했습니다. 친구 목록을 불러올 수 없습니다. # +invite.error2=문제가 발생했습니다. 친구 정보 중 일부를 불러올 수 없습니다. # +invite.realm.add_member=Realm 멤버 추가 # +invite.notification.title=게임 초대하기 # +invite.notification.description=%s 님이 Minecraft 플레이에 초대했습니다. # +invite.confirmation.description=%s 님이 Minecraft 플레이에 초대했습니다. # +invite.pageCounter=%d/%d # + +inventory.binSlot=아이템 파괴 # + +item.air.name=공기 # +item.apple.name=사과 # +item.axolotlAdultBodySingle.name=다 자란 %1$s 아홀로틀 # +item.axolotlBabyBodySingle.name=아기 %1$s 아홀로틀 # +item.axolotlColorLucy.name=백변증 # +item.axolotlColorCyan.name=청록색 # +item.axolotlColorGold.name=금색 # +item.axolotlColorWild.name=갈색 # +item.axolotlColorBlue.name=파란색 # +item.golden_apple.name=황금 사과 # +item.appleEnchanted.name=효과부여 사과 # +item.armor_stand.name=갑옷 거치대 # +item.arrow.name=화살 # +item.tipped_arrow.name=뾰족한 화살 # +item.banner.black.name=검은색 배너 # +item.banner.blue.name=파란색 배너 # +item.banner.border.black=검은색 테두리 # +item.banner.border.blue=파란색 테두리 # +item.banner.border.brown=갈색 테두리 # +item.banner.border.cyan=청록색 테두리 # +item.banner.border.gray=회색 테두리 # +item.banner.border.green=녹색 테두리 # +item.banner.border.lightBlue=밝은 파란색 테두리 # +item.banner.border.lime=연두색 테두리 # +item.banner.border.magenta=자홍색 테두리 # +item.banner.border.orange=주황색 테두리 # +item.banner.border.pink=분홍색 테두리 # +item.banner.border.purple=보라색 테두리 # +item.banner.border.red=빨간색 테두리 # +item.banner.border.silver=밝은 회색 테두리 # +item.banner.border.white=흰색 테두리 # +item.banner.border.yellow=노란색 테두리 # +item.banner.bricks.black=검은색 벽돌 모양 # +item.banner.bricks.blue=파란색 벽돌 모양 # +item.banner.bricks.brown=갈색 벽돌 모양 # +item.banner.bricks.cyan=청록색 벽돌 모양 # +item.banner.bricks.gray=회색 벽돌 모양 # +item.banner.bricks.green=녹색 벽돌 모양 # +item.banner.bricks.lightBlue=밝은 파란색 벽돌 모양 # +item.banner.bricks.lime=연두색 벽돌 모양 # +item.banner.bricks.magenta=자홍색 벽돌 모양 # +item.banner.bricks.orange=주황색 벽돌 모양 # +item.banner.bricks.pink=분홍색 벽돌 모양 # +item.banner.bricks.purple=보라색 벽돌 모양 # +item.banner.bricks.red=빨간색 벽돌 모양 # +item.banner.bricks.silver=밝은 회색 벽돌 모양 # +item.banner.bricks.white=흰색 벽돌 모양 # +item.banner.bricks.yellow=노란색 벽돌 모양 # +item.banner.brown.name=갈색 배너 # +item.banner.circle.black=검은색 중심 원 # +item.banner.circle.blue=파란색 중심 원 # +item.banner.circle.brown=갈색 중심 원 # +item.banner.circle.cyan=청록색 중심 원 # +item.banner.circle.gray=회색 중심 원 # +item.banner.circle.green=녹색 중심 원 # +item.banner.circle.lightBlue=밝은 파란색 중심 원 # +item.banner.circle.lime=연두색 중심 원 # +item.banner.circle.magenta=자홍색 중심 원 # +item.banner.circle.orange=주황색 중심 원 # +item.banner.circle.pink=분홍색 중심 원 # +item.banner.circle.purple=보라색 중심 원 # +item.banner.circle.red=빨간색 중심 원 # +item.banner.circle.silver=밝은 회색 중심 원 # +item.banner.circle.white=흰색 중심 원 # +item.banner.circle.yellow=노란색 중심 원 # +item.banner.creeper.black=검은색 크리퍼 모양 # +item.banner.creeper.blue=파란색 크리퍼 모양 # +item.banner.creeper.brown=갈색 크리퍼 모양 # +item.banner.creeper.cyan=청록색 크리퍼 모양 # +item.banner.creeper.gray=회색 크리퍼 모양 # +item.banner.creeper.green=녹색 크리퍼 모양 # +item.banner.creeper.lightBlue=밝은 파란색 크리퍼 모양 # +item.banner.creeper.lime=연두색 크리퍼 모양 # +item.banner.creeper.magenta=자홍색 크리퍼 모양 # +item.banner.creeper.orange=주황색 크리퍼 모양 # +item.banner.creeper.pink=분홍색 크리퍼 모양 # +item.banner.creeper.purple=보라색 크리퍼 모양 # +item.banner.creeper.red=빨간색 크리퍼 모양 # +item.banner.creeper.silver=밝은 회색 크리퍼 모양 # +item.banner.creeper.white=흰색 크리퍼 모양 # +item.banner.creeper.yellow=노란색 크리퍼 모양 # +item.banner.cross.black=검은색 X자형 십자 # +item.banner.cross.blue=파란색 X자형 십자 # +item.banner.cross.brown=갈색 X자형 십자 # +item.banner.cross.cyan=청록색 X자형 십자 # +item.banner.cross.gray=회색 X자형 십자 # +item.banner.cross.green=녹색 X자형 십자 # +item.banner.cross.lightBlue=밝은 파란색 X자형 십자 # +item.banner.cross.lime=연두색 X자형 십자 # +item.banner.cross.magenta=자홍색 X자형 십자 # +item.banner.cross.orange=주황색 X자형 십자 # +item.banner.cross.pink=분홍색 X자형 십자 # +item.banner.cross.purple=보라색 X자형 십자 # +item.banner.cross.red=빨간색 X자형 십자 # +item.banner.cross.silver=밝은 회색 X자형 십자 # +item.banner.cross.white=흰색 X자형 십자 # +item.banner.cross.yellow=노란색 X자형 십자 # +item.banner.curly_border.black=검은색 톱니 테두리 # +item.banner.curly_border.blue=파란색 톱니 테두리 # +item.banner.curly_border.brown=갈색 톱니 테두리 # +item.banner.curly_border.cyan=청록색 톱니 테두리 # +item.banner.curly_border.gray=회색 톱니 테두리 # +item.banner.curly_border.green=녹색 톱니 테두리 # +item.banner.curly_border.lightBlue=밝은 파란색 톱니 테두리 # +item.banner.curly_border.lime=연두색 톱니 테두리 # +item.banner.curly_border.magenta=자홍색 톱니 테두리 # +item.banner.curly_border.orange=주황색 톱니 테두리 # +item.banner.curly_border.pink=분홍색 톱니 테두리 # +item.banner.curly_border.purple=보라색 톱니 테두리 # +item.banner.curly_border.red=빨간색 톱니 테두리 # +item.banner.curly_border.silver=밝은 회색 톱니 테두리 # +item.banner.curly_border.white=흰색 톱니 테두리 # +item.banner.curly_border.yellow=노란색 톱니 테두리 # +item.banner.cyan.name=청록색 배너 # +item.banner.diagonal_left.black=검은색 왼쪽 위 대각무늬 # +item.banner.diagonal_left.blue=파란색 왼쪽 위 대각무늬 # +item.banner.diagonal_left.brown=갈색 왼쪽 위 대각무늬 # +item.banner.diagonal_left.cyan=청록색 왼쪽 위 대각무늬 # +item.banner.diagonal_left.gray=회색 왼쪽 위 대각무늬 # +item.banner.diagonal_left.green=녹색 왼쪽 위 대각무늬 # +item.banner.diagonal_left.lightBlue=밝은 파란색 왼쪽 위 대각무늬 # +item.banner.diagonal_left.lime=연두색 왼쪽 위 대각무늬 # +item.banner.diagonal_left.magenta=자홍색 왼쪽 위 대각무늬 # +item.banner.diagonal_left.orange=주황색 왼쪽 위 대각무늬 # +item.banner.diagonal_left.pink=분홍색 왼쪽 위 대각무늬 # +item.banner.diagonal_left.purple=보라색 왼쪽 위 대각무늬 # +item.banner.diagonal_left.red=빨간색 왼쪽 위 대각무늬 # +item.banner.diagonal_left.silver=밝은 회색 위 대각무늬 # +item.banner.diagonal_left.white=흰색 왼쪽 위 대각무늬 # +item.banner.diagonal_left.yellow=노란색 왼쪽 위 대각무늬 # +item.banner.diagonal_right.black=검은색 오른쪽 위 대각무늬 # +item.banner.diagonal_right.blue=파란색 오른쪽 위 대각무늬 # +item.banner.diagonal_right.brown=갈색 오른쪽 위 대각무늬 # +item.banner.diagonal_right.cyan=청록색 오른쪽 위 대각무늬 # +item.banner.diagonal_right.gray=회색 오른쪽 위 대각무늬 # +item.banner.diagonal_right.green=녹색 오른쪽 위 대각무늬 # +item.banner.diagonal_right.lightBlue=밝은 파란색 오른쪽 위 대각무늬 # +item.banner.diagonal_right.lime=연두색 오른쪽 위 대각무늬 # +item.banner.diagonal_right.magenta=자홍색 오른쪽 위 대각무늬 # +item.banner.diagonal_right.orange=주황색 오른쪽 위 대각무늬 # +item.banner.diagonal_right.pink=분홍색 오른쪽 위 대각무늬 # +item.banner.diagonal_right.purple=보라색 오른쪽 위 대각무늬 # +item.banner.diagonal_right.red=빨간색 오른쪽 위 대각무늬 # +item.banner.diagonal_right.silver=밝은 회색 오른쪽 위 대각무늬 # +item.banner.diagonal_right.white=하얀색 오른쪽 위 대각무늬 # +item.banner.diagonal_right.yellow=노란색 오른쪽 위 대각무늬 # +item.banner.diagonal_up_left.black=검은색 왼쪽 아래 대각무늬 # +item.banner.diagonal_up_left.blue=파란색 왼쪽 아래 대각무늬 # +item.banner.diagonal_up_left.brown=갈색 왼쪽 아래 대각무늬 # +item.banner.diagonal_up_left.cyan=청록색 왼쪽 아래 대각무늬 # +item.banner.diagonal_up_left.gray=회색 왼쪽 아래 대각무늬 # +item.banner.diagonal_up_left.green=녹색 왼쪽 아래 대각무늬 # +item.banner.diagonal_up_left.lightBlue=밝은 파란색 왼쪽 아래 대각무늬 # +item.banner.diagonal_up_left.lime=연두색 왼쪽 아래 대각무늬 # +item.banner.diagonal_up_left.magenta=자홍색 왼쪽 아래 대각무늬 # +item.banner.diagonal_up_left.orange=주황색 왼쪽 아래 대각무늬 # +item.banner.diagonal_up_left.pink=분홍색 왼쪽 아래 대각무늬 # +item.banner.diagonal_up_left.purple=보라색 오른쪽 위 대각무늬 # +item.banner.diagonal_up_left.red=빨간색 오른쪽 위 대각무늬 # +item.banner.diagonal_up_left.silver=밝은 회색 왼쪽 아래 대각무늬 # +item.banner.diagonal_up_left.white=흰색 왼쪽 아래 대각무늬 # +item.banner.diagonal_up_left.yellow=노란색 왼쪽 아래 대각무늬 # +item.banner.diagonal_up_right.black=검은색 오른쪽 아래 대각무늬 # +item.banner.diagonal_up_right.blue=파란색 오른쪽 아래 대각무늬 # +item.banner.diagonal_up_right.brown=갈색 오른쪽 아래 대각무늬 # +item.banner.diagonal_up_right.cyan=청록색 오른쪽 아래 대각무늬 # +item.banner.diagonal_up_right.gray=회색 오른쪽 아래 대각무늬 # +item.banner.diagonal_up_right.green=녹색 오른쪽 아래 대각무늬 # +item.banner.diagonal_up_right.lightBlue=밝은 파란색 오른쪽 아래 대각무늬 # +item.banner.diagonal_up_right.lime=연두색 오른쪽 아래 대각무늬 # +item.banner.diagonal_up_right.magenta=자홍색 오른쪽 아래 대각무늬 # +item.banner.diagonal_up_right.orange=주황색 오른쪽 아래 대각무늬 # +item.banner.diagonal_up_right.pink=분홍색 오른쪽 아래 대각무늬 # +item.banner.diagonal_up_right.purple=보라색 오른쪽 아래 대각무늬 # +item.banner.diagonal_up_right.red=빨간색 오른쪽 아래 대각무늬 # +item.banner.diagonal_up_right.silver=밝은 회색 오른쪽 아래 대각무늬 # +item.banner.diagonal_up_right.white=흰색 오른쪽 아래 대각 무늬 # +item.banner.diagonal_up_right.yellow=노란색 오른쪽 아래 대각무늬 # +item.banner.flower.black=검은색 꽃 모양 # +item.banner.flower.blue=파란색 꽃 모양 # +item.banner.flower.brown=갈색 꽃 모양 # +item.banner.flower.cyan=청록색 꽃 모양 # +item.banner.flower.gray=회색 꽃 모양 # +item.banner.flower.green=녹색 꽃 모양 # +item.banner.flower.lightBlue=밝은 파란색 꽃 모양 # +item.banner.flower.lime=연두색 꽃 모양 # +item.banner.flower.magenta=자홍색 꽃 모양 # +item.banner.flower.orange=주황색 꽃 모양 # +item.banner.flower.pink=분홍색 꽃 모양 # +item.banner.flower.purple=보라색 꽃 모양 # +item.banner.flower.red=빨간색 꽃 모양 # +item.banner.flower.silver=밝은 회색 꽃 모양 # +item.banner.flower.white=흰색 꽃 모양 # +item.banner.flower.yellow=노란색 꽃 모양 # +item.banner.globe.black=검은색 지구본 # +item.banner.globe.blue=파란색 지구본 # +item.banner.globe.brown=갈색 지구본 # +item.banner.globe.cyan=청록색 지구본 # +item.banner.globe.gray=회색 지구본 # +item.banner.globe.green=녹색 지구본 # +item.banner.globe.lightBlue=밝은 파란색 지구본 # +item.banner.globe.lime=연두색 지구본 # +item.banner.globe.magenta=자홍색 지구본 # +item.banner.globe.orange=주황색 지구본 # +item.banner.globe.pink=분홍색 지구본 # +item.banner.globe.purple=보라색 지구본 # +item.banner.globe.red=빨간색 지구본 # +item.banner.globe.silver=밝은 회색 지구본 # +item.banner.globe.white=흰색 지구본 # +item.banner.globe.yellow=노란색 지구본 # +item.banner.gradient.black=검은색 위쪽 그라데이션 # +item.banner.gradient.blue=파란색 위쪽 그라데이션 # +item.banner.gradient.brown=갈색 위쪽 그라데이션 # +item.banner.gradient.cyan=청록색 위쪽 그라데이션 # +item.banner.gradient.gray=회색 위쪽 그라데이션 # +item.banner.gradient.green=녹색 위쪽 그라데이션 # +item.banner.gradient.lightBlue=밝은 파란색 위쪽 그라데이션 # +item.banner.gradient.lime=연두색 위쪽 그라데이션 # +item.banner.gradient.magenta=자홍색 위쪽 그라데이션 # +item.banner.gradient.orange=주황색 위쪽 그라데이션 # +item.banner.gradient.pink=분홍색 위쪽 그라데이션 # +item.banner.gradient.purple=보라색 위쪽 그라데이션 # +item.banner.gradient.red=빨간색 위쪽 그라데이션 # +item.banner.gradient.silver=밝은 회색 위쪽 그라데이션 # +item.banner.gradient.white=흰색 위쪽 그라데이션 # +item.banner.gradient.yellow=노란색 위쪽 그라데이션 # +item.banner.gradient_up.black=검은색 아래쪽 그라데이션 # +item.banner.gradient_up.blue=파란색 아래쪽 그라데이션 # +item.banner.gradient_up.brown=갈색 아래쪽 그라데이션 # +item.banner.gradient_up.cyan=청록색 아래쪽 그라데이션 # +item.banner.gradient_up.gray=회색 아래쪽 그라데이션 # +item.banner.gradient_up.green=녹색 아래쪽 그라데이션 # +item.banner.gradient_up.lightBlue=밝은 파란색 아래쪽 그라데이션 # +item.banner.gradient_up.lime=연두색 아래쪽 그라데이션 # +item.banner.gradient_up.magenta=자홍색 아래쪽 그라데이션 # +item.banner.gradient_up.orange=주황색 아래쪽 그라데이션 # +item.banner.gradient_up.pink=분홍색 아래쪽 그라데이션 # +item.banner.gradient_up.purple=보라색 아래쪽 그라데이션 # +item.banner.gradient_up.red=빨간색 아래쪽 그라데이션 # +item.banner.gradient_up.silver=밝은 회색 아래쪽 그라데이션 # +item.banner.gradient_up.white=흰색 아래쪽 그라데이션 # +item.banner.gradient_up.yellow=노란색 아래쪽 그라데이션 # +item.banner.gray.name=회색 배너 # +item.banner.green.name=녹색 배너 # +item.banner.half_horizontal.black=검은색 위쪽 수평띠 # +item.banner.half_horizontal.blue=파란색 위쪽 수평띠 # +item.banner.half_horizontal.brown=갈색 위쪽 수평띠 # +item.banner.half_horizontal.cyan=청록색 위쪽 수평띠 # +item.banner.half_horizontal.gray=회색 위쪽 수평띠 # +item.banner.half_horizontal.green=녹색 위쪽 수평띠 # +item.banner.half_horizontal.lightBlue=밝은 파란색 위쪽 수평띠 # +item.banner.half_horizontal.lime=연두색 위쪽 수평띠 # +item.banner.half_horizontal.magenta=자홍색 위쪽 수평띠 # +item.banner.half_horizontal.orange=주황색 위쪽 수평띠 # +item.banner.half_horizontal.pink=분홍색 위쪽 수평띠 # +item.banner.half_horizontal.purple=보라색 위쪽 수평띠 # +item.banner.half_horizontal.red=빨간색 위쪽 수평띠 # +item.banner.half_horizontal.silver=밝은 회색 위쪽 수평띠 # +item.banner.half_horizontal.white=흰색 위쪽 수평띠 # +item.banner.half_horizontal.yellow=노란색 위쪽 수평띠 # +item.banner.half_horizontal_bottom.black=검은색 아래쪽 수평띠 # +item.banner.half_horizontal_bottom.blue=파란색 아래쪽 수평띠 # +item.banner.half_horizontal_bottom.brown=갈색 아래쪽 수평띠 # +item.banner.half_horizontal_bottom.cyan=청록색 아래쪽 수평띠 # +item.banner.half_horizontal_bottom.gray=회색 아래쪽 수평띠 # +item.banner.half_horizontal_bottom.green=녹색 아래쪽 수평띠 # +item.banner.half_horizontal_bottom.lightBlue=밝은 파란색 아래쪽 수평띠 # +item.banner.half_horizontal_bottom.lime=연두색 아래쪽 수평띠 # +item.banner.half_horizontal_bottom.magenta=자홍색 아래쪽 수평띠 # +item.banner.half_horizontal_bottom.orange=주황색 아래쪽 수평띠 # +item.banner.half_horizontal_bottom.pink=분홍색 아래쪽 수평띠 # +item.banner.half_horizontal_bottom.purple=보라색 아래쪽 수평띠 # +item.banner.half_horizontal_bottom.red=빨간색 아래쪽 수평띠 # +item.banner.half_horizontal_bottom.silver=밝은 회색 아래쪽 수평띠 # +item.banner.half_horizontal_bottom.white=흰색 아래쪽 수평띠 # +item.banner.half_horizontal_bottom.yellow=노란색 아래쪽 수평띠 # +item.banner.half_vertical.black=검은색 왼쪽 수직띠 # +item.banner.half_vertical.blue=파란색 왼쪽 수직띠 # +item.banner.half_vertical.brown=갈색 왼쪽 수직띠 # +item.banner.half_vertical.cyan=청록색 왼쪽 수직띠 # +item.banner.half_vertical.gray=회색 왼쪽 수직띠 # +item.banner.half_vertical.green=녹색 왼쪽 수직띠 # +item.banner.half_vertical.lightBlue=밝은 파란색 왼쪽 수직띠 # +item.banner.half_vertical.lime=연두색 왼쪽 수직띠 # +item.banner.half_vertical.magenta=자홍색 왼쪽 수직띠 # +item.banner.half_vertical.orange=주황색 왼쪽 수직띠 # +item.banner.half_vertical.pink=분홍색 왼쪽 수직띠 # +item.banner.half_vertical.purple=보라색 왼쪽 수직띠 # +item.banner.half_vertical.red=빨간색 왼쪽 수직띠 # +item.banner.half_vertical.silver=밝은 회색 왼쪽 수직띠 # +item.banner.half_vertical.white=흰색 왼쪽 수직띠 # +item.banner.half_vertical.yellow=노란색 왼쪽 수직띠 # +item.banner.half_vertical_right.black=검은색 오른쪽 수평띠 # +item.banner.half_vertical_right.blue=파란색 오른쪽 수평띠 # +item.banner.half_vertical_right.brown=갈색 오른쪽 수평띠 # +item.banner.half_vertical_right.cyan=청록색 오른쪽 수평띠 # +item.banner.half_vertical_right.gray=회색 오른쪽 수평띠 # +item.banner.half_vertical_right.green=녹색 오른쪽 수평띠 # +item.banner.half_vertical_right.lightBlue=밝은 파란색 오른쪽 수평띠 # +item.banner.half_vertical_right.lime=연두색 오른쪽 수평띠 # +item.banner.half_vertical_right.magenta=자홍색 오른쪽 수평띠 # +item.banner.half_vertical_right.orange=주황색 오른쪽 수평띠 # +item.banner.half_vertical_right.pink=분홍색 오른쪽 수평띠 # +item.banner.half_vertical_right.purple=보라색 오른쪽 수평띠 # +item.banner.half_vertical_right.red=빨간색 오른쪽 수평띠 # +item.banner.half_vertical_right.silver=밝은 회색 오른쪽 수평띠 # +item.banner.half_vertical_right.white=흰색 오른쪽 수평띠 # +item.banner.half_vertical_right.yellow=노란색 오른쪽 수평띠 # +item.banner.illager_captain.name=우민 배너 # +item.banner.lightBlue.name=밝은 파란색 배너 # +item.banner.lime.name=연두색 배너 # +item.banner.magenta.name=자홍색 배너 # +item.banner.mojang.black=검은색 Mojang 로고 # +item.banner.mojang.blue=파란색 Mojang 로고 # +item.banner.mojang.brown=갈색 Mojang 로고 # +item.banner.mojang.cyan=청록색 Mojang 로고 # +item.banner.mojang.gray=회색 Mojang 로고 # +item.banner.mojang.green=녹색 Mojang 로고 # +item.banner.mojang.lightBlue=밝은 파란색 Mojang 로고 # +item.banner.mojang.lime=연두색 Mojang 로고 # +item.banner.mojang.magenta=자홍색 Mojang 로고 # +item.banner.mojang.orange=주황색 Mojang 로고 # +item.banner.mojang.pink=분홍색 Mojang 로고 # +item.banner.mojang.purple=보라색 Mojang 로고 # +item.banner.mojang.red=빨간색 Mojang 로고 # +item.banner.mojang.silver=밝은 회색 Mojang 로고 # +item.banner.mojang.white=흰색 Mojang 로고 # +item.banner.mojang.yellow=노란색 Mojang 로고 # +item.banner.orange.name=주황색 배너 # +item.banner.piglin.black=검은색 코 # +item.banner.piglin.blue=파란색 코 # +item.banner.piglin.brown=갈색 코 # +item.banner.piglin.cyan=청록색 코 # +item.banner.piglin.gray=회색 코 # +item.banner.piglin.green=녹색 코 # +item.banner.piglin.lightBlue=밝은 파란색 코 # +item.banner.piglin.lime=연두색 코 # +item.banner.piglin.magenta=자홍색 코 # +item.banner.piglin.orange=주황색 코 # +item.banner.piglin.pink=분홍색 코 # +item.banner.piglin.purple=보라색 코 # +item.banner.piglin.red=빨간색 코 # +item.banner.piglin.silver=밝은 회색 코 # +item.banner.piglin.white=흰색 코 # +item.banner.piglin.yellow=노란색 코 # +item.banner.pink.name=분홍색 배너 # +item.banner.purple.name=보라색 배너 # +item.banner.red.name=빨간색 배너 # +item.banner.rhombus.black=검은색 마름모꼴 # +item.banner.rhombus.blue=파란색 마름모꼴 # +item.banner.rhombus.brown=갈색 마름모꼴 # +item.banner.rhombus.cyan=청록색 마름모꼴 # +item.banner.rhombus.gray=회색 마름모꼴 # +item.banner.rhombus.green=녹색 마름모꼴 # +item.banner.rhombus.lightBlue=밝은 파란색 마름모꼴 # +item.banner.rhombus.lime=연두색 마름모꼴 # +item.banner.rhombus.magenta=자홍색 마름모꼴 # +item.banner.rhombus.orange=주황색 마름모꼴 # +item.banner.rhombus.pink=분홍색 마름모꼴 # +item.banner.rhombus.purple=보라색 마름모꼴 # +item.banner.rhombus.red=빨간색 마름모꼴 # +item.banner.rhombus.silver=밝은 회색 마름모꼴 # +item.banner.rhombus.white=흰색 마름모꼴 # +item.banner.rhombus.yellow=노란색 마름모꼴 # +item.banner.silver.name=밝은 회색 배너 # +item.banner.skull.black=검은색 해골 모양 # +item.banner.skull.blue=파란색 해골 모양 # +item.banner.skull.brown=갈색 해골 모양 # +item.banner.skull.cyan=청록색 해골 모양 # +item.banner.skull.gray=회색 해골 모양 # +item.banner.skull.green=녹색 해골 모양 # +item.banner.skull.lightBlue=밝은 파란색 해골 모양 # +item.banner.skull.lime=연두색 해골 모양 # +item.banner.skull.magenta=자홍색 해골 모양 # +item.banner.skull.orange=주황색 해골 모양 # +item.banner.skull.pink=분홍색 해골 모양 # +item.banner.skull.purple=보라색 해골 모양 # +item.banner.skull.red=빨간색 해골 모양 # +item.banner.skull.silver=밝은 회색 해골 모양 # +item.banner.skull.white=흰색 해골 모양 # +item.banner.skull.yellow=노란색 해골 모양 # +item.banner.small_stripes.black=검은색 세로줄 무늬 # +item.banner.small_stripes.blue=파란색 세로줄 무늬 # +item.banner.small_stripes.brown=갈색 세로줄 무늬 # +item.banner.small_stripes.cyan=청록색 세로줄 무늬 # +item.banner.small_stripes.gray=회색 세로줄 무늬 # +item.banner.small_stripes.green=녹색 세로줄 무늬 # +item.banner.small_stripes.lightBlue=밝은 파란색 세로줄 무늬 # +item.banner.small_stripes.lime=연두색 세로줄 무늬 # +item.banner.small_stripes.magenta=자홍색 세로줄 무늬 # +item.banner.small_stripes.orange=주황색 세로줄 무늬 # +item.banner.small_stripes.pink=분홍색 세로줄 무늬 # +item.banner.small_stripes.purple=보라색 세로줄 무늬 # +item.banner.small_stripes.red=빨간색 세로줄 무늬 # +item.banner.small_stripes.silver=밝은 회색 세로줄 무늬 # +item.banner.small_stripes.white=흰색 세로줄 무늬 # +item.banner.small_stripes.yellow=노란색 세로줄 무늬 # +item.banner.square_bottom_left.black=검은색 왼쪽 아래 사각형 # +item.banner.square_bottom_left.blue=파란색 왼쪽 아래 사각형 # +item.banner.square_bottom_left.brown=갈색 왼쪽 아래 사각형 # +item.banner.square_bottom_left.cyan=청록색 왼쪽 아래 사각형 # +item.banner.square_bottom_left.gray=회색 왼쪽 아래 사각형 # +item.banner.square_bottom_left.green=녹색 왼쪽 아래 사각형 # +item.banner.square_bottom_left.lightBlue=밝은 파란색 왼쪽 아래 사각형 # +item.banner.square_bottom_left.lime=연두색 왼쪽 아래 사각형 # +item.banner.square_bottom_left.magenta=자홍색 왼쪽 아래 사각형 # +item.banner.square_bottom_left.orange=주황색 왼쪽 아래 사각형 # +item.banner.square_bottom_left.pink=분홍색 왼쪽 아래 사각형 # +item.banner.square_bottom_left.purple=보라색 왼쪽 아래 사각형 # +item.banner.square_bottom_left.red=빨간색 왼쪽아래 사각형 # +item.banner.square_bottom_left.silver=밝은 회색 왼쪽 아래 사각형 # +item.banner.square_bottom_left.white=흰색 왼쪽 아래 사각형 # +item.banner.square_bottom_left.yellow=노란색 왼쪽 아래 사각형 # +item.banner.square_bottom_right.black=검은색 오른쪽 아래 사각형 # +item.banner.square_bottom_right.blue=파란색 오른쪽 아래 사각형 # +item.banner.square_bottom_right.brown=갈색 오른쪽 아래 사각형 # +item.banner.square_bottom_right.cyan=청록색 오른쪽 아래 사각형 # +item.banner.square_bottom_right.gray=회색 오른쪽 아래 사각형 # +item.banner.square_bottom_right.green=녹색 오른쪽 아래 사각형 # +item.banner.square_bottom_right.lightBlue=밝은 파란색 오른쪽 아래 사각형 # +item.banner.square_bottom_right.lime=연두색 오른쪽 아래 사각형 # +item.banner.square_bottom_right.magenta=자홍색 오른쪽 아래 사각형 # +item.banner.square_bottom_right.orange=주황색 오른쪽 아래 사각형 # +item.banner.square_bottom_right.pink=분홍색 오른쪽 아래 사각형 # +item.banner.square_bottom_right.purple=보라색 오른쪽 아래 사각형 # +item.banner.square_bottom_right.red=빨간색 오른쪽 아래 사각형 # +item.banner.square_bottom_right.silver=밝은 회색 오른쪽 아래 사각형 # +item.banner.square_bottom_right.white=흰색 오른쪽 아래 사각형 # +item.banner.square_bottom_right.yellow=노란색 오른쪽 아래 사각형 # +item.banner.square_top_left.black=검은색 왼쪽 위 사각형 # +item.banner.square_top_left.blue=파란색 왼쪽 위 사각형 # +item.banner.square_top_left.brown=갈색 왼쪽 위 사각형 # +item.banner.square_top_left.cyan=청록색 왼쪽 위 사각형 # +item.banner.square_top_left.gray=회색 왼쪽 위 사각형 # +item.banner.square_top_left.green=녹색 왼쪽 위 사각형 # +item.banner.square_top_left.lightBlue=밝은 파란색 왼쪽 위 사각형 # +item.banner.square_top_left.lime=연두색 왼쪽 위 사각형 # +item.banner.square_top_left.magenta=자홍색 왼쪽 위 사각형 # +item.banner.square_top_left.orange=주황색 왼쪽 위 사각형 # +item.banner.square_top_left.pink=분홍색 왼쪽 위 사각형 # +item.banner.square_top_left.purple=보라색 왼쪽 위 사각형 # +item.banner.square_top_left.red=빨간색 왼쪽 위 사각형 # +item.banner.square_top_left.silver=밝은 회색 왼쪽 위 사각형 # +item.banner.square_top_left.white=흰색 왼쪽 위 사각형 # +item.banner.square_top_left.yellow=노란색 왼쪽 위 사각형 # +item.banner.square_top_right.black=검은색 오른쪽 위 사각형 # +item.banner.square_top_right.blue=파란색 오른쪽 위 사각형 # +item.banner.square_top_right.brown=갈색 오른쪽 위 사각형 # +item.banner.square_top_right.cyan=청록색 오른쪽 위 사각형 # +item.banner.square_top_right.gray=회색 오른쪽 위 사각형 # +item.banner.square_top_right.green=녹색 오른쪽 위 사각형 # +item.banner.square_top_right.lightBlue=밝은 파란색 오른쪽 위 사각형 # +item.banner.square_top_right.lime=연두색 오른쪽 위 사각형 # +item.banner.square_top_right.magenta=자홍색 오른쪽 위 사각형 # +item.banner.square_top_right.orange=주황색 오른쪽 위 사각형 # +item.banner.square_top_right.pink=분홍색 오른쪽 위 사각형 # +item.banner.square_top_right.purple=보라색 오른쪽 위 사각형 # +item.banner.square_top_right.red=빨간색 오른쪽 위 사각형 # +item.banner.square_top_right.silver=밝은 회색 오른쪽 위 사각형 # +item.banner.square_top_right.white=흰색 오른쪽 위 사각형 # +item.banner.square_top_right.yellow=노란색 오른쪽 위 사각형 # +item.banner.straight_cross.black=검은색 십자 # +item.banner.straight_cross.blue=파란색 십자 # +item.banner.straight_cross.brown=갈색 십자 # +item.banner.straight_cross.cyan=청록색 십자 # +item.banner.straight_cross.gray=회색 십자 # +item.banner.straight_cross.green=녹색 십자 # +item.banner.straight_cross.lightBlue=밝은 파란색 십자 # +item.banner.straight_cross.lime=연두색 십자 # +item.banner.straight_cross.magenta=자홍색 십자 # +item.banner.straight_cross.orange=주황색 십자 # +item.banner.straight_cross.pink=분홍색 십자 # +item.banner.straight_cross.purple=보라색 십자 # +item.banner.straight_cross.red=빨간색 십자 # +item.banner.straight_cross.silver=밝은 회색 십자 # +item.banner.straight_cross.white=흰색 십자 # +item.banner.straight_cross.yellow=노란색 십자 # +item.banner.stripe_bottom.black=검은색 아래쪽 가로띠 # +item.banner.stripe_bottom.blue=파란색 아래쪽 가로띠 # +item.banner.stripe_bottom.brown=갈색 아래쪽 가로띠 # +item.banner.stripe_bottom.cyan=청록색 아래쪽 가로띠 # +item.banner.stripe_bottom.gray=회색 아래쪽 가로띠 # +item.banner.stripe_bottom.green=녹색 아래쪽 가로띠 # +item.banner.stripe_bottom.lightBlue=밝은 파란색 아래쪽 가로띠 # +item.banner.stripe_bottom.lime=연두색 아래쪽 가로띠 # +item.banner.stripe_bottom.magenta=자홍색 아래쪽 가로띠 # +item.banner.stripe_bottom.orange=주황색 아래쪽 가로띠 # +item.banner.stripe_bottom.pink=분홍색 아래쪽 가로띠 # +item.banner.stripe_bottom.purple=보라색 아래쪽 가로띠 # +item.banner.stripe_bottom.red=빨간색 아래쪽 가로띠 # +item.banner.stripe_bottom.silver=밝은 회색 아래쪽 가로띠 # +item.banner.stripe_bottom.white=흰색 아래쪽 가로띠 # +item.banner.stripe_bottom.yellow=노란색 아래쪽 가로띠 # +item.banner.stripe_center.black=검은색 중앙 세로띠 # +item.banner.stripe_center.blue=파란색 중앙 세로띠 # +item.banner.stripe_center.brown=갈색 중앙 세로띠 # +item.banner.stripe_center.cyan=청록색 중앙 세로띠 # +item.banner.stripe_center.gray=회색 중앙 세로띠 # +item.banner.stripe_center.green=녹색 중앙 세로띠 # +item.banner.stripe_center.lightBlue=밝은 파란색 중앙 세로띠 # +item.banner.stripe_center.lime=연두색 중앙 세로띠 # +item.banner.stripe_center.magenta=자홍색 중앙 세로띠 # +item.banner.stripe_center.orange=주황색 중앙 세로띠 # +item.banner.stripe_center.pink=분홍색 중앙 세로띠 # +item.banner.stripe_center.purple=보라색 중앙 세로띠 # +item.banner.stripe_center.red=빨간색 중앙 세로띠 # +item.banner.stripe_center.silver=밝은 회색 중앙 세로띠 # +item.banner.stripe_center.white=흰색 중앙 세로띠 # +item.banner.stripe_center.yellow=노란색 중앙 세로띠 # +item.banner.stripe_downleft.black=검은색 오른쪽 대각선 # +item.banner.stripe_downleft.blue=파란색 오른쪽 대각선 # +item.banner.stripe_downleft.brown=갈색 오른쪽 대각선 # +item.banner.stripe_downleft.cyan=청록색 오른쪽 대각선 # +item.banner.stripe_downleft.gray=회색 오른쪽 대각선 # +item.banner.stripe_downleft.green=녹색 오른쪽 대각선 # +item.banner.stripe_downleft.lightBlue=밝은 파란색 오른쪽 대각선 # +item.banner.stripe_downleft.lime=연두색 오른쪽 대각선 # +item.banner.stripe_downleft.magenta=자홍색 오른쪽 대각선 # +item.banner.stripe_downleft.orange=주황색 오른쪽 대각선 # +item.banner.stripe_downleft.pink=분홍색 오른쪽 대각선 # +item.banner.stripe_downleft.purple=보라색 오른쪽 대각선 # +item.banner.stripe_downleft.red=빨간색 오른쪽 대각선 # +item.banner.stripe_downleft.silver=밝은 회색 오른쪽 대각선 # +item.banner.stripe_downleft.white=흰색 오른쪽 대각선 # +item.banner.stripe_downleft.yellow=노란색 오른쪽 대각선 # +item.banner.stripe_downright.black=검은색 왼쪽 대각선 # +item.banner.stripe_downright.blue=파란색 왼쪽 대각선 # +item.banner.stripe_downright.brown=갈색 왼쪽 대각선 # +item.banner.stripe_downright.cyan=청록색 왼쪽 대각선 # +item.banner.stripe_downright.gray=회색 왼쪽 대각선 # +item.banner.stripe_downright.green=녹색 왼쪽 대각선 # +item.banner.stripe_downright.lightBlue=밝은 파란색 왼쪽 대각선 # +item.banner.stripe_downright.lime=연두색 왼쪽 대각선 # +item.banner.stripe_downright.magenta=자홍색 왼쪽 대각선 # +item.banner.stripe_downright.orange=주황색 왼쪽 대각선 # +item.banner.stripe_downright.pink=분홍색 왼쪽 대각선 # +item.banner.stripe_downright.purple=보라색 왼쪽 대각선 # +item.banner.stripe_downright.red=빨간색 왼쪽 대각선 # +item.banner.stripe_downright.silver=밝은 회색 왼쪽 대각선 # +item.banner.stripe_downright.white=흰색 왼쪽 대각선 # +item.banner.stripe_downright.yellow=노란색 왼쪽 대각선 # +item.banner.stripe_left.black=검은색 왼쪽 세로띠 # +item.banner.stripe_left.blue=파란색 왼쪽 세로띠 # +item.banner.stripe_left.brown=갈색 왼쪽 세로띠 # +item.banner.stripe_left.cyan=청록색 왼쪽 세로띠 # +item.banner.stripe_left.gray=회색 왼쪽 세로띠 # +item.banner.stripe_left.green=녹색 왼쪽 세로띠 # +item.banner.stripe_left.lightBlue=밝은 파란색 왼쪽 세로띠 # +item.banner.stripe_left.lime=연두색 왼쪽 세로띠 # +item.banner.stripe_left.magenta=자홍색 왼쪽 세로띠 # +item.banner.stripe_left.orange=주황색 왼쪽 세로띠 # +item.banner.stripe_left.pink=분홍색 왼쪽 세로띠 # +item.banner.stripe_left.purple=보라색 왼쪽 세로띠 # +item.banner.stripe_left.red=빨간색 왼쪽 세로띠 # +item.banner.stripe_left.silver=밝은 회색 왼쪽 세로띠 # +item.banner.stripe_left.white=흰색 왼쪽 세로띠 # +item.banner.stripe_left.yellow=노란색 왼쪽 세로띠 # +item.banner.stripe_middle.black=검은색 중앙 가로띠 # +item.banner.stripe_middle.blue=파란색 중앙 가로띠 # +item.banner.stripe_middle.brown=갈색 중앙 가로띠 # +item.banner.stripe_middle.cyan=청록색 중앙 가로띠 # +item.banner.stripe_middle.gray=회색 중앙 가로띠 # +item.banner.stripe_middle.green=녹색 중앙 가로띠 # +item.banner.stripe_middle.lightBlue=밝은 파란색 중앙 가로띠 # +item.banner.stripe_middle.lime=연두색 중앙 가로띠 # +item.banner.stripe_middle.magenta=자홍색 중앙 가로띠 # +item.banner.stripe_middle.orange=주황색 중앙 가로띠 # +item.banner.stripe_middle.pink=분홍색 중앙 가로띠 # +item.banner.stripe_middle.purple=보라색 중앙 가로띠 # +item.banner.stripe_middle.red=빨간색 중앙 가로띠 # +item.banner.stripe_middle.silver=밝은 회색 중앙 가로띠 # +item.banner.stripe_middle.white=흰색 중앙 가로띠 # +item.banner.stripe_middle.yellow=노란색 중앙 가로띠 # +item.banner.stripe_right.black=검은색 오른쪽 세로띠 # +item.banner.stripe_right.blue=파란색 오른쪽 세로띠 # +item.banner.stripe_right.brown=갈색 오른쪽 세로띠 # +item.banner.stripe_right.cyan=청록색 오른쪽 세로띠 # +item.banner.stripe_right.gray=회색 오른쪽 세로띠 # +item.banner.stripe_right.green=녹색 오른쪽 세로띠 # +item.banner.stripe_right.lightBlue=밝은 파란색 오른쪽 세로띠 # +item.banner.stripe_right.lime=연두색 오른쪽 세로띠 # +item.banner.stripe_right.magenta=자홍색 오른쪽 세로띠 # +item.banner.stripe_right.orange=주황색 오른쪽 세로띠 # +item.banner.stripe_right.pink=분홍색 오른쪽 세로띠 # +item.banner.stripe_right.purple=보라색 오른쪽 세로띠 # +item.banner.stripe_right.red=빨간색 오른쪽 세로띠 # +item.banner.stripe_right.silver=밝은 회색 오른쪽 세로띠 # +item.banner.stripe_right.white=흰색 오른쪽 세로띠 # +item.banner.stripe_right.yellow=노란색 오른쪽 세로띠 # +item.banner.stripe_top.black=검은색 위쪽 가로띠 # +item.banner.stripe_top.blue=파란색 위쪽 가로띠 # +item.banner.stripe_top.brown=갈색 위쪽 가로띠 # +item.banner.stripe_top.cyan=청록색 위쪽 가로띠 # +item.banner.stripe_top.gray=회색 위쪽 가로띠 # +item.banner.stripe_top.green=녹색 위쪽 가로띠 # +item.banner.stripe_top.lightBlue=밝은 파란색 위쪽 가로띠 # +item.banner.stripe_top.lime=연두색 위쪽 가로띠 # +item.banner.stripe_top.magenta=자홍색 위쪽 가로띠 # +item.banner.stripe_top.orange=주황색 위쪽 가로띠 # +item.banner.stripe_top.pink=분홍색 위쪽 가로띠 # +item.banner.stripe_top.purple=보라색 위쪽 가로띠 # +item.banner.stripe_top.red=빨간색 위쪽 가로띠 # +item.banner.stripe_top.silver=밝은 회색 위쪽 가로띠 # +item.banner.stripe_top.white=흰색 위쪽 가로띠 # +item.banner.stripe_top.yellow=노란색 위쪽 가로띠 # +item.banner.triangle_bottom.black=검은색 아래쪽 삼각형 # +item.banner.triangle_bottom.blue=파란색 아래쪽 삼각형 # +item.banner.triangle_bottom.brown=갈색 아래쪽 삼각형 # +item.banner.triangle_bottom.cyan=청록색 아래쪽 삼각형 # +item.banner.triangle_bottom.gray=회색 아래쪽 삼각형 # +item.banner.triangle_bottom.green=녹색 아래쪽 삼각형 # +item.banner.triangle_bottom.lightBlue=밝은 파란색 아래쪽 삼각형 # +item.banner.triangle_bottom.lime=연두색 아래쪽 삼각형 # +item.banner.triangle_bottom.magenta=자홍색 아래쪽 삼각형 # +item.banner.triangle_bottom.orange=주황색 아래쪽 삼각형 # +item.banner.triangle_bottom.pink=분홍색 아래쪽 삼각형 # +item.banner.triangle_bottom.purple=보라색 아래쪽 삼각형 # +item.banner.triangle_bottom.red=빨간색 아래쪽 삼각형 # +item.banner.triangle_bottom.silver=밝은 회색 아래쪽 삼각형 # +item.banner.triangle_bottom.white=흰색 아래쪽 삼각형 # +item.banner.triangle_bottom.yellow=노란색 아래쪽 삼각형 # +item.banner.triangle_top.black=검은색 위쪽 삼각형 # +item.banner.triangle_top.blue=파란색 위쪽 삼각형 # +item.banner.triangle_top.brown=갈색 위쪽 삼각형 # +item.banner.triangle_top.cyan=청록색 위쪽 삼각형 # +item.banner.triangle_top.gray=회색 위쪽 삼각형 # +item.banner.triangle_top.green=녹색 위쪽 삼각형 # +item.banner.triangle_top.lightBlue=밝은 파란색 위쪽 삼각형 # +item.banner.triangle_top.lime=연두색 위쪽 삼각형 # +item.banner.triangle_top.magenta=자홍색 위쪽 삼각형 # +item.banner.triangle_top.orange=주황색 위쪽 삼각형 # +item.banner.triangle_top.pink=분홍색 위쪽 삼각형 # +item.banner.triangle_top.purple=보라색 위쪽 삼각형 # +item.banner.triangle_top.red=빨간색 위쪽 삼각형 # +item.banner.triangle_top.silver=밝은 회색 위쪽 삼각형 # +item.banner.triangle_top.white=흰색 위쪽 삼각형 # +item.banner.triangle_top.yellow=노란색 위쪽 삼각형 # +item.banner.triangles_bottom.black=검은색 아래쪽 가리비 모양 # +item.banner.triangles_bottom.blue=파란색 아래쪽 가리비 모양 # +item.banner.triangles_bottom.brown=갈색 아래쪽 가리비 모양 # +item.banner.triangles_bottom.cyan=청록색 아래쪽 가리비 모양 # +item.banner.triangles_bottom.gray=회색 아래쪽 가리비 모양 # +item.banner.triangles_bottom.green=녹색 아래쪽 가리비 모양 # +item.banner.triangles_bottom.lightBlue=밝은 파란색 아래쪽 가리비 모양 # +item.banner.triangles_bottom.lime=연두색 아래쪽 가리비 모양 # +item.banner.triangles_bottom.magenta=자홍색 아래쪽 가리비 모양 # +item.banner.triangles_bottom.orange=주황색 아래쪽 가리비 모양 # +item.banner.triangles_bottom.pink=분홍색 아래쪽 가리비 모양 # +item.banner.triangles_bottom.purple=보라색 아래쪽 가리비 모양 # +item.banner.triangles_bottom.red=빨간색 아래쪽 가리비 모양 # +item.banner.triangles_bottom.silver=밝은 회색 아래쪽 가리비 모양 # +item.banner.triangles_bottom.white=흰색 아래쪽 가리비 모양 # +item.banner.triangles_bottom.yellow=노란색 아래쪽 가리비 모양 # +item.banner.triangles_top.black=검은색 위쪽 가리비 모양 # +item.banner.triangles_top.blue=파란색 위쪽 가리비 모양 # +item.banner.triangles_top.brown=갈색 위쪽 가리비 모양 # +item.banner.triangles_top.cyan=청록색 위쪽 가리비 모양 # +item.banner.triangles_top.gray=회색 위쪽 가리비 모양 # +item.banner.triangles_top.green=녹색 위쪽 가리비 모양 # +item.banner.triangles_top.lightBlue=밝은 파란색 위쪽 가리비 모양 # +item.banner.triangles_top.lime=연두색 위쪽 가리비 모양 # +item.banner.triangles_top.magenta=자홍색 위쪽 가리비 모양 # +item.banner.triangles_top.orange=주황색 위쪽 가리비 모양 # +item.banner.triangles_top.pink=분홍색 위쪽 가리비 모양 # +item.banner.triangles_top.purple=보라색 위쪽 가리비 모양 # +item.banner.triangles_top.red=빨간색 위쪽 가리비 모양 # +item.banner.triangles_top.silver=밝은 회색 위쪽 가리비 모양 # +item.banner.triangles_top.white=흰색 위쪽 가리비 모양 # +item.banner.triangles_top.yellow=노란색 위쪽 가리비 모양 # +item.banner.white.name=흰색 배너 # +item.banner.yellow.name=노란색 배너 # +item.banner.illager=우민 # +item.bed.black.name=검은색 침대 # +item.bed.red.name=빨간색 침대 # +item.bed.green.name=녹색 침대 # +item.bed.brown.name=갈색 침대 # +item.bed.blue.name=파란색 침대 # +item.bed.purple.name=보라색 침대 # +item.bed.cyan.name=청록색 침대 # +item.bed.silver.name=밝은 회색 침대 # +item.bed.gray.name=회색 침대 # +item.bed.pink.name=분홍색 침대 # +item.bed.lime.name=연두색 침대 # +item.bed.yellow.name=노란색 침대 # +item.bed.lightBlue.name=밝은 파란색 침대 # +item.bed.magenta.name=자홍색 침대 # +item.bed.orange.name=주황색 침대 # +item.bed.white.name=흰색 침대 # +item.bell.name=종 # +item.steak.name=스테이크 # +item.beef.name=익히지 않은 소고기 # +item.beetroot.name=비트 # +item.beetroot_soup.name=비트 수프 # +item.blaze_powder.name=블레이즈 가루 # +item.blaze_rod.name=블레이즈 막대 # +item.boat.oak.name=참나무 보트 # +item.boat.spruce.name=가문비나무 보트 # +item.boat.birch.name=자작나무 보트 # +item.boat.jungle.name=정글나무 보트 # +item.boat.acacia.name=아카시아나무 보트 # +item.boat.big_oak.name=짙은 참나무 보트 # +item.bone.name=뼈 # +item.book.name=책 # +item.chainmail_boots.name=사슬 부츠 # +item.leather_boots.name=가죽 부츠 # +item.diamond_boots.name=다이아몬드 부츠 # +item.golden_boots.name=황금 부츠 # +item.iron_boots.name=철 부츠 # +item.bow.name=활 # +item.bowl.name=그릇 # +item.bread.name=빵 # +item.brewing_stand.name=양조대 # +item.brick.name=벽돌 # +item.bucket.name=양동이 # +item.bucketLava.name=용암 양동이 # +item.bucketWater.name=물 양동이 # +item.bucketFish.name=대구 양동이 # +item.bucketSalmon.name=연어 양동이 # +item.bucketTropical.name=열대어 양동이 # +item.bucketPuffer.name=복어 양동이 # +item.bucketCustomFish.name=다음 물고기로 가득찬 양동이: # +item.bucketAxolotl.name=아홀로틀 양동이 # +item.tropicalColorWhite.name=흰색 # +item.tropicalColorOrange.name=주황색 # +item.tropicalColorMagenta.name=자홍색 # +item.tropicalColorSky.name=하늘색 # +item.tropicalColorYellow.name=노란색 # +item.tropicalColorLime.name=연두색 # +item.tropicalColorRose.name=장미색 # +item.tropicalColorGray.name=회색 # +item.tropicalColorSilver.name=은색 # +item.tropicalColorTeal.name=청록색 # +item.tropicalColorPlum.name=자주색 # +item.tropicalColorBlue.name=파란색 # +item.tropicalColorBrown.name=갈색 # +item.tropicalColorGreen.name=녹색 # +item.tropicalColorRed.name=빨간색 # +item.tropicalBodyKobSingle.name=%1$s 코브 # +item.tropicalBodySunstreakSingle.name=%1$s 선스트레이크 # +item.tropicalBodySnooperSingle.name=%1$s 스누퍼 # +item.tropicalBodyDasherSingle.name=%1$s 대셔 # +item.tropicalBodyBrinelySingle.name=%1$s 브라인리 # +item.tropicalBodySpottySingle.name=%1$s 스포티 # +item.tropicalBodyFlopperSingle.name=%1$s 플로퍼 # +item.tropicalBodyStripeySingle.name=%1$s 스트라이피 # +item.tropicalBodyGlitterSingle.name=%1$s 글리터 # +item.tropicalBodyBlockfishSingle.name=%1$s 블록피시 # +item.tropicalBodyBettySingle.name=%1$s 베티 # +item.tropicalBodyClayfishSingle.name=%1$s 클레이피시 # +item.tropicalBodyKobMulti.name=%1$s-%2$s 코브 # +item.tropicalBodySunstreakMulti.name=%1$s-%2$s 선스트레이크 # +item.tropicalBodySnooperMulti.name=%1$s-%2$s 스누퍼 # +item.tropicalBodyDasherMulti.name=%1$s-%2$s 대셔 # +item.tropicalBodyBrinelyMulti.name=%1$s-%2$s 브라인리 # +item.tropicalBodySpottyMulti.name=%1$s-%2$s 스포티 # +item.tropicalBodyFlopperMulti.name=%1$s-%2$s 플로퍼 # +item.tropicalBodyStripeyMulti.name=%1$s-%2$s 스트라이피 # +item.tropicalBodyGlitterMulti.name=%1$s-%2$s 글리터 # +item.tropicalBodyBlockfishMulti.name=%1$s-%2$s 블록피시 # +item.tropicalBodyBettyMulti.name=%1$s-%2$s 베티 # +item.tropicalBodyClayfishMulti.name=%1$s-%2$s 클레이피시 # +item.tropicalSchoolAnemone.name=아네모네 # +item.tropicalSchoolBlackTang.name=블랙탱 # +item.tropicalSchoolBlueDory.name=블루도리 # +item.tropicalSchoolButterflyFish.name=나비고기 # +item.tropicalSchoolCichlid.name=시클리드 # +item.tropicalSchoolClownfish.name=흰동가리 # +item.tropicalSchoolCottonCandyBetta.name=코튼캔디베타 # +item.tropicalSchoolDottyback.name=도티백 # +item.tropicalSchoolEmperorRedSnapper.name=황적퉁돔 # +item.tropicalSchoolGoatfish.name=노랑촉수 # +item.tropicalSchoolMoorishIdol.name=깃대돔 # +item.tropicalSchoolOrnateButterfly.name=오르네이트 버터플라이 # +item.tropicalSchoolParrotfish.name=비늘돔 # +item.tropicalSchoolQueenAngelFish.name=퀸엔젤피시 # +item.tropicalSchoolRedCichlid.name=레드시클리드 # +item.tropicalSchoolRedLippedBlenny.name=붉은 입술 베도라치 # +item.tropicalSchoolRedSnapper.name=붉돔 # +item.tropicalSchoolThreadfin.name=날가지숭어 # +item.tropicalSchoolTomatoClown.name=토마토클라운 # +item.tropicalSchoolTriggerfish.name=쥐치무리 # +item.tropicalSchoolYellowTang.name=옐로탱 # +item.tropicalSchoolYellowtailParrot.name=옐로테일패럿 # +item.cake.name=케이크 # +item.camera.name=카메라 # +item.canBreak=사용 가능한 대상: # +item.canPlace=설치 가능한 대상: # +item.itemLock.cantDrop=:hollow_star: 드롭 불가 아이템은 다음과 같을 수 없습니다: # +item.itemLock.cantMove=:solid_star: 항목을 다음으로 이동할 수 없습니다: # +item.itemLock.hoverText.cantBe.moved=이동됨 # +item.itemLock.hoverText.cantBe.dropped=드롭됩 # +item.itemLock.hoverText.cantBe.removed=제거됨 # +item.itemLock.hoverText.cantBe.craftedWith=함께 제작됨 # +item.itemLock.keepOnDeath=이 항목은 사망시 없어지지 않습니다 # +item.itemLock.popupNotice.cantDrop=:hollow_star: 드롭 불가 아이템은 다음과 같을 수 없습니다: 드롭, 제거, 함께 제작 # +item.itemLock.popupNotice.cantMove=:solid_star: 항목을 다음으로 이동할 수 없습니다: 이동, 드롭, 삭제, 함께 제작 # +item.golden_carrot.name=황금 당근 # +item.carrotOnAStick.name=당근 낚싯대 # +item.warped_fungus_on_a_stick.name=뒤틀린 버섯 낚싯대 # +item.carrot.name=당근 # +item.cauldron.name=가마솥 # +item.charcoal.name=숯 # +item.chainmail_chestplate.name=사슬 흉갑 # +item.leather_chestplate.name=가죽 조끼 # +item.diamond_chestplate.name=다이아몬드 흉갑 # +item.golden_chestplate.name=황금 흉갑 # +item.iron_chestplate.name=철제 흉갑 # +item.chorus_fruit.name=코러스 열매 # +item.chorus_fruit_popped.name=터진 코러스 열매 # +item.cooked_beef.name=구운 쇠고기 # +item.cooked_chicken.name=익힌 닭고기 # +item.cooked_porkchop.name=익힌 돼지고기 # +item.chicken.name=익히지 않은 닭고기 # +item.clay_ball.name=점토 # +item.clock.name=시계 # +item.coal.name=석탄 # +item.comparator.name=레드스톤 비교 회로 # +item.compass.name=나침반 # +item.lodestonecompass.name=자석석 나침반 # +item.cookie.name=쿠키 # +item.crossbow.name=석궁 # +item.diamond.name=다이아몬드 # +item.repeater.name=레드스톤 탐지기 # +item.acacia_door.name=아카시아나무 문 # +item.birch_door.name=자작나무 문 # +item.dark_oak_door.name=짙은 참나무 문 # +item.iron_door.name=철문 # +item.jungle_door.name=정글나무 문 # +item.wooden_door.name=참나무 문 # +item.spruce_door.name=가문비나무 문 # +item.crimson_door.name=진홍색 문 # +item.warped_door.name=뒤틀린 문 # +item.dragon_breath.name=드래곤의 숨결 # +item.dyed=염색된 # +item.dye.black.name=먹물 주머니 # +item.dye.black_new.name=검은색 염료 # +item.dye.blue.name=청금석 # +item.dye.blue_new.name=파란색 염료 # +item.dye.brown.name=코코아 열매 # +item.dye.brown_new.name=갈색 염료 # +item.dye.cyan.name=청록색 염료 # +item.dye.gray.name=회색 염료 # +item.dye.green.name=녹색 염료 # +item.dye.lightBlue.name=밝은 파란색 염료 # +item.dye.lime.name=연두색 염료 # +item.dye.magenta.name=자홍색 염료 # +item.dye.orange.name=주황색 염료 # +item.dye.pink.name=분홍색 염료 # +item.dye.purple.name=보라색 염료 # +item.dye.red.name=빨간색 염료 # +item.dye.silver.name=밝은 회색 염료 # +item.dye.white.name=뼛가루 # +item.dye.white_new.name=흰색 염료 # +item.dye.yellow.name=노란색 염료 # +item.glow_ink_sac.name=발광 먹물 주머니 # +item.glow_frame.name=발광 아이템 액자 # +item.egg.name=달걀 # +item.elytra.name=딱지날개 # +item.emerald.name=에메랄드 # +item.emptyMap.name=빈 지도 # +item.emptyLocatorMap.name=빈 위치 정보 지도 # +item.enchanted_book.name=효과부여 책 # +item.end_crystal.name=엔더 수정 # +tile.end_rod.name=엔더 막대 # +item.ender_eye.name=엔더의 눈 # +item.ender_pearl.name=엔더 진주 # +item.experience_bottle.name=경험치 병 # +item.feather.name=깃털 # +item.fermented_spider_eye.name=발효된 거미 눈 # +item.fireball.name=불쏘시개 # +item.fireworks.flight=비행 시간: # +item.fireworks.name=폭죽 로켓 # +item.fireworksCharge.black=검은색 # +item.fireworksCharge.blue=파란색 # +item.fireworksCharge.brown=갈색 # +item.fireworksCharge.customColor=사용자 지정 # +item.fireworksCharge.cyan=청록색 # +item.fireworksCharge.fadeTo=밝기 변화 # +item.fireworksCharge.flicker=반짝임 # +item.fireworksCharge.gray=회색 # +item.fireworksCharge.green=녹색 # +item.fireworksCharge.lightBlue=밝은 파란색 # +item.fireworksCharge.lime=연두색 # +item.fireworksCharge.magenta=자홍색 # +item.fireworksCharge.name=폭죽 별 # +item.fireworksCharge.orange=주황색 # +item.fireworksCharge.pink=분홍색 # +item.fireworksCharge.purple=보라색 # +item.fireworksCharge.red=빨간색 # +item.fireworksCharge.silver=밝은 회색 # +item.fireworksCharge.trail=잔상 효과 # +item.fireworksCharge.type=알 수 없는 모양 # +item.fireworksCharge.type.0=작은 공 # +item.fireworksCharge.type.1=큰 공 # +item.fireworksCharge.type.2=별 모양 # +item.fireworksCharge.type.3=크리퍼 모양 # +item.fireworksCharge.type.4=폭발 # +item.fireworksCharge.white=흰색 # +item.fireworksCharge.yellow=노란색 # +item.clownfish.name=열대어 # +item.cooked_fish.name=익힌 대구 # +item.fish.name=날대구 # +item.photo.name=사진 # +item.pufferfish.name=복어 # +item.cooked_salmon.name=익힌 연어 # +item.salmon.name=날 연어 # +item.fishing_rod.name=낚싯대 # +item.flint.name=부싯돌 # +item.flint_and_steel.name=부싯돌과 부시 # +item.flower_pot.name=화분 # +item.frame.name=아이템 액자 # +item.ghast_tear.name=가스트의 눈물 # +item.glass_bottle.name=유리병 # +item.gold_nugget.name=금덩이 # +item.iron_nugget.name=철덩이 # +item.diamond_axe.name=다이아몬드 도끼 # +item.golden_axe.name=황금 도끼 # +item.iron_axe.name=철제 도끼 # +item.stone_axe.name=돌도끼 # +item.wooden_axe.name=나무 도끼 # +item.chainmail_helmet.name=사슬 투구 # +item.leather_helmet.name=가죽 모자 # +item.diamond_helmet.name=다이아몬드 투구 # +item.golden_helmet.name=황금 투구 # +item.iron_helmet.name=철제 투구 # +item.diamond_hoe.name=다이아몬드 괭이 # +item.golden_hoe.name=황금 괭이 # +item.iron_hoe.name=철제 괭이 # +item.stone_hoe.name=돌괭이 # +item.wooden_hoe.name=나무 괭이 # +item.honey_bottle.name=꿀병 # +item.honeycomb.name=벌집 # +item.horsearmordiamond.name=다이아몬드 말 방어구 # +item.horsearmorgold.name=황금 말 방어구 # +item.horsearmoriron.name=철제 말 방어구 # +item.horsearmorleather.name=가죽 말 방어구 # +item.gold_ingot.name=금괴 # +item.iron_ingot.name=철괴 # +item.netherite_ingot.name=네더라이트 주괴 # +item.netherite_scrap.name=네더라이트 조각 # +item.netherite_sword.name=네더라이트 검 # +item.netherite_pickaxe.name=네더라이트 곡괭이 # +item.netherite_axe.name=네더라이트 도끼 # +item.netherite_shovel.name=네더라이트 삽 # +item.netherite_hoe.name=네더라이트 괭이 # +item.netherite_boots.name=네더라이트 부츠 # +item.netherite_leggings.name=네더라이트 다리보호대 # +item.netherite_chestplate.name=네더라이트 흉갑 # +item.netherite_helmet.name=네더라이트 투구 # +item.lead.name=끈 # +item.leather.name=가죽 # +item.leaves.name=나뭇잎 # +item.chainmail_leggings.name=사슬 다리보호대 # +item.leather_leggings.name=가죽 바지 # +item.diamond_leggings.name=다이아몬드 다리보호대 # +item.golden_leggings.name=황금 다리보호대 # +item.iron_leggings.name=철제 다리보호대 # +item.nautilus_shell.name=앵무조개 # +item.heart_of_the_sea.name=바다의 심장 # +item.magma_cream.name=마그마 크림 # +item.map.name=지도 # +item.map.exploration.mansion.name=삼림 탐험 지도 # +item.map.exploration.monument.name=해양 탐험 지도 # +item.map.exploration.treasure.name=보물 지도 # +item.melon.name=수박 # +item.milk.name=우유 # +item.minecart.name=광물 수레 # +item.chest_minecart.name=상자 광물 수레 # +item.command_block_minecart.name=커맨드 블록 광물 수레 # +item.minecartFurnace.name=화로 광물 수레 # +item.hopper_minecart.name=호퍼 광물 수레 # +item.tnt_minecart.name=TNT 광물 수레 # +item.pitcher_pod.name=피처 포드 # +item.torchflower_seeds.name=횃불꽃 씨앗 # +item.spawn_egg.entity.agent.name=Agent 생성 # +item.spawn_egg.entity.axolotl.name=아홀로틀 생성 # +item.spawn_egg.entity.bee.name=벌 생성 # +item.spawn_egg.entity.hoglin.name=호글린 생성 # +item.spawn_egg.entity.cat.name=고양이 생성 # +item.spawn_egg.entity.chicken.name=닭 생성 # +item.spawn_egg.entity.cow.name=소 생성 # +item.spawn_egg.entity.cod.name=대구 생성 # +item.spawn_egg.entity.ender_dragon.name=엔더 드래곤 생성 # +item.spawn_egg.entity.goat.name=염소 생성 # +item.spawn_egg.entity.pufferfish.name=복어 생성 # +item.spawn_egg.entity.salmon.name=연어 생성 # +item.spawn_egg.entity.tropicalfish.name=열대어 생성 # +item.spawn_egg.entity.pig.name=돼지 생성 # +item.spawn_egg.entity.sheep.name=양 생성 # +item.spawn_egg.entity.npc.name=NPC 생성 # +item.spawn_egg.entity.npc.failed=NPC를 생성하려면 크리에이티브 + 운영자가 필요합니다 # +item.spawn_egg.entity.wolf.name=늑대 생성 # +item.spawn_egg.entity.villager.name=주민 생성 # +item.spawn_egg.entity.villager_v2.name=주민 생성 # +item.spawn_egg.entity.vindicator.name=변명자 생성 # +item.spawn_egg.entity.mooshroom.name=버섯소 생성 # +item.spawn_egg.entity.squid.name=오징어 생성 # +item.spawn_egg.entity.glow_squid.name=발광 오징어 생성 # +item.spawn_egg.entity.rabbit.name=토끼 생성 # +item.spawn_egg.entity.bat.name=박쥐 생성 # +item.spawn_egg.entity.ravager.name=파괴수 생성 # +item.spawn_egg.entity.iron_golem.name=철 골렘 생성 # +item.spawn_egg.entity.snow_golem.name=눈 골렘 생성 # +item.spawn_egg.entity.ocelot.name=오셀롯 생성 # +item.spawn_egg.entity.parrot.name=앵무새 생성 # +item.spawn_egg.entity.horse.name=말 생성 # +item.spawn_egg.entity.llama.name=라마 생성 # +item.spawn_egg.entity.trader_llama.name=상인 라마 생성 # +item.spawn_egg.entity.polar_bear.name=북극곰 생성 # +item.spawn_egg.entity.donkey.name=당나귀 생성 # +item.spawn_egg.entity.mule.name=노새 생성 # +item.spawn_egg.entity.skeleton_horse.name=스켈레톤 말 생성 # +item.spawn_egg.entity.zombie_horse.name=좀비 말 생성 # +item.spawn_egg.entity.zombie.name=좀비 생성 # +item.spawn_egg.entity.drowned.name=익사자 생성 # +item.spawn_egg.entity.creeper.name=크리퍼 생성 # +item.spawn_egg.entity.skeleton.name=스켈레톤 생성 # +item.spawn_egg.entity.spider.name=거미 생성 # +item.spawn_egg.entity.zombie_pigman.name=좀비 피글린 생성 # +item.spawn_egg.entity.strider.name=스트라이더 생성 # +item.spawn_egg.entity.slime.name=슬라임 생성 # +item.spawn_egg.entity.enderman.name=엔더맨 생성 # +item.spawn_egg.entity.silverfish.name=좀벌레 생성 # +item.spawn_egg.entity.cave_spider.name=동굴 거미 생성 # +item.spawn_egg.entity.ghast.name=가스트 생성 # +item.spawn_egg.entity.magma_cube.name=마그마 큐브 생성 # +item.spawn_egg.entity.blaze.name=블레이즈 생성 # +item.spawn_egg.entity.zombie_villager.name=좀비 주민 생성 # +item.spawn_egg.entity.zombie_villager_v2.name=좀비 주민 생성 # +item.spawn_egg.entity.witch.name=마녀 생성 # +item.spawn_egg.entity.stray.name=스트레이 생성 # +item.spawn_egg.entity.husk.name=허스크 생성 # +item.spawn_egg.entity.wither_skeleton.name=위더 스켈레톤 생성 # +item.spawn_egg.entity.guardian.name=가디언 생성 # +item.spawn_egg.entity.elder_guardian.name=엘더 가디언 생성 # +item.spawn_egg.entity.shulker.name=셜커 생성 # +item.spawn_egg.entity.endermite.name=엔더 진드기 생성 # +item.spawn_egg.entity.evocation_illager.name=소환사 생성 # +item.spawn_egg.entity.vex.name=벡스 생성 # +item.spawn_egg.entity.turtle.name=바다 거북 생성 # +item.spawn_egg.entity.dolphin.name=돌고래 생성 # +item.spawn_egg.entity.phantom.name=팬텀 생성 # +item.spawn_egg.entity.panda.name=판다 생성 # +item.spawn_egg.entity.pillager.name=약탈자 생성 # +item.spawn_egg.entity.piglin_brute.name=피글린 브루테 생성 # +item.spawn_egg.entity.piglin.name=피글린 생성 # +item.spawn_egg.entity.fox.name=여우 생성 # +item.spawn_egg.entity.unknown.name=생성 # +item.spawn_egg.entity.wandering_trader.name=떠돌이 상인 생성 # +item.spawn_egg.entity.wither.name=위더 생성 # +item.spawn_egg.entity.zoglin.name=조글린 생성 # +item.spawn_egg.entity.sniffer.name=스니퍼 생성 # +item.trident.name=삼지창 # +item.mushroom_stew.name=버섯 스튜 # +item.muttonCooked.name=익힌 양고기 # +item.muttonRaw.name=익히지 않은 양고기 # +item.name_tag.name=이름 태그 # +item.netherbrick.name=네더 벽돌 # +item.quartz.name=네더 석영 # +item.nether_wart.name=네더 사마귀 # +item.netherStar.name=네더의 별 # +item.painting.name=그림 액자 # +item.paper.name=종이 # +item.diamond_pickaxe.name=다이아몬드 곡괭이 # +item.golden_pickaxe.name=황금 곡괭이 # +item.iron_pickaxe.name=철제 곡괭이 # +item.stone_pickaxe.name=돌곡괭이 # +item.wooden_pickaxe.name=나무 곡괭이 # +item.porkchop_cooked.name=익힌 돼지고기 # +item.porkchop.name=익히지 않은 돼지고기 # +item.portfolio.name=포트폴리오 # +item.potato.name=감자 # +item.baked_potato.name=구운 감자 # +item.poisonous_potato.name=독성 감자 # +item.prismarine_crystals.name=프리즈머린 수정 # +item.prismarine_shard.name=프리즈머린 조각 # +item.pumpkin_pie.name=호박 파이 # +item.cooked_rabbit.name=익힌 토끼고기 # +item.rabbit_foot.name=토끼의 발 # +item.rabbit_hide.name=토끼 가죽 # +item.rabbit.name=익히지 않은 토끼고기 # +item.rabbit_stew.name=토끼 스튜 # +item.record_11.desc=C418 - 11 # +item.record_13.desc=C418 - 13 # +item.record_blocks.desc=C418 - 블록 # +item.record_cat.desc=C418 - 고양이 # +item.record_chirp.desc=C418 - 지저귐 # +item.record_far.desc=C418 - 멀리 # +item.record_mall.desc=C418 - 몰 # +item.record_mellohi.desc=C418 - 멜로하이 # +item.record.name=음악 디스크 # +item.record_stal.desc=C418 - 스탈 # +item.record_strad.desc=C418 - 스트라드 # +item.record_wait.desc=C418 - 기다림 # +item.record_ward.desc=C418 - 와드 # +item.record_pigstep.desc=Lena Raine - Pigstep # +item.record_otherside.desc=Lena Raine - otherside # +item.record_relic.desc=아론 체로프 - 유물 # +item.redstone.name=레드스톤 가루 # +item.reeds.name=사탕수수 # +item.kelp.name=다시마 # +item.dried_kelp.name=말린 다시마 # +item.rotten_flesh.name=썩은 고기 # +item.ruby.name=루비 # +item.saddle.name=안장 # +item.wheat_seeds.name=씨앗 # +item.beetroot_seeds.name=비트 씨앗 # +item.melon_seeds.name=수박씨 # +item.pumpkin_seeds.name=호박씨 # +item.shears.name=가위 # +item.diamond_shovel.name=다이아몬드 삽 # +item.golden_shovel.name=황금 삽 # +item.iron_shovel.name=철제 삽 # +item.stone_shovel.name=돌삽 # +item.wooden_shovel.name=나무 삽 # +item.sign.name=참나무 표지판 # +item.spruce_sign.name=가문비나무 표지판 # +item.birch_sign.name=자작나무 표지판 # +item.jungle_sign.name=정글나무 표지판 # +item.acacia_sign.name=아카시아나무 표지판 # +item.darkoak_sign.name=짙은 참나무 표지판 # +item.crimson_sign.name=진홍색 표지판 # +item.warped_sign.name=뒤틀린 표지판 # +item.skull.char.name=머리 # +item.skull.creeper.name=크리퍼의 머리 # +item.skull.dragon.name=드래곤 머리 # +item.skull.player.name=%s의 머리 # +item.skull.skeleton.name=스켈레톤 해골 # +item.skull.wither.name=위더 스켈레톤 해골 # +item.skull.zombie.name=좀비의 머리 # +item.slime_ball.name=슬라임 볼 # +item.snowball.name=눈덩이 # +item.speckled_melon.name=빛나는 수박 # +item.spider_eye.name=거미 눈 # +item.stick.name=막대 # +item.string.name=실 # +item.sugar.name=설탕 # +item.gunpowder.name=화약 # +item.diamond_sword.name=다이아몬드 검 # +item.golden_sword.name=황금 검 # +item.iron_sword.name=철제 검 # +item.stone_sword.name=돌검 # +item.wooden_sword.name=목검 # +item.unbreakable=튼튼한 # +item.wheat.name=밀 # +item.writable_book.name=책과 깃펜 # +item.written_book.name=쓰여진 책 # +item.glowstone_dust.name=발광석 가루 # +item.shulker_shell.name=셜커 껍질 # +item.totem.name=불사의 토템 # +item.turtle_helmet.name=거북 등딱지 # +item.turtle_shell_piece.name=등딱지 # +item.phantom_membrane.name=팬텀 멤브레인 # +item.sweet_berries.name=달콤한 나무열매 # +item.suspicious_stew.name=수상한 스튜 # +item.banner_pattern.bricks=벽돌 모양 # +item.banner_pattern.creeper=크리퍼 모양 # +item.banner_pattern.flower=꽃 모양 # +item.banner_pattern.globe=지구본 # +item.banner_pattern.name=배너 무늬 # +item.banner_pattern.piglin=코 # +item.banner_pattern.skull=해골 모양 # +item.banner_pattern.thing=Mojang 로고 # +item.banner_pattern.vines=톱니 테두리 # +item.bucketPowderSnow.name=눈가루 양동이 # + +item.shield.name=방패 # +item.shield.white.name=흰색 방패 # +item.shield.lime.name=연두색 방패 # +item.shield.yellow.name=노란색 방패 # +item.shield.silver.name=밝은 회색 방패 # +item.shield.pink.name=분홍색 방패 # +item.shield.purple.name=보라색 방패 # +item.shield.red.name=빨간색 방패 # +item.shield.orange.name=주황색 방패 # +item.shield.lightBlue.name=밝은 파란색 방패 # +item.shield.magenta.name=자홍색 방패 # +item.shield.gray.name=회색 방패 # +item.shield.green.name=녹색 방패 # +item.shield.cyan.name=청록색 방패 # +item.shield.brown.name=갈색 방패 # +item.shield.black.name=검은색 방패 # +item.shield.blue.name=파란색 방패 # + +item.goat_horn.name=염소 뿔 # +item.minecraft.goat_horn.sound.0=숙고 # +item.minecraft.goat_horn.sound.1=노래 # +item.minecraft.goat_horn.sound.2=추구 # +item.minecraft.goat_horn.sound.3=느낌 # +item.minecraft.goat_horn.sound.4=존경 # +item.minecraft.goat_horn.sound.5=호출 # +item.minecraft.goat_horn.sound.6=갈망 # +item.minecraft.goat_horn.sound.7=드림 # + +itemGroup.search=아이템 검색 # +itemGroup.name.planks=판자 # +itemGroup.name.walls=벽 # +itemGroup.name.fence=울타리 # +itemGroup.name.fenceGate=울타리 문 # +itemGroup.name.stairs=계단 # +itemGroup.name.door=문 # +itemGroup.name.glass=유리 # +itemGroup.name.glassPane=판유리 # +itemGroup.name.permission=권한 블록 # +itemGroup.name.slab=판 # +itemGroup.name.stoneBrick=장식용 돌 # +itemGroup.name.sandstone=사암 # +itemGroup.name.wool=양털 # +itemGroup.name.woolCarpet=양털 카펫 # +itemGroup.name.concretePowder=콘크리트 가루 # +itemGroup.name.concrete=콘크리트 # +itemGroup.name.stainedClay=테라코타 # +itemGroup.name.glazedTerracotta=유광 테라코타 # +itemGroup.name.dye=염료 # +itemGroup.name.ore=광석 # +itemGroup.name.stone=돌 # +itemGroup.name.log=나무 # +itemGroup.name.leaves=나뭇잎 # +itemGroup.name.sapling=묘목 # +itemGroup.name.seed=씨앗 # +itemGroup.name.crop=작물 # +itemGroup.name.grass=지피 식물 # +itemGroup.name.flower=꽃 # +itemGroup.name.rawFood=날음식 # +itemGroup.name.cookedFood=익힌 음식 # +itemGroup.name.miscFood=기타 음식 # +itemGroup.name.mushroom=버섯 # +itemGroup.name.monsterStoneEgg=감염된 돌 # +itemGroup.name.mobEgg=몹 알 # +itemGroup.name.helmet=투구 # +itemGroup.name.chestplate=흉갑 # +itemGroup.name.leggings=다리보호대 # +itemGroup.name.boots=부츠 # +itemGroup.name.horseArmor=말 방어구 # +itemGroup.name.sword=검 # +itemGroup.name.axe=도끼 # +itemGroup.name.pickaxe=곡괭이 # +itemGroup.name.shovel=삽 # +itemGroup.name.hoe=괭이 # +itemGroup.name.arrow=화살 # +itemGroup.name.potion=포션 # +itemGroup.name.splashPotion=투척용 포션 # +itemGroup.name.lingeringPotion=오래 가는 포션 # +itemGroup.name.bed=침대 # +itemGroup.name.chalkboard=칠판 # +itemGroup.name.anvil=모루 # +itemGroup.name.chest=상자 # +itemGroup.name.shulkerBox=셜커 상자 # +itemGroup.name.record=레코드 # +itemGroup.name.skull=몹 해골 # +itemGroup.name.boat=보트 # +itemGroup.name.chestboat=상자가 있는 보트 # +itemGroup.name.rail=레일 # +itemGroup.name.minecart=광물 수레 # +itemGroup.name.pressurePlate=감압판 # +itemGroup.name.trapdoor=뚜껑문 # +itemGroup.name.enchantedBook=효과부여 책 # +itemGroup.name.banner=배너 # +itemGroup.name.firework=폭죽 # +itemGroup.name.fireworkStars=폭죽 모양 # +itemGroup.name.coral=산호 블록 # +itemGroup.name.coral_decorations=산호 장식물 # +itemGroup.name.buttons=버튼 # +itemGroup.name.sign=표지판 # +itemGroup.name.wood=원목 # +itemGroup.name.banner_pattern=배너 무늬 # +itemGroup.name.netherWartBlock=네더 사마귀 # +itemGroup.name.candles=촛불 # +itemGroup.name.goatHorn=염소 뿔 # + +jigsaw.title.target_pool=대상 풀: # +jigsaw.title.name=이름: # +jigsaw.title.target=대상 이름: # +jigsaw.title.final_block=변신: # +jigsaw.title.joint_type=조인트 유형: # +jigsaw.title.joint_type.aligned=정렬형 # +jigsaw.joint_type.aligned=정렬형 # +jigsaw.joint_type.rollable=굴리기 가능 # +jigsaw.exit.done=완료 # +jigsaw.exit.cancel=취소 # + +##EDU Joincode +joincode.entry_popup.icon_button=%1, 코드 버튼 참여 # Example: Apple join code button # +joincode.entry_popup.icon_entry=%3, 코드 입력 참여 %2의 %1 # Example: Apple join code entry 2 of 5 # +joincode.entry_popup.title=참여 코드를 입력하세요 # +joincode.connecting.title=월드에 참여 # +joincode.connecting.lower_text=월드를 검색 중... # +joincode.error.title=참여 오류 # +joincode.error.message.no_match=입력한 참여 코드는 현재 참여할 수 있는 어떤 월드와도 맞지 않습니다. # +joincode.error.message.no_response=참여 코드 서비스에 연결하는 중에 문제가 발생했습니다. 다시 시도하세요. # +joincode.error.message.not_available=지금은 참여 코드를 사용할 수 없습니다. 호스트에게 IP 주소를 요청하여 게임에 참여하세요. # +joincode.error.message.service_error=오류가 발생했습니다. 다시 시도하세요. # +joincode.found.title=월드에 참여 # +joincode.found.message=이 월드에 참여하시겠습니까? # +joincode.found.host_name=호스트한 사람: %1 # +joincode.icon_text.null=비어 있음 # +joincode.icon_text.1=책과 깃펜 # +joincode.icon_text.2=풍선 # +joincode.icon_text.3=레일 # +joincode.icon_text.4=알렉스 # +joincode.icon_text.5=쿠키 # +joincode.icon_text.6=낚시하기 # +joincode.icon_text.7=Agent # +joincode.icon_text.8=케이크 # +joincode.icon_text.9=곡괭이 # +joincode.icon_text.10=물 양동이 # +joincode.icon_text.11=스티브 # +joincode.icon_text.12=사과 # +joincode.icon_text.13=당근 # +joincode.icon_text.14=판다 # +joincode.icon_text.15=표지판 # +joincode.icon_text.16=포션 # +joincode.icon_text.17=지도 # +joincode.icon_text.18=라마 # +joincode.ip_entry.button_tts=추가 옵션 # +joincode.ip_entry.address.tooltip=IP 주소를 찾으려면 호스트에게 게임을 일시 중지해 달라고 요청하세요. IP 주소 및 포트 번호는 일시 중지 화면의 멀티 플레이 탭에서 확인할 수 있습니다. # +joincode.ip_entry.port.tooltip=포트 번호를 찾으려면 호스트에게 게임을 일시 중지해 달라고 요청하세요. IP 주소 및 포트 번호는 일시 중지 화면의 멀티 플레이 탭에서 확인할 수 있습니다. # +joincode.generate_new.button.text=새로운 참여 코드 생성 # +joincode.generate_new.tooltip.text=새로운 코드를 생성해도 멀티 플레이 세션은 중단되지 않습니다. # +joincode.button.share_link.text=링크 공유 # +joincode.generating_new=불러오는 중... # +joincode.tooltip.errortext=참여 코드를 생성하는 중 오류가 발생했습니다. # +joincode.tooltip.account.error=계정을 확인하는 중 문제가 발생했습니다. Minecraft Education을 다시 시작한 후 다시 시도하세요. # +joincode.tooltip.infotext=동급생이 여러분의 월드에 참여할 수 있도록 참여 코드를 주세요. # +joincode.button.stop_hosting.text=호스팅 중지 # +joincode.confirmation.stop_hosting.message=월드 호스팅을 중지하면 모든 플레이어의 멀티 플레이 세션이 종료됩니다. 계속할까요? # +joincode.button.start_hosting.text=호스팅 시작 # +joincode.confirmation.start_hosting.message=호스팅을 시작하면 다른 플레이어가 여러분의 월드에 참여할 수 있도록 코드를 생성합니다. 호스팅을 시작할까요? # +joincode.service.unreachable=검색 서비스에 연결할 수 없습니다 # +joincode.button.generate_code.text=새로운 참여 코드 생성 # +joincode.confirmation.generate_code.message=새로운 참여 코드를 만들어도 멀티 플레이 세션은 중단되지 않습니다. 새로운 코드는 추가 플레이어를 초대하는 데 사용됩니다. # +joincode.service.unavailable=지금은 참여 코드를 사용할 수 없습니다. 새로 고치거나 여러분의 IP 주소를 대신 사용하세요. # + +##EDU Pause Menu +edu.pause.ipaddress=IP 주소 # +edu.pause.port=포트 # +edu.pause.nethernetLabel=연결 ID # + +key.attack=공격 / 파괴 # +key.back=뒤로 걷기 # +key.categories.gameplay=게임 플레이 # +key.categories.inventory=소지품 # +key.categories.misc=기타 # +key.categories.movement=조작 # +key.categories.multiplayer=멀티플레이 # +key.categories.stream=스트리밍 # +key.categories.ui=게임 인터페이스 # +key.codeBuilder=Code Builder # +key.chat=채팅 버튼 # +key.command=명령어 열기 # +key.copyCoordinates=좌표 복사 # +key.copyFacingCoordinates=마주 보는 좌표 복사 # +key.cycleItemLeft=왼쪽 아이템 반복 # +key.cycleItemRight=오른쪽 아이템 반복 # +key.scoreboard=점수판 표시 # +key.drop=아이템 떨어뜨리기 # +key.forward=앞으로 걷기 # +key.fullscreen=전체 화면 토글 # +key.hotbar.1=핫바 슬롯 1 # +key.hotbar.2=핫바 슬롯 2 # +key.hotbar.3=핫바 슬롯 3 # +key.hotbar.4=핫바 슬롯 4 # +key.hotbar.5=핫바 슬롯 5 # +key.hotbar.6=핫바 슬롯 6 # +key.hotbar.7=핫바 슬롯 7 # +key.hotbar.8=핫바 슬롯 8 # +key.hotbar.9=핫바 슬롯 9 # +key.cyclefixedinventory=고정 소지품 순환 # +key.immersivereader=몰입형 독자 # +key.interactwithtoast=알림 열기 # +key.mobeffectsandinteractwithtoast=알림 열기/몹 효과 # +key.script_toggle=마우스 모드 토글 # +key.script_cancel=현재 행동 취소 # +key.script_open_map=지도 UI 열기 # +key.script_open_chat=채팅 UI 열기 # +key.script_open_inventory=소지품 UI 열기 # +key.script_open_mission=임무 UI 열기 # +key.inventory=소지품 # +key.jump=점프/위로 비행 # +key.left=왼쪽 움직임 # +key.lookCenter=가운데 보기 # +key.lookDown=아래 보기 # +key.lookDownLeft=왼쪽 아래 보기 # +key.lookDownRight=오른쪽 아래 보기 # +key.lookDownSlight=살짝 아래 보기 # +key.lookDownSmooth=부드럽게 아래 보기 # +key.lookLeft=왼쪽 보기 # +key.lookLeftSmooth=부드럽게 왼쪽 보기 # +key.lookRight=오른쪽 보기 # +key.lookRightSmooth=부드럽게 오른쪽 보기 # +key.lookUp=위 보기 # +key.lookUpLeft=왼쪽 위 보기 # +key.lookUpRight=오른쪽 위 보기 # +key.lookUpSlight=살짝 위 보기 # +key.lookUpSmooth=부드럽게 위 보기 # +key.menuTabLeft=메뉴 왼쪽 탭 # +key.menuTabRight=메뉴 오른쪽 탭 # +key.mouseButton=버튼 %1$s # +key.pickItem=블록 선택 # +key.playerlist=접속자 목록 # +key.right=오른쪽 움직임 # +key.screenshot=스크린샷 찍기 # +key.smoothCamera=시네마틱 카메라 토글 # +key.sneak=조용히 걷기/아래로 비행 # +key.spectatorOutlines=하이라이트 플레이어 (관람자) # +key.sprint=달리기 # +key.streamCommercial=스트림 광고 보이기 # +key.streamPauseUnpause=스트림 일시 중지/일시 중지 해제 # +key.streamStartStop=스트리밍 시작하기/멈추기 # +key.streamToggleMic=눌러서 말하기/음소거하기 # +key.togglePerspective=시야 전환 # +key.toggleControlTips=컨트롤 팁 # +key.inGameMenu=인게임 메뉴 # +key.use=아이템 사용/블록 놓기 # +key.flyDownSlow=저속 저공 비행 # +key.flyUpSlow=저속 고공 비행 # +key.mobEffects=몹 효과 # +key.moveBack=뒤로 이동 # +key.moveForward=앞으로 이동 # +key.moveLeft=왼쪽으로 이동 # +key.moveRight=오른쪽으로 이동 # +key.pause=일시 중지 # +key.toggleLivingroom=몰입 모드 활성화 # + +keyboard.keyName.backspace=뒤로 # +keyboard.keyName.tab=탭하기 # +keyboard.keyName.return=돌아가기 # +keyboard.keyName.pause=일시 중지 # +keyboard.keyName.lshift=SHIFT # +keyboard.keyName.control=CONTROL # +keyboard.keyName.alt=예비 # +keyboard.keyName.capsLock=대문자 # +keyboard.keyName.escape=탈출하기 # +keyboard.keyName.space=SPACE # +keyboard.keyName.pgDown=페이지 내림 # +keyboard.keyName.pgUp=페이지 올림 # +keyboard.keyName.end=END # +keyboard.keyName.home=HOME # +keyboard.keyName.left=왼쪽 # +keyboard.keyName.up=위 # +keyboard.keyName.right=오른쪽 # +keyboard.keyName.down=아래 # +keyboard.keyName.insert=INSERT # +keyboard.keyName.delete=DELETE # +keyboard.keyName.0=0 # +keyboard.keyName.1=1 # +keyboard.keyName.2=2 # +keyboard.keyName.3=3 # +keyboard.keyName.4=4 # +keyboard.keyName.5=5 # +keyboard.keyName.6=6 # +keyboard.keyName.7=7 # +keyboard.keyName.8=8 # +keyboard.keyName.9=9 # +keyboard.keyName.a=A # +keyboard.keyName.b=B # +keyboard.keyName.c=C # +keyboard.keyName.d=D # +keyboard.keyName.e=E # +keyboard.keyName.f=F # +keyboard.keyName.g=G # +keyboard.keyName.h=H # +keyboard.keyName.i=I # +keyboard.keyName.j=J # +keyboard.keyName.k=K # +keyboard.keyName.l=L # +keyboard.keyName.m=M # +keyboard.keyName.n=N # +keyboard.keyName.o=O # +keyboard.keyName.p=P # +keyboard.keyName.q=Q # +keyboard.keyName.r=R # +keyboard.keyName.s=S # +keyboard.keyName.t=T # +keyboard.keyName.u=U # +keyboard.keyName.v=V # +keyboard.keyName.w=W # +keyboard.keyName.x=X # +keyboard.keyName.y=Y # +keyboard.keyName.z=Z # +keyboard.keyName.f1=F1 # +keyboard.keyName.f2=F2 # +keyboard.keyName.f3=F3 # +keyboard.keyName.f4=F4 # +keyboard.keyName.f5=F5 # +keyboard.keyName.f6=F6 # +keyboard.keyName.f7=F7 # +keyboard.keyName.f8=F8 # +keyboard.keyName.f9=F9 # +keyboard.keyName.f10=F10 # +keyboard.keyName.f11=F11 # +keyboard.keyName.f12=F12 # +keyboard.keyName.f13=F13 # +keyboard.keyName.numpad0=NUMPAD0 # +keyboard.keyName.numpad1=NUMPAD1 # +keyboard.keyName.numpad2=NUMPAD2 # +keyboard.keyName.numpad3=NUMPAD3 # +keyboard.keyName.numpad4=NUMPAD4 # +keyboard.keyName.numpad5=NUMPAD5 # +keyboard.keyName.numpad6=NUMPAD6 # +keyboard.keyName.numpad7=NUMPAD7 # +keyboard.keyName.numpad8=NUMPAD8 # +keyboard.keyName.numpad9=NUMPAD9 # +keyboard.keyName.scroll=스크롤 # +keyboard.keyName.equals=등호 # +keyboard.keyName.add=더하기 # +keyboard.keyName.minus=마이너스 # +keyboard.keyName.subtract=빼기 # +keyboard.keyName.multiply=곱하기 # +keyboard.keyName.divide=나누기 # +keyboard.keyName.decimal=소수 # +keyboard.keyName.grave=액센트 표시 # +keyboard.keyName.numLock=NUMLOCK # +keyboard.keyName.slash=슬래시 # +keyboard.keyName.semicolon=세미콜론 # +keyboard.keyName.apostrophe=아포스트로피 # +keyboard.keyName.comma=쉼표 # +keyboard.keyName.period=마침표 # +keyboard.keyName.backslash=역 슬래시 # +keyboard.keyName.lbracket=왼쪽 괄호 # +keyboard.keyName.rbracket=오른쪽 괄호 # + +keyboard.keyName.backspace.short=BACK # +keyboard.keyName.tab.short=TAB # +keyboard.keyName.return.short=RETURN # +keyboard.keyName.pause.short=PAUSE # +keyboard.keyName.lshift.short=SHIFT # +keyboard.keyName.control.short=CTRL # +keyboard.keyName.alt.short=ALT # +keyboard.keyName.capsLock.short=CAPS # +keyboard.keyName.escape.short=ESC # +keyboard.keyName.space.short=SPACE # +keyboard.keyName.pgDown.short=PgDn # +keyboard.keyName.pgUp.short=PgUp # +keyboard.keyName.end.short=END # +keyboard.keyName.home.short=HOME # +keyboard.keyName.left.short=LEFT # +keyboard.keyName.up.short=위로 # +keyboard.keyName.right.short=오른쪽 # +keyboard.keyName.down.short=아래로 # +keyboard.keyName.insert.short=INS # +keyboard.keyName.delete.short=DEL # +keyboard.keyName.numpad0.short=N0 # +keyboard.keyName.numpad1.short=N1 # +keyboard.keyName.numpad2.short=N2 # +keyboard.keyName.numpad3.short=N3 # +keyboard.keyName.numpad4.short=N4 # +keyboard.keyName.numpad5.short=N5 # +keyboard.keyName.numpad6.short=N6 # +keyboard.keyName.numpad7.short=N7 # +keyboard.keyName.numpad8.short=N8 # +keyboard.keyName.numpad9.short=N9 # +keyboard.keyName.scroll.short=SCROLL # +keyboard.keyName.equals.short== # +keyboard.keyName.add.short=N+ # +keyboard.keyName.minus.short=- # +keyboard.keyName.subtract.short=N- # +keyboard.keyName.multiply.short=N* # +keyboard.keyName.divide.short=N/ # +keyboard.keyName.decimal.short=N. # +keyboard.keyName.grave.short=` # +keyboard.keyName.numLock.short=NUMLOCK # +keyboard.keyName.slash.short=/ # +keyboard.keyName.semicolon.short=; # +keyboard.keyName.apostrophe.short=' # +keyboard.keyName.comma.short=, # +keyboard.keyName.period.short=. # +keyboard.keyName.backslash.short=\ # +keyboard.keyName.lbracket.short=[ # +keyboard.keyName.rbracket.short=] # + +keyboard.onScreen.lineNumber=라인 %s # + +lanServer.otherPlayers=다른 플레이어 설정 # +lanServer.scanning=로컬 네트워크에서 게임을 찾고 있습니다 # +lanServer.start=LAN 월드 시작 # +lanServer.title=LAN 월드 # +lanServer.restart=이 서버를 다시 시작했습니다! # + +licensed_content.goBack=뒤로 이동 # +licensed_content.viewLicensedContent=라이선스가 있는 콘텐츠를 보려면 다음에서 알아보세요. https://minecraft.net/licensed-content/ # + +livingroom.hint.tap_touchpad_for_immersive=몰입 모드를 활성화하려면 터치패드를 탭하세요. # +livingroom.hint.tap_view_for_immersive=몰입 모드를 활성화하려면 F5 키를 누르세요. # +livingroom.hint.tap_view_for_immersive_gamepad=몰입 모드를 활성화하려면 방향 패드 위쪽 버튼을 누르세요. # +livingroom.hint.tap_view_for_immersive_oculustouch=몰입 모드를 활성화하려면 Y를 누르세요. # +livingroom.hint.tap_view_for_immersive_windowsmr=오른쪽 메뉴를 눌러 몰입 모드를 활성화 # + +map.toolTip.displayMarkers=마커 표시 # +map.toolTip.scaling=1:%s 비율 # +map.toolTip.level=레벨 %s/%s # +map.toolTip.unkown=알 수 없는 지도 # +map.toolTip.locked=잠김 # +map.position.agent=Agent 위치: %s, %s, %s # +map.position=위치: %s, %s, %s # + +mcoServer.title=Minecraft 온라인 월드 # + +menu.achievements=도전 과제 # +menu.convertingLevel=월드 확장 # +menu.copyright=©Mojang AB # +menu.disconnect=연결 끊기 # +menu.educatorResources=교육자 자료 # +menu.editions=에디션 # +menu.beta=베타!!! # +menu.game=게임 메뉴 # +menu.generatingLevel=월드 만드는 중 # +menu.generatingTerrain=지형 생성 중... # +menu.howToPlay=게임 방법 # +menu.howToPlay.caps=플레이 방법 # +menu.host=호스트 # +menu.howToPlay.generalMessage=신규 및 숙련된 플레이어를 위한 Minecraft 백과사전입니다. # +menu.howToPlay.access=:_gamepad_face_button_down: 버튼을 눌러 플레이 방법을 여세요! # +menu.howToPlay.access.noicon=[A] 버튼을 눌러 플레이 방법을 여세요! # +menu.loadingLevel=월드를 불러오는 중... # +menu.multiplayer=멀티플레이 # +menu.online=Minecraft Realms # +menu.options=설정 # +menu.settings=설정 # +menu.settings.caps=설정 # +menu.classroom_settings.caps=클래스룸 설정 # +menu.serverStore=%s 스토어 # +menu.serverGenericName=서버 # +menu.play=플레이 # +menu.playdemo=체험판 월드 플레이하기 # +menu.playOnRealms=Realm에서 플레이 # +menu.quickplay=빠른 플레이 # +menu.quit=저장 및 종료 # +menu.quit.edu=저장하고 종료 # +menu.quiz=퀴즈 풀기 # +menu.resetdemo=체험판 월드 초기화 # +menu.resourcepacks=리소스 팩 # +menu.globalpacks=글로벌 리소스 # +menu.storageManagement=저장 공간 # +menu.behaviors=행동 팩 # +menu.worldtemplates=월드 템플릿 # +menu.respawning=리스폰 중... # +menu.returnToGame=게임 계속하기 # +menu.returnToMenu=저장하고 나가기 # +menu.shareToLan=LAN 서버 열기 # +menu.simulating=월드 테스트 중... # +menu.singleplayer=싱글플레이 # +menu.store=마켓플레이스 # +menu.skins=스킨 # +menu.start=시작 # +menu.switchingLevel=월드 전환 중... # +menu.makingBackup=백업 만드는 중... # +menu.saving=저장 중... # +menu.editorMode=편집기 모드 # +menu.editor.play=계속하기 # +menu.character_cast.select_title=시작 캐릭터 선택 # +menu.character_cast.preview_title=캐스트를 만나보세요! # + +merchant.deprecated=잠금을 해제하려면 다른 물건을 거래하세요! # + + +mount.onboard=내리려면 %1$s을(를) 누르세요 # + +multiplayer.connect=연결 # +multiplayer.downloadingStats=통계 & 도전 과제 다운로드... # +multiplayer.downloadingTerrain=지형 다운로드 중... # +multiplayer.info1=Minecraft의 멀티플레이는 아직 미완성이지만 # +multiplayer.info2=버그가 존재하는 버전 테스트가 진행 중입니다. # +multiplayer.ipinfo=접속하려는 서버의 IP를 입력하세요: # +multiplayer.packErrors=하나 이상의 리소스 팩 또는 행동 팩 로드하지 못했습니다. # +multiplayer.packErrors.realms=하나 이상의 리소스 팩 또는 행동 팩을 불러오지 못했습니다. Realm 설정에서 월드를 다시 다운로드하면 자세한 오류 내용을 확인할 수 있습니다. # +multiplayer.player.inventory.recovered=소지품이 복구되어 내 주변의 상자에 저장되었습니다. # +multiplayer.player.inventory.failed=소지품이 복구되었습니다. 안전한 장소를 찾으세요. 다음번에 월드에 참여할 때 주변에 있는 상자에 넣어 드립니다. # +multiplayer.player.joined=%s님이 게임에 참여했습니다 # +multiplayer.player.joined.renamed=%s(예전 %s)님이 게임에 참여했습니다 # +multiplayer.player.joined.realms=%s님이 Realm에 참여했습니다 # +multiplayer.player.joined.realms.renamed=%s(예전 %s)님이 Realm에 참여했습니다 # +multiplayer.player.left=%s님이 게임을 떠났습니다 # +multiplayer.player.left.realms=%s님이 Realm을 떠났습니다 # +multiplayer.player.changeToPersona=%s 님이 캐릭터 외형을 편집했습니다. # +multiplayer.player.changeToSkin=%s 님이 스킨을 변경했습니다. # +multiplayer.stopSleeping=일어나기 # +multiplayer.playersSleeping=%s/%s 플레이어가 자고 있습니다. # +multiplayer.texturePrompt.line1=이 서버는 사용자 지정 리소스 팩 사용을 권장하고 있습니다. # +multiplayer.texturePrompt.line2=다운로드하고 자동으로 설치하시겠습니까? # +multiplayer.title=멀티플레이 # +multiplayer.inBedOpenChat=대화 열기 # +multiplayer.joincode.refreshed=게임의 참여 코드가 업데이트되었습니다. # + +notification.lock.noCraft=이 항목은 잠겨 있으며 제작할 수 없습니다 # +notification.lock.noDrop=이 항목은 잠겨 있으며 드롭할 수 없습니다 # +notification.lock.noRemove=이 항목은 잠겨 있으며 인벤토리에서 제거할 수 없습니다. # + +npcscreen.action.buttonmode=버튼 모드 # +npcscreen.action.onEnter=입장 시 # +npcscreen.action.onExit=퇴장 시 # +npcscreen.action.buttonname=버튼 이름 # +npcscreen.action.command.placeholder=명령을 입력하세요... # +npcscreen.action.command.title=명령 # +npcscreen.action.url.placeholder=URL을 입력하세요... # +npcscreen.action.url.title=URL # +npcscreen.action.url.warning.invalidUri="http" 또는 "https"로 시작하는 URL만 지원합니다. # +npcscreen.action.url.warning.emptyUri=만약 URL을 추가하지 않았다면 이 버튼은 새로운 브라우저 창을 열 것입니다. # +npcscreen.addcommand=명령 추가 # +npcscreen.addtext=대화 내용을 입력하세요... # +npcscreen.addurl=URL 추가 # +npcscreen.advancedsettings=고급 설정 # +npcscreen.advancedtitle=고급 NPC 설정 # +npcscreen.appearance=외형 # +npcscreen.basictitle=NPC(비 플레이어 캐릭터) # +npcscreen.dialog=대화 # +npcscreen.editdialog=대화 편집 # +npcscreen.help.command.a=NPC 대화 상자에 명령을 추가하려면 이 버튼을 클릭하세요. # +npcscreen.help.command.b=한 번에 여러 명령을 추가할 수 있습니다. # +npcscreen.help.url.a=NPC 대화 상자에 URL 하이퍼링크를 추가하려면 이 버튼을 클릭하세요. # +npcscreen.help.url.b=플레이어의 기본 사용 브라우저에서 링크가 열립니다. # +npcscreen.learnmore=자세한 정보 # +npcscreen.name=이름 # +npcscreen.npc=NPC # +npcscreen.requiresop=운영자 필요 # + +npcUri.launch.success=NPC 링크를 열었습니다. # +npcUri.launch.failure=NPC 링크를 열 수 없습니다. 지원하는 URL처럼 보이지 않습니다. # + +offer.category.skinpack=스킨 팩 # +offer.category.resourcepack=텍스처 팩 # +offer.category.mashup=매시업 팩 # +offer.category.worldtemplate=월드 # +offer.category.editorschoice=에디터 추천 # +offer.category.allByCreator=모두 %s 적용 # + +offer.navigationTab.skins=스킨 # +offer.navigationTab.textures=텍스쳐 # +offer.navigationTab.worlds=월드 # +offer.navigationTab.mashups=매시업 # + +options.adjustBrightness=두 개의 크리퍼 얼굴만 보이도록 밝기를 조정하세요. # +options.brightness.notVisible=안 보임 # +options.brightness.barelyVisible=간신히 보임 # +options.brightness.easilyVisible=잘 보임 # + +options.adUseSingleSignOn=단일 로그인 활성화 # +options.adEduRememberMe=내 정보 기억하기 # +options.advancedButton=고급 비디오 설정... # +options.showAdvancedVideoSettings=고급 비디오 설정 표시 # +options.advancedOpengl=고급 OpenGL # +options.advancedVideoTitle=고급 비디오 설정 # +options.anaglyph=3D 애너글리프 # +options.termsAndConditions=이용약관 # +options.attribution=권한 정보 # +options.3DRendering=3D 렌더링 # +options.animatetextures=움직이는 물 # +options.ao=부드러운 조명 효과 # +options.ao.max=최대 # +options.ao.min=최소 # +options.ao.off=끄기 # +options.autojump=자동 점프 # +options.sprintOnMovement=자동 질주 # +options.clearhotbar=핫바 초기화 # +options.blockAlternatives=대체 블록 # +options.buildid.format=빌드: %1$s # +options.protocolversion.format=프로토콜 버전: %1%s # +options.worldconversion.version=월드 변환기: %s # +options.builddate.format=빌드 날짜: %s # +options.buttonSize=버튼 크기 # +options.alwaysHighlightHoveringBoxInCrosshair=하이라이트 항상 켜짐 # +options.useSpecificTouchControlNames=특정 터치 컨트롤 이름 사용 # +options.controlMode.title=컨트롤 모드 # +options.controlMode.selected=선택됨: # +options.controlMode.selectControlMode=컨트롤 모드 선택 # +options.showTouchControlSelectionScreen=터치 컨트롤 선택 화면 표시 # +options.showActionButton=액션 버튼 표시 # +options.resizableUI=크기 조정 가능한 UI # +options.enableNewTouchControlSchemes=새로운 터치 컨트롤 규칙 활성화 # +options.resetOnStart=시작 시 재설정 # +options.category.addons=애드온 # +options.category.audio=사운드 # +options.category.classroom_settings=클래스룸 # +options.category.game=게임 # +options.category.graphics=그래픽 # +options.category.input=컨트롤 # +options.category.server=서버 # +options.change=변경 # +options.changeGamertag=게이머태그 변경 # +options.chat.color=색상 # +options.chat.height.focused=숨겨진 대화 높이 # +options.chat.height.unfocused=보여지는 대화 높이 # +options.chat.links=웹 링크 # +options.chat.links.prompt=링크 확인 # +options.chat.opacity=불투명도 # +options.chat.scale=크기 # +options.chat.title=대화 설정... # +options.chat.visibility=대화 # +options.chat.visibility.full=표시 # +options.chat.visibility.hidden=숨김 # +options.chat.visibility.system=명령어만 # +options.chat.width=폭 # +options.codeBuilder=Code Builder # +options.content_log_file=콘텐츠 로그 파일 사용 # +options.content_log_gui=콘텐츠 로그 GUI 사용 # +options.controller=컨트롤러 # +options.controllerLayout=컨트롤러 레이아웃 # +options.controllerSettings=컨트롤러 설정 # +options.controls=컨트롤... # +options.control_alt_keybinds_section=다음 키는 'CTRL + ALT' 키와 함께 사용됩니다. # +options.credits=제작진 # +options.crouch=조용히 걷기 # +options.customizeTitle=사용자 지정 월드 설정 # +options.destroyvibration=블록 파괴 시 진동 # +options.splitvibration=항목을 분할할 때 진동 # +options.debug=디버그 # +options.flighting_debug=플라이팅 디버그 # +options.debugTitle=개발자 옵션 # +options.delete_account.button=Microsoft 계정 삭제 # +options.delete_account.confirm.title=Microsoft 계정을 삭제하시겠습니까? # +options.delete_account.confirm.warning=경고: %s 계정을 삭제하면 더 이상 귀하의 기기에서의 진행 상황 또는 구매 내용을 보호할 수 없습니다. # +options.delete_account.confirm.warning.2=이 게임에서 Microsoft 계정을 삭제할 경우 해당 계정을 사용하는 모든 Minecraft 게임에 영향을 미칠 것입니다. # +options.delete_account.confirm.checkbox1=다른 플랫폼에서 플레이할 때 더 이상 게임 내 상점 콘텐츠를 이용할 수 없습니다. # +options.delete_account.confirm.checkbox2=더 이상 친구들과 온라인으로 플레이할 수 없습니다. # +options.delete_account.confirm.checkbox3=더 이상 Realms에 접속할 수 없습니다. 여기에는 현재 활성화된 Realms 구독 또한 포함됩니다. # +options.delete_account.confirm.checkbox4=위 내용을 이해했으며 계정 삭제를 계속 진행하고 싶습니다. # +options.delete_account.confirm.button=삭제 # +options.dev_game_tip=게임 플레이 팁 # +options.dev_ad_show_debug_panel=EDU 로그인 디버그 패널 표시 # +options.dev_ad_token_refresh_threshold=EDU 로그인 토큰 새로 고침 임계값 초 # +options.dev_ad_edu_max_token_refresh=EDU 최대 토큰 새로 고침(분) # +options.dev_side_by_side_comparison_rate=일대일 비율 # +options.dev_playfab_token_refresh_threshold=Playfab 토큰 새로 고침 임계값(분) # +options.dev_assertions_debug_break=어서션이 디버거에 침입 # +options.dev_assertions_show_dialog=어서션이 모달 대화 상자 표시 # +options.dev_force_trial_mode=체험판 모드 강제 활성화 # +options.dev_eduDemo=교육용 데모(다시 로그인 필요) # +options.remote_imgui_toggle=원격 IMGUI 사용 # +options.dev_enableDebugUI=디버그 UI 사용 # +options.dev_createRealmWithoutPurchase=구매하지 않고 Reaml 생성 # +options.dev_flushOrphanedRealmsPurchases=모든 싱글 Realms 구매 제거 # +options.dev_enableMixerInteractive=Mixer 방송 명령어 사용 설정 # +options.dev_storeOfferQueryRequiresXbl=스토어 제품 XBL이 필요합니다. ###disable_3rd_party_console_resource_pack_check +options.dev_renderBoundingBox=바운딩 박스 랜더링 # +options.dev_renderPaths=패스 랜더링 # +options.dev_renderGoalState=목표 상태 렌더링 # +options.dev_renderMobInfoState=몹 정보 상태 렌더링 # +options.dev_resetClientId=클라이언트 ID 재설정 # +options.dev_showChunkMap=청크 맵 표시 # +options.dev_chunkMapMode=청크 지도 보기 모드 # +options.dev_chunk_map_mode_off=끄기 # +options.dev_chunk_map_mode_client=클라이언트 # +options.dev_chunk_map_mode_client_main_chunksource=클라이언트 (MainChunkSource) # +options.dev_chunk_map_mode_server_chunk_state=서버 # +options.dev_chunk_map_mode_server_chunk_debug_display_state=서버(DB 상태) # +options.dev_disableRenderTerrain=지형 드로잉 사용 안 함 # +options.dev_disableRenderEntities=엔티티 드로잉 사용 안 함 # +options.dev_disableRenderBlockEntities=블록 엔티티 드로잉 사용 안 함 # +options.dev_disableRenderParticles=입자 드로잉 사용 안 함 # +options.dev_disableRenderSky=하늘 드로잉 사용 안 함 # +options.dev_disableRenderWeather=날씨 드로잉 사용 안 함 # +options.dev_disableRenderHud=HUD 드로잉 사용 안 함 # +options.dev_disableRenderItemInHand=손에 든 아이템 드로잉 사용 안 함 # +options.dev_disableRenderMainMenuCubeMap=메인 메뉴 큐브맵 그리기 비활성화 # +options.dev_disableRenderMainMenuPaperdollAnimation=메인 메뉴 페이퍼돌 애니메이션 비활성화 # +options.dev_serverInstanceThread=서버 인스턴스 스레드 # +options.dev_newCuller=새 선별자 사용 # +options.dev_showBuildInfo=빌드 정보 표시 # +options.dev_showDevConsoleButton=개발자 콘솔 버튼 표시 # +options.dev_realmsPermissionsEnabledButton=Realm 사용 권한 표시 # +options.dev_enableProfiler=프로파일러 활성화 # +options.dev_newParticleSystem=새로운 입자 시스템 사용 # +options.dev_enableDebugHudOverlay=디버그 HUD 사용 # +options.dev_enableDebugHudOverlay.off=끄기 # +options.dev_enableDebugHudOverlay.basic=기본 # +options.dev_enableDebugHudOverlay.imgui=ImGui # +options.dev_enableDebugHudOverlay.renderchunks=청크 렌더링 # +options.dev_enableDebugHudOverlay.workerthreads=작업 스레드 # +options.dev_enableDebugHudOverlay.debugtextures=텍스처 디버그 # +options.dev_enableDebugHudOverlay.profiler=프로파일러 # +options.dev_enableDebugHudOverlay.imagememory=이미지 메모리 # +options.dev_enableDebugHudOverlay.texturememory=텍스처 메모리 # +options.dev_enableDebugHudOverlay.perimagememory=이미지당 메모리 # +options.dev_enableDebugHudOverlay.buffermemory=버퍼 메모리 # +options.dev_enableDebugHudOverlay.camera=카메라 # +options.dev_enableDebugHudOverlay.audio=오디오 # +options.dev_enableDebugHudOverlay.client_network=클라이언트 네트워크 # +options.dev_enableDebugHudOverlay.server_network=서버 네트워크 # +options.dev_enableDebugHudOverlay.spatial_packet_optimizations=공간 패킷 최적화 # +options.dev_enableDebugHudOverlay.lock_contention=잠금 경합 # +options.dev_enableDebugHudOverlay.hbui=Gameface # This is a proper name, do not translate # +options.dev_transport_layer=전송 레이어 유형 # +options.dev_controltower_override_transport_layer=MUTS 전송 계층 로컬 재정의 # +options.dev_transport_layer.raknet=RakNet # +options.dev_transport_layer.nethernet_mpsd=네더넷(MPSD) # +options.dev_transport_layer.nethernet_websockets=네더넷(웹소켓) # +options.dev_multithreadedRendering=멀티 스레드 렌더링 가능 # +options.dev_file_watcher=File Watcher 사용 # +options.dev_enable_texture_hot_reloader=텍스처 핫 리로더 사용 # +options.dev_achievementsAlwaysEnabled=도전 과제 항상 활성화 # +options.dev_useLocalServer=로컬 서버 사용 # +options.dev_useIPv6Only=IPv6만 사용 # +options.dev_attachPosRenderLevel=연결 위치 렌더링 # +options.dev_render_attach_pos.none=끄기 # +options.dev_render_attach_pos.head_pos=머리 위치 # +options.dev_render_attach_pos.eyes_pos=눈 위치 # +options.dev_render_attach_pos.breath_pos=호흡 위치 # +options.dev_render_attach_pos.body_pos=몸 위치 # +options.dev_render_attach_pos.feet_pos=발 위치 # +options.dev_render_attach_pos.all=모두 # +options.dev_disable_client_blob_cache=클라이언트 미확인 개체 캐시 사용 안 함 # +options.dev_force_client_blob_cache=로컬 게임의 경우 클라이언트 미확인 개체 캐시 강제 실행 # +options.dev_connectionQuality=연결 품질 # +options.dev_connection_quality.no_limit=무제한 # +options.dev_connection_quality.phone_4g=4G # +options.dev_connection_quality.phone_3g=3G # +options.dev_connection_quality.slow=느림 # +options.dev_connection_quality.very_slow=매우 느림 # +options.dev_use_fps_independent_turning=FPS-독립 튜닝 사용 # +options.dev_use_fast_chunk_culling=빠른 청크 선별 사용 # +options.dev_displayMarketplaceDocumentId=마켓플레이스 문서 ID 보기 # +options.dev_addCoins=%s코인 추가 # +options.discoveryEnvironment=환경 발견(재시작 필요) # +options.discoveryEnvironment.production=프로덕션 # +options.discoveryEnvironment.staging=스테이징 # +options.discoveryEnvironment.local=로컬 # +options.discoveryEnvironment.dev=개발 [불안정] # +options.dev_realmsEnvironment=Realms 환경 # +options.dev_realms_environment.production=프로덕션 # +options.dev_realms_environment.staging=스테이징 # +options.dev_realms_environment.local=로컬 # +options.dev_realms_environment.dev=개발 # +options.dev_realmsSku=Realms SKU # +options.dev_realms_sku.production=프로덕션 # +options.dev_realms_sku.fiveday=5일 # +options.dev_realms_sku.default=기본 # +options.dev_realmsEndpoint=Realms 엔드포인트 # +options.dev_realmsEndpointPayment=Realms 엔드포인트 결제 # +options.dev_realmsRelyingParty=Realms RP # +options.dev_realmsRelyingPartyPayment=Realms RP 결제 # +options.dev_realms_stories=Realms 스토리 활성화 (재시작 필요) # +options.dev_overrideXboxEnvironmentWindows=Xbox 샌드박스 재정의(Windows에서 제어되는 OS) # +options.dev_overrideXboxEnvironment=Xbox 샌드박스 재정의(재시작 필요) # +options.dev_xboxEnvironment=Xbox 샌드박스 환경(재시작 필요) # +options.dev_xbox_environment.retail=소매 # +options.dev_xbox_environment.dev=개발 # +options.dev_xbox_environment.dev_achievement=개발 도전 과제 # +options.dev_experimentalTreatment=실험 덮어쓰기 # +options.dev_sandboxRetail=Xforge 샌드박스: Retail # +options.dev_sandboxDev=Xforge 샌드박스: Dev # +options.dev_sandboxDevAchievement=Xforge 샌드박스: 개발 도전 과제 # +options.dev_displayTreatmentsPanel=처리 표시 # +options.dev_currentTreatmentsTitle=현 처리 # +options.dev_unusedTreatmentsTitle=사용하지 않은 처리 # +options.dev_addTreatmentId=실험 ID 추가 # +options.dev_addLabel=추가 # +options.dev_applyTreatments=실험 적용 # +options.dev_resetToDefault=기본값으로 초기화 # +options.dev_clearFlights=지우기 # +options.dev_experimentalProgressions=진행 상황 재정의 # +options.dev_displayProgressionsPanel=진행 상황 표시 # +options.dev_addProgressionId=진행 ID 추가 # +options.dev_reset_day_one_experience=발매일 경험치 초기화 # +options.dev_useZippedInPackagePacks=압축된 In-package 팩 사용 # +options.dev_importPacksAsZip=Zip 파일로 팩 가져오기 # +options.dev_folders_portSettingsFolder=설정 폴더 내보내기 # +options.dev_useOverrideDate=재정의 날짜 사용 # +options.dev_displayOverrideDatetime=낮시간 표시 # +options.dev_loadOverrideDate=시작할 때 재정의 날짜 불러오기 # +options.dev.timeZoneType=시간대 유형 편집기 재정의 # +options.dev.timeZoneType.local=현지 시간에서 편집 # +options.dev.timeZoneType.utc=UTC에서 편집 # +options.dev_overrideDateYear=년 # +options.dev_overrideDateMonth=월 # +options.dev_overrideDateDay=낮 # +options.dev_overrideDateHour=시 # +options.dev_overrideDateMinute=분 # +options.dev_overrideDayLength=재정의 낮길이(분단위, 최소 1분) # +options.dev_overrideTimeScale=시간이 경과하는 속도 조정하기(최소: 1, 기본값: 1) # +options.dev_updateOverrideDate=재정의 날짜 업데이트 # +options.dev_overrideVersionMajor=주 # +options.dev_overrideVersionMinor=부 # +options.dev_overrideVersionPatch=패치 # +options.dev_updateVersionOverride=클라이언트 버전 재정의 업데이트 # +options.dev_resetOverrideDate=재정의 날짜 초기화 # +options.dev_clearStoreCache=마켓플레이스 캐시 삭제 # +options.dev_clearLibraryCache=라이브러리 캐시 지우기 # +options.dev_clearAllCache=모든 캐시 삭제 # +options.dev_connection_quality=네트워크 상태 조절기(원활하지 않은 연결 시뮬레이션) # +options.dev_connection_off=꺼짐 - 로컬 플레이를 위한 메모리 내부 연결 활성화됨 # +options.dev_connection_nolimit=전체 네트워크 스택 활성화됨 - 제한 없음 # +options.dev_connection_4g=4G - 15Mbps, 지연 속도 100ms, 패킷 손실 1% # +options.dev_connection_3g=3G - 1.5Mbps, 지연 속도 200ms, 패킷 손실 2% # +options.dev_connection_slow=느림 - 400Kbps, 지연 속도 300ms, 패킷 손실 3% # +options.dev_connection_veryslow=매우 느림 - 200Kbps, 지연 속도 400ms, 패킷 손실 4% # +options.dev_deleteAllPersonas=모든 페르소나 삭제 # +options.dev_deleteLegacyPersona=유산 페르소나 슬롯을 삭제하다 # +options.dev_identity_environment=새 ID 및 온라인 인프라 환경(다시 시작 필요) # +options.dev_identity_environment.dev=개발팀 # +options.dev_identity_environment.test=테스트 # +options.dev_identity_environment.prod=프로덕션 # +options.dev_education_services_environment=교육 서비스(MUTS) 환경(재시작 필요) # +options.dev_education_environment.dev=개발 # +options.dev_education_environment.staging=스테이징 # +options.dev_education_environment.preprod=사전 제작 # +options.dev_education_environment.prod=프로덕션 # +options.dev_education_environment.local=로컬 # +options.dev_azure_notebooks_environment=Azure Notebook(AZNB) 환경(에디터 재시작 필요) # +options.dev_azure_notebooks_environment.prod=프로덕션 # +options.dev_azure_notebooks_environment.staging=스테이징 # +options.dev.windowsStore=Windows Store 선택(재시작 필요) # +options.dev.windowsStore.auto=자동 # +options.dev.windowsStore.v6=레거시 Windows Store - V6 # +options.dev.windowsStore.v8=OneStore - V8 # +options.dev.stores=현재 활성화된 스토어: # +options.dev_sunset_overrides=만료 재정의 활성화 # +options.dev_sunset_status=장치를 완전히 만료로 취급 # +options.dev_sunsetting_tier=만료 티어 # +options.dev_sunsetting_tier.one=1단계 - 초기 # +options.dev_sunsetting_tier.two=2단계 - KitKat # +options.dev_sunsetting_tier.three=3단계 - 파이어TV # +options.dev_sunsetting_tier.four=4단계 - 1024MB # +options.dev_sunsetting_tier.five=5단계 - TBD # +options.dev_sunsetting_tier.not_pending=보류 중이 아님 # +options.dev.gathering_config_id_override=Config Id 재정의 수집 # +options.difficulty=난이도 # +options.difficulty.easy=쉬움 # +options.difficulty.hard=어려움 # +options.difficulty.hardcore=하드코어 # +options.difficulty.normal=보통 # +options.difficulty.peaceful=평화로움 # +options.dpadscale=방향 패드 사이즈 # +options.enableChatTextToSpeech=채팅용 텍스트 읽기 # +options.enableAutoPlatformTextToSpeech=장치 설정으로 텍스트 읽기 # +options.enableUITextToSpeech=UI용 텍스트 읽기 # +options.enableOpenChatMessage=채팅 메시지 열기 활성화 # +options.entityShadows=엔티티 그림자 # +options.editSettings=설정 편집 # +options.fancyskies=아름다운 하늘 # +options.farWarning1=넓은 시야를 위해서는 64비트 자바 # +options.farWarning2=설치를 권장합니다 (현재 32비트 자바를 사용중) # +options.fboEnable=FBOs 활성화 # +options.forceUnicodeFont=강제로 유니코드 글꼴 사용하기 # +options.fov=시야 범위 # +options.fov.toggle=게임 플레이에 따른 FOV 변경 허용 # +options.licenses=라이선스 # +options.licensed_content=라이선스 있는 콘텐츠 # +options.networkSettings=네트워크 설정 # +options.font_license=글꼴 라이센스 # +options.font_license_body=%1 # +options.livingRoomFOV=거실 시야 # +options.default.format=%s # +options.percent.format=%s%% # +options.fov.format=%s° # +options.fov.max=최대치 # +options.fov.min=보통 # +options.hudOpacity=HUD 투명도 # +options.hudOpacity.max=보통 # +options.hudOpacity.min=숨김 # +options.framerateLimit=최대 프레임 # +options.framerateLimit.max=무제한 # +options.fullKeyboardGameplay=전체 키보드 게임 플레이 # +options.fullKeyboardLayout=전체 키보드 레이아웃 # +options.fullscreen=전체 화면 # +options.gamepadcursorsensitivity=컨트롤러 커서 민감도 # +options.gamertag=게이머태그: # +options.gamma=밝기 # +options.gamma.max=밝게 # +options.gamma.min=어둡게 # +options.worldLightBrightness=월드 조명 밝기 # +options.goToFeedbackWebsite=피드백 웹 사이트로 이동 # +options.graphics=화려한 그래픽 # +options.transparentleaves=장식용 잎 # +options.bubbleparticles=화려한 거품 # +options.smooth_lighting=부드러운 조명 효과 # +options.gui.accessibility.scaling=초대형 GUI 스케일링 # +options.gui.accessibility.scaling.tooltip=메뉴 인터페이스의 초대형 버전을 추가 접근성 옵션으로 사용할 수 있습니다. 이 설정으로 인해 일부 메뉴 화면에 시각적 결함이 나타날 수 있습니다. # +options.upscaling=업스케일링 # +options.raytracing=광선 추적 # +options.raytracing.disabled.upsell.supported_platform=이 옵션은 광선 추적을 지원하는 월드를 플레이할 때에만 편집이 가능합니다. 마켓플레이스에서 그런 월드를 찾거나 광선 추적을 지원하는 리소스 팩을 직접 만들어 보세요. # +options.raytracing.disabled.upsell.unsupported_platform=해당 기능을 사용하려면 특정 장치가 필요합니다. 더 자세한 정보를 확인하려면 http://aka.ms/ray-tracing-FAQ을 방문하세요. # +options.graphics.fancy=장식용 # +options.graphics.fast=빠르게 # +options.renderingProfile=그래픽 # +options.renderingProfile.sad=기본 # +options.renderingProfile.fancy=화려하게 # +options.renderingProfile.superfancy=엄청 화려하게 # +options.go_to_keybinds=키바인딩으로 이동 # +options.group.audio=사운드 # +options.group.feedback=피드백 # +options.group.game=게임 # +options.group.graphics=그래픽 # +options.group.graphics.experimental=실험 # +options.group.input=컨트롤 # +options.group.multiplayer=멀티 플레이 # +options.group.realms=Realms 알파 서버로 이동? # +options.guiScale=방향 패드 사이즈 # +options.guiScale.auto=자동 # +options.guiScale.disabled=이 모니터는 UI 크기 조정이 지원되지 않으며, 그 이유는 대부분 해상도가 낮기 때문일 수 있습니다. # +options.guiScale.large=넓게 # +options.guiScale.maximum=최대 # +options.guiScale.medium=중간 # +options.guiScale.minimum=최소 # +options.guiScale.normal=보통 # +options.guiScale.optionName=GUI 배율 편집기 # +options.guiScale.small=작게 # +options.hidden=숨김 # +options.hidehud=HUD 숨기기 # +options.hidehand=손 숨기기 # +options.classic_box_selection=외곽선 선택 # +options.creator=제작자 # +options.creatorTitle=제작자 설정 # +options.vr_classic_box_selection=외곽선 선택 # +options.hidegamepadcursor=컨트롤러 커서 숨기기 # +options.hidegui=GUI 숨기기 # +options.showKeyboardPrompts=키보드 및 마우스 프롬프트 표시 # +options.showLearningPrompts=학습 프롬프트 표시 # +options.hidetooltips=컨트롤러 툴팁 숨기기 # +options.splitscreenHUDsize=분할 화면 HUD 크기 # +options.ingamePlayerNames=게임 내 플레이어 이름 # +options.splitscreenIngamePlayerNames=분할 화면 게임 내 플레이어 이름 # +options.interfaceOpacity=HUD 투명도 # +options.interactionmodel=상호작용 모델 # +options.interactionmodel.touch=터치 # +options.interactionmodel.crosshair=포인터 # +options.interactionmodel.classic=클래식 # +options.splitscreenInterfaceOpacity=분할 화면 HUD 투명도 # +options.textBackgroundOpacity=텍스트 배경 불투명도 # +options.hidepaperdoll=종이 인형 숨김 # +options.showautosaveicon=자동 저장 아이콘 표시 # +options.hold=대기 # +options.hotbarScale=핫바 크기 # +options.invertMouse=마우스 반전 # +options.invertYAxis=Y축 반전 # +options.joystickMoveVisible=조이스틱 항상 표시 # +options.thumbstickOpacity=조이스틱 불투명도 # +options.defaultJoystickMoveVisible=사용하지 않을 때에만 조이스틱 표시 # +options.creativeDelayedBlockBreaking=블록 파괴 지연됨(크리에이티브 전용) # +options.keyboardLayout=키보드 레이아웃 # +options.keyboardAndMouse=키보드 및 마우스 # +options.keyboardAndMouseSettings=키보드 및 마우스 설정 # +options.language=언어 # +options.languageGuiScaleCompatibility.title=호환되지 않는 언어 및 GUI 크기 # +options.languageGuiScaleCompatibility.message.short=선택하신 언어의 MineCraft 글꼴은 이렇게 작은 크기의 GUI에서는 읽을 수 없습니다. # +options.languageGuiScaleCompatibility.message.long=선택하신 언어의 Minecraft 글꼴은 이렇게 작은 크기의 GUI에서는 읽을 수 없습니다. GUI 크기를 확대하시겠어요? # +options.languageGuiScaleCompatibility.ok=GUI 크기 확대 # +options.languageGuiScaleCompatibility.cancel=돌아가기 # +options.languageWarning=번역은 100% 완벽하지 않을 수도 있습니다 # +options.lefthanded=왼손모드 # +options.hotbarOnlyTouch=터치 시 핫바에만 영향 # +options.manage=관리 # +options.manageAccount=계정 관리 # +options.mipmapLevels=밉맵 레벨 # +options.modelPart.cape=망토 # +options.modelPart.hat=모자 # +options.modelPart.jacket=재킷 # +options.modelPart.left_pants_leg=왼쪽 바지 다리 # +options.modelPart.left_sleeve=왼쪽 소매 # +options.modelPart.right_pants_leg=오른쪽 바지 다리 # +options.modelPart.right_sleeve=오른쪽 소매 # +options.multiplayer.title=멀티 플레이 설정... # +options.music=음악 # +options.name=이름 # +options.defaultName=스티브 # +options.off=끄기 # +options.on=켜기 # +options.particles=입자 # +options.particles.all=모두 # +options.particles.decreased=적게 # +options.particles.minimal=최소 # +options.patchNotes=패치 노트 # +options.performanceButton=비디오 성능 설정... # +options.performanceVideoTitle=비디오 성능 설정 # +options.postButton=사후 처리 설정... # +options.postProcessEnable=사후 처리 활성화 # +options.postVideoTitle=사후 처리 설정 # +options.profile=프로필 # +options.profileTitle=사용자 프로필 및 설정 # +options.general=일반 # +options.generalTitle=일반 설정 # +options.account=계정 # +options.accountTitle=계정 설정 # +options.accountError=계정 오류 # +options.accountErrorButton=오류 보기 # +options.qualityButton=비디오 품질 설정... # +options.qualityVideoTitle=비디오 품질 설정 # +options.reducedDebugInfo=감소된 디버그 정보 # +options.renderClouds=구름 렌더링 # +options.renderDistance=렌더링 거리 # +options.raytracing.renderDistance=광선 추적 렌더링 거리 # +options.raytracing.renderDistanceFormat=%s 청크 # +options.renderDistanceFormat=%s 청크 # +options.renderDistanceRecommendedFormat=%s 청크(권장) # +options.renderDistance.warning=이 높은 렌더 거리는 낮은 프레임 속도, 충돌 또는 기타 예기치 않은 동작을 일으킬 수 있습니다. # +options.raytracing.renderdistance.warning=이 설정은 게임을 하는 동안 성능 문제를 발생시킬 수 있습니다. # +options.resetSettings=기본값으로 초기화하기 # +options.resetSettings.popUp=설정을 기본값으로 초기화할까요? # +options.maxFramerate=최대 프레임 레이트 (실험) # +options.maxFramerateFormat=%s FPS # +options.perf_turtle=성능 거북 # +options.msaa=안티앨리어싱 # +options.texelAA=텍셀 안티앨리어싱 # +options.renderDistance.far=넓게 # +options.renderDistance.normal=보통 # +options.renderDistance.short=짧게 # +options.renderDistance.tiny=매우 짧게 # +options.resourcepacks=리소스 팩 # +options.safeZone=안전 영역 # +options.safeZoneX=수평 안전 영역 # +options.safeZoneY=수직 안전 영역 # +options.safeZone.title=화면 안전 영역 변경 # +options.safeZone.description=모서리 네 개가 화면에 딱 맞을 때까지 슬라이더를 조정하세요. # +options.saturation=채도 # +options.screenAnimations=스크린 애니메이션 # +options.screenPositionX=수평 화면 배치 # +options.screenPositionY=수직 화면 배치 # +options.sensitivity=감도 # +options.sensitivity.max=겁나 빠름!!! # +options.sensitivity.min=*하~품...* # +options.spyglassdampen=망원경 감도 # +options.staticjoystick=조이스틱 잠금 # +options.dwellbeforedragtime=드래깅하기 전에 체류 시간 (ms) # +options.stacksplittingtriggertime=스택 분할 시간 (ms) # +options.multiplayergame=멀티플레이 게임 # +options.servervisible=LAN 플레이어 검색 가능 # +options.ShowComfortSelectScreen=간편 선택 화면 표시 # +options.sliderLabelFormat=%s: %s # +options.smoothRotationSpeed=부드러운 회전 속도 # +options.xboxliveBroadcast.inviteOnly=초대한 사람만 참가 가능 # +options.xboxliveBroadcast.friendsOnly=친구만 참가 가능 # +options.xboxliveBroadcast.friendsOfFriends=친구의 친구 허용 # +options.xboxliveBroadcastSettings=Microsoft 계정 설정 # +options.xboxlivevisible=Xbox 플레이어 검색 가능 # +options.xboxLiveAccountSettings=Microsoft 계정 설정 # +options.xboxLiveSignedIn=Microsoft 계정으로 로그인함 # +options.xboxLiveSignedOut=Microsoft 계정에서 로그아웃함 # +options.xboxLive.privacyControl=개인 정보 보호 및 온라인 안전 # +options.realms.checkInvites=Realms 멤버십 초대 관리 # +options.skinCustomisation=사용자 지정 스킨... # +options.skinCustomisation.title=사용자 지정 스킨 # +options.skin.change=스킨 변경 # +options.snooper=기기정보 수집 허용 # +options.snooper.desc=저희는 여러분이 사용하는 기기 정보를 수집하여 어떤 도움을 드릴 수 있을지, 가장 큰 문제는 무엇인지 알아내어 Minecraft를 개선하려 합니다. 모든 정보는 익명으로 전송되며, 악용되지 않음을 약속드립니다. 기기 정보 전송을 원치 않으신다면 이 옵션을 끄셔도 됩니다. # +options.snooper.title=기기 사양 수집 # +options.snooper.view=기기정보 수집 설정... # +options.sound=사운드 볼륨 # +options.sounds=오디오 # +options.sounds.title=오디오 설정 # +options.accessibility=접근성 # +options.accessibility.title=접근성 설정 # +options.screenShake=카메라 떨림 # +options.darknessEffectModifier.message=몹 등에 의해 발생하는 어둠 효과가 지속되는 동안 화면이 얼마나 어두워지는지 조정합니다. # +options.darknessEffectModifier=어둠 효과 강도 # +options.glintStrength.message=효과 부여된 아이템의 시각적 반짝임의 투명도를 조정합니다. # +options.glintStrength=반짝임 강도 # +options.glintSpeed.message=효과 부여된 아이템의 시각적 반짝임의 속도를 조정합니다. # +options.glintSpeed=반짝임 속도 # +options.notificationDuration.Toast=토스트 알림 지속 시간 # +options.notificationDuration.Chat=채팅 메시지 지속 시간 # +options.notificationDuration.ToastMessage=게임 초대 및 마켓플레이스 특가와 같은 메시지가 표시되는 기간을 선택합니다. # +options.notificationDuration.ChatDuration=채팅에서 메시지가 표시되는 시간을 선택합니다 # +options.notificationDuration.ThreeSec=3초(기본값) # +options.notificationDuration.TenSec=10초 # +options.notificationDuration.ThirtySec=30초 # +options.splitscreen=화면 분할 # +options.splitscreen.horizontal=가로 분할 화면 # +options.splitscreen.vertical=세로 분할 화면 # +options.stickyMining=고정 채굴 # +options.stream=방송 설정... # +options.stream.bytesPerPixel=품질 # +options.stream.changes=이 변경 사항을 적용하기 위해 스트림을 재시작해야 합니다. # +options.stream.chat.enabled=활성화 # +options.stream.chat.enabled.always=항상 # +options.stream.chat.enabled.never=무시 # +options.stream.chat.enabled.streaming=스트리밍 중에만 # +options.stream.chat.title=Twitch 대화 설정 # +options.stream.chat.userFilter=사용자 필터 # +options.stream.chat.userFilter.all=모든 시청자 # +options.stream.chat.userFilter.mods=관리자 # +options.stream.chat.userFilter.subs=구독자 # +options.stream.compression=압축률 # +options.stream.compression.high=높음 # +options.stream.compression.low=낮음 # +options.stream.compression.medium=중간 # +options.stream.estimation=추정 해상도: %dx%d # +options.stream.fps=프레임률 # +options.stream.ingest.reset=기본 설정으로 초기화 # +options.stream.ingest.title=Twitch 방송 서버 # +options.stream.ingestSelection=방송 서버 목록 # +options.stream.kbps=대역폭 # +options.stream.mic_toggle.mute=음소거 # +options.stream.mic_toggle.talk=대화 # +options.stream.micToggleBehavior=눌러서 # +options.stream.micVolumne=마이크 음량 # +options.stream.sendMetadata=메타 데이터 보내기 # +options.stream.systemVolume=시스템 음량 # +options.stream.title=Twitch 방송 설정 # +options.thirdperson=카메라 시각 # +options.thirdperson.firstperson=1인칭 # +options.thirdperson.thirdpersonback=3인칭 후방 # +options.thirdperson.thirdpersonfront=3인칭 전방 # +options.title=설정 # +options.toggle=전환 # +options.copyCoordinateUI=좌표 UI 복사 활성화 # +options.toggleCrouch=웅크리기 토글 # +options.touch=터치 # +options.touchSettings=터치 설정 # +options.touchscreen=터치스크린 모드 # +options.uiprofile=UI 프로필 # +options.uiprofile.classic=클래식 # +options.uiprofile.pocket=포켓 # +options.betaNewDeathScreenToggle="사망했습니다"의 새로운 화면(실험) # +options.betaNewDeathScreenToggle.disabled=월드에서 플레이하는 동안에는 이 설정을 변경할 수 없습니다. # +options.usetouchpad=스플릿 컨트롤 # +options.viewSubscriptions=구독 # +options.viewSubscriptions.button.info=정보 # +options.viewSubscriptions.button.price=%s # +options.viewSubscriptions.button.pricePerMonth=%s/월 # +options.viewSubscriptions.button.manage=관리 # +options.viewSubscriptions.renew=30일마다 갱신 # +options.viewSubscriptions.daysRemaining=%d일 남음 # +options.viewSubscriptions.realmsPlus.header=이용 가능한 구독 # +options.viewSubscriptions.realmsPlus.headerAdditional=추가 구독 # +options.viewSubscriptions.realmsPlus.detail=150개 이상의 마켓플레이스 팩과 나만의 10인 플레이어 Realm 서버 # +options.viewSubscriptions.realms.header=추가 구독 # +options.viewSubscriptions.realms.detail=최대 %d명의 플레이어들과 동시에 자신의 Realm 서버를 이용하세요 # +options.viewSubscriptions.loadingSubscriptions=구독을 불러오는 중... # +options.viewSubscriptions.loadingSubscriptionsFailed=구독 불러오기 실패 # +options.viewSubscriptions.purchasedPlatformDiffers=%s에서 구매해서 관리하려면 해당 장치를 이용해야 합니다. # +options.viewSubscriptions.mySubscriptions=내 구독 # +options.viewSubscriptions.noActiveSubscriptions=활성화된 구독이 없습니다 # +options.viewSubscriptions.signIn=로그인 # +options.viewSubscriptions.buyAnAdditionalRealm=추가 Realm 구매 # +options.viewSubscriptions.realmsPlusSubscriptionForRealm=%s Realm용 Realms Plus 구독. # +options.viewSubscriptions.additionalSubscriptionForRealm=%s Realm용 추가 구독. # +options.viewSubscriptions.personalRealmServer=멤버를 무한대로 추가하고 최대 2명의 친구들과 온라인으로 플레이할 수 있는 자신의 Realm 서버 # +options.viewSubscriptions.tenPlayers=10인 플레이어 Realm 서버 # +options.viewSubscriptions.twoPlayers=2인 플레이어 Realm 서버 # +options.viewSubscriptions.startedInStore=상점에서 시작했습니다: %s # +options.viewSubscriptions.boughtOnAnotherDevice=다른 장치에서 구매함 # +options.viewSubscriptions.deviceSunsetting=버전이 곧 Realms에 액세스하지 못할 수 있습니다. # +options.viewSubscriptions.deviceSunset=버전이 Realms에 액세스할 수 없습니다. # +options.viewSubscriptions.consumableToSubscriptionTransitionInfo=지금은 Realm을 연장할 수 없습니다. Realms 정기 서비스가 이제 시작되었으므로, 여러분은 Realm이 만료되는 즉시 정기 서비스를 새로 시작할 수 있습니다. 하지만 걱정하지 마세요! 무료로 14일을 추가해 드리겠습니다. 여러분의 Realm은 온라인 상태로 유지되므로 그때까지 연장해 주시면 됩니다. # +options.swapJumpAndSneak=점프와 웅크리기 맞바꾸기 # +options.swapGamepadAB=A/B 버튼 교체 # +options.swapGamepadXY=X/Y 버튼 교체 # +options.usetouchscreen=터치 컨트롤 플레이 # +options.vbo=VBOs 사용 # +options.video=비디오 # +options.videoTitle=비디오 설정 # +options.viewBobbing=화면 흔들림 # +options.visible=표시 # +options.vsync=수직 동기화 사용 # +options.vsync.off=수직 동기화 사용 안 함 # +options.vsync.on=수직 동기화 # +options.vsync.adaptive=수직 동기화 조정 # +options.websocketEncryption=암호화된 Websocket이 필요합니다 # +options.websocketEncryptionWarningLabel=이 옵션은 안전한 알려진 앱에 연결하는 경우에만 비활성화하시기 바랍니다. # +options.filelocation.title=파일 저장 위치 # +options.filelocation.external=외부 # +options.filelocation.appdata=애플리케이션 # +options.filelocation.external.warning.title=경고 # +options.filelocation.external.warning.body=외부 저장 장치의 위치가 변경되었습니다. 일부 기기의 월드가 손실될 수 있습니다. 자세한 내용은 다음 페이지를 방문해서 알아보세요. %s # +options.filelocation.external.warning.button=세부 정보(브라우저 열기) # +options.atmosphericsEnable=시각 효과 # +options.edgeHighlightEnable=가장자리 빛강조 # +options.bloomEnable=빛번짐 # +options.terrainShadowsEnable=지형 그림자 # +options.superFancyWaterEnable=엄청 화려한 물 표현 # +options.onlyTrustedSkinsAllowed=신뢰할 수 있는 스킨만 허용 # + +options.autoUpdateEnabled=잠금 해제된 팩을 자동 업데이트 # +options.autoUpdateMode=잠금 해제된 팩을 자동 업데이트 # +options.autoUpdateMode.off=끄기 # +options.autoUpdateMode.on.withWifiOnly=Wi-Fi를 이용할 때만 켜기 # +options.autoUpdateMode.on.withCellular=Wi-Fi 및 모바일 데이터를 이용하여 켜기 # +options.allowCellularData=온라인 플레이를 위한 모바일 데이터 허용 # +options.allowCellularData.message=Wi-Fi를 사용할 수 없을 경우, 모바일 데이터를 멀티 플레이에 사용. 이로 인해 추가 데이터 비용이 발생할 수 있습니다. # +options.cellularDataWarningLabel=모바일 네트워크에서 플레이 시 통신사로부터 추가 요금이 발생할 수 있습니다. # +options.openFeedbackPage=피드백 사이트로 이동 # +options.openFeedbackPage.message=기본 브라우저가 열리고 Minecraft 피드백 사이트가 표시됩니다. # +options.openFeedbackPage.continue=피드백 사이트로 계속하기 # +options.turnOffAchievements=도전 과제를 끄시겠습니까? # +options.turnOffAchievements.message=도전 과제는 치트키가 비활성화인 상태에서 서바이벌 모드로 설정된 월드에서만 달성할 수 있습니다. 계속 진행하면 플레이 전에 다시 변경하더라도 아무도 이 월드에서 플레이하는 동안 도전 과제를 얻을 수 없습니다. # +options.achievementsDisabled=이 월드에서는 도전 과제를 얻을 수 없습니다. # +options.achievementsDisabled.onLoad=이 설정으로 플레이를 시작하면 이 월드에서 더 이상 도전 과제를 얻지 못하게 됩니다. # +options.achievementsDisabled.notSignedIn=이 월드에서는 도전 과제를 얻을 수 있으나, Microsoft 계정에 로그인해야 얻을 수 있습니다. # +options.turnOffCrossPlatformMultiplayer=크로스 플랫폼 멀티 플레이를 끄시겠어요? # +options.turnOffCrossPlatformMultiplayer.message=사용하시려는 콘텐츠는 크로스 플랫폼 멀티 플레이 게임에서 사용할 수 없습니다. 계속 진행할 경우 크로스 플랫폼 멀티 플레이 게임을 플레이할 수 없게 됩니다. # +options.conflictingPacks=충돌하는 팩 # +options.conflictingPacks.message.onStack=이미 스택에 있는 팩은 다른 팩과 함께 적용될 수 없습니다. %s # +options.conflictingPacks.message.offStack=적용하려는 팩은 다른 팩과 함께 적용할 수 없습니다. %s # +options.conflictingPacks.message.offStackWithBehavior=계속하면 모든 현재 팩이 삭제된 다음 적용하려는 팩이 추가됩니다. 이 작업을 진행하면 월드의 모든 행동 팩이 삭제되어 월드가 무너질 수 있으며, 제작한 것을 잃어버릴 수 있습니다. # +options.conflictingPacks.continue=계속하면 모든 현재 팩이 삭제된 다음 적용하려는 팩이 추가됩니다. # +options.crossPlatformMultiplayerDisabled=이 월드에서 활성화되어 있는 콘텐츠는 크로스 플랫폼 멀티 플레이에서 사용할 수 없습니다. # +options.multiplayerDisabled=멀티 플레이에서 사용할 수 없는 콘텐츠가 적용된 월드입니다. # +options.skinsCrossPlatformMultiplayerDisabled=사용하고 계신 스킨은 크로스 플랫폼 멀티 플레이에서 사용할 수 없습니다. # +options.skinsMultiplayerDisabled=사용하고 계신 스킨은 크로스 플랫폼 멀티 플레이에서 사용할 수 없습니다. # +options.content.noRealms=월드를 수정할까요? # +options.content.noRealms.message=이 월드는 크로스 플랫폼 멀티 플레이에서 사용할 수 없는 리소스 팩 또는 템플릿을 사용합니다. # +options.experimentalWorldLoad=실험 월드를 불러올까요? # +options.experimentalWorldLoad.message=이 월드는 아직 개발 중인 기능을 사용합니다. 언제든지 충돌, 중단 또는 작업을 중지할 수 있습니다. # +options.updateWorldHeight=월드 업데이트 # +options.updateWorldHeight.message=이번 업데이트는 여러분의 월드를 더 높고 깊게 만듭니다. 현재 월드에 더 많은 블록과 동굴을 추가하여 더 많은 지하를 탐험할 수 있습니다. # +options.activateExperimentalGameplay.message=조심하세요! 실험을 켜고 월드의 사본을 만들려고 합니다. 이 새로운 월드는 충돌, 중단되거나 향후 업데이트와 호환되지 않을 수 있습니다. # +options.activateExperimentalGameplay=실험적 게임 플레이를 활성화하시겠어요? # +options.activateExperimentalGameplay.activate=실험 활성화 # +options.activateExperimentalGameplayCreate.message=조심하세요! 아직 개발 중인 기능을 활성화하고 있습니다. 월드가 충돌, 중단되거나 향후 업데이트와 호환되지 않을 수 있습니다. # +options.activateFancyBubbles=화려한 거품을 활성화하시겠어요? # +options.activateFancyBubblesCreate.message=화려한 거품을 활성화합니다. 일부 기기에서는 화려한 거품 때문에 성능이 저하될 수 있습니다. # +options.unlockTemplateWorldOptions=제작자 설정을 삭제하시겠습니까? # +options.unlockTemplateWorldOptions.message=이 설정을 잠금 해제하면 템플릿 제작자가 의도한 경험이 손상될 수 있습니다. 계속하면 본래의 환경으로 돌아갈 수 없습니다. # +options.unlockTemplateWorldOptions.initiate=템플릿 월드 옵션 잠금 해제 # +options.unlockTemplateWorldOptions.ok=모든 설정 잠금 해제 # +options.unlockTemplateWorldOptions.cancel=제작자 설정 유지 # +options.unlockTemplateWorldOptions.warning=템플릿 월드 옵션은 이 템플릿 제작자가 설정한 값으로 잠겨 있습니다. 변경하려면 잠금을 해제하세요. # +options.unlockTemplateWorldOptions.packWarning=게임 설정에서 템플릿 월드 옵션을 잠금 해제하여 이 월드의 팩을 변경하세요. # +options.unlockTemplateWorldOptions.permissionsWarning=게임 설정에서 템플릿 월드 옵션을 잠금 해제하여 권한을 변경할 수 있습니다. # +options.continue=계속하기 # +options.edit=편집 # +options.enableEducation=교육 에디션을 활성화할까요? # +options.enableEducation.message=교육 에디션 화학 기능을 활성화합니다. 교육적 게임 플레이 때문에 월드에 문제가 발생할 수 있습니다. 계속하면 이 기능이 켜져 있는 [EX]로 시작하는 월드의 사본을 만듭니다. # +options.enableEducationCreate.message=교육 에디션 화학 기능을 활성화합니다. 월드를 생성한 후에는 이 기능을 비활성화할 수 없습니다. 이 기능은 보통에서 높은 메모리 사양을 가진 데스크톱 기기에 최적화되어 있습니다. # +options.goBack=돌아가기 # +options.loadWorldAnyway=그래도 월드 불러오기 # +options.updateAndPlay=업데이트 및 플레이 # +options.makeBackup=내 월드의 백업 사본 만들기 # +options.managePrivacy=개인정보 설정을 관리하려면 웹 브라우저에서 https://account.xbox.com/Settings를 방문하세요. ###disable_3rd_party_console_resource_pack_check +options.unlink_msa.button=Microsoft 계정 연결 해제 # +options.unlink_msa.confirm.title=Microsoft 계정의 연결을 해제하시겠습니까? # +options.unlink_msa.confirm.warning=경고: 연결을 해제하면 %s 계정의 "PlayStation 4"시스템 진행 상황이나 구매한 항목을 더 이상 저장할 수 없습니다. # +options.unlink_msa.confirm.warning.2=이 게임으로부터 Microsoft 계정 연동을 해제할 경우 해당 플랫폼에서 Microsoft 계정을 사용했던 모든 Minecraft 게임에 영향을 미칠 것입니다. # +options.unlink_msa.confirm.checkbox1=다른 플랫폼에서 플레이할 때 더 이상 게임 내 상점 콘텐츠에 액세스할 수 없습니다. # +options.unlink_msa.confirm.checkbox2=더 이상 다른 플랫폼에서 친구들과 함께 크로스 플랫폼 게임을 플레이할 수 없습니다. # +options.unlink_msa.confirm.checkbox3=현재 활성화된 Realms 구독을 포함하여 Realms에 더 이상 액세스할 수 없습니다. # +options.unlink_msa.confirm.checkbox4=위 내용을 이해했으며 연결을 해제하고 계속 진행하고 싶습니다. # +options.unlink_msa.confirm.button=연결 해제 # +options.unlink_msa.progress.title=연결 해제 중 # +options.unlink_msa.progress.body=계정 연결 해제 중... # +options.unlink_msa.success.title=연결 해제 성공 # +options.unlink_msa.success.body=계정의 연결이 해제되었습니다. # +options.unlink_msa.failure.title=문제가 발생했습니다. # +options.unlink_msa.failure.body=계정의 연결을 해제할 수 없습니다. 인터넷 연결을 확인하시겠습니까? # +options.newUiEditWorld.title=새로운 디자인을 사용해 보고 싶으신가요? # +options.newUiEditWorld.info=§7이 페이지의 곧 개편될 디자인을 사용해 보세요. 언제든지 기존의 환경으로 다시 전환할 수 있습니다. # +options.newUiEditWorld.initiate=새로운 디자인 시도 # +options.newUiEditWorldDialog.title=설정이 저장되지 않습니다. # +options.newUiEditWorldDialog.body=새로운 디자인으로 돌아가면 처음부터 다시 시작해야 합니다. 그래도 계속할까요? # +options.newUiEditWorldDialog.accept=저장하지 않고 새로운 디자인으로 가기 # +options.newUiEditWorldDialog.stay=현재 디자인 유지하기 # +options.editor.modeDescription.message=편집기 모드는 월드를 편집하기 위한 강력한 도구를 추가합니다. 마우스와 키보드가 있는 장치에서 숙련된 제작자용입니다. # +options.editor.modeDescription.messageWithMouse=편집기 모드는 월드를 편집하기 위한 강력한 도구를 추가합니다. 숙련된 제작자용입니다. # +options.editor.modeActive=Minecraft가 현재 편집기 모드에서 열렸습니다. # +options.editor.modeNotActive=Minecraft가 현재 편집기 모드에서 열리지 않았습니다. # +options.editor.achievementsDisabled=이 프로젝트에서는 도전 과제를 얻을 수 없습니다. # +options.newUiPlayScreen.initiate=새 UI로 전환 # +options.openPage.continue=추가 정보 # + +options.dcast_character.Title=캐릭터 생성에 새로운 캐릭터 # + +patchNotes.loading=패치 노트 로드 # +patchNotes.continue=계속하기 # +patchNotes.unlock=잠금 해제 # +patchNotes.error.noInternet.title=인터넷 연결 해제됨 # +patchNotes.error.noInternet.msg=이런! 오류가 발생했습니다. 인터넷 연결을 확인해 보시겠어요? # +patchNotes.error.notFound.title=패치 노트 %1 # +patchNotes.error.notFound.msg=이번 릴리스에서는 몇 가지 버그를 수정했습니다. 알려 드릴 사항이 더 생기면 새 패치 노트를 보내 드리겠습니다. # + +sunsetting.popup.title=이 장치는 더 이상 지원되지 않습니다. # +sunsetting.popup.moreInfo=추가 정보 # +sunsetting.popup.dontshow=이 메시지를 다시 표시 안 함 # + +sunsetting.popup.moreInfo.gearVR=자세한 내용은 모든 웹 브라우저에서 https://aka.ms/MinecraftSunsetting을 방문하세요. # +sunsetting.popup.moreInfo.gearVR.geo=자세한 내용을 보려면 모든 웹 브라우저에서 https://aka.ms/MinecraftGeoSunsetting을 방문하세요. # + +sunsetting.popup.pendingSunset.ios_android=이 장치를 지원하는 서비스가 곧 종료됩니다. 업데이트는 2022년 11월, 해당 장치에 대한 최종 업데이트가 이루어질 때까지만 계속 진행됩니다. 불편을 드려 죄송합니다. %s최종 업데이트 후에도 여전히 월드에서 게임을 플레이하고 마켓플레이스 구매(Minecoin 포함)를 이용할 수 있습니다. Realms 소유자가 다른 장치에서 업데이트하지 않는 한, 이 장치에서 관리하는 Realms은 6개월 동안 유지됩니다. 더 이상 최신 업데이트를 받을 수 없으며, 업데이트를 계속 받는 장치 또는 Realms으로 멀티 플레이 게임을 이용할 수 없게 됩니다. 더불어, 특정 서버에 연결할 수 없을 것입니다. %s월드를 새로운 장치로 옮기는 방법을 포함하여 자세한 정보를 보려면 버튼을 클릭하세요. # +sunsetting.popup.sunset.ios_android=이 장치는 더 이상 지원되지 않습니다. 이 장치에 대한 최종 업데이트를 수신하셨습니다. 이 시점부터, 사용자의 월드에서 건물은 계속 유지할 수 있으며, 마켓플레이스 구매 사항(Minecoin 포함)은 계속 사용할 수 있습니다. Realms 소유자가 다른 장치에서 업데이트하지 않는 한 Realms는 계속 작동합니다. 더 이상 최신 업데이트를 수신하지 못하며 업데이트를 계속 수신하는 장치 또는 Realms로는 멀티 플레이 게임을 플레이할 수 없습니다. 또한 특정 서버에 연결할 수 없습니다. %s월드를 새 장치로 이동하는 방법을 포함하여 자세한 정보를 보려면 버튼을 클릭하세요. 불편을 드려 죄송합니다. 저희 게임을 사랑해 주셔서 감사드리며, 업데이트가 진행된 기기에서 다시 뵙게 되기를 바라겠습니다. # +sunsetting.popup.pendingSunset.gearvr_win10=이 장치를 지원하는 서비스가 끝납니다. 다음 주요 릴리스까지 업데이트를 계속 받게되며, 그 후이 장치에 대한 최종 업데이트를 받게됩니다. 불편을 드려 대단히 죄송합니다. %s최종 업데이트를 수신한 후에도 여전히 월드에서 게임을 플레이하고 마켓플레이스 구매 사항(Minecoin 포함)에 액세스할 수 있습니다. 그러나 이 장치에서 더 이상 멀티 플레이나 Realms에 액세스할 수 없습니다. 더 이상 최신 업데이트를 수신하지 못하며 업데이트를 계속 수신하는 장치 또는 Realms로는 멀티 플레이 게임을 플레이할 수 없습니다. 또한 특정 서버에 연결할 수 없습니다. %s월드를 새로운 장치로 옮기는 방법을 포함하여 자세한 정보를 보려면 버튼을 클릭하세요. # +sunsetting.popup.sunset.gearvr_win10=이 장치는 더 이상 지원되지 않습니다. 이 장치에 대한 최종 업데이트를 수신하셨습니다. 이 시점부터, 사용자의 월드에서 건물은 계속 유지할 수 있으며, 마켓플레이스 구매 사항(Minecoin 포함)은 계속 사용할 수 있습니다. 그러나 이 장치에서 더 이상 멀티 플레이나 Realms에 액세스할 수 없습니다. 더 이상 최신 업데이트를 수신하지 못하며 업데이트를 계속 수신하는 장치로는 플레이할 수 없습니다. 또한 특정 서버에 연결할 수 없습니다. # +sunsetting.popup.pendingSunset.dx10=이 그래픽 장치를 지원하는 서비스가 끝납니다. 다음 주요 릴리스까지 업데이트를 계속 받게되며, 그 후이 장치에 대한 최종 업데이트를 받게됩니다. 불편을 드려 대단히 죄송합니다. %s최종 업데이트를 수신한 후에도 여전히 월드에서 게임을 플레이하고 마켓플레이스 구매 사항(Minecoin 포함)에 액세스할 수 있습니다. Realms 소유자가 다른 장치에서 업데이트하지 않는 한 이 장치에서 관리되는 Realms는 계속 작동합니다. 더 이상 최신 업데이트를 수신하지 못하며 업데이트를 계속 수신하는 장치 또는 Realms로는 멀티 플레이 게임을 플레이할 수 없습니다. 또한 특정 서버에 연결할 수 없습니다. %s월드를 새로운 장치로 옮기는 방법을 포함하여 자세한 정보를 보려면 버튼을 클릭하세요. # +sunsetting.popup.sunset.dx10=이 그래픽 장치는 더 이상 지원되지 않습니다. 이 장치에 대한 최종 업데이트를 수신하셨습니다. 이 시점부터, 사용자의 월드에서 건물은 계속 유지할 수 있으며, 마켓플레이스 구매 사항(코인 포함)은 계속 사용할 수 있습니다. Realms 소유자가 다른 장치에서 업데이트하지 않는 한 Realms는 계속 작동합니다. 더 이상 최신 업데이트를 수신하지 못하며 업데이트를 계속 수신하는 장치 또는 Realms로는 멀티 플레이 게임을 플레이할 수 없습니다. 또한 특정 서버에 연결할 수 없습니다. %s월드를 새 장치로 이동하는 방법을 포함하여 자세한 정보를 보려면 버튼을 클릭하세요. 불편을 드려 죄송합니다. 저희 게임을 사랑해 주셔서 감사합니다. # + +sunsetting.popup.pendingSunset.geo.ios=귀하의 지역에서 이 기기를 지원하는 서비스가 곧 종료됩니다. 최종 업데이트 후에도 월드에서 계속 게임을 플레이하고 마켓플레이스 구매 내역을 이용할 수 있지만, 더 이상 마켓플레이스에서 구매할 수는 없습니다. 이 기기에서 관리하는 Realm은 6개월 동안 유지됩니다. 2023년 9월 30일부터는 해당 Realm에 액세스할 수 없습니다. 그전에 월드를 다운로드하고 기기에서 구독 설정을 확인하여 구독을 취소하는 것이 좋습니다. %sMicrosoft/Xbox Live 계정으로 로그인한 경우, 다른 플랫폼에서도 마켓플레이스 구매 내역 및 Minecoin, Realm 구독을 이용할 수 있습니다. 이 기기에서 다른 기기로 월드를 옮기고 싶다면, 월드를 Realm에 업로드한 후 새 기기에 백업을 다운로드하면 됩니다. %s월드를 새로운 기기로 옮기는 방법을 포함하여 자세한 정보를 보려면 버튼을 클릭하세요. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.ios=귀하의 지역에서 이 기기를 지원하는 서비스가 종료되었습니다. 계속해서 월드에서 게임을 플레이하고 마켓플레이스 구매 내역을 이용할 수 있지만, 더 이상 마켓플레이스에서 구매할 수는 불가능합니다. 이 기기에서 관리하는 Realm은 2023년 9월 30일까지 유지됩니다. 이후에는 해당 Realm에 액세스할 수 없습니다. 그전에 월드를 다운로드하시기 바랍니다. %sMicrosoft/Xbox Live 계정으로 로그인한 경우, 다른 플랫폼에서도 마켓플레이스 구매 내역 및 Minecoin, Realm 구독을 이용할 수 있습니다. 이 기기에서 다른 기기로 월드를 옮기고 싶다면, 월드를 Realm에 업로드한 후 새 기기에 백업을 다운로드하면 됩니다. %s월드를 새로운 기기로 옮기는 방법을 포함하여 자세한 정보를 보려면 버튼을 클릭하세요. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.amazon=귀하의 지역에서 이 장치를 지원하는 서비스가 곧 종료됩니다. 최종 업데이트 후에도 월드에서 계속 게임을 플레이하고 마켓플레이스 구매 내역을 이용할 수 있지만, 더 이상 마켓플레이스에서 구매할 수는 없습니다. 이 기기에서 관리하는 Realm은 6개월 동안 유지됩니다. 2023년 9월 30일부터는 해당 Realm에 액세스할 수 없습니다. 그전에 월드를 다운로드하시기 바랍니다. %sMicrosoft/Xbox Live 계정으로 로그인한 경우, 다른 플랫폼에서도 마켓플레이스 구매 내역 및 Minecoin, Realm 구독을 이용할 수 있습니다. 이 기기에서 다른 기기로 월드를 옮기고 싶다면, 월드를 Realm에 업로드한 후 새 기기에 백업을 다운로드하면 됩니다. %s월드를 새로운 기기로 옮기는 방법을 포함하여 자세한 정보를 보려면 버튼을 클릭하세요. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.amazon=귀하의 지역에서 이 기기를 지원하는 서비스가 종료되었습니다. 계속해서 월드에서 게임을 플레이하고 마켓플레이스 구매 내역을 이용할 수 있지만, 더 이상 마켓플레이스에서 구매할 수는 불가능합니다. 이 기기에서 관리하는 Realm은 2023년 9월 30일까지 유지됩니다. 이후에는 해당 Realm에 액세스할 수 없습니다. 그전에 월드를 다운로드하시기 바랍니다. %sMicrosoft/Xbox Live 계정으로 로그인한 경우, 다른 플랫폼에서도 마켓플레이스 구매 내역 및 Minecoin, Realm 구독을 이용할 수 있습니다. 이 기기에서 다른 기기로 월드를 옮기고 싶다면, 월드를 Realm에 업로드한 후 새 기기에 백업을 다운로드하면 됩니다. %s월드를 새로운 기기로 옮기는 방법을 포함하여 자세한 정보를 보려면 버튼을 클릭하세요. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.android=귀하의 지역에서 이 장치를 지원하는 서비스가 곧 종료됩니다. 이번 최종 업데이트를 통해 월드에서 계속 게임을 플레이하고 마켓플레이스 구매 내역을 이용할 수 있지만, 더 이상 마켓플레이스에서 구매할 수 없습니다. 이 기기에서 관리하는 Realm은 6개월 동안 유지됩니다. 2023년 9월 30일 이후에는 이 기기에서 해당 Realm에 액세스할 수 없습니다. 그전에 월드를 다운로드하고 Google Play에서 구독을 확인하여 구독을 취소하는 것이 좋습니다. %s더 이상 최신 업데이트를 받을 수 없으며 멀티 플레이를 할 수 없습니다. 또한 특정 서버에 연결할 수 없게 됩니다. %sMicrosoft/Xbox Live 계정으로 로그인한 경우, Minecraft를 플레이하는 다른 플랫폼에서도 마켓플레이스 구매 내역 및 Minecoin, Realms 구독을 이용할 수 있습니다. Minecraft를 플레이하는 다른 플랫폼에서 새 구독을 시작할 수 있습니다. %s이 기기에서 다른 기기로 월드를 옮기고 싶다면, 월드를 Realm에 업로드한 후 새 기기에 백업을 다운로드하면 됩니다. %s월드를 새로운 기기로 옮기는 방법을 포함하여 자세한 정보를 보려면 버튼을 클릭하세요. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.android=귀하의 지역에서 이 기기를 지원하는 서비스가 종료되었습니다. 계속해서 월드에서 게임을 플레이하고 마켓플레이스 구매 내역을 이용할 수 있지만, 더 이상 마켓플레이스에서 구매할 수는 불가능합니다. 이 기기에서 관리하는 Realm은 2023년 9월 30일까지 유지됩니다. 이후에는 해당 Realm에 액세스할 수 없습니다. 그전에 월드를 다운로드하시기 바랍니다. %sMicrosoft/Xbox Live 계정으로 로그인한 경우, 다른 플랫폼에서도 마켓플레이스 구매 내역 및 Minecoin, Realm 구독을 이용할 수 있습니다. 이 기기에서 다른 기기로 월드를 옮기고 싶다면, 월드를 Realm에 업로드한 후 새 기기에 백업을 다운로드하면 됩니다. %s월드를 새로운 기기로 옮기는 방법을 포함하여 자세한 정보를 보려면 버튼을 클릭하세요. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.generic=귀하의 지역에서 이 장치를 지원하는 서비스가 곧 종료됩니다. 최종 업데이트 후에도 월드에서 계속 게임을 플레이하고 마켓플레이스 구매 내역을 이용할 수 있지만, 더 이상 마켓플레이스에서 구매할 수는 없습니다. 이 기기에서 관리하는 Realm은 6개월 동안 유지됩니다. 2023년 9월 30일부터는 해당 Realm에 액세스할 수 없습니다. 그전에 월드를 다운로드하시기 바랍니다. %sMicrosoft/Xbox Live 계정으로 로그인한 경우, 다른 플랫폼에서도 마켓플레이스 구매 내역 및 Minecoin, Realm 구독을 이용할 수 있습니다. 이 기기에서 다른 기기로 월드를 옮기고 싶다면, 월드를 Realm에 업로드한 후 새 기기에 백업을 다운로드하면 됩니다. %s월드를 새로운 기기로 옮기는 방법을 포함하여 자세한 정보를 보려면 버튼을 클릭하세요. # +sunsetting.popup.sunset.geo.generic=귀하의 지역에서 이 기기를 지원하는 서비스가 종료되었습니다. 계속해서 월드에서 게임을 플레이하고 마켓플레이스 구매 내역을 이용할 수 있지만, 더 이상 마켓플레이스에서 구매할 수는 불가능합니다. 이 기기에서 관리하는 Realm은 2023년 9월 30일까지 유지됩니다. 이후에는 해당 Realm에 액세스할 수 없습니다. 그전에 월드를 다운로드하시기 바랍니다. %sMicrosoft/Xbox Live 계정으로 로그인한 경우, 다른 플랫폼에서도 마켓플레이스 구매 내역 및 Minecoin, Realm 구독을 이용할 수 있습니다. 이 기기에서 다른 기기로 월드를 옮기고 싶다면, 월드를 Realm에 업로드한 후 새 기기에 백업을 다운로드하면 됩니다. %s월드를 새로운 기기로 옮기는 방법을 포함하여 자세한 정보를 보려면 버튼을 클릭하세요. # + +sunsetting.banner.play.worldTab.pending=버전이 곧 멀티 플레이에 연결되지 않을 수 있습니다. # +sunsetting.banner.play.friendsTab.pending=버전이 곧 멀티 플레이에 연결되지 않을 수 있습니다. # +sunsetting.banner.play.serverTab.pending=버전이 곧 멀티 플레이에 연결되지 않을 수 있습니다. # + +sunsetting.banner.play.worldTab=버전이 멀티 플레이에 연결되지 않을 수 있습니다. # +sunsetting.banner.play.friendsTab=버전이 멀티 플레이에 연결되지 않을 수 있습니다. # +sunsetting.banner.play.serverTab=버전이 멀티 플레이에 연결되지 않을 수 있습니다. # + +sunsetting.store.incompatible=비호환 항목 # +sunsetting.store.incompatiblePopup=이 콘텐츠는 장치와 호환되지 않습니다. https://aka.ms/MinecraftSunsetting을 확인하세요. # + +pauseScreen.back=게임으로 돌아가기 # +pauseScreen.currentWorld=현재 월드 # +pauseScreen.header=게임 메뉴 # +pauseScreen.options=설정 # +pauseScreen.quit=저장 및 종료 # +pauseScreen.secondaryClientLeave=저장하고 나가기 # +pauseScreen.feed=피드 # +pauseScreen.invite=게임에 초대 # +pauseScreen.ipAddress=IP: %1 # +pauseScreen.error.noIpAddress=IP를 찾을 수 없음 # +pauseScreen.error.noPort=포트를 찾을 수 없음 # +pauseScreen.title=게임 일시 중지됨 # +pauseScreen.betaFeedback=베타 피드백 # +pauseScreen.xboxLiveDisconnect=이런! Microsoft 계정 연결이 해제되었습니다. 플레이어를 더 초대하려면 주 메뉴에서 로그인하고 월드를 다시 시작하세요. # +pauseScreen.joinCode.Label=참여 코드 # +pauseScreen.joinCode.Icon=%3 코드 아이콘 참여 %2의 %1 # Example: Apple join code icon, 2 of 5 # + +permissionsScreen.kick=플레이어 추방 # +permissionsScreen.ban=플레이어 차단 # + +hudScreen.tooltip.basic.back=뒤로 # +hudScreen.tooltip.basic.chat=채팅 # +hudScreen.tooltip.basic.flyDown=아래로 비행 # +hudScreen.tooltip.basic.flyUp=위로 비행 # +hudScreen.tooltip.basic.forward=앞 # +hudScreen.tooltip.basic.jump=점프 # +hudScreen.tooltip.basic.left=왼쪽 # +hudScreen.tooltip.basic.right=오른쪽 # +hudScreen.tooltip.basic.sneak=조용히 걷기 # +hudScreen.tooltip.basic.startFlying=비행 시작하기 # +hudScreen.tooltip.basic.stopFlying=비행 멈추기 # +hudScreen.tooltip.basic.swimDown=물속으로 헤엄치기 # +hudScreen.tooltip.basic.swimUp=수면으로 헤엄치기 # + +hudScreen.tooltip.crafting=제작 # +hudScreen.tooltip.inventory=소지품 # +hudScreen.tooltip.dropItem=버리기 # +hudScreen.tooltip.eject=꺼내기 # +hudScreen.tooltip.potion=마시기 # +hudScreen.tooltip.milk=마시기 # +hudScreen.tooltip.draw=꺼내기 # +hudScreen.tooltip.release=놓기 # +hudScreen.tooltip.throw=던지기 # +hudScreen.tooltip.open=열기 # +hudScreen.tooltip.use=사용 # +hudScreen.tooltip.sleep=잠자기 # +hudScreen.tooltip.empty=비우기 # +hudScreen.tooltip.hang=매달기 # +hudScreen.tooltip.ignite=점화 # +hudScreen.tooltip.place=놓기 # +hudScreen.tooltip.mine=채굴 # +hudScreen.tooltip.attach=부착 # +hudScreen.tooltip.till=경작 # +hudScreen.tooltip.dig=길 만들기 # +hudScreen.tooltip.hit=때리기 # +hudScreen.tooltip.eat=먹기 # +hudScreen.tooltip.rotate=회전 # +hudScreen.tooltip.plant=식물 # +hudScreen.tooltip.dismount=내리기 # +hudScreen.tooltip.collect=수집 # +hudScreen.tooltip.peel=껍질 벗기기 # +hudScreen.tooltip.scaffoldingDescend=길게 눌러서 아래로 내려가기 # +hudScreen.tooltip.pick=채집 # +hudScreen.tooltip.placeBook=책 놓기 # +hudScreen.tooltip.readBook=책 읽기 # +hudScreen.tooltip.removeBook=책 제거 # +hudScreen.tooltip.shear=깎기 # +hudScreen.tooltip.carve=조각 # +hudScreen.tooltip.grow=성장 # +hudScreen.tooltip.boatExit=보트 내리기 # +hudScreen.tooltip.emote=감정 표현 # +hudScreen.tooltip.change_note=노트 변경 # +hudScreen.tooltip.edit_sign=편집 # +hudScreen.controlCustomization.welcome=조작법 사용자 지정에 오신 걸 환영합니다. # +hudScreen.controlCustomization.instructions=위치를 변경하려면 요소를 드래그하세요. # +hudScreen.controlCustomization.modify=설정 변경 # +hudScreen.controlCustomization.continue=계속 # + +playscreen.fileSize.MB=MB # +playscreen.fileSize.GB=GB # +playscreen.joinableRealms=참가할 수 있는 Realms # +playscreen.noFriendsRealms=지금은 아무 Realms에도 속해있지 않습니다. # +playscreen.header.local=플레이 # +playscreen.header.realms=Realms # +playscreen.lastPlayed.daysAgo=%1 일 전 # +playscreen.lastPlayed.longAgo=오래전 # +playscreen.lastPlayed.today=오늘 # +playscreen.lastPlayed.weeksAgo=%1주 전 # +playscreen.lastPlayed.yesterday=어제 # +playscreen.new=신규 # +playscreen.remoteWorld=원격 월드: # +playscreen.realmsTrialWorld=30일 무료 Realms Plus를 체험해보세요 # +playscreen.realmsCreateFirstWorld=첫 영역을 만들어 보세요. # +playscreen.realmsCombo=친구들과 함께 플레이하고 150개 이상의 팩을 즐기세요 # +playscreen.realmsGetServer=나만의 서버와 150개 이상의 팩을 받으세요 # +playscreen.realmGoogleHoldBody=하나 이상의 Realms 구독에 문제가 발생했습니다. Google Play 구독 설정으로 이동하여 결제 수단을 수정하려면 '확인'을 클릭하세요. # +playscreen.realmsContent=150개가 넘는 마켓플레이스 팩을 플레이하세요 # +playscreen.checkingRealmsCompatibility=Realms 호환성 검사 중... # +playscreen.fetchingRealms=Realms 가져오는 중... # +playscreen.confirmLeaveMessage=정말로 %1$s Realm에서 나가시겠습니까? # +playscreen.confirmLeaveTitle=나가기 # +playscreen.realmExpired=만료됨 # +playscreen.realmFull=전체 # +playscreen.realmClientOutdated=모든 Realm이 업데이트되었습니다. Realm를 계속 플레이하려면 게임을 업데이트해야 합니다. # +playscreen.realms=Realms # +playscreen.realmsWarning.moreinfo=추가 정보 # +playscreen.realmsCompatibilityFailure=지금은 Realm에 연결할 수 없습니다. 곧 다시 시도하겠습니다. # +playscreen.realmsSignIn=오늘 Realms에서 플레이하려면 로그인하세요! # +playscreen.realmsSignInFriends=오늘 친구의 Realms를 보려면 로그인하세요! # +playscreen.worlds=월드 # +playscreen.dontSeeLegacyWorlds=월드를 찾을 수 없으신가요? # +playscreen.syncLegacyWorlds=기존 월드 동기화하기 # +playscreen.fetchingLegacyWorlds=기존 월드를 가져오는 중... # +playscreen.upgradeLegacyWorlds=기존 월드 업그레이드 # +playscreen.syncRetailWorlds=Minecraft(출시 버전)에서 월드 복사 # +playscreen.fetchingRetailWorlds=Minecraft(출시 버전)에서 월드를 복사하는 중... # +playscreen.upgradeRetailWorlds=Minecraft(출시 버전) 월드 # +playscreen.noLegacyWorldsFound.title=월드를 찾을 수 없음 # +playscreen.noLegacyWorldsFound.body=발견된 다른 버전의 Minecraft에서 월드를 찾을 수 없습니다. # +playscreen.failedToAutoSyncLegacyWorlds=기존 월드를 가져올 수 없습니다. 기존 월드를 관리하려면 추가 저장 공간을 비우세요. # +playscreen.lockedSkin=장착하신 스킨은 크로스 플랫폼 멀티 플레이에서 사용할 수 없는 콘텐츠 팩 스킨입니다. 계속 진행하면 이 월드에서 크로스 플랫폼 멀티 플레이가 비활성화됩니다. # +playscreen.multiplayerLockedSkin=장착하신 스킨은 크로스 플랫폼 멀티 플레이에서 사용할 수 없는 콘텐츠 팩 스킨입니다. 계속 진행하면 이 월드에서 크로스 플랫폼 멀티 플레이가 비활성화됩니다. # +playscreen.worldsStorage=저장 공간 # +playscreen.delete.legacy.content=정말 선택된 기존 월드를 삭제하시겠습니까? 이 월드가 완전히 사라집니다! # +playscreen.delete.legacy.title=%s을(를) 영구 삭제할까요? # +playscreen.delete.legacy.confirm=삭제 # +playscreen.delete.legacy.deleting=월드를 삭제 중... # +playscreen.beta_worlds=베타 월드 # +playscreen.beta_legacy_worlds=기존 베타 월드 # +playscreen.editor.worlds=프로젝트 # +playscreen.editor.create=새 프로젝트 만들기 # + +permissions.ability.build=건축 # +permissions.ability.mine=채굴 # +permissions.ability.doorsandswitches=문과 스위치 사용 # +permissions.ability.opencontainers=컨테이너 열기 # +permissions.ability.attackplayers=플레이어 공격 # +permissions.ability.attackmobs=몹 공격 # +permissions.ability.op=운영자 명령어 # +permissions.ability.invisible=투명화 # +permissions.ability.teleport=순간이동 사용하기 # +permissions.NeedPermission=권한 필요 # +permissions.AddFriends=Microsoft 계정 설정 방식 때문에 친구들을 추가할 수 없습니다. 온라인 안전 설정에서의 친구들 추가 허용 여부를 확인하세요. aka.ms/MCMultiplayerHelp 에서 해당 설정 변경에 대한 지침을 참조하세요. # +permissions.MultiplayerSessions=Microsoft 계정 설정 방식 때문에 Realms에서 플레이할 수 없습니다. 온라인 안전 설정에서의 멀티 플레이 허용 여부를 확인하세요. aka.ms/MCMultiplayerHelp에서 해당 설정 변경에 대한 지침을 참조하세요. # +permissions.Communications=Microsoft 계정 설정 방식 때문에 다른 플레이어와 채팅할 수 없습니다. 프라이버시 설정에서의 다른 사람과 공유하기 허용 여부를 확인하세요. aka.ms/MCMultiplayerHelp 에서 해당 설정 변경에 대한 지침을 참조하세요. # +permissions.RealmsAddFriends=Xbox 계정 설정 때문에 친구를 새로 추가하여 Realm에서 함께 플레이할 수 없습니다. Xbox.com의 개인 정보 취급 방침 및 온라인 안전 설정에서 설정을 변경할 수 있습니다. 계속 진행하시겠습니까? # +permissions.CloudSave=계정 설정 때문에 Xbox 프로필에 월드를 저장할 수 없습니다. Xbox.com의 개인 정보 취급 방침 및 온라인 안전 설정에서 설정을 변경할 수 있습니다. ###disable_3rd_party_console_resource_pack_check +permissions.MultiplayerSessionsOnConsole=Microsoft 계정 설정 방식 때문에 온라인 멀티 플레이 게임을 플레이할 수 없습니다. 온라인 안전 설정에서의 멀티 플레이 허용 및 Xbox Live 골드 정기 서비스 활성화 여부를 확인하세요. aka.ms/MCMultiplayerHelp에서 해당 설정 변경에 대한 지침을 참조하세요. ###disable_3rd_party_console_resource_pack_check +permissions.MultiplayerSessionsOnConsoleGamecore=Microsoft 계정 설정 때문에 Realms에서 플레이할 수 없습니다. ###disable_3rd_party_console_resource_pack_check +permissions.open.account.help.button=문제 해결 도움말 # +permissions.open.account.help.button.gamecore=이 문제 해결 # +permissions.open.account.setting.button=서비스 약관 보기 # +permissions.GoBack=돌아가기 # +permissions.Continue=계속하기 # +permissions.chatmute=채팅 기능이 비활성화되었습니다 # +permissions.deopingother.message=권한 수준이 하향 조정되어 더 이상 운영자 권한을 사용할 수 없습니다. # +permissions.description.visitors=방문한 플레이어는 자유롭게 월드를 둘러볼 수 있지만 블록이나 아이템, 엔티티에 영향을 줄 수 없습니다. 플레이어 신뢰 옵션이 꺼집니다. # +permissions.description.members=멤버는 월드에서 블록을 분리하거나 만들고 몹과 다른 플레이어 공격 등 게임 활동이 허용된 플레이어를 의미합니다. # +permissions.description.operators=운영자는 플레이어 권한을 설정하고 더 다양한 명령어로 월드를 제어할 수 있는 멤버를 의미합니다. # +permissions.level=권한 수준 # +permissions.level.custom=사용자 지정... # +permissions.level.member=멤버 # +permissions.level.operator=운영자 # +permissions.level.visitor=방문자 # +permissions.nocheats=치트키 꺼짐 # +permissions.nocheats.message=순간이동과 같은 특정 명령어를 사용하려면 치트키 사용 설정이 켜짐 상태여야 합니다. 치트키는 게임 설정의 일시 중지 메뉴를 통해 활성화할 수 있습니다. 치트키 사용 설정을 켜면 해당 월드에서 도전 과제가 비활성화됩니다. # +permissions.nocheats.message.noachievements=순간이동과 같은 특정 명령어를 사용하려면 치트키 사용 설정이 켜짐 상태여야 합니다. 치트키는 게임 설정의 일시 중지 메뉴를 통해 활성화할 수 있습니다. # +permissions.nocheats.turnon=치트키 켜짐으로 관리자 권한 설정 # +permissions.nocheats.turnoff=치트키 꺼짐으로 관리자 권한 설정 # +permissions.nocheats.cancel=취소 # +permissions.deopingself=운영자 권한을 삭제할까요? # +permissions.deopingself.message=권한 수준이 하향 조정되어 더 이상 운영자 권한을 사용할 수 없습니다. # +permissions.title=플레이어 권한 # +permissions.title.settings=초대를 통해 가입 시 플레이어 권한 # +permissions.title.settings.edu=월드의 참여하는 플레이어의 권한 수준 # +permissions.toast.playerLeft=플레이어가 게임을 떠났습니다. # +permissions.toast.playerJoined=플레이어가 게임에 참여했습니다. # +permissions.kickplayer=플레이어 추방 # +permissions.kickplayer.reason=호스트가 플레이어님을 세션에서 추방했습니다. # +permissions.kickplayer.message=%s 님을 월드에서 추방하시겠습니까? 추방당한 플레이어는 다시 참가할 수 없습니다. # +permissions.kickplayer.message.dedicatedserver=%s 님을 월드에서 추방하시겠습니까? # +permissions.kickplayer.title=플레이어를 추방할까요? # +permissions.banplayer=플레이어 차단 # +permissions.banplayer.reason=호스트가 플레이어님을 세션에서 차단했습니다. # +permissions.banplayer.message=%s 님을 월드에서 차단하시겠습니까? 차단당한 플레이어는 다시 참가할 수 없습니다. # +permissions.banplayer.title=플레이어를 차단할까요? # +permissions.ClubsAccess=클럽에 대한 액세스 권한이 없으므로 Realms 피드에 접속할 수 없습니다. aka.ms/MCClubsHelp에서 이러한 설정을 변경하는 방법에 대한 지침을 참조하십시오. # +permissions.ClubsPost=클럽에 대한 액세스 권한이 없으므로 Realms 피드에 게시할 수 없습니다. aka.ms/MCClubsHelp에서 이러한 설정을 변경하는 방법에 대한 지침을 참조하십시오. # + +## edu permissions popup +permissions.button.kickplayer=게임에서 플레이어 제거 # +permissions.popup.title=권한 설정 # +permissions.dropdown.title=%s 님의 권한 수준 # +permissions.operator=운영자 # +permissions.member=멤버 # +permissions.visitor=방문자 # +permissions.removeplayer=플레이어 제거 # +permissions.removeplayer.reason=호스트가 여러분을 세션에서 제거했습니다. # +permissions.removeplayer.message=이 플레이어를 월드에서 제거하시겠습니까? 이 플레이어를 제거하면 새로운 참여 코드가 생성되어 다시 참여할 수 없게 됩니다. # +permissions.removeplayer.title=플레이어 제거 확인 # + +portfolioScreen.page=%s 페이지 # +portfolioScreen.export=포트폴리오 내보내기 # +portfolioScreen.caption=[ 캡션 ] # +portfolioScreen.nopics0=현재 포트폴리오에 사진이 없습니다. 카메라로 찍은 사진은 여기에 표시됩니다. 아래 버튼을 사용하여 추가할 수도 있습니다. # +portfolioScreen.nopics1=카메라로 촬영한 사진을 여기에서 확인할 수 있습니다. # +portfolioScreen.noInventory=인벤토리에 사진이 없습니다. 카메라를 사용해 사진을 찍어 보세요. # +portfolioScreen.addPhoto=사진 추가 # + +potion.absorption=흡수 # +potion.blindness=실명 # +potion.conduitPower=도관 동력 # +potion.confusion=멀미 # +potion.damageBoost=피해 강화 # +potion.damageBoost.name=힘의 포션 # +potion.damageBoost.splash.name=투척용 힘의 포션 # +potion.damageBoost.linger.name=잔류형 힘의 포션 # +potion.digSlowDown=채굴 속도 저하 # +potion.digSpeed=채굴 속도 향상 # +potion.effects.whenDrank=적용 시: # +potion.empty=효과 없음 # +potion.emptyPotion.name=물병 # +potion.emptyPotion.splash.name=투척용 물병 # +potion.emptyPotion.linger.name=잔류형 물병 # +potion.fireResistance=화염 저항 # +potion.fireResistance.name=화염 저항 포션 # +potion.fireResistance.splash.name=투척용 화염 저항 포션 # +potion.fireResistance.linger.name=잔류형 화염 저항 포션 # +potion.harm=피해 # +potion.harm.name=고통의 포션 # +potion.harm.splash.name=투척용 고통의 포션 # +potion.harm.linger.name=잔류형 고통의 포션 # +potion.heal=회복 # +potion.heal.name=회복 포션 # +potion.heal.splash.name=투척용 회복 포션 # +potion.heal.linger.name=잔류형 회복 포션 # +potion.healthBoost=체력 강화 # +potion.hunger=배고픔 # +potion.invisibility=투명화 # +potion.invisibility.name=투명화 포션 # +potion.invisibility.splash.name=투척용 투명화 포션 # +potion.invisibility.linger.name=잔류형 투명화 포션 # +potion.jump=점프 강화 # +potion.jump.name=도약의 포션 # +potion.jump.splash.name=투척용 도약의 포션 # +potion.jump.linger.name=잔류형 도약의 포션 # +potion.levitation=부유 # +potion.moveSlowdown=속도 저하 # +potion.moveSlowdown.name=속도 저하 포션 # +potion.moveSlowdown.splash.name=투척용 속도 저하 포션 # +potion.moveSlowdown.linger.name=잔류형 속도 저하 포션 # +potion.slowFalling=느린 낙하 # +potion.slowFalling.name=느린 낙하 포션 # +potion.slowFalling.splash.name=투척용 저속 낙하 포션 # +potion.slowFalling.linger.name=잔류형 저속 낙하 포션 # +potion.moveSpeed=속도 # +potion.moveSpeed.name=신속의 포션 # +potion.moveSpeed.splash.name=투척용 신속의 포션 # +potion.moveSpeed.linger.name=잔류형 신속의 포션 # +potion.nightVision=야간 시야 # +potion.nightVision.name=야간 시야 포션 # +potion.nightVision.splash.name=투척용 야간 시야 포션 # +potion.nightVision.linger.name=잔류형 야간 시야 포션 # +potion.poison=독 # +potion.poison.name=독 포션 # +potion.poison.splash.name=투척용 독 포션 # +potion.poison.linger.name=잔류형 독 포션 # +potion.potency.0= # +potion.potency.1=II # +potion.potency.2=III # +potion.potency.3=IV # +potion.potency.4=V # +potion.potency.5=VI # +potion.awkward.name=이상한 포션 # +potion.awkward.splash.name=투척용 이상한 포션 # +potion.awkward.linger.name=잔류형 이상한 포션 # +potion.mundane.name=평범한 포션 # +potion.mundane.splash.name=투척용 평범한 포션 # +potion.mundane.linger.name=잔류형 평범한 포션 # +potion.mundane.extended.name=긴 평범한 포션 # +potion.mundane.extended.splash.name=투척용 긴 평범한 포션 # +potion.mundane.extended.linger.name=잔류형 긴 평범한 포션 # +potion.thick.name=진한 포션 # +potion.thick.splash.name=투척용 진한 포션 # +potion.thick.linger.name=잔류형 진한 포션 # +potion.regeneration=재생 # +potion.regeneration.name=재생 포션 # +potion.regeneration.splash.name=투척용 재생 포션 # +potion.regeneration.linger.name=잔류형 재생 포션 # +potion.resistance=저항 # +potion.saturation=포화 # +potion.turtleMaster=속도 저하 # +potion.turtleMaster2=저항 # +potion.turtleMaster.name=거북 마스터의 포션 # +potion.turtleMaster.splash.name=투척용 거북 마스터의 포션 # +potion.turtleMaster.linger.name=잔류형 거북 마스터의 포션 # +potion.waterBreathing=수중 호흡 # +potion.waterBreathing.name=수중 호흡 포션 # +potion.waterBreathing.splash.name=투척용 수중 호흡 포션 # +potion.waterBreathing.linger.name=잔류형 수중 호흡 포션 # +potion.weakness=피해 약화 # +potion.weakness.name=나약의 포션 # +potion.weakness.splash.name=투척용 나약의 포션 # +potion.weakness.linger.name=잔류형 나약의 포션 # +potion.wither=위더 # +potion.wither.name=부패 포션 # +potion.wither.splash.name=투척용 부패 포션 # +potion.wither.linger.name=잔류형 부패 포션 # + +profileScreen.header=탈의실 # +profileScreen.reload=새로고침 # +profileScreen.manage_button_text=캐릭터 편집 # +profileScreen.manage_button_text_skin=클래식 스킨 변경 # +profileScreen.manage_button_create_text=캐릭터 생성 # +profileScreen.selectPrebuiltCharacter=캐릭터 목록에서 선택 # +profileScreen.create_persona_confirm_skin=클래식 스킨 만들기 # +profileScreen.delete_button=캐릭터 삭제 # +profileScreen.settings_button=게임 설정 # + +profileScreen.differences_information_button=캐릭터 만들기와 클래식 스킨의 차이점 # +profileScreen.differences_character_creator_title=캐릭터 # +profileScreen.create_persona_character_details=아이템을 이용해 사용자 지정 Minecraft 캐릭터를 만들 수 있습니다. # +profileScreen.difference_character_creator_description=부위를 하나하나 골라 Minecraft 사용자 지정 캐릭터를 만듭니다. 몸, 눈, 입, 헤어스타일, 옷 등으로 캐릭터를 꾸미세요! # +profileScreen.differences_classic_skin_title=클래식 스킨 # +profileScreen.difference_classic_skin_description=캐릭터 전체에 적용되는 전신 스킨입니다. 클래식 스킨은 부위마다 변경할 수 없습니다. 직접 만들었거나 다운로드한 전신 스킨을 직접 불러올 수 있습니다. # +profileScreen.create_persona_classic_skin_details=캐릭터에 적용되는 전신 스킨 텍스처입니다. # + +profileScreen.create_persona_title=유형 선택 # + +persona.slim.title=범위 좁히기 # +persona.wide.title=넓음 # +persona.smaller.title=초소형 # +persona.small.title=소형 # +persona.medium.title=중형 # +persona.tall.title=대형 # +persona.realms.redeem=교환 # + +progressScreen.cantConnect=월드에 연결할 수 없습니다. 인터넷 연결을 확인한 후 다시 시도하세요. # +progressScreen.generating=월드 만드는 중 # +progressScreen.saving=월드 저장 중 # +progressScreen.loading=불러오는 중... # +progressScreen.title.downloading=%1 팩 다운로드 중 # +progressScreen.title.applyingPacks=리소스 팩 로드 중 # +progressScreen.title.searchingForSession=게임 세션을 검색합니다... # +progressScreen.title.waitingForStorageProvider=사용자 데이터 동기화 중 # +progressScreen.title.connectingLocal=월드를 시작합니다... # +progressScreen.title.connectingLAN=멀티 플레이 게임에 연결합니다... # +progressScreen.title.connectingExternal=외부 서버에 연결합니다... # +progressScreen.title.connectingRealms=Realm에 연결합니다... # +progressScreen.title.copyingWorld=월드 복사 # +progressScreen.title.deleteStorageAreaContent=스토리지 캐시 삭제 # +progressScreen.title.loadingSplitScreenAppearances=분할 화면 모양 불러오기 # +progressScreen.message.appearanceLoaded=모양 로드 완료 # +progressScreen.message.appearanceLoadWaitTimeMet=모양을 로드하는 데 시간이 걸리고 있습니다. 월드 생성 진행 중... # +progressScreen.message.deleteStorageAreaContent=잠시 시간이 걸릴 수 있습니다. # +progressScreen.message.copyingWorld=월드를 복사하는 중... %d%% # +progressScreen.message.tts.copyingWorld=월드 복사 중 # +progressScreen.message.building=지형 생성 중... # +progressScreen.message.done=완료! # +progressScreen.message.exporting=내보내기 진행 중 # +progressScreen.message.exporting.warning=게임을 종료하지 마세요. 종료 시 내보내기한 파일이 손상될 수 있습니다. # +progressScreen.message.importing=월드 내보내기 # +progressScreen.message.importingContent=2/2단계 - 콘텐츠 가져오는 중 # +progressScreen.message.updatingContent=팩 업데이트 중 %1/%2 # +progressScreen.message.locating=서버 위치 확인 중 # +progressScreen.message.loadingAppearance=모양 로딩 중... # +progressScreen.message.waitingForRealms=잠시 시간이 걸릴 수 있습니다. # +progressScreen.message.waitingForStorageProvider=잠시 시간이 걸릴 수 있습니다. # +progressScreen.message.waitingForTickingAreas=적용 영역 불러오는 중 # +progressScreen.message.storageProviderSyncError=사용자 데이터를 동기화할 수 없습니다. # +progressScreen.message.waitingForStoreProducts=잠시 시간이 걸릴 수 있습니다. # +progressScreen.message.allDone=완료! # +progressScreen.message.letsGo=시작! # +progressScreen.message.failed=실패 # +progressScreen.message.failedNoNetwork=실패: 인터넷에 연결되지 않았습니다 # +progressScreen.message.downloadingWorld=월드 다운로드 중 # +progressScreen.message.downloadingContent=1/2단계 - 콘텐츠 다운로드하는 중 # +progressScreen.message.uploadingWorld=월드 파일 업로드 중 # +progressScreen.message.uploadingWorldError=월드를 업로드하지 못했습니다. 다시 시도하시겠습니까? # +progressScreen.message.copyingPacks=월드 리소스 팩 저장 중 # +progressScreen.message.initiatingTemplate=월드 템플릿 초기화 중 # +progressScreen.message.fileSize=파일 크기 # +progressScreen.message.initializingUpload=업로드 시작 중 # +progressScreen.message.initializingDownload=다운로드 시작 중 # +progressScreen.message.invalidWorldFile=잘못된 월드 파일입니다. 월드를 다시 열고 저장한 다음 다시 시도하시기 바랍니다. # +progressScreen.message.resourceLoading=리소스를 로드하는 중입니다 # +progressScreen.message.leaveLevel=게임을 저장하고 있습니다. 장치의 전원을 끄지 마세요. # +progressScreen.message.genericMayTakeAMoment=잠시 시간이 걸릴 수 있습니다. # +progressScreen.message.noUploadResponse=월드가 제대로 업로드되었는지 확인할 수 없습니다. Realm에 가입하여 확인한 다음 새 월드가 업데이트되지 않은 경우 다시 시도하시기 바랍니다. # +progressScreen.message.noUploadEndpoint=월드를 업로드할 수 있는 장소를 찾는데 실패했습니다. 인터넷 연결을 확인해보시겠어요? # +progressScreen.message.unownedTemplate=해당 월드의 기반이 되는 마켓플레이스 템플릿을 보유하지 않은 것으로 보입니다. Minecraft 마켓플레이스에서 템플릿을 구매할 수 있습니다. # +progressScreen.message.createArchiveFileFailed=업로드를 위해 월드를 압축할 수 없습니다. 하드디스크 드라이브의 여유 용량을 확인하세요. # +progressScreen.message.createLevelStorageFailed=월드 업로드 준비 과정에서 문제가 발생하였습니다. 해당 현상이 반복될 경우 기기를 재시작해 보세요. # +progressScreen.message.unknownError=오류가 발생했습니다 # +progressScreen.message.forbiddenContent=적용된 팩 중 하나 이상을 보유하지 않았습니다. # +progressScreen.message.loadingSplitScreenAppearances=분할 화면 모양 로딩 중... # +progressScreen.message.finishedLoadingSplitScreenAppearances=분할 화면 모양 불러오기를 완료했습니다. # +progressScreen.dialog.title.resourcePack=리소스 팩을 다운로드하시겠습니까? # +progressScreen.dialog.title.behaviorAndResourcePack=월드 행동 및 리소스 팩을 다운로드하시겠습니까? # +progressScreen.dialog.title.onlyBehavior=월드 행동 팩을 다운로드하시겠습니까? # +progressScreen.dialog.title.storageProviderError=월드 데이터 동기화 실패함 # +progressScreen.dialog.title.storageProviderLongWait=월드 데이터 동기화 중 # +progressScreen.dialog.title.storageProviderSucceeded=월드 데이터 동기화 성공 # +progressScreen.dialog.message.onlyBehavior=이 월드에는 행동 팩이 적용되어 있으며, 참가하려면 반드시 다운로드해야 합니다. 다운로드하고 참가하시겠습니까? # +progressScreen.dialog.message.behaviorAndOptionalResourcePack=이 월드에는 행동 및 리소스 팩이 적용되어 있습니다. 참가하려면 행동 팩을 반드시 다운로드해야 하며, 리소스 팩은 선택에 따라 다운로드할 수 있습니다. 참가 전에 무엇을 다운로드하시겠습니까? # +progressScreen.dialog.message.behaviorAndResourcePack=이 월드에는 행동 및 리소스 팩이 적용되어 있습니다. 참가하려면 두 가지를 모두 다운로드해야 합니다. 다운로드하고 참가하시겠습니까? # +progressScreen.dialog.message.resourcePackOptional=이 월드에는 리소스 팩이 적용되어 있습니다. 참가하기 전에 다운로드하시겠습니까? # +progressScreen.dialog.message.resourcePackRequired=이 월드에는 리소스 팩이 적용되어 있으며, 참가하려면 반드시 다운로드해야 합니다. 다운로드하고 참가하시겠습니까? # +progressScreen.dialog.message.resourcePackOptional.rayTracing.line1=이 월드에는 광선 추적이 활성화된 리소스 팩이 적용되었습니다. # +progressScreen.dialog.message.resourcePackOptional.rayTracing.line2=장치가 고급 조명 및 텍스처 기능과 호환되지 않으므로 이러한 고급 효과 없이 월드가 보여집니다. 가입하기 전에 다운로드 하시겠습니까? # +progressScreen.dialog.message.resourcePackRequired.rayTracing.line1=이 월드에는 광선 추적이 활성화된 리소스 팩이 적용되었습니다. # +progressScreen.dialog.message.resourcePackRequired.rayTracing.line2=장치가 고급 조명 및 텍스처 기능과 호환되지 않으므로 이러한 고급 효과 없이 월드가 보여집니다. 가입하기 전에 다운로드 하시겠습니까? # +progressScreen.dialog.message.storageProviderError=월드 데이터를 동기화할 수 없습니다. 다시 시도하시겠습니까? # +progressScreen.dialog.message.storageProviderUnusableError=월드가 완전히 연동되지 않았거나 손상되었습니다. 정상적인 월드가 저장된 콘솔에서 플레이한 다음 다시 가져오기를 시도해보세요. # +progressScreen.dialog.message.storageProviderQuotaError=로컬 저장에 성공했지만 할당량으로 인해 클라우드 동기화에 실패했습니다. 설정 메뉴에서 월드를 삭제하여 클라우드 공간을 확보하세요. # +progressScreen.dialog.message.storageProviderOutOfLocalStorage=로컬 여유 공간이 부족하여 클라우드 동기화를 지원할 수 없습니다. # +progressScreen.dialog.message.worldCorrupted=월드가 손상되었습니다. bugs.mojang.com에 보고해 주세요. # +progressScreen.dialog.message.storageProviderLongWait=이 월드 동기화에 시간이 걸리고 있습니다. 계속 기다리시겠습니까? # +progressScreen.dialog.button.enter=월드 입장 # +progressScreen.dialog.button.joinAndDownload=참가 및 다운로드 - %1 # +progressScreen.dialog.button.joinAndDownload.everything=참가 및 모두 다운로드 - %1 # +progressScreen.dialog.button.joinAndDownload.onlyBehaviorPacks=행동 다운로드 및 참가 - %1 # +progressScreen.dialog.button.join=참가 # +progressScreen.dialog.button.leave=나가기 # +progressScreen.dialog.button.retry=다시 시도 # +progressScreen.dialog.button.wait=기다리기 # +progressScreen.editor.message.copyingProject=프로젝트를 복사하는 중... %d%% # +progressScreen.editor.message.tts.copyingProject=프로젝트를 복사하는 중 # +progressScreen.editor.title.copyingProject=프로젝트 복사 # +progressScreen.editor.dialog.message.resourcePackOptional=이 프로젝트에는 리소스 팩이 적용되어 있습니다. 참가하기 전에 다운로드하시겠습니까? # +progressScreen.editor.dialog.message.resourcePackRequired=이 프로젝트에는 리소스 팩이 적용되어 있으며, 참가하려면 반드시 다운로드해야 합니다. 다운로드하고 참가하시겠습니까? # +progressScreen.editor.message.convert.projectToWorld=프로젝트를 월드로 변환하고 프로젝트 복사본 만드는 중... # +progressScreen.editor.message.convert.worldToProject=월드를 프로젝트로 변환하는 중... # +progressScreen.editor.message.convert.projectToWorld.saveWorld=월드 데이터 저장 중... # +progressScreen.editor.message.convert.worldToProject.saveProject=프로젝트 데이터 저장 중... # +progressScreen.label.mobileData=모바일 데이터 # +progressScreen.noWifi.mobileDataWarning=현재 Wi-Fi에 연결되어 있지 않습니다. 모바일 데이터 요금이 부과될 수 있습니다. # + +quiz.popup.ok=퀴즈를 푸세요 # +quiz.popup.text=퀴즈는 새 창에 표시됩니다. 퀴즈를 완료하면 Minecraft로 돌아갈 수 있습니다. # +quiz.popup.title=퀴즈 # + +raid.name=레이드 # +raid.progress=남은 몹: # +raid.expiry=레이드 만료 # +raid.victory=승리 # +raid.defeat=패배 # + +recipeBook.setting.full=전체 # +recipeBook.setting.discover=발견 # +recipeBook.setting.off=끔 # +recipeToast.newUnlock.title=새로운 제작법 잠금 해제! # +recipeToast.newUnlock.tts= 새로운 제작법 잠금 해제 # +recipeToast.newUnlock.descriptionRecipeBook=제작법 책을 확인하세요 # +recipeToast.newUnlock.descriptionCraftingTable=작업대에서 보기 # +recipeToast.newUnlock.descriptionStonecutterTable=돌 절단기에서 보기 # +recipeToast.newUnlock.descriptionSmithingTable=제련대에서 보기 # +recipeToast.newUnlock.descriptionCartographyTable=지도 제작대에서 보기 # +recipeToast.newIngredient.title=새로운 재료 발견! # +recipeToast.newIngredient.tts= 새로운 재료 발견 # +recipeToast.newIngredient.description=기존 제작법에서 사용 # + +record.nowPlaying=지금 재생 중: %s # + +resourcePack.available.title=사용 가능한 리소스 팩 # +resourcePack.available.title.behaviorPacks=사용 가능한 행동 팩 # +resourcePack.available.title.packs=내 팩 # +resourcePack.available.add=활성화 # +resourcePack.available.none.text=리소스 팩이 없습니다 # +resourcePack.available.none.behavior=행동 팩이 없습니다 # +resourcePack.available.none.store=마켓플레이스 보기 # +resourcePack.message.noneFound.packs=이 장치에서 사용할 수 있는 팩이 없습니다. # +resourcePack.message.allInUse.packs=현재 팩을 사용 중입니다. # +resourcePack.message.error=팩에 기능이 작동하지 않는 오류가 발생했습니다. # +resourcePack.message.warning=팩에 이상한 행동이 일어날 수 있는 경고가 발생했습니다. # +resourcePack.suggestedContent.title=추가 팩 구매하기 # +resourcePack.suggestedContent.button.viewMore=다른 팩 더 보기 # +resourcePack.cached.title=캐시된 팩 # +resourcePack.folderInfo=(리소스 팩 파일을 여기에 놓으세요) # +resourcePack.openFolder=리소스 팩 폴더 열기 # +resourcePack.selected.title=선택된 리소스 팩 # +resourcePack.selected.title.behaviorPacks=활성화된 행동 팩 # +resourcePack.selected.title.packs=활성화 # +resourcePack.selected.remove=비활성화 # +resourcePack.realmsPlus.title.packs=Realms Plus 팩 # +resourcePack.realmsPlus.expired=만료됨 # +resourcePack.errors=오류: # +resourcePack.error.ingame.packs=월드에서 플레이하는 중에는 리소스 팩을 변경할 수 없습니다. # +resourcePack.error.ingame.behaviorPacks=월드에서 플레이하는 중에는 행동 팩을 변경할 수 없습니다. # +resourcePack.error.enteringgame.title=Realm에서 만료된 팩 # +resourcePack.error.enteringgame.message=Realm에 Realms Plus에서 만료된 리소스 또는 행동 팩이 포함되어 있습니다. 이 Realm에서 플레이를 하려면 해당 팩을 비활성화하거나 마켓플레이스에서 구매해야 합니다. # +resourcePack.error.enteringgame.button=활성화 팩 보기 # +resourcePack.title=리소스 팩 선택 # +resourcePack.toast.atlasFallback.message=메모리가 부족합니다. 텍스처 세부 표현 수준이 하락합니다. # +resourcePack.toast.atlasFallback.title=리소스 팩 대비책 # +resourcePack.copyGlobal=글로벌에서 복사 # +resourcePack.description=리소스 팩은 아래에서 위로 적용됩니다. 따라서 두 팩에 에셋이 있다면 더 상위에 있는 팩의 에셋이 사용됩니다. # +resourcePack.description.default.level=설정에서 이를 수정할 수 있습니다. # +resourcePack.description.default.behaviorPacks=Minecraft의 기본 게임 플레이입니다. # +resourcePack.description.bottom.global=리소스 팩은 아래에서 위로 적용됩니다. 따라서 두 팩에 에셋이 있다면 더 상위에 있는 팩의 에셋이 사용됩니다. 월드에 있는 팩은 이 글로벌 팩보다 우선 적용되며 본인만 볼 수 있습니다. 본인의 월드나 참가한 월드의 리소스 팩은 이 글로벌 리소스보다 우선 적용됩니다. # +resourcePack.description.bottom.behaviorPacks=행동 팩은 아래에서 위로 적용됩니다. 따라서 두 행동 팩에 에셋이 있다면 더 상위에 있는 팩의 에셋이 사용됩니다. # +resourcePack.description.bottom.level=리소스 팩은 아래에서 위로 적용됩니다. 따라서 두 팩에 에셋이 있다면 더 상위에 있는 팩의 에셋이 사용됩니다. 월드에 있는 이 팩은 글로벌 팩보다 우선 적용됩니다. # +resourcePack.description.store=상점에서 보기 # +resourcePack.header.behavior=모든 플레이어를 대상으로 현재 사용 설정된 행동 팩을 적용합니다. # +resourcePack.header.level=참가하려면 플레이어가 리소스 팩을 허용해야 합니다. # +resourcePack.crashRecovery.title=글로벌 리소스 초기화 # +resourcePack.crashRecovery.message=이전에 리소스를 불러오지 못했습니다. # +resourcePack.warnings=경고: # +resourcePack.warning.title=위험! # +resourcePack.warning.body=월드 플레이 후에 행동 팩을 추가 또는 제거하면 월드가 손상되어 생성한 콘텐츠를 잃을 수 있습니다. 팩을 비활성화하려면 "확인"을, 활성 상태를 유지하려면 "취소"를 누르세요. # +resourcePack.requiredDependency.title=요구되는 종속성 # +resourcePack.requiredDependency.body=이 팩은 현재 적용 중인 다른 팩에 요구되는 팩입니다. # +resourcePack.missingDependency.title=종속성 유실 # +resourcePack.missingDependency.body=이 팩에 필요한 팩을 한 개 이상 찾을 수 없습니다. 계속 적용하시겠습니까? # +resourcePack.delete=%s을(를) 영구 삭제합니다. 계속할까요? # +resourcePack.delete.confirm=팩을 삭제할까요? # +resourcePack.deleteSelected=현재 선택한 팩입니다. %s을(를) 영구 삭제합니다. 계속할까요? # +resourcePack.deleteMultiple=다음 팩을 영구 삭제합니다.%s계속할까요? # +resourcePack.editPack=팩을 삭제하는 중... # +resourcePack.editPackDone=완료 # +resourcePack.toast.unownedContent.title=%s 비활성화됨 # +resourcePack.toast.unownedContent.subtitle=현재 계정에서 소유한 리소스 팩이 아닙니다. # +resourcePack.incompatibleDependency=이 팩에는 장치와 호환되지 않는 종속성 (%s)이 있습니다. # +resourcePack.incompatibleDependency.memory=이 팩은 사용 시 의존 관계(%s)가 적용됩니다. 해당 장치에서는 장치 메모리가 부족하여 사용할 수 없습니다. # +resourcePack.incompatibleDependency.graphics.raytracing=이 팩에는 장치에 광선 추적을 지원하는 호환 하드웨어가 없기 때문에 장치와 호환되지 않는 종속성 (%s)이 있습니다. # +resourcePack.subpackResolution=해상도: %s # +resourcePack.incompatible=이 팩은 장치와 호환되지 않습니다. # +resourcePack.incompatible.memory=해당 장치에서는 장치 메모리가 부족하여 이 해상도를 사용할 수 없습니다. # +resourcePack.incompatible.graphics.raytracing=이 팩에는 광선 추적을 허용하는 정보가 포함되어 있지만 장치에서 해당 옵션을 지원하지 않습니다. # +resourcePack.packSettingsTitle=%s 설정 # +resourcePack.missingPackDescription=이 팩을 찾을 수 없습니다! # +resourcePack.legacyPackName=레거시 리소스 팩 # + +sidebar.action=행동 # +sidebar.adventure=모험 # +sidebar.capes=망토 # +sidebar.categories=카테고리 # +sidebar.categoryBody=몸 # +sidebar.categoryStyle=스타일 # +sidebar.characterCreator=캐릭터 만들기 # +sidebar.classicSkins=클래식 스킨 # +sidebar.emotes=이모티콘 # +sidebar.fantasy=판타지 # +sidebar.featured=추천 # +sidebar.genre=장르 # +sidebar.marketplace=마켓플레이스 # +sidebar.mashups=매시업 # +sidebar.minigame=미니 게임 # +sidebar.myCharacters=내 캐릭터 # +sidebar.myContent=내 콘텐츠 # +sidebar.newReleases=새로운 상품 # +sidebar.openWorld=오픈 월드 # +sidebar.parkour=파쿠르 # +sidebar.resources=자원 # +sidebar.roleplay=역할놀이 # +sidebar.skins=스킨 # +sidebar.skinsOwned=소유 스킨 # +sidebar.skyblock=Skyblock # +sidebar.simulation=시뮬레이션 # +sidebar.survival=서바이벌 # +sidebar.realmsPlus=Realms Plus # +sidebar.skinsRealmsPlus=Realms Plus 스킨 # +sidebar.skinsUnowned=더 보기 # +sidebar.topSellers=가장 많이 판매한 판매자 # +sidebar.trending=인기 # +sidebar.tts.sidebarCollapseList=사이드바 옵션: %s 접기 # +sidebar.tts.sidebarExpandList=사이드바 옵션: %s 펼치기 # +sidebar.tts.sidebarNavigateTo=사이드바 옵션: %s(으)로 이동 # +sidebar.tts.verboseToggleExpand=사이드바 펼치기 # +sidebar.tts.verboseToggleCollapse=사이드바 접기 # +sidebar.worlds=월드 # + +storageManager.contentType.world=월드 # +storageManager.contentType.worldTemplate=월드 템플릿 # +storageManager.contentType.resourcePack=리소스 # +storageManager.contentType.behaviorPack=행동 팩 # +storageManager.contentType.skinPack=스킨 팩 # +storageManager.contentType.invalid=유효하지 않음 # +storageManager.contentType.cachedData=캐시된 데이터 # + +storageManager.contentType.worlds=월드 # +storageManager.contentType.worldTemplates=월드 템플릿 # +storageManager.contentType.resourcePacks=리소스 팩 # +storageManager.contentType.behaviorPacks=행동 팩 # +storageManager.contentType.skinPacks=스킨 팩 # + +storageManager.baseWorld=기본 월드 # + +tile.sculk_sensor.name=스컬크 센서 # +tile.sculk.name=스컬크 # +tile.sculk_vein.name=스컬크 정맥 # +tile.sculk_catalyst.name=스컬크 촉매 # +tile.sculk_shrieker.name=스컬크 비명 # +tile.reinforced_deepslate.name=강화된 딥슬레이트 # +itemGroup.name.sculk=스컬크 # +effect.darkness=어둠 # +entity.frog.name=개구리 # +entity.tadpole.name=올챙이 # +item.spawn_egg.entity.warden.name=워든 생성 # +entity.warden.name=워든 # +entity.allay.name=알레이 # +item.spawn_egg.entity.allay.name=알레이 생성 # +action.interact.allay=알레이에게 아이템 주기 # +item.bucketTadpole.name=올챙이 양동이 # +item.spawn_egg.entity.frog.name=개구리 생성 # +item.spawn_egg.entity.tadpole.name=올챙이 생성 # +tile.frog_spawn.name=개구리알 # +tile.pearlescent_froglight.name=빨간색 개구리등 # +tile.verdant_froglight.name=초록색 개구리등 # +tile.ochre_froglight.name=노란색 개구리등 # +tile.mud.name=진흙 # +tile.packed_mud.name=단단한 진흙 # +tile.mud_bricks.name=진흙 벽돌 # +tile.mud_brick_slab.name=진흙 벽돌 판 # +tile.mud_brick_double_slab=진흙 벽돌 이중 판 # +tile.mud_brick_stairs.name=진흙 벽돌 계단 # +tile.mud_brick_wall.name=진흙 벽돌 벽 # +tile.mangrove_leaves.name=맹그로브 잎 # +tile.mangrove_propagule.name=맹그로브 번식체 # +tile.mangrove_roots.name=맹그로브 뿌리 # +tile.muddy_mangrove_roots.name=진흙 투성이 맹그로브 뿌리 # +item.chest_boat.oak.name=상자가 실린 참나무 보트 # +item.chest_boat.spruce.name=상자가 실린 전나무 보트 # +item.chest_boat.birch.name=상자가 실린 자작나무 보트 # +item.chest_boat.jungle.name=상자가 실린 정글나무 보트 # +item.chest_boat.acacia.name=상자가 실린 아카시아나무 보트 # +item.chest_boat.big_oak.name=상자가 실린 짙은 참나무 보트 # +item.chest_boat.mangrove.name=상자가 실린 맹그로브나무 보트 # +tile.mangrove_log.name=맹그로브 통나무 # +tile.stripped_mangrove_log.name=벗겨진 맹그로브 통나무 # +tile.mangrove_planks.name=맹그로브 판자 # +tile.mangrove_button.name=맹그로브 버튼 # +tile.mangrove_stairs.name=맹그로브 계단 # +tile.mangrove_slab.name=맹그로브 판 # +tile.mangrove_pressure_plate.name=맹그로브 감압판 # +tile.mangrove_fence.name=맹그로브 울타리 # +tile.mangrove_fence_gate.name=맹그로브 울타리 문 # +item.mangrove_door.name=맹그로브 문 # +item.mangrove_sign.name=맹그로브 표지판 # +tile.mangrove_trapdoor.name=맹그로브 뚜껑문 # +tile.mangrove_wood.name=맹그로브 원목 # +tile.stripped_mangrove_wood.name=벗겨진 맹그로브 원목 # +item.boat.mangrove.name=맹그로브 보트 # +item.echo_shard.name=메아리 조각 # +item.recovery_compass.name=복구 나침반 # +item.disc_fragment.name=디스크 조각 # +item.disc_fragment_5.desc=음악 디스크 - 5 # +item.record_5.desc=Samuel Åberg - 5 # + +action.hint.exit.chest_boat=점프를 탭하여 보트에서 나오기 # +action.hint.exit.console.chest_boat=보트에서 나오려면 :_input_key.jump: 키를 누르세요. # +entity.chest_boat.name=상자가 실린 보트 # +feature.ancient_city=고대 도시 # + +action.hint.exit.camel=웅크리기를 눌러 내리기 # +action.hint.exit.console.camel=내리려면 :_input_key.sneak: 키를 누르세요 # +action.hint.exit.console.raft=뗏목에서 나오려면 :_input_key.jump: 키를 누르세요. # +action.hint.exit.raft=점프를 탭하여 뗏목에서 나오기 # +action.hint.exit.scheme.camel=내리려면 내리기를 탭하세요 # +action.interact.exit.raft=뗏목을 떠나기 # +container.smithing_table.arrow_tooltip_cannot_craft=이 방법으로 아이템을 업그레이드할 수 없습니다. # +container.smithing_table.input_slot_tooltip_armor_trim=방어구 추가 # +container.smithing_table.input_slot_tooltip_netherite=다이아몬드 방어구, 무기 또는 도구 추가 # +container.smithing_table.material_slot_tooltip_armor_trim=잉곳 또는 크리스탈 추가 # +container.smithing_table.material_slot_tooltip_netherite=네더라이트 잉곳 추가 # +container.smithing_table.template_slot_tooltip=스미싱 템플릿 추가 # +entity.camel.name=낙타 # +entity.chest_raft.name=상자가 실린 뗏목 # +feature.trail_ruins=트레일 유적지 # +howtoplay.smithing_table.header.1=대장일 템플릿 # +howtoplay.smithing_table.header.2=방어구 트림 # +howtoplay.smithing_table.text.1=장비를 최대한 활용하고 싶으세요? 제련대가 필요합니다. # +howtoplay.smithing_table.text.2=다이아몬드 장비를 네더라이트로 업그레이드하거나 방어구 트림으로 외형을 변경하는 등 모든 종류의 변경에 사용할 수 있습니다. # +howtoplay.smithing_table.text.3=장비를 업그레이드하려면 대장일 템플릿이 필요합니다. 모든 종류의 업그레이드에 사용할 수 있는 템플릿을 월드 곳곳에서 찾을 수 있습니다. # +howtoplay.smithing_table.text.4=템플릿을 제련대의 가장 왼쪽 슬롯에 배치하여 업그레이드에 필요한 아이템을 확인합니다. # +howtoplay.smithing_table.text.5=예를 들어, 다이아몬드 장비를 네더라이트로 업그레이드하려면 요새 잔해에서 찾을 수 있는 네더라이트 업그레이드 대장일 템플릿이 필요합니다. 그런 다음 다이아몬드 장비를 장비 슬롯에 넣고 네더라이트 주괴를 재료 슬롯에 넣으면 완료됩니다! # +howtoplay.smithing_table.text.6=효과 부여 및 방어구 트림과 같은 아이템 속성은 그대로 유지되지만, 장비를 업그레이드할 때 대장일 템플릿이 소모됩니다. 걱정하지 마세요. 작업대에서 복사본을 만들 수 있습니다. # +howtoplay.smithing_table.text.7=방어구 트림으로 창의력을 발휘하여 방어구 외관을 사용자 정의하세요. 이를 시작하려면, 월드 곳곳에서 찾을 수 있는 방어구 트림 대장일 템플릿이 필요합니다. # +howtoplay.smithing_table.text.8=템플릿을 제련대의 가장 왼쪽 슬롯에 배치하여 업그레이드에 필요한 아이템을 확인합니다. 그런 다음 장비 슬롯에 방어구 조각을, 재료 슬롯에 크리스탈 또는 주괴를 놓으면 완료됩니다! # +howtoplay.smithing_table.text.9=특정 크리스탈과 주괴만 방어구 트림에 사용할 수 있습니다. 철, 금, 청금석과 같은 다양한 종류를 사용하여 독특한 디자인을 만드세요! # +howtoplay.smithing_table.title=제련대 # +howtoplay.smithing_table=제련대 # +hudScreen.tooltip.brush=브러시 # +item.acacia_hanging_sign.name=아카시아 매다는 표지판 # +item.angler_pottery_sherd.name=낚시꾼 도자기 조각 # +item.archer_pottery_sherd.name=궁수 도자기 조각 # +item.armor.upgrade=업그레이드: # +item.arms_up_pottery_sherd.name=팔을 든 도자기 조각 # +item.bamboo_door.name=대나무 문 # +item.bamboo_hanging_sign.name=대나무 매다는 표지판 # +item.bamboo_sign.name=대나무 표지판 # +item.birch_hanging_sign.name=자작나무 매다는 표지판 # +item.blade_pottery_sherd.name=블레이드 도자기 조각 # +item.boat.bamboo.name=대나무 뗏목 # +item.boat.cherry.name=체리 보트 # +item.brewer_pottery_sherd.name=양조업자 도자기 조각 # +item.brush.name=브러시 # +item.burn_pottery_sherd.name=도자기 조각 굽기 # +item.cherry_door.name=체리 문 # +item.cherry_hanging_sign.name=체리 교수형 표지판 # +item.cherry_sign.name=체리 표지판 # +item.chest_boat.bamboo.name=상자가 실린 대나무 뗏목 # +item.chest_boat.cherry.name=상자가 실린 체리 보트 # +item.crimson_hanging_sign.name=진홍색 매다는 표지판 # +item.danger_pottery_sherd.name=위험의 도자기 조각 # +item.dark_oak_hanging_sign.name=짙은 참나무 매다는 표지판 # +item.explorer_pottery_sherd.name=탐험가 도자기 조각 # +item.friend_pottery_sherd.name=친구 도자기 조각 # +item.heart_pottery_sherd.name=하트 도자기 조각 # +item.heartbreak_pottery_sherd.name=비탄의 도자기 조각 # +item.howl_pottery_sherd.name=울부짖는 도자기 조각 # +item.jungle_hanging_sign.name=정글 매다는 표지판 # +item.mangrove_hanging_sign.name=맹그로브 매다는 표지판 # +item.miner_pottery_sherd.name=광부 도자기 조각 # +item.mourner_pottery_sherd.name=애도자 도자기 조각 # +item.oak_hanging_sign.name=참나무 매다는 표지판 # +item.plenty_pottery_sherd.name=풍요의 도자기 조각 # +item.prize_pottery_sherd.name=상품 도자기 조각 # +item.sheaf_pottery_sherd.name=뭉치 도자기 조각 # +item.shelter_pottery_sherd.name=쉼터 도자기 조각 # +item.skull_pottery_sherd.name=해골 도자기 조각 # +item.skull.piglin.name=피글린 머리 # +item.smithing_template.applies_to=적용 대상: # +item.smithing_template.armor_trim.applies_to=방어구 # +item.smithing_template.armor_trim.ingredients=주괴 & 크리스탈 # +item.smithing_template.ingredients=재료: # +item.smithing_template.name=스미싱 템플릿 # +item.smithing_template.netherite_upgrade.applies_to=다이아몬드 장비 # +item.smithing_template.netherite_upgrade.ingredients=네더라이트 주괴 # +item.snort_pottery_sherd.name=콧김 도자기 조각 # +item.spawn_egg.entity.camel.name=낙타 생성 # +item.spruce_hanging_sign.name=가문비나무 매다는 표지판 # +item.warped_hanging_sign.name=뒤틀린 매다는 표지판 # +itemGroup.name.hanging_sign=매다는 표지판 # +itemGroup.name.potterySherds=도자기 조각 # +itemGroup.name.smithing_templates=스미싱 템플릿 # +tile.bamboo_block.name=대나무 블록 # +tile.bamboo_button.name=대나무 버튼 # +tile.bamboo_fence_gate.name=대나무 울타리 문 # +tile.bamboo_fence.name=대나무 울타리 # +tile.bamboo_mosaic_slab.name=대나무 모자이크 슬래브 # +tile.bamboo_mosaic_stairs.name=대나무 모자이크 계단 # +tile.bamboo_mosaic.name=대나무 모자이크 # +tile.bamboo_planks.name=대나무 판자 # +tile.bamboo_pressure_plate.name=대나무 감압판 # +tile.bamboo_slab.name=대나무 슬래브 # +tile.bamboo_stairs.name=대나무 계단 # +tile.bamboo_trapdoor.name=대나무 뚜껑문 # +tile.calibrated_sculk_sensor.name=보정된 스컬크 센서 # +tile.cherry_button.name=체리 버튼 # +tile.cherry_double_slab.name=체리 이중 판 # +tile.cherry_fence_gate.name=체리 울타리 문 # +tile.cherry_fence.name=체리 울타리 # +tile.cherry_leaves.name=체리 나뭇잎 # +tile.cherry_log.name=체리 통나무 # +tile.cherry_planks.name=체리 판자 # +tile.cherry_pressure_plate.name=체리 감압판 # +tile.cherry_sapling.name=체리 묘목 # +tile.cherry_slab.name=체리 판 # +tile.cherry_stairs.name=체리 계단 # +tile.cherry_trapdoor.name=체리 뚜껑문 # +tile.cherry_wood.name=체리 원목 # +tile.chiseled_bookshelf.name=깎아놓은 책장 # +tile.decorated_pot.name=장식 화분 # +tile.pink_petals.name=분홍색 꽃잎 # +tile.stripped_bamboo_block.name=껍질을 벗긴 대나무 블록 # +tile.stripped_cherry_log.name=벗겨진 체리 통나무 # +tile.stripped_cherry_wood.name=벗겨진 체리 원목 # +tile.suspicious_gravel.name=수상한 자갈 # +tile.suspicious_sand.name=수상한 모래 # +trim_material.amethyst.name=자수정 재료 # +trim_material.copper.name=구리 재질 # +trim_material.diamond.name=다이아몬드 재료 # +trim_material.emerald.name=에메랄드 재료 # +trim_material.gold.name=골드 재료 # +trim_material.iron.name=철 재료 # +trim_material.lapis.name=청금석 재료 # +trim_material.netherite.name=네더라이트 재료 # +trim_material.quartz.name=석영 재료 # +trim_material.redstone.name=레드스톤 재료 # +trim_pattern.coast.name=해안 방어구 트림 # +trim_pattern.dune.name=모래 언덕 방어구 트림 # +trim_pattern.eye.name=눈 방어구 트림 # +trim_pattern.host.name=호스트 방어구 트림 # +trim_pattern.raiser.name=라이저 방어구 트림 # +trim_pattern.rib.name=리브 방어구 트림 # +trim_pattern.sentry.name=센트리 방어구 트림 # +trim_pattern.shaper.name=셰이퍼 방어구 트림 # +trim_pattern.silence.name=사일런스 방어구 트림 # +trim_pattern.snout.name=코 방어구 트림 # +trim_pattern.spire.name=첨탑 방어구 트림 # +trim_pattern.tide.name=조류 방어구 트림 # +trim_pattern.vex.name=벡스 방어구 트림 # +trim_pattern.ward.name=와드 방어구 트림 # +trim_pattern.wayfinder.name=웨이파인더 방어구 트림 # +trim_pattern.wild.name=미개척지 방어구 트림 # +upgrade.netherite_upgrade.name=네더라이트 업그레이드 # + +storageManager.mainSizeLabel=%s - 아이템 1개 # +storageManager.mainSizeLabelPlural=%s - 아이템 %s개 # +storageManager.delete.title=%s을(를) 영구 삭제할까요? # +storageManager.title.item.single=아이템 # +storageManager.title.item.plural=아이템 # +storageManager.delete.content=선택한 아이템을 삭제할까요? 삭제한 아이템은 영원히 사라집니다! %s%s%s # +storageManager.delete.content.redownload=마켓플레이스에서 구매한 콘텐츠는 다시 다운로드할 수 있습니다. # +storageManager.delete.content.worldtemplate=템플릿을 삭제하면 해당 템플릿을 사용하는 월드가 의도한 대로 동작하지 않을 수 있습니다. # +storageManager.delete.content.affectedWorlds=다음 월드가 정상적으로 작동하지 않을 수 있습니다: # +storageManager.delete.confirm=삭제 # +storageManager.delete.cancel=취소 # +storageManager.delete.dependency=%s은(는) 다음 콘텐츠 사용에 필요합니다. %s '%s'을(를) 삭제하면 해당 콘텐츠를 정상적으로 사용하지 못할 수도 있습니다. '%s'을(를) 정말 삭제할까요? 삭제하면 %s이(가) 영원히 사라집니다! # +storageManager.delete.premium=%s'을(를) 삭제합니다. %s 구매 상태는 변경되지 않으며 나중에 %s을(를) 다시 사용하려면 마켓플레이스에서 다운로드할 수 있습니다. # +storageManager.delete.premium.end='%s'을(를) 삭제할까요? # +storageManager.deleting.content=콘텐츠 삭제 # +storageManager.download.premium=%s은(는) 현재 설치되지 않았습니다. # +storageManager.download.premium.end=%s( %s )을(를) 다운로드할까요? # +storageManager.dependency.titleText=사용을 중단할까요? # +storageManager.dependency.warningText=삭제하려는 콘텐츠는 다른 일부 아이템을 정상적으로 사용하는 데 필요합니다. 해당 아이템을 사용하지 못해도 괜찮으신가요? # +storageManager.dependency.doneText=다른 %s은(는) 다른 리소스에 영향을 주지 않고 삭제할 수 있습니다. # +storageManager.dependency.noItems=더 이상 삭제할 아이템이 없습니다. # +storageManager.dependency.breakItem=삭제하려는 콘텐츠 필요: # +storageManager.dependency.removeDependencies=이 팩 사용에 필요한 아이템 유지 # +storageManager.dependency.breakPack=이 팩을 사용 중단할까요? # +storageManager.share.compress=선택한 리소스를 압축하는 중... # +storageManager.share.totalPercent=-100% # +storageManager.dependency.continue=계속하기 # +storageManager.dependency.continue.scroll=계속하려면 스크롤하세요. # +storageManager.sortLargest=크기 - 크기순 # +storageManager.sortDateRecent=사용일 - 최신순 # +storageManager.sortDateOldest=사용일 - 날짜순 # +storageManager.version=버전 # +storageManager.multiselectDelete=삭제 # +storageManager.multiselectShare=공유 # +storageManager.multiselect=다중 선택 # +storageManager.miscellaneous=기타 # + +storageManager.groupType=유형 # +storageManager.groupPack=추가 콘텐츠 # + +storageManager.shareTitle=리소스 내보내기 # +storageManager.mcpack=Minecraft 팩 # +storageManager.mcaddon=Minecraft 추가 콘텐츠 # +storageManager.mcworld=Minecraft 월드 # + +raycasting.purchase.error=귀하의 본체 사양이 해당 팩의 요구 사양에 맞지 않는다는 점이 감지되어 팩을 다운로드할 수 없습니다. 최소 사양은 다음과 같습니다: %s+ GPU: 광선 추적이 가능한 NVIDIA GeForce RTX 2060 이상의 GPU 하드웨어. minecraft.net의 FAQ에서 더 자세한 정보를 확인하세요. %s+ RAM: 8GB 이상 %s+ CPU: Intel Core i5 이상 ###the %s will be turned into linebreaks. Don't reorder. +raycasting.purchase.error.title=본체 사양 경고 # + +resourcepack.City=도시 텍스처 팩 # +resourcepack.Plastic=플라스틱 텍스처 팩 # +resourcepack.Natural=자연 텍스처 팩 # +resourcepack.Fantasy=판타지 텍스처 팩 # +resourcepack.Cartoon=만화 텍스처 팩 # +resourcepack.Candy=캔디 텍스처 팩 # +resourcepack.FestiveMashup2016=축제 매시업 2016 # +resourcepack.ChineseMythology=중국 신화 매시업 # + +resourcePack.vanilla.name=Minecraft 텍스처 팩 # +resourcePack.vanilla.description=기본 Minecraft 그래픽이 세련된 새 텍스처로 업데이트되었습니다! # + +resourcePack.city.name=도시 # +resourcePack.city.description=건물을 건축하는 데 적합합니다. # + +resourcePack.plastic.name=플라스틱 # +resourcePack.plastic.description=단순하고 다채로우며 선명합니다. # + +resourcePack.natural.name=자연 # +resourcePack.natural.description=월드를 더욱 자연스럽게 꾸며 보십시오. # + +resourcePack.fantasy.name=판타지 # +resourcePack.fantasy.description=기사가 영웅이던 시절로 시간을 되돌려 보세요. # + +resourcePack.cartoon.name=만화 # +resourcePack.cartoon.description=휘둥그런 눈망울! 얼빠진 웃음! 이 팩으로 월드를 만화처럼 바꿔보십시오. # + +resourcePack.candy.name=캔디 # +resourcePack.candy.description=설탕 옷을 차려입은 월드와 시럽 듬뿍한 과자 텍스처가 기다립니다. # + +resourcePack.festivemashup2016.name=축제 매시업 2016 # +resourcePack.festivemashup2016.description=눈 쌓인 시즌 팩으로 겨울 동화의 나라를 만들어 보십시오. # + +resourcePack.chinesemythology.name=중국 신화 매시업 # +resourcePack.chinesemythology.description=중국 신화와 전설에서 영감을 받은 텍스처입니다. # + +resourcepack.Fallout=Fallout 매시업 # +resourcePack.Fallout.name=Fallout 매시업 # +resourcePack.Fallout.description=황야에 오신 것을 환영합니다! # + +resourcepack.MagicTheGathering.name=Magic: The Gathering # + +resourcePack.GreekMythology=그리스 신화 매시업 # +resourcePack.GreekMythology.name=그리스 신화 매시업 # +resourcePack.GreekMythology.description=손 끝으로 만나는 그리스 신화 속 세상. # + +resourcePack.Skyrim.name=Skyrim 매시업 팩 # +resourcePack.Skyrim.description=Skyrim을 배경으로 나만의 세상을 만들어 보세요. # + +resourcePack.MashupAdventureTime.name=어드벤처 타임 # +resourcePack.MashupAdventureTime.description= # + +resourcePack.skin.name=스킨 # +resourcePack.skin.description=스킨, 스킨, 스킨!!! # + +resourcePack.invalid.description=팩을 성공적으로 해석할 수 없습니다. 오류를 표시하려면 클릭하십시오. # +resourcePack.loading.description=팩이 아직 로드 중입니다. # + +review.item.post.rating.dropdown.label=별 평점을 선택하세요. # +review.item.post.rating.footer=평점은 나중에 변경할 수 있습니다. # +review.item.post.rating.submit.button=이 팩 평가하기 # +review.item.post.rating.1star=팩이 마음에 들지 않으셨다니 유감입니다. 아래 버튼을 사용하여 크리에이터에게 개선 방법을 알려주세요. # +review.item.post.rating.2star=그건 도움이 되지 않습니다. 아래 버튼을 사용하여 크리에이터에게 개선 방법을 알려주세요. # +review.item.post.rating.3star=미흡한 부분에도 불구하고 즐겁게 이용해주셔서 감사합니다. # +review.item.post.rating.4star=즐겁게 이용하고 계신다니 반가운 소식이네요! # +review.item.post.rating.5star=야호! 즐거운 플레이에 도움이 된다니 다행입니다! # +review.item.post.rating.submit.toast.line1=팩을 평가해주셔서 감사합니다. # +review.item.post.rating.submit.toast.line2=잠시만 기다리시면 자신의 등급을 확인할 수 있습니다. # + +roaming.status_brief.limited_usage=제한된 사용 # +roaming.status_brief.no_restrictions=사용 가능한 크로스 플랫폼 # +roaming.status_hover.limited_usage=특정 플랫폼에서만 사용할 수 있습니다. # +roaming.status_hover.no_restrictions=모든 Bedrock 플랫폼에서 사용할 수 있습니다! # + +screenshot.failure=스크린샷을 저장하지 못했습니다: %s # +screenshot.success=%s로 스크린샷을 저장했습니다 # +screenshot.title=스크린샷을 촬영했습니다! # +screenshot.caption=설명을 추가하고 공유할까요? # +screenshot.post=공유 # + +seedPicker.search=검색 # +seedPicker.title=시드 피커 # + +selectServer.add=서버 추가 # +selectServer.defaultName=Minecraft 서버 # +selectServer.delete=삭제 # +selectServer.deleteButton=삭제 # +selectServer.deleteQuestion=이 서버를 지우시겠습니까? # +selectServer.deleteWarning=이(가) 영원히 사라집니다! # +selectServer.direct=직접 연결 # +selectServer.edit=편집 # +selectServer.empty=선택되지 않음 # +selectServer.hiddenAddress=(숨김) # +selectServer.refresh=새로고침 # +selectServer.select=서버 접속 # +selectServer.title=서버 선택하기 # + +selectWorld.allowCommands=치트 허용: # +selectWorld.allowCommands.info=/gamemode, /xp 같은 명령어들 # +selectWorld.bonusItems=보너스 상자: # +selectWorld.trustPlayers=플레이어 신뢰: # +selectWorld.cheats=치트 활성화 # +selectWorld.conversion=반드시 변환해야 합니다! # +selectWorld.convertInProgress.title=월드 전환 # +selectWorld.convertInProgress.msg=월드 전환 중... %d%% # +selectWorld.convertInProgress.tts.msg=월드 변환 중 # +selectWorld.convertInProgress.download_msg=리소스 팩 다운로드 중... %d%% # +selectWorld.convertInProgress.import_msg=리소스 팩 가져오는 중... %d%% # +selectWorld.uploadInProgress.title=기존 월드 전송 중 # +selectWorld.uploadInProgress.msg=기존 월드를 Minecraft로 전송합니다... %d%% # +selectWorld.convertFailed.msg=죄송합니다. 문제가 발생했습니다. # +selectWorld.create=새로운 월드 만들기 # +selectWorld.createNew=새로 만들기 # +selectWorld.createTemplate=템플릿으로 만들기 # +selectWorld.createDemo=새 체험판 월드 시작 # +selectWorld.customizeType=사용자 지정 # +selectWorld.delete=삭제 # +selectWorld.deleteButton=삭제 # +selectWorld.deleteQuestion=정말로 이 월드를 지우시겠습니까? # +selectWorld.deleteWarning=이(가) 영원히 사라집니다! # +selectWorld.empty=선택되지 않음 # +selectWorld.enterName=월드 이름 # +selectWorld.enterSeed=월드 생성 시드 # +selectWorld.gameMode=게임 모드 # +selectWorld.gameMode.adventure=모험 # +selectWorld.gameMode.adventure.line1=서바이벌 모드와 비슷하지만, 블록들을 # +selectWorld.gameMode.adventure.line2=임의의 자리에 놓거나 부술 수 없습니다 # +selectWorld.gameMode.creative=크리에이티브 # +selectWorld.gameMode.creative.line1=아이템이 무제한이고 하늘을 날 수 있으며, # +selectWorld.gameMode.creative.line2=블록을 즉시 부술 수 있습니다 # +selectWorld.gameMode.hardcore=하드코어 # +selectWorld.gameMode.hardcore.line1=서바이벌 모드와 비슷하지만 난이도가 매우 어려움으로 고정되며, # +selectWorld.gameMode.hardcore.line2=한번 죽으면 부활할 수 없습니다 # +selectWorld.gameMode.spectator=관람자 # +selectWorld.gameMode.spectator.line1=볼 수는 있지만 만질 수는 없어요 # +selectWorld.gameMode.spectator.line2= # +selectWorld.gameMode.survival=서바이벌 # +selectWorld.gameMode.survival.line1=채광, 제작, 경험치와 # +selectWorld.gameMode.survival.line2=레벨, 체력, 배고픔이 있습니다 # +selectWorld.hardcoreMode=하드코어: # +selectWorld.hardcoreMode.info=죽으면 월드가 삭제됩니다 # +selectWorld.mapFeatures=구조물 생성: # +selectWorld.mapFeatures.info=마을, 던전 등 # +selectWorld.mapType=월드 종류: # +selectWorld.mapType.normal=보통 # +selectWorld.moreWorldOptions=고급 월드 설정... # +selectWorld.newWorld=새로운 월드 # +selectWorld.newWorld.copyOf=%s의 복사본 # +selectWorld.newWorld.educationCopyOf=[교육] %s # +selectWorld.worldTags.experimental=실험 # +## NOTE: "Realms" is the name of a service and doesn't get localized. +selectWorld.realmsComingSoon=Realms 출시 예정! # +selectWorld.realmsBeta=Realms 베타 # +selectWorld.worldTags=%1$s - %2$s # +selectWorld.learnMore=자세한 정보 # +selectWorld.recreate=다시 만들기 # +selectWorld.rename=이름 바꾸기 # +selectWorld.renameButton=이름 바꾸기 # +selectWorld.renameTitle=월드 이름 바꾸기 # +selectWorld.resultFolder=저장될 이름: # +selectWorld.seedInfo=빈칸으로 놔두면 랜덤 시드가 적용됩니다 # +selectWorld.select=선택된 월드 시작 # +selectWorld.tab.worlds=월드 # +selectWorld.tab.realms=Realms # +selectWorld.tab.friends=친구 # +selectWorld.tab.classmates=친구 # +selectWorld.tab.thirdParty=서버 # +selectWorld.title=월드 선택 # +selectWorld.world=월드 # +selectWorld.editor.create=새 프로젝트 만들기 # +selectWorld.editor.enterName=프로젝트 이름 # + +selectTemplate.templateStart=어디에서 시작하시겠습니까? # +selectTemplate.generateRandom=새 월드 만들기 # +selectTemplate.createRealm=새 Realm 만들기 # +selectTemplate.create=만들기... # +selectTemplate.worldsByCreators=크리에이터가 만드는 월드 # +selectTemplate.realm=새 Realm # +selectTemplate.realmInfo=월드를 만든 후에는 내 Realm으로 업로드할 수 있습니다! # +selectTemplate.signIn=Microsoft 계정으로 Realm 생성하기 # +selectTemplate.unableToSignIn=이 기기에서는 Microsoft 서비스를 사용할 수 없습니다. # +selectTemplate.world=새로운 월드 # +selectTemplate.help=? # +selectTemplate.templateDescription=템플릿 # +selectTemplate.deleteTemplate=월드 템플릿을 삭제합니다... # +selectTemplate.deleteTemplateDone=완료 # +selectTemplate.deleteMessage=%s을(를) 영구 삭제합니다. 계속할까요? # +selectTemplate.delete.confirm=월드 템플릿을 삭제할까요? # +selectTemplate.delete=삭제 # +selectTemplate.myTemplates=내 월드 템플릿 # +selectTemplate.realmsPlus=추천 Realms Plus 템플릿 # +selectTemplate.importedTemplates=가져온 템플릿 # +selectTemplate.download=다운로드 # +selectTemplate.noTemplates=이 장치에는 월드 템플릿이 없습니다. # +selectTemplate.suggestedContent.title=마켓플레이스 추천 템플릿 # +selectTemplate.suggestedContent.button=다른 템플릿 보기 # +selectTemplate.createdBy=만든 사람: %s # +selectTemplate.inventory=내 마켓플레이스 팩 # +selectTemplate.seeMore=더 보기 # +selectTemplate.editor.generateRandom=새 프로젝트 만들기 # + + +sign.edit=사인 메시지 변경 # + +skin.New=신규 # + +skin.Standard.Custom=사용자 지정 # +skin.Standard.CustomSlim=사용자 지정 # +skin.Standard.Dummy=사용자 지정 # + +skinpack.Education=Education Edition 스킨 # + +skins.browse=둘러보기 # +skins.buy.buyButton=구매 # +skins.buy.cancelButton=취소 # +skins.buy.noConnection=마켓플레이스에 연결할 수 없습니다. 인터넷 연결 상태를 확인하세요. # +skins.information.ingame=게임 안에서는 스킨을 변경할 수 없습니다. 변경하려면 메인 메뉴의 설정으로 가십시오. # +skins.information.invalidCustomSkin=선택한 이미지는 Minecraft 스킨이 아닙니다. # +skins.information.upsellWithoutStore=해당 스킨을 사용하려면 스킨 팩을 구매해야 합니다. 지금은 마켓플레이스에 연결할 수 없습니다. # +skins.information.selectSkin=스킨에 맞는 모델을 선택하세요 # +skins.restore.button=복원 # +skins.show.restorePurchaseButton=복원 # +skins.skinpackHeader.packs=스킨 팩 # +skins.skinpackHeader.standard=일반 # +skins.title=스킨 # +skins.picker.title=스킨 선택 # +skins.picker.accept.button=확인 # +skins.picker.unlock.button=캐릭터 팩 획득 # +skins.picker.custom.button=새 스킨 선택 # +skins.picker.default=기본 # +skins.picker.recent=최근 # +skins.picker.no.cross.platform=플랫폼 제한 스킨 팩 # +skins.picker.no.multiplayer=플랫폼 제한 스킨 팩 # +skins.picker.expanded.back='%s' 내의 스킨 # +skins.store.upsell.equip.button=이 스킨 적용 # +skins.store.upsell.info=선택한 스킨을 적용하려면 이 팩을 잠금 해제해야 합니다. # +skins.store.upsell.seePack=마켓플레이스에서 팩 보기 # +skins.store.upsell.unlockPack=선택한 스킨을 적용하려면 이 팩을 잠금 해제해야 합니다. # +skins.store.equipped=%s 스킨을 장착했습니다. # + +soundCategory.ambient=배경음/환경 # +soundCategory.block=블록 # +soundCategory.hostile=적대적 생명체 # +soundCategory.main=메인 # +soundCategory.music=음악 # +soundCategory.neutral=친화적 생명체 # +soundCategory.player=플레이어 # +soundCategory.record=주크박스/노트 블록 # +soundCategory.weather=날씨 # +soundCategory.texttospeech=텍스트 읽기 # + +stat.animalsBred=교배된 동물 # +stat.armorCleaned=청소한 갑옷 조각 # +stat.bannerCleaned=깨끗한 배너 # +stat.beaconInteraction=신호기 이용 # +stat.blocksButton=블록 # +stat.boatOneCm=보트를 타고 이동한 거리 # +stat.breakItem=%1$s 소모 횟수 # +stat.brewingstandInteraction=양조대 이용 # +stat.cakeSlicesEaten=먹은 케이크 조각 # +stat.cauldronFilled=채운 가마솥 # +stat.cauldronUsed=가마솥에서 가져온 물 # +stat.chestOpened=연 상자 # +stat.climbOneCm=올라간 거리 # +stat.crafted=제작 횟수 # +stat.craftItem=%1$s 제작 횟수 # +stat.createWorld=월드가 생성되었습니다 # +stat.crouchOneCm=웅크리고 걸은 거리 # +stat.damageDealt=입힌 피해 # +stat.damageTaken=받은 피해 # +stat.deaths=사망 횟수 # +stat.depleted=부서진 횟수 # +stat.dispenserInspected=검색된 디스펜서 # +stat.diveOneCm=잠수한 거리 # +stat.drop=아이템을 버린 횟수 # +stat.dropperInspected=검색된 공급기 # +stat.enderchestOpened=연 엔더 상자 # +stat.entityKilledBy=%s(이)가 당신을 %d번 사냥했습니다 # +stat.entityKilledBy.none=%s에 의해 사냥당한 적이 없습니다 # +stat.entityKills=당신은 %s을(를) %d번 죽였습니다 # +stat.entityKills.none=%s을(를) 사냥한 적이 없습니다 # +stat.fallOneCm=떨어진 거리 # +stat.fishCaught=잡은 물고기 # +stat.flowerPotted=심은 식물 # +stat.flyOneCm=날아간 거리 # +stat.furnaceInteraction=화로 이용 # +stat.generalButton=일반 # +stat.hopperInspected=검색된 깔때기 # +stat.horseOneCm=말을 타고 이동한 거리 # +stat.itemEnchanted=마법부여된 아이템 # +stat.itemsButton=아이템 # +stat.joinMultiplayer=멀티플레이 횟수 # +stat.jump=점프 횟수 # +stat.junkFished=낚은 쓰레기 # +stat.leaveGame=종료 횟수 # +stat.loadWorld=불러온 횟수 # +stat.mineBlock=%1$s 채굴 횟수 # +stat.minecartOneCm=광물 수레를 타고 이동한 거리 # +stat.mined=채굴 횟수 # +stat.mobKills=죽인 몹 # +stat.mobsButton=몹 # +stat.noteblockPlayed=연주한 노트 블록 # +stat.noteblockTuned=조율한 노트 블록 # +stat.pigOneCm=돼지를 타고 이동한 거리 # +stat.playerKills=죽인 플레이어 # +stat.playOneMinute=플레이 시간 # +stat.recordPlayed=연주한 레코드 # +stat.sprintOneCm=마지막 죽음 이후 # +stat.startGame=플레이 횟수 # +stat.swimOneCm=수영한 거리 # +stat.talkedToVillager=주민들과 대화 # +stat.timeSinceDeath=마지막 죽음 이후 # +stat.tradedWithVillager=주민들과 거래 # +stat.trappedChestTriggered=트리거된 함정 상자 # +stat.treasureFished=낚은 보물 # +stat.used=사용 횟수 # +stat.useItem=%1$s 사용 횟수 # +stat.walkOneCm=걸은 거리 # +stat.workbenchInteraction=작업대 이용 # + +stats.tooltip.type.achievement=도전 과제 # +stats.tooltip.type.statistic=통계 # + +start.beta.icon=베타 # + +store.title=마켓플레이스 # +store.allStores=모든 상점 # +store.menu.home=홈 # +store.itemDetail.back=세부정보 # +store.coin.bonus=보너스! # +store.coin.title=Minecoin 구매하기 # +store.disabledOnBeta=이 기능은 현재 베타에서 비활성화되어 있습니다. # +store.disabled.nopermission=현재 상점을 사용할 수 있는 권한이 없습니다. # +store.disabled.generic=현재 상점을 이용할 수 없습니다. # + +store.giftPromo.day=%s 일 ### %s being day number such as "Day 1", "Day 2", etc. Please use short translations. 3 letters if possible +store.equipped=신청 완료 # +store.promo.title=여름 기념 # +store.promo.incompatible=이 세상은 이 장치와 호환되지 않습니다. 지원되는 장치에서 신청하세요. # +store.promo.details=세부 정보 보기 # +store.promo.view=캐릭터 만들기에서 보기 # +store.promo.claimDay=수령 일자 # +store.promo.restrictedPopup.title=플랫폼 제한 # +store.promo.restrictedPopup.body=이 아이템은 사용 중인 장치와 호환되지 않습니다. # + +store.realmsPlus=Realms Plus # +store.realmsPlus.content=콘텐츠 # +store.realmsPlus.faq=질문과 답변 # +store.realmsPlus.buyNow=지금 구독 ### Maximum 13 characters +store.realmsPlus.buyNowPerMonth=지금 구독 - 매월 %s # +store.realmsPlus.signInToSubscribe=Realms Plus를 구독하려면 로그인하세요 # +store.realmsPlus.buyNowTrialPerMonth=체험판 시작 ### Maximum 25 characters +store.realmsPlus.errorNoOffer=오류. 할인 발견되지 않음 # +store.realmsPlus.manageSubscription=구독 관리 # +store.realmsPlus.viewAllPacksTitle=최고의 가치 - §g$150(USD)§r 이상의 가치를 가진 팩! # + +store.realmsPlus.nowActive=이제 이 장치에 Realms Plus가 활성화되었습니다. 이제 마켓플레이스에서 추가 비용 없이 150개 이상의 콘텐츠 팩에 접속할 수 있습니다. 귀하의 Realm에서 최대 10명의 플레이어가 동시에 플레이할 수 있고 Realm에서 모든 구독자 콘텐츠에 무료로 접속할 수 있습니다! # + +store.realmsPlus.buyNow.buttonText=%s에 구매 # +store.realmsPlus.buyNow.viewTerms=이용 약관 # +store.realmsPlus.buyNow.viewPrivacyPolicy=개인정보처리방침 # + +store.realmsPlus.buyNow.title=Realms Plus 구독 시작 # +store.realmsPlus.startTrial.description=Realm과 150개 이상의 마켓플레이스 팩을 즉시 사용할 수 있게 됩니다. 또한 최대 10명의 플레이어가 동시에 플레이를 할 수 있으며, 귀하의 Realm의 월드에 무료로 액세스할 수도 있습니다! 첫 달은 무료고 그 후 매월 %s의 요금이 청구되며, 언제든지 취소할 수 있습니다. # +store.realmsPlus.noTrial.description=Realm과 150개 이상의 마켓플레이스 팩을 즉시 사용할 수 있게 됩니다. 또한 최대 10명의 플레이어가 동시에 플레이를 할 수 있으며, 귀하의 Realm의 월드에 무료로 액세스할 수도 있습니다! 30일 동안 %s:minecoin:에 정기 서비스를 이용할 수 있습니다. # +store.realmsPlus.noTrial.description.iap=Realm과 150개 이상의 마켓플레이스 팩을 즉시 사용할 수 있게 됩니다. 또한 최대 10명의 플레이어가 동시에 플레이를 할 수 있으며, 귀하의 Realm의 월드에 무료로 액세스할 수도 있습니다! 매월 %s의 요금이 청구되며, 정기 서비스 설정에서 언제든 정기 서비스를 취소하여 이후 청구를 중단할 수 있습니다. # +store.realmsPlus.realmName.placeholder=%s님의 Realm #The string passed in here is the gamertag of the player to indicate the name of the player's world. # + +store.realmsPlus.recurring.offerTrial=Realms Plus는 정기 서비스를 취소할 때까지 매월 정기 서비스 자동 결제 요금이 청구되는 정기 서비스 상품입니다.%sRealm과 150개 이상의 마켓플레이스 팩을 즉시 사용할 수 있게 됩니다. 또한 최대 10명의 플레이어가 동시에 플레이를 할 수 있으며, 귀하의 Realm의 월드에 무료로 액세스할 수도 있습니다! 첫 30일은 무료고 그 후 매월 %s의 요금이 청구되며, 정기 서비스 설정에서 언제든 정기 서비스를 취소하여 이후 청구를 중단할 수 있습니다. # +store.realmsPlus.recurring.withoutTrial=Realms Plus는 정기 서비스를 취소할 때까지 매월 정기 서비스 자동 결제 요금이 청구되는 정기 서비스 상품입니다.%sRealm과 150개 이상의 마켓플레이스 팩을 즉시 사용할 수 있게 됩니다. 또한 최대 10명의 플레이어가 동시에 플레이를 할 수 있으며, 귀하의 Realm의 월드에 무료로 액세스할 수도 있습니다! 매월 %s의 요금이 청구되며, 정기 서비스 설정에서 언제든 정기 서비스를 취소하여 이후 청구를 중단할 수 있습니다. # +store.realmsPlus.consumable.offerTrial=Realm과 150개 이상의 마켓플레이스 팩을 즉시 사용할 수 있게 됩니다. 또한 최대 10명의 플레이어가 동시에 플레이를 할 수 있으며, 귀하의 Realm의 월드에 무료로 액세스할 수도 있습니다! 첫 30일은 무료고, 그 후 30일마다 %s의 가격으로 서비스를 갱신할 수 있습니다. # +store.realmsPlus.consumable.withoutTrial=Realm과 150개 이상의 마켓플레이스 팩을 즉시 사용할 수 있게 됩니다. 또한 최대 10명의 플레이어가 동시에 플레이를 할 수 있으며, 귀하의 Realm의 월드에 무료로 액세스할 수도 있습니다! 30일 동안 %s에 정기 서비스를 이용할 수 있습니다. # + +store.realmsPlus.landing.header=구독 포함 내용: # +store.realmsPlus.landing.headerTrial=체험판 무료 30일, 이후 매월 %s # + +store.realmsPlus.landing.info1.line1=나만의 개인 Realm 서버 - 친구들과 함께 언제든 온라인으로 이용할 수 있는 영구적 월드! # +store.realmsPlus.landing.info1.line2=친구들이 내 Realm에서 무료로 플레이 가능! # +store.realmsPlus.landing.info1.line3=콘솔, 모바일, PC, 기타 Minecraft 마켓플레이스가 있는 모든 기기에서 이용 가능 # + +store.realmsPlus.landing.info2.line1=150개 이상의 마켓플레이스 팩 카탈로그 자유롭게 이용 가능 # +store.realmsPlus.landing.info2.line2=보안용 백업이 포함된 Realm 월드 # +store.realmsPlus.landing.info2.line3=첫 30일은 무료입니다 # +store.realmsPlus.landing.info2.line4=매월 %s에 지금 구독하세요 # + +store.realmsPlus.landing.beta=베타 # +store.realmsPlus.landing.preview=프리뷰 # + +store.realmsPlus.landing.info3.para1=Realms는 Minecraft %s에서 모든 Realms 구독자에게 무료로 제공됩니다! 이 새로운 Realms는 새로운 기능이 출시되기 전에 미리 체험해볼 수 있는 기회를 제공합니다. # +store.realmsPlus.landing.info3.para2=Realms를 구독하면 기본 메뉴의 '새로 만들기' 버튼을 사용하여 새로운 %s Realm을 만들 수 있습니다. 아직 구독하지 않았다면, Minecraft 정식 버전으로 이동하여 가입하세요. # +store.realmsPlus.landing.info3.para3=새 구독을 구매하거나 기존 Realms의 구독을 관리하는 것을 제외한 모든 Realms 화면과 기능은 %s에서 사용할 수 있습니다. # +store.realmsPlus.landing.info3.para4=%s Realm은 %s Realm이 연결된 유료 Realm 구독이 있는 한 활성 상태로 유지됩니다. # + +store.realmsPlus.faq.header=자주 묻는 질문 # +store.realmsPlus.faq.question1=Realms Plus는 무엇인가요? # +store.realmsPlus.faq.answer1=Realms Plus는 동시에 10명의 플레이어를 지원하는 개인 서버 정기 서비스이며, 매월 저렴한 가격으로 150가지가 넘는 뛰어난 Minecraft 월드, 텍스처 팩, 스킨 팩, 매시업을 무제한 이용할 수 있습니다. # +store.realmsPlus.faq.question2=개인 서버란 무엇인가요? # +store.realmsPlus.faq.answer2=개인 서버를 사용하면 Minecraft 마켓플레이스가 있는 모든 장치에 언제든 온라인으로 접근할 수 있는 공유형 월드를 생성할 수 있습니다. 여러분이 Realm에 초대한 플레이어는 언제든 해당 월드에서 플레이할 수 있습니다. # +store.realmsPlus.faq.question3=친구들도 Realms Plus를 구매해야 내 Realm에서 플레이할 수 있나요? # +store.realmsPlus.faq.answer3=친구들이 Realms Plus 정기 서비스를 구매해야 내 Realm에서 플레이할 수 있는 것은 아닙니다. 멀티 플레이 이용 권한이 있는 친구라면 누구든 내 Realm을 무료로 이용할 수 있도록 초대할 수 있습니다. # +store.realmsPlus.faq.question4=어떤 장치에서 Minecraft Realms Plus를 지원하나요? # +store.realmsPlus.faq.answer4=Realms Plus는 현재 Minecraft Bedrock Edition을 설치할 수 있는 모든 플랫폼에서 사용할 수 있습니다. Microsoft 계정으로 로그인할 경우 해당 기기에서 Realm을 플레이할 수 있으며 Realms Plus의 모든 콘텐츠를 사용할 수 있습니다. ###disable_3rd_party_console_resource_pack_check +store.realmsPlus.faq.question5=Realms Plus 구독 요금은 얼마인가요? # +store.realmsPlus.faq.answer5=매월 %s에 10인 플레이어 서버 및 150개 이상의 마켓플레이스 팩 이용 권한을 제공합니다. # +store.realmsPlus.faq.question6=Realms Plus에 새 팩이 얼마나 자주 추가되나요? # +store.realmsPlus.faq.answer6=새 팩은 매달 Realms Plus에 추가됩니다. # +store.realmsPlus.faq.question7=Realms Plus 내의 팩들은 얼마나 오래 접속할 수 있나요? # +store.realmsPlus.faq.answer7=Realms Plus 멤버는 150가지가 넘는 엄청난 Minecraft 월드, 텍스처 팩, 스킨 팩, 매시업 등을 정기 서비스가 만료되거나 팩이 카탈로그에서 제외될 때까지 무제한으로 이용할 수 있습니다. # +store.realmsPlus.faq.question8=어디서 내 Realms Plus 팩을 이용할 수 있나요? # +store.realmsPlus.faq.answer8=정기 서비스에 포함된 월드와 팩은 온라인, 개인 Realm, 로컬 장치에서 플레이할 수 있습니다. 30일에 최소 한 번 온라인으로 플레이하여 정기 서비스가 활성화되어 있음을 확인하면 됩니다. # +store.realmsPlus.faq.question9=정기 서비스가 만료되면 내 Realms와 월드는 어떻게 되나요? # +store.realmsPlus.faq.answer9=정기 서비스가 종료되면 여러분과 친구들이 Realm에서 온라인으로 함께 플레이할 수 없고, Realms Plus 팩에 접속할 수 없습니다. 정기 서비스 종료 후 18개월 동안 Realm에 저장된 모든 월드를 다운로드할 수 있습니다. Realms Plus 월드, 텍스처 팩 또는 매시업을 이용했다면 해당 팩을 상점에서 구매해야 하며, 아직 Realms Plus에 남아 있다면 재구독해서 해당 월드 템플릿을 플레이할 수 있습니다. # + + +store.realmsPlus.content.skinDescription=스킨으로 외모를 바꾸세요! # +store.realmsPlus.content.worldDescription=인기 있는 콘텐츠 팩을 탐험하세요! # +store.realmsPlus.content.textureDescription=여러분의 월드에 새로운 모습을 부여하세요! # +store.realmsPlus.content.mashupDescription=매시업의 모든 것들을 조금씩 이용해 보세요! # +store.realmsPlus.content.friendsGetAccess=친구들이 귀하의 Realm에서 사용된 콘텐츠를 무료로 이용할 수 있습니다. # + +store.realmsPlus.content.popularPacks=Realms Plus의 인기 있는 팩들: # +store.realmsPlus.content.viewAllPacks=모든 팩 보기 # +store.realmsPlus.content.contentDescription=놀라운 Minecraft 콘텐츠 소스를 활용하세요! Realms Plus로 매시업, 월드, 스킨 팩, 에픽 모험 등 150가지 이상의 마켓플레이스 아이템을 바로 이용할 수 있습니다. 또한 매월 새로운 아이템이 추가됩니다. 여러분의 콘텐츠는 개인 서버에 저장되며, Realms와 Minecraft 마켓플레이스를 이용하는 모든 플랫폼에서 사용할 수 있습니다. 최대 10명의 플레이어가 동시에 플레이하고 무료로 내 Realm의 월드를 이용할 수 있습니다! # + + +store.realmsPlus.freeTrial=무료 체험판 시작 # + +store.inventory.button=내 콘텐츠 # +store.inventory.title=내 콘텐츠 # +store.inventory.dropdown.owned=보유함 # +store.inventory.dropdown.current=현재 # +store.inventory.dropdown.removed=제거됨 # +store.inventory.button.subscriptions=정기 서비스 # + +store.free=무료 # +store.redeem=받기 # +store.view_achievement=도전 과제 보기 # +store.incompatible=비호환 항목 # +store.incompatibleOnDevice=장치와 호환되지 않음 # +store.itemIsIncompatible=사용 중인 장치와 호환되지 않는 항목입니다. # +store.itemMayNotBeCompatible=이 아이템은 내 기기와 호환되지 않을 수 있습니다. # +store.owned=소장 # +store.owned.legacy=소유(P) # +store.unlocked=잠금 해제됨 # +store.mypacks=내 콘텐츠 # + +store.error=마켓플레이스 오류 # + +store.toast.downloadStarted=다운로드 시작됨: %s # +store.toast.downloadComplete=다운로드 완료: %s # +store.toast.downloadResumed=다운로드 다시 시작됨: %s # +store.toast.downloadFailed=다운로드 실패: %s # +store.toast.downloadPaused=다운로드 일시 중지됨: %s # +store.toast.autofulfillment.title=완료! # +store.toast.autofulfillment.message=구매가 완료되었습니다. # +store.popup.goBack=돌아가기 # +store.popup.xblRequired.title=무료로 로그인 # +store.popup.xblRequired.button1=로그인 # +store.popup.xblRequired.button2=취소 # +store.popup.xblRequired.message=이미 잠금 해제한 항목을 확인할 수 있도록 스토어에서 아이템을 잠금 해제하기 전에 로그인해주세요. # +store.popup.download.title.KB=콘텐츠를 다운로드할까요? - %sKB # +store.popup.download.title.MB=콘텐츠를 다운로드할까요? - %sMB # +store.popup.download.msg=%s을(를) 장치에 다운로드합니다. # +store.popup.downloadCell.title.KB=데이터 통신을 사용해 다운로드할까요? - %sKB # +store.popup.downloadCell.title.MB=데이터 통신을 사용해 다운로드할까요? - %sMB # +store.popup.downloadCell.msg=WiFi에 연결되어 있지 않습니다. 데이터 통신을 사용해 %s을(를) 다운로드할까요? # +store.popup.download.button1=다운로드 # +store.popup.download.button2=건너뛰기 # +store.popup.download.back=돌아가기 # +store.popup.wifiWarn.title=경고 # +store.popup.wifiWarn.msg=WiFi에 연결되어 있지 않습니다. 그래도 다운로드하시겠습니까? # +store.popup.download.noInternet.title=오류 발생 # +store.popup.download.noInternet.msg=죄송합니다. %s 다운로드를 시작할 수 없습니다. 인터넷 연결 상태를 확인하세요. # +store.popup.download.noSpace.title.KB=저장 공간 부족 - %sKB # +store.popup.download.noSpace.title.MB=저장 공간 부족 - %sMB # +store.popup.download.noSpace.msg=%s 다운로드에 필요한 장치 공간이 부족합니다. # +store.popup.download.unOwned.title=팩을 구입할까요? # +store.popup.download.unOwned.msg=이 월드에서 사용되는 팩을 구입할까요? # +store.popup.download.unOwnedTemplate.title=월드 템플릿을 구매하시겠습니까? # +store.popup.download.unOwnedTemplate.msg=이 월드는 아직 잠금 해제되지 않은 템플릿으로 생성되었습니다. 월드를 잠금 해제하려면 해당 템플릿을 구매해야 합니다. 월드에 사용된 템플릿을 구매하시겠습니까? # +store.popup.downloadWorldTemplate.noInternet.title=템플릿은 인터넷 연결이 필요합니다 # +store.popup.downloadWorldTemplate.noInternet.msg=이 월드 생성에 사용한 템플릿을 다운로드할 마켓플레이스에 연결할 수 없습니다. 해당 템플릿은 이 월드를 플레이하는데 필요한 추가 콘텐츠 팩을 포함하고 있습니다. 계속 진행하려면 인터넷에 다시 연결하고 템플릿을 다운로드하세요. # +store.popup.downloadWorldTemplate.noSpace.msg=이 월드 생성에 사용한 템플릿을 다운로드할 저장 공간이 충분하지 않습니다. 해당 템플릿에는 이 월드를 플레이하는 데 필요한 추가 콘텐츠 팩이 포함되어 있습니다. 계속 진행하려면 장치의 저장 공간을 확보하세요. # +store.popup.downloadWorldTemplate.title.KB=누락된 템플릿을 다운로드할까요? - %sKB # +store.popup.downloadWorldTemplate.title.MB=누락된 템플릿을 다운로드할까요? - %sMB # +store.popup.downloadWorldTemplate.msg=이 월드 생성에 사용한 템플릿이 누락되었습니다. 해당 템플릿에는 이 월드를 플레이하는 데 필요한 추가 콘텐츠 팩이 포함되어 있습니다. # +store.popup.downloadWorldTemplate.msg.removePacks=이 월드의 자원 및 행동 팩 설정에 가서 해당 팩을 삭제하고 계속 진행할 수 있지만 월드는 더 이상 플레이할 수 없습니다. # +store.popup.downloadWorldTemplate.download=템플릿 다운로드 # +store.popup.downloadWorldTemplateCell.download=데이터 통신을 사용해 템플릿을 다운로드하세요 # +store.popup.update.title.KB=콘텐츠를 다운로드할까요? - %sKB # +store.popup.update.title.MB=콘텐츠를 다운로드할까요? - %sMB # +store.popup.update.msg=%s을(를) 장치에 다운로드합니다. # +store.popup.updateCell.title.KB=데이터 통신을 사용해 다운로드할까요? - %sKB # +store.popup.updateCell.title.MB=데이터 통신을 사용해 다운로드할까요? - %sMB # +store.popup.updateCell.msg=WiFi에 연결되어 있지 않습니다. 데이터 통신을 사용해 %s을(를) 업데이트할까요? # +store.popup.update.button1=업데이트 # +store.popup.update.button2=건너뛰기 # +store.popup.update.back=돌아가기 # +store.popup.purchaseInProgress.title=구매 처리 중 # +store.popup.purchaseInProgress.msg=잠시만 기다려주세요. # +store.popup.purchaseFailed.title=오류 발생 # +store.popup.purchaseFailed.msg=구매를 완료할 수 없습니다. 인터넷 연결 상태를 확인해주세요. # +store.popup.purchasePending.title=현재 시도 중 # +store.popup.purchasePending.msg=죄송합니다, 아직 구매 유효성 검사를 기다리고 있습니다. 성공하면 알려드리겠습니다! # +store.popup.purchaseFailedInsufficientFunds.title=코인이 부족합니다 # +store.popup.purchaseFailedInsufficientFunds.msg=아이템 잠금 해제에 필요한 코인이 부족합니다. 코인은 이용 중인 앱 스토어에서 구매할 수 있습니다. # +store.popup.purchaseFailedInsufficientFunds.buyButton=코인 구매하기 # +store.popup.purchasePriceMismatch.msg=죄송합니다, 구매를 완료할 수 없습니다. 나중에 다시 시도해 주세요. # +store.popup.trialUpgradeFail.title=게임 잠금 해제 오류 # +store.popup.trialUpgradeFail.msg=처음에 Minecraft 평가판을 다운로드한 Microsoft 계정과 다른 계정에 로그인하신 것 같습니다. 평가판을 다운로드한 계정으로 로그인한 후 다시 시도해 보세요. # +store.popup.downloaded.unOwnedTemplate.title=월드 템플릿을 구매할까요? # +store.popup.downloaded.unOwnedTemplate.msg=이 템플릿을 소유하고 있지 않습니다. 템플릿을 잠금 해제하려면 먼저 구입해야 합니다. 템플릿을 구매하시겠습니까? # +store.popup.rtx.title=광선 추적 팩을 다운로드할까요? # +store.popup.rtx.msg=이 월드에는 광선 추적이 적용된 리소스 팩이 적용되어 있어서, 플레이하려면 반드시 해당 리소스 팩을 다운로드해야 합니다. 귀하의 기기는 광선 추적이 호환되지 않아 다운로드 후에도 기본 텍스처만 볼 수 있습니다. 이 팩을 다운로드 할까요? # +store.popup.skinEquipWarn.title=스킨 경고 # +store.popup.skinEquipWarn.msg=월드에 캐릭터 만들기가 있다면 클래식 스킨으로 변경됩니다. 탈의실에서 다시 캐릭터 만들기로 변경할 수 있습니다. 정말 장착할까요? # +store.claim.success=수령 완료: %s # +store.claimAll.success=오늘의 모든 아이템을 받았습니다. # +store.purchase.success=구매 완료: %s # +store.purchase.bundle=%d 팩의 잠금을 해제할까요? (총 %d 팩) # +store.purchase.bundle.confirm=지금 잠금 해제! # +store.purchase.bundle.partiallyOwnedWarning=%s 팩은 이미 소유하고 있습니다. 이 번들의 나머지 팩을 잠금 해제할까요? # +store.purchase.bundle.owned=보유함 # +store.purchase.bundle.unowned=미보유 # +store.createdBy=작성자: %s # +store.seeMoreBy=%s 콘텐츠 더 보기 # +store.seeMoreBy.multiCreatorBundle=번들 제작자로 더 보기 # +store.fetchingItem=마켓플레이스에 연결 중... # + +store.timer.daysAbbreviated=%s일 ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.hoursAbbreviated=%s시간 ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.minutesAbbreviated=%s분 ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.secondsAbbreviated=%s초 ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.left=%s 남음 # + +store.startMenu.sale=세일! # + +store.progress.fetchingProducts=제품 불러오는 중 # +store.progress.checkingDownload=다운로드 확인 중 # + +store.content.download=다운로드 # +store.content.update=업데이트 # +store.content.updating=업데이트 중... # +store.content.requireXbl.signedIn=Microsoft 계정으로 무료 다운로드하세요. # +store.content.requireXbl.notSignedIn=Microsoft 계정에 로그인하여 잠금 해제하세요. # + +store.mashup.count.personaPiece=캐릭터 조각 1개 # +store.mashup.count.personaPieces=캐릭터 조각 %s 개 # +store.mashup.count.skin=스킨 1개 # +store.mashup.count.skins=스킨 %s개 # +store.mashup.count.texturePack=텍스처 팩 1개 # +store.mashup.count.texturePacks=텍스처 팩 %s개 #number of texture packs # +store.mashup.count.world=월드 1개 # +store.mashup.count.worlds=월드 %s개 #number of worlds # + +store.mashup.bundle=번들 # +store.mashup.bundle.multipleCreators=여러 명의 제작자 # +store.mashup.continue=계속하기 # +store.mashup.createWorld=이 월드를 생성하세요! # +store.mashup.leaveWorldToCreate=월드를 생성하기 전에 종료해야 합니다. # +store.mashup.equipSkin=적용 # +store.mashup.equipThisSkin=%s 스킨을 적용하세요! # +store.mashup.readMore=더 보기 # +store.mashup.readLess=간단히 표시 # +store.mashup.mashupPack=매시업 팩 # +store.mashup.skinPack=스킨 팩 # +store.mashup.texturePack=텍스처 팩 # +store.mashup.ratings=평점 # +store.mashup.world=월드 # +store.mashup.missingContent=작업을 완료할 수 없습니다. 로컬 콘텐츠가 없습니다. # +store.mashup.title.bundles=이 번들에는 %s 팩이 포함됩니다! # +store.mashup.title.bundleUpsell=번들에는 더 많은 것이 들어 있습니다! # +store.mashup.title.resourcePack=둘러보기! # +store.mashup.title.skinPack=%s: %s # +store.mashup.title.worldView=새로운 월드로 떠나는 여행! # +store.mashup.title.ratings=커뮤니티 평점 # +store.mashup.title.recentlyViewed=최근 본 항목 # +store.mashup.title.relatedItems=관련 아이템 # +store.mashup.mashupContentsFull=스킨 %s개, 텍스처 팩, 월드 # +store.mashup.mashupContentsSkinAndTexturePack=스킨 %s개, 텍스처 팩 # +store.mashup.mashupContentsSkinAndWorld=스킨 %s개와 월드 # +store.mashup.mashupContentsTexturePackAndWorld=텍스처 팩과 월드 # +store.mashup.mashupContentsSkinPack=스킨 %s개 # +store.mashup.last_updated=최종 업데이트: %s # +store.mashup.up_to_date=팩이 최신 버전입니다. # +store.mashup.out_of_date_tooltip=이 팩에는 최신 업데이트 후에 공개된 아이템/블록용 스킨이 포함되지 않을 수 있습니다. # +store.mashup.description=설명 # + +store.new.icon=신규 # + +store.offerDescription.title=팩 설명 # +store.offerDescription.tags=태그: # +store.offerDescription.genre=장르: # +store.offerDescription.players=인원: # +store.offerDescription.playerCountNote=참고: 인원은 제작자가 최적의 경험을 위해 의도한 플레이어의 수를 나타냅니다. # +store.offerDescription.languages=언어: # +store.offerDescription.showMore=더 보기 # +store.offerDescription.showLess=간단히 표시 # +playercount.single_player=싱글 플레이 # +playercount.multiplayer=멀티 플레이 # + +store.ratings.ratingsCount=%s 평점 # +store.ratings.ratingOutOfFive=별 %s개 (5개 만점) # +store.ratings.rateContent=이 팩 평가하기 # +store.ratings.rateContentGeneral=이 콘텐츠 평가하기 # +store.ratings.yourRating=내 평점 # +store.ratings.stars= 별 %s개 # +store.ratings.rate=이 팩 평가하기 # + +store.ratings.signIn.title=마켓플레이스 아이템 평가하기 # +store.ratings.signIn.description1=아이템을 직접 사용한 경험을 제작자, 커뮤니티와 공유하세요! # +store.ratings.signIn.description2=아이템 평가를 남기려면 Microsoft 계정으로 로그인해야 합니다. # + +store.purchase.success.realMoney1=방금 %s용 %s의 잠금을 해제했습니다. # +store.purchase.success.realMoney2=+%s:코인: # +store.purchase.signIn=무궁무진한 멋진 콘텐츠로 다양하게 게임을 즐겨보세요. # +store.purchase.signInPart2=Microsoft 계정으로 로그인하고 마켓플레이스를 이용하기 시작하세요! # +store.purchase.realmoney.disclaimer=*%s용 코인 %s개를 구입하여 이 팩을 구매하는 데 %s개를 사용하고 %s개를 남깁니다. # +store.purchase.notAvailable=현재 이용 불가능 # + +store.wishlist.toast.added=%s 위시리스트에 추가 완료 # +store.wishlist.toast.removed=%s 위시리스트에서 제거 완료 # +store.wishlist.toast.failed=현재 %s 추가/제거 불가 # + +store.bundleUpsell.contents.single=추가 팩 1개 구매하기 # +store.bundleUpsell.contents.plural=추가 팩 %s개 구매하기 # + +store.coins.currentCoins=소지한 코인: %s # +store.coins.purchase.confirmation=더 많은 코인을 얻어 이 팩을 잠금 해제하시겠어요? # +store.coins.purchase.coinsLeftToBuy=이 팩을 잠금 해제하려면 %s코인이 더 필요합니다. # +store.coins.purchase=코인 구매하기 # +store.coins.offer0=코인 한 줌 # +store.coins.offer1=코인 한 뭉치 # +store.coins.offer2=코인 무더기 # +store.coins.header=코인을 사용해 각종 멋진 콘텐츠를 잠금 해제하세요! # +store.coins.value=할인! # +store.coins.purchase.toast.withCoinCount=%s 코인 구매가 완료되었습니다! # +store.coins.purchase.toast.unknownCoinCount=코인 구매가 완료되었습니다! # +store.coins.purchased.failed.title=오류가 발생했습니다. # +store.coins.purchased.failed.body=앱 스토어에 연결하지 못했습니다. 앱 스토어에 다시 로그인하거나 인터넷 연결을 확인해 보세요. # +store.coins.tooManyCoins=소지한 코인을 사용하면 추가 구매가 가능합니다. # +store.coins.incomplete.title=완료되지 않은 코인 구매 # +store.coins.incomplete.fulfill.a=지난 구매가 아직 진행 중입니다. 지금 완료해보세요. # +store.coins.incomplete.fulfill.b=다른 Microsoft 계정으로 구매를 시작하신 것 같군요. 대신 이 계정으로 구매를 완료하시겠어요? # +store.coins.incomplete.fulfill.c=이 장치의 결제 계정에서 진행 중인 구매 항목이 있습니다. 지금 사용하시는 계정으로 구매를 완료하시겠습니까? # +store.coins.fixAppReceipt.title=오류가 발생했습니다. # +store.coins.fixAppReceipt.body=죄송합니다. 앱 영수증에 문제가 있습니다. 로그인 후 계속 진행해주세요. # +store.coins.fixAppReceipt.button=상점 로그인 # + +store.purchase.toast.generic=구매 완료: %s # + +store.featured.realms.title=Realms 무료 체험 # +store.featured.realms.desc=친구들과 함께 Minecraft를 플레이할 가장 좋은 방법을 경험하십시오. # + +store.hyperlink.creator.notFound=죄송합니다. 하이퍼링크에 지정된 제작자를 찾을 수 없습니다. # +store.hyperlink.ingame=죄송합니다. 월드 안에 있는 동안에는 하이퍼링크가 지원되지 않습니다. 월드를 종료하고 다시 시도하세요. # + +store.resource.try=사용해 보기! # +store.resource.create=리소스 팩 관리하기 # +store.resource.screenshots=스크린샷 # +store.resourcePack.activateTexturePack=텍스처 팩을 활성화하세요! # +store.resourcePack.leaveWorldToActivate=적용하려면 월드를 종료하세요 # +store.3pserverItem.fetchingCancel=취소 # +store.3pserverItem.fetchingItem=%s님이 웃긴 내용을 공유하고 싶어합니다. # +store.3pserverItem.fetchingItemTitle=잠시 기다려주세요. # +store.3pserverItem.unlock=%s에 잠금 해제 # +store.3pserverItem.alreadyPurchased=소장 # +store.restore.description=구매 사항을 복원 중입니다! # +store.restore.failed=구매 사항을 복원할 수 없습니다. 인터넷 연결 상태를 확인하십시오. # +store.connection.failed.title=오류가 발생했습니다. # +store.connection.failed.body=현재 마켓플레이스에 연결하는 데 문제를 겪고 있습니다. 나중에 다시 시도하세요! # +store.connection.failed.code=에러 코드: %s # +store.connection.failed.request=현재 이 페이지에 연결하는 데 문제를 겪고 있습니다. 다른 페이지를 눌러보세요! # +store.featured.createdBy=만든 사람: %s # +store.downloading=다운로드 중... # +store.downloading.title=다운로드 중: %s # +store.updating=업데이트 중... # +store.updating.title=%s 업데이트 중 # +store.importing.title=가져오는 중: %s # +store.importing=가져오는 중... # +store.showMore=모두 보기 # +store.inventory.no.xbl=내 팩 # + +store.promo.today=금일 한정 제공! # +store.promo.upsell=오늘 자 무료 선물을 놓치지 마세요! # +store.promo.comeBackTomorrow=내일 다시 오셔서 무료 선물을 받으세요! # +store.promo.end=새해 복 많이 받으세요! # +store.promo.comingSoon=Minecraft 12일 행사가 내일 시작됩니다! # + +store.promo.holiday.first=Minecraft 1일차 제공 내용: # +store.promo.holiday.second=Minecraft 2일차 제공 내용: # +store.promo.holiday.third=Minecraft 3일차 제공 내용: # +store.promo.holiday.fourth=Minecraft 4일차 제공 내용: # +store.promo.holiday.fifth=Minecraft 5일차 제공 내용: # +store.promo.holiday.sixth=Minecraft 6일차 제공 내용: # +store.promo.holiday.seventh=Minecraft 7일차 제공 내용: # +store.promo.holiday.eighth=Minecraft 8일차 제공 내용: # +store.promo.holiday.ninth=Minecraft 9일차 제공 내용: # +store.promo.holiday.tenth=Minecraft 9일차 제공 내용: # +store.promo.holiday.eleventh=Minecraft 11일차 제공 내용: # +store.promo.holiday.twelfth=Minecraft 12일차 제공 내용: # + +store.promo.date.jan=1월 %s # +store.promo.date.feb=2월 %s # +store.promo.date.mar=3월 %s # +store.promo.date.apr=4월 %s # +store.promo.date.may=5월 %s # +store.promo.date.jun=6월 %s # +store.promo.date.july=7월 %s # +store.promo.date.aug=8월 %s # +store.promo.date.sep=9월 %s # +store.promo.date.oct=10월 %s # +store.promo.date.nov=11월 %s # +store.promo.date.dec=12월 %s # + +store.myAccount=내 계정 # +store.xbl.signin=로그인 # +store.xbl.signinOrSignUp=로그인 또는 무료로 가입하기 # +store.xbl.disconnected=연결 끊김 # +store.xbl.conversionFailedTitle=오류가 발생했습니다. # +store.xbl.conversionFailedMessage=나중에 다시 시도해주세요. # + +store.sales.allByCreator=지금 세일 중! # +store.sales.bundlesOnSale=지금 번들 세일 중! # +store.sales.mashupsOnSale=지금 매시업 세일 중! # +store.sales.skinsOnSale=지금 스킨 세일 중! # +store.sales.texturesOnSale=지금 텍스처 팩 세일 중! # +store.sales.worldsOnSale=지금 월드 세일 중! # + +store.showalloffers.list.title=%s 스토어 # +store.showalloffers.list.back=돌아가기 # + +store.suggestedOffers.defaultTitle=즐거운 플레이 방법 # + +store.minecoin.notavailable=이 버전의 Minecraft에서는 아직 코인 구매가 지원되지 않습니다. # + + +store.search.allResults=결과 %d건 # +store.search.dynamicPlaceHolderText=%s을(를) 검색해 보세요! # +store.search.error.searchStringAndFilters="%s" 및 선택한 필터에 대한 결과가 없습니다. 검색 범위를 넓혀 보세요... # +store.search.error.searchStringAndNoFilters="%s"에 대한 결과가 없습니다. 다른 문구를 검색해 보세요... # +store.search.error.emptySearchStringAndFilters=선택한 필터로 검색된 결과가 없습니다. 검색 범위를 넓혀 보세요... # +store.search.error.emptySearch=이런! 아무것도 찾을 수 없습니다. # +store.search.greyListedResults= -- 이 기기에서 사용 가능한 콘텐츠만 표시합니다. # +store.search.noConnectionErrorText=이런! 인터넷 연결이 해제된 것 같습니다. 연결 상태를 확인하고 다시 시도하세요! # +store.search.placeHolderText=여기에 검색어를 입력하세요... # +store.search.pluralResults= 결과 # +store.search.pluralPossibleResults= 가능한 결과 # +store.search.singularResult= 결과 # +store.search.singularPossibleResult= 가능한 결과 # +store.search.title=검색 # +store.search.trendingRowTitle=인기 검색어: %s # +store.search.button=검색 # + +store.search.filters.bundles=번들 # +store.search.filters.clear=필터 없애기 # +store.search.filters.reset=필터 재설정 # + +store.search.filter.clear.creator=제작자 필터 지우기 # +store.search.filter.creator=제작자 # +store.search.filter.creator.selectedCount=%d 제작자 # + +store.search.filter.offer_type=할인 유형 # +store.search.filter.offer_type.selectedCount=할인 유형 %d개 # +store.search.filter.offer_type.bundles=번들 # +store.search.filter.offer_type.realmsplus=Realms Plus # + +store.search.filter.clear.pack_type=팩 유형 필터 지우기 # +store.search.filter.mashupPacks=매시업 # +store.search.filter.andSelectedText=및 %s # +store.search.filter.pack_type=팩 유형 # +store.search.filter.pack_type.selectedCount=%d 팩 유형 # +store.search.filter.minecoin=Minecoin # +store.search.filter.minecoin.selectedCount=%d Minecoin 필터 # +store.search.filter.clear.minecoin=Minecoin 필터 지우기 # +store.search.filter.rating=평가 # +store.search.filter.rating.selectedCount=%d 평가 필터 # +store.search.filter.clear.rating=평가 필터 지우기 # +store.search.filter.skinPacks=스킨 # +store.search.filter.texturePacks=텍스처 # +store.search.filter.title=필터 # +store.search.filter.worldTemplates=월드 # +store.search.filter.installed_state=설치 상태 # +store.search.filter.installed=설치됨 # +store.search.filter.notInstalled=설치되지 않음 # +store.search.filter.clear.installed=설치된 필터 초기화 # + +store.search.sort_menu.sortConstWord=분류 # +store.search.sort_menu.Default=관련 # +store.search.sort_menu.NewestFirst=최신 콘텐츠부터 보기 # +store.search.sort_menu.OldestFirst=오래된 콘텐츠부터 보기 # +store.search.sort_menu.A_to_Z=A~Z # +store.search.sort_menu.Z_to_A=Z~A # +store.search.sort_menu.Installed=설치됨 # +store.search.sort_menu.notInstalled=설치되지 않음 # +store.search.sort_menu.HighestPrice=가격: 높은 가격순 # +store.search.sort_menu.LowestPrice=가격: 낮은 가격순 # +store.search.sort_menu.HighestRating=평가: 낮은 평가에서 높은 평가 순 # +store.search.sort_menu.LowestRating=평가: 높은 평가에서 낮은 평가 순 # +store.search.sort_menu.resultText=기준: %s # + +store.pagination.next=다음 > ### Chevrons (< and >) should not be moved +store.pagination.previous=< 이전 ### Chevrons (< and >) should not be moved + +store.shareDescription=우와! %s 님이 멋진 팩을 만들었네요. 한 번 확인해 보세요. # +store.copyToastMessage=링크가 클립보드에 복사되었습니다! # + +store.uploadContentToRealmsSuccess=선택한 Realm에 콘텐츠가 성공적으로 업로드되었습니다. # +store.uploadContentToRealmsFail.title=오류 # +store.uploadContentToRealmsProgressTitle=콘텐츠를 Realm에 적용 중 # +store.uploadContentToRealmsProgressText=선택한 콘텐츠를 Realm에 적용 중입니다. # +store.uploadContentToRealmsFail.message=선택한 Realms에 콘텐츠를 업로드하지 못했습니다! # +store.uploadContentToRealmsFail.forbidden.message=적용된 콘텐츠 중 하나 이상을 보유하지 않았습니다! # +store.applyToRealm=Realm에서 만들기 # +store.inRealmsPlus=Realms Plus 내 # +store.uploadWorldTitle=월드를 교체할까요? # +store.uploadPackTitle=팩을 교체할까요? # +store.uploadWorldMessage=이렇게 Realm의 활성화 슬롯에서 현재 월드를 제거하고 새로운 월드로 교체할 수 있습니다. Realms 회원은 새로운 월드에 접속할 수 있습니다. "취소"를 선택해 현재 월드의 사본을 다운로드하여 데이터 손실을 방지하거나 "확인"을 선택해 계속 진행하여 월드를 교체할 수 있습니다. # +store.uploadPackMessage=이렇게 하면 현재 Realm에 적용된 모든 자원 및 행동 팩을 제거하고 선택한 팩으로 대체합니다. 계속할까요? # + +stream.confirm_start=방송을 시작하시겠습니까? # +stream.unavailable.account_not_bound=Minecraft에서 Twitch 방송을 하려면 mojang.com에서 Twitch 계정을 연결해야 합니다. 지금 설정하시겠습니까? # +stream.unavailable.account_not_bound.okay=계정을 연결하세요 # +stream.unavailable.account_not_migrated=Twitch를 통해 Minecraft를 브로드캐스트하기 전에, Minecraft 계정을 Mojang 계정으로 통합해야 합니다. 지금 하시겠습니까? # +stream.unavailable.account_not_migrated.okay=계정 통합하기 # +stream.unavailable.failed_auth=Twitch 인증에 실패했습니다. mojang.com로 이동하여 Twitch 계정을 다시 설정하십시오. # +stream.unavailable.failed_auth.okay=계정을 다시 설정하세요 # +stream.unavailable.failed_auth_error=Twitch를 인증 할 수 없습니다. 나중에 다시 시도하십시오. # +stream.unavailable.initialization_failure=Twitch SDK를 초기화 할 수 없습니다. # +stream.unavailable.initialization_failure.extra=(이유: %s) # +stream.unavailable.library_arch_mismatch=Minecraft를 구동하기 위한 사용자 Java 버전과 런처에서 사용된 버전의 비트 버전이 다릅니다. 32비트나 64비트 중 한 가지 버전으로 통일되었는지 확인해 주세요. # +stream.unavailable.library_failure=Twitch 방송 서비스를 이용하기 위해 필요한 라이브러리를 불러올 수 없습니다. # +stream.unavailable.no_fbo=내장된 Twitch 방송 기능을 이용하기 위해선 그래픽 카드가 OpenGL 버전 3.0 혹은 확장을 통한 프레임버퍼 오브젝트를 지원해야 합니다. # +stream.unavailable.no_fbo.arb=ARB를 통한 프레임버퍼 오브젝트 지원: %s # +stream.unavailable.no_fbo.blend=EXT를 통한 분할 혼합 지원: %s # +stream.unavailable.no_fbo.ext=EXT를 통한 프레임버퍼 오브젝트 지원: %s # +stream.unavailable.no_fbo.version=현재 사용: %s # +stream.unavailable.not_supported.mac=죄송하지만 내장된 Twitch 방송 기능은 현재 구동 중인 OS X보다 더 높은 버전이 필요합니다. 이 서비스를 이용하기 위해서는 10.7(Mac OS X Lion) 이상의 버전을 사용해야 합니다. 업그레이드 방법은 apple.com을 참조해 주세요. # +stream.unavailable.not_supported.mac.okay=업그레이드 # +stream.unavailable.not_supported.other=죄송하지만 내장된 Twitch 방송 서비스는 Windows(Vista 이상) 혹은 Mac OS X(10.7/Lion 이상)이 필요합니다 # +stream.unavailable.not_supported.windows=죄송하지만 내장된 Twitch 방송 기능은 현재 구동 중인 Windows보다 더 높은 버전이 필요합니다. Windows Vista 이상의 버전이 필요합니다. # +stream.unavailable.report_to_mojang=Mojang에 보고 # +stream.unavailable.soundflower.chat=Soundflower는 Mac에서 스트리밍을 하는 데 필요합니다. %s # +stream.unavailable.soundflower.chat.link=여기를 클릭하여 설치하세요. # +stream.unavailable.title=Twitch 방송 사용 불가 # +stream.unavailable.unknown=불행히도 지금은 Twitch에서 방송을 시작할 수 없습니다. 저희도 이유를 모르겠네요 :'( # +stream.unavailable.unknown.chat=스트림을 시작할 수 없습니다: %s # +stream.user.mode.administrator=Twitch 관리자 # +stream.user.mode.banned=차단됨 # +stream.user.mode.banned.other=%s의 채널에서 차단됨 # +stream.user.mode.banned.self=당신의 채널에서 차단됨 # +stream.user.mode.broadcaster=방송자 # +stream.user.mode.broadcaster.other=방송자 # +stream.user.mode.broadcaster.self=방송자 (당신!) # +stream.user.mode.moderator=관리자 # +stream.user.mode.moderator.other=%s의 채널 관리자 # +stream.user.mode.moderator.self=당신의 채널 관리자 # +stream.user.mode.staff=Twitch 직원 # +stream.user.subscription.subscriber=구독자 # +stream.user.subscription.subscriber.other=%s의 채널 구독자 # +stream.user.subscription.subscriber.self=당신의 채널 구독자 # +stream.user.subscription.turbo=Twitch 터보 # +stream.userinfo.ban=차단 # +stream.userinfo.chatTooltip=유저를 관리하려면 클릭하세요 # +stream.userinfo.mod=관리자 승격 # +stream.userinfo.timeout=시간 초과 # +stream.userinfo.unban=차단 해제 # +stream.userinfo.unmod=관리자 강등 # + +profanity_filter.title=욕설 필터링 # +profanity_filter.msg=입력하신 텍스트에 다른 사람에게 불쾌감을 줄 수 있는 단어가 포함되어 사용할 수 없습니다. 다시 시도해주세요. # + +terms_and_conditions.goBack=돌아가기 # +terms_and_conditions.viewTermsAndConditions=이용약관을 확인하려면 웹 브라우저에서 https://minecraft.net/terms에 방문하세요. # + +tile.acaciaFence.name=아카시아나무 울타리 # +tile.acacia_fence_gate.name=아카시아나무 울타리 문 # +tile.activator_rail.name=작동기 레일 # +tile.allow.name=허용 # +tile.air.name=공기 # +tile.unknown.name=알 수 없음 # +tile.deny.name=거부 # +tile.border_block.name=경계 # +tile.anvil.intact.name=모루 # +tile.anvil.name=모루 # +tile.anvil.slightlyDamaged.name=약간 손상된 모루 # +tile.anvil.veryDamaged.name=심각하게 손상된 모루 # +tile.barrier.name=방벽 # +tile.beacon.name=신호기 # +tile.beacon.primary=주 능력 # +tile.beacon.secondary=보조 능력 # +tile.beacon.primary.pocket=기본 효과 # +tile.beacon.secondary.pocket=보조 효과 # +tile.beehive.name=벌통 # +tile.bee_nest.name=벌집 # +tile.target.name=과녁 # +tile.bed.name=침대 # +tile.bed.noSleep=밤에만 잘 수 있습니다. # +tile.bed.notSafe=지금은 쉴 수 없습니다. 근처에 몬스터가 있습니다. # +tile.bed.notValid=침대가 없어지거나 파괴되었습니다 # +tile.bed.occupied=누군가가 이미 침대에 누워있습니다 # +tile.bed.respawnSet=리스폰 지역 설정 # +tile.bed.tooFar=침대가 너무 멀리 있습니다 # +tile.bed.obstructed=침대가 파괴되었습니다. # +tile.bedrock.name=기반암 # +tile.bell.name=종 # +tile.camera.name=카메라 # +tile.conduit.name=도관 # +tile.invisibleBedrock.name=투명 기반암 # +tile.beetroot.name=비트 # +tile.big_dripleaf.name=큰 드립리프 # +tile.small_dripleaf_block.name=작은 드립리프 # +tile.hanging_roots.name=매달린 뿌리 # +tile.dirt_with_roots.name=뿌리 내린 흙 # +tile.spore_blossom.name=포자 꽃 # +tile.azalea_leaves.name=철쭉 잎 # +tile.azalea_leaves_flowered.name=꽃 핀 철쭉 잎 # +tile.azalea.name=철쭉 # +tile.flowering_azalea.name=꽃 핀 철쭉 # +tile.cave_vines.name=동굴 덩굴 # +tile.cave_vines_body_with_berries.name=동굴 덩굴 # +tile.cave_vines_head_with_berries.name=동굴 덩굴 # +item.glow_berries.name=빛나는 나무열매 # +tile.moss_block.name=이끼 블록 # +tile.moss_carpet.name=이끼 카펫 # +tile.birchFence.name=자작나무 울타리 # +tile.birch_fence_gate.name=자작나무 울타리 문 # +tile.blast_furnace.name=용광로 # +tile.bone_block.name=뼈 블록 # +tile.coal_block.name=석탄 블록 # +tile.diamond_block.name=다이아몬드 블록 # +tile.emerald_block.name=에메랄드 블록 # +tile.gold_block.name=황금 블록 # +tile.iron_block.name=철 블록 # +tile.lapis_block.name=청금석 블록 # +tile.redstone_block.name=레드스톤 블록 # +tile.bookshelf.name=책장 # +tile.brick_block.name=벽돌 블록 # +tile.brown_mushroom.name=갈색 버섯 # +tile.brown_mushroom_block.mushroom.name=버섯 # +tile.brown_mushroom_block.stem.name=버섯 줄기 # +tile.brown_mushroom_block.cap.name=갈색 버섯 블록 # +tile.wooden_button.name=참나무 버튼 # +tile.acacia_button.name=아카시아나무 버튼 # +tile.birch_button.name=자작나무 버튼 # +tile.dark_oak_button.name=어두운 참나무 버튼 # +tile.jungle_button.name=정글나무 버튼 # +tile.respawn_anchor.respawnSet=재생성 지역 설정 # +tile.respawn_anchor.notValid=재생성 앵커가 충전되지 않았거나 없어지거나 막혀 있습니다. # +tile.spruce_button.name=가문비나무 버튼 # +tile.stone_button.name=돌 버튼 # +tile.cactus.name=선인장 # +tile.cake.name=케이크 # +tile.dried_kelp_block.name=말린 다시마 블록 # +tile.carrots.name=당근 # +tile.carved_pumpkin.name=조각한 호박 # +tile.cauldron.name=가마솥 # +tile.chalkboard.oneByOne.name=슬레이트 # +tile.chalkboard.twoByOne.name=포스터 # +tile.chalkboard.threeByTwo.name=칠판 # +tile.chest.name=상자 # +tile.ender_chest.name=엔더 상자 # +tile.jigsaw.name=직소 블록 # +tile.honey_block.name=꿀 블록 # +tile.honeycomb_block.name=벌집 블록 # +tile.lodestone.name=자석석 # +tile.nether_sprouts.name=네더 새싹 # +tile.crimson_stem.name=진홍색 줄기 # +tile.warped_stem.name=뒤틀린 줄기 # +tile.stripped_crimson_stem.name=벗겨진 진홍색 줄기 # +tile.stripped_warped_stem.name=벗겨진 뒤틀린 줄기 # +tile.crimson_hyphae.name=진홍색 균사 # +tile.warped_hyphae.name=뒤틀린 균사 # +tile.stripped_crimson_hyphae.name=벗겨진 진홍색 균사 # +tile.stripped_warped_hyphae.name=벗겨진 뒤틀린 균사 # +tile.crimson_planks.name=진홍색 판자 # +tile.warped_planks.name=뒤틀린 판자 # +tile.crimson_door.name=진홍색 문 # +tile.warped_door.name=뒤틀린 문 # +tile.crimson_trapdoor.name=진홍색 뚜껑문 # +tile.warped_trapdoor.name=뒤틀린 뚜껑문 # +tile.crimson_standing_sign.name=진홍색 표지판 # +tile.warped_standing_sign.name=뒤틀린 표지판 # +tile.crimson_wall_sign.name=진홍색 표지판 # +tile.warped_wall_sign.name=뒤틀린 표지판 # +tile.crimson_stairs.name=진홍색 계단 # +tile.warped_stairs.name=뒤틀린 계단 # +tile.crimson_fence.name=진홍색 울타리 # +tile.warped_fence.name=뒤틀린 울타리 # +tile.crimson_fence_gate.name=진홍색 울타리 문 # +tile.warped_fence_gate.name=뒤틀린 울타리 문 # +tile.crimson_button.name=진홍색 버튼 # +tile.warped_button.name=뒤틀린 버튼 # +tile.crimson_pressure_plate.name=진홍색 감압판 # +tile.warped_pressure_plate.name=뒤틀린 감압판 # +tile.crimson_slab.name=진홍색 판 # +tile.warped_slab.name=뒤틀린 판 # +tile.crimson_double_slab.name=진홍색 판 # +tile.warped_double_slab.name=뒤틀린 판 # +tile.shroomlight.name=쉬룸라이트 # +tile.crimson_nylium.name=진홍색 나일륨 # +tile.warped_nylium.name=뒤틀린 나일륨 # +tile.basalt.name=현무암 # +tile.polished_basalt.name=연마된 현무암 # +tile.blackstone.name=블랙스톤 # +tile.polished_blackstone_bricks.name=광택 블랙스톤 벽돌 # +tile.cracked_polished_blackstone_bricks.name=갈라진 광택 블랙스톤 벽돌 # +tile.polished_blackstone_brick_stairs.name=광택 블랙스톤 벽돌 계단 # +tile.blackstone_stairs.name=블랙스톤 계단 # +tile.blackstone_wall.name=블랙스톤 벽 # +tile.polished_blackstone_brick_wall.name=광택 블랙스톤 벽돌 벽 # +tile.chiseled_polished_blackstone.name=깎아놓은 광택 블랙스톤 # +tile.gilded_blackstone.name=금빛 블랙스톤 # +tile.blackstone_slab.name=블랙스톤 판 # +tile.polished_blackstone_brick_slab.name=광택 블랙스톤 벽돌 판 # +tile.chain.name=사슬 # +tile.soul_soil.name=영혼의 흙 # +tile.soul_fire.name=영혼의 불 # +tile.polished_blackstone.name=광택 블랙스톤 # +tile.polished_blackstone_stairs.name=광택 블랙스톤 계단 # +tile.polished_blackstone_slab.name=광택 블랙스톤 판 # +tile.polished_blackstone_pressure_plate.name=광택 블랙스톤 감압판 # +tile.polished_blackstone_button.name=광택 블랙스톤 버튼 # +tile.polished_blackstone_wall.name=광택 블랙스톤 벽 # +tile.soul_campfire.name=영혼의 모닥불 # +tile.chiseled_nether_bricks.name=깎아놓은 네더 벽돌 # +tile.cracked_nether_bricks.name=갈라진 네더 벽돌 # +tile.quartz_bricks.name=석영 벽돌 # +tile.trapped_chest.name=함정 상자 # +tile.shulkerBoxWhite.name=흰색 셜커 상자 # +tile.shulkerBoxOrange.name=주황색 셜커 상자 # +tile.shulkerBoxMagenta.name=자홍색 셜커 상자 # +tile.shulkerBoxLightBlue.name=밝은 파란색 셜커 상자 # +tile.shulkerBoxYellow.name=노란색 셜커 상자 # +tile.shulkerBoxLime.name=연두색 셜커 상자 # +tile.shulkerBoxPink.name=분홍색 셜커 상자 # +tile.shulkerBoxGray.name=회색 셜커 상자 # +tile.shulkerBoxSilver.name=밝은 회색 셜커 상자 # +tile.shulkerBoxCyan.name=청록색 셜커 상자 # +tile.shulkerBoxPurple.name=보라색 셜커 상자 # +tile.shulkerBoxBlue.name=파란색 셜커 상자 # +tile.shulkerBoxBrown.name=갈색 셜커 상자 # +tile.shulkerBoxGreen.name=녹색 셜커 상자 # +tile.shulkerBoxRed.name=빨간색 셜커 상자 # +tile.shulkerBoxBlack.name=검은색 셜커 상자 # +tile.shulkerBox.name=셜커 상자 # +tile.chorus_flower.name=코러스 꽃 # +tile.chorus_plant.name=코러스 식물 # +tile.stained_glass.white.name=흰색 스테인드글라스 # +tile.stained_glass.silver.name=밝은 회색 스테인드글라스 # +tile.stained_glass.gray.name=회색 스테인드글라스 # +tile.stained_glass.black.name=검은색 스테인드글라스 # +tile.stained_glass.brown.name=갈색 스테인드글라스 # +tile.stained_glass.red.name=빨간색 스테인드글라스 # +tile.stained_glass.orange.name=주황색 스테인드글라스 # +tile.stained_glass.yellow.name=노란색 스테인드글라스 # +tile.stained_glass.lime.name=연두색 스테인드글라스 # +tile.stained_glass.green.name=녹색 스테인드글라스 # +tile.stained_glass.cyan.name=청록색 스테인드글라스 # +tile.stained_glass.light_blue.name=밝은 파란색 스테인드글라스 # +tile.stained_glass.blue.name=파란색 스테인드글라스 # +tile.stained_glass.purple.name=보라색 스테인드글라스 # +tile.stained_glass.magenta.name=자홍색 스테인드글라스 # +tile.stained_glass.pink.name=분홍색 스테인드글라스 # +tile.stained_glass_pane.white.name=흰색 스테인드글라스 판유리 # +tile.stained_glass_pane.silver.name=밝은 회색 스테인드글라스 판유리 # +tile.stained_glass_pane.gray.name=회색 스테인드글라스 판유리 # +tile.stained_glass_pane.black.name=검은색 스테인드글라스 판유리 # +tile.stained_glass_pane.brown.name=갈색 스테인드글라스 판유리 # +tile.stained_glass_pane.red.name=빨간색 스테인드글라스 판유리 # +tile.stained_glass_pane.orange.name=주황색 스테인드글라스 판유리 # +tile.stained_glass_pane.yellow.name=노란색 스테인드글라스 판유리 # +tile.stained_glass_pane.lime.name=연두색 스테인드글라스 판유리 # +tile.stained_glass_pane.green.name=녹색 스테인드글라스 판유리 # +tile.stained_glass_pane.cyan.name=청록색 스테인드글라스 판유리 # +tile.stained_glass_pane.light_blue.name=밝은 파란색 스테인드글라스 판유리 # +tile.stained_glass_pane.blue.name=파란색 스테인드글라스 판유리 # +tile.stained_glass_pane.purple.name=보라색 스테인드글라스 판유리 # +tile.stained_glass_pane.magenta.name=자홍색 스테인드글라스 판유리 # +tile.stained_glass_pane.pink.name=분홍색 스테인드글라스 판유리 # +tile.clay.name=점토 블록 # +tile.hardened_clay.name=테라코타 # +tile.stained_hardened_clay.black.name=검은색 테라코타 # +tile.stained_hardened_clay.blue.name=파란색 테라코타 # +tile.stained_hardened_clay.brown.name=갈색 테라코타 # +tile.stained_hardened_clay.cyan.name=청록색 테라코타 # +tile.stained_hardened_clay.gray.name=회색 테라코타 # +tile.stained_hardened_clay.green.name=녹색 테라코타 # +tile.stained_hardened_clay.lightBlue.name=밝은 파란색 테라코타 # +tile.stained_hardened_clay.lime.name=연두색 테라코타 # +tile.stained_hardened_clay.magenta.name=자홍색 테라코타 # +tile.stained_hardened_clay.name=테라코타 # +tile.stained_hardened_clay.orange.name=주황색 테라코타 # +tile.stained_hardened_clay.pink.name=분홍색 테라코타 # +tile.stained_hardened_clay.purple.name=보라색 테라코타 # +tile.stained_hardened_clay.red.name=빨간색 테라코타 # +tile.stained_hardened_clay.silver.name=밝은 회색 테라코타 # +tile.stained_hardened_clay.white.name=흰색 테라코타 # +tile.stained_hardened_clay.yellow.name=노란색 테라코타 # +tile.structure_block.name=구조물 블록 # +structure_block.waterlog_block=워터로그 블록 # +tile.structure_void.name=구조물 공허 공간 # +tile.wool.black.name=검은색 양털 # +tile.wool.blue.name=파란색 양털 # +tile.wool.brown.name=갈색 양털 # +tile.wool.cyan.name=청록색 양털 # +tile.wool.gray.name=회색 양털 # +tile.wool.green.name=녹색 양털 # +tile.wool.lightBlue.name=밝은 파란색 양털 # +tile.wool.lime.name=연두색 양털 # +tile.wool.magenta.name=자홍색 양털 # +tile.wool.name=양털 # +tile.wool.orange.name=주황색 양털 # +tile.wool.pink.name=분홍색 양털 # +tile.wool.purple.name=보라색 양털 # +tile.wool.red.name=빨간색 양털 # +tile.wool.silver.name=밝은 회색 양털 # +tile.wool.white.name=흰색 양털 # +tile.wool.yellow.name=노란색 양털 # +tile.cobblestone_wall.mossy.name=이끼 낀 조약돌 벽 # +tile.cobblestone_wall.normal.name=조약돌 벽 # +tile.cobblestone_wall.granite.name=화강암 벽 # +tile.cobblestone_wall.diorite.name=섬록암 벽 # +tile.cobblestone_wall.andesite.name=안산암 벽 # +tile.cobblestone_wall.sandstone.name=사암 벽 # +tile.cobblestone_wall.brick.name=벽돌 벽 # +tile.cobblestone_wall.stone_brick.name=석재 벽돌 벽 # +tile.cobblestone_wall.mossy_stone_brick.name=이끼 낀 석재 벽돌 벽 # +tile.cobblestone_wall.nether_brick.name=네더 벽돌 벽 # +tile.cobblestone_wall.end_brick.name=엔드 스톤 벽돌 벽 # +tile.cobblestone_wall.prismarine.name=프리즈머린 벽 # +tile.cobblestone_wall.red_sandstone.name=붉은 사암 벽 # +tile.cobblestone_wall.red_nether_brick.name=붉은 네더 벽돌 벽 # +tile.cocoa.name=코코아 # +tile.command_block.name=커맨드 블록 # +tile.composter.name=퇴비통 # +tile.light_block.name=조명 블록 # +tile.repeating_command_block.name=반복 커맨드 블록 # +tile.chain_command_block.name=체인 커맨드 블록 # +tile.wheat.name=작물 # +tile.darkOakFence.name=짙은 참나무 울타리 # +tile.dark_oak_fence_gate.name=짙은 참나무 울타리 문 # +tile.daylight_detector.name=일광 센서 # +tile.deadbush.name=마른 덤불 # +tile.detector_rail.name=탐지 레일 # +tile.dirt.coarse.name=거친 흙 # +tile.dirt.default.name=흙 # +tile.dirt.name=흙 # +tile.podzol.name=회백토 # +tile.purpur_block.default.name=보라보라 블록 # +tile.purpur_block.lines.name=보라보라 기둥 # +tile.purpur_block.chiseled.name=깎아놓은 보라보라 # +tile.dispenser.name=디스펜서 # +tile.iron_door.name=철문 # +tile.doorWood.name=나무 문 # +tile.double_plant.fern.name=큰 양치식물 # +tile.double_plant.grass.name=큰 잔디 # +tile.double_plant.name=식물 # +tile.double_plant.paeonia.name=모란 # +tile.double_plant.rose.name=장미 덤불 # +tile.double_plant.sunflower.name=해바라기 # +tile.double_plant.syringa.name=라일락 # +tile.dragon_egg.name=드래곤 알 # +tile.dropper.name=드로퍼 # +tile.enchanting_table.name=효과부여대 # +tile.enderChest.name=엔더 상자 # +tile.end_portal_frame.name=엔더 포탈 외형 # +tile.farmland.name=농지 # +tile.fletching_table.name=화살 제조대 # +tile.fence.name=참나무 울타리 # +tile.fence_gate.name=참나무 울타리 문 # +tile.iron_bars.name=철창 # +tile.fire.name=불 # +tile.yellow_flower.dandelion.name=민들레 # +tile.yellow_flower.name=꽃 # +tile.crimson_roots.crimsonRoots.name=진홍색 뿌리 # +tile.warped_roots.warpedRoots.name=뒤틀린 뿌리 # +tile.red_flower.allium.name=파꽃 # +tile.red_flower.blueOrchid.name=파란색 난초 # +tile.red_flower.cornflower.name=수레국화 # +tile.red_flower.houstonia.name=푸른 삼백초 # +tile.red_flower.name=꽃 # +tile.red_flower.lilyOfTheValley.name=은방울꽃 # +tile.red_flower.oxeyeDaisy.name=데이지 # +tile.red_flower.poppy.name=양귀비 # +tile.red_flower.tulipOrange.name=주황색 튤립 # +tile.red_flower.tulipPink.name=분홍색 튤립 # +tile.red_flower.tulipRed.name=빨간색 튤립 # +tile.red_flower.tulipWhite.name=흰색 튤립 # +tile.wither_rose.name=위더 장미 # +tile.furnace.name=화로 # +tile.glass.name=유리 # +tile.golden_rail.name=동력 레일 # +tile.grass.name=잔디 블록 # +tile.grass_path.name=흙길 # +tile.gravel.name=자갈 # +tile.hay_block.name=건초 더미 # +tile.netherrack.name=네더랙 # +tile.soul_sand.name=영혼 모래 # +tile.hopper.name=호퍼 # +tile.ice.name=얼음 # +tile.packed_ice.name=단단한 얼음 # +tile.blue_ice.name=파란색 얼음 # +tile.frosted_ice.name=서리 내린 얼음 # +tile.iron_trapdoor.name=철제 바닥 문 # +tile.jukebox.name=주크박스 # +tile.jungleFence.name=정글나무 울타리 # +tile.jungle_fence_gate.name=정글나무 울타리 문 # +tile.ladder.name=사다리 # +tile.flowing_lava.name=용암 # +tile.lava.name=용암 # +tile.leaves.acacia.name=아카시아나무 잎 # +tile.leaves2.acacia.name=아카시아나무 잎 # +tile.leaves.big_oak.name=짙은 참나무 잎 # +tile.leaves2.big_oak.name=짙은 참나무 잎 # +tile.leaves.birch.name=자작나무 잎 # +tile.leaves.jungle.name=정글나무 잎 # +tile.leaves.name=나뭇잎 # +tile.leaves.oak.name=참나무 잎 # +tile.leaves.spruce.name=가문비나무 잎 # +tile.lever.name=손잡이 # +tile.glowstone.name=발광석 # +tile.glow_lichen.name=빛나는 이끼 # +tile.lightning_rod.name=벼락 막대기 # +tile.lit_pumpkin.name=잭 오 랜턴 # +tile.lockedchest.name=잠긴 상자 # +tile.log.acacia.name=잘린 아카시아나무 # +tile.log.big_oak.name=잘린 짙은 참나무 # +tile.log.birch.name=잘린 자작나무 # +tile.log.jungle.name=잘린 정글나무 # +tile.log.name=통나무 # +tile.log.oak.name=잘린 참나무 # +tile.log.spruce.name=잘린 가문비나무 # +tile.magma.name=마그마 블록 # +tile.melon_block.name=수박 # +tile.mob_spawner.name=몬스터 생성기 # +tile.monster_egg.brick.name=감염된 석재 벽돌 # +tile.monster_egg.chiseledbrick.name=감염된 깎아놓은 석재 벽돌 # +tile.monster_egg.cobble.name=감염된 조약돌 # +tile.monster_egg.crackedbrick.name=감염된 갈라진 석재 벽돌 # +tile.monster_egg.mossybrick.name=감염된 이끼 낀 석재 벽돌 # +tile.monster_egg.name=감염된 돌 # +tile.monster_egg.stone.name=감염된 돌 # +tile.mushroom.name=버섯 # +tile.noteblock.name=소리 블록 # +tile.mycelium.name=균사체 # +tile.nether_brick.name=네더 벽돌 블록 # +tile.red_nether_brick.name=빨간색 네더 벽돌 # +tile.nether_brick_fence.name=네더 벽돌 울타리 # +tile.quartz_ore.name=네더 석영 광석 # +tile.netherreactor.active=활성화! # +tile.netherreactor.builtTooHigh=네더 반응기는 더 낮은 곳에 설치해야 합니다. # +tile.netherreactor.builtTooLow=네더 반응기는 더 높은 곳에 설치해야 합니다. # +tile.netherreactor.name=네더 반응기 코어 # +tile.netherreactor.playersTooFar=모든 플레이어가 반응기 근처에 있어야 합니다. # +tile.netherreactor.wrongPattern=올바른 패턴이 아닙니다! # +tile.nether_wart.name=네더 사마귀 # +tile.nether_wart_block.name=네더 사마귀 블록 # +tile.warped_wart_block.name=뒤틀린 사마귀 블록 # +tile.unlit_redstone_torch.name=레드스톤 횃불 # +tile.redstone_torch.name=레드스톤 횃불 # +tile.soul_torch.name=영혼의 횃불 # +tile.obsidian.name=흑요석 # +tile.coal_ore.name=석탄 광석 # +tile.diamond_ore.name=다이아몬드 광석 # +tile.emerald_ore.name=에메랄드 광석 # +tile.gold_ore.name=황금 광석 # +tile.iron_ore.name=철광석 # +tile.copper_ore.name=구리 광석 # +tile.lapis_ore.name=청금석 광석 # +tile.redstone_ore.name=레드스톤 광석 # +tile.oreRuby.name=루비 광석 # +tile.observer.name=관찰자 # +tile.piston.name=피스톤 # +tile.sticky_piston.name=끈끈이 피스톤 # +tile.portal.name=포탈 # +tile.potatoes.name=감자 # +tile.stone_pressure_plate.name=돌 감압판 # +tile.wooden_pressure_plate.name=참나무 감압판 # +tile.acacia_pressure_plate.name=아카시아나무 감압판 # +tile.birch_pressure_plate.name=자작나무 감압판 # +tile.dark_oak_pressure_plate.name=어두운 참나무 감압판 # +tile.jungle_pressure_plate.name=정글나무 감압판 # +tile.spruce_pressure_plate.name=가문비나무 감압판 # +tile.prismarine.bricks.name=프리즈머린 벽돌 # +tile.prismarine.dark.name=어두운 프리즈머린 # +tile.prismarine.rough.name=프리즈머린 # +tile.pumpkin.name=호박 # +tile.pumpkin_stem.name=호박 줄기 # +tile.quartz_block.chiseled.name=깎아놓은 석영 블록 # +tile.quartz_block.default.name=석영 블록 # +tile.quartz_block.lines.name=석영 기둥 블록 # +tile.quartz_block.smooth.name=부드러운 석영 블록 # +tile.quartz_block.name=석영 블록 # +tile.rail.name=레일 # +tile.red_mushroom.name=붉은 버섯 # +tile.crimson_fungus.name=진홍색 버섯 # +tile.warped_fungus.name=뒤틀린 버섯 # +tile.red_mushroom_block.name=붉은 버섯 블록 # +tile.red_sandstone.chiseled.name=깎아놓은 붉은 사암 # +tile.red_sandstone.default.name=붉은 사암 # +tile.red_sandstone.name=붉은 사암 # +tile.red_sandstone.smooth.name=부드러운 붉은 사암 # +tile.red_sandstone.cut.name=다듬은 붉은 사암 # +tile.redstone_wire.name=레드스톤 가루 # +tile.redstone_lamp.name=레드스톤 램프 # +tile.reeds.name=사탕수수 # +tile.sand.default.name=모래 # +tile.sand.name=모래 # +tile.sand.red.name=붉은 모래 # +tile.sandstone.chiseled.name=깎아놓은 사암 # +tile.sandstone.default.name=사암 # +tile.sandstone.name=사암 # +tile.sandstone.smooth.name=부드러운 사암 # +tile.sandstone.cut.name=다듬은 사암 # +tile.sapling.acacia.name=아카시아나무 묘목 # +tile.sapling.big_oak.name=짙은 참나무 묘목 # +tile.sapling.birch.name=자작나무 묘목 # +tile.sapling.jungle.name=정글나무 묘목 # +tile.sapling.oak.name=참나무 묘목 # +tile.sapling.spruce.name=가문비나무 묘목 # +tile.seaLantern.name=바다 랜턴 # +tile.standing_sign.name=표지판 # +tile.spruce_standing_sign.name=가문비나무 표지판 # +tile.birch_standing_sign.name=자작나무 표지판 # +tile.jungle_standing_sign.name=정글나무 표지판 # +tile.acacia_standing_sign.name=아카시아나무 표지판 # +tile.darkoak_standing_sign.name=짙은 참나무 표지판 # +tile.slime.name=슬라임 블록 # +tile.snow.name=눈 # +tile.sponge.dry.name=스펀지 # +tile.sponge.wet.name=젖은 스펀지 # +tile.spruceFence.name=가문비나무 울타리 # +tile.spruce_fence_gate.name=가문비나무 울타리 문 # +tile.brick_stairs.name=벽돌 계단 # +tile.nether_brick_stairs.name=네더 벽돌 계단 # +tile.quartz_stairs.name=석영 계단 # +tile.smooth_quartz_stairs.name=부드러운 석영 계단 # +tile.red_sandstone_stairs.name=붉은 사암 계단 # +tile.sandstone_stairs.name=사암 계단 # +tile.stone_stairs.name=조약돌 계단 # +tile.normal_stone_stairs.name=석재 계단 # +tile.stone_brick_stairs.name=석재 벽돌 계단 # +tile.oak_stairs.name=참나무 계단 # +tile.acacia_stairs.name=아카시아나무 계단 # +tile.birch_stairs.name=자작나무 계단 # +tile.dark_oak_stairs.name=짙은 참나무 계단 # +tile.jungle_stairs.name=정글나무 계단 # +tile.spruce_stairs.name=가문비나무 계단 # +tile.purpur_stairs.name=보라보라 계단 # +tile.prismarine_stairs.name=프리즈머린 계단 # +tile.dark_prismarine_stairs.name=어두운 프리즈머린 계단 # +tile.prismarine_bricks_stairs.name=프리즈머린 벽돌 계단 # +tile.granite_stairs.name=화강암 계단 # +tile.diorite_stairs.name=섬록암 계단 # +tile.andesite_stairs.name=안산암 계단 # +tile.polished_granite_stairs.name=부드러운 화강암 계단 # +tile.polished_diorite_stairs.name=부드러운 섬록암 계단 # +tile.polished_andesite_stairs.name=부드러운 안산암 계단 # +tile.mossy_stone_brick_stairs.name=이끼 낀 석재 벽돌 계단 # +tile.smooth_red_sandstone_stairs.name=부드러운 붉은 사암 계단 # +tile.smooth_sandstone_stairs.name=부드러운 사암 계단 # +tile.end_brick_stairs.name=엔드 스톤 벽돌 계단 # +tile.mossy_cobblestone_stairs.name=이끼 낀 조약돌 계단 # +tile.red_nether_brick_stairs.name=붉은 네더 벽돌 계단 # +tile.smooth_stone.name=부드러운 석재 # +tile.standing_banner.black.name=검은색 배너 # +tile.standing_banner.blue.name=파란색 배너 # +tile.standing_banner.brown.name=갈색 배너 # +tile.standing_banner.cyan.name=청록색 배너 # +tile.standing_banner.gray.name=회색 배너 # +tile.standing_banner.green.name=녹색 배너 # +tile.standing_banner.lightBlue.name=밝은 파란색 배너 # +tile.standing_banner.lime.name=연두색 배너 # +tile.standing_banner.magenta.name=자홍색 배너 # +tile.standing_banner.name=배너 # +tile.standing_banner.orange.name=주황색 배너 # +tile.standing_banner.pink.name=분홍색 배너 # +tile.standing_banner.purple.name=보라색 배너 # +tile.standing_banner.red.name=빨간색 배너 # +tile.standing_banner.silver.name=밝은 회색 배너 # +tile.standing_banner.white.name=배너 # +tile.standing_banner.yellow.name=노란색 배너 # +tile.stone.andesite.name=안산암 # +tile.stone.andesiteSmooth.name=부드러운 안산암 # +tile.stone.diorite.name=섬록암 # +tile.stone.dioriteSmooth.name=부드러운 섬록암 # +tile.stone.granite.name=화강암 # +tile.stone.graniteSmooth.name=부드러운 화강암 # +tile.stone.stone.name=돌 # +tile.cobblestone.name=조약돌 # +tile.stonebrick.chiseled.name=깎아놓은 석재 벽돌 # +tile.stonebrick.cracked.name=갈라진 석재 벽돌 # +tile.stonebrick.default.name=석재 벽돌 # +tile.stonebrick.mossy.name=이끼 낀 석재 벽돌 # +tile.stonebrick.name=석재 벽돌 # +tile.stonebrick.smooth.name=부드러운 석재 벽돌 # +tile.stonecutter.name=돌 절단기 # +tile.stonecutter_block.name=돌 절단기 # +tile.mossy_cobblestone.name=이끼 낀 조약돌 # +tile.double_stone_slab.brick.name=벽돌 판 # +tile.double_stone_slab.cobble.name=조약돌 판 # +tile.double_stone_slab.name=돌판 # +tile.double_stone_slab.nether_brick.name=네더 벽돌 판 # +tile.double_stone_slab.quartz.name=석영 판 # +tile.double_stone_slab.sand.name=사암 판 # +tile.double_stone_slab.smoothStoneBrick.name=석재 벽돌 판 # +tile.double_stone_slab.stone.name=돌판 # +tile.double_stone_slab.wood.name=판자 판 # +tile.stone_slab.name=돌판 # +tile.stone_slab.brick.name=벽돌 판 # +tile.stone_slab.cobble.name=조약돌 판 # +tile.stone_slab.stone.name=부드러운 석재 판 # +tile.stone_slab.nether_brick.name=네더 벽돌 판 # +tile.stone_slab.quartz.name=석영 판 # +tile.stone_slab.sand.name=사암 판 # +tile.stone_slab.smoothStoneBrick.name=석재 벽돌 판 # +tile.stone_slab.wood.name=판자 판 # +tile.double_stone_slab2.red_sandstone.name=붉은 사암 판 # +tile.stone_slab2.red_sandstone.name=붉은 사암 판 # +tile.stone_slab2.purpur.name=보라보라 판 # +tile.stone_slab2.prismarine.rough.name=프리즈머린 판 # +tile.stone_slab2.prismarine.dark.name=어두운 프리즈머린 판 # +tile.stone_slab2.prismarine.bricks.name=프리즈머린 벽돌 판 # +tile.stone_slab2.mossy_cobblestone.name=이끼 낀 조약돌 판 # +tile.stone_slab2.red_nether_brick.name=붉은 네더 벽돌 판 # +tile.stone_slab2.sandstone.smooth.name=부드러운 사암 판 # +tile.stone_slab3.end_brick.name=엔드 스톤 벽돌 판 # +tile.stone_slab3.red_sandstone.smooth.name=부드러운 붉은 사암 판 # +tile.stone_slab3.andesite.smooth.name=부드러운 안산암 판 # +tile.stone_slab3.andesite.name=안산암 판 # +tile.stone_slab3.diorite.name=섬록암 판 # +tile.stone_slab3.diorite.smooth.name=부드러운 섬록암 판 # +tile.stone_slab3.granite.name=화강암 판 # +tile.stone_slab3.granite.smooth.name=부드러운 화강암 판 # +tile.stone_slab4.mossy_stone_brick.name=이끼 낀 석재 벽돌 판 # +tile.stone_slab4.smooth_quartz.name=부드러운 석영 판 # +tile.stone_slab4.stone.name=석재 판 # +tile.stone_slab4.cut_sandstone.name=다듬은 사암 판 # +tile.stone_slab4.cut_red_sandstone.name=다듬은 붉은 사암 판 # +tile.coral_block.blue.name=튜브 산호 블록 # +tile.coral_block.pink.name=뇌 산호 블록 # +tile.coral_block.purple.name=거품 산호 블록 # +tile.coral_block.red.name=불꽃 산호 블록 # +tile.coral_block.yellow.name=뿔 산호 블록 # +tile.coral_block.blue_dead.name=죽은 튜브 산호 블록 # +tile.coral_block.pink_dead.name=죽은 뇌 산호 블록 # +tile.coral_block.purple_dead.name=죽은 거품 산호 블록 # +tile.coral_block.red_dead.name=죽은 불꽃 산호 블록 # +tile.coral_block.yellow_dead.name=죽은 뿔 산호 블록 # +tile.tallgrass.fern.name=양치식물 # +tile.tallgrass.grass.name=잔디 # +tile.tallgrass.name=잔디 # +tile.tallgrass.shrub.name=관목 # +tile.seagrass.seagrass.name=해초 # +tile.sea_pickle.name=해삼 # +tile.turtle_egg.name=바다 거북 알 # +tile.coral.blue.name=튜브 산호 # +tile.coral.pink.name=뇌 산호 # +tile.coral.purple.name=거품 산호 # +tile.coral.red.name=불꽃 산호 # +tile.coral.yellow.name=뿔 산호 # +tile.coral.blue_dead.name=죽은 튜브 산호 # +tile.coral.pink_dead.name=죽은 뇌 산호 # +tile.coral.purple_dead.name=죽은 거품 산호 # +tile.coral.red_dead.name=죽은 불꽃 산호 # +tile.coral.yellow_dead.name=죽은 뿔 산호 # +tile.coral_fan.blue_fan.name=튜브 부채 산호 # +tile.coral_fan.pink_fan.name=뇌 부채 산호 # +tile.coral_fan.purple_fan.name=거품 부채 산호 # +tile.coral_fan.red_fan.name=불꽃 부채 산호 # +tile.coral_fan.yellow_fan.name=뿔 부채 산호 # +tile.coral_fan_dead.blue_fan.name=죽은 튜브 부채 산호 # +tile.coral_fan_dead.pink_fan.name=죽은 뇌 부채 산호 # +tile.coral_fan_dead.purple_fan.name=죽은 거품 부채 산호 # +tile.coral_fan_dead.red_fan.name=죽은 불꽃 부채 산호 # +tile.coral_fan_dead.yellow_fan.name=죽은 뿔 부채 산호 # +tile.glass_pane.name=판유리 # +tile.tnt.name=TNT # +tile.snow_layer.name=쌓인 눈 # +tile.torch.name=횃불 # +tile.trapdoor.name=참나무 뚜껑문 # +tile.acacia_trapdoor.name=아카시아나무 뚜껑문 # +tile.birch_trapdoor.name=자작나무 뚜껑문 # +tile.dark_oak_trapdoor.name=어두운 참나무 뚜껑문 # +tile.jungle_trapdoor.name=정글나무 뚜껑문 # +tile.spruce_trapdoor.name=가문비나무 뚜껑문 # +tile.tripWire.name=트립와이어 # +tile.tripwire_hook.name=트립와이어 후크 # +tile.vine.name=덩굴 # +tile.weeping_vines.name=흐느끼는 덩굴 # +tile.twisting_vines.name=뒤틀린 덩굴 # +tile.flowing_water.name=물 # +tile.water.name=물 # +tile.waterlily.name=수련잎 # +tile.web.name=거미줄 # +tile.heavy_weighted_pressure_plate.name=무게 감압판(중형) # +tile.light_weighted_pressure_plate.name=무게 감압판(경형) # +tile.end_stone.name=엔드 스톤 # +tile.end_bricks.name=엔드 스톤 벽돌 # +tile.planks.acacia.name=아카시아 판자 # +tile.planks.big_oak.name=짙은 참나무 판자 # +tile.planks.birch.name=자작나무 판자 # +tile.planks.jungle.name=정글나무 판자 # +tile.planks.name=판자 # +tile.planks.oak.name=참나무 판자 # +tile.planks.spruce.name=가문비나무 판자 # +tile.wooden_slab.acacia.name=아카시아나무 판 # +tile.wooden_slab.big_oak.name=짙은 참나무 판 # +tile.wooden_slab.birch.name=자작나무 판 # +tile.wooden_slab.jungle.name=정글나무 판 # +tile.wooden_slab.name=나무 판 # +tile.wooden_slab.oak.name=참나무 판 # +tile.wooden_slab.spruce.name=가문비나무 판 # +tile.carpet.black.name=검은색 카펫 # +tile.carpet.blue.name=파란색 카펫 # +tile.carpet.brown.name=갈색 카펫 # +tile.carpet.cyan.name=청록색 카펫 # +tile.carpet.gray.name=회색 카펫 # +tile.carpet.green.name=녹색 카펫 # +tile.carpet.lightBlue.name=밝은 파란색 카펫 # +tile.carpet.lime.name=연두색 카펫 # +tile.carpet.magenta.name=자홍색 카펫 # +tile.carpet.name=카펫 # +tile.carpet.orange.name=주황색 카펫 # +tile.carpet.pink.name=분홍색 카펫 # +tile.carpet.purple.name=보라색 카펫 # +tile.carpet.red.name=빨간색 카펫 # +tile.carpet.silver.name=밝은 회색 카펫 # +tile.carpet.white.name=흰색 카펫 # +tile.carpet.yellow.name=노란색 카펫 # +tile.crafting_table.name=작업대 # + +tile.glazedTerracotta.white.name=흰색 유광 테라코타 # +tile.glazedTerracotta.orange.name=주황색 유광 테라코타 # +tile.glazedTerracotta.magenta.name=자홍색 유광 테라코타 # +tile.glazedTerracotta.light_blue.name=밝은 파란색 유광 테라코타 # +tile.glazedTerracotta.yellow.name=노란색 유광 테라코타 # +tile.glazedTerracotta.lime.name=연두색 유광 테라코타 # +tile.glazedTerracotta.pink.name=분홍색 유광 테라코타 # +tile.glazedTerracotta.gray.name=회색 유광 테라코타 # +tile.glazedTerracotta.silver.name=밝은 회색 유광 테라코타 # +tile.glazedTerracotta.cyan.name=청록색 유광 테라코타 # +tile.glazedTerracotta.purple.name=보라색 유광 테라코타 # +tile.glazedTerracotta.blue.name=파란색 유광 테라코타 # +tile.glazedTerracotta.brown.name=갈색 유광 테라코타 # +tile.glazedTerracotta.green.name=녹색 유광 테라코타 # +tile.glazedTerracotta.red.name=빨간색 유광 테라코타 # +tile.glazedTerracotta.black.name=검은색 유광 테라코타 # +tile.concrete.black.name=검은색 콘크리트 # +tile.concrete.red.name=빨간색 콘크리트 # +tile.concrete.green.name=녹색 콘크리트 # +tile.concrete.brown.name=갈색 콘크리트 # +tile.concrete.blue.name=파란색 콘크리트 # +tile.concrete.purple.name=보라색 콘크리트 # +tile.concrete.cyan.name=청록색 콘크리트 # +tile.concrete.silver.name=밝은 회색 콘크리트 # +tile.concrete.gray.name=회색 콘크리트 # +tile.concrete.pink.name=분홍색 콘크리트 # +tile.concrete.lime.name=연두색 콘크리트 # +tile.concrete.yellow.name=노란색 콘크리트 # +tile.concrete.lightBlue.name=밝은 파란색 콘크리트 # +tile.concrete.magenta.name=자홍색 콘크리트 # +tile.concrete.orange.name=주황색 콘크리트 # +tile.concrete.white.name=흰색 콘크리트 # +tile.glazedTerracottaWhite.name=흰색 유광 테라코타 # +tile.glazedTerracottaOrange.name=주황색 유광 테라코타 # +tile.glazedTerracottaMagenta.name=자홍색 유광 테라코타 # +tile.glazedTerracottaLightBlue.name=밝은 파란색 유광 테라코타 # +tile.glazedTerracottaYellow.name=노란색 유광 테라코타 # +tile.glazedTerracottaLime.name=연두색 유광 테라코타 # +tile.glazedTerracottaPink.name=분홍색 유광 테라코타 # +tile.glazedTerracottaGray.name=회색 유광 테라코타 # +tile.glazedTerracottaSilver.name=밝은 회색 유광 테라코타 # +tile.glazedTerracottaCyan.name=청록색 유광 테라코타 # +tile.glazedTerracottaPurple.name=보라색 유광 테라코타 # +tile.glazedTerracottaBlue.name=파란색 유광 테라코타 # +tile.glazedTerracottaBrown.name=갈색 유광 테라코타 # +tile.glazedTerracottaGreen.name=녹색 유광 테라코타 # +tile.glazedTerracottaRed.name=빨간색 유광 테라코타 # +tile.glazedTerracottaBlack.name=검은색 유광 테라코타 # +tile.concretePowder.black.name=검은색 콘크리트 가루 # +tile.concretePowder.red.name=빨간색 콘크리트 가루 # +tile.concretePowder.green.name=녹색 콘크리트 가루 # +tile.concretePowder.brown.name=갈색 콘크리트 가루 # +tile.concretePowder.blue.name=파란색 콘크리트 가루 # +tile.concretePowder.purple.name=보라색 콘크리트 가루 # +tile.concretePowder.cyan.name=청록색 콘크리트 가루 # +tile.concretePowder.silver.name=밝은 회색 콘크리트 가루 # +tile.concretePowder.gray.name=회색 콘크리트 가루 # +tile.concretePowder.pink.name=분홍색 콘크리트 가루 # +tile.concretePowder.lime.name=연두색 콘크리트 가루 # +tile.concretePowder.yellow.name=노란색 콘크리트 가루 # +tile.concretePowder.lightBlue.name=밝은 파란색 콘크리트 가루 # +tile.concretePowder.magenta.name=자홍색 콘크리트 가루 # +tile.concretePowder.orange.name=주황색 콘크리트 가루 # +tile.concretePowder.white.name=흰색 콘크리트 가루 # + +tile.stripped_spruce_log.name=벗겨진 가문비나무 # +tile.stripped_dark_oak_log.name=벗겨진 짙은 참나무 # +tile.stripped_birch_log.name=벗겨진 자작나무 # +tile.stripped_jungle_log.name=벗겨진 정글나무 # +tile.stripped_oak_log.name=벗겨진 참나무 # +tile.stripped_acacia_log.name=벗겨진 아카시아나무 # + +tile.bamboo.name=대나무 # +tile.scaffolding.name=발판 # +tile.grindstone.name=숫돌 # +tile.cartography_table.name=지도 제작대 # +tile.lantern.name=랜턴 # +tile.soul_lantern.name=영혼의 불 랜턴 # +tile.smoker.name=훈연기 # +tile.smithing_table.name=제련대 # +tile.barrel.name=통 # +tile.campfire.name=모닥불 # +tile.loom.name=베틀 # +tile.lectern.name=독서대 # +tile.sweet_berry_bush.name=달콤한 나무열매 덤불 # + +tile.wood.oak.name=참나무 원목 # +tile.wood.spruce.name=가문비나무 원목 # +tile.wood.birch.name=자작나무 원목 # +tile.wood.jungle.name=정글나무 원목 # +tile.wood.acacia.name=아카시아나무 원목 # +tile.wood.dark_oak.name=짙은 참나무 원목 # +tile.wood.stripped.oak.name=벗겨진 참나무 원목 # +tile.wood.stripped.spruce.name=벗겨진 가문비나무 원목 # +tile.wood.stripped.birch.name=벗겨진 자작나무 원목 # +tile.wood.stripped.jungle.name=벗겨진 정글나무 원목 # +tile.wood.stripped.acacia.name=벗겨진 아카시아나무 원목 # +tile.wood.stripped.dark_oak.name=벗겨진 짙은 참나무 원목 # + +tile.netherite_block.name=네더라이트 블록 # +tile.ancient_debris.name=고대 잔해 # +tile.nether_gold_ore.name=네더 황금 광석 # + +tile.respawn_anchor.name=재생성 앵커 # +tile.crying_obsidian.name=우는 흑요석 # + +tile.powder_snow.name=눈가루 # +tile.deepslate.name=딥슬레이트 # +tile.infested_deepslate.name=감염된 딥슬레이트 # +tile.cobbled_deepslate.name=자갈 딥슬레이트 # +tile.dripstone_block.name=드립스톤 블록 # +tile.pointed_dripstone.name=뾰족한 드립스톤 # +tile.cobbled_deepslate_slab.name=자갈 딥슬레이트 판 # +tile.cobbled_deepslate_stairs.name=자갈 딥슬레이트 계단 # +tile.cobbled_deepslate_wall.name=자갈 딥슬레이트 벽 # +tile.polished_deepslate.name=연마된 딥슬레이트 # +tile.polished_deepslate_slab.name=연마된 딥슬레이트 판 # +tile.polished_deepslate_stairs.name=연마된 딥슬레이트 계단 # +tile.polished_deepslate_wall.name=연마된 딥슬레이트 벽 # +tile.deepslate_tiles.name=딥슬레이트 타일 # +tile.deepslate_tile_slab.name=딥슬레이트 타일 판 # +tile.deepslate_tile_stairs.name=딥슬레이트 타일 계단 # +tile.deepslate_tile_wall.name=딥슬레이트 타일 벽 # +tile.deepslate_bricks.name=딥슬레이트 벽돌 # +tile.deepslate_brick_slab.name=딥슬레이트 벽돌 판 # +tile.deepslate_brick_stairs.name=딥슬레이트 벽돌 계단 # +tile.deepslate_brick_wall.name=딥슬레이트 벽돌 벽 # +tile.chiseled_deepslate.name=깎아놓은 딥슬레이트 # +tile.cobbled_deepslate_double_slab.name=자갈 딥슬레이트 이중 판 # +tile.polished_deepslate_double_slab.name=연마된 딥슬레이트 이중 판 # +tile.deepslate_tile_double_slab.name=딥슬레이트 타일 이중 판 # +tile.deepslate_brick_double_slab.name=딥슬레이트 벽돌 이중 판 # +tile.deepslate_lapis_ore.name=딥슬레이트 청금석 광석 # +tile.deepslate_iron_ore.name=딥슬레이트 철광석 # +tile.deepslate_gold_ore.name=딥슬레이트 황금 광석 # +tile.deepslate_redstone_ore.name=딥슬레이트 레드스톤 광석 # +tile.deepslate_diamond_ore.name=딥슬레이트 다이아몬드 광석 # +tile.deepslate_coal_ore.name=딥슬레이트 석탄 광석 # +tile.deepslate_emerald_ore.name=딥슬레이트 에메랄드 광석 # +tile.deepslate_copper_ore.name=딥슬레이트 구리 광석 # +tile.cracked_deepslate_tiles.name=갈라진 딥슬레이트 타일 # +tile.cracked_deepslate_bricks.name=갈라진 딥슬레이트 벽돌 # +tile.pitcher_plant.name=피처 식물 # +tile.sniffer_egg.name=스니퍼 달걀 # +tile.torchflower.name=횃불꽃 # +item.copper_ingot.name=구리 주괴 # +item.raw_copper.name=원시 구리 # +item.raw_iron.name=원시 철 # +item.raw_gold.name=원시 금 # +tile.copper_block.name=구리 블록 # +tile.exposed_copper.name=노출된 구리 # +tile.weathered_copper.name=풍화된 구리 # +tile.oxidized_copper.name=산화된 구리 # +tile.waxed_copper.name=왁스 구리 블록 # +tile.waxed_exposed_copper.name=왁스 노출된 구리 # +tile.waxed_weathered_copper.name=왁스 풍화된 구리 # +tile.waxed_oxidized_copper.name=왁스 산화된 구리 # + +tile.cut_copper.name=절단된 구리 # +tile.exposed_cut_copper.name=노출 절단된 구리 # +tile.weathered_cut_copper.name=풍화 절단된 구리 # +tile.oxidized_cut_copper.name=산화 절단된 구리 # +tile.waxed_cut_copper.name=왁스 절단된 구리 # +tile.waxed_exposed_cut_copper.name=왁스 노출 절단된 구리 # +tile.waxed_weathered_cut_copper.name=왁스 풍화 절단된 구리 # +tile.waxed_oxidized_cut_copper.name=왁스 산화 절단된 구리 # + +tile.cut_copper_stairs.name=절단된 구리 계단 # +tile.exposed_cut_copper_stairs.name=노출 절단된 구리 계단 # +tile.weathered_cut_copper_stairs.name=풍화 절단된 구리 계단 # +tile.oxidized_cut_copper_stairs.name=산화 절단된 구리 계단 # +tile.waxed_cut_copper_stairs.name=왁스 절단된 구리 계단 # +tile.waxed_exposed_cut_copper_stairs.name=왁스 노출 절단된 구리 계단 # +tile.waxed_weathered_cut_copper_stairs.name=왁스 풍화 절단된 구리 계단 # +tile.waxed_oxidized_cut_copper_stairs.name=왁스 산화 절단된 구리 계단 # + +tile.cut_copper_slab.name=절단된 구리 판 # +tile.exposed_cut_copper_slab.name=노출 절단된 구리 판 # +tile.weathered_cut_copper_slab.name=풍화 절단된 구리 판 # +tile.oxidized_cut_copper_slab.name=산화 절단된 구리 판 # +tile.waxed_cut_copper_slab.name=왁스 절단된 구리 판 # +tile.waxed_exposed_cut_copper_slab.name=왁스 노출 절단된 구리 판 # +tile.waxed_weathered_cut_copper_slab.name=왁스 풍화 절단된 구리 판 # +tile.waxed_oxidized_cut_copper_slab.name=왁스 산화 절단된 구리 판 # +tile.raw_copper_block.name=원시 구리 블록 # +tile.raw_iron_block.name=원시 철 블록 # +tile.raw_gold_block.name=원시 금 블록 # +itemGroup.name.copper=구리 # +hudScreen.tooltip.waxOn=왁스 켜기 # +hudScreen.tooltip.waxOff=왁스 끄기 # +hudScreen.tooltip.scrape=긁기 # +hudScreen.emote_unassigned=할당 안 됨 # + +tile.candle.name=촛불 # +tile.white_candle.name=흰색 촛불 # +tile.orange_candle.name=주황색 촛불 # +tile.magenta_candle.name=자홍색 촛불 # +tile.light_blue_candle.name=밝은 파란색 촛불 # +tile.yellow_candle.name=노란색 촛불 # +tile.lime_candle.name=연두색 촛불 # +tile.pink_candle.name=분홍색 촛불 # +tile.gray_candle.name=회색 촛불 # +tile.light_gray_candle.name=밝은 회색 촛불 # +tile.cyan_candle.name=청록색 촛불 # +tile.purple_candle.name=보라색 촛불 # +tile.blue_candle.name=파란색 촛불 # +tile.brown_candle.name=갈색 촛불 # +tile.green_candle.name=녹색 촛불 # +tile.red_candle.name=빨간색 촛불 # +tile.black_candle.name=검은색 촛불 # +tile.candle_cake.name=촛불 꽂은 케이크 # +tile.white_candle_cake.name=흰색 촛불 꽂은 케이크 # +tile.orange_candle_cake.name=주황색 촛불 꽂은 케이크 # +tile.magenta_candle_cake.name=자홍색 촛불 꽂은 케이크 # +tile.light_blue_candle_cake.name=밝은 파란색 촛불 꽂은 케이크 # +tile.yellow_candle_cake.name=노란색 촛불 꽂은 케이크 # +tile.lime_candle_cake.name=연두색 촛불 꽂은 케이크 # +tile.pink_candle_cake.name=분홍색 촛불 꽂은 케이크 # +tile.gray_candle_cake.name=회색 촛불 꽂은 케이크 # +tile.light_gray_candle_cake.name=밝은 회색 촛불 꽂은 케이크 # +tile.cyan_candle_cake.name=청록색 촛불 꽂은 케이크 # +tile.purple_candle_cake.name=보라색 촛불 꽂은 케이크 # +tile.blue_candle_cake.name=파란색 촛불 꽂은 케이크 # +tile.brown_candle_cake.name=갈색 촛불 꽂은 케이크 # +tile.green_candle_cake.name=녹색 촛불 꽂은 케이크 # +tile.red_candle_cake.name=빨간색 촛불 꽂은 케이크 # +tile.black_candle_cake.name=검은색 촛불 꽂은 케이크 # + +item.spyglass.name=망원경 # +item.amethyst_shard.name=자수정 조각 # +tile.amethyst_block.name=자수정 블록 # +tile.budding_amethyst.name=싹 튼 자수정 # +tile.amethyst_cluster.name=송이 자수정 # +tile.large_amethyst_bud.name=큰 자수정 봉오리 # +tile.medium_amethyst_bud.name=중간 자수정 봉오리 # +tile.small_amethyst_bud.name=작은 자수정 봉오리 # +tile.tuff.name=응회암 # +tile.calcite.name=방해석 # +tile.tinted_glass.name=차광 유리 # +tile.smooth_basalt.name=부드러운 현무암 # + +tipped_arrow.effect.empty=뾰족한 화살 # +tipped_arrow.effect.mundane=뾰족한 화살 # +tipped_arrow.effect.thick=뾰족한 화살 # +tipped_arrow.effect.awkward=뾰족한 화살 # +tipped_arrow.effect.nightVision=야간 시야 화살 # +tipped_arrow.effect.invisibility=투명화 화살 # +tipped_arrow.effect.jump=도약의 화살 # +tipped_arrow.effect.fireResistance=화염 저항 화살 # +tipped_arrow.effect.moveSpeed=신속의 화살 # +tipped_arrow.effect.moveSlowdown=속도 저하 화살 # +tipped_arrow.effect.water=투척용 화살 # +tipped_arrow.effect.waterBreathing=수중 호흡 화살 # +tipped_arrow.effect.heal=회복 화살 # +tipped_arrow.effect.harm=고통의 화살 # +tipped_arrow.effect.poison=독화살 # +tipped_arrow.effect.regeneration=재생의 화살 # +tipped_arrow.effect.damageBoost=힘의 화살 # +tipped_arrow.effect.weakness=나약의 화살 # +tipped_arrow.effect.levitation=부유의 화살 # +tipped_arrow.effect.luck=행운의 화살 # +tipped_arrow.effect.wither=부패 화살 # +tipped_arrow.effect.turtleMaster=거북 마스터의 화살 # +tipped_arrow.effect.slowFalling=느린 낙하 화살 # + +structure_block.title=구조물 블록 # +structure_block.structure_name=구조물 이름 # +structure_block.mode=모드: # +structure_block.mode.save=저장 # +structure_block.mode.load=불러오기 # +structure_block.mode.corner=모서리 # +structure_block.mode.data=데이터 # +structure_block.mode.export=3D 내보내기 # +structure_block.mode.invalid=유효하지 않은 모드 # +structure_block.size=크기: # +structure_block.data_label=데이터: # +structure_block.offset=오프셋: # +structure_block.invisible_blocks=투명 블록: # +structure_block.include_entities=개체 포함: # +structure_block.show_bounding_box=경계 표시: # +structure_block.mirror=좌우 반전: # +structure_block.animation_mode=애니메이션 모드: # +structure_block.animation_time=애니메이션 시간: # +structure_block.animation_time_tip=초 단위 # +structure_block.place_by_none=없음 # +structure_block.place_by_layer=레이어별 배치 # +structure_block.place_by_block=블록별 배치 # +structure_block.rotation=회전 # +structure_block.integrity=완전성: # +structure_block.seed=시드: # +structure_block.off=꺼짐 # +structure_block.show=켜짐 # +structure_block.include=켜짐 # +structure_block.detect=감지 # +structure_block.export=내보내기 # +structure_block.import=가져오기 # +structure_block.corner=모서리 # +structure_block.corner.text.1.title=모서리 모드: # +structure_block.corner.text.2.paragraph=모서리 모드를 저장 모드의 '감지' 버튼과 함께 사용해 저장할 영역을 지정합니다. 같은 이름의 모서리 블록만 감지해 구조물로 저장합니다. # +structure_block.export.disabled_message=Minecraft 마켓플레이스의 월드 템플릿은 내보내기를 사용할 수 없습니다. # +structure_block.reset=초기화 # +structure_block.save=저장 # +structure_block.redstone_save_mode=레드스톤 저장 모드 # +structure_block.save_to_disk=디스크로 저장 # +structure_block.save_to_memory=메모리에 저장 # +structure_block.save.successful=구조물 저장됨! # +structure_block.import.successful=구조물 가져옴! # +structure_block.import.failed=구조물 가져오기 실패! # +structure_block.load=불러오기 # +structure_block.mirror.none=없음 # +structure_block.mirror.left_right=좌우 # +structure_block.mirror.front_back=앞뒤 # +structure_block.rotation.none=회전 안 함 # +structure_block.rotation.90=90도 # +structure_block.rotation.180=180도 # +structure_block.rotation.270=270도 # +structure_block.progress.generating=모델을 생성하는 중... # +structure_block.extensionDescription=구조물 파일 # +structure_block.exportFileTitle=구조물 내보내기 # +structure_block.exportFailedTitle=내보내기 실패 # +structure_block.exportFailedDescription=구조물을 내보내지 못했습니다. # +structure_block.exportProgressTitle=구조물 내보내는 중 # +structure_block.importFileTitle=구조물 가져오기 # +structure_block.importFailedTitle=가져오기 실패 # +structure_block.importFailedDescription=구조물을 가져오지 못했습니다. # +structure_block.importProgressTitle=구조물 가져오는 중 # + +3d_export.title=3D 내보내기 # +3d_export.include_players=플레이어 포함: # +3d_export.remove_blocks=블록 제거: # +3d_export.off=꺼짐 # +3d_export.show=켜짐 # +3d_export.include=켜짐 # +3d_export.remove=켜짐 # +3d_export.export=내보내기 # +3d_export.reset=초기화 # +3d_export.remixServiceDiscontinued=참고: Remix3D 업로드 서비스는 더 이상 사용할 수 없으므로 내보내기를 사용하여 로컬에 저장하세요. # + +title.oldgl1=구형 그래픽 카드가 감지되었습니다. # +title.oldgl2=이후 OpenGL 2.0이 필요한 버전 플레이가 제한될 수 있습니다. # + +editorMode.text=출시 예정 # + +## These are being used by TextObject tests. Changing them will break the test. +translation.test.args=%s %s # +translation.test.complex=Prefix, %s%2$s again %s and %1$s lastly %s and also %1$s again! # +translation.test.escape=%%s %%%s %%%%s %%%%%s # +translation.test.invalid=%님 안녕하세요 # +translation.test.invalid2=hi % s # +translation.test.none=월드, 안녕하세요! # +translation.test.world=월드 # + +## NOTE: Please do not localize the typeface names +typeface.mojangles=Mojangles # +typeface.notoSans=Noto Sans # + +worldConversionErrorPrompt.title=월드 전환 실패 # +worldConversionErrorPrompt.message=이런 월드 전환 중에 문제가 발생했습니다. 나중에 다시 시도하십시오. # + +worldError.corrupted=에 오류가 발생하여 시작할 수 없습니다. # +worldError.invalidArguments=은(는) 유효하지 않은 인수로 생성되었습니다. # +worldError.IO=을(를) 열 수 없습니다. # +worldError.notFound=을(를) 찾을 수 없습니다. # +worldError.notSupported=은(는) 지원하지 않는 포맷입니다. # +worldError.unknown=에 알 수 없는 문제가 발생했습니다. # +worldError.writeCorrupted=에 오류가 발생하여 저장할 수 없습니다. # +worldError.worldRecovered=월드 복구 완료 # +worldError.recoveredCorruptedWorld=손상된 월드를 복구했습니다. # +worldError.recoveredCorruptedWorldWarning=최근 변경 사항 중 일부가 복구 과정에서 손실되었을 수 있습니다. # +worldError.worldFailedRecovery=복구 실패 # +worldError.worldFailedRecoveryText=손상된 월드를 발견했지만 복구하지 못했습니다. # + +userData.recovered.title=저장된 게임 복구됨 # +userData.recovered.text=손상된 사용자 설정을 복구했습니다. # +userData.recovered.warning=최근 변경 사항 중 일부가 복구 과정에서 손실되었을 수 있습니다. # +userData.unrecoverable.title=저장된 게임 복구 실패 # +userdata.unrecoverable.text=사용자 설정이 손상된 것을 탐지했지만 복구하는 데 실패했습니다. # + +trial.pauseScreen.remainingTime=남은 체험 시간: %s # +trial.pauseScreen.buyGame=정식 버전 게임 구매 # +trial.survival.welcome=Minecraft 평가판에 오신 걸 환영합니다! # +trial.survival.remainingTime=%d분 남음 # + +## Specific for the Chromebook Trial +trial.pauseScreen.cb.buyGame=자주 묻는 질문 # + +trial.noInvitesOrJoining=친구들과 함께 플레이하려면 전체 게임을 구매하십시오 # + +trial.upsell.trialLabel=Minecraft 체험 # +trial.upsell.title=체험판을 시작합시다! # +trial.upsell.description=체험판에서는 90분까지만 플레이할 수 있습니다. 제작하고 건설하고, 탐색하며 즐기세요! 정식 버전을 구매하기로 선택한 경우 월드는 보존됩니다. # +trial.upsell.description.updated=탐험, 제작, 건설을 즐기세요! 이 체험판에서는 90분 동안 게임을 플레이할 수 있습니다. 정식 버전을 잠금 해제하면 원하는 만큼 얼마든지 플레이가 가능합니다! # +trial.upsell.description.worldsDontTransferToFullGame.line1=탐험하고, 제작하고, 건설하고, 즐기세요! 이 체험판에는 90분의 플레이 시간이 주어집니다. 정식 버전 게임을 잠금 해제해서 원하는 만큼 오랫동안 무한한 월드를 즐기세요!* # +trial.upsell.description.worldsDontTransferToFullGame.line2=*(이 월드는 정식 버전으로 전송할 수 없습니다.) # +trial.upsell.unlock=정식 버전 게임 구매 # +trial.upsell.startTrial=체험판 시작 # +trial.upsell.continueTrial=체험판 계속하기 # + +## Specific for the Chromebook Trial +trial.upsell.cb.unlock=자주 묻는 질문 # +trial.upsell.cb.description.worldsDontTransferToFullGame.line1=탐험하고, 제작하고, 건설하고, 즐기세요! 이 평가판 세계에서는 90분 동안 게임을 플레이할 수 있습니다. 버그를 발견하셨나요? bugs.mojang.com에 신고하세요! 다른 질문이 있으신가요? FAQ를 확인하세요. # +trial.upsell.cb.description.worldsDontTransferToFullGame.line2=(체험판 월드는 정식 버전 게임으로 전환되지 않습니다.) # + +ratingPopUp.title=Minecraft를 즐기고 계신가요? # +feedbackPopup.title=피드백이 있으신가요? # + +## NOTE: The following five lines are all related and shown together. When localizing, you may add line breaks to fit the paragraph, +## as opposed to trying to literally translate each line. +trial.upsell.expiredDescription.line1=시간이 만료되었습니다. 전체 게임을 이용하려면 구매하십시오: # +trial.upsell.expiredDescription.line2=-무제한의 월드를 탐험하세요 # +trial.upsell.expiredDescription.line3=-친구와 함께 플레이하세요 # +trial.upsell.expiredDescription.line4=-수백 개의 아이템을 제작하세요 # +trial.upsell.expiredDescription.line5=-불가사의한 건축물과 realms를 발견하세요 # +trial.upsell.expiredNewDescription=탐험, 제작, 건설을 계속하시겠습니까? 정식 버전을 잠금 해제하면 원하는 만큼 얼마든지 플레이가 가능합니다! 이 월드는 게임을 종료한 상태에서 저장되지만, 정식 버전을 구매하지 않으면 월드를 변경할 수 없습니다. # +trial.upsell.expiredNewDescription.worldsDontTransferToFullGame.line1=계속 탐험하고, 제작하고, 건설하고 싶나요? 정식 버전 게임을 잠금 해제해서 원하는 만큼 오랫동안 무한한 월드를 즐기세요!* # +trial.upsell.expiredTitle=시간 종료! # +trial.upsell.expiredViewWorld=월드 보기 # + +## Specific for the Chromebook Trial +trial.upsell.cb.expiredNewDescription.worldsDontTransferToFullGame.line1=탐험, 제작, 건설을 계속하고 싶으신가요? 계속 플레이하려면 새로운 체험판 월드를 시작하십시오! # +trial.upsell.cb.startNew=새로운 월드 시작 # + +## tabbedUpsell content +trial.tabbed_upsell.title=정식 버전 게임 구매 # +trial.tabbed_upsell.button=Minecraft를 구입하세요! # +trial.tabbed_upsell.buttonAlternate=Minecraft 정식 버전 게임 잠금 해제 # +trial.tabbed_upsell.minecraft.title=MINECRAFT # +trial.tabbed_upsell.minecraft.description=여러분만의 특별한 월드를 끝없이 탐험하며 간단한 집에서부터 웅장한 성채에 이르기까지 모든 것을 만들어 보세요! 무한대의 자원을 이용할 수 있는 크리에이티브 모드로 플레이하거나 서바이벌 모드를 탐험하며 무기와 방어구를 제작해 위험한 몹을 물리치고 밤에도 살아남으세요. 더불어, 온라인에서 친구와 플레이하세요! 오늘 정식 버전 게임을 잠금 해제하세요! # +trial.tabbed_upsell.xbl.title=MICROSOFT 계정 # +trial.tabbed_upsell.xbl.description=정식 버전 Minecraft에서는 크리에이티브 모드, 도전 과제 등을 즐길 수 있으며, Microsoft 계정을 통해 Minecraft 커뮤니티의 다른 플레이어를 만날 수 있습니다! 친구들의 월드에 참여하고, 서버에서 새 친구를 만들고, 마켓플레이스에서 구매한 내역을 Minecraft를 플레이하는 모든 장치에서 같이 사용하세요. # +trial.tabbed_upsell.xbl.description.line2=*(마켓플레이스 버전 해당) # +trial.tabbed_upsell.achievements.title=도전 과제 # +trial.tabbed_upsell.achievements.description=정식 버전 Minecraft에서는 크리에이티브 모드와 멀티 플레이를 즐길 수 있을 뿐만 아니라 도전 과제와 게이머 점수를 통해 Minecraft 진행도를 표시하고 Microsoft 계정 친구에게 성취도를 보여 줄 수 있습니다. 지금 정식 버전 게임을 구입해 달성을 시작하세요! # +trial.tabbed_upsell.multiplayer.title=멀티 플레이 # +trial.tabbed_upsell.multiplayer.description=Minecraft 정식 버전에서는 크리에이티브 모드, 도전 과제 및 멀티 플레이를 Minecraft 기기를 이용하는 모든 친구와 함께 즐길 수 있습니다! 콘솔, PC 및 모바일에서 친구들과 플레이하며 만들고, 탐험하고, 생존하세요. 오늘 정식 버전 Minecraft를 잠금 해제하세요! # +trial.tabbed_upsell.server.title=서버 # +trial.tabbed_upsell.server.description=서버에는 조금 더 독특한 몇 가지 Minecraft 플레이 방식이 준비되어 있습니다! 미니 게임을 플레이하고, Minecraft 커뮤니티와 만나고, 새 친구들을 사귀세요. 오늘 정식 버전 Minecraft를 잠금 해제하고 서버를 사용해 보세요! # +trial.tabbed_upsell.store.title=상점 # +trial.tabbed_upsell.store.description=게임 내 상점인 Minecraft 마켓플레이스에 접속하세요. 새로운 스킨으로 외형을 바꾸고, 월드를 전환하고, 최고의 커뮤니티 제작자들이 만든 새 지도를 탐험하세요! 오늘 정식 버전 게임을 구매하세요! # +trial.tabbed_upsell.creative.title=크리에이티브 # +trial.tabbed_upsell.creative.description=Minecraft를 구매하고 크리에이티브 모드를 즐기세요! 모든 소지품을 이용하세요. 상상력만이 유일한 제한입니다! 나만의 월드를 비행하거나 존재하는 모든 재료로 꿈꾸던 집을 만들고, 무한 TNT로 산을 날려버리는 경험을 해 보세요! # +trial.tabbed_upsell.addon.title=애드온 # +trial.tabbed_upsell.addon.description=늑대들이 토끼처럼 행동하게 하고 싶나요? 나무가 솜사탕처럼 보였으면 좋겠나요? 정식 버전 Minecraft의 추가 콘텐츠에서는 무엇이든 바꿀 수 있습니다! 또한 멀티 플레이, 크리에이티브 모드 및 도전 과제 등을 경험해보세요! 지금 Minecraft를 구매해서 모두 이용하세요! # +trial.tabbed_upsell.seeds.title=씨앗 # +trial.tabbed_upsell.seeds.description=정식 버전 Minecraft를 잠금 해제하고 시드에 액세스하세요! 시드를 사용하면 새로운 바이옴을 발견할 수 있습니다. 얼음 평야에서 살아남고 극한 언덕을 오르거나 모래 사막을 여행하세요. 독특한 월드 템플릿으로 시작하거나 무작위 새 월드를 탐험하세요! 오늘 Minecraft를 구매해서 시드, 크리에이티브 모드 및 멀티 플레이 등을 경험해보세요! # + +## Specific for the Chromebook Trial +trial.thanks_for_testing.title=테스트에 참여해 주셔서 감사합니다 # +trial.thanks_for_testing.button=FAQ로 이동해 주세요! # +trial.thanks_for_testing.minecraft.title=Minecraft 체험판 # +trial.thanks_for_testing.minecraft.description=Chromebook용 마인크래프트 평가판을 다운로드해 주셔서 감사합니다! 플레이 테스트는 버그 수정 및 기술 문제 해결을 위한 귀중한 데이터를 제공합니다. 버그를 발견하셨나요? bugs.mojang.com에 신고하세요! 다른 질문이 있으신가요? FAQ를 확인하세요. # +trial.thanks_for_testing.xbl.title=MICROSOFT 계정 # +trial.thanks_for_testing.xbl.description=정식 버전 Minecraft에서는 크리에이티브 모드, 도전 과제 등을 즐길 수 있으며, Microsoft 계정을 통해 Minecraft 커뮤니티의 다른 플레이어를 만날 수 있습니다! 친구들의 월드에 참여하고, 서버에서 새로운 친구와 사귀고, 마켓플레이스의 구매품을 Minecraft를 플레이하는 모든 장치에서 같이 사용하세요. # +trial.thanks_for_testing.xbl.description.line2=*(마켓플레이스 버전 해당) # +trial.thanks_for_testing.achievements.description=정식 버전 Minecraft에서는 크리에이티브 모드와 멀티 플레이를 즐길 수 있을 뿐만 아니라 도전 과제도 달성할 수 있습니다. 도전 과제와 게이머 점수를 통해 Minecraft 진행도를 표시하고 Microsoft 계정 친구에게 성취도를 보여 줄 수 있습니다. # +trial.thanks_for_testing.multiplayer.description=Minecraft 정식 버전에서는 크리에이티브 모드, 도전 과제 및 멀티 플레이를 Minecraft 기기를 이용하는 모든 친구와 함께 즐길 수 있습니다! 콘솔, PC 및 모바일에서 친구들과 플레이하며 만들고, 탐험하고, 생존하세요. # +trial.thanks_for_testing.server.description=Minecraft 완전판의 서버에는 조금 더 독특한 몇 가지 Minecraft 플레이 방식이 준비되어 있습니다! 미니 게임을 플레이하고, Minecraft 커뮤니티와 만나고, 새 친구들을 사귀세요. # +trial.thanks_for_testing.store.description=게임 내 상점인 Minecraft 마켓플레이스에 접속하세요. 새로운 스킨으로 외형을 바꾸고, 월드를 전환하고, 최고의 커뮤니티 제작자들이 만든 새 지도를 탐험하세요! # +trial.thanks_for_testing.creative.description=Minecraft에서 제일 인기 많은 파트인 크리에이티브 모드입니다! 모든 소지품을 이용하세요. 상상력만이 유일한 제한입니다! 나만의 월드를 비행하거나 존재하는 모든 재료로 꿈꾸던 집을 만들고, 무한 TNT로 산을 날려버리는 경험을 해 보세요! # +trial.thanks_for_testing.addon.description=늑대들이 토끼처럼 행동하게 하고 싶나요? 나무가 솜사탕처럼 보였으면 좋겠나요? 정식 버전 Minecraft의 추가 콘텐츠에서는 무엇이든 바꿀 수 있습니다! 또한 멀티 플레이, 크리에이티브 모드 및 도전 과제 등을 경험해보세요! # +trial.thanks_for_testing.seeds.description=정식 버전 Minecraft를 잠금 해제하고 시드에 액세스하세요! 시드를 사용하면 새로운 바이옴을 발견할 수 있습니다. 얼음 평야에서 살아남고 극한 언덕을 오르거나 모래 사막을 여행하세요. 독특한 월드 템플릿으로 시작하거나 무작위 새 월드를 탐험하세요! # + +trial.tabbed_upsell.navleft=왼쪽 탭 탐색 # +trial.tabbed_upsell.navRight=오른쪽 탭 탐색 # + +## Trial Collection content: +trial.starter.collection.title=Minecraft 스타터 컬렉션 # +trial.master.collection.title=Minecraft 마스터 컬렉션 # +trial.starter.collection.button=스타터 컬렉션 구매 # +trial.master.collection.button=마스터 컬렉션 구매 # +trial.starter.offer=Minecraft, 700Minecoin, 스킨 팩 2개, 텍스처 팩 1개 및 매시업 1개를 획득하세요 # +trial.master.offer=Minecraft, 1000Minecoin, 스킨 팩 4개, 텍스처 팩 2개, 지도 3개 및 매시업 1개를 획득하세요 # +trial.collection.1.title=1000Minecoin # +trial.collection.1.description=마켓플레이스에서 스킨, 텍스처 및 월드를 구매하세요! # +trial.collection.2.title=700Minecoin # +trial.collection.2.description=마켓플레이스에서 스킨, 텍스처 및 월드를 구매하세요! # +trial.collection.3.title=사바나의 야생동물들 # +trial.collection.3.description=최대 4명이 탑승할 수 있는 투박한 오프로드 차를 타고 사파리로 떠나요! # +trial.collection.4.title=모험가의 꿈 # +trial.collection.4.description=고대 성채가 가득한 Noxcrew의 마법 월드를 탐험하세요! # +trial.collection.5.title=PureBDcraft 팩 # +trial.collection.5.description=여러분의 Minecraft 월드를 만화로 바꿔보세요! # +trial.collection.6.title=약탈선의 유적 # +trial.collection.6.description=광활한 열대 자연에서의 정신없는 보물 사냥! # +trial.collection.7.title=그리스 신화 매시업 # +trial.collection.7.description=고대 월드, 텍스처 팩 및 스킨을 탐험하세요! # +trial.collection.8.title=미니 게임 겨울 축제 # +trial.collection.8.description=게임과 챌린지로 가득한 놀이터! # +trial.collection.9.title=파스텔 스킨 팩 # +trial.collection.9.description=무지개처럼 알록달록한 파스텔 톤의 색감으로 포근한 행복을 느껴보세요! # +trial.collection.10.title=플라스틱 텍스처 팩 # +trial.collection.10.description=심플하면서도 색감 넘치고 생동감 있는 월드로 꾸며 보세요! # +trial.collection.11.title=스킨 팩 1 # +trial.collection.11.description=엄선된 스킨으로 여러분의 캐릭터를 꾸며보세요! # +trial.collection.12.title=Villains Skin Pack # +trial.collection.12.description=Cake Maniac, Frankencrafter처럼 더 악당답게 꾸며보십시오! # +trial.includes=포함 내역: # + +## Trial Game content: +trial.survival.mode.title=서바이벌 # +trial.creative.mode.title=크리에이티브 # +trial.survival.mode.1.intro_description=원조 Minecraft 경험: 자원을 수집하여 도구를 만들고, 구조물을 세우고, 식량을 찾아 농사를 지어서 굶주림을 관리하고, 위험한 몹들과 싸우고, 광대한 월드를 탐험하세요. # +trial.survival.mode.2.intro_description=첫날밤에 생존할 수 있도록 원목과 흙을 모아 임시 집을 지어서 시작하세요. 그 이후는 여러분에게 달렸습니다. # +trial.creative.mode.1.intro_description=크리에이티브 모드에서 상상할 수 있는 모든 것을 만들어 보세요. 아무런 피해도 받지 않고, 하늘을 날고, 게임 내 모든 블록을 즉시 이용하세요! 이 모드를 사용하면 제작에 초점을 맞추어 아름다운 것들을 만드는 데 필요한 모든 것을 제공합니다! # +trial.creative.mode.2.intro_description=튜토리얼 월드인 인스피레이션 섬에 방문하여 순식간에 마스터 빌더가 되는 방법을 배울 수 있는 크리에이티브 모드를 시작할 수도 있습니다! Minecraft 마켓플레이스에서는 이처럼 멋진 월드를 더 많이 찾을 수 있습니다. # +trial.tour.marketplace=마켓플레이스 둘러보기 # +trial.world.title=어떤 체험판 월드를 사용하나요? # + +## Edu Tutorial strings +tutorial.edu.menuTitle=플레이 방법 배우기 # +tutorial.edu.title=튜토리얼 # + +utility.zipFile=Zip 파일 # +utility.pdfFile=PDF 파일 # +verification.nolicense.title=라이선스 오류 # +verification.nolicense.description=이 장치에 Minecraft를 보유했는지 확인하는 데 문제가 있습니다. Minecraft를 상점에서 다운로드하여 설치했는지 확인하십시오. 또는 인터넷에 다시 연결하여 다시 시도하십시오. # + +## Autosave Info strings +autosave.title=자동 저장 # +autosave.info.general=이 아이콘이 보이면 게임을 저장 중인 것입니다. 이 아이콘이 화면에 보일 때는 기기의 전원을 끄지 마세요. # +autosave.info.nx=이 아이콘이 보이면 게임을 저장 중인 것입니다. 이 아이콘이 화면에 보일 때는 Nintendo Switch의 전원을 끄지 마세요. # +autosave.info.xbox=이 아이콘이 보이면 게임을 저장 중인 것입니다. 이 아이콘이 화면에 보일 때는 Xbox의 전원을 끄지 마세요. # +autosave.info.desktop=이 아이콘이 보이면 게임을 저장 중인 것입니다. 이 아이콘이 화면에 보일 때는 컴퓨터의 전원을 끄지 마세요. # + +## Xbox network strings +xbox.signin.error=Microsoft 계정으로 로그인하여 친구와 함께 플레이하고 게이머 점수와 도전 과제를 얻으세요. # +xbox.signin.error.pocket.line1=Realms를 테스트해 주셔서 감사합니다! 현재 기능은 최종 사항이 아니며 버그가 발생할 수도 있습니다. 여러분의 의견을 보내주세요! 귀 기울여 듣겠습니다. # +xbox.signin.error.pocket.line2= # +xbox.signin.error.pocket.line3=이 테스트가 진행되는 동안 모든 사람이 Microsoft 계정에 로그인되어 있어야 초대를 받고 Realm에 추가될 수 있습니다. # +xbox.signin.warning.kickPlayer=이렇게 하면 메인 메뉴로 돌아갑니다. 계속하시겠습니까? # +xbox.connection.error=Microsoft 계정 연결 해제됨 # +xbox.signin=로그인 # +xbox.signin.qr=로그인하는 두 가지 방법 # +xbox.signin.qr.left.header=QR 코드 스캔 # +xbox.signin.qr.left.body=장치에서 카메라 앱 또는 QR code 리더를 사용합니다. # +xbox.signin.qr.right.header=또는 웹사이트를 방문합니다. # +xbox.signin.qr.account=무료 Microsoft 계정으로 로그인하여 여러 플랫폼의 친구와 온라인으로 플레이하세요. # +xbox.signin.beta.blocked=현재 베타 버전에서는 Microsoft 계정으로 로그인할 수 없습니다. # +xbox.signin.enterCode=후 다음 코드 입력: # +xbox.signin.enterCode.qr=2. 메시지가 표시되면 아래 코드를 입력하세요. # +xbox.signin.letsPlay=지금 플레이하기 # +xbox.signin.message=무료 Microsoft 계정에 로그인하고 완전한 Minecraft의 세계를 경험해 보세요. # +xbox.signin.url=https://aka.ms/remoteconnect # +xbox.signin.useDifferentAccount=다른 Microsoft 계정으로 로그인 # +xbox.signin.website=다른 장치에서 다음 웹사이트 방문: # +xbox.signin.website.qr=1. 다른 장치에서 다음 웹사이트 방문: # +xbox.signin.welcome=환영합니다! # +xbox.signin.newaccount.welcome=어서오세요! # +xbox.signin.newaccount.info=친구들과 친구의 친구들이 내 온라인 상태와 게임 클립, 최신 앱과 게임을 볼 수 있습니다. 해당 설정은 Xbox.com에서 변경할 수 있습니다. # +xbox.signinFirst=로그인해주세요 # +xbox.signinFree=무료 로그인 # +xbox.signout=로그아웃 # +xbox.signinquestion=로그인할까요? # +xbox.notnow=나중에 # +xbox.signingin=Microsoft 계정으로 로그인하는 중... # +xbox.signingin.offline=로그인 # +xbox.firstsignin.line1=Minecraft에 어서 오세요! Microsoft 계정을 이용하여 PC, 콘솔, 휴대폰 및 태블릿을 이용하는 플레이어들이 다 함께 플레이할 수 있는 Minecraft 커뮤니티에서 어울려 보세요. 가장 좋은 점이 뭔지 아세요? # +xbox.firstsignin.line2=무료라는 점입니다. # +xbox.firstsignin.line3=계정이 없으신가요? 계정을 만들어 도전 과제를 얻고 Realm과 서버에 참여하세요! # +xbox.firstsignin.line3.norealmsOrServers=계정이 없으신가요? 도전 과제를 달성하고 플랫폼에 구분 없이 친구들과 함께 플레이하려면 지금 계정을 생성하세요! # +xbox.failedsignin.body=Microsoft 계정으로 로그인하지 못했습니다. Realms, 프로필, 마켓플레이스 아이템 이용이 제한됩니다. 나중에 다시 시도해 주세요. # +xbox.failedsignin.error=오류 코드: # +xbox.failedsignin.moreInfo=추가 정보 # +xbox.dev_wrongSandboxSigninFailed.title=오류가 발생했습니다. # +xbox.dev_wrongSandboxSigninFailed.line1=%s 샌드박스에 로그인하지 못했습니다. 샌드박스를 변경하고 Minecraft를 다시 시작하거나 다른 계정으로 로그인하세요. 재시작 시 샌드박스는 %s이(가) 됩니다. # +xbox.dev_wrongSandboxSigninFailed.button.dev=개발 샌드박스로 변경 # +xbox.dev_wrongSandboxSigninFailed.button.retail=소매 샌드박스로 변경 # +xbox.dev_wrongSandboxSigninFailed.button.clearXbl=계정 로그인 데이터 지우기 # +xbox.achievementssignin.line1=도전 과제와 게이머 점수는 Minecraft의 진행도를 보여줍니다. # +xbox.achievementssignin.line2=Microsoft 계정으로 로그인하여 이러한 기능을 이용하세요! # +xbox.addfriendsignin.line1=게이머태그로 친구를 찾으면 친구가 온라인일 때 알 수 있습니다. # +xbox.addfriendsignin.line2=Microsoft 계정으로 로그인하고 친구 추가를 시작하세요! # +xbox.invitesignin.line1=게이머태그로 친구를 초대하면 친구가 온라인일 때 친구의 월드를 볼 수 있습니다. # +xbox.invitesignin.line2=Microsoft 계정으로 로그인하여 친구 초대를 시작하세요! # +xbox.thirdpartysignin.line1=즐거운 미니 게임과 새로운 플레이어를 곧 만나볼 수 있습니다! 먼저 '%s'에 개인 확인 정보를 제공해주세요. # +xbox.thirdpartysignin.line2=연결하려면 Microsoft 계정으로 로그인해야 합니다. # +xbox.signInLong=무료로 로그인하세요! # +xbox.signOutLong=Microsoft 계정에서 로그아웃하기 # +xbox.externalServer.title=서버에서 플레이하기 # +xbox.externalServer.line1=서버에서 제공하는 창의적인 방식으로 Minecraft를 즐겨보세요. 로그인만 하면 온라인에서 새로운 친구들과 플레이할 수 있습니다. # + +xbox.genericsignin.line1=Minecraft 계정이 있으면 PC 또는 모바일 기기에서 친구와 함께 온라인 멀티 플레이를 즐길 수 있습니다. 가장 좋은 점이 뭔지 아세요? # +xbox.genericsignin.line2=무료라는 사실이죠. # +xbox.genericsignin.line3=계정을 사용해 어디에서나 Minecraft를 플레이하세요. # + +xbox.disconectionscreen.notSignedIn=Microsoft 계정으로 로그인하여 친구와 함께 플레이하세요. # +xbox.disconectionscreen.multiplayerNotAllowed=Microsoft 계정에는 멀티 플레이 게임에 참여할 권한이 없습니다. # +xbox.disconectionscreen.accessDenied=참가하려면 이 게임의 누군가와 친구여야 합니다. # + +xbox.friendfinder.enterGamertag=게이머태그 입력 # +xbox.friendfinder.findFriends=게이머태그로 친구 찾기 # +xbox.friendfinder.searchingForGamertag=검색 중 # +xbox.friendfinder.gamertagNotFound=게이머태그를 찾을 수 없습니다. # + +xbox.profile.addFriend=친구 추가 # +xbox.profile.addFriend.success=성공! %s 님이 친구 목록에 추가되었습니다. # +xbox.profile.block=블록 # +xbox.profile.currentlyPlaying=현재 %s 플레이 중 # +xbox.profile.favorite=즐겨찾기 # +xbox.profile.favoriteHelperText=즐겨찾기 설정된 친구는 친구 목록 최상단에 표시되며 친구가 온라인 상태이거나 브로드캐스팅을 시작하면 해당 정보가 표시됩니다. # +xbox.profile.friend=친구 # +xbox.profile.friendHelperText=%s님을 팔로우합니다. 서로 친구 추가가 완료되면 게임에 초대할 수 있습니다. # +xbox.profile.mute=음소거 # +xbox.profile.realName=개인 정보 관리 설정을 통해 Xbox 앱에서 실제 이름을 공개할지 여부를 관리합니다. # +xbox.profile.removeFriend=친구 목록에서 삭제 # +xbox.profile.report=신고 # + +xbox.report.gamertag=%s님 신고하기 # +xbox.report.optionalText=내용을 입력해주세요 (선택) # +xbox.report.toast=%s님이 신고되었습니다 # +xbox.report.toastError=신고 내용 전송에 실패했습니다. 다시 시도해주세요. # +xbox.report.whereReport=부적절한 행동을 어디에서 발견하셨나요? # +xbox.report.whereReportDescription=어디에서 그런 일이 발생했는지 알려주시면 해당 사건을 조사하는 데 도움이 됩니다. # +xbox.report.whyReport=%s님을 신고하는 이유를 알려주세요 # + +## Player safety report areas where abuse took place +xbox.report.area.chat=채팅 메시지 # +xbox.report.area.skin=플레이어 스킨 # +xbox.report.area.gameplay=게임 플레이 # +xbox.report.area.ingame=게임 내 빌드 # +xbox.report.area.other=기타 # + +## Player safety ban reasons defined by legal/compliance +xbox.report.cyberbullying=사이버 폭력 # +xbox.report.falseReporting=과도한 허위 / 부정확한 신고 # +xbox.report.exploits=악용 및 제3자 애플리케이션 # +xbox.report.harassingComments=괴롭힘 또는 명예 훼손 # +xbox.report.hateSpeech=증오 발언 # +xbox.report.illegalDrugs=불법 약물 또는 활동 # +xbox.report.impersonatingStaff=직원, 플레이어 지원 또는 커뮤니티 담당자 사칭 # +xbox.report.inGameTrolling=게임 내 트롤링 및 스팸 # +xbox.report.nameOrGamertag=플레이어 이름 또는 게이머태그 # +xbox.report.modding=모딩 # +xbox.report.obsceneLanguage=음란하거나 저속한 언어 # +xbox.report.postLinkToInappropriateContent=부적절한 콘텐츠 또는 악성 소프트웨어에 대한 링크 게시 # +xbox.report.realLifeInfo=현실 정보 및 위협 # +xbox.report.sexualReference=성적인 콘텐츠 및 폭력에 대한 언급 # +xbox.report.spam=상업적 목적의 스팸 # +xbox.report.terrorismOrViolentExtremism=테러 또는 폭력적인 극단주의 # +xbox.report.childSexualExploitationOrAbuse=아동 성적 착취 또는 학대 # +xbox.report.imminentHarm=긴급한 위험 # +xbox.report.nonConsensualIntimateImagery=합의되지 않은 사적인 이미지 # +xbox.report.policyViolation=정책 위반 # +xbox.report.harassment=괴롭힘 또는 따돌림 # +xbox.report.profanity=비속어 # +xbox.report.childSexualExploitationGrooming=아동 성적 착취 또는 학대 # +xbox.report.controversial=논란의 여지가 있는 주제 # +xbox.report.notoriousFigure=악명 높은 인물 # +xbox.report.cheating=부정 행위 # +xbox.report.defamation=명예 훼손, 사칭, 허위 정보 # +xbox.report.drugs=마약 # +xbox.report.fraud=사기 # +xbox.report.advertising=스팸 또는 광고 # +xbox.report.selfHarm=자해 혹은 자살 # +xbox.report.nudity=노출 또는 외설물 # +xbox.report.sexuallyInappropriate=성적 부적절함 # +xbox.report.extremeViolence=극단적인 폭력 및 고어 # +xbox.report.quittingEarly=플레이 도중 게임 종료 # +xbox.report.unsportingBehavior=단독 플레이 # +xbox.report.voiceCommunication=음성 대화 # + +## Player safety toast messages +safety.muted.title=채팅에서 일시적으로 음소거 상태가 되었습니다. # +safety.muted.message=Minecraft 커뮤니티 표준을 반드시 준수하세요. # + +safety.reportCap=다른 플레이어를 신고하느라 바쁘신 것 같네요. Minecraft를 안전하고 따뜻한 공간으로 만드는 데 도움을 주셔서 감사합니다. 허위 신고는 커뮤니티 기준에 위배된다는 점을 명심해 주세요. # +safety.reportFriend=%s 님은 친구입니다. 정말 신고하시겠습니까? 허위 신고를 제출하는 것은 커뮤니티 규정에 위배됩니다. # +safety.reportFriend.title=%s 신고하기 # +safety.bannedSkin.title=멀티 플레이에서 스킨 허용 안 함 # +safety.bannedSkin.button=자세한 정보 # +safety.bannedSkin=현재 스킨이 커뮤니티 규정을 위반합니다. 멀티 플레이어 게임에 참여하려면 다른 스킨을 선택해 주세요. "%s"을(를) 클릭하여 커뮤니티 규정을 확인하거나 현재 스킨에 대한 사례 리뷰를 제출하세요. # + +authserver.notavailable=오류가 발생했습니다. 현재 연결하려는 서버가 신뢰할 수 있는 서버인지 확인할 수 없습니다. 나중에 다시 시도하는 것을 권장합니다. # +authserver.authfailed=오류가 발생했습니다. 이 서버는 서버 유효성 검증 테스트에 실패했습니다. 신뢰할 수 없는 출처에서 신뢰할 수 있는 서버를 가장한 경우일 수 있습니다. # + +platform.model.unknown=알 수 없음 # + +## Misc Compliance copy +compliance.playtime.greaterThan24Hours=24시간 이상 플레이했습니다 # +compliance.playtime.message=과도한 게임이용은 정상적인 일상생활에 지장을 줄 수 있습니다 # +compliance.playtime.multipleHours=%d시간 동안 플레이했습니다 # +compliance.playtime.oneHour=1시간 동안 플레이했습니다 # + +## resource pack validation errors +packdiscoveryerror.manifest_pack_error=팩을 열 수 없습니다. # +packdiscoveryerror.incomplete_pack=완전하지 않은 팩입니다. # +packdiscoveryerror.unsupported_file_format=유효하지 않은 Zip 보관 파일입니다. # +packdiscoveryerror.missing_manifest=팩의 매니페스트를 열 수 없습니다. # +packdiscoveryerror.manifest_parse_error=%s 스택의 팩 매니페스트를 해석할 수 없습니다. # +packdiscoveryerror.required_manifest_property_missing=팩 매니페스트의 '%s' 요소를 찾을 수 없습니다. # +packdiscoveryerror.required_manifest_property_wrong_type=팩 매니페스트에 필요한 '%s' 요소의 형식이 잘못되었습니다. # +packdiscoveryerror.required_manifest_property_empty=팩 매니페스트에 필요한 '%s' 요소가 비어 있습니다. # +packdiscoveryerror.required_manifest_property_invalid_value=팩 매니페스트에 제공된 '%s' 요소의 값이 유효하지 않습니다. # +packdiscoveryerror.malformed_uuid=제공된 '%s' 요소는 팩 매니페스트의 유효한 UUID가 아닙니다. # +packdiscoveryerror.malformed_version=제공된 '%s' 요소는 팩 매니페스트의 SemVer(semver.org)를 준수하지 않습니다. # +packdiscoveryerror.missing_modules=팩 매니페스트에서 '%s' 요소를 찾을 수 없습니다. 리소스 팩으로 기본 설정됩니다. # +packdiscoveryerror.missing_dependency=ID '%s'이며 버전 '%s'인 종속성을 찾을 수 없습니다. # +packdiscoveryerror.unsupported_format_version=제공된 '%s' 형식 버전은 지원되지 않습니다. # +packdiscoveryerror.duplicate_uuid=제공된 UUID '%s' 요소가 팩 매니페스트에 이미 존재합니다. # +packdiscoveryerror.multiple_modules=팩 매니페스트에서 다수의 모듈 충돌이 발견되었습니다. # +packdiscoveryerror.invalid_capability_value='%s' 팩 기능이 지원되지 않습니다. # +packdiscoveryerror.unsupported_format_patch='%s' 버전에 제공된 수정 요소는 적용되지 않고 0으로 처리됩니다. # +packdiscoveryerror.ignored_property='%s' 속성은 이 콘텐츠 유형에 사용되지 않아 이 필드는 적용되지 않습니다. # +packdiscoveryerror.version_too_high='%s' 속성의 '%s' 버전이 너무 높습니다. 허용되는 가장 높은 값은 '%s'입니다. # +packdiscoveryerror.version_too_low='%s' 속성의 '%s' 버전이 너무 낮습니다. 허용되는 가장 낮은 값은 '%s'입니다. # +packdiscoveryerror.format_version_1_engine_version_cap='%s' 속성은 '%s'보다 작은 값을 가져야 합니다. 상위 버전을 사용하려면 버전 2 형식을 사용해야 합니다. # + +## pack upgrading +packupgradewarning.invalidpacktype=팩 매니페스트에 제공된 '%s' 요소의 값이 유효하지 않습니다. 리소스 팩으로 기본 설정됩니다. # +packupgradewarning.required_manifest_property_missing=팩 매니페스트에서 '%s' 요소를 찾을 수 없습니다. '%s'(으)로 기본 설정됩니다. # +packupgradewarning.required_manifest_property_empty=팩 매니페스트에 필요한 '%s' 요소가 비어 있습니다. '%s'(으)로 기본 설정됩니다. # +packupgradewarning.malformed_uuid=제공된 '%s' 요소는 팩 매니페스트의 유효한 UUID가 아닙니다. '%s'(으)로 기본 설정됩니다. # +packupgradewarning.malformed_version=제공된 '%s' 요소는 SemVer(semver.org)를 준수하지 않습니다. '%s'(으)로 기본 설정됩니다. # +packupgradewarning.manifest_upgraded=팩 매니페스트가 새로운 버전으로 업그레이드되었습니다. # +packupgradewarning.duplicate_uuid=제공된 UUID '%s' 요소가 팩 매니페스트에 이미 존재합니다. '%s'(으)로 기본 설정됩니다. # +packupgradewarning.multiple_modules=팩 매니페스트에서 다수의 모듈 충돌이 발견되었습니다. '%s'(으)로 기본 설정됩니다. # + +## pack strings +pack.authors.label=작성자: %s # +pack.authors.none=알 수 없음 # + +## manifest pack validation +manifestvalidation.title=팩 정보 # +manifestvalidation.error=오류 # +manifestvalidation.info=정보 # +manifestvalidation.noerror=오류가 발견되지 않았습니다 # +manifestvalidation.warning=경고 # +manifestvalidation.delete=삭제 # +manifestvalidation.delete.confirm_title=팩을 삭제할까요? # +manifestvalidation.delete.confirm_body=이 리소스/행동 팩을 영원히 삭제하려고 합니다. 정말 계속하시겠습니까? # +manifestvalidation.delete.confirm_delete=삭제 # +manifestvalidation.delete.confirm_goBack=돌아가기 # +manifestvalidation.packid=팩 ID: # +manifestvalidation.packversion=팩 버전: # +manifestvalidation.filelocation=파일 위치: # +manifestvalidation.errorlist=오류 목록 # +manifestvalidation.file=파일: # +manifestvalidation.issue=문제: # +manifestvalidation.unkown.packtype=알 수 없는 팩 유형 # +manifestvalidation.unkown.packtitle=알 수 없는 팩 이름 # +manifestvalidation.unkown.packdescription=알 수 없는 팩 설명 # +manifestvalidation.unkown.packid=알 수 없는 팩 ID # +manifestvalidation.unkown.packversion=알 수 없는 팩 버전 # +manifestvalidation.noname=이름 없음 # +manifestvalidation.editor.cannotLoadToVanillaWorld=에디터 확장 팩은 에디터 프로젝트에서만 사용할 수 있습니다. 월드 불러오기는 계속 가능하지만 확장 팩을 비활성화하거나 삭제하는 것이 좋습니다. # + +## UI pack warnings and errors +uiPackError.invalidChildNames=%s: 자식 컨트롤은 고유한 이름을 사용해야 합니다. %s나중에 오류로 간주되며 해당 파일은 로드되지 않습니다. # +uiPackError.parseError=%s: UI JSON 파일 스택을 구문 분석할 수 없습니다. %s # +uiPackError.missingControl=%s: 컨트롤을 찾을 수 없습니다. %s # +uiPackError.missingControlTarget=%s(%s): '%s' 작업 중 '%s' 컨트롤을 찾을 수 없습니다. # +uiPackError.missingArrayName=%s(%s): 'array_name' 또는 'control_name' 필드가 없습니다. # +uiPackError.missingCondition=%s(%s): '%s' 작업 조건이 없습니다. # +uiPackError.missingValue=%s(%s): '%s' 작업 값이 없습니다. # +uiPackError.missingOperation=%s (%s): 작업이 없습니다. # +uiPackError.invalidOperationName=%s(%s): '%s' 작업이 유효하지 않습니다. # + +jsonValidationError.typeError=%s: 잘못된 속성 유형입니다. (%s의 %s 획득 필요) # +jsonValidationError.requiredPropertyError=%s: 필요한 속성 '%s'을(를) 찾을 수 없습니다. # +jsonValidationError.invalidValueError=%s: 유효한 속성 값을 찾을 수 없습니다. (%s 필요) # + +serverUI.errorTitle=양식을 만드는 동안 오류가 발생했습니다. # +serverUI.errorDescription=전달된 json 양식이 유효하지 않습니다. 오류:%s # + +## Content importing +content.import.failed='%s' 불러오기 실패 # +content.import.failed.subtitle=더 자세한 정보는 출력 로그에서 확인하십시오 # +content.import.failed.subtitle_duplicate=팩 사본이 발견되었습니다 # +content.import.failed.subtitle_malformed_zip=유효하지 않은 Zip 보관 파일입니다. # +content.import.failed.subtitle_premiumcontent=이 월드의 콘텐츠는 Minecraft Education에서 지원되지 않습니다. # +content.import.failed.incompatible=지원하지 않는 파일 형식 # +content.import.failed.title_premiumcontent=지원되지 않는 콘텐츠 # +content.import.succeeded='%s' 불러오기 성공 # +content.import.succeeded_with_warnings='%s' 불러오기 성공 (경고 발생) # +content.import.succeeded_with_warnings.subtitle=여기를 클릭해 더 자세한 정보를 확인하십시오 # +content.import.started=가져오기가 시작되었습니다... # + +## World Templates +worldTemplate.festivemashup2016.name=축제 매시업 2016 # +worldTemplate.redstonemansion.name=레드스톤 저택 # +worldTemplate.chinesemythology.name=중국 신화 매시업 # +worldTemplate.GreekMythology.name=그리스 신화 매시업 # +worldTemplate.Skyrim.name=Skyrim 매시업 팩 # + +eduTemplateWorld.theAgentTrials.name=The Agent 체험판 # +eduTemplateWorld.tutorialWorld.name=튜토리얼 월드 # +eduTemplateWorld.mushroomIsland.name=버섯 섬 # +eduTemplateWorld.mooshroomIsland.name=버섯 섬 # +eduTemplateWorld.starterTown.name=Starter Town # +eduTemplateWorld.tutorialVolumeII.name=사용 지침 II # +eduTemplateWorld.blocksOfGrass.name=잔디 블록 # + +## World Conversion Complete Popup +worldConversionComplete.title=전환 완료 # +worldConversionComplete.load_prompt=지금 월드를 플레이하시겠습니까? # + +## the following strings are still in-use in 15.* and should not be removed until we are done servicing the 15.* releases +addServer.add=완료 # +externalServerScreen.addServer=서버 추가 # +externalServerScreen.addServerTitle=서버 추가: # +externalServerScreen.addServerDescription=외부 서버를 추가하려면 서버 이름과 서버 IP 주소를 알고 있어야 합니다. 이렇게 추가된 서버는 플레이할 서버 목록에서 찾을 수 있습니다. # +addServer.enterIp=서버 주소 # +addServer.enterName=서버 이름 # +addServer.hideAddress=주소 숨기기 # +addServer.resourcePack=서버 리소스 팩 # +addServer.resourcePack.disabled=사용 안 함 # +addServer.resourcePack.enabled=활성화됨 # +addServer.resourcePack.prompt=프롬프트 # +addServer.title=서버 정보 편집 # +addServer.alreadyAdded=이 서버는 이미 추가되었습니다 # +externalServerScreen.header=외부 서버 추가 # +externalServerScreen.label=IP/주소로 서버 추가하기. # +externalServerScreen.serverAddress=IP/주소 # +externalServerScreen.serverAddressInput=IP 서버 또는 주소 # +externalServerScreen.serverName=이름 # +externalServerScreen.serverNameInput=서버 이름 # +externalServerScreen.serverPort=포트 # +externalServerScreen.serverPortInput=서버 포트 # +survey.feedbackButton=의견을 보내주십시오. # +survey.label=해당 사항을 모두 선택: # +survey.line1=불러오는 데 너무 오래 걸립니다. # +survey.line2=오류 메시시가 발생하고 멈춥니다. # +survey.line3=질문이 너무 많습니다. # +survey.line4=무료인 줄 몰랐습니다. # +survey.line5=Xbox 본체가 필요한 줄 알았습니다. ###disable_3rd_party_console_resource_pack_check +survey.line6=관심이 없습니다. # +survey.title=의견: 왜 로그인하지 않으셨나요? # +## end of 15.* release branch strings + +tips.edu.1=Shift 키를 계속 누르고 있으면 화면을 확대해 카메라로 사진을 찍을 수 있습니다. # +tips.edu.2=표지판과는 달리 슬레이트, 포스터, 칠판은 내용을 계속해서 수정할 수 있습니다. # +tips.edu.3=Ctrl+B 키를 사용하면 인게임 채팅에서 음성 받아쓰기 기능을 사용할 수 있습니다. # +tips.edu.4=Minecraft 월드를 내보내기해 다른 사람들과 공유할 수 있습니다. # +tips.edu.5=다른 사람이 월드에 접속하는 것을 허용하려면 게임을 일시 중지하고 참여 코드를 공유하세요. # +tips.edu.6=슬래시 명령어를 사용하려면 월드에서 치트키 사용이 켜진 상태여야 합니다. # +tips.edu.7=월드를 완성했다면? 다른 사람이 방문자로 월드를 둘러보면 작업한 내용을 보호할 수 있습니다. # +tips.edu.8=Minecraft에서 코딩하려면 키보드에서 "C"를 누르거나 스크린 상단의 Agent 아이콘을 터치하세요. # +tips.edu.9=라이브러리를 사용해서 제작 가능한 새로운 게임 월드를 찾으세요. # +tips.edu.10=특정 바이옴을 찾고 있다고요? 라이브러리를 사용해 보세요. # +tips.edu.11=NPC는 플레이어가 아닌 캐릭터를 의미합니다. # +tips.edu.12=서바이벌 모드에서 플레이어는 직접 자원을 찾아야 합니다. # +tips.edu.13=크리에이티브 모드에서 플레이어는 Minecraft의 모든 블록을 사용해서 무엇이든 제작할 수 있습니다. # +tips.edu.14=코드 작성 로봇 도우미는 Agent라고 부릅니다. # +tips.edu.15=레드스톤으로 Minecraft에서 회로와 간단한 장치를 만들 수 있습니다. # +tips.edu.16=텍스트 편집기에서 슬레이트, 포스터, 보드 또는 채팅으로 복사하여 붙여넣을 수 있습니다. # +tips.edu.17=키보드에서 "H"를 눌러 일반적으로 사용되는 키보드 및 마우스 컨트롤에 대한 힌트를 표시합니다. # +tips.edu.18=컨트롤의 설정 메뉴에서 자동 점프를 켜거나 끌 수 있습니다. # +tips.edu.19=크리에이티브 모드에서 점프를 두 번 빠르게 누르면 날 수 있습니다. # +tips.edu.20=월드를 만들 때 기본 게임 모드를 선택하면 원하는 게임 플레이 유형을 지정할 수 있습니다. # +tips.edu.21=''/setworldspawn'' 명령어를 사용하면 여러분이 서 있는 곳에서 새로운 플레이어가 플레이를 시작할 수 있습니다. # +tips.edu.22=월드를 만들 때 플레이어의 기본 권한을 선택하면 반 친구들이 여러분의 월드에 참여할 때의 권한을 지정할 수 있습니다. # +tips.edu.23=키보드에서 "I" 키를 누르거나 몰입형 리더 아이콘을 터치해 게임 내 텍스트를 읽거나 번역하세요. # +tips.edu.24=월드에서 NPC를 추가하거나 변경하려면 먼저 "/wb"로 여러분을 월드 빌더로 만드세요. # +tips.edu.25=매달 새로운 빌드 챌린지가 있습니다! 월간 빌드 챌린지 아래의 라이브러리에서 모두 찾을 수 있습니다. # +tips.edu.26=라이브러리에서 태그를 클릭하여 관련 레슨을 찾습니다. # +tips.edu.27=게임 속 움직임이 느려졌나요? 설정에서 렌더링 거리를 줄여보세요. # +tips.edu.28=Code Builder를 사용하시겠습니까? 속임수가 켜졌는지 확인하세요. # +tips.edu.29=F5를 눌러 플레이어의 관점을 변경합니다. # +tips.edu.30="/생성지점"을 사용하여 생성 지점을 변경합니다. 방금 침대에서 자고 일어난것 같아요! # + +tips.game.1=해초로 바다 거북을 끌어들여 교배하세요. # +tips.game.2=적대적인 몹으로부터 아기 거북을 보호하세요! # +tips.game.3=아기 거북은 자라면 등껍데기를 떨어뜨립니다. 이 등껍데기로 거북 껍질을 만들 수 있습니다. # +tips.game.4=침대를 낮 동안의 부활 지점으로 설정하세요. # +tips.game.5=수중 탐사를 위해 수중 호흡 포션을 만드세요! # +tips.game.6=돌고래는 여러분을 난파선과 해저 유적으로 인도할 수 있습니다. 대구를 먹이고 따라가세요! # +tips.game.7=가위로 호박을 조각하세요. # +tips.game.8=팬텀 막으로 딱지날개를 수리하세요. # +tips.game.9=3,587종의 열대어가 있습니다! # +tips.game.10=해삼을 제련해서 연두색 염료를 만들 수 있습니다. # +tips.game.11=건초 더미로 라마를 교배하세요! # +tips.game.12=나침반은 월드 생성 지점을 가리킵니다. 돌아가는 길을 찾으려면 나침반을 제작하세요! # +tips.game.13=주민들과 거래해서 음식, 도구 및 보물 지도를 얻으세요! # +tips.game.14=보조 손 슬롯에 지도를 들 수 있다는 사실을 알고 계셨나요? # +tips.game.15=끈은 보트에서 사용할 수 있습니다. # +tips.game.16=조용히 걷거나 차가운 걸음 부츠를 신고 마그마 블록을 안전하게 이동하세요. # +tips.game.17=가위로 거미줄을 모을 수 있습니다. # +tips.game.18=다이아몬드가 필요하신가요? 더 깊게 팔수록 더 흔해집니다. # +tips.game.19=다이아몬드나 레드스톤, 황금을 채굴하기 전에 철, 다이아몬드, 혹은 네더라이트 곡괭이를 사용하고 있는지 확인하세요. 그렇지 않으면 광석이 떨어져 나오지 않습니다. # +tips.game.20=횃불이나 연료를 만들 석탄이 필요하다고요? 화로에서 통나무를 제련하여 숯을 만드세요! # +tips.game.21=황무지 바이옴에는 황금이 더 풍부합니다! # +tips.game.22=딱지날개를 사용해서 활공할 수 있습니다. 엔더 도시의 배에서 찾아보세요! # +tips.game.23=실험을 켜서 새로운 기능을 시험해 보세요! # +tips.game.24=익사자들은 삼지창을 떨어뜨리며, 이를 쥐거나 던질 수 있습니다. # +tips.game.25=진홍색 버섯으로 호글린을 번식시킬 수는 있지만 위험합니다! # +tips.game.26=말린 다시마를 연료로 사용하여 화로에서 20가지 아이템을 제련할 수 있습니다. # +tips.game.27=스켈레톤의 화살에 의해 처치된 크리퍼는 일정 확률로 음악 디스크를 떨어뜨립니다. # +tips.game.28=여러분과 같은 사람들이 마켓플레이스 콘텐츠를 제작합니다! # +tips.game.29=일부 커뮤니티 제작자는 마켓플레이스에서 콘텐츠를 제작해서 생활한다는 사실을 알고 계셨나요? # +tips.game.30=스킨을 통해 게임 내 환경이나 선택된 플랫폼을 꾸밀 수 있습니다. 여러분만의 스킨을 사용해 보세요! # +tips.game.31=텍스처 팩은 블록, 아이템 및 메뉴가 게임에 표현되는 방식을 변경합니다. 시험해 보세요! # +tips.game.32=새로운 월드와 모험을 찾으려면 마켓플레이스를 확인하세요. # +tips.game.33=마켓플레이스 제작자에 지원하세요! # +tips.game.34=매시업 팩에는 탐험할 수 있는 월드, 스킨, 텍스처 및 음악이 포함됩니다. # +tips.game.35=매주 커뮤니티에서 제작한 마켓플레이스 팩이 500개가 넘게 추가된다는 사실을 알고 계셨나요? # +tips.game.36=discord.gg/Minecraft에서 토론에 참여하세요. # +tips.game.37=에메랄드 광석은 Minecraft의 가장 희귀한 광석입니다! 산과 초원에서만 찾을 수 있습니다! # +tips.game.38=스켈레톤 말을 길들이면 안장이 필요 없습니다. # +tips.game.39=오셀롯은 크리퍼들에게 누가 우두머리인지 보여줍니다! # +tips.game.40=섬록암은 좋아하거나 싫어하거나 둘 중 하나입니다. # +tips.game.41=팬텀은 밤에 나타나는 위험한 몹입니다. 규칙적으로 잠을 자세요! # +tips.game.42=좀비가 물속에 가라앉으면 익사자가 됩니다. # +tips.game.43=Minecraft Live는 매년 개최됩니다! 다음을 기대하세요! # +tips.game.44=공중에서 폭죽을 사용하면 딱지날개 속도가 상승합니다. 단지... 폭발하지 않도록 조심하세요. 크게 다칠 테니까요! # +tips.game.45=황금은 네더와 황무지 바이옴에서 가장 흔합니다. # +tips.game.46=사람들이 실제로 이걸 읽을까요? # +tips.game.47=무한한 불가사의, 끝없는 가능성. # +tips.game.48=나무가 떠다니게 두지 마세요! # +tips.game.49=물속에서 달리면 헤엄칩니다! # +tips.game.50=거친 해류 효과부여를 통해 빗속에서 공중을 질주할 수 있습니다. # +tips.game.51=Minecraft Live는 전 세계적인 대화형 생방송 스트리밍 이벤트입니다. 아이템을 챙겨서 파티에 참가하세요! # +tips.game.52=동물들을 친절하게 대하세요! # +tips.game.53=신호기는 위더가 떨어뜨리는 네더의 별로만 만들 수 있는 강력한 아이템입니다. # +tips.game.54=돌고래를 죽이지 말아요, 이 괴물! # +tips.game.55=네더의 별은 폭발로 파괴되지 않는다는 사실을 알고 계셨나요? # +tips.game.56=땅을 위로 팔 때, 횃불을 발밑에 놓으면 몸 위로 떨어지는 모래나 자갈이 부서집니다. # +tips.game.57=피글린과 물물 교환할 수 있습니다. # +tips.game.58=벌통이나 둥지를 깍아 벌집을 얻고 병을 사용하여 꿀을 얻으세요. # +tips.game.59=벌통이나 둥지 아래에 모닥불을 놓아 평화롭게 꿀을 수확하세요. 꿀벌들이 고마워할 것입니다. # +tips.game.60=네더에서 재생성하려면 충전된 재생성 앵커가 필요합니다. # +tips.game.61=발광석으로 재생성 앵커를 충전할 수 있습니다. # +tips.game.62=아이디어가 있나요? feedback.minecraft.net을 방문하세요! # +tips.game.63=알레이는 약탈자 전초 기지와 삼림 대저택에서 찾을 수 있습니다. # +tips.game.64=알레이는 아이템을 모으는 걸 좋아합니다! 아이템을 주면 더 모아오려고 합니다. # +tips.game.65=알레이는 음악을 좋아하고, 노트 블록과 상호작용을 합니다! # +tips.game.66=고대 도시는 산맥 아래에 있습니다. # +tips.game.67=깊고 어두운 곳을 돌아다닐 때는 조용히 해야 합니다. # +tips.game.68=흙에 물병을 사용하면 진흙을 얻을 수 있습니다! # +tips.game.69=개구리는 작은 블록 형태의 몹을 먹습니다. # +tips.game.70=개구리의 종류는 올챙이가 자라는 바이옴의 기온에 따라 달라집니다. # +tips.game.71=양동이에 올챙이를 담을 수 있습니다. # +tips.game.72=Minecraft 월드의 구조물을 탐색하여 방어구 조각을 다듬을 수 있는 대장간 템플릿을 찾으세요. # +tips.game.73=더 많은 대장간 템플릿이 필요하십니까? 복사해 보세요. # +tips.game.74=스니퍼 달걀은 이끼 블록을 좋아하는 것 같습니다. # +tips.game.75=몹 헤드가 소리를 냅니다,, 노트 블록에서 시도해 보세요! # +tips.game.76=일부 모래는 의심스러울 수 있습니다. 브러시를 사용하여 좋은 물건을 찾으세요! # +tips.game.77=두 명의 플레이어가 함께 낙타를 탈 수 있습니다. # +tips.game.78=낙타가 수평으로... 점프합니다! # + +splitscreen.joinPrompt=플레이어 %s(으)로 참가하기 # +splitscreen.unavailable.toastHeader=분할 화면 이용 불가 # +splitscreen.unavailable.toastMessage=지금은 두 번째 플레이어가 참가할 수 없습니다. # +splitscreen.unavailable.toastBodyInfo=눌러서 자세한 정보를 확인하세요. # +splitscreen.joyconError.toastHeader=Joy-Con에 연결할 수 없습니다! # +splitscreen.joyconError.toastMessage=로컬 네트워크 모드에서 이 게임에 연결된 컨트롤러가 너무 많습니다. # + +usermanagement.changeUser=사용자 변경 # + +lateJoinScreen.waitingForUserReady=게임을 준비합니다... # + +## Storage Migration +storage_migration.progress.title=파일 이동 중 # +storage_migration.progress.message="%s" 이동 중... # +storage_migration.worlds_error=일부 세계는 이동될 수 없기 때문에 사용할 수 없습니다. Minecraft를 다시 시작하여 다시 시도하세요. # + +storage_migration.button.get_started=시작하기 # +storage_migration.button.retry=다시 시도 # +storage_migration.button.go_to_faq=FAQ로 이동 # +storage_migration.button.next=다음 # +storage_migration.button.resume=계속하기 # +storage_migration.button.continue=계속하기 # +storage_migration.button.start=파일 이동 시작 # +storage_migration.button.marketplace=내 마켓플레이스 팩 # +storage_migration.button.main_menu=메인 메뉴로 이동 # +storage_migration.button.faq=자세한 내용은 FAQ를 참조하세요. # +storage_migration.button.microsoft_store=Microsoft Store로 이동 # +storage_migration.button.help=도움말 # + +storage_migration.title.initializing=데이터 최적화 # +storage_migration.gathering_info.description=정보 수집 중... # +storage_migration.description.out_of_space=파일을 새 위치로 이동할 수 있는 여유 공간이 충분하지 않습니다. # + +storage_migration.start_transfer.generic.title=새 스토리지 위치 # +storage_migration.start_transfer.description=파일을 기기의 다른 위치로 이동해야 합니다. # +storage_migration.start_transfer.total_file_size=총 파일 크기: # +storage_migration.start_transfer.new_location=새 위치: %s # + +storage_migration.resume_transfer.title=이동이 중단되었습니다. # +storage_migration.resume_transfer.description=우리는 귀하의 데이터를 기기의 새 위치로 이동하는 중입니다. 이동을 완료하려면 '계속하기'를 누르세요. # +storage_migration.resume_transfer.description.out_of_space=데이터를 기기의 새 위치로 이동하는 도중에 있지만 여유 공간이 충분하지 않습니다. # +storage_migration.resume_transfer.need_to_move=이동 필요: # +storage_migration.resume_transfer.available=(%s 사용 가능) # +storage_migration.resume_transfer.location=위치: %s # +storage_migration.resume_transfer.free_up=%s 이상 여유 공간을 만들어서 계속해 주세요. # + +storage_migration.transfer_error_out_of_space.title=여유 공간이 충분하지 않음 # +storage_migration.transfer_error_out_of_space.files_left=남은 파일: # + +storage_migration.finished.generic.title=완료 # +storage_migration.finished.generic.description=파일이 성공적으로 이동되었습니다. Minecraft를 다시 시작하세요. # + +storage_migration.transfer_error.title=파일 이동에 문제가 있습니다! # +storage_migration.transfer_error.description=모든 파일을 이동하지 못했습니다. 오류가 발생했습니다. 발생한 오류: (%s) # + +storage_migration.progress.starting=시작하는 중... # +storage_migration.progress.gathering=소스 폴더에서 파일 수집 중... # +storage_migration.progress.copying=파일 복사 중... # +storage_migration.progress.finished=완료! # +storage_migration.progress.error.bad_source=실패 (잘못된 소스 폴더) # +storage_migration.progress.error.bad_destination=실패 (잘못된 대상 폴더) # +storage_migration.progress.error.io_error=실패 (파일 I/O 오류) # +storage_migration.progress.error.io_no_space=실패 (파일 I/O 오류 또는 남은 저장 공간 없음) # +storage_migration.progress.error.internal=실패 (내부 오류) # + +trade.doesNotWant=상인이 원하는 게 아닙니다 # +trade.excalamation=! # +trade.expProgress=경험치: %d/%d # +trade.expMax=경험치: 최대 # +trade.levelPrefix=레벨 %d # +trade.levelPrefixAndName=레벨 %d - %s # +trade.levelPrefixAndName.max=최대 레벨 - %s # +trade.nameAndLevel=%s - %s # +trade.level.1=초보자 # +trade.level.2=수습 # +trade.level.3=장인 # +trade.level.4=전문가 # +trade.level.5=마스터 # +trade.mysteriousText=명수 # +trade.notEnough=%s 부족 # +trade.question=? # +trade.trade=거래 # + +map.rename=지도 이름 바꾸기 # +map.basicMap=기본 지도 # +map.locatorMap=플레이어 표시 지도 # +map.extendAndClear=축소 및 제거 # +map.clone=지도 복사 # +map.name=지도 이름 # +map.lock=지도 잠금 # + +contentlog.history.title=콘텐츠 로그 기록 # +contentlog.history.copyToClipboard=클립보드로 복사 # +contentlog.logLocationSectionName=콘텐츠 로그 위치: # +contentlog.settingsSectionName=콘텐츠 로그 설정 # +contentlog.clear_files=기존 로그 삭제 # +contentlog.delete.title=기존 콘텐츠 로그를 삭제할까요? # +contentlog.delete.body1="지금 삭제"를 선택해서 모든 기존 로그 파일을 삭제하세요. # +contentlog.delete.body2=참고: 현재 활성화된 세션의 로그 파일은 그대로 유지됩니다. # +contentlog.delete.delete=지금 삭제 # +contentlog.delete.cancel=취소 # +contentlog.delete.progress=콘텐츠 로그 삭제 중 # + +client.version.generic=%s 업데이트 # +client.version.1.0=Ender 업데이트(%s) # +client.version.1.1=Discovery 업데이트(%s) # +client.version.1.2=Better Together 업데이트(%s) # +client.version.1.4=Update Aquatic(%s) # +client.version.1.5=Update Aquatic(%s) # +client.version.1.11=마을과 약탈(%s) # + +cloud_upload.title=Mojang 플레이어 지원 # +cloud_upload.prompt.description=최근 귀하의 지원 티켓을 근거로 Mojang 플레이어 지원팀에선 월드를 업로드할 수 있는 권한을 부여하였습니다. 월드 선택 화면 혹은 월드 설정에서 영향을 받은 월드를 업로드할 수 있습니다. # +cloud_upload.prompt.do_not_show_toggle=이 화면을 다시 표시하지 않습니다 # +cloud_upload.prompt.button.worlds=월드로 이동 # +cloud_upload.prompt.button.learn_more=자세히 알아보기 # +cloud_upload.toggle.accept_terms=Microsoft 서비스 계약 동의 # +cloud_upload.button.upload=월드 업로드 (%s) # +cloud_upload.button.service_agreement=사용 약관 # +cloud_upload.button.privacy_statement=개인정보 처리방침 # +cloud_upload.terms.title=이용 약관 # +cloud_upload.terms.description=월드를 업로드하려면 Microsoft 서비스 계약에 동의하세요. 업로드한 월드에는 Microsoft 서비스 계약이 적용되며, 이는 사용 약관 아래에서 확인할 수 있습니다. 업로드한 월드는 계속 플레이할 수 있습니다. # +cloud_upload.uploading.title=월드 파일 업로드 중 [%d/%d] # +cloud_upload.uploading.description_1=월드 파일 업로드에 몇 분 정도 걸릴 수 있습니다. 업로드 중에 게임을 종료하거나 이 화면을 떠나지 마십시오. # +cloud_upload.uploading.description_2=월드 사이즈는 거대할 수 있습니다. 무선 데이터 사용을 피하려면 WiFi에 연결하십시오. # +cloud_upload.succeeded.description=월드 업로드를 성공적으로 완료했습니다. 감사합니다! # +cloud_upload.failed.retryable.description=%s 때문에 월드를 업로드하지 못했습니다. # +cloud_upload.failed.description=%s 때문에 월드를 업로드하지 못했습니다. # +cloud_upload.tts.message=월드 파일 업로드 중 # +cloud_upload.input_error_number_of_files=너무 많은 파일로 구성되어 있습니다. 다시 시도하려면 LiveOps에 문의하세요. # +cloud_upload.input_error_maximum_size=파일 중 하나가 너무 큽니다. 다시 시도하려면 LiveOps에 문의하세요. # +cloud_upload.input_error_record_already_completed=이미 성공적으로 업로드되었습니다. 자세한 내용은 LiveOps에 문의하세요. # +cloud_upload.operation_error_missing_files_on_complete_upload=네트워크 오류입니다. 다시 시도하거나 LiveOps에 문의하세요. # +cloud_upload.unknown_error=알 수 없는 오류입니다. 다시 시도하거나 LiveOps에 문의하세요(에러 코드: %s). # + +dr.banner.sale=세일! # +dr.banner.limitedTimeOffer=기간 한정 할인! # +dressingRoom.skin_color_picker_title=스킨 색 # +dr.right_side.category_title=%s # +dr.rarity=희소성 # +dr.rarity.common=보통 # +dr.rarity.epic=에픽 # +dr.rarity.legendary=전설 # +dr.rarity.rare=희소 # +dr.rarity.uncommon=고급 # +key.emote=감정 표현 # +dr.button.ok=확인 # +dr.loading=불러오는 중... # +dr.classic_skins.addition_skin_count=+%s # +dr.classic_skins.choose_custom_skin=새 스킨 선택 # +dr.classic_skins.custom_skin_title=스킨 가져오기 # +dr.classic_skins.custom_skin_description=장치에서 이미지 파일을 가져와 스킨으로 사용합니다. 이 스킨은 장치나 게임 사이에 동기화되지 않습니다. # +dr.classic_skins.custom_skin_description_popup='신뢰할 수 있는 스킨만 허용' 옵션이 활성화된 경우 사용자 지정 스킨이 있는 플레이어는 표시되지 않습니다. # +dr.classic_skins.custom_skin_section_title=소유 스킨 # +dr.classic_skins.invalidCustomSkin=선택한 이미지는 Minecraft 스킨이 아닙니다. # +dr.classic_skins.owned=보유함 # +dr.classic_skins.purchasable=더 보기 # +dr.classic_skins.realms_plus=Realms Plus # +dr.classic_skins.right_side.author_name=제작자: %s # +dr.classic_skins.right_side.author_minecraft=Minecraft # +dr.classic_skins.right_side.featured_title=인기 및 추천 스킨 팩 # +dr.classic_skins.right_side.limited_usage=제한된 사용 # +dr.classic_skins.right_side.limited_usage.tooltip=이 스킨은 여기에서 사용할 수 있지만, 다른 곳에서는 사용할 수 없습니다. # +dr.classic_skins.right_side.free_usage=제한 없는 사용 # +dr.classic_skins.right_side.free_usage.tooltip=이 스킨은 로그인하면 어디서든 사용할 수 있습니다. # +dr.classic_skins.right_side.purchasing_disclaimer=*%s용 코인 %s개를 구입하여 이 팩을 구매하는 데 %s개를 사용하고 %s개를 남깁니다. # +dr.classic_skins.right_side.skin_count.plural=스킨 %s개 # +dr.classic_skins.right_side.skin_count.singular=스킨 %s개 # +dr.classic_skins.right_side.texture_count.plural=텍스처 팩 %s개 # +dr.classic_skins.right_side.texture_count.singular=텍스처 팩 %s개 # +dr.classic_skins.right_side.world_count.plural=월드 %s개 # +dr.classic_skins.right_side.world_count.singular=월드 %s개 # +dr.classic_skins.see_pack_in_store=상점에서 팩 보기 # +dr.classic_skins.see_in_store=상점에서 보기 # +dr.classic_skins.realms_plus_button=Realms Plus # +dr.classic_skins.select_skin=스킨에 맞는 모델을 선택하세요 # +dr.classic_skins.select_skin.title=스킨 유형 # +dr.classic_skins.upsellWithoutStore=해당 스킨을 사용하려면 스킨 팩을 구매해야 합니다. 지금은 마켓플레이스에 연결할 수 없습니다. # + +dr.collector_title.featured=추천 %s # +dr.collector_title.general=모든 %s # +dr.collector_title.owned=소유한 %s # + +dr.collect_achievement_item=수집 # +dr.equip_piece=장착 # +dr.emotes.play_again=다시 플레이 # +dr.emotes.assignment=슬롯에 "%s" 할당 # +dr.emotes.replace=교체 # +dr.header.animation=이모티콘 # +dr.header.capes=망토 # +dr.header.categoryFeaturedList=추천 %s ### %s is the category name (ie. Style or Body) +dr.zooming=확대/축소 # +dr.header.classic_skins=클래식 스킨 # +dr.header.creator_piece_list=모두 %s 적용 # +dr.header.customization=캐릭터 만들기 # + +dr.accessibility.header.customization=캐릭터 만들기 탭 1/4 # +dr.accessibility.header.classic_skins=클래식 스킨 탭 2/4 # +dr.accessibility.header.animation=이모티콘 탭 3/4 # +dr.accessibility.header.capes=망토 탭 4/4 # + +dr.header.featured=추천 아이템 # +dr.header.featured_skins=추천 스킨 # +dr.header.previewAppearance=외형 미리 보기 # +dr.header.colorPicker=색 선택 # +dr.achievement.achievement_locked.not_signed_in=이 아이템은 도전 과제 완료를 완료하면 잠금 해제됩니다. # +dr.achievement.achievement_locked.signed_in=%s 도전 과제를 완료하여 이 아이템이 잠금 해제됩니다. # +dr.achievement.achievement_unlocked=%s 도전 과제를 완료하여 이 아이템이 잠금 해제되었습니다. # +dr.achievement.challenge_locked=Minecraft Earth의 챌린지를 완료하여 이 아이템이 잠금 해제됩니다. # +dr.achievement.challenge_unlocked=Minecraft Earth의 챌린지를 완료하여 이 아이템이 잠금 해제되었습니다. # +dr.arm_size_label_text=무장 크기 # +dr.body_size_label_text=키 # +dr.mouth_color=입 # +dr.iris_color=홍채 # +dr.sclera_color=공막 # +dr.eyebrows_color=눈썹 # +dr.hair_color=머리카락 # +dr.facial_hair_color=수염 # +dr.skin_color=기본 # +dr.primary_channel=기본 # +dr.secondary_channel=보조 # +dr.accent_channel=악센트 # +dr.left_arm=왼쪽 팔 # +dr.right_arm=오른쪽 팔 # +dr.both_arms=양팔 # +dr.left_leg=왼쪽 다리 # +dr.right_leg=오른쪽 다리 # +dr.both_legs=양다리 # +dr.limb_switcher_default_title=팔다리 선택 # +dr.none_button_text=없음 # +dr.none_emote_button_text=모두 지우기 # +dr.go_to_profile_settings_text=프로필 설정으로 이동 # +dr.default_piece_button_text=기본 # +dr.categories.body=몸 # +dr.categories.style=스타일 # +dr.categories.base=기초 # +dr.categories.eyes=눈 # +dr.categories.mouth=입 # +dr.categories.hair=머리카락 # +dr.categories.facial_hair=수염 # +dr.categories.arms=팔 # +dr.categories.animation=감정 표현 # +dr.categories.legs=다리 # +dr.categories.size=크기 # +dr.categories.top=상의 # +dr.categories.bottom=하의 # +dr.categories.outerwear=겉옷 # +dr.categories.headwear=머리 # +dr.categories.gloves=장갑 # +dr.categories.footwear=신발 # +dr.categories.back_item=등 아이템 # +dr.categories.face_item=얼굴 아이템 # +dr.categories.capes=망토 # + +dr.notification.to_skins=클래식 스킨으로 전환하는 중 # +dr.notification.to_persona=캐릭터 만들기로 전환하는 중 # +dr.prompt.switching_to_persona_title=캐릭터 만들기로 전환 # +dr.prompt.switching_to_persona_detail=이 슬롯을 캐릭터 만들기로 변경합니다. 캐릭터 만들기에서는 아이템을 선택해 Minecraft 캐릭터를 만들 수 있습니다. 클래식 스킨은 자동으로 이 슬롯에 백업되며 나중에 다시 되돌릴 수 있습니다. # +dr.prompt.switching_to_skin_title=클래식 스킨으로 전환 # +dr.prompt.switching_to_skin_detail=이 슬롯을 클래식 스킨으로 변경합니다. 클래식 스킨은 캐릭터 전신에 적용되며 꾸밀 수 없습니다. 캐릭터 만들기는 자동으로 이 슬롯에 백업되며 나중에 다시 되돌릴 수 있습니다. # +dr.prompt.do_not_show_again=이 메시지를 다시 표시 안 함 # + +dr.label.current_persona=현재 캐릭터 # +dr.label.current_skin=현재 스킨 # +dr.notification.persona_save=캐릭터가 저장되었습니다 # +dr.notification.persona_create=캐릭터가 생성되었습니다 # +dr.notification.persona_create_new=새 캐릭터가 생성되었습니다. # +dr.notification.classic_skin_created_new=새 스킨이 생성되었습니다 # +dr.notification.persona_delete=캐릭터가 삭제되었습니다 # +dr.notification.item_selection_failed=아이템 선택에 실패했습니다 # +dr.notification.character_failed=%s 캐릭터를 불러오는데 실패했습니다 # +dr.notification.character_failed_start=문자 %s을(를) 로드하지 못했습니다. 프로필에서 다시 로드할 수 있습니다. # +dr.notification.equipped_piece=%s 장착했습니다. # +dr.modal.persona_delete_confirm=현재 캐릭터가 삭제됩니다. 그래도 계속할까요? # +dr.modal.persona_delete_confirm_title=캐릭터를 삭제할까요? # +dr.modal.difference_information_title=캐릭터와 클래식 스킨의 차이점 # +dr.modal.restricted_content_title=제한 경고 # +dr.modal.restricted_content_text=이 콘텐츠는 대부분의 지역에서 사용할 수 있지만 일부 지역에서는 제한됩니다. # +dr.default.alex.bottom=알렉스의 바지 # +dr.default.alex.hair=알렉스의 머리 # +dr.default.alex.mouth=알렉스의 입 # +dr.default.alex.shoes=알렉스의 신발 # +dr.default.alex.skin=알렉스 # +dr.default.alex.top=알렉스의 셔츠 # +dr.default.emote.basicClap=간단한 박수 # +dr.default.emote.communicationFollowMe=나를 따르라 # +dr.default.emote.communicationPoint=저쪽으로! # +dr.default.emote.overheadWave=웨이브 # +dr.default.eyes=보통 시선 # +dr.default.steve.bottom=스티브의 바지 # +dr.default.steve.hair=스티브의 머리 # +dr.default.steve.mouth=스티브의 입 # +dr.default.steve.shoes=스티브의 신발 # +dr.default.steve.skin=스티브 # +dr.default.steve.top=스티브의 셔츠 # +dr.emotes.slot=감정 표현 %d # +dr.emotes.key=주요 %d # +dr.character_creator_getting_started_title=시작하기 # +dr.character_creator_getting_started_detail=왼쪽에 있는 아이템을 선택해 캐릭터가 어떻게 보이는지 확인하세요! # +dr.deep_link_fail.profile=딥 연결 실패: 프로필을 로드할 수 없음 # +dr.deep_link_fail.dressing_room=딥 연결 실패: 제안을 열 수 없음 # +dr.marketplace.get_more_skins=스킨 더 찾아보기 # +dr.classic_skins.show_more=더 보기 # + +onlinePlay.notRated=온라인 플레이가 평가되지 않음 # +onlinePlay.message=온라인 플레이 중에는 평가되지 않은 채팅 메시지 또는 기타 유형의 사용자 생성 콘텐츠에 노출될 수 있으며 모든 연령대에 적합하지 않을 수 있습니다. # +onlinePlay.editor.notRated=온라인 편집이 평가되지 않음 # +onlinePlay.editor.message=온라인 편집 중에는 평가되지 않은 채팅 메시지 또는 기타 유형의 사용자 생성 콘텐츠에 노출될 수 있으며 모든 연령대에 적합하지 않을 수 있습니다. # +onlinePlay.doNotShowAgain=이 화면을 다시 보지 않겠습니다. # +onlinePlay.proceed=진행 # +onlinePlay.Back=뒤로 # +onlinePlay.untrustedIp.title=알 수 없는 외부 서버 # +onlinePlay.untrustedIp.message=신뢰할 수 있는 서버에만 연결해야 합니다! 그래도 연결하고 싶으신가요? # +dr.color.button_name=색 # +dr.color.amber_dark=앰버 - 어두움 # +dr.color.amber_dark_soft=앰버 - 어두운 부드러움 # +dr.color.amber_light=앰버 - 밝음 # +dr.color.auburn_red=오번 레드 # +dr.color.blue_dark=파란색 - 어두움 # +dr.color.blue_light=파란색 - 밝음 # +dr.color.blue_mid=파란색 - 중간 # +dr.color.blue_vivid=파란색 - 생생함 # +dr.color.blueish_black=블루시 블랙 # +dr.color.brown_dark=갈색 - 어두움 # +dr.color.brown_light=갈색 - 밝음 # +dr.color.brown_mid=갈색 - 중간 # +dr.color.brown_very_dark=갈색 – 매우 어두움 # +dr.color.copper_red=코퍼 레드 # +dr.color.dark_blonde=다크 블론드 # +dr.color.dark_brown=다크 브라운 # +dr.color.dark_cool=어두움 - 시원함 # +dr.color.dark_gray=어두운 회색 # +dr.color.dark_red=다크 레드 # +dr.color.dark_soft=어두움 - 부드러움 # +dr.color.dark_warm=어두움 - 따뜻함 # +dr.color.deep_black=깊은 검은색 # +dr.color.deep_brown=딥 브라운 # +dr.color.green_bright=녹색 - 밝음 # +dr.color.green_cool_dark=녹색 – 시원한 어두움 # +dr.color.green_light=녹색 - 밝음 # +dr.color.green_mid=녹색 - 중간 # +dr.color.green_warm_dark=녹색 – 따뜻한 어두움 # +dr.color.gray_blue=그레이 블루 # +dr.color.gray_dark=회색 - 어두움 # +dr.color.gray_light=회색 - 밝은 # +dr.color.light_blonde=밝은 금발 # +dr.color.light_brown=라이트 브라운 # +dr.color.light_cool=조명 - 시원함 # +dr.color.light_gray=밝은 회색 # +dr.color.light_medium=조명 - 중형 # +dr.color.light_red=밝은 빨간색 # +dr.color.light_warm=밝음 - 따뜻함 # +dr.color.mc_black=엠씨 블랙 # +dr.color.medium_blonde=미디엄 블론드 # +dr.color.medium_brown=미디엄 브라운 # +dr.color.medium_cool=중형 - 시원함 # +dr.color.medium_dark_cool=중형 어두움 - 시원함 # +dr.color.medium_dark_soft=중형 어두움 - 부드러움 # +dr.color.medium_dark_warm=중형 어두움 - 따뜻함 # +dr.color.medium_light_blonde=미디엄 라이트 블론드 # +dr.color.medium_light_cool=중형 밝음 - 시원함 # +dr.color.medium_light_deep=중형 밝음 - 깊음 # +dr.color.medium_light_vibrant=중형 밝음 - 생동감 넘치는 # +dr.color.medium_light_warm=중형 밝음 - 따뜻함 # +dr.color.medium_soft=중형 - 부드러움 # +dr.color.medium_warm=중형 - 따뜻함 # +dr.color.minecraft_gray=Minecraft 회색 # +dr.color.minecraft_black=Minecraft 블랙 # +dr.color.minecraft_blue=Minecraft 블루 # +dr.color.minecraft_cyan=Minecraft 시안 # +dr.color.minecraft_green=Minecraft 그린 # +dr.color.minecraft_light_blue=Minecraft 라이트 블루 # +dr.color.minecraft_light_gray=Minecraft 밝은 회색 # +dr.color.minecraft_lime_green=Minecraft 라임 그린 # +dr.color.minecraft_magenta=Minecraft 마젠타 # +dr.color.minecraft_orange=Minecraft 오렌지 # +dr.color.minecraft_pink=Minecraft 핑크 # +dr.color.minecraft_purple=Minecraft 퍼플 # +dr.color.minecraft_red=Minecraft 레드 # +dr.color.minecraft_white=Minecraft 화이트 # +dr.color.minecraft_yellow=Minecraft 옐로우 # +dr.color.muted_gray=약한 회색 # +dr.color.purpleish_black=퍼플리시 블랙 # +dr.color.red_dark=빨간색 - 어두움 # +dr.color.reddish_black=검붉은 색 # +dr.color.soft_black=부드러운 검은색 # +dr.color.soft_blonde=부드러운 금발 # +dr.color.soft_magenta=부드러운 자홍색 # +dr.color.very_dark_cool=매우 어두움 - 시원함 # +dr.color.very_dark_warm=매우 어두움 - 따뜻함 # +dr.color.very_light_blonde=매우 가벼운 금발 # +dr.color.very_light_cool=매우 밝음 - 시원함 # +dr.color.very_light_soft=매우 밝음 - 부드러움 # +dr.color.very_light_warm=매우 밝음 - 따뜻함 # +dr.color.vibrant_orange=활기찬 주황색 # +dr.color.white=흰색 # +dr.color.white_deep=흰색 - 깊은 # +dr.color.white_light=흰색 - 밝음 # +dr.color.white_mid=흰색 - 중간 # +dr.color.yellow_green=노란 녹색 # + +copyCoordinates.copy_position_message=클립보드에 현재 위치를 복사: "%s" # +copyCoordinates.copy_facing_message=클립보드에 마주 보는 위치 복사: "%s" # + +emotes.change_emotes=이모티콘 변경 # +emotes.execute=실행 # +emotes.header_text=이모티콘 # +emotes.emotes_instructions_general=단축키나 마우스로 감정 표현 사용 # +emotes.exit_gamepad=%s 종료 # +emotes.instructions_gamepad=게임 내에서 빠르게 감정 표현을 사용하고 싶다면 %s 버튼을 길게 눌러 퀵 메뉴를 열 수 있습니다 # +emotes.instructions_keyboard=단축키나 마우스로 감정 표현 사용 # +emotes.instructions_touch=감정 표현을 하여 활성화하십시오 # +emote_wheel.gamepad_helper.select=눌러서 선택 # + +## Dynamic Package Manager +## Google Play APK Expansion file downloader notification +dynamicPackage.download.android.state_unknown=시작하는 중... # +dynamicPackage.download.android.state_idle=다운로드 대기 중... # +dynamicPackage.download.android.state_fetchingUrl=리소스를 찾는 중... # +dynamicPackage.download.android.state_connecting=연결 중 # +dynamicPackage.download.android.state_downloading=업데이트 중 # +dynamicPackage.download.android.state_completed=업데이트 완료! # +dynamicPackage.download.android.state_paused_networkUnavailable=일시 중지 - 사용 가능한 네트워크 없음 # +dynamicPackage.download.android.state_paused_networkSetupFailure=일시 중지 - 사용 가능한 네트워크 없음 # +dynamicPackage.download.android.state_paused_byRequest=일시 중지 # +dynamicPackage.download.android.state_paused_wifiUnavailable=일시 중지 - Wi-Fi를 사용할 수 없음 # +dynamicPackage.download.android.state_paused_wifiDisabled=일시 중지 - Wi-Fi를 사용할 수 없음 # +dynamicPackage.download.android.state_paused_roaming=일시 중지 - 로밍 설정 확인 # +dynamicPackage.download.android.state_paused_sdcardUnavailable=일시 중지 - 저장 공간을 사용할 수 없음 # +dynamicPackage.download.android.state_failed_unlicensed=실패 - 사용 허가되지 않은 앱 # +dynamicPackage.download.android.state_failed_fetchingUrl=실패 - 리소스를 찾을 수 없음 # +dynamicPackage.download.android.state_failed_sdcardFull=실패 - 저장 공간이 가득 참 # +dynamicPackage.download.android.state_failed_cancelled=취소됨 # +dynamicPackage.download.android.state_failed=업데이트 실패 # +dynamicPackage.download.android.kilobytesPerSecond=%1$s KB/s ### %1$s is the download speed in kbps +dynamicPackage.download.android.timeRemainingNotification=%1$s 남음 ### %1$s is the time remaining +dynamicPackage.download.android.notificationChannelName=업데이트 상태 # +dynamicPackage.download.android.NotificationChannelDescription=업데이트 상태 및 진행 상황 표시 # + +## GameTest content +gameTest.description=게임테스트와 상호작용합니다. # +gameTest.error.unknownCommandMode=알 수 없는 커맨드 모드가 제공됨 # +gameTest.error.missingStructure=반경 %s 내에서 구조물 블록을 찾을 수 없습니다 # +gameTest.error.cannotFindLookedAtBlock=보고 있는 블록을 찾을 수 없습니다 # +gameTest.error.cannotFindStuctureBlockContainingBlock=대상 위치(%s, %s, %s)가 포함된 구조물 블록을 찾을 수 없습니다 # +gameTest.error.structureTooBig=구조물의 축별 크기가 %s 블록 미만이어야 합니다 # +gameTest.error.repeatCountTooSmall=반복 횟수가 0보다 커야 합니다 # +gameTest.error.failConditionMet=실패 조건을 충족했습니다 # +gameTest.error.timeout=%s 틱 내에 성공하거나 실패하지 않았습니다 # +gameTest.error.noFinishedSequences=완료한 시퀀스가 없습니다 # +gameTest.error.flakyTestError=필요 성공 횟수를 충족하지 못했습니다. (성공: %s. 시도: %s.) 필요 성공 횟수: %s. 최대 %s회 시도 가능. # +gameTest.error.testMissing='%s' 테스트를 찾을 수 없습니다. # +gameTest.error.structureNotSpawned=경로 '%s' 테스트 구조를 생성하지 못했습니다. ### %s is the file path of the structure +gameTest.error.flakyFailed=불안정한 테스트 %s 실패, 시도: %s / %s # +gameTest.error.flakyFailedShowSuccesses=, 성공: %s (%s 필요) ### This appears right after gameTest.error.flakyFailed if multiple successes are required +gameTest.error.failed=%s 실패했습니다! # +gameTest.error.succeededInInvalidTick=올바르지 않은 틱 성공: 예상 %s, 하지만 현재 틱은 %s입니다 # +gameTest.error.noTestsFound=태그 '%s'에 대한 테스트가 없습니다 # +gameTest.error.unkownEvent=알 수 없는 이벤트 이름 '%s' # +gameTest.optionalPrefix=(선택 사항) # +gameTest.assert.couldNotSetBlock='%s' 블록을 설정할 수 없습니다 # +gameTest.assert.missingButton=버튼이 필요합니다 # +gameTest.assert.missingLever=레버가 필요합니다 # +gameTest.assert.couldNotSpawnEntity='%s' 유형의 엔터티를 생성할 수 없습니다 # +gameTest.assert.onlyWorksWithMobs=spawnWithoutBehaviors()는 몹에만 적용됩니다 # +gameTest.assert.mobWontMove=몹에게 '%s' 이동을 명령할 수 없습니다 # +gameTest.assert.noPathFound='%s' 엔티티 유형의 경로가 없습니다 # +gameTest.assert.pathFound='%s' 엔티티 유형 경로를 찾았습니다 # +gameTest.assert.expectEntityOfType='%s' 유형의 엔터티가 필요합니다 # +gameTest.assert.unexpectedDataResult=예기치 않은 엔터티 데이터 결과 # +gameTest.assert.didNotExpectEntityOfType='%s' 유형의 엔터티가 필요하지 않습니다 # +gameTest.assert.expectBlock='%s' 유형의 예상 블록 # +gameTest.assert.expectBlockWithState='%s' 상태로 예상되는 블록 # +gameTest.assert.unexpectedBlock='%s' 유형의 블록이 필요하지 않습니다 # +gameTest.assert.unexpectedBlockState=블록에 예상된 블록 상태가 없습니다 # +gameTest.assert.expectItemOfType=%s 유형의 아이템 엔터티가 필요합니다 # +gameTest.assert.unexpectedItemOfType=%s 유형의 아이템 엔터티가 필요하지 않습니다 # +gameTest.assert.wrongEntityItemCount=예기치 않은 %s 유형의 아이템 엔터티 수. 예상: %s. 실제: %s. # +gameTest.assert.noContainerFound=컨테이너를 찾을 수 없습니다 # +gameTest.assert.expectEmptyContainer=빈 컨테이너가 필요합니다 # +gameTest.assert.expectItemInContainer=컨테이너에 %s 형식의 아이템이 포함되어 있지 않습니다 # +gameTest.assert.missingComponent=엔터티에 '%s' 구성 요소가 누락되었습니다 # +gameTest.assert.hasComponent=엔터티에 '%s' 구성 요소가 포함되어 있습니다 # +gameTest.assert.missingArmor=엔터티 슬롯 %s에 방어구 %s 및 %s 데이터가 누락되었습니다 # +gameTest.assert.hasArmor=엔터티 슬롯 %s에 방어구 %s 및 %s 데이터가 포함되어 있습니다 # +gameTest.assert.unexpectedRedstonePowerLevel=예기치 않은 레드 스톤 파워 레벨. 예상: %s. 실제: %s. # +gameTest.assert.expectWaterLogged=수중 기둥 블록이 필요합니다 # +gameTest.assert.unexpectedWaterLogged=수중 기둥 블록이 필요하지 않습니다 # +gameTest.assert.missingExplosionComponent=폭발 구성 요소가 없기 때문에 엔티티의 퓨즈를 설정할 수 없습니다 # +gameTest.assert.invalidEntityInstance=올바르지 않은 엔티티 인스턴스 # +gameTest.assert.unexpectedParameterValue='%s' 매개 변수의 예기치 않은 값 # +gameTest.assert.expectEntityInstance='%s' 유형의 예상된 엔티티 인스턴스 # +gameTest.assert.didNotExpectEntityInstance='%s' 유형의 엔티티를 예상하지 못했습니다 # +gameTest.assert.invalidFluidType=잘못된 유체 유형 # +gameTest.assert.expectCauldron=가마솥 유형의 예상 블록 # +gameTest.success.runningTests=%s 테스트 실행 중... # +gameTest.success.relativePosition=%s에 대한 상대 위치: %s ### first %s is the name of the test and the second %s is the local location in the test structure +gameTest.success.passed=%s 통과! # +gameTest.success.flakyPassedEnough=%s 통과 %s 회 %s번의 시도. ### this is used when a test has passed a sufficient number of times +gameTest.success.flakyPassed=불안정한 테스트 %s 성공, 시도: %s 성공: %s. ### this one is used when a test has passed, but not yet reached the required number of times to succeed +gameTest.success.testsStarted=%s 테스트 진행 중, 포함 태그 '%s'... # +gameTest.report.testLocation=위치: %s, %s, %s (상대: %s, %s, %s) # +gameTest.report.tickCount=틱: %s ### This appears right below the gameTest.report.testLocation line +gameTest.report.testCount=게임 테스트 완료! %s번의 테스트를 진행했습니다 # +gameTest.report.someTestsFailed=%s 필수 테스트에 실패했습니다 :( # +gameTest.report.allRequiredTestsPassed=모든 필수 테스트를 통과했습니다 :) # +gameTest.report.optionalFailures=%s 선택적 테스트에 실패했습니다 # +gameTest.report.bookTitle=게임 테스트 보고서 ### A book with this title is placed next to each test with the test results inside + +## Script +script.description=게임테스트 프레임워크를 위한 디버그 옵션입니다. # +script.error.unknownCommandMode=알 수 없는 커맨드 모드가 제공됨 # +script.error.noDebugger=디버거를 사용할 수 없음 # +script.error.debuggerFailed=디버거를 시작하지 못했습니다. # +script.error.profilerStopped=프로파일러가 중지되었습니다. 프로필을 저장하지 못했습니다. # +script.error.statsSaved=스크립트 통계를 저장하지 못했습니다. # +script.success.debuggerListen=디버거가 %s 단자를 확인하고 있습니다 # +script.success.debuggerConnect=%s 단자 %s 호스트에 디버거가 연결되었습니다 # +script.success.debuggerClosed=디버거가 닫혔습니다 # +script.success.profilerStarted=프로파일러가 시작되었습니다 # +script.success.profilerStopped=프로파일러가 중지되었습니다. 프로필이 '%s'에 저장되었습니다. ### Full path to profile file +script.success.statsSaved='%s' 에 저장된 스크립트 통계 ### Full path to stats file + +clientscript.description=게임테스트 프레임워크에 대한 클라이언트 디버깅 옵션입니다. # +clientscript.error.unknownCommandMode=알 수 없는 커맨드 모드가 제공됨 # +clientscript.error.noDebugger=클라이언트 디버거를 사용할 수 없습니다. # +clientscript.error.debuggerFailed=클라이언트 디버거를 시작하지 못했습니다. # +clientscript.success.debuggerListen=클라이언트 디버거가 %s 단자를 확인하고 있습니다. # +clientscript.success.debuggerConnect=%s 단자 %s 호스트에 클라이언트 디버거가 연결되었습니다. # +clientscript.success.debuggerClosed=클라이언트 디버거가 닫혔습니다. # + +## World Recovery +world_recovery.description=아래 버튼을 클릭해 파일 선택기를 열고 'minecraftWorlds' 폴더를 찾아 선택하세요.%1%1'games/com.mojang' 폴더를 보고, 기기나 SD 카드의 루트 폴더부터 시작하세요.%1%1선택하면 월드를 새로운 외부 저장소 위치로 복사합니다.%1%1기기에 월드 복사본을 저장할 만큼 용량이 충분해야 합니다. ### %1 is line breaks +world_recovery.title=월드 복구 # +world_recovery.select_worlds=월드 선택 # +world_recovery.error.title=월드 복구 오류 # +world_recovery.error.invalid_directory='%s'로 끝나는 경로를 선택해야 합니다. # +world_recovery.error.insufficient_space=용량이 부족해 복구할 수 없습니다. 필요: %1. 사용 가능: %2. # +world_recovery.error.generic=오류 발생: %s # +world_recovery.success=월드 복구 성공! # +world_recovery.init=복구 시작... # +world_recovery.progress=파일 %2개 (%3) 복구 중.%1%1진행률: %4%% 복사%1완료한 파일: %5 / %2 ### %1 is line breaks, %2 is file count, %3 is total size, %4 is percent complete, %5 is current file count + +osk.truncation_warning.title=경고 # +osk.truncation_warning.body=텍스트를 편집할 수 없습니다. 제한을 초과하여 글자열이 끊기거나 데이터를 잃을 수 있습니다. # + +## Gatherings +gathering.button.minecraftLive=Minecraft Live # +gathering.caption.startsIn=%s 후 시작 # +gathering.caption.endsIn=%s 후 종료 # +gathering.caption.eventOver=이벤트 종료 # +gathering.info.button.readMore=더 보기 # +gathering.info.button.voteNow=지금 투표하기 # +gathering.info.title.liveIsComing=Minecraft Live가 곧 시작됩니다! # +gathering.info.header.minecraftLive=Minecraft Live # +gathering.info.body.liveIsComing=Minecraft에 새로운 몹을 추가할 때가 되었어요. 선택은 여러분 몫입니다. # +gathering.info.modal.title.connectFail=연결하지 못했습니다. # +gathering.info.modal.body.connectFail=안타깝게도 연결하지 못했습니다. 나중에 다시 시도하세요. # +gathering.connect.title=연결 중... # diff --git a/servers/bedrock/resource_packs/vanilla/texts/language_names.json b/servers/bedrock/resource_packs/vanilla/texts/language_names.json new file mode 100644 index 0000000..5554ba6 --- /dev/null +++ b/servers/bedrock/resource_packs/vanilla/texts/language_names.json @@ -0,0 +1,31 @@ +[ + [ "en_US", "English (United States)" ], + [ "en_GB", "English (United Kingdom)" ], + [ "de_DE", "Deutsch (Deutschland)" ], + [ "es_ES", "Español (España)" ], + [ "es_MX", "Español (México)" ], + [ "fr_FR", "Français (France)" ], + [ "fr_CA", "Français (Canada)" ], + [ "it_IT", "Italiano (Italia)" ], + [ "ja_JP", "日本語 (日本)" ], + [ "ko_KR", "한국어 (대한민국)" ], + [ "pt_BR", "Português (Brasil)" ], + [ "pt_PT", "Português (Portugal)" ], + [ "ru_RU", "Русский (Россия)" ], + [ "zh_CN", "中文(简体)" ], + [ "zh_TW", "中文(繁體)" ], + [ "nl_NL", "Nederlands (Nederland)" ], + [ "bg_BG", "Български (България)" ], + [ "cs_CZ", "Čeština (Česko)" ], + [ "da_DK", "Dansk (Danmark)" ], + [ "el_GR", "Ελληνικά (Ελλάδα)" ], + [ "fi_FI", "Suomi (Suomi)" ], + [ "hu_HU", "Magyar (Magyarország)" ], + [ "id_ID", "Indonesia (Indonesia)" ], + [ "nb_NO", "Norsk bokmål (Norge)" ], + [ "pl_PL", "Polski (Polska)" ], + [ "sk_SK", "Slovenčina (Slovensko)" ], + [ "sv_SE", "Svenska (Sverige)" ], + [ "tr_TR", "Türkçe (Türkiye)" ], + [ "uk_UA", "Українська (Україна)" ] +] \ No newline at end of file diff --git a/servers/bedrock/resource_packs/vanilla/texts/languages.json b/servers/bedrock/resource_packs/vanilla/texts/languages.json new file mode 100644 index 0000000..019861c --- /dev/null +++ b/servers/bedrock/resource_packs/vanilla/texts/languages.json @@ -0,0 +1,31 @@ +[ + "en_US", + "en_GB", + "de_DE", + "es_ES", + "es_MX", + "fr_FR", + "fr_CA", + "it_IT", + "ja_JP", + "ko_KR", + "pt_BR", + "pt_PT", + "ru_RU", + "zh_CN", + "zh_TW", + "nl_NL", + "bg_BG", + "cs_CZ", + "da_DK", + "el_GR", + "fi_FI", + "hu_HU", + "id_ID", + "nb_NO", + "pl_PL", + "sk_SK", + "sv_SE", + "tr_TR", + "uk_UA" +] \ No newline at end of file diff --git a/servers/bedrock/resource_packs/vanilla/texts/nb_NO.lang b/servers/bedrock/resource_packs/vanilla/texts/nb_NO.lang new file mode 100644 index 0000000..e8ddea5 --- /dev/null +++ b/servers/bedrock/resource_packs/vanilla/texts/nb_NO.lang @@ -0,0 +1,10422 @@ +## Comments can be added anywhere on a valid line by starting with '##' +## +## Note, trailing spaces will NOT be trimmed. If you want room between the end of the string and the start of a +## comment on the same line, use TABs. +accessibility.disableTTS=Tekst til tale er deaktivert # +accessibility.enableTTS=Tekst til tale er aktivert # + +## Translator note: +## This section of phrases will be given audibly to the user using text to speech + +accessibility.chat.tts.gamepad.back=Trykk på %s for å gå tilbake # +accessibility.chat.tts.gamepad.exitChat=Trykk på %s for å avslutte chatten # +accessibility.chat.tts.gamepad.sendMessage=Trykk på %s for å sende melding # +accessibility.chat.tts.says=%s sier %s # +accessibility.chat.tts.hideChat=Skjul chat # +accessibility.chat.tts.keyboard=Tastatur # +accessibility.chat.tts.muteChatToggle=Demp alle # +accessibility.chat.tts.sendChatMessage=Send # +accessibility.chat.tts.textboxTitle=Chat # + +accessibility.game.playerView=Spillervisning # + +accessibility.loading.done=Ferdig # +accessibility.saving.done=Ferdig # +accessibility.downloading.start=Nedlasting påbegynt # +accessibility.downloading.Progress=Laster ned %s prosent # +accessibility.downloading.canceled=Nedlasting avbrutt # +accessibility.downloading.complete=Nedlasting fullført # +accessibility.importing.start=Importering påbegynt # +accessibility.importing.Progress=Importerer %s prosent # +accessibility.importing.canceled=Importering avbrutt # +accessibility.importing.complete=Importering fullført # +accessibility.signin.xbl=Logger på Xbox Live # +accessibility.chat.howtoopen=Trykk på %s for å åpne chat # +accessibility.chat.howtoemote=Trykk eller hold inne %s for å bruke emoter # +accessibility.key.mouseButton=Museknapp %s # +accessibility.key.gamepad=Kontroller %s # +accessibility.list.or.two=%s eller %s # +accessibility.list.or.three_or_more.first=%s # +accessibility.list.or.three_or_more.inner=, %s # +accessibility.list.or.three_or_more.last=, eller %s # + +accessibility.button.tts.title=Knapp # +accessibility.checkbox.tts.title=Avmerkingsboks # +accessibility.checkbox.tts.status=status %s ### Status will be checked or unchecked +accessibility.dropdown.tts.title=Rullegardinmeny # +accessibility.screen.tts.title=%s-skjerm ### %s will be replaced with the title of the screen (Example: Library Screen) +accessibility.slider.tts.title=Glidebryter # +accessibility.tab.tts.title=Fane # +accessibility.textbox.tts.title=Tekstboks # +accessibility.toggle.tts.title=Aktiver/deaktiver # +accessibility.scrollbar.tts.title=Rullefelt # + +accessibility.button.navigateLeft=Pil venstre # +accessibility.button.navigateRight=Pil høyre # + +accessibility.button.close=lukk # +accessibility.button.back=tilbake # +accessibility.button.exit=Avslutt # + +## Text for the filter button in search menu which works as follows: +## a. When there are 0 filters applied - "Filter Button X of Y" +## b. When 1 or more filters are applied - "Filter Button X of Y, Z Applied" where Z is the number of filters applied. +accessibility.button.filter=Filtrer # +accessibility.button.filter.appliedCount= %s brukt # +accessibility.button.sort=Sorter # + +accessibility.dropdown.listItem=Listeelement # + +accessibility.minecoin=Minecoin # +accessibility.minecoins=Minecoins # +accessibility.fullprice=Full pris %s mynter # +accessibility.discount.price=Nedsatt pris %s mynter # +accessibility.discount.percent=%s prosent rabatt # + +accessibility.sectionName=Del %s: # + +accessibility.state.on=: på # +accessibility.state.off=: av # + +accessibility.state.checked=: merket av # +accessibility.state.unchecked=: ikke avmerket # + +accessibility.state.selected=: valgt # +accessibility.state.unselected=: ikke valgt # + +accessibility.store.offerDescription.share=Del # +accessibility.store.wishlist.button=Ønskeliste # + +accessibility.index= %s av %s ### This is numbering, which number out of the total number of objects is available for interaction. Example: 1 of 3 + +accessibility.slider.tts.percentValue=%s prosent # + +accessibility.play.editWorld=Rediger verden # +accessibility.play.editRealm=Rediger realm # +accessibility.play.editServer=Rediger server # +accessibility.play.importWorld=Importer verden # +accessibility.play.leaveRealm=Forlat realm # +accessibility.play.realmFeed=Realm-feed # +accessibility.play.noNewPosts=Ingen nye innlegg # +accessibility.play.singleNewPost=1 nytt innlegg # +accessibility.play.multipleNewPosts=%s nye innlegg ### %s will be a number +accessibility.play.tabLeft=Trykk på %s for å gå mot venstre # +accessibility.play.tabRight=Trykk på %s for å gå mot høyre # +accessibility.play.legacyWorldsDelete=Slett gammel verden # +accessibility.play.uploadWorld=Last opp verden # + +accessibility.pause.permissions=Tillatelser # +accessibility.pause.profile=Velg profil # + +accessibility.start.buttonHelper=%s : %s ### Used for on-screen gamepad helpers (eg. "Y Button : Change User") + +accessibility.screenName.achievements=Prestasjoner # +accessibility.screenName.chat=Chat # +accessibility.screenName.chatSettings=Skjermbildet Chatinnstillinger # +accessibility.screenName.createNew=Lag ny # +accessibility.screenName.createWorld=Innstillinger for laging av verden # +accessibility.screenName.editCharacter=Figurlager # +accessibility.screenName.editWorldSettings=Rediger verdensinnstillinger # +accessibility.screenName.error=Feil # +accessibility.screenName.howToPlay=Slik spiller du # +accessibility.screenName.inviteToGame=Inviter til spillet-skjerm # +accessibility.screenName.joinByIP=Dialogboksen Bli med via IP-adresse # +accessibility.screenName.joinCode=Dialogboksen Deltakerkode # +accessibility.screenName.library=Bibliotek-skjerm # +accessibility.screenName.modalDialog=Sprettoppvindu # +accessibility.screenName.myTemplates=Mine maler-skjerm # +accessibility.screenName.myWorlds=Min verdener-skjerm # +accessibility.screenName.patchNotes=Oppdateringsmerknader # +accessibility.screenName.pause=Pause-skjerm # +accessibility.screenName.permissions=Tillatelser-skjerm # +accessibility.screenName.play=Spill # +accessibility.screenName.profile=Profil-skjerm # +accessibility.screenName.realmSettings=Innstillinger for realmen # +accessibility.screenName.settings=Spillinnstillinger # +accessibility.screenName.addFriend=Legg til venn-skjerm # +accessibility.screenName.skinPicker=Velg skall # +accessibility.screenName.start=Hovedmeny # +accessibility.screenName.vrAlignment=VR-justering # +accessibility.screenName.emoteWheel=Emote-skjermbildet # + +accessibility.settings.reset=tilbakestill # +accessibility.settings.chooseSeed=Velg seed # + +accessibility.start.feedback=Send tilbakemeldingskobling til nettstedet # +accessibility.start.new=Ny(tt) # +accessibility.start.profile=Velg profil # +accessibility.start.skinPicker=Velg skall # + +accessibility.store.tag=Tagg # + +accessibility.textbox.editing=Redigering # + +accessibility.text.period=Punktum # +accessibility.text.period.url=Punktum ### Pronunciation for a period inside of a URL, as in "www dot microsoft dot com" +accessibility.text.comma=Komma # +accessibility.text.colon=Kolon # +accessibility.text.apostrophe=Apostrof # +accessibility.text.semiColon=Semikolon # +accessibility.text.questionMark=Spørsmålstegn # +accessibility.text.quotationMark=Anførselstegn # +accessibility.text.space=Mellomrom # +accessibility.text.tilde=Tilde # +accessibility.text.graveAccent=Gravis # +accessibility.text.lessThan=Mindre enn # +accessibility.text.greaterThan=Større enn # +accessibility.text.leftBrace=Venstre klammeparentes # +accessibility.text.rightBrace=Høyre klammeparentes # +accessibility.text.rightBracket=Høyre parentes # +accessibility.text.leftBracket=Venstre parentes # +accessibility.text.verticalBar=Loddrett linje # +accessibility.text.forwardSlash=Skråstrek # +accessibility.text.backwardSlash=Omvendt skråstrek # + +accessibility.text.exclamationPoint=Utropstegn # +accessibility.text.atSign=At # +accessibility.text.hashTag=Emneknagg # +accessibility.text.dollarSign=Dollar # +accessibility.text.percent=Prosent # +accessibility.text.caret=Cirkumfleks # +accessibility.text.ampersand=Og # +accessibility.text.asterisk=Asterisk # +accessibility.text.leftParenthesis=Venstre parentes # +accessibility.text.rightParenthesis=Høyre parentes # +accessibility.text.hyphen=Bindestrek # +accessibility.text.underScore=Understrek # +accessibility.text.plus=Pluss # +accessibility.text.equals=Er lik # + +accessibility.text.unsupported=Ukjent tegn # + +accessibility.toast=Varsel ### This is the name of the popup that appears when a player gets a notification for a game invite or achievement unlocked + +accessibility.worldTemplates.help=Hjelp # + +accessibility.popup.title=Deaktivere Skjermleser? # +accessibility.popup.message.line1=Velkommen til Minecraft! # +accessibility.popup.message.default=På enheten din er støtte for skjermlesere aktivert som standard. # +accessibility.popup.message.platform=Vi oppdaget at en skjermleser er aktivert på systemet ditt, så vi har aktivert Minecrafts skjermleser. # +accessibility.popup.message.touch=Trykk og dra for å finne kontroller på skjermen, og dobbelttrykk på kontroller for å velge dem. Du ruller på en skjerm ved å dobbelttrykke og holde mens du sveiper opp eller ned. # +accessibility.popup.message.xbl=Vi oppdaget at «La spill lese for meg» er aktivert på kontoen din, så vi har aktivert Minecrafts skjermleser. # +accessibility.popup.message.line3=Vil du deaktivere denne? # +accessibility.popup.left_button_text=Deaktiver # +accessibility.popup.right_button_text=La den være på # + +accessibility.popup.joinRealm=Bli med i realm-skjermen # + +accessibility.controllerLayoutScreen.buttonRemapped=%s er nå knyttet til %s # +accessibility.controllerLayoutScreen.buttonBoundTo=%s-knapp: %s # +accessibility.controllerLayoutScreen.buttonRemapping=Velg inndata til å binde for %s # + +accessibility.gamepad.faceButton.down=knapp A # +accessibility.gamepad.faceButton.right=knapp B # +accessibility.gamepad.faceButton.left=knapp X # +accessibility.gamepad.faceButton.up=knapp Y # +accessibility.gamepad.button.systemLeft=Visningsknapp # +accessibility.gamepad.button.systemRight=Menyknapp # +accessibility.gamepad.dpad.down=D-pad ned # +accessibility.gamepad.dpad.up=D-pad opp # +accessibility.gamepad.dpad.left=D-pad mot venstre # +accessibility.gamepad.dpad.right=D-pad mot høyre # +accessibility.gamepad.stick.left=Venstre styrespak # +accessibility.gamepad.stick.right=Høyre styrespak # +accessibility.gamepad.trigger.right=Høyre trigger / RT # +accessibility.gamepad.trigger.left=Venstre trigger / LT # +accessibility.gamepad.bumper.right=Høyre skulderknapp ### Used for both Xbox and controller on Windows +accessibility.gamepad.bumper.left=Venstre skulderknapp ### Used for both Xbox and controller on Windows + +accessibility.keyboard.leftBracket=Tast for venstre hakeparentes ### left square bracket means '[' on the english keyboard +accessibility.keyboard.rightBracket=Tast for høyre hakeparentes ### right square bracket means ']' on the english keyboard + +accessibility.emotes.hovered=%s, emoteknapp %d, %d av %d # +accessibility.emotes.assigned=Emoten %s er tilordnet # +accessibility.emotes.unassigned=Ikke tilordnet # +accessibility.emotes.playSuccess=Spillemote # +accessibility.emotes.playFailed=Ingen følelse er tilordnet denne knappen. Trykk på %s knappen Endre emoter. # +accessibility.emotes.changeEmotesInstruction.button=%s for å få tilgang til # +accessibility.emotes.keyboard.arrow=pil # + +accessibility.emotes.instruction.keyboard=Trykk på høyre eller venstre for å bla gjennom knappene for emoter. Trykk på pil ned for å få tilgang til Endre Emoteknappen. # + +## End of audible phrases section + +accounts.name=Navn: %s (%s) # +accounts.signedInAs=Logget på som # +accounts.signOutConfirmation=Vil du logge deg av og bytte konto? # +accounts.switchConfirmation=Vil du bytte konto? Den nåværende kontoen din forblir pålogget. # +accounts.signOut=Logg av # +accounts.switch=Bytt konto # +accounts.manage=Administrer konto # + +achievement.alternativeFuel=Alternativ brensel # +achievement.alternativeFuel.desc=Bruk en tareblokk som brensel i en smelteovn # +achievement.acquireIron=Smelt jern # +achievement.acquireIron.desc=Smelt en jernbarre # +achievement.bakeCake=Løgnen # +achievement.bakeCake.desc=Hvete, sukker, melk og egg! # +achievement.blaze_rod=Inn i flammene # +achievement.blaze_rod.desc=Ta staven fra en blusser # +achievement.bookcase=Bibliotekar # +achievement.bookcase.desc=Lag noen bokhyller for å forbedre fortryllelsesbordet ditt # +achievement.breedCow=Repopulasjon # +achievement.breedCow.desc=Avle to kuer ved hjelp av hvete # +achievement.buildBetterPickaxe=Oppgradering # +achievement.buildBetterPickaxe.desc=Lag en bedre hakke # +achievement.buildFurnace=Glødende emne # +achievement.buildFurnace.desc=Lag en smelteovn av åtte steinblokker # +achievement.buildHoe=På tide å dyrke jorden! # +achievement.buildHoe.desc=Lag en krafse av planker og pinner # +achievement.buildPickaxe=På tide å utvinne! # +achievement.buildPickaxe.desc=Lag en hakke av planker og pinner # +achievement.buildSword=På tide å slå til! # +achievement.buildSword.desc=Lag et sverd av planker og pinner # +achievement.buildWorkBench=Jammen har du benket deg # +achievement.buildWorkBench.desc=Lag en arbeidsbenk av fire plankeblokker # +achievement.cookFish=Deilig fisk # +achievement.cookFish.desc=Fang og tilbered fisk! # +achievement.diamonds=DIAMANTER! # +achievement.diamonds.desc=Utvinn diamanter med jernredskapene dine # +achievement.diamondsToYou=Diamanter til deg! # +achievement.diamondsToYou.desc=Kast diamanter på en annen spiller. # +achievement.enchantments=Trollmann # +achievement.enchantments.desc=Lag et fortryllelsesbord ved hjelp av en bok, obsidian og diamanter # +achievement.exploreAllBiomes=Tid for eventyr! # +achievement.exploreAllBiomes.desc=Oppdag alle biomer # +achievement.flyPig=Når griser flyr # +achievement.flyPig.desc=Fly en gris utfor en klippe # +achievement.fullBeacon=Lyssignalets hersker # +achievement.fullBeacon.desc=Lag et komplett lyssignal # +achievement.get=Prestasjon oppnådd! # +achievement.ghast=Returner til avsender # +achievement.ghast.desc=Ta knekken på en geist med en ildkule # +achievement.killCow=Kuvelter # +achievement.killCow.desc=Skaff deg litt skinn # +achievement.killEnemy=Monsterjeger # +achievement.killEnemy.desc=Angrip og ta knekken på et monster # +achievement.killWither=Begynnelsen. # +achievement.killWither.desc=Drep Wither # +achievement.makeBread=Bak brød # +achievement.makeBread.desc=Lag brød av hvete # +achievement.mineWood=Tømmerhogger # +achievement.mineWood.desc=Angrip et tre til en treblokk faller ut # +achievement.notification.description=Prestasjon låst opp # +achievement.onARail=På skinner # +achievement.onARail.desc=Reis minst 1 km med gruvevogn fra der du startet # +achievement.openInventory=Ta varetelling # +achievement.openInventory.desc=Trykk på %1$s for å åpne inventaret ditt. # +achievement.overkill=Hardhendt # +achievement.overkill.desc=Påfør ni skadehjerter med ett enkelt treff # +achievement.overpowered=Overmektig # +achievement.overpowered.desc=Lag et Notch-eple # +achievement.portal=Vi må gå dypere # +achievement.portal.desc=Bygg en portal til underverdenen # +achievement.potion=Lokalt bryggeri # +achievement.potion.desc=Brygg en eliksir # +achievement.requires=Krever %1$s # +achievement.snipeSkeleton=Snikskytterduell # +achievement.snipeSkeleton.desc=Drep et skjelett med en pil fra mer enn 50 meter # +achievement.spawnWither=Begynnelsen? # +achievement.spawnWither.desc=Få Wither til å dukke opp # +achievement.taken=Fjernet! # +achievement.theEnd=Slutten? # +achievement.theEnd.desc=Finn Slutten # +achievement.theEnd2=Slutten. # +achievement.theEnd2.desc=Ta knekken på enderdragen # +achievement.unknown=??? # +achievement.uninitScore=-- # + +action.hint.exit.boat=Trykk på hopp for å gå ut av båten # +action.hint.exit.minecart=Trykk på hoppeknappen for å gå ut av gruvevognen # +action.hint.exit.pig=Trykk på snikeknappen for å stige av # +action.hint.exit.horse=Trykk på snikeknappen for å stige av # +action.hint.exit.strider=Trykk på snikeknappen for å stige av # +action.hint.exit.donkey=Trykk på snikeknappen for å stige av # +action.hint.exit.mule=Trykk på snikeknappen for å stige av # +action.hint.exit.llama=Trykk på snikeknappen for å stige av # +action.hint.exit.trader_llama=Trykk på snikeknappen for å stige av # +action.hint.exit.skeleton_horse=Trykk på snikeknappen for å stige av # + + +action.hint.exit.scheme.minecart=Trykk på stig av-knappen for å gå ut av gruvevognen # +action.hint.exit.scheme.pig=Trykk på stig av-knappen for å stige av # +action.hint.exit.scheme.horse=Trykk på stig av-knappen for å stige av # +action.hint.exit.scheme.strider=Trykk på stig av-knappen for å stige av # +action.hint.exit.scheme.donkey=Trykk på stig av-knappen for å stige av # +action.hint.exit.scheme.mule=Trykk på stig av-knappen for å stige av # +action.hint.exit.scheme.llama=Trykk på stig av-knappen for å stige av # +action.hint.exit.scheme.trader_llama=Trykk på stig av-knappen for å stige av # +action.hint.exit.scheme.skeleton_horse=Trykk på stig av-knappen for å stige av # + +action.hint.exit.console.boat=Trykk på :_input_key.jump: for å gå ut av båten # +action.hint.exit.console.minecart=Trykk på :_input_key.jump: for å gå ut av gruvevognen # +action.hint.exit.console.pig=Trykk på :_input_key.sneak: for å stige av # +action.hint.exit.console.horse=Trykk på :_input_key.sneak: for å stige av # +action.hint.exit.console.strider=Trykk på :_input_key.sneak: for å stige av # +action.hint.exit.console.donkey=Trykk på :_input_key.sneak: for å stige av # +action.hint.exit.console.mule=Trykk på :_input_key.sneak: for å stige av # +action.hint.exit.console.llama=Trykk på :_input_key.sneak: for å stige av # +action.hint.exit.console.trader_llama=Trykk på :_input_key.sneak: for å stige av # +action.hint.exit.console.skeleton_horse=Trykk på :_input_key.sneak: for å stige av # + +action.interact.creeper=Tenn på # +action.interact.edit=Rediger # +action.interact.exit.boat=Forlat båten # +action.interact.feed=Fôr # +action.interact.fishing=Fisk # +action.interact.milk=Melk # +action.interact.mooshear=Klipp # +action.interact.moostew=Få stuing # +action.interact.repair=Reparer # +action.interact.ride.boat=Gå om bord # +action.interact.ride.minecart=Kjør # +action.interact.ride.horse=Ri # +action.interact.ride.strider=Ri # +action.interact.shear=Klipp # +action.interact.sit=Sitt # +action.interact.stand=Stå # +action.interact.talk=Snakk # +action.interact.tame=Tem # +action.interact.dye=Farg # +action.interact.cure=Helbred # +action.interact.opencontainer=Åpne # +action.interact.createMap=Lag kart # +action.interact.takepicture=Ta bilde # +action.interact.saddle=Legg sal på # +action.interact.mount=Stig på # +action.interact.boost=Øk # +action.interact.write=Skriv # +action.interact.leash=Bind fast # +action.interact.unleash=Slipp løs # +action.interact.name=Navn # +action.interact.attachchest=Fest kiste # +action.interact.equiphorsearmor=Utstyr hesterustning # +action.interact.equipcarpet=Utstyr teppe # +action.interact.trade=Handle # +action.interact.armorstand.pose=Endre positur # +action.interact.armorstand.equip=Bruk # +action.interact.read=Les # +action.interact.wakevillager=Våkne landsbyboer # +action.interact.barter=Byttehandel # + +advMode.allEntities=@e = alle enheter # +advMode.allPlayers=@a = alle spillere # +advMode.command=Kommandoinndata # +advMode.nearestPlayer=@p = den nærmeste spilleren # +advMode.notAllowed=Må være en spiller med operatørstatus i kreativ modus # +advMode.notEnabled=Kommandoblokker er ikke aktivert på denne serveren # +advMode.previousOutput=Forrige resultat # +advMode.randomPlayer=@r = en tilfeldig spiller # +advMode.self=@s = deg selv # +advMode.setCommand=Angi blokkens konsollkommando # +advMode.setCommand.success=Kommando angitt: %s # + +apple.iCloudDisabled.title=Ikke mist verdenene dine! # +apple.iCloudDisabled.message=Verdenene dine lagres ikke ordentlig, og det er ikke sikkert at de er her neste gang du spiller Minecraft. Gå til Apple TV-innstillingene og aktiver iCloud for å sikre at alle verdenene dine lagres. # +apple.iCloudDisabled.button.turnOnICloud=Aktiver iCloud # +apple.iCloudNoSpace.message=Du har ikke nok ledig iCloud-plass til å lagre verdenene dine ordentlig, og det er ikke sikkert at de er her neste gang du spiller Minecraft. Frigjør plass i iCloud-kontoen din for å sikre at alle verdenene dine lagres. # +apple.iCloudNoSpace.button.manageICloud=Administrer iCloud # +apple.iCloudNoInternet.message=Du må være tilkoblet Internett for å lagre verdenene dine ordentlig, og det er ikke sikkert at de er her neste gang du spiller Minecraft. Koble deg til Internett på nytt for å sikre at alle verdenene dine lagres. # +apple.iCloudSignInRequired.title=Logg på # +apple.iCloudSignInRequired.message=Du må være logget på iCloud for å spille Minecraft. Gå til Apple TV-innstillingene, og aktiver iCloud. # +apple.iCloudUserChanged.message=En ny iCloud-konto har logget seg på. Du må starte Minecraft på nytt for å spille. # +apple.LocalNetworkPermission.message=Minecraft vil ha tilgang til det lokale nettverket. Dette gjør at du og andre på ditt lokale nettverk kan spille sammen. Hvis du avslår denne tillatelsen, påvirkes ikke nettfunksjonene eller spillingen, men det vil hindre deg og andre på samme nettverk å spille sammen. # + +attribute.modifier.plus.0=+%d %s # +attribute.modifier.plus.1=+%d%% %s # +attribute.modifier.plus.2=+%d%% %s # +attribute.modifier.take.0=-%d %s # +attribute.modifier.take.1=-%d%% %s # +attribute.modifier.take.2=-%d%% %s # +attribute.name.minecraft:attack_damage=Angrepsstyrke # +attribute.name.minecraft:follow_range=Vesenrekkevidde # +attribute.name.minecraft:knockback_resistance=Tilbakeslagmotstand # +attribute.name.generic.maxHealth=Maksimal helse # +attribute.name.generic.attackDamage=Angrepsstyrke # +attribute.name.generic.knockbackResistance=Tilbakeslagmotstand # +attribute.name.minecraft:movement=Hastighet # +attribute.name.horse.jumpStrength=Hestens hoppestyrke # +attribute.name.zombie.spawnReinforcements=Zombieforsterkninger # + +attribution.goBack=Gå tilbake # +attribution.viewAttribution=Gå til https://minecraft.net/attribution i en hvilken som helst nettleser for å få informasjon om verktøy med åpen kildekode. # + +authentication.demo.body.default=Starter demoen … # +authentication.demo.body.error=Beklager, men denne leksjonen er ikke tilgjengelig nå. # +authentication.demo.title=Laster inn demoen # +authentication.demo.title.error=Leksjonen er ikke tilgjengelig # +authentication.pleaseSignIn=Logg på med skole- eller organisasjonskontoen for å bruke Minecraft Education. # +authentication.loggingin=Logger på … # +authentication.signIn=Logg på # +authentication.signIn.tryAgain=Prøv på nytt # +authentication.signingInTo=Logger på %s # +authentication.unableToConnect=Kan ikke koble til # +authentication.unauthenticated=Denne kontoen er ikke berettiget til å bruke Minecraft Education. # +authentication.location=Mer informasjon: # +authentication.tryagain=Logg på med en annen konto # +authentication.welcome=Velkommen, %s! # +authentication.exitingGame=Ha det, og kom snart tilbake. # +authentication.trialMessageTitle=Gratis prøveversjon # +authentication.trialWelcome=Velkommen!%1%1Du kan prøve Minecraft Education %2 ganger før skolen eller organisasjonen må kjøpe en lisens.%1%1Hver gang du åpner Minecraft Education, regnes som én gang. Kos deg! # +authentication.trialWarning=Velkommen! Du kan prøve Minecraft Education %2 ganger før skolen eller organisasjonen må kjøpe en lisens.%1%1Hver gang du åpner Minecraft Education, regnes som én gang. # +authentication.trialEnded=Prøveversjonen av Minecraft Education er fullført.%1%1Skolen eller organisasjonen må kjøpe en lisens for at du skal kunne fortsette å bruke alle funksjonene i Minecraft Education.%1%1Du blir logget av %2-kontoen din nå, og du kan utforske vår funksjonsbegrensede demoleksjon. # +authentication.trialEndedTitle=Prøveversjonen er utløpt # +authentication.clickToPurchase=Slik kjøper du ### Translations should be 20 characters or less +authentication.adalException=Kan ikke koble til den nødvendige tjenesten akkurat nå. Sjekk Internett-tilkoblingen, og prøv på nytt. # +authentication.buyMinecraft=Gå til App Store # +authentication.edu.leaveGame.title=Du har blitt logget av # +authentication.edu.leaveGame.body=En annen enhet er logget på med kontoen din. # +authentication.edu.leaveGame.help=Hjelp # +authentication.educationOnly=Hvis du ikke er skolebruker, går du til appbutikken for å laste ned standardversjonen. # +authentication.minecraftInstead=App Store # +authentication.signInButton=Logg på med en annen konto # +authentication.signInRequired=Du må logge deg på # +authentication.store.confirm.button=Bekreft # +authentication.store.confirmPurchase=Bekreft kjøp # +authentication.store.intro=Du kan ikke prøve Minecraft Education flere ganger. Du må kjøpe en lisens for å fortsette å spille Minecraft Education. # +authentication.store.popup.purchaseFailed.title=Noe gikk galt # +authentication.store.popup.purchaseFailed.msg=Beklager, men vi kunne ikke fullføre kjøpet ditt. Kan du kontrollere Internett-tilkoblingen din? # +authentication.store.purchase.info1=Betalingen trekkes fra iTunes-kontoen din når kjøpet bekreftes, og abonnementet fornyes automatisk med mindre automatisk fornying slås av minst 24 timer før utløpet av inneværende periode. Ved fornying trekkes den tidligere valgte abonnementsprisen fra kontoen din om lag 24 timer før utløpet av den inneværende perioden. # +authentication.store.purchase.info2=Du kan administrere abonnementet ditt og slå av automatisk fornying ved å gå til innstillingene for iTunes-kontoen etter kjøpet. Hvis du kansellerer etter at abonnementet ditt er aktivert, får du ikke refusjon for den resterende aktive perioden. I forbindelse med dette abonnementet knyttes iTunes-kontoen din til O365 Education-kontoen din, så du kan ikke bruke denne iTunes-kontoen til å kjøpe flere lisenser for Minecraft Education. # +authentication.store.purchase.button=Kjøp lisens (%s i året) # +authentication.store.terms=Vilkår for bruk # +authentication.store.viewTermsAndConditions=Vilkår og betingelser # +authentication.store.viewPrivacyPolicy=Personvernerklæring # +authentication.toast.refreshFailed.title=Konto # +authentication.toast.refreshFailed.body=Det er noe galt med kontoinformasjonen din. Logg inn på nytt for å fortsette å bruke flerspillerfunksjoner. # +authentication.error.generic.title=Kan ikke logge på # +authentication.error.generic.body=Vi kunne ikke logge deg på. Kontroller at du logger på med skole- eller organisasjonskontoen og prøv på nytt. # +authentication.error.generic.link1=Finn ut mer om kontokvalifisering. # +authentication.error.generic.link2=Prøv en demoleksjon. # +authentication.error.outOfDate.title=Oppdatering kreves # +authentication.error.outOfDate.body=Vi beklager, men denne versjonen av Minecraft Education støttes ikke lenger. Oppdater til den nyeste versjonen for å fortsette å spille. # +authentication.error.outOfDate.downloadPage=Gå til nedlastingssiden # +authentication.error.accountType.body=Oi! Det ser ut til at du har logget på med en personlig konto. Denne kontoen er ikke kvalifisert til å bruke Minecraft Education. Kontroller at du logger på med skole- eller organisasjonskontoen og prøv på nytt. # + +eula.intro=Du må godta lisensavtalen for sluttbrukere for å bruke Minecraft Education. # +eula.location=Lisensavtalen for sluttbrukere finner du her: # +eula.title=Lisensavtale for sluttbrukere # +eula.view=Se lisensavtalen for sluttbrukere # +eula.callToAction=Klikk Godta for å godta betingelsene i denne avtalen. # +eula.acceptButton=Godta # + +book.byAuthor=av # +book.defaultAuthor=Ukjent forfatter # +book.editTitle=Oppgi boktittelen: # +book.export=Eksporter # +book.finalizeButton=Signer og lukk # +book.finalizeWarning=Merk! Når du har signert boken, kan den ikke lenger redigeres. # +book.generation.0=Original # +book.generation.1=Kopi av originalen # +book.generation.2=Kopi av en kopi # +book.generation.3=Fillete # +book.pageIndicator=Side %1$s av %2$s # +book.signButton=Signer # +book.titleHere=[Skriv tittelen her] # +book.headerPortfolio=Fra portefølje # +book.headerInventory=Fra inventar # + +build.tooHigh=Du kan ikke bygge høyere enn %s blokker # +build.tooLow=Minimum høyde for bygging er %s blokker # + +chalkboardScreen.header=Rediger tekst # +chalkboardScreen.locked=Låst # +chalkboardScreen.unlocked=Låst opp # + +chat.cannotSend=Kan ikke sende chattemeldingen # +chat.copy=Kopier til utklippstavlen # +chat.link.confirm=Er du sikker på at du vil åpne dette nettstedet? # +chat.link.confirmTrusted=Vil du åpne denne koblingen eller kopiere den til utklippstavlen? # +chat.link.open=Åpne i nettleser # +chat.link.warning=Du må aldri åpne koblinger fra folk du ikke stoler på! # +chat.mentions.autocomplete.allPlayers=nevn alle spillere # +chat.mute=Demp chat # +chat.realmsFilterDisabled=Chattefiltrering er deaktivert i denne realmen. # +chat.settings=Chatinnstillinger # +chat.settings.defaultChatColor=Standard chattefarge # +chat.settings.chatColor=Chattefarge # +chat.settings.chatFont=Chatteskrift # +chat.settings.color=Farge # +chat.settings.font=Skrifttype # +chat.settings.fontColor=Skriftfarge # +chat.settings.fontSize=Størrelse: %s # +chat.settings.fontSize.disabled=Størrelse: tilgjengelig med %s # +chat.settings.lineSpacing=Linjeavstand # +chat.settings.lineSpacingNumber=x %s # +chat.settings.mentions=Mine omtaler # +chat.settings.mentionsColor=Farge for mine omtaler # +chat.settings.muteAll=Demp all chat # +chat.settings.muteEmotes=Demp emote-chat # +chat.settings.unmuteAll=Opphev demping av all chat # +chat.settings.tts=Tekst til tale i chatten # +chat.stream.emote=(%s) * %s %s # +chat.stream.text=(%s) <%s> %s # +chat.title=Chat # +chat.title.cheats=Chat og kommandoer # +chat.type.achievement=%s har nettopp oppnådd prestasjonen %s # +chat.type.achievement.taken=%s har mistet prestasjonen %s # +chat.type.admin=[%s: %s] # +chat.type.announcement=[%s] %s # +chat.type.emote=* %s %s # +chat.type.sleeping=%s sover i en seng. For å kunne spole frem til neste morgen må alle spillerne sove i hver sin seng samtidig. # +chat.type.text=<%s> %s # +chat.renamed=Navnet ditt har blitt endret midlertidig til %s på denne serveren # +chat.coordinateTypePosition=Min posisjon # +chat.coordinateTypeFacing=Blokkposisjon # +chat.coordinateCopiedToast=Koordinaten er kopiert # +chat.coordinatesInvalid=Ugyldige koordinater # +chat.coordinatesInvalidLong=Ugyldige koordinater: Kontroller at du ser på en blokk # +chat.redactObfuscatedText=[SKJULT] # + +chestScreen.header.large=Stor kiste # +chestScreen.header.player=Inventar # +chestScreen.header.small=Kiste # + +chooseRealmScreen.header=Velg en realmserver # +chooseRealmScreen.realmsplusbuttontext=Legg til en realm med 10 spillere # +chooseRealmScreen.realmsbuttontext=Legg til en realm med 2 spillere # + +customTemplatesScreen.header=Importerte maler # + +craftingScreen.tab.search=Alle # +craftingScreen.tab.search.filter=Kan lages # +craftingScreen.tab.construction=Konstruksjon # +craftingScreen.tab.nature=Natur # +craftingScreen.tab.equipment=Utstyr # +craftingScreen.tab.items=Gjenstander # +craftingScreen.tab.survival=Inventar # +craftingScreen.tab.armor=Rustning # + + +credits.skip=Hopp over # + +cauldronScreen.header=Gryte # + +codeScreen.aznbReset.title=Tilbakestill alle notatblokkene # +codeScreen.aznbReset.body=Du er i ferd med å tømme alle prosjektene. Du kan ikke angre på denne handlingen. Er du sikker? # +codeScreen.chooseEditor=Velg din tekstbehandler: # +codeScreen.editor.description.aznb=Lær å kode i Python! Bruk et notatblokkgrensesnitt for å utforske informatikkleksjoner, opplæringer og utfordringer. # +codeScreen.editor.description.makeCode=Microsoft MakeCode lar deg kode Minecraft i Blocks, Python eller JavaScript! # +codeScreen.editor.description.tynker=Modifiser verdenen din med Tynker! Bygg minispill, lag strukturer umiddelbart og lag dine egne modifikasjoner med kode. # +codeScreen.memoryWarning=Enheten har ikke den anbefalte mengden minne. Redigering fungerer kanskje ikke som forventet. # +codeScreen.memoryError=Feil i redigeringsprosess, sjekk om enheten har nok minne. # +codeScreen.needCheats=Juksing må være aktivert i verden for å kode! # +codeScreen.networkError=Kan ikke koble til nettverket, kontroller nettverksinnstillingene. # +codeScreen.title=Kodebygger # +codeScreen.changeEditorModal.title=Bytt redigeringsprogram # +codeScreen.resetWarning=Er du sikker på at du vil bytte redigeringsprogrammet du bruker? Du mister alt arbeid du ikke har lagret. # +codeScreen.changeEditorModal.change=Bytt # +codeScreen.button.flipWindow=Vend vinduet # +codeScreen.button.largerWindow=Større vindu # +codeScreen.button.smallerWindow=Mindre vindu # +codeScreen.button.resetEditor=Tilbakestill # +codeScreen.button.changeEditor=Bytt redigeringsprogram # +codeScreen.buttonTTS.splitLeft=Mot venstre # +codeScreen.buttonTTS.splitRight=Mot høyre # +codeScreen.buttonTTS.selectEditor=Velg redigeringsprogram # +codeScreen.buttonTTS.maximize=Maksimer # +codeScreen.buttonTTS.restore=Gjenopprett # +codeScreen.buttonTTS.home=Hjem # + +color.black=Svart # +color.dark_blue=Mørk blå # +color.dark_green=Mørk grønn # +color.dark_aqua=Mørk akvamarin # +color.dark_red=Mørk rød # +color.dark_purple=Mørk lilla # +color.gold=Gull # +color.gray=Grå # +color.dark_gray=Mørk grå # +color.blue=Blå # +color.green=Grønn # +color.aqua=Akvamarin # +color.red=Rød # +color.light_purple=Lys lilla # +color.yellow=Gul # +color.white=Hvit # + +commandBlockScreen.blockType=Blokktype: # +commandBlockScreen.blockType.impulse=Impuls # +commandBlockScreen.blockType.chain=Kjede # +commandBlockScreen.blockType.repeat=Gjenta # +commandBlockScreen.condition=Betingelse: # +commandBlockScreen.condition.conditional=Betinget # +commandBlockScreen.condition.unconditional=Ubetinget # +commandBlockScreen.redstone=Rødstein: # +commandBlockScreen.redstone.needs_redstone=Trenger rødstein # +commandBlockScreen.redstone.always_on=Alltid aktiv # +commandBlockScreen.tickDelay=Forsinkelse i intervaller: # +commandBlockScreen.executeFirstTick=Kjør ved første intervall # +commandBlockScreen.displayOutputMode=O # +commandBlockScreen.hideOutputMode=X # +commandBlockScreen.hoverNote=Svevende merknad # +commandBlockScreen.title=Kommandoblokk # + +seargeSays.searge=Searge sier: %s # +seargeSays.searge1=Yolo # +seargeSays.searge2=/achievement take achievement.understandCommands @p # +seargeSays.searge3=Be om hjelp på twitter # +seargeSays.searge4=/deop @p # +seargeSays.searge5=Resultattavle slettet, kommandoer blokkert # +seargeSays.searge6=Kontakt kundestøtte for å få hjelp # +seargeSays.searge7=/testfornoob @p # +seargeSays.searge8=/trigger advarsel # +seargeSays.searge9=Wow, den er full av statistikk # +seargeSays.searge10=/kill @p[name=!Searge] # +seargeSays.searge11=Har du prøvd å deaktivere og aktivere igjen? # +seargeSays.searge12=Beklager, ingen hjelp i dag # + +commandBlock.shortName=@ # +commandBlock.genericName=Kommandoblokk # + +commands.ability.description=Angir en spillers evne. # +commands.ability.noability=Det finnes ingen evne med navnet %1$s # +commands.ability.granted=Du har fått evnen %1$s # +commands.ability.revoked=Du har blitt fratatt evnen %1$s # +commands.ability.success=Evnen har blitt endret # +commands.achievement.alreadyHave=Spilleren %1$s har allerede prestasjonen %2$s # +commands.achievement.description=Gir en prestasjon til eller fjerner en fra en spiller. # +commands.achievement.dontHave=Spilleren %1$s har ikke prestasjonen %2$s # +commands.achievement.give.success.all=%1$s har fått alle prestasjonene # +commands.achievement.give.success.one=%1$s har fått statistikken %2$s # +commands.achievement.statTooLow=Spilleren %1$s har ikke statistikken %2$s # +commands.achievement.take.success.all=%1$s har blitt fratatt alle prestasjonene # +commands.achievement.take.success.one=%1$s har blitt fratatt statistikken %2$s # +commands.achievement.unknownAchievement=%1$s er en ukjent prestasjon eller statistikk # +commands.agent.attack.success=Agent: attack-kommandoen lyktes # +commands.agent.attack.failed=Agent: attack-kommandoen mislyktes # +commands.agent.collect.success=Agent: collect-kommandoen lyktes # +commands.agent.collect.failed=Agent: collect-kommandoen mislyktes # +commands.agent.createagent.success=Agenten har blitt opprettet # +commands.agent.createagent.failed=Kan ikke opprette agenten # +commands.agent.destroy.success=Agenten ødela en blokk # +commands.agent.destroy.failed=Agent: destroy-kommandoen mislyktes # +commands.agent.detect.success=Agent: detect-kommandoen lyktes # +commands.agent.detect.failed=Agent: detect-kommandoen mislyktes # +commands.agent.detectredstone.success=Agent: detectredstone-kommandoen lyktes # +commands.agent.detectredstone.failed=Agent: detectredstone-kommandoen mislyktes # +commands.agent.drop.success=Agent: drop-kommandoen lyktes # +commands.agent.drop.failed=Agent: drop-kommandoen mislyktes # +commands.agent.dropall.success=Agent: dropall-kommandoen lyktes # +commands.agent.dropall.failed=Agent: dropall-kommandoen mislyktes # +commands.agent.getitemcount.success=Agent: getitemcount-kommandoen lyktes # +commands.agent.getitemcount.failed=Agent: getitemcount-kommandoen mislyktes # +commands.agent.getitemspace.success=Agent: getitemspace-kommandoen lyktes # +commands.agent.getitemspace.failed=Agent: getitemspace-kommandoen mislyktes # +commands.agent.getitemdetail.success=Agent: getitemdetail-kommandoen lyktes # +commands.agent.getitemdetail.failed=Agent: getitemdetail-kommandoen mislyktes # +commands.agent.getposition.success=Agent: getposition-kommandoen lyktes # +commands.agent.getposition.failed=Agent: getposition-kommandoen mislyktes # +commands.agent.inspect.success=Agent: inspect-kommandoen lyktes # +commands.agent.inspect.failed=Agent: inspect-kommandoen mislyktes # +commands.agent.inspectdata.success=Agent: inspect data-kommandoen lyktes # +commands.agent.inspectdata.failed=Agent: inspect data-kommandoen mislyktes # +commands.agent.move.success=Agent: move-kommandoen lyktes # +commands.agent.move.failed=Kan ikke flytte agenten # +commands.agent.outofrange=Kan ikke gi kommandoen fordi agenten er utenfor rekkevidde # +commands.agent.place.success=Agent: place-kommandoen lyktes # +commands.agent.place.failed=Agent: place-kommandoen mislyktes # +commands.agent.setitem.success=Agent: setitem-kommandoen lyktes # +commands.agent.setitem.failed=Agent: setitem-kommandoen mislyktes # +commands.agent.turn.success=Agent: turn-kommandoen lyktes # +commands.agent.turn.failed=Kan ikke snu agenten # +commands.agent.till.success=Agent: till-kommandoen lyktes # +commands.agent.till.failed=Agent: till-kommandoen mislyktes # +commands.agent.tpagent.description=Teleporter agenten din. # +commands.agent.tpagent.success=Agenten har blitt teleportert # +commands.agent.tpagent.failed=Kunne ikke teleportere agenten # +commands.agent.transfer.success=Agent: transfer-kommandoen lyktes # +commands.agent.transfer.failed=Agent: transfer-kommandoen mislyktes # +commands.always.day=Døgnsyklus %1$s # +commands.always.day.locked=Døgnsyklus låst # +commands.always.day.unlocked=Døgnsyklus låst opp # +commands.ban.description=Legger til en spiller i svartelisten. # +commands.autocomplete.a=alle spillere # +commands.autocomplete.c=min agent # +commands.autocomplete.e=alle objekter # +commands.autocomplete.p=nærmeste spiller # +commands.autocomplete.r=en tilfeldig spiller # +commands.autocomplete.s=deg selv # +commands.autocomplete.v=alle agenter # +commands.ban.failed=Kunne ikke utestenge spilleren %1$s # +commands.ban.success=Spilleren %1$s har blitt utestengt # +commands.banip.description=Legger til en IP-adresse i svartelisten. # +commands.banip.invalid=Du har oppgitt en ugyldig IP-adresse eller en spiller som ikke er tilkoblet # +commands.banip.success=IP-adressen %1$s har blitt utestengt # +commands.banip.success.players=IP-adressen %1$s, som tilhører %2$s, har blitt utestengt # +commands.banlist.ips=Det finnes %1$d utestengte IP-adresser totalt: # +commands.banlist.players=Det finnes %1$d utestengte spillere totalt: # +commands.blockdata.description=Endrer datataggen til en blokk. # +commands.blockdata.placeFailed=Du kan ikke plassere blokker her # +commands.blockdata.destroyFailed=Du kan ikke grave her # +commands.blockdata.failed=Datataggen ble ikke endret: %1$s # +commands.blockdata.notValid=Målblokken er ikke en dataholderblokk # +commands.blockdata.outOfWorld=Kan ikke endre blokker utenfor verdenen # +commands.blockdata.success=Blokkdataene har blitt endret til: %1$s # +commands.blockdata.tagError=Analyseringen av datataggen mislyktes: %1$s # +commands.blockstate.invalidState=%1$s er ikke en gyldig blokktilstand. # +commands.blockstate.stateError=Blokktilstand: %1$s er ugyldig på blokk: %2$s. # +commands.blockstate.typeError=Ugyldig verditype for blokktilstand: %1$s. # +commands.blockstate.valueError=Ugyldig verdi for blokktilstand: %1$s. # +commands.bossbar.add.success=Egendefinert bosslinje [%1$s] er opprettet # +commands.bossbar.add.failure.invalid=Ugyldig bosslinje-ID. ID-er må ha formen navneområde:ID eller ID (settes til Minecraft-navneområdet som standard). # +commands.bossbar.add.failure.exists=Det finnes allerede en bosslinje med ID-en %1$s # +commands.bossbar.description=Oppretter og modifiserer bossbarer # +commands.bossbar.get.max=Egendefinert bosslinje [%1$s] har et maksimum på %2$d # +commands.bossbar.get.players=Egendefinert bosslinje [%1$s] har %2$s spillere online nå: %3$s # +commands.bossbar.get.players.none=Egendefinert bosslinje [%1$s] har ingen spillere online nå # +commands.bossbar.get.players.one=Egendefinert bosslinje [%1$s] har 1 spiller online nå: %2$s # +commands.bossbar.get.value=Egendefinert bosslinje [%1$s] har verdien %2$d # +commands.bossbar.get.visible.true=Egendefinert bosslinje [%1$s] vises nå # +commands.bossbar.get.visible.false=Egendefinert bosslinje [%1$s] er skjult nå # +commands.bossbar.list=Det er %1$s aktive egendefinerte bosslinjer: %2$s # +commands.bossbar.list.none=Det er ingen aktive egendefinerte bosslinjer # +commands.bossbar.list.one=Det er 1 aktiv egendefinert bosslinje: %1$s # +commands.bossbar.notFound=Det finnes ingen bosslinje med ID-en %1$s # +commands.bossbar.remove=Egendefinert bosslinje [%1$s] er fjernet # +commands.change-setting.description=Endrer en innstilling på den dedikerte serveren mens den kjører. # +commands.change-setting.success=%1$s har blitt endret # +commands.chunkinfo.compiled=Delen er kompilert. # +commands.chunkinfo.data=De 64 første toppunktene er: %1$s # +commands.chunkinfo.empty=Delen er tom. # +commands.chunkinfo.hasLayers=Delen har lag: %1$s # +commands.chunkinfo.hasNoRenderableLayers=Delen har ingen lag som kan gjengis. # +commands.chunkinfo.isEmpty=Delen har tomme lag: %1$s # +commands.chunkinfo.location=Delens plassering: (%1$d, %2$d, %3$d) # +commands.chunkinfo.noChunk=Fant ingen del på plasseringen %1$d, %2$d, %3$d # +commands.chunkinfo.notCompiled=Delen er ikke kompilert. # +commands.chunkinfo.notEmpty=Delen er ikke tom. # +commands.chunkinfo.vertices=Bufferen til laget %1$s inneholder %2$d toppunkter # +commands.classroommode.description=Prøv å starte og koble deg til klasseromsmodus. # +commands.classroommode.success=Prøver å starte klasseromsmodus … # +commands.clear.description=Fjerner gjenstander fra en spillers inventar. # +commands.clear.failure=Kunne ikke tømme inventaret for %1$s # +commands.clear.failure.no.items=Kunne ikke tømme inventaret for %1$s fordi det ikke var noen gjenstander å fjerne # +commands.clear.success=Tømte inventaret for %1$s og fjernet %2$d gjenstander # +commands.clear.tagError=Analyseringen av datataggen mislyktes: %1$s # +commands.clear.testing=%1$s har %2$d gjenstander som oppfyller kriteriene # +commands.clearfixedinv.description=Fjerner alle faste inventarplasser. # +commands.clearfixedinv.success=Det faste inventaret har blitt tømt # +commands.clone.description=Kloner blokker fra ett område til et annet. # +commands.clone.failed=Ingen blokker ble klonet # +commands.clone.filtered.error=Når du bruker filtre, må du spesifisere en blokk du vil filtrere etter # +commands.clone.noOverlap=Kilden og målet kan ikke overlappe # +commands.clone.success=%1$d blokker ble klonet # +commands.clone.tooManyBlocks=Det er for mange blokker i det spesifiserte området (%1$d > %2$d) # +commands.closechat.description=Lukker chattevinduet til den lokale spilleren hvis det er åpent. # +commands.closechat.success=Chatten er lukket # +commands.closechat.failure=Chatten var ikke åpen # +commands.closewebsocket.description=Lukker en eventuell WebSocket-tilkobling. # +commands.code.description=Starter Kodebygger. # +commands.code.success=Startet Kodebygger. # +commands.compare.failed=Kilden og målet er ikke identiske # +commands.compare.success=%1$d blokker ble sammenlignet # +commands.compare.tooManyBlocks=Det er for mange blokker i det spesifiserte området (%1$d > %2$d) # +commands.compactdb.description=Komprimerer levelDB-loggen eksplisitt. # +commands.compactdb.success=LevelDB-loggen er komprimert. # +commands.corruptworld.description=Ødelegger verdenen som er lastet inn på serveren. # +commands.corruptworld.success=Verdenen er ødelagt. # +commands.damage.description=Bruk skade på de angitte enhetene. # +commands.damage.specify.damage=Angi en gyldig skadeverdi. # +commands.damage.success=Påført skade på %1$s # +commands.damage.failed=Kan ikke påføre skade på %1$s # +commands.damage.tooManySources=Det kan bare være én kildeenhet. Endre velgeren for å begrense valget til én enhet. # +commands.daylock.description=Låser og låser opp døgnsyklusen. # +commands.debug.description=Starter eller stopper en feilsøkingsøkt. # +commands.debug.notStarted=Kan ikke stoppe profileringen når den ikke har begynt ennå! # +commands.debug.start=Feilsøkingsprofileringen er startet # +commands.debug.stop=Feilsøkingsprofileringen ble stoppet etter %.2f sekunder (%1$d intervaller) # +commands.defaultgamemode.description=Velger standard spillmodus. # +commands.defaultgamemode.success=Standard spillmodus i verdenen er nå %1$s # +commands.deop.description=Opphever operatorstatus for en spiller. # +commands.deop.failed=Kunne ikke fjerne operatørstatusen (tillatelsesnivået er for høyt): %s # +commands.deop.success=Fjernet operatørstatus: %s # +commands.deop.message=Operatørstatusen din har blitt fjernet # +commands.dialogue.description=Åpner dialog for datastyrt figur for en spiller. # +commands.dialogue.changeFailed=Kan ikke endre scenen til den datastyrte figuren. # +commands.dialogue.changeSuccess=Dialogen endret scenen for den datastyrte figuren globalt. # +commands.dialogue.changePerPlayerSuccess=Dialogen endret teksten til den datastyrte figuren for bare %1$s. # +commands.dialogue.invalidScene=Det ble referert til en ugyldig scene. # +commands.dialogue.noNpcComponent=Valgt aktør har ingen komponent for datastyrt figur. # +commands.dialogue.npcNotFound=Fant ikke en datastyrt figur. # +commands.dialogue.npcNotInRange=Det ble funnet en datastyrt figur, men den var ikke i det selvoppdaterende området til spilleren %1$s. # +commands.dialogue.success=Dialog sendt til %1$s. # +commands.dialogue.tooManyNPCs=Velgeren for datastyrte figurer var tvetydig og førte til at for mange ble valgt. Du må velge bare én datastyrt figur. # +commands.difficulty.description=Velger vanskelighetsgrad. # +commands.difficulty.usage=/difficulty # +commands.difficulty.success=Satte spillets vanskelighetsgrad til %1$s # +commands.downfall.success=Aktiver/deaktiver nedbør # +commands.effect.description=Legg til eller fjern statuseffekter. # +commands.effect.failure.notActive=Kunne ikke ta %1$s fra %2$s fordi vedkommende ikke har effekten # +commands.effect.failure.notActive.all=Kunne ikke ta noen effekter fra %1$s fordi vedkommende ikke har noen # +commands.effect.failure.notAMob=%1$s kan ikke ha effekter # +commands.effect.notFound=Det finnes ingen veseneffekt med ID-en %s # +commands.effect.success=Ga %1$s * %2$d til %3$s i %4$d sekunder # +commands.effect.success.removed=Tok %1$s fra %2$s # +commands.effect.success.removed.all=Tok alle effekter fra %1$s # +commands.enchant.cantCombine=%1$s kan ikke kombineres med %2$s # +commands.enchant.invalidLevel=%1$s støtter ikke nivå %2$d # +commands.enchant.cantEnchant=Kan ikke fortrylle målgjenstanden med den valgte fortryllelsen: %1$s # +commands.enchant.description=Legger til en fortryllelse for en valgt gjenstand for en spiller. # +commands.enchant.noItem=Målet har ikke noen gjenstand: %1$s # +commands.enchant.notFound=Det finnes ingen fortryllelse med ID-en %1$d # +commands.enchant.success=Fortryllingen av %1$s var vellykket # +commands.entitydata.description=Endrer datataggen til et objekt. # +commands.entitydata.failed=Datataggen ble ikke endret: %1$s # +commands.entitydata.noPlayers=%1$s er en spiller og kan ikke endres # +commands.entitydata.success=Enhetsdataene har blitt endret til: %1$s # +commands.entitydata.tagError=Analyseringen av datataggen mislyktes: %1$s # +commands.event.description=Utløser en hendelse for de(t) angitte objektet/-ene # +commands.event.error.empty=Hendelsesnavnet kan ikke være tomt # +commands.event.error.failed=%1$s kunne ikke kjøres på: %2$s ###1: Event Name ##2: List of failed entities for which the event could not be executed +commands.event.success=%1$s ble kjørt på: %2$s ###1: Event Name ##2: List of entities +commands.execute.align.invalidInput=Ugyldig swizzle, forventet kombinasjon av «x», «y» og «z» # +commands.execute.allInvocationsFailed=Alle oppkall mislyktes: %1$s # +commands.execute.failed=Kunne ikke kjøre %1$s som %2$s # +commands.execute.description=Kjører en kommando på vegne av én eller flere enheter. # +commands.execute.outRangedDetectPosition=Finn posisjon: %1$s %2$s %3$s er utenfor området. # +commands.execute.falseCondition=Execute subcommand %1$s %2$s test failed. ###1: Subcommand ##2: ConditionSubcommand +commands.execute.falseConditionWithCount=Execute subcommand %1$s %2$s test failed, count: %3$s. ###1: Subcommand ##2: ConditionSubcommand ##3: Test passed count +commands.execute.trueCondition=Prøven er bestått. # +commands.execute.trueConditionWithCount=Test bestått, antall: %1$s. # +commands.execute.ifUnlessBlocks.tooManyBlocks=Kontroll av for mange blokker. Maksimalt antall blokker: %1$s. Gjeldende antall blokker: %2$s. ###1: Max number of blocks that are checked ##2: Current number of blocks that are checked +commands.execute.ifUnlessScore.score.notFound=Fant ikke resultatet %1$s for %2$s ###1: Objective Name ##2: Player Name +commands.execute.ifUnlessScore.targets.tooMany=%1$s mål samsvarte med velgeren. Bare 1 mål er tillatt. ### Number of targets that are matching with selector +commands.execute.ifUnlessScore.targets.empty=Den fulgte spilleren %1$s finnes ikke i resultatlisten ###1: Player name +commands.execute.ifUnlessScore.objectiveNotFound=Fant ikke noe mål med navnet %1$s ###1: Objective Name +commands.execute.ifUnlessScore.players.compareOperation.invalidOperation=Ugyldig operasjon %1$s. ###1: Operator +commands.fill.description=Fyller hele eller deler av et område med en bestemt blokk. # +commands.fill.failed=Ingen blokker ble fylt # +commands.fill.outOfWorld=Kan ikke plassere blokker utenfor verdenen # +commands.fill.success=%1$d blokker ble fylt # +commands.fill.tagError=Analyseringen av datataggen mislyktes: %1$s # +commands.fill.tooManyBlocks=Det er for mange blokker i det spesifiserte området (%1$d > %2$d) # +commands.fill.replace.auxvalue.invalid=Den nye dataverdien for blokk %1$s er ugyldig # +commands.fog.description=Legg til eller fjern tåkeinnstillingsfil # +commands.fog.invalidFogId=Ugyldig tåkeinnstillings-ID: %1$s # +commands.fog.invalidUserId=Fant ingen tåkeinnstillinger med ID-en for %1$s # +commands.fog.limitReached=Størrelsesgrensen for tåke-ID-er er nådd for %1$s # +commands.fog.success.pop=Den sist brukte tåkeinnstillingen, med ID-en %2$s, har blitt fjernet fra %1$s # +commands.fog.success.push=Tåkeinnstilling har blitt lagt til for %1$s med ID-en %2$s # +commands.fog.success.remove=Tåkeinnstillinger med ID-en %2$s har blitt fjernet fra %1$s # +commands.function.description=Kjører kommandoene i den tilsvarende funksjonsfilen. # +commands.function.functionNameNotFound=Fant ikke funksjonen %1$s. # +commands.function.invalidCharacters=Funksjonen med navnet "%s" er ugyldig. Tegnet "%s" er ikke tillatt i funksjonsnavn. # +commands.function.noEngineVersionSpecified=Funksjonen %s kan ikke kjøres. Du må angi en min_engine_version i atferdspakkens manifest.json. # +commands.function.success=Kjørte funksjonsoppføringene (%1$d) uten feil. # +commands.gamemode.description=Angir en spillers spillmodus. # +commands.gamemode.success.other=Spillmodusen til %2$s har blitt satt til %1$s # +commands.gamemode.success.self=Din egen spillmodus har blitt satt til %1$s # +commands.gamemode.fail.invalid=Spillmodusen %1$s er ugyldig # +commands.gamerule.description=Angir eller spør om en spillregelverdi. # +commands.gamerule.type.invalid=Ugyldig type brukes for spillregelen %1$s # +commands.gamerule.type.nocheatsenabled=Spillregelen "%1$s" kan bare brukes hvis juksing er aktivert i denne verdenen. # +commands.gamerule.nopermission=Det er bare servereiere som kan endre %1$s # +commands.gamerule.norule=Det finnes ingen spillregel med navnet %1$s # +commands.gamerule.success=Spillregelen %1$s har blitt endret til %2$s # +commands.generic.async.initiated=%1$s-kommandoen er startet (asynkront trinn %2$d) # +commands.generic.boolean.invalid=%1$s er ikke sann eller usann # +commands.generic.chunk.notFound=Fant ikke den spesifiserte delen # +commands.generic.componentError=Kunne ikke analysere komponentlisten # +commands.generic.dimension.notFound=Fant ikke den spesifiserte dimensjonen # +commands.generic.disabled=Juksing er ikke aktivert i denne verden. # +commands.generic.disabled.editorLocked=Den oppgitte kommandoen, %s, støttes ikke i redigeringsprogrammet. # +commands.generic.disabled.templateLocked=Innstillingene er låst for øyeblikket. Lås opp verdensalternativer for mal på menyen Spillinnstillinger for å endre dem. # +commands.generic.double.tooBig=Tallet du har oppgitt (%.2f), er for stort og kan være maksimalt %.2f # +commands.generic.double.tooSmall=Tallet du har oppgitt (%.2f), er for lite og må være minst %.2f # +commands.generic.duplicateType=Dupliserte typeargumenter # +commands.generic.duplicateSelectorArgument=Dupliserte velgerargumenter (%s) # +commands.generic.encryption.badkey=Ugyldig fellesnøkkel. Forventet nøkkel på 120 byte etter PEM-formatering. # +commands.generic.encryption.badsalt=Ugyldig SALT. Forventet SALT på 16 byte før koding med base 64. # +commands.generic.encryption.required=Kryptert økt kreves # +commands.generic.entity.invalidType=Enhetstypen %1$s er ugyldig # +commands.generic.entity.invalidUuid=Enhetens oppgitte UUID er i et ugyldig format # +commands.generic.entity.notFound=Finner ikke denne enheten # +commands.generic.exception=Det oppstod en ukjent feil under forsøket på å utføre denne kommandoen # +commands.generic.invalidAgentType=Typeargument brukt på velger begrenset til agenter # +commands.generic.invalidcontext=Ugyldig kontekst angitt for gitt kommandotype # +commands.generic.invalidDevice=Den oppgitte kommandoen %s støttes ikke på denne enheten # +commands.generic.invalidPlayerType=Typeargument brukt på velger begrenset til spillere # +commands.generic.invalidType=Ukjent typeargument # +commands.generic.levelError=Høyeste nivå må være større enn laveste nivå # +commands.generic.malformed.body=Hoveddelen mangler eller har feil format # +commands.generic.malformed.type=Ugyldig forespørselstype # +commands.generic.notimplemented=Ikke implementert # +commands.generic.num.invalid=%1$s er ikke et gyldig tall # +commands.generic.num.tooBig=Tallet du har oppgitt (%1$d), er for stort og kan være maksimalt %2$d # +commands.generic.num.tooSmall=Tallet du har oppgitt (%1$d), er for lite og må være minst %2$d # +commands.generic.outOfWorld=Har ikke tilgang til blokker utenfor verdenen # +commands.generic.parameter.invalid=%1$s er ikke en gyldig parameter # +commands.generic.permission.selector= # +commands.generic.player.notFound=Finner ikke denne spilleren # +commands.generic.protocol.mismatch=Den oppgitte protokollversjonen samsvarer ikke med Minecrafts protokollversjon # +commands.generic.radiusError=Minste velgerradius må være mindre enn den største # +commands.generic.radiusNegative=Radiusen kan ikke være negativ # +commands.generic.rotationError=Ugyldig rotasjon # +commands.generic.running=Kommandoen kjører allerede # +commands.generic.step.failed=Kommandotrinnet mislyktes # +commands.generic.syntax=Syntaksfeil: uventet "%2$s": i "%1$s>>%2$s<<%3$s" # +commands.generic.noTargetMatch=Ingen mål samsvarte med velgeren # +commands.generic.targetNotPlayer=Velgeren må være spillertype # +commands.generic.tooManyNames=For mange målnavnargumenter # +commands.generic.tooManyTargets=For mange mål samsvarte med velgeren # +commands.generic.too.many.requests=Du har spurt om for mange kommandoer. Vent til en av dem er ferdig. # +commands.generic.unknown=Ukjent kommando: %s. Sjekk at kommandoen finnes, og at du har lov til å bruke den. # +commands.generic.usage=Bruk: %1$s # +commands.generic.usage.noparam=Bruk: # +commands.generic.version.mismatch=Den ønskede versjonen finnes ikke for denne kommandoen # +commands.generic.version.missing=Kommandokall som ikke er fra chat må angi kommandoversjonen # +commands.getchunkdata.description=Henter piksler for en bestemt del. # +commands.getchunkdata.success=Deldata er mottatt # +commands.getchunks.description=Henter liste over innlastede deler. # +commands.getchunks.success=Liste over deler er mottatt # +commands.getlocalplayername.description=Henter navnet til den lokale spilleren. # +commands.getspawnpoint.description=Henter startpunktet til de angitte spillerne. # +commands.gettopsolidblock.description=Henter posisjonen til den øverste blokken som ikke er luft, under den angitte posisjonen # +commands.gettopsolidblock.notfound=Ingen faste blokker under den angitte posisjonen # +commands.give.block.notFound=Det finnes ingen blokk med navnet %1$d # +commands.give.description=Gir en gjenstand til en spiller. # +commands.give.item.invalid=Ugyldig kommandosyntaks: Det finnes ingen %s med denne dataverdien # +commands.give.item.notFound=Det finnes ingen gjenstand med navnet %1$d # +commands.give.map.invalidData=De oppgitte kartdataene er ugyldige # +commands.give.map.featureNotFound=Kunne ikke lage utforskingskart. Fant ikke funksjonen i denne dimensjonen. # +commands.give.success=Gav %1$s * %2$d til %3$s # +commands.give.successRecipient=Du har fått %1$s * %2$d # +commands.give.tagError=Analyseringen av datataggen mislyktes: %1$s # +commands.hasitem.fail.invalidData="data" har ugyldige inndata, må være et heltall. # +commands.hasitem.fail.invalidQuantity="quantity" har ugyldige inndata, må være et heltall eller et heltallsområde. # +commands.hasitem.fail.invalidSlot="slot" har ugyldige inndata, må være et heltall eller heltallsområde. # +commands.hasitem.fail.noItem="item" mangler, kreves for "hasitem"-filter. # +commands.hasitem.fail.slotNoLocation=Angivelse av en "slot" er ugyldig hvis en "location" ikke er angitt. # +commands.help.description=Viser hjelp / liste over kommandoer. # +commands.help.footer=Tips: Bruk til automatisk å fullføre kommandoen eller kommandoens argumenter når du skriver en kommando # +commands.help.header=--- Viser hjelpeside %1$d av %2$d (/help ) --- # +commands.help.command.aliases=%s (også %s): # +commands.immutableworld.description=Angir den uforanderlige tilstanden til verdenen. # +commands.immutableworld.info=immutableworld = %s # +commands.inputpermission.description=Angir om en spillers inndata kan påvirke karakteren eller ikke. # +commands.inputpermission.camera=Kamera # +commands.inputpermission.movement=Bevegelse # +commands.inputpermission.enabled=aktivert # +commands.inputpermission.disabled=deaktivert # +commands.inputpermission.set.invalidfilter=«%s» er et ugyldig filterargument # +commands.inputpermission.set.missingpermission=«tillatelse» har ugyldige inndata # +commands.inputpermission.set.missingstate=«tilstand» har ugyldige inndata # +commands.inputpermission.query=<%s>: %d %s # +commands.inputpermission.queryverbose=<%s>: %d aktivert | %d deaktivert # +commands.itemswithtag.description=Viser alle gjenstander med den angitte taggen. # +commands.itemswithtag.success.single=Det er %d gjenstand med taggen %s: # +commands.itemswithtag.success.multiple=Det er %d gjenstand med taggen %s: # +commands.itemswithtag.success.list.items=%s # +commands.itemswithtag.fail.noitemsfound=Ingen gjenstander inneholder taggen %s. # +commands.kick.description=Sparker en spiller ut fra serveren. # +commands.kick.description.edu=Fjerner en spiller fra spillet. # +commands.kick.no.player=Oppgi navnet på spilleren du vil sparke ut # +commands.kick.not.found=Fant ikke spilleren %1$s # +commands.kick.not.yourself=Du kan ikke fjerne deg selv fra spillet # +commands.kick.success=%1$s ble sparket ut av spillet # +commands.kick.success.reason=%1$s ble sparket ut av spillet: %2$s # +commands.kick.success.reasonedu=%1$s ble fjernet fra spillet: %2$s # +commands.kick.no.host=Verten kan ikke kastet ut av spillet. # +commands.kick.no.teacher=Lærere kan ikke fjernes fra spillet. # +commands.kill.attemptKillPlayerCreative.edu=Spillere kan ikke fjernes mens de er i kreativ modus. # +commands.kill.attemptKillPlayerCreative=Spillere kan ikke drepes mens de er i kreativ modus. # +commands.kill.successful.edu=Fjernet %1$s # +commands.kill.successful=Drepte %1$s # +commands.kill.description.edu=Fjerner enheter (spillere, vesener osv.). # +commands.kill.description=Dreper enheter (spillere, vesener osv.). # +commands.lesson.description=Håndter rapportering for pedagogiske leksjoner. # +commands.lesson.success=Vellykket # +commands.list.description=Viser en liste over spillere på serveren. # +commands.locate.description=Viser koordinatene for det nærmeste biomet av en angitt type. # +commands.locate.biome.fail=Finner ikke biom av typen %1$s innen rimelig avstand # +commands.locate.biome.success=Nærmeste %1$s er ved blokk %2$s, %3$s %4$s (%5 blokker unna) # +commands.locate.structure.fail.noplayer=Kommandoen kan bare brukes av en gyldig spiller # +commands.locate.structure.fail.nostructurefound=Finner ikke gyldig byggverk innen rimelig avstand # +commands.locate.structure.success=Nærmeste %1$s er ved blokk %2$s, (y?), %3$s (%4 blokker unna) # +commands.loot.description=Slipper det gitte byttebordet inn i den angitte beholdningen eller inn i verden. # +commands.loot.failure.invalidLootTable=Finner ikke byttebordet %1$s # +commands.loot.failure.mainhandOffhandOnNonEntity=Dominant eller ikke-dominant hånd bør ikke brukes på ikke-enhetsobjekt. # +commands.loot.failure.entityNoLootTable=Enhet %1$s har ingen byttetabell # +commands.loot.failure.noContainer=Målposisjonen %s er ikke en beholder # +commands.loot.failure.invalidSlotIdForSlotType=Kan ikke erstatte plass %s, plassen må være mellom %d og %d for %s # +commands.loot.failure.invalidSlotTypeForEntity=Enheten %s har ikke SlotType %s # +commands.loot.failure.countExceedsContainerSize=slotId + antall overskrider plassbeholderens størrelse %d # +commands.loot.failure.negativeCount=antall kan ikke være et negativt tall # +commands.loot.success=%1$s gjenstander ble sluppet. # +commands.loot.replaceSuccess=Erstattet %s %d av %s med %d gjenstand(er) over %d plass(er) # +commands.loot.replaceSuccess.block=Erstattet %s plass %d med %d gjenstand(er) over %d plass(er) # +commands.selector.error.moreThanOne=Bare én enhet er tillatt, men den angitte velgeren tillater mer enn én # +commands.tagsfromitem.description=Viser alle tagger som er knyttet til den angitte gjenstanden. # +commands.tagsfromitem.success.single=Det er %d tagg på gjenstanden %s: # +commands.tagsfromitem.success.multiple=Det er %d tagger på gjenstanden %s: # +commands.tagsfromitem.success.list.tags=%s # +commands.tagsfromitem.fail.notagsfound=Ingen tagger funnet for gjenstanden: %s. # +commands.togglecontentlog.toggle=Aktiverer/deaktiverer innholdsloggkommandoen # +commands.togglecontentlog.enabled=Innholdsloggen er aktivert # +commands.togglecontentlog.disabled=Innholdsloggen er deaktivert # +commands.me.description=Viser en melding om deg selv. # +commands.message.display.incoming=%1$s hvisker til deg: %2$s # +commands.message.display.outgoing=Du hvisker til %1$s: %2$s # +commands.message.sameTarget=Du kan ikke sende en privat melding til deg selv! # + +commands.mobevent.description=Styrer hvilke vesenhendelser som er tillatt å kjøre. # +commands.mobevent.eventsEnabledSetToTrue=Vesenhendelser er nå aktivert. Individuelle hendelser som er satt til usanne vil ikke kjøre. # +commands.mobevent.eventsEnabledSetToFalse=Vesenhendelser er nå deaktivert. Individuelle hendelser vil ikke kjøre. # +commands.mobevent.eventsEnabledIsTrue=Vesenhendelser er nå aktivert. Individuelle hendelser som er satt til usanne vil ikke kjøre. # +commands.mobevent.eventsEnabledIsFalse=Vesenhendelser er deaktivert. Individuelle hendelser vil ikke kjøre. # + +## for the following new loc strings, the first parameter is a localized event name, and the second is the literal event that must be entered into the command. +commands.mobevent.eventSetToTrue=Vesenhendelse %s (id: %s) satt til sann. # +commands.mobevent.eventSetToTrueButEventsDisabled=Vesenhendelse %s (id: %s) satt til sann, men vesenhendelser er deaktivert. # +commands.mobevent.eventSetToFalse=Vesenhendelse %s (id: %s) satt til usann. # +commands.mobevent.eventIsTrue=Vesenhendelse %s (id: %s) er satt til sann. # +commands.mobevent.eventIsTrueButEventsDisabled=Vesenhendelse %s (id: %s) er satt til sann, men vesenhendelser er deaktivert. # +commands.mobevent.eventIsFalse=Vesenhendelse %s (id: %s) er satt til usann. # + +commands.music.description=Lar deg kontrollere avspilling av musikk. # +commands.music.failure.emptyTrackName=Du må angi et spornavn som ikke er tomt. # +commands.music.success.queueAction=%s er lagt til i køen og starter etter sporet som spilles nå. # +commands.music.success.playAction=%s er lagt til i avspillingskøen. # +commands.music.success.stopAction=Den tilpassede musikken stopper. # +commands.music.success.volumeAction=Lydnivået på musikken oppdateres til %d. # +commands.op.description=Gir operatorstatus til en spiller. # +commands.op.failed=Kunne ikke gi operatørstatus (er allerede operatør eller høyere): %s # +commands.op.success=Fått operatørstatus: %s # +commands.op.message=Du har fått operatørstatus # +commands.operator.invalid=Ugyldig operasjon %1$s. # +commands.origin.commandblock=Kommandoblokk # +commands.origin.external=Ekstern # +commands.origin.devconsole=Utviklerkonsoll # +commands.origin.script=Skriptmotor # +commands.origin.server=Server # +commands.origin.teacher=Lærer # +commands.ops.description=Laster inn operatørtillatelser på nytt og tar dem i bruk. # +commands.ops.reloaded=Operatørtillatelser er lastet inn på nytt fra en fil. # +commands.ops.set.success=Operatørnivå er angitt for spiller %s. # +commands.permissions.description=Laster inn tillatelser på nytt og tar dem i bruk. # +command.permissions.list.fail.filenotfound=Kunne ikke vise tillatelser fra filen fordi filen ikke ble funnet. # +commands.permissions.reloaded=Tillatelser er lastet inn på nytt fra en fil. # +command.permissions.reload.fail.filenotfound=Kunne ikke laste inn tillatelser fra filen på nytt fordi filen ikke ble funnet. # +commands.permissions.set.failed=Kunne ikke angi tillatelsesnivå %s for spiller %s. # +commands.permissions.set.success=Tillatelsesnivå %s er angitt for spiller %s. # +commands.permissions.save.failed=Kunne ikke lagre tillatelsesnivå %s for spiller %s. # +commands.permissions.save.success=Tillatelsesnivå %s er lagret for spiller %s. # +commands.spawnParticleEmitter.description=Oppretter en partikkelsender # +commands.spawnParticleEmitter.success=Forespørsel om å opprette %1$s er sendt til alle spillere. # +commands.particle.description=Lager partikler. # +commands.particle.notFound=Ukjent effektnavn (%1$s) # +commands.particle.success=Gjentar effekten %1$s %2$d ganger # +commands.playanimation.description=Gjør at én eller flere enheter spiller av en engangsanimasjon. Forutsetter at alle variabler er riktig konfigurert. # +commands.playanimation.success=Animasjonsforespørsel sendt til klienter for behandling. # +commands.players.list=%1$d/%2$d spillere er tilkoblet: # +commands.players.list.names=%s # +commands.playsound.description=Spiller en lyd. # +commands.playsound.playerTooFar=Spilleren %1$s er for langt borte til å høre lyden # +commands.playsound.success=Spilte lyden %1$s for %2$s # +commands.position.description=Slår spillerens koordinater av og på. # +commands.publish.failed=Kan ikke være vert for lokalt spill # +commands.publish.started=Lokalt spill kjøres på port %1$s # +commands.querytarget.description=Henter transformeringsinformasjon, navn og ID til angitt målenhet eller enheter. # +commands.querytarget.success=Måldata: %1$s # +commands.recipes.description=Låser opp oppskrift i oppskriftsboken for en spiller. # +commands.recipes.notFound=Oppskriften ble ikke funnet # +commands.reload.description=Laster inn alle funksjons- og skriptfiler fra alle atferdspakker på nytt. # +commands.reload.success=Funksjons- og skriptfiler er lastet inn på nytt. # +commands.replaceitem.description=Erstatter gjenstander i inventarer. # +commands.replaceitem.failed=Kan ikke erstatte %s plass %d med %d * %s # +commands.replaceitem.keepFailed=Det er allerede en gjenstand som opptar %s spor %d. # +commands.replaceitem.noContainer=Blokken på %s er ikke en beholder # +commands.replaceitem.badSlotNumber=Kunne ikke erstatte plassen %d. Må være en verdi mellom %d og %d. # +commands.replaceitem.success=Erstattet %s plass %d med %d * %s # +commands.replaceitem.success.entity=Erstattet %s plass %d (%s) med %d * %s # +commands.replaceitem.tagError=Analyseringen av datataggen mislyktes: %1$s # +commands.ride.description=Gjør at enheter kan sitte på andre enheter, stoppe enheter fra å sitte på, gjøre at enheter kan kaste av de som sitter på, eller innkalle til ritt eller innkalle ryttere. # +commands.ride.evictRiders.success=Ritt som har kastet av rytterne sine: %1$s # +commands.ride.startRiding.failure=Ryttere som ikke oppfylte forutsetningene for å ri: %1$s # +commands.ride.startRiding.groupDoesntFit=Gruppen av ryttere passer ikke i rittet. # +commands.ride.startRiding.notRideable=Den valgte enheten kan ikke ris. # +commands.ride.startRiding.rideFull=Rittet er allerede full. # +commands.ride.startRiding.rideFullRidersLeft=Rittet er fullt, så noen ryttere ble ikke lagt til. # +commands.ride.startRiding.success=Ryttere ble lagt til rittet: %1$s # +commands.ride.startRiding.tooManyRiders=For mange ryttere ble spesifisert. Bare én er tillatt om gangen for teleport_ride. # +commands.ride.startRiding.tooManyRides=For mange ritt ble spesifisert. Bare ett er tillatt om gangen. # +commands.ride.stopRiding.success=Ryttere som har avsluttet rittet: %1$s # +commands.ride.summonRide.failed=Ritt ble innkalt, men disse rytterne kunne ikke legges til dem: %1$s # +commands.ride.summonRide.notRideable=Enheten ble innkalt, men den er ikke kjørbar. # +commands.ride.summonRide.success=Ritt vellykket innkalt for disse rytterne: %1$s # +commands.ride.summonRide.skipped=Ritt ble ikke innkalt til følgende enheter som allerede har ritt: %1$s # +commands.ride.summonRider.failed=Ryttere ble tilkalt, men kunne ikke legges til ritt: %1$s # +commands.ride.summonRider.fullRides=Ryttere kunne ikke ri disse rittene fordi de er fulle: %1$s # +commands.ride.summonRider.ridesWithNoRideableComp=Følgende enheter kan ikke ris på: %1$s # +commands.ride.summonRider.success=Ryttere vellykket innkalt til ritt: %1$s # +commands.save.description=Velg eller sjekk hvordan spillet lagrer data på harddisken. # +commands.save.disabled=Automatisk lagring av verdenen er deaktivert # +commands.save.enabled=Automatisk lagring av verdenen er aktivert # +commands.save.failed=Lagringen mislyktes: %1$s # +commands.save.start=Lagrer … # +commands.save.success=Verdenen er lagret # +commands.save-all.error=Det oppstod en feil under forsøk på å sette lagring av verden på pause. # +commands.save-all.success=Dataene har blitt lagret. Filene kan nå kopieres. # +commands.save-off.alreadyOff=Lagring er allerede deaktivert. # +commands.save-on.alreadyOn=Lagring er allerede aktivert. # +commands.save-on.notDone=En tidligere lagring er ikke ferdig. # +commands.save-on.description=Aktiverer automatisk serverlagring. # +commands.save-on.success=Endringene av verden er aktivert igjen. # +commands.save-state.description=Sjekker om en tidligere lagring av alt er ferdig, og viser de involverte filene. # +commands.say.description=Sender en melding i chatten til andre spillere. # +commands.schedule.delay.functionQueued=Planlagt funksjon %1$s i %2$d intervaller ved spilltid %3$d. # +commands.schedule.delay.negativeTime=Tiden kan ikke være negativ. # +commands.schedule.description=Planlegger at en handling skal utføres når et område er lastet inn, eller etter en viss tidsperiode. # +commands.schedule.functionQueued=Funksjonen er lagt i kø, og den blir utført når det angitte området er fullstendig innlastet. # +commands.schedule.functionRan=Utførte %1$d funksjonsoppføringer i funksjon %2$s. # +commands.schedule.invalidOrigin=Funksjonens opprinnelsen var ugyldig. # +commands.schedule.name.empty=Det selvoppdaterende området må ha et navn. # +commands.schedule.too.many.areas=Det ble funnet mer enn ett selvoppdaterende område med navnet %s. Bruk ett område. # + +## Scoreboard is composed of several Objectives, which can be displayed to players in 3 different 'slots' ## +## An Objective holds the scores that each player has for the Objective. ## +## Objectives can have different Criteria, which dictate how the scores are updated for this Objective ## +## Objectives have two names, one for internal use and the other for Displaying in the UI ## + +## Going overboard on the context but Scoreboards do some weird stuff :D ## + +commands.scoreboard.description=Registrerer og viser poengsum for ulike mål. ### +commands.scoreboard.allMatchesFailed=Alle operasjoner mislyktes ### +commands.scoreboard.noMultiWildcard=Det er bare tillatt med én bruker som ikke er kvalifisert på vanlig måte ### +commands.scoreboard.objectiveNotFound=Fant ikke noe mål med navnet "%1$s" ###1: Objective Name +commands.scoreboard.objectiveReadOnly=Målet "%1$s" er skrivebeskyttet og kan ikke velges ###1: Objective Name +commands.scoreboard.objectives.add.alreadyExists=Det finnes allerede et mål med navnet "%1$s" ###1: Objective Name +commands.scoreboard.objectives.add.displayTooLong=Kallenavnet "%1$s" er for langt for et mål. Det kan inneholde maksimalt %2$d tegn. ###1: Objective Display Name ##2: Name Length Limit +commands.scoreboard.objectives.add.success=Det nye målet "%1$s" er lagt til ###1: Objective Name +commands.scoreboard.objectives.add.tooLong=Navnet "%1$s" er for langt for et mål. Det kan inneholde maksimalt %2$d tegn. ###1: Objective Name ##2: Name Length Limit +commands.scoreboard.objectives.add.wrongType=Målkriterietypen "%1$s" er ugyldig ###1: Criteria Name +commands.scoreboard.objectives.add.needName=Mål må ha et navn. ### +commands.scoreboard.objectives.description=Endre mål i resultatlisten. ### +commands.scoreboard.objectives.list.count=Viser %1$d mål i resultatlisten: ###1: Number of Objectives +commands.scoreboard.objectives.list.empty=Det finnes ingen mål i resultatlisten ### +commands.scoreboard.objectives.list.entry=– %1$s: vises som "%2$s" og er av typen "%3$s" ###1: Objective Name ##2: Objective Display Name ##3: Criteria Name +commands.scoreboard.objectives.remove.success=Målet "%1$s" har blitt fjernet ###1: Objective Name +commands.scoreboard.objectives.setdisplay.invalidSlot=Visningsplassen "%1$s" finnes ikke ###1: Display Slot +commands.scoreboard.objectives.setdisplay.successCleared=Målvisningsplassen "%1$s" har blitt tømt ###1: Display Slot +commands.scoreboard.objectives.setdisplay.successSet=Satte visningsmålet på plassen "%1$s" til "%2$s" ###1: Display Slot ##2: Objective Name +commands.scoreboard.players.add.success=La til %1$d til [%2$s] for %3$s (nå %4$d) ###1: Score Value ##2: Objective Name ##3: Player Name ##4: New Score Value +commands.scoreboard.players.add.multiple.success=La til %1$d til [%2$s] for %3$d enheter ###1: Score Value ##2: Objective Name ##3: Player Count +commands.scoreboard.players.nameNotFound=Du må oppgi et spillernavn. ### +commands.scoreboard.players.enable.noTrigger=Målet "%1$s" er ikke en utløser ###1: Objective Name +commands.scoreboard.players.enable.success=Utløseren "%1$s" har blitt aktivert for "%2$s" ###1: Trigger Name ##2: Objective Name +commands.scoreboard.players.list.count=Viser %1$d fulgte spillere i resultatlisten: ###1: Number of Players +commands.scoreboard.players.list.empty=Det finnes ingen fulgte spillere i resultatlisten ### +commands.scoreboard.players.list.player.count=Viser %1$d fulgt(e) mål for %2$s: ###1: Objective Count ##2: Player Name +commands.scoreboard.players.list.player.empty=Spilleren %1$s har ikke registrert noen resultater ###1: Player Name +commands.scoreboard.players.list.player.entry=– %2$s: %1$d (%3$s) ###1: Score Value ##2: Objective Display Name ##3: Objective Name +commands.scoreboard.players.operation.invalidOperation=Operasjonen "%1$s" er ugyldig ### +commands.scoreboard.players.operation.notFound=Fant ikke resultatet %1$s for %2$s ###1: Objective Name ##2: Player Name +commands.scoreboard.players.operation.success=Oppdaterte [%1$s] for %2$d enheter ###1: Objective Name ##2: Player Count +commands.scoreboard.players.offlinePlayerName=Spiller Frakoblet # +commands.scoreboard.players.random.invalidRange=Min. %1$d er ikke mindre enn maks. %2$d ###1: Min Range Value ##2: Max Range Value +commands.scoreboard.players.remove.success=Fjernet %1$d fra [%2$s] for %3$s (nå %4$d) ###1: Score Value ##2: Objective Name ##3: Player Name ##4: New Score Value +commands.scoreboard.players.remove.multiple.success=Fjernet %1$d fra [%2$s] for %3$d enheter ###1: Score Value ##2: Objective Name ##3: Player Count +commands.scoreboard.players.reset.success=Tilbakestilte resultatene for spilleren %1$s ###1: Player Name +commands.scoreboard.players.resetscore.success=Tilbakestilte resultatet %1$s for spilleren %2$s ###1: Objective Name ##2: Player Name +commands.scoreboard.players.set.success=Angi [%1$s] for %2$s til %3$d ###1: Objective Name ##2: Player Name ##3: Score Value +commands.scoreboard.players.set.multiple.success=Angi [%1$s] for %2$d enheter til %3$d ###1: Objective Name ##2: Player Count ##3: Score Value +commands.scoreboard.players.set.tagError=Kunne ikke analysere datataggen. Årsak: %1$s ### +commands.scoreboard.players.set.tagMismatch=Datataggen samsvarer ikke for %1$s ### +commands.scoreboard.players.score.notFound=Fant ikke resultatet %1$s for %2$s ###1: Objective Name ##2: Player Name +commands.scoreboard.players.test.failed=Resultatet %1$d er IKKE mellom %2$d og %3$d ###1: Value ##2: Min Range Value ##3: Max Range Value +commands.scoreboard.players.test.success=Resultatet %1$d er mellom %2$d og %3$d ###1: Value ##2: Min Range Value ##3: Max Range Value +commands.scoreboard.players.get.success=%1$d ### + +#### Scoreboards can also handle teams, which are close to what an Objective does #### +#### with just a little extra functionality #### + +commands.scoreboard.teamNotFound=Fant ikke noe lag med navnet "%1$s" ###1: Team Name +commands.scoreboard.teams.add.alreadyExists=Det finnes allerede et lag med navnet "%1$s" ###1: Team Name +commands.scoreboard.teams.add.displayTooLong=Kallenavnet "%1$s" er for langt for et lag. Det kan inneholde maksimalt %2$d tegn. ###1: Team Display Name ##2: Name Length Limit +commands.scoreboard.teams.add.success=Det nye laget "%1$s" er lagt til ###1: Team Name +commands.scoreboard.teams.add.tooLong=Navnet "%1$s" er for langt for et lag. Det kan inneholde maksimalt %2$d tegn. ###1: Team Name ##2: Name Length Limit +commands.scoreboard.teams.empty.alreadyEmpty=Laget %1$s er allerede tomt, og du kan ikke fjerne spillere som ikke finnes ###1: Team Name +commands.scoreboard.teams.empty.success=Alle spillerne (%1$d) har blitt fjernet fra laget "%2$s" ###1: Number of Players ##2: Team Name +commands.scoreboard.teams.join.failure=Kunne ikke legge til %1$d spiller(e) på laget "%2$s": %3$s ###1: Number of Players ##2: Team Name ##3: List of Players +commands.scoreboard.teams.join.success=%1$d spiller(e) er lagt til på laget "%2$s": %3$s ###1: Number of Players ##2: Team Name ##3: List of Players +commands.scoreboard.teams.leave.failure=Kunne ikke fjerne %1$d spiller(e) fra laget sitt: %2$s ###1: Number of Players ##2: Team Name +commands.scoreboard.teams.leave.noTeam=Du er ikke med på et lag ### +commands.scoreboard.teams.leave.success=%1$d spiller(e) har blitt fjernet fra laget sitt: %2$s ###1: Number of Players ##2: List of Players +commands.scoreboard.teams.list.count=Viser %1$d lag i resultatlisten: ###1: Number of Teams +commands.scoreboard.teams.list.empty=Det finnes ingen registrerte lag i resultatlisten ### +commands.scoreboard.teams.list.entry=– %1$s: "%2$s" har %3$d spillere ###1: Team Name ##2: Team Display Name ##3: Number of Players +commands.scoreboard.teams.list.player.count=Viser %1$d spiller(e) på laget "%2$s": ###1: Number of Players ##2 Team Name +commands.scoreboard.teams.list.player.empty=Laget "%1$s" har ingen spillere ###1: Team Name +commands.scoreboard.teams.list.player.entry=– %2$s: %1$d (%3$s) ###1: Player Name ##2: Score Value ##3: Team Display Name +commands.scoreboard.teams.option.noValue=Gyldige verdier for alternativet %1$s er: %2$s ###1: Option Name ##2: List of Option Values +commands.scoreboard.teams.option.success=Satte alternativet %1$s for laget "%2$s" til %3$s ###1: Option Name ##2: Team Name ##3: Option Value +commands.scoreboard.teams.remove.success=Fjernet laget "%1$s" ###1: Team Name +commands.screenshake.description=Legger til risting av spillernes kamera med en spesifisert intensitet og varighet. # +commands.screenshake.success=Sendte en forespørsel til følgende spillere om at kameraene deres skal riste: %s # +commands.screenshake.successStop=Stopp kameraristing for følgende spillere: %s # # +commands.scriptevent.description=Utløser en skripthendelse med en ID og melding. # # +commands.scriptevent.messageSizeExceed=Lengde på meldingen overskrider (%1$d) tegngrensen! # +commands.scriptevent.invalidNamespace=Identifikator må være til stede og må ikke bruke Minecraft-navneområdet # +commands.seed.success=Frø: %1$s # +commands.setblock.description=Endrer en blokk til en annen blokk. # +commands.setblock.failed=Kan ikke plassere blokken # +commands.setblock.noChange=Blokken kunne ikke plasseres # +commands.setblock.notFound=Det finnes ingen blokk med ID-en eller navnet %1$s # +commands.setblock.outOfWorld=Kan ikke plassere blokker utenfor verdenen # +commands.setblock.success=Blokken er plassert # +commands.setblock.tagError=Analyseringen av datataggen mislyktes: %1$s # +commands.setidletimeout.success=Tid uten aktivitet har blitt satt til %1$d minutter. # +commands.setfixedinvslots.description=Velger antallet faste inventarplasser for serveren. # +commands.setfixedinvslots.success=Antallet faste inventarplasser har blitt satt til %1$d # +commands.setfixedinvslot.description=Gir en fast plass til en angitt gjenstand. # +commands.setfixedinvslot.success=Den faste inventarplassen %1$d har blitt satt til %2$s # +commands.globalpause.description=Angir eller henter pausestatusen for spillet for alle spillere. # +commands.globalpause.success=Pausestatusen har blitt angitt eller oppgitt # +commands.setmaxplayers.description=Angir maksimalt antall spillere for spilløkten. # +commands.setmaxplayers.success=Sett maksimalt antall spillere til %1$d. # +commands.setmaxplayers.success.upperbound=(Bundet til maksimalt antall tillatte tilkoblinger) # +commands.setmaxplayers.success.lowerbound=(Bundet til gjeldende spillerkonto) # +commands.setworldspawn.description=Angir startpunktet for verden. # +commands.setworldspawn.success=Satte startpunktet i verdenen til (%1$d, %2$d, %3$d) # +commands.setworldspawn.wrongDimension=Startpunktet i verdenen kan ikke settes i denne dimensjonen # +commands.setworldspawn.notAllowedInLegacyWorlds=Startpunktet kan ikke settes i eldre verdener # +commands.spawnpoint.success.single=Satte startpunktet til %1$s til (%2$d, %3$d, %4$d) # +commands.spawnpoint.description=Angir startpunktet for en spiller. # +commands.spawnpoint.success.multiple.specific=Satte startpunktet til %1$s til (%2$d, %3$d, %4$d) # +commands.spawnpoint.success.multiple.generic=Fastsatte startpunktet til %1$s # +commands.spawnpoint.wrongDimension=Startpunktet kan ikke settes i denne dimensjonen # +commands.clearspawnpoint.success.single=Fjernet %1$s av byens startpunkt # +commands.clearspawnpoint.description=Fjerner startpunktet for en spiller. # +commands.clearspawnpoint.success.multiple=Fjernet startpunkter for %1$s # +commands.spreadplayers.description=Teleporterer objekter til tilfeldige steder. # +commands.spreadplayers.failure.players=Kunne ikke spre %1$s spillere rundt %2$s,%3$s (for mange spillere i forhold til plassen – prøv med en spredning på maksimalt %4$s) # +commands.spreadplayers.failure.players.unsafe=Kunne ikke fordele %1$s spillere rundt %2$s,%3$s (fant ingen trygge steder på %4$s forsøk) # +commands.spreadplayers.failure.teams=Kunne ikke spre %1$s lag rundt %2$s,%3$s (for mange spillere i forhold til plassen – prøv med en spredning på maksimalt %4$s) # +commands.spreadplayers.info.players=(Den gjennomsnittlige avstanden mellom spillerne er %1$s blokker etter %2$s gjentakelser) # +commands.spreadplayers.info.teams=(Den gjennomsnittlige avstanden mellom lagene er %1$s blokker etter %2$s gjentakelser) # +commands.spreadplayers.spreading.players=Sprer %1$s spillere med en spredning på %2$s blokker rundt %3$s,%4$s (minst %5$s blokker fra hverandre) # +commands.spreadplayers.spreading.teams=Sprer %1$s lag med en spredning på %2$s blokker rundt %3$s,%4$s (minst %5$s blokker fra hverandre) # +commands.spreadplayers.success.players=%1$s spillere har blitt spredt rundt %2$s,%3$s # +commands.spreadplayers.success.teams=%1$s lag har blitt spredt rundt %2$s,%3$s # +commands.stats.cleared=Statistikken til %1$s har blitt fjernet # +commands.stats.failed=Ugyldige parametere # +commands.stats.noCompatibleBlock=Blokken på %1$d, %2$d, %3$d kan ikke spore statistikk # +commands.stats.success=Lagrer %1$s sin statistikk for %2$s på %3$s # +commands.stop.description=Stopper serveren. # +commands.stop.start=Stopper serveren # +commands.stopsound.description=Stopper en lyd. # +commands.stopsound.success=Stoppet lyden %s for %s # +commands.stopsound.success.all=Stoppet alle lydene for %s # +commands.structure.description=Lagrer eller laster inn en struktur i verdenen. # +commands.structure.empty.load=Kan ikke laste inn en struktur med ingen enheter og ingen blokker # +commands.structure.empty.save=Kan ikke lagre en struktur med ingen enheter og ingen blokker # +commands.structure.invalid.animationTime=Animasjonstiden må være 0 eller større # +commands.structure.invalid.integrity=Integriteten må være i området 0 til 100 # +commands.structure.invalid.name=Navnet må være i formatet "navn" eller "navneområde:navn". Hvis ikke navneområdet er angitt, tilordnes standardverdien. # +commands.structure.load.success=Lastet inn en struktur med navn %s # +commands.structure.load.queued=En plasseringsforespørsel er lagt i kø, og den blir utført når det angitte området er fullstendig innlastet. # +commands.structure.notFound=Finner ikke strukturen %s. Kontroller at navnet ble stavet riktig, og prøv på nytt. # +commands.structure.save.success=Lagret en struktur med navn %s # +commands.structure.size.tooBig=Størrelsen på en struktur kan ikke være større enn (%1$d, %2$d, %3$d), it was (%4$d, %5$d, %6$d) # +commands.structure.size.tooSmall=Størrelsen på en struktur kan ikke være mindre enn (%1$d, %2$d, %3$d), it was (%4$d, %5$d, %6$d) # +commands.structure.unknown.action=Ukjent strukturhandling angitt # +commands.structure.unloadedChunks=Funksjonen for å laste inn en struktur i et utlastet område er ikke implementert ennå # +commands.structure.y.tooHigh=Kan ikke plassere blokker utenfor verdenen. Prøv verdien av %d eller lavere for Y-komponenten til . # +commands.structure.y.tooLow=Kan ikke plassere blokker utenfor verdenen. Prøv en verdi som er større enn %d for Y-komponenten til . # +commands.structure.delete.success=Byggverket %s er slettet. # +commands.summon.description=Tilkaller en enhet. # +commands.summon.failed=Kan ikke hente objektet # +commands.summon.failed.npc=Du trenger kreativ + operatør for å tilkalle en datastyrt figur ### +commands.summon.outOfWorld=Kan ikke hente objektet ut av verdenen # +commands.summon.success=Objektet har blitt hentet # +commands.summon.tagError=Analyseringen av datataggen mislyktes: %1$s # +commands.tag.description=Administrerer tagger lagret i objekter. # +commands.tag.add.failed=Målet har taggen allerede eller har for mange tagger # +commands.tag.add.success.single=Taggen "%1$s" er lagt til i %2$s ###1: Tag string ##2: Entity/Player/Item name +commands.tag.add.success.multiple=Taggen "%1$s" er lagt til i %2$d objekter ###1: Tag string ##2: Number of entities (numerals) +commands.tag.list.single.empty=%s har ingen tagger ###1: Entity/Player/Item name +commands.tag.list.single.success=%1$s har %2$d tagger: %3$s ###1: Entity/Player/Item name ##2: Number of tags ##3: Comma separated list of tags +commands.tag.list.multiple.empty=Det er ingen tagger i de %d objektene ###1: Number of entities matching the selector +commands.tag.list.multiple.success=De %1$d objektene har %2$d tagger totalt: %3$s ###1: Number of entities matching the selector ##2: Number of tags ##3: Comma separated list of tags +commands.tag.remove.failed=Målet har ikke denne taggen # +commands.tag.remove.success.single=Taggen "%1$s" er fjernet fra %2$s ###1: Tag string ##2: Entity/Player/Item name +commands.tag.remove.success.multiple=Taggen "%1$s" er fjernet fra %2$d objekter ###1: Tag string ##2: Number of selector matches +commands.tell.description=Sender en privat melding til én eller flere spillere. # +commands.tellraw.description=Sender en JSON-melding til spillere. # +commands.tellraw.jsonException=Ugyldig JSON: %1$s # +commands.tellraw.jsonStringException=Ugyldige JSON-strengdata. # +commands.tellraw.error.noData=Ingen data ble angitt. # +commands.tellraw.error.notArray=Rawtext-objektet må inneholde en matrise. Eksempel: "rawtext": [{..}] # +commands.tellraw.error.textNotString=tekstfeltet i rawtext må inneholde en streng. Eksempel: "rawtext": [{"text": "text to display"}] # +commands.tellraw.error.translateNotString=translate-feltet i rawtext må inneholde en språknøkkel. Eksempel: "rawtext":[{"translate": "gui.ok"}] # +commands.tellraw.error.selectorNotString=velgerfeltet i rawtext må inneholde en velger som en streng. Eksempel: "rawtext":[{"selector": "@e"}] # +commands.tellraw.error.scoreNotObject=poengfeltet i rawtext må inneholde et objekt. F.eks. "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.scoreNameNotString=navnefeltet i poengfeltet må være en streng. F.eks. "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.scoreObjectiveNotString=målfeltet i poengfeltet må være en streng. F.eks. "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.withNotArrayOrRawText=med felt i råtekst må inneholde en matrise eller et annet råtekstobjekt. Eksempel 1: "råtekst":[{"translate": "chat.type.announcement", "with": [ "value1", "value2" ]}] Eksempel 2: "råtekst":[{"translate": "chat.type.announcement", "with":{"rawtext":[{"text": "value1"}, {"text": "value2"}]}}] # +commands.tellraw.error.itemIsNotObject=JSON-verdien i en matrise av rawtext var ikke et objekt. Eksempel: "rawtext": [{ "text" : "my text" }] # +commands.educlientinfo.description=Få oppgitt bruker-ID og vertsstatus. Ment for CM. # +commands.testfor.description=Teller objekter (spillere, vesener, gjenstander osv.) som oppfyller de gitte betingelsene. # +commands.testfor.failure=%1$s samsvarte ikke med den nødvendige datastrukturen # +commands.testfor.success=Fant %1$s # +commands.testfor.tagError=Analyseringen av datataggen mislyktes: %1$s # +commands.testforblock.description=Tester om en bestemt blokk er på et bestemt sted. # +commands.testforblock.failed.data=Blokken på %1$d,%2$d,%3$d samsvarte ikke med forventet blokktilstand. # +commands.testforblock.failed.nbt=Blokken på %1$d,%2$d,%3$d hadde ikke de nødvendige NBT-nøklene. # +commands.testforblock.failed.tile=Blokken på %1$d,%2$d,%3$d er %4$s (forventet %5$s). # +commands.testforblock.failed.tileEntity=Blokken på %1$d,%2$d,%3$d er ikke en flisenhet og støtter ikke taggsamsvar. # +commands.testforblock.outOfWorld=Kan ikke teste for blokker utenfor verdenen # +commands.testforblock.success=Fant blokken på %1$d,%2$d,%3$d. # +commands.testforblocks.description=Tester om blokkene på to områder er like. # +commands.tickingarea.description=Legg til, fjern eller vis selvoppdaterende områder. # +commands.tickingarea.inuse=%1$d/%2$d selvoppdaterende områder er i bruk. # +commands.tickingarea.entitycount=Det er %1$d selvoppdaterende områder fra enheter med tick_world-komponenten. # +commands.tickingarea.noneExist.currentDimension=Det finnes ingen selvoppdaterende områder i den nåværende dimensjonen. # +commands.tickingarea-add-bounds.success=La til selvoppdaterende område fra %1$d i %2$d. # +commands.tickingarea-add-bounds.preload.success=Lagt til selvoppdaterende område fra %1$d til %2$d merket for forhåndsinnlasting. # +commands.tickingarea-add-circle.success=La til selvoppdaterende område med midtpunktet %1$d og en radius på %2$d deler. # +commands.tickingarea-add-circle.preload.success=Lagt til selvoppdaterende område sentrert ved %1$d med en radius på %2$d deler merket for forhåndsinnlasting. # +commands.tickingarea-add.failure=Maksimalt antall selvoppdaterende områder (%1$d) er allerede nådd. Kan ikke legge til flere selvoppdaterende områder. # +commands.tickingarea-add.conflictingname=Det finnes allerede et selvoppdaterende område med navnet %1$s. # +commands.tickingarea-add.chunkfailure=Det selvoppdaterende området inneholder mer enn %1$d deler, noe som gjør det så stort at det ikke kan opprettes. # +commands.tickingarea-add.radiusfailure=Radiusen kan ikke være større enn %1$d. Det selvoppdaterende området er for stort og kan ikke opprettes. # +commands.tickingarea-remove.success=Fjernet selvoppdaterende område(r) # +commands.tickingarea-remove.failure=Det finnes ingen selvoppdaterende områder med blokkposisjonen %1$d i den nåværende dimensjonen. # +commands.tickingarea-remove.byname.failure=Det finnes ingen selvoppdaterende områder med navnet %1$s i den nåværende dimensjonen. # +commands.tickingarea-remove_all.success=Fjernet selvoppdaterende område(r) # +commands.tickingarea-remove_all.failure=Det finnes ingen selvoppdaterende områder i den nåværende dimensjonen. # +commands.tickingarea-preload.success=Oppdatert selvoppdaterende område(r) # +commands.tickingarea-preload.byposition.failure=Det finnes ingen selvoppdaterende områder med blokkposisjonen %1$d i den nåværende dimensjonen. # +commands.tickingarea-preload.byname.failure=Det finnes ingen selvoppdaterende områder med navnet %1$s i den nåværende dimensjonen. # +commands.tickingarea-preload.count=%1$d samsvarende område(r) er merket for forhåndsinnlasting. # +commands.tickingarea-list.chunks=deler ### Meaning a chunk of the world. +commands.tickingarea-list.circle.radius=Radius # +commands.tickingarea-list.preload=Forhåndslast # +commands.tickingarea-list.success.currentDimension=Liste over alle selvoppdaterende områder i den nåværende dimensjonen # +commands.tickingarea-list.success.allDimensions=Liste over alle selvoppdaterende områder i alle dimensjoner # +commands.tickingarea-list.failure.allDimensions=Det finnes ikke selvoppdaterende områder i noen dimensjoner. # +commands.tickingarea-list.to=til ### Used in the context of "from position to other position" +commands.tickingarea-list.type.circle=Sirkel # +commands.time.added=%1$d har blitt lagt til tiden # +commands.time.description=Endrer eller spør om verdenens spilletid. # +commands.time.disabled=Alltid dag er aktivert i denne verden. # +commands.time.query.day=Dagen er %d # +commands.time.query.daytime=Tiden på dagen er %d # +commands.time.query.gametime=Spilltiden er %d # +commands.time.set=Sett tiden til %1$d # +commands.time.stop=Tid: %1$s # +commands.title.description=Kontrollerer skjermtitler. # +commands.title.success=Tittelkommandoen ble kjørt uten feil # +commands.titleraw.description=Kontrollerer skjermtitler med JSON-meldinger. # +commands.titleraw.success=Titleraw-kommandoen ble utført # +commands.toggledownfall.description=Aktiverer eller deaktiverer været. # +commands.tp.description=Teleporterer enheter (spillere, vesener osv.). # +commands.tp.notSameDimension=Kan ikke teleportere fordi spillerne ikke er i samme dimensjon # +commands.tp.outOfWorld=Kan ikke teleportere objekter utenfor verdenen # +commands.tp.permission=Du har ikke tillatelse til å bruke denne /-kommandoen. # +commands.tp.safeTeleportFail=Kunne ikke teleportere %1$s til %2$s fordi området ikke var fritt for blokker. # +commands.tp.far=Kunne ikke teleportere %1$s til det ikke innlastede området ved %2$s # +commands.tp.success=%1$s har blitt teleportert til %2$s # +commands.tp.successVictim=Du har blitt teleportert til %1$s # +commands.tp.success.coordinates=%1$s har blitt teleportert til %2$s, %3$s, %4$s # +commands.transferserver.description=Overfører en spiller til en annen server. # +commands.transferserver.successful=Overførte spiller # +commands.transferserver.invalid.port=Ugyldig port (0-65535) # +commands.trigger.description=Velger en utløser som skal aktiveres. # +commands.trigger.disabled=Utløseren %1$s er ikke aktivert # +commands.trigger.invalidMode=Utløsermodusen %1$s er ugyldig # +commands.trigger.invalidObjective=Utløsernavnet %1$s er ugyldig # +commands.trigger.invalidPlayer=Bare spillere kan bruke kommandoen /trigger # +commands.trigger.success=Utløseren %1$s har blitt endret med %2$s %3$s # +commands.unban.failed=Kunne ikke oppheve utestengingen av spilleren %1$s # +commands.unban.success=Utestengingen av spilleren %1$s har blitt opphevet # +commands.unbanip.invalid=Du har oppgitt en ugyldig IP-adresse # +commands.unbanip.success=Utestengingen av IP-adressen %1$s har blitt opphevet # +commands.validategamelighting.description=Validere spillbelysning for en bestemt region # +commands.validategamelighting.checkRegionTooBig=Region for å se etter belysning er for stor! (%1$d > %2$d) # +commands.validategamelighting.outOfWorld=Kan ikke sjekke belysning utenfor verden # +commands.volumearea.description=Legg til, fjern eller vis volumer i gjeldende dimensjon. # +commands.volumearea.add.definitionDoesntExist.failure=Ingen samsvarende ID %1$s for volumdefinisjon. # +commands.volumearea.add.exceededLimit.failure=Maksimalt antall volumer %1$d er allerede nådd. Kan ikke legge til flere volumer. # +commands.volumearea.add.failure=Kan ikke opprette volum. # +commands.volumearea.add.success=Lagt til volumet %1$s fra %2$d til %3$d. # +commands.volumearea.remove.byName.failure=Det finnes ingen volumer med navnet %1$s i gjeldende dimensjon. # +commands.volumearea.remove.byPosition.failure=Det finnes ingen volumer som inneholder blokkposisjonen %1$d i gjeldende dimensjon. # +commands.volumearea.remove.success=Fjernet volum(er) i gjeldende dimensjon # +commands.volumearea.remove_all.success=Fjernet volum(er) i gjeldende dimensjon # +commands.volumearea.list.success.currentDimension=Liste over alle volumer i gjeldende dimensjon # +commands.volumearea.list.success.allDimensions=Liste over alle volumer i alle dimensjoner # +commands.volumearea.list.failure.allDimensions=Ingen dimensjoner inneholder volumer. # +commands.volumearea.entry.withIdentifier=– %s: %s fra %d %d %d til %d %d %d # +commands.volumearea.entry.withoutIdentifier=– %s: fra %d %d %d til %d %d %d # +commands.volumearea.noneExist.currentDimension=Det finnes ingen volumer i gjeldende dimensjon. # +commands.volumearea.inUse=%1$d/%2$d volumer i bruk. # +commands.weather.clear=Endrer til skyfri himmel # +commands.weather.description=Angir været. # +commands.weather.disabled=Værsyklus er ikke aktivert i denne verden. # +commands.weather.query=Været er: %s # +commands.weather.query.clear=klart # +commands.weather.query.rain=regn # +commands.weather.query.thunder=torden # +commands.weather.rain=Endrer til regnvær # +commands.weather.thunder=Endrer til regn og torden # +commands.allowlist.add.failed=Kunne ikke legge til %1$s i hvitelisten # +commands.allowlist.add.success=%1$s har blitt lagt til i hvitelisten # +commands.allowlist.description=Behandler hvitelisten for serveren. # +commands.allowlist.disabled=Hvitelisten er slått av # +commands.allowlist.enabled=Hvitelisten er slått på # +commands.allowlist.list=Det finnes %1$d hvitelistede spillere (av %2$d totalt): # +commands.allowlist.reloaded=Hvitelisten er lastet inn på nytt fra en fil. # +commands.allowlist.remove.failed=Kunne ikke fjerne %1$s fra hvitelisten # +commands.allowlist.remove.success=%1$s har blitt fjernet fra hvitelisten # +commands.world_age.description=Endrer eller henter verdenens alder (tiden siden opprettelsen). # +commands.world_age.added=%1$d har blitt lagt til verdenens alder # +commands.world_age.query=Verdenens alder er %d # +commands.world_age.set=Sett verdenens alder til %1$d # +commands.worldborder.center.success=Satte verdensgrensens midtpunkt til %1$s,%2$s # +commands.worldborder.damage.amount.success=Satte verdensgrensens skademengde til %1$s per blokk (fra %2$s per blokk) # +commands.worldborder.damage.buffer.success=Satte verdensgrensens skadebuffer til %1$s blokker (fra %2$s blokker) # +commands.worldborder.get.success=Verdensgrensen er %1$s blokker bred for øyeblikket # +commands.worldborder.set.success=Satte verdensgrensens bredde til %1$s blokker (fra %2$s blokker) # +commands.worldborder.setSlowly.grow.success=Øker verdensgrensens bredde til %1$s blokker (opp fra %2$s blokker) over et tidsrom på %3$s sekunder # +commands.worldborder.setSlowly.shrink.success=Reduserer verdensgrensens bredde til %1$s blokker (ned fra %2$s blokker) over et tidsrom på %3$s sekunder # +commands.worldborder.warning.distance.success=Satte advarselen om verdensgrensen til %1$s blokker unna (fra %2$s blokker) # +commands.worldborder.warning.time.success=Satte advarselen om verdensgrensen til %1$s sekunder unna (fra %2$s sekunder) # +commands.worldbuilder.description=Endre verdensbyggerstatusen til brukeren. # +commands.worldbuilder.success=Verdensbyggerstatusen har blitt endret til %1$s # +commands.wsserver.description=Prøver å koble til WebSocket-serveren på den angitte nettadressen. # +commands.wsserver.invalid.url=Serverens angitte nettadresse er ugyldig # +commands.wsserver.request.existing=En annen tilkoblingsforespørsel er aktiv for øyeblikket # +commands.wsserver.request.failed=Kunne ikke koble til serveren: %1$s # +commands.wsserver.success=Det er opprettet en tilkobling til serveren: %1$s # +commands.xp.description=Gir erfaring til eller fjerner erfaring fra en spiller. # +commands.xp.failure.widthdrawXp=Kan ikke gi spilleren et negativt antall erfaringspoeng # +commands.xp.success=Gav %1$d erfaringspoeng til %2$s # +commands.xp.success.levels=Gav %1$d nivåer til %2$s # +commands.xp.success.negative.levels=Tok %1$d nivåer fra %2$s # + +connect.authorizing=Logger på … # +connect.connecting=Kobler til serveren … # +connect.failed=Kunne ikke koble til serveren # + +connect_gamepad.warning.controllerRequired=Spillkontroller kreves # +connect_gamepad.pressButtonToContinue=Trykk på A-knappen på kontrolleren for å fortsette # +gamepad_disconnect=Tilkoblingen til kontrolleren ble brutt # +gamepad_disconnect.reconnectController=Tilkoblingen til kontrolleren ble brutt. Koble til kontrolleren igjen for å fortsette. # + +container.beacon=Lyssignal # +container.brewing=Bryggeapparat # +container.chest=Kiste # +container.chestDouble=Stor kiste # +container.crafting=Utforming # +container.creative=Gjenstandsvalg # +container.dispenser=Dispenser # +container.dropper=Dropper # +container.enchant=Fortryll # +container.enchant.clue=%s …? # +container.enchant.levelrequirement=Nivåkrav: %d # +container.enchant.lapis.many=%d lasursteiner # +container.enchant.lapis.one=1 lasurstein # +container.enchant.level.many=%d fortryllelsesnivåer # +container.enchant.level.one=1 fortryllelsesnivå # +container.enderchest=Enderkiste # +container.furnace=Smelteovn # +container.hopper=Gjenstandstrakt # +container.inventory=Inventar # +container.isLocked=%s er låst! # +container.loom=Vevstol # +container.minecart=Gruvevogn # +container.repair=Reparer og gi navn # +container.repair.cost=Fortryllelseskostnad: %1$d # +container.repair.expensive=For dyrt! # +container.repairAndDisenchant=Reparer og fjern fortryllelse # +container.stonecutter=Steinkutter # +container.stonecutter_block=Steinkutter # +container.smithing_table=Smiebord # +container.smithing_table_block=Smiebord # +container.smithing_table.upgrade=Oppgrader utstyr # +container.shulkerbox=Shulkerboks # +container.shulkerboxContains=og %d til … # +container.barrel=Tønne # + +controller.buttonTip.addItem=Legg til gjenstand # +controller.buttonTip.addItemStack=Legg til gjenstandsbunke # +controller.buttonTip.adjustSlider=Dra glidebryteren mot venstre/høyre # +controller.buttonTip.back=Tilbake # +controller.buttonTip.backToAnvil=Tilbake til ambolten # +controller.buttonTip.backToBrewing=Tilbake til bryggingen # +controller.buttonTip.backToEnchanting=Tilbake til fortryllingen # +controller.buttonTip.backToFurnace=Tilbake til smelteovnen # +controller.buttonTip.cancel=Avbryt # +controller.buttonTip.clearSearch=Tøm søk # +controller.buttonTip.clearQuickSelect=Fjern hurtigvalg # +controller.buttonTip.craft=Lag # +controller.buttonTip.craftAll=Lag alle # +controller.buttonTip.craftOne=Lag 1 # +controller.buttonTip.craftStack=Lag stabel # +controller.buttonTip.craftTake=Lag og plukk opp # +controller.buttonTip.drop=Slipp # +controller.buttonTip.edit=Rediger # +controller.buttonTip.enterMessage=Skriv inn meldingen # +controller.buttonTip.exit=Avslutt # +controller.buttonTip.external=Ekstern # +controller.buttonTip.level=Nivå # +controller.buttonTip.new=Ny/nytt # +controller.buttonTip.openRecipeBook=Åpne oppskriftsbok # +controller.buttonTip.pane.inventory=Inventar # +controller.buttonTip.pane.recipeBook=Oppskriftsbok # +controller.buttonTip.place.one=Plasser én # +controller.buttonTip.place=Plasser # +controller.buttonTip.quick.move=Hurtigflytting # +controller.buttonTip.recipes.showAll=Vis alle # +controller.buttonTip.recipes.showCraftable=Vis de som kan lages # +controller.buttonTip.remove=Fjern # +controller.buttonTip.removeFuel=Fjern brensel # +controller.buttonTip.removeFuelInput=Fjern brensel/gjenstand # +controller.buttonTip.removeInput=Fjern gjenstand # +controller.buttonTip.removeMaterial=Fjern material # +controller.buttonTip.renameItem=Gi nytt navn til gjenstand # +controller.buttonTip.returnToRecipe=Gå tilbake til oppskriften # +controller.buttonTip.enterSearch=Søk # +controller.buttonTip.searchRecipe=Hurtigsøk # +controller.buttonTip.confirmSearch=Bekreft # +controller.buttonTip.select.enchant=Velg fortryllelse # +controller.buttonTip.select.item=Velg gjenstand # +controller.buttonTip.select.slot=Velg plass # +controller.buttonTip.select=Velg # +controller.buttonTip.selectRecipe=Velg oppskrift # +controller.buttonTip.deselectRecipe=Velg bort oppskrift # +controller.buttonTip.clearRecipe=Tøm oppskrift # +controller.buttonTip.tab=Fane # +controller.buttonTip.take.half=Ta halvparten # +controller.buttonTip.take.one=Ta 1 # +controller.buttonTip.take=Ta # +controller.buttonTip.takeItem=Ta gjenstand # +controller.buttonTip.clearHotbar=Tøm verktøylinjen # + +controllerLayoutScreen.actions=Handlinger # +controllerLayoutScreen.activeBindingNameFormat=> %s < # +controllerLayoutScreen.bindings=Bindinger # +controllerLayoutScreen.resetAllBindings=Standardinnstillinger # +controllerLayoutScreen.button=Knapp # +controllerLayoutScreen.cancel=Avbryt # +controllerLayoutScreen.confirmation.reset=Er du sikker på at du vil tilbakestille innstillingene? # +controllerLayoutScreen.confirmation.unassigned=Lagre med ikke-tilordnede handlinger? # +controllerLayoutScreen.confirmation.unsaved=Avslutte uten å lagre? # +controllerLayoutScreen.save=Lagre # +controllerLayoutScreen.saveAndExit=Lagre og avslutt # +controllerLayoutScreen.trigger=Utløser # +controllerLayoutScreen.unassigned=Ikke tilordnet # +controllerLayoutScreen.toggleLivingroom=Innlevelse på/av # +controls.reset=Tilbakestill # +controls.resetAll=Tilbakestill taster # +controls.title=Kontroller # + +## Edu Course strings +course.edu.begin=Start # +course.edu.byLessonsEndGeneric=Etter denne leksjonen vil du ha lært følgende: # +course.edu.byLessonsEndOrdered=Etter leksjon %d vil du ha lært følgende: # +course.edu.collaborativeLesson=Samarbeidsleksjon # +course.edu.collaborativeLessonAndQuiz=Samarbeidsleksjon og test # +course.edu.connectionFailed=Au da! Du er muligens ikke tilkoblet Internett. Sjekk tilkoblingen, og prøv på nytt! # +course.edu.connectionProblem.courseList=Det oppstod et problem under tilkobling til kurslisten. Sjekk Internett-tilkoblingen, og prøv på nytt. # +course.edu.connectionProblem.quiz=Det oppstod et problem under tilkobling til testen. Prøv på nytt. # +course.edu.continueButton=Fortsett # +course.edu.courses=Kurs # +course.edu.createdBy=Av %s # +course.edu.estimatedLength=Estimert lengde # +## Example of a formatted string is "2m 30s" (first string param is the minutes units, second string is the seconds units) +course.edu.estimatedLength.formatted=%d%s %d%s # +course.edu.estimatedLength.minutesUnit=m # +course.edu.estimatedLength.secondsUnit=s # +course.edu.goal=Utdanningsmål: %s # +course.edu.hostButton=Vert # +course.edu.instructions=Instruksjoner # +course.edu.join=Bli med # +course.edu.launchFailed=Au da! Denne verdenen kunne ikke startes! Har du slettet en verdensmal nylig? # +course.edu.learnMoreButton=Finn ut mer # +course.edu.lessonComplete=Leksjon fullført # +course.edu.lessonIncludesQuiz=Denne leksjonen omfatter en test # +course.edu.lessonIsLocked=Denne leksjonen er låst # +course.edu.lessonObjectives=Leksjonens mål # +## The line below (course.edu.notSupported) doesn't need to be translated for other locales and will eventually be removed. +course.edu.notSupported=Støttes ikke ennå # +course.edu.noCoursesFound.title=Fant ingen kurs # +course.edu.noCoursesFound.body=Det ser ut til at du ikke er tilordnet noen kurs. # +course.edu.objective.bulletedString=- %s # +course.edu.progress.new=Ny # +course.edu.progress.inProgress=Pågår # +course.edu.progress.completed=Fullført # +course.edu.refresh.courses=Oppdater kurs # +course.edu.refresh.lessons=Oppdater leksjoner # +course.edu.restartButton=Start på nytt # +course.edu.restartConfirmation.title=Starte leksjonen på nytt? # +course.edu.restartConfirmation.body=Alt arbeidet ditt slettes og leksjonen starter fra begynnelsen hvis du starter på nytt.%sEr du sikker på at du vil starte på nytt? # +course.edu.restartFailed.title=Å nei! # +course.edu.restartFailed.body=Vi fant ikke denne leksjonen. Vi prøver å laste den ned på nytt. # +course.edu.startButton=Start # +course.edu.tasks=Oppgaver # +course.edu.teacherHasNotGivenAcccess=Læreren har ikke gitt deg tilgang til denne leksjonen. # +## The title is prefixed with the order of the course, followed by a colon, followed by the content title. +## Example: "1: This is the title of a Course" +course.edu.titleWithOrderPrefix.formatted=%d: %s # +course.edu.tryItNowButton=Prøv det nå # + +## Edu Course Multiplayer strings +course.edu.enterIp=Oppgi IP-adressen til verdenen du vil bli med i. # +course.edu.enterConnection=Oppgi tilkoblings-ID-en til verdenen du vil bli med i. # +course.edu.ipAddress=IP-adresse # +course.edu.ipPlaceholder=Oppgi IP- eller serveradressen # +course.edu.ipTooltipText=For å finne IP-adressen ber du verten sette leksjonen på pause. IP-adressen står på høyre side av skjermen til verten. # +course.edu.connectionInfo=Tilkoblings-ID # +course.edu.conInfoPlaceholder=Oppgi tilkoblings-ID # +course.edu.conInfoHostTooltipText=Du kan dele tilkoblings-ID-en hvis andre har problemer med å bli med i verdenen din ved hjelp av tilkoblingskoden eller den delte lenken. # +course.edu.conInfoTooltipText=Verten kan finne tilkoblings-ID-en på flerspillerfanen i menyen i verdenen. # +course.edu.joinLesson=Bli med i leksjon # +course.edu.joinLessonIntro=Finn klassekamerater i den samme leksjonen for å bli med, eller oppgi IP-adressen deres hvis de ikke vises i listen. # +course.edu.joinLessonIntroTeacher=Velg gruppen du vil bli med i, eller oppgi IP-adressen hvis gruppen ikke vises i listen. # +course.edu.noLessonFoundJoinIp=Oppgi IP-adresse # +course.edu.portTooltipText=Portnummeret bestemmer hvilket serverprogram som skal brukes. Dette trenger vanligvis ikke endres med mindre verten sier at det må endres. # +course.edu.searching=Søker etter verdener... # + +crafting.badCombination=Kan ikke lage noe av denne gjenstanden # +crafting.cannotCreate=Du har ikke alle ingrediensene # +crafting.insufficientLevel=Nivået ditt er for lavt # +crafting.noRecipesInventory=Du må samle blokker for å lage noe! # +crafting.noRecipesStonecutter=Du trenger stein for å lage noe! # +crafting.noRecipesStonecutter_block=Du trenger stein for å lage noe! # +crafting.noRecipesWorkbench=Du må samle blokker for å lage noe! # + +createWorld.customize.custom.baseSize=Overflatehøyde # +createWorld.customize.custom.biomeDepthOffset=Biomets dybdeforskyvning # +createWorld.customize.custom.biomeDepthWeight=Biomets dybdevekting # +createWorld.customize.custom.biomeScaleOffset=Biomets skalaforskyvning # +createWorld.customize.custom.biomeScaleWeight=Biomets skalavekting # +createWorld.customize.custom.biomeSize=Størrelsen på biomer # +createWorld.customize.custom.center= Midtpunktets høyde # +createWorld.customize.custom.confirm1=Dette overskriver nåværende # +createWorld.customize.custom.confirm2=innstillingene dine og kan ikke angres. # +createWorld.customize.custom.confirmTitle=Advarsel! # +createWorld.customize.custom.coordinateScale=Koordinatskala # +createWorld.customize.custom.count= Genereringsforsøk # +createWorld.customize.custom.defaults=Standarder # +createWorld.customize.custom.depthNoiseScaleExponent=Størrelsen på tilfeldige former # +createWorld.customize.custom.depthNoiseScaleX=Variasjoner og brå endringer i terrenghøyden langs X-aksen # +createWorld.customize.custom.depthNoiseScaleZ=Variasjoner og brå endringer i terrenghøyden langs Z-aksen # +createWorld.customize.custom.dungeonChance=Antall fangehull # +createWorld.customize.custom.fixedBiome=Biom # +createWorld.customize.custom.heightScale=Høydeskala # +createWorld.customize.custom.lavaLakeChance=Forekomsten av lavainnsjøer # +createWorld.customize.custom.lowerLimitScale=Skala for nedre grense # +createWorld.customize.custom.mainNoiseScaleX=Strekking av terrenget langs X-aksen # +createWorld.customize.custom.mainNoiseScaleY=Strekking av terrenget langs Y-aksen # +createWorld.customize.custom.mainNoiseScaleZ=Strekking av terrenget langs Z-aksen # +createWorld.customize.custom.maxHeight= Største høyde # +createWorld.customize.custom.minHeight= Minste høyde # +createWorld.customize.custom.next=Neste side # +createWorld.customize.custom.page0=Grunnleggende innstillinger # +createWorld.customize.custom.page1=Malminnstillinger # +createWorld.customize.custom.page2=Avanserte innstillinger (bare for eksperter!) # +createWorld.customize.custom.page3=Ekstra avanserte innstillinger (bare for eksperter!) # +createWorld.customize.custom.preset.caveChaos=Kaosgrotter # +createWorld.customize.custom.preset.caveDelight=Grotteutforskerens paradis # +createWorld.customize.custom.preset.drought=Tørke # +createWorld.customize.custom.preset.goodLuck=Lykke til! # +createWorld.customize.custom.preset.isleLand=Øyer # +createWorld.customize.custom.preset.mountains=Fjellgalskap # +createWorld.customize.custom.preset.waterWorld=Vannverden # +createWorld.customize.custom.presets=Forhåndsinnstillinger # +createWorld.customize.custom.presets.title=Tilpass verdenens forhåndsinnstillinger # +createWorld.customize.custom.prev=Forrige side # +createWorld.customize.custom.randomize=Tilfeldig # +createWorld.customize.custom.riverSize=Størrelsen på elver # +createWorld.customize.custom.seaLevel=Havnivå # +createWorld.customize.custom.size= Genereringsstørrelse # +createWorld.customize.custom.spread= Spredningshøyde # +createWorld.customize.custom.stretchY=Høydestrekking # +createWorld.customize.custom.upperLimitScale=Skala for øvre grense # +createWorld.customize.custom.useCaves=Grotter # +createWorld.customize.custom.useDungeons=Fangehull # +createWorld.customize.custom.useLavaLakes=Lavainnsjøer # +createWorld.customize.custom.useLavaOceans=Lavahav # +createWorld.customize.custom.useMineShafts=Gruveganger # +createWorld.customize.custom.useMonuments=Havmonumenter # +createWorld.customize.custom.useRavines=Kløfter # +createWorld.customize.custom.useStrongholds=Festninger # +createWorld.customize.custom.useTemples=Templer # +createWorld.customize.custom.useOceanRuins=Ruinene i dypet # +createWorld.customize.custom.useVillages=Landsbyer # +createWorld.customize.custom.useWaterLakes=Innsjøer # +createWorld.customize.custom.waterLakeChance=Forekomsten av innsjøer # +createWorld.customize.flat.addLayer=Legg til lag # +createWorld.customize.flat.editLayer=Rediger lag # +createWorld.customize.flat.height=Høyde # +createWorld.customize.flat.layer=%d # +createWorld.customize.flat.layer.bottom=Bunn – %d # +createWorld.customize.flat.layer.top=Topp – %d # +createWorld.customize.flat.removeLayer=Fjern lag # +createWorld.customize.flat.tile=Lagmaterial # +createWorld.customize.flat.title=Tilpassing av superflate verdener # +createWorld.customize.presets=Forhåndsinnstillinger # +createWorld.customize.presets.list=Her er noen som vi har laget tidligere, og som du også kan bruke! # +createWorld.customize.presets.select=Bruk forhåndsinnstilling # +createWorld.customize.presets.share=Vil du dele forhåndsinnstillingen din med noen? Bruk feltet nedenfor! # +createWorld.customize.presets.title=Velg en forhåndsinnstilling # + +createWorldUpsell.removeTrial=Ikke vis prøveversjoner i listen over verdener # +createWorldUpsell.title=Lage ny verden eller ny realm? # +createWorldUpsell.title.realm=Lag ny realm # +createWorldUpsell.button.realm=Ny realm # +createWorldUpsell.button.world=Ny verden # +createWorldUpsell.button.trialText=Prøv gratis i 30 dager # +createWorldUpsell.price.realm=%1$s per måned # +createWorldUpsell.price.coin.realm=%1$s mynter i måneden # +createWorldUpsell.price.world=Gratis # +createWorldUpsell.realm.sellPoint1=Legg til uendelig med medlemmer, og spill på nettet med opptil §d%d§r venner # +createWorldUpsell.realm.sellPoint2=Lagret på nettet: Spill på alle Minecraft-enheter med Minecraft Markedsplass # +createWorldUpsell.realm.sellPoint3=Bruker ikke noe lagringsplass på enheten din # +createWorldUpsell.realm.sellPoint4=Vennene dine kan spille selv når du ikke spiller # +createWorldUpsell.signIn=Lag realm med en Microsoft-konto # +createWorldUpsell.world.sellPoint1=Spill på nettet med opptil sju venner # +createWorldUpsell.world.sellPoint2=Lagret på enheten din: Spill uten Internett-tilkobling # +createWorldUpsell.world.sellPoint3=Lagrer på enheten # + + +createWorldScreen.action.editLocal=Gjør uendelig! # +createWorldScreen.action.local=Lag verden! # +createWorldScreen.action.realms=Lag verden! # +createWorldScreen.action.realmsReset=Tilbakestill realm # +createWorldScreen.advanced=Avansert # +createWorldScreen.cheatSettings=Juksing # +createWorldScreen.worldOptions=Verdensalternativer # +createWorldScreen.worldSettings=Verdensinnstillinger # +createWorldScreen.worldManagement=Verdensadministrasjon # +createWorldScreen.alwaysDay=Alltid dag # +createWorldScreen.bonusChest=Bonuskiste # +createWorldScreen.pvp=Beskutt av sine egne # +createWorldScreen.immediaterespawn=Øyeblikkelig gjenoppstandelse # +createWorldScreen.respawnRadius=Gjenoppståelsesradius # +createWorldScreen.trustPlayers=Stol på spillere # +createWorldScreen.fireSpreads=Spredning av ild # +createWorldScreen.mobLoot=Vesenbytte # +createWorldScreen.tileDrops=Blokker slipper # +createWorldScreen.keepInventory=Behold inventar # +createWorldScreen.naturalregeneration=Naturlig regenerasjon # +createWorldScreen.tntexplodes=TNT eksploderer # +createWorldScreen.respawnblocksexplode=Genererte blokker eksploderer # +createWorldScreen.weathercycle=Værsyklus # +createWorldScreen.daylightcycle=Bruk dagslyssyklus # +createWorldScreen.mobSpawn=Vesenyngling # +createWorldScreen.mobgriefing=Destruktive vesener # +createWorldScreen.educationtoggle=Education Edition # +createWorldScreen.entitiesdroploot=Objekter slipper bytte # +createWorldScreen.commandblocksenabled=Kommandoblokker er aktivert # +createWorldScreen.experimentalgameplay=Eksperimenter # +createWorldScreen.experimentalgameplayinfo=§7Prøv ut funksjoner som er under utvikling. Kan ikke slås av etter oppretting av verden. # +createWorldScreen.experimentalbiomes=Tilpassede biomer # +createWorldScreen.experimentalbiomesDescription=Lag tilpassede biomer og endre verdensgenerering # +createWorldScreen.experimentalCreatorFeatures=Kommende funksjoner for skapere # +createWorldScreen.experimentalCreatorFeaturesDescription=Inkluderer aktøregenskaper og justerbare tåkeparametere # +createWorldScreen.experimentalmoddingDescription=Gjør du mange repeterende ting? Dette kan bidra til å opprette tillegget # +createWorldScreen.experimentalSneakingFeature=Kort sniking # +createWorldScreen.experimentalSneakingFeatureDescription=Tillat spillere å snike seg under åpninger på 1,5 blokker # +createWorldScreen.cavesandcliffs=Grotter og klipper # +createWorldScreen.cavesandcliffsDescription=Utforsk den nye varierte grottegenereringen # +createWorldScreen.spectatorMode=Tilskuermodus # +createWorldScreen.spectatorModeDescription=Prøv de tidlige versjonene av tilskuermodus # +createWorldScreen.experimentalCameras=Eksperimentelle kameraer # +createWorldScreen.experimentalCamerasDescription=Aktiver kamerakommandoen # +createWorldScreen.experimentalholiday=Funksjoner for høytidsskapere # +createWorldScreen.experimentalholidayDescription=Legg til datadrevne blokker og gjenstandsteknologi for å tilpasse blokkform, rotasjon, skade og mye mer # +createWorldScreen.experimentalGameTest=Beta-API-er # +createWorldScreen.experimentalGameTestDescription=Bruk «-beta»-versjoner av API-moduler i tilleggspakker # +createWorldScreen.experimentalMolangFeatures=Molang-funksjoner # +createWorldScreen.experimentalMolangFeaturesDescription=Eksperimentelle Molang-spørringer og -språkfunksjoner # +createWorldScreen.worldPreferences=Verdensinnstillinger # +createWorldScreen.startWithMap=Startkart # +createWorldScreen.defaultName=Min verden # +createWorldScreen.create=Lag # +createWorldScreen.createOnRealms=Lag på Realms # +createWorldScreen.delete=Slett # +createWorldScreen.deleteWorld=Slett verden # +createWorldScreen.delete.desc=Slett verdenen din for godt. # +createWorldScreen.delete.confirm=Slette verdenen for godt? # +createWorldScreen.deleteWarningFormat=Er du sikker på at du vil slette %s? Denne verdenen går tapt for alltid! (Og det er lenge!) # +createWorldScreen.editTitleFormat=Rediger %s # +createWorldScreen.game.settings=Spillinnstillinger # +createWorldScreen.gameMode=Spillmodus # +createWorldScreen.gameMode.default=Standard spillmodus # +createWorldScreen.gameMode.personal=Personlig spillmodus # +createWorldScreen.gameMode.adventure=Eventyr # +createWorldScreen.gameMode.creative=Kreativ # +createWorldScreen.gameMode.creative.desc=Ubegrensede ressurser. Ingen skade. Du kan fly. Men ingen prestasjoner, selv om du bytter til overlevelsesmodus senere. # +createWorldScreen.gameMode.survival=Overlevelse # +createWorldScreen.gameMode.survival.desc=Begrensede ressurser, og du trenger verktøy. Du kan bli skadet. Se opp for monstre. # +createWorldScreen.gameMode.spectator=Tilskuer # +createWorldScreen.gameMode.serverDefault=Standard # +createWorldScreen.header.delete=Verdenens varighet # +createWorldScreen.header.editLocal=Rediger verdenen din # +createWorldScreen.header.general.project=Prosjekt # +createWorldScreen.header.general.exportSettings=Eksportinnstillinger # +createWorldScreen.header.general.exportSettings.description=§7Noen funksjoner kan bli overstyrr under redigeringsøkten, men bli respektert fullt ut ved eksport # +createWorldScreen.header.local=Lag en verden # +createWorldScreen.header.realms=Opprett en Realms-server # +createWorldScreen.header.realmsReset=Tilbakestille realmen din? # +createWorldScreen.levelName=Navn # +createWorldScreen.levelSeed=Frø # +createWorldScreen.multiplayer.settings=Flerspillerinnstillinger # +createWorldScreen.progress.local=Lager ny verden … # +createWorldScreen.progress.realms=Tilbakestiller realmen … # +createWorldScreen.seed.desc=Oppgi et frø for å generere det samme terrenget på nytt. La stå tomt for å generere en tilfeldig verden. # +createWorldScreen.showCoordinates=Vis koordinater # +createWorldScreen.worldType=Verdenstype # +createWorldScreen.randomtickspeed=Tilfeldig intervallhastighet # +createWorldScreen.randomtickspeed.reset=Tilbakestill tilfeldig intervallhastighet # +createWorldScreen.serverSimDistance=Simuleringsavstand # +createWorldScreen.serverSimDistanceFormat=%s deler # +createWorldScreen.showbordereffect=Vis kantlinjeeffekt # +createWorldScreen.check_internet_connection=Du er ikke koblet til internett. Venner kan ikke bli med i flerspillerverdenene dine. Logg deg på Microsoft-kontoen din for å spille med vennene dine. # +createWorldScreen.disconnectedXboxLive=Du er ikke tilkoblet noen Microsoft-tjenester. Venner med gamertag kan ikke bli med i flerspillerverdenen din. Logg deg på Microsoft-kontoen din for å spille med vennene dine. # +createWorldScreen.clearPlayerData.button=Slett spillerdata # +createWorldScreen.clearPlayerData.title=Slette spillerdata fra verden? # +createWorldScreen.clearPlayerData.body1=Velg «Alle spillerdata» for å slette absolutt alle spillerdata fra hele verdenen. Neste gang en spiller kommer inn i verden, starter spilleren med nye, standard data. # +createWorldScreen.clearPlayerData.body2=Ved å velge «Fortsett å eie spillerdata» beholder du dine nåværende data (for eksempel gjenstander i inventaret og plassering) og bruker dem til «Verdenseier». Dette er enhver spiller som laster verdenen lokalt, eller eieren av realmen den er på. # +createWorldScreen.clearPlayerData.all=Alle spillerdata # +createWorldScreen.clearPlayerData.allExceptLocal=Fortsett å eie spillerdata # +createWorldScreen.clearPlayerData.cancel=Avbryt # +createWorldScreen.clearPlayerData.progress=Sletting av spillerdata # +createWorldScreen.upload=Last opp verden # +createWorldScreen.editor.deleteProject=Slett prosjekt # +createWorldScreen.editor.projectOptionsLabel=Prosjektalternativer # +createWorldScreen.editor.delete.confirm=Slette prosjektet for godt? # +createWorldScreen.editor.deleteWarningFormat=Er du sikker på at du vil slette «%s»? Dette prosjektet går tapt for alltid! # + + +## Cross Platform Toggle +crossPlatformToggle.startMenuScreen.title=Spill på forskjellige plattformer # +crossPlatformToggle.startMenuScreen.enable=Aktiver spill på forskjellige plattformer # +crossPlatformToggle.startMenuScreen.enable.line1=Vil du aktivere spill på forskjellige plattformer? # +crossPlatformToggle.startMenuScreen.enable.line2=Spill på forskjellige plattformer gjør at du og venner på andre plattformer kan knytte dere til hverandre og spille sammen! # +crossPlatformToggle.startMenuScreen.disable=Deaktiver spill på forskjellige plattformer # +crossPlatformToggle.startMenuScreen.disable.line1=Vil du deaktivere spill på forskjellige plattformer? # +crossPlatformToggle.startMenuScreen.disable.line2=Du vil ikke lenger kunne knytte deg til eller spille med venner på andre plattformer. # +crossPlatformToggle.crossPlatformDisabled.friends=Aktiver spill på forskjellige plattformer i hovedmenyen for å kunne bli med i realmer, LAN-spill og for å spille med alle Minecraft-vennene dine. # +crossPlatformToggle.crossPlatformDisabled.invite=Aktiver spill på forskjellige plattformer i hovedmenyen for å invitere venner på andre plattformer. # +crossPlatformToggle.crossPlatformDisabled.realms=Aktiver spill på forskjellige plattformer i hovedmenyen for å bli med i realmer. # +crossPlatformToggle.crossPlatformDisabled.servers=Aktiver spill på forskjellige plattformer i hovedmenyen for å legge til eller bli med i servere. # +crossPlatformToggle.crossPlatformDisabled.multiplayerSettings=Aktiver spill på forskjellige plattformer i hovedmenyen for å spille med venner på andre plattformer. # + +realmsPendingInvitationsScreen.pendingInvitations=Invitasjoner til medlemskap i realmer # +realmsPendingInvitationsScreen.noInvites=Du har ingen ventende invitasjoner. # +realmsPendingInvitationsScreen.fetchingInvites=Henter invitasjoner ... # +realmsPendingInvitationsScreen.decline=Avslå # +realmsPendingInvitationsScreen.accepted=Godtatt # +realmsPendingInvitationsScreen.declined=Avslått # +realmsPendingInvitationsScreen.showFriendInvites=Bare vis invitasjoner fra venner. # + +realmsInvitationScreen.addingPlayers=Legger til spillere … # +realmsInvitationScreen.findFriends=Finn venner # +realmsInvitationScreen.continue=Fortsett # +realmsInvitationScreen.done=Ferdig. La oss spille! # +realmsInvitationScreen.friends=Venner # +realmsInvitationScreen.invitedFriends=Inviterte venner # +realmsInvitationScreen.members=Medlemmer # +realmsInvitationScreen.unableToAddPlayers=Kunne ikke legge til spillere # +realmsInvitationScreen.loadingFriends=Laster inn venner og medlemmer … # +realmsInvitationScreen.loadingProfiles=Laster inn profiler (%s/%s) # +realmsInvitationScreen.noInvites=Fant ingen spillere. # +realmsInvitationScreen.savingChanges=Lagrer endringer … # +realmsInvitationScreen.sendingInvitesFailed=Noe gikk galt. Vi kunne ikke legge til de valgte spillerne i realmen din. Prøv på nytt senere. # +realmsInvitationScreen.title=Legg til medlemmer # +realmsInvitationScreen.undo=Angre # +realmsInvitationScreen.unblock=Opphev blokkering # +realmsInvitationScreen.unblocked=Blokkering opphevet # +realmsInvitationScreen.blocked=Blokkert # +realmsInvitationScreen.myRealm=Min realm # +realmsInvitationScreen.fetchingLink=Henter ny kobling … # +realmsInvitationScreen.fetchingCode=Henter ny invitasjonskode ... # +realmsInvitationScreen.shareTitle=Invitasjon til Realms # +realmsInvitationScreen.shareText=Kom og bli med i dette Realmet! # +realmsInvitationScreen.refreshDialogTitle=Deaktivere nåværende kobling? # +realmsInvitationScreen.refreshDialogLabel=Dette deaktiverer den nåværende koblingen og genererer en ny. Alle som allerede er medlem, kan fremdeles bli med i realmen din. # +realmsInvitationScreen.createLinkDialogTitle=Generere kobling til realm? # +realmsInvitationScreen.createLinkDialogLabel=Alle som åpner denne koblingen, blir medlem av realmen din. Du kan deaktivere en kobling ved å generere en ny. # +realmsInvitationScreen.shareDialogTitle=Laste ned sikkerhetskopi før du deler? # +realmsInvitationScreen.shareDialogLabel=Alle med denne koblingen kan bli medlem av realmen din. Vær nøye med hvem du deler den med. Det kan være lurt å laste ned en sikkerhetskopi av verdenen din først. Du kan fjerne medlemmer i realmens innstillinger. # +realmsInvitationScreen.shareDialogShareButton=Del # +realmsInvitationScreen.shareDialogCopyButton=Kopier # +realmsInvitationScreen.shareDialogNewLinkButton=Opprett ny kobling # +realmsInvitationScreen.shareDialogNewCodeButton=Opprett ny kode # +realmsInvitationScreen.closedRealmWarning=Realmen din er lukket. Medlemmer kan ikke bli med. # +realmsInvitationScreen.generate=Generer # +realmsInvitationScreen.disable=Deaktiver # +realmsInvitationScreen.backup=Last ned # +realmsInvitationScreen.shareByLink=Del kobling # +realmsInvitationScreen.shareByCode=Del invitasjonskode # +realmsInvitationScreen.shareLinkToRealm=Del kobling til realm # +realmsInvitationScreen.shareCodeToRealm=Del invitasjonskode til realm # +realmsInvitationScreen.shareInfoMessage=Alle med koblingen kan bli med i realmen din. Gå til Spill > Last ned verden for å laste ned en sikkerhetskopi av verdenen din. # +realmsInvitationScreen.shareInfoMessageCode=Alle med invitasjonskoden kan bli med i realmen din. Gå til Spill > Last ned verden for å laste ned en sikkerhetskopi av verdenen din. # +realmsInvitationScreen.refreshLinkInfoMessage=Dette deaktiverer den gamle koblingen og oppretter en ny. Vil du fortsette? # +realmsInvitationScreen.refreshCodeInfoMessage=Dette deaktiverer den gamle invitasjonskoden og oppretter en ny. Vil du fortsette? # +realmsInvitationScreen.kick=Fjern # +realmsInvitationScreen.kickAndBlock=Blokker # +realmsInvitationScreen.kickPopupTitle=Oppheve tilgang? # +realmsInvitationScreen.kickPopupText=Vil du oppheve tilgangen til denne spilleren? Du kan angre dette når som helst. # +realmsInvitationScreen.copyToastMessage=Koblingen til realmen din har blitt kopiert til utklippstavlen! # +realmsInvitationScreen.playerFilterTitle=Filtrer spillere # +realmsInvitationScreen.setPermissionFail=Kunne ikke angi tillatelser for brukeren %s. # +realmsInvitationScreen.setDefaultPermissionFail=Kunne ikke angi standardtillatelser. # + +realmJoining.progressTitle=Blir med i realmen … # + +realmsClearMembers.clearMembersTitle=Fjerne medlemmer? # +realmsClearMembers.clearMembersText=Vil du tømme medlemslisten til denne realmen? # +realmsClearMembers.clear=Fjern medlemmer # + +realmsSharingScreen.join=Bli med # +realmsSharingScreen.joinTitle=Bli med i realmen? # +realmsSharingScreen.joinMessage=Bli med i realmen %s? # +realmsSharingScreen.blockedInviteTitle=Spiller blokkert # +realmsSharingScreen.blockedInviteMessage=Beklager, du er blitt blokkert! Be eieren av realmen om å oppheve blokkeringen. # +realmsSharingScreen.badInviteTitle=Ugyldig Realm-lenke # +realmsSharingScreen.badInviteMessage=Invitasjonskoblingen er feil eller deaktivert. Spør eieren av realmen om en oppdatert kobling, og kontroller at du har skrevet den inn riktig. # +realmsSharingScreen.regenerateLinkFailed=Kunne ikke generere ny invitasjonskobling # +realmsSharingScreen.cantJoinExpiredTitle=Realmen til %s har utløpt # +realmsSharingScreen.cantJoinExpiredMessage=%s har utløpt. Be %s om å fornye den. # +realmsSharingScreen.cantJoinClosedTitle=%s har lukket denne realmen # +realmsSharingScreen.cantJoinClosedMessage=%s er lukket. Be %s om å åpne den igjen. # +realmsSharingScreen.failedSignInModalTitle=Logg deg på for å bli med i denne realmen # +realmsSharingScreen.failedSignInModalMessage=Du må være logget på en Microsoft-konto for å bli med i en realm. Logg deg på, og prøv på nytt. # +realmsSharingScreen.invalidPermissionTitle=Ugyldige tillatelser # +realmsSharingScreen.unexpectedServerResponseTitle=Feil i Realms # +realmsSharingScreen.unexpectedServerResponseMessage=Beklager, vi hadde problemer med å koble til realmen. Prøv på nytt senere. # + +realmsCreateScreen.title.create=Lag en realmserver # +realmsCreateScreen.title.extend=Forleng realmen din # +realmsCreateScreen.title.renew=Forny realmen din # +realmsCreateScreen.defaultRealm=Realmen til %s # +realmsCreateScreen.creatingRealm=Lager realmen … # +realmsCreateScreen.nameHeader.name=Realmens navn # +realmsCreateScreen.nameHeader.rename=Gi nytt navn til realmen? # +realmsCreateScreen.termsAndConditionsAgree=Jeg godtar # +realmsCreateScreen.termsAndConditionsHeader=Vilkår og betingelser # +realmsCreateScreen.viewTermsAndConditions=Vis vilkår og betingelser # +realmsCreateScreen.viewPrivacyPolicy=Se personvernerklæringen # +realmsCreateScreen.durationHeader=Varighet # +realmsCreateScreen.durationShort=30 dager # +realmsCreateScreen.durationLong=180 dager # +realmsCreateScreen.sizeHeader=Nivå # +realmsCreateScreen.purchasePrefix.create=Lag # +realmsCreateScreen.purchasePrefix.extend=Forleng # +realmsCreateScreen.purchasePrefix.renew=Forny # +realmsCreateScreen.subscription.trial=Lag gratis!%s(%s per måned etter de første 30 dagene) # +realmsCreateScreen.subscription.buy=Lag for %s per måned # +realmsCreateScreen.subscription.renew=Forny for %s per måned # +realmsCreateScreen.consumable.trial=Lag gratis! # +realmsCreateScreen.consumable.buy=Lag for %s # +realmsCreateScreen.consumable.renew=Forny for %s # +realmsCreateScreen.consumable.extend=Forleng for %s # +realmsCreateScreen.errorRealmName=Realmen din må ha et navn. # +realmsCreateScreen.errorRealmNameAndTOS=Realmen din må ha et navn, og du må godta vilkårne for bruk for å lage en realm. # +realmsCreateScreen.errorTOS=Du må godta vilkårene og betingelsene for å lage en realm. # +realmsCreateScreen.goBack=Gå tilbake # +realmsCreateScreen.contactSupport=Kontakt kundestøtte # +realmsCreateScreen.createFailed.title=Noe gikk galt # +realmsCreateScreen.purchaseFailed=Beklager, men vi kunne ikke fullføre realmkjøpet ditt. Kan du kontrollere internett-tilkoblingen din? # +realmsCreateScreen.createFailed.content=Kjøpet ble gjennomført, men vi kunne ikke lage realmen din akkurat nå. Vi lager den så fort det blir mulig. Sjekk senere på denne enheten. Hvis problemet varer i mer enn en dag, ber vi deg kontakte Mojangs kundestøtte. # +realmsCreateScreen.createFailed.profanity=Realm-navnet %s er ikke tillatt. # +realmsCreateScreen.createFailed.generic=Kunne ikke verifisere klubbnavnet. Prøv på nytt senere. # +realmsCreateScreen.maxRealms.title=Maksimalt antall abonnementer # +realmsCreateScreen.maxRealms.content=Du har det maksimale antallet aktive abonnementer på denne plattformen, og kan ikke opprette et nytt akkurat nå. # +realmsCreateScreen.offerNotFound.title=Mistet tilkobling til butikken # +realmsCreateScreen.offerNotFound.content=Enheten din mistet tilkoblingen til butikken, og vi kan ikke bekrefte at dette tilbudet fortsatt er tilgjengelig. Kontroller Internett-tilkoblingen eller prøv på nytt senere. # +realmsCreateScreen.offerNotAvailable.title=Mistet tilkobling til butikken # +realmsCreateScreen.offerNotAvailable.content=Enheten din mistet tilkoblingen til butikken, og vi kan ikke bekrefte at dette tilbudet fortsatt er tilgjengelig. Kontroller Internett-tilkoblingen eller prøv på nytt senere. # +realmsCreateScreen.extendRealms.content=Du har forlenget Realms-abonnementet ditt så mye som mulig. Du kan ikke legge til mer tid akkurat nå. Prøv på nytt senere. # +realmsCreateScreen.twoUsers=2 spillere # +realmsCreateScreen.tenUsers=10 spillere # +realmsCreateScreen.viewTOS=Gå til https://aka.ms/minecraftrealmsterms i en hvilken som helst nettleser for å se vilkårene og betingelsene for Minecraft Realms. # +realmsCreateScreen.viewPrivacyPolicyText=Gå til https://aka.ms/mcprivacy i en hvilken som helst nettleser for å se personvernerklæringen for Minecraft Realms. # +realmsCreateScreen.waitingPurchase=Kjøp pågår! Dette skal være fort gjort. # +realmsCreateScreen.paymentFailed.title=Betalingstjeneste # +realmsCreateScreen.paymentFailed.body=Kan ikke koble til Realms og fullføre kjøpet ditt akkurat nå. Prøv på nytt senere. # +realmsCreateScreen.incomplete=Ufullstendig realm # +realmsCreateScreen.incomplete.create.a=Det ser ut til at vi ikke ble ferdige forrige gang. La oss gjøre ferdig realmen din nå. # +realmsCreateScreen.incomplete.create.b=Det ser ut til at du har begynt å lage en realm med en annen Microsoft-konto. Vil du gjøre ferdig denne realmen med denne Microsoft-kontoen som eier? # +realmsCreateScreen.incomplete.create.c=Noen har begynt å lage en realm med faktureringskontoen på denne enheten. Vil du gjøre ferdig denne realmen med denne Microsoft-kontoen som eier? # +realmsCreateScreen.incomplete.renew.a=Det ser ut til at vi ikke ble ferdige forrige gang. La oss fullføre fornyingen av realmen din nå. # +realmsCreateScreen.incomplete.renew.b=Det ser ut til at du har begynt å fornye en realm med en annen Microsoft-konto. Vil du fullføre fornyingen av denne realmen med denne Microsoft-kontoen som eier? # +realmsCreateScreen.incomplete.renew.c=Noen har begynt å fornye en realm med faktureringskontoen på denne enheten. Vil du fullføre fornyingen av denne realmen med denne Microsoft-kontoen som eier? # +realmsCreateScreen.incomplete.override.renew=Du prøver å lage en ny realm, men vi har funnet et tidligere kjøp av en fornyelse av en realm. Vil du bruke dette kjøpet nå? # +realmsCreateScreen.incomplete.override.create=Du prøver å fornye en realm, men vi har funnet et tidligere kjøp av en ny realm. Vil du bruke dette kjøpet nå? # +realmsCreateScreen.incomplete.override.realm=Du prøver å fornye en realm, men vi har funnet et tidligere kjøp relatert til en annen realm. Vil du bruke dette kjøpet nå? # +realmsCreateScreen.prepare.store.title=Kjøpslogg kreves # +realmsCreateScreen.prepare.store.body=Du må logge deg på butikken for å se kjøpsloggen din før vi kan fortsette. # +realmsCreateScreen.prepare.store.button=Logg på Store # +realmsCreateScreen.nsoinfotext=Du må abonnere på Nintendo Switch Online for å bruke Realms. # +realmsCreateScreen.playNowTitle=Spille på realm nå? # +realmsCreateScreen.playNowMessage1=Du kan invitere venner til realmen din og begynne å spille nå. # +realmsCreateScreen.playNowMessage2=Ellers kan du når som helst finne den på fanen Verdener på Spill-skjermen. Rediger den for å endre spillmoduser eller for å laste opp en verden til realmen. # +realmsCreateScreen.playWithFriends=Spill med venner # +realmsCreateScreen.playSolo=Spill alene # +realmsCreateScreen.purchaseConfirmation.title=Kjøpe realm? # +realmsCreateScreen.purchaseConfirmation.create.message=Er du sikker på at du vil lage en realm? # +realmsCreateScreen.purchaseConfirmation.extend.message=Er du sikker på at du vil forlenge en realm? # +realmsCreateScreen.purchaseConfirmation.renew.message=Er du sikker på at du vil fornye en realm? # +realmsCreateScreen.purchaseConfirmation.continue=Bekreft kjøpet # +realmsCreateScreen.purchaseConfirmation.cancel=Avbryt # + +realmsCreateScreen.title=Lag en realm # +realmsCreateScreen.nameHeader=Realmens navn # +realmsCreateScreen.chooseWorld=Lag realm: Velg verden # + +realmsConfigurationScreen.realmName=Realmens navn # +realmsConfigurationScreen.realmDescription=Beskrivelse av realmen # +realmsConfigurationScreen.open=Åpne realm # +realmsConfigurationScreen.close=Lukk realm # +realmsConfigurationScreen.resetRealm=Hvis du tilbakestiller en realm, slettes verdenen for godt, og du må begynne på nytt. Er du sikker på at du vil gjøre dette? # +realmsConfigurationScreen.confirmReset=Bekreft tilbakestilling # +realmsConfigurationScreen.resetRealmTryAgain=Kunne ikke tilbakestille realmen. Vil du prøve på nytt? # +realmsConfigurationScreen.failedOpenCloseTitle=Kunne ikke åpne eller lukke. # +realmsConfigurationScreen.failedOpenClose=Kunne ikke åpne eller lukke realmen. Vil du prøve på nytt? # + +realmsWorld.notAvailable=Enheten din støtter ikke Minecraft Realms. # +realmsWorld.ownerPay=Eieren betaler per måned. Eierens venner kan spille gratis! # +realmsWorld.realmsDescription=Realmer er private Minecraft-verdener som alltid er tilgjengelige for deg og vennene dine. # +realmsWorld.realmsDescription.paragraph2=Du kan spille i dem selv når eieren av realmen er borte, og på alle enheter som kjører Minecraft! # +realmsWorld.realmsDescription.paragraph3=Utforsk realmen din i dag! # +realmsWorld.realmsDescription.Beta.line1=Realms, som lar deg dele en Minecraft-verden med venner på en sikker og enkel måte, er ikke tilgjengelig når du bruker betaversjoner av Minecraft. # +realmsWorld.realmsDescription.Beta.line2=Vil du slutte å bruke betaversjonen og få tilgang til Realms, klikker du under for å få instruksjoner. # +realmsWorld.newRealm=Ny realm # +realmsWorld.connectLive=Logg på for å prøve gratis! # +realmsWorld.owner=eier # +realmsWorld.leaveBeta=Forlate betaversjonen? # +realmsWorld.newRealmTrial=Start den gratis prøveperioden på 30 dager%s(%s per måned etter den første måneden) # +realmsWorld.creatingWorld=Oppretter verden # + +realmsPlus.popup.top_button_text=Mer informasjon # +realmsPlus.popup.bottom_button_text=Forny abonnement # +realmsPlus.popup.title=Abonnementet på Realms Plus er utløpt # +realmsPlus.popup.message=Abonnementet ditt på Realms Plus er utløpt. Du må fornye abonnementet for igjen å få tilgang til realmen din og pakkene eller skallene du har fått fra Realms Plus. # + +realmsPlusUpgradeNotice.title=Velkommen til Realms Plus! # +realmsPlusUpgradeNotice.body=Abonnementet ditt på Realms har blitt oppgradert til Realms Plus. Du har nå tilgang til over 150 innholdspakker fra markedsplassen, uten tillegg i prisen. Opptil 10 spillere kan spille samtidig, og de får tilgang til alt innholdet inkludert i abonnementet på realmen din – helt gratis! # +realmsPlusUpgradeNotice.continue=Fortsett # +realmsPlusUpgradeNotice.viewpacks=Vis Realms Plus-pakker # + +raytracing.RTX.name=RTX ###Brand name, don't localize + +network.onlinePlay.title=Spill med venner # +network.onlinePlay.msg=Du kan invitere venner til verdenene dine og se verkene deres, og dere kan lage ting i hverandres verdener. # +network.onlinePlay.instruction=Gå til Spill-menyen for å bli med i verdenene til vennene dine eller invitere dem til verdenene og realmene dine. # +network.thirdparty.connect.splitscreen=Logg deg på en %s-konto for å spille flerspiller på delt skjerm på nettet. # +network.thirdparty.connect.benefit=Logg deg på med %s for å spille med venner over nettet og ta en titt på de kule tingene i butikken. # +network.thirdparty.connect.store=Du må ha %s for å utforske butikken. # +network.thirdparty.connect.achievements=Du må ha %s for å oppnå prestasjoner. # +network.thirdparty.findfriends.failed=Kunne ikke koble til noen tjenester tilknyttet Microsoft-kontoen. Sjekk Internett-tilkoblingen. # + + +networkWorld.add_friend=Legg til venn # +networkWorld.add_server=Legg til server # +networkWorld.add_label=Legg til # +networkWorld.join_server=Koble til server # +networkWorld.screenshots=Skjermbilder: # +networkWorld.description=Beskrivelse: # +networkWorld.available_games=Tilgjengelige spill: # +networkWorld.news=Nyheter: # +networkWorld.online=Pålogget: # +networkWorld.current_ping=Nåværende ping: # +networkWorld.lan_label=LAN-spill # +networkWorld.servers_label=Servere # +networkWorld.friends_label=Venner # +networkWorld.joinable_friends_label=Tilgjengelige venner # +networkWorld.no_joinable_friends_label=Vennene dine spiller ikke Minecraft akkurat nå. # +networkWorld.check_internet_connection=Auda! Har du sjekket Internett-tilkoblingen din? Vi finner ikke verdenene til vennene dine. # +networkWorld.connect_to_xbl=Logg deg på med en Microsoft-konto for å spille med venner. # +networkWorld.memberOfTooManyRealms=Du har nådd grensen for hvor mange realmer du kan være medlem av. # +networkWorld.multiplayerPrivilegesBlocked=Du kan ikke spille flerspillerspill på nettet på grunn av hvordan Microsoft-kontoen din er konfigurert. Kontroller at innstillingene for nettsikkerhet tillater flerspiller. Se instruksjoner for endring av disse innstillingene aka.ms/MCMultiplayerHelp. # +networkWorld.multiplayerPrivilegesBlockedOnConsole=Du kan ikke spille flerspillerspill på nettet på grunn av hvordan Microsoft-kontoen din er konfigurert. Kontroller at innstillingene for nettsikkerhet tillater flerspiller, og at du har et aktivt Xbox Live Gold-abonnement. Se instruksjoner for endring av disse innstillingene aka.ms/MCMultiplayerHelp. ###disable_3rd_party_console_resource_pack_check +networkWorld.multiplayerPrivilegesBlockedOnConsoleGamecore=Du kan ikke spille flerspillerspill på nettet på grunn av hvordan Microsoft-kontoen din er konfigurert. ###disable_3rd_party_console_resource_pack_check +networkWorld.multiplayerPrivilegesUnknown=Det oppsto en ukjent feil som hindrer spilling på nett. Prøv på nytt senere. # +networkWorld.versionOutOfDate=Du kan ikke spille flerspillerspill på nettet fordi du ikke kjører den nyeste versjonen. Installer den nyeste versjonen for å få tilgang til Internett-funksjoner. # +networkWorld.more_servers=Flere servere # +networkWorld.thirdparty.connect=Koble til %s # +networkWorld.join=Delta # +networkWorld.joinByCode=Bli med i realm # +networkWorld.realmsHashPlaceholder=Invitasjonskode… # +networkWold.joinByCodeHelpText=Hvis du har mottatt en invitasjonslenke til en realm, skriver du inn koden for å bli med. # +networkWorld.highPingWarning.title=Koble til serveren? # +networkWorld.highPingWarning.line1=Tilkoblingen til den valgte serveren er dårlig for øyeblikket. Dette kan påvirke spillopplevelsen. # +networkWorld.highPingWarning.line2=Vil du koble deg til denne serveren likevel? # +networkWorld.view_offers=Vis tilbud # + +## The following text is placed on in-game signs, which have a 4-line, 15-character-per-line limit. +## The intent of the message is to convey to the reader that the sign author's chat permissions are +## blocked. This cannot exceed the 4-line, 15-character/line limit! +## Use dashes ("---") to fill in empty lines. +networkWorld.userSignTextBlockedLine0=--- # +networkWorld.userSignTextBlockedLine1=Forfatteren # +networkWorld.userSignTextBlockedLine2=er blokkert # +networkWorld.userSignTextBlockedLine3=--- # +networkWorld.userSignTextMutedLine0=--- # +networkWorld.userSignTextMutedLine1=Forfatteren # +networkWorld.userSignTextMutedLine2=er blokkert # +networkWorld.userSignTextMutedLine3=--- # + +networkWorld.userBookTextBlocked=[Forfatteren er blokkert] # +networkWorld.userBookTextMuted=[Forfatteren er blokkert] # + +localWorld.no_local_world_label=Du har ikke laget noen verdener ennå. # +localWorld.no_local_worlds_present=Forsvant verdenene dine? Prøv å endre lagringsplassering: # +localWorld.no_local_worlds_present.world_recovery=Forsvant verdenene dine? Prøv å gjenopprette verdener i ekstern lagring: # +localWorld.no_local_worlds.world_recovery_button_label=Gjenopprett verdener # + +thirdPartyWorld.comingSoon=Kommer snart! # +thirdPartyWorld.Featured=Utvalgte servere # +thirdPartyWorld.Additional=Ytterligere servere # +thirdPartyWorld.featuredComingSoon=Kommer snart # +thirdPartyWorld.notConnected=Vi kunne ikke koble til noen servere akkurat nå, men prøver snart på nytt. # +thirdPartyWorld.playNow=Spill nå! # +thirdPartyWorld.loadingServers=Henter serverinformasjon. Vent litt … # +thirdPartyWorld.loadingFeaturedServers=Henter servere … # + +realmsSlotsScreen.description=Velg opptil tre verdener som du vil laste opp til Realms-serveren din. Velg en verden for å aktivere eller redigere den! # +realmsSlotsScreen.new=Ny verden # +realmsSlotsScreen.readyToPlay=Klar til å spille # +realmsSlotsScreen.editRealm=Behandle Realm # +realmsSlotsScreen.editWorld=Rediger verden # +realmsSlotsScreen.activateWorld=Aktiver verden # +realmsSlotsScreen.gamesettings=Spillinnstillinger # +realmsSlotsScreen.chooseSlot=Velg en plass # +realmsSlotsScreen.activateWarning=Hvis du redigerer eller aktiverer denne verdenen, sparker du ut alle aktive spillere. Ikke bekymre deg, de kan bli med igjen. # +realmsSlotsScreen.celebrationMap=Kart for Realms-feiring # + +realmsSettingsScreen.playerCountLabel=Størrelse # +realmsSettingsScreen.forceResourcePackFail=Kan ikke angi tvunget ressurspakkeverdi # +realmsSettingsScreen.failedUploadPack=Kunne ikke laste opp pakken %s. # +realmsSettingsScreen.failedApply=Kan ikke bruke noen av det valgte innholdet. # +realmsSettingsScreen.errorApply=Feil ved bruk av innhold # +realmsSettingsScreen.realmDurationLabel=Varighet # +realmsSettingsScreen.manageSubscriptionButton=Administrer abonnement # +realmsSettingsScreen.manageSubscriptionsButton=Administrer abonnementer # +realmsSettingsScreen.renewRealmButton=Forny realm # +realmsSettingsScreen.extendRealmButton=Forleng realm # +realmsSettingsScreen.deleteRealmButton=Slett realm # +realmsSettingsScreen.openRealmButton=Åpne realm # +realmsSettingsScreen.closeRealmButton=Lukk realm # +realmsSettingsScreen.playRealmButton=Spill # +realmsSettingsScreen.playDisabledRealmButton=Realmen er lukket # +realmsSettingsScreen.playExpiredRealmButton=Realmen er utløpt # +realmsSettingsScreen.selectorSectionLabel.manage=Behandle %s # +realmsSettingsScreen.selectorSectionLabel=Rediger %s # +realmsSettingsScreen.selectorSectionLabelRealm=Realm # +realmsSettingsScreen.worldSectionTitle=Verden # +realmsSettingsScreen.gameSectionTitle=Spillinnstillinger # +realmsSettingsScreen.playersSectionTitle=Spillere # +realmsSettingsScreen.membersSectionTitle=Medlemmer # +realmsSettingsScreen.subscriptionSectionTitle=Abonnement # +realmsSettingsScreen.devOptionsSectionTitle=Alternativer for utviklere # +realmsSettingsScreen.backupSection=Sikkerhetskopier # +realmsSettingsScreen.backupInfo=Du kan gjenopprette verdenen i realmen din med en av sikkerhetskopiene i denne listen. # +realmsSettingsScreen.backupReplaced=Verdenen har blitt erstattet av den valgte sikkerhetskopien. # +realmsSettingsScreen.backupReplacedFailed=Kunne ikke erstatte verdenen med den valgte sikkerhetskopien. # +realmsSettingsScreen.backupReplacedTimeout=Erstatningen av verdenen med den valgte sikkerhetskopien ble tidsavbrutt. # +realmsSettingsScreen.backupVersion=Versjon: %s # +realmsSettingsScreen.backupVersionUnknown=Versjon: Ukjent # +realmsSettingsScreen.deleteRealm=Slett realm # +realmsSettingsScreen.deleteRealmToast=Realm %s er slettet. # +realmsSettingsScreen.deleteRealmFailToast=Sletting av realm %s mislyktes. # +realmsSettingsScreen.deleteRealmModalText=Realmen din blir slettet permanent. Du vil ikke kunne få tilgang til verdenen din, medlemslisten din eller klubben. # +realmsSettingsScreen.backupRestoreHeader=Erstatte verdenen # +realmsSettingsScreen.backupModalText=Hvis du erstatter realmen din med denne sikkerhetskopien, slettes all nylig fremdrift fra realmen. Realmen startes på nytt, og alle aktive spillere må koble seg til igjen. # +realmsSettingsScreen.replaceWithBackup=Erstatt realm med sikkerhetskopi # +realmsSettingsScreen.backupInProgress=Erstatter verdenen i realmen med sikkerhetskopien # +realmsSettingsScreen.realmNameLabel=Realmens navn # +realmsSettingsScreen.realmNameEditPlaceholder=Oppgi realmens navn # +realmsSettingsScreen.realmDescriptionEditPlaceholder=Gi en beskrivelse av realmen # +realmsSettingsScreen.replaceLoadingText=Vi erstatter realmen din med en sikkerhetskopi. # +realmsSettingsScreen.replaceWorldButton=Erstatt verden # +realmsSettingsScreen.resetWorldButton=Tilbakestill verden # +realmsSettingsScreen.downloadWorldButton=Last ned verden # +realmsSettingsScreen.downloadWorldNameCopy=%s – kopi # +realmsSettingsScreen.uploadWorldButton=Last opp verden # +realmsSettingsScreen.difficultyOptionLabelFormat=%s %s # +realmsSettingsScreen.gameModeOptionLabel=Spillmodus # +realmsSettingsScreen.survivalRadioButton=Overlevelse # +realmsSettingsScreen.creativeRadioButton=Kreativ # +realmsSettingsScreen.resetButtonHelperLabel=Begynne helt på nytt? # +realmsSettingsScreen.maxPlayersLabelFormat=%d Venner # +realmsSettingsScreen.durationLabelFormat=%d dager igjen # +realmsSettingsScreen.subscriptionLabelFormat=Fornyes hver %d dag # +realmsSettingsScreen.subscriptionLabelFormatPreview=Fornyes hver %d. dag med det betalte Realms-abonnementet # +realmsSettingsScreen.fetchingWorldInfo=Henter informasjon om realmen … # +realmsSettingsScreen.updatingWorldInfo=Oppdaterer informasjonen om realmen … # +realmsSettingsScreen.resettingRealm=Tilbakestiller realmen … # +realmsSettingsScreen.applyPacks=Bruker pakker … # +realmsSettingsScreen.openingRealm=Åpner realmen … # +realmsSettingsScreen.closingRealm=Lukker realmen … # +realmsSettingsScreen.realmInfoError=Kunne ikke hente informasjon om realmen. Prøv på nytt senere. # +realmsSettingsScreen.realmJoinError=Kunne ikke bli med i realmen. Prøv på nytt senere. # +realmsSettingsScreen.realmResetError=Kunne ikke tilbakestille realmen. Prøv på nytt senere. # +realmsSettingsScreen.realmOpenError=Kunne ikke åpne realmen. # +realmsSettingsScreen.realmCloseError=Kunne ikke lukke realmen. # +realmsSettingsScreen.reset=Tilbakestill # +realmsSettingsScreen.resetRealm=Dette vil fjerne den gjeldende verdenen fra den aktive Realm-plassen og la deg erstatte den med en helt ny verden. Realm-medlemmene dine får tilgang til din nye verden. Velg Avbryt og deretter Last ned verden for laste ned en kopi av den gjeldende verdenen for å hindre at data går tapt, eller velg Bekreft for å fortsette og erstatte verdenen. # +realmsSettingsScreen.confirmReset=Slette og tilbakestille? # +realmsSettingsScreen.confirmReplace=Erstatte verdenen? # +realmsSettingsScreen.closeRealmTitle=Lukke Realm? # +realmsSettingsScreen.closeRealmMessage=Hvis du lukker realmen, stenges den ned. Alle som spiller i realmen for øyeblikket, blir koblet fra. Er du sikker på at du vil gjøre dette? # +realmsSettingsScreen.LoadingSubscription=Laster inn abonnementet … # +realmsSettingsScreen.failedLoadingSubscription=Kunne ikke laste inn abonnement # +realmsSettingsScreen.matchingPurchasePlatformFormat=Du kjøpte abonnementet ditt i %s # +realmsSettingsScreen.nonMatchingPurchasePlatformFormat=Du startet abonnementet ditt i %s. Det kan bare forlenges der. # +realmsSettingsScreen.nonMatchingPurchasePlatformGeneric=Du kan administrere Realms-abonnementet ditt i plattformbutikken der du opprinnelig kjøpte det. # +realmsSettingsScreen.consumableToSubscriptionTransitionInfo=Du kan ikke utvide din Realm akkurat nå. Vi har nå innført abonnementer for Realms, og du kan kjøpe et nytt abonnement så fort din Realm har utløpt om %d dager. Men ikke bekymre deg! Vi gir deg 14 dager ekstra gratis, og din Realm blir beholdt online, slik at du har god tid til å utvide den innen da. # +realmsSettingsScreen.consumableToSubscriptionGracePeriodInfo=Realmen din har utløpt, men ikke bekymre deg! Vi beholder den online i ytterligere %d dager. Du kan nå sette i gang med å utvide den ved hjelp av det nye abonnementet med automatisk fornyelse, slik at du slipper å bekymre deg for å holde realmen din i gang igjen. # +realmsSettingsScreen.consumableToSubscriptionTransitionInfoExpired=Realmen din har utløpt. Du kan nå sette i gang med å utvide den ved hjelp av det nye abonnementet med automatisk fornyelse, slik at du slipper å bekymre deg for å holde realmen din i gang igjen. # +realmsSettingsScreen.upload.worldtoobig=Opplasting mislyktes. Verdensstørrelsen overskrider den maksimale opplastbare grensen på %s. # +realmsSettingsScreen.download.worldtoobig=Nedlasting mislyktes. Verdensstørrelsen overskrider den maksimale nedlastbare grensen på %s. # + +realmsSettingsScreen.switchStoreDisplayName=Nintendo eShop # +realmsSettingsScreen.iosStoreDisplayName=App Store # +realmsSettingsScreen.googlePlayStoreDisplayName=Google Play-butikken # +realmsSettingsScreen.windowsStoreDisplayName=Windows Store # +realmsSettingsScreen.xboxOneStoreDisplayName=Xbox Store # +realmsSettingsScreen.amazonStoreDisplayName=Amazon Appstore # +realmsSettingsScreen.oculusStoreDisplayName=Oculus Store # +realmsSettingsScreen.berwickStoreDisplayName=«PlayStation Store» # +realmsSettingsScreen.PS4StoreDisplayName=«PlayStation Store» #### CertRequirement: ["PlayStation Store"] +realmsSettingsScreen.unknownStoreDisplayName=en ukjent butikk # +realmsSettingsScreen.extendingRealm=Forlenger realmen … # +realmsSettingsScreen.offerError.title=Ventende kjøp # +realmsSettingsScreen.offerError.content=Det finnes allerede et ventende kjøp. Du kan ikke kjøpe på nytt før dette har blitt fullført. Prøv på nytt senere. # +realmsSettingsScreen.dev_branch_label=Hvilken permanent lagring skal realmen kjøre på? # +realmsSettingsScreen.dev_current_version_label=Nåværende versjon: # +realmsSettingsScreen.dev_matching_version_label=Lagre samsvarende klient permanent: # +realmsSettingsScreen.dev_all_commits_label=Alle tilgjengelige permanente lagringer: # +realmsSettingsScreen.dev_no_matching_version_message=INGEN TREFF FOR "%s" # +realmsSettingsScreen.dev_prev_page_label=Forrige # +realmsSettingsScreen.dev_next_page_label=Neste # +realmsSettingsScreen.uploadConfirmationMessage=Dette vil fjerne den gjeldende verdenen fra den aktive Realm-plassen og erstatte den med en av dine eksisterende verdener. Realm-medlemmene dine får tilgang til denne nye verdenen. Velg Avbryt og deretter Last ned verden for laste ned en kopi av den gjeldende verdenen for å hindre at data går tapt, eller velg Bekreft for å fortsette og erstatte verdenen. # +realmsSettingsScreen.uploadConfirmationTitle=Erstatte verdenen? # +realmsSettingsScreen.allowlist_invite=Inviter # +realmsSettingsScreen.searchBox=Søk … # +realmsSettingsScreen.unknownPackName=Ukjent navn # +realmsSettingsScreen.viewSubscriptionsButton=Vis abonnement # + +realmsSettingsScreen.extendConsumableButton=Forleng abonnement # +realmsSettingsScreen.extendConsumableButton.30=Forleng med 30 dager # +realmsSettingsScreen.extendConsumableButton.180=Forleng med 180 dager # + +xblLogin.LoginMessageTitle=Microsoft-konto # +xblLogin.LoginMessage=Kobler til … # + +xbl.savePurchase.description.line1=Vil du spille med det du kjøper fra hvilken som helst enhet med tilgang til Minecraft-butikken? Logg inn med en gratis Microsoft-konto og synkroniser kjøpte skall, teksturer, kart og mash-ups, slik at du kan bruke og spille med dem i Minecraft! # +xbl.savePurchase.description.line2=Hvis du mister enheten din eller avinstallerer Minecraft, vil kjøpene dine fortsatt være synkroniserte og tilgjengelige på hvilken som helst enhet når du bruker Microsoft-kontoen. # +xbl.savePurchase.leaveOnDevice=Behold på enheten # +xbl.savePurchase.title=Lagre kjøp i en Microsoft-konto? # +xbl.savePurchase.saveButton=Lagre i Microsoft-konto # +xbl.savePurchase.toast.title=Suksess! # +xbl.savePurchase.toast.message=Kjøpene er synkronisert med Microsoft-kontoen! # +xbl.savePurchase.inProgress.message=Overfører kjøp til Microsoft-kontoen … # + +xbl.syncIAP.title=Synkroniser kjøp med Microsoft-kontoen din? # +xbl.syncIAP.description=Logg deg på Microsoft-kontoen for å synkronisere skallene, teksturpakkene, verdenene og mash-up-pakkene dine. Da får du tilgang til dem på alle enheter der du spiller Minecraft. # +xbl.syncIAP.syncNow=Synkroniser nå … # +xbl.syncIAP.syncLaterEllipsis=Synkroniser senere … # +xbl.syncIAP.syncLater=Synkroniser senere # +xbl.syncIAP.toast.title=Suksess! # +xbl.syncIAP.toast.message=Kjøp er synkroniserte med Microsoft-kontoen din! # +xbl.syncIAP.inProgress.message=Synkroniserer kjøp med Microsoft-kontoen din … # +xbl.syncIAP.skipSignIn.prompt.description=Denne Microsoft-kontoen blir ikke primærkontoen for denne enheten med mindre du synkroniserer kjøp som er gjort på enheten, med denne kontoen. Du logges ikke på automatisk når du starter Minecraft. # + +xbl.syncIAP.confirmSync.prompt.title=Synkronisere med %s? # +xbl.syncIAP.confirmSync.prompt.description.line1=Vil du synkronisere appbutikkjøpene dine med %s? # +xbl.syncIAP.confirmSync.prompt.description.line2=Pakker kjøpt utenfor Minecraft-markedsplassen kan bare synkroniseres én gang. De er fortsatt tilgjengelige for alle som spiller på denne enheten. # +xbl.syncIAP.confirmSync.prompt.yes=Ja, synkroniser kjøpene mine # + +xbl.marketplace.account.error.body.nobutton=Det er en feil med kontoen din. Du kan ikke bruke markedsplassen før vi har løst problemet. Hvis problemet vedvarer i flere dager, kontakter du brukerstøtten. # + +playfab.account.banned.temporary=utestengt # +playfab.account.banned.permanent=utestengt # +playfab.account.banned.title=Du er blitt %s # +playfab.account.banned.body=Du er blitt %s fra å spille flerspiller i Minecraft. Du vil ikke kunne spille på servere, bli med i realmer, være vert eller bli med i flerspillerspill, eller bruke markedsplassen. # +playfab.account.banned.body.line1=Du har blitt %s fra å spille flerspiller i Minecraft på grunn av %s. Du vil ikke kunne spille på servere, bli med i realmer, være vert, bli med i flerspillerspill eller bruke markedsplassen. # +playfab.account.banned.body.line2=Klikk på %s nedenfor for å se fellesskapsstandardene våre og hvordan du sender inn en forespørsel om saksgjennomgang hvis du mener du ble %s ved en feiltakelse. # +playfab.account.banned.body.line3.hour=Du har 1 time igjen av utestengingen. # +playfab.account.banned.body.line3.hours=Du har %d timer igjen av utestengingen. # +playfab.account.banned.body.line3.day=Du har 1 dag igjen av utestengingen. # +playfab.account.banned.body.line3.days=Du har %d dager igjen av utestengingen. # +playfab.account.banned.body.line3.forever=Utestengelsen er permanent. # +playfab.account.banned.body.button=Mer informasjon # + + +store.sign_in_warning.no_xbl_and_local_content=Du har tidligere lastet ned innhold eller brukt Minecoins på markedsplassen som bare er tilgjengelig på denne enheten. # +store.sign_in_warning.no_xbl_and_no_local_content.line1=Logg på nå for å lagre og dele kjøpene dine på tvers av plattformer. Lagre kjøp slik at du ikke mister dem hvis noe skjer med systemet ditt, eller hvis Minecraft avinstalleres. Få tilgang til innhold fra markedsplassen som du har kjøpt tidligere fra hvilken som helst plattform, og bruk de tilpassede figurene dine på tvers av plattformer. # +store.sign_in_warning.no_xbl_and_no_local_content.line2=Har du ikke en Microsoft-konto? Lag en gratis nå! # + +xbl.skipSignIn.prompt.title=Midlertidig konto # +xbl.skipSignIn.prompt.description=Denne Microsoft-kontoen blir ikke primærkontoen for denne enheten med mindre du overfører kjøp som er gjort på enheten, til denne kontoen. Du logges ikke på automatisk når du starter Minecraft. # +xbl.signOut.title=Kjøp i Microsoft-kontoen! # +xbl.signOut.message1=Når du er logget av Microsoft-kontoen din, har du ikke tilgang til Minecoins og gjenstander du har kjøpt i butikken. # +xbl.signOut.message2=Er du sikker på at du vil gjøre dette? # + +date.short_january=Jan. # +date.short_february=Feb. # +date.short_march=Mar. # +date.short_april=Apr. # +date.short_may=Mai # +date.short_june=Jun. # +date.short_july=Jul. # +date.short_august=Aug. # +date.short_september=Sep. # +date.short_october=Okt. # +date.short_november=Nov. # +date.short_december=Des. # +date.formatted=%s %d %d # +date.formatted_alt=%d %s %d # + +dayOneExperience.carousel.title=Velkommen til nye Minecraft! # +dayOneExperience.carousel.welcome_text=Det finnes masse nye spennende saker i denne nye versjonen av Minecraft. Sjekk ut markedsplassen, skap en realm og spill på nett med venner på forskjellige plattformer! # +dayOneExperience.carousel.marketplace=På Minecraft-markedsplassen finner du nye skall, verdener, teksturer og mash-up-pakker lagd av en rekke dyktige skapere. # +dayOneExperience.carousel.cross_platform=Spill på forskjellige plattformer lar deg spille med spillere på ulike plattformer. Logg deg på Microsoft-kontoen din for å spille med alle Minecraft-vennene dine! # +dayOneExperience.carousel.realms=Realms er servere som drives av oss, og de er bare for deg og vennene dine. Hold Minecraft-verdenen din online og alltid tilgjengelig, selv når du logger av. # +dayOneExperience.carousel.villager=Nye Minecraft er det eneste stedet du kan motta fremtidige oppdateringer som inneholder nye funksjoner, vesener, gjenstander, blokker og mye mer! # + +dayOneExperience.tab.landing=Siste nytt # +dayOneExperience.tab.marketplace=Markedsplass # +dayOneExperience.tab.crossplatform=Spill på forskjellige plattformer # +dayOneExperience.tab.realms=Realms # +dayOneExperience.tab.villager=Mer innhold # + +dayOneExperience.finish=Fullfør # +dayOneExperience.next=Neste # +dayOneExperience.no_internet=Koble til Internett for å laste det forrige skallet # +dayOneExperience.intro_title=Minecraft har blitt oppdatert! # +dayOneExperience.intro_body_1=Det er mange supre nyheter i denne oppdateringen. # +dayOneExperience.intro_body_2=Vil du ha hjelp til å importere lagringer, innstillinger og innhold fra den forrige versjonen av Minecraft? # +dayOneExperience.intro_welcome_1=Du har oppdatert til den nyeste versjonen av Minecraft! # +dayOneExperience.intro_welcome_2=Vil du gå tilbake til forrige versjon av Minecraft, finner du den på hovedmenyen. # +dayOneExperience.editions_launch_warning=Dette er ikke den nyeste versjonen av Minecraft. Er du sikker på at du vil starte den forrige versjonen av Minecraft? # +dayOneExperience.editions_title=Starte forrige versjon? # +dayOneExperience.settings_imported=Vi har importert innstillingene dine for deg! # +dayOneExperience.settings_skin_imported=Vi har importert skallet og innstillingene dine for deg! # +dayOneExperience.skin_current=Nåværende skall # +dayOneExperience.skin_default=Standard skall # +dayOneExperience.skin_tip=Du kan bytte skall ved å trykke på Profil-knappen på hovedmenyen. # +dayOneExperience.skip_title=Hopp over konvertering? # +dayOneExperience.skip_body=Gamle verdener kan konverteres når som helst fra menyen Spill spill – Verdener. # +dayOneExperience.world_import_time=Tips: Konverteringstiden varierer avhengig av størrelsen på verden. # +dayOneExperience.world_picker_title=Velg en verden å konvertere # +dayOneExperience.world_picker_skip=Hopp over denne gangen # + +death.attack.anvil=%1$s ble knust av en fallende ambolt # +death.attack.arrow=%1$s ble skutt av %2$s # +death.attack.arrow.item=%1$s ble skutt med %3$s av %2$s # +death.attack.bullet=%1$s ble snikskutt av %2$s # +death.attack.cactus=%1$s stakk seg til døde # +death.attack.cactus.player=%1$s gikk rett på en kaktus under forsøket på å flykte fra %2$s # +death.attack.drown=%1$s druknet # +death.attack.drown.player=%1$s druknet under forsøket på å flykte fra %2$s # +death.attack.explosion=%1$s ble sprengt i lufta # +death.attack.explosion.player=%1$s ble sprengt i lufta av %2$s # +death.attack.fall=%1$s traff bakken for hardt # +death.attack.fallingBlock=%1$s ble knust av en fallende blokk # +death.attack.fireball=%1$s ble brent til døde av ildkulen til %2$s # +death.attack.fireball.item=%1$s ble brent til døde av ildkulen til %2$s, som brukte %3$s # +death.attack.fireworks=%1$s gikk på en stygg smell # +death.attack.flyIntoWall=%1$s opplevde kinetisk energi # +death.attack.generic=%1$s døde # +death.attack.indirectMagic=%1$s ble drept av %2$s, som brukte magi # +death.attack.indirectMagic.item=%1$s ble drept av %2$s, som brukte %3$s # +death.attack.inFire=%1$s gikk opp i flammer # +death.attack.inFire.player=%1$s gikk inn i ild i kamp med %2$s # +death.attack.inWall=%1$s ble kvalt i en vegg # +death.attack.lava=%1$s prøvde å svømme i lava # +death.attack.lava.player=%1$s prøvde å svømme i lava for å flykte fra %2$s # +death.attack.lightningBolt=%1$s ble truffet av lynet # +death.attack.magic=%1$s ble drept av magi # +death.attack.magma=%1$s oppdaget at gulvet var lava # +death.attack.magma.player=%1$s gikk i en faresone på grunn av %2$s # +death.attack.mob=%1$s ble drept av %2$s # +death.attack.mob.item=%1$s ble drept av %2$s, som brukte %3$s # +death.attack.onFire=%1$s ble brent til døde # +death.attack.onFire.player=%1$s ble brent til døde i kamp med %2$s # +death.attack.outOfWorld=%1$s falt ut av verdenen # +death.attack.player=%1$s ble drept av %2$s # +death.attack.player.item=%1$s ble drept av %2$s, som brukte %3$s # +death.attack.spit=%1$s ble spyttet i hjel av %2$s # +death.attack.starve=%1$s sultet i hjel # +death.attack.sweetBerry=%1$s ble stukket i hjel av en søte bær-busk # +death.attack.thorns=%1$s ble drept under forsøket på å skade %2$s # +death.attack.thrown=%1$s ble bombardert av %2$s # +death.attack.thrown.item=%1$s ble bombardert av %2$s, som brukte %3$s # +death.attack.trident=%1$s ble spiddet i hjel av %2$s # +death.attack.wither=%1$s visnet bort # +death.attack.freeze=%1$s frøs i hjel # +death.attack.sonicBoom=%1$s ble utslettet av et supersonisk skrik # +death.attack.sonicBoom.player=%1$s ble utslettet av et supersonisk skrik under forsøk på å flykte fra %2$s # +death.attack.stalactite=%1$s ble spiddet av en fallende stalaktitt # +death.attack.stalagmite=%1$s ble spiddet på en stalagmitt # +death.fell.accident.generic=%1$s falt fra et høyt sted # +death.fell.accident.ladder=%1$s falt av en stige # +death.fell.accident.vines=%1$s falt fra noen slyngplanter # +death.fell.accident.water=%1$s falt ut av vannet # +death.fell.assist=%1$s kunne ikke unngå å falle til sin død på grunn av %2$s # +death.fell.assist.item=%1$s kunne ikke unngå å falle til sin død på grunn av %2$s, som brukte %3$s # +death.fell.finish=%1$s falt for langt og ble tatt av dage av %2$s # +death.fell.finish.item=%1$s falt for langt og ble tatt av dage av %2$s, som brukte %3$s # +death.fell.killer=%1$s kunne ikke unngå å falle til sin død # + +deathScreen.deleteWorld=Slett verden # +deathScreen.hardcoreInfo=Du kan ikke gjenoppstå i ekstra vanskelig modus! # +deathScreen.leaveServer=Forlat server # +deathScreen.message=Du døde! # +deathScreen.quit=Hovedmeny # +deathScreen.quit.confirm=Er du sikker på at du vil avslutte? # +deathScreen.quit.confirmToMainMenuWarning=Er du sikker på at du vil avslutte spillet og gå til hovedmenyen? # +deathScreen.quit.confirmToMainMenuTitleWarning=Avslutte og gå til hovedmenyen? # +deathScreen.quit.secondaryClient=Lagre og forlat # +deathScreen.quit.secondaryClient.confirmLeaveWarning=Er du sikker på at du vil lagre og forlate spillet? # +deathScreen.quit.secondaryClient.confirmLeaveTitleWarning=Lagre og forlat # +deathScreen.respawn=Gjenoppstå # +deathScreen.score=Poengsum # +deathScreen.title=Du døde! # +deathScreen.title.hardcore=Du er ute! # +deathScreen.titleScreen=Tittelskjerm # + +demo.day.1=Denne demoen varer i fem spilldager, så gjør ditt beste! # +demo.day.2=Dag to # +demo.day.3=Dag tre # +demo.day.4=Dag fire # +demo.day.5=Dette er den siste dagen din! # +demo.day.6=Den femte dagen din er over. Trykk på F2 for å lagre et skjermbilde av det du har laget. # +demo.day.warning=Tiden din er snart ute! # +demo.demoExpired=Demotiden er ute! # +demo.help.buy=Kjøp nå! # +demo.help.fullWrapped=Denne demoen varer i fem spilldager (omtrent 1 time og 40 minutter i det virkelige liv). Sjekk prestasjonene for å få hint, og kos deg! # +demo.help.inventory=Bruk %1$s til å åpne inventaret # +demo.help.jump=Trykk på %1$s for å hoppe # +demo.help.later=Fortsett å spille! # +demo.help.movement=Bruk %1$s, %2$s, %3$s, %4$s og musen til å bevege deg # +demo.help.movementMouse=Bruk musen til å se deg rundt # +demo.help.movementShort=Trykk på %1$s, %2$s, %3$s og %4$s for å bevege deg # +demo.help.title=Minecrafts demomodus # +demo.remainingTime=Tid igjen: %s # +demo.reminder=Demotiden har utløpt. Kjøp spillet for å fortsette eller begynne på en ny verden! # + +## Specific for the Chromebook Trial +demo.cb.reminder=Demotiden har utløpt. Start en ny verden for å fortsette å spille prøveversjonen! # + +difficulty.lock.question=Er du sikker på at du vil låse vanskelighetsgraden til denne verdenen? Dette setter verdenen til %1$s for godt, og du kan aldri mer endre denne innstillingen. # +difficulty.lock.title=Lås vanskelighetsgraden til verdenen # + +dimension.dimensionName0=Oververden # +dimension.dimensionName1=Underverden # +dimension.dimensionName2=Slutten # + +disabledSkin.title=Du vises som Steve # +disabledSkin.body.onJoin=Denne serveren har %s deaktivert. Du kan bytte til et annet skall i påkledningsrommet. # +disabledSkin.body.dressingRoom=Denne serveren er %s deaktivert. Er du sikker på at du vil fortsette å bruke dette skallet? # +disabledSkin.type.customSkins=spesiallagde skall # +disabledSkin.type.persona=avatarer # +disabledSkin.type.both=spesiallagde skall og avatarer # + +disconnect.closed=Tilkoblingen er lukket # +disconnect.downloadPack=Det oppstod en feil under nedlasting av pakker fra serveren. Prøv på nytt. # +disconnect.disconnected=Frakoblet av serveren # +disconnect.endOfStream=Strømmen er ferdig # +disconnect.genericReason=%s # +disconnect.kicked=Du ble sparket ut av spillet # +disconnect.kicked.reason=Du ble sparket ut av spillet: # +disconnect.removed=Du ble fjernet fra spillet # +disconnect.removed.reason=Du ble fjernet fra spillet: # +disconnect.loginFailed=Kunne ikke logge på # +disconnect.loginFailedInfo=Kunne ikke logge på: %s # +disconnect.loginFailedInfo.environmentMismatch=Ikke samsvar mellom Playfab-miljøer – oppdagelse=%s/%s, Playfab=%s/%s # +disconnect.loginFailedInfo.invalidSession=Ugyldig økt (prøv å starte spillet på nytt) # +disconnect.loginFailedInfo.serversUnavailable=Godkjenningsserverne er nede for øyeblikket på grunn av vedlikehold. # +disconnect.lost=Tilkoblingen er brutt # +disconnect.overflow=Bufferen er full # +disconnect.quitting=Avslutter # +disconnect.spam=Sparket ut på grunn av spamming # +disconnect.timeout=Tiden løp ut # +disconnect.scriptWatchdog=Serveren ble stengt på grunn av et ubehandlet unntak for skriptovervåking. # +disconnect.scriptWatchdogOutOfMemory=Serveren ble avsluttet på grunn av overskridelse av skriptminnegrensen. # + +disconnectionScreen.header.realms_hidden=Invitasjon til flerspiller # +disconnectionScreen.body.realms_hidden=Kan ikke koble til denne bestemte serveren. # +disconnectionScreen.blockMismatch=Blokker mellom klient og server samsvarer ikke. # +disconnectionScreen.cantConnect=Kan ikke koble til verdenen. # +disconnectionScreen.cantConnectToRealm=Kan ikke koble til realmen. # +disconnectionScreen.cantConnectToRealms=Kan ikke koble til realmene. # +disconnectionScreen.crossPlatformDisabled=Aktiver spill på forskjellige plattformer på hovedmenyen for å spille med venner på andre plattformer. For å spille med venner på nettet uten spill på forskjellige plattformer må spillets vert også deaktivere spill på forskjellige plattformer på hovedmenyen. # +disconnectionScreen.crossPlatformDisabled.header=Spill på forskjellige plattformer er deaktivert. # +disconnectionScreen.incompatibleRealm=Klienten din er inkompatibel eller utdatert. Oppdater klienten for å koble til realmene. # +disconnectionScreen.realmsAlphaEndedTitle=Testingen av alfaversjonen av Realms er ferdig. Takk for hjelpen! # +disconnectionScreen.realmsAlphaEndedMessage=Realms er ikke tilgjengelig akkurat nå. # +disconnectionScreen.disconnected=Koblet fra serveren # +disconnectionScreen.editionMismatch=Denne verden ble lagret i Minecraft Education og kan ikke lastes inn. # +disconnectionScreen.editionMismatchEduToVanilla=Serveren kjører ikke Minecraft Education. Kunne ikke koble til. # +disconnectionScreen.editionMismatchVanillaToEdu=Serveren kjører en inkompatibel versjon av Minecraft. Kunne ikke koble til. # +disconnectionScreen.editionVersionMismatch.body=Den valgte verdenen kan ikke åpnes i denne versjonen av Minecraft Education. # +disconnectionScreen.editionVersionMismatch.title=Kan ikke laste inn verdenen. # +disconnectionScreen.futureVersion=Denne verden ble lagret i en nyere versjon av spillet og kan ikke lastes inn. # +disconnectionScreen.internalError.cantConnect=Kunne ikke koble deg til. # +disconnectionScreen.internalError.cantEdit=Fant ikke denne serveren. # +disconnectionScreen.internalError.cantFindEdit=Kunne ikke koble deg til. Prøv å legge til en ny server. # +disconnectionScreen.internalError.cantFindLocal=Kunne ikke laste inn denne verdenen. # +disconnectionScreen.internalError.cantFindRealm=Fant ikke denne realmen. # +disconnectionScreen.internalError.cantFindServer=Fant ikke denne serveren. # +disconnectionScreen.invalidName=Ugyldig navn! # +disconnectionScreen.invalidPlayer=Flerspillerinnstillingen for denne verdenen er satt til bare venner. Du må være venn med verten til verdenen for å bli med. # +disconnectionScreen.invalidIP=Ugyldig IP-adresse! # +disconnectionScreen.invalidSkin=Ugyldig eller ødelagt skall! # +disconnectionScreen.lockedSkin.title=Plattformbegrenset skall! # +disconnectionScreen.lockedSkin=Skallet du bruker, er fra en innholdspakke som ikke er tillatt i flerspillerspill på forskjellige plattformer. # +disconnectionScreen.multiplayerLockedSkin.title=Skall med flerspillerbegrensning! # +disconnectionScreen.multiplayerLockedSkin=Skallet du bruker, er fra en innholdspakke som ikke er tillatt i flerspillerspill. # +disconnectionScreen.loggedinOtherLocation=Logget på fra et annet sted # +disconnectionScreen.multiplayerDisabled=Verdenen har blitt satt i enkeltspillermodus. # +disconnectionScreen.noReason=Du har blitt frakoblet # +disconnectionScreen.noInternet=Kontroller Internett-tilkoblingen, og prøv på nytt. # +disconnectionScreen.notAllowed=Du har ikke blitt invitert til å spille på denne serveren. # +disconnectionScreen.notAuthenticated=Du må godkjennes av Microsofts tjenester. # +disconnectionScreen.outdatedClient=Kunne ikke koble til: Klienten er utdatert! # +disconnectionScreen.outdatedServer=Kunne ikke koble til: Serveren er utdatert! # +disconnectionScreen.outdatedClientRealms=Du må oppdatere spillet for å fortsette å spille i denne realmen. # +disconnectionScreen.outdatedClientRealms.title=Realms har blitt oppdatert # +disconnectionScreen.outdatedServerRealms=Spillet ditt er oppdatert, men denne realmen er det ikke. # +disconnectionScreen.outdatedServerRealms.title=Vi kan ikke oppdatere Realm-serveren din akkurat nå, siden andre spillere er pålogget. Du kan lukke realmen og åpne den på nytt fra Administrer verden-skjermen for å få de andre spillerne til å avslutte og deretter bli med igjen, slik at serveren kan bli oppdatert. # +disconnectionScreen.outdatedServerRealmsNonOwner.title=Realmen du prøver å få tilgang til, er en annen versjon. Kontakt eieren av realmen for å løse problemet. # +disconnectionScreen.realmsServerUpdateIncoming=Realmen din blir snart oppdatert. Selve spillet vil også trenge en oppdatering. # +disconnectionScreen.realmsServerUpdateIncoming.title=Se etter spilloppdatering nå? # +disconnectionScreen.realmsWorldUnassigned=Tilordne versjon i alternativene for utviklere. # +disconnectionScreen.realmsWorldUnassigned.title=Realmen er ikke tilordnet! # +disconnectionScreen.serverFull=Wow, denne serveren er populær! Kom tilbake senere for å se om det er ledig plass. # +disconnectionScreen.serverFull.title=Serveren er full # +disconnectionScreen.crossPlayDisabled=Spill på forskjellige plattformer er midlertidig deaktivert! # +disconnectionScreen.crossPlayDisabled.title=Spill på forskjellige plattformer deaktivert # +disconnectionScreen.serverIdConflict=Kan ikke bli med i verdenen. Kontoen du er logget på, brukes for øyeblikket til å spille i denne verdenen på en annen enhet. # +disconnectionScreen.sessionNotFound=Kan ikke koble til verdenen. Det er ikke lenger mulig å bli med i den. # +disconnectionScreen.timeout=Tilkoblingen ble tidsavbrutt. # +disconnectionScreen.nowifi=Det ser ut til at du ikke kan koble til nettverket. Koble til et Wi-Fi-nettverk eller aktiver «Bruk mobildata» i profilinnstillingene. # +disconnectionScreen.invalidTenant=Kan ikke koble til. Du har ikke tilgang til denne verdenen. # +disconnectionScreen.resourcePack=Det oppstod et problem under nedlasting eller aktivering av ressurspakken. # +disconnectionScreen.restartClient=Kan ikke koble til. Start klienten på nytt. # +disconnectionScreen.badPacket=Serveren sendte en ødelagt pakke. # +disconnectionScreen.realmsDisabled=Realms er deaktivert. # +disconnectionScreen.realmsDisabledBeta=Realms er deaktivert i betaversjonen. # +disconnectionScreen.incompatiblePack=Du kan ikke bli med i verdenen fordi du har følgende inkompatible pakker: %s # +disconnectionScreen.incompatiblePack.memory=Du kan ikke bli med i verdenen fordi det ikke er nok plass på enheten til følgende pakker: %s # +disconnectionScreen.incompatiblePack.graphics.raytracing=Du kan ikke bli med i verdenen fordi enheten din ikke har maskinvare som er kompatibel med strålesporing # +disconnectionScreen.worldCorruption.message=Prøv å åpne verdenen på nytt eller å gjenopprette den fra en tidligere sikkerhetskopi # +disconnectionScreen.worldCorruption=Frakoblet på grunn av ødelagt verden # +disconnectionScreen.hostSuspended=Frakoblet fordi serveren ikke er tilgjengelig # +disconnectionScreen.invalidLevel=Ugyldig nivå! # +disconnectionScreen.invalidOverworldDimensionHeights=Serveren ga ugyldige høydeverdier for oververdensdimensjonen # +disconnectionScreen.editor.mismatchVanillaWorld=Denne verdenen er ikke i redigeringsmodus. Den kan ikke lastes inn. # +disconnectionScreen.editor.mismatchEditorWorld=Denne verdenen er i redigeringsmodus. Den kan ikke lastes inn. # +disconnectionScreen.editor.mismatchEditorToVanilla=Serveren er ikke i redigeringsmodus. Kunne ikke koble til. # +disconnectionScreen.editor.mismatchVanillaToEditor=Serveren er i redigeringsmodus. Kunne ikke koble til. # +disconnectionScreen.clientsideGenerationDesync=Server og klient har forskjellige verdier angitt for funksjonsvekslingen Klientsidegenerering # +disconnectionScreen.editor.cannotUseRayTracing=Ressurspakker som muliggjør strålesporing er ikke kompatible med Editor-prosjekter ennå. # +disconnectionScreen.unexpectedPacket=Frakoblet på grunn av en uventet type mottatt pakke som ikke kan behandles. Dette kan skyldes manglende samsvar mellom versjoner eller korrumpering på nettverksnivå. # + +storageSpaceWarningScreen.frontend=Du har nesten ikke mer datalagringsplass igjen! Minecraft har begrenset tilgangen til denne funksjonen frem til du frigjør mer plass. # +storageSpaceWarningScreen.lowduringgameplay=Du har nesten ikke mer datalagringsplass igjen som Minecraft trenger for å lagre verdener og innstillinger på denne enheten. Hvorfor ikke slette noe gammelt du ikke trenger så du kan fortsette med å lagre nye ting? # +storageSpaceWarningScreen.fullduringgameplay=Du har ikke mer datalagringsplass igjen, og Minecraft kan ikke lagre fremdriften din! Minecraft tar deg tilbake til hovedmenyen for å frigjøre plass. # + +edu.signin_screen.viewTerms=Se vilkårene # + +edu.play_screen.view_worlds=VIS MINE VERDENER # +edu.play_screen.view_library=VIS BIBLIOTEK # +edu.play_screen.create_new=OPPRETT NY # +edu.play_screen.join_world=BLI MED I VERDEN # +edu.play_screen.import=IMPORTER # +edu.play_screen.new=NY # +edu.play_screen.guided_create=VEILEDET OPPRETTING # +edu.play_screen.traditional=TRADISJONELL # +edu.play_screen.from_template=MALER # + +edu.worlds_screen.title=Mine verdener # +edu.worlds_screen.new_world=Ny verden # +edu.worlds_screen.new=NY # +edu.worlds_screen.templates=MALER # +edu.worlds_screen.guided_create=VEILEDET OPPRETTING # +edu.worlds_screen.traditional=TRADISJONELL # +edu.worlds_screen.search_placeholder=Søk # +edu.worlds_screen.play=SPILL # +edu.worlds_screen.host=VERT # +edu.worlds_screen.settings=INNSTILLINGER # +edu.worlds_screen.manage=BEHANDLE # +edu.worlds_screen.back=TILBAKE # +edu.worlds_screen.copy=KOPIER # +edu.worlds_screen.export=EKSPORTER # +edu.worlds_screen.share=DEL # +edu.worlds_screen.delete=SLETT # +edu.worlds_screen.courses_title=Mine kurs # + +edu.templates.title=Mine maler # +edu.templates.local_header=MINE MALER: %1 # +edu.templates.featured_header=UTVALGTE MALER # +edu.templates.view_more=Se flere maler # +edu.templates.search_placeholder=Søk # +edu.templates.created_by=Av %1 # +edu.templates.quick_play=SPILL # +edu.templates.host=VERT # +edu.templates.create_new=LAG NY # + +edu.pause.multiplayer.disabled=Flerspiller er ikke tilgjengelig i denne leksjonen. # + +effect.badOmen=Ondt varsel # +effect.villageHero=Landsbyens helt # + +enchantment.arrowDamage=Kraft # +enchantment.arrowFire=Flamme # +enchantment.arrowInfinite=Uendelig # +enchantment.arrowKnockback=Slag # +enchantment.crossbowMultishot=Multiskudd # +enchantment.crossbowPiercing=Gjennomboring # +enchantment.crossbowQuickCharge=Hurtiglading # +enchantment.curse.binding=Bindingsforbannelse # +enchantment.curse.vanishing=Forsvinningsforbannelse # +enchantment.damage.all=Skarphet # +enchantment.damage.arthropods=Leddyrets skrekk # +enchantment.damage.undead=De vandødes skrekk # +enchantment.digging=Effektivitet # +enchantment.durability=Uknuselig # +enchantment.fire=Ild # +enchantment.fishingSpeed=Agn # +enchantment.frostwalker=Rimvandrer # +enchantment.knockback=Tilbakeslag # +enchantment.level.1=I # +enchantment.level.10=X # +enchantment.level.2=II # +enchantment.level.3=III # +enchantment.level.4=IV # +enchantment.level.5=V # +enchantment.level.6=VI # +enchantment.level.7=VII # +enchantment.level.8=VIII # +enchantment.level.9=IX # +enchantment.lootBonus=Plyndring # +enchantment.lootBonusDigger=Hell og lykke # +enchantment.lootBonusFishing=Fiskelykke # +enchantment.mending=Reparasjon # +enchantment.oxygen=Respirasjon # +enchantment.protect.all=Beskyttelse # +enchantment.protect.explosion=Eksplosjonsbeskyttelse # +enchantment.protect.fall=Fjærfall # +enchantment.protect.fire=Ildbeskyttelse # +enchantment.protect.projectile=Prosjektilbeskyttelse # +enchantment.soul_speed=Sjelhastighet # +enchantment.swift_sneak=Rask sniking # +enchantment.thorns=Torner # +enchantment.untouching=Silkeberøring # +enchantment.waterWalker=Dypets vandrer # +enchantment.waterWorker=Vannmann # +enchantment.tridentChanneling=Lynstråle # +enchantment.tridentLoyalty=Lojalitet # +enchantment.tridentRiptide=Bølge # +enchantment.tridentImpaling=Spidding # + +entity.area_effect_cloud.name=Områdeeffektsky # +entity.armor_stand.name=Rustningstativ # +entity.arrow.name=Pil # +entity.bat.name=Flaggermus # +entity.bee.name=Bie # +entity.blaze.name=Blusser # +entity.boat.name=Båt # +entity.cat.name=Katt # +entity.cave_spider.name=Huleedderkopp # +entity.chicken.name=Høne # +entity.cow.name=Ku # +entity.creeper.name=Smyger # +entity.dolphin.name=Delfin # +entity.goat.name=Geit # +entity.panda.name=Panda # +entity.donkey.name=Esel # +entity.dragon_fireball.name=Drageildkule # +entity.drowned.name=Druknet # +entity.egg.name=Egg # +entity.elder_guardian.name=Gammel vokter # +entity.ender_crystal.name=Enderkrystall # +entity.ender_dragon.name=Enderdrage # +entity.enderman.name=Endermann # +entity.endermite.name=Endermidd # +entity.ender_pearl.name=Enderperle # +entity.evocation_illager.name=Åndemaner # +entity.evocation_fang.name=Åndemanerhuggtann # +entity.eye_of_ender_signal.name=Enderøye # +entity.falling_block.name=Fallende blokk # +entity.fireball.name=Ildkule # +entity.fireworks_rocket.name=Fyrverkerirakett # +entity.fishing_hook.name=Fiskekrok # +entity.fish.clownfish.name=Klovnefisk # +entity.fox.name=Rev # +entity.cod.name=Torsk # +entity.pufferfish.name=Kulefisk # +entity.salmon.name=Laks # +entity.tropicalfish.name=Tropisk fisk # +entity.axolotl.name=Axolotl # +entity.ghast.name=Geist # +entity.glow_squid.name=Glødende blekksprut # +entity.piglin_brute.name=Piglin brute # +entity.guardian.name=Vokter # +entity.hoglin.name=Hoglin # +entity.horse.name=Hest # +entity.husk.name=Ørkenzombie # +entity.ravager.name=Olmt beist # +entity.iron_golem.name=Jerngolem # +entity.item.name=Gjenstand # +entity.leash_knot.name=Reim med knute # +entity.lightning_bolt.name=Lynstråle # +entity.lingering_potion.name=Langvarig eliksir # +entity.llama.name=Lama # +entity.trader_llama.name=Kremmeren Lama # +entity.llama_spit.name=Lamaspytt # +entity.magma_cube.name=Magmakube # +entity.minecart.name=Gruvevogn # +entity.chest_minecart.name=Gruvevogn med kiste # +entity.command_block_minecart.name=Gruvevogn med kommandoblokk # +entity.furnace_minecart.name=Gruvevogn med smelteovn # +entity.hopper_minecart.name=Gruvevogn med trakt # +entity.tnt_minecart.name=Gruvevogn med TNT # +entity.mule.name=Muldyr # +entity.mooshroom.name=Soppku # +entity.moving_block.name=Bevegelig blokk # +entity.ocelot.name=Ozelot # +entity.painting.name=Maleri # +entity.parrot.name=Papegøye # +entity.phantom.name=Fantom # +entity.pig.name=Gris # +entity.piglin.name=Piglin # +entity.pillager.name=Plyndrer # +entity.polar_bear.name=Isbjørn # +entity.rabbit.name=Kanin # +entity.sheep.name=Sau # +entity.shulker.name=Shulker # +entity.shulker_bullet.name=Shulkerkule # +entity.silverfish.name=Sølvkre # +entity.skeleton.name=Skjelett # +entity.skeleton_horse.name=Skjeletthest # +entity.stray.name=Omstreifer # +entity.slime.name=Slim # +entity.small_fireball.name=Liten ildkule # +entity.sniffer.name=Sniffer # +entity.snowball.name=Snøball # +entity.snow_golem.name=Snøgolem # +entity.spider.name=Edderkopp # +entity.splash_potion.name=Eliksir # +entity.squid.name=Blekksprut # +entity.strider.name=Vandrer # +entity.tnt.name=TNT-blokk # +entity.thrown_trident.name=Trefork # +entity.tripod_camera.name=Kamera med stativ # +entity.turtle.name=Skilpadde # +entity.unknown.name=Ukjent # +entity.vex.name=Plageånd # +entity.villager.name=Landsbyboer # +entity.villager.armor=Rustningsmaker # +entity.villager.butcher=Slakter # +entity.villager.cartographer=Karttegner # +entity.villager.cleric=Prest # +entity.villager.farmer=Bonde # +entity.villager.fisherman=Fisker # +entity.villager.fletcher=Pilmaker # +entity.villager.leather=Garver # +entity.villager.librarian=Bibliotekar # +entity.villager.shepherd=Gjeter # +entity.villager.tool=Verktøymaker # +entity.villager.weapon=Våpensmed # +entity.villager.mason=Steinhugger # +entity.villager.unskilled=Landsbyboer uten yrke # +entity.villager_v2.name=Landsbyboer # +entity.vindicator.name=Hevner # +entity.wandering_trader.name=Handelsreisende # +entity.witch.name=Heks # +entity.wither.name=Wither # +entity.wither_skeleton.name=Wither-skjelett # +entity.wither_skull.name=Wither-hodeskalle # +entity.wither_skull_dangerous.name=Wither-hodeskalle # +entity.wolf.name=Ulv # +entity.xp_orb.name=Erfaringskule # +entity.xp_bottle.name=Flaske med fortryllelse # +entity.zoglin.name=Zoglin # +entity.zombie.name=Zombie # +entity.zombie_horse.name=Zombiehest # +entity.zombie_pigman.name=Zombifisert piglin # +entity.zombie_villager.name=Landsbyzombie # +entity.zombie_villager_v2.name=Landsbyzombie # + +exports.share.file=Del %s # +exports.suspendWarning.client.content=Advarsel: Hvis du fortsetter, kobles du fra flerspillerøkten. # +exports.suspendWarning.host.content=Advarsel: Hvis du fortsetter, avsluttes flerspillerøkten for alle spillere. # +exports.suspendWarning.title=Advarsel # +exports.fileError.title=Kan ikke lagre filen din # +exports.fileError.body=Disken er kanskje full eller skrivebeskyttet, eller filen kan være i bruk. Sjekk at filen ikke er åpen, og prøv igjen. # + +addExternalServerScreen.addServer=Legg til server # +addExternalServerScreen.nameTextBoxLabel=Servernavn # +addExternalServerScreen.namePlaceholder=Oppgi servernavnet # +addExternalServerScreen.ipTextBoxLabel=Serveradresse # +addExternalServerScreen.portTextBoxLabel=Port # +addExternalServerScreen.ipPlaceholder=Oppgi IP-en eller adressen # +addExternalServerScreen.alreadyAdded=Denne serveren er allerede lagt til # +addExternalServerScreen.saveButtonLabel=Lagre # +addExternalServerScreen.playButtonLabel=Spill # +addExternalServerScreen.removeButtonLabel=Fjern # +addExternalServerScreen.removeConfirmation=Er du sikker på at du vil fjerne denne serveren? # +addExternalServerScreen.addTitle=Legg til ekstern server # +addExternalServerScreen.editTitle=Rediger ekstern server # + +feature.end_city=Sluttby # +feature.fortress=Underverdenfestning # +feature.mansion=Herskapshus i skogen # +feature.mineshaft=Gruvegang # +feature.missingno=Ukjent objekt # +feature.monument=Havmonument # +feature.stronghold=Festning # +feature.temple=Tempel # +feature.village=Landsby # +feature.shipwreck=Skipsvrak # +feature.buried_treasure=Nedgravd skatt # +feature.ruins=Ruinene i dypet # +feature.pillager_outpost=Plyndrerutpost # +feature.bastion_remnant=Bastionsruin # +feature.ruined_portal=Ødelagt portal # + +feed.like=Liker # +feed.manage_feed=Administrer tidslinje # +feed.comment=Kommenter # +feed.reported_label=Rapporter # +feed.ignore=Ignorer # +feed.nrreport=%d rapport # +feed.nrreports=%d rapporter # +feed.newPost=Nytt innlegg # +feed.daysAgo=for %d d siden # +feed.hoursAgo=for %d t siden # +feed.minutesAgo=for %d m siden # +feed.now=Nå nettopp # +feed.whatup=Gjør du noe gøy? # +feed.upload=Skjermbildet ditt lastes opp ... # +feed.manage=Administrer tidslinje # +feed.share=Del # +feed.addScreenshot=Legg til skjermbilde # +feed.comments=Kommentarer # +feed.edit=Rediger # +feed.screenshots=Skjermbilder # +feed.return=Meny # +feed.goToFeed=Feed # +feed.cancel=Avbryt # +feed.previous=Forrige # +feed.next=Neste # +feed.delete=Slett # +feed.deleted=Slettet element # +feed.report_xbox=Rapporter til Xbox Enforcement # +feed.report_club=Rapporter til klubb # +feed.clubdescription=Realm-beskrivelse # +feed.no_feed_item_content=Skjermbilder og diskusjoner fra din realm vises her. Trykk på «Nytt innlegg» for å komme i gang # +feed.no_reported_item_content=Ingen elementer er rapportert # +feed.no_screenshot=Du har ingen skjermbilder # +feed.reportToastMessage=Element rapportert # +feed.forbidden=Mangler tillatelse til å poste på tidslinjen # +feed.failedToPost=Kunne ikke publisere # +feed.failedToPostDescription=Skjermbildet er ugyldig # +feed.uppload_started=Skjermbildet lastes opp # +feed.uppload_success=Skjermbildet har blitt lastet opp # +feed.connected=Alle realmer er tilknyttet en klubb med Microsoft-kontoen din. # +feed.unviewedPost=Nytt # + +comment.like=%d likertrykk ### 1 like +comment.likes=%d likertrykk ### 0 or 2+ likes +comment.comment=%d kommentar ### 1 comment +comment.comments=%d kommentarer ### 0 or 2+ comments +comment.likes_and_comments=%1 og %2 ### comment.like(s) will be inserted at %1 and comment.comment(s) at %2 +comment.commentplaceholder=Kommenter ... # + +furnaceScreen.fuel=Brensel # +furnaceScreen.header=Smelteovn # +furnaceScreen.input=Inn # +furnaceScreen.result=Ut # + +gameArgument.featureUnsupported=Denne versjonen av Minecraft støtter ikke denne funksjonen # + +gameMode.adventure=Eventyrmodus # +gameMode.changed=Spillmodusen din har blitt oppdatert til %s # +gameMode.creative=Kreativ modus # +gameMode.hardcore=Ekstra vanskelig modus! # +gameMode.spectator=Tilskuermodus # +gameMode.survival=Overlevelsesmodus # + +gameTip.cameraMovement.mouse=Beveg :light_mouse_button: for å se deg omkring. # +gameTip.cameraMovement.touch=Trykk og dra på skjermen for å se deg omkring. # +gameTip.cameraMovement.controller=Beveg :tip_right_stick: for å se deg omkring. # +gameTip.playerMovement.keyboard=Trykk på :_input_key.forward:, :_input_key.left:, :_input_key.back: eller :_input_key.right: for å bevege deg. # +gameTip.playerMovement.touch=Bruk :tip_virtual_joystick: for å bevege deg. # +gameTip.playerMovement.touch.classic=Trykk på :tip_touch_forward:, :tip_touch_left:, :tip_touch_back: eller :tip_touch_right: for å bevege deg. # +gameTip.playerMovement.controller=Beveg :tip_left_stick: for å gå omkring. # +gameTip.jumpMovement.keyboard=Trykk på :_input_key.jump: for å hoppe. # +gameTip.jumpMovement.touch=Trykk på :tip_virtual_button_jump: for å hoppe. # +gameTip.jumpMovement.touch.classic=Trykk på :tip_touch_jump: for å hoppe. # +gameTip.jumpMovement.controller=Trykk på :_input_key.jump: for å hoppe. # +gameTip.jumpForward.keyboard=Trykk på :_input_key.forward: og :_input_key.jump: for å hoppe fremover. # +gameTip.jumpForward.touch=Hold på :tip_virtual_joystick: og trykk på :tip_virtual_button_jump: for å hoppe fremover. # +gameTip.jumpForward.touch.classic=Hold på :tip_touch_forward: og trykk på :tip_touch_jump: for å hoppe fremover. # +gameTip.jumpForward.controller=Hold :tip_left_stick: oppover og trykk på :_input_key.jump: for å hoppe fremover. # +gameTip.findTree=Slå et tre for å samle inn trevirke. # +gameTip.breakWood.mouse=Hold :_input_key.attack: på et tre for å knuse trevirke. # +gameTip.breakWood.touch=Trykk og hold på et tre for å knuse trevirke. # +gameTip.breakWood.touch.crosshair.withactionbuttons=Trykk og hold :tip_virtual_button_action_attack_or_destroy: på et tre for å knuse trevirke. # +gameTip.breakWood.touch.crosshair.withoutactionbuttons=Rett :tip_crosshair: mot treet, og trykk og hold fingeren på skjermen for å knuse trevirke. # +gameTip.breakWood.controller=Hold nede :_input_key.attack: på et tre for å knuse trevirke. # +gameTip.openInventory.keyboard=Trykk på :_input_key.inventory: for å åpne inventaret. # +gameTip.openInventory.touch=Trykk på knappen :tip_touch_inventory: for å åpne inventaret. # +gameTip.openInventory.controller=Trykk på :_input_key.inventory: for å åpne inventaret. # +gameTip.selectWoodForMakePlank.keyboard=Trykk på :light_mouse_left_button: for å velge trevirket. # +gameTip.selectWoodForMakePlank.touch=Trykk for å velge trevirket. # +gameTip.selectWoodForMakePlank.controller=Bruk :tip_left_stick: og :_gamepad_face_button_down: til å velge trevirket. # +gameTip.selectGridForMakePlank.keyboard=:light_mouse_left_button: for å legge til tre i lagerutene. # +gameTip.selectGridForMakePlank.touch=Trykk for å legge til tre i lagerutene. # +gameTip.selectGridForMakePlank.controller=Bruk :tip_left_stick: og :_gamepad_face_button_down: for å legge til tre i lagerutene. # +gameTip.selectOutputSlot.keyboard=Trykk på :light_mouse_left_button: på utplassen for å lage. # +gameTip.selectOutputSlot.touch=Trykk på utplassen for å lage. # +gameTip.selectOutputSlot.controller=Trykk på :_gamepad_face_button_down: på utplassen for å lage. # +gameTip.selectHotBar.keyboard=Trykk på :light_mouse_left_button: på en ledig plass for å legge til i inventaret. # +gameTip.selectHotBar.touch=Trykk på en ledig plass for å legge til i inventaret. # +gameTip.selectHotBar.controller=Trykk på :_gamepad_face_button_down: på en ledig plass under for å legge til i inventaret. # +gameTip.open.recipe.keyboard=Trykk på :light_mouse_left_button: her for å åpne oppskriftsboken. # +gameTip.open.recipe.touch=Trykk her for å åpne søkefanen. # +gameTip.open.recipe.controller=Trykk på :tip_left_trigger: for å åpne oppskriftsboken. # +gameTip.craftTable.keyboard=Trykk på :light_mouse_left_button: her for å velge arbeidsbenkoppskriften. # +gameTip.craftTable.touch=Trykk her for å velge arbeidsbenkoppskriften. # +gameTip.craftTable.controller=Bruk :tip_left_stick: til å velge arbeidsbenkoppskriften. # +gameTip.outputSlotCraftTable.controller=Trykk på :_gamepad_face_button_down: for å lage arbeidsbenken. # +gameTip.selectHotBar.craftTable=Plasser arbeidsbenken på verktøylinjen for å bruke den. # +gameTip.closeInventory.keyboard=Trykk på :_input_key.inventory: eller :light_mouse_left_button: her for å lukke inventaret. # +gameTip.closeInventory.touch=Trykk her for å lukke inventaret. # +gameTip.closeInventory.controller=Trykk på :_gamepad_face_button_right: for å lukke inventaret. # +gameTip.needMoreMaterials=Du trenger to stk. tre for å lage en trehakke. # +gameTip.selectItemInHotBar.keyboard=Bruk :light_mouse_middle_button: eller talltastene til å velge gjenstander. # +gameTip.selectItemInHotBar.touch=Trykk på verktøylinjen for å velge gjenstander. # +gameTip.selectItemInHotBar.controller=Bruk :_input_key.cycleItemLeft: og :_input_key.cycleItemRight: for å velge gjenstander på verktøylinjen. # +gameTip.placeCraftTable.keyboard=:_input_key.use: bakken for å plassere arbeidsbenken. # +gameTip.placeCraftTable.touch=Trykk på bakken for å plassere arbeidsbenken. # +gameTip.placeCraftTable.touch.crosshair.withactionbuttons=Sikt med :tip_crosshair: og trykk på :tip_virtual_button_action_build_or_use: for å plassere arbeidsbenken på bakken. # +gameTip.placeCraftTable.touch.crosshair.withoutactionbuttons=Sikt med :tip_crosshair: og trykk på skjermen for å plassere arbeidsbenken på bakken. # +gameTip.placeCraftTable.controller=Trykk på :_input_key.use: for å plassere arbeidsbenken. # +gameTip.useCraftTable.keyboard=:_input_key.use: arbeidsbenken for å bruke den. # +gameTip.useCraftTable.touch=Trykk på arbeidsbenken for å bruke den. # +gameTip.useCraftTable.touch.crosshair.withactionbuttons=Rett :tip_crosshair: mot arbeidsbenken og trykk på :tip_virtual_button_action_build_or_use: for å bruke den. # +gameTip.useCraftTable.touch.crosshair.withoutactionbuttons=Rett :tip_crosshair: mot arbeidsbenken og trykk på skjermen for å bruke den. # +gameTip.useCraftTable.controller=Trykk på :_input_key.use: på en arbeidsbenk for å bruke den. # +gameTip.needPlanksAndSticks=Lag 3 planker og 2 pinner. # +gametip.openSearchTab.keyboard=Trykk på :light_mouse_left_button: her for å åpne søkefanen. # +gametip.openSearchTab.touch=Trykk her for å åpne søkefanen. # +gametip.openSearchTab.controller=Trykk på :_gamepad_face_button_down: her for å åpne søkefanen. # +gameTip.selectWoodenPickaxe=Lag en trehakke for å utvinne stein og kull. # +gameTip.outputSlot.wooden.pickaxe.keyboard=Trykk på :light_mouse_left_button: på utplassen for å lage en trehakke. # +gameTip.outputSlot.wooden.pickaxe.touch=Trykk på utplassen for å lage en trehakke. # +gameTip.outputSlot.wooden.pickaxe.controller=Trykk på :_gamepad_face_button_down: for å lage en trehakke. # +gameTip.selectHotBar.wooden.pickaxe=Plasser trehakken på verktøylinjen for å bruke den. # +gameTip.hintsDone=Du er fri! Utforsk, lag og finn mat og husly for å overleve natten! Ha det gøy! # + +generator.amplified=FORSTERKET # +generator.amplified.info=Merk: Bare for moro skyld og krever en kraftig datamaskin # +generator.customized=Egendefinert # +generator.debug_all_block_states=Feilsøkingsmodus # +generator.default=Standard # +generator.flat=Flat # +generator.infinite=Uendelig # +generator.largeBiomes=Store biomer # +generator.nether=Underverden # +generator.old=Gammel # +generator.void=Tomrom # + +globalPauseScreen.message=Spillet er satt på pause # +globalPauseScreen.quit=Avslutt # + +gui.accept=Godta # +gui.achievements=Prestasjoner # +gui.all=Alle # +gui.back=Tilbake # +gui.cancel=Avbryt # +gui.clear=Tøm # +gui.close=Lukk # +gui.confirm=Bekreft # +gui.confirmAndPlay=Bekreft og spill nå # +gui.custom=Egendefinert # +gui.default=Standard # +gui.decline=Avslå # +gui.delete=Slett # +gui.deleteWorldLong=Slett verden # +gui.done=Ferdig # +gui.down=Ned # +gui.edit=Rediger # +gui.error=Feil # +gui.exit=Avslutt # +gui.exportWorld=Eksporter # +gui.exportWorldLong=Eksporter verden # +gui.exportTemplate=Eksporter mal # +gui.templateMinVersion=Malens minimumsversjon # +gui.templateLocPickerTitle=Bla deg frem til languages.json i lokaliseringsmappen # +gui.templateLocPickerButton=Velg lokalisering # +gui.templateIconPickerTitle=Finn et verdensikon # +gui.templateIconPickerDesc=Minecraft-ikon # +gui.templateIconPickerButton=Velg verdensikon # +gui.pickLoc.successMessage=Lokalisering kopiert # +gui.pickLoc.failedMessage=Feil: Den valgte filen var ikke languages.json # +gui.pickIcon.successMessage=Verdensikon kopiert # +gui.pickIcon.failedMessage=Feil: Filformatet er ugyldig # +gui.previous=Forrige # +gui.copyWorld=Kopier verden # +gui.copyWorld.failedTitle=Det har oppstått en feil # +gui.copyWorld.failedMessage=Enheten har ikke nok ledig lagringsplass, så du kan ikke kopiere denne verdenen. Frigjør litt plass, og prøv igjen. # +gui.goBack=Gå tilbake # +gui.import=Importer # +gui.importWorld=Importer # +gui.importRetailWorld.title=Importer verdenen? # +gui.importRetailWorld.text.1=Denne verdenen må importeres før du kan bruke den i Beta. # +gui.importRetailWorld.text.2=Import av verdenen oppretter en kopi, og påvirker ikke den opprinnelige verdenen. # +gui.importRetailWorld.text.3=Vil du lage en Beta-kopi av denne verdenen? # +gui.importRetailWorld.failedMessage=Kunne ikke importere verdenen din. # +gui.minecraftWorld=Minecraft-verden # +gui.minecraftBundle=Minecraft-samlepakke # +gui.login=Logg på # +gui.logout=Logg av # +gui.next=Neste # +gui.no=Nei # +gui.none=Ingen # +gui.ok=OK # +gui.store=Sjekk i butikken # +gui.continue=Fortsett # +gui.pickWorld=Se etter en Minecraft-verden # +gui.retry=Prøv på nytt # +gui.select=Velg # +gui.skip=Hopp over # +gui.stats=Statistikk # +gui.tab=Fane # +gui.toMenu=Tilbake til tittelskjermen # +gui.tryAgain=Prøv igjen # +gui.up=Opp # +gui.warning.exitGameWarning=Vil du avslutte Minecraft? # +gui.worldTemplate=Minecraft-verdensmal # +gui.yes=Ja # +gui.feedbackYes=Ja, gå til tilbakemeldinger # +gui.resourcepacks=Ressurspakker… # +gui.submit=Send # +gui.submitRating=Send inn vurdering # +gui.submitFeedback.button.text=Send tilbakemelding # +gui.submitFeedback.text=Send tilbakemelding til skaperen # +gui.submitFeedback.body.text=Skriv tilbakemeldinger og send dem direkte til skaperen. Meldingen din blir ikke lagt ut på markedsplassen, og skaperen kan ikke svare. # +gui.submitFeedback.placeHolder.text=Hva liker du? Hva kan forbedres? # +gui.submitFeedback.success=Takk for anmeldelsen! # +gui.submitFeedback.failure.status.unprocessableEntity=Du eier ikke det du prøver å gi tilbakemelding på. (Feilkode: %d) # +gui.submitFeedback.failure.status.tooManyRequests=Å nei! Du har sendt for mange anmeldelser, prøv igjen senere. (Feilkode: %d) # +gui.submitFeedback.failure.status.other=Klarte ikke å sende inn anmeldelsen. Prøv igjen senere. (Feilkode: %d) # +gui.playOffline=Spill uten Internett-tilkobling # +gui.signIn=Logg på # +gui.genericNetworkError=Noe gikk galt. Kan du sjekke Internett-tilkoblingen? # +gui.hide=Skjul # +gui.editor.minecraftProject=Minecraft-prosjekt # +gui.editor.exportProject=Eksporter prosjekt # +gui.editor.copyProject=Kopier prosjekt # +gui.editor.copyProject.failedMessage=Vi kan ikke lage en kopi av prosjektet ditt. Dette kan skyldes mangel på lagringsplass eller et annet problem. Se https://aka.ms/MCStorage for mer informasjon. # + +gui.edu.exitGameWarningCaption=Minecraft Education ### Use Minecraft 教育版 in zh_CN translation +gui.edu.exitGameWarningMessage=Avslutte Minecraft Education? ### Use 离开 Minecraft 教育版? in zh_CN translation + +updateScreen.update=Oppdater # +updateScreen.updateRequired=Oppdatering kreves # +updateScreen.title=Utdatert versjon # +updateScreen.body=Oppdater til den nyeste versjonen for å få tilgang til alle de nye funksjonene, spille med venner på internett eller se hva som er nytt på markedsplassen. # +updateScreen.commerceNotSupported.title=Får ikke tilgang til markedsplassen # +updateScreen.commerceNotSupported.body=Denne versjonen av Minecraft har ikke lenger tilgang til Minecraft-markedsplassen. Oppdater til den nyeste versjonen for å få tilgang til markedsplassen igjen. # +updateScreen.packs.updateRequired=Oppdater til den nyeste versjonen for å laste ned pakken du kjøpte på Minecraft-markedsplassen. # +updateScreen.patchVersion=Versjon %s Oppdateringsmerknader: # + +hostOption.codeBuilder=Kodebygger # +hostOption.setWorldSpawn=Velg startpunktet i verdenen # +hostOption.teleport=Teleporter # +hostOption.teleport.who=Hvem # +hostOption.teleport.where=Hvor # +hostOption.time=Tid # +hostOption.time.day=Dag # +hostOption.time.midnight=Midnatt # +hostOption.time.noon=Midt på dagen # +hostOption.time.night=Natt # +hostOption.time.sunrise=Soloppgang # +hostOption.time.sunset=Solnedgang # +hostOption.weather=Vær # +hostOption.weather.clear=Klart # +hostOption.weather.rain=Regn # +hostOption.weather.thunderstorm=Tordenbyger # + +howtoplay.next=Neste # +howtoplay.previous=Forrige # + +howtoplay.category.basics=Grunnleggende # +howtoplay.category.crafting=Lage # +howtoplay.category.education=Undervisning # +howtoplay.category.engineering=Ingeniørarbeid # +howtoplay.category.enhancedPlay=Utvidet spillopplevelse # +howtoplay.category.firstDay=Den første dagen # +howtoplay.category.optionsAndCheats=Alternativer og juksing # +howtoplay.category.play=Spill # +howtoplay.category.theEnd=Slutten # + +howtoplay.adventureMode=Eventyrmodus # +howtoplay.adventureMode.title=Slik spiller du: eventyrmodus # +howtoplay.adventureMode.text.1=Eventyrmodus er en spillmodus for verdensbyggere. I eventyrmodus må spillerne bruke spesialverktøy til å plassere eller knuse blokker. # +howtoplay.adventureMode.text.2=For å få disse spesialverktøyene må du bruke kommandoen /give med parameteren canplace eller candestroy i kreativ modus. # + +howtoplay.anvil=Ambolt # +howtoplay.anvil.title=Slik spiller du: ambolt # +howtoplay.anvil.text.1=Erfaringsnivåer kan brukes sammen med ambolten for å reparere, fortrylle eller endre navn på gjenstander. # +howtoplay.anvil.header.1=Endre navn på gjenstander og bruke fortryllelser # +howtoplay.anvil.text.2=Du kan endre navn på alle gjenstander, men det er bare gjenstander med holdbarhet som kan repareres eller fortrylles med bøker på ambolten. # +howtoplay.anvil.header.2=Reparere # +howtoplay.anvil.text.3=Du kan reparere en gjenstand ved å plassere den på en av innplassene til venstre sammen med litt av gjenstandens råmaterialer, for eksempel jernbarrer for et jernsverd, eller sammen med en annen gjenstand av samme type. # +howtoplay.anvil.text.4=Å kombinere gjenstander er mer effektivt når det gjøres med en ambolt. # +howtoplay.anvil.text.5=Hver gang du bruker ambolten, er det en sjanse for at den blir skadet, og den blir til slutt ødelagt. # + +howtoplay.armor=Rustning # +howtoplay.armor.title=Slik spiller du: rustning # +howtoplay.armor.text.1=Du kan beskytte deg mot skade ved å bruke rustning. Rustningsnivået ditt vises som :armor: i HUD, og jo høyere nivå, desto mindre skade får du. # +howtoplay.armor.header.1=Lage # +howtoplay.armor.text.2=En rustning kan lages av lær, jern, gull og diamant. Du kan skaffe deg en brynjerustning ved å handle med landsbyboere og ved å drepe zombier og skjeletter, som slipper dette som bytte. # +howtoplay.armor.text.3=Ta på deg rustningen ved å åpne inventaret og flytte delene av rustningen til riktig plass ved siden av spillerskallet ditt. # +howtoplay.armor.text.4=Jern-, brynje- og gullrustninger kan smeltes om til jernbarrer eller gullklumper i en smelteovn. # +howtoplay.armor.header.2=Skjold # +howtoplay.armor.text.5.keyboard=Et skjold kan blokkere angrep. Du kan både plassere skjoldet i din ikke-dominante hånd og i verktøylinjen. Trykk og hold inne :_input_key.sneak: for å blokkere med skjoldet. # +howtoplay.armor.text.5.gamepad=Et skjold kan blokkere angrep. Du kan både plassere skjoldet i din ikke-dominante hånd og i verktøylinjen. Trykk på :_input_key.sneak:-knappen eller klikk på :_gamepad_stick_right: for å aktivere blokkering med skjoldet. # +howtoplay.armor.text.5a.touch=Skjoldet blokkerer all slags innkommende skade – til og med smyger-eksplosjoner! Det kan plasseres i den ikke-dominante hånden din eller i verktøylinjen. # +howtoplay.armor.text.5b.touch=Når du bruker kontrolloppsettet «D-Pad og trykk for å samhandle», trykker du på :touch_sneak: for å bytte til blokkering med skjoldet. # +howtoplay.armor.text.5c.touch=Når du bruker et «Styrespak»-kontrolloppsett, trykker du på :tip_virtual_button_sneak: for å bytte til blokkering med skjoldet. # +howtoplay.armor.text.5.rift_controller=Et skjold kan blokkere angrep. Du kan både plassere skjoldet i din ikke-dominante hånd og i verktøylinjen. Trykk på :_input_key.sneak:-knappen eller klikk på :rift_X: for å aktivere blokkering med skjoldet. # +howtoplay.armor.text.5.windowsmr_controller=Et skjold kan blokkere angrep. Du kan både plassere skjoldet i din ikke-dominante hånd og i verktøylinjen. Trykk på :_input_key.sneak:-knappen eller klikk på :windowsmr_right_stick: for å aktivere blokkering med skjoldet. # +howtoplay.armor.text.6=Skjoldet kan selv blokkere en eksploderende smyger! # +howtoplay.armor.header.3=Forkledning # +howtoplay.armor.text.7=Du kan også ha et utskåret gresskar på hodet. Dette gir deg ikke noe :armor:, men det gjør at endermenn ikke blir sinte når du ser på dem. # + +howtoplay.armorStand=Rustningstativ # +howtoplay.armorStand.title=Slik spiller du: rustningstativ # +howtoplay.armorStand.text.1=Et rustningstativ tar vare på rustningen din når du ikke bruker den. # +howtoplay.armorStand.header.1=Ta på seg # +howtoplay.armorStand.text.2.notTouch=Trykk på :_input_key.use: på et rustningstativ med en del av en rustning i hånden for å plassere delen på stativet. # +howtoplay.armorStand.text.2.touch=Trykk på et rustningstativ med en del av en rustning i hånden for å plassere delen på stativet. # +howtoplay.armorStand.text.3.notTouch=Trykk på :_input_key.use: på et rustningstativ med tom hånd for å fjerne noe fra stativet. # +howtoplay.armorStand.text.3.touch=Trykk på et rustningstativ med tom hånd for å fjerne noe fra stativet. # +howtoplay.armorStand.header.2=Endre positur # +howtoplay.armorStand.text.4.notTouch=Et rustningstativ kan endre positur. Snik og trykk på :_input_key.use: på et rustningstativ for å endre posituren. # +howtoplay.armorStand.text.4.touch=Et rustningstativ kan endre positur. Snik og trykk på et rustningstativ for å endre posituren. # +howtoplay.armorStand.header.3=Danse # +howtoplay.armorStand.text.5=Rustningstativer reagerer på rødsteinsignaler. Prøv med forskjellige signalstyrker, og se hva som skjer. # + +howtoplay.banners=Bannere # +howtoplay.banners.title=Slik spiller du: bannere # +howtoplay.banners.text.1=Vil du pynte huset eller slottet ditt med egendefinerte mønstre og farger, er bannere en kul måte å gjøre dette på. # +howtoplay.banners.text.2=Når du har lagd et banner, kan du plassere det på en arbeidsbenk eller vevstol og legge til forskjellige fargestoffer for å lage ditt eget unike og kule design! # +howtoplay.banners.header.1=Bruke et mønster # +howtoplay.banners.text.3=Du kan lage mange forskjellige mønstre med fargestoffet ditt, for eksempel: # +howtoplay.banners.text.4= – Lag en trekant for å få et trekantmønster. # +howtoplay.banners.text.5= – Lag et kors for å få et korsmønster. # +howtoplay.banners.text.6= – Legg til en prestekrage for å få et blomstermønster. # +howtoplay.banners.text.7=Eksperimenter med forskjellige kombinasjoner for å få enda flere mønstre! # +howtoplay.banners.header.2=Flere lag # +howtoplay.banners.text.8=Et banner kan også ha flere lag, slik at du kan ha mer enn ett mønster på banneret ditt. Hvis du ikke liker det siste mønsteret du la til på banneret, kan du vaske av det siste laget i en gryte. # +howtoplay.banners.header.3=Lage kopier # +howtoplay.banners.text.9=Vil du kopiere et banner, legger du det på arbeidsbenken sammen med et tomt banner. # + +howtoplay.beacons=Lyssignaler # +howtoplay.beacons.title=Slik spiller du: lyssignaler # +howtoplay.beacons.text.1=Aktive lyssignaler sender en sterk lysstråle mot himmelen. # +howtoplay.beacons.text.2=De lages av glass, obsidian og underverdenstjerner (som du får ved å beseire Wither). # +howtoplay.beacons.header.1=Konstruksjon # +howtoplay.beacons.text.3=Lyssignaler må plasseres slik at de har fri sikt mot himmelen, og på pyramider lagd av jern, gull, smaragd eller diamant. # +howtoplay.beacons.text.4=Materialet som lyssignalet plasseres på, har ingen effekt på lyssignalets kraft. # +howtoplay.beacons.header.2=Bruk # +howtoplay.beacons.text.5=På lyssignalmenyen kan du velge én hovedkraft for lyssignalet ditt. Jo flere nivåer pyramiden har, desto flere krefter kan du ha. # +howtoplay.beacons.text.6=For å velge kreftene til lyssignalet ditt må du legge en smaragd, diamant, gullbarre eller jernbarre på betalingsplassen. # +howtoplay.beacons.text.7=Når kreftene er valgt, vil de stråle ut fra lyssignalet for evig. Alle spillerne i nærheten får disse kreftene. # +howtoplay.beacons.text.8=Plasser en farget glassblokk i strålens bane for å endre farge på strålen. # + +howtoplay.beds=Senger # +howtoplay.beds.title=Slik spiller du: senger # +howtoplay.beds.text.1=Å sove i en seng får natten til å gå og velger startpunktet ditt. # +howtoplay.beds.text.2.notTouch=Trykk på :_input_key.use: på en seng for å sove. Dette kan bare gjøres om natten. # +howtoplay.beds.text.2.touch=Trykk på en seng for å sove. Dette kan bare gjøres om natten. # +howtoplay.beds.text.3=Hvis du spiller sammen med andre spillere, må alle i verdenen være i en seng samtidig for at natten skal gå. # +howtoplay.beds.text.4=Er sengen din ødelagt, returneres du til der du først startet i verdenen. # +howtoplay.beds.text.5=Vær forsiktig når du bruker en seng i underverdenen. Det er vanligvis for varmt til å sove. # + +howtoplay.blocks=Blokker # +howtoplay.blocks.title=Slik spiller du: blokker # +howtoplay.blocks.text.1=Minecraft-verdenen består av millioner av blokker. Hver blokk kan knuses, plukkes opp og plasseres. Det finnes nesten ingen grenser for hva du kan bygge! # +howtoplay.blocks.text.2=De fleste blokkene må du finne i verdenen, men enkelte kan bare lages ved å kombinere blokker på en arbeidsbenk, for eksempel rødsteinsblokker, eller ved å smelte blokker i en smelteovn, for eksempel glassblokker. # +howtoplay.blocks.header.1=Fallende blokker # +howtoplay.blocks.text.3=De fleste blokker påvirkes ikke av tyngdekraften og kan sveve i luften, men enkelte vil falle hvis det ikke er en blokk under dem, for eksempel sand- og grusblokker. # +howtoplay.blocks.header.2=Interessante blokker # +howtoplay.blocks.text.4=Her er noen av de mest interessante blokkene i Minecraft: # +howtoplay.blocks.text.5=Glass: Dette er en gjennomsiktig blokk som lages ved å smelte sand i en smelteovn. # +howtoplay.blocks.text.6=Betong: Denne blokken lages ved å slippe en sementblokk i vann. # +howtoplay.blocks.text.7=Terrakotta: Denne blokken finnes naturlig i badlandsbiomer, men kan også lages og farges ved hjelp av leire, som du finner under vann. Terrakotta kan forvandles til glasert terrakotta ved å smelte det i en smelteovn. # +howtoplay.blocks.text.8=Magma: Denne blokken finnes naturlig i underverdenen. Den gir fra seg litt lys og brenner alle som trår på den. # +howtoplay.blocks.text.9=Grov jord: Denne blokken er nesten som en vanlig jordblokk, men gress kan ikke vokse på den. Den kan finnes i biomene savanne og megataiga. # + +howtoplay.bookAndQuill=Bok og fjærpenn # +howtoplay.bookAndQuill.title=Slik spiller du: bok og fjærpenn # +howtoplay.bookAndQuill.text.1=Med boken og fjærpennen kan du forevige eventyrene dine. Fortell historien din ved å skrive tekst på sidene. Du kan til og med endre tittelen og forfatteren! Signer boken med fjærpennen for å legge siste hånd på verket. Boken kan endres med fjærpennen helt til den er signert. # + +howtoplay.brewingStand=Bryggeapparat # +howtoplay.brewingStand.title=Slik spiller du: bryggeapparat # +howtoplay.brewingStand.text.1=Du trenger et bryggeapparat for å brygge eliksirer. Alle eliksirer begynner med en vannflaske, som du lager ved å fylle en glassflaske med vann fra en gryte eller vannkilde. # +howtoplay.brewingStand.header.1=Alt du trenger å vite om bryggeapparatet # +howtoplay.brewingStand.text.2=Et bryggeapparat har tre plasser for brygging av forskjellige eliksirer. Én ingrediens kan brukes i alle tre flaskene, så brygg alltid tre eliksirer samtidig for å utnytte ressursene best mulig. # +howtoplay.brewingStand.header.2=Ingredienser og eliksirer # +howtoplay.brewingStand.text.3=Plasserer du en underverdenvorte på den øverste plassen i bryggeapparatet, får du en rar eliksir. Denne eliksiren har ingen effekt på egen hånd, men kan brukes som basis for å brygge mer avanserte eliksirer. # +howtoplay.brewingStand.text.4=Det finnes en rekke forskjellige eliksireffekter, så eksperimenter med ulike ingredienser og kombinasjoner for å bli en ekte alkymist. # + +howtoplay.cauldron=Gryte # +howtoplay.cauldron.title=Slik spiller du: gryte # +howtoplay.cauldron.text.1=En gryte er en beholder som kan romme bøtter eller flasker med væske. # +howtoplay.cauldron.header.1=Fylle # +howtoplay.cauldron.text.2.notTouch=Trykk på :_input_key.use: på en gryte med en vannbøtte eller eliksir i hånden for å fylle gryten med innholdet. # +howtoplay.cauldron.text.2.touch=Trykk på en gryte med en vannbøtte eller eliksir i hånden for å fylle gryten med innholdet. # +howtoplay.cauldron.text.3=En eliksir vil bare fylle gryten delvis opp, så du må bruke flere eliksirer for å fylle den helt. # +howtoplay.cauldron.header.2=Dyppe piler # +howtoplay.cauldron.text.4.notTouch=Trykk på :_input_key.use: på en gryte med en pil i hånden for å lage allslags forskjellige piler! # +howtoplay.cauldron.text.4.touch=Trykk på en gryte med en pil i hånden for å lage allslags forskjellige piler! # +howtoplay.cauldron.header.3=Farge rustninger # +howtoplay.cauldron.text.5.notTouch=Vil du farge en rustning eller hesterustning av lær, trykker du på :_input_key.use: på en gryte med vann mens du holder ønsket fargestoff. Dette endrer fargen på vannet i gryten. Deretter dypper du rustningen i gryten ved å trykke på :_input_key.use: mens du holder rustningen. # +howtoplay.cauldron.text.5.touch=Vil du farge en rustning eller hesterustning av lær, trykker du på en gryte med vann mens du holder ønsket fargestoff. Dette endrer fargen på vannet i gryten. Deretter dypper du rustningen i gryten ved å trykke på gryten mens du holder rustningen. # +howtoplay.cauldron.text.6=For å vaske av fargen dypper du den fargede gjenstanden i en gryte med ufarget vann. # + +howtoplay.chat=Chat # +howtoplay.chat.title=Slik spiller du: chat # +howtoplay.chat.text.1.keyboard=Trykk på :_input_key.chat: for å åpne chattevinduet. Skriv meldingen din, og trykk på ENTER. # +howtoplay.chat.text.1.gamepad=Trykk på :_input_key.chat: for å åpne chattevinduet. Skriv meldingen din, og trykk på sendeknappen. # +howtoplay.chat.text.1.touch=Trykk på chatteknappen for å åpne chattevinduet. Skriv meldingen din, og trykk på sendeknappen. # + +howtoplay.chests=Kister # +howtoplay.chests.title=Slik spiller du: kister # +howtoplay.chests.text.1.notTouch=Når du har lagd en kiste, kan du plassere den i verdenen. Deretter kan du åpne den med :_input_key.use: for å lagre gjenstander fra inventaret i kisten. # +howtoplay.chests.text.1.touch=Når du har lagd en kiste, kan du plassere den i verdenen. Deretter kan du åpne den ved å trykke på den for å lagre gjenstander fra inventaret i kisten. # +howtoplay.chests.text.2=Gjenstandene i kisten oppbevares der til du flytter dem til inventaret igjen. # +howtoplay.chests.text.3=To kister som plasseres ved siden av hverandre, slås sammen til én stor kiste. # + +howtoplay.commandBlocks=Kommandoblokker # +howtoplay.commandBlocks.title=Slik spiller du: kommandoblokker # +howtoplay.commandBlocks.text.1=Kommandoblokker er et kraftig verktøy for kartlagere. De kan lagre kommandoer og utføre dem når de mottar et rødsteinsignal. # +howtoplay.commandBlocks.text.2=Du må bruke kommandoen /give for å få en kommandoblokk. # +howtoplay.commandBlocks.text.3=Etter en vellykket eller mislykket utføring av den lagrede kommandoen sender kommandoblokken et rødsteinsignal fra siden der pilen peker. # +howtoplay.commandBlocks.text.4=Du kan gi kommandoblokken et navn i feltet Svevende merknad. # +howtoplay.commandBlocks.text.5=Blokktype – det finnes tre typer kommandoblokker, og hver type har sin egen farge og virkemåte: # +howtoplay.commandBlocks.text.5.1= – Impuls: Denne typen utfører bare den lagrede kommandoen når blokken mottar et rødsteinsignal. # +howtoplay.commandBlocks.text.5.2= – Kjede: Denne typen utfører den lagrede kommandoen når kommandoblokken bak har utført eller ikke utført kommandoen sin. # +howtoplay.commandBlocks.text.5.3= – Gjenta: Når denne typen kommandoblokk aktiveres, vil den fortsette å utføre den lagrede kommandoen så lenge den eksisterer. # +howtoplay.commandBlocks.text.6=Betingelse – det finnes to betingelser, og hver betingelse påvirker kommandoblokkens virkemåte: # +howtoplay.commandBlocks.text.6.1= – Ubetinget: Denne betingelsen utfører den lagrede kommandoen selv om kommandoblokken bak mislyktes i å utføre kommandoen sin. # +howtoplay.commandBlocks.text.6.2= – Betinget: Denne betingelsen utfører bare den lagrede kommandoen hvis kommandoblokken bak lykkes i å utføre kommandoen sin. # +howtoplay.commandBlocks.text.7=Rødstein – det finnes to rødsteininnstillinger, og hver innstilling påvirker kommandoblokkens virkemåte: # +howtoplay.commandBlocks.text.7.1= – Trenger rødstein: Det kreves et rødsteinsignal for å aktivere. # +howtoplay.commandBlocks.text.7.2= – Alltid aktiv: Det kreves ikke noe rødsteinsignal for å aktivere. # +howtoplay.commandBlocks.text.8=En kommandoblokk vil også vise deg det forrige resultatet sitt. Dette hjelper deg å finne ut om kommandoblokken mislyktes i å utføre kommandoen sin, og hvorfor. # + +howtoplay.commands=Kommandoer # +howtoplay.commands.title=Slik spiller du: kommandoer # +howtoplay.commands.text.1=Kommandoer kan utføres i chattevinduet. Skriv tegnet / foran kommandoen. # +howtoplay.commands.text.2=Det finnes et utall kommandoer som lar deg gjøre fantastiske ting. På nettet finnes det massevis av kilder med all informasjonen du trenger. # + +howtoplay.conduits=Vannkraftblokker # +howtoplay.conduits.title=Slik spiller du: vannkraftblokker # +howtoplay.conduits.text.1=En aktiv vannkraftblokk gir deg krefter når du er under vann. # +howtoplay.conduits.text.2=En vannkraftblokk lages av perlebåtskall og et havets hjerte. Vannkraftblokken trekker kraft fra prismarine og sjølykter. # +howtoplay.conduits.header.1=Konstruksjon # +howtoplay.conduits.text.3=En aktivert vannkraftblokk gir vannkrefter til alt i nærheten. # +howtoplay.conduits.text.4=Jo mer kraft den trekker til seg, desto lengre rekkevidde får kreftene. # + +howtoplay.controls=Kontroller # +howtoplay.controls.title=Slik spiller du: kontroller # +howtoplay.controls.text.1=Minecraft er et spill som dreier seg om å bygge hva som helst ved hjelp av blokker. Om natten kommer monstrene ut, så husk å bygge deg et tilfluktssted før det skjer. # +howtoplay.controls.header.1=Bevegelse # +howtoplay.controls.text.2.keyboard=Bruk musen til å se deg omkring. # +howtoplay.controls.text.2.gamepad=Bruk :_gamepad_stick_right: til å se deg omkring. # +howtoplay.controls.text.2.touch.joystick_tap=Trykk og dra på skjermen for å se deg omkring. # +howtoplay.controls.text.2.touch.classic_dpad=Trykk og dra på skjermen for å se deg omkring. # +howtoplay.controls.text.2.touch.joystick_crosshair=Trykk og dra på skjermen for å se deg omkring. # +howtoplay.controls.text.2.rift_controller=Bruk :rift_right_stick: for å se deg rundt. # +howtoplay.controls.text.2.windowsmr_controller=Bruk :windowsmr_right_stick: for å se deg rundt. # +howtoplay.controls.text.3.keyboard=Bruk :_input_key.forward:, :_input_key.left:, :_input_key.back: og :_input_key.right: til å bevege deg. # +howtoplay.controls.text.3.gamepad=Bruk :_gamepad_stick_left: til å bevege deg. # +howtoplay.controls.text.3.touch.joystick_tap=Bruk :tip_virtual_joystick: for å bevege deg. # +howtoplay.controls.text.3.touch.classic_dpad=Bruk :touch_forward:, :touch_left:, :touch_back: og :touch_right: til å bevege deg. # +howtoplay.controls.text.3.touch.joystick_crosshair=Bruk :tip_virtual_joystick: for å bevege deg. # +howtoplay.controls.text.3.rift_controller=Bruk :rift_left_stick: for å bevege deg. # +howtoplay.controls.text.3.windowsmr_controller=Bruk :windowsmr_left_stick: for å bevege deg. # +howtoplay.controls.text.4.keyboard=Trykk på :_input_key.jump: for å hoppe. # +howtoplay.controls.text.4.gamepad=Trykk på :_input_key.jump: for å hoppe. # +howtoplay.controls.text.4.touch.joystick_tap=Trykk på :tip_virtual_button_jump: for å hoppe. # +howtoplay.controls.text.4.touch.classic_dpad=Trykk på :touch_jump: for å hoppe. # +howtoplay.controls.text.4.touch.joystick_crosshair=Trykk på :tip_virtual_button_jump: for å hoppe. # +howtoplay.controls.text.4.rift_controller=Trykk på :rift_A: for å hoppe. # +howtoplay.controls.text.4.windowsmr_controller=Trykk på :windowsmr_right_touchpad: to jump. # +howtoplay.controls.text.5.keyboard=Trykk to ganger i rask rekkefølge på :_input_key.forward: eller på :_input_key.sprint: for å spurte. Når du holder inne :_input_key.forward:, vil du fortsette å spurte til du har mindre enn :shank::shank::shank:. # +howtoplay.controls.text.5.gamepad=Trykk :_gamepad_stick_left: to ganger fremover i rask rekkefølge for å spurte. Når du holder :_gamepad_stick_left: fremover, vil du fortsette å spurte til du har mindre enn :shank::shank::shank:. # +howtoplay.controls.text.5.touch.joystick_tap=Trykk på :tip_virtual_button_sprint: for å veksle til å spurte. Du vil fortsette å spurte til du har mindre enn :shank::shank::shank:. # +howtoplay.controls.text.5.touch.classic_dpad=Trykk to ganger i rask rekkefølge på :touch_forward: for å spurte. Når du holder inne :touch_forward:, vil du fortsette å spurte til du har mindre enn :shank::shank::shank:. # +howtoplay.controls.text.5.touch.joystick_crosshair=Trykk på :tip_virtual_button_sprint: for å veksle til å spurte. Du vil fortsette å spurte til du har mindre enn :shank::shank::shank:. # +howtoplay.controls.text.5.rift_controller=Skyv :rift_left_stick: raskt forover to ganger for å løpe. Så lenge du holder :rift_left_stick: i foroverposisjon, fortsetter du å løpe inntil det gjenstår mindre enn :shank::shank::shank:. # +howtoplay.controls.text.5.windowsmr_controller=Skyv :windowsmr_left_stick:raskt forover to ganger for å løpe. Så lenge du holder :windowsmr_left_stick: i foroverposisjon, fortsetter du å løpe inntil det gjenstår mindre enn :shank::shank::shank:. # +howtoplay.controls.header.2=Knusing og plassering # +howtoplay.controls.text.6.notTouch=Hold inne :_input_key.attack: for å utvinne og hugge med hånden eller det du holder i den. Du må kanskje lage et verktøy for å utvinne enkelte blokker. # +howtoplay.controls.text.6.touch.joystick_tap=Trykk og hold på en blokk for å utvinne den med hånden eller gjenstanden du holder. Du må kanskje lage spesifikke verktøy før du kan utvinne visse blokker. # +howtoplay.controls.text.6.touch.classic_dpad=Trykk og hold på en blokk for å utvinne den med hånden eller gjenstanden du holder. Du må kanskje lage spesifikke verktøy før du kan utvinne visse blokker. # +howtoplay.controls.text.6.touch.joystick_crosshair=Trykk og dra fingeren hvor som helst for å sikte med :tip_crosshair: og markere en blokk. Trykk og hold :tip_virtual_button_action_attack_or_destroy: for å utvinne den med hånden eller gjenstanden du holder. Du må kanskje lage spesifikke verktøy før du kan utvinne visse blokker. # +howtoplay.controls.text.7.keyboard=Hvis du holder en gjenstand i hånden, trykker du på :_input_key.use: for å bruke den eller på :_input_key.drop: for å slippe den. # +howtoplay.controls.text.7.gamepad=Hvis du holder en gjenstand i hånden, trykker du på :_input_key.use: for å bruke den eller på :_input_key.drop: for å slippe den. # +howtoplay.controls.text.7.rift_controller=Hvis du holder en gjenstand i hånden, bruker du :rift_right_grab: for å benytte gjenstanden eller trykker på :rift_right_stick: for å slippe den. # +howtoplay.controls.text.7.windowsmr_controller=Hvis du holder en gjenstand i hånden, bruker du :windowsmr_left_trigger: for å benytte gjenstanden eller trykker på :windowsmr_right_grab: for å slippe den. # +howtoplay.controls.text.7.touch.joystick_tap=Hvis du holder en gjenstand, så trykk på skjermen for å bruke den, eller trykk og hold gjenstanden på verktøylinjen for å slippe den. Trykk og hold på skjermen for å spise mat du holder. # +howtoplay.controls.text.7.touch.classic_dpad=Hvis du holder en gjenstand, så trykk på skjermen for å bruke den, eller trykk og hold gjenstanden på verktøylinjen for å slippe den. Trykk og hold på skjermen for å spise mat du holder. # +howtoplay.controls.text.7.touch.joystick_crosshair=Hvis du holder en gjenstand, så trykk på :tip_virtual_button_action_build_or_use: for å bruke den, eller trykk og hold gjenstanden på verktøylinjen for å slippe den. Trykk og hold :tip_virtual_button_action_build_or_use: for å spise mat du holder. # +howtoplay.controls.header.3=Sniking # +howtoplay.controls.text.8.keyboard=Sniking er utrolig nyttig i Minecraft, for det hindrer at du faller av blokker, og i tillegg skjuler det navneskiltet ditt. Hold inne :_input_key.sneak: for å snike. # +howtoplay.controls.text.8.gamepad=Sniking er utrolig nyttig i Minecraft, for det hindrer at du faller av blokker, og i tillegg skjuler det navneskiltet ditt. Trykk på :_input_key.sneak: eller :_gamepad_stick_right: for å slå sniking av og på. # +howtoplay.controls.text.8.touch.joystick_tap=Sniking hindrer deg i å falle av blokker, skjuler deg for vesener og skjuler navneskiltet ditt fra andre spillere. For å snike, så trykk på :tip_virtual_button_sneak:. # +howtoplay.controls.text.8.touch.classic_dpad=Sniking hindrer deg i å falle av blokker, skjuler deg for vesener og skjuler navneskiltet ditt fra andre spillere. For å snike, så trykk på :touch_sneak:. # +howtoplay.controls.text.8.touch.joystick_crosshair=Sniking hindrer deg i å falle av blokker, skjuler deg for vesener og skjuler navneskiltet ditt fra andre spillere. For å snike, så trykk på :tip_virtual_button_sneak:. # +howtoplay.controls.text.8.rift_controller=Sniking utrolig nyttig i Minecraft. I tillegg til å hindre at du faller ned fra blokker, skjuler det navnetaggen din. Trykk på :rift_X:. for å slå på eller av sniking. # +howtoplay.controls.text.8.windowsmr_controller=Sniking utrolig nyttig i Minecraft. I tillegg til å hindre at du faller ned fra blokker, skjuler det navnetaggen din. Trykk på :windowsmr_right_stick: for å slå på eller av sniking. # +howtoplay.controls.text.swim.keyboard=Du kan svømme ved å spurte mens du er i vann. Bruk musen til å styre i hvilken retning du svømmer. # +howtoplay.controls.text.swim.gamepad=Du kan svømme ved å spurte mens du er i vann. Bruk :_gamepad_stick_right: til å styre i hvilken retning du svømmer. # +howtoplay.controls.text.swim.touch=Å bevege deg i vann vil få deg til å svømme. Å spurte under vann vil få deg til å svømme fort. Trykk og dra fingeren din for å styre retningen du svømmer i. # +howtoplay.controls.text.swim.rift_controller=Du kan svømme ved å spurte mens du er i vann. Bruk :rift_right_stick: til å styre i hvilken retning du svømmer. # +howtoplay.controls.text.swim.windowsmr_controller=Du kan svømme ved å spurte mens du er i vann. Bruk :windowsmr_right_stick: til å styre i hvilken retning du svømmer. # + +howtoplay.worldBuilder=Verdensbygger # +howtoplay.worldBuilder.title=Slik spiller du: verdensbygger # +howtoplay.worldBuilder.text.1=For å plassere eller bruke enkelte blokker eller gjenstander i Minecraft Education må spilleren ha en spesiell ferdighet som heter verdensbygger. # +howtoplay.worldBuilder.text.2=Når juksing er aktivert, kan verten aktivere eller deaktivere ferdigheten verdensbygger for alle spillerne i verdenen. # +howtoplay.worldBuilder.text.3=Kjør følgende kommando for å gi ferdigheten verdensbygger til alle spillerne i verdenen: # +howtoplay.worldBuilder.text.4=/ability @a worldbuilder true # +howtoplay.worldBuilder.text.5=Hvis du vil raskt slå av og på din egen verdensbygger-ferdighet, kjører du en av følgende kommandoer: # +howtoplay.worldBuilder.text.6=/worldbuilder # +howtoplay.worldBuilder.text.7=/wb # +howtoplay.worldBuilder.text.8=Du kan se om du er verdensbygger med følgende kommando: # +howtoplay.worldBuilder.text.9=/ability @p worldbuilder # + +howtoplay.permissionBlocks=Tillatelsesblokker # +howtoplay.permissionBlocks.title=Slik spiller du: tillatelsesblokker # +howtoplay.permissionBlocks.text.1=Minecraft Education har flere forskjellige spesialblokker som gjør det enklere for lærere å lage og bruke leksjoner. Bare spillere med ferdigheten verdensbygger kan plassere og ødelegge disse blokkene. Bare spillere uten ferdigheten verdensbygger omfattes av restriksjonene til disse blokkene. # +howtoplay.permissionBlocks.title.1=Tillatelse/nekte # +howtoplay.permissionBlocks.text.2=Tillatelses- og nekteblokker bestemmer hvor spillerne kan bygge i en verden. # +howtoplay.permissionBlocks.text.3=Spillere kan plassere eller ødelegge blokker over tillatelsesblokker. Spillere kan ikke plassere eller ødelegge blokker over nekteblokker. # +howtoplay.permissionBlocks.text.4=Tillatelses- og nekteblokker påvirker ikke området under seg. # +howtoplay.permissionBlocks.text.5=En tillatelsesblokk med en nekteblokk under seg hindrer spillere i å bygge i området mellom de to blokkene. Spillere kan plassere og ødelegge blokker over tillatelsesblokken. # +howtoplay.permissionBlocks.title.2=Grense # +howtoplay.permissionBlocks.text.6=Grenseblokker har et kraftfelt som strekker seg uendelig langt oppover og nedover, uavhengig av tilstedeværelsen av andre blokker. Spillere kan ikke bevege seg gjennom, over eller under en grenseblokk. Spillere kan ikke plassere eller ødelegge blokker som er over eller under en grenseblokk. # + +howtoplay.chalkboard=Tavler # +howtoplay.chalkboard.title=Slik spiller du: tavler # +howtoplay.chalkboard.text.1=Tavler brukes til å vise tekst i verdenen. Tavler viser mer tekst enn skilt, kan redigeres etter at de er plassert og kommer i tre størrelser: liten tavle, middels tavle og stor tavle. Ved å slå på lås kan du hindre at de som ikke er verdensbyggere ødelegger eller redigerer tavlene dine. Trykk på :_input_key.use: på en eksisterende tavle for å redigere den. # +howtoplay.chalkboard.text.1.touch=Tavler brukes til å vise tekst i verdenen. Tavler viser mer tekst enn skilt, kan redigeres etter at de er plassert og kommer i tre størrelser: liten tavle, middels tavle og stor tavle. Ved å slå på lås kan du hindre at de som ikke er verdensbyggere ødelegger eller redigerer tavlene dine. Trykk på en eksisterende tavle for å redigere den. # + +howtoplay.chemistry=Kjemi # +howtoplay.chemistry.title=Slik spiller du: kjemi # +howtoplay.chemistry.text.1=Elever kan simulere kjemi fra den virkelige verden ved hjelp av kjemiutstyrsblokker. Bygg hvilket som helst av de 118 ulike elementene ved å justere glidebryterne i Elementmaker eller vis sammensetningen av elementer ved å plassere dem i Elementmaker. Kombiner elementer i Forbindelsesmaker for å produsere kjemiske sammensetninger. Plasser elementer og sammensetninger på laboratoriebordet for å opprette Minecraft-gjenstander. Reduser blokker til sine respektive elementer med Substansseparator. # +howtoplay.chemistry.text.2=Last ned kjemijournalen fra nettstedet til Minecraft Education for en omfattende veiledning om kjemi i Minecraft. # + +howtoplay.npc=Datastyrte figurer # +howtoplay.npc.title=Slik spiller du: datastyrte figurer # +howtoplay.npc.text.1=Datastyrte figurer er figurer som kan gi ytterligere leksjonsinformasjon, hint eller instruksjoner. # +howtoplay.npc.text.2=Bare verdensbyggere kan plassere, slette, navngi eller redigere datastyrte figurer. Datastyrte figurer kan utføre kommandoer og formidle koblinger til nettsteder. Kommandoer kan tilordnes til knapper i den datastyrte figurens dialogvindu, og koblinger til nettsteder har alltid en knapp. # +howtoplay.npc.text.3=Datastyrte figurer har mange forskjellige skall å velge mellom og kan ikke flyttes på. # + +howtoplay.camera=Kamera # +howtoplay.camera.title=Slik spiller du: kamera # +howtoplay.camera.text.1=Kameraet lar spillerne ta bilder i verdenen. # +howtoplay.camera.text.2=Hvis du vil ta et bilde fra ditt synspunkt, trykk på :_input_key.use:. # +howtoplay.camera.text.2.touch=Hvis du vil ta et bilde fra ditt synspunkt, trykk og hold inne, og så slipp. # +howtoplay.camera.text.3=Hvis du vil ta en selfie, kan du plassere et kamera og trykke på :_input_key.use: på det. # +howtoplay.camera.text.3.touch=Hvis du vil ta en selfie, kan du plassere et kamera og trykke på knappen Ta bilde. # +howtoplay.camera.text.4=Du kan se bildene i porteføljen eller sette dem inn i bok og fjærpenn. # + +howtoplay.portfolio=Portefølje # +howtoplay.portfolio.title=Slik spiller du: portefølje # +howtoplay.portfolio.text.1=Bildene du har tatt, vises i porteføljen. Trykk på :_input_key.use: for å se porteføljen. Når du ser i porteføljen, kan du legge til bildetekster, slette bilder og eksportere bilder som PDF-filer. # +howtoplay.portfolio.text.1.touch=Bildene du har tatt, vises i porteføljen. Trykk og hold for å se porteføljen. Når du ser i porteføljen, kan du legge til bildetekster, slette bilder og eksportere bilder som PDF-filer. # + +howtoplay.classroomMode=Klasseromsmodus # +howtoplay.classroomMode.title=Slik spiller du: klasseromsmodus # +howtoplay.classroomMode.text.1=Klasseromsmodus er et eksternt program som gir lærere funksjoner som er utformet for å lette kommunikasjonen med elevene. Du kan laste ned Klasseromsmodus fra nettstedet til Minecraft Education. # +howtoplay.classroomMode.text.2=Som vert for en verden, kan du bruke kommandoen /classroommode for å starte Klasseromsmodus-appen, og koble den til Minecraft Education. # + +howtoplay.codeBuilder=Kodebygger # +howtoplay.codeBuilder.title=Slik spiller du: Kodebygger # +howtoplay.codeBuilder.text.1=Kodebygger lar spillerne utforske, skape og spille i Minecraft ved å skrive kode med kjente kodelæringsplattformer. # +howtoplay.codeBuilder.text.2=Start Kodebygger ved å trykke på :_input_key.codeBuilder: eller ved å bruke kommandoen /code. # +howtoplay.codeBuilder.text.2.touch=Start Kodebygger ved å trykke på :code_builder_button: eller ved å bruke kommandoen /code. # + +howtoplay.crafting=Lage # +howtoplay.crafting.title=Slik spiller du: lage # +howtoplay.crafting.text.1.keyboard=Trykk på :_input_key.inventory: for å vise oppskriftsboken og lagerutene. # +howtoplay.crafting.text.1.gamepad=Trykk på :_input_container.crafting: for å vise oppskriftsboken og lagerutene. # +howtoplay.crafting.text.1.touch=Trykk på inventarknappen for å vise oppskriftsboken og lagerutene. # +howtoplay.crafting.text.1.rift_controller=Trykk på :rift_B: for å åpne Oppskriftsboken og Lageruter. # +howtoplay.crafting.text.1.windowsmr_controller=Trykk på :windowsmr_left_grab: for å åpne Oppskriftsboken og Lageruter. # +howtoplay.crafting.header.1=Lageruter # +howtoplay.crafting.text.2=Plasser gjenstander fra inventaret eller verktøylinjen i lagerutene i mønsteret til en gjenstandsoppskrift. # +howtoplay.crafting.text.3=Hvis du har fulgt oppskriften til punkt og prikke, vises gjenstanden du prøver å lage, på utplassen til høyre for lagerutene. Ta den fra utplassen, og legg den i inventaret. Du kan nå bruke gjenstanden. # +howtoplay.crafting.text.4=Det finnes mange oppskrifter, og enkelte krever flere lageruter enn lagerutenettet på 2 x 2 som du begynner med. # +howtoplay.crafting.text.5=Lag en arbeidsbenk av fire treplanker, og plasser den i verdenen. # +howtoplay.crafting.text.6.keyboard=Trykk på :_input_key.use: på en arbeidsbenk i verdenen for å få tilgang til et lagerutenett på 3 x 3. # +howtoplay.crafting.text.6.gamepad=Trykk på :_input_key.use: på en arbeidsbenk i verdenen for å få tilgang til et lagerutenett på 3 x 3. # +howtoplay.crafting.text.6.rift_controller=Trykk på :rift_right_grab: på en arbeidsbenk i verdenen for å få tilgang til et lagerutenett på 3 x 3. # +howtoplay.crafting.text.6.windowsmr_controller=Trykk på :windowsmr_left_trigger: på en arbeidsbenk i verdenen for å få tilgang til et lagerutenett på 3 x 3. # +howtoplay.crafting.text.6.touch=Trykk på en arbeidsbenk i verdenen for å få tilgang til et lagerutenett på 3 x 3. # +howtoplay.crafting.header.2=Oppskriftsbok # +howtoplay.crafting.text.7=På venstre side av skjermen ser du oppskriftsboken, som er god å ha hvis du ikke kan en oppskrift, eller hvis du raskt vil lage en oppskrift du allerede kan. Du ser også lagerutene på høyre side av skjermen, over inventaret. # +howtoplay.crafting.text.8.keyboard=Når du har funnet oppskriften du vil lage, trykker du på :_input_key.attack: på oppskriften for å vise den i lagerutene. Deretter tar du gjenstanden på utplassen til høyre for lagerutene og plasserer den i inventaret. Trykk på :_input_key.use: på oppskriften for å lage den automatisk, noe som automatisk lager ett sett og plasserer det i inventaret ditt. SKIFT + :_input_key.use: på oppskriften lager automatisk en hel stabel. # +howtoplay.crafting.text.8.gamepad=Når du har funnet oppskriften du vil lage, trykker du på :_gamepad_face_button_down: på oppskriften for å lage den automatisk, noe som automatisk lager ett sett og plasserer det i inventaret ditt. Trykk på :_gamepad_face_button_up: på oppskriften for automatisk å lage en hel stabel. # +howtoplay.crafting.text.8.touch=Når du har funnet oppskriften du vil lage, trykker du på oppskriften for å vise den i lagerutene. Trykk deretter på gjenstanden på utplassen for å lage den. Hold inne gjenstanden på utplassen for å lage den kontinuerlig. # +howtoplay.crafting.text.9=Når :craftable_toggle_on: er aktivert, viser oppskriftsboken alle oppskriftene du har ingredienser til. Når :craftable_toggle_off: er deaktivert, viser oppskriftsboken alle oppskrifter i spillet, også dem du ikke kan lage. Sjekk fanene eller søk hvis du er på jakt etter noe bestemt. I kreativ modus er enkelte oppskrifter skjult inne i lister. Åpne listene for å se alle oppskriftene inni. # + +howtoplay.craftingTable=Arbeidsbenk # +howtoplay.craftingTable.title=Slik spiller du: arbeidsbenk # +howtoplay.craftingTable.text.1=Arbeidsbenken brukes til å lage mer kompliserte oppskrifter. # +howtoplay.craftingTable.text.2.notTouch=Plasser den i verdenen, og trykk deretter på :_input_key.use: på arbeidsbenken for å bruke den. # +howtoplay.craftingTable.text.2.touch=Plasser den i verdenen, og trykk deretter på arbeidsbenken for å bruke den. # + +howtoplay.creativeMode=Kreativ modus # +howtoplay.creativeMode.title=Slik spiller du: kreativ modus # +howtoplay.creativeMode.text.1=I kreativ modus kan du bygge drømmeverdenen din uten å bli plaget av vesener! # +howtoplay.creativeMode.header.1=Ubegrenset bygging # +howtoplay.creativeMode.text.2=Grensesnittet i kreativ modus lar deg plassere enhver gjenstand i spillet i inventaret ditt uten å måtte utvinne eller lage den. Gjenstandene i inventaret brukes ikke opp når de plasseres eller brukes i verdenen, og dermed kan du konsentrere deg om å bygge i stedet for å samle ressurser. # +howtoplay.creativeMode.text.3=Hvis du lager, laster inn eller lagrer en verden i kreativ modus, deaktiveres prestasjoner og poengtavleoppdateringer i denne verdenen, selv om den deretter lastes inn i overlevelsesmodus. # +howtoplay.creativeMode.header.2=Fly # +howtoplay.creativeMode.text.4.keyboard=Trykk to ganger i rask rekkefølge på :_input_key.jump: for å fly i kreativ modus. Gjør det en gang til for å slutte å fly. For å fly raskere trykker du på :_input_key.sprint: eller to ganger i rask rekkefølge på :_input_key.forward: mens du flyr. Hold inne :_input_key.jump: for å fly høyere og :_input_key.sneak: for å fly lavere i flymodus. # +howtoplay.creativeMode.text.4.gamepad=Trykk to ganger i rask rekkefølge på :_input_key.jump: for å fly i kreativ modus. Gjør det en gang til for å slutte å fly. For å fly raskere trykker du :_gamepad_stick_left: to ganger fremover i rask rekkefølge mens du flyr. Hold inne :_input_key.jump: for å fly høyere og :_input_key.sneak: for å fly lavere i flymodus. # +howtoplay.creativeMode.text.4a.touch.joystick_tap_and_crosshair=For å fly, så trykk på :tip_virtual_button_jump: to ganger i rask rekkefølge. For å slutte å fly trykker du på :tip_virtual_button_fly_down: to ganger i rask rekkefølge. # +howtoplay.creativeMode.text.4b.touch.joystick_tap_and_crosshair=Trykk på :tip_virtual_button_sprint: for å fly raskere. For å fly opp, så trykk og hold :tip_virtual_button_fly_up:. For å fly ned, så trykk og hold :tip_virtual_button_fly_down:. # +howtoplay.creativeMode.text.4a.touch.classic_dpad=For å fly, så trykk på :touch_jump: to ganger i rask rekkefølge. For å slutte å fly trykker du på :touch_stop_flying: to ganger i rask rekkefølge. # +howtoplay.creativeMode.text.4b.touch.classic_dpad=Trykk på :touch_forward: to ganger i rask rekkefølge for å fly raskere. Hvis du vil fly opp, så trykk og hold :touch_fly_up:. For å fly ned, så trykk og hold :touch_fly_down:. # + +howtoplay.difficulty=Vanskelighetsgrad # +howtoplay.difficulty.title=Slik spiller du: vanskelighetsgrad # +howtoplay.difficulty.text.1=Minecraft har flere vanskelighetsgrader, slik at du kan skreddersy spillet etter ditt eget ferdighetsnivå. # +howtoplay.difficulty.header.1=Fredelig # +howtoplay.difficulty.text.2=Det genereres ingen fiendtlige vesener bortsett fra shulkere og enderdragen, men de vil ikke skade deg. # +howtoplay.difficulty.header.2=Lett # +howtoplay.difficulty.text.3=Det genereres fiendtlige vesener, men de gir mindre skade. Sultlinjen reduseres og svekker helsen ned til 5 hjerter. # +howtoplay.difficulty.header.3=Normal # +howtoplay.difficulty.text.4=Fiendtlige vesener gjør normalt med skade, og du vil begynne å miste helse hvis sultnivået når null, men du dør ikke. # +howtoplay.difficulty.header.4=Vanskelig # +howtoplay.difficulty.text.5=Fiendtlige vesener gjør mer skade, zombier vil bryte seg gjennom dører, og du vil miste helse og kan dø hvis sultnivået når null. # + +howtoplay.dispensers=Dispensere # +howtoplay.dispensers.title=Slik spiller du: dispensere # +howtoplay.dispensers.text.1=Dispensere brukes til å skyte ut gjenstander. Du må tilføre kraft til hver dispenser med et rødsteinsignal (for eksempel med en spak) for å utløse den. # +howtoplay.dispensers.text.2.notTouch=For å fylle en dispenser med gjenstander trykker du på :_input_key.use: på dispenseren og flytter gjenstandene du vil skyte ut, fra inventaret til dispenseren. # +howtoplay.dispensers.text.2.touch=For å fylle en dispenser med gjenstander trykker du på dispenseren og flytter gjenstandene du vil skyte ut, fra inventaret til dispenseren. # +howtoplay.dispensers.header.1=Bruk # +howtoplay.dispensers.text.3=Det skytes ut en gjenstand hver gang du tilfører kraft til en dispenser. # +howtoplay.dispensers.text.4=Dispensere kan også brukes til å plassere gjenstander, for eksempel gresskar på jerngolemer og utstyr på rustningstativer. # + +howtoplay.droppers=Droppere # +howtoplay.droppers.title=Slik spiller du: droppere # +howtoplay.droppers.text.1.notTouch=Droppere slipper én tilfeldig gjenstand når de får kraft fra rødstein. Trykk på :_input_key.use: på en dropper for å åpne den, og fyll den deretter med gjenstander fra inventaret ditt. # +howtoplay.droppers.text.1.touch=Droppere slipper én tilfeldig gjenstand når de får kraft fra rødstein. Trykk på en dropper for å åpne den, og fyll den deretter med gjenstander fra inventaret ditt. # +howtoplay.droppers.header.1=Bruk # +howtoplay.droppers.text.2=Hvis en dropper står vendt mot en kiste eller annen type beholder, plasseres gjenstanden i denne i stedet. Du kan plassere mange droppere på rad for å frakte gjenstander over lange avstander. # + +howtoplay.dyes=Fargestoffer # +howtoplay.dyes.title=Slik spiller du: fargestoffer # +howtoplay.dyes.text.1=Fargestoffer brukes til å endre farge på mange ting i Minecraft. # +howtoplay.dyes.text.2=Noen fargestoffer er vanskeligere å finne enn andre. Selv om de fleste fargestoffer kan lages av blomster, for eksempel rødt fargestoff av valmuer, er det enkelte som lages på mer obskure måter, for eksempel følgende: # +howtoplay.dyes.text.3=–lasurstein, som utvinnes dypt under bakken # +howtoplay.dyes.text.4=–blekkposer, som du må under vann for å finne # +howtoplay.dyes.text.5=–kakaobønner, som høstes i jungelen # +howtoplay.dyes.text.6=– Grønt fargestoff må smeltes fra kaktus # +howtoplay.dyes.text.7=– Beinmel kan hjelpe med å dyrke planter og trær, eller gjøres som til hvitt fargestoff # +howtoplay.dyes.text.8=– Samle inn blekkposer fra blekkspruter for svart fargestoff # + +howtoplay.elytra=Elytravinger # +howtoplay.elytra.title=Slik spiller du: elytravinger # +howtoplay.elytra.text.1=Du kan ta på deg elytravinger for å glidefly. Elytravingene plasseres på brystplateplassen. # +howtoplay.elytra.text.2=Det går ikke an å lage elytravinger, men de kan finnes i gjenstandsrammer om bord på sjeldne sluttskip, der de voktes av skremmende shulkere. # +howtoplay.elytra.header.1=Lær å fly # +howtoplay.elytra.text.3.notTouch=Når du har på deg elytravinger, kan du trykke på :_input_key.jump: mens du faller, for å begynne å glidefly. Vær obs på at du må falle fra ganske stor høyde for å få full effekt! # +howtoplay.elytra.text.3.touch=Når du er utstyrt med en elytra, trykker du på :touch_jump: eller :tip_virtual_button_fly_up: mens du faller, for å begynne å sveve. Sørg for at du er høyt oppe for å få full effekt! # +howtoplay.elytra.text.4=Du kan styre ved å se deg omkring mens du glideflyr. Ser du nedover, flyr du raskere, men du vil også treffe bakken tidligere. Ser du oppover, stiger du litt. Men gjør du det for lenge, vil du begynne å falle i stedet for å stige! # +howtoplay.elytra.text.4.touch=Du kan styre mens du svever, ved å se deg rundt. Hvis du ser nedover, vil du få litt større fart, men du vil også treffe bakken raskere. Hvis du ser oppover, vil du sveve litt høyere. Hvis du gjør det for lenge. vil du imidlertid stoppe – noe som betyr at du begynner å falle. # +howtoplay.elytra.text.5=Elytraer vil sakte miste holdbarhet mens du flyr, og hvis de går i stykker under flyturen, vil du falle. De kan repareres ved å kombinere dem med fantommembran på en ambolt. # +howtoplay.elytra.header.2=Rakettdrevet flyging # +howtoplay.elytra.text.6=Fyrverkeriraketter uten effekter kan brukes til å forlenge glideflukt med elytravingene. Du blir skadet hvis du bruker en fyrverkerirakett med effekter til dette. # + +howtoplay.enchantingTable=Fortryllelsesbord # +howtoplay.enchantingTable.title=Slik spiller du: fortryllelsesbord # +howtoplay.enchantingTable.text.1=Erfaringspoengene du får ved å plukke opp erfaringskuler, kan brukes til å fortrylle våpen, rustninger, verktøy og bøker. # +howtoplay.enchantingTable.header.1=Fortrylle # +howtoplay.enchantingTable.text.2=Når en gjenstand som kan fortrylles, plasseres på plassen under boken på fortryllelsesbordet, viser de tre knappene til høyre for plassen noen fortryllelser samt fortryllelsenes pris i erfaringsnivå og lasurstein. # +howtoplay.enchantingTable.text.3=Den faktiske fortryllelsen du får, velges tilfeldig ut fra prisen som vises. # +howtoplay.enchantingTable.header.2=Kraftigere fortryllelser # +howtoplay.enchantingTable.text.4=Hvis fortryllelsesbordet er omgitt av bokhyller (maksimalt 15) og det er et mellomrom på én blokk mellom hver bokhylle og fortryllelsesbordet, vil du se mystiske glyffer strømme mot boken på fortryllelsesbordet, og fortryllelsene vil bli kraftigere. # +howtoplay.enchantingTable.header.3=Fortrylle bøker # +howtoplay.enchantingTable.text.5=Bruk fortryllede bøker sammen med ambolten for å fortrylle gjenstander. Dette gir deg mer kontroll over hvilke fortryllelser du gir gjenstandene dine. # + +howtoplay.endCities=Sluttbyer # +howtoplay.endCities.title=Slik spiller du: sluttbyer # +howtoplay.endCities.text.1=Når du har drept enderdragen, dukker det opp en sluttport. Kast en enderperle inn i portalen for å bli teleportert til de ytre øyene. # +howtoplay.endCities.text.2=Dette nye og merkelige landskapet skjuler garantert noe spennende, og i tillegg finner du kanskje noe å ta med deg tilbake. # + +howtoplay.enderChest=Enderkiste # +howtoplay.enderChest.title=Slik spiller du: enderkiste # +howtoplay.enderChest.text.1=Alle enderkister i en verden er forbundet med hverandre. Gjenstander som plasseres i en enderkiste, blir tilgjengelige i alle andre enderkister. Innholdet i enderkistene er imidlertid forskjellig for hver spiller. Dermed kan spillere oppbevare gjenstander i en hvilken som helst enderkiste og hente dem i andre enderkister på forskjellige steder i verdenen. # + +howtoplay.eyeOfEnder=Enderøye # +howtoplay.eyeOfEnder.title=Slik spiller du: enderøye # +howtoplay.eyeOfEnder.text.1=Enderøyne er forbundet med Slutten på en gåtefull måte og gir merkelige resultater når de brukes. # +howtoplay.eyeOfEnder.text.2=Ifølge ryktene kan de ta deg til en annen dimensjon. # + +howtoplay.farming=Jordbruk # +howtoplay.farming.title=Slik spiller du: jordbruk # +howtoplay.farming.text.1=Du kan dyrke mange forskjellige avlinger i Minecraft. Jordbruk er krevende, men kan bli en utømmelig matkilde. # +howtoplay.farming.header.1=Planlegg godt # +howtoplay.farming.text.2=Avlinger trenger lys, vann og dyrkbar jord for å vokse. Du trenger en krafse, en vannkilde og frø for å drive med jordbruk. # +howtoplay.farming.text.3=Blokkene ved siden av vannet må forvandles til dyrkbar jord, noe du gjør med krafsen. Vann vil gjennombløte blokker opptil fire blokker unna. # +howtoplay.farming.header.2=Plante og høste # +howtoplay.farming.text.4=Nå kan du plante frøene dine. Pass på at du beskytter avlingene dine, for de kan enkelt stryke med fordi de blir trampet ned, eller på grunn av mangel på vann eller lys. # +howtoplay.farming.text.5=Gjerder kan hjelpe deg å beskytte avlingene mot sultne kaniner og trampende tær! # +howtoplay.farming.text.6=Når avlingene er fullt utvokst, endrer de utseende og kan høstes. # +howtoplay.farming.text.7=Enkelte planter vokser på stilker, for eksempel gresskar og meloner. Pass på at du ikke høster stilkene! # + +howtoplay.fireworks=Fyrverkeri # +howtoplay.fireworks.title=Slik spiller du: fyrverkeri # +howtoplay.fireworks.text.1=Ved hjelp av fyrverkeri kan du lage din egen unike feiring i Minecraft på en morsom måte! # +howtoplay.fireworks.text.2=Fyrverkeri har to komponenter: fyrverkeriraketten og fyrverkeristjernen. # +howtoplay.fireworks.header.1=Fyrverkerirakett # +howtoplay.fireworks.text.3.notTouch=Trykk på :_input_key.use: på en blokk for å sende fyrverkeriet ditt til værs. # +howtoplay.fireworks.text.3.touch=Trykk på en blokk for å sende fyrverkeriet ditt til værs. # +howtoplay.fireworks.text.4=Fyrverkeri har ingen annen effekt enn å suse opp i luften. # +howtoplay.fireworks.header.2=Fyrverkeristjerner # +howtoplay.fireworks.text.5=Når du lager fyrverkeriraketten, kan du legge til fyrverkeristjerner for å gi fyrverkeriet mange forskjellige farger og effekter. # +howtoplay.fireworks.text.6=Fyrverkeristjerner lages av krutt og forskjellige andre gjenstander. # +howtoplay.fireworks.text.6.1= – Farge: Legg til et hvilket som helst fargestoff for å lage en eksplosjon med denne fargen. # +howtoplay.fireworks.text.6.2= – Funkling: Legg til glødesteinstøv for å få eksplosjonen til å funkle. # +howtoplay.fireworks.text.6.3= – Smygerformet: Legg til et smygerhode for å lage et smygermønster på himmelen. # +howtoplay.fireworks.text.6.4= – Eksplosjon: Legg til en fjær for å lage en ekstra flott eksplosjon. # +howtoplay.fireworks.text.6.5= – Spor: Legg til en diamant for at eksplosjonen skal lage spor på himmelen. # +howtoplay.fireworks.text.6.6= – Stjerneformet: Legg til en gullklump for å lage et stjernemønster på himmelen. # +howtoplay.fireworks.header.3=Fyrverkerikunst # +howtoplay.fireworks.text.7=Fyrverkeri kan skytes ut fra en dispenser. I så fall skytes fyrverkeriet ut i den retningen dispenseren vender. # + +howtoplay.fishing=Fiske # +howtoplay.fishing.title=Slik spiller du: fiske # +howtoplay.fishing.text.1=Du trenger en fiskestang for å fiske, og det er ikke bare fisk du kan få på kroken, for i havet skjuler det seg også andre kule ting! # +howtoplay.fishing.header.1=Kaste ut # +howtoplay.fishing.text.2.notTouch=Sikt på en vannblokk og trykk på :_input_key.use: med en fiskestang i hånden for å kaste agnet ut i vannet. # +howtoplay.fishing.text.2.touch=Se på en vannblokk og trykk på fiskeknappen med en fiskestang i hånden for å kaste agnet ut i vannet. # +howtoplay.fishing.header.2=Fisk på kroken! # +howtoplay.fishing.text.3=Vent til du ser en boblestripe bevege seg mot agnet. # +howtoplay.fishing.text.4.notTouch=Når boblene er borti agnet, vil duppen duppe opp og ned. Trykk på :_input_key.use: for å snelle inn. Pass på at fisken ikke slipper unna! # +howtoplay.fishing.text.4.touch=Når boblene er borti agnet, vil duppen duppe opp og ned. Trykk på fiskeknappen igjen for å snelle inn. Pass på at fisken ikke slipper unna! # + +howtoplay.furnace=Smelteovn # +howtoplay.furnace.title=Slik spiller du: smelteovn # +howtoplay.furnace.text.1=Med en smelteovn kan du varmebehandle eller smelte gjenstander. Du kan for eksempel smelte jernmalm om til jernbarrer. # +howtoplay.furnace.text.2.notTouch=Plasser smelteovnen i verdenen, og trykk på :_input_key.use: for å bruke den. # +howtoplay.furnace.text.2.touch=Plasser smelteovnen i verdenen, og trykk for å bruke den. # +howtoplay.furnace.header.1=Brensel # +howtoplay.furnace.text.3=Du må legge litt brensel i bunnen av smelteovnen og gjenstanden du vil smelte, øverst. Smelteovnen vil deretter varmes opp og begynne å arbeide. Du kan bruke en mengde ting som brensel, så prøv å eksperimentere med alt brennbart! # + +howtoplay.gameSettings=Spillinnstillinger # +howtoplay.gameSettings.title=Slik spiller du: spillinnstillinger # +howtoplay.gameSettings.text.1=Du har mange alternativer når du lager en verden. Under ser du de forskjellige innstillingene som kan brukes til å finjustere opplevelsen din. De kan endres når som helst, så det gjør ingenting hvis du ikke stilte dem inn da du lagde verdenen. # +howtoplay.gameSettings.text.2=–Verdenens navn: Her kan du gi verdenen din et navn. # +howtoplay.gameSettings.text.3=–Standard spillmodus: Dette er spillmodusen som alle nye spillere i verdenen begynner i. Spillere kan starte i enten overlevelsesmodus eller kreativ modus. Hvis du velger kreativ modus, aktiveres juksing. # +howtoplay.gameSettings.text.4=–Vanskelighetsgrad: Denne innstillingen bestemmer hvor vanskelig verdenen skal være. Du kan velge mellom innstillingene Fredelig, Lett, Normal og Vanskelig. # +howtoplay.gameSettings.header.1=Verdensinnstillinger # +howtoplay.gameSettings.text.5=– Startkart: Hvis du aktiverer denne innstillingen, starter alle spillerne med et kart på verktøylinjen. # +howtoplay.gameSettings.text.6=–Bonuskiste: Hvis du aktiverer denne innstillingen, vil du finne en kiste med litt startbytte i nærheten av det første startpunktet ditt. # +howtoplay.gameSettings.text.7=–Verdenstype: Denne innstillingen bestemmer hvordan verdenen lages. Velg Uendelig, Flat eller Gammel på rullegardinmenyen for å endre verdenstypen. # +howtoplay.gameSettings.text.7.1= – Uendelige verdener slutter aldri. # +howtoplay.gameSettings.text.7.2= – Flate verdener har ikke bakker eller trær, bare en uendelig flate du kan fylle med byggverkene dine. # +howtoplay.gameSettings.text.7.3= – Gamle verdener har begrenset størrelse og høyde. # +howtoplay.gameSettings.text.8=–Frø: Dette er det unike nummeret til verdenen. Ved å oppgi et frø når du lager en ny verden, kan du bestemme hvordan den lages. Du kan også bruke et ord eller en frase som frø, så konverterer spillet dette til et nummer for deg. # +howtoplay.gameSettings.header.2=Juksing og spillregler # +howtoplay.gameSettings.text.9=–Aktiver juksing: Denne innstillingen lar spillere bruke kommandoer. Alle prestasjoner deaktiveres når en verden lages med denne innstillingen på. # +howtoplay.gameSettings.text.10=Under ser du spillreglene. Juksing må være aktivert for å bruke dem: # +howtoplay.gameSettings.text.11=–Alltid dag: Det blir aldri natt når denne innstillingen er aktivert. # +howtoplay.gameSettings.text.12=–Bruk dagslyssyklus: Tiden står stille når denne innstillingen er deaktivert. # +howtoplay.gameSettings.text.13=–Behold inventar: Denne innstillingen gjør at spillere kan beholde inventaret sitt når de dør. # +howtoplay.gameSettings.text.14=–Vesengenerering: Når denne innstillingen er deaktivert, kan ingen vesener genereres. # +howtoplay.gameSettings.text.15=– Destruktive vesener: Hindrer at vesener ødelegger verdenen. # +howtoplay.gameSettings.text.16=–Objekter slipper bytte: Denne innstillingen bestemmer om ting som gruvevogner og rustningstativer slipper seg selv når de ødelegges. # +howtoplay.gameSettings.text.17=–Værsyklus: Været endrer seg ikke når denne innstillingen er deaktivert. # + +howtoplay.hoppers=Trakter # +howtoplay.hoppers.title=Slik spiller du: trakter # +howtoplay.hoppers.text.1=Trakter brukes til å flytte gjenstander automatisk. Trakter kan festes til enkelte andre gjenstander, for eksempel beholdere som kister eller platespillere. # +howtoplay.hoppers.text.2=Trakter fjerner kontinuerlig gjenstander fra en beholder som er plassert over dem, og flytter dem til beholderen de peker mot. # +howtoplay.hoppers.header.1=Bruk # +howtoplay.hoppers.text.3=For å få en trakt til å peke mot en bestemt blokk plasserer du den mot denne blokken mens du sniker. # +howtoplay.hoppers.text.4=Hvis en trakt får kraft av rødstein, blir den inaktiv og slutter å flytte gjenstander. # + +howtoplay.hostAndPlayerOptions=Verts- og spilleralternativer # +howtoplay.hostAndPlayerOptions.title=Slik spiller du: verts- og spilleralternativer # +howtoplay.hostAndPlayerOptions.text.1.notTouch=Når du spiller med juksing aktivert, kan du bruke vertsalternativene til å teleportere deg selv eller venner, endre været, velge tiden på dagen og endre startpunktet eller verdensgenereringen i spillet ditt. Etter at juksing har blitt aktivert, kan du se disse alternativene i chattevinduet ved å trykke på [/]-knappen ved siden av chattefeltet. # +howtoplay.hostAndPlayerOptions.text.1.touch=Når du spiller med juksing aktivert, kan du bruke vertsalternativene til å teleportere deg selv eller venner, endre været, velge tiden på dagen og endre startpunktet eller verdensgenereringen i spillet ditt. Etter at juksing har blitt aktivert, kan du se disse alternativene i chattevinduet ved å trykke på chatteknappen. # + +howtoplay.HUD=HUD # +howtoplay.HUD.title=Slik spiller du: HUD # +howtoplay.HUD.text.1=HUD viser informasjon om statusen din, helsen din, hvor mye oksygen du har igjen (når du er under vann), sultnivået ditt og rustningen din (hvis du bruker rustning). # +howtoplay.HUD.header.1=Mat og helse # +howtoplay.HUD.text.2.notTouch=Hvis du mister helse, men har igjen minst ni :shank:, vil helsen din regenereres. Å spise mat vil også regenerere :shank:. # +howtoplay.HUD.text.2.touch=Helsen din vil automatisk regenereres hvis du har minst ni: shank:. Din: shank: vil sakte avta etter hvert som du utforsker og blir sulten, men å spise mat vil regenerere: shank:. # +howtoplay.HUD.text.3.keyboard=Hold inne :_input_key.use: med mat i hånden for å spise den. # +howtoplay.HUD.text.3.gamepad=Hold inne :_input_key.use: med mat i hånden for å spise den. # +howtoplay.HUD.text.3.rift_controller=Hold inne :rift_right_grab: med mat i hånden for å spise den. # +howtoplay.HUD.text.3.windowsmr_controller=Hold inne :windowsmr_left_trigger: med mat i hånden for å spise den. # +howtoplay.HUD.text.3a.touch=For å spise noe, så trykk på matvaren på verktøylinjen, og trykk og hold deretter på skjermen for å spise. # +howtoplay.HUD.text.3b.touch=Hvis du bruker handlingsknapper, så trykk først på matvaren på verktøylinjen. Deretter trykker og holder du :tip_virtual_button_action_build_or_use: for å spise den. # +howtoplay.HUD.text.4a=Visse aktiviteter vil gjøre deg mer sulten raskere, som å spurte. Heldigvis er noen matvarer mer næringsrike og vil regenerere mer :shank:. # +howtoplay.HUD.text.4b=Hvis du har full :shank:, vil den siste maten du spiste, gi en metningsverdi – en skjult verdi som gir et ekstra løft til sultnivået ditt. # +howtoplay.HUD.header.2=Erfaring # +howtoplay.HUD.text.5=HUD viser også erfaringslinjen. Tallet viser det nåværende erfaringsnivået ditt, og linjen viser hvor mange erfaringspoeng du trenger for å øke nivået. # +howtoplay.HUD.text.6=Du får erfaringspoeng ved å samle erfaringskuler. Erfaringskuler får du ved å gjøre ting som å drepe vesener, utvinne bestemte blokker og mye mer! Plukk opp alle erfaringskulene, for du kommer til å trenge dem. Gå nær erfaringskulene for å plukke dem opp. # +howtoplay.HUD.header.3=Verktøylinjen # +howtoplay.HUD.text.7.keyboard=Verktøylinjen viser gjenstandene du kan bruke. Rull på musehjulet for å endre gjenstanden i hånden din. # +howtoplay.HUD.text.7.gamepad=Verktøylinjen viser gjenstandene du kan bruke. Bruk :_input_key.cycleItemLeft: og :_input_key.cycleItemRight: til å endre gjenstanden i hånden din. # +howtoplay.HUD.text.7.touch=Verktøylinjen viser gjenstandene du kan bruke. Trykk på gjenstandene på verktøylinjen for å endre gjenstanden i hånden din. # +howtoplay.HUD.text.7.windowsmr_controller=Verktøylinjen viser gjenstandene du kan bruke. Trykk på :windowsmr_left_touchpad_horizontal: for å bytte ut gjenstanden du holder i hånden. # +howtoplay.HUD.text.7.rift_controller=Verktøylinjen viser gjenstandene du kan bruke. Trykk på :rift_left_trigger: or :rift_left_grab: for å bytte ut gjenstanden du holder i hånden. # + +howtoplay.inventory=Inventar # +howtoplay.inventory.title=Slik spiller du: inventar # +howtoplay.inventory.text.1.keyboard=Trykk på :_input_key.inventory: for å se inventaret. # +howtoplay.inventory.text.1.gamepad=Trykk på :_input_key.inventory: for å se inventaret. # +howtoplay.inventory.text.1.rift_controller=Trykk på :rift_B: for å vise inventaret ditt. # +howtoplay.inventory.text.1.windowsmr_controller=Trykk på :windowsmr_left_grab: for å vise inventaret ditt. # +howtoplay.inventory.text.1.touch=Trykk på :tip_touch_inventory: for å se inventaret ditt. # +howtoplay.inventory.text.2=Denne skjermen viser alle gjenstandene du har i hånden og alle andre gjenstander du bærer. Du kan også se rustningen du har på deg. # +howtoplay.inventory.text.3.keyboard=Bruk :mouse_left_button: til å plukke opp gjenstanden under markøren. Hvis det er mer enn én gjenstand, plukkes alle opp, men du kan også bruke :mouse_right_button: til å plukke opp bare halvparten av dem. # +howtoplay.inventory.text.3.gamepad=Bruk :_gamepad_face_button_down: til å plukke opp gjenstanden under markøren. Hvis det er mer enn én gjenstand, plukkes alle opp, men du kan også bruke :_gamepad_face_button_left: til å plukke opp bare halvparten av dem. # +howtoplay.inventory.text.3.touch=Trykk for å velge en gjenstand. For å flytte den trykker du på en annen plass i inventaret. Hvis du flytter en gjenstand til en plass med den samme gjenstanden, kombineres de til en stabel. Hvis du flytter den til en annen gjenstand, bytter de plass. # +howtoplay.inventory.text.4.keyboard=Du kan legge gjenstander ned igjen med :mouse_left_button:. Er det flere gjenstander på markøren, bruker du :mouse_left_button: til å legge ned alle eller :mouse_right_button: til å legge ned bare én. # +howtoplay.inventory.text.4.gamepad=Du kan legge gjenstander ned igjen med :_gamepad_face_button_down:. Er det flere gjenstander på markøren, bruker du :_gamepad_face_button_down: til å legge ned alle eller :_gamepad_face_button_left: til å legge ned bare én. # +howtoplay.inventory.text.4a.touch=Hvis du trykker på en stabel med gjenstander, velger du automatisk alle gjenstandene i stabelen. Du kan flytte stabelen på samme måte som én enkel gjenstand. # +howtoplay.inventory.text.4b.touch=For å dele opp en stabel med gjenstander, så trykk og hold på stabelen til glidebryteren vises. Uten å slippe skjermen skyver du fingeren til venstre og høyre for å velge antall gjenstander du vil fjerne fra stabelen. # +howtoplay.inventory.text.5.keyboard=Hvis markøren er over en rustningsdel, kan du raskt flytte den til riktig rustningsplass ved å trykke på SKIFT + :mouse_left_button:. # +howtoplay.inventory.text.5.gamepad=Hvis markøren er over en rustningsdel, kan du raskt flytte den til riktig rustningsplass ved å trykke på :_gamepad_face_button_up:. # +howtoplay.inventory.text.6.keyboard=Plukk opp en gjenstand og legg den ned utenfor inventarvinduet for å slippe den på bakken. # +howtoplay.inventory.text.6.gamepad=Plukk opp en gjenstand og trykk på :_gamepad_face_button_up: for å slippe den på bakken. # + +howtoplay.jukebox=Platespiller # +howtoplay.jukebox.title=Slik spiller du: platespiller # +howtoplay.jukebox.text.1=Platespilleren brukes til å spille musikkplatene du har funnet. # +howtoplay.jukebox.header.1=Få festen i gang # +howtoplay.jukebox.text.2.notTouch=Trykk på :_input_key.use: på en platespiller med en musikkplate i hånden for å spille den. Trykk på :_input_key.use: på platespilleren igjen for å ta ut musikkplaten. # +howtoplay.jukebox.text.2.touch=Trykk på en platespiller med en musikkplate i hånden for å spille den. Trykk på platespilleren igjen for å ta ut musikkplaten. # +howtoplay.jukebox.header.2=Rødstein # +howtoplay.jukebox.text.3=Når en platespiller spiller en musikkplate, tilfører den kraft til rødsteinstøv. # +howtoplay.jukebox.text.4=Prøv forskjellige musikkplater for å variere kraftnivået. # +howtoplay.jukebox.text.5=Se hva som skjer når du spiller hele platen. # +howtoplay.jukebox.text.6=En trakt kan legge i en musikkplate for deg og ta den ut når den er ferdig. # +howtoplay.jukebox.header.3=Finne musikkplater # +howtoplay.jukebox.text.7=Det finnes et par musikkplater i kister rundt om i verdenen. # +howtoplay.jukebox.text.8=Andre er vanskeligere å få tak i, men smygere digger musikk i all hemmelighet. # + +howtoplay.loom=Vev # +howtoplay.loom.title=Slik spiller du: Vevstol # +howtoplay.loom.text.1=Vevstolen er både hurtig og effektiv når du vil gi banner et mønster. Vevstolen bruker kun én enkelt farge til hvert mønster. Den kan også bruke vevmønstre til å lage spesielle mønstre. # +howtoplay.loom.header.1=Veving # +howtoplay.loom.text.2=Du gir banneret et mønster ved å plassere det på vevstolens første plass og en farge på vevstolens andre plass. Når du har valgt et mønster, kan du ta banneret fra utplassen til høyre og flytte det til inventaret. # +howtoplay.loom.text.3=Et banner kan ha flere lag, slik at du kan eksperimentere med mange forskjellige bannermuligheter. Opptil 6 mønstre kan brukes på et banner for å opprette en unik utforming. # +howtoplay.loom.header.2=Vevmønstre # +howtoplay.loom.text.4=Hvis du plasserer et vevmønster på vevstolens tredje plass, kan du fremstille spesielle mønstre som en blomst eller et smygeransikt. Du mister ikke vevmønstrene når du bruker dem på bannere. # + +howtoplay.mounts=Ridedyr # +howtoplay.mounts.title=Slik spiller du: ridedyr # +howtoplay.mounts.text.1=Spillere kan ri på alle voksne hester, esler og muldyr. Det er bare hester som kan bruke rustning. # +howtoplay.mounts.text.2=Esler og muldyr kan utstyres med saltasker (til å frakte gjenstander i) ved å feste en kiste til dem. Du kan deretter få tilgang til saltaskene mens du rir eller sniker. # +howtoplay.mounts.header.1=Temme dyr # +howtoplay.mounts.text.3.notTouch=Hester, esler og muldyr må temmes før du kan bruke dem. En hest kan temmes ved å ri på den uten å bli kastet av. Trykk på :_input_key.use: med tom hånd for å prøve å temme hester, esler og muldyr. # +howtoplay.mounts.text.3.touch=Hester, esler og muldyr må temmes før du kan bruke dem. En hest kan temmes ved å ri på den uten å bli kastet av. Trykk på påstigningsknappen som vises når du er i nærheten av et ridedyr, for å prøve å temme hester, esler og muldyr. # +howtoplay.mounts.text.4=Når du ser hjerter rundt hesten, er den tam og vil ikke lenger prøve å kaste deg av. # +howtoplay.mounts.header.2=Ri på dyr # +howtoplay.mounts.text.5=Du må legge på en sal for å styre en hest. # +howtoplay.mounts.text.6=Saler kan kjøpes fra landsbyboere, finnes i skjulte kister rundt om i verdenen eller fås på kroken når du fisker. Åpne inventaret mens du rir på en hest, og plasser en sal på hestens salplass. # +howtoplay.mounts.text.7=Hester og esler kan avles som andre dyr ved hjelp av gullepler eller gullrøtter. # +howtoplay.mounts.text.8=Føll blir voksne hester etter hvert, men dette går raskere hvis du gir dem hvete eller høy. # +howtoplay.mounts.header.3=Pakkdyr # +howtoplay.mounts.text.9=Lamaer er et annet vesen du kan temme, ri på og bruke til å frakte mange gjenstander samtidig. # +howtoplay.mounts.text.10=Lamaer kan temmes på samme måte som hester. Du kan imidlertid ikke styre bevegelsene deres når du rir på dem, selv ikke når de er tamme. # +howtoplay.mounts.text.11=Hvis du fester en reim på en lama, vil lamaer i nærheten (både tamme og ville) følge etter den, og du får en karavane. # +howtoplay.mounts.text.12=Lamaer kan utstyres med kister, noe som gir dem 3–15 inventarplasser, avhengig av lamaens styrke. Du kan også legge tepper på dem. Hver teppefarge har forskjellig mønster. # +howtoplay.mounts.header.4=Griser # +howtoplay.mounts.text.13=Du kan også ri på griser, selv om de trenger litt motivasjon for å gå dit du vil. # +howtoplay.mounts.text.14=Legg en sal på en gris, og pek en gulrot på pinne i den retningen du vil ri. # +howtoplay.mounts.header.5=Stige av # +howtoplay.mounts.text.15.notTouch=Trykk på :_input_key.sneak: for å stige av. # +howtoplay.mounts.text.15a.touch=Når du bruker D-Pad-kontrolloppsettet, trykker du på :touch_jump: for å stige av et ridedyr. # +howtoplay.mounts.text.15b.touch=Når du bruker et styrespak-kontrolloppsett, trykker du på :tip_virtual_button_dismount: for å stige av et ridedyr. # + +howtoplay.multiplayer=Flerspiller # +howtoplay.multiplayer.title=Slik spiller du: flerspiller # +howtoplay.multiplayer.text.1=Minecraft er et flerspillerspill som standard. # +howtoplay.multiplayer.header.1=Delt skjerm # +howtoplay.multiplayer.text.2.splitscreen=Lokale spillere kan bli med i spillet ditt ved når som helst å koble til kontrollere og trykke på en hvilken som helst knapp på kontrolleren. # +howtoplay.multiplayer.header.2=Flerspillerspill på nettet # +howtoplay.multiplayer.text.3=Som standard starter alle verdener med flerspiller aktivert. Hvis du vil gjøre verdenen privat, går du til verdensinnstillingene, velger flerspilleralternativet og deaktiverer deretter flerspiller. # +howtoplay.multiplayer.text.3.norealms=Som standard starter alle verdener med flerspiller aktivert. Hvis du vil gjøre verdenen privat, går du til verdensinnstillingene, velger flerspilleralternativet og deaktiverer deretter flerspiller. # +howtoplay.multiplayer.header.3=Bli med i et spill på nettet # +howtoplay.multiplayer.text.4=Gå til vennefanen for å bli med i et flerspillerspill. I denne fanen kan du se alle realmer, venner og LAN-spill som er tilgjengelige for flerspillerspill. Velg et spill for å bli med. # +howtoplay.multiplayer.text.4.norealms=Gå til vennefanen for å bli med i et flerspillerspill. I denne fanen kan du se alle realmer, venner og LAN-spill som er tilgjengelige for flerspillerspill. Velg et spill for å bli med. # +howtoplay.multiplayer.text.5=Når du starter eller blir med i et spill via nettet, blir det synlig for personene i vennefanen din. Og når vennene dine blir med, blir spillet synlig for deres venner. # +howtoplay.multiplayer.text.6=Merk: Du må være tilkoblet Internett og logget på en Microsoft-konto for å spille flerspillerspill. # +howtoplay.multiplayer.header.4=Spillertillatelser # +howtoplay.multiplayer.text.7=Vil du administrere tillatelsene til enkeltspillere, kan du enkelt gjøre dette med spillertillatelser. Åpne pausemenyen. Til høyre på menyen ser du en liste over spillerne som er i verdenen for øyeblikket. Velg en spillers tillatelsesikon for å justere tillatelsene til denne spilleren. # + +howtoplay.navigation=Navigasjon # +howtoplay.navigation.title=Slik spiller du: navigasjon # +howtoplay.navigation.text.1=Navigasjon er en viktig ferdighet som du bør lære deg i Minecraft, for det er ikke alltid like lett å finne veien hjem. # +howtoplay.navigation.text.2=Først av alt finnes det et par grunnleggende verktøy som du bør vite om. # +howtoplay.navigation.header.1=Navigasjonsverktøy # +howtoplay.navigation.text.3=Kompasset vil peke mot det første startpunktet ditt i verdenen, slik at du enkelt kan finne tilbake til der du startet. # +howtoplay.navigation.text.4=Kartet viser deg området du har utforsket. Plasser det i den andre hånden (ikke hovedhånden) for å bruke det som minikart. Du kan gjøre det større ved å legge til mer papir langs kantene, noe du gjør på en arbeidsbenk. # +howtoplay.navigation.text.5=Peilekartet viser deg hvor du er, og i hvilken retning du vender i forhold til peilekartets startpunkt. Det viser deg også posisjonen til andre spillere i den samme verdenen. # +howtoplay.navigation.text.6=Ved hjelp av et kartografibord, kan du opprette, utvide, kopiere og selv gi navn til kart. # +howtoplay.navigation.text.7=Plasser papiret på den første plassen for å lage et kart. Hvis du legger til et kompass på den andre plassen, kan du lage et peilekart. Hvis du legger til papir eller et tomt kart, kan du utvide eller kopiere kartet. # +howtoplay.navigation.header.2=Navigasjonsteknikker # +howtoplay.navigation.text.8=Hold utkikk etter landemerker mens du utforsker. Jo mer du spiller i en verden, desto bedre vil du huske hvor du er. Et annet godt tips er å sette opp fakler underveis, slik at du kan finne veien hjem igjen. # +howtoplay.navigation.text.9=Solen kan også fortelle deg i hvilken retning du vender. Husk at den alltid står opp i øst og går ned i vest! # +howtoplay.navigation.header.3=Utforskerkart # +howtoplay.navigation.text.10=Det finnes en rekke steder du kan utforske. Finn en landsby, og se etter en karttegner. Han er villig til å bytte bort utforskerkart, og disse viser vei til merkelige steder svært langt unna. # + +howtoplay.netherPortals=Underverdenportal # +howtoplay.netherPortals.title=Slik spiller du: underverdenportal # +howtoplay.netherPortals.text.1=En underverdenportal lar deg reise til en annen dimensjon. # +howtoplay.netherPortals.text.2=Underverdenportalen må bygges på riktig måte for at du skal kunne tenne på og aktivere den. # +howtoplay.netherPortals.text.3=Her ser du hvordan portalen kan bygges: # + +howtoplay.nightfall=Mørkets frembrudd # +howtoplay.nightfall.title=Slik spiller du: mørkets frembrudd # +howtoplay.nightfall.text.1=I Minecraft står solen opp og går ned mens du utforsker verdenen din. Når solen går ned, må du ta visse forholdsregler, for natten bringer med seg mange farer! # +howtoplay.nightfall.header.1=Søk ly # +howtoplay.nightfall.text.2=Hvis du ikke har gjort det allerede, må du skaffe deg et sted der du kan søke tilflukt fra mørket og det som skjuler seg der. Dette kan være noe så enkelt som et hull i en åsside eller en liten hytte i skogen. # +howtoplay.nightfall.text.3=Pass på at du blokkerer alle innganger. Det er lurt å bruke en dør, slik at du kan gå inn og ut. Har du lagd en seng, er dette et godt sted å plassere den, og her kan du også sette arbeidsbenken og smelteovnen din. # +howtoplay.nightfall.text.4=Husk også å lyse opp stedet med fakler, for dette kan redde livet ditt. # + +howtoplay.pets=Kjæledyr # +howtoplay.pets.title=Slik spiller du: kjæledyr # +howtoplay.pets.header.1=Skaffe seg et kjæledyr # +howtoplay.pets.text.1.notTouch=I Minecraft finnes det flere vesener som du kan temme og gjøre til kjæledyr. Hvert vesen kan temmes ved å gi det noe det liker. Når vesenet er tamt, kan du få det til å bli hos deg ved å trykke på :_input_key.use: mens du ser på det. # +howtoplay.pets.text.1.touch=I Minecraft finnes det flere vesener som du kan temme og gjøre til kjæledyr. Hvert vesen kan temmes ved å gi det noe det liker. Når vesenet er tamt, kan du få det til å bli hos deg ved å trykke på sitteknappen. # +howtoplay.pets.header.2=Ulver # +howtoplay.pets.text.2=Ulver er nøytrale vesener som jakter i kaldere strøk. De vil angripe kaniner, skjeletter og sauer, men flykte fra lamaer. De vil ikke angripe deg med mindre du tirrer dem. Du kan temme dem ved å gi dem bein. # +howtoplay.pets.header.3=Katter # +howtoplay.pets.text.3=Katter er nøytrale vesener som finnes i landsbyer. De angriper kaniner og babyskilpadder. De holder også fantomer og smygere på avstand. De vil prøve å løpe fra deg, så det kan være vanskelig å temme dem. De liker fisk, så gi dem rå torsk eller laks for å temme dem. # +howtoplay.pets.header.4=Papegøyer # +howtoplay.pets.text.4=Papegøyer er passive vesener som lever i jungelen. De imiterer andre vesener i området. De elsker frø, så gi dem et par for å temme dem. Papegøyer kan også sitte på skulderen din, og ja, du kan ha flere enn én der. # + +howtoplay.raids=Plyndringstokter # +howtoplay.raids.title=Slik spiller du: plyndringstokter # +howtoplay.raids.text.1=Mens du utforsker verdenen, kan du støte på plyndrerleirer eller -patruljer. Plyndrere er alltid på utkikk etter landsbyer å plyndre, og hvis man tar bannerne deres, får man deres oppmerksomhet, og de kan angripe en nærliggende landsby. # +howtoplay.raids.text.2=Husk å forsvare landsbyen din. Angrepet stopper hvis du kverker alle plyndrerne. # +howtoplay.raids.header.1=Jeg trenger en helt # +howtoplay.raids.text.3=Landsbyboerne blir mest sannsynlig svært takknemlige for at du redder dem fra plyndrere. Husk å vende tilbake til dem, du kan få et godt tilbud. # + +howtoplay.ranching=Dyrehold # +howtoplay.ranching.title=Slik spiller du: dyrehold # +howtoplay.ranching.text.1=I Minecraft kan du ha din egen gård full av husdyr! Dyrehold gir deg massevis av ressurser, blant annet ull, egg og rått kjøtt. # +howtoplay.ranching.header.1=Få buskapen til å yngle # +howtoplay.ranching.text.2=For å få flere husdyr må du lage dyreunger. Voksne dyr må gå inn i elskovsmodus for at dette skal skje. Gi dyrene maten de liker best, for å få dem i elskovsmodus. # +howtoplay.ranching.text.3=Når to like dyr i elskovsmodus er i nærheten av hverandre, vil de kysse litt, og så dukker det opp en dyreunge! Dyreungen følger foreldrene sine frem til den blir voksen. Etter at de har fått en dyreunge, må voksne dyr vente i fem minutter før de går inn i elskovsmodus igjen. # +howtoplay.ranching.header.2=Hva spiser vesener? # +howtoplay.ranching.text.4=Kuer, soppkuer og sauer spiser alle Hvete. Griser kan spise gulrøtter eller rødbeter. Kyllinger elsker alle typer frø. Kaniner spiser gulrøtter, gyldne gulrøtter og Løvetann. Ozeloter liker Rå Torsk og Laks. Ulver liker alle typer kjøtt. # +howtoplay.ranching.text.5=Dyr vil følge etter deg når du holder mat de liker. Dette gjør det enklere å lede dem til gården din eller til et annet dyr. # + +howtoplay.realms=Realms # +howtoplay.realms.title=Slik spiller du: Realms # +howtoplay.realms.text.1=Realms er et fabelaktig sted som lar deg drifte et flerspillerspill som aldri slutter. Realmen din er oppe og kjører selv når du ikke spiller, slik at vennene dine kan utforske den! # +howtoplay.realms.header.1=Kom i gang # +howtoplay.realms.text.2=Velg Lag ny i fanen Verdener for å sette opp en realm. Trykk så på knappen Ny realm og deretter på knappen Lag ny verden. Nå kan du gi realmen din et navn og velge antall spillere. Deretter kan du legge til venner i realmen. # +howtoplay.realms.header.2=Innstillinger for realmen # +howtoplay.realms.text.3=Når du har lagd en realm, trykker du på blyantknappen for å endre realmens innstillinger. # +howtoplay.realms.text.4=Under knappen Spill kan du endre navnet på realmen, velge vanskelighetsgrad og spillmodus, aktivere juksing og laste verdenen opp eller ned. # +howtoplay.realms.text.5=Under knappen Medlemmer kan du administrere alle vennene du har invitert til realmen din, legge til eller fjerne medlemmer samt velge tillatelsene deres. # +howtoplay.realms.text.6=Under knappen Abonnement kan du se når realmen utløper, forlenge abonnementet og åpne eller lukke realmen. # + +howtoplay.redstone=Rødstein # +howtoplay.redstone.title=Slik spiller du: rødstein # +howtoplay.redstone.text.1=Rødsteinstøv kommer fra rødstein som sender et elektrisk signal. Når rødsteinen får tilført kraft, lyser den opp og sender signalet sitt til andre gjenstander av rødstein ved siden av seg. # +howtoplay.redstone.header.1=Rødsteinkraft # +howtoplay.redstone.text.2=For å tilføre kraft til en av disse gjenstandene trenger du en kraftkilde, for eksempel en spak, knapp eller trykkplate. Eksperimenter for å finne alle! # +howtoplay.redstone.text.3=Plasser litt rødsteinstøv ved siden av en kraftkilde, og slå den på for å tilføre kraft til støvet. # +howtoplay.redstone.text.4=Det finnes mange gjenstander som bruker et rødsteinsignal til å gjøre noe, for eksempel trakter og stempler. # +howtoplay.redstone.text.5=Rødstein gir deg uendelige muligheter! Prøv å lage noe nyttig til deg selv, for eksempel en helautomatisk gård! # + +howtoplay.resourceAndBehaviorPacks=Ressurs- og atferdspakker # +howtoplay.resourceAndBehaviorPacks.title=Slik spiller du: ressurs- og atferdspakker # +howtoplay.resourceAndBehaviorPacks.text.1=Ved hjelp av ressurs- og atferdspakker kan du endre utseendet og virkemåten til Minecraft. # +howtoplay.resourceAndBehaviorPacks.text.2=Velg en pakke i listen over tilgjengelige pakker på menyen Innstillinger, og velg plusstegnet ved siden av pakken. Nå oppdateres den standard Minecraft-pakken med endringene i den valgte pakken. # + +howtoplay.scaffolding=Stillas # +howtoplay.scaffolding.title=Slik spiller du: stillas # +howtoplay.scaffolding.header.1=Strekk deg mot himmelen # +howtoplay.scaffolding.text.1.keyboard=Stillas kan hjelpe deg med å skape svære strukturer trygt! Du kan gå inn i et stillas og stå på det. Hvis du har en søyle med stillas, kan du gå oppover ved å stå i stillaset og trykke på :_input_key.jump:. Hvis du ønsker å dra nedover kan du trykke på :_input_key.sneak:. # +howtoplay.scaffolding.text.1.gamepad=Stillas kan hjelpe deg med å skape svære strukturer trygt! Du kan gå inn i et stillas og stå på det. Hvis du har en søyle med stillas, kan du gå oppover ved å stå i stillaset og trykke på :_input_key.jump:-knappen. Hvis du ønsker å dra nedover kan du trykke på og holde inne :_input_key.sneak:-knappen. # +howtoplay.scaffolding.text.1a.touch=Stillas kan være til hjelp under bygging av store byggverk ved å la deg nå høyere steder og klatre trygt ned uten å få fallskader. # +howtoplay.scaffolding.text.1b.touch=Når du bruker D-Pad-kontrolloppsettet, trykker du på :touch_jump: for å klatre opp en søyle med stillas. Trykk på :touch_fly_down: for å klatre ned. # +howtoplay.scaffolding.text.1c.touch=Når du bruker et styrespak-kontrolloppsett, trykker du på :tip_virtual_button_jump: for å klatre opp en søyle med stillas. Trykk på :tip_virtual_button_sneak: for å klatre ned. # +howtoplay.scaffolding.text.1.rift_controller=Stillas kan hjelpe deg med å skape svære strukturer trygt! Du kan gå inn i et stillas og stå på det. Hvis du har en søyle med stillas, kan du gå oppover ved å stå i stillaset og trykke på :rift_A:-knappen. Hvis du ønsker å dra nedover kan du trykke på :rift_X:-knappen. # +howtoplay.scaffolding.text.1.windowsmr_controller=Stillas kan hjelpe deg med å lage svære strukturer trygt! Du kan gå inn i et stillas og stå på det. Hvis du har en søyle med stillas, kan du gå oppover ved å stå i stillaset og trykke på :windowsmr_right_touchpad:-knappen. Hvis du ønsker å dra nedover kan du trykke på og holde inne :windowsmr_right_stick:-knappen. # +howtoplay.scaffolding.header.2=Støtt bygget ditt # +howtoplay.scaffolding.text.2=Stillas trenger støtte. Du kan bare plassere et visst antall stillaser horisontalt uten å berøre en annen blokk. Når du prøver å plassere for mange stillasblokker uten skikkelig støtte, faller den. Stillas kan plasseres som normale blokker, men kan også plasseres på eget fundament for å bygge et høyt tårn raskt. # +howtoplay.scaffolding.header.3=Knus det # +howtoplay.scaffolding.text.3=Når et stillas blir knust, blir også alle stillasblokkene som ble støttet av det knuste. Dette gjør at du raskt kan rydde bort stillasene ved å knuse de støttende blokkene! # + +howtoplay.structureBlocks=Byggverksblokker # +howtoplay.structureBlocks.title=Slik spiller du: byggverksblokker ### +howtoplay.structureBlocks.text.1=Byggverksblokker gir skaperne muligheten til å kopiere og lagre deler av verdenen sin til byggverk. Lagrede byggverk kan deretter limes inn i verdenen. ### +howtoplay.structureBlocks.header.1=Hvordan få tak i ### +howtoplay.structureBlocks.text.2=For å få en byggverksblokk, må du bruke skråstrekkommandoen /give. Du må ha operatørtillatelser for å bruke en byggverksblokk. ### +howtoplay.structureBlocks.header.2= Moduser ### +howtoplay.structureBlocks.text.3=Byggverksblokker har fire moduser som kan byttes mellom i Modus-rullegardinmenyen: lagre, last inn og 3D-eksport. ### +howtoplay.structureBlocks.text.4=Lagre-modus lagrer et område av verdenen som et byggverk. ### +howtoplay.structureBlocks.text.5=Last inn-modus laster inn et byggverk i verdenen. Bare byggverk som er lagret i verdenen eller inkludert i en atferdspakke som brukes til verdenen, kan lastes inn. ### +howtoplay.structureBlocks.text.6=Hjørnemodus brukes sammen med Finn-knappen i lagremodus til å definere automatisk området som skal lagres. Se inndelingen Hjørnemodus nedenfor for mer informasjon. ### +howtoplay.structureBlocks.text.7=3D-eksport eksporterer en 3D-modellfil på støttede plattformer. ### +howtoplay.structureBlocks.header.3=Forhåndsvisningsvindu ### +howtoplay.structureBlocks.text.8=På høyre side av byggverksblokk-skjermen vises en forhåndsvisning av området du har valgt eller byggverket du vil laste inn, avhengig av hvilken modus blokken er i. ### +howtoplay.structureBlocks.text.9.keyboard=Trykk på :_input_key.attack: og dra for å rotere 3D-forhåndsvisningen. # +howtoplay.structureBlocks.text.9.gamepad=Bruk :_gamepad_stick_right: for å rotere 3D-forhåndsvisningen. # +howtoplay.structureBlocks.text.9.touch=Trykk på og dra forhåndsvisningen for å rotere 3D-forhåndsvisningen. # +howtoplay.structureBlocks.header.4=Aktivering med rødstein ### +howtoplay.structureBlocks.text.10=Rødstein kan brukes til å aktivere en byggverksblokk. Dette gjør at den enten lagrer byggverket ut eller laster inn et byggverk i verdenen, avhengig av hvilken modus blokken er i og hvilke innstillinger den har. ### +howtoplay.structureBlocks.header.5=Integritet og frø ### +howtoplay.structureBlocks.text.11=Du kan endre hvor mye av et byggverk som lastes inn ved å endre verdiene for integritet og frø. ### +howtoplay.structureBlocks.text.12=Integritet – prosentandelen av blokker som skal lastes inn fra byggverket, aksepterte verdier er 0 til 100. Blokker velges tilfeldig hvis frø ikke er spesifisert. ### +howtoplay.structureBlocks.text.13=Frø – verdien som er lagt inn her vil avgjøre hvilke blokker som skal fjernes når du bruker integritet. La dette feltet stå tomt hvis du vil at blokkene skal velges tilfeldig. ### +howtoplay.structureBlocks.header.6=Byggverkstomromsblokker ### +howtoplay.structureBlocks.text.14=Når et byggverk med byggverkstomromsblokker lastes inn i verdenen, vil en blokk som ville blitt fjernet der byggverkstomromsblokken lastes inn, i stedet forbli i verdenen. ### +howtoplay.structureBlocks.text.15=Eksempel: å laste inn et tomt skipsvrak i bunnen av havet vil normalt kopiere luft over vannblokkene. Hvis skipsvraket blir fylt med byggverkstomrom, vil vannet forbli, og du får et skipsvrak fylt med vann. ### +howtoplay.structureBlocks.header.7=Finn og hjørnemodus ### +howtoplay.structureBlocks.text.16=For automatisk å velge området du vil lagre, kan du plassere hjørnemodusblokker rundt byggverket og gi dem samme navn som byggverket du vil lagre. ### +howtoplay.structureBlocks.text.17=Trykk på Finn-knappen i lagremodus for å finne alle hjørneblokker med samme navn og lage et område der alt innenfor disse hjørneblokkene blir lagret. ### + +howtoplay.servers=Servere # +howtoplay.servers.title=Slik spiller du: servere # +howtoplay.servers.text=I serverfanen ser du populære Minecraft-servere. # + +howtoplay.shulkerBoxes=Shulkerbokser # +howtoplay.shulkerBoxes.title=Slik spiller du: shulkerbokser # +howtoplay.shulkerBoxes.text.1=Kombiner to shulkerskall med en kiste for å lage en shulkerboks. Shulkerskall slippes av shulkere, som du finner i sluttbyer. I motsetning til andre beholdere beholder shulkerbokser gjenstandene sine når de ødelegges. Shulkerbokser ødelegges og slippes som en gjenstand hvis de dyttes av stempler, og de kan plasseres ved hjelp av dispensere. # + +howtoplay.theEnd=Slutten # +howtoplay.theEnd.title=Slik spiller du: Slutten # +howtoplay.theEnd.text.1=Slutten er en annen dimensjon som du drar til gjennom en aktiv sluttportal. Sluttportalen finner du i en festning dypt under bakken i oververdenen. # +howtoplay.theEnd.text.2=Hver blokk i sluttportalrammen mangler en mystisk del som kreves for å frigjøre kraften inni. # +howtoplay.theEnd.header.1=Den andre siden # +howtoplay.theEnd.text.3=Når portalen er aktiv, hopper du inn i den for å gå til Slutten. # +howtoplay.theEnd.text.4=Slutten er hjemmet til den fryktede enderdragen. Hun er en illsint og mektig fiende som ser ut til å få kraft fra merkelige krystaller. Dragepusten og ildkuleangrepene hennes etterlater seg pøler med syre på slagmarken. Ta med noen venner for å sikre seieren! # +howtoplay.theEnd.text.5=Hvis du vil slåss en gang til, kan du plassere fire enderkrystaller på utgangsportalens hjørner for å vekke enderdragen til live igjen. # + +howtoplay.theStore=Markedsplassen # +howtoplay.theStore.title=Slik spiller du: markedsplassen # +howtoplay.theStore.text.1=På Minecraft-markedsplassen finner du nye skall, verdener, teksturer og mash-up-pakker lagd av en rekke dyktige skapere. # +howtoplay.theStore.header.1=Utforsk innhold # +howtoplay.theStore.text.2=Prøv et annet skall for å få et nytt og stilig utseende! # +howtoplay.theStore.text.3=Sjekk ut verdener for å låse opp nye kart og utfordringer som du kommer til å spille igjen og igjen! # +howtoplay.theStore.text.4=Gi det gamle spillet ditt en ansiktsløftning med teksturpakker som kan legges oppå de nåværende verdenene og realmene dine! # +howtoplay.theStore.text.4.norealms=Gi det gamle spillet ditt en ansiktsløftning med teksturpakker som kan legges oppå de nåværende verdenene dine! # +howtoplay.theStore.text.5=Eller prøv alt sammen ved hjelp av Mash-Up-pakker. Dette er håndplukkede samlinger med skall, verdener og teksturer som til sammen vil forvandle verdenene og realmene dine! # +howtoplay.theStore.text.5.norealms=Eller prøv alt sammen ved hjelp av mash-up-pakker. Dette er håndplukkede samlinger med skall, verdener og teksturer som til sammen vil forvandle verdenene dine! # + +howtoplay.tools=Verktøy # +howtoplay.tools.title=Slik spiller du: verktøy # +howtoplay.tools.text.1=I Minecraft finnes det mange verktøy som lar deg utvinne blokker raskere enn for hånd. Verktøy kan lages av tre, stein, jern, gull og diamant. # +howtoplay.tools.text.2=Bruker du riktig verktøy til jobben, vil du ikke bare utvinne blokker raskere, men verktøyet vil også vare lenger. Du må lage mer avanserte verktøy for å utvinne sjeldnere ressurser. # +howtoplay.tools.header.1=Verktøy som knuser ting # +howtoplay.tools.text.3=Hakken egner seg godt til å knuse harde blokker som brostein, jern og smelteovner. # +howtoplay.tools.text.4=Øksen egner seg godt til å knuse treblokker som tømmer, planker og arbeidsbenker. # +howtoplay.tools.text.5.notTouch=Spaden egner seg godt til å knuse løse blokker som jord, sand og grus. Ved å trykke på :_input_key.use: på gressblokker kan du også bruke spaden til å lage en vei. # +howtoplay.tools.text.5.touch=Spaden egner seg godt til å knuse løse blokker som jord, sand og grus. Ved å trykke på gressblokker kan du også bruke spaden til å lage en vei. # +howtoplay.tools.text.6.notTouch=Krafsen trenger du når du skal bearbeide jorden for å plante avlinger. Trykk på :_input_key.use: på jord- eller gressblokker for å forvandle dem til dyrkbar jord. # +howtoplay.tools.text.6.touch=Krafsen trenger du når du skal bearbeide jorden for å plante avlinger. Trykk på jord- eller gressblokker for å forvandle dem til dyrkbar jord. # +howtoplay.tools.text.7=Alle disse verktøyene kan fortrylles, enten ved hjelp av fortryllelsesbordet eller ambolten. # +howtoplay.tools.header.2=Andre verktøy # +howtoplay.tools.text.8=Det finnes enda flere verktøy som kan hjelpe deg mens du spiller: # +howtoplay.tools.text.9=Med en bøtte kan du plukke opp ting som vann, melk, lava og til og med fisk. # +howtoplay.tools.text.10=Med et tennstål kan du tenne bål, men vær forsiktig på steder med tett skog! # +howtoplay.tools.text.11=Med en fiskestang kan du fange fisk og annet bytte fra vannblokker. Den kan også brukes til å dra andre spillere og vesener mot deg. Fiskestenger kan også fortrylles! # +howtoplay.tools.text.12=En sauesaks kommer godt med når du vil samle inn ull, løv og spindelvev. # + +howtoplay.trading=Handle med landsbyboere # +howtoplay.trading.title=Slik spiller du: handle med landsbyboere # +howtoplay.trading.text.1=Du kan handle i landsbyer. Hver landsbyboer har et yrke, og de kan være bønder, slaktere, smeder, karttegnere, bibliotekarer eller prester. Noen yrker kan bytte mot gjenstander som andre yrker ikke kan. Utforsk og handle med flere landsbyboere for å finne alle handlene. # +howtoplay.trading.header.1=Varer i bytte mot smaragder # +howtoplay.trading.text.2=Du kan finne ut hva landsbyboerne tilbyr ved å kommunisere med dem. En landsbyboer kan justere handelsprisen hver gang en spiller handler med den. En landsbyboer kan gå tom for varer, som deaktiverer handelen midlertidig hvis den brukes for ofte. Handler involverer typisk kjøp eller salg av gjenstander for smaragder. # +howtoplay.trading.text.3=Når du handler med landsbyboere, blir de bedre i yrkene sine og begynner å tilby bedre og mer verdifulle handler. # +howtoplay.trading.text.4=Ta vare på landsbyboerne – de trenger hvile, arbeid og mat for å trives. # + +howtoplay.transportation=Transport # +howtoplay.transportation.title=Slik spiller du: transport # +howtoplay.transportation.text.1=Du kan komme deg rundt på mange andre måter enn å gå, ri eller fly. # +howtoplay.transportation.header.1=Gruvevogner # +howtoplay.transportation.text.2=Gruvevogner er kjørbare vogner som går på skinner. Legg skinnene etter hverandre dit du vil, og plasser en gruvevogn på skinnene, så er du klar til avgang. # +howtoplay.transportation.text.2.touch=Gruvevogner er kjørbare vogner som kjører på skinner. Legg skinnene etter hverandre dit du vil, og plasser en gruvevogn på skinnene, så er du klar til avgang. # +howtoplay.transportation.text.3.keyboard=Trykk på :_input_key.use: mens du ser på en gruvevogn, for å hoppe oppi og suse av sted. Trykk på :_input_key.forward: for å kjøre fremover. Trykk på :_input_key.jump: eller :_input_key.sneak: for å gå ut av vognen. # +howtoplay.transportation.text.3.gamepad=Trykk på :_input_key.use: mens du ser på en gruvevogn, for å hoppe oppi og suse av sted. Trykk :_gamepad_stick_left: fremover for å kjøre fremover. Trykk på :_input_key.jump: eller :_input_key.sneak: for å gå ut av vognen. # +howtoplay.transportation.text.3a.touch=Se på en gruvevogn og trykk på «Kjør» for å sette deg i den. # +howtoplay.transportation.text.3b.touch=Når du bruker D-Pad-kontrolloppsettet, så trykk og hold :touch_forward: for å begynne å bevege deg fremover og skape fremdrift, og trykk på :touch_jump: for å stige av. # +howtoplay.transportation.text.3c.touch=Når du bruker et styrespak-kontrolloppsett, så dra :tip_virtual_joystick: opp for å begynne å bevege deg fremover og skape fremdrift, og trykk på :tip_virtual_button_dismount: for å stige av. # +howtoplay.transportation.header.2=Båter # +howtoplay.transportation.text.4=Bruk båter til å reise over vann. Plasser en båt på en vannblokk, så er du klar til å dra av sted. # +howtoplay.transportation.text.4.touch=Bruk båter til å reise over vann. Plasser en båt på en vannblokk, så er du klar til å dra av sted. # +howtoplay.transportation.text.5.keyboard=Trykk på :_input_key.use: mens du ser på en båt, for å gå om bord i den. Trykk på :_input_key.left: eller :_input_key.right: for å svinge mot venstre eller høyre. Trykk på :_input_key.forward: for å kjøre fremover. Trykk på :_input_key.jump: eller :_input_key.sneak: for å gå ut av båten. # +howtoplay.transportation.text.5.gamepad=Trykk på :_input_key.use: mens du ser på en båt, for å gå om bord i den. Trykk :_gamepad_stick_left: mot venstre eller høyre for å svinge. Trykk :_gamepad_stick_left: fremover for å kjøre fremover. Trykk på :_input_key.jump: eller :_input_key.sneak: for å gå ut av båten. # +howtoplay.transportation.text.5a.touch=Se på en båt og trykk på «Gå om bord» for å gå om bord i den. # +howtoplay.transportation.text.5b.touch=Når du bruker D-Pad-kontrolloppsettet, så trykk på :touch_left: eller :touch_right: for å svinge til venstre eller høyre, eller trykk og hold på begge for å kjøre framover. Trykk på «Forlat båt» for å stige av. # +howtoplay.transportation.text.5c.touch=Når du bruker et styrespak-kontrolloppsett, så dra :tip_virtual_joystick: opp for å bevege deg fremover, og trykk på :tip_virtual_button_dismount: for å stige av. # + +howtoplay.weapons=Våpen # +howtoplay.weapons.title=Slik spiller du: våpen # +howtoplay.weapons.header.1=Sverd # +howtoplay.weapons.text.1=Sverdet er det vanligste nærkampvåpenet i Minecraft. Det kan lages av tre, stein, jern, gull og diamant. Hoppeangrep gjør kritisk skade! # +howtoplay.weapons.text.2.notTouch=Trykk på :_input_key.attack: med et sverd i hånden for å angripe. # +howtoplay.weapons.text.2.touch=Trykk på vesener for å angripe dem. # +howtoplay.weapons.header.2=Bue # +howtoplay.weapons.text.3.notTouch=Buen er det vanligste avstandsvåpenet i Minecraft. Hold inne :_input_key.use: for å spenne buen. Slipp :_input_key.use: for å skyte en pil. Buen bruker piler som ammunisjon. # +howtoplay.weapons.text.3.touch=Buen er det vanligste avstandsvåpenet i Minecraft. Trykk og hold på skjermen for å spenne buen. Løft fingeren for å skyte en pil. Buen bruker piler som ammunisjon. # +howtoplay.weapons.text.4=Buer gjør mer skade jo mer du spenner dem, så pass på at du drar buestrengen helt tilbake. # +howtoplay.weapons.header.3=Armbrøst # +howtoplay.weapons.text.5.notTouch=Armbrøsten er et alternativt avstandsvåpen. Hold inne :_input_key.use: for å spenne armbrøsten. Når armbrøsten er ladet, holder den seg ladet til den blir avfyrt. Slipp :_input_key.use: for å skyte en pil. Armbrøsten lades med piler. # +howtoplay.weapons.text.5a.touch=Armbrøsten er et avstandsvåpen som må lades med en pil. Trykk og hold hvor som helst på skjermen for å lade armbrøsten med en pil. # +howtoplay.weapons.text.5b.touch=Når du har ladet armbrøsten, forblir den ladet til den er avfyrt, selv når du legger den i inventaret ditt. # +howtoplay.weapons.text.5c.touch=Trykk hvor som helst på skjermen for å avfyre en ladet armbrøst. # +howtoplay.weapons.text.5d.touch=Hvis du bruker handlingsknapper, så trykk på :tip_virtual_button_action_build_or_use: for å avfyre en ladet armbrøst. # +howtoplay.weapons.header.4=Trefork # +howtoplay.weapons.text.6.notTouch=Treforken kan brukes både som avstandsvåpen og nærkampvåpen. Trykk på :_input_key.attack: for å angripe. Hold inne :_input_key.use: for å gjøre treforken klar til kast. Slipp :_input_key.use: for å kaste treforken. Treforken er det beste våpenet under vann. # +howtoplay.weapons.text.6.touch=Treforken kan brukes både som avstandsvåpen og nærkampvåpen. Trykk på vesener for å angripe dem. Trykk og hold på skjermen for å gjøre treforken klar til kast. Løft fingeren for å kaste treforken. Treforken er det beste våpenet under vann. # +howtoplay.weapons.header.5=Fortryllede våpen # +howtoplay.weapons.text.7=Sverdet, buen, armbrøsten og treforken kan fortrylles med bestemte fortryllelser fra fortryllelsesbordet eller ambolten. Disse fortryllelsene vil øke skaden våpenet gjør, forlenge holdbarheten og til og med sette fyr på vesener! # + +howtoplay.whatsNew=Nyheter # + +immersive_reader.book_page_header=Side %1 av %2 # +immersive_reader.portfolio_page_header= Side %1 # +immersive_reader.error.webview_failure=Det oppstod et problem under tilkobling til Engasjerende leser. # +immersive_reader.error.identity_failure=Det oppstod et problem under tilkobling til Engasjerende leser. Start Minecraft Education på nytt, og prøv igjen. # + +level.launch.failed=Start mislyktes # +level.export.started=Eksport av verden er startet ... # +level.import.started=Import av verden er startet ... # +level.export.success=Eksport av verden er ferdig # +level.import.success=Import av verden er ferdig # +level.export.failed=Eksport av verden mislyktes # +level.import.failed=Import av verden mislyktes # +level.import.failed.incompatibleEdition=Import av verden mislyktes: Filformatet støttes ikke # +level.editor.export.started=Prosjekteksporten er i gang ... # +level.editor.import.started=Importen av prosjektet har startet … # +level.editor.export.success=Prosjekteksporten er ferdig # +level.editor.import.success=Prosjektimporten er ferdig # +level.editor.export.failed=Prosjekteksporten mislyktes # +level.editor.import.failed=Prosjektimporten mislyktes # +level.editor.import.failed.incompatibleEdition=Kunne ikke importere prosjektet: Filformatet støttes ikke # + +invite.clear=Opphev valg # +invite.send=Inviter %d # +invite.sendOne=Send 1 invitasjon # +invite.sendUnnumbered=Send invitasjoner # +invite.title=Inviter venner til spillet ditt # +invite.titleRealms=Inviter medlemmer til din realmserver # +invite.error.message=Det kan være at noen av invitasjonene ikke ble sendt. # +invite.noFriends=Du har ikke lagt til noen i vennelisten din! # +invite.noRealmFriends=Du har ikke lagt til noen i realmen din! # +invite.OnlineFriends=Tilkoblede venner # +invite.OfflineFriends=Frakoblede venner # +invite.SuggestedFriends=Foreslåtte venner # +invite.error1=Noe gikk galt. Vi kunne ikke laste inn vennelisten din. # +invite.error2=Noe gikk galt. Vi kunne ikke laste inn alle detaljene om vennene dine. # +invite.realm.add_member=Legg til medlemmer i realmen # +invite.notification.title=Spillinvitasjon # +invite.notification.description=%s har invitert deg til å spille Minecraft # +invite.confirmation.description=%s har invitert deg til å spille Minecraft # +invite.pageCounter=%d/%d # + +inventory.binSlot=Ødelegg gjenstand # + +item.air.name=Luft # +item.apple.name=Eple # +item.axolotlAdultBodySingle.name=%1$s voksen axolotl # +item.axolotlBabyBodySingle.name=%1$s babyaxolotl # +item.axolotlColorLucy.name=Leukistisk # +item.axolotlColorCyan.name=Cyanfarget # +item.axolotlColorGold.name=Gull # +item.axolotlColorWild.name=Brun # +item.axolotlColorBlue.name=Blå # +item.golden_apple.name=Gulleple # +item.appleEnchanted.name=Fortryllet eple # +item.armor_stand.name=Rustningstativ # +item.arrow.name=Pil # +item.tipped_arrow.name=Pil med innsmurt spiss # +item.banner.black.name=Svart banner # +item.banner.blue.name=Blått banner # +item.banner.border.black=Svart bord # +item.banner.border.blue=Blå bord # +item.banner.border.brown=Brun bord # +item.banner.border.cyan=Cyanfarget bord # +item.banner.border.gray=Grå bord # +item.banner.border.green=Grønn bord # +item.banner.border.lightBlue=Lyseblå bord # +item.banner.border.lime=Limegrønn bord # +item.banner.border.magenta=Magentarød bord # +item.banner.border.orange=Oransje bord # +item.banner.border.pink=Rosa bord # +item.banner.border.purple=Lilla bord # +item.banner.border.red=Rød bord # +item.banner.border.silver=Lysegrå bord # +item.banner.border.white=Hvit bord # +item.banner.border.yellow=Gul bord # +item.banner.bricks.black=Svart mursteinsmønster # +item.banner.bricks.blue=Blått mursteinsmønster # +item.banner.bricks.brown=Brunt mursteinsmønster # +item.banner.bricks.cyan=Cyanfarget mursteinsmønster # +item.banner.bricks.gray=Grått mursteinsmønster # +item.banner.bricks.green=Grønt mursteinsmønster # +item.banner.bricks.lightBlue=Lyseblått mursteinsmønster # +item.banner.bricks.lime=Limegrønt mursteinsmønster # +item.banner.bricks.magenta=Magentarødt mursteinsmønster # +item.banner.bricks.orange=Oransje mursteinsmønster # +item.banner.bricks.pink=Rosa mursteinsmønster # +item.banner.bricks.purple=Lilla mursteinsmønster # +item.banner.bricks.red=Rødt mursteinsmønster # +item.banner.bricks.silver=Lysegrått mursteinsmønster # +item.banner.bricks.white=Hvitt mursteinsmønster # +item.banner.bricks.yellow=Gult mursteinsmønster # +item.banner.brown.name=Brunt banner # +item.banner.circle.black=Svart sirkel # +item.banner.circle.blue=Blå sirkel # +item.banner.circle.brown=Brun sirkel # +item.banner.circle.cyan=Cyanfarget sirkel # +item.banner.circle.gray=Grå sirkel # +item.banner.circle.green=Grønn sirkel # +item.banner.circle.lightBlue=Lyseblå sirkel # +item.banner.circle.lime=Limegrønn sirkel # +item.banner.circle.magenta=Magentarød sirkel # +item.banner.circle.orange=Oransje sirkel # +item.banner.circle.pink=Rosa sirkel # +item.banner.circle.purple=Lilla sirkel # +item.banner.circle.red=Rød sirkel # +item.banner.circle.silver=Lysegrå sirkel # +item.banner.circle.white=Hvit sirkel # +item.banner.circle.yellow=Gul sirkel # +item.banner.creeper.black=Svart smygerfjes # +item.banner.creeper.blue=Blått smygerfjes # +item.banner.creeper.brown=Brunt smygerfjes # +item.banner.creeper.cyan=Cyanfarget smygerfjes # +item.banner.creeper.gray=Grått smygerfjes # +item.banner.creeper.green=Grønt smygerfjes # +item.banner.creeper.lightBlue=Lyseblått smygerfjes # +item.banner.creeper.lime=Limegrønt smygerfjes # +item.banner.creeper.magenta=Magentarødt smygerfjes # +item.banner.creeper.orange=Oransje smygerfjes # +item.banner.creeper.pink=Rosa smygerfjes # +item.banner.creeper.purple=Lilla smygerfjes # +item.banner.creeper.red=Rødt smygerfjes # +item.banner.creeper.silver=Lysegrått smygerfjes # +item.banner.creeper.white=Hvitt smygerfjes # +item.banner.creeper.yellow=Gult smygerfjes # +item.banner.cross.black=Svart andreaskors # +item.banner.cross.blue=Blått andreaskors # +item.banner.cross.brown=Brunt andreaskors # +item.banner.cross.cyan=Cyanfarget andreaskors # +item.banner.cross.gray=Grått andreaskors # +item.banner.cross.green=Grønt andreaskors # +item.banner.cross.lightBlue=Lyseblått andreaskors # +item.banner.cross.lime=Limegrønt andreaskors # +item.banner.cross.magenta=Magentarødt andreaskors # +item.banner.cross.orange=Oransje andreaskors # +item.banner.cross.pink=Rosa andreaskors # +item.banner.cross.purple=Lilla andreaskors # +item.banner.cross.red=Rødt andreaskors # +item.banner.cross.silver=Lysegrått andreaskors # +item.banner.cross.white=Hvitt andreaskors # +item.banner.cross.yellow=Gult andreaskors # +item.banner.curly_border.black=Svart taggete bord # +item.banner.curly_border.blue=Blå taggete bord # +item.banner.curly_border.brown=Brun taggete bord # +item.banner.curly_border.cyan=Cyanfarget taggete bord # +item.banner.curly_border.gray=Grå taggete bord # +item.banner.curly_border.green=Grønn taggete bord # +item.banner.curly_border.lightBlue=Lyseblå taggete bord # +item.banner.curly_border.lime=Limegrønn taggete bord # +item.banner.curly_border.magenta=Magentarød taggete bord # +item.banner.curly_border.orange=Oransje taggete bord # +item.banner.curly_border.pink=Rosa taggete bord # +item.banner.curly_border.purple=Lilla taggete bord # +item.banner.curly_border.red=Rød taggete bord # +item.banner.curly_border.silver=Lysegrå taggete bord # +item.banner.curly_border.white=Hvit taggete bord # +item.banner.curly_border.yellow=Gul taggete bord # +item.banner.cyan.name=Cyanfarget banner # +item.banner.diagonal_left.black=Svart trekant oppe til venstre # +item.banner.diagonal_left.blue=Blå trekant oppe til venstre # +item.banner.diagonal_left.brown=Brun trekant oppe til venstre # +item.banner.diagonal_left.cyan=Cyanfarget trekant oppe til venstre # +item.banner.diagonal_left.gray=Grå trekant oppe til venstre # +item.banner.diagonal_left.green=Grønn trekant oppe til venstre # +item.banner.diagonal_left.lightBlue=Lyseblå trekant oppe til venstre # +item.banner.diagonal_left.lime=Limegrønn trekant oppe til venstre # +item.banner.diagonal_left.magenta=Magentarød trekant oppe til venstre # +item.banner.diagonal_left.orange=Oransje trekant oppe til venstre # +item.banner.diagonal_left.pink=Rosa trekant oppe til venstre # +item.banner.diagonal_left.purple=Lilla trekant oppe til venstre # +item.banner.diagonal_left.red=Rød trekant oppe til venstre # +item.banner.diagonal_left.silver=Lysegrå trekant oppe til venstre # +item.banner.diagonal_left.white=Hvit trekant oppe til venstre # +item.banner.diagonal_left.yellow=Gul trekant oppe til venstre # +item.banner.diagonal_right.black=Svart trekant oppe til høyre # +item.banner.diagonal_right.blue=Blå trekant oppe til høyre # +item.banner.diagonal_right.brown=Brun trekant oppe til høyre # +item.banner.diagonal_right.cyan=Cyanfarget trekant oppe til høyre # +item.banner.diagonal_right.gray=Grå trekant oppe til høyre # +item.banner.diagonal_right.green=Grønn trekant oppe til høyre # +item.banner.diagonal_right.lightBlue=Lyseblå trekant oppe til høyre # +item.banner.diagonal_right.lime=Limegrønn trekant oppe til høyre # +item.banner.diagonal_right.magenta=Magentarød trekant oppe til høyre # +item.banner.diagonal_right.orange=Oransje trekant oppe til høyre # +item.banner.diagonal_right.pink=Rosa trekant oppe til høyre # +item.banner.diagonal_right.purple=Lilla trekant oppe til høyre # +item.banner.diagonal_right.red=Rød trekant oppe til høyre # +item.banner.diagonal_right.silver=Lysegrå trekant oppe til høyre # +item.banner.diagonal_right.white=Hvit trekant oppe til høyre # +item.banner.diagonal_right.yellow=Gul trekant oppe til høyre # +item.banner.diagonal_up_left.black=Svart trekant nede til venstre # +item.banner.diagonal_up_left.blue=Blå trekant nede til venstre # +item.banner.diagonal_up_left.brown=Brun trekant nede til venstre # +item.banner.diagonal_up_left.cyan=Cyanfarget trekant nede til venstre # +item.banner.diagonal_up_left.gray=Grå trekant nede til venstre # +item.banner.diagonal_up_left.green=Grønn trekant nede til venstre # +item.banner.diagonal_up_left.lightBlue=Lyseblå trekant nede til venstre # +item.banner.diagonal_up_left.lime=Limegrønn trekant nede til venstre # +item.banner.diagonal_up_left.magenta=Magentarød trekant nede til venstre # +item.banner.diagonal_up_left.orange=Oransje trekant nede til venstre # +item.banner.diagonal_up_left.pink=Rosa trekant nede til venstre # +item.banner.diagonal_up_left.purple=Lilla trekant nede til venstre # +item.banner.diagonal_up_left.red=Rød trekant nede til venstre # +item.banner.diagonal_up_left.silver=Lysegrå trekant nede til venstre # +item.banner.diagonal_up_left.white=Hvit trekant nede til venstre # +item.banner.diagonal_up_left.yellow=Gul trekant nede til venstre # +item.banner.diagonal_up_right.black=Svart trekant nede til høyre # +item.banner.diagonal_up_right.blue=Blå trekant nede til høyre # +item.banner.diagonal_up_right.brown=Brun trekant nede til høyre # +item.banner.diagonal_up_right.cyan=Cyanfarget trekant nede til høyre # +item.banner.diagonal_up_right.gray=Grå trekant nede til høyre # +item.banner.diagonal_up_right.green=Grønn trekant nede til høyre # +item.banner.diagonal_up_right.lightBlue=Lyseblå trekant nede til høyre # +item.banner.diagonal_up_right.lime=Limegrønn trekant nede til høyre # +item.banner.diagonal_up_right.magenta=Magentarød trekant nede til høyre # +item.banner.diagonal_up_right.orange=Oransje trekant nede til høyre # +item.banner.diagonal_up_right.pink=Rosa trekant nede til høyre # +item.banner.diagonal_up_right.purple=Lilla trekant nede til høyre # +item.banner.diagonal_up_right.red=Rød trekant nede til høyre # +item.banner.diagonal_up_right.silver=Lysegrå trekant nede til høyre # +item.banner.diagonal_up_right.white=Hvit trekant nede til høyre # +item.banner.diagonal_up_right.yellow=Gul trekant nede til høyre # +item.banner.flower.black=Svart blomst # +item.banner.flower.blue=Blå blomst # +item.banner.flower.brown=Brun blomst # +item.banner.flower.cyan=Cyanfarget blomst # +item.banner.flower.gray=Grå blomst # +item.banner.flower.green=Grønn blomst # +item.banner.flower.lightBlue=Lyseblå blomst # +item.banner.flower.lime=Limegrønn blomst # +item.banner.flower.magenta=Magentarød blomst # +item.banner.flower.orange=Oransje blomst # +item.banner.flower.pink=Rosa blomst # +item.banner.flower.purple=Lilla blomst # +item.banner.flower.red=Rød blomst # +item.banner.flower.silver=Lysegrå blomst # +item.banner.flower.white=Hvit blomst # +item.banner.flower.yellow=Gul blomst # +item.banner.globe.black=Svart globus # +item.banner.globe.blue=Blå globus # +item.banner.globe.brown=Brun globus # +item.banner.globe.cyan=Cyan globus # +item.banner.globe.gray=Grå globus # +item.banner.globe.green=Grønn globus # +item.banner.globe.lightBlue=Lyseblå globus # +item.banner.globe.lime=Limegrønn globus # +item.banner.globe.magenta=Magentarød globus # +item.banner.globe.orange=Oransje globus # +item.banner.globe.pink=Rosa globus # +item.banner.globe.purple=Lilla globus # +item.banner.globe.red=Rød globus # +item.banner.globe.silver=Lys grå globus # +item.banner.globe.white=Hvit globus # +item.banner.globe.yellow=Gul globus # +item.banner.gradient.black=Svart gradering fra toppen # +item.banner.gradient.blue=Blå gradering fra toppen # +item.banner.gradient.brown=Brun gradering fra toppen # +item.banner.gradient.cyan=Cyanfarget gradering fra toppen # +item.banner.gradient.gray=Grå gradering fra toppen # +item.banner.gradient.green=Grønn gradering fra toppen # +item.banner.gradient.lightBlue=Lyseblå gradering fra toppen # +item.banner.gradient.lime=Limegrønn gradering fra toppen # +item.banner.gradient.magenta=Magentarød gradering fra toppen # +item.banner.gradient.orange=Oransje gradering fra toppen # +item.banner.gradient.pink=Rosa gradering fra toppen # +item.banner.gradient.purple=Lilla gradering fra toppen # +item.banner.gradient.red=Rød gradering fra toppen # +item.banner.gradient.silver=Lysegrå gradering fra toppen # +item.banner.gradient.white=Hvit gradering fra toppen # +item.banner.gradient.yellow=Gul gradering fra toppen # +item.banner.gradient_up.black=Svart gradering fra bunnen # +item.banner.gradient_up.blue=Blå gradering fra bunnen # +item.banner.gradient_up.brown=Brun gradering fra bunnen # +item.banner.gradient_up.cyan=Cyanfarget gradering fra bunnen # +item.banner.gradient_up.gray=Grå gradering fra bunnen # +item.banner.gradient_up.green=Grønn gradering fra bunnen # +item.banner.gradient_up.lightBlue=Lyseblå gradering fra bunnen # +item.banner.gradient_up.lime=Limegrønn gradering fra bunnen # +item.banner.gradient_up.magenta=Magentarød gradering fra bunnen # +item.banner.gradient_up.orange=Oransje gradering fra bunnen # +item.banner.gradient_up.pink=Rosa gradering fra bunnen # +item.banner.gradient_up.purple=Lilla gradering fra bunnen # +item.banner.gradient_up.red=Rød gradering fra bunnen # +item.banner.gradient_up.silver=Lysegrå gradering fra bunnen # +item.banner.gradient_up.white=Hvit gradering fra bunnen # +item.banner.gradient_up.yellow=Gul gradering fra bunnen # +item.banner.gray.name=Grått banner # +item.banner.green.name=Grønt banner # +item.banner.half_horizontal.black=Svart øvre halvdel # +item.banner.half_horizontal.blue=Blå øvre halvdel # +item.banner.half_horizontal.brown=Brun øvre halvdel # +item.banner.half_horizontal.cyan=Cyanfarget øvre halvdel # +item.banner.half_horizontal.gray=Grå øvre halvdel # +item.banner.half_horizontal.green=Grønn øvre halvdel # +item.banner.half_horizontal.lightBlue=Lyseblå øvre halvdel # +item.banner.half_horizontal.lime=Limegrønn øvre halvdel # +item.banner.half_horizontal.magenta=Magentarød øvre halvdel # +item.banner.half_horizontal.orange=Oransje øvre halvdel # +item.banner.half_horizontal.pink=Rosa øvre halvdel # +item.banner.half_horizontal.purple=Lilla øvre halvdel # +item.banner.half_horizontal.red=Rød øvre halvdel # +item.banner.half_horizontal.silver=Lysegrå øvre halvdel # +item.banner.half_horizontal.white=Hvit øvre halvdel # +item.banner.half_horizontal.yellow=Gul øvre halvdel # +item.banner.half_horizontal_bottom.black=Svart nedre halvdel # +item.banner.half_horizontal_bottom.blue=Blå nedre halvdel # +item.banner.half_horizontal_bottom.brown=Brun nedre halvdel # +item.banner.half_horizontal_bottom.cyan=Cyanfarget nedre halvdel # +item.banner.half_horizontal_bottom.gray=Grå nedre halvdel # +item.banner.half_horizontal_bottom.green=Grønn nedre halvdel # +item.banner.half_horizontal_bottom.lightBlue=Lyseblå nedre halvdel # +item.banner.half_horizontal_bottom.lime=Limegrønn nedre halvdel # +item.banner.half_horizontal_bottom.magenta=Magentarød nedre halvdel # +item.banner.half_horizontal_bottom.orange=Oransje nedre halvdel # +item.banner.half_horizontal_bottom.pink=Rosa nedre halvdel # +item.banner.half_horizontal_bottom.purple=Lilla nedre halvdel # +item.banner.half_horizontal_bottom.red=Rød nedre halvdel # +item.banner.half_horizontal_bottom.silver=Lysegrå nedre halvdel # +item.banner.half_horizontal_bottom.white=Hvit nedre halvdel # +item.banner.half_horizontal_bottom.yellow=Gul nedre halvdel # +item.banner.half_vertical.black=Svart venstre halvdel # +item.banner.half_vertical.blue=Blå venstre halvdel # +item.banner.half_vertical.brown=Brun venstre halvdel # +item.banner.half_vertical.cyan=Cyanfarget venstre halvdel # +item.banner.half_vertical.gray=Grå venstre halvdel # +item.banner.half_vertical.green=Grønn venstre halvdel # +item.banner.half_vertical.lightBlue=Lyseblå venstre halvdel # +item.banner.half_vertical.lime=Limegrønn venstre halvdel # +item.banner.half_vertical.magenta=Magentarød venstre halvdel # +item.banner.half_vertical.orange=Oransje venstre halvdel # +item.banner.half_vertical.pink=Rosa venstre halvdel # +item.banner.half_vertical.purple=Lilla venstre halvdel # +item.banner.half_vertical.red=Rød venstre halvdel # +item.banner.half_vertical.silver=Lysegrå venstre halvdel # +item.banner.half_vertical.white=Hvit venstre halvdel # +item.banner.half_vertical.yellow=Gul venstre halvdel # +item.banner.half_vertical_right.black=Svart høyre halvdel # +item.banner.half_vertical_right.blue=Blå høyre halvdel # +item.banner.half_vertical_right.brown=Brun høyre halvdel # +item.banner.half_vertical_right.cyan=Cyanfarget høyre halvdel # +item.banner.half_vertical_right.gray=Grå høyre halvdel # +item.banner.half_vertical_right.green=Grønn høyre halvdel # +item.banner.half_vertical_right.lightBlue=Lyseblå høyre halvdel # +item.banner.half_vertical_right.lime=Limegrønn høyre halvdel # +item.banner.half_vertical_right.magenta=Magentarød høyre halvdel # +item.banner.half_vertical_right.orange=Oransje høyre halvdel # +item.banner.half_vertical_right.pink=Rosa høyre halvdel # +item.banner.half_vertical_right.purple=Lilla høyre halvdel # +item.banner.half_vertical_right.red=Rød høyre halvdel # +item.banner.half_vertical_right.silver=Lysegrå høyre halvdel # +item.banner.half_vertical_right.white=Hvit høyre halvdel # +item.banner.half_vertical_right.yellow=Gul høyre halvdel # +item.banner.illager_captain.name=Ondsbyboer banner # +item.banner.lightBlue.name=Lyseblått banner # +item.banner.lime.name=Limegrønt banner # +item.banner.magenta.name=Magentarødt banner # +item.banner.mojang.black=Svart ting # +item.banner.mojang.blue=Blå ting # +item.banner.mojang.brown=Brun ting # +item.banner.mojang.cyan=Cyanfarget ting # +item.banner.mojang.gray=Grå ting # +item.banner.mojang.green=Grønn ting # +item.banner.mojang.lightBlue=Lyseblå ting # +item.banner.mojang.lime=Limegrønn ting # +item.banner.mojang.magenta=Magentarød ting # +item.banner.mojang.orange=Oransje ting # +item.banner.mojang.pink=Rosa ting # +item.banner.mojang.purple=Lilla ting # +item.banner.mojang.red=Rød ting # +item.banner.mojang.silver=Lysegrå ting # +item.banner.mojang.white=Hvit ting # +item.banner.mojang.yellow=Gul ting # +item.banner.orange.name=Oransje banner # +item.banner.piglin.black=Svart snute # +item.banner.piglin.blue=Blå snute # +item.banner.piglin.brown=Brun snute # +item.banner.piglin.cyan=Cyan snute # +item.banner.piglin.gray=Grå snute # +item.banner.piglin.green=Grønn snute # +item.banner.piglin.lightBlue=Lyseblå snute # +item.banner.piglin.lime=Limegrønn snute # +item.banner.piglin.magenta=Magentarød snute # +item.banner.piglin.orange=Oransje snute # +item.banner.piglin.pink=Rosa snute # +item.banner.piglin.purple=Lilla snute # +item.banner.piglin.red=Rød snute # +item.banner.piglin.silver=Lysegrå snute # +item.banner.piglin.white=Hvit snute # +item.banner.piglin.yellow=Gul snute # +item.banner.pink.name=Rosa banner # +item.banner.purple.name=Lilla banner # +item.banner.red.name=Rødt banner # +item.banner.rhombus.black=Svart diamant # +item.banner.rhombus.blue=Blå diamant # +item.banner.rhombus.brown=Brun diamant # +item.banner.rhombus.cyan=Cyanfarget diamant # +item.banner.rhombus.gray=Grå diamant # +item.banner.rhombus.green=Grønn diamant # +item.banner.rhombus.lightBlue=Lyseblå diamant # +item.banner.rhombus.lime=Limegrønn diamant # +item.banner.rhombus.magenta=Magentarød diamant # +item.banner.rhombus.orange=Oransje diamant # +item.banner.rhombus.pink=Rosa diamant # +item.banner.rhombus.purple=Lilla diamant # +item.banner.rhombus.red=Rød diamant # +item.banner.rhombus.silver=Lysegrå diamant # +item.banner.rhombus.white=Hvit diamant # +item.banner.rhombus.yellow=Gul diamant # +item.banner.silver.name=Lysegrått banner # +item.banner.skull.black=Svart hodeskalle # +item.banner.skull.blue=Blå hodeskalle # +item.banner.skull.brown=Brun hodeskalle # +item.banner.skull.cyan=Cyanfarget hodeskalle # +item.banner.skull.gray=Grå hodeskalle # +item.banner.skull.green=Grønn hodeskalle # +item.banner.skull.lightBlue=Lyseblå hodeskalle # +item.banner.skull.lime=Limegrønn hodeskalle # +item.banner.skull.magenta=Magentarød hodeskalle # +item.banner.skull.orange=Oransje hodeskalle # +item.banner.skull.pink=Rosa hodeskalle # +item.banner.skull.purple=Lilla hodeskalle # +item.banner.skull.red=Rød hodeskalle # +item.banner.skull.silver=Lysegrå hodeskalle # +item.banner.skull.white=Hvit hodeskalle # +item.banner.skull.yellow=Gul hodeskalle # +item.banner.small_stripes.black=Svarte striper # +item.banner.small_stripes.blue=Blå striper # +item.banner.small_stripes.brown=Brune striper # +item.banner.small_stripes.cyan=Cyanfargede striper # +item.banner.small_stripes.gray=Grå striper # +item.banner.small_stripes.green=Grønne striper # +item.banner.small_stripes.lightBlue=Lyseblå striper # +item.banner.small_stripes.lime=Limegrønne striper # +item.banner.small_stripes.magenta=Magentarøde striper # +item.banner.small_stripes.orange=Oransje striper # +item.banner.small_stripes.pink=Rosa striper # +item.banner.small_stripes.purple=Lilla striper # +item.banner.small_stripes.red=Røde striper # +item.banner.small_stripes.silver=Lysegrå striper # +item.banner.small_stripes.white=Hvite striper # +item.banner.small_stripes.yellow=Gule striper # +item.banner.square_bottom_left.black=Svart felt nede til venstre # +item.banner.square_bottom_left.blue=Blått felt nede til venstre # +item.banner.square_bottom_left.brown=Brunt felt nede til venstre # +item.banner.square_bottom_left.cyan=Cyanfarget felt nede til venstre # +item.banner.square_bottom_left.gray=Grått felt nede til venstre # +item.banner.square_bottom_left.green=Grønt felt nede til venstre # +item.banner.square_bottom_left.lightBlue=Lyseblått felt nede til venstre # +item.banner.square_bottom_left.lime=Limegrønt felt nede til venstre # +item.banner.square_bottom_left.magenta=Magentarødt felt nede til venstre # +item.banner.square_bottom_left.orange=Oransje felt nede til venstre # +item.banner.square_bottom_left.pink=Rosa felt nede til venstre # +item.banner.square_bottom_left.purple=Lilla felt nede til venstre # +item.banner.square_bottom_left.red=Rødt felt nede til venstre # +item.banner.square_bottom_left.silver=Lysegrått felt nede til venstre # +item.banner.square_bottom_left.white=Hvitt felt nede til venstre # +item.banner.square_bottom_left.yellow=Gult felt nede til venstre # +item.banner.square_bottom_right.black=Svart felt nede til høyre # +item.banner.square_bottom_right.blue=Blått felt nede til høyre # +item.banner.square_bottom_right.brown=Brunt felt nede til høyre # +item.banner.square_bottom_right.cyan=Cyanfarget felt nede til høyre # +item.banner.square_bottom_right.gray=Grått felt nede til høyre # +item.banner.square_bottom_right.green=Grønt felt nede til høyre # +item.banner.square_bottom_right.lightBlue=Lyseblått felt nede til høyre # +item.banner.square_bottom_right.lime=Limegrønt felt nede til høyre # +item.banner.square_bottom_right.magenta=Magentarødt felt nede til høyre # +item.banner.square_bottom_right.orange=Oransje felt nede til høyre # +item.banner.square_bottom_right.pink=Rosa felt nede til høyre # +item.banner.square_bottom_right.purple=Lilla felt nede til høyre # +item.banner.square_bottom_right.red=Rødt felt nede til høyre # +item.banner.square_bottom_right.silver=Lysegrått felt nede til høyre # +item.banner.square_bottom_right.white=Hvitt felt nede til høyre # +item.banner.square_bottom_right.yellow=Gult felt nede til høyre # +item.banner.square_top_left.black=Svart felt oppe til venstre # +item.banner.square_top_left.blue=Blått felt oppe til venstre # +item.banner.square_top_left.brown=Brunt felt oppe til venstre # +item.banner.square_top_left.cyan=Cyanfarget felt oppe til venstre # +item.banner.square_top_left.gray=Grått felt oppe til venstre # +item.banner.square_top_left.green=Grønt felt oppe til venstre # +item.banner.square_top_left.lightBlue=Lyseblått felt oppe til venstre # +item.banner.square_top_left.lime=Limegrønt felt oppe til venstre # +item.banner.square_top_left.magenta=Magentarødt felt oppe til venstre # +item.banner.square_top_left.orange=Oransje felt oppe til venstre # +item.banner.square_top_left.pink=Rosa felt oppe til venstre # +item.banner.square_top_left.purple=Lilla felt oppe til venstre # +item.banner.square_top_left.red=Rødt felt oppe til venstre # +item.banner.square_top_left.silver=Lysegrått felt oppe til venstre # +item.banner.square_top_left.white=Hvitt felt oppe til venstre # +item.banner.square_top_left.yellow=Gult felt oppe til venstre # +item.banner.square_top_right.black=Svart felt oppe til høyre # +item.banner.square_top_right.blue=Blått felt oppe til høyre # +item.banner.square_top_right.brown=Brunt felt oppe til høyre # +item.banner.square_top_right.cyan=Cyanfarget felt oppe til høyre # +item.banner.square_top_right.gray=Grått felt oppe til høyre # +item.banner.square_top_right.green=Grønt felt oppe til høyre # +item.banner.square_top_right.lightBlue=Lyseblått felt oppe til høyre # +item.banner.square_top_right.lime=Limegrønt felt oppe til høyre # +item.banner.square_top_right.magenta=Magentarødt felt oppe til høyre # +item.banner.square_top_right.orange=Oransje felt oppe til høyre # +item.banner.square_top_right.pink=Rosa felt oppe til høyre # +item.banner.square_top_right.purple=Lilla felt oppe til høyre # +item.banner.square_top_right.red=Rødt felt oppe til høyre # +item.banner.square_top_right.silver=Lysegrått felt oppe til høyre # +item.banner.square_top_right.white=Hvitt felt oppe til høyre # +item.banner.square_top_right.yellow=Gult felt oppe til høyre # +item.banner.straight_cross.black=Svart kors # +item.banner.straight_cross.blue=Blått kors # +item.banner.straight_cross.brown=Brunt kors # +item.banner.straight_cross.cyan=Cyanfarget kors # +item.banner.straight_cross.gray=Grått kors # +item.banner.straight_cross.green=Grønt kors # +item.banner.straight_cross.lightBlue=Lyseblått kors # +item.banner.straight_cross.lime=Limegrønt kors # +item.banner.straight_cross.magenta=Magentarødt kors # +item.banner.straight_cross.orange=Oransje kors # +item.banner.straight_cross.pink=Rosa kors # +item.banner.straight_cross.purple=Lilla kors # +item.banner.straight_cross.red=Rødt kors # +item.banner.straight_cross.silver=Lysegrått kors # +item.banner.straight_cross.white=Hvitt kors # +item.banner.straight_cross.yellow=Gult kors # +item.banner.stripe_bottom.black=Svart stripe nederst # +item.banner.stripe_bottom.blue=Blå stripe nederst # +item.banner.stripe_bottom.brown=Brun stripe nederst # +item.banner.stripe_bottom.cyan=Cyanfarget stripe nederst # +item.banner.stripe_bottom.gray=Grå stripe nederst # +item.banner.stripe_bottom.green=Grønn stripe nederst # +item.banner.stripe_bottom.lightBlue=Lyseblå stripe nederst # +item.banner.stripe_bottom.lime=Limegrønn stripe nederst # +item.banner.stripe_bottom.magenta=Magentarød stripe nederst # +item.banner.stripe_bottom.orange=Oransje stripe nederst # +item.banner.stripe_bottom.pink=Rosa stripe nederst # +item.banner.stripe_bottom.purple=Lilla stripe nederst # +item.banner.stripe_bottom.red=Rød stripe nederst # +item.banner.stripe_bottom.silver=Lysegrå stripe nederst # +item.banner.stripe_bottom.white=Hvit stripe nederst # +item.banner.stripe_bottom.yellow=Gul stripe nederst # +item.banner.stripe_center.black=Svart loddrett midtstripe # +item.banner.stripe_center.blue=Blå loddrett midtstripe # +item.banner.stripe_center.brown=Brun loddrett midtstripe # +item.banner.stripe_center.cyan=Cyanfarget loddrett midtstripe # +item.banner.stripe_center.gray=Grå loddrett midtstripe # +item.banner.stripe_center.green=Grønn loddrett midtstripe # +item.banner.stripe_center.lightBlue=Lyseblå loddrett midtstripe # +item.banner.stripe_center.lime=Limegrønn loddrett midtstripe # +item.banner.stripe_center.magenta=Magentarød loddrett midtstripe # +item.banner.stripe_center.orange=Oransje loddrett midtstripe # +item.banner.stripe_center.pink=Rosa loddrett midtstripe # +item.banner.stripe_center.purple=Lilla loddrett midtstripe # +item.banner.stripe_center.red=Rød loddrett midtstripe # +item.banner.stripe_center.silver=Lysegrå loddrett midtstripe # +item.banner.stripe_center.white=Hvit loddrett midtstripe # +item.banner.stripe_center.yellow=Gul loddrett midtstripe # +item.banner.stripe_downleft.black=Svart diagonal nedover mot venstre # +item.banner.stripe_downleft.blue=Blå diagonal nedover mot venstre # +item.banner.stripe_downleft.brown=Brun diagonal nedover mot venstre # +item.banner.stripe_downleft.cyan=Cyanfarget diagonal nedover mot venstre # +item.banner.stripe_downleft.gray=Grå diagonal nedover mot venstre # +item.banner.stripe_downleft.green=Grønn diagonal nedover mot venstre # +item.banner.stripe_downleft.lightBlue=Lyseblå diagonal nedover mot venstre # +item.banner.stripe_downleft.lime=Limegrønn diagonal nedover mot venstre # +item.banner.stripe_downleft.magenta=Magentarød diagonal nedover mot venstre # +item.banner.stripe_downleft.orange=Oransje diagonal nedover mot venstre # +item.banner.stripe_downleft.pink=Rosa diagonal nedover mot venstre # +item.banner.stripe_downleft.purple=Lilla diagonal nedover mot venstre # +item.banner.stripe_downleft.red=Rød diagonal nedover mot venstre # +item.banner.stripe_downleft.silver=Lysegrå diagonal nedover mot venstre # +item.banner.stripe_downleft.white=Hvit diagonal nedover mot venstre # +item.banner.stripe_downleft.yellow=Gul diagonal nedover mot venstre # +item.banner.stripe_downright.black=Svart diagonal nedover mot høyre # +item.banner.stripe_downright.blue=Blå diagonal nedover mot høyre # +item.banner.stripe_downright.brown=Brun diagonal nedover mot høyre # +item.banner.stripe_downright.cyan=Cyanfarget diagonal nedover mot høyre # +item.banner.stripe_downright.gray=Grå diagonal nedover mot høyre # +item.banner.stripe_downright.green=Grønn diagonal nedover mot høyre # +item.banner.stripe_downright.lightBlue=Lyseblå diagonal nedover mot høyre # +item.banner.stripe_downright.lime=Limegrønn diagonal nedover mot høyre # +item.banner.stripe_downright.magenta=Magentarød diagonal nedover mot høyre # +item.banner.stripe_downright.orange=Oransje diagonal nedover mot høyre # +item.banner.stripe_downright.pink=Rosa diagonal nedover mot høyre # +item.banner.stripe_downright.purple=Lilla diagonal nedover mot høyre # +item.banner.stripe_downright.red=Rød diagonal nedover mot høyre # +item.banner.stripe_downright.silver=Lysegrå diagonal nedover mot høyre # +item.banner.stripe_downright.white=Hvit diagonal nedover mot høyre # +item.banner.stripe_downright.yellow=Gul diagonal nedover mot høyre # +item.banner.stripe_left.black=Svart stripe til venstre # +item.banner.stripe_left.blue=Blå stripe til venstre # +item.banner.stripe_left.brown=Brun stripe til venstre # +item.banner.stripe_left.cyan=Cyanfarget stripe til venstre # +item.banner.stripe_left.gray=Grå stripe til venstre # +item.banner.stripe_left.green=Grønn stripe til venstre # +item.banner.stripe_left.lightBlue=Lyseblå stripe til venstre # +item.banner.stripe_left.lime=Limegrønn stripe til venstre # +item.banner.stripe_left.magenta=Magentarød stripe til venstre # +item.banner.stripe_left.orange=Oransje stripe til venstre # +item.banner.stripe_left.pink=Rosa stripe til venstre # +item.banner.stripe_left.purple=Lilla stripe til venstre # +item.banner.stripe_left.red=Rød stripe til venstre # +item.banner.stripe_left.silver=Lysegrå stripe til venstre # +item.banner.stripe_left.white=Hvit stripe til venstre # +item.banner.stripe_left.yellow=Gul stripe til venstre # +item.banner.stripe_middle.black=Svart vannrett midtstripe # +item.banner.stripe_middle.blue=Blå vannrett midtstripe # +item.banner.stripe_middle.brown=Brun vannrett midtstripe # +item.banner.stripe_middle.cyan=Cyanfarget vannrett midtstripe # +item.banner.stripe_middle.gray=Grå vannrett midtstripe # +item.banner.stripe_middle.green=Grønn vannrett midtstripe # +item.banner.stripe_middle.lightBlue=Lyseblå vannrett midtstripe # +item.banner.stripe_middle.lime=Limegrønn vannrett midtstripe # +item.banner.stripe_middle.magenta=Magentarød vannrett midtstripe # +item.banner.stripe_middle.orange=Oransje vannrett midtstripe # +item.banner.stripe_middle.pink=Rosa vannrett midtstripe # +item.banner.stripe_middle.purple=Lilla vannrett midtstripe # +item.banner.stripe_middle.red=Rød vannrett midtstripe # +item.banner.stripe_middle.silver=Lysegrå vannrett midtstripe # +item.banner.stripe_middle.white=Hvit vannrett midtstripe # +item.banner.stripe_middle.yellow=Gul vannrett midtstripe # +item.banner.stripe_right.black=Svart stripe til høyre # +item.banner.stripe_right.blue=Blå stripe til høyre # +item.banner.stripe_right.brown=Brun stripe til høyre # +item.banner.stripe_right.cyan=Cyanfarget stripe til høyre # +item.banner.stripe_right.gray=Grå stripe til høyre # +item.banner.stripe_right.green=Grønn stripe til høyre # +item.banner.stripe_right.lightBlue=Lyseblå stripe til høyre # +item.banner.stripe_right.lime=Limegrønn stripe til høyre # +item.banner.stripe_right.magenta=Magentarød stripe til høyre # +item.banner.stripe_right.orange=Oransje stripe til høyre # +item.banner.stripe_right.pink=Rosa stripe til høyre # +item.banner.stripe_right.purple=Lilla stripe til høyre # +item.banner.stripe_right.red=Rød stripe til høyre # +item.banner.stripe_right.silver=Lysegrå stripe til høyre # +item.banner.stripe_right.white=Hvit stripe til høyre # +item.banner.stripe_right.yellow=Gul stripe til høyre # +item.banner.stripe_top.black=Svart stripe øverst # +item.banner.stripe_top.blue=Blå stripe øverst # +item.banner.stripe_top.brown=Brun stripe øverst # +item.banner.stripe_top.cyan=Cyanfarget stripe øverst # +item.banner.stripe_top.gray=Grå stripe øverst # +item.banner.stripe_top.green=Grønn stripe øverst # +item.banner.stripe_top.lightBlue=Lyseblå stripe øverst # +item.banner.stripe_top.lime=Limegrønn stripe øverst # +item.banner.stripe_top.magenta=Magentarød stripe øverst # +item.banner.stripe_top.orange=Oransje stripe øverst # +item.banner.stripe_top.pink=Rosa stripe øverst # +item.banner.stripe_top.purple=Lilla stripe øverst # +item.banner.stripe_top.red=Rød stripe øverst # +item.banner.stripe_top.silver=Lysegrå stripe øverst # +item.banner.stripe_top.white=Hvit stripe øverst # +item.banner.stripe_top.yellow=Gul stripe øverst # +item.banner.triangle_bottom.black=Svart trekant nederst # +item.banner.triangle_bottom.blue=Blå trekant nederst # +item.banner.triangle_bottom.brown=Brun trekant nederst # +item.banner.triangle_bottom.cyan=Cyanfarget trekant nederst # +item.banner.triangle_bottom.gray=Grå trekant nederst # +item.banner.triangle_bottom.green=Grønn trekant nederst # +item.banner.triangle_bottom.lightBlue=Lyseblå trekant nederst # +item.banner.triangle_bottom.lime=Limegrønn trekant nederst # +item.banner.triangle_bottom.magenta=Magentarød trekant nederst # +item.banner.triangle_bottom.orange=Oransje trekant nederst # +item.banner.triangle_bottom.pink=Rosa trekant nederst # +item.banner.triangle_bottom.purple=Lilla trekant nederst # +item.banner.triangle_bottom.red=Rød trekant nederst # +item.banner.triangle_bottom.silver=Lysegrå trekant nederst # +item.banner.triangle_bottom.white=Hvit trekant nederst # +item.banner.triangle_bottom.yellow=Gul trekant nederst # +item.banner.triangle_top.black=Svart trekant øverst # +item.banner.triangle_top.blue=Blå trekant øverst # +item.banner.triangle_top.brown=Brun trekant øverst # +item.banner.triangle_top.cyan=Cyanfarget trekant øverst # +item.banner.triangle_top.gray=Grå trekant øverst # +item.banner.triangle_top.green=Grønn trekant øverst # +item.banner.triangle_top.lightBlue=Lyseblå trekant øverst # +item.banner.triangle_top.lime=Limegrønn trekant øverst # +item.banner.triangle_top.magenta=Magentarød trekant øverst # +item.banner.triangle_top.orange=Oransje trekant øverst # +item.banner.triangle_top.pink=Rosa trekant øverst # +item.banner.triangle_top.purple=Lilla trekant øverst # +item.banner.triangle_top.red=Rød trekant øverst # +item.banner.triangle_top.silver=Lysegrå trekant øverst # +item.banner.triangle_top.white=Hvit trekant øverst # +item.banner.triangle_top.yellow=Gul trekant øverst # +item.banner.triangles_bottom.black=Svarte tagger nederst # +item.banner.triangles_bottom.blue=Blå tagger nederst # +item.banner.triangles_bottom.brown=Brune tagger nederst # +item.banner.triangles_bottom.cyan=Cyanfargede tagger nederst # +item.banner.triangles_bottom.gray=Grå tagger nederst # +item.banner.triangles_bottom.green=Grønne tagger nederst # +item.banner.triangles_bottom.lightBlue=Lyseblå tagger nederst # +item.banner.triangles_bottom.lime=Limegrønne tagger nederst # +item.banner.triangles_bottom.magenta=Magentarøde tagger nederst # +item.banner.triangles_bottom.orange=Oransje tagger nederst # +item.banner.triangles_bottom.pink=Rosa tagger nederst # +item.banner.triangles_bottom.purple=Lilla tagger nederst # +item.banner.triangles_bottom.red=Røde tagger nederst # +item.banner.triangles_bottom.silver=Lysegrå tagger nederst # +item.banner.triangles_bottom.white=Hvite tagger nederst # +item.banner.triangles_bottom.yellow=Gule tagger nederst # +item.banner.triangles_top.black=Svarte tagger øverst # +item.banner.triangles_top.blue=Blå tagger øverst # +item.banner.triangles_top.brown=Brune tagger øverst # +item.banner.triangles_top.cyan=Cyanfargede tagger øverst # +item.banner.triangles_top.gray=Grå tagger øverst # +item.banner.triangles_top.green=Grønne tagger øverst # +item.banner.triangles_top.lightBlue=Lyseblå tagger øverst # +item.banner.triangles_top.lime=Limegrønne tagger øverst # +item.banner.triangles_top.magenta=Magentarøde tagger øverst # +item.banner.triangles_top.orange=Oransje tagger øverst # +item.banner.triangles_top.pink=Rosa tagger øverst # +item.banner.triangles_top.purple=Lilla tagger øverst # +item.banner.triangles_top.red=Røde tagger øverst # +item.banner.triangles_top.silver=Lysegrå tagger øverst # +item.banner.triangles_top.white=Hvite tagger øverst # +item.banner.triangles_top.yellow=Gule tagger øverst # +item.banner.white.name=Hvitt banner # +item.banner.yellow.name=Gult banner # +item.banner.illager=Ondsbyboer # +item.bed.black.name=Svart seng # +item.bed.red.name=Rød seng # +item.bed.green.name=Grønn seng # +item.bed.brown.name=Brun seng # +item.bed.blue.name=Blå seng # +item.bed.purple.name=Lilla seng # +item.bed.cyan.name=Cyanfarget seng # +item.bed.silver.name=Lysegrå seng # +item.bed.gray.name=Grå seng # +item.bed.pink.name=Rosa seng # +item.bed.lime.name=Limegrønn seng # +item.bed.yellow.name=Gul seng # +item.bed.lightBlue.name=Lyseblå seng # +item.bed.magenta.name=Magentarød seng # +item.bed.orange.name=Oransje seng # +item.bed.white.name=Hvit seng # +item.bell.name=Bjelle # +item.steak.name=Biff # +item.beef.name=Rått kjøtt # +item.beetroot.name=Rødbete # +item.beetroot_soup.name=Rødbetsuppe # +item.blaze_powder.name=Flammepulver # +item.blaze_rod.name=Blusserstav # +item.boat.oak.name=Eikebåt # +item.boat.spruce.name=Granbåt # +item.boat.birch.name=Bjørkebåt # +item.boat.jungle.name=Jungeltrebåt # +item.boat.acacia.name=Akasiebåt # +item.boat.big_oak.name=Båt av mørk eik # +item.bone.name=Bein # +item.book.name=Bok # +item.chainmail_boots.name=Brynjestøvler # +item.leather_boots.name=Skinnstøvler # +item.diamond_boots.name=Diamantstøvler # +item.golden_boots.name=Gullstøvler # +item.iron_boots.name=Jernstøvler # +item.bow.name=Bue # +item.bowl.name=Bolle # +item.bread.name=Brød # +item.brewing_stand.name=Bryggeapparat # +item.brick.name=Murstein # +item.bucket.name=Bøtte # +item.bucketLava.name=Lavabøtte # +item.bucketWater.name=Vannbøtte # +item.bucketFish.name=Bøtte med torsk # +item.bucketSalmon.name=Bøtte med laks # +item.bucketTropical.name=Bøtte med tropisk fisk # +item.bucketPuffer.name=Bøtte med kulefisk # +item.bucketCustomFish.name=Bøtte med # +item.bucketAxolotl.name=Bøtte med axolotl # +item.tropicalColorWhite.name=Hvit # +item.tropicalColorOrange.name=Oransje # +item.tropicalColorMagenta.name=Magentarød # +item.tropicalColorSky.name=Himmelblå # +item.tropicalColorYellow.name=Gul # +item.tropicalColorLime.name=Limegrønn # +item.tropicalColorRose.name=Rosenrød # +item.tropicalColorGray.name=Grå # +item.tropicalColorSilver.name=Sølvfarget # +item.tropicalColorTeal.name=Blågrønn # +item.tropicalColorPlum.name=Mørkelilla # +item.tropicalColorBlue.name=Blå # +item.tropicalColorBrown.name=Brun # +item.tropicalColorGreen.name=Grønn # +item.tropicalColorRed.name=Rød # +item.tropicalBodyKobSingle.name=%1$s Kob # +item.tropicalBodySunstreakSingle.name=%1$s SunStreak # +item.tropicalBodySnooperSingle.name=%1$s Snooper # +item.tropicalBodyDasherSingle.name=%1$s Dasher # +item.tropicalBodyBrinelySingle.name=%1$s Brinely # +item.tropicalBodySpottySingle.name=%1$s Spotty # +item.tropicalBodyFlopperSingle.name=%1$s Flopper # +item.tropicalBodyStripeySingle.name=%1$s Stripey # +item.tropicalBodyGlitterSingle.name=%1$s Glitter # +item.tropicalBodyBlockfishSingle.name=%1$s blokkfisk # +item.tropicalBodyBettySingle.name=%1$s Betty # +item.tropicalBodyClayfishSingle.name=%1$s leirefisk # +item.tropicalBodyKobMulti.name=%1$s og %2$s Kob # +item.tropicalBodySunstreakMulti.name=%1$s og %2$s SunStreak # +item.tropicalBodySnooperMulti.name=%1$s og %2$s Snooper # +item.tropicalBodyDasherMulti.name=%1$s og %2$s Dasher # +item.tropicalBodyBrinelyMulti.name=%1$s og %2$s Brinely # +item.tropicalBodySpottyMulti.name=%1$s og %2$s Spotty # +item.tropicalBodyFlopperMulti.name=%1$s og %2$s Flopper # +item.tropicalBodyStripeyMulti.name=%1$s og %2$s Stripey # +item.tropicalBodyGlitterMulti.name=%1$s og %2$s Glitter # +item.tropicalBodyBlockfishMulti.name=%1$s og %2$s blokkfisk # +item.tropicalBodyBettyMulti.name=%1$s og %2$s Betty # +item.tropicalBodyClayfishMulti.name=%1$s og %2$s leirefisk # +item.tropicalSchoolAnemone.name=Sjøanemone # +item.tropicalSchoolBlackTang.name=Svart kirurgfisk # +item.tropicalSchoolBlueDory.name=Palettkirurgfisk # +item.tropicalSchoolButterflyFish.name=Sommerfuglfisk # +item.tropicalSchoolCichlid.name=Ciklide # +item.tropicalSchoolClownfish.name=Klovnefisk # +item.tropicalSchoolCottonCandyBetta.name=Kampfisk # +item.tropicalSchoolDottyback.name=Prikket piggfinnefisk # +item.tropicalSchoolEmperorRedSnapper.name=Keisersnapper # +item.tropicalSchoolGoatfish.name=Mulle # +item.tropicalSchoolMoorishIdol.name=Hornzanchlide # +item.tropicalSchoolOrnateButterfly.name=Praktsommerfuglfisk # +item.tropicalSchoolParrotfish.name=Papegøyefisk # +item.tropicalSchoolQueenAngelFish.name=Blå englefisk # +item.tropicalSchoolRedCichlid.name=Rød zebra # +item.tropicalSchoolRedLippedBlenny.name=Rødleppet blenny # +item.tropicalSchoolRedSnapper.name=Rød snapper # +item.tropicalSchoolThreadfin.name=Trådfinnefisk # +item.tropicalSchoolTomatoClown.name=Tomatklovnefisk # +item.tropicalSchoolTriggerfish.name=Avtrekkerfisk # +item.tropicalSchoolYellowTang.name=Gul kirurgfisk # +item.tropicalSchoolYellowtailParrot.name=Gulhalet papegøyefisk # +item.cake.name=Kake # +item.camera.name=Kamera # +item.canBreak=Kan ødelegge: # +item.canPlace=Kan plasseres på: # +item.itemLock.cantDrop=:hollow_star: Kan ikke slippe elementet. Elementet har vært: # +item.itemLock.cantMove=:solid_star: Kan ikke flytte elementet. Elementet har vært: # +item.itemLock.hoverText.cantBe.moved=flyttet # +item.itemLock.hoverText.cantBe.dropped=sluppet # +item.itemLock.hoverText.cantBe.removed=fjernet # +item.itemLock.hoverText.cantBe.craftedWith=laget med # +item.itemLock.keepOnDeath=Du mister ikke denne gjenstanden hvis du dør # +item.itemLock.popupNotice.cantDrop=:hollow_star: Kan ikke slippe elementet. Elementet har vært: sluppet, fjernet, laget med # +item.itemLock.popupNotice.cantMove=:solid_star: Kan ikke flytte elementet. Elementet har vært: flyttet, sluppet, fjernet, laget med # +item.golden_carrot.name=Gullrot # +item.carrotOnAStick.name=Gulrot på pinne # +item.warped_fungus_on_a_stick.name=Fordreid sopp på en pinne # +item.carrot.name=Gulrot # +item.cauldron.name=Gryte # +item.charcoal.name=Trekull # +item.chainmail_chestplate.name=Brynjebrystplate # +item.leather_chestplate.name=Skinnkjortel # +item.diamond_chestplate.name=Diamantbrystplate # +item.golden_chestplate.name=Gullbrystplate # +item.iron_chestplate.name=Jernbrystplate # +item.chorus_fruit.name=Korfrukt # +item.chorus_fruit_popped.name=Sprukket korfrukt # +item.cooked_beef.name=Stekt kjøtt # +item.cooked_chicken.name=Stekt kylling # +item.cooked_porkchop.name=Stekt kotelett # +item.chicken.name=Rå kylling # +item.clay_ball.name=Leire # +item.clock.name=Klokke # +item.coal.name=Kull # +item.comparator.name=Rødsteinskomparator # +item.compass.name=Kompass # +item.lodestonecompass.name=Magnetsteinkompass # +item.cookie.name=Kjeks # +item.crossbow.name=Armbrøst # +item.diamond.name=Diamant # +item.repeater.name=Rødsteinsrepeater # +item.acacia_door.name=Akasiedør # +item.birch_door.name=Bjørkedør # +item.dark_oak_door.name=Dør av mørk eik # +item.iron_door.name=Jerndør # +item.jungle_door.name=Jungeltredør # +item.wooden_door.name=Eikedør # +item.spruce_door.name=Grandør # +item.crimson_door.name=Høyrød dør # +item.warped_door.name=Fordreid dør # +item.dragon_breath.name=Dragepust # +item.dyed=Farget # +item.dye.black.name=Blekkpose # +item.dye.black_new.name=Svart fargestoff # +item.dye.blue.name=Lasurstein # +item.dye.blue_new.name=Blått fargestoff # +item.dye.brown.name=Kakaobønner # +item.dye.brown_new.name=Brunt fargestoff # +item.dye.cyan.name=Cyanfarget fargestoff # +item.dye.gray.name=Grått fargestoff # +item.dye.green.name=Grønt fargestoff # +item.dye.lightBlue.name=Lyseblått fargestoff # +item.dye.lime.name=Limegrønt fargestoff # +item.dye.magenta.name=Magentarødt fargestoff # +item.dye.orange.name=Oransje fargestoff # +item.dye.pink.name=Rosa fargestoff # +item.dye.purple.name=Lilla fargestoff # +item.dye.red.name=Rødt fargestoff # +item.dye.silver.name=Lysegrått fargestoff # +item.dye.white.name=Beinmel # +item.dye.white_new.name=Hvitt fargestoff # +item.dye.yellow.name=Gult fargestoff # +item.glow_ink_sac.name=Glødende blekkpose # +item.glow_frame.name=Glødende gjenstandsramme # +item.egg.name=Egg # +item.elytra.name=Elytra # +item.emerald.name=Smaragd # +item.emptyMap.name=Tomt kart # +item.emptyLocatorMap.name=Tomt kart # +item.enchanted_book.name=Fortryllet bok # +item.end_crystal.name=Sluttkrystall # +tile.end_rod.name=Sluttstav # +item.ender_eye.name=Enderøye # +item.ender_pearl.name=Enderperle # +item.experience_bottle.name=Flaske med fortryllelse # +item.feather.name=Fjær # +item.fermented_spider_eye.name=Gjæret edderkoppøye # +item.fireball.name=Ildladning # +item.fireworks.flight=Flytid: # +item.fireworks.name=Fyrverkerirakett # +item.fireworksCharge.black=Svart # +item.fireworksCharge.blue=Blå # +item.fireworksCharge.brown=Brun # +item.fireworksCharge.customColor=Egendefinert # +item.fireworksCharge.cyan=Cyanfarget # +item.fireworksCharge.fadeTo=Ton til # +item.fireworksCharge.flicker=Funkling # +item.fireworksCharge.gray=Grå # +item.fireworksCharge.green=Grønn # +item.fireworksCharge.lightBlue=Lyseblå # +item.fireworksCharge.lime=Limegrønn # +item.fireworksCharge.magenta=Magentarød # +item.fireworksCharge.name=Fyrverkeristjerne # +item.fireworksCharge.orange=Oransje # +item.fireworksCharge.pink=Rosa # +item.fireworksCharge.purple=Lilla # +item.fireworksCharge.red=Rød # +item.fireworksCharge.silver=Lysegrå # +item.fireworksCharge.trail=Spor # +item.fireworksCharge.type=Ukjent form # +item.fireworksCharge.type.0=Liten ball # +item.fireworksCharge.type.1=Stor ball # +item.fireworksCharge.type.2=Stjerneformet # +item.fireworksCharge.type.3=Smygerformet # +item.fireworksCharge.type.4=Eksplosjon # +item.fireworksCharge.white=Hvit # +item.fireworksCharge.yellow=Gul # +item.clownfish.name=Tropisk fisk # +item.cooked_fish.name=Kokt torsk # +item.fish.name=Rå torsk # +item.photo.name=Bilde # +item.pufferfish.name=Kulefisk # +item.cooked_salmon.name=Stekt laks # +item.salmon.name=Rå laks # +item.fishing_rod.name=Fiskestang # +item.flint.name=Flint # +item.flint_and_steel.name=Tennstål # +item.flower_pot.name=Blomsterpotte # +item.frame.name=Gjenstandsramme # +item.ghast_tear.name=Geisttåre # +item.glass_bottle.name=Glassflaske # +item.gold_nugget.name=Gullklump # +item.iron_nugget.name=Jernklump # +item.diamond_axe.name=Diamantøks # +item.golden_axe.name=Gulløks # +item.iron_axe.name=Jernøks # +item.stone_axe.name=Steinøks # +item.wooden_axe.name=Treøks # +item.chainmail_helmet.name=Brynjehjelm # +item.leather_helmet.name=Skinnhatt # +item.diamond_helmet.name=Diamanthjelm # +item.golden_helmet.name=Gullhjelm # +item.iron_helmet.name=Jernhjelm # +item.diamond_hoe.name=Diamantkrafse # +item.golden_hoe.name=Gullkrafse # +item.iron_hoe.name=Jernkrafse # +item.stone_hoe.name=Steinkrafse # +item.wooden_hoe.name=Trekrafse # +item.honey_bottle.name=Honningflaske # +item.honeycomb.name=Bikake # +item.horsearmordiamond.name=Hesterustning av diamant # +item.horsearmorgold.name=Hesterustning av gull # +item.horsearmoriron.name=Hesterustning av jern # +item.horsearmorleather.name=Hesterustning av skinn # +item.gold_ingot.name=Gullbarre # +item.iron_ingot.name=Jernbarre # +item.netherite_ingot.name=Underverdenbarre # +item.netherite_scrap.name=Underverdenskrap # +item.netherite_sword.name=Underverdensverd # +item.netherite_pickaxe.name=Underverdenhakke # +item.netherite_axe.name=Underverdenøks # +item.netherite_shovel.name=Underverdenspade # +item.netherite_hoe.name=Underverdenkrafse # +item.netherite_boots.name=Underverdenstøvler # +item.netherite_leggings.name=Underverdenleggings # +item.netherite_chestplate.name=Underverdenbrystplate # +item.netherite_helmet.name=Underverdenhjelm # +item.lead.name=Reim # +item.leather.name=Skinn # +item.leaves.name=Løv # +item.chainmail_leggings.name=Brynjebukser # +item.leather_leggings.name=Skinnbukser # +item.diamond_leggings.name=Diamantbukser # +item.golden_leggings.name=Gullbukser # +item.iron_leggings.name=Jernbukser # +item.nautilus_shell.name=Perlebåtskall # +item.heart_of_the_sea.name=Havets hjerte # +item.magma_cream.name=Magmakrem # +item.map.name=Kart # +item.map.exploration.mansion.name=Skogsutforskerkart # +item.map.exploration.monument.name=Havutforskerkart # +item.map.exploration.treasure.name=Skattekart # +item.melon.name=Melon # +item.milk.name=Melk # +item.minecart.name=Gruvevogn # +item.chest_minecart.name=Gruvevogn med kiste # +item.command_block_minecart.name=Gruvevogn med kommandoblokk # +item.minecartFurnace.name=Gruvevogn med smelteovn # +item.hopper_minecart.name=Gruvevogn med trakt # +item.tnt_minecart.name=Gruvevogn med TNT # +item.pitcher_pod.name=Pitcher-kapsel # +item.torchflower_seeds.name=Fakkelblomstfrø # +item.spawn_egg.entity.agent.name=Generer agent # +item.spawn_egg.entity.axolotl.name=Generer axolotl # +item.spawn_egg.entity.bee.name=Generer bie # +item.spawn_egg.entity.hoglin.name=Generer hoglin # +item.spawn_egg.entity.cat.name=Generer katt # +item.spawn_egg.entity.chicken.name=Generer høne # +item.spawn_egg.entity.cow.name=Generer ku # +item.spawn_egg.entity.cod.name=Generer torsk # +item.spawn_egg.entity.ender_dragon.name=Generer enderdrage # +item.spawn_egg.entity.goat.name=Generer geit # +item.spawn_egg.entity.pufferfish.name=Generer kulefisk # +item.spawn_egg.entity.salmon.name=Generer laks # +item.spawn_egg.entity.tropicalfish.name=Generer tropisk fisk # +item.spawn_egg.entity.pig.name=Generer gris # +item.spawn_egg.entity.sheep.name=Generer sau # +item.spawn_egg.entity.npc.name=Generer datastyrt figur # +item.spawn_egg.entity.npc.failed=Du trenger kreativ + operatør for å generere en datastyrt figur # +item.spawn_egg.entity.wolf.name=Generer ulv # +item.spawn_egg.entity.villager.name=Generer landsbyboer # +item.spawn_egg.entity.villager_v2.name=Generer landsbyboer # +item.spawn_egg.entity.vindicator.name=Generer hevner # +item.spawn_egg.entity.mooshroom.name=Generer soppku # +item.spawn_egg.entity.squid.name=Generer blekksprut # +item.spawn_egg.entity.glow_squid.name=Generer glødende blekksprut # +item.spawn_egg.entity.rabbit.name=Generer kanin # +item.spawn_egg.entity.bat.name=Generer flaggermus # +item.spawn_egg.entity.ravager.name=Generer olmt beist # +item.spawn_egg.entity.iron_golem.name=Generer jerngolem # +item.spawn_egg.entity.snow_golem.name=Generer snøgolem # +item.spawn_egg.entity.ocelot.name=Generer ozelot # +item.spawn_egg.entity.parrot.name=Generer papegøye # +item.spawn_egg.entity.horse.name=Generer hest # +item.spawn_egg.entity.llama.name=Generer lama # +item.spawn_egg.entity.trader_llama.name=Generer kremmeren Lama # +item.spawn_egg.entity.polar_bear.name=Generer isbjørn # +item.spawn_egg.entity.donkey.name=Generer esel # +item.spawn_egg.entity.mule.name=Generer muldyr # +item.spawn_egg.entity.skeleton_horse.name=Generer skjeletthest # +item.spawn_egg.entity.zombie_horse.name=Generer zombiehest # +item.spawn_egg.entity.zombie.name=Generer zombie # +item.spawn_egg.entity.drowned.name=Generer druknet # +item.spawn_egg.entity.creeper.name=Generer smyger # +item.spawn_egg.entity.skeleton.name=Generer skjelett # +item.spawn_egg.entity.spider.name=Generer edderkopp # +item.spawn_egg.entity.zombie_pigman.name=Generer zombifisert piglin # +item.spawn_egg.entity.strider.name=Generer vandrer # +item.spawn_egg.entity.slime.name=Generer slim # +item.spawn_egg.entity.enderman.name=Generer endermann # +item.spawn_egg.entity.silverfish.name=Generer sølvkre # +item.spawn_egg.entity.cave_spider.name=Generer huleedderkopp # +item.spawn_egg.entity.ghast.name=Generer geist # +item.spawn_egg.entity.magma_cube.name=Generer magmakube # +item.spawn_egg.entity.blaze.name=Generer blusser # +item.spawn_egg.entity.zombie_villager.name=Generer landsbyzombie # +item.spawn_egg.entity.zombie_villager_v2.name=Generer landsbyzombie # +item.spawn_egg.entity.witch.name=Generer heks # +item.spawn_egg.entity.stray.name=Generer omstreifer # +item.spawn_egg.entity.husk.name=Generer ørkenzombie # +item.spawn_egg.entity.wither_skeleton.name=Generer Wither-skjelett # +item.spawn_egg.entity.guardian.name=Generer vokter # +item.spawn_egg.entity.elder_guardian.name=Generer gammel vokter # +item.spawn_egg.entity.shulker.name=Generer shulker # +item.spawn_egg.entity.endermite.name=Generer endermidd # +item.spawn_egg.entity.evocation_illager.name=Generer åndemaner # +item.spawn_egg.entity.vex.name=Generer plageånd # +item.spawn_egg.entity.turtle.name=Generer havskilpadde # +item.spawn_egg.entity.dolphin.name=Generer delfin # +item.spawn_egg.entity.phantom.name=Generer fantom # +item.spawn_egg.entity.panda.name=Generer panda # +item.spawn_egg.entity.pillager.name=Generer plyndrer # +item.spawn_egg.entity.piglin_brute.name=Generer piglin brute # +item.spawn_egg.entity.piglin.name=Generer piglin # +item.spawn_egg.entity.fox.name=Generer rev # +item.spawn_egg.entity.unknown.name=Generer # +item.spawn_egg.entity.wandering_trader.name=Generer handelsreisende # +item.spawn_egg.entity.wither.name=Generer Wither # +item.spawn_egg.entity.zoglin.name=Generer zoglin # +item.spawn_egg.entity.sniffer.name=Generer sniffer # +item.trident.name=Trefork # +item.mushroom_stew.name=Soppstuing # +item.muttonCooked.name=Stekt fårekjøtt # +item.muttonRaw.name=Rått fårekjøtt # +item.name_tag.name=Navnemerke # +item.netherbrick.name=Underverdenmurstein # +item.quartz.name=Underkvarts # +item.nether_wart.name=Underverdenvorte # +item.netherStar.name=Underverdenstjerne # +item.painting.name=Maleri # +item.paper.name=Papir # +item.diamond_pickaxe.name=Diamanthakke # +item.golden_pickaxe.name=Gullhakke # +item.iron_pickaxe.name=Jernhakke # +item.stone_pickaxe.name=Steinhakke # +item.wooden_pickaxe.name=Trehakke # +item.porkchop_cooked.name=Stekt kotelett # +item.porkchop.name=Rå kotelett # +item.portfolio.name=Portefølje # +item.potato.name=Potet # +item.baked_potato.name=Bakt potet # +item.poisonous_potato.name=Giftig potet # +item.prismarine_crystals.name=Prismarinekrystaller # +item.prismarine_shard.name=Prismarineskår # +item.pumpkin_pie.name=Gresskarpai # +item.cooked_rabbit.name=Stekt kaninkjøtt # +item.rabbit_foot.name=Harelabb # +item.rabbit_hide.name=Kaninskinn # +item.rabbit.name=Rått kaninkjøtt # +item.rabbit_stew.name=Kaninstuing # +item.record_11.desc=C418 – 11 # +item.record_13.desc=C418 – 13 # +item.record_blocks.desc=C418 – blokker # +item.record_cat.desc=C418 – katt # +item.record_chirp.desc=C418 – kvitring # +item.record_far.desc=C418 – langt borte # +item.record_mall.desc=C418 – avslappende låt # +item.record_mellohi.desc=C418 – mellohi # +item.record.name=Musikkplate # +item.record_stal.desc=C418 – stal # +item.record_strad.desc=C418 – strad # +item.record_wait.desc=C418 – vent # +item.record_ward.desc=C418 – dyster låt # +item.record_pigstep.desc=Lena Raine – Pigstep # +item.record_otherside.desc=Lena Raine – otherside # +item.record_relic.desc=Aaron Cherof – Relikvie # +item.redstone.name=Rødsteinstøv # +item.reeds.name=Sukkerrør # +item.kelp.name=Tare # +item.dried_kelp.name=Tørket tare # +item.rotten_flesh.name=Råttent kjøtt # +item.ruby.name=Rubin # +item.saddle.name=Sal # +item.wheat_seeds.name=Frø # +item.beetroot_seeds.name=Rødbetfrø # +item.melon_seeds.name=Melonfrø # +item.pumpkin_seeds.name=Gresskarfrø # +item.shears.name=Sauesaks # +item.diamond_shovel.name=Diamantspade # +item.golden_shovel.name=Gullspade # +item.iron_shovel.name=Jernspade # +item.stone_shovel.name=Steinspade # +item.wooden_shovel.name=Trespade # +item.sign.name=Skilt av eiketre # +item.spruce_sign.name=Skilt av grantre # +item.birch_sign.name=Skilt av bjørketre # +item.jungle_sign.name=Skilt av jungeltre # +item.acacia_sign.name=Skilt av akasietre # +item.darkoak_sign.name=Skilt av mørkt eiketre # +item.crimson_sign.name=Høyrødt skilt # +item.warped_sign.name=Fordreid skilt # +item.skull.char.name=Hode # +item.skull.creeper.name=Smygerhode # +item.skull.dragon.name=Dragehode # +item.skull.player.name=%s sitt hode # +item.skull.skeleton.name=Hodeskalle # +item.skull.wither.name=Wither-hodeskalle # +item.skull.zombie.name=Zombiehode # +item.slime_ball.name=Slimball # +item.snowball.name=Snøball # +item.speckled_melon.name=Glitrende melon # +item.spider_eye.name=Edderkoppøye # +item.stick.name=Pinne # +item.string.name=Hyssing # +item.sugar.name=Sukker # +item.gunpowder.name=Krutt # +item.diamond_sword.name=Diamantsverd # +item.golden_sword.name=Gullsverd # +item.iron_sword.name=Jernsverd # +item.stone_sword.name=Steinsverd # +item.wooden_sword.name=Tresverd # +item.unbreakable=Uknuselig # +item.wheat.name=Hvete # +item.writable_book.name=Bok og fjærpenn # +item.written_book.name=Ferdigskrevet bok # +item.glowstone_dust.name=Glødesteinstøv # +item.shulker_shell.name=Shulkerskall # +item.totem.name=Udødelighetstotem # +item.turtle_helmet.name=Skilpaddeskall # +item.turtle_shell_piece.name=Plate # +item.phantom_membrane.name=Fantommembran # +item.sweet_berries.name=Søte bær # +item.suspicious_stew.name=Suspekt stuing # +item.banner_pattern.bricks=Mursteinsmønster # +item.banner_pattern.creeper=Smygerfjes # +item.banner_pattern.flower=Blomst # +item.banner_pattern.globe=Globus # +item.banner_pattern.name=Bannermønster # +item.banner_pattern.piglin=Snute # +item.banner_pattern.skull=Hodeskalle # +item.banner_pattern.thing=Ting # +item.banner_pattern.vines=Taggete bord # +item.bucketPowderSnow.name=Puddersnøbøtte # + +item.shield.name=Skjold # +item.shield.white.name=Hvitt skjold # +item.shield.lime.name=Limegrønt skjold # +item.shield.yellow.name=Gult skjold # +item.shield.silver.name=Lysegrått skjold # +item.shield.pink.name=Rosa skjold # +item.shield.purple.name=Lilla skjold # +item.shield.red.name=Rødt skjold # +item.shield.orange.name=Oransje skjold # +item.shield.lightBlue.name=Lyseblått skjold # +item.shield.magenta.name=Magentafarget skjold # +item.shield.gray.name=Grått skjold # +item.shield.green.name=Grønt skjold # +item.shield.cyan.name=Cyanfarget skjold # +item.shield.brown.name=Brunt skjold # +item.shield.black.name=Svart skjold # +item.shield.blue.name=Blått skjold # + +item.goat_horn.name=Geitehorn # +item.minecraft.goat_horn.sound.0=Gruble # +item.minecraft.goat_horn.sound.1=Syng # +item.minecraft.goat_horn.sound.2=Lete # +item.minecraft.goat_horn.sound.3=Føl # +item.minecraft.goat_horn.sound.4=Beundre # +item.minecraft.goat_horn.sound.5=Kall # +item.minecraft.goat_horn.sound.6=Lengte # +item.minecraft.goat_horn.sound.7=Drøm # + +itemGroup.search=Søk etter gjenstander # +itemGroup.name.planks=Planker # +itemGroup.name.walls=Murer # +itemGroup.name.fence=Gjerder # +itemGroup.name.fenceGate=Grinder # +itemGroup.name.stairs=Trapper # +itemGroup.name.door=Dører # +itemGroup.name.glass=Glass # +itemGroup.name.glassPane=Glassruter # +itemGroup.name.permission=Tillatelsesblokker # +itemGroup.name.slab=Heller # +itemGroup.name.stoneBrick=Dekorativ stein # +itemGroup.name.sandstone=Sandstein # +itemGroup.name.wool=Ull # +itemGroup.name.woolCarpet=Ullteppe # +itemGroup.name.concretePowder=Sement # +itemGroup.name.concrete=Betong # +itemGroup.name.stainedClay=Terrakotta # +itemGroup.name.glazedTerracotta=Glasert terrakotta # +itemGroup.name.dye=Fargestoffer # +itemGroup.name.ore=Malmer # +itemGroup.name.stone=Stein # +itemGroup.name.log=Tømmerstokker # +itemGroup.name.leaves=Løv # +itemGroup.name.sapling=Ungtrær # +itemGroup.name.seed=Frø # +itemGroup.name.crop=Avlinger # +itemGroup.name.grass=Bunnvegetasjon # +itemGroup.name.flower=Blomster # +itemGroup.name.rawFood=Rå mat # +itemGroup.name.cookedFood=Tilberedt mat # +itemGroup.name.miscFood=Diverse mat # +itemGroup.name.mushroom=Sopper # +itemGroup.name.monsterStoneEgg=Infisert stein # +itemGroup.name.mobEgg=Vesenegg # +itemGroup.name.helmet=Hjelmer # +itemGroup.name.chestplate=Brystplater # +itemGroup.name.leggings=Bukser # +itemGroup.name.boots=Støvler # +itemGroup.name.horseArmor=Hesterustning # +itemGroup.name.sword=Sverd # +itemGroup.name.axe=Økser # +itemGroup.name.pickaxe=Hakker # +itemGroup.name.shovel=Spader # +itemGroup.name.hoe=Krafser # +itemGroup.name.arrow=Piler # +itemGroup.name.potion=Eliksirer # +itemGroup.name.splashPotion=Sprutende eliksirer # +itemGroup.name.lingeringPotion=Langvarige eliksirer # +itemGroup.name.bed=Senger # +itemGroup.name.chalkboard=Tavler # +itemGroup.name.anvil=Ambolter # +itemGroup.name.chest=Kister # +itemGroup.name.shulkerBox=Shulkerbokser # +itemGroup.name.record=Plater # +itemGroup.name.skull=Vesenhodeskaller # +itemGroup.name.boat=Båter # +itemGroup.name.chestboat=Båter med kiste # +itemGroup.name.rail=Skinner # +itemGroup.name.minecart=Gruvevogner # +itemGroup.name.pressurePlate=Trykkplater # +itemGroup.name.trapdoor=Luker # +itemGroup.name.enchantedBook=Fortryllede bøker # +itemGroup.name.banner=Bannere # +itemGroup.name.firework=Fyrverkeri # +itemGroup.name.fireworkStars=Fyrverkeriladninger # +itemGroup.name.coral=Korallblokker # +itemGroup.name.coral_decorations=Koralldekorasjoner # +itemGroup.name.buttons=Knapper # +itemGroup.name.sign=Skilt # +itemGroup.name.wood=Tre # +itemGroup.name.banner_pattern=Bannermønstre # +itemGroup.name.netherWartBlock=Underverdenvorter # +itemGroup.name.candles=Stearinlys # +itemGroup.name.goatHorn=Geitehorn # + +jigsaw.title.target_pool=Målutvalg: # +jigsaw.title.name=Navn: # +jigsaw.title.target=Målnavn: # +jigsaw.title.final_block=Blir til: # +jigsaw.title.joint_type=Felles type: # +jigsaw.title.joint_type.aligned=Justert # +jigsaw.joint_type.aligned=Justert # +jigsaw.joint_type.rollable=Rullbar # +jigsaw.exit.done=Ferdig # +jigsaw.exit.cancel=Avbryt # + +##EDU Joincode +joincode.entry_popup.icon_button=%1 – knapp for deltakerkode # Example: Apple join code button # +joincode.entry_popup.icon_entry=%3 – oppgi deltakerkode, %1 av %2 # Example: Apple join code entry 2 of 5 # +joincode.entry_popup.title=Oppgi deltakerkode # +joincode.connecting.title=Bli med i verden # +joincode.connecting.lower_text=Søker etter verden … # +joincode.error.title=Kunne ikke bli med # +joincode.error.message.no_match=Den oppgitte deltakerkoden samsvarer ikke med noen av de tilgjengelige verdenene. # +joincode.error.message.no_response=Det oppstod et problem under tilkobling til deltakerkodetjenesten. Prøv på nytt. # +joincode.error.message.not_available=Deltakerkoder er ikke tilgjengelige akkurat nå. Be om vertens IP-adresse for å bli med i spillet til verten. # +joincode.error.message.service_error=Noe gikk galt. Prøv på nytt. # +joincode.found.title=Bli med i verden # +joincode.found.message=Er dette verdenen du prøvde å bli med i? # +joincode.found.host_name=Vert: %1 # +joincode.icon_text.null=Tom # +joincode.icon_text.1=Bok og fjærpenn # +joincode.icon_text.2=Ballong # +joincode.icon_text.3=Skinne # +joincode.icon_text.4=Alex # +joincode.icon_text.5=Kjeks # +joincode.icon_text.6=Fisk # +joincode.icon_text.7=Agent # +joincode.icon_text.8=Kake # +joincode.icon_text.9=Hakke # +joincode.icon_text.10=Vannbøtte # +joincode.icon_text.11=Steve # +joincode.icon_text.12=Eple # +joincode.icon_text.13=Gulrot # +joincode.icon_text.14=Panda # +joincode.icon_text.15=Skilt # +joincode.icon_text.16=Eliksir # +joincode.icon_text.17=Kart # +joincode.icon_text.18=Lama # +joincode.ip_entry.button_tts=Flere alternativer # +joincode.ip_entry.address.tooltip=For å finne IP-adressen ber du verten sette spillet på pause. IP-adressen og portnummeret står på flerspillerfanen på pauseskjermen. # +joincode.ip_entry.port.tooltip=For å finne portnummeret ber du verten sette spillet på pause. IP-adressen og portnummeret står på flerspillerfanen på pauseskjermen. # +joincode.generate_new.button.text=Generer ny deltakerkode # +joincode.generate_new.tooltip.text=Å generere en ny kode vil ikke forstyrre flerspillerøkten din. # +joincode.button.share_link.text=Del en kobling # +joincode.generating_new=Laster inn … # +joincode.tooltip.errortext=Det oppstod en feil under generering av deltakerkoden din. # +joincode.tooltip.account.error=Det oppstod et problem under verifisering av kontoen din. Start Minecraft Education på nytt, og prøv igjen. # +joincode.tooltip.infotext=Gi deltakerkoden til klassekameraten din for å invitere ham/henne til verdenen din. # +joincode.button.stop_hosting.text=Slutt å være vert # +joincode.confirmation.stop_hosting.message=Hvis du slutter å være vert for verdenen, avsluttes flerspillerøkten for alle spillere. Er du sikker på at du vil gjøre dette? # +joincode.button.start_hosting.text=Bli vert # +joincode.confirmation.start_hosting.message=Hvis du blir vert, vil vi generere en kode du kan gi til andre spillere for å invitere dem til verdenen din. Vil du bli vert? # +joincode.service.unreachable=Får ikke kontakt med søketjenesten # +joincode.button.generate_code.text=Generer ny deltakerkode # +joincode.confirmation.generate_code.message=Å generere en ny deltakerkode vil ikke stoppe flerspillerspillet ditt. Den nye koden blir brukt til å invitere flere spillere. # +joincode.service.unavailable=Deltakerkoder er ikke tilgjengelige akkurat nå. Prøv å oppdatere, eller bruk IP-adressen din i stedet. # + +##EDU Pause Menu +edu.pause.ipaddress=IP-ADRESSE # +edu.pause.port=PORT # +edu.pause.nethernetLabel=TILKOBLINGS-ID # + +key.attack=Angrip/ødelegg # +key.back=Gå baklengs # +key.categories.gameplay=Spillopplevelse # +key.categories.inventory=Inventar # +key.categories.misc=Diverse # +key.categories.movement=Bevegelse # +key.categories.multiplayer=Flerspiller # +key.categories.stream=Strømming # +key.categories.ui=Spillgrensesnitt # +key.codeBuilder=Kodebygger # +key.chat=Chat-knapp # +key.command=Åpne kommando # +key.copyCoordinates=Kopier koordinater # +key.copyFacingCoordinates=Kopier koordinatene du vender mot # +key.cycleItemLeft=Bla gjennom gjenstander mot venstre # +key.cycleItemRight=Bla gjennom gjenstander mot høyre # +key.scoreboard=Vis resultatlisten # +key.drop=Slipp gjenstand # +key.forward=Gå forlengs # +key.fullscreen=Fullskjerm aktivert/deaktivert # +key.hotbar.1=Verktøylinjeplass 1 # +key.hotbar.2=Verktøylinjeplass 2 # +key.hotbar.3=Verktøylinjeplass 3 # +key.hotbar.4=Verktøylinjeplass 4 # +key.hotbar.5=Verktøylinjeplass 5 # +key.hotbar.6=Verktøylinjeplass 6 # +key.hotbar.7=Verktøylinjeplass 7 # +key.hotbar.8=Verktøylinjeplass 8 # +key.hotbar.9=Verktøylinjeplass 9 # +key.cyclefixedinventory=Bla gjennom det faste inventaret # +key.immersivereader=Engasjerende leser # +key.interactwithtoast=Åpne varsel # +key.mobeffectsandinteractwithtoast=Åpne varsel-/veseneffekter # +key.script_toggle=Skift musemodus # +key.script_cancel=Avbryt gjeldende handling # +key.script_open_map=Åpne kartets grensesnitt # +key.script_open_chat=Åpne chattens grensesnitt # +key.script_open_inventory=Åpne inventarets grensesnitt # +key.script_open_mission=Åpne oppdragets grensesnitt # +key.inventory=Inventar # +key.jump=Hopp / fly oppover # +key.left=Gå sidelengs mot venstre # +key.lookCenter=Se rett frem # +key.lookDown=Se nedover # +key.lookDownLeft=Se nedover mot venstre # +key.lookDownRight=Se nedover mot høyre # +key.lookDownSlight=Se litt nedover # +key.lookDownSmooth=Se nedover – jevn bevegelse # +key.lookLeft=Se mot venstre # +key.lookLeftSmooth=Se mot venstre – jevn bevegelse # +key.lookRight=Se mot høyre # +key.lookRightSmooth=Se mot høyre – jevn bevegelse # +key.lookUp=Se oppover # +key.lookUpLeft=Se oppover mot venstre # +key.lookUpRight=Se oppover mot høyre # +key.lookUpSlight=Se litt oppover # +key.lookUpSmooth=Se oppover – jevn bevegelse # +key.menuTabLeft=Menyfane til venstre # +key.menuTabRight=Menyfane til høyre # +key.mouseButton=Knapp %1$s # +key.pickItem=Velg blokk # +key.playerlist=List opp spillere # +key.right=Gå sidelengs mot høyre # +key.screenshot=Ta skjermbilde # +key.smoothCamera=Filmaktig kamera aktivert/deaktivert # +key.sneak=Snik / fly nedover # +key.spectatorOutlines=Uthev spillere (tilskuere) # +key.sprint=Spurt # +key.streamCommercial=Vis reklamer i strømmen # +key.streamPauseUnpause=Pause/fortsett strømmen # +key.streamStartStop=Start/stopp strømmen # +key.streamToggleMic=Trykk for å snakke / slå av lyden # +key.togglePerspective=Endre perspektiv # +key.toggleControlTips=Kontrolltips # +key.inGameMenu=Menyen i spillet # +key.use=Bruk gjenstand / plasser blokk # +key.flyDownSlow=Fly langsomt nedover # +key.flyUpSlow=Fly langsomt oppover # +key.mobEffects=Veseneffekter # +key.moveBack=Gå bakover # +key.moveForward=Gå fremover # +key.moveLeft=Gå mot venstre # +key.moveRight=Gå mot høyre # +key.pause=Pause # +key.toggleLivingroom=Innlevelse på/av # + +keyboard.keyName.backspace=TILBAKE # +keyboard.keyName.tab=TABULATOR # +keyboard.keyName.return=RETUR # +keyboard.keyName.pause=PAUSE # +keyboard.keyName.lshift=SKIFT # +keyboard.keyName.control=KONTROLL # +keyboard.keyName.alt=ALTERNATIV # +keyboard.keyName.capsLock=STORE BOKSTAVER # +keyboard.keyName.escape=AVBRYT # +keyboard.keyName.space=MELLOMROM # +keyboard.keyName.pgDown=SIDE NED # +keyboard.keyName.pgUp=SIDE OPP # +keyboard.keyName.end=SLUTT # +keyboard.keyName.home=HJEM # +keyboard.keyName.left=VENSTRE # +keyboard.keyName.up=OPP # +keyboard.keyName.right=HØYRE # +keyboard.keyName.down=NED # +keyboard.keyName.insert=SETT INN # +keyboard.keyName.delete=SLETT # +keyboard.keyName.0=0 # +keyboard.keyName.1=1 # +keyboard.keyName.2=2 # +keyboard.keyName.3=3 # +keyboard.keyName.4=4 # +keyboard.keyName.5=5 # +keyboard.keyName.6=6 # +keyboard.keyName.7=7 # +keyboard.keyName.8=8 # +keyboard.keyName.9=9 # +keyboard.keyName.a=A # +keyboard.keyName.b=B # +keyboard.keyName.c=C # +keyboard.keyName.d=D # +keyboard.keyName.e=E # +keyboard.keyName.f=F # +keyboard.keyName.g=G # +keyboard.keyName.h=H # +keyboard.keyName.i=I # +keyboard.keyName.j=J # +keyboard.keyName.k=K # +keyboard.keyName.l=L # +keyboard.keyName.m=M # +keyboard.keyName.n=N # +keyboard.keyName.o=O # +keyboard.keyName.p=P # +keyboard.keyName.q=Q # +keyboard.keyName.r=R # +keyboard.keyName.s=S # +keyboard.keyName.t=T # +keyboard.keyName.u=U # +keyboard.keyName.v=V # +keyboard.keyName.w=W # +keyboard.keyName.x=X # +keyboard.keyName.y=Y # +keyboard.keyName.z=Z # +keyboard.keyName.f1=F1 # +keyboard.keyName.f2=F2 # +keyboard.keyName.f3=F3 # +keyboard.keyName.f4=F4 # +keyboard.keyName.f5=F5 # +keyboard.keyName.f6=F6 # +keyboard.keyName.f7=F7 # +keyboard.keyName.f8=F8 # +keyboard.keyName.f9=F9 # +keyboard.keyName.f10=F10 # +keyboard.keyName.f11=F11 # +keyboard.keyName.f12=F12 # +keyboard.keyName.f13=F13 # +keyboard.keyName.numpad0=TALLTASTATUR 0 # +keyboard.keyName.numpad1=TALLTASTATUR 1 # +keyboard.keyName.numpad2=TALLTASTATUR 2 # +keyboard.keyName.numpad3=TALLTASTATUR 3 # +keyboard.keyName.numpad4=TALLTASTATUR 4 # +keyboard.keyName.numpad5=TALLTASTATUR 5 # +keyboard.keyName.numpad6=TALLTASTATUR 6 # +keyboard.keyName.numpad7=TALLTASTATUR 7 # +keyboard.keyName.numpad8=TALLTASTATUR 8 # +keyboard.keyName.numpad9=TALLTASTATUR 9 # +keyboard.keyName.scroll=RULL # +keyboard.keyName.equals=ER LIK # +keyboard.keyName.add=LEGG TIL # +keyboard.keyName.minus=MINUS # +keyboard.keyName.subtract=TREKK FRA # +keyboard.keyName.multiply=MULTIPLISER # +keyboard.keyName.divide=DEL # +keyboard.keyName.decimal=DESIMAL # +keyboard.keyName.grave=GRAVIS # +keyboard.keyName.numLock=TALL-LÅS # +keyboard.keyName.slash=SKRÅSTREK # +keyboard.keyName.semicolon=SEMIKOLON # +keyboard.keyName.apostrophe=APOSTROF # +keyboard.keyName.comma=KOMMA # +keyboard.keyName.period=PUNKTUM # +keyboard.keyName.backslash=OMVENDT SKRÅSTREK # +keyboard.keyName.lbracket=VENSTREPARENTES # +keyboard.keyName.rbracket=HØYREPARENTES # + +keyboard.keyName.backspace.short=TILBAKE # +keyboard.keyName.tab.short=TABULATOR # +keyboard.keyName.return.short=RETUR # +keyboard.keyName.pause.short=PAUSE # +keyboard.keyName.lshift.short=SKIFT # +keyboard.keyName.control.short=CTRL # +keyboard.keyName.alt.short=ALT # +keyboard.keyName.capsLock.short=LÅSETAST # +keyboard.keyName.escape.short=ESC # +keyboard.keyName.space.short=MELLOMROM # +keyboard.keyName.pgDown.short=Side ned # +keyboard.keyName.pgUp.short=Side opp # +keyboard.keyName.end.short=SLUTT # +keyboard.keyName.home.short=HJEM # +keyboard.keyName.left.short=VENSTRE # +keyboard.keyName.up.short=OPP # +keyboard.keyName.right.short=HØYRE # +keyboard.keyName.down.short=NED # +keyboard.keyName.insert.short=SETT INN # +keyboard.keyName.delete.short=SLETT # +keyboard.keyName.numpad0.short=TALLTASTATUR 0 # +keyboard.keyName.numpad1.short=TALLTASTATUR 1 # +keyboard.keyName.numpad2.short=TALLTASTATUR 2 # +keyboard.keyName.numpad3.short=TALLTASTATUR 3 # +keyboard.keyName.numpad4.short=TALLTASTATUR 4 # +keyboard.keyName.numpad5.short=TALLTASTATUR 5 # +keyboard.keyName.numpad6.short=TALLTASTATUR 6 # +keyboard.keyName.numpad7.short=TALLTASTATUR 7 # +keyboard.keyName.numpad8.short=TALLTASTATUR 8 # +keyboard.keyName.numpad9.short=TALLTASTATUR 9 # +keyboard.keyName.scroll.short=RULL # +keyboard.keyName.equals.short== # +keyboard.keyName.add.short=TALLTASTATUR + # +keyboard.keyName.minus.short=- # +keyboard.keyName.subtract.short=TALLTASTATUR - # +keyboard.keyName.multiply.short=TALLTASTATUR * # +keyboard.keyName.divide.short=TALLTASTATUR / # +keyboard.keyName.decimal.short=TALLTASTATUR . # +keyboard.keyName.grave.short=` # +keyboard.keyName.numLock.short=TALL-LÅS # +keyboard.keyName.slash.short=/ # +keyboard.keyName.semicolon.short=; # +keyboard.keyName.apostrophe.short=' # +keyboard.keyName.comma.short=, # +keyboard.keyName.period.short=. # +keyboard.keyName.backslash.short=\ # +keyboard.keyName.lbracket.short=[ # +keyboard.keyName.rbracket.short=] # + +keyboard.onScreen.lineNumber=Linje %s # + +lanServer.otherPlayers=Innstillinger for andre spillere # +lanServer.scanning=Ser etter spill på det lokale nettverket ditt # +lanServer.start=Start LAN-verden # +lanServer.title=LAN-verden # +lanServer.restart=Denne serveren har startet på nytt! # + +licensed_content.goBack=Gå tilbake # +licensed_content.viewLicensedContent=Åpne https://minecraft.net/licensed-content/ i en nettleser for å vise lisensiert innhold. # + +livingroom.hint.tap_touchpad_for_immersive=Trykk på styreplaten for å slå innlevelse på/av # +livingroom.hint.tap_view_for_immersive=Trykk på F5 for å slå innlevelse på/av # +livingroom.hint.tap_view_for_immersive_gamepad=Trykk opp på D-pad for å slå innlevelse på/av # +livingroom.hint.tap_view_for_immersive_oculustouch=Trykk på Y for å slå innlevelse på/av # +livingroom.hint.tap_view_for_immersive_windowsmr=Trykk på høyre meny for Innlevelse på/av # + +map.toolTip.displayMarkers=Vis markører # +map.toolTip.scaling=Skalaen er 1:%s # +map.toolTip.level=Nivå %s/%s # +map.toolTip.unkown=Ukjent kart # +map.toolTip.locked=Låst # +map.position.agent=Agentens posisjon: %s, %s, %s # +map.position=Posisjon: %s, %s, %s # + +mcoServer.title=Minecraft-verden på nettet # + +menu.achievements=Prestasjoner # +menu.convertingLevel=Utvider verden # +menu.copyright=© Mojang AB # +menu.disconnect=Koble fra # +menu.educatorResources=Ressurser for lærere # +menu.editions=Editions # +menu.beta=Beta! # +menu.game=Spillmeny # +menu.generatingLevel=Genererer verden # +menu.generatingTerrain=Lager terreng # +menu.howToPlay=Slik spiller du # +menu.howToPlay.caps=SLIK SPILLER DU # +menu.host=Vert # +menu.howToPlay.generalMessage=Minecraft-leksikon for nye og erfarne spillere. # +menu.howToPlay.access=Trykk på :_gamepad_face_button_down: for å åpne Slik spiller du! # +menu.howToPlay.access.noicon=Trykk på [A] for å åpne Slik spiller du! # +menu.loadingLevel=Laster inn verden # +menu.multiplayer=Flerspiller # +menu.online=Minecraft Realms # +menu.options=Alternativer # +menu.settings=Innstillinger # +menu.settings.caps=INNSTILLINGER # +menu.classroom_settings.caps=KLASSEROMINNSTILLINGER # +menu.serverStore=%s-butikk # +menu.serverGenericName=Server # +menu.play=Spill # +menu.playdemo=Spill demoverden # +menu.playOnRealms=Spill på realm # +menu.quickplay=Hurtigspilling # +menu.quit=Lagre og avslutt # +menu.quit.edu=Lagre og avslutt # +menu.quiz=Ta testen # +menu.resetdemo=Tilbakestill demoverden # +menu.resourcepacks=Ressurspakker # +menu.globalpacks=Globale ressurser # +menu.storageManagement=Lagring # +menu.behaviors=Atferdspakker # +menu.worldtemplates=Verdensmaler # +menu.respawning=Gjenoppstår # +menu.returnToGame=Fortsett spill # +menu.returnToMenu=Lagre, avslutt og gå til tittelskjermen # +menu.shareToLan=Del til LAN # +menu.simulating=Simulerer verdenen litt # +menu.singleplayer=Enkeltspiller # +menu.store=Markedsplass # +menu.skins=Skall # +menu.start=Start # +menu.switchingLevel=Bytter verden # +menu.makingBackup=Tar sikkerhetskopi … # +menu.saving=Lagrer … # +menu.editorMode=Redigeringsmodus # +menu.editor.play=Fortsett # +menu.character_cast.select_title=Velg startkarakteren din # +menu.character_cast.preview_title=Møt rollebesetningen! # + +merchant.deprecated=Kjøp/selg noe annet for å låse opp! # + + +mount.onboard=Trykk på %1$s for å stige av # + +multiplayer.connect=Koble til # +multiplayer.downloadingStats=Laster ned statistikk og prestasjoner … # +multiplayer.downloadingTerrain=Laster ned terreng # +multiplayer.info1=Minecraft for flere spillere er ikke ferdig ennå, men det # +multiplayer.info2=foregår litt tidlig testing (med mange feil). # +multiplayer.ipinfo=Oppgi IP-en til en server for å koble deg til den: # +multiplayer.packErrors=Kan ikke laste inn minst én av ressurs- eller atferdspakkene. # +multiplayer.packErrors.realms=Kan ikke laste inn minst én av ressurs- eller atferdspakkene. Prøv å laste inn denne verdenen fra Realm-innstillingene for å se mer informasjon om feilen. # +multiplayer.player.inventory.recovered=Inventaret har blitt gjenopprettet og plassert i kister nær deg. # +multiplayer.player.inventory.failed=Inventaret har blitt gjenopprettet. Finn deg et trygt sted, så plasserer vi en kiste nær deg neste gang du blir med i verdenen. # +multiplayer.player.joined=%s har blitt med i spillet # +multiplayer.player.joined.renamed=%s (tidligere kjent som %s) har blitt med i spillet # +multiplayer.player.joined.realms=%s har blitt med i realmen # +multiplayer.player.joined.realms.renamed=%s (tidligere kjent som %s) har blitt med i realmen # +multiplayer.player.left=%s har forlatt spillet # +multiplayer.player.left.realms=%s har forlatt realmen # +multiplayer.player.changeToPersona=%s har endret figurens utseende. # +multiplayer.player.changeToSkin=%s har byttet skall. # +multiplayer.stopSleeping=Stå opp # +multiplayer.playersSleeping=%s/%s spillere sover # +multiplayer.texturePrompt.line1=Det anbefales at du bruker en egendefinert ressurspakke med denne serveren. # +multiplayer.texturePrompt.line2=Vil du laste ned og installere den automatisk? # +multiplayer.title=Spill flerspillerspill # +multiplayer.inBedOpenChat=Åpne chat # +multiplayer.joincode.refreshed=Spillets deltakerkode er oppdatert. # + +notification.lock.noCraft=Denne gjenstanden er låst og kan brukes til å lage noe # +notification.lock.noDrop=Denne gjenstanden er låst og kan ikke slippes # +notification.lock.noRemove=Denne gjenstanden er låst og kan ikke fjernes fra inventaret # + +npcscreen.action.buttonmode=Knappemodus # +npcscreen.action.onEnter=Ved inngang # +npcscreen.action.onExit=Ved utgang # +npcscreen.action.buttonname=Knappenavn # +npcscreen.action.command.placeholder=Skriv en kommando her … # +npcscreen.action.command.title=Kommando # +npcscreen.action.url.placeholder=Skriv en URL-adresse her … # +npcscreen.action.url.title=URL-adresse # +npcscreen.action.url.warning.invalidUri=Bare nettadresser som begynner med «http» eller «https», støttes. # +npcscreen.action.url.warning.emptyUri=Hvis ingen nettadresse er lagt til, åpner denne knappen et nytt nettleservindu. # +npcscreen.addcommand=Legg til kommando # +npcscreen.addtext=Skriv dialogen her … # +npcscreen.addurl=Legg til URL-adresse # +npcscreen.advancedsettings=Avanserte innstillinger # +npcscreen.advancedtitle=Avanserte innstillinger for datastyrte figurer # +npcscreen.appearance=Utseende # +npcscreen.basictitle=Datastyrt figur # +npcscreen.dialog=Dialog # +npcscreen.editdialog=Rediger dialog # +npcscreen.help.command.a=Klikk på denne knappen for å legge til en kommando i dialogboksen for datastyrte figurer. # +npcscreen.help.command.b=Du kan legge til flere kommandoer samtidig. # +npcscreen.help.url.a=Klikk på denne knappen for å legge til en hyperkobling i dialogboksen for datastyrte figurer. # +npcscreen.help.url.b=Koblingen åpnes i spillerens standardnettleser. # +npcscreen.learnmore=Finn ut mer # +npcscreen.name=Navn # +npcscreen.npc=Datastyrt figur # +npcscreen.requiresop=Krever operatørrettigheter # + +npcUri.launch.success=Åpnet koblingen til datastyrt figur. # +npcUri.launch.failure=Kan ikke åpne koblingen til den datastyrte figuren. Dette ser ikke ut som en gyldig nettadresse. # + +offer.category.skinpack=Skallpakker # +offer.category.resourcepack=Teksturpakker # +offer.category.mashup=Mash-Up-pakker # +offer.category.worldtemplate=Verdener # +offer.category.editorschoice=Redaktørens anbefalinger # +offer.category.allByCreator=Alt fra %s # + +offer.navigationTab.skins=Skall # +offer.navigationTab.textures=Teksturer # +offer.navigationTab.worlds=Verdener # +offer.navigationTab.mashups=Mash-up-pakker # + +options.adjustBrightness=Juster lysstyrken til du bare se to smygerfjes. # +options.brightness.notVisible=Ikke synlig # +options.brightness.barelyVisible=Så vidt synlig # +options.brightness.easilyVisible=Godt synlig # + +options.adUseSingleSignOn=Aktiver enkel pålogging # +options.adEduRememberMe=Husk meg # +options.advancedButton=Avanserte videoinnstillinger… # +options.showAdvancedVideoSettings=Vis avanserte videoinnstillinger # +options.advancedOpengl=Avansert OpenGL # +options.advancedVideoTitle=Avanserte videoinnstillinger # +options.anaglyph=Anaglyfisk 3D # +options.termsAndConditions=Vilkår og betingelser # +options.attribution=Verktøy med åpen kildekode # +options.3DRendering=3D-gjengivelse # +options.animatetextures=Animert vann # +options.ao=Jevn belysning # +options.ao.max=Maksimum # +options.ao.min=Minimum # +options.ao.off=AV # +options.autojump=Automatisk hopping # +options.sprintOnMovement=Automatisk spurt # +options.clearhotbar=Tøm verktøylinjen # +options.blockAlternatives=Alternative blokker # +options.buildid.format=Build: %1$s # +options.protocolversion.format=Protokollversjon: %1%s # +options.worldconversion.version=Verdenskonvertering: %s # +options.builddate.format=Build-dato: %s # +options.buttonSize=Knappestørrelse # +options.alwaysHighlightHoveringBoxInCrosshair=Markering alltid på # +options.useSpecificTouchControlNames=Bruk bestemte navn på berøringskontroller # +options.controlMode.title=Kontrollmodus # +options.controlMode.selected=Valgt: # +options.controlMode.selectControlMode=Velg kontrollmodus # +options.showTouchControlSelectionScreen=Vis skjermen for berøringskontrollvalg # +options.showActionButton=Vis handlingsknapper # +options.resizableUI=Brukergrensesnitt du kan endre størrelse på # +options.enableNewTouchControlSchemes=Aktiver nye berøringskontrolloppsett # +options.resetOnStart=Tilbakestill ved start # +options.category.addons=Tillegg # +options.category.audio=Lyd # +options.category.classroom_settings=Klasserom # +options.category.game=Spill # +options.category.graphics=Grafikk # +options.category.input=Kontroller # +options.category.server=Server # +options.change=Endre # +options.changeGamertag=Endre gamertag # +options.chat.color=Farger # +options.chat.height.focused=Fokusert høyde # +options.chat.height.unfocused=Ufokusert høyde # +options.chat.links=Nettkoblinger # +options.chat.links.prompt=Vis koblingsmelding # +options.chat.opacity=Gjennomsiktighet # +options.chat.scale=Skala # +options.chat.title=Chatinnstillinger… # +options.chat.visibility=Chat # +options.chat.visibility.full=Vises # +options.chat.visibility.hidden=Skjult # +options.chat.visibility.system=Bare kommandoer # +options.chat.width=Bredde # +options.codeBuilder=Kodebygger # +options.content_log_file=Aktiver innholdsloggfil # +options.content_log_gui=Aktiver innholdslogg GUI # +options.controller=Kontroller # +options.controllerLayout=Kontrolleroppsett # +options.controllerSettings=Kontrollerinnstillinger # +options.controls=Kontroller … # +options.control_alt_keybinds_section=Følgende nøkler brukes med CTRL + ALT # +options.credits=Medvirkende # +options.crouch=Snik # +options.customizeTitle=Tilpass verdensinnstillingene # +options.destroyvibration=Vibrer når du knuser blokker # +options.splitvibration=Vibrer ved deling av gjenstander # +options.debug=Feilsøking # +options.flighting_debug=Flighting-feilsøking # +options.debugTitle=Alternativer for utviklere # +options.delete_account.button=Slett Microsoft-kontoen min # +options.delete_account.confirm.title=Vil du slette Microsoft-kontoen? # +options.delete_account.confirm.warning=ADVARSEL: Etter at du har slettet kontoen, kan du ikke lenger beskytte fremdrift eller kjøp du har gjort på enheten %s. # +options.delete_account.confirm.warning.2=Hvis du fjerner Microsoft-kontoen din fra dette spillet, påvirkes alle Minecraft-spill som bruker denne kontoen. # +options.delete_account.confirm.checkbox1=Du vil ikke lenger få tilgang til innhold fra butikken i spillet når du spiller på andre plattformer. # +options.delete_account.confirm.checkbox2=Du vil ikke lenger kunne spille online med vennene dine. # +options.delete_account.confirm.checkbox3=Du vil ikke lenger få tilgang til Realms, inkludert aktive abonnementer på Realms. # +options.delete_account.confirm.checkbox4=Du forstår det ovennevnte, og du vil gå videre med slettingen av kontoen. # +options.delete_account.confirm.button=Slett # +options.dev_game_tip=Tips for spillopplevelse # +options.dev_ad_show_debug_panel=Vis feilsøkingspanel for EDU-pålogging # +options.dev_ad_token_refresh_threshold=EDU påloggingstoken oppdateringsterskelssekunder # +options.dev_ad_edu_max_token_refresh=Maks tokenoppdatering for EDU (minutter) # +options.dev_side_by_side_comparison_rate=Sammenligningsgrad side om side # +options.dev_playfab_token_refresh_threshold=Terskelminutter for Playfab-tokenoppdatering # +options.dev_assertions_debug_break=Deklarasjonsfeil i feilsøkingsprogrammet # +options.dev_assertions_show_dialog=Deklarasjoner viser en sperrende dialogboks # +options.dev_force_trial_mode=Fremtving aktivering av prøvemodus # +options.dev_eduDemo=Undervisningsdemo (krever ny pålogging) # +options.remote_imgui_toggle=Eksternt Imgui aktivert # +options.dev_enableDebugUI=Aktiver brukergrensesnittet for feilsøking # +options.dev_createRealmWithoutPurchase=Lag realm uten å kjøpe # +options.dev_flushOrphanedRealmsPurchases=Fjern Realms-kjøp som ikke brukes lenger # +options.dev_enableMixerInteractive=Aktiver interaktive Mixer-kommandoer # +options.dev_storeOfferQueryRequiresXbl=Krev Xbox Live for Store-tilbud ###disable_3rd_party_console_resource_pack_check +options.dev_renderBoundingBox=Gjengi grenseboks # +options.dev_renderPaths=Gjengi baner # +options.dev_renderGoalState=Gjengi måltilstand # +options.dev_renderMobInfoState=Gjengi veseninfostatus # +options.dev_resetClientId=Tilbakestill klient-ID # +options.dev_showChunkMap=Vis delkart # +options.dev_chunkMapMode=Delkartvisningsmodus # +options.dev_chunk_map_mode_off=Av # +options.dev_chunk_map_mode_client=Klient # +options.dev_chunk_map_mode_client_main_chunksource=Klient (MainChunkSource) # +options.dev_chunk_map_mode_server_chunk_state=Server # +options.dev_chunk_map_mode_server_chunk_debug_display_state=Server (DB-tilstand) # +options.dev_disableRenderTerrain=Deaktiver tegning av terreng # +options.dev_disableRenderEntities=Deaktiver tegning av objekter # +options.dev_disableRenderBlockEntities=Deaktiver tegning av blokkobjekter # +options.dev_disableRenderParticles=Deaktiver tegning av partikler # +options.dev_disableRenderSky=Deaktiver tegning av himmel # +options.dev_disableRenderWeather=Deaktiver tegning av vær # +options.dev_disableRenderHud=Deaktiver tegning av HUD # +options.dev_disableRenderItemInHand=Deaktiver tegning av holdt gjenstand # +options.dev_disableRenderMainMenuCubeMap=Deaktiver CubeMap-tegning for hovedmeny # +options.dev_disableRenderMainMenuPaperdollAnimation=Deaktiver papirdukkeanimasjon på hovedmenyen # +options.dev_serverInstanceThread=Serverinstanstråd # +options.dev_newCuller=Bruk ny utplukker # +options.dev_showBuildInfo=Vis informasjon om build # +options.dev_showDevConsoleButton=Vis utviklerkonsollknapp # +options.dev_realmsPermissionsEnabledButton=Vis tillatelser for realmer # +options.dev_enableProfiler=Aktiver profileringsverktøyet # +options.dev_newParticleSystem=Aktiver nytt partikkelsystem # +options.dev_enableDebugHudOverlay=Aktiver feilsøkings-HUD # +options.dev_enableDebugHudOverlay.off=Av # +options.dev_enableDebugHudOverlay.basic=Grunnleggende # +options.dev_enableDebugHudOverlay.imgui=ImGui # +options.dev_enableDebugHudOverlay.renderchunks=Gjengi deler # +options.dev_enableDebugHudOverlay.workerthreads=Arbeidstråder # +options.dev_enableDebugHudOverlay.debugtextures=Feilsøk teksturer # +options.dev_enableDebugHudOverlay.profiler=Profileringsverktøy # +options.dev_enableDebugHudOverlay.imagememory=Bildeminne # +options.dev_enableDebugHudOverlay.texturememory=Teksturminne # +options.dev_enableDebugHudOverlay.perimagememory=Per bildeminne # +options.dev_enableDebugHudOverlay.buffermemory=Bufferminne # +options.dev_enableDebugHudOverlay.camera=Kamera # +options.dev_enableDebugHudOverlay.audio=Lyd # +options.dev_enableDebugHudOverlay.client_network=Klientnettverk # +options.dev_enableDebugHudOverlay.server_network=Servernettverk # +options.dev_enableDebugHudOverlay.spatial_packet_optimizations=Optimaliseringer av romlig pakke # +options.dev_enableDebugHudOverlay.lock_contention=Lås betingelse # +options.dev_enableDebugHudOverlay.hbui=Spillgrensesnitt # This is a proper name, do not translate # +options.dev_transport_layer=Transportlagtype # +options.dev_controltower_override_transport_layer=Overstyr MUTS-transportlaget lokalt # +options.dev_transport_layer.raknet=RakNet # +options.dev_transport_layer.nethernet_mpsd=NetherNet (MPSD) # +options.dev_transport_layer.nethernet_websockets=NetherNet (WebSockets) # +options.dev_multithreadedRendering=Aktiver flertrådet gjengivelse # +options.dev_file_watcher=Aktiver File Watcher # +options.dev_enable_texture_hot_reloader=Aktiver dynamisk gjeninnlasting av teksturer # +options.dev_achievementsAlwaysEnabled=Prestasjoner alltid aktivert # +options.dev_useLocalServer=Bruk lokal server # +options.dev_useIPv6Only=Bruk bare IPv6 # +options.dev_attachPosRenderLevel=Vis festeposisjoner # +options.dev_render_attach_pos.none=Av # +options.dev_render_attach_pos.head_pos=Hodets posisjon # +options.dev_render_attach_pos.eyes_pos=Øynenes posisjon # +options.dev_render_attach_pos.breath_pos=Pusteposisjon # +options.dev_render_attach_pos.body_pos=Kroppens posisjon # +options.dev_render_attach_pos.feet_pos=Føttenes posisjon # +options.dev_render_attach_pos.all=Alle # +options.dev_disable_client_blob_cache=Deaktiver blob-buffer for klient # +options.dev_force_client_blob_cache=Tving blob-buffer for klient til å være på for lokale spill # +options.dev_connectionQuality=Tilkoblingskvalitet # +options.dev_connection_quality.no_limit=Ubegrenset # +options.dev_connection_quality.phone_4g=4G # +options.dev_connection_quality.phone_3g=3G # +options.dev_connection_quality.slow=Langsom # +options.dev_connection_quality.very_slow=Veldig langsom # +options.dev_use_fps_independent_turning=Bruk FPS-uavhengig rotasjon # +options.dev_use_fast_chunk_culling=Bruk Fast Chunk Culling # +options.dev_displayMarketplaceDocumentId=Vis dokument-ID for markedsplassen # +options.dev_addCoins=Legg til %s mynter # +options.discoveryEnvironment=Oppdagelsesmiljø (krever omstart) # +options.discoveryEnvironment.production=Produksjon # +options.discoveryEnvironment.staging=Utprøving # +options.discoveryEnvironment.local=Lokalt # +options.discoveryEnvironment.dev=Dev [Ustabil] # +options.dev_realmsEnvironment=Realms-miljø # +options.dev_realms_environment.production=Produksjon # +options.dev_realms_environment.staging=Utprøving # +options.dev_realms_environment.local=Lokalt # +options.dev_realms_environment.dev=Utvikling # +options.dev_realmsSku=Realms-SKU # +options.dev_realms_sku.production=Produksjon # +options.dev_realms_sku.fiveday=Fem dager # +options.dev_realms_sku.default=Standard # +options.dev_realmsEndpoint=Realms-endepunkt # +options.dev_realmsEndpointPayment=Betaling for Realms-endepunkt # +options.dev_realmsRelyingParty=Realms-tilgangsserver # +options.dev_realmsRelyingPartyPayment=Betaling for Realms-tilgangsserver # +options.dev_realms_stories=Aktiver Realms-historier (forutsetter omstart) # +options.dev_overrideXboxEnvironmentWindows=Overstyr Xbox Sandbox (OS kontrollert i Windows) # +options.dev_overrideXboxEnvironment=Overstyr Xbox Sandbox (krever omstart) # +options.dev_xboxEnvironment=Xbox Sandbox Environment (krever omstart) # +options.dev_xbox_environment.retail=Detaljhandel # +options.dev_xbox_environment.dev=Utvikling # +options.dev_xbox_environment.dev_achievement=Utviklingsprestasjon # +options.dev_experimentalTreatment=Overstyr eksperimentell behandling # +options.dev_sandboxRetail=Xforge Sandbox: Detaljhandel # +options.dev_sandboxDev=Xforge Sandbox: Utvikler # +options.dev_sandboxDevAchievement=Xforge Sandbox: Utviklingsprestasjon # +options.dev_displayTreatmentsPanel=Vis behandlinger # +options.dev_currentTreatmentsTitle=Nåværende behandlinger # +options.dev_unusedTreatmentsTitle=Ubrukte behandlinger # +options.dev_addTreatmentId=Legg til behandlings-ID # +options.dev_addLabel=Legg til # +options.dev_applyTreatments=Bruk behandlinger # +options.dev_resetToDefault=Tilbakestill til standard # +options.dev_clearFlights=Klart # +options.dev_experimentalProgressions=Overstyr progresjon # +options.dev_displayProgressionsPanel=Vis progresjon # +options.dev_addProgressionId=Legg til progresjons-ID # +options.dev_reset_day_one_experience=Tilbakestill startopplevelsen # +options.dev_useZippedInPackagePacks=Bruk zippede pakker i pakken # +options.dev_importPacksAsZip=Importer pakker som ZIP-filer # +options.dev_folders_portSettingsFolder=Eksporter innstillingsmappen # +options.dev_useOverrideDate=Bruk overstyringsdato # +options.dev_displayOverrideDatetime=Vis datotid # +options.dev_loadOverrideDate=Last inn overstyringsdato ved oppstart # +options.dev.timeZoneType=Overstyr behandlerens tidssonetype # +options.dev.timeZoneType.local=Rediger i lokal tid # +options.dev.timeZoneType.utc=Rediger i UTC # +options.dev_overrideDateYear=År # +options.dev_overrideDateMonth=Måned # +options.dev_overrideDateDay=Dag # +options.dev_overrideDateHour=Time # +options.dev_overrideDateMinute=Minutt # +options.dev_overrideDayLength=Overstyring av dagslengde i minutter (min: 1) # +options.dev_overrideTimeScale=Juster hvor fort tiden går (minimum: 1, standard: 1) # +options.dev_updateOverrideDate=Oppdater overstyringsdatoen # +options.dev_overrideVersionMajor=Stor # +options.dev_overrideVersionMinor=Liten # +options.dev_overrideVersionPatch=Oppdatering # +options.dev_updateVersionOverride=Overstyr oppdatering av klientversjon # +options.dev_resetOverrideDate=Tilbakestill overstyringsdato # +options.dev_clearStoreCache=Tøm mellomlageret for markedsplassen # +options.dev_clearLibraryCache=Tøm bibliotekmellomlageret # +options.dev_clearAllCache=Tøm alle mellomlagre # +options.dev_connection_quality=Nettverkssimulator (simuler dårlige tilkoblinger) # +options.dev_connection_off=Av – minneintern tilkobling aktivert for lokal spilling # +options.dev_connection_nolimit=Full nettverksstakk aktivert – ingen begrensninger # +options.dev_connection_4g=4G – 15 Mbps, 100 ms ventetid, 1 %% pakketap # +options.dev_connection_3g=3G – 1,5 Mbps, 200 ms ventetid, 2 %% pakketap # +options.dev_connection_slow=Treg – 400 kbps, 300 ms ventetid, 3 %% pakketap # +options.dev_connection_veryslow=Svært treg – 200 kbps, 400 ms ventetid, 4 %% pakketap # +options.dev_deleteAllPersonas=Slett alle avatarer # +options.dev_deleteLegacyPersona=Slett gammelt avatarspor # +options.dev_identity_environment=Ny identitet og nytt infrastrukturmiljø online (krever omstart) # +options.dev_identity_environment.dev=Utvikling # +options.dev_identity_environment.test=Test # +options.dev_identity_environment.prod=Produksjon # +options.dev_education_services_environment=Utdanningstjenester (MUTS)-miljø (krever omstart) # +options.dev_education_environment.dev=Utvikling # +options.dev_education_environment.staging=Utprøving # +options.dev_education_environment.preprod=Forproduksjon # +options.dev_education_environment.prod=Produksjon # +options.dev_education_environment.local=Lokalt # +options.dev_azure_notebooks_environment=Azure Notebooks (AZNB)-miljø (krever omstart av redigeringsverktøy) # +options.dev_azure_notebooks_environment.prod=Produksjon # +options.dev_azure_notebooks_environment.staging=Utprøving # +options.dev.windowsStore=Velg Windows Store (Omstart påkrevd) # +options.dev.windowsStore.auto=Automatisk # +options.dev.windowsStore.v6=Eldre Windows Store – V6 # +options.dev.windowsStore.v8=OneStore – V8 # +options.dev.stores=Aktive butikker: # +options.dev_sunset_overrides=Aktiver overstyring av solnedgang # +options.dev_sunset_status=Behandle enheten som fullstendig solnedgang # +options.dev_sunsetting_tier=Solnedgangsnivå # +options.dev_sunsetting_tier.one=Nivå 1 – Innledende # +options.dev_sunsetting_tier.two=Nivå 2 – KitKat # +options.dev_sunsetting_tier.three=Nivå 3 – FireTV # +options.dev_sunsetting_tier.four=Nivå 4 – 1024 MB # +options.dev_sunsetting_tier.five=Nivå 5 – TBD # +options.dev_sunsetting_tier.not_pending=Venter ikke # +options.dev.gathering_config_id_override=Samler overstyring av konfigurasjons-ID # +options.difficulty=Vanskelighetsgrad # +options.difficulty.easy=Lett # +options.difficulty.hard=Vanskelig # +options.difficulty.hardcore=Ekstra vanskelig # +options.difficulty.normal=Normal # +options.difficulty.peaceful=Fredelig # +options.dpadscale=D-pad-størrelse # +options.enableChatTextToSpeech=Tekst-til-tale i chatten # +options.enableAutoPlatformTextToSpeech=Tekst-til-tale med enhetsinnstillingene # +options.enableUITextToSpeech=Tekst-til-tale i brukergrensesnittet # +options.enableOpenChatMessage=Aktiver åpen chat-melding # +options.entityShadows=Enhetsskygger # +options.editSettings=Rediger innstillinger # +options.fancyskies=Vakker himmel # +options.farWarning1=64-biters Java-installasjon anbefales # +options.farWarning2=for gjengivelsesavstanden Fjern (du har 32-biters) # +options.fboEnable=Aktiver FBO-er # +options.forceUnicodeFont=Krev bruk av Unicode-skrift # +options.fov=Synsfelt # +options.fov.toggle=Synsfeltet kan endres under spilling # +options.licenses=Lisenser # +options.licensed_content=Lisensiert innhold # +options.networkSettings=Nettverksinnstillinger # +options.font_license=Skrifttypelisens # +options.font_license_body=%1 # +options.livingRoomFOV=Stuesynsfelt # +options.default.format=%s # +options.percent.format=%s %% # +options.fov.format=%s° # +options.fov.max=Quake Pro # +options.fov.min=Normal # +options.hudOpacity=HUD-synlighet # +options.hudOpacity.max=Normal # +options.hudOpacity.min=Skjult # +options.framerateLimit=Maksimal bildefrekvens # +options.framerateLimit.max=Ubegrenset # +options.fullKeyboardGameplay=Spilling med fullt tastatur # +options.fullKeyboardLayout=Fullt tastaturoppsett # +options.fullscreen=Fullskjerm # +options.gamepadcursorsensitivity=Kontrollermarkørens følsomhet # +options.gamertag=Gamertag: # +options.gamma=Lysstyrke # +options.gamma.max=Lyst # +options.gamma.min=Dunkelt # +options.worldLightBrightness=Lysstyrke i verden # +options.goToFeedbackWebsite=Gå til nettstedet for tilbakemeldinger # +options.graphics=Flott grafikk # +options.transparentleaves=Flotte løv # +options.bubbleparticles=Stilige bobler # +options.smooth_lighting=Jevn belysning # +options.gui.accessibility.scaling=Ekstra stor skalering av det grafiske brukergrensesnittet # +options.gui.accessibility.scaling.tooltip=Aktiverer en ekstra stor versjon av menygrensesnittet som et ekstra tilgjengelighetsalternativ. Denne innstillingen kan føre til at visuelle feil vises på enkelte menybilder. # +options.upscaling=Oppskalering # +options.raytracing=Strålesporing # +options.raytracing.disabled.upsell.supported_platform=Denne funksjonen er bare tilgjengelig i en verden som er kompatibel med strålesporing. Finn en på markedsplassen, eller lag din egen ressurspakke for strålesporing. # +options.raytracing.disabled.upsell.unsupported_platform=Du trenger en bestemt enhet for å bruke denne funksjonen. Hvis du vil ha mer informasjon, kan du se http://aka.ms/ray-tracing-FAQ # +options.graphics.fancy=Flott # +options.graphics.fast=Rask # +options.renderingProfile=Grafikk # +options.renderingProfile.sad=Grunnleggende # +options.renderingProfile.fancy=Fornem # +options.renderingProfile.superfancy=Superfornem # +options.go_to_keybinds=Gå til hurtigtaster # +options.group.audio=Lyd # +options.group.feedback=Tilbakemelding # +options.group.game=Spill # +options.group.graphics=Grafikk # +options.group.graphics.experimental=Eksperimentell # +options.group.input=Kontroller # +options.group.multiplayer=Flerspiller # +options.group.realms=Invitert til alfaversjonen av Realms? # +options.guiScale=D-pad-størrelse # +options.guiScale.auto=Automatisk # +options.guiScale.disabled=Grensesnittskalering støttes ikke på denne skjermen, mest sannsynlig på grunn av lav oppløsning. # +options.guiScale.large=Stor # +options.guiScale.maximum=Maksimum # +options.guiScale.medium=Middels # +options.guiScale.minimum=Minimum # +options.guiScale.normal=Normal # +options.guiScale.optionName=Endring av størrelsen på det grafiske brukergrensesnittet # +options.guiScale.small=Liten # +options.hidden=Skjult # +options.hidehud=Skjul HUD # +options.hidehand=Skjul hånd # +options.classic_box_selection=Valg av omriss # +options.creator=Utvikler # +options.creatorTitle=Innstillinger for utvikler # +options.vr_classic_box_selection=Valg av omriss # +options.hidegamepadcursor=Skjul kontrollermarkøren # +options.hidegui=Skjul det grafiske brukergrensesnittet # +options.showKeyboardPrompts=Vis tastatur- og museinstruksjoner # +options.showLearningPrompts=Vis instruksjonene for læring # +options.hidetooltips=Skjul kontrollertips # +options.splitscreenHUDsize=HUD-størrelse på delt skjerm # +options.ingamePlayerNames=Spillernavn i spillet # +options.splitscreenIngamePlayerNames=Spillernavn i spillet på delt skjerm # +options.interfaceOpacity=HUD-synlighet # +options.interactionmodel=Samhandlingsmodell # +options.interactionmodel.touch=Berøring # +options.interactionmodel.crosshair=Trådkors # +options.interactionmodel.classic=Klassisk # +options.splitscreenInterfaceOpacity=HUD-synlighet på delt skjerm # +options.textBackgroundOpacity=Tetthet for tekstbakgrunn # +options.hidepaperdoll=Skjul papirdukke # +options.showautosaveicon=Vis ikonet for automatisk lagring # +options.hold=Hold # +options.hotbarScale=Verktøylinjeskala # +options.invertMouse=Inverter musen # +options.invertYAxis=Inverter Y-aksen # +options.joystickMoveVisible=Alltid synlig styrespak # +options.thumbstickOpacity=Styrespakens opasitet # +options.defaultJoystickMoveVisible=Styrespak synlig når den ikke brukes # +options.creativeDelayedBlockBreaking=Forsinket blokkknusing (kun i kreativ modus) # +options.keyboardLayout=Tastaturoppsett # +options.keyboardAndMouse=Tastatur og mus # +options.keyboardAndMouseSettings=Innstillinger for tastatur og mus # +options.language=Språk # +options.languageGuiScaleCompatibility.title=Språket er inkompatibelt med størrelsen på det grafiske brukergrensesnittet # +options.languageGuiScaleCompatibility.message.short=Skriften for det valgte språket er ikke lesbar når det grafiske brukergrensesnittet er så lite. # +options.languageGuiScaleCompatibility.message.long=Skriften for det valgte språket er ikke lesbar når det grafiske brukergrensesnittet er så lite. Vil du gjøre det grafiske brukergrensesnittet større? # +options.languageGuiScaleCompatibility.ok=Gjør det grafiske brukergrensesnittet større # +options.languageGuiScaleCompatibility.cancel=Gå tilbake # +options.languageWarning=Det er ikke sikkert at oversettelsene er 100 %% korrekte # +options.lefthanded=Venstrehendt # +options.hotbarOnlyTouch=Berøring påvirker bare verktøylinjen # +options.manage=Administrer # +options.manageAccount=Administrer konto # +options.mipmapLevels=Mipmap-nivåer # +options.modelPart.cape=Kappe # +options.modelPart.hat=Hatt # +options.modelPart.jacket=Jakke # +options.modelPart.left_pants_leg=Venstre buksebein # +options.modelPart.left_sleeve=Venstre erme # +options.modelPart.right_pants_leg=Høyre buksebein # +options.modelPart.right_sleeve=Høyre erme # +options.multiplayer.title=Flerspillerinnstillinger… # +options.music=Musikk # +options.name=Navn # +options.defaultName=Steve # +options.off=AV # +options.on=PÅ # +options.particles=Partikler # +options.particles.all=Alle # +options.particles.decreased=Redusert # +options.particles.minimal=Minimalt # +options.patchNotes=Oppdateringsmerknader # +options.performanceButton=Ytelsesrelaterte videoinnstillinger… # +options.performanceVideoTitle=Ytelsesrelaterte videoinnstillinger # +options.postButton=Etterbehandlingsinnstillinger… # +options.postProcessEnable=Aktiver etterbehandling # +options.postVideoTitle=Etterbehandlingsinnstillinger # +options.profile=Profil # +options.profileTitle=Brukerprofil og -innstillinger # +options.general=Generelt # +options.generalTitle=Generelle innstillinger # +options.account=Konto # +options.accountTitle=Kontoinnstillinger # +options.accountError=Kontofeil # +options.accountErrorButton=Vis feil # +options.qualityButton=Videokvalitetsinnstillinger… # +options.qualityVideoTitle=Videokvalitetsinnstillinger # +options.reducedDebugInfo=Mindre feilsøkingsinformasjon # +options.renderClouds=Vis skyer # +options.renderDistance=Gjengivelsesavstand # +options.raytracing.renderDistance=Gjengivelsesavstand for strålesporing # +options.raytracing.renderDistanceFormat=%s deler # +options.renderDistanceFormat=%s deler # +options.renderDistanceRecommendedFormat=%s deler (anbefales) # +options.renderDistance.warning=Den lange gjengivelsesavstanden kan føre til lav bildefrekvens, krasj eller annen uventet virkemåte # +options.raytracing.renderdistance.warning=Denne innstillingen kan føre til ytelsesproblemer når du spiller spillet. # +options.resetSettings=Tilbakestill til standard # +options.resetSettings.popUp=Er du sikker på at du vil tilbakestille innstillingene? # +options.maxFramerate=Maksimal bildefrekvens (eksperimentell) # +options.maxFramerateFormat=%s fps # +options.perf_turtle=Topptrimmet skilpadde # +options.msaa=Anti-Aliasing # +options.texelAA=Texel Anti-Aliasing # +options.renderDistance.far=Fjern # +options.renderDistance.normal=Normal # +options.renderDistance.short=Kort # +options.renderDistance.tiny=Knøttliten # +options.resourcepacks=Ressurspakker # +options.safeZone=Sikker sone # +options.safeZoneX=Horisontal sikker sone # +options.safeZoneY=Vertikal sikker sone # +options.safeZone.title=Endre skjermens sikre sone # +options.safeZone.description=Juster glidebryterne til de fire hjørnene passer med kanten av skjermen. # +options.saturation=Metning # +options.screenAnimations=Skjermanimasjoner # +options.screenPositionX=Horisontal skjermposisjon # +options.screenPositionY=Vertikal skjermposisjon # +options.sensitivity=Følsomhet # +options.sensitivity.max=SUPERFORT! # +options.sensitivity.min=*gjesp* # +options.spyglassdampen=Teleskopdemping # +options.staticjoystick=Lås styrespak # +options.dwellbeforedragtime=Oppholdstid før dragning(ms) # +options.stacksplittingtriggertime=Delingstid for stakklager(ms) # +options.multiplayergame=Flerspillerspill # +options.servervisible=Synlig for LAN-spillere # +options.ShowComfortSelectScreen=Vis skjerm for komfortvalg # +options.sliderLabelFormat=%s: %s # +options.smoothRotationSpeed=Jevn rotasjonshastighet # +options.xboxliveBroadcast.inviteOnly=Bare inviterte # +options.xboxliveBroadcast.friendsOnly=Bare venner # +options.xboxliveBroadcast.friendsOfFriends=Venners venner # +options.xboxliveBroadcastSettings=Microsoft-kontoinnstillinger # +options.xboxlivevisible=Synlig for Xbox-nettverksspillere # +options.xboxLiveAccountSettings=Microsoft-kontoinnstillinger # +options.xboxLiveSignedIn=Logget på med en Microsoft-konto # +options.xboxLiveSignedOut=Logget av Microsoft-kontoen # +options.xboxLive.privacyControl=Personvern og nettsikkerhet # +options.realms.checkInvites=Administrere medlemskapsinvitasjoner for Realms # +options.skinCustomisation=Skalltilpassing… # +options.skinCustomisation.title=Skalltilpassing # +options.skin.change=Bytt skall # +options.snooper=Tillat snoker # +options.snooper.desc=Vi vil gjerne samle inn informasjon om datamaskinen din for å forbedre Minecraft. Dette forteller oss hva vi kan støtte, og hvor de største problemene er. All denne informasjonen er helt anonym, og du kan se den nedenfor. Vi lover at vi ikke kommer til å misbruke disse opplysningene, men hvis du ikke vil være med på dette, kan du bare velge det bort! # +options.snooper.title=Innsamling av maskinspesifikasjoner # +options.snooper.view=Snokerinnstillinger… # +options.sound=Lydvolum # +options.sounds=Lyd # +options.sounds.title=Lydinnstillinger # +options.accessibility=Tilgjengelighet # +options.accessibility.title=Innstillinger for tilgjengelighet # +options.screenShake=Kameraristing # +options.darknessEffectModifier.message=Juster hvor mørk skjermen kan bli under Mørke-effekten (forårsaket av vesener og andre kilder) # +options.darknessEffectModifier=Mørkestyrke # +options.glintStrength.message=Juster hvor gjennomsiktig det visuelle glimtet er på fortryllede gjenstander # +options.glintStrength=Glimtstyrke # +options.glintSpeed.message=Juster hvor raskt det visuelle glimtet glitrer over fortryllede gjenstander # +options.glintSpeed=Glimthastighet # +options.notificationDuration.Toast=Varighet av toastvarsling # +options.notificationDuration.Chat=Varighet av chatmelding # +options.notificationDuration.ToastMessage=Velg hvor lenge meldinger skal vises, som spillinvitasjoner og tilbud fra markedsplassen # +options.notificationDuration.ChatDuration=Velg hvor lenge meldinger i chatten skal være synlige # +options.notificationDuration.ThreeSec=3 sekunder (standard) # +options.notificationDuration.TenSec=10 sekunder # +options.notificationDuration.ThirtySec=30 sekunder # +options.splitscreen=Delt skjerm # +options.splitscreen.horizontal=Vannrett delt skjerm # +options.splitscreen.vertical=Loddrett delt skjerm # +options.stickyMining=Fastlåst utvinning # +options.stream=Sendeinnstillinger… # +options.stream.bytesPerPixel=Kvalitet # +options.stream.changes=Du må kanskje starte strømmen på nytt for at disse endringene skal tre i kraft. # +options.stream.chat.enabled=Aktiver # +options.stream.chat.enabled.always=Alltid # +options.stream.chat.enabled.never=Aldri # +options.stream.chat.enabled.streaming=Mens du strømmer # +options.stream.chat.title=Innstillinger for Twitch-chat # +options.stream.chat.userFilter=Brukerfilter # +options.stream.chat.userFilter.all=Alle seere # +options.stream.chat.userFilter.mods=Moderatorer # +options.stream.chat.userFilter.subs=Abonnenter # +options.stream.compression=Komprimering # +options.stream.compression.high=Høy # +options.stream.compression.low=Lav # +options.stream.compression.medium=Middels # +options.stream.estimation=Beregnet oppløsning: %d x %d # +options.stream.fps=Bildefrekvens # +options.stream.ingest.reset=Tilbakestill innstilling # +options.stream.ingest.title=Servere for Twitch-sending # +options.stream.ingestSelection=Liste over sendingsservere # +options.stream.kbps=Båndbredde # +options.stream.mic_toggle.mute=Demp # +options.stream.mic_toggle.talk=Snakk # +options.stream.micToggleBehavior=Trykk for å # +options.stream.micVolumne=Mikrofonvolum # +options.stream.sendMetadata=Send metadata # +options.stream.systemVolume=Systemvolum # +options.stream.title=Innstillinger for Twitch-sending # +options.thirdperson=Kameraperspektiv # +options.thirdperson.firstperson=Førsteperson # +options.thirdperson.thirdpersonback=Tredjeperson – bakfra # +options.thirdperson.thirdpersonfront=Tredjeperson – forfra # +options.title=Alternativer # +options.toggle=Aktiver/deaktiver # +options.copyCoordinateUI=Aktiver brukergrensesnitt for kopiering av koordinat # +options.toggleCrouch=Aktiver/deaktiver sniking # +options.touch=Berøring # +options.touchSettings=Berøringsinnstillinger # +options.touchscreen=Berøringsskjermmodus # +options.uiprofile=Profil for brukergrensesnitt # +options.uiprofile.classic=Klassisk # +options.uiprofile.pocket=Pocket # +options.betaNewDeathScreenToggle=Ny «du døde»-skjerm (eksperimentell) # +options.betaNewDeathScreenToggle.disabled=Du kan ikke endre denne innstillingen mens du spiller i en verden # +options.usetouchpad=Del opp kontroller # +options.viewSubscriptions=Abonnementer # +options.viewSubscriptions.button.info=Info # +options.viewSubscriptions.button.price=%s # +options.viewSubscriptions.button.pricePerMonth=%s per måned # +options.viewSubscriptions.button.manage=Administrer # +options.viewSubscriptions.renew=Fornyes hver 30. dag # +options.viewSubscriptions.daysRemaining=%d dager igjen # +options.viewSubscriptions.realmsPlus.header=Tilgjengelige abonnementer # +options.viewSubscriptions.realmsPlus.headerAdditional=Flere abonnementer # +options.viewSubscriptions.realmsPlus.detail=Over 150 innholdspakker fra markedsplassen og din egen realmserver for 10 spillere # +options.viewSubscriptions.realms.header=Flere abonnementer # +options.viewSubscriptions.realms.detail=Tilgang til din egen Realm-server med opptil %d spillere samtidig # +options.viewSubscriptions.loadingSubscriptions=Laster inn abonnementene dine … # +options.viewSubscriptions.loadingSubscriptionsFailed=Kunne ikke laste inn abonnementene # +options.viewSubscriptions.purchasedPlatformDiffers=Dette ble kjøpt i %s, så du må administrere det på den aktuelle enheten. # +options.viewSubscriptions.mySubscriptions=Mine abonnementer # +options.viewSubscriptions.noActiveSubscriptions=Du har ingen aktive abonnementer # +options.viewSubscriptions.signIn=Logg på # +options.viewSubscriptions.buyAnAdditionalRealm=Kjøp en ekstra realm # +options.viewSubscriptions.realmsPlusSubscriptionForRealm=Abonnement på Realms Plus for realmen %s. # +options.viewSubscriptions.additionalSubscriptionForRealm=Ekstra abonnement for realmen %s. # +options.viewSubscriptions.personalRealmServer=Din egen realmserver der du kan legge til et uendelig antall medlemmer og spille på nettet med opptil to venner # +options.viewSubscriptions.tenPlayers=Realmserver med 10 spillere # +options.viewSubscriptions.twoPlayers=Realmserver med to spillere # +options.viewSubscriptions.startedInStore=Det ble startet i butikken: %s # +options.viewSubscriptions.boughtOnAnotherDevice=Kjøpt på en annen enhet # +options.viewSubscriptions.deviceSunsetting=Din versjon kan snart ikke få tilgang til Realms # +options.viewSubscriptions.deviceSunset=Versjonen din får ikke tilgang til Realms # +options.viewSubscriptions.consumableToSubscriptionTransitionInfo=Du kan ikke utvide realmen din akkurat nå. Vi har innført abonnementer for realmer, og du kan kjøpe et nytt abonnement så fort realmen har utløpt. Men ikke vær redd! Vi gir deg 14 dager ekstra med på kjøpet, og realmen din blir liggende på nett så du har god tid til å utvide den før den tid. # +options.swapJumpAndSneak=Bytt om på hopping og sniking # +options.swapGamepadAB=Bytt om på knapp A og B # +options.swapGamepadXY=Bytt om på knapp X og Y # +options.usetouchscreen=Spill med berøring # +options.vbo=Bruk VBO-er # +options.video=Video # +options.videoTitle=Videoinnstillinger # +options.viewBobbing=Vis gå-animasjon # +options.visible=Vises # +options.vsync=Bruk VSync # +options.vsync.off=Ingen loddrett synkronisering # +options.vsync.on=Loddrett synkronisering # +options.vsync.adaptive=Adaptiv loddrett synkronisering # +options.websocketEncryption=Krev krypterte WebSocketer # +options.websocketEncryptionWarningLabel=Bare deaktiver dette alternativet hvis du aktivt kobler deg til en kjent og sikker app. # +options.filelocation.title=Lagringsplass for filer # +options.filelocation.external=Ekstern # +options.filelocation.appdata=App # +options.filelocation.external.warning.title=Advarsel # +options.filelocation.external.warning.body=Ekstern lagring har endret plassering, og du kan miste verdener på enkelte enheter. Gå til følgende side for mer informasjon: %s # +options.filelocation.external.warning.button=Detaljer (starter nettleser) # +options.atmosphericsEnable=Atmosfære # +options.edgeHighlightEnable=Markering av kant # +options.bloomEnable=Blomstring # +options.terrainShadowsEnable=Skygge i terrenget # +options.superFancyWaterEnable=Superfornemt vann # +options.onlyTrustedSkinsAllowed=Tillat bare klarerte skall # + +options.autoUpdateEnabled=Oppdater opplåste pakker automatisk # +options.autoUpdateMode=Oppdater opplåste pakker automatisk # +options.autoUpdateMode.off=Av # +options.autoUpdateMode.on.withWifiOnly=På bare med Wi-Fi # +options.autoUpdateMode.on.withCellular=På med Wi-Fi eller mobildata # +options.allowCellularData=Tillat mobildata for spilling på nett # +options.allowCellularData.message=Bruk mobildata for flerspiller når Wi-Fi ikke er tilgjengelig. Dette kan medføre ekstra datakostnader. # +options.cellularDataWarningLabel=Mobiloperatøren din kan ta ekstra betalt for spilling over mobilnettet. # +options.openFeedbackPage=Går til nettstedet for tilbakemeldinger # +options.openFeedbackPage.message=Standardnettleseren din vil åpnes for å vise Minecrafts nettsted for tilbakemeldinger. # +options.openFeedbackPage.continue=Gå til tilbakemeldingsside # +options.turnOffAchievements=Slå av prestasjoner? # +options.turnOffAchievements.message=Prestasjoner er bare tilgjengelige i verdener som er satt til overlevelsesmodus med juksing slått av. Hvis du fortsetter, vil ingen få prestasjoner når de spiller i denne verdenen, selv ikke hvis du bytter tilbake. # +options.achievementsDisabled=Prestasjoner kan ikke oppnås i denne verdenen. # +options.achievementsDisabled.onLoad=Hvis du begynner å spille med disse innstillingene, er det ikke lenger mulig å oppnå prestasjoner i denne verdenen. # +options.achievementsDisabled.notSignedIn=Prestasjoner kan oppnås i denne verdenen, men du må logge deg på en Microsoft-konto for å oppnå dem. # +options.turnOffCrossPlatformMultiplayer=Deaktivere flerspillerspill på forskjellige plattformer? # +options.turnOffCrossPlatformMultiplayer.message=Innholdet du prøver å bruke, er ikke tillatt i flerspillerspill på forskjellige plattformer. Hvis du fortsetter, vil du ikke kunne spille flerspillerspill på forskjellige plattformer. # +options.conflictingPacks=Pakkekonflikt # +options.conflictingPacks.message.onStack=En pakke som allerede er i stabelen, kan ikke brukes med andre pakker. %s # +options.conflictingPacks.message.offStack=Pakken du prøver å bruke, kan ikke brukes med andre pakker. %s # +options.conflictingPacks.message.offStackWithBehavior=Hvis du fortsetter, fjernes alle nåværende pakker, og pakken du prøver å bruke, legges deretter til. Dette fjerner alle atferdspakker fra verdenen, noe som kan ødelegge verdenen og gjøre at du mister det du har lagd. # +options.conflictingPacks.continue=Hvis du fortsetter, fjernes alle nåværende pakker, og pakken du prøver å bruke, legges deretter til. # +options.crossPlatformMultiplayerDisabled=Denne verdenen har aktivt innhold som ikke kan brukes i flerspillerspill på forskjellige plattformer. # +options.multiplayerDisabled=Denne verdenen har aktivt innhold som ikke kan brukes i flerspillerspill. # +options.skinsCrossPlatformMultiplayerDisabled=Skallet du bruker, kan ikke brukes i flerspillerspill på forskjellige plattformer. # +options.skinsMultiplayerDisabled=Skallet du bruker, kan ikke brukes i flerspillerspill. # +options.content.noRealms=Redigere verdenen? # +options.content.noRealms.message=Denne verdenen bruker en ressurspakke eller mal som ikke kan brukes i flerspillerspill på forskjellige plattformer. # +options.experimentalWorldLoad=Vil du laste inn eksperimentell verden? # +options.experimentalWorldLoad.message=Denne verden bruker funksjoner som fortsatt er under utvikling. Den kan krasje, bli ødelagt eller slutte å fungere når som helst. # +options.updateWorldHeight=Oppdatering av verden # +options.updateWorldHeight.message=Denne oppdateringen gjør verden din høyere og dypere. Det legger til flere blokker og grotter under din nåværende verden, så det er mer å utforske under bakken. # +options.activateExperimentalGameplay.message=Vær forsiktig! Du er i ferd med å lage en kopi av verdenen din med Eksperimenter slått på. Den nye verdenen kan krasje, bli ødelagt eller ikke fungere med fremtidige oppdateringer. # +options.activateExperimentalGameplay=Aktivere eksperimentell spillopplevelse? # +options.activateExperimentalGameplay.activate=Aktiver Eksperimenter # +options.activateExperimentalGameplayCreate.message=Vær forsiktig! Du aktiverer funksjoner som fortsatt er under utvikling. Verdenen din kan krasje, bli ødelagt eller ikke fungere med fremtidige oppdateringer. # +options.activateFancyBubbles=Aktivere stilige boblesøyler? # +options.activateFancyBubblesCreate.message=Aktiverer stilige boblesøyler. Stilige boblesøyler kan redusere ytelsen på enkelte enheter. # +options.unlockTemplateWorldOptions=Forkaste innstillingene til skaperen? # +options.unlockTemplateWorldOptions.message=Opplevelsen som skaperen av denne malen ønsker at du skal få kan bli brutt hvis du låser opp disse innstillingene. Det er kanskje ikke mulig å gå tilbake til den tiltenkte opplevelsen hvis du fortsetter. # +options.unlockTemplateWorldOptions.initiate=Lås opp verdensalternativer for mal # +options.unlockTemplateWorldOptions.ok=Lås opp alle innstillinger # +options.unlockTemplateWorldOptions.cancel=Behold innstillingene til skaperen # +options.unlockTemplateWorldOptions.warning=Verdensalternativer for mal er låst til verdiene satt av malens skaper. Lås opp for å endre dem. # +options.unlockTemplateWorldOptions.packWarning=Lås opp verdensalternativer for mal i Spillinnstillinger for å endre pakkene for denne verdenen. # +options.unlockTemplateWorldOptions.permissionsWarning=Lås opp verdensalternativer for mal i Spillinnstillinger for å endre tillatelser. # +options.continue=Fortsett # +options.edit=Rediger # +options.enableEducation=Aktivere Education Edition? # +options.enableEducation.message=Aktiverer kjemifunksjonene i Education Edition. Education-spilling kan ødelegge verdenen din. Hvis du fortsetter, lager vi en kopi av verdenen din som begynner med [EDU]. # +options.enableEducationCreate.message=Aktiverer kjemifunksjonene i Education Edition. Dette kan ikke deaktiveres etter at verdenen din er opprettet. Vær obs på at disse funksjonene fungerer best på stasjonære PC-er med middels til mye minne. # +options.goBack=Gå tilbake # +options.loadWorldAnyway=Last inn verden likevel # +options.updateAndPlay=Oppdater og spill # +options.makeBackup=Lag en sikkerhetskopi av min verden # +options.managePrivacy=Gå til https://account.xbox.com/Settings i en hvilken som helst nettleser for å administrere personverninnstillingene. ###disable_3rd_party_console_resource_pack_check +options.unlink_msa.button=Koble fra Microsoft-konto # +options.unlink_msa.confirm.title=Koble fra Microsoft-kontoen? # +options.unlink_msa.confirm.warning=ADVARSEL: Etter at du har koblet fra, kan du ikke lenger lagre fremdrift eller kjøp gjort på «PlayStation 4»-systemet ditt i kontoen %s. # +options.unlink_msa.confirm.warning.2=Hvis du fjerner tilknytningen til Microsoft-kontoen din fra dette spillet, påvirkes alle Minecraft-spill på denne plattformen som har brukt denne Microsoft-kontoen. # +options.unlink_msa.confirm.checkbox1=Jeg vil ikke lenger få tilgang til noe innhold fra butikken i spillet når jeg spiller på andre plattformer. # +options.unlink_msa.confirm.checkbox2=Jeg vil ikke lenger kunne spille på forskjellige plattformer med venner på andre plattformer. # +options.unlink_msa.confirm.checkbox3=Jeg vil ikke lenger få tilgang til Realms, inkludert aktive abonnementer på Realms. # +options.unlink_msa.confirm.checkbox4=Jeg er innforstått med det ovennevnte, og jeg vil fortsette med frakoblingen. # +options.unlink_msa.confirm.button=Koble fra # +options.unlink_msa.progress.title=Kobler fra # +options.unlink_msa.progress.body=Kobler fra kontoene dine … # +options.unlink_msa.success.title=Frakoblingen er gjennomført # +options.unlink_msa.success.body=Kontoene dine har blitt frakoblet. # +options.unlink_msa.failure.title=Noe gikk galt # +options.unlink_msa.failure.body=Kontoene dine kunne ikke frakobles. Kan du sjekke Internett-tilkoblingen? # +options.newUiEditWorld.title=Vil du prøve det nye designet? # +options.newUiEditWorld.info=§7Prøv sidens nye design. Du kan når som helst bytte tilbake til den gamle versjonen. # +options.newUiEditWorld.initiate=Prøv det nye designet # +options.newUiEditWorldDialog.title=Innstillingene vil ikke bli lagret # +options.newUiEditWorldDialog.body=Du må starte på nytt hvis du går tilbake til det nye designet. Er du sikker på at du vil fortsette? # +options.newUiEditWorldDialog.accept=Gå til ny design uten å lagre # +options.newUiEditWorldDialog.stay=Behold gjeldende design # +options.editor.modeDescription.message=Redigeringsmodusen legger til kraftige verktøy for redigering av verdener. Beregnet på erfarne utviklere på enheter med mus og tastatur. # +options.editor.modeDescription.messageWithMouse=Redigeringsmodusen legger til kraftige verktøy for redigering av verdener. Beregnet på erfarne utviklere. # +options.editor.modeActive=Minecraft er for øyeblikket i redigeringsmodus. # +options.editor.modeNotActive=Minecraft er for øyeblikket ikke i redigeringsmodus. # +options.editor.achievementsDisabled=Prestasjoner kan ikke oppnås i denne verdenen. # +options.newUiPlayScreen.initiate=Bytt til det nye brukergrensesnittet # +options.openPage.continue=Mer informasjon # + +options.dcast_character.Title=Nye figurer for oppretting av figurer # + +patchNotes.loading=Laster inn oppdateringsmerknader # +patchNotes.continue=Fortsett # +patchNotes.unlock=Lås opp # +patchNotes.error.noInternet.title=Frakoblet Internett # +patchNotes.error.noInternet.msg=Uff da! Noe gikk galt. Kan du sjekke Internett-tilkoblingen? # +patchNotes.error.notFound.title=Oppdateringsmerknader – %1 # +patchNotes.error.notFound.msg=Vi har fikset et par feil i denne versjonen. Vi sender deg nye oppdateringsmerknader når vi har mer å rapportere. # + +sunsetting.popup.title=Denne enheten støttes ikke lenger. # +sunsetting.popup.moreInfo=Mer informasjon # +sunsetting.popup.dontshow=Ikke vis dette igjen # + +sunsetting.popup.moreInfo.gearVR=Hvis du vil ha mer informasjon, kan du gå til https://aka.ms/MinecraftSunsetting i en hvilken som helst nettleser. # +sunsetting.popup.moreInfo.gearVR.geo=Hvis du vil ha mer informasjon, kan du gå til https://aka.ms/MinecraftGeoSunsetting i en hvilken som helst nettleser. # + +sunsetting.popup.pendingSunset.ios_android=Vi har ikke lenger mulighet til å støtte denne enheten, og støtten blir derfor avsluttet. Du fortsetter å motta oppdateringer frem til november 2022, og da mottar du den endelige oppdateringen for denne enheten. Vi beklager eventuelle ulemper dette måtte medføre. %sEtter at du har mottatt den endelige oppdateringen, kan du fortsatt spille i verdenene dine og få tilgang til Markedsplass-kjøp (inkludert Minecoins). Realms administrert fra denne enheten fortsetter å fungere med mindre de er oppdatert av Realms-eieren på en annen enhet. Du kommer ikke lenger til å motta de nyeste oppdateringene, og du kan ikke spille i flerspillermodus med enheter eller i Realms som fortsetter å motta oppdateringer. Du vil heller ikke kunne koble til enkelte servere. %sKlikk på knappen for mer informasjon blant annet om måter å flytte verdener til en ny enhet på. # +sunsetting.popup.sunset.ios_android=Denne enheten støttes ikke lenger. Du har mottatt den endelige oppdateringen for denne enheten. Fra nå av kan du fortsette å bygge i verdenene dine, og Markedsplass-kjøpene dine (inkludert Minecoins) er fortsatt tilgjengelige. Realms fortsette å fungere med mindre de er oppdatert av Realm-eieren på en annen enhet. Du mottar ikke lenger de nyeste oppdateringene, og du kan ikke spille i flerspillermodus med enheter eller Realms som fortsetter å motta oppdateringer. Du vil heller ikke kunne koble til enkelte servere. %sKlikk på knappen for mer informasjon blant annet om måter å flytte verdener til en ny enhet på. Vi vet at dette er ubeleilig, og vi setter stor pris på tiden du har benyttet spillet vårt, og vi håper å se deg igjen på en oppdatert enhet. # +sunsetting.popup.pendingSunset.gearvr_win10=Vi har ikke lenger mulighet til å støtte denne enheten, og støtten blir derfor avsluttet. Du fortsetter å motta oppdateringer frem til vår neste store oppdatering, da du mottar den endelige oppdateringen for denne enheten. Vi beklager ulemper dette måtte medføre. %sEtter at du har mottatt den endelige oppdateringen, kan du fortsatt spille i verdenene dine, og få tilgang til Markedsplass-kjøp (inkludert Minecoins). Du får imidlertid ikke lenger tilgang til flerspillermodus eller Realms fra denne enheten. Du kommer ikke lenger til å motta de nyeste oppdateringene, og du kan ikke spille med enheter eller Realms som fortsetter å motta oppdateringer. Du vil heller ikke kunne koble til enkelte servere. %sKlikk på knappen for mer informasjon blant annet om måter å flytte verdener til en ny enhet på. # +sunsetting.popup.sunset.gearvr_win10=Denne enheten støttes ikke lenger. Du har mottatt den endelige oppdateringen for denne enheten. Fra nå av kan du fortsette å bygge i verdener, og Markedsplass-kjøpene dine (inkludert Minecoins) er fortsatt tilgjengelige. Du har imidlertid ikke lenger tilgang til flerspillermodus eller Realms fra denne enheten. Du kommer ikke til å motta de nyeste oppdateringene, og du vil ikke kunne spille med enheter som fortsetter å motta oppdateringer. Du vil heller ikke kunne koble til enkelte servere. # +sunsetting.popup.pendingSunset.dx10=Vi har ikke lenger mulighet til å støtte denne grafikkenheten, og støtten blir derfor avsluttet. Du fortsette å motta oppdateringer frem til vår neste store oppdatering, da du mottar den endelige oppdateringen for denne enheten. Vi beklager ulemper dette måtte medføre. %sEtter at du har mottatt den endelige oppdateringen, kan du fortsatt spille i verdenene dine, og få tilgang til Markedsplass-kjøp (inkludert Minecoins). Realms administrert fra denne enheten, fortsetter å fungere med mindre de er oppdatert av Realms-eieren på en annen enhet. Du kommer ikke lenger til å motta de nyeste oppdateringene, og du kan ikke spille i flerspillermodus med enheter eller Realms som fortsetter å motta oppdateringer. Du vil heller ikke kunne koble til enkelte servere. %sKlikk på knappen for mer informasjon blant annet om måter å flytte verdener til en ny enhet på. # +sunsetting.popup.sunset.dx10=Denne grafikkenheten støttes ikke lenger. Du har mottatt den endelige oppdateringen for denne enheten. Fra nå av kan du fortsette å bygge i verdener, og Markedsplass-kjøpene dine (inkludert Minecoins) er fortsatt tilgjengelige. Realms fortsette å fungere med mindre de er oppdatert av Realm-eieren på en annen enhet. Du mottar ikke lenger de nyeste oppdateringene, og du kan ikke spille i flerspillermodus med enheter eller Realms som fortsetter å motta oppdateringer. Du vil heller ikke kunne koble til enkelte servere. %sKlikk på knappen for mer informasjon blant annet om måter å flytte verdener til en ny enhet på. Vi vet at dette er ubeleilig, og vi setter stor pris på tiden du har benyttet spillet vårt, og på støtten din. # + +sunsetting.popup.pendingSunset.geo.ios=Vi støtter snart ikke lenger denne enheten i området ditt. Etter at du har mottatt den siste oppdateringen, kan du fortsatt spille i verdenene dine og få tilgang til Markedsplass-kjøpene dine, men du kan ikke lenger foreta kjøp på Markedsplassen. Realms som administreres fra denne enheten, vil fungere i 6 måneder. 30. september 2023 mister du tilgang til den aktuelle realmen. Det anbefales at du laster ned verdenen din før dette og sier opp abonnementet gjennom abonnementsinnstillingene på enheten din. %sHvis du har logget på med en Microsoft- / Xbox Live-konto, kommer Markedsplass-kjøp, Minecoins og Realms-abonnementet ditt til å være tilgjengelig på andre plattformer. Hvis du vil flytte verdenene dine fra denne enheten til en annen enhet, kan du gjøre det ved å laste opp verdenen til et realm og laste ned en sikkerhetskopi til den nye enheten. %sKlikk på knappen hvis du vil vite mer, blant annet hvordan du flytter verdenen din til en ny enhet. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.ios=Vi støtter ikke lenger denne enheten i området ditt. Du kan fortsatt spille i verdenene dine og få tilgang til Markedsplass-kjøpene dine, men du kan ikke lenger foreta kjøp på Markedsplassen. Realms som administreres fra denne enheten, vil fungere fram til 30. september 2023. Etter det har du ikke lenger ha tilgang til den aktuelle realmen. Det anbefales at du laster ned verdenen din før dette. %sHvis du har logget på med en Microsoft- / Xbox Live-konto, kommer Markedsplass-kjøp, Minecoins og Realms-abonnementet ditt til å være tilgjengelig på andre plattformer. Hvis du vil flytte verdenene dine fra denne enheten til en annen enhet, kan du gjøre det ved å laste opp verdenen til et realm og laste ned en sikkerhetskopi til den nye enheten. %sKlikk på knappen hvis du vil vite mer, blant annet hvordan du flytter verdenen din til en ny enhet. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.amazon=Vi støtter snart ikke lenger denne enheten i området ditt. Etter at du har mottatt den siste oppdateringen, kan du fortsatt spille i verdenene dine og få tilgang til Markedsplass-kjøpene dine, men du kan ikke lenger foreta kjøp på Markedsplassen. Realms som administreres fra denne enheten, vil fungere i 6 måneder. 30. september 2023 mister du tilgang til den aktuelle realmen. Det anbefales at du laster ned verdenen din før dette. %sHvis du har logget på med en Microsoft- / Xbox Live-konto, kommer Markedsplass-kjøp, Minecoins og Realms-abonnementet ditt til å være tilgjengelig på andre plattformer. Hvis du vil flytte verdenene dine fra denne enheten til en annen enhet, kan du gjøre det ved å laste opp verdenen til et realm og laste ned en sikkerhetskopi til den nye enheten. %sKlikk på knappen hvis du vil vite mer, blant annet hvordan du flytter verdenen din til en ny enhet. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.amazon=Vi støtter ikke lenger denne enheten i området ditt. Du kan fortsatt spille i verdenene dine og få tilgang til Markedsplass-kjøpene dine, men du kan ikke lenger foreta kjøp på Markedsplassen. Realms som administreres fra denne enheten, vil fungere fram til 30. september 2023. Etter det har du ikke lenger ha tilgang til den aktuelle realmen. Det anbefales at du laster ned verdenen din før dette. %sHvis du har logget på med en Microsoft- / Xbox Live-konto, kommer Markedsplass-kjøp, Minecoins og Realms-abonnementet ditt til å være tilgjengelig på andre plattformer. Hvis du vil flytte verdenene dine fra denne enheten til en annen enhet, kan du gjøre det ved å laste opp verdenen til et realm og laste ned en sikkerhetskopi til den nye enheten. %sKlikk på knappen hvis du vil vite mer, blant annet hvordan du flytter verdenen din til en ny enhet. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.android=Vi støtter snart ikke lenger denne enheten i området ditt. Med denne siste oppdateringen kan du fortsatt spille i verdenene dine og få tilgang til Markedsplass-kjøpene dine, men du kan ikke lenger foreta kjøp på Markedsplassen. Realms som administreres fra denne enheten, vil fungere i 6 måneder. 30. september 2023 mister du tilgang til realmene fra denne enheten. Det anbefales at du laster ned verdenen din før dette og sier opp abonnementet gjennom abonnementer i Google Play. %sDu kommer ikke lenger til å motta nye oppdateringer og kan ikke være med i flerspillerspill. Du mister også muligheten til å logge deg på enkelte servere. %sHvis du har logget på med en Microsoft- / Xbox Live-konto, kommer Markedsplass-kjøp, Minecoins og Realms-abonnementet ditt til å være tilgjengelig på andre plattformer der du spiller Minecraft Du kan starte et nytt abonnement fra disse plattformene. %sHvis du vil flytte verdenene dine fra denne enheten til en annen, kan du gjøre det ved å laste opp verdenen til et realm og laste ned en sikkerhetskopi til den nye enheten. %sKlikk på knappen hvis du vil vite mer, blant annet hvordan du flytter verdenen din til en ny enhet. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.android=Vi støtter ikke lenger denne enheten i området ditt. Du kan fortsatt spille i verdenene dine og få tilgang til Markedsplass-kjøpene dine, men du kan ikke lenger foreta kjøp på Markedsplassen. Realms som administreres fra denne enheten, vil fungere fram til 30. september 2023. Etter det har du ikke lenger ha tilgang til den aktuelle realmen. Det anbefales at du laster ned verdenen din før dette. %sHvis du har logget på med en Microsoft- / Xbox Live-konto, kommer Markedsplass-kjøp, Minecoins og Realms-abonnementet ditt til å være tilgjengelig på andre plattformer. Hvis du vil flytte verdenene dine fra denne enheten til en annen enhet, kan du gjøre det ved å laste opp verdenen til et realm og laste ned en sikkerhetskopi til den nye enheten. %sKlikk på knappen hvis du vil vite mer, blant annet hvordan du flytter verdenen din til en ny enhet. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.generic=Vi støtter snart ikke lenger denne enheten i området ditt. Etter at du har mottatt den siste oppdateringen, kan du fortsatt spille i verdenene dine og få tilgang til Markedsplass-kjøpene dine, men du kan ikke lenger foreta kjøp på Markedsplassen. Realms som administreres fra denne enheten, vil fungere i 6 måneder. 30. september 2023 mister du tilgang til den aktuelle realmen. Det anbefales at du laster ned verdenen din før dette. %sHvis du har logget på med en Microsoft- / Xbox Live-konto, kommer Markedsplass-kjøp, Minecoins og Realms-abonnementet ditt til å være tilgjengelig på andre plattformer. Hvis du vil flytte verdenene dine fra denne enheten til en annen enhet, kan du gjøre det ved å laste opp verdenen til et realm og laste ned en sikkerhetskopi til den nye enheten. %sKlikk på knappen hvis du vil vite mer, blant annet hvordan du flytter verdenen din til en ny enhet. # +sunsetting.popup.sunset.geo.generic=Vi støtter ikke lenger denne enheten i området ditt. Du kan fortsatt spille i verdenene dine og få tilgang til Markedsplass-kjøpene dine, men du kan ikke lenger foreta kjøp på Markedsplassen. Realms som administreres fra denne enheten, vil fungere fram til 30. september 2023. Etter det har du ikke lenger ha tilgang til den aktuelle realmen. Det anbefales at du laster ned verdenen din før dette. %sHvis du har logget på med en Microsoft- / Xbox Live-konto, kommer Markedsplass-kjøp, Minecoins og Realms-abonnementet ditt til å være tilgjengelig på andre plattformer. Hvis du vil flytte verdenene dine fra denne enheten til en annen enhet, kan du gjøre det ved å laste opp verdenen til et realm og laste ned en sikkerhetskopi til den nye enheten. %sKlikk på knappen hvis du vil vite mer, blant annet hvordan du flytter verdenen din til en ny enhet. # + +sunsetting.banner.play.worldTab.pending=Versjonen din kan snart ikke koble til flerspillermodus # +sunsetting.banner.play.friendsTab.pending=Versjonen din kan snart ikke koble til flerspillermodus # +sunsetting.banner.play.serverTab.pending=Versjonen din kan snart ikke koble til flerspillermodus # + +sunsetting.banner.play.worldTab=Det kan hende at versjonen din ikke kan koble til flerspillermodus # +sunsetting.banner.play.friendsTab=Det kan hende at versjonen din ikke kan koble til flerspillermodus # +sunsetting.banner.play.serverTab=Det kan hende at versjonen din ikke kan koble til flerspillermodus # + +sunsetting.store.incompatible=Ikke kompatibel # +sunsetting.store.incompatiblePopup=Dette innholdet er ikke kompatibelt med enheten din. Sjekk https://aka.ms/MinecraftSunsetting # + +pauseScreen.back=Tilbake til spillet # +pauseScreen.currentWorld=Nåværende verden # +pauseScreen.header=Spillmeny # +pauseScreen.options=Alternativer # +pauseScreen.quit=Lagre og avslutt # +pauseScreen.secondaryClientLeave=Lagre og forlat # +pauseScreen.feed=Feed # +pauseScreen.invite=Inviter til spillet # +pauseScreen.ipAddress=IP: %1 # +pauseScreen.error.noIpAddress=Fant ingen IP-adresse # +pauseScreen.error.noPort=Fant ingen port # +pauseScreen.title=Spillet er satt på pause # +pauseScreen.betaFeedback=Tilbakemelding om betaversjonen # +pauseScreen.xboxLiveDisconnect=Au da! Microsoft-kontoen din ble frakoblet. Gå til hovedmenyen og logg deg på, og start deretter verdenen din på nytt for å invitere flere spillere. # +pauseScreen.joinCode.Label=DELTAKERKODE # +pauseScreen.joinCode.Icon=%3 – ikon for deltakerkode, %1 av %2 # Example: Apple join code icon, 2 of 5 # + +permissionsScreen.kick=Spark ut spiller # +permissionsScreen.ban=Utesteng spiller # + +hudScreen.tooltip.basic.back=Bakover # +hudScreen.tooltip.basic.chat=Chat # +hudScreen.tooltip.basic.flyDown=Fly nedover # +hudScreen.tooltip.basic.flyUp=Fly oppover # +hudScreen.tooltip.basic.forward=Fremover # +hudScreen.tooltip.basic.jump=Hopp # +hudScreen.tooltip.basic.left=Venstre # +hudScreen.tooltip.basic.right=Høyre # +hudScreen.tooltip.basic.sneak=Snik # +hudScreen.tooltip.basic.startFlying=Begynn å fly # +hudScreen.tooltip.basic.stopFlying=Slutt å fly # +hudScreen.tooltip.basic.swimDown=Svøm nedover # +hudScreen.tooltip.basic.swimUp=Svøm oppover # + +hudScreen.tooltip.crafting=Utforming # +hudScreen.tooltip.inventory=Inventar # +hudScreen.tooltip.dropItem=Slipp # +hudScreen.tooltip.eject=Løs ut # +hudScreen.tooltip.potion=Drikk # +hudScreen.tooltip.milk=Drikk # +hudScreen.tooltip.draw=Spenn # +hudScreen.tooltip.release=Slipp # +hudScreen.tooltip.throw=Kast # +hudScreen.tooltip.open=Åpne # +hudScreen.tooltip.use=Bruk # +hudScreen.tooltip.sleep=Sov # +hudScreen.tooltip.empty=Tøm # +hudScreen.tooltip.hang=Heng opp # +hudScreen.tooltip.ignite=Tenn på # +hudScreen.tooltip.place=Plasser # +hudScreen.tooltip.mine=Utvinn # +hudScreen.tooltip.attach=Fest # +hudScreen.tooltip.till=Dyrk # +hudScreen.tooltip.dig=Grav vei # +hudScreen.tooltip.hit=Slå # +hudScreen.tooltip.eat=Spis # +hudScreen.tooltip.rotate=Roter # +hudScreen.tooltip.plant=Plant # +hudScreen.tooltip.dismount=Stig av # +hudScreen.tooltip.collect=Plukk opp # +hudScreen.tooltip.peel=Skrell av bark # +hudScreen.tooltip.scaffoldingDescend=Hold for å klatre ned # +hudScreen.tooltip.pick=Plukk # +hudScreen.tooltip.placeBook=Plasser bok # +hudScreen.tooltip.readBook=Les bok # +hudScreen.tooltip.removeBook=Fjern bok # +hudScreen.tooltip.shear=Klipp # +hudScreen.tooltip.carve=Skjær # +hudScreen.tooltip.grow=Dyrk # +hudScreen.tooltip.boatExit=Forlat båten # +hudScreen.tooltip.emote=Emoter # +hudScreen.tooltip.change_note=Endringsnotat # +hudScreen.tooltip.edit_sign=Rediger # +hudScreen.controlCustomization.welcome=Velkommen til kontrolltilpassing # +hudScreen.controlCustomization.instructions=Dra elementer for å omplassere # +hudScreen.controlCustomization.modify=Endre innstillinger # +hudScreen.controlCustomization.continue=La oss starte # + +playscreen.fileSize.MB=MB # +playscreen.fileSize.GB=GB # +playscreen.joinableRealms=Realmer du kan bli med i # +playscreen.noFriendsRealms=Du har ikke blitt medlem av noen realmer ennå. # +playscreen.header.local=Spill # +playscreen.header.realms=Realms # +playscreen.lastPlayed.daysAgo=%1 dager siden # +playscreen.lastPlayed.longAgo=Lenge siden # +playscreen.lastPlayed.today=I dag # +playscreen.lastPlayed.weeksAgo=%1 uker siden # +playscreen.lastPlayed.yesterday=I går # +playscreen.new=Nytt # +playscreen.remoteWorld=Ekstern verden på: # +playscreen.realmsTrialWorld=Prøv Realms Plus kostnadsfritt i 30 dager # +playscreen.realmsCreateFirstWorld=Lag den første realmen din # +playscreen.realmsCombo=Spill med venner, nyt over 150 pakker # +playscreen.realmsGetServer=Få din egen server og over 150 pakker # +playscreen.realmGoogleHoldBody=Det er et problem med ett eller flere av Realms-abonnementene dine. Klikk på OK for å gå til abonnementsinnstillingene for Google Play for å fikse betalingsmåten din. # +playscreen.realmsContent=Spill med over 150 innholdspakker fra markedsplassen # +playscreen.checkingRealmsCompatibility=Sjekker kompatibiliteten med Realms … # +playscreen.fetchingRealms=Henter Realms … # +playscreen.confirmLeaveMessage=Er du sikker på at du vil forlate realmen %1$s? # +playscreen.confirmLeaveTitle=Bekreft at du vil forlate # +playscreen.realmExpired=Utløpt # +playscreen.realmFull=Full # +playscreen.realmClientOutdated=Alle realmer har blitt oppdatert. Du må oppdatere spillet ditt for å fortsette å spille Realms. # +playscreen.realms=Realms # +playscreen.realmsWarning.moreinfo=Mer informasjon # +playscreen.realmsCompatibilityFailure=Vi kunne ikke koble til Realms akkurat nå, men vi prøver snart på nytt. # +playscreen.realmsSignIn=Logg på for å spille på Realms i dag! # +playscreen.realmsSignInFriends=Logg på for å se dine venners Realms i dag! # +playscreen.worlds=Verdener # +playscreen.dontSeeLegacyWorlds=Ser du ikke verdenene dine? # +playscreen.syncLegacyWorlds=Synkroniser gamle verdener # +playscreen.fetchingLegacyWorlds=Henter gamle verdener … # +playscreen.upgradeLegacyWorlds=Gamle verdener # +playscreen.syncRetailWorlds=Kopier verdener fra Minecraft (utgivelsesversjon) # +playscreen.fetchingRetailWorlds=Kopierer verdener fra Minecraft (utgivelsesversjon) ... # +playscreen.upgradeRetailWorlds=Minecraft-verdene (utgivelsesversjon) # +playscreen.noLegacyWorldsFound.title=Fant ingen verdener # +playscreen.noLegacyWorldsFound.body=Fant ingen verdener fra andre versjoner av Minecraft. # +playscreen.failedToAutoSyncLegacyWorlds=Kan ikke hente gamle verdener. Frigjør ekstra lagringsplass for å kunne administrere gamle verdener. # +playscreen.lockedSkin=Skallet du bruker, er fra en innholdspakke som ikke er tillatt i flerspillerspill på forskjellige plattformer. Fortsetter du, deaktiveres flerspillerspill på forskjellige plattformer i denne verdenen. # +playscreen.multiplayerLockedSkin=Skallet du bruker, er fra en innholdspakke som ikke er tillatt i flerspillerspill. Fortsetter du, deaktiveres flerspillerspill i denne verdenen. # +playscreen.worldsStorage=Lagring # +playscreen.delete.legacy.content=Er du sikker på at du vil slette den valgte gamle verdenen? Denne verdenen går tapt for alltid! (Og det er lenge!) # +playscreen.delete.legacy.title=Slette %s permanent? # +playscreen.delete.legacy.confirm=Slett # +playscreen.delete.legacy.deleting=Sletter verden … # +playscreen.beta_worlds=Beta-verdener # +playscreen.beta_legacy_worlds=Gamle betaverdener # +playscreen.editor.worlds=Prosjekter # +playscreen.editor.create=Opprett nytt prosjekt # + +permissions.ability.build=Bygg # +permissions.ability.mine=Grav # +permissions.ability.doorsandswitches=Bruke dører og brytere # +permissions.ability.opencontainers=Åpne beholdere # +permissions.ability.attackplayers=Angripe spillere # +permissions.ability.attackmobs=Angripe vesener # +permissions.ability.op=Operatørkommandoer # +permissions.ability.invisible=Bli usynlig # +permissions.ability.teleport=Bruke teleportering # +permissions.NeedPermission=Du må ha tillatelse # +permissions.AddFriends=Du kan ikke legge til venner på grunn av hvordan Microsoft-kontoen din er konfigurert. Kontroller at innstillingene for nettsikkerhet tillater å legge til venner. Se instruksjoner for endring av disse innstillingene aka.ms/MCMultiplayerHelp. # +permissions.MultiplayerSessions=Du kan ikke spille på Realms på grunn av hvordan Microsoft-kontoen din er konfigurert. Kontroller at innstillingene for nettsikkerhet tillater flerspiller. Se instruksjoner for endring av disse innstillingene aka.ms/MCMultiplayerHelp. # +permissions.Communications=Du kan ikke chatte med andre spillere på grunn av hvordan Microsoft-kontoen din er konfigurert. Kontroller at personverninnstillingene tillater å kommunisere med andre. Se instruksjoner for endring av disse innstillingene aka.ms/MCMultiplayerHelp. # +permissions.RealmsAddFriends=Du kan ikke legge til nye venner som kan spille sammen med deg i realmen din, på grunn av hvordan Xbox-kontoen din er konfigurert. Dette kan du endre i innstillingene for personvern og nettsikkerhet på Xbox.com. Vil du fortsette? # +permissions.CloudSave=Du kan ikke lagre verdenene dine i Xbox-profilen på grunn av hvordan kontoen din er konfigurert. Dette kan du endre i innstillingene for personvern og nettsikkerhet på Xbox.com. ###disable_3rd_party_console_resource_pack_check +permissions.MultiplayerSessionsOnConsole=Du kan ikke spille på Realms på grunn av hvordan Microsoft-kontoen din er konfigurert. Kontroller at innstillingene for nettsikkerhet tillater flerspiller, og at du har et aktivt Xbox Live Gold-abonnement. Se instruksjoner for endring av disse innstillingene aka.ms/MCMultiplayerHelp. ###disable_3rd_party_console_resource_pack_check +permissions.MultiplayerSessionsOnConsoleGamecore=Du kan ikke spille på Realms på grunn av hvordan Microsoft-kontoen din er konfigurert. ###disable_3rd_party_console_resource_pack_check +permissions.open.account.help.button=Få hjelp til å ordne dette # +permissions.open.account.help.button.gamecore=Fiks dette # +permissions.open.account.setting.button=Se vilkårene for bruk # +permissions.GoBack=Gå tilbake # +permissions.Continue=Fortsett # +permissions.chatmute=Chatten er deaktivert nå # +permissions.deopingother.message=Senkes tillatelsesnivået deres, vil de ikke lenger ha tillatelser på operatørnivå. # +permissions.description.visitors=Gjester kan fritt utforske verdenen din, men kan ikke samhandle med blokker, gjenstander eller vesener. Stol på spillere er deaktivert. # +permissions.description.members=Medlemmer er aktive spillere i verdenen din som kan knuse og lage blokker samt angripe vesener og andre spillere. # +permissions.description.operators=Operatører er medlemmer som kan velge spillertillatelser og få mer kontroll over verdenen din ved hjelp av kommandoer. # +permissions.level=Tillatelsesnivå # +permissions.level.custom=Egendefinert … # +permissions.level.member=Medlem # +permissions.level.operator=Operatør # +permissions.level.visitor=Gjest # +permissions.nocheats=Juksing er deaktivert # +permissions.nocheats.message=Enkelte kommandoer som teleport er kun tilgjengelige dersom juksing er skrudd PÅ. Juksing kan også skrus på gjennom pause menyen under Spillinnstillinger. Dersom du velger å skru på juksing vil Prestasjoner bli skrudd av for denne verdenen. # +permissions.nocheats.message.noachievements=Enkelte kommandoer som teleport er kun tilgjengelige dersom juksing er skrudd PÅ. Juksing kan også skrus på via pause-menyen under Spillinnstillinger. # +permissions.nocheats.turnon=Sett OP med juksing skrudd PÅ # +permissions.nocheats.turnoff=Sett OP med juksing skrudd AV # +permissions.nocheats.cancel=Avbryt # +permissions.deopingself=Fjerne operatørtillatelser? # +permissions.deopingself.message=Senker du tillatelsesnivået, vil du ikke lenger ha tillatelser på operatørnivå. # +permissions.title=Spillertillatelser # +permissions.title.settings=Spillertillatelse når man har blitt invitert # +permissions.title.settings.edu=Tillatelsesnivå for spillere som blir med i verdenen din # +permissions.toast.playerLeft=En spiller har forlatt spillet. # +permissions.toast.playerJoined=En spiller har blitt med i spillet. # +permissions.kickplayer=Spark ut spiller # +permissions.kickplayer.reason=Du har blitt fjernet fra økten av verten. # +permissions.kickplayer.message=Er du sikker på at du vil sparke ut %s fra verdenen? Vedkommende vil ikke kunne bli med igjen i denne økten. # +permissions.kickplayer.message.dedicatedserver=Er du sikker på at du vil sparke %s fra verdenen? # +permissions.kickplayer.title=Spark ut spiller? # +permissions.banplayer=Utesteng spiller # +permissions.banplayer.reason=Du har blitt utestengt fra økten av verten. # +permissions.banplayer.message=Er du sikker på at du vil utestenge %s fra verdenen? Vedkommende vil ikke kunne bli med igjen. # +permissions.banplayer.title=Utesteng spiller? # +permissions.ClubsAccess=Du har ikke tilgang til Realms-feeden fordi du ikke har tilgang til klubber. Se instruksjoner for endring av disse innstillingene på aka.ms/MCClubsHelp. # +permissions.ClubsPost=Du kan ikke publisere på Realms-feeden fordi du ikke har tilgang til klubber. Se instruksjoner for endring av disse innstillingene på aka.ms/MCClubsHelp. # + +## edu permissions popup +permissions.button.kickplayer=Fjern spiller fra spillet # +permissions.popup.title=Tillatelsesalternativer # +permissions.dropdown.title=Tillatelsesnivå for %s # +permissions.operator=Operatør # +permissions.member=Medlem # +permissions.visitor=Gjest # +permissions.removeplayer=Fjern spiller # +permissions.removeplayer.reason=Du har blitt fjernet fra økten av verten. # +permissions.removeplayer.message=Er du sikker på at du vil fjerne denne spilleren fra verdenen? Når du fjerner denne spilleren, genereres det en ny deltakerkode, slik at vedkommende ikke kan bli med igjen. # +permissions.removeplayer.title=Bekreft fjerning av spiller # + +portfolioScreen.page=Side %s # +portfolioScreen.export=Eksporter portefølje # +portfolioScreen.caption=[ bildetekst ] # +portfolioScreen.nopics0=Du har for øyeblikket ingen bilder i porteføljen din. Bilder tatt med kameraet vises her. Du kan også bruke knappen nedenfor for å legge til noen. # +portfolioScreen.nopics1=Bildene du tar med kameraet, vises her. # +portfolioScreen.noInventory=Du har ingen bilder i inventaret. Prøv å bruke kameraet til å ta et bilde. # +portfolioScreen.addPhoto=Legg til bilde # + +potion.absorption=Absorbering # +potion.blindness=Blindhet # +potion.conduitPower=Vannkrefter # +potion.confusion=Kvalme # +potion.damageBoost=Styrke # +potion.damageBoost.name=Styrkeeliksir # +potion.damageBoost.splash.name=Sprutende styrkeeliksir # +potion.damageBoost.linger.name=Langvarig styrkeeliksir # +potion.digSlowDown=Utvinningsutmattelse # +potion.digSpeed=Hastverk # +potion.effects.whenDrank=Når dette brukes: # +potion.empty=Ingen effekter # +potion.emptyPotion.name=Vannflaske # +potion.emptyPotion.splash.name=Sprutende vannflaske # +potion.emptyPotion.linger.name=Langvarig vannflaske # +potion.fireResistance=Ildmotstand # +potion.fireResistance.name=Ildmotstandseliksir # +potion.fireResistance.splash.name=Sprutende ildmotstandseliksir # +potion.fireResistance.linger.name=Langvarig ildmotstandseliksir # +potion.harm=Øyeblikkelig skade # +potion.harm.name=Skadeeliksir # +potion.harm.splash.name=Sprutende skadeeliksir # +potion.harm.linger.name=Langvarig skadeeliksir # +potion.heal=Øyeblikkelig helse # +potion.heal.name=Helbredelseseliksir # +potion.heal.splash.name=Sprutende helbredelseseliksir # +potion.heal.linger.name=Langvarig helbredelseseliksir # +potion.healthBoost=Helseøkning # +potion.hunger=Sult # +potion.invisibility=Usynlighet # +potion.invisibility.name=Usynlighetseliksir # +potion.invisibility.splash.name=Sprutende usynlighetseliksir # +potion.invisibility.linger.name=Langvarig usynlighetseliksir # +potion.jump=Hoppøkning # +potion.jump.name=Hoppeeliksir # +potion.jump.splash.name=Sprutende hoppeeliksir # +potion.jump.linger.name=Langvarig hoppeeliksir # +potion.levitation=Levitasjon # +potion.moveSlowdown=Treghet # +potion.moveSlowdown.name=Treghetseliksir # +potion.moveSlowdown.splash.name=Sprutende treghetseliksir # +potion.moveSlowdown.linger.name=Langvarig treghetseliksir # +potion.slowFalling=Langsomt fall # +potion.slowFalling.name=Langsomt-fall-eliksir # +potion.slowFalling.splash.name=Sprutende langsomt-fall-eliksir # +potion.slowFalling.linger.name=Langvarig langsomt-fall-eliksir # +potion.moveSpeed=Hurtighet # +potion.moveSpeed.name=Hurtighetseliksir # +potion.moveSpeed.splash.name=Sprutende hurtighetseliksir # +potion.moveSpeed.linger.name=Langvarig hurtighetseliksir # +potion.nightVision=Nattsyn # +potion.nightVision.name=Nattsynseliksir # +potion.nightVision.splash.name=Sprutende nattsynseliksir # +potion.nightVision.linger.name=Langvarig nattsynseliksir # +potion.poison=Gift # +potion.poison.name=Gifteliksir # +potion.poison.splash.name=Sprutende gifteliksir # +potion.poison.linger.name=Langvarig gifteliksir # +potion.potency.0= # +potion.potency.1=II # +potion.potency.2=III # +potion.potency.3=IV # +potion.potency.4=V # +potion.potency.5=VI # +potion.awkward.name=Rar eliksir # +potion.awkward.splash.name=Sprutende rar eliksir # +potion.awkward.linger.name=Langvarig rar eliksir # +potion.mundane.name=Verdslig eliksir # +potion.mundane.splash.name=Sprutende verdslig eliksir # +potion.mundane.linger.name=Langvarig verdslig eliksir # +potion.mundane.extended.name=Lang verdslig eliksir # +potion.mundane.extended.splash.name=Sprutende lang verdslig eliksir # +potion.mundane.extended.linger.name=Langvarig lang verdslig eliksir # +potion.thick.name=Tykk eliksir # +potion.thick.splash.name=Sprutende tykk eliksir # +potion.thick.linger.name=Langvarig tykk eliksir # +potion.regeneration=Regenerasjon # +potion.regeneration.name=Regenerasjonseliksir # +potion.regeneration.splash.name=Sprutende regenerasjonseliksir # +potion.regeneration.linger.name=Langvarig regenerasjonseliksir # +potion.resistance=Motstand # +potion.saturation=Metning # +potion.turtleMaster=Treghet # +potion.turtleMaster2=Motstand # +potion.turtleMaster.name=Skilpaddemesterens eliksir # +potion.turtleMaster.splash.name=Sprutende skilpaddemesterens eliksir # +potion.turtleMaster.linger.name=Langvarig skilpaddemesterens eliksir # +potion.waterBreathing=Pusting i vann # +potion.waterBreathing.name=Eliksir for pusting i vann # +potion.waterBreathing.splash.name=Sprutende eliksir for pusting i vann # +potion.waterBreathing.linger.name=Langvarig eliksir for pusting i vann # +potion.weakness=Svakhet # +potion.weakness.name=Svakhetseliksir # +potion.weakness.splash.name=Sprutende svakhetseliksir # +potion.weakness.linger.name=Langvarig svakhetseliksir # +potion.wither=Wither # +potion.wither.name=Forfallseliksir # +potion.wither.splash.name=Sprutende forfallseliksir # +potion.wither.linger.name=Langvarig forfallseliksir # + +profileScreen.header=Påkledningsrom # +profileScreen.reload=Last inn på nytt # +profileScreen.manage_button_text=Rediger figur # +profileScreen.manage_button_text_skin=Endre klassisk skall # +profileScreen.manage_button_create_text=Lag figur # +profileScreen.selectPrebuiltCharacter=Velg fra figurliste # +profileScreen.create_persona_confirm_skin=Lag klassisk skall # +profileScreen.delete_button=Slett figur # +profileScreen.settings_button=Spillinnstillinger # + +profileScreen.differences_information_button=Forskjeller mellom Figurlager og klassiske skall # +profileScreen.differences_character_creator_title=Figur # +profileScreen.create_persona_character_details=Du lager en egendefinert figur i Minecraft del for del. # +profileScreen.difference_character_creator_description=Lag en egendefinert figur i Minecraft del for del. Tilpass figurens kropp, øyne, munn, frisyrer, klær og mye mer! # +profileScreen.differences_classic_skin_title=Klassisk skall # +profileScreen.difference_classic_skin_description=Et komplett kroppsskall som er plassert på figuren. Klassiske skall kan ikke endres del for del. Du kan også importere ditt eget komplette kroppsskall som du har opprettet eller lastet ned. # +profileScreen.create_persona_classic_skin_details=Et komplett kroppsskall som er plassert på en figur. # + +profileScreen.create_persona_title=Velg type # + +persona.slim.title=smal # +persona.wide.title=vid # +persona.smaller.title=mindre # +persona.small.title=liten # +persona.medium.title=middels # +persona.tall.title=høy # +persona.realms.redeem=Innløs # + +progressScreen.cantConnect=Kan ikke koble til verdenen. Kontroller Internett-tilkoblingen, og prøv på nytt. # +progressScreen.generating=Genererer verden # +progressScreen.saving=Lagrer verden # +progressScreen.loading=Laster inn … # +progressScreen.title.downloading=Laster ned pakker: %1 # +progressScreen.title.applyingPacks=Laster inn ressurspakker # +progressScreen.title.searchingForSession=Søker etter spilløkt … # +progressScreen.title.waitingForStorageProvider=Synkroniserer brukerdata # +progressScreen.title.connectingLocal=Starter verden # +progressScreen.title.connectingLAN=Kobler til flerspillerspill # +progressScreen.title.connectingExternal=Kobler til ekstern server # +progressScreen.title.connectingRealms=Kobler til realm # +progressScreen.title.copyingWorld=Verdenskopi # +progressScreen.title.deleteStorageAreaContent=Tømmer hurtigminnet # +progressScreen.title.loadingSplitScreenAppearances=Laster inn delt skjerm-utseendene # +progressScreen.message.appearanceLoaded=Lastet inn utseendet # +progressScreen.message.appearanceLoadWaitTimeMet=Utseendet tar lang tid å laste. Fortsetter med verdensgenerering ... # +progressScreen.message.deleteStorageAreaContent=Dette kan ta litt tid. # +progressScreen.message.copyingWorld=Kopierer verden … %d%% # +progressScreen.message.tts.copyingWorld=Kopierer verden # +progressScreen.message.building=Lager terreng # +progressScreen.message.done=Ferdig! # +progressScreen.message.exporting=Eksporterer # +progressScreen.message.exporting.warning=Ikke avslutt spillet. Eksporten kan bli ødelagt hvis du avslutter. # +progressScreen.message.importing=Importerer verden # +progressScreen.message.importingContent=Trinn 2 av 2 – importerer innhold # +progressScreen.message.updatingContent=Oppdaterer %1 av %2 pakker # +progressScreen.message.locating=Finner server # +progressScreen.message.loadingAppearance=Laster inn utseendet ... # +progressScreen.message.waitingForRealms=Dette kan ta litt tid # +progressScreen.message.waitingForStorageProvider=Dette kan ta litt tid … # +progressScreen.message.waitingForTickingAreas=Laster inn selvoppdaterende områder # +progressScreen.message.storageProviderSyncError=Kunne ikke synkronisere brukerdataene. # +progressScreen.message.waitingForStoreProducts=Dette kan ta litt tid # +progressScreen.message.allDone=Ferdig! # +progressScreen.message.letsGo=La oss starte! # +progressScreen.message.failed=Mislyktes # +progressScreen.message.failedNoNetwork=Mislyktes: ingen nettverkstilkobling # +progressScreen.message.downloadingWorld=Laster ned verden # +progressScreen.message.downloadingContent=Trinn 1 av 2 – laster ned innhold # +progressScreen.message.uploadingWorld=Laster opp verdensfiler … # +progressScreen.message.uploadingWorldError=Opplasting av verden mislyktes. Vil du prøve på nytt? # +progressScreen.message.copyingPacks=Lagrer verdenens ressurspakker # +progressScreen.message.initiatingTemplate=Starter verdensmal # +progressScreen.message.fileSize=Filstørrelse # +progressScreen.message.initializingUpload=Starter opplasting # +progressScreen.message.initializingDownload=Starter nedlasting # +progressScreen.message.invalidWorldFile=Ugyldig verdensfil. Åpne verdenen på nytt, lagre, og prøv deretter igjen. # +progressScreen.message.resourceLoading=Laster inn ressurser # +progressScreen.message.leaveLevel=Spillet ditt lagres. Ikke slå av enheten. # +progressScreen.message.genericMayTakeAMoment=Dette kan ta litt tid # +progressScreen.message.noUploadResponse=Vi kunne ikke bekrefte om verdenen ble lastet opp ordentlig. Gå inn i realmen din for å bekrefte, og prøv deretter på nytt hvis den ikke har blitt oppdatert til den nye verdenen. # +progressScreen.message.noUploadEndpoint=Kunne ikke finne et sted å laste opp verdenen din til. Sjekk internettilkoblingen din. # +progressScreen.message.unownedTemplate=Det ser ut til at du ikke eier markedsplassmalen som denne verdenen er basert på. Du kan kjøpe den på Minecraft-markedsplassen. # +progressScreen.message.createArchiveFileFailed=Vi kunne ikke pakke verdensfilen din for opplasting. Kanskje harddisken din er full? # +progressScreen.message.createLevelStorageFailed=Noe gikk galt under klargjøring for opplasting av din verden. Hvis dette fortsetter å skje, kan det hjelpe å starte enheten på nytt. # +progressScreen.message.unknownError=Det har oppstått en feil # +progressScreen.message.forbiddenContent=Du eier ikke én eller flere av de brukte pakkene # +progressScreen.message.loadingSplitScreenAppearances=Laster inn delt skjerm-utseendet ... # +progressScreen.message.finishedLoadingSplitScreenAppearances=Ferdig med å laste inn delt skjerm-utseendet. # +progressScreen.dialog.title.resourcePack=Laste ned ressurspakker? # +progressScreen.dialog.title.behaviorAndResourcePack=Laste ned verdenens atferds- og ressurspakker? # +progressScreen.dialog.title.onlyBehavior=Laste ned verdenens atferdspakker? # +progressScreen.dialog.title.storageProviderError=Kunne ikke synkronisere verdensdataene # +progressScreen.dialog.title.storageProviderLongWait=Synkroniserer verdensdata # +progressScreen.dialog.title.storageProviderSucceeded=Synkronisering av verdensdata er fullført # +progressScreen.dialog.message.onlyBehavior=Denne verdenen bruker atferdspakker som du må laste ned for å bli med. Vil du laste dem ned og bli med? # +progressScreen.dialog.message.behaviorAndOptionalResourcePack=Denne verdenen bruker atferdspakker som du må laste ned for å bli med, og ressurspakker som det er valgfritt å laste ned først. Hva vil du laste ned før du blir med? # +progressScreen.dialog.message.behaviorAndResourcePack=Denne verdenen bruker atferds- og ressurspakker som du må laste ned for å bli med. Vil du laste dem ned og bli med? # +progressScreen.dialog.message.resourcePackOptional=Denne verdenen bruker ressurspakker. Vil du laste dem ned før du blir med? # +progressScreen.dialog.message.resourcePackRequired=Denne verdenen bruker ressurspakker som du må laste ned for å bli med. Vil du laste dem ned og bli med? # +progressScreen.dialog.message.resourcePackOptional.rayTracing.line1=Denne verdenen bruker ressurspakker med mulighet for strålesporing. # +progressScreen.dialog.message.resourcePackOptional.rayTracing.line2=Enheten din støtter ikke avanserte belysnings- og teksturfunksjoner, så du kommer til å se verdenen uten disse avanserte effektene. Vil du laste dem ned før du går inn? # +progressScreen.dialog.message.resourcePackRequired.rayTracing.line1=Denne verdenen bruker ressurspakker med mulighet for strålesporing. # +progressScreen.dialog.message.resourcePackRequired.rayTracing.line2=Enheten din støtter ikke avanserte belysnings- og teksturfunksjoner, så du kommer til å se verdenen uten disse avanserte effektene. Vil du laste dem ned før du går inn? # +progressScreen.dialog.message.storageProviderError=Kunne ikke synkronisere verdensdataene dine. Vil du prøve på nytt? # +progressScreen.dialog.message.storageProviderUnusableError=Verdenen er ikke helt synkronisert eller har blitt ødelagt. Prøv å spille verdenen på en konsoll der den er i orden, og prøv å overføre den på nytt. # +progressScreen.dialog.message.storageProviderQuotaError=Lokal lagring gikk bra, men skysynkronisering mislyktes på grunn av kvoten. Slett verdener fra innstillingsmenyen for å frigjøre plass i skyen. # +progressScreen.dialog.message.storageProviderOutOfLocalStorage=Ikke nok ledig plass lokalt til å støtte skysynkronisering. # +progressScreen.dialog.message.worldCorrupted=Verdenen har blitt skadet. Meld fra om dette på bugs.mojang.com # +progressScreen.dialog.message.storageProviderLongWait=Det tar lang tid å synkronisere denne verdenen. Vil du fortsette å vente? # +progressScreen.dialog.button.enter=Bli med i verden # +progressScreen.dialog.button.joinAndDownload=Last ned og bli med – %1 # +progressScreen.dialog.button.joinAndDownload.everything=Last ned alt og bli med – %1 # +progressScreen.dialog.button.joinAndDownload.onlyBehaviorPacks=Last ned bare atferdspakker og bli med – %1 # +progressScreen.dialog.button.join=Bli med # +progressScreen.dialog.button.leave=Forlat # +progressScreen.dialog.button.retry=Prøv på nytt # +progressScreen.dialog.button.wait=Vent # +progressScreen.editor.message.copyingProject=Kopierer prosjektet ... %d% % # +progressScreen.editor.message.tts.copyingProject=Kopierer prosjekt # +progressScreen.editor.title.copyingProject=Kopi av prosjekt # +progressScreen.editor.dialog.message.resourcePackOptional=Denne verdenen bruker ressurspakker. Vil du laste dem ned før du blir med? # +progressScreen.editor.dialog.message.resourcePackRequired=Denne verdenen bruker ressurspakker som du må laste ned for å bli med. Vil du laste dem ned og bli med? # +progressScreen.editor.message.convert.projectToWorld=Konverterer prosjektet til verdenen og lager en kopi av prosjektet ditt ... # +progressScreen.editor.message.convert.worldToProject=Konverterer verdenen til prosjektet ... # +progressScreen.editor.message.convert.projectToWorld.saveWorld=Lagrer verdensdata ... # +progressScreen.editor.message.convert.worldToProject.saveProject=Lagrer prosjektdata ... # +progressScreen.label.mobileData=Mobildata # +progressScreen.noWifi.mobileDataWarning=Du er for øyeblikket ikke koblet til Wi-Fi. Mobildatakostnader kan påløpe. # + +quiz.popup.ok=Ta testen # +quiz.popup.text=Testen åpnes i et nytt vindu. Du kan gå tilbake til Minecraft når du er ferdig med testen. # +quiz.popup.title=Test # + +raid.name=Plyndringstokt # +raid.progress=Vesener igjen: # +raid.expiry=Et plyndringstokt har utløpt # +raid.victory=Seier # +raid.defeat=Nederlag # + +recipeBook.setting.full=Full # +recipeBook.setting.discover=Oppdag # +recipeBook.setting.off=Av # +recipeToast.newUnlock.title=Ny oppskrift låst opp! # +recipeToast.newUnlock.tts= nye oppskrifter låst opp # +recipeToast.newUnlock.descriptionRecipeBook=Sjekk kokeboken din # +recipeToast.newUnlock.descriptionCraftingTable=Vis på arbeidsbenken # +recipeToast.newUnlock.descriptionStonecutterTable=Vis i steinkutteren # +recipeToast.newUnlock.descriptionSmithingTable=Vis på smiebord # +recipeToast.newUnlock.descriptionCartographyTable=Vis på kartografibord # +recipeToast.newIngredient.title=Ny ingrediens funnet! # +recipeToast.newIngredient.tts= nye ingredienser funnet # +recipeToast.newIngredient.description=Bruk den i eksisterende oppskrifter # + +record.nowPlaying=Spilles nå: %s # + +resourcePack.available.title=Tilgjengelige ressurspakker # +resourcePack.available.title.behaviorPacks=Tilgjengelige atferdspakker # +resourcePack.available.title.packs=Mine pakker # +resourcePack.available.add=Aktiver # +resourcePack.available.none.text=Du har ingen ressurspakker # +resourcePack.available.none.behavior=Du har ingen atferdspakker # +resourcePack.available.none.store=Vis Markedsplass # +resourcePack.message.noneFound.packs=Det finnes ingen tilgjengelige pakker på denne enheten. # +resourcePack.message.allInUse.packs=Pakkene dine er i bruk. # +resourcePack.message.error=En pakke har feil som gjør at den ikke vil fungere # +resourcePack.message.warning=En pakke har advarsler som kan føre til uvanlig atferd # +resourcePack.suggestedContent.title=Skaff flere pakker # +resourcePack.suggestedContent.button.viewMore=Se flere pakker # +resourcePack.cached.title=Hurtigbufrede pakker # +resourcePack.folderInfo=(Plasser ressurspakkefilene her) # +resourcePack.openFolder=Åpne ressurspakkemappen # +resourcePack.selected.title=Valgte ressurspakker # +resourcePack.selected.title.behaviorPacks=Aktive atferdspakker # +resourcePack.selected.title.packs=Aktiv # +resourcePack.selected.remove=Deaktiver # +resourcePack.realmsPlus.title.packs=Realms Plus-pakker # +resourcePack.realmsPlus.expired=Utløpt # +resourcePack.errors=Feil: # +resourcePack.error.ingame.packs=Du kan ikke endre ressurspakker mens du spiller i en verden. # +resourcePack.error.ingame.behaviorPacks=Du kan ikke endre atferdspakker mens du spiller i en verden. # +resourcePack.error.enteringgame.title=Utløpte pakker på realmen # +resourcePack.error.enteringgame.message=Denne realmen inneholder utløpte ressurs- eller atferdspakker fra Realms Plus. Du må enten deaktivere disse pakkene eller kjøpe dem på Markedsplass for å spille på realmen. # +resourcePack.error.enteringgame.button=Vis aktive pakker # +resourcePack.title=Velg ressurspakker # +resourcePack.toast.atlasFallback.message=Lite minne. Teksturer vil være mindre detaljerte. # +resourcePack.toast.atlasFallback.title=Alternativ ressurspakke # +resourcePack.copyGlobal=Kopier fra global # +resourcePack.description=Ressurspakker tas i bruk fra bunn til topp. Dette betyr at hvis en ressurs finnes i to pakker, er det ressursen i den øverste pakken som tas i bruk. # +resourcePack.description.default.level=Du kan redigere dette i Innstillinger. # +resourcePack.description.default.behaviorPacks=Den standard spillopplevelsen i Minecraft. # +resourcePack.description.bottom.global=Ressurspakker tas i bruk fra bunn til topp. Dette betyr at hvis en ressurs finnes i to pakker, er det ressursen i den øverste pakken som blir gjeldende. Pakker i verdenene dine tas i bruk oppå disse globale pakkene. Disse ressursene er bare for deg. Ingen andre kan se ressursene du velger her. Ressurspakker i verdenene dine eller verdener du blir med i, tas i bruk oppå disse globale ressursene. # +resourcePack.description.bottom.behaviorPacks=Atferdspakker tas i bruk fra bunn til topp. Dette betyr at hvis noe finnes i to atferdspakker, er det innholdet i den øverste pakken som blir gjeldende. # +resourcePack.description.bottom.level=Ressurspakker tas i bruk fra bunn til topp. Dette betyr at hvis en ressurs finnes i to pakker, er det ressursen i den øverste pakken som blir gjeldende. I verdenen din tas disse pakkene i bruk oppå eventuelle globale pakker. # +resourcePack.description.store=Vis i Store # +resourcePack.header.behavior=Aktive atferdspakker gjelder for alle spillere. # +resourcePack.header.level=Spillere må godta ressurspakker for å bli med # +resourcePack.crashRecovery.title=Globale ressurser har blitt tilbakestilt # +resourcePack.crashRecovery.message=Tidligere innlasting av ressurser mislyktes. # +resourcePack.warnings=Advarsler: # +resourcePack.warning.title=Dette er farlig! # +resourcePack.warning.body=Hvis du legger til eller fjerner atferdspakker etter å ha spilt en verden, kan du ødelegge verdenen og miste det du har laget. Trykk på OK for å deaktivere pakken, eller Avbryt for å beholde den aktiv. # +resourcePack.requiredDependency.title=Nødvendig komponent # +resourcePack.requiredDependency.body=Denne pakken er en nødvendig komponent for en annen pakke som brukes for øyeblikket. # +resourcePack.missingDependency.title=Mangler nødvendige komponenter # +resourcePack.missingDependency.body=Denne pakken mangler én eller flere nødvendige komponenter. Vil du ta den i bruk likevel? # +resourcePack.delete=Du er i ferd med å slette %s for godt. Er du sikker? # +resourcePack.delete.confirm=Slette pakken? # +resourcePack.deleteSelected=Denne pakken er valgt! Du er i ferd med å slette %s for godt. Er du sikker? # +resourcePack.deleteMultiple=Du er i ferd med å slette følgende pakker for godt:%sEr du sikker? # +resourcePack.editPack=Slett pakker... # +resourcePack.editPackDone=Ferdig # +resourcePack.toast.unownedContent.title=%s er deaktivert # +resourcePack.toast.unownedContent.subtitle=Denne kontoen eier ikke denne ressurspakken. # +resourcePack.incompatibleDependency=Denne pakken har en avhengighet (%s) som er inkompatibel med enheten din # +resourcePack.incompatibleDependency.memory=Denne pakken har en avhengighet (%s) som er inkompatibel med enheten din, fordi enheten din ikke har nok minne. # +resourcePack.incompatibleDependency.graphics.raytracing=Denne pakken har en avhengighet (%s) som er inkompatibel med enheten din, fordi enheten din ikke har maskinvare som er kompatibel med strålesporing # +resourcePack.subpackResolution=Løsning: %s # +resourcePack.incompatible=Denne pakken er inkompatibel med enheten din. # +resourcePack.incompatible.memory=Denne løsningen er ikke kompatibel med enheten fordi enheten ikke har nok minne. # +resourcePack.incompatible.graphics.raytracing=Denne pakken inneholder informasjon om bruk av strålesporing, men enheten din støtter ikke dette alternativet. # +resourcePack.packSettingsTitle=Innstillinger for %s # +resourcePack.missingPackDescription=Denne pakken mangler! # +resourcePack.legacyPackName=Gammel ressurspakke # + +sidebar.action=Handling # +sidebar.adventure=Eventyr # +sidebar.capes=Kapper # +sidebar.categories=Kategorier # +sidebar.categoryBody=Kropp # +sidebar.categoryStyle=Stil # +sidebar.characterCreator=Figurlager # +sidebar.classicSkins=Klassiske skall # +sidebar.emotes=Emoter # +sidebar.fantasy=Fantasy # +sidebar.featured=Utvalgt # +sidebar.genre=Sjanger # +sidebar.marketplace=Markedsplass # +sidebar.mashups=Mash-up-pakker # +sidebar.minigame=Minispill # +sidebar.myCharacters=Mine figurer # +sidebar.myContent=Mitt innhold # +sidebar.newReleases=Nytt på markedet # +sidebar.openWorld=Åpen verden # +sidebar.parkour=Parkour # +sidebar.resources=Ressurser # +sidebar.roleplay=Rollespill # +sidebar.skins=Skall # +sidebar.skinsOwned=Eide skall # +sidebar.skyblock=Skyblock # +sidebar.simulation=Simulering # +sidebar.survival=Overlevelse # +sidebar.realmsPlus=Realms Plus # +sidebar.skinsRealmsPlus=Realms Plus-skall # +sidebar.skinsUnowned=Skaff flere # +sidebar.topSellers=Bestselgere # +sidebar.trending=Populært # +sidebar.tts.sidebarCollapseList=Alternativ for sidestolpe: skjul %s # +sidebar.tts.sidebarExpandList=Alternativ for sidestolpe: vis %s # +sidebar.tts.sidebarNavigateTo=Alternativ for sidestolpe: gå til %s # +sidebar.tts.verboseToggleExpand=Vis sidestolpe # +sidebar.tts.verboseToggleCollapse=Skjul sidestolpe # +sidebar.worlds=Verdener # + +storageManager.contentType.world=Verden # +storageManager.contentType.worldTemplate=Verdensmal # +storageManager.contentType.resourcePack=Ressurs # +storageManager.contentType.behaviorPack=Atferdspakke # +storageManager.contentType.skinPack=Skallpakke # +storageManager.contentType.invalid=Ugyldige parametere # +storageManager.contentType.cachedData=Hurtigbufrede data # + +storageManager.contentType.worlds=Verdener # +storageManager.contentType.worldTemplates=Verdensmaler # +storageManager.contentType.resourcePacks=Ressurspakker # +storageManager.contentType.behaviorPacks=Atferdspakker # +storageManager.contentType.skinPacks=Skallpakker # + +storageManager.baseWorld=Grunnleggende verden # + +tile.sculk_sensor.name=Vibrasjonssensor # +tile.sculk.name=Sculk # +tile.sculk_vein.name=Sculk-vene # +tile.sculk_catalyst.name=Sculk-katalysator # +tile.sculk_shrieker.name=Sculk-skriker # +tile.reinforced_deepslate.name=Forsterket dypskifer # +itemGroup.name.sculk=Sculk # +effect.darkness=Mørke # +entity.frog.name=Frosk # +entity.tadpole.name=Rumpetroll # +item.spawn_egg.entity.warden.name=Generer warden # +entity.warden.name=Warden # +entity.allay.name=Alliert # +item.spawn_egg.entity.allay.name=Generer alliert # +action.interact.allay=Gi gjenstand til alliert # +item.bucketTadpole.name=Bøtte med rumpetroll # +item.spawn_egg.entity.frog.name=Generer frosk # +item.spawn_egg.entity.tadpole.name=Generer rumpetroll # +tile.frog_spawn.name=Froskeegg # +tile.pearlescent_froglight.name=Perleskimrende froskelys # +tile.verdant_froglight.name=Frodig froskelys # +tile.ochre_froglight.name=Oker froskelys # +tile.mud.name=Gjørme # +tile.packed_mud.name=Pakket gjørme # +tile.mud_bricks.name=Gjørmemurstein # +tile.mud_brick_slab.name=Helle av gjørmemurstein # +tile.mud_brick_double_slab=Dobbelhelle av gjørmemurstein # +tile.mud_brick_stairs.name=Trapp av gjørmemurstein # +tile.mud_brick_wall.name=Mur av gjørmemurstein # +tile.mangrove_leaves.name=Mangroveløv # +tile.mangrove_propagule.name=Mangroveskudd # +tile.mangrove_roots.name=Mangroverøtter # +tile.muddy_mangrove_roots.name=Gjørmete mangroverøtter # +item.chest_boat.oak.name=Eikebåt med kiste # +item.chest_boat.spruce.name=Granbåt med kiste # +item.chest_boat.birch.name=Bjørkebåt med kiste # +item.chest_boat.jungle.name=Jungeltrebåt med kiste # +item.chest_boat.acacia.name=Akasiebåt med kiste # +item.chest_boat.big_oak.name=Mørk eikebåt med kiste # +item.chest_boat.mangrove.name=Mangrovebåt med kiste # +tile.mangrove_log.name=Mangrovestokk # +tile.stripped_mangrove_log.name=Høvlet mangrovestokk # +tile.mangrove_planks.name=Mangroveplanker # +tile.mangrove_button.name=Mangroveknapp # +tile.mangrove_stairs.name=Mangrovetrapp # +tile.mangrove_slab.name=Mangrovehelle # +tile.mangrove_pressure_plate.name=Mangrovetrykkplate # +tile.mangrove_fence.name=Mangrovegjerde # +tile.mangrove_fence_gate.name=Mangrovegrind # +item.mangrove_door.name=Mangrovedør # +item.mangrove_sign.name=Skilt av mangrovetre # +tile.mangrove_trapdoor.name=Mangroveluke # +tile.mangrove_wood.name=Mangrovetre # +tile.stripped_mangrove_wood.name=Høvlet mangrovetre # +item.boat.mangrove.name=Mangrovebåt # +item.echo_shard.name=Ekkoskår # +item.recovery_compass.name=Gjenopprettingskompass # +item.disc_fragment.name=Diskfragment # +item.disc_fragment_5.desc=Musikkplate – 5 # +item.record_5.desc=Samuel Åberg – 5 # + +action.hint.exit.chest_boat=Trykk på hopp for å gå ut av båten # +action.hint.exit.console.chest_boat=Trykk på :_input_key.jump: for å gå ut av båten # +entity.chest_boat.name=Båt med kiste # +feature.ancient_city=Eldgammel by # + +action.hint.exit.camel=Trykk på snikeknappen for å stige av # +action.hint.exit.console.camel=Trykk på :_input_key.sneak: for å stige av # +action.hint.exit.console.raft=Trykk på :_input_key.jump: for å gå ut av båten # +action.hint.exit.raft=Trykk på hopp for å gå ut av båten # +action.hint.exit.scheme.camel=Trykk på stig av-knappen for å stige av # +action.interact.exit.raft=Forlat flåten # +container.smithing_table.arrow_tooltip_cannot_craft=Gjenstanden kan ikke oppgraderes på denne måten # +container.smithing_table.input_slot_tooltip_armor_trim=Legg til et stykke rustning # +container.smithing_table.input_slot_tooltip_netherite=Legg til diamantrustning, -våpen eller -verktøy # +container.smithing_table.material_slot_tooltip_armor_trim=Legg til barre eller krystall # +container.smithing_table.material_slot_tooltip_netherite=Legg til underverdenbarre # +container.smithing_table.template_slot_tooltip=Legg til smimal # +entity.camel.name=Kamel # +entity.chest_raft.name=Flåte med kiste # +feature.trail_ruins=Veiruiner # +howtoplay.smithing_table.header.1=Smimaler # +howtoplay.smithing_table.header.2=Rustningstrim # +howtoplay.smithing_table.text.1=Vil du få mest mulig ut av utstyret ditt? Da trenger du et smiebord. # +howtoplay.smithing_table.text.2=Bruk den til å gjøre alle slags endringer, som for eksempel å oppgradere diamantutstyr til underverdensstein eller gjøre kosmetiske endringer med rustningstrim. # +howtoplay.smithing_table.text.3=For å oppgradere utstyret ditt trenger du en smimal. Du kan finne et stort utvalg over hele verden, og de kan brukes til alle slags oppgraderinger. # +howtoplay.smithing_table.text.4=Plasser en mal på plassen lengst til venstre på et smiebord for å se hvilke gjenstander du trenger for oppgraderingen. # +howtoplay.smithing_table.text.5=Hvis du for eksempel vil oppgradere diamantutstyr til underverdensstein, trenger du en smimal for underverdensstein-oppgradering, som du finner i bastionsruinene. Deretter plasserer du diamant-utstyret på utstyrsplassen og en underverdensbarre på ingrediensplassen. Det er alt! # +howtoplay.smithing_table.text.6=Gjenstandsegenskaper som fortryllelser og rustningstrim blir bevart, men smimalen blir brukt når du oppgraderer utstyret. Ingen fare – du kan lage kopier av dem med arbeidsbenken. # +howtoplay.smithing_table.text.7=Vær kreativ og tilpass utseendet på rustningen din med rustningstrim. Du trenger en rustningstrim-smimal for å komme i gang. Disse er å finne over hele verden. # +howtoplay.smithing_table.text.8=Plasser en mal på plassen lengst til venstre på et smiebord for å se hvilke gjenstander du trenger for oppgraderingen. Plasser deretter et stykke rustning på utstyrsplassen og en krystall eller barre på ingrediensplassen. Ferdig! # +howtoplay.smithing_table.text.9=Bare visse krystaller og barrer kan brukes til rustningstrim. Prøv forskjellige typer som jern, gull eller lasur for å skape unike design! # +howtoplay.smithing_table.title=Smiebord # +howtoplay.smithing_table=Smiebord # +hudScreen.tooltip.brush=Pensel # +item.acacia_hanging_sign.name=Hengende skilt av akasietre # +item.angler_pottery_sherd.name=Sportsfisker-potteskår # +item.archer_pottery_sherd.name=Bueskytter-potteskår # +item.armor.upgrade=Oppgradering: # +item.arms_up_pottery_sherd.name=Armene i været-potteskår # +item.bamboo_door.name=Bambusdør # +item.bamboo_hanging_sign.name=Hengende skilt av bambus # +item.bamboo_sign.name=Bambusskilt # +item.birch_hanging_sign.name=Hengende skilt av bjørketre # +item.blade_pottery_sherd.name=Blad-potteskår # +item.boat.bamboo.name=Bambusflåte # +item.boat.cherry.name=Kirsebærtrebåt # +item.brewer_pottery_sherd.name=Brygger-potteskår # +item.brush.name=Pensel # +item.burn_pottery_sherd.name=Brannskade-potteskår # +item.cherry_door.name=Kirsebærtredør # +item.cherry_hanging_sign.name=Hengende skilt av kirsebærtre # +item.cherry_sign.name=Skilt av kirsebærtre # +item.chest_boat.bamboo.name=Bambusflåte med kiste # +item.chest_boat.cherry.name=Kirsebærtrebåt med kiste # +item.crimson_hanging_sign.name=Høyrødt hengende skilt # +item.danger_pottery_sherd.name=Fare-potteskår # +item.dark_oak_hanging_sign.name=Hengende skilt av mørkt eiketre # +item.explorer_pottery_sherd.name=Utforsker-potteskår # +item.friend_pottery_sherd.name=Venn-potteskår # +item.heart_pottery_sherd.name=Hjerte-potteskår # +item.heartbreak_pottery_sherd.name=Hjertesorg-potteskår # +item.howl_pottery_sherd.name=Ul-potteskår # +item.jungle_hanging_sign.name=Hengende skilt av jungeltre # +item.mangrove_hanging_sign.name=Hengende skilt av mangrovetre # +item.miner_pottery_sherd.name=Gruvearbeider-potteskår # +item.mourner_pottery_sherd.name=Sørgende-potteskår # +item.oak_hanging_sign.name=Hengende skilt av eiketre # +item.plenty_pottery_sherd.name=Massevis-potteskår # +item.prize_pottery_sherd.name=Premiepotteskår # +item.sheaf_pottery_sherd.name=Bunt-potteskår # +item.shelter_pottery_sherd.name=Ly-potteskår # +item.skull_pottery_sherd.name=Hodeskalle-potteskår # +item.skull.piglin.name=Piglinhode # +item.smithing_template.applies_to=Gjelder: # +item.smithing_template.armor_trim.applies_to=Rustning # +item.smithing_template.armor_trim.ingredients=Barrer og krystaller # +item.smithing_template.ingredients=Ingredienser: # +item.smithing_template.name=Smimal # +item.smithing_template.netherite_upgrade.applies_to=Diamantutstyr # +item.smithing_template.netherite_upgrade.ingredients=Underverdenbarre # +item.snort_pottery_sherd.name=Fnys-potteskår # +item.spawn_egg.entity.camel.name=Generer kamel # +item.spruce_hanging_sign.name=Hengende skilt av grantre # +item.warped_hanging_sign.name=Fordreid hengende skilt # +itemGroup.name.hanging_sign=Hengende skilt # +itemGroup.name.potterySherds=Potteskår # +itemGroup.name.smithing_templates=Smimaler # +tile.bamboo_block.name=Bambusblokk # +tile.bamboo_button.name=Bambusknapp # +tile.bamboo_fence_gate.name=Bambusgrind # +tile.bamboo_fence.name=Bambusgjerde # +tile.bamboo_mosaic_slab.name=Bambusmosaikkhelle # +tile.bamboo_mosaic_stairs.name=Bambusmosaikktrapp # +tile.bamboo_mosaic.name=Bambusmosaikk # +tile.bamboo_planks.name=Bambusplanker # +tile.bamboo_pressure_plate.name=Bambustrykkplate # +tile.bamboo_slab.name=Bambushelle # +tile.bamboo_stairs.name=Bambustrapp # +tile.bamboo_trapdoor.name=Bambusluke # +tile.calibrated_sculk_sensor.name=Kalibrert sculk-sensor # +tile.cherry_button.name=Kirsebærtreknapp # +tile.cherry_double_slab.name=Dobbelthelle av kirsebærtre # +tile.cherry_fence_gate.name=Kirsebærtregrind # +tile.cherry_fence.name=Kirsebærtregjerde # +tile.cherry_leaves.name=Kirsebærtreløv # +tile.cherry_log.name=Kirsebærtrestokk # +tile.cherry_planks.name=Kirsebærtreplanker # +tile.cherry_pressure_plate.name=Kirsebærtretrykkplate # +tile.cherry_sapling.name=Ungt kirsebærtre # +tile.cherry_slab.name=Kirsebærtrehelle # +tile.cherry_stairs.name=Kirsebærtretrapp # +tile.cherry_trapdoor.name=Kirsebærtreluke # +tile.cherry_wood.name=Kirsebærtre # +tile.chiseled_bookshelf.name=Meislet bokhylle # +tile.decorated_pot.name=Dekorert potte # +tile.pink_petals.name=Rosa kronblader # +tile.stripped_bamboo_block.name=Høvlet bambusblokk # +tile.stripped_cherry_log.name=Høvlet kirsebærtrestokk # +tile.stripped_cherry_wood.name=Høvlet kirsebærtre # +tile.suspicious_gravel.name=Mistenkelig grus # +tile.suspicious_sand.name=Mistenkelig sand # +trim_material.amethyst.name=Ametystmateriale # +trim_material.copper.name=Kobbermateriale # +trim_material.diamond.name=Diamantmateriale # +trim_material.emerald.name=Smaragdmateriale # +trim_material.gold.name=Gullmateriale # +trim_material.iron.name=Jernmateriale # +trim_material.lapis.name=Lasurmateriale # +trim_material.netherite.name=Underverdensmateriale # +trim_material.quartz.name=Kvartsmateriale # +trim_material.redstone.name=Rødsteinsmateriale # +trim_pattern.coast.name=Kystrustningstrim # +trim_pattern.dune.name=Sanddynerustningstrim # +trim_pattern.eye.name=Øyerustningstrim # +trim_pattern.host.name=Vertrustningstrim # +trim_pattern.raiser.name=Høynerrustningstrim # +trim_pattern.rib.name=Ribbeinsrustningstrim # +trim_pattern.sentry.name=Vaktrustningstrim # +trim_pattern.shaper.name=Formerrustningstrim # +trim_pattern.silence.name=Stilhetsrustningstrim # +trim_pattern.snout.name=Snuterustningstrim # +trim_pattern.spire.name=Tårnrustningstrim # +trim_pattern.tide.name=Tidevannrustningstrim # +trim_pattern.vex.name=Plageåndrustningstrim # +trim_pattern.ward.name=Vokterrustningstrim # +trim_pattern.wayfinder.name=Veifinnerrustningstrim # +trim_pattern.wild.name=Villrustningstrim # +upgrade.netherite_upgrade.name=Underverdensstein-oppgradering # + +storageManager.mainSizeLabel=%s – ett element # +storageManager.mainSizeLabelPlural=%s – %s elementer # +storageManager.delete.title=Slette %s permanent? # +storageManager.title.item.single=element # +storageManager.title.item.plural=elementer # +storageManager.delete.content=Er du sikker på at du vil slette de valgte elementene? Elementene vil gå tapt for alltid! (Og det er lenge!) %s%s%s # +storageManager.delete.content.redownload=Innhold som er kjøpt på markedsplassen, kan lastes ned på nytt. # +storageManager.delete.content.worldtemplate=Hvis du sletter maler, kan det være at verdener som bruker dem, ikke lenger fungerer som planlagt. # +storageManager.delete.content.affectedWorlds=Følgende verdener kan slutte å fungere som de skal: # +storageManager.delete.confirm=Slett # +storageManager.delete.cancel=Avbryt # +storageManager.delete.dependency=Følgende innhold er avhengig av %s og vil kanskje ikke fungere riktig hvis du sletter %s:%s Vil du slette %s likevel? %s vil gå tapt for alltid! (Og det er lenge!) # +storageManager.delete.premium=Du er i ferd med å slette %s. Du vil fortsatt eie %s, og hvis du vil bruke %s på nytt senere, kan du laste ned på nytt fra markedsplassen. # +storageManager.delete.premium.end=Er du sikker på at du vil slette %s? # +storageManager.deleting.content=Sletter innhold # +storageManager.download.premium=%s er ikke installert. # +storageManager.download.premium.end=Vil du laste ned %s ( %s )? # +storageManager.dependency.titleText=Vil du ødelegge disse? # +storageManager.dependency.warningText=Noen andre elementer krever innhold du sletter for at de skal fungere riktig. Vil du risikere å ødelegge disse elementene? # +storageManager.dependency.doneText=De andre %s kan slettes uten å ødelegge andre ressurser. # +storageManager.dependency.noItems=Det er ingen andre elementer igjen å slette. # +storageManager.dependency.breakItem=Nødvendig innhold som du sletter: # +storageManager.dependency.removeDependencies=Behold elementene som denne pakken trenger # +storageManager.dependency.breakPack=Er du sikker på at du vil ødelegge denne pakken? # +storageManager.share.compress=Komprimerer de valgte ressursene ... # +storageManager.share.totalPercent=100 # +storageManager.dependency.continue=Fortsett # +storageManager.dependency.continue.scroll=Rull for å fortsette # +storageManager.sortLargest=Størrelse – største først # +storageManager.sortDateRecent=Dato brukt – nyeste først # +storageManager.sortDateOldest=Dato brukt – eldste først # +storageManager.version=Versjon # +storageManager.multiselectDelete=Slett # +storageManager.multiselectShare=Del # +storageManager.multiselect=Velg flere # +storageManager.miscellaneous=Diverse # + +storageManager.groupType=Type # +storageManager.groupPack=Tillegg # + +storageManager.shareTitle=Eksporter ressurser # +storageManager.mcpack=Minecraft-pakke # +storageManager.mcaddon=Minecraft-tillegg # +storageManager.mcworld=Minecraft-verden # + +raycasting.purchase.error=Vi har oppdaget at enheten ikke oppfyller systemkravene for å kjøre denne pakken, slik at du ikke kan laste den ned. Du kan se gjennom minimumskravene til systemet nedenfor: %s+ GPU: GPU-maskinvare som er kompatibel med strålesporing, for eksempel NVIDIA GeForce RTX 2060 eller bedre. Se våre VANLIGE SPØRSMÅL på minecraft.net for mer informasjon. %s+ RAM: 8 GB eller mer %s+ CPU: Intel Core i5 eller tilsvarende ###the %s will be turned into linebreaks. Don't reorder. +raycasting.purchase.error.title=Advarsel om systemkrav # + +resourcepack.City=Byteksturpakke # +resourcepack.Plastic=Plastteksturpakke # +resourcepack.Natural=Naturlig teksturpakke # +resourcepack.Fantasy=Fantasy-teksturpakke # +resourcepack.Cartoon=Tegnefilmteksturpakke # +resourcepack.Candy=Godteriteksturpakke # +resourcepack.FestiveMashup2016=Jule-Mash-Up 2016 # +resourcepack.ChineseMythology=Kinesisk mytologi-mash-up # + +resourcePack.vanilla.name=Minecraft-teksturpakke # +resourcePack.vanilla.description=Standard Minecraft-grafikk, nå oppdatert med stilige nye teksturer! # + +resourcePack.city.name=By # +resourcePack.city.description=Ideelt for byggverk. # + +resourcePack.plastic.name=Plast # +resourcePack.plastic.description=Enkelt, fargerikt og levende. # + +resourcePack.natural.name=Naturlig # +resourcePack.natural.description=Laget for å gi verdenene dine et mer naturlig utseende. # + +resourcePack.fantasy.name=Fantasy # +resourcePack.fantasy.description=Reis tilbake til en tid da riddere var helter. # + +resourcePack.cartoon.name=Tegnefilm # +resourcePack.cartoon.description=Digre øyne! Fjollete smil! Forvandle verdenen din til tegnefilm med denne pakken. # + +resourcePack.candy.name=Godteri # +resourcePack.candy.description=Dekk dine verdener med søtsaker, og gjør om alle teksturer til sirupsaktige godbiter. # + +resourcePack.festivemashup2016.name=Jule-Mash-Up 2016 # +resourcePack.festivemashup2016.description=Lag en skikkelig vinterverden med denne snøhvite julepakken. # + +resourcePack.chinesemythology.name=Kinesisk mytologi-mash-up # +resourcePack.chinesemythology.description=Teksturer som er inspirert av mytene og legendene fra Kina. # + +resourcepack.Fallout=Fallout-mash-up # +resourcePack.Fallout.name=Fallout-mash-up # +resourcePack.Fallout.description=Velkommen til ødemarken! # + +resourcepack.MagicTheGathering.name=Magic: The Gathering # + +resourcePack.GreekMythology=Gresk mytologi-mash-up # +resourcePack.GreekMythology.name=Gresk mytologi-mash-up # +resourcePack.GreekMythology.description=Det mytologiske Hellas lett tilgjengelig. # + +resourcePack.Skyrim.name=Skyrim-mash-up # +resourcePack.Skyrim.description=Bygg din egen verden i landet fra Skyrim. # + +resourcePack.MashupAdventureTime.name=Eventyrtid # +resourcePack.MashupAdventureTime.description= # + +resourcePack.skin.name=Skall # +resourcePack.skin.description=Skall, skall, skall! # + +resourcePack.invalid.description=Kunne ikke analysere pakken. Klikk for å se feilene. # +resourcePack.loading.description=Pakken lastes fremdeles inn. # + +review.item.post.rating.dropdown.label=Velg antall stjerner # +review.item.post.rating.footer=Det er mulig å endre vurderingen. # +review.item.post.rating.submit.button=Vurder denne pakken # +review.item.post.rating.1star=Vi beklager at du ikke likte pakken. Trykk på knappen nedenfor for å fortelle skaperen hva som kan forbedres. # +review.item.post.rating.2star=Det er ikke greit. Trykk på knappen nedenfor for å fortelle skaperen hva som kan forbedres. # +review.item.post.rating.3star=Det finnes alltid rom for forbedringer, men det er godt å høre at du likevel har det gøy. # +review.item.post.rating.4star=Så bra at du har det gøy! # +review.item.post.rating.5star=Hurra! Så bra at du har det gøy! # +review.item.post.rating.submit.toast.line1=Takk for at du vurderte denne pakken! # +review.item.post.rating.submit.toast.line2=Det kan ta litt tid før vi kan vise vurderingen din. # + +roaming.status_brief.limited_usage=Begrenset bruk # +roaming.status_brief.no_restrictions=Kan brukes på forskjellige plattformer # +roaming.status_hover.limited_usage=Bare tilgjengelig på bestemte plattformer. # +roaming.status_hover.no_restrictions=Tilgjengelig på alle Bedrock-plattformer! # + +screenshot.failure=Kunne ikke lagre skjermbilde: %s # +screenshot.success=Lagret skjermbilde som %s # +screenshot.title=Skjermbilde tatt! # +screenshot.caption=Vil du skrive en bildetekst og dele? # +screenshot.post=Del # + +seedPicker.search=Søk # +seedPicker.title=Frøvelger # + +selectServer.add=Legg til server # +selectServer.defaultName=Minecraft-server # +selectServer.delete=Slett # +selectServer.deleteButton=Slett # +selectServer.deleteQuestion=Er du sikker på at du vil fjerne denne serveren? # +selectServer.deleteWarning=går tapt for alltid! (Og det er lenge!) # +selectServer.direct=Direkte tilkobling # +selectServer.edit=Rediger # +selectServer.empty=tom # +selectServer.hiddenAddress=(Skjult) # +selectServer.refresh=Oppdater # +selectServer.select=Koble til server # +selectServer.title=Velg server # + +selectWorld.allowCommands=Tillat juksing: # +selectWorld.allowCommands.info=Kommandoer som /gamemode, /xp # +selectWorld.bonusItems=Bonuskiste: # +selectWorld.trustPlayers=Stol på spillere: # +selectWorld.cheats=Aktiver juksing # +selectWorld.conversion=Må konverteres! # +selectWorld.convertInProgress.title=Konvertering av verden # +selectWorld.convertInProgress.msg=Konverterer verden … %d%% # +selectWorld.convertInProgress.tts.msg=Konverterer verden # +selectWorld.convertInProgress.download_msg=Laster ned ressurspakker … %d%% # +selectWorld.convertInProgress.import_msg=Importerer ressurspakker … %d%% # +selectWorld.uploadInProgress.title=Sender gammel verden # +selectWorld.uploadInProgress.msg=Sender gammel verden til Minecraft … %d %% # +selectWorld.convertFailed.msg=Au da. Noe gikk galt. # +selectWorld.create=Lag ny verden # +selectWorld.createNew=Lag ny # +selectWorld.createTemplate=Lag basert på mal # +selectWorld.createDemo=Spill ny demoverden # +selectWorld.customizeType=Tilpass # +selectWorld.delete=Slett # +selectWorld.deleteButton=Slett # +selectWorld.deleteQuestion=Er du sikker på at du vil slette denne verdenen? # +selectWorld.deleteWarning=går tapt for alltid! (Og det er lenge!) # +selectWorld.empty=tom # +selectWorld.enterName=Verdenens navn # +selectWorld.enterSeed=Frø for verdensgeneratoren # +selectWorld.gameMode=Spillmodus # +selectWorld.gameMode.adventure=Eventyr # +selectWorld.gameMode.adventure.line1=Samme som overlevelsesmodus, men blokker kan ikke # +selectWorld.gameMode.adventure.line2=legges til eller fjernes # +selectWorld.gameMode.creative=Kreativ # +selectWorld.gameMode.creative.line1=Ubegrensede ressurser, du kan fly fritt og # +selectWorld.gameMode.creative.line2=ødelegge blokker umiddelbart # +selectWorld.gameMode.hardcore=Ekstra vanskelig # +selectWorld.gameMode.hardcore.line1=Samme som overlevelsesmodus, men du er låst til # +selectWorld.gameMode.hardcore.line2=det vanskeligste nivået og har bare ett liv # +selectWorld.gameMode.spectator=Tilskuer # +selectWorld.gameMode.spectator.line1=Du kan se på, men ikke være med # +selectWorld.gameMode.spectator.line2= # +selectWorld.gameMode.survival=Overlevelse # +selectWorld.gameMode.survival.line1=Søk etter ressurser, lag ting, og få # +selectWorld.gameMode.survival.line2=nivåer, helse og sult er aktivert # +selectWorld.hardcoreMode=Ekstra vanskelig: # +selectWorld.hardcoreMode.info=Verdenen slettes når du dør # +selectWorld.mapFeatures=Generer byggverk: # +selectWorld.mapFeatures.info=Landsbyer, fangehull osv. # +selectWorld.mapType=Verdenstype: # +selectWorld.mapType.normal=Normal # +selectWorld.moreWorldOptions=Flere verdensalternativer… # +selectWorld.newWorld=Ny verden # +selectWorld.newWorld.copyOf=Kopi av %s # +selectWorld.newWorld.educationCopyOf=[EDU] %s # +selectWorld.worldTags.experimental=Eksperimentell # +## NOTE: "Realms" is the name of a service and doesn't get localized. +selectWorld.realmsComingSoon=Realms kommer snart! # +selectWorld.realmsBeta=Betaversjonen av Realms # +selectWorld.worldTags=%1$s - %2$s # +selectWorld.learnMore=Finn ut mer # +selectWorld.recreate=Lag på nytt # +selectWorld.rename=Gi nytt navn # +selectWorld.renameButton=Gi nytt navn # +selectWorld.renameTitle=Gi nytt navn til verdenen # +selectWorld.resultFolder=Lagres i: # +selectWorld.seedInfo=La stå tom for å bruke et tilfeldig frø # +selectWorld.select=Spill valgt verden # +selectWorld.tab.worlds=Verdener # +selectWorld.tab.realms=Realms # +selectWorld.tab.friends=Venner # +selectWorld.tab.classmates=Venner # +selectWorld.tab.thirdParty=Servere # +selectWorld.title=Velg verden # +selectWorld.world=Verden # +selectWorld.editor.create=Opprett nytt prosjekt # +selectWorld.editor.enterName=Prosjektnavn # + +selectTemplate.templateStart=Hvor vil du begynne? # +selectTemplate.generateRandom=Lag ny verden # +selectTemplate.createRealm=Lag ny realm # +selectTemplate.create=Opprett... # +selectTemplate.worldsByCreators=Verdener fra skapere # +selectTemplate.realm=Ny realm # +selectTemplate.realmInfo=Du kan laste opp verdener til realmen din etter at du har laget den! # +selectTemplate.signIn=Lag realm med en Microsoft-konto # +selectTemplate.unableToSignIn=Microsoft-tjenester er ikke tilgjengelige på denne enheten # +selectTemplate.world=Ny verden # +selectTemplate.help=? # +selectTemplate.templateDescription=Mal # +selectTemplate.deleteTemplate=Slett verdensmaler... # +selectTemplate.deleteTemplateDone=Ferdig # +selectTemplate.deleteMessage=Du er i ferd med å slette %s for godt. Er du sikker? # +selectTemplate.delete.confirm=Slette verdensmal? # +selectTemplate.delete=Slett # +selectTemplate.myTemplates=Mine verdensmaler # +selectTemplate.realmsPlus=Utvalgte Realms Plus-maler # +selectTemplate.importedTemplates=Importerte maler # +selectTemplate.download=Last ned # +selectTemplate.noTemplates=Det finnes ingen verdensmaler på denne enheten. # +selectTemplate.suggestedContent.title=Utvalgte markedsplassmaler # +selectTemplate.suggestedContent.button=Se flere maler # +selectTemplate.createdBy=Laget av %s # +selectTemplate.inventory=Mine markedsplasspakker # +selectTemplate.seeMore=Se mer # +selectTemplate.editor.generateRandom=Opprett nytt prosjekt # + + +sign.edit=Rediger melding på skilt # + +skin.New=Nytt # + +skin.Standard.Custom=Tilpasset # +skin.Standard.CustomSlim=Egendefinert # +skin.Standard.Dummy=Egendefinert # + +skinpack.Education=Education Edition-skall # + +skins.browse=Bla gjennom # +skins.buy.buyButton=Kjøp # +skins.buy.cancelButton=Avbryt # +skins.buy.noConnection=Vi kan ikke opprette en tilkobling til markedsplassen. Kan du kontrollere internett-tilkoblingen? # +skins.information.ingame=Beklager, men du kan ikke bytte skall midt i et spill. Velg Alternativer på hovedmenyen. # +skins.information.invalidCustomSkin=Dette er ikke noe Minecraft-skall, din spøkefugl. # +skins.information.upsellWithoutStore=Du må kjøpe skallpakken for å bruke dette skallet, og vi kan ikke koble til markedsplassen. # +skins.information.selectSkin=Velg riktig modelltype for skallet ditt # +skins.restore.button=Gjenopprett # +skins.show.restorePurchaseButton=Gjenopprett # +skins.skinpackHeader.packs=Skallpakker # +skins.skinpackHeader.standard=Standard # +skins.title=Skall # +skins.picker.title=Velg skall # +skins.picker.accept.button=Bekreft # +skins.picker.unlock.button=Lås opp # +skins.picker.custom.button=Velg nytt skall # +skins.picker.default=Standard # +skins.picker.recent=Sist brukte # +skins.picker.no.cross.platform=Plattformbegrenset skallpakke # +skins.picker.no.multiplayer=Skallpakke med flerspillerbegrensning # +skins.picker.expanded.back=Skall i %s # +skins.store.upsell.equip.button=Bruk dette skallet # +skins.store.upsell.info=Du må låse opp denne pakken for å bruke det valgte skallet. # +skins.store.upsell.seePack=Se pakken på markedsplassen # +skins.store.upsell.unlockPack=Lås opp denne pakken for å bruke det valgte skallet. # +skins.store.equipped=Du har tatt på deg skallet %s. # + +soundCategory.ambient=Omgivelser/miljø # +soundCategory.block=Blokker # +soundCategory.hostile=Fiendtlige skapninger # +soundCategory.main=Hoved # +soundCategory.music=Musikk # +soundCategory.neutral=Vennlige skapninger # +soundCategory.player=Spillere # +soundCategory.record=Platespiller/noteblokker # +soundCategory.weather=Vær # +soundCategory.texttospeech=Tekst-til-tale # + +stat.animalsBred=Antall avlede dyr # +stat.armorCleaned=Antall rengjorte rustningsdeler # +stat.bannerCleaned=Antall rengjorte bannere # +stat.beaconInteraction=Antall ganger et lyssignal er brukt # +stat.blocksButton=Blokker # +stat.boatOneCm=Distanse med båt # +stat.breakItem=%1$s brukt opp # +stat.brewingstandInteraction=Antall ganger et bryggeapparat er brukt # +stat.cakeSlicesEaten=Antall spiste kakestykker # +stat.cauldronFilled=Antall fylte gryter # +stat.cauldronUsed=Vann tatt fra gryte # +stat.chestOpened=Åpnede kister # +stat.climbOneCm=Distanse klatret # +stat.crafted=Antall ganger noe er laget # +stat.craftItem=%1$s laget # +stat.createWorld=Antall lagede verdener # +stat.crouchOneCm=Distanse sneket # +stat.damageDealt=Hvor mye skade som er påført # +stat.damageTaken=Hvor mye skade som er mottatt # +stat.deaths=Antall dødsfall # +stat.depleted=Antall ganger brukt opp # +stat.dispenserInspected=Antall gjennomsøkte dispensere # +stat.diveOneCm=Distanse dykket # +stat.drop=Antall slupne gjenstander # +stat.dropperInspected=Antall gjennomsøkte droppere # +stat.enderchestOpened=Åpnede enderkister # +stat.entityKilledBy=%s har drept deg %d gang(er) # +stat.entityKilledBy.none=Du har aldri blitt drept av %s # +stat.entityKills=Du har drept %d %s # +stat.entityKills.none=Du har aldri drept %s # +stat.fallOneCm=Distanse falt # +stat.fishCaught=Antall fangede fisk # +stat.flowerPotted=Antall potteplanter # +stat.flyOneCm=Distanse fløyet # +stat.furnaceInteraction=Antall ganger en smelteovn er brukt # +stat.generalButton=Generelt # +stat.hopperInspected=Antall gjennomsøkte trakter # +stat.horseOneCm=Distanse med hest # +stat.itemEnchanted=Antall fortryllede gjenstander # +stat.itemsButton=Gjenstander # +stat.joinMultiplayer=Antall flerspillerspill # +stat.jump=Hopp # +stat.junkFished=Skrot på kroken # +stat.leaveGame=Avsluttede spill # +stat.loadWorld=Innlastede lagringer # +stat.mineBlock=%1$s utvunnet # +stat.minecartOneCm=Distanse med gruvevogn # +stat.mined=Antall ganger utvunnet # +stat.mobKills=Drepte vesener # +stat.mobsButton=Vesener # +stat.noteblockPlayed=Antall spilte noteblokker # +stat.noteblockTuned=Antall stemte noteblokker # +stat.pigOneCm=Distanse med gris # +stat.playerKills=Drepte spillere # +stat.playOneMinute=Antall spilte minutter # +stat.recordPlayed=Antall spilte plater # +stat.sprintOneCm=Distanse spurtet # +stat.startGame=Antall ganger spilt # +stat.swimOneCm=Distanse svømt # +stat.talkedToVillager=Snakket med landsbyboere # +stat.timeSinceDeath=Siden forrige dødsfall # +stat.tradedWithVillager=Handlet med landsbyboere # +stat.trappedChestTriggered=Antall utløste fellekister # +stat.treasureFished=Skatter på kroken # +stat.used=Antall ganger brukt # +stat.useItem=%1$s brukt # +stat.walkOneCm=Distanse gått # +stat.workbenchInteraction=Antall ganger en arbeidsbenk er brukt # + +stats.tooltip.type.achievement=Prestasjon # +stats.tooltip.type.statistic=Statistikk # + +start.beta.icon=Beta # + +store.title=Markedsplass # +store.allStores=Alle butikker # +store.menu.home=Hjem # +store.itemDetail.back=Detaljer # +store.coin.bonus=Bonus! # +store.coin.title=Kjøp Minecoins # +store.disabledOnBeta=Denne funksjonen er for øyeblikket deaktivert i Beta. # +store.disabled.nopermission=Du har for øyeblikket ikke tillatelse til å bruke butikken. # +store.disabled.generic=Butikken er ikke tilgjengelig nå. # + +store.giftPromo.day=Dag %s ### %s being day number such as "Day 1", "Day 2", etc. Please use short translations. 3 letters if possible +store.equipped=Løst inn # +store.promo.title=Sommerfeiring # +store.promo.incompatible=Denne verdenen er ikke kompatibel med enheten. Krev den på en enhet som støttes. # +store.promo.details=Se detaljer # +store.promo.view=Se i Figurlager # +store.promo.claimDay=Innløsningsdag # +store.promo.restrictedPopup.title=Plattformbegrenset # +store.promo.restrictedPopup.body=Denne gjenstanden er ikke kompatibel med enheten. # + +store.realmsPlus=Realms Plus # +store.realmsPlus.content=Innhold # +store.realmsPlus.faq=Vanlige spørsmål # +store.realmsPlus.buyNow=ABONNER NÅ ### Maximum 13 characters +store.realmsPlus.buyNowPerMonth=Abonner nå for %s per måned # +store.realmsPlus.signInToSubscribe=Logg på for å abonnere på Realms Plus # +store.realmsPlus.buyNowTrialPerMonth=Start prøveversjonen ### Maximum 25 characters +store.realmsPlus.errorNoOffer=FEIL – INGEN TILBUD FUNNET # +store.realmsPlus.manageSubscription=ADMINISTRER ABONNEMENT # +store.realmsPlus.viewAllPacksTitle=MYE FOR PENGENE – PAKKER VERDT OVER 150 DOLLAR!§r # + +store.realmsPlus.nowActive=Realms Plus er nå aktivert for denne enheten. Du har nå tilgang til over 150 innholdspakker fra markedsplassen uten tillegg i prisen. Opptil 10 spillere kan spille på realmen din samtidig, og de får tilgang til alt innholdet inkludert i abonnementet på realmen din – helt gratis! # + +store.realmsPlus.buyNow.buttonText=KJØP FOR %s # +store.realmsPlus.buyNow.viewTerms=VILKÅR OG BETINGELSER # +store.realmsPlus.buyNow.viewPrivacyPolicy=PERSONVERNERKLÆRING # + +store.realmsPlus.buyNow.title=Start abonnementet ditt på Realms Plus # +store.realmsPlus.startTrial.description=Du får tilgang til realmen din og over 150 innholdspakker fra markedsplassen umiddelbart. Opptil 10 spillere kan spille samtidig, og de får tilgang til verdenene på realmen din helt gratis! Den første måneden er gratis. Deretter faktureres du %s hver måned, og du kan kansellere når som helst. # +store.realmsPlus.noTrial.description=Du får tilgang til realmen din og over 150 innholdspakker fra markedsplassen umiddelbart. Opptil 10 spillere kan spille samtidig, og de får tilgang til verdenene på realmen din helt gratis! Et abonnement på 30 dager koster %s:minecoin:. # +store.realmsPlus.noTrial.description.iap=Du får tilgang til realmen din og over 150 innholdspakker fra markedsplassen umiddelbart. Opptil 10 spillere kan spille samtidig, og de får tilgang til verdenene på realmen din helt gratis! Du blir fakturert %s per måned, og abonnementet kan avsluttes når som helst ved å gå til abonnementsinnstillingene for å stoppe fremtidige gebyrer. # +store.realmsPlus.realmName.placeholder=Realmen til %s #The string passed in here is the gamertag of the player to indicate the name of the player's world. # + +store.realmsPlus.recurring.offerTrial=Realms Plus er et løpende abonnement med et regelmessig abonnementsgebyr som belastes automatisk hver måned til abonnementet avsluttes.%sRealmen og over 150 innholdspakker fra markedsplassen er tilgjengelige umiddelbart. Opptil 10 spillere kan spille samtidig, og de får gratis tilgang til verdener i realmen din! Dine første 30 dager er gratis, og du blir fakturert %s per måned. Abonnementet kan avsluttes ved å gå til abonnementsinnstillingene for å stoppe fremtidige gebyrer. # +store.realmsPlus.recurring.withoutTrial=Realms Plus er et løpende abonnement med et regelmessig abonnementsgebyr som belastes automatisk hver måned til abonnementet avsluttes.%sRealmen og over 150 innholdspakker fra markedsplassen er tilgjengelige umiddelbart. Opptil 10 spillere kan spille samtidig, og de får gratis tilgang til verdener i realmen din! Du blir fakturert %s per måned, og abonnementet kan avsluttes når som helst ved å gå til abonnementsinnstillingene for å stoppe fremtidige gebyrer. # +store.realmsPlus.consumable.offerTrial=Du får tilgang til realmen din og over 150 innholdspakker fra markedsplassen umiddelbart. Opptil 10 spillere kan spille samtidig, og de får tilgang til verdenene på realmen din helt gratis! De første 30 dagene er gratis, og deretter kan du få nye 30 dager for %s. # +store.realmsPlus.consumable.withoutTrial=Du får tilgang til realmen din og over 150 innholdspakker fra markedsplassen umiddelbart. Opptil 10 spillere kan spille samtidig, og de får tilgang til verdenene på realmen din helt gratis! Et abonnement på 30 dager koster %s. # + +store.realmsPlus.landing.header=Abonnementet inkluderer: # +store.realmsPlus.landing.headerTrial=30 dagers gratis prøve, deretter %s per måned # + +store.realmsPlus.landing.info1.line1=Din egen personlige realmserver – en vedvarende verden som alltid er online for deg og dine venner! # +store.realmsPlus.landing.info1.line2=Venner spiller gratis på realmen din # +store.realmsPlus.landing.info1.line3=Veksle mellom konsoll, mobil og PC – hvilken som helst enhet med Minecraft Markedsplass # + +store.realmsPlus.landing.info2.line1=Gratis tilgang til over 150 innholdspakker fra Markedsplass # +store.realmsPlus.landing.info2.line2=Verdener på Realmen din inkluderer sikre sikkerhetskopier # +store.realmsPlus.landing.info2.line3=Dine første 30 dager er gratis # +store.realmsPlus.landing.info2.line4=Abonner nå for %s per måned # + +store.realmsPlus.landing.beta=Beta # +store.realmsPlus.landing.preview=Forhåndsvisning # + +store.realmsPlus.landing.info3.para1=Realmene dine er tilgjengelige i Minecraft %s, der alle Realms-abonnenter får tilgang til dem uten å betale ekstra! Dette er en ny realm som gir deg muligheten til å prøve nyheter før de lanseres. # +store.realmsPlus.landing.info3.para2=Med et Realms-abonnement kan du opprette et nytt %s realm ved å bruke «Opprett nytt»-knappen i hovedmenyen. Hvis du ikke har et Realms-abonnement ennå, kan du gå til fullversjonen av Minecraft for å registrere deg. # +store.realmsPlus.landing.info3.para3=Alle realms-skjermene og -mulighetene er tilgjengelige i %s, bortsett fra å starte et nytt abonnement eller administrere abonnementer på eksisterende realmer. # +store.realmsPlus.landing.info3.para4=%s realmen forblir aktiv så lenge du har det betalte Realms-abonnementet som %s realmen din er koblet til. # + +store.realmsPlus.faq.header=VANLIGE SPØRSMÅL # +store.realmsPlus.faq.question1=Hva er Realms Plus? # +store.realmsPlus.faq.answer1=Realms Plus er et abonnement på en personlig server som støtter opptil 10 spillere samtidige, sammen med ubegrenset tilgang til over 150 flotte Minecraft-verdener, teksturpakker, skallpakker og mash-up-pakker til en lav månedlig pris. # +store.realmsPlus.faq.question2=Hva er en personlig server? # +store.realmsPlus.faq.answer2=Med en personlig server kan du lage en delt verden som alltid er på nett og tilgjengelig fra alle enheter med Minecraft-markedsplassen. Spillere som du inviterer til din Realm kan spille i denne verdenen når som helst. # +store.realmsPlus.faq.question3=Må vennene mine kjøpe Realms Plus for å spille på realmen min? # +store.realmsPlus.faq.answer3=Vennene dine trenger ikke å kjøpe et Realms Plus-abonnement for å spille på realmen din. Du kan invitere alle venner (som har aktivert flerspillertillatelsene sine) til å spille gratis på realmen din. # +store.realmsPlus.faq.question4=Hvilke enheter støtter Realms Plus for Minecraft? # +store.realmsPlus.faq.answer4=Realms Plus er for øyeblikket tilgjengelig på alle plattformer der du kan installere Minecraft Bedrock Edition. Du kan spille Realms og bruke alt innhold fra Realms Plus på disse enhetene hvis du er logget på Microsoft-kontoen din. ###disable_3rd_party_console_resource_pack_check +store.realmsPlus.faq.question5=Hva koster et abonnement på Realms Plus? # +store.realmsPlus.faq.answer5=%s per måned for en server for 10 spillere og tilgang til over 150 innholdspakker fra markedsplassen. # +store.realmsPlus.faq.question6=Hvor ofte blir nye pakker lagt til i Realms Plus? # +store.realmsPlus.faq.answer6=Nye pakker legges til månedlig i Realms Plus. # +store.realmsPlus.faq.question7=Hvor lenge har jeg tilgang til pakker i Realms Plus? # +store.realmsPlus.faq.answer7=Medlemmer av Realms Plus har ubegrenset tilgang til over 150 flotte verdener, teksturpakker, skallpakker og mash-up-pakker til Minecraft helt til enten abonnementet utløper eller en pakke fjernes fra katalogen. # +store.realmsPlus.faq.question8=Hvor kan jeg bruke Realms Plus-pakker? # +store.realmsPlus.faq.answer8=Verdener og pakker som er inkludert i abonnementet, kan enten spilles på nettet, på din personlige Realm eller på en lokal enhet. Du trenger bare spille på Internett én gang hver 30. dag for å bekrefte at abonnementet ditt er aktivt. # +store.realmsPlus.faq.question9=Hva skjer med realmene og verdenene mine når abonnementet mitt utløper? # +store.realmsPlus.faq.answer9=Hvis abonnementet ditt utløper, kan ikke du og vennene dine lenger spille sammen online på Realms, og du vil ikke lenger ha tilgang til Realms Plus-pakker. Du kan laste ned alle verdener som du har lagret på realmen (i en periode på 18 måneder fra abonnementet utløper). Hvis du har brukt verdener, teksturpakker eller mash-up-pakker fra Realms Plus, må du kjøpe disse pakkene i butikken eller, hvis disse pakkene fremdeles inngår i Realms Plus, abonnere på nytt for å spille med disse verdensmalene. # + + +store.realmsPlus.content.skinDescription=Endre utseende med skall! # +store.realmsPlus.content.worldDescription=Utforsk populære innholdspakker! # +store.realmsPlus.content.textureDescription=Nytt utseende til verdenene dine! # +store.realmsPlus.content.mashupDescription=Prøv litt av alt med mash-up-pakker! # +store.realmsPlus.content.friendsGetAccess=Vennene dine får gratis tilgang til innholdet som brukes på realmen din # + +store.realmsPlus.content.popularPacks=Populære pakker i Realms Plus: # +store.realmsPlus.content.viewAllPacks=SE ALLE PAKKER # +store.realmsPlus.content.contentDescription=Få tilgang til utrolig Minecraft-innhold! Med Realms Plus får du umiddelbar tilgang til over 150 innholdselementer på markedsplassen, for eksempel mash-up-pakker, verdener, skallpakker og episke eventyr – og det kommer nye hver måned. Innholdet lagres på din egen personlige server, og du har tilgang til det på alle plattformer med både Realms og Minecraft-markedsplassen. Opptil ti spillere kan spille samtidig, og de får tilgang til verdenene på realmen din helt gratis! # + + +store.realmsPlus.freeTrial=START GRATIS PRØVE # + +store.inventory.button=Mitt innhold # +store.inventory.title=Mitt innhold # +store.inventory.dropdown.owned=Eid # +store.inventory.dropdown.current=Nåværende # +store.inventory.dropdown.removed=Fjernet # +store.inventory.button.subscriptions=Abonnementer # + +store.free=Gratis # +store.redeem=Hent # +store.view_achievement=Vis prestasjon # +store.incompatible=Ikke kompatibel # +store.incompatibleOnDevice=Inkompatibel med enheten # +store.itemIsIncompatible=Denne gjenstanden er ikke kompatibel med enheten din. # +store.itemMayNotBeCompatible=Denne gjenstanden er kanskje ikke kompatibel med enheten din. # +store.owned=Eid # +store.owned.legacy=Eid (P) # +store.unlocked=Låst opp # +store.mypacks=Mitt innhold # + +store.error=Markedsplassfeil # + +store.toast.downloadStarted=Nedlasting startet: %s # +store.toast.downloadComplete=Nedlasting ferdig: %s # +store.toast.downloadResumed=Nedlasting gjenopptatt: %s # +store.toast.downloadFailed=Nedlasting mislyktes: %s # +store.toast.downloadPaused=Nedlasting satt på pause: %s # +store.toast.autofulfillment.title=Fullført! # +store.toast.autofulfillment.message=Kjøpet er fullført # +store.popup.goBack=Gå tilbake # +store.popup.xblRequired.title=Logg på gratis # +store.popup.xblRequired.button1=Logg på # +store.popup.xblRequired.button2=Avbryt # +store.popup.xblRequired.message=Du må logge på før du låser opp gjenstander i butikken, slik at vi kan huske hva du allerede har låst opp. # +store.popup.download.title.KB=Laste ned innhold? – %s kB # +store.popup.download.title.MB=Laste ned innhold? – %s MB # +store.popup.download.msg=Dette laster ned %s til enheten din. # +store.popup.downloadCell.title.KB=Laste ned via mobilnettet? – %s kB # +store.popup.downloadCell.title.MB=Laste ned via mobilnettet? – %s MB # +store.popup.downloadCell.msg=Du er ikke tilkoblet Wi-Fi. Vil du laste ned %s til enheten via mobilnettet? # +store.popup.download.button1=Last ned # +store.popup.download.button2=Hopp over # +store.popup.download.back=Gå tilbake # +store.popup.wifiWarn.title=Advarsel # +store.popup.wifiWarn.msg=Du er ikke tilkoblet via Wi-Fi. Laste ned likevel? # +store.popup.download.noInternet.title=Noe gikk galt # +store.popup.download.noInternet.msg=Beklager, men vi kunne ikke laste ned %s. Kan du kontrollere Internett-tilkoblingen din? # +store.popup.download.noSpace.title.KB=Ikke nok plass – %s kB # +store.popup.download.noSpace.title.MB=Ikke nok plass – %s MB # +store.popup.download.noSpace.msg=Det er ikke nok ledig plass på enheten din til å laste ned %s. # +store.popup.download.unOwned.title=Kjøpe pakke? # +store.popup.download.unOwned.msg=Vil du kjøpe pakkene som brukes av denne verdenen? # +store.popup.download.unOwnedTemplate.title=Vil du kjøpe verdensmalen? # +store.popup.download.unOwnedTemplate.msg=Denne verdenen ble opprettet med en mal som du ikke har låst opp. Du må kjøpe malen for å låse opp verdenen. Vil du kjøpe malen som brukes av denne verdenen? # +store.popup.downloadWorldTemplate.noInternet.title=Trenger Internett for mal # +store.popup.downloadWorldTemplate.noInternet.msg=Vi kan ikke koble til markedsplassen for å laste ned malen som er brukt til å skape denne verdenen. Denne malen inneholder en tilleggspakke du trenger for å fortsette å spille i denne verdenen. Koble til internett og last ned malen for å fortsette. # +store.popup.downloadWorldTemplate.noSpace.msg=Du har ikke nok lagringsplass til å laste ned malen som er brukt til å skape denne verdenen. Denne malen inneholder en tilleggspakke du trenger for å fortsette å spille i denne verdenen. Frigjør lagringsplass på enheten din for å fortsette. # +store.popup.downloadWorldTemplate.title.KB=Last ned manglende mal? - %s KB # +store.popup.downloadWorldTemplate.title.MB=Last ned manglende mal? - %s MB # +store.popup.downloadWorldTemplate.msg=Malen som er brukt til å skape denne verdenen mangler. Malen inneholder en tilleggspakke du trenger for å fortsette å spille i denne verdenen. # +store.popup.downloadWorldTemplate.msg.removePacks=Du kan gå til denne verdenens ressurs- og atferdspakkeinnstillinger og fjerne de pakkene for å fortsette, men verden kan kanskje ikke spilles i lenger. # +store.popup.downloadWorldTemplate.download=Last ned mal # +store.popup.downloadWorldTemplateCell.download=Last ned mal via mobilnettet # +store.popup.update.title.KB=Oppdatere innhold? – %s kB # +store.popup.update.title.MB=Oppdatere innhold? – %s MB # +store.popup.update.msg=Dette oppdaterer %s på enheten din. # +store.popup.updateCell.title.KB=Oppdatere via mobilnettet? – %s kB # +store.popup.updateCell.title.MB=Oppdatere via mobilnettet? – %s MB # +store.popup.updateCell.msg=Du er ikke tilkoblet Wi-Fi. Vil du oppdatere %s på enheten via mobilnettet? # +store.popup.update.button1=Oppdater # +store.popup.update.button2=Hopp over # +store.popup.update.back=Gå tilbake # +store.popup.purchaseInProgress.title=Kjøp pågår # +store.popup.purchaseInProgress.msg=Dette skal være fort gjort. # +store.popup.purchaseFailed.title=Noe gikk galt # +store.popup.purchaseFailed.msg=Beklager, men vi kunne ikke fullføre kjøpet ditt. Kan du kontrollere Internett-tilkoblingen din? # +store.popup.purchasePending.title=Prøver fortsatt # +store.popup.purchasePending.msg=Beklager, vi venter fortsatt på at kjøpet skal verifiseres. Når det lykkes, gir vi deg beskjed! # +store.popup.purchaseFailedInsufficientFunds.title=Du trenger flere mynter # +store.popup.purchaseFailedInsufficientFunds.msg=Du har ikke nok mynter til å låse opp denne gjenstanden. Du kan kjøpe mynter i appbutikken. # +store.popup.purchaseFailedInsufficientFunds.buyButton=Skaff deg mynter # +store.popup.purchasePriceMismatch.msg=Beklager, men vi kunne ikke fullføre kjøpet ditt. Prøv på nytt senere. # +store.popup.trialUpgradeFail.title=Kunne ikke låse opp spillet # +store.popup.trialUpgradeFail.msg=Det ser ut til at du er logget på en annen Microsoft-konto enn den som først lastet ned prøveversjonen av Minecraft. Prøv på nytt etter at du har logget deg på med den kontoen. # +store.popup.downloaded.unOwnedTemplate.title=Vil du kjøpe verdensmalen? # +store.popup.downloaded.unOwnedTemplate.msg=Du eier ikke denne malen, og må kjøpe den for å låse den opp. Vil du kjøpe malen? # +store.popup.rtx.title=Laste ned strålesporingspakker? # +store.popup.rtx.msg=Denne verdenen har strålesporingkompatible ressurspakker som du må laste ned for å spille. Enheten er ikke kompatibel med strålesporing, så du vil bare se de grunnleggende teksturene etter nedlastingen. Vil du laste ned denne pakken? # +store.popup.skinEquipWarn.title=Advarsel om skall # +store.popup.skinEquipWarn.msg=Hvis du har en Figurlager i verden, vil dette bytte til det klassiske skallet. Du kan fortsatt bytte tilbake til Figurlager i påkledningsrommet. Vil du bytte skall? # +store.claim.success=Du innløste nettopp %s # +store.claimAll.success=Du har nettopp løst inn alle dagens gjenstander # +store.purchase.success=Du kjøpte nettopp: %s # +store.purchase.bundle=Lås opp %d av %d pakker? # +store.purchase.bundle.confirm=Lås opp nå! # +store.purchase.bundle.partiallyOwnedWarning=Bare så du er klar over det har du allerede har følgende pakker: %s. Vil du låse opp resten av pakkene i denne pakken? # +store.purchase.bundle.owned=Eid # +store.purchase.bundle.unowned=Du får # +store.createdBy=Av %s # +store.seeMoreBy=Se mer av %s # +store.seeMoreBy.multiCreatorBundle=Se mer av pakkeskaperne # +store.fetchingItem=Kobler til markedsplassen ... # + +store.timer.daysAbbreviated=%s d ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.hoursAbbreviated=%s t ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.minutesAbbreviated=%s min ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.secondsAbbreviated=%s s ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.left=%s igjen # + +store.startMenu.sale=Salg! # + +store.progress.fetchingProducts=Henter produkter # +store.progress.checkingDownload=Sjekker nedlastingen # + +store.content.download=Last ned # +store.content.update=Oppdatering # +store.content.updating=Oppdaterer … # +store.content.requireXbl.signedIn=Last ned gratis med en Microsoft-konto. # +store.content.requireXbl.notSignedIn=Logg deg på en Microsoft-konto for å låse opp. # + +store.mashup.count.personaPiece=1 figurdel # +store.mashup.count.personaPieces=%s figurdeler # +store.mashup.count.skin=1 skall # +store.mashup.count.skins=%s skall # +store.mashup.count.texturePack=1 teksturpakke # +store.mashup.count.texturePacks=%s teksturpakker #number of texture packs # +store.mashup.count.world=1 verden # +store.mashup.count.worlds=%s verdener #number of worlds # + +store.mashup.bundle=Pakke # +store.mashup.bundle.multipleCreators=Flere skapere # +store.mashup.continue=Fortsett # +store.mashup.createWorld=Lag denne verdenen! # +store.mashup.leaveWorldToCreate=Verdenen må avsluttes før du kan opprette # +store.mashup.equipSkin=Bruk # +store.mashup.equipThisSkin=Bruk %s-skallet! # +store.mashup.readMore=Les mer # +store.mashup.readLess=Vis mindre # +store.mashup.mashupPack=Mash-Up-pakke # +store.mashup.skinPack=Skallpakke # +store.mashup.texturePack=Teksturpakke # +store.mashup.ratings=Vurderinger # +store.mashup.world=Verden # +store.mashup.missingContent=Kan ikke fullføre handlingen. Mangler lokalt innhold. # +store.mashup.title.bundles=%s pakker inkludert i pakken! # +store.mashup.title.bundleUpsell=Få dette og enda mer i en pakke! # +store.mashup.title.resourcePack=Ta en rundtur! # +store.mashup.title.skinPack=%s: %s # +store.mashup.title.worldView=Reis i en ny verden! # +store.mashup.title.ratings=Vurderinger fra nettsamfunnet # +store.mashup.title.recentlyViewed=Nylig sett på # +store.mashup.title.relatedItems=Relaterte elementer # +store.mashup.mashupContentsFull=%s skall, teksturpakke og verden # +store.mashup.mashupContentsSkinAndTexturePack=%s skall og en teksturpakke # +store.mashup.mashupContentsSkinAndWorld=%s skall og en verden # +store.mashup.mashupContentsTexturePackAndWorld=Teksturpakke og en verden # +store.mashup.mashupContentsSkinPack=%s skall # +store.mashup.last_updated=Sist oppdatert: %s # +store.mashup.up_to_date=Pakken er oppdatert # +store.mashup.out_of_date_tooltip=Denne pakken har kanskje ikke skall for gjenstander/blokker lansert etter sin nyeste oppdatering # +store.mashup.description=BESKRIVELSE # + +store.new.icon=Nytt # + +store.offerDescription.title=Pakkebeskrivelse # +store.offerDescription.tags=Tagger: # +store.offerDescription.genre=Sjanger: # +store.offerDescription.players=Spillere: # +store.offerDescription.playerCountNote=Merk: Spillere angir antall spillere innholdsskaperen mener gir en optimal opplevelse. # +store.offerDescription.languages=Språk: # +store.offerDescription.showMore=Vis mer # +store.offerDescription.showLess=Vis mindre # +playercount.single_player=Enspiller # +playercount.multiplayer=Flerspiller # + +store.ratings.ratingsCount=%s vurderinger # +store.ratings.ratingOutOfFive=%s av 5 stjerner # +store.ratings.rateContent=Vurder denne pakken # +store.ratings.rateContentGeneral=Vurder dette innholdet # +store.ratings.yourRating=Din vurdering # +store.ratings.stars= %s stjerner # +store.ratings.rate=Vurder denne pakken! # + +store.ratings.signIn.title=Gi en vurdering av artikler på markedsplassen # +store.ratings.signIn.description1=Fortell skaperen og nettsamfunnet om erfaringene dine med denne varen! # +store.ratings.signIn.description2=Før du kan vurdere varer, må du logge deg på med en Microsoft-konto. # + +store.purchase.success.realMoney1=Du låste akkurat opp: %s for %s # +store.purchase.success.realMoney2=+%s:minecoin: # +store.purchase.signIn=Utvid spillet ditt med masse fantastisk innhold. # +store.purchase.signInPart2=Logg deg på med en Microsoft-konto for å begynne å handle på markedsplassen! # +store.purchase.realmoney.disclaimer=*Kjøper %s mynter for %s og løser inn denne pakken i %s mynter, noe som gir %s til overs. # +store.purchase.notAvailable=For øyeblikket ikke tilgjengelig # + +store.wishlist.toast.added=%s er lagt til i ønskelisten din # +store.wishlist.toast.removed=%s er fjernet fra ønskelisten din # +store.wishlist.toast.failed=%s kan ikke legges til / fjernes nå # + +store.bundleUpsell.contents.single=+ 1 pakke til # +store.bundleUpsell.contents.plural=+ %s pakker til # + +store.coins.currentCoins=Du har %s mynter # +store.coins.purchase.confirmation=Skaffe deg flere mynter for å låse opp denne pakken? # +store.coins.purchase.coinsLeftToBuy=Du trenger %s mynter til for å låse opp denne pakken. # +store.coins.purchase=Kjøp mynter # +store.coins.offer0=Stabel med mynter! # +store.coins.offer1=Haug med mynter! # +store.coins.offer2=Berg med mynter! # +store.coins.header=Bruk mynter til å låse opp allslags kule ting! # +store.coins.value=Best pris! # +store.coins.purchase.toast.withCoinCount=Du kjøpte nettopp %s mynter! # +store.coins.purchase.toast.unknownCoinCount=Du kjøpte nettopp mynter! # +store.coins.purchased.failed.title=Noe gikk galt # +store.coins.purchased.failed.body=Vi kunne ikke koble deg til appbutikken. Logg deg på appbutikken, eller sjekk Internett-tilkoblingen. # +store.coins.tooManyCoins=Bruk noen av myntene dine, og deretter kan du kjøpe flere. # +store.coins.incomplete.title=Ikke fullført myntkjøp # +store.coins.incomplete.fulfill.a=Det ser ut til at vi ikke ble ferdige forrige gang. La oss gjøre ferdig kjøpet ditt nå. # +store.coins.incomplete.fulfill.b=Det ser ut til at du har begynt et kjøp med en annen Microsoft-konto. Vil du gjøre ferdig kjøpet med denne kontoen i stedet? # +store.coins.incomplete.fulfill.c=Noen har begynt et kjøp med betalingskontoen på denne enheten. Vil du fullføre kjøpet med denne kontoen? # +store.coins.fixAppReceipt.title=Noe gikk galt # +store.coins.fixAppReceipt.body=Det ser ut til å være et problem med appkvitteringen din. Logg deg på for å fortsette. # +store.coins.fixAppReceipt.button=Logg på Store # + +store.purchase.toast.generic=Du har nettopp kjøpt %s! # + +store.featured.realms.title=Prøv Realms gratis # +store.featured.realms.desc=Opplev den beste måten å spille Minecraft med vennene dine. # + +store.hyperlink.creator.notFound=Beklager, men vi fant ikke innholdsskaperen som er spesifisert i koblingen. # +store.hyperlink.ingame=Beklager, men det er ikke tillatt med hyperkoblinger mens du er i en verden. Forlat verdenen, og prøv på nytt. # + +store.resource.try=Prøv det! # +store.resource.create=Administrer ressurspakkene dine # +store.resource.screenshots=Skjermbilder # +store.resourcePack.activateTexturePack=Aktiver teksturpakken! # +store.resourcePack.leaveWorldToActivate=Avslutt verden for å ta i bruk # +store.3pserverItem.fetchingCancel=Avbryt # +store.3pserverItem.fetchingItem=%s har noe morsomt å dele med deg. # +store.3pserverItem.fetchingItemTitle=Et øyeblikk # +store.3pserverItem.unlock=Lås opp for %s # +store.3pserverItem.alreadyPurchased=Eid # +store.restore.description=Vi gjenoppretter kjøpene dine! # +store.restore.failed=Beklager, men vi kunne ikke gjenopprette kjøpene dine. Kan du kontrollere Internett-tilkoblingen din? # +store.connection.failed.title=Noe gikk galt # +store.connection.failed.body=Vi har problemer med å koble til markedsplassen akkurat nå. Prøv på nytt senere. # +store.connection.failed.code=Feilkode: %s # +store.connection.failed.request=Vi har problemer med å koble til denne siden akkurat nå. Prøv en annen! # +store.featured.createdBy=Opprettet av %s # +store.downloading=Laster ned … # +store.downloading.title=Laster ned: %s # +store.updating=Oppdaterer … # +store.updating.title=Oppdaterer: %s # +store.importing.title=Importerer: %s # +store.importing=Importerer … # +store.showMore=Se alle # +store.inventory.no.xbl=Mine pakker # + +store.promo.today=Kun i dag! # +store.promo.upsell=Gå ikke glipp av dagens gratisgave # +store.promo.comeBackTomorrow=Kom tilbake i morgen for en ny gratisgave! # +store.promo.end=Godt nytt år! # +store.promo.comingSoon=12 dager med Minecraft starter i morgen! # + +store.promo.holiday.first=På den første dagen med Minecraft # +store.promo.holiday.second=På den andre dagen med Minecraft # +store.promo.holiday.third=På den tredje dagen med Minecraft # +store.promo.holiday.fourth=På den fjerde dagen med Minecraft # +store.promo.holiday.fifth=På den femte dagen med Minecraft # +store.promo.holiday.sixth=På den sjette dagen med Minecraft # +store.promo.holiday.seventh=På den sjuende dagen med Minecraft # +store.promo.holiday.eighth=På den åttende dagen med Minecraft # +store.promo.holiday.ninth=På den niende dagen med Minecraft # +store.promo.holiday.tenth=På den tiende dagen med Minecraft # +store.promo.holiday.eleventh=På den ellevte dagen med Minecraft # +store.promo.holiday.twelfth=På den tolvte dagen med Minecraft # + +store.promo.date.jan=%s. jan. # +store.promo.date.feb=%s. feb. # +store.promo.date.mar=%s. mar. # +store.promo.date.apr=%s. apr. # +store.promo.date.may=%s. mai # +store.promo.date.jun=%s. jun. # +store.promo.date.july=%s. jul. # +store.promo.date.aug=%s. aug. # +store.promo.date.sep=%s. sep. # +store.promo.date.oct=%s. okt. # +store.promo.date.nov=%s. nov # +store.promo.date.dec=%s. des. # + +store.myAccount=Min konto # +store.xbl.signin=Logg på # +store.xbl.signinOrSignUp=Logg deg på, eller registrer deg gratis # +store.xbl.disconnected=Koblet fra # +store.xbl.conversionFailedTitle=Noe gikk galt # +store.xbl.conversionFailedMessage=Prøv på nytt senere. # + +store.sales.allByCreator=På salg nå! # +store.sales.bundlesOnSale=Pakker på salg nå! # +store.sales.mashupsOnSale=Mash-up-pakker på salg nå! # +store.sales.skinsOnSale=Skall på salg nå! # +store.sales.texturesOnSale=Teksturpakker på salg nå! # +store.sales.worldsOnSale=Verdener på salg nå! # + +store.showalloffers.list.title=%s-butikk # +store.showalloffers.list.back=Gå tilbake # + +store.suggestedOffers.defaultTitle=Morsomme måter å spille på # + +store.minecoin.notavailable=Mynter kan ikke kjøpes i denne versjonen av Minecraft. # + + +store.search.allResults=%d treff # +store.search.dynamicPlaceHolderText=Prøv å søke etter "%s"! # +store.search.error.searchStringAndFilters=Au da! Ingen treff på "%s" og de valgte filtrene. Prøv å utvide søket. # +store.search.error.searchStringAndNoFilters=Au da! Ingen treff på "%s". Prøv å søke etter noe annet. # +store.search.error.emptySearchStringAndFilters=Au da! Ingen treff med de valgte filtrene. Prøv å utvide søket. # +store.search.error.emptySearch=Uff da! Vi kan ikke søke etter ingenting. # +store.search.greyListedResults= -- Viser bare innhold som fungerer på denne enheten. # +store.search.noConnectionErrorText=Au da! Du er muligens frakoblet Internett. Sjekk tilkoblingen, og prøv på nytt! # +store.search.placeHolderText=Skriv inn det du vil søke etter, her … # +store.search.pluralResults= treff # +store.search.pluralPossibleResults= mulige treff # +store.search.singularResult= treff # +store.search.singularPossibleResult= mulig treff # +store.search.title=Søk # +store.search.trendingRowTitle=Populært søk: %s # +store.search.button=Søk # + +store.search.filters.bundles=Pakker # +store.search.filters.clear=Fjern filtre # +store.search.filters.reset=Tilbakestill filtre # + +store.search.filter.clear.creator=Fjern skaperfiltre # +store.search.filter.creator=Skapere # +store.search.filter.creator.selectedCount=%d skapere # + +store.search.filter.offer_type=Tilbudstyper # +store.search.filter.offer_type.selectedCount=%d tilbudstyper # +store.search.filter.offer_type.bundles=Pakker # +store.search.filter.offer_type.realmsplus=Realms Plus # + +store.search.filter.clear.pack_type=Fjern pakketypefiltre # +store.search.filter.mashupPacks=Mash-up-pakker # +store.search.filter.andSelectedText=og %s # +store.search.filter.pack_type=Pakketyper # +store.search.filter.pack_type.selectedCount=%d pakketyper # +store.search.filter.minecoin=Minecoins # +store.search.filter.minecoin.selectedCount=%d Filtre for Minecoin # +store.search.filter.clear.minecoin=Fjern filtre for Minecoin # +store.search.filter.rating=Vurderinger # +store.search.filter.rating.selectedCount=%d Vurderingsfiltre # +store.search.filter.clear.rating=Fjern vurderingsfiltre # +store.search.filter.skinPacks=Skall # +store.search.filter.texturePacks=Teksturer # +store.search.filter.title=Filtre # +store.search.filter.worldTemplates=Verdener # +store.search.filter.installed_state=Installasjonsstatus # +store.search.filter.installed=Installert # +store.search.filter.notInstalled=Ikke installert # +store.search.filter.clear.installed=Tilbakestill installasjonsfiltre # + +store.search.sort_menu.sortConstWord=Sorter # +store.search.sort_menu.Default=Relevans # +store.search.sort_menu.NewestFirst=Nyeste først # +store.search.sort_menu.OldestFirst=Eldste først # +store.search.sort_menu.A_to_Z=A til Å # +store.search.sort_menu.Z_to_A=Å til A # +store.search.sort_menu.Installed=Installert # +store.search.sort_menu.notInstalled=Ikke installert # +store.search.sort_menu.HighestPrice=Pris: Høy til lav # +store.search.sort_menu.LowestPrice=Pris: Lav til høy # +store.search.sort_menu.HighestRating=Vurdering: Høy til lav # +store.search.sort_menu.LowestRating=Vurdering: Lav til høy # +store.search.sort_menu.resultText=av %s # + +store.pagination.next=Neste > ### Chevrons (< and >) should not be moved +store.pagination.previous=< Forrige ### Chevrons (< and >) should not be moved + +store.shareDescription=Wow! %s har lagd en kjempekul pakke. Denne må du sjekke ut. # +store.copyToastMessage=Lenke kopiert til utklippstavlen! # + +store.uploadContentToRealmsSuccess=Innholdet ble lastet opp til den valgte realmen. # +store.uploadContentToRealmsFail.title=Feil # +store.uploadContentToRealmsProgressTitle=Bruker innhold på realm # +store.uploadContentToRealmsProgressText=Det valgte innholdet brukes på realmen din. # +store.uploadContentToRealmsFail.message=Kunne ikke laste opp innholdet til den valgte realmen! # +store.uploadContentToRealmsFail.forbidden.message=Du eier ikke én eller flere av det brukte innholdet! # +store.applyToRealm=Lag på realm # +store.inRealmsPlus=I Realms Plus # +store.uploadWorldTitle=Erstatte verdenen? # +store.uploadPackTitle=Erstatte pakken? # +store.uploadWorldMessage=Dette fjerne gjeldende verden fra den aktive Realm-plassen og lar deg erstatte den med en ny. Realm-medlemmene dine får tilgang til din nye verden. Velg Avbryt for laste ned en kopi av gjeldende verden for å hindre at data går tapt, eller velg Bekreft for å fortsette og erstatte verdenen. # +store.uploadPackMessage=Dette fjerner alle aktive ressurs- og atferdspakker fra realmen din og erstatter dem med den valgte pakken. Vil du fortsette? # + +stream.confirm_start=Er du sikker på at du vil begynne å sende? # +stream.unavailable.account_not_bound=Du må koble til Twitch-kontoen din på mojang.com før du kan sende fra Minecraft via Twitch. Vil du gjøre dette nå? # +stream.unavailable.account_not_bound.okay=Koble til kontoer # +stream.unavailable.account_not_migrated=Du må overføre Minecraft-kontoen din til en Mojang-konto før du kan sende fra Minecraft via Twitch. Vil du gjøre dette nå? # +stream.unavailable.account_not_migrated.okay=Overfør konto # +stream.unavailable.failed_auth=Twitch-godkjenningen mislyktes. Gå til mojang.com, og koble til Twitch-kontoen din på nytt. # +stream.unavailable.failed_auth.okay=Koble til kontoer på nytt # +stream.unavailable.failed_auth_error=Twitch-godkjenningen mislyktes. Prøv på nytt senere. # +stream.unavailable.initialization_failure=Kan ikke starte Twitch SDK. # +stream.unavailable.initialization_failure.extra=(Årsak: %s) # +stream.unavailable.library_arch_mismatch=Den egendefinerte Java-versjonen som brukes til å starte Minecraft, har en annen arkitektur enn den som brukes til å kjøre startprogrammet. Pass på at disse er samme versjon – enten en 32-biters eller 64-biters versjon. # +stream.unavailable.library_failure=Kan ikke laste inn bibliotekene som kreves av den integrerte Twitch-sendetjenesten. # +stream.unavailable.no_fbo=Skjermkortet ditt må støtte minst OpenGL versjon 3.0 eller rammebufferobjekter via en utvidelse for å bruke integrert Twitch-sending. # +stream.unavailable.no_fbo.arb=Støtte for rammebufferobjekter via ARB er: %s # +stream.unavailable.no_fbo.blend=Støtte for separate overganger via EXT er: %s # +stream.unavailable.no_fbo.ext=Støtte for rammebufferobjekter via EXT er: %s # +stream.unavailable.no_fbo.version=Du bruker nå: %s # +stream.unavailable.not_supported.mac=Integrert Twitch-sending på Mac krever dessverre en OS X-versjon som er nyere enn den du bruker. Du må ha versjon 10.7 (Mac OS X Lion) eller nyere for å bruke denne tjenesten. Vil du gå til apple.com for å få mer informasjon om oppgradering? # +stream.unavailable.not_supported.mac.okay=Oppgrader # +stream.unavailable.not_supported.other=Den integrerte Twitch-sendetjenesten krever dessverre Windows (Vista eller nyere) eller Mac OS X (10.7/Lion eller nyere) # +stream.unavailable.not_supported.windows=Integrert Twitch-sending krever dessverre en Windows-versjon som er nyere enn den du bruker. Du må minst ha Windows Vista eller nyere. # +stream.unavailable.report_to_mojang=Rapporter til Mojang # +stream.unavailable.soundflower.chat=Du må ha Soundflower for å strømme på Mac. %s # +stream.unavailable.soundflower.chat.link=Klikk her for å installere det. # +stream.unavailable.title=Twitch-sending er ikke tilgjengelig # +stream.unavailable.unknown=Du kan dessverre ikke sende til Twitch akkurat nå. Og vi vet ikke hvorfor :'( # +stream.unavailable.unknown.chat=Kunne ikke starte strøm: %s # +stream.user.mode.administrator=Twitch-administrator # +stream.user.mode.banned=Utestengt # +stream.user.mode.banned.other=Utestengt fra kanalen til %s # +stream.user.mode.banned.self=Utestengt fra kanalen din # +stream.user.mode.broadcaster=Sender # +stream.user.mode.broadcaster.other=Sender # +stream.user.mode.broadcaster.self=Sender (du!) # +stream.user.mode.moderator=Moderator # +stream.user.mode.moderator.other=Moderator på kanalen til %s # +stream.user.mode.moderator.self=Moderator på kanalen din # +stream.user.mode.staff=Twitch-ansatt # +stream.user.subscription.subscriber=Abonnent # +stream.user.subscription.subscriber.other=Abonnent på kanalen til %s # +stream.user.subscription.subscriber.self=Abonnent på kanalen din # +stream.user.subscription.turbo=Twitch Turbo # +stream.userinfo.ban=Utesteng # +stream.userinfo.chatTooltip=Klikk for å administrere brukeren # +stream.userinfo.mod=Forfrem til moderator # +stream.userinfo.timeout=Pause # +stream.userinfo.unban=Opphev utestenging # +stream.userinfo.unmod=Degrader fra moderator # + +profanity_filter.title=Bannefilter # +profanity_filter.msg=Teksten du har skrevet, inneholder ord som andre kan finne støtende, og kan derfor ikke brukes. Prøv på nytt. # + +terms_and_conditions.goBack=Gå tilbake # +terms_and_conditions.viewTermsAndConditions=Gå til https://minecraft.net/terms i en hvilken som helst nettleser for å se vilkårene og betingelsene. # + +tile.acaciaFence.name=Akasiegjerde # +tile.acacia_fence_gate.name=Akasiegrind # +tile.activator_rail.name=Aktivatorskinne # +tile.allow.name=Tillat # +tile.air.name=Luft # +tile.unknown.name=Ukjent # +tile.deny.name=Avslå # +tile.border_block.name=Grense # +tile.anvil.intact.name=Ambolt # +tile.anvil.name=Ambolt # +tile.anvil.slightlyDamaged.name=Litt skadet ambolt # +tile.anvil.veryDamaged.name=Veldig skadet ambolt # +tile.barrier.name=Barriere # +tile.beacon.name=Lyssignal # +tile.beacon.primary=Hovedkraft # +tile.beacon.secondary=Sekundærkraft # +tile.beacon.primary.pocket=Primær # +tile.beacon.secondary.pocket=Sekundær # +tile.beehive.name=Bikube # +tile.bee_nest.name=Biebol # +tile.target.name=Blink # +tile.bed.name=Seng # +tile.bed.noSleep=Du kan bare sove om natten # +tile.bed.notSafe=Du kan ikke hvile nå – det er monstre i nærheten # +tile.bed.notValid=Sengen din manglet eller var blokkert # +tile.bed.occupied=Denne sengen er opptatt # +tile.bed.respawnSet=Gjenoppståelsespunkt er valgt # +tile.bed.tooFar=Sengen er for langt unna # +tile.bed.obstructed=Sengen er blokkert # +tile.bedrock.name=Grunnfjell # +tile.bell.name=Bjelle # +tile.camera.name=Kamera # +tile.conduit.name=Vannkraftblokk # +tile.invisibleBedrock.name=Usynlig grunnfjell # +tile.beetroot.name=Rødbete # +tile.big_dripleaf.name=Stort dryppløv # +tile.small_dripleaf_block.name=Lite dryppløv # +tile.hanging_roots.name=Hengende røtter # +tile.dirt_with_roots.name=Rotfylt jord # +tile.spore_blossom.name=Sporeblomst # +tile.azalea_leaves.name=Asalealøv # +tile.azalea_leaves_flowered.name=Blomstrende asaleablader # +tile.azalea.name=Asalea # +tile.flowering_azalea.name=Blomstrende asalea # +tile.cave_vines.name=Grotteslyngplanter # +tile.cave_vines_body_with_berries.name=Grotteslyngplanter # +tile.cave_vines_head_with_berries.name=Grotteslyngplanter # +item.glow_berries.name=Glødende bær # +tile.moss_block.name=Moseblokk # +tile.moss_carpet.name=Moseteppe # +tile.birchFence.name=Bjørkegjerde # +tile.birch_fence_gate.name=Bjørkegrind # +tile.blast_furnace.name=Masovn # +tile.bone_block.name=Beinblokk # +tile.coal_block.name=Kullblokk # +tile.diamond_block.name=Diamantblokk # +tile.emerald_block.name=Smaragdblokk # +tile.gold_block.name=Gullblokk # +tile.iron_block.name=Jernblokk # +tile.lapis_block.name=Lasursteinblokk # +tile.redstone_block.name=Rødsteinsblokk # +tile.bookshelf.name=Bokhylle # +tile.brick_block.name=Murblokk # +tile.brown_mushroom.name=Brun sopp # +tile.brown_mushroom_block.mushroom.name=Sopp # +tile.brown_mushroom_block.stem.name=Soppstilk # +tile.brown_mushroom_block.cap.name=Brun soppblokk # +tile.wooden_button.name=Eikeknapp # +tile.acacia_button.name=Akasieknapp # +tile.birch_button.name=Bjørkeknapp # +tile.dark_oak_button.name=Knapp av mørk eik # +tile.jungle_button.name=Jungeltreknapp # +tile.respawn_anchor.respawnSet=Gjenoppståelsespunkt er valgt # +tile.respawn_anchor.notValid=Regenereringsankeret var tom for ladninger, manglet eller blokkert # +tile.spruce_button.name=Granknapp # +tile.stone_button.name=Steinknapp # +tile.cactus.name=Kaktus # +tile.cake.name=Kake # +tile.dried_kelp_block.name=Tørket tareblokk # +tile.carrots.name=Gulrøtter # +tile.carved_pumpkin.name=Utskåret gresskar # +tile.cauldron.name=Gryte # +tile.chalkboard.oneByOne.name=Liten tavle # +tile.chalkboard.twoByOne.name=Middels tavle # +tile.chalkboard.threeByTwo.name=Stor tavle # +tile.chest.name=Kiste # +tile.ender_chest.name=Enderkiste # +tile.jigsaw.name=Puslespillblokk # +tile.honey_block.name=Honningblokk # +tile.honeycomb_block.name=Bikakeblokk # +tile.lodestone.name=Magnetstein # +tile.nether_sprouts.name=Underverdenspirer # +tile.crimson_stem.name=Høyrød stilk # +tile.warped_stem.name=Fordreid stilk # +tile.stripped_crimson_stem.name=Ribbet høyrød stilk # +tile.stripped_warped_stem.name=Ribbet forvridd stilk # +tile.crimson_hyphae.name=Høyrøde hyfer # +tile.warped_hyphae.name=Fordreide hyfer # +tile.stripped_crimson_hyphae.name=Ribbede høyrøde hyfer # +tile.stripped_warped_hyphae.name=Ribbede fordreide hyfer # +tile.crimson_planks.name=Høyrøde planker # +tile.warped_planks.name=Fordreide planker # +tile.crimson_door.name=Høyrød dør # +tile.warped_door.name=Fordreid dør # +tile.crimson_trapdoor.name=Høyrød luke # +tile.warped_trapdoor.name=Fordreid luke # +tile.crimson_standing_sign.name=Høyrødt skilt # +tile.warped_standing_sign.name=Fordreid skilt # +tile.crimson_wall_sign.name=Høyrødt skilt # +tile.warped_wall_sign.name=Fordreid skilt # +tile.crimson_stairs.name=Høyrød trapp # +tile.warped_stairs.name=Fordreid trapp # +tile.crimson_fence.name=Høyrødt gjerde # +tile.warped_fence.name=Fordreid gjerde # +tile.crimson_fence_gate.name=Høyrød grind # +tile.warped_fence_gate.name=Fordreid grind # +tile.crimson_button.name=Høyrød knapp # +tile.warped_button.name=Fordreid knapp # +tile.crimson_pressure_plate.name=Høyrød trykkplate # +tile.warped_pressure_plate.name=Fordreid trykkplate # +tile.crimson_slab.name=Høyrød helle # +tile.warped_slab.name=Fordreid helle # +tile.crimson_double_slab.name=Høyrød helle # +tile.warped_double_slab.name=Fordreid helle # +tile.shroomlight.name=Sopplys # +tile.crimson_nylium.name=Høyrød nylium # +tile.warped_nylium.name=Fordreid nylium # +tile.basalt.name=Basalt # +tile.polished_basalt.name=Polert basalt # +tile.blackstone.name=Svartstein # +tile.polished_blackstone_bricks.name=Mursteiner av polert svartstein # +tile.cracked_polished_blackstone_bricks.name=Sprukne mursteiner av polert svartstein # +tile.polished_blackstone_brick_stairs.name=Mursteinstrapp av polert svartstein # +tile.blackstone_stairs.name=Svartsteinstrapp # +tile.blackstone_wall.name=Svartsteinsmur # +tile.polished_blackstone_brick_wall.name=Murvegg av polert svartstein # +tile.chiseled_polished_blackstone.name=Meislet polert svartstein # +tile.gilded_blackstone.name=Forgylt svartstein # +tile.blackstone_slab.name=Svartsteinshelle # +tile.polished_blackstone_brick_slab.name=Mursteinshelle av polert svartstein # +tile.chain.name=Brynje # +tile.soul_soil.name=Sjelejord # +tile.soul_fire.name=Sjeleild # +tile.polished_blackstone.name=Polert svartstein # +tile.polished_blackstone_stairs.name=Trapp av polert svartstein # +tile.polished_blackstone_slab.name=Helle av polert svartstein # +tile.polished_blackstone_pressure_plate.name=Trykkplate av polert svartstein # +tile.polished_blackstone_button.name=Knapp av polert svartstein # +tile.polished_blackstone_wall.name=Mur av polert svartstein # +tile.soul_campfire.name=Sjelleirbål # +tile.chiseled_nether_bricks.name=Meislede underverdenmursteiner # +tile.cracked_nether_bricks.name=Sprukne underverdenmursteiner # +tile.quartz_bricks.name=Kvartsmursteiner # +tile.trapped_chest.name=Fellekiste # +tile.shulkerBoxWhite.name=Hvit shulkerboks # +tile.shulkerBoxOrange.name=Oransje shulkerboks # +tile.shulkerBoxMagenta.name=Magentarød shulkerboks # +tile.shulkerBoxLightBlue.name=Lyseblå shulkerboks # +tile.shulkerBoxYellow.name=Gul shulkerboks # +tile.shulkerBoxLime.name=Limegrønn shulkerboks # +tile.shulkerBoxPink.name=Rosa shulkerboks # +tile.shulkerBoxGray.name=Grå shulkerboks # +tile.shulkerBoxSilver.name=Lysegrå shulkerboks # +tile.shulkerBoxCyan.name=Cyanfarget shulkerboks # +tile.shulkerBoxPurple.name=Lilla shulkerboks # +tile.shulkerBoxBlue.name=Blå shulkerboks # +tile.shulkerBoxBrown.name=Brun shulkerboks # +tile.shulkerBoxGreen.name=Grønn shulkerboks # +tile.shulkerBoxRed.name=Rød shulkerboks # +tile.shulkerBoxBlack.name=Svart shulkerboks # +tile.shulkerBox.name=Shulkerboks # +tile.chorus_flower.name=Korblomst # +tile.chorus_plant.name=Korplante # +tile.stained_glass.white.name=Hvitfarget glass # +tile.stained_glass.silver.name=Lysegråfarget glass # +tile.stained_glass.gray.name=Gråfarget glass # +tile.stained_glass.black.name=Svartfarget glass # +tile.stained_glass.brown.name=Brunfarget glass # +tile.stained_glass.red.name=Rødfarget glass # +tile.stained_glass.orange.name=Oransjefarget glass # +tile.stained_glass.yellow.name=Gulfarget glass # +tile.stained_glass.lime.name=Limegrønnfarget glass # +tile.stained_glass.green.name=Grønnfarget glass # +tile.stained_glass.cyan.name=Cyanfarget glass # +tile.stained_glass.light_blue.name=Lyseblåfarget glass # +tile.stained_glass.blue.name=Blåfarget glass # +tile.stained_glass.purple.name=Lillafarget glass # +tile.stained_glass.magenta.name=Magentafarget glass # +tile.stained_glass.pink.name=Rosafarget glass # +tile.stained_glass_pane.white.name=Hvitfarget glassrute # +tile.stained_glass_pane.silver.name=Lysegråfarget glassrute # +tile.stained_glass_pane.gray.name=Gråfarget glassrute # +tile.stained_glass_pane.black.name=Svartfarget glassrute # +tile.stained_glass_pane.brown.name=Brunfarget glassrute # +tile.stained_glass_pane.red.name=Rødfarget glassrute # +tile.stained_glass_pane.orange.name=Oransjefarget glassrute # +tile.stained_glass_pane.yellow.name=Gulfarget glassrute # +tile.stained_glass_pane.lime.name=Limegrønnfarget glassrute # +tile.stained_glass_pane.green.name=Grønnfarget glassrute # +tile.stained_glass_pane.cyan.name=Cyanfarget glassrute # +tile.stained_glass_pane.light_blue.name=Lyseblåfarget glassrute # +tile.stained_glass_pane.blue.name=Blåfarget glassrute # +tile.stained_glass_pane.purple.name=Lillafarget glassrute # +tile.stained_glass_pane.magenta.name=Magentafarget glassrute # +tile.stained_glass_pane.pink.name=Rosafarget glassrute # +tile.clay.name=Leirblokk # +tile.hardened_clay.name=Terrakotta # +tile.stained_hardened_clay.black.name=Svart terrakotta # +tile.stained_hardened_clay.blue.name=Blå terrakotta # +tile.stained_hardened_clay.brown.name=Brun terrakotta # +tile.stained_hardened_clay.cyan.name=Cyanfarget terrakotta # +tile.stained_hardened_clay.gray.name=Grå terrakotta # +tile.stained_hardened_clay.green.name=Grønn terrakotta # +tile.stained_hardened_clay.lightBlue.name=Lyseblå terrakotta # +tile.stained_hardened_clay.lime.name=Limegrønn terrakotta # +tile.stained_hardened_clay.magenta.name=Magentarød terrakotta # +tile.stained_hardened_clay.name=Terrakotta # +tile.stained_hardened_clay.orange.name=Oransje terrakotta # +tile.stained_hardened_clay.pink.name=Rosa terrakotta # +tile.stained_hardened_clay.purple.name=Lilla terrakotta # +tile.stained_hardened_clay.red.name=Rød terrakotta # +tile.stained_hardened_clay.silver.name=Lysegrå terrakotta # +tile.stained_hardened_clay.white.name=Hvit terrakotta # +tile.stained_hardened_clay.yellow.name=Gul terrakotta # +tile.structure_block.name=Byggverksblokk # +structure_block.waterlog_block=Fyll blokker med vann # +tile.structure_void.name=Tomrom # +tile.wool.black.name=Svart ull # +tile.wool.blue.name=Blå ull # +tile.wool.brown.name=Brun ull # +tile.wool.cyan.name=Cyanfarget ull # +tile.wool.gray.name=Grå ull # +tile.wool.green.name=Grønn ull # +tile.wool.lightBlue.name=Lyseblå ull # +tile.wool.lime.name=Limegrønn ull # +tile.wool.magenta.name=Magentarød ull # +tile.wool.name=Ull # +tile.wool.orange.name=Oransje ull # +tile.wool.pink.name=Rosa ull # +tile.wool.purple.name=Lilla ull # +tile.wool.red.name=Rød ull # +tile.wool.silver.name=Lysegrå ull # +tile.wool.white.name=Hvit ull # +tile.wool.yellow.name=Gul ull # +tile.cobblestone_wall.mossy.name=Mosegrodd brosteinsmur # +tile.cobblestone_wall.normal.name=Brosteinsmur # +tile.cobblestone_wall.granite.name=Granittmur # +tile.cobblestone_wall.diorite.name=Diorittmur # +tile.cobblestone_wall.andesite.name=Andesittmur # +tile.cobblestone_wall.sandstone.name=Sandsteinsmur # +tile.cobblestone_wall.brick.name=Teglsteinsmur # +tile.cobblestone_wall.stone_brick.name=Steinmur # +tile.cobblestone_wall.mossy_stone_brick.name=Mur av mosegrodd stein # +tile.cobblestone_wall.nether_brick.name=Mur av underverdenmurstein # +tile.cobblestone_wall.end_brick.name=Mur av sluttstein # +tile.cobblestone_wall.prismarine.name=Prismarinemur # +tile.cobblestone_wall.red_sandstone.name=Mur av rød sandstein # +tile.cobblestone_wall.red_nether_brick.name=Mur av rød underverdenmurstein # +tile.cocoa.name=Kakao # +tile.command_block.name=Kommandoblokk # +tile.composter.name=Komposteringsblokk # +tile.light_block.name=Lys blokk # +tile.repeating_command_block.name=Gjentar kommandoblokk # +tile.chain_command_block.name=Kjede kommandoblokk # +tile.wheat.name=Avlinger # +tile.darkOakFence.name=Gjerde av mørk eik # +tile.dark_oak_fence_gate.name=Grind av mørk eik # +tile.daylight_detector.name=Dagslyssensor # +tile.deadbush.name=Død busk # +tile.detector_rail.name=Detektorskinne # +tile.dirt.coarse.name=Grov jord # +tile.dirt.default.name=Jord # +tile.dirt.name=Jord # +tile.podzol.name=Podsol # +tile.purpur_block.default.name=Purpurblokk # +tile.purpur_block.lines.name=Purpursøyle # +tile.purpur_block.chiseled.name=Meislet purpur # +tile.dispenser.name=Dispenser # +tile.iron_door.name=Jerndør # +tile.doorWood.name=Tredør # +tile.double_plant.fern.name=Stor bregne # +tile.double_plant.grass.name=Ekstra høyt gress # +tile.double_plant.name=Plante # +tile.double_plant.paeonia.name=Peon # +tile.double_plant.rose.name=Rosebusk # +tile.double_plant.sunflower.name=Solsikke # +tile.double_plant.syringa.name=Syrin # +tile.dragon_egg.name=Drageegg # +tile.dropper.name=Dropper # +tile.enchanting_table.name=Fortryllelsesbord # +tile.enderChest.name=Enderkiste # +tile.end_portal_frame.name=Sluttportalramme # +tile.farmland.name=Dyrkbar jord # +tile.fletching_table.name=Buemakerbord # +tile.fence.name=Eikegjerde # +tile.fence_gate.name=Eikegrind # +tile.iron_bars.name=Jernstenger # +tile.fire.name=Ild # +tile.yellow_flower.dandelion.name=Løvetann # +tile.yellow_flower.name=Blomst # +tile.crimson_roots.crimsonRoots.name=Høyrøde røtter # +tile.warped_roots.warpedRoots.name=Fordreide røtter # +tile.red_flower.allium.name=Prydløk # +tile.red_flower.blueOrchid.name=Blå orkide # +tile.red_flower.cornflower.name=Kornblomst # +tile.red_flower.houstonia.name=Blåmaure # +tile.red_flower.name=Blomst # +tile.red_flower.lilyOfTheValley.name=Liljekonvall # +tile.red_flower.oxeyeDaisy.name=Prestekrage # +tile.red_flower.poppy.name=Valmue # +tile.red_flower.tulipOrange.name=Oransje tulipan # +tile.red_flower.tulipPink.name=Rosa tulipan # +tile.red_flower.tulipRed.name=Rød tulipan # +tile.red_flower.tulipWhite.name=Hvit tulipan # +tile.wither_rose.name=Wither-rose # +tile.furnace.name=Smelteovn # +tile.glass.name=Glass # +tile.golden_rail.name=Kraftskinne # +tile.grass.name=Gressblokk # +tile.grass_path.name=Jordsti # +tile.gravel.name=Grus # +tile.hay_block.name=Høyballe # +tile.netherrack.name=Underverdenstein # +tile.soul_sand.name=Sjelesand # +tile.hopper.name=Trakt # +tile.ice.name=Is # +tile.packed_ice.name=Sammenpresset is # +tile.blue_ice.name=Blå is # +tile.frosted_ice.name=Rimete is # +tile.iron_trapdoor.name=Jernluke # +tile.jukebox.name=Platespiller # +tile.jungleFence.name=Jungeltregjerde # +tile.jungle_fence_gate.name=Jungeltregrind # +tile.ladder.name=Stige # +tile.flowing_lava.name=Lava # +tile.lava.name=Lava # +tile.leaves.acacia.name=Akasieløv # +tile.leaves2.acacia.name=Akasieløv # +tile.leaves.big_oak.name=Løv fra mørk eik # +tile.leaves2.big_oak.name=Løv fra mørk eik # +tile.leaves.birch.name=Bjørkeløv # +tile.leaves.jungle.name=Jungeltreløv # +tile.leaves.name=Løv # +tile.leaves.oak.name=Eikeløv # +tile.leaves.spruce.name=Granløv # +tile.lever.name=Spak # +tile.glowstone.name=Glødestein # +tile.glow_lichen.name=Glødende lav # +tile.lightning_rod.name=Lynavleder # +tile.lit_pumpkin.name=Gresskarlykt # +tile.lockedchest.name=Låst kiste # +tile.log.acacia.name=Akasiestokk # +tile.log.big_oak.name=Mørk eik-stokk # +tile.log.birch.name=Bjørkestokk # +tile.log.jungle.name=Jungeltrestokk # +tile.log.name=Stokk # +tile.log.oak.name=Eikestokk # +tile.log.spruce.name=Granstokk # +tile.magma.name=Magmablokk # +tile.melon_block.name=Melon # +tile.mob_spawner.name=Monstergenerator # +tile.monster_egg.brick.name=Infisert steinblokk # +tile.monster_egg.chiseledbrick.name=Infisert meislet steinblokk # +tile.monster_egg.cobble.name=Infisert brostein # +tile.monster_egg.crackedbrick.name=Infisert sprukket steinblokk # +tile.monster_egg.mossybrick.name=Infisert mosegrodd steinblokk # +tile.monster_egg.name=Infisert stein # +tile.monster_egg.stone.name=Infisert stein # +tile.mushroom.name=Sopp # +tile.noteblock.name=Noteblokk # +tile.mycelium.name=Mycelium # +tile.nether_brick.name=Underverdenmurblokk # +tile.red_nether_brick.name=Rød underverdenmurstein # +tile.nether_brick_fence.name=Gjerde av underverdenmurstein # +tile.quartz_ore.name=Underkvartsmalm # +tile.netherreactor.active=Aktiv! # +tile.netherreactor.builtTooHigh=Underverdenreaktoren må bygges lenger nede. # +tile.netherreactor.builtTooLow=Underverdenreaktoren må bygges lenger oppe. # +tile.netherreactor.name=Underverdenreaktorkjerne # +tile.netherreactor.playersTooFar=Alle spillerne må være nær reaktoren. # +tile.netherreactor.wrongPattern=Feil mønster! # +tile.nether_wart.name=Underverdenvorte # +tile.nether_wart_block.name=Underverdenvorteblokk # +tile.warped_wart_block.name=Fordreid vorteblokk # +tile.unlit_redstone_torch.name=Rødsteinsfakkel # +tile.redstone_torch.name=Rødsteinsfakkel # +tile.soul_torch.name=Sjelfakkel # +tile.obsidian.name=Obsidian # +tile.coal_ore.name=Kullmalm # +tile.diamond_ore.name=Diamantmalm # +tile.emerald_ore.name=Smaragdmalm # +tile.gold_ore.name=Gullmalm # +tile.iron_ore.name=Jernmalm # +tile.copper_ore.name=Kobbermalm # +tile.lapis_ore.name=Lasursteinmalm # +tile.redstone_ore.name=Rødsteinsmalm # +tile.oreRuby.name=Rubinmalm # +tile.observer.name=Observatør # +tile.piston.name=Stempel # +tile.sticky_piston.name=Klistrestempel # +tile.portal.name=Portal # +tile.potatoes.name=Poteter # +tile.stone_pressure_plate.name=Trykkplate av stein # +tile.wooden_pressure_plate.name=Eiketrykkplate # +tile.acacia_pressure_plate.name=Akasietrykkplate # +tile.birch_pressure_plate.name=Bjørketrykkplate # +tile.dark_oak_pressure_plate.name=Trykkplate av mørk eik # +tile.jungle_pressure_plate.name=Jungeltretrykkplate # +tile.spruce_pressure_plate.name=Grantrykkplate # +tile.prismarine.bricks.name=Prismarinemursteiner # +tile.prismarine.dark.name=Mørk prismarine # +tile.prismarine.rough.name=Prismarine # +tile.pumpkin.name=Gresskar # +tile.pumpkin_stem.name=Gresskarstilk # +tile.quartz_block.chiseled.name=Meislet kvartsblokk # +tile.quartz_block.default.name=Kvartsblokk # +tile.quartz_block.lines.name=Kvartssøyleblokk # +tile.quartz_block.smooth.name=Glatt kvartsblokk # +tile.quartz_block.name=Kvartsblokk # +tile.rail.name=Skinne # +tile.red_mushroom.name=Rød sopp # +tile.crimson_fungus.name=Høyrød sopp # +tile.warped_fungus.name=Fordreid sopp # +tile.red_mushroom_block.name=Rød soppblokk # +tile.red_sandstone.chiseled.name=Meislet rød sandstein # +tile.red_sandstone.default.name=Rød sandstein # +tile.red_sandstone.name=Rød sandstein # +tile.red_sandstone.smooth.name=Glatt rød sandstein # +tile.red_sandstone.cut.name=Hugget rød sandstein # +tile.redstone_wire.name=Rødsteinstøv # +tile.redstone_lamp.name=Rødsteinslampe # +tile.reeds.name=Sukkerrør # +tile.sand.default.name=Sand # +tile.sand.name=Sand # +tile.sand.red.name=Rød sand # +tile.sandstone.chiseled.name=Meislet sandstein # +tile.sandstone.default.name=Sandstein # +tile.sandstone.name=Sandstein # +tile.sandstone.smooth.name=Glatt sandstein # +tile.sandstone.cut.name=Hugget sandstein # +tile.sapling.acacia.name=Ungt akasietre # +tile.sapling.big_oak.name=Ung mørk eik # +tile.sapling.birch.name=Ungbjørk # +tile.sapling.jungle.name=Ungt jungeltre # +tile.sapling.oak.name=Ungeik # +tile.sapling.spruce.name=Unggran # +tile.seaLantern.name=Sjølykt # +tile.standing_sign.name=Skilt # +tile.spruce_standing_sign.name=Skilt av grantre # +tile.birch_standing_sign.name=Skilt av bjørketre # +tile.jungle_standing_sign.name=Skilt av jungeltre # +tile.acacia_standing_sign.name=Skilt av akasietre # +tile.darkoak_standing_sign.name=Skilt av mørkt eiketre # +tile.slime.name=Slimblokk # +tile.snow.name=Snø # +tile.sponge.dry.name=Svamp # +tile.sponge.wet.name=Våt svamp # +tile.spruceFence.name=Grangjerde # +tile.spruce_fence_gate.name=Grangrind # +tile.brick_stairs.name=Mursteinstrapp # +tile.nether_brick_stairs.name=Trapp av underverdenmurstein # +tile.quartz_stairs.name=Kvartstrapp # +tile.smooth_quartz_stairs.name=Trapp av glatt kvarts # +tile.red_sandstone_stairs.name=Trapp av rød sandstein # +tile.sandstone_stairs.name=Sandsteinstrapp # +tile.stone_stairs.name=Brosteinstrapp # +tile.normal_stone_stairs.name=Steintrapp # +tile.stone_brick_stairs.name=Steinblokktrapp # +tile.oak_stairs.name=Eiketrapp # +tile.acacia_stairs.name=Akasietrapp # +tile.birch_stairs.name=Bjørketrapp # +tile.dark_oak_stairs.name=Trapp av mørk eik # +tile.jungle_stairs.name=Jungeltretrapp # +tile.spruce_stairs.name=Grantrapp # +tile.purpur_stairs.name=Purpurtrapp # +tile.prismarine_stairs.name=Prismarinetrapp # +tile.dark_prismarine_stairs.name=Mørk prismarinetrapp # +tile.prismarine_bricks_stairs.name=Trapp av prismarinemurstein # +tile.granite_stairs.name=Granittrapp # +tile.diorite_stairs.name=Diorittrapp # +tile.andesite_stairs.name=Andesittrapp # +tile.polished_granite_stairs.name=Trapp av polert granitt # +tile.polished_diorite_stairs.name=Trapp av polert dioritt # +tile.polished_andesite_stairs.name=Trapp av polert andesitt # +tile.mossy_stone_brick_stairs.name=Trapp av mosegrodd stein # +tile.smooth_red_sandstone_stairs.name=Trapp av glatt rød sandstein # +tile.smooth_sandstone_stairs.name=Trapp av glatt sandstein # +tile.end_brick_stairs.name=Trapp av sluttstein # +tile.mossy_cobblestone_stairs.name=Trapp av mosegrodd brostein # +tile.red_nether_brick_stairs.name=Trapp av rød underverdenmurstein # +tile.smooth_stone.name=Glatt stein # +tile.standing_banner.black.name=Svart banner # +tile.standing_banner.blue.name=Blått banner # +tile.standing_banner.brown.name=Brunt banner # +tile.standing_banner.cyan.name=Cyanfarget banner # +tile.standing_banner.gray.name=Grått banner # +tile.standing_banner.green.name=Grønt banner # +tile.standing_banner.lightBlue.name=Lyseblått banner # +tile.standing_banner.lime.name=Limegrønt banner # +tile.standing_banner.magenta.name=Magentarødt banner # +tile.standing_banner.name=Banner # +tile.standing_banner.orange.name=Oransje banner # +tile.standing_banner.pink.name=Rosa banner # +tile.standing_banner.purple.name=Lilla banner # +tile.standing_banner.red.name=Rødt banner # +tile.standing_banner.silver.name=Lysegrått banner # +tile.standing_banner.white.name=Banner # +tile.standing_banner.yellow.name=Gult banner # +tile.stone.andesite.name=Andesitt # +tile.stone.andesiteSmooth.name=Polert andesitt # +tile.stone.diorite.name=Dioritt # +tile.stone.dioriteSmooth.name=Polert dioritt # +tile.stone.granite.name=Granitt # +tile.stone.graniteSmooth.name=Polert granitt # +tile.stone.stone.name=Stein # +tile.cobblestone.name=Brostein # +tile.stonebrick.chiseled.name=Meislede steinblokker # +tile.stonebrick.cracked.name=Sprukne steinblokker # +tile.stonebrick.default.name=Steinblokker # +tile.stonebrick.mossy.name=Mosegrodde steinblokker # +tile.stonebrick.name=Steinblokker # +tile.stonebrick.smooth.name=Glatte steinblokker # +tile.stonecutter.name=Steinkutter # +tile.stonecutter_block.name=Steinkutter # +tile.mossy_cobblestone.name=Mosegrodd brostein # +tile.double_stone_slab.brick.name=Murhelle # +tile.double_stone_slab.cobble.name=Brosteinshelle # +tile.double_stone_slab.name=Steinhelle # +tile.double_stone_slab.nether_brick.name=Helle av underverdenmurstein # +tile.double_stone_slab.quartz.name=Kvartshelle # +tile.double_stone_slab.sand.name=Sandsteinshelle # +tile.double_stone_slab.smoothStoneBrick.name=Steinblokkhelle # +tile.double_stone_slab.stone.name=Steinhelle # +tile.double_stone_slab.wood.name=Trehelle # +tile.stone_slab.name=Steinhelle # +tile.stone_slab.brick.name=Murhelle # +tile.stone_slab.cobble.name=Brosteinshelle # +tile.stone_slab.stone.name=Helle av glatt stein # +tile.stone_slab.nether_brick.name=Helle av underverdenmurstein # +tile.stone_slab.quartz.name=Kvartshelle # +tile.stone_slab.sand.name=Sandsteinshelle # +tile.stone_slab.smoothStoneBrick.name=Steinblokkhelle # +tile.stone_slab.wood.name=Trehelle # +tile.double_stone_slab2.red_sandstone.name=Helle av rød sandstein # +tile.stone_slab2.red_sandstone.name=Helle av rød sandstein # +tile.stone_slab2.purpur.name=Purpurhelle # +tile.stone_slab2.prismarine.rough.name=Prismarinehelle # +tile.stone_slab2.prismarine.dark.name=Mørk prismarinehelle # +tile.stone_slab2.prismarine.bricks.name=Prismarinemurhelle # +tile.stone_slab2.mossy_cobblestone.name=Helle av mosegrodd brostein # +tile.stone_slab2.red_nether_brick.name=Helle av rød underverdenmurstein # +tile.stone_slab2.sandstone.smooth.name=Helle av glatt sandstein # +tile.stone_slab3.end_brick.name=Helle av sluttstein # +tile.stone_slab3.red_sandstone.smooth.name=Helle av glatt rød sandstein # +tile.stone_slab3.andesite.smooth.name=Helle av polert andesitt # +tile.stone_slab3.andesite.name=Andesitthelle # +tile.stone_slab3.diorite.name=Dioritthelle # +tile.stone_slab3.diorite.smooth.name=Helle av polert dioritt # +tile.stone_slab3.granite.name=Granitthelle # +tile.stone_slab3.granite.smooth.name=Helle av polert granitt # +tile.stone_slab4.mossy_stone_brick.name=Helle av mosegrodd stein # +tile.stone_slab4.smooth_quartz.name=Helle av glatt kvarts # +tile.stone_slab4.stone.name=Steinhelle # +tile.stone_slab4.cut_sandstone.name=Helle av hugget sandstein # +tile.stone_slab4.cut_red_sandstone.name=Helle av hugget rød sandstein # +tile.coral_block.blue.name=Rørkorallblokk # +tile.coral_block.pink.name=Hjernekorallblokk # +tile.coral_block.purple.name=Boblekorallblokk # +tile.coral_block.red.name=Ildkorallblokk # +tile.coral_block.yellow.name=Hornkorallblokk # +tile.coral_block.blue_dead.name=Død rørkorallblokk # +tile.coral_block.pink_dead.name=Død hjernekorallblokk # +tile.coral_block.purple_dead.name=Død boblekorallblokk # +tile.coral_block.red_dead.name=Død ildkorallblokk # +tile.coral_block.yellow_dead.name=Død hornkorallblokk # +tile.tallgrass.fern.name=Bregne # +tile.tallgrass.grass.name=Gress # +tile.tallgrass.name=Gress # +tile.tallgrass.shrub.name=Kratt # +tile.seagrass.seagrass.name=Sjøgress # +tile.sea_pickle.name=Sjøpølse # +tile.turtle_egg.name=Havskilpaddeegg # +tile.coral.blue.name=Rørkorall # +tile.coral.pink.name=Hjernekorall # +tile.coral.purple.name=Boblekorall # +tile.coral.red.name=Ildkorall # +tile.coral.yellow.name=Hornkorall # +tile.coral.blue_dead.name=Død rørkorall # +tile.coral.pink_dead.name=Død hjernekorall # +tile.coral.purple_dead.name=Død boblekorall # +tile.coral.red_dead.name=Død ildkorall # +tile.coral.yellow_dead.name=Død hornkorall # +tile.coral_fan.blue_fan.name=Rørkorallvifte # +tile.coral_fan.pink_fan.name=Hjernekorallvifte # +tile.coral_fan.purple_fan.name=Boblekorallvifte # +tile.coral_fan.red_fan.name=Ildkorallvifte # +tile.coral_fan.yellow_fan.name=Hornkorallvifte # +tile.coral_fan_dead.blue_fan.name=Død rørkorallvifte # +tile.coral_fan_dead.pink_fan.name=Død hjernekorallvifte # +tile.coral_fan_dead.purple_fan.name=Død boblekorallvifte # +tile.coral_fan_dead.red_fan.name=Død ildkorallvifte # +tile.coral_fan_dead.yellow_fan.name=Død hornkorallvifte # +tile.glass_pane.name=Glassrute # +tile.tnt.name=TNT # +tile.snow_layer.name=Toppsnø # +tile.torch.name=Fakkel # +tile.trapdoor.name=Eikeluke # +tile.acacia_trapdoor.name=Akasieluke # +tile.birch_trapdoor.name=Bjørkeluke # +tile.dark_oak_trapdoor.name=Luke av mørk eik # +tile.jungle_trapdoor.name=Jungeltreluke # +tile.spruce_trapdoor.name=Granluke # +tile.tripWire.name=Snubletråd # +tile.tripwire_hook.name=Snubletrådkrok # +tile.vine.name=Slyngplanter # +tile.weeping_vines.name=Gråtende slyngplante # +tile.twisting_vines.name=Flettede slyngplanter # +tile.flowing_water.name=Vann # +tile.water.name=Vann # +tile.waterlily.name=Vannliljeblad # +tile.web.name=Spindelvev # +tile.heavy_weighted_pressure_plate.name=Vektet trykkplate (tung) # +tile.light_weighted_pressure_plate.name=Vektet trykkplate (lett) # +tile.end_stone.name=Sluttstein # +tile.end_bricks.name=Sluttsteinblokker # +tile.planks.acacia.name=Akasieplanker # +tile.planks.big_oak.name=Planker av mørk eik # +tile.planks.birch.name=Bjørkeplanker # +tile.planks.jungle.name=Jungeltreplanker # +tile.planks.name=Treplanker # +tile.planks.oak.name=Eikeplanker # +tile.planks.spruce.name=Granplanker # +tile.wooden_slab.acacia.name=Akasiehelle # +tile.wooden_slab.big_oak.name=Helle av mørk eik # +tile.wooden_slab.birch.name=Bjørkehelle # +tile.wooden_slab.jungle.name=Jungeltrehelle # +tile.wooden_slab.name=Trehelle # +tile.wooden_slab.oak.name=Eikehelle # +tile.wooden_slab.spruce.name=Granhelle # +tile.carpet.black.name=Svart teppe # +tile.carpet.blue.name=Blått teppe # +tile.carpet.brown.name=Brunt teppe # +tile.carpet.cyan.name=Cyanfarget teppe # +tile.carpet.gray.name=Grått teppe # +tile.carpet.green.name=Grønt teppe # +tile.carpet.lightBlue.name=Lyseblått teppe # +tile.carpet.lime.name=Limegrønt teppe # +tile.carpet.magenta.name=Magentarødt teppe # +tile.carpet.name=Teppe # +tile.carpet.orange.name=Oransje teppe # +tile.carpet.pink.name=Rosa teppe # +tile.carpet.purple.name=Lilla teppe # +tile.carpet.red.name=Rødt teppe # +tile.carpet.silver.name=Lysegrått teppe # +tile.carpet.white.name=Hvitt teppe # +tile.carpet.yellow.name=Gult teppe # +tile.crafting_table.name=Arbeidsbenk # + +tile.glazedTerracotta.white.name=Hvit glasert terrakotta # +tile.glazedTerracotta.orange.name=Oransje glasert terrakotta # +tile.glazedTerracotta.magenta.name=Magentarød glasert terrakotta # +tile.glazedTerracotta.light_blue.name=Lyseblå glasert terrakotta # +tile.glazedTerracotta.yellow.name=Gul glasert terrakotta # +tile.glazedTerracotta.lime.name=Limegrønn glasert terrakotta # +tile.glazedTerracotta.pink.name=Rosa glasert terrakotta # +tile.glazedTerracotta.gray.name=Grå glasert terrakotta # +tile.glazedTerracotta.silver.name=Lysegrå glasert terrakotta # +tile.glazedTerracotta.cyan.name=Cyanfarget glasert terrakotta # +tile.glazedTerracotta.purple.name=Lilla glasert terrakotta # +tile.glazedTerracotta.blue.name=Blå glasert terrakotta # +tile.glazedTerracotta.brown.name=Brun glasert terrakotta # +tile.glazedTerracotta.green.name=Grønn glasert terrakotta # +tile.glazedTerracotta.red.name=Rød glasert terrakotta # +tile.glazedTerracotta.black.name=Svart glasert terrakotta # +tile.concrete.black.name=Svart betong # +tile.concrete.red.name=Rød betong # +tile.concrete.green.name=Grønn betong # +tile.concrete.brown.name=Brun betong # +tile.concrete.blue.name=Blå betong # +tile.concrete.purple.name=Lilla betong # +tile.concrete.cyan.name=Cyanfarget betong # +tile.concrete.silver.name=Lysegrå betong # +tile.concrete.gray.name=Grå betong # +tile.concrete.pink.name=Rosa betong # +tile.concrete.lime.name=Limegrønn betong # +tile.concrete.yellow.name=Gul betong # +tile.concrete.lightBlue.name=Lyseblå betong # +tile.concrete.magenta.name=Magentarød betong # +tile.concrete.orange.name=Oransje betong # +tile.concrete.white.name=Hvit betong # +tile.glazedTerracottaWhite.name=Hvit glasert terrakotta # +tile.glazedTerracottaOrange.name=Oransje glasert terrakotta # +tile.glazedTerracottaMagenta.name=Magentarød glasert terrakotta # +tile.glazedTerracottaLightBlue.name=Lyseblå glasert terrakotta # +tile.glazedTerracottaYellow.name=Gul glasert terrakotta # +tile.glazedTerracottaLime.name=Limegrønn glasert terrakotta # +tile.glazedTerracottaPink.name=Rosa glasert terrakotta # +tile.glazedTerracottaGray.name=Grå glasert terrakotta # +tile.glazedTerracottaSilver.name=Lysegrå glasert terrakotta # +tile.glazedTerracottaCyan.name=Cyanfarget glasert terrakotta # +tile.glazedTerracottaPurple.name=Lilla glasert terrakotta # +tile.glazedTerracottaBlue.name=Blå glasert terrakotta # +tile.glazedTerracottaBrown.name=Brun glasert terrakotta # +tile.glazedTerracottaGreen.name=Grønn glasert terrakotta # +tile.glazedTerracottaRed.name=Rød glasert terrakotta # +tile.glazedTerracottaBlack.name=Svart glasert terrakotta # +tile.concretePowder.black.name=Svart sement # +tile.concretePowder.red.name=Rød sement # +tile.concretePowder.green.name=Grønn sement # +tile.concretePowder.brown.name=Brun sement # +tile.concretePowder.blue.name=Blå sement # +tile.concretePowder.purple.name=Lilla sement # +tile.concretePowder.cyan.name=Cyanfarget sement # +tile.concretePowder.silver.name=Lysegrå sement # +tile.concretePowder.gray.name=Grå sement # +tile.concretePowder.pink.name=Rosa sement # +tile.concretePowder.lime.name=Limegrønn sement # +tile.concretePowder.yellow.name=Gul sement # +tile.concretePowder.lightBlue.name=Lyseblå sement # +tile.concretePowder.magenta.name=Magentarød sement # +tile.concretePowder.orange.name=Oransje sement # +tile.concretePowder.white.name=Hvit sement # + +tile.stripped_spruce_log.name=Høvlet granstokk # +tile.stripped_dark_oak_log.name=Høvlet mørk eikestokk # +tile.stripped_birch_log.name=Høvlet bjørkestokk # +tile.stripped_jungle_log.name=Høvlet jungeltrestokk # +tile.stripped_oak_log.name=Høvlet eikestokk # +tile.stripped_acacia_log.name=Høvlet akasiestokk # + +tile.bamboo.name=Bambus # +tile.scaffolding.name=Stillas # +tile.grindstone.name=Slipestein # +tile.cartography_table.name=Kartografibord # +tile.lantern.name=Lykt # +tile.soul_lantern.name=Sjellykt # +tile.smoker.name=Røykovn # +tile.smithing_table.name=Smiebord # +tile.barrel.name=Tønne # +tile.campfire.name=Leirbål # +tile.loom.name=Vevstol # +tile.lectern.name=Talerstol # +tile.sweet_berry_bush.name=Søte bær-busk # + +tile.wood.oak.name=Eiketre # +tile.wood.spruce.name=Grantre # +tile.wood.birch.name=Bjørketre # +tile.wood.jungle.name=Jungeltre # +tile.wood.acacia.name=Akasietre # +tile.wood.dark_oak.name=Tre fra mørk eik # +tile.wood.stripped.oak.name=Høvlet eiketre # +tile.wood.stripped.spruce.name=Høvlet grantre # +tile.wood.stripped.birch.name=Høvlet bjørketre # +tile.wood.stripped.jungle.name=Høvlet jungeltre # +tile.wood.stripped.acacia.name=Høvlet akasietre # +tile.wood.stripped.dark_oak.name=Høvlet tre fra mørk eik # + +tile.netherite_block.name=Blokk fra underverdenen # +tile.ancient_debris.name=Eldgammelt rusk # +tile.nether_gold_ore.name=Underverdensgullmalm # + +tile.respawn_anchor.name=Regenereringsanker # +tile.crying_obsidian.name=Gråtende Obsidian # + +tile.powder_snow.name=Puddersnø # +tile.deepslate.name=Dypskifer # +tile.infested_deepslate.name=Infisert dypskifer # +tile.cobbled_deepslate.name=Brosteinsbelagt dypskifer # +tile.dripstone_block.name=Dryppsteinblokk # +tile.pointed_dripstone.name=Spiss dryppstein # +tile.cobbled_deepslate_slab.name=Brosteinsbelagt dypskiferhelle # +tile.cobbled_deepslate_stairs.name=Brosteinsbelagt dypskifertrapp # +tile.cobbled_deepslate_wall.name=Brosteinsbelagt dypskifermur # +tile.polished_deepslate.name=Polert dypskifer # +tile.polished_deepslate_slab.name=Polert dypskiferhelle # +tile.polished_deepslate_stairs.name=Polert dypskifertrapp # +tile.polished_deepslate_wall.name=Polert dypskifermur # +tile.deepslate_tiles.name=Dypskiferflis # +tile.deepslate_tile_slab.name=Helle av dypskiferflis # +tile.deepslate_tile_stairs.name=Trapp av dypskiferflis # +tile.deepslate_tile_wall.name=Mur av dypskiferflis # +tile.deepslate_bricks.name=Dypskifermurstein # +tile.deepslate_brick_slab.name=Mursteinshelle av dypskifer # +tile.deepslate_brick_stairs.name=Mursteinstrapp av dypskifer # +tile.deepslate_brick_wall.name=Teglsteinsmur av dypskifer # +tile.chiseled_deepslate.name=Meislet dypskifer # +tile.cobbled_deepslate_double_slab.name=Brosteinsbelagt dobbelhelle av dypskifer # +tile.polished_deepslate_double_slab.name=Polert dobbelhelle av dypskifer # +tile.deepslate_tile_double_slab.name=Dobbelhelle av dypskiferflis # +tile.deepslate_brick_double_slab.name=Dobbelhelle av dypskifermurstein # +tile.deepslate_lapis_ore.name=Dypskiferlasursteinmalm # +tile.deepslate_iron_ore.name=Dypskiferjernmalm # +tile.deepslate_gold_ore.name=Dypskifergullmalm # +tile.deepslate_redstone_ore.name=Dypskiferrødsteinsmalm # +tile.deepslate_diamond_ore.name=Dypskiferdiamantmalm # +tile.deepslate_coal_ore.name=Dypskiferkullmalm # +tile.deepslate_emerald_ore.name=Dypskifersmaragdmalm # +tile.deepslate_copper_ore.name=Dypskiferkobbermalm # +tile.cracked_deepslate_tiles.name=Sprukket dypskiferflis # +tile.cracked_deepslate_bricks.name=Sprukket dypskifermurstein # +tile.pitcher_plant.name=Pitcher-plante # +tile.sniffer_egg.name=Sniffer-egg # +tile.torchflower.name=Fakkelblomst # +item.copper_ingot.name=Kobberbarre # +item.raw_copper.name=Råkobber # +item.raw_iron.name=Råjern # +item.raw_gold.name=Rågull # +tile.copper_block.name=Kobberblokk # +tile.exposed_copper.name=Eksponert kobber # +tile.weathered_copper.name=Forvitret kobber # +tile.oxidized_copper.name=Oksidert kobber # +tile.waxed_copper.name=Vokset kobberblokk # +tile.waxed_exposed_copper.name=Vokset eksponert kobber # +tile.waxed_weathered_copper.name=Vokset forvitret kobber # +tile.waxed_oxidized_copper.name=Vokset oksidert kobber # + +tile.cut_copper.name=Tilskåret kobber # +tile.exposed_cut_copper.name=Eksponert tilskåret kobber # +tile.weathered_cut_copper.name=Forvitret tilskåret kobber # +tile.oxidized_cut_copper.name=Oksidert tilskåret kobber # +tile.waxed_cut_copper.name=Vokset tilskåret kobber # +tile.waxed_exposed_cut_copper.name=Vokset og eksponert tilskåret kobber # +tile.waxed_weathered_cut_copper.name=Vokset og forvitret tilskåret kobber # +tile.waxed_oxidized_cut_copper.name=Vokset oksidert tilskåret kobber # + +tile.cut_copper_stairs.name=Tilskåret kobbertrapp # +tile.exposed_cut_copper_stairs.name=Eksponert tilskåret kobbertrapp # +tile.weathered_cut_copper_stairs.name=Forvitret tilskåret kobbertrapp # +tile.oxidized_cut_copper_stairs.name=Oksidert tilskåret kobbertrapp # +tile.waxed_cut_copper_stairs.name=Vokset tilskåret kobbertrapp # +tile.waxed_exposed_cut_copper_stairs.name=Vokset eksponert tilskåret kobbertrapp # +tile.waxed_weathered_cut_copper_stairs.name=Vokset forvitret tilskåret kobbertrapp # +tile.waxed_oxidized_cut_copper_stairs.name=Vokset oksidert tilskåret kobbertrapp # + +tile.cut_copper_slab.name=Tilskåret kobberhelle # +tile.exposed_cut_copper_slab.name=Eksponert tilskåret kobberhelle # +tile.weathered_cut_copper_slab.name=Forvitret tilskåret kobberhelle # +tile.oxidized_cut_copper_slab.name=Oksidert tilskåret kobberhelle # +tile.waxed_cut_copper_slab.name=Vokset tilskåret kobberhelle # +tile.waxed_exposed_cut_copper_slab.name=Vokset og eksponert tilskåret kobberhelle # +tile.waxed_weathered_cut_copper_slab.name=Vokset og forvitret tilskåret kobberhelle # +tile.waxed_oxidized_cut_copper_slab.name=Vokset oksidert tilskåret kobberhelle # +tile.raw_copper_block.name=Blokk av råkobber # +tile.raw_iron_block.name=Blokk av råjern # +tile.raw_gold_block.name=Blokk av rågull # +itemGroup.name.copper=Kobber # +hudScreen.tooltip.waxOn=Voks på # +hudScreen.tooltip.waxOff=Voks av # +hudScreen.tooltip.scrape=Skrap # +hudScreen.emote_unassigned=Ikke tilordnet # + +tile.candle.name=Stearinlys # +tile.white_candle.name=Hvitt stearinlys # +tile.orange_candle.name=Oransje stearinlys # +tile.magenta_candle.name=Magentarødt stearinlys # +tile.light_blue_candle.name=Lyseblått stearinlys # +tile.yellow_candle.name=Gult stearinlys # +tile.lime_candle.name=Limegrønt stearinlys # +tile.pink_candle.name=Rosa stearinlys # +tile.gray_candle.name=Grått stearinlys # +tile.light_gray_candle.name=Lysegrått stearinlys # +tile.cyan_candle.name=Cyan stearinlys # +tile.purple_candle.name=Lilla stearinlys # +tile.blue_candle.name=Blått stearinlys # +tile.brown_candle.name=Brunt stearinlys # +tile.green_candle.name=Grønt stearinlys # +tile.red_candle.name=Rødt stearinlys # +tile.black_candle.name=Svart stearinlys # +tile.candle_cake.name=Kake med stearinlys # +tile.white_candle_cake.name=Kake med hvitt stearinlys # +tile.orange_candle_cake.name=Kake med oransje stearinlys # +tile.magenta_candle_cake.name=Kake med magentarødt stearinlys # +tile.light_blue_candle_cake.name=Kake med lyseblått stearinlys # +tile.yellow_candle_cake.name=Kake med gult stearinlys # +tile.lime_candle_cake.name=Kake med limegrønt stearinlys # +tile.pink_candle_cake.name=Kake med rosa stearinlys # +tile.gray_candle_cake.name=Kake med grått stearinlys # +tile.light_gray_candle_cake.name=Kake med lysegrått stearinlys # +tile.cyan_candle_cake.name=Kake med cyan stearinlys # +tile.purple_candle_cake.name=Kake med lilla stearinlys # +tile.blue_candle_cake.name=Kake med blått stearinlys # +tile.brown_candle_cake.name=Kake med brunt stearinlys # +tile.green_candle_cake.name=Kake med grønt stearinlys # +tile.red_candle_cake.name=Kake med rødt stearinlys # +tile.black_candle_cake.name=Kake med svart stearinlys # + +item.spyglass.name=Teleskop # +item.amethyst_shard.name=Ametystskår # +tile.amethyst_block.name=Ametystblokk # +tile.budding_amethyst.name=Spirende ametyst # +tile.amethyst_cluster.name=Ametystklynge # +tile.large_amethyst_bud.name=Stor ametystknopp # +tile.medium_amethyst_bud.name=Middels ametystknopp # +tile.small_amethyst_bud.name=Liten ametystknopp # +tile.tuff.name=Tuffstein # +tile.calcite.name=Kalsitt # +tile.tinted_glass.name=Farget glass # +tile.smooth_basalt.name=Glatt basalt # + +tipped_arrow.effect.empty=Pil med innsmurt spiss # +tipped_arrow.effect.mundane=Pil med innsmurt spiss # +tipped_arrow.effect.thick=Pil med innsmurt spiss # +tipped_arrow.effect.awkward=Pil med innsmurt spiss # +tipped_arrow.effect.nightVision=Nattsynspil # +tipped_arrow.effect.invisibility=Usynlighetspil # +tipped_arrow.effect.jump=Hoppepil # +tipped_arrow.effect.fireResistance=Ildmotstandspil # +tipped_arrow.effect.moveSpeed=Hurtighetspil # +tipped_arrow.effect.moveSlowdown=Treghetspil # +tipped_arrow.effect.water=Sprutepil # +tipped_arrow.effect.waterBreathing=Pil for pusting i vann # +tipped_arrow.effect.heal=Helbredelsespil # +tipped_arrow.effect.harm=Skadepil # +tipped_arrow.effect.poison=Giftpil # +tipped_arrow.effect.regeneration=Regenerasjonspil # +tipped_arrow.effect.damageBoost=Styrkepil # +tipped_arrow.effect.weakness=Svakhetspil # +tipped_arrow.effect.levitation=Levitasjonspil # +tipped_arrow.effect.luck=Lykkepil # +tipped_arrow.effect.wither=Forfallspil # +tipped_arrow.effect.turtleMaster=Skilpaddemesterens pil # +tipped_arrow.effect.slowFalling=Langsomt-fall-pil # + +structure_block.title=Byggverksblokk # +structure_block.structure_name=Byggverkets navn # +structure_block.mode=Modus: # +structure_block.mode.save=Lagre # +structure_block.mode.load=Last inn # +structure_block.mode.corner=Hjørne # +structure_block.mode.data=Data # +structure_block.mode.export=3D-eksport # +structure_block.mode.invalid=Ugyldig modus # +structure_block.size=Størrelse: # +structure_block.data_label=Data: # +structure_block.offset=Forskyvning: # +structure_block.invisible_blocks=Usynlige blokker: # +structure_block.include_entities=Ta med enheter: # +structure_block.show_bounding_box=Vis grenseboks: # +structure_block.mirror=Speilvend: # +structure_block.animation_mode=Animasjonsmodus: # +structure_block.animation_time=Animasjonstid: # +structure_block.animation_time_tip=I sekunder # +structure_block.place_by_none=Ingen # +structure_block.place_by_layer=Plasser etter lag # +structure_block.place_by_block=Plasser etter blokk # +structure_block.rotation=Rotasjon # +structure_block.integrity=Integritet: # +structure_block.seed=Frø: # +structure_block.off=Av # +structure_block.show=Vis # +structure_block.include=Ta med # +structure_block.detect=Finn # +structure_block.export=Eksporter # +structure_block.import=Importer # +structure_block.corner=Hjørne # +structure_block.corner.text.1.title=Hjørnemodus: # +structure_block.corner.text.2.paragraph=Hjørnemodus brukes sammen med Finn-knappen i lagremodus til å definere området som skal lagres. Dette finner bare hjørneblokker med samme navn som byggverket som lagres. # +structure_block.export.disabled_message=Eksportering er deaktivert i verdensmaler på Minecraft-markedsplassen. # +structure_block.reset=Tilbakestill # +structure_block.save=Lagre # +structure_block.redstone_save_mode=Lagringsmodus for rødstein # +structure_block.save_to_disk=Lagre til disk # +structure_block.save_to_memory=Lagre i minnet # +structure_block.save.successful=Byggverket er lagret! # +structure_block.import.successful=Bygning importert! # +structure_block.import.failed=Import av bygning MISLYKTES! # +structure_block.load=Last inn # +structure_block.mirror.none=Ingen # +structure_block.mirror.left_right=Venstre/høyre # +structure_block.mirror.front_back=Forside/bakside # +structure_block.rotation.none=Ingen rotasjon # +structure_block.rotation.90=90 # +structure_block.rotation.180=180 # +structure_block.rotation.270=270 # +structure_block.progress.generating=Genererer modellen din … # +structure_block.extensionDescription=Byggverksfil # +structure_block.exportFileTitle=Eksporter byggverk # +structure_block.exportFailedTitle=Eksporten mislyktes # +structure_block.exportFailedDescription=Byggverket kunne ikke eksporteres. # +structure_block.exportProgressTitle=Eksporterer byggverket ditt # +structure_block.importFileTitle=Importer byggverk # +structure_block.importFailedTitle=Importen mislyktes # +structure_block.importFailedDescription=Byggverket kunne ikke importeres. # +structure_block.importProgressTitle=Importerer byggverket ditt # + +3d_export.title=3D-eksport # +3d_export.include_players=Ta med spillere: # +3d_export.remove_blocks=Fjern blokker: # +3d_export.off=Av # +3d_export.show=Vis # +3d_export.include=Ta med # +3d_export.remove=Fjern # +3d_export.export=Eksporter # +3d_export.reset=Tilbakestill # +3d_export.remixServiceDiscontinued=Merk: Opplastingstjenesten for Remix3D er ikke lenger tilgjengelig. Bruk Eksporter til å lagre lokalt i stedet. # + +title.oldgl1=Gammelt grafikkort oppdaget. Dette kan hindre deg i å # +title.oldgl2=spille i fremtiden fordi du må ha OpenGL 2.0. # + +editorMode.text=kommer snart # + +## These are being used by TextObject tests. Changing them will break the test. +translation.test.args=%s %s # +translation.test.complex=Prefiks, %s%2$s på nytt, %s og %1$s samt til slutt %s pluss %1$s atter en gang! # +translation.test.escape=%%s %%%s %%%%s %%%%%s # +translation.test.invalid=hei, % # +translation.test.invalid2=hei, % s # +translation.test.none=Hallo, verden! # +translation.test.world=verden # + +## NOTE: Please do not localize the typeface names +typeface.mojangles=Mojangles # +typeface.notoSans=Noto Sans # + +worldConversionErrorPrompt.title=Konverteringen av verdenen mislyktes # +worldConversionErrorPrompt.message=Au da, noe gikk galt under konverteringen av verdenen. Prøv på nytt senere. # + +worldError.corrupted=er ødelagt og kan ikke startes. # +worldError.invalidArguments=ble laget med ugyldige argumenter. # +worldError.IO=kan ikke åpnes. # +worldError.notFound=ble ikke funnet. # +worldError.notSupported=er i et format som ikke støttes. # +worldError.unknown=har et ukjent problem. # +worldError.writeCorrupted=er ødelagt og kan ikke lagres. # +worldError.worldRecovered=Verden gjenopprettet # +worldError.recoveredCorruptedWorld=Gjenopprettelsen av din korrupte verden er vellykket. # +worldError.recoveredCorruptedWorldWarning=Noen av de nylige endringene dine kan ha gått tapt under gjenopprettelsen. # +worldError.worldFailedRecovery=Gjenopprettelsen feilet # +worldError.worldFailedRecoveryText=Vi oppdaget en korrupt verden og feilet i å gjenopprette den. # + +userData.recovered.title=Lagrede data gjenopprettet # +userData.recovered.text=Gjenopprettet de skadede brukerinnstillingene. # +userData.recovered.warning=Noen av de nylige endringene dine kan ha gått tapt under gjenopprettelsen. # +userData.unrecoverable.title=Gjenoppretting av lagrede data mislyktes # +userdata.unrecoverable.text=Vi oppdaget at brukerinnstillingene dine er skadet, men klarer ikke å gjenopprette dem. # + +trial.pauseScreen.remainingTime=Prøvetid igjen: %s # +trial.pauseScreen.buyGame=Lås opp fullversjonen # +trial.survival.welcome=Velkommen til prøveversjonen av Minecraft! # +trial.survival.remainingTime=%d minutter igjen # + +## Specific for the Chromebook Trial +trial.pauseScreen.cb.buyGame=Vanlige spørsmål # + +trial.noInvitesOrJoining=Kjøp fullversjonen for å spille med venner # + +trial.upsell.trialLabel=Prøveversjon av Minecraft # +trial.upsell.title=Start prøveversjonen! # +trial.upsell.description=Du kan bare spille denne prøveversjonen i 90 minutter. Lag ting, bygg, utforsk og ha det moro! Verdenen din lagres hvis du bestemmer deg for å kjøpe fullversjonen. # +trial.upsell.description.updated=Utforsk, lag ting, bygg og ha det moro! Du kan spille denne prøveversjonen i 90 minutter. Lås opp fullversjonen for å spille så lenge du vil! # +trial.upsell.description.worldsDontTransferToFullGame.line1=Utforsk, lag, bygg, og ha det moro! I denne prøveversjonen kan du spille i 90 minutter. Lås opp fullversjonen av spillet for å spille i et uendelig antall verdener så lenge du vil!* # +trial.upsell.description.worldsDontTransferToFullGame.line2=*(Denne verdenen overføres ikke til fullversjonen av spillet.) # +trial.upsell.unlock=Lås opp fullversjonen # +trial.upsell.startTrial=Start prøveversjonen # +trial.upsell.continueTrial=Fortsett med prøveversjonen # + +## Specific for the Chromebook Trial +trial.upsell.cb.unlock=Vanlige spørsmål # +trial.upsell.cb.description.worldsDontTransferToFullGame.line1=Utforsk, lag, bygg og ha det gøy! I denne prøveverdenen har du 90 minutters spilletid. Funnet en feil? Rapporter det på bugs.mojang.com! Andre spørsmål? Sjekk ut våre vanlige spørsmål. # +trial.upsell.cb.description.worldsDontTransferToFullGame.line2=(Verdener i prøveversjonen overføres ikke til fullversjonen av spillet.) # + +ratingPopUp.title=Liker du Minecraft? # +feedbackPopup.title=Har du noen tilbakemeldinger til oss? # + +## NOTE: The following five lines are all related and shown together. When localizing, you may add line breaks to fit the paragraph, +## as opposed to trying to literally translate each line. +trial.upsell.expiredDescription.line1=Tiden er ute. Kjøp fullversjonen for å låse opp hele spillet: # +trial.upsell.expiredDescription.line2=– Utforsk ubegrensede verdener # +trial.upsell.expiredDescription.line3=– Spill med vennene dine # +trial.upsell.expiredDescription.line4=– Lag hundrevis av gjenstander # +trial.upsell.expiredDescription.line5=– Oppdag gåtefulle byggverk og riker # +trial.upsell.expiredNewDescription=Vil du fortsette å utforske, lage og bygge? Lås opp fullversjonen for å spille så lenge du vil! Denne verdenen blir lagret, slik at du kan fortsette der du slapp, men du kan ikke endre den før du låser opp hele spillet. # +trial.upsell.expiredNewDescription.worldsDontTransferToFullGame.line1=Vil du fortsette å utforske, lage og bygge? Lås opp fullversjonen av spillet for å spille i et uendelig antall verdener så lenge du vil!* # +trial.upsell.expiredTitle=Tiden er ute! # +trial.upsell.expiredViewWorld=Se verden # + +## Specific for the Chromebook Trial +trial.upsell.cb.expiredNewDescription.worldsDontTransferToFullGame.line1=Vil du fortsette å utforske, lage og bygge? Start en ny prøveversjonsverden for å fortsette å spille! # +trial.upsell.cb.startNew=Start ny verden # + +## tabbedUpsell content +trial.tabbed_upsell.title=Lås opp hele spillet # +trial.tabbed_upsell.button=Kjøp Minecraft! # +trial.tabbed_upsell.buttonAlternate=Lås opp fullversjonen av Minecraft # +trial.tabbed_upsell.minecraft.title=MINECRAFT # +trial.tabbed_upsell.minecraft.description=Utforsk dine egne unike verdener i det uendelige, og bygg allslags utrolige ting: Fra enkle hjem til fabelaktige slott! Spill i kreativ modus for å lage underverk med ubegrensede ressurser, eller grav etter ressurser i overlevelsesmodus, der du lager våpen og rustninger for å holde farlige vesener på avstand og overleve natten. I tillegg kan du spille med venner på nettet! Lås opp fullversjonen av spillet i dag! # +trial.tabbed_upsell.xbl.title=MICROSOFT-KONTO # +trial.tabbed_upsell.xbl.description=Med fullversjonen av Minecraft får du kreativ modus, prestasjoner og mye mer, pluss at du med en Microsoft-konto kan treffe andre i Minecraft-fellesskapet! Bli med i verdenene til vennene dine, få nye venner på servere, og synkroniser Markedsplass-kjøpene dine til alle enheter der du spiller Minecraft. # +trial.tabbed_upsell.xbl.description.line2=*(I versjoner med Markedsplass.) # +trial.tabbed_upsell.achievements.title=PRESTASJONER # +trial.tabbed_upsell.achievements.description=I tillegg til at du får den komplette Minecraft-opplevelsen med kreativ modus, flerspiller og mye mer, kan du låse opp prestasjoner og en poengsum som forteller deg om fremdriften din i Minecraft og viser Microsoft-kontovennene dine hva du har oppnådd. Skaff deg fullversjonen av spillet for å komme i gang! # +trial.tabbed_upsell.multiplayer.title=FLERSPILLER # +trial.tabbed_upsell.multiplayer.description=Med fullversjonen av Minecraft kan du underholde deg med kreativ modus og prestasjoner samt spille flerspiller med venner på forskjellige Minecraft-enheter! Spill med venner på konsoll, PC og mobil, og bygg, utforsk og overlev sammen. Lås opp fullversjonen av Minecraft i dag! # +trial.tabbed_upsell.server.title=SERVERE # +trial.tabbed_upsell.server.description=Servere er blant de mest kreative måtene å spille Minecraft på! Spill supre minispill, møt Minecraft-fellesskapet, og få nye venner. Lås opp fullversjonen av Minecraft for å prøve servere i dag! # +trial.tabbed_upsell.store.title=BUTIKK # +trial.tabbed_upsell.store.description=Få tilgang til Minecraft-markedsplassen, butikken vår i spillet. Få en ny stil med nye skall, endre verdenen din eller utforsk utrolige nye kart fra samfunnets beste innholdsskapere! Skaff deg fullversjonen av spillet i dag! # +trial.tabbed_upsell.creative.title=KREATIV MODUS # +trial.tabbed_upsell.creative.description=Kjøp Minecraft for å spille i kreativ modus! Få tilgang til hele inventaret – fantasien din er det eneste som setter grenser for hva du kan bygge! Fly rundt i verdenen, bygg et drømmehjem av hva som helst, eller bare spreng et fjell i luften med ubegrensede mengder TNT! # +trial.tabbed_upsell.addon.title=TILLEGG # +trial.tabbed_upsell.addon.description=Vil du at ulvene skal oppføre seg som kaniner? Forvandle alle trærne til sukkerspinn? I fullversjonen av Minecraft kan du endre alt mulig ved hjelp av tillegg! Du får også tilgang til flerspiller, kreativ modus, prestasjoner og mye mer! Kjøp Minecraft nå for å få hele opplevelsen! # +trial.tabbed_upsell.seeds.title=FRØ # +trial.tabbed_upsell.seeds.description=Lås opp fullversjonen av Minecraft for å få tilgang til frø som lar deg utforske nye biomer! Overlev i isødet, bestig høye åser, eller kryss ørkensanden. Start med unike maler, eller utforsk tilfeldig genererte, nye verdener! Kjøp Minecraft i dag for å få tilgang til frø, kreativ modus, flerspiller og mye mer! # + +## Specific for the Chromebook Trial +trial.thanks_for_testing.title=Takk for at du testet # +trial.thanks_for_testing.button=Ta meg til vanlige spørsmål! # +trial.thanks_for_testing.minecraft.title=PRØVEVERSJONEN AV MINECRAFT # +trial.thanks_for_testing.minecraft.description=Takk for at du lastet ned prøveversjonen av Minecraft for Chromebook! Spilltesting gir oss uvurderlige data til bruk i feilretting og teknisk feilsøking. Funnet en feil? Rapporter den på bugs.mojang.com! Andre spørsmål? Sjekk ut vanlige spørsmål. # +trial.thanks_for_testing.xbl.title=MICROSOFT-KONTO # +trial.thanks_for_testing.xbl.description=Med fullversjonen av Minecraft får du kreativ modus, prestasjoner og mye mer, og med en Microsoft-konto kan du treffe andre i Minecraft-fellesskapet! Bli med i verdenene til vennene dine, få nye venner på servere, og synkroniser markedsplass-kjøpene dine på alle enhetene der du spiller Minecraft. # +trial.thanks_for_testing.xbl.description.line2=*(I versjoner med Markedsplass.) # +trial.thanks_for_testing.achievements.description=I tillegg til at du får den komplette Minecraft-opplevelsen med kreativ modus, flerspiller og mye mer, kan du låse opp prestasjoner og en poengsum som forteller deg om fremdriften din i Minecraft og viser Microsoft-kontovennene dine hva du har oppnådd. # +trial.thanks_for_testing.multiplayer.description=Med fullversjonen av Minecraft kan du underholde deg med kreativ modus og prestasjoner samt spille flerspiller med venner på forskjellige Minecraft-enheter! Spill med venner på konsoll, PC og mobil, og bygg, utforsk og overlev sammen. # +trial.thanks_for_testing.server.description=Som en del av fullversjonenen tilbyr servere noen av de mest kreative måtene å spille Minecraft på! Spill supre minispill, møt Minecraft-fellesskapet og få nye venner. # +trial.thanks_for_testing.store.description=Med fullversjonen får du tilgang til Minecraft-markedsplassen, butikken i spillet. Få en ny stil med nye skall, endre verdenen din, eller utforsk utrolige nye kart fra de beste innholdsskaperne! # +trial.thanks_for_testing.creative.description=En populære del av fullversjonen av Minecraft: kreativ modus! Få tilgang til hele inventaret – fantasien din er det eneste som setter grenser for hva du kan bygge! Fly rundt i verdenen, bygg et drømmehjemmet av hva som helst, eller bare spreng et fjell i luften med ubegrensede mengder TNT! # +trial.thanks_for_testing.addon.description=Vil du at ulvene skal oppføre seg som kaniner? Forvandle alle trærne til sukkerspinn? I fullversjonen av Minecraft kan du endre alt mulig ved hjelp av tillegg! Du får også tilgang til flerspiller, kreativ modus, prestasjoner og mye mer! # +trial.thanks_for_testing.seeds.description=Fullversjonen av Minecraft gir deg tilgang til frø som lar deg utforske nye biomer! Overlev i isødet, bestig høye åser, eller kryss ørkensanden. Start med unike maler, eller utforsk tilfeldig genererte nye verdener! # + +trial.tabbed_upsell.navleft=Naviger fane til venstre # +trial.tabbed_upsell.navRight=Naviger fane til høyre # + +## Trial Collection content: +trial.starter.collection.title=Minecraft-samling for nybegynnere # +trial.master.collection.title=Den store Minecraft-samlingen # +trial.starter.collection.button=Kjøp samling for nybegynnere # +trial.master.collection.button=Kjøp Den store samlingen # +trial.starter.offer=Få Minecraft, 700 Minecoins, to skallpakker, én teksturpakke og én mash-up # +trial.master.offer=Få Minecraft, 1000 Minecoins, fire skallpakker, to teksturpakker, tre kart og én mash-up # +trial.collection.1.title=1000 Minecoins # +trial.collection.1.description=Kjøp skall, teksturer og verdener på markedsplassen! # +trial.collection.2.title=700 Minecoins # +trial.collection.2.description=Kjøp skall, teksturer og verdener på markedsplassen! # +trial.collection.3.title=Dyreliv: savannen # +trial.collection.3.description=Dra på safari i en robust offroader med plass til fire! # +trial.collection.4.title=Eventyrerens drøm # +trial.collection.4.description=Utforsk Noxcrews magiske verden full av eldgamle slott! # +trial.collection.5.title=PureBDcraft-pakke # +trial.collection.5.description=Forvandle Minecraft-verdenen din til en tegneserie! # +trial.collection.6.title=Kapernes hemmeligheter # +trial.collection.6.description=Stormfull jakt på glemte skatter i en uendelig stor tropisk villmark! # +trial.collection.7.title=Gresk mytologi-mash-up # +trial.collection.7.description=Utforsk en eldgammel verden, teksturpakke og skall! # +trial.collection.8.title=Vinterfestival med minispill # +trial.collection.8.description=En fornøyelsespark av spill og utfordringer! # +trial.collection.9.title=Skallpakken Pastell # +trial.collection.9.description=Gjør deg klar for en eksplosjon av pastellfarget regnbuelykke! # +trial.collection.10.title=Plastteksturpakke # +trial.collection.10.description=Gjør verdenene dine enkle, fargerike og levende! # +trial.collection.11.title=Skallpakke 1 # +trial.collection.11.description=Tilpass spillfiguren din med dette utvalget av skall! # +trial.collection.12.title=Skallpakken Skurker # +trial.collection.12.description=Kle deg ut som en Cake Maniac, Frankencrafter eller noe enda verre! # +trial.includes=Inkluderer # + +## Trial Game content: +trial.survival.mode.title=OVERLEVELSE # +trial.creative.mode.title=KREATIV # +trial.survival.mode.1.intro_description=Den opprinnelige Minecraft-opplevelsen: samle ressurser til å lage verktøy og bygge strukturer, finn og dyrk mat for å tilfredsstille sulten, kjemp mot farlige vesener og utforsk en enorm verden. # +trial.survival.mode.2.intro_description=Start ved å samle inn noe tre og jord til et provisorisk hjem, slik at du kan overleve den første natten! Derfra er alt opp til deg. # +trial.creative.mode.1.intro_description=Bygg alt du kan tenke deg i Kreativ modus. Ikke pådra deg skade, fly gjennom himmelen og nyt umiddelbar tilgang til hver blokk i spillet! Denne modusen gjør at du kan fokusere på å lage, og gir deg alt du trenger for å bygge noe vakkert! # +trial.creative.mode.2.intro_description=Du får også tilgang til Inspirasjonsøya, en opplæringsverden og en innføring i Kreativ modus, som lærer deg hvordan å bli en mesterbygger på kort tid! Du finner flere flotte verdener som denne på Minecraft-markedsplassen. # +trial.tour.marketplace=UTFORSK MARKEDSPLASSEN # +trial.world.title=Hvilken verden i prøveversjonen? # + +## Edu Tutorial strings +tutorial.edu.menuTitle=Lær å spille # +tutorial.edu.title=Opplæringer # + +utility.zipFile=Pakk fil # +utility.pdfFile=PDF-fil # +verification.nolicense.title=Lisensfeil # +verification.nolicense.description=Vi har problemer med å bekrefte at du eier Minecraft på denne enheten. Kontroller at du har lastet ned og installert Minecraft fra butikken. Eller koble til Internett og prøv på nytt. # + +## Autosave Info strings +autosave.title=Automatisk lagring # +autosave.info.general=Når du ser dette ikonet, lagres spillet ditt. Ikke slå av enheten mens dette ikonet vises på skjermen. # +autosave.info.nx=Når du ser dette ikonet, lagres spillet ditt. Ikke slå av Nintendo Switch mens dette ikonet vises på skjermen. # +autosave.info.xbox=Når du ser dette ikonet, lagres spillet ditt. Ikke slå av Xbox-konsollen mens dette ikonet vises på skjermen. # +autosave.info.desktop=Når du ser dette ikonet, lagres spillet ditt. Ikke slå av datamaskinen mens dette ikonet vises på skjermen. # + +## Xbox network strings +xbox.signin.error=Logg deg på med Microsoft-kontoen din for å spille med venner, samt forbedre poengsum og prestasjoner. # +xbox.signin.error.pocket.line1=Takk for at du tester Realms! Funksjonene er ikke helt ferdige, og du kan støte på feil. Send oss tilbakemelding! Vi er lutter øre. # +xbox.signin.error.pocket.line2= # +xbox.signin.error.pocket.line3=Alle må logge seg på med en Microsoft-konto under denne testen, slik at de kan motta invitasjoner og bli lagt til i Realms. # +xbox.signin.warning.kickPlayer=Dette vil sende deg tilbake til hovedmenyen. Vil du fortsette? # +xbox.connection.error=Frakoblet Microsoft-kontoen # +xbox.signin=Logg på # +xbox.signin.qr=To måter å logge på # +xbox.signin.qr.left.header=Skann QR-koden # +xbox.signin.qr.left.body=Bruk kameraappen eller en QR-kodeleser på enheten. # +xbox.signin.qr.right.header=Eller gå til nettstedet # +xbox.signin.qr.account=Logg på med en gratis Microsoft-konto for å spille online med vennene dine på tvers av plattformer # +xbox.signin.beta.blocked=Pålogging med en Microsoft-konto er ikke tilgjengelig på betaversjonen for øyeblikket. # +xbox.signin.enterCode=Og oppgi denne koden: # +xbox.signin.enterCode.qr=2. Skriv inn koden nedenfor når du blir bedt om det: # +xbox.signin.letsPlay=La oss spille! # +xbox.signin.message=Logg deg på med den gratis Microsoft-kontoen din for å oppleve hele Minecraft-verdenen. # +xbox.signin.url=https://aka.ms/remoteconnect # +xbox.signin.useDifferentAccount=Logg deg på med en annen Microsoft-konto # +xbox.signin.website=Gå til dette nettstedet på en annen enhet: # +xbox.signin.website.qr=1. Gå til dette nettstedet på en annen enhet: # +xbox.signin.welcome=Velkommen! # +xbox.signin.newaccount.welcome=Velkommen! # +xbox.signin.newaccount.info=Vennene dine og deres venner kan se om du er tilkoblet, spillklippene dine samt appene og spillene du brukte sist. Du kan endre dette på Xbox.com. # +xbox.signinFirst=Logg på første # +xbox.signinFree=Logg på gratis # +xbox.signout=Logg av # +xbox.signinquestion=Logge på? # +xbox.notnow=Ikke nå # +xbox.signingin=Logger deg på med Microsoft-kontoen din … # +xbox.signingin.offline=Logger deg på # +xbox.firstsignin.line1=Velkommen til Minecraft! Bruk en Microsoft-konto til å koble deg til Minecraft-fellesskapet, der folk kan spille sammen uansett om de har PC, konsoll, mobil eller nettbrett. Og det beste av alt? # +xbox.firstsignin.line2=Det er GRATIS! # +xbox.firstsignin.line3=Har du ikke konto? Opprett en nå for å oppnå prestasjoner, bli med i realmer og koble deg til servere! # +xbox.firstsignin.line3.norealmsOrServers=Har du ikke konto? Opprett en nå for å låse opp prestasjoner og spille med venner på forskjellige plattformer! # +xbox.failedsignin.body=Vi kan ikke logge deg på Microsoft-kontoen din. Tilgang til Realms, profiler og markedsplassartikler vil være begrenset. Prøv på nytt senere. # +xbox.failedsignin.error=Feilkode: # +xbox.failedsignin.moreInfo=Mer informasjon # +xbox.dev_wrongSandboxSigninFailed.title=Noe gikk galt # +xbox.dev_wrongSandboxSigninFailed.line1=Kunne ikke logge deg på sandkassen %s. Bytt sandkasse og start Minecraft på nytt, eller logg deg på med en annen konto. Sandkassen blir %s når du starter på nytt. # +xbox.dev_wrongSandboxSigninFailed.button.dev=Bytt til utviklersandkasse # +xbox.dev_wrongSandboxSigninFailed.button.retail=Bytt til vanlig sandkasse # +xbox.dev_wrongSandboxSigninFailed.button.clearXbl=Slett kontopåloggingsdata # +xbox.achievementssignin.line1=Prestasjoner og poengsummen viser fremdriften din i Minecraft. # +xbox.achievementssignin.line2=Logg deg på med en Microsoft-konto for å begynne å oppnå dem! # +xbox.addfriendsignin.line1=Søk etter gamertagen til vennene dine for å se når de er tilkoblet. # +xbox.addfriendsignin.line2=Logg deg på med en Microsoft-konto for å begynne å legge til venner! # +xbox.invitesignin.line1=Inviter vennene dine via gamertagen deres for å se verdenene deres når de er tilkoblet. # +xbox.invitesignin.line2=Logg deg på med en Microsoft-konto for å begynne å invitere venner! # +xbox.thirdpartysignin.line1=Megakule minispill og nye spillere venter på deg! Men først vil %s gjerne vite hvem du er. # +xbox.thirdpartysignin.line2=Du må logge deg på med en Microsoft-konto for å koble deg til! # +xbox.signInLong=Logg deg på gratis! # +xbox.signOutLong=Logg av Microsoft-kontoen din # +xbox.externalServer.title=Spill på server # +xbox.externalServer.line1=Serverne tilbyr noen av de mest kreative måtene å spille Minecraft på! Logg ganske enkelt på, så sørger vi for at du får tillatelse til å spille på nett med nye folk. # + +xbox.genericsignin.line1=Med Minecraft-kontoen din kan du spille flerspillerspill på nettet med venner på PC og mobilenhet. Og det beste av alt? # +xbox.genericsignin.line2=Det er GRATIS! # +xbox.genericsignin.line3=Du kan bruke den overalt du spiller Minecraft. # + +xbox.disconectionscreen.notSignedIn=Logg deg på med Microsoft-kontoen din for å spille med venner. # +xbox.disconectionscreen.multiplayerNotAllowed=Denne Microsoft-kontoen har ikke tillatelse til å bli med i flerspillerspill. # +xbox.disconectionscreen.accessDenied=Du må være venn med noen i dette spillet for å bli med. # + +xbox.friendfinder.enterGamertag=Oppgi gamertag # +xbox.friendfinder.findFriends=Finn venner etter gamertag # +xbox.friendfinder.searchingForGamertag=Søker # +xbox.friendfinder.gamertagNotFound=Fant ikke gamertag # + +xbox.profile.addFriend=Legg til venn # +xbox.profile.addFriend.success=Suksess! %s har blitt lagt til i vennelisten din. # +xbox.profile.block=Blokker # +xbox.profile.currentlyPlaying=Spiller nå %s # +xbox.profile.favorite=Favoritt # +xbox.profile.favoriteHelperText=Favorittvennene dine vises først i vennelisten din, og du ser når de er online eller starter en sending. # +xbox.profile.friend=Venn # +xbox.profile.friendHelperText=Følg %s. Når dere er venner med hverandre, kan du invitere vedkommende til spillet ditt. # +xbox.profile.mute=Demp # +xbox.profile.realName=Administrer personverninnstillingene for å dele det virkelige navnet ditt i Xbox-appen. # +xbox.profile.removeFriend=Fjern som venn # +xbox.profile.report=Rapporter # + +xbox.report.gamertag=Rapporter %s # +xbox.report.optionalText=Skriv tekst her (valgfritt) # +xbox.report.toast=Du har rapportert %s # +xbox.report.toastError=Rapporten din kunne ikke sendes. Prøv på nytt om en liten stund. # +xbox.report.whereReport=Hvor observerte du den dårlige oppførselen? # +xbox.report.whereReportDescription=Gi oss beskjed om hvor hendelsen fant sted. Dette vil hjelpe oss med å undersøke saken din. # +xbox.report.whyReport=Hvorfor rapporterer du %s? # + +## Player safety report areas where abuse took place +xbox.report.area.chat=Chatmelding # +xbox.report.area.skin=Spillerskall # +xbox.report.area.gameplay=Spillopplevelse # +xbox.report.area.ingame=Bygg i spillet # +xbox.report.area.other=Annet # + +## Player safety ban reasons defined by legal/compliance +xbox.report.cyberbullying=Nettmobbing # +xbox.report.falseReporting=Overdreven falske/unøyaktige rapporter # +xbox.report.exploits=Misbruk og tredjepartsapplikasjoner # +xbox.report.harassingComments=Trakasserende eller ærekrenkende kommentarer # +xbox.report.hateSpeech=Hatefulle ytringer # +xbox.report.illegalDrugs=Ulovlige rusmidler eller aktiviteter # +xbox.report.impersonatingStaff=Utgi seg for å være ansatte, spillerstøtte eller fellesskapsrepresentanter # +xbox.report.inGameTrolling=Trolling og spamming i spillet # +xbox.report.nameOrGamertag=Spillernavn eller gamertag # +xbox.report.modding=Modding # +xbox.report.obsceneLanguage=Uanstendig eller vulgært språk # +xbox.report.postLinkToInappropriateContent=Publisering av koblinger til upassende innhold eller skadelig programvare # +xbox.report.realLifeInfo=Informasjon og trusler i det virkelige liv # +xbox.report.sexualReference=Referanser til seksuelt innhold og vold # +xbox.report.spam=Spamming til kommersielle formål # +xbox.report.terrorismOrViolentExtremism=Kriminell aktivitet eller voldelig ekstremisme # +xbox.report.childSexualExploitationOrAbuse=Seksuell utnyttelse eller misbruk av barn # +xbox.report.imminentHarm=Nær forestående skade # +xbox.report.nonConsensualIntimateImagery=Intime bilder uten samtykke # +xbox.report.policyViolation=Brudd på retningslinjene # +xbox.report.harassment=Trakassering eller mobbing # +xbox.report.profanity=Banning # +xbox.report.childSexualExploitationGrooming=Grooming, seksuell utnyttelse eller misbruk av barn # +xbox.report.controversial=Kontroversielt tema # +xbox.report.notoriousFigure=Beryktet figur # +xbox.report.cheating=Juksing # +xbox.report.defamation=Ærekrenkelse, utgi deg for å være en annen person, falsk informasjon # +xbox.report.drugs=Narkotika # +xbox.report.fraud=Svindel # +xbox.report.advertising=Søppelpost eller reklame # +xbox.report.selfHarm=Selvskading eller selvmord # +xbox.report.nudity=Nakenhet eller pornografi # +xbox.report.sexuallyInappropriate=Seksuelt upassende # +xbox.report.extremeViolence=Ekstrem vold eller blodige scener # +xbox.report.quittingEarly=Avsluttet for tidlig # +xbox.report.unsportingBehavior=Usportslig oppførsel # +xbox.report.voiceCommunication=Talekommunikasjon # + +## Player safety toast messages +safety.muted.title=Du er blitt midlertidig dempet i chatten. # +safety.muted.message=Husk å følge Minecraft-fellesskapets standarder. # + +safety.reportCap=Vi la merke til at du har tatt deg tid til å rapportere andre spillere. Takk for at du hjelper oss med å gjøre Minecraft til et trygt og innbydende sted for alle. Husk at det å sende inn falske rapporter er i strid med fellesskapsstandardene våre. # +safety.reportFriend=%s er en venn av deg. Er du sikker på at du vil rapportere denne spilleren? Å sende inn falske rapporter er i strid med samfunnsstandardene våre. # +safety.reportFriend.title=Rapporter %s # +safety.bannedSkin.title=Skallet er ikke tillatt i flerspiller # +safety.bannedSkin.button=Finn ut mer # +safety.bannedSkin=Det nåværende skallet ditt bryter fellesskapsstandardene våre. Velg et annet skall for å bli med i et flerspillerspill. Klikk på «%s» for å se fellesskapsstandardene våre eller sende inn en saksgjennomgang for det nåværende skallet ditt. # + +authserver.notavailable=Noe gikk galt. Vi kan ikke verifisere at serveren du prøver å koble deg til, er pålitelig. Vi anbefaler at du prøver på nytt senere. # +authserver.authfailed=Dette er ikke bra. Denne serveren bestod ikke verifiseringstesten vår. Noen vi ikke stoler på, kan gi seg ut for å være en klarert server. # + +platform.model.unknown=UKJENT # + +## Misc Compliance copy +compliance.playtime.greaterThan24Hours=Du har spilt i mer enn 24 timer # +compliance.playtime.message=Overdreven spilling kan virke forstyrrende på en normal hverdag # +compliance.playtime.multipleHours=Du har spilt i %d timer # +compliance.playtime.oneHour=Du har spilt i 1 time # + +## resource pack validation errors +packdiscoveryerror.manifest_pack_error=Kan ikke åpne pakken. # +packdiscoveryerror.incomplete_pack=Ufullstendig pack. # +packdiscoveryerror.unsupported_file_format=Ugyldig ZIP-arkiv. # +packdiscoveryerror.missing_manifest=Finner ikke manifest i pakken. # +packdiscoveryerror.manifest_parse_error=Kan ikke analysere pakkemanifestet med stakken: %s # +packdiscoveryerror.required_manifest_property_missing=Elementet %s mangler i pakkemanifestet. # +packdiscoveryerror.required_manifest_property_wrong_type=Det nødvendige elementet %s i pakkemanifestet er av feil type. # +packdiscoveryerror.required_manifest_property_empty=Det nødvendige elementet %s i pakkemanifestet er tomt. # +packdiscoveryerror.required_manifest_property_invalid_value=Elementet %s i pakkemanifestet har en ugyldig verdi. # +packdiscoveryerror.malformed_uuid=Elementet %s er en ugyldig UUID i pakkemanifestet. # +packdiscoveryerror.malformed_version=Elementet %s er ikke kompatibelt med SemVer (semver.org) i pakkemanifestet. # +packdiscoveryerror.missing_modules=Elementet %s mangler i pakkemanifestet. Bruker ressurspakke i stedet. # +packdiscoveryerror.missing_dependency=Den nødvendige komponenten med ID-en %s og versjonen %s mangler. # +packdiscoveryerror.unsupported_format_version=Angitt formatversjon %s støttes ikke. # +packdiscoveryerror.duplicate_uuid=Angitt %s-element for UUID finnes allerede i pakkemanifestet. # +packdiscoveryerror.multiple_modules=Flere motstridende moduler er funnet i pakkemanifestet. # +packdiscoveryerror.invalid_capability_value=Pakkefunksjonen «%s» støttes ikke. # +packdiscoveryerror.unsupported_format_patch=Revisjonskomponenten i versjon %s blir ignorert og behandlet som 0. # +packdiscoveryerror.ignored_property=Egenskapen "%s" brukes ikke for denne innholdstypen. Feltet ignoreres. # +packdiscoveryerror.version_too_high=Egenskapen %s har en for høy versjon av %s. Den høyeste tillatte verdien er %s. # +packdiscoveryerror.version_too_low=Egenskapen %s har en for lav versjon av %s. Den laveste tillatte verdien er %s. # +packdiscoveryerror.format_version_1_engine_version_cap=Egenskapen %s må ha en lavere verdi enn %s. Du må bruke formatversjon 2 for å bruke en høyere versjon. # + +## pack upgrading +packupgradewarning.invalidpacktype=Det angitte %s-elementet har en ugyldig verdi i pakkemanifestet. Bruker ressurspakke i stedet. # +packupgradewarning.required_manifest_property_missing=Elementet %s mangler i pakkemanifestet. Bruker %s i stedet. # +packupgradewarning.required_manifest_property_empty=Det nødvendige %s-elementet er tomt i pakkemanifestet. Bruker %s i stedet. # +packupgradewarning.malformed_uuid=Det angitte %s-elementet er ikke en gyldig UUID i pakkemanifestet. Bruker %s i stedet. # +packupgradewarning.malformed_version=Det angitte %s-elementet er ikke kompatibelt med SemVer (semver.org) i pakkemanifestet. Bruker %s i stedet. # +packupgradewarning.manifest_upgraded=Dette pakkemanifeste er oppgradert til en ny versjon. # +packupgradewarning.duplicate_uuid=Angitt %s-element for UUID finnes allerede i pakkemanifestet. Bruker %s i stedet. # +packupgradewarning.multiple_modules=Flere motstridende moduler er funnet i pakkemanifestet. Bruker %s i stedet. # + +## pack strings +pack.authors.label=Forfatter: %s # +pack.authors.none=Ukjent # + +## manifest pack validation +manifestvalidation.title=Pakkeinformasjon # +manifestvalidation.error=Feil # +manifestvalidation.info=Info # +manifestvalidation.noerror=Fant ingen feil # +manifestvalidation.warning=Advarsel # +manifestvalidation.delete=Slett # +manifestvalidation.delete.confirm_title=Slette pakken? # +manifestvalidation.delete.confirm_body=Du er i ferd med å slette denne ressurs- eller atferdspakken for godt. Er du sikker? # +manifestvalidation.delete.confirm_delete=Slett # +manifestvalidation.delete.confirm_goBack=Gå tilbake # +manifestvalidation.packid=Pakke-ID: # +manifestvalidation.packversion=Pakkeversjon: # +manifestvalidation.filelocation=Filplassering: # +manifestvalidation.errorlist=Feilliste # +manifestvalidation.file=Fil: # +manifestvalidation.issue=Problem: # +manifestvalidation.unkown.packtype=Ukjent pakketype # +manifestvalidation.unkown.packtitle=Ukjent pakkenavn # +manifestvalidation.unkown.packdescription=Ukjent pakkebeskrivelse # +manifestvalidation.unkown.packid=Ukjent pakke-ID # +manifestvalidation.unkown.packversion=Ukjent pakkeversjon # +manifestvalidation.noname=Navnet mangler # +manifestvalidation.editor.cannotLoadToVanillaWorld=Editor-utvidelsespakker kan bare brukes på Editor-prosjekter. Verdenen din vil fortsatt lastes inn, men vi anbefaler at du deaktiverer eller sletter utvidelsespakkene. # + +## UI pack warnings and errors +uiPackError.invalidChildNames=%s: Underordnede kontroller må ha unike navn: %sSenere vil dette være en feil, og filen vil ikke lastes inn. # +uiPackError.parseError=%s: Kan ikke analysere JSON-filen for brukergrensesnittet med stakken: %s # +uiPackError.missingControl=%s: Finner ikke kontrollen: %s # +uiPackError.missingControlTarget=%s (%s): Finner ikke kontrollen %s under operasjonen %s # +uiPackError.missingArrayName=%s (%s): Mangler feltet array_name eller control_name. # +uiPackError.missingCondition=%s (%s): Mangler betingelse for operasjonen %s. # +uiPackError.missingValue=%s (%s): Mangler verdien for operasjonen %s. # +uiPackError.missingOperation=%s (%s): Mangler operasjon. # +uiPackError.invalidOperationName=%s (%s): Ugyldig operasjon (%s). # + +jsonValidationError.typeError=%s: Egenskapstypen er ugyldig – forventet %s, fikk %s # +jsonValidationError.requiredPropertyError=%s: Fant ikke den nødvendige egenskapen %s # +jsonValidationError.invalidValueError=%s: Fant ikke noen gyldig egenskapsverdi – forventet %s # + +serverUI.errorTitle=Kunne ikke opprette skjemaet. # +serverUI.errorDescription=Mottok ugyldig skjema-JSON. Feil: %s # + +## Content importing +content.import.failed=Kunne ikke importere %s # +content.import.failed.subtitle=Se resultatloggen for å få mer informasjon # +content.import.failed.subtitle_duplicate=Fant duplikatpakke # +content.import.failed.subtitle_malformed_zip=Ugyldig ZIP-arkiv # +content.import.failed.subtitle_premiumcontent=Innholdet i denne verdenen støttes ikke av Minecraft Education. # +content.import.failed.incompatible=Filformatet støttes ikke # +content.import.failed.title_premiumcontent=Innholdet støttes ikke # +content.import.succeeded=%s er importert # +content.import.succeeded_with_warnings=%s er importert med advarsler # +content.import.succeeded_with_warnings.subtitle=Klikk her for å få mer informasjon # +content.import.started=Importen har startet … # + +## World Templates +worldTemplate.festivemashup2016.name=Jule-Mash-Up 2016 # +worldTemplate.redstonemansion.name=Herskapshus av rødstein # +worldTemplate.chinesemythology.name=Kinesisk mytologi-mash-up # +worldTemplate.GreekMythology.name=Gresk mytologi-mash-up # +worldTemplate.Skyrim.name=Skyrim-mash-up # + +eduTemplateWorld.theAgentTrials.name=Agentenes tumleplass # +eduTemplateWorld.tutorialWorld.name=Opplæringsverden # +eduTemplateWorld.mushroomIsland.name=Soppøya # +eduTemplateWorld.mooshroomIsland.name=Soppøya # +eduTemplateWorld.starterTown.name=Startby # +eduTemplateWorld.tutorialVolumeII.name=Opplæring utgave II # +eduTemplateWorld.blocksOfGrass.name=Gressblokk # + +## World Conversion Complete Popup +worldConversionComplete.title=Konvertering fullført # +worldConversionComplete.load_prompt=Vil du spille i verdenen din nå? # + +## the following strings are still in-use in 15.* and should not be removed until we are done servicing the 15.* releases +addServer.add=Ferdig # +externalServerScreen.addServer=Legg til server # +externalServerScreen.addServerTitle=Legg til server: # +externalServerScreen.addServerDescription=Hvis du legger til en ekstern server, må du vite servernavnet og IP-adressen for serveren. Når du har lagt den til, kan serveren finnes i serverlisten for spill. # +addServer.enterIp=Serveradresse # +addServer.enterName=Servernavn # +addServer.hideAddress=Skjul adresse # +addServer.resourcePack=Serverens ressurspakker # +addServer.resourcePack.disabled=Deaktivert # +addServer.resourcePack.enabled=Aktivert # +addServer.resourcePack.prompt=Melding # +addServer.title=Rediger serverinformasjon # +addServer.alreadyAdded=Denne serveren er allerede lagt til # +externalServerScreen.header=Legg til ekstern server # +externalServerScreen.label=Legg til server etter IP/adresse. # +externalServerScreen.serverAddress=IP/adresse # +externalServerScreen.serverAddressInput=Serverens IP eller adresse # +externalServerScreen.serverName=Navn # +externalServerScreen.serverNameInput=Servernavn # +externalServerScreen.serverPort=Port # +externalServerScreen.serverPortInput=Serverport # +survey.feedbackButton=Send oss tilbakemeldingen din # +survey.label=Velg alt som gjelder: # +survey.line1=Tok for lang tid å laste inn # +survey.line2=En feilmelding stoppet alt # +survey.line3=For mange spørsmål # +survey.line4=Jeg visste ikke at det var gratis # +survey.line5=Jeg trodde jeg måtte ha en Xbox-konsoll ###disable_3rd_party_console_resource_pack_check +survey.line6=Ikke interessert # +survey.title=Tilbakemelding: Hvorfor logget du ikke på? # +## end of 15.* release branch strings + +tips.edu.1=Hold inne Skift for å ta et nærbilde med kameraet. # +tips.edu.2=I motsetning til skilt kan du redigere tavler, plakater og oppslagstavler om og om igjen. # +tips.edu.3=Bruk Ctrl + B til å aktivere tekst til tale i spillchatten. # +tips.edu.4=Du kan eksportere Minecraft-verdenen din for å dele den med andre. # +tips.edu.5=Sett spillet på pause og del deltakerkoden din for å la andre koble seg til verdenen din. # +tips.edu.6=Husk at du må aktivere juksing i verdenen for å bruke /-kommandoer. # +tips.edu.7=Er du ferdig med verket ditt? La andre utforske verdenen din som besøkende for å beskytte arbeidet ditt. # +tips.edu.8=Trykk på agentikonet øverst på skjermen eller på «C» på tastaturet for å kode i Minecraft. # +tips.edu.9=Bruk biblioteket til å finne nye spillverdener å bygge i. # +tips.edu.10=Leter du etter et bestemt biom? Prøv biblioteket. # +tips.edu.11=NPC står for Non-Player Character. # +tips.edu.12=I overlevelsesmodus må spillerne finne sine egne ressurser. # +tips.edu.13=I kreativ modus kan spillere fritt velge å bygge fra hvilke som helst av blokkene i Minecraft. # +tips.edu.14=Kodebyggingsrobothjelperen din er kalt agent. # +tips.edu.15=Rødstein kan brukes i Minecraft for å lage kretser og enkle maskiner. # +tips.edu.16=Du kan kopiere og lime inn fra et tekstredigeringsprogram til en av tavlene eller chatten. # +tips.edu.17=Vis tips for vanlige tastatur- og musekontroller ved å trykke «H» på tastaturet. # +tips.edu.18=Du kan slå Autohopp på eller av i Innstillinger-menyen under Kontroller. # +tips.edu.19=Mens du er i kreativ modus, trykker du raskt på hopp to ganger for å fly. # +tips.edu.20=Velg en standard spillmodus når du lager en verden for å angi hvilken type spillopplevelse du vil ha. # +tips.edu.21=Bruk kommandoen «/setworldspawn» for å få nye spillere til å begynne å spille der du er. # +tips.edu.22=Velg en standard spillertillatelse når du oppretter verdenen din for å spesifisere tillatelsene du vil at klassekameratene dine skal ha når de blir med. # +tips.edu.23=Trykk på «I» på tastaturet, eller trykk på Engasjerende leser-ikonet for å lese eller oversette teksten i spillet. # +tips.edu.24=For å legge til eller endre en datastyrt figur i verdenen din må du først gjøre deg selv til en verdensbygger med «/ wb». # +tips.edu.25=Du får en helt ny byggeutfordring hver måned! Alle sammen ligger i biblioteket, under «Månedlige byggeutfordringer». # +tips.edu.26=Finn relaterte leksjoner ved å klikke på tagger i biblioteket. # +tips.edu.27=Går spillet tregt? Prøv å skru ned gjengivelsesavstanden under Innstillinger. # +tips.edu.28=Vil du bruke Kodebygger? Sjekk at du har slått på juksekoder. # +tips.edu.29=Trykk på F5 for å endre spillerperspektivet. # +tips.edu.30=Bruk «/spawnpoint» for å endre startpunktet ditt. Det er akkurat som om du sov i en seng! # + +tips.game.1=Bruk sjøgress for å tiltrekke deg og avle havskilpadder. # +tips.game.2=Beskytt babyskilpadder mot fiendtlige vesener! # +tips.game.3=Babyskilpaddene mister plater når de vokser – disse kan gjøres om til skilpaddeskall. # +tips.game.4=Bruk en seng for å velge gjenoppståelsespunktet ditt i løpet av dagen. # +tips.game.5=Brygg noen eliksirer for pusting i vann for å utforske under vann! # +tips.game.6=Delfiner kan lede deg til skipsvrak og undervannsruiner. Mat dem med torsk og følg etter dem! # +tips.game.7=Bruk sauesaks til å skjære ut gresskar. # +tips.game.8=Bruk fantommembraner for å reparere elytravingene dine. # +tips.game.9=Det finnes 3587 typer tropisk fisk! # +tips.game.10=Sjøpølser kan smeltes om til limegrønt fargestoff. # +tips.game.11=Bruk høyballer for å avle lamaer! # +tips.game.12=Kompasser peker mot startpunktet i verdenen – lag ett for å finne veien tilbake! # +tips.game.13=Handle med landsbyboere for å skaffe mat, verktøy og til og med skattekart! # +tips.game.14=Visste du at du kan holde et kart i av-hånden? # +tips.game.15=Reimer kan brukes på båter. # +tips.game.16=Snik eller ta på rimvandrerstøvler for å gå trygt på magmablokker. # +tips.game.17=Du kan samle spindelvev ved hjelp av sauesakser. # +tips.game.18=Trenger du diamanter? De blir mer vanlig jo dypere du kommer. # +tips.game.19=Før du utvinner diamanter, rødstein eller gull, må du sørge for å bruke en jern-, diamant- eller underverdenhakke, ellers vil ikke malmen slippe. # +tips.game.20=Trenger du kull til fakler eller brensel? Prøv å smelte ved i en smelteovn for å lage trekull! # +tips.game.21=Det er en større overflod av gull i badlandsbiomer! # +tips.game.22=En elytra kan brukes for å sveve. Finn dem på Sluttby-skip! # +tips.game.23=Test ut noen nye funksjoner ved å aktivere Eksperimenter! # +tips.game.24=Treforkene slippes av de druknede, og kan holdes eller kastes. # +tips.game.25=Du kan ale opp hogliner med høyrød sopp, men det er farlig! # +tips.game.26=Du kan smelte 20 gjenstander i en smelteovn ved å bruke en tørket tareblokk som brensel. # +tips.game.27=Smygere som blir drept av skjelettenes piler slipper muligens musikkplater. # +tips.game.28=Folk som deg lager innhold på markedsplassen! # +tips.game.29=Visste du at flere skapere i fellesskapet lever av innholdet på markedsplassen? # +tips.game.30=Du kan finne skall for å tilpasse opplevelsen din i spillet, eller bruke ditt eget på utvalgte plattformer! # +tips.game.31=Teksturpakker endrer måten blokker, gjenstander og selv menyene i spillet ser ut. Prøv dem! # +tips.game.32=Sjekk ut markedsplassen for å finne nye verdener og eventyr. # +tips.game.33=Søk om å bli en markedsplass-skaper! # +tips.game.34=Mash-up-pakker kommer med en verden å utforske, skall, teksturer og til og med ny musikk. # +tips.game.35=Visste du at det finnes over 500 markedsplasspakker skapt av fellesskapet, og at flere legges til hver uke? # +tips.game.36=Bli med i diskusjonen på discord.gg/Minecraft # +tips.game.37=Smaragdmalm er den sjeldneste malmen i Minecraft! Den kan finnes bare i fjell og enger! # +tips.game.38=Å temme en skjeletthest krever ikke en sal. # +tips.game.39=Ozelotene viser smygerne hvem som er sjef! # +tips.game.40=Dioritt, du enten elsker eller hater det. # +tips.game.41=Fantomer er farlige vesener som viser seg om natten. Pass på at du får regelmessig søvn! # +tips.game.42=Zombier forvandler seg til druknede om de synker under vann. # +tips.game.43=Minecraft Live arrangeres hvert år! Få med deg når den neste er! # +tips.game.44=Bruk av fyrverkeri forsterker elytrahastigheten i lufta. Bare én ting … Sørg for at de ikke eksploderer, hvis ikke vil det gjøre skikkelig vondt! # +tips.game.45=Gull er mest vanlig i underverden- og badlandsbiomer. # +tips.game.46=Er det faktisk noen som leser disse? # +tips.game.47=Uendelige underverk, uendelige muligheter. # +tips.game.48=IKKE LA TRÆR FLYTE! # +tips.game.49=Spurt i vannet for å svømme! # +tips.game.50=Bølgefortryllelse gir deg fart gjennom luften i regnet. # +tips.game.51=Minecraft Live er en verdensomspennende direktestrømmingsbegivenhet. Finn frem gjenstandene dine og bli med på festen! # +tips.game.52=Vær snill med dyrene! # +tips.game.53=Lyssignalet er en kraftig gjenstand som bare kan lages med en underverdenstjerne fra Wither! # +tips.game.54=Ikke drep delfiner, ditt monster! # +tips.game.55=Visste du at underverdenstjerner ikke kan ødelegges av eksplosjoner? # +tips.game.56=Når du graver rett opp, plasserer du en fakkel ved føttene dine for å ødelegge sand eller grus som potensielt kan falle ned på deg. # +tips.game.57=Du kan drive byttehandel med pigliner. # +tips.game.58=Klipp en bikube eller et reir for å få en bikake, bruk en flaske for å få honning. # +tips.game.59=Plasser et leirbål under en bikube eller et bol for å høste honning i ro og mak. Biene dine vil takke deg. # +tips.game.60=Regenerering i underverdenen krever et ladet regenereringsanker. # +tips.game.61=Du kan lade et regenereringsanker med glødestein. # +tips.game.62=Har du et forslag? Gå til feedback.minecraft.net! # +tips.game.63=Allierte finnes i røverutposter og herskapshus i skogen. # +tips.game.64=Den allierte er en samler! Hvis du gir den en gjenstand, prøver den å samle flere av samme type. # +tips.game.65=Allierte elsker musikk og samhandler derfor med noteblokker! # +tips.game.66=Det finnes oldtidsbyer under fjellkjeder. # +tips.game.67=Stillhet er nøkkelen når du vandrer i det dype mørket. # +tips.game.68=Bruk en vannflaske på en jordblokk for å få gjørme! # +tips.game.69=Frosker spiser små og blokkete vesener. # +tips.game.70=Frosker varierer basert på temperaturen i biomet rumpetrollet vokser opp i. # +tips.game.71=Du kan samle rumpetroll i bøtter. # +tips.game.72=Utforsk strukturer i hele Minecraft-verdenen for å finne smedmaler, slik at du kan trimme rustningsdelene dine. # +tips.game.73=Trenger du flere smedmaler? Prøv å kopiere dem. # +tips.game.74=Sniffer-egget ser ut til å like moseblokker. # +tips.game.75=Vesenhoder lager lyder, prøv dem på noteblokker! # +tips.game.76=Noe av sanden kan være mistenkelig. Bruk penselen på den for å finne noen gode greier! # +tips.game.77=To spillere kan ri sammen på en kamel. # +tips.game.78=Kamelene hopper ... horisontalt! # + +splitscreen.joinPrompt=Bli med som spiller %s # +splitscreen.unavailable.toastHeader=Delt skjerm er ikke tilgjengelig # +splitscreen.unavailable.toastMessage=En annen spiller kan ikke bli med akkurat nå. # +splitscreen.unavailable.toastBodyInfo=Trykk for mer informasjon. # +splitscreen.joyconError.toastHeader=Kan ikke koble til Joy-Con! # +splitscreen.joyconError.toastMessage=Det er for mange kontrollere tilkoblet i modus for lokalt nettverk til å bli med i dette spillet. # + +usermanagement.changeUser=Bytt bruker # + +lateJoinScreen.waitingForUserReady=Gjør alt klart # + +## Storage Migration +storage_migration.progress.title=Flytter filer # +storage_migration.progress.message=Flytter %s ... # +storage_migration.worlds_error=Noen verdener er ikke tilgjengelige fordi de ikke kunne flyttes. Start Minecraft på nytt for å prøve igjen. # + +storage_migration.button.get_started=Kom i gang # +storage_migration.button.retry=Prøv på nytt # +storage_migration.button.go_to_faq=Gå til vanlige spørsmål # +storage_migration.button.next=Neste # +storage_migration.button.resume=Fortsett # +storage_migration.button.continue=Fortsett # +storage_migration.button.start=Begynn å flytte filer # +storage_migration.button.marketplace=Dine innholdspakker fra markedsplassen # +storage_migration.button.main_menu=Gå til hovedmenyen # +storage_migration.button.faq=Les vanlige spørsmål for mer informasjon. # +storage_migration.button.microsoft_store=Gå til Microsoft Store # +storage_migration.button.help=Hjelp # + +storage_migration.title.initializing=Optimaliserer data # +storage_migration.gathering_info.description=Samler inn informasjon ... # +storage_migration.description.out_of_space=Du har ikke nok ledig plass til å flytte filene til en ny plassering. # + +storage_migration.start_transfer.generic.title=Ny lagringsplassering # +storage_migration.start_transfer.description=Vi må flytte filene dine til et annet sted på enheten din. # +storage_migration.start_transfer.total_file_size=Total filstørrelse: # +storage_migration.start_transfer.new_location=Ny plassering: %s # + +storage_migration.resume_transfer.title=Flyttingen ble avbrutt # +storage_migration.resume_transfer.description=Vi holder på med å flytte dataene dine til en ny plassering på enheten din. Trykk på Gjenoppta for å fullføre flyttingen. # +storage_migration.resume_transfer.description.out_of_space=Vi holder på med å flytte dataene dine til en ny plassering på enheten din, men du har ikke nok ledig plass. # +storage_migration.resume_transfer.need_to_move=Må flyttes: # +storage_migration.resume_transfer.available=(%s tilgjengelig) # +storage_migration.resume_transfer.location=Plassering: %s # +storage_migration.resume_transfer.free_up=Frigjør minst %s for å fortsette. # + +storage_migration.transfer_error_out_of_space.title=Ikke nok ledig plass # +storage_migration.transfer_error_out_of_space.files_left=Filer som gjenstår: # + +storage_migration.finished.generic.title=Ferdig! # +storage_migration.finished.generic.description=Filene er flyttet. Start Minecraft på nytt. # + +storage_migration.transfer_error.title=Flytteproblemer! # +storage_migration.transfer_error.description=Vi kunne ikke flytte alle filene dine. Følgende feil oppstod: (%s). # + +storage_migration.progress.starting=Starter … # +storage_migration.progress.gathering=Samle filer fra kildemappen ... # +storage_migration.progress.copying=Kopiere filer ... # +storage_migration.progress.finished=Ferdig! # +storage_migration.progress.error.bad_source=Mislyktes (ugyldig kildemappe) # +storage_migration.progress.error.bad_destination=Mislyktes (ugyldig målmappe) # +storage_migration.progress.error.io_error=Mislyktes (I/U-filfeil) # +storage_migration.progress.error.io_no_space=Mislyktes (I/U-filfeil eller tom for plass) # +storage_migration.progress.error.internal=Mislyktes (intern feil) # + +trade.doesNotWant=Den du handler med, vil ikke ha dette # +trade.excalamation=! # +trade.expProgress=Erfaring: %d/%d # +trade.expMax=Erfaring: MAKS # +trade.levelPrefix=Nivå %d # +trade.levelPrefixAndName=Nivå %d - %s # +trade.levelPrefixAndName.max=Maks nivå - %s # +trade.nameAndLevel=%s – %s # +trade.level.1=Nybegynner # +trade.level.2=Lærling # +trade.level.3=Utlært # +trade.level.4=Ekspert # +trade.level.5=Mester # +trade.mysteriousText=dabb # +trade.notEnough=Ikke nok %s # +trade.question=? # +trade.trade=Handle # + +map.rename=Endre kartnavn # +map.basicMap=Grunnleggende kart # +map.locatorMap=Kart som viser spillere # +map.extendAndClear=Zoom ut og tøm # +map.clone=Kopier kart # +map.name=Kartnavn # +map.lock=Lås kart # + +contentlog.history.title=Innholdslogghistorikk # +contentlog.history.copyToClipboard=Kopier til utklippstavlen # +contentlog.logLocationSectionName=Innholdsloggens plassering: # +contentlog.settingsSectionName=Innholdslogginnstillinger # +contentlog.clear_files=Slett gamle logger # +contentlog.delete.title=Slette gamle innholdslogger? # +contentlog.delete.body1=Velg "Slett nå" for å slette alle tidligere loggfiler. # +contentlog.delete.body2=Merknad: Loggfilen for den gjeldende aktive økten forblir i systemet. # +contentlog.delete.delete=Slett nå # +contentlog.delete.cancel=Avbryt # +contentlog.delete.progress=Sletter innholdslogger # + +client.version.generic=Oppdatering %s # +client.version.1.0=Enderoppdatering (%s) # +client.version.1.1=Oppdagelsesoppdatering (%s) # +client.version.1.2=Oppdateringen Better Together (%s) # +client.version.1.4=Update Aquatic (%s) # +client.version.1.5=Update Aquatic (%s) # +client.version.1.11=Landsbyplyndring (%s) # + +cloud_upload.title=Mojangs spillerstøtte # +cloud_upload.prompt.description=Basert på den nylige støtteforespørselen din har Mojangs spillerstøtte gitt tillatelse til å laste opp din verden. Du kan laste opp den berørte verdenen din fra Velg verden-skjermbildet eller under innstillinger for verden. # +cloud_upload.prompt.do_not_show_toggle=Ikke vis denne skjermen igjen # +cloud_upload.prompt.button.worlds=Gå til verdener # +cloud_upload.prompt.button.learn_more=Finn ut mer # +cloud_upload.toggle.accept_terms=Godta Microsofts tjenesteavtale # +cloud_upload.button.upload=Last opp verden (%s) # +cloud_upload.button.service_agreement=Vilkår for bruk # +cloud_upload.button.privacy_statement=Personvernerklæring # +cloud_upload.terms.title=Vilkår og betingelser # +cloud_upload.terms.description=For å laste opp verdenen din må du godta Microsofts tjenesteavtale. Opplastede verdener er underlagt Microsofts tjenesteavtale, som du finner under Vilkår for bruk. Du kan fortsatt spille med verdenen når den er lastet opp. # +cloud_upload.uploading.title=Laster opp verdensfiler [%d/%d] # +cloud_upload.uploading.description_1=Det kan ta noen minutter å laste opp verdensfilene dine. Ikke slå av spillet eller forlat dette skjermbildet under opplastingsprosessen. # +cloud_upload.uploading.description_2=Verdener kan være store. Koble til Wi-Fi for å unngå å bruke mobildata. # +cloud_upload.succeeded.description=Opplasting av verden er fullført. Takk! # +cloud_upload.failed.retryable.description=Kan ikke laste opp din verden fordi %s # +cloud_upload.failed.description=Kan ikke laste opp din verden fordi %s # +cloud_upload.tts.message=Laster opp verdensfiler # +cloud_upload.input_error_number_of_files=den består av for mange filer. Kontakt LiveOps hvis du vil prøve på nytt. # +cloud_upload.input_error_maximum_size=én av filene er for stor. Kontakt LiveOps hvis du vil prøve på nytt. # +cloud_upload.input_error_record_already_completed=den allerede er lastet opp. Kontakt LiveOps for mer informasjon. # +cloud_upload.operation_error_missing_files_on_complete_upload=det oppstod en nettverksfeil. Prøv på nytt, eller kontakt LiveOps. # +cloud_upload.unknown_error=det oppstod en ukjent feil. Prøv på nytt, eller kontakt LiveOps. (Feilkode: %s) # + +dr.banner.sale=Salg! # +dr.banner.limitedTimeOffer=Tidsbegrenset tilbud! # +dressingRoom.skin_color_picker_title=Skallfarge # +dr.right_side.category_title=%s # +dr.rarity=Sjeldenhet # +dr.rarity.common=Vanlig # +dr.rarity.epic=Episk # +dr.rarity.legendary=Legendarisk # +dr.rarity.rare=Sjelden # +dr.rarity.uncommon=Uvanlig # +key.emote=Emotesvisning # +dr.button.ok=OK # +dr.loading=Laster inn... # +dr.classic_skins.addition_skin_count=+%s # +dr.classic_skins.choose_custom_skin=Velg nytt skall # +dr.classic_skins.custom_skin_title=Importer skall # +dr.classic_skins.custom_skin_description=Importer en bildefil fra enheten din du kan bruke som skall. Dette synkroniseres ikke mellom enheter eller spill. # +dr.classic_skins.custom_skin_description_popup=Spillere med egendefinerte skall vil ikke være synlige for deg hvis alternativet "Tillat bare klarerte skall" er aktivert # +dr.classic_skins.custom_skin_section_title=Eide skall # +dr.classic_skins.invalidCustomSkin=Dette er ikke noe Minecraft-skall, din spøkefugl. # +dr.classic_skins.owned=Eies # +dr.classic_skins.purchasable=Skaff flere # +dr.classic_skins.realms_plus=Realms Plus # +dr.classic_skins.right_side.author_name=by %s # +dr.classic_skins.right_side.author_minecraft=fra Minecraft # +dr.classic_skins.right_side.featured_title=Populære og anbefalte skallpakker # +dr.classic_skins.right_side.limited_usage=Begrenset bruk # +dr.classic_skins.right_side.limited_usage.tooltip=Dette skallet kan brukes her, men flyttes muligens ikke globalt. # +dr.classic_skins.right_side.free_usage=Kan brukes overalt # +dr.classic_skins.right_side.free_usage.tooltip=Dette skallet flyttes globalt når du er logget på. # +dr.classic_skins.right_side.purchasing_disclaimer=*Kjøper %s mynter for %s og løser inn denne pakken i %s mynter, noe som gir %s til overs. # +dr.classic_skins.right_side.skin_count.plural=%s skall # +dr.classic_skins.right_side.skin_count.singular=%s skall # +dr.classic_skins.right_side.texture_count.plural=%s teksturpakker # +dr.classic_skins.right_side.texture_count.singular=%s teksturpakke # +dr.classic_skins.right_side.world_count.plural=%s verdener # +dr.classic_skins.right_side.world_count.singular=%s verden # +dr.classic_skins.see_pack_in_store=Se pakken i butikken # +dr.classic_skins.see_in_store=Se i Store # +dr.classic_skins.realms_plus_button=Realms Plus # +dr.classic_skins.select_skin=Velg riktig modelltype for skallet ditt # +dr.classic_skins.select_skin.title=Skalltype # +dr.classic_skins.upsellWithoutStore=Du må kjøpe skallpakken for å bruke dette skallet, og vi kan ikke koble til markedsplassen. # + +dr.collector_title.featured=Utvalgte %s # +dr.collector_title.general=Alle %s # +dr.collector_title.owned=Eid %s # + +dr.collect_achievement_item=Plukk opp # +dr.equip_piece=Bruk # +dr.emotes.play_again=Vis igjen # +dr.emotes.assignment=Tilordne %s til en plass # +dr.emotes.replace=Erstatt # +dr.header.animation=Emoter # +dr.header.capes=Kapper # +dr.header.categoryFeaturedList=%s utvalgte ### %s is the category name (ie. Style or Body) +dr.zooming=Zooming # +dr.header.classic_skins=Klassiske skall # +dr.header.creator_piece_list=Alt fra %s # +dr.header.customization=Figuroppretter # + +dr.accessibility.header.customization=Figurlager – fane 1 av 4 # +dr.accessibility.header.classic_skins=Klassiske skall – fane 2 av 4 # +dr.accessibility.header.animation=Emoter – fane 3 av 4 # +dr.accessibility.header.capes=Kapper – fane 4 av 4 # + +dr.header.featured=Aktuelle elementer # +dr.header.featured_skins=Utvalgte skall # +dr.header.previewAppearance=Forhåndsvis utseende # +dr.header.colorPicker=Fargevelger # +dr.achievement.achievement_locked.not_signed_in=Dette elementet låses opp ved å fullføre en prestasjon. # +dr.achievement.achievement_locked.signed_in=Dette elementet låses opp ved å klare prestasjonen %s. # +dr.achievement.achievement_unlocked=Dette elementet ble låst opp ved å klare prestasjonen %s. # +dr.achievement.challenge_locked=Dette elementet låses opp ved å klare en utfordring fra Minecraft Earth. # +dr.achievement.challenge_unlocked=Dette elementet ble låst opp ved å klare en utfordring fra Minecraft Earth. # +dr.arm_size_label_text=Armstørrelse # +dr.body_size_label_text=Høyde # +dr.mouth_color=Munn # +dr.iris_color=Iris # +dr.sclera_color=Senehinne # +dr.eyebrows_color=Øyenbryn # +dr.hair_color=Hår # +dr.facial_hair_color=Ansiktshår # +dr.skin_color=Basis # +dr.primary_channel=Primær # +dr.secondary_channel=Sekundær # +dr.accent_channel=Aksenter # +dr.left_arm=Venstre arm # +dr.right_arm=Høyre arm # +dr.both_arms=Begge armene # +dr.left_leg=Venstre bein # +dr.right_leg=Høyre bein # +dr.both_legs=Begge beina # +dr.limb_switcher_default_title=Valg av lem # +dr.none_button_text=Ingen # +dr.none_emote_button_text=Fjern alle # +dr.go_to_profile_settings_text=Gå til profilinnstillinger # +dr.default_piece_button_text=Standard # +dr.categories.body=Kropp # +dr.categories.style=Stil # +dr.categories.base=Baser # +dr.categories.eyes=Øyne # +dr.categories.mouth=Munn # +dr.categories.hair=Hår # +dr.categories.facial_hair=Ansiktshår # +dr.categories.arms=Armer # +dr.categories.animation=Emoter # +dr.categories.legs=Ben # +dr.categories.size=Størrelse # +dr.categories.top=Topper # +dr.categories.bottom=Bukse # +dr.categories.outerwear=Yttertøy # +dr.categories.headwear=Hodeplagg # +dr.categories.gloves=Hansker # +dr.categories.footwear=Fottøy # +dr.categories.back_item=Ryggjenstander # +dr.categories.face_item=Ansiktsgjenstander # +dr.categories.capes=Kapper # + +dr.notification.to_skins=Bytte til Klassiske skall # +dr.notification.to_persona=Bytte til Figuroppretter # +dr.prompt.switching_to_persona_title=Bytt til Figurlager # +dr.prompt.switching_to_persona_detail=Du bytter til Figurlager i dette sporet. Figurlager lar deg bygge en figur i Minecraft del for del. Ditt klassiske skall blir lagret som en sikkerhetskopi i dette sporet hvis du vil bytte tilbake senere. # +dr.prompt.switching_to_skin_title=Bytt til klassiske skall # +dr.prompt.switching_to_skin_detail=Du bytter til et klassisk skall i dette sporet. Klassiske skall brukes på hele figuren og kan ikke tilpasses. Utseendet i Figuroppretter blir lagret som sikkerhetskopi i dette sporet hvis du vil bytte tilbake senere. # +dr.prompt.do_not_show_again=Ikke vis dette igjen # + +dr.label.current_persona=Dette er gjeldende figur # +dr.label.current_skin=Dette er gjeldende skall # +dr.notification.persona_save=Figuren er lagret # +dr.notification.persona_create=Figuren er opprettet # +dr.notification.persona_create_new=Ny figur er opprettet # +dr.notification.classic_skin_created_new=Nytt skall er opprettet # +dr.notification.persona_delete=Figuren er slettet # +dr.notification.item_selection_failed=Kunne ikke velge elementet # +dr.notification.character_failed=Kunne ikke laste inn figuren %s # +dr.notification.character_failed_start=Kan ikke laste inn figuren %s. Du kan laste den inn på nytt fra profilen din. # +dr.notification.equipped_piece=Du har tatt i bruk %s. # +dr.modal.persona_delete_confirm=Gjeldende figur vil bli slettet. Er du sikker på at du vil fortsette? # +dr.modal.persona_delete_confirm_title=Slette figur? # +dr.modal.difference_information_title=Forskjeller mellom figur og klassisk skall # +dr.modal.restricted_content_title=Begrensningsadvarsel # +dr.modal.restricted_content_text=Dette innholdet er tilgjengelig i de fleste geografiske områder, men begrenset i enkelte. # +dr.default.alex.bottom=Alexs bukse # +dr.default.alex.hair=Alexs hår # +dr.default.alex.mouth=Alexs munn # +dr.default.alex.shoes=Alexs sko # +dr.default.alex.skin=Alex # +dr.default.alex.top=Alexs skjorte # +dr.default.emote.basicClap=Enkel klapping # +dr.default.emote.communicationFollowMe=Følg meg # +dr.default.emote.communicationPoint=Der borte! # +dr.default.emote.overheadWave=Bølge # +dr.default.eyes=Standard blikk # +dr.default.steve.bottom=Steves bukse # +dr.default.steve.hair=Steves hår # +dr.default.steve.mouth=Steves munn # +dr.default.steve.shoes=Steves sko # +dr.default.steve.skin=Steve # +dr.default.steve.top=Steves skjorte # +dr.emotes.slot=Emote %d # +dr.emotes.key=Viktige %d # +dr.character_creator_getting_started_title=Komme i gang # +dr.character_creator_getting_started_detail=Velg gjenstander til venstre for å se hvordan de ser ut på figuren din! # +dr.deep_link_fail.profile=Dyp kobling mislyktes: Kan ikke laste inn profil # +dr.deep_link_fail.dressing_room=Dyp kobling mislyktes: Kan ikke åpne tilbudet # +dr.marketplace.get_more_skins=Få flere skall # +dr.classic_skins.show_more=Vis mer # + +onlinePlay.notRated=Online spill er ikke vurdert # +onlinePlay.message=Under online spill kan du bli utsatt for chatmeldinger eller andre typer brukergenerert innhold som ikke er vurdert, og som kanskje ikke er egnet for alle aldre. # +onlinePlay.editor.notRated=Redigering på nett er ikke vurdert # +onlinePlay.editor.message=Under redigering på nett kan du bli utsatt for chatmeldinger eller andre typer brukergenerert innhold som ikke er vurdert, og som kanskje ikke er egnet for alle aldre. # +onlinePlay.doNotShowAgain=Ikke vis denne skjermen igjen # +onlinePlay.proceed=Fortsett # +onlinePlay.Back=Tilbake # +onlinePlay.untrustedIp.title=Ukjent ekstern server # +onlinePlay.untrustedIp.message=Du bør bare koble til servere du stoler på! Ønsker du fortsatt å bli med? # +dr.color.button_name=Farge # +dr.color.amber_dark=Ravfarget – mørk # +dr.color.amber_dark_soft=Ravfarget – Mørk myk # +dr.color.amber_light=Ravfarget – lys # +dr.color.auburn_red=Rødbrun # +dr.color.blue_dark=Blå – mørk # +dr.color.blue_light=Blå – Lys # +dr.color.blue_mid=Blå – Middels # +dr.color.blue_vivid=Blå – Sterk # +dr.color.blueish_black=Blåsvart # +dr.color.brown_dark=Brun – Mørk # +dr.color.brown_light=Brun – Lys # +dr.color.brown_mid=Brun – middels # +dr.color.brown_very_dark=Brun – Veldig mørk # +dr.color.copper_red=Kobberrød # +dr.color.dark_blonde=Mørk blond # +dr.color.dark_brown=Mørkebrun # +dr.color.dark_cool=Mørk – Kjølig # +dr.color.dark_gray=Mørk grå # +dr.color.dark_red=Mørk rød # +dr.color.dark_soft=Mørk – Myk # +dr.color.dark_warm=Mørk – Varm # +dr.color.deep_black=Dyp svart # +dr.color.deep_brown=Veldig mørk brun # +dr.color.green_bright=Grønn – Sterk # +dr.color.green_cool_dark=Grønn – Kjølig mørk # +dr.color.green_light=Grønn – lys # +dr.color.green_mid=Grønn – Middels # +dr.color.green_warm_dark=Grønn – Varm mørk # +dr.color.gray_blue=Gråblå # +dr.color.gray_dark=Grå – Mørk # +dr.color.gray_light=Grå – Lys # +dr.color.light_blonde=Lys blond # +dr.color.light_brown=Lysebrun # +dr.color.light_cool=Lys – Kjølig # +dr.color.light_gray=Lysegrå # +dr.color.light_medium=Lys – Middels # +dr.color.light_red=Lys rød # +dr.color.light_warm=Lys – Varm # +dr.color.mc_black=MC-svart # +dr.color.medium_blonde=Mellomblond # +dr.color.medium_brown=Mellombrun # +dr.color.medium_cool=Middels – Kjølig # +dr.color.medium_dark_cool=Middels mørk – kjølig # +dr.color.medium_dark_soft=Middels mørk – Myk # +dr.color.medium_dark_warm=Middels mørk – Varm # +dr.color.medium_light_blonde=Middels lys blond # +dr.color.medium_light_cool=Middels lys – Kjølig # +dr.color.medium_light_deep=Middels lys – Dyp # +dr.color.medium_light_vibrant=Middels lys – Sterk # +dr.color.medium_light_warm=Middels lys – Varm # +dr.color.medium_soft=Middels – Myk # +dr.color.medium_warm=Middels – Varm # +dr.color.minecraft_gray=Minecraft-grå # +dr.color.minecraft_black=Minecraft-svart # +dr.color.minecraft_blue=Minecraft-blå # +dr.color.minecraft_cyan=Minecraft-cyan # +dr.color.minecraft_green=Minecraft-grønn # +dr.color.minecraft_light_blue=Minecraft-lyseblå # +dr.color.minecraft_light_gray=Minecraft-lysegrå # +dr.color.minecraft_lime_green=Minecraft-limegrønn # +dr.color.minecraft_magenta=Minecraft-magentarød # +dr.color.minecraft_orange=Minecraft-oransje # +dr.color.minecraft_pink=Minecraft-rosa # +dr.color.minecraft_purple=Minecraft-lilla # +dr.color.minecraft_red=Minecraft-rød # +dr.color.minecraft_white=Minecraft-hvit # +dr.color.minecraft_yellow=Minecraft-gul # +dr.color.muted_gray=Dempet grå # +dr.color.purpleish_black=Lillaaktig svart # +dr.color.red_dark=Rød – Mørk # +dr.color.reddish_black=Rødlig svart # +dr.color.soft_black=Myk svart # +dr.color.soft_blonde=Myk blond # +dr.color.soft_magenta=Myk magenta # +dr.color.very_dark_cool=Veldig mørk – Kjølig # +dr.color.very_dark_warm=Veldig mørk – Varm # +dr.color.very_light_blonde=Veldig lys blond # +dr.color.very_light_cool=Veldig lys – Kjølig # +dr.color.very_light_soft=Veldig lys – Myk # +dr.color.very_light_warm=Veldig lys – Varm # +dr.color.vibrant_orange=Sterk oransje # +dr.color.white=Hvit # +dr.color.white_deep=Hvit – Dyp # +dr.color.white_light=Hvit – Lys # +dr.color.white_mid=Hvit – Middels # +dr.color.yellow_green=Gulgrønn # + +copyCoordinates.copy_position_message=Kopierte gjeldende posisjon til utklippstavlen: «%s» # +copyCoordinates.copy_facing_message=Kopierte posisjonen du er vendt mot, til utklippstavlen: «%s» # + +emotes.change_emotes=Endre emote # +emotes.execute=Kjør # +emotes.header_text=Emoter # +emotes.emotes_instructions_general=Bruk hurtigtasten eller musen til å aktivere emoten # +emotes.exit_gamepad=%s Avslutt # +emotes.instructions_gamepad=Hvis du raskt vil spille emotene dine i spillet, kan du trykke og holde inne %s for å vise en hurtigmeny # +emotes.instructions_keyboard=Bruk hurtigtasten eller musen til å aktivere emoten # +emotes.instructions_touch=Trykk på emote for å aktivere # +emote_wheel.gamepad_helper.select=Trykk for å velge # + +## Dynamic Package Manager +## Google Play APK Expansion file downloader notification +dynamicPackage.download.android.state_unknown=Starter … # +dynamicPackage.download.android.state_idle=Venter på nedlasting … # +dynamicPackage.download.android.state_fetchingUrl=Leter etter ressurser … # +dynamicPackage.download.android.state_connecting=Kobler til # +dynamicPackage.download.android.state_downloading=Oppdaterer # +dynamicPackage.download.android.state_completed=Oppdateringen er fullført! # +dynamicPackage.download.android.state_paused_networkUnavailable=Satt på pause – ingen nettverk tilgjengelig # +dynamicPackage.download.android.state_paused_networkSetupFailure=Satt på pause – ingen nettverk tilgjengelig # +dynamicPackage.download.android.state_paused_byRequest=Satt på pause # +dynamicPackage.download.android.state_paused_wifiUnavailable=Satt på pause – ingen Wi-Fi tilgjengelig # +dynamicPackage.download.android.state_paused_wifiDisabled=Satt på pause – ingen Wi-Fi tilgjengelig # +dynamicPackage.download.android.state_paused_roaming=Satt på pause – kontroller innstillingene for roaming # +dynamicPackage.download.android.state_paused_sdcardUnavailable=Satt på pause – lagring utilgjengelig # +dynamicPackage.download.android.state_failed_unlicensed=Mislyktes – ulisensiert app # +dynamicPackage.download.android.state_failed_fetchingUrl=Mislyktes – ressurser ble ikke funnet # +dynamicPackage.download.android.state_failed_sdcardFull=Mislyktes – lagring full # +dynamicPackage.download.android.state_failed_cancelled=Avbrutt # +dynamicPackage.download.android.state_failed=Oppdatering mislyktes # +dynamicPackage.download.android.kilobytesPerSecond=%1$s KB/s- ### %1$s is the download speed in kbps +dynamicPackage.download.android.timeRemainingNotification=%1$s gjenværende ### %1$s is the time remaining +dynamicPackage.download.android.notificationChannelName=Oppdateringsstatus # +dynamicPackage.download.android.NotificationChannelDescription=Vis oppdateringsstatus og fremdrift # + +## GameTest content +gameTest.description=Samhandler med spilltest. # +gameTest.error.unknownCommandMode=Ukjent kommandomodus angitt # +gameTest.error.missingStructure=Finner ingen byggverksblokk innenfor %s radius # +gameTest.error.cannotFindLookedAtBlock=Finner ikke blokken du ser på # +gameTest.error.cannotFindStuctureBlockContainingBlock=Finner ikke en byggverksblokk som inneholder den målrettede pos %s, %s, %s # +gameTest.error.structureTooBig=Strukturen må være mindre enn %s blokker stor i hver akse # +gameTest.error.repeatCountTooSmall=Repetisjonsantallet må være større enn 0 # +gameTest.error.failConditionMet=Betingelser for feil oppfylt # +gameTest.error.timeout=Lyktes ikke eller mislyktes innen %s intervaller # +gameTest.error.noFinishedSequences=Ingen sekvenser fullført # +gameTest.error.flakyTestError=Lyktes ikke nok ganger: %s av %s forsøk. Nødvendige vellykkede forsøk: %s. Maks antall forsøk: %s. # +gameTest.error.testMissing=Finner ikke testen med navnet %s. # +gameTest.error.structureNotSpawned=Kan ikke generere teststruktur med bane '%s' ### %s is the file path of the structure +gameTest.error.flakyFailed=Den usikre teste %s mislyktes, forsøk: %s / %s # +gameTest.error.flakyFailedShowSuccesses=, fullførte forsøk: %s (%s obligatorisk) ### This appears right after gameTest.error.flakyFailed if multiple successes are required +gameTest.error.failed=%s mislyktes! # +gameTest.error.succeededInInvalidTick=Fullført i ugyldig tick: forventet %s, men gjeldende tick er %s # +gameTest.error.noTestsFound=Finner ingen tester for taggen %s # +gameTest.error.unkownEvent=Ukjent hendelsesnavn %s # +gameTest.optionalPrefix=(valgfritt) # +gameTest.assert.couldNotSetBlock=Kan ikke setBlock '%s' # +gameTest.assert.missingButton=Forventet en knapp # +gameTest.assert.missingLever=Forventet en spak # +gameTest.assert.couldNotSpawnEntity=Kan ikke generere enhet av typen '%s' # +gameTest.assert.onlyWorksWithMobs=spawnWithoutBehaviors() fungerer bare med vesener # +gameTest.assert.mobWontMove=Kunne ikke få vesenet til å bevege seg '%s' # +gameTest.assert.noPathFound=Finner ingen bane for enhet av typen '%s' # +gameTest.assert.pathFound=Bane funnet for enhet av typen '%s' # +gameTest.assert.expectEntityOfType=Forventet enhet av typen '%s' # +gameTest.assert.unexpectedDataResult=Uventet resultat for enhetsdata # +gameTest.assert.didNotExpectEntityOfType=Forventet ikke enhet av typen '%s' # +gameTest.assert.expectBlock=Forventet blokk av typen %s # +gameTest.assert.expectBlockWithState=Forventet blokk med tilstanden %s # +gameTest.assert.unexpectedBlock=Forventet ikke blokk av typen %s # +gameTest.assert.unexpectedBlockState=Blokken har ikke forventet blokktilstand # +gameTest.assert.expectItemOfType=Forventet elementenhet av typen %s # +gameTest.assert.unexpectedItemOfType=Forventet ikke elementenhet av typen %s # +gameTest.assert.wrongEntityItemCount=Uventet antall elementenheter av typen %s. Forventet: %s. Faktisk: %s. # +gameTest.assert.noContainerFound=Finner ingen beholder # +gameTest.assert.expectEmptyContainer=Forventet tom beholder # +gameTest.assert.expectItemInContainer=Beholderen inneholder ikke element av typen %s # +gameTest.assert.missingComponent=Enhet mangler komponent '%s' # +gameTest.assert.hasComponent=Enheten har komponent '%s' # +gameTest.assert.missingArmor=Enhet mangler rustning %s i spor %s med data %s # +gameTest.assert.hasArmor=Enheten har rustning %s i spor %s med data %s # +gameTest.assert.unexpectedRedstonePowerLevel=Uventet rødstein-kraftnivå. Forventet: %s. Faktisk: %s. # +gameTest.assert.expectWaterLogged=Forventet blokk gjennomtrukket av vann # +gameTest.assert.unexpectedWaterLogged=Forventet ikke blokk gjennomtrukket av vann # +gameTest.assert.missingExplosionComponent=Kan ikke tenne lunten til enheten fordi den ikke har en eksplosjonskomponent # +gameTest.assert.invalidEntityInstance=Ugyldig enhetsforekomst # +gameTest.assert.unexpectedParameterValue=Uventet verdi for parameteren %s # +gameTest.assert.expectEntityInstance=Forventet enhetsforekomst av typen %s # +gameTest.assert.didNotExpectEntityInstance=Forventet ikke enhet av typen %s # +gameTest.assert.invalidFluidType=Ugyldig væsketype # +gameTest.assert.expectCauldron=Forventet blokk av typen gryte # +gameTest.success.runningTests=Kjører %s tester … # +gameTest.success.relativePosition=Posisjon i forhold til %s: %s ### first %s is the name of the test and the second %s is the local location in the test structure +gameTest.success.passed=%s godkjent! # +gameTest.success.flakyPassedEnough=%s godkjent %s ganger av %s forsøk. ### this is used when a test has passed a sufficient number of times +gameTest.success.flakyPassed=Den usikre testen %s fullført, forsøk: %s fullførte forsøk: %s. ### this one is used when a test has passed, but not yet reached the required number of times to succeed +gameTest.success.testsStarted=Kjøre %s tester med taggen %s ... # +gameTest.report.testLocation=Ved: %s, %s, %s (relativt: %s, %s, %s) # +gameTest.report.tickCount=Tick: %s ### This appears right below the gameTest.report.testLocation line +gameTest.report.testCount=Spilltest fullført! Kjørte %s tester # +gameTest.report.someTestsFailed=%s obligatoriske tester mislyktes :( # +gameTest.report.allRequiredTestsPassed=Alle obligatoriske tester godkjent :) # +gameTest.report.optionalFailures=%s valgfrie tester mislyktes # +gameTest.report.bookTitle=Spilltestrapport ### A book with this title is placed next to each test with the test results inside + +## Script +script.description=Feilsøkingsalternativer for GameTest Framework. # +script.error.unknownCommandMode=Ukjent kommandomodus angitt # +script.error.noDebugger=Feilsøkingsprogrammet er ikke tilgjengelig # +script.error.debuggerFailed=Kan ikke starte feilsøkingsprogram # +script.error.profilerStopped=Profiler stoppet. Kan ikke lagre profil. # +script.error.statsSaved=Kan ikke lagre skriptstatistikk # +script.success.debuggerListen=Feilsøkingsprogrammet lytter på port %s # +script.success.debuggerConnect=Feilsøkingsprogrammet koblet til vert %s på port %s # +script.success.debuggerClosed=Feilsøkingsprogrammet er lukket # +script.success.profilerStarted=Profiler startet # +script.success.profilerStopped=Profiler stoppet. Profil lagret i %s ### Full path to profile file +script.success.statsSaved=Skriptstatistikk lagret i «%s» ### Full path to stats file + +clientscript.description=Alternativer for klientfeilsøking for GameTest Framework. # +clientscript.error.unknownCommandMode=Ukjent kommandomodus angitt # +clientscript.error.noDebugger=Klientfeilsøking er ikke tilgjengelig # +clientscript.error.debuggerFailed=Kan ikke starte klientfeilsøking # +clientscript.success.debuggerListen=Klientfeilsøking lytter på port %s # +clientscript.success.debuggerConnect=Klientfeilsøking er koblet til verten %s på port %s # +clientscript.success.debuggerClosed=Klientfeilsøking er lukket # + +## World Recovery +world_recovery.description=Klikk på knappen nedenfor for å åpne en filvelger du kan bruke til å finne og velge din minecraftWorlds-mappe.%1%1Se i mappene games/com.mojang i roten på enheten eller SD-kortet.%1%1Når denne er valgt, kopierer vi verdenene dine til den nye plasseringen for eksterne lagring.%1%1Du må ha nok plass tilgjengelig på enheten til kopier av verdenene dine. ### %1 is line breaks +world_recovery.title=Gjenoppretting av verden # +world_recovery.select_worlds=Velg verdener # +world_recovery.error.title=Feil under gjenoppretting av verdener # +world_recovery.error.invalid_directory=Du må velge en mappe som slutter på %s. # +world_recovery.error.insufficient_space=Ikke nok plass til gjenoppretting. Krever: %1. Tilgjengelig: %2. # +world_recovery.error.generic=Det oppstod en feil: %s # +world_recovery.success=Gjenoppretting av verden er fullført! # +world_recovery.init=Starter gjenopprettingsprosess ... # +world_recovery.progress=Gjenoppretter %2 filer (%3).%1%1Fremdrift: %4% %% fullført%1Files kopiert: %5/%2 ### %1 is line breaks, %2 is file count, %3 is total size, %4 is percent complete, %5 is current file count + +osk.truncation_warning.title=Advarsel # +osk.truncation_warning.body=Kan ikke redigere tekst. Teksten overskrider grensene og kan føre til avkorting eller tap av data. # + +## Gatherings +gathering.button.minecraftLive=Minecraft Live # +gathering.caption.startsIn=Starter om %s # +gathering.caption.endsIn=Slutter om %s # +gathering.caption.eventOver=Hendelse over # +gathering.info.button.readMore=Les mer ... # +gathering.info.button.voteNow=Stem nå # +gathering.info.title.liveIsComing=Det er snart Minecraft Live! # +gathering.info.header.minecraftLive=Minecraft Live # +gathering.info.body.liveIsComing=Tiden er inne for å legge til et nytt vesen i Minecraft, og valget er ditt. # +gathering.info.modal.title.connectFail=Kan ikke koble til # +gathering.info.modal.body.connectFail=Vi kan ikke koble til. Prøv på nytt senere. # +gathering.connect.title=Kobler til … # diff --git a/servers/bedrock/resource_packs/vanilla/texts/nl_NL.lang b/servers/bedrock/resource_packs/vanilla/texts/nl_NL.lang new file mode 100644 index 0000000..a6ded56 --- /dev/null +++ b/servers/bedrock/resource_packs/vanilla/texts/nl_NL.lang @@ -0,0 +1,10422 @@ +## Comments can be added anywhere on a valid line by starting with '##' +## +## Note, trailing spaces will NOT be trimmed. If you want room between the end of the string and the start of a +## comment on the same line, use TABs. +accessibility.disableTTS=Tekst-naar-spraak uitgeschakeld # +accessibility.enableTTS=Tekst-naar-spraak ingeschakeld # + +## Translator note: +## This section of phrases will be given audibly to the user using text to speech + +accessibility.chat.tts.gamepad.back=Druk op de %s om terug te gaan # +accessibility.chat.tts.gamepad.exitChat=Druk op de %s om de chat af te sluiten # +accessibility.chat.tts.gamepad.sendMessage=Druk op de %s om het bericht te verzenden # +accessibility.chat.tts.says=%s zegt %s # +accessibility.chat.tts.hideChat=Chat verbergen # +accessibility.chat.tts.keyboard=Toetsenbord # +accessibility.chat.tts.muteChatToggle=Alles dempen # +accessibility.chat.tts.sendChatMessage=Verzenden # +accessibility.chat.tts.textboxTitle=Chat # + +accessibility.game.playerView=Spelersweergave # + +accessibility.loading.done=Klaar # +accessibility.saving.done=Klaar # +accessibility.downloading.start=Download gestart # +accessibility.downloading.Progress=Download op %s procent # +accessibility.downloading.canceled=Download geannuleerd # +accessibility.downloading.complete=Download voltooid # +accessibility.importing.start=Importeren gestart # +accessibility.importing.Progress=Importeren op %s procent # +accessibility.importing.canceled=Importeren geannuleerd # +accessibility.importing.complete=Importeren voltooid # +accessibility.signin.xbl=Aanmelden bij Xbox Live # +accessibility.chat.howtoopen=Druk op %s om de chat te openen # +accessibility.chat.howtoemote=Druk op %s om de emote te gebruiken # +accessibility.key.mouseButton=Muisknop %s # +accessibility.key.gamepad=Controller %s # +accessibility.list.or.two=%s of %s # +accessibility.list.or.three_or_more.first=%s # +accessibility.list.or.three_or_more.inner=, %s # +accessibility.list.or.three_or_more.last= of %s # + +accessibility.button.tts.title=Knop # +accessibility.checkbox.tts.title=Selectievakje # +accessibility.checkbox.tts.status=status %s ### Status will be checked or unchecked +accessibility.dropdown.tts.title=Vervolgkeuze # +accessibility.screen.tts.title=Scherm %s ### %s will be replaced with the title of the screen (Example: Library Screen) +accessibility.slider.tts.title=Schuifregelaar # +accessibility.tab.tts.title=Tabblad # +accessibility.textbox.tts.title=Tekstvak # +accessibility.toggle.tts.title=Wisselknop # +accessibility.scrollbar.tts.title=Schuifbalk # + +accessibility.button.navigateLeft=Pijltoets naar links # +accessibility.button.navigateRight=Pijltoets naar rechts # + +accessibility.button.close=sluiten # +accessibility.button.back=terug # +accessibility.button.exit=Afsluiten # + +## Text for the filter button in search menu which works as follows: +## a. When there are 0 filters applied - "Filter Button X of Y" +## b. When 1 or more filters are applied - "Filter Button X of Y, Z Applied" where Z is the number of filters applied. +accessibility.button.filter=Filteren # +accessibility.button.filter.appliedCount= %s toegepast # +accessibility.button.sort=Sorteren # + +accessibility.dropdown.listItem=Voorwerp vermelden # + +accessibility.minecoin=Minecoin # +accessibility.minecoins=Minecoins # +accessibility.fullprice=Volle prijs %s Minecoins # +accessibility.discount.price=Kortingsprijs %s Minecoins # +accessibility.discount.percent=%s procent korting # + +accessibility.sectionName=Sectie %s: # + +accessibility.state.on=: aan # +accessibility.state.off=: uit # + +accessibility.state.checked=: ingeschakeld # +accessibility.state.unchecked=: uitgeschakeld # + +accessibility.state.selected=: geselecteerd # +accessibility.state.unselected=: niet geselecteerd # + +accessibility.store.offerDescription.share=Delen # +accessibility.store.wishlist.button=Verlanglijst # + +accessibility.index= %s van %s ### This is numbering, which number out of the total number of objects is available for interaction. Example: 1 of 3 + +accessibility.slider.tts.percentValue=%s procent # + +accessibility.play.editWorld=Wereld bewerken # +accessibility.play.editRealm=Realm bewerken # +accessibility.play.editServer=Server bewerken # +accessibility.play.importWorld=Wereld importeren # +accessibility.play.leaveRealm=Realm verlaten # +accessibility.play.realmFeed=Realm-feed # +accessibility.play.noNewPosts=Geen nieuwe berichten # +accessibility.play.singleNewPost=1 nieuw bericht # +accessibility.play.multipleNewPosts=%s nieuwe berichten ### %s will be a number +accessibility.play.tabLeft=Druk op de %s om naar het linkertabblad te gaan # +accessibility.play.tabRight=Druk op de %s om naar het rechtertabblad te gaan # +accessibility.play.legacyWorldsDelete=Verouderde wereld verwijderen # +accessibility.play.uploadWorld=Wereld uploaden # + +accessibility.pause.permissions=Machtigingen # +accessibility.pause.profile=Profiel kiezen # + +accessibility.start.buttonHelper=%s: %s ### Used for on-screen gamepad helpers (eg. "Y Button : Change User") + +accessibility.screenName.achievements=Scherm Achievements # +accessibility.screenName.chat=Scherm Chatten # +accessibility.screenName.chatSettings=Scherm Chatinstellingen # +accessibility.screenName.createNew=Nieuw scherm maken # +accessibility.screenName.createWorld=Scherm Wereldinstellingen maken # +accessibility.screenName.editCharacter=Personagemaker # +accessibility.screenName.editWorldSettings=Scherm Wereldinstellingen bewerken # +accessibility.screenName.error=Scherm Fout # +accessibility.screenName.howToPlay=Scherm Speluitleg # +accessibility.screenName.inviteToGame=Scherm Uitnodigen voor spel # +accessibility.screenName.joinByIP=Dialoogvenster Aansluiten via IP # +accessibility.screenName.joinCode=Dialoogvenster Aansluitingscode # +accessibility.screenName.library=Scherm Bibliotheek # +accessibility.screenName.modalDialog=Pop-updialoogvenster # +accessibility.screenName.myTemplates=Scherm Mijn sjablonen # +accessibility.screenName.myWorlds=Scherm Mijn werelden # +accessibility.screenName.patchNotes=Scherm Patch-notities # +accessibility.screenName.pause=Scherm Pauzeren # +accessibility.screenName.permissions=Scherm Machtigingen # +accessibility.screenName.play=Scherm Spelen # +accessibility.screenName.profile=Scherm Profiel # +accessibility.screenName.realmSettings=Scherm Realm-instellingen # +accessibility.screenName.settings=Scherm Spelinstellingen # +accessibility.screenName.addFriend=Vriendenscherm toevoegen # +accessibility.screenName.skinPicker=Scherm Skin kiezen # +accessibility.screenName.start=Hoofdmenu # +accessibility.screenName.vrAlignment=Scherm VR-uitlijning # +accessibility.screenName.emoteWheel=Scherm Emotes # + +accessibility.settings.reset=opnieuw instellen # +accessibility.settings.chooseSeed=Seed kiezen # + +accessibility.start.feedback=Koppeling Feedback verzenden naar website # +accessibility.start.new=Nieuw # +accessibility.start.profile=Profiel kiezen # +accessibility.start.skinPicker=Skin kiezen # + +accessibility.store.tag=Label # + +accessibility.textbox.editing=Bezig met bewerken # + +accessibility.text.period=Punt # +accessibility.text.period.url=Punt ### Pronunciation for a period inside of a URL, as in "www dot microsoft dot com" +accessibility.text.comma=Komma # +accessibility.text.colon=Dubbele punt # +accessibility.text.apostrophe=Apostrof # +accessibility.text.semiColon=Puntkomma # +accessibility.text.questionMark=Vraagteken # +accessibility.text.quotationMark=Aanhalingsteken # +accessibility.text.space=Spatie # +accessibility.text.tilde=Tilde # +accessibility.text.graveAccent=Accent grave # +accessibility.text.lessThan=Kleiner dan # +accessibility.text.greaterThan=Groter dan # +accessibility.text.leftBrace=Accolade links # +accessibility.text.rightBrace=Accolade rechts # +accessibility.text.rightBracket=Vierkante haak rechts # +accessibility.text.leftBracket=Vierkante haak links # +accessibility.text.verticalBar=Verticale balk # +accessibility.text.forwardSlash=Slash # +accessibility.text.backwardSlash=Backslash # + +accessibility.text.exclamationPoint=Uitroepteken # +accessibility.text.atSign=Apenstaartje # +accessibility.text.hashTag=Hashtag # +accessibility.text.dollarSign=Dollar # +accessibility.text.percent=Procent # +accessibility.text.caret=Caret # +accessibility.text.ampersand=En # +accessibility.text.asterisk=Asterisk # +accessibility.text.leftParenthesis=Haakje openen # +accessibility.text.rightParenthesis=Haakje sluiten # +accessibility.text.hyphen=Koppelteken # +accessibility.text.underScore=Onderstrepingsteken # +accessibility.text.plus=Plusteken # +accessibility.text.equals=Gelijkteken # + +accessibility.text.unsupported=Onbekend teken # + +accessibility.toast=Melding ### This is the name of the popup that appears when a player gets a notification for a game invite or achievement unlocked + +accessibility.worldTemplates.help=Help # + +accessibility.popup.title=Schermlezer uitschakelen? # +accessibility.popup.message.line1=Welkom bij Minecraft! # +accessibility.popup.message.default=Schermlezerondersteuning is op jouw apparaat standaard ingeschakeld. # +accessibility.popup.message.platform=We hebben gedetecteerd dat er een schermlezer op jouw systeem is ingeschakeld en hebben daarom de schermlezer in Minecraft automatisch voor je ingeschakeld. # +accessibility.popup.message.touch=Tik en sleep om besturingselementen op het scherm te vinden en dubbeltik erop om deze te selecteren. Om het scherm te schuiven, dubbeltik je en houd je vast terwijl je omhoog of omlaag veegt. # +accessibility.popup.message.xbl=We hebben gedetecteerd dat 'Laat games voorlezen' voor je account is ingeschakeld en hebben daarom de schermlezer in Minecraft automatisch voor je ingeschakeld. # +accessibility.popup.message.line3=Wil je deze uitschakelen? # +accessibility.popup.left_button_text=Uitschakelen # +accessibility.popup.right_button_text=Ingeschakeld laten # + +accessibility.popup.joinRealm=Open Realm-scherm # + +accessibility.controllerLayoutScreen.buttonRemapped=%s is nu ingesteld op %s # +accessibility.controllerLayoutScreen.buttonBoundTo=Knop %s: %s # +accessibility.controllerLayoutScreen.buttonRemapping=Selecteer de in te stellen invoer voor %s # + +accessibility.gamepad.faceButton.down=A-knop # +accessibility.gamepad.faceButton.right=B-knop # +accessibility.gamepad.faceButton.left=X-knop # +accessibility.gamepad.faceButton.up=Y-knop # +accessibility.gamepad.button.systemLeft=Weergaveknop # +accessibility.gamepad.button.systemRight=Menuknop # +accessibility.gamepad.dpad.down=Navigatiepad omlaag # +accessibility.gamepad.dpad.up=Navigatiepad omlaag # +accessibility.gamepad.dpad.left=Navigatiepad links # +accessibility.gamepad.dpad.right=Navigatiepad rechts # +accessibility.gamepad.stick.left=Linkerstick # +accessibility.gamepad.stick.right=Rechterstick # +accessibility.gamepad.trigger.right=Rechter-trigger # +accessibility.gamepad.trigger.left=Linker-trigger # +accessibility.gamepad.bumper.right=Rechter-bumper ### Used for both Xbox and controller on Windows +accessibility.gamepad.bumper.left=Linker-bumper ### Used for both Xbox and controller on Windows + +accessibility.keyboard.leftBracket=Toets vierkante haak links ### left square bracket means '[' on the english keyboard +accessibility.keyboard.rightBracket=Toets vierkante haak rechts ### right square bracket means ']' on the english keyboard + +accessibility.emotes.hovered=%s, emoteknop %d, %d van %d # +accessibility.emotes.assigned=De emote %s is toegewezen # +accessibility.emotes.unassigned=Niet-toegewezen # +accessibility.emotes.playSuccess=Emote afspelen # +accessibility.emotes.playFailed=Geen emote toegewezen aan deze knop. Druk op %s voor de knop Emotes wijzigen # +accessibility.emotes.changeEmotesInstruction.button=de %s om toegang te krijgen # +accessibility.emotes.keyboard.arrow=pijl # + +accessibility.emotes.instruction.keyboard=Druk op rechts of links om door Emote-knoppen te wisselen. Druk op de pijl-omlaag om toegang te krijgen tot de knop Emotes wijzigen. # + +## End of audible phrases section + +accounts.name=Naam: %s (%s) # +accounts.signedInAs=Aangemeld als # +accounts.signOutConfirmation=Wil je je afmelden en wisselen tussen accounts? # +accounts.switchConfirmation=Wil je van account wisselen? Je huidige account blijft ingelogd. # +accounts.signOut=Afmelden # +accounts.switch=Ander account # +accounts.manage=Account beheren # + +achievement.alternativeFuel=Alternatieve brandstof # +achievement.alternativeFuel.desc=Laat een oven branden met een blok kelp # +achievement.acquireIron=IJzerwaren verkrijgen # +achievement.acquireIron.desc=Smeed een ijzerstaaf # +achievement.bakeCake=De leugen # +achievement.bakeCake.desc=Tarwe, suiker, melk en eieren! # +achievement.blaze_rod=Door het vuur # +achievement.blaze_rod.desc=Verlos een Blaze van zijn staf # +achievement.bookcase=Bibliothecaris # +achievement.bookcase.desc=Maak wat boekenplanken om je betoverblok te verbeteren # +achievement.breedCow=Herbevolking # +achievement.breedCow.desc=Fok twee koeien met tarwe # +achievement.buildBetterPickaxe=Upgraden # +achievement.buildBetterPickaxe.desc=Maak een betere pikhouweel # +achievement.buildFurnace=Gloeiend heet # +achievement.buildFurnace.desc=Maak een oven van acht keien # +achievement.buildHoe=Boerenbestaan # +achievement.buildHoe.desc=Maak een schoffel met planken en stokken # +achievement.buildPickaxe=Beginnen met ontginnen! # +achievement.buildPickaxe.desc=Maak een pikhouweel van planken en stokken # +achievement.buildSword=Ten aanval! # +achievement.buildSword.desc=Maak een zwaard met planken en stokken # +achievement.buildWorkBench=Uit het juiste hout gesneden # +achievement.buildWorkBench.desc=Maak een werkbank met vier blokken van planken # +achievement.cookFish=Overheerlijke vis # +achievement.cookFish.desc=Vang en bak vis! # +achievement.diamonds=DIAMANTEN! # +achievement.diamonds.desc=Verkrijg diamanten met je ijzeren gereedschap # +achievement.diamondsToYou=Diamanten voor jou! # +achievement.diamondsToYou.desc=Gooi diamanten naar een andere speler. # +achievement.enchantments=Tovenaar # +achievement.enchantments.desc=Gebruik een boek, obsidiaan en diamanten om een betoveringstafel te maken # +achievement.exploreAllBiomes=Tijd voor avontuur # +achievement.exploreAllBiomes.desc=Ontdek alle biomen # +achievement.flyPig=Als varkens vliegen # +achievement.flyPig.desc=Vlieg een varken van een rots af # +achievement.fullBeacon=Bakenmaker # +achievement.fullBeacon.desc=Maak een volledig baken # +achievement.get=Achievement verkrijgen! # +achievement.ghast=Retour afzender # +achievement.ghast.desc=Vernietig een Ghast met een vuurbal. # +achievement.killCow=Koeiendoder # +achievement.killCow.desc=Oogst leer # +achievement.killEnemy=Monsterjager # +achievement.killEnemy.desc=Val een monster aan en vernietig het # +achievement.killWither=Het begin. # +achievement.killWither.desc=Dood de Wither # +achievement.makeBread=Bak brood # +achievement.makeBread.desc=Maak brood van tarwe # +achievement.mineWood=Hout verkrijgen # +achievement.mineWood.desc=Val een boom aan totdat er een blok hout uit valt # +achievement.notification.description=Achievement ontgrendeld # +achievement.onARail=Op 't goede spoor # +achievement.onARail.desc=Reis per mijnkar ten minste 1 kilometer vanaf je startpunt # +achievement.openInventory=Inventariseren # +achievement.openInventory.desc=Druk op %1$s om je inventaris te openen. # +achievement.overkill=Overkill # +achievement.overkill.desc=Richt in één klap negen hartjes schade aan # +achievement.overpowered=Overpowerd # +achievement.overpowered.desc=Maak een Notch Appel # +achievement.portal=We moeten dieper gaan # +achievement.portal.desc=Bouw een portal naar de Nether # +achievement.potion=Plaatselijke brouwerij # +achievement.potion.desc=Brouw een drankje # +achievement.requires=%1$s vereist # +achievement.snipeSkeleton=Sluipschuttersduel # +achievement.snipeSkeleton.desc=Dood een skelet op een afstand van meer dan 50 meter met een pijl # +achievement.spawnWither=Het begin? # +achievement.spawnWither.desc=Spawn de Wither # +achievement.taken=Behaald! # +achievement.theEnd=The End? # +achievement.theEnd.desc=Zoek het einde # +achievement.theEnd2=The End. # +achievement.theEnd2.desc=Versla de Enderdraak # +achievement.unknown=??? # +achievement.uninitScore=-- # + +action.hint.exit.boat=Tik op Springen om de boot te verlaten # +action.hint.exit.minecart=Tik op springen om uit de mijnkar te stappen # +action.hint.exit.pig=Tik op sluipen om af te stappen # +action.hint.exit.horse=Tik op sluipen om af te stappen # +action.hint.exit.strider=Tik op sluipen om af te stappen # +action.hint.exit.donkey=Tik op sluipen om af te stappen # +action.hint.exit.mule=Tik op sluipen om af te stappen # +action.hint.exit.llama=Tik op sluipen om af te stappen # +action.hint.exit.trader_llama=Tik op sluipen om af te stappen # +action.hint.exit.skeleton_horse=Tik op sluipen om af te stappen # + + +action.hint.exit.scheme.minecart=Tik op afstappen om uit de mijnkar te stappen # +action.hint.exit.scheme.pig=Tik op afstappen om af te stappen # +action.hint.exit.scheme.horse=Tik op afstappen om af te stappen # +action.hint.exit.scheme.strider=Tik op afstappen om af te stappen # +action.hint.exit.scheme.donkey=Tik op afstappen om af te stappen # +action.hint.exit.scheme.mule=Tik op afstappen om af te stappen # +action.hint.exit.scheme.llama=Tik op afstappen om af te stappen # +action.hint.exit.scheme.trader_llama=Tik op afstappen om af te stappen # +action.hint.exit.scheme.skeleton_horse=Tik op afstappen om af te stappen # + +action.hint.exit.console.boat=Tik op :_input_key.jump: om de boot te verlaten # +action.hint.exit.console.minecart=Tik op :_input_key.jump: om uit de mijnkar te stappen # +action.hint.exit.console.pig=Druk op :_input_key.sneak: om af te stappen # +action.hint.exit.console.horse=Druk op :_input_key.sneak: om af te stappen # +action.hint.exit.console.strider=Druk op :_input_key.sneak: om af te stappen # +action.hint.exit.console.donkey=Druk op :_input_key.sneak: om af te stappen # +action.hint.exit.console.mule=Druk op :_input_key.sneak: om af te stappen # +action.hint.exit.console.llama=Druk op :_input_key.sneak: om af te stappen # +action.hint.exit.console.trader_llama=Druk op :_input_key.sneak: om af te stappen # +action.hint.exit.console.skeleton_horse=Druk op :_input_key.sneak: om af te stappen # + +action.interact.creeper=Ontsteken # +action.interact.edit=Bewerken # +action.interact.exit.boat=Boot verlaten # +action.interact.feed=Voeren # +action.interact.fishing=Vis # +action.interact.milk=Melken # +action.interact.mooshear=Scheren # +action.interact.moostew=Stoofschotel melken # +action.interact.repair=Repareren # +action.interact.ride.boat=Aan boord gaan # +action.interact.ride.minecart=Rijden # +action.interact.ride.horse=Rijden # +action.interact.ride.strider=Berijden # +action.interact.shear=Scheren # +action.interact.sit=Zitten # +action.interact.stand=Staan # +action.interact.talk=Praten # +action.interact.tame=Temmen # +action.interact.dye=Verven # +action.interact.cure=Genezen # +action.interact.opencontainer=Openen # +action.interact.createMap=Kaart maken # +action.interact.takepicture=Foto maken # +action.interact.saddle=Zadelen # +action.interact.mount=Opstijgen # +action.interact.boost=Boost # +action.interact.write=Schrijven # +action.interact.leash=Aanlijnen # +action.interact.unleash=Ontketenen # +action.interact.name=Naam # +action.interact.attachchest=Kist bevestigen # +action.interact.equiphorsearmor=Paardenpantser uitrusten # +action.interact.equipcarpet=Tapijt uitrusten # +action.interact.trade=Handelen # +action.interact.armorstand.pose=Poseren # +action.interact.armorstand.equip=Uitrusten # +action.interact.read=Lezen # +action.interact.wakevillager=Dorpeling wekken # +action.interact.barter=Onderhandelen # + +advMode.allEntities=@e = alle entiteiten # +advMode.allPlayers=@a = alle spelers # +advMode.command=Commando-invoer # +advMode.nearestPlayer=@p = dichtstbijzijnde speler # +advMode.notAllowed=Moet een tegenspeler zijn in Creative-modus # +advMode.notEnabled=Commandoblokken zijn niet ingeschakeld op deze server # +advMode.previousOutput=Vorige resultaat # +advMode.randomPlayer=@r = willekeurige speler # +advMode.self=@s = jezelf # +advMode.setCommand=Consolecommando instellen voor blok # +advMode.setCommand.success=Commando ingesteld: %s # + +apple.iCloudDisabled.title=Raak je werelden niet kwijt! # +apple.iCloudDisabled.message=Je werelden worden niet goed opgeslagen. Mogelijk zijn ze er niet meer als je terugkomt om weer Minecraft te spelen. Ga naar je Apple TV-instellingen en schakel iCloud in om er zeker van te zijn dat al je werelden worden opgeslagen. # +apple.iCloudDisabled.button.turnOnICloud=iCloud inschakelen # +apple.iCloudNoSpace.message=Er is onvoldoende iCloud-ruimte beschikbaar om je werelden op te slaan. Ze zijn er mogelijk niet meer als je de volgende keer Minecraft gaat spelen. Maak ruimte vrij op je iCloud-account om er zeker van te zijn dat al je werelden worden opgeslagen. # +apple.iCloudNoSpace.button.manageICloud=iCloud beheren # +apple.iCloudNoInternet.message=Je hebt een internetverbinding nodig om je werelden goed op te kunnen slaan. Ze zijn er mogelijk niet meer als je de volgende keer Minecraft gaat spelen. Maak een verbinding met internet om er zeker van te zijn dat al je werelden worden opgeslagen. # +apple.iCloudSignInRequired.title=Aanmelden # +apple.iCloudSignInRequired.message=Je moet zijn aangemeld bij iCloud om Minecraft te kunnen spelen. Ga naar je Apple TV-instellingen en schakel iCloud in. # +apple.iCloudUserChanged.message=Er is een nieuw iCloud-account aangemeld. Je moet Minecraft opnieuw opstarten om te spelen. # +apple.LocalNetworkPermission.message=Minecraft wil toegang tot je lokale netwerk. Hierdoor kunnen jij en anderen op je lokale netwerk samen spelen. Als je deze machtiging afwijst, heeft dit geen invloed op online functies of spelelementen, maar je kunt hierdoor niet met anderen samen spelen op hetzelfde netwerk. # + +attribute.modifier.plus.0=+%d %s # +attribute.modifier.plus.1=+%d%% %s # +attribute.modifier.plus.2=+%d%% %s # +attribute.modifier.take.0=-%d %s # +attribute.modifier.take.1=-%d%% %s # +attribute.modifier.take.2=-%d%% %s # +attribute.name.minecraft:attack_damage=Aanvalsschade # +attribute.name.minecraft:follow_range=Mob-volgbereik # +attribute.name.minecraft:knockback_resistance=Terugslagsweerstand # +attribute.name.generic.maxHealth=Maximale gezondheid # +attribute.name.generic.attackDamage=Aanvalsschade # +attribute.name.generic.knockbackResistance=Terugslagsweerstand # +attribute.name.minecraft:movement=Snelheid # +attribute.name.horse.jumpStrength=Sterkte paardensprong # +attribute.name.zombie.spawnReinforcements=Zombieversterkingen # + +attribution.goBack=Ga terug # +attribution.viewAttribution=Als je de attributies wilt bekijken, ga je naar https://minecraft.net/attribution in een willekeurige webbrowser. # + +authentication.demo.body.default=Demo-ervaring laden... # +authentication.demo.body.error=Deze les is momenteel helaas niet beschikbaar. # +authentication.demo.title=Demo laden # +authentication.demo.title.error=Les niet beschikbaar # +authentication.pleaseSignIn=Meld je aan met je werk- of schoolaccount om Minecraft Education te gebruiken. # +authentication.loggingin=Aanmelden... # +authentication.signIn=Aanmelden # +authentication.signIn.tryAgain=Opnieuw proberen # +authentication.signingInTo=Aanmelden bij %s # +authentication.unableToConnect=Kan geen verbinding maken # +authentication.unauthenticated=Met dit account mag je Minecraft Education niet spelen. # +authentication.location=Voor meer informatie: # +authentication.tryagain=Aanmelden met een ander account # +authentication.welcome=Welkom %s! # +authentication.exitingGame=Tot ziens, kom gauw terug. # +authentication.trialMessageTitle=Gratis proefversie # +authentication.trialWelcome=Welkom!%1%1Je hebt nog %2 proefversies van Minecraft Education voordat je school of organisatie een licentie moet aanschaffen.%1%1Telkens als je Minecraft Education opent, verbruik je een proefversie. Veel plezier! # +authentication.trialWarning=Je hebt nog %2 proefversies van Minecraft Education voordat je school of organisatie een licentie moet aanschaffen.%1%1Telkens als je Minecraft Education opent, verbruik je een proefversie. # +authentication.trialEnded=Je proefversie van Minecraft Education is verlopen.%1%1Je school of organisatie moet een licentie aanschaffen om alle functies van Minecraft Education te blijven gebruiken.%1%1Je wordt nu afgemeld bij je %2-account en je kunt onze demoles met beperkte functies verkennen. # +authentication.trialEndedTitle=Proefversie afgelopen # +authentication.clickToPurchase=Hoe te kopen ### Translations should be 20 characters or less +authentication.adalException=We kunnen momenteel geen verbinding maken met de gewenste service. Controleer je netwerkverbinding of probeer het opnieuw. # +authentication.buyMinecraft=Ga naar de App Store # +authentication.edu.leaveGame.title=Je bent afgemeld # +authentication.edu.leaveGame.body=Er is op een ander apparaat met je account aangemeld. # +authentication.edu.leaveGame.help=Help # +authentication.educationOnly=Als je geen onderwijsgebruiker bent, ga dan naar de App Store en download de standaardversie. # +authentication.minecraftInstead=App Store # +authentication.signInButton=Aanmelden met een ander account # +authentication.signInRequired=Aanmelden vereist # +authentication.store.confirm.button=Bevestigen # +authentication.store.confirmPurchase=Aankoop bevestigen # +authentication.store.intro=Je proefversie van Minecraft Education is beëindigd. Je moet een licentie aanschaffen om Minecraft Education te kunnen blijven spelen. # +authentication.store.popup.purchaseFailed.title=Er is iets misgegaan # +authentication.store.popup.purchaseFailed.msg=We kunnen je aankoop helaas niet voltooien. Heb je wel verbinding met internet? # +authentication.store.purchase.info1=Je betaling wordt in rekening gebracht via je iTunes-account en het abonnement wordt automatisch verlengd tenzij de automatische verlenging ten minste 24 uur voor het einde van de huidige periode uitgeschakeld wordt. Je account zal binnen 24 uur voor het einde van de huidige periode belast worden met de betaling voor de verlenging tegen de abonnementsprijsoptie die je eerder geselecteerd hebt. # +authentication.store.purchase.info2=Je kunt na aankoop je abonnement beheren en automatisch verlengen uitschakelen via je iTunes-accountinstellingen. Indien je je abonnement annuleert nadat je abonnement is geactiveerd, ontvang je geen restitutie voor de resterende actieve periode van het abonnement. Je iTunes-account wordt voor dit abonnement aan je O365 Education-account gekoppeld, waardoor je met dit iTunes-account geen extra Minecraft Education-licenties kunt aanschaffen. # +authentication.store.purchase.button=Licentie kopen (%s/jaar) # +authentication.store.terms=Gebruiksrechtovereenkomst # +authentication.store.viewTermsAndConditions=Voorwaarden en bepalingen # +authentication.store.viewPrivacyPolicy=Privacybeleid # +authentication.toast.refreshFailed.title=Account # +authentication.toast.refreshFailed.body=Er is iets mis met je accountgegevens. Meld je opnieuw aan om multiplayerfuncties te kunnen blijven gebruiken. # +authentication.error.generic.title=Kan niet aanmelden # +authentication.error.generic.body=We kunnen je niet aanmelden. Zorg ervoor dat je je aanmeldt met je werk- of schoolaccount en probeer het opnieuw. # +authentication.error.generic.link1=Meer informatie over geschiktheid van accounts. # +authentication.error.generic.link2=Probeer een demoles. # +authentication.error.outOfDate.title=Update vereist # +authentication.error.outOfDate.body=Deze versie van Minecraft Education wordt niet langer ondersteund. Werk bij naar de nieuwste versie om verder te spelen. # +authentication.error.outOfDate.downloadPage=Ga naar de pagina Downloaden # +authentication.error.accountType.body=Het lijkt erop dat je je hebt aangemeld met een persoonlijk account. Dit account is niet geschikt voor Minecraft Education. Zorg ervoor dat je je aanmeldt met je werk- of schoolaccount en probeer het opnieuw. # + +eula.intro=Als je Minecraft Education wilt gebruiken, moet je akkoord gaan met de gebruiksrechtovereenkomst voor eindgebruikers (EULA). # +eula.location=De EULA vind je op: # +eula.title=Gebruiksrechtovereenkomst voor eindgebruikers (EULA) # +eula.view=EULA bekijken # +eula.callToAction=Klik op Akkoord om akkoord te gaan met de bepalingen van deze overeenkomst. # +eula.acceptButton=Akkoord # + +book.byAuthor=door # +book.defaultAuthor=Auteur onbekend # +book.editTitle=Boektitel invullen: # +book.export=Exporteren # +book.finalizeButton=Signeren en sluiten # +book.finalizeWarning=Let op! Als je het boek signeert, kun je het niet langer bewerken. # +book.generation.0=Origineel # +book.generation.1=Kopie van origineel # +book.generation.2=Kopie van kopie # +book.generation.3=Aan flarden gescheurd # +book.pageIndicator=Pagina %1$s van %2$s # +book.signButton=Signeren # +book.titleHere=[Titel hier invoeren] # +book.headerPortfolio=Uit portfolio # +book.headerInventory=Uit inventaris # + +build.tooHigh=Hoogtelimiet voor gebouwen is %s blokken # +build.tooLow=Minimale hoogte voor gebouwen is %s blokken # + +chalkboardScreen.header=Tekst bewerken # +chalkboardScreen.locked=Vergrendeld # +chalkboardScreen.unlocked=Ontgrendeld # + +chat.cannotSend=Kan chatbericht niet verzenden # +chat.copy=Naar Klembord kopiëren # +chat.link.confirm=Weet je zeker dat je de volgende website wilt openen? # +chat.link.confirmTrusted=Wil je deze link openen of naar je klembord kopiëren? # +chat.link.open=Openen in browser # +chat.link.warning=Open nooit links van iemand die je niet vertrouwt! # +chat.mentions.autocomplete.allPlayers=alle spelers vermelden # +chat.mute=Chat dempen # +chat.realmsFilterDisabled=Chatfilters zijn uitgeschakeld voor deze realm. # +chat.settings=Chatinstellingen # +chat.settings.defaultChatColor=Standaardchatkleur # +chat.settings.chatColor=Chatkleur # +chat.settings.chatFont=Chatlettertype # +chat.settings.color=Kleur # +chat.settings.font=Lettertype # +chat.settings.fontColor=Lettertypekleur # +chat.settings.fontSize=Grootte: %s # +chat.settings.fontSize.disabled=Grootte: beschikbaar met %s # +chat.settings.lineSpacing=Regelafstand # +chat.settings.lineSpacingNumber=x%s # +chat.settings.mentions=Mijn vermeldingen # +chat.settings.mentionsColor=Kleur van mijn vermeldingen # +chat.settings.muteAll=Alle chats dempen # +chat.settings.muteEmotes=Mute Emote Chat # +chat.settings.unmuteAll=Dempen van alle chats opheffen # +chat.settings.tts=Tekst-naar-spraak voor chat # +chat.stream.emote=(%s) * %s %s # +chat.stream.text=(%s) <%s> %s # +chat.title=Chat # +chat.title.cheats=Chat en opdrachten # +chat.type.achievement=%s heeft zojuist de achievement %s verdiend # +chat.type.achievement.taken=%s heeft de achievement %s verloren # +chat.type.admin=[%s: %s] # +chat.type.announcement=[%s] %s # +chat.type.emote=* %s %s # +chat.type.sleeping=%s slaapt in een bed. Om snel vooruit te spoelen naar zonsopgang, moeten alle spelers tegelijkertijd in bed slapen. # +chat.type.text=<%s> %s # +chat.renamed=Je naam is op deze server tijdelijk gewijzigd in %s # +chat.coordinateTypePosition=Mijn positie # +chat.coordinateTypeFacing=Blokpositie # +chat.coordinateCopiedToast=De coördinaat is gekopieerd # +chat.coordinatesInvalid=Ongeldige coördinaten # +chat.coordinatesInvalidLong=Ongeldige coördinaten: zorg ervoor dat je naar een blok kijkt # +chat.redactObfuscatedText=[VERBORGEN] # + +chestScreen.header.large=Grote kist # +chestScreen.header.player=Inventaris # +chestScreen.header.small=Kist # + +chooseRealmScreen.header=Realm-server kiezen # +chooseRealmScreen.realmsplusbuttontext=Realm voor 10 spelers toevoegen # +chooseRealmScreen.realmsbuttontext=Realm voor 2 spelers toevoegen # + +customTemplatesScreen.header=Geïmporteerde sjablonen # + +craftingScreen.tab.search=Alles # +craftingScreen.tab.search.filter=Vervaardigingen # +craftingScreen.tab.construction=Bouwwerk # +craftingScreen.tab.nature=Natuur # +craftingScreen.tab.equipment=Uitrusting # +craftingScreen.tab.items=Voorwerpen # +craftingScreen.tab.survival=Inventaris # +craftingScreen.tab.armor=Harnas # + + +credits.skip=Overslaan # + +cauldronScreen.header=Ketel # + +codeScreen.aznbReset.title=Alle notebooks opnieuw instellen # +codeScreen.aznbReset.body=Je staat op het punt om alle projecten te wissen. Deze bewerking kan niet ongedaan worden gemaakt. Weet je het zeker? # +codeScreen.chooseEditor=Editor kiezen: # +codeScreen.editor.description.aznb=Leer programmeren in Python! Gebruik een notebookinterface om computerwetenschappelijke lessen, tutorials en uitdagingen te verkennen. # +codeScreen.editor.description.makeCode=Met Microsoft MakeCode kun je in Minecraft met blokken, Python of JavaScript programmeren! # +codeScreen.editor.description.tynker=Pas je wereld aan met Tynker! Creëer minispellen, bouw direct gebouwen en maak je eigen mods met code. # +codeScreen.memoryWarning=Dit apparaat beschikt niet over de aanbevolen hoeveelheid geheugen. Editors werken mogelijk niet zoals verwacht. # +codeScreen.memoryError=Fout bij editorbewerking. Controleer of je apparaat voldoende geheugen heeft. # +codeScreen.needCheats=Cheats moeten in de wereld zijn ingeschakeld om te kunnen programmeren! # +codeScreen.networkError=Kan geen verbinding met netwerk maken. Controleer je netwerkinstellingen. # +codeScreen.title=Code Builder # +codeScreen.changeEditorModal.title=Editor wijzigen # +codeScreen.resetWarning=Weet je zeker dat je de te gebruiken editor wilt wijzigen? Al het niet opgeslagen werk gaat verloren. # +codeScreen.changeEditorModal.change=Wijzigen # +codeScreen.button.flipWindow=Venster spiegelen # +codeScreen.button.largerWindow=Groter venster # +codeScreen.button.smallerWindow=Kleiner venster # +codeScreen.button.resetEditor=Editor opnieuw instellen # +codeScreen.button.changeEditor=Editor wijzigen # +codeScreen.buttonTTS.splitLeft=Naar links verplaatsen # +codeScreen.buttonTTS.splitRight=Naar rechts verplaatsen # +codeScreen.buttonTTS.selectEditor=Editor selecteren # +codeScreen.buttonTTS.maximize=Maximaliseren # +codeScreen.buttonTTS.restore=Herstellen # +codeScreen.buttonTTS.home=Start # + +color.black=Zwart # +color.dark_blue=Donkerblauw # +color.dark_green=Donkergroen # +color.dark_aqua=Donkeraqua # +color.dark_red=Donkerrood # +color.dark_purple=Donkerpaars # +color.gold=Goud # +color.gray=Grijs # +color.dark_gray=Donkergrijs # +color.blue=Blauw # +color.green=Groen # +color.aqua=Aqua # +color.red=Rood # +color.light_purple=Lichtpaars # +color.yellow=Geel # +color.white=Wit # + +commandBlockScreen.blockType=Type blok: # +commandBlockScreen.blockType.impulse=Impuls # +commandBlockScreen.blockType.chain=Keten # +commandBlockScreen.blockType.repeat=Herhalen # +commandBlockScreen.condition=Voorwaarde: # +commandBlockScreen.condition.conditional=Voorwaardelijk # +commandBlockScreen.condition.unconditional=Onvoorwaardelijk # +commandBlockScreen.redstone=Redstone: # +commandBlockScreen.redstone.needs_redstone=Redstone nodig # +commandBlockScreen.redstone.always_on=Altijd actief # +commandBlockScreen.tickDelay=Vertraging in tikken: # +commandBlockScreen.executeFirstTick=Uitvoeren bij eerste tik # +commandBlockScreen.displayOutputMode=O # +commandBlockScreen.hideOutputMode=X # +commandBlockScreen.hoverNote=Opmerking bij aanwijzen # +commandBlockScreen.title=Commandoblok # + +seargeSays.searge=Searge zegt: %s # +seargeSays.searge1=Yolo # +seargeSays.searge2=/achievement neemt achievement.understandCommands @p # +seargeSays.searge3=Vraag om hulp op Twitter # +seargeSays.searge4=/deop @p # +seargeSays.searge5=Scorebord verwijderd, commando's geblokkeerd # +seargeSays.searge6=Neem contact op met de helpdesk voor hulp # +seargeSays.searge7=/testfornoob @p # +seargeSays.searge8=/trigger waarschuwing # +seargeSays.searge9=Mijn hemel, zoveel statistieken # +seargeSays.searge10=/kill @p[name=!Searge] # +seargeSays.searge11=Heb je het geprobeerd uit en aan te zetten? # +seargeSays.searge12=Sorry, vandaag geen hulp # + +commandBlock.shortName=@ # +commandBlock.genericName=Commandoblok # + +commands.ability.description=Stelt de vaardigheid van een speler in. # +commands.ability.noability=Er is geen vaardigheid met de naam '%1$s' beschikbaar # +commands.ability.granted=De vaardigheid '%1$s' is aan jou toegekend # +commands.ability.revoked=De vaardigheid '%1$s' is van je afgenomen # +commands.ability.success=Vaardigheid is bijgewerkt # +commands.achievement.alreadyHave=Speler %1$s heeft de achievement %2$s al # +commands.achievement.description=Hiermee krijgt of verliest een speler een achievement. # +commands.achievement.dontHave=Speler %1$s heeft de achievement %2$s niet # +commands.achievement.give.success.all=Alle achievements zijn aan %1$s gegeven # +commands.achievement.give.success.one=De statistiek %1$s is aan %2$s gegeven # +commands.achievement.statTooLow=Speler %1$s heeft de statistiek %2$s niet # +commands.achievement.take.success.all=Alle achievements zijn afgenomen van %1$s # +commands.achievement.take.success.one=De statistiek %1$s is afgenomen van %2$s # +commands.achievement.unknownAchievement=Onbekende achievement of statistiek '%1$s' # +commands.agent.attack.success=Agentaanval gelukt # +commands.agent.attack.failed=Agentaanval mislukt # +commands.agent.collect.success=Agent ophalen gelukt # +commands.agent.collect.failed=Agent ophalen mislukt # +commands.agent.createagent.success=Agent gemaakt # +commands.agent.createagent.failed=Kan agent niet maken # +commands.agent.destroy.success=Agent heeft een blok vernietigd # +commands.agent.destroy.failed=Agent vernietigen mislukt # +commands.agent.detect.success=Agent detecteren gelukt # +commands.agent.detect.failed=Agent detecteren mislukt # +commands.agent.detectredstone.success=Agent detectredstone gelukt # +commands.agent.detectredstone.failed=Agent detectredstone mislukt # +commands.agent.drop.success=Agent laten vallen gelukt # +commands.agent.drop.failed=Agent laten vallen mislukt # +commands.agent.dropall.success=Agent dropall gelukt # +commands.agent.dropall.failed=Agent dropall mislukt # +commands.agent.getitemcount.success=Agent getitemcount gelukt # +commands.agent.getitemcount.failed=Agent getitemcount mislukt # +commands.agent.getitemspace.success=Agent getitemspace gelukt # +commands.agent.getitemspace.failed=Agent getitemspace mislukt # +commands.agent.getitemdetail.success=Agent getitemdetail gelukt # +commands.agent.getitemdetail.failed=Agent getitemdetail mislukt # +commands.agent.getposition.success=Agent getposition gelukt # +commands.agent.getposition.failed=Agent getposition mislukt # +commands.agent.inspect.success=Agent inspecteren gelukt # +commands.agent.inspect.failed=Agent inspecteren mislukt # +commands.agent.inspectdata.success=Agent heeft gegevens geïnspecteerd # +commands.agent.inspectdata.failed=Agent heeft gegevens niet kunnen inspecteren # +commands.agent.move.success=Agent verplaatsen gelukt # +commands.agent.move.failed=Kan agent niet verplaatsen # +commands.agent.outofrange=Kan commando niet uitvoeren. Agent is buiten bereik # +commands.agent.place.success=Agent plaatsen gelukt # +commands.agent.place.failed=Agent plaatsen mislukt # +commands.agent.setitem.success=Agent set item gelukt # +commands.agent.setitem.failed=Agent set item mislukt # +commands.agent.turn.success=Agent draaien gelukt # +commands.agent.turn.failed=Agent draaien mislukt # +commands.agent.till.success=Agent verbouwen gelukt # +commands.agent.till.failed=Agent verbouwen mislukt # +commands.agent.tpagent.description=Teleporteer je agent. # +commands.agent.tpagent.success=Agent geteleporteerd # +commands.agent.tpagent.failed=Agent teleporteren mislukt # +commands.agent.transfer.success=Agent overzetten gelukt # +commands.agent.transfer.failed=Agent overzetten mislukt # +commands.always.day=Dag-/nachtcyclus %1$s # +commands.always.day.locked=Dag-/nachtcyclus vergrendeld # +commands.always.day.unlocked=Dag-/nachtcyclus ontgrendeld # +commands.ban.description=Zet een speler op de banlijst. # +commands.autocomplete.a=alle spelers # +commands.autocomplete.c=mijn Agent # +commands.autocomplete.e=alle entiteiten # +commands.autocomplete.p=dichtstbijzijnde speler # +commands.autocomplete.r=willekeurige speler # +commands.autocomplete.s=jezelf # +commands.autocomplete.v=alle Agents # +commands.ban.failed=Kan speler %1$s niet bannen # +commands.ban.success=Speler %1$s geband # +commands.banip.description=Hiermee zet je een IP-adres op de banlijst. # +commands.banip.invalid=Je hebt een ongeldig IP-adres of een speler die niet online is opgegeven # +commands.banip.success=IP-adres %1$s geband # +commands.banip.success.players=IP-adres %1$s van %2$s geband # +commands.banlist.ips=Er zijn in totaal %1$d gebande IP-adressen: # +commands.banlist.players=Er zijn in totaal %1$d gebande spelers: # +commands.blockdata.description=Hiermee wijzig je het gegevenslabel van een blok. # +commands.blockdata.placeFailed=Je kunt hier geen blokken plaatsen # +commands.blockdata.destroyFailed=Je kunt hier niet graven # +commands.blockdata.failed=De gegevenslabel is niet gewijzigd: %1$s # +commands.blockdata.notValid=Het doelblok is geen gegevenshouderblok # +commands.blockdata.outOfWorld=Kan blok niet wijzigen buiten de wereld # +commands.blockdata.success=Blokgegevens bijgewerkt naar: %1$s # +commands.blockdata.tagError=Parseren van gegevenslabel is mislukt: %1$s # +commands.blockstate.invalidState=%1$s is geen geldige blokstatus. # +commands.blockstate.stateError=Blokstatus: %1$s is ongeldig voor blok: %2$s. # +commands.blockstate.typeError=Ongeldig waardetype voor blokstatus: %1$s. # +commands.blockstate.valueError=Ongeldige waarde voor blokstatus: %1$s. # +commands.bossbar.add.success=Speciale baasbalk gemaakt [%1$s] # +commands.bossbar.add.failure.invalid=Ongeldige baasbalk-id. Id's moeten de vorm naamruimte:id of id hebben (standaard is Minecraft-naamruimte). # +commands.bossbar.add.failure.exists=Er bestaat al een baasbalk met de id '%1$s' # +commands.bossbar.description=Hiermee maak je en bewerk je baasbalken # +commands.bossbar.get.max=Speciale baasbalk [%1$s] heeft een maximum van %2$d # +commands.bossbar.get.players=Er zijn momenteel %2$s spelers online voor speciale baasbalk [%1$s]: %3$s # +commands.bossbar.get.players.none=Er zijn momenteel geen spelers online voor speciale baasbalk [%1$s] # +commands.bossbar.get.players.one=Er is momenteel 1 speler online voor speciale baasbalk [%1$s]: %2$s # +commands.bossbar.get.value=Speciale baasbalk [%1$s] heeft een waarde van %2$d # +commands.bossbar.get.visible.true=Speciale baasbalk [%1$s] wordt momenteel getoond # +commands.bossbar.get.visible.false=Speciale baasbalk [%1$s] wordt momenteel verborgen # +commands.bossbar.list=Er zijn %1$s speciale baasbalken actief: %2$s # +commands.bossbar.list.none=Er zijn geen speciale baasbalken actief # +commands.bossbar.list.one=Er is 1 speciale baasbalk actief: %1$s # +commands.bossbar.notFound=Er bestaan geen baasbalken met de id '%1$s' # +commands.bossbar.remove=Speciale baasbalk [%1$s] verwijderd # +commands.change-setting.description=Wijzigt een instelling op een eigen server terwijl deze wordt uitgevoerd. # +commands.change-setting.success=%1$s is gewijzigd # +commands.chunkinfo.compiled=Segment is gecompileerd. # +commands.chunkinfo.data=Eerste 64 hoekpunten zijn: %1$s # +commands.chunkinfo.empty=Segment is leeg. # +commands.chunkinfo.hasLayers=Segment heeft lagen: %1$s # +commands.chunkinfo.hasNoRenderableLayers=Segment heeft geen lagen om te renderen. # +commands.chunkinfo.isEmpty=Segment heeft lege lagen: %1$s # +commands.chunkinfo.location=Segmentlocatie: (%1$d, %2$d, %3$d) # +commands.chunkinfo.noChunk=Geen segment gevonden op segmentpositie %1$d, %2$d, %3$d # +commands.chunkinfo.notCompiled=Segment is niet gecompileerd. # +commands.chunkinfo.notEmpty=Segment is niet leeg. # +commands.chunkinfo.vertices=De buffer van de %1$s-laag bevat %2$d hoekpunten # +commands.classroommode.description=Bezig met starten van en verbinden met de Classroom Mode. # +commands.classroommode.success=Bezig met starten van Classroom Mode... # +commands.clear.description=Hiermee wis je voorwerpen uit de inventaris van een speler. # +commands.clear.failure=Kan de inventaris van %1$s niet wissen # +commands.clear.failure.no.items=Kan de inventaris van %1$s niet wissen; geen items om te verwijderen # +commands.clear.success=De inventaris van %1$s is gewist; %2$d items worden verwijderd # +commands.clear.tagError=Parseren van gegevenslabel is mislukt: %1$s # +commands.clear.testing=%1$s bevat %2$d voorwerpen die overeenkomen met de criteria # +commands.clearfixedinv.description=Verwijdert alle vaste inventarisslots. # +commands.clearfixedinv.success=Het vaste inventarisslot is gewist # +commands.clone.description=Kloont blokken van de ene regio naar de andere. # +commands.clone.failed=Geen blokken gekloond # +commands.clone.filtered.error=Filtergebruik vereist dat er een filterblokkering is opgegeven # +commands.clone.noOverlap=Bron en bestemming mogen elkaar niet overlappen # +commands.clone.success=%1$d blokken gekloond # +commands.clone.tooManyBlocks=Te veel blokken in het opgegeven gebied (%1$d > %2$d) # +commands.closechat.description=Sluit het chatvenster van de lokale speler indien geopend. # +commands.closechat.success=Chat gesloten # +commands.closechat.failure=Chat was niet geopend # +commands.closewebsocket.description=Sluit websocket-verbinding indien aanwezig. # +commands.code.description=Code Builder wordt gestart. # +commands.code.success=Code Builder is gestart. # +commands.compare.failed=Bron en bestemming zijn niet identiek # +commands.compare.success=%1$d blokken vergeleken # +commands.compare.tooManyBlocks=Te veel blokken in het opgegeven gebied (%1$d > %2$d) # +commands.compactdb.description=Hiermee wordt het levelDB-logboek expliciet gecomprimeerd. # +commands.compactdb.success=Het levelDB-logboek is gecomprimeerd. # +commands.corruptworld.description=Beschadigt de wereld die op de server is geladen. # +commands.corruptworld.success=Wereld beschadigd. # +commands.damage.description=Breng schade toe aan de opgegeven entiteiten. # +commands.damage.specify.damage=Geef een geldige schadewaarde op. # +commands.damage.success=Schade toegebracht aan %1$s # +commands.damage.failed=Kan geen schade toebrengen aan %1$s # +commands.damage.tooManySources=Er kan slechts één bronentiteit zijn. Pas je keuze aan om de selectie te beperken tot één entiteit. # +commands.daylock.description=Vergrendelt en ontgrendelt de dag-/nachtcyclus. # +commands.debug.description=Hiermee start of stop je een foutopsporingssessie. # +commands.debug.notStarted=Kan niet stoppen met profileren als we nog niet zijn begonnen! # +commands.debug.start=Foutopsporingsprofilering gestart # +commands.debug.stop=Foutopsporingsprofilering gestopt na %.2f seconden (%1$d tikken) # +commands.defaultgamemode.description=Hiermee stel je het standaardspeltype in. # +commands.defaultgamemode.success=Het standaardspeltype voor de wereld is nu %1$s # +commands.deop.description=Trekt de operatorstatus van een speler in. # +commands.deop.failed=Opheffen als operator niet mogelijk (te hoog machtigingsniveau): %s # +commands.deop.success=OP-rechten ingetrokken voor: %s # +commands.deop.message=Je OP-rechten zijn ingetrokken # +commands.dialogue.description=Hiermee wordt een NPC-dialoogvenster voor een speler geopend. # +commands.dialogue.changeFailed=Kan de scène voor de NPC niet wijzigen. # +commands.dialogue.changeSuccess=Dialoog van de scène voor de NPC is overal gewijzigd. # +commands.dialogue.changePerPlayerSuccess=Dialoog van de NPC-tekst is alleen voor %1$s gewijzigd. # +commands.dialogue.invalidScene=Er is verwezen naar een ongeldige scène. # +commands.dialogue.noNpcComponent=Geselecteerde actor heeft geen NPC-component. # +commands.dialogue.npcNotFound=Kan geen NPC vinden. # +commands.dialogue.npcNotInRange=Er is een NPC gevonden, maar deze bevindt zich niet in het tikbereik van de ontvangende speler %1$s. # +commands.dialogue.success=Dialoog verzonden naar %1$s. # +commands.dialogue.tooManyNPCs=Selector voor NPC's was dubbelzinnig en resulteerde in te veel selecties. Selecteer slechts één NPC. # +commands.difficulty.description=Hiermee stel je de moeilijkheidsgraad in. # +commands.difficulty.usage=/difficulty # +commands.difficulty.success=Stel de moeilijkheid in op %1$s # +commands.downfall.success=Schakelen tussen neerslag # +commands.effect.description=Hiermee kun je statuseffecten toevoegen of verwijderen. # +commands.effect.failure.notActive=Kan %1$s niet uit %2$s halen omdat dat geen effect heeft # +commands.effect.failure.notActive.all=Kan geen effecten uit %1$s halen omdat ze er geen hebben # +commands.effect.failure.notAMob=%1$s kan geen effecten hebben # +commands.effect.notFound=Er is geen dergelijk mobeffect met id %s # +commands.effect.success=Gaf %1$s * %2$d aan %3$s voor %4$d seconden # +commands.effect.success.removed=%1$s van %2$s afgepakt # +commands.effect.success.removed.all=Alle effecten van %1$s afgepakt # +commands.enchant.cantCombine=%1$s kan niet worden gecombineerd met %2$s # +commands.enchant.invalidLevel=%1$s ondersteunt niveau %2$d niet # +commands.enchant.cantEnchant=De geselecteerde betovering kan niet worden toegevoegd aan het doelvoorwerp: %1$s # +commands.enchant.description=Voegt een betovering toe aan het geselecteerde item van de speler. # +commands.enchant.noItem=Het doelwit houdt geen voorwerp vast: %1$s # +commands.enchant.notFound=Id %1$d beschikt niet over deze betovering # +commands.enchant.success=Betovering geslaagd voor %1$s # +commands.entitydata.description=Hiermee wijzig je het gegevenslabel van een entiteit. # +commands.entitydata.failed=De gegevenslabel is niet gewijzigd: %1$s # +commands.entitydata.noPlayers=%1$s is een speler en kan niet worden gewijzigd # +commands.entitydata.success=Entiteitsgegevens bijgewerkt naar: %1$s # +commands.entitydata.tagError=Parseren van gegevenslabel is mislukt: %1$s # +commands.event.description=Hiermee activeer je een gebeurtenis voor de opgegeven objecten # +commands.event.error.empty=Gebeurtenisnaam mag niet leeg zijn # +commands.event.error.failed=%1$s kan niet worden uitgevoerd op: %2$s ###1: Event Name ##2: List of failed entities for which the event could not be executed +commands.event.success=%1$s is uitgevoerd op: %2$s ###1: Event Name ##2: List of entities +commands.execute.align.invalidInput=Ongeldige swizzle, verwachte combinatie van 'x', 'y' en 'z' # +commands.execute.allInvocationsFailed=Alle aanroepen zijn mislukt: '%1$s' # +commands.execute.failed=Kan '%1$s' niet uitvoeren als %2$s # +commands.execute.description=Hiermee wordt een commando uitgevoerd namens een of meer entiteiten. # +commands.execute.outRangedDetectPosition=Detecteer positie: %1$s %2$s %3$s is buiten bereik. # +commands.execute.falseCondition=Execute subcommand %1$s %2$s test failed. ###1: Subcommand ##2: ConditionSubcommand +commands.execute.falseConditionWithCount=Execute subcommand %1$s %2$s test failed, count: %3$s. ###1: Subcommand ##2: ConditionSubcommand ##3: Test passed count +commands.execute.trueCondition=Test geslaagd. # +commands.execute.trueConditionWithCount=Test geslaagd, aantal: %1$s. # +commands.execute.ifUnlessBlocks.tooManyBlocks=Te veel blokken om te controleren. Maximumaantal blokken: %1$s. Huidig aantal blokken: %2$s. ###1: Max number of blocks that are checked ##2: Current number of blocks that are checked +commands.execute.ifUnlessScore.score.notFound=Geen %1$s-score voor %2$s gevonden ###1: Objective Name ##2: Player Name +commands.execute.ifUnlessScore.targets.tooMany=%1$s doelen komen overeen met de selector. Er is slechts 1 doel toegestaan. ### Number of targets that are matching with selector +commands.execute.ifUnlessScore.targets.empty=Gevolgde speler %1$s staat niet op het scorebord ###1: Player name +commands.execute.ifUnlessScore.objectiveNotFound=Er is geen doel gevonden met de naam %1$s ###1: Objective Name +commands.execute.ifUnlessScore.players.compareOperation.invalidOperation=Ongeldige bewerking %1$s. ###1: Operator +commands.fill.description=Vult de hele of delen van een regio met een bepaald blok. # +commands.fill.failed=Geen blokken gevuld # +commands.fill.outOfWorld=Kan geen blokken plaatsen buiten de wereld # +commands.fill.success=%1$d blokken gevuld # +commands.fill.tagError=Parseren van gegevenslabel is mislukt: %1$s # +commands.fill.tooManyBlocks=Te veel blokken in het opgegeven gebied (%1$d > %2$d) # +commands.fill.replace.auxvalue.invalid=Ongeldige vervangingsgegevenswaarde voor blok %1$s # +commands.fog.description=Bestand met mistinstellingen toevoegen of verwijderen # +commands.fog.invalidFogId=Ongeldige id voor mistinstellingen: %1$s # +commands.fog.invalidUserId=Er zijn geen mistinstellingen met deze id gevonden voor %1$s # +commands.fog.limitReached=Maximale grootte bereikt voor mist-id's voor %1$s # +commands.fog.success.pop=Laatste geleverde mistinstelling met id-%2$s is verwijderd uit %1$s # +commands.fog.success.push=Mistinstelling is toegevoegd voor %1$s met id %2$s # +commands.fog.success.remove=Mistinstellingen met id %2$s zijn verwijderd uit %1$s # +commands.function.description=Hiermee worden opdrachten uitgevoerd die in het overeenkomende functiebestand worden gevonden. # +commands.function.functionNameNotFound=Functie %1$s niet gevonden. # +commands.function.invalidCharacters=Functie met titel '%s' is ongeldig; teken '%s' is niet toegestaan in functienamen. # +commands.function.noEngineVersionSpecified=Functie %s kan niet worden uitgevoerd. Je moet een min_engine_version opgeven in de manifest.json van het gedragspakket. # +commands.function.success=%1$d functie-items uitgevoerd. # +commands.gamemode.description=Stelt de spelmodus van een speler in. # +commands.gamemode.success.other=Het speltype van %2$s instellen op %1$s # +commands.gamemode.success.self=Eigen speltype instellen op %1$s # +commands.gamemode.fail.invalid=Spelmodus '%1$s' is ongeldig # +commands.gamerule.description=Stelt een spelregelwaarde in of voert er een query op uit. # +commands.gamerule.type.invalid=Ongeldig type gebruikt voor spelregel '%1$s' # +commands.gamerule.type.nocheatsenabled=Spelregel '%1$s' kan alleen worden gebruikt als cheats in deze wereld zijn ingeschakeld. # +commands.gamerule.nopermission=Alleen eigenaren van een server kunnen '%1$s' wijzigen # +commands.gamerule.norule=Er is geen spelregel met de naam '%1$s' beschikbaar # +commands.gamerule.success=Spelregel %1$s is bijgewerkt naar %2$s # +commands.generic.async.initiated=Commando '%1$s' is gestart (asynchrone stap %2$d) # +commands.generic.boolean.invalid='%1$s' is niet waar of onwaar # +commands.generic.chunk.notFound=Opgegeven segment is niet gevonden # +commands.generic.componentError=Parseren van onderdelenlijst mislukt # +commands.generic.dimension.notFound=Opgegeven dimensie is niet gevonden # +commands.generic.disabled=Cheats zijn niet ingeschakeld in deze wereld. # +commands.generic.disabled.editorLocked=De ingevoerde opdracht, %s, wordt niet ondersteund in Editor. # +commands.generic.disabled.templateLocked=Instellingen zijn momenteel vergrendeld. Ontgrendel de sjabloonwereldopties vanuit de spelinstellingen om deze te wijzigen. # +commands.generic.double.tooBig=Het getal dat je hebt ingevoerd (%.2f) is te groot. Het mag maximaal %.2f zijn # +commands.generic.double.tooSmall=Het getal dat je hebt ingevoerd (%.2f) is te klein. Het moet minimaal %.2f zijn # +commands.generic.duplicateType=Dubbele typeargumenten # +commands.generic.duplicateSelectorArgument=Dubbele selectorargumenten voor %s # +commands.generic.encryption.badkey=Ongeldige openbare sleutel verstrekt. Sleutel van 120 byte verwacht na PEM-formattering. # +commands.generic.encryption.badsalt=Ongeldige salt verstrekt. 16 bytes verwacht vóór base 64-codering. # +commands.generic.encryption.required=Versleutelde sessie vereist # +commands.generic.entity.invalidType=Type entiteit '%1$s' is ongeldig # +commands.generic.entity.invalidUuid=De opgegeven entiteit UUID heeft een ongeldige indeling # +commands.generic.entity.notFound=Kan die entiteit niet vinden # +commands.generic.exception=Er is een onbekende fout opgetreden bij het uitvoeren van dit commando # +commands.generic.invalidAgentType=Typeargument toegepast op alleen-Agent-selector # +commands.generic.invalidcontext=Ongeldige context voor opgegeven commandotype # +commands.generic.invalidDevice=De ingevoerde opdracht, %s, wordt niet ondersteund op dit apparaat # +commands.generic.invalidPlayerType=Typeargument toegepast op spelerselector # +commands.generic.invalidType=Onbekend typeargument # +commands.generic.levelError=Maximumniveau moet hoger zijn dan minimumniveau # +commands.generic.malformed.body=Lichaam ontbreekt of is misvormd # +commands.generic.malformed.type=Ongeldig aanvraagtype # +commands.generic.notimplemented=Niet geïmplementeerd # +commands.generic.num.invalid='%1$s' is geen geldig getal # +commands.generic.num.tooBig=Het getal dat je hebt ingevoerd (%1$d) is te groot. Het mag maximaal %2$d zijn # +commands.generic.num.tooSmall=Het getal dat je hebt ingevoerd (%1$d) is te klein. Het moet minimaal %2$d zijn # +commands.generic.outOfWorld=Je hebt geen toegang tot blokken buiten de wereld # +commands.generic.parameter.invalid='%1$s' is geen geldige parameter # +commands.generic.permission.selector= # +commands.generic.player.notFound=Kan deze speler niet vinden # +commands.generic.protocol.mismatch=De opgegeven protocolversie komt niet overeen met de protocolversie van Minecraft # +commands.generic.radiusError=Minimale selectorstraal moet kleiner zijn dat het maximum # +commands.generic.radiusNegative=Straal kan niet negatief zijn # +commands.generic.rotationError=Rotatie buiten bereik # +commands.generic.running=Het commando wordt al uitgevoerd # +commands.generic.step.failed=Commandostap is mislukt # +commands.generic.syntax=Syntaxisfout: onverwachte '%2$s': op '%1$s>>%2$s<<%3$s' # +commands.generic.noTargetMatch=Geen doelen die overeenkomen met selector # +commands.generic.targetNotPlayer=Selector moet spelertype zijn # +commands.generic.tooManyNames=Teveel doelnaamargumenten # +commands.generic.tooManyTargets=Te veel doelen die overeenkomen met selector # +commands.generic.too.many.requests=Er zijn te veel commando's aangevraagd. Wacht tot er een is voltooid # +commands.generic.unknown=Onbekende opdracht: %s. Controleer of de opdracht bestaat en of je gemachtigd bent deze te gebruiken. # +commands.generic.usage=Verbruik: %1$s # +commands.generic.usage.noparam=Verbruik: # +commands.generic.version.mismatch=De aangevraagde versie bestaat niet voor dit commando # +commands.generic.version.missing=Commandoaanroepen die niet via chat gaan moeten een commandoversie opgeven # +commands.getchunkdata.description=Haalt pixels op voor een specifiek segment. # +commands.getchunkdata.success=Segmentgegevens ontvangen # +commands.getchunks.description=Haalt lijsten van segmenten die worden geladen. # +commands.getchunks.success=Segmentlijst ontvangen # +commands.getlocalplayername.description=Geeft als resultaat de naam van de lokale speler. # +commands.getspawnpoint.description=Haalt de spawnpositie op van de opgegeven speler(s). # +commands.gettopsolidblock.description=Verkrijg de positie van het bovenste niet-luchtblok onder de opgegeven positie # +commands.gettopsolidblock.notfound=Geen vaste blokken onder de opgegeven positie # +commands.give.block.notFound=Blok met de naam %1$d bestaat niet # +commands.give.description=Geeft een item aan een speler. # +commands.give.item.invalid=Ongeldige commandosyntaxis: er bestaat geen dergelijke %s met die gegevenswaarde # +commands.give.item.notFound=Item met de naam %1$d bestaat niet # +commands.give.map.invalidData=Ongeldige kaartgegevens opgegeven # +commands.give.map.featureNotFound=Kan geen verkenningskaart maken. Functie niet gevonden in deze dimensie # +commands.give.success=Gaf %1$s * %2$d aan %3$s # +commands.give.successRecipient=Je hebt %1$s * %2$d ontvangen # +commands.give.tagError=Parseren van gegevenslabel is mislukt: %1$s # +commands.hasitem.fail.invalidData='data' heeft een ongeldige invoer en moet een geheel getal zijn. # +commands.hasitem.fail.invalidQuantity='quantity' heeft een ongeldige invoer en moet een geheel getal of een bereik van gehele getallen zijn. # +commands.hasitem.fail.invalidSlot='slot' heeft een ongeldige invoer en moet een geheel getal of een bereik van gehele getallen zijn. # +commands.hasitem.fail.noItem='item' ontbreekt en vereist voor de filter 'hasitem'. # +commands.hasitem.fail.slotNoLocation=Je kunt geen 'slot' opgeven als je geen 'location' opgeeft. # +commands.help.description=Biedt hulp/lijst met commando's. # +commands.help.footer=Tip: gebruik de -toets bij het typen van een commando om het commando of de argumenten automatisch aan te vullen # +commands.help.header=--- Help-pagina %1$d van %2$d weergeven (/help ) --- # +commands.help.command.aliases=%s (ook %s): # +commands.immutableworld.description=Stelt de onveranderlijke staat van de wereld in. # +commands.immutableworld.info=immutableworld = %s # +commands.inputpermission.description=Hiermee stel je in of de input van een speler zijn karakter kan beïnvloeden. # +commands.inputpermission.camera=Camera # +commands.inputpermission.movement=Beweging # +commands.inputpermission.enabled=ingeschakeld # +commands.inputpermission.disabled=uitgeschakeld # +commands.inputpermission.set.invalidfilter='%s' is een ongeldig filterargument # +commands.inputpermission.set.missingpermission='permission' heeft een ongeldige invoer # +commands.inputpermission.set.missingstate='status' heeft een ongeldige invoer # +commands.inputpermission.query=<%s>: %d %s # +commands.inputpermission.queryverbose=<%s>: %d ingeschakeld | %d uitgeschakeld # +commands.itemswithtag.description=Hier worden alle items met de betreffende tag weergegeven. # +commands.itemswithtag.success.single=Er is %d item met de tag %s: # +commands.itemswithtag.success.multiple=Er zijn %d items met de tag %s: # +commands.itemswithtag.success.list.items=%s # +commands.itemswithtag.fail.noitemsfound=Geen enkel item bevat de tag %s. # +commands.kick.description=Verwijdert een speler uit de server. # +commands.kick.description.edu=Verwijdert een speler uit het spel. # +commands.kick.no.player=Geef de naam op van de speler die je wilt verwijderen # +commands.kick.not.found=Kan speler %1$s niet vinden # +commands.kick.not.yourself=Je kunt jezelf niet uit het spel verwijderen # +commands.kick.success=%1$s is uit het spel verwijderd # +commands.kick.success.reason=%1$s is verwijderd uit het spel: '%2$s' # +commands.kick.success.reasonedu=%1$s is verwijderd uit het spel: %2$s # +commands.kick.no.host=De host mag niet uit het spel worden verwijderd. # +commands.kick.no.teacher=Leraren mogen niet uit het spel worden verwijderd. # +commands.kill.attemptKillPlayerCreative.edu=Spelers kunnen niet worden verwijderd terwijl ze zich in de Creative-modus bevinden. # +commands.kill.attemptKillPlayerCreative=Spelers kunnen niet worden gedood terwijl ze zich in de Creative-modus bevinden. # +commands.kill.successful.edu=%1$s verwijderd # +commands.kill.successful=%1$s gedood # +commands.kill.description.edu=Verwijdert entiteiten (spelers, mobs, etc.). # +commands.kill.description=Doodt entiteiten (spelers, mobs, etc.). # +commands.lesson.description=Verwerk de rapportage van educatieve lessen. # +commands.lesson.success=Gelukt # +commands.list.description=Toont de spelers op de server. # +commands.locate.description=Toont de coördinaten van de dichtstbijzijnde gebouwen of biomen van een bepaald type. # +commands.locate.biome.fail=Kan geen bioom van type %1$s vinden binnen een redelijke afstand # +commands.locate.biome.success=De dichtstbijzijnde %1$s bevindt zich op blok %2$s, %3$s, %4$s (op %5 blokken afstand) # +commands.locate.structure.fail.noplayer=Het commando kan alleen worden gebruikt door een geldige speler # +commands.locate.structure.fail.nostructurefound=Geen geldig bouwwerk gevonden binnen een redelijke afstand # +commands.locate.structure.success=De dichtstbijzijnde %1$s ligt bij blok %2$s, (y?), %3$s (%4 blokken verwijderd) # +commands.loot.description=Laat de specifieke buittabel vallen in de opgegeven inventaris of in de wereld. # +commands.loot.failure.invalidLootTable=Buittabel %1$s niet gevonden # +commands.loot.failure.mainhandOffhandOnNonEntity=Hoofdhand of tweede hand mag niet worden gebruikt voor niet-entiteitsobjecten. # +commands.loot.failure.entityNoLootTable=Entiteit %1$s heeft geen buittabel # +commands.loot.failure.noContainer=Doelpositie %s is geen container # +commands.loot.failure.invalidSlotIdForSlotType=Kan vak %s niet vervangen. Het vak moet tussen %d en %d zijn voor %s # +commands.loot.failure.invalidSlotTypeForEntity=Entiteit %s heeft niet vakktype %s # +commands.loot.failure.countExceedsContainerSize=vak-id + aantal overschrijdt de grootte van vakcontainer %d # +commands.loot.failure.negativeCount=aantal mag niet negatief of een negatief getal zijn # +commands.loot.success=Er zijn %1$s voorwerpen laten vallen. # +commands.loot.replaceSuccess=%s %d van %s vervangen met %d item(s) in %d vak(ken) # +commands.loot.replaceSuccess.block=%s sleuf %d vervangen met %d item(s) in %d vak(ken) # +commands.selector.error.moreThanOne=Er is slechts één entiteit toegestaan, maar de meegeleverde selector staat meer dan één entiteit toe # +commands.tagsfromitem.description=Hier worden alle tags weergegeven die aan het betreffende item zijn gekoppeld. # +commands.tagsfromitem.success.single=Er is %d tag op het item %s: # +commands.tagsfromitem.success.multiple=Er zijn %d tags op het item %s: # +commands.tagsfromitem.success.list.tags=%s # +commands.tagsfromitem.fail.notagsfound=Geen tags gevonden op het item: %s. # +commands.togglecontentlog.toggle=Hiermee schakel je de contentlogboekopdracht in/uit # +commands.togglecontentlog.enabled=Contentlogboek ingeschakeld # +commands.togglecontentlog.disabled=Contentlogboek uitgeschakeld # +commands.me.description=Hiermee laat je een bericht over jezelf zien. # +commands.message.display.incoming=%1$s fluistert je toe: %2$s # +commands.message.display.outgoing=Jij fluistert %1$s iets toe: %2$s # +commands.message.sameTarget=Je kunt geen privébericht naar jezelf sturen! # + +commands.mobevent.description=Bepaalt welke mobgebeurtenissen mogen plaatsvinden. # +commands.mobevent.eventsEnabledSetToTrue=Mobgebeurtenissen zijn nu ingeschakeld. Afzonderlijke gebeurtenissen die zijn ingesteld op onwaar, vinden niet plaats. # +commands.mobevent.eventsEnabledSetToFalse=Mobgebeurtenissen zijn nu uitgeschakeld. Afzonderlijke gebeurtenissen vinden niet plaats. # +commands.mobevent.eventsEnabledIsTrue=Mobgebeurtenissen zijn ingeschakeld. Afzonderlijke gebeurtenissen die zijn ingesteld op onwaar, vinden niet plaats. # +commands.mobevent.eventsEnabledIsFalse=Mobgebeurtenissen zijn uitgeschakeld. Afzonderlijke gebeurtenissen vinden niet plaats. # + +## for the following new loc strings, the first parameter is a localized event name, and the second is the literal event that must be entered into the command. +commands.mobevent.eventSetToTrue=Mobgebeurtenis %s (id: %s) ingesteld op waar. # +commands.mobevent.eventSetToTrueButEventsDisabled=Mobgebeurtenis %s (id: %s) ingesteld op waar, maar mobgebeurtenissen zijn uitgeschakeld. # +commands.mobevent.eventSetToFalse=Mobgebeurtenis %s (id: %s) ingesteld op onwaar. # +commands.mobevent.eventIsTrue=Mobgebeurtenis %s (id: %s) is ingesteld op waar. # +commands.mobevent.eventIsTrueButEventsDisabled=Mobgebeurtenis %s (id: %s) is ingesteld op waar, maar mobgebeurtenissen zijn uitgeschakeld. # +commands.mobevent.eventIsFalse=Mobgebeurtenis %s (id: %s) is ingesteld op onwaar. # + +commands.music.description=Hiermee bedien je het afspelen van muzieknummers. # +commands.music.failure.emptyTrackName=Je moet een niet-lege naam van het nummer opgeven. # +commands.music.success.queueAction=%s is in de wachtrij geplaatst en wordt afgespeeld wanneer het huidige nummer stopt. # +commands.music.success.playAction=%s is in de wachtrij geplaatst om af te spelen. # +commands.music.success.stopAction=Aangepaste muziek stopt nu. # +commands.music.success.volumeAction=Het muziekvolume wordt bijgewerkt naar %d. # +commands.op.description=Kent de operatorstatus aan een speler toe. # +commands.op.failed=Kan geen OP-rechten toekennen (is al OP of hoger): %s # +commands.op.success=OP-rechten toegekend: %s # +commands.op.message=OP-rechten zijn aan jou toegekend # +commands.operator.invalid=Ongeldige bewerking %1$s. # +commands.origin.commandblock=CommandBlock # +commands.origin.external=Extern # +commands.origin.devconsole=DevConsole # +commands.origin.script=Scriptprogramma # +commands.origin.server=Server # +commands.origin.teacher=Leraar # +commands.ops.description=OP-rechten opnieuw laden en toekennen. # +commands.ops.reloaded=OP-rechten opnieuw geladen uit bestand. # +commands.ops.set.success=Operatorniveau ingesteld voor speler %s. # +commands.permissions.description=Hiermee worden machtigingen opnieuw geladen en toegekend. # +command.permissions.list.fail.filenotfound=Kan machtigingen niet vermelden vanuit bestand, bestand niet gevonden. # +commands.permissions.reloaded=Machtigingen opnieuw geladen uit bestand. # +command.permissions.reload.fail.filenotfound=Kan machtigingen niet opnieuw laden vanuit bestand, bestand niet gevonden. # +commands.permissions.set.failed=Kan machtigingsniveau %s niet instellen voor speler %s. # +commands.permissions.set.success=Machtigingsniveau %s ingesteld voor speler %s. # +commands.permissions.save.failed=Kan machtigingsniveau %s niet opslaan voor speler %s. # +commands.permissions.save.success=Machtigingsniveau %s opgeslagen voor speler %s. # +commands.spawnParticleEmitter.description=Maakt een particle emitter # +commands.spawnParticleEmitter.success=Verzoek om %1$s te maken die naar alle spelers wordt verzonden. # +commands.particle.description=Hiermee maak je deeltjes. # +commands.particle.notFound=Onbekende effectnaam (%1$s) # +commands.particle.success=Effect %1$s wordt %2$d keer gespeeld # +commands.playanimation.description=Hiermee laat je een of meer entiteiten eenmalig hun animatie afspelen. Alle variabelen moeten correct zijn ingesteld. # +commands.playanimation.success=Het animatieverzoek is verzonden naar de clients. # +commands.players.list=Er zijn %1$d/%2$d spelers online: # +commands.players.list.names=%s # +commands.playsound.description=Hiermee speel je een geluid af. # +commands.playsound.playerTooFar=Speler %1$s is te ver weg om het geluid te horen # +commands.playsound.success=Geluid '%1$s' afgespeeld voor %2$s # +commands.position.description=Schakelt coördinaten voor speler in/uit. # +commands.publish.failed=Kan lokale spel niet hosten # +commands.publish.started=Lokale spel gehost op poort %1$s # +commands.querytarget.description=Haalt informatie op over transformatie, naam en id voor de opgegeven doelentiteit(en). # +commands.querytarget.success=Doelgegevens: %1$s # +commands.recipes.description=Ontgrendelt een recept in het receptenboek voor een speler. # +commands.recipes.notFound=Het recept kon niet worden gevonden # +commands.reload.description=Hiermee worden alle functie- en scriptbestanden van alle gedragspakketten opnieuw geladen. # +commands.reload.success=Functie- en scriptbestanden zijn opnieuw geladen. # +commands.replaceitem.description=Hiermee vervang je voorwerpen in inventarissen. # +commands.replaceitem.failed=Kan %s slot %d niet vervangen door %d * %s # +commands.replaceitem.keepFailed=Er bevindt zich al een voorwerp %s-vak %d. # +commands.replaceitem.noContainer=Blok op %s is geen container # +commands.replaceitem.badSlotNumber=Kan slot %d niet vervangen. Moet een waarde zijn tussen %d en %d. # +commands.replaceitem.success=%s slot %d vervangen door %d * %s # +commands.replaceitem.success.entity=%s slot %d van %s vervangen door %d * %s # +commands.replaceitem.tagError=Parseren van gegevenslabel is mislukt: %1$s # +commands.ride.description=Hiermee laat je entiteiten andere entiteiten berijden, laat je ze hiermee stoppen, laat je rijmiddelen hun berijders afzetten of roep je berijders of rijmiddelen op. # +commands.ride.evictRiders.success=Rijmiddelen die hun berijders hebben afgezet: %1$s # +commands.ride.startRiding.failure=Berijders die niet aan de rijomstandigheden voldoen: %1$s # +commands.ride.startRiding.groupDoesntFit=De groep berijders past niet op het rijmiddel. # +commands.ride.startRiding.notRideable=De geselecteerde entiteit is niet berijdbaar. # +commands.ride.startRiding.rideFull=Dit rijmiddel zit al vol. # +commands.ride.startRiding.rideFullRidersLeft=Het rijmiddel zit vol, waardoor sommige berijders niet zijn toegevoegd. # +commands.ride.startRiding.success=Berijders toegevoegd aan het rijmiddel: %1$s # +commands.ride.startRiding.tooManyRiders=Er zijn te veel berijders opgegeven. Er is momenteel slechts één toegestaan voor teleport_ride. # +commands.ride.startRiding.tooManyRides=Er zijn te veel rijmiddelen opgegeven. Er is momenteel slechts één toegestaan. # +commands.ride.stopRiding.success=Berijders die zijn gestopt met berijden: %1$s # +commands.ride.summonRide.failed=Rijmiddelen zijn opgeroepen, maar deze berijders kunnen er niet aan worden toegevoegd: %1$s # +commands.ride.summonRide.notRideable=Entiteit is opgeroepen maar is niet berijdbaar. # +commands.ride.summonRide.success=Rijmiddel is opgeroepen voor deze berijders: %1$s # +commands.ride.summonRide.skipped=Rijmiddelen zijn niet opgeroepen voor de volgende entiteiten die al rijmiddelen hebben: %1$s # +commands.ride.summonRider.failed=Berijders zijn opgeroepen, maar deze kunnen niet aan rijmiddelen worden toegevoegd: %1$s # +commands.ride.summonRider.fullRides=Berijders kunnen deze rijmiddelen niet berijden omdat deze vol zitten: %1$s # +commands.ride.summonRider.ridesWithNoRideableComp=De volgende entiteiten zijn niet berijdbaar: %1$s # +commands.ride.summonRider.success=Berijders zijn opgeroepen voor rijmiddelen: %1$s # +commands.save.description=Hiermee controleer je hoe het spel gegevens naar de schijf opslaat. # +commands.save.disabled=Automatisch opslaan van de wereld is uitgeschakeld # +commands.save.enabled=Automatisch opslaan van de wereld is ingeschakeld # +commands.save.failed=Opslaan mislukt: %1$s # +commands.save.start=Opslaan... # +commands.save.success=Slaat de wereld op # +commands.save-all.error=Er is een fout opgetreden bij het pauzeren van de wereldopslag. # +commands.save-all.success=Gegevens opgeslagen. Bestanden kunnen nu worden gekopieerd. # +commands.save-off.alreadyOff=Opslaan is al uitgeschakeld. # +commands.save-on.alreadyOn=Opslaan is al ingeschakeld. # +commands.save-on.notDone=Een eerder proces van opslaan is niet voltooid. # +commands.save-on.description=Schakelt automatische serveropslag in. # +commands.save-on.success=Wijzigingen in de wereld worden hervat. # +commands.save-state.description=Hiermee controleer je of een eerder proces van alles opslaan is voltooid en geef je alle betrokken bestanden weer. # +commands.say.description=Stuurt een bericht in de chat naar andere spelers. # +commands.schedule.delay.functionQueued=Geplande functie %1$s in %2$d vindt plaats om %3$d. # +commands.schedule.delay.negativeTime=Tijd kan niet negatief zijn. # +commands.schedule.description=Hiermee plan je een actie die moet worden uitgevoerd zodra een gebied is geladen of na een bepaalde tijd. # +commands.schedule.functionQueued=De functie is in de wachtrij geplaatst en wordt uitgevoerd wanneer het opgegeven gebied volledig is geladen. # +commands.schedule.functionRan=%1$d functie-items uitgevoerd in functie %2$s. # +commands.schedule.invalidOrigin=De oorsprong die nodig is om deze functie uit te voeren, is ongeldig. # +commands.schedule.name.empty=De naam van het tikgebied mag niet leeg zijn. # +commands.schedule.too.many.areas=Er zijn meerdere tikgebieden gevonden met de naam %s. Gebruik slechts één gebied. # + +## Scoreboard is composed of several Objectives, which can be displayed to players in 3 different 'slots' ## +## An Objective holds the scores that each player has for the Objective. ## +## Objectives can have different Criteria, which dictate how the scores are updated for this Objective ## +## Objectives have two names, one for internal use and the other for Displaying in the UI ## + +## Going overboard on the context but Scoreboards do some weird stuff :D ## + +commands.scoreboard.description=Hiermee houd je de score bij en toon je deze voor bepaalde doelen. ### +commands.scoreboard.allMatchesFailed=Alle overeenkomsten zijn mislukt ### +commands.scoreboard.noMultiWildcard=Slechts één jokerteken van de gebruiker toegestaan ### +commands.scoreboard.objectiveNotFound=Geen doel met de naam '%1$s' gevonden ###1: Objective Name +commands.scoreboard.objectiveReadOnly=Het doel '%1$s' is alleen-lezen en kan niet worden ingesteld ###1: Objective Name +commands.scoreboard.objectives.add.alreadyExists=Er bestaat al een doel met de naam '%1$s' ###1: Objective Name +commands.scoreboard.objectives.add.displayTooLong=De weergavenaam '%1$s' is te lang voor een doel. Deze mag maximaal %2$d tekens bevatten ###1: Objective Display Name ##2: Name Length Limit +commands.scoreboard.objectives.add.success=Nieuw doel '%1$s' is toegevoegd ###1: Objective Name +commands.scoreboard.objectives.add.tooLong=De naam '%1$s' is te lang voor een doel. Deze mag maximaal %2$d tekens bevatten ###1: Objective Name ##2: Name Length Limit +commands.scoreboard.objectives.add.wrongType=Ongeldig criteriumtype '%1$s' voor doel ###1: Criteria Name +commands.scoreboard.objectives.add.needName=Een doel moet een naam hebben. ### +commands.scoreboard.objectives.description=Wijzig de scoreborddoelen. ### +commands.scoreboard.objectives.list.count=%1$d doel(en) weergegeven op het scorebord: ###1: Number of Objectives +commands.scoreboard.objectives.list.empty=Eer worden geen doelen op het scorebord weergegeven ### +commands.scoreboard.objectives.list.entry=- %1$s: wordt weergegeven als '%2$s' en is type '%3$s' ###1: Objective Name ##2: Objective Display Name ##3: Criteria Name +commands.scoreboard.objectives.remove.success=Doel '%1$s' is verwijderd ###1: Objective Name +commands.scoreboard.objectives.setdisplay.invalidSlot=Geen dergelijk weergavevak '%1$s' ###1: Display Slot +commands.scoreboard.objectives.setdisplay.successCleared=Weergavevak '%1$s' voor doel is gewist ###1: Display Slot +commands.scoreboard.objectives.setdisplay.successSet=Hiermee stel je de weergave van het doel in vak '%1$s' in op '%2$s' ###1: Display Slot ##2: Objective Name +commands.scoreboard.players.add.success=%1$d toegevoegd aan [%2$s] voor %3$s (nu %4$d) ###1: Score Value ##2: Objective Name ##3: Player Name ##4: New Score Value +commands.scoreboard.players.add.multiple.success=%1$d toegevoegd aan [%2$s] voor %3$d entiteiten ###1: Score Value ##2: Objective Name ##3: Player Count +commands.scoreboard.players.nameNotFound=Je moet een spelernaam opgeven. ### +commands.scoreboard.players.enable.noTrigger=Doel %1$s is geen trigger ###1: Objective Name +commands.scoreboard.players.enable.success=Trigger %1$s is ingeschakeld voor %2$s ###1: Trigger Name ##2: Objective Name +commands.scoreboard.players.list.count=Geeft %1$d gevolgde spelers weer op het scorebord: ###1: Number of Players +commands.scoreboard.players.list.empty=Er worden geen gevolgde spelers op het scorebord weergegeven ### +commands.scoreboard.players.list.player.count=Geeft %1$d gevolgde doel(en) weer voor %2$s: ###1: Objective Count ##2: Player Name +commands.scoreboard.players.list.player.empty=Er zijn geen scores vastgelegd voor speler %1$s ###1: Player Name +commands.scoreboard.players.list.player.entry=- %2$s: %1$d (%3$s) ###1: Score Value ##2: Objective Display Name ##3: Objective Name +commands.scoreboard.players.operation.invalidOperation=Ongeldige bewerking %1$s ### +commands.scoreboard.players.operation.notFound=Geen %1$s-score voor %2$s gevonden ###1: Objective Name ##2: Player Name +commands.scoreboard.players.operation.success=[%1$s] bijgewerkt voor %2$d entiteiten ###1: Objective Name ##2: Player Count +commands.scoreboard.players.offlinePlayerName=Speler offline # +commands.scoreboard.players.random.invalidRange=Minimum %1$d is niet minder dan maximum %2$d ###1: Min Range Value ##2: Max Range Value +commands.scoreboard.players.remove.success=%1$d verwijderd uit [%2$s] voor %3$s (nu %4$d) ###1: Score Value ##2: Objective Name ##3: Player Name ##4: New Score Value +commands.scoreboard.players.remove.multiple.success=%1$d verwijderd uit [%2$s] voor %3$d entiteiten ###1: Score Value ##2: Objective Name ##3: Player Count +commands.scoreboard.players.reset.success=Scores van %1$s resetten ###1: Player Name +commands.scoreboard.players.resetscore.success=Score %1$s van speler %2$s resetten ###1: Objective Name ##2: Player Name +commands.scoreboard.players.set.success=[%1$s] ingesteld op %3$d voor %2$s ###1: Objective Name ##2: Player Name ##3: Score Value +commands.scoreboard.players.set.multiple.success=[%1$s] ingesteld op to %3$d voor %2$d entiteiten ###1: Objective Name ##2: Player Count ##3: Score Value +commands.scoreboard.players.set.tagError=Kan dataTag niet parseren, reden: %1$s ### +commands.scoreboard.players.set.tagMismatch=De dataTag komt niet overeen voor %1$s ### +commands.scoreboard.players.score.notFound=Geen %1$s-score voor %2$s gevonden ###1: Objective Name ##2: Player Name +commands.scoreboard.players.test.failed=Score %1$d ligt NIET binnen het bereik van %2$d tot %3$d ###1: Value ##2: Min Range Value ##3: Max Range Value +commands.scoreboard.players.test.success=Score %1$d ligt binnen het bereik van %2$d tot %3$d ###1: Value ##2: Min Range Value ##3: Max Range Value +commands.scoreboard.players.get.success=%1$d ### + +#### Scoreboards can also handle teams, which are close to what an Objective does #### +#### with just a little extra functionality #### + +commands.scoreboard.teamNotFound=Geen team met de naam '%1$s' gevonden ###1: Team Name +commands.scoreboard.teams.add.alreadyExists=Er bestaat al een team met de naam '%1$s' ###1: Team Name +commands.scoreboard.teams.add.displayTooLong=De weergavenaam '%1$s' is te lang voor een team. Deze mag maximaal %2$d tekens bevatten ###1: Team Display Name ##2: Name Length Limit +commands.scoreboard.teams.add.success=Nieuw team '%1$s' is toegevoegd ###1: Team Name +commands.scoreboard.teams.add.tooLong=De naam '%1$s' is te lang voor een team. Deze mag maximaal %2$d tekens bevatten ###1: Team Name ##2: Name Length Limit +commands.scoreboard.teams.empty.alreadyEmpty=Team %1$s is al leeg. Kan geen niet-bestaande spelers verwijderen ###1: Team Name +commands.scoreboard.teams.empty.success=Alle %1$d spelers uit team %2$s verwijderd ###1: Number of Players ##2: Team Name +commands.scoreboard.teams.join.failure=Kan %1$d speler(s) niet toevoegen aan team %2$s: %3$s ###1: Number of Players ##2: Team Name ##3: List of Players +commands.scoreboard.teams.join.success=%1$d speler(s) toegevoegd aan team %2$s: %3$s ###1: Number of Players ##2: Team Name ##3: List of Players +commands.scoreboard.teams.leave.failure=Kan %1$d speler(s) niet verwijderen uit hun teams: %2$s ###1: Number of Players ##2: Team Name +commands.scoreboard.teams.leave.noTeam=Je zit niet in een team ### +commands.scoreboard.teams.leave.success=%1$d speler(s) verwijderd uit hun teams: %2$s ###1: Number of Players ##2: List of Players +commands.scoreboard.teams.list.count=Er worden %1$d teams op het scorebord weergegeven: ###1: Number of Teams +commands.scoreboard.teams.list.empty=Er zijn geen teams op het scorebord geregistreerd ### +commands.scoreboard.teams.list.entry=- %1$s: '%2$s' heeft %3$d spelers ###1: Team Name ##2: Team Display Name ##3: Number of Players +commands.scoreboard.teams.list.player.count=Er worden %1$d speler(s) weergegeven in team %2$s: ###1: Number of Players ##2 Team Name +commands.scoreboard.teams.list.player.empty=Team %1$s heeft geen spelers ###1: Team Name +commands.scoreboard.teams.list.player.entry=- %2$s: %1$d (%3$s) ###1: Player Name ##2: Score Value ##3: Team Display Name +commands.scoreboard.teams.option.noValue=Geldige waarden voor optie %1$s zijn: %2$s ###1: Option Name ##2: List of Option Values +commands.scoreboard.teams.option.success=Optie %1$s voor team %2$s instellen op %3$s ###1: Option Name ##2: Team Name ##3: Option Value +commands.scoreboard.teams.remove.success=Team %1$s verwijderd ###1: Team Name +commands.screenshake.description=Hiermee kan de camera van de spelers schudden met een bepaalde intensiteit en duur. # +commands.screenshake.success=Er is een verzoek verzonden naar de volgende spelers om hun camera te laten schudden: %s # +commands.screenshake.successStop=Schudden van de camera wordt gestopt voor de volgende spelers: %s # # +commands.scriptevent.description=Activeert een scriptgebeurtenis met een ID en bericht. # # +commands.scriptevent.messageSizeExceed=De lengte van het bericht overschrijdt (%1$d) tekenlimiet! # +commands.scriptevent.invalidNamespace=Identifier moet aanwezig zijn en mag de Minecraft-naamruimte niet gebruiken # +commands.seed.success=Seed: %1$s # +commands.setblock.description=Wijzigt een blok in een ander blok. # +commands.setblock.failed=Kan blok niet plaatsen # +commands.setblock.noChange=Het blok kan niet worden geplaatst # +commands.setblock.notFound=Er bestaat geen blok met id/naam %1$s # +commands.setblock.outOfWorld=Kan blok niet buiten de wereld plaatsen # +commands.setblock.success=Blok geplaatst # +commands.setblock.tagError=Parseren van gegevenslabel is mislukt: %1$s # +commands.setidletimeout.success=Time-out voor inactiviteit is ingesteld op %1$d minuten. # +commands.setfixedinvslots.description=Stelt het aantal vaste inventarisvakken in voor de server. # +commands.setfixedinvslots.success=Aantal vaste inventarisslots ingesteld op %1$d # +commands.setfixedinvslot.description=Stelt een vaste slot in voor een bepaald item. # +commands.setfixedinvslot.success=Vaste inventarisslot %1$d is ingesteld op %2$s # +commands.globalpause.description=Stelt pauzestatus in of haalt deze op van het spel voor alle spelers. # +commands.globalpause.success=Pauzestatus ingesteld of opgehaald # +commands.setmaxplayers.description=Hiermee stel je het maximumaantal spelers voor deze spelsessie in. # +commands.setmaxplayers.success=Stel het max. aantal spelers in op %1$d. # +commands.setmaxplayers.success.upperbound=(Gebonden aan maximumaantal toegestane verbindingen) # +commands.setmaxplayers.success.lowerbound=(Gebonden aan huidig speleraantal) # +commands.setworldspawn.description=Stelt het spawnen van de wereld in. # +commands.setworldspawn.success=Spawnpunt van de wereld ingesteld op (%1$d, %2$d, %3$d) # +commands.setworldspawn.wrongDimension=Het spawnpunt van de wereld kan niet in deze dimensie worden ingesteld # +commands.setworldspawn.notAllowedInLegacyWorlds=Het spawnpunt van de wereld kan niet in verouderde werelden worden ingesteld # +commands.spawnpoint.success.single=Spawnpunt van %1$s ingesteld op (%2$d, %3$d, %4$d) # +commands.spawnpoint.description=Stelt het spawnpunt van een speler in. # +commands.spawnpoint.success.multiple.specific=Spawnpunt voor %1$s ingesteld op (%2$d, %3$d, %4$d) # +commands.spawnpoint.success.multiple.generic=Stel spawnpunt in voor %1$s # +commands.spawnpoint.wrongDimension=Het spawnpunt kan niet in deze dimensie worden ingesteld # +commands.clearspawnpoint.success.single=Spawnpunt van %1$s is verwijderd # +commands.clearspawnpoint.description=Hiermee stel je het spawnpunt van een speler in. # +commands.clearspawnpoint.success.multiple=Verwijderde spawnpunten voor %1$s # +commands.spreadplayers.description=Hiermee teleporteer je entiteiten naar willekeurige locaties. # +commands.spreadplayers.failure.players=Kan %1$s spelers niet verspreiden rondom %2$s,%3$s (te veel spelers voor de ruimte - gebruik een verspreiding van maximaal %4$s) # +commands.spreadplayers.failure.players.unsafe=Kan %1$s spelers niet verspreiden over %2$s,%3$s (geen veilige locaties gevonden na %4$s pogingen) # +commands.spreadplayers.failure.teams=Kan %1$s teams niet verspreiden rondom %2$s,%3$s (te veel spelers voor de ruimte - gebruik een verspreiding van maximaal %4$s) # +commands.spreadplayers.info.players=(Gemiddelde afstand tussen spelers is %1$s blokken uit elkaar na %2$s herhalingen) # +commands.spreadplayers.info.teams=(Gemiddelde afstand tussen teams is %1$s blokken uit elkaar na %2$s herhalingen) # +commands.spreadplayers.spreading.players=%1$s spelers %2$s blokken verspreiden rondom %3$s,%4$s (min. %5$s blokken uit elkaar) # +commands.spreadplayers.spreading.teams=%1$s teams %2$s blokken verspreiden rondom %3$s,%4$s (min. %5$s blokken uit elkaar) # +commands.spreadplayers.success.players=%1$s spelers zijn verspreid rondom %2$s,%3$s # +commands.spreadplayers.success.teams=%1$s teams zijn verspreid rondom %2$s,%3$s # +commands.stats.cleared=%1$s statistieken gewist # +commands.stats.failed=Ongeldige parameters # +commands.stats.noCompatibleBlock=Blok op %1$d, %2$d, %3$d kan geen statistieken bijhouden # +commands.stats.success=%1$s statistieken opslaan in %2$s op %3$s # +commands.stop.description=Stopt de server. # +commands.stop.start=De server wordt stopgezet # +commands.stopsound.description=Hiermee stop je een geluid. # +commands.stopsound.success=Geluid %s voor %s gestopt # +commands.stopsound.success.all=Alle geluiden voor %s gestopt # +commands.structure.description=Hiermee sla je een bouwwerk in de wereld op of laad je deze. # +commands.structure.empty.load=Een bouwwerk zonder entiteiten en blokken kan niet worden geladen # +commands.structure.empty.save=Een bouwwerk zonder entiteiten en blokken kan niet worden opgeslagen # +commands.structure.invalid.animationTime=Animatietijd moet 0 of hoger zijn # +commands.structure.invalid.integrity=De integriteit moet tussen de 0 en 100 liggen # +commands.structure.invalid.name=De naam moet de indeling 'naam' of 'naamruimte:naam' hebben. Als er geen naamruimte wordt opgegeven, wordt de standaardwaarde toegewezen. # +commands.structure.load.success=Een bouwwerk met de naam %s is geladen # +commands.structure.load.queued=Een plaatsingsaanvraag is in de wachtrij geplaatst en wordt uitgevoerd wanneer het opgegeven gebied volledig is geladen. # +commands.structure.notFound=Het bouwwerk %s kan niet worden gevonden. Zorg ervoor dat de naam correct is gespeld en probeer het opnieuw. # +commands.structure.save.success=Een bouwwerk met de naam %s is opgeslagen # +commands.structure.size.tooBig=De grootte van een bouwwerk mag niet groter zijn dan (%1$d, %2$d, %3$d). Dit was eerder (%4$d, %5$d, %6$d) # +commands.structure.size.tooSmall=De grootte van een bouwwerk mag niet kleiner zijn dan (%1$d, %2$d, %3$d). Dit was eerder (%4$d, %5$d, %6$d) # +commands.structure.unknown.action=Onbekende bouwwerkactie opgegeven # +commands.structure.unloadedChunks=De functie om een bouwwerk in een niet-geladen gebied te laden, is nog niet geïmplementeerd # +commands.structure.y.tooHigh=Je kunt geen blokken buiten de wereld plaatsen. Probeer een waarde van %d of lager voor de Y-component van . # +commands.structure.y.tooLow=Je kunt geen blokken buiten de wereld plaatsen. Probeer een waarde hoger dan %d voor de Y-component van . # +commands.structure.delete.success=Bouwwerk %s verwijderd. # +commands.summon.description=Roept een entiteit op. # +commands.summon.failed=Kan het object niet oproepen # +commands.summon.failed.npc=Je hebt Creative + Operator nodig om een NPC op te roepen ### +commands.summon.outOfWorld=Kan het object niet buiten de wereld oproepen # +commands.summon.success=Object is opgeroepen # +commands.summon.tagError=Parseren van gegevenslabel is mislukt: %1$s # +commands.tag.description=Beheert labels die in entiteiten zijn opgeslagen. # +commands.tag.add.failed=Doel heeft de label al of er zijn teveel labels # +commands.tag.add.success.single=Label '%1$s' toegevoegd aan %2$s ###1: Tag string ##2: Entity/Player/Item name +commands.tag.add.success.multiple=Label '%1$s' toegevoegd aan %2$d entiteiten ###1: Tag string ##2: Number of entities (numerals) +commands.tag.list.single.empty=%s heeft geen labels ###1: Entity/Player/Item name +commands.tag.list.single.success=%1$s heeft %2$d labels: %3$s ###1: Entity/Player/Item name ##2: Number of tags ##3: Comma separated list of tags +commands.tag.list.multiple.empty=%d entiteiten hebben geen labels ###1: Number of entities matching the selector +commands.tag.list.multiple.success=%1$d entiteiten hebben in totaal %2$d labels: %3$s ###1: Number of entities matching the selector ##2: Number of tags ##3: Comma separated list of tags +commands.tag.remove.failed=Doel heeft deze label niet # +commands.tag.remove.success.single=Label '%1$s' verwijderd van %2$s ###1: Tag string ##2: Entity/Player/Item name +commands.tag.remove.success.multiple=Label '%1$s' verwijderd van %2$d entiteiten ###1: Tag string ##2: Number of selector matches +commands.tell.description=Stuurt een privébericht naar één of meerdere spelers. # +commands.tellraw.description=Stuurt een JSON-bericht naar spelers. # +commands.tellraw.jsonException=Ongeldige JSON: %1$s # +commands.tellraw.jsonStringException=Ongeldige JSON-reeksgegevens. # +commands.tellraw.error.noData=Er zijn geen gegevens opgegeven. # +commands.tellraw.error.notArray=Rawtext-object moet een array bevatten. Bijvoorbeeld: "rawtext":[{..}] # +commands.tellraw.error.textNotString=text-veld in rawtext moet een reeks bevatten. Bijvoorbeeld: "rawtext":[{"text": "text to display"}] # +commands.tellraw.error.translateNotString=translate-veld in rawtext moet een taalsleutel bevatten. Bijvoorbeeld: "rawtext":[{"translate": "gui.ok"}] # +commands.tellraw.error.selectorNotString=keuzeveld in rawtext moet een selector als tekenreeks bevatten. Voorbeeld: "rawtext":[{"selector": "@e"}] # +commands.tellraw.error.scoreNotObject=scoreveld in rawtext moet een object bevatten. Voorbeeld: "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.scoreNameNotString=naamveld in het scoreveld moet een tekenreeks zijn. Voorbeeld: "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.scoreObjectiveNotString=doelveld in het scoreveld moet een tekenreeks zijn. Voorbeeld: "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.withNotArrayOrRawText=met veld met onbewerkte tekst moet een matrix of een ander object met onbewerkte tekst bevatten. Voorbeeld 1: "onbewerkte tekst":[{"translate": "chat.type.announcement", "with": [ "value1", "value2" ]}] Voorbeeld 2: "onbewerkte tekst":[{"translate": "chat.type.announcement", "with":{"rawtext":[{"text": "value1"}, {"text": "value2"}]}}] # +commands.tellraw.error.itemIsNotObject=JSON-waarde in rawtext-array is geen object. Bijvoorbeeld: "rawtext": [{ "text" : "my text" }] # +commands.educlientinfo.description=Haal tenant-id en hoststatus op. Bedoeld voor CM. # +commands.testfor.description=Hiermee tel je het aantal entiteiten (spelers, mobs, voorwerpen, enz.) dat aan bepaalde voorwaarden voldoet. # +commands.testfor.failure=%1$s komt niet overeen met de vereiste gegevensstructuur # +commands.testfor.success=%1$s gevonden # +commands.testfor.tagError=Parseren van gegevenslabel is mislukt: %1$s # +commands.testforblock.description=Controleert of een bepaald blok zich op een bepaalde locatie bevindt. # +commands.testforblock.failed.data=Het blok op %1$d,%2$d,%3$d komt niet overeen met de verwachte blokstatus. # +commands.testforblock.failed.nbt=Het blok op %1$d,%2$d,%3$d had niet de vereiste NBT-sleutels. # +commands.testforblock.failed.tile=Het blok op %1$d,%2$d,%3$d is %4$s (verwacht: %5$s). # +commands.testforblock.failed.tileEntity=Het blok op %1$d,%2$d,%3$d is geen tegelentiteit en biedt geen ondersteuning voor labelmatching. # +commands.testforblock.outOfWorld=Kan niet testen op blokken buiten de wereld # +commands.testforblock.success=Blok is gevonden op %1$d,%2$d,%3$d. # +commands.testforblocks.description=Controleert of de blokken in twee regio's overeenkomen. # +commands.tickingarea.description=Tikgebieden toevoegen, verwijderen of weergeven. # +commands.tickingarea.inuse=%1$d/%2$d tikgebieden in gebruik. # +commands.tickingarea.entitycount=Er zijn %1$d tikgebied(en) van entiteiten met het onderdeel tick_world. # +commands.tickingarea.noneExist.currentDimension=Er bestaan geen tikgebieden in de huidige dimensie. # +commands.tickingarea-add-bounds.success=Tikgebied toegevoegd van %1$d naar %2$d. # +commands.tickingarea-add-bounds.preload.success=Tikgebied toegevoegd van %1$d naar %2$d en gemarkeerd als vooraf laden. # +commands.tickingarea-add-circle.success=Tikgebied toegevoegd en gecentreerd op %1$d met een straal van %2$d segmenten. # +commands.tickingarea-add-circle.preload.success=Tikgebied toegevoegd en gecentreerd op %1$d met een straal van %2$d segmenten en gemarkeerd als vooraf laden. # +commands.tickingarea-add.failure=Maximumaantal tikgebieden (%1$d) is al bereikt. Kan geen tikgebieden meer toevoegen. # +commands.tickingarea-add.conflictingname=Er bestaat al een tikgebied met de naam %1$s. # +commands.tickingarea-add.chunkfailure=Tikgebied bevat meer dan %1$d segmenten, waardoor het te groot is en niet kan worden gemaakt. # +commands.tickingarea-add.radiusfailure=Straal mag maximaal %1$d zijn. Tikgebied is te groot en kan niet worden gemaakt. # +commands.tickingarea-remove.success=Tikgebied(en) verwijderd # +commands.tickingarea-remove.failure=Er bestaan in de huidige dimensie geen tikgebieden met de blokpositie %1$d. # +commands.tickingarea-remove.byname.failure=Er bestaan in de huidige dimensie geen tikgebieden met de naam %1$s. # +commands.tickingarea-remove_all.success=Tikgebied(en) verwijderd # +commands.tickingarea-remove_all.failure=Er bestaan geen tikgebieden in de huidige dimensie. # +commands.tickingarea-preload.success=Bijgewerkte tikgebieden # +commands.tickingarea-preload.byposition.failure=Er bestaan in de huidige dimensie geen tikgebieden met de blokpositie %1$d. # +commands.tickingarea-preload.byname.failure=Er bestaan in de huidige dimensie geen tikgebieden met de naam %1$s. # +commands.tickingarea-preload.count=%1$d overeenkomende gebieden zijn gemarkeerd als vooraf laden. # +commands.tickingarea-list.chunks=segmenten ### Meaning a chunk of the world. +commands.tickingarea-list.circle.radius=Straal # +commands.tickingarea-list.preload=Vooraf laden # +commands.tickingarea-list.success.currentDimension=Lijst van alle tikgebieden in de huidige dimensie # +commands.tickingarea-list.success.allDimensions=Lijst van alle tikgebieden in alle dimensies # +commands.tickingarea-list.failure.allDimensions=Geen enkele dimensie bevat tikgebieden. # +commands.tickingarea-list.to=naar ### Used in the context of "from position to other position" +commands.tickingarea-list.type.circle=Cirkel # +commands.time.added=%1$d toegevoegd aan de tijd # +commands.time.description=Hiermee kun je de speltijd van de wereld wijzigen of opvragen. # +commands.time.disabled=Altijd dag is ingeschakeld voor deze wereld. # +commands.time.query.day=Dag is %d # +commands.time.query.daytime=Tijd van de dag is %d # +commands.time.query.gametime=Speltijd is %d # +commands.time.set=Tijd ingesteld op %1$d # +commands.time.stop=Tijd %1$s # +commands.title.description=Bepaalt schermtitels. # +commands.title.success=Title-commando is uitgevoerd # +commands.titleraw.description=Bepaalt schermtitels met JSON-berichten. # +commands.titleraw.success=Titleraw-opdracht is uitgevoerd # +commands.toggledownfall.description=Schakelt het weer in en uit. # +commands.tp.description=Teleporteert entiteiten (spelers, mobs, etc.). # +commands.tp.notSameDimension=Kan niet teleporteren omdat spelers zich niet in dezelfde dimensie bevinden # +commands.tp.outOfWorld=Kan entiteiten niet buiten de wereld teleporteren # +commands.tp.permission=Je bent niet gemachtigd om deze slashopdracht te gebruiken. # +commands.tp.safeTeleportFail=Kan %1$s niet teleporteren naar %2$s omdat er zich blokken in het gebied bevinden. # +commands.tp.far=Kan %1$s niet teleporteren naar het niet-geladen gebied bij %2$s # +commands.tp.success=%1$s geteleporteerd naar %2$s # +commands.tp.successVictim=Je bent geteleporteerd naar %1$s # +commands.tp.success.coordinates=%1$s geteleporteerd naar %2$s, %3$s, %4$s # +commands.transferserver.description=Brengt een speler over naar een andere server. # +commands.transferserver.successful=Overgebrachte speler # +commands.transferserver.invalid.port=Ongeldige poort (0-65535) # +commands.trigger.description=Hiermee stel je een te activeren trigger in. # +commands.trigger.disabled=Trigger %1$s is niet ingeschakeld # +commands.trigger.invalidMode=Ongeldige triggermodus %1$s # +commands.trigger.invalidObjective=Ongeldige triggernaam %1$s # +commands.trigger.invalidPlayer=Alleen spelers mogen het commando /trigger gebruiken # +commands.trigger.success=Trigger %1$s gewijzigd met %2$s %3$s # +commands.unban.failed=Kan ban speler %1$s niet ongedaan maken # +commands.unban.success=Ban speler %1$s ongedaan gemaakt # +commands.unbanip.invalid=Je hebt een ongeldig IP-adres ingevoerd # +commands.unbanip.success=Ban IP-adres %1$s ongedaan gemaakt # +commands.validategamelighting.description=Spelverlichting voor een bepaald gebied valideren # +commands.validategamelighting.checkRegionTooBig=Gebied om te controleren op verlichting is te groot. (%1$d > %2$d) # +commands.validategamelighting.outOfWorld=Kan niet controleren op verlichting buiten de wereld # +commands.volumearea.description=Voeg volumes toe, verwijder ze of vermeld ze in de huidige dimensie. # +commands.volumearea.add.definitionDoesntExist.failure=Er is geen overeenkomende id %1$s voor volumedefinities. # +commands.volumearea.add.exceededLimit.failure=Maximumaantal volumes (%1$d) is al bereikt. Kan geen volumes meer toevoegen. # +commands.volumearea.add.failure=Kan geen volume maken. # +commands.volumearea.add.success=Volume %1$s toegevoegd van %2$d aan %3$d. # +commands.volumearea.remove.byName.failure=Er bestaan geen volumes met de naam %1$s in de huidige dimensie. # +commands.volumearea.remove.byPosition.failure=Er bestaan geen volumes met de blokpositie %1$d in de huidige dimensie. # +commands.volumearea.remove.success=Volume(s) verwijderd uit de huidige dimensie # +commands.volumearea.remove_all.success=Volume(s) verwijderd uit de huidige dimensie # +commands.volumearea.list.success.currentDimension=Lijst van alle volumes in de huidige dimensie # +commands.volumearea.list.success.allDimensions=Lijst van alle volumes in alle dimensies # +commands.volumearea.list.failure.allDimensions=Geen enkele dimensie bevat volumes. # +commands.volumearea.entry.withIdentifier=- %s: %s van %d %d %d aan %d %d %d # +commands.volumearea.entry.withoutIdentifier=- %s: van %d %d %d aan %d %d %d # +commands.volumearea.noneExist.currentDimension=Er bestaan geen volumes in de huidige dimensie. # +commands.volumearea.inUse=%1$d/%2$d volumes in gebruik. # +commands.weather.clear=Veranderen naar helder weer # +commands.weather.description=Stelt het weer in. # +commands.weather.disabled=Weercyclus is niet ingeschakeld voor deze wereld. # +commands.weather.query=Het weer is: %s # +commands.weather.query.clear=helder # +commands.weather.query.rain=regen # +commands.weather.query.thunder=onweer # +commands.weather.rain=Veranderen naar regenachtig weer # +commands.weather.thunder=Veranderen naar regen en onweer # +commands.allowlist.add.failed=Kan %1$s niet toevoegen aan de goedgekeurde lijst # +commands.allowlist.add.success=%1$s is toegevoegd aan de goedgekeurde lijst # +commands.allowlist.description=Hiermee beheer je de goedgekeurde lijst van de server. # +commands.allowlist.disabled=De goedgekeurde lijst is uitgeschakeld # +commands.allowlist.enabled=De goedgekeurde lijst is ingeschakeld # +commands.allowlist.list=Er zijn %1$d (van de %2$d zichtbare) spelers van de goedgekeurde lijst: # +commands.allowlist.reloaded=Goedgekeurde lijst is opnieuw geladen uit bestand. # +commands.allowlist.remove.failed=Kan %1$s niet verwijderen uit de goedgekeurde lijst # +commands.allowlist.remove.success=%1$s is verwijderd uit de goedgekeurde lijst # +commands.world_age.description=Verandert de leeftijd van de wereld of vraagt deze op (tijd sinds aanmaakdatum). # +commands.world_age.added=%1$d toegevoegd aan leeftijd van de wereld # +commands.world_age.query=Leeftijd van de wereld is %d # +commands.world_age.set=De leeftijd van de wereld instellen op %1$d # +commands.worldborder.center.success=Midden van wereldkader instellen op %1$s,%2$s # +commands.worldborder.damage.amount.success=Hoeveelheid schade aan wereldkader instellen op %1$s per blok (van %2$s per blok) # +commands.worldborder.damage.buffer.success=Schadebuffer voor wereldkader instellen op %1$s blokken (van %2$s blokken) # +commands.worldborder.get.success=Wereldkader is momenteel %1$s blokken breed # +commands.worldborder.set.success=Wereldkader instellen op %1$s blokken breed (van %2$s blokken) # +commands.worldborder.setSlowly.grow.success=Wereldkader vergroten naar %1$s blokken breed (vanaf %2$s blokken) gedurende %3$s seconden # +commands.worldborder.setSlowly.shrink.success=Wereldkader verkleinen naar %1$s blokken breed (vanaf %2$s blokken) gedurende %3$s seconden # +commands.worldborder.warning.distance.success=Waarschuwing voor wereldkader instellen op %1$s blokken afstand (vanaf %2$s blokken) # +commands.worldborder.warning.time.success=Waarschuwing voor wereldkader instellen op %1$s seconden afstand (vanaf %2$s seconden) # +commands.worldbuilder.description=Schakel wereldbouwerstatus van aanroeper in-/uit. # +commands.worldbuilder.success=Status van wereldbouwer bijgewerkt naar %1$s # +commands.wsserver.description=Probeert een verbinding te maken met de websocket-server via de opgegeven URL. # +commands.wsserver.invalid.url=De opgegevens server-URL is ongeldig # +commands.wsserver.request.existing=Er wordt momenteel een andere verbindingsaanvraag uitgevoerd # +commands.wsserver.request.failed=Kan geen verbinding maken met server: %1$s # +commands.wsserver.success=Verbinding gemaakt met: %1$s # +commands.xp.description=Hiermee geef je ervaring aan een speler of neem je deze af. # +commands.xp.failure.widthdrawXp=Kan speler geen negatieve ervaringspunten geven # +commands.xp.success=%1$d ervaring gegeven aan %2$s # +commands.xp.success.levels=%1$d niveaus gegevens aan %2$s # +commands.xp.success.negative.levels=%1$d niveaus afgenomen van %2$s # + +connect.authorizing=Aanmelden... # +connect.connecting=Verbinding maken met de server... # +connect.failed=Kan geen verbinding maken met de server # + +connect_gamepad.warning.controllerRequired=Spelcontroller vereist # +connect_gamepad.pressButtonToContinue=Druk op de knop A op je controller om door te gaan # +gamepad_disconnect=Verbinding van controller verbroken # +gamepad_disconnect.reconnectController=De verbinding van je controller is verbroken. Sluit je controller opnieuw aan om door te gaan. # + +container.beacon=Baken # +container.brewing=Brouwstandaard # +container.chest=Kist # +container.chestDouble=Grote kist # +container.crafting=Vervaardiging # +container.creative=Itemselectie # +container.dispenser=Automaat # +container.dropper=Dropper # +container.enchant=Betover # +container.enchant.clue=%s . . . ? # +container.enchant.levelrequirement=Vereist niveau: %d # +container.enchant.lapis.many=%d Lapis lazuli # +container.enchant.lapis.one=1 Lapis lazuli # +container.enchant.level.many=%d betoveringsniveaus # +container.enchant.level.one=1 betoveringsniveau # +container.enderchest=Enderkist # +container.furnace=Oven # +container.hopper=Itemtrechter # +container.inventory=Inventaris # +container.isLocked=%s is vergrendeld! # +container.loom=Weefgetouw # +container.minecart=Mijnkar # +container.repair=Repareren en benoemen # +container.repair.cost=Betoveringsprijs: %1$d # +container.repair.expensive=Te duur! # +container.repairAndDisenchant=Repareer/verbreek betovering # +container.stonecutter=Steenzaag # +container.stonecutter_block=Steenzaag # +container.smithing_table=Smeedtafel # +container.smithing_table_block=Smeedtafel # +container.smithing_table.upgrade=Upgraden # +container.shulkerbox=Sjoelkerdoos # +container.shulkerboxContains=en %d meer... # +container.barrel=Vat # + +controller.buttonTip.addItem=Item toevoegen # +controller.buttonTip.addItemStack=Itemstapel toevoegen # +controller.buttonTip.adjustSlider=Schuifregelaar links/rechts aanpassen # +controller.buttonTip.back=Terug # +controller.buttonTip.backToAnvil=Terug naar Aambeeld # +controller.buttonTip.backToBrewing=Terug naar Brouwen # +controller.buttonTip.backToEnchanting=Terug naar Betovering # +controller.buttonTip.backToFurnace=Terug naar Oven # +controller.buttonTip.cancel=Annuleren # +controller.buttonTip.clearSearch=Zoekopdracht wissen # +controller.buttonTip.clearQuickSelect=Snelkeuze wissen # +controller.buttonTip.craft=Vervaardigen # +controller.buttonTip.craftAll=Alles vervaardigen # +controller.buttonTip.craftOne=Eén vervaardigen # +controller.buttonTip.craftStack=Vervaardigingsstapel # +controller.buttonTip.craftTake=Vervaardigen en nemen # +controller.buttonTip.drop=Laten vallen # +controller.buttonTip.edit=Bewerken # +controller.buttonTip.enterMessage=Bericht invoeren # +controller.buttonTip.exit=Afsluiten # +controller.buttonTip.external=Extern # +controller.buttonTip.level=Niveau # +controller.buttonTip.new=Nieuw # +controller.buttonTip.openRecipeBook=Receptenboek openen # +controller.buttonTip.pane.inventory=Inventaris # +controller.buttonTip.pane.recipeBook=Receptenboek # +controller.buttonTip.place.one=Eén plaatsen # +controller.buttonTip.place=Plaatsen # +controller.buttonTip.quick.move=Snelle move # +controller.buttonTip.recipes.showAll=Alles weergeven # +controller.buttonTip.recipes.showCraftable=Vervaardigbaar weergeven # +controller.buttonTip.remove=Verwijderen # +controller.buttonTip.removeFuel=Brandstof verwijderen # +controller.buttonTip.removeFuelInput=Brandstof/Invoer verwijderen # +controller.buttonTip.removeInput=Invoer verwijderen # +controller.buttonTip.removeMaterial=Materiaal verwijderen # +controller.buttonTip.renameItem=Item hernoemen # +controller.buttonTip.returnToRecipe=Teruggaan naar recept # +controller.buttonTip.enterSearch=Zoeken # +controller.buttonTip.searchRecipe=Snel zoeken # +controller.buttonTip.confirmSearch=Bevestigen # +controller.buttonTip.select.enchant=Betovering selecteren # +controller.buttonTip.select.item=Item selecteren # +controller.buttonTip.select.slot=Slot selecteren # +controller.buttonTip.select=Selecteren # +controller.buttonTip.selectRecipe=Recept selecteren # +controller.buttonTip.deselectRecipe=Recept deselecteren # +controller.buttonTip.clearRecipe=Recept wissen # +controller.buttonTip.tab=Tabblad # +controller.buttonTip.take.half=De helft pakken # +controller.buttonTip.take.one=Eén nemen # +controller.buttonTip.take=Pakken # +controller.buttonTip.takeItem=Item pakken # +controller.buttonTip.clearHotbar=Snelbalk wissen # + +controllerLayoutScreen.actions=Acties # +controllerLayoutScreen.activeBindingNameFormat=> %s < # +controllerLayoutScreen.bindings=Bindingen # +controllerLayoutScreen.resetAllBindings=Standaardinstellingen # +controllerLayoutScreen.button=Knop # +controllerLayoutScreen.cancel=Annuleren # +controllerLayoutScreen.confirmation.reset=Weet je zeker dat je de instellingen wilt herstellen? # +controllerLayoutScreen.confirmation.unassigned=Opslaan met niet-toegewezen acties? # +controllerLayoutScreen.confirmation.unsaved=Afsluiten zonder opslaan? # +controllerLayoutScreen.save=Opslaan # +controllerLayoutScreen.saveAndExit=Opslaan en afsluiten # +controllerLayoutScreen.trigger=Trigger # +controllerLayoutScreen.unassigned=Niet-toegewezen # +controllerLayoutScreen.toggleLivingroom=Immersie in-/uitschakelen # +controls.reset=Herstellen # +controls.resetAll=Sleutels opnieuw instellen # +controls.title=Besturing # + +## Edu Course strings +course.edu.begin=Begin # +course.edu.byLessonsEndGeneric=Aan het einde van deze les heb je het volgende geleerd: # +course.edu.byLessonsEndOrdered=Aan het einde van les %d heb je het volgende geleerd: # +course.edu.collaborativeLesson=Samenwerkingsles # +course.edu.collaborativeLessonAndQuiz=Samenwerkingsles en quiz # +course.edu.connectionFailed=Oeps! We vermoeden dat je geen verbinding hebt met internet. Controleer je verbinding en probeer het opnieuw. # +course.edu.connectionProblem.courseList=Er is probleem opgetreden bij het verbinding maken met je cursuslijst. Controleer je internetverbinding en probeer het opnieuw. # +course.edu.connectionProblem.quiz=Er is probleem opgetreden bij het verbinding maken met je quiz. Probeer het opnieuw. # +course.edu.continueButton=Doorgaan # +course.edu.courses=Vakken # +course.edu.createdBy=Door %s # +course.edu.estimatedLength=Geschatte duur # +## Example of a formatted string is "2m 30s" (first string param is the minutes units, second string is the seconds units) +course.edu.estimatedLength.formatted=%d%s %d%s # +course.edu.estimatedLength.minutesUnit=min # +course.edu.estimatedLength.secondsUnit=s # +course.edu.goal=Leerdoel: %s # +course.edu.hostButton=Host # +course.edu.instructions=Instructies # +course.edu.join=Aansluiten # +course.edu.launchFailed=Oeps! We kunnen deze wereld niet laden. Heb je onlangs toevallig een wereldsjabloon verwijderd? # +course.edu.learnMoreButton=Meer informatie # +course.edu.lessonComplete=Les voltooid # +course.edu.lessonIncludesQuiz=Deze les bevat een quiz # +course.edu.lessonIsLocked=Deze les is vergrendeld # +course.edu.lessonObjectives=Lesdoelen # +## The line below (course.edu.notSupported) doesn't need to be translated for other locales and will eventually be removed. +course.edu.notSupported=Nog niet ondersteund # +course.edu.noCoursesFound.title=Geen cursussen gevonden # +course.edu.noCoursesFound.body=Het lijkt erop dat er geen cursussen aan je zijn toegewezen. # +course.edu.objective.bulletedString=- %s # +course.edu.progress.new=Nieuw # +course.edu.progress.inProgress=Actief # +course.edu.progress.completed=Voltooid # +course.edu.refresh.courses=Cursussen vernieuwen # +course.edu.refresh.lessons=Lessen vernieuwen # +course.edu.restartButton=Opnieuw starten # +course.edu.restartConfirmation.title=Les opnieuw starten? # +course.edu.restartConfirmation.body=Als je de les opnieuw start, wordt al je werk gewist en begin je de les opnieuw.%sWeet je zeker dat je opnieuw wilt starten? # +course.edu.restartFailed.title=O nee! # +course.edu.restartFailed.body=We kunnen deze les niet vinden. We proberen deze opnieuw te downloaden. # +course.edu.startButton=Starten # +course.edu.tasks=Taken # +course.edu.teacherHasNotGivenAcccess=De leraar heeft je geen toegang tot deze les gegeven. # +## The title is prefixed with the order of the course, followed by a colon, followed by the content title. +## Example: "1: This is the title of a Course" +course.edu.titleWithOrderPrefix.formatted=%d: %s # +course.edu.tryItNowButton=Probeer het nu # + +## Edu Course Multiplayer strings +course.edu.enterIp=Voer het IP-adres in van de wereld waarbij je je wilt aansluiten. # +course.edu.enterConnection=Voer de verbindings-id in van de wereld waarbij je je wilt aansluiten. # +course.edu.ipAddress=IP-adres # +course.edu.ipPlaceholder=Voer het IP- of serveradres in # +course.edu.ipTooltipText=Om het IP-adres te vinden, kun je de host vragen de les te pauzeren. Je kunt het IP-adres vinden aan de rechterkant van hun scherm. # +course.edu.connectionInfo=Verbindings-id # +course.edu.conInfoPlaceholder=Voer de verbindings-ID in # +course.edu.conInfoHostTooltipText=Je kunt de verbindings-id delen als anderen problemen ondervinden om zich bij je wereld aan te sluiten via de aansluitingscode of de gedeelde koppeling. # +course.edu.conInfoTooltipText=De host kan de verbindings-ID vinden op het multiplayer-tabblad van het spelmenu van hun wereld. # +course.edu.joinLesson=Deelnemen aan les # +course.edu.joinLessonIntro=Vind klasgenoten in dezelfde les om deel te nemen of voer hun IP-adres in als ze niet in de lijst worden weergegeven. # +course.edu.joinLessonIntroTeacher=Selecteer de groep waarbij je je wilt aansluiten of voer het IP-adres in als deze niet in de lijst wordt weergegeven. # +course.edu.noLessonFoundJoinIp=IP-adres invoeren # +course.edu.portTooltipText=Het poortnummer bepaalt welk specifiek serverprogramma wordt gebruikt. Dit hoef je doorgaans niet te wijzigen tenzij de serverhost hierom vraagt. # +course.edu.searching=Zoeken naar werelden... # + +crafting.badCombination=Geen geldige uitvoer voor dat item # +crafting.cannotCreate=Je hebt niet alle ingrediënten # +crafting.insufficientLevel=Je niveau is te laag # +crafting.noRecipesInventory=Je moet blokken verzamelen om te vervaardigen! # +crafting.noRecipesStonecutter=Je hebt stenen materiaal nodig om te vervaardigen! # +crafting.noRecipesStonecutter_block=Je hebt stenen materiaal nodig om te vervaardigen! # +crafting.noRecipesWorkbench=Je moet blokken verzamelen om te vervaardigen! # + +createWorld.customize.custom.baseSize=Diepte basisomvang # +createWorld.customize.custom.biomeDepthOffset=Verschuiving bioomdiepte # +createWorld.customize.custom.biomeDepthWeight=Gewicht bioomdiepte # +createWorld.customize.custom.biomeScaleOffset=Verschuiving bioomschaal # +createWorld.customize.custom.biomeScaleWeight=Gewicht bioomschaal # +createWorld.customize.custom.biomeSize=Bioomomvang # +createWorld.customize.custom.center= Middenhoogte # +createWorld.customize.custom.confirm1=De huidige instellingen worden overschreven # +createWorld.customize.custom.confirm2=wat niet ongedaan kan worden gemaakt. # +createWorld.customize.custom.confirmTitle=Waarschuwing! # +createWorld.customize.custom.coordinateScale=Schaal coördineren # +createWorld.customize.custom.count= Spawnpogingen # +createWorld.customize.custom.defaults=Standaardinstellingen # +createWorld.customize.custom.depthNoiseScaleExponent=Diepte geluidsexponent # +createWorld.customize.custom.depthNoiseScaleX=Diepte geluidsschaal X # +createWorld.customize.custom.depthNoiseScaleZ=Diepte geluidsschaal Z # +createWorld.customize.custom.dungeonChance=Aantal kerkers # +createWorld.customize.custom.fixedBiome=Bioom # +createWorld.customize.custom.heightScale=Hoogteschaal # +createWorld.customize.custom.lavaLakeChance=Zeldzaam lavameer # +createWorld.customize.custom.lowerLimitScale=Onderste-limietschaal # +createWorld.customize.custom.mainNoiseScaleX=Hoofdgeluidschaal X # +createWorld.customize.custom.mainNoiseScaleY=Hoofdgeluidschaal Y # +createWorld.customize.custom.mainNoiseScaleZ=Hoofdgeluidschaal Z # +createWorld.customize.custom.maxHeight= Max. hoogte # +createWorld.customize.custom.minHeight= Min. hoogte # +createWorld.customize.custom.next=Volgende pagina # +createWorld.customize.custom.page0=Basisinstellingen # +createWorld.customize.custom.page1=Ertsinstellingen # +createWorld.customize.custom.page2=Geavanceerde instellingen (alleen experts!) # +createWorld.customize.custom.page3=Extra geavanceerde instellingen (alleen experts!) # +createWorld.customize.custom.preset.caveChaos=Grotten des chaos # +createWorld.customize.custom.preset.caveDelight=Speleoloog's genot # +createWorld.customize.custom.preset.drought=Droogte # +createWorld.customize.custom.preset.goodLuck=Succes # +createWorld.customize.custom.preset.isleLand=Eiland # +createWorld.customize.custom.preset.mountains=Bergenwaanzin # +createWorld.customize.custom.preset.waterWorld=Waterwereld # +createWorld.customize.custom.presets=Sjablonen # +createWorld.customize.custom.presets.title=Wereldsjablonen aanpassen # +createWorld.customize.custom.prev=Vorige pagina # +createWorld.customize.custom.randomize=Gerandomiseerd # +createWorld.customize.custom.riverSize=Riviergrootte # +createWorld.customize.custom.seaLevel=Zeeniveau # +createWorld.customize.custom.size= Spawngrootte # +createWorld.customize.custom.spread= Verspreidingshoogte # +createWorld.customize.custom.stretchY=Hoogtestrekking # +createWorld.customize.custom.upperLimitScale=Bovenste limietschaal # +createWorld.customize.custom.useCaves=Grotten # +createWorld.customize.custom.useDungeons=Kerkers # +createWorld.customize.custom.useLavaLakes=Lavameren # +createWorld.customize.custom.useLavaOceans=Lava oceanen # +createWorld.customize.custom.useMineShafts=Mijnschachten # +createWorld.customize.custom.useMonuments=Oceaanmonumenten # +createWorld.customize.custom.useRavines=Ravijnen # +createWorld.customize.custom.useStrongholds=Vestingen # +createWorld.customize.custom.useTemples=Tempels # +createWorld.customize.custom.useOceanRuins=Oceaanruïnes # +createWorld.customize.custom.useVillages=Dorpen # +createWorld.customize.custom.useWaterLakes=Watermeren # +createWorld.customize.custom.waterLakeChance=Zeldzaam watermeer # +createWorld.customize.flat.addLayer=Laag toevoegen # +createWorld.customize.flat.editLayer=Laag bewerken # +createWorld.customize.flat.height=Hoogte # +createWorld.customize.flat.layer=%d # +createWorld.customize.flat.layer.bottom=Onderkant - %d # +createWorld.customize.flat.layer.top=Bovenkant - %d # +createWorld.customize.flat.removeLayer=Laag verwijderen # +createWorld.customize.flat.tile=Laagmateriaal # +createWorld.customize.flat.title=Superplatte aanpassing # +createWorld.customize.presets=Sjablonen # +createWorld.customize.presets.list=Deze hebben we eventueel al eerder gemaakt! # +createWorld.customize.presets.select=Sjabloon gebruiken # +createWorld.customize.presets.share=Wil je jouw sjabloon met iemand delen? Gebruik het onderstaande vak! # +createWorld.customize.presets.title=Selecteer een sjabloon # + +createWorldUpsell.removeTrial=Proefversie niet weergeven in lijst van werelden # +createWorldUpsell.title=Nieuwe wereld of realm maken? # +createWorldUpsell.title.realm=Nieuwe realm maken # +createWorldUpsell.button.realm=Nieuwe realm # +createWorldUpsell.button.world=Nieuwe wereld # +createWorldUpsell.button.trialText=Probeer 30 dagen gratis # +createWorldUpsell.price.realm=%1$s/maand # +createWorldUpsell.price.coin.realm=%1$s munten per maand # +createWorldUpsell.price.world=Gratis # +createWorldUpsell.realm.sellPoint1=Speel online met maximaal §d%d§r vrienden # +createWorldUpsell.realm.sellPoint2=Online opslag: speel op elk Minecraft-apparaat met Minecraft Marketplace # +createWorldUpsell.realm.sellPoint3=Neemt nul opslagruimte in op je apparaat # +createWorldUpsell.realm.sellPoint4=Vrienden kunnen spelen, zelfs als jij er niet bent # +createWorldUpsell.signIn=Realm maken met Microsoft-account # +createWorldUpsell.world.sellPoint1=Speel online met maximaal 7 vrienden # +createWorldUpsell.world.sellPoint2=Opgeslagen op jouw apparaat: speel offline # +createWorldUpsell.world.sellPoint3=Maakt gebruik van apparaatopslag # + + +createWorldScreen.action.editLocal=Oneindig maken! # +createWorldScreen.action.local=Wereld maken! # +createWorldScreen.action.realms=Wereld maken! # +createWorldScreen.action.realmsReset=Realm opnieuw instellen # +createWorldScreen.advanced=Geavanceerd # +createWorldScreen.cheatSettings=Cheats # +createWorldScreen.worldOptions=Wereldopties # +createWorldScreen.worldSettings=Wereldinstellingen # +createWorldScreen.worldManagement=Wereldbeheer # +createWorldScreen.alwaysDay=Altijd dag # +createWorldScreen.bonusChest=Bonuskist # +createWorldScreen.pvp=Eigen vuur # +createWorldScreen.immediaterespawn=Directe respawn # +createWorldScreen.respawnRadius=Respawnstraal # +createWorldScreen.trustPlayers=Spelers vertrouwen # +createWorldScreen.fireSpreads=Vuurverspreiding # +createWorldScreen.mobLoot=Mob-buit # +createWorldScreen.tileDrops=Blokbuit # +createWorldScreen.keepInventory=Inventaris behouden # +createWorldScreen.naturalregeneration=Natuurlijke regeneratie # +createWorldScreen.tntexplodes=TNT-ontploffingen # +createWorldScreen.respawnblocksexplode=Respawnblokken exploderen # +createWorldScreen.weathercycle=Weercyclus # +createWorldScreen.daylightcycle=Tijdsverloop inschakelen # +createWorldScreen.mobSpawn=Mob spawnen # +createWorldScreen.mobgriefing=Mob-effecten # +createWorldScreen.educationtoggle=Education Edition # +createWorldScreen.entitiesdroploot=Entiteiten laten buit vallen # +createWorldScreen.commandblocksenabled=Opdrachtblokken ingeschakeld # +createWorldScreen.experimentalgameplay=Experimenten # +createWorldScreen.experimentalgameplayinfo=§7Probeer functies uit die in ontwikkeling zijn. Kan niet worden uitgeschakeld na het maken van de wereld. # +createWorldScreen.experimentalbiomes=Aangepaste biomen # +createWorldScreen.experimentalbiomesDescription=Maak aangepaste biomen en wijzig de wereldgeneratie # +createWorldScreen.experimentalCreatorFeatures=Aankomende functies voor makers # +createWorldScreen.experimentalCreatorFeaturesDescription=Inclusief actoreigenschappen en instelbare mistparameters # +createWorldScreen.experimentalmoddingDescription=Doe je vaak repetitieve dingen? Dit helpt je misschien een add-on te maken # +createWorldScreen.experimentalSneakingFeature=Kort sluipen # +createWorldScreen.experimentalSneakingFeatureDescription=Sta spelers toe om onder openingen van 1,5 blok te sluipen # +createWorldScreen.cavesandcliffs=Caves and Cliffs # +createWorldScreen.cavesandcliffsDescription=Ontdek de nieuwe gevarieerde grotgeneratie # +createWorldScreen.spectatorMode=Toeschouwermodus # +createWorldScreen.spectatorModeDescription=Probeer de vroege versie van de Toeschouwermodus uit # +createWorldScreen.experimentalCameras=Experimentele camera's # +createWorldScreen.experimentalCamerasDescription=De cameraopdracht inschakelen # +createWorldScreen.experimentalholiday=Functies van Vakantiemaker # +createWorldScreen.experimentalholidayDescription=Voeg gegevensgestuurde blok- en voorwerptechnologie toe om de vorm, rotatie, beschadiging en meer van blokken aan te passen # +createWorldScreen.experimentalGameTest=Bèta-API's # +createWorldScreen.experimentalGameTestDescription='-bèta'-versies van API-modules gebruiken in add-onpakketten # +createWorldScreen.experimentalMolangFeatures=Molang-functies # +createWorldScreen.experimentalMolangFeaturesDescription=Experimentele Molang-query's en taalfuncties # +createWorldScreen.worldPreferences=Wereldvoorkeuren # +createWorldScreen.startWithMap=Startkaart # +createWorldScreen.defaultName=Mijn wereld # +createWorldScreen.create=Maken # +createWorldScreen.createOnRealms=Maken op Realms-server # +createWorldScreen.delete=Verwijderen # +createWorldScreen.deleteWorld=Verwijderen # +createWorldScreen.delete.desc=Je wereld voor altijd verwijderen. # +createWorldScreen.delete.confirm=Wereld permanent verwijderen? # +createWorldScreen.deleteWarningFormat=Weet je zeker dat je %s wilt verwijderen? Deze wereld gaat voor altijd verloren! (En dat is lang!) # +createWorldScreen.editTitleFormat=%s bewerken # +createWorldScreen.game.settings=Spelinstellingen # +createWorldScreen.gameMode=Speltype # +createWorldScreen.gameMode.default=Standaard speltype # +createWorldScreen.gameMode.personal=Persoonlijk speltype # +createWorldScreen.gameMode.adventure=Avontuur # +createWorldScreen.gameMode.creative=Creative # +createWorldScreen.gameMode.creative.desc=Onbeperkte grondstoffen. Geen schade. Vliegen. Geen achievements, zelfs als later overschakelt naar Survival. # +createWorldScreen.gameMode.survival=Survival # +createWorldScreen.gameMode.survival.desc=Onbeperkte grondstoffen: je hebt gereedschap nodig. Je kunt gewond raken. Pas op voor monsters. # +createWorldScreen.gameMode.spectator=Toeschouwer # +createWorldScreen.gameMode.serverDefault=Standaard # +createWorldScreen.header.delete=Permanente wereld # +createWorldScreen.header.editLocal=Bewerk je wereld # +createWorldScreen.header.general.project=Project # +createWorldScreen.header.general.exportSettings=Instellingen exporteren # +createWorldScreen.header.general.exportSettings.description=$7Sommige functies kunnen worden overschreven tijdens de bewerkingssessie, maar blijven gehandhaafd wanneer ze worden geëxporteerd # +createWorldScreen.header.local=Maak een wereld # +createWorldScreen.header.realms=Maak een Realms-server # +createWorldScreen.header.realmsReset=Je realm opnieuw instellen? # +createWorldScreen.levelName=Naam # +createWorldScreen.levelSeed=Seed # +createWorldScreen.multiplayer.settings=Multiplayer-instellingen # +createWorldScreen.progress.local=Nieuwe wereld maken... # +createWorldScreen.progress.realms=Realm opnieuw instellen... # +createWorldScreen.seed.desc=Voer een seed in om hetzelfde terrein opnieuw te genereren. Laat leeg voor een willekeurige wereld. # +createWorldScreen.showCoordinates=Coördinaten tonen # +createWorldScreen.worldType=Type wereld # +createWorldScreen.randomtickspeed=Willekeurige tiksnelheid # +createWorldScreen.randomtickspeed.reset=Willekeurige tiksnelheid resetten # +createWorldScreen.serverSimDistance=Simulatieafstand # +createWorldScreen.serverSimDistanceFormat=%s segmenten # +createWorldScreen.showbordereffect=Randeffect tonen # +createWorldScreen.check_internet_connection=Je bent niet met internet verbonden. Je vrienden kunnen zich niet aansluiten bij jouw multiplayerwerelden. Meld je aan bij je Microsoft-account om met je vrienden te spelen. # +createWorldScreen.disconnectedXboxLive=Je bent niet verbonden met Microsoft-services. Je vrienden met gamertags kunnen zich niet aansluiten bij jouw multiplayerwereld. Meld je aan bij je Microsoft-account om met je vrienden te spelen. # +createWorldScreen.clearPlayerData.button=Spelersgegevens wissen # +createWorldScreen.clearPlayerData.title=Spelersgegevens uit wereld wissen? # +createWorldScreen.clearPlayerData.body1=Selecteer 'Alle spelersgegevens' om echt alle spelersgegevens uit de wereld te verwijderen. De volgende keer dat een speler deze wereld betreedt, krijgt deze speler nieuwe standaardgegevens. # +createWorldScreen.clearPlayerData.body2=Als je 'Spelersgegevens behouden' selecteert, worden je huidige gegevens (zoals voorwerpen in je inventaris en locatie) behouden en toegepast op de 'Wereldeigenaar'. Dit is de speler die de wereld lokaal laadt of eigenaar van de betreffende Realm is. # +createWorldScreen.clearPlayerData.all=Alle spelersgegevens # +createWorldScreen.clearPlayerData.allExceptLocal=Spelersgegevens behouden # +createWorldScreen.clearPlayerData.cancel=Annuleren # +createWorldScreen.clearPlayerData.progress=Spelersgegevens wissen # +createWorldScreen.upload=Wereld uploaden # +createWorldScreen.editor.deleteProject=Project verwijderen # +createWorldScreen.editor.projectOptionsLabel=Projectopties # +createWorldScreen.editor.delete.confirm=Project permanent verwijderen? # +createWorldScreen.editor.deleteWarningFormat=Weet je zeker dat je '%s' wilt verwijderen? Dit project gaat voor altijd verloren! # + + +## Cross Platform Toggle +crossPlatformToggle.startMenuScreen.title=Platformoverschrijdend spelen # +crossPlatformToggle.startMenuScreen.enable=Platformoverschrijdend spelen inschakelen # +crossPlatformToggle.startMenuScreen.enable.line1=Wil je platformoverschrijdend spelen inschakelen? # +crossPlatformToggle.startMenuScreen.enable.line2=Met platformoverschrijdend spelen kunnen jij en je vrienden op andere platformen verbinding maken en samen spelen! # +crossPlatformToggle.startMenuScreen.disable=Platformoverschrijdend spelen uitschakelen # +crossPlatformToggle.startMenuScreen.disable.line1=Wil je platformoverschrijdend spelen uitschakelen? # +crossPlatformToggle.startMenuScreen.disable.line2=Je kunt dan niet meer verbinding maken of spelen met vrienden op andere platformen. # +crossPlatformToggle.crossPlatformDisabled.friends=Schakel platformoverschrijdend spelen in het hoofdmenu in om je te kunnen aansluiten bij Realms, LAN-spellen en met al je Minecraft-vrienden te spelen. # +crossPlatformToggle.crossPlatformDisabled.invite=Schakel platformoverschrijdend spelen in het hoofdmenu in om vrienden op andere platformen uit te nodigen. # +crossPlatformToggle.crossPlatformDisabled.realms=Schakel platformoverschrijdend spelen in het hoofdmenu in om je te kunnen aansluiten bij Realms. # +crossPlatformToggle.crossPlatformDisabled.servers=Schakel platformoverschrijdend spelen in het hoofdmenu in om je te kunnen aansluiten bij servers of deze toe te voegen. # +crossPlatformToggle.crossPlatformDisabled.multiplayerSettings=Schakel platformoverschrijdend spelen in het hoofdmenu in om samen te spelen met vrienden op andere platformen. # + +realmsPendingInvitationsScreen.pendingInvitations=Uitnodigingen voor Realms-lidmaatschap # +realmsPendingInvitationsScreen.noInvites=Er zijn geen uitnodigingen in behandeling. # +realmsPendingInvitationsScreen.fetchingInvites=Uitnodigingen ophalen... # +realmsPendingInvitationsScreen.decline=Weigeren # +realmsPendingInvitationsScreen.accepted=Bevestigd # +realmsPendingInvitationsScreen.declined=Geweigerd # +realmsPendingInvitationsScreen.showFriendInvites=Toon alleen lidmaatschappen van vrienden. # + +realmsInvitationScreen.addingPlayers=Spelers toevoegen... # +realmsInvitationScreen.findFriends=Vrienden zoeken # +realmsInvitationScreen.continue=Doorgaan # +realmsInvitationScreen.done=Klaar. Nu kunnen we spelen! # +realmsInvitationScreen.friends=Vrienden # +realmsInvitationScreen.invitedFriends=Vrienden uitgenodigd # +realmsInvitationScreen.members=Leden # +realmsInvitationScreen.unableToAddPlayers=Kan geen spelers toevoegen # +realmsInvitationScreen.loadingFriends=Vrienden en leden laden... # +realmsInvitationScreen.loadingProfiles=Profielen laden (%s/%s) # +realmsInvitationScreen.noInvites=Geen spelers gevonden. # +realmsInvitationScreen.savingChanges=Wijzigingen opslaan... # +realmsInvitationScreen.sendingInvitesFailed=Er is iets misgegaan. De spelers die je hebt geselecteerd voor je Realm, kunnen niet worden toegevoegd. Probeer het later opnieuw. # +realmsInvitationScreen.title=Leden toevoegen # +realmsInvitationScreen.undo=Annuleren # +realmsInvitationScreen.unblock=Blokkering opheffen # +realmsInvitationScreen.unblocked=Blokkering opgeheven # +realmsInvitationScreen.blocked=Geblokkeerd # +realmsInvitationScreen.myRealm=Mijn realm # +realmsInvitationScreen.fetchingLink=Nieuwe koppeling ophalen... # +realmsInvitationScreen.fetchingCode=Nieuwe uitnodigingscode ophalen... # +realmsInvitationScreen.shareTitle=Realms-uitnodiging # +realmsInvitationScreen.shareText=Sluit je aan bij mijn realm! # +realmsInvitationScreen.refreshDialogTitle=Huidige koppeling uitschakelen? # +realmsInvitationScreen.refreshDialogLabel=Hiermee wordt de huidige koppeling uitgeschakeld en een nieuwe gegenereerd. Iedereen die lid is geworden, kan zich nog steeds bij jouw Realm aansluiten. # +realmsInvitationScreen.createLinkDialogTitle=Realm-koppeling genereren? # +realmsInvitationScreen.createLinkDialogLabel=Iedereen die deze koppeling opent, wordt lid van jouw Realm. Je kunt deze koppeling uitschakelen door een nieuwe te genereren. # +realmsInvitationScreen.shareDialogTitle=Back-up downloaden vóór het delen? # +realmsInvitationScreen.shareDialogLabel=Iedereen met deze koppeling kan lid worden van jouw Realm, dus wees voorzichtig met wie je deze deelt. Misschien wil je eerst een back-up van je wereld downloaden. Je kunt leden verwijderen in de Realm-instellingen. # +realmsInvitationScreen.shareDialogShareButton=Delen # +realmsInvitationScreen.shareDialogCopyButton=Kopiëren # +realmsInvitationScreen.shareDialogNewLinkButton=Nieuwe koppeling maken # +realmsInvitationScreen.shareDialogNewCodeButton=Nieuwe code maken # +realmsInvitationScreen.closedRealmWarning=Je Realm is gesloten. Leden kunnen zich niet aansluiten. # +realmsInvitationScreen.generate=Genereren # +realmsInvitationScreen.disable=Uitschakelen # +realmsInvitationScreen.backup=Downloaden # +realmsInvitationScreen.shareByLink=Koppeling delen # +realmsInvitationScreen.shareByCode=Uitnodigingscode delen # +realmsInvitationScreen.shareLinkToRealm=Koppeling naar Realm delen # +realmsInvitationScreen.shareCodeToRealm=Uitnodigingscode voor Realm delen # +realmsInvitationScreen.shareInfoMessage=Iedereen met de koppeling kan zich aansluiten bij jouw Realm. Ga naar Spel > Wereld downloaden om een back-up van je wereld te downloaden. # +realmsInvitationScreen.shareInfoMessageCode=Iedereen met de uitnodigingscode kan zich aansluiten bij jouw Realm. Ga naar Spel > Wereld downloaden om een back-up van je wereld te downloaden. # +realmsInvitationScreen.refreshLinkInfoMessage=Hiermee wordt de oude koppeling ongeldig en wordt er een nieuwe gemaakt. Wil je doorgaan? # +realmsInvitationScreen.refreshCodeInfoMessage=Hiermee wordt de oude uitnodigingscode ongeldig en wordt er een nieuwe gemaakt. Wil je doorgaan? # +realmsInvitationScreen.kick=Verwijderen # +realmsInvitationScreen.kickAndBlock=Blokkeren # +realmsInvitationScreen.kickPopupTitle=Toegang intrekken? # +realmsInvitationScreen.kickPopupText=Wil je de toegang voor deze speler intrekken? Je kunt dit altijd ongedaan maken. # +realmsInvitationScreen.copyToastMessage=Koppeling naar je Realm naar het klembord gekopieerd. # +realmsInvitationScreen.playerFilterTitle=Spelers filteren # +realmsInvitationScreen.setPermissionFail=Kan machtiging voor gebruiker %s niet instellen. # +realmsInvitationScreen.setDefaultPermissionFail=Kan standaardmachtigingen niet instellen. # + +realmJoining.progressTitle=Aansluiten bij realm... # + +realmsClearMembers.clearMembersTitle=Leden wissen? # +realmsClearMembers.clearMembersText=Wil je de lijst met leden van deze Realm wissen? # +realmsClearMembers.clear=Leden wissen # + +realmsSharingScreen.join=Aansluiten # +realmsSharingScreen.joinTitle=Aansluiten bij Realm? # +realmsSharingScreen.joinMessage=Aansluiten bij Realm %s? # +realmsSharingScreen.blockedInviteTitle=Speler geblokkeerd # +realmsSharingScreen.blockedInviteMessage=Je bent geblokkeerd! Vraag de eigenaar van de Realm om je van de geblokkeerde lijst te halen. # +realmsSharingScreen.badInviteTitle=Ongeldige Realm-koppeling # +realmsSharingScreen.badInviteMessage=De uitnodigingskoppeling is onjuist of gedeactiveerd. Vraag de eigenaar van de Realm om een bijgewerkte koppeling en zorg ervoor dat je deze correct hebt ingevoerd. # +realmsSharingScreen.regenerateLinkFailed=Kan geen nieuwe uitnodigingskoppeling genereren # +realmsSharingScreen.cantJoinExpiredTitle=Realm van %s is verlopen # +realmsSharingScreen.cantJoinExpiredMessage=%s is verlopen. Vraag %s om deze te vernieuwen. # +realmsSharingScreen.cantJoinClosedTitle=%s heeft deze Realm gesloten # +realmsSharingScreen.cantJoinClosedMessage=%s is gesloten. Vraag %s om deze opnieuw te openen. # +realmsSharingScreen.failedSignInModalTitle=Aanmelden om je bij deze Realm aan te sluiten # +realmsSharingScreen.failedSignInModalMessage=Je moet bij een Microsoft-account zijn aangemeld om je bij een Realm aan te sluiten. Meld je aan en probeer het opnieuw. # +realmsSharingScreen.invalidPermissionTitle=Ongeldige machtigingen # +realmsSharingScreen.unexpectedServerResponseTitle=Realms-fout # +realmsSharingScreen.unexpectedServerResponseMessage=Er is een probleem met het maken van verbinding met de Realm. Probeer het later opnieuw. # + +realmsCreateScreen.title.create=Realm-server maken # +realmsCreateScreen.title.extend=Je realm verlengen # +realmsCreateScreen.title.renew=Je realm vernieuwen # +realmsCreateScreen.defaultRealm=Realm van %s # +realmsCreateScreen.creatingRealm=Realm maken... # +realmsCreateScreen.nameHeader.name=Realmnaam # +realmsCreateScreen.nameHeader.rename=Realm hernoemen? # +realmsCreateScreen.termsAndConditionsAgree=Ik ga akkoord # +realmsCreateScreen.termsAndConditionsHeader=Voorwaarden en bepalingen # +realmsCreateScreen.viewTermsAndConditions=Voorwaarden en bepalingen bekijken # +realmsCreateScreen.viewPrivacyPolicy=Privacybeleid bekijken # +realmsCreateScreen.durationHeader=Duur # +realmsCreateScreen.durationShort=30 dagen # +realmsCreateScreen.durationLong=180 dagen # +realmsCreateScreen.sizeHeader=Niveau # +realmsCreateScreen.purchasePrefix.create=Maken # +realmsCreateScreen.purchasePrefix.extend=Verlengen # +realmsCreateScreen.purchasePrefix.renew=Vernieuwen # +realmsCreateScreen.subscription.trial=Maak Gratis!%s(na 30 dagen %s/maand) # +realmsCreateScreen.subscription.buy=Maken voor %s per maand # +realmsCreateScreen.subscription.renew=Vernieuw voor %s per maand # +realmsCreateScreen.consumable.trial=Maak gratis! # +realmsCreateScreen.consumable.buy=Maak voor %s # +realmsCreateScreen.consumable.renew=Vernieuw voor %s # +realmsCreateScreen.consumable.extend=Verlengen met %s # +realmsCreateScreen.errorRealmName=Je realmnaam mag niet leeg zijn. # +realmsCreateScreen.errorRealmNameAndTOS=Je realmnaam mag niet leeg zijn en je moet akkoord gaan met de servicebepalingen om een realm te maken. # +realmsCreateScreen.errorTOS=Voorwaarden en bepalingen moeten zijn geaccepteerd om een realm te maken. # +realmsCreateScreen.goBack=Ga terug # +realmsCreateScreen.contactSupport=Neem contact op met Support # +realmsCreateScreen.createFailed.title=Er is iets fout gegaan # +realmsCreateScreen.purchaseFailed=We kunnen je Realm-aankoop helaas niet voltooien. Heb je wel verbinding met internet? # +realmsCreateScreen.createFailed.content=Je aankoop is gelukt, maar we kunnen je Realm nu nog niet maken. Je Realm wordt zo snel mogelijk gemaakt. Controleer dit later opnieuw op dit apparaat. Als dit probleem langer dan een dag aanhoudt, neem dan contact op met Mojang Support. # +realmsCreateScreen.createFailed.profanity=De Realm-naam %s is niet toegestaan. # +realmsCreateScreen.createFailed.generic=Clubnaam kan niet worden geverifieerd. Probeer het later opnieuw. # +realmsCreateScreen.maxRealms.title=Maximumaantal abonnementen # +realmsCreateScreen.maxRealms.content=Je hebt het maximumaantal actieve abonnementen op dit platform en kunt nu geen nieuwe maken. # +realmsCreateScreen.offerNotFound.title=Verbinding met winkel verbroken # +realmsCreateScreen.offerNotFound.content=Je apparaat heeft geen verbinding meer met de winkel en we kunnen niet bevestigen of deze aanbieding nog steeds beschikbaar is. Controleer je internetverbinding of probeer het later opnieuw. # +realmsCreateScreen.offerNotAvailable.title=Verbinding met winkel verbroken # +realmsCreateScreen.offerNotAvailable.content=Je apparaat heeft geen verbinding meer met de winkel en we kunnen niet bevestigen of deze aanbieding nog steeds beschikbaar is. Controleer je internetverbinding of probeer het later opnieuw. # +realmsCreateScreen.extendRealms.content=Je hebt je Realms-abonnement maximaal verlengd. Je kunt deze extra tijd nu niet toevoegen. Probeer het later opnieuw. # +realmsCreateScreen.twoUsers=2 spelers # +realmsCreateScreen.tenUsers=10 spelers # +realmsCreateScreen.viewTOS=Als je de voorwaarden en bepalingen voor Minecraft Realms wilt bekijken, ga je in een webbrowser naar https://aka.ms/minecraftrealmsterms. # +realmsCreateScreen.viewPrivacyPolicyText=Om het privacybeleid voor Minecraft Realms te bekijken, ga je in een webbrowser naar https://aka.ms/mcprivacy. # +realmsCreateScreen.waitingPurchase=Aankoop wordt verwerkt! Dit duurt niet zo lang. # +realmsCreateScreen.paymentFailed.title=Betalingsservice # +realmsCreateScreen.paymentFailed.body=Kan geen verbinding maken met Realms om je aankoop op dit moment te voltooien. Probeer het later opnieuw. # +realmsCreateScreen.incomplete=Onvoltooide realm # +realmsCreateScreen.incomplete.create.a=Het lijkt erop dat we de vorige keer de procedure niet hebben afgerond. Laten we het maken van je Realm nu voltooien. # +realmsCreateScreen.incomplete.create.b=Het lijkt erop dat je bent begonnen een Realm te maken met een ander Microsoft-account. Wil je het maken van deze Realm voltooien met dit Microsoft-account als eigenaar? # +realmsCreateScreen.incomplete.create.c=Iemand is begonnen een Realm te maken met het factureringsaccount op dit apparaat. Wil je het maken van deze Realm voltooien met dit Microsoft-account als eigenaar? # +realmsCreateScreen.incomplete.renew.a=Het lijkt erop dat we de vorige keer de procedure niet hebben afgerond. Laten we het vernieuwen van je Realm nu voltooien. # +realmsCreateScreen.incomplete.renew.b=Het lijkt erop dat je bent begonnen een Realm te vernieuwen met een ander Microsoft-account. Wil je het vernieuwen van deze Realm voltooien met dit Microsoft-account als eigenaar? # +realmsCreateScreen.incomplete.renew.c=Iemand is begonnen een Realm te vernieuwen met het factureringsaccount op dit apparaat. Wil je het vernieuwen van deze Realm voltooien met dit Microsoft-account als eigenaar? # +realmsCreateScreen.incomplete.override.renew=Je probeert een nieuwe Realm te maken maar er is een eerdere aankoop gevonden voor het vernieuwen van een Realm. Wil je deze aankoop nu toepassen? # +realmsCreateScreen.incomplete.override.create=Je probeert een nieuwe Realm te vernieuwen maar er is een eerdere aankoop gevonden voor het maken van een Realm. Wil je deze aankoop nu toepassen? # +realmsCreateScreen.incomplete.override.realm=Je probeert een nieuwe Realm te vernieuwen maar er is een eerdere aankoop gevonden voor een andere Realm. Wil je deze aankoop nu toepassen? # +realmsCreateScreen.prepare.store.title=Aankoopgeschiedenis vereist # +realmsCreateScreen.prepare.store.body=Je moet je bij de winkel aanmelden om je aankoopgeschiedenis te bekijken voordat we kunnen doorgaan. # +realmsCreateScreen.prepare.store.button=Aanmelden bij winkel # +realmsCreateScreen.nsoinfotext=Om Realms te kunnen gebruiken, moet je je abonneren op Nintendo Switch Online. # +realmsCreateScreen.playNowTitle=Nu spelen in Realm? # +realmsCreateScreen.playNowMessage1=Je kunt vrienden uitnodigen voor je Realm en nu beginnen met spelen. # +realmsCreateScreen.playNowMessage2=Anders kun je deze altijd vinden op het tabblad Werelden op het scherm Spelen. Bewerk de Realm om de spelmodi te wijzigen of zelfs werelden ernaar te uploaden. # +realmsCreateScreen.playWithFriends=Spelen met vrienden # +realmsCreateScreen.playSolo=Alleen spelen # +realmsCreateScreen.purchaseConfirmation.title=Realm kopen? # +realmsCreateScreen.purchaseConfirmation.create.message=Weet je zeker dat je een Realm wilt maken? # +realmsCreateScreen.purchaseConfirmation.extend.message=Weet je zeker dat je een Realm wilt uitbreiden? # +realmsCreateScreen.purchaseConfirmation.renew.message=Weet je zeker dat je een Realm wilt verlengen? # +realmsCreateScreen.purchaseConfirmation.continue=Aankoop bevestigen # +realmsCreateScreen.purchaseConfirmation.cancel=Annuleren # + +realmsCreateScreen.title=Een realm maken # +realmsCreateScreen.nameHeader=Realmnaam # +realmsCreateScreen.chooseWorld=Realm maken: kies wereld # + +realmsConfigurationScreen.realmName=Realmnaam # +realmsConfigurationScreen.realmDescription=Beschrijving realm # +realmsConfigurationScreen.open=Realm openen # +realmsConfigurationScreen.close=Realm sluiten # +realmsConfigurationScreen.resetRealm=Door een Realm opnieuw in te stellen, wordt de wereld gewist en begin je opnieuw. Weet je zeker dat je dit wilt doen? # +realmsConfigurationScreen.confirmReset=Opnieuw instellen bevestigen # +realmsConfigurationScreen.resetRealmTryAgain=Kan de realm niet opnieuw instellen. Wil jet het opnieuw proberen? # +realmsConfigurationScreen.failedOpenCloseTitle=Kan niet openen/sluiten. # +realmsConfigurationScreen.failedOpenClose=Kan de realm niet openen/sluiten. Wil je het opnieuw proberen? # + +realmsWorld.notAvailable=Je apparaat biedt geen ondersteuning voor Minecraft Realms. # +realmsWorld.ownerPay=De eigenaar betaalt per maand. Zijn vrienden mogen gratis aansluiten! # +realmsWorld.realmsDescription=Realms zijn privé Minecraft-werelden die altijd beschikbaar zijn voor jou en je vrienden. # +realmsWorld.realmsDescription.paragraph2=Je kunt erin spelen zelfs als de eigenaar van de realm weg is, en vanaf elk apparaat waarop Minecraft wordt uitgevoerd! # +realmsWorld.realmsDescription.paragraph3=Ervaar vandaag nog jouw realm! # +realmsWorld.realmsDescription.Beta.line1=Realms, de veilige, eenvoudige manier om een Minecraft-wereld te delen met vrienden, is niet beschikbaar als je bètaversies van Minecraft uitvoert. # +realmsWorld.realmsDescription.Beta.line2=Als je wilt stoppen met het gebruiken van de bèta en toegang wilt tot Realms, klik dan hieronder voor instructies. # +realmsWorld.newRealm=Nieuwe realm # +realmsWorld.connectLive=Meld je aan om het gratis te proberen! # +realmsWorld.owner=eignr # +realmsWorld.leaveBeta=Bèta verlaten? # +realmsWorld.newRealmTrial=Start je gratis proefversie van 30 dagen%s(na de eerste maand %s/maand) # +realmsWorld.creatingWorld=Wereld maken # + +realmsPlus.popup.top_button_text=Meer info # +realmsPlus.popup.bottom_button_text=Abonnement verlengen # +realmsPlus.popup.title=Realms Plus-abonnement verlopen # +realmsPlus.popup.message=Je Realms Plus-abonnement is verlopen. Om weer toegang te krijgen tot je Realm en de pakketten of skins die je via Realms Plus hebt gekregen, moet je je abonnement verlengen. # + +realmsPlusUpgradeNotice.title=Welkom bij Realms Plus! # +realmsPlusUpgradeNotice.body=Je Realms-abonnement is bijgewerkt naar Realms Plus. Je hebt nu gratis toegang tot meer dan 150 contentpakketten op de Marketplace. Je kunt met maximaal 10 spelers tegelijkertijd spelen en zij hebben ook toegang tot alle abonnementscontent op je Realm – helemaal gratis! # +realmsPlusUpgradeNotice.continue=Doorgaan # +realmsPlusUpgradeNotice.viewpacks=Realms Plus-pakketten bekijken # + +raytracing.RTX.name=RTX ###Brand name, don't localize + +network.onlinePlay.title=Spelen met vrienden # +network.onlinePlay.msg=Je kunt vrienden naar je werelden uitnodigen, de creaties van je vrienden bekijken en in elkaars werelden bouwen. # +network.onlinePlay.instruction=Vanuit het menu Spelen kun je aansluiten bij werelden van je vrienden of hen uitnodigen naar jouw werelden en realms te komen. # +network.thirdparty.connect.splitscreen=Om online multiplayer met gesplitst scherm te spelen, moet je je aanmelden met een %s-account. # +network.thirdparty.connect.benefit=Meld je aan met je %s om online met vrienden te spelen en leuke spullen in de winkel te bekijken. # +network.thirdparty.connect.store=Je hebt een %s nodig om in de winkel te bladeren. # +network.thirdparty.connect.achievements=Je hebt een %s nodig om achievements te verdienen. # +network.thirdparty.findfriends.failed=We kunnen geen verbinding maken met de Microsoft-accountservices. Heb je wel verbinding met internet? # + + +networkWorld.add_friend=Vriend toevoegen # +networkWorld.add_server=Server toevoegen # +networkWorld.add_label=Toevoegen # +networkWorld.join_server=Aansluiten via server # +networkWorld.screenshots=Screenshots: # +networkWorld.description=Beschrijving: # +networkWorld.available_games=Beschikbare games: # +networkWorld.news=Nieuws: # +networkWorld.online=Online: # +networkWorld.current_ping=Huidige ping: # +networkWorld.lan_label=LAN-spellen # +networkWorld.servers_label=Servers # +networkWorld.friends_label=Vrienden # +networkWorld.joinable_friends_label=Vrienden om bij aan te sluiten # +networkWorld.no_joinable_friends_label=Je vrienden spelen momenteel geen Minecraft. # +networkWorld.check_internet_connection=Oeps! We kunnen de werelden van je vrienden niet vinden. Heb je verbinding met internet? # +networkWorld.connect_to_xbl=Meld je aan met een Microsoft-account om met vrienden te spelen. # +networkWorld.memberOfTooManyRealms=Je hebt het ledenlimiet voor Realms bereikt. # +networkWorld.multiplayerPrivilegesBlocked=Je kunt geen online multiplayerspellen spelen vanwege de instellingen van je Microsoft-account. Zorg ervoor dat Multiplayer is toegestaan in je online veiligheidsinstellingen. Ga naar aka.ms/MCMultiplayerHelp voor instructies voor het aanpassen van deze instellingen. # +networkWorld.multiplayerPrivilegesBlockedOnConsole=Je kunt geen online multiplayerspellen spelen vanwege de instellingen van je Microsoft-account. Zorg ervoor dat je een actief Xbox Live Gold-abonnement hebt en dat multiplayer is toegestaan in je online veiligheidsinstellingen. Ga naar aka.ms/MCMultiplayerHelp voor instructies voor het aanpassen van deze instellingen. ###disable_3rd_party_console_resource_pack_check +networkWorld.multiplayerPrivilegesBlockedOnConsoleGamecore=Je kunt geen online multiplayerspellen spelen vanwege de instellingen van je Microsoft-account. ###disable_3rd_party_console_resource_pack_check +networkWorld.multiplayerPrivilegesUnknown=Er is een onbekende fout opgetreden die online spelen verhindert. Probeer het later opnieuw. # +networkWorld.versionOutOfDate=Je kunt geen onlinemultiplayer spelen omdat je niet de nieuwste versie hebt. Installeer de nieuwste versie om toegang te krijgen tot onlinefuncties. # +networkWorld.more_servers=Meer servers # +networkWorld.thirdparty.connect=Verbinden met '%s' # +networkWorld.join=Aansluiten # +networkWorld.joinByCode=Aansluiten bij Realm # +networkWorld.realmsHashPlaceholder=Uitnodigingscode... # +networkWold.joinByCodeHelpText=Als je een Realm-uitnodigingskoppeling hebt ontvangen, kun je de code invoeren om je aan te sluiten. # +networkWorld.highPingWarning.title=Aansluiten bij server? # +networkWorld.highPingWarning.line1=Je hebt momenteel geen sterke verbinding met de gekozen server. Dit heeft mogelijk invloed op je ervaring. # +networkWorld.highPingWarning.line2=Wil je je toch aansluiten bij deze server? # +networkWorld.view_offers=Aanbiedingen weergeven # + +## The following text is placed on in-game signs, which have a 4-line, 15-character-per-line limit. +## The intent of the message is to convey to the reader that the sign author's chat permissions are +## blocked. This cannot exceed the 4-line, 15-character/line limit! +## Use dashes ("---") to fill in empty lines. +networkWorld.userSignTextBlockedLine0=--- # +networkWorld.userSignTextBlockedLine1=Auteur # +networkWorld.userSignTextBlockedLine2=is geblokkeerd # +networkWorld.userSignTextBlockedLine3=--- # +networkWorld.userSignTextMutedLine0=--- # +networkWorld.userSignTextMutedLine1=Auteur # +networkWorld.userSignTextMutedLine2=is geblokkeerd # +networkWorld.userSignTextMutedLine3=--- # + +networkWorld.userBookTextBlocked=[Auteur is geblokkeerd] # +networkWorld.userBookTextMuted=[Auteur is geblokkeerd] # + +localWorld.no_local_world_label=Je hebt nog geen werelden gemaakt. # +localWorld.no_local_worlds_present=Zijn je werelden verdwenen? Probeer de opslaglocatie te wijzigen: # +localWorld.no_local_worlds_present.world_recovery=Zijn je werelden verdwenen? Probeer ze werelden te herstellen in Externe opslag: # +localWorld.no_local_worlds.world_recovery_button_label=Werelden herstellen # + +thirdPartyWorld.comingSoon=Binnenkort verkrijgbaar! # +thirdPartyWorld.Featured=Uitgelichte servers # +thirdPartyWorld.Additional=Extra servers # +thirdPartyWorld.featuredComingSoon=Binnenkort verkrijgbaar # +thirdPartyWorld.notConnected=We kunnen momenteel geen verbinding maken met de servers. We proberen het straks opnieuw. # +thirdPartyWorld.playNow=Nu spelen! # +thirdPartyWorld.loadingServers=Servergegevens ophalen. Een ogenblik geduld... # +thirdPartyWorld.loadingFeaturedServers=Servers ophalen... # + +realmsSlotsScreen.description=Kies maximaal drie werelden om te uploaden naar je Realms-server. Selecteer een wereld om deze te activeren of te bewerken. # +realmsSlotsScreen.new=Nieuwe wereld # +realmsSlotsScreen.readyToPlay=Klaar om te spelen # +realmsSlotsScreen.editRealm=Realm beheren # +realmsSlotsScreen.editWorld=Wereld bewerken # +realmsSlotsScreen.activateWorld=Wereld activeren # +realmsSlotsScreen.gamesettings=Spelinstellingen # +realmsSlotsScreen.chooseSlot=Kies een vak # +realmsSlotsScreen.activateWarning=Als je deze wereld bewerkt of activeert, verwijder je alle actieve spelers. Maar maak je geen zorgen, want ze kunnen zich zo weer aansluiten. # +realmsSlotsScreen.celebrationMap=Realms-feestkaart # + +realmsSettingsScreen.playerCountLabel=Grootte # +realmsSettingsScreen.forceResourcePackFail=Kan forceren van resourcepakketwaarde niet instellen # +realmsSettingsScreen.failedUploadPack=Kan pakket %s niet uploaden. # +realmsSettingsScreen.failedApply=Een deel van de geselecteerd content kan niet worden toegepast. # +realmsSettingsScreen.errorApply=Fout bij toepassen van content # +realmsSettingsScreen.realmDurationLabel=Duur # +realmsSettingsScreen.manageSubscriptionButton=Abonnement beheren # +realmsSettingsScreen.manageSubscriptionsButton=Abonnementen beheren # +realmsSettingsScreen.renewRealmButton=Realm vernieuwen # +realmsSettingsScreen.extendRealmButton=Realm verlengen # +realmsSettingsScreen.deleteRealmButton=Realm verwijderen # +realmsSettingsScreen.openRealmButton=Realm openen # +realmsSettingsScreen.closeRealmButton=Realm sluiten # +realmsSettingsScreen.playRealmButton=Spelen # +realmsSettingsScreen.playDisabledRealmButton=Realm gesloten # +realmsSettingsScreen.playExpiredRealmButton=Realm verlopen # +realmsSettingsScreen.selectorSectionLabel.manage=%s beheren # +realmsSettingsScreen.selectorSectionLabel=%s bewerken # +realmsSettingsScreen.selectorSectionLabelRealm=Realm # +realmsSettingsScreen.worldSectionTitle=Wereld # +realmsSettingsScreen.gameSectionTitle=Spelinstellingen # +realmsSettingsScreen.playersSectionTitle=Spelers # +realmsSettingsScreen.membersSectionTitle=Leden # +realmsSettingsScreen.subscriptionSectionTitle=Abonnement # +realmsSettingsScreen.devOptionsSectionTitle=Ontwikkelaaropties # +realmsSettingsScreen.backupSection=Back-ups # +realmsSettingsScreen.backupInfo=Je kunt de wereld in jouw Realm herstellen met een back-up in deze lijst. # +realmsSettingsScreen.backupReplaced=Wereld is vervangen door de geselecteerde back-up. # +realmsSettingsScreen.backupReplacedFailed=Kan de wereld niet vervangen door de geselecteerde back-up. # +realmsSettingsScreen.backupReplacedTimeout=Er is een time-out opgetreden bij het vervangen van de wereld met de geselecteerde back-up. # +realmsSettingsScreen.backupVersion=Versie: %s # +realmsSettingsScreen.backupVersionUnknown=Versie: onbekend # +realmsSettingsScreen.deleteRealm=Realm verwijderen # +realmsSettingsScreen.deleteRealmToast=Realm %s is verwijderd. # +realmsSettingsScreen.deleteRealmFailToast=Realm %s kan niet worden verwijderd. # +realmsSettingsScreen.deleteRealmModalText=Je Realm wordt permanent verwijderd. Je hebt dan geen toegang meer tot je wereld, je ledenlijst of de club. # +realmsSettingsScreen.backupRestoreHeader=Wereld vervangen # +realmsSettingsScreen.backupModalText=Als je je Realm vervangt door deze back-up, wis je al je recente voortgang hiervan. De Realm wordt vervolgens opnieuw gestart en alle actieve spelers moeten opnieuw verbinding maken. # +realmsSettingsScreen.replaceWithBackup=Realm vervangen door back-up # +realmsSettingsScreen.backupInProgress=Realm-wereld vervangen door back-up # +realmsSettingsScreen.realmNameLabel=Realmnaam # +realmsSettingsScreen.realmNameEditPlaceholder=Realmnaam invoeren # +realmsSettingsScreen.realmDescriptionEditPlaceholder=Realm-beschrijving invoeren # +realmsSettingsScreen.replaceLoadingText=We vervangen je Realm door een back-up. # +realmsSettingsScreen.replaceWorldButton=Wereld vervangen # +realmsSettingsScreen.resetWorldButton=Wereld opnieuw instellen # +realmsSettingsScreen.downloadWorldButton=Wereld downloaden # +realmsSettingsScreen.downloadWorldNameCopy=%s - Kopiëren # +realmsSettingsScreen.uploadWorldButton=Wereld uploaden # +realmsSettingsScreen.difficultyOptionLabelFormat=%s %s # +realmsSettingsScreen.gameModeOptionLabel=Speltype # +realmsSettingsScreen.survivalRadioButton=Survival # +realmsSettingsScreen.creativeRadioButton=Creative # +realmsSettingsScreen.resetButtonHelperLabel=Helemaal opnieuw beginnen? # +realmsSettingsScreen.maxPlayersLabelFormat=%d vrienden # +realmsSettingsScreen.durationLabelFormat=Nog %d dagen # +realmsSettingsScreen.subscriptionLabelFormat=Wordt om de %d dagen vernieuwd # +realmsSettingsScreen.subscriptionLabelFormatPreview=Wordt om de %d dagen vernieuwd met je betaalde Realms-abonnement # +realmsSettingsScreen.fetchingWorldInfo=Realminformatie ophalen... # +realmsSettingsScreen.updatingWorldInfo=Realminformatie bijwerken... # +realmsSettingsScreen.resettingRealm=Realm opnieuw instellen... # +realmsSettingsScreen.applyPacks=Pakketten toepassen... # +realmsSettingsScreen.openingRealm=Realm openen... # +realmsSettingsScreen.closingRealm=Realm sluiten... # +realmsSettingsScreen.realmInfoError=Kan realminformatie niet ophalen. Probeer het later opnieuw. # +realmsSettingsScreen.realmJoinError=Kan niet aansluiten bij realm. Probeer het later opnieuw. # +realmsSettingsScreen.realmResetError=Kan de realm niet opnieuw instellen. Probeer het later opnieuw. # +realmsSettingsScreen.realmOpenError=Kan realm niet openen. # +realmsSettingsScreen.realmCloseError=Kan realm niet sluiten. # +realmsSettingsScreen.reset=Resetten # +realmsSettingsScreen.resetRealm=Hiermee wordt de huidige wereld uit de actieve slot van je Realm verwijderd. Je kunt deze vervangen door een gloednieuwe wereld. Leden van je Realm hebben dan toegang tot je nieuwe wereld. Selecteer 'Annuleren' en vervolgens 'Wereld downloaden' om een kopie van de huidige wereld te downloaden en gegevensverlies te voorkomen, of selecteer 'Bevestigen' om door te gaan en je wereld te vervangen. # +realmsSettingsScreen.confirmReset=Verwijderen en opnieuw instellen? # +realmsSettingsScreen.confirmReplace=Wereld vervangen? # +realmsSettingsScreen.closeRealmTitle=Realm sluiten? # +realmsSettingsScreen.closeRealmMessage=Als je de realm sluit, wordt deze afgesloten. Iedereen die momenteel in de realm speelt verliest de verbinding. Weet je zeker dat je dit wilt doen? # +realmsSettingsScreen.LoadingSubscription=Abonnement laden... # +realmsSettingsScreen.failedLoadingSubscription=Kan abonnement niet laden # +realmsSettingsScreen.matchingPurchasePlatformFormat=Je hebt je abonnement gekocht in de %s # +realmsSettingsScreen.nonMatchingPurchasePlatformFormat=Je abonnement is gestart in de %s. Je kunt het alleen daar verlengen. # +realmsSettingsScreen.nonMatchingPurchasePlatformGeneric=Je kunt je Realm-abonnement beheren in de winkel van het platform waarvoor je deze hebt aangeschaft. # +realmsSettingsScreen.consumableToSubscriptionTransitionInfo=Je kunt je Realm momenteel niet verlengen. We hebben abonnementen voor Realms geïntroduceerd en je kunt een nieuw abonnement kopen zodra je Realm over %d dagen verloopt. Maar geen zorgen! Je krijg 14 extra dagen gratis waarbij je Realm online wordt gehouden, dus je hebt dan genoeg tijd om deze te verlengen. # +realmsSettingsScreen.consumableToSubscriptionGracePeriodInfo=Je Realm is verlopen, maar geen zorgen! We houden hem nog %d dagen online. Je kunt hem nu verlengen met het nieuwe doorlopende abonnement, zodat je er zeker van bent dat je Realm altijd online blijft. # +realmsSettingsScreen.consumableToSubscriptionTransitionInfoExpired=Je Realm is verlopen. Je kunt hem nu verlengen met het nieuwe doorlopende abonnement, zodat je er zeker van bent dat je Realm altijd online blijft. # +realmsSettingsScreen.upload.worldtoobig=Uploaden is mislukt. De wereldgrootte overschrijdt de maximale uploadlimiet van %s. # +realmsSettingsScreen.download.worldtoobig=Downloaden is mislukt. De wereldgrootte overschrijdt de maximale downloadlimiet van %s. # + +realmsSettingsScreen.switchStoreDisplayName=Nintendo eShop # +realmsSettingsScreen.iosStoreDisplayName=App Store # +realmsSettingsScreen.googlePlayStoreDisplayName=Google Play Store # +realmsSettingsScreen.windowsStoreDisplayName=Windows Store # +realmsSettingsScreen.xboxOneStoreDisplayName=Xbox Store # +realmsSettingsScreen.amazonStoreDisplayName=Amazon Appstore # +realmsSettingsScreen.oculusStoreDisplayName=Oculus Store # +realmsSettingsScreen.berwickStoreDisplayName="PlayStation Store" # +realmsSettingsScreen.PS4StoreDisplayName="PlayStation Store" #### CertRequirement: ["PlayStation Store"] +realmsSettingsScreen.unknownStoreDisplayName=onbekende winkel # +realmsSettingsScreen.extendingRealm=Realm verlengen... # +realmsSettingsScreen.offerError.title=Aankoop in behandeling # +realmsSettingsScreen.offerError.content=Er is al een aankoop in behandeling. Je kunt niks anders kopen totdat dit is opgelost. Probeer het later opnieuw. # +realmsSettingsScreen.dev_branch_label=Op welke commit moet de realm worden uitgevoerd? # +realmsSettingsScreen.dev_current_version_label=Huidige versie: # +realmsSettingsScreen.dev_matching_version_label=Commit komt overeen met client: # +realmsSettingsScreen.dev_all_commits_label=Alle beschikbare commits: # +realmsSettingsScreen.dev_no_matching_version_message=GEEN RESULTAAT VOOR '%s' # +realmsSettingsScreen.dev_prev_page_label=Vorige # +realmsSettingsScreen.dev_next_page_label=Volgende # +realmsSettingsScreen.uploadConfirmationMessage=Hiermee wordt de huidige wereld uit de actieve slot van je Realm verwijderd en vervangen door een van je bestaande werelden. Leden van je Realm hebben nu toegang tot je nieuw vervangen wereld. Selecteer 'Annuleren' en vervolgens 'Wereld downloaden' om een kopie van de huidige wereld te downloaden en gegevensverlies te voorkomen, of selecteer 'Bevestigen' om door te gaan en je wereld te vervangen. # +realmsSettingsScreen.uploadConfirmationTitle=Wereld vervangen? # +realmsSettingsScreen.allowlist_invite=Uitnodigen # +realmsSettingsScreen.searchBox=Zoeken... # +realmsSettingsScreen.unknownPackName=Onbekende naam # +realmsSettingsScreen.viewSubscriptionsButton=Abonnementen bekijken # + +realmsSettingsScreen.extendConsumableButton=Abonnement verlengen # +realmsSettingsScreen.extendConsumableButton.30=Verlengen met 30 dagen # +realmsSettingsScreen.extendConsumableButton.180=Verlengen met 180 dagen # + +xblLogin.LoginMessageTitle=Microsoft-account # +xblLogin.LoginMessage=Verbinding maken... # + +xbl.savePurchase.description.line1=Wil je op elk systeem met de Minecraft-winkel met je aankopen kunnen spelen? Meld je dan aan met een GRATIS Microsoft-account en synchroniseer al je aangeschafte skins, textures, kaarten en mashups. # +xbl.savePurchase.description.line2=Als je je systeem kwijtraakt of Minecraft verwijdert, blijven je aankopen gesynchroniseerd en toegankelijk op alle systemen waarbij je met je Microsoft-account bent aangemeld. # +xbl.savePurchase.leaveOnDevice=Op apparaat laten staan # +xbl.savePurchase.title=Aankopen opslaan naar Microsoft-account? # +xbl.savePurchase.saveButton=Opslaan naar Microsoft-account # +xbl.savePurchase.toast.title=Gelukt! # +xbl.savePurchase.toast.message=Aankopen gesynchroniseerd met Microsoft-account. # +xbl.savePurchase.inProgress.message=Aankopen overdragen naar Microsoft-account... # + +xbl.syncIAP.title=Synchroniseren met je Microsoft-account? # +xbl.syncIAP.description=Meld je aan bij je Microsoft-account om je skins, texturepakketten, werelden en mashups te synchroniseren. Ze zijn daarna beschikbaar op elk apparaat waarop je Minecraft speelt. # +xbl.syncIAP.syncNow=Nu synchroniseren... # +xbl.syncIAP.syncLaterEllipsis=Later synchroniseren... # +xbl.syncIAP.syncLater=Later synchroniseren # +xbl.syncIAP.toast.title=Gelukt! # +xbl.syncIAP.toast.message=Aankopen gesynchroniseerd met je Microsoft-account. # +xbl.syncIAP.inProgress.message=Aankopen synchroniseren met je Microsoft-account... # +xbl.syncIAP.skipSignIn.prompt.description=Dit Microsoft-account wordt pas het primaire account van dit apparaat als je de aankopen hiervan met dit account synchroniseert. Je wordt niet automatisch aangemeld wanneer je Minecraft start. # + +xbl.syncIAP.confirmSync.prompt.title=Synchroniseren met %s? # +xbl.syncIAP.confirmSync.prompt.description.line1=Wil je je app-winkelaankopen synchroniseren met %s? # +xbl.syncIAP.confirmSync.prompt.description.line2=Je kunt pakketten die je niet in de Minecraft-marketplace hebt gekocht, slechts één keer synchroniseren. Ze blijven beschikbaar voor iedereen die op dit apparaat speelt. # +xbl.syncIAP.confirmSync.prompt.yes=Ja, mijn aankopen synchroniseren # + +xbl.marketplace.account.error.body.nobutton=Er is een probleem met je account. Je kunt de Marketplace pas weer gebruiken totdat we het probleem hebben opgelost. Als dit probleem meerdere dagen aanhoudt, kun je contact opnemen met de ondersteuning. # + +playfab.account.banned.temporary=geschorst # +playfab.account.banned.permanent=geband # +playfab.account.banned.title=Je bent %s # +playfab.account.banned.body=Je bent %s van het spelen van multiplayer in Minecraft. Je kunt niet op servers spelen of je aansluiten bij realms, geen multiplayerspellen hosten of hieraan deelnemen en niet de Marketplace gebruiken. # +playfab.account.banned.body.line1=Je bent %s van het spelen van multiplayer in Minecraft vanwege '%s'. Je kunt niet op servers spelen of je aansluiten bij realms, geen multiplayerspellen hosten of hieraan deelnemen en niet de Marketplace gebruiken. # +playfab.account.banned.body.line2=Klik hieronder op '%s' om onze communitynormen te bekijken en hoe je een aanvraag voor een beoordeling kunt indienen als je denkt dat je iets fout hebt gedaan %s. # +playfab.account.banned.body.line3.hour=Je ban duurt nog 1 uur. # +playfab.account.banned.body.line3.hours=Je ban duurt nog %d uur. # +playfab.account.banned.body.line3.day=Je ban duurt nog 1 dag. # +playfab.account.banned.body.line3.days=Je ban duurt nog %d dagen. # +playfab.account.banned.body.line3.forever=Deze ban is permanent. # +playfab.account.banned.body.button=Meer info # + + +store.sign_in_warning.no_xbl_and_local_content=Je hebt eerder content gedownload of Minecoins gebruikt in de Marketplace die alleen beschikbaar zijn op dit apparaat. # +store.sign_in_warning.no_xbl_and_no_local_content.line1=Meld je nu aan om je aankopen op verschillende platforms op te slaan en te delen. Bewaar aankopen zodat ze niet verloren gaan als er iets met je systeem gebeurt of als Minecraft wordt verwijderd. Krijg toegang tot je gekochte Marketplace-inhoud vanaf elk platform en gebruik je aangepaste personages op verschillende platforms. # +store.sign_in_warning.no_xbl_and_no_local_content.line2=Heb je geen Microsoft-account? Maak er nu gratis een aan # + +xbl.skipSignIn.prompt.title=Tijdelijk account # +xbl.skipSignIn.prompt.description=Dit Microsoft-account wordt pas het primaire account van dit apparaat als je de aankopen hiervan naar dit account overdraagt. Je wordt niet automatisch aangemeld wanneer je Minecraft start. # +xbl.signOut.title=Aankopen met Microsoft-account. # +xbl.signOut.message1=Je moet je aanmelden bij je Microsoft-account om toegang te krijgen tot de Minecoins en voorwerpen die je in de winkel hebt gekocht. # +xbl.signOut.message2=Weet je zeker dat je dit wilt doen? # + +date.short_january=jan # +date.short_february=feb # +date.short_march=mrt # +date.short_april=apr # +date.short_may=mei # +date.short_june=jun # +date.short_july=jul # +date.short_august=aug # +date.short_september=sep # +date.short_october=okt # +date.short_november=nov # +date.short_december=dec # +date.formatted=%s %d %d # +date.formatted_alt=%d %s %d # + +dayOneExperience.carousel.title=Welkom bij het nieuwe Minecraft! # +dayOneExperience.carousel.welcome_text=Deze nieuwe versie van Minecraft zit boordevol leuke nieuwe dingen. Ga naar de Marketplace, maak een Realm en speel online met vrienden op verschillende platformen! # +dayOneExperience.carousel.marketplace=Op de Minecraft-marketplace kun je nieuwe skins, werelden, textures en mashup-pakketten vinden die door verschillende getalenteerde makers zijn ontworpen. # +dayOneExperience.carousel.cross_platform=Met platformoverschrijdend spelen kun je verbinding maken met spelers op verschillende platformen. Meld je aan bij je Microsoft-account om met al je Minecraft-vrienden te spelen! # +dayOneExperience.carousel.realms=Realms zijn servers die door ons worden beheerd, alleen voor jou en je vrienden. Houd je Minecraft-wereld online en altijd toegankelijk, zelfs als je bent afgemeld. # +dayOneExperience.carousel.villager=Je kunt alleen in het nieuwe Minecraft toekomstige updates ontvangen met nieuwe functies, mobs, voorwerpen, blokken en meer! # + +dayOneExperience.tab.landing=Wat is er nieuw # +dayOneExperience.tab.marketplace=Marketplace # +dayOneExperience.tab.crossplatform=Platformoverschrijdend spelen # +dayOneExperience.tab.realms=Realms # +dayOneExperience.tab.villager=Meer content # + +dayOneExperience.finish=Voltooien # +dayOneExperience.next=Volgende # +dayOneExperience.no_internet=Maak verbinding met internet om je vorige skin te laden. # +dayOneExperience.intro_title=Minecraft is bijgewerkt! # +dayOneExperience.intro_body_1=Deze update bevat veel geweldige nieuwe content. # +dayOneExperience.intro_body_2=Wil je hulp bij het importeren van je opslagbestanden, instellingen en andere content van een eerdere versie van Minecraft? # +dayOneExperience.intro_welcome_1=Je bent bijgewerkt naar de nieuwste versie van Minecraft! # +dayOneExperience.intro_welcome_2=Als je wilt terugkeren naar een eerdere versie van Minecraft, kan dit via het hoofdmenu # +dayOneExperience.editions_launch_warning=Dit is niet de nieuwste versie van Minecraft. Weet je zeker dat je een eerdere versie van Minecraft wilt starten? # +dayOneExperience.editions_title=Eerdere versie starten? # +dayOneExperience.settings_imported=We hebben je instellingen geïmporteerd. # +dayOneExperience.settings_skin_imported=We hebben je skin en instellingen geïmporteerd. # +dayOneExperience.skin_current=Huidige skin # +dayOneExperience.skin_default=Standaardskin # +dayOneExperience.skin_tip=Je kunt je skin wijzigen door de knop Profiel in het hoofdmenu te selecteren. # +dayOneExperience.skip_title=Conversie overslaan? # +dayOneExperience.skip_body=Je kunt oude werelden altijd converteren vanuit het menu Spel spelen - Werelden. # +dayOneExperience.world_import_time=Tip: de conversietijd is afhankelijk van de grootte van de wereld. # +dayOneExperience.world_picker_title=Selecteer een wereld om te converteren # +dayOneExperience.world_picker_skip=Nu overslaan # + +death.attack.anvil=%1$s is geplet door een vallend aambeeld # +death.attack.arrow=%1$s is neergeschoten door %2$s # +death.attack.arrow.item=%1$s is neergeschoten door %2$s met een %3$s # +death.attack.bullet=%1$s is gesniped door %2$s # +death.attack.cactus=%1$s is doodgeprikt # +death.attack.cactus.player=%1$s is tegen een cactus aangelopen in een poging te ontsnappen aan %2$s # +death.attack.drown=%1$s is verdronken # +death.attack.drown.player=%1$s is verdronken bij een poging om te ontsnappen %2$s # +death.attack.explosion=%1$s is opgeblazen # +death.attack.explosion.player=%1$s is opgeblazen door %2$s # +death.attack.fall=%1$s is te hard op de grond neergekomen # +death.attack.fallingBlock=%1$s werd verpletterd door een vallend blok # +death.attack.fireball=%1$s is met vuurballen bestookt door %2$s # +death.attack.fireball.item=%1$s is met vuurballen bestookt door %2$s met een %3$s # +death.attack.fireworks=%1$s eindigde met een knal # +death.attack.flyIntoWall=%1$s heeft kinetische energie ervaren # +death.attack.generic=%1$s is gestorven # +death.attack.indirectMagic=%1$s is gedood door %2$s met behulp van magie # +death.attack.indirectMagic.item=%1$s is gedood door %2$s met een %3$s # +death.attack.inFire=%1$s is in vlammen opgegaan # +death.attack.inFire.player=%1$s is door het vuur gelopen tijdens een gevecht met %2$s # +death.attack.inWall=%1$s is gestikt in een muur # +death.attack.lava=%1$s heeft geprobeerd in lava te zwemmen # +death.attack.lava.player=%1$s heeft geprobeerd in lava te zwemmen om te ontsnappen aan %2$s # +death.attack.lightningBolt=%1$s is geraakt door bliksem # +death.attack.magic=%1$s is gedood door magie # +death.attack.magma=%1$s heeft ontdekt dat de vloer lava is # +death.attack.magma.player=%1$s heeft door %2$s in een gevarenzone gelopen # +death.attack.mob=%1$s is vernietigd door %2$s # +death.attack.mob.item=%1$s is vernietigd door %2$s met een %3$s # +death.attack.onFire=%1$s is volledig verbrand # +death.attack.onFire.player=%1$s is tot een hoopje as gereduceerd tijdens een gevecht met %2$s # +death.attack.outOfWorld=%1$s is van de wereld gevallen # +death.attack.player=%1$s is vernietigd door %2$s # +death.attack.player.item=%1$s is vernietigd door %2$s met een %3$s # +death.attack.spit=%1$s is uitgespuugd door %2$s # +death.attack.starve=%1$s is gestorven van de honger # +death.attack.sweetBerry=%1$s werd doodgeprikt door een zoetebessenstruik # +death.attack.thorns=%1$s is gedood tijdens het aanvallen van %2$s # +death.attack.thrown=%1$s is afgeranseld door %2$s # +death.attack.thrown.item=%1$s is afgeranseld door %2$s met een %3$s # +death.attack.trident=%1$ is gespiesd %2$s # +death.attack.wither=%1$s is door een Wither geraakt # +death.attack.freeze=%1$s is doodgevroren # +death.attack.sonicBoom=%1$s werd weggevaagd door een sonische kreet # +death.attack.sonicBoom.player=%1$s werd weggevaagd door een sonische kreet terwijl deze probeerde te ontsnappen aan %2$s # +death.attack.stalactite=%1$s is gespiest door een vallende stalactiet. # +death.attack.stalagmite=%1$s is gespiest op een stalagmiet. # +death.fell.accident.generic=%1$s is van een hoge plek gevallen # +death.fell.accident.ladder=%1$s is van een ladder gevallen # +death.fell.accident.vines=%1$s is van de ranken gevallen # +death.fell.accident.water=%1$s is uit het water over de rand gevallen # +death.fell.assist=%1$s werd gedoemd te vallen door %2$s # +death.fell.assist.item=%1$s werd gedoemd te vallen door %2$s met een %3$s # +death.fell.finish=%1$s is te ver gevallen en gedood door %2$s # +death.fell.finish.item=%1$s is te ver gevallen en werd gedood door %2$s met een %3$s # +death.fell.killer=%1$s werd gedoemd te vallen # + +deathScreen.deleteWorld=Wereld verwijderen # +deathScreen.hardcoreInfo=Je kunt niet opnieuw spawnen in hardcoremodus! # +deathScreen.leaveServer=Server verlaten # +deathScreen.message=Je ging dood! # +deathScreen.quit=Hoofdmenu # +deathScreen.quit.confirm=Weet je zeker dat je wilt stoppen? # +deathScreen.quit.confirmToMainMenuWarning=Weet je zeker dat je wilt terugkeren naar het hoofdmenu? # +deathScreen.quit.confirmToMainMenuTitleWarning=Terugkeren naar hoofdmenu? # +deathScreen.quit.secondaryClient=Opslaan en afsluiten # +deathScreen.quit.secondaryClient.confirmLeaveWarning=Weet je zeker dat je het spel wilt opslaan en afsluiten? # +deathScreen.quit.secondaryClient.confirmLeaveTitleWarning=Opslaan en afsluiten # +deathScreen.respawn=Opnieuw spawnen # +deathScreen.score=Score # +deathScreen.title=Je ging dood! # +deathScreen.title.hardcore=Spel voorbij! # +deathScreen.titleScreen=Titelscherm # + +demo.day.1=Deze demo kun je vijf speldagen gebruiken. Doe je best! # +demo.day.2=Dag twee # +demo.day.3=Dag drie # +demo.day.4=Dag vier # +demo.day.5=Dit is je laatste dag! # +demo.day.6=Je bent voorbij de vijfde dag. Maak met F2 een screenshot van je creatie # +demo.day.warning=Je tijd is bijna om! # +demo.demoExpired=De demo is bijna afgelopen! # +demo.help.buy=Koop nu! # +demo.help.fullWrapped=Deze demo is 5 in-game dagen geldig (ongeveer 1 uur en 40 minuten in real time). Bekijk de achievements voor hints! Veel plezier! # +demo.help.inventory=Gebruik %1$s om je inventaris te openen # +demo.help.jump=Druk op %1$s om te springen # +demo.help.later=Doorgaan met spelen! # +demo.help.movement=Gebruik %1$s, %2$s, %3$s, %4$s en de muis om je te verplaatsen # +demo.help.movementMouse=Kijk om je heen met de muis # +demo.help.movementShort=Verlaats je door op %1$s, %2$s, %3$s, %4$s te drukken # +demo.help.title=Minecraft Demo-modus # +demo.remainingTime=Tijd over: %s # +demo.reminder=De demotijd is verstreken. Koop het spel of start een nieuwe wereld! # + +## Specific for the Chromebook Trial +demo.cb.reminder=De demotijd is verstreken, start een nieuwe wereld om de proefversie te blijven spelen! # + +difficulty.lock.question=Weet je zeker dat je het spelniveau van deze wereld wilt vergrendelen? Hiermee wordt je wereld altijd ingesteld op %1$s. Dit kan nooit meer worden gewijzigd. # +difficulty.lock.title=Spelniveau wereld vergrendelen # + +dimension.dimensionName0=Bovenwereld # +dimension.dimensionName1=Nether # +dimension.dimensionName2=The End # + +disabledSkin.title=Je wordt weergegeven als Steve # +disabledSkin.body.onJoin=Voor deze server is %s uitgeschakeld. Je kunt in de kleedkamer overschakelen naar een andere skin. # +disabledSkin.body.dressingRoom=Voor deze server is %s uitgeschakeld. Weet je zeker dat je deze skin wilt houden? # +disabledSkin.type.customSkins=aangepaste skins # +disabledSkin.type.persona=persona's # +disabledSkin.type.both=aangepaste skins en persona's # + +disconnect.closed=Verbinding gesloten # +disconnect.downloadPack=Fout bij het downloaden van pakketten van de server. Probeer het opnieuw. # +disconnect.disconnected=Verbinding verbroken door de server # +disconnect.endOfStream=Einde van stream # +disconnect.genericReason=%s # +disconnect.kicked=Je bent uit het spel gezet. # +disconnect.kicked.reason=Je bent uit het spel gezet: # +disconnect.removed=Je bent uit het spel verwijderd # +disconnect.removed.reason=Je bent uit het spel verwijderd: # +disconnect.loginFailed=Aanmelden mislukt # +disconnect.loginFailedInfo=Aanmelden mislukt: %s # +disconnect.loginFailedInfo.environmentMismatch=PlayFab-omgeving komt niet overeen - Discovery=%s/%s, Playfab=%s/%s # +disconnect.loginFailedInfo.invalidSession=Ongeldige sessie (probeer je spel opnieuw te starten) # +disconnect.loginFailedInfo.serversUnavailable=De verificatieservers zijn momenteel niet actief voor onderhoud. # +disconnect.lost=Verbinding verbroken # +disconnect.overflow=Bufferoverloop # +disconnect.quitting=Stoppen # +disconnect.spam=Verwijderd voor spammen # +disconnect.timeout=Time-out opgetreden # +disconnect.scriptWatchdog=De server werd uitgeschakeld vanwege een onverwerkte uitzondering van de scripting-watchdog. # +disconnect.scriptWatchdogOutOfMemory=De server is afgesloten vanwege het overschrijden van de geheugenlimiet voor scripts. # + +disconnectionScreen.header.realms_hidden=Uitnodiging voor multiplayer # +disconnectionScreen.body.realms_hidden=Kan niet aansluiten bij deze specifieke server. # +disconnectionScreen.blockMismatch=Blokken tussen client en server komen niet overeen. # +disconnectionScreen.cantConnect=Kan geen verbinding maken met wereld. # +disconnectionScreen.cantConnectToRealm=Kan geen verbinding maken met realm. # +disconnectionScreen.cantConnectToRealms=Kan geen verbinding maken met realms. # +disconnectionScreen.crossPlatformDisabled=Schakel platformoverschrijdend spelen in het hoofdmenu in om verbinding te maken met vrienden op andere platformen. Om zonder platformoverschrijdend spelen online met je vrienden te spelen, moet de host van het spel platformoverschrijdend spelen ook hebben uitgeschakeld in het hoofdmenu. # +disconnectionScreen.crossPlatformDisabled.header=Platformoverschrijdend spelen is uitgeschakeld. # +disconnectionScreen.incompatibleRealm=Je client is niet compatibel of verouderd. Update je client om een verbinding te maken met realms. # +disconnectionScreen.realmsAlphaEndedTitle=Het testen van Realms Alpha is beëindigd. Bedankt voor je hulp! # +disconnectionScreen.realmsAlphaEndedMessage=Realms is momenteel niet beschikbaar. # +disconnectionScreen.disconnected=Verbinding met de server verbroken # +disconnectionScreen.editionMismatch=Deze wereld is opgeslagen in Minecraft Education. Deze kan niet worden geladen. # +disconnectionScreen.editionMismatchEduToVanilla=De server voert Minecraft Education niet uit. Kan geen verbinding maken. # +disconnectionScreen.editionMismatchVanillaToEdu=De server voert een incompatibele versie van Minecraft uit. Kan geen verbinding maken. # +disconnectionScreen.editionVersionMismatch.body=De geselecteerde wereld kan niet worden geopend met deze versie van Minecraft Education. # +disconnectionScreen.editionVersionMismatch.title=Kan wereld niet laden. # +disconnectionScreen.futureVersion=Deze wereld is opgeslagen in een nieuwere versie van het spel en kan niet worden geladen. # +disconnectionScreen.internalError.cantConnect=We kunnen je niet verbinden. # +disconnectionScreen.internalError.cantEdit=We kunnen deze server niet vinden. # +disconnectionScreen.internalError.cantFindEdit=We kunnen je niet verbinden. Probeer een nieuwe server toe te voegen. # +disconnectionScreen.internalError.cantFindLocal=We kunnen deze wereld niet laden. # +disconnectionScreen.internalError.cantFindRealm=We kunnen deze Realm niet vinden. # +disconnectionScreen.internalError.cantFindServer=We kunnen deze server niet vinden. # +disconnectionScreen.invalidName=Ongeldige naam! # +disconnectionScreen.invalidPlayer=De multiplayerinstelling van deze wereld is ingesteld op alleen vrienden. Je moet vrienden met de host van deze wereld zijn om je aan te sluiten. # +disconnectionScreen.invalidIP=Ongeldig IP-adres! # +disconnectionScreen.invalidSkin=Ongeldige of beschadigde skin! # +disconnectionScreen.lockedSkin.title=Platformexclusieve skin! # +disconnectionScreen.lockedSkin=De skin die je draagt, is van een contentpakket dat niet is toegestaan in platformoverschrijdende multiplayerspellen. # +disconnectionScreen.multiplayerLockedSkin.title=Skin niet toegestaan in multiplayer! # +disconnectionScreen.multiplayerLockedSkin=De skin die je draagt, is van een contentpakket dat niet is toegestaan in multiplayerspellen. # +disconnectionScreen.loggedinOtherLocation=Aangemeld vanaf een andere locatie # +disconnectionScreen.multiplayerDisabled=De wereld is ingesteld op de modus voor één speler. # +disconnectionScreen.noReason=Je verbinding is verbroken # +disconnectionScreen.noInternet=Controleer je verbinding met internet en probeer het opnieuw. # +disconnectionScreen.notAllowed=Je bent niet uitgenodigd om op deze server te spelen. # +disconnectionScreen.notAuthenticated=Je moet je verifiëren bij Microsoft-services. # +disconnectionScreen.outdatedClient=Kan geen verbinding maken: client verouderd! # +disconnectionScreen.outdatedServer=Kan geen verbinding maken: server verouderd! # +disconnectionScreen.outdatedClientRealms=Je moet je spel bijwerken om op deze realm te kunnen blijven spelen. # +disconnectionScreen.outdatedClientRealms.title=Realms is bijgewerkt # +disconnectionScreen.outdatedServerRealms=Je spel is bijgewerkt maar deze realm niet. # +disconnectionScreen.outdatedServerRealms.title=We kunnen je Realm-server nu niet bijwerken omdat andere spelers momenteel online zijn. Je kunt je Realm sluiten en opnieuw openen vanuit het scherm Realm beheren om de andere spelers te laten stoppen en vervolgens naar je Realm te gaan om het bij te werken. # +disconnectionScreen.outdatedServerRealmsNonOwner.title=De Realm die je probeert te openen is van een andere versie. Neem contact op met de eigenaar van de Realm om het probleem op te lossen. # +disconnectionScreen.realmsServerUpdateIncoming=Je realm wordt binnenkort bijgewerkt. Jij moet ook een update uitvoeren. # +disconnectionScreen.realmsServerUpdateIncoming.title=Nu controleren of er een update beschikbaar is? # +disconnectionScreen.realmsWorldUnassigned=Versies toewijzen in ontwikkelaaropties. # +disconnectionScreen.realmsWorldUnassigned.title=Realm is niet toegewezen! # +disconnectionScreen.serverFull=Deze server is erg populair! Controleer later nog eens of er een plekje vrij is. # +disconnectionScreen.serverFull.title=Server vol # +disconnectionScreen.crossPlayDisabled=Cross-play is tijdelijk uitgeschakeld. # +disconnectionScreen.crossPlayDisabled.title=Cross-play is uitgeschakeld # +disconnectionScreen.serverIdConflict=Kan niet bij wereld aansluiten. Het account waarmee je bent aangemeld, speelt al op een ander apparaat in deze wereld. # +disconnectionScreen.sessionNotFound=Kan geen verbinding maken met wereld. De wereld is niet meer beschikbaar om bij aan te sluiten. # +disconnectionScreen.timeout=Time-out voor verbinding. # +disconnectionScreen.nowifi=Het lijkt erop dat je geen verbinding kunt maken met je netwerk. Maak verbinding met een wifinetwerk of schakel 'Mobiele gegevens gebruiken' in de profielinstellingen in. # +disconnectionScreen.invalidTenant=Kan geen verbinding maken. Je hebt geen toegang tot deze wereld. # +disconnectionScreen.resourcePack=Er is een probleem opgetreden bij het downloaden of toepassen van resourcepakket. # +disconnectionScreen.restartClient=Kan geen verbinding maken, start je client opnieuw op. # +disconnectionScreen.badPacket=Server heeft een beschadigd pakket verzonden. # +disconnectionScreen.realmsDisabled=Realms zijn uitgeschakeld. # +disconnectionScreen.realmsDisabledBeta=Realms zijn uitgeschakeld voor de bètaversie. # +disconnectionScreen.incompatiblePack=Je kunt je niet bij deze wereld aansluiten omdat je de volgende pakketten incompatibele pakketten hebt: %s # +disconnectionScreen.incompatiblePack.memory=Je kunt je niet bij deze wereld aansluiten omdat je apparaat niet genoeg geheugen heeft voor de volgende pakketten: %s # +disconnectionScreen.incompatiblePack.graphics.raytracing=Je kunt je niet bij deze wereld aansluiten omdat je apparaat niet de compatibele hardware voor raytracing heeft # +disconnectionScreen.worldCorruption.message=Probeer de wereld opnieuw te openen of te herstellen vanuit een eerdere back-up # +disconnectionScreen.worldCorruption=Verbinding verbroken vanwege beschadiging aan wereld # +disconnectionScreen.hostSuspended=De verbinding is verbroken omdat de server niet beschikbaar is # +disconnectionScreen.invalidLevel=Ongeldig level! # +disconnectionScreen.invalidOverworldDimensionHeights=De server heeft ongeldige hoogtewaarden voor de bovenwerelddimensie opgegeven # +disconnectionScreen.editor.mismatchVanillaWorld=Deze wereld bevindt zich niet in de editormodus. Deze kan niet worden geladen. # +disconnectionScreen.editor.mismatchEditorWorld=Deze wereld bevindt zich in de editormodus en kan niet worden geladen. # +disconnectionScreen.editor.mismatchEditorToVanilla=De server bevindt zich niet in de editormodus. Kan geen verbinding maken. # +disconnectionScreen.editor.mismatchVanillaToEditor=De server bevindt zich in de editormodus. Kan geen verbinding maken. # +disconnectionScreen.clientsideGenerationDesync=Server en client hebben verschillende waarden ingesteld voor het in-/uitschakelen van de functie 'Client-side generation' # +disconnectionScreen.editor.cannotUseRayTracing=Grondstoffenpakketten met raytracing zijn nog niet compatibel met Editor-projecten. # +disconnectionScreen.unexpectedPacket=Verbinding verbroken vanwege een onverwacht type pakket dat niet kan worden verwerkt. Dit kan te wijten zijn aan een niet-overeenkomende versie of corruptie op netwerkniveau. # + +storageSpaceWarningScreen.frontend=Je hebt bijna geen opslagruimte meer! Minecraft heeft de toegang tot deze functie beperkt totdat je extra opslagruimte vrijmaakt. # +storageSpaceWarningScreen.lowduringgameplay=Je apparaat heeft bijna geen opslagruimte meer die Minecraft nodig heeft om werelden en instellingen op dit apparaat op te slaan. Probeer wat oude bestanden te verwijderen die je niet meer nodig hebt om nieuwe dingen te kunnen blijven opslaan. # +storageSpaceWarningScreen.fullduringgameplay=Je hebt bijna geen opslagruimte meer en Minecraft kan je voortgang niet opslaan! Je wordt teruggebracht naar het Minecraft-hoofdmenu om extra opslagruimte vrij te maken. # + +edu.signin_screen.viewTerms=Voorwaarden bekijken # + +edu.play_screen.view_worlds=MIJN WERELDEN BEKIJKEN # +edu.play_screen.view_library=BIBLIOTHEEK BEKIJKEN # +edu.play_screen.create_new=NIEUWE MAKEN # +edu.play_screen.join_world=AANSLUITEN BIJ WERELD # +edu.play_screen.import=IMPORTEREN # +edu.play_screen.new=NIEUW # +edu.play_screen.guided_create=CREËREN ONDER BEGELEIDING # +edu.play_screen.traditional=TRADITIONEEL # +edu.play_screen.from_template=SJABLONEN # + +edu.worlds_screen.title=Mijn werelden # +edu.worlds_screen.new_world=Nieuwe wereld # +edu.worlds_screen.new=NIEUW # +edu.worlds_screen.templates=SJABLONEN # +edu.worlds_screen.guided_create=CREËREN ONDER BEGELEIDING # +edu.worlds_screen.traditional=TRADITIONEEL # +edu.worlds_screen.search_placeholder=Zoeken # +edu.worlds_screen.play=SPELEN # +edu.worlds_screen.host=HOSTEN # +edu.worlds_screen.settings=INSTELLINGEN # +edu.worlds_screen.manage=BEHEREN # +edu.worlds_screen.back=TERUG # +edu.worlds_screen.copy=KOPIËREN # +edu.worlds_screen.export=EXPORTEREN # +edu.worlds_screen.share=DELEN # +edu.worlds_screen.delete=VERWIJDEREN # +edu.worlds_screen.courses_title=Mijn vakken # + +edu.templates.title=Mijn sjablonen # +edu.templates.local_header=MIJN SJABLONEN: %1 # +edu.templates.featured_header=UITGELICHTE SJABLONEN # +edu.templates.view_more=Meer sjablonen bekijken # +edu.templates.search_placeholder=Zoeken # +edu.templates.created_by=Door %1 # +edu.templates.quick_play=SPELEN # +edu.templates.host=HOSTEN # +edu.templates.create_new=NIEUWE MAKEN # + +edu.pause.multiplayer.disabled=Multiplayer is niet beschikbaar in deze les. # + +effect.badOmen=Slecht voorteken # +effect.villageHero=Dorpsheld # + +enchantment.arrowDamage=Kracht # +enchantment.arrowFire=Vlam # +enchantment.arrowInfinite=Oneindigheid # +enchantment.arrowKnockback=Slag # +enchantment.crossbowMultishot=Multischot # +enchantment.crossbowPiercing=Doorborend # +enchantment.crossbowQuickCharge=Snel laden # +enchantment.curse.binding=Vloek der binding # +enchantment.curse.vanishing=Vloek der verdwijning # +enchantment.damage.all=Scherpte # +enchantment.damage.arthropods=Verderf der Geleedpotigen # +enchantment.damage.undead=Kastijding # +enchantment.digging=Efficiëntie # +enchantment.durability=Duurzaamheid # +enchantment.fire=Vuuraspect # +enchantment.fishingSpeed=Lokaas # +enchantment.frostwalker=IJsloper # +enchantment.knockback=Terugslag # +enchantment.level.1=I # +enchantment.level.10=X # +enchantment.level.2=II # +enchantment.level.3=III # +enchantment.level.4=IV # +enchantment.level.5=V # +enchantment.level.6=VI # +enchantment.level.7=VII # +enchantment.level.8=VIII # +enchantment.level.9=IX # +enchantment.lootBonus=Plundering # +enchantment.lootBonusDigger=Geluk # +enchantment.lootBonusFishing=Geluk van de zee # +enchantment.mending=Herstellend # +enchantment.oxygen=Ademhaling # +enchantment.protect.all=Bescherming # +enchantment.protect.explosion=Explosiebescherming # +enchantment.protect.fall=Vederzachte val # +enchantment.protect.fire=Vuurbescherming # +enchantment.protect.projectile=Projectielbescherming # +enchantment.soul_speed=Zielsnelheid # +enchantment.swift_sneak=Snel sluipen # +enchantment.thorns=Doornen # +enchantment.untouching=Zijdezachte streling # +enchantment.waterWalker=Diepteloper # +enchantment.waterWorker=Hydrofiel # +enchantment.tridentChanneling=Kanaliserend # +enchantment.tridentLoyalty=Loyaliteit # +enchantment.tridentRiptide=Stroming # +enchantment.tridentImpaling=Spietsend # + +entity.area_effect_cloud.name=Effectenwolk # +entity.armor_stand.name=Harnashouder # +entity.arrow.name=Pijl # +entity.bat.name=Vleermuis # +entity.bee.name=Bij # +entity.blaze.name=Blaze # +entity.boat.name=Boot # +entity.cat.name=Kat # +entity.cave_spider.name=Grotspin # +entity.chicken.name=Kip # +entity.cow.name=Koe # +entity.creeper.name=Creeper # +entity.dolphin.name=Dolfijn # +entity.goat.name=Geit # +entity.panda.name=Panda # +entity.donkey.name=Ezel # +entity.dragon_fireball.name=Drakenvuurbal # +entity.drowned.name=Drenkeling # +entity.egg.name=Ei # +entity.elder_guardian.name=Oudere bewaker # +entity.ender_crystal.name=Enderkristal # +entity.ender_dragon.name=Enderdraak # +entity.enderman.name=Enderman # +entity.endermite.name=Endermijt # +entity.ender_pearl.name=Enderparel # +entity.evocation_illager.name=Oproeper # +entity.evocation_fang.name=Oproepersslagtand # +entity.eye_of_ender_signal.name=Enderoog # +entity.falling_block.name=Vallend blok # +entity.fireball.name=Vuurbal # +entity.fireworks_rocket.name=Vuurwerkraket # +entity.fishing_hook.name=Vishaak # +entity.fish.clownfish.name=Clownvis # +entity.fox.name=Vos # +entity.cod.name=Kabeljauw # +entity.pufferfish.name=Kogelvis # +entity.salmon.name=Zalm # +entity.tropicalfish.name=Tropische vis # +entity.axolotl.name=Axolotl # +entity.ghast.name=Ghast # +entity.glow_squid.name=Lichtgevende pijlinktvis # +entity.piglin_brute.name=Piglin-bruut # +entity.guardian.name=Bewaker # +entity.hoglin.name=Hoglin # +entity.horse.name=Paard # +entity.husk.name=Husk # +entity.ravager.name=Verwoester # +entity.iron_golem.name=IJzergolem # +entity.item.name=Item # +entity.leash_knot.name=Leidtouwknoop # +entity.lightning_bolt.name=Bliksemschicht # +entity.lingering_potion.name=Draaldrankje # +entity.llama.name=Lama # +entity.trader_llama.name=Lamahandelaar # +entity.llama_spit.name=Lamaspuug # +entity.magma_cube.name=Magmakubus # +entity.minecart.name=Mijnkar # +entity.chest_minecart.name=Mijnkar met kist # +entity.command_block_minecart.name=Mijnkar met commandoblok # +entity.furnace_minecart.name=Mijnkar met oven # +entity.hopper_minecart.name=Mijnkar met trechter # +entity.tnt_minecart.name=Mijnkar met TNT # +entity.mule.name=Muilezel # +entity.mooshroom.name=Mooshroom # +entity.moving_block.name=Bewegend blok # +entity.ocelot.name=Ocelot # +entity.painting.name=Schilderij # +entity.parrot.name=Papegaai # +entity.phantom.name=Fantoom # +entity.pig.name=Varken # +entity.piglin.name=Piglin # +entity.pillager.name=Plunderaar # +entity.polar_bear.name=IJsbeer # +entity.rabbit.name=Konijn # +entity.sheep.name=Schaap # +entity.shulker.name=Sjoelker # +entity.shulker_bullet.name=Sjoelkerkogel # +entity.silverfish.name=Zilvervisje # +entity.skeleton.name=Skelet # +entity.skeleton_horse.name=Skeletpaard # +entity.stray.name=Zwerver # +entity.slime.name=Slijm # +entity.small_fireball.name=Kleine vuurbal # +entity.sniffer.name=Snuiver # +entity.snowball.name=Sneeuwbal # +entity.snow_golem.name=Sneeuwgolem # +entity.spider.name=Spin # +entity.splash_potion.name=Drankje # +entity.squid.name=Pijlinktvis # +entity.strider.name=Schrijder # +entity.tnt.name=Blok TNT # +entity.thrown_trident.name=Drietand # +entity.tripod_camera.name=Camera op statief # +entity.turtle.name=Schildpad # +entity.unknown.name=Onbekend # +entity.vex.name=Vex # +entity.villager.name=Dorpeling # +entity.villager.armor=Harnassmid # +entity.villager.butcher=Slager # +entity.villager.cartographer=Kaartenmaker # +entity.villager.cleric=Geestelijke # +entity.villager.farmer=Boer # +entity.villager.fisherman=Visser # +entity.villager.fletcher=Pijlenmaker # +entity.villager.leather=Leerbewerker # +entity.villager.librarian=Bibliothecaris # +entity.villager.shepherd=Herder # +entity.villager.tool=Gereedschapssmid # +entity.villager.weapon=Wapensmid # +entity.villager.mason=Steenhouwer # +entity.villager.unskilled=Ongeschoolde dorpeling # +entity.villager_v2.name=Dorpeling # +entity.vindicator.name=Verdediger # +entity.wandering_trader.name=Zwervende handelaar # +entity.witch.name=Heks # +entity.wither.name=Wither # +entity.wither_skeleton.name=Wither-skelet # +entity.wither_skull.name=Wither-schedel # +entity.wither_skull_dangerous.name=Wither-schedel # +entity.wolf.name=Wolf # +entity.xp_orb.name=Ervaringsbol # +entity.xp_bottle.name=Betoverfles # +entity.zoglin.name=Zombiezwijnling # +entity.zombie.name=Zombie # +entity.zombie_horse.name=Zombiepaard # +entity.zombie_pigman.name=Piglin-zombie # +entity.zombie_villager.name=Zombiedorpeling # +entity.zombie_villager_v2.name=Zombiedorpeling # + +exports.share.file=%s delen # +exports.suspendWarning.client.content=Waarschuwing: als je doorgaat, wordt de verbinding met deze multiplayersessie verbroken. # +exports.suspendWarning.host.content=Waarschuwing: als je doorgaat, wordt deze multiplayersessie voor alle spelers beëindigd. # +exports.suspendWarning.title=Waarschuwing # +exports.fileError.title=Kan je bestand niet opslaan # +exports.fileError.body=De schijf is mogelijk vol of beveiligd tegen schrijven, of het bestand is in gebruik. Controleer of het bestand niet is geopend en probeer het opnieuw. # + +addExternalServerScreen.addServer=Server toevoegen # +addExternalServerScreen.nameTextBoxLabel=Servernaam # +addExternalServerScreen.namePlaceholder=Voer servernaam in # +addExternalServerScreen.ipTextBoxLabel=Serveradres # +addExternalServerScreen.portTextBoxLabel=Poort # +addExternalServerScreen.ipPlaceholder=Voer IP of adres in # +addExternalServerScreen.alreadyAdded=Deze server is al toegevoegd # +addExternalServerScreen.saveButtonLabel=Opslaan # +addExternalServerScreen.playButtonLabel=Spelen # +addExternalServerScreen.removeButtonLabel=Verwijderen # +addExternalServerScreen.removeConfirmation=Weet je zeker dat je deze server wilt verwijderen? # +addExternalServerScreen.addTitle=Externe server toevoegen # +addExternalServerScreen.editTitle=Externe server bewerken # + +feature.end_city=End-stad # +feature.fortress=Nether-fort # +feature.mansion=Woodland-landhuis # +feature.mineshaft=Mijnschacht # +feature.missingno=Onbekende functie # +feature.monument=Oceaanmonument # +feature.stronghold=Vesting # +feature.temple=Tempel # +feature.village=Dorp # +feature.shipwreck=Schipbreuk # +feature.buried_treasure=Begraven schat # +feature.ruins=Oceaanruïne # +feature.pillager_outpost=Plunderaarsvoorpost # +feature.bastion_remnant=Bastionruïne # +feature.ruined_portal=Verwoest portaal # + +feed.like=Leuk vinden # +feed.manage_feed=Feed beheren # +feed.comment=Opmerking # +feed.reported_label=Rapporten # +feed.ignore=Negeren # +feed.nrreport=%d rapporteren # +feed.nrreports=%d rapporten # +feed.newPost=Nieuw # +feed.daysAgo=%dd geleden # +feed.hoursAgo=%dh geleden # +feed.minutesAgo=%dm geleden # +feed.now=Net # +feed.whatup=Wat ben je aan het doen? # +feed.upload=Je screenshot wordt geüpload... # +feed.manage=Feed beheren # +feed.share=Delen # +feed.addScreenshot=Screenshot toevoegen # +feed.comments=Opmerkingen # +feed.edit=Bewerken # +feed.screenshots=Screenshots # +feed.return=Menu # +feed.goToFeed=Feed # +feed.cancel=Annuleren # +feed.previous=Vorige # +feed.next=Volgende # +feed.delete=Verwijderen # +feed.deleted=Verwijderd bericht # +feed.report_xbox=Rapporteren aan Xbox Handhaving # +feed.report_club=Rapporteren aan club # +feed.clubdescription=Realm-beschrijving # +feed.no_feed_item_content=Screenshots en discussies in je Realm worden hier getoond. Begin door op 'Nieuw bericht' te drukken # +feed.no_reported_item_content=Er zijn geen berichten gerapporteerd # +feed.no_screenshot=Je hebt geen screenshots # +feed.reportToastMessage=Bericht gerapporteerd # +feed.forbidden=Niet gemachtigd om op tijdlijn te plaatsen # +feed.failedToPost=Bericht mislukt # +feed.failedToPostDescription=Ongeldige schermopname # +feed.uppload_started=Schermopname wordt geüpload # +feed.uppload_success=Schermopname is geüpload # +feed.connected=Elke Realm is gekoppeld aan een Club via je Microsoft-account. # +feed.unviewedPost=Nieuw # + +comment.like=%d vind-ik-leuk ### 1 like +comment.likes=%d vind-ik-leuks ### 0 or 2+ likes +comment.comment=%d bericht ### 1 comment +comment.comments=%d berichten ### 0 or 2+ comments +comment.likes_and_comments=%1 en %2 ### comment.like(s) will be inserted at %1 and comment.comment(s) at %2 +comment.commentplaceholder=Opmerking... # + +furnaceScreen.fuel=Brandstof # +furnaceScreen.header=Oven # +furnaceScreen.input=Invoer # +furnaceScreen.result=Resultaat # + +gameArgument.featureUnsupported=Deze versie van Minecraft ondersteunt deze functie niet # + +gameMode.adventure=Avontuurmodus # +gameMode.changed=Je speltype is bijgewerkt naar %s # +gameMode.creative=Creatief # +gameMode.hardcore=Hardcoremodus! # +gameMode.spectator=Toeschouwermodus # +gameMode.survival=Survival-modus # + +gameTip.cameraMovement.mouse=Beweeg :light_mouse_button: om rond te kijken. # +gameTip.cameraMovement.touch=Sleep over het scherm om rond te kijken. # +gameTip.cameraMovement.controller=Beweeg :tip_right_stick: om rond te kijken. # +gameTip.playerMovement.keyboard=Druk op :_input_key.forward:, :_input_key.left: :_input_key.back: of :_input_key.right: om te bewegen. # +gameTip.playerMovement.touch=Beweeg :tip_virtual_joystick: om te bewegen. # +gameTip.playerMovement.touch.classic=Raak :tip_touch_forward:, :tip_touch_left:, :tip_touch_back: of :tip_touch_right: aan om te bewegen. # +gameTip.playerMovement.controller=Beweeg :tip_left_stick: om te bewegen. # +gameTip.jumpMovement.keyboard=Druk op :_input_key.jump: om te springen. # +gameTip.jumpMovement.touch=Tik op :tip_virtual_button_jump: om te springen. # +gameTip.jumpMovement.touch.classic=Tik op :tip_touch_jump: om te springen. # +gameTip.jumpMovement.controller=Druk op :_input_key.jump: om te springen. # +gameTip.jumpForward.keyboard=Druk op :_input_key.forward: en :_input_key.jump: om naar voren te springen. # +gameTip.jumpForward.touch=Houd :tip_virtual_joystick: vast en tik op :tip_virtual_button_jump: om naar voren te springen. # +gameTip.jumpForward.touch.classic=Houd :tip_touch_forward: vast en tik op :tip_touch_jump: om naar voren te springen. # +gameTip.jumpForward.controller=Beweeg :tip_left_stick: omhoog en druk op :_input_key.jump: om naar voren te springen. # +gameTip.findTree=Sla tegen een boom om hout te verzamelen. # +gameTip.breakWood.mouse=Houd :_input_key.attack: ingedrukt bij een boom om hout te verzamelen. # +gameTip.breakWood.touch=Tik en houd vast bij een boom om hout te verzamelen. # +gameTip.breakWood.touch.crosshair.withactionbuttons=Tik en houd :tip_virtual_button_action_attack_or_destroy: vast bij een boom om hout te verzamelen. # +gameTip.breakWood.touch.crosshair.withoutactionbuttons=Richt :tip_crosshair: op de boom, tik en houd het scherm vast om hout te verzamelen. # +gameTip.breakWood.controller=Houd :_input_key.attack: ingedrukt bij een boom om hout te verzamelen. # +gameTip.openInventory.keyboard=Druk op :_input_key.inventory: om je inventaris te openen. # +gameTip.openInventory.touch=Tik op de knop :tip_touch_inventory: om je inventaris te openen. # +gameTip.openInventory.controller=Druk op :_input_key.inventory: om je inventaris te openen. # +gameTip.selectWoodForMakePlank.keyboard=:light_mouse_left_button: om het hout te selecteren. # +gameTip.selectWoodForMakePlank.touch=Tik om het hout te selecteren. # +gameTip.selectWoodForMakePlank.controller=Gebruik :tip_left_stick: en :_gamepad_face_button_down: om het hout te selecteren. # +gameTip.selectGridForMakePlank.keyboard=Druk op :light_mouse_left_button: om hout in het vervaardigingsrooster te plaatsen. # +gameTip.selectGridForMakePlank.touch=Tik om hout in het vervaardigingsrooster te plaatsen. # +gameTip.selectGridForMakePlank.controller=Gebruik :tip_left_stick: en :_gamepad_face_button_down: om hout in het vervaardigingsrooster te plaatsen. # +gameTip.selectOutputSlot.keyboard=:light_mouse_left_button: op het uitvoervak om te vervaardigen. # +gameTip.selectOutputSlot.touch=Tik op het uitvoervak om te vervaardigen. # +gameTip.selectOutputSlot.controller=Druk op :_gamepad_face_button_down: in het uitvoervak om iets te vervaardigen. # +gameTip.selectHotBar.keyboard=:light_mouse_left_button: op een open vak om het aan je inventaris toe te voegen. # +gameTip.selectHotBar.touch=Tik op een open vak om het aan je inventaris toe te voegen. # +gameTip.selectHotBar.controller=Druk hieronder op :_gamepad_face_button_down: in een open vak om het aan je inventaris toe te voegen. # +gameTip.open.recipe.keyboard=:light_mouse_left_button: hier om het receptenboek te openen. # +gameTip.open.recipe.touch=Tik hier om het tabblad Zoeken te openen. # +gameTip.open.recipe.controller=Druk op :tip_left_trigger: om het receptenboek te openen. # +gameTip.craftTable.keyboard=:light_mouse_left_button: hier om het werkbankrecept te selecteren. # +gameTip.craftTable.touch=Tik hier om het werkbankrecept te selecteren. # +gameTip.craftTable.controller=Gebruik :tip_left_stick: om het werkbankrecept te selecteren. # +gameTip.outputSlotCraftTable.controller=Druk op :_gamepad_face_button_down: om de werkbank te vervaardigen. # +gameTip.selectHotBar.craftTable=Plaats de werkbank in de snelbalk om deze te gebruiken. # +gameTip.closeInventory.keyboard=Druk hier op :_input_key.inventory: of :light_mouse_left_button: om de inventaris te sluiten. # +gameTip.closeInventory.touch=Tik hier om je inventaris te sluiten. # +gameTip.closeInventory.controller=Druk op :_gamepad_face_button_right: om je inventaris te sluiten. # +gameTip.needMoreMaterials=Je hebt 2 hout nodig om een houten pikhouweel te maken. # +gameTip.selectItemInHotBar.keyboard=Gebruik :light_mouse_middle_button: of de cijfertoetsen om voorwerpen te selecteren. # +gameTip.selectItemInHotBar.touch=Tik op de snelbalk om voorwerpen te selecteren. # +gameTip.selectItemInHotBar.controller=Gebruik :_input_key.cycleItemLeft: en :_input_key.cycleItemRight: om snelbalkvoorwerpen te selecteren. # +gameTip.placeCraftTable.keyboard=Druk op :_input_key.use: op de grond om de werkbank te plaatsen. # +gameTip.placeCraftTable.touch=Tik op de grond om de werkbank te plaatsen. # +gameTip.placeCraftTable.touch.crosshair.withactionbuttons=Richt :tip_crosshair: en tik op de :tip_virtual_button_action_build_or_use: om de werkbank op de grond te plaatsen. # +gameTip.placeCraftTable.touch.crosshair.withoutactionbuttons=Richt :tip_crosshair: en tik op het scherm om de werkbank op de grond te plaatsen. # +gameTip.placeCraftTable.controller=Druk op :_input_key.use: om de werkbank te plaatsen. # +gameTip.useCraftTable.keyboard=Druk op :_input_key.use: bij de werkbank om deze te gebruiken. # +gameTip.useCraftTable.touch=Tik op de werkbank om deze te gebruiken. # +gameTip.useCraftTable.touch.crosshair.withactionbuttons=Richt de :tip_crosshair: op de werkbank en tik op :tip_virtual_button_action_build_or_use: om deze te gebruiken. # +gameTip.useCraftTable.touch.crosshair.withoutactionbuttons=Richt de :tip_crosshair: op de werkbank en tik op het scherm om deze te gebruiken. # +gameTip.useCraftTable.controller=Druk op :_input_key.use: bij de werkbank om deze te gebruiken. # +gameTip.needPlanksAndSticks=Vervaardig 3 planken en 2 stokken. # +gametip.openSearchTab.keyboard=:light_mouse_left_button: hier om het tabblad Zoeken te openen. # +gametip.openSearchTab.touch=Tik hier om het tabblad Zoeken te openen. # +gametip.openSearchTab.controller=Druk hier op :_gamepad_face_button_down: om het tabblad Zoeken te openen. # +gameTip.selectWoodenPickaxe=Vervaardig een houten pikhouweel om steen en steenkool te delven. # +gameTip.outputSlot.wooden.pickaxe.keyboard=:light_mouse_left_button: op het uitvoervak om een houten pikhouweel te vervaardigen. # +gameTip.outputSlot.wooden.pickaxe.touch=Tik op het uitvoervak om een houten pikhouweel te vervaardigen. # +gameTip.outputSlot.wooden.pickaxe.controller=Druk op :_gamepad_face_button_down: om een houten pikhouweel te vervaardigen. # +gameTip.selectHotBar.wooden.pickaxe=Plaats het pikhouweel in de snelbalk om dit te gebruiken. # +gameTip.hintsDone=Je bent vrij! Verken, vervaardig en vind voedsel en onderdak om de nacht te overleven! Veel plezier! # + +generator.amplified=VERSTERKT # +generator.amplified.info=Let op: gewoon voor de lol, vereist een pittige computer # +generator.customized=Aangepast # +generator.debug_all_block_states=Foutopsporingsmodus # +generator.default=Standaard # +generator.flat=Vlak # +generator.infinite=Oneindig # +generator.largeBiomes=Grote biomen # +generator.nether=Nether # +generator.old=Oud # +generator.void=Leegte # + +globalPauseScreen.message=Het spel is gepauzeerd # +globalPauseScreen.quit=Sluiten # + +gui.accept=Akkoord # +gui.achievements=Achievements # +gui.all=Alles # +gui.back=Terug # +gui.cancel=Annuleren # +gui.clear=Wissen # +gui.close=Sluiten # +gui.confirm=Bevestigen # +gui.confirmAndPlay=Bevestigen en nu spelen # +gui.custom=Aangepast # +gui.default=Standaard # +gui.decline=Weigeren # +gui.delete=Verwijderen # +gui.deleteWorldLong=Wereld verwijderen # +gui.done=Klaar # +gui.down=Omlaag # +gui.edit=Bewerken # +gui.error=Fout # +gui.exit=Afsluiten # +gui.exportWorld=Exporteren # +gui.exportWorldLong=Exporteren # +gui.exportTemplate=Sjabloon exporteren # +gui.templateMinVersion=Minimumversie sjabloon # +gui.templateLocPickerTitle=Blader naar languages.json in de lokalisatiemap # +gui.templateLocPickerButton=Lokalisatie selecteren # +gui.templateIconPickerTitle=Blader naar een wereldpictogram # +gui.templateIconPickerDesc=Minecraft-pictogram # +gui.templateIconPickerButton=Wereldpictogram kiezen # +gui.pickLoc.successMessage=Lokalisatie gekopieerd # +gui.pickLoc.failedMessage=Fout: gekozen bestand is niet languages.json # +gui.pickIcon.successMessage=Wereldpictogram gekopieerd # +gui.pickIcon.failedMessage=Fout: ongeldige bestandsindeling # +gui.previous=Vorige # +gui.copyWorld=Wereld kopiëren # +gui.copyWorld.failedTitle=Er is een fout opgetreden # +gui.copyWorld.failedMessage=Je kunt deze wereld niet kopiëren omdat je apparaat niet genoeg beschikbare opslagruimte heeft. Maak wat ruimte vrij en probeer het opnieuw. # +gui.goBack=Teruggaan # +gui.import=Importeren # +gui.importWorld=Importeren # +gui.importRetailWorld.title=Wereld importeren? # +gui.importRetailWorld.text.1=Deze wereld moet worden geïmporteerd voordat je deze in de bèta kunt gebruiken. # +gui.importRetailWorld.text.2=Als je deze wereld importeert, wordt er een kopie van gemaakt wat geen invloed heeft op de oorspronkelijke wereld. # +gui.importRetailWorld.text.3=Wil je een bètakopie van deze wereld te maken? # +gui.importRetailWorld.failedMessage=Je wereld kan niet worden geïmporteerd. # +gui.minecraftWorld=Minecraft-wereld # +gui.minecraftBundle=Minecraft-bundel # +gui.login=Aanmelden # +gui.logout=Afmelden # +gui.next=Volgende # +gui.no=Nee # +gui.none=Geen # +gui.ok=OK # +gui.store=Kijk in winkel # +gui.continue=Doorgaan # +gui.pickWorld=Blader naar een Minecraft-wereld # +gui.retry=Opnieuw # +gui.select=Selecteren # +gui.skip=Overslaan # +gui.stats=Statistieken # +gui.tab=Tabblad # +gui.toMenu=Terug naar titelscherm # +gui.tryAgain=Opnieuw proberen # +gui.up=Omhoog # +gui.warning.exitGameWarning=Wil je Minecraft afsluiten? # +gui.worldTemplate=Minecraft-wereldsjabloon # +gui.yes=Ja # +gui.feedbackYes=Ja, ga naar feedbackwebsite # +gui.resourcepacks=Resourcepakketten... # +gui.submit=Indienen # +gui.submitRating=Beoordeling verzenden # +gui.submitFeedback.button.text=Feedback verzenden # +gui.submitFeedback.text=Stuur feedback naar de maker # +gui.submitFeedback.body.text=Schrijf eventuele feedback op en stuur deze rechtstreeks naar de maker. Je bericht wordt niet op de Marketplace geplaatst en de maker kan niet reageren. # +gui.submitFeedback.placeHolder.text=Wat vind je leuk? Wat kan beter? # +gui.submitFeedback.success=Bedankt voor het delen van je beoordeling! # +gui.submitFeedback.failure.status.unprocessableEntity=Je bent niet de eigenaar van dit voorwerp waarop je feedback wilt geven. (Foutcode: %d) # +gui.submitFeedback.failure.status.tooManyRequests=O, nee! Je hebt te veel beoordelingen verzonden, probeer het later opnieuw. (Foutcode: %d) # +gui.submitFeedback.failure.status.other=Je beoordeling kan op dit moment niet worden verzonden. Probeer het later opnieuw. (Foutcode: %d) # +gui.playOffline=Offline spelen # +gui.signIn=Aanmelden # +gui.genericNetworkError=Er is iets misgegaan. Controleer je internetverbinding. # +gui.hide=Verbergen # +gui.editor.minecraftProject=Minecraft-project # +gui.editor.exportProject=Project exporteren # +gui.editor.copyProject=Project kopiëren # +gui.editor.copyProject.failedMessage=We kunnen geen kopie van dit project maken. Dit kan worden veroorzaakt door een gebrek aan opslagruimte of een ander probleem. Zie https://aka.ms/MCStorage voor meer informatie. # + +gui.edu.exitGameWarningCaption=Minecraft Education ### Use Minecraft 教育版 in zh_CN translation +gui.edu.exitGameWarningMessage=Minecraft Education afsluiten? ### Use 离开 Minecraft 教育版? in zh_CN translation + +updateScreen.update=Bijwerken # +updateScreen.updateRequired=Update vereist # +updateScreen.title=Verouderde versie # +updateScreen.body=Werk bij naar de nieuwste versie voor alle nieuwe functies, om online met je vrienden te spelen en te kijken wat er nieuw is in de Marketplace. # +updateScreen.commerceNotSupported.title=Kan Marketplace niet openen # +updateScreen.commerceNotSupported.body=Met deze versie van Minecraft kan de Minecraft Marketplace niet meer worden geopend. Werk bij naar de nieuwste versie om weer toegang te krijgen tot de Marketplace. # +updateScreen.packs.updateRequired=Je moet het spel bijwerken naar de nieuwste versie om het pakket te downloaden dat je in de Minecraft Marketplace hebt gekocht. # +updateScreen.patchVersion=Patchopmerkingen versie %s: # + +hostOption.codeBuilder=Code Builder # +hostOption.setWorldSpawn=Wereldspawnpunt instellen # +hostOption.teleport=Teleporteren # +hostOption.teleport.who=Wie # +hostOption.teleport.where=Waar # +hostOption.time=Tijd # +hostOption.time.day=Dag # +hostOption.time.midnight=Middernacht # +hostOption.time.noon=Middag # +hostOption.time.night=Nacht # +hostOption.time.sunrise=Zonsopkomst # +hostOption.time.sunset=Zonsondergang # +hostOption.weather=Weer # +hostOption.weather.clear=Helder # +hostOption.weather.rain=Regen # +hostOption.weather.thunderstorm=Onweersbui # + +howtoplay.next=Volgende # +howtoplay.previous=Vorige # + +howtoplay.category.basics=Basisbeginselen # +howtoplay.category.crafting=Vervaardigen # +howtoplay.category.education=Education # +howtoplay.category.engineering=Constructie # +howtoplay.category.enhancedPlay=Verbeterd spelen # +howtoplay.category.firstDay=Eerste dag # +howtoplay.category.optionsAndCheats=Opties en cheats # +howtoplay.category.play=Spelen # +howtoplay.category.theEnd=The End # + +howtoplay.adventureMode=Avontuurmodus # +howtoplay.adventureMode.title=Speluitleg: Avontuurmodus # +howtoplay.adventureMode.text.1=Avontuurmodus is een spelmodus voor wereldbouwers. In deze modus gebruiken spelers speciale gereedschappen om blokken te plaatsen of af te breken. # +howtoplay.adventureMode.text.2=Om deze speciale gereedschappen te krijgen, moet je in de Creative-modus /give gebruiken samen met de parameters canplace of candestroy. # + +howtoplay.anvil=Aambeeld # +howtoplay.anvil.title=Speluitleg: Aambeeld # +howtoplay.anvil.text.1=Je kunt ervaringsniveaus gebruiken om voorwerpen met het aambeeld te repareren, betoveren of hernoemen. # +howtoplay.anvil.header.1=Betoveringen hernoemen en toepassen # +howtoplay.anvil.text.2=Je kunt alle voorwerpen hernoemen, maar je kunt alleen voorwerpen met duurzaamheid repareren of met boeken betoveren op het aambeeld. # +howtoplay.anvil.header.2=Repareren # +howtoplay.anvil.text.3=Repareer een voorwerp door het in een van de invoervakken aan de linkerkant te plaatsen, samen met ruw materiaal van het betreffende voorwerp (zoals ijzerstaven voor een ijzeren zwaard) of in combinatie met een ander voorwerp van hetzelfde type. # +howtoplay.anvil.text.4=Voorwerpen combineren is efficiënter als je dat doet met een aambeeld. # +howtoplay.anvil.text.5=Bij elk gebruik is er een kans dat het aambeeld beschadigd raakt en uiteindelijk stuk gaat. # + +howtoplay.armor=Harnas # +howtoplay.armor.title=Speluitleg: Harnas # +howtoplay.armor.text.1=Door een harnas te dragen, bescherm je jezelf tegen schade. Je harnasniveau wordt op het scherm weergegeven aan de hand van :armor: - hoe hoger het niveau, hoe minder schade je oploopt. # +howtoplay.armor.header.1=Vervaardigen # +howtoplay.armor.text.2=Een harnas kan van leer, ijzer, goud of diamant worden vervaardigd. Een maliënharnas kan alleen worden verkregen door met dorpelingen te handelen en als buit van zombies en skeletten. # +howtoplay.armor.text.3=Je kunt je harnas uitrusten door je inventaris te openen en harnasdelen naar het bijbehorende vak naast de skin van je personage te verplaatsen. # +howtoplay.armor.text.4=Je kunt een ijzeren en gouden harnas en maliënharnas in een oven omsmelten tot ijzer- of goudklompjes. # +howtoplay.armor.header.2=Schild # +howtoplay.armor.text.5.keyboard=Met het schild houd je schade tegen. Je kunt het schild in je andere hand uitrusten maar ook in de snelbalk plaatsen. Houd :_input_key.sneak: ingedrukt om met het schild te verdedigen. # +howtoplay.armor.text.5.gamepad=Met het schild houd je schade tegen. Je kunt het schild in je andere hand uitrusten maar ook in de snelbalk plaatsen. Druk op de knop :_input_key.sneak: of klik op :_gamepad_stick_right: om met het schild te verdedigen. # +howtoplay.armor.text.5a.touch=Het schild blokkeert allerlei inkomende schade - zelfs een Creeper-explosie! Je kunt het schild in je andere hand uitrusten maar ook in de snelbalk plaatsen. # +howtoplay.armor.text.5b.touch=Wanneer je het bedieningsschema 'D-Pad en tikken voor interactie' gebruikt, tik je op :touch_sneak: om blokkeren met het schild in- en uit te schakelen. # +howtoplay.armor.text.5c.touch=Wanneer je een 'Joystick'-bedieningsschema gebruikt, tik je op :tip_virtual_button_sneak: om blokkeren met het schild in- en uit te schakelen. # +howtoplay.armor.text.5.rift_controller=Met het schild houd je schade tegen. Je kunt het schild in je andere hand uitrusten maar ook in de snelbalk plaatsen. Druk op :_input_key.sneak: button of klik op :rift_X: om met het schild te verdedigen. # +howtoplay.armor.text.5.windowsmr_controller=Met het schild houd je schade tegen. Je kunt het schild in je andere hand uitrusten maar ook in de snelbalk plaatsen. Druk op de knop :_input_key.sneak: button of klik op :windowsmr_right_stick: om met het schild te verdedigen. # +howtoplay.armor.text.6=Met het schild kun je zelfs een Creeper-explosie tegenhouden! # +howtoplay.armor.header.3=Vermomming # +howtoplay.armor.text.7=Je kunt ook een uitgesneden pompoen op je hoofd dragen. Dit geeft je geen :armor: maar je maakt Endermannen niet boos als je naar ze kijkt. # + +howtoplay.armorStand=Harnashouder # +howtoplay.armorStand.title=Speluitleg: Harnashouder # +howtoplay.armorStand.text.1=Je kunt je harnas bewaren op een harnashouder voor wanneer je het niet gebruikt. # +howtoplay.armorStand.header.1=Uitrusten # +howtoplay.armorStand.text.2.notTouch=Druk op :_input_key.use: bij een harnashouder terwijl je een deel van je harnas vasthoudt om het op de houder te plaatsen. # +howtoplay.armorStand.text.2.touch=Tik op een harnashouder terwijl je een deel van je harnas vasthoudt om het op de houder te plaatsen. # +howtoplay.armorStand.text.3.notTouch=Druk op :_input_key.use: bij een harnashouder met een lege hand om een deel van de harnashouder af te pakken. # +howtoplay.armorStand.text.3.touch=Tik op een harnashouder met een lege hand om een deel van de harnashouder af te pakken. # +howtoplay.armorStand.header.2=Poseren # +howtoplay.armorStand.text.4.notTouch=Een harnashouder kan een andere houding aannemen. Sluip hiervoor naar een harnashouder en druk op :_input_key.use:. # +howtoplay.armorStand.text.4.touch=Een harnashouder kan een andere houding aannemen. Sluip hiervoor naar een harnashouder en tik erop. # +howtoplay.armorStand.header.3=Dansen # +howtoplay.armorStand.text.5=Harnashouders reageren op een Redstone-signaal. Probeer verschillende signaalsterktes uit en zie wat er gebeurt. # + +howtoplay.banners=Banieren # +howtoplay.banners.title=Speluitleg: Banieren # +howtoplay.banners.text.1=Banieren zijn een leuke manier om je huis of kasteel met gepersonaliseerde patronen en kleuren te verfraaien. # +howtoplay.banners.text.2=Nadat je een vlag hebt vervaardigd, kun je deze op een werkbank of weefgetouw leggen en verschillende kleuren verf toevoegen om je eigen unieke design te maken! # +howtoplay.banners.header.1=Patroon toepassen # +howtoplay.banners.text.3=Er zijn verschillende patronen die je met verf kunt maken, zoals: # +howtoplay.banners.text.4= - Een visgraatpatroon door een driehoek te maken. # +howtoplay.banners.text.5= - Een kruispatroon door een kruis te maken. # +howtoplay.banners.text.6= - Een bloempatroon door een madeliefje toe te voegen. # +howtoplay.banners.text.7=Experimenteer met verschillende combinaties voor nog meer patronen! # +howtoplay.banners.header.2=Meerdere lagen # +howtoplay.banners.text.8=Een banier kan ook meerdere lagen bevatten, waardoor je meerdere patronen op je banier kunt aanbrengen. Als je de laatst aangebrachte patroon niet leuk vindt, kun je deze laag in een ketel eraf wassen. # +howtoplay.banners.header.3=Kopieën maken # +howtoplay.banners.text.9=Als je een banier wilt kopiëren, plaats je deze op de werkbank samen met een lege banier. # + +howtoplay.beacons=Bakens # +howtoplay.beacons.title=Speluitleg: Bakens # +howtoplay.beacons.text.1=Actieve bakens schijnen een heldere lichtstraal de lucht in. # +howtoplay.beacons.text.2=Je kunt ze maken met glas, obsidiaan en Nether-sterren (die je krijgt door de Wither te verslaan). # +howtoplay.beacons.header.1=Bouwwerk # +howtoplay.beacons.text.3=Bakens plaats je zodanig dat ze overdag een onbelemmerd zicht op de hemel hebben en moeten op piramides van ijzeren, gouden, smaragden of diamanten blokken worden geplaatst. # +howtoplay.beacons.text.4=Het materiaal waarop het baken wordt geplaatst, is niet van invloed op de kracht hiervan. # +howtoplay.beacons.header.2=Gebruik # +howtoplay.beacons.text.5=In het bakenmenu kun je één primaire kracht voor je baken kiezen. Hoe meer niveaus je piramide heeft, uit hoe meer krachten je kunt kiezen. # +howtoplay.beacons.text.6=Om de kracht van een baken te activeren, plaats je een smaragd, diamant of goud- of ijzerstaaf in het betalingsvak. # +howtoplay.beacons.text.7=Eenmaal geactiveerd, blijft de kracht van het baken oneindig lang actief. Deze kracht geldt voor alle dichtbijzijnde spelers. # +howtoplay.beacons.text.8=Om de kleur van de lichtstraal te veranderen, plaats je een blok gebrandschilderd glas in het pad van de straal. # + +howtoplay.beds=Bedden # +howtoplay.beds.title=Speluitleg: Bedden # +howtoplay.beds.text.1=Door in een bed te slapen, verstrijkt de nacht en stel je je spawnpunt in. # +howtoplay.beds.text.2.notTouch=Druk op :_input_key.use: bij een bed om te gaan slapen. Dit kan alleen 's nachts. # +howtoplay.beds.text.2.touch=Tik op een bed om te gaan slapen. Dit kan alleen 's nachts. # +howtoplay.beds.text.3=Als je een multiplayerspel speelt, moet iedereen in de wereld tegelijkertijd in een bed slapen om de nacht te laten verstrijken. # +howtoplay.beds.text.4=Als je bed stuk is, ga je terug naar het punt waar je voor het eerst de wereld in kwam. # +howtoplay.beds.text.5=Wees voorzichtig als je een bed in de Nether gebruikt; het is er meestal te heet om te slapen. # + +howtoplay.blocks=Blokken # +howtoplay.blocks.title=Speluitleg: Blokken # +howtoplay.blocks.text.1=De wereld van Minecraft bestaat uit miljoenen blokken. Elk blok kan worden vernietigd, verzameld en geplaatst. Je kunt bijna alles bouwen wat je je kunt bedenken! # +howtoplay.blocks.text.2=De meeste blokken kun je in de wereld vinden, maar sommige kun je alleen vervaardigen door bijvoorbeeld andere blokken op een werkbank te combineren, zoals Redstone-blokken, of in een oven om te smelten, zoals glas. # +howtoplay.blocks.header.1=Vallende blokken # +howtoplay.blocks.text.3=De meeste blokken worden niet beïnvloed door zwaartekracht en kunnen zweven in de lucht. Sommige blokken, zoals zand en grind, vallen echter neer als eronder zich geen blokken bevinden. # +howtoplay.blocks.header.2=Interessante blokken # +howtoplay.blocks.text.4=Een aantal voorbeelden van de meer interessante blokken in Minecraft: # +howtoplay.blocks.text.5=Glas: dit is een transparant blok dat kan worden gemaakt door zand in een oven te laten smelten. # +howtoplay.blocks.text.6=Beton: dit blok kan worden gemaakt door een blok cement in water te laten vallen. # +howtoplay.blocks.text.7=Terracotta: deze blokken komen op natuurlijke wijze voor in woestenijbiomen of kunnen worden gemaakt en geverfd met klei die je onder water kunt vinden. Van terracotta kun je geglazuurde terracotta maken door dit in een oven te laten smelten. # +howtoplay.blocks.text.8=Magma: deze blokken komen op natuurlijke wijze voor in de Nether. Ze geven een beetje licht en verbranden iedereen die erop komt. # +howtoplay.blocks.text.9=Grove aarde: deze blokken zijn als normale aardeblokken, alleen kan er geen gras op groeien. Deze blokken kun je vinden in savanne- en megataigabiomen. # + +howtoplay.bookAndQuill=Boek en veer # +howtoplay.bookAndQuill.title=Speluitleg: Boek en veer # +howtoplay.bookAndQuill.text.1=Met een boek en veer kun je je avonturen vastleggen. Vertel je verhaal door tekst op de pagina's in te voegen. Je kunt zelfs de titel en auteur wijzigen! Onderteken een boek en veer om je werk definitief te maken. Je kunt een boek en veer niet meer bewerken nadat je hebt ondertekend. # + +howtoplay.brewingStand=Brouwstandaard # +howtoplay.brewingStand.title=Speluitleg: Brouwstandaard # +howtoplay.brewingStand.text.1=Voor het brouwen van drankjes heb je een brouwstandaard nodig. Elk drankje begint met een fles water, die je vervaardigt door een glazen fles te vullen met water uit een ketel of van een waterbron. # +howtoplay.brewingStand.header.1=Ken je brouwstandaard # +howtoplay.brewingStand.text.2=Een brouwstandaard heeft drie vakken, dus je kunt drie drankjes tegelijkertijd maken. Je kunt één ingrediënt voor alle drie de flessen gebruiken, dus brouw altijd drie drankjes tegelijkertijd om je resources optimaal te benutten. # +howtoplay.brewingStand.header.2=Ingrediënten en drankjes # +howtoplay.brewingStand.text.3=Als je Nether-kruid in het bovenste vak van de brouwstandaard plaatst, krijg je een Vreemd drankje. Dit drankje heeft op zich geen effect, maar dient als basisdrankje dat je kunt gebruiken om geavanceerdere drankjes mee te maken. # +howtoplay.brewingStand.text.4=Er zijn veel drankeffecten om te ontdekken, dus experimenteer met verschillende ingrediënten en combinaties om een ware alchemist te worden. # + +howtoplay.cauldron=Ketel # +howtoplay.cauldron.title=Speluitleg: Ketel # +howtoplay.cauldron.text.1=Een ketel is een houder waarin je emmers of flessen vloeistof kan plaatsen. # +howtoplay.cauldron.header.1=Vullen # +howtoplay.cauldron.text.2.notTouch=Druk op :_input_key.use: bij een ketel terwijl je een emmer water of een drankje vasthoudt om de ketel daarmee te vullen. # +howtoplay.cauldron.text.2.touch=Tik op een ketel terwijl je een emmer water of een drankje vasthoudt om de ketel daarmee te vullen. # +howtoplay.cauldron.text.3=Met een drankje vul je een ketel slechts gedeeltelijk, dus je hebt meerdere drankjes nodig om deze volledig te vullen. # +howtoplay.cauldron.header.2=Pijlen onderdompelen # +howtoplay.cauldron.text.4.notTouch=Druk op :_input_key.use: bij een ketel met een pijl in je hand om allerlei soorten pijlen te maken! # +howtoplay.cauldron.text.4.touch=Tik op een ketel met een pijl in je hand om allerlei soorten pijlen te maken! # +howtoplay.cauldron.header.3=Harnas verven # +howtoplay.cauldron.text.5.notTouch=Om een leren harnas of paardenharnas te verven, druk je op :_input_key.use: bij een ketel met water terwijl je de gewenste verf vasthoudt. Hiermee verandert de kleur van het water in de ketel. Vervolgens kun je je harnas in de ketel onderdompelen door op :_input_key.use: te drukken terwijl je het harnas in je hand houdt. # +howtoplay.cauldron.text.5.touch=Om een leren harnas of paardenharnas te verven, tik je een ketel met water terwijl je de gewenste verf vasthoudt. Hiermee verandert de kleur van het water in de ketel. Vervolgens kun je je harnas in de ketel onderdompelen door op de ketel te tikken terwijl je het harnas in je hand houdt. # +howtoplay.cauldron.text.6=Als je de verf er vanaf wilt wassen, dompel je het geverfde voorwerp onder in een ketel met ongeverfd water. # + +howtoplay.chat=Chat # +howtoplay.chat.title=Speluitleg: Chat # +howtoplay.chat.text.1.keyboard=Druk op :_input_key.chat: om de chat te openen. Typ je bericht en druk op ENTER. # +howtoplay.chat.text.1.gamepad=Druk op :_input_key.chat: om de chat te openen. Typ je bericht en druk op de verzendknop. # +howtoplay.chat.text.1.touch=Tik op de chatknop om de chat te openen. Typ je bericht en tik op de verzendknop. # + +howtoplay.chests=Kisten # +howtoplay.chests.title=Speluitleg: Kisten # +howtoplay.chests.text.1.notTouch=Zodra je een kist hebt vervaardigd, kun je deze ergens in de wereld plaatsen en vervolgens openen met :_input_key.use: om voorwerpen uit je inventaris in op te slaan. # +howtoplay.chests.text.1.touch=Zodra je een kist hebt vervaardigd, kun je deze ergens in de wereld plaatsen en vervolgens openen door erop te tikken om voorwerpen uit je inventaris in op te slaan. # +howtoplay.chests.text.2=Voorwerpen die je in de kist opslaat, blijven hier bewaard zodat je ze later weer in je inventaris op kunt nemen. # +howtoplay.chests.text.3=Je kunt twee kisten naast elkaar plaatsen om ze te combineren tot een grote kist. # + +howtoplay.commandBlocks=Opdrachtblokken # +howtoplay.commandBlocks.title=Speluitleg: Opdrachtblokken # +howtoplay.commandBlocks.text.1=Opdrachtblokken vormen een krachtig hulpmiddel voor kaartenmakers. Hiermee worden opdrachten opgeslagen en uitgevoerd bij het ontvangen van een Redstone-signaal. # +howtoplay.commandBlocks.text.2=Om een opdrachtblok te krijgen, moet je /give gebruiken. # +howtoplay.commandBlocks.text.3=Wanneer een opgeslagen opdracht van een opdrachtblok is uitgevoerd of de uitvoering is mislukt, wordt er een Redstone-signaal verzonden naar de richting waarop te pijl wijst. # +howtoplay.commandBlocks.text.4=Je kunt de naam van een opdrachtblok instellen in het veld Notitie bij aanwijzen. # +howtoplay.commandBlocks.text.5=Bloksoort - Er zijn drie verschillende soorten opdrachtblokken, elke met een eigen kleur en gedrag: # +howtoplay.commandBlocks.text.5.1= - Impuls - Hiermee wordt de opgeslagen opdracht alleen uitgevoerd als er een Redstone-signaal wordt ontvangen. # +howtoplay.commandBlocks.text.5.2= - Keten - Hiermee wordt de opgeslagen opdracht uitgevoerd wanneer het opdrachtblok erachter diens opdracht wel of niet heeft uitgevoerd. # +howtoplay.commandBlocks.text.5.3= - Herhalen - Eenmaal geactiveerd, blijft dit opdrachtblok de opgeslagen opdracht uitvoeren zolang het blijft bestaan. # +howtoplay.commandBlocks.text.6=Voorwaarde - Er zijn twee voorwaarden die elk het gedrag van het opdrachtblok beïnvloeden: # +howtoplay.commandBlocks.text.6.1= - Onvoorwaardelijk - Hiermee wordt de opgeslagen opdracht uitgevoerd zelfs als het opdrachtblok erachter diens opdracht niet heeft kunnen uitvoeren. # +howtoplay.commandBlocks.text.6.2= - Voorwaardelijk - Hiermee wordt de opgeslagen opdracht alleen uitgevoerd als het opdrachtblok erachter diens opdracht heeft uitgevoerd. # +howtoplay.commandBlocks.text.7=Redstone - Er zijn twee Redstone-instellingen die elk het gedrag van het opdrachtblok beïnvloeden: # +howtoplay.commandBlocks.text.7.1= - Vereist Redstone - Hiermee is voor de activatie een Redstone-signaal vereist. # +howtoplay.commandBlocks.text.7.2= - Altijd actief - Hiermee is voor de activatie geen Redstone-signaal vereist. # +howtoplay.commandBlocks.text.8=Een opdrachtblok toont tevens zijn vorige uitvoer. Hiermee kun je erachter komen of een opdrachtblok zijn opdracht niet heeft kunnen uitvoeren en waarom niet. # + +howtoplay.commands=Opdrachten # +howtoplay.commands.title=Speluitleg: Opdrachten # +howtoplay.commands.text.1=Je kunt opdrachten vanuit de chat uitvoeren. Typ / vóór de opdracht. # +howtoplay.commands.text.2=Er zijn heel veel opdrachten waarmee je fantastische dingen kunt doen. Er zijn ook veel resources beschikbaar voor alle informatie die je nodig hebt. # + +howtoplay.conduits=Geleiders # +howtoplay.conduits.title=Speluitleg: Geleiders # +howtoplay.conduits.text.1=Een actieve geleider geeft je krachten als je onderwater bent. # +howtoplay.conduits.text.2=Een geleider kun je maken met nautilus-schelpen en een hart van de zee. De geleider haalt kracht uit prismarien en zeelantaarns. # +howtoplay.conduits.header.1=Bouwwerk # +howtoplay.conduits.text.3=Eenmaal geactiveerd, geeft een geleider krachten aan alles wat zich in de buurt bevindt. # +howtoplay.conduits.text.4=Hoe meer kracht de geleider verzamelt, hoe verder het effect reikt. # + +howtoplay.controls=Besturing # +howtoplay.controls.title=Speluitleg: Besturing # +howtoplay.controls.text.1=Minecraft is een spel waarin je blokken kunt plaatsen om alles te bouwen wat je maar kunt bedenken. 's Nachts verschijnen er monsters, dus bouw voordat ze tevoorschijn komen eerst een schuilplaats. # +howtoplay.controls.header.1=Beweging # +howtoplay.controls.text.2.keyboard=Gebruik de muis om rond te kijken. # +howtoplay.controls.text.2.gamepad=Gebruik :_gamepad_stick_right: om rond te kijken. # +howtoplay.controls.text.2.touch.joystick_tap=Sleep over het scherm om rond te kijken. # +howtoplay.controls.text.2.touch.classic_dpad=Sleep over het scherm om rond te kijken. # +howtoplay.controls.text.2.touch.joystick_crosshair=Sleep over het scherm om rond te kijken. # +howtoplay.controls.text.2.rift_controller=Gebruik :rift_right_stick: om rond te kijken. # +howtoplay.controls.text.2.windowsmr_controller=Gebruik :windowsmr_right_stick: om rond te kijken. # +howtoplay.controls.text.3.keyboard=Gebruik :_input_key.forward: :_input_key.left: :_input_key.back: :_input_key.right: om rond te lopen. # +howtoplay.controls.text.3.gamepad=Gebruik :_gamepad_stick_left: om rond te lopen. # +howtoplay.controls.text.3.touch.joystick_tap=Gebruik :tip_virtual_joystick: om te bewegen. # +howtoplay.controls.text.3.touch.classic_dpad=Gebruik :touch_forward::touch_left::touch_back::touch_right: om rond te lopen. # +howtoplay.controls.text.3.touch.joystick_crosshair=Gebruik :tip_virtual_joystick: om te bewegen. # +howtoplay.controls.text.3.rift_controller=Gebruik :rift_left_stick: om rond te lopen. # +howtoplay.controls.text.3.windowsmr_controller=Gebruik :windowsmr_left_stick: om rond te lopen. # +howtoplay.controls.text.4.keyboard=Druk op :_input_key.jump: om te springen. # +howtoplay.controls.text.4.gamepad=Druk op :_input_key.jump: om te springen. # +howtoplay.controls.text.4.touch.joystick_tap=Druk op :tip_virtual_button_jump: om te springen. # +howtoplay.controls.text.4.touch.classic_dpad=Druk op :touch_jump: om te springen. # +howtoplay.controls.text.4.touch.joystick_crosshair=Druk op :tip_virtual_button_jump: om te springen. # +howtoplay.controls.text.4.rift_controller=Druk op :rift_A: om te springen. # +howtoplay.controls.text.4.windowsmr_controller=Druk op :windowsmr_right_touchpad: om te springen. # +howtoplay.controls.text.5.keyboard=Druk twee keer snel achter elkaar op :_input_key.forward: of druk op :_input_key.sprint: om te sprinten. Als je :_input_key.forward: ingedrukt houdt, blijf je sprinten totdat je minder dan :shank::shank::shank: hebt. # +howtoplay.controls.text.5.gamepad=Duw :_gamepad_stick_left: twee keer snel achter elkaar naar voren om te sprinten. Als je :_gamepad_stick_left: naar voren houdt, blijf je sprinten totdat je minder dan :shank::shank::shank: hebt. # +howtoplay.controls.text.5.touch.joystick_tap=Druk op :tip_virtual_button_sprinten: om sprint te schakelen. Je blijft sprinten totdat je minder dan :shank::shank::shank: hebt. # +howtoplay.controls.text.5.touch.classic_dpad=Druk twee keer snel achter elkaar op :touch_forward: om te sprinten. Als je :touch_forward: ingedrukt houdt, blijf je sprinten totdat je minder dan :shank::shank::shank: hebt. # +howtoplay.controls.text.5.touch.joystick_crosshair=Druk op :tip_virtual_button_sprinten: om sprint te schakelen. Je blijft sprinten totdat je minder dan :shank::shank::shank: hebt. # +howtoplay.controls.text.5.rift_controller=Duw :rift_left_stick: twee keer snel achter elkaar naar voren om te sprinten. Als je :rift_left_stick: naar voren houdt, blijf je sprinten totdat je minder dan :shank::shank::shank: hebt. # +howtoplay.controls.text.5.windowsmr_controller=Duw :windowsmr_left_stick: twee keer snel achter elkaar naar voren om te sprinten. Als je :windowsmr_left_stick: naar voren houdt, blijf je sprinten totdat je minder dan :shank::shank::shank: hebt. # +howtoplay.controls.header.2=Breken en plaatsen # +howtoplay.controls.text.6.notTouch=Houd :_input_key.attack: ingedrukt om te delven en te hakken met je hand of wat je in hand hebt. Voor het delven van sommige blokken moet je mogelijk een gereedschap vervaardigen. # +howtoplay.controls.text.6.touch.joystick_tap=Tik op een blok en houd deze vast om het te delven met je hand of het voorwerp dat je vasthoudt. Mogelijk moet je specifieke gereedschappen maken voordat je bepaalde blokken kunt delven. # +howtoplay.controls.text.6.touch.classic_dpad=Tik op een blok en houd deze vast om het te delven met je hand of het voorwerp dat je vasthoudt. Mogelijk moet je specifieke gereedschappen maken voordat je bepaalde blokken kunt delven. # +howtoplay.controls.text.6.touch.joystick_crosshair=Tik en sleep je vinger ergens naartoe om te richten met :tip_crosshair: en markeer een blok. Tik en houd :tip_virtual_button_action_attack_or_destroy: vast om het te delven met je hand of het voorwerp dat je vasthoudt. Mogelijk moet je specifieke gereedschappen maken voordat je bepaalde blokken kunt delven. # +howtoplay.controls.text.7.keyboard=Als je een voorwerp in je hand hebt, gebruik je :_input_key.use: om dat voorwerp te gebruiken of druk je op :_input_key.drop: om het te laten vallen. # +howtoplay.controls.text.7.gamepad=Als je een voorwerp in je hand hebt, gebruik je :_input_key.use: om dat voorwerp te gebruiken of druk je op :_input_key.drop: om het te laten vallen. # +howtoplay.controls.text.7.rift_controller=Als je een voorwerp in je hand hebt, kun je :rift_right_grab: gebruiken om dat voorwerp te gebruiken of op :rift_right_stick: drukken om het te laten vallen. # +howtoplay.controls.text.7.windowsmr_controller=Als je een voorwerp in je hand hebt, kun je :windowsmr_left_trigger: gebruiken om dat voorwerp te gebruiken of op :windowsmr_right_grab: drukken om het te laten vallen. # +howtoplay.controls.text.7.touch.joystick_tap=Als je een voorwerp vasthoudt, tik je op het scherm om het te gebruiken of je tikt op het voorwerp in je snelbalk en houdt deze ingedrukt om het neer te zetten. Tik op het scherm en houd vast om voedsel te eten dat je vasthoudt. # +howtoplay.controls.text.7.touch.classic_dpad=Als je een voorwerp vasthoudt, tik je op het scherm om het te gebruiken of je tikt op het voorwerp in je snelbalk en houdt deze ingedrukt om het neer te zetten. Tik op het scherm en houd vast om voedsel te eten dat je vasthoudt. # +howtoplay.controls.text.7.touch.joystick_crosshair=Als je een voorwerp vasthoudt, tik je op :tip_virtual_button_action_build_or_use: om het te gebruiken of je tikt op het voorwerp in je snelbalk en houdt deze ingedrukt om het neer te zetten. Tik op :tip_virtual_button_action_build_or_use: en houd vast om voedsel te eten dat je vasthoudt. # +howtoplay.controls.header.3=Sluipen # +howtoplay.controls.text.8.keyboard=Sluipen is zeer nuttig in Minecraft. Als je sluipt, kun je niet van blokken afvallen en wordt je naamtag verborgen. Houd :_input_key.sneak: ingedrukt om te sluipen. # +howtoplay.controls.text.8.gamepad=Sluipen is zeer nuttig in Minecraft. Als je sluipt, kun je niet van blokken afvallen en wordt je naamtag verborgen. Druk op :_input_key.sneak: of klik op :_gamepad_stick_right: om sluipen aan of uit te zetten. # +howtoplay.controls.text.8.touch.joystick_tap=Sluipen voorkomt dat je van blokken valt, het verbergt je voor mobs en verbergt je naamplaatje voor andere spelers. Tik op :tip_virtual_button_sneak: om te sluipen. # +howtoplay.controls.text.8.touch.classic_dpad=Sluipen voorkomt dat je van blokken valt, het verbergt je voor mobs en verbergt je naamplaatje voor andere spelers. Om te sluipen tik je op :touch_sneak:. # +howtoplay.controls.text.8.touch.joystick_crosshair=Sluipen voorkomt dat je van blokken valt, het verbergt je voor mobs en verbergt je naamplaatje voor andere spelers. Tik op :tip_virtual_button_sneak: om te sluipen. # +howtoplay.controls.text.8.rift_controller=Sluipen is zeer nuttig in Minecraft. Als je sluipt, kun je niet van blokken af vallen en wordt je naamtag verborgen. Druk op :rift_X: om sluipen aan of uit te zetten. # +howtoplay.controls.text.8.windowsmr_controller=Sluipen is zeer nuttig in Minecraft. Als je sluipt, kun je niet van blokken af vallen en wordt je naamtag verborgen. Druk op :windowsmr_right_stick: om sluipen aan of uit te zetten. # +howtoplay.controls.text.swim.keyboard=Je kunt zwemmen door in water te sprinten. Gebruik de muis om de richting te bepalen waarin je zwemt. # +howtoplay.controls.text.swim.gamepad=Je kunt zwemmen door in water te sprinten. Gebruik de :_gamepad_stick_right: om de richting te bepalen waarin je zwemt. # +howtoplay.controls.text.swim.touch=Bewegen in water zal je laten zwemmen. Sprinten onder water zorgt ervoor dat je snel gaat zwemmen. Tik en sleep met je vinger om de richting waarin je zwemt te bepalen. # +howtoplay.controls.text.swim.rift_controller=Je kunt zwemmen door in water te sprinten. Gebruik de :rift_right_stick: om de richting te bepalen waarin je zwemt. # +howtoplay.controls.text.swim.windowsmr_controller=Je kunt zwemmen door in water te sprinten. Gebruik de :windowsmr_right_stick: om de richting te bepalen waarin je zwemt. # + +howtoplay.worldBuilder=Wereldbouwer # +howtoplay.worldBuilder.title=Speluitleg: Wereldbouwer # +howtoplay.worldBuilder.text.1=Een speler moet een speciale vaardigheid bezitten, genaamd 'Wereldbouwer', om bepaalde Minecraft Education-blokken of -voorwerpen te kunnen gebruiken. # +howtoplay.worldBuilder.text.2=Als cheats zijn geactiveerd, kan de host de vaardigheid Wereldbouwer in- of uitschakelen voor alle spelers in de wereld. # +howtoplay.worldBuilder.text.3=Voer de volgende opdracht uit om de vaardigheid Wereldbouwer toe te kennen aan alle spelers in de wereld: # +howtoplay.worldBuilder.text.4=/ability @a worldbuilder true # +howtoplay.worldBuilder.text.5=Voer een van de volgende opdrachten uit om je eigen Wereldbouwer-vaardigheid snel in of uit te schakelen: # +howtoplay.worldBuilder.text.6=/worldbuilder # +howtoplay.worldBuilder.text.7=/wb # +howtoplay.worldBuilder.text.8=Voer de volgende opdracht uit om jouw Wereldbouwer-vaardigheid op te vragen: # +howtoplay.worldBuilder.text.9=/ability @p worldbuilder # + +howtoplay.permissionBlocks=Machtigingsblokken # +howtoplay.permissionBlocks.title=Speluitleg: Machtigingsblokken # +howtoplay.permissionBlocks.text.1=Minecraft Education bevat een aantal speciale blokken waarmee leraren eenvoudig lessen kunnen maken en uitvoeren. Alleen spelers met de vaardigheid Wereldbouwer kan deze blokken plaatsen of vernietigen. Alle spelers zonder de Wereldbouwer-vaardigheid zijn onderworpen aan de beperkingen van deze blokken. # +howtoplay.permissionBlocks.title.1=Toestaan/weigeren # +howtoplay.permissionBlocks.text.2=Met Toestaan- en Weigeren-blokken kun je bepalen waar spelers in een wereld kunnen bouwen. # +howtoplay.permissionBlocks.text.3=Spelers kunnen blokken boven Toestaan-blokken plaatsen of vernietigen, maar geen blokken onder Weigeren-blokken. # +howtoplay.permissionBlocks.text.4=Toestaan- en Weigeren-blokken hebben geen effect op het onderliggende gebied. # +howtoplay.permissionBlocks.text.5=Een Toestaan-blok met ergens eronder een Weigeren-blok voorkomt dat een speler in de tussenliggende ruimte kan bouwen. Boven het Toestaan-blok kunnen spelers wel blokken plaatsen of vernietigen. # +howtoplay.permissionBlocks.title.2=Grens # +howtoplay.permissionBlocks.text.6=Grensblokken werken als een krachtveld dat oneindig ver omhoog en omlaag reikt, ongeacht de aanwezigheid van andere blokken. Spelers kunnen niet door of over grensblokken heen of eronderdoor. Spelers kunnen geen blokken vernietigen die zich boven of onder een grensblok bevinden. # + +howtoplay.chalkboard=Krijtborden # +howtoplay.chalkboard.title=Speluitleg: Krijtborden # +howtoplay.chalkboard.text.1=Krijtborden worden gebruikt om tekst in de wereld weer te geven. Krijtborden kunnen meer tekst dan bordjes bevatten, kunnen worden bewerkt nadat ze zijn geplaatst en zijn beschikbaar in drie formaten: schrijflei, poster en schrijfbord. Met de vergrendelingsschakelaar kun je voorkomen dat niet-Wereldbouwers je krijtborden vernietigen of bewerken. Druk op :_input_key.use: bij een bestaand krijtbord om deze te bewerken. # +howtoplay.chalkboard.text.1.touch=Krijtborden worden gebruikt om tekst in de wereld weer te geven. Krijtborden kunnen meer tekst dan bordjes bevatten, kunnen worden bewerkt nadat ze zijn geplaatst en zijn beschikbaar in drie formaten: schrijflei, poster en schrijfbord. Met de vergrendelingsschakelaar kun je voorkomen dat niet-Wereldbouwers je krijtborden vernietigen of bewerken. Tik op een bestaand krijtbord om deze te bewerken. # + +howtoplay.chemistry=Chemie # +howtoplay.chemistry.title=Speluitleg: Chemie # +howtoplay.chemistry.text.1=Leerlingen kunnen levensechte chemie nabootsen door Chemieapparatuur-blokken te gebruiken. Bouw een van de 118 elementen door de schuifregelaar in de Elementenconstructor aan te passen of bekijk de samenstelling van elementen door ze in de Elementenconstructor te plaatsen. Combineer elementen in de Verbindingmaker om chemische verbindingen te maken. Plaats elementen en verbindingen op de Laboratoriumtafel om Minecraft-voorwerpen te maken. Breng blokken terug tot de bijbehorende elementen met de Materiaalontleder. # +howtoplay.chemistry.text.2=Download het Chemielogboek van de Minecraft Education-website voor een uitgebreide gids over chemie in Minecraft. # + +howtoplay.npc=Non-Player Characters # +howtoplay.npc.title=Speluitleg: Non-Player Characters # +howtoplay.npc.text.1=Non-Player Characters (NPC's) zijn niet-speler personages die extra lesinformatie, tips of instructies geven. # +howtoplay.npc.text.2=Alleen Wereldbouwers kunnen NPC's plaatsen, verwijderen, een naam geven of bewerken. NPC's kunnen opdrachten uitvoeren en je naar websites leiden. Er kunnen opdrachten aan knoppen in het dialoogvenster van NPC's worden toegewezen; websitekoppelingen zijn altijd een knop. # +howtoplay.npc.text.3=NPC's kunnen in allerlei skins worden uitgerust en bewegen niet. # + +howtoplay.camera=Camera # +howtoplay.camera.title=Speluitleg: Camera # +howtoplay.camera.text.1=Met de camera kunnen spelers foto's maken in de wereld. # +howtoplay.camera.text.2=Druk op :_input_key.use: om een foto van jouw gezichtsveld te nemen. # +howtoplay.camera.text.2.touch=Tik, houd vast en laat lost om een foto van jouw gezichtsveld te nemen. # +howtoplay.camera.text.3=Plaats een camera en druk op :_input_key.use: om een selfie te nemen. # +howtoplay.camera.text.3.touch=Plaats een camera en tik op de knop Foto maken om een selfie te nemen. # +howtoplay.camera.text.4=Foto's kun je bekijken in de Portfolio of plakken in de Boek en veer. # + +howtoplay.portfolio=Portfolio # +howtoplay.portfolio.title=Speluitleg: Portfolio # +howtoplay.portfolio.text.1=Je kunt je gemaakte foto's bekijken in de Portfolio. Druk op :_input_key.use: om de Portfolio te bekijken. Tijdens het bekijken van de Portfolio kun je bijschriften aan foto's toevoegen, foto's verwijderen en foto's als een PDF exporteren. # +howtoplay.portfolio.text.1.touch=Je kunt je gemaakte foto's bekijken in de Portfolio. Tik en houd vast om de Portfolio te bekijken. Tijdens het bekijken van de Portfolio kun je bijschriften aan foto's toevoegen, foto's verwijderen en foto's als een PDF exporteren. # + +howtoplay.classroomMode=Classroom Mode # +howtoplay.classroomMode.title=Speluitleg: Classroom Mode # +howtoplay.classroomMode.text.1=Classroom Mode is een externe toepassing waarmee leraren toegang krijgen tot functies om met leerlingen samen te werken. De Classroom Mode is te downloaden vanaf de Minecraft Education-website. # +howtoplay.classroomMode.text.2=Als host van een wereld kun je de opdracht /classroommode gebruiken om de app Classroom Mode te starten en deze te verbinden met Minecraft Education. # + +howtoplay.codeBuilder=Code Builder # +howtoplay.codeBuilder.title=Speluitleg: Code Builder # +howtoplay.codeBuilder.text.1=Met Code Builder kunnen spelers verkennen, bouwen en spelen in Minecraft door code te schrijven op bekende platformen voor het leren van programmeren. # +howtoplay.codeBuilder.text.2=Start Code Builder door op :_input_key.codeBuilder: te drukken of de opdracht /code te gebruiken. # +howtoplay.codeBuilder.text.2.touch=Start Code Builder door op :code_builder_button: te tikken of de opdracht /code te gebruiken. # + +howtoplay.crafting=Vervaardigen # +howtoplay.crafting.title=Speluitleg: Vervaardigen # +howtoplay.crafting.text.1.keyboard=Druk op :_input_key.inventory: om het receptenboek en vervaardigingsrooster te openen. # +howtoplay.crafting.text.1.gamepad=Druk op :_input_container.crafting: om het receptenboek en vervaardigingsrooster te openen. # +howtoplay.crafting.text.1.touch=Tik op de knop Inventaris om het receptenboek en vervaardigingsrooster te openen. # +howtoplay.crafting.text.1.rift_controller=Druk op :rift_B: om het receptenboek en vervaardigingsrooster te openen. # +howtoplay.crafting.text.1.windowsmr_controller=Druk op :windowsmr_left_grab: om het receptenboek en vervaardigingsrooster te openen. # +howtoplay.crafting.header.1=Vervaardigingsrooster # +howtoplay.crafting.text.2=Je kunt voorwerpen uit je inventaris of snelbalk in het vervaardigingsrooster plaatsen om de vorm van een voorwerprecept te maken. # +howtoplay.crafting.text.3=Als het recept klopt, verschijnt het te vervaardigen voorwerp in het uitvoervak rechts van het rooster. Verplaats het voorwerp van het uitvoervak naar je inventaris en je kunt het gebruiken. # +howtoplay.crafting.text.4=Er bestaan veel recepten en voor sommige heb je een groter vervaardigingsrooster nodig dan het rooster van 2x2 waarmee je begint. # +howtoplay.crafting.text.5=Maak van 4 houten planken een werkbank en plaats deze in de wereld. # +howtoplay.crafting.text.6.keyboard=Druk op :_input_key.use: bij een werkbank in de wereld om toegang te krijgen tot een vervaardigingsrooster van 3x3. # +howtoplay.crafting.text.6.gamepad=Druk op :_input_key.use: bij een werkbank in de wereld om toegang te krijgen tot een vervaardigingsrooster van 3x3. # +howtoplay.crafting.text.6.rift_controller=Druk op :rift_right_grab: bij een werkbank in de wereld om toegang te krijgen tot een vervaardigingsrooster van 3x3. # +howtoplay.crafting.text.6.windowsmr_controller=Druk op :windowsmr_left_trigger: bij een werkbank in de wereld om toegang te krijgen tot een vervaardigingsrooster van 3x3. # +howtoplay.crafting.text.6.touch=Tik op een werkbank in de wereld om toegang te krijgen tot een vervaardigingsrooster van 3x3. # +howtoplay.crafting.header.2=Receptenboek # +howtoplay.crafting.text.7=Aan de linkerkant van het scherm vindt je het receptenboek, dat handig is als je geen recepten weet of snel een recept wilt maken dat je wel al weet. Daarnaast zie je het vervaardigingsrooster aan de rechterkant van het scherm boven je inventaris. # +howtoplay.crafting.text.8.keyboard=Wanneer je het recept hebt gevonden dat je wilt vervaardigen, kun je met :_input_key.attack: het recept laden in het vervaardigingsrooster en het voorwerp uit het uitvoervak rechts van het vervaardigingsrooster nemen en in je inventaris doen. Gebruik :_input_key.use: op het recept om automatisch één set te vervaardigen en aan je inventaris toe te voegen. Gebruik SHIFT + :_input_key.use: om automatisch een hele stapel te vervaardigen. # +howtoplay.crafting.text.8.gamepad=Wanneer je het recept hebt gevonden dat je wilt vervaardigen, druk je op :_gamepad_face_button_down: op het recept om automatisch één set te vervaardigen en aan je inventaris toe te voegen. Druk op :_gamepad_face_button_up: op het recept om automatisch een hele stapel te vervaardigen. # +howtoplay.crafting.text.8.touch=Wanneer je het recept hebt gevonden dat je wilt vervaardigen, tik je op het recept om dit in het vervaardigingsrooster te laden. Tik vervolgens op het item in het uitvoervak om het te vervaardigen. Houd het item in het uitvoervak vast om dit continu te vervaardigen. # +howtoplay.crafting.text.9=Als :craftable_toggle_on: aan staat, worden in het receptenboek alle recepten weergegeven waarvoor je ingrediënten hebt. Als :craftable_toggle_off: uit staat, worden in het receptenboek alle recepten uit de game weergegeven, zelfs recepten die je niet kunt vervaardigen. Bekijk de tabbladen of gebruik de zoekfunctie om iets specifieks te zoeken. In de Creative-modus worden bepaalde recepten samengevouwen in lijsten. Als je een lijst opent, wordt deze uitgevouwen en worden alle recepten in de lijst weergegeven. # + +howtoplay.craftingTable=Werkbank # +howtoplay.craftingTable.title=Speluitleg: Werkbank # +howtoplay.craftingTable.text.1=Met de werkbank kun je ingewikkeldere recepten maken. # +howtoplay.craftingTable.text.2.notTouch=Plaats de werkbank in de wereld en druk erbij op :_input_key.use: om deze te gebruiken. # +howtoplay.craftingTable.text.2.touch=Plaats de werkbank in de wereld en tik erop om deze te gebruiken. # + +howtoplay.creativeMode=Creative-modus # +howtoplay.creativeMode.title=Speluitleg: Creative-modus # +howtoplay.creativeMode.text.1=De Creative-modus bestaat zodat je de wereld van je dromen kunt maken zonder je zorgen te maken over mobs! # +howtoplay.creativeMode.header.1=Onbeperkt bouwen # +howtoplay.creativeMode.text.2=Met de interface van de Creative-modus kun je alle voorwerpen in het spel in de inventaris van de speler plaatsen zonder deze te hoeven delven of vervaardigen. De voorwerpen in de inventaris van de speler worden niet verwijderd als ze in de wereld worden geplaatst of gebruikt. De speler kan zich zo concentreren op bouwen in plaats van resources verzamelen. # +howtoplay.creativeMode.text.3=Als je iets maakt, laadt of een wereld opslaat in de Creative-modus, worden de achievements en klassementupdates voor die wereld uitgeschakeld, zelfs als je de wereld vervolgens laadt in de Survivalmodus. # +howtoplay.creativeMode.header.2=Vliegen # +howtoplay.creativeMode.text.4.keyboard=Om in de Creative-modus te vliegen, druk je twee keer snel achter elkaar op :_input_key.jump:. Doe dit nog een keer om te stoppen met vliegen. Om sneller te vliegen, duw je tijdens het vliegen :_input_key.forward: twee keer snel achter elkaar naar voren of druk je op :_input_key.sprint:. Terwijl je vliegt, kun je :_input_key.jump: ingedrukt houden om te stijgen en :_input_key.sneak: om te dalen. # +howtoplay.creativeMode.text.4.gamepad=Om in de Creative-modus te vliegen, druk je twee keer snel achter elkaar op :_input_key.jump:. Doe dit nog een keer om te stoppen met vliegen. Om sneller te vliegen, duw je tijdens het vliegen :_gamepad_stick_left: twee keer snel achter elkaar naar voren. Terwijl je vliegt, kun je :_input_key.jump: ingedrukt houden om te stijgen en :_input_key.sneak: om te dalen. # +howtoplay.creativeMode.text.4a.touch.joystick_tap_and_crosshair=Om te vliegen tik je twee keer snel op :tip_virtual_button_jump: en om te stoppen met vliegen tik je twee keer snel op :tip_virtual_button_fly_down:. # +howtoplay.creativeMode.text.4b.touch.joystick_tap_and_crosshair=Tik op :tip_virtual_button_sprint: om sneller te vliegen. Om omhoog te vliegen tik je op :tip_virtual_button_fly_up: en houd je deze ingedrukt. Om omlaag te vliegen tik je op :tip_virtual_button_fly_down: en houd je deze ingedrukt. # +howtoplay.creativeMode.text.4a.touch.classic_dpad=Om te vliegen tik je twee keer snel op :touch_jump: en om te stoppen met vliegen tik je twee keer snel op :touch_stop_flying:. # +howtoplay.creativeMode.text.4b.touch.classic_dpad=Tik twee keer snel op :touch_forward: om sneller te vliegen. Om omhoog te vliegen tik je op :touch_fly_up:, om omlaag te vliegen tik je op :touch_fly_down: en houd je deze ingedrukt. # + +howtoplay.difficulty=Spelniveau # +howtoplay.difficulty.title=Speluitleg: Spelniveau # +howtoplay.difficulty.text.1=Minecraft heeft verschillende spelniveaus, zodat je het spel kunt aanpassen aan jouw niveau. # +howtoplay.difficulty.header.1=Vreedzaam # +howtoplay.difficulty.text.2=Er spawnen geen vijandige mobs behalve Sjoelkers en de Enderdraak, maar deze richten geen schade aan. # +howtoplay.difficulty.header.2=Makkie # +howtoplay.difficulty.text.3=Vijandige mobs spawnen maar richten minder schade aan. De hongerbalk neemt af en je verliest gezondheid tot 5 hartjes. # +howtoplay.difficulty.header.3=Normaal # +howtoplay.difficulty.text.4=Mobs richten normale schade aan en als je hongerniveau op nul staat, begin je gezondheid te verliezen maar je zult er niet van sterven. # +howtoplay.difficulty.header.4=Lastig # +howtoplay.difficulty.text.5=Mobs richten meer schade aan, zombies kunnen door deuren heen komen en als je hongerniveau op nul staat, verlies je gezondheid en kun je hieraan sterven. # + +howtoplay.dispensers=Automaten # +howtoplay.dispensers.title=Speluitleg: Automaten # +howtoplay.dispensers.text.1=Je kunt een automaat gebruiken om voorwerpen hieruit te schieten. Je kunt de automaat van stroom voorzien en activeren met behulp van een Redstone-signaal (bijvoorbeeld een hendel). # +howtoplay.dispensers.text.2.notTouch=Om een automaat met voorwerpen te vullen, druk je op :_input_key.use: bij de automaat en verplaats je de gewenste voorwerpen hiernaartoe. # +howtoplay.dispensers.text.2.touch=Om een automaat met voorwerpen te vullen, tik je op de automaat en verplaats je de gewenste voorwerpen hiernaartoe. # +howtoplay.dispensers.header.1=Gebruik # +howtoplay.dispensers.text.3=Elke keer als je een automaat activeert, wordt er een voorwerp uit geschoten. # +howtoplay.dispensers.text.4=Je kunt een automaat ook gebruiken om voorwerpen te plaatsen, zoals pompoenen op ijzergolems en uitrusting op harnashouders. # + +howtoplay.droppers=Droppers # +howtoplay.droppers.title=Speluitleg: Droppers # +howtoplay.droppers.text.1.notTouch=Indien van stroom voorzien door Redstone, laten droppers één willekeurig voorwerp dat ze bij zich dragen op de grond vallen. Druk op :_input_key.use: bij de dropper om deze te openen en vervolgens kun je voorwerpen uit je inventaris erin laden. # +howtoplay.droppers.text.1.touch=Indien van stroom voorzien door Redstone, laten droppers één willekeurig voorwerp dat ze bij zich dragen op de grond vallen. Tik op de dropper om deze te openen en vervolgens kun je voorwerpen uit je inventaris erin laden. # +howtoplay.droppers.header.1=Gebruik # +howtoplay.droppers.text.2=Als een dropper naar een kist of andere soort houder wijst, wordt het voorwerp niet in de dropper maar daarin geplaatst. Lange ketens droppers kunnen worden gebruikt om voorwerpen over een afstand te vervoeren. # + +howtoplay.dyes=Verf # +howtoplay.dyes.title=Speluitleg: Verf # +howtoplay.dyes.text.1=Verf kan worden gebruikt om veel dingen in Minecraft van kleur te veranderen. # +howtoplay.dyes.text.2=Sommige verfmaterialen zijn lastiger te vinden dan andere. De meeste verf kun je maken met bloemen, zoals rode verf van een klaproos, maar sommige verf moet je ergens vinden of op een obscuurdere manier maken, zoals: # +howtoplay.dyes.text.3=-lapis lazuli diep onder de grond delven # +howtoplay.dyes.text.4=-inktzakken onderwater verzamelen # +howtoplay.dyes.text.5=-cacaobonen in de jungle vinden # +howtoplay.dyes.text.6=- Groene verf moet je vervaardigen van cactus # +howtoplay.dyes.text.7=- Met beendermeel kun je planten en bomen laten groeien, maar je kunt hiermee ook witte verf maken # +howtoplay.dyes.text.8=- Verzamel inktzakken van pijlinktvissen om zwarte verf te maken # + +howtoplay.elytra=Dekschild # +howtoplay.elytra.title=Speluitleg: Dekschild # +howtoplay.elytra.text.1=Dekschild is een voorwerp waarmee je je kunt uitrusten om te kunnen zweven. Je kunt dekschild het beste in het borstvak van je harnas plaatsen. # +howtoplay.elytra.text.2=Dekschild is niet te vervaardigen maar te vinden in itemframes op zeldzame End-schepen, die worden bewaakt door bevreesde Sjoelkers. # +howtoplay.elytra.header.1=Leren te vliegen # +howtoplay.elytra.text.3.notTouch=Als je je met dekschild hebt uitgerust, kun je tijdens het vallen op :_input_key.jump: drukken om te zweven. Let erop dat je van grote hoogte moet vallen voor het maximale effect! # +howtoplay.elytra.text.3.touch=Als je uitgerust bent met het dekschild, tik je tijdens het vallen op :touch_jump: of :tip_virtual_button_fly_up: om te beginnen met zweven. Zorg ervoor dat je hoog zit om het beste effect te krijgen! # +howtoplay.elytra.text.4=Tijdens het zweven kun je sturen door om je heen te kijken. Als je omlaag kijkt, ga je sneller, maar land je ook eerder op de grond. Als je omhoog kijkt, stijg je iets. Doe je dat echter te lang, dan kom je stil te hangen en zul je vallen in plaats van stijgen! # +howtoplay.elytra.text.4.touch=Al zwevend kun je sturen door rond te kijken. Als je naar beneden kijkt, zweef je sneller, maar je raakt ook sneller de grond. Als je naar boven kijkt, zweef je hoger, maar als je het te lang doet, blijf je hangen waardoor je naar beneden zult vallen. # +howtoplay.elytra.text.5=Je dekschild verliest langzaam aan duurzaamheid tijdens het vliegen en als het halverwege de vlucht breken, val je. Je kunt deze repareren door het te combineren met Fantoommembraan bij een aambeeld. # +howtoplay.elytra.header.2=Raketvlucht # +howtoplay.elytra.text.6=Vuurwerkrakketten zonder effect kun je gebruiken om je dekschildvlucht te verlengen. Je raakt hierdoor wel beschadigd. # + +howtoplay.enchantingTable=Betoveringstafel # +howtoplay.enchantingTable.title=Speluitleg: Betoveringstafel # +howtoplay.enchantingTable.text.1=De ervaringspunten die je verzamelt door ervaringsbollen op te pakken, kunnen worden gebruikt om wapens, harnassen, gereedschappen en boeken te betoveren. # +howtoplay.enchantingTable.header.1=Betoveren # +howtoplay.enchantingTable.text.2=Als je een te betoveren voorwerp in het vak onder het boek in het betoverblok plaatst, geven de drie knoppen aan de rechterkant van het vak enkele betoveringen weer met wat ze aan ervaringsniveaus en lapis lazuli kosten. # +howtoplay.enchantingTable.text.3=De echte betovering wordt willekeurig geselecteerd op basis van de weergegeven kosten. # +howtoplay.enchantingTable.header.2=Sterkere betoveringen # +howtoplay.enchantingTable.text.4=Als het betoverblok is omringd door boekenplanken (tot 15 boekenplanken) met een gat van één blok tussen de boekenplank en het betoverblok, neemt de kracht van de betoveringen toe en komen er geheimzinnige tekens naar het boek op het betoverblok. # +howtoplay.enchantingTable.header.3=Boeken betoveren # +howtoplay.enchantingTable.text.5=Betoverde boeken kun je bij het aambeeld gebruiken om voorwerpen te betoveren. Hiermee heb je meer controle over welke betoveringen je op je voorwerpen wilt toepassen. # + +howtoplay.endCities=End-steden # +howtoplay.endCities.title=Speluitleg: End-steden # +howtoplay.endCities.text.1=Nadat je de Enderdraak hebt gedood, verschijnt er een End-toegangsportaal. Gooi een Enderparel in het portaal om je te laten teleporteren naar een afgelegen eiland. # +howtoplay.endCities.text.2=In dit nieuwe buitenaardse landschap verschuilt vast iets interessants en iets om mee terug te nemen. # + +howtoplay.enderChest=Enderkist # +howtoplay.enderChest.title=Speluitleg: Enderkist # +howtoplay.enderChest.text.1=Alle Enderkisten in een wereld zijn met elkaar verbonden. Voorwerpen die je in de ene Enderkist plaatst, zijn toegankelijk in alle andere kisten. Let wel op, want de inhoud van Enderkisten is voor elke speler verschillend. Je kunt dus voorwerpen opslaan in een willekeurige Enderkist en ze ophalen bij andere Enderkisten op verschillende plekken in de wereld. # + +howtoplay.eyeOfEnder=Enderoog # +howtoplay.eyeOfEnder.title=Speluitleg: Enderoog # +howtoplay.eyeOfEnder.text.1=Enderogen zijn om mysterieuze wijze verbonden met The End en gedragen zich vreemd wanneer je ze gebruikt. # +howtoplay.eyeOfEnder.text.2=Er gaan geruchten de rondte dat ze leiden naar een andere dimensie. # + +howtoplay.farming=Landbouw bedrijven # +howtoplay.farming.title=Speluitleg: Landbouw bedrijven # +howtoplay.farming.text.1=Er zijn tal van verschillende gewassen die je in Minecraft kunt oogsten. Hoewel landbouw bedrijven uitdagend is, kan het een oneindige bron van voedsel opleveren. # +howtoplay.farming.header.1=Vooruit plannen # +howtoplay.farming.text.2=Gewassen hebben daglicht, water en akkerland nodig om te groeien. Je hebt een schoffel, waterbron en zaden nodig om landbouw te bedrijven. # +howtoplay.farming.text.3=De blokken naast het water moeten met een schoffel worden omgezet naar akkerland. Tot vier blokken akkerland eromheen worden met water verzadigd. # +howtoplay.farming.header.2=Planten en oogsten # +howtoplay.farming.text.4=Je kunt nu je zaden planten. Zorg ervoor dat je gewassen worden beschermd, aangezien ze gemakkelijk afsterven door erover te lopen of door een gebrek aan water of daglicht. # +howtoplay.farming.text.5=Je kunt hekken gebruiken om je gewassen te beschermen tegen hongerige konijnen of vertrappende voeten! # +howtoplay.farming.text.6=Wanneer de gewassen volgroeid zijn, zien ze er anders uit en kun je ze oogsten. # +howtoplay.farming.text.7=Sommige planten, zoals pompoenen en meloenen, groeien aan stengels. Zorg ervoor dat je de stengels niet oogst! # + +howtoplay.fireworks=Vuurwerk # +howtoplay.fireworks.title=Speluitleg: Vuurwerk # +howtoplay.fireworks.text.1=Vuurwerk is een leuke manier om op je eigen unieke wijze in Minecraft feest te vieren! # +howtoplay.fireworks.text.2=Vuurwerk bestaat uit twee onderdelen: de vuurwerkraket en de vuurwerkster. # +howtoplay.fireworks.header.1=Vuurwerkraket # +howtoplay.fireworks.text.3.notTouch=Om vuurwerk te gebruiken, druk je op :_input_key.use: bij een blok om het vuurwerk de lucht in te lanceren. # +howtoplay.fireworks.text.3.touch=Om vuurwerk te gebruiken, tik je op een blok om het vuurwerk de lucht in te lanceren. # +howtoplay.fireworks.text.4=Vuurwerk heeft geen effect, behalve dat het de lucht in schiet. # +howtoplay.fireworks.header.2=Vuurwerksterren # +howtoplay.fireworks.text.5=Je kunt ook vuurwerksterren toevoegen bij het vervaardigen van een vuurwerkraket om deze verschillende kleuren en effecten te geven. # +howtoplay.fireworks.text.6=Vuurwerksterren worden gemaakt van buskruit en verschillende andere voorwerpen. # +howtoplay.fireworks.text.6.1= - Kleur - Als je een kleur verf toevoegt, krijgt de explosie deze kleur. # +howtoplay.fireworks.text.6.2= - Fonkeling - Als je gloeisteenstof toevoegt, gaat de explosie fonkelen. # +howtoplay.fireworks.text.6.3= - Creepervormig - Als je een hoofd toevoegt, ontstaat er een creeperpatroon in de lucht. # +howtoplay.fireworks.text.6.4= - Knallend - Als je een veer toevoegt, krijgt de explosie een knallend effect. # +howtoplay.fireworks.text.6.5= - Spoor - Als je een diamant toevoegt, krijg de explosie een spoor. # +howtoplay.fireworks.text.6.6= - Stervormig - Als je een goudklompje toevoegt, ontstaat er een sterpatroon in de lucht. # +howtoplay.fireworks.header.3=Vuurwerk # +howtoplay.fireworks.text.7=Je kunt vuurwerk afschieten met een automaat. Hiermee wordt het vuurwerk afgeschoten in de richting waarnaar de automaat wijst. # + +howtoplay.fishing=Vissen # +howtoplay.fishing.title=Speluitleg: Vissen # +howtoplay.fishing.text.1=Vissen kun je doen met een vishengel en is een uitstekende manier om vis of andere gave voorwerpen uit de zee te vissen! # +howtoplay.fishing.header.1=Uitwerpen # +howtoplay.fishing.text.2.notTouch=Mik op een blok water en druk op :_input_key.use: terwijl je een vishengel vasthoudt om het lokaas het water in te werpen. # +howtoplay.fishing.text.2.touch=Kijk naar een blok water en tik op de knop Vissen terwijl je een vishengel vasthoudt om het lokaas het water in te werpen. # +howtoplay.fishing.header.2=Vis door! # +howtoplay.fishing.text.3=Wacht totdat je een spoor van bellen op het lokaas af ziet komen. # +howtoplay.fishing.text.4.notTouch=Wanneer de bellen het lokaas bereiken, zal dit op en neer gaan. Druk op :_input_key.use: om het lokaas binnen te halen. Laat je vis niet ontsnappen! # +howtoplay.fishing.text.4.touch=Wanneer de bellen het lokaas bereiken, zal dit op en neer gaan. Tik je weer op de knop Vissen om het lokaas binnen te halen. Laat je vis niet ontsnappen! # + +howtoplay.furnace=Oven # +howtoplay.furnace.title=Speluitleg: Oven # +howtoplay.furnace.text.1=Met een oven kun je koken of voorwerpen smelten. Je kunt bijvoorbeeld ijzererts omsmelten tot ijzerstaven. # +howtoplay.furnace.text.2.notTouch=Plaats een oven in de wereld en druk op :_input_key.use: om deze te gebruiken. # +howtoplay.furnace.text.2.touch=Plaats een oven in de wereld en tik erop om deze te gebruiken. # +howtoplay.furnace.header.1=Brandstof # +howtoplay.furnace.text.3=Je moet wat brandstof onderin de oven stoppen en het voorwerp dat verhit moet worden bovenin. De oven begint dan te werken. Je kunt veel voorwerpen als brandstof gebruiken, dus experimenteer gerust met alles wat ontvlambaar is! # + +howtoplay.gameSettings=Spelinstellingen # +howtoplay.gameSettings.title=Speluitleg: Spelinstellingen # +howtoplay.gameSettings.text.1=Wanneer je een wereld maakt, zijn er veel opties beschikbaar. Hieronder vind je verschillende instellingen die je kunt gebruiken om je eigen ervaring aan te passen. Maak je geen zorgen als je deze niet hebt ingesteld toen je je wereld maakte: je kunt ze namelijk altijd wijzigen. # +howtoplay.gameSettings.text.2=-Wereldnaam: hiermee kun je je wereld een naam geven. # +howtoplay.gameSettings.text.3=-Standaardspelmodus: hiermee kun je de spelmodus instellen waarmee alle nieuwe spelers in de wereld beginnen. Je kunt de spelmodus instellen op Survival of Creative-modus. Als je de laatste selecteert, worden cheats ingeschakeld. # +howtoplay.gameSettings.text.4=-Spelniveau: hiermee stel je de moeilijkheid van de wereld in. Je kunt kiezen tussen Vreedzaam, Makkie, Normaal of Lastig. # +howtoplay.gameSettings.header.1=Wereldvoorkeuren # +howtoplay.gameSettings.text.5=-Startkaart: als deze instelling is ingeschakeld, begint elke speler met een kaart in hun snelbalk. # +howtoplay.gameSettings.text.6=-Bonuskist: als deze instelling is ingeschakeld, bevindt er zich dichtbij je eerste spawnlocatie een kist met wat buit om mee te beginnen. # +howtoplay.gameSettings.text.7=-Wereldsoort: met deze instelling bepaal je hoe een wereld wordt gemaakt. Selecteer in de vervolgkeuzelijst Oneindig, Vlak of Oud om het soort wereld te wijzigen. # +howtoplay.gameSettings.text.7.1= - Oneindige werelden zijn eindeloos. # +howtoplay.gameSettings.text.7.2= - Vlakke werelden bevatten geen heuvels of bomen, alleen een oneindig vlak gebied om te vullen met je creaties. # +howtoplay.gameSettings.text.7.3= - Oude werelden zijn beperkt in omvang en hoogte. # +howtoplay.gameSettings.text.8=-Seed: dit is een uniek nummer voor de wereld. Door een seed in te voeren bij het maken van een nieuwe wereld, bepaal je hoe deze wordt gemaakt. Je kunt ook een woord of zinsdeel gebruiken als seed en het spel zet dit automatisch voor je om in een nummer. # +howtoplay.gameSettings.header.2=Cheats en spelregels # +howtoplay.gameSettings.text.9=-Cheats activeren: met deze instelling kunnen spelers opdrachten gebruiken. Als een wereld wordt gemaakt waarbij deze instelling is ingeschakeld, worden alle achievements uitgeschakeld. # +howtoplay.gameSettings.text.10=Hieronder vind je spelregels (cheats moeten zijn ingeschakeld om ze te gebruiken): # +howtoplay.gameSettings.text.11=-Altijd dag: het wordt nooit nacht als deze instelling is ingeschakeld. # +howtoplay.gameSettings.text.12=-Dag-/nachtcyclus inschakelen: de tijd verloopt niet wanneer deze instelling is uitgeschakeld. # +howtoplay.gameSettings.text.13=-Inventaris behouden: met deze instellingen behouden spelers hun inventaris wanneer ze sterven. # +howtoplay.gameSettings.text.14=-Mob spawnen: als deze instelling is uitgeschakeld, spawnen er geen mobs. # +howtoplay.gameSettings.text.15=- Mobeffecten: hiermee voorkom je dat mobs de wereld vernietigen. # +howtoplay.gameSettings.text.16=-Entiteiten laten buit vallen: hiermee bepaal je of voorwerpen als mijnkarren of harnashouders zichzelf als buit laten vallen wanneer ze worden vernietigd. # +howtoplay.gameSettings.text.17=-Weercyclus: het weer verandert niet wanneer deze instelling is uitgeschakeld. # + +howtoplay.hoppers=Trechters # +howtoplay.hoppers.title=Speluitleg: Trechters # +howtoplay.hoppers.text.1=Trechters worden gebruikt om voorwerpen automatisch te verplaatsen. Je kunt trechters ook aan andere voorwerpen bevestigen, zoals kisten of jukeboxen. # +howtoplay.hoppers.text.2=Trechters blijven voorwerpen uit een bovengeplaatste houder halen en in een houder plaatsen waarnaar ze wijzen. # +howtoplay.hoppers.header.1=Gebruik # +howtoplay.hoppers.text.3=Om een trechter naar een bepaald blok te laten wijzen, plaats je de trechter tegen dat blok terwijl je sluipt. # +howtoplay.hoppers.text.4=Als een trechter wordt aangedreven door Redstone, wordt deze inactief en stopt deze met het verplaatsen van voorwerpen. # + +howtoplay.hostAndPlayerOptions=Host- en speleropties # +howtoplay.hostAndPlayerOptions.title=Speluitleg: Host- en speleropties # +howtoplay.hostAndPlayerOptions.text.1.notTouch=Als je met cheats geactiveerd speelt, kun je met hostopties jezelf of vrienden teleporteren, het weer veranderen, de tijd instellen en in het spel het beginpunt of spawnpunt van de wereld instellen. Als cheats zijn ingeschakeld, vind je deze opties in het chatvenster door op de knop [/] naast de chatbalk te drukken. # +howtoplay.hostAndPlayerOptions.text.1.touch=Als je met cheats geactiveerd speelt, kun je met hostopties jezelf of vrienden teleporteren, het weer veranderen, de tijd instellen en in het spel het beginpunt of spawnpunt van de wereld instellen. Als cheats zijn ingeschakeld, vind je deze opties in het chatvenster door op de chatknop te tikken. # + +howtoplay.HUD=Scherminfo # +howtoplay.HUD.title=Speluitleg: Scherminfo # +howtoplay.HUD.text.1=Op het scherm zie je informatie over je status, je gezondheid, de hoeveelheid zuurstof die je nog hebt (als je onder water bent), je hongerniveau en je harnas (als je dat draagt). # +howtoplay.HUD.header.1=Voedsel en gezondheid # +howtoplay.HUD.text.2.notTouch=Als je gezondheid afneemt, maar je hebt minimaal negen :shank:, dan wordt je gezondheid hersteld. Eet voedsel om je :shank: aan te vullen. # +howtoplay.HUD.text.2.touch=Je gezondheid wordt automatisch aangevuld als je er minimaal negen :shank: hebt. Je :shank: zal langzaam afnemen naarmate je verkent en honger krijgt, maar het eten van voedsel zal je :shank: aanvullen. # +howtoplay.HUD.text.3.keyboard=Houd :_input_key.use: ingedrukt terwijl je voedsel vast hebt om het te eten. # +howtoplay.HUD.text.3.gamepad=Houd :_input_key.use: ingedrukt terwijl je voedsel vast hebt om het te eten. # +howtoplay.HUD.text.3.rift_controller=Houd :rift_right_grab: ingedrukt terwijl je voedsel vast hebt om het te eten. # +howtoplay.HUD.text.3.windowsmr_controller=Houd :windowsmr_left_trigger: ingedrukt terwijl je voedsel vast hebt om het te eten. # +howtoplay.HUD.text.3a.touch=Als je iets wilt eten, tik je op het voedselitem op je snelbalk en houd je het scherm ingedrukt om te eten. # +howtoplay.HUD.text.3b.touch=Als je actieknoppen gebruikt, tik je eerst op het voedselitem op je snelbalk en houd je vervolgens :tip_virtual_button_action_build_or_use: ingedrukt om het op te eten. # +howtoplay.HUD.text.4a=Bij bepaalde activiteiten, zoals sprinten, zul je sneller honger krijgen. Gelukkig zijn sommige voedingsmiddelen voedzamer en vullen ze meer :shank: aan. # +howtoplay.HUD.text.4b=Als je volledige :shank: hebt, zal het laatste voedsel dat je hebt gegeten een verzadigingswaarde toepassen. Dit is een verborgen waarde die een extra boost geeft aan je hongerniveau. # +howtoplay.HUD.header.2=Ervaring # +howtoplay.HUD.text.5=Ook zie je op het scherm je ervaringsbalk. Je ervaringsniveau wordt aangeduid met een getal. De balk geeft het aantal ervaringspunten aan dat je nodig hebt om je ervaringsniveau te verhogen. # +howtoplay.HUD.text.6=Je ontvangt ervaringspunten door ervaringsbollen te verzamelen. Deze krijg je voor activiteiten als het doden van mobs, het delven van bepaalde soorten blokken en meer! Raap alle ervaringsbollen op; je hebt ze hard nodig. Je raapt ervaringsbollen op door erbij in de buurt te komen. # +howtoplay.HUD.header.3=De snelbalk # +howtoplay.HUD.text.7.keyboard=De snelbalk toont de voorwerpen die je kunt gebruiken. Blader met het muiswiel om het voorwerp in je hand te veranderen. # +howtoplay.HUD.text.7.gamepad=De snelbalk toont de voorwerpen die je kunt gebruiken. Gebruik :_input_key.cycleItemLeft: en :_input_key.cycleItemRight: om het voorwerp in je hand te veranderen. # +howtoplay.HUD.text.7.touch=De snelbalk toont de voorwerpen die je kunt gebruiken. Tik op voorwerpen in je snelbalk om het voorwerp in je hand te veranderen. # +howtoplay.HUD.text.7.windowsmr_controller=De snelbalk toont de voorwerpen die je kunt gebruiken. Druk op :windowsmr_left_touchpad_horizontal: om het voorwerp in je hand te veranderen. # +howtoplay.HUD.text.7.rift_controller=De snelbalk toont de voorwerpen die je kunt gebruiken. Druk op :rift_left_trigger: of :rift_left_grab: om het voorwerp in je hand te veranderen. # + +howtoplay.inventory=Inventaris # +howtoplay.inventory.title=Speluitleg: Inventaris # +howtoplay.inventory.text.1.keyboard=Druk op :_input_key.inventory: om je inventaris te bekijken. # +howtoplay.inventory.text.1.gamepad=Druk op :_input_key.inventory: om je inventaris te bekijken. # +howtoplay.inventory.text.1.rift_controller=Druk op :rift_B: om je inventaris te bekijken. # +howtoplay.inventory.text.1.windowsmr_controller=Druk op :windowsmr_left_grab: om je inventaris te bekijken. # +howtoplay.inventory.text.1.touch=Tik op :tip_touch_inventory: om je inventaris te bekijken. # +howtoplay.inventory.text.2=Dit scherm toont alle voorwerpen die je in je hand hebt en alle andere voorwerpen die je bij je hebt. Je kunt ook het harnas bekijken dat je draagt. # +howtoplay.inventory.text.3.keyboard=Gebruik :mouse_left_button: om een voorwerp onder je aanwijzer op te pakken. Als er meerdere voorwerpen zijn, kun je ze hiermee allemaal oppakken. Je kunt ook :mouse_right_button: gebruiken om de helft op te pakken. # +howtoplay.inventory.text.3.gamepad=Gebruik :_gamepad_face_button_down: om een voorwerp onder je aanwijzer op te pakken. Als er meerdere items zijn, kun je ze hiermee allemaal oppakken. Je kunt ook :_gamepad_face_button_left: gebruiken om de helft op te pakken. # +howtoplay.inventory.text.3.touch=Tik om een voorwerp te selecteren. Als je het wilt verplaatsen, tik je op een andere plek in de inventaris. Als je een item verplaatst naar een plek met hetzelfde item, worden ze samengevoegd tot een stapel. Als je het naar een ander voorwerp verplaatst, wisselen ze van plaats. # +howtoplay.inventory.text.4.keyboard=Je kunt voorwerpen met :mouse_left_button: weer neerleggen. Als er zich meerdere voorwerpen onder de aanwijzer bevinden, gebruik je :mouse_left_button: om ze allemaal neer te leggen of :mouse_right_button: om er maar één neer te leggen. # +howtoplay.inventory.text.4.gamepad=Je kunt voorwerpen met :_gamepad_face_button_down: weer neerleggen. Als er zich meerdere voorwerpen onder de aanwijzer bevinden, gebruik je :_gamepad_face_button_down: om ze allemaal neer te leggen of :_gamepad_face_button_left: om er maar één neer te leggen. # +howtoplay.inventory.text.4a.touch=Als je op een stapel voorwerpen tikt, selecteer je automatisch alle voorwerpen in de stapel. Je kunt de stapel op dezelfde manier verplaatsen als een enkel voorwerp. # +howtoplay.inventory.text.4b.touch=Om een stapel voorwerpen te splitsen, tik je op de stapel met voorwerpen en houd je deze vast totdat de selectieschuifregelaar verschijnt. Schuif je vinger naar links en rechts zonder het scherm los te laten om het aantal voorwerpen te selecteren dat je van de stapel wilt verwijderen. # +howtoplay.inventory.text.5.keyboard=Als het voorwerp waarop de aanwijzer zich bevindt harnas is, kun je het snel naar het juiste harnasvak verplaatsen door op SHIFT+:mouse_left_button: te drukken. # +howtoplay.inventory.text.5.gamepad=Als het voorwerp waarop de aanwijzer zich bevindt harnas is, kun je het snel naar het juiste harnasvak verplaatsen door op :_gamepad_face_button_up: te drukken. # +howtoplay.inventory.text.6.keyboard=Je kunt een item laten vallen door het op te pakken en neer te zetten buiten het inventarisvenster. # +howtoplay.inventory.text.6.gamepad=Je kunt een item laten vallen door het op te pakken en te drukken op :_gamepad_face_button_up:. # + +howtoplay.jukebox=Jukebox # +howtoplay.jukebox.title=Speluitleg: Jukebox # +howtoplay.jukebox.text.1=Met de jukebox kun je muziekplaten afspelen die je hebt gevonden. # +howtoplay.jukebox.header.1=Het feest kan beginnen # +howtoplay.jukebox.text.2.notTouch=Druk op :_input_key.use: bij een jukebox met een muziekplaat in je hand om deze af te spelen. Druk nog een keer op :_input_key.use: bij de jukebox om de muziekplaat uit te werpen. # +howtoplay.jukebox.text.2.touch=Tik op een jukebox met een muziekplaat in je hand om deze af te spelen. Tik nog een keer op de jukebox om de muziekplaat uit te werpen. # +howtoplay.jukebox.header.2=Redstone # +howtoplay.jukebox.text.3=Wanneer een jukebox een muziekplaat afspeelt, wordt er Redstone-stof van stroom voorzien. # +howtoplay.jukebox.text.4=Probeer verschillende muziekplaten voor een ander stroomniveau. # +howtoplay.jukebox.text.5=Ontdek wat er gebeurt als je de plaat tot het einde laat afspelen. # +howtoplay.jukebox.text.6=Een trechter kan een muziekplaat voor je in een jukebox plaatsen en eruit halen wanneer deze klaar is met afspelen. # +howtoplay.jukebox.header.3=Muziekplaten vinden # +howtoplay.jukebox.text.7=Een aantal muziekplaten zijn te vinden in kisten in de wereld. # +howtoplay.jukebox.text.8=Andere platen zijn moeilijker te verkrijgen. Creepers houden namelijk stiekem van muziek. # + +howtoplay.loom=Weefgetouw # +howtoplay.loom.title=Speluitleg: Weefgetouw # +howtoplay.loom.text.1=Het weefgetouw is een snelle en efficiënte manier om patronen op vlaggen toe te passen. Het weefgetouw heeft maar één verf nodig om een patroon toe te passen. Je kunt ook speciale weefgetouw gebruiken. # +howtoplay.loom.header.1=Weven # +howtoplay.loom.text.2=Als je een vlag in het eerste vakje van het weefgetouw plaatst en een kleur verf in het tweede vakje, kun je patronen aan deze vlag toevoegen. Wanneer je een patroon hebt geselecteerd, sleep je deze van het uitvoervak aan de rechterkant naar je inventaris. # +howtoplay.loom.text.3=Een vlag kan meerdere lagen bevatten, waardoor je veel verschillende mogelijkheden kunt verkennen. Je kunt maximaal 6 patronen op een vlag toepassen voor een uniek ontwerp. # +howtoplay.loom.header.2=Weefgetouwpatronen # +howtoplay.loom.text.4=Als je een weefgetouwpatroon in het derde vakje van het weefgetouw toevoegt, kun je speciale patronen vervaardigen, zoals het gezicht van een Creeper of een bloem. Je verliest deze weefgetouwpatronen niet wanneer je ze op je vlaggen toepast. # + +howtoplay.mounts=Rijdieren # +howtoplay.mounts.title=Speluitleg: Rijdieren # +howtoplay.mounts.text.1=Je kunt volwassen paarden, ezels of muilezels berijden. Alleen paarden kunnen van harnas worden voorzien. # +howtoplay.mounts.text.2=Ezels en muilezels kun je uitrusten met een zadeltas (voor het vervoeren van voorwerpen) door er een kist aan te bevestigen. Je kunt deze zadeltassen vervolgens gebruiken tijdens het rijden of wanneer je ernaartoe sluipt. # +howtoplay.mounts.header.1=Temmen # +howtoplay.mounts.text.3.notTouch=Paarden, ezels en muilezels moeten eerst worden getemd voordat je ze kunt gebruiken. Je kunt een paard temmen door het te berijden en te blijven zitten, terwijl het paard deze eraf probeert te gooien. Druk op :_input_key.use: met een lege hand om paarden, ezels en muilezels proberen te temmen. # +howtoplay.mounts.text.3.touch=Paarden, ezels en muilezels moeten eerst worden getemd voordat je ze kunt gebruiken. Je kunt een paard temmen door het te berijden en te blijven zitten, terwijl het paard deze eraf probeert te gooien. Tik op de knop Opstijgen dat bij het dier wordt getoond om paarden, ezels en muilezels proberen te temmen. # +howtoplay.mounts.text.4=Als er hartjes rond het paard verschijnen, is het getemd en probeert het de speler er niet langer af te gooien. # +howtoplay.mounts.header.2=Rijdieren # +howtoplay.mounts.text.5=Je kunt een paard alleen berijden als het is uitgerust met een zadel. # +howtoplay.mounts.text.6=Zadels kun je kopen van dorpelingen, vinden in kisten die in de wereld zijn verborgen of door te vissen. Open je inventaris terwijl je een paard berijdt en plaats een zadel in het zadelvak van het paard. # +howtoplay.mounts.text.7=Je kunt paarden en ezels fokken zoals andere dieren met behulp van gouden appels of gouden wortels. # +howtoplay.mounts.text.8=Veulens worden na verloop van tijd vanzelf volwassen, maar als je ze tarwe of hooi voert, gaat het groeiproces sneller. # +howtoplay.mounts.header.3=Pakdieren # +howtoplay.mounts.text.9=Lama's zijn ook berijdbare mobs die je kunt temmen en gebruiken om grote hoeveelheden voorwerpen te vervoeren. # +howtoplay.mounts.text.10=Lama's kunnen net zoals paarden worden getemd, maar zelfs dan kun je tijdens het berijden de beweging van het dier niet bepalen. # +howtoplay.mounts.text.11=Je kunt een leidtouw aan een lama vastmaken, waardoor nabije lama's (zowel getemde als ongetemde) volgen en een konvooi maken. # +howtoplay.mounts.text.12=Je kunt lama's uitrusten met kisten, waardoor ze 3-15 inventarisvakken krijgen, afhankelijk van de kracht van de lama. Je kunt ze ook met tapijten uitrusten, waarbij elke kleur voor een ander patroon zorgt. # +howtoplay.mounts.header.4=Varkens # +howtoplay.mounts.text.13=Varkens zijn ook te berijden, maar ze gaan nergens heen zonder wat aanmoediging. # +howtoplay.mounts.text.14=Rust een varken uit met een zadel en wijs met een wortel aan een stokje de richting op waarin je wilt bewegen. # +howtoplay.mounts.header.5=Afstijgen # +howtoplay.mounts.text.15.notTouch=Druk op :_input_key.sneak: om af te stijgen. # +howtoplay.mounts.text.15a.touch=Wanneer je het D-Pad-bedieningsschema gebruikt, tik je op :touch_jump: om van een dier af te stijgen. # +howtoplay.mounts.text.15b.touch=Wanneer je een joystickbedieningsschema gebruikt, tik je op :tip_virtual_button_dismount: om van een dier af te stijgen. # + +howtoplay.multiplayer=Multiplayer # +howtoplay.multiplayer.title=Speluitleg: Multiplayer # +howtoplay.multiplayer.text.1=Minecraft is standaard een multiplayerspel. # +howtoplay.multiplayer.header.1=Gesplitst scherm # +howtoplay.multiplayer.text.2.splitscreen=Lokale spelers kunnen zich bij je spel aansluiten door controllers te verbinden en op elk punt in het spel op een knop te drukken. # +howtoplay.multiplayer.header.2=Onlinemultiplayer # +howtoplay.multiplayer.text.3=Standaard zijn alle werelden multiplayerwerelden. Als je een wereld privé wilt maken, ga je naar de wereldinstellingen, selecteer je de multiplayeroptie en schakel je deze uit. # +howtoplay.multiplayer.text.3.norealms=Standaard zijn alle werelden multiplayerwerelden. Als je een wereld privé wilt maken, ga je naar de wereldinstellingen, selecteer je de multiplayeroptie en schakel je deze uit. # +howtoplay.multiplayer.header.3=Aansluiten bij onlinespel # +howtoplay.multiplayer.text.4=Om je aan te sluiten bij een multiplayerspel ga je naar het vriendentabblad. Alle Realms, vrienden en LAN-spellen waarbij je je kunt aansluiten worden hier getoond. Selecteer een spel om je hierbij aan te sluiten. # +howtoplay.multiplayer.text.4.norealms=Om je aan te sluiten bij een multiplayerspel ga je naar het vriendentabblad. Alle Realms, vrienden en LAN-spellen waarbij je je kunt aansluiten worden hier getoond. Selecteer een spel om je hierbij aan te sluiten. # +howtoplay.multiplayer.text.5=Wanneer je een onlinespel start of je hierbij aansluit, is dit zichtbaar voor personen in je vriendentabblad. Als je vrienden zich aansluiten, is het spel ook zichtbaar voor hun vrienden. # +howtoplay.multiplayer.text.6=Let op: je moet verbonden zijn met internet en bij een Microsoft-account zijn aangemeld om een multiplayerspel te spelen. # +howtoplay.multiplayer.header.4=Spelersmachtigingen # +howtoplay.multiplayer.text.7=Je kunt de machtigingen van afzonderlijke spelers eenvoudig beheren met spelersmachtigingen. Als je het pauzemenu opent, zie je aan de rechterkant een lijst met huidige spelers in de wereld. Selecteer het machtigingenpictogram van een speler om diens machtigingen aan te passen. # + +howtoplay.navigation=Navigatie # +howtoplay.navigation.title=Speluitleg: Navigatie # +howtoplay.navigation.text.1=Navigatie is een belangrijke vaardigheid die je in Minecraft leert. Het is namelijk niet altijd even eenvoudig om je weg terug naar huis te vinden. # +howtoplay.navigation.text.2=Ten eerste zijn er een aantal basishulpmiddelen die je moet kennen. # +howtoplay.navigation.header.1=Navigatiehulpmiddelen # +howtoplay.navigation.text.3=Een kompas wijst je in de richting van waar je het eerst ter wereld kwam, een eenvoudige manier om erachter te komen waar je bent begonnen. # +howtoplay.navigation.text.4=Een kaart toont je het gebied dat je hebt ontdekt. Neem een kaart in je andere hand om het als minikaart te gebruiken. Je kunt het formaat van de kaart vergroten door op een werkbank papier aan de rand toe te voegen. # +howtoplay.navigation.text.5=Een zoekerkaart laat zien waar je bent en naar welke richting je opkijkt in verhouding tot waar je de kaart hebt gevonden. De kaart laat ook de locatie zien van andere spelers in dezelfde wereld. # +howtoplay.navigation.text.6=Met een kaartenwerkbank kun je kaarten maken, uitbreiden, kopiëren en zelfs een naam geven. # +howtoplay.navigation.text.7=Plaats papier in het eerste vak om een kaart te vervaardigen. Als je in het tweede vak een kompas toevoegt, kun je een zoekerkaart vervaardigen. Als je papier of een lege kaart toevoegt, kun je je kaart uitbreiden of kopiëren. # +howtoplay.navigation.header.2=Navigatietechnieken # +howtoplay.navigation.text.8=Zoek tijdens het verkennen naar zoveel mogelijk herkenningspunten. Hoe meer je in een wereld speelt, hoe beter je zult onthouden waar je bent. Een andere goede truc is om onderweg fakkels te plaatsen zodat je je weg terug kunt vinden. # +howtoplay.navigation.text.9=Aan de hand van de zon kun je ook bepalen welke richting je opkijkt. Denk eraan: de zon komt op in het oosten en gaat onder in het westen! # +howtoplay.navigation.header.3=Verkenningskaarten # +howtoplay.navigation.text.10=Er zijn verschillende plaatsen om te ontdekken. Vind een dorp en een kaartenmaker. Hij verhandelt verkenningskaarten die naar vreemde afgelegen plekken leiden. # + +howtoplay.netherPortals=Nether-portaal # +howtoplay.netherPortals.title=Speluitleg: Nether-portaal # +howtoplay.netherPortals.text.1=Met een Nether-portaal kun je naar een andere dimensie reizen. # +howtoplay.netherPortals.text.2=Indien goed gebouwd, kan een Nether-portaal worden ontstoken en geactiveerd. # +howtoplay.netherPortals.text.3=Hier vind je voorbeelden van het bouwen van een portaal: # + +howtoplay.nightfall=Vallen van de avond # +howtoplay.nightfall.title=Speluitleg: Vallen van de avond # +howtoplay.nightfall.text.1=Terwijl je op avontuur gaat in Minecraft, komt de zon op en gaat deze weer onder. Vóór het ondergaan van de zon kun je beter wat voorzorgsmaatregelen treffen. Er loert namelijk gevaar in de nacht! # +howtoplay.nightfall.header.1=Onderdak zoeken # +howtoplay.nightfall.text.2=Als je dit nog niet hebt gedaan, zoek dan een plek om voor het donker en de bijbehorende gevaren te schuilen. Een uitholling in de zijkant van een heuvel of een kleine hut in het bos is al genoeg. # +howtoplay.nightfall.text.3=Zorg ervoor dat je alle ingangen afschermt. Je kunt eventueel een deur gebruiken zodat je naar binnen en buiten kunt gaan. Als je een bed hebt gemaakt, is dit een goede plek om dit neer te zetten, samen met een werkbank en oven. # +howtoplay.nightfall.text.4=Denk er ook aan om het gebied te verlichten met fakkels. Misschien dat het je leven redt. # + +howtoplay.pets=Huisdieren # +howtoplay.pets.title=Speluitleg: Huisdieren # +howtoplay.pets.header.1=Vrienden maken met huisdieren # +howtoplay.pets.text.1.notTouch=Er zijn verschillende mobs in Minecraft die je kunt temmen en als huisdier kunt nemen. Temmen doe je door ze een voorwerp te geven waar ze van houden. Eenmaal getemd, kun je ze bij je laten blijven door op :_input_key.use: te drukken terwijl je naar ze kijkt. # +howtoplay.pets.text.1.touch=Er zijn verschillende mobs in Minecraft die je kunt temmen en als huisdier kunt nemen. Temmen doe je door ze een voorwerp te geven waar ze van houden. Eenmaal getemd, kun je ze bij je laten blijven door op de knop Zit te tikken. # +howtoplay.pets.header.2=Wolven # +howtoplay.pets.text.2=Wolven zijn neutrale mobs die in koudere klimaten jagen. Ze vallen konijnen, skeletten en schapen aan maar rennen weg van lama's. Ze vallen je niet aan tenzij je het uitlokt. Je kunt ze temmen door ze botten te geven. # +howtoplay.pets.header.3=Katten # +howtoplay.pets.text.3=Katten zijn neutrale mobs die je in dorpen kunt vinden. Ze vallen konijnen en babyschildpadden aan en houden Fantomen en Creepers op afstand. Ze rennen weg wanneer je er bij in de buurt komt, dus temmen kan lastig zijn. Ze houden van vis, dus geef ze rauwe kabeljauw of zalm om ze te temmen. # +howtoplay.pets.header.4=Papegaaien # +howtoplay.pets.text.4=Een papegaai is een passieve mob die je ook aantreft in de jungle. Papegaaien imiteren andere mobs in het gebied. Ze eten het liefste zaden. Geef een papegaai wat zaadjes om hem te temmen. Papegaaien komen ook op je schouder zitten... Dat kunnen er inderdaad meerdere zijn. # + +howtoplay.raids=Plunderingen # +howtoplay.raids.title=Speluitleg: Plunderingen # +howtoplay.raids.text.1=Terwijl je de wereld verkent, kun je kampen of patrouilles van plunderaars tegenkomen. Plunderaars zijn altijd op zoek naar dorpen om te plunderen. Als je hun vlag afpakt, heb je hun aandacht te pakken en kunnen ze ervoor kiezen om een nabijgelegen dorp aan te vallen. # +howtoplay.raids.text.2=Zorg ervoor dat je het dorp verdedigt! De aanval is voorbij als je alle plunderaars verslaat. # +howtoplay.raids.header.1=Ik heb een held nodig # +howtoplay.raids.text.3=Dorpelingen zijn er vast blij mee dat je hen hebt gered van de plunderaars. Vergeet niet een kijkje bij ze te nemen, want misschien hebben ze wel een goede aanbieding. # + +howtoplay.ranching=Ranch houden # +howtoplay.ranching.title=Speluitleg: Ranch houden # +howtoplay.ranching.text.1=In Minecraft kun je je eigen ranch met vee houden! Het houden van een ranch levert veel middelen op, zoals wol, eieren en rauw vlees. # +howtoplay.ranching.header.1=Je kudde uitbreiden # +howtoplay.ranching.text.2=Om ervoor te zorgen dat je vee groeit, moet je babydieren maken. Hiervoor moeten volwassen dieren naar de liefdesstand schakelen. Dit kun je doen door de dieren hun lievelingsvoer te geven. # +howtoplay.ranching.text.3=Wanneer twee dieren van dezelfde soort bij elkaar zijn en ze allebei in de liefdesstand zijn, zoenen ze eerst en dan verschijnt er een babydier! Het babydier blijft bij zijn of haar ouders tot het uit is gegroeid tot een volwassen dier. Na het paren kan een dier 5 minuten niet terugkeren naar de liefdesstand. # +howtoplay.ranching.header.2=Wat eten mobs? # +howtoplay.ranching.text.4=Koeien, mooshrooms en schapen eten allemaal tarwe. Varkens eten wortels of bieten. Kippen houden van alle zaden. Konijnen eten wortels, gouden wortels of paardenbloemen. Ocelots eten graag rauwe kabeljauw of zalm. Wolven eten alle soorten vlees. # +howtoplay.ranching.text.5=Dieren volgen je wanneer je hun lievelingseten vasthoudt. Hiermee kun je ze naar je ranch of een ander dier leiden. # + +howtoplay.realms=Realms # +howtoplay.realms.title=Speluitleg: Realms # +howtoplay.realms.text.1=Realms is een geweldige plaats om een multiplayerspel te hosten dat altijd door blijft gaan. Zelfs als je even niet speelt, blijft je Realm open en actief zodat je vrienden deze kunnen verkennen! # +howtoplay.realms.header.1=Aan de slag # +howtoplay.realms.text.2=Stel een realm in door Nieuw maken te selecteren op het tabblad Werelden. Kies vervolgens de knop Nieuwe realm en de knop Nieuwe wereld maken. Hier kun je je realm een naam geven en het aantal spelers instellen. Vervolgens kun je vrienden toevoegen aan je realm. # +howtoplay.realms.header.2=Realm-instellingen # +howtoplay.realms.text.3=Zodra je een Realm hebt gemaakt, kun je de potloodknop selecteren om de Realm-instellingen te wijzigen. # +howtoplay.realms.text.4=Onder de knop Spel kun je je Realm hernoemen, het spelniveau en de spelmodus instellen, cheats inschakelen en de wereld downloaden/uploaden. # +howtoplay.realms.text.5=Onder de knop Leden kun je alle vrienden beheren die je voor je Realm hebt uitgenodigd, leden toevoegen/verwijderen en hun machtigingen instellen. # +howtoplay.realms.text.6=Onder de knop Abonnement kun je zien wanneer je Realm verloopt, de tijd verlengen of de Realm openen/sluiten. # + +howtoplay.redstone=Redstone # +howtoplay.redstone.title=Speluitleg: Redstone # +howtoplay.redstone.text.1=Redstone-stof is afkomstig van Redstone dat een stroomsignaal uitzendt. Wanneer dit stroom heeft, licht het op en zendt het een signaal uit naar aangrenzende Redstone-voorwerpen. # +howtoplay.redstone.header.1=Redstone-stroom # +howtoplay.redstone.text.2=Om een van deze voorwerpen van stroom te voorzien, is er een energiebron nodig, zoals een hendel, knop of drukplaat. Experimenteer er op los om ze allemaal te vinden! # +howtoplay.redstone.text.3=Plaats wat Redstone-stof naast een energiebron om deze te activeren. # +howtoplay.redstone.text.4=Er zijn meerdere voorwerpen die een Redstone-signaal gebruiken om te functioneren, zoals een trechter of zuiger. # +howtoplay.redstone.text.5=De mogelijkheden van Redstone zijn eindeloos! Probeer iets handigs te maken, zoals een automatische boerderij! # + +howtoplay.resourceAndBehaviorPacks=resource- en gedragspakketten # +howtoplay.resourceAndBehaviorPacks.title=Speluitleg: resource- en gedragspakketten # +howtoplay.resourceAndBehaviorPacks.text.1=Je kunt veranderen hoe Minecraft eruitziet en zich gedraagt door resource- en gedragspakketten te gebruiken. # +howtoplay.resourceAndBehaviorPacks.text.2=Kies in het menu Instellingen een pakket in de lijst met beschikbare pakketten en selecteer vervolgens ernaast het plusteken. Hiermee wordt je pakket toegepast op het Minecraft-standaardpakket. # + +howtoplay.scaffolding=Steigers # +howtoplay.scaffolding.title=Speluitleg: Steigers # +howtoplay.scaffolding.header.1=Reik naar de sterren # +howtoplay.scaffolding.text.1.keyboard=Met steigers kun je op een veilige manier enorme gebouwen maken! Je kunt in een steiger lopen en erop staan. Als je een kolom van steigers hebt, kun je omhoog gaan door in de steiger te staan en op :_input_key.jump: te drukken. Als je omlaag wilt, kun je op :_input_key.sneak: drukken. # +howtoplay.scaffolding.text.1.gamepad=Met steigers kun je op een veilige manier enorme gebouwen maken! Je kunt in een steiger lopen en erop staan. Als je een kolom van steigers hebt, kun je omhoog gaan door in de steiger te staan en op de knop :_input_key.jump: te drukken. Als je omlaag wilt, kun je de knop :_input_key.sneak: ingedrukt houden. # +howtoplay.scaffolding.text.1a.touch=Steigers kunnen van pas komen bij het bouwen van grote constructies. Ze zijn een manier om hogere plaatsen te bereiken en veilig naar beneden te klimmen zonder valschade op te lopen. # +howtoplay.scaffolding.text.1b.touch=Wanneer je het D-Pad-bedieningsschema gebruikt, tik je op :touch_jump: om een zuil met steigers te beklimmen. Tik op :touch_fly_down: om naar beneden te klimmen. # +howtoplay.scaffolding.text.1c.touch=Wanneer je een joystickbedieningsschema gebruikt, druk je op :tip_virtual_button_jump: om een zuil met steigers op te klimmen. Tik op :tip_virtual_button_sneak: om naar beneden te klimmen. # +howtoplay.scaffolding.text.1.rift_controller=Met steigers kun je op een veilige manier enorme gebouwen maken! Je kunt in een steiger lopen en erop staan. Als je een kolom van steigers hebt, kun je omhoog gaan door in de steiger te staan en op de knop :rift_A: te drukken. Als je omlaag wilt, kun je de knop :rift_X: ingedrukt houden. # +howtoplay.scaffolding.text.1.windowsmr_controller=Met steigers kun je op een veilige manier enorme gebouwen maken! Je kunt in een steiger lopen en erop staan. Als je een kolom van steigers hebt, kun je omhoog gaan door in de steiger te staan en op de knop :windowsmr_right_touchpad: te drukken. Als je omlaag wilt, kun je de knop :windowsmr_right_stick: ingedrukt houden. # +howtoplay.scaffolding.header.2=Ondersteun je gebouw # +howtoplay.scaffolding.text.2=Steigers hebben ondersteuning nodig. Je kunt slechts een beperkt aantal steigers horizontaal plaatsen zonder een ander blok aan te raken. Als je probeert te veel steigerblokken te plaatsen, vallen deze omlaag. Steigers kunnen net als normale blokken worden geplaatst, maar je kunt ze ook op hun eigen fundering plaatsen om snel een grote toren te maken. # +howtoplay.scaffolding.header.3=Breek het af # +howtoplay.scaffolding.text.3=Wanneer een steiger stuk gaat, worden ook alle steigerblokken vernietigd die hierop leunen. Hiermee kun je snel je steiger opruimen door simpelweg de ondersteunende blokken te vernietigen! # + +howtoplay.structureBlocks=Constructieblokken # +howtoplay.structureBlocks.title=Speluitleg: Constructieblokken ### +howtoplay.structureBlocks.text.1=Met constructieblokken kunnen makers gedeelten van hun wereld kopiëren en opslaan als constructies. Opgeslagen constructies kunnen vervolgens weer in de wereld worden geplakt. ### +howtoplay.structureBlocks.header.1=Hoe te verkrijgen ### +howtoplay.structureBlocks.text.2=Om een constructieblok te verkrijgen, moet je de slash-opdracht /give gebruiken. Om een constructieblok te kunnen gebruiken, moet je Operator-machtigingen hebben. ### +howtoplay.structureBlocks.header.2= Modi ### +howtoplay.structureBlocks.text.3=Constructieblokken hebben vier modi waartussen kan worden gewisseld met de vervolgkeuzelijst Modus: Opslaan, Laden, Hoek en 3D-export. ### +howtoplay.structureBlocks.text.4=In de opslagmodus wordt een gebied in de wereld als constructie opgeslagen. ### +howtoplay.structureBlocks.text.5=In de laadmodus wordt een constructie in de wereld geladen. Je kunt alleen constructies laden die in de wereld zijn opgeslagen of die zijn inbegrepen in een gedragspakket dat op de wereld is toegepast. ### +howtoplay.structureBlocks.text.6=Hoekmodus wordt gebruikt met de knop Detecteren in de Opslagmodus om te bepalen welk gebied moet worden opgeslagen. Zie het gedeelte Hoekmodus hieronder voor meer details. ### +howtoplay.structureBlocks.text.7=Met 3D-export wordt een 3D-modelbestand geëxporteerd op ondersteunde platforms. ### +howtoplay.structureBlocks.header.3=Voorbeeldvenster ### +howtoplay.structureBlocks.text.8=Aan de rechterkant van het scherm Constructieblok wordt een voorbeeld weergegeven van het geselecteerde gebied of de te laden constructie, afhankelijk van de modus waarin het blok zich bevindt. ### +howtoplay.structureBlocks.text.9.keyboard=Druk op :_input_key.attack: en sleep om het 3D-voorbeeld te draaien. # +howtoplay.structureBlocks.text.9.gamepad=Gebruik :_gamepad_stick_right: om het 3D-voorbeeld te draaien. # +howtoplay.structureBlocks.text.9.touch=Tik op het voorbeeld en sleep om het 3D-voorbeeld te draaien. # +howtoplay.structureBlocks.header.4=Redstone-activering ### +howtoplay.structureBlocks.text.10=Je kunt Redstone gebruiken om een constructieblok te activeren. Hiermee wordt een constructie opgeslagen of in de wereld geladen, afhankelijk van de modus waarin het blok zich bevindt en de toegepaste instellingen. ### +howtoplay.structureBlocks.header.5=Integriteit en Seed ### +howtoplay.structureBlocks.text.11=Je kunt bepalen hoeveel van een constructie wordt geladen door de waarden voor Integriteit en Seed te wijzigen. ### +howtoplay.structureBlocks.text.12=Integriteit: het percentage blokken om uit de constructie te laden. Geaccepteerde waarden zijn 0 t/m 100. Blokken worden willekeurig gekozen als Seed niet is opgegeven. ### +howtoplay.structureBlocks.text.13=Seed: de hier ingevoerde waarde bepaalt welke blokken moeten worden verwijderd bij het gebruik van Integriteit. Laat dit veld leeg als je wilt dat de blokken willekeurig worden gekozen. ### +howtoplay.structureBlocks.header.6=Constructieleegteblokken ### +howtoplay.structureBlocks.text.14=Wanneer er een constructie met constructieleegteblokken in de wereld wordt geladen, blijven alle blokken behouden op de plek waar het constructieleegteblok in de wereld zou worden geladen. ### +howtoplay.structureBlocks.text.15=Voorbeeld: als je een lege schipbreuk zou laden op de bodem van de oceaan, zouden de luchtblokken normaal gesproken over de waterblokken worden gekopieerd. Als de schipbreuk was gevuld met constructieleegte, zouden de waterblokken blijven en heb je een schipbreuk gevuld met water. ### +howtoplay.structureBlocks.header.7=Detecteren en Hoekmodus ### +howtoplay.structureBlocks.text.16=Om automatisch het gebied te selecteren dat je wilt opslaan, kun je Hoekmodusblokken rondom je bouwwerk plaatsen en deze dezelfde naam geven als het bouwwerk dat je wilt opslaan. ### +howtoplay.structureBlocks.text.17=Als je in de Opslagmodus op de knop Detecteren drukt, worden alle hoekblokken met dezelfde naam gevonden en wordt er een selectiegebied gemaakt, zodat alles in dit gebied wordt opgeslagen. ### + +howtoplay.servers=Servers # +howtoplay.servers.title=Speluitleg: Servers # +howtoplay.servers.text=Het tabblad Server toont populaire Minecraft-servers. # + +howtoplay.shulkerBoxes=Sjoelkerdozen # +howtoplay.shulkerBoxes.title=Speluitleg: Sjoelkerdozen # +howtoplay.shulkerBoxes.text.1=Combineer twee sjoelkerschelpen met een kist om een sjoelkerdoos te maken. Sjoelkerschelpen worden door sjoelkers in End-steden laten vallen. In tegenstelling tot andere houders blijven in sjoelkerdozen voorwerpen die stuk gaan behouden. Sjoelkerdozen gaan stuk en vallen als voorwerp neer als deze door zuigers worden geduwd en kunnen met automaten worden geplaatst. # + +howtoplay.theEnd=The End # +howtoplay.theEnd.title=Speluitleg: The End # +howtoplay.theEnd.text.1=The End is een andere dimensie die je kunt bereiken via een actief End-portaal. Dit portaal kun je vinden in een vesting, die onder de grond in de bovenwereld. # +howtoplay.theEnd.text.2=Elk End-portaalframeblok mist iets mysterieus om de kracht ervan te ontketenen. # +howtoplay.theEnd.header.1=De andere kant # +howtoplay.theEnd.text.3=Zodra het portaal actief is, kun je erin springen om naar The End te gaan. # +howtoplay.theEnd.text.4=De gevreesde Enderdraak woont in The End. Dit is een geduchte en sterke vijand die zijn kracht uit vreemde kristallen lijkt te halen. Zijn adem- en vuurbalaanvallen verspreiden hardnekkig zuur over het slagveld. Neem je vrienden mee om hem te verslaan! # +howtoplay.theEnd.text.5=Als één keer nog niet genoeg was, plaats vier Enderkristallen in de hoeken van het uitgangsportaal om de Enderdraak opnieuw te wekken. # + +howtoplay.theStore=De Marketplace # +howtoplay.theStore.title=Speluitleg: De Marketplace # +howtoplay.theStore.text.1=Op de Minecraft-marketplace kun je nieuwe skins, werelden, textures en mashup-pakketten vinden die door verschillende getalenteerde makers zijn ontworpen. # +howtoplay.theStore.header.1=Content verkennen # +howtoplay.theStore.text.2=Probeer een skin voor een nieuwe look! # +howtoplay.theStore.text.3=Bekijk werelden om nieuwe kaarten en uitdagingen te ontgrendelen die je keer op keer zult willen spelen! # +howtoplay.theStore.text.4=Geef je oude spel een make-over met texturepakketten die op je huidige werelden en Realms worden toegepast! # +howtoplay.theStore.text.4.norealms=Geef je oude spel een make-over met texturepakketten die op je huidige werelden worden toegepast! # +howtoplay.theStore.text.5=Of probeer ze allemaal met mashup-pakketten: een zorgvuldig samengestelde verzameling met skins, werelden en textures die samen je werelden en Realms zullen transformeren! # +howtoplay.theStore.text.5.norealms=Of probeer ze allemaal met mashup-pakketten: een zorgvuldig samengestelde verzameling met skins, werelden en textures die samen je werelden zullen transformeren! # + +howtoplay.tools=Gereedschappen # +howtoplay.tools.title=Speluitleg: Gereedschappen # +howtoplay.tools.text.1=Minecraft bevat veel gereedschappen waarmee je blokken sneller kunt delven dan eerst. Je kunt gereedschappen vervaardigen met hout, steen, ijzer, goud of diamant. # +howtoplay.tools.text.2=Als je het juiste gereedschap voor de taak gebruikt, delf je niet alleen sneller maar verliest je gereedschap ook minder duurzaamheid. Om zeldzame grondstoffen te delven, zijn complexere gereedschappen nodig. # +howtoplay.tools.header.1=Gereedschappen waarmee je dingen kunt slopen # +howtoplay.tools.text.3=Met het pikhouweel kun je goed harde blokken als keien, ijzer of ovens breken. # +howtoplay.tools.text.4=Met een bijl kun je goed houten blokken breken, zoals stronken, planken of werkbanken. # +howtoplay.tools.text.5.notTouch=Met de spade kun je goed losse blokken als aarde, zand en grind breken. Je kunt hiermee ook een pad maken door bij grasblokken op :_input_key.use: te drukken. # +howtoplay.tools.text.5.touch=Met de spade kun je goed losse blokken als aarde, zand en grind breken. Je kunt hiermee ook een pad maken door op grasblokken te tikken. # +howtoplay.tools.text.6.notTouch=De schoffel heb je nodig om aarde te bewerken om gewassen te groeien. Druk op :_input_key.use: bij aarde- of grasblokken om ze te veranderen in land. # +howtoplay.tools.text.6.touch=De schoffel heb je nodig om aarde te bewerken om gewassen te groeien. Tik op aarde- of grasblokken om ze te veranderen in land. # +howtoplay.tools.text.7=Al deze gereedschappen kunnen worden betoverd via het betoveringstafel of aambeeld. # +howtoplay.tools.header.2=Andere gereedschappen # +howtoplay.tools.text.8=Er zijn nog veel meer gereedschappen die je tijdens je avontuur zullen helpen: # +howtoplay.tools.text.9=Met een emmer kun je vloeistoffen als water, melk lava en zelfs vis verzamelen. # +howtoplay.tools.text.10=Met vuursteen en staal kun je vuur maken... wees alleen voorzichtig in beboste gebieden! # +howtoplay.tools.text.11=Met een vishengel kun je vis en andere buit uit waterblokken vissen. Je kunt deze ook gebruiken om andere spelers en mobs naar je toe te trekken. Bovendien kun je vishengels betoveren! # +howtoplay.tools.text.12=Scharen zijn heel handig voor het verzamelen van voorwerpen als wol, bladeren en spinnenwebben. # + +howtoplay.trading=Handelen met dorpelingen # +howtoplay.trading.title=Speluitleg: Handelen met dorpelingen # +howtoplay.trading.text.1=In dorpen kun je handelen. Elke dorpeling heeft een beroep: boer, slager, smid, kaartenmaker, bibliothecaris of priester. Beroepen hebben exclusieve voorwerpen te koop. Verken en handel met zoveel mogelijk dorpelingen om alle beroepen te vinden. # +howtoplay.trading.header.1=Goederen voor smaragden # +howtoplay.trading.text.2=Je komt erachter wat een dorpeling aanbiedt door ermee te praten. Als je met een dorpeling hebt gehandeld, kan de prijs van diens handelswaren veranderen. De handelswaren van een dorpeling kunnen opraken, waardoor je tijdelijk niet meer kunt handelen. Handelen is het kopen of verkopen van voorwerpen voor smaragden. # +howtoplay.trading.text.3=Naarmate je met dorpelingen handelt, worden ze beter in hun beroep en bieden ze steeds betere en waardevollere handelswaren. # +howtoplay.trading.text.4=Zorg goed voor je dorpelingen. Ook zij moeten rusten, werken en eten om te gedijen. # + +howtoplay.transportation=Vervoer # +howtoplay.transportation.title=Speluitleg: Vervoer # +howtoplay.transportation.text.1=Naast lopen, een dier te berijden of te vliegen zijn er meerdere manier om je te verplaatsen. # +howtoplay.transportation.header.1=Mijnkarren # +howtoplay.transportation.text.2=Mijnkarren zijn berijdbare karren die op rails rijden. Je kunt de rails plaatsen waar je maar wilt door ze naast elkaar te leggen. Plaats een mijnkar op de rails en je bent klaar om te rijden. # +howtoplay.transportation.text.2.touch=Mijnkarren zijn berijdbare karren die op rails rijden. Je kunt de rails plaatsen waar je maar wilt door ze naast elkaar te leggen. Plaats een mijnkar op de rails en je bent klaar om te rijden. # +howtoplay.transportation.text.3.keyboard=Druk op :_input_key.use: terwijl je naar een mijnkar kijkt om erin te springen en te rijden. Druk op :_input_key.forward: om naar voren te gaan en op :_input_key.jump: of :_input_key.sneak: om eruit te gaan. # +howtoplay.transportation.text.3.gamepad=Druk op :_input_key.use: terwijl je naar een mijnkar kijkt om erin te springen en te rijden. Duw :_gamepad_stick_left: naar voren om naar voren te gaan en op :_input_key.jump: of :_input_key.sneak: om eruit te gaan. # +howtoplay.transportation.text.3a.touch=Kijk naar een mijnkar en tik op 'Rijden' om in te stappen. # +howtoplay.transportation.text.3b.touch=Wanneer je het D-Pad-bedieningsschema gebruikt, tik je op :touch_forward: en houd je deze ingedrukt om vooruit te gaan en snelheid te maken. Tik op :touch_jump: om uit te stappen. # +howtoplay.transportation.text.3c.touch=Wanneer je een joystickbedieningsschema gebruikt, sleep je :tip_virtual_joystick: omhoog om vooruit te gaan en snelheid te maken. Tik op:tip_virtual_button_dismount: om euit te stappen. # +howtoplay.transportation.header.2=Boten # +howtoplay.transportation.text.4=Met boten kun je over water varen. Plaats er een op een waterblok en je bent klaar om te vertrekken. # +howtoplay.transportation.text.4.touch=Met boten kun je over water varen. Plaats er gewoon een op een waterblok en je bent klaar om te vertrekken. # +howtoplay.transportation.text.5.keyboard=Druk op :_input_key.use: terwijl je naar een boot kijkt om aan boord te gaan. Druk op :_input_key.left: of :_input_key.right: om naar links of rechts om te sturen. Druk op :_input_key.forward: om naar voren te varen. Druk op :_input_key.jump: of :_input_key.sneak: om de boot te verlaten. # +howtoplay.transportation.text.5.gamepad=Druk op :_input_key.use: terwijl je naar een boot kijkt om aan boord te gaan. Druk :_gamepad_stick_left: naar links of rechts om te draaien. Druk :_gamepad_stick_left: naar voren om vooruit te gaan. Druk op :_input_key.jump: of :_input_key.sneak: om de boot te verlaten. # +howtoplay.transportation.text.5a.touch=Kijk naar een boot en tik op 'Instappen' om aan boord te gaan. # +howtoplay.transportation.text.5b.touch=Wanneer je het D-Pad-bedieningsschema gebruikt, tik je op :touch_left: of :touch_right: om naar links of rechts te draaien of tik en houd beide ingedrukt om vooruit te gaan. Tik op 'Boot verlaten' om uit te stappen. # +howtoplay.transportation.text.5c.touch=Wanneer je een joystickbedieningsschema gebruikt, sleep je :tip_virtual_joystick: omhoog om vooruit te gaan en tik je op :tip_virtual_button_dismount: om uit te stappen. # + +howtoplay.weapons=Wapens # +howtoplay.weapons.title=Speluitleg: Wapens # +howtoplay.weapons.header.1=Zwaard # +howtoplay.weapons.text.1=Het zwaard is het belangrijkste wapen voor lijf-aan-lijfgevechten in Minecraft. Een zwaard kun je maken met hout, steen, ijzer, goud of diamant. Met springaanvallen richt je extra schade aan! # +howtoplay.weapons.text.2.notTouch=Druk op :_input_key.attack: met een zwaard in je hand om aan te vallen. # +howtoplay.weapons.text.2.touch=Tik op mobs om ze aan te vallen. # +howtoplay.weapons.header.2=Boog # +howtoplay.weapons.text.3.notTouch=De boog is het belangrijkste langeafstandswapen in Minecraft. Houd :_input_key.use: ingedrukt om de boog te spannen. Laat :_input_key.use: los om een pijl af te vuren. Je hebt pijlen nodig om met de boog te kunnen schieten. # +howtoplay.weapons.text.3.touch=De boog is het belangrijkste langeafstandswapen in Minecraft. Blijf het scherm aangeraakt houden om de boog te spannen. Laat los om een pijl af te vuren. Je hebt pijlen nodig om met de boog te kunnen schieten. # +howtoplay.weapons.text.4=Je richt meer schade aan met een boog wanneer je deze zo strak mogelijk spant. # +howtoplay.weapons.header.3=Kruisboog # +howtoplay.weapons.text.5.notTouch=De kruisboog is een alternatief afstandswapen. Houd :_input_key.use: ingedrukt om de kruisboog te laden. De kruisboog blijft geladen totdat deze wordt afgevuurd. Druk op :_input_key.use: om een pijl af te vuren. Je hebt pijlen nodig om met de kruisboog te herladen. # +howtoplay.weapons.text.5a.touch=De kruisboog is een afstandswapen waarvoor een pijl gespannen moet worden. Tik ergens op het scherm en houd vast om de kruisboog met een pijl te spannen. # +howtoplay.weapons.text.5b.touch=Als je de kruisboog eenmaal hebt gespannen, blijft hij gespannen totdat hij wordt afgevuurd, zelfs als je hem in je inventaris stopt. # +howtoplay.weapons.text.5c.touch=Tik ergens op het scherm om een gespannen kruisboog af te vuren. # +howtoplay.weapons.text.5d.touch=Als je actieknoppen gebruikt, tik dan op :tip_virtual_button_action_build_or_use: om een gespannen kruisboog af te vuren. # +howtoplay.weapons.header.4=Drietand # +howtoplay.weapons.text.6.notTouch=De drietand is een tweeledig wapen: voor dichtbij en veraf. Druk op :_input_key.attack: om aan te vallen. Houd :_input_key.use: ingedrukt om de drietand naar achter te halen. Laat :_input_key.use: los om de drietand te werpen. De drietand is het beste wapen voor onderwater. # +howtoplay.weapons.text.6.touch=De drietand is een tweeledig wapen: voor dichtbij en veraf. Tik op mobs om ze aan te vallen. Blijf het scherm aangeraakt houden om de drietand naar achter te halen. Laat los om de drietand te werpen. De drietand is het beste wapen voor onderwater. # +howtoplay.weapons.header.5=Betoverde wapens # +howtoplay.weapons.text.7=Voor het zwaard, de (kruis)boog en de drietand zijn bepaalde betoveringen mogelijk die je op het betoveringstafel of aambeeld kunt toepassen waarmee je de schade en duurzaamheid kunt verbeteren en zelfs mobs in vuur en vlam kunt zetten! # + +howtoplay.whatsNew=Wat is er nieuw # + +immersive_reader.book_page_header=Pagina %1 van %2 # +immersive_reader.portfolio_page_header= Pagina %1 # +immersive_reader.error.webview_failure=Er is een probleem opgetreden bij het verbinding maken met de insluitende lezer. # +immersive_reader.error.identity_failure=Er is een probleem opgetreden bij het verbinding maken met de insluitende lezer. Start Minecraft Education opnieuw op en probeer het opnieuw. # + +level.launch.failed=Starten mislukt # +level.export.started=Wereld exporteren gestart... # +level.import.started=Wereld importeren gestart... # +level.export.success=Wereld exporteren voltooid # +level.import.success=Wereld importeren voltooid # +level.export.failed=Wereld exporteren mislukt # +level.import.failed=Wereld importeren mislukt # +level.import.failed.incompatibleEdition=Kan wereld niet importeren: niet-ondersteunde bestandsindeling # +level.editor.export.started=Project exporteren gestart... # +level.editor.import.started=Project importeren gestart... # +level.editor.export.success=Project exporteren voltooid # +level.editor.import.success=Project importeren voltooid # +level.editor.export.failed=Project exporteren mislukt # +level.editor.import.failed=Project importeren mislukt # +level.editor.import.failed.incompatibleEdition=Kan project niet importeren: niet-ondersteunde bestandsindeling # + +invite.clear=Selectie wissen # +invite.send=%d uitnodigingen sturen # +invite.sendOne=1 uitnodiging sturen # +invite.sendUnnumbered=Uitnodigingen sturen # +invite.title=Vrienden uitnodigen voor je game # +invite.titleRealms=Leden uitnodigen voor je Realm-server # +invite.error.message=Sommige uitnodigingen zijn misschien niet verstuurd. # +invite.noFriends=Je hebt niemand toegevoegd aan de vriendenlijst! # +invite.noRealmFriends=Je hebt niemand toegevoegd aan je Realm. # +invite.OnlineFriends=Online vrienden # +invite.OfflineFriends=Offline vrienden # +invite.SuggestedFriends=Aanbevolen vrienden # +invite.error1=Er is iets fout gegaan. Je vriendenlijst kan niet worden geladen. # +invite.error2=Er is iets fout gegaan. Een aantal details van je vriendenlijst kunnen niet worden geladen. # +invite.realm.add_member=Realm-leden toevoegen # +invite.notification.title=Speluitnodiging # +invite.notification.description=%s heeft je uitgenodigd om Minecraft te spelen # +invite.confirmation.description=%s heeft je uitgenodigd om Minecraft te spelen # +invite.pageCounter=%d/%d # + +inventory.binSlot=Item vernietigen # + +item.air.name=Lucht # +item.apple.name=Appel # +item.axolotlAdultBodySingle.name=%1$s volwassen axolotl # +item.axolotlBabyBodySingle.name=%1$s babyaxolotl # +item.axolotlColorLucy.name=Leucistisch # +item.axolotlColorCyan.name=Cyaanblauw # +item.axolotlColorGold.name=Goud # +item.axolotlColorWild.name=Bruin # +item.axolotlColorBlue.name=Blauw # +item.golden_apple.name=Gouden appel # +item.appleEnchanted.name=Betoverde appel # +item.armor_stand.name=Harnashouder # +item.arrow.name=Pijl # +item.tipped_arrow.name=Pijlpunt # +item.banner.black.name=Zwarte banier # +item.banner.blue.name=Blauwe banier # +item.banner.border.black=Zwarte zoom # +item.banner.border.blue=Blauwe zoom # +item.banner.border.brown=Bruine zoom # +item.banner.border.cyan=Cyaanblauwe zoom # +item.banner.border.gray=Grijze zoom # +item.banner.border.green=Groene zoom # +item.banner.border.lightBlue=Lichtblauwe zoom # +item.banner.border.lime=Limoengroene zoom # +item.banner.border.magenta=Magenta zoom # +item.banner.border.orange=Oranje zoom # +item.banner.border.pink=Roze zoom # +item.banner.border.purple=Paarse zoom # +item.banner.border.red=Rode zoom # +item.banner.border.silver=Lichtgrijze zoom # +item.banner.border.white=Witte zoom # +item.banner.border.yellow=Gele zoom # +item.banner.bricks.black=Zwart veld gemetseld # +item.banner.bricks.blue=Blauw veld gemetseld # +item.banner.bricks.brown=Bruin veld gemetseld # +item.banner.bricks.cyan=Cyaanblauw veld gemetseld # +item.banner.bricks.gray=Grijs veld gemetseld # +item.banner.bricks.green=Groen veld gemetseld # +item.banner.bricks.lightBlue=Lichtblauw veld gemetseld # +item.banner.bricks.lime=Limoengroen veld gemetseld # +item.banner.bricks.magenta=Magenta veld gemetseld # +item.banner.bricks.orange=Oranje veld gemetseld # +item.banner.bricks.pink=Roze veld gemetseld # +item.banner.bricks.purple=Paars veld gemetseld # +item.banner.bricks.red=Rood veld gemetseld # +item.banner.bricks.silver=Lichtgrijs veld gemetseld # +item.banner.bricks.white=Wit veld gemetseld # +item.banner.bricks.yellow=Geel veld gemetseld # +item.banner.brown.name=Bruin banier # +item.banner.circle.black=Zwart rozet # +item.banner.circle.blue=Blauw rozet # +item.banner.circle.brown=Bruin rozet # +item.banner.circle.cyan=Cyaanblauw rozet # +item.banner.circle.gray=Grijze rozet # +item.banner.circle.green=Groene rozet # +item.banner.circle.lightBlue=Lichtblauwe rozet # +item.banner.circle.lime=Limoengroene rozet # +item.banner.circle.magenta=Magenta rozet # +item.banner.circle.orange=Oranje rozet # +item.banner.circle.pink=Roze rozet # +item.banner.circle.purple=Paarse rozet # +item.banner.circle.red=Rode rozet # +item.banner.circle.silver=Lichtgrijze rozet # +item.banner.circle.white=Witte rozet # +item.banner.circle.yellow=Gele rozet # +item.banner.creeper.black=Zwart Creeperwapen # +item.banner.creeper.blue=Blauw Creeperwapen # +item.banner.creeper.brown=Bruin Creeperwapen # +item.banner.creeper.cyan=Cyaanblauw Creeperwapen # +item.banner.creeper.gray=Grijs Creeperwapen # +item.banner.creeper.green=Groen Creeperwapen # +item.banner.creeper.lightBlue=Lichtblauw Creeperwapen # +item.banner.creeper.lime=Limoengroen Creeperwapen # +item.banner.creeper.magenta=Magenta Creeperwapen # +item.banner.creeper.orange=Oranje Creeperwapen # +item.banner.creeper.pink=Roze Creeperwapen # +item.banner.creeper.purple=Paars Creeperwapen # +item.banner.creeper.red=Rood Creeperwapen # +item.banner.creeper.silver=Lichtgrijs Creeperwapen # +item.banner.creeper.white=Wit Creeperwapen # +item.banner.creeper.yellow=Geel Creeperwapen # +item.banner.cross.black=Zwart andreaskruis # +item.banner.cross.blue=Blauw andreaskruis # +item.banner.cross.brown=Bruin andreaskruis # +item.banner.cross.cyan=Cyaanblauw andreaskruis # +item.banner.cross.gray=Grijs andreaskruis # +item.banner.cross.green=Groen andreaskruis # +item.banner.cross.lightBlue=Lichtblauw andreaskruis # +item.banner.cross.lime=Limoengroen andreaskruis # +item.banner.cross.magenta=Magenta andreaskruis # +item.banner.cross.orange=Oranje andreaskruis # +item.banner.cross.pink=Roze andreaskruis # +item.banner.cross.purple=Paars andreaskruis # +item.banner.cross.red=Rood andreaskruis # +item.banner.cross.silver=Lichtgrijs andreaskruis # +item.banner.cross.white=Wit andreaskruis # +item.banner.cross.yellow=Geel andreaskruis # +item.banner.curly_border.black=Zwarte zoom ingesprongen # +item.banner.curly_border.blue=Blauwe zoom ingesprongen # +item.banner.curly_border.brown=Bruine zoom ingesprongen # +item.banner.curly_border.cyan=Cyaanblauwe zoom ingesprongen # +item.banner.curly_border.gray=Grijze zoom ingesprongen # +item.banner.curly_border.green=Groene zoom ingesprongen # +item.banner.curly_border.lightBlue=Lichtblauwe zoom ingesprongen # +item.banner.curly_border.lime=Limoengroene zoom ingesprongen # +item.banner.curly_border.magenta=Magenta zoom ingesprongen # +item.banner.curly_border.orange=Oranje zoom ingesprongen # +item.banner.curly_border.pink=Roze zoom ingesprongen # +item.banner.curly_border.purple=Paarse zoom ingesprongen # +item.banner.curly_border.red=Rode zoom ingesprongen # +item.banner.curly_border.silver=Lichtgrijze zoom ingesprongen # +item.banner.curly_border.white=Witte zoom ingesprongen # +item.banner.curly_border.yellow=Gele zoom ingesprongen # +item.banner.cyan.name=Cyaanblauwe banier # +item.banner.diagonal_left.black=Zwart per band sinister # +item.banner.diagonal_left.blue=Blauw per band sinister # +item.banner.diagonal_left.brown=Bruin per band sinister # +item.banner.diagonal_left.cyan=Cyaanblauw per band sinister # +item.banner.diagonal_left.gray=Grijs per band sinister # +item.banner.diagonal_left.green=Groen per band sinister # +item.banner.diagonal_left.lightBlue=Lichtblauw per band sinister # +item.banner.diagonal_left.lime=Limoengroen per band sinister # +item.banner.diagonal_left.magenta=Magenta per band sinister # +item.banner.diagonal_left.orange=Oranje per band sinister # +item.banner.diagonal_left.pink=Roze per band sinister # +item.banner.diagonal_left.purple=Paars per band sinister # +item.banner.diagonal_left.red=Rood per band sinister # +item.banner.diagonal_left.silver=Lichtgrijs per band sinister # +item.banner.diagonal_left.white=Wit per band sinister # +item.banner.diagonal_left.yellow=Geel per band sinister # +item.banner.diagonal_right.black=Zwart per band # +item.banner.diagonal_right.blue=Blauw per band # +item.banner.diagonal_right.brown=Bruin per band # +item.banner.diagonal_right.cyan=Cyaanblauw per band # +item.banner.diagonal_right.gray=Grijs per band # +item.banner.diagonal_right.green=Groen per band # +item.banner.diagonal_right.lightBlue=Lichtblauw per band # +item.banner.diagonal_right.lime=Limoengroen per band # +item.banner.diagonal_right.magenta=Magenta per band # +item.banner.diagonal_right.orange=Oranje per band # +item.banner.diagonal_right.pink=Roze per band # +item.banner.diagonal_right.purple=Paars per band # +item.banner.diagonal_right.red=Rood per band # +item.banner.diagonal_right.silver=Lichtgrijs per band # +item.banner.diagonal_right.white=Wit per band # +item.banner.diagonal_right.yellow=Geel per band # +item.banner.diagonal_up_left.black=Zwart per band omgekeerd # +item.banner.diagonal_up_left.blue=Blauw per band omgekeerd # +item.banner.diagonal_up_left.brown=Bruin per band omgekeerd # +item.banner.diagonal_up_left.cyan=Cyaanblauw per band omgekeerd # +item.banner.diagonal_up_left.gray=Grijs per band omgekeerd # +item.banner.diagonal_up_left.green=Groen per band omgekeerd # +item.banner.diagonal_up_left.lightBlue=Lichtblauw per band omgekeerd # +item.banner.diagonal_up_left.lime=Limoengroen per band omgekeerd # +item.banner.diagonal_up_left.magenta=Magenta per band omgekeerd # +item.banner.diagonal_up_left.orange=Oranje per band omgekeerd # +item.banner.diagonal_up_left.pink=Roze per band omgekeerd # +item.banner.diagonal_up_left.purple=Paars per band omgekeerd # +item.banner.diagonal_up_left.red=Rood per band omgekeerd # +item.banner.diagonal_up_left.silver=Lichtgrijs per band omgekeerd # +item.banner.diagonal_up_left.white=Wit per band omgekeerd # +item.banner.diagonal_up_left.yellow=Geel per band omgekeerd # +item.banner.diagonal_up_right.black=Zwart per band sinister omgekeerd # +item.banner.diagonal_up_right.blue=Blauw per band sinister omgekeerd # +item.banner.diagonal_up_right.brown=Bruin per band sinister omgekeerd # +item.banner.diagonal_up_right.cyan=Cyaanblauw per band sinister omgekeerd # +item.banner.diagonal_up_right.gray=Grijs per band sinister omgekeerd # +item.banner.diagonal_up_right.green=Groen per band sinister omgekeerd # +item.banner.diagonal_up_right.lightBlue=Lichtblauw per band sinister omgekeerd # +item.banner.diagonal_up_right.lime=Limoengroen per band sinister omgekeerd # +item.banner.diagonal_up_right.magenta=Magenta per band sinister omgekeerd # +item.banner.diagonal_up_right.orange=Oranje per band sinister omgekeerd # +item.banner.diagonal_up_right.pink=Roze per band sinister omgekeerd # +item.banner.diagonal_up_right.purple=Paars per band sinister omgekeerd # +item.banner.diagonal_up_right.red=Rood per band sinister omgekeerd # +item.banner.diagonal_up_right.silver=Lichtgrijs per band sinister omgekeerd # +item.banner.diagonal_up_right.white=Wit per band sinister omgekeerd # +item.banner.diagonal_up_right.yellow=Geel per band sinister omgekeerd # +item.banner.flower.black=Zwart bloemwapen # +item.banner.flower.blue=Blauw bloemwapen # +item.banner.flower.brown=Bruin bloemwapen # +item.banner.flower.cyan=Cyaanblauw bloemwapen # +item.banner.flower.gray=Grijs bloemwapen # +item.banner.flower.green=Groen bloemwapen # +item.banner.flower.lightBlue=Lichtblauw bloemwapen # +item.banner.flower.lime=Limoengroen bloemwapen # +item.banner.flower.magenta=Magenta bloemwapen # 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+item.banner.small_stripes.magenta=Magenta paly # +item.banner.small_stripes.orange=Oranje paly # +item.banner.small_stripes.pink=Roze paly # +item.banner.small_stripes.purple=Paarse paly # +item.banner.small_stripes.red=Rode paly # +item.banner.small_stripes.silver=Lichtgrijze paly # +item.banner.small_stripes.white=Witte paly # +item.banner.small_stripes.yellow=Gele paly # +item.banner.square_bottom_left.black=Zwarte schildbasis dexter kanton # +item.banner.square_bottom_left.blue=Blauwe schildbasis dexter kanton # +item.banner.square_bottom_left.brown=Bruine schildbasis dexter kanton # +item.banner.square_bottom_left.cyan=Cyaanblauwe schildbasis dexter kanton # +item.banner.square_bottom_left.gray=Grijze schildbasis dexter kanton # +item.banner.square_bottom_left.green=Groene schildbasis dexter kanton # +item.banner.square_bottom_left.lightBlue=Lichtblauwe schildbasis dexter kanton # +item.banner.square_bottom_left.lime=Limoengroene schildbasis dexter kanton # +item.banner.square_bottom_left.magenta=Magenta schildbasis dexter kanton # +item.banner.square_bottom_left.orange=Oranje schildbasis dexter kanton # +item.banner.square_bottom_left.pink=Roze schildbasis dexter kanton # +item.banner.square_bottom_left.purple=Paarse schildbasis dexter kanton # +item.banner.square_bottom_left.red=Rode schildbasis dexter kanton # +item.banner.square_bottom_left.silver=Lichtgrijze schildbasis dexter kanton # +item.banner.square_bottom_left.white=Witte schildbasis dexter kanton # +item.banner.square_bottom_left.yellow=Gele schildbasis dexter kanton # +item.banner.square_bottom_right.black=Zwarte schildbasis sinister kanton # +item.banner.square_bottom_right.blue=Blauwe schildbasis sinister kanton # +item.banner.square_bottom_right.brown=Bruine schildbasis sinister kanton # +item.banner.square_bottom_right.cyan=Cyaanblauwe schildbasis sinister kanton # +item.banner.square_bottom_right.gray=Grijze schildbasis sinister kanton # +item.banner.square_bottom_right.green=Groene schildbasis sinister kanton # +item.banner.square_bottom_right.lightBlue=Lichtblauwe schildbasis sinister kanton # +item.banner.square_bottom_right.lime=Limoengroene schildbasis sinister kanton # +item.banner.square_bottom_right.magenta=Magenta schildbasis sinister kanton # +item.banner.square_bottom_right.orange=Oranje schildbasis sinister kanton # +item.banner.square_bottom_right.pink=Roze schildbasis sinister kanton # +item.banner.square_bottom_right.purple=Paarse schildbasis sinister kanton # +item.banner.square_bottom_right.red=Rode schildbasis sinister kanton # +item.banner.square_bottom_right.silver=Lichtgrijze schildbasis sinister kanton # +item.banner.square_bottom_right.white=Witte schildbasis sinister kanton # +item.banner.square_bottom_right.yellow=Gele schildbasis sinister kanton # +item.banner.square_top_left.black=Zwart schildhoofd dexter kanton # +item.banner.square_top_left.blue=Blauw schildhoofd dexter kanton # +item.banner.square_top_left.brown=Bruin schildhoofd dexter kanton # +item.banner.square_top_left.cyan=Cyaanblauw schildhoofd dexter kanton # +item.banner.square_top_left.gray=Grijs schildhoofd dexter kanton # +item.banner.square_top_left.green=Groen schildhoofd dexter kanton # +item.banner.square_top_left.lightBlue=Lichtblauw schildhoofd dexter kanton # +item.banner.square_top_left.lime=Limoengroen schildhoofd dexter kanton # +item.banner.square_top_left.magenta=Magenta schildhoofd dexter kanton # +item.banner.square_top_left.orange=Oranje schildhoofd dexter kanton # +item.banner.square_top_left.pink=Roze schildhoofd dexter kanton # +item.banner.square_top_left.purple=Paars schildhoofd dexter kanton # +item.banner.square_top_left.red=Rood schildhoofd dexter kanton # +item.banner.square_top_left.silver=Lichtgrijs schildhoofd dexter kanton # +item.banner.square_top_left.white=Wit schildhoofd dexter kanton # +item.banner.square_top_left.yellow=Geel schildhoofd dexter kanton # +item.banner.square_top_right.black=Zwart schildhoofd sinister kanton # +item.banner.square_top_right.blue=Blauw schildhoofd sinister kanton # +item.banner.square_top_right.brown=Bruin schildhoofd sinister kanton # +item.banner.square_top_right.cyan=Cyaanblauw schildhoofd sinister kanton # +item.banner.square_top_right.gray=Grijs schildhoofd sinister kanton # +item.banner.square_top_right.green=Groen schildhoofd sinister kanton # +item.banner.square_top_right.lightBlue=Lichtblauw schildhoofd sinister kanton # +item.banner.square_top_right.lime=Limoengroen schildhoofd sinister kanton # +item.banner.square_top_right.magenta=Magenta schildhoofd sinister kanton # +item.banner.square_top_right.orange=Oranje schildhoofd sinister kanton # +item.banner.square_top_right.pink=Roze schildhoofd sinister kanton # +item.banner.square_top_right.purple=Paars schildhoofd sinister kanton # +item.banner.square_top_right.red=Rood schildhoofd sinister kanton # +item.banner.square_top_right.silver=Lichtgrijs schildhoofd sinister kanton # +item.banner.square_top_right.white=Wit schildhoofd sinister kanton # +item.banner.square_top_right.yellow=Geel schildhoofd sinister kanton # +item.banner.straight_cross.black=Zwart kruis # +item.banner.straight_cross.blue=Blauw kruis # +item.banner.straight_cross.brown=Bruin kruis # +item.banner.straight_cross.cyan=Cyaanblauw kruis # +item.banner.straight_cross.gray=Grijs kruis # +item.banner.straight_cross.green=Groen kruis # +item.banner.straight_cross.lightBlue=Lichtblauw kruis # +item.banner.straight_cross.lime=Limoengroen # +item.banner.straight_cross.magenta=Magenta kruis # +item.banner.straight_cross.orange=Oranje kruis # +item.banner.straight_cross.pink=Roze kruis # +item.banner.straight_cross.purple=Paars kruis # +item.banner.straight_cross.red=Rood kruis # +item.banner.straight_cross.silver=Lichtgrijs kruis # +item.banner.straight_cross.white=Wit kruis # +item.banner.straight_cross.yellow=Geel kruis # +item.banner.stripe_bottom.black=Zwarte schildbasis faas # +item.banner.stripe_bottom.blue=Blauwe schildbasis faas # +item.banner.stripe_bottom.brown=Bruine schildbasis faas # +item.banner.stripe_bottom.cyan=Cyaanblauwe schildbasis faas # +item.banner.stripe_bottom.gray=Grijze schildbasis faas # +item.banner.stripe_bottom.green=Groene schildbasis faas # +item.banner.stripe_bottom.lightBlue=Lichtblauwe schildbasis faas # +item.banner.stripe_bottom.lime=Limoengroene schildbasis faas # +item.banner.stripe_bottom.magenta=Magenta schildbasis faas # +item.banner.stripe_bottom.orange=Oranje schildbasis faas # +item.banner.stripe_bottom.pink=Roze schildbasis faas # +item.banner.stripe_bottom.purple=Paarse schildbasis faas # +item.banner.stripe_bottom.red=Rode schildbasis faas # +item.banner.stripe_bottom.silver=Lichtgrijze schildbasis faas # +item.banner.stripe_bottom.white=Witte schildbasis faas # +item.banner.stripe_bottom.yellow=Gele schildbasis faas # +item.banner.stripe_center.black=Zwarte paal # +item.banner.stripe_center.blue=Blauwe paal # +item.banner.stripe_center.brown=Bruine paal # +item.banner.stripe_center.cyan=Cyaanblauwe paal # +item.banner.stripe_center.gray=Grijze paal # +item.banner.stripe_center.green=Groene paal # +item.banner.stripe_center.lightBlue=Lichtblauwe paal # +item.banner.stripe_center.lime=Limoengroene paal # +item.banner.stripe_center.magenta=Magenta paal # +item.banner.stripe_center.orange=Oranje paal # 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+item.banner.stripe_left.blue=Blauwe paal dexter # +item.banner.stripe_left.brown=Bruine paal dexter # +item.banner.stripe_left.cyan=Cyaanblauwe paal dexter # +item.banner.stripe_left.gray=Grijze paal dexter # +item.banner.stripe_left.green=Groene paal dexter # +item.banner.stripe_left.lightBlue=Lichtblauwe paal dexter # +item.banner.stripe_left.lime=Limoengroene paal dexter # +item.banner.stripe_left.magenta=Magenta paal dexter # +item.banner.stripe_left.orange=Oranje paal dexter # +item.banner.stripe_left.pink=Roze paal dexter # +item.banner.stripe_left.purple=Paarse paal dexter # +item.banner.stripe_left.red=Rode paal dexter # +item.banner.stripe_left.silver=Lichtgrijze paal dexter # +item.banner.stripe_left.white=Witte paal dexter # +item.banner.stripe_left.yellow=Gele paal dexter # +item.banner.stripe_middle.black=Zwarte faas # +item.banner.stripe_middle.blue=Blauwe faas # +item.banner.stripe_middle.brown=Bruine faas # +item.banner.stripe_middle.cyan=Cyaanblauwe faas # +item.banner.stripe_middle.gray=Grijze faas # 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+item.banner_pattern.piglin=Snuit # +item.banner_pattern.skull=Schedelwapen # +item.banner_pattern.thing=Ding # +item.banner_pattern.vines=Zoom ingesprongen # +item.bucketPowderSnow.name=Emmer poedersneeuw # + +item.shield.name=Schild # +item.shield.white.name=Wit schild # +item.shield.lime.name=Limoengroen schild # +item.shield.yellow.name=Geel schild # +item.shield.silver.name=Lichtgrijs schild # +item.shield.pink.name=Roze schild # +item.shield.purple.name=Paars schild # +item.shield.red.name=Rood schild # +item.shield.orange.name=Oranje schild # +item.shield.lightBlue.name=Lichtblauw schild # +item.shield.magenta.name=Magenta schild # +item.shield.gray.name=Grijs schild # +item.shield.green.name=Groen schild # +item.shield.cyan.name=Cyaanblauw schild # +item.shield.brown.name=Bruin schild # +item.shield.black.name=Zwart schild # +item.shield.blue.name=Blauw schild # + +item.goat_horn.name=Geitenhoorn # +item.minecraft.goat_horn.sound.0=Denken # +item.minecraft.goat_horn.sound.1=Zingen # +item.minecraft.goat_horn.sound.2=Zoeken # +item.minecraft.goat_horn.sound.3=Voelen # +item.minecraft.goat_horn.sound.4=Bewonderen # +item.minecraft.goat_horn.sound.5=Roepen # +item.minecraft.goat_horn.sound.6=Smachten # +item.minecraft.goat_horn.sound.7=Droom # + +itemGroup.search=Zoeken # +itemGroup.name.planks=Planken # +itemGroup.name.walls=Muren # +itemGroup.name.fence=Omheiningen # +itemGroup.name.fenceGate=Poorten # +itemGroup.name.stairs=Trappen # +itemGroup.name.door=Deuren # +itemGroup.name.glass=Glas # +itemGroup.name.glassPane=Glasplaten # +itemGroup.name.permission=Machtigingsblokken # +itemGroup.name.slab=Platen # +itemGroup.name.stoneBrick=Decoratieve steen # +itemGroup.name.sandstone=Zandsteen # +itemGroup.name.wool=Wol # +itemGroup.name.woolCarpet=Wollen tapijt # +itemGroup.name.concretePowder=Cement # +itemGroup.name.concrete=Beton # +itemGroup.name.stainedClay=Terracotta # +itemGroup.name.glazedTerracotta=Geglazuurde terracotta # +itemGroup.name.dye=Verf # +itemGroup.name.ore=Ertsen # +itemGroup.name.stone=Steen # +itemGroup.name.log=Houtblokken # +itemGroup.name.leaves=Bladeren # +itemGroup.name.sapling=Jonge boompjes # +itemGroup.name.seed=Zaden # +itemGroup.name.crop=Gewassen # +itemGroup.name.grass=Grondbedekking # +itemGroup.name.flower=Bloemen # +itemGroup.name.rawFood=Rauw eten # +itemGroup.name.cookedFood=Bereid eten # +itemGroup.name.miscFood=Diverse voedingsmiddelen # +itemGroup.name.mushroom=Paddenstoelen # +itemGroup.name.monsterStoneEgg=Geïnfesteerde steen # +itemGroup.name.mobEgg=Mob-eieren # +itemGroup.name.helmet=Helmen # +itemGroup.name.chestplate=Borstplaten # +itemGroup.name.leggings=Beenbeschermers # +itemGroup.name.boots=Laarzen # +itemGroup.name.horseArmor=Paardenpantser # +itemGroup.name.sword=Zwaarden # +itemGroup.name.axe=Bijlen # +itemGroup.name.pickaxe=Pikhouwelen # +itemGroup.name.shovel=Spaden # +itemGroup.name.hoe=Schoffels # +itemGroup.name.arrow=Pijlen # +itemGroup.name.potion=Drankjes # +itemGroup.name.splashPotion=Spattende drankjes # +itemGroup.name.lingeringPotion=Draaldrankjes # +itemGroup.name.bed=Bedden # +itemGroup.name.chalkboard=Schoolborden # +itemGroup.name.anvil=Aambeelden # +itemGroup.name.chest=Kisten # +itemGroup.name.shulkerBox=Sjoelkerdozen # +itemGroup.name.record=Muziekplaten # +itemGroup.name.skull=Mobschedels # +itemGroup.name.boat=Boten # +itemGroup.name.chestboat=Boten met kist # +itemGroup.name.rail=Spoor # +itemGroup.name.minecart=Mijnkarren # +itemGroup.name.pressurePlate=Drukplaten # +itemGroup.name.trapdoor=Valluiken # +itemGroup.name.enchantedBook=Betoverde boeken # +itemGroup.name.banner=Vlaggen # +itemGroup.name.firework=Vuurwerk # +itemGroup.name.fireworkStars=Vuurladingen # +itemGroup.name.coral=Koraalblokken # +itemGroup.name.coral_decorations=Koraalversieringen # +itemGroup.name.buttons=Knoppen # +itemGroup.name.sign=Borden # +itemGroup.name.wood=Hout # +itemGroup.name.banner_pattern=Vlagpatronen # +itemGroup.name.netherWartBlock=Netherkruid # +itemGroup.name.candles=Kaarsen # +itemGroup.name.goatHorn=Geitenhoorns # + +jigsaw.title.target_pool=Doelgroep: # +jigsaw.title.name=Naam: # +jigsaw.title.target=Doelnaam: # +jigsaw.title.final_block=Verandert in: # +jigsaw.title.joint_type=Gezamenlijk type: # +jigsaw.title.joint_type.aligned=Uitgelijnd # +jigsaw.joint_type.aligned=Uitgelijnd # +jigsaw.joint_type.rollable=Oprolbaar # +jigsaw.exit.done=Klaar # +jigsaw.exit.cancel=Annuleren # + +##EDU Joincode +joincode.entry_popup.icon_button=%1 knop aansluitingscode # Example: Apple join code button # +joincode.entry_popup.icon_entry=%3 invoer aansluitingscode %1 van %2 # Example: Apple join code entry 2 of 5 # +joincode.entry_popup.title=Aansluitingscode invoeren # +joincode.connecting.title=Aansluiten bij wereld # +joincode.connecting.lower_text=Zoeken naar wereld... # +joincode.error.title=Aansluitingsfout # +joincode.error.message.no_match=De ingevoerde aansluitingscode komt niet overeen met jouw werelden die momenteel beschikbaar zijn. # +joincode.error.message.no_response=Er is een probleem opgetreden bij het verbinding maken met de aansluitingscodeservice. Probeer het opnieuw. # +joincode.error.message.not_available=Aansluitingscodes zijn momenteel niet beschikbaar. Vraag je host om een IP-adres om je bij het spel aan te sluiten. # +joincode.error.message.service_error=Er is iets misgegaan. Probeer het opnieuw. # +joincode.found.title=Aansluiten bij wereld # +joincode.found.message=Is dit de wereld waarbij je je probeerde aan te sluiten? # +joincode.found.host_name=Gehost door: %1 # +joincode.icon_text.null=Leeg # +joincode.icon_text.1=Boek en veer # +joincode.icon_text.2=Ballon # +joincode.icon_text.3=Spoor # +joincode.icon_text.4=Alex # +joincode.icon_text.5=Koekje # +joincode.icon_text.6=Vis # +joincode.icon_text.7=Agent # +joincode.icon_text.8=Taart # +joincode.icon_text.9=Pikhouweel # +joincode.icon_text.10=Wateremmer # +joincode.icon_text.11=Steve # +joincode.icon_text.12=Appel # +joincode.icon_text.13=Wortel # +joincode.icon_text.14=Panda # +joincode.icon_text.15=Bord # +joincode.icon_text.16=Drankje # +joincode.icon_text.17=Kaart # +joincode.icon_text.18=Lama # +joincode.ip_entry.button_tts=Meer opties # +joincode.ip_entry.address.tooltip=Om het IP-adres te vinden, kun je de host vragen het spel te pauzeren. Je kunt het IP-adres en poortnummer vinden op het tabblad Multiplayer op het pauzescherm. # +joincode.ip_entry.port.tooltip=Om het poortnummer te vinden, kun je de host vragen het spel te pauzeren. Je kunt het IP-adres en poortnummer vinden op het tabblad Multiplayer op het pauzescherm. # +joincode.generate_new.button.text=Nieuwe aansluitingscode genereren # +joincode.generate_new.tooltip.text=Je multiplayersessie wordt niet onderbroken als je een nieuwe code genereert. # +joincode.button.share_link.text=Een koppeling delen # +joincode.generating_new=Laden... # +joincode.tooltip.errortext=Er is iets misgegaan bij het genereren van je aansluitingscode. # +joincode.tooltip.account.error=Er is een probleem opgetreden bij het verifiëren van je account. Start Minecraft Education opnieuw op en probeer het opnieuw. # +joincode.tooltip.infotext=Geef de aansluitingscode aan een klasgenoot zodat deze zich bij jouw wereld kan aansluiten. # +joincode.button.stop_hosting.text=Stoppen met hosten # +joincode.confirmation.stop_hosting.message=Als je stopt met het hosten van de wereld, wordt deze multiplayersessie voor alle spelers beëindigd. Weet je zeker dat je dit wilt? # +joincode.button.start_hosting.text=Beginnen met hosten # +joincode.confirmation.start_hosting.message=Als je begint met hosten, maken wij een code die je aan andere spelers kunt geven zodat deze zich bij jouw wereld kunnen aansluiten. Wil je beginnen met hosten? # +joincode.service.unreachable=De ontdekkingsservice kan niet worden bereikt # +joincode.button.generate_code.text=Nieuwe aansluitingscode genereren # +joincode.confirmation.generate_code.message=Je multiplayerspel wordt niet gestopt als je een nieuwe aansluitingscode maakt. Deze nieuwe code kun je gebruiken om extra spelers uit te nodigen. # +joincode.service.unavailable=Aansluitingscodes zijn momenteel niet beschikbaar. Probeer te vernieuwen of jouw IP-adres te gebruiken. # + +##EDU Pause Menu +edu.pause.ipaddress=IP-ADRES # +edu.pause.port=POORT # +edu.pause.nethernetLabel=VERBINDINGS-ID # + +key.attack=Aanvallen/vernietigen # +key.back=Achteruit lopen # +key.categories.gameplay=Gameplay # +key.categories.inventory=Inventaris # +key.categories.misc=Diversen # +key.categories.movement=Beweging # +key.categories.multiplayer=Multiplayer # +key.categories.stream=Streaming # +key.categories.ui=Spelinterface # +key.codeBuilder=Code Builder # +key.chat=Chat-knop # +key.command=Commando openen # +key.copyCoordinates=Coördinaten kopiëren # +key.copyFacingCoordinates=Tegenover elkaar liggende coördinaten kopiëren # +key.cycleItemLeft=Item naar links verwisselen # +key.cycleItemRight=Item naar rechts verwisselen # +key.scoreboard=Scorebord tonen # +key.drop=Item laten vallen # +key.forward=Vooruit lopen # +key.fullscreen=Schakelen tussen Volledig scherm # +key.hotbar.1=Snelbalk slot 1 # +key.hotbar.2=Snelbalk slot 2 # +key.hotbar.3=Snelbalk slot 3 # +key.hotbar.4=Snelbalk slot 4 # +key.hotbar.5=Snelbalk slot 5 # +key.hotbar.6=Snelbalk slot 6 # +key.hotbar.7=Snelbalk slot 7 # +key.hotbar.8=Snelbalk slot 8 # +key.hotbar.9=Snelbalk slot 9 # +key.cyclefixedinventory=Vaste inventaris verwisselen # +key.immersivereader=Insluitende lezer # +key.interactwithtoast=Bericht openen # +key.mobeffectsandinteractwithtoast=Melding/mobeffecten openen # +key.script_toggle=Muismodus in-/uitschakelen # +key.script_cancel=Huidige actie annuleren # +key.script_open_map=Kaart-UI openen # +key.script_open_chat=Chat-gebruikersinterface openen # +key.script_open_inventory=Inventaris-UI openen # +key.script_open_mission=Missie-UI openen # +key.inventory=Inventaris # +key.jump=Springen/omhoog vliegen # +key.left=Zijwaarts naar links # +key.lookCenter=Centreren # +key.lookDown=Omlaag kijken # +key.lookDownLeft=Links omlaag kijken # +key.lookDownRight=Rechts omlaag kijken # +key.lookDownSlight=Iets omlaag kijken # +key.lookDownSmooth=Geleidelijk omlaag kijken # +key.lookLeft=Naar links kijken # +key.lookLeftSmooth=Geleidelijk naar links kijken # +key.lookRight=Naar rechts kijken # +key.lookRightSmooth=Geleidelijk naar rechts kijken # +key.lookUp=Omhoog kijken # +key.lookUpLeft=Links omhoog kijken # +key.lookUpRight=Rechts omhoog kijken # +key.lookUpSlight=Iets omhoog kijken # +key.lookUpSmooth=Geleidelijk omhoog kijken # +key.menuTabLeft=Menu linkertabblad # +key.menuTabRight=Menu rechtertabblad # +key.mouseButton=Knop %1$s # +key.pickItem=Blok oppakken # +key.playerlist=Spelers weergeven # +key.right=Zijwaarts naar rechts # +key.screenshot=Screenshot maken # +key.smoothCamera=Schakelen tussen Filmcamera # +key.sneak=Sluipen/omlaag vliegen # +key.spectatorOutlines=Spelers belichten (toeschouwers) # +key.sprint=Sprinten # +key.streamCommercial=Gestreamde advertenties weergeven # +key.streamPauseUnpause=Stream pauzeren/hervatten # +key.streamStartStop=Stream starten/stoppen # +key.streamToggleMic=Druk om te praten/dempen # +key.togglePerspective=Schakelen tussen perspectief # +key.toggleControlTips=Controletips # +key.inGameMenu=Menu in het spel # +key.use=Voorwerp gebruiken/blok plaatsen # +key.flyDownSlow=Vlieg langzaam omlaag # +key.flyUpSlow=Vlieg langzaam omhoog # +key.mobEffects=Mobeffecten # +key.moveBack=Terug verplaatsen # +key.moveForward=Vooruit verplaatsen # +key.moveLeft=Naar links verplaatsen # +key.moveRight=Naar rechts verplaatsen # +key.pause=Pauzeren # +key.toggleLivingroom=Immersie in-/uitschakelen # + +keyboard.keyName.backspace=TERUG # +keyboard.keyName.tab=TAB # +keyboard.keyName.return=ENTER # +keyboard.keyName.pause=PAUSE # +keyboard.keyName.lshift=SHIFT # +keyboard.keyName.control=CONTROL # +keyboard.keyName.alt=ALTERNATIEF # +keyboard.keyName.capsLock=HOOFDLETTERS # +keyboard.keyName.escape=ESCAPE # +keyboard.keyName.space=SPATIE # +keyboard.keyName.pgDown=PAGINA OMLAAG # +keyboard.keyName.pgUp=PAGINA OMHOOG # +keyboard.keyName.end=END # +keyboard.keyName.home=HOME # +keyboard.keyName.left=LINKS # +keyboard.keyName.up=OMHOOG # +keyboard.keyName.right=RECHTS # +keyboard.keyName.down=OMLAAG # +keyboard.keyName.insert=INSERT # +keyboard.keyName.delete=DELETE # +keyboard.keyName.0=0 # +keyboard.keyName.1=1 # +keyboard.keyName.2=2 # +keyboard.keyName.3=3 # +keyboard.keyName.4=4 # +keyboard.keyName.5=5 # +keyboard.keyName.6=6 # +keyboard.keyName.7=7 # +keyboard.keyName.8=8 # +keyboard.keyName.9=9 # +keyboard.keyName.a=A # +keyboard.keyName.b=B # +keyboard.keyName.c=C # +keyboard.keyName.d=D # +keyboard.keyName.e=E # +keyboard.keyName.f=F # +keyboard.keyName.g=G # +keyboard.keyName.h=H # +keyboard.keyName.i=I # +keyboard.keyName.j=J # +keyboard.keyName.k=K # +keyboard.keyName.l=L # +keyboard.keyName.m=M # +keyboard.keyName.n=N # +keyboard.keyName.o=O # +keyboard.keyName.p=P # +keyboard.keyName.q=Q # +keyboard.keyName.r=R # +keyboard.keyName.s=S # +keyboard.keyName.t=T # +keyboard.keyName.u=U # +keyboard.keyName.v=V # +keyboard.keyName.w=W # +keyboard.keyName.x=X # +keyboard.keyName.y=Y # +keyboard.keyName.z=Z # +keyboard.keyName.f1=F1 # +keyboard.keyName.f2=F2 # +keyboard.keyName.f3=F3 # +keyboard.keyName.f4=F4 # +keyboard.keyName.f5=F5 # +keyboard.keyName.f6=F6 # +keyboard.keyName.f7=F7 # +keyboard.keyName.f8=F8 # +keyboard.keyName.f9=F9 # +keyboard.keyName.f10=F10 # +keyboard.keyName.f11=F11 # +keyboard.keyName.f12=F12 # +keyboard.keyName.f13=F13 # +keyboard.keyName.numpad0=NUMPAD0 # +keyboard.keyName.numpad1=NUMPAD1 # +keyboard.keyName.numpad2=NUMPAD2 # +keyboard.keyName.numpad3=NUMPAD3 # +keyboard.keyName.numpad4=NUMPAD4 # +keyboard.keyName.numpad5=NUMPAD5 # +keyboard.keyName.numpad6=NUMPAD6 # +keyboard.keyName.numpad7=NUMPAD7 # +keyboard.keyName.numpad8=NUMPAD8 # +keyboard.keyName.numpad9=NUMPAD9 # +keyboard.keyName.scroll=SCROLL # +keyboard.keyName.equals=GELIJK # +keyboard.keyName.add=PLUS # +keyboard.keyName.minus=MIN # +keyboard.keyName.subtract=AFTREKKEN # +keyboard.keyName.multiply=VERMENIGVULDIGEN # +keyboard.keyName.divide=DELEN # +keyboard.keyName.decimal=DECIMAAL # +keyboard.keyName.grave=GRAVE # +keyboard.keyName.numLock=NUMLOCK # +keyboard.keyName.slash=SLASH # +keyboard.keyName.semicolon=PUNTKOMMA # +keyboard.keyName.apostrophe=APOSTROF # +keyboard.keyName.comma=KOMMA # +keyboard.keyName.period=PUNT # +keyboard.keyName.backslash=BACKSLASH # +keyboard.keyName.lbracket=HAAKJE OPENEN # +keyboard.keyName.rbracket=HAAKJE SLUITEN # + +keyboard.keyName.backspace.short=BACK # +keyboard.keyName.tab.short=TAB # +keyboard.keyName.return.short=ENTER # +keyboard.keyName.pause.short=PAUSE # +keyboard.keyName.lshift.short=SHIFT # +keyboard.keyName.control.short=CTRL # +keyboard.keyName.alt.short=ALT # +keyboard.keyName.capsLock.short=CAPS # +keyboard.keyName.escape.short=ESC # +keyboard.keyName.space.short=SPACE # +keyboard.keyName.pgDown.short=PgDn # +keyboard.keyName.pgUp.short=PgUp # +keyboard.keyName.end.short=END # +keyboard.keyName.home.short=HOME # +keyboard.keyName.left.short=LINKS # +keyboard.keyName.up.short=OMHOOG # +keyboard.keyName.right.short=RECHTS # +keyboard.keyName.down.short=OMLAAG # +keyboard.keyName.insert.short=INS # +keyboard.keyName.delete.short=DEL # +keyboard.keyName.numpad0.short=N0 # +keyboard.keyName.numpad1.short=N1 # +keyboard.keyName.numpad2.short=N2 # +keyboard.keyName.numpad3.short=N3 # +keyboard.keyName.numpad4.short=N4 # +keyboard.keyName.numpad5.short=N5 # +keyboard.keyName.numpad6.short=N6 # +keyboard.keyName.numpad7.short=N7 # +keyboard.keyName.numpad8.short=N8 # +keyboard.keyName.numpad9.short=N9 # +keyboard.keyName.scroll.short=SCROLL # +keyboard.keyName.equals.short== # +keyboard.keyName.add.short=N+ # +keyboard.keyName.minus.short=- # +keyboard.keyName.subtract.short=N- # +keyboard.keyName.multiply.short=N* # +keyboard.keyName.divide.short=N/ # +keyboard.keyName.decimal.short=N. # +keyboard.keyName.grave.short=` # +keyboard.keyName.numLock.short=NUMLOCK # +keyboard.keyName.slash.short=/ # +keyboard.keyName.semicolon.short=; # +keyboard.keyName.apostrophe.short=' # +keyboard.keyName.comma.short=, # +keyboard.keyName.period.short=. # +keyboard.keyName.backslash.short=\ # +keyboard.keyName.lbracket.short=[ # +keyboard.keyName.rbracket.short=] # + +keyboard.onScreen.lineNumber=Lijn %s # + +lanServer.otherPlayers=Instellingen voor andere spelers # +lanServer.scanning=Zoeken naar spellen op je lokale netwerk # +lanServer.start=LAN-wereld starten # +lanServer.title=LAN-wereld # +lanServer.restart=Deze server is opnieuw gestart! # + +licensed_content.goBack=Teruggaan # +licensed_content.viewLicensedContent=Ga in een webbrowser naar https://minecraft.net/licensed-content/ om gelicentieerde content te bekijken. # + +livingroom.hint.tap_touchpad_for_immersive=Tik op het touchpad om Immersie in of uit te schakelen # +livingroom.hint.tap_view_for_immersive=Druk op F5 om Immersie in of uit te schakelen # +livingroom.hint.tap_view_for_immersive_gamepad=Druk op het D-pad omhoog om Immersie in of uit te schakelen # +livingroom.hint.tap_view_for_immersive_oculustouch=Druk op Y om Immersie in of uit te schakelen # +livingroom.hint.tap_view_for_immersive_windowsmr=Druk op het rechtermenu om Immersie in te schakelen # + +map.toolTip.displayMarkers=Markeringen weergeven # +map.toolTip.scaling=Schaal aanpassen op 1:%s # +map.toolTip.level=Niveau %s/%s # +map.toolTip.unkown=Onbekende kaart # +map.toolTip.locked=Vergrendeld # +map.position.agent=Positie Agent: %s, %s, %s # +map.position=Positie: %s, %s, %s # + +mcoServer.title=Minecraft Online-wereld # + +menu.achievements=Achievements # +menu.convertingLevel=Wereld uitbreiden # +menu.copyright=©Mojang AB # +menu.disconnect=Verbinding verbreken # +menu.educatorResources=Onderwijzerbronnen # +menu.editions=Editions # +menu.beta=Bèta! # +menu.game=Spelmenu # +menu.generatingLevel=Wereld genereren # +menu.generatingTerrain=Terrein opbouwen # +menu.howToPlay=Speluitleg # +menu.howToPlay.caps=SPELUITLEG # +menu.host=Hosten # +menu.howToPlay.generalMessage=Minecraft-encyclopedie voor nieuwe en ervaren spelers. # +menu.howToPlay.access=Druk op :_gamepad_face_button_down: om Speluitleg te openen! # +menu.howToPlay.access.noicon=Druk op [A] om Speluitleg te openen! # +menu.loadingLevel=Wereld laden # +menu.multiplayer=Multiplayer # +menu.online=Minecraft Realms # +menu.options=Opties # +menu.settings=Instellingen # +menu.settings.caps=INSTELLINGEN # +menu.classroom_settings.caps=KLASLOKAALINSTELLINGEN # +menu.serverStore=%s winkel # +menu.serverGenericName=Server # +menu.play=Spelen # +menu.playdemo=Demowereld spelen # +menu.playOnRealms=Spelen op Realm # +menu.quickplay=Snel spel # +menu.quit=Opslaan en afsluiten # +menu.quit.edu=Opslaan en afsluiten # +menu.quiz=De quiz doen # +menu.resetdemo=Demowereld opnieuw instellen # +menu.resourcepacks=Resourcepakketten # +menu.globalpacks=Algemene resources # +menu.storageManagement=Opslag # +menu.behaviors=Gedragspakketten # +menu.worldtemplates=Wereldsjablonen # +menu.respawning=Opnieuw spawnen # +menu.returnToGame=Verder spelen # +menu.returnToMenu=Opslaan en afsluiten naar titel # +menu.shareToLan=Openen naar LAN # +menu.simulating=De wereld een beetje simuleren # +menu.singleplayer=Singleplayer # +menu.store=Marketplace # +menu.skins=Skins # +menu.start=Starten # +menu.switchingLevel=Schakelen tussen werelden # +menu.makingBackup=Back-up maken... # +menu.saving=Opslaan... # +menu.editorMode=Editormodus # +menu.editor.play=Hervatten # +menu.character_cast.select_title=Kies je startpersonage # +menu.character_cast.preview_title=Maak kennis met de cast! # + +merchant.deprecated=Verhandel iets anders om te ontgrendelen! # + + +mount.onboard=Druk op %1$s om af te stappen # + +multiplayer.connect=Verbinding maken # +multiplayer.downloadingStats=Statistieken en achievements downloaden... # +multiplayer.downloadingTerrain=Terrein downloaden # +multiplayer.info1=Minecraft Multiplayer is momenteel nog niet klaar, maar # +multiplayer.info2=er wordt al voorzichtig mee getest. # +multiplayer.ipinfo=Voer het IP-adres van een server in om er een verbinding mee te maken: # +multiplayer.packErrors=Eén of meerdere van je resource- of gedragspakketten kunnen niet worden geladen. # +multiplayer.packErrors.realms=Eén of meerdere van je resource- of gedragspakketten kunnen niet worden geladen. Probeer deze wereld te downloaden vanuit je Realm-instellingen voor meer details over de fout. # +multiplayer.player.inventory.recovered=Inventaris hersteld en in kisten bij jou in de buurt geplaatst. # +multiplayer.player.inventory.failed=Inventaris hersteld. Zoek een veilig plekje en wij plaatsen een kist bij jou in de buurt de volgende keer dat je deze wereld betreedt. # +multiplayer.player.joined=%s heeft zich aangesloten bij het spel # +multiplayer.player.joined.renamed=%s (ook wel bekend als %s) heeft zich aangesloten bij het spel # +multiplayer.player.joined.realms=%s heeft zich aangesloten bij de realm # +multiplayer.player.joined.realms.renamed=%s (ook wel bekend als %s) heeft zich aangesloten bij de realm # +multiplayer.player.left=%s heeft het spel verlaten # +multiplayer.player.left.realms=%s heeft de realm verlaten # +multiplayer.player.changeToPersona=%s heeft het uiterlijk van het personage bewerkt. # +multiplayer.player.changeToSkin=%s is veranderd van skin. # +multiplayer.stopSleeping=Uit bed stappen # +multiplayer.playersSleeping=%s/%s spelers slapen # +multiplayer.texturePrompt.line1=Deze server raadt het gebruik aan van een aangepast resourcepakket. # +multiplayer.texturePrompt.line2=Wilt u het automatisch downloaden en installeren? # +multiplayer.title=Multiplayer spelen # +multiplayer.inBedOpenChat=Chat openen # +multiplayer.joincode.refreshed=De aansluitingscode van het spel is bijgewerkt. # + +notification.lock.noCraft=Dit voorwerp is vergrendeld en kan niet worden vervaardigd met # +notification.lock.noDrop=Dit voorwerp is vergrendeld en kan niet worden laten vallen # +notification.lock.noRemove=Dit voorwerp is vergrendeld en kan niet uit de inventaris worden verwijderd # + +npcscreen.action.buttonmode=Knopmodus # +npcscreen.action.onEnter=Bij betreden # +npcscreen.action.onExit=Bij verlaten # +npcscreen.action.buttonname=Knopnaam # +npcscreen.action.command.placeholder=Opdracht hier typen... # +npcscreen.action.command.title=Opdracht # +npcscreen.action.url.placeholder=URL hier typen... # +npcscreen.action.url.title=URL openen # +npcscreen.action.url.warning.invalidUri=Alleen URL's die beginnen met 'http' of 'https' worden ondersteund. # +npcscreen.action.url.warning.emptyUri=Als je geen URL toevoegt, open je met deze knop een nieuw browservenster. # +npcscreen.addcommand=Opdracht toevoegen # +npcscreen.addtext=Dialoog hier typen... # +npcscreen.addurl=URL toevoegen # +npcscreen.advancedsettings=Geavanceerde instellingen # +npcscreen.advancedtitle=Geavanceerde NPC-instellingen # +npcscreen.appearance=Uiterlijk # +npcscreen.basictitle=Non-Player Character # +npcscreen.dialog=Dialoog # +npcscreen.editdialog=Dialoog bewerken # +npcscreen.help.command.a=Klik op deze knop om een opdracht aan het NPC-dialoogvenster toe te voegen. # +npcscreen.help.command.b=Je kunt meerdere opdrachten tegelijk toevoegen. # +npcscreen.help.url.a=Klik op deze knop om een URL aan het NPC-dialoogvenster toe te voegen. # +npcscreen.help.url.b=De koppeling wordt in de standaardbrowser van de speler geopend. # +npcscreen.learnmore=Meer informatie # +npcscreen.name=Naam # +npcscreen.npc=NPC # +npcscreen.requiresop=OP vereist # + +npcUri.launch.success=De NPC-koppeling is geopend. # +npcUri.launch.failure=Kan de NPC-koppeling niet openen. Dit lijkt geen ondersteunde URL. # + +offer.category.skinpack=Skinpakketten # +offer.category.resourcepack=Texturepakketten # +offer.category.mashup=Mashup-pakketten # +offer.category.worldtemplate=Werelden # +offer.category.editorschoice=Keuze van de redactie # +offer.category.allByCreator=Alles van %s # + +offer.navigationTab.skins=Skins # +offer.navigationTab.textures=Textures # +offer.navigationTab.worlds=Werelden # +offer.navigationTab.mashups=Mash-ups # + +options.adjustBrightness=Pas de helderheid aan totdat je twee Creeper-gezichten kunt zien. # +options.brightness.notVisible=Niet zichtbaar # +options.brightness.barelyVisible=Net zichtbaar # +options.brightness.easilyVisible=Eenvoudig zichtbaar # + +options.adUseSingleSignOn=Eenmalige aanmelding inschakelen # +options.adEduRememberMe=Onthoud mij # +options.advancedButton=Geavanceerde video-instellingen... # +options.showAdvancedVideoSettings=Geavanceerde video-instellingen weergeven # +options.advancedOpengl=Geavanceerde OpenGL # +options.advancedVideoTitle=Geavanceerde video-instellingen # +options.anaglyph=3D-anaglyph # +options.termsAndConditions=Voorwaarden en bepalingen # +options.attribution=Attributie # +options.3DRendering=3D-rendering # +options.animatetextures=Geanimeerd water # +options.ao=Vloeiende verlichting # +options.ao.max=Maximum # +options.ao.min=Minimum # +options.ao.off=UIT # +options.autojump=Automatisch springen # +options.sprintOnMovement=Automatisch sprinten # +options.clearhotbar=Snelbalk wissen # +options.blockAlternatives=Blokken afwisselen # +options.buildid.format=Build: %1$s # +options.protocolversion.format=Protocolversie: %1%s # +options.worldconversion.version=Worldomzetter: %s # +options.builddate.format=Datum van build: %s # +options.buttonSize=Knopgrootte # +options.alwaysHighlightHoveringBoxInCrosshair=Markeren altijd aan # +options.useSpecificTouchControlNames=Specifieke namen van aanraakbediening gebruiken # +options.controlMode.title=Besturingsmodus # +options.controlMode.selected=Geselecteerd: # +options.controlMode.selectControlMode=Besturingsmodus selecteren # +options.showTouchControlSelectionScreen=Scherm voor selectie touchknoppen weergeven # +options.showActionButton=Actieknoppen weergeven # +options.resizableUI=Aanpasbare gebruikersinterface # +options.enableNewTouchControlSchemes=Nieuwe touchbesturingsschema's inschakelen # +options.resetOnStart=Opnieuw instellen bij het starten # +options.category.addons=Add-Ons # +options.category.audio=Geluid # +options.category.classroom_settings=Klaslokaal # +options.category.game=Spel # +options.category.graphics=Graphics # +options.category.input=Besturing # +options.category.server=Server # +options.change=Wijzigen # +options.changeGamertag=Gamertag wijzigen # +options.chat.color=Kleuren # +options.chat.height.focused=Hoogte met focus # +options.chat.height.unfocused=Hoogte zonder focus # +options.chat.links=Weblinks # +options.chat.links.prompt=Waarschuwen voor links # +options.chat.opacity=Doorzichtigheid # +options.chat.scale=Schalen # +options.chat.title=Chatinstellingen... # +options.chat.visibility=Chat # +options.chat.visibility.full=Weergegeven # +options.chat.visibility.hidden=Verborgen # +options.chat.visibility.system=Alleen commando's # +options.chat.width=Breedte # +options.codeBuilder=Code Builder # +options.content_log_file=Contentlogboekbestand inschakelen # +options.content_log_gui=Contentlogboek-GUI inschakelen # +options.controller=Controller # +options.controllerLayout=Controllerindeling # +options.controllerSettings=Controllerinstellingen # +options.controls=Besturing... # +options.control_alt_keybinds_section=De volgende toetsen worden gebruikt met 'CTRL + ALT' # +options.credits=Credits # +options.crouch=Sluipen # +options.customizeTitle=Wereldinstellingen aanpassen # +options.destroyvibration=Trillen bij het vernietigen van blokken # +options.splitvibration=Trillen bij het splitsen van voorwerpen # +options.debug=Fouten opsporen # +options.flighting_debug=Foutopsporing voor flighting # +options.debugTitle=Ontwikkelaaropties # +options.delete_account.button=Microsoft-account verwijderen # +options.delete_account.confirm.title=Microsoft-account verwijderen? # +options.delete_account.confirm.warning=WAARSCHUWING: je kunt je voortgang of aankopen op je apparaat niet meer beschermen nadat je je account hebt verwijderd %s. # +options.delete_account.confirm.warning.2=Als je je Microsoft-account verwijdert vanuit dit spel, heeft dit invloed op alle Minecraft-spellen die dit Microsoft-account gebruiken. # +options.delete_account.confirm.checkbox1=Je hebt geen toegang meer tot winkelcontent in het spel als je op andere platformen speelt. # +options.delete_account.confirm.checkbox2=Je kunt niet meer online spelen met je vrienden. # +options.delete_account.confirm.checkbox3=Je hebt geen toegang meer tot Realms, inclusief actieve Realms-abonnementen. # +options.delete_account.confirm.checkbox4=Je begrijpt het bovenstaande en je wilt doorgaan met het verwijderen van je account. # +options.delete_account.confirm.button=Verwijderen # +options.dev_game_tip=Speltips # +options.dev_ad_show_debug_panel=EDU-teken in foutopsporingspaneel tonen # +options.dev_ad_token_refresh_threshold=Vernieuwingsdrempelwaarde in seconden van EDU-aanmeldingstoken # +options.dev_ad_edu_max_token_refresh=Vernieuwing max. token EDU (minuten) # +options.dev_side_by_side_comparison_rate=Naast elkaar vergelijking van percentage # +options.dev_playfab_token_refresh_threshold=Drempelwaarde in minuten voor vernieuwen van PlayFab-token # +options.dev_assertions_debug_break=Assertieonderbreking in foutopsporing # +options.dev_assertions_show_dialog=Asserties tonen een modaal dialoogvenster # +options.dev_force_trial_mode=Proefversiemodus geforceerd inschakelen # +options.dev_eduDemo=Edu-demo (opnieuw aanmelden vereist) # +options.remote_imgui_toggle=Remote Imgui ingeschakeld # +options.dev_enableDebugUI=Foutopsporingsinterface inschakelen # +options.dev_createRealmWithoutPurchase=Realm maken zonder aankoop # +options.dev_flushOrphanedRealmsPurchases=Zwevende Realms-aankopen verwijderen # +options.dev_enableMixerInteractive=Interactieve Mixer-opdrachten inschakelen # +options.dev_storeOfferQueryRequiresXbl=XBL ophalen voor winkelaanbiedingen ###disable_3rd_party_console_resource_pack_check +options.dev_renderBoundingBox=Begrenzingsvak renderen # +options.dev_renderPaths=Paden renderen # +options.dev_renderGoalState=Doelstatus renderen # +options.dev_renderMobInfoState=Infostatus voor mobs weergeven # +options.dev_resetClientId=Client-id opnieuw instellen # +options.dev_showChunkMap=Segmentkaart weergeven # +options.dev_chunkMapMode=Weergavemodus segmentkaart # +options.dev_chunk_map_mode_off=Uit # +options.dev_chunk_map_mode_client=Client # +options.dev_chunk_map_mode_client_main_chunksource=Client (MainChunkSource) # +options.dev_chunk_map_mode_server_chunk_state=Server # +options.dev_chunk_map_mode_server_chunk_debug_display_state=Server (DB-status) # +options.dev_disableRenderTerrain=Terreintekening uitschakelen # +options.dev_disableRenderEntities=Entiteitstekening uitschakelen # +options.dev_disableRenderBlockEntities=Blokentiteitstekening uitschakelen # +options.dev_disableRenderParticles=Partikeltekening uitschakelen # +options.dev_disableRenderSky=Luchttekening uitschakelen # +options.dev_disableRenderWeather=Weertekening uitschakelen # +options.dev_disableRenderHud=Scherminfotekening uitschakelen # +options.dev_disableRenderItemInHand=Voorwerp-in-handtekening uitschakelen # +options.dev_disableRenderMainMenuCubeMap=Hoofdmenu CubeMap-tekening uitschakelen # +options.dev_disableRenderMainMenuPaperdollAnimation=Paperdoll-animatie van hoofdmenu uitschakelen # +options.dev_serverInstanceThread=Serverinstantiethread # +options.dev_newCuller=Nieuwe culler gebruiken # +options.dev_showBuildInfo=Versie-info tonen # +options.dev_showDevConsoleButton=Knop voor ontwikkelaarsconsole weergeven # +options.dev_realmsPermissionsEnabledButton=Realm-machtigingen tonen # +options.dev_enableProfiler=Profiler inschakelen # +options.dev_newParticleSystem=Nieuw particle system inschakelen # +options.dev_enableDebugHudOverlay=Foutopsporings-HUD inschakelen # +options.dev_enableDebugHudOverlay.off=Uit # +options.dev_enableDebugHudOverlay.basic=Basis # +options.dev_enableDebugHudOverlay.imgui=ImGui # +options.dev_enableDebugHudOverlay.renderchunks=Segmenten renderen # +options.dev_enableDebugHudOverlay.workerthreads=Worker-threads # +options.dev_enableDebugHudOverlay.debugtextures=Texturefouten opsporen # +options.dev_enableDebugHudOverlay.profiler=Profiler # +options.dev_enableDebugHudOverlay.imagememory=Beeldgeheugen # +options.dev_enableDebugHudOverlay.texturememory=Texturegeheugen # +options.dev_enableDebugHudOverlay.perimagememory=Geheugen per beeld # +options.dev_enableDebugHudOverlay.buffermemory=Buffergeheugen # +options.dev_enableDebugHudOverlay.camera=Camera # +options.dev_enableDebugHudOverlay.audio=Geluid # +options.dev_enableDebugHudOverlay.client_network=Clientnetwerk # +options.dev_enableDebugHudOverlay.server_network=Servernetwerk # +options.dev_enableDebugHudOverlay.spatial_packet_optimizations=Optimalisaties voor ruimtelijke pakketten # +options.dev_enableDebugHudOverlay.lock_contention=Conflict vergrendelen # +options.dev_enableDebugHudOverlay.hbui=Spelbeeld # This is a proper name, do not translate # +options.dev_transport_layer=Type transportlaag # +options.dev_controltower_override_transport_layer=MUTS-transportlaag lokaal overschrijven # +options.dev_transport_layer.raknet=RakNet # +options.dev_transport_layer.nethernet_mpsd=NetherNet (MPSD) # +options.dev_transport_layer.nethernet_websockets=NetherNet (WebSockets) # +options.dev_multithreadedRendering=Rendering met meerdere threads inschakelen # +options.dev_file_watcher=Bestands-watcher inschakelen # +options.dev_enable_texture_hot_reloader=Dynamische textureherlader inschakelen # +options.dev_achievementsAlwaysEnabled=Achievements altijd ingeschakeld # +options.dev_useLocalServer=Lokale server gebruiken # +options.dev_useIPv6Only=Alleen IPv6 gebruiken # +options.dev_attachPosRenderLevel=Bevestigingsposities renderen # +options.dev_render_attach_pos.none=Uit # +options.dev_render_attach_pos.head_pos=Positie van hoofd # +options.dev_render_attach_pos.eyes_pos=Positie van ogen # +options.dev_render_attach_pos.breath_pos=Positie bij ademen # +options.dev_render_attach_pos.body_pos=Positie van lichaam # +options.dev_render_attach_pos.feet_pos=Positie van voeten # +options.dev_render_attach_pos.all=Alles # +options.dev_disable_client_blob_cache=Blob-cache client uitschakelen # +options.dev_force_client_blob_cache=Inschakelen blob-cache client forceren voor lokale spellen # +options.dev_connectionQuality=Verbindingskwaliteit # +options.dev_connection_quality.no_limit=Onbeperkt # +options.dev_connection_quality.phone_4g=4G # +options.dev_connection_quality.phone_3g=3G # +options.dev_connection_quality.slow=Langzaam # +options.dev_connection_quality.very_slow=Heel langzaam # +options.dev_use_fps_independent_turning=FPS-afhankelijk draaien gebruiken # +options.dev_use_fast_chunk_culling=Snelle segmentselectie gebruiken # +options.dev_displayMarketplaceDocumentId=Marketplace-document-id tonen # +options.dev_addCoins=%s munten toevoegen # +options.discoveryEnvironment=Ontdekkingsomgeving (opnieuw opstarten vereist) # +options.discoveryEnvironment.production=Productie # +options.discoveryEnvironment.staging=Fasering # +options.discoveryEnvironment.local=Plaatselijk # +options.discoveryEnvironment.dev=Dev [Instabiel] # +options.dev_realmsEnvironment=Realms-omgeving # +options.dev_realms_environment.production=Productie # +options.dev_realms_environment.staging=Fasering # +options.dev_realms_environment.local=Plaatselijk # +options.dev_realms_environment.dev=Ontwikkeling # +options.dev_realmsSku=Realms-SKU # +options.dev_realms_sku.production=Productie # +options.dev_realms_sku.fiveday=Vijf dagen # +options.dev_realms_sku.default=Standaard # +options.dev_realmsEndpoint=Realms Endpoint # +options.dev_realmsEndpointPayment=Realms Endpoint-betaling # +options.dev_realmsRelyingParty=Realms Relying Party # +options.dev_realmsRelyingPartyPayment=Realms Relying Party-betaling # +options.dev_realms_stories=Realms-verhalen inschakelen (opnieuw opstarten vereist) # +options.dev_overrideXboxEnvironmentWindows=Xbox Sandbox overschrijven (besturingssysteem beheerd in Windows) # +options.dev_overrideXboxEnvironment=Xbox Sandbox overschrijven (opnieuw opstarten vereist) # +options.dev_xboxEnvironment=Xbox Sandbox-omgeving (opnieuw opstarten vereist) # +options.dev_xbox_environment.retail=Detailhandel # +options.dev_xbox_environment.dev=Ontwikkeling # +options.dev_xbox_environment.dev_achievement=Ontwikkelaarsachievement # +options.dev_experimentalTreatment=Experimentele behandelingen overschrijven # +options.dev_sandboxRetail=Xforge Sandbox: Retail # +options.dev_sandboxDev=Xforge Sandbox: Dev # +options.dev_sandboxDevAchievement=Xforge Sandbox: ontwikkelaarsachievement # +options.dev_displayTreatmentsPanel=Behandelingen weergeven # +options.dev_currentTreatmentsTitle=Huidige behandelingen # +options.dev_unusedTreatmentsTitle=Ongebruikte behandelingen # +options.dev_addTreatmentId=Behandelings-id toevoegen # +options.dev_addLabel=Toevoegen # +options.dev_applyTreatments=Behandelingen toepassen # +options.dev_resetToDefault=Opnieuw instellen op standaardwaarden # +options.dev_clearFlights=Wissen # +options.dev_experimentalProgressions=Voortgangen overschrijven # +options.dev_displayProgressionsPanel=Voortgangen tonen # +options.dev_addProgressionId=Voortgangs-id toevoegen # +options.dev_reset_day_one_experience=Eerste-dag-ervaring opnieuw instellen # +options.dev_useZippedInPackagePacks=Gezipte pakketten gebruiken # +options.dev_importPacksAsZip=Pakketten importeren als zip # +options.dev_folders_portSettingsFolder=Instellingenmap exporteren # +options.dev_useOverrideDate=Overschrijvingsgegevens gebruiken # +options.dev_displayOverrideDatetime=Datum en tijd weergeven # +options.dev_loadOverrideDate=Overschrijvingsdatum laden bij starten # +options.dev.timeZoneType=Type tijdzone editor overschrijven # +options.dev.timeZoneType.local=Bewerken in lokale tijd # +options.dev.timeZoneType.utc=Bewerken in UTC # +options.dev_overrideDateYear=Jaar # +options.dev_overrideDateMonth=Maand # +options.dev_overrideDateDay=Dag # +options.dev_overrideDateHour=Uur # +options.dev_overrideDateMinute=Minuut # +options.dev_overrideDayLength=Overschrijdingsdaglengte in minuten (min. 1) # +options.dev_overrideTimeScale=Schaalsnelheid waarmee tijd verstrijkt (min.: 1, standaard: 1) # +options.dev_updateOverrideDate=Overschrijvingsgegevens bijwerken # +options.dev_overrideVersionMajor=Primair # +options.dev_overrideVersionMinor=Secundair # +options.dev_overrideVersionPatch=Patch # +options.dev_updateVersionOverride=Clientversie-update overschrijven # +options.dev_resetOverrideDate=Overschrijvingsdatum resetten # +options.dev_clearStoreCache=Marketplace-cache wissen # +options.dev_clearLibraryCache=Bibliotheekcache wissen # +options.dev_clearAllCache=Alle cache wissen # +options.dev_connection_quality=Netwerkconditioner (slechte verbindingen simuleren) # +options.dev_connection_off=Uit - In-memory verbinding ingeschakeld voor lokaal spelen # +options.dev_connection_nolimit=Volledige netwerkstack ingeschakeld - Geen limieten # +options.dev_connection_4g=4G - 15 Mbps, 100 ms latentie, 1% pakketverlies # +options.dev_connection_3g=4G - 1,5 Mbps, 200 ms latentie, 2% pakketverlies # +options.dev_connection_slow=Langzaam - 400 Kbps, 300 ms latentie, 3% pakketverlies # +options.dev_connection_veryslow=Zeer langzaam - 200 Kbps, 400 ms latentie, 4% pakketverlies # +options.dev_deleteAllPersonas=Alle persona's verwijderen # +options.dev_deleteLegacyPersona=Verouderd personavak verwijderen # +options.dev_identity_environment=Nieuwe identiteit en online infrastructuuromgeving (opnieuw opstarten vereist) # +options.dev_identity_environment.dev=Ontwikkeling # +options.dev_identity_environment.test=Test # +options.dev_identity_environment.prod=Productie # +options.dev_education_services_environment=Education Services (MUTS)-omgeving (opnieuw opstarten vereist) # +options.dev_education_environment.dev=Ontwikkeling # +options.dev_education_environment.staging=Fasering # +options.dev_education_environment.preprod=Pre-productie # +options.dev_education_environment.prod=Productie # +options.dev_education_environment.local=Plaatselijk # +options.dev_azure_notebooks_environment=Azure-notebookomgeving (AZNB) (opnieuw opstarten vereist door editor) # +options.dev_azure_notebooks_environment.prod=Productie # +options.dev_azure_notebooks_environment.staging=Fasering # +options.dev.windowsStore=Windows Store selecteren (opnieuw opstarten vereist) # +options.dev.windowsStore.auto=Automatisch # +options.dev.windowsStore.v6=Oude Windows Store - V6 # +options.dev.windowsStore.v8=OneStore - V8 # +options.dev.stores=Huidige actieve winkels: # +options.dev_sunset_overrides=Overschrijven van stopzetting inschakelen # +options.dev_sunset_status=Apparaat behandelen als volledige stopgezet # +options.dev_sunsetting_tier=Niveau stopzetting # +options.dev_sunsetting_tier.one=Niveau 1 - Basis # +options.dev_sunsetting_tier.two=Niveau 2 - KitKat # +options.dev_sunsetting_tier.three=Niveau 3 - FireTV # +options.dev_sunsetting_tier.four=Niveau 4 - 1024 MB # +options.dev_sunsetting_tier.five=Niveau 5 - TBD # +options.dev_sunsetting_tier.not_pending=Niet in behandeling # +options.dev.gathering_config_id_override=Verzamelen configuratie-id negeren # +options.difficulty=Spelniveau # +options.difficulty.easy=Makkie # +options.difficulty.hard=Lastig # +options.difficulty.hardcore=Hardcore # +options.difficulty.normal=Normaal # +options.difficulty.peaceful=Vreedzaam # +options.dpadscale=Grootte navigatiepad # +options.enableChatTextToSpeech=Tekst-naar-spraak voor chat # +options.enableAutoPlatformTextToSpeech=Tekst-naar-spraak met apparaatinstellingen # +options.enableUITextToSpeech=Tekst-naar-spraak voor UI # +options.enableOpenChatMessage=Chatbericht openen inschakelen # +options.entityShadows=Schaduwen entiteit # +options.editSettings=Instellingen bewerken # +options.fancyskies=Prachtige luchten # +options.farWarning1=Een 64-bits Java-installatie wordt aanbevolen # +options.farWarning2=voor een 'verre' renderafstand (je hebt 32 bits) # +options.fboEnable=FBO's inschakelen # +options.forceUnicodeFont=Unicode-lettertype forceren # +options.fov=Zichtveld # +options.fov.toggle=Zichtveld kan tijdens het spel veranderen # +options.licenses=Licenties # +options.licensed_content=Gelicentieerde content # +options.networkSettings=Netwerkinstellingen # +options.font_license=Lettertypelicentie # +options.font_license_body=%1 # +options.livingRoomFOV=Zichtveld woonkamer # +options.default.format=%s # +options.percent.format=%s%% # +options.fov.format=%s° # +options.fov.max=Quake Pro # +options.fov.min=Normaal # +options.hudOpacity=Doorzichtigheid scherminfo # +options.hudOpacity.max=Normaal # +options.hudOpacity.min=Verborgen # +options.framerateLimit=Max framesnelheid # +options.framerateLimit.max=Onbeperkt # +options.fullKeyboardGameplay=Spelen met volledig toetsenbord # +options.fullKeyboardLayout=Toetsenbordindeling # +options.fullscreen=Volledig scherm # +options.gamepadcursorsensitivity=Cursorgevoeligheid controller # +options.gamertag=Gamertag: # +options.gamma=Helderheid # +options.gamma.max=Helder # +options.gamma.min=Somber # +options.worldLightBrightness=Helderheid wereldlicht # +options.goToFeedbackWebsite=Ga naar feedbackwebsite # +options.graphics=Fraaie graphics # +options.transparentleaves=Fraaie bladeren # +options.bubbleparticles=Mooie bubbels # +options.smooth_lighting=Vloeiende verlichting # +options.gui.accessibility.scaling=Extra grote GUI-schaling # +options.gui.accessibility.scaling.tooltip=Hiermee wordt een extra grote versie van de menu-interface ingeschakeld als extra toegankelijkheidsoptie. Deze instelling kan visuele storingen veroorzaken in sommige menuschermen. # +options.upscaling=Upscaling # +options.raytracing=Raytracing # +options.raytracing.disabled.upsell.supported_platform=Deze optie kan alleen worden bewerkt in een wereld compatibel met raytracing. Je kunt deze werelden vinden op de Marketplace of je eigen resourcepakket met raytracing maken. # +options.raytracing.disabled.upsell.unsupported_platform=U hebt een specifiek apparaat nodig om deze functie te gebruiken. Zie voor meer informatie: http://aka.ms/ray-tracing-FAQ # +options.graphics.fancy=Fraai # +options.graphics.fast=Snel # +options.renderingProfile=Graphics # +options.renderingProfile.sad=Basis # +options.renderingProfile.fancy=Fraai # +options.renderingProfile.superfancy=Superfraai # +options.go_to_keybinds=Naar toetskoppelingen gaan # +options.group.audio=Geluid # +options.group.feedback=Feedback # +options.group.game=Spel # +options.group.graphics=Graphics # +options.group.graphics.experimental=Experimenteel # +options.group.input=Besturing # +options.group.multiplayer=Multiplayer # +options.group.realms=Uitgenodigd voor Realms Alpha? # +options.guiScale=Grootte navigatiepad # +options.guiScale.auto=Automatisch # +options.guiScale.disabled=UI-schaling wordt niet ondersteund op deze monitor, waarschijnlijk vanwege een lage resolutie. # +options.guiScale.large=Groot # +options.guiScale.maximum=Maximum # +options.guiScale.medium=Middelgroot # +options.guiScale.minimum=Minimum # +options.guiScale.normal=Normaal # +options.guiScale.optionName=GUI-schaalaanpassing # +options.guiScale.small=Klein # +options.hidden=Verborgen # +options.hidehud=Scherminfo verbergen # +options.hidehand=Hand verbergen # +options.classic_box_selection=Selectie markeren # +options.creator=Maker # +options.creatorTitle=Makerinstellingen # +options.vr_classic_box_selection=Selectie markeren # +options.hidegamepadcursor=Controllercursor verbergen # +options.hidegui=GUI verbergen # +options.showKeyboardPrompts=Toetsenbord- en muisberichten weergeven # +options.showLearningPrompts=Leerberichten weergeven # +options.hidetooltips=Controllerhints verbergen # +options.splitscreenHUDsize=Grootte scherminfo bij gesplitst scherm # +options.ingamePlayerNames=Namen van spelers in het spel # +options.splitscreenIngamePlayerNames=Namen van spelers in het spel bij gesplitst scherm # +options.interfaceOpacity=Doorzichtigheid scherminfo # +options.interactionmodel=Interactiemodel # +options.interactionmodel.touch=Touchscreen # +options.interactionmodel.crosshair=Vizier # +options.interactionmodel.classic=Klassiek # +options.splitscreenInterfaceOpacity=Doorzichtigheid scherminfo bij gesplitst scherm # +options.textBackgroundOpacity=Dekking van tekstachtergrond # +options.hidepaperdoll=Papieren pop verbergen # +options.showautosaveicon=Pictogram voor automatisch opslaan weergeven # +options.hold=Vasthouden # +options.hotbarScale=Snelbalkschaal # +options.invertMouse=Muis omkeren # +options.invertYAxis=Y-as omkeren # +options.joystickMoveVisible=Joystick altijd zichtbaar # +options.thumbstickOpacity=Joystickdekking # +options.defaultJoystickMoveVisible=Joystick zichtbaar bij geen gebruik # +options.creativeDelayedBlockBreaking=Blokbreken is vertraagd (alleen Creative) # +options.keyboardLayout=Toetsenbordindeling # +options.keyboardAndMouse=Toetsenbord en muis # +options.keyboardAndMouseSettings=Toetsenbord- en muisinstellingen # +options.language=Taal # +options.languageGuiScaleCompatibility.title=Incompatibele taal en GUI-schaal # +options.languageGuiScaleCompatibility.message.short=Ons lettertype voor de geselecteerde taal is niet leesbaar met een dergelijk kleine GUI-schaal. # +options.languageGuiScaleCompatibility.message.long=Ons lettertype voor de geselecteerde taal is niet leesbaar met een dergelijk kleine GUI-schaal. Wil je de GUI-schaal vergroten? # +options.languageGuiScaleCompatibility.ok=GUI-schaal vergroten # +options.languageGuiScaleCompatibility.cancel=Teruggaan # +options.languageWarning=Vertalingen zijn mogelijk niet 100% nauwkeurig # +options.lefthanded=Linkshandig # +options.hotbarOnlyTouch=Aanraking alleen voor snelbalk # +options.manage=Beheren # +options.manageAccount=Account beheren # +options.mipmapLevels=Mipmap-niveaus # +options.modelPart.cape=Cape # +options.modelPart.hat=Hoed # +options.modelPart.jacket=Jas # +options.modelPart.left_pants_leg=Linker broekspijp # +options.modelPart.left_sleeve=Linker mouw # +options.modelPart.right_pants_leg=Rechter broekspijp # +options.modelPart.right_sleeve=Rechter mouw # +options.multiplayer.title=Multiplayer-instellingen... # +options.music=Muziek # +options.name=Naam # +options.defaultName=Steve # +options.off=UIT # +options.on=AAN # +options.particles=Deeltjes # +options.particles.all=Alles # +options.particles.decreased=Afgenomen # +options.particles.minimal=Minimaal # +options.patchNotes=Patch-notities # +options.performanceButton=Videoprestatie-instellingen... # +options.performanceVideoTitle=Videoprestatie-instellingen # +options.postButton=Naverwerkingsinstellingen... # +options.postProcessEnable=Naverwerking inschakelen # +options.postVideoTitle=Naverwerkingsinstellingen # +options.profile=Profiel # +options.profileTitle=Gebruikersprofiel en instellingen # +options.general=Algemeen # +options.generalTitle=Algemene instellingen # +options.account=Account # +options.accountTitle=Accountinstellingen # +options.accountError=Accountfout # +options.accountErrorButton=Fouten weergeven # +options.qualityButton=Videokwaliteitsinstellingen... # +options.qualityVideoTitle=Videokwaliteitsinstellingen # +options.reducedDebugInfo=Minder foutopsporingsinformatie # +options.renderClouds=Wolken renderen # +options.renderDistance=Renderafstand # +options.raytracing.renderDistance=Renderafstand met raytracing # +options.raytracing.renderDistanceFormat=%s segmenten # +options.renderDistanceFormat=%s segmenten # +options.renderDistanceRecommendedFormat=%s segmenten (aanbevolen) # +options.renderDistance.warning=Deze hoge weergaveafstand kan leiden tot een lage framesnelheid, crashes of ander onverwacht gedrag # +options.raytracing.renderdistance.warning=Deze instelling kan prestatieproblemen veroorzaken tijdens het spelen van het spel. # +options.resetSettings=Standaardinstellingen herstellen # +options.resetSettings.popUp=Weet je zeker dat je de instellingen wilt herstellen? # +options.maxFramerate=Maximale framesnelheid (experimenteel) # +options.maxFramerateFormat=%s FPS # +options.perf_turtle=Prestatieschildpad # +options.msaa=Antialiasing # +options.texelAA=Texel-antialiasing # +options.renderDistance.far=Ver # +options.renderDistance.normal=Normaal # +options.renderDistance.short=Kort # +options.renderDistance.tiny=Klein # +options.resourcepacks=Resourcepakketten # +options.safeZone=Veilig gebied # +options.safeZoneX=Horizontaal vast gebied # +options.safeZoneY=Verticaal vast gebied # +options.safeZone.title=Veilig schermgebied wijzigen # +options.safeZone.description=Pas de schuifregelaars aan totdat de vier hoeken tot de rand van je scherm komen. # +options.saturation=Verzadiging # +options.screenAnimations=Schermanimaties # +options.screenPositionX=Horizontale schermpositie # +options.screenPositionY=Verticale schermpositie # +options.sensitivity=Gevoeligheid # +options.sensitivity.max=HYPERSPEED!!! # +options.sensitivity.min=*gaap* # +options.spyglassdampen=Verrekijkerdemping # +options.staticjoystick=Joystick vergrendelen # +options.dwellbeforedragtime=Wachttijd voor het slepen (ms) # +options.stacksplittingtriggertime=Stack split-tijd (ms) # +options.multiplayergame=Multiplayerspel # +options.servervisible=Zichtbaar voor LAN-spelers # +options.ShowComfortSelectScreen=Comfortselectiescherm weergeven # +options.sliderLabelFormat=%s: %s # +options.smoothRotationSpeed=Vloeiende draaisnelheid # +options.xboxliveBroadcast.inviteOnly=Alleen uitnodiging # +options.xboxliveBroadcast.friendsOnly=Alleen vrienden # +options.xboxliveBroadcast.friendsOfFriends=Vrienden van vrienden # +options.xboxliveBroadcastSettings=Microsoft-accountinstellingen # +options.xboxlivevisible=Zichtbaar voor Xbox-netwerkspelers # +options.xboxLiveAccountSettings=Microsoft-accountinstellingen # +options.xboxLiveSignedIn=Aangemeld met Microsoft-account # +options.xboxLiveSignedOut=Afgemeld bij Microsoft-account # +options.xboxLive.privacyControl=Privacy en online veiligheid # +options.realms.checkInvites=Realms-lidmaatschapsuitnodigingen beheren # +options.skinCustomisation=Skinaanpassing... # +options.skinCustomisation.title=Skinaanpassing # +options.skin.change=Skin wijzigen # +options.snooper=Snuffelen toestaan # +options.snooper.desc=We willen graag informatie verzamelen over je machine, zodat Minecraft weet wat we kunnen ondersteunen en waar de grootste problemen liggen. Al deze informatie is volledig anoniem en wordt hieronder weergegeven. We beloven dat we niks verkeerds zullen doen met deze gegevens, maar als je er liever niet aan wilt meedoen, kun je het gewoon uitschakelen! # +options.snooper.title=Verzamelde machinespecificaties # +options.snooper.view=Snuffelinstellingen... # +options.sound=Geluidsvolume # +options.sounds=Geluid # +options.sounds.title=Geluidsinstellingen # +options.accessibility=Toegankelijkheid # +options.accessibility.title=Toegankelijkheidsinstellingen # +options.screenShake=Schuddende camera # +options.darknessEffectModifier.message=Pas aan hoe donker het scherm kan worden tijdens het Duisternis-effect (veroorzaakt door mobs en andere bronnen) # +options.darknessEffectModifier=Sterkte van Duisternis-effect # +options.glintStrength.message=Pas aan hoe transparant de visuele glinstering is op betoverde voorwerpen # +options.glintStrength=Glinsteringsterkte # +options.glintSpeed.message=Pas aan hoe snel de visuele glinstering over betoverde voorwerpen glinstert # +options.glintSpeed=Glinsteringsnelheid # +options.notificationDuration.Toast=Duur van meldingen # +options.notificationDuration.Chat=Duur van chatbericht # +options.notificationDuration.ToastMessage=Bepaal hoe lang berichten zoals speluitnodigingen en Marketplace-aanbiedingen zichtbaar zijn # +options.notificationDuration.ChatDuration=Bepaal hoe lang berichten in de chat zichtbaar blijven # +options.notificationDuration.ThreeSec=3 seconden (standaard) # +options.notificationDuration.TenSec=10 seconden # +options.notificationDuration.ThirtySec=30 seconden # +options.splitscreen=Gesplitst scherm # +options.splitscreen.horizontal=Horizontaal gesplitst scherm # +options.splitscreen.vertical=Verticaal gesplitst scherm # +options.stickyMining=Plakkend delven # +options.stream=Broadcastinstellingen... # +options.stream.bytesPerPixel=Kwaliteit # +options.stream.changes=Uw stream moet mogelijk opnieuw worden gestart om de wijzigingen door te voeren. # +options.stream.chat.enabled=Inschakelen # +options.stream.chat.enabled.always=Altijd # +options.stream.chat.enabled.never=Nooit # +options.stream.chat.enabled.streaming=Tijdens streamen # +options.stream.chat.title=Twitch-chatinstellingen # +options.stream.chat.userFilter=Filter gebruiken # +options.stream.chat.userFilter.all=Alle kijkers # +options.stream.chat.userFilter.mods=Moderators # +options.stream.chat.userFilter.subs=Abonnees # +options.stream.compression=Compressie # +options.stream.compression.high=Hoog # +options.stream.compression.low=Laag # +options.stream.compression.medium=Middelgroot # +options.stream.estimation=Geschatte resolutie: %dx%d # +options.stream.fps=Framesnelheid # +options.stream.ingest.reset=Voorkeuren opnieuw instellen # +options.stream.ingest.title=Twitch-broadcastservers # +options.stream.ingestSelection=Broadcastserverlijst # +options.stream.kbps=Bandbreedte # +options.stream.mic_toggle.mute=Dempen # +options.stream.mic_toggle.talk=Praten # +options.stream.micToggleBehavior=Druk om te # +options.stream.micVolumne=Microfoonvolume # +options.stream.sendMetadata=Metagegevens verzenden # +options.stream.systemVolume=Systeemvolume # +options.stream.title=Instellingen voor Twitch-broadcast # +options.thirdperson=Cameraperspectief # +options.thirdperson.firstperson=Eerste persoon # +options.thirdperson.thirdpersonback=Derde persoon achter # +options.thirdperson.thirdpersonfront=Derde persoon voor # +options.title=Opties # +options.toggle=Schakelen # +options.copyCoordinateUI=Gebruikersinterface voor kopiëren van coördinaat inschakelen # +options.toggleCrouch=Sluipen aan/uit # +options.touch=Touchscreen # +options.touchSettings=Touchscreeninstellingen # +options.touchscreen=Touchscreenmodus # +options.uiprofile=UI-profiel # +options.uiprofile.classic=Klassiek # +options.uiprofile.pocket=Pocket # +options.betaNewDeathScreenToggle=Nieuw 'Je ging dood'-scherm (experimenteel) # +options.betaNewDeathScreenToggle.disabled=Je kunt deze instelling niet wijzigen terwijl je in een wereld speelt # +options.usetouchpad=Gedeelde besturing # +options.viewSubscriptions=Abonnementen # +options.viewSubscriptions.button.info=Info # +options.viewSubscriptions.button.price=%s # +options.viewSubscriptions.button.pricePerMonth=%s/maand # +options.viewSubscriptions.button.manage=Beheren # +options.viewSubscriptions.renew=Wordt om de 30 dagen vernieuwd # +options.viewSubscriptions.daysRemaining=Nog %d dagen # +options.viewSubscriptions.realmsPlus.header=Beschikbare abonnementen # +options.viewSubscriptions.realmsPlus.headerAdditional=Extra abonnementen # +options.viewSubscriptions.realmsPlus.detail=Meer dan 150 Marketplace-pakketten en je eigen Realm-server voor 10 spelers # +options.viewSubscriptions.realms.header=Extra abonnementen # +options.viewSubscriptions.realms.detail=Toegang tot je eigen Realm-server met maximaal %d gelijktijdige spelers # +options.viewSubscriptions.loadingSubscriptions=Je abonnementen worden geladen... # +options.viewSubscriptions.loadingSubscriptionsFailed=Kan abonnementen niet laden # +options.viewSubscriptions.purchasedPlatformDiffers=Dit is gekocht in de %s. Je moet dat apparaat gebruiken om dit te beheren. # +options.viewSubscriptions.mySubscriptions=Mijn abonnementen # +options.viewSubscriptions.noActiveSubscriptions=Je hebt geen actieve abonnementen # +options.viewSubscriptions.signIn=Aanmelden # +options.viewSubscriptions.buyAnAdditionalRealm=Een extra Realm kopen # +options.viewSubscriptions.realmsPlusSubscriptionForRealm=Realms Plus-abonnement voor Realm %s. # +options.viewSubscriptions.additionalSubscriptionForRealm=Extra abonnement voor Realm %s. # +options.viewSubscriptions.personalRealmServer=Je eigen Realm-server waaraan je een onbeperkt aantal leden kunt toevoegen en waarop je online kunt spelen met maximaal 2 vrienden # +options.viewSubscriptions.tenPlayers=Realm-server voor 10 spelers # +options.viewSubscriptions.twoPlayers=Realm-server voor 2 spelers # +options.viewSubscriptions.startedInStore=Gestart in winkel: %s # +options.viewSubscriptions.boughtOnAnotherDevice=Gekocht op een ander apparaat # +options.viewSubscriptions.deviceSunsetting=Je versie heeft binnenkort mogelijk geen toegang meer tot Realms # +options.viewSubscriptions.deviceSunset=Je versie heeft geen toegang tot Realms # +options.viewSubscriptions.consumableToSubscriptionTransitionInfo=Je kunt je Realm momenteel niet verlengen. We hebben abonnementen voor Realms geïntroduceerd en je kunt een nieuw abonnement kopen zodra je Realm verloopt. Maar geen zorgen! Je krijg 14 extra dagen gratis waarbij je Realm online wordt gehouden, dus je hebt dan genoeg tijd om deze te verlengen. # +options.swapJumpAndSneak=Schakelen tussen springen en sluipen # +options.swapGamepadAB=A/B-knoppen omwisselen # +options.swapGamepadXY=X/Y-knoppen omwisselen # +options.usetouchscreen=Spelen met touchscreen # +options.vbo=VBO's gebruiken # +options.video=Video # +options.videoTitle=Video-instellingen # +options.viewBobbing=Loopbeweging # +options.visible=Weergegeven # +options.vsync=VSync gebruiken # +options.vsync.off=Geen verticale synchronisatie # +options.vsync.on=Verticale synchronisatie # +options.vsync.adaptive=Adaptieve verticale synchronisatie # +options.websocketEncryption=Versleutelde websockets vereist # +options.websocketEncryptionWarningLabel=Schakel deze optie alleen uit als u actief verbinding maakt met een bekende en veilige toepassing. # +options.filelocation.title=Bestandsopslaglocatie # +options.filelocation.external=Extern # +options.filelocation.appdata=Toepassing # +options.filelocation.external.warning.title=Waarschuwing # +options.filelocation.external.warning.body=De locatie van de externe opslag is gewijzigd, waardoor je je werelden op sommige apparaten kunt verliezen. Ga naar de volgende pagina voor meer informatie: %s # +options.filelocation.external.warning.button=Meer informatie (hiermee wordt de browser gestart) # +options.atmosphericsEnable=Atmosfeer # +options.edgeHighlightEnable=Rand markeren # +options.bloomEnable=Gloed # +options.terrainShadowsEnable=Terreinschaduw # +options.superFancyWaterEnable=Superfraai water # +options.onlyTrustedSkinsAllowed=Alleen vertrouwde skins toestaan # + +options.autoUpdateEnabled=Ontgrendelde pakketten automatisch bijwerken # +options.autoUpdateMode=Ontgrendelde pakketten automatisch bijwerken # +options.autoUpdateMode.off=Uit # +options.autoUpdateMode.on.withWifiOnly=Aan met alleen Wi-Fi # +options.autoUpdateMode.on.withCellular=Aan met wifi of mobiele data # +options.allowCellularData=Mobiele data toestaan voor online spelen # +options.allowCellularData.message=Gebruik mobiele data voor multiplayer wanneer wifi niet beschikbaar is. Dit kan extra kosten met zich meebrengen. # +options.cellularDataWarningLabel=Als je speelt via een mobiel datanetwerk, kan je provider extra kosten in rekening brengen. # +options.openFeedbackPage=Doorgaan naar feedbackwebsite # +options.openFeedbackPage.message=Je standaardbrowser wordt geopend om de Minecraft-feedbackwebsite weer te geven. # +options.openFeedbackPage.continue=Doorgaan naar feedbackwebsite # +options.turnOffAchievements=Achievements uitschakelen? # +options.turnOffAchievements.message=Achievements zijn alleen beschikbaar met de instelling Survival-modus met cheats uit. Als je doorgaat, kan niemand ooit meer achievements in deze wereld verdienen, zelfs als je deze instelling terugdraait voordat je begint met spelen. # +options.achievementsDisabled=Er kunnen in deze wereld geen achievements worden verdiend. # +options.achievementsDisabled.onLoad=Als je met deze instellingen gaat spelen, kunnen er in deze wereld geen achievements meer worden verdiend. # +options.achievementsDisabled.notSignedIn=Er kunnen in deze wereld achievements worden verdiend, maar je moet je dan eerst aanmelden bij een Microsoft-account. # +options.turnOffCrossPlatformMultiplayer=Platformoverschrijdende multiplayer uitschakelen? # +options.turnOffCrossPlatformMultiplayer.message=De content die je probeert te gebruiken, is niet toegestaan in platformoverschrijdende multiplayerspellen. Als je doorgaat, kun je mogelijk geen platformoverschrijdende multiplayerspellen spelen. # +options.conflictingPacks=Conflicterende pakketten # +options.conflictingPacks.message.onStack=Een pakket in de stack is niet compatibel met andere pakketten. %s # +options.conflictingPacks.message.offStack=Het pakket dat je wilt toevoegen, is niet compatibel met andere pakketten. %s # +options.conflictingPacks.message.offStackWithBehavior=Als je doorgaat, worden eerst alle huidige pakketten verwijderd en wordt daarna het gewenste pakket toegevoegd. Hiermee worden alle gedragspakketten verwijderd die de wereld mogelijk kunnen stukmaken waardoor je alles wat je hebt gemaakt kwijt zou raken. # +options.conflictingPacks.continue=Als je doorgaat, worden eerst alle huidige pakketten verwijderd en wordt daarna het gewenste pakket toegevoegd. # +options.crossPlatformMultiplayerDisabled=Actieve content in deze wereld kan niet in platformoverschrijdende multiplayerspellen worden gebruikt. # +options.multiplayerDisabled=Actieve content in deze wereld kan niet in multiplayer worden gebruikt. # +options.skinsCrossPlatformMultiplayerDisabled=De skin die je draagt, kan niet in platformoverschrijdende multiplayerspellen worden gebruikt. # +options.skinsMultiplayerDisabled=De skin die je draagt, kan niet in multiplayerspellen worden gebruikt. # +options.content.noRealms=Wereld bewerken? # +options.content.noRealms.message=Deze wereld gebruikt een resourcepakket dat of sjabloon die niet in platformoverschrijdende multiplayerspellen kan worden gebruikt. # +options.experimentalWorldLoad=Experimentele wereld laden? # +options.experimentalWorldLoad.message=Deze wereld maakt gebruik van functies die nog in ontwikkeling zijn. Deze wereld kan op elk moment vasthangen, vastlopen of stoppen met werken. # +options.updateWorldHeight=Wereldupdate # +options.updateWorldHeight.message=Deze update maakt je wereld hoger en dieper. Hiermee worden ook meer blokken en grotten onder je huidige wereld toegevoegd, zodat je nog meer onder de grond kunt verkennen. # +options.activateExperimentalGameplay.message=Wees voorzichtig! Je staat op het punt een kopie van je wereld te maken met Experimenten ingeschakeld. Deze nieuwe wereld kan vasthangen, vastlopen of niet meer werken met toekomstige updates. # +options.activateExperimentalGameplay=Experimentele spelfuncties activeren? # +options.activateExperimentalGameplay.activate=Experimenten activeren # +options.activateExperimentalGameplayCreate.message=Wees voorzichtig! Je activeert functies die nog in ontwikkeling zijn. Je wereld kan vasthangen, vastlopen of niet meer werken met toekomstige updates. # +options.activateFancyBubbles=Mooie bubbelkolommen inschakelen? # +options.activateFancyBubblesCreate.message=Mooie bubbelkolommen ingeschakeld. Deze zorgen op sommige apparaten mogelijk voor lagere prestaties. # +options.unlockTemplateWorldOptions=Makerinstellingen verwijderen? # +options.unlockTemplateWorldOptions.message=De bedoelde ervaring van de maker van deze sjabloon gaat mogelijk verloren als je deze instellingen ontgrendelt. Je kunt mogelijk niet meer terugkeren naar die bedoelde ervaring als je doorgaat. # +options.unlockTemplateWorldOptions.initiate=Sjabloonwereldopties ontgrendelen # +options.unlockTemplateWorldOptions.ok=Alle instellingen ontgrendelen # +options.unlockTemplateWorldOptions.cancel=Instellingen van de maker behouden # +options.unlockTemplateWorldOptions.warning=De sjabloonwereldopties zijn vergrendeld op waarden die de maker van deze sjabloon heeft ingesteld. Ontgrendel deze om ze te wijzigen. # +options.unlockTemplateWorldOptions.packWarning=Ontgrendel de sjabloonwereldopties vanuit de spelinstellingen om de pakketten voor deze wereld te wijzigen. # +options.unlockTemplateWorldOptions.permissionsWarning=Ontgrendel de sjabloonwereldopties vanuit de spelinstellingen om de machtigingen te wijzigen. # +options.continue=Doorgaan # +options.edit=Bewerken # +options.enableEducation=Education Edition inschakelen? # +options.enableEducation.message=Hiermee worden de scheikundige functies van de Education Edition ingeschakeld. Education-spelfuncties kunnen je wereld stuk maken. Als je doorgaat, maken we een kopie van je wereld beginnend met [EDU]. # +options.enableEducationCreate.message=Hiermee worden de scheikundige functies van de Education Edition ingeschakeld. Deze kunnen niet worden uitgeschakeld als je wereld eenmaal is gemaakt. Denk eraan dat deze functies het beste op desktops met gemiddeld tot veel geheugen kunnen worden gebruikt. # +options.goBack=Ga terug # +options.loadWorldAnyway=Wereld toch laden # +options.updateAndPlay=Bijwerken en spelen # +options.makeBackup=Maak een back-up van mijn wereld # +options.managePrivacy=Om je privacyinstellingen te beheren, ga je in een webbrowser naar https://account.xbox.com/Settings. ###disable_3rd_party_console_resource_pack_check +options.unlink_msa.button=Microsoft-account ontkoppelen # +options.unlink_msa.confirm.title=Microsoft-account ontkoppelen? # +options.unlink_msa.confirm.warning=WAARSCHUWING: je kunt je voortgang of aankopen op je "PlayStation 4"-systeem niet meer opslaan op je account %s als je deze ontkoppelt. # +options.unlink_msa.confirm.warning.2=Als je je Microsoft-account ontkoppelt vanuit dit spel, heeft dit invloed op alle Minecraft-spellen op dit platform die dit Microsoft-account gebruiken. # +options.unlink_msa.confirm.checkbox1=Ik heb geen toegang meer tot winkelcontent in het spel als ik speel op andere platformen. # +options.unlink_msa.confirm.checkbox2=Ik kan geen platformoverschrijdende spellen meer spelen met mijn vrienden op andere platformen. # +options.unlink_msa.confirm.checkbox3=Ik heb geen toegang meer tot Realms, inclusief actieve Realms-abonnementen. # +options.unlink_msa.confirm.checkbox4=Ik begrijp het bovenstaande en wil doorgaan met ontkoppelen. # +options.unlink_msa.confirm.button=Ontkoppelen # +options.unlink_msa.progress.title=Bezig met ontkoppelen # +options.unlink_msa.progress.body=Accounts ontkoppelen... # +options.unlink_msa.success.title=Ontkoppelen geslaagd # +options.unlink_msa.success.body=Je accounts zijn ontkoppeld. # +options.unlink_msa.failure.title=Er is iets misgegaan # +options.unlink_msa.failure.body=Je accounts kunnen niet worden ontkoppeld. Controleer je internetverbinding eens. # +options.newUiEditWorld.title=Wil je ons nieuwe ontwerp uitproberen? # +options.newUiEditWorld.info=§7Probeer het komende herontwerp van deze pagina uit. Je kunt altijd terugschakelen naar de oude ervaring. # +options.newUiEditWorld.initiate=Ontdek een nieuw ontwerp # +options.newUiEditWorldDialog.title=Instellingen worden niet opgeslagen # +options.newUiEditWorldDialog.body=Je zult opnieuw moeten beginnen als je teruggaat naar het nieuwe ontwerp. Weet je zeker dat je wilt doorgaan? # +options.newUiEditWorldDialog.accept=Ga naar nieuw ontwerp zonder op te slaan # +options.newUiEditWorldDialog.stay=Blijf in het huidige ontwerp # +options.editor.modeDescription.message=De editormodus voegt krachtige hulpmiddelen toe voor het bewerken van werelden. Bedoeld voor ervaren makers op apparaten met een muis en toetsenbord. # +options.editor.modeDescription.messageWithMouse=De editormodus voegt krachtige hulpmiddelen toe voor het bewerken van werelden. Bedoeld voor ervaren makers. # +options.editor.modeActive=Minecraft bevindt zich momenteel in de editormodus. # +options.editor.modeNotActive=Minecraft bevindt zich momenteel niet in de editormodus. # +options.editor.achievementsDisabled=Er kunnen in dit project geen achievements worden verdiend. # +options.newUiPlayScreen.initiate=Overschakelen naar de nieuwe gebruikersinterface # +options.openPage.continue=Meer info # + +options.dcast_character.Title=Nieuwe personages voor het maken van personages # + +patchNotes.loading=Patch-notities laden # +patchNotes.continue=Doorgaan # +patchNotes.unlock=Ontgrendelen # +patchNotes.error.noInternet.title=Verbinding met internet verbroken # +patchNotes.error.noInternet.msg=Oeps! Er is iets misgegaan. Controleer je internetverbinding. # +patchNotes.error.notFound.title=Patch-notities %1 # +patchNotes.error.notFound.msg=We hebben met deze uitgave een aantal fouten opgelost. We sturen nieuwe patch-notities uit zodra er meer te melden is. # + +sunsetting.popup.title=Dit apparaat wordt niet meer ondersteund. # +sunsetting.popup.moreInfo=Meer info # +sunsetting.popup.dontshow=Niet opnieuw weergeven # + +sunsetting.popup.moreInfo.gearVR=Ga voor meer informatie naar https://aka.ms/MinecraftSunsetting in een webbrowser. # +sunsetting.popup.moreInfo.gearVR.geo=Ga voor meer informatie naar https://aka.ms/MinecraftGeoSunsetting in een webbrowser. # + +sunsetting.popup.pendingSunset.ios_android=Wij kunnen dit apparaat binnenkort niet meer ondersteunen. Je blijft updates ontvangen tot november 2022, maar dit is dan de laatste update die dit apparaat krijgt. Onze excuses voor het ongemak. %sNadat je de laatste update hebt ontvangen, kun je nog steeds in je werelden spelen en blijf je toegang houden tot je Marketplace-aankopen (inclusief Minecoins). Realms die vanaf dit apparaat worden beheerd, blijven nog 6 maanden werken, tenzij ze worden bijgewerkt door de Realm-eigenaar op een ander apparaat. Je ontvangt niet meer de nieuwste updates en kunt geen multiplayer meer spelen met apparaten of Realms die wel updates blijven ontvangen. Je kunt ook geen verbinding maken met bepaalde servers. %sKlik op de knop voor meer informatie, waaronder manieren om je werelden naar een nieuw apparaat te verplaatsen. # +sunsetting.popup.sunset.ios_android=Dit apparaat wordt niet meer ondersteund. Je hebt de laatste update voor dit apparaat ontvangen. Vanaf nu kun je in je werelden blijven bouwen en blijf je toegang houden tot je Marketplace-aankopen (inclusief Minecoins). Je Realms blijven werken, tenzij ze worden bijgewerkt door de Realm-eigenaar op een ander apparaat. Je ontvangt niet meer de nieuwste updates en kunt geen multiplayer meer spelen met apparaten of Realms die wel updates blijven ontvangen. Je kunt ook geen verbinding maken met bepaalde servers. %sKlik op de knop voor meer informatie, waaronder manieren om je werelden naar een nieuw apparaat te verplaatsen. We begrijpen dat dit vervelend is en waarderen de tijd die je aan ons spel hebt besteed. We hopen je dan ook weer te zien op een bijgewerkt apparaat. # +sunsetting.popup.pendingSunset.gearvr_win10=Wij kunnen dit apparaat binnenkort niet meer ondersteunen. Je zult updates blijven ontvangen tot onze volgende grote versie, wanneer je de laatste update voor dit apparaat krijgt. Onze excuses voor het ongemak. %sNadat je de laatste update hebt ontvangen, kun je nog steeds op je werelden spelen en blijf je toegang houden tot je Marketplace-aankopen (inclusief Minecoins). Je hebt echter geen toegang meer tot multiplayer of Realms op dit apparaat. Je ontvangt niet meer de nieuwste updates en kunt niet meer spelen met apparaten of Realms die wel updates blijven ontvangen. Je kunt ook geen verbinding maken met bepaalde servers. %sKlik op de knop voor meer informatie, waaronder manieren om je werelden naar een nieuw apparaat te verplaatsen. # +sunsetting.popup.sunset.gearvr_win10=Dit apparaat wordt niet meer ondersteund. Je hebt de laatste update voor dit apparaat ontvangen. Vanaf nu kun je in je werelden blijven bouwen en blijf je toegang houden tot je Marketplace-aankopen (inclusief Minecoins). Je hebt echter geen toegang meer tot multiplayer of Realms op dit apparaat. Je ontvangt niet meer de nieuwste updates en kunt niet meer spelen met apparaten of Realms die wel updates blijven ontvangen. Je kunt ook geen verbinding maken met bepaalde servers. # +sunsetting.popup.pendingSunset.dx10=Wij kunnen dit grafische apparaat binnenkort niet meer ondersteunen. Je zult updates blijven ontvangen tot onze volgende grote versie, wanneer je de laatste update voor dit apparaat krijgt. Onze excuses voor het ongemak. %sNadat je de laatste update hebt ontvangen, kun je nog steeds op je werelden spelen en blijf je toegang houden tot je Marketplace-aankopen (inclusief Minecoins). Realms die vanaf dit apparaat worden beheerd, blijven werken, tenzij ze worden bijgewerkt door de Realm-eigenaar op een ander apparaat. Je ontvangt niet meer de nieuwste updates en kunt geen multiplayer meer spelen met apparaten of Realms die wel updates blijven ontvangen. Je kunt ook geen verbinding maken met bepaalde servers. %sKlik op de knop voor meer informatie, waaronder manieren om je werelden naar een nieuw apparaat te verplaatsen. # +sunsetting.popup.sunset.dx10=Dit grafische apparaat wordt niet meer ondersteund. Je hebt de laatste update voor dit apparaat ontvangen. Vanaf nu kun je in je werelden blijven bouwen en blijf je toegang houden tot je Marketplace-aankopen (inclusief Minecoins). Je Realms blijven werken, tenzij ze worden bijgewerkt door de Realm-eigenaar op een ander apparaat. Je ontvangt niet meer de nieuwste updates en kunt geen multiplayer meer spelen met apparaten of Realms die wel updates blijven ontvangen. Je kunt ook geen verbinding maken met bepaalde servers. %sKlik op de knop voor meer informatie, waaronder manieren om je werelden naar een nieuw apparaat te verplaatsen. We begrijpen dat dit vervelend is en waarderen de tijd die je aan ons spel hebt besteed. # + +sunsetting.popup.pendingSunset.geo.ios=Wij kunnen dit apparaat binnenkort niet meer ondersteunen in jouw regio. Nadat je de laatste update hebt ontvangen, kun je nog steeds op je werelden spelen en blijf je toegang houden tot je Marketplace-aankopen, maar kun je geen aankopen meer doen in de Marketplace. Realms die vanaf dit apparaat worden beheerd, blijven nog 6 maanden werken. Op 30 september 2023 heb je geen toegang meer tot het realm. Het wordt aanbevolen om je wereld voor die tijd te downloaden en je abonnement op te zeggen door je abonnementsinstellingen op je apparaat te bekijken. %sAls je je hebt aangemeld met een Microsoft-/Xbox Live-account, zijn je Marketplace-aankopen & Minecoins en je Realms-abonnement beschikbaar op andere platformen. Als je je werelden van dit apparaat naar een ander apparaat wilt verplaatsen, kun je dit doen door de wereld naar een realm te uploaden en een back-up naar je nieuwe apparaat te downloaden. %sKlik op de knop voor meer informatie, waaronder manieren om je wereld naar een nieuw apparaat te verplaatsen. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.ios=Wij kunnen dit apparaat vanaf nu niet meer ondersteunen in jouw regio. Je kunt nog steeds op je werelden spelen en toegang krijgen tot je Marketplace-aankopen, maar je kunt geen aankopen meer doen in de Marketplace. Realms die vanaf dit apparaat worden beheerd, blijven nog werken tot 30 september 2023. Daarna heb je geen toegang meer tot het realm. Het wordt aanbevolen om je wereld voor die tijd te downloaden. %sAls je je hebt aangemeld met een Microsoft-/Xbox Live-account, zijn je Marketplace-aankopen & Minecoins en je Realms-abonnement beschikbaar op andere platformen. Als je je werelden van dit apparaat naar een ander apparaat wilt verplaatsen, kun je dit doen door de wereld naar een realm te uploaden en een back-up naar je nieuwe apparaat te downloaden. %sKlik op de knop voor meer informatie, waaronder manieren om je wereld naar een nieuw apparaat te verplaatsen. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.amazon=Wij kunnen dit apparaat binnenkort niet meer ondersteunen in jouw regio. Nadat je de laatste update hebt ontvangen, kun je nog steeds op je werelden spelen en blijf je toegang houden tot je Marketplace-aankopen, maar kun je geen aankopen meer doen in de Marketplace. Realms die vanaf dit apparaat worden beheerd, blijven nog 6 maanden werken. Op 30 september 2023 heb je geen toegang meer tot het realm. Het wordt aanbevolen om je wereld voor die tijd te downloaden. %sAls je je hebt aangemeld met een Microsoft-/Xbox Live-account, zijn je Marketplace-aankopen & Minecoins en je Realms-abonnement beschikbaar op andere platformen. Als je je werelden van dit apparaat naar een ander apparaat wilt verplaatsen, kun je dit doen door de wereld naar een realm te uploaden en een back-up naar je nieuwe apparaat te downloaden. %sKlik op de knop voor meer informatie, waaronder manieren om je wereld naar een nieuw apparaat te verplaatsen. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.amazon=Wij kunnen dit apparaat vanaf nu niet meer ondersteunen in jouw regio. Je kunt nog steeds op je werelden spelen en toegang krijgen tot je Marketplace-aankopen, maar je kunt geen aankopen meer doen in de Marketplace. Realms die vanaf dit apparaat worden beheerd, blijven nog werken tot 30 september 2023. Daarna heb je geen toegang meer tot het realm. Het wordt aanbevolen om je wereld voor die tijd te downloaden. %sAls je je hebt aangemeld met een Microsoft-/Xbox Live-account, zijn je Marketplace-aankopen & Minecoins en je Realms-abonnement beschikbaar op andere platformen. Als je je werelden van dit apparaat naar een ander apparaat wilt verplaatsen, kun je dit doen door de wereld naar een realm te uploaden en een back-up naar je nieuwe apparaat te downloaden. %sKlik op de knop voor meer informatie, waaronder manieren om je wereld naar een nieuw apparaat te verplaatsen. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.android=Wij kunnen dit apparaat binnenkort niet meer ondersteunen in jouw regio. Met deze laatste update kun je nog steeds op je werelden spelen en blijf je toegang houden tot je Marketplace-aankopen, maar kun je geen aankopen meer doen in de Marketplace. Realms die vanaf dit apparaat worden beheerd, blijven nog 6 maanden werken. Op 30 september 2023 heb je vanaf dit apparaat geen toegang meer tot de realms. Het wordt aangeraden om je wereld voor die tijd te downloaden en je abonnement op te zeggen door je abonnementen in Google Play te bekijken. %sJe ontvangt niet langer de nieuwste updates en je kunt geen multiplayer meer spelen. Je kunt ook geen verbinding meer maken met bepaalde servers. %sAls je je hebt aangemeld met een Microsoft-/Xbox Live-account, zijn je Marketplace-aankopen & Minecoins en je Realms-abonnement beschikbaar op je andere platformen waarop je Minecraft speelt. Je kunt een nieuw abonnement starten vanaf deze andere platformen waar je Minecraft speelt. %sAls je je werelden van dit apparaat naar een ander apparaat wilt verplaatsen, kun je dit doen door de wereld naar een realm te uploaden en een back-up naar je nieuwe apparaat te downloaden. %sKlik op de knop voor meer informatie, waaronder manieren om je wereld naar een nieuw apparaat te verplaatsen. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.android=Wij kunnen dit apparaat vanaf nu niet meer ondersteunen in jouw regio. Je kunt nog steeds op je werelden spelen en toegang krijgen tot je Marketplace-aankopen, maar je kunt geen aankopen meer doen in de Marketplace. Realms die vanaf dit apparaat worden beheerd, blijven nog werken tot 30 september 2023. Daarna heb je geen toegang meer tot het realm. Het wordt aanbevolen om je wereld voor die tijd te downloaden. %sAls je je hebt aangemeld met een Microsoft-/Xbox Live-account, zijn je Marketplace-aankopen & Minecoins en je Realms-abonnement beschikbaar op andere platformen. Als je je werelden van dit apparaat naar een ander apparaat wilt verplaatsen, kun je dit doen door de wereld naar een realm te uploaden en een back-up naar je nieuwe apparaat te downloaden. %sKlik op de knop voor meer informatie, waaronder manieren om je wereld naar een nieuw apparaat te verplaatsen. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.generic=Wij kunnen dit apparaat binnenkort niet meer ondersteunen in jouw regio. Nadat je de laatste update hebt ontvangen, kun je nog steeds op je werelden spelen en blijf je toegang houden tot je Marketplace-aankopen, maar kun je geen aankopen meer doen in de Marketplace. Realms die vanaf dit apparaat worden beheerd, blijven nog 6 maanden werken. Op 30 september 2023 heb je geen toegang meer tot het realm. Het wordt aanbevolen om je wereld voor die tijd te downloaden. %sAls je je hebt aangemeld met een Microsoft-/Xbox Live-account, zijn je Marketplace-aankopen & Minecoins en je Realms-abonnement beschikbaar op andere platformen. Als je je werelden van dit apparaat naar een ander apparaat wilt verplaatsen, kun je dit doen door de wereld naar een realm te uploaden en een back-up naar je nieuwe apparaat te downloaden. %sKlik op de knop voor meer informatie, waaronder manieren om je wereld naar een nieuw apparaat te verplaatsen. # +sunsetting.popup.sunset.geo.generic=Wij kunnen dit apparaat vanaf nu niet meer ondersteunen in jouw regio. Je kunt nog steeds op je werelden spelen en toegang krijgen tot je Marketplace-aankopen, maar je kunt geen aankopen meer doen in de Marketplace. Realms die vanaf dit apparaat worden beheerd, blijven nog werken tot 30 september 2023. Daarna heb je geen toegang meer tot het realm. Het wordt aanbevolen om je wereld voor die tijd te downloaden. %sAls je je hebt aangemeld met een Microsoft-/Xbox Live-account, zijn je Marketplace-aankopen & Minecoins en je Realms-abonnement beschikbaar op andere platformen. Als je je werelden van dit apparaat naar een ander apparaat wilt verplaatsen, kun je dit doen door de wereld naar een realm te uploaden en een back-up naar je nieuwe apparaat te downloaden. %sKlik op de knop voor meer informatie, waaronder manieren om je wereld naar een nieuw apparaat te verplaatsen. # + +sunsetting.banner.play.worldTab.pending=Je versie kan binnenkort mogelijk geen verbinding meer maken met multiplayer # +sunsetting.banner.play.friendsTab.pending=Je versie kan binnenkort mogelijk geen verbinding meer maken met multiplayer # +sunsetting.banner.play.serverTab.pending=Je versie kan binnenkort mogelijk geen verbinding meer maken met multiplayer # + +sunsetting.banner.play.worldTab=Je versie kan mogelijk geen verbinding maken met multiplayer # +sunsetting.banner.play.friendsTab=Je versie kan mogelijk geen verbinding maken met multiplayer # +sunsetting.banner.play.serverTab=Je versie kan mogelijk geen verbinding maken met multiplayer # + +sunsetting.store.incompatible=Incompatibel # +sunsetting.store.incompatiblePopup=Deze content is niet compatibel met je apparaat. Ga naar https://aka.ms/MinecraftSunsetting # + +pauseScreen.back=Terug naar spel # +pauseScreen.currentWorld=Huidige wereld # +pauseScreen.header=Menu Spel # +pauseScreen.options=Opties # +pauseScreen.quit=Opslaan en afsluiten # +pauseScreen.secondaryClientLeave=Opslaan en verlaten # +pauseScreen.feed=Feed # +pauseScreen.invite=Uitnodigen voor spel # +pauseScreen.ipAddress=IP: %1 # +pauseScreen.error.noIpAddress=Geen IP gevonden # +pauseScreen.error.noPort=Geen poort gevonden # +pauseScreen.title=Spel onderbroken # +pauseScreen.betaFeedback=Bètafeedback # +pauseScreen.xboxLiveDisconnect=Oeps! De verbinding met je Microsoft-account is verbroken. Meld je aan in het hoofdmenu en start je wereld opnieuw op om meer spelers uit te nodigen. # +pauseScreen.joinCode.Label=AANSLUITINGSCODE # +pauseScreen.joinCode.Icon=%3 pictogram aansluitingscode, %1 van %2 # Example: Apple join code icon, 2 of 5 # + +permissionsScreen.kick=Speler uit het spel zetten # +permissionsScreen.ban=Speler bannen # + +hudScreen.tooltip.basic.back=Terug # +hudScreen.tooltip.basic.chat=Chat # +hudScreen.tooltip.basic.flyDown=Omlaag vliegen # +hudScreen.tooltip.basic.flyUp=Omhoog vliegen # +hudScreen.tooltip.basic.forward=Naar voren # +hudScreen.tooltip.basic.jump=Springen # +hudScreen.tooltip.basic.left=Naar links # +hudScreen.tooltip.basic.right=Naar rechts # +hudScreen.tooltip.basic.sneak=Sluipen # +hudScreen.tooltip.basic.startFlying=Beginnen met vliegen # +hudScreen.tooltip.basic.stopFlying=Stoppen met vliegen # +hudScreen.tooltip.basic.swimDown=Omlaag zwemmen # +hudScreen.tooltip.basic.swimUp=Omhoog zwemmen # + +hudScreen.tooltip.crafting=Vervaardiging # +hudScreen.tooltip.inventory=Inventaris # +hudScreen.tooltip.dropItem=Laten vallen # +hudScreen.tooltip.eject=Uitwerpen # +hudScreen.tooltip.potion=Drinken # +hudScreen.tooltip.milk=Drinken # +hudScreen.tooltip.draw=Spannen # +hudScreen.tooltip.release=Losmaken # +hudScreen.tooltip.throw=Gooien # +hudScreen.tooltip.open=Openen # +hudScreen.tooltip.use=Gebruiken # +hudScreen.tooltip.sleep=Slapen # +hudScreen.tooltip.empty=Legen # +hudScreen.tooltip.hang=Ophangen # +hudScreen.tooltip.ignite=Ontsteken # +hudScreen.tooltip.place=Plaatsen # +hudScreen.tooltip.mine=Delven # +hudScreen.tooltip.attach=Bevestigen # +hudScreen.tooltip.till=Omploegen # +hudScreen.tooltip.dig=Pad graven # +hudScreen.tooltip.hit=Raken # +hudScreen.tooltip.eat=Eten # +hudScreen.tooltip.rotate=Draaien # +hudScreen.tooltip.plant=Planten # +hudScreen.tooltip.dismount=Afstijgen # +hudScreen.tooltip.collect=Verzamelen # +hudScreen.tooltip.peel=Schors pellen # +hudScreen.tooltip.scaffoldingDescend=Ingedrukt houden om te dalen # +hudScreen.tooltip.pick=Plukken # +hudScreen.tooltip.placeBook=Boek plaatsen # +hudScreen.tooltip.readBook=Boek lezen # +hudScreen.tooltip.removeBook=Boek verwijderen # +hudScreen.tooltip.shear=Scheren # +hudScreen.tooltip.carve=Uitsnijden # +hudScreen.tooltip.grow=Groeien # +hudScreen.tooltip.boatExit=Boot verlaten # +hudScreen.tooltip.emote=Emote # +hudScreen.tooltip.change_note=Notitie wijzigen # +hudScreen.tooltip.edit_sign=Bewerken # +hudScreen.controlCustomization.welcome=Welkom bij aanpassing van besturing # +hudScreen.controlCustomization.instructions=Sleep elementen om de positie te wijzigen # +hudScreen.controlCustomization.modify=Instellingen wijzigen # +hudScreen.controlCustomization.continue=Aan de slag # + +playscreen.fileSize.MB=MB # +playscreen.fileSize.GB=GB # +playscreen.joinableRealms=Realms om bij aan te sluiten # +playscreen.noFriendsRealms=Je bent nog geen lid van een Realm. # +playscreen.header.local=Spelen # +playscreen.header.realms=Realms # +playscreen.lastPlayed.daysAgo=%1 dagen geleden # +playscreen.lastPlayed.longAgo=Lang geleden # +playscreen.lastPlayed.today=Vandaag # +playscreen.lastPlayed.weeksAgo=%1 weken geleden # +playscreen.lastPlayed.yesterday=Gisteren # +playscreen.new=Nieuw # +playscreen.remoteWorld=Verre wereld op: # +playscreen.realmsTrialWorld=Probeer Realms Plus 30 dagen gratis # +playscreen.realmsCreateFirstWorld=Je eerste realm maken # +playscreen.realmsCombo=Speel met vrienden en profiteer van meer dan 150 pakketten # +playscreen.realmsGetServer=Krijg je eigen server en meer dan 150 pakketten # +playscreen.realmGoogleHoldBody=Er is een probleem met een of meer van je Realms-abonnementen. Klik op OK om naar de abonnementsinstellingen van Google Play te gaan om je betaalmethode te herstellen. # +playscreen.realmsContent=Speel met meer dan 150 Marketplace-pakketten # +playscreen.checkingRealmsCompatibility=Compatibiliteit met Realms wordt gecontroleerd... # +playscreen.fetchingRealms=Realms ophalen... # +playscreen.confirmLeaveMessage=Weet je zeker dat je Realm %1$s wilt verlaten? # +playscreen.confirmLeaveTitle=Verlaten bevestigen # +playscreen.realmExpired=Verstreken # +playscreen.realmFull=Volledig # +playscreen.realmClientOutdated=Alle Realms zijn bijgewerkt. Je moet je spel bijwerken om verder te kunnen spelen in Realms. # +playscreen.realms=Realms # +playscreen.realmsWarning.moreinfo=Meer info # +playscreen.realmsCompatibilityFailure=We kunnen momenteel geen verbinding maken met Realms. We proberen het straks opnieuw. # +playscreen.realmsSignIn=Meld je vandaag nog aan om op Realms te spelen! # +playscreen.realmsSignInFriends=Meld je aan om vandaag nog de Realms van je vrienden te zien! # +playscreen.worlds=Werelden # +playscreen.dontSeeLegacyWorlds=Kun je je werelden niet zien? # +playscreen.syncLegacyWorlds=Oude werelden synchroniseren # +playscreen.fetchingLegacyWorlds=Oude werelden ophalen... # +playscreen.upgradeLegacyWorlds=Oude werelden # +playscreen.syncRetailWorlds=Werelden kopiëren van Minecraft (releaseversie) # +playscreen.fetchingRetailWorlds=Minecraft-werelden kopiëren (releaseversie)... # +playscreen.upgradeRetailWorlds=Minecraft-werelden (releaseversie) # +playscreen.noLegacyWorldsFound.title=Geen werelden gevonden # +playscreen.noLegacyWorldsFound.body=Geen werelden van andere Minecraft-versies gedetecteerd. # +playscreen.failedToAutoSyncLegacyWorlds=Kan oude werelden niet ophalen. Maak meer opslagruimte vrij om je oude werelden te beheren. # +playscreen.lockedSkin=De skin die je draagt, is van een contentpakket dat niet is toegestaan in platformoverschrijdende multiplayerspellen. Als je doorgaat, wordt platformoverschrijdende multiplayer voor deze wereld uitgeschakeld. # +playscreen.multiplayerLockedSkin=De skin die je draagt, is van een contentpakket dat niet is toegestaan in multiplayerspellen. Als je doorgaat, wordt multiplayer voor deze wereld uitgeschakeld. # +playscreen.worldsStorage=Opslag # +playscreen.delete.legacy.content=Weet je zeker dat je de geselecteerde oude werelden wilt verwijderen? Deze werelden worden permanent verwijderd! (Dat is erg lang!) # +playscreen.delete.legacy.title=%s permanent verwijderen? # +playscreen.delete.legacy.confirm=Verwijderen # +playscreen.delete.legacy.deleting=Wereld verwijderen... # +playscreen.beta_worlds=Bètawerelden # +playscreen.beta_legacy_worlds=Oude bètawerelden # +playscreen.editor.worlds=Projecten # +playscreen.editor.create=Nieuw project maken # + +permissions.ability.build=Bouwen # +permissions.ability.mine=Mijnen # +permissions.ability.doorsandswitches=Deuren en schakelaars gebruiken # +permissions.ability.opencontainers=Houders openen # +permissions.ability.attackplayers=Spelers aanvallen # +permissions.ability.attackmobs=Mobs aanvallen # +permissions.ability.op=Operatoropdrachten # +permissions.ability.invisible=Onzichtbaar worden # +permissions.ability.teleport=Teleporteren toestaan # +permissions.NeedPermission=Je hebt toestemming nodig # +permissions.AddFriends=Je kunt geen vrienden toevoegen vanwege de instellingen van je Microsoft-account. Zorg ervoor dat het toevoegen van vrienden is toegestaan in je online veiligheidsinstellingen. Ga naar aka.ms/MCMultiplayerHelp voor instructies over het aanpassen van deze instellingen. # +permissions.MultiplayerSessions=Je kunt niet op Realms spelen vanwege de instellingen van je Microsoft-account. Zorg ervoor dat multiplayer is toegestaan in je online veiligheidsinstellingen. Ga naar aka.ms/MCMultiplayerHelp voor instructies voor het aanpassen van deze instellingen. # +permissions.Communications=Je kunt niet met andere spelers chatten vanwege de instellingen van je Microsoft-account. Zorg ervoor dat communicatie met anderen is toegestaan in je privacyinstellingen. Ga naar aka.ms/MCMultiplayerHelp voor instructies voor het aanpassen van deze instellingen. # +permissions.RealmsAddFriends=Je kunt geen nieuwe vrienden toevoegen om mee te spelen in je Realm vanwege de instellingen van je Xbox-account. Je kunt dit wijzigen in de instellingen voor Privacy en onlineveiligheid op Xbox.com. Wil je doorgaan? # +permissions.CloudSave=Je kunt je werelden niet opslaan in je Xbox-profiel vanwege de instellingen van je account. Je kunt dit wijzigen in de instellingen voor Privacy en onlineveiligheid op Xbox.com. ###disable_3rd_party_console_resource_pack_check +permissions.MultiplayerSessionsOnConsole=Je kunt niet op Realms spelen vanwege de instellingen van je Microsoft-account. Zorg ervoor dat multiplayer is toegestaan in je online veiligheidsinstellingen en dat je een actief Xbox Live Gold-abonnement hebt. Ga naar aka.ms/MCMultiplayerHelp voor instructies voor het aanpassen van deze instellingen. ###disable_3rd_party_console_resource_pack_check +permissions.MultiplayerSessionsOnConsoleGamecore=Je kunt niet spelen op Realms vanwege de instellingen van je Microsoft-account. ###disable_3rd_party_console_resource_pack_check +permissions.open.account.help.button=Hulp hierbij vragen # +permissions.open.account.help.button.gamecore=Dit oplossen # +permissions.open.account.setting.button=Servicevoorwaarden bekijken # +permissions.GoBack=Ga terug # +permissions.Continue=Doorgaan # +permissions.chatmute=Chat is momenteel uitgeschakeld # +permissions.deopingother.message=Als je hun machtigingsniveau verlaagt, hebben zij geen operatormachtigingen meer. # +permissions.description.visitors=Bezoekers kunnen je wereld vrij verkennen, maar ze kunnen niets doen met blokken, items of entiteiten. Spelersmachtigingen uit. # +permissions.description.members=Leden zijn actieve spelers in je wereld. Zij kunnen blokken breken of maken en ze kunnen mobs en andere spelers aanvallen. # +permissions.description.operators=Operators zijn leden die spelersmachtigingen kunnen instellen en opdrachten kunnen gebruiken om je wereld meer te beïnvloeden. # +permissions.level=Machtigingsniveau # +permissions.level.custom=Aangepast... # +permissions.level.member=Lid # +permissions.level.operator=Operator # +permissions.level.visitor=Bezoeker # +permissions.nocheats=Cheats zijn uitgeschakeld # +permissions.nocheats.message=Bepaalde opdrachten, zoals teleporteren, zijn alleen beschikbaar als cheats zijn INGESCHAKELD. Cheats kun je inschakelen via het pauzemenu onder Spelinstellingen. Als je cheats inschakelt, worden achievements voor deze wereld uitgeschakeld. # +permissions.nocheats.message.noachievements=Bepaalde opdrachten, zoals teleporteren, zijn alleen beschikbaar als cheats zijn INGESCHAKELD. Cheats kun je inschakelen via het pauzemenu onder Spelinstellingen. # +permissions.nocheats.turnon=OP instellen met cheats AAN # +permissions.nocheats.turnoff=OP instellen met cheats UIT # +permissions.nocheats.cancel=Annuleren # +permissions.deopingself=Operatormachtigingen verwijderen? # +permissions.deopingself.message=Als je je machtigingsniveau verlaagt, heb je geen operatormachtigingen meer. # +permissions.title=Spelermachtigingen # +permissions.title.settings=Spelersmachtiging bij aansluiten na uitnodiging # +permissions.title.settings.edu=Machtigingsniveau voor spelers die zich bij je wereld aansluiten # +permissions.toast.playerLeft=Een speler heeft het spel verlaten. # +permissions.toast.playerJoined=Een speler heeft zich aangesloten bij het spel. # +permissions.kickplayer=Speler uit het spel zetten # +permissions.kickplayer.reason=Je bent uit de sessie gezet door de host. # +permissions.kickplayer.message=Weet je zeker dat je %s uit de wereld wilt zetten? Hij of zij kan zich dan niet opnieuw bij deze sessie aansluiten. # +permissions.kickplayer.message.dedicatedserver=Weet je zeker dat je %s uit de wereld wilt zetten? # +permissions.kickplayer.title=Speler uit het spel zetten? # +permissions.banplayer=Speler bannen # +permissions.banplayer.reason=Je bent uit de sessie geband door de host. # +permissions.banplayer.message=Weet je zeker dat je %s uit de wereld wilt bannen? Hij of zij kan zich dan niet opnieuw aansluiten. # +permissions.banplayer.title=Speler bannen? # +permissions.ClubsAccess=Je hebt geen toegang tot de Realms-feed omdat je geen toegang hebt tot clubs. Ga naar aka.ms/MCClubsHelp voor instructies voor het aanpassen van deze instellingen. # +permissions.ClubsPost=Je kunt geen berichten plaatsen in de Realms-feed omdat je geen toegang hebt tot clubs. Ga naar aka.ms/MCClubsHelp voor instructies voor het aanpassen van deze instellingen. # + +## edu permissions popup +permissions.button.kickplayer=Speler uit spel verwijderen # +permissions.popup.title=Machtigingsopties # +permissions.dropdown.title=Machtigingsniveau voor %s # +permissions.operator=Operator # +permissions.member=Lid # +permissions.visitor=Bezoeker # +permissions.removeplayer=Speler verwijderen # +permissions.removeplayer.reason=Je bent uit de sessie verwijderd door de host. # +permissions.removeplayer.message=Weet je zeker dat je deze speler uit de wereld wilt verwijderen? Wanneer je deze speler verwijdert, wordt er een nieuwe aansluitingscode gegenereerd zodat deze speler zich niet opnieuw kan aansluiten. # +permissions.removeplayer.title=Spelersbevestiging verwijderen # + +portfolioScreen.page=Pagina %s # +portfolioScreen.export=Portfolio exporteren # +portfolioScreen.caption=[ onderschrift ] # +portfolioScreen.nopics0=Je hebt momenteel geen foto's in je portfolio. Foto's die je maakt met de camera worden hier weergegeven. Je kunt ook de onderstaande knop gebruiken om er een paar toe te voegen. # +portfolioScreen.nopics1=Foto's die je met de camera maakt, worden hier getoond. # +portfolioScreen.noInventory=Je hebt geen foto's in je inventaris. Probeer de camera te gebruiken om een foto te maken. # +portfolioScreen.addPhoto=Foto toevoegen # + +potion.absorption=Absorptie # +potion.blindness=Blindheid # +potion.conduitPower=Geleiderkracht # +potion.confusion=Misselijkheid # +potion.damageBoost=Kracht # +potion.damageBoost.name=Drankje van Sterkte # +potion.damageBoost.splash.name=Spattende drank der kracht # +potion.damageBoost.linger.name=Aanhoudende drank der kracht # +potion.digSlowDown=Mijnmoeheid # +potion.digSpeed=Haast # +potion.effects.whenDrank=Indien toegepast: # +potion.empty=Geen effecten # +potion.emptyPotion.name=Waterfles # +potion.emptyPotion.splash.name=Spattende waterfles # +potion.emptyPotion.linger.name=Aanhoudende waterfles # +potion.fireResistance=Vuurvast # +potion.fireResistance.name=Drankje der Vuurbestendigheid # +potion.fireResistance.splash.name=Spattende drank der vuurbestendigheid # +potion.fireResistance.linger.name=Aanhoudende drank der vuurbestendigheid # +potion.harm=Onmiddellijke schade # +potion.harm.name=Drankje van Verwonding # +potion.harm.splash.name=Spattende drank der verwonding # +potion.harm.linger.name=Aanhoudende drank der verwonding # +potion.heal=Onmiddellijke genezing # +potion.heal.name=Drankje van Genezing # +potion.heal.splash.name=Spattende drank der genezing # +potion.heal.linger.name=Aanhoudende drank der genezing # +potion.healthBoost=Gezondheidsboost # +potion.hunger=Honger # +potion.invisibility=Onzichtbaarheid # +potion.invisibility.name=Drankje van Onzichtbaarheid # +potion.invisibility.splash.name=Spattende drank der onzichtbaarheid # +potion.invisibility.linger.name=Aanhoudende drank der onzichtbaarheid # +potion.jump=Sprongkracht # +potion.jump.name=Drankje van Sprongkracht # +potion.jump.splash.name=Spattende drank der sprongen # +potion.jump.linger.name=Aanhoudende drank der sprongen # +potion.levitation=Levitatie # +potion.moveSlowdown=Traagheid # +potion.moveSlowdown.name=Drankje van Traagheid # +potion.moveSlowdown.splash.name=Spattende drank der traagheid # +potion.moveSlowdown.linger.name=Aanhoudende drank der traagheid # +potion.slowFalling=Langzaam vallen # +potion.slowFalling.name=Drankje van Langzaam vallen # +potion.slowFalling.splash.name=Spattende drank der valvertraging # +potion.slowFalling.linger.name=Aanhoudende drank der valvertraging # +potion.moveSpeed=Snelheid # +potion.moveSpeed.name=Drankje van Vlotheid # +potion.moveSpeed.splash.name=Spattende drank der vlotheid # +potion.moveSpeed.linger.name=Aanhoudende drank der vlotheid # +potion.nightVision=Nachtzicht # +potion.nightVision.name=Drankje der Nachtzicht # +potion.nightVision.splash.name=Spattende drank des nachtzichts # +potion.nightVision.linger.name=Aanhoudende drank des nachtzichts # +potion.poison=Vergif # +potion.poison.name=Drankje van Vergif # +potion.poison.splash.name=Spattende drank des gifs # +potion.poison.linger.name=Aanhoudende drank des gifs # +potion.potency.0= # +potion.potency.1=II # +potion.potency.2=III # +potion.potency.3=IV # +potion.potency.4=V # +potion.potency.5=VI # +potion.awkward.name=Vreemde drank # +potion.awkward.splash.name=Vreemde spattende drank # +potion.awkward.linger.name=Aanhoudende vreemde drank # +potion.mundane.name=Triviale drank # +potion.mundane.splash.name=Spattende triviale drank # +potion.mundane.linger.name=Aanhoudende triviale drank # +potion.mundane.extended.name=Lange triviale drank # +potion.mundane.extended.splash.name=Spattende lange triviale drank # +potion.mundane.extended.linger.name=Aanhoudende lange triviale drank # +potion.thick.name=Stroperige drank # +potion.thick.splash.name=Spattende stroperige drank # +potion.thick.linger.name=Aanhoudende stroperige drank # +potion.regeneration=Regeneratie # +potion.regeneration.name=Drankje van Regeneratie # +potion.regeneration.splash.name=Spattende drank der regeneratie # +potion.regeneration.linger.name=Aanhoudende drank der regeneratie # +potion.resistance=Weerstand # +potion.saturation=Verzadiging # +potion.turtleMaster=Traagheid # +potion.turtleMaster2=Weerstand # +potion.turtleMaster.name=Drankje van de Schildpadmeester # +potion.turtleMaster.splash.name=Spattende drank des schildpadmeesters # +potion.turtleMaster.linger.name=Aanhoudende drank des schildpadmeesters # +potion.waterBreathing=Wateradem # +potion.waterBreathing.name=Drankje des Wateradems # +potion.waterBreathing.splash.name=Spattende drank des wateradems # +potion.waterBreathing.linger.name=Aanhoudende drank des wateradems # +potion.weakness=Zwakheid # +potion.weakness.name=Drankje van Zwakheid # +potion.weakness.splash.name=Spattende drank der zwakheid # +potion.weakness.linger.name=Aanhoudende drank der zwakheid # +potion.wither=Wither # +potion.wither.name=Drankje van Verval # +potion.wither.splash.name=Spattende drank der verschrompeling # +potion.wither.linger.name=Aanhoudende drank der verschrompeling # + +profileScreen.header=Kleedkamer # +profileScreen.reload=Opnieuw laden # +profileScreen.manage_button_text=Personage bewerken # +profileScreen.manage_button_text_skin=Klassieke skin wijzigen # +profileScreen.manage_button_create_text=Personage maken # +profileScreen.selectPrebuiltCharacter=Selecteer uit de lijst met tekens # +profileScreen.create_persona_confirm_skin=Klassieke skin maken # +profileScreen.delete_button=Personage verwijderen # +profileScreen.settings_button=Spelinstellingen # + +profileScreen.differences_information_button=Verschillen tussen Personagemaker en klassieke skins # +profileScreen.differences_character_creator_title=Personage # +profileScreen.create_persona_character_details=Je maakt stuk voor stuk een aangepast personage in Minecraft. # +profileScreen.difference_character_creator_description=Maak stuk voor stuk een aangepast personage in Minecraft. Personaliseer het lichaam, de ogen, de mond, kapsels, kleding en meer van je personage! # +profileScreen.differences_classic_skin_title=Klassieke skin # +profileScreen.difference_classic_skin_description=Een volledige lichaamsskin die op het personage wordt toegepast. Klassieke skins kunnen niet stuk voor stuk worden aangepast. Je kunt ook je eigen volledige lichaamsskin die je hebt gemaakt of gedownload importeren. # +profileScreen.create_persona_classic_skin_details=Een skintexture voor het hele lichaam die over een personage wordt geplaatst. # + +profileScreen.create_persona_title=Selecteer het type # + +persona.slim.title=smal # +persona.wide.title=breed # +persona.smaller.title=kleiner # +persona.small.title=klein # +persona.medium.title=middelhoog # +persona.tall.title=hoog # +persona.realms.redeem=Inwisselen # + +progressScreen.cantConnect=Kan geen verbinding maken met de wereld. Controleer je internetverbinding en probeer het opnieuw. # +progressScreen.generating=Wereld genereren # +progressScreen.saving=Wereld opslaan # +progressScreen.loading=Laden... # +progressScreen.title.downloading=Pakket %1 wordt gedownload # +progressScreen.title.applyingPacks=Resourcepakketten laden # +progressScreen.title.searchingForSession=Gamesessie zoeken... # +progressScreen.title.waitingForStorageProvider=Gebruikersgegevens synchroniseren # +progressScreen.title.connectingLocal=Beginwereld # +progressScreen.title.connectingLAN=Verbinding maken met multiplayerspel # +progressScreen.title.connectingExternal=Verbinding maken met externe server # +progressScreen.title.connectingRealms=Verbinding maken met Realm # +progressScreen.title.copyingWorld=Wereld kopiëren # +progressScreen.title.deleteStorageAreaContent=Opslagcache wissen # +progressScreen.title.loadingSplitScreenAppearances=Gesplitste schermweergaven laden # +progressScreen.message.appearanceLoaded=Weergave geladen # +progressScreen.message.appearanceLoadWaitTimeMet=Het laden van de weergave duurt erg lang. Doorgaan met wereldgeneratie... # +progressScreen.message.deleteStorageAreaContent=Dit kan even duren. # +progressScreen.message.copyingWorld=Wereld kopiëren... %d%% # +progressScreen.message.tts.copyingWorld=Wereld kopiëren... # +progressScreen.message.building=Terrein opbouwen # +progressScreen.message.done=Klaar! # +progressScreen.message.exporting=Bezig met exporteren # +progressScreen.message.exporting.warning=Sluit het spel niet af. Hierdoor kan de geëxporteerde wereld mogelijk beschadigd raken. # +progressScreen.message.importing=Wereld wordt geïmporteerd # +progressScreen.message.importingContent=Stap 2 van 2 - Content importeren # +progressScreen.message.updatingContent=%1 van %2 pakketten bijwerken # +progressScreen.message.locating=Server wordt gezocht # +progressScreen.message.loadingAppearance=Weergave laden... # +progressScreen.message.waitingForRealms=Dit kan even duren # +progressScreen.message.waitingForStorageProvider=Dit kan even duren... # +progressScreen.message.waitingForTickingAreas=Tikgebieden laden # +progressScreen.message.storageProviderSyncError=Kan gebruikersgegevens niet synchroniseren. # +progressScreen.message.waitingForStoreProducts=Dit kan even duren # +progressScreen.message.allDone=Klaar! # +progressScreen.message.letsGo=Laten we beginnen! # +progressScreen.message.failed=Mislukt # +progressScreen.message.failedNoNetwork=Mislukt: geen netwerkverbinding # +progressScreen.message.downloadingWorld=Wereld wordt gedownload # +progressScreen.message.downloadingContent=Stap 1 van 2 - Content downloaden # +progressScreen.message.uploadingWorld=Wereldbestanden uploaden... # +progressScreen.message.uploadingWorldError=Wereld uploaden mislukt. Wil je het nog een keer proberen? # +progressScreen.message.copyingPacks=Wereldresourcepakketten worden opgeslagen # +progressScreen.message.initiatingTemplate=Wereldsjabloon starten # +progressScreen.message.fileSize=Bestandsgrootte # +progressScreen.message.initializingUpload=Upload wordt geïnitialiseerd # +progressScreen.message.initializingDownload=Download wordt geïnitialiseerd # +progressScreen.message.invalidWorldFile=Ongeldig wereldbestand. Open je wereld opnieuw, sla deze op en probeer het dan opnieuw. # +progressScreen.message.resourceLoading=Bronnen laden # +progressScreen.message.leaveLevel=Je game wordt opgeslagen. Schakel je apparaat niet uit. # +progressScreen.message.genericMayTakeAMoment=Dit kan even duren # +progressScreen.message.noUploadResponse=We kunnen niet bevestigen of je wereld goed is geüpload. Sluit je aan bij je Realm om dit te controleren en probeer het opnieuw als deze niet is bijgewerkt naar de nieuwe wereld. # +progressScreen.message.noUploadEndpoint=We kunnen je wereld niet uploaden. Heb je verbinding met internet? # +progressScreen.message.unownedTemplate=Het lijkt erop dat jij niet de eigenaar bent van de Marketplace-sjabloon waarop deze wereld is gebaseerd. Je kunt deze kopen op de Minecraft Marketplace. # +progressScreen.message.createArchiveFileFailed=We kunnen je wereldbestand niet inpakken om te uploaden. Controleer of je nog ruimte hebt op je harde schijf. # +progressScreen.message.createLevelStorageFailed=Er is iets misgegaan tijdens de voorbereidingen om je wereld te uploaden. Als dit blijft gebeuren, kun je proberen je apparaat opnieuw op te starten. # +progressScreen.message.unknownError=Er is een fout opgetreden # +progressScreen.message.forbiddenContent=Je bezit een of meerdere van de toegepaste pakketten niet # +progressScreen.message.loadingSplitScreenAppearances=Gesplitste schermweergaven laden... # +progressScreen.message.finishedLoadingSplitScreenAppearances=Gesplitste schermweergaven zijn geladen. # +progressScreen.dialog.title.resourcePack=Resourcepakketten downloaden? # +progressScreen.dialog.title.behaviorAndResourcePack=Wereldgedrag- en resourcepakketten downloaden? # +progressScreen.dialog.title.onlyBehavior=Wereldgedragspakketten downloaden? # +progressScreen.dialog.title.storageProviderError=Kan wereldgegevens niet synchroniseren # +progressScreen.dialog.title.storageProviderLongWait=Wereldgegevens synchroniseren # +progressScreen.dialog.title.storageProviderSucceeded=Het synchroniseren van wereldgegevens is voltooid # +progressScreen.dialog.message.onlyBehavior=Op deze wereld zijn Gedragspakketten van toepassing die je moet downloaden om te kunnen aansluiten. Wil je ze downloaden en aansluiten? # +progressScreen.dialog.message.behaviorAndOptionalResourcePack=Op deze wereld zijn Gedragspakketten van toepassing die je moet downloaden om te kunnen aansluiten, en Resourcepakketten die je eventueel kunt downloaden. Wil je ze downloaden voordat je gaat aansluiten? # +progressScreen.dialog.message.behaviorAndResourcePack=Op deze wereld zijn Gedragspakketten en Resourcepakketten van toepassing die je moet downloaden om te kunnen aansluiten. Wil je ze downloaden en aansluiten? # +progressScreen.dialog.message.resourcePackOptional=Op deze wereld zijn Resourcepakketten van toepassing. Wil je ze downloaden voordat je aansluit? # +progressScreen.dialog.message.resourcePackRequired=Op deze wereld zijn Resourcepakketten van toepassing die je moet downloaden om mee te kunnen doen. Wil je ze downloaden en meedoen? # +progressScreen.dialog.message.resourcePackOptional.rayTracing.line1=Op deze wereld zijn resourcepakketten met raytracing van toepassing. # +progressScreen.dialog.message.resourcePackOptional.rayTracing.line2=Je apparaat is niet compatibel met geavanceerde verlichtings- en texturefuncties, waardoor de wereld wordt weergegeven zonder deze geavanceerde effecten. Wil je deze downloaden voordat je je aansluit? # +progressScreen.dialog.message.resourcePackRequired.rayTracing.line1=Op deze wereld zijn resourcepakketten met raytracing van toepassing. # +progressScreen.dialog.message.resourcePackRequired.rayTracing.line2=Je apparaat is niet compatibel met geavanceerde verlichtings- en texturefuncties, waardoor de wereld wordt weergegeven zonder deze geavanceerde effecten. Wil je deze downloaden voordat je je aansluit? # +progressScreen.dialog.message.storageProviderError=Kan je wereldgegevens niet synchroniseren. Wil je het opnieuw proberen? # +progressScreen.dialog.message.storageProviderUnusableError=De wereld is niet volledig gesynchroniseerd of is beschadigd. Probeer de wereld uit op een console waar deze mogelijk nog goed is en migreer deze opnieuw. # +progressScreen.dialog.message.storageProviderQuotaError=Lokaal opslaan is gelukt, maar de cloudsynchronisatie is mislukt omdat je te weinig quota hebt. Maak cloudruimte vrij door werelden te verwijderen in het menu Instellingen. # +progressScreen.dialog.message.storageProviderOutOfLocalStorage=Niet genoeg lokale vrije ruimte om cloudsynchronisatie te ondersteunen. # +progressScreen.dialog.message.worldCorrupted=De wereld is beschadigd. Je kunt dit rapporteren op bugs.mojang.com # +progressScreen.dialog.message.storageProviderLongWait=Het synchroniseren van deze wereld duurt erg lang. Wil je blijven wachten? # +progressScreen.dialog.button.enter=Wereld openen # +progressScreen.dialog.button.joinAndDownload=Aansluiten en downloaden - %1 # +progressScreen.dialog.button.joinAndDownload.everything=Aansluiten en alles downloaden - %1 # +progressScreen.dialog.button.joinAndDownload.onlyBehaviorPacks=Alleen gedragspakketten downloaden en aansluiten - %1 # +progressScreen.dialog.button.join=Aansluiten # +progressScreen.dialog.button.leave=Verlaten # +progressScreen.dialog.button.retry=Opnieuw # +progressScreen.dialog.button.wait=Wachten # +progressScreen.editor.message.copyingProject=Project kopiëren... %d%% # +progressScreen.editor.message.tts.copyingProject=Project kopiëren # +progressScreen.editor.title.copyingProject=Projectkopie # +progressScreen.editor.dialog.message.resourcePackOptional=Op dit project zijn Resourcepakketten van toepassing. Wil je ze downloaden voordat je mee gaat doen? # +progressScreen.editor.dialog.message.resourcePackRequired=Op deze wereld zijn Resourcepakketten van toepassing die je moet downloaden om mee te kunnen doen. Wil je ze downloaden en meedoen? # +progressScreen.editor.message.convert.projectToWorld=Project converteren naar wereld en een kopie van je project maken... # +progressScreen.editor.message.convert.worldToProject=Wereld converteren naar project... # +progressScreen.editor.message.convert.projectToWorld.saveWorld=Wereldgegevens opslaan... # +progressScreen.editor.message.convert.worldToProject.saveProject=Projectgegevens opslaan... # +progressScreen.label.mobileData=Mobiele gegevens # +progressScreen.noWifi.mobileDataWarning=Je bent momenteel niet verbonden met wifi. Er kunnen mobiele datakosten in rekening worden gebracht. # + +quiz.popup.ok=Doe de quiz # +quiz.popup.text=De quiz wordt in een nieuw venster geopend. Je kunt terugkeren naar Minecraft wanneer je de quiz hebt voltooid. # +quiz.popup.title=Quiz # + +raid.name=Plundering # +raid.progress=Resterende mobs: # +raid.expiry=Er is een aanval verlopen # +raid.victory=Gewonnen # +raid.defeat=Verloren # + +recipeBook.setting.full=Volledig # +recipeBook.setting.discover=Ontdekken # +recipeBook.setting.off=Uit # +recipeToast.newUnlock.title=Nieuw recept ontgrendeld! # +recipeToast.newUnlock.tts= nieuwe recepten ontgrendeld # +recipeToast.newUnlock.descriptionRecipeBook=Check je receptenboek # +recipeToast.newUnlock.descriptionCraftingTable=Bekijken in werkbank # +recipeToast.newUnlock.descriptionStonecutterTable=Bekijken in steenhouwer # +recipeToast.newUnlock.descriptionSmithingTable=Bekijken in smeedtafel # +recipeToast.newUnlock.descriptionCartographyTable=Bekijken in kaartenwerkbank # +recipeToast.newIngredient.title=Nieuw ingrediënt gevonden! # +recipeToast.newIngredient.tts= nieuwe ingrediënten gevonden # +recipeToast.newIngredient.description=Gebruik het in bestaande recepten # + +record.nowPlaying=Nu wordt gespeeld: %s # + +resourcePack.available.title=Beschikbare Resourcepakketten # +resourcePack.available.title.behaviorPacks=Beschikbare gedragspakketten # +resourcePack.available.title.packs=Mijn pakketten # +resourcePack.available.add=Activeren # +resourcePack.available.none.text=Je hebt geen resourcepakketten # +resourcePack.available.none.behavior=Je hebt geen gedragspakketten # +resourcePack.available.none.store=Marketplace bekijken # +resourcePack.message.noneFound.packs=Er zijn geen beschikbare pakketten op dit apparaat. # +resourcePack.message.allInUse.packs=Je pakketten worden momenteel gebruikt. # +resourcePack.message.error=Een pakket bevat fouten waardoor het pakket niet werkt # +resourcePack.message.warning=Een pakket bevat waarschuwingen waardoor dit mogelijk vreemd gedrag vertoont # +resourcePack.suggestedContent.title=Meer pakketten ophalen # +resourcePack.suggestedContent.button.viewMore=Meer pakketten bekijken # +resourcePack.cached.title=Pakketten in cache # +resourcePack.folderInfo=(Plaats de resourcepakketten hier) # +resourcePack.openFolder=Map met resourcepakket openen # +resourcePack.selected.title=Geselecteerde Resourcepakketten # +resourcePack.selected.title.behaviorPacks=Actieve gedragspakketten # +resourcePack.selected.title.packs=Actief # +resourcePack.selected.remove=Deactiveren # +resourcePack.realmsPlus.title.packs=Realms Plus-pakketten # +resourcePack.realmsPlus.expired=Verlopen # +resourcePack.errors=Fouten: # +resourcePack.error.ingame.packs=Je kunt geen Resourcepakketten wijzigen tijdens het spelen. # +resourcePack.error.ingame.behaviorPacks=Je kunt geen gedragspakketten wijzigen tijdens het spelen. # +resourcePack.error.enteringgame.title=Verlopen pakketten op Realm # +resourcePack.error.enteringgame.message=Deze Realm bevat resource- of gedragspakketten die zijn verlopen in Realms Plus. Je moet deze pakketten deactiveren of kopen in de Marketplace om op deze Realm te kunnen spelen. # +resourcePack.error.enteringgame.button=Actieve pakketten bekijken # +resourcePack.title=Resourcepakketten selecteren # +resourcePack.toast.atlasFallback.message=Onvoldoende geheugen. Textures bevatten minder details. # +resourcePack.toast.atlasFallback.title=Terugvalresourcepakket # +resourcePack.copyGlobal=Kopiëren van Algemeen # +resourcePack.description=Resourcepakketten worden van onder naar boven toegepast. Dit betekent dat als een middel zich in twee pakketten bevindt, het middel uit het hogere pakket voorrang krijgt. # +resourcePack.description.default.level=Je kunt deze bewerken in Instellingen. # +resourcePack.description.default.behaviorPacks=De standaardgameplay van Minecraft. # +resourcePack.description.bottom.global=Resourcepakketten worden van onder naar boven toegepast. Dit betekent dat als een middel zich in twee pakketten bevindt, het middel uit het hogere pakket voorrang krijgt. Pakketten in jouw wereld worden toegepast bovenop deze algemene pakketten. Deze resources zijn er alleen voor jou. Niemand anders ziet de resources die je hier instelt. Resourcepakketten in jouw wereld of de werelden waar je aan meedoet, worden toegepast bovenop deze algemene resources. # +resourcePack.description.bottom.behaviorPacks=Gedragspakketten worden van onder naar boven toegepast. Dit betekent dat als iets in twee gedragspakketten zit, het middel uit het hogere pakket voorrang krijgt. # +resourcePack.description.bottom.level=Resourcepakketten worden van onder naar boven toegepast. Dit betekent dat als iets in twee Gedragpakketten zit, het middel uit het hogere pakket voorrang krijgt. Deze pakketten in jouw wereld worden bovenop je algemene pakket(ten) toegepast. # +resourcePack.description.store=Bekijken in de Winkel # +resourcePack.header.behavior=Actieve gedragspakketten gelden voor alle spelers. # +resourcePack.header.level=Spelers moeten resourcepakketten accepteren # +resourcePack.crashRecovery.title=Algemene resources opnieuw ingesteld # +resourcePack.crashRecovery.message=Resources konden niet worden geladen. # +resourcePack.warnings=Waarschuwingen: # +resourcePack.warning.title=Dit is gevaarlijk! # +resourcePack.warning.body=Als je gedragspakketten toevoegt of verwijdert nadat je een wereld hebt gespeeld, kan dit de wereld stukmaken en kun je verliezen wat je al hebt gemaakt. Druk op 'OK' om het pakket te deactiveren of op 'Annuleren' om dit actief te houden. # +resourcePack.requiredDependency.title=Vereiste afhankelijkheid # +resourcePack.requiredDependency.body=Dit pakket is een vereiste afhankelijkheid van een ander pakket dat momenteel is toegepast. # +resourcePack.missingDependency.title=Afhankelijkheden ontbreken # +resourcePack.missingDependency.body=Er ontbreken een of meer afhankelijkheden voor dit pakket. Wil je het toch toepassen? # +resourcePack.delete=Je staat op het punt om %s permanent te verwijderen. Weet je het zeker? # +resourcePack.delete.confirm=Pakket verwijderen? # +resourcePack.deleteSelected=Dit pakket is momenteel geselecteerd. Je staat op het punt %s permanent te verwijderen. Weet je het zeker? # +resourcePack.deleteMultiple=Je staat op het punt de volgende pakketten permanent te verwijderen: %sWeet je het zeker? # +resourcePack.editPack=Pakketten verwijderen... # +resourcePack.editPackDone=Klaar # +resourcePack.toast.unownedContent.title=%s gedeactiveerd # +resourcePack.toast.unownedContent.subtitle=Dit account beschikt niet over dit resourcepakket. # +resourcePack.incompatibleDependency=Dit pakket heeft een afhankelijkheid (%s) die niet compatibel is met je apparaat # +resourcePack.incompatibleDependency.memory=Dit pakket heeft een afhankelijkheid (%s) die niet compatibel is met je apparaat omdat je apparaat niet genoeg geheugen heeft. # +resourcePack.incompatibleDependency.graphics.raytracing=Dit pakket heeft een afhankelijkheid (%s) die niet compatibel is met je apparaat omdat je apparaat geen compatibele hardware heeft voor raytracing # +resourcePack.subpackResolution=Resolutie: %s # +resourcePack.incompatible=Dit pakket is niet compatibel met je apparaat. # +resourcePack.incompatible.memory=Deze resolutie is niet compatibel met je apparaat omdat je apparaat niet genoeg geheugen heeft. # +resourcePack.incompatible.graphics.raytracing=Dit pakket bevat informatie om raytracing mogelijk te maken, maar je apparaat ondersteunt deze optie niet. # +resourcePack.packSettingsTitle=Instellingen %s # +resourcePack.missingPackDescription=Dit pakket ontbreekt! # +resourcePack.legacyPackName=Verouderd resourcepakket # + +sidebar.action=Actie # +sidebar.adventure=Avontuur # +sidebar.capes=Capes # +sidebar.categories=Categorieën # +sidebar.categoryBody=Lichaam # +sidebar.categoryStyle=Stijl # +sidebar.characterCreator=Personagemaker # +sidebar.classicSkins=Klassieke skins # +sidebar.emotes=Emotes # +sidebar.fantasy=Fantasie # +sidebar.featured=Uitgelicht # +sidebar.genre=Genre # +sidebar.marketplace=Marketplace # +sidebar.mashups=Mashups # +sidebar.minigame=Minispel # +sidebar.myCharacters=Mijn personages # +sidebar.myContent=Mijn content # +sidebar.newReleases=Nieuwe uitgaven # +sidebar.openWorld=Open wereld # +sidebar.parkour=Parkour # +sidebar.resources=Resources # +sidebar.roleplay=Rollenspel # +sidebar.skins=Skins # +sidebar.skinsOwned=Mijn skins # +sidebar.skyblock=Skyblock # +sidebar.simulation=Simulatie # +sidebar.survival=Survival # +sidebar.realmsPlus=Realms Plus # +sidebar.skinsRealmsPlus=Realms Plus-skins # +sidebar.skinsUnowned=Meer ophalen # +sidebar.topSellers=Best verkocht # +sidebar.trending=Trending # +sidebar.tts.sidebarCollapseList=Zijbalkoptie: %s samenvouwen # +sidebar.tts.sidebarExpandList=Zijbalkoptie: %s uitvouwen # +sidebar.tts.sidebarNavigateTo=Zijbalkoptie: Naar %s gaan # +sidebar.tts.verboseToggleExpand=Zijbalk uitvouwen # +sidebar.tts.verboseToggleCollapse=Zijbalk samenvouwen # +sidebar.worlds=Werelden # + +storageManager.contentType.world=Wereld # +storageManager.contentType.worldTemplate=Wereldsjabloon # +storageManager.contentType.resourcePack=Resource # +storageManager.contentType.behaviorPack=Gedragspakket # +storageManager.contentType.skinPack=Skinpakket # +storageManager.contentType.invalid=Ongeldig # +storageManager.contentType.cachedData=Gegevens in cache # + +storageManager.contentType.worlds=Werelden # +storageManager.contentType.worldTemplates=Wereldsjablonen # +storageManager.contentType.resourcePacks=Resourcepakketten # +storageManager.contentType.behaviorPacks=Gedragspakketten # +storageManager.contentType.skinPacks=Skinpakketten # + +storageManager.baseWorld=Basiswereld # + +tile.sculk_sensor.name=Sluipsensor # +tile.sculk.name=Sculk # +tile.sculk_vein.name=Sculkader # +tile.sculk_catalyst.name=Sculkkatalysator # +tile.sculk_shrieker.name=Sculkgiller # +tile.reinforced_deepslate.name=Versterkte diepleisteen # +itemGroup.name.sculk=Sculk # +effect.darkness=Duisternis # +entity.frog.name=Kikker # +entity.tadpole.name=Kikkervisje # +item.spawn_egg.entity.warden.name=Spawn Opzichter # +entity.warden.name=Opzichter # +entity.allay.name=Hulpje # +item.spawn_egg.entity.allay.name=Spawn Hulpje # +action.interact.allay=Voorwerp geven aan Hulpje # +item.bucketTadpole.name=Emmer kikkervisjes # +item.spawn_egg.entity.frog.name=Spawn kikker # +item.spawn_egg.entity.tadpole.name=Spawn kikkervisje # +tile.frog_spawn.name=Kikkerdril # +tile.pearlescent_froglight.name=Parelmoeren kikkerlamp # +tile.verdant_froglight.name=Grasgroene kikkerlamp # +tile.ochre_froglight.name=Okeren kikkerlamp # +tile.mud.name=Modder # +tile.packed_mud.name=Pak modder # +tile.mud_bricks.name=Modderbakstenen # +tile.mud_brick_slab.name=Modderbakstenen plaat # +tile.mud_brick_double_slab=Dubbele modderbakstenen plaat # +tile.mud_brick_stairs.name=Modderbakstenen trap # +tile.mud_brick_wall.name=Modderbakstenen muur # +tile.mangrove_leaves.name=Mangrovebladeren # +tile.mangrove_propagule.name=Mangrovebroedknop # +tile.mangrove_roots.name=Mangrovewortels # +tile.muddy_mangrove_roots.name=Modderige mangrovewortels # +item.chest_boat.oak.name=Eiken boot met kist # +item.chest_boat.spruce.name=Sparren boot met kist # +item.chest_boat.birch.name=Berken boot met kist # +item.chest_boat.jungle.name=Junglehouten boot met kist # +item.chest_boat.acacia.name=Acaciahouten boot met kist # +item.chest_boat.big_oak.name=Donkereiken boot met kist # +item.chest_boat.mangrove.name=Mangrovehouten boot met kist # +tile.mangrove_log.name=Mangrovestronk # +tile.stripped_mangrove_log.name=Geschaafde mangrovestronk # +tile.mangrove_planks.name=Mangrovehouten planken # +tile.mangrove_button.name=Mangrovehouten knop # +tile.mangrove_stairs.name=Mangrovehouten trap # +tile.mangrove_slab.name=Mangrovehouten plaat # +tile.mangrove_pressure_plate.name=Mangrovehouten drukplaat # +tile.mangrove_fence.name=Mangrovehouten hek # +tile.mangrove_fence_gate.name=Mangrovehouten hekpoortje # +item.mangrove_door.name=Mangrovehouten deur # +item.mangrove_sign.name=Mangrovehouten bord # +tile.mangrove_trapdoor.name=Mangrovehouten valluik # +tile.mangrove_wood.name=Mangrovehout # +tile.stripped_mangrove_wood.name=Geschaafd mangrovehout # +item.boat.mangrove.name=Mangrovehouten boot # +item.echo_shard.name=Echoscherf # +item.recovery_compass.name=Herstelkompas # +item.disc_fragment.name=Plaatfragment # +item.disc_fragment_5.desc=Muziekplaat - 5 # +item.record_5.desc=Samuel Åberg - 5 # + +action.hint.exit.chest_boat=Tik op Springen om de boot te verlaten # +action.hint.exit.console.chest_boat=Tik op :_input_key.jump: om de boot te verlaten # +entity.chest_boat.name=Boot met kist # +feature.ancient_city=Eeuwenoude stad # + +action.hint.exit.camel=Tik op sluipen om af te stappen # +action.hint.exit.console.camel=Druk op :_input_key.sneak: om af te stappen # +action.hint.exit.console.raft=Tik op :_input_key.jump: om het vlot te verlaten # +action.hint.exit.raft=Tik op Springen om het vlot te verlaten # +action.hint.exit.scheme.camel=Tik op afstappen om af te stappen # +action.interact.exit.raft=Vlot verlaten # +container.smithing_table.arrow_tooltip_cannot_craft=Voorwerp kan op deze manier niet worden geüpgraded # +container.smithing_table.input_slot_tooltip_armor_trim=Voeg een stuk harnas toe # +container.smithing_table.input_slot_tooltip_netherite=Voeg diamanten harnas, wapen of gereedschap toe # +container.smithing_table.material_slot_tooltip_armor_trim=Voeg ingot of kristal toe # +container.smithing_table.material_slot_tooltip_netherite=Voeg Netherite-ingot toe # +container.smithing_table.template_slot_tooltip=Voeg smeedsjabloon toe # +entity.camel.name=Kameel # +entity.chest_raft.name=Vlot met kist # +feature.trail_ruins=Spoorruïnes # +howtoplay.smithing_table.header.1=Smeedsjablonen # +howtoplay.smithing_table.header.2=Harnasversieringen # +howtoplay.smithing_table.text.1=Wil je het meeste uit je uitrusting halen? Dan heb je een smeedtafel nodig. # +howtoplay.smithing_table.text.2=Gebruik het voor allerlei aanpassingen, bijvoorbeeld door diamantuitrustingen te upgraden naar Netheriet, of door cosmetische wijzigingen aan te brengen met harnasversieringen. # +howtoplay.smithing_table.text.3=Om je uitrusting te upgraden, heb je een smeedsjabloon nodig. Over de hele wereld vind je een scala aan smeedsjablonen die je kunt gebruiken voor allerlei upgrades. # +howtoplay.smithing_table.text.4=Plaats een sjabloon in het meest linkse vakje van een smeedtafel om te zien welke voorwerpen je nodig hebt voor de upgrade. # +howtoplay.smithing_table.text.5=Om bijvoorbeeld diamantuitrustingen te upgraden naar Netheriet, heb je een Netherite upgrade-smeedsjabloon nodig, die je kunt vinden in Bastionoverblijfselen. Plaats vervolgens de diamantuitrusting in het uitrustingsvakje en een Netherietstaaf in het ingrediëntenvakje en je bent klaar! # +howtoplay.smithing_table.text.6=Voorwerpeigenschappen zoals betoveringen en harnasversieringen blijven behouden, maar het smeedsjabloon wordt verbruikt wanneer je je uitrusting upgradet. Maak je geen zorgen: je kunt kopieën maken met je werkbank. # +howtoplay.smithing_table.text.7=Wees creatief en pas het uiterlijk van je harnas aan met harnasversieringen. Maar, om aan de slag te gaan heb je een smeedsjabloon voor harnasversiering nodig. Deze vind je verspreid over de hele wereld. # +howtoplay.smithing_table.text.8=Plaats een sjabloon in het meest linkse vakje van een smeedtafel om te zien welke voorwerpen je nodig hebt voor de upgrade. Plaats vervolgens een harnas in het uitrustingsvakje en een kristal of staaf in het ingrediëntenvakje. Klaar! # +howtoplay.smithing_table.text.9=Je kunt alleen bepaalde kristallen en staven gebruiken voor harnasversieringen. Probeer verschillende soorten zoals ijzer, goud of lapis om unieke ontwerpen te maken! # +howtoplay.smithing_table.title=Smeedtafel # +howtoplay.smithing_table=Smeedtafel # +hudScreen.tooltip.brush=Penseel # +item.acacia_hanging_sign.name=Acacia hangbordje # +item.angler_pottery_sherd.name=Aardewerkscherf met hengel # +item.archer_pottery_sherd.name=Aardewerkscherf met boogschutter # +item.armor.upgrade=Upgrade: # +item.arms_up_pottery_sherd.name=Aardewerkscherf met opgeheven armen # +item.bamboo_door.name=Bamboedeur # +item.bamboo_hanging_sign.name=Bamboe hangbordje # +item.bamboo_sign.name=Bamboebordje # +item.birch_hanging_sign.name=Berken hangbordje # +item.blade_pottery_sherd.name=Aardewerkscherf met mes # +item.boat.bamboo.name=Bamboevlot # +item.boat.cherry.name=Kersenboot # +item.brewer_pottery_sherd.name=Aardewerkscherf met brouwsel # +item.brush.name=Penseel # +item.burn_pottery_sherd.name=Aardewerkscherf met vuur # +item.cherry_door.name=Kersendeur # +item.cherry_hanging_sign.name=Kersenhangbordje # +item.cherry_sign.name=Kersen bord # +item.chest_boat.bamboo.name=Bamboevlot met kist # +item.chest_boat.cherry.name=Kersenboot met kist # +item.crimson_hanging_sign.name=Karmozijnrood hangbordje # +item.danger_pottery_sherd.name=Aardewerkscherf met gevaar # +item.dark_oak_hanging_sign.name=Donkereiken hangbordje # +item.explorer_pottery_sherd.name=Aardewerkscherf met ontdekkingsreiziger # +item.friend_pottery_sherd.name=Aardewerkscherf met vriend # +item.heart_pottery_sherd.name=Aardewerkscherf met hart # +item.heartbreak_pottery_sherd.name=Aardewerkscherf met gebroken hart # +item.howl_pottery_sherd.name=Aardewerkscherf met wolf # +item.jungle_hanging_sign.name=Jungle-hangbordje # +item.mangrove_hanging_sign.name=Mangrove hangbordje # +item.miner_pottery_sherd.name=Aardewerkscherf met mijnwerker # +item.mourner_pottery_sherd.name=Aardewerkscherf met rouwdrager # +item.oak_hanging_sign.name=Eiken hangbordje # +item.plenty_pottery_sherd.name=Aardewerkscherf met schatkist # +item.prize_pottery_sherd.name=Aardewerkscherf met prijs # +item.sheaf_pottery_sherd.name=Aardewerkscherf met bundel # +item.shelter_pottery_sherd.name=Aardewerkscherf met schuilplaats # +item.skull_pottery_sherd.name=Aardewerkscherf met schedel # +item.skull.piglin.name=Piglinhoofd # +item.smithing_template.applies_to=Van toepassing op: # +item.smithing_template.armor_trim.applies_to=Harnas # +item.smithing_template.armor_trim.ingredients=Staven & kristallen # +item.smithing_template.ingredients=Ingrediënten: # +item.smithing_template.name=Smeedsjabloon # +item.smithing_template.netherite_upgrade.applies_to=Diamantuitrusting # +item.smithing_template.netherite_upgrade.ingredients=Netherietstaaf # +item.snort_pottery_sherd.name=Aardewerkscherf met snuiver # +item.spawn_egg.entity.camel.name=Spawn kameel # +item.spruce_hanging_sign.name=Sparren hangbordje # +item.warped_hanging_sign.name=Kromgetrokken hangbordje # +itemGroup.name.hanging_sign=Hangbordjes # +itemGroup.name.potterySherds=Aardewerkscherven # +itemGroup.name.smithing_templates=Smeedsjablonen # +tile.bamboo_block.name=Bamboeblok # +tile.bamboo_button.name=Bamboeknop # +tile.bamboo_fence_gate.name=Bamboe poortje # +tile.bamboo_fence.name=Bamboehek # +tile.bamboo_mosaic_slab.name=Bamboe mozaïekplaat # +tile.bamboo_mosaic_stairs.name=Bamboemozaïek trap # +tile.bamboo_mosaic.name=Bamboemozaïek # +tile.bamboo_planks.name=Bamboeplanken # +tile.bamboo_pressure_plate.name=Bamboe drukplaat # +tile.bamboo_slab.name=Bamboeplaat # +tile.bamboo_stairs.name=Bamboetrap # +tile.bamboo_trapdoor.name=Bamboe valluik # +tile.calibrated_sculk_sensor.name=Gekalibreerde sculksensor # +tile.cherry_button.name=Kersenknop # +tile.cherry_double_slab.name=Dubbele kersenplaat # +tile.cherry_fence_gate.name=Kersen hekpoortje # +tile.cherry_fence.name=Kersenhek # +tile.cherry_leaves.name=Kersenbladeren # +tile.cherry_log.name=Kersenstronk # +tile.cherry_planks.name=Kersenplanken # +tile.cherry_pressure_plate.name=Kersendrukplaat # +tile.cherry_sapling.name=Jong kersenboompje # +tile.cherry_slab.name=Kersenplaat # +tile.cherry_stairs.name=Kersentrap # +tile.cherry_trapdoor.name=Kersenvalluik # +tile.cherry_wood.name=Kersenhout # +tile.chiseled_bookshelf.name=Gebeitelde boekenplank # +tile.decorated_pot.name=Versierde pot # +tile.pink_petals.name=Roze bloemblaadjes # +tile.stripped_bamboo_block.name=Gestript bamboeblok # +tile.stripped_cherry_log.name=Geschaafde kersenstronk # +tile.stripped_cherry_wood.name=Geschaafd kersenhout # +tile.suspicious_gravel.name=Verdacht grind # +tile.suspicious_sand.name=Verdacht zand # +trim_material.amethyst.name=Amethistmateriaal # +trim_material.copper.name=Kopermateriaal # +trim_material.diamond.name=Diamantmateriaal # +trim_material.emerald.name=Smaragdmateriaal # +trim_material.gold.name=Goudmateriaal # +trim_material.iron.name=IJzermateriaal # +trim_material.lapis.name=Lapismateriaal # +trim_material.netherite.name=Netherietmateriaal # +trim_material.quartz.name=Kwartsmateriaal # +trim_material.redstone.name=Redstonemateriaal # +trim_pattern.coast.name=Kustharnasuitrusting # +trim_pattern.dune.name=Duinharnasuitrusting # +trim_pattern.eye.name=Oogharnasuitrusting # +trim_pattern.host.name=Hostharnasuitrusting # +trim_pattern.raiser.name=Verhogerharnasuitrusting # +trim_pattern.rib.name=Ribharnasuitrusting # +trim_pattern.sentry.name=Schildwacht-harnasuitrusting # +trim_pattern.shaper.name=Vormerharnasuitrusting # +trim_pattern.silence.name=Stilteharnasuitrusting # +trim_pattern.snout.name=Snuitharnasuitrusting # +trim_pattern.spire.name=Spitsharnasuitrusting # +trim_pattern.tide.name=Getijharnasuitrusting # +trim_pattern.vex.name=Plaaggeest-harnasuitrusting # +trim_pattern.ward.name=Wachterharnas-uitrusting # +trim_pattern.wayfinder.name=Wegwijzerharnasuitsrusting # +trim_pattern.wild.name=Wildernisharnasuitrusting # +upgrade.netherite_upgrade.name=Netherite-upgrade # + +storageManager.mainSizeLabel=%s - 1 item # +storageManager.mainSizeLabelPlural=%s - %s items # +storageManager.delete.title=%s permanent verwijderen? # +storageManager.title.item.single=item # +storageManager.title.item.plural=items # +storageManager.delete.content=Weet je zeker dat je de geselecteerde voorwerpen wilt verwijderen? Deze voorwerpen worden permanent verwijderd! (Dat is erg lang!) %s%s%s # +storageManager.delete.content.redownload=De inhoud die je in de Marketplace hebt gekocht, kun je opnieuw downloaden. # +storageManager.delete.content.worldtemplate=Het verwijderen van sjablonen kan ervoor zorgen dat werelden die deze gebruiken, niet meer naar behoren werken. # +storageManager.delete.content.affectedWorlds=De volgende werelden werken mogelijk niet meer zoals bedoeld: # +storageManager.delete.confirm=Verwijderen # +storageManager.delete.cancel=Annuleren # +storageManager.delete.dependency=De volgende inhoud is afhankelijk van dit %s en werkt mogelijk niet correct wanneer je '%s' verwijderd: %s Wil je '%s' nog steeds verwijderen? Dit %s wordt permanent verwijderd! (Een lange tijd!) # +storageManager.delete.premium=Je staat op het punt om '%s' te verwijderen. Je hebt dan nog steeds %s en als je %s in de toekomst weer wilt gebruiken, kun je dit opnieuw in de Marketplace downloaden. # +storageManager.delete.premium.end=Weet je zeker dat je '%s' wilt verwijderen? # +storageManager.deleting.content=Content verwijderen # +storageManager.download.premium=%s is momenteel niet geïnstalleerd. # +storageManager.download.premium.end=Wil je %s ( %s ) downloaden? # +storageManager.dependency.titleText=Wil je deze ongeldig maken? # +storageManager.dependency.warningText=Sommige andere items hebben inhoud nodig die jij gaat verwijderen om te kunnen werken. Wil je deze items ongeldig maken? # +storageManager.dependency.doneText=Het andere %s kan worden verwijderd zonder andere resources ongeldig te maken. # +storageManager.dependency.noItems=Er zijn geen items meer om te verwijderen. # +storageManager.dependency.breakItem=Vereiste inhoud die je gaat verwijderen: # +storageManager.dependency.removeDependencies=De items behouden die voor dit pakket nodig zijn # +storageManager.dependency.breakPack=Weet je zeker dat je dit pakket ongeldig wilt maken? # +storageManager.share.compress=De geselecteerde resources comprimeren... # +storageManager.share.totalPercent=100 # +storageManager.dependency.continue=Doorgaan # +storageManager.dependency.continue.scroll=Schuif om door te gaan # +storageManager.sortLargest=Grootte - Grootste eerst # +storageManager.sortDateRecent=Datum gebruikt - Recente eerst # +storageManager.sortDateOldest=Datum gebruikt - Oudste eerst # +storageManager.version=Versie # +storageManager.multiselectDelete=Verwijderen # +storageManager.multiselectShare=Delen # +storageManager.multiselect=Meervoudige selectie # +storageManager.miscellaneous=Diversen # + +storageManager.groupType=Type # +storageManager.groupPack=Invoegtoepassing # + +storageManager.shareTitle=Resources exporteren # +storageManager.mcpack=Minecraft-pakket # +storageManager.mcaddon=Minecraft-invoegtoepassing # +storageManager.mcworld=Minecraft-wereld # + +raycasting.purchase.error=We hebben gedetecteerd dat je apparaat niet voldoet aan de systeemvereisten voor dit pakket, waardoor je dit niet kunt downloaden. Je vindt de minimale systeemvereisten hieronder: %s+ GPU: GPU-hardware compatibel met raytracing, zoals NVIDIA GeForce RTX 2060 of hoger. Raadpleeg onze veelgestelde vragen op minecraft.net voor meer informatie. %s+ RAM: 8 GB of meer %s+ CPU: Intel Core i5 of gelijkwaardig ###the %s will be turned into linebreaks. Don't reorder. +raycasting.purchase.error.title=Waarschuwing systeemvereisten # + +resourcepack.City=City-texturepakket # +resourcepack.Plastic=Plastic-texturepakket # +resourcepack.Natural=Natural-texturepakket # +resourcepack.Fantasy=Fantasy-texturepakket # +resourcepack.Cartoon=Cartoon-texturepakket # +resourcepack.Candy=Candy-texturepakket # +resourcepack.FestiveMashup2016=Feestelijke mash-up 2016 # +resourcepack.ChineseMythology=Mashup-pakket Chinese mythologie # + +resourcePack.vanilla.name=Minecraft-texturepakket # +resourcePack.vanilla.description=De standaardweergave van Minecraft, nu bijgewerkt met stijlvolle nieuwe textures! # + +resourcePack.city.name=Stad # +resourcePack.city.description=Ideaal voor de constructie van bouwwerken. # + +resourcePack.plastic.name=Plastic # +resourcePack.plastic.description=Eenvoudig, kleurrijk en levendig. # + +resourcePack.natural.name=Natural # +resourcePack.natural.description=Ontworpen om je werelden een meer natuurlijke uitstraling te geven. # + +resourcePack.fantasy.name=Fantasie # +resourcePack.fantasy.description=Breng jezelf naar de tijd toen ridders helden waren. # + +resourcePack.cartoon.name=Tekenfilm # +resourcePack.cartoon.description=Wiebeloogjes! Gekke bekken! Met dit pakket wordt je wereld een tekenfilm. # + +resourcePack.candy.name=Candy # +resourcePack.candy.description=Strooi wat suiker over je werelden en verander elke texture in een stroperig snoepje. # + +resourcePack.festivemashup2016.name=Feestelijke mash-up 2016 # +resourcePack.festivemashup2016.description=Creëer een prachtig winterlandschap met dit sneeuwgevulde pakket. # + +resourcePack.chinesemythology.name=Mashup-pakket Chinese mythologie # +resourcePack.chinesemythology.description=Textures geïnspireerd op de mythes en legendes van China. # + +resourcepack.Fallout=Fallout-mashup # +resourcePack.Fallout.name=Fallout-mashup # +resourcePack.Fallout.description=Welkom in de woestenij! # + +resourcepack.MagicTheGathering.name=Magic: The Gathering # + +resourcePack.GreekMythology=Mashup Griekse mythologie # +resourcePack.GreekMythology.name=Mashup Griekse mythologie # +resourcePack.GreekMythology.description=Het mythische Griekenland binnen handbereik. # + +resourcePack.Skyrim.name=Skyrim-mashup # +resourcePack.Skyrim.description=Bouw je eigen werelden in het land Skyrim. # + +resourcePack.MashupAdventureTime.name=Tijd voor Avontuur # +resourcePack.MashupAdventureTime.description= # + +resourcePack.skin.name=Skins # +resourcePack.skin.description=Skin, Skin, Skin!!! # + +resourcePack.invalid.description=Kan pakket niet parseren. Klik om fouten weer te geven. # +resourcePack.loading.description=Pakket wordt nog steeds geladen. # + +review.item.post.rating.dropdown.label=Sterwaardering kiezen # +review.item.post.rating.footer=Je kunt je beoordeling later wijzigen. # +review.item.post.rating.submit.button=Dit pakket beoordelen # +review.item.post.rating.1star=Het spijt ons te horen dat je helemaal niet van je pakket hebt genoten. Gebruik de onderstaande knop om de maker te laten weten waar het beter kan. # +review.item.post.rating.2star=Dat is niet goed. Gebruik de onderstaande knop om de maker te laten weten waar het beter kan. # +review.item.post.rating.3star=Er is altijd ruimte voor verbetering, maar fijn dat je er toch plezier aan beleeft. # +review.item.post.rating.4star=We zijn blij dat je het naar je zin hebt! # +review.item.post.rating.5star=Woehoe! Wat fijn dat je er blij mee bent! # +review.item.post.rating.submit.toast.line1=Bedankt dat je dit pakket hebt beoordeeld! # +review.item.post.rating.submit.toast.line2=Het kan even duren voordat je beoordeling is verwerkt. # + +roaming.status_brief.limited_usage=Beperkt te gebruiken # +roaming.status_brief.no_restrictions=Platformoverschrijdend te gebruiken # +roaming.status_hover.limited_usage=Alleen beschikbaar op bepaalde platformen. # +roaming.status_hover.no_restrictions=Beschikbaar op alle Bedrock-platformen! # + +screenshot.failure=Kan schermopname niet opslaan: %s # +screenshot.success=Schermopname opgeslagen als %s # +screenshot.title=Screenshot gemaakt! # +screenshot.caption=Bijschrift toevoegen en delen? # +screenshot.post=Delen # + +seedPicker.search=Zoeken # +seedPicker.title=Zaadkiezer # + +selectServer.add=Server toevoegen # +selectServer.defaultName=Minecraft-server # +selectServer.delete=Verwijderen # +selectServer.deleteButton=Verwijderen # +selectServer.deleteQuestion=Weet je zeker dat je deze server wilt verwijderen? # +selectServer.deleteWarning=gaat voor altijd verloren! (En dat duurt lang!) # +selectServer.direct=Directe verbinding # +selectServer.edit=Bewerken # +selectServer.empty=leeg # +selectServer.hiddenAddress=(Verborgen) # +selectServer.refresh=Vernieuwen # +selectServer.select=Aansluiten via server # +selectServer.title=Server selecteren # + +selectWorld.allowCommands=Cheats toestaan: # +selectWorld.allowCommands.info=Opdrachten zoals /gamemode, /xp # +selectWorld.bonusItems=Bonuskist: # +selectWorld.trustPlayers=Spelers vertrouwen: # +selectWorld.cheats=Cheats activeren # +selectWorld.conversion=Moet worden geconverteerd! # +selectWorld.convertInProgress.title=Wereldconversie # +selectWorld.convertInProgress.msg=Wereld converteren... %d%% # +selectWorld.convertInProgress.tts.msg=Wereld converteren # +selectWorld.convertInProgress.download_msg=Resourcepakketten downloaden... %d%% # +selectWorld.convertInProgress.import_msg=Resourcepakketten importeren... %d%% # +selectWorld.uploadInProgress.title=Oude wereld verzenden # +selectWorld.uploadInProgress.msg=Oude wereld verzenden naar Minecraft... %d%% # +selectWorld.convertFailed.msg=Oeps. Er iets is misgegaan. # +selectWorld.create=Nieuwe wereld maken # +selectWorld.createNew=Nieuw maken # +selectWorld.createTemplate=Sjabloon gebruiken # +selectWorld.createDemo=Nieuwe demowereld spelen # +selectWorld.customizeType=Aanpassen # +selectWorld.delete=Verwijderen # +selectWorld.deleteButton=Verwijderen # +selectWorld.deleteQuestion=Weet je zeker dat je deze wereld wilt verwijderen? # +selectWorld.deleteWarning=gaat voor altijd verloren! (En dat duurt lang!) # +selectWorld.empty=leeg # +selectWorld.enterName=Wereldnaam # +selectWorld.enterSeed=Seed voor de wereldgenerator # +selectWorld.gameMode=Speltype # +selectWorld.gameMode.adventure=Adventure # +selectWorld.gameMode.adventure.line1=Zelfde als overlevingsmodus, maar blokken kunnen niet # +selectWorld.gameMode.adventure.line2=worden toegevoegd of verwijderd # +selectWorld.gameMode.creative=Creative # +selectWorld.gameMode.creative.line1=Onbeperkte resources, vrij vliegen en # +selectWorld.gameMode.creative.line2=blokken meteen vernietigen # +selectWorld.gameMode.hardcore=Hardcore # +selectWorld.gameMode.hardcore.line1=Zelfde als overlevingsmodus, vergrendeld op moeilijkste # +selectWorld.gameMode.hardcore.line2=niveau en met maar één leven # +selectWorld.gameMode.spectator=Toeschouwer # +selectWorld.gameMode.spectator.line1=Je mag kijken maar niet aanraken # +selectWorld.gameMode.spectator.line2= # +selectWorld.gameMode.survival=Survival # +selectWorld.gameMode.survival.line1=Zoeken naar middelen, vervaardiging, # +selectWorld.gameMode.survival.line2=verdienniveaus, gezondheid en honger # +selectWorld.hardcoreMode=Hardcore: # +selectWorld.hardcoreMode.info=De wereld wordt verwijderd als je doodgaat # +selectWorld.mapFeatures=Bouwwerken genereren: # +selectWorld.mapFeatures.info=Dorpen, kerkers, enz # +selectWorld.mapType=Wereldtype: # +selectWorld.mapType.normal=Normaal # +selectWorld.moreWorldOptions=Meer wereldopties... # +selectWorld.newWorld=Nieuwe wereld # +selectWorld.newWorld.copyOf=Kopie van %s # +selectWorld.newWorld.educationCopyOf=[EDU] %s # +selectWorld.worldTags.experimental=Experimenteel # +## NOTE: "Realms" is the name of a service and doesn't get localized. +selectWorld.realmsComingSoon=Komende Realms! # +selectWorld.realmsBeta=Realms Bèta # +selectWorld.worldTags=%1$s - %2$s # +selectWorld.learnMore=Meer informatie # +selectWorld.recreate=Opnieuw maken # +selectWorld.rename=Hernoemen # +selectWorld.renameButton=Hernoemen # +selectWorld.renameTitle=Wereld hernoemen # +selectWorld.resultFolder=Wordt opgeslagen in: # +selectWorld.seedInfo=Leeg laten voor willekeurige seed # +selectWorld.select=Geselecteerde wereld spelen # +selectWorld.tab.worlds=Werelden # +selectWorld.tab.realms=Realms # +selectWorld.tab.friends=Vrienden # +selectWorld.tab.classmates=Vrienden # +selectWorld.tab.thirdParty=Servers # +selectWorld.title=Wereld selecteren # +selectWorld.world=Wereld # +selectWorld.editor.create=Nieuw project maken # +selectWorld.editor.enterName=Projectnaam # + +selectTemplate.templateStart=Waar wil je beginnen? # +selectTemplate.generateRandom=Nieuwe wereld maken # +selectTemplate.createRealm=Nieuwe Realm maken # +selectTemplate.create=Maken... # +selectTemplate.worldsByCreators=Werelden van makers # +selectTemplate.realm=Nieuwe realm # +selectTemplate.realmInfo=Je kunt werelden naar je Realm uploaden nadat je deze hebt gemaakt! # +selectTemplate.signIn=Realm maken met Microsoft-account # +selectTemplate.unableToSignIn=Microsoft-services zijn niet beschikbaar op dit apparaat # +selectTemplate.world=Wereld # +selectTemplate.help=? # +selectTemplate.templateDescription=Sjabloon # +selectTemplate.deleteTemplate=Wereldsjablonen verwijderen... # +selectTemplate.deleteTemplateDone=Klaar # +selectTemplate.deleteMessage=Je staat op het punt om %s permanent te verwijderen. Weet je het zeker? # +selectTemplate.delete.confirm=Wereldsjabloon verwijderen? # +selectTemplate.delete=Verwijderen # +selectTemplate.myTemplates=Mijn wereldsjablonen # +selectTemplate.realmsPlus=Uitgelichte Realms Plus-sjablonen # +selectTemplate.importedTemplates=Geïmporteerde sjablonen # +selectTemplate.download=Downloaden # +selectTemplate.noTemplates=Er zijn geen wereldsjablonen op dit apparaat. # +selectTemplate.suggestedContent.title=Uitgelichte Marketplace-sjablonen # +selectTemplate.suggestedContent.button=Meer sjablonen bekijken # +selectTemplate.createdBy=Gemaakt door %s # +selectTemplate.inventory=Mijn Marketplace-pakketten # +selectTemplate.seeMore=Meer bekijken # +selectTemplate.editor.generateRandom=Nieuw project maken # + + +sign.edit=Bordbericht bewerken # + +skin.New=Nieuw # + +skin.Standard.Custom=Aangepast # +skin.Standard.CustomSlim=Aangepast # +skin.Standard.Dummy=Aangepast # + +skinpack.Education=Skins onderwijseditie # + +skins.browse=Bladeren # +skins.buy.buyButton=Kopen # +skins.buy.cancelButton=Annuleren # +skins.buy.noConnection=We kunnen geen verbinding maken met de Marketplace. Heb je wel verbinding met internet? # +skins.information.ingame=Sorry, je kunt de skin niet tijdens het spel wijzigen. Ga vanuit het hoofdmenu naar Opties. # +skins.information.invalidCustomSkin=Dat is geen Minecraft-skin, gekkerd. # +skins.information.upsellWithoutStore=Je moet het skinpakket kopen om die skin te kunnen gebruiken, en we krijgen geen verbinding met de Marketplace. # +skins.information.selectSkin=Kies het juiste modeltype voor de skin # +skins.restore.button=Herstellen # +skins.show.restorePurchaseButton=Herstellen # +skins.skinpackHeader.packs=Skinpakketten # +skins.skinpackHeader.standard=Standaard # +skins.title=Skins # +skins.picker.title=Skin kiezen # +skins.picker.accept.button=Bevestigen # +skins.picker.unlock.button=Ontgrendelen # +skins.picker.custom.button=Nieuwe skin kiezen # +skins.picker.default=Standaard # +skins.picker.recent=Recent # +skins.picker.no.cross.platform=Platformexclusief skinpakket! # +skins.picker.no.multiplayer=Skinpakket niet toegestaan in multiplayer # +skins.picker.expanded.back=Skins in '%s' # +skins.store.upsell.equip.button=Deze skin uitrusten # +skins.store.upsell.info=Je moet dit pakket ontgrendelen om de skin die je hebt geselecteerd, uit te rusten. # +skins.store.upsell.seePack=Pakket bekijken in de Marketplace # +skins.store.upsell.unlockPack=Je moet dit pakket ontgrendelen om de geselecteerde skin uit te rusten. # +skins.store.equipped=Je hebt de skin %s aangetrokken. # + +soundCategory.ambient=Omgeving # +soundCategory.block=Blokken # +soundCategory.hostile=Vijandelijke wezens # +soundCategory.main=Hoofd # +soundCategory.music=Muziek # +soundCategory.neutral=Vriendelijke wezens # +soundCategory.player=Spelers # +soundCategory.record=Jukebox/nootblokken # +soundCategory.weather=Weer # +soundCategory.texttospeech=Tekst-naar-spraak # + +stat.animalsBred=Gefokte dieren # +stat.armorCleaned=Schoongemaakte harnasonderdelen # +stat.bannerCleaned=Schoongemaakte banieren # +stat.beaconInteraction=Interacties met baken # +stat.blocksButton=Blokken # +stat.boatOneCm=Afstand met de boot # +stat.breakItem=%1$s leeggeraakt # +stat.brewingstandInteraction=Interacties met brouwerij # +stat.cakeSlicesEaten=Gegeten taartpunten # +stat.cauldronFilled=Gevulde ketels # +stat.cauldronUsed=Uit ketel gehaald water # +stat.chestOpened=Geopende kisten # +stat.climbOneCm=Geklommen afstand # +stat.crafted=Aantal keer vervaardigd # +stat.craftItem=%1$s vervaardigd # +stat.createWorld=Gemaakte werelden # +stat.crouchOneCm=Afstand gehurkt # +stat.damageDealt=Aangebrachte schade # +stat.damageTaken=Geïncasseerde schade # +stat.deaths=Aantal doden # +stat.depleted=Aantal keer leeggeraakt # +stat.dispenserInspected=Doorzochte dispensers # +stat.diveOneCm=Gedoken afstand # +stat.drop=Gedropte items # +stat.dropperInspected=Doorzochte droppers # +stat.enderchestOpened=Geopende Ender-kisten # +stat.entityKilledBy=%s heeft je %d keer gedood # +stat.entityKilledBy.none=Je bent nog nooit gedood door %s # +stat.entityKills=Je hebt %d %s gedood # +stat.entityKills.none=Je hebt %s nog nooit gedood # +stat.fallOneCm=Gevallen afstand # +stat.fishCaught=Gevangen vissen # +stat.flowerPotted=Verpotte planten # +stat.flyOneCm=Gevlogen afstand # +stat.furnaceInteraction=Interacties met oven # +stat.generalButton=Algemeen # +stat.hopperInspected=Doorzochte trechters # +stat.horseOneCm=Afstand te paard # +stat.itemEnchanted=Betoverde items # +stat.itemsButton=Items # +stat.joinMultiplayer=Multiplayer-aansluitingen # +stat.jump=Sprongen # +stat.junkFished=Opgeviste rommel # +stat.leaveGame=Afgesloten spellen # +stat.loadWorld=Geladen opgeslagen spellen # +stat.mineBlock=%1$s gedolven # +stat.minecartOneCm=Afstand per mijnkar # +stat.mined=Keren gedolven # +stat.mobKills=Mobs gedood # +stat.mobsButton=Mobs # +stat.noteblockPlayed=Gespeelde nootblokken # +stat.noteblockTuned=Gestemde nootblokken # +stat.pigOneCm=Afstand op varken # +stat.playerKills=Gedood door speler # +stat.playOneMinute=Gespeelde minuten # +stat.recordPlayed=Afgespeelde platen # +stat.sprintOneCm=Gesprinte afstand # +stat.startGame=Aantal keer gespeeld # +stat.swimOneCm=Gezwommen afstand # +stat.talkedToVillager=Gepraat met dorpelingen # +stat.timeSinceDeath=Sinds laatste sterfgeval # +stat.tradedWithVillager=Handel gedreven met dorpelingen # +stat.trappedChestTriggered=Getriggerde valkisten # +stat.treasureFished=Opgeviste schatten # +stat.used=Keer gebruikt # +stat.useItem=%1$s gebruikt # +stat.walkOneCm=Gelopen afstand # +stat.workbenchInteraction=Interacties met werktafel # + +stats.tooltip.type.achievement=Achievement # +stats.tooltip.type.statistic=Statistieken # + +start.beta.icon=Bèta # + +store.title=Marketplace # +store.allStores=Alle winkels # +store.menu.home=Start # +store.itemDetail.back=Details # +store.coin.bonus=Bonus! # +store.coin.title=Minecoins kopen # +store.disabledOnBeta=Deze functie is momenteel uitgeschakeld in de bèta. # +store.disabled.nopermission=Je hebt op dit moment geen toestemming om de winkel te gebruiken. # +store.disabled.generic=De winkel is momenteel niet beschikbaar. # + +store.giftPromo.day=Dag %s ### %s being day number such as "Day 1", "Day 2", etc. Please use short translations. 3 letters if possible +store.equipped=Geclaimd # +store.promo.title=Zomerfeest # +store.promo.incompatible=Deze wereld is niet compatibel met dit apparaat. Claim het op een ondersteund apparaat. # +store.promo.details=Details bekijken # +store.promo.view=Bekijken in Personagemaker # +store.promo.claimDay=Dag claimen # +store.promo.restrictedPopup.title=Platformexclusief # +store.promo.restrictedPopup.body=Dit item is niet compatibel met dit apparaat. # + +store.realmsPlus=Realms Plus # +store.realmsPlus.content=Content # +store.realmsPlus.faq=FAQ # +store.realmsPlus.buyNow=SCHRIJF JE IN ### Maximum 13 characters +store.realmsPlus.buyNowPerMonth=Schrijf je nu in voor %s/maand # +store.realmsPlus.signInToSubscribe=Meld je aan om je te abonneren op Realms Plus # +store.realmsPlus.buyNowTrialPerMonth=Start de proefversie ### Maximum 25 characters +store.realmsPlus.errorNoOffer=FOUT: GEEN AANBIEDING GEVONDEN # +store.realmsPlus.manageSubscription=ABONNEMENT BEHEREN # +store.realmsPlus.viewAllPacksTitle=VEEL WAAR VOOR JE GELD: PAKKETTEN TER WAARDE VAN RUIM §g$ 150 (USD)!§r # + +store.realmsPlus.nowActive=Realms Plus is nu actief voor dit apparaat. Je hebt nu gratis toegang tot meer dan 150 contentpakketten op de Marketplace. Je kunt met maximaal 10 spelers tegelijkertijd spelen op je Realms en zij hebben ook toegang tot alle abonnementscontent op je Realm – helemaal gratis! # + +store.realmsPlus.buyNow.buttonText=KOPEN VOOR %s # +store.realmsPlus.buyNow.viewTerms=VOORWAARDEN EN BEPALINGEN # +store.realmsPlus.buyNow.viewPrivacyPolicy=PRIVACYBELEID # + +store.realmsPlus.buyNow.title=Activeer je Realms Plus-abonnement # +store.realmsPlus.startTrial.description=Je Realm en meer dan 150 Marketplace-pakketten zijn direct beschikbaar. Je kunt met maximaal 10 spelers tegelijkertijd spelen en zij hebben ook gratis toegang tot werelden op jouw Realm! De eerste maand is gratis en daarna wordt %s per maand in rekening gebracht. Je kunt op elk moment annuleren. # +store.realmsPlus.noTrial.description=Je Realm en meer dan 150 Marketplace-pakketten zijn direct beschikbaar. Je kunt met maximaal 10 spelers tegelijkertijd spelen en zij hebben ook gratis toegang tot werelden op jouw Realm! Je abonnement is 30 dagen geldig voor %s:minecoin:. # +store.realmsPlus.noTrial.description.iap=Je Realm en meer dan 150 Marketplace-pakketten zijn direct beschikbaar. Je kunt met maximaal 10 spelers tegelijkertijd spelen en zij hebben ook gratis toegang tot werelden op jouw Realm! Er wordt %s per maand in rekening gebracht en je kunt je abonnement op elk moment beëindigen en toekomstige kosten voorkomen via je abonnementsinstellingen. # +store.realmsPlus.realmName.placeholder=Realm van %s #The string passed in here is the gamertag of the player to indicate the name of the player's world. # + +store.realmsPlus.recurring.offerTrial=Realms Plus is een doorlopend abonnement met terugkerende abonnementskosten die elke maand automatisch in rekening worden gebracht totdat het abonnement is opgezegd.%sJouw Realm en meer dan 150 Marketplace-pakketten zijn onmiddellijk beschikbaar. Tot 10 spelers kunnen tegelijkertijd spelen en krijgen gratis toegang tot de werelden in je Realm! Je eerste 30 dagen zijn gratis en daarna wordt %s/maand in rekening gebracht. Je kunt je abonnement op elk moment beëindigen en toekomstige kosten voorkomen via je abonnementsinstellingen. # +store.realmsPlus.recurring.withoutTrial=Realms Plus is een doorlopend abonnement met terugkerende abonnementskosten die elke maand automatisch in rekening worden gebracht totdat het abonnement is opgezegd.%sJouw Realm en meer dan 150 Marketplace-pakketten zijn onmiddellijk beschikbaar. Tot 10 spelers kunnen tegelijkertijd spelen en krijgen gratis toegang tot de werelden in je Realm! Er wordt %s/maand in rekening gebracht en je kunt je abonnement op elk moment beëindigen en toekomstige kosten voorkomen via je abonnementsinstellingen. # +store.realmsPlus.consumable.offerTrial=Je Realm en meer dan 150 Marketplace-pakketten zijn direct beschikbaar. Je kunt met maximaal 10 spelers tegelijkertijd spelen en zij hebben ook gratis toegang tot werelden op jouw Realm! De eerste 30 dagen zijn gratis en daarna kun je voor 30 dagen verlengen voor %s. # +store.realmsPlus.consumable.withoutTrial=Je Realm en meer dan 150 Marketplace-pakketten zijn direct beschikbaar. Je kunt met maximaal 10 spelers tegelijkertijd spelen en zij hebben ook gratis toegang tot werelden op jouw Realm! Je abonnement is 30 dagen geldig voor %s. # + +store.realmsPlus.landing.header=Abonnement bevat: # +store.realmsPlus.landing.headerTrial=Gratis proefversie van 30 dagen, daarna %s/maand # + +store.realmsPlus.landing.info1.line1=Je eigen persoonlijke Realm-server: een permanente wereld die altijd online is voor jou en je vrienden! # +store.realmsPlus.landing.info1.line2=Vrienden spelen gratis mee op je Realm # +store.realmsPlus.landing.info1.line3=Speel op al je apparaten met de Minecraft Marketplace, van console en mobiel tot pc # + +store.realmsPlus.landing.info2.line1=Gratis toegang tot een catalogus met meer dan 150 Marketplace-pakketten # +store.realmsPlus.landing.info2.line2=Van werelden op je Realm wordt een veilige back-up gemaakt # +store.realmsPlus.landing.info2.line3=De eerste 30 dagen zijn gratis # +store.realmsPlus.landing.info2.line4=Schrijf je nu in voor %s/maand # + +store.realmsPlus.landing.beta=Bèta # +store.realmsPlus.landing.preview=Voorbeeld # + +store.realmsPlus.landing.info3.para1=Je Realms zijn gratis beschikbaar in Minecraft %s voor alle Realms-abonnees! Dit is een nieuwe Realm waarin je nieuwe functies kunt uitproberen voordat ze worden uitgebracht. # +store.realmsPlus.landing.info3.para2=Met een Realm-abonnement kun je een nieuwe %s Realm maken met de knop 'Nieuwe maken' in het hoofdmenu. Als je nog geen Realms-abonnement hebt, ga je naar de volledige versie van Minecraft om je aan te melden. # +store.realmsPlus.landing.info3.para3=Alle Realms-schermen en -functies zijn beschikbaar in %s, behalve het kopen van een nieuw abonnement of het beheren van de abonnementen van bestaande Realms. # +store.realmsPlus.landing.info3.para4=Je %s Realm blijft actief zolang je het betaalde Realm-abonnement hebt waaraan je %s Realm is gekoppeld. # + +store.realmsPlus.faq.header=VEELGESTELDE VRAGEN # +store.realmsPlus.faq.question1=Wat is Realms Plus? # +store.realmsPlus.faq.answer1=Realms Plus is een abonnement op een persoonlijke server die tot 10 gelijktijdige spelers ondersteunt en daarnaast onbeperkte toegang biedt tot meer dan 150 geweldige Minecraft-werelden, texturepakketten, skinpakketten en mashups voor één laag maandbedrag. # +store.realmsPlus.faq.question2=Wat is een persoonlijke server? # +store.realmsPlus.faq.answer2=Met een persoonlijke server kun je een gedeelde wereld maken die altijd online is en toegankelijk is vanaf elk apparaat met de Minecraft Marketplace. Spelers die je uitnodigt voor je Realm, kunnen altijd in deze wereld spelen. # +store.realmsPlus.faq.question3=Moeten mijn vrienden Realms Plus ook kopen om op mijn Realm kunnen te spelen? # +store.realmsPlus.faq.answer3=Je vrienden hoeven geen Realms Plus-abonnement te kopen om op je Realm te spelen. Je kunt al je vrienden (die multiplayermachtigingen hebben verleend) uitnodigen om zich gratis bij jouw Realm aan te sluiten. # +store.realmsPlus.faq.question4=Welke apparaten ondersteunen Realms Plus voor Minecraft? # +store.realmsPlus.faq.answer4=Realms Plus is momenteel beschikbaar op elk platform waar je Minecraft Bedrock Edition kunt installeren. Je kunt op Realms spelen en content van Realms Plus gebruiken op al deze apparaten mits je bent aangemeld bij je Microsoft-account. ###disable_3rd_party_console_resource_pack_check +store.realmsPlus.faq.question5=Hoeveel kost een Realms Plus-abonnement? # +store.realmsPlus.faq.answer5=%s per maand voor een server met 10 spelers en toegang tot meer dan 150 Marketplace-pakketten. # +store.realmsPlus.faq.question6=Hoe vaak worden er nieuwe pakketten toegevoegd aan Realms Plus? # +store.realmsPlus.faq.answer6=Er worden elke maand nieuwe pakketten toegevoegd aan Realms Plus. # +store.realmsPlus.faq.question7=Hoelang heb ik toegang tot pakketten in Realms Plus? # +store.realmsPlus.faq.answer7=Realms Plus-leden hebben onbeperkt toegang tot meer dan 150 geweldige Minecraft-werelden, -texturepakketten, -skinpakketten en -mashups totdat het abonnement wordt verloopt, of een pakket uit de catalogus wordt gehaald. # +store.realmsPlus.faq.question8=Waar kan ik Realms Plus-pakketten gebruiken? # +store.realmsPlus.faq.answer8=Werelden en pakketten uit het abonnement kunnen online op je persoonlijke Realm of op een lokaal apparaat worden gebruikt. Je hoeft alleen maar één keer in de 30 dagen online te spelen om te valideren dat je abonnement actief is. # +store.realmsPlus.faq.question9=Wat gebeurt er met mijn Realms en werelden wanneer mijn abonnement afloopt? # +store.realmsPlus.faq.answer9=Als je abonnement afloopt, kunnen jij en je vrienden niet meer online op Realms spelen en heb je geen toegang meer tot Realms Plus-pakketten. Je kunt al je werelden downloaden die in de Realm zijn opgeslagen (tot 18 maanden na afloop van je abonnement). Als je Realms Plus-werelden, -texturepakketten of -mashups gebruikte, moet je deze pakketten kopen in de winkel. Als deze pakketten zich nog in Realms Plus bevinden, kun je je opnieuw abonneren om weer met deze wereldsjablonen te spelen. # + + +store.realmsPlus.content.skinDescription=Verander je look met skins! # +store.realmsPlus.content.worldDescription=Ontdek populaire contentpakketten! # +store.realmsPlus.content.textureDescription=Nieuwe looks voor je werelden! # +store.realmsPlus.content.mashupDescription=Probeer een beetje van alles met mashups! # +store.realmsPlus.content.friendsGetAccess=Je vrienden krijgen gratis toegang tot content in je Realm # + +store.realmsPlus.content.popularPacks=Populaire pakketten in Realm Plus: # +store.realmsPlus.content.viewAllPacks=ALLE PAKKETTEN BEKIJKEN # +store.realmsPlus.content.contentDescription=Profiteer van geweldige Minecraft-content! Met Realms Plus heb je direct toegang tot meer dan 150 Marketplace-pakketten, zoals mashups, werelden, skinpakketten en epische avonturen – met elke maand nieuwe toevoegingen. Je content wordt opgeslagen op je eigen persoonlijke server en is beschikbaar op elk platform waar je toegang hebt tot Realms en de Minecraft Marketplace. Je kunt met maximaal 10 spelers tegelijkertijd spelen en zij hebben ook gratis toegang tot werelden op jouw Realm! # + + +store.realmsPlus.freeTrial=GRATIS PROEFVERSIE STARTEN # + +store.inventory.button=Mijn content # +store.inventory.title=Mijn content # +store.inventory.dropdown.owned=In bezit # +store.inventory.dropdown.current=Huidige # +store.inventory.dropdown.removed=Verwijderd # +store.inventory.button.subscriptions=Abonnementen # + +store.free=Gratis # +store.redeem=Inwisselen # +store.view_achievement=Achievement bekijken # +store.incompatible=Incompatibel # +store.incompatibleOnDevice=Incompatibel op apparaat # +store.itemIsIncompatible=Dit item is niet compatibel met je apparaat. # +store.itemMayNotBeCompatible=Dit voorwerp is mogelijk niet compatibel met je apparaat. # +store.owned=In bezit # +store.owned.legacy=In bezit (P) # +store.unlocked=Ontgrendeld # +store.mypacks=Mijn content # + +store.error=Marketplace-fout # + +store.toast.downloadStarted=Downloaden gestart: %s # +store.toast.downloadComplete=Downloaden voltooid: %s # +store.toast.downloadResumed=Downloaden hervat: %s # +store.toast.downloadFailed=Downloaden mislukt: %s # +store.toast.downloadPaused=Downloaden gepauzeerd: %s # +store.toast.autofulfillment.title=Voldaan! # +store.toast.autofulfillment.message=Je aankoop is voldaan # +store.popup.goBack=Ga terug # +store.popup.xblRequired.title=Meld gratis aan # +store.popup.xblRequired.button1=Aanmelden # +store.popup.xblRequired.button2=Annuleren # +store.popup.xblRequired.message=Je moet je inloggen voordat je items in de winkel ontgrendeld, zodat we kunnen onthouden wat je al hebt ontgrendeld. # +store.popup.download.title.KB=Inhoud downloaden? - %s kB # +store.popup.download.title.MB=Inhoud downloaden? - %s MB # +store.popup.download.msg=Hiermee download je %s naar je apparaat. # +store.popup.downloadCell.title.KB=Downloaden via mobiele netwerk? - %s KB # +store.popup.downloadCell.title.MB=Downloaden via mobiele netwerk? - %s MB # +store.popup.downloadCell.msg=Je bent niet verbonden met Wi-Fi. Wil je %s via je mobiele netwerk naar je apparaat downloaden? # +store.popup.download.button1=Downloaden # +store.popup.download.button2=Overslaan # +store.popup.download.back=Ga terug # +store.popup.wifiWarn.title=Waarschuwing # +store.popup.wifiWarn.msg=Je hebt geen verbinding met Wi-Fi. Toch downloaden? # +store.popup.download.noInternet.title=Er is iets fout gegaan # +store.popup.download.noInternet.msg=We kunnen %s helaas niet downloaden. Heb je wel verbinding met internet? # +store.popup.download.noSpace.title.KB=Onvoldoende ruimte - %s kB # +store.popup.download.noSpace.title.MB=Onvoldoende ruimte - %s MB # +store.popup.download.noSpace.msg=Er is onvoldoende ruimte beschikbaar op je apparaat om %s te downloaden. # +store.popup.download.unOwned.title=Pakket kopen? # +store.popup.download.unOwned.msg=Wil je de pakketten kopen die in deze wereld worden gebruikt? # +store.popup.download.unOwnedTemplate.title=Wereldsjabloon kopen? # +store.popup.download.unOwnedTemplate.msg=Deze wereld is gemaakt met behulp van een sjabloon die je niet hebt ontgrendeld. Je kunt de sjabloon kopen om deze wereld te ontgrendelen. Wil je de sjabloon kopen die door deze wereld wordt gebruikt? # +store.popup.downloadWorldTemplate.noInternet.title=Internet vereist voor sjabloon # +store.popup.downloadWorldTemplate.noInternet.msg=We kunnen geen verbinding maken met de Marketplace om de sjabloon te downloaden die is gebruikt om deze wereld te maken. Deze sjabloon bevat een uitbreidingspakket dat je nodig hebt om in deze wereld te kunnen blijven spelen. Maak opnieuw verbinding met internet en download de sjabloon om door te gaan. # +store.popup.downloadWorldTemplate.noSpace.msg=Er is niet genoeg opslagruimte om de sjabloon te downloaden die is gebruikt om deze wereld te maken. Deze sjabloon bevat een add-onpakket dat je nodig hebt om in deze wereld te kunnen blijven spelen. Maak wat ruimte vrij op je apparaat om door te gaan. # +store.popup.downloadWorldTemplate.title.KB=Ontbrekende sjabloon downloaden? - %s kB # +store.popup.downloadWorldTemplate.title.MB=Ontbrekende sjabloon downloaden? - %s MB # +store.popup.downloadWorldTemplate.msg=De sjabloon die is gebruikt om deze wereld te maken ontbreekt. Deze sjabloon bevat een add-onpakket dat je nodig hebt om in deze wereld te kunnen blijven spelen. # +store.popup.downloadWorldTemplate.msg.removePacks=Je kunt naar de instellingen voor resource- en gedragspakketten gaan en deze pakketten verwijderen om door te gaan, maar hierdoor kun je niet meer in deze wereld spelen. # +store.popup.downloadWorldTemplate.download=Sjabloon downloaden # +store.popup.downloadWorldTemplateCell.download=Sjabloon downloaden via mobiele netwerk # +store.popup.update.title.KB=Inhoud bijwerken? - %s kB # +store.popup.update.title.MB=Inhoud bijwerken? - %s MB # +store.popup.update.msg=Hiermee download je %s naar je apparaat. # +store.popup.updateCell.title.KB=Bijwerken via mobiele netwerk? - %s KB # +store.popup.updateCell.title.MB=Bijwerken via mobiele netwerk? - %s MB # +store.popup.updateCell.msg=Je bent niet verbonden met Wi-Fi. Wil je %s via je mobiele netwerk op je apparaat bijwerken? # +store.popup.update.button1=Bijwerken # +store.popup.update.button2=Overslaan # +store.popup.update.back=Teruggaan # +store.popup.purchaseInProgress.title=Aankoop wordt verwerkt # +store.popup.purchaseInProgress.msg=Dit duurt niet zo lang. # +store.popup.purchaseFailed.title=Er is iets fout gegaan # +store.popup.purchaseFailed.msg=We kunnen je aankoop helaas niet voltooien. Heb je wel verbinding met internet? # +store.popup.purchasePending.title=Nog steeds aan het proberen # +store.popup.purchasePending.msg=We wachten nog steeds op de verificatie van je aankoop. Zodra het lukt, laten we het je weten! # +store.popup.purchaseFailedInsufficientFunds.title=Je hebt meer munten nodig # +store.popup.purchaseFailedInsufficientFunds.msg=Je hebt niet genoeg munten om dit item te ontgrendelen. Je kunt munten in je App Store kopen. # +store.popup.purchaseFailedInsufficientFunds.buyButton=Munten krijgen # +store.popup.purchasePriceMismatch.msg=We kunnen je aankoop helaas niet voltooien. Probeer het later opnieuw. # +store.popup.trialUpgradeFail.title=Fout bij ontgrendelen van het spel # +store.popup.trialUpgradeFail.msg=Het ziet ernaar uit dat je met een ander Microsoft-account bent aangemeld dan toen je de Minecraft-proefversie hebt gedownload. Probeer het opnieuw nadat je je met dat account hebt aangemeld. # +store.popup.downloaded.unOwnedTemplate.title=Wereldsjabloon kopen? # +store.popup.downloaded.unOwnedTemplate.msg=Je hebt deze sjabloon niet en moet deze kopen om hem te ontgrendelen. Wil je de sjabloon kopen? # +store.popup.rtx.title=Raytracingpakketten downloaden? # +store.popup.rtx.msg=Op deze wereld zijn resourcepakketten met raytracing toegepast die je moet downloaden om deze wereld te kunnen spelen. Je apparaat is niet compatibel raytracing, waardoor de wereld na het downloaden alleen wordt weergegeven met basistextures. Wil je dit pakket toch downloaden? # +store.popup.skinEquipWarn.title=Skinwaarschuwing # +store.popup.skinEquipWarn.msg=Als je de Personagemaker in de wereld hebt, schakelt deze over naar de Klassieke skin. Je kunt nog steeds terugschakelen naar de Personagemaker in de Kleedkamer. Wil je de skin aantrekken? # +store.claim.success=Je hebt net %s geclaimd # +store.claimAll.success=Je hebt zojuist alle items van deze dag geclaimd # +store.purchase.success=Je hebt net gekocht: %s # +store.purchase.bundle=%d van de %d pakketten ontgrendelen? # +store.purchase.bundle.confirm=Ontgrendel nu! # +store.purchase.bundle.partiallyOwnedWarning=Het is maar dat je het weet, maar je hebt de volgende pakketten al: %s. Wil je de resterende pakketten in deze bundel ontgrendelen? # +store.purchase.bundle.owned=In bezit # +store.purchase.bundle.unowned=Je krijgt # +store.createdBy=Door %s # +store.seeMoreBy=Bekijk meer van %s # +store.seeMoreBy.multiCreatorBundle=Meer bekijken van bundelmakers # +store.fetchingItem=Verbinding maken met de Marketplace... # + +store.timer.daysAbbreviated=%sd ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.hoursAbbreviated=%su ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.minutesAbbreviated=%smin ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.secondsAbbreviated=%ss ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.left=%s resterend # + +store.startMenu.sale=Aanbieding! # + +store.progress.fetchingProducts=Producten ophalen # +store.progress.checkingDownload=Download controleren # + +store.content.download=Downloaden # +store.content.update=Update # +store.content.updating=Bijwerken... # +store.content.requireXbl.signedIn=Download gratis met een Microsoft-account. # +store.content.requireXbl.notSignedIn=Meld je aan bij een Microsoft-account om te ontgrendelen. # + +store.mashup.count.personaPiece=1 personagestuk # +store.mashup.count.personaPieces=%s personagestukken # +store.mashup.count.skin=1 skin # +store.mashup.count.skins=%s skins # +store.mashup.count.texturePack=1 texturepakket # +store.mashup.count.texturePacks=%s texturepakketten #number of texture packs # +store.mashup.count.world=1 wereld # +store.mashup.count.worlds=%s werelden #number of worlds # + +store.mashup.bundle=Bundel # +store.mashup.bundle.multipleCreators=Meerdere makers # +store.mashup.continue=Doorgaan # +store.mashup.createWorld=Deze wereld maken! # +store.mashup.leaveWorldToCreate=Moet wereld verlaten om te kunnen maken # +store.mashup.equipSkin=Uitrusten # +store.mashup.equipThisSkin=Rust de skin %s uit! # +store.mashup.readMore=Lees meer # +store.mashup.readLess=Minder lezen # +store.mashup.mashupPack=Mashup-pakket # +store.mashup.skinPack=Skinpakket # +store.mashup.texturePack=Texturepakket # +store.mashup.ratings=Beoordelingen # +store.mashup.world=Wereld # +store.mashup.missingContent=Kan actie niet voltooien. Inhoud ontbreekt op lokaal niveau. # +store.mashup.title.bundles=%s pakketten inbegrepen in de bundel! # +store.mashup.title.bundleUpsell=Ontvang dit en meer in een bundel! # +store.mashup.title.resourcePack=Neem een rondleiding! # +store.mashup.title.skinPack=%s: %s # +store.mashup.title.worldView=Reis rond in een nieuwe wereld! # +store.mashup.title.ratings=Communitybeoordelingen # +store.mashup.title.recentlyViewed=Onlangs bekeken # +store.mashup.title.relatedItems=Verwante items # +store.mashup.mashupContentsFull=%s skins, texturepakket en wereld # +store.mashup.mashupContentsSkinAndTexturePack=%s skins en een texturepakket # +store.mashup.mashupContentsSkinAndWorld=%s skins en een wereld # +store.mashup.mashupContentsTexturePackAndWorld=Texturepakket en een wereld # +store.mashup.mashupContentsSkinPack=%s skins # +store.mashup.last_updated=Laatst bijgewerkt: %s # +store.mashup.up_to_date=Pakket is bijgewerkt # +store.mashup.out_of_date_tooltip=Dit pakket bevat mogelijk geen skins voor voorwerpen/blokken die na de laatste update zijn uitgebracht # +store.mashup.description=BESCHRIJVING # + +store.new.icon=Nieuw # + +store.offerDescription.title=Pakketbeschrijving # +store.offerDescription.tags=Tags: # +store.offerDescription.genre=Genre: # +store.offerDescription.players=Spelers: # +store.offerDescription.playerCountNote=Opmerking: Geeft het aantal spelers aan voor een optimale ervaring zoals de maker heeft bedoeld. # +store.offerDescription.languages=Talen: # +store.offerDescription.showMore=Meer tonen # +store.offerDescription.showLess=Minder tonen # +playercount.single_player=Singleplayer # +playercount.multiplayer=Multiplayer # + +store.ratings.ratingsCount=%s beoordelingen # +store.ratings.ratingOutOfFive=%s van de 5 sterren # +store.ratings.rateContent=Dit pakket beoordelen # +store.ratings.rateContentGeneral=Deze content beoordelen # +store.ratings.yourRating=Je beoordeling # +store.ratings.stars= %s sterren # +store.ratings.rate=Beoordeel dit pakket! # + +store.ratings.signIn.title=Zeldzame voorwerpen in de Marketplace # +store.ratings.signIn.description1=Deel je ervaring met dit voorwerp met de maker en de community! # +store.ratings.signIn.description2=Voordat je een voorwerp kunt beoordelen, moet je je aanmelden met een Microsoft-account. # + +store.purchase.success.realMoney1=Zojuist ontgrendeld: %s voor %s # +store.purchase.success.realMoney2=+%s:minecoin: # +store.purchase.signIn=Breid je spel uit met allerlei geweldige content. # +store.purchase.signInPart2=Meld je aan met een Microsoft-account om de Marketplace te kunnen gebruiken. # +store.purchase.realmoney.disclaimer=*Hiermee koop je %s munten voor %s en verzilver je dit pakket voor %s munten, waardoor je nog %s over hebt. # +store.purchase.notAvailable=Momenteel niet beschikbaar # + +store.wishlist.toast.added=%s is aan je verlanglijst toegevoegd # +store.wishlist.toast.removed=%s is van je verlanglijst verwijderd # +store.wishlist.toast.failed=%s kan nu niet worden toegevoegd/verwijderd # + +store.bundleUpsell.contents.single=+1 pakket # +store.bundleUpsell.contents.plural=+%s pakketten # + +store.coins.currentCoins=Je hebt %s munten # +store.coins.purchase.confirmation=Meer munten krijgen om dit pakket te ontgrendelen? # +store.coins.purchase.coinsLeftToBuy=Je hebt nog %s munten nodig om dit pakket te ontgrendelen. # +store.coins.purchase=Munten kopen # +store.coins.offer0=Een stapel munten! # +store.coins.offer1=Een hoop munten! # +store.coins.offer2=Een berg munten! # +store.coins.header=Gebruik munten om allerlei leuke dingen te ontgrendelen! # +store.coins.value=Beste deal! # +store.coins.purchase.toast.withCoinCount=Je hebt net gekocht: %s munten! # +store.coins.purchase.toast.unknownCoinCount=Je hebt net munten gekocht! # +store.coins.purchased.failed.title=Er is iets misgegaan # +store.coins.purchased.failed.body=We kunnen geen verbinding maken met de app-winkel. Probeer je bij de app-winkel aan te melden of controleer je internetverbinding. # +store.coins.tooManyCoins=Gebruik wat munten zodat je nieuwe kunt kopen. # +store.coins.incomplete.title=Onvolledige muntenaankoop # +store.coins.incomplete.fulfill.a=Het lijkt erop dat we de vorige keer de procedure niet hebben afgerond. Laten we je aankoop nu voltooien. # +store.coins.incomplete.fulfill.b=Het lijkt erop dat je bent begonnen een aankoop te doen met een ander Microsoft-account. Wil je de aankoop liever met dit account voltooien? # +store.coins.incomplete.fulfill.c=Iemand is begonnen een aankoop te doen met het factureringsaccount op dit apparaat. Wil je de aankoop met dit account voltooien? # +store.coins.fixAppReceipt.title=Er is iets misgegaan # +store.coins.fixAppReceipt.body=Er lijkt een probleem te zijn met je app-aankoopbewijs. Meld je aan om door te gaan. # +store.coins.fixAppReceipt.button=Aanmelden bij winkel # + +store.purchase.toast.generic=Je hebt net de %s gekocht! # + +store.featured.realms.title=Probeer Realms gratis # +store.featured.realms.desc=Ervaar de beste manier om Minecraft te spelen met je vrienden. # + +store.hyperlink.creator.notFound=De maker die in de koppeling wordt vermeld, kan helaas niet worden gevonden. # +store.hyperlink.ingame=Hyperlinks zijn helaas niet toegestaan wanneer je je in een wereld bevindt. Verlaat de wereld en probeer het opnieuw. # + +store.resource.try=Probeer het! # +store.resource.create=Beheer je resourcepakketten # +store.resource.screenshots=Screenshots # +store.resourcePack.activateTexturePack=Activeer het texturepakket! # +store.resourcePack.leaveWorldToActivate=Verlaat de wereld om toe te passen # +store.3pserverItem.fetchingCancel=Annuleren # +store.3pserverItem.fetchingItem=%s wil iets leuks met je delen. # +store.3pserverItem.fetchingItemTitle=Wacht even # +store.3pserverItem.unlock=Ontgrendelen voor %s # +store.3pserverItem.alreadyPurchased=In bezit # +store.restore.description=We herstellen je aankopen! # +store.restore.failed=Sorry, we konden je aankopen niet herstellen. Controleer je internetverbinding eens. # +store.connection.failed.title=Er is iets fout gegaan # +store.connection.failed.body=We kunnen geen verbinding maken met de Marketplace. Probeer het later opnieuw. # +store.connection.failed.code=Foutcode: %s # +store.connection.failed.request=We kunnen deze pagina momenteel niet openen. Probeer een andere. # +store.featured.createdBy=Gemaakt door %s # +store.downloading=Downloaden... # +store.downloading.title=Downloaden: %s # +store.updating=Bijwerken... # +store.updating.title=Bijwerken: %s # +store.importing.title=Importeren: %s # +store.importing=Importeren... # +store.showMore=Alles bekijken # +store.inventory.no.xbl=Mijn pakketten # + +store.promo.today=Alleen vandaag! # +store.promo.upsell=Vergeet niet het gratis cadeau van vandaag! # +store.promo.comeBackTomorrow=Kom morgen terug voor een gratis cadeau! # +store.promo.end=Gelukkig Nieuwjaar! # +store.promo.comingSoon=12 dagen Minecraft begint morgen! # + +store.promo.holiday.first=Op de eerste dag van Minecraft # +store.promo.holiday.second=Op de tweede dag van Minecraft # +store.promo.holiday.third=Op de derde dag van Minecraft # +store.promo.holiday.fourth=Op de vierde dag van Minecraft # +store.promo.holiday.fifth=Op de vijfde dag van Minecraft # +store.promo.holiday.sixth=Op de zesde dag van Minecraft # +store.promo.holiday.seventh=Op de zevende dag van Minecraft # +store.promo.holiday.eighth=Op de achtste dag van Minecraft # +store.promo.holiday.ninth=Op de negende dag van Minecraft # +store.promo.holiday.tenth=Op de tiende dag van Minecraft # +store.promo.holiday.eleventh=Op de elfde dag van Minecraft # +store.promo.holiday.twelfth=Op de twaalfde dag van Minecraft # + +store.promo.date.jan=jan %s # +store.promo.date.feb=feb %s # +store.promo.date.mar=mrt %s # +store.promo.date.apr=apr %s # +store.promo.date.may=mei %s # +store.promo.date.jun=jun %s # +store.promo.date.july=jul %s # +store.promo.date.aug=aug %s # +store.promo.date.sep=sep %s # +store.promo.date.oct=okt %s # +store.promo.date.nov=nov %s # +store.promo.date.dec=dec %s # + +store.myAccount=Mijn account # +store.xbl.signin=Aanmelden # +store.xbl.signinOrSignUp=Gratis aanmelden of registreren # +store.xbl.disconnected=Verbinding verbroken # +store.xbl.conversionFailedTitle=Er is iets misgegaan # +store.xbl.conversionFailedMessage=Probeer het later nog eens. # + +store.sales.allByCreator=Nu in de aanbieding! # +store.sales.bundlesOnSale=Bundels nu in de aanbieding! # +store.sales.mashupsOnSale=Mashups nu in de aanbieding! # +store.sales.skinsOnSale=Skins nu in de aanbieding! # +store.sales.texturesOnSale=Texturepakketten nu in de aanbieding! # +store.sales.worldsOnSale=Werelden nu in de aanbieding! # + +store.showalloffers.list.title=%s winkel # +store.showalloffers.list.back=Teruggaan # + +store.suggestedOffers.defaultTitle=Leuke manieren om te spelen # + +store.minecoin.notavailable=Er kunnen geen munten worden gekocht in deze Minecraft-versie. # + + +store.search.allResults=%d resultaten # +store.search.dynamicPlaceHolderText=Probeer eens te zoeken naar %s. # +store.search.error.searchStringAndFilters=Er zijn helaas geen resultaten voor '%s' en de geselecteerde filters. Probeer de zoekopdracht uit te breiden... # +store.search.error.searchStringAndNoFilters=Er zijn helaas geen resultaten voor '%s'. Probeer iets anders... # +store.search.error.emptySearchStringAndFilters=Er zijn helaas geen resultaten gevonden met geselecteerde filters. Probeer de zoekopdracht uit te breiden... # +store.search.error.emptySearch=Oeps! We kunnen nergens naar zoeken. # +store.search.greyListedResults= -- Er wordt alleen content getoond die op dit apparaat werkt. # +store.search.noConnectionErrorText=We vermoeden dat je verbinding met internet is verbroken. Controleer je verbinding en probeer het opnieuw. # +store.search.placeHolderText=Voer je zoekopdracht hier in... # +store.search.pluralResults= Resultaten # +store.search.pluralPossibleResults= Mogelijke resultaten # +store.search.singularResult= Resultaat # +store.search.singularPossibleResult= Mogelijk resultaat # +store.search.title=Zoeken # +store.search.trendingRowTitle=Populaire zoekopdracht: %s # +store.search.button=Zoeken # + +store.search.filters.bundles=Bundels # +store.search.filters.clear=Filters wissen # +store.search.filters.reset=Filters resetten # + +store.search.filter.clear.creator=Filters voor makers wissen # +store.search.filter.creator=Makers # +store.search.filter.creator.selectedCount=%d makers # + +store.search.filter.offer_type=Typen aanbiedingen # +store.search.filter.offer_type.selectedCount=%d typen aanbiedingen # +store.search.filter.offer_type.bundles=Bundels # +store.search.filter.offer_type.realmsplus=Realms Plus # + +store.search.filter.clear.pack_type=Filters voor pakkettypen wissen # +store.search.filter.mashupPacks=Mashups # +store.search.filter.andSelectedText=en %s # +store.search.filter.pack_type=Pakkettypen # +store.search.filter.pack_type.selectedCount=%d pakkettypen # +store.search.filter.minecoin=Minecoins # +store.search.filter.minecoin.selectedCount=%d Minecoin-filters # +store.search.filter.clear.minecoin=Minecoin-filters wissen # +store.search.filter.rating=Beoordelingen # +store.search.filter.rating.selectedCount=%d beoordelingsfilters # +store.search.filter.clear.rating=Beoordelingsfilters wissen # +store.search.filter.skinPacks=Skins # +store.search.filter.texturePacks=Textures # +store.search.filter.title=Filters # +store.search.filter.worldTemplates=Werelden # +store.search.filter.installed_state=Geïnstalleerde status # +store.search.filter.installed=Geïnstalleerd # +store.search.filter.notInstalled=Niet geïnstalleerd # +store.search.filter.clear.installed=Geïnstalleerde filters resetten # + +store.search.sort_menu.sortConstWord=Sorteren # +store.search.sort_menu.Default=Relevantie # +store.search.sort_menu.NewestFirst=Nieuwste eerst # +store.search.sort_menu.OldestFirst=Oudste eerst # +store.search.sort_menu.A_to_Z=A tot Z # +store.search.sort_menu.Z_to_A=Z tot A # +store.search.sort_menu.Installed=Geïnstalleerd # +store.search.sort_menu.notInstalled=Niet geïnstalleerd # +store.search.sort_menu.HighestPrice=Prijs: Aflopend # +store.search.sort_menu.LowestPrice=Prijs: Oplopend # +store.search.sort_menu.HighestRating=Beoordeling: Aflopend # +store.search.sort_menu.LowestRating=Beoordeling: Oplopend # +store.search.sort_menu.resultText=op %s # + +store.pagination.next=Volgende > ### Chevrons (< and >) should not be moved +store.pagination.previous=< Vorige ### Chevrons (< and >) should not be moved + +store.shareDescription=Wow! %s heeft zo'n gaaf pakket gemaakt. Dit moet je zien. # +store.copyToastMessage=Koppeling naar het klembord gekopieerd. # + +store.uploadContentToRealmsSuccess=Content is geüpload naar de geselecteerde Realm. # +store.uploadContentToRealmsFail.title=Fout # +store.uploadContentToRealmsProgressTitle=Content toepassen op Realm # +store.uploadContentToRealmsProgressText=De geselecteerde content wordt toegepast op je Realm. # +store.uploadContentToRealmsFail.message=Kan content niet uploaden naar de geselecteerde Realm. # +store.uploadContentToRealmsFail.forbidden.message=Je bezit de toegepaste content of een deel hiervan niet # +store.applyToRealm=Maken op Realm # +store.inRealmsPlus=In Realms Plus # +store.uploadWorldTitle=Wereld vervangen? # +store.uploadPackTitle=Pakket vervangen? # +store.uploadWorldMessage=Hiermee verwijder je je huidige wereld uit het actieve vak van je Realm en kun je deze vervangen door een nieuwe. De leden van je Realm hebben toegang tot je nieuwe wereld. Selecteer 'Annuleren' om een kopie van de huidige wereld te downloaden en je gegevens te behouden of 'Bevestigen' om door te gaan en je wereld te vervangen. # +store.uploadPackMessage=Hiermee worden alle huidige resource- en gedragspakketten uit je realm verwijderd en vervangen met het geselecteerde pakket. Wil je doorgaan? # + +stream.confirm_start=Weet je zeker dat je wilt gaan broadcasten? # +stream.unavailable.account_not_bound=Voordat je Minecraft kunt gaan broadcasten via Twitch, moet je verbinding maken met je Twitch-account op mojang.com. Wil je dat nu doen? # +stream.unavailable.account_not_bound.okay=Accounts koppelen # +stream.unavailable.account_not_migrated=Voordat je Minecraft kunt gaan broadcasten via Twitch, moet je je Minecraft-account migreren naar een Mojang-account. Wil je dat nu doen? # +stream.unavailable.account_not_migrated.okay=Account migreren # +stream.unavailable.failed_auth=De verificatie voor Twitch is mislukt. Ga naar mojang.com en verbind je Twitch-account opnieuw. # +stream.unavailable.failed_auth.okay=Accounts opnieuw verbinden # +stream.unavailable.failed_auth_error=Kan niet verifiëren bij Twitch. Probeer het later opnieuw. # +stream.unavailable.initialization_failure=Kan de Twitch SDK niet initialiseren. # +stream.unavailable.initialization_failure.extra=(Reden: %s) # +stream.unavailable.library_arch_mismatch=De aangepaste javaversie die is gebruikt voor het starten van Minecraft heeft een andere architectuur dan de versie die werd gebruikt om de launcher uit te voeren. Zorg dat deze versies hetzelfde zijn, ofwel 32 bits of 64 bits voor beide versies. # +stream.unavailable.library_failure=Kan de bibliotheken die nodig zijn voor de geïntegreerde Twitch-broadcastingservice, niet laden. # +stream.unavailable.no_fbo=Je videokaart moet ten minste OpenGL versie 3.0 of Framebuffer-objecten ondersteunen via een uitbreiding om gebruik te kunnen maken van de geïntegreerde Twitch-broadcasting. # +stream.unavailable.no_fbo.arb=Framebuffer-objectondersteuning via ARB is: %s # +stream.unavailable.no_fbo.blend=Aparte blendingondersteuning via EXT is: %s # +stream.unavailable.no_fbo.ext=Framebuffer-objectondersteuning via EXT is: %s # +stream.unavailable.no_fbo.version=Je gebruikt momenteel: %s # +stream.unavailable.not_supported.mac=Helaas vereist de geïntegreerde Twitch-broadcastingservice op een Mac een versie van OSX die nieuwer is dan de jouwe. Je moet 10.7 gebruiken (Mac OS X Lion) of hoger om deze service te kunnen gebruiken. Wil je naar apple.com gaan voor meer informatie over upgraden? # +stream.unavailable.not_supported.mac.okay=Upgrade # +stream.unavailable.not_supported.other=Helaas is Windows (Vista of hoger) of Mac OS X (10.7/Lion of hoger) vereist voor de geïntegreerde Twitch-broadcastingservice # +stream.unavailable.not_supported.windows=Helaas vereist de geïntegreerde Twitch-broadcastingservice een nieuwere versie van Windows dan de jouwe. Je moet ten minste Windows Vista of hoger hebben. # +stream.unavailable.report_to_mojang=Rapporteren aan Mojang # +stream.unavailable.soundflower.chat=Soundflower is vereist om te kunnen streamen op een Mac. %s # +stream.unavailable.soundflower.chat.link=Klik hier om het te installeren. # +stream.unavailable.title=Twitch-broadcasting is niet beschikbaar # +stream.unavailable.unknown=Helaas kun je momenteel niet broadcasten naar Twitch. En we weten niet hoe dat komt :'( # +stream.unavailable.unknown.chat=Kan stream niet starten: %s # +stream.user.mode.administrator=Twitch-administrator # +stream.user.mode.banned=Geband # +stream.user.mode.banned.other=Geband op het kanaal van %s # +stream.user.mode.banned.self=Geband op jouw kanaal # +stream.user.mode.broadcaster=Broadcaster # +stream.user.mode.broadcaster.other=Broadcaster # +stream.user.mode.broadcaster.self=Broadcaster (jij!) # +stream.user.mode.moderator=Moderator # +stream.user.mode.moderator.other=Moderator op kanaal van %s # +stream.user.mode.moderator.self=Moderator op jouw kanaal # +stream.user.mode.staff=Twitch-personeel # +stream.user.subscription.subscriber=Abonnee # +stream.user.subscription.subscriber.other=Abonnee op het kanaal van %s # +stream.user.subscription.subscriber.self=Abonnee op jouw kanaal # +stream.user.subscription.turbo=Twitch Turbo # +stream.userinfo.ban=Geband # +stream.userinfo.chatTooltip=Klik om gebruiker te beheren # +stream.userinfo.mod=Promoveren tot moderator # +stream.userinfo.timeout=Time-out # +stream.userinfo.unban=Verbanning opheffen # +stream.userinfo.unmod=Degraderen van moderator # + +profanity_filter.title=Filter voor grof taalgebruik # +profanity_filter.msg=De ingevoerde tekst bevat woorden die anderen misschien aanstootgevend vinden en kan niet worden gebruikt. Probeer het opnieuw. # + +terms_and_conditions.goBack=Teruggaan # +terms_and_conditions.viewTermsAndConditions=Ga met een webbrowser naar https://minecraft.net/terms om de de voorwaarden en bepalingen te bekijken. # + +tile.acaciaFence.name=Acacia hek # +tile.acacia_fence_gate.name=Acacia poortje # +tile.activator_rail.name=Activatiespoor # +tile.allow.name=Toestaan # +tile.air.name=Lucht # +tile.unknown.name=Onbekend # +tile.deny.name=Weigeren # +tile.border_block.name=Grens # +tile.anvil.intact.name=Aambeeld # +tile.anvil.name=Aambeeld # +tile.anvil.slightlyDamaged.name=Licht beschadigd aambeeld # +tile.anvil.veryDamaged.name=Zwaar beschadigd aambeeld # +tile.barrier.name=Barrière # +tile.beacon.name=Baken # +tile.beacon.primary=Primaire kracht # +tile.beacon.secondary=Secundaire kracht # +tile.beacon.primary.pocket=Primair # +tile.beacon.secondary.pocket=Secundair # +tile.beehive.name=Bijenkorf # +tile.bee_nest.name=Bijennest # +tile.target.name=Doel # +tile.bed.name=Bed # +tile.bed.noSleep=Je kunt alleen 's nachts slapen # +tile.bed.notSafe=Je kunt nu niet rusten, er zijn monsters in de buurt # +tile.bed.notValid=Je thuisbed was er niet of werd belemmerd # +tile.bed.occupied=Dit bed is bezet # +tile.bed.respawnSet=Respawnpunt ingesteld # +tile.bed.tooFar=Bed is te ver weg # +tile.bed.obstructed=Bed wordt versperd # +tile.bedrock.name=Bodemsteen # +tile.bell.name=Bel # +tile.camera.name=Camera # +tile.conduit.name=Geleider # +tile.invisibleBedrock.name=Onzichtbare bodemsteen # +tile.beetroot.name=Biet # +tile.big_dripleaf.name=Groot druipblad # +tile.small_dripleaf_block.name=Klein druipblad # +tile.hanging_roots.name=Hangende wortelen # +tile.dirt_with_roots.name=Gewortelde aarde # +tile.spore_blossom.name=Zwambloesem # +tile.azalea_leaves.name=Rododendronbladeren # +tile.azalea_leaves_flowered.name=Bloeiende azaleabladeren # +tile.azalea.name=Rododendron # +tile.flowering_azalea.name=Bloeiende rododendron # +tile.cave_vines.name=Grotranken # +tile.cave_vines_body_with_berries.name=Grotranken # +tile.cave_vines_head_with_berries.name=Grotranken # +item.glow_berries.name=Gloeibessen # +tile.moss_block.name=Mosblok # +tile.moss_carpet.name=Mostapijt # +tile.birchFence.name=Berken hek # +tile.birch_fence_gate.name=Berken poortje # +tile.blast_furnace.name=Hoogoven # +tile.bone_block.name=Beenderblok # +tile.coal_block.name=Steenkoolblok # +tile.diamond_block.name=Diamantblok # +tile.emerald_block.name=Smaragdblok # +tile.gold_block.name=Goudblok # +tile.iron_block.name=IJzerblok # +tile.lapis_block.name=Blok lapis lazuli # +tile.redstone_block.name=Redstoneblok # +tile.bookshelf.name=Boekenplank # +tile.brick_block.name=Baksteenblok # +tile.brown_mushroom.name=Bruine paddenstoel # +tile.brown_mushroom_block.mushroom.name=Paddenstoel # +tile.brown_mushroom_block.stem.name=Paddenstoelenstam # +tile.brown_mushroom_block.cap.name=Bruin paddenstoelblok # +tile.wooden_button.name=Eiken knop # +tile.acacia_button.name=Acaciaknop # +tile.birch_button.name=Berken knop # +tile.dark_oak_button.name=Donkereiken knop # +tile.jungle_button.name=Junglehouten knop # +tile.respawn_anchor.respawnSet=Respawnpunt ingesteld # +tile.respawn_anchor.notValid=Je respawnanker is op, ontbreekt of is versperd # +tile.spruce_button.name=Sparhouten knop # +tile.stone_button.name=Stenen knop # +tile.cactus.name=Cactus # +tile.cake.name=Taart # +tile.dried_kelp_block.name=Gedroogde-kelpblok # +tile.carrots.name=Wortels # +tile.carved_pumpkin.name=Uitgesneden pompoen # +tile.cauldron.name=Ketel # +tile.chalkboard.oneByOne.name=Schrijflei # +tile.chalkboard.twoByOne.name=Poster # +tile.chalkboard.threeByTwo.name=Schrijfbord # +tile.chest.name=Kist # +tile.ender_chest.name=Enderkist # +tile.jigsaw.name=Puzzelblok # +tile.honey_block.name=Honingblok # +tile.honeycomb_block.name=Honingraatblok # +tile.lodestone.name=Zeilsteen # +tile.nether_sprouts.name=Netherspruit # +tile.crimson_stem.name=Karmijnrode stam # +tile.warped_stem.name=Warblauwe stam # +tile.stripped_crimson_stem.name=Geschaafde karmijnrode stam # +tile.stripped_warped_stem.name=Geschaafde warblauwe stam # +tile.crimson_hyphae.name=Karmijnrode zwamdraad # +tile.warped_hyphae.name=Warblauwe zwamdraad # +tile.stripped_crimson_hyphae.name=Geschaafde karmijnrode zwamdraad # +tile.stripped_warped_hyphae.name=Geschaafde warblauwe zwamdraad # +tile.crimson_planks.name=Karmijnrode planken # +tile.warped_planks.name=Warblauwe planken # +tile.crimson_door.name=Karmijnrode deur # +tile.warped_door.name=Warblauwe deur # +tile.crimson_trapdoor.name=Karmijnrood valluik # +tile.warped_trapdoor.name=Warblauw valluik # +tile.crimson_standing_sign.name=Karmijnrood bord # +tile.warped_standing_sign.name=Warblauw bord # +tile.crimson_wall_sign.name=Karmijnrood bord # +tile.warped_wall_sign.name=Warblauw bord # +tile.crimson_stairs.name=Karmijnrode trap # +tile.warped_stairs.name=Warblauwe trap # +tile.crimson_fence.name=Karmijnrood hek # +tile.warped_fence.name=Warblauw hek # +tile.crimson_fence_gate.name=Karmijnrood hekpoortje # +tile.warped_fence_gate.name=Warblauw hekpoortje # +tile.crimson_button.name=Karmijnrode knop # +tile.warped_button.name=Warblauwe knop # +tile.crimson_pressure_plate.name=Karmijnrode drukplaat # +tile.warped_pressure_plate.name=Warblauwe drukplaat # +tile.crimson_slab.name=Karmijnrode plaat # +tile.warped_slab.name=Warblauwe plaat # +tile.crimson_double_slab.name=Karmijnrode plaat # +tile.warped_double_slab.name=Warblauwe plaat # +tile.shroomlight.name=Gloeizwam # +tile.crimson_nylium.name=Karmijnrode nylium # +tile.warped_nylium.name=Warblauwe nylium # +tile.basalt.name=Basalt # +tile.polished_basalt.name=Gepolijst basalt # +tile.blackstone.name=Zwartsteen # +tile.polished_blackstone_bricks.name=Gepolijste zwartblokstenen # +tile.cracked_polished_blackstone_bricks.name=Gescheurde gepolijste zwartblokstenen # +tile.polished_blackstone_brick_stairs.name=Gepolijste zwartblokstenen trap # +tile.blackstone_stairs.name=Zwartstenen trap # +tile.blackstone_wall.name=Zwartstenen muur # +tile.polished_blackstone_brick_wall.name=Gepolijste zwartblokstenen muur # +tile.chiseled_polished_blackstone.name=Gebeitelde gepolijste zwartsteen # +tile.gilded_blackstone.name=Vergulde zwartsteen # +tile.blackstone_slab.name=Zwartstenen plaat # +tile.polished_blackstone_brick_slab.name=Gepolijste zwartblokstenen plaat # +tile.chain.name=Ketting # +tile.soul_soil.name=Zielgrond # +tile.soul_fire.name=Zielenvuur # +tile.polished_blackstone.name=Gepolijste zwartsteen # +tile.polished_blackstone_stairs.name=Gepolijste zwartstenen trap # +tile.polished_blackstone_slab.name=Gepolijste zwartstenen plaat # +tile.polished_blackstone_pressure_plate.name=Gepolijste zwartstenen drukplaat # +tile.polished_blackstone_button.name=Gepolijste zwartstenen knop # +tile.polished_blackstone_wall.name=Gepolijste zwartstenen muur # +tile.soul_campfire.name=Zielenkampvuur # +tile.chiseled_nether_bricks.name=Gebeitelde Nether-bakstenen # +tile.cracked_nether_bricks.name=Gebarsten Nether-bakstenen # +tile.quartz_bricks.name=Kwartsbakstenen # +tile.trapped_chest.name=Valkist # +tile.shulkerBoxWhite.name=Witte Sjoelkerdoos # +tile.shulkerBoxOrange.name=Oranje Sjoelkerdoos # +tile.shulkerBoxMagenta.name=Magenta Sjoelkerdoos # +tile.shulkerBoxLightBlue.name=Lichtblauwe Sjoelkerdoos # +tile.shulkerBoxYellow.name=Gele Sjoelkerdoos # +tile.shulkerBoxLime.name=Limoengroene Sjoelkerdoos # +tile.shulkerBoxPink.name=Roze Sjoelkerdoos # +tile.shulkerBoxGray.name=Grijze Sjoelkerdoos # +tile.shulkerBoxSilver.name=Lichtgrijze Sjoelkerdoos # +tile.shulkerBoxCyan.name=Cyaanblauwe Sjoelkerdoos # +tile.shulkerBoxPurple.name=Paarse Sjoelkerdoos # +tile.shulkerBoxBlue.name=Blauwe Sjoelkerdoos # +tile.shulkerBoxBrown.name=Bruine Sjoelkerdoos # +tile.shulkerBoxGreen.name=Groene Sjoelkerdoos # +tile.shulkerBoxRed.name=Rode Sjoelkerdoos # +tile.shulkerBoxBlack.name=Zwarte Sjoelkerdoos # +tile.shulkerBox.name=Sjoelkerdoos # +tile.chorus_flower.name=Koorbloem # +tile.chorus_plant.name=Koorplant # +tile.stained_glass.white.name=Wit gebrandschilderd glas # +tile.stained_glass.silver.name=Lichtgrijs gebrandschilderd glas # +tile.stained_glass.gray.name=Grijs gebrandschilderd glas # +tile.stained_glass.black.name=Zwart gebrandschilderd glas # +tile.stained_glass.brown.name=Bruin gebrandschilderd glas # +tile.stained_glass.red.name=Rood gebrandschilderd glas # +tile.stained_glass.orange.name=Oranje gebrandschilderd glas # +tile.stained_glass.yellow.name=Geel gebrandschilderd glas # +tile.stained_glass.lime.name=Limoengroen gebrandschilderd glas # +tile.stained_glass.green.name=Groen gebrandschilderd glas # +tile.stained_glass.cyan.name=Cyaanblauw gebrandschilderd glas # +tile.stained_glass.light_blue.name=Lichtblauw gebrandschilderd glas # +tile.stained_glass.blue.name=Blauw gebrandschilderd glas # +tile.stained_glass.purple.name=Paars gebrandschilderd glas # +tile.stained_glass.magenta.name=Magenta gebrandschilderd glas # +tile.stained_glass.pink.name=Roze gebrandschilderd glas # +tile.stained_glass_pane.white.name=Witte gebrandschilderde ruit # +tile.stained_glass_pane.silver.name=Lichtgrijze gebrandschilderde ruit # +tile.stained_glass_pane.gray.name=Grijze gebrandschilderde ruit # +tile.stained_glass_pane.black.name=Zwarte gebrandschilderde ruit # +tile.stained_glass_pane.brown.name=Bruine gebrandschilderde ruit # +tile.stained_glass_pane.red.name=Rode gebrandschilderde ruit # +tile.stained_glass_pane.orange.name=Oranje gebrandschilderde ruit # +tile.stained_glass_pane.yellow.name=Gele gebrandschilderde ruit # +tile.stained_glass_pane.lime.name=Limoengroene gebrandschilderde ruit # +tile.stained_glass_pane.green.name=Groene gebrandschilderde ruit # +tile.stained_glass_pane.cyan.name=Cyaanblauwe gebrandschilderde ruit # +tile.stained_glass_pane.light_blue.name=Lichtblauwe gebrandschilderde glasplaat # +tile.stained_glass_pane.blue.name=Blauwe gebrandschilderde ruit # +tile.stained_glass_pane.purple.name=Paarse gebrandschilderde ruit # +tile.stained_glass_pane.magenta.name=Magenta gebrandschilderde ruit # +tile.stained_glass_pane.pink.name=Roze gebrandschilderde ruit # +tile.clay.name=Kleiblok # +tile.hardened_clay.name=Terracotta # +tile.stained_hardened_clay.black.name=Zwarte terracotta # +tile.stained_hardened_clay.blue.name=Blauwe terracotta # +tile.stained_hardened_clay.brown.name=Bruine terracotta # +tile.stained_hardened_clay.cyan.name=Cyaanblauwe terracotta # +tile.stained_hardened_clay.gray.name=Grijze terracotta # +tile.stained_hardened_clay.green.name=Groene terracotta # +tile.stained_hardened_clay.lightBlue.name=Lichtblauwe terracotta # +tile.stained_hardened_clay.lime.name=Limoengroene terracotta # +tile.stained_hardened_clay.magenta.name=Magenta terracotta # +tile.stained_hardened_clay.name=Terracotta # +tile.stained_hardened_clay.orange.name=Oranje terracotta # +tile.stained_hardened_clay.pink.name=Roze terracotta # +tile.stained_hardened_clay.purple.name=Paarse terracotta # +tile.stained_hardened_clay.red.name=Rode terracotta # +tile.stained_hardened_clay.silver.name=Lichtgrijze terracotta # +tile.stained_hardened_clay.white.name=Witte terracotta # +tile.stained_hardened_clay.yellow.name=Gele terracotta # +tile.structure_block.name=Constructieblok # +structure_block.waterlog_block=Wateroverlastblokken # +tile.structure_void.name=Constructieleegte # +tile.wool.black.name=Zwarte wol # +tile.wool.blue.name=Blauwe wol # +tile.wool.brown.name=Bruine wol # +tile.wool.cyan.name=Cyaanblauwe wol # +tile.wool.gray.name=Grijze wol # +tile.wool.green.name=Groene wol # +tile.wool.lightBlue.name=Lichtblauwe wol # +tile.wool.lime.name=Limoengroene wol # +tile.wool.magenta.name=Magenta wol # +tile.wool.name=Wol # +tile.wool.orange.name=Oranje wol # +tile.wool.pink.name=Roze wol # +tile.wool.purple.name=Paarse wol # +tile.wool.red.name=Rode wol # +tile.wool.silver.name=Lichtgrijze wol # +tile.wool.white.name=Witte wol # +tile.wool.yellow.name=Gele wol # +tile.cobblestone_wall.mossy.name=Bemoste keimuur # +tile.cobblestone_wall.normal.name=Keimuur # +tile.cobblestone_wall.granite.name=Granieten muur # +tile.cobblestone_wall.diorite.name=Diorieten muur # +tile.cobblestone_wall.andesite.name=Andesieten muur # +tile.cobblestone_wall.sandstone.name=Zandstenen muur # +tile.cobblestone_wall.brick.name=Bakstenen muur # +tile.cobblestone_wall.stone_brick.name=Blokstenen muur # +tile.cobblestone_wall.mossy_stone_brick.name=Bemoste bakstenen muur # +tile.cobblestone_wall.nether_brick.name=Nether-bakstenen muur # +tile.cobblestone_wall.end_brick.name=End-blokstenen muur # +tile.cobblestone_wall.prismarine.name=Prismarienen muur # +tile.cobblestone_wall.red_sandstone.name=Roodzandstenen muur # +tile.cobblestone_wall.red_nether_brick.name=Rode Nether-bakstenen muur # +tile.cocoa.name=Cacao # +tile.command_block.name=Commandoblok # +tile.composter.name=Composteerder # +tile.light_block.name=Lichtblok # +tile.repeating_command_block.name=Herhalend commandoblok # +tile.chain_command_block.name=Ketencommandoblok # +tile.wheat.name=Gewassen # +tile.darkOakFence.name=Donkereiken hek # +tile.dark_oak_fence_gate.name=Donkereiken poortje # +tile.daylight_detector.name=Daglichtsensor # +tile.deadbush.name=Dode struik # +tile.detector_rail.name=Detectorspoor # +tile.dirt.coarse.name=Grove aarde # +tile.dirt.default.name=Aarde # +tile.dirt.name=Aarde # +tile.podzol.name=Podzol # +tile.purpur_block.default.name=Purperblok # +tile.purpur_block.lines.name=Purperpilaar # +tile.purpur_block.chiseled.name=Gebeiteld purperblok # +tile.dispenser.name=Automaat # +tile.iron_door.name=IJzeren deur # +tile.doorWood.name=Houten deur # +tile.double_plant.fern.name=Grote varen # +tile.double_plant.grass.name=Dubbelhoog gras # +tile.double_plant.name=Planten # +tile.double_plant.paeonia.name=Pioenroos # +tile.double_plant.rose.name=Rozenstruik # +tile.double_plant.sunflower.name=Zonnebloem # +tile.double_plant.syringa.name=Sering # +tile.dragon_egg.name=Drakenei # +tile.dropper.name=Dropper # +tile.enchanting_table.name=Betoverblok # +tile.enderChest.name=Enderkist # +tile.end_portal_frame.name=End-portaalframe # +tile.farmland.name=Akkerland # +tile.fletching_table.name=Pijl-en-boogwerkbank # +tile.fence.name=Eiken hek # +tile.fence_gate.name=Eiken poortje # +tile.iron_bars.name=IJzerstaven # +tile.fire.name=Vuur # +tile.yellow_flower.dandelion.name=Paardenbloem # +tile.yellow_flower.name=Bloem # +tile.crimson_roots.crimsonRoots.name=Karmijnrode wortelen # +tile.warped_roots.warpedRoots.name=Warblauwe wortelen # +tile.red_flower.allium.name=Look # +tile.red_flower.blueOrchid.name=Blauwe orchidee # +tile.red_flower.cornflower.name=Korenbloem # +tile.red_flower.houstonia.name=Porseleinsterretje # +tile.red_flower.name=Bloem # +tile.red_flower.lilyOfTheValley.name=Lelietje-van-dalen # +tile.red_flower.oxeyeDaisy.name=Madeliefje # +tile.red_flower.poppy.name=Klaproos # +tile.red_flower.tulipOrange.name=Oranje tulp # +tile.red_flower.tulipPink.name=Roze tulp # +tile.red_flower.tulipRed.name=Rode tulp # +tile.red_flower.tulipWhite.name=Witte tulp # +tile.wither_rose.name=Wither-roos # +tile.furnace.name=Oven # +tile.glass.name=Glas # +tile.golden_rail.name=Elektrisch spoor # +tile.grass.name=Grasblok # +tile.grass_path.name=Landpad # +tile.gravel.name=Grind # +tile.hay_block.name=Hooibaal # +tile.netherrack.name=Nether-steen # +tile.soul_sand.name=Zielzand # +tile.hopper.name=Trechter # +tile.ice.name=IJs # +tile.packed_ice.name=Pakijs # +tile.blue_ice.name=Blauw ijs # +tile.frosted_ice.name=Mat ijs # +tile.iron_trapdoor.name=IJzeren valluik # +tile.jukebox.name=Jukebox # +tile.jungleFence.name=Junglehouten hek # +tile.jungle_fence_gate.name=Junglehouten poortje # +tile.ladder.name=Ladder # +tile.flowing_lava.name=Lava # +tile.lava.name=Lava # +tile.leaves.acacia.name=Acaciabladeren # +tile.leaves2.acacia.name=Acaciabladeren # +tile.leaves.big_oak.name=Donkereikenbladeren # +tile.leaves2.big_oak.name=Donkereikenbladeren # +tile.leaves.birch.name=Berkenbladeren # +tile.leaves.jungle.name=Junglebladeren # +tile.leaves.name=Bladeren # +tile.leaves.oak.name=Eikenbladeren # +tile.leaves.spruce.name=Sparrenbladeren # +tile.lever.name=Hendel # +tile.glowstone.name=Gloeisteen # +tile.glow_lichen.name=Gloeikorstmos # +tile.lightning_rod.name=Bliksemafleider # +tile.lit_pumpkin.name=Dwaallicht # +tile.lockedchest.name=Gesloten kist # +tile.log.acacia.name=Acacia stronk # +tile.log.big_oak.name=Donkereiken stronk # +tile.log.birch.name=Berken stronk # +tile.log.jungle.name=Junglehouten stronk # +tile.log.name=Stronk # +tile.log.oak.name=Eiken stronk # +tile.log.spruce.name=Sparren stronk # +tile.magma.name=Magmablok # +tile.melon_block.name=Meloen # +tile.mob_spawner.name=Monsterspawner # +tile.monster_egg.brick.name=Geïnfesteerde bloksteen # +tile.monster_egg.chiseledbrick.name=Geïnfesteerde gebeitelde bloksteen # +tile.monster_egg.cobble.name=Geïnfesteerde kei # +tile.monster_egg.crackedbrick.name=Geïnfesteerde gebarsten bloksteen # +tile.monster_egg.mossybrick.name=Geïnfesteerde bemoste bloksteen # +tile.monster_egg.name=Geïnfesteerde steen # +tile.monster_egg.stone.name=Geïnfesteerde steen # +tile.mushroom.name=Paddenstoel # +tile.noteblock.name=Nootblok # +tile.mycelium.name=Zwamblok # +tile.nether_brick.name=Nether-baksteenblok # +tile.red_nether_brick.name=Rode Nether-baksteen # +tile.nether_brick_fence.name=Nether-baksteenhek # +tile.quartz_ore.name=Nether-kwartserts # +tile.netherreactor.active=Actief! # +tile.netherreactor.builtTooHigh=De Nether-reactor moet verder naar beneden worden gebouwd. # +tile.netherreactor.builtTooLow=De Nether-reactor moet verder omhoog worden gebouwd. # +tile.netherreactor.name=Nether-reactorkern # +tile.netherreactor.playersTooFar=Alle spelers moet dicht bij de reactor zijn. # +tile.netherreactor.wrongPattern=Niet het juiste patroon! # +tile.nether_wart.name=Nether-kruid # +tile.nether_wart_block.name=Nether-kruidblok # +tile.warped_wart_block.name=Warblauw kruidblok # +tile.unlit_redstone_torch.name=Redstone-fakkel # +tile.redstone_torch.name=Redstone-fakkel # +tile.soul_torch.name=Zielenfakkel # +tile.obsidian.name=Obsidiaan # +tile.coal_ore.name=Steenkoolerts # +tile.diamond_ore.name=Diamanterts # +tile.emerald_ore.name=Smaragderts # +tile.gold_ore.name=Gouderts # +tile.iron_ore.name=IJzererts # +tile.copper_ore.name=Kopererts # +tile.lapis_ore.name=Lapis lazuli-erts # +tile.redstone_ore.name=Redstone-erts # +tile.oreRuby.name=Robijnerts # +tile.observer.name=Observant # +tile.piston.name=Zuiger # +tile.sticky_piston.name=Kleefzuiger # +tile.portal.name=Portaal # +tile.potatoes.name=Aardappelen # +tile.stone_pressure_plate.name=Stenen drukplaat # +tile.wooden_pressure_plate.name=Eiken drukplaat # +tile.acacia_pressure_plate.name=Acaciahouten drukplaat # +tile.birch_pressure_plate.name=Berken drukplaat # +tile.dark_oak_pressure_plate.name=Donkereiken drukplaat # +tile.jungle_pressure_plate.name=Junglehouten drukplaat # +tile.spruce_pressure_plate.name=Sparhouten drukplaat # +tile.prismarine.bricks.name=Prismarien bakstenen # +tile.prismarine.dark.name=Donkere prismarien # +tile.prismarine.rough.name=Prismarien # +tile.pumpkin.name=Pompoen # +tile.pumpkin_stem.name=Pompoensteel # +tile.quartz_block.chiseled.name=Gebeiteld kwartsblok # +tile.quartz_block.default.name=Kwartsblok # +tile.quartz_block.lines.name=Kwartspilaar # +tile.quartz_block.smooth.name=Glad kwartsblok # +tile.quartz_block.name=Kwartsblok # +tile.rail.name=Spoor # +tile.red_mushroom.name=Rode paddenstoel # +tile.crimson_fungus.name=Karmijnrode schimmel # +tile.warped_fungus.name=Warblauwe schimmel # +tile.red_mushroom_block.name=Rode-paddenstoelblok # +tile.red_sandstone.chiseled.name=Gebeiteld rood zandsteen # +tile.red_sandstone.default.name=Rood zandsteen # +tile.red_sandstone.name=Rood zandsteen # +tile.red_sandstone.smooth.name=Gladde rode zandsteen # +tile.red_sandstone.cut.name=Gesneden rood zandsteen # +tile.redstone_wire.name=Redstone-stof # +tile.redstone_lamp.name=Redstone-lamp # +tile.reeds.name=Suikerriet # +tile.sand.default.name=Zand # +tile.sand.name=Zand # +tile.sand.red.name=Rood zand # +tile.sandstone.chiseled.name=Gebeiteld zandsteen # +tile.sandstone.default.name=Zandsteen # +tile.sandstone.name=Zandsteen # +tile.sandstone.smooth.name=Gladde zandsteen # +tile.sandstone.cut.name=Gesneden zandsteen # +tile.sapling.acacia.name=Jonge acacia # +tile.sapling.big_oak.name=Donkere jonge eik # +tile.sapling.birch.name=Jonge berk # +tile.sapling.jungle.name=Jonge jungleboom # +tile.sapling.oak.name=Jonge eik # +tile.sapling.spruce.name=Jonge spar # +tile.seaLantern.name=Zeelantaarn # +tile.standing_sign.name=Signeren # +tile.spruce_standing_sign.name=Sparren bord # +tile.birch_standing_sign.name=Berken bord # +tile.jungle_standing_sign.name=Junglehouten bord # +tile.acacia_standing_sign.name=Acacia bord # +tile.darkoak_standing_sign.name=Donkereiken bord # +tile.slime.name=Slijmblok # +tile.snow.name=Sneeuw # +tile.sponge.dry.name=Spons # +tile.sponge.wet.name=Natte spons # +tile.spruceFence.name=Sparren hek # +tile.spruce_fence_gate.name=Sparren poortje # +tile.brick_stairs.name=Baksteentrap # +tile.nether_brick_stairs.name=Nether-baksteentrap # +tile.quartz_stairs.name=Kwartstrap # +tile.smooth_quartz_stairs.name=Gladde kwartstrap # +tile.red_sandstone_stairs.name=Rode zandsteentrap # +tile.sandstone_stairs.name=Zandstenen trap # +tile.stone_stairs.name=Keistenen trap # +tile.normal_stone_stairs.name=Stenen trap # +tile.stone_brick_stairs.name=Stenen baksteentrap # +tile.oak_stairs.name=Eiken trap # +tile.acacia_stairs.name=Acacia trap # +tile.birch_stairs.name=Berken trap # +tile.dark_oak_stairs.name=Donkereiken trap # +tile.jungle_stairs.name=Jungle trap # +tile.spruce_stairs.name=Vuren trap # +tile.purpur_stairs.name=Purpertrap # +tile.prismarine_stairs.name=Prismarienen trap # +tile.dark_prismarine_stairs.name=Donkerprismarienen trap # +tile.prismarine_bricks_stairs.name=Prismarienen baksteentrap # +tile.granite_stairs.name=Granieten trap # +tile.diorite_stairs.name=Diorieten trap # +tile.andesite_stairs.name=Andesieten trap # +tile.polished_granite_stairs.name=Gepolijste granieten trap # +tile.polished_diorite_stairs.name=Gepolijste diorieten trap # +tile.polished_andesite_stairs.name=Gepolijste andesieten trap # +tile.mossy_stone_brick_stairs.name=Bemoste blokstenen trap # +tile.smooth_red_sandstone_stairs.name=Gladde rood zandstenen trap # +tile.smooth_sandstone_stairs.name=Gladde zandstenen trap # +tile.end_brick_stairs.name=End-blokstenen trap # +tile.mossy_cobblestone_stairs.name=Bemoste keistenen trap # +tile.red_nether_brick_stairs.name=Rode Nether-bakstenen trap # +tile.smooth_stone.name=Gladde steen # +tile.standing_banner.black.name=Zwarte vlag # +tile.standing_banner.blue.name=Blauwe vlag # +tile.standing_banner.brown.name=Bruin vlag # +tile.standing_banner.cyan.name=Cyaanblauwe vlag # +tile.standing_banner.gray.name=Grijze vlag # +tile.standing_banner.green.name=Groene vlag # +tile.standing_banner.lightBlue.name=Lichtblauwe vlag # +tile.standing_banner.lime.name=Limoengroene vlag # +tile.standing_banner.magenta.name=Magenta vlag # +tile.standing_banner.name=Vlag # +tile.standing_banner.orange.name=Oranje vlag # +tile.standing_banner.pink.name=Roze vlag # +tile.standing_banner.purple.name=Paarse vlag # +tile.standing_banner.red.name=Rode vlag # +tile.standing_banner.silver.name=Lichtgrijze vlag # +tile.standing_banner.white.name=Vlag # +tile.standing_banner.yellow.name=Gele vlag # +tile.stone.andesite.name=Andesiet # +tile.stone.andesiteSmooth.name=Gepolijst andesiet # +tile.stone.diorite.name=Dioriet # +tile.stone.dioriteSmooth.name=Gepolijst dioriet # +tile.stone.granite.name=Graniet # +tile.stone.graniteSmooth.name=Gepolijst graniet # +tile.stone.stone.name=Steen # +tile.cobblestone.name=Keien # +tile.stonebrick.chiseled.name=Gebeitelde stenen bakstenen # +tile.stonebrick.cracked.name=Gescheurde stenen bakstenen # +tile.stonebrick.default.name=Stenen bakstenen # +tile.stonebrick.mossy.name=Bemoste stenen bakstenen # +tile.stonebrick.name=Stenen bakstenen # +tile.stonebrick.smooth.name=Gladde stenen bakstenen # +tile.stonecutter.name=Steenzaag # +tile.stonecutter_block.name=Steenzaag # +tile.mossy_cobblestone.name=Bemoste keisteen # +tile.double_stone_slab.brick.name=Baksteenplaat # +tile.double_stone_slab.cobble.name=Keienplaat # +tile.double_stone_slab.name=Steenplaat # +tile.double_stone_slab.nether_brick.name=Nether-baksteenplaat # +tile.double_stone_slab.quartz.name=Kwartsplaat # +tile.double_stone_slab.sand.name=Zandsteenplaat # +tile.double_stone_slab.smoothStoneBrick.name=Stenen baksteenplaat # +tile.double_stone_slab.stone.name=Steenplaat # +tile.double_stone_slab.wood.name=Houten plaat # +tile.stone_slab.name=Steenplaat # +tile.stone_slab.brick.name=Baksteenplaat # +tile.stone_slab.cobble.name=Keienplaat # +tile.stone_slab.stone.name=Gladde steenplaat # +tile.stone_slab.nether_brick.name=Nether-baksteenplaat # +tile.stone_slab.quartz.name=Kwartsplaat # +tile.stone_slab.sand.name=Zandsteenplaat # +tile.stone_slab.smoothStoneBrick.name=Stenen baksteenplaat # +tile.stone_slab.wood.name=Houten plaat # +tile.double_stone_slab2.red_sandstone.name=Rode zandsteenplaat # +tile.stone_slab2.red_sandstone.name=Rode zandsteenplaat # +tile.stone_slab2.purpur.name=Purperplaat # +tile.stone_slab2.prismarine.rough.name=Prismarienen plaat # +tile.stone_slab2.prismarine.dark.name=Donkerprismarienen plaat # +tile.stone_slab2.prismarine.bricks.name=Prismarienen baksteenplaat # +tile.stone_slab2.mossy_cobblestone.name=Bemoste keistenen plaat # +tile.stone_slab2.red_nether_brick.name=Rode Nether-bakstenen plaat # +tile.stone_slab2.sandstone.smooth.name=Gladde zandsteenplaat # +tile.stone_slab3.end_brick.name=End-blokstenen plaat # +tile.stone_slab3.red_sandstone.smooth.name=Gladde rode zandsteenplaat # +tile.stone_slab3.andesite.smooth.name=Gepolijste andesieten plaat # +tile.stone_slab3.andesite.name=Andesieten plaat # +tile.stone_slab3.diorite.name=Diorieten plaat # +tile.stone_slab3.diorite.smooth.name=Gepolijste diorieten plaat # +tile.stone_slab3.granite.name=Granieten plaat # +tile.stone_slab3.granite.smooth.name=Gepolijste granieten plaat # +tile.stone_slab4.mossy_stone_brick.name=Bemoste blokstenen plaat # +tile.stone_slab4.smooth_quartz.name=Gladde kwartsplaat # +tile.stone_slab4.stone.name=Steenplaat # +tile.stone_slab4.cut_sandstone.name=Gesneden zandsteenplaat # +tile.stone_slab4.cut_red_sandstone.name=Gesneden rode zandsteenplaat # +tile.coral_block.blue.name=Tubevormig koraalblok # +tile.coral_block.pink.name=Hersenvormig koraalblok # +tile.coral_block.purple.name=Belvormig koraalblok # +tile.coral_block.red.name=Vlamvormig koraalblok # +tile.coral_block.yellow.name=Hoornvormig koraalblok # +tile.coral_block.blue_dead.name=Dood tubevormig koraalblok # +tile.coral_block.pink_dead.name=Dood hersenvormig koraalblok # +tile.coral_block.purple_dead.name=Dood belvormig koraalblok # +tile.coral_block.red_dead.name=Dood vlamvormig koraalblok # +tile.coral_block.yellow_dead.name=Dood hoornvormig koraalblok # +tile.tallgrass.fern.name=Varen # +tile.tallgrass.grass.name=Gras # +tile.tallgrass.name=Gras # +tile.tallgrass.shrub.name=Struik # +tile.seagrass.seagrass.name=Zeegras # +tile.sea_pickle.name=Zeekomkommer # +tile.turtle_egg.name=Zeeschildpadei # +tile.coral.blue.name=Tubevormig koraal # +tile.coral.pink.name=Hersenvormig koraal # +tile.coral.purple.name=Belvormig koraal # +tile.coral.red.name=Vlamvormig koraal # +tile.coral.yellow.name=Hoornvormig koraal # +tile.coral.blue_dead.name=Dood tubevormig koraal # +tile.coral.pink_dead.name=Dood hersenvormig koraal # +tile.coral.purple_dead.name=Dode belvormige koraal # +tile.coral.red_dead.name=Dood vlamvormig koraal # +tile.coral.yellow_dead.name=Dode hoornvormige koraal # +tile.coral_fan.blue_fan.name=Tubevormige koraalwaaier # +tile.coral_fan.pink_fan.name=Hersenvormige koraalwaaier # +tile.coral_fan.purple_fan.name=Belvormige koraalwaaier # +tile.coral_fan.red_fan.name=Vlamvormige koraalwaaier # +tile.coral_fan.yellow_fan.name=Hoornvormige koraalwaaier # +tile.coral_fan_dead.blue_fan.name=Dode tubevormige koraalwaaier # +tile.coral_fan_dead.pink_fan.name=Dode hersenvormige koraalwaaier # +tile.coral_fan_dead.purple_fan.name=Dode belvormige koraalwaaier # +tile.coral_fan_dead.red_fan.name=Dode vlamvormige koraalwaaier # +tile.coral_fan_dead.yellow_fan.name=Dode hoornvormige koraalwaaier # +tile.glass_pane.name=Glasplaat # +tile.tnt.name=TNT # +tile.snow_layer.name=Sneeuwtop # +tile.torch.name=Fakkel # +tile.trapdoor.name=Eiken valluik # +tile.acacia_trapdoor.name=Acaciahouten valluik # +tile.birch_trapdoor.name=Berken valluik # +tile.dark_oak_trapdoor.name=Donkereiken valluik # +tile.jungle_trapdoor.name=Junglehouten valluik # +tile.spruce_trapdoor.name=Sparhouten valluik # +tile.tripWire.name=Struikeldraad # +tile.tripwire_hook.name=Struikeldraadhaak # +tile.vine.name=Ranken # +tile.weeping_vines.name=Treurranken # +tile.twisting_vines.name=Kronkelranken # +tile.flowing_water.name=Water # +tile.water.name=Water # +tile.waterlily.name=Plompenblad # +tile.web.name=Spinnenweb # +tile.heavy_weighted_pressure_plate.name=Drukgevoelige drukplaat (zwaar) # +tile.light_weighted_pressure_plate.name=Drukgevoelige drukplaat (licht) # +tile.end_stone.name=End-steen # +tile.end_bricks.name=End-stenen bakstenen # +tile.planks.acacia.name=Acacia planken # +tile.planks.big_oak.name=Donkereiken planken # +tile.planks.birch.name=Berken planken # +tile.planks.jungle.name=Jungle planken # +tile.planks.name=Houten planken # +tile.planks.oak.name=Eiken planken # +tile.planks.spruce.name=Vuren planken # +tile.wooden_slab.acacia.name=Acacia plaat # +tile.wooden_slab.big_oak.name=Donkereiken plaat # +tile.wooden_slab.birch.name=Berken plaat # +tile.wooden_slab.jungle.name=Jungle plaat # +tile.wooden_slab.name=Houten plaat # +tile.wooden_slab.oak.name=Eiken plaat # +tile.wooden_slab.spruce.name=Vuren plaat # +tile.carpet.black.name=Zwart tapijt # +tile.carpet.blue.name=Blauw tapijt # +tile.carpet.brown.name=Bruin tapijt # +tile.carpet.cyan.name=Cyaanblauw tapijt # +tile.carpet.gray.name=Grijs tapijt # +tile.carpet.green.name=Groen tapijt # +tile.carpet.lightBlue.name=Lichtblauw tapijt # +tile.carpet.lime.name=Limoengroen tapijt # +tile.carpet.magenta.name=Magenta tapijt # +tile.carpet.name=Tapijt # +tile.carpet.orange.name=Oranje tapijt # +tile.carpet.pink.name=Roze tapijt # +tile.carpet.purple.name=Paars tapijt # +tile.carpet.red.name=Rood tapijt # +tile.carpet.silver.name=Lichtgrijs tapijt # +tile.carpet.white.name=Wit tapijt # +tile.carpet.yellow.name=Geel tapijt # +tile.crafting_table.name=Werkbank # + +tile.glazedTerracotta.white.name=Wit geglazuurde terracotta # +tile.glazedTerracotta.orange.name=Oranje geglazuurde terracotta # +tile.glazedTerracotta.magenta.name=Magenta geglazuurde terracotta # +tile.glazedTerracotta.light_blue.name=Lichtblauw geglazuurde terracotta # +tile.glazedTerracotta.yellow.name=Geel geglazuurde terracotta # +tile.glazedTerracotta.lime.name=Limoengroen geglazuurde terracotta # +tile.glazedTerracotta.pink.name=Roze geglazuurde terracotta # +tile.glazedTerracotta.gray.name=Grijs geglazuurde terracotta # +tile.glazedTerracotta.silver.name=Lichtgrijs geglazuurde terracotta # +tile.glazedTerracotta.cyan.name=Cyaanblauw geglazuurde terracotta # +tile.glazedTerracotta.purple.name=Paars geglazuurde terracotta # +tile.glazedTerracotta.blue.name=Blauw geglazuurde terracotta # +tile.glazedTerracotta.brown.name=Bruin geglazuurde terracotta # +tile.glazedTerracotta.green.name=Groen geglazuurde terracotta # +tile.glazedTerracotta.red.name=Rood geglazuurde terracotta # +tile.glazedTerracotta.black.name=Zwart geglazuurde terracotta # +tile.concrete.black.name=Zwart beton # +tile.concrete.red.name=Rood beton # +tile.concrete.green.name=Groen beton # +tile.concrete.brown.name=Bruin beton # +tile.concrete.blue.name=Blauw beton # +tile.concrete.purple.name=Paars beton # +tile.concrete.cyan.name=Cyaanblauw beton # +tile.concrete.silver.name=Lichtgrijs beton # +tile.concrete.gray.name=Grijs beton # +tile.concrete.pink.name=Roze beton # +tile.concrete.lime.name=Limoengroen beton # +tile.concrete.yellow.name=Geel beton # +tile.concrete.lightBlue.name=Lichtblauw beton # +tile.concrete.magenta.name=Magenta beton # +tile.concrete.orange.name=Oranje beton # +tile.concrete.white.name=Wit beton # +tile.glazedTerracottaWhite.name=Wit geglazuurde terracotta # +tile.glazedTerracottaOrange.name=Oranje geglazuurde terracotta # +tile.glazedTerracottaMagenta.name=Magenta geglazuurde terracotta # +tile.glazedTerracottaLightBlue.name=Lichtblauw geglazuurde terracotta # +tile.glazedTerracottaYellow.name=Geel geglazuurde terracotta # +tile.glazedTerracottaLime.name=Limoengroen geglazuurde terracotta # +tile.glazedTerracottaPink.name=Roze geglazuurde terracotta # +tile.glazedTerracottaGray.name=Grijs geglazuurde terracotta # +tile.glazedTerracottaSilver.name=Lichtgrijs geglazuurde terracotta # +tile.glazedTerracottaCyan.name=Cyaanblauw geglazuurde terracotta # +tile.glazedTerracottaPurple.name=Paars geglazuurde terracotta # +tile.glazedTerracottaBlue.name=Blauw geglazuurde terracotta # +tile.glazedTerracottaBrown.name=Bruin geglazuurde terracotta # +tile.glazedTerracottaGreen.name=Groen geglazuurde terracotta # +tile.glazedTerracottaRed.name=Rood geglazuurde terracotta # +tile.glazedTerracottaBlack.name=Zwart geglazuurde terracotta # +tile.concretePowder.black.name=Zwart cement # +tile.concretePowder.red.name=Rood cement # +tile.concretePowder.green.name=Groen cement # +tile.concretePowder.brown.name=Bruin cement # +tile.concretePowder.blue.name=Blauw cement # +tile.concretePowder.purple.name=Paars cement # +tile.concretePowder.cyan.name=Cyaanblauw cement # +tile.concretePowder.silver.name=Lichtgrijs cement # +tile.concretePowder.gray.name=Grijs cement # +tile.concretePowder.pink.name=Roze cement # +tile.concretePowder.lime.name=Limoengroen cement # +tile.concretePowder.yellow.name=Geel cement # +tile.concretePowder.lightBlue.name=Lichtblauw cement # +tile.concretePowder.magenta.name=Magenta cement # +tile.concretePowder.orange.name=Oranje cement # +tile.concretePowder.white.name=Wit cement # + +tile.stripped_spruce_log.name=Geschaafde sparren stronk # +tile.stripped_dark_oak_log.name=Geschaafde donkereiken stronk # +tile.stripped_birch_log.name=Geschaafde berken stronk # +tile.stripped_jungle_log.name=Geschaafde junglehouten stronk # +tile.stripped_oak_log.name=Geschaafde eiken stronk # +tile.stripped_acacia_log.name=Geschaafde acacia stronk # + +tile.bamboo.name=Bamboe # +tile.scaffolding.name=Steiger # +tile.grindstone.name=Slijpsteen # +tile.cartography_table.name=Kaartenwerkbank # +tile.lantern.name=Lantaarn # +tile.soul_lantern.name=Zielenlantaarn # +tile.smoker.name=Rookoven # +tile.smithing_table.name=Smeedtafel # +tile.barrel.name=Vat # +tile.campfire.name=Kampvuur # +tile.loom.name=Weefgetouw # +tile.lectern.name=Lessenaar # +tile.sweet_berry_bush.name=Zoetebessenstruik # + +tile.wood.oak.name=Eikenhout # +tile.wood.spruce.name=Sparrenhout # +tile.wood.birch.name=Berkenhout # +tile.wood.jungle.name=Junglehout # +tile.wood.acacia.name=Acaciahout # +tile.wood.dark_oak.name=Donker eikenhout # +tile.wood.stripped.oak.name=Geschaafd eikenhout # +tile.wood.stripped.spruce.name=Geschaafd sparrenhout # +tile.wood.stripped.birch.name=Geschaafd berkenhout # +tile.wood.stripped.jungle.name=Geschaafd junglehout # +tile.wood.stripped.acacia.name=Geschaafd acaciahout # +tile.wood.stripped.dark_oak.name=Geschaafd donker eikenhout # + +tile.netherite_block.name=Blok Netheriet # +tile.ancient_debris.name=Eeuwenoud puin # +tile.nether_gold_ore.name=Nether-gouderts # + +tile.respawn_anchor.name=Respawnanker # +tile.crying_obsidian.name=Huilend obsidiaan # + +tile.powder_snow.name=Poedersneeuw # +tile.deepslate.name=Diepleisteen # +tile.infested_deepslate.name=Geïnfesteerde diepleisteen # +tile.cobbled_deepslate.name=Geplaveide diepleisteen # +tile.dripstone_block.name=Druipsteenblok # +tile.pointed_dripstone.name=Puntige druipsteen # +tile.cobbled_deepslate_slab.name=Geplaveide diepleistenen plaat # +tile.cobbled_deepslate_stairs.name=Geplaveide diepleistenen trap # +tile.cobbled_deepslate_wall.name=Geplaveide diepleistenen muur # +tile.polished_deepslate.name=Gepolijste diepleisteen # +tile.polished_deepslate_slab.name=Gepolijste diepleistenen plaat # +tile.polished_deepslate_stairs.name=Gepolijste diepleistenen trap # +tile.polished_deepslate_wall.name=Gepolijste diepleistenen muur # +tile.deepslate_tiles.name=Diepleistenen tegels # +tile.deepslate_tile_slab.name=Diepleistenen tegelplaat # +tile.deepslate_tile_stairs.name=Diepleistenen tegeltrap # +tile.deepslate_tile_wall.name=Diepleistenen tegelmuur # +tile.deepslate_bricks.name=Diepleistenen baksteen # +tile.deepslate_brick_slab.name=Diepleistenen baksteenplaat # +tile.deepslate_brick_stairs.name=Diepleistenen baksteentrap # +tile.deepslate_brick_wall.name=Diepleistenen baksteenmuur # +tile.chiseled_deepslate.name=Gebeitelde diepleisteen # +tile.cobbled_deepslate_double_slab.name=Geplaveide diepleistenen dubbele plaat # +tile.polished_deepslate_double_slab.name=Gepolijste diepleistenen dubbele plaat # +tile.deepslate_tile_double_slab.name=Diepleistenen dubbele tegelplaat # +tile.deepslate_brick_double_slab.name=Diepleistenen dubbele baksteenplaat # +tile.deepslate_lapis_ore.name=Diepleistenen lapis lazuli-erts # +tile.deepslate_iron_ore.name=Diepleistenen ijzererts # +tile.deepslate_gold_ore.name=Diepleistenen gouderts # +tile.deepslate_redstone_ore.name=Diepleistenen Redstone-erts # +tile.deepslate_diamond_ore.name=Diepleistenen diamanterts # +tile.deepslate_coal_ore.name=Diepleistenen steenkoolerts # +tile.deepslate_emerald_ore.name=Diepleistenen smaragderts # +tile.deepslate_copper_ore.name=Diepleistenen kopererts # +tile.cracked_deepslate_tiles.name=Gebroken diepleistenen tegels # +tile.cracked_deepslate_bricks.name=Gebroken diepleistenen bakstenen # +tile.pitcher_plant.name=Kruikplant # +tile.sniffer_egg.name=Snuiver-ei # +tile.torchflower.name=Fakkelbloem # +item.copper_ingot.name=Koperstaaf # +item.raw_copper.name=Ruw koper # +item.raw_iron.name=Ruw ijzer # +item.raw_gold.name=Ruw goud # +tile.copper_block.name=Koperblok # +tile.exposed_copper.name=Blootgesteld koper # +tile.weathered_copper.name=Verweerd koper # +tile.oxidized_copper.name=Geoxideerd koper # +tile.waxed_copper.name=Gewaxt koperblok # +tile.waxed_exposed_copper.name=Gewaxt, blootgesteld koper # +tile.waxed_weathered_copper.name=Gewaxt, verweerd koper # +tile.waxed_oxidized_copper.name=Gewaxt, geoxideerd koper # + +tile.cut_copper.name=Gesneden koper # +tile.exposed_cut_copper.name=Blootgesteld gesneden koper # +tile.weathered_cut_copper.name=Verweerd gesneden koper # +tile.oxidized_cut_copper.name=Geoxideerd gesneden koper # +tile.waxed_cut_copper.name=Gewaxt gesneden koper # +tile.waxed_exposed_cut_copper.name=Gewaxt, blootgesteld gesneden koper # +tile.waxed_weathered_cut_copper.name=Gewaxte, verweerde gesneden koper # +tile.waxed_oxidized_cut_copper.name=Gewaxt, geoxideerd gesneden koper # + +tile.cut_copper_stairs.name=Gesneden koperen trap # +tile.exposed_cut_copper_stairs.name=Blootgestelde gesneden koperen trap # +tile.weathered_cut_copper_stairs.name=Verweerde gesneden koperen trap # +tile.oxidized_cut_copper_stairs.name=Geoxideerde gesneden koperen trap # +tile.waxed_cut_copper_stairs.name=Gewaxte gesneden koperen trap # +tile.waxed_exposed_cut_copper_stairs.name=Gewaxte, blootgestelde gesneden koperen trap # +tile.waxed_weathered_cut_copper_stairs.name=Gewaxte, verweerde gesneden koperen trap # +tile.waxed_oxidized_cut_copper_stairs.name=Gewaxte, geoxideerde gesneden koperen trap # + +tile.cut_copper_slab.name=Gesneden koperen plaat # +tile.exposed_cut_copper_slab.name=Blootgestelde gesneden koperen plaat # +tile.weathered_cut_copper_slab.name=Verweerde gesneden koperen plaat # +tile.oxidized_cut_copper_slab.name=Geoxideerde gesneden koperen plaat # +tile.waxed_cut_copper_slab.name=Gewaxte gesneden koperen plaat # +tile.waxed_exposed_cut_copper_slab.name=Gewaxte, blootgestelde gesneden koperen plaat # +tile.waxed_weathered_cut_copper_slab.name=Gewaxte, verweerde gesneden koperen plaat # +tile.waxed_oxidized_cut_copper_slab.name=Gewaxte, geoxideerde gesneden koperen plaat # +tile.raw_copper_block.name=Blok ruw koper # +tile.raw_iron_block.name=Blok ruw ijzer # +tile.raw_gold_block.name=Blok ruw goud # +itemGroup.name.copper=Koper # +hudScreen.tooltip.waxOn=Wax erop # +hudScreen.tooltip.waxOff=Wax eraf # +hudScreen.tooltip.scrape=Schrapen # +hudScreen.emote_unassigned=Niet toegewezen # + +tile.candle.name=Kaars # +tile.white_candle.name=Witte kaars # +tile.orange_candle.name=Oranje kaars # +tile.magenta_candle.name=Magenta kaars # +tile.light_blue_candle.name=Lichtblauwe kaars # +tile.yellow_candle.name=Gele kaars # +tile.lime_candle.name=Limoengroene kaars # +tile.pink_candle.name=Roze kaars # +tile.gray_candle.name=Grijze kaars # +tile.light_gray_candle.name=Lichtgrijze kaars # +tile.cyan_candle.name=Cyaanblauwe kaars # +tile.purple_candle.name=Paarse kaars # +tile.blue_candle.name=Blauwe kaars # +tile.brown_candle.name=Bruine kaars # +tile.green_candle.name=Groene kaars # +tile.red_candle.name=Rode kaars # +tile.black_candle.name=Zwarte kaars # +tile.candle_cake.name=Taart met kaars # +tile.white_candle_cake.name=Taart met witte kaars # +tile.orange_candle_cake.name=Taart met oranje kaars # +tile.magenta_candle_cake.name=Taart met magenta kaars # +tile.light_blue_candle_cake.name=Taart met lichtblauwe kaars # +tile.yellow_candle_cake.name=Taart met gele kaars # +tile.lime_candle_cake.name=Taart met limoengroene kaars # +tile.pink_candle_cake.name=Taart met roze kaars # +tile.gray_candle_cake.name=Taart met grijze kaars # +tile.light_gray_candle_cake.name=Taart met lichtgrijze kaars # +tile.cyan_candle_cake.name=Taart met cyaanblauwe kaars # +tile.purple_candle_cake.name=Taart met paarse kaars # +tile.blue_candle_cake.name=Taart met blauwe kaars # +tile.brown_candle_cake.name=Taart met bruine kaars # +tile.green_candle_cake.name=Taart met groene kaars # +tile.red_candle_cake.name=Taart met rode kaars # +tile.black_candle_cake.name=Taart met zwarte kaars # + +item.spyglass.name=Verrekijker # +item.amethyst_shard.name=Amethistscherf # +tile.amethyst_block.name=Amethistblok # +tile.budding_amethyst.name=Scheutvormend amethist # +tile.amethyst_cluster.name=Amethistcluster # +tile.large_amethyst_bud.name=Grote amethistscheut # +tile.medium_amethyst_bud.name=Middelgrote amethistscheut # +tile.small_amethyst_bud.name=Kleine amethistsscheut # +tile.tuff.name=Tufsteen # +tile.calcite.name=Calciet # +tile.tinted_glass.name=Gekleurd glas # +tile.smooth_basalt.name=Glad basalt # + +tipped_arrow.effect.empty=Pijlpunt # +tipped_arrow.effect.mundane=Pijlpunt # +tipped_arrow.effect.thick=Pijlpunt # +tipped_arrow.effect.awkward=Pijlpunt # +tipped_arrow.effect.nightVision=Pijl van Nachtzicht # +tipped_arrow.effect.invisibility=Pijl van Onzichtbaarheid # +tipped_arrow.effect.jump=Pijl van Sprongkracht # +tipped_arrow.effect.fireResistance=Pijl van Vuurbestendigheid # +tipped_arrow.effect.moveSpeed=Pijl van Vlotheid # +tipped_arrow.effect.moveSlowdown=Pijl van Traagheid # +tipped_arrow.effect.water=Pijl van Plonsen # +tipped_arrow.effect.waterBreathing=Pijl des Wateradems # +tipped_arrow.effect.heal=Pijl van Genezing # +tipped_arrow.effect.harm=Pijl van Verwonding # +tipped_arrow.effect.poison=Pijl van Gif # +tipped_arrow.effect.regeneration=Pijl van Regeneratie # +tipped_arrow.effect.damageBoost=Pijl van Sterkte # +tipped_arrow.effect.weakness=Pijl van Zwakheid # +tipped_arrow.effect.levitation=Pijl van Levitatie # +tipped_arrow.effect.luck=Pijl van Geluk # +tipped_arrow.effect.wither=Pijl van Verval # +tipped_arrow.effect.turtleMaster=Pijl van de Schildpadmeester # +tipped_arrow.effect.slowFalling=Pijl van Langzaam vallen # + +structure_block.title=Constructieblok # +structure_block.structure_name=Constructienaam # +structure_block.mode=Modus: # +structure_block.mode.save=Opslaan # +structure_block.mode.load=Laden # +structure_block.mode.corner=Hoek # +structure_block.mode.data=Gegevens # +structure_block.mode.export=3D-export # +structure_block.mode.invalid=Ongeldige modus # +structure_block.size=Grootte: # +structure_block.data_label=Gegevens: # +structure_block.offset=Verschuiving: # +structure_block.invisible_blocks=Onzichtbare blokken: # +structure_block.include_entities=Entiteiten opnemen: # +structure_block.show_bounding_box=Begrenzingsvak tonen: # +structure_block.mirror=Spiegelen: # +structure_block.animation_mode=Animatiemodus: # +structure_block.animation_time=Animatietijd: # +structure_block.animation_time_tip=In seconden # +structure_block.place_by_none=Geen # +structure_block.place_by_layer=Plaatsen per laag # +structure_block.place_by_block=Plaatsen per blok # +structure_block.rotation=Draai # +structure_block.integrity=Integriteit: # +structure_block.seed=Seed: # +structure_block.off=Uit # +structure_block.show=Tonen # +structure_block.include=Opnemen # +structure_block.detect=Detecteren # +structure_block.export=Exporteren # +structure_block.import=Importeren # +structure_block.corner=Hoek # +structure_block.corner.text.1.title=Hoekmodus: # +structure_block.corner.text.2.paragraph=Hoekmodus wordt gebruikt met de knop Detecteren in de Opslagmodus om te bepalen welk gebied moet worden opgeslagen. Hiermee worden alleen hoekblokken gedetecteerd met dezelfde naam als het bouwwerk dat wordt opgeslagen. # +structure_block.export.disabled_message=Exporteren is uitgeschakeld voor wereldsjablonen van de Minecraft Marketplace. # +structure_block.reset=Resetten # +structure_block.save=Opslaan # +structure_block.redstone_save_mode=Redstone-opslagmodus # +structure_block.save_to_disk=Opslaan op schijf # +structure_block.save_to_memory=Opslaan in geheugen # +structure_block.save.successful=Constructie opgeslagen! # +structure_block.import.successful=Gebouw is geïmporteerd! # +structure_block.import.failed=Importeren van gebouw is mislukt! # +structure_block.load=Laden # +structure_block.mirror.none=Geen # +structure_block.mirror.left_right=Links-rechts # +structure_block.mirror.front_back=Voor-achter # +structure_block.rotation.none=Niet draaien # +structure_block.rotation.90=90 # +structure_block.rotation.180=180 # +structure_block.rotation.270=270 # +structure_block.progress.generating=Bezig met het genereren van je model... # +structure_block.extensionDescription=Constructiebestand # +structure_block.exportFileTitle=Constructie exporteren # +structure_block.exportFailedTitle=Exporteren mislukt # +structure_block.exportFailedDescription=We kunnen de constructie niet exporteren. # +structure_block.exportProgressTitle=Bezig met het exporteren van je constructie # +structure_block.importFileTitle=Gebouw importeren # +structure_block.importFailedTitle=Import is mislukt # +structure_block.importFailedDescription=We kunnen het gebouw niet exporteren. # +structure_block.importProgressTitle=Bezig met het importeren van je gebouw # + +3d_export.title=3D-export # +3d_export.include_players=Spelers opnemen: # +3d_export.remove_blocks=Blokken verwijderen: # +3d_export.off=Uit # +3d_export.show=Tonen # +3d_export.include=Opnemen # +3d_export.remove=Verwijderen # +3d_export.export=Exporteren # +3d_export.reset=Resetten # +3d_export.remixServiceDiscontinued=Opmerking: de Remix3D-uploaddienst is niet meer beschikbaar. Gebruik Exporteren om in plaats daarvan lokaal op te slaan. # + +title.oldgl1=Er is een oude grafische kaart gedetecteerd; dit kan je binnenkort # +title.oldgl2=belemmeren om te spelen omdat OpenGL 2.0 is vereist. # + +editorMode.text=binnenkort verkrijgbaar # + +## These are being used by TextObject tests. Changing them will break the test. +translation.test.args=%s %s # +translation.test.complex=Voorvoegsel, %s%2$s nogmaals %s en %1$s en ten slotte %s en ook nog eens %1$s! # +translation.test.escape=%%s %%%s %%%%s %%%%%s # +translation.test.invalid=hoi % # +translation.test.invalid2=hoi % s # +translation.test.none=Hallo wereld! # +translation.test.world=wereld # + +## NOTE: Please do not localize the typeface names +typeface.mojangles=Mojangles # +typeface.notoSans=Noto Sans # + +worldConversionErrorPrompt.title=Conversie van wereld mislukt # +worldConversionErrorPrompt.message=Oeps, er is iets misgegaan bij het converteren van je wereld. Probeer het later opnieuw. # + +worldError.corrupted=is beschadigd en kan niet worden gestart. # +worldError.invalidArguments=is gemaakt met ongeldige argumenten. # +worldError.IO=kan niet worden geopend. # +worldError.notFound=kan niet worden gevonden. # +worldError.notSupported=heeft een niet-ondersteunde indeling. # +worldError.unknown=heeft een onbekend probleem. # +worldError.writeCorrupted=is beschadigd en kan niet worden opgeslagen. # +worldError.worldRecovered=Wereld hersteld # +worldError.recoveredCorruptedWorld=Je beschadigde wereld is hersteld. # +worldError.recoveredCorruptedWorldWarning=Een aantal van je recente wijzigingen is tijdens het herstel mogelijk verloren gegaan. # +worldError.worldFailedRecovery=Herstellen mislukt # +worldError.worldFailedRecoveryText=We hebben een beschadigde wereld gedetecteerd, maar kunnen deze niet herstellen. # + +userData.recovered.title=Opslaggegevens hersteld # +userData.recovered.text=Je beschadigde gebruikersinstellingen zijn hersteld. # +userData.recovered.warning=Een aantal van je recente wijzigingen is tijdens het herstel mogelijk verloren gegaan. # +userData.unrecoverable.title=Herstellen opslaggegevens mislukt # +userdata.unrecoverable.text=Je gebruikersinstellingen zijn beschadigd en kunnen niet worden hersteld. # + +trial.pauseScreen.remainingTime=Resterende proeftijd: %s # +trial.pauseScreen.buyGame=Volledig spel ontgrendelen # +trial.survival.welcome=Welkom bij je Minecraft-proefversie! # +trial.survival.remainingTime=%d minuten resterend # + +## Specific for the Chromebook Trial +trial.pauseScreen.cb.buyGame=Veelgestelde vragen # + +trial.noInvitesOrJoining=Als je wilt spelen met vrienden, koop dan het complete spel # + +trial.upsell.trialLabel=Minecraft-proefversie # +trial.upsell.title=Laat de proefversie beginnen! # +trial.upsell.description=In deze proefversie mag je maximaal 90 minuten lang spelen. Geniet van het maken, bouwen en ontdekken! Je wereld wordt bewaard als je de complete versie koopt. # +trial.upsell.description.updated=Geniet van ontdekken, maken en bouwen! In deze proefversie krijg je 90 minuten speeltijd. Ontgrendel het volledige spel om verder te spelen, zo lang als je wilt! # +trial.upsell.description.worldsDontTransferToFullGame.line1=Geniet van ontdekken, maken en bouwen! In deze proefversie krijg je 90 minuten speeltijd. Ontgrendel het volledige spel om zo lang als je wilt met een onbeperkt aantal werelden te spelen!* # +trial.upsell.description.worldsDontTransferToFullGame.line2=*(Deze wereld wordt niet overgebracht naar het volledige spel) # +trial.upsell.unlock=Volledig spel ontgrendelen # +trial.upsell.startTrial=Start de proefversie # +trial.upsell.continueTrial=Doorgaan met proefversie # + +## Specific for the Chromebook Trial +trial.upsell.cb.unlock=Veelgestelde vragen # +trial.upsell.cb.description.worldsDontTransferToFullGame.line1=Geniet van ontdekken, maken en bouwen! In deze proefwereld krijg je 90 minuten speeltijd. Heb je een bug gevonden? Meld het bij bugs.mojang.com! Andere vragen? Bekijk onze veelgestelde vragen. # +trial.upsell.cb.description.worldsDontTransferToFullGame.line2=(Werelden gemaakt in de proefversie zijn niet overdraagbaar naar het volledige spel.) # + +ratingPopUp.title=Vind je Minecraft leuk? # +feedbackPopup.title=Heb je feedback voor ons? # + +## NOTE: The following five lines are all related and shown together. When localizing, you may add line breaks to fit the paragraph, +## as opposed to trying to literally translate each line. +trial.upsell.expiredDescription.line1=Tijd is verstreken. Koop het spel om het volledige spel te ontgrendelen: # +trial.upsell.expiredDescription.line2=-Verken grenzeloze werelden # +trial.upsell.expiredDescription.line3=-Speel samen met je vrienden # +trial.upsell.expiredDescription.line4=-Vervaardig honderden items # +trial.upsell.expiredDescription.line5=-Ontdek mysterieuze structuren en realms # +trial.upsell.expiredNewDescription=Wil je verdergaan met dingen ontdekken, maken en bouwen? Ontgrendel dan het complete spel, dan kun je spelen zo lang als je wilt! Deze wereld wordt dan voor je opgeslagen zodat je er verder mee kunt gaan, maar je kunt de wereld pas veranderen als je het volledige spel ontgrendelt. # +trial.upsell.expiredNewDescription.worldsDontTransferToFullGame.line1=Wil je doorgaan met ontdekken, maken en bouwen? Ontgrendel het volledige spel om zo lang als je wilt met een onbeperkt aantal werelden te spelen!* # +trial.upsell.expiredTitle=De tijd is om! # +trial.upsell.expiredViewWorld=Bekijk de wereld # + +## Specific for the Chromebook Trial +trial.upsell.cb.expiredNewDescription.worldsDontTransferToFullGame.line1=Wil je verder verkennen, vervaardigen en bouwen? Start een nieuwe proefwereld om verder te spelen! # +trial.upsell.cb.startNew=Nieuwe wereld starten # + +## tabbedUpsell content +trial.tabbed_upsell.title=Volledig spel ontgrendelen # +trial.tabbed_upsell.button=Koop Minecraft! # +trial.tabbed_upsell.buttonAlternate=Volledig Minecraft-spel ontgrendelen # +trial.tabbed_upsell.minecraft.title=MINECRAFT # +trial.tabbed_upsell.minecraft.description=Verken eindeloos je eigen unieke werelden en bouw alles wat je je maar kunt voorstellen, van de eenvoudigste huizen tot de meest grandioze kastelen. Speel in de Creative-modus met onbeperkte grondstoffen om wonderen te creëren of mijn in de Survival-modus, waarbij je wapens en harnassen moet vervaardigen om de gevaarlijke mobs van je af te houden en de nachten te overleven. En je kunt ook online met je vrienden spelen! Ontgrendel het volledige spel vandaag nog! # +trial.tabbed_upsell.xbl.title=MICROSOFT-ACCOUNT # +trial.tabbed_upsell.xbl.description=Met de volledige Minecraft-ervaring krijg je de Creative-modus, achievements en meer, en met een Microsoft-account kun je andere spelers van de Minecraft-community ontmoeten! Sluit je aan bij de werelden van je vrienden, maak nieuwe vrienden op servers en synchroniseer je Marketplace-aankopen op alle apparaten waarop je Minecraft speelt. # +trial.tabbed_upsell.xbl.description.line2=*(in versies met Marketplace) # +trial.tabbed_upsell.achievements.title=ACHIEVEMENTS # +trial.tabbed_upsell.achievements.description=Naast de volledige Minecraft-ervaring met de Creative-modus, multiplayer en meer kun je ook achievements verdienen. Aan de hand van achievements en je gamerscore kun je je voortgang in Minecraft zien en tegenover je Microsoft-accountvrienden opscheppen over je prestaties. Haal het volledige spel om ze te verdienen! # +trial.tabbed_upsell.multiplayer.title=MULTIPLAYER # +trial.tabbed_upsell.multiplayer.description=Met de volledige Minecraft-ervaring kun je genieten van de Creative-modus, achievements en multiplayer met je vrienden op allerlei apparaten met Minecraft! Speel met vrienden op console, pc en mobiel om samen te creëren, te verkennen en te overleven. Ontgrendel de volledige Minecraft-ervaring vandaag nog! # +trial.tabbed_upsell.server.title=SERVERS # +trial.tabbed_upsell.server.description=Servers bieden veel creatieve manieren om van Minecraft te genieten! Speel fantastische minispellen, ontmoet de Minecraft-community en maak nieuwe vrienden. Ontgrendel de volledige Minecraft-ervaring om servers vandaag nog te proberen! # +trial.tabbed_upsell.store.title=WINKEL # +trial.tabbed_upsell.store.description=Krijg toegang tot de Minecraft-marketplace, onze winkel in het spel. Verander je look met nieuwe skins, maak aanpassingen aan je wereld of ontdek geweldige nieuwe kaarten van de beste makers uit de community! Koop het volledige spel vandaag nog! # +trial.tabbed_upsell.creative.title=CREATIVE # +trial.tabbed_upsell.creative.description=Koop Minecraft en krijg de Creative-modus! Krijg toegang tot de gehele inventaris, waardoor je je verbeelding de vrije loop kunt laten gaan! Vlieg door de wereld, bouw je droomhuis van wat dan ook of blaas een berg op met een onbeperkte hoeveelheid TNT! # +trial.tabbed_upsell.addon.title=ADD-ONS # +trial.tabbed_upsell.addon.description=Wil je dat wolven zich als konijntjes gedragen? Wil je alle bomen omtoveren in suikerspin? Met add-ons in de volledige Minecraft-ervaring kun je alles aanpassen! Daarnaast krijg je toegang tot multiplayer, de Creative-modus, achievements en nog veel meer! Koop Minecraft nu voor volledige toegang! # +trial.tabbed_upsell.seeds.title=SEEDS # +trial.tabbed_upsell.seeds.description=Ontgrendel de volledige Minecraft-ervaring en krijg toegang tot seeds! Met seeds kun je nieuwe biomen ontdekken, overleven op de ijsvlakten, extreme heuvels beklimmen of door de woestijnen trekken. Start met unieke sjablonen of verken willekeurige nieuwe werelden. Koop Minecraft vandaag nog en krijg toegang tot seeds, de Creative-modus en multiplayer! # + +## Specific for the Chromebook Trial +trial.thanks_for_testing.title=Bedankt voor het testen # +trial.thanks_for_testing.button=Breng me naar de veelgestelde vragen! # +trial.thanks_for_testing.minecraft.title=MINECRAFT-PROEFVERSIE # +trial.thanks_for_testing.minecraft.description=Bedankt voor het downloaden van de Minecraft-proefversie voor Chromebook! Jouw test van het spel levert waardevolle gegevens voor bugfixes en het oplossen van technische problemen. Een bug gevonden? Meld het bij bugs.mojang.com! Andere vragen? Bekijk onze veelgestelde vragen. # +trial.thanks_for_testing.xbl.title=MICROSOFT-ACCOUNT # +trial.thanks_for_testing.xbl.description=Met de volledige Minecraft-ervaring krijg je de Creative-modus, achievements en meer, en met een Microsoft-account kun je andere spelers van de Minecraft-community ontmoeten! Je kunt deelnemen aan werelden van je vrienden, nieuwe vrienden maken op servers en je Marketplace-aankopen synchroniseren op alle apparaten waarop je Minecraft speelt. # +trial.thanks_for_testing.xbl.description.line2=*(in versies met Marketplace) # +trial.thanks_for_testing.achievements.description=Naast de volledige Minecraft-ervaring met de Creative-modus, multiplayer en meer kun je ook achievements en een gamerscore verdienen. Aan de hand van achievements en je gamerscore kun je je voortgang in Minecraft zien en tegenover je Microsoft-accountvrienden opscheppen over je prestaties. # +trial.thanks_for_testing.multiplayer.description=Met de volledige Minecraft-ervaring kun je genieten van de Creative-modus, achievements en multiplayer met je vrienden op allerlei apparaten met Minecraft! Speel met vrienden op console, pc en mobiel om samen te creëren, te verkennen en te overleven. # +trial.thanks_for_testing.server.description=Als onderdeel van de volledige Minecraft-ervaring bieden servers veel creatieve manieren om van Minecraft te genieten! Speel fantastische minispellen, ontmoet de Minecraft-community en maak nieuwe vrienden. # +trial.thanks_for_testing.store.description=Het volledige spel biedt toegang tot de Minecraft-marketplace, onze winkel in het spel. Verander je look met nieuwe skins, maak aanpassingen aan je wereld of ontdek geweldige nieuwe kaarten van de beste makers uit de community! # +trial.thanks_for_testing.creative.description=Een geliefd onderdeel van de volledige Minecraft-ervaring: Creative-modus! Krijg toegang tot de gehele inventaris, waardoor je je verbeelding de vrije loop kunt laten! Vlieg door de wereld, bouw je droomhuis van wat dan ook of blaas een berg op met een onbeperkte hoeveelheid TNT! # +trial.thanks_for_testing.addon.description=Wil je dat wolven zich als konijntjes gedragen? Wil je alle bomen omtoveren in suikerspin? Met add-ons in de volledige Minecraft-ervaring kun je alles aanpassen! Daarnaast krijg je toegang tot multiplayer, de Creative-modus, achievements en nog veel meer! # +trial.thanks_for_testing.seeds.description=De volledige Minecraft-ervaring ontgrendelt de toegang tot seeds! Met seeds kun je nieuwe biomen ontdekken, overleven op de ijsvlakten, extreme heuvels beklimmen of door de woestijnen trekken. Start met unieke sjablonen of verken willekeurige nieuwe werelden! # + +trial.tabbed_upsell.navleft=Navigatietabblad links # +trial.tabbed_upsell.navRight=Navigatietabblad rechts # + +## Trial Collection content: +trial.starter.collection.title=Minecraft Starter Collection # +trial.master.collection.title=Minecraft Master Collection # +trial.starter.collection.button=Starter Collection kopen # +trial.master.collection.button=Master Collection kopen # +trial.starter.offer=Ontvang Minecraft, 700 Minecoins, 2 skinpakketten, 1 texturepakket en 1 mashup # +trial.master.offer=Ontvang Minecraft, 1000 Minecoins, 4 skinpakketten, 2 texturepakket, 3 kaarten en 1 mashup # +trial.collection.1.title=1000 Minecoins # +trial.collection.1.description=Koop skins, textures en werelden in de Marketplace! # +trial.collection.2.title=700 Minecoins # +trial.collection.2.description=Koop skins, textures en werelden in de Marketplace! # +trial.collection.3.title=Wildleven: Savanne # +trial.collection.3.description=Ga op safari in een stoere offroader met plek voor 4 personen! # +trial.collection.4.title=Droom van een avonturier # +trial.collection.4.description=Verken de magische wereld van Noxcrew boordevol oude kastelen! # +trial.collection.5.title=PureBDcraft-pakket # +trial.collection.5.description=Transformeer je Minecraft-wereld in een stripverhaal! # +trial.collection.6.title=Kapersrelikwieën # +trial.collection.6.description=In een enorme, tropische wildernis op schattenjacht! # +trial.collection.7.title=Mashup Griekse mythologie # +trial.collection.7.description=Ontdek een oude wereld, een texturepakket en skins! # +trial.collection.8.title=Minispelwinterfestival # +trial.collection.8.description=Speelplaatsen boordevol spellen en uitdagingen! # +trial.collection.9.title=Pastel-skinpakket # +trial.collection.9.description=Bereid je voor op een explosie van regenboogpastelkleuren! # +trial.collection.10.title=Plastic-texturepakket # +trial.collection.10.description=Maak je werelden simpel, kleurrijk en levendig! # +trial.collection.11.title=Skinpakket 1 # +trial.collection.11.description=Pas je personage aan met deze verzameling skins! # +trial.collection.12.title=Skinpakket Schurken # +trial.collection.12.description=Verkleed je als Cake Maniac, Frankencrafter of nog erger! # +trial.includes=Inclusief # + +## Trial Game content: +trial.survival.mode.title=SURVIVAL # +trial.creative.mode.title=CREATIVE # +trial.survival.mode.1.intro_description=De originele Minecraft-ervaring: verzamel middelen om gereedschappen te vervaardigen en constructies te bouwen, vind en verbouw voedsel om je honger te stillen, neem het op tegen gevaarlijke mobs en verken een enorme wereld. # +trial.survival.mode.2.intro_description=Begin met wat hout en aarde te verzamelen voor een tijdelijk huis om de eerste nacht te overleven! Daarna is het helemaal aan jou. # +trial.creative.mode.1.intro_description=In de Creative-modus kun je alles bouwen wat je je maar kunt bedenken. Je loopt geen schade op, kunt door de lucht vliegen en hebt rechtstreeks toegang tot elk blok in het spel! In deze modus kun je je volledig richten op vervaardigen en heb je alles wat je nodig hebt om iets fantastisch te bouwen! # +trial.creative.mode.2.intro_description=Je hebt ook toegang tot Inspiratie-eiland, een tutorialwereld en introductie tot de Creative-modus, waarin je in een mum van tijd leert hoe je een meesterbouwer wordt! Je vind nog meer zulke geweldige werelden in de Minecraft Marketplace. # +trial.tour.marketplace=RONDLEIDING DOOR DE MARKETPLACE # +trial.world.title=Welke proefwereld? # + +## Edu Tutorial strings +tutorial.edu.menuTitle=Speluitleg # +tutorial.edu.title=Tutorials # + +utility.zipFile=Zip bestand # +utility.pdfFile=PDF-bestand # +verification.nolicense.title=Licentiefout # +verification.nolicense.description=We kunnen niet verifiëren of je Minecraft voor dit apparaat bezit. Controleer of je Minecraft vanuit de winkel hebt gedownload en geïnstalleerd, of maak opnieuw verbinding met internet en probeer het opnieuw. # + +## Autosave Info strings +autosave.title=Automatisch opslaan # +autosave.info.general=Als je dit pictogram ziet, slaan we je spel op. Schakel je apparaat niet uit wanneer dit pictogram op het scherm te zien is. # +autosave.info.nx=Als je dit pictogram ziet, slaan we je spel op. Schakel je Nintendo Switch niet uit wanneer dit pictogram op het scherm te zien is. # +autosave.info.xbox=Als je dit pictogram ziet, slaan we je spel op. Schakel je Xbox niet uit wanneer dit pictogram op het scherm te zien is. # +autosave.info.desktop=Als je dit pictogram ziet, slaan we je spel op. Schakel je computer niet uit wanneer dit pictogram op het scherm te zien is. # + +## Xbox network strings +xbox.signin.error=Meld je aan met je Microsoft-account om met vrienden te spelen en gamerscore en achievements te verdienen. # +xbox.signin.error.pocket.line1=Bedankt voor het testen van Realms! Het spel is nog niet definitief af en je kunt wel eens een bug tegenkomen! Stuur ons daarom je feedback. We horen graag van je. # +xbox.signin.error.pocket.line2= # +xbox.signin.error.pocket.line3=Tijdens deze test moet iedereen zich aanmelden met een Microsoft-account zodat je uitnodigingen kunt krijgen en aan Realms kunt worden toegevoegd. # +xbox.signin.warning.kickPlayer=Hiermee keer je terug naar het hoofdmenu. Doorgaan? # +xbox.connection.error=Verbinding met Microsoft-account verbroken # +xbox.signin=Aanmelden # +xbox.signin.qr=Twee manieren om je aan te melden # +xbox.signin.qr.left.header=Scan de QR-code # +xbox.signin.qr.left.body=Gebruik de camera-app of een QR-codelezer op je apparaat. # +xbox.signin.qr.right.header=Of bezoek de website # +xbox.signin.qr.account=Meld je aan met een gratis Microsoft-account om online te spelen met je vrienden op verschillende platforms # +xbox.signin.beta.blocked=Aanmelden met een Microsoft-account is op dit moment niet beschikbaar in de bèta. # +xbox.signin.enterCode=En voer deze code in: # +xbox.signin.enterCode.qr=2. Voer de onderstaande code in wanneer daarom wordt gevraagd: # +xbox.signin.letsPlay=Laten we spelen! # +xbox.signin.message=Meld je aan met je gratis Microsoft-account om de volledige wereld van Minecraft te ervaren. # +xbox.signin.url=https://aka.ms/remoteconnect # +xbox.signin.useDifferentAccount=Aanmelden met een ander Microsoft-account # +xbox.signin.website=Deze website op een ander apparaat openen: # +xbox.signin.website.qr=1. Open deze website op een ander apparaat: # +xbox.signin.welcome=Welkom! # +xbox.signin.newaccount.welcome=Welkom! # +xbox.signin.newaccount.info=Je vrienden en hun vrienden kunnen zien wanneer je online bent en kunnen je clips, recente apps en spellen bekijken. Je kunt dit wijzigen op Xbox.com. # +xbox.signinFirst=Eerst inloggen # +xbox.signinFree=Meld gratis aan # +xbox.signout=Afmelden # +xbox.signinquestion=Aanmelden? # +xbox.notnow=Nu niet # +xbox.signingin=Aanmelden met je Microsoft-account... # +xbox.signingin.offline=Aanmelden # +xbox.firstsignin.line1=Welkom bij Minecraft! Gebruik een Microsoft-account om verbonden te raken met de Minecraft-community, waar pc's, consoles, telefoons en tablets allemaal samen kunnen spelen. En wat het mooiste is? # +xbox.firstsignin.line2=Het is GRATIS! # +xbox.firstsignin.line3=Heb je geen account? Maak er een om achievements te verdienen en je bij Realms en servers aan te sluiten! # +xbox.firstsignin.line3.norealmsOrServers=Heb je geen account? Maak er nu een aan om achievements te verdienen en met je platformoverschrijdende vrienden te spelen! # +xbox.failedsignin.body=We kunnen je niet aanmelden bij je Microsoft-account. Toegang tot Realms, profielen en je Marketplace-items is beperkt. Probeer het later nog eens. # +xbox.failedsignin.error=Foutcode: # +xbox.failedsignin.moreInfo=Meer info # +xbox.dev_wrongSandboxSigninFailed.title=Er is iets misgegaan # +xbox.dev_wrongSandboxSigninFailed.line1=Kan niet aanmelden bij sandbox %s. Wijzig de sandboxes en start Minecraft opnieuw op of meld je aan met een ander account. Sandbox is %s na opnieuw opstarten. # +xbox.dev_wrongSandboxSigninFailed.button.dev=Wijzigen in ontwikkelaars-sandbox # +xbox.dev_wrongSandboxSigninFailed.button.retail=Wijzigen in retailsandbox # +xbox.dev_wrongSandboxSigninFailed.button.clearXbl=Accountaanmeldingsgegevens wissen # +xbox.achievementssignin.line1=Met achievements en Gamerscore zie je je voortgang bij Minecraft. # +xbox.achievementssignin.line2=Meld je aan met een Microsoft-account om achievements te verdienen! # +xbox.addfriendsignin.line1=Zoek naar je vrienden met hun gamertag om te zien wanneer ze online zijn. # +xbox.addfriendsignin.line2=Meld je aan met een Microsoft-account om vrienden toe te voegen! # +xbox.invitesignin.line1=Nodig je vrienden uit met hun gamertag om hun werelden te zien wanneer ze online zijn. # +xbox.invitesignin.line2=Meld je aan met een Microsoft-account om vrienden uit te nodigen! # +xbox.thirdpartysignin.line1=Er wachten geweldige minispellen en nieuwe spelers op je! Maar eerst wil '%s' weten wie je bent. # +xbox.thirdpartysignin.line2=Je moet je met een Microsoft-account aanmelden om verbinding te maken. # +xbox.signInLong=Log je gratis in! # +xbox.signOutLong=Afmelden bij je Microsoft-account # +xbox.externalServer.title=Spelen op een server # +xbox.externalServer.line1=Servers is een van de meeste creatieve manieren om Minecraft te spelen! We hoeven je alleen aan te melden om te controleren of je toestemming hebt om online met nieuwe personen te spelen. # + +xbox.genericsignin.line1=Met je Minecraft-account kun je op je pc en mobiele apparaat online multiplayerspellen spelen met vrienden. En wat het mooiste is? # +xbox.genericsignin.line2=Het is GRATIS! # +xbox.genericsignin.line3=Je kunt Minecraft overal spelen. # + +xbox.disconectionscreen.notSignedIn=Meld je aan met je Microsoft-account om met vrienden te spelen. # +xbox.disconectionscreen.multiplayerNotAllowed=Dit Microsoft-account heeft niet de machtigingen om je bij multiplayerspellen aan te sluiten. # +xbox.disconectionscreen.accessDenied=Je moet vrienden zijn met iemand in dit spel om je aan te sluiten. # + +xbox.friendfinder.enterGamertag=Gamertag invoeren # +xbox.friendfinder.findFriends=Naar vrienden zoeken op basis van gamertag # +xbox.friendfinder.searchingForGamertag=Zoeken # +xbox.friendfinder.gamertagNotFound=Gamertag niet gevonden # + +xbox.profile.addFriend=Vriend toevoegen # +xbox.profile.addFriend.success=Gelukt! %s is toegevoegd aan je vriendenlijst. # +xbox.profile.block=Blokkeren # +xbox.profile.currentlyPlaying=Speelt momenteel %s # +xbox.profile.favorite=Favoriet # +xbox.profile.favoriteHelperText=Favoriete vrienden staan op de eerste plaats in je vriendenlijst. Je krijgt te zien wanneer ze online komen of een uitzending starten. # +xbox.profile.friend=Vriend # +xbox.profile.friendHelperText=Volg %s. Nadat jullie vrienden zijn geworden, kunnen jullie elkaar uitnodigen voor spellen. # +xbox.profile.mute=Dempen # +xbox.profile.realName=Beheer je privacy-instellingen om je echte naam in de Xbox-app te delen. # +xbox.profile.removeFriend=Ontvrienden # +xbox.profile.report=Rapporteren # + +xbox.report.gamertag=%s rapporteren # +xbox.report.optionalText=Tekst hier invoeren (optioneel) # +xbox.report.toast=Je hebt %s gerapporteerd # +xbox.report.toastError=We kunnen je rapport niet verzenden. Probeer het binnenkort opnieuw. # +xbox.report.whereReport=Waar heb je het slechte gedrag waargenomen? # +xbox.report.whereReportDescription=Laat ons weten waar het incident plaatsvond. Dit zal ons helpen bij het onderzoeken van je zaak. # +xbox.report.whyReport=Waarom rapporteer je %s? # + +## Player safety report areas where abuse took place +xbox.report.area.chat=Chatbericht # +xbox.report.area.skin=Spelerskin # +xbox.report.area.gameplay=Gameplay # +xbox.report.area.ingame=In-game bouwwerk # +xbox.report.area.other=Overig # + +## Player safety ban reasons defined by legal/compliance +xbox.report.cyberbullying=Cyberpesten # +xbox.report.falseReporting=Buitensporig veel valse/onnauwkeurige meldingen # +xbox.report.exploits=Misbruik en toepassingen van derden # +xbox.report.harassingComments=Intimiderende of lasterlijke opmerkingen # +xbox.report.hateSpeech=Aanzetten tot haat # +xbox.report.illegalDrugs=Illegale drugs of activiteiten # +xbox.report.impersonatingStaff=Zich voordoen als personeel, spelersondersteuning of vertegenwoordigers van de community # +xbox.report.inGameTrolling=Trollen en spammen in het spel # +xbox.report.nameOrGamertag=Spelernaam of gamertag # +xbox.report.modding=Modding # +xbox.report.obsceneLanguage=Obscene of vulgaire taal # +xbox.report.postLinkToInappropriateContent=Het plaatsen van links naar ongepaste inhoud of schadelijke software # +xbox.report.realLifeInfo=Reallife informatie en bedreigingen # +xbox.report.sexualReference=Verwijzingen naar seksuele inhoud en geweld # +xbox.report.spam=Spammen voor commerciële doeleinden # +xbox.report.terrorismOrViolentExtremism=Terrorisme of gewelddadig extremisme # +xbox.report.childSexualExploitationOrAbuse=Seksuele uitbuiting of misbruik van kinderen # +xbox.report.imminentHarm=Dreigende schade # +xbox.report.nonConsensualIntimateImagery=Niet-consensuele intieme beelden # +xbox.report.policyViolation=Beleidsschending # +xbox.report.harassment=Intimidatie of pesten # +xbox.report.profanity=Grof taalgebruik # +xbox.report.childSexualExploitationGrooming=Seksuele uitbuiting of misbruik van kinderen # +xbox.report.controversial=Controversieel onderwerp # +xbox.report.notoriousFigure=Berucht figuur # +xbox.report.cheating=Valsspelen # +xbox.report.defamation=Laster, imitatie, valse informatie # +xbox.report.drugs=Drugs # +xbox.report.fraud=Fraude # +xbox.report.advertising=Spam of reclame # +xbox.report.selfHarm=Zelfverwonding of zelfmoord # +xbox.report.nudity=Naaktheid of pornografie # +xbox.report.sexuallyInappropriate=Seksueel ongepast # +xbox.report.extremeViolence=Extreem geweld of bloederige taferelen # +xbox.report.quittingEarly=Vroegtijdig verlaten # +xbox.report.unsportingBehavior=Onsportief gedrag # +xbox.report.voiceCommunication=Spraakcommunicatie # + +## Player safety toast messages +safety.muted.title=Je bent tijdelijk gedempt in de chat. # +safety.muted.message=Vergeet niet om de Minecraft-communitynormen te volgen. # + +safety.reportCap=Het lijkt erop dat je bezig bent geweest met het melden van andere spelers. Bedankt dat je ons hebt geholpen om van Minecraft een veilige en gastvrije plek te maken. Houd er rekening mee dat het indienen van valse meldingen in strijd is met onze richtlijnen voor de community. # +safety.reportFriend=%s is een vriend van je. Weet je zeker dat je ze wilt rapporteren? Het indienen van valse meldingen is in strijd met onze richtlijnen voor de community. # +safety.reportFriend.title=%s rapporteren # +safety.bannedSkin.title=Skin niet toegestaan in multiplayer # +safety.bannedSkin.button=Meer informatie # +safety.bannedSkin=Je huidige skin is in strijd met onze richtlijnen voor de community. Selecteer een andere skin om deel te nemen aan een multiplayerspel. Klik op '%s' om onze richtlijnen voor de community te bekijken of een beoordeling van de aanvraag voor je huidige skin in te dienen. # + +authserver.notavailable=Er is iets fout gegaan. We kunnen niet verifiëren dat de server waarmee je verbinding probeert te maken, een vertrouwde server is. We raden je aan het straks nog eens te proberen. # +authserver.authfailed=Dit is vervelend. Deze server heeft onze verificatietest niet doorstaan. Iemand die wij niet vertrouwen, probeert misschien een vertrouwde server na te doen. # + +platform.model.unknown=ONBEKEND # + +## Misc Compliance copy +compliance.playtime.greaterThan24Hours=Je speelt al meer dan 24 uur # +compliance.playtime.message=Overmatig gamen kan het normale dagelijkse leven verstoren # +compliance.playtime.multipleHours=Je hebt %d uur gespeeld # +compliance.playtime.oneHour=Je hebt 1 uur gespeeld # + +## resource pack validation errors +packdiscoveryerror.manifest_pack_error=Kan pakket niet openen. # +packdiscoveryerror.incomplete_pack=Onvolledig pakket. # +packdiscoveryerror.unsupported_file_format=Geen geldig zip-archief. # +packdiscoveryerror.missing_manifest=Kan manifest in pakket niet vinden. # +packdiscoveryerror.manifest_parse_error=Kan pakketmanifest niet parseren met stack: %s # +packdiscoveryerror.required_manifest_property_missing=%s-element ontbreekt in pakketmanifest. # +packdiscoveryerror.required_manifest_property_wrong_type=Vereiste %s-element is het verkeerde type in pakketmanifest. # +packdiscoveryerror.required_manifest_property_empty=Vereiste %s-element is leeg in pakketmanifest. # +packdiscoveryerror.required_manifest_property_invalid_value=Opgegeven %s-element heeft een ongeldige waarde in pakketmanifest. # +packdiscoveryerror.malformed_uuid=Opgegeven element %s is geen geldig UUID in pakketmanifest. # +packdiscoveryerror.malformed_version=Opgegeven %s-element is niet conform SemVer (semver.org) in pakketmanifest. # +packdiscoveryerror.missing_modules=%s-element in pakketmanifest ontbreekt; Resourcepakket wordt als standaard ingesteld. # +packdiscoveryerror.missing_dependency=Afhankelijkheid met id %s en versie %s ontbreekt. # +packdiscoveryerror.unsupported_format_version=Opgegeven indelingsversie %s wordt niet ondersteund. # +packdiscoveryerror.duplicate_uuid=Opgegeven UUID %s-element bestaat al in pakketmanifest. # +packdiscoveryerror.multiple_modules=Meerdere conflicterende modules gedetecteerd in pakketmanifest. # +packdiscoveryerror.invalid_capability_value=Pakketfunctie %s wordt niet ondersteund. # +packdiscoveryerror.unsupported_format_patch=Revisiecomponent in versie '%s' wordt genegeerd en behandeld als 0. # +packdiscoveryerror.ignored_property=De eigenschap '%s' wordt niet gebruikt voor dit type content. Het veld wordt genegeerd. # +packdiscoveryerror.version_too_high=De eigenschap %s heeft versie %s, welke te hoog is. De hoogste geaccepteerde waarde is %s. # +packdiscoveryerror.version_too_low=De eigenschap %s heeft versie %s, welke te laag is. De laagste geaccepteerde waarde is %s. # +packdiscoveryerror.format_version_1_engine_version_cap=Voor de eigenschap %s moet een waarde zijn ingesteld minder dan %s. Om een hogere versie te gebruiken, moet je indelingsversie 2 gebruiken. # + +## pack upgrading +packupgradewarning.invalidpacktype=Opgegeven %s-element heeft een ongeldige waarde in pakketmanifest; Resourcepakket wordt als standaard ingesteld. # +packupgradewarning.required_manifest_property_missing=%s-element in pakketmanifestatie ontbreekt; %s wordt als standaard ingesteld. # +packupgradewarning.required_manifest_property_empty=Vereiste %s-element is leeg in pakketmanifest; %s wordt als standaard ingesteld. # +packupgradewarning.malformed_uuid=Opgegeven %s-element is geen geldige UUID in pakketmanifest; %s wordt als standaard ingesteld. # +packupgradewarning.malformed_version=Opgegeven %s-element is niet conform SemVer (semver.org) in pakketmanifest; %s wordt als standaard ingesteld. # +packupgradewarning.manifest_upgraded=Dit pakketmanifest is bijgewerkt naar een nieuwe versie. # +packupgradewarning.duplicate_uuid=Opgegeven UUID %s-element bestaat al in pakketmanifest; %s wordt als standaard ingesteld. # +packupgradewarning.multiple_modules=Meerdere conflicterende modules gedetecteerd in pakketmanifest; %s wordt als standaard ingesteld. # + +## pack strings +pack.authors.label=Auteur: %s # +pack.authors.none=Onbekend # + +## manifest pack validation +manifestvalidation.title=Pakketinfo # +manifestvalidation.error=Fout # +manifestvalidation.info=Info # +manifestvalidation.noerror=Er zijn geen fouten gevonden # +manifestvalidation.warning=Waarschuwing # +manifestvalidation.delete=Verwijderen # +manifestvalidation.delete.confirm_title=Pakket verwijderen? # +manifestvalidation.delete.confirm_body=Je staat op het punt om dit resource-/gedragspakket te verwijderen. Weet je het zeker? # +manifestvalidation.delete.confirm_delete=Verwijderen # +manifestvalidation.delete.confirm_goBack=Ga terug # +manifestvalidation.packid=Pakket-id: # +manifestvalidation.packversion=Pakketversie: # +manifestvalidation.filelocation=Bestandslocatie: # +manifestvalidation.errorlist=Foutenlijst # +manifestvalidation.file=Bestand: # +manifestvalidation.issue=Probleem: # +manifestvalidation.unkown.packtype=Onbekend pakkettype # +manifestvalidation.unkown.packtitle=Onbekende pakketnaam # +manifestvalidation.unkown.packdescription=Onbekende pakketbeschrijving # +manifestvalidation.unkown.packid=Onbekende pakket-id # +manifestvalidation.unkown.packversion=Onbekende pakketversie # +manifestvalidation.noname=Ontbrekende naam # +manifestvalidation.editor.cannotLoadToVanillaWorld=Editor-uitbreidingspakketten kunnen alleen worden gebruikt voor Editor-projecten. Je wereld wordt nog steeds geladen, maar we raden aan om de uitbreidingen te deactiveren of te verwijderen. # + +## UI pack warnings and errors +uiPackError.invalidChildNames=%s: Onderliggende besturingselementen moeten unieke namen hebben: %sIn de toekomst zal dit een fout zijn en wordt dit bestand niet geladen. # +uiPackError.parseError=%s: Kan UI JSON-bestand niet parseren met stapel: %s # +uiPackError.missingControl=%s: Kan het besturingselement niet vinden: %s # +uiPackError.missingControlTarget=%s (%s): Kan het besturingselement %s tijdens %s-bewerking niet vinden # +uiPackError.missingArrayName=%s (%s): Het veld 'array_name' of 'control_name' ontbreekt. # +uiPackError.missingCondition=%s (%s): Voorwaarde voor %s-bewerking ontbreekt. # +uiPackError.missingValue=%s (%s): De waarde voor de %s-bewerking ontbreekt. # +uiPackError.missingOperation=%s (%s): Bewerking ontbreekt. # +uiPackError.invalidOperationName=%s (%s): Ongeldige %s-bewerking. # + +jsonValidationError.typeError=%s: ongeldig type voor eigenschap. %s verwacht, %s ontvangen # +jsonValidationError.requiredPropertyError=%s: kan vereiste eigenschap '%s' niet vinden # +jsonValidationError.invalidValueError=%s: kan geen geldige eigenschapswaarde vinden. %s verwacht # + +serverUI.errorTitle=Fout bij maken formulier. # +serverUI.errorDescription=Ongeldig json-formulier ontvangen. Fout: %s # + +## Content importing +content.import.failed=Kan %s niet importeren # +content.import.failed.subtitle=Zie uitvoerlogboek voor meer details # +content.import.failed.subtitle_duplicate=Dubbel pakket gedetecteerd # +content.import.failed.subtitle_malformed_zip=Geen geldig zip-archief # +content.import.failed.subtitle_premiumcontent=Content in deze wereld wordt niet ondersteund door Minecraft Education. # +content.import.failed.incompatible=Niet-ondersteunde bestandsindeling # +content.import.failed.title_premiumcontent=Content niet ondersteund # +content.import.succeeded=Importeren van %s is voltooid # +content.import.succeeded_with_warnings=Importeren van %s is voltooid met waarschuwingen # +content.import.succeeded_with_warnings.subtitle=Klik hier voor meer info # +content.import.started=Importeren gestart... # + +## World Templates +worldTemplate.festivemashup2016.name=Feestelijke mash-up 2016 # +worldTemplate.redstonemansion.name=Redstone-landhuis # +worldTemplate.chinesemythology.name=Mashup-pakket Chinese mythologie # +worldTemplate.GreekMythology.name=Mashup Griekse mythologie # +worldTemplate.Skyrim.name=Skyrim-mashup # + +eduTemplateWorld.theAgentTrials.name=Agentproefversies # +eduTemplateWorld.tutorialWorld.name=Tutorialwereld # +eduTemplateWorld.mushroomIsland.name=Paddenstoeleneiland # +eduTemplateWorld.mooshroomIsland.name=Paddenstoeleneiland # +eduTemplateWorld.starterTown.name=Beginnersstad # +eduTemplateWorld.tutorialVolumeII.name=Tutorial II # +eduTemplateWorld.blocksOfGrass.name=Blokken gras # + +## World Conversion Complete Popup +worldConversionComplete.title=Conversie voltooid # +worldConversionComplete.load_prompt=Wil je nu in je wereld spelen? # + +## the following strings are still in-use in 15.* and should not be removed until we are done servicing the 15.* releases +addServer.add=Klaar # +externalServerScreen.addServer=Server toevoegen # +externalServerScreen.addServerTitle=Server toevoegen: # +externalServerScreen.addServerDescription=Als je een externe server toevoegt, moet je de servernaam en het IP-adres van de server weten. Eenmaal toegevoegd kun je de server vinden in de serverlijst. # +addServer.enterIp=Serveradres # +addServer.enterName=Servernaam # +addServer.hideAddress=Adres verbergen # +addServer.resourcePack=Server-resourcepakketten # +addServer.resourcePack.disabled=Uitgeschakeld # +addServer.resourcePack.enabled=Ingeschakeld # +addServer.resourcePack.prompt=Prompt # +addServer.title=Serverinfo bewerken # +addServer.alreadyAdded=Deze server is al toegevoegd # +externalServerScreen.header=Externe server toevoegen # +externalServerScreen.label=Server toevoegen op IP/adres. # +externalServerScreen.serverAddress=IP/Adres # +externalServerScreen.serverAddressInput=Server-IP of -adres # +externalServerScreen.serverName=Naam # +externalServerScreen.serverNameInput=Servernaam # +externalServerScreen.serverPort=Poort # +externalServerScreen.serverPortInput=Serverpoort # +survey.feedbackButton=Stuur ons je feedback # +survey.label=Selecteer alles wat van toepassing is: # +survey.line1=Het laden duurde te lang # +survey.line2=Liep vast met een foutbericht # +survey.line3=Stelde te veel vragen # +survey.line4=Ik wist niet dat het gratis was # +survey.line5=Ik dacht dat ik een Xbox-console nodig had ###disable_3rd_party_console_resource_pack_check +survey.line6=Geen interesse # +survey.title=Feedback: Waarom heb je je niet aangemeld? # +## end of 15.* release branch strings + +tips.edu.1=Je kunt Shift ingedrukt houden om close-ups met de camera te maken. # +tips.edu.2=In tegenstelling tot borden kun je schrijfleien, posters en schrijfborden steeds weer opnieuw gebruiken. # +tips.edu.3=Gebruik Ctrl+B om tekst-naar-spraakmogelijkheden voor chatten in het spel in te schakelen. # +tips.edu.4=Je kunt je Minecraft-wereld exporteren om met anderen te delen. # +tips.edu.5=Om vrienden zich bij je spel te laten aansluiten, pauzeer je je spel en deel je je aansluitingscode. # +tips.edu.6=Denk eraan om cheats voor je wereld in te schakelen om slash-opdrachten te gebruiken. # +tips.edu.7=Klaar met je creatie? Laat anderen je wereld verkennen als bezoekers om je werk te beschermen. # +tips.edu.8=Druk op je toetsenbord op de C en tik op het Agent-pictogram bovenaan het scherm om in Minecraft te programmeren. # +tips.edu.9=Gebruik de Bibliotheek om nieuwe spelwerelden te vinden om in te bouwen. # +tips.edu.10=Op zoek naar een specifieke bioom? Neem een kijkje in de Bibliotheek. # +tips.edu.11=NPC staat voor Non-Player Character. # +tips.edu.12=In de Survival-modus moeten spelers hun eigen hulpmiddelen vinden. # +tips.edu.13=In de Creative-modus kunnen spelers vrij kiezen uit alle Minecraft-blokken. # +tips.edu.14=Je robothulpje die je helpt met het schrijven van code, heet de Agent. # +tips.edu.15=Redstone kan in Minecraft worden gebruikt om schakelingen en eenvoudige machines te maken. # +tips.edu.16=Je kunt vanuit een teksteditor kopiëren en plakken naar een schrijflei, poster of schrijfbord, of in de chat. # +tips.edu.17=Toon tips voor veelgebruikte toetsenbord- en muisbesturingselementen door op je toetsenbord op de H te drukken. # +tips.edu.18=Je kunt automatisch springen in- en uitschakelen vanuit het menu Instellingen onder Bediening. # +tips.edu.19=In de Creative-modus kun je twee keer snel op springen drukken om te vliegen. # +tips.edu.20=Kies een standaardspeltype tijdens het maken van een wereld om aan te geven wat voor soort spel je wilt. # +tips.edu.21=Gebruik de opdracht ''/setworldspawn'' om nieuwe spelers te laten beginnen waar jij staat. # +tips.edu.22=Kies een standaardspelersmachtiging tijdens het maken van je wereld om aan te geven welke machtigingen je wilt dat je klasgenoten hebben wanneer ze zich bij je spel aansluiten. # +tips.edu.23=Druk op de 'I' op je toetsenbord of tik op het pictogram Insluitende lezer om tekst in het spel voor te lezen of te vertalen. # +tips.edu.24=Om een NPC in je wereld toe te voegen of te veranderen, moet je eerst een wereldbouwer maken met '/wb'. # +tips.edu.25=Er is elke maand een gloednieuwe uitdaging! Je kunt ze allemaal vinden in de bibliotheek onder Maandelijkse bouwuitdagingen. # +tips.edu.26=Zoek gerelateerde lessen door op tags te klikken in de bibliotheek. # +tips.edu.27=Is het spel traag? Probeer dan de renderafstand in de instellingen te verlagen. # +tips.edu.28=Wil je de Code Builder gebruiken? Zorg er dan voor dat cheats zijn ingeschakeld. # +tips.edu.29=Druk op F5 om het perspectief van de speler te wijzigen. # +tips.edu.30=Gebruik '/spawnpoint' om je spawnpunt te veranderen. Het is net alsof je in een bed hebt geslapen! # + +tips.game.1=Gebruik zeegras om zeeschildpadden te lokken en te fokken. # +tips.game.2=Bescherm babyschildpadden tegen vijandige mobs! # +tips.game.3=Als ze groeien, laten babyschildpadden hoornschilden vallen, die je kunt gebruiken om schildpadschilden te vervaardigen. # +tips.game.4=Gebruik een bed om je respawnpunt voor overdag in te stellen. # +tips.game.5=Brouw een paar drankjes om onder water te kunnen ademen en daar op verkenning te gaan! # +tips.game.6=Dolfijnen kunnen je leiden naar scheepswrakken en onderwaterruïnes. Voer ze kabeljauw en volg ze! # +tips.game.7=Gebruik een schaar om een pompoen uit te snijden. # +tips.game.8=Gebruik fantoommembranen om je dekschild te repareren. # +tips.game.9=Er zijn 3587 soorten tropische vis! # +tips.game.10=Zeekomkommers kun je omsmelten tot limoengroene verf. # +tips.game.11=Gebruik hooibalen om lama's te fokken! # +tips.game.12=Een kompas wijst naar de wereldspawn, dus maak er een om je weg terug te vinden! # +tips.game.13=Handel met dorpelingen om voedsel, gereedschap en zelfs schatkaarten te verkrijgen! # +tips.game.14=Wist je dat je een kaart ook in je andere hand kunt vasthouden? # +tips.game.15=Je kunt lijnen ook op boten gebruiken. # +tips.game.16=Sluip of draag ijsloperlaarzen om veilig over magmablokken te lopen. # +tips.game.17=Je kunt spinnenwebben verzamelen met een schaar. # +tips.game.18=Diamanten nodig? Ze komen vaker voor naarmate je dieper graaft. # +tips.game.19=Zorg ervoor dat je een ijzeren, diamanten of Netherieten pikhouweel gebruikt om diamanten, Redstone of goud te delven. # +tips.game.20=Heb je kolen nodig voor je fakkel of als brandstof? Probeer houtblokken in een oven om te zetten naar houtskool! # +tips.game.21=Goud komt meer voor in woestenijbiomen! # +tips.game.22=Dekschild kun je gebruiken om te zweven. Je vindt ze in schepen in End-steden! # +tips.game.23=Je kunt nieuwe functies uitproberen door wat experimenten in te schakelen! # +tips.game.24=Drietanden worden door drenkelingen laten vallen en kun je uitrusten of werpen. # +tips.game.25=Je kunt Hoglins fokken met karmijnrode zwammen, maar dit is wel gevaarlijk! # +tips.game.26=Je kunt 20 voorwerpen in een oven laten smelten door een blok gedroogde kelp als brandstof te gebruiken. # +tips.game.27=Creepers die met skeletpijlen worden gedood, laten mogelijk muziekplaten vallen. # +tips.game.28=Mensen zoals JIJ maken Marketplace-content! # +tips.game.29=Wist je dat verschillende makers uit de community de kost verdienen met content in de Marketplace? # +tips.game.30=Je kunt naar skins zoeken om je ervaring in het spel te personaliseren. Op bepaalde platforms kun je zelfs je eigen skins gebruiken! # +tips.game.31=Met texturepakketten kun je het uiterlijk van blokken, voorwerpen en zelfs de menu's in het spel veranderen. Probeer het eens! # +tips.game.32=Ga naar de Marketplace om nieuwe werelden en avonturen te vinden. # +tips.game.33=Meld je aan om Marketplace-maker te worden! # +tips.game.34=Mashup-pakketten bevatten een wereld om te verkennen, skins, textures en zelfs nieuwe muziek. # +tips.game.35=Wist je dat er meer dan 500 door de community gemaakte Marketplace-pakketten zijn, en dat er elke week meer bij komen? # +tips.game.36=Praat mee op discord.gg/Minecraft # +tips.game.37=Smaragderts is het zeldzaamste erts in Minecraft! Het is alleen te vinden in bergen en weides! # +tips.game.38=Je hebt geen zadel nodig om een skeletpaard te temmen. # +tips.game.39=Ocelots laten Creepers zien wie de baas is! # +tips.game.40=Dioriet, je houdt ervan of niet. # +tips.game.41=Fantomen zijn gevaarlijke mobs die 's nachts verschijnen. Zorg ervoor dat je genoeg slaap krijgt! # +tips.game.42=Zombies worden drenkelingen als ze in het water zinken. # +tips.game.43=Minecraft Live wordt elk jaar gehouden! Wij kijken al uit naar de volgende! # +tips.game.44=Met vuurwerk kun je tijdens het vliegen je dekschild een extra boost geven. Alleen... moet je wel ervoor zorgen dat ze niet ontploffen, want dat doet PIJN! # +tips.game.45=Goud komt het meest voor in de Nether en woestenijbiomen. # +tips.game.46=Lezen mensen dit echt? # +tips.game.47=Oneindige wonderen, eindeloze mogelijkheden. # +tips.game.48=LAAT BOMEN NIET DRIJVEN! # +tips.game.49=Sprint in het water om te zwemmen! # +tips.game.50=Met de betovering Stroming sjees je door de lucht wanneer het regent. # +tips.game.51=Minecraft Live is een wereldwijd livestreaming-evenement. Neem je uitrusting mee en wees ook van de partij! # +tips.game.52=Wees lief voor dieren! # +tips.game.53=Het baken is een krachtig voorwerp dat alleen met een Nether-ster van de Wither kan worden vervaardigd! # +tips.game.54=Je doodt toch geen dolfijnen, jij monster! # +tips.game.55=Wist je dat Nether-sterren niet met explosies kunnen worden vernietigd? # +tips.game.56=Wanneer je recht omhoog graaft, kun je een fakkel bij je voeten plaatsen om zand of grind te vernietigen dat mogelijk op je zou kunnen vallen. # +tips.game.57=Je kunt onderhandelen met Piglins. # +tips.game.58=Scheer een bijenkorf of nest om honingraat te krijgen of gebruik een fles om honing te krijgen. # +tips.game.59=Plaats een kampvuur onder een bijenkorf of nest om rustig honing te oogsten. Je bijen zullen je dankbaar zijn. # +tips.game.60=Om in de Nether opnieuw te spawnen, heb je een opgeladen respawnanker nodig. # +tips.game.61=Je kunt een respawnanker opladen met gloeisteen. # +tips.game.62=Heb je een idee? Ga naar feedback.minecraft.net! # +tips.game.63=Hulpjes zijn te vinden in plunderaarsbuitenposten en boslandhuizen. # +tips.game.64=De Hulpjes verzamelen maar al te graag voorwerpen! Als je hem een bepaald voorwerp geeft, probeert hij er meer van te vinden. # +tips.game.65=Hulpjes houden van muziek en werken daarom goed samen met nootblokken! # +tips.game.66=Eeuwenoude steden zijn te vinden onder bergketens. # +tips.game.67=Als je de Diepe duisternis doorkruist, wees dan muisstil. # +tips.game.68=Gebruik een waterfles op een aardeblok om modder te krijgen! # +tips.game.69=Kikkers eten kleine en blokkerige mobs. # +tips.game.70=Kikkers kiezen een variant op basis van de temperatuur van het bioom waarin het kikkervisje opgroeit. # +tips.game.71=Je kunt kikkervisjes verzamelen in emmers. # +tips.game.72=Verken bouwwerken in de Minecraft-wereld om smeedsjablonen te vinden voor het versieren van je harnasstukken. # +tips.game.73=Meer smeedsjablonen nodig? Probeer ze te kopiëren. # +tips.game.74=Het snuiver-ei lijkt van mosblokken te houden. # +tips.game.75=Mobhoofden maken geluiden, probeer ze uit op nootblokken! # +tips.game.76=Bepaald zand kan verdacht zijn. Gebruik je penseel erop om leuke dingen te vinden! # +tips.game.77=Twee spelers kunnen samen op een kameel rijden. # +tips.game.78=De kamelen springen... horizontaal! # + +splitscreen.joinPrompt=Aansluiten als speler %s # +splitscreen.unavailable.toastHeader=Gesplitst scherm is niet beschikbaar # +splitscreen.unavailable.toastMessage=Er kan momenteel geen tweede speler deelnemen. # +splitscreen.unavailable.toastBodyInfo=Tik voor meer informatie. # +splitscreen.joyconError.toastHeader=Kan Joy-Con niet verbinden! # +splitscreen.joyconError.toastMessage=Er zijn teveel controllers verbonden in de lokale netwerkmodus om je bij dit spel aan te sluiten. # + +usermanagement.changeUser=Gebruiker wijzigen # + +lateJoinScreen.waitingForUserReady=Voorbereidingen treffen # + +## Storage Migration +storage_migration.progress.title=Bestanden verplaatsen # +storage_migration.progress.message=%s verplaatsen... # +storage_migration.worlds_error=Sommige werelden zijn niet beschikbaar omdat deze niet konden worden verplaatst. Start Minecraft opnieuw op om het opnieuw te proberen. # + +storage_migration.button.get_started=Aan de slag # +storage_migration.button.retry=Opnieuw # +storage_migration.button.go_to_faq=Naar veelgestelde vragen # +storage_migration.button.next=Volgende # +storage_migration.button.resume=Hervatten # +storage_migration.button.continue=Doorgaan # +storage_migration.button.start=Beginnen met bestanden verplaatsen # +storage_migration.button.marketplace=Je Marketplace-pakketten # +storage_migration.button.main_menu=Naar hoofdmenu # +storage_migration.button.faq=Lees de veelgestelde vragen voor meer informatie. # +storage_migration.button.microsoft_store=Naar Microsoft Store # +storage_migration.button.help=Help # + +storage_migration.title.initializing=Gegevens optimaliseren # +storage_migration.gathering_info.description=Informatie verzamelen... # +storage_migration.description.out_of_space=Je hebt niet genoeg vrije ruimte om je bestanden naar een nieuwe locatie te verplaatsen. # + +storage_migration.start_transfer.generic.title=Nieuwe opslaglocatie # +storage_migration.start_transfer.description=We moeten je bestanden naar een andere locatie op je apparaat verplaatsen. # +storage_migration.start_transfer.total_file_size=Totale bestandsgrootte: # +storage_migration.start_transfer.new_location=Nieuwe locatie: %s # + +storage_migration.resume_transfer.title=Verplaatsen werd onderbroken # +storage_migration.resume_transfer.description=We zijn bezig met het verplaatsen van je gegevens naar een nieuwe locatie op je apparaat. Druk op Hervatten om het verplaatsen te voltooien. # +storage_migration.resume_transfer.description.out_of_space=We zijn bezig met het verplaatsen van je gegevens naar een nieuwe locatie op je apparaat, maar je hebt niet genoeg vrije ruimte. # +storage_migration.resume_transfer.need_to_move=Moet worden verplaatst: # +storage_migration.resume_transfer.available=(%s beschikbaar) # +storage_migration.resume_transfer.location=Bestandslocatie: %s # +storage_migration.resume_transfer.free_up=Maak ten minste %s vrij om door te gaan. # + +storage_migration.transfer_error_out_of_space.title=Niet genoeg vrije ruimte # +storage_migration.transfer_error_out_of_space.files_left=Bestanden resterend: # + +storage_migration.finished.generic.title=Klaar # +storage_migration.finished.generic.description=Je bestanden zijn verplaatst. Start Minecraft opnieuw op. # + +storage_migration.transfer_error.title=Problemen met het verplaatsen van bestanden. # +storage_migration.transfer_error.description=We kunnen niet al je bestanden verplaatsen. We zijn de volgende fout tegengekomen: (%s). # + +storage_migration.progress.starting=Starten... # +storage_migration.progress.gathering=Bestanden verzamelen uit bronmap... # +storage_migration.progress.copying=Bestanden kopiëren... # +storage_migration.progress.finished=Voltooid! # +storage_migration.progress.error.bad_source=Mislukt (ongeldige bronmap) # +storage_migration.progress.error.bad_destination=Mislukt (ongeldige doelmap) # +storage_migration.progress.error.io_error=Mislukt (I/O-fout met bestand) # +storage_migration.progress.error.io_no_space=Mislukt (I/O-fout met bestand of geen ruimte meer) # +storage_migration.progress.error.internal=Mislukt (interne fout) # + +trade.doesNotWant=De handelaar wilt dit niet # +trade.excalamation=! # +trade.expProgress=Ervaring: %d/%d # +trade.expMax=Ervaring: MAX # +trade.levelPrefix=Niveau %d # +trade.levelPrefixAndName=Niveau %d - %s # +trade.levelPrefixAndName.max=Max. niveau - %s # +trade.nameAndLevel=%s - %s # +trade.level.1=Beginner # +trade.level.2=Leerling # +trade.level.3=Gezel # +trade.level.4=Deskundige # +trade.level.5=Meester # +trade.mysteriousText=dab # +trade.notEnough=Niet genoeg %s # +trade.question=? # +trade.trade=Handelen # + +map.rename=Kaart hernoemen # +map.basicMap=Standaardkaart # +map.locatorMap=Kaart waarop spelers te zien zijn # +map.extendAndClear=Uitzoomen en wissen # +map.clone=Kaart kopiëren # +map.name=Kaartnaam # +map.lock=Kaart vergrendelen # + +contentlog.history.title=Contentlogboekgeschiedenis # +contentlog.history.copyToClipboard=Naar Klembord kopiëren # +contentlog.logLocationSectionName=Contentlogboeklocatie: # +contentlog.settingsSectionName=Contentlogboekinstellingen # +contentlog.clear_files=Oude logboeken verwijderen # +contentlog.delete.title=Oude contentlogboeken verwijderen? # +contentlog.delete.body1=Selecteer 'Nu verwijderen' om alle eerdere logboekbestanden te verwijderen. # +contentlog.delete.body2=Opmerking: het logboekbestand van je huidige actieve sessie wordt behouden. # +contentlog.delete.delete=Nu verwijderen # +contentlog.delete.cancel=Annuleren # +contentlog.delete.progress=Contentlogboeken verwijderen # + +client.version.generic=Update %s # +client.version.1.0=Ender Update (%s) # +client.version.1.1=Discovery Update (%s) # +client.version.1.2=Better Together Update (%s) # +client.version.1.4=Update Aquatic (%s) # +client.version.1.5=Update Aquatic (%s) # +client.version.1.11=Village and Pillage (%s) # + +cloud_upload.title=Mojang-spelersondersteuning # +cloud_upload.prompt.description=Op basis van je recente ondersteuningsticket heeft Mojang-spelersondersteuning toestemming gegeven om je wereld te uploaden. Je kunt de desbetreffende wereld uploaden vanaf het scherm Wereld selecteren of onder Wereldinstellingen. # +cloud_upload.prompt.do_not_show_toggle=Dit scherm niet meer weergeven # +cloud_upload.prompt.button.worlds=Ga naar Werelden # +cloud_upload.prompt.button.learn_more=Meer informatie # +cloud_upload.toggle.accept_terms=Microsoft-servicesovereenkomst accepteren # +cloud_upload.button.upload=Wereld uploaden (%s) # +cloud_upload.button.service_agreement=Gebruiksrechtovereenkomst # +cloud_upload.button.privacy_statement=Privacyverklaring # +cloud_upload.terms.title=Voorwaarden en bepalingen # +cloud_upload.terms.description=Als je je wereld wilt uploaden, moet je de Microsoft-servicesovereenkomst accepteren. Geüploade werelden zijn onderworpen aan de Microsoft-servicesovereenkomst, die te vinden is onder Gebruiksvoorwaarden. Je kunt nog steeds met je wereld spelen als deze eenmaal is geüpload. # +cloud_upload.uploading.title=Wereldbestanden uploaden [%d/%d] # +cloud_upload.uploading.description_1=Het uploaden van je wereldbestanden kan enkele minuten duren. Sluit het spel niet af en verlaat dit scherm niet tijdens het uploadproces. # +cloud_upload.uploading.description_2=De wereldbestanden kunnen groot zijn. Maak verbinding met wifi om te voorkomen dat je mobiele data gebruikt. # +cloud_upload.succeeded.description=Je wereldupload is voltooid. Bedankt! # +cloud_upload.failed.retryable.description=Je wereld kan niet worden geüpload omdat %s # +cloud_upload.failed.description=Je wereld kan niet worden geüpload omdat %s # +cloud_upload.tts.message=Wereldbestanden uploaden # +cloud_upload.input_error_number_of_files=deze bestaat uit te veel bestanden. Neem contact op met LiveOps als je het opnieuw wilt proberen. # +cloud_upload.input_error_maximum_size=een van de bestanden te groot is. Neem contact op met LiveOps als je het opnieuw wilt proberen. # +cloud_upload.input_error_record_already_completed=deze al is geüpload. Neem contact op met LiveOps voor meer informatie. # +cloud_upload.operation_error_missing_files_on_complete_upload=er een netwerkfout is opgetreden. Probeer het opnieuw of neem contact op met LiveOps. # +cloud_upload.unknown_error=er een onbekende fout is opgetreden. Probeer het opnieuw of neem contact op met LiveOps. (Foutcode: %s) # + +dr.banner.sale=Aanbieding! # +dr.banner.limitedTimeOffer=Tijdelijke aanbieding! # +dressingRoom.skin_color_picker_title=Huidskleur # +dr.right_side.category_title=%s # +dr.rarity=Zeldzaamheid # +dr.rarity.common=Normaal # +dr.rarity.epic=Episch # +dr.rarity.legendary=Legendarisch # +dr.rarity.rare=Zeldzaam # +dr.rarity.uncommon=Buitengewoon # +key.emote=Emotie tonen # +dr.button.ok=OK # +dr.loading=Laden... # +dr.classic_skins.addition_skin_count=+%s # +dr.classic_skins.choose_custom_skin=Nieuwe skin kiezen # +dr.classic_skins.custom_skin_title=Skin importeren # +dr.classic_skins.custom_skin_description=Importeer een afbeeldingsbestand vanaf je apparaat om deze als skin te gebruiken. Deze wordt niet gesynchroniseerd tussen je apparaten of spellen. # +dr.classic_skins.custom_skin_description_popup=Spelers met aangepaste skins zijn niet zichtbaar als je de optie 'Alleen vertrouwde skins toestaan' hebt ingeschakeld # +dr.classic_skins.custom_skin_section_title=Mijn skins # +dr.classic_skins.invalidCustomSkin=Dat is geen Minecraft-skin, gekkerd. # +dr.classic_skins.owned=In bezit # +dr.classic_skins.purchasable=Meer ophalen # +dr.classic_skins.realms_plus=Realms Plus # +dr.classic_skins.right_side.author_name=door %s # +dr.classic_skins.right_side.author_minecraft=door Minecraft # +dr.classic_skins.right_side.featured_title=Uitgelichte en aanbevolen skinpakketten # +dr.classic_skins.right_side.limited_usage=Beperkt te gebruiken # +dr.classic_skins.right_side.limited_usage.tooltip=Deze skin mag hier worden gebruikt, maar mag niet worden meegenomen. # +dr.classic_skins.right_side.free_usage=Overal te gebruiken # +dr.classic_skins.right_side.free_usage.tooltip=Deze skin kun je overal waar je bent aangemeld naartoe meenemen. # +dr.classic_skins.right_side.purchasing_disclaimer=*Hiermee koop je %s munten voor %s en verzilver je dit pakket voor %s munten, waardoor je nog %s over hebt. # +dr.classic_skins.right_side.skin_count.plural=%s skins # +dr.classic_skins.right_side.skin_count.singular=%s skin # +dr.classic_skins.right_side.texture_count.plural=%s texturepakketten # +dr.classic_skins.right_side.texture_count.singular=%s skins, texturepakket en wereld # +dr.classic_skins.right_side.world_count.plural=%s werelden # +dr.classic_skins.right_side.world_count.singular=%s wereld # +dr.classic_skins.see_pack_in_store=Pakket bekijken in de Winkel # +dr.classic_skins.see_in_store=Bekijken in de Winkel # +dr.classic_skins.realms_plus_button=Realms Plus # +dr.classic_skins.select_skin=Kies het juiste modeltype voor de skin # +dr.classic_skins.select_skin.title=Huidsoort # +dr.classic_skins.upsellWithoutStore=Je moet het skinpakket kopen om die skin te kunnen gebruiken, en we krijgen geen verbinding met de Marketplace. # + +dr.collector_title.featured=Uitgelichte %s # +dr.collector_title.general=Alle %s # +dr.collector_title.owned=%s in bezit # + +dr.collect_achievement_item=Verzamelen # +dr.equip_piece=Uitrusten # +dr.emotes.play_again=Opnieuw afspelen # +dr.emotes.assignment=Wijs %s toe aan een vak # +dr.emotes.replace=Vervangen # +dr.header.animation=Emotes # +dr.header.capes=Capes # +dr.header.categoryFeaturedList=%s uitgelicht ### %s is the category name (ie. Style or Body) +dr.zooming=Zoemend # +dr.header.classic_skins=Klassieke skins # +dr.header.creator_piece_list=Alles van %s # +dr.header.customization=Personagemaker # + +dr.accessibility.header.customization=Personagemaker, tabblad 1 van 4 # +dr.accessibility.header.classic_skins=Klassieke skins, tabblad 2 van 4 # +dr.accessibility.header.animation=Emotes, tabblad 3 van 4 # +dr.accessibility.header.capes=Capes, tabblad 4 van 4 # + +dr.header.featured=Uitgelichte voorwerpen # +dr.header.featured_skins=Aanbevolen skins # +dr.header.previewAppearance=Voorbeeld van uiterlijk # +dr.header.colorPicker=Kleurenkiezer # +dr.achievement.achievement_locked.not_signed_in=Dit voorwerp kun je ontgrendelen door een achievement te voltooien. # +dr.achievement.achievement_locked.signed_in=Dit voorwerp kun je ontgrendelen door de achievement %s te voltooien. # +dr.achievement.achievement_unlocked=Dit voorwerp heb je ontgrendeld door de achievement %s te voltooien. # +dr.achievement.challenge_locked=Dit voorwerp kun je ontgrendelen door een uitdaging in Minecraft Earth te voltooien. # +dr.achievement.challenge_unlocked=Dit voorwerp heb je ontgrendeld door een uitdaging in Minecraft Earth te voltooien. # +dr.arm_size_label_text=Armgrootte # +dr.body_size_label_text=Hoogte # +dr.mouth_color=Mond # +dr.iris_color=Iris # +dr.sclera_color=Oogwit # +dr.eyebrows_color=Wenkbrauwen # +dr.hair_color=Haar # +dr.facial_hair_color=Gezichtshaar # +dr.skin_color=Basis # +dr.primary_channel=Primair # +dr.secondary_channel=Secundair # +dr.accent_channel=Accenten # +dr.left_arm=Linkerarm # +dr.right_arm=Rechterarm # +dr.both_arms=Beide armen # +dr.left_leg=Linkerbeen # +dr.right_leg=Rechterbeen # +dr.both_legs=Beide benen # +dr.limb_switcher_default_title=Ledemaatselectie # +dr.none_button_text=Geen # +dr.none_emote_button_text=Alles wissen # +dr.go_to_profile_settings_text=Ga naar Profielinstellingen # +dr.default_piece_button_text=Standaard # +dr.categories.body=Lichaam # +dr.categories.style=Stijl # +dr.categories.base=Basissen # +dr.categories.eyes=Ogen # +dr.categories.mouth=Monden # +dr.categories.hair=Kapsels # +dr.categories.facial_hair=Gezichtsbeharing # +dr.categories.arms=Armen # +dr.categories.animation=Emotes # +dr.categories.legs=Benen # +dr.categories.size=Grootte # +dr.categories.top=Tops # +dr.categories.bottom=Broeken # +dr.categories.outerwear=Buitenkleding # +dr.categories.headwear=Hoofddeksels # +dr.categories.gloves=Handschoenen # +dr.categories.footwear=Schoenen # +dr.categories.back_item=Rugvoorwerpen # +dr.categories.face_item=Gezichtsvoorwerpen # +dr.categories.capes=Capes # + +dr.notification.to_skins=Overschakelen naar Klassieke skins # +dr.notification.to_persona=Overschakelen naar Personagemaker # +dr.prompt.switching_to_persona_title=Overschakelen naar Personagemaker # +dr.prompt.switching_to_persona_detail=Je schakelt over naar de Personagemaker in dit vak. Met de Personagemaker kun je stuk voor stuk een personage in Minecraft maken. Je klassieke skin wordt opgeslagen als back-up in dit vak voor als je later terug wilt schakelen. # +dr.prompt.switching_to_skin_title=Overschakelen naar klassieke skins # +dr.prompt.switching_to_skin_detail=Je schakelt over naar een klassieke skin in dit vak. Klassieke skins worden toegepast op het volledige personage en kunnen niet worden aangepast. Je look in de Personagemaker wordt opgeslagen als back-up in dit vak voor als je later terug wilt schakelen. # +dr.prompt.do_not_show_again=Niet opnieuw tonen # + +dr.label.current_persona=Dit is je huidige personage # +dr.label.current_skin=Dit is je huidige skin # +dr.notification.persona_save=Het personage is opgeslagen # +dr.notification.persona_create=Het personage is gemaakt # +dr.notification.persona_create_new=Nieuw personage is gemaakt # +dr.notification.classic_skin_created_new=Nieuwe skin is gemaakt # +dr.notification.persona_delete=Het personage is verwijderd # +dr.notification.item_selection_failed=Kan voorwerp niet selecteren # +dr.notification.character_failed=Kan personage %s niet laden # +dr.notification.character_failed_start=Kan personage %s niet laden. Je kunt het opnieuw laden vanuit je profiel. # +dr.notification.equipped_piece=Je hebt de %s uitgerust. # +dr.modal.persona_delete_confirm=Het huidige personage wordt verwijderd. Weet je zeker dat je wilt doorgaan? # +dr.modal.persona_delete_confirm_title=Personage verwijderen? # +dr.modal.difference_information_title=Verschillen tussen personages en klassieke skins # +dr.modal.restricted_content_title=Beperkingswaarschuwing # +dr.modal.restricted_content_text=Deze content is beschikbaar in de meeste geografische regio's, maar beperkt in enkele regio's. # +dr.default.alex.bottom=Broek van Alex # +dr.default.alex.hair=Haar van Alex # +dr.default.alex.mouth=Mond van Alex # +dr.default.alex.shoes=Schoenen van Alex # +dr.default.alex.skin=Alex # +dr.default.alex.top=Shirt van Alex # +dr.default.emote.basicClap=Eenvoudige klap # +dr.default.emote.communicationFollowMe=Volg me # +dr.default.emote.communicationPoint=Daarzo! # +dr.default.emote.overheadWave=Zwaai # +dr.default.eyes=Standaardblik # +dr.default.steve.bottom=Broek van Steve # +dr.default.steve.hair=Haar van Steve # +dr.default.steve.mouth=Mond van Steve # +dr.default.steve.shoes=Schoenen van Steve # +dr.default.steve.skin=Steve # +dr.default.steve.top=Shirt van Steve # +dr.emotes.slot=Emote %d # +dr.emotes.key=Toets %d # +dr.character_creator_getting_started_title=Aan de slag # +dr.character_creator_getting_started_detail=Selecteer voorwerpen aan de linkerkant om te kijken hoe ze eruitzien op je personage! # +dr.deep_link_fail.profile=Deep linking mislukt: kan profiel niet laden # +dr.deep_link_fail.dressing_room=Deep linking mislukt: kan aanbieding niet openen # +dr.marketplace.get_more_skins=Ontdek meer skins # +dr.classic_skins.show_more=Meer tonen # + +onlinePlay.notRated=Er is geen classificatie voor online spelen # +onlinePlay.message=Tijdens online spelen word je mogelijk blootgesteld aan chatberichten of andere soorten door gebruikers gegenereerde content die niet is beoordeeld en die mogelijk niet geschikt zijn voor alle leeftijden. # +onlinePlay.editor.notRated=Er is geen classificatie voor online bewerking # +onlinePlay.editor.message=Tijdens online bewerking word je mogelijk blootgesteld aan chatberichten of andere soorten door gebruikers gegenereerde content die niet zijn beoordeeld en die mogelijk niet geschikt zijn voor alle leeftijden. # +onlinePlay.doNotShowAgain=Dit scherm niet meer weergeven # +onlinePlay.proceed=Doorgaan # +onlinePlay.Back=Terug # +onlinePlay.untrustedIp.title=Onbekende externe server # +onlinePlay.untrustedIp.message=Maak alleen verbinding met servers die je vertrouwt! Wil je toch deelnemen? # +dr.color.button_name=Kleur # +dr.color.amber_dark=Amber - donker # +dr.color.amber_dark_soft=Amber - donker zacht # +dr.color.amber_light=Amber - licht # +dr.color.auburn_red=Roodbruin # +dr.color.blue_dark=Blauw - donker # +dr.color.blue_light=Blauw - licht # +dr.color.blue_mid=Blauw - midden # +dr.color.blue_vivid=Blauw - levendig # +dr.color.blueish_black=Blauwachtig zwart # +dr.color.brown_dark=Bruin - donker # +dr.color.brown_light=Bruin - licht # +dr.color.brown_mid=Bruin - midden # +dr.color.brown_very_dark=Bruin – zeer donker # +dr.color.copper_red=Bronsrood # +dr.color.dark_blonde=Donkerblond # +dr.color.dark_brown=Donkerbruin # +dr.color.dark_cool=Donker - koel # +dr.color.dark_gray=Donkergrijs # +dr.color.dark_red=Donkerrood # +dr.color.dark_soft=Donker - zacht # +dr.color.dark_warm=Donker - warm # +dr.color.deep_black=Diepzwart # +dr.color.deep_brown=Diepbruin # +dr.color.green_bright=Groen - helder # +dr.color.green_cool_dark=Groen – donker koel # +dr.color.green_light=Groen - licht # +dr.color.green_mid=Groen - midden # +dr.color.green_warm_dark=Groen – donker warm # +dr.color.gray_blue=Grijsblauw # +dr.color.gray_dark=Grijs - donker # +dr.color.gray_light=Grijs - licht # +dr.color.light_blonde=Lichtblond # +dr.color.light_brown=Lichtbruin # +dr.color.light_cool=Licht - koel # +dr.color.light_gray=Lichtgrijs # +dr.color.light_medium=Licht - medium # +dr.color.light_red=Lichtrood # +dr.color.light_warm=Licht - warm # +dr.color.mc_black=Minecraft-zwart # +dr.color.medium_blonde=Middenblond # +dr.color.medium_brown=Middenbruin # +dr.color.medium_cool=Medium - koel # +dr.color.medium_dark_cool=Medium donker - koel # +dr.color.medium_dark_soft=Medium donker - zacht # +dr.color.medium_dark_warm=Medium donker - warm # +dr.color.medium_light_blonde=Licht middenblond # +dr.color.medium_light_cool=Medium licht - koel # +dr.color.medium_light_deep=Medium licht - diep # +dr.color.medium_light_vibrant=Medium licht - levendig # +dr.color.medium_light_warm=Medium licht - warm # +dr.color.medium_soft=Medium - zacht # +dr.color.medium_warm=Medium - warm # +dr.color.minecraft_gray=Minecraft-grijs # +dr.color.minecraft_black=Minecraft-zwart # +dr.color.minecraft_blue=Minecraft-blauw # +dr.color.minecraft_cyan=Minecraft-cyaanblauw # +dr.color.minecraft_green=Minecraft-groen # +dr.color.minecraft_light_blue=Minecraft-lichtblauw # +dr.color.minecraft_light_gray=Minecraft-lichtgrijs # +dr.color.minecraft_lime_green=Minecraft-limoengroen # +dr.color.minecraft_magenta=Minecraft-magenta # +dr.color.minecraft_orange=Minecraft-oranje # +dr.color.minecraft_pink=Minecraft-roze # +dr.color.minecraft_purple=Minecraft-paars # +dr.color.minecraft_red=Minecraft-rood # +dr.color.minecraft_white=Minecraft-wit # +dr.color.minecraft_yellow=Minecraft-geel # +dr.color.muted_gray=Gedempt grijs # +dr.color.purpleish_black=Paarszwart # +dr.color.red_dark=Rood - donker # +dr.color.reddish_black=Roodachtig zwart # +dr.color.soft_black=Zacht zwart # +dr.color.soft_blonde=Zacht blond # +dr.color.soft_magenta=Zacht magenta # +dr.color.very_dark_cool=Zeer donker - koel # +dr.color.very_dark_warm=Zeer donker - warm # +dr.color.very_light_blonde=Zeer lichtblond # +dr.color.very_light_cool=Zeer licht - koel # +dr.color.very_light_soft=Zeer licht - zacht # +dr.color.very_light_warm=Zeer licht - warm # +dr.color.vibrant_orange=Levendig oranje # +dr.color.white=Wit # +dr.color.white_deep=Wit - diep # +dr.color.white_light=Wit - licht # +dr.color.white_mid=Wit - midden # +dr.color.yellow_green=Geelgroen # + +copyCoordinates.copy_position_message=Huidige positie gekopieerd naar klembord: '%s' # +copyCoordinates.copy_facing_message=Tegenoverliggende positie gekopieerd naar klembord: '%s' # + +emotes.change_emotes=Emotes wijzigen # +emotes.execute=Uitvoeren # +emotes.header_text=Emotes # +emotes.emotes_instructions_general=Gebruik sneltoetsen of de muis om een emote te activeren # +emotes.exit_gamepad=%s afsluiten # +emotes.instructions_gamepad=Om snel emotes in het spel te gebruiken, kun je altijd %s ingedrukt houden voor een snelmenu # +emotes.instructions_keyboard=Gebruik sneltoetsen of de muis om een emote te activeren # +emotes.instructions_touch=Tik op emote om te activeren # +emote_wheel.gamepad_helper.select=Druk om te selecteren # + +## Dynamic Package Manager +## Google Play APK Expansion file downloader notification +dynamicPackage.download.android.state_unknown=Starten... # +dynamicPackage.download.android.state_idle=Wachten op download... # +dynamicPackage.download.android.state_fetchingUrl=Zoeken naar bronnen... # +dynamicPackage.download.android.state_connecting=Verbinding maken # +dynamicPackage.download.android.state_downloading=Bijwerken # +dynamicPackage.download.android.state_completed=Update voltooid! # +dynamicPackage.download.android.state_paused_networkUnavailable=Onderbroken – Geen netwerk beschikbaar # +dynamicPackage.download.android.state_paused_networkSetupFailure=Onderbroken – Geen netwerk beschikbaar # +dynamicPackage.download.android.state_paused_byRequest=Onderbroken # +dynamicPackage.download.android.state_paused_wifiUnavailable=Onderbroken - Geen Wi-Fi beschikbaar # +dynamicPackage.download.android.state_paused_wifiDisabled=Onderbroken - Geen Wi-Fi beschikbaar # +dynamicPackage.download.android.state_paused_roaming=Onderbroken – Controleer je roaminginstellingen # +dynamicPackage.download.android.state_paused_sdcardUnavailable=Onderbroken – Opslag niet beschikbaar # +dynamicPackage.download.android.state_failed_unlicensed=Mislukt – App zonder licentie # +dynamicPackage.download.android.state_failed_fetchingUrl=Mislukt – Er kunnen geen bronnen worden gevonden # +dynamicPackage.download.android.state_failed_sdcardFull=Mislukt – Opslag is vol # +dynamicPackage.download.android.state_failed_cancelled=Geannuleerd # +dynamicPackage.download.android.state_failed=Update mislukt # +dynamicPackage.download.android.kilobytesPerSecond=%1$s KB/s ### %1$s is the download speed in kbps +dynamicPackage.download.android.timeRemainingNotification=%1$s resterend ### %1$s is the time remaining +dynamicPackage.download.android.notificationChannelName=Status bijwerken # +dynamicPackage.download.android.NotificationChannelDescription=Updatestatus en -voortgang weergeven # + +## GameTest content +gameTest.description=Communiceert met GameTest. # +gameTest.error.unknownCommandMode=Onbekende opdrachtmodus opgegeven # +gameTest.error.missingStructure=Kan geen constructieblok vinden binnen een straal van %s # +gameTest.error.cannotFindLookedAtBlock=Kan het blok niet vinden waar je naar kijkt # +gameTest.error.cannotFindStuctureBlockContainingBlock=Kan geen constructieblok vinden met de bestemde positie %s, %s, %s # +gameTest.error.structureTooBig=Het bouwwerk moet kleiner zijn dan %s blokken op elke as # +gameTest.error.repeatCountTooSmall=Het aantal herhalingen moet groter zijn dan 0 # +gameTest.error.failConditionMet=Voldaan aan faalvoorwaarden # +gameTest.error.timeout=Is niet gelukt of mislukt binnen %s tikken # +gameTest.error.noFinishedSequences=Geen sequenties voltooid # +gameTest.error.flakyTestError=Niet genoeg successen: %s van de %s pogingen. Vereiste successen: %s. Max. aantal pogingen: %s. # +gameTest.error.testMissing=Kan test met naam %s niet vinden. # +gameTest.error.structureNotSpawned=Kan bouwwerk met pad %s niet spawnen voor test ### %s is the file path of the structure +gameTest.error.flakyFailed=Onstabiele test %s mislukt, poging: %s / %s # +gameTest.error.flakyFailedShowSuccesses=, geslaagde pogingen: %s (%s vereist) ### This appears right after gameTest.error.flakyFailed if multiple successes are required +gameTest.error.failed=%s mislukt. # +gameTest.error.succeededInInvalidTick=Geslaagd op ongeldige tik: %s werd verwacht, maar huidige tik is %s # +gameTest.error.noTestsFound=Geen tests gevonden voor tag %s # +gameTest.error.unkownEvent=Onbekende gebeurtenisnaam %s # +gameTest.optionalPrefix=(optioneel) # +gameTest.assert.couldNotSetBlock=setBlock %s niet mogelijk # +gameTest.assert.missingButton=Een knop werd verwacht # +gameTest.assert.missingLever=Een hendel werd verwacht # +gameTest.assert.couldNotSpawnEntity=Kan geen entiteit van het type %s spawnen # +gameTest.assert.onlyWorksWithMobs=spawnWithoutBehaviors() werkt alleen met mobs # +gameTest.assert.mobWontMove=Kan de mob niet %s laten bewegen # +gameTest.assert.noPathFound=Geen pad gevonden voor entiteit van het type %s # +gameTest.assert.pathFound=Pad gevonden voor entiteit van het type %s # +gameTest.assert.expectEntityOfType=Entiteit van het type %s werd verwacht # +gameTest.assert.unexpectedDataResult=Onverwacht entiteitsgegevensresultaat # +gameTest.assert.didNotExpectEntityOfType=Entiteit van het type %s werd niet verwacht # +gameTest.assert.expectBlock=Blok van het type %s werd verwacht # +gameTest.assert.expectBlockWithState=Verwacht blok met status %s # +gameTest.assert.unexpectedBlock=Blok van het type %s werd niet verwacht # +gameTest.assert.unexpectedBlockState=Blok heeft niet de verwachte blokstatus # +gameTest.assert.expectItemOfType=Voorwerpenentiteit van het type %s werd verwacht # +gameTest.assert.unexpectedItemOfType=Voorwerpenentiteit van het type %s werd niet verwacht # +gameTest.assert.wrongEntityItemCount=Onverwacht aantal voorwerpenentiteiten van het type %s. Verwacht: %s. Werkelijk: %s. # +gameTest.assert.noContainerFound=Geen container gevonden # +gameTest.assert.expectEmptyContainer=Lege container werd verwacht # +gameTest.assert.expectItemInContainer=Container bevat geen voorwerp van het type %s # +gameTest.assert.missingComponent=Component %s ontbreekt in entiteit # +gameTest.assert.hasComponent=Entiteit heeft component %s # +gameTest.assert.missingArmor=Harnas %s in vak %s met gegevens %s ontbreekt in entiteit # +gameTest.assert.hasArmor=Entiteit heeft harnas %s in vak %s met gegevens %s # +gameTest.assert.unexpectedRedstonePowerLevel=Onverwacht Redstone-vermogensniveau. Verwacht: %s. Werkelijk: %s. # +gameTest.assert.expectWaterLogged=Doorweekt blok werd verwacht # +gameTest.assert.unexpectedWaterLogged=Doorweekt blok werd niet verwacht # +gameTest.assert.missingExplosionComponent=Kan lont van entiteit niet instellen omdat deze geen explosiecomponent heeft # +gameTest.assert.invalidEntityInstance=Ongeldig entiteitsexemplaar # +gameTest.assert.unexpectedParameterValue=Onverwachte waarde voor parameter %s # +gameTest.assert.expectEntityInstance=Entiteitsexemplaar van het type %s werd verwacht # +gameTest.assert.didNotExpectEntityInstance=Entiteitsexemplaar van het type %s werd niet verwacht # +gameTest.assert.invalidFluidType=Ongeldig vloeistoftype # +gameTest.assert.expectCauldron=Blok van het type ketel werd verwacht # +gameTest.success.runningTests=%s tests uitvoeren... # +gameTest.success.relativePosition=Positie ten opzichte van %s: %s ### first %s is the name of the test and the second %s is the local location in the test structure +gameTest.success.passed=%s is geslaagd. # +gameTest.success.flakyPassedEnough=%s is %s keer geslaagd in %s pogingen. ### this is used when a test has passed a sufficient number of times +gameTest.success.flakyPassed=Onstabiele test %s geslaagd, poging: %s geslaagde pogingen: %s. ### this one is used when a test has passed, but not yet reached the required number of times to succeed +gameTest.success.testsStarted=%s testen uitvoeren met tag %s... # +gameTest.report.testLocation=Om: %s, %s, %s (relatief: %s, %s, %s) # +gameTest.report.tickCount=Tik: %s ### This appears right below the gameTest.report.testLocation line +gameTest.report.testCount=Speltest voltooid! %s tests zijn uitgevoerd # +gameTest.report.someTestsFailed=%s vereiste tests zijn mislukt :( # +gameTest.report.allRequiredTestsPassed=Alle vereiste tests zijn geslaagd :) # +gameTest.report.optionalFailures=%s optionele tests zijn mislukt # +gameTest.report.bookTitle=Speltestrapport ### A book with this title is placed next to each test with the test results inside + +## Script +script.description=Foutopsporingsopties voor GameTest Framework. # +script.error.unknownCommandMode=Onbekende opdrachtmodus opgegeven # +script.error.noDebugger=Foutopsporing niet beschikbaar # +script.error.debuggerFailed=Kan foutopsporing niet starten # +script.error.profilerStopped=Profiler is gestopt. Profiel kan niet worden opgeslagen. # +script.error.statsSaved=Scriptstatistieken kunnen niet worden opgeslagen # +script.success.debuggerListen=Foutopsporing luistert op poort %s # +script.success.debuggerConnect=Foutopsporing is verbonden met host %s op poort %s # +script.success.debuggerClosed=Foutopsporing gesloten # +script.success.profilerStarted=Profiler is gestart # +script.success.profilerStopped=Profiler is gestopt. Profiel opgeslagen in %s ### Full path to profile file +script.success.statsSaved=Scriptstatistieken opgeslagen in '%s' ### Full path to stats file + +clientscript.description=Clientfoutopsporingsopties voor GameTest Framework. # +clientscript.error.unknownCommandMode=Onbekende opdrachtmodus opgegeven # +clientscript.error.noDebugger=Clientfoutopsporing niet beschikbaar # +clientscript.error.debuggerFailed=Kan clientfoutopsporing niet starten # +clientscript.success.debuggerListen=Clientfoutopsporing luistert naar poort %s # +clientscript.success.debuggerConnect=Clientfoutopsporing is verbonden met host %s op poort %s # +clientscript.success.debuggerClosed=Clientfoutopsporing gesloten # + +## World Recovery +world_recovery.description=Klik op de onderstaande knop om een bestandskiezer te openen die je kunt gebruiken om de map 'minecraftWorlds' te zoeken en te selecteren.%1%1Kijk in de mappen 'games/com.mojang', te beginnen met de hoofdmap van je apparaat of SD-kaart.%1%1Eenmaal geselecteerd, kopiëren we je werelden naar de nieuwe externe opslaglocatie.%1%1Je moet voldoende ruimte beschikbaar hebben op je apparaat om kopieën van je werelden te kunnen bewaren. ### %1 is line breaks +world_recovery.title=Wereldherstel # +world_recovery.select_worlds=Werelden selecteren # +world_recovery.error.title=Fout bij het herstellen van werelden # +world_recovery.error.invalid_directory=Je moet een map selecteren die eindigt op %s. # +world_recovery.error.insufficient_space=Onvoldoende ruimte om herstel uit te voeren. Vereist: %1. Beschikbaar: %2. # +world_recovery.error.generic=Er is een fout opgetreden: %s # +world_recovery.success=Wereldherstel is voltooid! # +world_recovery.init=Beginnen met herstelproces... # +world_recovery.progress=Herstellen van %2 bestanden (%3).%1%1Voortgang: %4%% voltooid%1Bestanden gekopieerd: %5 / %2 ### %1 is line breaks, %2 is file count, %3 is total size, %4 is percent complete, %5 is current file count + +osk.truncation_warning.title=Waarschuwing # +osk.truncation_warning.body=Kan tekst niet bewerken. Tekst overschrijdt limiet en kan leiden tot afkapping of gegevensverlies. # + +## Gatherings +gathering.button.minecraftLive=Minecraft Live # +gathering.caption.startsIn=Begint over %s # +gathering.caption.endsIn=Eindigt over %s # +gathering.caption.eventOver=Evenement voorbij # +gathering.info.button.readMore=Lees meer... # +gathering.info.button.voteNow=Stem nu # +gathering.info.title.liveIsComing=Minecraft Live komt eraan! # +gathering.info.header.minecraftLive=Minecraft Live # +gathering.info.body.liveIsComing=De tijd is gekomen om een nieuwe mob aan Minecraft toe te voegen, en de keuze is aan jou. # +gathering.info.modal.title.connectFail=Kan geen verbinding maken # +gathering.info.modal.body.connectFail=We kunnen geen verbinding maken. Probeer het later opnieuw. # +gathering.connect.title=Verbinding maken... # diff --git a/servers/bedrock/resource_packs/vanilla/texts/pl_PL.lang b/servers/bedrock/resource_packs/vanilla/texts/pl_PL.lang new file mode 100644 index 0000000..95d6cdb --- /dev/null +++ b/servers/bedrock/resource_packs/vanilla/texts/pl_PL.lang @@ -0,0 +1,10422 @@ +## Comments can be added anywhere on a valid line by starting with '##' +## +## Note, trailing spaces will NOT be trimmed. If you want room between the end of the string and the start of a +## comment on the same line, use TABs. +accessibility.disableTTS=Zamiana tekstu na mowę wył. # +accessibility.enableTTS=Zamiana tekstu na mowę wł. # + +## Translator note: +## This section of phrases will be given audibly to the user using text to speech + +accessibility.chat.tts.gamepad.back=Naciśnij %s, aby wrócić # +accessibility.chat.tts.gamepad.exitChat=Naciśnij %s, aby wyjść z czatu # +accessibility.chat.tts.gamepad.sendMessage=Naciśnij %s, aby wysłać wiadomość # +accessibility.chat.tts.says=%s mówi %s # +accessibility.chat.tts.hideChat=Ukryj czat # +accessibility.chat.tts.keyboard=Klawiatura # +accessibility.chat.tts.muteChatToggle=Wycisz wszystkich # +accessibility.chat.tts.sendChatMessage=Wyślij # +accessibility.chat.tts.textboxTitle=Czat # + +accessibility.game.playerView=Widok gracza # + +accessibility.loading.done=Gotowe # +accessibility.saving.done=Gotowe # +accessibility.downloading.start=Pobieranie rozpoczęte # +accessibility.downloading.Progress=Postęp pobierania: %s procent # +accessibility.downloading.canceled=Anulowano pobieranie # +accessibility.downloading.complete=Pobieranie ukończone # +accessibility.importing.start=Importowanie rozpoczęte # +accessibility.importing.Progress=Postęp importowania: %s procent # +accessibility.importing.canceled=Importowanie anulowane # +accessibility.importing.complete=Importowanie ukończone # +accessibility.signin.xbl=Logowanie do Xbox Live # +accessibility.chat.howtoopen=Naciśnij %s, aby otworzyć czat # +accessibility.chat.howtoemote=Naciśnij lub przytrzymaj %s, aby użyć emotki # +accessibility.key.mouseButton=Przycisk myszy: %s # +accessibility.key.gamepad=Kontroler %s # +accessibility.list.or.two=%s lub %s # +accessibility.list.or.three_or_more.first=%s # +accessibility.list.or.three_or_more.inner=, %s # +accessibility.list.or.three_or_more.last= lub %s # + +accessibility.button.tts.title=Przycisk # +accessibility.checkbox.tts.title=Pole wyboru # +accessibility.checkbox.tts.status=stan: %s ### Status will be checked or unchecked +accessibility.dropdown.tts.title=Lista rozwijana # +accessibility.screen.tts.title=Ekran %s ### %s will be replaced with the title of the screen (Example: Library Screen) +accessibility.slider.tts.title=Suwak # +accessibility.tab.tts.title=Karta # +accessibility.textbox.tts.title=Pole tekstowe # +accessibility.toggle.tts.title=Przełącznik # +accessibility.scrollbar.tts.title=Pasek przewijania # + +accessibility.button.navigateLeft=Strzałka w lewo # +accessibility.button.navigateRight=Strzałka w prawo # + +accessibility.button.close=zamknij # +accessibility.button.back=wstecz # +accessibility.button.exit=Zakończ # + +## Text for the filter button in search menu which works as follows: +## a. When there are 0 filters applied - "Filter Button X of Y" +## b. When 1 or more filters are applied - "Filter Button X of Y, Z Applied" where Z is the number of filters applied. +accessibility.button.filter=Filtr # +accessibility.button.filter.appliedCount= Zastosowano: %s # +accessibility.button.sort=Sortuj # + +accessibility.dropdown.listItem=Element listy # + +accessibility.minecoin=Minecoin # +accessibility.minecoins=Minecoins # +accessibility.fullprice=Pełna cena %s Minecoins # +accessibility.discount.price=Obniżona cena %s Minecoins # +accessibility.discount.percent=%s% zniżki # + +accessibility.sectionName=Sekcja %s: # + +accessibility.state.on=: wł. # +accessibility.state.off=: wył. # + +accessibility.state.checked=: zaznaczono # +accessibility.state.unchecked=: nie zaznaczono # + +accessibility.state.selected=: zaznaczony # +accessibility.state.unselected=: niezaznaczony # + +accessibility.store.offerDescription.share=Udostępnij # +accessibility.store.wishlist.button=Lista życzeń # + +accessibility.index= %s z %s ### This is numbering, which number out of the total number of objects is available for interaction. Example: 1 of 3 + +accessibility.slider.tts.percentValue=%s procent # + +accessibility.play.editWorld=Edytuj świat # +accessibility.play.editRealm=Edytuj świat Realms # +accessibility.play.editServer=Edytuj serwer # +accessibility.play.importWorld=Importuj świat # +accessibility.play.leaveRealm=Opuść świat Realms # +accessibility.play.realmFeed=Aktualności świata Realms # +accessibility.play.noNewPosts=Brak nowych postów # +accessibility.play.singleNewPost=1 nowy post # +accessibility.play.multipleNewPosts=Liczba nowych postów: %s ### %s will be a number +accessibility.play.tabLeft=Naciśnij %s – zakładka lewa # +accessibility.play.tabRight=Naciśnij %s – zakładka prawa # +accessibility.play.legacyWorldsDelete=Usuń stary świat # +accessibility.play.uploadWorld=Prześlij świat # + +accessibility.pause.permissions=Uprawnienia # +accessibility.pause.profile=Wybierz profil # + +accessibility.start.buttonHelper=%s : %s ### Used for on-screen gamepad helpers (eg. "Y Button : Change User") + +accessibility.screenName.achievements=Ekran osiągnięć # +accessibility.screenName.chat=Ekran czatu # +accessibility.screenName.chatSettings=Ekran ustawień czatu # +accessibility.screenName.createNew=Stwórz nowy ekran # +accessibility.screenName.createWorld=Stwórz ekran ustawień świata # +accessibility.screenName.editCharacter=Kreator postaci # +accessibility.screenName.editWorldSettings=Edytuj ekran ustawień świata # +accessibility.screenName.error=Ekran błędu # +accessibility.screenName.howToPlay=Ekran obsługi gry # +accessibility.screenName.inviteToGame=Ekran zaproszenia do gry # +accessibility.screenName.joinByIP=Okno dialogowe dołączania po IP # +accessibility.screenName.joinCode=Okno dialogowe kodu dołączenia # +accessibility.screenName.library=Ekran biblioteki # +accessibility.screenName.modalDialog=Wyskakujący tekst # +accessibility.screenName.myTemplates=Ekran Moje szablony # +accessibility.screenName.myWorlds=Ekran Moje światy # +accessibility.screenName.patchNotes=Ekran informacji o aktualizacji # +accessibility.screenName.pause=Ekran pauzy # +accessibility.screenName.permissions=Ekran uprawnień # +accessibility.screenName.play=Ekran gry # +accessibility.screenName.profile=Ekran profilu # +accessibility.screenName.realmSettings=Ekran ustawień Realms # +accessibility.screenName.settings=Ekran ustawień gry # +accessibility.screenName.addFriend=Ekran Dodaj znajomego # +accessibility.screenName.skinPicker=Ekran wyboru skórki # +accessibility.screenName.start=Menu główne # +accessibility.screenName.vrAlignment=Ekran osiowania VR # +accessibility.screenName.emoteWheel=Ekran emotek # + +accessibility.settings.reset=zresetuj # +accessibility.settings.chooseSeed=Wybierz ziarno # + +accessibility.start.feedback=Link do strony internetowej umożliwiający przesłanie opinii # +accessibility.start.new=Nowy # +accessibility.start.profile=Wybierz profil # +accessibility.start.skinPicker=Wybierz skórkę # + +accessibility.store.tag=Znacznik # + +accessibility.textbox.editing=Edycja # + +accessibility.text.period=Kropka # +accessibility.text.period.url=Kropka ### Pronunciation for a period inside of a URL, as in "www dot microsoft dot com" +accessibility.text.comma=Przecinek # +accessibility.text.colon=Dwukropek # +accessibility.text.apostrophe=Apostrof # +accessibility.text.semiColon=Średnik # +accessibility.text.questionMark=Znak zapytania # +accessibility.text.quotationMark=Znak cudzysłowu # +accessibility.text.space=Spacja # +accessibility.text.tilde=Tylda # +accessibility.text.graveAccent=Grawis # +accessibility.text.lessThan=Znak mniejszości # +accessibility.text.greaterThan=Znak większości # +accessibility.text.leftBrace=Lewa klamra # +accessibility.text.rightBrace=Prawa klamra # +accessibility.text.rightBracket=Zamykający nawias kwadratowy # +accessibility.text.leftBracket=Otwierający nawias kwadratowy # +accessibility.text.verticalBar=Kreska pionowa # +accessibility.text.forwardSlash=Ukośnik # +accessibility.text.backwardSlash=Ukośnik odwrotny # + +accessibility.text.exclamationPoint=Wykrzyknik # +accessibility.text.atSign=Małpa # +accessibility.text.hashTag=Krzyżyk # +accessibility.text.dollarSign=Dolar # +accessibility.text.percent=Procent # +accessibility.text.caret=Daszek # +accessibility.text.ampersand=Et # +accessibility.text.asterisk=Gwiazdka # +accessibility.text.leftParenthesis=Lewy nawias okrągły # +accessibility.text.rightParenthesis=Prawy nawias okrągły # +accessibility.text.hyphen=Dywiz # +accessibility.text.underScore=Znak podkreślenia # +accessibility.text.plus=Plus # +accessibility.text.equals=Znak równości # + +accessibility.text.unsupported=Nieznany znak # + +accessibility.toast=Powiadomienie ### This is the name of the popup that appears when a player gets a notification for a game invite or achievement unlocked + +accessibility.worldTemplates.help=Pomoc # + +accessibility.popup.title=Wyłączyć czytnik zawartości ekranu? # +accessibility.popup.message.line1=Witaj w Minecrafcie! # +accessibility.popup.message.default=Czytnik zawartości ekranu jest domyślnie włączony na twoim urządzeniu. # +accessibility.popup.message.platform=Wykryliśmy, że twój system ma włączony czytnik zawartości ekranu, dlatego automatycznie włączyliśmy czytnik zawartości ekranu w grze Minecraft. # +accessibility.popup.message.touch=Dotknij i przeciągnij, aby znaleźć na ekranie interfejs sterowania i dotknij go dwukrotnie, aby dokonać wyboru. W celu przewinięcia ekranu dotknij dwukrotnie i przytrzymaj, przeciągając palcem w górę lub w dół. # +accessibility.popup.message.xbl=Wykryliśmy, że w masz włączoną funkcję „Pozwól, aby gry mi czytały”, dlatego automatycznie włączyliśmy czytnik zawartości ekranu w grze Minecraft. # +accessibility.popup.message.line3=Czy chcesz ją wyłączyć? # +accessibility.popup.left_button_text=Wyłącz # +accessibility.popup.right_button_text=Pozostaw włączone # + +accessibility.popup.joinRealm=Ekran Dołącz do Realms # + +accessibility.controllerLayoutScreen.buttonRemapped=%s – przypisane do: %s # +accessibility.controllerLayoutScreen.buttonBoundTo=Przycisk %s: %s # +accessibility.controllerLayoutScreen.buttonRemapping=Wybierz wejście do przypisania dla: %s # + +accessibility.gamepad.faceButton.down=Przycisk A # +accessibility.gamepad.faceButton.right=Przycisk B # +accessibility.gamepad.faceButton.left=Przycisk X # +accessibility.gamepad.faceButton.up=Przycisk Y # +accessibility.gamepad.button.systemLeft=Przycisk Podglądu # +accessibility.gamepad.button.systemRight=Przycisk Menu # +accessibility.gamepad.dpad.down=Pad kierunkowy w dół # +accessibility.gamepad.dpad.up=Pad kierunkowy w górę # +accessibility.gamepad.dpad.left=Pad kierunkowy w lewo # +accessibility.gamepad.dpad.right=Pad kierunkowy w prawo # +accessibility.gamepad.stick.left=Lewy drążek # +accessibility.gamepad.stick.right=Prawy drążek # +accessibility.gamepad.trigger.right=Prawy spust # +accessibility.gamepad.trigger.left=Lewy spust # +accessibility.gamepad.bumper.right=Prawy bumper ### Used for both Xbox and controller on Windows +accessibility.gamepad.bumper.left=Lewy bumper ### Used for both Xbox and controller on Windows + +accessibility.keyboard.leftBracket=Klawisz: otwierający nawias kwadratowy ### left square bracket means '[' on the english keyboard +accessibility.keyboard.rightBracket=Klawisz: zamykający nawias kwadratowy ### right square bracket means ']' on the english keyboard + +accessibility.emotes.hovered=%s, przycisk emotki %d, %d z %d # +accessibility.emotes.assigned=Przypisano emotkę: %s # +accessibility.emotes.unassigned=Nieprzypisana # +accessibility.emotes.playSuccess=Odtwórz emotkę # +accessibility.emotes.playFailed=Brak emotki przypisanej do tego przycisku, naciśnij %s, aby uzyskać dostęp do przycisku Zmień emotikony # +accessibility.emotes.changeEmotesInstruction.button=%s do dostępu do # +accessibility.emotes.keyboard.arrow=strzała # + +accessibility.emotes.instruction.keyboard=Naciśnij w prawo lub w lewo, aby przełączać się między przyciskami emotek. Naciśnij strzałkę w dół, aby uzyskać dostęp do przycisku Zmień emotikony. # + +## End of audible phrases section + +accounts.name=Nazwa: %s (%s) # +accounts.signedInAs=Zalogowano jako # +accounts.signOutConfirmation=Czy chcesz się wylogować i przełączyć konta? # +accounts.switchConfirmation=Chcesz przełączyć konta? Twoje bieżące konto pozostanie zalogowane. # +accounts.signOut=Wyloguj się # +accounts.switch=Przełącz konta # +accounts.manage=Zarządzaj kontem # + +achievement.alternativeFuel=Paliwo alternatywne # +achievement.alternativeFuel.desc=Zasil piec blokiem krasnorostów # +achievement.acquireIron=Zdobądź ciężki sprzęt # +achievement.acquireIron.desc=Przetop sztabkę żelaza # +achievement.bakeCake=Kłamstwo # +achievement.bakeCake.desc=Pszenica, cukier, mleko i jaja! # +achievement.blaze_rod=Prosto w ogień # +achievement.blaze_rod.desc=Odbierz płomykowi różdżkę # +achievement.bookcase=Bibliotekarz # +achievement.bookcase.desc=Zrób półki, żeby ulepszyć stół do zaklęć # +achievement.breedCow=Ponowne zasiedlenie # +achievement.breedCow.desc=Użyj pszenicy do rozmnożenia dwóch krów # +achievement.buildBetterPickaxe=Lepszy model # +achievement.buildBetterPickaxe.desc=Stwórz lepszy kilof # +achievement.buildFurnace=Życie na gorąco # +achievement.buildFurnace.desc=Zbuduj piec z ośmiu kamiennych bloków # +achievement.buildHoe=Do uprawy przystąp! # +achievement.buildHoe.desc=Użyj desek i patyków, żeby zrobić motykę # +achievement.buildPickaxe=Do kopania przystąp! # +achievement.buildPickaxe.desc=Użyj desek i patyków, żeby zrobić kilof # +achievement.buildSword=Czas uderzyć! # +achievement.buildSword.desc=Zrób miecz z desek i patyków # +achievement.buildWorkBench=Na warsztat go # +achievement.buildWorkBench.desc=Stwórz stół warsztatowy z czterech bloków desek # +achievement.cookFish=Przepyszna ryba # +achievement.cookFish.desc=Złap i przyrządź rybę! # +achievement.diamonds=DIAMENTY! # +achievement.diamonds.desc=Zdobądź diamenty przy użyciu narzędzi z żelaza # +achievement.diamondsToYou=Łap diamenty! # +achievement.diamondsToYou.desc=Rzuć diamentami w innego gracza. # +achievement.enchantments=Zaklinacz # +achievement.enchantments.desc=Użyj książki, obsydianu i diamentów, żeby stworzyć stół do zaklęć # +achievement.exploreAllBiomes=Pora na przygodę # +achievement.exploreAllBiomes.desc=Odkryj wszystkie biomy # +achievement.flyPig=Gdy świnie zaczną latać # +achievement.flyPig.desc=Zleć na świni z urwiska # +achievement.fullBeacon=Latarnik # +achievement.fullBeacon.desc=Stwórz kompletną magiczną latarnię # +achievement.get=Osiągnięcie zdobyte! # +achievement.ghast=Zwrot do nadawcy # +achievement.ghast.desc=Zabij ghasta kulą ognia # +achievement.killCow=Raz krowie śmierć # +achievement.killCow.desc=Zbierz trochę skóry # +achievement.killEnemy=Łowca potworów # +achievement.killEnemy.desc=Zaatakuj i zabij potwora # +achievement.killWither=Początek. # +achievement.killWither.desc=Zabij withera # +achievement.makeBread=Pieczenie chleba # +achievement.makeBread.desc=Zrób chleb z pszenicy # +achievement.mineWood=Zbieranie drewna # +achievement.mineWood.desc=Uderzaj w drzewo, aż pojawi się blok drewna # +achievement.notification.description=Osiągnięcie odblokowane # +achievement.onARail=Na torach # +achievement.onARail.desc=Przejedź wagonikiem przynajmniej 1 km od miejsca rozpoczęcia jazdy # +achievement.openInventory=Używanie ekwipunku # +achievement.openInventory.desc=Naciśnij '%1$s', aby otworzyć ekwipunek. # +achievement.overkill=Niszczyciel # +achievement.overkill.desc=Zadaj dziewięć serduszek obrażeń jednym uderzeniem # +achievement.overpowered=Mocarz # +achievement.overpowered.desc=Stwórz jabłko Notcha # +achievement.portal=Musimy zejść głębiej # +achievement.portal.desc=Zbuduj portal do Netheru # +achievement.potion=Lokalny browar # +achievement.potion.desc=Przyrządź miksturę. # +achievement.requires=Potrzeba '%1$s' # +achievement.snipeSkeleton=Pojedynek snajperów # +achievement.snipeSkeleton.desc=Zabij szkielet strzałą z dystansu ponad 50 metrów # +achievement.spawnWither=Początek? # +achievement.spawnWither.desc=Zespawnuj withera # +achievement.taken=Zabrano! # +achievement.theEnd=Kres? # +achievement.theEnd.desc=Zlokalizuj Kres # +achievement.theEnd2=Kres. # +achievement.theEnd2.desc=Pokonaj smoka Kresu # +achievement.unknown=??? # +achievement.uninitScore=-- # + +action.hint.exit.boat=Stuknij skok, żeby wyjść z łódki # +action.hint.exit.minecart=Stuknij skok, żeby wyjść z wagonika # +action.hint.exit.pig=Stuknij skradanie się, żeby zsiąść # +action.hint.exit.horse=Stuknij skradanie się, żeby zsiąść # +action.hint.exit.strider=Stuknij skradanie się, żeby zsiąść # +action.hint.exit.donkey=Stuknij skradanie się, żeby zsiąść # +action.hint.exit.mule=Stuknij skradanie się, żeby zsiąść # +action.hint.exit.llama=Stuknij skradanie się, żeby zsiąść # +action.hint.exit.trader_llama=Stuknij skradanie się, aby zsiąść # +action.hint.exit.skeleton_horse=Stuknij skradanie się, żeby zsiąść # + + +action.hint.exit.scheme.minecart=Stuknij zsiądź, aby wyjść z wagonika # +action.hint.exit.scheme.pig=Stuknij zsiądź, aby zsiąść # +action.hint.exit.scheme.horse=Stuknij zsiądź, aby zsiąść # +action.hint.exit.scheme.strider=Stuknij zsiądź, aby zsiąść # +action.hint.exit.scheme.donkey=Stuknij zsiądź, aby zsiąść # +action.hint.exit.scheme.mule=Stuknij zsiądź, aby zsiąść # +action.hint.exit.scheme.llama=Stuknij zsiądź, aby zsiąść # +action.hint.exit.scheme.trader_llama=Stuknij zsiądź, aby zsiąść # +action.hint.exit.scheme.skeleton_horse=Stuknij zsiądź, aby zsiąść # + +action.hint.exit.console.boat=Naciśnij :_input_key.jump:, aby wyjść z łódki # +action.hint.exit.console.minecart=Naciśnij :_input_key.jump:, aby wyjść z wagonika # +action.hint.exit.console.pig=Naciśnij :_input_key.sneak:, aby zsiąść # +action.hint.exit.console.horse=Naciśnij :_input_key.sneak:, aby zsiąść # +action.hint.exit.console.strider=Naciśnij :_input_key.sneak:, aby zsiąść # +action.hint.exit.console.donkey=Naciśnij :_input_key.sneak:, aby zsiąść # +action.hint.exit.console.mule=Naciśnij :_input_key.sneak:, aby zsiąść # +action.hint.exit.console.llama=Naciśnij :_input_key.sneak:, aby zsiąść # +action.hint.exit.console.trader_llama=Naciśnij :_input_key.sneak:, aby zsiąść # +action.hint.exit.console.skeleton_horse=Naciśnij :_input_key.sneak:, aby zsiąść # + +action.interact.creeper=Zapal # +action.interact.edit=Edytuj # +action.interact.exit.boat=Wyjdź z łódki # +action.interact.feed=Nakarm # +action.interact.fishing=Wędkuj # +action.interact.milk=Wydój # +action.interact.mooshear=Ostrzyż # +action.interact.moostew=Wydój potrawkę # +action.interact.repair=Napraw # +action.interact.ride.boat=Wejdź na pokład # +action.interact.ride.minecart=Jedź # +action.interact.ride.horse=Jedź # +action.interact.ride.strider=Jedź # +action.interact.shear=Ostrzyż # +action.interact.sit=Siądź # +action.interact.stand=Wstań # +action.interact.talk=Rozmawiaj # +action.interact.tame=Oswój # +action.interact.dye=Zabarw # +action.interact.cure=Wylecz # +action.interact.opencontainer=Otwórz # +action.interact.createMap=Stwórz mapę # +action.interact.takepicture=Zrób zdjęcie # +action.interact.saddle=Osiodłaj # +action.interact.mount=Dosiądź # +action.interact.boost=Wzmocnij # +action.interact.write=Napisz # +action.interact.leash=Uwiąż # +action.interact.unleash=Odwiąż # +action.interact.name=Nazwij # +action.interact.attachchest=Przytrocz skrzynię # +action.interact.equiphorsearmor=Włóż zbroję dla konia # +action.interact.equipcarpet=Włóż dywan # +action.interact.trade=Zamień # +action.interact.armorstand.pose=Zmień pozycję # +action.interact.armorstand.equip=Wyposaż/Załóż # +action.interact.read=Czytaj # +action.interact.wakevillager=Obudź osadnika # +action.interact.barter=Wymień się # + +advMode.allEntities=@e = wszystkie obiekty # +advMode.allPlayers=@a = wszyscy gracze # +advMode.command=Polecenie # +advMode.nearestPlayer=@p = najbliższy gracz # +advMode.notAllowed=Musi to być gracz o uprawnieniach operatora w trybie kreatywnym # +advMode.notEnabled=Bloki poleceń nie zostały włączone na tym serwerze # +advMode.previousOutput=Poprzednie polecenie # +advMode.randomPlayer=@r = losowy gracz # +advMode.self=@s = gracz # +advMode.setCommand=Ustaw polecenie konsoli dla bloku # +advMode.setCommand.success=Polecenie ustawione: %s # + +apple.iCloudDisabled.title=Nie trać światów! # +apple.iCloudDisabled.message=Twoje światy nie są zapisywane prawidłowo. Gdy następnym razem uruchomisz Minecraft, może ich już nie być. Przejdź do ustawień Apple TV i włącz iCloud, żeby wszystkie Twoje światy się zapisywały. # +apple.iCloudDisabled.button.turnOnICloud=Włącz iCloud # +apple.iCloudNoSpace.message=Nie masz wystarczającej ilości miejsca w iCloud, żeby prawidłowo zapisywać światy. Gdy następnym razem zagrasz w Minecraft, może ich już nie być. Zwolnij miejsce w iCloud, żeby wszystkie twoje światy się zapisywały. # +apple.iCloudNoSpace.button.manageICloud=Zarządzaj iCloud # +apple.iCloudNoInternet.message=Musisz być połączony z internetem, żeby prawidłowo zapisywać światy. Gdy następnym razem zagrasz w Minecraft, może ich już nie być. Połącz się ponownie z internetem, żeby wszystkie twoje światy się zapisywały. # +apple.iCloudSignInRequired.title=Zaloguj się # +apple.iCloudSignInRequired.message=Musisz się zalogować do iCloud, żeby grać w Minecrafta. Przejdź do ustawień Apple TV i włącz iCloud. # +apple.iCloudUserChanged.message=Zalogowane nowe konto iCloud. Musisz zrestartować Minecrafta, aby móc grać. # +apple.LocalNetworkPermission.message=Minecraft chce uzyskać dostęp do sieci lokalnej. Dzięki temu ty i inni użytkownicy sieci lokalnej możecie grać razem. Odrzucenie tego pozwolenia nie ma wpływu na funkcje online ani rozgrywkę, ale uniemożliwi tobie i innym osobom w tej samej sieci wspólną grę. # + +attribute.modifier.plus.0=+%d %s # +attribute.modifier.plus.1=+%d%% %s # +attribute.modifier.plus.2=+%d%% %s # +attribute.modifier.take.0=-%d %s # +attribute.modifier.take.1=-%d%% %s # +attribute.modifier.take.2=-%d%% %s # +attribute.name.minecraft:attack_damage=Obrażenia przy ataku # +attribute.name.minecraft:follow_range=Zasięg podążania mobów # +attribute.name.minecraft:knockback_resistance=Odporność na odrzut # +attribute.name.generic.maxHealth=Maksymalne zdrowie # +attribute.name.generic.attackDamage=Obrażenia przy ataku # +attribute.name.generic.knockbackResistance=Odporność na odepchnięcie # +attribute.name.minecraft:movement=Szybkość # +attribute.name.horse.jumpStrength=Siła skoku konia # +attribute.name.zombie.spawnReinforcements=Posiłki zombie # + +attribution.goBack=Wróć # +attribution.viewAttribution=Otwórz https://minecraft.net/attribution w dowolnej przeglądarce internetowej, żeby przeczytać o technologiach używanych w grze. # + +authentication.demo.body.default=Uruchamianie wersji demonstracyjnej… # +authentication.demo.body.error=Przykro nam, ta lekcja jest obecnie niedostępna. # +authentication.demo.title=Wczytywanie wersji demonstracyjnej # +authentication.demo.title.error=Lekcja niedostępna # +authentication.pleaseSignIn=Zaloguj się za pomocą konta szkolnego lub innej instytucji, aby korzystać z Minecraft Education. # +authentication.loggingin=Trwa logowanie… # +authentication.signIn=Zaloguj się # +authentication.signIn.tryAgain=Spróbuj ponownie # +authentication.signingInTo=Logowanie na %s # +authentication.unableToConnect=Nie można się połączyć # +authentication.unauthenticated=Na tym koncie nie można grać w Minecraft Education. # +authentication.location=Więcej informacji: # +authentication.tryagain=Zaloguj się na inne konto # +authentication.welcome=Witaj, %s! # +authentication.exitingGame=Żegnaj, do zobaczenia wkrótce. # +authentication.trialMessageTitle=Bezpłatna wersja próbna # +authentication.trialWelcome=Witaj!%1%1Masz następującą liczbę wersji próbnych Minecraft Education do wykorzystania: %2. Po jej wyczerpaniu twoja szkoła lub inna instytucja będzie musiała kupić licencję.%1%1Każde uruchomienie Minecraft Education zużywa jedną wersję próbną. Baw się dobrze! # +authentication.trialWarning=Masz następującą liczbę wersji próbnych Minecraft Education do wykorzystania: %2. Po jej wyczerpaniu twoja szkoła lub inna instytucja będzie musiała kupić licencję.%1%1Każde uruchomienie Minecraft Education zużywa jedną wersję próbną. # +authentication.trialEnded=Twoja wersja próbna Minecraft Education zakończyła się.%1%1Twoja szkoła lub instytucja będzie musiała kupić licencję, aby nadal korzystać ze wszystkich funkcji Minecraft Education.%1%1Nastąpi teraz wylogowanie z konta %2, ale możesz zapoznać się z lekcją demonstracyjną z ograniczoną funkcjonalnością. # +authentication.trialEndedTitle=Okres wersji próbnej zakończony # +authentication.clickToPurchase=Jak kupić ### Translations should be 20 characters or less +authentication.adalException=Nie możemy połączyć się z żądaną usługą. Sprawdź swoje połączenie z Internetem i spróbuj ponownie. # +authentication.buyMinecraft=Przejdź do App Store # +authentication.edu.leaveGame.title=Wylogowano cię # +authentication.edu.leaveGame.body=Twoje konto zostało użyte do logowania na innym urządzeniu. # +authentication.edu.leaveGame.help=Pomoc # +authentication.educationOnly=Jeśli nie korzystasz z produktu w celach edukacyjnych, przejdź do App Store i pobierz wersję standardową. # +authentication.minecraftInstead=App Store # +authentication.signInButton=Zaloguj się na inne konto # +authentication.signInRequired=Wymagane logowanie # +authentication.store.confirm.button=Potwierdź # +authentication.store.confirmPurchase=Zatwierdź zakup # +authentication.store.intro=Okres próbny Minecraft Education dobiegł końca. Musisz zakupić licencję Minecraft Education, żeby grać dalej. # +authentication.store.popup.purchaseFailed.title=Coś poszło nie tak # +authentication.store.popup.purchaseFailed.msg=Niestety nie mogliśmy ukończyć twojego zakupu. Sprawdź swoje połączenie internetowe. # +authentication.store.purchase.info1=Po potwierdzeniu zakupu Twoje konto iTunes zostanie obciążone płatnością. Subskrypcja będzie odnawiać się automatycznie, chyba że wyłączysz opcję automatycznego odnawiania nie później niż na 24 godziny przed upływem bieżącego okresu. Konto zostanie obciążone kosztem kolejnego odnowienia subskrypcji w wysokości odpowiadającej wybranej wersji subskrypcji w ciągu 24 godzin przed zakończeniem bieżącego okresu. # +authentication.store.purchase.info2=Masz możliwość samodzielnego zarządzania subskrypcją i wyłączenia automatycznego odnawiania. W tym celu przejdź do ustawień konta iTunes po zakupie. Jeśli zrezygnujesz z subskrypcji po aktywacji, nie otrzymasz zwrotu kosztu za niewykorzystany okres subskrypcji. Na czas obowiązywania subskrypcji Twoje konto iTunes zostanie powiązane z Twoim kontem Office 365 Education, tak więc zakup dodatkowych licencji Minecraft Education w ramach tego konta nie będzie możliwy. # +authentication.store.purchase.button=Kup licencję (%s/rok) # +authentication.store.terms=Warunki użytkowania # +authentication.store.viewTermsAndConditions=Regulamin i warunki # +authentication.store.viewPrivacyPolicy=Polityka prywatności # +authentication.toast.refreshFailed.title=Konto # +authentication.toast.refreshFailed.body=Coś jest nie tak z informacjami dotyczącymi twojego konta. Aby znów móc korzystać z funkcji trybu wieloosobowego, zaloguj się ponownie. # +authentication.error.generic.title=Nie można się zalogować # +authentication.error.generic.body=Nie mogliśmy cię zalogować. Upewnij się, że logujesz się na swoje konto szkolne lub innej instytucji i spróbuj ponownie. # +authentication.error.generic.link1=Dowiedz się więcej o uprawnieniach konta. # +authentication.error.generic.link2=Wypróbuj lekcję demonstracyjną. # +authentication.error.outOfDate.title=Wymagana jest aktualizacja # +authentication.error.outOfDate.body=Przykro nam, ale ta wersja gry Minecraft Education nie jest już obsługiwana. Zaktualizuj do najnowszej wersji, aby kontynuować grę. # +authentication.error.outOfDate.downloadPage=Przejdź do strony pobierania # +authentication.error.accountType.body=Ups! Wygląda na to, że do logowania użyto konta osobistego. To konto nie kwalifikuje się do korzystania z Minecraft Education. Upewnij się, że logujesz się na swoje konto szkolne lub innej instytucji i spróbuj ponownie. # + +eula.intro=Musisz zaakceptować Umowę użytkownika końcowego, żeby korzystać z Minecraft Education. # +eula.location=Znajdziesz ją pod adresem: # +eula.title=Umowa licencyjna użytkownika końcowego („Umowa licencyjna”) # +eula.view=Pokaż Umowę licencyjną # +eula.callToAction=Kliknij Zaakceptuj, żeby zaakceptować warunki umowy. # +eula.acceptButton=Zaakceptuj # + +book.byAuthor=autor: # +book.defaultAuthor=Autor nieznany # +book.editTitle=Wpisz tytuł książki: # +book.export=Eksportuj # +book.finalizeButton=Podpisz i zamknij # +book.finalizeWarning=Uwaga! Po podpisaniu książki nie można już jej edytować. # +book.generation.0=Oryginał # +book.generation.1=Kopia oryginału # +book.generation.2=Kopia kopii # +book.generation.3=Porwana # +book.pageIndicator=Strona %1$s z %2$s # +book.signButton=Podpisz # +book.titleHere=[Wpisz tutaj tytuł] # +book.headerPortfolio=Z portfolio # +book.headerInventory=Z ekwipunku # + +build.tooHigh=Możesz budować do wysokości %s bloków # +build.tooLow=Minimalna wysokość budynku jest równa %s blokom # + +chalkboardScreen.header=Edytuj tekst # +chalkboardScreen.locked=Zablokowano # +chalkboardScreen.unlocked=Odblokowano # + +chat.cannotSend=Nie można wysłać wiadomości na czacie # +chat.copy=Skopiuj do schowka # +chat.link.confirm=Na pewno chcesz otworzyć następującą stronę? # +chat.link.confirmTrusted=Chcesz otworzyć link czy skopiować go do schowka? # +chat.link.open=Otwórz w wyszukiwarce # +chat.link.warning=Nigdy nie otwieraj linków przesłanych przez ludzi, którym nie ufasz! # +chat.mentions.autocomplete.allPlayers=dodaj wzmiankę o wszystkich graczach # +chat.mute=Wycisz czat # +chat.realmsFilterDisabled=Ten świat Realms ma wyłączone filtrowanie czatu. # +chat.settings=Ustawienia czatu # +chat.settings.defaultChatColor=Domyślny kolor czatu # +chat.settings.chatColor=Kolor czatu # +chat.settings.chatFont=Czcionka czatu # +chat.settings.color=Kolor # +chat.settings.font=Czcionka # +chat.settings.fontColor=Kolor czcionki gracza # +chat.settings.fontSize=Rozmiar: %s # +chat.settings.fontSize.disabled=Rozmiar: dostępne z %s # +chat.settings.lineSpacing=Odstęp między wierszami # +chat.settings.lineSpacingNumber=x%s # +chat.settings.mentions=Moje wzmianki # +chat.settings.mentionsColor=Kolor moich wzmianek # +chat.settings.muteAll=Wycisz cały czat # +chat.settings.muteEmotes=Wycisz czat emotek # +chat.settings.unmuteAll=Wyłącz wyciszenie całego czatu # +chat.settings.tts=Zamiana tekstu na mowę na czacie # +chat.stream.emote=(%s) * %s %s # +chat.stream.text=(%s) <%s> %s # +chat.title=Czat # +chat.title.cheats=Czat i polecenia # +chat.type.achievement=%s zdobywa osiągnięcie %s # +chat.type.achievement.taken=%s traci osiągnięcie %s # +chat.type.admin=[%s: %s] # +chat.type.announcement=[%s] %s # +chat.type.emote=* %s %s # +chat.type.sleeping=%s śpi teraz w łóżku. Aby przyspieszyć nadejście świtu, wszyscy gracze muszą spać w łóżkach w tym samym czasie. # +chat.type.text=<%s> %s # +chat.renamed=Twoja nazwa na tym serwerze została tymczasowo zmieniona na '%s' # +chat.coordinateTypePosition=Moja pozycja # +chat.coordinateTypeFacing=Pozycja bloku # +chat.coordinateCopiedToast=Współrzędna została skopiowana # +chat.coordinatesInvalid=Nieprawidłowe współrzędne # +chat.coordinatesInvalidLong=Nieprawidłowe współrzędne: upewnij się, że patrzysz na blok # +chat.redactObfuscatedText=[ZACIEMNIONE] # + +chestScreen.header.large=Duża skrzynia # +chestScreen.header.player=Ekwipunek # +chestScreen.header.small=Skrzynia # + +chooseRealmScreen.header=Wybierz serwer świata Realms # +chooseRealmScreen.realmsplusbuttontext=Dodaj świat Realms dla 10 graczy # +chooseRealmScreen.realmsbuttontext=Dodaj świat Realms dla 2 graczy # + +customTemplatesScreen.header=Zaimportowane szablony # + +craftingScreen.tab.search=Wszystkie # +craftingScreen.tab.search.filter=Wytwarzalne # +craftingScreen.tab.construction=Budowa # +craftingScreen.tab.nature=Natura # +craftingScreen.tab.equipment=Wyposażenie # +craftingScreen.tab.items=Przedmioty # +craftingScreen.tab.survival=Ekwipunek # +craftingScreen.tab.armor=Zbroja # + + +credits.skip=Pomiń # + +cauldronScreen.header=Kocioł # + +codeScreen.aznbReset.title=Resetowanie wszystkich notesów # +codeScreen.aznbReset.body=Masz zamiar wyczyścić wszystkie projekty. Tej operacji nie można cofnąć. Na pewno kontynuować? # +codeScreen.chooseEditor=Wybierz swój edytor: # +codeScreen.editor.description.aznb=Naucz się kodować w Pythonie! Użyj interfejsu notesów, aby zapoznać się z lekcjami informatyki, samouczkami i wyzwaniami. # +codeScreen.editor.description.makeCode=Microsoft MakeCode pozwala kodować grę Minecraft za pomocą bloków lub języków Python albo JavaScript! # +codeScreen.editor.description.tynker=Modyfikuj swój świat dzięki Tynkerowi! Twórz minigry, budowle i własne modyfikacje za pomocą kodu. # +codeScreen.memoryWarning=To urządzenie nie posiada zalecanej ilości pamięci. Edytory mogą działać nieprawidłowo. # +codeScreen.memoryError=Błąd w procesie edytora – sprawdź, czy twoje urządzenie ma wystarczająco dużo pamięci. # +codeScreen.needCheats=Do kodowania należy w danym świecie włączyć kody! # +codeScreen.networkError=Nie połączono z siecią. Sprawdź swoje ustawienia sieci. # +codeScreen.title=Konstruktor kodów # +codeScreen.changeEditorModal.title=Zmień edytor # +codeScreen.resetWarning=Czy na pewno chcesz zmienić używany edytor? Wszystkie niezapisane rezultaty pracy zostaną utracone. # +codeScreen.changeEditorModal.change=Zmień # +codeScreen.button.flipWindow=Przerzuć okno # +codeScreen.button.largerWindow=Większe okno # +codeScreen.button.smallerWindow=Mniejsze okno # +codeScreen.button.resetEditor=Zresetuj edytor # +codeScreen.button.changeEditor=Zmień edytor # +codeScreen.buttonTTS.splitLeft=W lewo # +codeScreen.buttonTTS.splitRight=W prawo # +codeScreen.buttonTTS.selectEditor=Wybierz edytor # +codeScreen.buttonTTS.maximize=Maksymalizuj # +codeScreen.buttonTTS.restore=Przywróć # +codeScreen.buttonTTS.home=Strona główna # + +color.black=Czarny # +color.dark_blue=Ciemnoniebieski # +color.dark_green=Ciemnozielony # +color.dark_aqua=Ciemnobłękitny # +color.dark_red=Ciemnoczerwony # +color.dark_purple=Ciemny fiolet # +color.gold=Złoty # +color.gray=Szary # +color.dark_gray=Ciemnoszary # +color.blue=Niebieski # +color.green=Zielony # +color.aqua=Błękitny # +color.red=Czerwony # +color.light_purple=Jasny fiolet # +color.yellow=Żółty # +color.white=Biały # + +commandBlockScreen.blockType=Typ bloku: # +commandBlockScreen.blockType.impulse=Impuls # +commandBlockScreen.blockType.chain=Łańcuch # +commandBlockScreen.blockType.repeat=Powtórzenie # +commandBlockScreen.condition=Warunek: # +commandBlockScreen.condition.conditional=Warunkowy # +commandBlockScreen.condition.unconditional=Bezwarunkowy # +commandBlockScreen.redstone=Czerwienit: # +commandBlockScreen.redstone.needs_redstone=Potrzebuje czerwienitu # +commandBlockScreen.redstone.always_on=Zawsze aktywny # +commandBlockScreen.tickDelay=Opóźnienie w tickach: # +commandBlockScreen.executeFirstTick=Wykonaj przy pierwszym ticku # +commandBlockScreen.displayOutputMode=O # +commandBlockScreen.hideOutputMode=X # +commandBlockScreen.hoverNote=Notatka po najechaniu # +commandBlockScreen.title=Blok poleceń # + +seargeSays.searge=Searge mówi: %s # +seargeSays.searge1=Yolo # +seargeSays.searge2=/achievement weź achievement.understandCommands @p # +seargeSays.searge3=Poproś o pomoc na twitterze # +seargeSays.searge4=/deop @p # +seargeSays.searge5=Tablice wyników usunięte, polecenia zablokowane # +seargeSays.searge6=Skontaktuj się z pomocą # +seargeSays.searge7=/testfornoob @p # +seargeSays.searge8=/trigger ostrzeżenie # +seargeSays.searge9=O, matko, pełno tu statystyk # +seargeSays.searge10=/kill @p[name=!Searge] # +seargeSays.searge11=Chciało ci się już spróbować to wyłączyć i ponownie włączyć? # +seargeSays.searge12=Sorry, dzisiaj nie pomogę # + +commandBlock.shortName=@ # +commandBlock.genericName=Blok poleceń # + +commands.ability.description=Ustawia umiejętność gracza. # +commands.ability.noability=Brak dostępnej umiejętności o nazwie '%1$s' # +commands.ability.granted=Przyznano ci umiejętność '%1$s' # +commands.ability.revoked=Odebrano ci umiejętność '%1$s' # +commands.ability.success=Umiejętność zaktualizowana # +commands.achievement.alreadyHave=Gracz %1$s już ma osiągnięcie %2$s # +commands.achievement.description=Daje lub odbiera graczowi osiągnięcie. # +commands.achievement.dontHave=Gracz %1$s nie ma osiągnięcia %2$s # +commands.achievement.give.success.all=Wszystkie osiągnięcia przekazane: %1$s # +commands.achievement.give.success.one=%1$s otrzymuje następującą statystykę: %2$s # +commands.achievement.statTooLow=Gracz %1$s nie ma następującej statystyki: %2$s # +commands.achievement.take.success.all=Osiągnięcia zabrane: %1$s # +commands.achievement.take.success.one=Statystyka (%1$s) zabrana: %2$s # +commands.achievement.unknownAchievement=Nieznane osiągnięcie lub statystyka '%1$s' # +commands.agent.attack.success=Agent: atak (powodzenie) # +commands.agent.attack.failed=Agent: atak (niepowodzenie) # +commands.agent.collect.success=Agent: zbieranie (powodzenie) # +commands.agent.collect.failed=Agent: zbieranie (niepowodzenie) # +commands.agent.createagent.success=Agent: utworzono # +commands.agent.createagent.failed=Agent: nie udało się utworzyć # +commands.agent.destroy.success=Agent: zniszczenie bloku (powodzenie) # +commands.agent.destroy.failed=Agent: zniszczenie (niepowodzenie) # +commands.agent.detect.success=Agent: wykrycie (powodzenie) # +commands.agent.detect.failed=Agent: wykrycie (niepowodzenie) # +commands.agent.detectredstone.success=Agent: detectredstone (powodzenie) # +commands.agent.detectredstone.failed=Agent: detectredstone (niepowodzenie) # +commands.agent.drop.success=Agent: upuszczenie (powodzenie) # +commands.agent.drop.failed=Agent: upuszczenie (niepowodzenie) # +commands.agent.dropall.success=Agent: dropall (powodzenie) # +commands.agent.dropall.failed=Agent: dropall (niepowodzenie) # +commands.agent.getitemcount.success=Agent: getitemcount (powodzenie) # +commands.agent.getitemcount.failed=Agent: getitemcount (niepowodzenie) # +commands.agent.getitemspace.success=Agent: getitemspace (powodzenie) # +commands.agent.getitemspace.failed=Agent: getitemspace (niepowodzenie) # +commands.agent.getitemdetail.success=Agent: getitemdetail (powodzenie) # +commands.agent.getitemdetail.failed=Agent: getitemdetail (powodzenie) # +commands.agent.getposition.success=Agent getposition (powodzenie) # +commands.agent.getposition.failed=Agent getposition (niepowodzenie) # +commands.agent.inspect.success=Agent: badanie (powodzenie) # +commands.agent.inspect.failed=Agent: badanie (niepowodzenie) # +commands.agent.inspectdata.success=Agent: badanie (powodzenie) # +commands.agent.inspectdata.failed=Agent: badanie (niepowodzenie) # +commands.agent.move.success=Agent: ruch (powodzenie) # +commands.agent.move.failed=Agent: ruch (niepowodzenie) # +commands.agent.outofrange=Nie można wydać polecenia, Agent jest poza zasięgiem # +commands.agent.place.success=Agent: umieszczenie (powodzenie) # +commands.agent.place.failed=Agent: umieszczenie (niepowodzenie) # +commands.agent.setitem.success=Agent set item (powodzenie) # +commands.agent.setitem.failed=Agent set item (niepowodzenie) # +commands.agent.turn.success=Agent: obrót (powodzenie) # +commands.agent.turn.failed=Agent: obrót (niepowodzenie) # +commands.agent.till.success=Agent: till (powodzenie) # +commands.agent.till.failed=Agent: till (niepowodzenie) # +commands.agent.tpagent.description=Teleportuj swojego Agenta. # +commands.agent.tpagent.success=Agent: teleportowanie (powodzenie) # +commands.agent.tpagent.failed=Agent: teleportowanie (niepowodzenie) # +commands.agent.transfer.success=Agent: przeniesienie (powodzenie) # +commands.agent.transfer.failed=Agent: przeniesienie (niepowodzenie) # +commands.always.day=Cykl dnia i nocy: %1$s # +commands.always.day.locked=Cykl dnia i nocy zablokowany # +commands.always.day.unlocked=Cykl dnia i nocy odblokowany # +commands.ban.description=Dopisuje gracza do listy zablokowanych. # +commands.autocomplete.a=wszyscy gracze # +commands.autocomplete.c=Mój Agent # +commands.autocomplete.e=wszystkie obiekty # +commands.autocomplete.p=najbliższy gracz # +commands.autocomplete.r=losowy gracz # +commands.autocomplete.s=ty # +commands.autocomplete.v=wszyscy Agenci # +commands.ban.failed=Nie można zablokować gracza %1$s # +commands.ban.success=Gracz %1$s został zablokowany # +commands.banip.description=Dopisuje adres IP gracza do listy zablokowanych. # +commands.banip.invalid=Wprowadzono nieprawidłowy adres IP lub nazwę gracza, który nie jest online # +commands.banip.success=Zablokowano adres IP %1$s # +commands.banip.success.players=Zablokowano adres IP %1$s należący do: %2$s # +commands.banlist.ips=Zablokowane adresy IP (łącznie %1$d): # +commands.banlist.players=Zablokowani gracze (łącznie %1$d): # +commands.blockdata.description=Modyfikuje tag danych bloku. # +commands.blockdata.placeFailed=Nie można tutaj umieszczać bloków # +commands.blockdata.destroyFailed=Nie można tutaj kopać # +commands.blockdata.failed=Nie zmieniono znacznika danych: %1$s # +commands.blockdata.notValid=Namierzony blok nie jest blokiem zawierającym dane # +commands.blockdata.outOfWorld=Nie można zmieniać bloku poza światem # +commands.blockdata.success=Dane bloków zaktualizowane do: %1$s # +commands.blockdata.tagError=Parsowanie znacznika danych nie powiodło się: %1$s # +commands.blockstate.invalidState='%1$s' jest nieprawidłowym stanem bloku. # +commands.blockstate.stateError=Stan bloku: '%1$s' jest nieprawidłowy w bloku: '%2$s'. # +commands.blockstate.typeError=Nieprawidłowy rodzaj wartości stanu bloku: '%1$s'. # +commands.blockstate.valueError=Nieprawidłowa wartość stanu bloku: '%1$s'. # +commands.bossbar.add.success=Stworzono niestandardowy pasek bossa [%1$s] # +commands.bossbar.add.failure.invalid=Nieprawidłowy identyfikator paska bossa. Identyfikatory powinny mieć postać namespace:id lub id (zmienia na domyślne ustawienie przestrzeni nazw Minecrafta). # +commands.bossbar.add.failure.exists=Pasek bossa o identyfikatorze „%1$s” już istnieje # +commands.bossbar.description=Tworzy i modyfikuje paski bossów # +commands.bossbar.get.max=Maksimum w przypadku niestandardowego paska bossa [%1$s] wynosi %2$d # +commands.bossbar.get.players=Aktualna liczba graczy online w przypadku niestandardowego paska bossa [%1$s] wynosi %2$s: %3$s # +commands.bossbar.get.players.none=W przypadku niestandardowego paska bossa [%1$s] aktualnie nie ma żadnych graczy online # +commands.bossbar.get.players.one=W przypadku niestandardowego paska bossa [%1$s] aktualnie 1 gracz jest online: %2$s # +commands.bossbar.get.value=Wartość niestandardowego paska bossa [%1$s] wynosi %2$d # +commands.bossbar.get.visible.true=Niestandardowy pasek bossa [%1$s] jest aktualnie wyświetlany # +commands.bossbar.get.visible.false=Niestandardowy pasek bossa [%1$s] jest aktualnie ukryty # +commands.bossbar.list=Liczba aktywnych niestandardowych pasków bossa wynosi %1$s: %2$s # +commands.bossbar.list.none=Żadne niestandardowe paski bossa nie są aktywne # +commands.bossbar.list.one=Aktywny jest 1 niestandardowy pasek bossa: %1$s # +commands.bossbar.notFound=Nie istnieje żaden niestandardowy pasek bossa o identyfikatorze „%1$s” # +commands.bossbar.remove=Usunięto niestandardowy pasek bossa [%1$s] # +commands.change-setting.description=Zmienia ustawienia na serwerze dedykowanym podczas jego działania. # +commands.change-setting.success=Zmieniono: %1$s # +commands.chunkinfo.compiled=Kompilacja chunka. # +commands.chunkinfo.data=Pierwsze 64 wierzchołki to: %1$s # +commands.chunkinfo.empty=Chunk jest pusty. # +commands.chunkinfo.hasLayers=Chunk ma warstwy: %1$s # +commands.chunkinfo.hasNoRenderableLayers=Chunk nie ma renderowalnych warstw. # +commands.chunkinfo.isEmpty=Chunk ma puste warstwy: %1$s # +commands.chunkinfo.location=Koordynaty chunka: (%1$d, %2$d, %3$d) # +commands.chunkinfo.noChunk=Nie znaleziono chunka pod koordynatami: %1$d, %2$d, %3$d # +commands.chunkinfo.notCompiled=Chunk nie jest skompilowany. # +commands.chunkinfo.notEmpty=Chunk nie jest pusty. # +commands.chunkinfo.vertices=Bufor warstwy (%1$s) zawiera wierzchołki: %2$d # +commands.classroommode.description=Spróbuj uruchomić tryb klasowy i się z nim połączyć # +commands.classroommode.success=Próba uruchomienia trybu klasowego... # +commands.clear.description=Usuwa przedmioty z ekwipunku gracza. # +commands.clear.failure=Nie udało się wyczyścić ekwipunku gracza %1$s # +commands.clear.failure.no.items=Nie udało się wyczyścić ekwipunku gracza %1$s. Brak przedmiotów do usunięcia # +commands.clear.success=Wyczyszczono ekwipunek gracza %1$s. Usunięto przedmioty (%2$d) # +commands.clear.tagError=Parsowanie znacznika danych nie powiodło się: %1$s # +commands.clear.testing=Gracz %1$s ma przedmioty (%2$d), które spełniają wymagania # +commands.clearfixedinv.description=Usuwa wszystkie ustalone miejsca w ekwipunku. # +commands.clearfixedinv.success=Wyczyszczono ustalony ekwipunek # +commands.clone.description=Kopiuje bloki z jednego regionu do innego. # +commands.clone.failed=Nie sklonowano bloków # +commands.clone.filtered.error=Użycie filtra wymaga określenia bloku filtrującego # +commands.clone.noOverlap=Miejsca źródłowe i docelowe nie mogą być takie same # +commands.clone.success=Sklonowano bloki (%1$d) # +commands.clone.tooManyBlocks=Zbyt wiele bloków w podanym obszarze (%1$d > %2$d) # +commands.closechat.description=Zamyka okno czatu lokalnego gracza, jeśli jest otwarte. # +commands.closechat.success=Czat zamknięty # +commands.closechat.failure=Czat był zamknięty # +commands.closewebsocket.description=Zamyka połączenie WebSocket, jeżeli takowe istnieje. # +commands.code.description=Uruchamianie Konstruktora kodów. # +commands.code.success=Uruchomiono Konstruktor kodów. # +commands.compare.failed=Miejsca źródłowe i docelowe nie są takie same # +commands.compare.success=Porównano bloki (%1$d) # +commands.compare.tooManyBlocks=Zbyt wiele bloków w podanym obszarze (%1$d > %2$d) # +commands.compactdb.description=Jawnie kompresuje dziennik levelDB. # +commands.compactdb.success=Pomyślnie skompresowano dziennik levelDB. # +commands.corruptworld.description=Spacza świat wgrany na serwer. # +commands.corruptworld.success=Pomyślnie spaczono świat. # +commands.damage.description=Zadaj obrażenia określonym bytom. # +commands.damage.specify.damage=Podaj prawidłową wartość obrażeń. # +commands.damage.success=Zadano obrażenia bytowi %1$s # +commands.damage.failed=Nie udało się zadać obrażeń bytowi %1$s # +commands.damage.tooManySources=Może istnieć tylko jeden byt źródłowy. Dostosuj selektor, aby ograniczyć wybór do jednego bytu. # +commands.daylock.description=Blokuje i odblokowuje cykl dnia i nocy. # +commands.debug.description=Rozpoczyna lub kończy sesję debugowania. # +commands.debug.notStarted=Nie można zatrzymać debugowania z wykresem, ponieważ jeszcze nie zostało uruchomione! # +commands.debug.start=Rozpoczęto debugowanie z wykresem # +commands.debug.stop=Zatrzymano debugowanie z wykresem po %.2f sek. (%1$d ticków) # +commands.defaultgamemode.description=Ustawia domyślny tryb gry. # +commands.defaultgamemode.success=Domyślnym trybem gry świata jest obecnie %1$s # +commands.deop.description=Cofa graczowi status operatora. # +commands.deop.failed=Nie można cofnąć statusu operatora (zbyt wysoki poziom uprawnień): %s # +commands.deop.success=Pozbawiono uprawnień operatora: %s # +commands.deop.message=Pozbawiono cię uprawnień operatora # +commands.dialogue.description=Otwiera dialog gracza z BN. # +commands.dialogue.changeFailed=Nie można zmienić sceny dla BN. # +commands.dialogue.changeSuccess=Okno dialogowe pomyślnie zmieniło scenę dla BN globalnie. # +commands.dialogue.changePerPlayerSuccess=Okno dialogowe pomyślnie zmieniło tekst BN tylko dla %1$s. # +commands.dialogue.invalidScene=Odwołuje się do nieprawidłowej sceny. # +commands.dialogue.noNpcComponent=Wybrany aktor nie miał składnika BN. # +commands.dialogue.npcNotFound=Nie znaleziono BN. # +commands.dialogue.npcNotInRange=Znaleziono BN, ale nie znajdował się w zasięgu tickowania gracza odbierającego %1$s. # +commands.dialogue.success=Okno dialogowe wysłano do %1$s. # +commands.dialogue.tooManyNPCs=Dane wyboru BN były niejednoznaczne i powodowały wybranie zbyt wielu postaci. Wybierz tylko jednego BN. # +commands.difficulty.description=Ustawia poziom trudności. # +commands.difficulty.usage=/difficulty # +commands.difficulty.success=Ustawiono poziom trudności: %1$s # +commands.downfall.success=Przełączono opady # +commands.effect.description=Dodaj lub usuń efekty statusu. # +commands.effect.failure.notActive=Nie można zabrać efektu %1$s graczowi %2$s, ponieważ nie ma on żadnego efektu # +commands.effect.failure.notActive.all=Nie można zabrać efektów graczowi %1$s, ponieważ nie ma on żadnych # +commands.effect.failure.notAMob=%1$s nie może mieć efektów # +commands.effect.notFound=Brak efektu moba o ID %s # +commands.effect.success=Przekazano efekt %1$s * %2$d graczowi %3$s na %4$d sek. # +commands.effect.success.removed=Zabrano efekt %1$s graczowi %2$s # +commands.effect.success.removed.all=Zabrano wszystkie efekty graczowi %1$s # +commands.enchant.cantCombine=%1$s - nie można połączyć z: %2$s # +commands.enchant.invalidLevel=%1$s nie ma wsparcia dla poziomu: %2$d # +commands.enchant.cantEnchant=Wybranego zaklęcia nie można dodać do docelowego przedmiotu: %1$s # +commands.enchant.description=Dodaje zaklęcie do przedmiotu wybranego przez gracza. # +commands.enchant.noItem=Cel nie trzyma przedmiotu: %1$s # +commands.enchant.notFound=Brak zaklęcia o ID %1$d # +commands.enchant.success=Zaklinanie udane: %1$s # +commands.entitydata.description=Modyfikuje tag danych obiektu. # +commands.entitydata.failed=Nie zmieniono znacznika danych: %1$s # +commands.entitydata.noPlayers=%1$s jest graczem, graczy nie można zmieniać # +commands.entitydata.success=Dane bytów zaktualizowane do: %1$s # +commands.entitydata.tagError=Parsowanie znacznika danych nie powiodło się: %1$s # +commands.event.description=Wyzwala zdarzenie dla określonych obiektów # +commands.event.error.empty=Nazwa zdarzenia nie może być pusta # +commands.event.error.failed=Nie można wykonać zdarzenia: %1$s w tym momencie: %2$s ###1: Event Name ##2: List of failed entities for which the event could not be executed +commands.event.success=Zdarzenie: %1$s zostało pomyślnie wykonane: %2$s ###1: Event Name ##2: List of entities +commands.execute.align.invalidInput=Nieprawidłowy swizzle, oczekiwana kombinacja "x", "y" i "z" # +commands.execute.allInvocationsFailed=Wszystkie inwokacje nieudane: '%1$s' # +commands.execute.failed=Nie udało się wykonać: '%1$s' jako %2$s # +commands.execute.description=Wykonuje polecenie w imieniu przynajmniej jednego obiektu. # +commands.execute.outRangedDetectPosition=Wykryj pozycję: %1$s %2$s %3$s jest poza zasięgiem. # +commands.execute.falseCondition=Execute subcommand %1$s %2$s test failed. ###1: Subcommand ##2: ConditionSubcommand +commands.execute.falseConditionWithCount=Execute subcommand %1$s %2$s test failed, count: %3$s. ###1: Subcommand ##2: ConditionSubcommand ##3: Test passed count +commands.execute.trueCondition=Test zaliczony. # +commands.execute.trueConditionWithCount=Test zaliczony, numer: %1$s. # +commands.execute.ifUnlessBlocks.tooManyBlocks=Sprawdzanie zbyt wielu bloków. Maksymalna liczba bloków: %1$s. Obecna liczba bloków: %2$s. ###1: Max number of blocks that are checked ##2: Current number of blocks that are checked +commands.execute.ifUnlessScore.score.notFound=Brak wyniku %1$s w odniesieniu do %2$s ###1: Objective Name ##2: Player Name +commands.execute.ifUnlessScore.targets.tooMany=Cele pasujące do selektora: %1$s. Dozwolony jest tylko 1 obiekt docelowy. ### Number of targets that are matching with selector +commands.execute.ifUnlessScore.targets.empty=Na tablicy wyników nie ma rejestrowanego gracza „%1$s” ###1: Player name +commands.execute.ifUnlessScore.objectiveNotFound=Nie znaleziono celu o nazwie „%1$s” ###1: Objective Name +commands.execute.ifUnlessScore.players.compareOperation.invalidOperation=Nieprawidłowe działanie: %1$s. ###1: Operator +commands.fill.description=Wypełnia cały region lub jego części określonym blokiem. # +commands.fill.failed=Nie zapełniono żadnymi blokami # +commands.fill.outOfWorld=Nie można umieszczać bloków poza światem # +commands.fill.success=Zapełniono blokami: %1$d # +commands.fill.tagError=Parsowanie znacznika danych nie powiodło się: %1$s # +commands.fill.tooManyBlocks=Zbyt wiele bloków w podanym obszarze (%1$d > %2$d) # +commands.fill.replace.auxvalue.invalid=Nieprawidłowa wartość zastępowanych danych dla bloku: %1$s # +commands.fog.description=Dodaj lub usuń plik ustawień mgły # +commands.fog.invalidFogId=Nieprawidłowy identyfikator ustawień mgły: %1$s # +commands.fog.invalidUserId=Nie znaleziono ustawień mgły z identyfikatorem dla: %1$s # +commands.fog.limitReached=Osiągnięto limit rozmiaru identyfikatorów mgły dla: %1$s # +commands.fog.success.pop=Ostatnie ustawienie mgły z identyfikatorem %2$s zostało pomyślnie usunięte z %1$s # +commands.fog.success.push=Ustawienie mgły zostało pomyślnie dodane do %1$s z identyfikatorem %2$s # +commands.fog.success.remove=Ustawienia mgły z identyfikatorem %2$s zostały pomyślnie usunięte z %1$s # +commands.function.description=Wykonuje polecenia znalezione w odpowiednim pliku funkcji. # +commands.function.functionNameNotFound=Nie znaleziono %1$s. # +commands.function.invalidCharacters=Funkcja zatytułowana „%s” jest nieprawidłowa, znak „%s” jest niedozwolony w nazwach funkcji. # +commands.function.noEngineVersionSpecified=Nie udało się uruchomić funkcji %s. Określ parametr min_engine_version w pliku manifest.json w paczce zachowań. # +commands.function.success=Wykonano z powodzeniem wejścia funkcji (%1$d). # +commands.gamemode.description=Ustawia tryb gry gracza. # +commands.gamemode.success.other=Ustaw tryb gry gracza %2$s na %1$s # +commands.gamemode.success.self=Ustaw swój tryb gry na %1$s # +commands.gamemode.fail.invalid=Nieprawidłowy tryb gry: '%1$s' # +commands.gamerule.description=Ustawia lub wysyła zapytanie o wartość reguły gry. # +commands.gamerule.type.invalid=Niewłaściwy typ użyty dla zasady gry '%1$s' # +commands.gamerule.type.nocheatsenabled=Reguły gry „%1$s” można używać tylko po włączeniu kodów w tym świecie. # +commands.gamerule.nopermission=Tylko właściciele serwerów mogą zmieniać '%1$s' # +commands.gamerule.norule=Brak dostępnej reguły gry o nazwie '%1$s' # +commands.gamerule.success=Reguła gry %1$s została zaktualizowana do %2$s # +commands.generic.async.initiated='%1$s' polecenie rozpoczęte (async step %2$d) # +commands.generic.boolean.invalid='%1$s' nie jest prawdą lub fałszem # +commands.generic.chunk.notFound=Nie znaleziono określonego chunka # +commands.generic.componentError=Parsowanie listy komponentów nieudane # +commands.generic.dimension.notFound=Nie odnaleziono określonego wymiaru # +commands.generic.disabled=Kody nie zostały włączone w tym świecie. # +commands.generic.disabled.editorLocked=Wprowadzone polecenie, %s, nie jest obsługiwane w Edytorze. # +commands.generic.disabled.templateLocked=Ustawienia są obecnie zablokowane. Odblokuj opcje szablonu świata w ustawieniach gry, aby je zmienić. # +commands.generic.double.tooBig=Wprowadzona liczba jest zbyt wysoka (%.2f), musi wynosić co najwyżej %.2f # +commands.generic.double.tooSmall=Wprowadzona liczba jest zbyt niska (%.2f), musi wynosić co najmniej %.2f # +commands.generic.duplicateType=Duplikuj argumenty typu # +commands.generic.duplicateSelectorArgument=Duplikuj argumenty selektora (%s) # +commands.generic.encryption.badkey=Podano nieprawidłowy klucz publiczny. Potrzeba 120-bajtowego klucza po formatowaniu PEM. # +commands.generic.encryption.badsalt=Podano nieprawidłową sól. Potrzeba 16-bajtowej przed kodowaniem base 64. # +commands.generic.encryption.required=Wymagana szyfrowana sesja # +commands.generic.entity.invalidType=Nieprawidłowy rodzaj bytu '%1$s' # +commands.generic.entity.invalidUuid=Wprowadzony numer UUID obiektu ma nieprawidłowy format # +commands.generic.entity.notFound=Nie można znaleźć tego bytu # +commands.generic.exception=Podczas próby wykonania tego polecenia wystąpił nieznany błąd # +commands.generic.invalidAgentType=Wprowadź argument dotyczący selektora Agent-only # +commands.generic.invalidcontext=Niewłaściwy kontekst dla danego typu polecenia # +commands.generic.invalidDevice=Wprowadzone polecenie, %s, nie jest obsługiwane na tym urządzeniu # +commands.generic.invalidPlayerType=Argument typu stosowany wyłącznie do selektora-gracza # +commands.generic.invalidType=Nieznany argument typu # +commands.generic.levelError=Poziom maksymalny musi być większy od poziomu minimalnego # +commands.generic.malformed.body=Brak ciała lub jest ono zdeformowane # +commands.generic.malformed.type=Nieprawidłowy typ żądania # +commands.generic.notimplemented=Nie wprowadzono # +commands.generic.num.invalid='%1$s' jest nieprawidłowym numerem # +commands.generic.num.tooBig=Wprowadzona liczba jest zbyt wysoka (%1$d), musi wynosić co najwyżej %2$d # +commands.generic.num.tooSmall=Wprowadzona liczba jest zbyt niska (%1$d), musi wynosić co najmniej %2$d # +commands.generic.outOfWorld=Nie można uzyskać dostępu do bloków spoza świata # +commands.generic.parameter.invalid='%1$s' jest nieprawidłowym parametrem # +commands.generic.permission.selector= # +commands.generic.player.notFound=Nie można odnaleźć tego gracza # +commands.generic.protocol.mismatch=Wersja protokołu jest inna od wersji protokołu Minecrafta # +commands.generic.radiusError=Minimalny promień selektora musi być mniejszy od maksymalnego # +commands.generic.radiusNegative=Promień nie może być ujemny # +commands.generic.rotationError=Rotacja poza zakresem # +commands.generic.running=Polecenie jest już wykonywane # +commands.generic.step.failed=Krok polecenia nie powiódł się # +commands.generic.syntax=Nieoczekiwany błąd składni: %2$s": at "%1$s>>%2$s<<%3$s" # +commands.generic.noTargetMatch=Brak wyników pasujących do selektora # +commands.generic.targetNotPlayer=Selektor musi być graczem # +commands.generic.tooManyNames=Zbyt wiele argumentów z nazwami celu # +commands.generic.tooManyTargets=Zbyt wiele celów pasuje do selektora # +commands.generic.too.many.requests=Wprowadzono zbyt dużo poleceń, poczekaj na wykonanie któregoś z nich # +commands.generic.unknown=Nieznane polecenie: %s. Sprawdź, czy takie polecenie istnieje i czy masz pozwolenie na jego wykorzystanie. # +commands.generic.usage=Zastosowanie: %1$s # +commands.generic.usage.noparam=Zastosowanie: # +commands.generic.version.mismatch=Żądana wersja nie istnieje dla tego polecenia # +commands.generic.version.missing=Polecenia niewysłane z czatu powinny określać wersję polecenia # +commands.getchunkdata.description=Pobiera piksele dla określonego chunka. # +commands.getchunkdata.success=Dane chunka pobrane # +commands.getchunks.description=Pobiera listę wczytywanych chunków. # +commands.getchunks.success=Lista chunków pobrana # +commands.getlocalplayername.description=Zwraca nazwę gracza lokalnego. # +commands.getspawnpoint.description=Pobiera pozycję odradzania się określonego gracza lub graczy. # +commands.gettopsolidblock.description=Pobiera pozycję najwyższego bloku niebędącego w powietrzu pod określonym miejscem położenia # +commands.gettopsolidblock.notfound=Brak litych bloków pod określonym miejscem położenia # +commands.give.block.notFound=Brak bloku o nazwie %1$d # +commands.give.description=Daje graczowi przedmiot. # +commands.give.item.invalid=Nieprawidłowa składnia polecenia: %s – brak o takich wartościach danych # +commands.give.item.notFound=Brak przedmiotu o nazwie %1$d # +commands.give.map.invalidData=Podano nieprawidłowe dane mapy # +commands.give.map.featureNotFound=Nie można wykonać mapy eksploracyjnej. Opcja nieznaleziona w tym wymiarze # +commands.give.success=Przekazano efekt %1$s * %2$d graczowi %3$s # +commands.give.successRecipient=Przekazano ci %1$s * %2$d # +commands.give.tagError=Parsowanie znacznika danych nie powiodło się: %1$s # +commands.hasitem.fail.invalidData=Wartość „data” (dane) ma nieprawidłowe dane wejściowe, musi być liczbą całkowitą. # +commands.hasitem.fail.invalidQuantity=Wartość „quantity” (ilość) ma nieprawidłowe dane wejściowe, musi być liczbą całkowitą lub zakresem liczb całkowitych. # +commands.hasitem.fail.invalidSlot=Wartość „slot” (gniazdo) ma nieprawidłowe dane wejściowe, musi być liczbą całkowitą lub zakresem liczb całkowitych. # +commands.hasitem.fail.noItem=Brak wartości „item” (element), wymaganej dla filtra „hasitem” (ma element). # +commands.hasitem.fail.slotNoLocation=Określenie wartości „slot” (gniazdo) jest nieprawidłowe, jeśli nie podano wartości „location” (lokalizacja). # +commands.help.description=Zapewnia pomoc/listę poleceń. # +commands.help.footer=Wskazówka: wpisując polecenie, użyj klawisza , żeby automatycznie uzupełnić polecenie lub jego argumenty # +commands.help.header=--- Wyświetlanie listy poleceń. Strona %1$d z %2$d (/help ) --- # +commands.help.command.aliases=%s (również %s): # +commands.immutableworld.description=Ustawia stan świata jako niezmienny. # +commands.immutableworld.info=immutableworld = %s # +commands.inputpermission.description=Określa, czy instrukcje wejściowe gracza mogą wpłynąć na jego postać. # +commands.inputpermission.camera=Aparat # +commands.inputpermission.movement=Poruszanie się # +commands.inputpermission.enabled=wł. # +commands.inputpermission.disabled=wył. # +commands.inputpermission.set.invalidfilter='%s' jest nieprawidłowym argumentem filtru # +commands.inputpermission.set.missingpermission=„permission” (pozwolenie) ma nieprawidłowe dane wejściowe # +commands.inputpermission.set.missingstate=Wartość „state” (stan) ma nieprawidłowe dane wejściowe # +commands.inputpermission.query=<%s>: %d %s # +commands.inputpermission.queryverbose=<%s>: %d włączone | %d wyłączone # +commands.itemswithtag.description=Wyświetla listę wszystkich elementów z podanym znacznikiem. # +commands.itemswithtag.success.single=Istnieje %d element ze znacznikiem %s: # +commands.itemswithtag.success.multiple=Elementy ze znacznikiem %s: (%d) # +commands.itemswithtag.success.list.items=%s # +commands.itemswithtag.fail.noitemsfound=Żadne elementy nie zawierają znacznika %s. # +commands.kick.description=Wyrzuca gracza z serwera. # +commands.kick.description.edu=Usuwa gracza z gry. # +commands.kick.no.player=Podaj nazwę gracza, którego chcesz wyrzucić # +commands.kick.not.found=Nie można odnaleźć gracza %1$s # +commands.kick.not.yourself=Nie możesz usunąć z gry siebie # +commands.kick.success=Gracz %1$s został wyrzucony z gry # +commands.kick.success.reason=Z gry '%1$s' wyrzucono gracza '%2$s' # +commands.kick.success.reasonedu=Usunięto gracza %1$s z gry „%2$s” # +commands.kick.no.host=Nie można wyrzucić gospodarza z gry. # +commands.kick.no.teacher=Nie można usunąć nauczycieli z gry. # +commands.kill.attemptKillPlayerCreative.edu=Graczy nie można usunąć, gdy są w trybie kreatywnym. # +commands.kill.attemptKillPlayerCreative=Gracze nie mogą zostać zabici, gdy są w trybie kreatywnym. # +commands.kill.successful.edu=Usunięto %1$s # +commands.kill.successful=Zabito: %1$s # +commands.kill.description.edu=Usuwa obiekty (graczy, moby itp.). # +commands.kill.description=Wyrzuca obiekty (graczy, moby itp.). # +commands.lesson.description=Obsługa raportów dotyczących zajęć edukacyjnych. # +commands.lesson.success=Operacja powiodła się # +commands.list.description=Pokazuje graczy na serwerze. # +commands.locate.description=Wyświetla współrzędne najbliższej struktury lub biomu danego typu. # +commands.locate.biome.fail=Nie udało się znaleźć biomu typu %1$s w rozsądnej odległości # +commands.locate.biome.success=Najbliższy biom %1$s znajduje się w bloku %2$s, %3$s, %4$s (%5 bloków dalej) # +commands.locate.structure.fail.noplayer=Polecenia może użyć wyłącznie właściwy gracz # +commands.locate.structure.fail.nostructurefound=Nie znaleziono prawidłowej struktury w rozsądnej odległości # +commands.locate.structure.success=Najbliższy obiekt %1$s znajduje się przy bloku %2$s, (y?), %3$s (w odległości %4 bloków) # +commands.loot.description=Umieszcza określoną tabelę łupów we wskazanym ekwipunku lub w świecie. # +commands.loot.failure.invalidLootTable=Nie znaleziono tabeli łupów „%1$s” # +commands.loot.failure.mainhandOffhandOnNonEntity=Główna ręka ani druga ręka nie powinny być używane na obiekcie niebędącym bytem. # +commands.loot.failure.entityNoLootTable=Byt %1$s nie ma tabeli łupów # +commands.loot.failure.noContainer=W położeniu docelowym %s nie znaleziono pojemnika # +commands.loot.failure.invalidSlotIdForSlotType=Nie udało się zastąpić miejsca %s, miejsce musi być między %d a %d dla: %s # +commands.loot.failure.invalidSlotTypeForEntity=Jednostka %s nie ma typu miejsca %s # +commands.loot.failure.countExceedsContainerSize=Identyfikator miejsca + liczba przekraczają rozmiar kontenera %d # +commands.loot.failure.negativeCount=liczba nie może być liczbą ujemną # +commands.loot.success=Upuszczono przedmioty (%1$s). # +commands.loot.replaceSuccess=Zastąpiono %s %d z %s elementami (%d) w %d miejscach # +commands.loot.replaceSuccess.block=Zastąpiono miejsce %d na %s z %d przedmiotem/przedmiotami nad %d miejscem/miejscami # +commands.selector.error.moreThanOne=Dozwolona jest tylko jedna istota, ale ustalony selektor zezwala na więcej niż jedną # +commands.tagsfromitem.description=Wyświetla listę wszystkich znaczników powiązanych z danym elementem. # +commands.tagsfromitem.success.single=Element %s ma znacznik %d: # +commands.tagsfromitem.success.multiple=Element %s ma następujące znaczniki: (%d) # +commands.tagsfromitem.success.list.tags=%s # +commands.tagsfromitem.fail.notagsfound=Nie znaleziono znaczników na elemencie: %s. # +commands.togglecontentlog.toggle=Włącza/wyłącza polecenie dziennika treści # +commands.togglecontentlog.enabled=Dziennik treści włączony # +commands.togglecontentlog.disabled=Dziennik treści wyłączony # +commands.me.description=Wyświetla wiadomość o Tobie. # +commands.message.display.incoming=Gracz %1$s szepcze do ciebie: %2$s # +commands.message.display.outgoing=Szepczesz do gracza %1$s: %2$s # +commands.message.sameTarget=Nie możesz wysyłać sobie prywatnych wiadomości! # + +commands.mobevent.description=Kontroluje, które wydarzenia mobów mogą zostać uruchomione. # +commands.mobevent.eventsEnabledSetToTrue=Wydarzenia mobów są teraz włączone. Wydarzenia indywidualne ustawione na false nie będą uruchamiane. # +commands.mobevent.eventsEnabledSetToFalse=Wydarzenia mobów są teraz wyłączone. Wydarzenia indywidualne nie będą uruchamiane. # +commands.mobevent.eventsEnabledIsTrue=Wydarzenia mobów są włączone. Wydarzenia indywidualne ustawione na false nie będą uruchamiane. # +commands.mobevent.eventsEnabledIsFalse=Wydarzenia mobów wyłączone. Wydarzenia indywidualne nie będą uruchamiane. # + +## for the following new loc strings, the first parameter is a localized event name, and the second is the literal event that must be entered into the command. +commands.mobevent.eventSetToTrue=Wydarzenie mobów %s (id: %s) ustawiono na true. # +commands.mobevent.eventSetToTrueButEventsDisabled=Wydarzenie mobów %s (id: %s) ustawiono na true, ale wydarzenia mobów są wyłączone. # +commands.mobevent.eventSetToFalse=Wydarzenie mobów %s (id: %s) ustawiono na false. # +commands.mobevent.eventIsTrue=Wydarzenie mobów %s (id: %s) ustawiono na true. # +commands.mobevent.eventIsTrueButEventsDisabled=Wydarzenie mobów %s (id: %s) ustawiono na true, ale wydarzenia mobów są wyłączone. # +commands.mobevent.eventIsFalse=Wydarzenie mobów %s (id: %s) ustawiono na false. # + +commands.music.description=Umożliwia sterowanie odtwarzaniem utworów muzycznych. # +commands.music.failure.emptyTrackName=Podana nazwa ścieżki nie może być pusta. # +commands.music.success.queueAction=Utwór %s został umieszczony w kolejce i zostanie odtworzony po zatrzymaniu bieżącego utworu. # +commands.music.success.playAction=Utwór %s został umieszczony w kolejce do odtwarzania. # +commands.music.success.stopAction=Muzyka niestandardowa zostanie zatrzymana. # +commands.music.success.volumeAction=Głośność muzyki zostanie zmieniona na %d. # +commands.op.description=Daje graczowi status operatora. # +commands.op.failed=Nie można nadać uprawnień operatora (gracz posiada już takie lub wyższe uprawnienia): %s # +commands.op.success=Nadano uprawnienia operatora: %s # +commands.op.message=Uzyskujesz uprawnienia operatora # +commands.operator.invalid=Nieprawidłowe działanie: %1$s. # +commands.origin.commandblock=BlokPoleceń # +commands.origin.external=Zewnętrzny # +commands.origin.devconsole=DevConsole # +commands.origin.script=Silnik skryptu # +commands.origin.server=Serwer # +commands.origin.teacher=Nauczyciel # +commands.ops.description=Ponownie wczytuje i nadaje uprawnienia operatora. # +commands.ops.reloaded=Uprawnienia operatorów ponownie wczytane z pliku. # +commands.ops.set.success=Ustawiono poziom operatora dla gracza %s. # +commands.permissions.description=Ponownie wczytuje i nadaje uprawnienia. # +command.permissions.list.fail.filenotfound=Nie wczytano listy uprawnień z pliku. Pliku nie odnaleziono. # +commands.permissions.reloaded=Pozwolenia ponownie wczytane z pliku. # +command.permissions.reload.fail.filenotfound=Nie wczytano ponownie uprawnień z pliku. Pliku nie odnaleziono. # +commands.permissions.set.failed=Nie ustawiono poziomu uprawnień (%s) dla gracza %s. # +commands.permissions.set.success=Ustawiono poziom uprawnień (%s) dla gracza %s. # +commands.permissions.save.failed=Nie zapisano poziomu uprawnień (%s) dla gracza %s. # +commands.permissions.save.success=Zapisano poziom uprawnień (%s) dla gracza %s. # +commands.spawnParticleEmitter.description=Tworzy emiter cząstek # +commands.spawnParticleEmitter.success=Prośba o utworzenie %1$s wysyłana do wszystkich graczy. # +commands.particle.description=Tworzy cząsteczki. # +commands.particle.notFound=Nieznana nazwa efektu (%1$s) # +commands.particle.success=Odtwarzanie efektu %1$s (liczba odtworzeń: %2$d) # +commands.playanimation.description=Sprawia, że jedna lub więcej postaci odtwarza jednorazową animację przy założeniu, że wszystkie zmienne są poprawnie skonfigurowane. # +commands.playanimation.success=Prośba o animację wysłana do klientów w celu przetworzenia. # +commands.players.list=Następujący gracze są online (%1$d/%2$d): # +commands.players.list.names=%s # +commands.playsound.description=Odtwarza dźwięk. # +commands.playsound.playerTooFar=Gracz %1$s jest zbyt daleko, żeby usłyszeć ten dźwięk # +commands.playsound.success=Dźwięk gracza '%1$s' do %2$s # +commands.position.description=Włącza/wyłącza współrzędne dla gracza. # +commands.publish.failed=Nie można utworzyć gry lokalnej # +commands.publish.started=Gra lokalna utworzona na porcie %1$s # +commands.querytarget.description=Pozyskaj informacje na temat transformacji, nazwy i numeru identyfikacyjnego danego bytu lub bytów. # +commands.querytarget.success=Dane wybranego bytu: %1$s # +commands.recipes.description=Odblokowuje przepis w przepiśniku dla gracza. # +commands.recipes.notFound=Nie udało się znaleźć przepisu # +commands.reload.description=Ponownie wczytuje wszystkie pliki funkcji i skryptów ze wszystkich zestawów zachowań. # +commands.reload.success=Pliki funkcji i skryptów zostały ponownie załadowane. # +commands.replaceitem.description=Zastępuje przedmioty w ekwipunku. # +commands.replaceitem.failed=Nie można zastąpić miejsca (%s) %d miejscem %d * %s # +commands.replaceitem.keepFailed=Istnieje już element zajmujący %s gniazdo %d. # +commands.replaceitem.noContainer=Blok przy %s nie jest pojemnikiem # +commands.replaceitem.badSlotNumber=Nie udało się zastąpić miejsca %d, podana wartość musi znajdować się w przedziale od %d do %d. # +commands.replaceitem.success=Zastąpiono miejsce (%s) %d miejscem %d * %s # +commands.replaceitem.success.entity=Zastąpiono miejsce %d (%s) należące do %s miejscem %d * %s # +commands.replaceitem.tagError=Parsowanie znacznika danych nie powiodło się: %1$s # +commands.ride.description=Umożliwia ujeżdżanie jednych postaci przez inne, powstrzymuje postacie od jazdy, zmusza jeźdźców do zejścia z ujeżdżanej postaci albo przywołuje jeźdźców lub postacie do ujeżdżania. # +commands.ride.evictRiders.success=Postacie, które z powodzeniem zrzuciły swoich jeźdźców: %1$s # +commands.ride.startRiding.failure=Jeźdźcy, którzy nie spełnili warunków jazdy: %1$s # +commands.ride.startRiding.groupDoesntFit=Grupa jeźdźców nie zmieści się na postaci. # +commands.ride.startRiding.notRideable=Na wybranej postaci nie można wykonać przejażdżki. # +commands.ride.startRiding.rideFull=Ta postać jest już pełna. # +commands.ride.startRiding.rideFullRidersLeft=Ta postać jest już pełna, więc niektórzy jeźdźcy nie zostali dodani. # +commands.ride.startRiding.success=Jeźdźcy z powodzeniem dodani do jazdy: %1$s # +commands.ride.startRiding.tooManyRiders=Określono zbyt wielu jeźdźców. Gdy w grę wchodzi teleport_ride, jednocześnie dozwolony jest tylko jeden jeździec. # +commands.ride.startRiding.tooManyRides=Określono zbyt wielu jeźdźców. Jednocześnie dozwolony jest tylko jeden. # +commands.ride.stopRiding.success=Zawodnicy, którzy z powodzeniem zakończyli przejażdżki: %1$s # +commands.ride.summonRide.failed=Wezwano postacie do ujeżdżania, ale tych jeźdźców nie można było do nich dodać: %1$s # +commands.ride.summonRide.notRideable=Postać została wezwana, ale nie można na niej jeździć. # +commands.ride.summonRide.success=Z powodzeniem wezwano postacie do ujeżdżania dla tych jeźdźców: %1$s # +commands.ride.summonRide.skipped=Postacie do ujeżdżania nie zostały przywołane dla następujących jednostek, które już je mają: %1$s # +commands.ride.summonRider.failed=Jeźdźcy zostali wezwani, ale nie można było ich dodać do postaci do ujeżdżania: %1$s # +commands.ride.summonRider.fullRides=Jeźdźcy nie mogli wykonać tych przejażdżek, ponieważ są pełne: %1$s # +commands.ride.summonRider.ridesWithNoRideableComp=Na następujących postaciach nie można jeździć: %1$s # +commands.ride.summonRider.success=Jeźdźcy z powodzeniem wezwani na przejażdżki: %1$s # +commands.save.description=Nadzoruj lub sprawdź sposób zapisywania danych przez grę na dysku. # +commands.save.disabled=Autozapis świata wyłączony # +commands.save.enabled=Autozapis świata włączony # +commands.save.failed=Zapisywanie nie powiodło się: %1$s # +commands.save.start=Zapisywanie... # +commands.save.success=Zapisano świat # +commands.save-all.error=Wystąpił błąd podczas próby zatrzymania przechowywania świata. # +commands.save-all.success=Dane zapisane. Pliki można już kopiować. # +commands.save-off.alreadyOff=Zapisywanie jest już wyłączone. # +commands.save-on.alreadyOn=Zapisywanie jest już włączone. # +commands.save-on.notDone=Poprzedni zapis nie został ukończony. # +commands.save-on.description=Włącza automatyczne zapisywanie na serwerze. # +commands.save-on.success=Zmiany świata są wznawiane. # +commands.save-state.description=Sprawdź, czy poprzedni zapis wszystkiego został ukończony i pokazuje pliki będące jego częścią. # +commands.say.description=Wysyła innym graczom wiadomość na czacie. # +commands.schedule.delay.functionQueued=Zaplanowana funkcja %1$s za następującą liczbę ticków: %2$d (czas gry: %3$d). # +commands.schedule.delay.negativeTime=Czas nie może być ujemny. # +commands.schedule.description=Planuje akcję, która ma zostać wykonana po załadowaniu obszaru lub po upływie określonego czasu. # +commands.schedule.functionQueued=Funkcja została ustawiona w kolejce i zostanie wykonana, gdy określony obszar zostanie w pełni załadowany. # +commands.schedule.functionRan=W funkcji %2$s pomyślnie wykonano następującą liczbę wystąpień funkcji %1$d. # +commands.schedule.invalidOrigin=Źródło potrzebne do wykonania tej funkcji było nieprawidłowe. # +commands.schedule.name.empty=Nazwa obszaru tickowania nie może być pusta. # +commands.schedule.too.many.areas=Znaleziono więcej niż jeden obszar tickowania o nazwie %s. Prosimy o korzystanie z jednego obszaru. # + +## Scoreboard is composed of several Objectives, which can be displayed to players in 3 different 'slots' ## +## An Objective holds the scores that each player has for the Objective. ## +## Objectives can have different Criteria, which dictate how the scores are updated for this Objective ## +## Objectives have two names, one for internal use and the other for Displaying in the UI ## + +## Going overboard on the context but Scoreboards do some weird stuff :D ## + +commands.scoreboard.description=Rejestruje i wyświetla wynik w odniesieniu do różnych celów. ### +commands.scoreboard.allMatchesFailed=Wszystkie dopasowania nieudane ### +commands.scoreboard.noMultiWildcard=Można użyć tylko jednego własnego symbolu wieloznacznego ### +commands.scoreboard.objectiveNotFound=Nie znaleziono celu o nazwie '%1$s' ###1: Objective Name +commands.scoreboard.objectiveReadOnly=Cel '%1$s' jest tylko do odczytu i nie można go ustawić ###1: Objective Name +commands.scoreboard.objectives.add.alreadyExists=Cel o nazwie '%1$s' już istnieje ###1: Objective Name +commands.scoreboard.objectives.add.displayTooLong=Nazwa celu '%1$s' jest zbyt długa. Może mieć co najwyżej następującą liczbę znaków: %2$d ###1: Objective Display Name ##2: Name Length Limit +commands.scoreboard.objectives.add.success=Dodano nowy cel '%1$s' ###1: Objective Name +commands.scoreboard.objectives.add.tooLong=Nazwa celu '%1$s' jest zbyt długa. Może mieć co najwyżej następującą liczbę znaków: %2$d ###1: Objective Name ##2: Name Length Limit +commands.scoreboard.objectives.add.wrongType=Nieprawidłowy rodzaj kryteriów celu '%1$s' ###1: Criteria Name +commands.scoreboard.objectives.add.needName=Cel musi mieć nazwę. ### +commands.scoreboard.objectives.description=Modyfikacja celów na tablicy wyników. ### +commands.scoreboard.objectives.list.count=Cele na tablicy wyników (%1$d): ###1: Number of Objectives +commands.scoreboard.objectives.list.empty=Brak celów na tablicy wyników ### +commands.scoreboard.objectives.list.entry=- %1$s: wyświetlany jako '%2$s' (rodzaj: '%3$s') ###1: Objective Name ##2: Objective Display Name ##3: Criteria Name +commands.scoreboard.objectives.remove.success=Usunięto cel '%1$s' ###1: Objective Name +commands.scoreboard.objectives.setdisplay.invalidSlot=Brak takiego miejsca ('%1$s') na tablicy wyników ###1: Display Slot +commands.scoreboard.objectives.setdisplay.successCleared=Wyczyszczono miejsce celu '%1$s' na tablicy wyników ###1: Display Slot +commands.scoreboard.objectives.setdisplay.successSet=Ustaw wyświetlanie celu na miejscach od '%1$s' do '%2$s' ###1: Display Slot ##2: Objective Name +commands.scoreboard.players.add.success=Dodano %1$d do celu [%2$s] dla gracza %3$s (obecnie %4$d) ###1: Score Value ##2: Objective Name ##3: Player Name ##4: New Score Value +commands.scoreboard.players.add.multiple.success=Dodano %1$d do celu [%2$s] dla kilku graczy (%3$d) ###1: Score Value ##2: Objective Name ##3: Player Count +commands.scoreboard.players.nameNotFound=Należy podać nazwę gracza. ### +commands.scoreboard.players.enable.noTrigger=Cel %1$s nie jest wyzwalaczem ###1: Objective Name +commands.scoreboard.players.enable.success=Włączono wyzwalacz %1$s dla %2$s ###1: Trigger Name ##2: Objective Name +commands.scoreboard.players.list.count=Wyświetlanie rejestrowanych graczy (%1$d) na tablicy wyników: ###1: Number of Players +commands.scoreboard.players.list.empty=Na tablicy wyników nie ma rejestrowanych graczy ### +commands.scoreboard.players.list.player.count=Wyświetlanie rejestrowanych celów (%1$d) dla %2$s: ###1: Objective Count ##2: Player Name +commands.scoreboard.players.list.player.empty=Gracz %1$s nie ma zapisanych wyników ###1: Player Name +commands.scoreboard.players.list.player.entry=- %2$s: %1$d (%3$s) ###1: Score Value ##2: Objective Display Name ##3: Objective Name +commands.scoreboard.players.operation.invalidOperation=%1$s – nieprawidłowe działanie ### +commands.scoreboard.players.operation.notFound=Nie znaleziono wyniku (%1$s) dla %2$s ###1: Objective Name ##2: Player Name +commands.scoreboard.players.operation.success=Zaktualizowano [%1$s] dla kilku graczy (%2$d) ###1: Objective Name ##2: Player Count +commands.scoreboard.players.offlinePlayerName=Gracz offline # +commands.scoreboard.players.random.invalidRange=Min. %1$d to nie mniej niż maks. %2$d ###1: Min Range Value ##2: Max Range Value +commands.scoreboard.players.remove.success=Usunięto %1$d z celu [%2$s] dla gracza %3$s (obecnie %4$d) ###1: Score Value ##2: Objective Name ##3: Player Name ##4: New Score Value +commands.scoreboard.players.remove.multiple.success=Usunięto %1$d z celu [%2$s] dla kilku graczy (%3$d) ###1: Score Value ##2: Objective Name ##3: Player Count +commands.scoreboard.players.reset.success=Zresetuj wyniki gracza %1$s ###1: Player Name +commands.scoreboard.players.resetscore.success=Zresetuj wynik (%1$s) gracza %2$s ###1: Objective Name ##2: Player Name +commands.scoreboard.players.set.success=Ustaw [%1$s] dla gracza %2$s na %3$d ###1: Objective Name ##2: Player Name ##3: Score Value +commands.scoreboard.players.set.multiple.success=Ustaw [%1$s] dla kilku graczy (%2$d) na %3$d ###1: Objective Name ##2: Player Count ##3: Score Value +commands.scoreboard.players.set.tagError=Nie można sparsować znacznika danych, przyczyna: %1$s ### +commands.scoreboard.players.set.tagMismatch=Znacznik danych nie pasuje do %1$sd ### +commands.scoreboard.players.score.notFound=Brak wyniku %1$s w odniesieniu do %2$s ###1: Objective Name ##2: Player Name +commands.scoreboard.players.test.failed=Wynik %1$d nie znajduje się w zakresie %2$d do %3$d ###1: Value ##2: Min Range Value ##3: Max Range Value +commands.scoreboard.players.test.success=Wynik %1$d znajduje się w zakresie %2$d do %3$d ###1: Value ##2: Min Range Value ##3: Max Range Value +commands.scoreboard.players.get.success=%1$d ### + +#### Scoreboards can also handle teams, which are close to what an Objective does #### +#### with just a little extra functionality #### + +commands.scoreboard.teamNotFound=Nie znaleziono drużyny o nazwie '%1$s' ###1: Team Name +commands.scoreboard.teams.add.alreadyExists=Drużyna o nazwie '%1$s' już istnieje ###1: Team Name +commands.scoreboard.teams.add.displayTooLong=Wyświetlana nazwa drużyny '%1$s' jest zbyt długa, może mieć co najwyżej następującą liczbę znaków: %2$d ###1: Team Display Name ##2: Name Length Limit +commands.scoreboard.teams.add.success=Dodano nową drużynę '%1$s' ###1: Team Name +commands.scoreboard.teams.add.tooLong=Nazwa drużyny '%1$s' jest zbyt długa, może mieć co najwyżej następującą liczbę znaków: %2$d ###1: Team Name ##2: Name Length Limit +commands.scoreboard.teams.empty.alreadyEmpty=Drużyna %1$s jest już pusta, nie można usuwać nieistniejących graczy ###1: Team Name +commands.scoreboard.teams.empty.success=Usunięto wszystkich graczy (%1$d) z drużyny %2$s ###1: Number of Players ##2: Team Name +commands.scoreboard.teams.join.failure=Nie można dodać graczy (%1$d) do drużyny %2$s: %3$s ###1: Number of Players ##2: Team Name ##3: List of Players +commands.scoreboard.teams.join.success=Dodano graczy (%1$d) do drużyny %2$s: %3$s ###1: Number of Players ##2: Team Name ##3: List of Players +commands.scoreboard.teams.leave.failure=Nie można usunąć graczy (%1$d) z ich drużyn: %2$s ###1: Number of Players ##2: Team Name +commands.scoreboard.teams.leave.noTeam=Nie jesteś w drużynie ### +commands.scoreboard.teams.leave.success=Usunięto graczy (%1$d) z ich drużyn: %2$s ###1: Number of Players ##2: List of Players +commands.scoreboard.teams.list.count=Wyświetlanie drużyn (%1$d) na tablicy wyników: ###1: Number of Teams +commands.scoreboard.teams.list.empty=Brak drużyn zapisanych na tablicy wyników ### +commands.scoreboard.teams.list.entry=- %1$s: '%2$s' ma graczy: %3$d ###1: Team Name ##2: Team Display Name ##3: Number of Players +commands.scoreboard.teams.list.player.count=Wyświetlanie graczy (%1$d) w drużynie %2$s: ###1: Number of Players ##2 Team Name +commands.scoreboard.teams.list.player.empty=Drużyna %1$s nie ma graczy ###1: Team Name +commands.scoreboard.teams.list.player.entry=- %2$s: %1$d (%3$s) ###1: Player Name ##2: Score Value ##3: Team Display Name +commands.scoreboard.teams.option.noValue=Prawidłowe wartości dla opcji %1$s to: %2$s ###1: Option Name ##2: List of Option Values +commands.scoreboard.teams.option.success=Ustaw opcję %1$s dla drużyny %2$s na %3$s ###1: Option Name ##2: Team Name ##3: Option Value +commands.scoreboard.teams.remove.success=Usunięto drużynę %1$s ###1: Team Name +commands.screenshake.description=Dodaje potrząsanie kamerą gracza o określonej intensywności i czasie trwania. # +commands.screenshake.success=Wysłano prośbę o umożliwienie potrząsania ich kamerą do następujących graczy: %s # +commands.screenshake.successStop=Zatrzymanie drżenia kamery dla następujących graczy: %s # # +commands.scriptevent.description=Wyzwala zdarzenie skryptu z identyfikatorem i komunikatem. # # +commands.scriptevent.messageSizeExceed=Długość wiadomości przekracza limit (%1$d) znaków! # +commands.scriptevent.invalidNamespace=Identyfikator musi być obecny i nie może wykorzystywać przestrzeni nazw Minecraft # +commands.seed.success=Ziarno: %1$s # +commands.setblock.description=Zamienia blok na inny blok. # +commands.setblock.failed=Nie można umieścić bloku # +commands.setblock.noChange=Nie można umieścić bloku # +commands.setblock.notFound=Nie ma bloku o numerze/nazwie %1$s # +commands.setblock.outOfWorld=Nie można umieścić bloku poza światem # +commands.setblock.success=Umieszczono blok # +commands.setblock.tagError=Parsowanie znacznika danych nie powiodło się: %1$s # +commands.setidletimeout.success=Ustawiono limit czasu bezczynności na %1$d min. # +commands.setfixedinvslots.description=Ustawia liczbę ustalonych miejsc ekwipunku dla serwera. # +commands.setfixedinvslots.success=Liczba ustalonych miejsc ekwipunku ustawiona na %1$d # +commands.setfixedinvslot.description=Ustawia ustalone miejsce dla określonego przedmiotu. # +commands.setfixedinvslot.success=Ustalone miejsce ekwipunku %1$d ustawione na %2$s # +commands.globalpause.description=Ustawia lub uzyskuje stan wstrzymania całej gry dla wszystkich graczy. # +commands.globalpause.success=Ustawiono lub uzyskano stan wstrzymania # +commands.setmaxplayers.description=Ustawia maksymalną liczbę graczy na tę sesję gry. # +commands.setmaxplayers.success=Ustawiono maksymalną liczbę graczy na: %1$d. # +commands.setmaxplayers.success.upperbound=(powiązane z maksymalną liczbą dozwolonych połączeń) # +commands.setmaxplayers.success.lowerbound=(powiązane z aktualnym kontem gracza) # +commands.setworldspawn.description=Ustawia odradzanie w świecie. # +commands.setworldspawn.success=Wyznacz (%1$d, %2$d, %3$d) na punkt odradzania w świecie # +commands.setworldspawn.wrongDimension=W tym wymiarze nie można ustawić odradzania w świecie # +commands.setworldspawn.notAllowedInLegacyWorlds=Nie można ustawić odradzania w klasycznych światach # +commands.spawnpoint.success.single=Wyznacz punkt odradzania (%1$s) na: %2$d, %3$d, %4$d # +commands.spawnpoint.description=Ustawia punkt odradzania dla gracza. # +commands.spawnpoint.success.multiple.specific=Wyznacz punkt odradzania dla %1$s na: %2$d, %3$d, %4$d # +commands.spawnpoint.success.multiple.generic=Wyznacz punkt odradzania dla %1$s # +commands.spawnpoint.wrongDimension=W tym wymiarze nie można ustawić punktu odrodzenia # +commands.clearspawnpoint.success.single=Usunięto punkt odrodzenia gracza %1$s # +commands.clearspawnpoint.description=Usuwa punkt odrodzenia dla gracza. # +commands.clearspawnpoint.success.multiple=Usunięto punkty odrodzenia dla gracza %1$s # +commands.spreadplayers.description=Teleportuje obiekty w losowe miejsca. # +commands.spreadplayers.failure.players=Nie można rozstawić graczy %1$s w obszarze %2$s,%3$s (zbyt wielu graczy - spróbuj rozstawić najwyżej %4$s) # +commands.spreadplayers.failure.players.unsafe=Nie można rozmieścić %1$s graczy na obszarze %2$s,%3$s (pomimo %4$s prób nie znaleziono bezpiecznych lokalizacji) # +commands.spreadplayers.failure.teams=Nie można rozstawić drużyn %1$s w obszarze %2$s,%3$s (zbyt wielu graczy - spróbuj rozstawić najwyżej %4$s) # +commands.spreadplayers.info.players=(Po %2$s iteracjach gracze są od siebie oddaleni średnio o następującą liczbę bloków: %1$s) # +commands.spreadplayers.info.teams=(Po %2$s iteracjach drużyny są od siebie oddalone średnio o następującą liczbę bloków: %1$s) # +commands.spreadplayers.spreading.players=Rozstawianie %1$s graczy (dystans w blokach: %2$s) na obszarze %3$s, %4$s (min. liczba bloków odstępu: %5$s) # +commands.spreadplayers.spreading.teams=Rozstawianie %1$s drużyn (dystans w blokach: %2$s) na obszarze %3$s,%4$s (min. liczba bloków odstępu: %5$s) # +commands.spreadplayers.success.players=Udało się rozstawić %1$s graczy w obszarze %2$s,%3$s # +commands.spreadplayers.success.teams=Udało się rozstawić drużyny (%1$s) w obszarze %2$s,%3$s # +commands.stats.cleared=Wyzerowano statystyki (%1$s) # +commands.stats.failed=Nieprawidłowe parametry # +commands.stats.noCompatibleBlock=Blok przy %1$d, %2$d, %3$d nie może rejestrować statystyk # +commands.stats.success=Przechowywanie statystyk gracza %1$s (%2$s/%3$s) # +commands.stop.description=Zatrzymuje serwer. # +commands.stop.start=Zatrzymywanie serwera # +commands.stopsound.description=Zatrzymuje dźwięk. # +commands.stopsound.success=Zatrzymano dźwięk %s (%s) # +commands.stopsound.success.all=Zatrzymano wszystkie dźwięki (%s) # +commands.structure.description=Zapisuje lub ładuje strukturę w świecie. # +commands.structure.empty.load=Nie można załadować struktury bez obiektów i bloków # +commands.structure.empty.save=Nie można zapisać struktury bez obiektów i bloków # +commands.structure.invalid.animationTime=Czas trwania animacji musi wynosić 0 lub więcej # +commands.structure.invalid.integrity=Integralność musi zawierać się w przedziale od 0 do 100 # +commands.structure.invalid.name=Nazwa powinna być w formacie „nazwa” lub „obszarnazw:nazwa”. Jeśli nie podano obszaru nazw, zostanie przypisany domyślny obszar. # +commands.structure.load.success=Załadowano strukturę o nazwie %s # +commands.structure.load.queued=Żądanie umieszczenia zostało ustawione w kolejce i zostanie wykonane po całkowitym załadowaniu określonego obszaru. # +commands.structure.notFound=Nie można znaleźć struktury o nazwie %s. Sprawdź, czy nazwa została wpisana poprawnie i spróbuj ponownie. # +commands.structure.save.success=Zapisano strukturę o nazwie %s # +commands.structure.size.tooBig=Rozmiar struktury nie może być większy niż (%1$d, %2$d, %3$d), był (%4$d, %5$d, %6$d) # +commands.structure.size.tooSmall=Rozmiar konstrukcji nie może być mniejszy niż (%1$d, %2$d, %3$d), był (%4$d, %5$d, %6$d) # +commands.structure.unknown.action=Podano nieznaną akcję wobec struktury # +commands.structure.unloadedChunks=Funkcja wczytywania budowli do niezaładowanego obszaru nie została jeszcze wdrożona # +commands.structure.y.tooHigh=Nie można umieszczać bloków poza światem. Spróbuj dla składnika Y w użyć wartości %d lub niższej. # +commands.structure.y.tooLow=Nie można umieszczać bloków poza światem. Spróbuj dla składnika Y w użyć wartości większej niż %d. # +commands.structure.delete.success=Struktura %s usunięta. # +commands.summon.description=Przyzywa obiekt. # +commands.summon.failed=Nie można wezwać obiektu # +commands.summon.failed.npc=Aby przywołać BN-a, musisz grać w trybie kreatywnym i mieć uprawnienia operatora ### +commands.summon.outOfWorld=Nie można wezwać obiektu ze świata # +commands.summon.success=Obiekt pomyślnie wezwany # +commands.summon.tagError=Parsowanie znacznika danych nie powiodło się: %1$s # +commands.tag.description=Zarządza znacznikami przechowywanymi w obiektach. # +commands.tag.add.failed=Element docelowy ma już znacznik lub ma za dużo znaczników # +commands.tag.add.success.single=Dodano znacznik „%1$s” do %2$s ###1: Tag string ##2: Entity/Player/Item name +commands.tag.add.success.multiple=Liczba obiektów, do których dodano znacznik „%1$s”: %2$d ###1: Tag string ##2: Number of entities (numerals) +commands.tag.list.single.empty=%s nie ma żadnych znaczników ###1: Entity/Player/Item name +commands.tag.list.single.success=%1$s ma następującą liczbę znaczników: %2$d. Są to: %3$s ###1: Entity/Player/Item name ##2: Number of tags ##3: Comma separated list of tags +commands.tag.list.multiple.empty=Liczba obiektów, w których nie ma żadnych znaczników: %d ###1: Number of entities matching the selector +commands.tag.list.multiple.success=Następująca liczba obiektów: %1$d ma następującą całkowitą liczbę znaczników: %2$d. Są to: %3$s ###1: Number of entities matching the selector ##2: Number of tags ##3: Comma separated list of tags +commands.tag.remove.failed=Element docelowy nie ma tego znacznika # +commands.tag.remove.success.single=Usunięto znacznik „%1$s” z %2$s ###1: Tag string ##2: Entity/Player/Item name +commands.tag.remove.success.multiple=Liczba obiektów, z których usunięto znacznik „%1$s”: %2$d ###1: Tag string ##2: Number of selector matches +commands.tell.description=Wysyła jednemu graczowi lub większej liczbie graczy wiadomość prywatną. # +commands.tellraw.description=Wysyła graczom wiadomość JSON. # +commands.tellraw.jsonException=Nieprawidłowy json: %1$s # +commands.tellraw.jsonStringException=Nieprawidłowe dane łańcucha znaków JSON. # +commands.tellraw.error.noData=Nie dostarczono żadnych danych. # +commands.tellraw.error.notArray=Obiekt rawtext musi zawierać tablicę. Przykład: "rawtext":[{..}] # +commands.tellraw.error.textNotString=Pole text parametru rawtext musi zawierać ciąg znaków. Przykład: "rawtext":[{"text": "text to display"}] # +commands.tellraw.error.translateNotString=Pole translate parametru rawtext musi zawierać klucz językowy. Przykład: "rawtext":[{"translate": "gui.ok"}] # +commands.tellraw.error.selectorNotString=Pole selektora w ciągu rawtext musi zawierać selektor w postaci ciągu znaków. Przykład: "rawtext":[{"selector": "@e"}] # +commands.tellraw.error.scoreNotObject=pole wynik w ciągu rawtext musi zawierać obiekt. Na przykład: „rawtext”:[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.scoreNameNotString=pole nazwy w polu wynik musi być ciągiem. Na przykład: „rawtext”:[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.scoreObjectiveNotString=pole celu w polu wynik musi być ciągiem. Na przykład: „rawtext”:[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.withNotArrayOrRawText=a pole w rawtext musi zawierać tablicę lub inny obiekt rawtext. Przykład 1: "rawtext":[{"translate": "chat.type.announcement", "with": [ "value1", "value2" ]}] Przykład 2: "rawtext":[{"translate": "chat.type.announcement", "with":{"rawtext":[{"text": "value1"}, {"text": "value2"}]}}] # +commands.tellraw.error.itemIsNotObject=Wartość JSON w tablicy rawtext nie była obiektem. Przykład: "rawtext": [{ "text" : "my text" }] # +commands.educlientinfo.description=Uzyskaj identyfikator dzierżawcy i status hosta (dla CM). # +commands.testfor.description=Zlicza obiekty (graczy, moby, przedmioty itp.), które spełniają określone kryteria. # +commands.testfor.failure=%1$s nie odpowiada strukturze wymaganych danych # +commands.testfor.success=Znaleziono: %1$s # +commands.testfor.tagError=Parsowanie znacznika danych nie powiodło się: %1$s # +commands.testforblock.description=Sprawdza, czy dany blok jest w określonym miejscu. # +commands.testforblock.failed.data=Blok na %1$d,%2$d,%3$d nie odpowiada oczekiwanemu stanowi bloku. # +commands.testforblock.failed.nbt=Blok przy %1$d,%2$d,%3$d nie miał wymaganych kluczy NBT. # +commands.testforblock.failed.tile=Blok przy %1$d,%2$d,%3$d to %4$s (oczekiwano: %5$s). # +commands.testforblock.failed.tileEntity=Blok przy %1$d,%2$d,%3$d nie jest bytem-płytką i nie wspiera dopasowania znaczników. # +commands.testforblock.outOfWorld=Nie można szukać bloków poza światem # +commands.testforblock.success=Blok znaleziony przy %1$d,%2$d,%3$d. # +commands.testforblocks.description=Sprawdza, czy bloki w dwóch regionach są zgodne. # +commands.tickingarea.description=Dodaj, usuń lub pokaż obszary tickowania. # +commands.tickingarea.inuse=Obszary tickowania w użyciu: %1$d/%2$d. # +commands.tickingarea.entitycount=Istnieje następująca liczba obszarów tickowania od obiektów ze składnikiem tick_world: %1$d. # +commands.tickingarea.noneExist.currentDimension=W obecnym wymiarze nie ma obszarów tickowania. # +commands.tickingarea-add-bounds.success=Dodano obszary tickowania od %1$d do %2$d. # +commands.tickingarea-add-bounds.preload.success=Dodano obszar tickowania od %1$d do %2$d oznaczony do wstępnego załadowania. # +commands.tickingarea-add-circle.success=Dodano obszar tickowania o promieniu %2$d chunków, którego środek znajduje się w %1$d. # +commands.tickingarea-add-circle.preload.success=Dodano obszar tickowania o promieniu %2$d chunków, którego środek znajduje się w %1$d, jako oznaczony do wstępnego załadowania. # +commands.tickingarea-add.failure=Osiągnięto maksymalną liczbę obszarów tickowania (%1$d). Nie można dodać kolejnych. # +commands.tickingarea-add.conflictingname=Obszar tickowania o nazwie %1$s już istnieje. # +commands.tickingarea-add.chunkfailure=Obszar tickowania zawiera więcej chunków niż %1$d, jest zbyt duży i nie można go utworzyć. # +commands.tickingarea-add.radiusfailure=Promień nie może być dłuższy niż %1$d, obszar tickowania jest zbyt duży i nie można go stworzyć. # +commands.tickingarea-remove.success=Usunięto obszar(y) tickowania # +commands.tickingarea-remove.failure=W obecnym wymiarze nie ma obszarów tickowania zawierających następującą pozycję bloku: %1$d. # +commands.tickingarea-remove.byname.failure=W obecnym wymiarze brak obszarów tickowania o nazwie %1$s. # +commands.tickingarea-remove_all.success=Usunięto obszar(y) tickowania # +commands.tickingarea-remove_all.failure=W obecnym wymiarze nie ma obszarów tickowania. # +commands.tickingarea-preload.success=Zaktualizowano obszar(y) tickowania # +commands.tickingarea-preload.byposition.failure=W obecnym wymiarze nie ma obszarów tickowania zawierających następującą pozycję bloku: %1$d. # +commands.tickingarea-preload.byname.failure=W obecnym wymiarze brak obszarów tickowania o nazwie %1$s. # +commands.tickingarea-preload.count=Pasujące obszary %1$d są oznaczone do wstępnego załadowania. # +commands.tickingarea-list.chunks=chunki ### Meaning a chunk of the world. +commands.tickingarea-list.circle.radius=Promień # +commands.tickingarea-list.preload=Pobranie wstępne # +commands.tickingarea-list.success.currentDimension=Wykaz wszystkich obszarów tickowania w obecnym wymiarze # +commands.tickingarea-list.success.allDimensions=Wykaz wszystkich obszarów tickowania we wszystkich wymiarach # +commands.tickingarea-list.failure.allDimensions=W żadnym wymiarze nie ma obszarów tickowania. # +commands.tickingarea-list.to=do ### Used in the context of "from position to other position" +commands.tickingarea-list.type.circle=Okrąg # +commands.time.added=Dodano %1$d do czasu # +commands.time.description=Zmienia lub pyta o czas w świecie gry. # +commands.time.disabled=Do tego świata ma zastosowanie ustawienie Zawsze dzień. # +commands.time.query.day=Dzień: %d # +commands.time.query.daytime=Pora dzienna: %d # +commands.time.query.gametime=Czas gry: %d # +commands.time.set=Ustaw czas na %1$d # +commands.time.stop=Czas: %1$s # +commands.title.description=Zarządza ekranami tytułowymi. # +commands.title.success=Polecenie tytułowe wykonane # +commands.titleraw.description=Zarządza ekranami tytułowymi z wiadomościami JSON. # +commands.titleraw.success=Polecenie titleraw zostało wykonane pomyślnie # +commands.toggledownfall.description=Przełącza pogodę. # +commands.tp.description=Teleportuje obiekty (graczy, moby itp.). # +commands.tp.notSameDimension=Nie można teleportować, ponieważ gracze nie znajdują się w tym samym wymiarze # +commands.tp.outOfWorld=Nie można teleportować obiektów poza świat # +commands.tp.permission=Nie masz uprawnień do korzystania z tego polecenia systemowego. # +commands.tp.safeTeleportFail=Nie możesz teleportować obiektu %1$s do lokacji %2$s, ponieważ na tym obszarze znajdują się bloki. # +commands.tp.far=Nie możesz teleportować obiektu %1$s do niewczytanego obszaru w lokacji %2$s. # +commands.tp.success=Teleportowano %1$s do %2$s # +commands.tp.successVictim=Teleportujesz się do %1$s # +commands.tp.success.coordinates=Teleportowano %1$s do %2$s, %3$s, %4$s # +commands.transferserver.description=Przenosi gracza na inny serwer. # +commands.transferserver.successful=Gracz przeniesiony # +commands.transferserver.invalid.port=Nieprawidłowy port (0-65535) # +commands.trigger.description=Ustawia wyzwalacz jako aktywny. # +commands.trigger.disabled=Wyzwalacz (%1$s) nie jest włączony # +commands.trigger.invalidMode=Nieprawidłowy tryb wyzwalacza (%1$s) # +commands.trigger.invalidObjective=Nieprawidłowa nazwa wyzwalacza (%1$s) # +commands.trigger.invalidPlayer=Tylko gracze mogą używać polecenia /trigger # +commands.trigger.success=Wyzwalacz (%1$s) zamieniony z %2$s %3$s # +commands.unban.failed=Nie można odblokować gracza %1$s # +commands.unban.success=Odblokowano gracza %1$s # +commands.unbanip.invalid=Wprowadzono nieprawidłowy adres IP # +commands.unbanip.success=Odblokowano adres IP %1$s # +commands.validategamelighting.description=Sprawdź poprawność oświetlenia gry dla określonego regionu # +commands.validategamelighting.checkRegionTooBig=Region, dla którego chcesz sprawdzić oświetlenie, jest zbyt duży! (%1$d > %2$d) # +commands.validategamelighting.outOfWorld=Nie można sprawdzić oświetlenia poza światem # +commands.volumearea.description=Dodaj, usuń lub wyświetl woluminy w bieżącym wymiarze. # +commands.volumearea.add.definitionDoesntExist.failure=Brak definicji woluminu odpowiadającego identyfikatorowi „%1$s”. # +commands.volumearea.add.exceededLimit.failure=Osiągnięto już maksymalną liczbę woluminów (%1$d). Nie można dodać więcej woluminów. # +commands.volumearea.add.failure=Nie udało się utworzyć woluminu. # +commands.volumearea.add.success=Dodano wolumin „%1$s” od %2$d do %3$d. # +commands.volumearea.remove.byName.failure=W obecnym wymiarze brak woluminów o nazwie %1$s. # +commands.volumearea.remove.byPosition.failure=W obecnym wymiarze nie ma woluminów zawierających pozycję bloku %1$d. # +commands.volumearea.remove.success=Usunięto wolumin(y) w obecnym wymiarze # +commands.volumearea.remove_all.success=Usunięto wolumin(y) w obecnym wymiarze # +commands.volumearea.list.success.currentDimension=Wykaz wszystkich woluminów w obecnym wymiarze # +commands.volumearea.list.success.allDimensions=Wykaz wszystkich woluminów we wszystkich wymiarach # +commands.volumearea.list.failure.allDimensions=W żadnym wymiarze nie istnieją żadne woluminy. # +commands.volumearea.entry.withIdentifier=– %s: %s od %d %d %d do %d %d %d # +commands.volumearea.entry.withoutIdentifier=– %s: od %d %d %d do %d %d %d # +commands.volumearea.noneExist.currentDimension=W obecnym wymiarze nie istnieją żadne woluminy. # +commands.volumearea.inUse=Woluminy w użyciu: %1$d/%2$d. # +commands.weather.clear=Zmiana na słoneczną pogodę # +commands.weather.description=Ustawia pogodę. # +commands.weather.disabled=Cykl pogodowy nie jest aktywny w tym świecie. # +commands.weather.query=Informacja pogodowa: %s # +commands.weather.query.clear=bezchmurnie # +commands.weather.query.rain=deszczowo # +commands.weather.query.thunder=burzowo # +commands.weather.rain=Zmiana na deszczową pogodę # +commands.weather.thunder=Zmiana na deszcz i burzę # +commands.allowlist.add.failed=Nie można dodać %1$s do listy pozwoleń # +commands.allowlist.add.success=Dodano %1$s do listy pozwoleń # +commands.allowlist.description=Zarządza listą pozwoleń serwera. # +commands.allowlist.disabled=Wyłączono listę pozwoleń # +commands.allowlist.enabled=Włączono listę pozwoleń # +commands.allowlist.list=Gracze na liście pozwoleń (%1$d z widocznych %2$d): # +commands.allowlist.reloaded=Lista pozwoleń ponownie wczytana z pliku. # +commands.allowlist.remove.failed=Nie można usunąć gracza %1$s z listy pozwoleń # +commands.allowlist.remove.success=Usunięto gracza %1$s z listy pozwoleń # +commands.world_age.description=Zmienia lub wysyła zapytanie o wiek świata (czas od jego utworzenia). # +commands.world_age.added=Dodano %1$d do wieku świata # +commands.world_age.query=Wiek świata to %d # +commands.world_age.set=Ustaw wiek świata (%1$d) # +commands.worldborder.center.success=Ustaw środek granicy świata na %1$s,%2$s # +commands.worldborder.damage.amount.success=Ustaw obrażenia granicy świata na %1$s/blok (z %2$s/blok) # +commands.worldborder.damage.buffer.success=Ustaw bufor obrażeń granicy świata na następującą liczbę bloków: %1$s (z %2$s) # +commands.worldborder.get.success=Granica świata ma obecnie szerokość %1$s (w blokach) # +commands.worldborder.set.success=Ustaw szerokość granicy świata na %1$s (z %2$s bloków) # +commands.worldborder.setSlowly.grow.success=Rozszerzanie granicy świata do %1$s z %2$s (w blokach) przez %3$s sek. # +commands.worldborder.setSlowly.shrink.success=Zwężanie granicy świata do %1$s z %2$s (w blokach) przez %3$s sek. # +commands.worldborder.warning.distance.success=Przestaw ostrzeżenie granicy świata na %1$s z %2$s (w blokach) # +commands.worldborder.warning.time.success=Przestaw ostrzeżenie granicy świata na %1$s sek. (z %2$s sek.) # +commands.worldbuilder.description=Przełącz status budowniczego światów wywołującego. # +commands.worldbuilder.success=Status budowniczego światów zaktualizowany do %1$s # +commands.wsserver.description=Próbuje połączyć sie z serwerem WebSocket za pomocą podanego URL. # +commands.wsserver.invalid.url=Podany URL serwera jest nieprawidłowy # +commands.wsserver.request.existing=Obecnie uruchomione jest inne żądanie połączenia # +commands.wsserver.request.failed=Nie można nawiązać połączenia z serwerem: %1$s # +commands.wsserver.success=Nawiązano połączenie z serwerem: %1$s # +commands.xp.description=Dodaje lub odejmuje graczowi doświadczenia. # +commands.xp.failure.widthdrawXp=Nie można dawać graczom ujemnych punktów doświadczenia # +commands.xp.success=Graczowi %2$s przekazano %1$d doświadczenia # +commands.xp.success.levels=Graczowi %2$s przekazano poziomy (%1$d) # +commands.xp.success.negative.levels=Graczowi %2$s odebrano poziomy (%1$d) # + +connect.authorizing=Logowanie... # +connect.connecting=Łączenie z serwerem... # +connect.failed=Nie można połączyć się z serwerem # + +connect_gamepad.warning.controllerRequired=Wymagany kontroler gier # +connect_gamepad.pressButtonToContinue=Naciśnij przycisk 'A' na kontrolerze, aby kontynuować # +gamepad_disconnect=Kontroler utracił połączenie # +gamepad_disconnect.reconnectController=Twój kontroler utracił połączenie. Podłącz go ponownie, aby kontynuować. # + +container.beacon=Magiczna latarnia # +container.brewing=Statyw alchemiczny # +container.chest=Skrzynia # +container.chestDouble=Duża skrzynia # +container.crafting=Konstruowanie # +container.creative=Wybór przedmiotu # +container.dispenser=Dozownik # +container.dropper=Podajnik # +container.enchant=Zaklnij # +container.enchant.clue=%s . . . ? # +container.enchant.levelrequirement=Wymagany poziom: %d # +container.enchant.lapis.many=Lazuryt (%d) # +container.enchant.lapis.one=1 lazuryt # +container.enchant.level.many=%d poziomy zaklęcia # +container.enchant.level.one=1 poziom zaklęcia # +container.enderchest=Skrzynia Kresu # +container.furnace=Piec # +container.hopper=Lejek przedmiotów # +container.inventory=Ekwipunek # +container.isLocked=Zamknięte: %s! # +container.loom=Krosno # +container.minecart=Wagonik # +container.repair=Napraw i nazwij # +container.repair.cost=Koszt zaklęcia: %1$d # +container.repair.expensive=Za drogo! # +container.repairAndDisenchant=Napraw i odczaruj # +container.stonecutter=Przycinarka # +container.stonecutter_block=Przycinarka # +container.smithing_table=Stół kowalski # +container.smithing_table_block=Stół kowalski # +container.smithing_table.upgrade=Ulepsz wyposażenie # +container.shulkerbox=Shulkerowa skrzynia # +container.shulkerboxContains=i %d więcej... # +container.barrel=Baryłka # + +controller.buttonTip.addItem=Dodaj przedmiot # +controller.buttonTip.addItemStack=Dodaj grupę przedmiotów # +controller.buttonTip.adjustSlider=Dopasuj suwak w lewo/w prawo # +controller.buttonTip.back=Wstecz # +controller.buttonTip.backToAnvil=Powrót do kowadła # +controller.buttonTip.backToBrewing=Powrót do alchemii # +controller.buttonTip.backToEnchanting=Powrót do zaklinania # +controller.buttonTip.backToFurnace=Powrót do pieca # +controller.buttonTip.cancel=Anuluj # +controller.buttonTip.clearSearch=Wyczyść wyszukiwanie # +controller.buttonTip.clearQuickSelect=Skasuj szybki wybór # +controller.buttonTip.craft=Stwórz # +controller.buttonTip.craftAll=Stwórz wszystkie obiekty # +controller.buttonTip.craftOne=Stwórz jeden obiekt # +controller.buttonTip.craftStack=Wytwórz kilka # +controller.buttonTip.craftTake=Stwórz i weź # +controller.buttonTip.drop=Upuść # +controller.buttonTip.edit=Edytuj # +controller.buttonTip.enterMessage=Wpisz wiadomość # +controller.buttonTip.exit=Zakończ # +controller.buttonTip.external=Zewnętrzny # +controller.buttonTip.level=Poziom # +controller.buttonTip.new=Nowy # +controller.buttonTip.openRecipeBook=Otwórz przepiśnik # +controller.buttonTip.pane.inventory=Ekwipunek # +controller.buttonTip.pane.recipeBook=Przepiśnik # +controller.buttonTip.place.one=Umieść jeden # +controller.buttonTip.place=Umieść # +controller.buttonTip.quick.move=Szybkie przerzucenie # +controller.buttonTip.recipes.showAll=Pokaż wszystkie # +controller.buttonTip.recipes.showCraftable=Pokaż wytwarzalne # +controller.buttonTip.remove=Usuń # +controller.buttonTip.removeFuel=Usuń paliwo # +controller.buttonTip.removeFuelInput=Usuń paliwo/wkład # +controller.buttonTip.removeInput=Usuń wkład # +controller.buttonTip.removeMaterial=Usuń materiał # +controller.buttonTip.renameItem=Usuń przedmiot # +controller.buttonTip.returnToRecipe=Wróć do przepisu # +controller.buttonTip.enterSearch=Szukaj # +controller.buttonTip.searchRecipe=Szybkie wyszukiwanie # +controller.buttonTip.confirmSearch=Potwierdź # +controller.buttonTip.select.enchant=Wybierz zaklęcie # +controller.buttonTip.select.item=Wybierz przedmiot # +controller.buttonTip.select.slot=Wybierz miejsce # +controller.buttonTip.select=Wybierz # +controller.buttonTip.selectRecipe=Wybierz przepis # +controller.buttonTip.deselectRecipe=Usuń zaznaczenie przepisu # +controller.buttonTip.clearRecipe=Wyczyść przepis # +controller.buttonTip.tab=Zakładka # +controller.buttonTip.take.half=Weź połowę # +controller.buttonTip.take.one=Weź jeden przedmiot # +controller.buttonTip.take=Weź # +controller.buttonTip.takeItem=Weź przedmiot # +controller.buttonTip.clearHotbar=Wyczyść podręczny ekwipunek # + +controllerLayoutScreen.actions=Działania # +controllerLayoutScreen.activeBindingNameFormat=> %s < # +controllerLayoutScreen.bindings=Przypisanie przycisków # +controllerLayoutScreen.resetAllBindings=Ustawienia domyślne # +controllerLayoutScreen.button=Przycisk # +controllerLayoutScreen.cancel=Anuluj # +controllerLayoutScreen.confirmation.reset=Czy na pewno chcesz zresetować ustawienia? # +controllerLayoutScreen.confirmation.unassigned=Zapisać z nieprzypisanymi działaniami? # +controllerLayoutScreen.confirmation.unsaved=Wyjść bez zapisywania? # +controllerLayoutScreen.save=Zapisz # +controllerLayoutScreen.saveAndExit=Zapisz i wyjdź # +controllerLayoutScreen.trigger=Spust # +controllerLayoutScreen.unassigned=Nieprzypisany # +controllerLayoutScreen.toggleLivingroom=Przełącz immersję # +controls.reset=Zresetuj # +controls.resetAll=Zresetuj klawisze # +controls.title=Sterowanie # + +## Edu Course strings +course.edu.begin=Start # +course.edu.byLessonsEndGeneric=Podczas tej lekcji nauczysz się następujących rzeczy: # +course.edu.byLessonsEndOrdered=Do końca lekcji „%d” nauczysz się następujących rzeczy: # +course.edu.collaborativeLesson=Lekcja w trybie współpracy # +course.edu.collaborativeLessonAndQuiz=Quiz i lekcja w trybie współpracy # +course.edu.connectionFailed=Ups! Brak połączenia z Internetem! Sprawdź swoje połączenie i spróbuj ponownie! # +course.edu.connectionProblem.courseList=Wystąpił problem podczas nawiązywania połączenia z listą kursów. Sprawdź swoje połączenie z Internetem i spróbuj ponownie. # +course.edu.connectionProblem.quiz=Wystąpił problem podczas nawiązywania połączenia z quizem. Spróbuj ponownie. # +course.edu.continueButton=Kontynuuj # +course.edu.courses=Kursy # +course.edu.createdBy=Autor: %s # +course.edu.estimatedLength=Przewidywana długość # +## Example of a formatted string is "2m 30s" (first string param is the minutes units, second string is the seconds units) +course.edu.estimatedLength.formatted=%d%s %d%s # +course.edu.estimatedLength.minutesUnit=m # +course.edu.estimatedLength.secondsUnit=s # +course.edu.goal=Cel edukacyjny: %s # +course.edu.hostButton=Gospodarz # +course.edu.instructions=Instrukcje # +course.edu.join=Dołącz # +course.edu.launchFailed=Ups! Nie udało się uruchomić tego świata! Czy usunięto niedawno jakiś szablon świata? # +course.edu.learnMoreButton=Dowiedz się więcej # +course.edu.lessonComplete=Koniec lekcji # +course.edu.lessonIncludesQuiz=Ta lekcja zawiera quiz # +course.edu.lessonIsLocked=Ta lekcja jest niedostępna # +course.edu.lessonObjectives=Cele lekcji # +## The line below (course.edu.notSupported) doesn't need to be translated for other locales and will eventually be removed. +course.edu.notSupported=Jeszcze nie obsługiwany # +course.edu.noCoursesFound.title=Nie znaleziono żadnych kursów # +course.edu.noCoursesFound.body=Wygląda na to, że nie masz przypisanych żadnych kursów. # +course.edu.objective.bulletedString=- %s # +course.edu.progress.new=Nowe # +course.edu.progress.inProgress=W toku # +course.edu.progress.completed=Ukończone # +course.edu.refresh.courses=Odśwież kursy # +course.edu.refresh.lessons=Odśwież lekcje # +course.edu.restartButton=Uruchom ponownie # +course.edu.restartConfirmation.title=Rozpocząć lekcję od nowa? # +course.edu.restartConfirmation.body=Rozpoczęcie lekcji od nowa spowoduje utratę wszystkich postępów.%sCzy na pewno chcesz to zrobić? # +course.edu.restartFailed.title=Och, nie! # +course.edu.restartFailed.body=Nie udało nam się znaleźć tej lekcji. Próbujemy pobrać ją ponownie. # +course.edu.startButton=Rozpocznij # +course.edu.tasks=Zadania # +course.edu.teacherHasNotGivenAcccess=Nauczyciel nie przyznał ci dostępu do tej lekcji. # +## The title is prefixed with the order of the course, followed by a colon, followed by the content title. +## Example: "1: This is the title of a Course" +course.edu.titleWithOrderPrefix.formatted=%d: %s # +course.edu.tryItNowButton=Wypróbuj teraz # + +## Edu Course Multiplayer strings +course.edu.enterIp=Wprowadź adres IP świata, do którego chcesz dołączyć. # +course.edu.enterConnection=Wprowadź identyfikator połączenia świata, do którego chcesz dołączyć. # +course.edu.ipAddress=Adres IP # +course.edu.ipPlaceholder=Wprowadź adres IP lub adres serwera # +course.edu.ipTooltipText=Aby zobaczyć adres IP, poproś gospodarza o spauzowanie lekcji. Adres IP pojawi się po prawej stronie ekranu gospodarza. # +course.edu.connectionInfo=Identyfikator połączenia # +course.edu.conInfoPlaceholder=Wpisz identyfikator połączenia # +course.edu.conInfoHostTooltipText=Możesz udostępnić identyfikator połączenia, jeśli inni mają problemy z dołączeniem do twojego świata za pomocą kodu dołączenia lub udostępnionego łącza. # +course.edu.conInfoTooltipText=Gospodarz może znaleźć identyfikator połączenia w zakładce trybu wieloosobowego w menu gry danego świata. # +course.edu.joinLesson=Dołącz do lekcji # +course.edu.joinLessonIntro=Aby dołączyć do lekcji, znajdź kolegów i koleżanki, którzy biorą w niej udział. Jeśli nie ma ich na liście, wprowadź ich adresy IP. # +course.edu.joinLessonIntroTeacher=Wybierz grupę, do której chcesz dołączyć. Jeśli nie ma jej na liście, wprowadź jej adres IP. # +course.edu.noLessonFoundJoinIp=Wprowadź adres IP # +course.edu.portTooltipText=Numer portu określa wykorzystywany program serwera. Jego zmiana nie jest zwykle wymagana, chyba że gospodarz serwera cię o to poprosi. # +course.edu.searching=Wyszukiwanie światów… # + +crafting.badCombination=Brak prawidłowych danych wyjściowych dla tego przedmiotu # +crafting.cannotCreate=Nie masz wszystkich składników # +crafting.insufficientLevel=Masz zbyt niski poziom # +crafting.noRecipesInventory=Musisz zebrać bloki, żeby tworzyć! # +crafting.noRecipesStonecutter=Musisz zebrać materiały z kamienia, żeby tworzyć! # +crafting.noRecipesStonecutter_block=Musisz zebrać materiały z kamienia, żeby tworzyć! # +crafting.noRecipesWorkbench=Musisz zebrać bloki, żeby tworzyć! # + +createWorld.customize.custom.baseSize=Rozmiar głębokości podstawy # +createWorld.customize.custom.biomeDepthOffset=Offset głębokości biomu # +createWorld.customize.custom.biomeDepthWeight=Ciężar głębokości biomu # +createWorld.customize.custom.biomeScaleOffset=Offset skali biomu # +createWorld.customize.custom.biomeScaleWeight=Ciężar skali biomu # +createWorld.customize.custom.biomeSize=Rozmiar biomu # +createWorld.customize.custom.center= Wysokość środka # +createWorld.customize.custom.confirm1=Spowoduje to nadpisanie twoich aktualnych # +createWorld.customize.custom.confirm2=ustawień, czego nie będzie można cofnąć. # +createWorld.customize.custom.confirmTitle=Ostrzeżenie! # +createWorld.customize.custom.coordinateScale=Skala współrzędnych # +createWorld.customize.custom.count= Próby tworzenia # +createWorld.customize.custom.defaults=Domyślne # +createWorld.customize.custom.depthNoiseScaleExponent=Wykładnik głębokości szumu # +createWorld.customize.custom.depthNoiseScaleX=Skala głębokości szumu X # +createWorld.customize.custom.depthNoiseScaleZ=Skala głębokości szumu Z # +createWorld.customize.custom.dungeonChance=Liczba lochów # +createWorld.customize.custom.fixedBiome=Biom # +createWorld.customize.custom.heightScale=Skala wysokości # +createWorld.customize.custom.lavaLakeChance=Rzadkość jezior lawy # +createWorld.customize.custom.lowerLimitScale=Skala dolnego ograniczenia # +createWorld.customize.custom.mainNoiseScaleX=Skala głównego hałasu X # +createWorld.customize.custom.mainNoiseScaleY=Skala głównego hałasu Y # +createWorld.customize.custom.mainNoiseScaleZ=Skala głównego hałasu Z # +createWorld.customize.custom.maxHeight= Maks. wysokość # +createWorld.customize.custom.minHeight= Min. wysokość # +createWorld.customize.custom.next=Następna strona # +createWorld.customize.custom.page0=Ustawienia podstawowe # +createWorld.customize.custom.page1=Ustawienia rudy # +createWorld.customize.custom.page2=Ustawienia zaawansowane (tylko dla doświadczonych użytkowników!) # +createWorld.customize.custom.page3=Dodatkowe ustawienia zaawansowane (tylko dla doświadczonych użytkowników!) # +createWorld.customize.custom.preset.caveChaos=Jaskinie chaosu # +createWorld.customize.custom.preset.caveDelight=Rozkosz grotołaza # +createWorld.customize.custom.preset.drought=Susza # +createWorld.customize.custom.preset.goodLuck=Szczęście # +createWorld.customize.custom.preset.isleLand=Wyspy # +createWorld.customize.custom.preset.mountains=Górskie szaleństwo # +createWorld.customize.custom.preset.waterWorld=Wodny świat # +createWorld.customize.custom.presets=Ustawienia wstępne # +createWorld.customize.custom.presets.title=Dopasuj ustawienia wstępne świata # +createWorld.customize.custom.prev=Poprzednia strona # +createWorld.customize.custom.randomize=Losuj # +createWorld.customize.custom.riverSize=Rozmiar rzeki # +createWorld.customize.custom.seaLevel=Poziom morza # +createWorld.customize.custom.size= Rozmiar tworzenia # +createWorld.customize.custom.spread= Wysokość rozmieszczania # +createWorld.customize.custom.stretchY=Rozkład wysokości # +createWorld.customize.custom.upperLimitScale=Skala górnego ograniczenia # +createWorld.customize.custom.useCaves=Jaskinie # +createWorld.customize.custom.useDungeons=Lochy # +createWorld.customize.custom.useLavaLakes=Jeziora lawy # +createWorld.customize.custom.useLavaOceans=Oceany lawy # +createWorld.customize.custom.useMineShafts=Kopalnie # +createWorld.customize.custom.useMonuments=Podwodne świątynie # +createWorld.customize.custom.useRavines=Wąwozy # +createWorld.customize.custom.useStrongholds=Twierdze # +createWorld.customize.custom.useTemples=Świątynie # +createWorld.customize.custom.useOceanRuins=Ruiny w oceanie # +createWorld.customize.custom.useVillages=Wioski # +createWorld.customize.custom.useWaterLakes=Wodne jeziora # +createWorld.customize.custom.waterLakeChance=Rzadkość wodnych jezior # +createWorld.customize.flat.addLayer=Dodaj warstwę # +createWorld.customize.flat.editLayer=Edytuj warstwę # +createWorld.customize.flat.height=Wysokość # +createWorld.customize.flat.layer=%d # +createWorld.customize.flat.layer.bottom=Dół - %d # +createWorld.customize.flat.layer.top=Góra - %d # +createWorld.customize.flat.removeLayer=Usuń warstwę # +createWorld.customize.flat.tile=Materiał warstwy # +createWorld.customize.flat.title=Dopasowanie Superpłaskiego # +createWorld.customize.presets=Ustawienia wstępne # +createWorld.customize.presets.list=Ewentualnie możesz skorzystać z wcześniej przez nas przygotowanych! # +createWorld.customize.presets.select=Użyj ustawień wstępnych # +createWorld.customize.presets.share=Chcesz udostępnić swoje ustawienia wstępne innej osobie? Użyj poniższego pola! # +createWorld.customize.presets.title=Wybierz ustawienia wstępne # + +createWorldUpsell.removeTrial=Nie pokazuj wersji próbnej na liście światów # +createWorldUpsell.title=Stworzyć nowy świat lub świat Realms? # +createWorldUpsell.title.realm=Stwórz nowy świat Realms # +createWorldUpsell.button.realm=Nowy świat Realms # +createWorldUpsell.button.world=Nowy świat # +createWorldUpsell.button.trialText=Rozpocznij 30-dniową wersję próbną # +createWorldUpsell.price.realm=%1$s miesięcznie # +createWorldUpsell.price.coin.realm=%1$s monet(y) miesięcznie # +createWorldUpsell.price.world=Za darmo # +createWorldUpsell.realm.sellPoint1=Dodaj nieskończoną liczbę członków i graj online ze znajomymi (maks. §d%d§r) # +createWorldUpsell.realm.sellPoint2=Zapis online: graj w Minecrafta na dowolnym urządzeniu z obsługą rynku Minecrafta # +createWorldUpsell.realm.sellPoint3=Nie zajmuje miejsca na twoim urządzeniu # +createWorldUpsell.realm.sellPoint4=Znajomi mogą grać, nawet gdy ciebie nie ma # +createWorldUpsell.signIn=Stwórz świat Realms przy pomocy konta Microsoft # +createWorldUpsell.world.sellPoint1=Graj online z maksymalnie 7 znajomymi # +createWorldUpsell.world.sellPoint2=Zapisano na twoim urządzeniu: graj offline # +createWorldUpsell.world.sellPoint3=Wykorzystuje pamięć urządzenia # + + +createWorldScreen.action.editLocal=Stwórz nieskończony! # +createWorldScreen.action.local=Stwórz świat! # +createWorldScreen.action.realms=Stwórz świat! # +createWorldScreen.action.realmsReset=Zresetuj świat Realms # +createWorldScreen.advanced=Zaawansowane # +createWorldScreen.cheatSettings=Kody # +createWorldScreen.worldOptions=Opcje świata # +createWorldScreen.worldSettings=Ustawienia świata # +createWorldScreen.worldManagement=Zarządzanie światem # +createWorldScreen.alwaysDay=Ciągły dzień # +createWorldScreen.bonusChest=Skrzynia bonusowa # +createWorldScreen.pvp=Ogień bratobójczy # +createWorldScreen.immediaterespawn=Natychmiastowe odrodzenie # +createWorldScreen.respawnRadius=Promień odrodzenia # +createWorldScreen.trustPlayers=Ufaj graczom # +createWorldScreen.fireSpreads=Ogień się rozprzestrzenia # +createWorldScreen.mobLoot=Łupy z mobów # +createWorldScreen.tileDrops=Surowce z bloków # +createWorldScreen.keepInventory=Zachowaj ekwipunek # +createWorldScreen.naturalregeneration=Samoistna regeneracja # +createWorldScreen.tntexplodes=TNT wybucha # +createWorldScreen.respawnblocksexplode=Bloki odrodzenia eksplodują # +createWorldScreen.weathercycle=Cykl pogodowy # +createWorldScreen.daylightcycle=Cykl dzienny # +createWorldScreen.mobSpawn=Odradzanie mobów # +createWorldScreen.mobgriefing=Destrukcyjność mobów # +createWorldScreen.educationtoggle=Education Edition # +createWorldScreen.entitiesdroploot=Obiekty upuszczają łup # +createWorldScreen.commandblocksenabled=Bloki poleceń włączone # +createWorldScreen.experimentalgameplay=Eksperymenty # +createWorldScreen.experimentalgameplayinfo=§7Wypróbuj funkcje, które są w fazie rozwoju. Po utworzeniu świata tej opcji nie będzie można już wyłączyć. # +createWorldScreen.experimentalbiomes=Niestandardowe biomy # +createWorldScreen.experimentalbiomesDescription=Twórz niestandardowe biomy i zmieniaj generowanie świata # +createWorldScreen.experimentalCreatorFeatures=Nadchodzące funkcje twórcy # +createWorldScreen.experimentalCreatorFeaturesDescription=Zawiera właściwości aktora i regulowane parametry mgły # +createWorldScreen.experimentalmoddingDescription=Wykonujesz wiele powtarzalnych czynności? Może to pomóc w utworzeniu dodatku # +createWorldScreen.experimentalSneakingFeature=Krótkie skradanie się # +createWorldScreen.experimentalSneakingFeatureDescription=Pozwól graczom przekradać się szparami o wielkości 1,5 bloku # +createWorldScreen.cavesandcliffs=Jaskinie i klify # +createWorldScreen.cavesandcliffsDescription=Poznaj nowy sposób generowania zróżnicowanych jaskiń # +createWorldScreen.spectatorMode=Tryb widza # +createWorldScreen.spectatorModeDescription=Wypróbuj wczesne wersje trybu widza # +createWorldScreen.experimentalCameras=Kamery eksperymentalne # +createWorldScreen.experimentalCamerasDescription=Włącz polecenie kamery # +createWorldScreen.experimentalholiday=Świąteczne funkcje kreatora # +createWorldScreen.experimentalholidayDescription=Dodaj bloki oparte na danych i technologię elementów, aby dostosować kształt bloku, jego obrót, uszkodzenia i inne cechy # +createWorldScreen.experimentalGameTest=Interfejsy API w wersji beta # +createWorldScreen.experimentalGameTestDescription=Używaj wersji "-beta" modułów API w pakietach dodatków # +createWorldScreen.experimentalMolangFeatures=Funkcje języka Molang # +createWorldScreen.experimentalMolangFeaturesDescription=Eksperymentalne zapytania i funkcje języka Molang # +createWorldScreen.worldPreferences=Preferencje świata # +createWorldScreen.startWithMap=Mapa początkowa # +createWorldScreen.defaultName=Mój świat # +createWorldScreen.create=Stwórz # +createWorldScreen.createOnRealms=Utwórz na serwerze Realms # +createWorldScreen.delete=Usuń # +createWorldScreen.deleteWorld=Usuń świat # +createWorldScreen.delete.desc=Usuń swój świat na zawsze. # +createWorldScreen.delete.confirm=Usunąć świat na zawsze? # +createWorldScreen.deleteWarningFormat=Na pewno chcesz usunąć „%s”? Stracisz ten świat na zawsze! (A to bardzo długo) # +createWorldScreen.editTitleFormat=Edytuj "%s" # +createWorldScreen.game.settings=Ustawienia gry # +createWorldScreen.gameMode=Tryb gry # +createWorldScreen.gameMode.default=Domyślny tryb gry # +createWorldScreen.gameMode.personal=Osobisty tryb gry # +createWorldScreen.gameMode.adventure=Przygodowy # +createWorldScreen.gameMode.creative=Kreatywny # +createWorldScreen.gameMode.creative.desc=Nieograniczone zasoby. Brak obrażeń. Latanie. Brak osiągnięć, nawet jeśli przełączysz później na przetrwanie. # +createWorldScreen.gameMode.survival=Przetrwanie # +createWorldScreen.gameMode.survival.desc=Ograniczone zasoby, będziesz potrzebować narzędzi. Możesz otrzymać obrażenia. Uważaj na potwory. # +createWorldScreen.gameMode.spectator=Widz # +createWorldScreen.gameMode.serverDefault=Domyślny # +createWorldScreen.header.delete=Trwałość świata # +createWorldScreen.header.editLocal=Edytuj swój świat # +createWorldScreen.header.general.project=Projekt # +createWorldScreen.header.general.exportSettings=Eksportuj ustawienia # +createWorldScreen.header.general.exportSettings.description=§7Niektóre funkcje mogą zostać zastąpione podczas sesji edycji, ale po wyeksportowaniu będą w pełni respektowane # +createWorldScreen.header.local=Stwórz świat # +createWorldScreen.header.realms=Stwórz serwer Realms # +createWorldScreen.header.realmsReset=Zresetować twój świat Realms? # +createWorldScreen.levelName=Nazwa # +createWorldScreen.levelSeed=Ziarno generatora # +createWorldScreen.multiplayer.settings=Ustawienia dla wielu graczy # +createWorldScreen.progress.local=Tworzenie nowego świata... # +createWorldScreen.progress.realms=Resetowanie świata Realms... # +createWorldScreen.seed.desc=Podaj ziarno generatora, aby wygenerować ponownie ten sam teren. Pozostaw pole puste, aby uzyskać losowy świat. # +createWorldScreen.showCoordinates=Pokaż współrzędne # +createWorldScreen.worldType=Typ świata # +createWorldScreen.randomtickspeed=Losowa szybkość ticków # +createWorldScreen.randomtickspeed.reset=Resetuj losową szybkość ticków # +createWorldScreen.serverSimDistance=Odległość symulacji # +createWorldScreen.serverSimDistanceFormat=%s chunk. # +createWorldScreen.showbordereffect=Pokaż efekt obramowania # +createWorldScreen.check_internet_connection=Brak połączenia z Internetem. Twoi znajomi nie będą mogli dołączyć do twoich światów wieloosobowych. Aby z nimi zagrać, zaloguj się na swoje konto Microsoft. # +createWorldScreen.disconnectedXboxLive=Brak połączenia z usługami Microsoft. Twoi znajomi posiadający tagi gracza nie będą mogli dołączyć do twojego świata wieloosobowego. Zaloguj się na swoje konto Microsoft, aby z nimi grać. # +createWorldScreen.clearPlayerData.button=Wyczyść dane gracza # +createWorldScreen.clearPlayerData.title=Usunąć dane gracza ze świata? # +createWorldScreen.clearPlayerData.body1=Wybierz opcję „Wszystkie dane gracza”, by usunąć absolutnie wszystkie dane gracza ze świata. Gdy następnym razem gracz dołączy do tego świata, rozpocznie z początkowymi, domyślnymi danymi. # +createWorldScreen.clearPlayerData.body2=Wybierz opcję „Zatrzymaj dane gracza”, by zachować obecne dane (takie jak przedmioty w ekwipunku czy lokalizację) i zastosować je do „właściciela świata”. Jest nim gracz, który wczyta dany świat lokalnie lub jest właścicielem świata Realms, na którym się znajduje ten świat. # +createWorldScreen.clearPlayerData.all=Wszystkie dane gracza # +createWorldScreen.clearPlayerData.allExceptLocal=Zatrzymaj dane gracza # +createWorldScreen.clearPlayerData.cancel=Anuluj # +createWorldScreen.clearPlayerData.progress=Czyszczenie danych gracza # +createWorldScreen.upload=Prześlij świat # +createWorldScreen.editor.deleteProject=Usuń projekt # +createWorldScreen.editor.projectOptionsLabel=Opcje projektu # +createWorldScreen.editor.delete.confirm=Usunąć projekt na zawsze? # +createWorldScreen.editor.deleteWarningFormat=Czy na pewno chcesz usunąć „%s”? Stracisz ten projekt na zawsze! # + + +## Cross Platform Toggle +crossPlatformToggle.startMenuScreen.title=Gra międzyplatformowa # +crossPlatformToggle.startMenuScreen.enable=Włącz grę międzyplatformową # +crossPlatformToggle.startMenuScreen.enable.line1=Czy chcesz włączyć grę międzyplatformową? # +crossPlatformToggle.startMenuScreen.enable.line2=Gra międzyplatformowa umożliwia wspólną grę tobie i twoim znajomym korzystającym z innych platform! # +crossPlatformToggle.startMenuScreen.disable=Wyłącz grę międzyplatformową # +crossPlatformToggle.startMenuScreen.disable.line1=Czy chcesz wyłączyć grę międzyplatformową? # +crossPlatformToggle.startMenuScreen.disable.line2=Nie będziesz w stanie połączyć się ani grać ze znajomymi korzystającymi z innych platform. # +crossPlatformToggle.crossPlatformDisabled.friends=Włącz grę międzyplatformową w menu głównym, by móc dołączyć do światów Realms, rozgrywki w sieci lokalnej oraz by grać ze wszystkimi swoimi znajomymi w Minecrafcie. # +crossPlatformToggle.crossPlatformDisabled.invite=Włącz grę międzyplatformową w menu głównym, by móc zaprosić znajomych korzystających z innych platform. # +crossPlatformToggle.crossPlatformDisabled.realms=Włącz grę międzyplatformową w menu głównym, by dołączyć do światów Realms. # +crossPlatformToggle.crossPlatformDisabled.servers=Włącz grę międzyplatformową w menu głównym, by dodawać serwery lub do nich dołączać. # +crossPlatformToggle.crossPlatformDisabled.multiplayerSettings=Włącz grę międzyplatformową w menu głównym, by móc grać ze znajomymi korzystającymi z innych platform. # + +realmsPendingInvitationsScreen.pendingInvitations=Zaproszenia członkowskie do świata Realms # +realmsPendingInvitationsScreen.noInvites=Nie masz oczekujących zaproszeń. # +realmsPendingInvitationsScreen.fetchingInvites=Pobieranie zaproszeń... # +realmsPendingInvitationsScreen.decline=Odrzuć # +realmsPendingInvitationsScreen.accepted=Zaakceptowane # +realmsPendingInvitationsScreen.declined=Odrzucone # +realmsPendingInvitationsScreen.showFriendInvites=Pokaż tylko zaproszenia od znajomych. # + +realmsInvitationScreen.addingPlayers=Dodawanie graczy... # +realmsInvitationScreen.findFriends=Wyszukaj znajomych # +realmsInvitationScreen.continue=Kontynuuj # +realmsInvitationScreen.done=Gotowe, zagrajmy! # +realmsInvitationScreen.friends=Znajomi # +realmsInvitationScreen.invitedFriends=Zaproszeni znajomi # +realmsInvitationScreen.members=Członkowie # +realmsInvitationScreen.unableToAddPlayers=Nie można dodać graczy # +realmsInvitationScreen.loadingFriends=Wczytywanie znajomych i członków... # +realmsInvitationScreen.loadingProfiles=Ładowanie profili (%s / %s) # +realmsInvitationScreen.noInvites=Nie udało się znaleźć żadnych graczy. # +realmsInvitationScreen.savingChanges=Zapisywanie zmian... # +realmsInvitationScreen.sendingInvitesFailed=Coś poszło nie tak. Nie mogliśmy dodać wybranych graczy do twojego świata Realms. Spróbuj ponownie później. # +realmsInvitationScreen.title=Dodaj członków # +realmsInvitationScreen.undo=Cofnij # +realmsInvitationScreen.unblock=Odblokuj # +realmsInvitationScreen.unblocked=Odblokowano # +realmsInvitationScreen.blocked=Zablokowano # +realmsInvitationScreen.myRealm=Mój świat Realms # +realmsInvitationScreen.fetchingLink=Przygotowywanie nowego linku... # +realmsInvitationScreen.fetchingCode=Pobieranie nowego kodu zaproszenia... # +realmsInvitationScreen.shareTitle=Zaproszenie Realms # +realmsInvitationScreen.shareText=Dołącz do mnie w tym świecie Realms! # +realmsInvitationScreen.refreshDialogTitle=Wyłączyć aktualny link? # +realmsInvitationScreen.refreshDialogLabel=Działanie to wyłączy aktualny link i wygeneruje nowy. Wszyscy, którzy już zostali członkami twojego świata Realm, będą mogli do niego dołączyć. # +realmsInvitationScreen.createLinkDialogTitle=Wygenerować link do Realms? # +realmsInvitationScreen.createLinkDialogLabel=Wszyscy, którzy otworzą ten link, zostaną członkami twojego świata Realm. Tworząc nowy link, wyłączasz stary. # +realmsInvitationScreen.shareDialogTitle=Pobrać dane zapasowe przed udostępnieniem? # +realmsInvitationScreen.shareDialogLabel=Wszystkie osoby posiadające ten link mogą zostać członkami twojego świata Realm. Uważaj, komu go udostępniasz. Przed udostępnieniem możesz pobrać kopię zapasową swojego świata. Członków możesz usuwać przy pomocy ustawień świata Realm. # +realmsInvitationScreen.shareDialogShareButton=Udostępnij # +realmsInvitationScreen.shareDialogCopyButton=Skopiuj # +realmsInvitationScreen.shareDialogNewLinkButton=Stwórz nowy link # +realmsInvitationScreen.shareDialogNewCodeButton=Utwórz nowy kod # +realmsInvitationScreen.closedRealmWarning=Twój świat Realm jest zamknięty. Nowi członkowie nie mogą dołączać. # +realmsInvitationScreen.generate=Wygeneruj # +realmsInvitationScreen.disable=Wyłącz # +realmsInvitationScreen.backup=Pobierz # +realmsInvitationScreen.shareByLink=Udostępnij link # +realmsInvitationScreen.shareByCode=Udostępnij kod zaproszenia # +realmsInvitationScreen.shareLinkToRealm=Udostępnij link do świata Realms # +realmsInvitationScreen.shareCodeToRealm=Udostępnij kod zaproszenia do świata Realm # +realmsInvitationScreen.shareInfoMessage=Wszystkie osoby posiadające ten link mogą dołączyć do Twojego świata Realms. Przejdź do Gra > Pobierz świat, aby pobrać kopię zapasową swojego świata. # +realmsInvitationScreen.shareInfoMessageCode=Wszystkie osoby posiadające kod zaproszenia mogą dołączyć do twojego świata Realm. Wybierz kolejno opcje Gra > Pobierz świat, aby pobrać kopię zapasową swojego świata. # +realmsInvitationScreen.refreshLinkInfoMessage=Działanie to unieważni stary link i stworzy nowy. Czy chcesz kontynuować? # +realmsInvitationScreen.refreshCodeInfoMessage=Działanie to spowoduje unieważnienie starego kodu zaproszenia i utworzenie nowego. Czy chcesz kontynuować? # +realmsInvitationScreen.kick=Usuń # +realmsInvitationScreen.kickAndBlock=Zablokuj # +realmsInvitationScreen.kickPopupTitle=Anulować dostęp? # +realmsInvitationScreen.kickPopupText=Czy chcesz anulować temu graczowi dostęp? W każdej chwili możesz to cofnąć. # +realmsInvitationScreen.copyToastMessage=Link do Twojego świata Realms skopiowany do schowka! # +realmsInvitationScreen.playerFilterTitle=Filtruj graczy # +realmsInvitationScreen.setPermissionFail=Ustawianie uprawnień dla użytkownika %s nie powiodło się. # +realmsInvitationScreen.setDefaultPermissionFail=Ustawianie domyślnych uprawnień nie powiodło się. # + +realmJoining.progressTitle=Dołączanie do świata Realms... # + +realmsClearMembers.clearMembersTitle=Usunąć członków? # +realmsClearMembers.clearMembersText=Chcesz usunąć członków z listy tego świata Realms? # +realmsClearMembers.clear=Usuń członków # + +realmsSharingScreen.join=Dołącz # +realmsSharingScreen.joinTitle=Dołączyć do świata Realms? # +realmsSharingScreen.joinMessage=Dołączyć do świata %s? # +realmsSharingScreen.blockedInviteTitle=Gracz został zablokowany # +realmsSharingScreen.blockedInviteMessage=Zablokowano cię! Poproś właściciela serwera o usunięcie cię z listy zablokowanych graczy. # +realmsSharingScreen.badInviteTitle=Nieprawidłowy link do świata Realms # +realmsSharingScreen.badInviteMessage=Link zaproszenia jest niepoprawny lub został zdezaktywowany. Poproś właściciela świata Realm o zaktualizowany link i upewnij się, że wpisujesz link poprawnie. # +realmsSharingScreen.regenerateLinkFailed=Nie wygenerowano nowego linku zaproszenia. # +realmsSharingScreen.cantJoinExpiredTitle=Świat Realms gracza %s wygasł # +realmsSharingScreen.cantJoinExpiredMessage=%s wygasł. Poproś gracza %s o odnowienie tego świata. # +realmsSharingScreen.cantJoinClosedTitle=Gracz %s zamknął ten świat Realms # +realmsSharingScreen.cantJoinClosedMessage=%s jest zamknięty. Poproś %s o ponowne otwarcie. # +realmsSharingScreen.failedSignInModalTitle=Zaloguj się, aby dołączyć do tego świata Realms # +realmsSharingScreen.failedSignInModalMessage=Musisz się zalogować na konto Microsoft, aby dołączyć do świata Realms. Zaloguj się i spróbuj ponownie. # +realmsSharingScreen.invalidPermissionTitle=Niewłaściwe uprawnienia # +realmsSharingScreen.unexpectedServerResponseTitle=Błąd serwera Realms # +realmsSharingScreen.unexpectedServerResponseMessage=Przepraszamy, wystąpił problem z nawiązaniem połączenia z serwerem Realm. Spróbuj ponownie później. # + +realmsCreateScreen.title.create=Stwórz serwer świata Realms # +realmsCreateScreen.title.extend=Rozszerz swój świat Realms # +realmsCreateScreen.title.renew=Odnów swój świat Realms # +realmsCreateScreen.defaultRealm=Świat Realms użytkownika %s # +realmsCreateScreen.creatingRealm=Tworzenie świata Realms... # +realmsCreateScreen.nameHeader.name=Nazwa świata Realms # +realmsCreateScreen.nameHeader.rename=Zmienić nazwę świata Realms? # +realmsCreateScreen.termsAndConditionsAgree=Zgadzam się # +realmsCreateScreen.termsAndConditionsHeader=Regulamin i warunki # +realmsCreateScreen.viewTermsAndConditions=Przeczytaj regulamin i warunki # +realmsCreateScreen.viewPrivacyPolicy=Przeczytaj politykę prywatności # +realmsCreateScreen.durationHeader=Czas trwania # +realmsCreateScreen.durationShort=30 dni # +realmsCreateScreen.durationLong=180 dni # +realmsCreateScreen.sizeHeader=Poziom # +realmsCreateScreen.purchasePrefix.create=Stwórz # +realmsCreateScreen.purchasePrefix.extend=Rozszerz # +realmsCreateScreen.purchasePrefix.renew=Odnów # +realmsCreateScreen.subscription.trial=Stwórz za darmo!%s(%s/miesiąc po pierwszych 30 dniach) # +realmsCreateScreen.subscription.buy=Stwórz za %s/miesiąc # +realmsCreateScreen.subscription.renew=Odnów za %s/miesiąc # +realmsCreateScreen.consumable.trial=Stwórz za darmo! # +realmsCreateScreen.consumable.buy=Stwórz za %s # +realmsCreateScreen.consumable.renew=Odnów za %s # +realmsCreateScreen.consumable.extend=Rozszerz za %s # +realmsCreateScreen.errorRealmName=Nazwa świata Realms nie może być pusta. # +realmsCreateScreen.errorRealmNameAndTOS=Nazwa świata Realms nie może być pusta, ponadto musisz zaakceptować warunki umowy, żeby go stworzyć. # +realmsCreateScreen.errorTOS=Musisz zaakceptować warunki, żeby stworzyć świat Realms. # +realmsCreateScreen.goBack=Wróć # +realmsCreateScreen.contactSupport=Skontaktuj się z pomocą techniczną # +realmsCreateScreen.createFailed.title=Coś poszło nie tak # +realmsCreateScreen.purchaseFailed=Niestety nie mogliśmy zrealizować twojego zakupu w świecie Realms. Sprawdź swoje połączenie internetowe. # +realmsCreateScreen.createFailed.content=Zakup przebiegł pomyślnie, jednak nie mogliśmy stworzyć świata Realms. Stworzymy go najszybciej, jak będzie to możliwe. Odwiedź tę stronę później, korzystając z tego urządzenia. Jeżeli problem będzie trwał dłużej niż jeden dzień, skontaktuj się z pomocą techniczną Mojang. # +realmsCreateScreen.createFailed.profanity=Nazwa świata Realms %s niedozwolona. # +realmsCreateScreen.createFailed.generic=Nie można zweryfikować nazwy klubu. Spróbuj ponownie później. # +realmsCreateScreen.maxRealms.title=Maksymalna liczba subskrypcji # +realmsCreateScreen.maxRealms.content=Masz obecnie maksymalną liczbę subskrypcji na tym urządzeniu i nie możesz utworzyć kolejnej. # +realmsCreateScreen.offerNotFound.title=Utracono połączenie ze sklepem # +realmsCreateScreen.offerNotFound.content=Twoje urządzenie utraciło połączenie ze sklepem i nie możemy potwierdzić, czy ta oferta jest nadal dostępna. Sprawdź połączenie internetowe lub spróbuj ponownie później. # +realmsCreateScreen.offerNotAvailable.title=Utracono połączenie ze sklepem # +realmsCreateScreen.offerNotAvailable.content=Twoje urządzenie utraciło połączenie ze sklepem i nie możemy potwierdzić, czy ta oferta jest nadal dostępna. Sprawdź połączenie internetowe lub spróbuj ponownie później. # +realmsCreateScreen.extendRealms.content=Subskrypcja Realms została już maksymalnie przedłużona. Nie możesz teraz dodać dodatkowego czasu. Spróbuj ponownie później. # +realmsCreateScreen.twoUsers=2 graczy # +realmsCreateScreen.tenUsers=10 graczy # +realmsCreateScreen.viewTOS=Przeczytaj warunki korzystania z Minecraft Realms, wchodząc na stronę https://aka.ms/minecraftrealmsterms poprzez dowolną wyszukiwarkę. # +realmsCreateScreen.viewPrivacyPolicyText=Zapoznaj się z polityką prywatności Minecraft Realms pod adresem https://aka.ms/mcprivacy przy użyciu dowolnej wyszukiwarki. # +realmsCreateScreen.waitingPurchase=Zakup w toku! Wkrótce powinien być dostępny. # +realmsCreateScreen.paymentFailed.title=Płatności # +realmsCreateScreen.paymentFailed.body=Nie można teraz połączyć się z Realms i ukończyć zakupu. Spróbuj ponownie później. # +realmsCreateScreen.incomplete=Niekompletny świat Realms # +realmsCreateScreen.incomplete.create.a=Chyba nie dokończyliśmy tworzenia świata Realm ostatnim razem. Dokończmy to teraz. # +realmsCreateScreen.incomplete.create.b=Zdaje się, że rozpoczęto tworzenie świata Realm używając innego konta Microsoft. Chcesz dokończyć ten proces na tym koncie jako jego właściciel? # +realmsCreateScreen.incomplete.create.c=Ktoś zaczął tworzyć Realm z kontem rozliczeniowym na tym urządzeniu. Czy chcesz dokończyć tworzenie tego obszaru przy tym koncie Microsoft jako właściciel? # +realmsCreateScreen.incomplete.renew.a=Chyba nie dokończyliśmy odnawiania świata Realm ostatnim razem. Zróbmy to teraz. # +realmsCreateScreen.incomplete.renew.b=Zdaje się, że rozpoczęto odnawianie świata Realms na innym koncie Microsoft. Chcesz dokończyć ten proces na tym koncie Microsoft jako jego właściciel? # +realmsCreateScreen.incomplete.renew.c=Ktoś rozpoczął odnawianie świata Realms, używając konta billingowego na tym urządzeniu. Chcesz dokończyć ten proces na tym koncie Microsoft jako jego właściciel? # +realmsCreateScreen.incomplete.override.renew=Próbujesz stworzyć nowy świat Realm, jednak wykryliśmy wcześniej zakupione odnowienie świata Realm. Czy chcesz skorzystać teraz z tego zakupu? # +realmsCreateScreen.incomplete.override.create=Próbujesz odnowić świat Realm, jednak wykryliśmy, że już dokonano zakupu w celu stworzenia świata Realm. Czy chcesz skorzystać teraz z tego zakupu? # +realmsCreateScreen.incomplete.override.realm=Próbujesz odnowić świat Realm, jednak wykryliśmy wcześniejszy zakup innego świata Realm. Czy chcesz skorzystać teraz z tego zakupu? # +realmsCreateScreen.prepare.store.title=Wymagana historia zakupów # +realmsCreateScreen.prepare.store.body=Musisz zalogować się do sklepu, aby zobaczyć swoją historię zakupów przed kontynuowaniem. # +realmsCreateScreen.prepare.store.button=Zaloguj się do sklepu # +realmsCreateScreen.nsoinfotext=Do korzystania ze światów Realms potrzebujesz subskrypcji Nintendo Switch Online. # +realmsCreateScreen.playNowTitle=Czy chcesz teraz zagrać w świecie Realms? # +realmsCreateScreen.playNowMessage1=Możesz zaprosić znajomych do swojego świata Realms i już teraz rozpocząć rozgrywkę. # +realmsCreateScreen.playNowMessage2=Zawsze możesz też znaleźć serwer w zakładce światów na ekranie gry. Możesz w nim edytować tryby gry lub wczytać do niego dowolny świat. # +realmsCreateScreen.playWithFriends=Graj ze znajomymi # +realmsCreateScreen.playSolo=Graj solo # +realmsCreateScreen.purchaseConfirmation.title=Czy chcesz kupić świat Realm? # +realmsCreateScreen.purchaseConfirmation.create.message=Czy na pewno chcesz stworzyć świat Realm? # +realmsCreateScreen.purchaseConfirmation.extend.message=Czy na pewno chcesz rozbudować świat Realm? # +realmsCreateScreen.purchaseConfirmation.renew.message=Czy na pewno chcesz odnowić świat Realm? # +realmsCreateScreen.purchaseConfirmation.continue=Zatwierdź zakup # +realmsCreateScreen.purchaseConfirmation.cancel=Anuluj # + +realmsCreateScreen.title=Stwórz świat Realms # +realmsCreateScreen.nameHeader=Nazwa świata Realms # +realmsCreateScreen.chooseWorld=Stwórz świat Realms: wybierz świat # + +realmsConfigurationScreen.realmName=Nazwa świata Realms # +realmsConfigurationScreen.realmDescription=Opis świata Realms # +realmsConfigurationScreen.open=Otwórz świat Realms # +realmsConfigurationScreen.close=Zamknij świat Realms # +realmsConfigurationScreen.resetRealm=Resetowanie świata Realm trwale go kasuje i rozpoczyna od nowa. Na pewno chcesz to zrobić? # +realmsConfigurationScreen.confirmReset=Potwierdź zresetowanie # +realmsConfigurationScreen.resetRealmTryAgain=Nie udało się zresetować świata Realms. Chcesz spróbować ponownie? # +realmsConfigurationScreen.failedOpenCloseTitle=Nie udało się otworzyć/zamknąć. # +realmsConfigurationScreen.failedOpenClose=Nie udało się otworzyć/zamknąć świata Realms. Chcesz spróbować ponownie? # + +realmsWorld.notAvailable=Urządzenie nie obsługuje Minecraft Realms. # +realmsWorld.ownerPay=Właściciel uiszcza miesięczne opłaty. Znajomi właściciela mogą dołączyć za darmo! # +realmsWorld.realmsDescription=Realms to prywatne światy Minecrafta, które są zawsze dostępne dla ciebie i twoich znajomych. # +realmsWorld.realmsDescription.paragraph2=Możesz się w nich bawić na dowolnym urządzeniu z Minecraftem, nawet jeśli właściciela nie ma w grze! # +realmsWorld.realmsDescription.paragraph3=Zacznij przemierzać swój świat Realms już dziś! # +realmsWorld.realmsDescription.Beta.line1=Realms to prosty i bezpieczny sposób dzielenia się światem Minecrafta ze znajomymi. Nie jest dostępny z wersją beta Minecrafta. # +realmsWorld.realmsDescription.Beta.line2=Jeśli nie chcesz już korzystać z wersji beta gry i uzyskać dostęp do Realms, kliknij poniżej. # +realmsWorld.newRealm=Nowy świat Realms # +realmsWorld.connectLive=Zaloguj się i spróbuj za darmo! # +realmsWorld.owner=właściciel # +realmsWorld.leaveBeta=Zakończyć wersję beta? # +realmsWorld.newRealmTrial=Rozpocznij darmową 30-dniową wersję próbną%s(%s/miesiąc po pierwszym miesiącu) # +realmsWorld.creatingWorld=Tworzenie świata # + +realmsPlus.popup.top_button_text=Więcej informacji # +realmsPlus.popup.bottom_button_text=Odnów subskrypcję # +realmsPlus.popup.title=Subskrypcja usługi Realms Plus wygasła # +realmsPlus.popup.message=Twoja subskrypcja usługi Realms Plus wygasła. Aby odzyskać dostęp do swojego świata Realms oraz zestawów lub skórek otrzymanych w ramach usługi Realms Plus, musisz odnowić subskrypcję. # + +realmsPlusUpgradeNotice.title=Witaj w usłudze Realms Plus! # +realmsPlusUpgradeNotice.body=Twoja subskrypcja usługi Realms została rozszerzona do wersji Realms Plus. Dzięki temu zyskujesz dostęp do ponad 150 zestawów zawartości do pobrania z rynku bez dodatkowych opłat. Usługa umożliwia jednoczesną grę nawet 10 graczom, a każdy z nich również uzyska bezpłatny dostęp do zawartości otrzymanej w ramach twojej subskrypcji Realms. # +realmsPlusUpgradeNotice.continue=Kontynuuj # +realmsPlusUpgradeNotice.viewpacks=Pokaż zestawy usługi Realms Plus # + +raytracing.RTX.name=RTX ###Brand name, don't localize + +network.onlinePlay.title=Graj ze znajomymi # +network.onlinePlay.msg=Możesz zapraszać znajomych do swoich światów, przeglądać ich dzieła i tworzyć w ich światach (oni mogą w Twoim). # +network.onlinePlay.instruction=Z poziomu menu Graj możesz dołączać do światów swoich znajomych lub zapraszać ich do swoich światów i światów Realms. # +network.thirdparty.connect.splitscreen=Aby zagrać w trybie wieloosobowym na podzielonym ekranie, zaloguj się na konto %s. # +network.thirdparty.connect.benefit=Zaloguj się (%s), aby grać online ze znajomymi i przeglądać wspaniałe artykuły dostępne w sklepie. # +network.thirdparty.connect.store=%s pozwala na przeglądanie sklepu. # +network.thirdparty.connect.achievements=%s pozwala na zdobywanie osiągnięć. # +network.thirdparty.findfriends.failed=Nie możemy połączyć się z usługami konta Microsoft. Sprawdź swoje połączenie internetowe. # + + +networkWorld.add_friend=Dodaj znajomego # +networkWorld.add_server=Dodaj serwer # +networkWorld.add_label=Dodaj # +networkWorld.join_server=Dołącz do serwera # +networkWorld.screenshots=Zrzuty ekranu: # +networkWorld.description=Opis: # +networkWorld.available_games=Dostępne gry: # +networkWorld.news=Wiadomości: # +networkWorld.online=Online: # +networkWorld.current_ping=Bieżący ping: # +networkWorld.lan_label=Gry w sieci LAN # +networkWorld.servers_label=Serwery # +networkWorld.friends_label=Znajomi # +networkWorld.joinable_friends_label=Znajomi, do których możesz dołączyć # +networkWorld.no_joinable_friends_label=Twoi znajomi nie grają teraz w Minecrafta. # +networkWorld.check_internet_connection=Ups! Sprawdź swoje połączenie z Internetem. Nie możemy odnaleźć światów Twoich znajomych. # +networkWorld.connect_to_xbl=Zaloguj się na konto Microsoft, aby móc grać ze znajomymi. # +networkWorld.memberOfTooManyRealms=Osiągnięto limit członków świata Realms. # +networkWorld.multiplayerPrivilegesBlocked=Nie możesz grać w trybie wieloosobowym online ze względu na bieżącą konfigurację konta Microsoft. Sprawdź, czy ustawienia bezpieczeństwa umożliwiają wieloosobową grę online. Zobacz instrukcje dotyczące zmiany tych ustawień pod adresem aka.ms/MCMultiplayerHelp. # +networkWorld.multiplayerPrivilegesBlockedOnConsole=Nie możesz grać w trybie wieloosobowym online ze względu na bieżącą konfigurację konta Microsoft. Sprawdź, czy ustawienia bezpieczeństwa w sieci umożliwiają grę wieloosobową i czy twoja subskrypcja Xbox Live Gold jest aktywna. Instrukcje dotyczące zmiany tych ustawień znajdziesz pod adresem aka.ms/MCMultiplayerHelp. ###disable_3rd_party_console_resource_pack_check +networkWorld.multiplayerPrivilegesBlockedOnConsoleGamecore=Nie możesz grać w trybie wieloosobowym ze względu na bieżącą konfigurację konta Microsoft. ###disable_3rd_party_console_resource_pack_check +networkWorld.multiplayerPrivilegesUnknown=Wystąpił nieznany błąd, który uniemożliwia grę online. Spróbuj ponownie później. # +networkWorld.versionOutOfDate=Nie możesz grać w trybie wieloosobowym online, ponieważ nie posiadasz najnowszej wersji gry. Zainstaluj najnowszą wersję, aby otrzymać dostęp do funkcji online. # +networkWorld.more_servers=Więcej serwerów # +networkWorld.thirdparty.connect=Połącz się z: '%s' # +networkWorld.join=Dołącz # +networkWorld.joinByCode=Dołącz do świata Realms # +networkWorld.realmsHashPlaceholder=Kod zaproszenia... # +networkWold.joinByCodeHelpText=Jeśli masz link z zaproszeniem do świata Realms, wprowadź kod, aby dołączyć. # +networkWorld.highPingWarning.title=Dołączyć do serwera? # +networkWorld.highPingWarning.line1=Obecnie nie masz silnego połączenia z wybranym serwerem. Może to mieć wpływ na jakość gry. # +networkWorld.highPingWarning.line2=Czy mimo to chcesz dołączyć do tego serwera? # +networkWorld.view_offers=Zobacz oferty # + +## The following text is placed on in-game signs, which have a 4-line, 15-character-per-line limit. +## The intent of the message is to convey to the reader that the sign author's chat permissions are +## blocked. This cannot exceed the 4-line, 15-character/line limit! +## Use dashes ("---") to fill in empty lines. +networkWorld.userSignTextBlockedLine0=--- # +networkWorld.userSignTextBlockedLine1=Autor # +networkWorld.userSignTextBlockedLine2=jest zablokowany # +networkWorld.userSignTextBlockedLine3=--- # +networkWorld.userSignTextMutedLine0=--- # +networkWorld.userSignTextMutedLine1=Autor # +networkWorld.userSignTextMutedLine2=jest zablokowany # +networkWorld.userSignTextMutedLine3=--- # + +networkWorld.userBookTextBlocked=[Autor jest zablokowany] # +networkWorld.userBookTextMuted=[Autor jest zablokowany] # + +localWorld.no_local_world_label=Nie utworzono jeszcze żadnych światów. # +localWorld.no_local_worlds_present=Twoje światy zniknęły? Spróbuj zmienić miejsce zapisywania: # +localWorld.no_local_worlds_present.world_recovery=Twoje światy zniknęły? Spróbuj odzyskać je z pamięci zewnętrznej: # +localWorld.no_local_worlds.world_recovery_button_label=Odzyskaj światy # + +thirdPartyWorld.comingSoon=Już wkrótce! # +thirdPartyWorld.Featured=Serwery główne # +thirdPartyWorld.Additional=Dodatkowe serwery # +thirdPartyWorld.featuredComingSoon=Już wkrótce # +thirdPartyWorld.notConnected=Nie mogliśmy cię połączyć z serwerami. Wkrótce spróbujemy ponownie. # +thirdPartyWorld.playNow=Graj teraz! # +thirdPartyWorld.loadingServers=Odzyskiwanie danych serwera, czekaj... # +thirdPartyWorld.loadingFeaturedServers=Przygotowywanie serwerów... # + +realmsSlotsScreen.description=Wybierz maksymalnie trzy światy, które chcesz przesłać na serwer Realms. Wybierz świat, aby go aktywować lub edytować! # +realmsSlotsScreen.new=Nowy świat # +realmsSlotsScreen.readyToPlay=Gotowy do gry # +realmsSlotsScreen.editRealm=Zarządzanie serwerem Realm # +realmsSlotsScreen.editWorld=Edytuj świat # +realmsSlotsScreen.activateWorld=Aktywuj świat # +realmsSlotsScreen.gamesettings=Ustawienia gry # +realmsSlotsScreen.chooseSlot=Wybierz miejsce # +realmsSlotsScreen.activateWarning=Jeśli aktywujesz ten świat lub zaczniesz go edytować, wyrzucisz wszystkich aktywnych graczy. Ale nie martw się, będą mogli wrócić. # +realmsSlotsScreen.celebrationMap=Mapa święta Realms # + +realmsSettingsScreen.playerCountLabel=Rozmiar # +realmsSettingsScreen.forceResourcePackFail=Nie można wymusić zastosowania danej wartości pakietu zasobów # +realmsSettingsScreen.failedUploadPack=Przesłanie zestawu %s nie powiodło się. # +realmsSettingsScreen.failedApply=Nie udało się zastosować części wybranej zawartości. # +realmsSettingsScreen.errorApply=Błąd podczas dodawania treści # +realmsSettingsScreen.realmDurationLabel=Czas trwania # +realmsSettingsScreen.manageSubscriptionButton=Zarządzaj subskrypcją # +realmsSettingsScreen.manageSubscriptionsButton=Zarządzaj subskrypcjami # +realmsSettingsScreen.renewRealmButton=Odnów świat Realms # +realmsSettingsScreen.extendRealmButton=Rozszerz świat Realms # +realmsSettingsScreen.deleteRealmButton=Usuń Świat Realms # +realmsSettingsScreen.openRealmButton=Otwórz świat Realms # +realmsSettingsScreen.closeRealmButton=Zamknij świat Realms # +realmsSettingsScreen.playRealmButton=Graj # +realmsSettingsScreen.playDisabledRealmButton=Zamknięty świat Realms # +realmsSettingsScreen.playExpiredRealmButton=Świat Realms wygasł # +realmsSettingsScreen.selectorSectionLabel.manage=„%s” – zarządzanie # +realmsSettingsScreen.selectorSectionLabel=Edytuj "%s" # +realmsSettingsScreen.selectorSectionLabelRealm=Świat Realms # +realmsSettingsScreen.worldSectionTitle=Świat # +realmsSettingsScreen.gameSectionTitle=Ustawienia gry # +realmsSettingsScreen.playersSectionTitle=Gracze # +realmsSettingsScreen.membersSectionTitle=Członkowie # +realmsSettingsScreen.subscriptionSectionTitle=Subskrypcja # +realmsSettingsScreen.devOptionsSectionTitle=Opcje deweloperskie # +realmsSettingsScreen.backupSection=Kopie zapasowe # +realmsSettingsScreen.backupInfo=Możesz przywrócić świat w swoim świecie Realms przy użyciu kopii zapasowej znajdującej się na tej liście. # +realmsSettingsScreen.backupReplaced=Świat zastąpiony wybraną kopią zapasową. # +realmsSettingsScreen.backupReplacedFailed=Zastąpienie świata wybraną kopią zapasową się nie powiodło. # +realmsSettingsScreen.backupReplacedTimeout=Upłynął czas zastąpienia świata wybraną kopią zapasową. # +realmsSettingsScreen.backupVersion=Wersja: %s # +realmsSettingsScreen.backupVersionUnknown=Wersja: nieznana # +realmsSettingsScreen.deleteRealm=Usuń Świat Realms # +realmsSettingsScreen.deleteRealmToast=Usunięto Świat Realms %s. # +realmsSettingsScreen.deleteRealmFailToast=Nie udało się usunąć Świata Realms %s. # +realmsSettingsScreen.deleteRealmModalText=Twój Świat Realms zostanie trwale usunięty. Stracisz dostęp do swojego świata, listy członków i klubu. # +realmsSettingsScreen.backupRestoreHeader=Zastępowanie świata # +realmsSettingsScreen.backupModalText=Zastępując swój świat Realms tą kopią zapasową, wymażesz wszystkie swoje ostatnie postępy z tego świata, który zostanie zrestartowany, a wszyscy aktywni gracze będą musieli ponownie się z nim połączyć. # +realmsSettingsScreen.replaceWithBackup=Zastępowanie świata Realms kopią zapasową # +realmsSettingsScreen.backupInProgress=Zastępowanie świata Realms kopią zapasową # +realmsSettingsScreen.realmNameLabel=Nazwa świata Realms # +realmsSettingsScreen.realmNameEditPlaceholder=Wprowadź nazwę świata Realms # +realmsSettingsScreen.realmDescriptionEditPlaceholder=Dodaj opis świata Realms # +realmsSettingsScreen.replaceLoadingText=Zastępujemy Twój świat Realms kopią zapasową. # +realmsSettingsScreen.replaceWorldButton=Zastąp świat # +realmsSettingsScreen.resetWorldButton=Zresetuj świat # +realmsSettingsScreen.downloadWorldButton=Pobierz świat # +realmsSettingsScreen.downloadWorldNameCopy=%s - Kopia # +realmsSettingsScreen.uploadWorldButton=Prześlij świat # +realmsSettingsScreen.difficultyOptionLabelFormat=%s %s # +realmsSettingsScreen.gameModeOptionLabel=Tryb gry # +realmsSettingsScreen.survivalRadioButton=Przetrwanie # +realmsSettingsScreen.creativeRadioButton=Kreatywny # +realmsSettingsScreen.resetButtonHelperLabel=Zacząć od zera? # +realmsSettingsScreen.maxPlayersLabelFormat=Znajomi: %d # +realmsSettingsScreen.durationLabelFormat=Pozostało dni: %d # +realmsSettingsScreen.subscriptionLabelFormat=Odnawia się co %d dni # +realmsSettingsScreen.subscriptionLabelFormatPreview=Odnawia się co %d dni dzięki płatnej subskrypcji Realms # +realmsSettingsScreen.fetchingWorldInfo=Pobieranie informacji o świecie Realms... # +realmsSettingsScreen.updatingWorldInfo=Aktualizowanie informacji o świecie Realms... # +realmsSettingsScreen.resettingRealm=Resetowanie świata Realms... # +realmsSettingsScreen.applyPacks=Stosowanie zestawów… # +realmsSettingsScreen.openingRealm=Otwieranie świata Realms... # +realmsSettingsScreen.closingRealm=Zamykanie świata Realms... # +realmsSettingsScreen.realmInfoError=Nie udało się pobrać informacji o świecie Realms. Spróbuj ponownie później. # +realmsSettingsScreen.realmJoinError=Nie udało się dołączyć do świata Realms. Spróbuj ponownie później. # +realmsSettingsScreen.realmResetError=Nie udało się zresetować świata Realms. Spróbuj ponownie później. # +realmsSettingsScreen.realmOpenError=Nie udało się otworzyć świata Realms. # +realmsSettingsScreen.realmCloseError=Nie udało się zamknąć świata Realms. # +realmsSettingsScreen.reset=Zresetuj # +realmsSettingsScreen.resetRealm=Spowoduje to usunięcie bieżącego świata z aktywnego miejsca na twoim serwerze Realm i pozwoli ci zastąpić go całkowicie nowym. Nowy świat będzie dostępny dla członków twojego serwera Realm. Wybierz „Anuluj”, a następnie „Pobierz świat”, aby przejść do pobrania kopii bieżącego świata i zapobiec utracie jego danych lub „Potwierdź”, aby kontynuować i zastąpić swój świat. # +realmsSettingsScreen.confirmReset=Usunąć i zresetować? # +realmsSettingsScreen.confirmReplace=Zastąpić świat? # +realmsSettingsScreen.closeRealmTitle=Zamknąć świat Realms? # +realmsSettingsScreen.closeRealmMessage=Zamknięcie świata Realms spowoduje jego wyłączenie. Gracze obecnie znajdujący się w świecie zostaną rozłączeni. Na pewno chcesz to zrobić? # +realmsSettingsScreen.LoadingSubscription=Wczytywanie subskrypcji... # +realmsSettingsScreen.failedLoadingSubscription=Nie udało się wczytać subskrypcji # +realmsSettingsScreen.matchingPurchasePlatformFormat=Miejsce nabycia subskrypcji: %s # +realmsSettingsScreen.nonMatchingPurchasePlatformFormat=Subskrypcja została rozpoczęta w: %s. Tylko tam możesz ją przedłużyć. # +realmsSettingsScreen.nonMatchingPurchasePlatformGeneric=Możesz zarządzać subskrypcją świata Realms w sklepie właściwym dla platformy, na której dokonano oryginalnie jego zakupu. # +realmsSettingsScreen.consumableToSubscriptionTransitionInfo=W tej chwili nie możesz przedłużyć swojego świata Realms. Wprowadziliśmy subskrypcję światów Realms. Możesz ją nabyć po wygaśnięciu twojego świata (za %d d.). Nie musisz się jednak martwić! Otrzymasz od nas 14 dodatkowych dni za darmo, a twój świat pozostanie online. Zyskasz dzięki temu mnóstwo czasu na jego przedłużenie. # +realmsSettingsScreen.consumableToSubscriptionGracePeriodInfo=Twój świat Realms wygasł, ale nie martw się! Zostanie online jeszcze przez %d dni. Możesz go przedłużyć za pomocą nowej, automatycznie odnawiającej się subskrypcji. Dzięki temu już nigdy więcej nie trzeba będzie się martwić wygaśnięciem świata Realms. # +realmsSettingsScreen.consumableToSubscriptionTransitionInfoExpired=Twój świat Realms wygasł. Możesz go przedłużyć za pomocą nowej, automatycznie odnawiającej się subskrypcji. Dzięki temu już nigdy więcej nie trzeba będzie się martwić wygaśnięciem świata Realms. # +realmsSettingsScreen.upload.worldtoobig=Przesyłanie nie powiodło się. Rozmiar świata przekracza maksymalny limit przesyłania wynoszący %s. # +realmsSettingsScreen.download.worldtoobig=Pobieranie nie powiodło się. Rozmiar świata przekracza maksymalny limit pobierania wynoszący %s. # + +realmsSettingsScreen.switchStoreDisplayName=eShop Nintendo # +realmsSettingsScreen.iosStoreDisplayName=App Store # +realmsSettingsScreen.googlePlayStoreDisplayName=Sklep Google Play # +realmsSettingsScreen.windowsStoreDisplayName=Sklep Windows # +realmsSettingsScreen.xboxOneStoreDisplayName=Sklep Xbox Games # +realmsSettingsScreen.amazonStoreDisplayName=Amazon Appstore # +realmsSettingsScreen.oculusStoreDisplayName=Sklep Oculus # +realmsSettingsScreen.berwickStoreDisplayName=Sklep „PlayStation Store” # +realmsSettingsScreen.PS4StoreDisplayName=Sklep „PlayStation Store” #### CertRequirement: ["PlayStation Store"] +realmsSettingsScreen.unknownStoreDisplayName=nieznany sklep # +realmsSettingsScreen.extendingRealm=Rozszerzanie świata Realms... # +realmsSettingsScreen.offerError.title=Zakup w toku # +realmsSettingsScreen.offerError.content=Zakup jest już w toku. Nie możesz dokonać kolejnego, dopóki ten nie zostanie zakończony. Spróbuj ponownie później. # +realmsSettingsScreen.dev_branch_label=Na jakiej wersji ma zostać uruchomiony świat Realms? # +realmsSettingsScreen.dev_current_version_label=Obecna wersja: # +realmsSettingsScreen.dev_matching_version_label=Klient z pasującą wersją: # +realmsSettingsScreen.dev_all_commits_label=Wszystkie dostępne wersje: # +realmsSettingsScreen.dev_no_matching_version_message=NIE MA PASUJĄCYCH WYNIKÓW DLA '%s' # +realmsSettingsScreen.dev_prev_page_label=Wróć # +realmsSettingsScreen.dev_next_page_label=Dalej # +realmsSettingsScreen.uploadConfirmationMessage=Spowoduje to usunięcie bieżącego świata z aktywnego miejsca na twoim serwerze Realm i zastąpi go jednym z twoich istniejących światów. Nowy świat będzie dostępny dla członków twojego serwera Realm. Wybierz „Anuluj”, a następnie „Pobierz świat”, aby przejść do pobrania kopii bieżącego świata i zapobiec utracie jego danych lub „Potwierdź”, aby kontynuować i zastąpić swój świat. # +realmsSettingsScreen.uploadConfirmationTitle=Zastąpić świat? # +realmsSettingsScreen.allowlist_invite=Zaproś # +realmsSettingsScreen.searchBox=Szukaj... # +realmsSettingsScreen.unknownPackName=Nieznana nazwa # +realmsSettingsScreen.viewSubscriptionsButton=Pokaż subskrypcje # + +realmsSettingsScreen.extendConsumableButton=Rozszerz subskrypcję # +realmsSettingsScreen.extendConsumableButton.30=Rozszerz o 30 dni # +realmsSettingsScreen.extendConsumableButton.180=Rozszerz o 180 dni # + +xblLogin.LoginMessageTitle=Konto Microsoft # +xblLogin.LoginMessage=Łączenie... # + +xbl.savePurchase.description.line1=Chcesz mieć dostęp do zakupionych przez siebie treści na każdej platformie z dostępem do sklepu Minecraft? Zaloguj się na DARMOWE konto Microsoft i zsynchronizuj zakupione skórki, tekstury, mapy i miksy, aby korzystać z nich w Minecrafcie na różnych urządzeniach! # +xbl.savePurchase.description.line2=Jeśli przestaniesz korzystać z danej platformy lub odinstalujesz Minecrafta, twoje zakupy pozostaną zsynchronizowane i będą dostępne, gdy zalogujesz się na swoje konto Microsoft. # +xbl.savePurchase.leaveOnDevice=Pozostaw na urządzeniu # +xbl.savePurchase.title=Zapisać zakupy na koncie Microsoft? # +xbl.savePurchase.saveButton=Zapisz na koncie Microsoft # +xbl.savePurchase.toast.title=Udało się! # +xbl.savePurchase.toast.message=Zakupy zsynchronizowane na koncie Microsoft! # +xbl.savePurchase.inProgress.message=Przenoszenie zakupów na konto Microsoft... # + +xbl.syncIAP.title=Zsynchronizować zakupy z kontem Microsoft? # +xbl.syncIAP.description=Zaloguj się na konto Microsoft, aby zsynchronizować swoje skórki, zestawy tekstur, światy oraz miksy. Dzięki temu będą dostępne na dowolnym urządzeniu, na którym grasz w Minecrafta. # +xbl.syncIAP.syncNow=Zsynchronizuj teraz... # +xbl.syncIAP.syncLaterEllipsis=Zsynchronizuj później... # +xbl.syncIAP.syncLater=Zsynchronizuj później # +xbl.syncIAP.toast.title=Operacja powiodła się. # +xbl.syncIAP.toast.message=Zsynchronizowano zakupy z kontem Microsoft! # +xbl.syncIAP.inProgress.message=Synchronizacja zakupów z kontem Microsoft... # +xbl.syncIAP.skipSignIn.prompt.description=To konto Microsoft nie będzie głównym kontem tego urządzenia, jeśli nie zsynchronizujesz z nim zakupów dokonanych na tym urządzeniu. Po uruchomieniu Minecrafta nie zalogujesz się automatycznie. # + +xbl.syncIAP.confirmSync.prompt.title=Zsynchronizować z %s? # +xbl.syncIAP.confirmSync.prompt.description.line1=Czy chcesz zsynchronizować swoje zakupy w App Store z %s? # +xbl.syncIAP.confirmSync.prompt.description.line2=Zestawy kupione poza rynkiem Minecrafta można zsynchronizować tylko raz. W dalszym ciągu będą one dostępne dla każdego, kto gra na tym urządzeniu. # +xbl.syncIAP.confirmSync.prompt.yes=Tak, proszę zsynchronizować moje zakupy # + +xbl.marketplace.account.error.body.nobutton=Wykryliśmy błąd związany z twoim kontem. Do momentu jego naprawienia nie możesz korzystać z rynku. Jeśli sytuacja nie ulegnie zmianie w ciągu kilku dni, skontaktuj się z pomocą techniczną. # + +playfab.account.banned.temporary=wstrzymany # +playfab.account.banned.permanent=zablokowany # +playfab.account.banned.title=Twój udział został %s # +playfab.account.banned.body=Twój udział w trybie wieloosobowym w grze Minecraft został %s. Nie możesz grać na serwerach, dołączać do światów Realms, hostować gier wieloosobowych ani dołączać do nich, a także korzystać z Rynku. # +playfab.account.banned.body.line1=Twój udział w trybie wieloosobowym w grze Minecraft został %s (powód: „%s”). Nie możesz grać na serwerach, dołączać do światów Realms, hostować gier wieloosobowych ani dołączać do nich, a także korzystać z Rynku. # +playfab.account.banned.body.line2=Kliknij „%s” poniżej, aby wyświetlić nasze standardy społeczności i dowiedzieć się, jak przesłać prośbę o rozpatrzenie sprawy, jeśli uważasz, że status %s został zastosowany niesłusznie. # +playfab.account.banned.body.line3.hour=Pozostała jeszcze 1 godzina zawieszenia. # +playfab.account.banned.body.line3.hours=Do końca zawieszenia pozostało %d godz. # +playfab.account.banned.body.line3.day=Masz jeszcze 1 dzień w zawieszeniu. # +playfab.account.banned.body.line3.days=Masz jeszcze %d dni w zawieszeniu. # +playfab.account.banned.body.line3.forever=Ten zakaz jest nałożony na stałe. # +playfab.account.banned.body.button=Więcej informacji # + + +store.sign_in_warning.no_xbl_and_local_content=Pobrano już wcześniej zawartość lub używano waluty Minecoins na Rynku, które są dostępne tylko na tym urządzeniu. # +store.sign_in_warning.no_xbl_and_no_local_content.line1=Zaloguj się teraz, aby zapisywać i udostępniać zakupy na różnych platformach. Zapisz zakupy, aby nie zostały utracone, jeśli coś stanie się z twoim systemem lub jeśli odinstalujesz Minecrafta. Możesz uzyskać dostęp do zakupionej na Rynku zawartości z dowolnej platformy i używać spersonalizowanych postaci na różnych platformach. # +store.sign_in_warning.no_xbl_and_no_local_content.line2=Nie masz konta Microsoft? Stwórz je teraz – za darmo! # + +xbl.skipSignIn.prompt.title=Konto tymczasowe # +xbl.skipSignIn.prompt.description=To konto Microsoft nie będzie podstawowym kontem dla tego urządzenia, jeśli nie przeniesiesz jego zakupów na to konto. Po uruchomieniu Minecrafta nie nastąpi automatyczne logowanie. # +xbl.signOut.title=Zakupy na koncie Microsoft! # +xbl.signOut.message1=Jeśli wylogujesz się ze swojego konta Microsoft, nie będziesz mieć dostępu do monet Minecoins i przedmiotów zakupionych w sklepie. # +xbl.signOut.message2=Czy na pewno chcesz to zrobić? # + +date.short_january=Sty # +date.short_february=Lut # +date.short_march=Mar # +date.short_april=Kwi # +date.short_may=Maj # +date.short_june=Cze # +date.short_july=Lip # +date.short_august=Sie # +date.short_september=Wrz # +date.short_october=Paź # +date.short_november=Lis # +date.short_december=Gru # +date.formatted=%d %s %d # +date.formatted_alt=%d %s %d # + +dayOneExperience.carousel.title=Witamy w nowym Minecrafcie! # +dayOneExperience.carousel.welcome_text=W tej wersji Minecrafta mamy sporo nowości. Zajrzyj na rynek, stwórz świat Realms i zagraj online ze znajomymi na różnych platformach! # +dayOneExperience.carousel.marketplace=Rynek w grze Minecraft to miejsce, w którym znajdziesz nowe skórki, światy, tekstury i miksy, stworzone przez utalentowane osoby. # +dayOneExperience.carousel.cross_platform=Gra na różnych platformach umożliwia prowadzenie rozgrywki z graczami używającymi różnych urządzeń. Zaloguj się na swoje konto Microsoft, aby zagrać ze wszystkimi znajomymi z gry Minecraft! # +dayOneExperience.carousel.realms=Realms to nasze serwery przeznaczone tylko dla ciebie i twoich znajomych. Twój świat Minecraft pozostanie online i będzie zawsze dostępny, nawet wtedy, gdy się wylogujesz. # +dayOneExperience.carousel.villager=Tylko w nowym Minecrafcie otrzymasz przyszłe aktualizacje, które wprowadzą nowe funkcje, moby, przedmioty, bloki i nie tylko! # + +dayOneExperience.tab.landing=Co nowego # +dayOneExperience.tab.marketplace=Rynek # +dayOneExperience.tab.crossplatform=Gra międzyplatformowa # +dayOneExperience.tab.realms=Realms # +dayOneExperience.tab.villager=Więcej zawartości # + +dayOneExperience.finish=Zakończ # +dayOneExperience.next=Dalej # +dayOneExperience.no_internet=Połącz się z Internetem, aby wczytać poprzednią skórkę. # +dayOneExperience.intro_title=Minecraft został zaktualizowany! # +dayOneExperience.intro_body_1=Ta aktualizacja zawiera mnóstwo nowej i ciekawej zawartości. # +dayOneExperience.intro_body_2=Czy potrzebujesz pomocy w zaimportowaniu zapisów gry, ustawień i zawartości z poprzednich wersji Minecrafta? # +dayOneExperience.intro_welcome_1=Zaktualizowano Minecrafta do najnowszej wersji! # +dayOneExperience.intro_welcome_2=Jeśli chcesz powrócić do poprzedniej wersji Minecrafta, możesz ją znaleźć w menu głównym # +dayOneExperience.editions_launch_warning=To nie jest najnowsza wersja Minecrafta. Czy na pewno chcesz uruchomić starszą wersję gry? # +dayOneExperience.editions_title=Uruchomić poprzednią wersję? # +dayOneExperience.settings_imported=Zaimportowaliśmy dla ciebie twoje ustawienia! # +dayOneExperience.settings_skin_imported=Zaimportowaliśmy dla ciebie twoje ustawienia i skórkę! # +dayOneExperience.skin_current=Obecna skórka # +dayOneExperience.skin_default=Domyślna skórka # +dayOneExperience.skin_tip=Aby zmienić skórkę, naciśnij przycisk „Profil” w menu głównym. # +dayOneExperience.skip_title=Pominąć konwersję? # +dayOneExperience.skip_body=Stare światy mogą zostać przekonwertowane w dowolnym momencie w menu „Zagraj w grę – Światy”. # +dayOneExperience.world_import_time=Wskazówka: ilość czasu potrzebna na konwersję zależy od wielkości świata. # +dayOneExperience.world_picker_title=Wybierz świat do skonwertowania # +dayOneExperience.world_picker_skip=Na razie pomiń # + +death.attack.anvil=Gracz %1$s został zmiażdżony przez spadające kowadło # +death.attack.arrow=Gracz %1$s został zastrzelony przez: %2$s # +death.attack.arrow.item=Gracz %1$s został zastrzelony przez: %2$s (%3$s) # +death.attack.bullet=Gracz %1$s został zastrzelony z ukrycia przez: %2$s # +death.attack.cactus=Gracz %1$s został zakłuty na śmierć # +death.attack.cactus.player=Gracz %1$s nadział się na kaktusa, uciekając przed: %2$s # +death.attack.drown=Gracz %1$s się utopił # +death.attack.drown.player=Gracz %1$s się utopił, uciekając przed: %2$s # +death.attack.explosion=Gracz %1$s wyleciał w powietrze # +death.attack.explosion.player=Gracz %1$s został wysadzony w powietrze przez: %2$s # +death.attack.fall=Gracz %1$s zbyt mocno uderzył o ziemię # +death.attack.fallingBlock=Gracz %1$s został zmiażdżony przez spadający blok # +death.attack.fireball=Gracz %1$s został potraktowany kulą ognia przez: %2$s # +death.attack.fireball.item=Gracz %1$s został potraktowany kulą ognia przez: %2$s (%3$s) # +death.attack.fireworks=%1$s eksploduje z hukiem # +death.attack.flyIntoWall=%1$s doświadcza działania energii kinetycznej # +death.attack.generic=Gracz %1$s zginął # +death.attack.indirectMagic=Gracz %1$s został zabity za pomocą magii przez: %2$s # +death.attack.indirectMagic.item=Gracz %1$s został zabity przez: %2$s (%3$s) # +death.attack.inFire=Gracz %1$s stanął w płomieniach # +death.attack.inFire.player=Gracz %1$s wszedł w ogień, walcząc z: %2$s # +death.attack.inWall=Gracz %1$s zadusił się w ścianie # +death.attack.lava=Gracz %1$s próbował pływać w lawie # +death.attack.lava.player=Gracz %1$s próbował pływać w lawie, uciekając przed: %2$s # +death.attack.lightningBolt=Gracza %1$s poraził piorun # +death.attack.magic=Gracz %1$s zginął w wyniku użycia magii # +death.attack.magma=%1$s odkrywa, że na podłożu jest lawa # +death.attack.magma.player=%1$s wkracza do niebezpiecznej strefy z powodu: %2$s # +death.attack.mob=Gracz %1$s został zabity przez: %2$s # +death.attack.mob.item=Gracz %1$s został zabity przez: %2$s (%3$s) # +death.attack.onFire=Gracz %1$s spalił się na węgiel # +death.attack.onFire.player=Gracz %1$s został spalony na skwarkę, walcząc z: %2$s # +death.attack.outOfWorld=Gracz %1$s wypadł poza obręb świata # +death.attack.player=Gracz %1$s został zabity przez: %2$s # +death.attack.player.item=Gracz %1$s został zabity przez: %2$s (%3$s) # +death.attack.spit=Gracz %1$s został zabity papierowymi kulkami przez: %2$s # +death.attack.starve=Gracz %1$s zmarł z głodu # +death.attack.sweetBerry=Gracz %1$s wpuścił się w maliny # +death.attack.thorns=Gracz %1$s został zabity, próbując skrzywdzić: %2$s # +death.attack.thrown=Gracz %1$s został zmiażdżony przez: %2$s # +death.attack.thrown.item=Gracz %1$s został zmiażdżony przez: %2$s (%3$s) # +death.attack.trident=Gracz %1$s zginął nabity na trójząb przez: %2$s # +death.attack.wither=Gracz %1$s usechł # +death.attack.freeze=Gracz %1$s zamarzł na śmierć # +death.attack.sonicBoom=Gracz %1$s został unicestwiony przy użyciu sonicznie wzmocnionego krzyku # +death.attack.sonicBoom.player=Gracz %1$s został unicestwiony przy użyciu sonicznie wzmocnionego krzyku podczas próby ucieczki przed: %2$s # +death.attack.stalactite=Gracz %1$s został przebity przez spadający stalaktyt # +death.attack.stalagmite=Gracz %1$s został nabity na stalagmit # +death.fell.accident.generic=Gracz %1$s spadł z dużej wysokości # +death.fell.accident.ladder=Gracz %1$s spadł z drabiny # +death.fell.accident.vines=Gracz %1$s spadł z pnączy # +death.fell.accident.water=Gracz %1$s wypadł z wody # +death.fell.assist=Gracz %1$s został strącony przez: %2$s # +death.fell.assist.item=Gracz %1$s został strącony przez: %2$s, przy użyciu: %3$s # +death.fell.finish=Gracz %1$s spadł za daleko i został dobity przez: %2$s # +death.fell.finish.item=Gracz %1$s spadł za daleko i został dobity przez: %2$s (%3$s) # +death.fell.killer=Gracz %1$s wypadł z obiegu # + +deathScreen.deleteWorld=Usuń świat # +deathScreen.hardcoreInfo=Nie możesz się odradzać w trybie hardcore! # +deathScreen.leaveServer=Opuść serwer # +deathScreen.message=Giniesz! # +deathScreen.quit=Menu główne # +deathScreen.quit.confirm=Na pewno chcesz wyjść? # +deathScreen.quit.confirmToMainMenuWarning=Czy na pewno chcesz wyjść do menu głównego? # +deathScreen.quit.confirmToMainMenuTitleWarning=Wyjść do menu głównego? # +deathScreen.quit.secondaryClient=Zapisz i wyjdź # +deathScreen.quit.secondaryClient.confirmLeaveWarning=Czy na pewno chcesz zapisać i opuścić grę? # +deathScreen.quit.secondaryClient.confirmLeaveTitleWarning=Zapisz i wyjdź # +deathScreen.respawn=Odrodź się # +deathScreen.score=Wynik # +deathScreen.title=Giniesz! # +deathScreen.title.hardcore=Koniec gry! # +deathScreen.titleScreen=Ekran tytułowy # + +demo.day.1=Ta wersja demonstracyjna trwa pięć dni w grze, postaraj się! # +demo.day.2=Dzień drugi # +demo.day.3=Dzień trzeci # +demo.day.4=Dzień czwarty # +demo.day.5=To już twój ostatni dzień! # +demo.day.6=Minął piąty dzień. Wciśnij F2, żeby zapisać zrzut ekranu ze swoim dziełem. # +demo.day.warning=To już prawie koniec! # +demo.demoExpired=Koniec wersji demonstracyjnej! # +demo.help.buy=Kup teraz! # +demo.help.fullWrapped=Ta wersja demonstracyjna trwa 5 dni w grze (około 1 godziny i 40 minut czasu rzeczywistego). Przejrzyj wskazówki w osiągnięciach! Baw się dobrze! # +demo.help.inventory=Użyj %1$s, żeby otworzyć ekwipunek # +demo.help.jump=Naciśnij %1$s, żeby skoczyć # +demo.help.later=Kontynuuj grę! # +demo.help.movement=Używaj %1$s, %2$s, %3$s, %4$s oraz myszki, żeby się poruszać # +demo.help.movementMouse=Rozglądaj się za pomocą myszki # +demo.help.movementShort=Poruszaj się, naciskając %1$s, %2$s, %3$s, %4$s # +demo.help.title=Tryb demonstracyjny Minecrafta # +demo.remainingTime=Pozostały czas: %s # +demo.reminder=Koniec wersji demonstracyjnej. Zakup grę, żeby kontynuować lub stworzyć nowy świat! # + +## Specific for the Chromebook Trial +demo.cb.reminder=Czas wersji demonstracyjnej upłynął. Rozpocznij nowy świat, aby grać dalej w wersji próbnej! # + +difficulty.lock.question=Na pewno chcesz zablokować poziom trudności tego świata? Ustawi to poziom trudności jako %1$s i nigdy nie będzie można go już zmienić. # +difficulty.lock.title=Zablokuj poziom trudności świata # + +dimension.dimensionName0=Nadziemie # +dimension.dimensionName1=Nether # +dimension.dimensionName2=Kres # + +disabledSkin.title=Wyglądasz jak Steve # +disabledSkin.body.onJoin=Na tym serwerze wyłączono %s. Możesz zmienić skórkę w przebieralni. # +disabledSkin.body.dressingRoom=Na tym serwerze wyłączono %s. Czy na pewno chcesz zachować tę skórkę na wyposażeniu? # +disabledSkin.type.customSkins=skórki niestandardowe # +disabledSkin.type.persona=postacie # +disabledSkin.type.both=niestandardowe skórki i postacie # + +disconnect.closed=Połączenie zamknięte # +disconnect.downloadPack=Wystąpił błąd podczas pobierania pakietów z serwera. Spróbuj ponownie. # +disconnect.disconnected=Odłączono od serwera # +disconnect.endOfStream=Koniec streamu # +disconnect.genericReason=%s # +disconnect.kicked=Wyrzucono cię z gry # +disconnect.kicked.reason=Wyrzucono cię z gry: # +disconnect.removed=Usunięto cię z gry # +disconnect.removed.reason=Usunięto cię z gry: # +disconnect.loginFailed=Nie udało się zalogować # +disconnect.loginFailedInfo=Nie udało się zalogować: %s # +disconnect.loginFailedInfo.environmentMismatch=Niezgodność środowiska Playfab – Discovery=%s/%s, Playfab=%s/%s # +disconnect.loginFailedInfo.invalidSession=Nieprawidłowa sesja (spróbuj ponownie uruchomić grę) # +disconnect.loginFailedInfo.serversUnavailable=Serwery uwierzytelniające obecnie nie działają z powodu konserwacji. # +disconnect.lost=Utrata połączenia # +disconnect.overflow=Przepełnienie bufora # +disconnect.quitting=Kończenie # +disconnect.spam=Wyrzucenie spowodowane spamowaniem # +disconnect.timeout=Upłynął limit czasu # +disconnect.scriptWatchdog=Serwer został zamknięty z powodu nieobsługiwanego wyjątku skryptu nadzorującego. # +disconnect.scriptWatchdogOutOfMemory=Serwer został zamknięty z powodu przekroczenia limitu pamięci skryptów. # + +disconnectionScreen.header.realms_hidden=Zaproszenie do trybu wieloosobowego # +disconnectionScreen.body.realms_hidden=Nie udało się dołączyć do tego serwera. # +disconnectionScreen.blockMismatch=Niezgodność bloków między klientem a serwerem. # +disconnectionScreen.cantConnect=Nie można połączyć się ze światem. # +disconnectionScreen.cantConnectToRealm=Nie można połączyć się ze światem Realms. # +disconnectionScreen.cantConnectToRealms=Nie można połączyć się ze światami Realms. # +disconnectionScreen.crossPlatformDisabled=Włącz grę międzyplatformową w menu głównym, by móc połączyć się ze znajomymi korzystającymi z innych platform. Aby grać online ze znajomymi na jednej platformie, gospodarz gry musi wyłączyć grę międzyplatformową w menu głównym. # +disconnectionScreen.crossPlatformDisabled.header=Gra międzyplatformowa jest w tej chwili wyłączona. # +disconnectionScreen.incompatibleRealm=Twój klient jest niezgodny lub nieaktualny. Zaktualizuj klienta, żeby połączyć się ze światami Realms. # +disconnectionScreen.realmsAlphaEndedTitle=Testowanie wersji alfa Realms zostało zakończone. Dziękujemy za pomoc! # +disconnectionScreen.realmsAlphaEndedMessage=Realms są obecnie niedostępne. # +disconnectionScreen.disconnected=Odłączono od serwera # +disconnectionScreen.editionMismatch=Ten zapisany świat pochodzi z wersji gry Minecraft Education. Nie można go załadować. # +disconnectionScreen.editionMismatchEduToVanilla=Minecraft Education nie jest uruchomiony na serwerze. Nie udało się połączyć. # +disconnectionScreen.editionMismatchVanillaToEdu=Na serwerze jest uruchomiona niekompatybilna wersja Minecrafta. Nie udało się połączyć. # +disconnectionScreen.editionVersionMismatch.body=Nie można otworzyć wybranego świata w tej wersji Minecraft Education. # +disconnectionScreen.editionVersionMismatch.title=Nie można załadować tego świata. # +disconnectionScreen.futureVersion=Ten świat został zapisany w nowszej wersji gry. Nie można go załadować. # +disconnectionScreen.internalError.cantConnect=Nie mogliśmy Cię połączyć. # +disconnectionScreen.internalError.cantEdit=Wystąpił problem przy próbie odnalezienia tego serwera. # +disconnectionScreen.internalError.cantFindEdit=Nie mogliśmy cię połączyć. Spróbuj dodać nowy serwer. # +disconnectionScreen.internalError.cantFindLocal=Wystąpił problem przy próbie wczytania tego świata. # +disconnectionScreen.internalError.cantFindRealm=Wystąpił problem przy próbie odnalezienia tego świata Realms. # +disconnectionScreen.internalError.cantFindServer=Wystąpił problem przy próbie odnalezienia tego serwera. # +disconnectionScreen.invalidName=Nieprawidłowa nazwa! # +disconnectionScreen.invalidPlayer=Ustawienia trybu wieloosobowego tego świata pozwalają na dołączanie tylko znajomym. Aby do niego dołączyć, musisz mieć jego gospodarza w swoich znajomych. # +disconnectionScreen.invalidIP=Nieprawidłowy adres IP! # +disconnectionScreen.invalidSkin=Nieprawidłowa lub uszkodzona skórka! # +disconnectionScreen.lockedSkin.title=Skórka z ograniczeniem platformowym! # +disconnectionScreen.lockedSkin=Skórka przez Ciebie założona pochodzi z zestawu, którego nie można używać w grach wieloosobowych rozgrywanych na różnych platformach. # +disconnectionScreen.multiplayerLockedSkin.title=Skórka zabroniona w trybie wieloosobowym! # +disconnectionScreen.multiplayerLockedSkin=Skórka przez Ciebie założona pochodzi z zestawu, którego nie można używać w trybie wieloosobowym. # +disconnectionScreen.loggedinOtherLocation=Zalogowano się z innego miejsca # +disconnectionScreen.multiplayerDisabled=W świecie ustawiono tryb dla jednego gracza. # +disconnectionScreen.noReason=Użytkownik został rozłączony # +disconnectionScreen.noInternet=Sprawdź połączenie z Internetem i spróbuj ponownie. # +disconnectionScreen.notAllowed=Nie masz zaproszenia, żeby grać na tym serwerze. # +disconnectionScreen.notAuthenticated=Musisz przeprowadzić uwierzytelnienie dla usług Microsoft. # +disconnectionScreen.outdatedClient=Nie można połączyć: nieaktualny klient! # +disconnectionScreen.outdatedServer=Nie można połączyć: nieaktualny serwer! # +disconnectionScreen.outdatedClientRealms=Musisz zaktualizować swoją grę, żeby kontynuować grę w tym świecie Realms. # +disconnectionScreen.outdatedClientRealms.title=Realms zostały zaktualizowane # +disconnectionScreen.outdatedServerRealms=Twoja gra jest zaktualizowana, ale ten świat Realms nie. # +disconnectionScreen.outdatedServerRealms.title=Nie możemy teraz zaktualizować twojego serwera Realm, ponieważ inni gracze są obecnie online. Możesz go zamknąć i ponownie otworzyć na ekranie Zarządzaj serwerem Realm, aby inni gracze wyszli, a następnie dołącz do swojego serwera Realm, aby go zaktualizować. # +disconnectionScreen.outdatedServerRealmsNonOwner.title=Próbujesz uzyskać dostęp do świata Realm w innej wersji. Skontaktuj się z jego właścicielem, aby rozwiązać ten problem. # +disconnectionScreen.realmsServerUpdateIncoming=Twój świat Realms wkrótce zostanie zaktualizowany. Będziesz potrzebować także aktualizacji. # +disconnectionScreen.realmsServerUpdateIncoming.title=Sprawdzić teraz aktualizacje gry? # +disconnectionScreen.realmsWorldUnassigned=Przypisz wersję w opcjach deweloperskich. # +disconnectionScreen.realmsWorldUnassigned.title=Nieprzypisany świat Realms! # +disconnectionScreen.serverFull=Ale ten serwer jest popularny! Zobacz później, czy zwolniło się jakieś miejsce. # +disconnectionScreen.serverFull.title=Serwer zapełniony # +disconnectionScreen.crossPlayDisabled=Gra międzyplatformowa jest tymczasowo wyłączona! # +disconnectionScreen.crossPlayDisabled.title=Wyłączono grę międzyplatformową # +disconnectionScreen.serverIdConflict=Nie można dołączyć do świata. Konto, na którym jesteś, aktualnie gra na tym świecie przy użyciu innego urządzenia. # +disconnectionScreen.sessionNotFound=Nie można połączyć ze światem. Do tego świata nie można już dołączać. # +disconnectionScreen.timeout=Upłynął limit czasu połączenia. # +disconnectionScreen.nowifi=Wygląda na to, że nie możesz połączyć się z Internetem. Połącz się z siecią Wi-Fi lub włącz opcję „Użyj danych mobilnych” w ustawieniach profilu. # +disconnectionScreen.invalidTenant=Nie można nawiązać połączenia. Nie masz dostępu do tego świata. # +disconnectionScreen.resourcePack=Wystąpił problem podczas pobierania lub uruchamiania paczki zasobów. # +disconnectionScreen.restartClient=Nie można się połączyć, uruchom ponownie klienta. # +disconnectionScreen.badPacket=Serwer wysłał uszkodzony pakiet. # +disconnectionScreen.realmsDisabled=Wyłączono Realms. # +disconnectionScreen.realmsDisabledBeta=W wersji beta wyłączono Realms. # +disconnectionScreen.incompatiblePack=Nie możesz dołączyć do świata, ponieważ masz niezgodne pakiety: %s # +disconnectionScreen.incompatiblePack.memory=Nie możesz dołączyć do świata, ponieważ twoje urządzenie ma za mało pamięci dla następujących pakietów: %s # +disconnectionScreen.incompatiblePack.graphics.raytracing=Nie możesz dołączyć do świata, ponieważ Twoje urządzenie nie ma zgodnego sprzętu do obsługi śledzenia promieni # +disconnectionScreen.worldCorruption.message=Spróbuj otworzyć świat ponownie lub odzyskać jego poprzednią wersję z kopii zapasowej # +disconnectionScreen.worldCorruption=Nastąpiło rozłączenie z powodu spaczenia świata # +disconnectionScreen.hostSuspended=Nastąpiło rozłączenie z powodu niedostępności serwera # +disconnectionScreen.invalidLevel=Nieprawidłowy poziom! # +disconnectionScreen.invalidOverworldDimensionHeights=Serwer zwrócił nieprawidłowe wartości wysokości dla wymiaru Nadziemia # +disconnectionScreen.editor.mismatchVanillaWorld=Ten świat nie znajduje się w trybie edytora. Nie można go załadować. # +disconnectionScreen.editor.mismatchEditorWorld=Ten świat znajduje się w trybie edytora. Nie można go załadować. # +disconnectionScreen.editor.mismatchEditorToVanilla=Serwer nie jest w trybie edytora. Nie można nawiązać połączenia. # +disconnectionScreen.editor.mismatchVanillaToEditor=Serwer jest w trybie edytora. Nie można połączyć z serwerem. # +disconnectionScreen.clientsideGenerationDesync=Serwer i Klient mają różne wartości ustawione dla przełącznika funkcji „Generowanie po stronie klienta” # +disconnectionScreen.editor.cannotUseRayTracing=Pakiety zasobów z włączoną funkcją śledzenia promieni nie są jeszcze zgodne z projektami Edytora. # +disconnectionScreen.unexpectedPacket=Rozłączono z powodu nieoczekiwanego typu odebranego pakietu, którego nie można przetworzyć. Może to być spowodowane niezgodnością wersji lub uszkodzeniem na poziomie sieciowym. # + +storageSpaceWarningScreen.frontend=Zostało Ci bardzo mało wolnego miejsca na dysku! Minecraft ograniczył dostęp do tej opcji, dopóki nie wygospodarujesz więcej miejsca. # +storageSpaceWarningScreen.lowduringgameplay=Na twoim urządzeniu pozostało bardzo mało wolnej pamięci, w której gra Minecraft zapisuje światy i ustawienia. Może usuniesz jakieś niepotrzebne starocie, aby zwolnić miejsce na zapis nowych rzeczy? # +storageSpaceWarningScreen.fullduringgameplay=Zostało Ci bardzo mało wolnego miejsca na dysku! Gra nie może zapisywać Twoich postępów! Minecraft powróci do menu głównego, aby dać Ci możliwość wygospodarowania większej ilości miejsca. # + +edu.signin_screen.viewTerms=Przeczytaj postanowienia # + +edu.play_screen.view_worlds=POKAŻ MOJE ŚWIATY # +edu.play_screen.view_library=POKAŻ BIBLIOTEKĘ # +edu.play_screen.create_new=STWÓRZ NOWY # +edu.play_screen.join_world=DOŁĄCZ DO ŚWIATA # +edu.play_screen.import=IMPORTUJ # +edu.play_screen.new=NOWY # +edu.play_screen.guided_create=TWORZENIE Z PRZEWODNIKIEM # +edu.play_screen.traditional=TRADYCYJNY # +edu.play_screen.from_template=SZABLONY # + +edu.worlds_screen.title=Moje światy # +edu.worlds_screen.new_world=Nowy świat # +edu.worlds_screen.new=NOWY # +edu.worlds_screen.templates=SZABLONY # +edu.worlds_screen.guided_create=TWORZENIE Z PRZEWODNIKIEM # +edu.worlds_screen.traditional=TRADYCYJNY # +edu.worlds_screen.search_placeholder=Wyszukaj # +edu.worlds_screen.play=GRAJ # +edu.worlds_screen.host=GOSPODARZ # +edu.worlds_screen.settings=USTAWIENIA # +edu.worlds_screen.manage=ZARZĄDZAJ # +edu.worlds_screen.back=WSTECZ # +edu.worlds_screen.copy=KOPIUJ # +edu.worlds_screen.export=EKSPORTUJ # +edu.worlds_screen.share=UDOSTĘPNIJ # +edu.worlds_screen.delete=USUŃ # +edu.worlds_screen.courses_title=Moje kursy # + +edu.templates.title=Moje szablony # +edu.templates.local_header=MOJE SZABLONY: %1 # +edu.templates.featured_header=POLECANE SZABLONY # +edu.templates.view_more=Zobacz więcej szablonów # +edu.templates.search_placeholder=Wyszukaj # +edu.templates.created_by=Autorzy: %1 # +edu.templates.quick_play=GRAJ # +edu.templates.host=GOSPODARZ # +edu.templates.create_new=STWÓRZ NOWY # + +edu.pause.multiplayer.disabled=W przypadku tej lekcji tryb wieloosobowy jest niedostępny. # + +effect.badOmen=Zły omen # +effect.villageHero=Bohater wioski # + +enchantment.arrowDamage=Moc # +enchantment.arrowFire=Płomień # +enchantment.arrowInfinite=Nieskończoność # +enchantment.arrowKnockback=Uderzenie # +enchantment.crossbowMultishot=Wielostrzał # +enchantment.crossbowPiercing=Przebijający # +enchantment.crossbowQuickCharge=Szybkie ładowanie # +enchantment.curse.binding=Klątwa wiązania # +enchantment.curse.vanishing=Klątwa znikania # +enchantment.damage.all=Ostrość # +enchantment.damage.arthropods=Zmora stawonogów # +enchantment.damage.undead=Pogromca nieumarłych # +enchantment.digging=Wydajność # +enchantment.durability=Niezniszczalność # +enchantment.fire=Zaklęty ogień # +enchantment.fishingSpeed=Przynęta # +enchantment.frostwalker=Spacer po lodzie # +enchantment.knockback=Odrzut # +enchantment.level.1=I # +enchantment.level.10=X # +enchantment.level.2=II # +enchantment.level.3=III # +enchantment.level.4=IV # +enchantment.level.5=V # +enchantment.level.6=VI # +enchantment.level.7=VII # +enchantment.level.8=VIII # +enchantment.level.9=IX # +enchantment.lootBonus=Grabież # +enchantment.lootBonusDigger=Fortuna # +enchantment.lootBonusFishing=Morska fortuna # +enchantment.mending=Naprawa # +enchantment.oxygen=Oddychanie # +enchantment.protect.all=Ochrona # +enchantment.protect.explosion=Ochrona od wybuchów # +enchantment.protect.fall=Powolne opadanie # +enchantment.protect.fire=Ochrona przed ogniem # +enchantment.protect.projectile=Ochrona przed pociskami # +enchantment.soul_speed=Szybkość dusz # +enchantment.swift_sneak=Szybkie skradanie # +enchantment.thorns=Ciernie # +enchantment.untouching=Jedwabny dotyk # +enchantment.waterWalker=Głębinowy wędrowiec # +enchantment.waterWorker=Powinowactwo wodne # +enchantment.tridentChanneling=Przekierowanie # +enchantment.tridentLoyalty=Lojalność # +enchantment.tridentRiptide=Prąd odpływowy # +enchantment.tridentImpaling=Przebicie # + +entity.area_effect_cloud.name=Chmura efektu obszarowego # +entity.armor_stand.name=Stojak na zbroję # +entity.arrow.name=Strzała # +entity.bat.name=Nietoperz # +entity.bee.name=Pszczoła # +entity.blaze.name=Płomyk # +entity.boat.name=Łódka # +entity.cat.name=Kot # +entity.cave_spider.name=Pająk jaskiniowy # +entity.chicken.name=Kura # +entity.cow.name=Krowa # +entity.creeper.name=Creeper # +entity.dolphin.name=Delfin # +entity.goat.name=Koza # +entity.panda.name=Panda # +entity.donkey.name=Osioł # +entity.dragon_fireball.name=Smocza kula ognia # +entity.drowned.name=Zatopiony # +entity.egg.name=Jajko # +entity.elder_guardian.name=Starszy strażnik # +entity.ender_crystal.name=Kryształ Kresu # +entity.ender_dragon.name=Smok Kresu # +entity.enderman.name=Enderman # +entity.endermite.name=Endermite # +entity.ender_pearl.name=Perła Kresu # +entity.evocation_illager.name=Przywoływacz # +entity.evocation_fang.name=Wnyk przywoływacza # +entity.eye_of_ender_signal.name=Oko Kresu # +entity.falling_block.name=Spadający blok # +entity.fireball.name=Kula ognia # +entity.fireworks_rocket.name=Fajerwerk # +entity.fishing_hook.name=Haczyk # +entity.fish.clownfish.name=Błazenek # +entity.fox.name=Lis # +entity.cod.name=Dorsz # +entity.pufferfish.name=Rozdymka # +entity.salmon.name=Łosoś # +entity.tropicalfish.name=Tropikalna ryba # +entity.axolotl.name=Aksolotl # +entity.ghast.name=Ghast # +entity.glow_squid.name=Świecąca kałamarnica # +entity.piglin_brute.name=Piglin okrutnik # +entity.guardian.name=Strażnik # +entity.hoglin.name=Hoglin # +entity.horse.name=Koń # +entity.husk.name=Posuch # +entity.ravager.name=Niszczyciel # +entity.iron_golem.name=Żelazny golem # +entity.item.name=Przedmiot # +entity.leash_knot.name=Węzeł smyczy # +entity.lightning_bolt.name=Błyskawica # +entity.lingering_potion.name=Długotrwała mikstura # +entity.llama.name=Lama # +entity.trader_llama.name=Lama handlarza # +entity.llama_spit.name=Ślina lamy # +entity.magma_cube.name=Kostka magmy # +entity.minecart.name=Wagonik # +entity.chest_minecart.name=Wagonik ze skrzynią # +entity.command_block_minecart.name=Wagonik z blokiem poleceń # +entity.furnace_minecart.name=Wagonik z piecem # +entity.hopper_minecart.name=Wagonik z lejkiem # +entity.tnt_minecart.name=Wagonik z TNT # +entity.mule.name=Muł # +entity.mooshroom.name=Grzybowa krowa # +entity.moving_block.name=Poruszający się blok # +entity.ocelot.name=Ocelot # +entity.painting.name=Obraz # +entity.parrot.name=Papuga # +entity.phantom.name=Upiór # +entity.pig.name=Świnia # +entity.piglin.name=Piglin # +entity.pillager.name=Grabieżca # +entity.polar_bear.name=Niedźwiedź polarny # +entity.rabbit.name=Królik # +entity.sheep.name=Owca # +entity.shulker.name=Shulker # +entity.shulker_bullet.name=Pocisk shulkera # +entity.silverfish.name=Rybik cukrowy # +entity.skeleton.name=Szkielet # +entity.skeleton_horse.name=Kościany koń # +entity.stray.name=Tułacz # +entity.slime.name=Szlam # +entity.small_fireball.name=Mała kula ognia # +entity.sniffer.name=Niuchacz # +entity.snowball.name=Śnieżka # +entity.snow_golem.name=Bałwan # +entity.spider.name=Pająk # +entity.splash_potion.name=Mikstura # +entity.squid.name=Kałamarnica # +entity.strider.name=Magmołaz # +entity.tnt.name=Blok TNT # +entity.thrown_trident.name=Trójząb # +entity.tripod_camera.name=Kamera na statywie # +entity.turtle.name=Żółw # +entity.unknown.name=Nieznany # +entity.vex.name=Vex # +entity.villager.name=Osadnik # +entity.villager.armor=Płatnerz # +entity.villager.butcher=Rzeźnik # +entity.villager.cartographer=Kartograf # +entity.villager.cleric=Kapłan # +entity.villager.farmer=Rolnik # +entity.villager.fisherman=Rybak # +entity.villager.fletcher=Łuczarz # +entity.villager.leather=Rymarz # +entity.villager.librarian=Bibliotekarz # +entity.villager.shepherd=Pasterz # +entity.villager.tool=Wytwórca narzędzi # +entity.villager.weapon=Zbrojmistrz # +entity.villager.mason=Kamieniarz # +entity.villager.unskilled=Niedoświadczony osadnik # +entity.villager_v2.name=Osadnik # +entity.vindicator.name=Obrońca # +entity.wandering_trader.name=Kupiec wędrowny # +entity.witch.name=Wiedźma # +entity.wither.name=Wither # +entity.wither_skeleton.name=Mroczny szkielet # +entity.wither_skull.name=Czaszka withera # +entity.wither_skull_dangerous.name=Czaszka withera # +entity.wolf.name=Wilk # +entity.xp_orb.name=Kula doświadczenia # +entity.xp_bottle.name=Zaklęta butelka # +entity.zoglin.name=Zoglin # +entity.zombie.name=Zombie # +entity.zombie_horse.name=Koń zombie # +entity.zombie_pigman.name=Piglin zombie # +entity.zombie_villager.name=Osadnik zombie # +entity.zombie_villager_v2.name=Osadnik zombie # + +exports.share.file=Udostępnij %s # +exports.suspendWarning.client.content=Uwaga: Kontynuując, rozłączysz się z tą sesją trybu wieloosobowego. # +exports.suspendWarning.host.content=Uwaga: Kontynuując, zakończysz tę sesję trybu wieloosobowego dla wszystkich graczy. # +exports.suspendWarning.title=Uwaga # +exports.fileError.title=Nie można zapisać twojego pliku # +exports.fileError.body=Możliwe, że dysk jest pełny lub zabezpieczony przed zapisem bądź też plik jest w użyciu. Sprawdź, czy plik nie jest otwarty i spróbuj ponownie. # + +addExternalServerScreen.addServer=Dodaj serwer # +addExternalServerScreen.nameTextBoxLabel=Nazwa serwera # +addExternalServerScreen.namePlaceholder=Wprowadź nazwę serwera # +addExternalServerScreen.ipTextBoxLabel=Adres serwera # +addExternalServerScreen.portTextBoxLabel=Port # +addExternalServerScreen.ipPlaceholder=Wprowadź adres IP lub adres # +addExternalServerScreen.alreadyAdded=Ten serwer został już dodany # +addExternalServerScreen.saveButtonLabel=Zapisz # +addExternalServerScreen.playButtonLabel=Graj # +addExternalServerScreen.removeButtonLabel=Usuń # +addExternalServerScreen.removeConfirmation=Na pewno chcesz usunąć ten serwer? # +addExternalServerScreen.addTitle=Dodaj serwer zewnętrzny # +addExternalServerScreen.editTitle=Edytuj serwer zewnętrzny # + +feature.end_city=Miasto Kresu # +feature.fortress=Forteca Netheru # +feature.mansion=Leśny dwór # +feature.mineshaft=Kopalnia # +feature.missingno=Nieznana struktura # +feature.monument=Podwodna świątynia # +feature.stronghold=Twierdza # +feature.temple=Świątynia # +feature.village=Wioska # +feature.shipwreck=Wrak statku # +feature.buried_treasure=Ukryty skarb # +feature.ruins=Ruiny w oceanie # +feature.pillager_outpost=Posterunek grabieżców # +feature.bastion_remnant=Ruiny bastionu # +feature.ruined_portal=Ruiny portalu # + +feed.like=Polub # +feed.manage_feed=Zarządzaj aktualnościami # +feed.comment=Skomentuj # +feed.reported_label=Zgłoszeni # +feed.ignore=Ignoruj # +feed.nrreport=Raport – %d # +feed.nrreports=Zgłoszono: %d # +feed.newPost=Nowy post # +feed.daysAgo=%d d. temu # +feed.hoursAgo=%d g. temu # +feed.minutesAgo=%d m. temu # +feed.now=W tej chwili # +feed.whatup=Co słychać? # +feed.upload=Twój zrzut ekranu jest właśnie przesyłany... # +feed.manage=Zarządzaj aktualnościami # +feed.share=Udostępnij # +feed.addScreenshot=Dodaj zrzut ekranu # +feed.comments=Komentarze # +feed.edit=Edytuj # +feed.screenshots=Zrzuty ekranu # +feed.return=Menu # +feed.goToFeed=Aktualności # +feed.cancel=Anuluj # +feed.previous=Wstecz # +feed.next=Dalej # +feed.delete=Usuń # +feed.deleted=Przedmiot usunięty # +feed.report_xbox=Zgłoś zespołowi ds. działań dyscyplinarnych usługi Xbox # +feed.report_club=Zgłoś klubowi # +feed.clubdescription=Opis świata Realms # +feed.no_feed_item_content=Zrzuty ekranu z Twojego świata Realms i związane z nim dyskusje pojawią się w tym miejscu. Aby zacząć, naciśnij przycisk "Nowy post". # +feed.no_reported_item_content=Nie zgłoszono żadnych przedmiotów # +feed.no_screenshot=Nie masz zrzutów ekranu # +feed.reportToastMessage=Przedmiot zgłoszony # +feed.forbidden=Nie można umieścić na osi czasu # +feed.failedToPost=Post odrzucony # +feed.failedToPostDescription=Nieprawidłowy zrzut ekranu # +feed.uppload_started=Przesyłanie zrzutu ekranu # +feed.uppload_success=Zrzut ekranu został przesłany # +feed.connected=Każdy świat Realms jest połączony z klubem przy pomocy twojego konta Microsoft. # +feed.unviewedPost=Nowy # + +comment.like=%d polubienie ### 1 like +comment.likes=%d polub. ### 0 or 2+ likes +comment.comment=%d komentarz ### 1 comment +comment.comments=%d komentarz. ### 0 or 2+ comments +comment.likes_and_comments=%1 i %2 ### comment.like(s) will be inserted at %1 and comment.comment(s) at %2 +comment.commentplaceholder=Wpisz komentarz... # + +furnaceScreen.fuel=Paliwo # +furnaceScreen.header=Piec # +furnaceScreen.input=Przed obróbką # +furnaceScreen.result=Po obróbce # + +gameArgument.featureUnsupported=Ta wersja gry Minecraft nie wspiera tej funkcji. # + +gameMode.adventure=Tryb przygodowy # +gameMode.changed=Twój tryb gry został zaktualizowany do: %s # +gameMode.creative=Tryb kreatywny # +gameMode.hardcore=Tryb hardcore! # +gameMode.spectator=Tryb widza # +gameMode.survival=Tryb przetrwania # + +gameTip.cameraMovement.mouse=Rozglądaj się za pomocą :light_mouse_button:. # +gameTip.cameraMovement.touch=Dotknij ekranu i przesuń po nim palcem, aby się rozejrzeć. # +gameTip.cameraMovement.controller=Przechyl :tip_right_stick:, aby się rozglądać. # +gameTip.playerMovement.keyboard=Użyj :_input_key.forward:, :_input_key.left:, :_input_key.back: lub :_input_key.right:, aby się poruszać. # +gameTip.playerMovement.touch=Użyj :tip_virtual_joystick:, aby się poruszyć. # +gameTip.playerMovement.touch.classic=Dotknij :tip_touch_forward: :tip_touch_left: :tip_touch_back: :tip_touch_right:, aby się poruszyć. # +gameTip.playerMovement.controller=Przechyl :tip_left_stick:, aby się poruszać. # +gameTip.jumpMovement.keyboard=Naciśnij :_input_key.jump:, aby skoczyć. # +gameTip.jumpMovement.touch=Dotknij :tip_virtual_button_jump:, aby skoczyć. # +gameTip.jumpMovement.touch.classic=Dotknij :tip_touch_jump:, aby skoczyć. # +gameTip.jumpMovement.controller=Naciśnij :_input_key.jump:, aby skoczyć. # +gameTip.jumpForward.keyboard=Naciśnij :_input_key.forward: i :_input_key.jump:, aby skoczyć do przodu. # +gameTip.jumpForward.touch=Przytrzymaj :tip_virtual_joystick: i stuknij :tip_virtual_button_jump:, aby skoczyć do przodu. # +gameTip.jumpForward.touch.classic=Przytrzymaj :tip_touch_forward: i dotknij :tip_touch_jump:, aby skoczyć do przodu. # +gameTip.jumpForward.controller=Przechyl w górę :tip_left_stick: i naciśnij :_input_key.jump:, aby skoczyć do przodu. # +gameTip.findTree=Uderz w drzewo, aby zebrać drewno. # +gameTip.breakWood.mouse=Przytrzymaj :_input_key.attack: na drzewie, aby rozbić drewno. # +gameTip.breakWood.touch=Dotknij i przytrzymaj drzewo, aby rozbić drewno. # +gameTip.breakWood.touch.crosshair.withactionbuttons=Dotknij i przytrzymaj :tip_virtual_button_action_attack_or_destroy: na drzewie, aby rozbić drewno. # +gameTip.breakWood.touch.crosshair.withoutactionbuttons=Wyceluj :tip_crosshair: w drzewo oraz dotknij i przytrzymaj ekran, aby rozbić drewno. # +gameTip.breakWood.controller=Przytrzymaj :_input_key.attack: na drzewie, aby rozbić drewno. # +gameTip.openInventory.keyboard=Naciśnij :_input_key.inventory:, aby zobaczyć swój ekwipunek. # +gameTip.openInventory.touch=Dotknij :tip_touch_inventory:, aby otworzyć ekwipunek. # +gameTip.openInventory.controller=Naciśnij :_input_key.inventory:, aby zobaczyć swój ekwipunek. # +gameTip.selectWoodForMakePlank.keyboard=Naciśnij :light_mouse_left_button:, aby wybrać drewno. # +gameTip.selectWoodForMakePlank.touch=Dotknij, aby wybrać drewno. # +gameTip.selectWoodForMakePlank.controller=Użyj :tip_left_stick: i :_gamepad_face_button_down:, aby wybrać drewno. # +gameTip.selectGridForMakePlank.keyboard=Użyj :light_mouse_left_button:, aby dodać drewno do siatki tworzenia. # +gameTip.selectGridForMakePlank.touch=Dotknij, aby dodać drewno do siatki tworzenia. # +gameTip.selectGridForMakePlank.controller=Użyj :tip_left_stick: i :_gamepad_face_button_down:, aby dodać drewno do siatki tworzenia. # +gameTip.selectOutputSlot.keyboard=Naciśnij :light_mouse_left_button: na oknie wyjściowym, aby wytworzyć przedmiot. # +gameTip.selectOutputSlot.touch=Dotknij okno wyjściowe, aby wytworzyć. # +gameTip.selectOutputSlot.controller=Naciśnij :_gamepad_face_button_down: na oknie wyjściowym, aby stworzyć przedmiot. # +gameTip.selectHotBar.keyboard=Naciśnij :light_mouse_left_button: na otwartym miejscu, aby dodać przedmiot do swojego ekwipunku. # +gameTip.selectHotBar.touch=Dotknij otwartego miejsca, aby dodać przedmiot do swojego ekwipunku. # +gameTip.selectHotBar.controller=Naciśnij :_gamepad_face_button_down: na otwartym miejscu poniżej, aby dodać przedmiot do swojego ekwipunku. # +gameTip.open.recipe.keyboard=Naciśnij :light_mouse_left_button: tutaj, aby otworzyć przepiśnik. # +gameTip.open.recipe.touch=Dotknij tutaj, aby otworzyć kartę wyszukiwania. # +gameTip.open.recipe.controller=Naciśnij :tip_left_trigger:, aby otworzyć przepiśnik. # +gameTip.craftTable.keyboard=Naciśnij :light_mouse_left_button: tutaj, aby wybrać przepis do stołu rzemieślniczego. # +gameTip.craftTable.touch=Dotknij tutaj, aby wybrać przepis do stołu rzemieślniczego. # +gameTip.craftTable.controller=Za pomocą :tip_left_stick: wybierz przepis do stołu rzemieślniczego. # +gameTip.outputSlotCraftTable.controller=Naciśnij :_gamepad_face_button_down:, aby stworzyć stół rzemieślniczy. # +gameTip.selectHotBar.craftTable=Umieść stół rzemieślniczy w podręcznym ekwipunku, aby go użyć. # +gameTip.closeInventory.keyboard=Naciśnij :_input_key.inventory: lub :light_mouse_left_button: tutaj, aby zamknąć ekwipunek. # +gameTip.closeInventory.touch=Dotknij tutaj, by zamknąć. # +gameTip.closeInventory.controller=Naciśnij :_gamepad_face_button_right:, aby zamknąć ekwipunek. # +gameTip.needMoreMaterials=Aby stworzyć drewniany kilof, potrzebujesz 2 sztuk drewna. # +gameTip.selectItemInHotBar.keyboard=Aby wybrać przedmioty, użyj :light_mouse_middle_button: lub klawiszy numerycznych. # +gameTip.selectItemInHotBar.touch=Aby wybrać przedmioty, dotknij podręcznego ekwipunku. # +gameTip.selectItemInHotBar.controller=Użyj :_input_key.cycleItemLeft: oraz :_input_key.cycleItemRight:, aby wybrać przedmiot z podręcznego ekwipunku. # +gameTip.placeCraftTable.keyboard=Aby ustawić stół rzemieślniczy, naciśnij :_input_key.use: na ziemi. # +gameTip.placeCraftTable.touch=Stuknij ziemię, aby ustawić stół rzemieślniczy. # +gameTip.placeCraftTable.touch.crosshair.withactionbuttons=Wyceluj :tip_crosshair: i dotknij :tip_virtual_button_action_build_or_use:, aby umieścić stół rzemieślniczy na ziemi. # +gameTip.placeCraftTable.touch.crosshair.withoutactionbuttons=Wyceluj :tip_crosshair: i dotknij ekranu, aby umieścić stół rzemieślniczy na ziemi. # +gameTip.placeCraftTable.controller=Naciśnij :_input_key.use:, aby ustawić stół rzemieślniczy. # +gameTip.useCraftTable.keyboard=Aby użyć stołu rzemieślniczego, naciśnij :_input_key.use:. # +gameTip.useCraftTable.touch=Aby użyć stołu rzemieślniczego, dotknij go. # +gameTip.useCraftTable.touch.crosshair.withactionbuttons=Skieruj :tip_crosshair: na stół rzemieślniczy i dotknij :tip_virtual_button_action_build_or_use:, aby go użyć. # +gameTip.useCraftTable.touch.crosshair.withoutactionbuttons=Skieruj :tip_crosshair: na stół rzemieślniczy i dotknij ekranu, aby go użyć. # +gameTip.useCraftTable.controller=Aby użyć stołu rzemieślniczego, naciśnij na nim :_input_key.use:. # +gameTip.needPlanksAndSticks=Stwórz 3 deski i 2 patyki. # +gametip.openSearchTab.keyboard=Aby otworzyć kartę wyszukiwania, kliknij :light_mouse_left_button: tutaj. # +gametip.openSearchTab.touch=Aby otworzyć kartę wyszukiwania, dotknij tutaj. # +gametip.openSearchTab.controller=Aby otworzyć kartę wyszukiwania, naciśnij :_gamepad_face_button_down: tutaj. # +gameTip.selectWoodenPickaxe=Stwórz drewniany kilof do wydobywania kamienia i węgla. # +gameTip.outputSlot.wooden.pickaxe.keyboard=Aby stworzyć drewniany kilof, naciśnij :light_mouse_left_button: na oknie wyjściowym. # +gameTip.outputSlot.wooden.pickaxe.touch=Aby stworzyć drewniany kilof, dotknij okna wyjściowego. # +gameTip.outputSlot.wooden.pickaxe.controller=Aby stworzyć drewniany kilof, naciśnij :_gamepad_face_button_down:. # +gameTip.selectHotBar.wooden.pickaxe=Umieść kilof w podręcznym ekwipunku, aby go użyć. # +gameTip.hintsDone=Nareszcie: wolność! Znajdź jedzenie i schronienie, odkrywaj i twórz, a zdołasz przetrwać noc! Baw się dobrze! # + +generator.amplified=POWIĘKSZONY # +generator.amplified.info=Uwaga: tylko dla zabawy, potrzebny mocny komputer # +generator.customized=Dostosowany # +generator.debug_all_block_states=Tryb debugowania # +generator.default=Domyślny # +generator.flat=Płaski # +generator.infinite=Nieskończony # +generator.largeBiomes=Wielkie biomy # +generator.nether=Nether # +generator.old=Stary # +generator.void=Otchłań # + +globalPauseScreen.message=Gra została wstrzymana # +globalPauseScreen.quit=Zakończ # + +gui.accept=Zaakceptuj # +gui.achievements=Osiągnięcia # +gui.all=Wszystkie # +gui.back=Wstecz # +gui.cancel=Anuluj # +gui.clear=Wyczyść # +gui.close=Zamknij # +gui.confirm=Potwierdź # +gui.confirmAndPlay=Potwierdź i zagraj teraz # +gui.custom=Niestandardowy # +gui.default=Domyślny # +gui.decline=Odrzuć # +gui.delete=Usuń # +gui.deleteWorldLong=Usuń świat # +gui.done=Gotowe # +gui.down=W dół # +gui.edit=Edytuj # +gui.error=Błąd # +gui.exit=Wyjdź # +gui.exportWorld=Eksportuj # +gui.exportWorldLong=Eksportuj świat # +gui.exportTemplate=Eksportuj szablon # +gui.templateMinVersion=Wersja szablon minimum # +gui.templateLocPickerTitle=Wyszukaj plik languages.json w folderze z wersjami językowymi # +gui.templateLocPickerButton=Wybierz lokalizację # +gui.templateIconPickerTitle=Wyszukaj ikonę świata # +gui.templateIconPickerDesc=Ikona gry Minecraft # +gui.templateIconPickerButton=Wybierz ikonę świata # +gui.pickLoc.successMessage=Skopiowano lokalizację # +gui.pickLoc.failedMessage=Błąd: wybrany plik nie jest plikiem languages.json # +gui.pickIcon.successMessage=Skopiowano ikonę świata # +gui.pickIcon.failedMessage=Błąd: nieprawidłowy format pliku # +gui.previous=Wstecz # +gui.copyWorld=Skopiuj świat # +gui.copyWorld.failedTitle=Wystąpił błąd # +gui.copyWorld.failedMessage=Nie możesz skopiować tego świata, ponieważ twoje urządzenie nie ma wystarczającej ilości wolnego miejsca. Zwolnij trochę miejsca i spróbuj ponownie. # +gui.goBack=Wróć # +gui.import=Importuj # +gui.importWorld=Importuj # +gui.importRetailWorld.title=Zaimportować świat? # +gui.importRetailWorld.text.1=Ten świat musi zostać zaimportowany, zanim będzie można go użyć w wersji Beta. # +gui.importRetailWorld.text.2=Zaimportowanie świata powoduje utworzenie jego kopię i nie wpłynie na oryginalny świat. # +gui.importRetailWorld.text.3=Czy chcesz utworzyć kopię tego świata na potrzeby wersji Beta? # +gui.importRetailWorld.failedMessage=Nie udało się zaimportować świata. # +gui.minecraftWorld=Świat Minecrafta # +gui.minecraftBundle=Pakiet Minecrafta # +gui.login=Zaloguj się # +gui.logout=Wyloguj się # +gui.next=Dalej # +gui.no=Nie # +gui.none=Brak # +gui.ok=OK # +gui.store=Sprawdź sklep # +gui.continue=Kontynuuj # +gui.pickWorld=Przeglądaj w poszukiwaniu świata Minecrafta # +gui.retry=Spróbuj ponownie # +gui.select=Wybierz # +gui.skip=Pomiń # +gui.stats=Statystyki # +gui.tab=Zakładka # +gui.toMenu=Powrót do ekranu tytułowego # +gui.tryAgain=Spróbuj ponownie # +gui.up=W górę # +gui.warning.exitGameWarning=Chcesz wyjść z Minecrafta? # +gui.worldTemplate=Szablon świata Minecraft # +gui.yes=Tak # +gui.feedbackYes=Tak, przejdź do strony z opiniami # +gui.resourcepacks=Paczki zasobów... # +gui.submit=Prześlij # +gui.submitRating=Prześlij ocenę # +gui.submitFeedback.button.text=Wyślij opinię # +gui.submitFeedback.text=Wyślij opinię do twórcy # +gui.submitFeedback.body.text=Zapisz wszelkie opinie i wyślij je bezpośrednio do twórcy. Twoja wiadomość nie zostanie opublikowana na Rynku, a twórca nie będzie mógł na nią odpowiedzieć. # +gui.submitFeedback.placeHolder.text=Co Ci się podoba? Co można poprawić? # +gui.submitFeedback.success=Dziękujemy za podzielenie się swoją recenzją! # +gui.submitFeedback.failure.status.unprocessableEntity=Nie jesteś właścicielem przedmiotu, którego dotyczy opinia. (Kod błędu: %d) # +gui.submitFeedback.failure.status.tooManyRequests=O nie! Wysłałeś zbyt wiele recenzji, spróbuj ponownie później. (Kod błędu: %d) # +gui.submitFeedback.failure.status.other=W tej chwili nie można przesłać opinii, spróbuj ponownie później. (Kod błędu: %d) # +gui.playOffline=Graj offline # +gui.signIn=Zaloguj się # +gui.genericNetworkError=Coś poszło nie tak. Sprawdź swoje połączenie internetowe. # +gui.hide=Ukryj # +gui.editor.minecraftProject=Projekt Minecraft # +gui.editor.exportProject=Eksportuj projekt # +gui.editor.copyProject=Skopiuj projekt # +gui.editor.copyProject.failedMessage=Nie udało nam się stworzyć kopii tego świata. Może to być spowodowane brakiem miejsca do przechowywania lub innym problemem. Więcej informacji znajdziesz na stronie https://aka.ms/MCStorage. # + +gui.edu.exitGameWarningCaption=Minecraft Education ### Use Minecraft 教育版 in zh_CN translation +gui.edu.exitGameWarningMessage=Wyjść z Minecraft Education? ### Use 离开 Minecraft 教育版? in zh_CN translation + +updateScreen.update=Zaktualizuj # +updateScreen.updateRequired=Wymagana jest aktualizacja # +updateScreen.title=Wersja nieaktualna # +updateScreen.body=Zaktualizuj grę do najnowszej wersji, aby uzyskać dostęp do nowych funkcji, grać ze znajomymi w sieci lub sprawdzić, co nowego na rynku. # +updateScreen.commerceNotSupported.title=Brak dostępu do rynku # +updateScreen.commerceNotSupported.body=W tej wersji Minecrafta nie ma już dostępu do rynku. Zaktualizuj grę do najnowszej wersji, aby znów go uzyskać. # +updateScreen.packs.updateRequired=Aby pobrać zestaw zakupiony na rynku Minecrafta, zaktualizuj grę do najnowszej wersji. # +updateScreen.patchVersion=Łatka do wersji %s – informacje: # + +hostOption.codeBuilder=Konstruktor kodów # +hostOption.setWorldSpawn=Wyznacz punkt odradzania w świecie # +hostOption.teleport=Teleportuj # +hostOption.teleport.who=Kto # +hostOption.teleport.where=Gdzie # +hostOption.time=Czas # +hostOption.time.day=Dzień # +hostOption.time.midnight=Północ # +hostOption.time.noon=Południe # +hostOption.time.night=Noc # +hostOption.time.sunrise=Wschód # +hostOption.time.sunset=Zachód # +hostOption.weather=Pogoda # +hostOption.weather.clear=Bezchmurnie # +hostOption.weather.rain=Deszczowo # +hostOption.weather.thunderstorm=Burza # + +howtoplay.next=Dalej # +howtoplay.previous=Wstecz # + +howtoplay.category.basics=Podstawy # +howtoplay.category.crafting=Konstruowanie # +howtoplay.category.education=Edukacja # +howtoplay.category.engineering=Inżynieria # +howtoplay.category.enhancedPlay=Ulepszona gra # +howtoplay.category.firstDay=Pierwszy dzień # +howtoplay.category.optionsAndCheats=Opcje i kody # +howtoplay.category.play=Graj # +howtoplay.category.theEnd=Kres # + +howtoplay.adventureMode=Tryb przygodowy # +howtoplay.adventureMode.title=Obsługa gry: tryb przygodowy # +howtoplay.adventureMode.text.1=Tryb przygodowy jest trybem gry przeznaczonym dla konstruktorów światów. W trybie tym gracze muszą korzystać ze specjalnych narzędzi, aby umieszczać i niszczyć bloki. # +howtoplay.adventureMode.text.2=Aby zdobyć te narzędzia, musisz w trybie kreatywnym użyć /give oraz parametrów canplace lub candestroy. # + +howtoplay.anvil=Kowadło # +howtoplay.anvil.title=Obsługa gry: kowadło # +howtoplay.anvil.text.1=Poziomów doświadczenia można używać do naprawy, zaklinania lub ponownego nazywania przedmiotów przy pomocy kowadła. # +howtoplay.anvil.header.1=Zmienianie nazw i zaklinanie # +howtoplay.anvil.text.2=Wszystkie przedmioty można ponownie nazwać, jednak tylko przedmioty mające ograniczoną trwałość mogą zostać naprawione lub zaklęte na kowadle przy pomocy ksiąg. # +howtoplay.anvil.header.2=Naprawianie # +howtoplay.anvil.text.3=Przedmiot można naprawić, umieszczając go w jednym z miejsc wejściowych po lewej stronie wraz z surowcami odpowiednimi dla danego przedmiotu, na przykład sztabki żelaza dla żelaznego miecza, lub wraz z innym przedmiotem tego samego typu. # +howtoplay.anvil.text.4=Łączenie przedmiotów przy pomocy kowadła jest skuteczniejsze. # +howtoplay.anvil.text.5=Istnieje możliwość uszkodzenia kowadła przy każdym użyciu, a po pewnym czasie nawet jego zniszczenia. # + +howtoplay.armor=Zbroja # +howtoplay.armor.title=Obsługa gry: zbroja # +howtoplay.armor.text.1=Nosząc zbroję, chronisz się przed obrażeniami. Poziom Twojej zbroi przedstawiany jest przy pomocy :armor: w interfejsie HUD. Im wyższy, tym mniej obrażeń otrzymasz. # +howtoplay.armor.header.1=Konstruowanie # +howtoplay.armor.text.2=Zbroję można stworzyć ze skóry, żelaza, złota lub diamentu. Kolczugę można zdobyć poprzez handel z osadnikami lub po złupieniu zombie czy szkieletów. # +howtoplay.armor.text.3=Przywdziej zbroję, otwierając swój ekwipunek i przenosząc części zbroi do odpowiedniego okienka swojej postaci. # +howtoplay.armor.text.4=Kolczugę, żelazną i złotą zbroję można w piecu przetopić na żelazne i złote samorodki. # +howtoplay.armor.header.2=Tarcza # +howtoplay.armor.text.5.keyboard=Tarcza zablokuje doznawane obrażenia. Można ją trzymać w drugiej ręce lub w podręcznym ekwipunku. Aby wykonać blok tarczą, naciśnij i przytrzymaj :_input_key.sneak:. # +howtoplay.armor.text.5.gamepad=Tarcza zablokuje doznawane obrażenia. Można ją trzymać w drugiej ręce lub w podręcznym ekwipunku. Aby włączyć i wyłączyć blok tarczą, naciśnij przycisk :_input_key.sneak: lub kliknij :_gamepad_stick_right:. # +howtoplay.armor.text.5a.touch=Tarcza blokuje wszelkiego rodzaju obrażenia – nawet eksplozję creepera! Można ją umieścić w drugiej ręce lub na pasku narzędzi. # +howtoplay.armor.text.5b.touch=Podczas korzystania ze schematu sterowania „Pad kierunkowy i dotyk” dotknij :touch_sneak:, aby przełączyć blokowanie tarczą. # +howtoplay.armor.text.5c.touch=Podczas korzystania ze schematu sterowania „Joystick” dotknij :tip_virtual_button_sneak:, aby przełączyć blokowanie tarczą. # +howtoplay.armor.text.5.rift_controller=Tarcza zablokuje doznawane obrażenia. Można ją trzymać w drugiej ręce lub w podręcznym ekwipunku. Aby włączyć i wyłączyć blok tarczą, naciśnij przycisk :_input_key.sneak: lub kliknij :rift_X:. # +howtoplay.armor.text.5.windowsmr_controller=Tarcza zablokuje doznawane obrażenia. Można ją trzymać w drugiej ręce lub w podręcznym ekwipunku. Aby włączyć i wyłączyć blok tarczą, naciśnij przycisk :_input_key.sneak: lub kliknij :windowsmr_right_stick:. # +howtoplay.armor.text.6=Tarcza zatrzyma nawet odłamki wybuchającego creepera! # +howtoplay.armor.header.3=Przebierz się # +howtoplay.armor.text.7=Na głowie możesz również nosić wykrojoną dynię. Nie otrzymasz dzięki temu żadnych punktów :armor:, ale endermani nie będą wpadać w szał, gdy na nich spojrzysz. # + +howtoplay.armorStand=Stojak na zbroję # +howtoplay.armorStand.title=Obsługa gry: stojak na zbroję # +howtoplay.armorStand.text.1=Stojak na zbroję przechowuje Twoją zbroję, gdy jej nie używasz. # +howtoplay.armorStand.header.1=Wyekwipowanie # +howtoplay.armorStand.text.2.notTouch=Naciśnij :_input_key.use: na stojaku na zbroję, trzymając część zbroi, aby umieścić ją na tymże stojaku. # +howtoplay.armorStand.text.2.touch=Stuknij stojak na zbroję, trzymając część zbroi, aby na nim ją umieścić. # +howtoplay.armorStand.text.3.notTouch=Naciśnij :_input_key.use: na stojaku na zbroję, mając otwartą dłoń, aby z niego coś zdjąć. # +howtoplay.armorStand.text.3.touch=Stuknij stojak na zbroję, mając otwartą dłoń, aby coś z niego zdjąć. # +howtoplay.armorStand.header.2=Zmienianie pozycji # +howtoplay.armorStand.text.4.notTouch=Stojak na zbroję może zmieniać swoją pozycję. Podkradnij się i naciśnij na nim :_input_key.use:, aby zmienić jego pozycję. # +howtoplay.armorStand.text.4.touch=Stojak na zbroję może zmieniać swoją pozycję. Podkradnij się i stuknij go, aby zmienić jego pozycję. # +howtoplay.armorStand.header.3=Taniec # +howtoplay.armorStand.text.5=Stojaki na zbroję reagują na sygnał czerwienitu. Wypróbuj sygnał o różnej mocy i zobacz, co się stanie. # + +howtoplay.banners=Sztandary # +howtoplay.banners.title=Obsługa gry: sztandary # +howtoplay.banners.text.1=Sztandary to świetny sposób na ozdobienie domu lub zamku specjalnymi wzorami i kolorami. # +howtoplay.banners.text.2=Po stworzeniu sztandaru możesz go umieścić na stole rzemieślniczym lub krośnie i dodać różne barwniki, aby wykonać swój wyjątkowy wzór! # +howtoplay.banners.header.1=Nakładanie wzoru # +howtoplay.banners.text.3=Istnieje wiele różnych wzorów, które możesz zrobić przy pomocy barwników, na przykład: # +howtoplay.banners.text.4= – zrobienie trójkąta da wzór w jodełkę. # +howtoplay.banners.text.5= – zrobienie krzyża da wzór z krzyżem. # +howtoplay.banners.text.6= – dodanie margaretki da wzór kwiecisty. # +howtoplay.banners.text.7=Eksperymentuj z różnymi kombinacjami, aby odkryć kolejne wzory! # +howtoplay.banners.header.2=Wiele warstw # +howtoplay.banners.text.8=Sztandar może mieć wiele warstw, pozwalając na więcej niż jeden wzór. Jeśli nie podoba Ci się Twój ostatni wzór, możesz zmyć ostatnią warstwę w kotle. # +howtoplay.banners.header.3=Kopiowanie # +howtoplay.banners.text.9=Jeśli chcesz skopiować sztandar, umieść go na stole rzemieślniczym razem z pustym sztandarem. # + +howtoplay.beacons=Magiczne latarnie # +howtoplay.beacons.title=Obsługa gry: magiczne latarnie # +howtoplay.beacons.text.1=Aktywne magiczne latarnie wysyłają jasny promień światła w niebo. # +howtoplay.beacons.text.2=Tworzy się je przy pomocy szklanych, obsydianowych i netherowych gwiazd (które zdobywa się po pokonaniu withera). # +howtoplay.beacons.header.1=Budowa # +howtoplay.beacons.text.3=Magiczne latarnie trzeba umieścić na piramidach z żelaznych, złotych, szmaragdowych lub diamentowych bloków tak, żeby nic im nie zasłaniało nieba. # +howtoplay.beacons.text.4=Materiał, na którym umieszcza się magiczną latarnię, nie ma wpływu na jej moc. # +howtoplay.beacons.header.2=Użycie # +howtoplay.beacons.text.5=W menu latarni można wybrać dla niej jedną podstawową moc. Im więcej stopni ma piramida, tym więcej masz mocy. # +howtoplay.beacons.text.6=Aby określić moce latarni magicznej, trzeba użyć szmaragdu, diamentu albo sztabki żelaza lub złota w miejscu opłaty. # +howtoplay.beacons.text.7=Po ustawieniu moce będą emanować z latarni już nieprzerwanie, a korzystać z nich będą mogli wszyscy okoliczni gracze. # +howtoplay.beacons.text.8=Umieść blok barwionego szkła na drodze promienia, aby zmienić jego kolor. # + +howtoplay.beds=Łóżka # +howtoplay.beds.title=Obsługa gry: łóżka # +howtoplay.beds.text.1=Spanie w łóżku powoduje przemijanie nocy i ustawia Twój punkt odrodzenia. # +howtoplay.beds.text.2.notTouch=Naciśnij :_input_key.use: na łóżku, aby pójść spać. Można to zrobić wyłącznie w nocy. # +howtoplay.beds.text.2.touch=Stuknij łóżko, aby pójść spać. Można to zrobić wyłącznie w nocy. # +howtoplay.beds.text.3=Jeśli grasz w trybie wieloosobowym, każdy gracz musi być w łóżku o tej samej porze, aby noc przeminęła. # +howtoplay.beds.text.4=Jeśli Twoje łóżko jest zepsute, powrócisz do swojego pierwotnego punktu odrodzenia w świecie. # +howtoplay.beds.text.5=Uważaj, korzystając z łóżka w Netherze, jest tam z reguły zbyt gorąco na sen. # + +howtoplay.blocks=Bloki # +howtoplay.blocks.title=Obsługa gry: bloki # +howtoplay.blocks.text.1=Świat Minecrafta składa się z milionów bloków. Każdy można zniszczyć, podnieść lub umieścić. Praktycznie nie ma ograniczeń w budowaniu! # +howtoplay.blocks.text.2=Większość bloków musisz odnaleźć w świecie gry, jednak niektóre można wyłącznie stworzyć, łącząc bloki na stole rzemieślniczym, na przykład blok czerwienitu, lub przetapiając w piecu, na przykład szkło. # +howtoplay.blocks.header.1=Spadające bloki # +howtoplay.blocks.text.3=Grawitacja nie wpływa na większość bloków, dlatego mogą one unosić się w powietrzu, jednak niektóre bloki takie jak piasek lub żwir opadną, jeśli pod nimi nie będzie innych bloków. # +howtoplay.blocks.header.2=Ciekawe bloki # +howtoplay.blocks.text.4=Oto przykłady najciekawszych bloków ze świata Minecrafta: # +howtoplay.blocks.text.5=Szkło – przezroczysty blok stworzony przez przetopienie piasku w piecu. # +howtoplay.blocks.text.6=Beton – tworzy się go przez upuszczenie bloku cementu do wody. # +howtoplay.blocks.text.7=Terakota – występuje naturalnie w biomach Badlandów. Można też ją stworzyć lub zabarwić przy pomocy gliny znajdowanej pod wodą. Terakotę można przekształcić w glazurowaną terakotę, wypalając ją w piecu. # +howtoplay.blocks.text.8=Magma – występuje naturalnie w Netherze, daje niewielkie ilości światła i pali każdego, kto na nią wejdzie. # +howtoplay.blocks.text.9=Twarda ziemia – jest prawie taka sama jak normalna ziemia, ale nie rośnie na niej trawa. Występuje w biomach sawanny i wielkiej tajgi. # + +howtoplay.bookAndQuill=Książka i pióro # +howtoplay.bookAndQuill.title=Obsługa gry: książka i pióro # +howtoplay.bookAndQuill.text.1=Książka i pióro pozwalają Ci spisywać przygody. Opowiedz swoją historię, wprowadzając tekst na strony książki. Możesz nawet zmienić tytuł i autora! Podpisz książkę i pióro, aby dokończyć swe dzieło. Można je edytować przed podpisaniem. # + +howtoplay.brewingStand=Statyw alchemiczny # +howtoplay.brewingStand.title=Obsługa gry: statyw alchemiczny # +howtoplay.brewingStand.text.1=Warzenie mikstur wymaga statywu alchemicznego. Każdą miksturę zaczynamy od butelki z wodą, którą otrzymujemy po napełnieniu szklanej butelki wodą z kotła lub źródła wody. # +howtoplay.brewingStand.header.1=Poznaj swój statyw alchemiczny # +howtoplay.brewingStand.text.2=W statywie alchemicznym są trzy miejsca na butelki. Do wszystkich trzech butelek można dodać jeden składnik, więc warzenie trzech mikstur na raz pozwala najlepiej wykorzystać posiadane zasoby. # +howtoplay.brewingStand.header.2=Składniki i mikstury # +howtoplay.brewingStand.text.3=Umieszczenie netherowej brodawki na górze statywu alchemicznego poskutkuje stworzeniem niezgrabnej mikstury, która sama w sobie nie posiada żadnych właściwości, ale służy za podstawę dla bardziej zaawansowanych mikstur. # +howtoplay.brewingStand.text.4=Istnieje wiele efektów mikstur. Eksperymentuj z różnymi składnikami i kombinacjami, aby stać się prawdziwym alchemikiem. # + +howtoplay.cauldron=Kocioł # +howtoplay.cauldron.title=Obsługa gry: kocioł # +howtoplay.cauldron.text.1=Kocioł jest pojemnikiem, do którego wlewa się wiadra lub butelki płynu. # +howtoplay.cauldron.header.1=Napełnianie # +howtoplay.cauldron.text.2.notTouch=Naciśnij :_input_key.use: na kotle, trzymając wiadro wody lub miksturę, aby wlać do niego zawartość tego pojemnika. # +howtoplay.cauldron.text.2.touch=Stuknij kocioł, trzymając wiadro wody lub miksturę, aby wlać do niego zawartość tego pojemnika. # +howtoplay.cauldron.text.3=Mikstura napełni kocioł jedynie częściowo, więc należy użyć wielu mikstur, aby napełnić go całkowicie. # +howtoplay.cauldron.header.2=Zanurzanie strzał # +howtoplay.cauldron.text.4.notTouch=Naciśnij :_input_key.use: na kotle, trzymając w dłoni strzałę, aby tworzyć różne rodzaje strzał! # +howtoplay.cauldron.text.4.touch=Stuknij kocioł, trzymając w dłoni strzałę, aby tworzyć różne rodzaje strzał! # +howtoplay.cauldron.header.3=Barwienie zbroi # +howtoplay.cauldron.text.5.notTouch=Aby zabarwić skórzaną zbroję lub skórzaną zbroję dla konia, naciśnij :_input_key.use: na kotle wypełnionym wodą, trzymając w dłoni odpowiedni barwnik. Kolor wody w kotle się zmieni. Teraz, trzymając zbroję w dłoni, zanurz ją w kotle poprzez naciśnięcie :_input_key.use:. # +howtoplay.cauldron.text.5.touch=Aby zabarwić skórzaną zbroję lub skórzaną zbroję dla konia, stuknij kocioł wypełniony wodą, trzymając w dłoni odpowiedni barwnik. Kolor wody w kotle się zmieni. Teraz, trzymając zbroję w dłoni, zanurz ją w kotle poprzez stuknięcie kotła. # +howtoplay.cauldron.text.6=Jeśli chcesz zmyć barwnik, zanurz zabarwiony przedmiot w kotle wypełnionym niezabarwioną wodą. # + +howtoplay.chat=Czat # +howtoplay.chat.title=Obsługa gry: czat # +howtoplay.chat.text.1.keyboard=Naciśnij :_input_key.chat:, aby otworzyć czat. Wpisz wiadomość i naciśnij ENTER. # +howtoplay.chat.text.1.gamepad=Naciśnij :_input_key.chat:, aby otworzyć czat. Wprowadź wiadomość i naciśnij przycisk wysyłania. # +howtoplay.chat.text.1.touch=Stuknij przycisk czatu, aby otworzyć czat. Wprowadź wiadomość i stuknij przycisk wysyłania. # + +howtoplay.chests=Skrzynie # +howtoplay.chests.title=Obsługa gry: skrzynie # +howtoplay.chests.text.1.notTouch=Po stworzeniu skrzyni można umieścić ją w świecie i otworzyć przy pomocy :_input_key.use:, aby przechowywać w niej przedmioty z ekwipunku. # +howtoplay.chests.text.1.touch=Po stworzeniu skrzyni można umieścić ją w świecie i otworzyć przy pomocy stuknięcia, aby przechowywać w niej przedmioty z ekwipunku. # +howtoplay.chests.text.2=Przedmioty przechowywane w skrzyni możesz później przenieść do swojego ekwipunku. # +howtoplay.chests.text.3=Dwie skrzynie umieszczone obok siebie utworzą dużą skrzynię. # + +howtoplay.commandBlocks=Bloki poleceń # +howtoplay.commandBlocks.title=Obsługa gry: bloki poleceń # +howtoplay.commandBlocks.text.1=Bloki poleceń stanowią potężne narzędzie dla twórców map. Po otrzymaniu sygnału czerwienitu bloki te wykonują przechowywane polecenia. # +howtoplay.commandBlocks.text.2=Aby otrzymać blok poleceń, musisz użyć /give. # +howtoplay.commandBlocks.text.3=Po wykonaniu lub niewykonaniu przechowywanego polecenia blok poleceń wysyła sygnał czerwienitu od strony, na którą wskazuje strzałka. # +howtoplay.commandBlocks.text.4=Możesz ustawić nazwę bloku poleceń w polu nad blokiem. # +howtoplay.commandBlocks.text.5=Typy bloków – istnieją trzy typy bloków poleceń, każdy o innym kolorze i zachowaniu: # +howtoplay.commandBlocks.text.5.1= – impulsywny – wykonuje przechowywane polecenie jedynie wtedy, gdy otrzyma sygnał czerwienitu. # +howtoplay.commandBlocks.text.5.2= – łańcuchowy – wykonuje przechowywane polecenie, gdy następujący po nim blok poleceń wykonał lub nie wykonał swojego polecenia. # +howtoplay.commandBlocks.text.5.3= – powtarzający – po aktywowaniu ten blok poleceń będzie wykonywał przechowywane polecenie przez cały czas swojego istnienia. # +howtoplay.commandBlocks.text.6=Warunek – istnieją dwa warunki, które wpływają na zachowanie bloku poleceń: # +howtoplay.commandBlocks.text.6.1= – bezwarunkowy – wykonuje przechowywane polecenie, nawet jeśli następujący po nim blok poleceń nie wykonał swojego polecenia. # +howtoplay.commandBlocks.text.6.2= – warunkowy – wykonuje przechowywane polecenie jedynie wtedy, gdy następujący po nim blok poleceń skutecznie wykonał swoje polecenie. # +howtoplay.commandBlocks.text.7=Czerwienit – istnieją dwa rodzaje ustawień czerwienitu, które wpływają na zachowanie bloku poleceń: # +howtoplay.commandBlocks.text.7.1= – potrzebuje czerwienitu – wymaga sygnału czerwienitu do aktywacji. # +howtoplay.commandBlocks.text.7.2= – zawsze aktywny – nie wymaga sygnału czerwienitu do aktywacji. # +howtoplay.commandBlocks.text.8=Blok poleceń pokaże Ci również wynik poprzedniego polecenia. Pomoże Ci to dowiedzieć się, czy blok poleceń wykonał swoje polecenie, a jeżeli nie, to dlaczego. # + +howtoplay.commands=Polecenia # +howtoplay.commands.title=Obsługa gry: polecenia # +howtoplay.commands.text.1=Polecenia można wykonywać z poziomu czatu. Wpisz / przed wprowadzeniem polecenia. # +howtoplay.commands.text.2=Istnieje wiele poleceń, które pozwalają na niesamowite rzeczy. Jest też wiele źródeł, które dostarczą Ci wszelkich niezbędnych informacji. # + +howtoplay.conduits=Przekaźniki # +howtoplay.conduits.title=Obsługa gry: przekaźniki # +howtoplay.conduits.text.1=Aktywny przekaźnik daje ci specjalne moce, gdy jesteś pod wodą. # +howtoplay.conduits.text.2=Do stworzenia przekaźnika potrzeba muszli łodzika i serca mórz. Przekaźnik czerpie moc z pryzmarynu i latarni morskich. # +howtoplay.conduits.header.1=Budowa # +howtoplay.conduits.text.3=Po aktywacji przekaźnik zapewnia moc przekaźnika wszystkim przebywającym w pobliżu. # +howtoplay.conduits.text.4=Im więcej mocy pobiera, tym dalej sięga jego wpływ. # + +howtoplay.controls=Sterowanie # +howtoplay.controls.title=Obsługa gry: sterowanie # +howtoplay.controls.text.1=Minecraft to gra polegająca na budowaniu z klocków (bloków) wszystkiego, co tylko można sobie wyobrazić. Nocą na świat wychodzą potwory, więc zbuduj sobie schronienie. # +howtoplay.controls.header.1=Poruszanie się # +howtoplay.controls.text.2.keyboard=Użyj myszki, aby się rozejrzeć. # +howtoplay.controls.text.2.gamepad=Użyj :_gamepad_stick_right:, aby się rozejrzeć. # +howtoplay.controls.text.2.touch.joystick_tap=Dotknij ekranu i przesuń po nim palcem, aby się rozejrzeć. # +howtoplay.controls.text.2.touch.classic_dpad=Dotknij ekranu i przesuń po nim palcem, aby się rozejrzeć. # +howtoplay.controls.text.2.touch.joystick_crosshair=Dotknij ekranu i przesuń po nim palcem, aby się rozejrzeć # +howtoplay.controls.text.2.rift_controller=Użyj :rift_right_stick:, aby się rozejrzeć. # +howtoplay.controls.text.2.windowsmr_controller=Użyj :windowsmr_right_stick:, aby się rozejrzeć. # +howtoplay.controls.text.3.keyboard=Użyj :_input_key.forward:, :_input_key.left:, :_input_key.back:, :_input_key.right:, aby się rozejrzeć. # +howtoplay.controls.text.3.gamepad=Użyj :_gamepad_stick_left:, aby się poruszać. # +howtoplay.controls.text.3.touch.joystick_tap=Aby się poruszać, użyj :tip_virtual_joystick:. # +howtoplay.controls.text.3.touch.classic_dpad=Użyj :touch_forward::touch_left::touch_back::touch_right:, aby się rozejrzeć. # +howtoplay.controls.text.3.touch.joystick_crosshair=Aby się poruszać, użyj :tip_virtual_joystick:. # +howtoplay.controls.text.3.rift_controller=Użyj :rift_left_stick:, aby się poruszać. # +howtoplay.controls.text.3.windowsmr_controller=Użyj :windowsmr_left_stick:, aby się poruszać. # +howtoplay.controls.text.4.keyboard=Naciśnij :_input_key.jump:, aby skoczyć. # +howtoplay.controls.text.4.gamepad=Naciśnij :_input_key.jump:, aby skoczyć. # +howtoplay.controls.text.4.touch.joystick_tap=Aby skoczyć, naciśnij :tip_virtual_button_jump:. # +howtoplay.controls.text.4.touch.classic_dpad=Naciśnij :touch_jump:, aby skoczyć. # +howtoplay.controls.text.4.touch.joystick_crosshair=Aby skoczyć, naciśnij :tip_virtual_button_jump:. # +howtoplay.controls.text.4.rift_controller=Naciśnij :rift_A:, aby skoczyć. # +howtoplay.controls.text.4.windowsmr_controller=Naciśnij :windowsmr_right_touchpad:, aby skoczyć. # +howtoplay.controls.text.5.keyboard=Naciśnij szybko dwa razy :_input_key.forward: lub naciśnij :_input_key.sprint:, aby szybko biec. Trzymając :_input_key.forward:, będziesz biec, dopóki nie będziesz mieć mniej niż :shank::shank::shank:. # +howtoplay.controls.text.5.gamepad=Popchnij szybko :_gamepad_stick_left: dwa razy do przodu, aby szybko biec. Przytrzymując :_gamepad_stick_left: do przodu, będziesz biec, dopóki nie będziesz mieć mniej niż :shank::shank::shank:. # +howtoplay.controls.text.5.touch.joystick_tap=Naciśnij :tip_virtual_button_sprint:, aby przełączyć bieg sprintem. Sprint zostanie przerwany, gdy będziesz mieć mniej niż :shank::shank::shank:. # +howtoplay.controls.text.5.touch.classic_dpad=Naciśnij szybko dwa razy :touch_forward:, aby szybko biec. Przytrzymując :touch_forward:, będziesz biec, dopóki nie będziesz mieć mniej niż :shank::shank::shank:. # +howtoplay.controls.text.5.touch.joystick_crosshair=Naciśnij :tip_virtual_button_sprint:, aby przełączyć bieg sprintem. Sprint zostanie przerwany, gdy będziesz mieć mniej niż :shank::shank::shank:. # +howtoplay.controls.text.5.rift_controller=Popchnij szybko :rift_left_stick: dwa razy do przodu, aby szybko biec. Przytrzymując :rift_left_stick: do przodu, będziesz biec, dopóki nie będziesz mieć mniej niż :shank::shank::shank:. # +howtoplay.controls.text.5.windowsmr_controller=Popchnij szybko :windowsmr_left_stick: dwa razy do przodu, aby szybko biec. Przytrzymując :windowsmr_left_stick: do przodu, będziesz biec, dopóki nie będziesz mieć mniej niż :shank::shank::shank:. # +howtoplay.controls.header.2=Rozbijanie i umieszczanie # +howtoplay.controls.text.6.notTouch=Przytrzymaj :_input_key.attack:, aby wydobywać surowce i kopać przy użyciu dłoni lub trzymanego w niej narzędzia. Kopanie niektórych bloków wymaga stworzenia specjalnego narzędzia... # +howtoplay.controls.text.6.touch.joystick_tap=Dotknij i przytrzymaj na bloku, aby wydobyć go ręką lub przedmiotem, który trzymasz. Do wydobycia niektórych bloków trzeba wytworzyć specjalne narzędzia. # +howtoplay.controls.text.6.touch.classic_dpad=Dotknij i przytrzymaj na bloku, aby wydobyć go ręką lub przedmiotem, który trzymasz. Do wydobycia niektórych bloków trzeba wytworzyć specjalne narzędzia. # +howtoplay.controls.text.6.touch.joystick_crosshair=Dotknij i przeciągnij palcem w dowolne miejsce, aby wycelować za pomocą :tip_crosshair: i podświetlić blok. Dotknij i przytrzymaj :tip_virtual_button_action_attack_or_destroy:, aby wydobyć blok ręką lub przedmiotem, który trzymasz. Do wydobycia niektórych bloków trzeba wytworzyć specjalne narzędzia. # +howtoplay.controls.text.7.keyboard=Jeśli trzymasz przedmiot w dłoni, użyj :_input_key.use:, aby z niego skorzystać, lub naciśnij :_input_key.drop:, aby go upuścić. # +howtoplay.controls.text.7.gamepad=Jeśli trzymasz przedmiot w dłoni, użyj :_input_key.use:, aby z niego skorzystać, lub naciśnij :_input_key.drop:, aby go upuścić. # +howtoplay.controls.text.7.rift_controller=Jeśli trzymasz przedmiot w dłoni, użyj :rift_right_grab:, aby z niego skorzystać, lub naciśnij :rift_right_stick:, aby go upuścić. # +howtoplay.controls.text.7.windowsmr_controller=Jeśli trzymasz przedmiot w dłoni, użyj :windowsmr_left_trigger:, aby z niego skorzystać, lub naciśnij :windowsmr_right_grab:, aby go upuścić. # +howtoplay.controls.text.7.touch.joystick_tap=Jeśli trzymasz przedmiot, dotknij ekranu, aby go użyć, lub dotknij i przytrzymaj przedmiotu na pasku narzędzi, aby go upuścić. Dotknij i przytrzymaj ekran, aby zjeść dowolne jedzenie, które trzymasz. # +howtoplay.controls.text.7.touch.classic_dpad=Jeśli trzymasz przedmiot, dotknij ekranu, aby go użyć, lub dotknij i przytrzymaj przedmiotu na pasku narzędzi, aby go upuścić. Dotknij i przytrzymaj ekran, aby zjeść dowolne jedzenie, które trzymasz. # +howtoplay.controls.text.7.touch.joystick_crosshair=Jeśli trzymasz przedmiot, naciśnij :tip_virtual_button_action_build_or_use:, aby go użyć, lub dotknij i przytrzymaj przedmiot na pasku narzędzi, aby go upuścić. Dotknij i przytrzymaj :tip_virtual_button_action_build_or_use:, aby zjeść trzymane jedzenie. # +howtoplay.controls.header.3=Skradanie się # +howtoplay.controls.text.8.keyboard=Skradanie się to bardzo użyteczna funkcja Minecrafta, która pozwala nie spaść z bloków i ukryć swoją etykietkę. Aby włączyć skradanie się, naciśnij i przytrzymaj :_input_key.sneak:. # +howtoplay.controls.text.8.gamepad=Skradanie się jest niezwykle przydatne w grze. Dzięki niemu nie spadniesz z bloku i ukryjesz swoją etykietkę. Naciśnij press :_input_key.sneak: lub kliknij :_gamepad_stick_right:, aby przełączać tryb skradania. # +howtoplay.controls.text.8.touch.joystick_tap=Skradanie chroni przed spadnięciem z bloków, pozwala uniknąć wykrycia przez moby i ukrywa etykietę z nazwą przed graczami. Aby się skradać, dotknij :tip_virtual_button_sneak:. # +howtoplay.controls.text.8.touch.classic_dpad=Skradanie chroni przed spadnięciem z bloków, pozwala uniknąć wykrycia przez moby i ukrywa etykietę z nazwą przed graczami. Aby się skradać, dotknij :touch_sneak:. # +howtoplay.controls.text.8.touch.joystick_crosshair=Skradanie chroni przed spadnięciem z bloków, pozwala uniknąć wykrycia przez moby i ukrywa etykietę z nazwą przed graczami. Aby się skradać, dotknij :tip_virtual_button_sneak:. # +howtoplay.controls.text.8.rift_controller=Skradanie się jest niezwykle przydatne w grze Minecraft. Dzięki niemu nie spadniesz z bloku i ukryjesz swoją etykietkę. Przełącz skradanie, naciskając :rift_X:. # +howtoplay.controls.text.8.windowsmr_controller=Skradanie się jest niezwykle przydatne w grze Minecraft. Dzięki niemu nie spadniesz z bloku i ukryjesz swoją etykietkę. Przełącz skradanie, naciskając :windowsmr_right_stick:. # +howtoplay.controls.text.swim.keyboard=Biegnij w wodzie, aby płynąć. Kierunek ruchu możesz kontrolować za pomocą myszy. # +howtoplay.controls.text.swim.gamepad=Biegnij w wodzie, aby płynąć. Kierunek ruchu możesz kontrolować za pomocą :_gamepad_stick_right:. # +howtoplay.controls.text.swim.touch=Poruszając się w wodzie, będziesz pływać. Włączenie biegu sprintem pod wodą zwiększa prędkość pływania. Dotknij i przeciągnij palcem, aby sterować kierunkiem, w którym płyniesz. # +howtoplay.controls.text.swim.rift_controller=Biegnij w wodzie, aby płynąć. Kierunek ruchu możesz kontrolować za pomocą :rift_right_stick:. # +howtoplay.controls.text.swim.windowsmr_controller=Biegnij w wodzie, aby płynąć. Kierunek ruchu możesz kontrolować za pomocą :windowsmr_right_stick:. # + +howtoplay.worldBuilder=Budowniczy światów # +howtoplay.worldBuilder.title=Obsługa gry: Budowniczy światów # +howtoplay.worldBuilder.text.1=Aby umieszczać lub używać niektórych bloków lub przedmiotów z Minecraft Education, gracz musi posiadać specjalną umiejętność o nazwie „Budowniczy światów”. # +howtoplay.worldBuilder.text.2=Aktywowanie kodów daje gospodarzowi możliwość włączania lub wyłączania zdolności Budowniczego światów dla dowolnego gracza w świecie. # +howtoplay.worldBuilder.text.3=Aby przydzielić zdolność Budowniczego światów wszystkim graczom w danym świecie, uruchom następujące polecenie: # +howtoplay.worldBuilder.text.4=/ability @a worldbuilder true # +howtoplay.worldBuilder.text.5=Aby szybko przełączać się pomiędzy własną zdolnością Budowniczego światów, uruchom jedno z następujących poleceń: # +howtoplay.worldBuilder.text.6=/worldbuilder # +howtoplay.worldBuilder.text.7=/wb # +howtoplay.worldBuilder.text.8=Aby sprawdzić, czy posiadasz zdolność Budowniczego światów, uruchom następujące polecenie: # +howtoplay.worldBuilder.text.9=/ability @p worldbuilder # + +howtoplay.permissionBlocks=Bloki uprawnień # +howtoplay.permissionBlocks.title=Obsługa gry: Bloki uprawnień # +howtoplay.permissionBlocks.text.1=Minecraft Education daje dostęp do szeregu specjalnych bloków, które ułatwiają nauczycielom tworzenie i prowadzenie lekcji. Tylko gracze ze zdolnością Budowniczego światów mogą umieszczać i niszczyć te bloki. Ograniczenia nakładane za ich pomocą dotyczą wyłącznie graczy bez zdolności Budowniczego światów. # +howtoplay.permissionBlocks.title.1=Zezwolenie/Odmowa # +howtoplay.permissionBlocks.text.2=Bloki zezwolenia i odmowy określają miejsca, w których gracze mogą budować w danym świecie. # +howtoplay.permissionBlocks.text.3=Gracze mogą umieszczać lub niszczyć bloki nad blokami zezwolenia. Gracze nie mogą umieszczać ani niszczyć bloków nad blokami odmowy. # +howtoplay.permissionBlocks.text.4=Bloki zezwolenia i odmowy nie mają wpływu na przestrzeń znajdującą się pod nimi. # +howtoplay.permissionBlocks.text.5=Blok zezwolenia umieszczony nad blokiem odmowy uniemożliwia graczom budowanie w przestrzeni pomiędzy tymi dwoma blokami. Ponad blokiem zezwolenia gracze mogą umieszczać i niszczyć bloki. # +howtoplay.permissionBlocks.title.2=Granice # +howtoplay.permissionBlocks.text.6=Bloki graniczne to pole siłowe rozciągające się w nieskończoność w górę i w dół, bez względu na obecność innych bloków. Gracze nie mogą przejść przez blok graniczny, ponad nim ani pod nim. Gracze nie mogą umieszczać ani niszczyć bloków nad lub pod blokiem granicznym. # + +howtoplay.chalkboard=Tablice # +howtoplay.chalkboard.title=Obsługa gry: Tablice # +howtoplay.chalkboard.text.1=Na tablicach można umieszczać tekst w świecie gry. Mieści się na nich więcej tekstu, niż na znakach i można je edytować już po umiejscowieniu. Istnieją trzy rozmiary tablic: tabliczka, plakat i baner. Dzięki przełącznikowi zamka można uniemożliwić graczom nieposiadającym zdolności Budowniczego światów niszczenie i edycję tablic. Aby edytować tablicę, naciśnij :_input_key.use:. # +howtoplay.chalkboard.text.1.touch=Na tablicach można umieszczać tekst w świecie gry. Mieści się na nich więcej tekstu, niż na znakach i można je edytować już po umiejscowieniu. Istnieją trzy rozmiary tablic: tabliczka, plakat i baner. Dzięki przełącznikowi zamka można uniemożliwić graczom nieposiadającym zdolności Budowniczego światów niszczenie i edycję tablic. Aby edytować tablicę, dotknij jej. # + +howtoplay.chemistry=Chemia # +howtoplay.chemistry.title=Obsługa gry: Chemia # +howtoplay.chemistry.text.1=Uczniowie mogą symulować prawdziwe eksperymenty chemiczne z pomocą bloków sprzętu chemicznego. Zbuduj dowolny ze 118 pierwiastków, przesuwając suwaki w syntezatorze pierwiastków lub umieść w nim pierwiastki, aby poznać ich budowę. Twórz związki chemiczne, łącząc pierwiastki w syntezatorze związków. Umieść pierwiastki i związki na stole laboratoryjnym, aby tworzyć przedmioty do gry Minecraft. Rozbijaj bloki na ich pierwiastki składowe za pomocą analizatora materiałów. # +howtoplay.chemistry.text.2=Ze strony internetowej Minecraft Education możesz pobrać dziennik chemiczny – obszerny przewodnik po chemii w grze Minecraft. # + +howtoplay.npc=Bohaterowie neutralni # +howtoplay.npc.title=Obsługa gry: Bohaterowie neutralni # +howtoplay.npc.text.1=BN-owie to bohaterowie neutralni, od których można uzyskać dodatkowe informacje na temat lekcji, wskazówki lub instrukcje. # +howtoplay.npc.text.2=Tylko Budowniczowie światów mogą umieszczać, usuwać, nazywać i edytować BN. BN mogą wykonywać polecenia i łączyć graczy ze stronami www. Polecenia można przypisać do przycisków w oknach dialogowych danego BN. Łącza do stron www zawsze mają przycisk. # +howtoplay.npc.text.3=Bohaterom naturalnym można przypisać szereg skórek. BN-owie są nieruchomi. # + +howtoplay.camera=Aparat # +howtoplay.camera.title=Obsługa gry: Aparat # +howtoplay.camera.text.1=Aparat umożliwia graczowi robienie zdjęć świata. # +howtoplay.camera.text.2=Aby zrobić zdjęcie ze swojej perspektywy, naciśnij :_input_key.use:. # +howtoplay.camera.text.2.touch=Aby zrobić zdjęcie ze swojej perspektywy, dotknij i przytrzymaj, a następnie puść. # +howtoplay.camera.text.3=Aby zrobić selfie, ustaw aparat i naciśnij na nim :_input_key.use:. # +howtoplay.camera.text.3.touch=Aby zrobić selfie, ustaw aparat i dotknij przycisku „Zrób zdjęcie”. # +howtoplay.camera.text.4=Zdjęcia można oglądać w Portfolio lub umieszczać je w książce za pomocą funkcji Książka i pióro. # + +howtoplay.portfolio=Portfolio # +howtoplay.portfolio.title=Obsługa gry: Portfolio # +howtoplay.portfolio.text.1=Zrobione zdjęcia pojawiają się w Portfolio. Aby je obejrzeć, naciśnij :_input_key.use:. W Portfolio można dodawać podpisy do zdjęć, usuwać zdjęcia i eksportować je do pliku PDF. # +howtoplay.portfolio.text.1.touch=Zrobione zdjęcia pojawiają się w Portfolio. Aby je obejrzeć, dotknij i przytrzymaj Portfolio. W Portfolio można dodawać podpisy do zdjęć, usuwać zdjęcia i eksportować je do pliku PDF. # + +howtoplay.classroomMode=Tryb klasowy # +howtoplay.classroomMode.title=Obsługa gry: Tryb klasowy # +howtoplay.classroomMode.text.1=Zewnętrzna aplikacja Tryb klasowy wyposaża pedagogów w funkcje wspomagające interakcję z uczniami. Tryb klasowy można pobrać ze strony internetowej Minecraft Education. # +howtoplay.classroomMode.text.2=Za pomocą polecenia /classroommode gospodarz świata może uruchomić aplikację Tryb klasowy i połączyć ją z Minecraft Education. # + +howtoplay.codeBuilder=Konstruktor kodów # +howtoplay.codeBuilder.title=Obsługa gry: Konstruktor kodów # +howtoplay.codeBuilder.text.1=Dzięki Konstruktorowi kodów gracze mogą odkrywać, tworzyć i grać w grę Minecraft, pisząc kod za pomocą znanych im platform do nauki programowania. # +howtoplay.codeBuilder.text.2=Uruchom Konstruktor kodów, naciskając :_input_key.codeBuilder: lub uruchamiając polecenie /code. # +howtoplay.codeBuilder.text.2.touch=Uruchom Konstruktor kodów, dotykając przycisku :code_builder_button: lub uruchamiając polecenie /code. # + +howtoplay.crafting=Konstruowanie # +howtoplay.crafting.title=Obsługa gry: konstruowanie # +howtoplay.crafting.text.1.keyboard=Naciśnij :_input_key.inventory:, aby uzyskać dostęp do przepiśnika i siatki tworzenia. # +howtoplay.crafting.text.1.gamepad=Naciśnij :_input_container.crafting:, aby uzyskać dostęp do przepiśnika i siatki tworzenia. # +howtoplay.crafting.text.1.touch=Stuknij przycisk ekwipunku, aby uzyskać dostęp do przepiśnika i siatki tworzenia. # +howtoplay.crafting.text.1.rift_controller=Naciśnij :rift_B:, aby uzyskać dostęp do przepiśnika i siatki tworzenia. # +howtoplay.crafting.text.1.windowsmr_controller=Naciśnij :windowsmr_left_grab:, aby uzyskać dostęp do przepiśnika i siatki tworzenia. # +howtoplay.crafting.header.1=Siatka tworzenia # +howtoplay.crafting.text.2=Ułóż przedmioty z ekwipunku lub podręcznego ekwipunku w siatce tworzenia w kształt przepisu na przedmiot. # +howtoplay.crafting.text.3=Jeśli przepis jest prawidłowy, przedmiot, który chcesz stworzyć, pojawi się w oknie wyjściowym po prawej stronie siatki tworzenia. Zabierz go z tego okna i przenieś do swojego ekwipunku. Możesz teraz korzystać z tego przedmiotu. # +howtoplay.crafting.text.4=Istnieje wiele przepisów, a do niektórych będziesz potrzebować większej siatki tworzenia niż tej 2x2, z którą rozpoczynasz. # +howtoplay.crafting.text.5=Stwórz stół rzemieślniczy z 4 desek i umieść go w świecie. # +howtoplay.crafting.text.6.keyboard=Naciśnij :_input_key.use: na stole rzemieślniczym umieszczonym w świecie, aby uzyskać dostęp do siatki tworzenia 3x3. # +howtoplay.crafting.text.6.gamepad=Naciśnij :_input_key.use: na stole rzemieślniczym umieszczonym w świecie, aby uzyskać dostęp do siatki tworzenia 3x3. # +howtoplay.crafting.text.6.rift_controller=Naciśnij :rift_right_grab: na stole rzemieślniczym umieszczonym w świecie, aby uzyskać dostęp do siatki tworzenia 3x3. # +howtoplay.crafting.text.6.windowsmr_controller=Naciśnij :windowsmr_left_trigger: na stole rzemieślniczym umieszczonym w świecie, aby uzyskać dostęp do siatki tworzenia 3x3. # +howtoplay.crafting.text.6.touch=Stuknij stół rzemieślniczy umieszczony w świecie, aby uzyskać dostęp do siatki tworzenia 3x3. # +howtoplay.crafting.header.2=Przepiśnik # +howtoplay.crafting.text.7=Po lewej stronie ekranu zobaczysz przepiśnik, który się przydaje, jeśli nie znasz przepisu lub chcesz szybko stworzyć coś z przepisu, który już znasz. Po prawej stronie ekranu nad ekwipunkiem zobaczysz również siatkę tworzenia. # +howtoplay.crafting.text.8.keyboard=Jeśli masz przepis, który chcesz użyć do tworzenia, naciśnij na nim :_input_key.attack:, aby załadować go do siatki tworzenia, następnie wyjmij go z okna wyjściowego po prawej jej stronie i przenieś do swojego ekwipunku. Naciśnij :_input_key.use: przepis, aby go wytworzyć automatycznie, co samoczynnie stworzy jeden zestaw przedmiotów i umieści go w Twoim ekwipunku. Naciśnij SHIFT + :_input_key.use: na przepisie, aby automatycznie wytworzyć całą grupę. # +howtoplay.crafting.text.8.gamepad=Jeśli masz przepis, który chcesz użyć do tworzenia, naciśnij na nim :_gamepad_face_button_down:, aby automatycznie go wytworzyć, co samoczynnie stworzy jeden zestaw przedmiotów i umieści go w twoim ekwipunku. Naciśnij :_gamepad_face_button_up: na przepisie, aby wytworzyć cała grupę. # +howtoplay.crafting.text.8.touch=Jeśli masz przepis, który chcesz użyć do tworzenia, stuknij go, aby załadować go do sitaki tworzenia, a następnie stuknij przedmiot w oknie wyjściowym, aby go wytworzyć. Naciśnij i przytrzymaj przedmiot w oknie wyjściowym, aby nie zatrzymywać jego tworzenia. # +howtoplay.crafting.text.9=Po włączeniu :craftable_toggle_on: przepiśnik pokazuje wszystkie przepisy, dla których posiadasz składniki. Po wyłączeniu :craftable_toggle_off: przepiśnik pokazuje wszystkie przepisy w grze, nawet jeśli nie możesz ich wytworzyć. Sprawdź zakładki lub użyj funkcji szukania, jeśli potrzebujesz czegoś konkretnego. W trybie kreatywnym niektóre przepisy będą się znajdowały w zwiniętych listach. Rozwiń daną listę, aby zobaczyć wszystkie znajdujące się w niej przepisy. # + +howtoplay.craftingTable=Stół rzemieślniczy # +howtoplay.craftingTable.title=Obsługa gry: stół rzemieślniczy # +howtoplay.craftingTable.text.1=Stół rzemieślniczy pozwala tworzyć przedmioty według bardziej złożonych przepisów. # +howtoplay.craftingTable.text.2.notTouch=Umieść stół rzemieślniczy w świecie, a następnie naciśnij na nim :_input_key.use:, aby go użyć. # +howtoplay.craftingTable.text.2.touch=Umieść stół rzemieślniczy w świecie, a następnie stuknij go, aby go użyć. # + +howtoplay.creativeMode=Tryb kreatywny # +howtoplay.creativeMode.title=Obsługa gry: tryb kreatywny # +howtoplay.creativeMode.text.1=Tryb kreatywny daje możliwość stworzenia świata Twoich marzeń bez mobów! # +howtoplay.creativeMode.header.1=Nieograniczone budowanie # +howtoplay.creativeMode.text.2=Interfejs trybu kreatywnego pozwala przenieść dowolny przedmiot z gry do ekwipunku gracza bez kopania czy tworzenia tegoż przedmiotu. Rzeczy w ekwipunku gracza nie zostają usuwane, gdy się je umieści lub wykorzysta w świecie, co pozwala graczowi skupić się na budowaniu, a nie zbieraniu surowców. # +howtoplay.creativeMode.text.3=Gdy stworzysz swój świat w trybie kreatywnym, lub gdy taki świat wczytasz albo zapiszesz, osiągnięcia i tabele wyników będą w nim trwale wyłączone, nawet jeśli zostanie wczytany w trybie przetrwania. # +howtoplay.creativeMode.header.2=Latanie # +howtoplay.creativeMode.text.4.keyboard=Aby latać w trybie kreatywnym, naciśnij szybko dwa razy :_input_key.jump:. Aby przestać latać, powtórz poprzednią czynność. Aby lecieć szybciej, szybko popchnij dwukrotnie :_input_key.forward: lub naciśnij :_input_key.sprint: w czasie lotu. Lecąc, możesz przytrzymać :_input_key.jump:, aby się wzbić oraz :_input_key.sneak:, aby obniżyć lot. # +howtoplay.creativeMode.text.4.gamepad=Aby latać w trybie kreatywnym, naciśnij szybko dwa razy :_input_key.jump:. Aby przestać latać, powtórz poprzednią czynność. Aby lecieć szybciej, szybko popchnij dwukrotnie do przodu :_gamepad_stick_left: w czasie lotu. Lecąc, możesz przytrzymać :_input_key.jump:, aby się wzbić oraz :_input_key.sneak:, aby obniżyć lot. # +howtoplay.creativeMode.text.4a.touch.joystick_tap_and_crosshair=Aby latać, dwukrotnie szybko dotknij :tip_virtual_button_jump:. Aby przestać latać, dwukrotnie szybko dotknij :tip_virtual_button_fly_down: # +howtoplay.creativeMode.text.4b.touch.joystick_tap_and_crosshair=Dotknij :tip_virtual_button_sprint:, aby przyspieszyć w locie. Aby wznieść się wyżej, dotknij i przytrzymaj :tip_virtual_button_fly_up:. Aby opaść, dotknij i przytrzymaj :tip_virtual_button_fly_down:. # +howtoplay.creativeMode.text.4a.touch.classic_dpad=Aby latać, dwukrotnie szybko dotknij :touch_jump:. Aby przestać latać, dwukrotnie szybko dotknij :touch_stop_flying:. # +howtoplay.creativeMode.text.4b.touch.classic_dpad=Dwukrotnie szybko dotknij :touch_forward:, aby przyspieszyć w locie. Aby wznieść się wyżej, dotknij i przytrzymaj :touch_fly_up:. Aby opaść, dotknij i przytrzymaj :touch_fly_down:. # + +howtoplay.difficulty=Poziom trudności # +howtoplay.difficulty.title=Obsługa gry: poziom trudności # +howtoplay.difficulty.text.1=W Minecrafcie istnieją różne poziomy trudności, więc możesz dostosować grę do swoich preferencji. # +howtoplay.difficulty.header.1=Pokojowy # +howtoplay.difficulty.text.2=Nie pojawiają się żadne wrogie moby poza shulkerami i Smokami Kresu, które jednak nie zadadzą ci obrażeń. # +howtoplay.difficulty.header.2=Łatwy # +howtoplay.difficulty.text.3=Wrogie moby pojawiają się, ale zadają zmniejszone obrażenia. Pasek głodu wyczerpuje się i powoduje stopniową utratę zdrowia do 5 serc. # +howtoplay.difficulty.header.3=Normalny # +howtoplay.difficulty.text.4=Wrogie moby zadają standardowe obrażenia, a jeśli twój poziom głodu spadnie do zera, zaczniesz tracić zdrowie, ale nie zginiesz. # +howtoplay.difficulty.header.4=Trudny # +howtoplay.difficulty.text.5=Wrogie moby zadają zwiększone obrażenia, zombie mogą wyważać drzwi, a jeśli twój poziom głodu spadnie do zera, zaczniesz tracić zdrowie i możesz zginąć. # + +howtoplay.dispensers=Dozowniki # +howtoplay.dispensers.title=Obsługa gry: dozowniki # +howtoplay.dispensers.text.1=Dozowniki wyrzucają z siebie różne przedmioty. Aby je uruchomić, należy każdy zasilić sygnałem czerwienitu (na przykład dźwignią). # +howtoplay.dispensers.text.2.notTouch=Aby napełnić dozownik, naciśnij :_input_key.use: na dozowniku, następnie przenieś z ekwipunku do dozownika przedmioty, które mają być z niego wyrzucane. # +howtoplay.dispensers.text.2.touch=Aby napełnić dozownik, stuknij go, następnie przenieś z ekwipunku do dozownika przedmioty, które mają być z niego wyrzucane. # +howtoplay.dispensers.header.1=Zastosowanie # +howtoplay.dispensers.text.3=Dozownik wyrzuci z siebie przedmiot za każdym razem, gdy go zasilisz. # +howtoplay.dispensers.text.4=Dozowników można również używać do umieszczania przedmiotów, na przykład dyń na żelaznych golemach czy ekwipunku na stojakach na zbroję. # + +howtoplay.droppers=Podajniki # +howtoplay.droppers.title=Obsługa gry: podajniki # +howtoplay.droppers.text.1.notTouch=Po otrzymaniu sygnału czerwienitu podajnik wyrzuci na ziemię jeden losowo dobrany przedmiot ze swego wnętrza. Naciśnij :_input_key.use: na podajniku, aby go otworzyć i załadować do niego przedmioty z ekwipunku. # +howtoplay.droppers.text.1.touch=Po otrzymaniu sygnału czerwienitu podajnik wyrzuci na ziemię jeden losowo dobrany przedmiot ze swego wnętrza. Stuknij podajnik, aby go otworzyć i załadować do niego przedmioty z ekwipunku. # +howtoplay.droppers.header.1=Zastosowanie # +howtoplay.droppers.text.2=Jeśli podajnik stoi przy skrzyni lub przy innym pojemniku, przedmiot zostanie umieszczony w tymże pojemniku. Konstruując długi ciąg podajników, można przesyłać przedmioty na wybraną odległość. # + +howtoplay.dyes=Barwniki # +howtoplay.dyes.title=Obsługa gry: barwniki # +howtoplay.dyes.text.1=Barwnika używa się do zmiany koloru wielu przedmiotów w Minecrafcie. # +howtoplay.dyes.text.2=Niektórych materiałów do barwników trzeba się naszukać. Choć większość z nich można pozyskać z kwiatów, np. czerwony barwnik z maku, poszukiwania i przygotowanie niektórych barwników są bardziej złożone. Np.: # +howtoplay.dyes.text.3=– Kopanie lazurytu głęboko pod ziemią # +howtoplay.dyes.text.4=– Zbieranie torbieli z atramentem pod wodą # +howtoplay.dyes.text.5=– Zbieranie ziaren kakaowych w dżungli # +howtoplay.dyes.text.6=-Zielony barwnik pozyskuje się z kaktusa # +howtoplay.dyes.text.7=-Mączka kostna stymuluje rozwój roślin i drzew, ale można też pozyskać z niej biały barwnik # +howtoplay.dyes.text.8=-Pozyskując torbiele z atramentem z kałamarnic, otrzymujesz czarny barwnik # + +howtoplay.elytra=Elytry # +howtoplay.elytra.title=Obsługa gry: elytry # +howtoplay.elytra.text.1=Elytry są przedmiotem, który po założeniu pozwala szybować. Włożysz je, umieszczając w miejscu na zbroję chroniącym tors. # +howtoplay.elytra.text.2=Elytr nie można stworzyć. Występują jedynie w ramkach na przedmioty na rzadkich statkach Kresu, gdzie pilnują ich straszliwe shulkery. # +howtoplay.elytra.header.1=Naucz się latać # +howtoplay.elytra.text.3.notTouch=Po założeniu Elytr możesz nacisnąć :_input_key.jump: podczas spadania, aby zacząć szybować. Pamiętaj, że najlepszy efekt uzyskasz, będąc naprawdę wysoko! # +howtoplay.elytra.text.3.touch=Gdy masz założone Elytry, dotknij :touch_jump: lub :tip_virtual_button_fly_up: podczas opadania, aby szybować. Musisz być na odpowiedniej wysokości, aby uzyskać pełny efekt! # +howtoplay.elytra.text.4=Podczas szybowania możesz sterować postacią, rozglądając się. Jeśli spojrzysz w dół, będziesz się szybciej poruszać – i szybciej uderzysz w ziemię. Jeśli spojrzysz w górę, wzlecisz nieco wyżej – ale jeśli będziesz to robić zbyt długo, stracisz sterowność i zaczniesz spadać! # +howtoplay.elytra.text.4.touch=Podczas szybowania możesz zmieniać kierunek, rozglądając się. Patrząc w dół, zyskasz prędkość, ale także szybciej spadniesz na ziemię. Jeśli spojrzysz w górę, zyskasz wysokość, ale robiąc to za długo, wytracisz prędkość i zaczniesz spadać. # +howtoplay.elytra.text.5=Twoje Elytry powoli tracą wytrzymałość podczas lotu. Jeśli zepsują się w trakcie lotu, spadniesz. Możesz je naprawić, łącząc je z Upiorną membraną na Kowadle. # +howtoplay.elytra.header.2=Lot napędzany fajerwerkiem # +howtoplay.elytra.text.6=Fajerwerków bez efektów specjalnych można używać do wydłużania lotu Elytry. Otrzymasz obrażenia, jeśli wydłużysz lot fajerwerkiem z efektami specjalnymi. # + +howtoplay.enchantingTable=Stół do zaklęć # +howtoplay.enchantingTable.title=Obsługa gry: zaklinanie # +howtoplay.enchantingTable.text.1=Punkty doświadczenia gromadzone przez podnoszenie kul doświadczenia mogą być używane do zaklinania broni, zbroi, narzędzi i książek. # +howtoplay.enchantingTable.header.1=Zaklinanie # +howtoplay.enchantingTable.text.2=Gdy na stole do zaklęć w polu poniżej księgi umieścisz przedmiot, który może zostać zaklęty, na trzech przyciskach z prawej strony pojawią się zaklęcia wraz z wymaganym poziomem doświadczenia i wymaganą ilością lazurytu. # +howtoplay.enchantingTable.text.3=Rzeczywiście stosowane zaklęcie jest wybierane losowo na podstawie pokazanego kosztu. # +howtoplay.enchantingTable.header.2=Silniejsze zaklęcia # +howtoplay.enchantingTable.text.4=Jeśli stół do zaklęć jest otoczony biblioteczkami (maksymalnie 15 biblioteczek) stojącymi w odstępie jednego bloku, magiczne znaki zaczną lecieć w kierunku księgi, a moc zaklęć wzrośnie. # +howtoplay.enchantingTable.header.3=Księgi zaklęć # +howtoplay.enchantingTable.text.5=Zaklętych ksiąg używa się przy kowadle do zaklinania wytwarzanych przedmiotów. Zyskuje się w ten sposób większą kontrolę nad wyborem zaklęć. # + +howtoplay.endCities=Miasta Kresu # +howtoplay.endCities.title=Obsługa gry: miasta Kresu # +howtoplay.endCities.text.1=Po pokonaniu Smoka Kresu powstanie brama Kresu. Jeśli wrzucisz do niej perłę Kresu, brama przeniesie Cię na zewnętrzne wyspy. # +howtoplay.endCities.text.2=Ten nowy obszar na pewno skrywa coś interesującego, co może będzie można zabrać ze sobą. # + +howtoplay.enderChest=Skrzynia Kresu # +howtoplay.enderChest.title=Obsługa gry: skrzynia Kresu # +howtoplay.enderChest.text.1=Wszystkie skrzynie Kresu na świecie są ze sobą połączone. Przedmiot włożony do dowolnej z nich staje się dostępny w każdej innej. Jednak zawartość skrzyń Kresu jest unikalna dla każdego gracza. Tym sposobem gracz może włożyć przedmioty do dowolnej skrzyni Kresu, aby je później wyjąć z innych skrzyń Kresu w różnych miejscach świata. # + +howtoplay.eyeOfEnder=Oko Kresu # +howtoplay.eyeOfEnder.title=Obsługa gry: oko kresu # +howtoplay.eyeOfEnder.text.1=Oczy Kresu są w tajemniczy sposób połączone z Kresem i po użyciu wykazują dziwne zachowanie. # +howtoplay.eyeOfEnder.text.2=Ponoć mogą doprowadzić do otworzenia innego wymiaru. # + +howtoplay.farming=Hodowla # +howtoplay.farming.title=Obsługa gry: hodowla # +howtoplay.farming.text.1=W Minecrafcie można hodować różne rośliny. Hodowla, choć wymagająca, może stanowić nieskończone źródło pożywienia. # +howtoplay.farming.header.1=Planuj z wyprzedzeniem # +howtoplay.farming.text.2=Roślinom potrzebne są światło, woda oraz pole uprawne. Trzeba również motyki, źródła wody i nasion. # +howtoplay.farming.text.3=Bloki w pobliżu wody należy przekształcić na pole uprawne przy pomocy motyki. Zasięg źródła wody to maksymalnie cztery bloki. # +howtoplay.farming.header.2=Sadzenie i zbieranie # +howtoplay.farming.text.4=Teraz możesz zasadzić nasiona. Chroń swoje rośliny, ponieważ mogą zostać zdeptane lub zginąć z powodu braku wody czy światła. # +howtoplay.farming.text.5=Płoty chronią Twoje rośliny przed głodnymi królikami i zdeptaniem! # +howtoplay.farming.text.6=Gdy rośliny w pełni dojrzeją, zmieniają wygląd i można zebrać owoce swojej pracy. # +howtoplay.farming.text.7=Niektóre rośliny, na przykład dynie czy melony, mają łodygi. Uważaj, żeby nie zebrać ich razem z tymi łodygami! # + +howtoplay.fireworks=Fajerwerki # +howtoplay.fireworks.title=Obsługa gry: fajerwerki # +howtoplay.fireworks.text.1=Fajerwerki to świetny sposób na pokazanie, jak się świętuje w Minecrafcie! # +howtoplay.fireworks.text.2=Fajerwerki składają się z dwóch części: fajerwerka i gwiazdki pirotechnicznej. # +howtoplay.fireworks.header.1=Fajerwerk # +howtoplay.fireworks.text.3.notTouch=Aby użyć fajerwerku, naciśnij :_input_key.use: na bloku, co pozwoli Ci wystrzelić fajerwerk w niebo. # +howtoplay.fireworks.text.3.touch=Aby użyć fajerwerku, stuknij blok, co pozwoli Ci wystrzelić fajerwerk w niebo. # +howtoplay.fireworks.text.4=Fajerwerki nie mają innych właściwości poza strzelaniem w niebo. # +howtoplay.fireworks.header.2=Gwiazdki pirotechniczne # +howtoplay.fireworks.text.5=Gwiazdki pirotechniczne można dodać podczas tworzenia fajerwerku, aby nadać mu różne kolory i efekty. # +howtoplay.fireworks.text.6=Gwiazdki pirotechniczne wykonane są z prochu i różnych innych przedmiotów. # +howtoplay.fireworks.text.6.1= – Kolor – dodanie barwnika dowolnego koloru zabarwi wybuch na ten kolor. # +howtoplay.fireworks.text.6.2= – Iskrzenie – dodanie jasnopyłu da efekt iskrzenia. # +howtoplay.fireworks.text.6.3= – Kształt creepera – dodanie głowy spowoduje powstanie wzoru creepera na niebie. # +howtoplay.fireworks.text.6.4= – Wybuch – dodanie piórka spowoduje wybuch fajerwerku. # +howtoplay.fireworks.text.6.5= – Smuga – dodanie diamentu daje fajerwerkowi smugę. # +howtoplay.fireworks.text.6.6= – Kształt gwiazdy – dodanie samorodka złota spowoduje powstanie gwiazdy na niebie. # +howtoplay.fireworks.header.3=Pirotechnika # +howtoplay.fireworks.text.7=Fajerwerki można odpalać z dozownika. Zostaną one wystrzelone w kierunku, w którym zwrócony jest dozownik. # + +howtoplay.fishing=Wędkarstwo # +howtoplay.fishing.title=Obsługa gry: wędkarstwo # +howtoplay.fishing.text.1=Do łowienia potrzeba wędki. Wędkarstwo daje wspaniałą możliwość złowienia ryb lub innych świetnych przedmiotów! # +howtoplay.fishing.header.1=Zarzucanie # +howtoplay.fishing.text.2.notTouch=Wyceluj w blok wody i naciśnij :_input_key.use:, trzymając w ręku wędkę, aby zarzucić przynętę. # +howtoplay.fishing.text.2.touch=Spójrz na blok wody i stuknij przycisk ryby, trzymając w ręku wędkę, aby zarzucić przynętę. # +howtoplay.fishing.header.2=Na ryby! # +howtoplay.fishing.text.3=Poczekaj, aż zobaczysz bąbelki płynące w kierunku przynęty. # +howtoplay.fishing.text.4.notTouch=Gdy bąbelki dotkną przynęty, zacznie ona nagle podskakiwać. Naciśnij :_input_key.use:, aby wciągnąć przynętę. Uważaj, aby nie wypuścić ryby! # +howtoplay.fishing.text.4.touch=Gdy bąbelki dotkną przynęty, zacznie ona nagle podskakiwać. Stuknij ponownie przycisk ryby, aby wciągnąć przynętę. Uważaj, aby nie wypuścić ryby! # + +howtoplay.furnace=Piec # +howtoplay.furnace.title=Obsługa gry: piec # +howtoplay.furnace.text.1=Piec pozwala gotować lub przetapiać przedmioty. Na przykład rudę żelaza można w piecu przetopić na sztabki żelaza. # +howtoplay.furnace.text.2.notTouch=Ustaw piec w wybranym miejscu w świecie gry i naciśnij :_input_key.use:, aby go użyć. # +howtoplay.furnace.text.2.touch=Ustaw piec w świecie i stuknij, aby go użyć. # +howtoplay.furnace.header.1=Paliwo # +howtoplay.furnace.text.3=W dolnej części pieca trzeba umieścić paliwo, a przedmiot do przetopienia ułożyć na górze. Piec się zapali i zacznie pracować. Paliwem może być wiele przedmiotów. Poeksperymentuj ze wszystkim, co da się spalić! # + +howtoplay.gameSettings=Ustawienia gry # +howtoplay.gameSettings.title=Obsługa gry: ustawienia gry # +howtoplay.gameSettings.text.1=Masz wiele opcji do wyboru, gdy tworzysz świat. Poniżej znajdziesz różne ustawienia, z których możesz skorzystać, aby dopasować grę do swoich preferencji. Nie musisz ich określać przy tworzeniu świata, w każdej chwili możesz je zmienić. # +howtoplay.gameSettings.text.2=–Nazwa świata: tutaj możesz nazwać swój świat. # +howtoplay.gameSettings.text.3=–Domyślny tryb gry: w tym trybie zaczynają grę wszyscy nowi gracze danego świata. Mogą oni zaczynać w trybie przetrwania lub kreatywnym. Wybranie trybu kreatywnego włączy kody. # +howtoplay.gameSettings.text.4=–Poziom trudności: określa trudność świata. Możesz wybrać poziom pokojowy, łatwy, normalny lub trudny. # +howtoplay.gameSettings.header.1=Preferencje świata # +howtoplay.gameSettings.text.5=–Mapa początkowa: jeśli ta opcja jest włączona, każdy gracz zaczyna grę z mapą w podręcznym ekwipunku. # +howtoplay.gameSettings.text.6=–Skrzynia bonusowa: jeśli ta opcja jest włączona, w pobliżu początkowego punktu odrodzenia pojawi się skrzynia z podstawowymi przedmiotami. # +howtoplay.gameSettings.text.7=–Typ świata: ta opcja kontroluje sposób tworzenia świata. Wybierz nieskończony, płaski lub stary z rozwijanego menu, aby zmienić typ świata. # +howtoplay.gameSettings.text.7.1= – Nieskończone światy ciągną się bez końca. # +howtoplay.gameSettings.text.7.2= – Płaskie światy nie mają żadnych wzniesień czy drzew, a jedynie nieskończenie płaski obszar, który możesz wypełnić swoimi pomysłami. # +howtoplay.gameSettings.text.7.3= – Stare światy mają ograniczenia co do wielkości i wysokości. # +howtoplay.gameSettings.text.8=–Ziarno: unikalny numer świata. Wprowadzając ziarno przy tworzeniu nowego świata, możesz kontrolować jego powstawanie. Możesz również użyć słowa lub frazy zamiast ziarna, a gra sama przekształci je w numer. # +howtoplay.gameSettings.header.2=Skrzynie i zasady gry # +howtoplay.gameSettings.text.9=–Aktywuj kody: ta opcja pozwala graczom na korzystanie z poleceń. Wszystkie osiągnięcia zostaną wyłączone, jeśli stworzysz świat i włączysz tę opcję. # +howtoplay.gameSettings.text.10=Poniżej znajdziesz zasady gry. Trzeba włączyć kody, aby z nich korzystać: # +howtoplay.gameSettings.text.11=–Zawsze dzień: jeśli ta opcja jest włączona, noc nigdy nie zapada. # +howtoplay.gameSettings.text.12=–Cykl dobowy: czas nie przyśpieszy, gdy ta opcja jest wyłączona. # +howtoplay.gameSettings.text.13=–Zachowaj ekwipunek: ta opcja pozwala graczom zachować ich ekwipunek po śmierci. # +howtoplay.gameSettings.text.14=–Odradzanie mobów: wyłączenie tej opcji wyłącza odradzanie się wszystkich mobów. # +howtoplay.gameSettings.text.15=– Destrukcyjność mobów: zapobiega zniszczeniu świata przez moby. # +howtoplay.gameSettings.text.16=–Twory upuszczają łup: steruje tym, czy twory takie jak wagoniki lub stojaki na zbroję upuszczają przedmioty po zniszczeniu. # +howtoplay.gameSettings.text.17=–Cykl pogodowy: pogoda się nie zmieni, gdy ta opcja jest wyłączona. # + +howtoplay.hoppers=Lejki # +howtoplay.hoppers.title=Obsługa gry: lejki # +howtoplay.hoppers.text.1=Lejków używa się do automatycznego przenoszenia przedmiotów. Można je przyczepiać do innych przedmiotów, na przykład pojemników takich jak skrzynie czy szafy grające. # +howtoplay.hoppers.text.2=Lejki będą nieustannie usuwać przedmioty z pojemnika umieszczonego nad nimi i przesuwać je do pojemnika, w stronę którego są zwrócone. # +howtoplay.hoppers.header.1=Zastosowanie # +howtoplay.hoppers.text.3=Aby lejek był zwrócony w stronę konkretnego bloku, umieść go obok tego bloku podczas skradania się. # +howtoplay.hoppers.text.4=Jeśli jednak lejek zostanie zasilony czerwienitem, stanie się nieaktywny i przestanie przesuwać przedmioty. # + +howtoplay.hostAndPlayerOptions=Opcje gospodarza i gracza # +howtoplay.hostAndPlayerOptions.title=Obsługa gry: opcje gospodarza i gracza # +howtoplay.hostAndPlayerOptions.text.1.notTouch=Przy grze z włączonymi kodami opcje gospodarza pozwalają ci teleportować siebie lub znajomych, zmieniać pogodę, ustawiać porę dnia oraz zmieniać punkt początkowy i punkt odrodzenia w świecie. Po włączeniu kodów znajdziesz te opcje w oknie czatu, naciskając przycisk [/] obok paska czatu. # +howtoplay.hostAndPlayerOptions.text.1.touch=Przy grze z włączonymi kodami opcje gospodarza pozwalają Ci teleportować się lub znajomych, zmieniać pogodę, ustawiać porę dnia i zmieniać punkt początkowy oraz punkt odradzania w świecie. Po włączeniu kodów możesz znaleźć te opcje w oknie czatu, stukając przycisk czatu. # + +howtoplay.HUD=HUD # +howtoplay.HUD.title=Obsługa gry: HUD # +howtoplay.HUD.text.1=Interfejs HUD wyświetla informacje o aktualnym stanie postaci: jej zdrowie, pozostały tlen (gdy postać znajduje się pod wodą), poziom głodu oraz zbroję (jeśli jest założona). # +howtoplay.HUD.header.1=Żywność i zdrowie # +howtoplay.HUD.text.2.notTouch=Jeśli otrzymasz obrażenia, mając co najmniej 9 :shank:, twoje zdrowie się odnowi. Jedzenie pozwala uzupełnić :shank:. # +howtoplay.HUD.text.2.touch=Twoje zdrowie automatycznie odnowi się, jeśli masz co najmniej 9 :shank:. Liczba :shank: będzie powoli zmniejszać się podczas eksploracji i zwiększania się głodu. Jedz, aby uzupełnić :shank:. # +howtoplay.HUD.text.3.keyboard=Naciśnij i przytrzymaj :_input_key.use:, aby zjeść artykuł spożywczy trzymany w ręku. # +howtoplay.HUD.text.3.gamepad=Naciśnij i przytrzymaj :_input_key.use:, aby zjeść artykuł spożywczy trzymany w ręku. # +howtoplay.HUD.text.3.rift_controller=Naciśnij i przytrzymaj :rift_right_grab:, aby zjeść artykuł spożywczy trzymany w ręku. # +howtoplay.HUD.text.3.windowsmr_controller=Naciśnij i przytrzymaj :windowsmr_left_trigger:, aby zjeść artykuł spożywczy trzymany w ręku. # +howtoplay.HUD.text.3a.touch=Aby coś zjeść, dotknij przedmiotu spożywczego na pasku narzędzi, a potem dotknij i przytrzymaj ekran. # +howtoplay.HUD.text.3b.touch=Jeśli używasz przycisków akcji, dotknij przedmiot spożywczy na pasku narzędzi, a potem dotknij i przytrzymaj :tip_virtual_button_action_build_or_use:. # +howtoplay.HUD.text.4a=Niektóre czynności – na przykład bieg sprintem – szybciej wywołują głód. Na szczęście niektóre pożywienie jest bardziej odżywcze i odnawia więcej :shank:. # +howtoplay.HUD.text.4b=Jeśli masz pełny pasek :shank:, ostatni zjedzony posiłek zapewni określony poziom nasycenia – to ukryta wartość, która dodatkowo zwiększa poziom głodu. # +howtoplay.HUD.header.2=Doświadczenie # +howtoplay.HUD.text.5=Interfejs HUD pokazuje również pasek doświadczenia. Liczba przedstawia Twój aktualny poziom doświadczenia, a pasek punkty doświadczenia potrzebne do awansu na kolejny poziom. # +howtoplay.HUD.text.6=Punkty doświadczenia zdobywa się przez zbieranie kul doświadczenia, które otrzymasz za takie czynności jak zabijanie mobów, kopanie określonych bloków i nie tylko! Nie pomijaj żadnych kul doświadczenia, będziesz ich potrzebować. Podejdź do nich, aby je zebrać. # +howtoplay.HUD.header.3=Podręczny ekwipunek # +howtoplay.HUD.text.7.keyboard=Podręczny ekwipunek pokazuje przedmioty, których możesz użyć. Przesuń kółkiem myszki, aby zmienić przedmiot trzymany w dłoni. # +howtoplay.HUD.text.7.gamepad=Podręczny ekwipunek pokazuje przedmioty, z których możesz skorzystać. Użyj :_input_key.cycleItemLeft: oraz :_input_key.cycleItemRight: , aby zmienić przedmiot trzymany w dłoni. # +howtoplay.HUD.text.7.touch=Podręczny ekwipunek pokazuje przedmioty, których możesz użyć. Stuknij obiekty w swoim podręcznym ekwipunku, aby zmienić rzecz trzymaną w dłoni. # +howtoplay.HUD.text.7.windowsmr_controller=Podręczny ekwipunek pokazuje przedmioty, których możesz użyć. Naciśnij :windowsmr_left_touchpad_horizontal:, aby zmienić przedmiot trzymany w dłoni. # +howtoplay.HUD.text.7.rift_controller=Podręczny ekwipunek pokazuje przedmioty, których możesz użyć. Naciśnij :rift_left_trigger: lub :rift_left_grab:, aby zmienić przedmiot trzymany w dłoni. # + +howtoplay.inventory=Ekwipunek # +howtoplay.inventory.title=Obsługa gry: ekwipunek # +howtoplay.inventory.text.1.keyboard=Naciśnij :_input_key.inventory:, aby zobaczyć swój ekwipunek. # +howtoplay.inventory.text.1.gamepad=Naciśnij :_input_key.inventory:, aby zobaczyć swój ekwipunek. # +howtoplay.inventory.text.1.rift_controller=Naciśnij :rift_B:, aby zobaczyć swój ekwipunek. # +howtoplay.inventory.text.1.windowsmr_controller=Naciśnij :windowsmr_left_grab:, aby zobaczyć swój ekwipunek. # +howtoplay.inventory.text.1.touch=Dotknij :tip_touch_inventory:, aby zobaczyć swój ekwipunek. # +howtoplay.inventory.text.2=Ten ekran pokazuje wszystkie przedmioty, które masz w ręku, i wszystkie inne przedmioty, które niesiesz. Możesz także zobaczyć tu ubraną zbroję. # +howtoplay.inventory.text.3.keyboard=Użyj :mouse_left_button:, aby podnieść przedmiot, na który wskazuje kursor. Jeśli kursor jest nad kilkoma przedmiotami, działanie to podniesie je wszystkie. Możesz też użyć :mouse_right_button:, aby podnieść połowę tych przedmiotów. # +howtoplay.inventory.text.3.gamepad=Użyj :_gamepad_face_button_down:, aby podnieść przedmiot, na który wskazuje kursor. Jeśli kursor jest nad kilkoma przedmiotami, działanie to podniesie je wszystkie. Możesz też użyć :_gamepad_face_button_left:, aby podnieść połowę tych przedmiotów. # +howtoplay.inventory.text.3.touch=Dotknij, aby wybrać przedmiot. Aby go przesunąć, dotknij innego miejsca w ekwipunku. Jeśli przeniesiesz przedmiot w miejsce z tym samym przedmiotem, połączą się one w stos. Jeśli przeniesiesz go do innego przedmiotu, zamienią się miejscami. # +howtoplay.inventory.text.4.keyboard=Możesz ponownie odłożyć przedmioty przy pomocy :mouse_left_button:. Mając wiele przedmiotów pod kursorem, użyj :mouse_left_button:, aby je wszystkie umieścić lub :mouse_right_button:, aby umieścić tylko jeden. # +howtoplay.inventory.text.4.gamepad=Możesz ponownie odłożyć przedmioty przy pomocy :_gamepad_face_button_down:. Mając wiele przedmiotów pod kursorem, użyj :_gamepad_face_button_down:, aby je wszystkie umieścić lub :_gamepad_face_button_left:, aby umieścić tylko jeden. # +howtoplay.inventory.text.4a.touch=Jeśli dotkniesz stosu przedmiotów, automatycznie wybierzesz cały stos. Stosy można przenosić w taki sam sposób jak pojedyncze przedmioty. # +howtoplay.inventory.text.4b.touch=Aby podzielić stos przedmiotów, dotknij i przytrzymaj na nim, aż pojawi się suwak wyboru. Nie odrywając palca od ekranu, przesuń w lewo i w prawo, aby wybrać liczbę przedmiotów, które chcesz usunąć ze stosu. # +howtoplay.inventory.text.5.keyboard=Jeśli kursor jest nad zbroją, możesz szybko przesunąć ją do odpowiedniego miejsca na zbroję, naciskając SHIFT+:mouse_left_button:. # +howtoplay.inventory.text.5.gamepad=Jeśli kursor jest nad zbroją, możesz szybko przesunąć ją do odpowiedniego miejsca na zbroję, naciskając :_gamepad_face_button_up:. # +howtoplay.inventory.text.6.keyboard=Aby upuścić przedmiot, podnieś go i odłóż poza oknem ekwipunku. # +howtoplay.inventory.text.6.gamepad=Aby upuścić przedmiot, podnieś go i naciśnij :_gamepad_face_button_up:. # + +howtoplay.jukebox=Szafa grająca # +howtoplay.jukebox.title=Obsługa gry: szafa grająca # +howtoplay.jukebox.text.1=Szafa grająca odtwarza płyty muzyczne, które znajdujesz. # +howtoplay.jukebox.header.1=Imprezę czas zacząć # +howtoplay.jukebox.text.2.notTouch=Naciśnij :_input_key.use: na szafie grającej, trzymając w ręku płytę muzyczną, którą chcesz odtworzyć. Naciśnij :_input_key.use: ponownie na szafie grającej, aby wysunąć płytę. # +howtoplay.jukebox.text.2.touch=Stuknij szafę grającą, trzymając w ręku płytę muzyczną, którą chcesz odtworzyć. Stuknij ponownie szafę grającą, aby wysunąć płytę. # +howtoplay.jukebox.header.2=Czerwienit # +howtoplay.jukebox.text.3=Szafa grająca odtwarzająca płytę muzyczną zasila pył redstone. # +howtoplay.jukebox.text.4=Wypróbuj różne płyty muzyczne, aby uzyskać różne poziomy mocy. # +howtoplay.jukebox.text.5=Zobacz co się stanie, jak płyta zostanie odtworzona do samego końca. # +howtoplay.jukebox.text.6=Lejek może wkładać za Ciebie płyty muzyczne i wyciągać je, gdy już zostaną odtworzone. # +howtoplay.jukebox.header.3=Odnajdywanie płyt muzycznych # +howtoplay.jukebox.text.7=Kilka płyt muzycznych można znaleźć w skrzyniach na świecie. # +howtoplay.jukebox.text.8=Inne jest trudniej zdobyć. Creepery potajemnie uwielbiają muzykę. # + +howtoplay.loom=Krosno # +howtoplay.loom.title=Obsługa gry: Krosno # +howtoplay.loom.text.1=Utkaj wzór na sztandarze szybko i skutecznie dzięki krosnu. Do tworzenia wzoru wykorzystuje ono tylko jeden barwnik. Dla krosna są też dostępne wzory specjalne. # +howtoplay.loom.header.1=Tkanie # +howtoplay.loom.text.2=Aby stworzyć wzór na sztandarze, umieść sztandar w pierwszym polu krosna, a barwnik w drugim polu. Po wyborze wzoru odbierz go z okna wyjściowego po prawej i przenieś do swojego ekwipunku. # +howtoplay.loom.text.3=Sztandar może mieć kilka warstw, oferując możliwość twórczego eksperymentowania z jego wieloma wariantami. Na sztandarze można umieścić nawet sześć wzorów w celu uzyskania unikalnego wyglądu. # +howtoplay.loom.header.2=Wzory krosna # +howtoplay.loom.text.4=Umieszczając wzór krosna w jego trzecim polu, możesz stworzyć wzory specjalne, takie jak twarz creepera czy kwiat. Gdy umieścisz je na sztandarach, nie stracisz swoich wzorów krosna. # + +howtoplay.mounts=Wierzchowce # +howtoplay.mounts.title=Obsługa gry: wierzchowce # +howtoplay.mounts.text.1=Gracz może ujeżdżać dorosłe konie, osły i muły. Tylko konie mogą być uzbrojone. # +howtoplay.mounts.text.2=Muły i osły można wyposażyć w sakwy (do przenoszenia przedmiotów), przyczepiając im skrzynię. Dostęp do tych sakw można uzyskać w trakcie jazdy lub skradania się. # +howtoplay.mounts.header.1=Oswajanie # +howtoplay.mounts.text.3.notTouch=Konie, osły i muły trzeba oswoić, zanim będzie można z nich skorzystać. Gracz oswaja konia, dosiadając go i utrzymując się na nim, gdy ten próbuje go zrzucić. Naciśnij :_input_key.use:, nie mając nic w ręku, aby spróbować oswoić konia, osła lub muła. # +howtoplay.mounts.text.3.touch=Konie, osły i muły trzeba oswoić, zanim będzie można z nich skorzystać. Gracz oswaja konia, dosiadając go i utrzymując się na nim, gdy ten próbuje go zrzucić. Stuknij przycisk wierzchowca pojawiający, gdy zbliżysz się do konia, aby spróbować oswoić konia, osła lub muła. # +howtoplay.mounts.text.4=Gdy serduszka pojawią się wokół konia, został on oswojony i nie będzie już zrzucać gracza. # +howtoplay.mounts.header.2=Jazda na zwierzętach # +howtoplay.mounts.text.5=Gracz musi założyć siodło na konia, aby nim kierować. # +howtoplay.mounts.text.6=Siodła można kupić u osadników, znaleźć w skrzyniach ukrytych w świecie gry lub zdobyć dzięki wędkowaniu. Jadąc konno, otwórz ekwipunek i umieść siodło w miejscu na nie przeznaczonym. # +howtoplay.mounts.text.7=Podobnie jak inne zwierzęta, konie i osły mogą być hodowane przy użyciu złotych jabłek lub złotych marchewek. # +howtoplay.mounts.text.8=Źrebaki z czasem dorosną. Możesz przyśpieszyć ten proces, karmiąc je pszenicą lub sianem. # +howtoplay.mounts.header.3=Zwierzęta juczne # +howtoplay.mounts.text.9=Lamy to kolejne moby, na których można jeździć i które można oswoić, aby użyć ich do przenoszenia dużych ładunków. # +howtoplay.mounts.text.10=Lamy można oswajać tak, jak konie. Jednak nawet po oswojeniu gracz nie może nimi sterować, gdy na nich jedzie. # +howtoplay.mounts.text.11=Do lamy można przyczepić postronek, dzięki czemu otaczające ją lamy (zarówno oswojone, jak i nieoswojone) będą za nią podążały, tworząc w ten sposób karawanę. # +howtoplay.mounts.text.12=Lamy można wyposażyć w skrzynie mające od 3 do 15 miejsc na ekwipunek w zależności od siły danej lamy. Można też je wyposażyć w dywany. Każdy kolor dywanu to inny wzór. # +howtoplay.mounts.header.4=Świnie # +howtoplay.mounts.text.13=Na świniach także można jeździć, chociaż bez odrobiny zachęty nie pojadą tam, gdzie chcesz. # +howtoplay.mounts.text.14=Wyposaż świnię w siodło i wskaż marchewką na patyku kierunek, w którym chcesz jechać. # +howtoplay.mounts.header.5=Zsiądź # +howtoplay.mounts.text.15.notTouch=Naciśnij :_input_key.sneak:, aby zsiąść. # +howtoplay.mounts.text.15a.touch=Jeśli korzystasz ze sterowania Padem kierunkowym, dotknij :touch_jump:, aby zsiąść ze zwierzęcia. # +howtoplay.mounts.text.15b.touch=Jeśli korzystasz ze sterowania Joystickiem, dotknij :tip_virtual_button_dismount, aby zsiąść ze zwierzęcia. # + +howtoplay.multiplayer=Tryb wieloosobowy # +howtoplay.multiplayer.title=Obsługa gry: tryb wieloosobowy # +howtoplay.multiplayer.text.1=Minecraft jest domyślnie grą wieloosobową. # +howtoplay.multiplayer.header.1=Ekran dzielony # +howtoplay.multiplayer.text.2.splitscreen=Lokalni gracze mogą dołączyć do Twojej gry, podłączając kontrolery i naciskając dowolny przycisk na swoim kontrolerze w dowolnej chwili podczas gry. # +howtoplay.multiplayer.header.2=Tryb wieloosobowy online # +howtoplay.multiplayer.text.3=Domyślnie wszystkie światy mają włączony tryb wieloosobowy. Jeśli chcesz zmienić świat w prywatny, przejdź do jego ustawień i wybierz opcję gry wieloosobowej, a następnie wyłącz grę wieloosobową. # +howtoplay.multiplayer.text.3.norealms=Domyślnie wszystkie światy mają włączony tryb wieloosobowy. Jeśli chcesz zmienić świat w prywatny, przejdź do jego ustawień i wybierz opcję gry wieloosobowej, a następnie wyłącz grę wieloosobową. # +howtoplay.multiplayer.header.3=Dołączanie do gry online # +howtoplay.multiplayer.text.4=Aby dołączyć do gry wieloosobowej, przejdź do zakładki znajomych. Zobaczysz tutaj wszystkie światy Realms, gry w sieci lokalnej oraz wszystkich znajomych, do których można dołączyć. Wybierz grę, aby do niej dołączyć. # +howtoplay.multiplayer.text.4.norealms=Aby dołączyć do gry wieloosobowej, przejdź do zakładki znajomych. Zobaczysz tutaj wszystkie światy Realms, gry w sieci lokalnej oraz wszystkich znajomych, do których można dołączyć. Wybierz grę, aby do niej dołączyć. # +howtoplay.multiplayer.text.5=Gdy rozpoczynasz grę online lub do takiej gry dołączasz, będzie ona widoczna dla innych w Twojej zakładce znajomych. Gdy dołączą Twoi znajomi, gra ta będzie widoczna dla ich znajomych. # +howtoplay.multiplayer.text.6=Uwaga: musisz mieć połączenie z Internetem i zalogować się na konto Microsoft, aby grać w trybie wieloosobowym. # +howtoplay.multiplayer.header.4=Uprawnienia gracza # +howtoplay.multiplayer.text.7=Jeśli chcesz zmodyfikować uprawnienia danych graczy, łatwo możesz to zrobić dzięki opcji „Uprawnienia gracza”. Otwórz menu pauzy, a po prawej stronie zobaczysz listę graczy obecnych w świecie. Wybierz ich ikonę uprawnień, aby je zmodyfikować. # + +howtoplay.navigation=Nawigacja # +howtoplay.navigation.title=Obsługa gry: nawigacja # +howtoplay.navigation.text.1=Nawigacja jest ważną umiejętnością w Minecrafcie, ponieważ czasami trudno znaleźć drogę do domu. # +howtoplay.navigation.text.2=Po pierwsze istnieją pewne podstawowe narzędzia, które musisz poznać. # +howtoplay.navigation.header.1=Narzędzia nawigacyjne # +howtoplay.navigation.text.3=Kompas wskazuje kierunek pierwszego miejsca Twojego narodzenia się w świecie, co jest łatwym sposobem na znalezienie punktu początkowego. # +howtoplay.navigation.text.4=Mapa pozwala ci zobaczyć już zbadany obszar. Umieść ją w ręce drugorzędnej, aby korzystać z niej jak z minimapy. Możesz ją powiększyć, jeśli na stole rzemieślniczym dodasz do jej brzegów papieru. # +howtoplay.navigation.text.5=Mapa lokalizacyjna pokaże Ci, gdzie jesteś i w jakim kierunku stoisz w stosunku do punktu początkowego mapy lokalizacyjnej. Pokaże ona również położenie innych graczy w tym samym świecie. # +howtoplay.navigation.text.6=Na stole kartograficznym możesz tworzyć, rozwijać, kopiować i nazywać mapy. # +howtoplay.navigation.text.7=Umieść papier w pierwszym miejscu, aby utworzyć mapę. Umieszczając kompas w drugim miejscu, utworzysz mapę lokalizacyjną. Dodając papier lub pustą mapę, możesz powiększyć lub skopiować mapę. # +howtoplay.navigation.header.2=Techniki nawigacyjne # +howtoplay.navigation.text.8=W trakcie eksploracji szukaj punktów orientacyjnych. Im więcej grasz w danym świecie, tym lepiej się w nim orientujesz. Kolejnym dobrym sposobem jest umieszczanie pochodni na swojej drodze, aby odnaleźć drogę powrotną. # +howtoplay.navigation.text.9=Słońce również może Ci pomóc w określeniu kierunku, w którym stoisz. Pamiętaj: słońce wschodzi na wschodzie, a zachodzi na zachodzie! # +howtoplay.navigation.header.3=Mapy badacza # +howtoplay.navigation.text.10=Możesz zbadać kilka miejsc. Znajdź wioskę i poszukaj kartografa. Kupisz u niego mapy badacza, które zawiodą Cię do odległych i przedziwnych obszarów. # + +howtoplay.netherPortals=Portal do Netheru # +howtoplay.netherPortals.title=Obsługa gry: portal do Netheru # +howtoplay.netherPortals.text.1=Portal do Netheru pozwala na szybką podróż do innego wymiaru. # +howtoplay.netherPortals.text.2=Jeśli portal do Netheru zostanie prawidłowo zbudowany, będzie można go zapalić i aktywować. # +howtoplay.netherPortals.text.3=Oto przykłady budowania portalu: # + +howtoplay.nightfall=Zmierzch # +howtoplay.nightfall.title=Obsługa gry: zmierzch # +howtoplay.nightfall.text.1=W Minecrafcie słońce wschodzi i zachodzi w trakcie Twoich przygód. O zachodzie musisz zachować ostrożność, ponieważ w nocy jest niebezpiecznie! # +howtoplay.nightfall.header.1=Schroń się # +howtoplay.nightfall.text.2=Jeśli jeszcze go nie masz, to znajdź schronienie przed mrokiem i czyhającymi w nim niebezpieczeństwami. Schronieniem może być zwykła jama zrobiona na wzgórzu lub mała chata w lesie. # +howtoplay.nightfall.text.3=Pamiętaj, aby zabarykadować wszystkie wejścia. Możesz użyć drzwi, aby wchodzić i wychodzić. Jeśli masz już łóżko, to umieść je w schronieniu razem ze stołem rzemieślniczym i piecem. # +howtoplay.nightfall.text.4=Pamiętaj również o oświetleniu obszaru pochodniami, co może uratować Ci życie. # + +howtoplay.pets=Zwierzaki # +howtoplay.pets.title=Obsługa gry: zwierzaki # +howtoplay.pets.header.1=Zaprzyjaźnianie się ze zwierzakami # +howtoplay.pets.text.1.notTouch=W Minecrafcie jest kilka mobów, które możesz oswoić i zamienić w swojego zwierzaka. Oswoisz je, dając im przedmiot, który lubią. Po oswojeniu możesz je zatrzymać poprzez naciśnięcie :_input_key.use: w momencie, gdy na nie spoglądasz. # +howtoplay.pets.text.1.touch=W Minecrafcie jest kilka mobów, które możesz oswoić i zamienić w swojego zwierzaka. Oswoisz je, dając im przedmiot, który lubią. Po oswojeniu możesz je zatrzymać poprzez stuknięcie przycisku „Siad”. # +howtoplay.pets.header.2=Wilki # +howtoplay.pets.text.2=Wilki to neutralne moby polujące na zimniejszych obszarach. Atakują króliki, szkielety i owce, ale uciekają przed lamami. Nie zaatakują gracza, chyba że zostaną sprowokowane. Oswoisz je, dając im kości. # +howtoplay.pets.header.3=Koty # +howtoplay.pets.text.3=Koty to neutralne moby mieszkające w wioskach. Atakują króliki i małe żółwie oraz odstraszają upiory i creepery. Oswojenie tych zwierząt może być trudne, ponieważ uciekają przed graczem. Lubią ryby, więc poczęstuj je surowym dorszem lub łososiem, aby je oswoić. # +howtoplay.pets.header.4=Papugi # +howtoplay.pets.text.4=Papugi to pasywne moby, które żyją w dżungli. Naśladują wszystkie moby znajdujące się na danym obszarze. Uwielbiają ziarna, więc daj im kilka, aby je oswoić. Papugi potrafią usiąść ci na ramieniu… Tak, masz tam miejsce na więcej niż jedną. # + +howtoplay.raids=Najazdy # +howtoplay.raids.title=Obsługa gry: Najazdy # +howtoplay.raids.text.1=Eksplorując świat, możesz natrafić na obóz lub patrol grabieżców. Wciąż szukają oni wiosek, które mogliby zaatakować. Przejmując sztandary grabieżców, zwrócisz na siebie ich uwagę, przez co mogą zaatakować pobliską wioskę. # +howtoplay.raids.text.2=Pamiętaj, aby bronić swojej wioski. Atak ustanie po pokonaniu wszystkich najeźdźców. # +howtoplay.raids.header.1=Kariera bohatera # +howtoplay.raids.text.3=Najprawdopodobniej osadnicy będą wdzięczni za ocalenie ich przed najeźdźcami. Nie zapomnij do nich później zajrzeć. Być może mają dla ciebie wyjątkową ofertę. # + +howtoplay.ranching=Prowadzenie hodowli # +howtoplay.ranching.title=Obsługa gry: prowadzenie hodowli # +howtoplay.ranching.text.1=W Minecrafcie możesz prowadzić swoją własną farmę wypełnioną żywym inwentarzem! Prowadzenie hodowli zapewnia mnóstwo zasobów, takich jak wełna, jaja czy surowe mięso. # +howtoplay.ranching.header.1=Hodowanie własnego stada # +howtoplay.ranching.text.2=Aby rozmnażać swoje zwierzęta, musisz zająć się ich rozpłodem. Dorosłe zwierzęta muszą przejść w tryb miłosny, aby do tego doszło. Daj zwierzętom ich ulubioną karmę, aby weszły w tryb miłosny. # +howtoplay.ranching.text.3=Gdy dwa takie same zwierzęta znajdują się obok siebie oraz są w trybie miłosnym, będą przez chwilę dawać sobie buziaki, a następnie pojawi się młode, które zostanie ze swoimi rodzicami, dopóki nie urośnie. Po narodzinach potomka dorosłe zwierzęta muszą odczekać 5 minut przed ponownym przejściem w tryb miłosny. # +howtoplay.ranching.header.2=Co jedzą moby? # +howtoplay.ranching.text.4=Krowy, grzybowe krowy i owce jedzą pszenicę. Świnie żywią się marchewkami lub burakami. Kury uwielbiają wszelkiego rodzaju ziarna. Króliki nie pogardzą marchewkami, złotymi marchewkami albo mleczami. Oceloty zadowolą się surowym dorszem lub łososiem, a wilki zjedzą każde mięso. # +howtoplay.ranching.text.5=Zwierzęta będą za Tobą chodzić, jeśli masz ich ulubioną karmę. Dzięki temu możesz je zaprowadzić na swoje ranczo lub do innego zwierzęcia. # + +howtoplay.realms=Realms # +howtoplay.realms.title=Obsługa gry: Realms # +howtoplay.realms.text.1=Realms to niesamowite miejsce, w którym możesz zostać gospodarzem gry wieloosobowej, która jest zawsze dostępna. Nawet jeśli Ty nie grasz, Twój świat Realms będzie otwarty dla Twoich znajomych! # +howtoplay.realms.header.1=Do dzieła # +howtoplay.realms.text.2=Aby stworzyć świat Realms, wybierz Stwórz nowy z zakładki światów. Następnie wybierz przycisk nowego świata Realms i przycisk Stwórz nowy świat. Tutaj możesz nazwać swój świat Realms i ustalić maksymalną liczbę graczy. Potem będziesz mieć możliwość dodania znajomych do swojego świata Realms. # +howtoplay.realms.header.2=Ustawienia Realms # +howtoplay.realms.text.3=Po stworzeniu świata Realms wybierz przycisk ołówka, aby zmienić ustawienia Realms. # +howtoplay.realms.text.4=Przycisk gry daje Ci możliwość zmiany nazwy świata Realms, ustawienia poziomu trudności i trybu gry, włączenia kodów oraz pobrania/wysłania świata. # +howtoplay.realms.text.5=Przycisk członków daje Ci możliwość zarządzania wszystkimi zaproszonymi znajomymi, dodawania/usuwania członków i ustawiania im zezwoleń. # +howtoplay.realms.text.6=Przycisk subskrypcji daje Ci możliwość zobaczenia, kiedy Twój świat Realms wygaśnie, przedłużenia czasu pozostałego do wygaśnięcia oraz otwarcia/zamknięcia tego świata. # + +howtoplay.redstone=Czerwienit # +howtoplay.redstone.title=Obsługa gry: czerwienit # +howtoplay.redstone.text.1=Pył redstone pochodzi z redstone, który przekazuje sygnał elektryczny. Po zasileniu redstone się zapala i przekazuje swój sygnał pobliskim przedmiotom z redstone. # +howtoplay.redstone.header.1=Moc czerwienitu # +howtoplay.redstone.text.2=Aby zasilić jeden z tych przedmiotów, potrzebujesz źródła zasilania, takiego jak dźwignia, przycisk lub płyta naciskowa. Eksperymentuj, aby odkryć je wszystkie! # +howtoplay.redstone.text.3=Umieść pył redstone obok źródła zasilania i włącz je, aby go zasilić. # +howtoplay.redstone.text.4=Wiele przedmiotów korzysta z sygnału czerwienitu, na przykład lejek czy tłok. # +howtoplay.redstone.text.5=Czerwienit daje nieskończone możliwości! Spróbuj stworzyć dla siebie coś użytecznego, na przykład zautomatyzowaną farmę! # + +howtoplay.resourceAndBehaviorPacks=Pakiety zachowań i zasobów # +howtoplay.resourceAndBehaviorPacks.title=Obsługa gry: pakiety zachowań i zasobów # +howtoplay.resourceAndBehaviorPacks.text.1=Możesz zmienić wygląd i zachowanie Minecrafta, korzystając z pakietów zasobów i zachowań. # +howtoplay.resourceAndBehaviorPacks.text.2=W menu ustawień wybierz pakiet spośród dostępnych pakietów przy pomocy znaku plusa znajdującego się obok tego pakietu. Teraz Twój pakiet wprowadzi zmiany do domyślnego pakietu Minecrafta. # + +howtoplay.scaffolding=Rusztowania # +howtoplay.scaffolding.title=Obsługa gry: Rusztowania # +howtoplay.scaffolding.header.1=Sięgnij nieba # +howtoplay.scaffolding.text.1.keyboard=Rusztowania umożliwiają bezpieczne budowanie wysokich budowli! Można w nich chodzić i na nich stawać. Aby przenieść się w górę za pomocą rusztowania, wejdź w nie i naciśnij :_input_key.jump:. Jeśli chcesz przenieść się w dół, naciśnij :_input_key.sneak:. # +howtoplay.scaffolding.text.1.gamepad=Rusztowania umożliwiają bezpieczne budowanie wysokich budowli! Można w nich chodzić i na nich stawać. Aby przenieść się w górę za pomocą rusztowania, wejdź w nie i naciśnij przycisk :_input_key.jump:. Jeśli chcesz przenieść się w dół, naciśnij i przytrzymaj przycisk :_input_key.sneak:. # +howtoplay.scaffolding.text.1a.touch=Rusztowania pomagają w budowaniu dużych konstrukcji, ponieważ zapewniają bezpieczny sposób na wchodzenie na wysokości i schodzenie z nich. # +howtoplay.scaffolding.text.1b.touch=Jeśli korzystasz ze sterowania Padem kierunkowym, dotknij :touch_jump:, aby wspiąć się na kolumnę rusztowań. Aby z niej zejść, dotknij :touch_fly_down:. # +howtoplay.scaffolding.text.1c.touch=Jeśli korzystasz ze sterowania Joystickiem, naciśnij :tip_virtual_button_jump:, aby wspiąć się na kolumnę rusztowań. Aby z niej zejść, dotknij :tip_virtual_button_sneak:. # +howtoplay.scaffolding.text.1.rift_controller=Rusztowania umożliwiają bezpieczne budowanie wysokich budowli! Można w nich chodzić i na nich stawać. Aby przenieść się w górę za pomocą rusztowania, wejdź w nie i naciśnij przycisk :rift_A:. Jeśli chcesz przenieść się w dół, naciśnij i przytrzymaj przycisk :rift_X:. # +howtoplay.scaffolding.text.1.windowsmr_controller=Rusztowania umożliwiają bezpieczne budowanie wysokich budowli! Można w nich chodzić i na nich stawać. Aby przenieść się w górę za pomocą rusztowania, wejdź w nie i naciśnij przycisk the :windowsmr_right_touchpad:. Jeśli chcesz przenieść się w dół, naciśnij i przytrzymaj przycisk :windowsmr_right_stick:. # +howtoplay.scaffolding.header.2=Podpory rusztowań # +howtoplay.scaffolding.text.2=Rusztowania wymagają podpór. Po umieszczeniu określonej liczby poziomych rusztowań obok siebie należy zamontować dodatkowy blok podpierający, w przeciwnym razie rusztowanie runie. Rusztowania można umieszczać jak normalne bloki albo na osobnej podstawie, co umożliwi szybkie stworzenie wysokiej wieży. # +howtoplay.scaffolding.header.3=Rozbijanie rusztowań # +howtoplay.scaffolding.text.3=Rozbicie rusztowania spowoduje rozbicie wszystkich bloków rusztowań, które się na nim opierają. Rozbicie bloków podpierających umożliwia zatem szybkie usunięcie całego rusztowania! # + +howtoplay.structureBlocks=Bloki budowli # +howtoplay.structureBlocks.title=Obsługa gry: bloki budowli ### +howtoplay.structureBlocks.text.1=Bloki budowli pozwalają twórcom kopiować i zapisywać wybrane części świata w formie struktur. Zapisane struktury można następnie wkleić z powrotem do swojego świata. ### +howtoplay.structureBlocks.header.1=Jak otrzymać ### +howtoplay.structureBlocks.text.2=Aby otrzymać blok budowli, użyj polecenia /give. Aby skorzystać z bloku budowli, musisz posiadać uprawnienia operatora. ### +howtoplay.structureBlocks.header.2=Tryby ### +howtoplay.structureBlocks.text.3=Bloki budowli mają 4 tryby, między którymi można się przełączać za pomocą listy rozwijanej: Zapis, Wczytywanie i Eksport 3D. ### +howtoplay.structureBlocks.text.4=Tryb zapisu pozwala zapisać obszar świata jako strukturę. ### +howtoplay.structureBlocks.text.5=Tryb wczytywania pozwala załadować strukturę do świata. Załadować można jedynie struktury zapisane w danym świecie lub zawarte w jego paczce zachowań. ### +howtoplay.structureBlocks.text.6=Tryb narożnika jest używany z przyciskiem wykrywania trybu zapisu, aby automatycznie ustawić obszar, który chcesz zapisać. Zobacz sekcję Tryb narożnika poniżej, aby uzyskać więcej informacji. ### +howtoplay.structureBlocks.text.7=Tryb eksportu 3D pozwala na eksport pliku z modelem 3D na obsługiwanych platformach. ### +howtoplay.structureBlocks.header.3=Okno podglądu ### +howtoplay.structureBlocks.text.8=W zależności od trybu, w jakim znajduje się blok, po prawej stronie ekranu bloków budowli widoczny będzie podgląd wybranego przez ciebie obszaru lub struktury do załadowania. ### +howtoplay.structureBlocks.text.9.keyboard=Naciśnij :_input_key.attack: i przeciągnij, aby obrócić podgląd obiektu 3D. # +howtoplay.structureBlocks.text.9.gamepad=Do obracania podglądu obiektu 3D służy :_gamepad_stick_right:. # +howtoplay.structureBlocks.text.9.touch=Aby obrócić podgląd obiektu 3D, dotknij go i przesuń po nim palcem. # +howtoplay.structureBlocks.header.4=Aktywacja czerwienitem ### +howtoplay.structureBlocks.text.10=Do aktywacji bloków budowli można wykorzystać czerwienit. Jego użycie spowoduje zapisanie struktury lub załadowanie jej do świata, zależnie od trybu, w którym znajduje się blok, oraz jego ustawień. ### +howtoplay.structureBlocks.header.5=Integralność i ziarno ### +howtoplay.structureBlocks.text.11=Zmieniając wartości integralności i ziarna, możesz wybrać, jak duża część danej struktury zostanie załadowana. ### +howtoplay.structureBlocks.text.12=Integralność – określa, jaki procent bloków danej struktury zostanie załadowany. Wartość integralności może wynosić od 0 do 100. Jeśli nie określisz wartości ziarna, bloki zostaną wybrane losowo. ### +howtoplay.structureBlocks.text.13=Ziarno – wprowadzona tu wartość określi, które bloki zostaną usunięte po zastosowaniu integralności. Jeżeli pozostawisz to pole puste, bloki zostaną wybrane losowo. ### +howtoplay.structureBlocks.header.6=Puste bloki struktury ### +howtoplay.structureBlocks.text.14=Gdy załadujesz do świata obiekt z pustymi blokami struktury, każdy blok, który znajdzie się w miejscu wczytywanego pustego bloku struktury (i który zostałby normalnie usunięty), pozostanie nienaruszony. ### +howtoplay.structureBlocks.text.15=Przykład: w normalnych warunkach umieszczenie pustego wraku statku na dnie oceanu spowoduje zastąpienie bloków wody powietrzem. Jeśli jednak wypełnisz wrak statku pustymi blokami struktury, woda pozostanie na swoim miejscu i w rezultacie wrak zostanie nią wypełniony. ### +howtoplay.structureBlocks.header.7=Wykrywanie i tryb narożnika ### +howtoplay.structureBlocks.text.16=Aby automatycznie wybrać obszar do zapisu, możesz umieścić bloki trybu narożnika wokół swojej struktury, a następnie nazwać je tak samo jak strukturę, którą chcesz zapisać. ### +howtoplay.structureBlocks.text.17=Użycie przycisku wykrywania w trybie zapisu spowoduje odszukanie wszystkich bloków trybu narożnika o takiej samej nazwie i wyznaczenie obszaru pomiędzy nimi. Wszystkie elementy znajdujące się w obszarze wyznaczonym przez bloki trybu narożnika zostaną zapisane. ### + +howtoplay.servers=Serwery # +howtoplay.servers.title=Obsługa gry: serwery # +howtoplay.servers.text=Zakładka serwerów pokazuje popularne serwery Minecrafta. # + +howtoplay.shulkerBoxes=Shulkerowe skrzynie # +howtoplay.shulkerBoxes.title=Obsługa gry: shulkerowe skrzynie # +howtoplay.shulkerBoxes.text.1=Połącz dwie skorupy shulkera ze skrzynią, aby stworzyć shulkerową skrzynię. Skorupy shulkera są upuszczane przez shulkery w miastach Kresu. W przeciwieństwie do innych pojemników shulkerowe skrzynie zatrzymują swoją zawartość, gdy się je zniszczy. Jeśli się je popcha tłokami, skrzynie te zostaną zniszczone i spadną jak przedmiot, następnie będzie można je umieścić przy pomocy dozowników. # + +howtoplay.theEnd=Kres # +howtoplay.theEnd.title=Obsługa gry: Kres # +howtoplay.theEnd.text.1=Kres to inny wymiar, do którego wchodzi się przez aktywny portal Kresu. Portal taki można znaleźć w twierdzy położonej głęboko pod powierzchnią Nadziemia. # +howtoplay.theEnd.text.2=W każdej ramie portalu Kresu brakuje czegoś tajemniczego, co wydobędzie zawartą w niej moc. # +howtoplay.theEnd.header.1=Po drugiej stronie # +howtoplay.theEnd.text.3=Po aktywowaniu portalu wskocz w niego, aby dostać się do Kresu. # +howtoplay.theEnd.text.4=Kres zamieszkuje Smok Kresu, zajadły i potężny przeciwnik czerpiący swą moc z dziwnych kryształów. Jego ziejące ataki i kule ognia pozostawiają kwas na polu walki. W pojedynkę ciężko będzie z nim wygrać, poproś o pomoc znajomych! # +howtoplay.theEnd.text.5=Jeśli raz to dla Ciebie za mało, umieść cztery kryształy Kresu w narożnikach portalu wyjściowego, aby ponownie obudzić Smoka Kresu. # + +howtoplay.theStore=Rynek # +howtoplay.theStore.title=Obsługa gry: rynek # +howtoplay.theStore.text.1=Rynek w grze Minecraft to miejsce, w którym znajdziesz nowe skórki, światy, tekstury i miksy, stworzone przez utalentowane osoby. # +howtoplay.theStore.header.1=Zobacz zawartość # +howtoplay.theStore.text.2=Wypróbuj nową skórkę, która nada Ci inny wygląd! # +howtoplay.theStore.text.3=Zobacz światy, aby odblokować nowe mapy i wyzwania, które dostarczą Ci rozrywki bez miary! # +howtoplay.theStore.text.4=Spraw swojej starej grze nową szatę graficzną dzięki zestawom tekstur nakładanym na Twoje obecne światy i światy Realms! # +howtoplay.theStore.text.4.norealms=Spraw swojej starej grze nową szatę graficzną dzięki zestawom tekstur nakładanym na Twoje obecne światy! # +howtoplay.theStore.text.5=Albo wypróbuj wszystko na raz dzięki pakietom łączonym, które są zbiorami skórek, światów i tekstur. Pakiety te przemienią Twoje światy i światy Realms! # +howtoplay.theStore.text.5.norealms=Albo wypróbuj wszystko na raz dzięki pakietom łączonym, które są zbiorami skórek, światów i tekstur. Pakiety te przemienią Twoje światy! # + +howtoplay.tools=Narzędzia # +howtoplay.tools.title=Obsługa gry: narzędzia # +howtoplay.tools.text.1=W Minecrafcie występuje wiele narzędzi, które przyśpieszają kopanie bloków. Narzędzia tworzy się z drewna, kamienia, żelaza, złota lub diamentu. # +howtoplay.tools.text.2=Kopanie bloków właściwymi narzędziami nie tylko przyśpieszy pracę, ale ograniczy też zużywanie się tychże narzędzi. Rzadsze zasoby należy wydobywać bardziej złożonymi przyrządami. # +howtoplay.tools.header.1=Narzędzia do rozbijania # +howtoplay.tools.text.3=Kilof nadaje się do rozbijania twardych bloków takich jak bruk, żelazo czy piece. # +howtoplay.tools.text.4=Siekiera nadaje się do rozbijania drewnianych bloków, takich jak kłody, deski czy stoły rzemieślnicze. # +howtoplay.tools.text.5.notTouch=Łopata nadaje się do rozbijania luźnych bloków takich jak ziemia, piasek czy żwir. Można także przy jej pomocy zrobić ścieżkę na blokach trawy, naciskając :_input_key.use:. # +howtoplay.tools.text.5.touch=Łopata nadaje się do rozbijania luźnych bloków takich jak ziemia, piasek czy żwir. Można także przy jej pomocy zrobić ścieżkę, stukając bloki trawy. # +howtoplay.tools.text.6.notTouch=Motyka jest potrzebna do przygotowywania ziemi pod uprawę roślin. Naciśnij :_input_key.use: na blokach ziemi lub trawy, aby przekształcić je w glebę. # +howtoplay.tools.text.6.touch=Motyka jest potrzebna do przygotowywania ziemi pod uprawę roślin. Stuknij bloki ziemi lub trawy, aby przekształcić je w glebę. # +howtoplay.tools.text.7=Wszystkie te narzędzia można zaklinać przy stole do zaklęć lub kowadle. # +howtoplay.tools.header.2=Inne narzędzia # +howtoplay.tools.text.8=Jest jeszcze wiele innych narzędzi, które pomogą Ci w trakcie Twoich przygód: # +howtoplay.tools.text.9=Za pomocą wiadra możesz zbierać wodę, mleko, lawę, a nawet ryby. # +howtoplay.tools.text.10=Krzesiwo pozwala na rozpalenie ognia... ale uważaj na gęsto zalesionych obszarach! # +howtoplay.tools.text.11=Wędka pozwala na łapanie ryb i wyławianie łupów z bloków wody. Można jej również używać do przyciągania innych graczy i mobów. Wędkę można także zaklinać! # +howtoplay.tools.text.12=Nożyce bardzo się przydają do zbierania takich przedmiotów, jak wełna, liście czy pajęczyny. # + +howtoplay.trading=Handlowanie z osadnikami # +howtoplay.trading.title=Obsługa gry: handlowanie z osadnikami # +howtoplay.trading.text.1=Handlować można w wioskach. Każdy osadnik ma jakąś profesję: mogą być rolnikami, rzeźnikami, kowalami, kartografami, bibliotekarzami lub kapłanami. Profesja ta określa rodzaj sprzedawanych przedmiotów. Eksploruj i handluj z osadnikami, aby poznać wszystkie profesje. # +howtoplay.trading.header.1=Towary za szmaragdy # +howtoplay.trading.text.2=Aby poznać ofertę osadnika, wejdź z nim w interakcję. Osadnik może zmienić cenę towaru za każdym razem, gdy nim handlujesz. Zapas danego towaru może się tymczasowo skończyć, jeśli handlujesz nim zbyt często. Handel opiera się zwykle na kupowaniu lub sprzedawaniu przedmiotów za szmaragdy. # +howtoplay.trading.text.3=Handlując z osadnikami, pomożesz im udoskonalać się w profesji, przez co zaczną oferować lepsze i cenniejsze towary. # +howtoplay.trading.text.4=Dbaj o swoich osadników. Aby prosperować, potrzebują odpoczynku, pracy i jedzenia. # + +howtoplay.transportation=Transport # +howtoplay.transportation.title=Obsługa gry: transport # +howtoplay.transportation.text.1=Istnieje wiele sposobów na przemieszczanie się, nie tylko chodzenie, jazda na wierzchowcu czy latanie. # +howtoplay.transportation.header.1=Wagoniki # +howtoplay.transportation.text.2=Wagoniki to wózki, w których możesz jeździć po torach. Ułóż tory obok siebie w wybranym kierunku, aby zbudować trasę. Następnie ustaw na nich wagonik i jazda. # +howtoplay.transportation.text.2.touch=Wagoniki to wózki do jazdy, toczące się po torach, które możesz zbudować, aby dotrzeć gdzie tylko chcesz. Po prostu umieść kilka torów obok siebie, postaw na nich wagonik i możesz jechać. # +howtoplay.transportation.text.3.keyboard=Naciśnij :_input_key.use:, patrząc na wagonik, aby do niego wskoczyć i zacząć jechać. Naciśnij :_input_key.forward:, aby jechać do przodu. Naciśnij :_input_key.jump: lub :_input_key.sneak:, aby wysiąść. # +howtoplay.transportation.text.3.gamepad=Naciśnij :_input_key.use:, patrząc na wagonik, aby do niego wskoczyć i zacząć jechać. Popchnij :_gamepad_stick_left: do przodu, aby jechać. Naciśnij :_input_key.jump: lub :_input_key.sneak:, aby wysiąść. # +howtoplay.transportation.text.3a.touch=Spójrz na wagonik i dotknij „Jedź”, aby do niego wskoczyć. # +howtoplay.transportation.text.3b.touch=Jeżeli korzystasz ze schematu sterowania z padem kierunkowym, dotknij i przytrzymaj :touch_forward:, aby zacząć jechać do przodu i nabrać rozpędu, a następnie dotknij :touch_jump:, aby wysiąść. # +howtoplay.transportation.text.3c.touch=Jeżeli korzystasz ze schematu sterowania z joystickiem, przesuń :tip_virtual_joystick: w górę, aby zacząć jechać do przodu i nabrać rozpędu, a następnie dotknij :tip_virtual_button_dismount:, aby wysiąść. # +howtoplay.transportation.header.2=Łodzie # +howtoplay.transportation.text.4=W łodziach możesz podróżować po wodzie. Umieść łódkę na bloku wody i możesz wypłynąć. # +howtoplay.transportation.text.4.touch=W łodziach możesz podróżować po wodzie. Wystarczy umieścić łódkę na bloku wody i można wypłynąć. # +howtoplay.transportation.text.5.keyboard=Naciśnij :_input_key.use:, patrząc na łódkę, by na nią wejść. Naciśnij :_input_key.left: albo :_input_key.right:, by skręcić w lewo albo prawo. Naciśnij :_input_key.forward:, by płynąć naprzód. Naciśnij :_input_key.jump: lub :_input_key.sneak:, by opuścić łódkę. # +howtoplay.transportation.text.5.gamepad=Naciśnij :_input_key.use:, patrząc na łódź, aby do niej wsiąść. Przechyl :_gamepad_stick_left: w lewo lub prawo, aby skręcić. Przechyl :_gamepad_stick_left: do przodu, aby płynąć w tym kierunku. Naciśnij :_input_key.jump: lub :_input_key.sneak:, aby wysiąść. # +howtoplay.transportation.text.5a.touch=Spójrz na łódkę i dotknij „Wejdź na pokład”, aby do niej wejść. # +howtoplay.transportation.text.5b.touch=Jeżeli korzystasz ze schematu sterowania z padem kierunkowym, dotknij :touch_left: lub :touch_right:, aby skręcić w lewo lub w prawo, lub dotknij i przytrzymaj obie opcje, aby płynąć do przodu. Dotknij „Wyjdź z łódki”, aby wyjść. # +howtoplay.transportation.text.5c.touch=Jeżeli korzystasz ze schematu sterowania z joystickiem, przesuń :tip_virtual_joystick: w górę, aby płynąć do przodu, a następnie dotknij :tip_virtual_button_dismount:, aby wysiąść. # + +howtoplay.weapons=Broń # +howtoplay.weapons.title=Obsługa gry: broń # +howtoplay.weapons.header.1=Miecz # +howtoplay.weapons.text.1=Miecz jest podstawową bronią do walki w zwarciu w Minecrafcie. Można go zrobić z drewna, kamienia, żelaza, złota lub diamentu. Ataki z wyskoku zadają trafienia krytyczne! # +howtoplay.weapons.text.2.notTouch=Naciśnij :_input_key.attack:, trzymając miecz w dłoni, aby zaatakować. # +howtoplay.weapons.text.2.touch=Stuknij moby, aby je zaatakować. # +howtoplay.weapons.header.2=Łuk # +howtoplay.weapons.text.3.notTouch=Łuk jest podstawową bronią dystansową w Minecrafcie. Naciśnij i przytrzymaj :_input_key.use:, aby naciągnąć cięciwę. Puść :_input_key.use:, by wystrzelić strzałę. Do strzelania z łuku potrzeba strzał. # +howtoplay.weapons.text.3.touch=Łuk jest podstawową bronią dystansową w Minecrafcie. Dotknij ekranu i przytrzymaj na nim palec, aby naciągnąć cięciwę. Zabierz palec, by wystrzelić strzałę. Do strzelania z łuku potrzeba strzał. # +howtoplay.weapons.text.4=Im bardziej się naciągnie cięciwę, tym więcej obrażeń zada łuk. Pamiętaj, aby naciągać ją jak najdalej. # +howtoplay.weapons.header.3=Kusza # +howtoplay.weapons.text.5.notTouch=Kusza to alternatywna broń dystansowa. Aby ją załadować, naciśnij i przytrzymaj :_input_key.use:. Kusza pozostanie załadowana do chwili wystrzelenia strzały. W tym celu naciśnij :_input_key.use:. Do załadowania kuszy potrzeba strzał. # +howtoplay.weapons.text.5a.touch=Kusza jest bronią dystansową, która wymaga załadowania strzały. Dotknij i przytrzymaj dowolne miejsce na ekranie, aby załadować kuszę strzałą. # +howtoplay.weapons.text.5b.touch=Po załadowaniu kuszy pozostanie ona załadowana do momentu wystrzelenia, nawet jeśli umieścisz ją w ekwipunku. # +howtoplay.weapons.text.5c.touch=Dotknij dowolnego miejsca na ekranie, aby wystrzelić z załadowanej kuszy. # +howtoplay.weapons.text.5d.touch=Jeśli używasz przycisków akcji, dotknij :tip_virtual_button_action_build_or_use:, aby wystrzelić z załadowanej kuszy. # +howtoplay.weapons.header.4=Trójząb # +howtoplay.weapons.text.6.notTouch=Trójząb służy zarówno do walki wręcz, jak i na dystans. Naciśnij :_input_key.attack:, by zaatakować. Naciśnij i przytrzymaj :_input_key.use:, by wziąć zamach. Puść :_input_key.use:, by rzucić trójzębem. Trójząb jest najlepszą bronią do używania pod wodą. # +howtoplay.weapons.text.6.touch=Trójząb służy zarówno do walki wręcz, jak i na dystans. Dotknij moba, by go zaatakować. Dotknij ekranu i przytrzymaj na nim palec, by wziąć zamach. Zabierz palec, by rzucić trójzębem. Trójząb jest najlepszą bronią do używania pod wodą. # +howtoplay.weapons.header.5=Zaklęte bronie # +howtoplay.weapons.text.7=Możesz zaklinać miecze, łuki, kusze i trójzęby za pomocą odpowiednich zaklęć – użyj do tego stołu do zaklęć lub kowadła. Zaklęcia mogą zwiększyć obrażenia lub wytrzymałość broni, a nawet sprawić, że będzie podpalać moby! # + +howtoplay.whatsNew=Nowe funkcje # + +immersive_reader.book_page_header=Strona %1 z %2 # +immersive_reader.portfolio_page_header=Strona %1 # +immersive_reader.error.webview_failure=Podczas nawiązywania połączenia z czytnikiem immersyjnym wystąpił problem. # +immersive_reader.error.identity_failure=Podczas nawiązywania połączenia z czytnikiem immersyjnym wystąpił problem. Zrestartuj grę Minecraft Education i spróbuj ponownie. # + +level.launch.failed=Uruchomienie nie powiodło się # +level.export.started=Rozpoczęto eksport świata... # +level.import.started=Rozpoczęto import świata... # +level.export.success=Pomyślnie zakończono eksport świata # +level.import.success=Pomyślnie zakończono import poziomu # +level.export.failed=Eksport świata się nie powiódł # +level.import.failed=Import świata nie powiódł się # +level.import.failed.incompatibleEdition=Import świata nie powiódł się: nieobsługiwany format pliku # +level.editor.export.started=Eksport projektu rozpoczął się... # +level.editor.import.started=Importowanie projektu rozpoczęte... # +level.editor.export.success=Pomyślnie zakończono eksport projektu # +level.editor.import.success=Pomyślnie zakończono import projektu # +level.editor.export.failed=Eksport projektu nie powiódł się # +level.editor.import.failed=Import projektu nie powiódł się # +level.editor.import.failed.incompatibleEdition=Import świata nie powiódł się: nieobsługiwany format pliku # + +invite.clear=Wyczyść zaznaczenie # +invite.send=Wyślij zaproszenia: %d # +invite.sendOne=Wyślij 1 zaproszenie # +invite.sendUnnumbered=Wyślij zaproszenia # +invite.title=Zaproś znajomych do gry # +invite.titleRealms=Zaproś członków na swój serwer Realm # +invite.error.message=Niektóre z twoich zaproszeń mogły nie zostać wysłane. # +invite.noFriends=Nie masz nikogo na liście znajomych! # +invite.noRealmFriends=Nie masz nikogo na liście znajomych w Realm! # +invite.OnlineFriends=Znajomi online # +invite.OfflineFriends=Znajomi offline # +invite.SuggestedFriends=Sugerowani znajomi # +invite.error1=Coś poszło nie tak. Nie mogliśmy wczytać twojej listy znajomych. # +invite.error2=Coś poszło nie tak. Nie mogliśmy wczytać szczegółów niektórych z twoich znajomych. # +invite.realm.add_member=Dodaj członków do świata Realms # +invite.notification.title=Zaproszenie do gry # +invite.notification.description=%s zaprasza Cię do gry w Minecrafta # +invite.confirmation.description=%s zaprasza Cię do gry w Minecrafta # +invite.pageCounter=%d/%d # + +inventory.binSlot=Zniszcz przedmiot # + +item.air.name=Powietrze # +item.apple.name=Jabłko # +item.axolotlAdultBodySingle.name=Dorosły %1$s aksolotl # +item.axolotlBabyBodySingle.name=Dziecko %1$s aksolotla # +item.axolotlColorLucy.name=Albinotyczny # +item.axolotlColorCyan.name=Błękitny # +item.axolotlColorGold.name=Złoty # +item.axolotlColorWild.name=Brązowy # +item.axolotlColorBlue.name=Niebieski # +item.golden_apple.name=Złote jabłko # +item.appleEnchanted.name=Zaczarowane jabłko # +item.armor_stand.name=Stojak na zbroję # +item.arrow.name=Strzała # +item.tipped_arrow.name=Strzała z miksturą # +item.banner.black.name=Czarny sztandar # +item.banner.blue.name=Niebieski sztandar # +item.banner.border.black=Czarne obramowanie # +item.banner.border.blue=Niebieskie obramowanie # +item.banner.border.brown=Brązowe obramowanie # +item.banner.border.cyan=Błękitne obramowanie # +item.banner.border.gray=Szare obramowanie # +item.banner.border.green=Zielone obramowanie # +item.banner.border.lightBlue=Jasnoniebieskie obramowanie # +item.banner.border.lime=Jasnozielone obramowanie # +item.banner.border.magenta=Karmazynowe obramowanie # +item.banner.border.orange=Pomarańczowe obramowanie # +item.banner.border.pink=Różowe obramowanie # +item.banner.border.purple=Fioletowe obramowanie # +item.banner.border.red=Czerwone obramowanie # +item.banner.border.silver=Jasnoszare obramowanie # +item.banner.border.white=Białe obramowanie # +item.banner.border.yellow=Żółte obramowanie # +item.banner.bricks.black=Czarne ceglane tło # +item.banner.bricks.blue=Niebieskie ceglane tło # +item.banner.bricks.brown=Brązowe ceglane tło # +item.banner.bricks.cyan=Błękitne ceglane tło # +item.banner.bricks.gray=Szare ceglane tło # +item.banner.bricks.green=Zielone ceglane tło # +item.banner.bricks.lightBlue=Jasnoniebieskie ceglane tło # +item.banner.bricks.lime=Jasnozielone ceglane tło # +item.banner.bricks.magenta=Karmazynowe ceglane tło # +item.banner.bricks.orange=Pomarańczowe ceglane tło # +item.banner.bricks.pink=Różowe ceglane tło # +item.banner.bricks.purple=Fioletowe ceglane tło # +item.banner.bricks.red=Czerwone ceglane tło # +item.banner.bricks.silver=Jasnoszare ceglane tło # +item.banner.bricks.white=Białe ceglane tło # +item.banner.bricks.yellow=Żółte ceglane tło # +item.banner.brown.name=Brązowy sztandar # +item.banner.circle.black=Czarne koło # +item.banner.circle.blue=Niebieskie koło # +item.banner.circle.brown=Brązowe koło # +item.banner.circle.cyan=Błękitne koło # +item.banner.circle.gray=Szare koło # +item.banner.circle.green=Zielone koło # +item.banner.circle.lightBlue=Jasnoniebieskie koło # +item.banner.circle.lime=Jasnozielone koło # +item.banner.circle.magenta=Karmazynowe koło # +item.banner.circle.orange=Pomarańczowe koło # 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+item.banner.flower.yellow=Żółty symbol kwiatu # +item.banner.globe.black=Czarny glob # +item.banner.globe.blue=Niebieski glob # +item.banner.globe.brown=Brązowy glob # +item.banner.globe.cyan=Błękitny glob # +item.banner.globe.gray=Szary glob # +item.banner.globe.green=Zielony glob # +item.banner.globe.lightBlue=Jasnoniebieski glob # +item.banner.globe.lime=Jasnozielony glob # +item.banner.globe.magenta=Karmazynowy glob # +item.banner.globe.orange=Pomarańczowy glob # +item.banner.globe.pink=Różowy glob # +item.banner.globe.purple=Fioletowy glob # +item.banner.globe.red=Czerwony glob # +item.banner.globe.silver=Jasnoszary glob # +item.banner.globe.white=Biały glob # +item.banner.globe.yellow=Żółty glob # +item.banner.gradient.black=Czarny gradient # +item.banner.gradient.blue=Niebieski gradient # +item.banner.gradient.brown=Brązowy gradient # +item.banner.gradient.cyan=Błękitny gradient # +item.banner.gradient.gray=Szary gradient # +item.banner.gradient.green=Zielony gradient # +item.banner.gradient.lightBlue=Jasnoniebieski gradient # +item.banner.gradient.lime=Jasnozielony gradient # +item.banner.gradient.magenta=Karmazynowy gradient # +item.banner.gradient.orange=Pomarańczowy gradient # +item.banner.gradient.pink=Różowy gradient # +item.banner.gradient.purple=Fioletowy gradient # +item.banner.gradient.red=Czerwony gradient # +item.banner.gradient.silver=Jasnoszary gradient # +item.banner.gradient.white=Biały gradient # +item.banner.gradient.yellow=Żółty gradient # +item.banner.gradient_up.black=Czarny gradient od dołu # +item.banner.gradient_up.blue=Niebieski gradient od dołu # +item.banner.gradient_up.brown=Brązowy gradient od dołu # +item.banner.gradient_up.cyan=Błękitny gradient od dołu # +item.banner.gradient_up.gray=Szary gradient od dołu # +item.banner.gradient_up.green=Zielony gradient od dołu # +item.banner.gradient_up.lightBlue=Jasnoniebieski gradient od dołu # +item.banner.gradient_up.lime=Jasnozielony gradient od dołu # +item.banner.gradient_up.magenta=Karmazynowy gradient od dołu # +item.banner.gradient_up.orange=Pomarańczowy gradient od dołu # +item.banner.gradient_up.pink=Różowy gradient od dołu # +item.banner.gradient_up.purple=Fioletowy gradient od dołu # +item.banner.gradient_up.red=Czerwony gradient od dołu # +item.banner.gradient_up.silver=Jasnoszary gradient od dołu # +item.banner.gradient_up.white=Biały gradient od dołu # +item.banner.gradient_up.yellow=Żółty gradient od dołu # +item.banner.gray.name=Szary sztandar # +item.banner.green.name=Zielony sztandar # +item.banner.half_horizontal.black=Czarna górna połowa # +item.banner.half_horizontal.blue=Niebieska górna połowa # +item.banner.half_horizontal.brown=Brązowa górna połowa # +item.banner.half_horizontal.cyan=Błękitna górna połowa # +item.banner.half_horizontal.gray=Szara górna połowa # +item.banner.half_horizontal.green=Zielona górna połowa # +item.banner.half_horizontal.lightBlue=Jasnoniebieska górna połowa # +item.banner.half_horizontal.lime=Jasnozielona górna połowa # +item.banner.half_horizontal.magenta=Karmazynowa górna połowa # +item.banner.half_horizontal.orange=Pomarańczowa górna połowa # +item.banner.half_horizontal.pink=Różowa górna połowa # +item.banner.half_horizontal.purple=Fioletowa górna połowa # +item.banner.half_horizontal.red=Czerwona górna połowa # +item.banner.half_horizontal.silver=Jasnoszara górna połowa # +item.banner.half_horizontal.white=Biała górna połowa # +item.banner.half_horizontal.yellow=Żółta górna połowa # +item.banner.half_horizontal_bottom.black=Czarna dolna połowa # +item.banner.half_horizontal_bottom.blue=Niebieska dolna połowa # +item.banner.half_horizontal_bottom.brown=Brązowa dolna połowa # +item.banner.half_horizontal_bottom.cyan=Błękitna dolna połowa # +item.banner.half_horizontal_bottom.gray=Szara dolna połowa # +item.banner.half_horizontal_bottom.green=Zielona dolna połowa # +item.banner.half_horizontal_bottom.lightBlue=Jasnoniebieska dolna połowa # +item.banner.half_horizontal_bottom.lime=Jasnozielona dolna połowa # +item.banner.half_horizontal_bottom.magenta=Karmazynowa dolna połowa # +item.banner.half_horizontal_bottom.orange=Pomarańczowa dolna połowa # +item.banner.half_horizontal_bottom.pink=Różowa dolna połowa # +item.banner.half_horizontal_bottom.purple=Fioletowa dolna połowa # +item.banner.half_horizontal_bottom.red=Czerwona dolna połowa # +item.banner.half_horizontal_bottom.silver=Jasnoszara dolna połowa # +item.banner.half_horizontal_bottom.white=Biała dolna połowa # +item.banner.half_horizontal_bottom.yellow=Żółta dolna połowa # +item.banner.half_vertical.black=Czarna prawa połowa # +item.banner.half_vertical.blue=Niebieska prawa połowa # +item.banner.half_vertical.brown=Brązowa prawa połowa # +item.banner.half_vertical.cyan=Błękitna prawa połowa # +item.banner.half_vertical.gray=Szara prawa połowa # +item.banner.half_vertical.green=Zielona prawa połowa # +item.banner.half_vertical.lightBlue=Jasnoniebieska prawa połowa # +item.banner.half_vertical.lime=Jasnozielona prawa połowa # +item.banner.half_vertical.magenta=Karmazynowa prawa połowa # +item.banner.half_vertical.orange=Pomarańczowa prawa połowa # +item.banner.half_vertical.pink=Różowa prawa połowa # +item.banner.half_vertical.purple=Fioletowa prawa połowa # +item.banner.half_vertical.red=Czerwona prawa połowa # +item.banner.half_vertical.silver=Jasnoszara prawa połowa # +item.banner.half_vertical.white=Biała prawa połowa # +item.banner.half_vertical.yellow=Żółta prawa połowa # +item.banner.half_vertical_right.black=Czarna lewa połowa # +item.banner.half_vertical_right.blue=Niebieska lewa połowa # +item.banner.half_vertical_right.brown=Brązowa lewa połowa # +item.banner.half_vertical_right.cyan=Błękitna lewa połowa # +item.banner.half_vertical_right.gray=Szara lewa połowa # +item.banner.half_vertical_right.green=Zielona lewa połowa # +item.banner.half_vertical_right.lightBlue=Jasnoniebieska lewa połowa # +item.banner.half_vertical_right.lime=Jasnozielona lewa połowa # +item.banner.half_vertical_right.magenta=Karmazynowa lewa połowa # +item.banner.half_vertical_right.orange=Pomarańczowa lewa połowa # +item.banner.half_vertical_right.pink=Różowa lewa połowa # +item.banner.half_vertical_right.purple=Fioletowa lewa połowa # +item.banner.half_vertical_right.red=Czerwona lewa połowa # +item.banner.half_vertical_right.silver=Jasnoszara lewa połowa # +item.banner.half_vertical_right.white=Biała lewa połowa # +item.banner.half_vertical_right.yellow=Żółta lewa połowa # +item.banner.illager_captain.name=Sztandar sadników # +item.banner.lightBlue.name=Jasnoniebieski sztandar # +item.banner.lime.name=Jasnozielony sztandar # +item.banner.magenta.name=Karmazynowy sztandar # +item.banner.mojang.black=Czarne logo Mojang # +item.banner.mojang.blue=Niebieskie logo Mojang # +item.banner.mojang.brown=Brązowe logo Mojang # +item.banner.mojang.cyan=Błękitne logo Mojang # +item.banner.mojang.gray=Szare logo Mojang # +item.banner.mojang.green=Zielone logo Mojang # +item.banner.mojang.lightBlue=Jasnoniebieskie logo Mojang # +item.banner.mojang.lime=Jasnozielone logo Mojang # +item.banner.mojang.magenta=Karmazynowe logo Mojang # +item.banner.mojang.orange=Pomarańczowe logo Mojang # +item.banner.mojang.pink=Różowe logo Mojang # +item.banner.mojang.purple=Fioletowe logo Mojang # +item.banner.mojang.red=Czerwone logo Mojang # +item.banner.mojang.silver=Jasnoszare logo Mojang # +item.banner.mojang.white=Białe logo Mojang # +item.banner.mojang.yellow=Żółte logo Mojang # +item.banner.orange.name=Pomarańczowy sztandar # +item.banner.piglin.black=Czarny pysk # +item.banner.piglin.blue=Niebieski pysk # +item.banner.piglin.brown=Brązowy pysk # +item.banner.piglin.cyan=Błękitny pysk # +item.banner.piglin.gray=Szary pysk # +item.banner.piglin.green=Zielony Pysk # +item.banner.piglin.lightBlue=Jasnoniebieski pysk # +item.banner.piglin.lime=Jasnozielony pysk # +item.banner.piglin.magenta=Karmazynowy pysk # +item.banner.piglin.orange=Pomarańczowy pysk # +item.banner.piglin.pink=Różowy pysk # +item.banner.piglin.purple=Fioletowy pysk # +item.banner.piglin.red=Czerwony pysk # +item.banner.piglin.silver=Jasnoszary pysk # +item.banner.piglin.white=Biały pysk # +item.banner.piglin.yellow=Żółty pysk # +item.banner.pink.name=Różowy sztandar # +item.banner.purple.name=Fioletowy sztandar # +item.banner.red.name=Czerwony sztandar # +item.banner.rhombus.black=Czarny romb # +item.banner.rhombus.blue=Niebieski romb # +item.banner.rhombus.brown=Brązowy romb # +item.banner.rhombus.cyan=Błękitny romb # +item.banner.rhombus.gray=Szary romb # +item.banner.rhombus.green=Zielony romb # +item.banner.rhombus.lightBlue=Jasnoniebieski romb # +item.banner.rhombus.lime=Jasnozielony romb # +item.banner.rhombus.magenta=Karmazynowy romb # +item.banner.rhombus.orange=Pomarańczowy romb # +item.banner.rhombus.pink=Różowy romb # +item.banner.rhombus.purple=Fioletowy romb # +item.banner.rhombus.red=Czerwony romb # +item.banner.rhombus.silver=Jasnoszary romb # +item.banner.rhombus.white=Biały romb # +item.banner.rhombus.yellow=Żółty romb # +item.banner.silver.name=Jasnoszary sztandar # +item.banner.skull.black=Czarny symbol czaszki # +item.banner.skull.blue=Niebieski symbol czaszki # +item.banner.skull.brown=Brązowy symbol czaszki # +item.banner.skull.cyan=Błękitny symbol czaszki # +item.banner.skull.gray=Szary symbol czaszki # +item.banner.skull.green=Zielony symbol czaszki # +item.banner.skull.lightBlue=Jasnoniebieski symbol czaszki # +item.banner.skull.lime=Jasnozielony symbol czaszki # +item.banner.skull.magenta=Karmazynowy symbol czaszki # +item.banner.skull.orange=Pomarańczowy symbol czaszki # +item.banner.skull.pink=Różowy symbol czaszki # +item.banner.skull.purple=Fioletowy symbol czaszki # +item.banner.skull.red=Czerwony symbol czaszki # +item.banner.skull.silver=Jasnoszary symbol czaszki # +item.banner.skull.white=Biały symbol czaszki # +item.banner.skull.yellow=Żółty symbol czaszki # +item.banner.small_stripes.black=Czarne słupy # +item.banner.small_stripes.blue=Niebieskie słupy # +item.banner.small_stripes.brown=Brązowe słupy # +item.banner.small_stripes.cyan=Błękitne słupy # +item.banner.small_stripes.gray=Szare słupy # +item.banner.small_stripes.green=Zielone słupy # +item.banner.small_stripes.lightBlue=Jasnoniebieskie słupy # +item.banner.small_stripes.lime=Jasnozielone słupy # +item.banner.small_stripes.magenta=Karmazynowe słupy # +item.banner.small_stripes.orange=Pomarańczowe słupy # +item.banner.small_stripes.pink=Różowe słupy # +item.banner.small_stripes.purple=Fioletowe słupy # +item.banner.small_stripes.red=Czerwone słupy # +item.banner.small_stripes.silver=Jasnoszare słupy # +item.banner.small_stripes.white=Białe słupy # +item.banner.small_stripes.yellow=Żółte słupy # +item.banner.square_bottom_left.black=Czarny dolny lewy narożnik # +item.banner.square_bottom_left.blue=Niebieski dolny lewy narożnik # +item.banner.square_bottom_left.brown=Brązowy dolny lewy narożnik # +item.banner.square_bottom_left.cyan=Błękitny dolny lewy narożnik # +item.banner.square_bottom_left.gray=Szary dolny lewy narożnik # +item.banner.square_bottom_left.green=Zielony dolny lewy narożnik # +item.banner.square_bottom_left.lightBlue=Jasnoniebieski dolny lewy narożnik # +item.banner.square_bottom_left.lime=Jasnozielony dolny lewy narożnik # +item.banner.square_bottom_left.magenta=Karmazynowy dolny lewy narożnik # +item.banner.square_bottom_left.orange=Pomarańczowy dolny lewy narożnik # +item.banner.square_bottom_left.pink=Różowy dolny lewy narożnik # +item.banner.square_bottom_left.purple=Fioletowy dolny lewy narożnik # +item.banner.square_bottom_left.red=Czerwony dolny lewy narożnik # +item.banner.square_bottom_left.silver=Jasnoszary dolny lewy narożnik # +item.banner.square_bottom_left.white=Biały dolny lewy narożnik # +item.banner.square_bottom_left.yellow=Żółty dolny lewy narożnik # +item.banner.square_bottom_right.black=Czarny dolny prawy narożnik # +item.banner.square_bottom_right.blue=Niebieski dolny prawy narożnik # +item.banner.square_bottom_right.brown=Brązowy dolny prawy narożnik # +item.banner.square_bottom_right.cyan=Błękitny dolny prawy narożnik # +item.banner.square_bottom_right.gray=Szary dolny prawy narożnik # +item.banner.square_bottom_right.green=Zielony dolny prawy narożnik # +item.banner.square_bottom_right.lightBlue=Jasnoniebieski dolny prawy narożnik # +item.banner.square_bottom_right.lime=Jasnozielony dolny prawy narożnik # +item.banner.square_bottom_right.magenta=Karmazynowy dolny prawy narożnik # +item.banner.square_bottom_right.orange=Pomarańczowy dolny prawy narożnik # +item.banner.square_bottom_right.pink=Różowy dolny prawy narożnik # +item.banner.square_bottom_right.purple=Fioletowy dolny prawy narożnik # +item.banner.square_bottom_right.red=Czerwony dolny prawy narożnik # +item.banner.square_bottom_right.silver=Jasnoszary dolny prawy narożnik # +item.banner.square_bottom_right.white=Biały dolny prawy narożnik # +item.banner.square_bottom_right.yellow=Żółty dolny prawy narożnik # +item.banner.square_top_left.black=Czarny górny lewy narożnik # +item.banner.square_top_left.blue=Niebieski górny lewy narożnik # +item.banner.square_top_left.brown=Brązowy górny lewy narożnik # +item.banner.square_top_left.cyan=Błękitny górny lewy narożnik # +item.banner.square_top_left.gray=Szary górny lewy narożnik # +item.banner.square_top_left.green=Zielony górny lewy narożnik # +item.banner.square_top_left.lightBlue=Jasnoniebieski górny lewy narożnik # +item.banner.square_top_left.lime=Jasnozielony górny lewy narożnik # +item.banner.square_top_left.magenta=Karmazynowy górny lewy narożnik # +item.banner.square_top_left.orange=Pomarańczowy górny lewy narożnik # +item.banner.square_top_left.pink=Różowy górny lewy narożnik # +item.banner.square_top_left.purple=Fioletowy górny lewy narożnik # +item.banner.square_top_left.red=Czerwony górny lewy narożnik # +item.banner.square_top_left.silver=Jasnoszary górny lewy narożnik # +item.banner.square_top_left.white=Biały górny lewy narożnik # +item.banner.square_top_left.yellow=Żółty górny lewy narożnik # +item.banner.square_top_right.black=Czarny górny prawy narożnik # +item.banner.square_top_right.blue=Niebieski górny prawy narożnik # +item.banner.square_top_right.brown=Brązowy górny prawy narożnik # +item.banner.square_top_right.cyan=Błękitny górny prawy narożnik # +item.banner.square_top_right.gray=Szary górny prawy narożnik # +item.banner.square_top_right.green=Zielony górny prawy narożnik # +item.banner.square_top_right.lightBlue=Jasnoniebieski górny prawy narożnik # +item.banner.square_top_right.lime=Jasnozielony górny prawy narożnik # +item.banner.square_top_right.magenta=Karmazynowy górny prawy narożnik # +item.banner.square_top_right.orange=Pomarańczowy górny prawy narożnik # +item.banner.square_top_right.pink=Różowy górny prawy narożnik # +item.banner.square_top_right.purple=Fioletowy górny prawy narożnik # +item.banner.square_top_right.red=Czerwony górny prawy narożnik # +item.banner.square_top_right.silver=Jasnoszary górny prawy narożnik # +item.banner.square_top_right.white=Biały górny prawy narożnik # +item.banner.square_top_right.yellow=Żółty górny prawy narożnik # +item.banner.straight_cross.black=Czarny krzyż # +item.banner.straight_cross.blue=Niebieski krzyż # +item.banner.straight_cross.brown=Brązowy krzyż # +item.banner.straight_cross.cyan=Błękitny krzyż # +item.banner.straight_cross.gray=Szary krzyż # +item.banner.straight_cross.green=Zielony krzyż # +item.banner.straight_cross.lightBlue=Jasnoniebieski krzyż # +item.banner.straight_cross.lime=Jasnozielony krzyż # +item.banner.straight_cross.magenta=Karmazynowy krzyż # +item.banner.straight_cross.orange=Pomarańczowy krzyż # +item.banner.straight_cross.pink=Różowy krzyż # +item.banner.straight_cross.purple=Fioletowy krzyż # +item.banner.straight_cross.red=Czerwony krzyż # +item.banner.straight_cross.silver=Jasnoszary krzyż # +item.banner.straight_cross.white=Biały krzyż # +item.banner.straight_cross.yellow=Żółty krzyż # +item.banner.stripe_bottom.black=Czarna podstawa # +item.banner.stripe_bottom.blue=Niebieska podstawa # +item.banner.stripe_bottom.brown=Brązowa podstawa # +item.banner.stripe_bottom.cyan=Błękitna podstawa # +item.banner.stripe_bottom.gray=Szara podstawa # +item.banner.stripe_bottom.green=Zielona podstawa # +item.banner.stripe_bottom.lightBlue=Jasnoniebieska podstawa # +item.banner.stripe_bottom.lime=Jasnozielona podstawa # +item.banner.stripe_bottom.magenta=Karmazynowa podstawa # +item.banner.stripe_bottom.orange=Pomarańczowa podstawa # +item.banner.stripe_bottom.pink=Różowa podstawa # +item.banner.stripe_bottom.purple=Fioletowa podstawa # +item.banner.stripe_bottom.red=Czerwona podstawa # +item.banner.stripe_bottom.silver=Jasnoszara podstawa # +item.banner.stripe_bottom.white=Biała podstawa # +item.banner.stripe_bottom.yellow=Żółta podstawa # +item.banner.stripe_center.black=Czarny słup # +item.banner.stripe_center.blue=Niebieski słup # +item.banner.stripe_center.brown=Brązowy słup # +item.banner.stripe_center.cyan=Błękitny słup # +item.banner.stripe_center.gray=Szary słup # +item.banner.stripe_center.green=Zielony słup # +item.banner.stripe_center.lightBlue=Jasnoniebieski słup # +item.banner.stripe_center.lime=Jasnozielony słup # +item.banner.stripe_center.magenta=Karmazynowy słup # +item.banner.stripe_center.orange=Pomarańczowy słup # +item.banner.stripe_center.pink=Różowy słup # +item.banner.stripe_center.purple=Fioletowy słup # +item.banner.stripe_center.red=Czerwony słup # +item.banner.stripe_center.silver=Jasnoszary słup # +item.banner.stripe_center.white=Biały słup # +item.banner.stripe_center.yellow=Żółty słup # +item.banner.stripe_downleft.black=Czarny lewy skos # +item.banner.stripe_downleft.blue=Niebieski lewy skos # +item.banner.stripe_downleft.brown=Brązowy lewy skos # +item.banner.stripe_downleft.cyan=Błękitny lewy skos # +item.banner.stripe_downleft.gray=Szary lewy skos # +item.banner.stripe_downleft.green=Zielony lewy skos # +item.banner.stripe_downleft.lightBlue=Jasnoniebieski lewy skos # +item.banner.stripe_downleft.lime=Jasnozielony lewy skos # +item.banner.stripe_downleft.magenta=Karmazynowy lewy skos # +item.banner.stripe_downleft.orange=Pomarańczowy lewy skos # +item.banner.stripe_downleft.pink=Różowy lewy skos # +item.banner.stripe_downleft.purple=Fioletowy lewy skos # +item.banner.stripe_downleft.red=Czerwony lewy skos # +item.banner.stripe_downleft.silver=Jasnoszary lewy skos # +item.banner.stripe_downleft.white=Biały lewy skos # +item.banner.stripe_downleft.yellow=Żółty lewy skos # +item.banner.stripe_downright.black=Czarny skos # +item.banner.stripe_downright.blue=Niebieski skos # +item.banner.stripe_downright.brown=Brązowy skos # +item.banner.stripe_downright.cyan=Błękitny skos # +item.banner.stripe_downright.gray=Szary skos # +item.banner.stripe_downright.green=Zielony skos # +item.banner.stripe_downright.lightBlue=Jasnoniebieski skos # +item.banner.stripe_downright.lime=Jasnozielony skos # +item.banner.stripe_downright.magenta=Karmazynowy skos # +item.banner.stripe_downright.orange=Pomarańczowy skos # +item.banner.stripe_downright.pink=Różowy skos # +item.banner.stripe_downright.purple=Fioletowy skos # +item.banner.stripe_downright.red=Czerwony skos # +item.banner.stripe_downright.silver=Jasnoszary skos # +item.banner.stripe_downright.white=Biały skos # +item.banner.stripe_downright.yellow=Żółty skos # +item.banner.stripe_left.black=Czarna lewa flanka # +item.banner.stripe_left.blue=Niebieska lewa flanka # +item.banner.stripe_left.brown=Brązowa lewa flanka # +item.banner.stripe_left.cyan=Błękitna lewa flanka # +item.banner.stripe_left.gray=Szara lewa flanka # +item.banner.stripe_left.green=Zielona lewa flanka # +item.banner.stripe_left.lightBlue=Jasnoniebieska lewa flanka # +item.banner.stripe_left.lime=Jasnozielona lewa flanka # +item.banner.stripe_left.magenta=Karmazynowa lewa flanka # +item.banner.stripe_left.orange=Pomarańczowa lewa flanka # +item.banner.stripe_left.pink=Różowa lewa flanka # +item.banner.stripe_left.purple=Fioletowa lewa flanka # +item.banner.stripe_left.red=Czerwona lewa flanka # +item.banner.stripe_left.silver=Jasnoszara lewa flanka # +item.banner.stripe_left.white=Biała lewa flanka # +item.banner.stripe_left.yellow=Żółta lewa flanka # +item.banner.stripe_middle.black=Czarny pas # +item.banner.stripe_middle.blue=Niebieski pas # +item.banner.stripe_middle.brown=Brązowy pas # +item.banner.stripe_middle.cyan=Błękitny pas # +item.banner.stripe_middle.gray=Szary pas # +item.banner.stripe_middle.green=Zielony pas # +item.banner.stripe_middle.lightBlue=Jasnoniebieski pas # +item.banner.stripe_middle.lime=Jasnozielony pas # +item.banner.stripe_middle.magenta=Karmazynowy pas # +item.banner.stripe_middle.orange=Pomarańczowy pas # +item.banner.stripe_middle.pink=Różowy pas # +item.banner.stripe_middle.purple=Fioletowy pas # +item.banner.stripe_middle.red=Czerwony pas # +item.banner.stripe_middle.silver=Jasnoszary pas # +item.banner.stripe_middle.white=Biały pas # +item.banner.stripe_middle.yellow=Żółty pas # +item.banner.stripe_right.black=Czarna prawa flanka # +item.banner.stripe_right.blue=Niebieska prawa flanka # +item.banner.stripe_right.brown=Brązowa prawa flanka # +item.banner.stripe_right.cyan=Błękitna prawa flanka # +item.banner.stripe_right.gray=Szara prawa flanka # +item.banner.stripe_right.green=Zielona prawa flanka # +item.banner.stripe_right.lightBlue=Jasnoniebieska prawa flanka # +item.banner.stripe_right.lime=Jasnozielona prawa flanka # +item.banner.stripe_right.magenta=Karmazynowa prawa flanka # +item.banner.stripe_right.orange=Pomarańczowa prawa flanka # +item.banner.stripe_right.pink=Różowa prawa flanka # +item.banner.stripe_right.purple=Fioletowa prawa flanka # +item.banner.stripe_right.red=Czerwona prawa flanka # +item.banner.stripe_right.silver=Jasnoszara prawa flanka # +item.banner.stripe_right.white=Biała prawa flanka # +item.banner.stripe_right.yellow=Żółta prawa flanka # +item.banner.stripe_top.black=Czarna głowica # +item.banner.stripe_top.blue=Niebieska głowica # +item.banner.stripe_top.brown=Brązowa głowica # +item.banner.stripe_top.cyan=Błękitna głowica # +item.banner.stripe_top.gray=Szara głowica # +item.banner.stripe_top.green=Zielona głowica # +item.banner.stripe_top.lightBlue=Jasnoniebieska głowica # +item.banner.stripe_top.lime=Jasnozielona głowica # +item.banner.stripe_top.magenta=Karmazynowa głowica # +item.banner.stripe_top.orange=Pomarańczowa głowica # +item.banner.stripe_top.pink=Różowa głowica # +item.banner.stripe_top.purple=Fioletowa głowica # +item.banner.stripe_top.red=Czerwona głowica # +item.banner.stripe_top.silver=Jasnoszara głowica # +item.banner.stripe_top.white=Biała głowica # +item.banner.stripe_top.yellow=Żółta głowica # +item.banner.triangle_bottom.black=Czarny klin # +item.banner.triangle_bottom.blue=Niebieski klin # +item.banner.triangle_bottom.brown=Brązowy klin # +item.banner.triangle_bottom.cyan=Błękitny klin # +item.banner.triangle_bottom.gray=Szary klin # +item.banner.triangle_bottom.green=Zielony klin # +item.banner.triangle_bottom.lightBlue=Jasnoniebieski klin # +item.banner.triangle_bottom.lime=Jasnozielony klin # +item.banner.triangle_bottom.magenta=Karmazynowy klin # +item.banner.triangle_bottom.orange=Pomarańczowy klin # +item.banner.triangle_bottom.pink=Różowy klin # +item.banner.triangle_bottom.purple=Fioletowy klin # +item.banner.triangle_bottom.red=Czerwony klin # +item.banner.triangle_bottom.silver=Jasnoszary klin # +item.banner.triangle_bottom.white=Biały klin # +item.banner.triangle_bottom.yellow=Żółty klin # +item.banner.triangle_top.black=Czarny odwrócony klin # +item.banner.triangle_top.blue=Niebieski odwrócony klin # +item.banner.triangle_top.brown=Brązowy odwrócony klin # +item.banner.triangle_top.cyan=Błękitny odwrócony klin # +item.banner.triangle_top.gray=Szary odwrócony klin # +item.banner.triangle_top.green=Zielony odwrócony klin # +item.banner.triangle_top.lightBlue=Jasnoniebieski odwrócony klin # +item.banner.triangle_top.lime=Jasnozielony odwrócony klin # +item.banner.triangle_top.magenta=Karmazynowy odwrócony klin # +item.banner.triangle_top.orange=Pomarańczowy odwrócony klin # +item.banner.triangle_top.pink=Różowy odwrócony klin # +item.banner.triangle_top.purple=Fioletowy odwrócony klin # +item.banner.triangle_top.red=Czerwony odwrócony klin # +item.banner.triangle_top.silver=Jasnoszary odwrócony klin # +item.banner.triangle_top.white=Biały odwrócony klin # +item.banner.triangle_top.yellow=Żółty odwrócony klin # +item.banner.triangles_bottom.black=Czarna ząbkowana podstawa # +item.banner.triangles_bottom.blue=Niebieska ząbkowana podstawa # +item.banner.triangles_bottom.brown=Brązowa ząbkowana podstawa # +item.banner.triangles_bottom.cyan=Błękitna ząbkowana podstawa # +item.banner.triangles_bottom.gray=Szara ząbkowana podstawa # +item.banner.triangles_bottom.green=Zielona ząbkowana podstawa # +item.banner.triangles_bottom.lightBlue=Jasnoniebieska ząbkowana podstawa # +item.banner.triangles_bottom.lime=Jasnozielona ząbkowana podstawa # +item.banner.triangles_bottom.magenta=Karmazynowa ząbkowana podstawa # +item.banner.triangles_bottom.orange=Pomarańczowa ząbkowana podstawa # +item.banner.triangles_bottom.pink=Różowa ząbkowana podstawa # +item.banner.triangles_bottom.purple=Fioletowa ząbkowana podstawa # +item.banner.triangles_bottom.red=Czerwona ząbkowana podstawa # +item.banner.triangles_bottom.silver=Jasnoszara ząbkowana podstawa # +item.banner.triangles_bottom.white=Biała ząbkowana podstawa # +item.banner.triangles_bottom.yellow=Żółta ząbkowana podstawa # +item.banner.triangles_top.black=Czarna ząbkowana głowica # +item.banner.triangles_top.blue=Niebieska ząbkowana głowica # +item.banner.triangles_top.brown=Brązowa ząbkowana głowica # +item.banner.triangles_top.cyan=Błękitna ząbkowana głowica # +item.banner.triangles_top.gray=Szara ząbkowana głowica # +item.banner.triangles_top.green=Zielona ząbkowana głowica # +item.banner.triangles_top.lightBlue=Jasnoniebieska ząbkowana głowica # +item.banner.triangles_top.lime=Jasnozielona ząbkowana głowica # +item.banner.triangles_top.magenta=Karmazynowa ząbkowana głowica # +item.banner.triangles_top.orange=Pomarańczowa ząbkowana głowica # +item.banner.triangles_top.pink=Różowa ząbkowana głowica # +item.banner.triangles_top.purple=Fioletowa ząbkowana głowica # +item.banner.triangles_top.red=Czerwona ząbkowana głowica # +item.banner.triangles_top.silver=Jasnoszara ząbkowana głowica # +item.banner.triangles_top.white=Biała ząbkowana głowica # +item.banner.triangles_top.yellow=Żółta ząbkowana głowica # +item.banner.white.name=Biały sztandar # +item.banner.yellow.name=Żółty sztandar # +item.banner.illager=Złosadnik # +item.bed.black.name=Czarne łóżko # +item.bed.red.name=Czerwone łóżko # +item.bed.green.name=Zielone łóżko # +item.bed.brown.name=Brązowe łóżko # +item.bed.blue.name=Niebieskie łóżko # +item.bed.purple.name=Fioletowe łóżko # +item.bed.cyan.name=Błękitne łóżko # +item.bed.silver.name=Jasnoszare łóżko # +item.bed.gray.name=Szare łóżko # +item.bed.pink.name=Różowe łóżko # +item.bed.lime.name=Jasnozielone łóżko # +item.bed.yellow.name=Żółte łóżko # +item.bed.lightBlue.name=Jasnoniebieskie łóżko # +item.bed.magenta.name=Karmazynowe łóżko # +item.bed.orange.name=Pomarańczowe łóżko # +item.bed.white.name=Białe łóżko # +item.bell.name=Dzwon # +item.steak.name=Stek # +item.beef.name=Surowa wołowina # +item.beetroot.name=Burak # +item.beetroot_soup.name=Barszcz # +item.blaze_powder.name=Płomienny proszek # +item.blaze_rod.name=Płomienna różdżka # +item.boat.oak.name=Dębowa łódka # +item.boat.spruce.name=Świerkowa łódka # +item.boat.birch.name=Brzozowa łódka # +item.boat.jungle.name=Łódka z drewna tropikalnego # +item.boat.acacia.name=Akacjowa łódka # +item.boat.big_oak.name=Ciemna dębowa łódka # +item.bone.name=Kość # +item.book.name=Książka # +item.chainmail_boots.name=Buty kolcze # +item.leather_boots.name=Skórzane buty # +item.diamond_boots.name=Diamentowe buty # +item.golden_boots.name=Złote buty # +item.iron_boots.name=Żelazne buty # +item.bow.name=Łuk # +item.bowl.name=Miska # +item.bread.name=Chleb # +item.brewing_stand.name=Statyw alchemiczny # +item.brick.name=Cegła # +item.bucket.name=Wiadro # +item.bucketLava.name=Wiadro lawy # +item.bucketWater.name=Wiadro wody # +item.bucketFish.name=Wiadro z dorszem # +item.bucketSalmon.name=Wiadro z łososiem # +item.bucketTropical.name=Wiadro z tropikalną rybą # +item.bucketPuffer.name=Wiadro z rozdymką # +item.bucketCustomFish.name=Wiadro z: # +item.bucketAxolotl.name=Wiadro z aksolotlem # +item.tropicalColorWhite.name=białym # +item.tropicalColorOrange.name=pomarańczowym # +item.tropicalColorMagenta.name=karmazynowym # +item.tropicalColorSky.name=nieba # +item.tropicalColorYellow.name=żółtym # +item.tropicalColorLime.name=jasnozielonym # +item.tropicalColorRose.name=różowym # +item.tropicalColorGray.name=szarym # +item.tropicalColorSilver.name=srebrnym # +item.tropicalColorTeal.name=turkusowym # +item.tropicalColorPlum.name=śliwkowym # +item.tropicalColorBlue.name=niebieskim # +item.tropicalColorBrown.name=brązowym # +item.tropicalColorGreen.name=zielonym # +item.tropicalColorRed.name=czerwonym # +item.tropicalBodyKobSingle.name=Kulbak w kolorze %1$s # +item.tropicalBodySunstreakSingle.name=Złotynka w kolorze %1$s # +item.tropicalBodySnooperSingle.name=Węszyk w kolorze %1$s # +item.tropicalBodyDasherSingle.name=Śmigawka w kolorze %1$s # +item.tropicalBodyBrinelySingle.name=Słonka w kolorze %1$s # +item.tropicalBodySpottySingle.name=Wargaczowiec w kolorze %1$s # +item.tropicalBodyFlopperSingle.name=Floper w kolorze %1$s # +item.tropicalBodyStripeySingle.name=Prężynka w kolorze %1$s # +item.tropicalBodyGlitterSingle.name=Błyszczka w kolorze %1$s # +item.tropicalBodyBlockfishSingle.name=Blokówka w kolorze %1$s # +item.tropicalBodyBettySingle.name=Betka w kolorze %1$s # +item.tropicalBodyClayfishSingle.name=Glinka w kolorze %1$s # +item.tropicalBodyKobMulti.name=Kulbak w kolorze %1$s i %2$s # +item.tropicalBodySunstreakMulti.name=Złotynka w kolorze %1$s i %2$s # +item.tropicalBodySnooperMulti.name=Węszyk w kolorze %1$s i %2$s # +item.tropicalBodyDasherMulti.name=Śmigawka w kolorze %1$s i %2$s # +item.tropicalBodyBrinelyMulti.name=Słonka w kolorze %1$s i %2$s # +item.tropicalBodySpottyMulti.name=Wargaczowiec w kolorze %1$s i %2$s # +item.tropicalBodyFlopperMulti.name=Floper w kolorze %1$s i %2$s # +item.tropicalBodyStripeyMulti.name=Prężynka w kolorze %1$s i %2$s # +item.tropicalBodyGlitterMulti.name=Błyszczka w kolorze %1$s i %2$s # +item.tropicalBodyBlockfishMulti.name=Blokówka w kolorze %1$s i %2$s # +item.tropicalBodyBettyMulti.name=Betka w kolorze %1$s i %2$s # +item.tropicalBodyClayfishMulti.name=Glinka w kolorze %1$s i %2$s # +item.tropicalSchoolAnemone.name=Ukwiał # +item.tropicalSchoolBlackTang.name=Zebrasoma czarna # +item.tropicalSchoolBlueDory.name=Pokolec królewski # +item.tropicalSchoolButterflyFish.name=Chetonik # +item.tropicalSchoolCichlid.name=Pielęgnica # +item.tropicalSchoolClownfish.name=Błazenek # +item.tropicalSchoolCottonCandyBetta.name=Bojownik różowy # +item.tropicalSchoolDottyback.name=Diademka # +item.tropicalSchoolEmperorRedSnapper.name=Lucjan seba # +item.tropicalSchoolGoatfish.name=Barwena # +item.tropicalSchoolMoorishIdol.name=Idolek mauretański # +item.tropicalSchoolOrnateButterfly.name=Chetonik ozdobny # +item.tropicalSchoolParrotfish.name=Skarus # +item.tropicalSchoolQueenAngelFish.name=Nefrytek królewski # +item.tropicalSchoolRedCichlid.name=Pyszczak zebra red # +item.tropicalSchoolRedLippedBlenny.name=Ślizg atlantycki # +item.tropicalSchoolRedSnapper.name=Beryks australijski # +item.tropicalSchoolThreadfin.name=Wiciak # +item.tropicalSchoolTomatoClown.name=Amfiprion pomidorowy # +item.tropicalSchoolTriggerfish.name=Rogatnica # +item.tropicalSchoolYellowTang.name=Zebrasoma żółta # +item.tropicalSchoolYellowtailParrot.name=Skarus żółty ogon # +item.cake.name=Ciasto # +item.camera.name=Aparat # +item.canBreak=Można rozbić: # +item.canPlace=Można umieścić na: # +item.itemLock.cantDrop=:hollow_star: Przedmiot z funkcją Can't Drop Items (Nie można upuścić przedmiotów) nie może być: # +item.itemLock.cantMove=:solid_star: Przedmiot z funkcją Can't Move Items (Nie można przenosić przedmiotów) nie może być: # +item.itemLock.hoverText.cantBe.moved=przeniesiony # +item.itemLock.hoverText.cantBe.dropped=upuszczony # +item.itemLock.hoverText.cantBe.removed=usunięty # +item.itemLock.hoverText.cantBe.craftedWith=użyty z # +item.itemLock.keepOnDeath=Tego przedmiotu nie traci się w przypadku śmierci # +item.itemLock.popupNotice.cantDrop=:hollow_star: Przedmiot z funkcją Can't Drop Items (Nie można upuścić przedmiotów) nie może być: upuszczony, usunięty, użyty z # +item.itemLock.popupNotice.cantMove=:solid_star: Przedmiot z funkcją Can't Move Items (Nie można przenosić przedmiotów) nie może być: przeniesiony, upuszczony, usunięty, użyty z # +item.golden_carrot.name=Złota marchewka # +item.carrotOnAStick.name=Marchewka na patyku # +item.warped_fungus_on_a_stick.name=Wypaczony grzyb na patyku # +item.carrot.name=Marchewka # +item.cauldron.name=Kocioł # +item.charcoal.name=Węgiel drzewny # +item.chainmail_chestplate.name=Napierśnik kolczy # +item.leather_chestplate.name=Skórzana tunika # +item.diamond_chestplate.name=Diamentowy napierśnik # +item.golden_chestplate.name=Złoty napierśnik # +item.iron_chestplate.name=Żelazny napierśnik # +item.chorus_fruit.name=Owoc refrenu # +item.chorus_fruit_popped.name=Prażony owoc refrenu # +item.cooked_beef.name=Befsztyk # +item.cooked_chicken.name=Pieczony kurczak # +item.cooked_porkchop.name=Pieczony schab # +item.chicken.name=Surowy kurczak # +item.clay_ball.name=Glina # +item.clock.name=Zegar # +item.coal.name=Węgiel # +item.comparator.name=Komparator # +item.compass.name=Kompas # +item.lodestonecompass.name=Magnetytowy kompas # +item.cookie.name=Ciastko # +item.crossbow.name=Kusza # +item.diamond.name=Diament # +item.repeater.name=Przekaźnik # +item.acacia_door.name=Akacjowe drzwi # +item.birch_door.name=Brzozowe drzwi # +item.dark_oak_door.name=Ciemne dębowe drzwi # +item.iron_door.name=Żelazne drzwi # +item.jungle_door.name=Drzwi z drewna tropikalnego # +item.wooden_door.name=Dębowe drzwi # +item.spruce_door.name=Świerkowe drzwi # +item.crimson_door.name=Karmazynowe drzwi # +item.warped_door.name=Wypaczone drzwi # +item.dragon_breath.name=Wyziew smoka # +item.dyed=Zabarwiono # +item.dye.black.name=Torbiel z atramentem # +item.dye.black_new.name=Czarny barwnik # +item.dye.blue.name=Lazuryt # +item.dye.blue_new.name=Niebieski barwnik # +item.dye.brown.name=Owoce kakaowca # +item.dye.brown_new.name=Brązowy barwnik # +item.dye.cyan.name=Błękitny barwnik # +item.dye.gray.name=Szary barwnik # +item.dye.green.name=Zielony barwnik # +item.dye.lightBlue.name=Jasnoniebieski barwnik # +item.dye.lime.name=Jasnozielony barwnik # +item.dye.magenta.name=Karmazynowy barwnik # +item.dye.orange.name=Pomarańczowy barwnik # +item.dye.pink.name=Różowy barwnik # +item.dye.purple.name=Fioletowy barwnik # +item.dye.red.name=Czerwony barwnik # +item.dye.silver.name=Jasnoszary barwnik # +item.dye.white.name=Mączka kostna # +item.dye.white_new.name=Biały barwnik # +item.dye.yellow.name=Żółty barwnik # +item.glow_ink_sac.name=Torbiel ze świecącym atramentem # +item.glow_frame.name=Świecąca ramka na przedmiot # +item.egg.name=Jajko # +item.elytra.name=Elytry # +item.emerald.name=Szmaragd # +item.emptyMap.name=Pusta mapa # +item.emptyLocatorMap.name=Pusta mapa lokalizująca # +item.enchanted_book.name=Zaklęta księga # +item.end_crystal.name=Kryształ Kresu # +tile.end_rod.name=Słupek Kresu # +item.ender_eye.name=Oko Kresu # +item.ender_pearl.name=Perła Kresu # +item.experience_bottle.name=Zaklęta butelka # +item.feather.name=Piórko # +item.fermented_spider_eye.name=Sfermentowane oko pająka # +item.fireball.name=Ognista kula # +item.fireworks.flight=Długość lotu: # +item.fireworks.name=Fajerwerk # +item.fireworksCharge.black=Czarny # +item.fireworksCharge.blue=Niebieski # +item.fireworksCharge.brown=Brązowy # +item.fireworksCharge.customColor=Niestandardowy # +item.fireworksCharge.cyan=Błękitny # +item.fireworksCharge.fadeTo=Zmień stopniowo na # +item.fireworksCharge.flicker=Migotanie # +item.fireworksCharge.gray=Szary # +item.fireworksCharge.green=Zielony # +item.fireworksCharge.lightBlue=Jasnoniebieski # +item.fireworksCharge.lime=Jasnozielony # +item.fireworksCharge.magenta=Karmazynowy # +item.fireworksCharge.name=Gwiazdka pirotechniczna # +item.fireworksCharge.orange=Pomarańczowy # +item.fireworksCharge.pink=Różowy # +item.fireworksCharge.purple=Fioletowy # +item.fireworksCharge.red=Czerwony # +item.fireworksCharge.silver=Jasnoszary # +item.fireworksCharge.trail=Ślad # +item.fireworksCharge.type=Nieznany kształt # +item.fireworksCharge.type.0=Mała kulka # +item.fireworksCharge.type.1=Duża kulka # +item.fireworksCharge.type.2=Kształt gwiazdy # +item.fireworksCharge.type.3=Kształt creepera # +item.fireworksCharge.type.4=Wybuch # +item.fireworksCharge.white=Biały # +item.fireworksCharge.yellow=Żółty # +item.clownfish.name=Tropikalna ryba # +item.cooked_fish.name=Pieczony dorsz # +item.fish.name=Surowy dorsz # +item.photo.name=Zdjęcie # +item.pufferfish.name=Rozdymka # +item.cooked_salmon.name=Pieczony łosoś # +item.salmon.name=Surowy łosoś # +item.fishing_rod.name=Wędka # +item.flint.name=Krzemień # +item.flint_and_steel.name=Krzesiwo # +item.flower_pot.name=Donica # +item.frame.name=Ramka na przedmiot # +item.ghast_tear.name=Łza ghasta # +item.glass_bottle.name=Szklana butelka # +item.gold_nugget.name=Samorodek złota # +item.iron_nugget.name=Żelazny samorodek # +item.diamond_axe.name=Diamentowa siekiera # +item.golden_axe.name=Złota siekiera # +item.iron_axe.name=Żelazna siekiera # +item.stone_axe.name=Kamienna siekiera # +item.wooden_axe.name=Drewniana siekiera # +item.chainmail_helmet.name=Hełm kolczy # +item.leather_helmet.name=Skórzany hełm # +item.diamond_helmet.name=Diamentowy hełm # +item.golden_helmet.name=Złoty hełm # +item.iron_helmet.name=Żelazny hełm # +item.diamond_hoe.name=Diamentowa motyka # +item.golden_hoe.name=Złota motyka # +item.iron_hoe.name=Żelazna motyka # +item.stone_hoe.name=Kamienna motyka # +item.wooden_hoe.name=Drewniana motyka # +item.honey_bottle.name=Butelka miodu # +item.honeycomb.name=Plaster miodu # +item.horsearmordiamond.name=Diamentowa zbroja dla konia # +item.horsearmorgold.name=Złota zbroja dla konia # +item.horsearmoriron.name=Żelazna zbroja dla konia # +item.horsearmorleather.name=Skórzana zbroja dla konia # +item.gold_ingot.name=Sztabka złota # +item.iron_ingot.name=Sztabka żelaza # +item.netherite_ingot.name=Sztabka netherytu # +item.netherite_scrap.name=Fragment netherytu # +item.netherite_sword.name=Netherytowy miecz # +item.netherite_pickaxe.name=Netherytowy kilof # +item.netherite_axe.name=Netherytowa siekiera # +item.netherite_shovel.name=Netherytowa łopata # +item.netherite_hoe.name=Netherytowa motyka # +item.netherite_boots.name=Netherytowe buty # +item.netherite_leggings.name=Netherytowe nogawice # +item.netherite_chestplate.name=Netherytowy napierśnik # +item.netherite_helmet.name=Netherytowy hełm # +item.lead.name=Postronek # +item.leather.name=Skóra # +item.leaves.name=Liście # +item.chainmail_leggings.name=Nogawice kolcze # +item.leather_leggings.name=Skórzane spodnie # +item.diamond_leggings.name=Diamentowe nogawice # +item.golden_leggings.name=Złote nogawice # +item.iron_leggings.name=Żelazne nogawice # +item.nautilus_shell.name=Muszla łodzika # +item.heart_of_the_sea.name=Serce mórz # +item.magma_cream.name=Magmowy krem # +item.map.name=Mapa # +item.map.exploration.mansion.name=Mapa leśnego badacza # +item.map.exploration.monument.name=Mapa oceanicznego badacza # +item.map.exploration.treasure.name=Mapa skarbów # +item.melon.name=Arbuz # +item.milk.name=Mleko # +item.minecart.name=Wagonik # +item.chest_minecart.name=Wagonik ze skrzynią # +item.command_block_minecart.name=Wagonik z blokiem poleceń # +item.minecartFurnace.name=Wagonik z piecem # +item.hopper_minecart.name=Wagonik z lejkiem # +item.tnt_minecart.name=Wagonik z TNT # +item.pitcher_pod.name=Torebka nasienna dzbanecznika # +item.torchflower_seeds.name=Nasiona etlingery wyniosłej # +item.spawn_egg.entity.agent.name=Zespawnuj Agenta # +item.spawn_egg.entity.axolotl.name=Zespawnuj aksolotla # +item.spawn_egg.entity.bee.name=Zespawnuj pszczołę # +item.spawn_egg.entity.hoglin.name=Jajo odrodzeń hoglina # +item.spawn_egg.entity.cat.name=Zespawnuj kota # +item.spawn_egg.entity.chicken.name=Zespawnuj kurę # +item.spawn_egg.entity.cow.name=Zespawnuj krowę # +item.spawn_egg.entity.cod.name=Zespawnuj dorsza # +item.spawn_egg.entity.ender_dragon.name=Zespawnuj smoka Kresu # +item.spawn_egg.entity.goat.name=Zespawnuj kozę # +item.spawn_egg.entity.pufferfish.name=Zespawnuj rozdymkę # +item.spawn_egg.entity.salmon.name=Zespawnuj łososia # +item.spawn_egg.entity.tropicalfish.name=Zespawnuj tropikalną rybę # +item.spawn_egg.entity.pig.name=Zespawnuj świnię # +item.spawn_egg.entity.sheep.name=Zespawnuj owcę # +item.spawn_egg.entity.npc.name=Zespawnuj BN-a # +item.spawn_egg.entity.npc.failed=Aby zespawnować BN-a, musisz grać w trybie kreatywnym i mieć uprawnienia operatora # +item.spawn_egg.entity.wolf.name=Zespawnuj wilka # +item.spawn_egg.entity.villager.name=Zespawnuj osadnika # +item.spawn_egg.entity.villager_v2.name=Zespawnuj osadnika # +item.spawn_egg.entity.vindicator.name=Zespawnuj obrońcę # +item.spawn_egg.entity.mooshroom.name=Zespawnuj grzybową krowę # +item.spawn_egg.entity.squid.name=Zespawnuj kałamarnicę # +item.spawn_egg.entity.glow_squid.name=Zespawnuj świecącą kałamarnicę # +item.spawn_egg.entity.rabbit.name=Zespawnuj królika # +item.spawn_egg.entity.bat.name=Zespawnuj nietoperza # +item.spawn_egg.entity.ravager.name=Zespawnuj niszczyciela # +item.spawn_egg.entity.iron_golem.name=Zespawnuj żelaznego golema # +item.spawn_egg.entity.snow_golem.name=Zespawnuj bałwana # +item.spawn_egg.entity.ocelot.name=Zespawnuj ocelota # +item.spawn_egg.entity.parrot.name=Zespawnuj papugę # +item.spawn_egg.entity.horse.name=Zespawnuj konia # +item.spawn_egg.entity.llama.name=Zespawnuj lamę # +item.spawn_egg.entity.trader_llama.name=Zespawnuj lamę handlarza # +item.spawn_egg.entity.polar_bear.name=Zespawnuj niedźwiedzia polarnego # +item.spawn_egg.entity.donkey.name=Zespawnuj osła # +item.spawn_egg.entity.mule.name=Zespawnuj muła # +item.spawn_egg.entity.skeleton_horse.name=Zespawnuj konia szkieleta # +item.spawn_egg.entity.zombie_horse.name=Zespawnuj konia zombie # +item.spawn_egg.entity.zombie.name=Zespawnuj zombie # +item.spawn_egg.entity.drowned.name=Zespawnuj zatopionego # +item.spawn_egg.entity.creeper.name=Zespawnuj creepera # +item.spawn_egg.entity.skeleton.name=Zespawnuj szkieleta # +item.spawn_egg.entity.spider.name=Zespawnuj pająka # +item.spawn_egg.entity.zombie_pigman.name=Jajo odrodzeń piglina zombie # +item.spawn_egg.entity.strider.name=Zespawnuj magmołaza # +item.spawn_egg.entity.slime.name=Zespawnuj szlam # +item.spawn_egg.entity.enderman.name=Zespawnuj Endermana # +item.spawn_egg.entity.silverfish.name=Zespawnuj rybika cukrowego # +item.spawn_egg.entity.cave_spider.name=Zespawnuj pająka jaskiniowego # +item.spawn_egg.entity.ghast.name=Zespawnuj ghasta # +item.spawn_egg.entity.magma_cube.name=Zespawnuj kostkę magmy # +item.spawn_egg.entity.blaze.name=Zespawnuj płomyka # +item.spawn_egg.entity.zombie_villager.name=Zespawnuj osadnika zombie # +item.spawn_egg.entity.zombie_villager_v2.name=Zespawnuj osadnika zombie # +item.spawn_egg.entity.witch.name=Zespawnuj wiedźmę # +item.spawn_egg.entity.stray.name=Zespawnuj tułacza # +item.spawn_egg.entity.husk.name=Zespawnuj łupacza # +item.spawn_egg.entity.wither_skeleton.name=Zespawnuj mrocznego szkieleta # +item.spawn_egg.entity.guardian.name=Zespawnuj strażnika # +item.spawn_egg.entity.elder_guardian.name=Zespawnuj starszego strażnika # +item.spawn_egg.entity.shulker.name=Zespawnuj shulkera # +item.spawn_egg.entity.endermite.name=Zespawnuj endermite'a # +item.spawn_egg.entity.evocation_illager.name=Zespawnuj przywoływacza # +item.spawn_egg.entity.vex.name=Zespawnuj vexa # +item.spawn_egg.entity.turtle.name=Zespawnuj żółwia morskiego # +item.spawn_egg.entity.dolphin.name=Zespawnuj delfina # +item.spawn_egg.entity.phantom.name=Zespawnuj upiora # +item.spawn_egg.entity.panda.name=Zespawnuj pandę # +item.spawn_egg.entity.pillager.name=Zespawnuj grabieżcę # +item.spawn_egg.entity.piglin_brute.name=Jajo odrodzeń piglina okrutnika # +item.spawn_egg.entity.piglin.name=Jajo odrodzeń piglina # +item.spawn_egg.entity.fox.name=Zespawnuj lisa # +item.spawn_egg.entity.unknown.name=Zespawnuj # +item.spawn_egg.entity.wandering_trader.name=Zespawnuj kupca wędrownego # +item.spawn_egg.entity.wither.name=Zespawnuj withera # +item.spawn_egg.entity.zoglin.name=Zespawnuj zoglina # +item.spawn_egg.entity.sniffer.name=Zespawnuj niuchacza # +item.trident.name=Trójząb # +item.mushroom_stew.name=Potrawka grzybowa # +item.muttonCooked.name=Pieczona baranina # +item.muttonRaw.name=Surowa baranina # +item.name_tag.name=Etykietka # +item.netherbrick.name=Netherowa cegła # +item.quartz.name=Netherowy kwarc # +item.nether_wart.name=Netherowa brodawka # +item.netherStar.name=Netherowa gwiazda # +item.painting.name=Obraz # +item.paper.name=Papier # +item.diamond_pickaxe.name=Diamentowy kilof # +item.golden_pickaxe.name=Złoty kilof # +item.iron_pickaxe.name=Żelazny kilof # +item.stone_pickaxe.name=Kamienny kilof # +item.wooden_pickaxe.name=Drewniany kilof # +item.porkchop_cooked.name=Pieczony schab # +item.porkchop.name=Surowy schab # +item.portfolio.name=Portfolio # +item.potato.name=Ziemniak # +item.baked_potato.name=Pieczony ziemniak # +item.poisonous_potato.name=Trujący ziemniak # +item.prismarine_crystals.name=Kryształy pryzmarynu # +item.prismarine_shard.name=Odłamek pryzmarynu # +item.pumpkin_pie.name=Ciasto dyniowe # +item.cooked_rabbit.name=Pieczony królik # +item.rabbit_foot.name=Królicza łapka # +item.rabbit_hide.name=Królicza skóra # +item.rabbit.name=Surowy królik # +item.rabbit_stew.name=Potrawka z królika # +item.record_11.desc=C418 – 11 # +item.record_13.desc=C418 – 13 # +item.record_blocks.desc=C418 – bloki # +item.record_cat.desc=C418 – kot # +item.record_chirp.desc=C418 – świergot # +item.record_far.desc=C418 – w oddali # +item.record_mall.desc=C418 – centrum handlowe # +item.record_mellohi.desc=C418 – mellohi # +item.record.name=Płyta muzyczna # +item.record_stal.desc=C418 – stal # +item.record_strad.desc=C418 – strad # +item.record_wait.desc=C418 – oczekiwanie # +item.record_ward.desc=C418 – oddział # +item.record_pigstep.desc=Lena Raine – Pigstep # +item.record_otherside.desc=Lena Raine – otherside # +item.record_relic.desc=Aaron Cherof – Relikt # +item.redstone.name=Pył redstone # +item.reeds.name=Trzcina cukrowa # +item.kelp.name=Krasnorosty # +item.dried_kelp.name=Suszone krasnorosty # +item.rotten_flesh.name=Zgniłe mięso # +item.ruby.name=Rubin # +item.saddle.name=Siodło # +item.wheat_seeds.name=Nasiona # +item.beetroot_seeds.name=Nasiona buraka # +item.melon_seeds.name=Nasiona arbuza # +item.pumpkin_seeds.name=Nasiona dyni # +item.shears.name=Nożyce # +item.diamond_shovel.name=Diamentowa łopata # +item.golden_shovel.name=Złota łopata # +item.iron_shovel.name=Żelazna łopata # +item.stone_shovel.name=Kamienna łopata # +item.wooden_shovel.name=Drewniana łopata # +item.sign.name=Dębowa tabliczka # +item.spruce_sign.name=Świerkowa tabliczka # +item.birch_sign.name=Brzozowa tabliczka # +item.jungle_sign.name=Tabliczka z drewna tropikalnego # +item.acacia_sign.name=Akacjowa tabliczka # +item.darkoak_sign.name=Ciemna dębowe tabliczka # +item.crimson_sign.name=Karmazynowa tabliczka # +item.warped_sign.name=Wypaczona tabliczka # +item.skull.char.name=Głowa # +item.skull.creeper.name=Głowa creepera # +item.skull.dragon.name=Głowa smoka # +item.skull.player.name=Głowa: %s # +item.skull.skeleton.name=Czaszka szkieletu # +item.skull.wither.name=Czaszka mrocznego szkieletu # +item.skull.zombie.name=Głowa zombie # +item.slime_ball.name=Kula szlamu # +item.snowball.name=Śnieżka # +item.speckled_melon.name=Błyszczący arbuz # +item.spider_eye.name=Oko pająka # +item.stick.name=Patyk # +item.string.name=Linka # +item.sugar.name=Cukier # +item.gunpowder.name=Proch # +item.diamond_sword.name=Diamentowy miecz # +item.golden_sword.name=Złoty miecz # +item.iron_sword.name=Żelazny miecz # +item.stone_sword.name=Kamienny miecz # +item.wooden_sword.name=Drewniany miecz # +item.unbreakable=Nie można zepsuć # +item.wheat.name=Pszenica # +item.writable_book.name=Książka i pióro # +item.written_book.name=Zapisana książka # +item.glowstone_dust.name=Jasnopył # +item.shulker_shell.name=Muszla shulkera # +item.totem.name=Totem nieśmiertelnych # +item.turtle_helmet.name=Skorupa żółwia # +item.turtle_shell_piece.name=Tarczka # +item.phantom_membrane.name=Upiorna membrana # +item.sweet_berries.name=Słodkie jagody # +item.suspicious_stew.name=Podejrzana potrawka # +item.banner_pattern.bricks=Ceglane tło # +item.banner_pattern.creeper=Głowa creepera # +item.banner_pattern.flower=Symbol kwiatu # +item.banner_pattern.globe=Glob # +item.banner_pattern.name=Wzór sztandaru # +item.banner_pattern.piglin=Ryjek # +item.banner_pattern.skull=Symbol czaszki # +item.banner_pattern.thing=Logo Mojang # +item.banner_pattern.vines=Ząbkowane obramowanie # +item.bucketPowderSnow.name=Wiadro sypkiego śniegu # + +item.shield.name=Tarcza # +item.shield.white.name=Biała tarcza # +item.shield.lime.name=Jasnozielona tarcza # +item.shield.yellow.name=Żółta tarcza # +item.shield.silver.name=Jasnoszara tarcza # +item.shield.pink.name=Różowa tarcza # +item.shield.purple.name=Fioletowa tarcza # +item.shield.red.name=Czerwona tarcza # +item.shield.orange.name=Pomarańczowa tarcza # +item.shield.lightBlue.name=Jasnoniebieska tarcza # +item.shield.magenta.name=Karmazynowa tarcza # +item.shield.gray.name=Szara tarcza # +item.shield.green.name=Zielona tarcza # +item.shield.cyan.name=Błękitna tarcza # +item.shield.brown.name=Brązowa tarcza # +item.shield.black.name=Czarna tarcza # +item.shield.blue.name=Niebieska tarcza # + +item.goat_horn.name=Kozi róg # +item.minecraft.goat_horn.sound.0=Rozważać # +item.minecraft.goat_horn.sound.1=Śpiewać # +item.minecraft.goat_horn.sound.2=Szukać # +item.minecraft.goat_horn.sound.3=Czuć # +item.minecraft.goat_horn.sound.4=Podziwiać # +item.minecraft.goat_horn.sound.5=Nazwać # +item.minecraft.goat_horn.sound.6=Tęsknić # +item.minecraft.goat_horn.sound.7=Sen # + +itemGroup.search=Szukaj przedmiotów # +itemGroup.name.planks=Deski # +itemGroup.name.walls=Mury # +itemGroup.name.fence=Ogrodzenia # +itemGroup.name.fenceGate=Bramy # +itemGroup.name.stairs=Schody # +itemGroup.name.door=Drzwi # +itemGroup.name.glass=Szkło # +itemGroup.name.glassPane=Szyba # +itemGroup.name.permission=Bloki uprawnień # +itemGroup.name.slab=Bloki # +itemGroup.name.stoneBrick=Kamień dekoracyjny # +itemGroup.name.sandstone=Piaskowiec # +itemGroup.name.wool=Wełna # +itemGroup.name.woolCarpet=Wełniany dywan # +itemGroup.name.concretePowder=Cement # +itemGroup.name.concrete=Beton # +itemGroup.name.stainedClay=Terakota # +itemGroup.name.glazedTerracotta=Glazurowane terakoty # +itemGroup.name.dye=Barwniki # +itemGroup.name.ore=Rudy # +itemGroup.name.stone=Kamień # +itemGroup.name.log=Kłody # +itemGroup.name.leaves=Liście # +itemGroup.name.sapling=Sadzonki # +itemGroup.name.seed=Nasiona # +itemGroup.name.crop=Uprawy # +itemGroup.name.grass=Runo leśne # +itemGroup.name.flower=Kwiaty # +itemGroup.name.rawFood=Surowa żywność # +itemGroup.name.cookedFood=Przyrządzona żywność # +itemGroup.name.miscFood=Różne artykuły żywnościowe # +itemGroup.name.mushroom=Grzyby # +itemGroup.name.monsterStoneEgg=Zainfekowany kamień # +itemGroup.name.mobEgg=Jaja mobów # +itemGroup.name.helmet=Hełmy # +itemGroup.name.chestplate=Napierśniki # +itemGroup.name.leggings=Nogawice # +itemGroup.name.boots=Buty # +itemGroup.name.horseArmor=Zbroja dla konia # +itemGroup.name.sword=Miecze # +itemGroup.name.axe=Siekiery # +itemGroup.name.pickaxe=Kilofy # +itemGroup.name.shovel=Łopaty # +itemGroup.name.hoe=Motyki # +itemGroup.name.arrow=Strzały # +itemGroup.name.potion=Mikstury # +itemGroup.name.splashPotion=Mikstury miotane # +itemGroup.name.lingeringPotion=Długotrwałe mikstury # +itemGroup.name.bed=Łóżka # +itemGroup.name.chalkboard=Tablice # +itemGroup.name.anvil=Kowadła # +itemGroup.name.chest=Skrzynie # +itemGroup.name.shulkerBox=Shulkerowe skrzynie # +itemGroup.name.record=Płyty # +itemGroup.name.skull=Czaszki mobów # +itemGroup.name.boat=Łodzie # +itemGroup.name.chestboat=Łódki ze skrzyniami # +itemGroup.name.rail=Tory # +itemGroup.name.minecart=Wagoniki # +itemGroup.name.pressurePlate=Płyty naciskowe # +itemGroup.name.trapdoor=Zapadnie # +itemGroup.name.enchantedBook=Zaklęte księgi # +itemGroup.name.banner=Sztandary # +itemGroup.name.firework=Fajerwerki # +itemGroup.name.fireworkStars=Ładunki fajerwerków # +itemGroup.name.coral=Bloki korali # +itemGroup.name.coral_decorations=Dekoracje koralowe # +itemGroup.name.buttons=Przyciski # +itemGroup.name.sign=Znaki # +itemGroup.name.wood=Rodzaje drewna # +itemGroup.name.banner_pattern=Wzory sztandarów # +itemGroup.name.netherWartBlock=Netherowe brodawki # +itemGroup.name.candles=Świece # +itemGroup.name.goatHorn=Kozie rogi # + +jigsaw.title.target_pool=Pula docelowa: # +jigsaw.title.name=Nazwa: # +jigsaw.title.target=Nazwa obiektu docelowego: # +jigsaw.title.final_block=Zamiana na: # +jigsaw.title.joint_type=Typ połączony: # +jigsaw.title.joint_type.aligned=Wyrównane # +jigsaw.joint_type.aligned=Wyrównane # +jigsaw.joint_type.rollable=Zwijane # +jigsaw.exit.done=Gotowe # +jigsaw.exit.cancel=Anuluj # + +##EDU Joincode +joincode.entry_popup.icon_button=Przycisk kodu dołączenia – %1 # Example: Apple join code button # +joincode.entry_popup.icon_entry=Wpis kodu dołączenia – %3, %1 z %2 # Example: Apple join code entry 2 of 5 # +joincode.entry_popup.title=Wpisz kod dołączenia # +joincode.connecting.title=Dołącz do świata # +joincode.connecting.lower_text=Wyszukiwanie świata… # +joincode.error.title=Błąd dołączenia # +joincode.error.message.no_match=Wpisany kod dołączenia nie pasuje do żadnego z obecnie dostępnych światów. # +joincode.error.message.no_response=Podczas nawiązywania połączenia z usługą kodu dołączenia wystąpił problem. Spróbuj ponownie. # +joincode.error.message.not_available=Kody dołączenia nie są obecnie dostępne. Aby dołączyć do gry, poproś swojego gospodarza o jego adres IP. # +joincode.error.message.service_error=Coś poszło nie tak. Spróbuj ponownie. # +joincode.found.title=Dołącz do świata # +joincode.found.message=Czy to świat, do którego próbujesz dołączyć? # +joincode.found.host_name=Gospodarz: %1 # +joincode.icon_text.null=Brak # +joincode.icon_text.1=Książka i pióro # +joincode.icon_text.2=Balon # +joincode.icon_text.3=Tory # +joincode.icon_text.4=Alex # +joincode.icon_text.5=Ciastko # +joincode.icon_text.6=Ryba # +joincode.icon_text.7=Agent # +joincode.icon_text.8=Ciasto # +joincode.icon_text.9=Kilof # +joincode.icon_text.10=Wiadro wody # +joincode.icon_text.11=Steve # +joincode.icon_text.12=Jabłko # +joincode.icon_text.13=Marchewka # +joincode.icon_text.14=Panda # +joincode.icon_text.15=Tabliczka # +joincode.icon_text.16=Mikstura # +joincode.icon_text.17=Mapa # +joincode.icon_text.18=Lama # +joincode.ip_entry.button_tts=Więcej opcji # +joincode.ip_entry.address.tooltip=Aby zobaczyć adres IP, poproś gospodarza o zatrzymanie gry. Adres IP i numer portu pojawią się na ekranie pauzy, na karcie trybu wieloosobowego. # +joincode.ip_entry.port.tooltip=Aby zobaczyć numer portu, poproś gospodarza o zatrzymanie gry. Adres IP i numer portu pojawią się na ekranie pauzy, na karcie trybu wieloosobowego. # +joincode.generate_new.button.text=Wygeneruj nowy kod dołączenia # +joincode.generate_new.tooltip.text=Wygenerowanie nowego kodu nie przerwie twojej sesji wieloosobowej. # +joincode.button.share_link.text=Udostępnij link # +joincode.generating_new=Wczytywanie… # +joincode.tooltip.errortext=Podczas generowania twojego kodu dołączenia wystąpił błąd. # +joincode.tooltip.account.error=Podczas weryfikacji twojego konta wystąpił problem. Zrestartuj grę Minecraft Education i spróbuj ponownie. # +joincode.tooltip.infotext=Przekaż kod dołączenia koledze lub koleżance z klasy, aby mogli dołączyć do twojego świata. # +joincode.button.stop_hosting.text=Przestań być gospodarzem sesji # +joincode.confirmation.stop_hosting.message=Jeśli przestaniesz być gospodarzem sesji, zostanie ona zakończona u wszystkich graczy. Czy na pewno chcesz to zrobić? # +joincode.button.start_hosting.text=Rozpocznij sesję jako gospodarz # +joincode.confirmation.start_hosting.message=Jeśli rozpoczniesz sesję jako gospodarz, utworzymy dla ciebie kod, który możesz przekazać innym graczom, aby umożliwić im dołączenie do twojego świata. Czy chcesz rozpocząć sesję jako gospodarz? # +joincode.service.unreachable=Usługa wykrywania serwerów jest niedostępna # +joincode.button.generate_code.text=Wygeneruj nowy kod dołączenia # +joincode.confirmation.generate_code.message=Utworzenie nowego kodu dołączenia nie zatrzyma twojej gry w trybie wieloosobowym. Nowy kod będzie można wykorzystać do zapraszania dodatkowych graczy. # +joincode.service.unavailable=Kody dołączenia nie są obecnie dostępne. Spróbuj odświeżyć lub użyj swojego adresu IP. # + +##EDU Pause Menu +edu.pause.ipaddress=ADRES IP # +edu.pause.port=PORT # +edu.pause.nethernetLabel=IDENTYFIKATOR POŁĄCZENIA # + +key.attack=Atakuj / zniszcz # +key.back=Idź do tyłu # +key.categories.gameplay=Rozgrywka # +key.categories.inventory=Ekwipunek # +key.categories.misc=Różne # +key.categories.movement=Poruszanie się # +key.categories.multiplayer=Tryb wieloosobowy # +key.categories.stream=Streamowanie # +key.categories.ui=Interfejs gry # +key.codeBuilder=Konstruktor kodów # +key.chat=Przycisk czatu # +key.command=Otwórz polecenia # +key.copyCoordinates=Kopiuj współrzędne # +key.copyFacingCoordinates=Kopiuj współrzędne kierunku # +key.cycleItemLeft=Przewiń przedmiot w lewo # +key.cycleItemRight=Przewiń przedmiot w prawo # +key.scoreboard=Pokazać tablicę wyników # +key.drop=Upuść przedmiot # +key.forward=Idź naprzód # +key.fullscreen=Przełącz w tryb pełnoekranowy # +key.hotbar.1=Pasek skrótów 1 # +key.hotbar.2=Pasek skrótów 2 # +key.hotbar.3=Pasek skrótów 3 # +key.hotbar.4=Pasek skrótów 4 # +key.hotbar.5=Pasek skrótów 5 # +key.hotbar.6=Pasek skrótów 6 # +key.hotbar.7=Pasek skrótów 7 # +key.hotbar.8=Pasek skrótów 8 # +key.hotbar.9=Pasek skrótów 9 # +key.cyclefixedinventory=Przewiń ustalony ekwipunek # +key.immersivereader=Wciągająca lektura # +key.interactwithtoast=Otwórz powiadomienia # +key.mobeffectsandinteractwithtoast=Otwórz efekty powiadomień/mobów # +key.script_toggle=Zmień tryb myszy # +key.script_cancel=Anuluj bieżącą akcję # +key.script_open_map=Otwórz interfejs mapy # +key.script_open_chat=Otwórz interfejs czatu # +key.script_open_inventory=Otwórz interfejs ekwipunku # +key.script_open_mission=Otwórz interfejs misji # +key.inventory=Ekwipunek # +key.jump=Skok / lot w górę # +key.left=Ruch w lewo # +key.lookCenter=Spójrz przed siebie # +key.lookDown=Spójrz w dół # +key.lookDownLeft=Spójrz w dół na lewo # +key.lookDownRight=Spójrz w dół na prawo # +key.lookDownSlight=Spójrz lekko w dół # +key.lookDownSmooth=Spójrz gładko w dół # +key.lookLeft=Spójrz w lewo # +key.lookLeftSmooth=Spójrz gładko w lewo # +key.lookRight=Spójrz w prawo # +key.lookRightSmooth=Spójrz gładko w prawo # +key.lookUp=Spójrz do góry # +key.lookUpLeft=Spójrz do góry na lewo # +key.lookUpRight=Spójrz do góry na prawo # +key.lookUpSlight=Spójrz lekko do góry # +key.lookUpSmooth=Spójrz gładko do góry # +key.menuTabLeft=Menu - zakładka lewa # +key.menuTabRight=Menu - zakładka prawa # +key.mouseButton=Przycisk %1$s # +key.pickItem=Podnieś blok # +key.playerlist=Lista graczy # +key.right=Ruch w prawo # +key.screenshot=Zrób zrzut ekranu # +key.smoothCamera=Przełącz na kamerę filmową # +key.sneak=Skradanie się / lot w dół # +key.spectatorOutlines=Podświetlanie graczy (widzów) # +key.sprint=Sprint # +key.streamCommercial=Pokaż reklamy podczas streamowania # +key.streamPauseUnpause=Wstrzymaj / wznów stream # +key.streamStartStop=Rozpocznij / zatrzymaj stream # +key.streamToggleMic=Naciśnij, żeby mówić / wyciszyć # +key.togglePerspective=Przełącz widok # +key.toggleControlTips=Wskazówki dotyczące sterowania # +key.inGameMenu=Menu wewnątrz gry # +key.use=Użyj przedmiotu / umieść blok # +key.flyDownSlow=Leć powoli w dół # +key.flyUpSlow=Leć powoli w górę # +key.mobEffects=Efekty mobów # +key.moveBack=Do tyłu # +key.moveForward=Do przodu # +key.moveLeft=W lewo # +key.moveRight=W prawo # +key.pause=Wstrzymaj # +key.toggleLivingroom=Przełącz immersję # + +keyboard.keyName.backspace=BACKSPACE # +keyboard.keyName.tab=TAB # +keyboard.keyName.return=ENTER # +keyboard.keyName.pause=PAUSE # +keyboard.keyName.lshift=SHIFT # +keyboard.keyName.control=CONTROL # +keyboard.keyName.alt=ALTERNATYWNY # +keyboard.keyName.capsLock=CAPS LOCK # +keyboard.keyName.escape=ESCAPE # +keyboard.keyName.space=SPACJA # +keyboard.keyName.pgDown=STRONA W DÓŁ # +keyboard.keyName.pgUp=STRONA W GÓRĘ # +keyboard.keyName.end=END # +keyboard.keyName.home=HOME # +keyboard.keyName.left=W LEWO # +keyboard.keyName.up=DO GÓRY # +keyboard.keyName.right=W PRAWO # +keyboard.keyName.down=W DÓŁ # +keyboard.keyName.insert=INSERT # +keyboard.keyName.delete=DELETE # +keyboard.keyName.0=0 # +keyboard.keyName.1=1 # +keyboard.keyName.2=2 # +keyboard.keyName.3=3 # +keyboard.keyName.4=4 # +keyboard.keyName.5=5 # +keyboard.keyName.6=6 # +keyboard.keyName.7=7 # +keyboard.keyName.8=8 # +keyboard.keyName.9=9 # +keyboard.keyName.a=A # +keyboard.keyName.b=B # +keyboard.keyName.c=C # +keyboard.keyName.d=D # +keyboard.keyName.e=E # +keyboard.keyName.f=F # +keyboard.keyName.g=G # +keyboard.keyName.h=H # +keyboard.keyName.i=I # +keyboard.keyName.j=J # +keyboard.keyName.k=K # +keyboard.keyName.l=L # +keyboard.keyName.m=M # +keyboard.keyName.n=N # +keyboard.keyName.o=O # +keyboard.keyName.p=P # +keyboard.keyName.q=Q # +keyboard.keyName.r=R # +keyboard.keyName.s=S # +keyboard.keyName.t=T # +keyboard.keyName.u=U # +keyboard.keyName.v=V # +keyboard.keyName.w=W # +keyboard.keyName.x=X # +keyboard.keyName.y=Y # +keyboard.keyName.z=Z # +keyboard.keyName.f1=F1 # +keyboard.keyName.f2=F2 # +keyboard.keyName.f3=F3 # +keyboard.keyName.f4=F4 # +keyboard.keyName.f5=F5 # +keyboard.keyName.f6=F6 # +keyboard.keyName.f7=F7 # +keyboard.keyName.f8=F8 # +keyboard.keyName.f9=F9 # +keyboard.keyName.f10=F10 # +keyboard.keyName.f11=F11 # +keyboard.keyName.f12=F12 # +keyboard.keyName.f13=F13 # +keyboard.keyName.numpad0=NUMPAD0 # +keyboard.keyName.numpad1=NUMPAD1 # +keyboard.keyName.numpad2=NUMPAD2 # +keyboard.keyName.numpad3=NUMPAD3 # +keyboard.keyName.numpad4=NUMPAD4 # +keyboard.keyName.numpad5=NUMPAD5 # +keyboard.keyName.numpad6=NUMPAD6 # +keyboard.keyName.numpad7=NUMPAD7 # +keyboard.keyName.numpad8=NUMPAD8 # +keyboard.keyName.numpad9=NUMPAD9 # +keyboard.keyName.scroll=SCROLL # +keyboard.keyName.equals=ZNAK RÓWNOŚCI # +keyboard.keyName.add=DODAĆ # +keyboard.keyName.minus=MINUS # +keyboard.keyName.subtract=ODJĄĆ # +keyboard.keyName.multiply=POMNOŻYĆ # +keyboard.keyName.divide=PODZIELIĆ # +keyboard.keyName.decimal=LICZBA DZIESIĘTNA # +keyboard.keyName.grave=LEWOSTRONNY AKCENT # +keyboard.keyName.numLock=BLOKADA KLAWIATURY NUMERYCZNEJ # +keyboard.keyName.slash=KRESKA UKOŚNA # +keyboard.keyName.semicolon=ŚREDNIK # +keyboard.keyName.apostrophe=APOSTROF # +keyboard.keyName.comma=PRZECINEK # +keyboard.keyName.period=KROPKA # +keyboard.keyName.backslash=UKOŚNIK ODWROTNY # +keyboard.keyName.lbracket=LEWY NAWIAS # +keyboard.keyName.rbracket=PRAWY NAWIAS # + +keyboard.keyName.backspace.short=BACKSPACE # +keyboard.keyName.tab.short=TAB # +keyboard.keyName.return.short=ENTER # +keyboard.keyName.pause.short=PAUSE # +keyboard.keyName.lshift.short=SHIFT # +keyboard.keyName.control.short=CTRL # +keyboard.keyName.alt.short=ALT # +keyboard.keyName.capsLock.short=CAPS LOCK # +keyboard.keyName.escape.short=ESC # +keyboard.keyName.space.short=SPACJA # +keyboard.keyName.pgDown.short=Page Down # +keyboard.keyName.pgUp.short=Page Up # +keyboard.keyName.end.short=END # +keyboard.keyName.home.short=HOME # +keyboard.keyName.left.short=W LEWO # +keyboard.keyName.up.short=W GÓRĘ # +keyboard.keyName.right.short=W PRAWO # +keyboard.keyName.down.short=W DÓŁ # +keyboard.keyName.insert.short=INSERT # +keyboard.keyName.delete.short=DELETE # +keyboard.keyName.numpad0.short=NUM0 # +keyboard.keyName.numpad1.short=NUM1 # +keyboard.keyName.numpad2.short=NUM2 # +keyboard.keyName.numpad3.short=NUM3 # +keyboard.keyName.numpad4.short=NUM4 # +keyboard.keyName.numpad5.short=NUM5 # +keyboard.keyName.numpad6.short=NUM6 # +keyboard.keyName.numpad7.short=NUM7 # +keyboard.keyName.numpad8.short=NUM8 # +keyboard.keyName.numpad9.short=NUM9 # +keyboard.keyName.scroll.short=SCROLL LOCK # +keyboard.keyName.equals.short== # +keyboard.keyName.add.short=NUM+ # +keyboard.keyName.minus.short=- # +keyboard.keyName.subtract.short=NUM- # +keyboard.keyName.multiply.short=NUM* # +keyboard.keyName.divide.short=NUM/ # +keyboard.keyName.decimal.short=NUM. # +keyboard.keyName.grave.short=` # +keyboard.keyName.numLock.short=NUMLOCK # +keyboard.keyName.slash.short=/ # +keyboard.keyName.semicolon.short=; # +keyboard.keyName.apostrophe.short=' # +keyboard.keyName.comma.short=, # +keyboard.keyName.period.short=. # +keyboard.keyName.backslash.short=\ # +keyboard.keyName.lbracket.short=[ # +keyboard.keyName.rbracket.short=] # + +keyboard.onScreen.lineNumber=Linia %s # + +lanServer.otherPlayers=Ustawienia dla innych graczy # +lanServer.scanning=Skanowanie w poszukiwaniu gier w sieci lokalnej # +lanServer.start=Włącz świat LAN # +lanServer.title=Świat LAN # +lanServer.restart=Ten serwer został uruchomiony ponownie! # + +licensed_content.goBack=Wróć # +licensed_content.viewLicensedContent=Przejdź do https://minecraft.net/licensed-content/ w dowolnej wyszukiwarce, aby zobaczyć zawartość chronioną licencją. # + +livingroom.hint.tap_touchpad_for_immersive=Naciśnij płytkę dotykową, aby przełączyć immersję # +livingroom.hint.tap_view_for_immersive=Naciśnij F5, aby przełączyć immersję # +livingroom.hint.tap_view_for_immersive_gamepad=Naciśnij w górę na padzie kierunkowym, aby przełączyć immersję # +livingroom.hint.tap_view_for_immersive_oculustouch=Wciśnij Y, aby przełączyć immersję # +livingroom.hint.tap_view_for_immersive_windowsmr=Naciśnij menu po prawej stronie, aby przełączyć immersję # + +map.toolTip.displayMarkers=Wyświetl znaczniki # +map.toolTip.scaling=Skalowanie 1:%s # +map.toolTip.level=Poziom %s/%s # +map.toolTip.unkown=Nieznana mapa # +map.toolTip.locked=Zablokowano # +map.position.agent=Poz. Agenta: %s, %s, %s # +map.position=Pozycja: %s, %s, %s # + +mcoServer.title=Świat online Minecrafta # + +menu.achievements=Osiągnięcia # +menu.convertingLevel=Powiększanie świata # +menu.copyright=©Mojang AB # +menu.disconnect=Rozłącz # +menu.educatorResources=Zawartość dla nauczyciela # +menu.editions=Edycje # +menu.beta=Beta!!! # +menu.game=Menu gry # +menu.generatingLevel=Generowanie świata # +menu.generatingTerrain=Budowanie terenu # +menu.howToPlay=Obsługa gry # +menu.howToPlay.caps=OBSŁUGA GRY # +menu.host=Gospodarz # +menu.howToPlay.generalMessage=Encyklopedia Minecrafta dla nowych i doświadczonych graczy. # +menu.howToPlay.access=Naciśnij :_gamepad_face_button_down:, aby otworzyć Obsługę gry! # +menu.howToPlay.access.noicon=Naciśnij [A], aby otworzyć Obsługę gry! # +menu.loadingLevel=Wczytywanie świata # +menu.multiplayer=Tryb wieloosobowy # +menu.online=Minecraft Realms # +menu.options=Opcje # +menu.settings=Ustawienia # +menu.settings.caps=USTAWIENIA # +menu.classroom_settings.caps=USTAWIENIA KLASY # +menu.serverStore=Sklep (%s) # +menu.serverGenericName=Serwer # +menu.play=Graj # +menu.playdemo=Zagraj w świat demonstracyjny # +menu.playOnRealms=Zagraj w świecie Realms # +menu.quickplay=Szybka gra # +menu.quit=Zapisz i zamknij # +menu.quit.edu=Zapisz i wyjdź # +menu.quiz=Weź udział w quizie # +menu.resetdemo=Zresetuj świat demonstracyjny # +menu.resourcepacks=Paczki zasobów # +menu.globalpacks=Zasoby globalne # +menu.storageManagement=Schowek # +menu.behaviors=Paczki zachowań # +menu.worldtemplates=Szablony światów # +menu.respawning=Ponowne odradzanie # +menu.returnToGame=Wznów grę # +menu.returnToMenu=Zapisz i wyjdź do ekranu tytułowego # +menu.shareToLan=Otwórz dla LAN # +menu.simulating=Krótka symulacja świata # +menu.singleplayer=Jeden gracz # +menu.store=Rynek # +menu.skins=Skórki # +menu.start=Rozpocznij # +menu.switchingLevel=Przełączanie światów # +menu.makingBackup=Tworzenie kopii zapasowej... # +menu.saving=Zapisywanie... # +menu.editorMode=Tryb edytora # +menu.editor.play=Wznów # +menu.character_cast.select_title=Wybierz swoją postać startową # +menu.character_cast.preview_title=Poznaj obsadę! # + +merchant.deprecated=Sprzedaj coś innego, żeby odblokować! # + + +mount.onboard=Wciśnij %1$s, żeby zejść z wierzchowca # + +multiplayer.connect=Połącz # +multiplayer.downloadingStats=Pobieranie statystyki i osiągnięć... # +multiplayer.downloadingTerrain=Pobieranie terenu # +multiplayer.info1=Tryb wieloosobowy Minecraft nie został jeszcze ukończony, # +multiplayer.info2=ale jesteśmy w trakcie przeprowadzania testów. # +multiplayer.ipinfo=Wprowadź adres IP serwera, aby się z nim połączyć: # +multiplayer.packErrors=Nie udało się załadować co najmniej jednej paczki zasobów lub zachowań. # +multiplayer.packErrors.realms=Nie udało się załadować co najmniej jednej paczki zasobów lub zachowań. Pobierz ten świat z poziomu ustawień Realms, żeby dowiedzieć się więcej o tym błędzie. # +multiplayer.player.inventory.recovered=Ekwipunek odzyskany i umieszczony w skrzyniach w pobliżu. # +multiplayer.player.inventory.failed=Ekwipunek odzyskany. Znajdź bezpieczne miejsce, a skrzynia pojawi się koło ciebie przy najbliższym dołączeniu do świata. # +multiplayer.player.joined=Gracz %s dołączył do gry. # +multiplayer.player.joined.renamed=Gracz %s (poprzednio znany jako %s) dołączył do gry # +multiplayer.player.joined.realms=Gracz %s dołączył do świata Realms # +multiplayer.player.joined.realms.renamed=Gracz %s (poprzednio znany jako %s) dołączył do świata Realms # +multiplayer.player.left=Gracz %s opuścił grę # +multiplayer.player.left.realms=Gracz %s opuścił świat Realms # +multiplayer.player.changeToPersona=Gracz %s dokonał edycji wyglądu postaci. # +multiplayer.player.changeToSkin=Gracz %s zmienił używaną skórkę. # +multiplayer.stopSleeping=Wyjdź z łóżka # +multiplayer.playersSleeping=%s/%s graczy śpi # +multiplayer.texturePrompt.line1=Na tym serwerze zaleca się używanie niestandardowych paczek zasobów. # +multiplayer.texturePrompt.line2=Chcesz je pobrać i zainstalować automagicznie? # +multiplayer.title=Graj w grę dla wielu graczy # +multiplayer.inBedOpenChat=Otwórz czat # +multiplayer.joincode.refreshed=Kod dołączenia gry został zaktualizowany. # + +notification.lock.noCraft=Ten przedmiot jest zablokowany i nie można go użyć do wytwarzania # +notification.lock.noDrop=Ten przedmiot jest zablokowany i nie można go upuścić # +notification.lock.noRemove=Ten przedmiot jest zablokowany i nie można go usunąć z ekwipunku # + +npcscreen.action.buttonmode=Tryb przycisków # +npcscreen.action.onEnter=Podczas wejścia # +npcscreen.action.onExit=Podczas wyjścia # +npcscreen.action.buttonname=Nazwa przycisku # +npcscreen.action.command.placeholder=Wpisz tutaj polecenie... # +npcscreen.action.command.title=Polecenie # +npcscreen.action.url.placeholder=Wpisz tutaj URL... # +npcscreen.action.url.title=Otwórz URL # +npcscreen.action.url.warning.invalidUri=Obsługiwane są tylko adresy URL rozpoczynające się od „http” lub „https”. # +npcscreen.action.url.warning.emptyUri=Jeśli nie zostanie dodany żaden adres URL, ten przycisk otworzy nowe okno przeglądarki. # +npcscreen.addcommand=Dodaj polecenie # +npcscreen.addtext=Wpisz tutaj tekst... # +npcscreen.addurl=Dodaj URL # +npcscreen.advancedsettings=Ustawienia zaawansowane # +npcscreen.advancedtitle=Zaawansowane ustawienia bohaterów niezależnych # +npcscreen.appearance=Wygląd # +npcscreen.basictitle=Bohater niezależny # +npcscreen.dialog=Tekst # +npcscreen.editdialog=Edytuj tekst # +npcscreen.help.command.a=Kliknij ten przycisk, aby dodać polecenie do okna tekstowego bohatera niezależnego. # +npcscreen.help.command.b=Można dodawać jednocześnie wiele poleceń. # +npcscreen.help.url.a=Kliknij ten przycisk, aby dodać hiperlink do okna tekstowego bohatera niezależnego. # +npcscreen.help.url.b=Link otwiera się w domyślnej wyszukiwarce gracza. # +npcscreen.learnmore=Więcej info # +npcscreen.name=Nazwa # +npcscreen.npc=BN # +npcscreen.requiresop=Wymagany operator # + +npcUri.launch.success=Otwarto łącze BN. # +npcUri.launch.failure=Nie można otworzyć łącza BN. Nie wygląda na obsługiwany adres URL. # + +offer.category.skinpack=Zestawy skórek # +offer.category.resourcepack=Zestawy tekstur # +offer.category.mashup=Pakiety łączone # +offer.category.worldtemplate=Światy # +offer.category.editorschoice=Wybór redakcji # +offer.category.allByCreator=Wszystko stworzone przez: %s # + +offer.navigationTab.skins=Skórki # +offer.navigationTab.textures=Tekstury # +offer.navigationTab.worlds=Światy # +offer.navigationTab.mashups=Pakiety łączone # + +options.adjustBrightness=Dopasuj poziom jasności, aż będą widoczne tylko dwie twarze creeperów. # +options.brightness.notVisible=Niewidoczne # +options.brightness.barelyVisible=Słabo widoczne # +options.brightness.easilyVisible=Dobrze widoczne # + +options.adUseSingleSignOn=Włącz pojedyncze logowanie # +options.adEduRememberMe=Zapamiętaj mnie # +options.advancedButton=Zaawansowane ustawienia graficzne... # +options.showAdvancedVideoSettings=Pokaż zaawansowane ustawienia graficzne # +options.advancedOpengl=Zaawansowane OpenGL # +options.advancedVideoTitle=Zaawansowane ustawienia graficzne # +options.anaglyph=Anaglifowe 3D # +options.termsAndConditions=Regulamin i warunki # +options.attribution=Atrybucja # +options.3DRendering=Renderowanie 3D # +options.animatetextures=Animowana woda # +options.ao=Gładkie oświetlenie # +options.ao.max=Maks. # +options.ao.min=Min. # +options.ao.off=Wył. # +options.autojump=Automatyczny skok # +options.sprintOnMovement=Automatyczny sprint # +options.clearhotbar=Wyczyść podręczny ekwipunek # +options.blockAlternatives=Alternatywne bloki # +options.buildid.format=Build: %1$s # +options.protocolversion.format=Wersja protokołu: %1%s # +options.worldconversion.version=Konwerter światów: %s # +options.builddate.format=Data wersji: %s # +options.buttonSize=Rozmiar przycisku # +options.alwaysHighlightHoveringBoxInCrosshair=Podświetlanie zawsze włączone # +options.useSpecificTouchControlNames=Używanie określonych nazw sterowania dotykowego # +options.controlMode.title=Tryb sterowania # +options.controlMode.selected=Wybrane: # +options.controlMode.selectControlMode=Wybierz tryb sterowania # +options.showTouchControlSelectionScreen=Pokaż ekran sterowania dotykowego # +options.showActionButton=Pokaż przyciski akcji # +options.resizableUI=Interfejs użytkownika o zmiennym rozmiarze # +options.enableNewTouchControlSchemes=Włącz nowe schematy sterowania dotykowego # +options.resetOnStart=Resetowanie przy starcie # +options.category.addons=Dodatki # +options.category.audio=Dźwięk # +options.category.classroom_settings=Klasa # +options.category.game=Gra # +options.category.graphics=Grafika # +options.category.input=Sterowanie # +options.category.server=Serwer # +options.change=Zmień # +options.changeGamertag=Zmień tag gracza # +options.chat.color=Kolory # +options.chat.height.focused=Czat aktywny # +options.chat.height.unfocused=Czat nieaktywny # +options.chat.links=Linki # +options.chat.links.prompt=Podpowiedź do linków # +options.chat.opacity=Przezroczystość # +options.chat.scale=Skala # +options.chat.title=Ustawienia czatu... # +options.chat.visibility=Czat # +options.chat.visibility.full=Widoczny # +options.chat.visibility.hidden=Ukryty # +options.chat.visibility.system=Tylko polecenia # +options.chat.width=Szerokość # +options.codeBuilder=Konstruktor kodów # +options.content_log_file=Włącz plik dziennika treści # +options.content_log_gui=Włącz interfejs dziennika treści # +options.controller=Kontroler # +options.controllerLayout=Układ kontrolera # +options.controllerSettings=Ustawienia kontrolera # +options.controls=Sterowanie... # +options.control_alt_keybinds_section=Następujące klawisze są używane z "CTRL + ALT" # +options.credits=Autorzy # +options.crouch=Skradanie się # +options.customizeTitle=Dostosuj ustawienia świata # +options.destroyvibration=Wibracje podczas niszczenia bloków # +options.splitvibration=Wibracje podczas dzielenia przedmiotów # +options.debug=Debugowanie # +options.flighting_debug=Debugowanie w dystrybucji testowej # +options.debugTitle=Opcje deweloperskie # +options.delete_account.button=Usuń konto Microsoft # +options.delete_account.confirm.title=Czy chcesz usunąć konto Microsoft? # +options.delete_account.confirm.warning=UWAGA: po usunięciu konta utracisz możliwość zabezpieczenia postępów lub zakupów dokonanych na twoim urządzeniu %s. # +options.delete_account.confirm.warning.2=Usunięcie konta Microsoft z poziomu niniejszej gry będzie miało wpływ na wszystkie gry Minecraft na obecnej platformie, które korzystały z tego konta Microsoft. # +options.delete_account.confirm.checkbox1=Nie będziesz mieć już dostępu do żadnej zawartości dostępnej w sklepie podczas gry na innych platformach. # +options.delete_account.confirm.checkbox2=Nie będziesz mieć już możliwości gry online ze znajomymi. # +options.delete_account.confirm.checkbox3=Nie będziesz mieć już dostępu do usługi Realms, w tym do subskrypcji Realms, które są obecnie aktywne. # +options.delete_account.confirm.checkbox4=Rozumiesz powyższe zasady i w dalszym ciągu chcesz usunąć swoje konto. # +options.delete_account.confirm.button=Usuń # +options.dev_game_tip=Wskazówki dotyczące rozgrywki # +options.dev_ad_show_debug_panel=Pokaż znak EDU w panelu debugowania # +options.dev_ad_token_refresh_threshold=Próg sekundowy odświeżania znaku EDU w tokenie # +options.dev_ad_edu_max_token_refresh=Maksymalne odświeżanie tokenu EDU (minuty) # +options.dev_side_by_side_comparison_rate=Porównanie obok siebie # +options.dev_playfab_token_refresh_threshold=Próg minutowy odświeżania tokenów Playfab # +options.dev_assertions_debug_break=Instrukcja break asercji w debuggerze # +options.dev_assertions_show_dialog=Asercja pokazuje modalny dialog # +options.dev_force_trial_mode=Wymuś włączenie trybu próbnego # +options.dev_eduDemo=Edukacyjna wersja demonstracyjna (wymaga ponownego zalogowania się) # +options.remote_imgui_toggle=Włączono Remote Imgui # +options.dev_enableDebugUI=Włącz interfejs debugowania # +options.dev_createRealmWithoutPurchase=Stwórz świat Realms bez zakupu # +options.dev_flushOrphanedRealmsPurchases=Usuń niepowiązaną zakupioną treść Realms # +options.dev_enableMixerInteractive=Włącz funkcje interaktywne usługi Mixer. # +options.dev_storeOfferQueryRequiresXbl=Oferty sklepowe wymagają XBL ###disable_3rd_party_console_resource_pack_check +options.dev_renderBoundingBox=Renderuj ramkę ograniczającą # +options.dev_renderPaths=Renderuj ścieżki # +options.dev_renderGoalState=Renderuj stan celu # +options.dev_renderMobInfoState=Renderuj status informacji moba # +options.dev_resetClientId=Resetuj identyfikator klienta # +options.dev_showChunkMap=Pokaż mapę chunków # +options.dev_chunkMapMode=Tryb wyświetlania mapy chunków # +options.dev_chunk_map_mode_off=Wył. # +options.dev_chunk_map_mode_client=Klient # +options.dev_chunk_map_mode_client_main_chunksource=Klient (MainChunkSource) # +options.dev_chunk_map_mode_server_chunk_state=Serwer # +options.dev_chunk_map_mode_server_chunk_debug_display_state=Serwer (stan bazy danych) # +options.dev_disableRenderTerrain=Wyłącz rysowanie terenu # +options.dev_disableRenderEntities=Wyłącz rysowanie obiektów # +options.dev_disableRenderBlockEntities=Wyłącz rysowanie obiektów-bloków # +options.dev_disableRenderParticles=Wyłącz rysowanie cząsteczek # +options.dev_disableRenderSky=Wyłącz rysowanie nieba # +options.dev_disableRenderWeather=Wyłącz rysowanie pogody # +options.dev_disableRenderHud=Wyłącz rysowanie interfejsu HUD # +options.dev_disableRenderItemInHand=Wyłącz rysowanie trzymanych przedmiotów # +options.dev_disableRenderMainMenuCubeMap=Wyłącz rysowanie mapowania sześciennego w menu głównym # +options.dev_disableRenderMainMenuPaperdollAnimation=Wyłącz animację kukły postaci w menu głównym # +options.dev_serverInstanceThread=Instancja wątku serwera # +options.dev_newCuller=Użyj nowego selekcjonera # +options.dev_showBuildInfo=Pokaż informacje o wersji # +options.dev_showDevConsoleButton=Pokazuje przycisk konsoli twórców # +options.dev_realmsPermissionsEnabledButton=Pokaż uprawnienia Realms # +options.dev_enableProfiler=Włącz debugowanie z wykresem # +options.dev_newParticleSystem=Włącz nowy system cząstek # +options.dev_enableDebugHudOverlay=Włącz HUD debugowania # +options.dev_enableDebugHudOverlay.off=Wył. # +options.dev_enableDebugHudOverlay.basic=Podstawowy # +options.dev_enableDebugHudOverlay.imgui=ImGui # +options.dev_enableDebugHudOverlay.renderchunks=Renderuj chunki # +options.dev_enableDebugHudOverlay.workerthreads=Wątki robocze # +options.dev_enableDebugHudOverlay.debugtextures=Debuguj tekstury # +options.dev_enableDebugHudOverlay.profiler=Profiler # +options.dev_enableDebugHudOverlay.imagememory=Pamięć obrazu # +options.dev_enableDebugHudOverlay.texturememory=Pamięć tekstur # +options.dev_enableDebugHudOverlay.perimagememory=Pamięć na obraz # +options.dev_enableDebugHudOverlay.buffermemory=Pamięć buforu # +options.dev_enableDebugHudOverlay.camera=Aparat # +options.dev_enableDebugHudOverlay.audio=Dźwięk # +options.dev_enableDebugHudOverlay.client_network=Sieć klienta # +options.dev_enableDebugHudOverlay.server_network=Sieć serwera # +options.dev_enableDebugHudOverlay.spatial_packet_optimizations=Optymalizacja pakietów przestrzennych # +options.dev_enableDebugHudOverlay.lock_contention=Kolizja w blokadzie # +options.dev_enableDebugHudOverlay.hbui=Gameface # This is a proper name, do not translate # +options.dev_transport_layer=Typ warstwy transportu # +options.dev_controltower_override_transport_layer=Zastąp lokalnie warstwę transportową MUTS # +options.dev_transport_layer.raknet=RakNet # +options.dev_transport_layer.nethernet_mpsd=NetherNet (MPSD) # +options.dev_transport_layer.nethernet_websockets=NetherNet (WebSockets) # +options.dev_multithreadedRendering=Włącz renderowanie wielowątkowe # +options.dev_file_watcher=Włącz narzędzie File Watcher # +options.dev_enable_texture_hot_reloader=Włącz funkcję Texture Hot Reloader # +options.dev_achievementsAlwaysEnabled=Osiągnięcia zawsze włączone # +options.dev_useLocalServer=Użyj lokalnego serwera # +options.dev_useIPv6Only=Użyj tylko protokołu IPv6 # +options.dev_attachPosRenderLevel=Renderuj pozycje przyczepienia # +options.dev_render_attach_pos.none=Wył. # +options.dev_render_attach_pos.head_pos=Pozycja głowy # +options.dev_render_attach_pos.eyes_pos=Pozycja oczu # +options.dev_render_attach_pos.breath_pos=Pozycja oddychania # +options.dev_render_attach_pos.body_pos=Pozycja ciała # +options.dev_render_attach_pos.feet_pos=Pozycja stóp # +options.dev_render_attach_pos.all=Wszystkie # +options.dev_disable_client_blob_cache=Wyłącz pamięć podręczną danych BLOB klienta # +options.dev_force_client_blob_cache=Wymuś pamięć podręczną danych BLOB klienta w grach lokalnych # +options.dev_connectionQuality=Jakość połączenia # +options.dev_connection_quality.no_limit=Bez ograniczeń # +options.dev_connection_quality.phone_4g=4G # +options.dev_connection_quality.phone_3g=3G # +options.dev_connection_quality.slow=Wolne # +options.dev_connection_quality.very_slow=Bardzo wolne # +options.dev_use_fps_independent_turning=Użyj obracania niezależnego od liczby kl./s # +options.dev_use_fast_chunk_culling=Użyj szybkiego pobierania fragmentów # +options.dev_displayMarketplaceDocumentId=Pokaż identyfikator dokumentu rynku # +options.dev_addCoins=Dodaj %s monet(y) # +options.discoveryEnvironment=Środowisko poznawcze (wymaga ponownego uruchomienia) # +options.discoveryEnvironment.production=Produkcja # +options.discoveryEnvironment.staging=Inscenizacja # +options.discoveryEnvironment.local=Lokalne # +options.discoveryEnvironment.dev=Deweloperska [niestabilna] # +options.dev_realmsEnvironment=Środowisko Realms # +options.dev_realms_environment.production=Produkcyjne # +options.dev_realms_environment.staging=Przedprodukcyjne # +options.dev_realms_environment.local=Lokalne # +options.dev_realms_environment.dev=Deweloperskie # +options.dev_realmsSku=Kod SKU Realms # +options.dev_realms_sku.production=Produkcja # +options.dev_realms_sku.fiveday=Pięć dni # +options.dev_realms_sku.default=Domyślny # +options.dev_realmsEndpoint=Terminal Realms # +options.dev_realmsEndpointPayment=Płatność przez terminal Realms # +options.dev_realmsRelyingParty=Strona ufająca Realms # +options.dev_realmsRelyingPartyPayment=Płatność strony ufającej Realms # +options.dev_realms_stories=Włącz historie Realms (wymagane ponowne uruchomienie) # +options.dev_overrideXboxEnvironmentWindows=Zastąpienie piaskownicy konsoli Xbox (obsługa przy użyciu systemu operacyjnego w systemie Windows) # +options.dev_overrideXboxEnvironment=Zastąpienie piaskownicy konsoli Xbox (wymaga ponownego uruchomienia) # +options.dev_xboxEnvironment=Środowisko piaskownicy konsoli Xbox (wymaga ponownego uruchomienia) # +options.dev_xbox_environment.retail=Dostępna w sprzedaży detalicznej # +options.dev_xbox_environment.dev=Deweloperska # +options.dev_xbox_environment.dev_achievement=Osiągnięcie deweloperskie # +options.dev_experimentalTreatment=Anuluj zabiegi eksperymentalne # +options.dev_sandboxRetail=Piaskownica Xforge: wer. komercyjna # +options.dev_sandboxDev=Piaskownica Xforge: wer. deweloperska # +options.dev_sandboxDevAchievement=Osiągnięcie: Piaskownica Xforge: wer. deweloperska # +options.dev_displayTreatmentsPanel=Wyświetl zabiegi # +options.dev_currentTreatmentsTitle=Aktualne zabiegi # +options.dev_unusedTreatmentsTitle=Niewykorzystane zabiegi # +options.dev_addTreatmentId=Dodaj identyfikator zabiegu # +options.dev_addLabel=Dodaj # +options.dev_applyTreatments=Zastosuj zabiegi # +options.dev_resetToDefault=Przywróć domyślne # +options.dev_clearFlights=Wyczyść # +options.dev_experimentalProgressions=Obejdź postępy # +options.dev_displayProgressionsPanel=Pokaż postępy # +options.dev_addProgressionId=Dodaj identyfikator postępów # +options.dev_reset_day_one_experience=Zresetuj początkowe doświadczenie # +options.dev_useZippedInPackagePacks=Użyj zestawów zzipowanych # +options.dev_importPacksAsZip=Importuj zestawy w formacie zip # +options.dev_folders_portSettingsFolder=Wyeksportuj folder ustawień # +options.dev_useOverrideDate=Użyj daty zastępczej # +options.dev_displayOverrideDatetime=Wyświetl obiekt DateTime # +options.dev_loadOverrideDate=Załaduj datę zastępczą przy uruchomieniu # +options.dev.timeZoneType=Zastąp typ strefy czasowej edytora # +options.dev.timeZoneType.local=Edycja w czasie lokalnym # +options.dev.timeZoneType.utc=Edycja w czasie UTC # +options.dev_overrideDateYear=Rok # +options.dev_overrideDateMonth=Miesiąc # +options.dev_overrideDateDay=Dzień # +options.dev_overrideDateHour=Godzina # +options.dev_overrideDateMinute=Minuta # +options.dev_overrideDayLength=Zmiana długości dnia w minutach (min. 1) # +options.dev_overrideTimeScale=Skalowanie szybkości upływu czasu (min: 1, domyślnie: 1) # +options.dev_updateOverrideDate=Aktualizuj datę zastępczą # +options.dev_overrideVersionMajor=Główna wersja # +options.dev_overrideVersionMinor=Drugorzędna wersja # +options.dev_overrideVersionPatch=Łatka # +options.dev_updateVersionOverride=Zaktualizuj wersję zastępującą klienta # +options.dev_resetOverrideDate=Zresetuj datę zastępczą # +options.dev_clearStoreCache=Wyczyść pamięć podręczną rynku # +options.dev_clearLibraryCache=Wyczyść pamięć podręczną biblioteki # +options.dev_clearAllCache=Wyczyść wszystkie dane pamięci podręcznej # +options.dev_connection_quality=Kondycjoner sieci (symuluj złe połączenia) # +options.dev_connection_off=Wył. – Połączenie „w pamięci” włączone dla gry lokalnej # +options.dev_connection_nolimit=Pełen stos sieciowy włączony – brak ograniczeń # +options.dev_connection_4g=4G – 15 Mbps, 100 ms opóźnienia, 1% utraty pakietów # +options.dev_connection_3g=3G – 1,5 Mbps, 200 ms opóźnienia, 2% utraty pakietów # +options.dev_connection_slow=Wolne – 400 Kbps, 300 ms opóźnienia, 3% utraty pakietów # +options.dev_connection_veryslow=Bardzo wolne – 200 Kbps, 400 ms opóźnienia, 4% utraty pakietów # +options.dev_deleteAllPersonas=Usuń wszystkie wizerunki # +options.dev_deleteLegacyPersona=Usuń miejsce poprzedniej roli # +options.dev_identity_environment=Nowa tożsamość i środowisko infrastruktury internetowej (wymaga ponownego uruchomienia) # +options.dev_identity_environment.dev=Rozwój # +options.dev_identity_environment.test=Test # +options.dev_identity_environment.prod=Produkcja # +options.dev_education_services_environment=Środowisko usług edukacyjnych (MUTS) (wymaga ponownego uruchomienia) # +options.dev_education_environment.dev=Rozwój # +options.dev_education_environment.staging=Inscenizacja # +options.dev_education_environment.preprod=Przedprodukcja # +options.dev_education_environment.prod=Produkcja # +options.dev_education_environment.local=Lokalne # +options.dev_azure_notebooks_environment=Środowisko notesów platformy Azure – AZNB (wymaga ponownego uruchomienia edytora) # +options.dev_azure_notebooks_environment.prod=Produkcja # +options.dev_azure_notebooks_environment.staging=Obszar testowy # +options.dev.windowsStore=Wybierz wersję Windows Store (wymaga ponownego uruchomienia) # +options.dev.windowsStore.auto=Automatyczny # +options.dev.windowsStore.v6=Starsza wersja Windows Store – V6 # +options.dev.windowsStore.v8=OneStore - V8 # +options.dev.stores=Aktualnie aktywne sklepy: # +options.dev_sunset_overrides=Zezwól na tryb unieważniający wyłączanie gier # +options.dev_sunset_status=Traktuj urządzenie jako całkowicie wyłączone # +options.dev_sunsetting_tier=Poziom wyłączania # +options.dev_sunsetting_tier.one=Poziom 1 – Początkowy # +options.dev_sunsetting_tier.two=Poziom 2 – KitKat # +options.dev_sunsetting_tier.three=Poziom 3 – FireTV # +options.dev_sunsetting_tier.four=Poziom 4 – 1024 MB # +options.dev_sunsetting_tier.five=Poziom 5 – Do ustalenia # +options.dev_sunsetting_tier.not_pending=Nie oczekuje # +options.dev.gathering_config_id_override=Zbieranie: identyfikator konfiguracji – zastąpienie # +options.difficulty=Poziom trudności # +options.difficulty.easy=Łatwy # +options.difficulty.hard=Trudny # +options.difficulty.hardcore=Hardcore # +options.difficulty.normal=Normalny # +options.difficulty.peaceful=Pokojowy # +options.dpadscale=Rozmiar pada kierunkowego # +options.enableChatTextToSpeech=Zamiana tekstu na mowę na czacie # +options.enableAutoPlatformTextToSpeech=Zamiana tekstu na mowę zgodnie z ustawieniami urządzenia # +options.enableUITextToSpeech=Zamiana tekstu na mowę interfejsu użytkownika # +options.enableOpenChatMessage=Włącz wiadomości na otwartym czacie # +options.entityShadows=Cienie bytów # +options.editSettings=Edytuj ustawienia # +options.fancyskies=Piękne niebo # +options.farWarning1=Zaleca się zainstalowanie 64-bitowej Javy # +options.farWarning2=dla 'Dalekiej' odległości renderowania (masz wersję 32-bitową) # +options.fboEnable=Włącz obiekty bufora ramki (FBO) # +options.forceUnicodeFont=Wymuś czcionkę Unicode # +options.fov=Pole widzenia # +options.fov.toggle=W czasie rozgrywki pole widzenia może się zmieniać # +options.licenses=Licencje # +options.licensed_content=Zawartość chroniona licencją # +options.networkSettings=Ustawienia sieciowe # +options.font_license=Licencja czcionki # +options.font_license_body=%1 # +options.livingRoomFOV=Pole widzenia salonu # +options.default.format=%s # +options.percent.format=%s%% # +options.fov.format=%s° # +options.fov.max=Quake Pro # +options.fov.min=Normalne # +options.hudOpacity=Przezroczystość interfejsu HUD # +options.hudOpacity.max=Normalny # +options.hudOpacity.min=Ukryty # +options.framerateLimit=Maks. liczba kl./s # +options.framerateLimit.max=Bez ograniczeń # +options.fullKeyboardGameplay=Rozgrywka z pełną klawiaturą # +options.fullKeyboardLayout=Układ pełnej klawiatury # +options.fullscreen=Pełny ekran # +options.gamepadcursorsensitivity=Czułość kursora kontrolera # +options.gamertag=Tag gracza: # +options.gamma=Jasność # +options.gamma.max=Jaskrawa # +options.gamma.min=Nastrojowa # +options.worldLightBrightness=Jasność oświetlenia świata # +options.goToFeedbackWebsite=Przejdź do strony z opiniami # +options.graphics=Dokładna grafika # +options.transparentleaves=Przezroczyste liście # +options.bubbleparticles=Fantazyjne bąbelki # +options.smooth_lighting=Gładkie oświetlenie # +options.gui.accessibility.scaling=Bardzo duże skalowanie graficznego interfejsu użytkownika # +options.gui.accessibility.scaling.tooltip=Włącza bardzo dużą wersję interfejsu menu jako dodatkową opcję dostępności. To ustawienie może powodować wizualne usterki na niektórych ekranach menu. # +options.upscaling=Zwiększanie rozdzielczości # +options.raytracing=Śledzenie promieni # +options.raytracing.disabled.upsell.supported_platform=Tę opcję można edytować tylko w światach obsługujących śledzenie promieni. Znajdź je na rynku lub utwórz własny pakiet zasobów wykorzystujący śledzenie promieni. # +options.raytracing.disabled.upsell.unsupported_platform=Do korzystania z tej funkcji potrzebne jest określone urządzenie, więcej informacji uzyskasz pod adresem: http://aka.ms/ray-tracing-FAQ # +options.graphics.fancy=Dokładna # +options.graphics.fast=Szybka # +options.renderingProfile=Grafika # +options.renderingProfile.sad=Podstawowa # +options.renderingProfile.fancy=Fantazyjna # +options.renderingProfile.superfancy=Superfantazyjna # +options.go_to_keybinds=Przejdź do klawiszy # +options.group.audio=Dźwięk # +options.group.feedback=Opinia # +options.group.game=Gra # +options.group.graphics=Jakość grafiki # +options.group.graphics.experimental=Eksperymentalna # +options.group.input=Sterowanie # +options.group.multiplayer=Tryb wieloosobowy # +options.group.realms=Masz zaproszenie do wersji alfa Realms? # +options.guiScale=Rozmiar pada kierunkowego # +options.guiScale.auto=Automatyczny # +options.guiScale.disabled=Skalowanie interfejsu użytkownika nie jest obsługiwane na tym monitorze, najprawdopodobniej z powodu niskiej rozdzielczości. # +options.guiScale.large=Duży # +options.guiScale.maximum=Maks. # +options.guiScale.medium=Średni # +options.guiScale.minimum=Min. # +options.guiScale.normal=Normalny # +options.guiScale.optionName=Modyfikator skali interfejsu # +options.guiScale.small=Mały # +options.hidden=Ukryty # +options.hidehud=Ukryj interfejs HUD # +options.hidehand=Ukryj rękę # +options.classic_box_selection=Wybór konturu # +options.creator=Twórca # +options.creatorTitle=Ustawienia twórcy # +options.vr_classic_box_selection=Wybór konturu # +options.hidegamepadcursor=Ukryj kursor kontrolera # +options.hidegui=Ukryj interfejs # +options.showKeyboardPrompts=Ukryj podpowiedzi dotyczące klawiatury i myszy # +options.showLearningPrompts=Pokaż podpowiedzi edukacyjne # +options.hidetooltips=Ukryj podpowiedzi kontrolera # +options.splitscreenHUDsize=Rozmiar interfejsu HUD na ekranie dzielonym # +options.ingamePlayerNames=Nazwy graczy w grze # +options.splitscreenIngamePlayerNames=Nazwy graczy w grze na ekranie dzielonym # +options.interfaceOpacity=Przezroczystość interfejsu HUD # +options.interactionmodel=Model interakcji # +options.interactionmodel.touch=Dotyk # +options.interactionmodel.crosshair=Celownik # +options.interactionmodel.classic=Klasyczny # +options.splitscreenInterfaceOpacity=Przezroczystość interfejsu HUD na ekranie dzielonym # +options.textBackgroundOpacity=Nieprzezroczystość tła tekstu # +options.hidepaperdoll=Ukryj kukłę postaci # +options.showautosaveicon=Pokaż ikonę autozapisu # +options.hold=Przytrzymaj # +options.hotbarScale=Skala paska narzędzi # +options.invertMouse=Odwróć mysz # +options.invertYAxis=Odwróć oś y # +options.joystickMoveVisible=Joystick zawsze widoczny # +options.thumbstickOpacity=Nieprzezroczystość joysticka # +options.defaultJoystickMoveVisible=Joystick widoczny, gdy nie jest używany # +options.creativeDelayedBlockBreaking=Opóźnione łamanie bloków (tylko tryb kreatywny) # +options.keyboardLayout=Układ klawiatury # +options.keyboardAndMouse=Klawiatura i mysz # +options.keyboardAndMouseSettings=Ustawienia myszy i klawiatury # +options.language=Język # +options.languageGuiScaleCompatibility.title=Niekompatybilność języka i wielkości graficznego interfejsu użytkownika # +options.languageGuiScaleCompatibility.message.short=Czcionka wybranego przez Ciebie języka jest nieczytelna na tak małym interfejsie graficznym użytkownika. # +options.languageGuiScaleCompatibility.message.long=Czcionka wybranego przez ciebie języka jest nieczytelna na tak małym interfejsie graficznym użytkownika. Chcesz zwiększyć jego rozmiar? # +options.languageGuiScaleCompatibility.ok=Zwiększ rozmiar graficznego interfejsu użytkownika # +options.languageGuiScaleCompatibility.cancel=Wróć # +options.languageWarning=Tłumaczenia mogą nie być w 100% dokładne # +options.lefthanded=Leworęczni # +options.hotbarOnlyTouch=Dotyk działa jedynie na podręczny ekwipunek # +options.manage=Zarządzaj # +options.manageAccount=Zarządzaj kontem # +options.mipmapLevels=Poziomy mipmappingu # +options.modelPart.cape=Peleryna # +options.modelPart.hat=Kapelusz # +options.modelPart.jacket=Kurtka # +options.modelPart.left_pants_leg=Lewa nogawka # +options.modelPart.left_sleeve=Lewy rękaw # +options.modelPart.right_pants_leg=Prawa nogawka # +options.modelPart.right_sleeve=Prawy rękaw # +options.multiplayer.title=Ustawienia dla wielu graczy... # +options.music=Muzyka # +options.name=Nazwa użytkownika # +options.defaultName=Steve # +options.off=Wył. # +options.on=Wł. # +options.particles=Cząstki # +options.particles.all=Wszystkie # +options.particles.decreased=Zmniejszone # +options.particles.minimal=Min. # +options.patchNotes=Informacje o aktualizacji # +options.performanceButton=Ustawienia wydajności grafiki... # +options.performanceVideoTitle=Ustawienia wydajności grafiki # +options.postButton=Ustawienia przetwarzania końcowego... # +options.postProcessEnable=Włącz przetwarzanie końcowe # +options.postVideoTitle=Ustawienia przetwarzania końcowego # +options.profile=Profil # +options.profileTitle=Profil użytkownika i ustawienia # +options.general=Ogólne # +options.generalTitle=Ustawienia ogólne # +options.account=Konto # +options.accountTitle=Ustawienia konta Nintendo # +options.accountError=Błąd konta # +options.accountErrorButton=Wyświetl błędy # +options.qualityButton=Ustawienia jakości grafiki... # +options.qualityVideoTitle=Ustawienia jakości grafiki # +options.reducedDebugInfo=Uproszczone debugowanie # +options.renderClouds=Renderuj chmury # +options.renderDistance=Odległość renderowania # +options.raytracing.renderDistance=Odległość renderowania śledzenia promieni # +options.raytracing.renderDistanceFormat=%s chunki(ów) # +options.renderDistanceFormat=%s chunk. # +options.renderDistanceRecommendedFormat=%s chunki(-ów) (zalecane) # +options.renderDistance.warning=Tak duża odległość renderowania może spowodować niską liczbę wyświetlanych klatek na sekundę, zawieszanie gry lub inne nieoczekiwane skutki # +options.raytracing.renderdistance.warning=To ustawienie może powodować problemy z wydajnością w trakcie gry. # +options.resetSettings=Przywróć domyślne # +options.resetSettings.popUp=Czy na pewno chcesz zresetować ustawienia? # +options.maxFramerate=Maks. liczba kl./s (eksperymentalne) # +options.maxFramerateFormat=%s kl./s # +options.perf_turtle=Żółw wydajności # +options.msaa=Wygładzanie # +options.texelAA=Wygładzanie teksel # +options.renderDistance.far=Duża # +options.renderDistance.normal=Normalna # +options.renderDistance.short=Mała # +options.renderDistance.tiny=B. mała # +options.resourcepacks=Paczki zasobów # +options.safeZone=Bezpieczny obszar # +options.safeZoneX=Poziomy bezpieczny obszar # +options.safeZoneY=Pionowy bezpieczny obszar # +options.safeZone.title=Zmień granice bezpiecznego obszaru # +options.safeZone.description=Przesuwaj suwaki, aż wszystkie cztery narożniki będą pasować do krawędzi Twojego ekranu. # +options.saturation=Nasycenie # +options.screenAnimations=Animacje # +options.screenPositionX=Pozioma pozycja ekranu # +options.screenPositionY=Pionowa pozycja ekranu # +options.sensitivity=Czułość # +options.sensitivity.max=NADDŹWIĘKOWA!!! # +options.sensitivity.min=*ziew* # +options.spyglassdampen=Spowolnienie lunety # +options.staticjoystick=Zablokuj joystick # +options.dwellbeforedragtime=Czas oczekiwania przed przeciągnięciem (ms) # +options.stacksplittingtriggertime=Czas podziału stosu (ms) # +options.multiplayergame=Gra wieloosobowa # +options.servervisible=Widoczny dla graczy LAN # +options.ShowComfortSelectScreen=Pokaż ekran wyboru udogodnień # +options.sliderLabelFormat=%s: %s # +options.smoothRotationSpeed=Prędkość gładkiego obrotu # +options.xboxliveBroadcast.inviteOnly=Tylko zaproszenie # +options.xboxliveBroadcast.friendsOnly=Tylko znajomi # +options.xboxliveBroadcast.friendsOfFriends=Znajomi znajomych # +options.xboxliveBroadcastSettings=Ustawienia konta Microsoft # +options.xboxlivevisible=Widoczne dla graczy z sieci Xbox # +options.xboxLiveAccountSettings=Ustawienia konta Microsoft # +options.xboxLiveSignedIn=Zalogowano na konto Microsoft # +options.xboxLiveSignedOut=Wylogowano z konta Microsoft # +options.xboxLive.privacyControl=Prywatność i bezpieczeństwo online # +options.realms.checkInvites=Zarządzanie zaproszeniami do członkostwa w Realms # +options.skinCustomisation=Dostosowywanie skórki... # +options.skinCustomisation.title=Dostosowywanie skórki # +options.skin.change=Zmień skórkę # +options.snooper=Włącz Snooper # +options.snooper.desc=Chcemy gromadzić informacje o twoim urządzeniu, żeby ulepszać Minecrafta dzięki wiedzy na temat tego, co możemy obsługiwać i gdzie leżą największe problemy. Wszystkie te informacje są całkowicie anonimowe i można je przejrzeć poniżej. Obiecujemy, że nie zrobimy niczego złego z tymi danymi, ale jeśli ci się to nie podoba, możesz bezproblemowo wyłączyć tę opcję! # +options.snooper.title=Gromadzenie informacji na temat specyfikacji urządzenia # +options.snooper.view=Ustawienia Snoopera... # +options.sound=Głośność dźwięku # +options.sounds=Dźwięk # +options.sounds.title=Ustawienia dźwięku # +options.accessibility=Ułatwienia dostępu # +options.accessibility.title=Ustawienia ułatwień dostępu # +options.screenShake=Drżenie kamery # +options.darknessEffectModifier.message=Dostosuj poziom ciemności ekranu po zastosowaniu efektu ciemności (spowodowanego przez moby i inne czynniki) # +options.darknessEffectModifier=Natężenie efektu ciemności # +options.glintStrength.message=Dostosuj przezroczystość migotania na zaklętych przedmiotach # +options.glintStrength=Intensywność migotania # +options.glintSpeed.message=Dostosuj częstotliwość migotania na zaklętych przedmiotach # +options.glintSpeed=Częstotliwość migotania # +options.notificationDuration.Toast=Czas trwania wyskakującego powiadomienia # +options.notificationDuration.Chat=Czas trwania wiadomości czatu # +options.notificationDuration.ToastMessage=Określ, jak długo mają być wyświetlane wiadomości, takie jak zaproszenia do gry i oferty dotyczące przedmiotów z Rynku # +options.notificationDuration.ChatDuration=Wybierz, jak długo mają być widoczne wiadomości czatu # +options.notificationDuration.ThreeSec=3 sekundy (domyślnie) # +options.notificationDuration.TenSec=10 sekund # +options.notificationDuration.ThirtySec=30 sekund # +options.splitscreen=Ekran dzielony # +options.splitscreen.horizontal=Ekran dzielony poziomo # +options.splitscreen.vertical=Ekran dzielony pionowo # +options.stickyMining=Lepkie kopanie # +options.stream=Ustawienia transmisji... # +options.stream.bytesPerPixel=Jakość # +options.stream.changes=Konieczne może być ponowne uruchomienie streamu, żeby wprowadzone zmiany weszły w życie. # +options.stream.chat.enabled=Włącz # +options.stream.chat.enabled.always=Zawsze # +options.stream.chat.enabled.never=Nigdy # +options.stream.chat.enabled.streaming=Podczas streamowania # +options.stream.chat.title=Ustawienia czatu Twitch # +options.stream.chat.userFilter=Filtr użytkownika # +options.stream.chat.userFilter.all=Wszyscy obserwujący # +options.stream.chat.userFilter.mods=Moderatorzy # +options.stream.chat.userFilter.subs=Subskrybenci # +options.stream.compression=Kompresja # +options.stream.compression.high=Wysoka # +options.stream.compression.low=Niska # +options.stream.compression.medium=Średnia # +options.stream.estimation=Szacowana rozdzielczość: %dx%d # +options.stream.fps=Liczba kl./s # +options.stream.ingest.reset=Zresetuj preferencje # +options.stream.ingest.title=Serwery transmisji Twitch # +options.stream.ingestSelection=Lista serwerów transmisji # +options.stream.kbps=Przepustowość # +options.stream.mic_toggle.mute=Wycisz # +options.stream.mic_toggle.talk=Mów # +options.stream.micToggleBehavior=Wciśnij, żeby mówić # +options.stream.micVolumne=Głośność mikrofonu # +options.stream.sendMetadata=Wyślij metadane # +options.stream.systemVolume=Głośność systemowa # +options.stream.title=Ustawienia transmisji przez Twitcha # +options.thirdperson=Widok kamery # +options.thirdperson.firstperson=Z pierwszej osoby # +options.thirdperson.thirdpersonback=Z trzeciej osoby (tył) # +options.thirdperson.thirdpersonfront=Z trzeciej osoby (przód) # +options.title=Opcje # +options.toggle=Przełącz # +options.copyCoordinateUI=Włącz interfejs funkcji kopiowania współrzędnych # +options.toggleCrouch=Przełącznik skradania # +options.touch=Dotyk # +options.touchSettings=Ustawienia dotyku # +options.touchscreen=Tryb ekranu dotykowego # +options.uiprofile=Profil interfejsu użytkownika # +options.uiprofile.classic=Klasyczny # +options.uiprofile.pocket=Kieszeń # +options.betaNewDeathScreenToggle=Nowy ekran „Giniesz” (eksperymentalny) # +options.betaNewDeathScreenToggle.disabled=Nie możesz zmienić tego ustawienia podczas gry w świecie # +options.usetouchpad=Podzielone sterowanie # +options.viewSubscriptions=Subskrypcje # +options.viewSubscriptions.button.info=Informacje # +options.viewSubscriptions.button.price=%s # +options.viewSubscriptions.button.pricePerMonth=%s/miesiąc # +options.viewSubscriptions.button.manage=Zarządzaj # +options.viewSubscriptions.renew=Odnawia się co 30 dni # +options.viewSubscriptions.daysRemaining=Pozostało dni: %d # +options.viewSubscriptions.realmsPlus.header=Dostępne subskrypcje # +options.viewSubscriptions.realmsPlus.headerAdditional=Dodatkowe subskrypcje # +options.viewSubscriptions.realmsPlus.detail=Ponad 150 zestawów zawartości do pobrania z rynku i własny serwer Realm dla 10 graczy # +options.viewSubscriptions.realms.header=Dodatkowe subskrypcje # +options.viewSubscriptions.realms.detail=Dostęp do własnego serwera Realms, na którym jednocześnie może grać do %d graczy # +options.viewSubscriptions.loadingSubscriptions=Wczytywanie twoich subskrypcji… # +options.viewSubscriptions.loadingSubscriptionsFailed=Nie udało się wczytać subskrypcji # +options.viewSubscriptions.purchasedPlatformDiffers=Ta zawartość została zakupiona poprzez %s. Aby nią zarządzać, musisz skorzystać z tamtego urządzenia. # +options.viewSubscriptions.mySubscriptions=Moje subskrypcje # +options.viewSubscriptions.noActiveSubscriptions=Nie masz aktywnych subskrypcji # +options.viewSubscriptions.signIn=Zaloguj się # +options.viewSubscriptions.buyAnAdditionalRealm=Kup dodatkowy świat Realms # +options.viewSubscriptions.realmsPlusSubscriptionForRealm=Subskrypcja usługi Realms Plus dla świata Realms: %s. # +options.viewSubscriptions.additionalSubscriptionForRealm=Dodatkowa subskrypcja dla świata Realms: %s. # +options.viewSubscriptions.personalRealmServer=Twój własny serwer Realms, który umożliwi ci dodawanie nieograniczonej liczby członków i grę online z maksymalnie 2 znajomymi # +options.viewSubscriptions.tenPlayers=Serwer Realms dla 10 graczy # +options.viewSubscriptions.twoPlayers=Serwer Realms dla 2 graczy # +options.viewSubscriptions.startedInStore=Zaczęto w sklepie: %s # +options.viewSubscriptions.boughtOnAnotherDevice=Zakupiono na innym urządzeniu # +options.viewSubscriptions.deviceSunsetting=Twoja wersja może wkrótce nie uzyskać dostępu do obszaru Realms # +options.viewSubscriptions.deviceSunset=Twoja wersja nie może uzyskać dostępu do obszaru Realms # +options.viewSubscriptions.consumableToSubscriptionTransitionInfo=W tej chwili nie możesz przedłużyć swojego świata Realms. Wprowadziliśmy subskrypcję na światy Realms, którą możesz nabyć po wygaśnięciu swojego świata Realms. Nie musisz się jednak martwić! Otrzymasz od nas 14 dodatkowych dni za darmo, a twój świat Realms pozostanie online. Zyskasz dzięki temu mnóstwo czasu na jego przedłużenie. # +options.swapJumpAndSneak=Zamień skok i skradanie się # +options.swapGamepadAB=Zamiana przycisków A/B # +options.swapGamepadXY=Zamiana przycisków X/Y # +options.usetouchscreen=Graj za pomocą ekranu dotykowego # +options.vbo=Użyj VBO # +options.video=Wideo # +options.videoTitle=Ustawienia wideo # +options.viewBobbing=Animacja chodzenia # +options.visible=Widoczna # +options.vsync=Użyj synchronizacji pionowej # +options.vsync.off=Brak synchronizacji pionowej # +options.vsync.on=Synchronizacja pionowa # +options.vsync.adaptive=Adaptacyjna synchronizacja pionowa # +options.websocketEncryption=Wymaga szyfrowanych Websockets # +options.websocketEncryptionWarningLabel=Wyłącz tę opcję jedynie w sytuacji, w której często łączysz się ze znaną i bezpieczną aplikacją. # +options.filelocation.title=Lokalizacja pliku # +options.filelocation.external=Zewnętrzna # +options.filelocation.appdata=Aplikacja # +options.filelocation.external.warning.title=Ostrzeżenie # +options.filelocation.external.warning.body=Zmieniła się lokalizacja zewnętrznej pamięci masowej, przez co możesz stracić swoje światy na niektórych urządzeniach. Szczegółowe informacje możesz znaleźć na następującej stronie: %s # +options.filelocation.external.warning.button=Szczegóły (nastąpi uruchomienie przeglądarki) # +options.atmosphericsEnable=Efekty atmosferyczne # +options.edgeHighlightEnable=Podświetlanie krawędzi # +options.bloomEnable=Efekt Bloom # +options.terrainShadowsEnable=Cienie terenu # +options.superFancyWaterEnable=Superfantazyjna woda # +options.onlyTrustedSkinsAllowed=Zezwalaj tylko na zaufane skórki # + +options.autoUpdateEnabled=Automatyczna aktualizacja odblokowała zestawy # +options.autoUpdateMode=Automatyczna aktualizacja odblokowała zestawy # +options.autoUpdateMode.off=Wył. # +options.autoUpdateMode.on.withWifiOnly=Wł. tylko przy Wi-Fi # +options.autoUpdateMode.on.withCellular=Wł. tylko przy Wi-Fi lub sieci komórkowej # +options.allowCellularData=Zezwalaj na mobilną transmisję danych do gry online # +options.allowCellularData.message=Używaj komórkowej transmisji danych do gry wieloosobowej, gdy Wi-Fi jest niedostępne. Może to wiązać się z dodatkowymi kosztami danych. # +options.cellularDataWarningLabel=Granie za pomocą sieci komórkowych może skutkować poniesieniem dodatkowych kosztów na rzecz operatora komórkowego. # +options.openFeedbackPage=Przejście do strony z opiniami # +options.openFeedbackPage.message=Otworzy się domyślna przeglądarka z witryną z opiniami o grze Minecraft. # +options.openFeedbackPage.continue=Przejdź do strony z opiniami # +options.turnOffAchievements=Wyłączyć osiągnięcia? # +options.turnOffAchievements.message=Osiągnięcia są dostępne tylko w światach ustawionych na tryb przetrwania z wyłączonymi kodami. Jeśli będziesz kontynuować, nikt nie zdobędzie osiągnięć, grając w tym świecie, nawet jeśli przed grą dokonasz zmian. # +options.achievementsDisabled=W tym świecie nie można zdobywać osiągnięć. # +options.achievementsDisabled.onLoad=Jeśli rozpoczniesz grę przy tych ustawieniach, w tym świecie nie będzie można zdobyć osiągnięć. # +options.achievementsDisabled.notSignedIn=W tym świecie można zdobywać osiągnięcia, jednak w tym celu musisz się zalogować na konto Microsoft. # +options.turnOffCrossPlatformMultiplayer=Wyłączyć międzyplatformowy tryb wieloosobowy? # +options.turnOffCrossPlatformMultiplayer.message=Zawartość, której chcesz użyć, jest niedozwolona w międzyplatformowym trybie wieloosobowym. Kontynuując, pozbawisz się możliwości uczestniczenia w sieciowej rozgrywce dla wielu graczy używających różnych platform. # +options.conflictingPacks=Niekompatybilne zestawy # +options.conflictingPacks.message.onStack=Zestaw, który został już przeniesiony do grupy zestawów, nie może zostać uruchomiony wraz z innymi zestawami. %s # +options.conflictingPacks.message.offStack=Zestaw, których chcesz uruchomić, nie może być uruchamiany z innymi zestawami. %s # +options.conflictingPacks.message.offStackWithBehavior=Kontynuując, usuniesz wszystkie obecne zestawy i dodasz zestaw, który próbujesz uruchomić. Działanie to usunie ze świata wszystkie paczki zachowań, co może doprowadzić do jego awarii i sprawić, że stracisz stworzoną przez siebie zawartość. # +options.conflictingPacks.continue=Kontynuując, usuniesz wszystkie obecne zestawy, a następnie dodasz ten, który próbujesz uruchomić. # +options.crossPlatformMultiplayerDisabled=Zawartość aktywna w tym świecie nie może zostać użyta w trybie dla wielu graczy korzystających z różnych platform. # +options.multiplayerDisabled=Zawartość aktywna w tym świecie nie może zostać użyta w trybie dla wielu graczy. # +options.skinsCrossPlatformMultiplayerDisabled=Używana przez Ciebie skórka jest niedozwolona w trybie wieloosobowym pozwalającym na grę na różnych platformach. # +options.skinsMultiplayerDisabled=Używana przez Ciebie skórka jest niedozwolona w trybie wieloosobowym. # +options.content.noRealms=Edytować świat? # +options.content.noRealms.message=Ten świat używa pakietu zasobów lub szablonu, który jest niedozwolony w trybie dla wielu graczy pozwalającym na grę na różnych platformach. # +options.experimentalWorldLoad=Załadować eksperymentalny świat? # +options.experimentalWorldLoad.message=Ten świat wykorzystuje funkcje, które nadal znajdują się w fazie rozwoju. W każdej chwili może się zawiesić, ulec awarii lub przestać działać. # +options.updateWorldHeight=Aktualizacja świata # +options.updateWorldHeight.message=Ta aktualizacja sprawi, że twój świat będzie wyższy i głębszy. Dzięki niej pod twoim obecnym światem znajdziesz więcej bloków i jaskiń. Będziesz mieć więcej do odkrycia pod ziemią. # +options.activateExperimentalGameplay.message=Ostrzeżenie! Masz zamiar utworzyć kopię swojego świata z włączonymi eksperymentami. Ten nowy świat może się zawiesić, ulec awarii lub nie działać z przyszłymi aktualizacjami. # +options.activateExperimentalGameplay=Uruchomić rozgrywkę eksperymentalną? # +options.activateExperimentalGameplay.activate=Aktywuj eksperymenty # +options.activateExperimentalGameplayCreate.message=Ostrzeżenie! Aktywujesz funkcje, które nadal znajdują się w fazie rozwoju. Twój świat może się zawiesić, ulec awarii lub nie działać z przyszłymi aktualizacjami. # +options.activateFancyBubbles=Aktywować słupy fantazyjnych bąbelków? # +options.activateFancyBubblesCreate.message=Włącza słupy fantazyjnych bąbelków. Mogę one pogorszyć wydajność na niektórych urządzeniach. # +options.unlockTemplateWorldOptions=Odrzucić ustawienia twórcy? # +options.unlockTemplateWorldOptions.message=Odblokowanie tych ustawień może zmienić doświadczenie zaprojektowane przez twórcę tego szablonu. Przejście dalej uniemożliwi powrót do tego doświadczenia. # +options.unlockTemplateWorldOptions.initiate=Odblokuj opcje szablonu świata # +options.unlockTemplateWorldOptions.ok=Odblokuj wszystkie ustawienia # +options.unlockTemplateWorldOptions.cancel=Zachowaj ustawienia twórcy # +options.unlockTemplateWorldOptions.warning=Opcje szablonu świata zostały ustawione przez twórcę tego szablonu. Aby je zmienić, musisz je najpierw odblokować. # +options.unlockTemplateWorldOptions.packWarning=Odblokuj opcje szablonu świata w Ustawieniach gry, aby zmienić paczki dostępne w tym świecie. # +options.unlockTemplateWorldOptions.permissionsWarning=Odblokuj opcje szablonu świata w Ustawieniach gry, aby zmieniać uprawnienia. # +options.continue=Kontynuuj # +options.edit=Edytuj # +options.enableEducation=Włączyć Education Edition? # +options.enableEducation.message=Uaktywnia funkcje chemiczne Education Edition. Rozgrywka w wydaniu Education może uszkodzić Twój świat. Jeśli zechcesz kontynuować, wykonamy kopię Twojego świata rozpoczynającą się od [EDU]. # +options.enableEducationCreate.message=Uaktywnia funkcje chemiczne Education Edition. Po stworzeniu świata nie można ich dezaktywować. Prosimy pamiętać, że funkcje działają najlepiej na urządzeniach stacjonarnych wyposażonych w średnią i dużą ilość pamięci. # +options.goBack=Wróć # +options.loadWorldAnyway=Załaduj świat mimo to # +options.updateAndPlay=Zaktualizuj i graj # +options.makeBackup=Utwórz kopię zapasową mojego świata # +options.managePrivacy=Aby zarządzać ustawieniami prywatności, wejdź na stronę https://account.xbox.com/Settings w dowolnej wyszukiwarce. ###disable_3rd_party_console_resource_pack_check +options.unlink_msa.button=Odłącz konto Microsoft # +options.unlink_msa.confirm.title=Odłączyć konto Microsoft? # +options.unlink_msa.confirm.warning=UWAGA: po odłączeniu utracisz możliwość przechowywania postępów i zakupów dokonanych na platformie „PlayStation 4” z poziomu konta %s. # +options.unlink_msa.confirm.warning.2=Odłączenie konta Microsoft z poziomu niniejszej gry będzie miało wpływ na wszystkie gry Minecraft na obecnej platformie, które korzystały z tego konta Microsoft. # +options.unlink_msa.confirm.checkbox1=Nie będę mieć już dostępu do żadnej zawartości dostępnej w sklepie podczas gry na innych platformach. # +options.unlink_msa.confirm.checkbox2=Nie będę mieć już możliwości gry ze znajomymi z innych platform. # +options.unlink_msa.confirm.checkbox3=Nie będę mieć już dostępu do usługi Realms, w tym do subskrypcji Realms, które są obecnie aktywne. # +options.unlink_msa.confirm.checkbox4=Rozumiem powyższe zasady i mimo to chcę odłączyć konto Microsoft. # +options.unlink_msa.confirm.button=Odłącz # +options.unlink_msa.progress.title=Odłączanie # +options.unlink_msa.progress.body=Odłączanie twoich kont… # +options.unlink_msa.success.title=Odłączanie zakończone powodzeniem # +options.unlink_msa.success.body=Twoje konta zostały odłączone. # +options.unlink_msa.failure.title=Coś poszło nie tak # +options.unlink_msa.failure.body=Nie udało się odłączyć twoich kont. Może warto sprawdzić połączenie z Internetem? # +options.newUiEditWorld.title=Czy chcesz wypróbować nowy wygląd? # +options.newUiEditWorld.info=§7Wypróbuj nadchodzącą przeprojektowaną wersję tej strony. Zawsze możesz wrócić do starego wyglądu. # +options.newUiEditWorld.initiate=Wypróbuj nowy wygląd # +options.newUiEditWorldDialog.title=Ustawienia nie zostaną zapisane # +options.newUiEditWorldDialog.body=Jeśli powrócisz do nowej funkcji, konieczne będzie rozpoczęcie do nowa. Czy na pewno chcesz kontynuować? # +options.newUiEditWorldDialog.accept=Przejdź do nowej funkcji bez zapisywania # +options.newUiEditWorldDialog.stay=Korzystaj dalej z bieżącej funkcji # +options.editor.modeDescription.message=Tryb edytora dodaje zaawansowane narzędzia do edycji światów. Przeznaczony dla doświadczonych twórców korzystających z urządzeń wyposażonych w mysz i klawiaturę. # +options.editor.modeDescription.messageWithMouse=Tryb edytora dodaje zaawansowane narzędzia do edycji światów. Przeznaczony dla doświadczonych twórców. # +options.editor.modeActive=Minecraft jest obecnie w trybie edytora. # +options.editor.modeNotActive=Minecraft nie jest obecnie w trybie edytora. # +options.editor.achievementsDisabled=W tym świecie nie można zdobywać osiągnięć. # +options.newUiPlayScreen.initiate=Przełącz na nowy interfejs użytkownika # +options.openPage.continue=Więcej informacji # + +options.dcast_character.Title=Nowe postacie do tworzenia postaci # + +patchNotes.loading=Ładowanie informacji o poprawkach # +patchNotes.continue=Kontynuuj # +patchNotes.unlock=Odblokuj # +patchNotes.error.noInternet.title=Brak połączenia z Internetem # +patchNotes.error.noInternet.msg=Ups! Coś poszło nie tak. Sprawdź swoje połączenie internetowe! # +patchNotes.error.notFound.title=Informacje o aktualizacji %1 # +patchNotes.error.notFound.msg=Naprawiliśmy kilka błędów. Prześlemy nowe informacje o aktualizacji, gdy będziemy mieli ich więcej. # + +sunsetting.popup.title=To urządzenie nie jest już obsługiwane. # +sunsetting.popup.moreInfo=Więcej informacji # +sunsetting.popup.dontshow=Nie pokazuj ponownie tego komunikatu # + +sunsetting.popup.moreInfo.gearVR=Aby uzyskać więcej informacji, odwiedź https://aka.ms/MinecraftSunsetting w dowolnej przeglądarce internetowej. # +sunsetting.popup.moreInfo.gearVR.geo=Aby uzyskać więcej informacji, odwiedź https://aka.ms/MinecraftSunsetting w dowolnej przeglądarce internetowej. # + +sunsetting.popup.pendingSunset.ios_android=Nasze wsparcie tego urządzenia dobiega końca. Będziesz nadal otrzymywać aktualizacje do listopada 2022, po czym otrzymasz ostateczną aktualizację dla tego urządzenia. Szczerze przepraszamy za wszelkie niedogodności z tym związane. %sPo otrzymaniu ostatniej aktualizacji nadal będzie można grać w swoich światach i mieć dostęp do zakupów na Rynku (w tym do Minecoins). Obszary Realms zarządzane z tego urządzenia będą także nadal działać, chyba że zostaną zaktualizowane przez właściciela obszaru na innym urządzeniu. Nie będziesz już otrzymywać najnowszych aktualizacji i nie będzie możliwa gra w trybie wieloosobowym na urządzeniach lub w obszarach, które nadal otrzymują aktualizacje. Nie będzie również możliwości połączenia się z niektórymi serwerami. %sKliknij przycisk, aby uzyskać więcej informacji, w tym na temat sposobów przenoszenia światów na nowe urządzenie. # +sunsetting.popup.sunset.ios_android=To urządzenie nie jest już obsługiwane. Finalna aktualizacja dla tego urządzenia została już dostarczona. Od tego momentu możesz nadal budować w swoich światach, a zakupy zrobione na Rynku (w tym kupno Minecoins) będą wciąż dostępne. Twoje obszary Realms będą nadal działać, chyba że zostaną zaktualizowane przez właściciela obszaru na innym urządzeniu. Nie będziesz już otrzymywać najnowszych aktualizacji i nie będzie możliwa gra w trybie wieloosobowym na urządzeniach lub w obszarach, które nadal otrzymują aktualizacje. Nie będzie również można połączyć się z niektórymi serwerami. %sKliknij przycisk, aby uzyskać więcej informacji, w tym na temat sposobów przenoszenia światów na nowe urządzenie. Zdajemy sobie sprawę z niedogodności i szczerze doceniamy ilość czasu spędzonego przez ciebie z naszą grą i mamy nadzieję, że zobaczymy się wkrótce na innym urządzeniu. # +sunsetting.popup.pendingSunset.gearvr_win10=Nasze wsparcie tego urządzenia dobiega końca. Będziesz nadal otrzymywać aktualizacje aż do czasu wydania następnej głównej wersji gry, po czym otrzymasz ostateczną aktualizację dla tego urządzenia. Szczerze przepraszamy za niedogodności. %sPo otrzymaniu ostatniej aktualizacji nadal będzie można grać w swoich światach i mieć dostęp do zakupów na Rynku (w tym do kupna Minecoins). Nie będziesz już jednak mieć dostępu do trybu wieloosobowego ani obszarów Realms z tego urządzenia. Nie będziesz też otrzymywać najnowszych aktualizacji, a gra na urządzeniach lub w obszarach, które nadal otrzymują aktualizacje będzie niemożliwa. Nie będzie również możliwości połączenia się z niektórymi serwerami. %sKliknij przycisk, aby uzyskać więcej informacji, w tym na temat sposobów przenoszenia światów na nowe urządzenie. # +sunsetting.popup.sunset.gearvr_win10=To urządzenie nie jest już obsługiwane. Dostarczyliśmy już ostateczną aktualizację dla tego urządzenia. Od tego momentu możesz budować w swoich światach, a zakupy zrobione na rynku (w tym kupno Minecoins) będą nadal dostępne. Nie będziesz już jednak mieć dostępu do trybu wieloosobowego ani obszarów Realms z tego urządzenia. Nie będziesz już otrzymywać najnowszych aktualizacji i nie będzie możliwa gra w trybie wieloosobowym na urządzeniach lub w obszarach, które nadal otrzymują aktualizacje. Nie będzie również można połączyć się z niektórymi serwerami. # +sunsetting.popup.pendingSunset.dx10=Nasze wsparcie tej karty graficznej dobiega końca. Będziesz nadal otrzymywać aktualizacje aż do czasu wydania następnej głównej wersji gry, po czym otrzymasz ostateczną aktualizację dla tego urządzenia. Szczerze przepraszamy za niedogodności. %sPo otrzymaniu ostatniej aktualizacji nadal będzie można grać w swoich światach i mieć dostęp do zakupów na Rynku (w tym do kupna Minecoins). Obszary Realms zarządzane z tego urządzenia będą nadal działać, chyba że zostaną zaktualizowane przez właściciela obszaru na innym urządzeniu. Nie będziesz też otrzymywać najnowszych aktualizacji, a gra na urządzeniach lub w obszarach, które nadal otrzymują aktualizacje będzie niemożliwa. Nie będzie również możliwości połączenia się z niektórymi serwerami. %sKliknij przycisk, aby uzyskać więcej informacji, w tym na temat sposobów przenoszenia światów na nowe urządzenie. # +sunsetting.popup.sunset.dx10=To urządzenie graficzne nie jest już obsługiwane. Otrzymano ostateczną aktualizację dla tego urządzenia. Od tego momentu możesz budować w swoich światach, a zakupy zrobione na Rynku (w tym kupno Minecoins) będą nadal dostępne. Twoje obszary Realms będą nadal działać, chyba że zostaną zaktualizowane przez właściciela obszaru na innym urządzeniu. Nie będziesz już otrzymywać najnowszych aktualizacji i nie będzie możliwa gra w trybie wieloosobowym na urządzeniach lub w obszarach, które nadal otrzymują aktualizacje. Nie będzie również można połączyć się z niektórymi serwerami. %sKliknij przycisk, aby uzyskać więcej informacji, w tym na temat sposobów przenoszenia światów na nowe urządzenie. Zdajemy sobie sprawę z niedogodności i głęboko doceniamy czas spędzony z naszą grą i twoje wsparcie. # + +sunsetting.popup.pendingSunset.geo.ios=Nasza zdolność do obsługi tego urządzenia dobiega końca w twojej okolicy. Po otrzymaniu ostatecznej aktualizacji nadal będziesz w stanie grać na swoich światach i uzyskiwać dostęp do zakupów z Rynku, ale nie będziesz już mieć możliwości dokonywania zakupów na Rynku. Realms zarządzane z tego urządzenia będą nadal działać przez 6 miesięcy. 30 września 2023 roku stracisz jednak dostępu do Realms. Zaleca się, aby wcześniej pobrać swój świat i przerwać swoją subskrypcję z ustawień Subskrypcje na swoim urządzeniu. %sJeśli logujesz się za pomocą swojego konta Microsoft/Xbox, twoje zakupy na Rynku i waluta Minecoins oraz subskrypcja usługi Realms będą dostępne na innych platformach. Jeśli chcesz przenieść swoje Realms z tego urządzenia na inne, możesz to zrobić, dodając swój świat do Realms i pobierając kopię zapasową na nowe urządzenie. %sKliknij przycisk, aby uzyskać więcej informacji, w tym sposoby przenoszenia świata na nowe urządzenie. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.ios=Nasza zdolność do obsługi tego urządzenia dobiega końca w twojej okolicy. Po otrzymaniu ostatecznej aktualizacji nadal będziesz w stanie grać na swoich światach i uzyskiwać dostęp do zakupów z Rynku, ale nie będziesz już mieć możliwości dokonywania zakupów na Rynku. Realms zarządzane z tego urządzenia będą nadal działać do 30 września 2023 roku. Następnie stracisz dostęp do Realms. Zaleca się, aby wcześniej pobrać swój świat. %sJeśli logujesz się za pomocą swojego konta Microsoft/Xbox, twoje zakupy na Rynku i waluta Minecoins oraz subskrypcja usługi Realms będą dostępne na innych platformach. Jeśli chcesz przenieść swoje Realms z tego urządzenia na inne, możesz to zrobić, dodając swój świat do Realms i pobierając kopię zapasową na nowe urządzenie. %sKliknij przycisk, aby uzyskać więcej informacji, w tym sposoby przenoszenia świata na nowe urządzenie. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.amazon=Nasza zdolność do obsługi tego urządzenia dobiega końca w twojej okolicy. Po otrzymaniu ostatecznej aktualizacji nadal będziesz w stanie grać na swoich światach i uzyskiwać dostęp do zakupów z Rynku, ale nie będziesz już mieć możliwości dokonywania zakupów na Rynku. Realms zarządzane z tego urządzenia będą nadal działać przez 6 miesięcy. 30 września 2023 roku stracisz jednak dostępu do Realms. Zaleca się, aby wcześniej pobrać swój świat. %sJeśli logujesz się za pomocą swojego konta Microsoft/Xbox, twoje zakupy na Rynku i waluta Minecoins oraz subskrypcja usługi Realms będą dostępne na innych platformach. Jeśli chcesz przenieść swoje Realms z tego urządzenia na inne, możesz to zrobić, dodając swój świat do Realms i pobierając kopię zapasową na nowe urządzenie. %sKliknij przycisk, aby uzyskać więcej informacji, w tym sposoby przenoszenia świata na nowe urządzenie. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.amazon=Nasza zdolność do obsługi tego urządzenia dobiega końca w twojej okolicy. Po otrzymaniu ostatecznej aktualizacji nadal będziesz w stanie grać na swoich światach i uzyskiwać dostęp do zakupów z Rynku, ale nie będziesz już mieć możliwości dokonywania zakupów na Rynku. Realms zarządzane z tego urządzenia będą nadal działać do 30 września 2023 roku. Następnie stracisz dostęp do Realms. Zaleca się, aby wcześniej pobrać swój świat. %sJeśli logujesz się za pomocą swojego konta Microsoft/Xbox, twoje zakupy na Rynku i waluta Minecoins oraz subskrypcja usługi Realms będą dostępne na innych platformach. Jeśli chcesz przenieść swoje Realms z tego urządzenia na inne, możesz to zrobić, dodając swój świat do Realms i pobierając kopię zapasową na nowe urządzenie. %sKliknij przycisk, aby uzyskać więcej informacji, w tym sposoby przenoszenia świata na nowe urządzenie. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.android=Nasza zdolność do obsługi tego urządzenia dobiega końca w twojej okolicy. Dzięki tej ostatecznej aktualizacji nadal będziesz w stanie grać na swoich światach i uzyskiwać dostęp do zakupów z Rynku, ale nie będziesz już mieć możliwości dokonywania zakupów na Rynku. Realms zarządzane z tego urządzenia będą nadal działać przez 6 miesięcy. 30 września 2023 r. nie będziesz już mieć dostępu do serwerów z tego urządzenia. Zalecamy pobranie swojego świata przed upływem tej daty i anulowanie subskrypcji w Google Play. %sNie będziesz już otrzymywać najnowszych aktualizacji i nie będziesz mieć możliwości gry w trybie wieloosobowym. Nie będzie również można połączyć się z niektórymi serwerami. %sJeśli logujesz się za pomocą konta Microsoft/Xbox Live, twoje zakupy na Rynku i waluta Minecoins oraz subskrypcja usługi Realms będą dostępne na innych platformach, na których grasz w grę Minecraft. Możesz rozpocząć nową subskrypcję na tych platformach. %sJeśli chcesz przenieść swoje światy z tego urządzenia na inne, możesz to zrobić, przesyłając świat do Realms i pobierając kopię zapasową na nowe urządzenie. %sKliknij przycisk, aby uzyskać więcej informacji, w tym sposoby przenoszenia świata na nowe urządzenie. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.android=Nasza zdolność do obsługi tego urządzenia dobiega końca w twojej okolicy. Po otrzymaniu ostatecznej aktualizacji nadal będziesz w stanie grać na swoich światach i uzyskiwać dostęp do zakupów z Rynku, ale nie będziesz już mieć możliwości dokonywania zakupów na Rynku. Realms zarządzane z tego urządzenia będą nadal działać do 30 września 2023 roku. Następnie stracisz dostęp do Realms. Zaleca się, aby wcześniej pobrać swój świat. %sJeśli logujesz się za pomocą swojego konta Microsoft/Xbox, twoje zakupy na Rynku i waluta Minecoins oraz subskrypcja usługi Realms będą dostępne na innych platformach. Jeśli chcesz przenieść swoje Realms z tego urządzenia na inne, możesz to zrobić, dodając swój świat do Realms i pobierając kopię zapasową na nowe urządzenie. %sKliknij przycisk, aby uzyskać więcej informacji, w tym sposoby przenoszenia świata na nowe urządzenie. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.generic=Nasza zdolność do obsługi tego urządzenia dobiega końca w twojej okolicy. Po otrzymaniu ostatecznej aktualizacji nadal będziesz w stanie grać na swoich światach i uzyskiwać dostęp do zakupów z Rynku, ale nie będziesz już mieć możliwości dokonywania zakupów na Rynku. Realms zarządzane z tego urządzenia będą nadal działać przez 6 miesięcy. 30 września 2023 roku stracisz jednak dostępu do Realms. Zaleca się, aby wcześniej pobrać swój świat. %sJeśli logujesz się za pomocą swojego konta Microsoft/Xbox, twoje zakupy na Rynku i waluta Minecoins oraz subskrypcja usługi Realms będą dostępne na innych platformach. Jeśli chcesz przenieść swoje Realms z tego urządzenia na inne, możesz to zrobić, dodając swój świat do Realms i pobierając kopię zapasową na nowe urządzenie. %sKliknij przycisk, aby uzyskać więcej informacji, w tym sposoby przenoszenia świata na nowe urządzenie. # +sunsetting.popup.sunset.geo.generic=Nasza zdolność do obsługi tego urządzenia dobiega końca w twojej okolicy. Po otrzymaniu ostatecznej aktualizacji nadal będziesz w stanie grać na swoich światach i uzyskiwać dostęp do zakupów z Rynku, ale nie będziesz już mieć możliwości dokonywania zakupów na Rynku. Realms zarządzane z tego urządzenia będą nadal działać do 30 września 2023 roku. Następnie stracisz dostęp do Realms. Zaleca się, aby wcześniej pobrać swój świat. %sJeśli logujesz się za pomocą swojego konta Microsoft/Xbox, twoje zakupy na Rynku i waluta Minecoins oraz subskrypcja usługi Realms będą dostępne na innych platformach. Jeśli chcesz przenieść swoje Realms z tego urządzenia na inne, możesz to zrobić, dodając swój świat do Realms i pobierając kopię zapasową na nowe urządzenie. %sKliknij przycisk, aby uzyskać więcej informacji, w tym sposoby przenoszenia świata na nowe urządzenie. # + +sunsetting.banner.play.worldTab.pending=Twoja wersja może wkrótce nie połączyć się z trybem wieloosobowym # +sunsetting.banner.play.friendsTab.pending=Twoja wersja może wkrótce nie połączyć się z trybem wieloosobowym # +sunsetting.banner.play.serverTab.pending=Korzystając z tej wersji, możesz wkrótce utracić możliwość połączenia się z serwerem gry wieloosobowej # + +sunsetting.banner.play.worldTab=Twoja wersja może nie połączyć się z trybem wieloosobowym # +sunsetting.banner.play.friendsTab=Twoja wersja może nie połączyć się z trybem wieloosobowym # +sunsetting.banner.play.serverTab=Twoja wersja może nie połączyć się z serwerem gry wieloosobowej # + +sunsetting.store.incompatible=Brak zgodności # +sunsetting.store.incompatiblePopup=Ta zawartość nie jest zgodna z Twoim urządzeniem. Sprawdź adres https://aka.ms/MinecraftSunsetting # + +pauseScreen.back=Wróć do gry # +pauseScreen.currentWorld=Obecny świat # +pauseScreen.header=Menu gry # +pauseScreen.options=Opcje # +pauseScreen.quit=Zapisz i zamknij # +pauseScreen.secondaryClientLeave=Zapisz i wyjdź # +pauseScreen.feed=Aktualności # +pauseScreen.invite=Zaproś do gry # +pauseScreen.ipAddress=IP: %1 # +pauseScreen.error.noIpAddress=Nie znaleziono adresu IP # +pauseScreen.error.noPort=Nie znaleziono portu # +pauseScreen.title=Gra wstrzymana # +pauseScreen.betaFeedback=Opinie na temat Bety # +pauseScreen.xboxLiveDisconnect=Ups! Twoje konto Microsoft zostało rozłączone. Aby zaprosić kolejnych graczy, zaloguj się z poziomu menu głównego i ponownie otwórz swój świat. # +pauseScreen.joinCode.Label=KOD DOŁĄCZENIA # +pauseScreen.joinCode.Icon=Ikona kodu dołączenia – %3, %1 z %2 # Example: Apple join code icon, 2 of 5 # + +permissionsScreen.kick=Wyrzuć gracza # +permissionsScreen.ban=Zablokuj gracza # + +hudScreen.tooltip.basic.back=Wstecz # +hudScreen.tooltip.basic.chat=Czat # +hudScreen.tooltip.basic.flyDown=Leć w dół # +hudScreen.tooltip.basic.flyUp=Leć w górę # +hudScreen.tooltip.basic.forward=Do przodu # +hudScreen.tooltip.basic.jump=Skok # +hudScreen.tooltip.basic.left=W lewo # +hudScreen.tooltip.basic.right=W prawo # +hudScreen.tooltip.basic.sneak=Skradanie się # +hudScreen.tooltip.basic.startFlying=Rozpoczęcie lotu # +hudScreen.tooltip.basic.stopFlying=Zakończenie lotu # +hudScreen.tooltip.basic.swimDown=Płyń w dół # +hudScreen.tooltip.basic.swimUp=Płyń w górę # + +hudScreen.tooltip.crafting=Konstruowanie # +hudScreen.tooltip.inventory=Ekwipunek # +hudScreen.tooltip.dropItem=Upuść # +hudScreen.tooltip.eject=Wysuń # +hudScreen.tooltip.potion=Wypij # +hudScreen.tooltip.milk=Wypij # +hudScreen.tooltip.draw=Naciągnij # +hudScreen.tooltip.release=Wypuść # +hudScreen.tooltip.throw=Rzuć # +hudScreen.tooltip.open=Otwórz # +hudScreen.tooltip.use=Użyj # +hudScreen.tooltip.sleep=Śpij # +hudScreen.tooltip.empty=Opróżnij # +hudScreen.tooltip.hang=Powieś # +hudScreen.tooltip.ignite=Zapal # +hudScreen.tooltip.place=Umieść # +hudScreen.tooltip.mine=Wykop # +hudScreen.tooltip.attach=Przymocuj # +hudScreen.tooltip.till=Zaoraj # +hudScreen.tooltip.dig=Wykop ścieżkę # +hudScreen.tooltip.hit=Uderz # +hudScreen.tooltip.eat=Zjedz # +hudScreen.tooltip.rotate=Obróć # +hudScreen.tooltip.plant=Roślina # +hudScreen.tooltip.dismount=Zsiądź # +hudScreen.tooltip.collect=Zbierz # +hudScreen.tooltip.peel=Okoruj # +hudScreen.tooltip.scaffoldingDescend=Przytrzymaj, aby zejść # +hudScreen.tooltip.pick=Zbierz # +hudScreen.tooltip.placeBook=Umieść książkę # +hudScreen.tooltip.readBook=Czytaj książkę # +hudScreen.tooltip.removeBook=Usuń książkę # +hudScreen.tooltip.shear=Ostrzyż # +hudScreen.tooltip.carve=Wyrzeźb # +hudScreen.tooltip.grow=Wyhoduj # +hudScreen.tooltip.boatExit=Wyjdź z łódki # +hudScreen.tooltip.emote=Emotka # +hudScreen.tooltip.change_note=Lista zmian # +hudScreen.tooltip.edit_sign=Edytuj # +hudScreen.controlCustomization.welcome=Witamy w dostosowaniu sterowania # +hudScreen.controlCustomization.instructions=Przeciągnij elementy, aby zmienić ich położenie # +hudScreen.controlCustomization.modify=Modyfikuj ustawienia # +hudScreen.controlCustomization.continue=Zaczynamy # + +playscreen.fileSize.MB=MB # +playscreen.fileSize.GB=GB # +playscreen.joinableRealms=Dostępne światy Realms # +playscreen.noFriendsRealms=Nie jesteś jeszcze członkiem żadnego świata Realms. # +playscreen.header.local=Graj # +playscreen.header.realms=Realms # +playscreen.lastPlayed.daysAgo=%1 dni temu # +playscreen.lastPlayed.longAgo=Dawno temu # +playscreen.lastPlayed.today=Dzisiaj # +playscreen.lastPlayed.weeksAgo=%1 tygodni/e temu # +playscreen.lastPlayed.yesterday=Wczoraj # +playscreen.new=Nowy # +playscreen.remoteWorld=Oddalony świat: # +playscreen.realmsTrialWorld=Wypróbuj usługę Realms Plus za darmo przez 30 dni # +playscreen.realmsCreateFirstWorld=Stwórz swoje pierwsze królestwo # +playscreen.realmsCombo=Graj ze znajomymi i korzystaj z ponad 150 zestawów zawartości # +playscreen.realmsGetServer=Załóż własny serwer i odbierz ponad 150 zestawów zawartości # +playscreen.realmGoogleHoldBody=Wystąpił problem z co najmniej jedną z Twoich subskrypcji Realms. Naciśnij OK, aby przejść do ustawień subskrypcji Google Play i naprawić swoją metodę płatności. # +playscreen.realmsContent=Graj z użyciem ponad 150 zestawów zawartości do pobrania z rynku # +playscreen.checkingRealmsCompatibility=Sprawdzanie zgodności Realms... # +playscreen.fetchingRealms=Pobieranie Realms... # +playscreen.confirmLeaveMessage=Na pewno chcesz opuścić świat Realms %1$s? # +playscreen.confirmLeaveTitle=Potwierdź opuszczenie # +playscreen.realmExpired=Wygasł # +playscreen.realmFull=Pełny # +playscreen.realmClientOutdated=Wszystkie światy Realms zostały zaktualizowane. Musisz zaktualizować grę, żeby kontynuować zabawę w Realms. # +playscreen.realms=Realms # +playscreen.realmsWarning.moreinfo=Więcej informacji # +playscreen.realmsCompatibilityFailure=Nie mogliśmy cię połączyć z Realms. Wkrótce spróbujemy ponownie. # +playscreen.realmsSignIn=Zaloguj się, aby zagrać na serwerze Realms już dziś! # +playscreen.realmsSignInFriends=Zaloguj się, aby już dziś zobaczyć serwery Realms swoich znajomych! # +playscreen.worlds=Światy # +playscreen.dontSeeLegacyWorlds=Nie widzisz swoich światów? # +playscreen.syncLegacyWorlds=Synchronizacja starych światów # +playscreen.fetchingLegacyWorlds=Odzyskiwanie starych światów... # +playscreen.upgradeLegacyWorlds=Stare światy # +playscreen.syncRetailWorlds=Kopiuj światy z Minecrafta (wersja wydania) # +playscreen.fetchingRetailWorlds=Kopiowanie światów Minecrafta (wersja wydania)… # +playscreen.upgradeRetailWorlds=Światy Minecrafta (wersja wydania) # +playscreen.noLegacyWorldsFound.title=Nie znaleziono światów # +playscreen.noLegacyWorldsFound.body=Nie wykryto światów z innych wersji Minecrafta. # +playscreen.failedToAutoSyncLegacyWorlds=Nie można pobrać starych światów. Jeśli chcesz nimi zarządzać, zwolnij dodatkowe miejsce. # +playscreen.lockedSkin=Skórka przez Ciebie założona pochodzi z zestawu, którego nie można używać w grach wieloosobowych rozgrywanych na różnych platformach. Kontynuując, wyłączysz w tym świecie tryb wieloosobowy pozwalający na grę na różnych urządzeniach. # +playscreen.multiplayerLockedSkin=Skórka przez Ciebie założona pochodzi z zestawu, którego nie można używać w grach wieloosobowych. Kontynuując, wyłączysz w tym świecie tryb wieloosobowy. # +playscreen.worldsStorage=Schowek # +playscreen.delete.legacy.content=Na pewno chcesz usunąć wybrany stary świat? Stracisz ten świat na zawsze! (A to bardzo długo!) # +playscreen.delete.legacy.title=Usunąć na zawsze: %s? # +playscreen.delete.legacy.confirm=Usuń # +playscreen.delete.legacy.deleting=Usuwanie świata... # +playscreen.beta_worlds=Światy Beta # +playscreen.beta_legacy_worlds=Stare światy Beta # +playscreen.editor.worlds=Projekty # +playscreen.editor.create=Utwórz nowy projekt # + +permissions.ability.build=Buduj # +permissions.ability.mine=Wykop # +permissions.ability.doorsandswitches=Używaj drzwi i przełączników # +permissions.ability.opencontainers=Otwieraj pojemniki # +permissions.ability.attackplayers=Atakuj graczy # +permissions.ability.attackmobs=Atakuj moby # +permissions.ability.op=Polecenia operatora # +permissions.ability.invisible=Nałóż na siebie niewidzialność # +permissions.ability.teleport=Użyj teleportu # +permissions.NeedPermission=Potrzebujesz zezwolenia # +permissions.AddFriends=Nie możesz dodawać znajomych ze względu na bieżącą konfigurację konta Microsoft. Sprawdź, czy ustawienia bezpieczeństwa online umożliwiają dodawanie znajomych. Zobacz instrukcje dotyczące zmiany tych ustawień pod adresem aka.ms/MCMultiplayerHelp. # +permissions.MultiplayerSessions=Nie możesz grać na serwerach Realms ze względu na bieżącą konfigurację konta Microsoft. Sprawdź, czy twoje ustawienia bezpieczeństwa w sieci umożliwiają grę wieloosobową. Instrukcje dotyczące zmiany tych ustawień znajdziesz pod adresem aka.ms/MCMultiplayerHelp. # +permissions.Communications=Nie możesz rozmawiać z innymi graczami ze względu na bieżącą konfigurację konta Microsoft. Sprawdź, czy ustawienia prywatności umożliwiają komunikowanie się z innymi osobami. Zobacz instrukcje dotyczące zmiany tych ustawień pod adresem aka.ms/MCMultiplayerHelp. # +permissions.RealmsAddFriends=Obecna konfiguracja konta Xbox nie pozwala dodawać nowych znajomych do gry w twoim świecie Realm. Możesz to zmienić w ustawieniach prywatności i zabezpieczeń online na stronie Xbox.com. Chcesz kontynuować? # +permissions.CloudSave=Obecna konfiguracja konta nie pozwala zapisywać twoich światów w profilu Xbox. Możesz to zmienić w ustawieniach prywatności i zabezpieczeń online na stronie Xbox.com. ###disable_3rd_party_console_resource_pack_check +permissions.MultiplayerSessionsOnConsole=Nie możesz grać na serwerach Realms ze względu na bieżącą konfigurację konta Microsoft. Sprawdź, czy twoje ustawienia bezpieczeństwa w sieci umożliwiają grę wieloosobową oraz czy twoja subskrypcja Xbox Live Gold jest aktywna. Instrukcje dotyczące zmiany tych ustawień znajdziesz pod adresem aka.ms/MCMultiplayerHelp. ###disable_3rd_party_console_resource_pack_check +permissions.MultiplayerSessionsOnConsoleGamecore=Nie możesz grać w światach Realms ze względu na bieżącą konfigurację konta Microsoft. ###disable_3rd_party_console_resource_pack_check +permissions.open.account.help.button=Uzyskaj pomoc w rozwiązaniu tego problemu # +permissions.open.account.help.button.gamecore=Rozwiąż ten problem # +permissions.open.account.setting.button=Zobacz Warunki świadczenia usług # +permissions.GoBack=Wróć # +permissions.Continue=Kontynuuj # +permissions.chatmute=Czat jest obecnie wyłączony # +permissions.deopingother.message=Nie będą już mieć uprawnień operatora po obniżeniu ich poziomu uprawnień. # +permissions.description.visitors=Goście mogą swobodnie przemierzać Twój świat, jednak nie mogą wchodzić w interakcje z blokami, przedmiotami i bytami. Ufaj graczom wył. # +permissions.description.members=Członkowie to aktywni gracze Twojego świata, którzy mogą rozbijać i tworzyć bloki oraz atakować moby i innych graczy. # +permissions.description.operators=Operatorzy to członkowie, którzy mogą nadawać uprawnienia graczom i korzystać z poleceń, aby mieć większą kontrolę nad Twoim światem. # +permissions.level=Poziom uprawnień # +permissions.level.custom=Niestandardowy... # +permissions.level.member=Członek # +permissions.level.operator=Operator # +permissions.level.visitor=Gość # +permissions.nocheats=Kody wyłączone # +permissions.nocheats.message=Niektóre polecenia, na przykład teleport, są dostępne wyłącznie przy włączonych kodach, które można włączyć w menu Ustawienia gry w menu pauzy. W świecie, w którym włączysz kody, osiągnięcia zostaną wyłączone. # +permissions.nocheats.message.noachievements=Niektóre polecenia, na przykład teleport, są dostępne wyłącznie przy włączonych kodach, które można włączyć w menu Ustawienia gry w menu pauzy. # +permissions.nocheats.turnon=Nadaj status operatora przy włączonych kodach # +permissions.nocheats.turnoff=Nadaj status operatora przy wyłączonych kodach # +permissions.nocheats.cancel=Anuluj # +permissions.deopingself=Odwołać uprawniania operatora? # +permissions.deopingself.message=Nie będziesz już mieć uprawnień operatora po obniżeniu swojego poziomu uprawnień. # +permissions.title=Pozwolenia gracza # +permissions.title.settings=Uprawnienia zapraszanych graczy # +permissions.title.settings.edu=Poziom uprawnień graczy dołączających do twojego świata # +permissions.toast.playerLeft=Gracz opuścił grę. # +permissions.toast.playerJoined=Gracz dołączył do gry. # +permissions.kickplayer=Wyrzuć gracza # +permissions.kickplayer.reason=Gospodarz wyrzucił cię z sesji. # +permissions.kickplayer.message=Czy na pewno chcesz wyrzucić gracza %s ze świata? Nie będzie mógł ponownie dołączyć do tej sesji. # +permissions.kickplayer.message.dedicatedserver=Czy na pewno chcesz wyrzucić gracza %s ze świata? # +permissions.kickplayer.title=Wyrzucić gracza? # +permissions.banplayer=Zablokuj gracza # +permissions.banplayer.reason=Gospodarz zablokował cię w tej sesji. # +permissions.banplayer.message=Czy na pewno chcesz zablokować gracza %s w tym świecie? Nie będzie już mógł do niego dołączyć. # +permissions.banplayer.title=Zablokować gracza? # +permissions.ClubsAccess=Nie możesz uzyskać dostępu do kanału aktywności Realms, ponieważ nie masz dostępu do klubów. Instrukcje dotyczące zmiany tych ustawień znajdziesz na stronie aka.ms/MCClubsHelp. # +permissions.ClubsPost=Nie możesz publikować postów w kanale aktywności Realms, ponieważ nie masz dostępu do klubów. Instrukcje dotyczące zmiany tych ustawień znajdziesz na stronie aka.ms/MCClubsHelp. # + +## edu permissions popup +permissions.button.kickplayer=Usuń gracza z gry # +permissions.popup.title=Opcje uprawnień # +permissions.dropdown.title=Poziom uprawnień dla %s # +permissions.operator=Operator # +permissions.member=Członek # +permissions.visitor=Gość # +permissions.removeplayer=Usuń gracza # +permissions.removeplayer.reason=Gospodarz usunął cię z sesji. # +permissions.removeplayer.message=Czy na pewno chcesz usunąć tego gracza ze świata? Po jego usunięciu wygenerujemy dla ciebie nowy kod dołączenia, aby usunięty gracz nie mógł dołączyć ponownie. # +permissions.removeplayer.title=Potwierdzenie usunięcia gracza # + +portfolioScreen.page=Strona %s # +portfolioScreen.export=Eksportuj portfolio # +portfolioScreen.caption=[ napis ] # +portfolioScreen.nopics0=Obecnie nie masz żadnych zdjęć w swoim portfolio. Tutaj pojawią się zdjęcia zrobione aparatem. Możesz również użyć przycisku poniżej, aby dodać zdjęcia. # +portfolioScreen.nopics1=Zdjęcia zrobione aparatem będą wyświetlane tutaj. # +portfolioScreen.noInventory=Nie masz żadnych zdjęć w swoim ekwipunku. Spróbuj zrobić zdjęcie za pomocą aparatu. # +portfolioScreen.addPhoto=Dodaj zdjęcie # + +potion.absorption=Absorpcja # +potion.blindness=Ślepota # +potion.conduitPower=Moc przekaźnika # +potion.confusion=Nudności # +potion.damageBoost=Siła # +potion.damageBoost.name=Mikstura siły # +potion.damageBoost.splash.name=Miotana mikstura siły # +potion.damageBoost.linger.name=Długotrwała mikstura siły # +potion.digSlowDown=Zmęczenie przy kopaniu # +potion.digSpeed=Pośpiech # +potion.effects.whenDrank=Po zastosowaniu: # +potion.empty=Brak efektów # +potion.emptyPotion.name=Butelka z wodą # +potion.emptyPotion.splash.name=Miotana butelka wody # +potion.emptyPotion.linger.name=Trwała butelka wody # +potion.fireResistance=Odporność na ogień # +potion.fireResistance.name=Mikstura odporności na ogień # +potion.fireResistance.splash.name=Miotana mikstura odporności na ogień # +potion.fireResistance.linger.name=Długotrwała mikstura odporności na ogień # +potion.harm=Natychmiastowe obrażenia # +potion.harm.name=Mikstura krzywdy # +potion.harm.splash.name=Miotana mikstura krzywdy # +potion.harm.linger.name=Długotrwała mikstura krzywdy # +potion.heal=Natychmiastowe zdrowie # +potion.heal.name=Mikstura leczenia # +potion.heal.splash.name=Miotana mikstura leczenia # +potion.heal.linger.name=Długotrwała mikstura leczenia # +potion.healthBoost=Wzmocnienie zdrowia # +potion.hunger=Głód # +potion.invisibility=Niewidzialność # +potion.invisibility.name=Mikstura niewidzialności # +potion.invisibility.splash.name=Miotana mikstura niewidzialności # +potion.invisibility.linger.name=Długotrwała mikstura niewidzialności # +potion.jump=Wzmocnienie skoku # +potion.jump.name=Mikstura skoku # +potion.jump.splash.name=Miotana mikstura skoku # +potion.jump.linger.name=Długotrwała mikstura skoku # +potion.levitation=Lewitacja # +potion.moveSlowdown=Powolność # +potion.moveSlowdown.name=Mikstura spowolnienia # +potion.moveSlowdown.splash.name=Miotana mikstura spowolnienia # +potion.moveSlowdown.linger.name=Długotrwała mikstura spowolnienia # +potion.slowFalling=Powolne opadanie # +potion.slowFalling.name=Mikstura powolnego opadania # +potion.slowFalling.splash.name=Miotana mikstura powolnego opadania # +potion.slowFalling.linger.name=Długotrwała mikstura powolnego opadania # +potion.moveSpeed=Szybkość # +potion.moveSpeed.name=Mikstura szybkości # +potion.moveSpeed.splash.name=Miotana mikstura szybkości # +potion.moveSpeed.linger.name=Długotrwała mikstura szybkości # +potion.nightVision=Widzenie w ciemności # +potion.nightVision.name=Mikstura widzenia w ciemności # +potion.nightVision.splash.name=Miotana mikstura widzenia w ciemności # +potion.nightVision.linger.name=Długotrwała mikstura widzenia w ciemności # +potion.poison=Trucizna # +potion.poison.name=Trująca mikstura # +potion.poison.splash.name=Miotana trująca mikstura # +potion.poison.linger.name=Długotrwała trująca mikstura # +potion.potency.0= # +potion.potency.1=II # +potion.potency.2=III # +potion.potency.3=IV # +potion.potency.4=V # +potion.potency.5=VI # +potion.awkward.name=Niezgrabna mikstura # +potion.awkward.splash.name=Miotana niezgrabna mikstura # +potion.awkward.linger.name=Długotrwała niezgrabna mikstura # +potion.mundane.name=Pospolita mikstura # +potion.mundane.splash.name=Miotana pospolita mikstura # +potion.mundane.linger.name=Długotrwała pospolita mikstura # +potion.mundane.extended.name=Długa pospolita mikstura # +potion.mundane.extended.splash.name=Miotana długa pospolita mikstura # +potion.mundane.extended.linger.name=Długotrwała długa pospolita mikstura # +potion.thick.name=Gęsta mikstura # +potion.thick.splash.name=Miotana gęsta mikstura # +potion.thick.linger.name=Długotrwała gęsta mikstura # +potion.regeneration=Regeneracja # +potion.regeneration.name=Mikstura regeneracji # +potion.regeneration.splash.name=Miotana mikstura regeneracji # +potion.regeneration.linger.name=Długotrwała mikstura regeneracji # +potion.resistance=Odporność # +potion.saturation=Nasycenie # +potion.turtleMaster=Powolność # +potion.turtleMaster2=Odporność # +potion.turtleMaster.name=Mikstura mistrza żółwi # +potion.turtleMaster.splash.name=Miotana mikstura mistrza żółwi # +potion.turtleMaster.linger.name=Długotrwała mikstura mistrza żółwi # +potion.waterBreathing=Oddychanie pod wodą # +potion.waterBreathing.name=Mikstura oddychania pod wodą # +potion.waterBreathing.splash.name=Miotana mikstura oddychania pod wodą # +potion.waterBreathing.linger.name=Długotrwała mikstura oddychania pod wodą # +potion.weakness=Słabość # +potion.weakness.name=Mikstura osłabienia # +potion.weakness.splash.name=Miotana mikstura osłabienia # +potion.weakness.linger.name=Długotrwała mikstura osłabienia # +potion.wither=Obumieranie # +potion.wither.name=Mikstura zepsucia # +potion.wither.splash.name=Miotana mikstura zepsucia # +potion.wither.linger.name=Długotrwała mikstura zepsucia # + +profileScreen.header=Przebieralnia # +profileScreen.reload=Załaduj ponownie # +profileScreen.manage_button_text=Edytuj postać # +profileScreen.manage_button_text_skin=Zmień klasyczną skórkę # +profileScreen.manage_button_create_text=Utwórz postać # +profileScreen.selectPrebuiltCharacter=Wybierz z listy postaci # +profileScreen.create_persona_confirm_skin=Utwórz klasyczną skórkę # +profileScreen.delete_button=Usuń postać # +profileScreen.settings_button=Ustawienia gry # + +profileScreen.differences_information_button=Różnice między Kreatorem postaci a klasycznymi skórkami # +profileScreen.differences_character_creator_title=Postać # +profileScreen.create_persona_character_details=Tworzysz niestandardową postać w grze Minecraft element po elemencie. # +profileScreen.difference_character_creator_description=Twórz niestandardową postać w grze Minecraft kawałek po kawałku. Spersonalizuj jej ciało, oczy, usta, fryzurę, ubrania i nie tylko! # +profileScreen.differences_classic_skin_title=Klasyczna skórka # +profileScreen.difference_classic_skin_description=Obejmująca całe ciało skórka, która zostaje nałożona na postać. Klasycznych skórek nie można modyfikować po kawałku. Możesz także zaimportować pobraną lub utworzoną przez siebie skórkę całego ciała. # +profileScreen.create_persona_classic_skin_details=Tekstura skórki całego ciała, która zostaje nałożona na postać. # + +profileScreen.create_persona_title=Wybierz typ # + +persona.slim.title=wąski # +persona.wide.title=szeroka # +persona.smaller.title=mniejszy # +persona.small.title=mały # +persona.medium.title=średni # +persona.tall.title=wysoki # +persona.realms.redeem=Wykup # + +progressScreen.cantConnect=Nie można połączyć się ze światem. Sprawdź swoje połączenie internetowe i spróbuj ponownie. # +progressScreen.generating=Generowanie świata # +progressScreen.saving=Zapisywanie świata # +progressScreen.loading=Wczytywanie… # +progressScreen.title.downloading=Pobieranie paczek %1 # +progressScreen.title.applyingPacks=Wczytywanie pakietów zasobów # +progressScreen.title.searchingForSession=Wyszukiwanie sesji gry... # +progressScreen.title.waitingForStorageProvider=Synchronizowanie danych użytkownika # +progressScreen.title.connectingLocal=Włączenie świata # +progressScreen.title.connectingLAN=Łączenie z grą wieloosobową # +progressScreen.title.connectingExternal=Łączenie z serwerem zewnętrznym # +progressScreen.title.connectingRealms=Łączenie ze światem Realms # +progressScreen.title.copyingWorld=Kopia świata # +progressScreen.title.deleteStorageAreaContent=Czyszczenie pamięci podręcznej # +progressScreen.title.loadingSplitScreenAppearances=Ładowanie wyglądu podzielonego ekranu # +progressScreen.message.appearanceLoaded=Wygląd załadowany # +progressScreen.message.appearanceLoadWaitTimeMet=Wygląd ładuje się już od dłuższego czasu. Przystępuję do generowania świata… # +progressScreen.message.deleteStorageAreaContent=Może to potrwać kilka chwil. # +progressScreen.message.copyingWorld=Kopiowanie świata... %d%% # +progressScreen.message.tts.copyingWorld=Kopiowanie świata # +progressScreen.message.building=Budowanie terenu # +progressScreen.message.done=Gotowe! # +progressScreen.message.exporting=Eksportowanie w toku # +progressScreen.message.exporting.warning=Nie wychodź z gry, ponieważ może to uszkodzić eksportowany plik. # +progressScreen.message.importing=Importowanie świata # +progressScreen.message.importingContent=Krok 2 z 2 – importowanie zawartości # +progressScreen.message.updatingContent=Aktualizacja zestawów: %1 z %2 # +progressScreen.message.locating=Lokalizowanie serwera # +progressScreen.message.loadingAppearance=Ładowanie wyglądu… # +progressScreen.message.waitingForRealms=Może to potrwać kilka chwil # +progressScreen.message.waitingForStorageProvider=Może to potrwać kilka chwil... # +progressScreen.message.waitingForTickingAreas=Ładowanie obszarów tickowania # +progressScreen.message.storageProviderSyncError=Nie udało się zsynchronizować danych użytkownika. # +progressScreen.message.waitingForStoreProducts=Może to potrwać kilka chwil # +progressScreen.message.allDone=Gotowe! # +progressScreen.message.letsGo=Do dzieła! # +progressScreen.message.failed=Niepowodzenie # +progressScreen.message.failedNoNetwork=Niepowodzenie: brak połączenia z siecią # +progressScreen.message.downloadingWorld=Pobieranie świata # +progressScreen.message.downloadingContent=Krok 1 z 2 – pobieranie zawartości # +progressScreen.message.uploadingWorld=Przesyłanie plików świata... # +progressScreen.message.uploadingWorldError=Przesyłanie świata nie powiodło się. Chcesz spróbować ponownie? # +progressScreen.message.copyingPacks=Zapisywanie paczek zasobów świata # +progressScreen.message.initiatingTemplate=Inicjowanie szablonu świata # +progressScreen.message.fileSize=Rozmiar pliku # +progressScreen.message.initializingUpload=Inicjowanie przesyłania # +progressScreen.message.initializingDownload=Inicjowanie pobierania # +progressScreen.message.invalidWorldFile=Nieprawidłowy plik świata. Otwórz ponownie swój świat, zapisz, a następnie spróbuj ponownie. # +progressScreen.message.resourceLoading=Wczytywanie zasobów # +progressScreen.message.leaveLevel=Twoja gra jest zapisywana. Nie wyłączaj swojego urządzenia. # +progressScreen.message.genericMayTakeAMoment=Może to potrwać kilka chwil # +progressScreen.message.noUploadResponse=Nie mogliśmy potwierdzić, czy twój świat został prawidłowo przesłany. Dołącz do swojego świata Realm, aby to sprawdzić, a następnie spróbuj ponownie, jeśli nie został zaktualizowany do nowego świata. # +progressScreen.message.noUploadEndpoint=Nie udało się znaleźć miejsca do przesłania twojego świata. Może trzeba sprawdzić połączenie internetowe? # +progressScreen.message.unownedTemplate=Wygląda na to, że nie posiadasz szablonu rynku, na którym zbudowany jest ten świat. Możesz go kupić na rynku w grze Minecraft. # +progressScreen.message.createArchiveFileFailed=Nie mogliśmy spakować pliku świata do przesłania. Sprawdź, czy twój dysk twardy jest pełny. # +progressScreen.message.createLevelStorageFailed=Podczas przygotowań do przesłania twojego świata wystąpił błąd. Jeśli sytuacja się powtórzy, pomocne może być ponowne uruchomienie urządzenia. # +progressScreen.message.unknownError=Wystąpił błąd # +progressScreen.message.forbiddenContent=Nie posiadasz przynajmniej jednego ze stosowanych zestawów # +progressScreen.message.loadingSplitScreenAppearances=Ładowanie wyglądu podzielonego ekranu… # +progressScreen.message.finishedLoadingSplitScreenAppearances=Zakończono ładowanie wyglądu podzielonego ekranu. # +progressScreen.dialog.title.resourcePack=Pobrać paczki zasobów świata? # +progressScreen.dialog.title.behaviorAndResourcePack=Pobrać paczki zasobów i zachowania świata? # +progressScreen.dialog.title.onlyBehavior=Pobrać paczki zachowania świata? # +progressScreen.dialog.title.storageProviderError=Nieudana synchronizacja danych świata # +progressScreen.dialog.title.storageProviderLongWait=Synchronizowanie danych świata # +progressScreen.dialog.title.storageProviderSucceeded=Pomyślnie zakończono synchronizację danych świata # +progressScreen.dialog.message.onlyBehavior=Chcąc dołączyć do tego świata, musisz pobrać stosowane w nim paczki zachowań. Czy chcesz je pobrać i dołączyć? # +progressScreen.dialog.message.behaviorAndOptionalResourcePack=Chcąc dołączyć do tego świata, musisz pobrać stosowane w nim paczki zachowań. Możesz także pobrać opcjonalne paczki zasobów. Co chcesz pobrać przed dołączeniem? # +progressScreen.dialog.message.behaviorAndResourcePack=Chcąc dołączyć do tego świata, musisz pobrać stosowane w nim paczki zasobów. Czy chcesz je pobrać i dołączyć? # +progressScreen.dialog.message.resourcePackOptional=W tym świecie stosowane są paczki zasobów. Czy chcesz je pobrać przed dołączeniem? # +progressScreen.dialog.message.resourcePackRequired=Chcąc dołączyć do tego świata, musisz pobrać stosowane w nim paczki zasobów. Czy chcesz je pobrać i dołączyć? # +progressScreen.dialog.message.resourcePackOptional.rayTracing.line1=Ten świat ma włączone pakiety zasobów ze śledzeniem promieni. # +progressScreen.dialog.message.resourcePackOptional.rayTracing.line2=Twoje urządzenie nie jest zgodne z zaawansowanymi funkcjami oświetlenia i teksturowania, więc zobaczysz świat bez tych zaawansowanych efektów. Czy chcesz je pobrać przed dołączeniem? # +progressScreen.dialog.message.resourcePackRequired.rayTracing.line1=Ten świat ma włączone pakiety zasobów ze śledzeniem promieni. # +progressScreen.dialog.message.resourcePackRequired.rayTracing.line2=Twoje urządzenie nie jest zgodne z zaawansowanymi funkcjami oświetlenia i teksturowania, więc zobaczysz świat bez tych zaawansowanych efektów. Czy chcesz je pobrać przed dołączeniem? # +progressScreen.dialog.message.storageProviderError=Nie można zsynchronizować danych świata. Spróbować ponownie? # +progressScreen.dialog.message.storageProviderUnusableError=Świat nie został w pełni zsynchronizowany lub jest uszkodzony. Spróbuj zagrać na tym świecie na konsoli, na której jest on w dobrym stanie, a następnie ponownie spróbuj go przenieść. # +progressScreen.dialog.message.storageProviderQuotaError=Zapisywanie lokalne powiodło się, ale synchronizacja w chmurze nie powiodła się z powodu limitu. Zwolnij miejsce w chmurze, usuwając światy z menu ustawień. # +progressScreen.dialog.message.storageProviderOutOfLocalStorage=Za mało wolnego miejsca, aby obsługiwać synchronizację z chmurą. # +progressScreen.dialog.message.worldCorrupted=Świat uszkodzony. Zgłoś ten problem na stronie bugs.mojang.com # +progressScreen.dialog.message.storageProviderLongWait=Synchronizowanie tego świata trwa już od dłuższego czasu. Chcesz jeszcze poczekać? # +progressScreen.dialog.button.enter=Wejdź do świata # +progressScreen.dialog.button.joinAndDownload=Pobierz i dołącz: %1 # +progressScreen.dialog.button.joinAndDownload.everything=Pobierz wszystko i dołącz: %1 # +progressScreen.dialog.button.joinAndDownload.onlyBehaviorPacks=Pobierz tylko paczki zachowań i dołącz – %1 # +progressScreen.dialog.button.join=Dołącz # +progressScreen.dialog.button.leave=Opuść # +progressScreen.dialog.button.retry=Spróbuj ponownie # +progressScreen.dialog.button.wait=Czekaj # +progressScreen.editor.message.copyingProject=Kopiowanie projektu... %d%% # +progressScreen.editor.message.tts.copyingProject=Kopiowanie projektu # +progressScreen.editor.title.copyingProject=Kopia projektu # +progressScreen.editor.dialog.message.resourcePackOptional=W tym świecie stosowane są paczki zasobów. Czy chcesz je pobrać przed dołączeniem? # +progressScreen.editor.dialog.message.resourcePackRequired=Jeśli chcesz dołączyć do tego świata, musisz pobrać stosowane w nim paczki zasobów. Czy chcesz je pobrać i dołączyć? # +progressScreen.editor.message.convert.projectToWorld=Przekształcanie projektu w świat i tworzenie jego kopii... # +progressScreen.editor.message.convert.worldToProject=Konwertowanie świata w projekt... # +progressScreen.editor.message.convert.projectToWorld.saveWorld=Zapisywanie danych świata... # +progressScreen.editor.message.convert.worldToProject.saveProject=Zapisywanie danych projektu... # +progressScreen.label.mobileData=Dane mobilne # +progressScreen.noWifi.mobileDataWarning=Nie masz obecnie połączenia z Wi-Fi. Mogą obowiązywać opłaty za mobilną transmisję danych. # + +quiz.popup.ok=Weź udział w tym quizie # +quiz.popup.text=Quiz otworzy się w nowym oknie. Gdy dobiegnie końca, otrzymasz możliwość powrotu do Minecrafta. # +quiz.popup.title=Quiz # + +raid.name=Najazd # +raid.progress=Pozostałe moby: # +raid.expiry=Koniec najazdu # +raid.victory=Zwycięstwo # +raid.defeat=Porażka # + +recipeBook.setting.full=Pełna # +recipeBook.setting.discover=Odkryj # +recipeBook.setting.off=Wył. # +recipeToast.newUnlock.title=Nowy przepis odblokowany! # +recipeToast.newUnlock.tts= nowe instrukcje odblokowane # +recipeToast.newUnlock.descriptionRecipeBook=Sprawdź swój przepiśnik # +recipeToast.newUnlock.descriptionCraftingTable=Zobacz na stole rzemieślniczym # +recipeToast.newUnlock.descriptionStonecutterTable=Zobacz w przycinarce # +recipeToast.newUnlock.descriptionSmithingTable=Zobacz na stole kowalskim # +recipeToast.newUnlock.descriptionCartographyTable=Zobacz na stole kartograficznym # +recipeToast.newIngredient.title=Znaleziono nowy składnik! # +recipeToast.newIngredient.tts= znaleziono nowe składniki # +recipeToast.newIngredient.description=Użyj go w istniejących instrukcjach # + +record.nowPlaying=Obecnie odtwarzane: %s # + +resourcePack.available.title=Dostępne paczki zasobów # +resourcePack.available.title.behaviorPacks=Dostępne paczki zachowań # +resourcePack.available.title.packs=Moje zestawy # +resourcePack.available.add=Aktywuj # +resourcePack.available.none.text=Nie masz żadnych zestawów zasobów # +resourcePack.available.none.behavior=Nie masz żadnych zestawów zachowań # +resourcePack.available.none.store=Pokaż rynek # +resourcePack.message.noneFound.packs=Brak pakietów na to urządzenie. # +resourcePack.message.allInUse.packs=Twoje pakiety są obecnie używane. # +resourcePack.message.error=Jeden z zestawów zawiera błędy uniemożliwiające jego działanie # +resourcePack.message.warning=Ostrzeżenia dotyczące jednego z zestawów mogą powodować jego niewłaściwe działanie # +resourcePack.suggestedContent.title=Zdobądź więcej pakietów # +resourcePack.suggestedContent.button.viewMore=Zobacz więcej pakietów # +resourcePack.cached.title=Paczki zbuforowane # +resourcePack.folderInfo=(Tutaj umieść pliki paczek zasobów) # +resourcePack.openFolder=Otwórz folder paczek zasobów # +resourcePack.selected.title=Wybrane paczki zasobów # +resourcePack.selected.title.behaviorPacks=Aktywne paczki zachowań # +resourcePack.selected.title.packs=Aktywny # +resourcePack.selected.remove=Dezaktywuj # +resourcePack.realmsPlus.title.packs=Zestawy usługi Realms Plus # +resourcePack.realmsPlus.expired=Wygasł # +resourcePack.errors=Błędy: # +resourcePack.error.ingame.packs=Nie możesz zmieniać paczek zasobów podczas gry w świecie. # +resourcePack.error.ingame.behaviorPacks=Nie możesz zmieniać paczek zachowań podczas gry w świecie. # +resourcePack.error.enteringgame.title=Wygasłe zestawy świata Realms # +resourcePack.error.enteringgame.message=Ten świat Realms zawiera zestawy zasobów lub zachowań, które wygasły w usłudze Realms Plus. Aby grać w tym świecie Realms, dezaktywuj wspomniane zestawy lub kup je na rynku. # +resourcePack.error.enteringgame.button=Pokaż aktywne zestawy # +resourcePack.title=Wybierz paczki zasobów # +resourcePack.toast.atlasFallback.message=Niski poziom pamięci. Szczegółowość tekstur zostanie ograniczona. # +resourcePack.toast.atlasFallback.title=Awaryjny pakiet zasobów # +resourcePack.copyGlobal=Skopiuj z globalnego # +resourcePack.description=Paczki zasobów stosuje się kompleksowo. Oznacza to, że dowolny obiekt znajdujący się w dwóch paczkach będzie zastąpiony przez swój późniejszy odpowiednik. # +resourcePack.description.default.level=Możesz to zmienić w ustawieniach. # +resourcePack.description.default.behaviorPacks=Domyślna rozgrywka Minecrafta. # +resourcePack.description.bottom.global=Paczki zasobów stosuje się kompleksowo. Oznacza to, że dowolny obiekt znajdujący się w dwóch paczkach będzie zastąpiony przez swój późniejszy odpowiednik. Paczki z twoich światów zastąpią paczki globalne. Te zasoby są tylko dla ciebie. Nikt inny nie będzie widział ustawionych tu zasobów. Paczki zasobów w twoich światach lub światach, do których dołączasz, będą zastępowały globalne zasoby. # +resourcePack.description.bottom.behaviorPacks=Paczki zachowań stosuje się kompleksowo. Oznacza to, że dowolny obiekt znajdujący się w dwóch paczkach będzie zastąpiony przez swój późniejszy odpowiednik. # +resourcePack.description.bottom.level=Paczki zasobów stosuje się kompleksowo. Oznacza to, że dowolny obiekt znajdujący się w dwóch paczkach będzie zastąpiony przez swój późniejszy odpowiednik. Paczki z twoich światów zastąpią paczki globalne. # +resourcePack.description.store=Pokaż w sklepie # +resourcePack.header.behavior=Aktywne paczki zachowań mają zastosowanie do wszystkich graczy. # +resourcePack.header.level=Wymagaj od graczy, żeby zaakceptowali paczki zasobów przed dołączeniem # +resourcePack.crashRecovery.title=Resetowanie zasobów globalnych # +resourcePack.crashRecovery.message=Zasoby nie zostały poprzednio załadowane. # +resourcePack.warnings=Ostrzeżenia: # +resourcePack.warning.title=Uwaga! # +resourcePack.warning.body=Dodawanie lub usuwanie paczek zachowań po zagraniu w danym świecie może go uszkodzić i spowodować utratę tego, co już w nim utworzono. Naciśnij „OK”, aby dezaktywować paczkę, lub „Anuluj”, aby pozostał aktywny. # +resourcePack.requiredDependency.title=Wymagana treść zależna # +resourcePack.requiredDependency.body=Ta paczka jest zależna od innej używanej obecnie paczki. # +resourcePack.missingDependency.title=Brakujące treści zależne # +resourcePack.missingDependency.body=Dla tego pakietu brak pewnych treści zależnych. Czy mimo to chcesz go użyć? # +resourcePack.delete=Za chwilę usuniesz paczkę %s na zawsze. Na pewno chcesz to zrobić? # +resourcePack.delete.confirm=Usunąć paczkę? # +resourcePack.deleteSelected=Jest to aktualnie wybrana paczka! Za chwilę usuniesz na zawsze: %s. Na pewno chcesz to zrobić? # +resourcePack.deleteMultiple=Następujące paczki zostaną usunięte na zawsze:%s Na pewno chcesz to zrobić? # +resourcePack.editPack=Usuń paczki... # +resourcePack.editPackDone=Gotowe # +resourcePack.toast.unownedContent.title=Dezaktywowano: %s # +resourcePack.toast.unownedContent.subtitle=To konto nie posiada tego pakietu zasobów. # +resourcePack.incompatibleDependency=Cechy tego pakietu (%s) sprawiają, że jest niezgodny z Twoim urządzeniem # +resourcePack.incompatibleDependency.memory=Ten pakiet ma treści zależne (%s), które są niezgodne z twoim urządzeniem, ponieważ nie posiada ono wystarczająco dużej pamięci. # +resourcePack.incompatibleDependency.graphics.raytracing=Cechy tego pakietu (%s) sprawiają, że jest niezgodny z Twoim urządzeniem, które nie ma odpowiedniego sprzętu do obsługi śledzenia promieni # +resourcePack.subpackResolution=Rozdzielczość: %s # +resourcePack.incompatible=Ten pakiet jest niezgodny z Twoim urządzeniem. # +resourcePack.incompatible.memory=Rozdzielczość ta jest niezgodna z Twoim urządzeniem, ponieważ nie posiada ono wystarczająco dużej pamięci. # +resourcePack.incompatible.graphics.raytracing=Ten pakiet zawiera informacje umożliwiające śledzenie promieni, ale Twoje urządzenie nie obsługuje tej opcji. # +resourcePack.packSettingsTitle=Ustawienia %s # +resourcePack.missingPackDescription=Tej paczki brakuje! # +resourcePack.legacyPackName=Klasyczne pakiety zasobów # + +sidebar.action=Akcja # +sidebar.adventure=Przygoda # +sidebar.capes=Peleryny # +sidebar.categories=Kategorie # +sidebar.categoryBody=Ciało # +sidebar.categoryStyle=Styl # +sidebar.characterCreator=Kreator postaci # +sidebar.classicSkins=Klasyczne skórki # +sidebar.emotes=Emotikony # +sidebar.fantasy=Fantasy # +sidebar.featured=Polecane # +sidebar.genre=Gatunek # +sidebar.marketplace=Rynek # +sidebar.mashups=Miksy # +sidebar.minigame=Minigra # +sidebar.myCharacters=Moje postacie # +sidebar.myContent=Moja zawartość # +sidebar.newReleases=Nowe wydania # +sidebar.openWorld=Otwórz świat # +sidebar.parkour=Parkour # +sidebar.resources=Zasoby # +sidebar.roleplay=Odgrywanie ról # +sidebar.skins=Skórki # +sidebar.skinsOwned=Posiadane skórki # +sidebar.skyblock=Skyblock # +sidebar.simulation=Symulatory # +sidebar.survival=Przetrwanie # +sidebar.realmsPlus=Usługa Realms Plus # +sidebar.skinsRealmsPlus=Skórki Realms Plus # +sidebar.skinsUnowned=Pobierz więcej # +sidebar.topSellers=Najlepiej sprzedające się # +sidebar.trending=Popularne # +sidebar.tts.sidebarCollapseList=Opcja paska bocznego: Zwiń %s # +sidebar.tts.sidebarExpandList=Opcja paska bocznego: Rozwiń %s # +sidebar.tts.sidebarNavigateTo=Opcja paska bocznego: Nawiguj do %s # +sidebar.tts.verboseToggleExpand=Rozwiń pasek boczny # +sidebar.tts.verboseToggleCollapse=Zwiń pasek boczny # +sidebar.worlds=Światy # + +storageManager.contentType.world=Świat # +storageManager.contentType.worldTemplate=Szablon świata # +storageManager.contentType.resourcePack=Zasób # +storageManager.contentType.behaviorPack=Paczka zachowań # +storageManager.contentType.skinPack=Zestaw skórek # +storageManager.contentType.invalid=Błąd # +storageManager.contentType.cachedData=Dane zbuforowane # + +storageManager.contentType.worlds=Światy # +storageManager.contentType.worldTemplates=Szablony światów # +storageManager.contentType.resourcePacks=Paczki zasobów # +storageManager.contentType.behaviorPacks=Paczki zachowań # +storageManager.contentType.skinPacks=Zestawy skórek # + +storageManager.baseWorld=Świat podstawowy # + +tile.sculk_sensor.name=Skulkowy czujnik # +tile.sculk.name=Skulk # +tile.sculk_vein.name=Skulkowa żyła # +tile.sculk_catalyst.name=Skulkowy katalizator # +tile.sculk_shrieker.name=Skulkowy krzykacz # +tile.reinforced_deepslate.name=Wzmocniony łupek # +itemGroup.name.sculk=Skulk # +effect.darkness=Ciemność # +entity.frog.name=Żaba # +entity.tadpole.name=Kijanka # +item.spawn_egg.entity.warden.name=Zespawnuj nadzorcę # +entity.warden.name=Nadzorca # +entity.allay.name=Allaj # +item.spawn_egg.entity.allay.name=Zespawnuj Allaja # +action.interact.allay=Daj przedmiot Allajowi # +item.bucketTadpole.name=Wiadro z kijanką # +item.spawn_egg.entity.frog.name=Jajo przyzwania żaby # +item.spawn_egg.entity.tadpole.name=Jajo przyzwania kijanki # +tile.frog_spawn.name=Żabi skrzek # +tile.pearlescent_froglight.name=Perłowe żabie światło # +tile.verdant_froglight.name=Zieleniste żabie światło # +tile.ochre_froglight.name=Ochrowe żabie światło # +tile.mud.name=Błoto # +tile.packed_mud.name=Ubite błoto # +tile.mud_bricks.name=Błotne cegły # +tile.mud_brick_slab.name=Półblok z błotnych cegieł # +tile.mud_brick_double_slab=Podwójny półblok z błotnych cegieł # +tile.mud_brick_stairs.name=Schody z błotnych cegieł # +tile.mud_brick_wall.name=Mur z błotnych cegieł # +tile.mangrove_leaves.name=Liście mangrowca # +tile.mangrove_propagule.name=Propagula mangrowca # +tile.mangrove_roots.name=Korzenie mangrowca # +tile.muddy_mangrove_roots.name=Ubłocone korzenie mangrowca # +item.chest_boat.oak.name=Dębowa łódka ze skrzynią # +item.chest_boat.spruce.name=Świerkowa łódka ze skrzynią # +item.chest_boat.birch.name=Brzozowa łódka ze skrzynią # +item.chest_boat.jungle.name=Łódka z drewna tropikalnego ze skrzynią # +item.chest_boat.acacia.name=Akacjowa łódka ze skrzynią # +item.chest_boat.big_oak.name=Ciemna dębowa łódka ze skrzynią # +item.chest_boat.mangrove.name=Mangrowcowa łódka ze skrzynią # +tile.mangrove_log.name=Kłoda mangrowcowa # +tile.stripped_mangrove_log.name=Kłoda okorowanego mangrowca # +tile.mangrove_planks.name=Deski mangrowcowe # +tile.mangrove_button.name=Przycisk mangrowcowy # +tile.mangrove_stairs.name=Mangrowcowe schody # +tile.mangrove_slab.name=Półblok drewna mangrowca # +tile.mangrove_pressure_plate.name=Mangrowcowa płyta naciskowa # +tile.mangrove_fence.name=Płot mangrowcowy # +tile.mangrove_fence_gate.name=Mangrowcowa brama # +item.mangrove_door.name=Mangrowcowe drzwi # +item.mangrove_sign.name=Mangrowcowa tabliczka # +tile.mangrove_trapdoor.name=Zapadnia mangrowcowa # +tile.mangrove_wood.name=Drewno mangrowca # +tile.stripped_mangrove_wood.name=Okorowany mangrowiec # +item.boat.mangrove.name=Mangrowcowa łódka # +item.echo_shard.name=Odłamek echa # +item.recovery_compass.name=Kompas odzyskiwania # +item.disc_fragment.name=Fragment płyty # +item.disc_fragment_5.desc=Płyta muzyczna – 5 # +item.record_5.desc=Samuel Åberg – 5 # + +action.hint.exit.chest_boat=Stuknij skok, żeby wyjść z łódki # +action.hint.exit.console.chest_boat=Naciśnij :_input_key.jump:, aby wyjść z łódki # +entity.chest_boat.name=Łódka ze skrzynią # +feature.ancient_city=Starożytne miasto # + +action.hint.exit.camel=Stuknij skradanie się, żeby zsiąść # +action.hint.exit.console.camel=Naciśnij :_input_key.sneak:, aby zsiąść # +action.hint.exit.console.raft=Naciśnij :_input_key.jump:, aby wyjść z tratwy # +action.hint.exit.raft=Stuknij skok, aby wyjść z tratwy # +action.hint.exit.scheme.camel=Stuknij zsiądź, aby zsiąść # +action.interact.exit.raft=Opuść tratwę # +container.smithing_table.arrow_tooltip_cannot_craft=Przedmiotu nie można ulepszyć w ten sposób # +container.smithing_table.input_slot_tooltip_armor_trim=Dodaj część zbroi # +container.smithing_table.input_slot_tooltip_netherite=Dodaj diamentową zbroję, broń lub narzędzie # +container.smithing_table.material_slot_tooltip_armor_trim=Dodaj sztabkę lub kryształ # +container.smithing_table.material_slot_tooltip_netherite=Dodaj sztabkę netherytu # +container.smithing_table.template_slot_tooltip=Dodaj szablon kowalski # +entity.camel.name=Wielbłąd # +entity.chest_raft.name=Bambusowa tratwa ze skrzynią # +feature.trail_ruins=Ruiny na szlaku # +howtoplay.smithing_table.header.1=Szablony kowalskie # +howtoplay.smithing_table.header.2=Wykończenia zbroi # +howtoplay.smithing_table.text.1=Chcesz wykorzystać wszystkie możliwości swojego wyposażenia? Będziesz potrzebować stołu kowalskiego. # +howtoplay.smithing_table.text.2=Użyj go, aby wprowadzić wszelkiego rodzaju zmiany, na przykład ulepszając diamentowe wyposażenie do netherytu lub wprowadzając kosmetyczne zmiany dzięki wykończeniom zbroi. # +howtoplay.smithing_table.text.3=Aby ulepszyć swój ekwipunek, potrzebujesz Szablonu kowalskiego. Na całym świecie można znaleźć wiele odmian, które można wykorzystać do wszelkiego rodzaju ulepszeń. # +howtoplay.smithing_table.text.4=Umieść szablon w skrajnym lewym gnieździe stołu kowalskiego, aby zobaczyć, które przedmioty są potrzebne do ulepszenia. # +howtoplay.smithing_table.text.5=Na przykład, aby ulepszyć diamentowe wyposażenie do netherytu, potrzebujesz Szablonu kowalskiego ulepszenia do netherytu, który znajdziesz w Ruinach Bastionu. Następnie umieść diamentowe wyposażenie w miejscu na ekwipunek oraz sztabkę netherytu w gnieździe na składniki i gotowe! # +howtoplay.smithing_table.text.6=Właściwości przedmiotów, takie jak zaklęcia i wykończenia zbroi, zostaną zachowane, ale Szablon kowalski zostanie zużyty po ulepszeniu wyposażenia. Nie martw się – możesz tworzyć ich kopie za pomocą stołu rzemieślniczego. # +howtoplay.smithing_table.text.7=Wykaż się kreatywnością i dostosuj wygląd swojej zbroi za pomocą wykończenia zbroi. Aby rozpocząć, będziesz potrzebować Szablonu kowalskiego wykończenia zbroi, który możesz znaleźć w różnych miejscach na całym świecie. # +howtoplay.smithing_table.text.8=Umieść szablon w skrajnym lewym gnieździe stołu kowalskiego, aby zobaczyć, które przedmioty są potrzebne do ulepszenia. Następnie umieść kawałek zbroi w miejscu na ekwipunek, a kryształ lub sztabkę w gnieździe na składniki. Gotowe! # +howtoplay.smithing_table.text.9=Tylko niektóre kryształy i sztabki mogą być używane do wykończenia zbroi. Wypróbuj różne rodzaje, takie jak żelazo, złoto lub lazuryt, aby stworzyć unikalne wzory! # +howtoplay.smithing_table.title=Stół kowalski # +howtoplay.smithing_table=Stół kowalski # +hudScreen.tooltip.brush=Pędzel # +item.acacia_hanging_sign.name=Akacjowa wisząca tabliczka # +item.angler_pottery_sherd.name=Odłamek ceramiki – wędkarz # +item.archer_pottery_sherd.name=Odłamek ceramiki – łucznik # +item.armor.upgrade=Ulepszenie: # +item.arms_up_pottery_sherd.name=Odłamek ceramiki – podniesione ramiona # +item.bamboo_door.name=Drzwi bambusowe # +item.bamboo_hanging_sign.name=Bambusowa wisząca tabliczka # +item.bamboo_sign.name=Bambusowa tabliczka # +item.birch_hanging_sign.name=Brzozowa wisząca tabliczka # +item.blade_pottery_sherd.name=Odłamek ceramiki – ostrze # +item.boat.bamboo.name=Bambusowa tratwa # +item.boat.cherry.name=Wiśniowa łódka # +item.brewer_pottery_sherd.name=Odłamek ceramiki – piwowar # +item.brush.name=Pędzel # +item.burn_pottery_sherd.name=Odłamek ceramiki – oparzenie # +item.cherry_door.name=Wiśniowe drzwi # +item.cherry_hanging_sign.name=Wiśniowa wisząca tabliczka # +item.cherry_sign.name=Wiśniowa tabliczka # +item.chest_boat.bamboo.name=Bambusowa tratwa ze skrzynią # +item.chest_boat.cherry.name=Wiśniowa łódka ze skrzynią # +item.crimson_hanging_sign.name=Karmazynowa wisząca tabliczka # +item.danger_pottery_sherd.name=Odłamek ceramiki – niebezpieczeństwo # +item.dark_oak_hanging_sign.name=Wisząca tabliczka z ciemnego dębu # +item.explorer_pottery_sherd.name=Odłamek ceramiki – badacz # +item.friend_pottery_sherd.name=Odłamek ceramiki – przyjaciel # +item.heart_pottery_sherd.name=Odłamek ceramiki – serce # +item.heartbreak_pottery_sherd.name=Odłamek ceramiki – zawód miłosny # +item.howl_pottery_sherd.name=Odłamek ceramiki – wycie # +item.jungle_hanging_sign.name=Dżunglowa wisząca tabliczka # +item.mangrove_hanging_sign.name=Namorzynowa wisząca tabliczka # +item.miner_pottery_sherd.name=Odłamek ceramiki – górnik # +item.mourner_pottery_sherd.name=Odłamek ceramiki – żałobnik # +item.oak_hanging_sign.name=Dębowa wisząca tabliczka # +item.plenty_pottery_sherd.name=Odłamki ceramiki – obfitość # +item.prize_pottery_sherd.name=Odłamek ceramiki – nagroda # +item.sheaf_pottery_sherd.name=Odłamek ceramiki – snop # +item.shelter_pottery_sherd.name=Odłamek ceramiki – schronienie # +item.skull_pottery_sherd.name=Odłamek ceramiki – czaszka # +item.skull.piglin.name=Głowa piglina # +item.smithing_template.applies_to=Ma zastosowanie do: # +item.smithing_template.armor_trim.applies_to=Zbroja # +item.smithing_template.armor_trim.ingredients=Sztabki i kryształy # +item.smithing_template.ingredients=Składniki: # +item.smithing_template.name=Szablon kowalski # +item.smithing_template.netherite_upgrade.applies_to=Sprzęt diamentowy # +item.smithing_template.netherite_upgrade.ingredients=Sztabka netherytu # +item.snort_pottery_sherd.name=Odłamek ceramiki – parsknięcie # +item.spawn_egg.entity.camel.name=Zespawnuj wielbłąda # +item.spruce_hanging_sign.name=Świerkowa wisząca tabliczka # +item.warped_hanging_sign.name=Wypaczona wisząca tabliczka # +itemGroup.name.hanging_sign=Wiszące tabliczki # +itemGroup.name.potterySherds=Odłamki ceramiki # +itemGroup.name.smithing_templates=Szablony kowalskie # +tile.bamboo_block.name=Bambusowy blok # +tile.bamboo_button.name=Przycisk bambusowy # +tile.bamboo_fence_gate.name=Bambusowa brama # +tile.bamboo_fence.name=Bambusowy płot # +tile.bamboo_mosaic_slab.name=Półblok z bambusowej mozaiki # +tile.bamboo_mosaic_stairs.name=Schody z mozaiki bambusowej # +tile.bamboo_mosaic.name=Mozaika bambusowa # +tile.bamboo_planks.name=Deski bambusowe # +tile.bamboo_pressure_plate.name=Bambusowa płyta naciskowa # +tile.bamboo_slab.name=Półblok bambusowy # +tile.bamboo_stairs.name=Schody bambusowe # +tile.bamboo_trapdoor.name=Bambusowa zapadnia # +tile.calibrated_sculk_sensor.name=Skalibrowany skulkowy czujnik # +tile.cherry_button.name=Wiśniowy przycisk # +tile.cherry_double_slab.name=Podwójny półblok z wiśni # +tile.cherry_fence_gate.name=Wiśniowa brama # +tile.cherry_fence.name=Wiśniowy płot # +tile.cherry_leaves.name=Liście wiśni # +tile.cherry_log.name=Wiśniowa kłoda # +tile.cherry_planks.name=Wiśniowe deski # +tile.cherry_pressure_plate.name=Wiśniowa płyta naciskowa # +tile.cherry_sapling.name=Wiśniowa sadzonka # +tile.cherry_slab.name=Półblok wiśni # +tile.cherry_stairs.name=Wiśniowe schody # +tile.cherry_trapdoor.name=Wiśniowa zapadnia # +tile.cherry_wood.name=Drewno wiśniowe # +tile.chiseled_bookshelf.name=Rzeźbiona biblioteczka # +tile.decorated_pot.name=Udekorowany garnek # +tile.pink_petals.name=Różowe płatki # +tile.stripped_bamboo_block.name=Blok okorowanego bambusa # +tile.stripped_cherry_log.name=Kłoda okorowanej wiśni # +tile.stripped_cherry_wood.name=Okorowana wiśnia # +tile.suspicious_gravel.name=Podejrzany żwir # +tile.suspicious_sand.name=Podejrzany piasek # +trim_material.amethyst.name=Materiał ametystowy # +trim_material.copper.name=Materiał miedziany # +trim_material.diamond.name=Materiał diamentowy # +trim_material.emerald.name=Materiał szmaragdowy # +trim_material.gold.name=Złoty materiał # +trim_material.iron.name=Materiał żelazny # +trim_material.lapis.name=Materiał lazurytowy # +trim_material.netherite.name=Materiał netherytowy # +trim_material.quartz.name=Materiał kwarcowy # +trim_material.redstone.name=Materiał czerwienitowy # +trim_pattern.coast.name=Wykończenie zbroi wybrzeża # +trim_pattern.dune.name=Wykończenie zbroi wydmowej # +trim_pattern.eye.name=Wykończenie zbroi oka # +trim_pattern.host.name=Wykończenie zbroi – gospodarz # +trim_pattern.raiser.name=Wykończenie zbroi – hodowca # +trim_pattern.rib.name=Wykończenie zbroi żebrowej # +trim_pattern.sentry.name=Wykończenie zbroi wartownika # +trim_pattern.shaper.name=Wykończenie zbroi – strugacz # +trim_pattern.silence.name=Wykończenie zbroi – cisza # +trim_pattern.snout.name=Wykończenie zbroi pyszczkowej # +trim_pattern.spire.name=Wykończenie zbroi iglicowej # +trim_pattern.tide.name=Wykończenie zbroi pływowej # +trim_pattern.vex.name=Wykończenie zbroi dręczyciela # +trim_pattern.ward.name=Wykończenie zbroi strażnika # +trim_pattern.wayfinder.name=Wykończenie zbroi – nawigator # +trim_pattern.wild.name=Wykończenie dzikiej zbroi # +upgrade.netherite_upgrade.name=Ulepszenie netherytu # + +storageManager.mainSizeLabel=%s – 1 przedmiot # +storageManager.mainSizeLabelPlural=%s – przedmioty (%s) # +storageManager.delete.title=Usunąć na zawsze: %s? # +storageManager.title.item.single=przedmiot # +storageManager.title.item.plural=przedmioty # +storageManager.delete.content=Czy na pewno chcesz usunąć wybrane przedmioty? Stracisz je na zawsze! (A to całkiem długo!) %s%s%s # +storageManager.delete.content.redownload=Możesz ponownie pobrać zawartość zakupioną na rynku. # +storageManager.delete.content.worldtemplate=Usunięcie szablonów może spowodować niewłaściwe działanie światów, które z nich korzystają. # +storageManager.delete.content.affectedWorlds=Poniższe światy mogą nie działać prawidłowo: # +storageManager.delete.confirm=Usuń # +storageManager.delete.cancel=Anuluj # +storageManager.delete.dependency=Następująca zawartość jest powiązana z – %s – i może nie funkcjonować poprawnie, jeśli usuniesz "%s":%s Wciąż chcesz usunąć: "%s"? Stracisz na zawsze dostęp do: %s! (A to dłużej, niż myślisz!) # +storageManager.delete.premium=Za chwilę usuniesz zawartość %s. %s wciąż będzie do ciebie należeć, a jeśli zechcesz skorzystać z zawartości %s w przyszłości, możesz pobrać ją z rynku. # +storageManager.delete.premium.end=Na pewno chcesz usunąć "%s"? # +storageManager.deleting.content=Usuwanie zawartości # +storageManager.download.premium=Zawartość %s nie jest obecnie zainstalowana. # +storageManager.download.premium.end=Czy chcesz pobrać: %s ( %s )? # +storageManager.dependency.titleText=Czy twoim zamiarem było rozbicie tych przedmiotów? # +storageManager.dependency.warningText=Niektóre przedmioty potrzebują do poprawnego działania zawartości, którą usuwasz. Chcesz zaryzykować ich rozbicie? # +storageManager.dependency.doneText=Pozostałe %s można usunąć bez rozbijania innych zasobów. # +storageManager.dependency.noItems=Brak przedmiotów do usunięcia. # +storageManager.dependency.breakItem=Usuwasz wymaganą zawartość: # +storageManager.dependency.removeDependencies=Zachowaj przedmioty wymagane przez tę paczkę # +storageManager.dependency.breakPack=Na pewno chcesz rozbić tę paczkę? # +storageManager.share.compress=Kompresja wybranych zasobów... # +storageManager.share.totalPercent=-100% # +storageManager.dependency.continue=Kontynuuj # +storageManager.dependency.continue.scroll=Przewiń, żeby kontynuować # +storageManager.sortLargest=Rozmiar – najpierw największe # +storageManager.sortDateRecent=Używane dane – najpierw ostatnio używane # +storageManager.sortDateOldest=Używane dane – najpierw najstarsze # +storageManager.version=Wersja # +storageManager.multiselectDelete=Usuń # +storageManager.multiselectShare=Udostępnij # +storageManager.multiselect=Wielokrotny wybór # +storageManager.miscellaneous=Różne # + +storageManager.groupType=Rodzaj # +storageManager.groupPack=Add-on # + +storageManager.shareTitle=Eksportuj zasoby # +storageManager.mcpack=Paczka Minecrafta # +storageManager.mcaddon=Add-on Minecrafta # +storageManager.mcworld=Świat Minecrafta # + +raycasting.purchase.error=Wykryliśmy, że twoje urządzenie nie spełnia wymagań systemowych koniecznych do uruchomienia tego pakietu, dlatego pobranie go jest niemożliwe. Poniżej możesz sprawdzić minimalne wymagania systemowe: %s+ Karta graficzna: karta ze sprzętową obsługą śledzenia promieni, np. NVIDIA GeForce RTX 2060 lub lepsza. Więcej informacji znajdziesz w naszych odpowiedziach na najczęściej zadawane pytania na stronie minecraft.net. %s+ Pamięć: 8 GB lub więcej %s+ Procesor: Intel Core i5 lub jego odpowiednik ###the %s will be turned into linebreaks. Don't reorder. +raycasting.purchase.error.title=Ostrzeżenie dotyczące wymagań systemowych # + +resourcepack.City=Zestaw tekstur - miasto # +resourcepack.Plastic=Zestaw tekstur plastikowych # +resourcepack.Natural=Zestaw tekstur naturalnych # +resourcepack.Fantasy=Zestaw tekstur fantasy # +resourcepack.Cartoon=Zestaw kreskówkowych tekstur # +resourcepack.Candy=Zestaw cukierkowych tekstur # +resourcepack.FestiveMashup2016=Świąteczny miks 2016 # +resourcepack.ChineseMythology=Pakiet łączony mitów chińskich # + +resourcePack.vanilla.name=Minecraft: zestaw tekstur # +resourcePack.vanilla.description=Nowe gustowne tekstury, które odświeżą standardową grafikę Minecrafta! # + +resourcePack.city.name=Miasto # +resourcePack.city.description=Idealne do tworzenia budowli. # + +resourcePack.plastic.name=Plastik # +resourcePack.plastic.description=Proste, kolorowe i tętniące życiem. # + +resourcePack.natural.name=Naturalne # +resourcePack.natural.description=Zaprojektowane, żeby twój świat wyglądał naturalniej. # + +resourcePack.fantasy.name=Fantasy # +resourcePack.fantasy.description=Przenieś się w czasy bohaterskich rycerzy. # + +resourcePack.cartoon.name=Kreskówki # +resourcePack.cartoon.description=Ten zestaw zamieni twój świat w kreskówkę pełną gagów i wygłupów. # + +resourcePack.candy.name=Cukierki # +resourcePack.candy.description=Polukruj swój świat i zamień każdą teksturę w słodką przekąskę. # + +resourcePack.festivemashup2016.name=Świąteczny miks 2016 # +resourcePack.festivemashup2016.description=Stwórz zimową krainę czarów dzięki temu śniegowemu pakietowi. # + +resourcePack.chinesemythology.name=Pakiet łączony mitów chińskich # +resourcePack.chinesemythology.description=Tekstury inspirowane chińskimi mitami i legendami. # + +resourcepack.Fallout=Miks: Fallout # +resourcePack.Fallout.name=Miks: Fallout # +resourcePack.Fallout.description=Witamy na Pustkowiu! # + +resourcepack.MagicTheGathering.name=Magic: The Gathering # + +resourcePack.GreekMythology=Miks – Mity greckie # +resourcePack.GreekMythology.name=Miks – Mity greckie # +resourcePack.GreekMythology.description=Mityczna Grecja w zasięgu ręki. # + +resourcePack.Skyrim.name=Skyrim: zestaw miks # +resourcePack.Skyrim.description=Twórz własne światy na ziemiach Skyrim. # + +resourcePack.MashupAdventureTime.name=„Pora na przygodę” # +resourcePack.MashupAdventureTime.description= # + +resourcePack.skin.name=Skórki # +resourcePack.skin.description=Skórki, skórki, skórki!!! # + +resourcePack.invalid.description=Nie udało się sparsować paczki. Kliknij, żeby zobaczyć błędy. # +resourcePack.loading.description=Trwa wczytywanie paczki. # + +review.item.post.rating.dropdown.label=Wybierz ocenę w formie gwiazdek # +review.item.post.rating.footer=Można zmienić swoją ocenę. # +review.item.post.rating.submit.button=Oceń ten pakiet # +review.item.post.rating.1star=Przykro nam, że w ogóle nie podobał Ci się Twój zestaw. Użyj poniższego przycisku, aby poinformować twórcę, w jaki sposób może się poprawić. # +review.item.post.rating.2star=To nie jest dobre. Użyj poniższego przycisku, aby poinformować twórcę, w jaki sposób może się poprawić. # +review.item.post.rating.3star=Zawsze można zrobić coś lepiej. Cieszymy się, że dalej dobrze się bawisz. # +review.item.post.rating.4star=To super, że tak dobrze się bawisz! # +review.item.post.rating.5star=Ekstra! Cieszymy się, że dobrze się bawisz! # +review.item.post.rating.submit.toast.line1=Dzięki za ocenienie tego pakietu! # +review.item.post.rating.submit.toast.line2=Pokazanie Twojej oceny zajmie nam trochę czasu. # + +roaming.status_brief.limited_usage=Ograniczone korzystanie # +roaming.status_brief.no_restrictions=Można wykorzystywać międzyplatformowo # +roaming.status_hover.limited_usage=Dostępne tylko na wybrane platformy # +roaming.status_hover.no_restrictions=Dostępne na wszystkie platformy dostosowane do edycji Bedrock! # + +screenshot.failure=Nie udało się zapisać zrzutu ekranu: %s # +screenshot.success=Zrzut ekranu zapisano jako %s # +screenshot.title=Wykonano zrzut ekranu! # +screenshot.caption=Dodać podpis i udostępnić? # +screenshot.post=Udostępnij # + +seedPicker.search=Szukaj # +seedPicker.title=Zbieracz ziaren # + +selectServer.add=Dodaj serwer # +selectServer.defaultName=Serwer Minecrafta # +selectServer.delete=Usuń # +selectServer.deleteButton=Usuń # +selectServer.deleteQuestion=Na pewno chcesz usunąć ten serwer? # +selectServer.deleteWarning=zniknie na zawsze! (a to dość długo) # +selectServer.direct=Bezpośrednie połączenie # +selectServer.edit=Edytuj # +selectServer.empty=pusty # +selectServer.hiddenAddress=(Ukryty) # +selectServer.refresh=Odśwież # +selectServer.select=Dołącz do serwera # +selectServer.title=Wybierz serwer # + +selectWorld.allowCommands=Zezwalaj na kody: # +selectWorld.allowCommands.info=Polecenia takie jak /gamemode, /xp # +selectWorld.bonusItems=Skrzynia bonusowa: # +selectWorld.trustPlayers=Ufaj graczom: # +selectWorld.cheats=Aktywuj kody # +selectWorld.conversion=Należy przekonwertować! # +selectWorld.convertInProgress.title=Konwersja świata # +selectWorld.convertInProgress.msg=Konwertowanie świata... %d%% # +selectWorld.convertInProgress.tts.msg=Konwertowanie świata # +selectWorld.convertInProgress.download_msg=Pobieranie pakietów zasobów... %d%% # +selectWorld.convertInProgress.import_msg=Importowanie pakietów zasobów... %d%% # +selectWorld.uploadInProgress.title=Wysyłanie starego świata # +selectWorld.uploadInProgress.msg=Wysyłanie starego świata do Minecraft... %d%% # +selectWorld.convertFailed.msg=Ups. Coś poszło nie tak. # +selectWorld.create=Stwórz nowy świat # +selectWorld.createNew=Stwórz nowy # +selectWorld.createTemplate=Stwórz z szablonu # +selectWorld.createDemo=Zagraj w nowy świat demonstracyjny # +selectWorld.customizeType=Dostosuj # +selectWorld.delete=Usuń # +selectWorld.deleteButton=Usuń # +selectWorld.deleteQuestion=Czy na pewno chcesz usunąć ten świat? # +selectWorld.deleteWarning=zniknie na zawsze! (a to dość długo) # +selectWorld.empty=pusty # +selectWorld.enterName=Nazwa świata # +selectWorld.enterSeed=Ziarno dla generatora świata # +selectWorld.gameMode=Tryb gry # +selectWorld.gameMode.adventure=Przygodowy # +selectWorld.gameMode.adventure.line1=Taki sam jak tryb przetrwania, ale nie można # +selectWorld.gameMode.adventure.line2=dodawać ani usuwać bloków. # +selectWorld.gameMode.creative=Kreatywny # +selectWorld.gameMode.creative.line1=Nieograniczone zasoby, latanie i # +selectWorld.gameMode.creative.line2=natychmiastowe niszczenie bloków # +selectWorld.gameMode.hardcore=Hardcore # +selectWorld.gameMode.hardcore.line1=Taki sam jak tryb przetrwania, ustawiony na najwyższy # +selectWorld.gameMode.hardcore.line2=poziom trudności i jedno życie # +selectWorld.gameMode.spectator=Widz # +selectWorld.gameMode.spectator.line1=Możesz oglądać, ale nie dotykać. # +selectWorld.gameMode.spectator.line2= # +selectWorld.gameMode.survival=Przetrwanie # +selectWorld.gameMode.survival.line1=Poszukiwanie zasobów, tworzenie, zdobywanie # +selectWorld.gameMode.survival.line2=poziomów, życie i głód # +selectWorld.hardcoreMode=Hardcore: # +selectWorld.hardcoreMode.info=Po śmierci świat zostaje usunięty. # +selectWorld.mapFeatures=Wygeneruj budowle: # +selectWorld.mapFeatures.info=wioski, lochy itp. # +selectWorld.mapType=Typ świata: # +selectWorld.mapType.normal=normalny # +selectWorld.moreWorldOptions=Więcej opcji świata... # +selectWorld.newWorld=Nowy świat # +selectWorld.newWorld.copyOf=Kopia: %s # +selectWorld.newWorld.educationCopyOf=[EDU] %s # +selectWorld.worldTags.experimental=Eksperymentalna # +## NOTE: "Realms" is the name of a service and doesn't get localized. +selectWorld.realmsComingSoon=Realms będą wkrótce dostępne! # +selectWorld.realmsBeta=Realms Beta # +selectWorld.worldTags=%1$s – %2$s # +selectWorld.learnMore=Dowiedz się więcej # +selectWorld.recreate=Stwórz ponownie # +selectWorld.rename=Zmień nazwę # +selectWorld.renameButton=Zmień nazwę # +selectWorld.renameTitle=Zmień nazwę świata # +selectWorld.resultFolder=Zostanie zapisany w: # +selectWorld.seedInfo=Pozostaw puste dla losowego ziarna # +selectWorld.select=Graj w wybrany świat # +selectWorld.tab.worlds=Światy # +selectWorld.tab.realms=Realms # +selectWorld.tab.friends=Znajomi # +selectWorld.tab.classmates=Znajomi # +selectWorld.tab.thirdParty=Serwery # +selectWorld.title=Wybierz świat # +selectWorld.world=Świat # +selectWorld.editor.create=Utwórz nowy projekt # +selectWorld.editor.enterName=Nazwa projektu # + +selectTemplate.templateStart=Gdzie chcesz rozpocząć? # +selectTemplate.generateRandom=Stwórz nowy świat # +selectTemplate.createRealm=Stwórz nowy świat Realms # +selectTemplate.create=Stwórz... # +selectTemplate.worldsByCreators=Światy według twórców # +selectTemplate.realm=Nowy świat Realms # +selectTemplate.realmInfo=Po stworzeniu świata Realms możesz do niego przesyłać światy! # +selectTemplate.signIn=Stwórz świat Realms przy pomocy konta Microsoft # +selectTemplate.unableToSignIn=Usługi Microsoft nie są dostępne na tym urządzeniu # +selectTemplate.world=Nowy świat # +selectTemplate.help=? # +selectTemplate.templateDescription=Szablon # +selectTemplate.deleteTemplate=Usuń szablony świata... # +selectTemplate.deleteTemplateDone=Gotowe # +selectTemplate.deleteMessage=Za chwilę usuniesz na zawsze: %s. Na pewno chcesz to zrobić? # +selectTemplate.delete.confirm=Usunąć szablon świata? # +selectTemplate.delete=Usuń # +selectTemplate.myTemplates=Moje szablony światów # +selectTemplate.realmsPlus=Polecane szablony Realms Plus # +selectTemplate.importedTemplates=Zaimportowane szablony # +selectTemplate.download=Pobierz # +selectTemplate.noTemplates=Brak szablonów świata na to urządzenie. # +selectTemplate.suggestedContent.title=Polecane szablony dostępne na rynku # +selectTemplate.suggestedContent.button=Zobacz więcej szablonów # +selectTemplate.createdBy=Autor: %s # +selectTemplate.inventory=Moje pakiety rynkowe # +selectTemplate.seeMore=Zobacz więcej # +selectTemplate.editor.generateRandom=Utwórz nowy projekt # + + +sign.edit=Edytuj treść znaku # + +skin.New=Nowa # + +skin.Standard.Custom=Własna # +skin.Standard.CustomSlim=Niestandardowa # +skin.Standard.Dummy=Niestandardowa # + +skinpack.Education=Skórki Education Edition # + +skins.browse=Przeglądaj # +skins.buy.buyButton=Kup # +skins.buy.cancelButton=Anuluj # +skins.buy.noConnection=Nie możemy połączyć się z rynkiem. Sprawdź swoje połączenie internetowe. # +skins.information.ingame=Niestety nie możesz zmieniać swojej skórki w grze. Przejdź do Opcji z głównego menu. # +skins.information.invalidCustomSkin=To nie jest skórka Minecrafta, głuptasku. # +skins.information.upsellWithoutStore=Aby użyć tej skórki, musisz zakupić zestaw skórek, jednak nie możemy połączyć się z rynkiem. # +skins.information.selectSkin=Wybierz właściwy model dla swojej skórki # +skins.restore.button=Przywróć # +skins.show.restorePurchaseButton=Przywróć # +skins.skinpackHeader.packs=Zestawy skórek # +skins.skinpackHeader.standard=Standardowe # +skins.title=Skórki # +skins.picker.title=Wybierz skórkę # +skins.picker.accept.button=Potwierdź # +skins.picker.unlock.button=Odblokuj # +skins.picker.custom.button=Wybierz nową skórkę # +skins.picker.default=Domyślna # +skins.picker.recent=Ostatnia # +skins.picker.no.cross.platform=Zestaw skórek z ograniczeniem platformowym! # +skins.picker.no.multiplayer=Zestaw skórek zabronionych w trybie wieloosobowym # +skins.picker.expanded.back=Skórki w: '%s' # +skins.store.upsell.equip.button=Załóż tę skórkę # +skins.store.upsell.info=Musisz odblokować ten zestaw, żeby założyć wybraną skórkę. # +skins.store.upsell.seePack=Zobacz zestaw na rynku # +skins.store.upsell.unlockPack=Odblokuj ten zestaw, żeby założyć wybraną skórkę. # +skins.store.equipped=Zakładasz skórkę %s. # + +soundCategory.ambient=Dźwięki otoczenia # +soundCategory.block=Bloki budulcowe # +soundCategory.hostile=Wrogie stworzenia # +soundCategory.main=Główne # +soundCategory.music=Muzyka # +soundCategory.neutral=Przyjazne stworzenia # +soundCategory.player=Gracze # +soundCategory.record=Szafa grająca/Bloki dźwiękowe # +soundCategory.weather=Pogoda # +soundCategory.texttospeech=Zamiana tekstu na mowę # + +stat.animalsBred=Rozmnożone zwierzęta # +stat.armorCleaned=Wyczyszczone elementy zbroi # +stat.bannerCleaned=Wyczyszczone sztandary # +stat.beaconInteraction=Interakcje z magiczną latarnią # +stat.blocksButton=Bloki budulcowe # +stat.boatOneCm=Dystans pokonany łódką # +stat.breakItem=Zużytych przedmiotów (%1$s) # +stat.brewingstandInteraction=Interakcje ze statywem alchemicznym # +stat.cakeSlicesEaten=Zjedzone kawałki ciasta # +stat.cauldronFilled=Napełnione kotły # +stat.cauldronUsed=Woda zaczerpnięta z kotła # +stat.chestOpened=Otwarte skrzynie # +stat.climbOneCm=Odległość pokonana podczas wspinaczki # +stat.crafted=Liczba konstrukcji # +stat.craftItem=Skonstruowane przedmioty (%1$s) # +stat.createWorld=Stworzone światy # +stat.crouchOneCm=Dystans pokonany w trybie skradania # +stat.damageDealt=Zadane obrażenia # +stat.damageTaken=Otrzymane obrażenia # +stat.deaths=Liczba śmierci # +stat.depleted=Ile razy wyczerpano # +stat.dispenserInspected=Przeszukane dozowniki # +stat.diveOneCm=Dystans przepłynięty pod wodą # +stat.drop=Upuszczone przedmioty # +stat.dropperInspected=Przeszukane podajniki # +stat.enderchestOpened=Otwarte skrzynie Kresu # +stat.entityKilledBy=Liczba twoich śmierci: %d, sprawca: %s # +stat.entityKilledBy.none=Nie poniesiono nigdy śmierci za sprawą: %s # +stat.entityKills=%s, liczba zabitych: %d # +stat.entityKills.none=Nigdy nie zabito: %s # +stat.fallOneCm=Dystans upadków # +stat.fishCaught=Złowione ryby # +stat.flowerPotted=Posadzone rośliny # +stat.flyOneCm=Dystans pokonany w locie # +stat.furnaceInteraction=Interakcje z piecem # +stat.generalButton=Ogólne # +stat.hopperInspected=Przeszukane lejki # +stat.horseOneCm=Dystans pokonany na koniu # +stat.itemEnchanted=Zaklęte przedmioty # +stat.itemsButton=Przedmioty # +stat.joinMultiplayer=Liczba dołączeń do gier wieloosobowych # +stat.jump=Skoki # +stat.junkFished=Wyłowione śmieci # +stat.leaveGame=Wyjścia z gry # +stat.loadWorld=Wczytane zapisy # +stat.mineBlock=Wykopane bloki (%1$s) # +stat.minecartOneCm=Dystans przejechany wagonikiem # +stat.mined=Ile razy wykopano # +stat.mobKills=Zabite moby # +stat.mobsButton=Moby # +stat.noteblockPlayed=Uruchomione bloki dźwiękowe # +stat.noteblockTuned=Nastrojone bloki dźwiękowe # +stat.pigOneCm=Dystans przejechany na świni # +stat.playerKills=Zabitych graczy # +stat.playOneMinute=Czas gry (minuty) # +stat.recordPlayed=Odtworzone płyty # +stat.sprintOneCm=Dystans pokonany sprintem # +stat.startGame=Liczba gier # +stat.swimOneCm=Przepłynięty dystans # +stat.talkedToVillager=Rozmowa z osadnikami # +stat.timeSinceDeath=Od ostatniej śmierci # +stat.tradedWithVillager=Handel z osadnikami # +stat.trappedChestTriggered=Uruchomione skrzynie-pułapki # +stat.treasureFished=Wyłowione skarby # +stat.used=Użycia # +stat.useItem=Wykorzystane przedmioty (%1$s) # +stat.walkOneCm=Dystans pokonany pieszo # +stat.workbenchInteraction=Interakcje ze stołem rzemieślniczym # + +stats.tooltip.type.achievement=Osiągnięcie # +stats.tooltip.type.statistic=Statystyka # + +start.beta.icon=Beta # + +store.title=Rynek # +store.allStores=Wszystkie sklepy # +store.menu.home=Strona główna # +store.itemDetail.back=Szczegóły # +store.coin.bonus=Premia! # +store.coin.title=Kup monety Minecoins # +store.disabledOnBeta=Ta funkcja jest w obecnej wersji beta wyłączona. # +store.disabled.nopermission=W tej chwili nie masz uprawnień do korzystania ze Sklepu. # +store.disabled.generic=Sklep jest obecnie niedostępny. # + +store.giftPromo.day=Dzień %s ### %s being day number such as "Day 1", "Day 2", etc. Please use short translations. 3 letters if possible +store.equipped=Odebrany # +store.promo.title=Święto lata # +store.promo.incompatible=Ten świat nie jest kompatybilny z tym urządzeniem. Odbierz go na obsługiwanym urządzeniu. # +store.promo.details=Zobacz szczegóły # +store.promo.view=Zobacz w Kreatorze postaci # +store.promo.claimDay=Data skorzystania z oferty # +store.promo.restrictedPopup.title=Ograniczenia dotyczące platformy # +store.promo.restrictedPopup.body=Ten przedmiot nie jest zgodny z tym urządzeniem. # + +store.realmsPlus=Realms Plus # +store.realmsPlus.content=Zawartość # +store.realmsPlus.faq=FAQ # +store.realmsPlus.buyNow=ZASUBSKRYBUJ ### Maximum 13 characters +store.realmsPlus.buyNowPerMonth=Subskrybuj teraz za %s/miesiąc # +store.realmsPlus.signInToSubscribe=Zaloguj się, aby subskrybować usługi realms plus # +store.realmsPlus.buyNowTrialPerMonth=Rozpocznij wersję próbną ### Maximum 25 characters +store.realmsPlus.errorNoOffer=BŁĄD: NIE ZNALEZIONO OFERTY # +store.realmsPlus.manageSubscription=ZARZĄDZAJ SUBSKRYPCJĄ # +store.realmsPlus.viewAllPacksTitle=WSPANIAŁA OKAZJA ― ZESTAWY WARTE PONAD §g$150 (USD)!§r # + +store.realmsPlus.nowActive=Subskrypcja usługi Realms Plus została aktywowana na tym urządzeniu. Dzięki niej zyskujesz dostęp do ponad 150 zestawów zawartości do pobrania z rynku bez dodatkowych opłat. Usługa umożliwia jednoczesną grę nawet 10 graczom, a każdy z nich również uzyska bezpłatny dostęp do zawartości otrzymanej w ramach twojej subskrypcji Realms. # + +store.realmsPlus.buyNow.buttonText=KUP ZA %s # +store.realmsPlus.buyNow.viewTerms=REGULAMIN I WARUNKI # +store.realmsPlus.buyNow.viewPrivacyPolicy=POLITYKA PRYWATNOŚCI # + +store.realmsPlus.buyNow.title=Rozpocznij subskrypcję usługi Realms Plus # +store.realmsPlus.startTrial.description=Dostęp do swojego świata Realm i ponad 150 zestawów zawartości do pobrania z rynku otrzymasz natychmiast. Usługa umożliwia jednoczesną grę nawet 10 graczom, a każdy z nich uzyska również bezpłatny dostęp do światów otrzymanych w ramach twojej subskrypcji Realms. Pierwszy miesiąc subskrypcji jest darmowy, a w każdym następnym miesiącu będziemy pobierać opłatę w wysokości %s. Subskrypcję możesz w dowolnej chwili anulować. # +store.realmsPlus.noTrial.description=Dostęp do swojego świata Realm i ponad 150 zestawów do pobrania z rynku otrzymasz natychmiast. Usługa umożliwia jednoczesną grę nawet 10 graczom, a każdy z nich uzyska również bezpłatny dostęp do światów otrzymanych w ramach twojej subskrypcji Realms. Subskrypcja będzie dostępna przez 30 dni w cenie %s:minecoin:. # +store.realmsPlus.noTrial.description.iap=Dostęp do swojego świata Realm i ponad 150 zestawów zawartości do pobrania z rynku otrzymasz natychmiast. Usługa umożliwia jednoczesną grę nawet 10 graczom, a każdy z nich uzyska również bezpłatny dostęp do światów otrzymanych w ramach twojej subskrypcji Realms. Będziemy pobierać opłaty w wysokości %s/miesiąc. Aby zatrzymać przyszłe opłaty, możesz anulować subskrypcję, wchodząc w jej ustawienia. # +store.realmsPlus.realmName.placeholder=Świat Realms użytkownika %s #The string passed in here is the gamertag of the player to indicate the name of the player's world. # + +store.realmsPlus.recurring.offerTrial=Realms Plus to ciągła subskrypcja z cykliczną opłatą, pobieraną automatycznie co miesiąc aż do momentu anulowania subskrypcji.%sDostęp do usługi Realm i ponad 150 zestawów zawartości na rynku otrzymasz natychmiast. Jednocześnie może grać maksymalnie 10 graczy, którzy będą mieli dostęp do światów na twoim serwerze Realm za darmo! Pierwszych 30 dni jest bezpłatnych, a następnie zaczniemy pobierać opłatę w wysokości %s/miesiąc. Aby zatrzymać przyszłe opłaty, możesz anulować subskrypcję, wchodząc w jej ustawienia. # +store.realmsPlus.recurring.withoutTrial=Realms Plus to ciągła subskrypcja z cykliczną opłatą, pobieraną automatycznie co miesiąc aż do momentu anulowania subskrypcji.%sDostęp do usługi Realm i ponad 150 zestawów zawartości na rynku otrzymasz natychmiast. Jednocześnie może grać maksymalnie 10 graczy, którzy będą mieli dostęp do światów na twoim serwerze Realm za darmo! Będziemy pobierać opłatę w wysokości %s/miesiąc. Aby zatrzymać przyszłe opłaty, możesz anulować subskrypcję, wchodząc w jej ustawienia. # +store.realmsPlus.consumable.offerTrial=Dostęp do twojego świata Realm i ponad 150 zestawów do pobrania z rynku otrzymasz natychmiast. Usługa umożliwia jednoczesną grę nawet 10 graczom, a każdy z nich uzyska również bezpłatny dostęp do światów otrzymanych w ramach twojej subskrypcji Realms! Przez pierwsze 30 dni twoja subskrypcja będzie darmowa. Po upływie tego okresu możesz odnowić ją na kolejne 30 dni za opłatą w wysokości %s. # +store.realmsPlus.consumable.withoutTrial=Dostęp do twojego świata Realm i ponad 150 zestawów do pobrania z rynku otrzymasz natychmiast. Usługa umożliwia jednoczesną grę nawet 10 graczom, a każdy z nich uzyska również bezpłatny dostęp do światów otrzymanych w ramach twojej subskrypcji Realms. Subskrypcja będzie dostępna przez 30 dni w cenie %s. # + +store.realmsPlus.landing.header=Subskrypcja umożliwia: # +store.realmsPlus.landing.headerTrial=Bezpłatna, 30-dniowa wersja próbna, następnie %s/miesiąc # + +store.realmsPlus.landing.info1.line1=Twój własny serwer Realm – trwały świat zawsze online dla ciebie i twoich znajomych! # +store.realmsPlus.landing.info1.line2=Znajomi mogą grać w twoim świecie Realm za darmo # +store.realmsPlus.landing.info1.line3=Kontynuacja gry z konsoli na telefonie lub komputerze, bądź na dowolnym urządzeniu obsługującym rynek Minecrafta # + +store.realmsPlus.landing.info2.line1=Bezpłatny dostęp do katalogu ponad 150 zestawów zawartości do pobrania z rynku # +store.realmsPlus.landing.info2.line2=Bezpieczne kopie zapasowe twoich światów na serwerze Realm # +store.realmsPlus.landing.info2.line3=Pierwsze 30 dni bezpłatnie # +store.realmsPlus.landing.info2.line4=Zasubskrybuj już teraz za %s/miesiąc # + +store.realmsPlus.landing.beta=Beta # +store.realmsPlus.landing.preview=Podgląd # + +store.realmsPlus.landing.info3.para1=Twoje światy Realms są dostępne w Minecraft %s dla wszystkich subskrybentów Realms za darmo! Ten nowy świat Realm da ci szansę wypróbowania nowych funkcji przed ich wydaniem. # +store.realmsPlus.landing.info3.para2=Mając subskrypcję Realm możesz utworzyć nowy %s Realm za pomocą przycisku „Stwórz nowy świat” w menu głównym. Jeśli nie masz jeszcze subskrypcji Realms, przejdź do pełnej wersji Minecrafta, aby się zarejestrować. # +store.realmsPlus.landing.info3.para3=Wszystkie ekrany i funkcje Realms są dostępne w %s z wyjątkiem zakupu nowej subskrypcji lub zarządzania subskrypcjami istniejących Realms. # +store.realmsPlus.landing.info3.para4=Twój %s Realm pozostanie aktywny tak długo, jak długo będziesz mieć opłaconą subskrypcję Realm, z którą jest połączony twój %s Realm. # + +store.realmsPlus.faq.header=NAJCZĘŚCIEJ ZADAWANE PYTANIA # +store.realmsPlus.faq.question1=Czym jest usługa Realms Plus? # +store.realmsPlus.faq.answer1=Realms Plus to subskrypcja obejmująca osobisty serwer obsługujący do 10 graczy jednocześnie wraz z nieograniczonym dostępem do ponad 150 wspaniałych światów Minecrafta, zestawów tekstur i skórek oraz miksów za jedną, niską opłatę miesięczną. # +store.realmsPlus.faq.question2=Co to jest serwer prywatny? # +store.realmsPlus.faq.answer2=Serwer prywatny umożliwia utworzenie wspólnego świata, który jest zawsze dostępny online z dowolnego urządzenia obsługującego rynek w grze Minecraft. Gracze zaproszeni do twojego świata Realm mogą grać w nim w dowolnym momencie. # +store.realmsPlus.faq.question3=Czy moi znajomi muszą nabyć usługę Realms Plus, żeby zagrać w moim świecie Realms? # +store.realmsPlus.faq.answer3=Twoi znajomi nie muszą kupować subskrypcji Realms Plus, aby grać w twoim świecie Realm. Możesz zaprosić dowolnego znajomego (który ma włączone pozwolenia na grę wieloosobową) do przyłączenia się do twojego świata Realm za darmo. # +store.realmsPlus.faq.question4=Które urządzenia obsługują usługę Realms Plus w grze Minecraft? # +store.realmsPlus.faq.answer4=Usługa Realms Plus jest obecnie dostępna na każdej platformie, na której można zainstalować Minecraft Bedrock Edition. Możesz grać w Realms i używać dowolnej zawartości z Realms Plus na którymkolwiek z tych urządzeń, jeśli zalogujesz się na swoje konto Microsoft. ###disable_3rd_party_console_resource_pack_check +store.realmsPlus.faq.question5=Ile kosztuje subskrypcja usługi Realms Plus? # +store.realmsPlus.faq.answer5=%s miesięcznie za serwer dla 10 graczy i dostęp do ponad 150 zestawów zawartości do pobrania z rynku. # +store.realmsPlus.faq.question6=Jak często do usługi Realms Plus dodawane są nowe zestawy? # +store.realmsPlus.faq.answer6=Nowe zestawy zawartości dodawane są do usługi Realms Plus co miesiąc. # +store.realmsPlus.faq.question7=Przez jak długi czas będę mieć dostęp do zestawów dostępnych w usłudze Realms Plus? # +store.realmsPlus.faq.answer7=Subskrybenci usługi Realms Plus mają nieograniczony dostęp do ponad 150 wspaniałych światów, zestawów tekstur i skórek oraz miksów do gry Minecraft tak długo, jak ich subskrypcja jest aktywna, a dany zestaw dostępny jest w katalogu. # +store.realmsPlus.faq.question8=Gdzie mogę korzystać z zestawów zawartości dostępnych w Realms Plus? # +store.realmsPlus.faq.answer8=Światy i zestawy zawartości otrzymane w ramach subskrypcji dostępne są zarówno w trybie online, jak i w twoim prywatnym świecie Realm oraz na urządzeniach lokalnych. Wystarczy, że zalogujesz się raz na 30 dni, aby potwierdzić aktywność swojej subskrypcji. # +store.realmsPlus.faq.question9=Co stanie się z moim serwerem i światami Realms, gdy moja subskrypcja dobiegnie końca? # +store.realmsPlus.faq.answer9=Gdy twoja subskrypcja wygaśnie, ty i twoi znajomi nie będziecie mogli już grać wspólnie w światach Realms oraz stracicie dostęp do zestawów zawartości usługi Realms Plus. Będziesz mieć jednak możliwość pobrania dowolnego świata zapisanego w swojej usłudze Realms w ciągu 18 miesięcy od wygaśnięcia subskrypcji. Jeżeli nadal chcesz korzystać ze światów, zestawów tekstur lub miksów, konieczny będzie zakup tych zestawów w sklepie. Lub – jeśli zestawy te wciąż znajdują się w katalogu usługi Realms Plus – w celu używania tych szablonów światów konieczne będzie ponowne zasubskrybowanie usługi. # + + +store.realmsPlus.content.skinDescription=Zmień swój wygląd dzięki skórkom! # +store.realmsPlus.content.worldDescription=Odkrywaj popularne zestawy zawartości! # +store.realmsPlus.content.textureDescription=Sprawdź, jak mogą wyglądać twoje światy! # +store.realmsPlus.content.mashupDescription=Spróbuj wszystkiego po trochu dzięki miksom! # +store.realmsPlus.content.friendsGetAccess=Twoi znajomi uzyskają bezpłatny dostęp do zawartości używanej w twoim świecie Realm # + +store.realmsPlus.content.popularPacks=Popularne zestawy w usłudze Realms Plus: # +store.realmsPlus.content.viewAllPacks=ZOBACZ WSZYSTKIE ZESTAWY # +store.realmsPlus.content.contentDescription=Zaczerpnij ze źródła wspaniałej zawartości gry Minecraft! Dzięki usłudze Realms Plus zyskujesz dostęp do ponad 150 przedmiotów na rynku, takich jak miksy, światy, zestawy skórek i niezwykłe przygody – a każdego miesiąca pula powiększa się o nowości. Twoja zawartość jest przechowywana na twoim prywatnym serwerze i jest dostępna na każdym urządzeniu obsługującym usługę Realms i rynek Minecrafta. Usługa umożliwia jednoczesną grę nawet 10 graczom, a każdy z nich uzyska również bezpłatny dostęp do światów znajdujących się w twojej subskrypcji Realms! # + + +store.realmsPlus.freeTrial=ROZPOCZNIJ BEZPŁATNĄ WERSJĘ PRÓBNĄ # + +store.inventory.button=Moja zawartość # +store.inventory.title=Moja zawartość # +store.inventory.dropdown.owned=W posiadaniu # +store.inventory.dropdown.current=Aktualny # +store.inventory.dropdown.removed=Usunięty # +store.inventory.button.subscriptions=Subskrypcje # + +store.free=Za darmo # +store.redeem=Uzyskaj # +store.view_achievement=Zobacz osiągnięcia # +store.incompatible=Brak zgodności # +store.incompatibleOnDevice=Brak kompatybilności z urządzeniem # +store.itemIsIncompatible=Ten przedmiot nie jest zgodny z Twoim urządzeniem. # +store.itemMayNotBeCompatible=Ten przedmiot może nie być zgodny z Twoim urządzeniem. # +store.owned=W posiadaniu # +store.owned.legacy=W posiadaniu (P) # +store.unlocked=Odblokowano # +store.mypacks=Moja zawartość # + +store.error=Błąd rynku # + +store.toast.downloadStarted=Rozpoczęto pobieranie: %s # +store.toast.downloadComplete=Ukończono pobieranie: %s # +store.toast.downloadResumed=Wznowiono pobieranie: %s # +store.toast.downloadFailed=Pobieranie nieudane: %s # +store.toast.downloadPaused=Pobieranie wstrzymane: %s # +store.toast.autofulfillment.title=Zrealizowano! # +store.toast.autofulfillment.message=Twój zakup został zrealizowany # +store.popup.goBack=Wróć # +store.popup.xblRequired.title=Zaloguj się za darmo # +store.popup.xblRequired.button1=Zaloguj się # +store.popup.xblRequired.button2=Anuluj # +store.popup.xblRequired.message=Musisz się zalogować przed odblokowaniem przedmiotów w sklepie, abyśmy mogli odnotować, co zostało przez Ciebie odblokowane. # +store.popup.download.title.KB=Pobrać zawartość? – %s KB # +store.popup.download.title.MB=Pobrać zawartość? - %s MB # +store.popup.download.msg=Spowoduje to pobranie zawartości %s na twoje urządzenie. # +store.popup.downloadCell.title.KB=Pobrać przez sieć komórkową? – %s KB # +store.popup.downloadCell.title.MB=Pobrać przez sieć komórkową? – %s MB # +store.popup.downloadCell.msg=Brak połączenia z Wi-Fi. Czy chcesz pobrać (%s) na swoje urządzenie przez sieć komórkową? # +store.popup.download.button1=Pobierz # +store.popup.download.button2=Pomiń # +store.popup.download.back=Wróć # +store.popup.wifiWarn.title=Uwaga # +store.popup.wifiWarn.msg=Nie masz połączenia z siecią Wi-Fi. Czy na pewno rozpocząć pobieranie? # +store.popup.download.noInternet.title=Coś poszło nie tak # +store.popup.download.noInternet.msg=Niestety nie mogliśmy rozpocząć pobierania: %s. Sprawdź swoje połączenie internetowe. # +store.popup.download.noSpace.title.KB=Za mało miejsca – %s MB # +store.popup.download.noSpace.title.MB=Za mało miejsca – %s MB # +store.popup.download.noSpace.msg=Masz za mało miejsca na swoim urządzeniu, żeby pobrać: %s. # +store.popup.download.unOwned.title=Kupno paczki? # +store.popup.download.unOwned.msg=Czy chcesz kupić paczki wykorzystywane przez ten świat? # +store.popup.download.unOwnedTemplate.title=Zakupić szablon świata? # +store.popup.download.unOwnedTemplate.msg=Ten świat został stworzony przy pomocy szablonu, który nie został jeszcze przez ciebie odblokowany. Musisz zakupić odpowiedni szablon, aby odblokować ten świat. Czy chcesz kupić szablon wykorzystywany przez ten świat? # +store.popup.downloadWorldTemplate.noInternet.title=Szablon wymaga połączenia z Internetem # +store.popup.downloadWorldTemplate.noInternet.msg=Nie udało się nawiązać połączenia z rynkiem w celu pobrania szablonu użytego do stworzenia tego świata. Szablon ten zawiera pakiet dodatków potrzebny do gry w tym świecie. Aby kontynuować, połącz się ponownie z Internetem i pobierz szablon. # +store.popup.downloadWorldTemplate.noSpace.msg=Za mało miejsca w pamięci, aby pobrać szablon użyty do stworzenia tego świata. Szablon ten zawiera pakiet dodatków potrzebny do gry w tym świecie. Aby kontynuować, zrób więcej miejsca w pamięci urządzenia. # +store.popup.downloadWorldTemplate.title.KB=Pobrać brakujący szablon? - %s KB # +store.popup.downloadWorldTemplate.title.MB=Pobrać brakujący szablon? - %s MB # +store.popup.downloadWorldTemplate.msg=Brak szablonu użytego do stworzenia tego świata. Szablon ten zawiera pakiet dodatków potrzebny do gry w tym świecie. # +store.popup.downloadWorldTemplate.msg.removePacks=W ustawieniach pakietu zasobów i paczki zachowań tego świata można usunąć te pakiety, aby kontynuować, jednak wówczas gra w tym świecie może okazać się niemożliwa. # +store.popup.downloadWorldTemplate.download=Pobierz szablon # +store.popup.downloadWorldTemplateCell.download=Pobierz szablon przez sieć komórkową # +store.popup.update.title.KB=Pobrać zawartość? – %s KB # +store.popup.update.title.MB=Pobrać zawartość? – %s MB # +store.popup.update.msg=Spowoduje to pobranie zawartości %s na Twoje urządzenie. # +store.popup.updateCell.title.KB=Pobrać przez sieć komórkową? – %s KB # +store.popup.updateCell.title.MB=Pobrać przez sieć komórkową? – %s MB # +store.popup.updateCell.msg=Brak połączenia z Wi-Fi. Czy chcesz pobrać aktualizację %s na swoje urządzenie przez sieć komórkową? # +store.popup.update.button1=Zaktualizuj # +store.popup.update.button2=Pomiń # +store.popup.update.back=Wróć # +store.popup.purchaseInProgress.title=Zakup w toku # +store.popup.purchaseInProgress.msg=To nie powinno długo potrwać. # +store.popup.purchaseFailed.title=Coś poszło nie tak # +store.popup.purchaseFailed.msg=Niestety nie mogliśmy ukończyć twojego zakupu. Sprawdź swoje połączenie internetowe. # +store.popup.purchasePending.title=Nadal próbuję # +store.popup.purchasePending.msg=Przepraszamy, nadal czekamy na weryfikację twojego zakupu. Gdy tylko to się uda, poinformujemy o tym! # +store.popup.purchaseFailedInsufficientFunds.title=Potrzebujesz więcej monet # +store.popup.purchaseFailedInsufficientFunds.msg=Masz zbyt mało monet, aby odblokować ten przedmiot. Monety możesz kupić w swoim App Store. # +store.popup.purchaseFailedInsufficientFunds.buyButton=Zdobądź monety # +store.popup.purchasePriceMismatch.msg=Niestety nie mogliśmy sfinalizować twojego zakupu. Spróbuj ponownie później. # +store.popup.trialUpgradeFail.title=Błąd odblokowania gry # +store.popup.trialUpgradeFail.msg=Zdaje się, że korzystasz z innego konta Microsoft niż tego, z którego została pobrana wersja próbna Minecrafta. Spróbuj ponownie po zalogowaniu się na to konto. # +store.popup.downloaded.unOwnedTemplate.title=Zakupić szablon świata? # +store.popup.downloaded.unOwnedTemplate.msg=Nie posiadasz tego szablonu. Możesz go odblokować, dokonując zakupu. Czy chcesz kupić ten szablon? # +store.popup.rtx.title=Pobrać pakiety umożliwiające śledzenie promieni? # +store.popup.rtx.msg=Ten świat zawiera pakiety zasobów umożliwiające śledzenie promieni, które należy pobrać przed rozpoczęciem gry. Twoje urządzenie nie obsługuje śledzenia promieni, zatem wyświetlane będą jedynie tekstury podstawowe. Czy chcesz pobrać ten pakiet? # +store.popup.skinEquipWarn.title=Ostrzeżenie dotyczące skórki # +store.popup.skinEquipWarn.msg=Jeśli w swoim świecie posiadasz kreatora postaci, przełączymy się na klasyczną skórkę. Możesz jednak wrócić do kreatora postaci w przebieralni. Chcesz założyć skórkę? # +store.claim.success=Odebrano: %s # +store.claimAll.success=Masz już odebrane wszystkie przedmioty dostępne w tym dniu # +store.purchase.success=Kupujesz: %s # +store.purchase.bundle=Odblokować %d z %d paczek? # +store.purchase.bundle.confirm=Odblokuj teraz! # +store.purchase.bundle.partiallyOwnedWarning=Posiadasz już następujące pakiety: %s. Czy chcesz odblokować pozostałe pakiety z tego zestawu? # +store.purchase.bundle.owned=W posiadaniu # +store.purchase.bundle.unowned=Otrzymasz # +store.createdBy=Autor: %s # +store.seeMoreBy=Zobacz więcej dzieł, których autorem jest %s # +store.seeMoreBy.multiCreatorBundle=Zobacz, co jeszcze przygotowali twórcy zestawów # +store.fetchingItem=Łączenie z rynkiem… # + +store.timer.daysAbbreviated=%sd. ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.hoursAbbreviated=%sg. ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.minutesAbbreviated=%sm. ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.secondsAbbreviated=%ss. ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.left=Zostało %s # + +store.startMenu.sale=Wyprzedaż! # + +store.progress.fetchingProducts=Pobieranie produktów # +store.progress.checkingDownload=Sprawdzanie pobierania # + +store.content.download=Pobierz # +store.content.update=Zaktualizuj # +store.content.updating=Aktualizowanie... # +store.content.requireXbl.signedIn=Pobierz za darmo przy pomocy konta Microsoft. # +store.content.requireXbl.notSignedIn=Zaloguj się na konto Microsoft, aby odblokować. # + +store.mashup.count.personaPiece=1 charakterystyczny fragment # +store.mashup.count.personaPieces=Charakterystyczne fragmenty (%s) # +store.mashup.count.skin=1 skórka # +store.mashup.count.skins=Skórki (%s) # +store.mashup.count.texturePack=1 zestaw tekstur # +store.mashup.count.texturePacks=Zestawy tekstur (%s) #number of texture packs # +store.mashup.count.world=1 świat # +store.mashup.count.worlds=Światy (%s) #number of worlds # + +store.mashup.bundle=Zestaw # +store.mashup.bundle.multipleCreators=Wielu twórców # +store.mashup.continue=Kontynuuj # +store.mashup.createWorld=Stwórz ten świat! # +store.mashup.leaveWorldToCreate=Przed utworzeniem należy wyjść ze świata # +store.mashup.equipSkin=Załóż # +store.mashup.equipThisSkin=%s – włóż skórkę! # +store.mashup.readMore=Dowiedz się więcej # +store.mashup.readLess=Wyświetl mniej # +store.mashup.mashupPack=Pakiet łączony # +store.mashup.skinPack=Zestaw skórek # +store.mashup.texturePack=Zestaw tekstur # +store.mashup.ratings=Oceny # +store.mashup.world=Świat # +store.mashup.missingContent=Nie można ukończyć działania. Zawartość niedostępna lokalnie. # +store.mashup.title.bundles=Zestaw składający się z %s paczek! # +store.mashup.title.bundleUpsell=Zdobądź ten zestaw plus inne w pakiecie zbiorczym! # +store.mashup.title.resourcePack=Przejrzyj zawartość! # +store.mashup.title.skinPack=%s: %s # +store.mashup.title.worldView=Wyrusz do nowego świata! # +store.mashup.title.ratings=Oceny społeczności # +store.mashup.title.recentlyViewed=Niedawno przeglądane # +store.mashup.title.relatedItems=Powiązane przedmioty # +store.mashup.mashupContentsFull=%s – skórki, zestaw tekstur i świat # +store.mashup.mashupContentsSkinAndTexturePack=%s – skórki i zestaw tekstur # +store.mashup.mashupContentsSkinAndWorld=Skórki (%s) i świat # +store.mashup.mashupContentsTexturePackAndWorld=Zestaw tekstur i świat # +store.mashup.mashupContentsSkinPack=Skórki (%s) # +store.mashup.last_updated=Ostatnia aktualizacja: %s # +store.mashup.up_to_date=Zestaw jest aktualny # +store.mashup.out_of_date_tooltip=Ten zestaw może nie zawierać skórek na przedmioty/bloki wypuszczone po jego najnowszej aktualizacji # +store.mashup.description=OPIS # + +store.new.icon=Nowość # + +store.offerDescription.title=Opis pakietu # +store.offerDescription.tags=Tagi: # +store.offerDescription.genre=Gatunek: # +store.offerDescription.players=Gracze: # +store.offerDescription.playerCountNote=Uwaga: Pole „Gracze” wskazuje liczbę graczy, dla której twórca zamierza uzyskać optymalne wrażenia z gry. # +store.offerDescription.languages=Języki: # +store.offerDescription.showMore=Pokaż więcej # +store.offerDescription.showLess=Pokaż mniej # +playercount.single_player=Tryb jednoosobowy # +playercount.multiplayer=Tryb wieloosobowy # + +store.ratings.ratingsCount=Liczba ocen: %s # +store.ratings.ratingOutOfFive=%s z 5 gwiazdek # +store.ratings.rateContent=Oceń ten pakiet # +store.ratings.rateContentGeneral=Ocena zawartości # +store.ratings.yourRating=Twoja ocena # +store.ratings.stars=Gwiazdek: %s # +store.ratings.rate=Oceń ten pakiet! # + +store.ratings.signIn.title=Oceń przedmioty na rynku # +store.ratings.signIn.description1=Podziel się swoimi doświadczeniami dotyczącymi tego przedmiotu z twórcą i społecznością! # +store.ratings.signIn.description2=Aby ocenić przedmiot, musisz zalogować się na konto Microsoft. # + +store.purchase.success.realMoney1=Odblokowujesz: %s za %s # +store.purchase.success.realMoney2=+%s:minecoin: # +store.purchase.signIn=Rozbuduj swoją grę ogromem nowej zawartości. # +store.purchase.signInPart2=Aby móc korzystać z rynku, zaloguj się na konto Microsoft! # +store.purchase.realmoney.disclaimer=*Kupuje %s szt. monet za %s i uruchamia ten zestaw za %s szt. monet, dzięki czemu zostaje %s. # +store.purchase.notAvailable=Pozycja niedostępna # + +store.wishlist.toast.added=Do twojej listy życzeń dodano: %s # +store.wishlist.toast.removed=Z twojej listy życzeń usunięto: %s # +store.wishlist.toast.failed=Obecnie nie można dodać ani usunąć: %s # + +store.bundleUpsell.contents.single=+1 zestaw # +store.bundleUpsell.contents.plural=+%s zest. więcej # + +store.coins.currentCoins=Masz następującą liczbę monet: %s # +store.coins.purchase.confirmation=Chcesz więcej monet, aby odblokować ten zestaw? # +store.coins.purchase.coinsLeftToBuy=Potrzebujesz więcej monet (%s), aby odblokować ten zestaw. # +store.coins.purchase=Kup monety # +store.coins.offer0=Stos monet! # +store.coins.offer1=Sterta monet! # +store.coins.offer2=Góra monet! # +store.coins.header=Użyj monet, aby odblokować różne fajne rzeczy! # +store.coins.value=Najlepsza oferta! # +store.coins.purchase.toast.withCoinCount=Kupujesz następującą liczbę monet: %s! # +store.coins.purchase.toast.unknownCoinCount=Kupujesz monety! # +store.coins.purchased.failed.title=Coś poszło nie tak # +store.coins.purchased.failed.body=Nie mogliśmy się połączyć z App Store. Spróbuj się do niego zalogować lub sprawdź swoje połączenie internetowe. # +store.coins.tooManyCoins=Wykorzystaj trochę swoich monet, a potem możesz kupić ich więcej. # +store.coins.incomplete.title=Nieukończony zakup monet # +store.coins.incomplete.fulfill.a=Chyba nie dokończyliśmy naszych działań ostatnim razem. Zróbmy to teraz. # +store.coins.incomplete.fulfill.b=Zdaje się, że rozpoczęto zakup na innym koncie Microsoft. Czy chcesz dokończyć ten proces na tym koncie? # +store.coins.incomplete.fulfill.c=Ktoś rozpoczął zakup, używając konta rozliczeniowego na tym urządzeniu. Chcesz dokończyć ten proces na tym koncie? # +store.coins.fixAppReceipt.title=Coś poszło nie tak # +store.coins.fixAppReceipt.body=Wystąpił problem z Twoim potwierdzeniem, zaloguj się, aby kontynuować. # +store.coins.fixAppReceipt.button=Zaloguj się do sklepu # + +store.purchase.toast.generic=Właśnie kupiono %s! # + +store.featured.realms.title=Wypróbuj Realms za darmo # +store.featured.realms.desc=Ciesz się grą w Minecrafta razem ze znajomymi. # + +store.hyperlink.creator.notFound=Przepraszamy. Twórca wskazany w hiperłączu nie został znaleziony. # +store.hyperlink.ingame=Niestety w tym świecie używanie hiperłączy jest zabronione. Opuść świat i spróbuj ponownie. # + +store.resource.try=Wypróbuj! # +store.resource.create=Zarządzaj swoimi paczkami zasobów # +store.resource.screenshots=Zrzuty ekranu # +store.resourcePack.activateTexturePack=Aktywuj zestaw tekstur! # +store.resourcePack.leaveWorldToActivate=Wyjdź ze świata, aby zastosować zmiany # +store.3pserverItem.fetchingCancel=Anuluj # +store.3pserverItem.fetchingItem=%s chce się z Tobą podzielić czymś ciekawym. # +store.3pserverItem.fetchingItemTitle=Chwilka # +store.3pserverItem.unlock=Odblokuj: %s # +store.3pserverItem.alreadyPurchased=W posiadaniu # +store.restore.description=Przywracamy twoje zakupy! # +store.restore.failed=Niestety nie mogliśmy przywrócić twoich zakupów. Sprawdź swoje połączenie internetowe. # +store.connection.failed.title=Coś poszło nie tak # +store.connection.failed.body=W tej chwili mamy problemy z połączeniem się z rynkiem. Spróbuj ponownie później! # +store.connection.failed.code=Kod błędu: %s # +store.connection.failed.request=Mamy teraz problemy z przejściem na tę stronę. Spróbuj otworzyć inną stronę! # +store.featured.createdBy=Autor: %s # +store.downloading=Pobieranie... # +store.downloading.title=Pobieranie: %s # +store.updating=Aktualizowanie... # +store.updating.title=Aktualizowanie: %s # +store.importing.title=Importowanie: %s # +store.importing=Importowanie... # +store.showMore=Zobacz wszystko # +store.inventory.no.xbl=Moje zestawy # + +store.promo.today=Tylko dziś! # +store.promo.upsell=Nie przegap dzisiejszego prezentu! # +store.promo.comeBackTomorrow=Wróć jutro po kolejny prezent! # +store.promo.end=Szczęśliwego Nowego Roku! # +store.promo.comingSoon=Jutro rozpoczyna się 12 dni z Minecraftem! # + +store.promo.holiday.first=Pierwszego dnia z Minecraftem # +store.promo.holiday.second=Drugiego dnia z Minecraftem # +store.promo.holiday.third=Trzeciego dnia z Minecraftem # +store.promo.holiday.fourth=Czwartego dnia z Minecraftem # +store.promo.holiday.fifth=Piątego dnia z Minecraftem # +store.promo.holiday.sixth=Szóstego dnia z Minecraftem # +store.promo.holiday.seventh=Siódmego dnia z Minecraftem # +store.promo.holiday.eighth=Ósmego dnia z Minecraftem # +store.promo.holiday.ninth=Dziewiątego dnia z Minecraftem # +store.promo.holiday.tenth=Dziesiątego dnia z Minecraftem # +store.promo.holiday.eleventh=Jedenastego dnia z Minecraftem # +store.promo.holiday.twelfth=Dwunastego dnia z Minecraftem # + +store.promo.date.jan=Styczeń %s # +store.promo.date.feb=Luty %s # +store.promo.date.mar=Marzec %s # +store.promo.date.apr=Kwiecień %s # +store.promo.date.may=Maj %s # +store.promo.date.jun=Czerwiec %s # +store.promo.date.july=Lipiec %s # +store.promo.date.aug=Sierpień %s # +store.promo.date.sep=Wrzesień %s # +store.promo.date.oct=Październik %s # +store.promo.date.nov=Listopad %s # +store.promo.date.dec=Grudzień %s # + +store.myAccount=Moje konto # +store.xbl.signin=Zaloguj się # +store.xbl.signinOrSignUp=Zarejestruj i zaloguj się za darmo # +store.xbl.disconnected=Rozłączono # +store.xbl.conversionFailedTitle=Coś poszło nie tak # +store.xbl.conversionFailedMessage=Spróbuj ponownie później. # + +store.sales.allByCreator=Wyprzedaż! # +store.sales.bundlesOnSale=Wyprzedaż zestawów! # +store.sales.mashupsOnSale=Wyprzedaż pakietów łączonych! # +store.sales.skinsOnSale=Wyprzedaż skórek! # +store.sales.texturesOnSale=Wyprzedaż zestawów tekstur! # +store.sales.worldsOnSale=Wyprzedaż światów! # + +store.showalloffers.list.title=Sklep (%s) # +store.showalloffers.list.back=Wróć # + +store.suggestedOffers.defaultTitle=Fajne sposoby na grę # + +store.minecoin.notavailable=W tej wersji Minecrafta nie można jeszcze kupować monet. # + + +store.search.allResults=Wyniki – %d # +store.search.dynamicPlaceHolderText=Spróbuj wyszukać: %s! # +store.search.error.searchStringAndFilters=Niestety nie znaleziono wyników dla wyszukiwania "%s" i wybranych filtrów. Spróbuj zwiększyć zakres wyszukiwania... # +store.search.error.searchStringAndNoFilters=Niestety nie znaleziono wyników dla wyszukiwania "%s". Spróbuj wyszukać inne wyrażenie... # +store.search.error.emptySearchStringAndFilters=Niestety nie znaleziono wyników wyszukiwania z wybranymi filtrami. Spróbuj zwiększyć zakres wyszukiwania... # +store.search.error.emptySearch=Ups! Nie możemy niczego znaleźć. # +store.search.greyListedResults= -- Wyświetlana jest tylko zawartość, która będzie działać na tym urządzeniu. # +store.search.noConnectionErrorText=Ups! Brak połączenia z Internetem! Sprawdź swoje połączenie i spróbuj ponownie! # +store.search.placeHolderText=Wprowadź zapytanie... # +store.search.pluralResults= Wynik. # +store.search.pluralPossibleResults= Możliw. wynik. # +store.search.singularResult= Wynik # +store.search.singularPossibleResult= Możliwy wynik # +store.search.title=Szukaj # +store.search.trendingRowTitle=Wyszukiwanie na czasie: %s # +store.search.button=Szukaj # + +store.search.filters.bundles=Zestawy # +store.search.filters.clear=Oczyścić filtry # +store.search.filters.reset=Reset filtrów # + +store.search.filter.clear.creator=Wyczyść filtry twórcy # +store.search.filter.creator=Twórcy # +store.search.filter.creator.selectedCount=Twórcy (%d) # + +store.search.filter.offer_type=Rodzaje ofert # +store.search.filter.offer_type.selectedCount=Rodzaje ofert: %d # +store.search.filter.offer_type.bundles=Zestawy # +store.search.filter.offer_type.realmsplus=Usługa Realms Plus # + +store.search.filter.clear.pack_type=Wyczyść filtry rodzaju paczki # +store.search.filter.mashupPacks=Pakiety łączone # +store.search.filter.andSelectedText=i %s # +store.search.filter.pack_type=Rodzaje paczek # +store.search.filter.pack_type.selectedCount=Rodzaje paczek (%d) # +store.search.filter.minecoin=Monety Minecoin # +store.search.filter.minecoin.selectedCount=Filtry Minecoin (%d) # +store.search.filter.clear.minecoin=Wyczyść filtry Minecoin # +store.search.filter.rating=Oceny # +store.search.filter.rating.selectedCount=Filtry ocen (%d) # +store.search.filter.clear.rating=Wyczyść filtry ocen # +store.search.filter.skinPacks=Skórki # +store.search.filter.texturePacks=Tekstury # +store.search.filter.title=Filtry # +store.search.filter.worldTemplates=Światy # +store.search.filter.installed_state=Stan instalacji # +store.search.filter.installed=Zainstalowano # +store.search.filter.notInstalled=Nie zainstalowano # +store.search.filter.clear.installed=Reset filtra instalacji # + +store.search.sort_menu.sortConstWord=Sortuj # +store.search.sort_menu.Default=Istotność # +store.search.sort_menu.NewestFirst=Najpierw najnowsze # +store.search.sort_menu.OldestFirst=Najpierw najstarsze # +store.search.sort_menu.A_to_Z=Od A do Z # +store.search.sort_menu.Z_to_A=Od Z do A # +store.search.sort_menu.Installed=Zainstalowano # +store.search.sort_menu.notInstalled=Nie zainstalowano # +store.search.sort_menu.HighestPrice=Cena: malejąco # +store.search.sort_menu.LowestPrice=Cena: rosnąco # +store.search.sort_menu.HighestRating=Po ocenie (malejąco) # +store.search.sort_menu.LowestRating=Po ocenie (rosnąco) # +store.search.sort_menu.resultText=wg: %s # + +store.pagination.next=Dalej > ### Chevrons (< and >) should not be moved +store.pagination.previous=< Wstecz ### Chevrons (< and >) should not be moved + +store.shareDescription=Hej! Gracz %s zrobił świetny zestaw. Musisz go zobaczyć! # +store.copyToastMessage=Link skopiowany do schowka! # + +store.uploadContentToRealmsSuccess=Załadowano zawartość do wybranego świata Realms. # +store.uploadContentToRealmsFail.title=Błąd # +store.uploadContentToRealmsProgressTitle=Dodawanie treści do świata Realms # +store.uploadContentToRealmsProgressText=Wybrana treść jest dodawana do twojego świata Realms. # +store.uploadContentToRealmsFail.message=Nie załadowano zawartości do wybranego świata Realms! # +store.uploadContentToRealmsFail.forbidden.message=Nie posiadasz przynajmniej jednego elementu ze stosowanej zawartości! # +store.applyToRealm=Utwórz w świecie Realms # +store.inRealmsPlus=W usłudze Realms Plus # +store.uploadWorldTitle=Zastąpić świat? # +store.uploadPackTitle=Zastąpić zestaw? # +store.uploadWorldMessage=Spowoduje to usunięcie bieżącego świata z aktywnego miejsca na twoim serwerze Realm i pozwoli ci zastąpić go nowym. Nowy świat będzie dostępny dla członków twojego serwera Realm. Wybierz „Anuluj”, aby przejść do pobrania kopii bieżącego świata i zapobiec utracie jego danych lub „Potwierdź”, aby kontynuować i zastąpić swój świat. # +store.uploadPackMessage=Spowoduje to usunięcie wszystkich obecnie wykorzystywanych pakietów zasobów i zachowań z twojego świata Realms i zastąpienie ich wybranym pakietem. Czy chcesz kontynuować? # + +stream.confirm_start=Na pewno chcesz rozpocząć transmisję? # +stream.unavailable.account_not_bound=Musisz połączyć swoje konto Twich na mojang.com, zanim zaczniesz transmitować Minecrafta przez Twitcha. Chcesz to zrobić teraz? # +stream.unavailable.account_not_bound.okay=Połącz konta # +stream.unavailable.account_not_migrated=Musisz przenieść swoje konto Minecrafta na konto Mojang, zanim zaczniesz transmitować Minecrafta przez Twitcha. Chcesz to zrobić teraz? # +stream.unavailable.account_not_migrated.okay=Przenieś konto # +stream.unavailable.failed_auth=Uwierzytelnianie do Twitcha nieudane. Wejdź na mojang.com i powiąż ponownie swoje konto Twitch. # +stream.unavailable.failed_auth.okay=Powiąż ponownie konta # +stream.unavailable.failed_auth_error=Nie można uwierzytelnić Twitcha. Spróbuj ponownie później. # +stream.unavailable.initialization_failure=Nie można zainicjować Twitch SDK. # +stream.unavailable.initialization_failure.extra=(Powód: %s) # +stream.unavailable.library_arch_mismatch=Niestandardowa wersja javy używana do uruchomienia Minecrafta ma inną architekturę niż ta używana do uruchomienia launchera. Upewnij się, że masz albo 32-bitowe, albo 64-bitowe wersje zarówno launchera, jak i javy. # +stream.unavailable.library_failure=Nie można wczytać bibliotek wykorzystywanych przez zintegrowaną usługę transmisji Twitcha. # +stream.unavailable.no_fbo=Twoja karta graficzna musi obsługiwać przynajmniej OpenGL 3.0 lub obiekty bufora ramki (FBO) za pomocą rozszerzenia, żeby używać zintegrowanej transmisji Twitcha. # +stream.unavailable.no_fbo.arb=Obsługa obiektów bufora ramki (FBO) za pomocą ARB: %s # +stream.unavailable.no_fbo.blend=Obsługa odrębnego mieszania za pomocą EXT: %s # +stream.unavailable.no_fbo.ext=Obsługa obiektów bufora ramki (FBO) za pomocą EXT: %s # +stream.unavailable.no_fbo.version=Aktualnie używasz: %s # +stream.unavailable.not_supported.mac=Niestety zintegrowana transmisja przez Twitcha na macach wymaga nowszej wersji OSX. W celu skorzystania z tej usługi wymagana jest wersja 10.7 (Mac OS X Lion) lub nowsza. Czy chcesz przejść na apple.com, żeby dowiedzieć się więcej o aktualizacji? # +stream.unavailable.not_supported.mac.okay=Aktualizuj # +stream.unavailable.not_supported.other=Niestety zintegrowana transmisja przez Twitcha wymaga systemu Windows (Vista lub nowszego) lub Mac OS X (10.7/Lion lub nowszego) # +stream.unavailable.not_supported.windows=Niestety zintegrowana transmisja Twitcha wymaga nowszej wersji systemu Windows. Musisz mieć przynajmniej Windows Vista lub nowszy. # +stream.unavailable.report_to_mojang=Zgłoś Mojang # +stream.unavailable.soundflower.chat=Streamowanie na macu wymaga soundflowera. %s # +stream.unavailable.soundflower.chat.link=Kliknij tutaj, żeby go zainstalować. # +stream.unavailable.title=Transmitowanie przez Twitcha niedostępne # +stream.unavailable.unknown=Niestety nie możesz w tej chwili transmitować przez Twitcha. W dodatku nie wiemy dlaczego :'( # +stream.unavailable.unknown.chat=Nie można uruchomić streamu: %s # +stream.user.mode.administrator=Administrator Twitcha # +stream.user.mode.banned=Zablokowano # +stream.user.mode.banned.other=Zablokowano na kanale gracza %s # +stream.user.mode.banned.self=Zablokowano na twoim kanale # +stream.user.mode.broadcaster=Nadawca # +stream.user.mode.broadcaster.other=Nadawca # +stream.user.mode.broadcaster.self=Nadawca (ty!) # +stream.user.mode.moderator=Moderator # +stream.user.mode.moderator.other=Moderator na kanale (%s) # +stream.user.mode.moderator.self=Moderator na twoim kanale # +stream.user.mode.staff=Kadra Twitcha # +stream.user.subscription.subscriber=Subskrybent # +stream.user.subscription.subscriber.other=Subskrybent kanału (%s) # +stream.user.subscription.subscriber.self=Subskrybent twojego kanału # +stream.user.subscription.turbo=Twitch Turbo # +stream.userinfo.ban=Zbanuj # +stream.userinfo.chatTooltip=Kliknij, żeby zarządzać użytkownikiem # +stream.userinfo.mod=Awansuj na moderatora # +stream.userinfo.timeout=Limit czasu trwania # +stream.userinfo.unban=Odbanuj # +stream.userinfo.unmod=Zdegraduj z rangi moderatora # + +profanity_filter.title=Filtr wulgaryzmów # +profanity_filter.msg=Wprowadzony przez Ciebie tekst zawiera słowa, które mogą być obraźliwe dla innych, dlatego też nie można go użyć. Spróbuj ponownie. # + +terms_and_conditions.goBack=Wróć # +terms_and_conditions.viewTermsAndConditions=Przejdź do https://minecraft.net/terms w dowolnej wyszukiwarce, aby zobaczyć regulamin i warunki. # + +tile.acaciaFence.name=Płot akacjowy # +tile.acacia_fence_gate.name=Akacjowa brama # +tile.activator_rail.name=Tory aktywujące # +tile.allow.name=Zezwól # +tile.air.name=Powietrze # +tile.unknown.name=Nieznany # +tile.deny.name=Odmów # +tile.border_block.name=Obramowanie # +tile.anvil.intact.name=Kowadło # +tile.anvil.name=Kowadło # +tile.anvil.slightlyDamaged.name=Lekko uszkodzone kowadło # +tile.anvil.veryDamaged.name=Mocno uszkodzone kowadło # +tile.barrier.name=Bariera # +tile.beacon.name=Magiczna latarnia # +tile.beacon.primary=Moc podstawowa # +tile.beacon.secondary=Moc dodatkowa # +tile.beacon.primary.pocket=Podstawowa # +tile.beacon.secondary.pocket=Dodatkowa # +tile.beehive.name=Ul # +tile.bee_nest.name=Pszczele gniazdo # +tile.target.name=Cel # +tile.bed.name=Łóżko # +tile.bed.noSleep=Możesz spać tylko w nocy # +tile.bed.notSafe=Nie możesz teraz zasnąć, w pobliżu są potwory # +tile.bed.notValid=Łóżko w Twoim domu zniknęło lub było zablokowane # +tile.bed.occupied=To łóżko jest zajęte # +tile.bed.respawnSet=Wyznaczono punkt odradzania # +tile.bed.tooFar=Łóżko jest zbyt daleko # +tile.bed.obstructed=Łóżko jest zasłonięte # +tile.bedrock.name=Skała macierzysta # +tile.bell.name=Dzwon # +tile.camera.name=Aparat # +tile.conduit.name=Przekaźnik # +tile.invisibleBedrock.name=Niewidziana skała macierzysta # +tile.beetroot.name=Burak # +tile.big_dripleaf.name=Wielka mimoza # +tile.small_dripleaf_block.name=Mała mimoza # +tile.hanging_roots.name=Wiszące korzenie # +tile.dirt_with_roots.name=Ziemia z korzeniami # +tile.spore_blossom.name=Jaskiniowy kwiat # +tile.azalea_leaves.name=Liście azalii # +tile.azalea_leaves_flowered.name=Liście kwitnącej azalii # +tile.azalea.name=Azalia # +tile.flowering_azalea.name=Kwitnąca azalia # +tile.cave_vines.name=Jaskiniowe pnącza # +tile.cave_vines_body_with_berries.name=Jaskiniowe pnącza # +tile.cave_vines_head_with_berries.name=Jaskiniowe pnącza # +item.glow_berries.name=Świecące jagody # +tile.moss_block.name=Blok mchu # +tile.moss_carpet.name=Dywan z mchu # +tile.birchFence.name=Płot brzozowy # +tile.birch_fence_gate.name=Brzozowa brama # +tile.blast_furnace.name=Piec hutniczy # +tile.bone_block.name=Blok kości # +tile.coal_block.name=Blok węgla # +tile.diamond_block.name=Blok diamentu # +tile.emerald_block.name=Blok szmaragdu # +tile.gold_block.name=Blok złota # +tile.iron_block.name=Blok żelaza # +tile.lapis_block.name=Blok lazurytu # +tile.redstone_block.name=Blok czerwienitu # +tile.bookshelf.name=Biblioteczka # +tile.brick_block.name=Blok cegły # +tile.brown_mushroom.name=Brązowy grzyb # +tile.brown_mushroom_block.mushroom.name=Grzyb # +tile.brown_mushroom_block.stem.name=Trzon grzyba # +tile.brown_mushroom_block.cap.name=Blok brązowego grzyba # +tile.wooden_button.name=Przycisk dębowy # +tile.acacia_button.name=Przycisk akacjowy # +tile.birch_button.name=Przycisk brzozowy # +tile.dark_oak_button.name=Ciemny dębowy przycisk # +tile.jungle_button.name=Przycisk z drewna tropikalnego # +tile.respawn_anchor.respawnSet=Wyznaczono punkt odradzania # +tile.respawn_anchor.notValid=Brak kotwicy odrodzenia, kotwica nie ma ładunku lub jest zasłonięta # +tile.spruce_button.name=Przycisk świerkowy # +tile.stone_button.name=Kamienny przycisk # +tile.cactus.name=Kaktus # +tile.cake.name=Ciasto # +tile.dried_kelp_block.name=Blok suszonych krasnorostów # +tile.carrots.name=Marchewki # +tile.carved_pumpkin.name=Wykrojona dynia # +tile.cauldron.name=Kocioł # +tile.chalkboard.oneByOne.name=Tabliczka # +tile.chalkboard.twoByOne.name=Plakat # +tile.chalkboard.threeByTwo.name=Tablica # +tile.chest.name=Skrzynia # +tile.ender_chest.name=Skrzynia Kresu # +tile.jigsaw.name=Blok konstrukcyjny # +tile.honey_block.name=Blok miodu # +tile.honeycomb_block.name=Blok plastra miodu # +tile.lodestone.name=Magnetyt # +tile.nether_sprouts.name=Netherowe kiełki # +tile.crimson_stem.name=Karmazynowy trzon # +tile.warped_stem.name=Wypaczony trzon # +tile.stripped_crimson_stem.name=Okorowany karmazynowy trzon # +tile.stripped_warped_stem.name=Okorowany wypaczony trzon # +tile.crimson_hyphae.name=Szkarłatne strzępki # +tile.warped_hyphae.name=Wypaczone strzępki # +tile.stripped_crimson_hyphae.name=Okorowane szkarłatne strzępki # +tile.stripped_warped_hyphae.name=Okorowane wypaczone strzępki # +tile.crimson_planks.name=Karmazynowe deski # +tile.warped_planks.name=Wypaczone deski # +tile.crimson_door.name=Karmazynowe drzwi # +tile.warped_door.name=Wypaczone drzwi # +tile.crimson_trapdoor.name=Karmazynowa zapadnia # +tile.warped_trapdoor.name=Wypaczona zapadnia # +tile.crimson_standing_sign.name=Karmazynowa tabliczka # +tile.warped_standing_sign.name=Wypaczona tabliczka # +tile.crimson_wall_sign.name=Karmazynowa tabliczka # +tile.warped_wall_sign.name=Wypaczona tabliczka # +tile.crimson_stairs.name=Karmazynowe schody # +tile.warped_stairs.name=Wypaczone schody # +tile.crimson_fence.name=Karmazynowy płot # +tile.warped_fence.name=Wypaczony płot # +tile.crimson_fence_gate.name=Karmazynowa brama # +tile.warped_fence_gate.name=Wypaczona brama # +tile.crimson_button.name=Karmazynowy przycisk # +tile.warped_button.name=Wypaczony przycisk # +tile.crimson_pressure_plate.name=Karmazynowa płyta naciskowa # +tile.warped_pressure_plate.name=Wypaczona płyta naciskowa # +tile.crimson_slab.name=Karmazynowy półblok # +tile.warped_slab.name=Wypaczony półblok # +tile.crimson_double_slab.name=Karmazynowy półblok # +tile.warped_double_slab.name=Wypaczony półblok # +tile.shroomlight.name=Światłogrzyb # +tile.crimson_nylium.name=Karmazynowe nylium # +tile.warped_nylium.name=Wypaczone nylium # +tile.basalt.name=Bazalt # +tile.polished_basalt.name=Wypolerowany bazalt # +tile.blackstone.name=Czernit # +tile.polished_blackstone_bricks.name=Cegły z wypolerowanego czernitu # +tile.cracked_polished_blackstone_bricks.name=Popękane cegły z wypolerowanego czernitu # +tile.polished_blackstone_brick_stairs.name=Schody z cegły z wypolerowanego czernitu # +tile.blackstone_stairs.name=Schody z czernitu # +tile.blackstone_wall.name=Mur z czernitu # +tile.polished_blackstone_brick_wall.name=Mur z cegły z wypolerowanego czernitu # +tile.chiseled_polished_blackstone.name=Rzeźbiony wypolerowany czernit # +tile.gilded_blackstone.name=Złotonośny czernit # +tile.blackstone_slab.name=Płyta z czernitu # +tile.polished_blackstone_brick_slab.name=Płyta z cegły z wypolerowanego czernitu # +tile.chain.name=Łańcuch # +tile.soul_soil.name=Gleba dusz # +tile.soul_fire.name=Ogień dusz # +tile.polished_blackstone.name=Wypolerowany czernit # +tile.polished_blackstone_stairs.name=Schody z wypolerowanego czernitu # +tile.polished_blackstone_slab.name=Płyta z wypolerowanego czernitu # +tile.polished_blackstone_pressure_plate.name=Płyta naciskowa z wypolerowanego czernitu # +tile.polished_blackstone_button.name=Przycisk z wypolerowanego czernitu # +tile.polished_blackstone_wall.name=Mur z wypolerowanego czernitu # +tile.soul_campfire.name=Ognisko dusz # +tile.chiseled_nether_bricks.name=Rzeźbione netherowe cegły # +tile.cracked_nether_bricks.name=Popękane netherowe cegły # +tile.quartz_bricks.name=Kwarcowe cegły # +tile.trapped_chest.name=Skrzynia-pułapka # +tile.shulkerBoxWhite.name=Biała shulkerowa skrzynia # +tile.shulkerBoxOrange.name=Pomarańczowa shulkerowa skrzynia # +tile.shulkerBoxMagenta.name=Karmazynowa shulkerowa skrzynia # +tile.shulkerBoxLightBlue.name=Jasnoniebieska shulkerowa skrzynia # +tile.shulkerBoxYellow.name=Żółta shulkerowa skrzynia # +tile.shulkerBoxLime.name=Jasnozielona shulkerowa skrzynia # +tile.shulkerBoxPink.name=Różowa shulkerowa skrzynia # +tile.shulkerBoxGray.name=Szara shulkerowa skrzynia # +tile.shulkerBoxSilver.name=Jasnoszara shulkerowa skrzynia # +tile.shulkerBoxCyan.name=Błękitna shulkerowa skrzynia # +tile.shulkerBoxPurple.name=Fioletowa shulkerowa skrzynia # +tile.shulkerBoxBlue.name=Niebieska shulkerowa skrzynia # +tile.shulkerBoxBrown.name=Brązowa shulkerowa skrzynia # +tile.shulkerBoxGreen.name=Zielona shulkerowa skrzynia # +tile.shulkerBoxRed.name=Czerwona shulkerowa skrzynia # +tile.shulkerBoxBlack.name=Czarna shulkerowa skrzynia # +tile.shulkerBox.name=Shulkerowa skrzynia # +tile.chorus_flower.name=Kwiat refrenu # +tile.chorus_plant.name=Refrenus # +tile.stained_glass.white.name=Białe barwione szkło # +tile.stained_glass.silver.name=Jasnoszare barwione szkło # +tile.stained_glass.gray.name=Szare barwione szkło # +tile.stained_glass.black.name=Czarne barwione szkło # +tile.stained_glass.brown.name=Brązowe barwione szkło # +tile.stained_glass.red.name=Czerwone barwione szkło # +tile.stained_glass.orange.name=Pomarańczowe barwione szkło # +tile.stained_glass.yellow.name=Żółte barwione szkło # +tile.stained_glass.lime.name=Jasnozielone barwione szkło # +tile.stained_glass.green.name=Zielone barwione szkło # +tile.stained_glass.cyan.name=Błękitne barwione szkło # +tile.stained_glass.light_blue.name=Jasnoniebieskie barwione szkło # +tile.stained_glass.blue.name=Niebieskie barwione szkło # +tile.stained_glass.purple.name=Fioletowe barwione szkło # +tile.stained_glass.magenta.name=Karmazynowe barwione szkło # +tile.stained_glass.pink.name=Różowe barwione szkło # +tile.stained_glass_pane.white.name=Biała szyba # +tile.stained_glass_pane.silver.name=Jasnoszara szyba # +tile.stained_glass_pane.gray.name=Szara szyba # +tile.stained_glass_pane.black.name=Czarna szyba # +tile.stained_glass_pane.brown.name=Brązowa szyba # +tile.stained_glass_pane.red.name=Czerwona szyba # +tile.stained_glass_pane.orange.name=Pomarańczowa szyba # +tile.stained_glass_pane.yellow.name=Żółta szyba # +tile.stained_glass_pane.lime.name=Jasnozielona szyba # +tile.stained_glass_pane.green.name=Zielona szyba # +tile.stained_glass_pane.cyan.name=Błękitna szyba # +tile.stained_glass_pane.light_blue.name=Jasnoniebieska szyba # +tile.stained_glass_pane.blue.name=Niebieska szyba # +tile.stained_glass_pane.purple.name=Fioletowa szyba # +tile.stained_glass_pane.magenta.name=Karmazynowa szyba # +tile.stained_glass_pane.pink.name=Różowa szyba # +tile.clay.name=Blok gliny # +tile.hardened_clay.name=Terakota # +tile.stained_hardened_clay.black.name=Czarna terakota # +tile.stained_hardened_clay.blue.name=Niebieska terakota # +tile.stained_hardened_clay.brown.name=Brązowa terakota # +tile.stained_hardened_clay.cyan.name=Błękitna terakota # +tile.stained_hardened_clay.gray.name=Szara terakota # +tile.stained_hardened_clay.green.name=Zielona terakota # +tile.stained_hardened_clay.lightBlue.name=Jasnoniebieska terakota # +tile.stained_hardened_clay.lime.name=Jasnozielona terakota # +tile.stained_hardened_clay.magenta.name=Karmazynowa terakota # +tile.stained_hardened_clay.name=Terakota # +tile.stained_hardened_clay.orange.name=Pomarańczowa terakota # +tile.stained_hardened_clay.pink.name=Różowa terakota # +tile.stained_hardened_clay.purple.name=Fioletowa terakota # +tile.stained_hardened_clay.red.name=Czerwona terakota # +tile.stained_hardened_clay.silver.name=Jasnoszara terakota # +tile.stained_hardened_clay.white.name=Biała terakota # +tile.stained_hardened_clay.yellow.name=Żółta terakota # +tile.structure_block.name=Blok budowli # +structure_block.waterlog_block=Bloki zalane wodą # +tile.structure_void.name=Pustka obiektu # +tile.wool.black.name=Czarna wełna # +tile.wool.blue.name=Niebieska wełna # +tile.wool.brown.name=Brązowa wełna # +tile.wool.cyan.name=Błękitna wełna # +tile.wool.gray.name=Szara wełna # +tile.wool.green.name=Zielona wełna # +tile.wool.lightBlue.name=Jasnoniebieska wełna # +tile.wool.lime.name=Jasnozielona wełna # +tile.wool.magenta.name=Karmazynowa wełna # +tile.wool.name=Wełna # +tile.wool.orange.name=Pomarańczowa wełna # +tile.wool.pink.name=Różowa wełna # +tile.wool.purple.name=Fioletowa wełna # +tile.wool.red.name=Czerwona wełna # +tile.wool.silver.name=Jasnoszara wełna # +tile.wool.white.name=Biała wełna # +tile.wool.yellow.name=Żółta wełna # +tile.cobblestone_wall.mossy.name=Mur z bruku z mchem # +tile.cobblestone_wall.normal.name=Mur z bruku # +tile.cobblestone_wall.granite.name=Mur z granitu # +tile.cobblestone_wall.diorite.name=Mur z diorytu # +tile.cobblestone_wall.andesite.name=Mur z andezytu # +tile.cobblestone_wall.sandstone.name=Mur z piaskowca # +tile.cobblestone_wall.brick.name=Mur z cegieł # +tile.cobblestone_wall.stone_brick.name=Mur z kamiennych cegieł # +tile.cobblestone_wall.mossy_stone_brick.name=Mur z omszałych kamiennych cegieł # +tile.cobblestone_wall.nether_brick.name=Mur z netherowej cegły # +tile.cobblestone_wall.end_brick.name=Mur z cegieł z Kamieni Kresu # +tile.cobblestone_wall.prismarine.name=Mur z pryzmarynu # +tile.cobblestone_wall.red_sandstone.name=Mur z czerwonego piaskowca # +tile.cobblestone_wall.red_nether_brick.name=Mur z czerwonej netherowej cegły # +tile.cocoa.name=Roślina kakao # +tile.command_block.name=Blok poleceń # +tile.composter.name=Kompostownik # +tile.light_block.name=Świecący blok # +tile.repeating_command_block.name=Powtarzający blok poleceń # +tile.chain_command_block.name=Łańcuchowy blok poleceń # +tile.wheat.name=Uprawy # +tile.darkOakFence.name=Ciemny dębowy płot # +tile.dark_oak_fence_gate.name=Ciemna dębowa brama # +tile.daylight_detector.name=Detektor światła dziennego # +tile.deadbush.name=Uschnięty krzew # +tile.detector_rail.name=Tory z czujnikiem # +tile.dirt.coarse.name=Gruboziarnista ziemia # +tile.dirt.default.name=Ziemia # +tile.dirt.name=Ziemia # +tile.podzol.name=Bielica # +tile.purpur_block.default.name=Blok porfiru # +tile.purpur_block.lines.name=Kolumna porfiru # +tile.purpur_block.chiseled.name=Rzeźbiony porfir # +tile.dispenser.name=Dozownik # +tile.iron_door.name=Żelazne drzwi # +tile.doorWood.name=Drewniane drzwi # +tile.double_plant.fern.name=Duża paproć # +tile.double_plant.grass.name=Podwójnie wysoka trawa # +tile.double_plant.name=Roślina # +tile.double_plant.paeonia.name=Piwonia # +tile.double_plant.rose.name=Krzak róży # +tile.double_plant.sunflower.name=Słonecznik # +tile.double_plant.syringa.name=Bez # +tile.dragon_egg.name=Jajo smoka # +tile.dropper.name=Podajnik # +tile.enchanting_table.name=Stół do zaklęć # +tile.enderChest.name=Skrzynia Kresu # +tile.end_portal_frame.name=Rama Portalu Kresu # +tile.farmland.name=Pole uprawne # +tile.fletching_table.name=Stół łuczarski # +tile.fence.name=Płot dębowy # +tile.fence_gate.name=Dębowa brama # +tile.iron_bars.name=Żelazne kraty # +tile.fire.name=Ogień # +tile.yellow_flower.dandelion.name=Mlecz # +tile.yellow_flower.name=Kwiat # +tile.crimson_roots.crimsonRoots.name=Karmazynowe korzenie # +tile.warped_roots.warpedRoots.name=Wypaczone korzenie # +tile.red_flower.allium.name=Kwiat czosnku # +tile.red_flower.blueOrchid.name=Niebieska orchidea # +tile.red_flower.cornflower.name=Chaber # +tile.red_flower.houstonia.name=Houstonia błękitna # +tile.red_flower.name=Kwiat # +tile.red_flower.lilyOfTheValley.name=Konwalia # +tile.red_flower.oxeyeDaisy.name=Margaretka # +tile.red_flower.poppy.name=Mak # +tile.red_flower.tulipOrange.name=Pomarańczowy tulipan # +tile.red_flower.tulipPink.name=Różowy tulipan # +tile.red_flower.tulipRed.name=Czerwony tulipan # +tile.red_flower.tulipWhite.name=Biały tulipan # +tile.wither_rose.name=Witherowa róża # +tile.furnace.name=Piec # +tile.glass.name=Szkło # +tile.golden_rail.name=Zasilane tory # +tile.grass.name=Blok trawy # +tile.grass_path.name=Polna ścieżka # +tile.gravel.name=Żwir # +tile.hay_block.name=Snop siana # +tile.netherrack.name=Netherrack # +tile.soul_sand.name=Piasek dusz # +tile.hopper.name=Lejek # +tile.ice.name=Lód # +tile.packed_ice.name=Zbity lód # +tile.blue_ice.name=Niebieski lód # +tile.frosted_ice.name=Oszroniony lód # +tile.iron_trapdoor.name=Żelazna zapadnia # +tile.jukebox.name=Szafa grająca # +tile.jungleFence.name=Płot z drewna tropikalnego # +tile.jungle_fence_gate.name=Brama z drewna tropikalnego # +tile.ladder.name=Drabina # +tile.flowing_lava.name=Lawa # +tile.lava.name=Lawa # +tile.leaves.acacia.name=Liście akacjowe # +tile.leaves2.acacia.name=Liście akacjowe # +tile.leaves.big_oak.name=Liście czarnego dębu # +tile.leaves2.big_oak.name=Liście czarnego dębu # +tile.leaves.birch.name=Liście brzozy # +tile.leaves.jungle.name=Liście drzewa tropikalnego # +tile.leaves.name=Liście # +tile.leaves.oak.name=Liście dębu # +tile.leaves.spruce.name=Liście świerku # +tile.lever.name=Dźwignia # +tile.glowstone.name=Jasnogłaz # +tile.glow_lichen.name=Świecący porost # +tile.lightning_rod.name=Piorunochron # +tile.lit_pumpkin.name=Dyniowa latarnia # +tile.lockedchest.name=Zamknięta skrzynia # +tile.log.acacia.name=Kłoda akacjowa # +tile.log.big_oak.name=Kłoda czarnego dębu # +tile.log.birch.name=Kłoda brzozowa # +tile.log.jungle.name=Kłoda drzewa tropikalnego # +tile.log.name=Kłoda # +tile.log.oak.name=Kłoda dębowa # +tile.log.spruce.name=Kłoda świerkowa # +tile.magma.name=Blok magmy # +tile.melon_block.name=Arbuz # +tile.mob_spawner.name=Spawner potworów # +tile.monster_egg.brick.name=Zainfekowana kamienna cegła # +tile.monster_egg.chiseledbrick.name=Zainfekowana rzeźbiona kamienna cegła # +tile.monster_egg.cobble.name=Zainfekowany bruk # +tile.monster_egg.crackedbrick.name=Zainfekowana popękana kamienna cegła # +tile.monster_egg.mossybrick.name=Zainfekowana omszała kamienna cegła # +tile.monster_egg.name=Zainfekowany kamień # +tile.monster_egg.stone.name=Zainfekowany kamień # +tile.mushroom.name=Grzyb # +tile.noteblock.name=Blok dźwiękowy # +tile.mycelium.name=Grzybnia # +tile.nether_brick.name=Blok z netherowej cegły # +tile.red_nether_brick.name=Czerwona netherowa cegła # +tile.nether_brick_fence.name=Płot z netherowej cegły # +tile.quartz_ore.name=Ruda netherowego kwarcu # +tile.netherreactor.active=Aktywny! # +tile.netherreactor.builtTooHigh=Reaktor Netheru trzeba postawić niżej. # +tile.netherreactor.builtTooLow=Reaktor Netheru trzeba postawić wyżej. # +tile.netherreactor.name=Rdzeń reaktora Netheru # +tile.netherreactor.playersTooFar=Wszyscy gracze muszą być w pobliżu reaktora. # +tile.netherreactor.wrongPattern=Nieprawidłowy schemat! # +tile.nether_wart.name=Netherowa brodawka # +tile.nether_wart_block.name=Blok z netherowych brodawek # +tile.warped_wart_block.name=Blok wypaczonych brodawek # +tile.unlit_redstone_torch.name=Pochodnia z czerwienitu # +tile.redstone_torch.name=Pochodnia z czerwienitu # +tile.soul_torch.name=Pochodnia dusz # +tile.obsidian.name=Obsydian # +tile.coal_ore.name=Ruda węgla # +tile.diamond_ore.name=Ruda diamentu # +tile.emerald_ore.name=Ruda szmaragdu # +tile.gold_ore.name=Ruda złota # +tile.iron_ore.name=Ruda żelaza # +tile.copper_ore.name=Ruda miedzi # +tile.lapis_ore.name=Ruda lazurytu # +tile.redstone_ore.name=Ruda czerwienitu # +tile.oreRuby.name=Ruda rubinu # +tile.observer.name=Detektor # +tile.piston.name=Tłok # +tile.sticky_piston.name=Lepki tłok # +tile.portal.name=Portal # +tile.potatoes.name=Ziemniaki # +tile.stone_pressure_plate.name=Kamienna płyta naciskowa # +tile.wooden_pressure_plate.name=Dębowa płyta naciskowa # +tile.acacia_pressure_plate.name=Akacjowa płyta naciskowa # +tile.birch_pressure_plate.name=Brzozowa płyta naciskowa # +tile.dark_oak_pressure_plate.name=Ciemna dębowa płyta naciskowa # +tile.jungle_pressure_plate.name=Płyta naciskowa z drewna tropikalnego # +tile.spruce_pressure_plate.name=Świerkowa płyta naciskowa # +tile.prismarine.bricks.name=Pryzmarynowe cegły # +tile.prismarine.dark.name=Ciemny pryzmaryn # +tile.prismarine.rough.name=Pryzmaryn # +tile.pumpkin.name=Dynia # +tile.pumpkin_stem.name=Łodyga dyni # +tile.quartz_block.chiseled.name=Rzeźbiony blok kwarcu # +tile.quartz_block.default.name=Blok kwarcu # +tile.quartz_block.lines.name=Kolumna kwarcu # +tile.quartz_block.smooth.name=Gładki blok kwarcu # +tile.quartz_block.name=Blok kwarcu # +tile.rail.name=Tory # +tile.red_mushroom.name=Czerwony grzyb # +tile.crimson_fungus.name=Karmazynowy grzyb # +tile.warped_fungus.name=Wypaczony grzyb # +tile.red_mushroom_block.name=Blok czerwonego grzyba # +tile.red_sandstone.chiseled.name=Rzeźbiony czerwony piaskowiec # +tile.red_sandstone.default.name=Czerwony piaskowiec # +tile.red_sandstone.name=Czerwony piaskowiec # +tile.red_sandstone.smooth.name=Gładki czerwony piaskowiec # +tile.red_sandstone.cut.name=Czerwony piaskowiec cięty # +tile.redstone_wire.name=Pył redstone # +tile.redstone_lamp.name=Lampa z czerw. kamienia # +tile.reeds.name=Trzcina cukrowa # +tile.sand.default.name=Piasek # +tile.sand.name=Piasek # +tile.sand.red.name=Czerwony piasek # +tile.sandstone.chiseled.name=Rzeźbiony piaskowiec # +tile.sandstone.default.name=Piaskowiec # +tile.sandstone.name=Piaskowiec # +tile.sandstone.smooth.name=Gładki piaskowiec # +tile.sandstone.cut.name=Piaskowiec cięty # +tile.sapling.acacia.name=Sadzonka akacji # +tile.sapling.big_oak.name=Sadzonka czarnego dębu # +tile.sapling.birch.name=Sadzonka brzozy # +tile.sapling.jungle.name=Sadzonka drzewa tropikalnego # +tile.sapling.oak.name=Sadzonka dębu # +tile.sapling.spruce.name=Sadzonka świerku # +tile.seaLantern.name=Latarnia morska # +tile.standing_sign.name=Znak # +tile.spruce_standing_sign.name=Świerkowa tabliczka # +tile.birch_standing_sign.name=Brzozowa tabliczka # +tile.jungle_standing_sign.name=Tabliczka z drewna tropikalnego # +tile.acacia_standing_sign.name=Akacjowa tabliczka # +tile.darkoak_standing_sign.name=Ciemna dębowa tabliczka # +tile.slime.name=Blok szlamu # +tile.snow.name=Śnieg # +tile.sponge.dry.name=Gąbka # +tile.sponge.wet.name=Mokra gąbka # +tile.spruceFence.name=Płot świerkowy # +tile.spruce_fence_gate.name=Świerkowa brama # +tile.brick_stairs.name=Schody z cegły # +tile.nether_brick_stairs.name=Schody z netherowej cegły # +tile.quartz_stairs.name=Schody z kwarcu # +tile.smooth_quartz_stairs.name=Schody z gładkiego kwarcu # +tile.red_sandstone_stairs.name=Schody z czerwonego piaskowca # +tile.sandstone_stairs.name=Schody z piaskowca # +tile.stone_stairs.name=Schody z bruku # +tile.normal_stone_stairs.name=Schody z kamienia # +tile.stone_brick_stairs.name=Schody z kamiennej cegły # +tile.oak_stairs.name=Schody z dębu # +tile.acacia_stairs.name=Schody z akacji # +tile.birch_stairs.name=Schody z brzozy # +tile.dark_oak_stairs.name=Schody z ciemnego dębu # +tile.jungle_stairs.name=Schody z drewna tropikalnego # +tile.spruce_stairs.name=Schodu ze świerku # +tile.purpur_stairs.name=Schody z porfiru # +tile.prismarine_stairs.name=Schody z pryzmarynu # +tile.dark_prismarine_stairs.name=Schody z ciemnego pryzmarynu # +tile.prismarine_bricks_stairs.name=Schody z pryzmarynowej cegły # +tile.granite_stairs.name=Schody z granitu # +tile.diorite_stairs.name=Schody z diorytu # +tile.andesite_stairs.name=Schody z andezytu # +tile.polished_granite_stairs.name=Schody z wypolerowanego granitu # +tile.polished_diorite_stairs.name=Schody z wypolerowanego diorytu # +tile.polished_andesite_stairs.name=Schody z wypolerowanego andezytu # +tile.mossy_stone_brick_stairs.name=Schody z omszałej kamiennej cegły # +tile.smooth_red_sandstone_stairs.name=Schody z gładkiego czerwonego piaskowca # +tile.smooth_sandstone_stairs.name=Schody z gładkiego piaskowca # +tile.end_brick_stairs.name=Schody z cegły z Kamienia Kresu # +tile.mossy_cobblestone_stairs.name=Omszałe brukowane schody # +tile.red_nether_brick_stairs.name=Schody z czerwonej netherowej cegły # +tile.smooth_stone.name=Gładki kamień # +tile.standing_banner.black.name=Czarny sztandar # +tile.standing_banner.blue.name=Niebieski sztandar # +tile.standing_banner.brown.name=Brązowy sztandar # +tile.standing_banner.cyan.name=Błękitny sztandar # +tile.standing_banner.gray.name=Szary sztandar # +tile.standing_banner.green.name=Zielony sztandar # +tile.standing_banner.lightBlue.name=Jasnoniebieski sztandar # +tile.standing_banner.lime.name=Jasnozielony sztandar # +tile.standing_banner.magenta.name=Karmazynowy sztandar # +tile.standing_banner.name=Sztandar # +tile.standing_banner.orange.name=Pomarańczowy sztandar # +tile.standing_banner.pink.name=Różowy sztandar # +tile.standing_banner.purple.name=Fioletowy sztandar # +tile.standing_banner.red.name=Czerwony sztandar # +tile.standing_banner.silver.name=Jasnoszary sztandar # +tile.standing_banner.white.name=Sztandar # +tile.standing_banner.yellow.name=Żółty sztandar # +tile.stone.andesite.name=Andezyt # +tile.stone.andesiteSmooth.name=Wypolerowany andezyt # +tile.stone.diorite.name=Dioryt # +tile.stone.dioriteSmooth.name=Wypolerowany dioryt # +tile.stone.granite.name=Granit # +tile.stone.graniteSmooth.name=Wypolerowany granit # +tile.stone.stone.name=Kamień # +tile.cobblestone.name=Bruk # +tile.stonebrick.chiseled.name=Rzeźbione kamienne cegły # +tile.stonebrick.cracked.name=Popękane kamienne cegły # +tile.stonebrick.default.name=Kamienne cegły # +tile.stonebrick.mossy.name=Omszałe kamienne cegły # +tile.stonebrick.name=Kamienne cegły # +tile.stonebrick.smooth.name=Gładkie kamienne cegły # +tile.stonecutter.name=Przycinarka # +tile.stonecutter_block.name=Przycinarka # +tile.mossy_cobblestone.name=Omszały bruk # +tile.double_stone_slab.brick.name=Półblok cegły # +tile.double_stone_slab.cobble.name=Półblok bruku # +tile.double_stone_slab.name=Półblok kamienia # +tile.double_stone_slab.nether_brick.name=Półblok z netherowej cegły # +tile.double_stone_slab.quartz.name=Półblok kwarcu # +tile.double_stone_slab.sand.name=Półblok piaskowca # +tile.double_stone_slab.smoothStoneBrick.name=Półblok kamiennej cegły # +tile.double_stone_slab.stone.name=Półblok kamienia # +tile.double_stone_slab.wood.name=Półblok drewna # +tile.stone_slab.name=Półblok kamienia # +tile.stone_slab.brick.name=Półblok cegły # +tile.stone_slab.cobble.name=Półblok bruku # +tile.stone_slab.stone.name=Półblok z gładkiego kamienia # +tile.stone_slab.nether_brick.name=Półblok z netherowej cegły # +tile.stone_slab.quartz.name=Półblok kwarcu # +tile.stone_slab.sand.name=Półblok piaskowca # +tile.stone_slab.smoothStoneBrick.name=Półblok kamiennej cegły # +tile.stone_slab.wood.name=Półblok drewna # +tile.double_stone_slab2.red_sandstone.name=Półblok czerwonego piaskowca # +tile.stone_slab2.red_sandstone.name=Półblok czerwonego piaskowca # +tile.stone_slab2.purpur.name=Półblok porfiru # +tile.stone_slab2.prismarine.rough.name=Półblok pryzmarynu # +tile.stone_slab2.prismarine.dark.name=Półblok ciemnego pryzmarynu # +tile.stone_slab2.prismarine.bricks.name=Półblok pryzmarynowej cegły # +tile.stone_slab2.mossy_cobblestone.name=Półblok z omszałego bruku # +tile.stone_slab2.red_nether_brick.name=Półblok z czerwonej netherowej cegły # +tile.stone_slab2.sandstone.smooth.name=Półblok z gładkiego piaskowca # +tile.stone_slab3.end_brick.name=Półblok z cegieł z Kamieni Kresu # +tile.stone_slab3.red_sandstone.smooth.name=Półblok z gładkiego czerwonego piaskowca # +tile.stone_slab3.andesite.smooth.name=Półblok z wypolerowanego andezytu # +tile.stone_slab3.andesite.name=Półblok z andezytu # +tile.stone_slab3.diorite.name=Półblok z diorytu # +tile.stone_slab3.diorite.smooth.name=Półblok z wypolerowanego diorytu # +tile.stone_slab3.granite.name=Półblok z granitu # +tile.stone_slab3.granite.smooth.name=Półblok z wypolerowanego granitu # +tile.stone_slab4.mossy_stone_brick.name=Półblok z omszałych kamiennych cegieł # +tile.stone_slab4.smooth_quartz.name=Półblok z gładkiego kwarcu # +tile.stone_slab4.stone.name=Półblok kamienia # +tile.stone_slab4.cut_sandstone.name=Półblok z piaskowca ciętego # +tile.stone_slab4.cut_red_sandstone.name=Półblok z czerwonego piaskowca ciętego # +tile.coral_block.blue.name=Blok korala rurkowatego # +tile.coral_block.pink.name=Blok korala mózgowego # +tile.coral_block.purple.name=Blok korala bąbelkowego # +tile.coral_block.red.name=Blok korala ognistego # +tile.coral_block.yellow.name=Blok korala rogatego # +tile.coral_block.blue_dead.name=Blok martwego korala rurkowatego # +tile.coral_block.pink_dead.name=Blok martwego korala mózgowego # +tile.coral_block.purple_dead.name=Blok martwego korala bąbelkowego # +tile.coral_block.red_dead.name=Blok martwego korala ognistego # +tile.coral_block.yellow_dead.name=Blok martwego korala rogatego # +tile.tallgrass.fern.name=Paproć # +tile.tallgrass.grass.name=Trawa # +tile.tallgrass.name=Trawa # +tile.tallgrass.shrub.name=Uschnięty chwast # +tile.seagrass.seagrass.name=Trawa morska # +tile.sea_pickle.name=Iskrzyłuda # +tile.turtle_egg.name=Jajo żółwia morskiego # +tile.coral.blue.name=Koral rurkowaty # +tile.coral.pink.name=Koral mózgowy # +tile.coral.purple.name=Koral bąbelkowy # +tile.coral.red.name=Koral ognisty # +tile.coral.yellow.name=Koral rogaty # +tile.coral.blue_dead.name=Martwy koral rurkowaty # +tile.coral.pink_dead.name=Martwy koral mózgowy # +tile.coral.purple_dead.name=Martwy koral bąbelkowy # +tile.coral.red_dead.name=Martwy koral ognisty # +tile.coral.yellow_dead.name=Martwy koral rogaty # +tile.coral_fan.blue_fan.name=Wachlarz korala rurkowatego # +tile.coral_fan.pink_fan.name=Wachlarz korala mózgowego # +tile.coral_fan.purple_fan.name=Wachlarz korala bąbelkowego # +tile.coral_fan.red_fan.name=Wachlarz korala ognistego # +tile.coral_fan.yellow_fan.name=Wachlarz korala rogatego # +tile.coral_fan_dead.blue_fan.name=Wachlarz martwego korala rurkowatego # +tile.coral_fan_dead.pink_fan.name=Wachlarz martwego korala mózgowego # +tile.coral_fan_dead.purple_fan.name=Wachlarz martwego korala bąbelkowego # +tile.coral_fan_dead.red_fan.name=Wachlarz martwego korala ognistego # +tile.coral_fan_dead.yellow_fan.name=Wachlarz martwego korala rogatego # +tile.glass_pane.name=Szyba # +tile.tnt.name=TNT # +tile.snow_layer.name=Śnieg powierzchniowy # +tile.torch.name=Pochodnia # +tile.trapdoor.name=Zapadnia dębowa # +tile.acacia_trapdoor.name=Zapadnia akacjowa # +tile.birch_trapdoor.name=Zapadnia brzozowa # +tile.dark_oak_trapdoor.name=Ciemna dębowa zapadnia # +tile.jungle_trapdoor.name=Zapadnia z drewna tropikalnego # +tile.spruce_trapdoor.name=Zapadnia świerkowa # +tile.tripWire.name=Linka potykacza # +tile.tripwire_hook.name=Zaczep linki # +tile.vine.name=Pnącze # +tile.weeping_vines.name=Lamentorośl # +tile.twisting_vines.name=Wykręcone pnącza # +tile.flowing_water.name=Woda # +tile.water.name=Woda # +tile.waterlily.name=Lilia # +tile.web.name=Pajęczyna # +tile.heavy_weighted_pressure_plate.name=Wagowa płyta naciskowa (ciężka) # +tile.light_weighted_pressure_plate.name=Wagowa płyta naciskowa (lekka) # +tile.end_stone.name=Kamień Kresu # +tile.end_bricks.name=Cegły z kamienia Kresu # +tile.planks.acacia.name=Deski z akacji # +tile.planks.big_oak.name=Deski z ciemnego dębu # +tile.planks.birch.name=Deski z brzozy # +tile.planks.jungle.name=Deski z drewna tropikalnego # +tile.planks.name=Deski # +tile.planks.oak.name=Deski z dębu # +tile.planks.spruce.name=Deski ze świerku # +tile.wooden_slab.acacia.name=Półblok drewna akacjowego # +tile.wooden_slab.big_oak.name=Półblok drewna ciemnego dębu # +tile.wooden_slab.birch.name=Półblok drewna brzozowego # +tile.wooden_slab.jungle.name=Półblok drewna tropikalnego # +tile.wooden_slab.name=Półblok drewna # +tile.wooden_slab.oak.name=Półblok drewna dębowego # +tile.wooden_slab.spruce.name=Półblok drewna świerkowego # +tile.carpet.black.name=Czarny dywan # +tile.carpet.blue.name=Niebieski dywan # +tile.carpet.brown.name=Brązowy dywan # +tile.carpet.cyan.name=Błękitny dywan # +tile.carpet.gray.name=Szary dywan # +tile.carpet.green.name=Zielony dywan # +tile.carpet.lightBlue.name=Jasnoniebieski dywan # +tile.carpet.lime.name=Jasnozielony dywan # +tile.carpet.magenta.name=Karmazynowy dywan # +tile.carpet.name=Dywan # +tile.carpet.orange.name=Pomarańczowy dywan # +tile.carpet.pink.name=Różowy dywan # +tile.carpet.purple.name=Fioletowy dywan # +tile.carpet.red.name=Czerwony dywan # +tile.carpet.silver.name=Jasnoszary dywan # +tile.carpet.white.name=Biały dywan # +tile.carpet.yellow.name=Żółty dywan # +tile.crafting_table.name=Stół rzemieślniczy # + +tile.glazedTerracotta.white.name=Biała glazurowana terakota # +tile.glazedTerracotta.orange.name=Pomarańczowa glazurowana terakota # +tile.glazedTerracotta.magenta.name=Karmazynowa glazurowana terakota # +tile.glazedTerracotta.light_blue.name=Jasnoniebieska glazurowana terakota # +tile.glazedTerracotta.yellow.name=Żółta glazurowana terakota # +tile.glazedTerracotta.lime.name=Jasnozielona glazurowana terakota # +tile.glazedTerracotta.pink.name=Różowa glazurowana terakota # +tile.glazedTerracotta.gray.name=Szara glazurowana terakota # +tile.glazedTerracotta.silver.name=Jasnoszara glazurowana terakota # +tile.glazedTerracotta.cyan.name=Błękitna glazurowana terakota # +tile.glazedTerracotta.purple.name=Fioletowa glazurowana terakota # +tile.glazedTerracotta.blue.name=Niebieska glazurowana terakota # +tile.glazedTerracotta.brown.name=Brązowa glazurowana terakota # +tile.glazedTerracotta.green.name=Zielona glazurowana terakota # +tile.glazedTerracotta.red.name=Czerwona glazurowana terakota # +tile.glazedTerracotta.black.name=Czarna glazurowana terakota # +tile.concrete.black.name=Czarny beton # +tile.concrete.red.name=Czerwony beton # +tile.concrete.green.name=Zielony beton # +tile.concrete.brown.name=Brązowy beton # +tile.concrete.blue.name=Niebieski beton # +tile.concrete.purple.name=Fioletowy beton # +tile.concrete.cyan.name=Błękitny beton # +tile.concrete.silver.name=Jasnoszary beton # +tile.concrete.gray.name=Szary beton # +tile.concrete.pink.name=Różowy beton # +tile.concrete.lime.name=Jasnozielony beton # +tile.concrete.yellow.name=Żółty beton # +tile.concrete.lightBlue.name=Jasnoniebieski beton # +tile.concrete.magenta.name=Karmazynowy beton # +tile.concrete.orange.name=Pomarańczowy beton # +tile.concrete.white.name=Biały beton # +tile.glazedTerracottaWhite.name=Biała glazurowana terakota # +tile.glazedTerracottaOrange.name=Pomarańczowa glazurowana terakota # +tile.glazedTerracottaMagenta.name=Karmazynowa glazurowana terakota # +tile.glazedTerracottaLightBlue.name=Jasnoniebieska glazurowana terakota # +tile.glazedTerracottaYellow.name=Żółta glazurowana terakota # +tile.glazedTerracottaLime.name=Jasnozielona glazurowana terakota # +tile.glazedTerracottaPink.name=Różowa glazurowana terakota # +tile.glazedTerracottaGray.name=Szara glazurowana terakota # +tile.glazedTerracottaSilver.name=Jasnoszara glazurowana terakota # +tile.glazedTerracottaCyan.name=Błękitna glazurowana terakota # +tile.glazedTerracottaPurple.name=Fioletowa glazurowana terakota # +tile.glazedTerracottaBlue.name=Niebieska glazurowana terakota # +tile.glazedTerracottaBrown.name=Brązowa glazurowana terakota # +tile.glazedTerracottaGreen.name=Zielona glazurowana terakota # +tile.glazedTerracottaRed.name=Czerwona glazurowana terakota # +tile.glazedTerracottaBlack.name=Czarna glazurowana terakota # +tile.concretePowder.black.name=Czarny proszek cementowy # +tile.concretePowder.red.name=Czerwony proszek cementowy # +tile.concretePowder.green.name=Zielony proszek cementowy # +tile.concretePowder.brown.name=Brązowy proszek cementowy # +tile.concretePowder.blue.name=Niebieski proszek cementowy # +tile.concretePowder.purple.name=Fioletowy proszek cementowy # +tile.concretePowder.cyan.name=Błękitny proszek cementowy # +tile.concretePowder.silver.name=Jasnoszary proszek cementowy # +tile.concretePowder.gray.name=Szary proszek cementowy # +tile.concretePowder.pink.name=Różowy proszek cementowy # +tile.concretePowder.lime.name=Jasnozielony proszek cementowy # +tile.concretePowder.yellow.name=Żółty proszek cementowy # +tile.concretePowder.lightBlue.name=Jasnoniebieski proszek cementowy # +tile.concretePowder.magenta.name=Karmazynowy proszek cementowy # +tile.concretePowder.orange.name=Pomarańczowy proszek cementowy # +tile.concretePowder.white.name=Biały proszek cementowy # + +tile.stripped_spruce_log.name=Kłoda okorowanego świerku # +tile.stripped_dark_oak_log.name=Kłoda okorowanego czarnego dębu # +tile.stripped_birch_log.name=Kłoda okorowanej brzozy # +tile.stripped_jungle_log.name=Kłoda okorowanego drzewa tropikalnego # +tile.stripped_oak_log.name=Kłoda okorowanego dębu # +tile.stripped_acacia_log.name=Kłoda okorowanej akacji # + +tile.bamboo.name=Bambus # +tile.scaffolding.name=Rusztowania # +tile.grindstone.name=Kamień szlifierski # +tile.cartography_table.name=Stół kartograficzny # +tile.lantern.name=Lampion # +tile.soul_lantern.name=Lampion dusz # +tile.smoker.name=Piec wędzarniczy # +tile.smithing_table.name=Stół kowalski # +tile.barrel.name=Baryłka # +tile.campfire.name=Ognisko # +tile.loom.name=Krosno # +tile.lectern.name=Pulpit # +tile.sweet_berry_bush.name=Krzew synsepalu # + +tile.wood.oak.name=Drewno dębu # +tile.wood.spruce.name=Drewno świerku # +tile.wood.birch.name=Drewno brzozy # +tile.wood.jungle.name=Drewno tropikalne # +tile.wood.acacia.name=Drewno akacjowe # +tile.wood.dark_oak.name=Drewno czarnego dębu # +tile.wood.stripped.oak.name=Okorowany dąb # +tile.wood.stripped.spruce.name=Okorowany świerk # +tile.wood.stripped.birch.name=Okorowana brzoza # +tile.wood.stripped.jungle.name=Okorowane drzewo tropikalne # +tile.wood.stripped.acacia.name=Okorowana akacja # +tile.wood.stripped.dark_oak.name=Okorowany czarny dąb # + +tile.netherite_block.name=Blok netherytu # +tile.ancient_debris.name=Pradawne szczątki # +tile.nether_gold_ore.name=Netherowa ruda złota # + +tile.respawn_anchor.name=Kotwica odrodzenia # +tile.crying_obsidian.name=Płaczący obsydian # + +tile.powder_snow.name=Sypki śnieg # +tile.deepslate.name=Łupek # +tile.infested_deepslate.name=Zainfekowany łupek # +tile.cobbled_deepslate.name=Brukowany łupek # +tile.dripstone_block.name=Blok nacieku # +tile.pointed_dripstone.name=Szpiczasty naciek # +tile.cobbled_deepslate_slab.name=Półblok z brukowanego łupku # +tile.cobbled_deepslate_stairs.name=Schody z brukowanego łupku # +tile.cobbled_deepslate_wall.name=Ściana z brukowanego łupku # +tile.polished_deepslate.name=Wypolerowany łupek # +tile.polished_deepslate_slab.name=Półblok z wypolerowanego łupku # +tile.polished_deepslate_stairs.name=Schody z wypolerowanego łupku # +tile.polished_deepslate_wall.name=Ściana z wypolerowanego łupku # +tile.deepslate_tiles.name=Łupkowe kafelki # +tile.deepslate_tile_slab.name=Półblok z łupkowych kafelków # +tile.deepslate_tile_stairs.name=Schody z łupkowych kafelków # +tile.deepslate_tile_wall.name=Ściana z łupkowych kafelków # +tile.deepslate_bricks.name=Łupkowe cegły # +tile.deepslate_brick_slab.name=Półblok z łupkowych cegieł # +tile.deepslate_brick_stairs.name=Schody z łupkowych cegieł # +tile.deepslate_brick_wall.name=Mur z łupkowych cegieł # +tile.chiseled_deepslate.name=Rzeźbiony łupek # +tile.cobbled_deepslate_double_slab.name=Podwójny półblok z brukowanego łupku # +tile.polished_deepslate_double_slab.name=Podwójny półblok z wypolerowanego łupku # +tile.deepslate_tile_double_slab.name=Podwójny półblok z łupkowych kafelków # +tile.deepslate_brick_double_slab.name=Podwójny półblok z łupkowych cegieł # +tile.deepslate_lapis_ore.name=Ruda łupkowego lazurytu # +tile.deepslate_iron_ore.name=Ruda łupkowego żelaza # +tile.deepslate_gold_ore.name=Ruda łupkowego złota # +tile.deepslate_redstone_ore.name=Ruda łupkowego czerwienitu # +tile.deepslate_diamond_ore.name=Ruda łupkowego diamentu # +tile.deepslate_coal_ore.name=Ruda łupkowego węgla # +tile.deepslate_emerald_ore.name=Ruda łupkowego szmaragdu # +tile.deepslate_copper_ore.name=Ruda łupkowej miedzi # +tile.cracked_deepslate_tiles.name=Popękane łupkowe kafelki # +tile.cracked_deepslate_bricks.name=Popękane łupkowe cegły # +tile.pitcher_plant.name=Roślina dzbanecznika # +tile.sniffer_egg.name=Jajo niuchacza # +tile.torchflower.name=Etlingera wyniosła # +item.copper_ingot.name=Sztabka miedzi # +item.raw_copper.name=Surowa miedź # +item.raw_iron.name=Surowe żelazo # +item.raw_gold.name=Surowe złoto # +tile.copper_block.name=Blok miedzi # +tile.exposed_copper.name=Odsłonięta miedź # +tile.weathered_copper.name=Zwietrzała miedź # +tile.oxidized_copper.name=Utleniona miedź # +tile.waxed_copper.name=Woskowany blok miedzi # +tile.waxed_exposed_copper.name=Woskowana odsłonięta miedź # +tile.waxed_weathered_copper.name=Woskowana zwietrzała miedź # +tile.waxed_oxidized_copper.name=Woskowana utleniona miedź # + +tile.cut_copper.name=Żłobiona miedź # +tile.exposed_cut_copper.name=Odsłonięta żłobiona miedź # +tile.weathered_cut_copper.name=Zwietrzała żłobiona miedź # +tile.oxidized_cut_copper.name=Utleniona żłobiona miedź # +tile.waxed_cut_copper.name=Woskowana żłobiona miedź # +tile.waxed_exposed_cut_copper.name=Woskowana odsłonięta żłobiona miedź # +tile.waxed_weathered_cut_copper.name=Woskowana zwietrzała żłobiona miedź # +tile.waxed_oxidized_cut_copper.name=Woskowana utleniona żłobiona miedź # + +tile.cut_copper_stairs.name=Żłobione miedziane schody # +tile.exposed_cut_copper_stairs.name=Odsłonięte żłobione miedziane schody # +tile.weathered_cut_copper_stairs.name=Zwietrzałe żłobione miedziane schody # +tile.oxidized_cut_copper_stairs.name=Utlenione żłobione miedziane schody # +tile.waxed_cut_copper_stairs.name=Woskowane żłobione miedziane schody # +tile.waxed_exposed_cut_copper_stairs.name=Woskowane odsłonięte żłobione miedziane schody # +tile.waxed_weathered_cut_copper_stairs.name=Woskowane zwietrzałe żłobione miedziane schody # +tile.waxed_oxidized_cut_copper_stairs.name=Woskowane utlenione żłobione miedziane schody # + +tile.cut_copper_slab.name=Żłobiony półblok miedzi # +tile.exposed_cut_copper_slab.name=Odsłonięty żłobiony półblok miedzi # +tile.weathered_cut_copper_slab.name=Zwietrzały żłobiony półblok miedzi # +tile.oxidized_cut_copper_slab.name=Utleniony żłobiony półblok miedzi # +tile.waxed_cut_copper_slab.name=Woskowany żłobiony półblok miedzi # +tile.waxed_exposed_cut_copper_slab.name=Woskowany odsłonięty żłobiony półblok miedzi # +tile.waxed_weathered_cut_copper_slab.name=Woskowany zwietrzały żłobiony półblok miedzi # +tile.waxed_oxidized_cut_copper_slab.name=Woskowany utleniony żłobiony półblok miedzi # +tile.raw_copper_block.name=Blok surowej miedzi # +tile.raw_iron_block.name=Blok surowego żelaza # +tile.raw_gold_block.name=Blok surowego złota # +itemGroup.name.copper=Miedź # +hudScreen.tooltip.waxOn=Nanoszenie wosku # +hudScreen.tooltip.waxOff=Usuwanie wosku # +hudScreen.tooltip.scrape=Skrobanie # +hudScreen.emote_unassigned=Nieprzypisana # + +tile.candle.name=Świeca # +tile.white_candle.name=Biała świeca # +tile.orange_candle.name=Pomarańczowa świeca # +tile.magenta_candle.name=Karmazynowa świeca # +tile.light_blue_candle.name=Jasnoniebieska świeca # +tile.yellow_candle.name=Żółta świeca # +tile.lime_candle.name=Jasnozielona świeca # +tile.pink_candle.name=Różowa świeca # +tile.gray_candle.name=Szara świeca # +tile.light_gray_candle.name=Jasnoszara świeca # +tile.cyan_candle.name=Błękitna świeca # +tile.purple_candle.name=Fioletowa świeca # +tile.blue_candle.name=Niebieska świeca # +tile.brown_candle.name=Brązowa świeca # +tile.green_candle.name=Zielona świeca # +tile.red_candle.name=Czerwona świeca # +tile.black_candle.name=Czarna świeca # +tile.candle_cake.name=Ciasto ze świecą # +tile.white_candle_cake.name=Ciasto z białą świecą # +tile.orange_candle_cake.name=Ciasto z pomarańczową świecą # +tile.magenta_candle_cake.name=Ciasto z karmazynową świecą # +tile.light_blue_candle_cake.name=Ciasto z jasnoniebieską świecą # +tile.yellow_candle_cake.name=Ciasto z żółtą świecą # +tile.lime_candle_cake.name=Ciasto z jasnozieloną świecą # +tile.pink_candle_cake.name=Ciasto z różową świecą # +tile.gray_candle_cake.name=Ciasto z szarą świecą # +tile.light_gray_candle_cake.name=Ciasto z jasnoszarą świecą # +tile.cyan_candle_cake.name=Ciasto z błękitną świecą # +tile.purple_candle_cake.name=Ciasto z fioletową świecą # +tile.blue_candle_cake.name=Ciasto z niebieską świecą # +tile.brown_candle_cake.name=Ciasto z brązową świecą # +tile.green_candle_cake.name=Ciasto z zieloną świecą # +tile.red_candle_cake.name=Ciasto z czerwoną świecą # +tile.black_candle_cake.name=Ciasto z czarną świecą # + +item.spyglass.name=Luneta # +item.amethyst_shard.name=Odłamek ametystu # +tile.amethyst_block.name=Blok ametystu # +tile.budding_amethyst.name=Pączkujący ametyst # +tile.amethyst_cluster.name=Klaster ametystu # +tile.large_amethyst_bud.name=Duży pąk ametystu # +tile.medium_amethyst_bud.name=Średni pąk ametystu # +tile.small_amethyst_bud.name=Mały pąk ametystu # +tile.tuff.name=Tuf # +tile.calcite.name=Kalcyt # +tile.tinted_glass.name=Przyciemnione szkło # +tile.smooth_basalt.name=Gładki bazalt # + +tipped_arrow.effect.empty=Strzała z miksturą # +tipped_arrow.effect.mundane=Strzała z miksturą # +tipped_arrow.effect.thick=Strzała z miksturą # +tipped_arrow.effect.awkward=Strzała z miksturą # +tipped_arrow.effect.nightVision=Strzała widzenia w ciemności # +tipped_arrow.effect.invisibility=Strzała niewidzialności # +tipped_arrow.effect.jump=Strzała skakania # +tipped_arrow.effect.fireResistance=Strzała odporności na ogień # +tipped_arrow.effect.moveSpeed=Strzała szybkości # +tipped_arrow.effect.moveSlowdown=Strzała powolności # +tipped_arrow.effect.water=Strzała miotana # +tipped_arrow.effect.waterBreathing=Strzała oddychania pod wodą # +tipped_arrow.effect.heal=Strzała leczenia # +tipped_arrow.effect.harm=Strzała szkodzenia # +tipped_arrow.effect.poison=Strzała trucizny # +tipped_arrow.effect.regeneration=Strzała regeneracji # +tipped_arrow.effect.damageBoost=Strzała siły # +tipped_arrow.effect.weakness=Strzała słabości # +tipped_arrow.effect.levitation=Strzała lewitacji # +tipped_arrow.effect.luck=Strzała szczęścia # +tipped_arrow.effect.wither=Strzała rozkładu # +tipped_arrow.effect.turtleMaster=Strzała mistrza żółwi # +tipped_arrow.effect.slowFalling=Strzała powolnego opadania # + +structure_block.title=Blok budowli # +structure_block.structure_name=Nazwa budowli # +structure_block.mode=Tryb: # +structure_block.mode.save=Zapisz # +structure_block.mode.load=Wczytaj # +structure_block.mode.corner=Narożnik # +structure_block.mode.data=Dane # +structure_block.mode.export=Eksport 3D # +structure_block.mode.invalid=Nieprawidłowy tryb # +structure_block.size=Rozmiar: # +structure_block.data_label=Dane: # +structure_block.offset=Offset: # +structure_block.invisible_blocks=Niewidzialne bloki: # +structure_block.include_entities=Włącz obiekty: # +structure_block.show_bounding_box=Pokaż ramkę ograniczającą: # +structure_block.mirror=Lustro: # +structure_block.animation_mode=Tryb animacji: # +structure_block.animation_time=Czas animacji: # +structure_block.animation_time_tip=W sekundach # +structure_block.place_by_none=Brak # +structure_block.place_by_layer=Umieść według warstwy # +structure_block.place_by_block=Umieść według bloku # +structure_block.rotation=Obrót # +structure_block.integrity=Integralność: # +structure_block.seed=Ziarno: # +structure_block.off=Wył. # +structure_block.show=Pokaż # +structure_block.include=Włącz # +structure_block.detect=Wykryj # +structure_block.export=Eksportuj # +structure_block.import=Importuj # +structure_block.corner=Narożnik # +structure_block.corner.text.1.title=Tryb narożnika: # +structure_block.corner.text.2.paragraph=Tryb narożnika używany jest wraz z przyciskiem wykrywania w trybie zapisu, aby wyznaczyć obszar do zapisania. Wykryte zostaną jedynie bloki, które noszą taką samą nazwę jak zapisywana struktura. # +structure_block.export.disabled_message=Szablonów świata pochodzących z rynku Minecrafta nie można eksportować. # +structure_block.reset=Zresetuj # +structure_block.save=Zapisz # +structure_block.redstone_save_mode=Tryb zapisywania czerwienitu # +structure_block.save_to_disk=Zapisz na dysk # +structure_block.save_to_memory=Zapisz w pamięci # +structure_block.save.successful=Struktura zapisana! # +structure_block.import.successful=Struktura zaimportowana! # +structure_block.import.failed=Import struktury NIE POWIÓDŁ SIĘ! # +structure_block.load=Wczytaj # +structure_block.mirror.none=Brak # +structure_block.mirror.left_right=Lewo-prawo # +structure_block.mirror.front_back=Przód-tył # +structure_block.rotation.none=Brak obrotu # +structure_block.rotation.90=90 # +structure_block.rotation.180=180 # +structure_block.rotation.270=270 # +structure_block.progress.generating=Generowanie Twojego modelu... # +structure_block.extensionDescription=Plik struktury # +structure_block.exportFileTitle=Eksportuj strukturę # +structure_block.exportFailedTitle=Nie wyeksportowano # +structure_block.exportFailedDescription=Nie udało się wyeksportować struktury. # +structure_block.exportProgressTitle=Eksportowanie struktury # +structure_block.importFileTitle=Importuj strukturę # +structure_block.importFailedTitle=Importowanie nie powiodło się # +structure_block.importFailedDescription=Nie udało się zaimportować struktury. # +structure_block.importProgressTitle=Importowanie struktury # + +3d_export.title=Eksport 3D # +3d_export.include_players=Włącz graczy: # +3d_export.remove_blocks=Usuń bloki: # +3d_export.off=Wył. # +3d_export.show=Pokaż # +3d_export.include=Włącz # +3d_export.remove=Usuń # +3d_export.export=Eksportuj # +3d_export.reset=Zresetuj # +3d_export.remixServiceDiscontinued=Uwaga: usługa przesyłu danych Remix3D nie jest już dostępna; aby zapisać lokalnie, użyj polecenia Eksportuj. # + +title.oldgl1=Wykryto przestarzałą kartę graficzną, przez którą # +title.oldgl2=możesz mieć problemy z grą w przyszłości, ponieważ będzie ona wymagała OpenGL 2.0. # + +editorMode.text=już wkrótce # + +## These are being used by TextObject tests. Changing them will break the test. +translation.test.args=%s %s # +translation.test.complex=Prefiks, %s%2$s jeszcze raz %s i %1$s na koniec %s, i jeszcze %1$s! # +translation.test.escape=%%s %%%s %%%%s %%%%%s # +translation.test.invalid=cześć % # +translation.test.invalid2=cześć % s # +translation.test.none=Cześć, świecie! # +translation.test.world=świat # + +## NOTE: Please do not localize the typeface names +typeface.mojangles=Mojangles # +typeface.notoSans=Noto Sans # + +worldConversionErrorPrompt.title=Konwersja świata nieudana # +worldConversionErrorPrompt.message=Ups, coś poszło nie tak w czasie konwersji świata. Spróbuj ponownie później. # + +worldError.corrupted=jest uszkodzony i nie można go uruchomić. # +worldError.invalidArguments=został utworzony przy użyciu nieprawidłowych argumentów. # +worldError.IO=nie może być otwarty. # +worldError.notFound=nie został znaleziony. # +worldError.notSupported=ma nieobsługiwany format. # +worldError.unknown=ma nieznany problem. # +worldError.writeCorrupted=jest uszkodzony i nie można go zapisać. # +worldError.worldRecovered=Odzyskano świat # +worldError.recoveredCorruptedWorld=Udało się odzyskać twój uszkodzony świat. # +worldError.recoveredCorruptedWorldWarning=Część ostatnio wprowadzonych zmian mogła zostać utracona w procesie odzyskiwania. # +worldError.worldFailedRecovery=Odzyskiwanie nie powiodło się # +worldError.worldFailedRecoveryText=Wykryliśmy uszkodzony świat i nie udało nam się go odzyskać. # + +userData.recovered.title=Odzyskano dane zapisu # +userData.recovered.text=Udało się odzyskać twoje uszkodzone ustawienia użytkownika. # +userData.recovered.warning=Część ostatnio wprowadzonych zmian mogła zostać utracona w procesie odzyskiwania. # +userData.unrecoverable.title=Nie udało się odzyskać danych zapisu # +userdata.unrecoverable.text=Odkryliśmy, że twoje ustawienia użytkownika uległy uszkodzeniu, ale nie byliśmy w stanie ich odzyskać. # + +trial.pauseScreen.remainingTime=Pozostały czas wersji próbnej: %s # +trial.pauseScreen.buyGame=Odblokuj pełną wersję gry # +trial.survival.welcome=Witaj w wersji próbnej Minecrafta! # +trial.survival.remainingTime=Pozostało minut: %d # + +## Specific for the Chromebook Trial +trial.pauseScreen.cb.buyGame=Często zadawane pytania # + +trial.noInvitesOrJoining=Jeśli chcesz grać ze znajomymi, kup pełną wersję gry # + +trial.upsell.trialLabel=Wersja próbna Minecrafta # +trial.upsell.title=Zacznijmy wersję próbną! # +trial.upsell.description=Czas grania w tej wersji próbnej został ograniczony do 90 minut. Twórz, buduj, odkrywaj i baw się! Zachowamy Twój świat, jeśli zechcesz kupić pełną wersję. # +trial.upsell.description.updated=Twórz, buduj, odkrywaj i baw się! W tej wersji próbnej masz 90 minut grania. Odblokuj pełną wersję i graj tak długo, jak zechcesz! # +trial.upsell.description.worldsDontTransferToFullGame.line1=Konstruuj, buduj, odkrywaj i baw się! W tej wersji próbnej masz 90 minut grania. Odblokuj pełną wersję i graj w nieskończonej liczbie światów, ile tylko chcesz!* # +trial.upsell.description.worldsDontTransferToFullGame.line2=*(Ten świat nie zostanie przeniesiony do pełnej wersji gry) # +trial.upsell.unlock=Odblokuj pełną wersję gry # +trial.upsell.startTrial=Rozpocznij wersję próbną # +trial.upsell.continueTrial=Kontynuuj okres próbny # + +## Specific for the Chromebook Trial +trial.upsell.cb.unlock=Często zadawane pytania # +trial.upsell.cb.description.worldsDontTransferToFullGame.line1=Odkrywaj, wytarzaj, buduj i baw się dobrze! W tym świecie próbnym będziesz mieć 90 minut na grę. Udało ci się odkryć błąd? Zgłoś go na stronie bugs.mojang.com! Coś jest niejasne? Sprawdź odpowiedzi na często zadawane pytania. # +trial.upsell.cb.description.worldsDontTransferToFullGame.line2=(Światy z wersji próbnej nie zostaną przeniesione do pełnej wersji gry). # + +ratingPopUp.title=Podoba Ci się Minecraft? # +feedbackPopup.title=Chcesz nam przekazać jakieś uwagi? # + +## NOTE: The following five lines are all related and shown together. When localizing, you may add line breaks to fit the paragraph, +## as opposed to trying to literally translate each line. +trial.upsell.expiredDescription.line1=Czas minął. Kup pełną wersję gry, aby: # +trial.upsell.expiredDescription.line2=- odkrywać bezkresne światy # +trial.upsell.expiredDescription.line3=- grać ze znajomymi # +trial.upsell.expiredDescription.line4=- tworzyć setki przedmiotów # +trial.upsell.expiredDescription.line5=- odkrywać tajemnicze budowle i królestwa # +trial.upsell.expiredNewDescription=Chcesz kontynuować odkrywanie, tworzenie i budowanie? Odblokuj pełną wersję gry i baw się tak długo, jak zechcesz! Zachowamy dla ciebie ten świat, ale nie możesz go modyfikować, dopóki nie odblokujesz pełnej wersji gry. # +trial.upsell.expiredNewDescription.worldsDontTransferToFullGame.line1=Czy chcesz kontynuować odkrywanie, tworzenie i budowanie? Odblokuj pełną wersję i graj ile chcesz na nieskończonej liczbie światów!* # +trial.upsell.expiredTitle=Czas minął! # +trial.upsell.expiredViewWorld=Zobacz świat # + +## Specific for the Chromebook Trial +trial.upsell.cb.expiredNewDescription.worldsDontTransferToFullGame.line1=Czy chcesz nadal odkrywać, wytwarzać i budować? Rozpocznij nowy świat próbny, aby kontynuować grę! # +trial.upsell.cb.startNew=Stwórz nowy świat # + +## tabbedUpsell content +trial.tabbed_upsell.title=Odblokuj pełną wersję gry # +trial.tabbed_upsell.button=Kup grę Minecraft! # +trial.tabbed_upsell.buttonAlternate=Odblokuj pełną grę Minecraft # +trial.tabbed_upsell.minecraft.title=MINECRAFT # +trial.tabbed_upsell.minecraft.description=Przemierzaj swoje własne unikatowe światy bez końca i buduj wszystko, co tylko sobie wymarzysz – od najprostszych chat po największe pałace! Graj w trybie kreatywnym, by wznosić cudowne budowle korzystając z nieograniczonych zasobów lub wydobywaj potrzebne ci składniki w trybie przetrwania, aby tworzyć broń i zbroje, które ochronią cię przez niebezpiecznymi mobami i pomogą przetrwać noc. Dodatkowo możesz grać ze swoimi znajomymi przez Internet! Kup pełną wersję gry już dziś! # +trial.tabbed_upsell.xbl.title=KONTO MICROSOFT # +trial.tabbed_upsell.xbl.description=Wraz z pełnym Minecraftem, otrzymasz Tryb kreatywny, osiągnięcia i znacznie więcej, a z kontem Microsoft możesz spotkać inne osoby ze społeczności Minecraft! Dołącz do światów swoich znajomych, zawieraj nowe znajomości na serwerach i synchronizuj zakupy z Rynku z wszystkimi platformami, na których grasz w Minecrafta. # +trial.tabbed_upsell.xbl.description.line2=*(w wersjach z dostępem do rynku) # +trial.tabbed_upsell.achievements.title=OSIĄGNIĘCIA # +trial.tabbed_upsell.achievements.description=Poza pełną wersją gry Minecraft z trybem kreatywnym, trybem wieloosobowym i innymi funkcjami, otrzymasz także dostęp do osiągnięć i wyniku gracza. Dzięki nim prześledzisz swoje postępy w świecie gry Minecraft i pokażesz swoje osiągnięcia znajomym z konta Microsoft. Kup pełną grę i zacznij je zbierać! # +trial.tabbed_upsell.multiplayer.title=TRYB WIELOOSOBOWY # +trial.tabbed_upsell.multiplayer.description=Pełna gra Minecraft pozwala cieszyć się trybem kreatywnym, osiągnięciami oraz trybem wieloosobowym wraz ze znajomymi grającymi w Minecrafta na różnych urządzeniach! Graj ze znajomymi na konsolach, komputerach i urządzeniach mobilnych, by tworzyć, odkrywać i przetrwać razem. Kup pełną wersję Minecrafta już dziś! # +trial.tabbed_upsell.server.title=SERWERY # +trial.tabbed_upsell.server.description=Serwery pozwalają cieszyć się grą w Minecrafta na nowe, kreatywne sposoby! Graj w niesamowite minigry, poznaj społeczność Minecrafta i zawieraj nowe znajomości. Kup pełną wersję Minecrafta, by wypróbować serwery już dziś! # +trial.tabbed_upsell.store.title=SKLEP # +trial.tabbed_upsell.store.description=Uzyskaj dostęp do rynku Minecrafta, naszego sklepu wewnątrz gry. Zmieniaj wygląd dzięki nowym skórkom, przebuduj swój świat lub odkrywaj niesamowite nowe mapy, stworzone przez najlepszych artystów ze społeczności! Kup pełną wersję gry już dziś! # +trial.tabbed_upsell.creative.title=KREATYWNY # +trial.tabbed_upsell.creative.description=Kup Minecrafta i odblokuj tryb kreatywny! Otrzymaj dostęp do pełnego ekwipunku – jedynym ograniczeniem jest twoja wyobraźnia! Lataj po swoim świecie, zbuduj dom marzeń, korzystając z tego, z czego tylko zechcesz, lub po prostu wysadź górę za pomocą nieograniczonego zapasu TNT! # +trial.tabbed_upsell.addon.title=DODATKI # +trial.tabbed_upsell.addon.description=Chcesz, aby wilki zachowywały się jak króliczki? Chcesz zamienić wszystkie drzewa w watę cukrową? Możesz zmienić wszystko w pełnej grze Minecraft z dodatkami! Zyskasz również dostęp do trybu wieloosobowego, trybu kreatywnego, osiągnięć i nie tylko! Kup Minecrafta teraz by uzyskać pełny dostęp! # +trial.tabbed_upsell.seeds.title=NASIONA # +trial.tabbed_upsell.seeds.description=Odblokuj pełną zawartość Minecraft i zdobądź dostęp do seedów! Seedy pomagają w odkrywaniu nowych biomów – przetrwaj na lodowych równinach, wspinaj się na górskie szczyty lub przemierzaj pustynie. Rozpocznij grę z wyjątkowymi szablonami lub eksploruj nowe losowe światy! Kup Minecrafta już dziś i zdobądź dostęp do seedów, trybu kreatywnego, trybu wieloosobowego i nie tylko! # + +## Specific for the Chromebook Trial +trial.thanks_for_testing.title=Dzięki za testowanie # +trial.thanks_for_testing.button=Zabierz mnie do często zadawanych pytań! # +trial.thanks_for_testing.minecraft.title=WERSJA PRÓBNA MINECRAFTA # +trial.thanks_for_testing.minecraft.description=Dziękujemy za pobranie wersji próbnej Minecrafta na Chromebooka! Twoje testy dostarczą cennych danych potrzebnych do naprawiania błędów i rozwiązywania problemów. Udało ci się odkryć błąd? Zgłoś go na stronie bugs.mojang.com! Coś jest niejasne? Sprawdź odpowiedzi na często zadawane pytania. # +trial.thanks_for_testing.xbl.title=KONTO MICROSOFT # +trial.thanks_for_testing.xbl.description=Pełna wersja gry Minecraft daje dostęp do trybu kreatywnego, osiągnięć i innych atrakcji, a dzięki kontu Microsoft możesz spotykać inne osoby ze społeczności Minecrafta! Dołącz do światów swoich znajomych, zawrzyj nowe znajomości na serwerach i synchronizuj zakupy z Rynku ze wszystkimi platformami, na których grasz w Minecrafta. # +trial.thanks_for_testing.xbl.description.line2=*(w wersjach z dostępem do Rynku) # +trial.thanks_for_testing.achievements.description=Poza pełną wersją gry Minecraft z trybem kreatywnym, trybem wieloosobowym i innymi funkcjami, otrzymasz także dostęp do osiągnięć i wyniku gracza. Pozwolą ci one śledzić twoje postępy w świecie Minecrafta i pochwalić się nimi znajomym z konta Microsoft. # +trial.thanks_for_testing.multiplayer.description=Pełna wersja gry Minecraft pozwala cieszyć się trybem kreatywnym, osiągnięciami oraz trybem wieloosobowym wraz ze znajomymi grającymi w Minecrafta na różnych urządzeniach! Graj z nimi na konsolach, komputerach i urządzeniach mobilnych, by tworzyć, odkrywać i przetrwać razem. # +trial.thanks_for_testing.server.description=Serwery, będące częścią pełnej wersji gry Minecraft, pozwalają cieszyć się Minecraftem na nowe, kreatywne sposoby! Graj w świetne minigry, poznaj społeczność Minecrafta i zawieraj nowe znajomości. # +trial.thanks_for_testing.store.description=Pełna wersja gry daje dostęp do Rynku Minecrafta – naszego sklepu w grze. Zmieniaj wygląd dzięki nowym skórkom, odmień swój świat lub odkrywaj niesamowite nowe mapy stworzone przez najlepszych twórców ze społeczności! # +trial.thanks_for_testing.creative.description=Świetnym elementem pełnej wersji Minecrafta jest tryb kreatywny! Otrzymaj dostęp do pełnego ekwipunku – jedynym ograniczeniem w budowaniu będzie twoja wyobraźnia! Lataj po świecie, zbuduj dom swoich marzeń, z czego tylko zechcesz, lub po prostu wysadź górę za pomocą nieograniczonego zapasu TNT! # +trial.thanks_for_testing.addon.description=Chcesz, aby wilki zachowywały się jak króliczki? Zamienić wszystkie drzewa w watę cukrową? Możesz zmienić, co tylko chcesz, w pełnej wersji gry Minecraft dzięki dodatkom! Zyskasz również dostęp do trybu wieloosobowego, trybu kreatywnego, osiągnięć i nie tylko! # +trial.thanks_for_testing.seeds.description=Odblokuj pełną zawartość Minecrafta i zdobądź dostęp do seedów! Seedy pomagają w odkrywaniu nowych biomów – przetrwaj na lodowych równinach, wspinaj się na górskie szczyty lub przemierzaj pustynie. Rozpocznij grę z wyjątkowymi szablonami lub eksploruj nowe losowe światy! # + +trial.tabbed_upsell.navleft=Lewa karta nawigacji # +trial.tabbed_upsell.navRight=Prawa karta nawigacji # + +## Trial Collection content: +trial.starter.collection.title=Kolekcja startowa do Minecrafta # +trial.master.collection.title=Mistrzowska kolekcja do Minecrafta # +trial.starter.collection.button=Kup kolekcję startową # +trial.master.collection.button=Kup mistrzowską kolekcję # +trial.starter.offer=Zdobądź Minecraft, 700 monet Minecoins, 2 zestawy skórek, 1 zestaw tekstur i 1 pakiet łączony # +trial.master.offer=Zdobądź Minecraft, 1000 monet Minecoins, 4 zestawy skórek, 2 zestawy tekstur, 3 mapy i 1 pakiet łączony # +trial.collection.1.title=1000 monet Minecoins # +trial.collection.1.description=Kupuj skórki, tekstury i światy na rynku! # +trial.collection.2.title=700 monet Minecoins # +trial.collection.2.description=Kupuj skórki, tekstury i światy na rynku! # +trial.collection.3.title=Dzikość Sawanny # +trial.collection.3.description=Wyrusz na safari wysłużonym pojazdem terenowym, który zmieści 4 osoby! # +trial.collection.4.title=Sen poszukiwacza przygód # +trial.collection.4.description=Odkryj magiczny, pełen prastarych zamczysk świat autorstwa Noxcrew! # +trial.collection.5.title=Zestaw PureBDcraft # +trial.collection.5.description=Przekształć swój świat z Minecrafta w komiks! # +trial.collection.6.title=Śladami korsarzy # +trial.collection.6.description=Olbrzymia tropikalna dzicz i zawrotne tempo życia poszukiwaczy skarbów! # +trial.collection.7.title=Miks – Mity greckie # +trial.collection.7.description=Odkryj prastary świat z jego zestawem tekstur i skórkami! # +trial.collection.8.title=Zimowy Festiwal Minigier # +trial.collection.8.description=Pełne gier i wyzwań place zabaw! # +trial.collection.9.title=Pastelowy zestaw skórek # +trial.collection.9.description=Przygotuj się na pastelową eksplozję tęczowej radości! # +trial.collection.10.title=Zestaw tekstur plastikowych # +trial.collection.10.description=Uprość i ubarw swoje światy! # +trial.collection.11.title=Zestaw skórek nr 1 # +trial.collection.11.description=Podrasuj swoją postać dzięki tej kolekcji skórek! # +trial.collection.12.title=Zestaw skórek złoczyńców # +trial.collection.12.description=Przebierz się i wyglądaj jak Cake Maniac, Frankencrafter czy – o zgrozo – ktoś jeszcze gorszy! # +trial.includes=Zestaw zawiera: # + +## Trial Game content: +trial.survival.mode.title=PRZETRWANIE # +trial.creative.mode.title=KREATYWNY # +trial.survival.mode.1.intro_description=Oryginalna gra Minecraft: zbieraj zasoby, aby wytwarzać narzędzia i wznosić struktury, szukaj pożywienia i uprawiaj rolę, by zaspokajać głód, stawiaj czoła niebezpiecznym mobom i odkrywaj rozległy świat. # +trial.survival.mode.2.intro_description=Zacznij od zebrania drewna i ziemi, aby skonstruować prowizoryczny dom, który pozwoli ci przetrwać pierwszą noc! Od tego momentu wszystko zależy od ciebie. # +trial.creative.mode.1.intro_description=W trybie kreatywnym możesz zbudować wszystko, co tylko sobie wymarzysz. Nie doznawaj obrażeń, szybuj wśród chmur i ciesz się natychmiastowym dostępem do wszystkich istniejących w grze bloków. Tryb ten pozwala skupić się na konstruowaniu i udostępnia wszelkie zasoby niezbędne do zbudowania czegoś spektakularnego! # +trial.creative.mode.2.intro_description=Zyskasz też dostęp do Wyspy inspiracji – świata treningowego, który wprowadzi cię do trybu kreatywnego i w okamgnieniu nauczy, jak zostać mistrzem budowania! Więcej wspaniałych światów znajdziesz na rynku Minecrafta. # +trial.tour.marketplace=ODKRYJ RYNEK # +trial.world.title=Który świat w wersji próbnej? # + +## Edu Tutorial strings +tutorial.edu.menuTitle=Naucz się grać # +tutorial.edu.title=Samouczki # + +utility.zipFile=Plik zip # +utility.pdfFile=Plik PDF # +verification.nolicense.title=Błąd licencji # +verification.nolicense.description=Nie możemy znaleźć Minecrafta na twoim urządzeniu. Upewnij się, że gra została pobrana ze sklepu i zainstalowana. Możesz też ponownie połączyć się z Internetem i spróbować jeszcze raz. # + +## Autosave Info strings +autosave.title=Autozapis # +autosave.info.general=Gdy widzisz tę ikonę, zapisujemy Twoją grę. Nie wyłączaj swojego urządzenia, gdy pojawia się ona na ekranie. # +autosave.info.nx=Gdy widzisz tę ikonę, zapisujemy Twoją grę. Nie wyłączaj swojej konsoli Nintendo Switch, gdy ikona ta pojawia się na ekranie. # +autosave.info.xbox=Gdy widzisz tę ikonę, zapisujemy Twoją grę. Nie wyłączaj swojej konsoli Xbox, gdy ikona ta pojawia się na ekranie. # +autosave.info.desktop=Gdy widzisz tę ikonę, zapisujemy Twoją grę. Nie wyłączaj swojego komputera, gdy ikona ta pojawia się na ekranie. # + +## Xbox network strings +xbox.signin.error=Zaloguj się na swoje konto Microsoft, aby grać ze znajomymi, poprawiać swój wynik gracza i zdobywać osiągnięcia. # +xbox.signin.error.pocket.line1=Dziękujemy za testowanie Realms! Nie jest to wersja ostateczna, dlatego też mogą pojawiać się błędy. Prześlij nam swoją opinię! Czekamy z niecierpliwością. # +xbox.signin.error.pocket.line2= # +xbox.signin.error.pocket.line3=W trakcie tego testu każdy będzie musiał zalogować się na konto Microsoft, aby otrzymywać zaproszenia i dołączać do światów Realms. # +xbox.signin.warning.kickPlayer=Spowoduje to powrót do menu głównego. Kontynuować? # +xbox.connection.error=Rozłączono z kontem Microsoft # +xbox.signin=Zaloguj się # +xbox.signin.qr=Dwa sposoby logowania # +xbox.signin.qr.left.header=Zeskanuj kod QR # +xbox.signin.qr.left.body=Użyj aplikacji aparatu lub czytnika kodów QR na urządzeniu. # +xbox.signin.qr.right.header=Możesz też odwiedzić stronę internetową # +xbox.signin.qr.account=Zaloguj się za pomocą bezpłatnego konta Microsoft, aby grać online ze znajomymi na różnych platformach # +xbox.signin.beta.blocked=Logowanie się za pomocą konta Microsoft nie jest obecnie dostępne w wersji beta. # +xbox.signin.enterCode=I wprowadź ten kod: # +xbox.signin.enterCode.qr=2. Gdy zostanie wyświetlony monit, wprowadź poniższy kod: # +xbox.signin.letsPlay=Zagrajmy # +xbox.signin.message=Zaloguj się przy pomocy swojego darmowego konta Microsoft, aby cieszyć się pełnym światem Minecrafta. # +xbox.signin.url=https://aka.ms/remoteconnect # +xbox.signin.useDifferentAccount=Zaloguj się przy pomocy innego konta Microsoftu # +xbox.signin.website=Otwórz tę stronę na innym urządzeniu: # +xbox.signin.website.qr=1. Otwórz tę stronę na innym urządzeniu: # +xbox.signin.welcome=Witaj! # +xbox.signin.newaccount.welcome=Witaj! # +xbox.signin.newaccount.info=Twoi znajomi i ich znajomi mogą zobaczyć Twoje klipy z gier, niedawno używane aplikacje i gry oraz to, czy jesteś online. Ustawienia te możesz zmienić na Xbox.com. # +xbox.signinFirst=Najpierw się zaloguj # +xbox.signinFree=Zaloguj się za darmo # +xbox.signout=Wyloguj się # +xbox.signinquestion=Chcesz się zalogować? # +xbox.notnow=Nie teraz # +xbox.signingin=Logowanie na konto Microsoft... # +xbox.signingin.offline=Logowanie # +xbox.firstsignin.line1=Witaj w grze Minecraft! Skorzystaj z konta Microsoft, aby połączyć się ze społecznością gry. Tutaj użytkownicy PC, konsol, telefonów i tabletów mogą grać razem. A wiesz, co jest najlepsze? # +xbox.firstsignin.line2=Jest za DARMO! # +xbox.firstsignin.line3=Nie masz konta? Załóż je, aby zdobywać osiągnięcia i dołączać do światów Realms oraz serwerów! # +xbox.firstsignin.line3.norealmsOrServers=Nie masz konta? Załóż je, aby zdobywać osiągnięcia i grać ze znajomymi z różnych platform! # +xbox.failedsignin.body=Nie możemy zalogować cię do twojego konta Microsoft. Dostęp do Realms, profili i twoich przedmiotów na rynku będzie ograniczony. Spróbuj ponownie później. # +xbox.failedsignin.error=Kod błędu: # +xbox.failedsignin.moreInfo=Więcej informacji # +xbox.dev_wrongSandboxSigninFailed.title=Coś poszło nie tak # +xbox.dev_wrongSandboxSigninFailed.line1=Nie udało się zalogować do piaskownicy %s. Przełącz piaskownicę i uruchom ponownie Minecrafta lub zaloguj się na inne konto. Piaskownica będzie ustawiona na %s przy ponownym uruchomieniu. # +xbox.dev_wrongSandboxSigninFailed.button.dev=Przełącz na piaskownicę dla twórców # +xbox.dev_wrongSandboxSigninFailed.button.retail=Przełącz na piaskownicę sprzedażową # +xbox.dev_wrongSandboxSigninFailed.button.clearXbl=Wyczyść dane logowania do konta # +xbox.achievementssignin.line1=Osiągnięcia i wynik gracza pokazują twój postęp w grze Minecraft. # +xbox.achievementssignin.line2=Zaloguj się na konto Microsoft, aby zacząć je zdobywać! # +xbox.addfriendsignin.line1=Wyszukuj znajomych przy pomocy ich tagów gracza, aby zobaczyć, kiedy są online. # +xbox.addfriendsignin.line2=Zaloguj się na konto Microsoft, aby zacząć dodawać znajomych! # +xbox.invitesignin.line1=Zaproś znajomych przy pomocy tagu gracza, aby zobaczyć ich światy i dowiedzieć się, czy są online. # +xbox.invitesignin.line2=Zaloguj się na konto Microsoft, aby zacząć zapraszać znajomych! # +xbox.thirdpartysignin.line1=Czekają na Ciebie niesamowite minigry i nowi gracze! '%s' chce jednak najpierw się dowiedzieć, kim jesteś. # +xbox.thirdpartysignin.line2=Aby się połączyć, zaloguj się na konto Microsoft! # +xbox.signInLong=Zaloguj się za darmo! # +xbox.signOutLong=Wyloguj się ze swojego konta Microsoft # +xbox.externalServer.title=Graj na serwerze # +xbox.externalServer.line1=Serwery oferują jedne z najbardziej kreatywnych sposobów gry w Minecrafta! Musisz się tylko zalogować, abyśmy mieli pewność, że masz pozwolenie na grę online z nowymi graczami. # + +xbox.genericsignin.line1=Twoje konto Minecraft pozwala na wieloosobową grę online ze znajomymi na PC oraz urządzeniach mobilnych. A wiesz, co jest najlepsze? # +xbox.genericsignin.line2=Nie musisz za to płacić! # +xbox.genericsignin.line3=Możesz korzystać z tego, gdziekolwiek tylko grasz w Minecrafta. # + +xbox.disconectionscreen.notSignedIn=Zaloguj się na swoje konto Microsoft, aby móc grać ze znajomymi. # +xbox.disconectionscreen.multiplayerNotAllowed=To konto Microsoft nie ma pozwolenia na dołączanie do gier wieloosobowych. # +xbox.disconectionscreen.accessDenied=Chcąc dołączyć, musisz mieć jakiegoś znajomego w tej grze. # + +xbox.friendfinder.enterGamertag=Wprowadź tag gracza # +xbox.friendfinder.findFriends=Odszukaj znajomych po tagu gracza # +xbox.friendfinder.searchingForGamertag=Szukanie # +xbox.friendfinder.gamertagNotFound=Nie znaleziono tagu gracza # + +xbox.profile.addFriend=Dodaj znajomego # +xbox.profile.addFriend.success=Udało się! %s trafia na Twoją listę znajomych. # +xbox.profile.block=Zablokuj # +xbox.profile.currentlyPlaying=Aktualnie: %s # +xbox.profile.favorite=Ulubieni # +xbox.profile.favoriteHelperText=Ulubieni znajomi są wyświetlani na początku Twojej listy znajomych. Zobaczysz, kiedy będą online lub zaczną transmisję. # +xbox.profile.friend=Znajomy # +xbox.profile.friendHelperText=Obserwuj: %s. Gdy zostaniecie znajomymi, będziesz w stanie zapraszać tego gracza do swojej gry. # +xbox.profile.mute=Wycisz # +xbox.profile.realName=Zarządzaj swoimi ustawieniami prywatności dotyczącymi dzielenia się swoim prawdziwym imieniem i nazwiskiem w aplikacji Xbox. # +xbox.profile.removeFriend=Usuń z listy znajomych # +xbox.profile.report=Zgłoś # + +xbox.report.gamertag=Zgłoś: %s # +xbox.report.optionalText=Wprowadź tutaj tekst (opcjonalnie) # +xbox.report.toast=Zgłaszasz: %s # +xbox.report.toastError=Nie mogliśmy wysłać Twojego zgłoszenia. Spróbuj niedługo ponownie. # +xbox.report.whereReport=Gdzie miało miejsce niewłaściwe zachowanie? # +xbox.report.whereReportDescription=Powiedz nam, gdzie doszło do incydentu. Pomoże nam to w zbadaniu tej sprawy. # +xbox.report.whyReport=Dlaczego zgłaszasz: %s? # + +## Player safety report areas where abuse took place +xbox.report.area.chat=Wiadomość na czacie # +xbox.report.area.skin=Skórka gracza # +xbox.report.area.gameplay=Rozgrywka # +xbox.report.area.ingame=Kompilacja w grze # +xbox.report.area.other=Inne # + +## Player safety ban reasons defined by legal/compliance +xbox.report.cyberbullying=Cyberprzemoc # +xbox.report.falseReporting=Nadmierna liczba fałszywych/niedokładnych zgłoszeń # +xbox.report.exploits=Exploity i aplikacje innych firm # +xbox.report.harassingComments=Napastliwe lub szkalujące komentarze # +xbox.report.hateSpeech=Mowa nienawiści # +xbox.report.illegalDrugs=Nielegalne narkotyki lub działania # +xbox.report.impersonatingStaff=Podszywanie się pod personel, przedstawicieli działu wsparcia graczy lub przedstawicieli społeczności # +xbox.report.inGameTrolling=Trollowanie i rozsyłanie spamu w grze # +xbox.report.nameOrGamertag=Nazwa lub tag gracza # +xbox.report.modding=Używanie modyfikacji # +xbox.report.obsceneLanguage=Obsceniczny lub wulgarny język # +xbox.report.postLinkToInappropriateContent=Publikowanie linków do nieodpowiednich treści lub złośliwego oprogramowania # +xbox.report.realLifeInfo=Rzeczywiste informacje i groźby # +xbox.report.sexualReference=Odniesienia do treści seksualnych i przemocy # +xbox.report.spam=Spamowanie w celach komercyjnych # +xbox.report.terrorismOrViolentExtremism=Terroryzm lub agresywny ekstremizm # +xbox.report.childSexualExploitationOrAbuse=Wykorzystywanie seksualne dzieci lub ich krzywdzenie # +xbox.report.imminentHarm=Zagrożenie wyrządzenia krzywdy # +xbox.report.nonConsensualIntimateImagery=Intymne zdjęcia bez wyrażenia zgody # +xbox.report.policyViolation=Naruszenie zasad # +xbox.report.harassment=Nękanie lub zastraszanie # +xbox.report.profanity=Przekleństwa # +xbox.report.childSexualExploitationGrooming=Uwodzenie dzieci i ich wykorzystywanie seksualne # +xbox.report.controversial=Kontrowersyjny temat # +xbox.report.notoriousFigure=Notorycznie powtarzające się niepożądane zachowania # +xbox.report.cheating=Oszustwo # +xbox.report.defamation=Zniesławienie, podszywanie się pod inne osoby, rozpowszechnianie fałszywych informacji # +xbox.report.drugs=Narkotyki # +xbox.report.fraud=Oszustwo # +xbox.report.advertising=Spam lub reklamy # +xbox.report.selfHarm=Samoobrażenia lub samobójstwo # +xbox.report.nudity=Nagość lub pornografia # +xbox.report.sexuallyInappropriate=Niewłaściwe treści o charakterze seksualnym # +xbox.report.extremeViolence=Ekstremalna przemoc lub krwawe sceny # +xbox.report.quittingEarly=Przedwczesne wychodzenie z gry # +xbox.report.unsportingBehavior=Niesportowe zachowanie # +xbox.report.voiceCommunication=Komunikacja głosowa # + +## Player safety toast messages +safety.muted.title=Tymczasowo wyciszono Cię na czacie. # +safety.muted.message=Pamiętaj, aby przestrzegać norm społeczności Minecraft. # + +safety.reportCap=Otrzymaliśmy od ciebie zgłoszenia dotyczące innych graczy. Dziękujemy, że pomagasz nam uczynić Minecrafta bezpiecznym i przyjaznym miejscem. Pamiętaj jednak, że przesyłanie fałszywych zgłoszeń jest niezgodne ze Standardami społeczności. # +safety.reportFriend=Gracz %s jest twoim znajomym. Czy na pewno chcesz dokonać zgłoszenia? Składanie fałszywych zgłoszeń jest niezgodne ze Standardami społeczności. # +safety.reportFriend.title=Zgłoś gracza %s # +safety.bannedSkin.title=Skórka niedozwolona w trybie wieloosobowym # +safety.bannedSkin.button=Dowiedz się więcej # +safety.bannedSkin=Twoja obecna skórka narusza nasze Standardy społeczności. Wybierz inną skórkę, aby dołączyć do gry wieloosobowej. Kliknij „%s”, aby wyświetlić nasze Standardy społeczności lub prześlij prośbę o sprawdzenie dla twojej aktualnej skórki. # + +authserver.notavailable=Coś poszło nie tak. Nie możemy potwierdzić, czy próbujesz nawiązać połączenie z zaufanym serwerem. Spróbuj ponownie później. # +authserver.authfailed=Niedobrze. Ten serwer nie przeszedł naszego testu weryfikacyjnego. Ktoś może podszywać się pod zaufany serwer. # + +platform.model.unknown=NIEZNANY # + +## Misc Compliance copy +compliance.playtime.greaterThan24Hours=Grasz od ponad 24 godzin # +compliance.playtime.message=Spędzanie zbyt długiego czasu przy grze może zakłócać codzienny tryb życia # +compliance.playtime.multipleHours=Grasz od %d godzin # +compliance.playtime.oneHour=Grasz od godziny # + +## resource pack validation errors +packdiscoveryerror.manifest_pack_error=Nie można otworzyć paczki. # +packdiscoveryerror.incomplete_pack=Zestaw niekompletny. # +packdiscoveryerror.unsupported_file_format=Nieprawidłowe archiwum zip. # +packdiscoveryerror.missing_manifest=Nie można znaleźć manifestu w paczce. # +packdiscoveryerror.manifest_parse_error=Nie można sparsować manifestu paczki stosem: %s # +packdiscoveryerror.required_manifest_property_missing=Brakuje elementu '%s' w manifeście paczki. # +packdiscoveryerror.required_manifest_property_wrong_type=Wymagany element ('%s') manifestu paczki jest nieprawidłowego typu. # +packdiscoveryerror.required_manifest_property_empty=Wymagany element ('%s') manifestu paczki jest pusty. # +packdiscoveryerror.required_manifest_property_invalid_value=Dostarczony element ('%s') ma nieprawidłową wartość w manifeście paczki. # +packdiscoveryerror.malformed_uuid=Dostarczony element '%s' nie jest prawidłowym UUID w manifeście paczki. # +packdiscoveryerror.malformed_version=Dostarczony element ('%s') nie jest zgodny z SemVer (semver.org) w manifeście paczki. # +packdiscoveryerror.missing_modules=Brakuje elementu '%s' w manifeście paczki. Nastąpi powrót do paczki zasobów. # +packdiscoveryerror.missing_dependency=Brakująca zależność: ID '%s', wersja '%s'. # +packdiscoveryerror.unsupported_format_version=Dostarczony format '%s' nie jest obsługiwany. # +packdiscoveryerror.duplicate_uuid=Dostarczony element UUID '%s' już znajduje się w manifeście paczki. # +packdiscoveryerror.multiple_modules=Wykryto liczne, kolidujące ze sobą elementy w manifeście paczki. # +packdiscoveryerror.invalid_capability_value=Funkcja pakietu '%s' nie jest wspierana. # +packdiscoveryerror.unsupported_format_patch=Składnik korygujący dostarczony z wersją „%s” zostanie zignorowany i będzie traktowany jak 0. # +packdiscoveryerror.ignored_property=Właściwość „%s” nie jest kompatybilna z treściami tego rodzaju. To pole zostanie zignorowane. # +packdiscoveryerror.version_too_high=Właściwość „%s” ma wersję „%s”, która jest zbyt wysoka. Najwyższa dopuszczalna wartość to „%s”. # +packdiscoveryerror.version_too_low=Właściwość „%s” ma wersję „%s”, która jest zbyt niska. Najniższa dopuszczalna wartość to „%s”. # +packdiscoveryerror.format_version_1_engine_version_cap=Właściwość „%s” musi mieć wartość niższą niż „%s”. Aby użyć wyższej wersji, należy skorzystać z 2. wersji formatu. # + +## pack upgrading +packupgradewarning.invalidpacktype=Dostarczony element ('%s') ma nieprawidłową wartość w manifeście paczki. Nastąpi powrót do paczki zasobów. # +packupgradewarning.required_manifest_property_missing=Brakuje elementu '%s' w manifeście paczki. Nastąpi powrót do '%s'. # +packupgradewarning.required_manifest_property_empty=Wymagany element ('%s') manifestu paczki jest pusty. Nastąpi powrót do '%s'. # +packupgradewarning.malformed_uuid=Dostarczony element ('%s') nie jest prawidłowym UUID w manifeście paczki. Nastąpi powrót do '%s'. # +packupgradewarning.malformed_version=Dostarczony element ('%s') nie jest zgodny z SemVer (semver.org) w manifeście paczki. Nastąpi powrót do '%s'. # +packupgradewarning.manifest_upgraded=Ten manifest paczki został zaktualizowany do nowej wersji. # +packupgradewarning.duplicate_uuid=Dostarczony element UUID '%s' już znajduje się w manifeście paczki. Nastąpi powrót do '%s'. # +packupgradewarning.multiple_modules=Wykryto liczne, kolidujące ze sobą elementy w manifeście paczki. Nastąpi powrót do '%s'. # + +## pack strings +pack.authors.label=Autor: %s # +pack.authors.none=Nieznany # + +## manifest pack validation +manifestvalidation.title=Informacje o zestawie # +manifestvalidation.error=Błąd # +manifestvalidation.info=Informacje # +manifestvalidation.noerror=Nie znaleziono błędów # +manifestvalidation.warning=Ostrzeżenie # +manifestvalidation.delete=Usuń # +manifestvalidation.delete.confirm_title=Usunąć paczkę? # +manifestvalidation.delete.confirm_body=Za chwilę usuniesz tę paczkę zasobów/zachowań na zawsze. Na pewno chcesz to zrobić? # +manifestvalidation.delete.confirm_delete=Usuń # +manifestvalidation.delete.confirm_goBack=Wróć # +manifestvalidation.packid=Identyfikator zestawu: # +manifestvalidation.packversion=Wersja zestawu: # +manifestvalidation.filelocation=Lokalizacja pliku: # +manifestvalidation.errorlist=Lista błędów # +manifestvalidation.file=Plik: # +manifestvalidation.issue=Problem: # +manifestvalidation.unkown.packtype=Nieznany rodzaj paczki # +manifestvalidation.unkown.packtitle=Nieznana nazwa paczki # +manifestvalidation.unkown.packdescription=Nieznany opis paczki # +manifestvalidation.unkown.packid=Nieznany identyfikator paczki # +manifestvalidation.unkown.packversion=Nieznana wersja paczki # +manifestvalidation.noname=Brak nazwy # +manifestvalidation.editor.cannotLoadToVanillaWorld=Zestawy rozszerzeń edytora mogą być używane tylko w projektach Edytora. Twój świat nadal będzie się ładował, jednak zalecamy dezaktywację lub usunięcie zestawów rozszerzeń. # + +## UI pack warnings and errors +uiPackError.invalidChildNames=%s: ustawienia dla dzieci muszą mieć unikalne nazwy: %sW przyszłości będzie to uznawane za błąd i plik nie zostanie wczytany. # +uiPackError.parseError=%s: nie można sparsować pliku UI JSON stosem: %s # +uiPackError.missingControl=%s: nie można odnaleźć ustawienia: %s # +uiPackError.missingControlTarget=%s (%s): nie można odnaleźć ustawienia '%s' w trakcie przeprowadzania operacji '%s' # +uiPackError.missingArrayName=%s (%s): brakuje pola 'array_name' lub 'control_name'. # +uiPackError.missingCondition=%s (%s): brakuje warunku dla operacji '%s'. # +uiPackError.missingValue=%s (%s): brakuje wartości dla operacji '%s'. # +uiPackError.missingOperation=%s (%s): brak operacji. # +uiPackError.invalidOperationName=%s (%s): nieprawidłowa operacja '%s'. # + +jsonValidationError.typeError=%s: nieprawidłowy typ właściwości. Oczekiwano %s, otrzymano %s # +jsonValidationError.requiredPropertyError=%s: nie można odnaleźć wymaganej właściwości '%s' # +jsonValidationError.invalidValueError=%s: nie odnaleziono prawidłowej wartości dla właściwości. Oczekiwano %s # + +serverUI.errorTitle=Błąd tworzenia formularza. # +serverUI.errorDescription=Otrzymano nieprawidłowy formularz json. Błąd: %s # + +## Content importing +content.import.failed=Nieudane importowanie: '%s' # +content.import.failed.subtitle=Zobacz plik dziennika, żeby dowiedzieć się więcej # +content.import.failed.subtitle_duplicate=Wykryto zduplikowaną paczkę # +content.import.failed.subtitle_malformed_zip=Nieprawidłowe archiwum zip # +content.import.failed.subtitle_premiumcontent=Zawartość tego świata nie jest obsługiwana przez Minecraft Education. # +content.import.failed.incompatible=Nieobsługiwany format pliku # +content.import.failed.title_premiumcontent=Zawartość nieobsługiwana # +content.import.succeeded=Udało się zaimportować: '%s' # +content.import.succeeded_with_warnings=Udało się zaimportować z ostrzeżeniami: '%s' # +content.import.succeeded_with_warnings.subtitle=Kliknij tutaj, żeby dowiedzieć się więcej # +content.import.started=Importowanie rozpoczęte... # + +## World Templates +worldTemplate.festivemashup2016.name=Świąteczny miks 2016 # +worldTemplate.redstonemansion.name=Rezydencja z czerwienitu # +worldTemplate.chinesemythology.name=Pakiet łączony mitów chińskich # +worldTemplate.GreekMythology.name=Miks – Mity greckie # +worldTemplate.Skyrim.name=Skyrim: zestaw miks # + +eduTemplateWorld.theAgentTrials.name=Próby Agenta # +eduTemplateWorld.tutorialWorld.name=Samouczek świata # +eduTemplateWorld.mushroomIsland.name=Wyspa grzybów # +eduTemplateWorld.mooshroomIsland.name=Wyspa grzybów # +eduTemplateWorld.starterTown.name=Miasto początkowe # +eduTemplateWorld.tutorialVolumeII.name=Samouczek tom II # +eduTemplateWorld.blocksOfGrass.name=Bloki trawy # + +## World Conversion Complete Popup +worldConversionComplete.title=Zakończono konwersję # +worldConversionComplete.load_prompt=Czy chcesz teraz zagrać na swoim świecie? # + +## the following strings are still in-use in 15.* and should not be removed until we are done servicing the 15.* releases +addServer.add=Gotowe # +externalServerScreen.addServer=Dodaj serwer # +externalServerScreen.addServerTitle=Dodaj serwer: # +externalServerScreen.addServerDescription=Dodanie serwera zewnętrznego wymaga podania nazwy serwera i adresu IP serwera. Po jego dodaniu serwer można znaleźć na liście serwerów do grania. # +addServer.enterIp=Adres serwera # +addServer.enterName=Nazwa serwera # +addServer.hideAddress=Ukryj adres # +addServer.resourcePack=Paczki zasobów serwera # +addServer.resourcePack.disabled=Wył. # +addServer.resourcePack.enabled=Wł. # +addServer.resourcePack.prompt=Monituj # +addServer.title=Edytuj informacje o serwerze # +addServer.alreadyAdded=Ten serwer został już dodany # +externalServerScreen.header=Dodaj serwer zewnętrzny # +externalServerScreen.label=Dodaj serwer przy użyciu IP/adresu. # +externalServerScreen.serverAddress=IP/adres # +externalServerScreen.serverAddressInput=IP albo adres serwera # +externalServerScreen.serverName=Nazwa # +externalServerScreen.serverNameInput=Nazwa serwera # +externalServerScreen.serverPort=Port # +externalServerScreen.serverPortInput=Port serwera # +survey.feedbackButton=Wyślij nam swoją opinię # +survey.label=Zaznacz wszystkie, które mają zastosowanie: # +survey.line1=Wczytywanie zajęło zbyt dużo czasu # +survey.line2=Mam problem przez komunikat o błędzie # +survey.line3=Zbyt dużo pytań # +survey.line4=Nie przyszło mi do głowy, że to za darmo # +survey.line5=Wydawało mi się, że potrzebuję Xboxa ###disable_3rd_party_console_resource_pack_check +survey.line6=Nie interesuje mnie to # +survey.title=Opinia: dlaczego nie chcesz się zalogować? # +## end of 15.* release branch strings + +tips.edu.1=Przytrzymaj Shift, aby zrobić zdjęcie z bliska przy pomocy aparatu. # +tips.edu.2=W przeciwieństwie do znaków tabliczki, plakaty i tablice można edytować bez końca. # +tips.edu.3=Użyj Ctrl+B, aby włączyć funkcję tekst-na-mowę w czacie gry. # +tips.edu.4=Możesz wyeksportować swój świat Minecrafta, aby podzielić się nim z innymi. # +tips.edu.5=Jeśli chcesz pozwolić innym dołączyć do swojego świata, zatrzymaj grę i udostępnij im swój kod dołączenia. # +tips.edu.6=Pamiętaj, że musisz włączyć kody w swoim świecie, aby używać poleceń z ukośnikiem. # +tips.edu.7=Koniec tworzenia? Pozwól innym zwiedzać twój świat w trybie gościa, aby chronić swoją pracę. # +tips.edu.8=Aby kodować w Minecrafcie, naciśnij na swojej klawiaturze klawisz C lub dotknij ikony Agenta na górze ekranu! # +tips.edu.9=Za pomocą Biblioteki znajdziesz nowe światy gry do budowania. # +tips.edu.10=Szukasz konkretnego biomu? Spróbuj użyć Biblioteki. # +tips.edu.11=NPC oznacza bohatera neutralnego. # +tips.edu.12=W trybie przetrwania gracze muszą sami znajdować zasoby. # +tips.edu.13=W trybie kreatywnym gracze mogą swobodnie budować przy użyciu wszystkich bloków w grze Minecraft. # +tips.edu.14=Twój robotyczny pomocnik do tworzenia kodu nazywa się Agent. # +tips.edu.15=W grze Minecraft czerwienit służy do tworzenia obwodów i prostych maszyn. # +tips.edu.16=Możesz kopiować i wklejać z edytora tekstu do tabliczki, plakatu, tablicy lub do czatu. # +tips.edu.17=Pokaż wskazówki dotyczące często używanych elementów sterowania klawiaturą i myszą, naciskając klawisz "H" na klawiaturze. # +tips.edu.18=Automatyczne skakanie można włączyć i wyłączyć w menu Ustawienia w sekcji Sterowanie. # +tips.edu.19=W trybie kreatywnym szybko naciśnij dwukrotnie przycisk skoku, aby latać. # +tips.edu.20=Jeśli przy tworzeniu świata wybierzesz domyślny tryb gry, będziesz w stanie określić oczekiwany rodzaj rozgrywki. # +tips.edu.21=Użyj polecenia „/setworldspawn”, aby nowi gracze rozpoczęli grę w miejscu, w którym teraz stoisz. # +tips.edu.22=Podczas tworzenia swojego świata wybierz domyślne uprawnienia gracza, aby określić, jakie uprawnienia będą posiadać pozostali uczniowie po dołączeniu do gry. # +tips.edu.23=Naciśnij klawisz „I” na klawiaturze lub dotknij ikony czytnika immersyjnego, aby przeczytać lub przetłumaczyć tekst w grze. # +tips.edu.24=Aby dodać lub zmienić BN w swoim świecie, najpierw stwórz budowniczego światów używając skrótu „/ wb”. # +tips.edu.25=Co miesiąc pojawia się zupełnie nowe wyzwanie do zbudowania! Znajdź je wszystkie w bibliotece w ramach Miesięcznych wyzwań kompilacji. # +tips.edu.26=Znajdź powiązane lekcje, klikając tagi w bibliotece. # +tips.edu.27=Gra działa bardzo powoli? Spróbuj zmniejszyć w ustawieniach odległość renderowania. # +tips.edu.28=Chcesz użyć Konstruktora kodów? Sprawdź, czy kody są włączone. # +tips.edu.29=Naciśnij klawisz F5, aby zmienić perspektywę gracza. # +tips.edu.30=Użyj polecenia „/spawnpoint”, aby zmienić punkt odrodzenia. To zupełnie jak sen w łóżku! # + +tips.game.1=Użyj trawy morskiej do przyciągania i hodowli żółwi morskich. # +tips.game.2=Chroń małe żółwiki przed wrogimi mobami! # +tips.game.3=Małe żółwie z biegiem czasu zaczynają zrzucać tarczki. Można je wykorzystać do skonstruowania skorupy żółwia. # +tips.game.4=Użyj łóżka, aby ustawić swój punkt odradzania w ciągu dnia. # +tips.game.5=Przyrządź trochę mikstur do oddychania pod wodą, aby zobaczyć, co też kryje się w głębinach! # +tips.game.6=Delfiny mogą wskazać miejsce położenia wraków statków oraz podwodnych ruin. Nakarm je dorszem i ruszaj w ślad za nimi! # +tips.game.7=Użyj nożyc, aby rzeźbić w dyni. # +tips.game.8=Napraw swoje elytry za pomocą upiornych membran. # +tips.game.9=Istnieje 3587 rodzajów tropikalnych ryb! # +tips.game.10=Iskrzyłudy można przetopić na jasnozielony barwnik. # +tips.game.11=Użyj snopów siana do hodowli lam! # +tips.game.12=Kompasy wskazują punkt odradzania w świecie. Stwórz sobie taki punkt, aby nigdy się nie zgubić! # +tips.game.13=Handluj z osadnikami, aby uzyskać żywność, narzędzia a nawet mapy skarbów! # +tips.game.14=Czy wiesz, że mapę można trzymać w swojej drugiej ręce? # +tips.game.15=Postronków można używać także na łodziach. # +tips.game.16=Skradaj się lub załóż buty Spaceru po lodzie, aby bezpiecznie przejść po blokach magmy. # +tips.game.17=Pajęczyny można zebrać za pomocą nożyc. # +tips.game.18=Potrzebujesz diamentów? Jest ich coraz więcej, gdy przesuwasz się w głąb. # +tips.game.19=Zanim zaczniesz wydobycie diamentów, czerwienitu lub złota upewnij się, że używasz żelaznego, diamentowego lub netherytowego kilofa. W przeciwnym razie nie otrzymasz rudy. # +tips.game.20=Potrzebujesz węgla na pochodnie lub paliwo? Spróbuj wypalić kłody drewna w piecu, aby uzyskać węgiel drzewny! # +tips.game.21=Bogatsze złoża złota występują w biomach położonych w Badlandach! # +tips.game.22=Elytry umożliwiają udział w Podniebnym wyścigu. Znajdziesz je na statkach w Mieście Kresu. # +tips.game.23=Wypróbuj nowe funkcje, włączając opcję eksperymentów! # +tips.game.24=Utopce upuszczają trójzęby, które można trzymać w ręku lub rzucić. # +tips.game.25=Hogliny można rozmnażać za pomocą karmazynowych grzybów, ale jest to niebezpieczne! # +tips.game.26=W piecu można przetopić 20 przedmiotów, używając do tego celu suszonych krasnorostów jako paliwa. # +tips.game.27=Creepery zabite przez strzały szkieletów mogą upuścić płyty muzyczne. # +tips.game.28=To ludzie tacy jak TY tworzą zawartość dostępną na rynku! # +tips.game.29=Czy wiesz, że kilku twórców ze społeczności zarabia pieniądze na zawartości dostępnej na rynku? # +tips.game.30=Odnajduj skórki, aby zindywidualizować swoją rozgrywkę. Na niektórych platformach możesz korzystać z własnych skórek! # +tips.game.31=Zestawy tekstur zmieniają wygląd bloków, przedmiotów a nawet elementów menu. Wypróbuj je! # +tips.game.32=Na rynku znajdziesz nowe światy i przygody. # +tips.game.33=Zostań twórcą zawartości dostępnej na rynku! # +tips.game.34=Pakiety łączone zawierają świat do odkrycia, skórki, tekstury a nawet nową muzykę. # +tips.game.35=Czy wiesz, że na rynku dostępnych jest ponad 500 pakietów stworzonych przez społeczność? Co tydzień pojawia się tam nowa zawartość. # +tips.game.36=Dołącz do dyskusji na kanale discord.gg/Minecraft # +tips.game.37=Rudy szmaragdu są najrzadszym rodzajem rudy w całej grze Minecraft! Można je znaleźć wyłącznie wśród górskich szczytów i hal! # +tips.game.38=Oswojenie kościanych koni nie wymaga siodła. # +tips.game.39=Oceloty są postrachem creeperów! # +tips.game.40=Dioryt – albo kochasz, albo nienawidzisz. # +tips.game.41=Upiory to niebezpieczne moby, które pojawiają się nocą. Pamiętaj, żeby regularnie zażywać snu! # +tips.game.42=Zombie zamieniają się w utopce, jeśli utoną pod wodą. # +tips.game.43=Minecraft Live odbywa się co roku! Nie przegap kolejnego! # +tips.game.44=Fajerwerki przyspieszają elytry w powietrzu. Uważaj tylko, żeby nie wybuchły. W przeciwnym razie BĘDZIE BOLAŁO! # +tips.game.45=Złoto występuje najczęściej w biomach Netheru i Badlandów. # +tips.game.46=Czy ktoś to w ogóle czyta? # +tips.game.47=Niezliczone cuda, bezkresne możliwości. # +tips.game.48=DRZEWA NIE POWINNY UNOSIĆ SIĘ W POWIETRZU! # +tips.game.49=Zacznij sprint w wodzie, aby popłynąć! # +tips.game.50=Zaklęcie prądu odpływowego umożliwia podróż przez deszcz w powietrzu. # +tips.game.51=Minecraft Live to międzynarodowe, interaktywne wydarzenie z transmisjami na żywo. Weź swoje przedmioty i dołącz do zabawy! # +tips.game.52=Szanuj zwierzęta! # +tips.game.53=Magiczna latarnia to potężny przedmiot, który można stworzyć za pomocą netherowej gwiazdy od Withera! # +tips.game.54=Nie zabijaj delfinów, ty potworze! # +tips.game.55=Czy wiesz, że netherowych gwiazd nie da się zniszczyć za pomocą wybuchu? # +tips.game.56=Kopiąc prosto do góry, umieść pochodnię u swoich stóp, aby rozbić piasek lub żwir, który mógłby na ciebie spaść. # +tips.game.57=Możesz wymieniać się towarami z piglinami. # +tips.game.58=Użyj nożyc na pszczelim gnieździe lub ulu, aby uzyskać plaster miodu, a potem użyj butelki, aby do niej zebrać miód. # +tips.game.59=Rozpal ognisko pod pszczelim gniazdem lub ulem, aby móc spokojnie zbierać miód. Twoje pszczoły będą ci wdzięczne. # +tips.game.60=Odrodzenie w Netherze wymaga naładowanej kotwicy odrodzenia. # +tips.game.61=Kotwicę odrodzenia można naładować przy użyciu jasnogłazu. # +tips.game.62=Masz pomysł? Odwiedź feedback.minecraft.net! # +tips.game.63=Allajów można spotkać na posterunkach grabieżców i w leśnych dworach. # +tips.game.64=Allaj uwielbia zbierać przedmioty! Jeśli dasz mu jakiś przedmiot, będzie chciał zebrać więcej podobnych. # +tips.game.65=Allajowie uwielbiają muzykę, dlatego wchodzą w interakcje z blokami dźwiękowymi! # +tips.game.66=Starożytne miasta leżą u podnóży pasm górskich. # +tips.game.67=Podczas wędrówki przez mroczną głębię zachowanie ciszy ma kluczowe znaczenie. # +tips.game.68=Użyj butelki z wodą na bloku ziemi, aby uzyskać błoto! # +tips.game.69=Żaby jedzą małe, blokowe moby. # +tips.game.70=Wariant, jaki przybiera żaba, zależy od temperatury panującej w biomie, w którym rozwijała się kijanka. # +tips.game.71=Możesz zbierać kijanki w wiadra. # +tips.game.72=Eksploruj struktury w całym świecie Minecrafta, aby znaleźć szablony kowalskie do przycinania elementów zbroi. # +tips.game.73=Potrzebujesz więcej szablonów kowalskich? Spróbuj je skopiować. # +tips.game.74=Jajo niuchaza wydaje się lubić bloki mchu. # +tips.game.75=Głowy mobów wydają dźwięki, wypróbuj je na blokach dźwiękowych! # +tips.game.76=Niektóre fragmenty piasku są podejrzane. Użyj pędzla, aby znaleźć coś fajnego! # +tips.game.77=Dwóch graczy może jeździć razem na wielbłądzie. # +tips.game.78=Wielbłądy skaczą… poziomo! # + +splitscreen.joinPrompt=Dołącz jako gracz %s # +splitscreen.unavailable.toastHeader=Ekran dzielony jest niedostępny # +splitscreen.unavailable.toastMessage=Kolejny gracz nie może w tej chwili dołączyć. # +splitscreen.unavailable.toastBodyInfo=Dotknij, aby uzyskać więcej informacji. # +splitscreen.joyconError.toastHeader=Nie można podłączyć kontrolera Joy-Con! # +splitscreen.joyconError.toastMessage=Masz zbyt wiele podłączonych kontrolerów w trybie sieci lokalnej, aby dołączyć do tej gry. # + +usermanagement.changeUser=Zmień użytkownika # + +lateJoinScreen.waitingForUserReady=Trwa przygotowywanie # + +## Storage Migration +storage_migration.progress.title=Przenoszenie plików # +storage_migration.progress.message=Przenoszenie pliku „%s”… # +storage_migration.worlds_error=Niektóre światy są niedostępne, ponieważ nie można ich przenieść. Uruchom ponownie grę Minecraft, aby spróbować jeszcze raz. # + +storage_migration.button.get_started=Do dzieła # +storage_migration.button.retry=Spróbuj ponownie # +storage_migration.button.go_to_faq=Przejdź do FAQ # +storage_migration.button.next=Dalej # +storage_migration.button.resume=Wznów # +storage_migration.button.continue=Kontynuuj # +storage_migration.button.start=Rozpocznij przenoszenie plików # +storage_migration.button.marketplace=Twoje zestawy zawartości do pobrania z rynku # +storage_migration.button.main_menu=Przejdź do menu głównego # +storage_migration.button.faq=Przeczytaj FAQ, aby uzyskać więcej informacji. # +storage_migration.button.microsoft_store=Przejdź do sklepu Microsoft Store # +storage_migration.button.help=Pomoc # + +storage_migration.title.initializing=Optymalizacja danych # +storage_migration.gathering_info.description=Zbieranie informacji… # +storage_migration.description.out_of_space=Nie masz wystarczającej ilości wolnego miejsca, aby przenieść pliki do nowej lokalizacji. # + +storage_migration.start_transfer.generic.title=Nowa lokalizacja przechowywania # +storage_migration.start_transfer.description=Musimy przenieść twoje pliki do innej lokalizacji na twoim urządzeniu. # +storage_migration.start_transfer.total_file_size=Całkowity rozmiar pliku: # +storage_migration.start_transfer.new_location=Nowa lokalizacja: %s # + +storage_migration.resume_transfer.title=Przenoszenie zostało przerwane # +storage_migration.resume_transfer.description=Jesteśmy w trakcie przenoszenia twoich danych do nowej lokalizacji na twoim urządzeniu. Naciśnij przycisk Wznów, aby dokończyć przenoszenie. # +storage_migration.resume_transfer.description.out_of_space=Jesteśmy w trakcie przenoszenia twoich danych do nowej lokalizacji na twoim urządzeniu, ale nie masz wystarczającej ilości wolnego miejsca. # +storage_migration.resume_transfer.need_to_move=Trzeba przenieść: # +storage_migration.resume_transfer.available=(%s dostępny) # +storage_migration.resume_transfer.location=Lokalizacja: %s # +storage_migration.resume_transfer.free_up=Zwolnij co najmniej %s, aby kontynuować. # + +storage_migration.transfer_error_out_of_space.title=Za mało wolnego miejsca # +storage_migration.transfer_error_out_of_space.files_left=Pozostałe pliki: # + +storage_migration.finished.generic.title=Gotowe! # +storage_migration.finished.generic.description=Twoje pliki zostały pomyślnie przeniesione. Uruchom ponownie grę Minecraft. # + +storage_migration.transfer_error.title=Problem z przenoszeniem plików! # +storage_migration.transfer_error.description=Nie mogliśmy przenieść wszystkich twoich plików. Wystąpił następujący błąd: (%s). # + +storage_migration.progress.starting=Uruchamianie... # +storage_migration.progress.gathering=Zbieranie plików z folderu źródłowego... # +storage_migration.progress.copying=Kopiowanie plików... # +storage_migration.progress.finished=Zakończono! # +storage_migration.progress.error.bad_source=Niepowodzenie (nieprawidłowy folder źródłowy) # +storage_migration.progress.error.bad_destination=Niepowodzenie (nieprawidłowy folder docelowy) # +storage_migration.progress.error.io_error=Niepowodzenie (błąd we/wy pliku) # +storage_migration.progress.error.io_no_space=Niepowodzenie (błąd we/wy pliku lub brak miejsca) # +storage_migration.progress.error.internal=Niepowodzenie (błąd wewnętrzny) # + +trade.doesNotWant=Kupiec nie jest tym zainteresowany # +trade.excalamation=! # +trade.expProgress=Doświadczenie: %d/%d # +trade.expMax=Doświadczenie: MAKS. # +trade.levelPrefix=Poziom %d # +trade.levelPrefixAndName=Poziom %d – %s # +trade.levelPrefixAndName.max=Maks. poziom: %s # +trade.nameAndLevel=%s - %s # +trade.level.1=Nowicjusz # +trade.level.2=Terminator # +trade.level.3=Czeladnik # +trade.level.4=Ekspert # +trade.level.5=Mistrz # +trade.mysteriousText=dab # +trade.notEnough=Zbyt mało %s # +trade.question=? # +trade.trade=Zamień # + +map.rename=Zmień nazwę mapy # +map.basicMap=Mapa podstawowa # +map.locatorMap=Mapa pokazująca graczy # +map.extendAndClear=Oddal i wyczyść # +map.clone=Kopiuj mapę # +map.name=Nazwa mapy # +map.lock=Zablokuj mapę # + +contentlog.history.title=Historia dziennika treści # +contentlog.history.copyToClipboard=Skopiuj do schowka # +contentlog.logLocationSectionName=Lokalizacja dziennika treści: # +contentlog.settingsSectionName=Ustawienia dziennika treści # +contentlog.clear_files=Usuń stare pliki dzienników # +contentlog.delete.title=Usunąć stare pliki dzienników treści? # +contentlog.delete.body1=Wybierz „Usuń teraz”, aby usunąć wszystkie poprzednie pliki dziennika. # +contentlog.delete.body2=Uwaga: plik dziennika bieżącej sesji pozostanie nienaruszony. # +contentlog.delete.delete=Usuń teraz # +contentlog.delete.cancel=Anuluj # +contentlog.delete.progress=Usuwanie plików dzienników treści # + +client.version.generic=Aktualizacja %s # +client.version.1.0=Ender Update („Aktualizacja Kres”)(%s) # +client.version.1.1=Discovery Update („Aktualizacja Odkrycia”) (%s) # +client.version.1.2=Better Together Update („Aktualizacja Razem raźniej”) (%s) # +client.version.1.4=Update Aquatic („Aktualizacja wodna”) (%s) # +client.version.1.5=Update Aquatic („Aktualizacja wodna”) (%s) # +client.version.1.11=Village & Pillage („Wioski i grabieżcy”) (%s) # + +cloud_upload.title=Pomoc techniczna Mojang dla graczy # +cloud_upload.prompt.description=Na podstawie Twojego ostatniego zgłoszenia przesłanego do zespołu pomocy technicznej Mojang dla graczy udzielono Ci pozwolenia na przesłanie Twojego świata. Możesz przesłać swój świat, którego dotyczy zgłoszenie, z ekranu wyboru świata lub z poziomu menu Ustawienia świata. # +cloud_upload.prompt.do_not_show_toggle=Nie pokazuj więcej tego ekranu # +cloud_upload.prompt.button.worlds=Idź do światów # +cloud_upload.prompt.button.learn_more=Dowiedz się więcej # +cloud_upload.toggle.accept_terms=Zaakceptuj Umowę o świadczenie usług firmy Microsoft # +cloud_upload.button.upload=Prześlij świat (%s) # +cloud_upload.button.service_agreement=Warunki użytkowania # +cloud_upload.button.privacy_statement=Zasady ochrony prywatności # +cloud_upload.terms.title=Regulamin i warunki # +cloud_upload.terms.description=Aby przesłać swój świat, zaakceptuj Umowę o świadczenie usług firmy Microsoft. Przesłane światy podlegają Umowie o świadczenie usług firmy Microsoft, którą można znaleźć w Warunkach użytkowania. Po przesłaniu świata możesz nadal w nim grać. # +cloud_upload.uploading.title=Przesyłanie plików świata [%d/%d] # +cloud_upload.uploading.description_1=Przesyłanie plików świata może potrwać kilka minut. W czasie trwania procesu przesyłania nie wyłączaj gry ani nie wychodź z tego ekranu. # +cloud_upload.uploading.description_2=Światy mogą mieć duże rozmiary. Połącz się z siecią Wi-Fi, aby uniknąć korzystania z danych komórkowych. # +cloud_upload.succeeded.description=Zakończono przesyłanie świata. Dziękujemy! # +cloud_upload.failed.retryable.description=Nie udało się przesłać twojego świata, ponieważ %s # +cloud_upload.failed.description=Nie udało się przesłać twojego świata, ponieważ %s # +cloud_upload.tts.message=Przesyłanie plików świata # +cloud_upload.input_error_number_of_files=obejmuje on zbyt wielu plików. Skontaktuj się z zespołem LiveOps, jeśli chcesz spróbować ponownie. # +cloud_upload.input_error_maximum_size=jeden z plików jest za duży. Skontaktuj się z zespołem LiveOps, jeśli chcesz spróbować ponownie. # +cloud_upload.input_error_record_already_completed=został on już pomyślnie przesłany. Skontaktuj się z zespołem LiveOps, aby uzyskać więcej informacji. # +cloud_upload.operation_error_missing_files_on_complete_upload=wystąpił błąd sieciowy. Spróbuj ponownie lub skontaktuj się z zespołem LiveOps. # +cloud_upload.unknown_error=wystąpił nieznany błąd. Spróbuj ponownie lub skontaktuj się z zespołem LiveOps. (Kod błędu: %s) # + +dr.banner.sale=Wyprzedaż! # +dr.banner.limitedTimeOffer=Oferta ograniczona czasowo! # +dressingRoom.skin_color_picker_title=Kolor skóry # +dr.right_side.category_title=%s # +dr.rarity=Rzadkość # +dr.rarity.common=Pospolite # +dr.rarity.epic=Epickie # +dr.rarity.legendary=Legendarne # +dr.rarity.rare=Rzadkie # +dr.rarity.uncommon=Niepospolite # +key.emote=Wyraź emocję # +dr.button.ok=OK # +dr.loading=Wczytywanie… # +dr.classic_skins.addition_skin_count=+%s # +dr.classic_skins.choose_custom_skin=Wybierz nową skórkę # +dr.classic_skins.custom_skin_title=Importuj skórkę # +dr.classic_skins.custom_skin_description=Zaimportuj obraz ze swojego urządzenia, aby użyć go jako skórki. Nie będzie ona synchronizowana między urządzeniami ani grami. # +dr.classic_skins.custom_skin_description_popup=Gracze z niestandardowymi skórkami nie będą dla ciebie widoczni, jeśli masz włączoną opcję „Zezwalaj tylko na zaufane skórki”. # +dr.classic_skins.custom_skin_section_title=Posiadane skórki # +dr.classic_skins.invalidCustomSkin=To nie jest skórka Minecrafta, głuptasku. # +dr.classic_skins.owned=W posiadaniu # +dr.classic_skins.purchasable=Zdobądź więcej # +dr.classic_skins.realms_plus=Usługa Realms Plus # +dr.classic_skins.right_side.author_name=Autor: %s # +dr.classic_skins.right_side.author_minecraft=autorstwa zespołu Minecraft # +dr.classic_skins.right_side.featured_title=Polecane zestawy skórek # +dr.classic_skins.right_side.limited_usage=Ograniczone korzystanie # +dr.classic_skins.right_side.limited_usage.tooltip=Można korzystać ze skórki lokalnie, lecz nie jest przenoszona. # +dr.classic_skins.right_side.free_usage=Brak ograniczeń # +dr.classic_skins.right_side.free_usage.tooltip=Skórka będzie przenoszona do twojego urządzenia po każdym zalogowaniu. # +dr.classic_skins.right_side.purchasing_disclaimer=*Kupuje %s szt. monet za %s i uruchamia ten zestaw za %s szt. monet, dzięki czemu zostaje %s. # +dr.classic_skins.right_side.skin_count.plural=Skórki (%s) # +dr.classic_skins.right_side.skin_count.singular=Skórka (%s) # +dr.classic_skins.right_side.texture_count.plural=Zestawy tekstur (%s) # +dr.classic_skins.right_side.texture_count.singular=Zestaw tekstur (%s) # +dr.classic_skins.right_side.world_count.plural=Światy (%s) # +dr.classic_skins.right_side.world_count.singular=Świat (%s) # +dr.classic_skins.see_pack_in_store=Zobacz zestaw w sklepie # +dr.classic_skins.see_in_store=Zobacz w sklepie # +dr.classic_skins.realms_plus_button=Usługa Realms Plus # +dr.classic_skins.select_skin=Wybierz właściwy rodzaj modelu dla swojej skórki # +dr.classic_skins.select_skin.title=Rodzaj skórki # +dr.classic_skins.upsellWithoutStore=Aby użyć tej skórki, musisz zakupić zestaw skórek, jednak nie możemy połączyć się z rynkiem. # + +dr.collector_title.featured=Polecane %s # +dr.collector_title.general=Wszystkie %s # +dr.collector_title.owned=Posiadane %s # + +dr.collect_achievement_item=Zbierz # +dr.equip_piece=Załóż # +dr.emotes.play_again=Zagraj ponownie # +dr.emotes.assignment=Przypisz „%s” do miejsca # +dr.emotes.replace=Zastąp # +dr.header.animation=Emotikony # +dr.header.capes=Peleryny # +dr.header.categoryFeaturedList=Polecane: %s ### %s is the category name (ie. Style or Body) +dr.zooming=Przybliżanie # +dr.header.classic_skins=Klasyczne skórki # +dr.header.creator_piece_list=Wszystko stworzone przez: %s # +dr.header.customization=Kreator postaci # + +dr.accessibility.header.customization=Kreator postaci, karta 1 z 4 # +dr.accessibility.header.classic_skins=Klasyczne skórki, karta 2 z 4 # +dr.accessibility.header.animation=Emotikony, karta 3 z 4 # +dr.accessibility.header.capes=Peleryny, karta 4 z 4 # + +dr.header.featured=Polecane przedmioty # +dr.header.featured_skins=Polecane skórki # +dr.header.previewAppearance=Podejrzyj wygląd # +dr.header.colorPicker=Wybieranie kolorów # +dr.achievement.achievement_locked.not_signed_in=Ten przedmiot można odblokować, uzyskując osiągnięcie. # +dr.achievement.achievement_locked.signed_in=Ten przedmiot można odblokować, uzyskując osiągnięcie %s. # +dr.achievement.achievement_unlocked=Ten przedmiot został odblokowany po uzyskaniu osiągnięcia %s. # +dr.achievement.challenge_locked=Ten przedmiot zostanie odblokowany po pomyślnym wykonaniu wyzwania z Minecraft Earth. # +dr.achievement.challenge_unlocked=Ten przedmiot został odblokowany po pomyślnym wykonaniu wyzwania z Minecraft Earth. # +dr.arm_size_label_text=Rozmiar ramion # +dr.body_size_label_text=Wysokość # +dr.mouth_color=Usta # +dr.iris_color=Tęczówka # +dr.sclera_color=Białko oka # +dr.eyebrows_color=Brwi # +dr.hair_color=Włosy # +dr.facial_hair_color=Zarost # +dr.skin_color=Podstawowy # +dr.primary_channel=Podstawowy # +dr.secondary_channel=Dodatkowy # +dr.accent_channel=Akcenty # +dr.left_arm=Lewe ramię # +dr.right_arm=Prawe ramię # +dr.both_arms=Oba ramiona # +dr.left_leg=Lewa noga # +dr.right_leg=Prawa noga # +dr.both_legs=Obie nogi # +dr.limb_switcher_default_title=Wybór kończyn # +dr.none_button_text=Brak # +dr.none_emote_button_text=Wyczyść wszystko # +dr.go_to_profile_settings_text=Przejdź do ustawień profilu # +dr.default_piece_button_text=Domyślny # +dr.categories.body=Ciało # +dr.categories.style=Styl # +dr.categories.base=Podstawy # +dr.categories.eyes=Oczy # +dr.categories.mouth=Usta # +dr.categories.hair=Włosy # +dr.categories.facial_hair=Zarost # +dr.categories.arms=Ręce # +dr.categories.animation=Emotki # +dr.categories.legs=Nogi # +dr.categories.size=Rozmiar # +dr.categories.top=Ubrania: góra # +dr.categories.bottom=Ubrania: dół # +dr.categories.outerwear=Odzież wierzchnia # +dr.categories.headwear=Nakrycia głowy # +dr.categories.gloves=Rękawice # +dr.categories.footwear=Obuwie # +dr.categories.back_item=Przedmioty na plecy # +dr.categories.face_item=Przedmioty na twarz # +dr.categories.capes=Peleryny # + +dr.notification.to_skins=Przełączanie na skórki klasyczne # +dr.notification.to_persona=Przełączanie na kreator postaci # +dr.prompt.switching_to_persona_title=Przełącz się do trybu Kreatora postaci # +dr.prompt.switching_to_persona_detail=W tym miejscu przełączasz się do trybu kreatora postaci. Kreator postaci pozwala stworzyć postać w grze Minecraft kawałek po kawałku. Twoja klasyczna skórka zostanie zapisana w tym miejscu jako kopia zapasowa — będziesz mieć możliwość powrotu do niej w późniejszym czasie. # +dr.prompt.switching_to_skin_title=Przełącz się na klasyczne skórki # +dr.prompt.switching_to_skin_detail=W tym miejscu przełączasz się na klasyczną skórkę. Klasyczna skórka ma zastosowanie do całej postaci i nie może zostać dostosowana. Twój wygląd z kreatora postaci zostanie zapisany w tym miejscu jako kopia zapasowa — będziesz mieć możliwość przełączenia się na tę postać w późniejszym czasie. # +dr.prompt.do_not_show_again=Nie pokazuj ponownie tego komunikatu # + +dr.label.current_persona=To jest twoja bieżąca postać # +dr.label.current_skin=To jest twoja bieżąca skórka # +dr.notification.persona_save=Postać została zapisana # +dr.notification.persona_create=Postać została utworzona # +dr.notification.persona_create_new=Utworzono nową postać # +dr.notification.classic_skin_created_new=Utworzono nową skórkę # +dr.notification.persona_delete=Postać została usunięta # +dr.notification.item_selection_failed=Nie udało się wybrać przedmiotu # +dr.notification.character_failed=Nie udało się wczytać postaci %s # +dr.notification.character_failed_start=Nie można załadować postaci %s. Możesz ją ponownie załadować ze swojego profilu. # +dr.notification.equipped_piece=Właśnie założono: %s # +dr.modal.persona_delete_confirm=Bieżąca postać zostanie usunięta. Czy na pewno chcesz kontynuować? # +dr.modal.persona_delete_confirm_title=Usunąć postać? # +dr.modal.difference_information_title=Różnice między postacią a klasyczną skórką # +dr.modal.restricted_content_title=Ostrzeżenie o ograniczeniach # +dr.modal.restricted_content_text=Ta zawartość jest dostępna w większości regionów geograficznych, ale ograniczona w kilku z nich. # +dr.default.alex.bottom=Spodnie Alex # +dr.default.alex.hair=Włosy Alex # +dr.default.alex.mouth=Usta Alex # +dr.default.alex.shoes=Buty Alex # +dr.default.alex.skin=Alex # +dr.default.alex.top=Koszula Alex # +dr.default.emote.basicClap=Łatwy poklask # +dr.default.emote.communicationFollowMe=Podążaj za mną # +dr.default.emote.communicationPoint=Tamże! # +dr.default.emote.overheadWave=Fala # +dr.default.eyes=Normalne oczy # +dr.default.steve.bottom=Spodnie Steve'a # +dr.default.steve.hair=Włosy Steve'a # +dr.default.steve.mouth=Usta Steve'a # +dr.default.steve.shoes=Buty Steve'a # +dr.default.steve.skin=Steve # +dr.default.steve.top=Koszula Steve'a # +dr.emotes.slot=Wyraź emocję %d # +dr.emotes.key=Klawisz %d # +dr.character_creator_getting_started_title=Wprowadzenie # +dr.character_creator_getting_started_detail=Wybierz przedmioty po lewej stronie, aby przekonać się, jak będą wyglądać na twojej postaci! # +dr.deep_link_fail.profile=Głębokie linkowanie nie powiodło się: nie można załadować profilu # +dr.deep_link_fail.dressing_room=Głębokie linkowanie nie powiodło się: nie można otworzyć oferty # +dr.marketplace.get_more_skins=Uzyskaj więcej skórek # +dr.classic_skins.show_more=Pokaż więcej # + +onlinePlay.notRated=Gra online nie jest oceniana # +onlinePlay.message=Na czacie podczas gry online możesz natknąć się na wiadomości lub inne rodzaje treści generowanych przez użytkowników, które nie zostały ocenione i mogą być nieodpowiednie dla niektórych grup wiekowych. # +onlinePlay.editor.notRated=Edytowanie online nie jest oceniane # +onlinePlay.editor.message=Na czacie podczas edycji online możesz natknąć się na wiadomości lub inne rodzaje treści generowanych przez użytkowników, które nie zostały ocenione i mogą być nieodpowiednie dla niektórych grup wiekowych. # +onlinePlay.doNotShowAgain=Nie pokazuj więcej tego ekranu # +onlinePlay.proceed=Kontynuuj # +onlinePlay.Back=Wróć # +onlinePlay.untrustedIp.title=Nieznany serwer zewnętrzny # +onlinePlay.untrustedIp.message=Łącz się tylko z serwerami, którym ufasz! Czy nadal chcesz dołączyć? # +dr.color.button_name=Kolor # +dr.color.amber_dark=Bursztynowy – ciemny # +dr.color.amber_dark_soft=Bursztynowy - ciemny miękki # +dr.color.amber_light=Bursztynowy – jasny # +dr.color.auburn_red=Burgund # +dr.color.blue_dark=Niebieski – ciemny # +dr.color.blue_light=Niebieski - jasny # +dr.color.blue_mid=Niebieski - pośredni # +dr.color.blue_vivid=Niebieski - żywy # +dr.color.blueish_black=Kobaltowa czerń # +dr.color.brown_dark=Brązowy - ciemny # +dr.color.brown_light=Brązowy - jasny # +dr.color.brown_mid=Brązowy – pośredni # +dr.color.brown_very_dark=Brązowy – bardzo ciemny # +dr.color.copper_red=Miedziana czerwień # +dr.color.dark_blonde=Ciemny blond # +dr.color.dark_brown=Ciemny brąz # +dr.color.dark_cool=Ciemny - chłodny # +dr.color.dark_gray=Ciemnoszary # +dr.color.dark_red=Ciemnoczerwony # +dr.color.dark_soft=Ciemny - miękki # +dr.color.dark_warm=Ciemny - ciepły # +dr.color.deep_black=Głęboka czerń # +dr.color.deep_brown=Głęboki brąz # +dr.color.green_bright=Zielony - jasny # +dr.color.green_cool_dark=Zielony – chłodny ciemny # +dr.color.green_light=Zielony – jasny # +dr.color.green_mid=Zielony - pośredni # +dr.color.green_warm_dark=Zielony – ciepły ciemny # +dr.color.gray_blue=Szary niebieski # +dr.color.gray_dark=Szary - ciemny # +dr.color.gray_light=Szary - jasny # +dr.color.light_blonde=Jasny blond # +dr.color.light_brown=Jasny brąz # +dr.color.light_cool=Jasny - chłodny # +dr.color.light_gray=Jasnoszary # +dr.color.light_medium=Jasny - średni # +dr.color.light_red=Jasnoczerwony # +dr.color.light_warm=Jasny - ciepły # +dr.color.mc_black=MC Czarny # +dr.color.medium_blonde=Stonowany blond # +dr.color.medium_brown=Stonowany brąz # +dr.color.medium_cool=Średni - chłodny # +dr.color.medium_dark_cool=Średnio ciemny – chłodny # +dr.color.medium_dark_soft=Średnio ciemny - miękki # +dr.color.medium_dark_warm=Średnio ciemny - ciepły # +dr.color.medium_light_blonde=Średnio jasny blond # +dr.color.medium_light_cool=Średnio jasny - chłodny # +dr.color.medium_light_deep=Średnio jasny - głęboki # +dr.color.medium_light_vibrant=Średnio jasny - żywy # +dr.color.medium_light_warm=Średnio jasny - ciepły # +dr.color.medium_soft=Średni - miękki # +dr.color.medium_warm=Średni - ciepły # +dr.color.minecraft_gray=Minecraftowy szary # +dr.color.minecraft_black=Minecraftowa czerń # +dr.color.minecraft_blue=Minecraftowy niebieski # +dr.color.minecraft_cyan=Minecraftowy błękit # +dr.color.minecraft_green=Minecraftowa zieleń # +dr.color.minecraft_light_blue=Minecraftowy jasnoniebieski # +dr.color.minecraft_light_gray=Minecraftowy jasnoszary # +dr.color.minecraft_lime_green=Minecraftowy jasnozielony # +dr.color.minecraft_magenta=Minecraftowy karmazynowy # +dr.color.minecraft_orange=Minecraftowy pomarańczowy # +dr.color.minecraft_pink=Minecraftowy róż # +dr.color.minecraft_purple=Minecraftowy fiolet # +dr.color.minecraft_red=Minecraftowa czerwień # +dr.color.minecraft_white=Minecraftowa biel # +dr.color.minecraft_yellow=Minecraftowy żółty # +dr.color.muted_gray=Stonowany szary # +dr.color.purpleish_black=Fioletowawa czerń # +dr.color.red_dark=Czerwony - ciemny # +dr.color.reddish_black=Czerwonawy czarny # +dr.color.soft_black=Miękka czerń # +dr.color.soft_blonde=Miękki blond # +dr.color.soft_magenta=Miękki karmazynowy # +dr.color.very_dark_cool=Bardzo ciemny - chłodny # +dr.color.very_dark_warm=Bardzo ciemny - ciepły # +dr.color.very_light_blonde=Bardzo jasny blond # +dr.color.very_light_cool=Bardzo jasny - chłodny # +dr.color.very_light_soft=Bardzo jasny - miękki # +dr.color.very_light_warm=Bardzo jasny - ciepły # +dr.color.vibrant_orange=Żywy pomarańczowy # +dr.color.white=Biały # +dr.color.white_deep=Biały - głęboki # +dr.color.white_light=Biały - jasny # +dr.color.white_mid=Biały - pośredni # +dr.color.yellow_green=Żółtozielony # + +copyCoordinates.copy_position_message=Skopiowano bieżącą pozycję do schowka: "%s" # +copyCoordinates.copy_facing_message=Skopiowano współrzędne kierunku do schowka: "%s" # + +emotes.change_emotes=Zmień emotikony # +emotes.execute=Egzekucja # +emotes.header_text=Emotikony # +emotes.emotes_instructions_general=Użyj klawisza szybkiego dostępu lub przycisku myszy, aby aktywować emotkę # +emotes.exit_gamepad=%s Wyjście # +emotes.instructions_gamepad=Jeśli chcesz szybko odtwarzać emotki w grze, naciśnij i przytrzymaj %s, aby wyświetlić menu podręczne # +emotes.instructions_keyboard=Użyj klawisza szybkiego dostępu lub przycisku myszy, aby aktywować emotkę # +emotes.instructions_touch=Naciśnij emotkę, aby uruchomić # +emote_wheel.gamepad_helper.select=Naciśnij, aby wybrać # + +## Dynamic Package Manager +## Google Play APK Expansion file downloader notification +dynamicPackage.download.android.state_unknown=Uruchamianie... # +dynamicPackage.download.android.state_idle=Oczekiwanie na pobranie... # +dynamicPackage.download.android.state_fetchingUrl=Wyszukiwanie zasobów... # +dynamicPackage.download.android.state_connecting=Łączenie # +dynamicPackage.download.android.state_downloading=Aktualizowanie # +dynamicPackage.download.android.state_completed=Aktualizacja zakończona! # +dynamicPackage.download.android.state_paused_networkUnavailable=Wstrzymano — brak dostępnej sieci # +dynamicPackage.download.android.state_paused_networkSetupFailure=Wstrzymano — brak dostępnej sieci # +dynamicPackage.download.android.state_paused_byRequest=Wstrzymano # +dynamicPackage.download.android.state_paused_wifiUnavailable=Wstrzymano — brak dostępnej sieci Wi-Fi # +dynamicPackage.download.android.state_paused_wifiDisabled=Wstrzymano — brak dostępnej sieci Wi-Fi # +dynamicPackage.download.android.state_paused_roaming=Wstrzymano — sprawdź ustawienia roamingu # +dynamicPackage.download.android.state_paused_sdcardUnavailable=Wstrzymano — pamięć jest niedostępna # +dynamicPackage.download.android.state_failed_unlicensed=Niepowodzenie — nielicencjonowana aplikacja # +dynamicPackage.download.android.state_failed_fetchingUrl=Niepowodzenie — nie udało się znaleźć zasobów # +dynamicPackage.download.android.state_failed_sdcardFull=Niepowodzenie — pamięć jest pełna # +dynamicPackage.download.android.state_failed_cancelled=Anulowano # +dynamicPackage.download.android.state_failed=Aktualizacja nie powiodła się # +dynamicPackage.download.android.kilobytesPerSecond=%1$s kB/s ### %1$s is the download speed in kbps +dynamicPackage.download.android.timeRemainingNotification=Pozostało %1$s ### %1$s is the time remaining +dynamicPackage.download.android.notificationChannelName=Stan aktualizacji # +dynamicPackage.download.android.NotificationChannelDescription=Pokaż stan i postęp aktualizacji # + +## GameTest content +gameTest.description=Wchodzi w interakcje z GameTest. # +gameTest.error.unknownCommandMode=Podano nieznany tryb poleceń # +gameTest.error.missingStructure=Nie można znaleźć żadnego bloku budowli w promieniu %s # +gameTest.error.cannotFindLookedAtBlock=Nie można znaleźć bloku, na który patrzysz # +gameTest.error.cannotFindStuctureBlockContainingBlock=Nie można znaleźć bloku budowli, zawierającego docelową pozycję %s, %s, %s # +gameTest.error.structureTooBig=Budowla musi mieć mniej niż %s bloki(-ów) w każdej osi # +gameTest.error.repeatCountTooSmall=Liczba powtórzeń musi być większa niż 0 # +gameTest.error.failConditionMet=Warunki błędu spełnione # +gameTest.error.timeout=Niepowodzenie lub błąd w ciągu %s ticków # +gameTest.error.noFinishedSequences=Brak zakończonych sekwencji # +gameTest.error.flakyTestError=Za mało udanych prób: %s z %s. Wymagana liczba udanych prób: %s. Maksymalna liczba prób: %s. # +gameTest.error.testMissing=Nie można odnaleźć testu o nazwie „%s”. # +gameTest.error.structureNotSpawned=Nie udało się zespawnować struktury testowej ze ścieżką '%s' ### %s is the file path of the structure +gameTest.error.flakyFailed=Testy typu flaky zakończone niepowodzeniem: %s, prób: %s / %s # +gameTest.error.flakyFailedShowSuccesses=, zakończone powodzeniem: %s (wymagane %s) ### This appears right after gameTest.error.flakyFailed if multiple successes are required +gameTest.error.failed=%s zakończonych niepowodzeniem! # +gameTest.error.succeededInInvalidTick=Powodzenie w nieprawidłowym ticku: oczekiwano %s, ale bieżący tick to %s # +gameTest.error.noTestsFound=Nie znaleziono testów z tagiem „%s” # +gameTest.error.unkownEvent=Nieznana nazwa zdarzenia '%s' # +gameTest.optionalPrefix=(opcjonalnie) # +gameTest.assert.couldNotSetBlock=Nie można ustawić setBlock '%s' # +gameTest.assert.missingButton=Oczekiwano przycisku # +gameTest.assert.missingLever=Oczekiwano dźwigni # +gameTest.assert.couldNotSpawnEntity=Nie można zespawnować jednostki typu '%s' # +gameTest.assert.onlyWorksWithMobs=spawnWithoutBehaviors() działa tylko z mobami # +gameTest.assert.mobWontMove=Nie można było przesunąć moba o '%s' # +gameTest.assert.noPathFound=Nie znaleziono ścieżki dla obiektu typu '%s' # +gameTest.assert.pathFound=Znaleziono ścieżkę dla obiektu typu '%s' # +gameTest.assert.expectEntityOfType=Oczekiwano jednostki typu '%s' # +gameTest.assert.unexpectedDataResult=Nieoczekiwany wynik danych jednostki # +gameTest.assert.didNotExpectEntityOfType=Nie oczekiwano jednostki typu '%s' # +gameTest.assert.expectBlock=Oczekiwany blok typu '%s' # +gameTest.assert.expectBlockWithState=Oczekiwany blok ze stanem '%s' # +gameTest.assert.unexpectedBlock=Nie oczekiwano bloku typu '%s' # +gameTest.assert.unexpectedBlockState=Blok nie ma oczekiwanego stanu bloku # +gameTest.assert.expectItemOfType=Oczekiwano jednostki przedmiotu typu %s # +gameTest.assert.unexpectedItemOfType=Nie oczekiwano jednostki przedmiotu typu %s # +gameTest.assert.wrongEntityItemCount=Nieoczekiwana liczba jednostek przedmiotu typu %s. Oczekiwano: %s. Rzeczywista: %s. # +gameTest.assert.noContainerFound=Nie znaleziono kontenera # +gameTest.assert.expectEmptyContainer=Oczekiwano pustego kontenera # +gameTest.assert.expectItemInContainer=Kontener nie zawiera przedmiotu typu %s # +gameTest.assert.missingComponent=Jednostce brakuje składnika '%s' # +gameTest.assert.hasComponent=Jednostka ma składnik '%s' # +gameTest.assert.missingArmor=Jednostce brakuje zbroi %s w miejscu %s z danymi %s # +gameTest.assert.hasArmor=Jednostka ma zbroję %s w miejscu %s z danymi %s # +gameTest.assert.unexpectedRedstonePowerLevel=Nieoczekiwany poziom mocy czerwienitu. Oczekiwano: %s. Rzeczywisty: %s. # +gameTest.assert.expectWaterLogged=Oczekiwano bloku zalanego wodą # +gameTest.assert.unexpectedWaterLogged=Nie oczekiwano bloku zalanego wodą # +gameTest.assert.missingExplosionComponent=Nie można ustawić bezpiecznika obiektu, ponieważ nie ma on elementu wybuchowego # +gameTest.assert.invalidEntityInstance=Nieważna instancja obiektu # +gameTest.assert.unexpectedParameterValue=Nieoczekiwana wartość parametru '%s' # +gameTest.assert.expectEntityInstance=Typ oczekiwanego wystąpienia encji: „%s” # +gameTest.assert.didNotExpectEntityInstance=Nie oczekiwano wystąpienia encji typu „%s” # +gameTest.assert.invalidFluidType=Nieprawidłowy typ płynu # +gameTest.assert.expectCauldron=Oczekiwany blok typu kocioł # +gameTest.success.runningTests=Uruchamianie %s testów… # +gameTest.success.relativePosition=Pozycja względem testu %s: %s ### first %s is the name of the test and the second %s is the local location in the test structure +gameTest.success.passed=%s zakończono powodzeniem! # +gameTest.success.flakyPassedEnough=%s zakończono powodzeniem %s razy na %s prób(y). ### this is used when a test has passed a sufficient number of times +gameTest.success.flakyPassed=Testy typu flaky zakończone powodzeniem: %s, prób: %s, zakończone powodzeniem: %s. ### this one is used when a test has passed, but not yet reached the required number of times to succeed +gameTest.success.testsStarted=Uruchamianie %s testów z tagiem „%s”… # +gameTest.report.testLocation=W: %s, %s, %s (względnie: %s, %s, %s) # +gameTest.report.tickCount=Tick: %s ### This appears right below the gameTest.report.testLocation line +gameTest.report.testCount=Test gry zakończony! Przeprowadzonych testów: %s # +gameTest.report.someTestsFailed=Wymagane testy zakończone niepowodzeniem: %s :( # +gameTest.report.allRequiredTestsPassed=Wszystkie wymagane testy zakończyły się powodzeniem :) # +gameTest.report.optionalFailures=Opcjonalne testy zakończone niepowodzeniem: %s # +gameTest.report.bookTitle=Raport z testu gry ### A book with this title is placed next to each test with the test results inside + +## Script +script.description=Opcje debugowania dla struktury GameTest Framework. # +script.error.unknownCommandMode=Podano nieznany tryb poleceń # +script.error.noDebugger=Debuger niedostępny # +script.error.debuggerFailed=Nie można uruchomić debugera # +script.error.profilerStopped=Profilowanie zostało zatrzymane. Nie udało się zapisać profilu. # +script.error.statsSaved=Nie udało się zapisać statystyk skryptu # +script.success.debuggerListen=Debugger zaczął nasłuchiwanie w porcie %s # +script.success.debuggerConnect=Debugger został podłączony do hosta %s w porcie %s # +script.success.debuggerClosed=Debugger został zamknięty # +script.success.profilerStarted=Rozpoczęto profilowanie # +script.success.profilerStopped=Profilowanie zostało zatrzymane. Zapisano profil w lokalizacji „%s” ### Full path to profile file +script.success.statsSaved=Zapisano statystyki skryptów w '%s' ### Full path to stats file + +clientscript.description=Opcje debugowania klienta dla narzędzia GameTest Framework. # +clientscript.error.unknownCommandMode=Podano nieznany tryb poleceń # +clientscript.error.noDebugger=Debugger klienta niedostępny # +clientscript.error.debuggerFailed=Nie można uruchomić debuggera klienta # +clientscript.success.debuggerListen=Debugger klienta zaczął nasłuchiwanie na porcie %s # +clientscript.success.debuggerConnect=Debugger klienta został podłączony do hosta %s w porcie %s # +clientscript.success.debuggerClosed=Debugger klienta został zamknięty # + +## World Recovery +world_recovery.description=Kliknij przycisk poniżej, aby otworzyć selektor plików, którego możesz użyć do zlokalizowania i wybrania folderu "minecraftWorlds".%1%1Zajrzyj do folderów "games/com.mojang", zaczynając od katalogu głównego swojego urządzenia lub karty SD.%1%1Po wybraniu skopiujemy twoje światy do pamięci masowej w nowej zewnętrznej lokalizacji.%1%1Na urządzeniu musi być dostępna wystarczająca ilość miejsca, która umożliwi przechowywanie kopii światów. ### %1 is line breaks +world_recovery.title=Odzyskiwanie świata # +world_recovery.select_worlds=Wybierz światy # +world_recovery.error.title=Błąd odzyskiwania światów # +world_recovery.error.invalid_directory=Należy wybrać katalog kończący się na '%s'. # +world_recovery.error.insufficient_space=Niewystarczająca przestrzeń do odzyskiwania. Wymagana: %1. Dostępna: %2. # +world_recovery.error.generic=Wystąpił błąd: %s # +world_recovery.success=Odzyskiwanie świata zakończone powodzeniem! # +world_recovery.init=Rozpoczęcie procesu odzyskiwania... # +world_recovery.progress=Odzyskiwanie %2 plików (%3).%1%1Postęp: %4%% ukończono%1Plików skopiowanych: %5 / %2 ### %1 is line breaks, %2 is file count, %3 is total size, %4 is percent complete, %5 is current file count + +osk.truncation_warning.title=Uwaga # +osk.truncation_warning.body=Nie można edytować tekstu. Tekst wykracza poza limity, co może spowodować jego obcięcie lub utratę danych. # + +## Gatherings +gathering.button.minecraftLive=Minecraft Live # +gathering.caption.startsIn=Rozpoczęcie za %s # +gathering.caption.endsIn=Zakończenie za %s # +gathering.caption.eventOver=Wydarzenie zakończone # +gathering.info.button.readMore=Dowiedz się więcej... # +gathering.info.button.voteNow=Zagłosuj teraz # +gathering.info.title.liveIsComing=Już niebawem rozpocznie się wydarzenie Minecraft Live! # +gathering.info.header.minecraftLive=Minecraft Live # +gathering.info.body.liveIsComing=Już czas wprowadzić do świata Minecrafta nowego moba – jego wybór należy do Ciebie. # +gathering.info.modal.title.connectFail=Nie udało się połączyć # +gathering.info.modal.body.connectFail=Nie udało się nam nawiązać połączenia. Spróbuj ponownie później. # +gathering.connect.title=Łączenie... # diff --git a/servers/bedrock/resource_packs/vanilla/texts/pt_BR.lang b/servers/bedrock/resource_packs/vanilla/texts/pt_BR.lang new file mode 100644 index 0000000..88dc46b --- /dev/null +++ b/servers/bedrock/resource_packs/vanilla/texts/pt_BR.lang @@ -0,0 +1,10422 @@ +## Comments can be added anywhere on a valid line by starting with '##' +## +## Note, trailing spaces will NOT be trimmed. If you want room between the end of the string and the start of a +## comment on the same line, use TABs. +accessibility.disableTTS=Voz para Texto desabilitado # +accessibility.enableTTS=Voz para Texto habilitado # + +## Translator note: +## This section of phrases will be given audibly to the user using text to speech + +accessibility.chat.tts.gamepad.back=Pressione %s para voltar # +accessibility.chat.tts.gamepad.exitChat=Pressione %s para sair do chat # +accessibility.chat.tts.gamepad.sendMessage=Pressione %s para enviar a mensagem # +accessibility.chat.tts.says=%s diz %s # +accessibility.chat.tts.hideChat=Ocultar chat # +accessibility.chat.tts.keyboard=Teclado # +accessibility.chat.tts.muteChatToggle=Silenciar Todos # +accessibility.chat.tts.sendChatMessage=Enviar # +accessibility.chat.tts.textboxTitle=Chat # + +accessibility.game.playerView=Visão do jogador # + +accessibility.loading.done=Concluído # +accessibility.saving.done=Concluído # +accessibility.downloading.start=Download iniciado # +accessibility.downloading.Progress=Fazendo download de %s porcento # +accessibility.downloading.canceled=Download cancelado # +accessibility.downloading.complete=Download concluído # +accessibility.importing.start=Importação iniciada # +accessibility.importing.Progress=Importando %s porcento # +accessibility.importing.canceled=Importação cancelada # +accessibility.importing.complete=Importação concluída # +accessibility.signin.xbl=Iniciando sessão X box live # +accessibility.chat.howtoopen=Pressione %s para abrir o chat # +accessibility.chat.howtoemote=Pressione ou segure %s para usar um emote # +accessibility.key.mouseButton=Botão do Mouse %s # +accessibility.key.gamepad=Controle %s # +accessibility.list.or.two=%s ou %s # +accessibility.list.or.three_or_more.first=%s # +accessibility.list.or.three_or_more.inner=, %s # +accessibility.list.or.three_or_more.last=, ou %s # + +accessibility.button.tts.title=Botão # +accessibility.checkbox.tts.title=Caixa de seleção # +accessibility.checkbox.tts.status=status %s ### Status will be checked or unchecked +accessibility.dropdown.tts.title=Menu suspenso # +accessibility.screen.tts.title=Tela de %s ### %s will be replaced with the title of the screen (Example: Library Screen) +accessibility.slider.tts.title=Medidor # +accessibility.tab.tts.title=Guia # +accessibility.textbox.tts.title=Caixa de texto # +accessibility.toggle.tts.title=Alternar # +accessibility.scrollbar.tts.title=Barra de rolagem # + +accessibility.button.navigateLeft=Seta para a Esquerda # +accessibility.button.navigateRight=Seta para a Direita # + +accessibility.button.close=fechar # +accessibility.button.back=voltar # +accessibility.button.exit=Sair # + +## Text for the filter button in search menu which works as follows: +## a. When there are 0 filters applied - "Filter Button X of Y" +## b. When 1 or more filters are applied - "Filter Button X of Y, Z Applied" where Z is the number of filters applied. +accessibility.button.filter=Filtro # +accessibility.button.filter.appliedCount= %s Aplicado # +accessibility.button.sort=Classificar # + +accessibility.dropdown.listItem=Listar item # + +accessibility.minecoin=Minecoin # +accessibility.minecoins=Minecoins # +accessibility.fullprice=Preço total %s Minecoins # +accessibility.discount.price=Preço com Desconto %s Minecoins # +accessibility.discount.percent=Desconto de %s% # + +accessibility.sectionName=Seção %s: # + +accessibility.state.on=: ativado # +accessibility.state.off=: desativado # + +accessibility.state.checked=: marcado # +accessibility.state.unchecked=: desmarcado # + +accessibility.state.selected=: selecionado # +accessibility.state.unselected=: não selecionado # + +accessibility.store.offerDescription.share=Compartilhar # +accessibility.store.wishlist.button=Lista de Desejos # + +accessibility.index= %s de %s ### This is numbering, which number out of the total number of objects is available for interaction. Example: 1 of 3 + +accessibility.slider.tts.percentValue=%s porcento # + +accessibility.play.editWorld=Editar Mundo # +accessibility.play.editRealm=Editar Realm # +accessibility.play.editServer=Editar Servidor # +accessibility.play.importWorld=Importar Mundo # +accessibility.play.leaveRealm=Sair do Realm # +accessibility.play.realmFeed=Feed do Realm # +accessibility.play.noNewPosts=Não há postagens novas # +accessibility.play.singleNewPost=1 nova postagem # +accessibility.play.multipleNewPosts=%s novas postagens ### %s will be a number +accessibility.play.tabLeft=Pressione %s para marcar à esquerda # +accessibility.play.tabRight=Pressione %s para marcar à direita # +accessibility.play.legacyWorldsDelete=Excluir Mundo de Legado # +accessibility.play.uploadWorld=Carregar Mundo # + +accessibility.pause.permissions=Permissões # +accessibility.pause.profile=Escolher Perfil # + +accessibility.start.buttonHelper=%s: %s ### Used for on-screen gamepad helpers (eg. "Y Button : Change User") + +accessibility.screenName.achievements=Tela de conquistas # +accessibility.screenName.chat=Tela de chat # +accessibility.screenName.chatSettings=Tela de Configurações do Chat # +accessibility.screenName.createNew=Criar nova tela # +accessibility.screenName.createWorld=Criar tela de configurações de mundo # +accessibility.screenName.editCharacter=Criador de Personagem # +accessibility.screenName.editWorldSettings=Editar tela de configurações de mundo # +accessibility.screenName.error=Tela de erro # +accessibility.screenName.howToPlay=Tela de como jogar # +accessibility.screenName.inviteToGame=Tela de Convidar para jogo # +accessibility.screenName.joinByIP=Caixa de diálogo de Entrar por IP # +accessibility.screenName.joinCode=Caixa de diálogo de Código para Entrar # +accessibility.screenName.library=Tela da Biblioteca # +accessibility.screenName.modalDialog=Caixa de diálogo pop-up # +accessibility.screenName.myTemplates=Tela de Meus Modelos # +accessibility.screenName.myWorlds=Tela de Meus Mundos # +accessibility.screenName.patchNotes=Tela de notas do patch # +accessibility.screenName.pause=Tela de Pausa # +accessibility.screenName.permissions=Tela de Permissões # +accessibility.screenName.play=Tela de jogo # +accessibility.screenName.profile=Tela de Perfil # +accessibility.screenName.realmSettings=Tela de configurações do Realm # +accessibility.screenName.settings=Tela de configurações do jogo # +accessibility.screenName.addFriend=Tela Adicionar Amigo # +accessibility.screenName.skinPicker=Tela de seleção de capa # +accessibility.screenName.start=Menu principal # +accessibility.screenName.vrAlignment=Tela de alinhamento de VR # +accessibility.screenName.emoteWheel=Tela de Emotes # + +accessibility.settings.reset=redefinir # +accessibility.settings.chooseSeed=Escolher seed # + +accessibility.start.feedback=Enviar Link de Feedback para o Site # +accessibility.start.new=Novo # +accessibility.start.profile=Escolher Perfil # +accessibility.start.skinPicker=Escolher capa # + +accessibility.store.tag=Marca # + +accessibility.textbox.editing=Edição # + +accessibility.text.period=Ponto # +accessibility.text.period.url=Ponto ### Pronunciation for a period inside of a URL, as in "www dot microsoft dot com" +accessibility.text.comma=Vírgula # +accessibility.text.colon=Dois pontos # +accessibility.text.apostrophe=Apóstrofo # +accessibility.text.semiColon=Ponto e vírgula # +accessibility.text.questionMark=Ponto de interrogação # +accessibility.text.quotationMark=Aspas # +accessibility.text.space=Espaço # +accessibility.text.tilde=Til # +accessibility.text.graveAccent=Acento Grave # +accessibility.text.lessThan=Menor que # +accessibility.text.greaterThan=Maior que # +accessibility.text.leftBrace=Chave esquerda # +accessibility.text.rightBrace=Chave direita # +accessibility.text.rightBracket=Parêntese Direito # +accessibility.text.leftBracket=Parêntese Esquerdo # +accessibility.text.verticalBar=Barra Vertical # +accessibility.text.forwardSlash=Barra # +accessibility.text.backwardSlash=Barra Invertida # + +accessibility.text.exclamationPoint=Ponto de exclamação # +accessibility.text.atSign=Arroba # +accessibility.text.hashTag=Cerquilha # +accessibility.text.dollarSign=Dólar # +accessibility.text.percent=Porcentagem # +accessibility.text.caret=Acento Circunflexo # +accessibility.text.ampersand=E # +accessibility.text.asterisk=Asterisco # +accessibility.text.leftParenthesis=Parêntesis esquerdo # +accessibility.text.rightParenthesis=Parêntesis direito # +accessibility.text.hyphen=Hífen # +accessibility.text.underScore=Sublinhado # +accessibility.text.plus=Mais # +accessibility.text.equals=Igual # + +accessibility.text.unsupported=Caractere Desconhecido # + +accessibility.toast=Notificação ### This is the name of the popup that appears when a player gets a notification for a game invite or achievement unlocked + +accessibility.worldTemplates.help=Ajuda # + +accessibility.popup.title=Desativar Leitor de Tela? # +accessibility.popup.message.line1=Bem-vindo ao Minecraft! # +accessibility.popup.message.default=No seu dispositivo, o suporte a leitor de tela está ativado por padrão. # +accessibility.popup.message.platform=Detectamos que seu sistema tem um leitor de tela ativado e ativamos automaticamente o leitor de tela do Minecraft. # +accessibility.popup.message.touch=Toque e arraste para encontrar os controles na tela, dê um toque duplo nos controles para selecionar. Para fazer a rolagem da tela, dê um toque duplo e segure enquanto desliza para cima ou para baixo. # +accessibility.popup.message.xbl=Detectamos que sua conta tem o "Deixar que os jogos leiam para mim" ativado e ativamos automaticamente o leitor de tela do Minecraft. # +accessibility.popup.message.line3=Gostaria de desativar o recurso? # +accessibility.popup.left_button_text=Desativar # +accessibility.popup.right_button_text=Deixar ativado # + +accessibility.popup.joinRealm=Tela Junte-se ao Realm # + +accessibility.controllerLayoutScreen.buttonRemapped=%s agora está vinculado a %s # +accessibility.controllerLayoutScreen.buttonBoundTo=Botão %s: %s # +accessibility.controllerLayoutScreen.buttonRemapping=Selecione uma entrada para vincular a %s # + +accessibility.gamepad.faceButton.down=Botão A # +accessibility.gamepad.faceButton.right=Botão B # +accessibility.gamepad.faceButton.left=Botão X # +accessibility.gamepad.faceButton.up=Botão Y # +accessibility.gamepad.button.systemLeft=Botão Ver # +accessibility.gamepad.button.systemRight=Botão Menu # +accessibility.gamepad.dpad.down=Controle direcional para baixo # +accessibility.gamepad.dpad.up=Controle direcional para cima # +accessibility.gamepad.dpad.left=Controle direcional esquerdo # +accessibility.gamepad.dpad.right=Controle direcional direito # +accessibility.gamepad.stick.left=Direcional analógico esquerdo # +accessibility.gamepad.stick.right=Direcional analógico direito # +accessibility.gamepad.trigger.right=Gatilho direito # +accessibility.gamepad.trigger.left=Gatilho esquerdo # +accessibility.gamepad.bumper.right=Bumper Direito ### Used for both Xbox and controller on Windows +accessibility.gamepad.bumper.left=Bumper Esquerdo ### Used for both Xbox and controller on Windows + +accessibility.keyboard.leftBracket=Tecla de colchete esquerdo ### left square bracket means '[' on the english keyboard +accessibility.keyboard.rightBracket=Tecla de colchete direito ### right square bracket means ']' on the english keyboard + +accessibility.emotes.hovered=%s, botão de emote %d, %d de %d # +accessibility.emotes.assigned=O emote %s atribuído # +accessibility.emotes.unassigned=Não atribuído # +accessibility.emotes.playSuccess=Usar emote # +accessibility.emotes.playFailed=Nenhum emote atribuído a este botão, pressione %s para acessar o botão Alterar Emotes # +accessibility.emotes.changeEmotesInstruction.button=a %s para acessar # +accessibility.emotes.keyboard.arrow=seta # + +accessibility.emotes.instruction.keyboard=Pressione para a direita ou para a esquerda para passar pelos botões de emote. Pressione a seta para baixo para acessar o botão Alterar Emotes. # + +## End of audible phrases section + +accounts.name=Nome: %s (%s) # +accounts.signedInAs=Entrou como # +accounts.signOutConfirmation=Deseja sair e trocar de conta? # +accounts.switchConfirmation=Deseja mudar de conta? Sua conta atual permanecerá conectada. # +accounts.signOut=Sair # +accounts.switch=Trocar de Conta # +accounts.manage=Gerenciar conta # + +achievement.alternativeFuel=Combustível Alternativo # +achievement.alternativeFuel.desc=Alimente uma fornalha com um bloco de algas # +achievement.acquireIron=Adquirir Ferramentas # +achievement.acquireIron.desc=Funda uma barra de ferro. # +achievement.bakeCake=A Mentira # +achievement.bakeCake.desc=Trigo, açúcar, leite e ovos! # +achievement.blaze_rod=Mão no Fogo # +achievement.blaze_rod.desc=Libere uma chama de sua vareta # +achievement.bookcase=Bibliotecário # +achievement.bookcase.desc=Construa algumas estantes para melhorar sua mesa de encantamentos. # +achievement.breedCow=Repovoamento # +achievement.breedCow.desc=Alimente duas vacas com trigo. # +achievement.buildBetterPickaxe=Aprimorando # +achievement.buildBetterPickaxe.desc=Construa uma picareta melhor. # +achievement.buildFurnace=Assunto Quente # +achievement.buildFurnace.desc=Construa uma Fornalha usando oito blocos de pedregulho. # +achievement.buildHoe=Hora de Plantar! # +achievement.buildHoe.desc=Use tábuas e gravetos para fazer uma enxada. # +achievement.buildPickaxe=Hora de Minerar! # +achievement.buildPickaxe.desc=Use tábuas e gravetos para fazer uma picareta. # +achievement.buildSword=Hora de Atacar! # +achievement.buildSword.desc=Use tábuas e gravetos para fazer uma espada. # +achievement.buildWorkBench=Construindo # +achievement.buildWorkBench.desc=Fabrique uma bancada de trabalho com quatro blocos de tábuas. # +achievement.cookFish=Pescaria Produtiva # +achievement.cookFish.desc=Fisgue e cozinhe um peixe! # +achievement.diamonds=DIAMANTES! # +achievement.diamonds.desc=Adquira diamantes com suas ferramentas de ferro. # +achievement.diamondsToYou=Diamantes Para Você! # +achievement.diamondsToYou.desc=Jogue diamantes em outro jogador. # +achievement.enchantments=Encantador # +achievement.enchantments.desc=Use um livro, obsidiana e diamantes para construir uma mesa de encantamentos. # +achievement.exploreAllBiomes=Hora da Aventura # +achievement.exploreAllBiomes.desc=Descubra todos os biomas. # +achievement.flyPig=Quando os Porcos Voarem # +achievement.flyPig.desc=Voe com um porco montanha abaixo. # +achievement.fullBeacon=Faroleiro # +achievement.fullBeacon.desc=Crie um sinalizador completo. # +achievement.get=Conquista realizada! # +achievement.ghast=Retorno ao Remetente # +achievement.ghast.desc=Destrua um Ghast com uma bola de fogo. # +achievement.killCow=Tombador de Vacas # +achievement.killCow.desc=Colete um pouco de couro. # +achievement.killEnemy=Caçador de Monstros # +achievement.killEnemy.desc=Ataque e destrua um monstro. # +achievement.killWither=O Começo. # +achievement.killWither.desc=Mate o Wither. # +achievement.makeBread=Assar Pão # +achievement.makeBread.desc=Transforme trigo em pão. # +achievement.mineWood=Apanhando Madeira # +achievement.mineWood.desc=Ataque uma árvore até um bloco de madeira se soltar. # +achievement.notification.description=Conquista desbloqueada # +achievement.onARail=Nos Trilhos # +achievement.onARail.desc=Ande de carrinho por pelo menos 1 km de onde você começou # +achievement.openInventory=Fazendo Inventário # +achievement.openInventory.desc=Pressione '%1$s' para abrir seu inventário. # +achievement.overkill=Matança # +achievement.overkill.desc=Cause nove corações de dano em um único ataque # +achievement.overpowered=Superpoderoso # +achievement.overpowered.desc=Faça uma maçã de Notch. # +achievement.portal=Precisamos Ir Mais Fundo # +achievement.portal.desc=Construa um portal para o Nether. # +achievement.potion=Boticário Local # +achievement.potion.desc=Faça uma poção # +achievement.requires=Requer '%1$s'. # +achievement.snipeSkeleton=Duelo de Atiradores # +achievement.snipeSkeleton.desc=Mate um esqueleto com uma flecha a uma distância maior que 50 metros # +achievement.spawnWither=O Começo? # +achievement.spawnWither.desc=Invoque o Wither. # +achievement.taken=Realizado! # +achievement.theEnd=O Fim? # +achievement.theEnd.desc=Localize o End # +achievement.theEnd2=O Fim. # +achievement.theEnd2.desc=Derrote o Dragão Ender. # +achievement.unknown=??? # +achievement.uninitScore=-- # + +action.hint.exit.boat=Toque em Pular para sair do barco # +action.hint.exit.minecart=Toque em pular para sair do carrinho # +action.hint.exit.pig=Toque em agachar para desmontar # +action.hint.exit.horse=Toque em agachar para desmontar # +action.hint.exit.strider=Toque em agachar para desmontar # +action.hint.exit.donkey=Toque em agachar para desmontar # +action.hint.exit.mule=Toque em agachar para desmontar # +action.hint.exit.llama=Toque em agachar para desmontar # +action.hint.exit.trader_llama=Toque em esgueirar-se para desmontar # +action.hint.exit.skeleton_horse=Toque em agachar para desmontar # + + +action.hint.exit.scheme.minecart=Toque em pular para sair do carrinho # +action.hint.exit.scheme.pig=Toque em desmonte para desmontar # +action.hint.exit.scheme.horse=Toque em desmonte para desmontar # +action.hint.exit.scheme.strider=Toque em desmonte para desmontar # +action.hint.exit.scheme.donkey=Toque em desmonte para desmontar # +action.hint.exit.scheme.mule=Toque em desmonte para desmontar # +action.hint.exit.scheme.llama=Toque em desmonte para desmontar # +action.hint.exit.scheme.trader_llama=Toque em desmonte para desmontar # +action.hint.exit.scheme.skeleton_horse=Toque em desmonte para desmontar # + +action.hint.exit.console.boat=Pressione :_input_key.jump: para sair do barco # +action.hint.exit.console.minecart=Pressione :_input_key.jump: para sair do carrinho de minas # +action.hint.exit.console.pig=Pressione :_input_key.sneak: para descer. # +action.hint.exit.console.horse=Pressione :_input_key.sneak: para descer. # +action.hint.exit.console.strider=Pressione :_input_key.sneak: para descer. # +action.hint.exit.console.donkey=Pressione :_input_key.sneak: para descer. # +action.hint.exit.console.mule=Pressione :_input_key.sneak: para descer. # +action.hint.exit.console.llama=Pressione :_input_key.sneak: para descer. # +action.hint.exit.console.trader_llama=Pressione :_input_key.sneak: para descer. # +action.hint.exit.console.skeleton_horse=Pressione :_input_key.sneak: para descer. # + +action.interact.creeper=Acender # +action.interact.edit=Editar # +action.interact.exit.boat=Sair do barco # +action.interact.feed=Alimentar # +action.interact.fishing=Pescar # +action.interact.milk=Ordenhar # +action.interact.mooshear=Cortar # +action.interact.moostew=Extrair Ensopado # +action.interact.repair=Consertar # +action.interact.ride.boat=Embarcar # +action.interact.ride.minecart=Montar # +action.interact.ride.horse=Montar # +action.interact.ride.strider=Montar # +action.interact.shear=Cortar # +action.interact.sit=Sentar # +action.interact.stand=Ficar # +action.interact.talk=Falar # +action.interact.tame=Domar # +action.interact.dye=Pintar # +action.interact.cure=Cura # +action.interact.opencontainer=Abrir # +action.interact.createMap=Criar mapa # +action.interact.takepicture=Fotografar # +action.interact.saddle=Sela # +action.interact.mount=Montar # +action.interact.boost=Acelerar # +action.interact.write=Escrever # +action.interact.leash=Encoleirar # +action.interact.unleash=Desencoleirar # +action.interact.name=Nome # +action.interact.attachchest=Anexar baú # +action.interact.equiphorsearmor=Equipar Armadura de Cavalo # +action.interact.equipcarpet=Equipar Carpete # +action.interact.trade=Troca # +action.interact.armorstand.pose=Posar # +action.interact.armorstand.equip=Equipar # +action.interact.read=Ler # +action.interact.wakevillager=Acordar Aldeão # +action.interact.barter=Trocar # + +advMode.allEntities=@e = todas as entidades # +advMode.allPlayers=@a = todos(as) os(as) jogadores(as) # +advMode.command=Entrada de comando # +advMode.nearestPlayer=@p = jogador(a) mais próximo(a) # +advMode.notAllowed=Precisa ser um(a) moderador(a) no modo criativo # +advMode.notEnabled=Blocos de comando não estão habilitados neste servidor # +advMode.previousOutput=Saída de Comando Anterior # +advMode.randomPlayer=@r = jogador(a) aleatório(a) # +advMode.self=@s = você # +advMode.setCommand=Colocar Comando do Console no Bloco # +advMode.setCommand.success=Comando definido: %s # + +apple.iCloudDisabled.title=Não perca seus mundos! # +apple.iCloudDisabled.message=Seus mundos não estão sendo salvos apropriadamente. Eles podem não estar aqui da próxima vez que você jogar Minecraft. Vá até as configurações da sua Apple TV e ative o iCloud para certificar-se que seus mundos serão salvos. # +apple.iCloudDisabled.button.turnOnICloud=Ativar iCloud # +apple.iCloudNoSpace.message=Você não tem espaço suficiente livre no iCloud para salvar seus mundos apropriadamente. Eles podem não estar aqui da próxima vez que você jogar Minecraft. Libere espaço na sua conta iCloud para certificar-se de que todos os seus mundos serão salvos. # +apple.iCloudNoSpace.button.manageICloud=Gerenciar iCloud # +apple.iCloudNoInternet.message=Você precisa de uma conexão de internet para salvar seus mundos apropriadamente. Eles podem não estar aqui da próxima vez que você jogar Minecraft. Reconecte-se à internet para certificar-se de que seus mundos serão salvos. # +apple.iCloudSignInRequired.title=Entrar # +apple.iCloudSignInRequired.message=Você precisa se conectar ao iCloud para jogar o Minecraft Apple TV Edition. Vá até as configurações da sua Apple TV e ative o iCloud. # +apple.iCloudUserChanged.message=Uma nova conta iCloud fez login. Você precisará reiniciar o Minecraft para jogar. # +apple.LocalNetworkPermission.message=Minecraft quer acessar sua rede local. Isso permite que você e outros em sua rede local joguem juntos. Recusar essa permissão não afeta os recursos online nem a jogabilidade. No entanto, evitará que você e outros na mesma rede joguem juntos. # + +attribute.modifier.plus.0=+%d %s # +attribute.modifier.plus.1=+%d%% %s # +attribute.modifier.plus.2=+%d%% %s # +attribute.modifier.take.0=-%d %s # +attribute.modifier.take.1=-%d%% %s # +attribute.modifier.take.2=-%d%% %s # +attribute.name.minecraft:attack_damage=Dano de Ataque # +attribute.name.minecraft:follow_range=Distância de Perseguição da Criatura # +attribute.name.minecraft:knockback_resistance=Resistência à Repulsão # +attribute.name.generic.maxHealth=Vida Máxima # +attribute.name.generic.attackDamage=Dano de Ataque # +attribute.name.generic.knockbackResistance=Resistência à Repulsão # +attribute.name.minecraft:movement=Velocidade # +attribute.name.horse.jumpStrength=Força de Salto do Cavalo # +attribute.name.zombie.spawnReinforcements=Reforços de Zumbi # + +attribution.goBack=Voltar # +attribution.viewAttribution=Para ver as atribuições, visite https://minecraft.net/realms/terms em qualquer navegador. # + +authentication.demo.body.default=Iniciando a experiência da demonstração... # +authentication.demo.body.error=Pedimos desculpas, mas esta lição está atualmente indisponível. # +authentication.demo.title=Carregando a demonstração # +authentication.demo.title.error=Lição Indisponível # +authentication.pleaseSignIn=Entre com sua conta escolar ou organizacional para jogar Minecraft Education. # +authentication.loggingin=Entrando... # +authentication.signIn=Entrar # +authentication.signIn.tryAgain=Tentar novamente # +authentication.signingInTo=Entrando em %s # +authentication.unableToConnect=Não foi possível conectar # +authentication.unauthenticated=Esta conta não pode ser usada para Minecraft Education. # +authentication.location=Para mais informações: # +authentication.tryagain=Conectar-se com outra conta # +authentication.welcome=Bem-vindo(a), %s! # +authentication.exitingGame=Adeus. Volte logo. # +authentication.trialMessageTitle=Avaliação gratuita # +authentication.trialWelcome=Olá!%1%1Você tem %2 testes do Minecraft Education disponíveis até que sua escola ou organização precise comprar uma licença.%1%1Toda vez que abre o Minecraft Education, você usa um teste. Aproveite! # +authentication.trialWarning=Você tem %2 testes do Minecraft Education restantes até que sua escola ou organização precise comprar uma licença.%1%1Toda vez que abre o Minecraft Education, você usa um teste. # +authentication.trialEnded=Seu teste do Minecraft Education terminou.%1%1Sua escola ou organização precisará comprar uma licença para que você continue a usar todos os recursos do Minecraft Education.%1%1Você sairá da sua conta %2 agora e poderá explorar nossa aula de demonstração com recursos limitados. # +authentication.trialEndedTitle=Teste encerrado # +authentication.clickToPurchase=Como comprar ### Translations should be 20 characters or less +authentication.adalException=Não é possível conectar a este serviço no momento. Verifique sua conexão de internet e tente novamente. # +authentication.buyMinecraft=Ir para App Store # +authentication.edu.leaveGame.title=Você foi desconectado # +authentication.edu.leaveGame.body=Outro dispositivo se conectou usando sua conta. # +authentication.edu.leaveGame.help=Ajuda # +authentication.educationOnly=Se você não é um usuário da área da educação, vá para a app store e faça o download da versão comum. # +authentication.minecraftInstead=App Store # +authentication.signInButton=Conectar-se com outra conta # +authentication.signInRequired=É necessário entrar # +authentication.store.confirm.button=Confirmar # +authentication.store.confirmPurchase=Confirmar compra # +authentication.store.intro=Seu período de teste do Minecraft Education chegou ao fim. Compre uma licença para continuar jogando o Minecraft Education. # +authentication.store.popup.purchaseFailed.title=Ocorreu Um Erro # +authentication.store.popup.purchaseFailed.msg=Desculpe, não foi possível concluir sua compra. Que tal verificar sua conexão à Internet? # +authentication.store.purchase.info1=O pagamento será cobrado na sua conta do iTunes após a confirmação da compra, e a assinatura será renovada automaticamente, salvo se a opção de renovação automática for desativada pelo menos 24 horas antes do fim do período atual. Sua conta será cobrada pela renovação em até 24 horas antes do fim do período atual, de acordo com a opção de preço de assinatura que você selecionou anteriormente. # +authentication.store.purchase.info2=Você pode gerenciar sua assinatura e desativar a renovação automática acessando as configurações da sua conta do iTunes após a compra. Se você cancelar sua assinatura após ela ter sido ativada, você não será reembolsado pelo período ativo restante da assinatura. A conta do iTunes será vinculada a sua conta do O365 Education nesta assinatura, então você não poderá comprar outras licenças do Minecraft Education com esta conta do iTunes. # +authentication.store.purchase.button=Comprar licença (%s/ano) # +authentication.store.terms=Termos de Uso # +authentication.store.viewTermsAndConditions=Termos e Condições # +authentication.store.viewPrivacyPolicy=Política de Privacidade # +authentication.toast.refreshFailed.title=Conta # +authentication.toast.refreshFailed.body=Ocorreu algum erro com as informações da sua conta. Entre novamente para continuar usando recursos de multijogador. # +authentication.error.generic.title=Não foi possível entrar # +authentication.error.generic.body=Não foi possível conectar você. Certifique-se de que está entrando com sua conta escolar ou organizacional e tente novamente. # +authentication.error.generic.link1=Saiba mais sobre elegibilidade de conta. # +authentication.error.generic.link2=Experimente uma aula de demonstração. # +authentication.error.outOfDate.title=Atualização Necessária # +authentication.error.outOfDate.body=Lamentamos, mas esta versão de Minecraft Education não é mais compatível. Atualize para a versão mais recente para continuar jogando. # +authentication.error.outOfDate.downloadPage=Vá para a página de Download # +authentication.error.accountType.body=Opa! Parece que você entrou com uma conta pessoal. Esta conta não é elegível para usar Minecraft Education. Certifique-se de que está entrando com uma conta escolar ou organizacional e tente novamente. # + +eula.intro=Para usar o Minecraft Education, você deve aceitar o Contrato de Licença de Usuário Final. # +eula.location=Ele pode ser encontrado em: # +eula.title=Contrato de Licenciamento do Usuário Final (EULA) # +eula.view=Ver EULA # +eula.callToAction=Clique Aceitar para concordar com os termos deste contrato. # +eula.acceptButton=Aceitar # + +book.byAuthor=por # +book.defaultAuthor=Autor Desconhecido # +book.editTitle=Insira o Título do Livro: # +book.export=Exportar # +book.finalizeButton=Assinar e Fechar # +book.finalizeWarning=Aviso! Quando você assinar o livro, ele não poderá mais ser editado. # +book.generation.0=Original # +book.generation.1=Cópia do original # +book.generation.2=Cópia de uma cópia # +book.generation.3=Rasgado # +book.pageIndicator=Página %1$s de %2$s # +book.signButton=Assinar # +book.titleHere=[Digite o título aqui] # +book.headerPortfolio=Do Portfólio # +book.headerInventory=Do Inventário # + +build.tooHigh=Limite de altura para construção é de %s blocos # +build.tooLow=A altura mínima para construção é de %s blocos # + +chalkboardScreen.header=Editar texto # +chalkboardScreen.locked=Bloqueado # +chalkboardScreen.unlocked=Desbloqueado # + +chat.cannotSend=Não é possível enviar mensagem # +chat.copy=Copiar para Área de Transferência # +chat.link.confirm=Tem certeza que deseja abrir o seguinte site? # +chat.link.confirmTrusted=Você quer abrir este link ou copiá-lo para a área de transferência? # +chat.link.open=Abrir no navegador # +chat.link.warning=Nunca abra links de pessoas em quem não confia! # +chat.mentions.autocomplete.allPlayers=mencionar todos os jogadores # +chat.mute=Silenciar chat # +chat.realmsFilterDisabled=Este Realm está com o filtro de chat desligado. # +chat.settings=Configurações do Chat # +chat.settings.defaultChatColor=Cor Padrão do Chat # +chat.settings.chatColor=Cor do Chat # +chat.settings.chatFont=Fonte do Chat # +chat.settings.color=Cor # +chat.settings.font=Fonte # +chat.settings.fontColor=Cor da Fonte # +chat.settings.fontSize=Tamanho: %s # +chat.settings.fontSize.disabled=Tamanho: disponível com %s # +chat.settings.lineSpacing=Espaçamento entre Linhas # +chat.settings.lineSpacingNumber=x%s # +chat.settings.mentions=Minhas Menções # +chat.settings.mentionsColor=Cor das Minhas Menções # +chat.settings.muteAll=Silenciar Todos os Chats # +chat.settings.muteEmotes=Silenciar Chat de Emote # +chat.settings.unmuteAll=Desativar Mudo de Todos os Chats # +chat.settings.tts=Texto para voz no chat # +chat.stream.emote=(%s) * %s %s # +chat.stream.text=(%s) <%s> %s # +chat.title=chat # +chat.title.cheats=chat e Comandos # +chat.type.achievement=%s adquiriu a conquista %s # +chat.type.achievement.taken=%s perdeu a conquista %s # +chat.type.admin=[%s: %s] # +chat.type.announcement=[%s] %s # +chat.type.emote=* %s %s # +chat.type.sleeping=%s está dormindo na cama. Para pular para o nascer do sol, todos os jogadores devem estar dormindo nas camas ao mesmo tempo. # +chat.type.text=<%s> %s # +chat.renamed=Seu nome foi temporariamente alterado para '%s' neste servidor # +chat.coordinateTypePosition=Minha Posição # +chat.coordinateTypeFacing=Posição de Bloco # +chat.coordinateCopiedToast=A coordenada foi copiada # +chat.coordinatesInvalid=Coordenadas Inválidas # +chat.coordinatesInvalidLong=Coordenadas Inválidas: certifique-se de estar olhando para um bloco # +chat.redactObfuscatedText=[OCULTADO] # + +chestScreen.header.large=Baú Grande # +chestScreen.header.player=Inventário # +chestScreen.header.small=Baú # + +chooseRealmScreen.header=Escolher um Servidor de Realm # +chooseRealmScreen.realmsplusbuttontext=Adicionar um Realm para 10 jogadores # +chooseRealmScreen.realmsbuttontext=Adicionar um Realm para 2 jogadores # + +customTemplatesScreen.header=Modelos Importados # + +craftingScreen.tab.search=Todos # +craftingScreen.tab.search.filter=Criável # +craftingScreen.tab.construction=Construção # +craftingScreen.tab.nature=Natureza # +craftingScreen.tab.equipment=Equipamento # +craftingScreen.tab.items=Itens # +craftingScreen.tab.survival=Inventário # +craftingScreen.tab.armor=Armadura # + + +credits.skip=Pular # + +cauldronScreen.header=Caldeirão # + +codeScreen.aznbReset.title=Reiniciar Todos os Notebooks # +codeScreen.aznbReset.body=Você está prestes a limpar todos os projetos. Esta operação não pode ser desfeita. Tem certeza? # +codeScreen.chooseEditor=Escolha o editor: # +codeScreen.editor.description.aznb=Aprenda a programar em Python! Use uma interface de notebook para explorar lições de ciência da computação, tutoriais e desafios. # +codeScreen.editor.description.makeCode=O Microsoft MakeCode permite que você codifique no Minecraft em Blocos, Python ou JavaScript! # +codeScreen.editor.description.tynker=Modifique seu mundo com Tynker! Construa minijogos, crie estruturas instantâneas e faça suas próprias modificações com código. # +codeScreen.memoryWarning=Este dispositivo não tem a quantidade de memória recomendada. Os editores podem não funcionar como esperado. # +codeScreen.memoryError=Erro no processo do editor. Verifique se o dispositivo tem memória suficiente. # +codeScreen.needCheats=Para codificar, os cheats devem estar ativados no mundo. # +codeScreen.networkError=Não foi possível se conectar à rede. Verifique suas configurações de rede. # +codeScreen.title=Criador de Código # +codeScreen.changeEditorModal.title=Mudar de Editor # +codeScreen.resetWarning=Tem certeza de que deseja mudar o editor que está usando? Todo trabalho não salvo será perdido. # +codeScreen.changeEditorModal.change=Mudar # +codeScreen.button.flipWindow=Virar Janela # +codeScreen.button.largerWindow=Janela Maior # +codeScreen.button.smallerWindow=Janela Menor # +codeScreen.button.resetEditor=Reiniciar Editor # +codeScreen.button.changeEditor=Mudar de Editor # +codeScreen.buttonTTS.splitLeft=Mover à esquerda # +codeScreen.buttonTTS.splitRight=Mover à direita # +codeScreen.buttonTTS.selectEditor=Selecionar editor # +codeScreen.buttonTTS.maximize=Maximizar # +codeScreen.buttonTTS.restore=Restaurar # +codeScreen.buttonTTS.home=Página Inicial # + +color.black=Preto # +color.dark_blue=Azul-Escuro # +color.dark_green=Verde-Escuro # +color.dark_aqua=Azul Mar-Escuro # +color.dark_red=Vermelho Escuro # +color.dark_purple=Roxo-escuro # +color.gold=Dourado # +color.gray=Cinza # +color.dark_gray=Cinza-Escuro # +color.blue=Azul # +color.green=Verde # +color.aqua=Azul Mar # +color.red=Vermelho # +color.light_purple=Roxo-claro # +color.yellow=Amarelo # +color.white=Branco # + +commandBlockScreen.blockType=Tipo de bloqueio: # +commandBlockScreen.blockType.impulse=Impulso # +commandBlockScreen.blockType.chain=Cadeia # +commandBlockScreen.blockType.repeat=Repetição # +commandBlockScreen.condition=Condição: # +commandBlockScreen.condition.conditional=Condicional # +commandBlockScreen.condition.unconditional=Incondicional # +commandBlockScreen.redstone=Redstone: # +commandBlockScreen.redstone.needs_redstone=Precisa de Redstone # +commandBlockScreen.redstone.always_on=Sempre Ativo # +commandBlockScreen.tickDelay=Atraso em ticks: # +commandBlockScreen.executeFirstTick=Executar no primeiro tick # +commandBlockScreen.displayOutputMode=O # +commandBlockScreen.hideOutputMode=X # +commandBlockScreen.hoverNote=Nota Suspensa # +commandBlockScreen.title=Bloco de Comando # + +seargeSays.searge=Searge diz: %s # +seargeSays.searge1=Yolo # +seargeSays.searge2=/achievement pegar achievement.understandCommands @p # +seargeSays.searge3=Pedir ajuda no Twitter # +seargeSays.searge4=/deop @p # +seargeSays.searge5=Placar excluído, comandos bloqueados # +seargeSays.searge6=Entre em contato com a central de ajuda para obter ajuda # +seargeSays.searge7=/testfornoob @p # +seargeSays.searge8=/trigger aviso # +seargeSays.searge9=Meu Deus, está cheio de estatísticas # +seargeSays.searge10=/kill @p[name=!Searge] # +seargeSays.searge11=Você já tentou desligar e ligar? # +seargeSays.searge12=Desculpe, sem ajuda hoje # + +commandBlock.shortName=@ # +commandBlock.genericName=Bloco de Comando # + +commands.ability.description=Define a habilidade de um jogador. # +commands.ability.noability=Nenhuma habilidade chamada '%1$s' está disponível # +commands.ability.granted=A habilidade '%1$s' foi concedida a você # +commands.ability.revoked=Seu acesso à habilidade '%1$s' foi revogado # +commands.ability.success=Habilidade atualizada # +commands.achievement.alreadyHave=O(A) jogador(a) '%1$s' já possui a conquista %2$s # +commands.achievement.description=Fornece ou remove uma conquista de um jogador. # +commands.achievement.dontHave=O(A) jogador(a) %1$s não possui a conquista %2$s # +commands.achievement.give.success.all=Todas as conquistas foram dadas com êxito para %1$s # +commands.achievement.give.success.one=%1$s recebeu com êxito a estatística %2$s # +commands.achievement.statTooLow=O(A) jogador(a) %1$s não tem a estatística %2$s # +commands.achievement.take.success.all=Todas as conquistas foram removidas com êxito de %1$s # +commands.achievement.take.success.one=A estatística %1$s foi removida com êxito de %2$s # +commands.achievement.unknownAchievement=Conquista ou estatística desconhecida '%1$s' # +commands.agent.attack.success=Agente atacou com sucesso # +commands.agent.attack.failed=Agente falhou no ataque # +commands.agent.collect.success=Agente coletou com sucesso # +commands.agent.collect.failed=Agente falhou ao coletar # +commands.agent.createagent.success=Agente criado # +commands.agent.createagent.failed=Não foi possível criar agente # +commands.agent.destroy.success=Agente destruiu um bloco # +commands.agent.destroy.failed=Agente falhou ao destruir um bloco # +commands.agent.detect.success=Agente detectou com sucesso # +commands.agent.detect.failed=Agente falhou ao detectar # +commands.agent.detectredstone.success=Agente detetour redstone com sucesso # +commands.agent.detectredstone.failed=Agente falhou ao detectar redstone # +commands.agent.drop.success=Agente derrubou com sucesso # +commands.agent.drop.failed=Agente falhou ao derrubar # +commands.agent.dropall.success=Agente derrubou tudo com sucesso # +commands.agent.dropall.failed=Agente falhou ao derrubar tudo # +commands.agent.getitemcount.success=Agente getitemcount bem-sucedido # +commands.agent.getitemcount.failed=Agente getitemcount falhou # +commands.agent.getitemspace.success=Agente getitemspace bem-sucedido # +commands.agent.getitemspace.failed=Agente getitemspace falhou # +commands.agent.getitemdetail.success=Agente getitemdetail bem-sucedido # +commands.agent.getitemdetail.failed=Agente getitemdetail falhou # +commands.agent.getposition.success=Agent executou getposition com sucesso # +commands.agent.getposition.failed=Agent falhou ao executar getposition # +commands.agent.inspect.success=Agente inspecionou com sucesso # +commands.agent.inspect.failed=Agente falhou ao inspecionar # +commands.agent.inspectdata.success=Agente inspecionou dados com sucesso # +commands.agent.inspectdata.failed=Agente falhou ao inspecionar dados # +commands.agent.move.success=Agente moveu com sucesso # +commands.agent.move.failed=Não foi possível mover o agente # +commands.agent.outofrange=Não foi possível enviar comando, agente fora do alcance # +commands.agent.place.success=Agente colocou com sucesso # +commands.agent.place.failed=Agente falhou ao colocar # +commands.agent.setitem.success=Agent executou set item com sucesso # +commands.agent.setitem.failed=Agent falhou ao executar set item # +commands.agent.turn.success=Agente virou com sucesso # +commands.agent.turn.failed=Não foi possível virar agente # +commands.agent.till.success=Agente arou com sucesso # +commands.agent.till.failed=Agente falhou ao arar # +commands.agent.tpagent.description=Teleportar seu Agente. # +commands.agent.tpagent.success=Agente teleportado # +commands.agent.tpagent.failed=Falha no teleporte do agente # +commands.agent.transfer.success=Transferência de agente bem-sucedida # +commands.agent.transfer.failed=Falha ao transferir agente # +commands.always.day=Ciclo dia/noite %1$s # +commands.always.day.locked=Ciclo dia/noite bloqueado # +commands.always.day.unlocked=Ciclo dia/noite desbloqueado # +commands.ban.description=Adiciona o jogador na lista de banimentos. # +commands.autocomplete.a=todos os jogadores # +commands.autocomplete.c=meu Agent # +commands.autocomplete.e=todas as entidades # +commands.autocomplete.p=jogador mais próximo # +commands.autocomplete.r=jogador aleatório # +commands.autocomplete.s=você mesmo # +commands.autocomplete.v=todos Agents # +commands.ban.failed=Não foi possível banir o(a) jogador(a) %1$s. # +commands.ban.success=%1$s foi banido(a) # +commands.banip.description=Adiciona o endereço de IP na lista de banimentos. # +commands.banip.invalid=Você digitou um IP inválido ou um(a) jogador(a) que não está online. # +commands.banip.success=Endereço IP banido %1$s # +commands.banip.success.players=Endereço IP banido %1$s pertencente a %2$s # +commands.banlist.ips=Existem %1$d endereços de IP banidos no total: # +commands.banlist.players=Existem %1$d jogadores(as) banidos(as) no total: # +commands.blockdata.description=Modifica a marca de dados de um bloco. # +commands.blockdata.placeFailed=Você não pode colocar blocos aqui # +commands.blockdata.destroyFailed=Você não pode cavar aqui # +commands.blockdata.failed=A tag de dados não mudou: %1$s # +commands.blockdata.notValid=O bloco de destino não armazena dados # +commands.blockdata.outOfWorld=Impossível alterar blocos fora do mundo # +commands.blockdata.success=Dados do bloco atualizados para: %1$s # +commands.blockdata.tagError=Análise da tag de dados falhou: %1$s # +commands.blockstate.invalidState="%1$s" não é um Estado de Bloco válido. # +commands.blockstate.stateError=Estado do bloco: "%1$s" inválido no Bloco: "%2$s". # +commands.blockstate.typeError=Tipo de valor inválido para o Estado de Bloco: "%1$s". # +commands.blockstate.valueError=Valor inválido para o Estado de Bloco: "%1$s". # +commands.bossbar.add.success=Barra de chefão personalizada [%1$s] # +commands.bossbar.add.failure.invalid=A ID da barra de chefão é inválida. As IDs devem estar no formato namespace:id ou id (corresponde ao espaço do nome de Minecraft). # +commands.bossbar.add.failure.exists=Já existe uma barra de chefão com a ID '%1$s' # +commands.bossbar.description=Cria e modifica barras de chefe # +commands.bossbar.get.max=A barra de chefão personalizada [%1$s] tem o máximo de %2$d # +commands.bossbar.get.players=A barra de chefão personalizada [%1$s] tem %2$s jogadores online no momento: %3$s # +commands.bossbar.get.players.none=A barra de chefão personalizada [%1$s] não tem jogadores online no momento # +commands.bossbar.get.players.one=A barra de chefão personalizada [%1$s] tem 1 jogador online no momento: %2$s # +commands.bossbar.get.value=A barra de chefão personalizada [%1$s] tem o valor de %2$d # +commands.bossbar.get.visible.true=A barra de chefão personalizada [%1$s] está sendo exibida # +commands.bossbar.get.visible.false=A barra de chefão personalizada [%1$s] está oculta # +commands.bossbar.list=Existem %1$s barras de chefão personalizadas ativas: %2$s # +commands.bossbar.list.none=Não existem barras de chefão personalizadas ativas # +commands.bossbar.list.one=Existe 1 barra de chefão personalizada ativa: %1$s # +commands.bossbar.notFound=Não existe nenhuma barra de chefão personalizada com a ID '%1$s' # +commands.bossbar.remove=A barra de chefão personalizada [%1$s] foi removida # +commands.change-setting.description=Altera uma configuração no servidor dedicado com ele ativo. # +commands.change-setting.success=%1$s foi alterado(a) # +commands.chunkinfo.compiled=O pedaço está compilado. # +commands.chunkinfo.data=Os primeiros 64 vértices são: %1$s # +commands.chunkinfo.empty=O pedaço está vazio. # +commands.chunkinfo.hasLayers=O pedaço tem as camadas: %1$s # +commands.chunkinfo.hasNoRenderableLayers=O pedaço não tem camadas renderizáveis. # +commands.chunkinfo.isEmpty=O pedaço tem as camadas vazias: %1$s # +commands.chunkinfo.location=Localização do pedaço: (%1$d, %2$d, %3$d) # +commands.chunkinfo.noChunk=Nenhum pedaço encontrado na posição de pedaço %1$d, %2$d, %3$d # +commands.chunkinfo.notCompiled=O pedaço não está compilado. # +commands.chunkinfo.notEmpty=O pedaço não está vazio. # +commands.chunkinfo.vertices=O buffer da camada %1$s contém %2$d vértices. # +commands.classroommode.description=Tentativa de iniciar e se conectar ao Modo Sala de Aula. # +commands.classroommode.success=Tentando iniciar o Modo Sala de Aula... # +commands.clear.description=Limpa os itens do inventário do jogador. # +commands.clear.failure=Não foi possível limpar o inventário de %1$s # +commands.clear.failure.no.items=Não foi possível limpar o inventário de %1$s, não há itens para remover # +commands.clear.success=Inventário de %1$s limpo, removendo %2$d itens # +commands.clear.tagError=Análise da tag de dados falhou: %1$s # +commands.clear.testing=%1$s tem %2$d itens que correspondem ao critério # +commands.clearfixedinv.description=Remove todos os espaços fixos do inventário. # +commands.clearfixedinv.success=Limpa o inventário fixo # +commands.clone.description=Clona blocos de uma região para outra. # +commands.clone.failed=Nenhum bloco clonado # +commands.clone.filtered.error=Uso filtrado requer a especificação de um bloco de filtro # +commands.clone.noOverlap=Origem e destino não podem se sobrepor # +commands.clone.success=%1$d blocos clonados # +commands.clone.tooManyBlocks=Blocos demais na área especificada (%1$d > %2$d) # +commands.closechat.description=Fecha a janela de chat do jogador local se estiver aberta. # +commands.closechat.success=chat fechado # +commands.closechat.failure=O chat não estava aberto # +commands.closewebsocket.description=Fecha a conexão de websocket, se houver uma. # +commands.code.description=Inicia o Criador de Código. # +commands.code.success=Criador de Código iniciado. # +commands.compare.failed=Origem e destino não são idênticos # +commands.compare.success=%1$d blocos comparados # +commands.compare.tooManyBlocks=Blocos demais na área especificada (%1$d > %2$d) # +commands.compactdb.description=Compacta explicitamente o registro levelDB. # +commands.compactdb.success=Registro levelDB compactado com sucesso. # +commands.corruptworld.description=Corrompe o mundo carregado no servidor. # +commands.corruptworld.success=O mundo foi corrompido. # +commands.damage.description=Aplique dano às entidades especificadas. # +commands.damage.specify.damage=Especifique um valor de dano válido. # +commands.damage.success=Dano aplicado a %1$s # +commands.damage.failed=Não foi possível aplicar dano a %1$s # +commands.damage.tooManySources=Só pode haver uma entidade de origem. Ajuste seu seletor para limitar a seleção a uma entidade. # +commands.daylock.description=Bloqueia e desbloqueia o ciclo dia-noite. # +commands.debug.description=Inicia ou interrompe uma sessão de depuração. # +commands.debug.notStarted=Não há como parar a criação de perfil se ainda nem começou! # +commands.debug.start=Criação de perfil de depuração iniciada # +commands.debug.stop=Criação de perfil depuração interrompida após %.2f segundos (%1$d ticks) # +commands.defaultgamemode.description=Configura o modo de jogo padrão. # +commands.defaultgamemode.success=O modo de jogo padrão do mundo agora é %1$s # +commands.deop.description=Revoga o status do operador de um jogador. # +commands.deop.failed=Não é possível mudar a preferência (nível muito alto de permissão): %s # +commands.deop.success=Operador removido: %s # +commands.deop.message=Você foi removido como operador # +commands.dialogue.description=Abre o diálogo do NPC para um jogador. # +commands.dialogue.changeFailed=Falha ao mudar a cena para o NPC. # +commands.dialogue.changeSuccess=A caixa de diálogo alterou com sucesso o cenário para o NPC globalmente. # +commands.dialogue.changePerPlayerSuccess=A caixa de diálogo alterou com sucesso o texto do NPC para %1$s. # +commands.dialogue.invalidScene=Cena inválida referenciada. # +commands.dialogue.noNpcComponent=O ator selecionado não tinha um componente de NPC. # +commands.dialogue.npcNotFound=Falha ao encontrar um NPC. # +commands.dialogue.npcNotInRange=Um NPC foi encontrado, mas não estava no alcance de acionamento do jogador %1$s. # +commands.dialogue.success=Diálogo enviado para %1$s. # +commands.dialogue.tooManyNPCs=O seletor de NPCs foi ambíguo e resultou em muitas seleções. Selecione apenas um NPC. # +commands.difficulty.description=Configura o nível de dificuldade. # +commands.difficulty.usage=/difficulty # +commands.difficulty.success=Dificuldade do jogo modificada para %1$s # +commands.downfall.success=Chuva/neve modificada # +commands.effect.description=Adicionar ou remover efeitos de status. # +commands.effect.failure.notActive=Não foi possível retirar %1$s de %2$s pois não há o efeito # +commands.effect.failure.notActive.all=Nenhum efeito pôde ser removido de %1$s, pois não há efeitos # +commands.effect.failure.notAMob=%1$s não pode ter efeitos # +commands.effect.notFound=Não há nenhum efeito de criatura com o ID %s # +commands.effect.success=Deu %1$s * %2$d para %3$s por %4$d segundos # +commands.effect.success.removed=%1$s retirado de %2$s # +commands.effect.success.removed.all=Todos os efeitos de %1$s foram removidos # +commands.enchant.cantCombine=%1$s não pode ser combinado com %2$s # +commands.enchant.invalidLevel=%1$s não suporta o nível %2$d # +commands.enchant.cantEnchant=O encantamento selecionado não pode ser adicionado ao item de destino: %1$s # +commands.enchant.description=Adiciona um encantamento ao item selecionado de um jogador. # +commands.enchant.noItem=O alvo não está segurando um item: %1$s # +commands.enchant.notFound=Não há um encantamento com o ID %1$d # +commands.enchant.success=Encantado com sucesso por %1$s # +commands.entitydata.description=Modifica a marca de dados de uma entidade. # +commands.entitydata.failed=A tag de dados não mudou: %1$s # +commands.entitydata.noPlayers=%1$s é um(a) jogador(a) e não pode ser alterado(a) # +commands.entitydata.success=Dados da entidade atualizados para: %1$s # +commands.entitydata.tagError=Análise da tag de dados falhou: %1$s # +commands.event.description=Aciona um evento para os objetos especificados # +commands.event.error.empty=O nome do evento não pode estar vazio # +commands.event.error.failed=%1$s não pôde ser executado em: %2$s ###1: Event Name ##2: List of failed entities for which the event could not be executed +commands.event.success=%1$s executado com sucesso em: %2$s ###1: Event Name ##2: List of entities +commands.execute.align.invalidInput=Balanço inválido, combinação esperada de 'x', 'y' e 'z' # +commands.execute.allInvocationsFailed=Todas as invocações falharam: '%1$s' # +commands.execute.failed=Falha ao executar '%1$s' como %2$s # +commands.execute.description=Executa um comando por uma ou mais entidades. # +commands.execute.outRangedDetectPosition=Detectar posição: %1$s %2$s %3$s fora de alcance. # +commands.execute.falseCondition=Execute subcommand %1$s %2$s test failed. ###1: Subcommand ##2: ConditionSubcommand +commands.execute.falseConditionWithCount=Execute subcommand %1$s %2$s test failed, count: %3$s. ###1: Subcommand ##2: ConditionSubcommand ##3: Test passed count +commands.execute.trueCondition=O teste passou. # +commands.execute.trueConditionWithCount=O teste passou. Contagem: %1$s. # +commands.execute.ifUnlessBlocks.tooManyBlocks=Excesso de verificações de blocos. Contagem máx. de blocos: %1$s. Contagem atual de blocos: %2$s. ###1: Max number of blocks that are checked ##2: Current number of blocks that are checked +commands.execute.ifUnlessScore.score.notFound=Pontuação %1$s não encontrada para %2$s ###1: Objective Name ##2: Player Name +commands.execute.ifUnlessScore.targets.tooMany=%1$s alvos coincidiram com o seletor. Apenas 1 alvo é permitido. ### Number of targets that are matching with selector +commands.execute.ifUnlessScore.targets.empty=Jogador "%1$s" não registrado no quadro de pontuação ###1: Player name +commands.execute.ifUnlessScore.objectiveNotFound=Nenhum objetivo foi encontrado com o nome "%1$s" ###1: Objective Name +commands.execute.ifUnlessScore.players.compareOperation.invalidOperation=Operação %1$s inválida. ###1: Operator +commands.fill.description=Preenche toda uma região ou partes dela com um bloco específico. # +commands.fill.failed=Nenhum bloco preenchido # +commands.fill.outOfWorld=Impossível colocar blocos fora do mundo # +commands.fill.success=%1$d blocos preenchidos # +commands.fill.tagError=Análise da tag de dados falhou: %1$s # +commands.fill.tooManyBlocks=Blocos demais na área especificada (%1$d > %2$d) # +commands.fill.replace.auxvalue.invalid=Valor de substituição de dados inválido para o bloco %1$s # +commands.fog.description=Adicionar ou remover o arquivo de configurações de neblina # +commands.fog.invalidFogId=ID de configuração de neblina inválida: %1$s # +commands.fog.invalidUserId=Não foram encontrados ajustes de neblina com essa ID para %1$s # +commands.fog.limitReached=Limite de tamanho alcançado para identificadores de neblina para %1$s # +commands.fog.success.pop=Última configuração de neblina enviada com ID %2$s removida de %1$s # +commands.fog.success.push=Configuração de neblina adicionada para %1$s com ID %2$s # +commands.fog.success.remove=Configurações de neblina com ID %2$s removidas de %1$s # +commands.function.description=Executa comandos encontrados no arquivo de função correspondente. # +commands.function.functionNameNotFound=Função %1$s não encontrada. # +commands.function.invalidCharacters=Função com título '%s' inválida, o caractere '%s' não é permitido em nomes de funções. # +commands.function.noEngineVersionSpecified=A função %s não pode ser executada. Você precisa especificar uma min_engine_version no manifest.json do pacote de comportamento. # +commands.function.success=Entradas da função %1$d executadas com êxito. # +commands.gamemode.description=Define o modo de jogo de um jogador. # +commands.gamemode.success.other=Modo de jogo de %2$s definido como %1$s # +commands.gamemode.success.self=Modo do próprio jogo definido como %1$s # +commands.gamemode.fail.invalid=O modo de jogo '%1$s' é inválido # +commands.gamerule.description=Define ou retorna um valor de regra # +commands.gamerule.type.invalid=Tipo inválido usado para a regra de jogo '%1$s' # +commands.gamerule.type.nocheatsenabled=A regra '%1$s' do jogo só poderá ser usada se os cheats estiverem ativados neste mundo. # +commands.gamerule.nopermission=Apenas donos de servidor podem alterar '%1$s' # +commands.gamerule.norule=Nenhuma regra de jogo chamada '%1$s' está disponível # +commands.gamerule.success=Regra de jogo %1$s foi atualizada para %2$s # +commands.generic.async.initiated=Comando '%1$s' iniciado (passo assíncrono %2$d) # +commands.generic.boolean.invalid='%1$s' não é 'true' ou 'false' # +commands.generic.chunk.notFound=Pedaço especificado não foi encontrado # +commands.generic.componentError=Falha na análise da lista de componentes # +commands.generic.dimension.notFound=Dimensão especificada não foi encontrada # +commands.generic.disabled=Cheats não estão habilitados neste mundo. # +commands.generic.disabled.editorLocked=O comando que você inseriu, %s, não tem suporte no Editor. # +commands.generic.disabled.templateLocked=As configurações estão bloqueadas. Desbloqueie as Opções de Mundo Modelo nas Configurações do Jogo para alterá-las. # +commands.generic.double.tooBig=O número que você usou (%.2f) é muito grande, ele deve ser no máximo %.2f # +commands.generic.double.tooSmall=O número que você usou (%.2f) é muito pequeno, ele deve ser pelo menos %.2f # +commands.generic.duplicateType=Duplica os tipos de argumento # +commands.generic.duplicateSelectorArgument=Duplica o seletor de argumentos %s # +commands.generic.encryption.badkey=Chave pública incorreta fornecida. Chave esperada de 120 bytes após a formatação PEM. # +commands.generic.encryption.badsalt=Sal incorreto fornecido. Esperada uma codificação de 16 bytes antes da base 64. # +commands.generic.encryption.required=É necessária uma sessão criptografada # +commands.generic.entity.invalidType=O tipo de entidade '%1$s' é inválido # +commands.generic.entity.invalidUuid=O UUID da entidade fornecido está em um formato inválido # +commands.generic.entity.notFound=Essa entidade não pôde ser encontrada # +commands.generic.exception=Ocorreu um erro desconhecido ao tentar realizar este comando # +commands.generic.invalidAgentType=Tipo de argumento aplicado ao seletor de Agent único # +commands.generic.invalidcontext=Contexto inválido fornecido para determinado tipo de comando # +commands.generic.invalidDevice=O comando %s inserido não é compatível com esse dispositivo # +commands.generic.invalidPlayerType=Tipo de argumento aplicado ao seletor de jogador único # +commands.generic.invalidType=Tipo de argumento desconhecido # +commands.generic.levelError=O nível máximo tem que ser maior do que o nível mínimo # +commands.generic.malformed.body=Corpo ausente ou mal-formado # +commands.generic.malformed.type=Solicitaçao de tipo inválido # +commands.generic.notimplemented=Não implementado # +commands.generic.num.invalid='%1$s' não é um número válido # +commands.generic.num.tooBig=O número que você usou (%1$d) é muito alto, precisa ser no máximo %2$d # +commands.generic.num.tooSmall=O número que você usou (%1$d) é muito baixo, precisa ser pelo menos %2$d # +commands.generic.outOfWorld=Impossível acessar blocos fora do mundo # +commands.generic.parameter.invalid='%1$s' não é um parâmetro válido # +commands.generic.permission.selector= # +commands.generic.player.notFound=Esse(a) jogador(a) não pôde ser encontrado(a) # +commands.generic.protocol.mismatch=Versão de protocolo fornecida não combina com a versão de protocolo do Minecraft # +commands.generic.radiusError=O raio mínimo do seletor deve ser # +commands.generic.radiusNegative=O raio não pode ser negativo # +commands.generic.rotationError=Rotação fora de abrangência # +commands.generic.running=O comando já está sendo executado # +commands.generic.step.failed=Falha no passo de comando # +commands.generic.syntax=Erro de sintaxe: "%2$s": inesperado em "%1$s»%2$s«%3$s" # +commands.generic.noTargetMatch=Sem resultados para a busca # +commands.generic.targetNotPlayer=Seletor deve ser tipo de jogador # +commands.generic.tooManyNames=Muitos nomes de argumentos de destino # +commands.generic.tooManyTargets=Muitos destinos combinam com co seletor # +commands.generic.too.many.requests=Comandos excessivos na fila, aguarde a conclusão do próximo # +commands.generic.unknown=Comando desconhecido: %s. Verifique se o comando existe e se você tem permissão para usá-lo. # +commands.generic.usage=Uso: %1$s # +commands.generic.usage.noparam=Uso: # +commands.generic.version.mismatch=A versão solicitada não existe para este comando # +commands.generic.version.missing=As chamadas de comando que não são do chat devem especificar a versão do comando # +commands.getchunkdata.description=Retorna pixels para um pedaço específico. # +commands.getchunkdata.success=Dados de pedaços recebidos # +commands.getchunks.description=Retorna lista de pedaços carregados. # +commands.getchunks.success=Lista de pedaços recebida # +commands.getlocalplayername.description=Retorna o nome do(a) jogador(a) local. # +commands.getspawnpoint.description=Retorna a posição de renascimento do(s) jogador(es) especificado(s). # +commands.gettopsolidblock.description=Pega a posição do primeiro bloco não aéreo abaixo da posição especificada # +commands.gettopsolidblock.notfound=Não há blocos sólidos abaixo da posição especificada # +commands.give.block.notFound=Não há nenhum bloco com o nome: %1$d # +commands.give.description=Dá um item a um jogador. # +commands.give.item.invalid=Sintaxe de comando inválida: não existe %s com esse valor de dados # +commands.give.item.notFound=Não há nenhum item com o nome: %1$d # +commands.give.map.invalidData=O mapa de dados fornecido é inválido # +commands.give.map.featureNotFound=Não foi possível criar o mapa de exploração. Recurso não disponível nesta dimensão # +commands.give.success=Deu %1$s * %2$d para %3$s # +commands.give.successRecipient=Você recebeu %1$s * %2$d # +commands.give.tagError=Análise da tag de dados falhou: %1$s # +commands.hasitem.fail.invalidData="data" tem uma entrada inválida, deve ser um número inteiro. # +commands.hasitem.fail.invalidQuantity="quantity" tem uma entrada inválida, deve ser um número inteiro ou um intervalo de números inteiros. # +commands.hasitem.fail.invalidSlot="slot" tem uma entrada inválida, deve ser um número inteiro ou um intervalo de números inteiros. # +commands.hasitem.fail.noItem="item" ausente, necessário para o filtro "hasitem". # +commands.hasitem.fail.slotNoLocation=A especificação de um "slot" é inválida se um "location" não for fornecido. # +commands.help.description=Fornece ajuda/lista de comandos. # +commands.help.footer=Dica: Use a tecla enquanto digita um comando para autocompletar o comando ou seus argumentos # +commands.help.header=--- Mostrando página %1$d de %2$d (/help ) --- # +commands.help.command.aliases=%s (também %s): # +commands.immutableworld.description=Define o estado imutável do mundo. # +commands.immutableworld.info=immutableworld = %s # +commands.inputpermission.description=Define se a entrada de um jogador pode afetar o personagem. # +commands.inputpermission.camera=Câmera # +commands.inputpermission.movement=Movimento # +commands.inputpermission.enabled=ativado # +commands.inputpermission.disabled=desativado # +commands.inputpermission.set.invalidfilter=''%s'' é um argumento de filtro inválido # +commands.inputpermission.set.missingpermission=''permissão'' tem uma entrada inválida # +commands.inputpermission.set.missingstate=''estado'' tem uma entrada inválida # +commands.inputpermission.query=<%s>: %d %s # +commands.inputpermission.queryverbose=<%s>: %d ativado | %d desativado # +commands.itemswithtag.description=Lista todos os itens com a tag fornecida. # +commands.itemswithtag.success.single=Há %d item com a tag %s: # +commands.itemswithtag.success.multiple=Há %d itens com a tag %s: # +commands.itemswithtag.success.list.items=%s # +commands.itemswithtag.fail.noitemsfound=Nenhum item contém a tag %s. # +commands.kick.description=Expulsa um jogador do servidor. # +commands.kick.description.edu=Remove um jogador do jogo. # +commands.kick.no.player=Forneça o nome do jogador que você deseja excluir # +commands.kick.not.found=Não foi possível encontrar o(a) jogador(a) %1$s # +commands.kick.not.yourself=Você não pode se remover do jogo # +commands.kick.success=%1$s foi expulso(a) do jogo # +commands.kick.success.reason=%1$s foi expulso(a) do jogo: '%2$s' # +commands.kick.success.reasonedu=Removeu %1$s do jogo: "%2$s" # +commands.kick.no.host=O anfitrião não pode ser expulso do jogo. # +commands.kick.no.teacher=Os professores não podem ser removidos do jogo. # +commands.kill.attemptKillPlayerCreative.edu=Os jogadores não podem ser removidos enquanto estiverem no Modo Criativo. # +commands.kill.attemptKillPlayerCreative=Os jogadores não podem ser eliminados enquanto estiverem no modo Criativo. # +commands.kill.successful.edu=Removeu %1$s # +commands.kill.successful=%1$s eliminado(a) # +commands.kill.description.edu=Remove entidades (jogadores, criaturas, etc.). # +commands.kill.description=Mata entidades (jogadores, criaturas, etc.). # +commands.lesson.description=Trabalhe com relatórios de aulas educacionais. # +commands.lesson.success=Sucesso! # +commands.list.description=Lista os jogadores no servidor. # +commands.locate.description=Exibe as coordenadas para a estrutura ou bioma mais próximo de um determinado tipo. # +commands.locate.biome.fail=Não foi possível localizar o bioma %1$s a uma distância razoável # +commands.locate.biome.success=O(a) %1$s mais próximo(a) está no bloco %2$s, %3$s e %4$s (a %5 blocos de distância) # +commands.locate.structure.fail.noplayer=O comando só pode ser usado por um jogador válido # +commands.locate.structure.fail.nostructurefound=Nenhuma estrutura válida encontrada a uma distância razoável # +commands.locate.structure.success=O %1$s mais próximo está no bloco %2$s, (y?), %3$s (a %4 blocos de distância) # +commands.loot.description=Solta a tabela de itens no inventário especificado ou no mundo. # +commands.loot.failure.invalidLootTable=Tabela de itens '%1$s' não encontrada # +commands.loot.failure.mainhandOffhandOnNonEntity=A mão principal e mão secundária não devem ser usadas em objetos que não sejam de entidade. # +commands.loot.failure.entityNoLootTable=A entidade %1$s não tem uma tabela de itens # +commands.loot.failure.noContainer=A posição de destino %s não é um contêiner # +commands.loot.failure.invalidSlotIdForSlotType=Não foi possível substituir o slot %s, o slot deve estar entre %d e %d para %s # +commands.loot.failure.invalidSlotTypeForEntity=A entidade %s não possui SlotType %s # +commands.loot.failure.countExceedsContainerSize=slotId + count excede o tamanho do contêiner de slot %d # +commands.loot.failure.negativeCount=count não pode ser um número negativo # +commands.loot.success=%1$s itens foram soltos. # +commands.loot.replaceSuccess=Substituição de %s %d de %s por %d item(ns) em %d slot(s) # +commands.loot.replaceSuccess.block=%d de espaço %s substituído por %d(s) sobre %d espaço(s) # +commands.selector.error.moreThanOne=Apenas uma entidade é permitida, mas o seletor fornecido permite mais de uma # +commands.tagsfromitem.description=Lista todas as tags associadas ao item fornecido. # +commands.tagsfromitem.success.single=Há %d tag no item %s: # +commands.tagsfromitem.success.multiple=Há %d tags no item %s: # +commands.tagsfromitem.success.list.tags=%s # +commands.tagsfromitem.fail.notagsfound=Não foram encontradas tags no item: %s. # +commands.togglecontentlog.toggle=Ativa/Desativa o comando de registro de conteúdo # +commands.togglecontentlog.enabled=Registo de Conteúdo Ativado # +commands.togglecontentlog.disabled=Registro de Conteúdo Desativado # +commands.me.description=Exibe uma mensagem sobre você. # +commands.message.display.incoming=%1$s sussurrou para você: %2$s # +commands.message.display.outgoing=Você sussurrou para %1$s: %2$s # +commands.message.sameTarget=Você não pode enviar uma mensagem privada para si mesmo! # + +commands.mobevent.description=Controla quais eventos de criaturas podem ser executados. # +commands.mobevent.eventsEnabledSetToTrue=Os eventos de criaturas agora estão ativados. Os eventos individuais que estão configurados como falsos não serão executados. # +commands.mobevent.eventsEnabledSetToFalse=Os eventos de criaturas agora estão desativados. Os eventos individuais não serão executados. # +commands.mobevent.eventsEnabledIsTrue=Os eventos de criaturas estão ativados. Os eventos individuais que estão configurados como falsos não serão executados. # +commands.mobevent.eventsEnabledIsFalse=Os eventos de criaturas estão desativados. Os eventos individuais não serão executados. # + +## for the following new loc strings, the first parameter is a localized event name, and the second is the literal event that must be entered into the command. +commands.mobevent.eventSetToTrue=Evento de criatura %s (id: %s) configurado como verdadeiro. # +commands.mobevent.eventSetToTrueButEventsDisabled=Evento de criatura %s (id: %s) configurado como verdadeiro, mas os eventos de criaturas estão desativados. # +commands.mobevent.eventSetToFalse=Evento de criatura %s (id: %s) configurado como falso. # +commands.mobevent.eventIsTrue=O evento de criatura %s (id: %s) está configurado como verdadeiro. # +commands.mobevent.eventIsTrueButEventsDisabled=O evento de criatura %s (id: %s) está configurado como verdadeiro, mas os eventos de criaturas estão desativados. # +commands.mobevent.eventIsFalse=O evento de criatura %s (id: %s) está configurado como falso. # + +commands.music.description=Permite que você controle as faixas de música em reprodução. # +commands.music.failure.emptyTrackName=Você precisa fornecer um nome de faixa que não esteja vazio. # +commands.music.success.queueAction=%s entrou na fila e começará a tocar quando a faixa atual parar. # +commands.music.success.playAction=%s está na fila para começar a tocar. # +commands.music.success.stopAction=A música personalizada vai parar agora. # +commands.music.success.volumeAction=O volume de música será alterado para %d. # +commands.op.description=Atribui o status do operador a um jogador. # +commands.op.failed=Não foi possível definir operador (já é operador ou acima): %s # +commands.op.success=Operador definido: %s # +commands.op.message=Você foi listado como operador # +commands.operator.invalid=Operação %1$s inválida. # +commands.origin.commandblock=CommandBlock # +commands.origin.external=Externo # +commands.origin.devconsole=DevConsole # +commands.origin.script=Mecanismo de Script # +commands.origin.server=Servidor # +commands.origin.teacher=Professor # +commands.ops.description=Recarrega e aplica permissões de operadores. # +commands.ops.reloaded=Operadores carregados do arquivo. # +commands.ops.set.success=Sucesso ao definir o nível de operador para o jogador %s. # +commands.permissions.description=Recarrega e aplica permissões. # +command.permissions.list.fail.filenotfound=Falha ao listar as permissões do arquivo, arquivo não encontrado. # +commands.permissions.reloaded=Permissões recarregadas do arquivo. # +command.permissions.reload.fail.filenotfound=Falha ao recarregar as permissões do arquivo, arquivo não encontrado. # +commands.permissions.set.failed=Não foi possível definir o nível de permissão %s para o jogador %s. # +commands.permissions.set.success=Sucesso ao definir o nível de permissão %s para o jogador %s. # +commands.permissions.save.failed=Não foi possível salvar o nível de permissão %s para o jogador %s. # +commands.permissions.save.success=Sucesso ao salvar o nível de permissão %s para o jogador %s. # +commands.spawnParticleEmitter.description=Cria um emissor de partículas # +commands.spawnParticleEmitter.success=Solicitação para criar %1$s enviada a todos os jogadores. # +commands.particle.description=Cria partículas. # +commands.particle.notFound=Nome do efeito desconhecido (%1$s) # +commands.particle.success=Reproduzindo efeito %1$s por %2$d vezes # +commands.playanimation.description=Faz uma ou mais entidades reproduzirem uma animação única. Presume que todas as variáveis estão configuradas corretamente. # +commands.playanimation.success=Solicitação de animação enviada aos clientes para processamento. # +commands.players.list=Existem %1$d/%2$d jogadores(as) online: # +commands.players.list.names=%s # +commands.playsound.description=Toca um som. # +commands.playsound.playerTooFar=O(A) jogador(a) %1$s está muito longe para ouvir o som # +commands.playsound.success=Som '%1$s' reproduzido para %2$s # +commands.position.description=Liga e desliga coordenadas para o jogador. # +commands.publish.failed=Não foi possível hospedar o jogo local # +commands.publish.started=Jogo local hospedado na porta %1$s # +commands.querytarget.description=Retorna transform, nome e informação de id sobre a(s) entidade(s) alvo. # +commands.querytarget.success=Dados do alvo: %1$s # +commands.recipes.description=Desbloqueia a receita no livro de receitas para um jogador. # +commands.recipes.notFound=Não foi possível encontrar a receita # +commands.reload.description=Recarrega todos os arquivos de função e script de todos os pacotes de comportamentos. # +commands.reload.success=Os arquivos de função e script foram recarregados. # +commands.replaceitem.description=Substitui os itens nos inventários. # +commands.replaceitem.failed=Não foi possível substituir o slot %s %d por %d * %s # +commands.replaceitem.keepFailed=Já existe um item ocupando %s no espaço %d. # +commands.replaceitem.noContainer=O bloco em %s não é um recipiente # +commands.replaceitem.badSlotNumber=Não foi possível substituir o slot %d, deve ser um valor entre %d e %d. # +commands.replaceitem.success=Slot %s %d substituído por %d * %s # +commands.replaceitem.success.entity=Slot %s substituído %d de %s com %d * %s # +commands.replaceitem.tagError=Análise da tag de dados falhou: %1$s # +commands.ride.description=Faz entidades montarem em outras entidades, impede que entidades montem, faz montarias expulsarem seus montadores ou invoca montarias ou montadores. # +commands.ride.evictRiders.success=Montarias que expulsaram seus montadores: %1$s # +commands.ride.startRiding.failure=Montadores que não atenderam às condições de montaria: %1$s # +commands.ride.startRiding.groupDoesntFit=O grupo de montadores não cabe na montaria. # +commands.ride.startRiding.notRideable=A entidade selecionada não pode ser montada. # +commands.ride.startRiding.rideFull=Esta montaria já está cheia. # +commands.ride.startRiding.rideFullRidersLeft=A montaria está cheia, então alguns montadores não foram adicionados. # +commands.ride.startRiding.success=Montadores adicionados à montaria: %1$s # +commands.ride.startRiding.tooManyRiders=Muitos montadores especificados. Especifique apenas um de cada vez para teleport_ride. # +commands.ride.startRiding.tooManyRides=Muitas montarias especificadas. Especifique apenas uma de cada vez. # +commands.ride.stopRiding.success=Montadores que deixaram suas montarias: %1$s # +commands.ride.summonRide.failed=Montarias invocadas, mas não foi possível adicionar estes montadores a elas: %1$s # +commands.ride.summonRide.notRideable=Entidade invocada, mas ela não é montável. # +commands.ride.summonRide.success=Montaria invocada para estes montadores: %1$s # +commands.ride.summonRide.skipped=Montarias não foram invocadas para as seguintes entidades que já têm montarias: %1$s # +commands.ride.summonRider.failed=Montadores invocados, mas não foi possível adicioná-los às montarias: %1$s # +commands.ride.summonRider.fullRides=Montadores não montaram nestas montarias, pois elas estão cheias: %1$s # +commands.ride.summonRider.ridesWithNoRideableComp=As seguintes entidades não são montáveis: %1$s # +commands.ride.summonRider.success=Montadores invocados para montarias: %1$s # +commands.save.description=Contola ou verifica os dados salvos do jogo no disco. # +commands.save.disabled=Salvamento automático do mundo desativado # +commands.save.enabled=Salvamento automático do mundo ativado # +commands.save.failed=Falha ao salvar: %1$s # +commands.save.start=Salvando... # +commands.save.success=Mundo salvo # +commands.save-all.error=Houve um erro ao tentar pausar o armazenamento de mundo. # +commands.save-all.success=Dados salvos. Arquivos prontos para serem copiados. # +commands.save-off.alreadyOff=O salvamento já está desativado. # +commands.save-on.alreadyOn=O salvamento já está ativado. # +commands.save-on.notDone=Não há salvamento anterior. # +commands.save-on.description=Permite a gravação automática do servidor. # +commands.save-on.success=Mudanças ao mundo foram retomadas. # +commands.save-state.description=Verifica se o salvamento anterior de tudo foi concluído e lista os arquivos envolvidos. # +commands.say.description=Envia uma mensagem a outros jogadores no chat. # +commands.schedule.delay.functionQueued=A função programada %1$s em %2$d inicia após %3$d de tempo de jogo. # +commands.schedule.delay.negativeTime=O tempo não pode ser negativo. # +commands.schedule.description=Agenda uma ação a ser executada quando uma área for carregada, ou depois de um certo período. # +commands.schedule.functionQueued=A função foi enfileirada e será executada quando a área especificada estiver totalmente carregada. # +commands.schedule.functionRan=%1$d entradas de função executadas na função %2$s. # +commands.schedule.invalidOrigin=A origem necessária para executar esta função era inválida. # +commands.schedule.name.empty=O nome da área de acionamento não pode estar vazio. # +commands.schedule.too.many.areas=Mais de uma área de acionamento foi encontrada com o nome de %s. Use uma única área. # + +## Scoreboard is composed of several Objectives, which can be displayed to players in 3 different 'slots' ## +## An Objective holds the scores that each player has for the Objective. ## +## Objectives can have different Criteria, which dictate how the scores are updated for this Objective ## +## Objectives have two names, one for internal use and the other for Displaying in the UI ## + +## Going overboard on the context but Scoreboards do some weird stuff :D ## + +commands.scoreboard.description=Monitora e exibe pontuações para vários objetivos. ### +commands.scoreboard.allMatchesFailed=Falhas em todas as correspondências ### +commands.scoreboard.noMultiWildcard=Apenas um usuário curinga permitido ### +commands.scoreboard.objectiveNotFound=Nenhum objetivo foi encontrado com o nome de '%1$s' ###1: Objective Name +commands.scoreboard.objectiveReadOnly=O objetivo '%1$s' é somente leitura e não pode ser alterado ###1: Objective Name +commands.scoreboard.objectives.add.alreadyExists=Um objetivo com o nome '%1$s' já existe ###1: Objective Name +commands.scoreboard.objectives.add.displayTooLong=O nome de exibição '%1$s' é muito longo para um objetivo; ele deve ter no máximo %2$d caracteres ###1: Objective Display Name ##2: Name Length Limit +commands.scoreboard.objectives.add.success=Novo objetivo '%1$s' adicionado com sucesso ###1: Objective Name +commands.scoreboard.objectives.add.tooLong=O nome '%1$s' é muito longo para um objetivo; ele deve ter até %2$d caracteres ###1: Objective Name ##2: Name Length Limit +commands.scoreboard.objectives.add.wrongType=Tipo de critério '%1$s' do objetivo inválido ###1: Criteria Name +commands.scoreboard.objectives.add.needName=Um objetivo precisa de nome. ### +commands.scoreboard.objectives.description=Modifique os objetivos da tabela de pontuação. ### +commands.scoreboard.objectives.list.count=Mostrando %1$d objetivo(s) no placar: ###1: Number of Objectives +commands.scoreboard.objectives.list.empty=Não há objetivos no placar ### +commands.scoreboard.objectives.list.entry=- %1$s: exibido como '%2$s' e é do tipo '%3$s' ###1: Objective Name ##2: Objective Display Name ##3: Criteria Name +commands.scoreboard.objectives.remove.success=Objetivo '%1$s' removido com sucesso ###1: Objective Name +commands.scoreboard.objectives.setdisplay.invalidSlot=Slot de exibição '%1$s' não existe ###1: Display Slot +commands.scoreboard.objectives.setdisplay.successCleared=O slot de exibição de objetivo '%1$s' foi limpo ###1: Display Slot +commands.scoreboard.objectives.setdisplay.successSet=Defina objetivo de exibição no slot '%1$s' como '%2$s' ###1: Display Slot ##2: Objective Name +commands.scoreboard.players.add.success=Adicionou %1$d a [%2$s] para %3$s (agora, %4$d) ###1: Score Value ##2: Objective Name ##3: Player Name ##4: New Score Value +commands.scoreboard.players.add.multiple.success=Adicionou %1$d a [%2$s] para %3$d indivíduos ###1: Score Value ##2: Objective Name ##3: Player Count +commands.scoreboard.players.nameNotFound=É necessário inserir um nome de jogador. ### +commands.scoreboard.players.enable.noTrigger=O objetivo %1$s não é um gatilho ###1: Objective Name +commands.scoreboard.players.enable.success=Gatilho %1$s habilitado para %2$s ###1: Trigger Name ##2: Objective Name +commands.scoreboard.players.list.count=Mostrando %1$d jogadores marcados no placar: ###1: Number of Players +commands.scoreboard.players.list.empty=Não existem jogadores marcados no placar ### +commands.scoreboard.players.list.player.count=Mostrando %1$d objetivo(s) marcado(s) para %2$s: ###1: Objective Count ##2: Player Name +commands.scoreboard.players.list.player.empty=O jogador %1$s não tem pontuações registradas ###1: Player Name +commands.scoreboard.players.list.player.entry=- %2$s: %1$d (%3$s) ###1: Score Value ##2: Objective Display Name ##3: Objective Name +commands.scoreboard.players.operation.invalidOperation=Operação %1$s inválida ### +commands.scoreboard.players.operation.notFound=Nenhuma pontuação %1$s para %2$s encontrada ###1: Objective Name ##2: Player Name +commands.scoreboard.players.operation.success=Atualizou [%1$s] para %2$d indivíduos ###1: Objective Name ##2: Player Count +commands.scoreboard.players.offlinePlayerName=Jogador Offline # +commands.scoreboard.players.random.invalidRange=Mínimo de %1$d não é menos que o máximo de %2$d ###1: Min Range Value ##2: Max Range Value +commands.scoreboard.players.remove.success=Removeu %1$d de [%2$s] para %3$s (agora, %4$d) ###1: Score Value ##2: Objective Name ##3: Player Name ##4: New Score Value +commands.scoreboard.players.remove.multiple.success=Removeu %1$d de [%2$s] para %3$d indivíduos ###1: Score Value ##2: Objective Name ##3: Player Count +commands.scoreboard.players.reset.success=Redefina as pontuações do jogador %1$s ###1: Player Name +commands.scoreboard.players.resetscore.success=Redefina a pontuação de %1$s do jogador %2$s ###1: Objective Name ##2: Player Name +commands.scoreboard.players.set.success=Define [%1$s] de %2$s como %3$d ###1: Objective Name ##2: Player Name ##3: Score Value +commands.scoreboard.players.set.multiple.success=Define [%1$s] de %2$d indivíduos como %3$d ###1: Objective Name ##2: Player Count ##3: Score Value +commands.scoreboard.players.set.tagError=Não foi possível analisar dataTag, motivo: %1$s ### +commands.scoreboard.players.set.tagMismatch=A dataTag não corresponde a %1$s ### +commands.scoreboard.players.score.notFound=Nenhuma pontuação %1$s para %2$s encontrada ###1: Objective Name ##2: Player Name +commands.scoreboard.players.test.failed=Pontuação %1$d NÃO está na faixa de %2$d a %3$d ###1: Value ##2: Min Range Value ##3: Max Range Value +commands.scoreboard.players.test.success=Pontuação %1$d está na faixa de %2$d a %3$d ###1: Value ##2: Min Range Value ##3: Max Range Value +commands.scoreboard.players.get.success=%1$d $d ### + +#### Scoreboards can also handle teams, which are close to what an Objective does #### +#### with just a little extra functionality #### + +commands.scoreboard.teamNotFound=Nenhuma equipe foi encontrada com o nome de '%1$s' ###1: Team Name +commands.scoreboard.teams.add.alreadyExists=Uma equipe com o nome '%1$s' já existe ###1: Team Name +commands.scoreboard.teams.add.displayTooLong=O nome de exibição '%1$s' é muito longo para uma equipe; ele deve ter até %2$d caracteres ###1: Team Display Name ##2: Name Length Limit +commands.scoreboard.teams.add.success=Nova equipe '%1$s' adicionada com sucesso ###1: Team Name +commands.scoreboard.teams.add.tooLong=O nome '%1$s' é muito longo para uma equipe; ele deve ter até %2$d caracteres ###1: Team Name ##2: Name Length Limit +commands.scoreboard.teams.empty.alreadyEmpty=A equipe %1$s já está vazia; não é possível remover jogadores inexistentes ###1: Team Name +commands.scoreboard.teams.empty.success=Removido(s) %1$d jogador(es) da equipe %2$s ###1: Number of Players ##2: Team Name +commands.scoreboard.teams.join.failure=Não foi possível adicionar %1$d jogador(es) à equipe %2$s: %3$s ###1: Number of Players ##2: Team Name ##3: List of Players +commands.scoreboard.teams.join.success=Adicionado(s) %1$d jogador(es) à equipe %2$s: %3$s ###1: Number of Players ##2: Team Name ##3: List of Players +commands.scoreboard.teams.leave.failure=Não foi possível remover %1$d jogador(es) das equipes: %2$s ###1: Number of Players ##2: Team Name +commands.scoreboard.teams.leave.noTeam=Você não está em uma equipe ### +commands.scoreboard.teams.leave.success=Removido(s) %1$d jogador(es) das equipes: %2$s ###1: Number of Players ##2: List of Players +commands.scoreboard.teams.list.count=Exibindo %1$d equipes no placar: ###1: Number of Teams +commands.scoreboard.teams.list.empty=Não há equipes registradas no placar ### +commands.scoreboard.teams.list.entry=- %1$s: '%2$s' possui %3$d jogadores ###1: Team Name ##2: Team Display Name ##3: Number of Players +commands.scoreboard.teams.list.player.count=Exibindo %1$d jogador(es) na equipe %2$s: ###1: Number of Players ##2 Team Name +commands.scoreboard.teams.list.player.empty=A equipe %1$s não possui jogadores ###1: Team Name +commands.scoreboard.teams.list.player.entry=- %2$s: %1$d (%3$s) ###1: Player Name ##2: Score Value ##3: Team Display Name +commands.scoreboard.teams.option.noValue=Os valores válidos para a opção %1$s são: %2$s ###1: Option Name ##2: List of Option Values +commands.scoreboard.teams.option.success=Defina a opção %1$s da equipe %2$s como %3$s ###1: Option Name ##2: Team Name ##3: Option Value +commands.scoreboard.teams.remove.success=Equipe %1$s removida ###1: Team Name +commands.screenshake.description=Aplica vibração na câmera dos jogadores com uma duração e intensidade especificadas. # +commands.screenshake.success=Solicitação enviada para vibrar as câmeras dos seguintes jogadores: %s # +commands.screenshake.successStop=Parando a Vibração da Câmera para os seguintes jogadores: %s # # +commands.scriptevent.description=Aciona um evento de script com uma ID e uma mensagem. # # +commands.scriptevent.messageSizeExceed=O comprimento da mensagem excede o limite de caracteres em (%1$d)! # +commands.scriptevent.invalidNamespace=O identificador deve estar presente e não deve usar o namespace Minecraft # +commands.seed.success=Seed: %1$s # +commands.setblock.description=Altera um bloco para outro bloco. # +commands.setblock.failed=Não foi possível colocar o bloco # +commands.setblock.noChange=O bloco não pôde ser colocado # +commands.setblock.notFound=Não existe um bloco com ID/nome %1$s # +commands.setblock.outOfWorld=Impossível colocar o bloco fora do mundo # +commands.setblock.success=Bloco colocado # +commands.setblock.tagError=Análise da tag de dados falhou: %1$s # +commands.setidletimeout.success=Definido com êxito o tempo de inatividade para %1$d minutos. # +commands.setfixedinvslots.description=Define o número de espaços fixos de inventário para o servidor. # +commands.setfixedinvslots.success=Número de slots fixos do inventário definidos para %1$d # +commands.setfixedinvslot.description=Associa um espaço fixado a um item específico. # +commands.setfixedinvslot.success=Slot de inventário fixo %1$d associado a %2$s # +commands.globalpause.description=Define ou retorna o estado pausado do jogo para todos os jogadores. # +commands.globalpause.success=Definir ou pegar estado de pausa # +commands.setmaxplayers.description=Define o número máximo de jogadores para essa sessão de jogo. # +commands.setmaxplayers.success=Define o máximo de jogadores em %1$d. # +commands.setmaxplayers.success.upperbound=(Dependente do máximo de conexões permitidas) # +commands.setmaxplayers.success.lowerbound=(Dependente do contador de jogares atual) # +commands.setworldspawn.description=Define a geração do mundo. # +commands.setworldspawn.success=Ponto de renascimento do mundo definido para (%1$d, %2$d, %3$d) # +commands.setworldspawn.wrongDimension=O renascimento do mundo não pode ser definido nesta dimensão # +commands.setworldspawn.notAllowedInLegacyWorlds=O ponto de surgimento no mundo não pode ser definido em mundos legado # +commands.spawnpoint.success.single=Ponto de renascimento de %1$s definido para (%2$d, %3$d, %4$d) # +commands.spawnpoint.description=Define o ponto de geração para um jogador. # +commands.spawnpoint.success.multiple.specific=Definir ponto de renascimento de %1$s para (%2$d, %3$d, %4$d) # +commands.spawnpoint.success.multiple.generic=Definir ponto de renascimento para %1$s # +commands.spawnpoint.wrongDimension=O ponto de invocação não pode ser definido nesta dimensão # +commands.clearspawnpoint.success.single=Removido ponto de invocação de %1$s # +commands.clearspawnpoint.description=Remove o ponto de invocação para um jogador. # +commands.clearspawnpoint.success.multiple=Pontos de invocação removidos por %1$s # +commands.spreadplayers.description=Teletransporta as entidades para locais aleatórios. # +commands.spreadplayers.failure.players=Não foi possível espalhar %1$s jogadores(as) ao redor de %2$s,%3$s (são muitos para o espaço - tente usar propagação de no máximo %4$s) # +commands.spreadplayers.failure.players.unsafe=Não foi possível espalhar %1$s jogadores em %2$s,%3$s (nenhum local seguro encontrado após %4$s tentativas) # +commands.spreadplayers.failure.teams=Não foi possível espalhar %1$s times ao redor de %2$s,%3$s (são muitos para o espaço - tente usar propagação de no máximo %4$s) # +commands.spreadplayers.info.players=(A distância média entre os/as jogadores/as é de %1$s blocos após %2$s iterações) # +commands.spreadplayers.info.teams=(A distância média entre os times é de %1$s blocos após %2$s iterações) # +commands.spreadplayers.spreading.players=Espalhando %1$s jogadores(as) %2$s blocos ao redor de %3$s,%4$s (mín. %5$s blocos de distância) # +commands.spreadplayers.spreading.teams=Espalhando %1$s times %2$s blocos ao redor de %3$s,%4$s (mín. %5$s blocos de distância) # +commands.spreadplayers.success.players=Espalhados com sucesso %1$s jogadores(as) ao redor de %2$s,%3$s # +commands.spreadplayers.success.teams=%1$s times espalhados com sucesso ao redor de %2$s,%3$s # +commands.stats.cleared=Status de %1$s limpo # +commands.stats.failed=Parâmetros inválidos # +commands.stats.noCompatibleBlock=O bloco em %1$d, %2$d, %3$d não pode rastrear status # +commands.stats.success=Armazenando status %1$s em %2$s de %3$s # +commands.stop.description=Interrompe o servidor. # +commands.stop.start=Parando o servidor # +commands.stopsound.description=Para um som. # +commands.stopsound.success=Som interrompido %s para %s # +commands.stopsound.success.all=Interrompe todos os sons para %s # +commands.structure.description=Salva ou carrega uma estrutura no mundo. # +commands.structure.empty.load=Não é possível carregar uma estrutura sem entidades e sem blocos # +commands.structure.empty.save=Não é possível salvar uma estrutura sem entidades e sem blocos # +commands.structure.invalid.animationTime=O tempo de animação deve ser 0 ou mais # +commands.structure.invalid.integrity=A integridade deve ser de 0 a 100 # +commands.structure.invalid.name=O nome deve estar no formato "name" ou "namespace:name". Se o namespace não for fornecido, o padrão será atribuído. # +commands.structure.load.success=Estrutura %s carregada # +commands.structure.load.queued=A função foi enfileirada e será executada quando a área especificada estiver totalmente carregada. # +commands.structure.notFound=Não foi possível encontrar a estrutura %s. Certifique-se de que o nome foi escrito corretamente e tente novamente. # +commands.structure.save.success=Estrutura %s salva # +commands.structure.size.tooBig=Uma estrutura não pode ser maior do que (%1$d, %2$d, %3$d), era (%4$d, %5$d, %6$d) # +commands.structure.size.tooSmall=Uma estrutura não pode ser menor do que (%1$d, %2$d, %3$d), era (%4$d, %5$d, %6$d) # +commands.structure.unknown.action=Ação de estrutura desconhecida fornecida # +commands.structure.unloadedChunks=O recurso para carregar uma estrutura em uma área descarregada ainda não foi implementado # +commands.structure.y.tooHigh=Não é possível colocar blocos fora do mundo. Experimente um valor de %d ou inferior para o componente Y de . # +commands.structure.y.tooLow=Não é possível colocar blocos fora do mundo. Experimente um valor superior a %d para o componente Y de . # +commands.structure.delete.success=Estrutura %s excluída. # +commands.summon.description=Invoca uma entidade. # +commands.summon.failed=Não foi possível invocar o objeto # +commands.summon.failed.npc=Você precisa de Criativo e Operador para invocar um NPC ### +commands.summon.outOfWorld=Impossível invocar o objeto fora do mundo # +commands.summon.success=Objeto invocado com êxito # +commands.summon.tagError=Análise da tag de dados falhou: %1$s # +commands.tag.description=Gerencia as marcas armazenadas em entidades. # +commands.tag.add.failed=O destino já tem a marca ou tem marcas demais # +commands.tag.add.success.single=Adição da marca '%1$s' a %2$s ###1: Tag string ##2: Entity/Player/Item name +commands.tag.add.success.multiple=Adição da marca '%1$s' para %2$d entidades ###1: Tag string ##2: Number of entities (numerals) +commands.tag.list.single.empty=%s não tem marcas ###1: Entity/Player/Item name +commands.tag.list.single.success=%1$s tem %2$d marcas: %3$s ###1: Entity/Player/Item name ##2: Number of tags ##3: Comma separated list of tags +commands.tag.list.multiple.empty=Não há marcas nas %d entidades ###1: Number of entities matching the selector +commands.tag.list.multiple.success=As %1$d entidades têm um total de %2$d marcas: %3$s ###1: Number of entities matching the selector ##2: Number of tags ##3: Comma separated list of tags +commands.tag.remove.failed=O destino não tem esta marca # +commands.tag.remove.success.single=Remoção da marca '%1$s' de %2$s ###1: Tag string ##2: Entity/Player/Item name +commands.tag.remove.success.multiple=Remoção da marca '%1$s' de %2$d entidades ###1: Tag string ##2: Number of selector matches +commands.tell.description=Envia uma mensagem privada a um ou mais jogadores. # +commands.tellraw.description=Envia uma mensagem JSON aos jogadores. # +commands.tellraw.jsonException=Json inválido: %1$s # +commands.tellraw.jsonStringException=Dados de segmento de JSON inválidos. # +commands.tellraw.error.noData=Nenhum dado foi fornecido. # +commands.tellraw.error.notArray=Objeto rawtext deve conter um array. Exemplo: "rawtext":[{..}] # +commands.tellraw.error.textNotString=O campo 'text' em rawtext deve conter uma string. Exemplo: "rawtext":[{"text": "text to display"}] # +commands.tellraw.error.translateNotString=O campo 'translate' em rawtext deve conter uma chave de linguagem. Exemplo: "rawtext":[{"translate": "gui.ok"}] # +commands.tellraw.error.selectorNotString=campo seletor em rawtext deve conter um selector como uma string. Exemplo: "rawtext":[{"selector": "@e"}] # +commands.tellraw.error.scoreNotObject=O campo de pontuação em rawtext precisa conter um objeto. Exemplo de "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.scoreNameNotString=O campo de nome no campo de pontuação precisa ser uma string. Exemplo de "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.scoreObjectiveNotString=O campo de objetivo no campo de pontuação precisa ser uma string. Exemplo de "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.withNotArrayOrRawText=O campo with em rawtext deve conter um array ou outro objeto rawtext. Exemplo 1: "rawtext":[{"translate": "chat.type.announcement", "with": [ "value1", "value2" ]}] Exemplo 2: "rawtext":[{"translate": "chat.type.announcement", "with":{"rawtext":[{"text": "value1"}, {"text": "value2"}]}}] # +commands.tellraw.error.itemIsNotObject=O valor Json no array do rawtext não era um objeto. Exemplo: "rawtext": [{ "text" : "my text" }] # +commands.educlientinfo.description=Pegar a ID de tenant e o status do host. Para o CM. # +commands.testfor.description=Conta as entidades (jogadores, criaturas, itens, etc.) adequando-se às condições específicas. # +commands.testfor.failure=%1$s não coincide com a estrutura de dados necessária # +commands.testfor.success=%1$s encontrado(a) # +commands.testfor.tagError=Análise da tag de dados falhou: %1$s # +commands.testforblock.description=Testa se um determinado bloco está em um local específico. # +commands.testforblock.failed.data=O bloco em %1$d,%2$d,%3$d não correspondeu ao estado esperado do bloco. # +commands.testforblock.failed.nbt=O bloco em %1$d,%2$d,%3$d não tinha as chaves de NBT necessárias. # +commands.testforblock.failed.tile=O bloco em %1$d,%2$d,%3$d é %4$s (esperado: %5$s). # +commands.testforblock.failed.tileEntity=O bloco em %1$d,%2$d,%3$d não é uma entidade e não suporta a tag correspondente. # +commands.testforblock.outOfWorld=Impossível testar bloco fora do mundo # +commands.testforblock.success=Encontrado com êxito o bloco em %1$d,%2$d,%3$d. # +commands.testforblocks.description=Testa se os blocos em duas regiões se correspondem. # +commands.tickingarea.description=Adicionar, remover ou listar áreas de acionamento. # +commands.tickingarea.inuse=%1$d/%2$d áreas de acionamento em uso. # +commands.tickingarea.entitycount=Existem %1$d área(s) de acionamento de entidades com o componente tick_world. # +commands.tickingarea.noneExist.currentDimension=Não existem áreas de acionamento nesta dimensão. # +commands.tickingarea-add-bounds.success=Área de acionamento adicionada de %1$d até %2$d. # +commands.tickingarea-add-bounds.preload.success=Área de acionamento de %1$d a %2$d marcada para download antecipado. # +commands.tickingarea-add-circle.success=Área de acionamento centralizada em %1$d com raio de %2$d pedaços. # +commands.tickingarea-add-circle.preload.success=Área de acionamento centralizada em %1$d com raio de %2$d pedaços marcados para download antecipado. # +commands.tickingarea-add.failure=O número máximo de áreas de acionamento (%1$d) já foi atingido. Não é possível adicionar mais áreas de acionamento. # +commands.tickingarea-add.conflictingname=Já existe uma área de acionamento com o nome %1$s. # +commands.tickingarea-add.chunkfailure=A área de acionamento contém mais de %1$d pedaços. Ela é grande demais e não pode ser criada. # +commands.tickingarea-add.radiusfailure=O raio não pode ter mais de %1$d, a área de acionamento é grande demais e não pode ser criada. # +commands.tickingarea-remove.success=Área(s) de acionamento removida(s) # +commands.tickingarea-remove.failure=Não existe nenhuma área de acionamento contendo a posição de bloco %1$d nesta dimensão. # +commands.tickingarea-remove.byname.failure=Não existe nenhuma área de acionamento chamada %1$s nesta dimensão. # +commands.tickingarea-remove_all.success=Área(s) de acionamento removida(s) # +commands.tickingarea-remove_all.failure=Não existem áreas de acionamento nesta dimensão. # +commands.tickingarea-preload.success=Área(s) de acionamento atualizada(s) # +commands.tickingarea-preload.byposition.failure=Não existe nenhuma área de acionamento contendo a posição de bloco %1$d nesta dimensão. # +commands.tickingarea-preload.byname.failure=Não existe nenhuma área de acionamento chamada %1$s nesta dimensão. # +commands.tickingarea-preload.count=%1$d área(s) correspondente(s) marcada(s) para download antecipado. # +commands.tickingarea-list.chunks=pedaços ### Meaning a chunk of the world. +commands.tickingarea-list.circle.radius=Raio # +commands.tickingarea-list.preload=Download antecipado # +commands.tickingarea-list.success.currentDimension=Lista de todas as áreas de acionamento na dimensão atual # +commands.tickingarea-list.success.allDimensions=Lista de todas as áreas de acionamento em todas as dimensões # +commands.tickingarea-list.failure.allDimensions=Não existem áreas de acionamento em nenhuma dimensão. # +commands.tickingarea-list.to=para ### Used in the context of "from position to other position" +commands.tickingarea-list.type.circle=Círculo # +commands.time.added=Adicionado %1$d ao tempo # +commands.time.description=Altera ou consulta o horário do jogo do mundo. # +commands.time.disabled=Sempre Dia está habilitado neste mundo. # +commands.time.query.day=Dia é %d # +commands.time.query.daytime=Durante o dia é %d # +commands.time.query.gametime=Tempo do jogo é %d # +commands.time.set=Tempo mudado para %1$d # +commands.time.stop=Tempo %1$s # +commands.title.description=Controla os títulos da tela. # +commands.title.success=Comando de título executado com sucesso # +commands.titleraw.description=Controla títulos de tela com mensagens de JSON. # +commands.titleraw.success=Comando de título executado com sucesso # +commands.toggledownfall.description=Alterna o clima. # +commands.tp.description=Teleporta entidades (jogadores, criaturas, etc.). # +commands.tp.notSameDimension=Não é possível teleportar pois os(as) jogadores(as) não estão na mesma dimensão # +commands.tp.outOfWorld=Não é possível teletransportar as entidades para fora do mundo # +commands.tp.permission=Você não tem permissão para usar este comando de barra. # +commands.tp.safeTeleportFail=Não foi possível teleportar %1$s para %2$s, pois a área não está livre de blocos. # +commands.tp.far=Não foi possível teleportar %1$s para a área descarregada em %2$s # +commands.tp.success=%1$s teletransportado(a) para %2$s # +commands.tp.successVictim=Você foi teleportado(a) para %1$s # +commands.tp.success.coordinates=Teletransportado(a) %1$s para %2$s, %3$s, %4$s # +commands.transferserver.description=Transfere um jogador para outro servidor. # +commands.transferserver.successful=Jogador transferido # +commands.transferserver.invalid.port=Porta inválida (0-65535) # +commands.trigger.description=Configura um gatilho para ser ativado. # +commands.trigger.disabled=O gatilho %1$s não está habilitado # +commands.trigger.invalidMode=Modo de gatilho %1$s inválido # +commands.trigger.invalidObjective=Nome de gatilho %1$s inválido # +commands.trigger.invalidPlayer=Apenas jogadores(as) podem usar o comando /trigger # +commands.trigger.success=Gatilho %1$s alterado para %2$s %3$s # +commands.unban.failed=Não foi possível desbanir o(a) jogador(a) %1$s # +commands.unban.success=%1$s foi desbanido(a) # +commands.unbanip.invalid=Você digitou um endereço IP inválido # +commands.unbanip.success=Endereço IP desbanido: %1$s # +commands.validategamelighting.description=Validar a iluminação do jogo para uma região especificada # +commands.validategamelighting.checkRegionTooBig=Região para verificar a iluminação é muito grande! (%1$d > %2$d) # +commands.validategamelighting.outOfWorld=Não é possível verificar a iluminação fora do mundo # +commands.volumearea.description=Adicione, remova ou liste volumes na dimensão atual. # +commands.volumearea.add.definitionDoesntExist.failure=Nenhuma definição de volume correspondente ao identificador "%1$s". # +commands.volumearea.add.exceededLimit.failure=O número máximo de volumes %1$d foi atingido. Não é possível adicionar mais volumes. # +commands.volumearea.add.failure=Falha ao criar volume. # +commands.volumearea.add.success=Volume "%1$s" de %2$d a %3$d adicionado. # +commands.volumearea.remove.byName.failure=Não existem volumes denominados %1$s na dimensão atual. # +commands.volumearea.remove.byPosition.failure=Não existem volumes que contêm a posição de bloco %1$d na dimensão atual. # +commands.volumearea.remove.success=Volume(s) removido(s) na dimensão atual # +commands.volumearea.remove_all.success=Volume(s) removido(s) na dimensão atual # +commands.volumearea.list.success.currentDimension=Lista de todos os volumes na dimensão atual # +commands.volumearea.list.success.allDimensions=Lista de todos os volumes em todas as dimensões # +commands.volumearea.list.failure.allDimensions=Não existem volumes em nenhuma dimensão. # +commands.volumearea.entry.withIdentifier=- %s: %s de %d %d %d a %d %d %d # +commands.volumearea.entry.withoutIdentifier=- %s: de %d %d %d a %d %d %d # +commands.volumearea.noneExist.currentDimension=Não existem volumes na dimensão atual. # +commands.volumearea.inUse=%1$d/%2$d volumes em uso. # +commands.weather.clear=Mudando para tempo limpo # +commands.weather.description=Define o clima. # +commands.weather.disabled=O Ciclo Climático não está habilitado neste mundo. # +commands.weather.query=A situação climárica é: %s # +commands.weather.query.clear=limpa # +commands.weather.query.rain=chuva # +commands.weather.query.thunder=trovão # +commands.weather.rain=Mudando para tempo chuvoso # +commands.weather.thunder=Mudando para chuva e trovões # +commands.allowlist.add.failed=Não foi possível adicionar %1$s à lista de permissões # +commands.allowlist.add.success=%1$s foi adicionado(a) à lista de permissões # +commands.allowlist.description=Gerencia a lista de permissões do servidor. # +commands.allowlist.disabled=Desativou a lista de permissões # +commands.allowlist.enabled=Ativou a lista de permissões # +commands.allowlist.list=Há %1$d jogadores (de %2$d vistos) na lista de permissões: # +commands.allowlist.reloaded=Lista de permissões recarregada do arquivo. # +commands.allowlist.remove.failed=Não foi possível remover %1$s da lista de permissões # +commands.allowlist.remove.success=%1$s foi removido(a) da lista de permissões # +commands.world_age.description=Altera ou consulta a idade do mundo (tempo desde a criação). # +commands.world_age.added=Adição de %1$d à idade do mundo # +commands.world_age.query=A idade do mundo é %d # +commands.world_age.set=Define a idade do mundo como %1$d # +commands.worldborder.center.success=Centro do limite do mundo definido para %1$s,%2$s # +commands.worldborder.damage.amount.success=Quantidade de dano do limite de mundo definida para %1$s por bloco (de %2$s por bloco) # +commands.worldborder.damage.buffer.success=Área segura contra dano de limite de mundo definida para %1$s blocos (de %2$s blocos) # +commands.worldborder.get.success=Atualmente o limite do mundo é de %1$s blocos de extensão # +commands.worldborder.set.success=Limite do mundo definido para %1$s blocos de extensão (de %2$s blocos) # +commands.worldborder.setSlowly.grow.success=Expandindo o limite do mundo para %1$s blocos de extensão (de %2$s blocos) em %3$s segundos # +commands.worldborder.setSlowly.shrink.success=Encolhendo o limite do mundo para %1$s blocos de extensão (de %2$s blocos) em %3$s segundos # +commands.worldborder.warning.distance.success=Aviso de limite de mundo definido para %1$s blocos de distância (de %2$s blocos) # +commands.worldborder.warning.time.success=Aviso de limite de mundo definido para %1$s segundos de distância (de %2$s segundos) # +commands.worldbuilder.description=Alternar status de Construtor de Mundo do chamador. # +commands.worldbuilder.success=Status de Construtor do Mundo atualizado para %1$s # +commands.wsserver.description=Tenta se conectar ao servidor websocket na URL fornecida. # +commands.wsserver.invalid.url=A URL fornecida é inválida # +commands.wsserver.request.existing=Outra solicitação de conexão já está em andamento # +commands.wsserver.request.failed=Não foi possível se conectar ao servidor: %1$s # +commands.wsserver.success=Conexão estabelecida com o servidor: %1$s # +commands.xp.description=Adiciona ou remove experiência a um jogador. # +commands.xp.failure.widthdrawXp=Não é possível dar pontos de experiência negativos ao(à) jogador(a) # +commands.xp.success=%1$d de experiência dada para %2$s # +commands.xp.success.levels=%1$d níveis dados para %2$s # +commands.xp.success.negative.levels=%1$d níveis retirados de %2$s # + +connect.authorizing=Entrando... # +connect.connecting=Conectando ao servidor... # +connect.failed=Falha ao conectar-se ao servidor # + +connect_gamepad.warning.controllerRequired=Controle para jogo necessário # +connect_gamepad.pressButtonToContinue=Pressione o botão A no seu controle para continuar # +gamepad_disconnect=O controle perdeu a conexão # +gamepad_disconnect.reconnectController=Seu controle perdeu a conexão. Reconecte seu controle para continuar. # + +container.beacon=Sinalizador # +container.brewing=Suporte de Poções # +container.chest=Baú # +container.chestDouble=Baú Grande # +container.crafting=Criação # +container.creative=Seleção de Itens # +container.dispenser=Ejetor # +container.dropper=Liberador # +container.enchant=Encantar # +container.enchant.clue=%s . . . ? # +container.enchant.levelrequirement=Nível necessário: %d # +container.enchant.lapis.many=%d Lápis-Lazúlis # +container.enchant.lapis.one=1 Lápis-Lazúli # +container.enchant.level.many=%d Níveis de Encantamento # +container.enchant.level.one=1 Nível de Encantamento # +container.enderchest=Baú do Ender # +container.furnace=Fornalha # +container.hopper=Funil de Itens # +container.inventory=Inventário # +container.isLocked=%s está trancado(a)! # +container.loom=Tear # +container.minecart=Carrinho de Minas # +container.repair=Reparar e Nomear # +container.repair.cost=Custo do Encantamento: %1$s # +container.repair.expensive=Muito Caro! # +container.repairAndDisenchant=Reparar e Desencantar # +container.stonecutter=Cortador de Pedra # +container.stonecutter_block=Cortador de Pedra # +container.smithing_table=Mesa de Ferraria # +container.smithing_table_block=Mesa de Ferraria # +container.smithing_table.upgrade=Melhorar Equipamento # +container.shulkerbox=Caixa de Shulker # +container.shulkerboxContains=e mais %d... # +container.barrel=Barril # + +controller.buttonTip.addItem=Adicionar item # +controller.buttonTip.addItemStack=Adicionar pilha de itens # +controller.buttonTip.adjustSlider=Controle deslizante de ajuste esquerda/direita # +controller.buttonTip.back=Voltar # +controller.buttonTip.backToAnvil=Voltar à Bigorna # +controller.buttonTip.backToBrewing=Voltar às Poções # +controller.buttonTip.backToEnchanting=Voltar ao Encantamento # +controller.buttonTip.backToFurnace=Voltar à Fornalha # +controller.buttonTip.cancel=Cancelar # +controller.buttonTip.clearSearch=Limpar Busca # +controller.buttonTip.clearQuickSelect=Limpar Seleção Rápida # +controller.buttonTip.craft=Criar # +controller.buttonTip.craftAll=Criar Tudo # +controller.buttonTip.craftOne=Criar Um # +controller.buttonTip.craftStack=Pilha de Criação # +controller.buttonTip.craftTake=Criar e Pegar # +controller.buttonTip.drop=Soltar # +controller.buttonTip.edit=Editar # +controller.buttonTip.enterMessage=Inserir mensagem # +controller.buttonTip.exit=Sair # +controller.buttonTip.external=Externo # +controller.buttonTip.level=Nível # +controller.buttonTip.new=Novo # +controller.buttonTip.openRecipeBook=Abrir Livro de Receitas # +controller.buttonTip.pane.inventory=Inventário # +controller.buttonTip.pane.recipeBook=Livro de Receitas # +controller.buttonTip.place.one=Colocar um # +controller.buttonTip.place=Colocar # +controller.buttonTip.quick.move=Mover rápido # +controller.buttonTip.recipes.showAll=Exibir Todos # +controller.buttonTip.recipes.showCraftable=Mostrar Criáveis # +controller.buttonTip.remove=Excluir # +controller.buttonTip.removeFuel=Remover combustível # +controller.buttonTip.removeFuelInput=Remover Combustível/Entrada # +controller.buttonTip.removeInput=Remover entrada # +controller.buttonTip.removeMaterial=Remover material # +controller.buttonTip.renameItem=Renomear item # +controller.buttonTip.returnToRecipe=Voltar para Receita # +controller.buttonTip.enterSearch=Buscar # +controller.buttonTip.searchRecipe=Busca Rápida # +controller.buttonTip.confirmSearch=Confirmar # +controller.buttonTip.select.enchant=Selecionar encanto # +controller.buttonTip.select.item=Selecionar item # +controller.buttonTip.select.slot=Selecionar slot # +controller.buttonTip.select=Selecionar # +controller.buttonTip.selectRecipe=Selecionar Receita # +controller.buttonTip.deselectRecipe=Desmarcar receita # +controller.buttonTip.clearRecipe=Limpar receita # +controller.buttonTip.tab=Guia # +controller.buttonTip.take.half=Pegar metade # +controller.buttonTip.take.one=Pegar Um # +controller.buttonTip.take=Pegar # +controller.buttonTip.takeItem=Tirar item # +controller.buttonTip.clearHotbar=Limpar Barra Rápida # + +controllerLayoutScreen.actions=Ações # +controllerLayoutScreen.activeBindingNameFormat=> %s < # +controllerLayoutScreen.bindings=Ligações # +controllerLayoutScreen.resetAllBindings=Configurações padrão # +controllerLayoutScreen.button=Botão # +controllerLayoutScreen.cancel=Cancelar # +controllerLayoutScreen.confirmation.reset=Deseja mesmo redefinir as configurações? # +controllerLayoutScreen.confirmation.unassigned=Salvar com ações não atribuídas? # +controllerLayoutScreen.confirmation.unsaved=Sair sem salvar? # +controllerLayoutScreen.save=Salvar # +controllerLayoutScreen.saveAndExit=Salvar e sair # +controllerLayoutScreen.trigger=Gatilho # +controllerLayoutScreen.unassigned=Não atribuído # +controllerLayoutScreen.toggleLivingroom=Alternar Imersão # +controls.reset=Redefinir # +controls.resetAll=Redefinir Teclas # +controls.title=Controles # + +## Edu Course strings +course.edu.begin=Começar # +course.edu.byLessonsEndGeneric=Ao fim desta lição, você terá aprendido: # +course.edu.byLessonsEndOrdered=Ao fim da Lição %d, você terá aprendido: # +course.edu.collaborativeLesson=Lição Colaborativa # +course.edu.collaborativeLessonAndQuiz=Lição e Questionário Colaborativos # +course.edu.connectionFailed=Opa! Parece que você não está conectado à Internet. Verifique sua conexão e tente novamente! # +course.edu.connectionProblem.courseList=Houve um problema ao conectar com sua lista de cursos. Verifique sua conexão com a Internet e tente novamente. # +course.edu.connectionProblem.quiz=Houve um problema ao conectar com o questionário. Tente novamente. # +course.edu.continueButton=Continuar # +course.edu.courses=Cursos # +course.edu.createdBy=Por %s # +course.edu.estimatedLength=Duração estimada # +## Example of a formatted string is "2m 30s" (first string param is the minutes units, second string is the seconds units) +course.edu.estimatedLength.formatted=%d%s %d%s # +course.edu.estimatedLength.minutesUnit=m # +course.edu.estimatedLength.secondsUnit=s # +course.edu.goal=Objetivo educacional: %s # +course.edu.hostButton=Criar # +course.edu.instructions=Instruções # +course.edu.join=Entrar # +course.edu.launchFailed=Opa! Houve uma falha ao iniciar este mundo! Você excluiu um modelo de mundo recentemente? # +course.edu.learnMoreButton=Saiba Mais # +course.edu.lessonComplete=Lição Concluída # +course.edu.lessonIncludesQuiz=Esta lição inclui um questionário # +course.edu.lessonIsLocked=Esta lição está bloqueada # +course.edu.lessonObjectives=Objetivos da lição # +## The line below (course.edu.notSupported) doesn't need to be translated for other locales and will eventually be removed. +course.edu.notSupported=Ainda não é compatível # +course.edu.noCoursesFound.title=Nenhum Curso Encontrado # +course.edu.noCoursesFound.body=Parece que você não tem cursos atribuídos. # +course.edu.objective.bulletedString=- %s # +course.edu.progress.new=Novo # +course.edu.progress.inProgress=Em Progresso # +course.edu.progress.completed=Concluído # +course.edu.refresh.courses=Atualizar Cursos # +course.edu.refresh.lessons=Atualizar Lições # +course.edu.restartButton=Reiniciar # +course.edu.restartConfirmation.title=Reiniciar a lição? # +course.edu.restartConfirmation.body=Reiniciar vai apagar todo seu trabalho e recomeçar a lição.%sTem certeza de que deseja reiniciar? # +course.edu.restartFailed.title=Ah, não! # +course.edu.restartFailed.body=Tivemos uma falha ao procurar esta lição. Vamos tentar fazer o download novamente. # +course.edu.startButton=Iniciar # +course.edu.tasks=Tarefas # +course.edu.teacherHasNotGivenAcccess=O professor não deu permissão para você acessar esta lição. # +## The title is prefixed with the order of the course, followed by a colon, followed by the content title. +## Example: "1: This is the title of a Course" +course.edu.titleWithOrderPrefix.formatted=%d: %s # +course.edu.tryItNowButton=Experimente Agora # + +## Edu Course Multiplayer strings +course.edu.enterIp=Digite o endereço de IP do mundo no qual você gostaria de ingressar. # +course.edu.enterConnection=Digite o ID de conexão do mundo no qual você gostaria de ingressar. # +course.edu.ipAddress=Endereço de IP # +course.edu.ipPlaceholder=Informe o IP ou endereço do servidor # +course.edu.ipTooltipText=Para encontrar o endereço de IP, peça ao host para pausar a lição. O endereço de IP pode ser visto no lado direito da tela dele. # +course.edu.connectionInfo=ID de conexão # +course.edu.conInfoPlaceholder=Insira o ID de conexão # +course.edu.conInfoHostTooltipText=Você pode compartilhar o ID de conexão se outras pessoas tiverem problemas para entrar no seu mundo usando o Código de Convite ou o link compartilhado. # +course.edu.conInfoTooltipText=O host pode encontrar o ID de conexão na aba multijogador do Menu no Jogo do mundo. # +course.edu.joinLesson=Ingressar na Lição # +course.edu.joinLessonIntro=Convide colegas na mesma lição para ingressar, ou digite o endereço de IP deles caso não apareçam na lista. # +course.edu.joinLessonIntroTeacher=Selecione o grupo no qual você gostaria de ingressar, ou digite o endereço de IP caso não apareça na lista. # +course.edu.noLessonFoundJoinIp=Digite o endereço de IP # +course.edu.portTooltipText=O número da porta determina o programa de servidor específico que deve ser usado. Isso normalmente não precisará ser alterado a menos que o host do servidor seja específico a respeito. # +course.edu.searching=Buscando mundos... # + +crafting.badCombination=Nenhuma saída válida para esse item. # +crafting.cannotCreate=Você não tem todos os ingredientes # +crafting.insufficientLevel=Seu nível é baixo demais. # +crafting.noRecipesInventory=Você precisa coletar blocos para construir! # +crafting.noRecipesStonecutter=Você precisa de materiais de pedra para construir! # +crafting.noRecipesStonecutter_block=Você precisa de materiais de pedra para criar. # +crafting.noRecipesWorkbench=Você precisa coletar blocos para construir! # + +createWorld.customize.custom.baseSize=Profundidade Base # +createWorld.customize.custom.biomeDepthOffset=Desloc. Profund. Bioma # +createWorld.customize.custom.biomeDepthWeight=Peso Profund. Bioma # +createWorld.customize.custom.biomeScaleOffset=Desloc. Escala Bioma # +createWorld.customize.custom.biomeScaleWeight=Peso Escala Bioma # +createWorld.customize.custom.biomeSize=Tamanho dos Biomas # +createWorld.customize.custom.center= Altura Central # +createWorld.customize.custom.confirm1=Isso substituirá suas opções # +createWorld.customize.custom.confirm2=atuais e não pode ser desfeito. # +createWorld.customize.custom.confirmTitle=Atenção! # +createWorld.customize.custom.coordinateScale=Escala de Coorden. # +createWorld.customize.custom.count= Tentativas de Invocação # +createWorld.customize.custom.defaults=Padrões # +createWorld.customize.custom.depthNoiseScaleExponent=Expoente de Profund. # +createWorld.customize.custom.depthNoiseScaleX=Profund. de Ruído X # +createWorld.customize.custom.depthNoiseScaleZ=Profund. de Ruído Z # +createWorld.customize.custom.dungeonChance=Quant. de Calabouços # +createWorld.customize.custom.fixedBiome=Bioma # +createWorld.customize.custom.heightScale=Escala de Altura # +createWorld.customize.custom.lavaLakeChance=Rarid. Lagos de Lava # +createWorld.customize.custom.lowerLimitScale=Escala de Limite Inferior # +createWorld.customize.custom.mainNoiseScaleX=Escala Principal de Ruído X # +createWorld.customize.custom.mainNoiseScaleY=Escala Principal de Ruído Y # +createWorld.customize.custom.mainNoiseScaleZ=Escala Principal de Ruído Z # +createWorld.customize.custom.maxHeight= Altura Máxima # +createWorld.customize.custom.minHeight= Altura Mínima # +createWorld.customize.custom.next=Próxima Página # +createWorld.customize.custom.page0=Opções Básicas # +createWorld.customize.custom.page1=Opções de Minérios # +createWorld.customize.custom.page2=Opções Avançadas (Usuários Experientes!) # +createWorld.customize.custom.page3=Opções Extra-Avançadas (Usuários Experientes!) # +createWorld.customize.custom.preset.caveChaos=Cavernas do Caos # +createWorld.customize.custom.preset.caveDelight=Prazer do Minerador # +createWorld.customize.custom.preset.drought=Seca # +createWorld.customize.custom.preset.goodLuck=Boa Sorte # +createWorld.customize.custom.preset.isleLand=Terra de Ilhas # +createWorld.customize.custom.preset.mountains=Loucura de Montanhas # +createWorld.customize.custom.preset.waterWorld=Mundo de Água # +createWorld.customize.custom.presets=Predefinições # +createWorld.customize.custom.presets.title=Personalizar Predefinições de Mundo # +createWorld.customize.custom.prev=Página Anterior # +createWorld.customize.custom.randomize=Aleatorizar # +createWorld.customize.custom.riverSize=Tamanho dos Rios # +createWorld.customize.custom.seaLevel=Nível do Mar # +createWorld.customize.custom.size= Tamanho de Invocação # +createWorld.customize.custom.spread= Altura de Propagação # +createWorld.customize.custom.stretchY=Alongam. de Altura # +createWorld.customize.custom.upperLimitScale=Escala de Limite Superior # +createWorld.customize.custom.useCaves=Cavernas # +createWorld.customize.custom.useDungeons=Calabouços # +createWorld.customize.custom.useLavaLakes=Lagos de Lava # +createWorld.customize.custom.useLavaOceans=Oceanos de Lava # +createWorld.customize.custom.useMineShafts=Minas # +createWorld.customize.custom.useMonuments=Monumentos Oceânicos # +createWorld.customize.custom.useRavines=Ravinas # +createWorld.customize.custom.useStrongholds=Fortalezas # +createWorld.customize.custom.useTemples=Templos # +createWorld.customize.custom.useOceanRuins=Ruínas do Oceano # +createWorld.customize.custom.useVillages=Vilas # +createWorld.customize.custom.useWaterLakes=Lagos de Água # +createWorld.customize.custom.waterLakeChance=Rarid. Lagos de Água # +createWorld.customize.flat.addLayer=Adicionar Camada # +createWorld.customize.flat.editLayer=Editar Camada # +createWorld.customize.flat.height=Altura # +createWorld.customize.flat.layer=%d # +createWorld.customize.flat.layer.bottom=Fundo - %d # +createWorld.customize.flat.layer.top=Topo - %d # +createWorld.customize.flat.removeLayer=Remover Camada # +createWorld.customize.flat.tile=Material da Camada # +createWorld.customize.flat.title=Personalização do Superplano # +createWorld.customize.presets=Predefinições # +createWorld.customize.presets.list=Como alternativa, aqui estão algumas que fizemos anteriormente! # +createWorld.customize.presets.select=Usar Predefinição # +createWorld.customize.presets.share=Quer compartilhar sua predefinição com alguém? Use o campo abaixo! # +createWorld.customize.presets.title=Selecionar Predefinição # + +createWorldUpsell.removeTrial=Não mostrar teste na lista de mundos # +createWorldUpsell.title=Criar novo mundo ou Realm? # +createWorldUpsell.title.realm=Criar novo Realm # +createWorldUpsell.button.realm=Novo Realm # +createWorldUpsell.button.world=Novo Mundo # +createWorldUpsell.button.trialText=Testar 30 dias grátis. # +createWorldUpsell.price.realm=%1$s/Mês # +createWorldUpsell.price.coin.realm=%1$s Moedas/Mês # +createWorldUpsell.price.world=Grátis # +createWorldUpsell.realm.sellPoint1=Adicione membros infinitos e jogue online com até §d%d§r amigos # +createWorldUpsell.realm.sellPoint2=Salvo online: Jogue em qualquer dispositivo que tenha o Minecraft com o Marketplace do Minecraft # +createWorldUpsell.realm.sellPoint3=Não ocupa espaço no seu dispositivo # +createWorldUpsell.realm.sellPoint4=Amigos podem jogar mesmo sem você estar presente # +createWorldUpsell.signIn=Criar Realm com Conta da Microsoft # +createWorldUpsell.world.sellPoint1=Jogar online com até 7 amigos # +createWorldUpsell.world.sellPoint2=Salvo no seu dispositivo: Jogar offline # +createWorldUpsell.world.sellPoint3=Usa armazenamento do dispositivo # + + +createWorldScreen.action.editLocal=Tornar infinito! # +createWorldScreen.action.local=Criar mundo! # +createWorldScreen.action.realms=Criar mundo! # +createWorldScreen.action.realmsReset=Redefinir Realm # +createWorldScreen.advanced=Avançado # +createWorldScreen.cheatSettings=Cheats # +createWorldScreen.worldOptions=Opções de Mundo # +createWorldScreen.worldSettings=Configurações de Mundo # +createWorldScreen.worldManagement=Gestão de Mundo # +createWorldScreen.alwaysDay=Sempre dia # +createWorldScreen.bonusChest=Baú de Bônus # +createWorldScreen.pvp=Fogo Amigo # +createWorldScreen.immediaterespawn=Ressurgimento imediato # +createWorldScreen.respawnRadius=Raio de ressurgimento # +createWorldScreen.trustPlayers=Confiar nos Jogadores # +createWorldScreen.fireSpreads=Fogo Espalha # +createWorldScreen.mobLoot=Saque de Criaturas # +createWorldScreen.tileDrops=Itens de Bloco # +createWorldScreen.keepInventory=Manter Inventário # +createWorldScreen.naturalregeneration=Regeneração Natural # +createWorldScreen.tntexplodes=Dinamite explode # +createWorldScreen.respawnblocksexplode=Blocos de Renascimento Explodem # +createWorldScreen.weathercycle=Ciclo de Climas # +createWorldScreen.daylightcycle=Fazer Ciclo Diurno # +createWorldScreen.mobSpawn=Surgimento de criaturas # +createWorldScreen.mobgriefing=Assédio por criatura # +createWorldScreen.educationtoggle=Minecraft: Education Edition # +createWorldScreen.entitiesdroploot=Saque de entidades # +createWorldScreen.commandblocksenabled=Blocos de Comando Ativados # +createWorldScreen.experimentalgameplay=Experimentos # +createWorldScreen.experimentalgameplayinfo=§7Experimente recursos que estão em desenvolvimento. Não pode ser desligado após a criação do mundo. # +createWorldScreen.experimentalbiomes=Biomas personalizados # +createWorldScreen.experimentalbiomesDescription=Crie biomas personalizados e mude a geração de mundo # +createWorldScreen.experimentalCreatorFeatures=Próximos Recursos de Criador # +createWorldScreen.experimentalCreatorFeaturesDescription=Inclui propriedades de ator e parâmetros ajustáveis de névoa # +createWorldScreen.experimentalmoddingDescription=Fazendo muitas coisas repetitivas? Isto pode ajudar você na criação do seu complemento # +createWorldScreen.experimentalSneakingFeature=Esgueirar-se Curto # +createWorldScreen.experimentalSneakingFeatureDescription=Permite que jogadores se esgueirem a menos de 1,5 lacunas de bloco # +createWorldScreen.cavesandcliffs=Caves and Cliffs # +createWorldScreen.cavesandcliffsDescription=Explore o novo e variado sistema de geração de cavernas # +createWorldScreen.spectatorMode=Modo Espectador # +createWorldScreen.spectatorModeDescription=Experimente as primeiras versões do Modo Espectador # +createWorldScreen.experimentalCameras=Câmeras Experimentais # +createWorldScreen.experimentalCamerasDescription=Ative o comando da câmera # +createWorldScreen.experimentalholiday=Recursos de Criador de Férias # +createWorldScreen.experimentalholidayDescription=Adicione blocos baseados em dados e tecnologia de itens e personalize a forma, rotação, dano e muito mais deles # +createWorldScreen.experimentalGameTest=APIs beta # +createWorldScreen.experimentalGameTestDescription=Use versões \"beta\" de módulos de API em pacotes adicionais # +createWorldScreen.experimentalMolangFeatures=Recursos Molang # +createWorldScreen.experimentalMolangFeaturesDescription=Recursos experimentais Molang de idioma e consulta # +createWorldScreen.worldPreferences=Preferências do mundo # +createWorldScreen.startWithMap=Iniciar Mapa # +createWorldScreen.defaultName=Meu mundo # +createWorldScreen.create=Criar # +createWorldScreen.createOnRealms=Criar no Servidor Realms # +createWorldScreen.delete=Excluir # +createWorldScreen.deleteWorld=Excluir mundo # +createWorldScreen.delete.desc=Exclua seu mundo para sempre. # +createWorldScreen.delete.confirm=Excluir mundo para sempre? # +createWorldScreen.deleteWarningFormat=Tem certeza de que quer excluir "%s"? Este mundo será perdido para sempre! (É um tempão!) # +createWorldScreen.editTitleFormat=Editar "%s" # +createWorldScreen.game.settings=Configurações do jogo # +createWorldScreen.gameMode=Modo de Jogo # +createWorldScreen.gameMode.default=Modo padrão de jogo # +createWorldScreen.gameMode.personal=Modo pessoal de jogo # +createWorldScreen.gameMode.adventure=Aventura # +createWorldScreen.gameMode.creative=Criativo # +createWorldScreen.gameMode.creative.desc=Recursos ilimitados. Sem danos. Voo. Sem conquistas, mesmo se mudar para Sobrevivência mais tarde. # +createWorldScreen.gameMode.survival=Sobrevivência # +createWorldScreen.gameMode.survival.desc=Recursos limitados, você precisará de ferramentas. Você pode se machucar. Cuidado com os monstros. # +createWorldScreen.gameMode.spectator=Espectador # +createWorldScreen.gameMode.serverDefault=Padrão # +createWorldScreen.header.delete=Permanência do mundo # +createWorldScreen.header.editLocal=Edite seu mundo # +createWorldScreen.header.general.project=Projeto # +createWorldScreen.header.general.exportSettings=Exportar Configurações # +createWorldScreen.header.general.exportSettings.description=§7Algumas funcionalidades podem ser substituídas durante a sessão de Edição, mas são respeitadas completamente quando exportadas # +createWorldScreen.header.local=Criar um mundo # +createWorldScreen.header.realms=Criar um servidor Realms # +createWorldScreen.header.realmsReset=Reiniciar seu Realm? # +createWorldScreen.levelName=Nome # +createWorldScreen.levelSeed=Seed # +createWorldScreen.multiplayer.settings=Opções do Multijogador... # +createWorldScreen.progress.local=Criando mundo novo... # +createWorldScreen.progress.realms=Redefinindo Realm... # +createWorldScreen.seed.desc=Insira uma seed para gerar novamente o mesmo terreno. Deixe vazio para gerar um mundo aleatório. # +createWorldScreen.showCoordinates=Mostrar Coordenadas # +createWorldScreen.worldType=Tipo de mundo # +createWorldScreen.randomtickspeed=Velocidade de Tick Aleatória # +createWorldScreen.randomtickspeed.reset=Redefinir Velocidade de Tick Aleatória # +createWorldScreen.serverSimDistance=Distância de Simulação # +createWorldScreen.serverSimDistanceFormat=%s pedaços # +createWorldScreen.showbordereffect=Mostrar efeito de borda # +createWorldScreen.check_internet_connection=Você não está conectado à internet. Seus amigos não poderão ingressar em seus mundos multijogador. Entre com sua conta da Microsoft para jogar com seus amigos. # +createWorldScreen.disconnectedXboxLive=Você não está conectado aos serviços da Microsoft. Seus amigos com Gamertags não poderão ingressar em seu mundo multijogador. Entre com sua conta da Microsoft para jogar com seus amigos. # +createWorldScreen.clearPlayerData.button=Limpar Dados do Jogador # +createWorldScreen.clearPlayerData.title=Excluir os Dados do Jogador do Mundo? # +createWorldScreen.clearPlayerData.body1=Selecione "Dados de Todos os Jogadores" para excluir completamente os jogos de todos os jogadores do mundo. A próxima vez que qualquer jogador entrar no mundo, eles vão começar com dados padrão novos. # +createWorldScreen.clearPlayerData.body2=Ao selecionar "Manter Dados de Jogador", você reterá seus dados atuais (como itens do inventário e localização) e pode aplicar o "Dono do Mundo". Isso serve para qualquer jogador que carregar o mundo localmente ou para o dono de um realm. # +createWorldScreen.clearPlayerData.all=Dados de Todos os Jogadores # +createWorldScreen.clearPlayerData.allExceptLocal=Manter Dados de Jogador # +createWorldScreen.clearPlayerData.cancel=Cancelar # +createWorldScreen.clearPlayerData.progress=Limpando Dados do Jogador # +createWorldScreen.upload=Carregar Mundo # +createWorldScreen.editor.deleteProject=Excluir Projeto # +createWorldScreen.editor.projectOptionsLabel=Opções de Projeto # +createWorldScreen.editor.delete.confirm=Excluir o projeto permanentemente? # +createWorldScreen.editor.deleteWarningFormat=Tem certeza de que quer excluir "%s"? Este projeto será perdido para sempre! # + + +## Cross Platform Toggle +crossPlatformToggle.startMenuScreen.title=Jogo entre Plataformas # +crossPlatformToggle.startMenuScreen.enable=Ativar Jogo entre Plataformas # +crossPlatformToggle.startMenuScreen.enable.line1=Deseja ativar o jogo entre plataformas? # +crossPlatformToggle.startMenuScreen.enable.line2=O jogo entre plataformas permite que você e seus amigos em outras plataformas se conectem e joguem juntos! # +crossPlatformToggle.startMenuScreen.disable=Desativar Jogo entre Plataformas # +crossPlatformToggle.startMenuScreen.disable.line1=Deseja desativar o jogo entre plataformas? # +crossPlatformToggle.startMenuScreen.disable.line2=Você não vai mais se conectar ou jogar com amigos em outras plataformas. # +crossPlatformToggle.crossPlatformDisabled.friends=Ative o jogo entre plataformas no menu principal para poder se juntar aos Realms, Jogos em LAN e para jogar com todos os seus amigos do Minecraft. # +crossPlatformToggle.crossPlatformDisabled.invite=Ative o jogo entre plataformas no menu principal para convidar amigos de outras plataformas. # +crossPlatformToggle.crossPlatformDisabled.realms=Ative o jogo entre plataformas no menu principal para entrar nos Realms. # +crossPlatformToggle.crossPlatformDisabled.servers=Ative o jogo entre plataformas no menu principal para adicionar ou entrar em Servidores. # +crossPlatformToggle.crossPlatformDisabled.multiplayerSettings=Ative o jogo entre plataformas no menu principal para jogar com amigos de outras plataformas. # + +realmsPendingInvitationsScreen.pendingInvitations=Convites de participação do Realms # +realmsPendingInvitationsScreen.noInvites=Você não tem convites pendentes. # +realmsPendingInvitationsScreen.fetchingInvites=Buscando convites... # +realmsPendingInvitationsScreen.decline=Recusar # +realmsPendingInvitationsScreen.accepted=Aceito # +realmsPendingInvitationsScreen.declined=Recusado # +realmsPendingInvitationsScreen.showFriendInvites=Mostrar somente convites de amigos. # + +realmsInvitationScreen.addingPlayers=Adicionando jogadores... # +realmsInvitationScreen.findFriends=Localizar amigos # +realmsInvitationScreen.continue=Continuar # +realmsInvitationScreen.done=Pronto, vamos jogar! # +realmsInvitationScreen.friends=Amigos # +realmsInvitationScreen.invitedFriends=Amigos convidados # +realmsInvitationScreen.members=Membros # +realmsInvitationScreen.unableToAddPlayers=Não foi possível adicionar jogadores # +realmsInvitationScreen.loadingFriends=Carregando Amigos e Membros... # +realmsInvitationScreen.loadingProfiles=Carregando Perfis (%s / %s) # +realmsInvitationScreen.noInvites=Nenhum jogador encontrado. # +realmsInvitationScreen.savingChanges=Salvando alterações... # +realmsInvitationScreen.sendingInvitesFailed=Algo deu errado. Não foi possível adicionar os jogadores selecionados ao Realm. Tente de novo mais tarde. # +realmsInvitationScreen.title=Adicionar membros # +realmsInvitationScreen.undo=Desfazer # +realmsInvitationScreen.unblock=Desbl... # +realmsInvitationScreen.unblocked=Desbloqueado # +realmsInvitationScreen.blocked=Bloqueado # +realmsInvitationScreen.myRealm=Meu Realm # +realmsInvitationScreen.fetchingLink=Buscando novo link... # +realmsInvitationScreen.fetchingCode=Buscando novo código de convite... # +realmsInvitationScreen.shareTitle=Convite dos Realms # +realmsInvitationScreen.shareText=Junte-se a mim neste realm. # +realmsInvitationScreen.refreshDialogTitle=Desativar o link atual? # +realmsInvitationScreen.refreshDialogLabel=Isso vai desativar o link atual e gerar um novo. Qualquer pessoa que já seja um membro ainda poderá entrar no seu Realm. # +realmsInvitationScreen.createLinkDialogTitle=Gerar link do Realm? # +realmsInvitationScreen.createLinkDialogLabel=Qualquer pessoa que abrir este link se tornará um membro do seu Realm. Para desativar um link, basta gerar um novo. # +realmsInvitationScreen.shareDialogTitle=Fazer Download do Backup Antes de Compartilhar? # +realmsInvitationScreen.shareDialogLabel=Qualquer pessoa com este link pode se tornar um membro do seu Realm. Tenha cuidado com quem você o compartilha. É melhor baixar um backup do seu mundo primeiro. Você pode remover membros nas configurações do Realm. # +realmsInvitationScreen.shareDialogShareButton=Compartilhar # +realmsInvitationScreen.shareDialogCopyButton=Copiar # +realmsInvitationScreen.shareDialogNewLinkButton=Criar novo link # +realmsInvitationScreen.shareDialogNewCodeButton=Criar novo código # +realmsInvitationScreen.closedRealmWarning=Seu Realm está fechado. Os membros não podem entrar. # +realmsInvitationScreen.generate=Gerar # +realmsInvitationScreen.disable=Desabilitar # +realmsInvitationScreen.backup=Fazer Download # +realmsInvitationScreen.shareByLink=Compartilhar link # +realmsInvitationScreen.shareByCode=Compartilhar código de convite # +realmsInvitationScreen.shareLinkToRealm=Compartilhar link do Realm # +realmsInvitationScreen.shareCodeToRealm=Compartilhar código de convite para Realm # +realmsInvitationScreen.shareInfoMessage=Qualquer pessoa que tenha o link pode se juntar ao seu Realm. Acesse Jogo > Baixar Mundo para fazer download de um backup do seu mundo. # +realmsInvitationScreen.shareInfoMessageCode=Qualquer pessoa que tenha o código de convite pode se juntar ao seu Realm. Acesse Jogo > Baixar Mundo para fazer download de um backup do seu mundo. # +realmsInvitationScreen.refreshLinkInfoMessage=Isso invalida o link antigo e cria um novo. Deseja continuar? # +realmsInvitationScreen.refreshCodeInfoMessage=Isso invalida o código de convite antigo e cria um novo. Deseja continuar? # +realmsInvitationScreen.kick=Remover # +realmsInvitationScreen.kickAndBlock=Bloquear # +realmsInvitationScreen.kickPopupTitle=Negar acesso? # +realmsInvitationScreen.kickPopupText=Deseja negar o acesso deste jogador? Você pode desfazer isso a qualquer momento. # +realmsInvitationScreen.copyToastMessage=O link para seu Realm foi copiado para a área de transferência! # +realmsInvitationScreen.playerFilterTitle=Filtrar jogadores # +realmsInvitationScreen.setPermissionFail=Falha ao definir a permissão do usuário %s. # +realmsInvitationScreen.setDefaultPermissionFail=Falha ao definir as permissões padrão. # + +realmJoining.progressTitle=Entrando no Realm... # + +realmsClearMembers.clearMembersTitle=Limpar Lista de Membros? # +realmsClearMembers.clearMembersText=Deseja limpar a lista de membros deste Realm? # +realmsClearMembers.clear=Limpar Lista de Membros # + +realmsSharingScreen.join=Entrar # +realmsSharingScreen.joinTitle=Entrar no Realm? # +realmsSharingScreen.joinMessage=Entrar no Realm %s? # +realmsSharingScreen.blockedInviteTitle=Jogador bloqueado # +realmsSharingScreen.blockedInviteMessage=Você foi bloqueado! Peça ao proprietário do Realm para te remover da lista de Bloqueio. # +realmsSharingScreen.badInviteTitle=Link para Realm Inválido # +realmsSharingScreen.badInviteMessage=O link do convite está incorreto ou desativado. Peça ao proprietário do Realm para te enviar um link atualizado e certifique-se de que você o digitou corretamente. # +realmsSharingScreen.regenerateLinkFailed=Falha ao gerar novo link de convite # +realmsSharingScreen.cantJoinExpiredTitle=O Realm de %s expirou. # +realmsSharingScreen.cantJoinExpiredMessage=%s expirou. Peça para %s renová-lo. # +realmsSharingScreen.cantJoinClosedTitle=%s fechou este Realm # +realmsSharingScreen.cantJoinClosedMessage=O Realm %s fechou. Peça para %s reabri-lo. # +realmsSharingScreen.failedSignInModalTitle=Conecte-se para se juntar a este Realm # +realmsSharingScreen.failedSignInModalMessage=Você precisa entrar com uma conta da Microsoft para ingressar em um Realm. Entre e tente novamente. # +realmsSharingScreen.invalidPermissionTitle=Permissões inválidas # +realmsSharingScreen.unexpectedServerResponseTitle=Erro no Realms # +realmsSharingScreen.unexpectedServerResponseMessage=Não foi possível se conectar ao Realm. Tente novamente mais tarde. # + +realmsCreateScreen.title.create=Criar um Servidor de Realm # +realmsCreateScreen.title.extend=Estender seu Realm # +realmsCreateScreen.title.renew=Renovar seu Realm # +realmsCreateScreen.defaultRealm=Realm de %s # +realmsCreateScreen.creatingRealm=Criando Realm... # +realmsCreateScreen.nameHeader.name=Nome do Realm # +realmsCreateScreen.nameHeader.rename=Renomear Realm? # +realmsCreateScreen.termsAndConditionsAgree=Concordo # +realmsCreateScreen.termsAndConditionsHeader=Termos e condições # +realmsCreateScreen.viewTermsAndConditions=Ver termos e condições # +realmsCreateScreen.viewPrivacyPolicy=Ver a Política de Privacidade # +realmsCreateScreen.durationHeader=Duração # +realmsCreateScreen.durationShort=30 dias # +realmsCreateScreen.durationLong=180 dias # +realmsCreateScreen.sizeHeader=Grupamento # +realmsCreateScreen.purchasePrefix.create=Criar # +realmsCreateScreen.purchasePrefix.extend=Estender # +realmsCreateScreen.purchasePrefix.renew=Renovar # +realmsCreateScreen.subscription.trial=Crie de graça!%s(%s/mês depois dos primeiros 30 dias) # +realmsCreateScreen.subscription.buy=Criar por %s por mês # +realmsCreateScreen.subscription.renew=Renovar por %s ao mês # +realmsCreateScreen.consumable.trial=Criar de graça! # +realmsCreateScreen.consumable.buy=Criar por %s # +realmsCreateScreen.consumable.renew=Renovar por %s # +realmsCreateScreen.consumable.extend=Estender por %s # +realmsCreateScreen.errorRealmName=Seu nome de Realm não pode ficar em branco. # +realmsCreateScreen.errorRealmNameAndTOS=O seu nome de Realm não pode ficar em branco e você deve aceitar os termos de serviço para criá-lo. # +realmsCreateScreen.errorTOS=É preciso aceitar os termos e condições para criar um Realm. # +realmsCreateScreen.goBack=Voltar # +realmsCreateScreen.contactSupport=Contate o Suporte # +realmsCreateScreen.createFailed.title=Algo deu errado # +realmsCreateScreen.purchaseFailed=Desculpe, não foi possível concluir sua compra do realm. Que tal verificar sua conexão à Internet? # +realmsCreateScreen.createFailed.content=Sua compra foi bem-sucedida, mas não pudemos criar seu Realm no momento. Criaremos o seu Realm o mais rápido possível. Volte mais tarde neste dispositivo. Se esse problema acontecer por mais de um dia, entre em contato com o Suporte da Mojang. # +realmsCreateScreen.createFailed.profanity=Este nome de Realm não é permitido: %s. # +realmsCreateScreen.createFailed.generic=O nome do clube não pôde ser verificado. Tente mais tarde. # +realmsCreateScreen.maxRealms.title=Máximo de Assinaturas # +realmsCreateScreen.maxRealms.content=Você atingiu o número máximo de assinaturas ativas nesta plataforma e não pode criar outra no momento. # +realmsCreateScreen.offerNotFound.title=Conexão perdida com a Loja # +realmsCreateScreen.offerNotFound.content=Seu dispositivo perdeu a conexão com a Loja e não é possível confirmar se essa oferta ainda está disponível. Verifique sua conexão com a Internet ou tente de novo mais tarde. # +realmsCreateScreen.offerNotAvailable.title=Conexão perdida com a Loja # +realmsCreateScreen.offerNotAvailable.content=Seu dispositivo perdeu a conexão com a Loja e não é possível confirmar se essa oferta ainda está disponível. Verifique sua conexão com a Internet ou tente de novo mais tarde. # +realmsCreateScreen.extendRealms.content=Você estendeu sua assinatura do Realms o máximo possível. Você não pode adicionar este tempo adicional agora. Tente de novo mais tarde. # +realmsCreateScreen.twoUsers=2 jogadores # +realmsCreateScreen.tenUsers=10 jogadores # +realmsCreateScreen.viewTOS=Para ver os termos e condições do Minecraft Realms, visite https://aka.ms/minecraftrealmsterms em qualquer navegador. # +realmsCreateScreen.viewPrivacyPolicyText=Para ver a política de privacidade do Minecraft Realms, acesse https://aka.ms/mcprivacy em qualquer navegador. # +realmsCreateScreen.waitingPurchase=Compra em andamento! Não deve demorar muito. # +realmsCreateScreen.paymentFailed.title=Serviço de pagamento # +realmsCreateScreen.paymentFailed.body=Não foi possível conectar ao Realms para completar sua compra. Tente de novo mais tarde. # +realmsCreateScreen.incomplete=Realm Incompleto # +realmsCreateScreen.incomplete.create.a=Parece que não concluímos as coisas da última vez. Vamos terminar de criar seu realm agora. # +realmsCreateScreen.incomplete.create.b=Parece que você começou a criar um realm com uma Conta Microsoft diferente. Deseja concluir a criação desse realm com esta Conta Microsoft como proprietário? # +realmsCreateScreen.incomplete.create.c=Alguém começou a criar um Realm com a conta de cobrança neste dispositivo. Deseja concluir a criação desse Realm com esta Conta Microsoft como proprietário? # +realmsCreateScreen.incomplete.renew.a=Parece que não concluímos as coisas da última vez. Vamos terminar de renovar seu realm agora. # +realmsCreateScreen.incomplete.renew.b=Parece que você começou a renovar um realm com uma conta da Microsoft diferente.  Deseja concluir a renovação daquele realm com essa conta da Microsoft como proprietário? # +realmsCreateScreen.incomplete.renew.c=Alguém começou a renovar um realm com a conta de cobrança deste dispositivo.  Deseja concluir a renovação daquele realm com essa conta da Microsoft como proprietário? # +realmsCreateScreen.incomplete.override.renew=Você está tentando criar um novo realm, mas foi encontrada uma compra anterior para renovar um realm. Gostaria de aplicar essa compra agora? # +realmsCreateScreen.incomplete.override.create=Você está tentando renovar um realm, mas foi encontrada uma compra anterior para criar um realm. Gostaria de aplicar essa compra agora? # +realmsCreateScreen.incomplete.override.realm=Você está tentando renovar um realm, mas foi encontrada uma compra anterior para um realm diferente. Gostaria de aplicar essa compra agora? # +realmsCreateScreen.prepare.store.title=Comprar Histórico Necessário # +realmsCreateScreen.prepare.store.body=Precisamos que você entre na loja para visualizar seu histórico de compras antes de continuarmos. # +realmsCreateScreen.prepare.store.button=Entrar na Loja # +realmsCreateScreen.nsoinfotext=Você precisa de uma assinatura do Nintendo Switch Online para usar os Realms. # +realmsCreateScreen.playNowTitle=Jogar no Realm agora? # +realmsCreateScreen.playNowMessage1=Você pode convidar amigos para o seu Realm e começar a jogar agora. # +realmsCreateScreen.playNowMessage2=Do contrário, você pode encontrá-lo a qualquer momento na aba Mundos na tela Jogar. Edite-o para trocar os modos de jogo ou faça upload de qualquer mundo ao seu Realm. # +realmsCreateScreen.playWithFriends=Jogar com Amigos # +realmsCreateScreen.playSolo=Jogar Sozinho # +realmsCreateScreen.purchaseConfirmation.title=Comprar Realm? # +realmsCreateScreen.purchaseConfirmation.create.message=Tem certeza de que deseja criar um Realm? # +realmsCreateScreen.purchaseConfirmation.extend.message=Tem certeza de que deseja estender um Realm? # +realmsCreateScreen.purchaseConfirmation.renew.message=Tem certeza de que deseja renovar um Realm? # +realmsCreateScreen.purchaseConfirmation.continue=Confirmar compra # +realmsCreateScreen.purchaseConfirmation.cancel=Cancelar # + +realmsCreateScreen.title=Criar um Realm # +realmsCreateScreen.nameHeader=Nome do Realm # +realmsCreateScreen.chooseWorld=Criar Realm: escolha o mundo # + +realmsConfigurationScreen.realmName=Nome do Realm # +realmsConfigurationScreen.realmDescription=Descrição do Realm # +realmsConfigurationScreen.open=Abrir Realm # +realmsConfigurationScreen.close=Fechar Realm # +realmsConfigurationScreen.resetRealm=Redefinir um Realm apaga o mundo permanentemente e começa tudo de novo. Tem certeza de que deseja fazer isso? # +realmsConfigurationScreen.confirmReset=Confirmar reinício # +realmsConfigurationScreen.resetRealmTryAgain=Falha ao reiniciar o Realm. Quer tentar de novo? # +realmsConfigurationScreen.failedOpenCloseTitle=Falha ao abrir/fechar. # +realmsConfigurationScreen.failedOpenClose=Falha ao abrir/fechar o Realm. Quer tentar de novo? # + +realmsWorld.notAvailable=Seu dispositivo não suporta Realms de Minecraft. # +realmsWorld.ownerPay=O criador paga mensalmente. Seus amigos podem entrar de graça! # +realmsWorld.realmsDescription=Realms são mundos privados de Minecraft que estão sempre disponíveis para você e seus amigos. # +realmsWorld.realmsDescription.paragraph2=Você pode jogar neles mesmo quando o proprietário do Realm estiver ausente, e a partir de qualquer dispositivo com Minecraft! # +realmsWorld.realmsDescription.paragraph3=Explore o seu Realm hoje! # +realmsWorld.realmsDescription.Beta.line1=Realms, a forma simples e segura de compartilhar um mundo de Minecraft com os amigos, não está disponível nas versões beta de Minecraft. # +realmsWorld.realmsDescription.Beta.line2=Se você quiser parar de usar o beta e acessar os Realms clique abaixo para instruções. # +realmsWorld.newRealm=Novo Realm # +realmsWorld.connectLive=Conecte-se para experimentar de graça! # +realmsWorld.owner=proprietário # +realmsWorld.leaveBeta=Deixar o beta? # +realmsWorld.newRealmTrial=Comece o seu teste grátis de 30 dias%s(%s/mês após o primeiro mês) # +realmsWorld.creatingWorld=Criando mundo # + +realmsPlus.popup.top_button_text=Mais Informações # +realmsPlus.popup.bottom_button_text=Renovar Assinatura # +realmsPlus.popup.title=Assinatura do Realms Plus Expirada # +realmsPlus.popup.message=Sua assinatura do Realms Plus expirou. Para reobter acesso ao seu Realm e aos pacotes ou capas que recebeu do Realms Plus, renove sua assinatura. # + +realmsPlusUpgradeNotice.title=Bem-vindo ao Realms Plus! # +realmsPlusUpgradeNotice.body=Sua assinatura do Realms foi atualizada para Realms Plus. Agora, você tem acesso a mais de 150 pacotes de conteúdo do Marketplace sem custo adicional. Até 10 jogadores podem jogar por vez, e eles recebem acesso a todo o conteúdo de assinante no seu Realm, gratuitamente! # +realmsPlusUpgradeNotice.continue=Continuar # +realmsPlusUpgradeNotice.viewpacks=Exibir Pacotes do Realms Plus # + +raytracing.RTX.name=RTX ###Brand name, don't localize + +network.onlinePlay.title=Jogar com Amigos # +network.onlinePlay.msg=Convide amigos para seus mundos, veja as criações de seus amigos e faça criações nos mundos uns dos outros. # +network.onlinePlay.instruction=No menu Jogar, você pode entrar nos mundos dos seus amigos ou convidá-los para seus mundos e Realms. # +network.thirdparty.connect.splitscreen=Para jogar online com tela dividida, entre com uma conta %s. # +network.thirdparty.connect.benefit=Entre com sua %s para jogar online com seus amigos e confira os itens legais que há na loja. # +network.thirdparty.connect.store=Você precisará de uma %s para navegar pela loja. # +network.thirdparty.connect.achievements=Você precisará de uma %s para adquirir conquistas. # +network.thirdparty.findfriends.failed=Não foi possível estabelecer conexão com os serviços da conta da Microsoft. Já verificou sua conexão com a Internet? # + + +networkWorld.add_friend=Adicionar amigo # +networkWorld.add_server=Adicionar Servidor # +networkWorld.add_label=Adicionar # +networkWorld.join_server=Entrar no Servidor # +networkWorld.screenshots=Capturas de tela # +networkWorld.description=Descrição: # +networkWorld.available_games=Jogos disponíveis: # +networkWorld.news=Novidades: # +networkWorld.online=Online # +networkWorld.current_ping=Ping atual: # +networkWorld.lan_label=Jogos em LAN # +networkWorld.servers_label=Servidores # +networkWorld.friends_label=Amigos # +networkWorld.joinable_friends_label=Amigos disponíveis # +networkWorld.no_joinable_friends_label=Seus amigos não estão jogando Minecraft no momento. # +networkWorld.check_internet_connection=Opa! Verifique a conexão com a Internet. Não encontramos os mundos dos seus amigos. # +networkWorld.connect_to_xbl=Entre com uma conta da Microsoft para jogar com amigos. # +networkWorld.memberOfTooManyRealms=Você atingiu o limite de associações de Realms. # +networkWorld.multiplayerPrivilegesBlocked=Você não pode jogar no modo multijogador online devido à forma como a sua Conta Microsoft está configurada. Certifique-se de que suas configurações de segurança online permitam Multijogador. Veja as instruções sobre como alterar essas configurações em aka.ms/MCMultiplayerHelp. # +networkWorld.multiplayerPrivilegesBlockedOnConsole=Você não pode jogar no modo multijogador online devido à forma como a sua Conta Microsoft está configurada. Certifique-se de que suas configurações de segurança online permitam modo Multijogador e sua assinatura do Xbox Live Gold esteja ativa. Veja as instruções sobre como alterar essas configurações em aka.ms/MCMultiplayerHelp. ###disable_3rd_party_console_resource_pack_check +networkWorld.multiplayerPrivilegesBlockedOnConsoleGamecore=Não é possível jogar no modo multijogador online devido à forma como a sua conta da Microsoft está configurada. ###disable_3rd_party_console_resource_pack_check +networkWorld.multiplayerPrivilegesUnknown=Ocorreu um erro desconhecido que está impedindo o jogo online. Tente novamente mais tarde. # +networkWorld.versionOutOfDate=Você não pode jogar o modo multijogador online porque não está usando a versão mais recente. Instale a versão mais recente para acessar os recursos online. # +networkWorld.more_servers=Mais Servidores # +networkWorld.thirdparty.connect=Conectar-se a '%s' # +networkWorld.join=Entrar # +networkWorld.joinByCode=Entrar no Realm # +networkWorld.realmsHashPlaceholder=Código de Convite... # +networkWold.joinByCodeHelpText=Se você recebeu um Link de Convite do Realm, insira o código para entrar. # +networkWorld.highPingWarning.title=Entrar no Servidor? # +networkWorld.highPingWarning.line1=No momento, você não possui uma conexão forte com o servidor escolhido. Sua experiência pode ser impactada. # +networkWorld.highPingWarning.line2=Você gostaria de entrar no servidor mesmo assim? # +networkWorld.view_offers=Ver Ofertas # + +## The following text is placed on in-game signs, which have a 4-line, 15-character-per-line limit. +## The intent of the message is to convey to the reader that the sign author's chat permissions are +## blocked. This cannot exceed the 4-line, 15-character/line limit! +## Use dashes ("---") to fill in empty lines. +networkWorld.userSignTextBlockedLine0=--- # +networkWorld.userSignTextBlockedLine1=Autor # +networkWorld.userSignTextBlockedLine2=bloqueado # +networkWorld.userSignTextBlockedLine3=--- # +networkWorld.userSignTextMutedLine0=--- # +networkWorld.userSignTextMutedLine1=Autor # +networkWorld.userSignTextMutedLine2=bloqueado # +networkWorld.userSignTextMutedLine3=--- # + +networkWorld.userBookTextBlocked=[Autor Bloqueado] # +networkWorld.userBookTextMuted=[Autor Bloqueado] # + +localWorld.no_local_world_label=Você ainda não criou nenhum mundo. # +localWorld.no_local_worlds_present=Os seus mundos desapareceram? Tente trocar o local de armazenamento: # +localWorld.no_local_worlds_present.world_recovery=Os seus mundos desapareceram? Tente recuperar mundos no Armazenamento Externo: # +localWorld.no_local_worlds.world_recovery_button_label=Recuperar Mundos # + +thirdPartyWorld.comingSoon=Em breve! # +thirdPartyWorld.Featured=Servidores em Destaque # +thirdPartyWorld.Additional=Servidores adicionais # +thirdPartyWorld.featuredComingSoon=Em Breve # +thirdPartyWorld.notConnected=Não conseguimos nos conectar aos Servidores. Tentaremos mais tarde. # +thirdPartyWorld.playNow=Jogue agora! # +thirdPartyWorld.loadingServers=Buscando informações no servidor, aguarde… # +thirdPartyWorld.loadingFeaturedServers=Buscando Servidores... # + +realmsSlotsScreen.description=Escolha até três mundos para carregar no seu servidor Realms. Selecione um mundo para ativá-lo ou editá-lo! # +realmsSlotsScreen.new=Novo mundo # +realmsSlotsScreen.readyToPlay=Pronto para jogar # +realmsSlotsScreen.editRealm=Gerenciar Realm # +realmsSlotsScreen.editWorld=Editar mundo # +realmsSlotsScreen.activateWorld=Ativar mundo # +realmsSlotsScreen.gamesettings=Configurações do jogo # +realmsSlotsScreen.chooseSlot=Escolha um slot # +realmsSlotsScreen.activateWarning=Se editar ou ativar este mundo, você expulsará todos os jogadores ativos. Não se preocupe, eles podem voltar. # +realmsSlotsScreen.celebrationMap=Mapa de Celebração dos Realms # + +realmsSettingsScreen.playerCountLabel=Tamanho # +realmsSettingsScreen.forceResourcePackFail=Falha ao definir o valor da força do pacote de recursos # +realmsSettingsScreen.failedUploadPack=Falha ao fazer upload do pacote %s. # +realmsSettingsScreen.failedApply=Alguns dos conteúdos selecionados podem não ser aplicados. # +realmsSettingsScreen.errorApply=Erro ao aplicar o conteúdo # +realmsSettingsScreen.realmDurationLabel=Duração # +realmsSettingsScreen.manageSubscriptionButton=Gerenciar assinatura # +realmsSettingsScreen.manageSubscriptionsButton=Gerenciar Assinaturas # +realmsSettingsScreen.renewRealmButton=Renovar Realm # +realmsSettingsScreen.extendRealmButton=Estender Realm # +realmsSettingsScreen.deleteRealmButton=Excluir Realm # +realmsSettingsScreen.openRealmButton=Abrir Realm # +realmsSettingsScreen.closeRealmButton=Fechar Realm # +realmsSettingsScreen.playRealmButton=Jogar # +realmsSettingsScreen.playDisabledRealmButton=Realm Fechado # +realmsSettingsScreen.playExpiredRealmButton=Realm expirado # +realmsSettingsScreen.selectorSectionLabel.manage=Gerencie "%s" # +realmsSettingsScreen.selectorSectionLabel=Editar "%s" # +realmsSettingsScreen.selectorSectionLabelRealm=Realm # +realmsSettingsScreen.worldSectionTitle=Mundo # +realmsSettingsScreen.gameSectionTitle=Configurações do jogo # +realmsSettingsScreen.playersSectionTitle=Jogadores # +realmsSettingsScreen.membersSectionTitle=Membros # +realmsSettingsScreen.subscriptionSectionTitle=Assinatura # +realmsSettingsScreen.devOptionsSectionTitle=Opções de Desenvolvedor # +realmsSettingsScreen.backupSection=Backups # +realmsSettingsScreen.backupInfo=Você pode restaurar o mundo em seu Realm usando um backup desta lista. # +realmsSettingsScreen.backupReplaced=O mundo foi substituído pelo backup selecionado. # +realmsSettingsScreen.backupReplacedFailed=Falha ao substituir o mundo pelo backup selecionado. # +realmsSettingsScreen.backupReplacedTimeout=Tempo esgotado para substituir o mundo pelo backup selecionado. # +realmsSettingsScreen.backupVersion=Versão: %s # +realmsSettingsScreen.backupVersionUnknown=Versão: desconhecida # +realmsSettingsScreen.deleteRealm=Excluir Realm # +realmsSettingsScreen.deleteRealmToast=O Realm %s foi excluído. # +realmsSettingsScreen.deleteRealmFailToast=Falha ao excluir o Realm %s. # +realmsSettingsScreen.deleteRealmModalText=Seu Realm será excluído permanentemente. Você não poderá acessar seu mundo, lista de membros e nem o clube. # +realmsSettingsScreen.backupRestoreHeader=Substituindo o Mundo # +realmsSettingsScreen.backupModalText=Ao substituir seu Realm por este backup, você apaga todo o progresso recente de seu Realm. O Realm será reiniciado, e os jogadores ativos precisarão se reconectar. # +realmsSettingsScreen.replaceWithBackup=Substituir Realm pelo Backup # +realmsSettingsScreen.backupInProgress=Substituir mundo do Realm pelo backup # +realmsSettingsScreen.realmNameLabel=Nome do Realm # +realmsSettingsScreen.realmNameEditPlaceholder=Informe o nome do Realm # +realmsSettingsScreen.realmDescriptionEditPlaceholder=Inserir Descrição do Realm # +realmsSettingsScreen.replaceLoadingText=Estamos substituindo seu Realm por um backup. # +realmsSettingsScreen.replaceWorldButton=Substituir mundo # +realmsSettingsScreen.resetWorldButton=Redefinir mundo # +realmsSettingsScreen.downloadWorldButton=Baixar mundo # +realmsSettingsScreen.downloadWorldNameCopy=%s - Copiar # +realmsSettingsScreen.uploadWorldButton=Carregar mundo # +realmsSettingsScreen.difficultyOptionLabelFormat=%s %s # +realmsSettingsScreen.gameModeOptionLabel=Modo de Jogo # +realmsSettingsScreen.survivalRadioButton=Sobrevivência # +realmsSettingsScreen.creativeRadioButton=Criativo # +realmsSettingsScreen.resetButtonHelperLabel=Começar do zero? # +realmsSettingsScreen.maxPlayersLabelFormat=%d Amigos # +realmsSettingsScreen.durationLabelFormat=%d dias restantes # +realmsSettingsScreen.subscriptionLabelFormat=Renova a cada %d dias # +realmsSettingsScreen.subscriptionLabelFormatPreview=Renova a cada %d dias com sua assinatura paga do Realms # +realmsSettingsScreen.fetchingWorldInfo=Buscando informações de Realm... # +realmsSettingsScreen.updatingWorldInfo=Atualizando informações de Realm... # +realmsSettingsScreen.resettingRealm=Redefinindo Realm... # +realmsSettingsScreen.applyPacks=Aplicando pacotes... # +realmsSettingsScreen.openingRealm=Abrindo Realm... # +realmsSettingsScreen.closingRealm=Fechando Realm... # +realmsSettingsScreen.realmInfoError=Falha ao buscar informações de Realm. Tente de novo mais tarde. # +realmsSettingsScreen.realmJoinError=Falha ao tentar entrar no Realm. Tente de novo mais tarde. # +realmsSettingsScreen.realmResetError=Falha ao redefinir o Realm. Tente de novo mais tarde. # +realmsSettingsScreen.realmOpenError=Falha ao abrir Realm. # +realmsSettingsScreen.realmCloseError=Falha ao fechar Realm. # +realmsSettingsScreen.reset=Redefinir # +realmsSettingsScreen.resetRealm=Esta ação removerá o mundo atual do espaço ativo do seu Realm e o substituirá por um mundo totalmente novo. Os membros do seu Realm terão acesso ao seu novo mundo recém-substituído. Selecione ''Cancelar'' e, em seguida, ''Baixar Mundo'' para baixar uma cópia do mundo atual e evitar a perda de dados ou selecione ''Confirmar'' para continuar e substituir seu mundo. # +realmsSettingsScreen.confirmReset=Remover e reiniciar? # +realmsSettingsScreen.confirmReplace=Substituir mundo? # +realmsSettingsScreen.closeRealmTitle=Fechar Realm? # +realmsSettingsScreen.closeRealmMessage=Fechar o Realm vai encerrá-lo. Qualquer um que estiver jogando nele será desconectado. Quer mesmo fazer isso? # +realmsSettingsScreen.LoadingSubscription=Carregando assinatura... # +realmsSettingsScreen.failedLoadingSubscription=Falha ao carregar assinatura # +realmsSettingsScreen.matchingPurchasePlatformFormat=Você comprou sua assinatura em %s # +realmsSettingsScreen.nonMatchingPurchasePlatformFormat=Você começou sua assinatura em %s. Você só pode estendê-la a partir de lá. # +realmsSettingsScreen.nonMatchingPurchasePlatformGeneric=Você pode gerenciar sua assinatura do Realm na loja da plataforma onde a comprou originalmente. # +realmsSettingsScreen.consumableToSubscriptionTransitionInfo=Não é possível estender o Realm no momento. Nós lançamos as assinaturas para Realms, e você pode adquirir uma nova assinatura assim que seu Realm expirar, em %d dias. Mas não se preocupe! Nós daremos a você 14 dias extras de graça, e seu Realm permanecerá online. Portanto, você terá bastante tempo para estendê-lo. # +realmsSettingsScreen.consumableToSubscriptionGracePeriodInfo=Seu Realm expirou, mas não se preocupe! Nós o manteremos online por mais %d dias. Agora você pode estendê-lo usando a nova assinatura com renovação automática. Assim, você não precisará mais se preocupar se o Realm está online ou não. # +realmsSettingsScreen.consumableToSubscriptionTransitionInfoExpired=Seu Realm expirou. Use a nova assinatura com renovação automática para estendê-lo. Assim, você não precisará mais se preocupar se o Realm está online ou não. # +realmsSettingsScreen.upload.worldtoobig=O upload falhou. O tamanho do mundo excede o limite máximo de %s para upload. # +realmsSettingsScreen.download.worldtoobig=O download falhou. O tamanho do mundo excede o limite máximo de %s para download. # + +realmsSettingsScreen.switchStoreDisplayName=Nintendo eShop # +realmsSettingsScreen.iosStoreDisplayName=App Store # +realmsSettingsScreen.googlePlayStoreDisplayName=Google Play store # +realmsSettingsScreen.windowsStoreDisplayName=Windows Store # +realmsSettingsScreen.xboxOneStoreDisplayName=Loja Xbox # +realmsSettingsScreen.amazonStoreDisplayName=Amazon Appstore # +realmsSettingsScreen.oculusStoreDisplayName=Oculus Store # +realmsSettingsScreen.berwickStoreDisplayName="PlayStation Store" # +realmsSettingsScreen.PS4StoreDisplayName="PlayStation Store" #### CertRequirement: ["PlayStation Store"] +realmsSettingsScreen.unknownStoreDisplayName=loja desconhecida # +realmsSettingsScreen.extendingRealm=Estendendo Realm... # +realmsSettingsScreen.offerError.title=Compra pendente # +realmsSettingsScreen.offerError.content=Uma compra já está pendente. Você não pode fazer outra compra até que esta seja resolvida. Tente de novo mais tarde. # +realmsSettingsScreen.dev_branch_label=Em qual commit o realm deve ser executado? # +realmsSettingsScreen.dev_current_version_label=Versão atual: # +realmsSettingsScreen.dev_matching_version_label=Commit correspondente ao cliente: # +realmsSettingsScreen.dev_all_commits_label=Todos os commits disponíveis: # +realmsSettingsScreen.dev_no_matching_version_message=NENHUMA CORRESPONDÊNCIA PARA '%s' # +realmsSettingsScreen.dev_prev_page_label=Ant # +realmsSettingsScreen.dev_next_page_label=Próx # +realmsSettingsScreen.uploadConfirmationMessage=Esta ação removerá o mundo atual do espaço ativo do seu Realm e o substituirá por um de seus mundos existentes. Os membros do seu Realm terão acesso ao seu novo mundo recém-substituído. Selecione ''Cancelar'' e, em seguida, ''Baixar Mundo'' para baixar uma cópia do mundo atual e evitar a perda de dados ou selecione ''Confirmar'' para continuar e substituir seu mundo. # +realmsSettingsScreen.uploadConfirmationTitle=Substituir mundo? # +realmsSettingsScreen.allowlist_invite=Convidar # +realmsSettingsScreen.searchBox=Buscar… # +realmsSettingsScreen.unknownPackName=Nome desconhecido # +realmsSettingsScreen.viewSubscriptionsButton=Ver Assinaturas # + +realmsSettingsScreen.extendConsumableButton=Estender assinatura # +realmsSettingsScreen.extendConsumableButton.30=Estender por 30 dias # +realmsSettingsScreen.extendConsumableButton.180=Estender por 180 dias # + +xblLogin.LoginMessageTitle=Conta da Microsoft # +xblLogin.LoginMessage=Conectando... # + +xbl.savePurchase.description.line1=Deseja jogar com o que comprou em qualquer sistema com a Loja Minecraft? Entre com uma conta GRATUITA da Microsoft e sincronize as Capas, Texturas, Mapas e Mash-ups que você comprou para usar e jogar no Minecraft! # +xbl.savePurchase.description.line2=Se você perder seu sistema ou desinstalar o Minecraft, suas compras ainda estarão sincronizadas e acessíveis em qualquer sistema quando você usar sua conta da Microsoft. # +xbl.savePurchase.leaveOnDevice=Deixar no dispositivo # +xbl.savePurchase.title=Salvar compras em uma conta da Microsoft? # +xbl.savePurchase.saveButton=Salvar na conta da Microsoft # +xbl.savePurchase.toast.title=Sucesso! # +xbl.savePurchase.toast.message=Compras sincronizadas com a conta da Microsoft! # +xbl.savePurchase.inProgress.message=Transferindo compras para a conta da Microsoft... # + +xbl.syncIAP.title=Sincronizar compras com a Conta Microsoft? # +xbl.syncIAP.description=Entre com uma conta da Microsoft para sincronizar suas Capas, Pacotes de Texturas, Mundos e Mash-ups. Eles ficarão disponíveis em todos os dispositivos em que você joga Minecraft. # +xbl.syncIAP.syncNow=Sincronizar Agora... # +xbl.syncIAP.syncLaterEllipsis=Sincronizar Depois... # +xbl.syncIAP.syncLater=Sincronizar Depois # +xbl.syncIAP.toast.title=Sucesso! # +xbl.syncIAP.toast.message=Compras sincronizadas com a sua conta da Microsoft! # +xbl.syncIAP.inProgress.message=Sincronizando compras com a sua conta da Microsoft... # +xbl.syncIAP.skipSignIn.prompt.description=Esta conta da Microsoft não será a conta principal deste dispositivo caso você não sincronize as compras dele com a conta. Você não entrará automaticamente quando iniciar o Minecraft. # + +xbl.syncIAP.confirmSync.prompt.title=Sincronizar com %s? # +xbl.syncIAP.confirmSync.prompt.description.line1=Deseja sincronizar suas compras da loja de apps com %s? # +xbl.syncIAP.confirmSync.prompt.description.line2=Você só pode sincronizar pacotes comprados fora do Marketplace do Minecraft uma vez. Eles continuarão disponíveis para qualquer um que jogar neste dispositivo. # +xbl.syncIAP.confirmSync.prompt.yes=Sim, Sincronize Minhas Compras # + +xbl.marketplace.account.error.body.nobutton=Há um erro na sua conta. Você não conseguirá usar o Marketplace até resolvermos o problema. Se ele persistir por muitos dias, entre em contato com o suporte. # + +playfab.account.banned.temporary=sofreu suspensão # +playfab.account.banned.permanent=sofreu banimento # +playfab.account.banned.title=Você foi %s # +playfab.account.banned.body=Você foi %s do modo multijogador no Minecraft. Você não poderá jogar em servidores, entrar em Realms, hospedar ou participar de jogos multijogador ou usar o Marketplace. # +playfab.account.banned.body.line1=Você foi %s do modo multijogador no Minecraft pelo motivo: "%s". Você não poderá jogar em servidores, entrar em Realms, hospedar ou participar de jogos multijogador ou usar o Marketplace. # +playfab.account.banned.body.line2=Clique em "%s" abaixo para ver nossos padrões da comunidade e como enviar uma solicitação de revisão, caso sinta que esteve %s por engano. # +playfab.account.banned.body.line3.hour=Você tem 1 hora restante em sua suspensão. # +playfab.account.banned.body.line3.hours=Você tem %d horas restantes em sua suspensão. # +playfab.account.banned.body.line3.day=Você tem 1 dia restante em sua suspensão. # +playfab.account.banned.body.line3.days=Você tem %d dias restantes em sua suspensão. # +playfab.account.banned.body.line3.forever=Este banimento é permanente. # +playfab.account.banned.body.button=Mais Informações # + + +store.sign_in_warning.no_xbl_and_local_content=Você baixou conteúdo anteriormente ou usou Minecoins no Marketplace que só estão disponíveis neste dispositivo. # +store.sign_in_warning.no_xbl_and_no_local_content.line1=Entre agora para salvar e compartilhar suas compras entre plataformas. Salve as compras para que elas não sejam perdidas se algo acontecer com seu sistema ou se o Minecraft for desinstalado. Acesse o conteúdo comprado no Marketplace de qualquer plataforma e use seus personagens personalizados em todas as plataformas. # +store.sign_in_warning.no_xbl_and_no_local_content.line2=Não tem uma conta da Microsoft? Crie uma agora gratuitamente! # + +xbl.skipSignIn.prompt.title=Conta temporária # +xbl.skipSignIn.prompt.description=Esta conta da Microsoft não será a conta principal deste dispositivo caso você não transfira as compras dele para esta conta. Você não entrará automaticamente quando iniciar o Minecraft. # +xbl.signOut.title=Compras na conta da Microsoft! # +xbl.signOut.message1=Enquanto estiver desconectado da sua conta da Microsoft, você não terá acesso aos Minecoins e itens comprados na loja. # +xbl.signOut.message2=Tem certeza de que deseja fazer isso? # + +date.short_january=Jan # +date.short_february=Fev # +date.short_march=Mar # +date.short_april=Abr # +date.short_may=Mai # +date.short_june=Jun # +date.short_july=Jul # +date.short_august=Ago # +date.short_september=Set # +date.short_october=Out # +date.short_november=Nov # +date.short_december=Dez # +date.formatted=%s %d %d # +date.formatted_alt=%d %s %d # + +dayOneExperience.carousel.title=Bem-Vindo ao Novo Minecraft! # +dayOneExperience.carousel.welcome_text=Há várias novidades legais nesta nova versão do Minecraft. Confira o Marketplace, crie um Realm e jogue online com seus amigos de outras plataformas. # +dayOneExperience.carousel.marketplace=O Marketplace do Minecraft é um local para encontrar novas capas, mundos, texturas e pacotes de mash-up de vários criadores talentosos. # +dayOneExperience.carousel.cross_platform=Com o jogo entre plataformas, você pode se conectar a jogadores de outras plataformas. Entre na sua Conta da Microsoft para jogar com todos seus amigos do Minecraft! # +dayOneExperience.carousel.realms=Realms são servidores executados por nós, só para você e seus amigos. Mantenha seu mundo do Minecraft on-line e sempre acessível, mesmo quando você se desconectar. # +dayOneExperience.carousel.villager=Somente no novo Minecraft será possível receber futuras atualizações que contêm novos recursos, criaturas, itens, blocos e muito mais. # + +dayOneExperience.tab.landing=O Que Há de Novo # +dayOneExperience.tab.marketplace=Marketplace # +dayOneExperience.tab.crossplatform=Jogo entre Plataformas # +dayOneExperience.tab.realms=Realms # +dayOneExperience.tab.villager=Mais Conteúdo # + +dayOneExperience.finish=Encerrar # +dayOneExperience.next=Próx. # +dayOneExperience.no_internet=Conecte-se à internet para carregar a capa anterior. # +dayOneExperience.intro_title=O Minecraft foi atualizado! # +dayOneExperience.intro_body_1=Há muito conteúdo novo incrível nesta atualização. # +dayOneExperience.intro_body_2=Gostaria de ajuda para importar seus salvamentos, suas configurações e seu conteúdo da versão anterior do Minecraft? # +dayOneExperience.intro_welcome_1=Você atualizou para a versão mais recente do Minecraft! # +dayOneExperience.intro_welcome_2=Se você quiser retornar à versão anterior do Minecraft, você pode encontrá-la no menu principal # +dayOneExperience.editions_launch_warning=Esta não é versão mais recente do Minecraft, tem certeza de que deseja lançar a versão anterior do Minecraft? # +dayOneExperience.editions_title=Iniciar versão anterior? # +dayOneExperience.settings_imported=Nós importamos suas configurações para você! # +dayOneExperience.settings_skin_imported=Nós importamos sua capa e configurações para você! # +dayOneExperience.skin_current=Capa atual # +dayOneExperience.skin_default=Capa padrão # +dayOneExperience.skin_tip=Você pode alterar a sua capa selecionando o ícone de Perfil no menu principal: # +dayOneExperience.skip_title=Pular conversão? # +dayOneExperience.skip_body=Mundos Antigos podem ser convertidos a qualquer momento no menu Jogar - Mundos. # +dayOneExperience.world_import_time=Dica: o tempo de conversão varia de acordo com o tamanho do mundo. # +dayOneExperience.world_picker_title=Selecione um mundo para converter # +dayOneExperience.world_picker_skip=Pular por enquanto # + +death.attack.anvil=%1$s foi esmagado(a) por uma bigorna em queda # +death.attack.arrow=%1$s foi atingido(a) por %2$s # +death.attack.arrow.item=%1$s foi atingido(a) por %2$s usando %3$s # +death.attack.bullet=%1$s tomou um tiro certeiro de %2$s # +death.attack.cactus=%1$s foi espetado(a) até a morte # +death.attack.cactus.player=%1$s esbarrou em um cacto enquanto tentava escapar de %2$s # +death.attack.drown=%1$s morreu afogado(a) # +death.attack.drown.player=%1$s morreu afogado(a) enquanto tentava escapar de %2$s # +death.attack.explosion=%1$s explodiu # +death.attack.explosion.player=%1$s foi explodido(a) por %2$s # +death.attack.fall=%1$s caiu no chão com muita força # +death.attack.fallingBlock=%1$s foi esmagado(a) por um bloco em queda # +death.attack.fireball=%1$s foi atingido(a) por uma bola de fogo de %2$s # +death.attack.fireball.item=%1$s foi atingido(a) por uma bola de fogo de %2$s usando %3$s # +death.attack.fireworks=%1$s explodiu com um estrondo # +death.attack.flyIntoWall=%1$s experimentou energia cinética # +death.attack.generic=%1$s morreu # +death.attack.indirectMagic=%1$s foi morto(a) por %2$s usando magia # +death.attack.indirectMagic.item=%1$s foi morto(a) por %2$s usando %3$s # +death.attack.inFire=%1$s pegou fogo # +death.attack.inFire.player=%1$s andou no fogo enquanto lutava com %2$s # +death.attack.inWall=%1$s sufocou-se em uma parede # +death.attack.lava=%1$s tentou nadar na lava # +death.attack.lava.player=%1$s tentou nadar na lava para escapar de %2$s # +death.attack.lightningBolt=%1$s foi atingido(a) por um raio # +death.attack.magic=%1$s foi morto(a) por magia # +death.attack.magma=%1$s descobriu que o chão era de lava # +death.attack.magma.player=%1$s andou na zona de perigo por causa de %2$s # +death.attack.mob=%1$s foi morto(a) por %2$s # +death.attack.mob.item=%1$s morreu por causa de %2$s usando %3$s # +death.attack.onFire=%1$s queimou até a morte # +death.attack.onFire.player=%1$s queimou como uma batata frita enquanto lutava com %2$s # +death.attack.outOfWorld=%1$s caiu para fora do mundo # +death.attack.player=%1$s foi morto(a) por %2$s # +death.attack.player.item=%1$s foi morto(a) por %2$s usando %3$s # +death.attack.spit=%1$s levou uma cusparada de %2$s # +death.attack.starve=%1$s morreu de fome # +death.attack.sweetBerry=%1$s foi morto(a) por um arbusto de frutas vermelhas doces # +death.attack.thorns=%1$s foi morto(a) tentando ferir %2$s # +death.attack.thrown=%1$s foi agredido(a) por %2$s # +death.attack.thrown.item=%1$s foi agredido(a) por %2$s usando %3$s # +death.attack.trident=%1$s virou espetinho por %2$s # +death.attack.wither=%1$s apodreceu # +death.attack.freeze=%1$s congelou para morte # +death.attack.sonicBoom=%1$s foi destruído(a) por um som agudo sonicamente carregado # +death.attack.sonicBoom.player=%1$s foi destruído(a) por um som agudo sonicamente carregado enquanto tentava escapar de %2$s # +death.attack.stalactite=%1$s foi vítima de uma estalactite caindo # +death.attack.stalagmite=Uma estalagmite empalou %1$s # +death.fell.accident.generic=%1$s caiu de um lugar alto # +death.fell.accident.ladder=%1$s caiu de uma escada # +death.fell.accident.vines=%1$s caiu de algumas trepadeiras # +death.fell.accident.water=%1$s caiu para fora d'água # +death.fell.assist=%1$s foi condenado(a) a cair por %2$s # +death.fell.assist.item=%1$s foi condenado(a) a cair por %2$s usando %3$s # +death.fell.finish=%1$s caiu de muito alto e foi finalizado(a) por %2$s # +death.fell.finish.item=%1$s caiu de muito alto e foi finalizado(a) por %2$s usando %3$s # +death.fell.killer=%1$s foi condenado(a) a cair # + +deathScreen.deleteWorld=Excluir mundo # +deathScreen.hardcoreInfo=Você não pode renascer no modo Hardcore! # +deathScreen.leaveServer=Sair do servidor # +deathScreen.message=Você morreu! # +deathScreen.quit=Menu principal # +deathScreen.quit.confirm=Tem certeza que deseja sair? # +deathScreen.quit.confirmToMainMenuWarning=Tem certeza de que deseja sair para o menu principal? # +deathScreen.quit.confirmToMainMenuTitleWarning=Sair do Menu principal? # +deathScreen.quit.secondaryClient=Salvar e Sair # +deathScreen.quit.secondaryClient.confirmLeaveWarning=Tem certeza de que deseja salvar e sair do jogo? # +deathScreen.quit.secondaryClient.confirmLeaveTitleWarning=Salvar e Sair # +deathScreen.respawn=Renascer # +deathScreen.score=Pontuação # +deathScreen.title=Você morreu! # +deathScreen.title.hardcore=Fim do Jogo! # +deathScreen.titleScreen=Tela inicial # + +demo.day.1=Esta demo durará cinco dias no jogo, faça seu melhor! # +demo.day.2=Dia Dois # +demo.day.3=Dia Três # +demo.day.4=Dia Quatro # +demo.day.5=Este é seu último dia! # +demo.day.6=Seu quinto dia acabou, use F2 para salvar uma captura de tela da sua criação # +demo.day.warning=Seu tempo está quase no fim! # +demo.demoExpired=Acabou o tempo da demo! # +demo.help.buy=Comprar Agora! # +demo.help.fullWrapped=Esta demo durará 5 dias do jogo (cerca de 1 hora e 40 minutos em tempo real). Confira as conquistas para dicas! Divirta-se! # +demo.help.inventory=Use %1$s para abrir seu inventário # +demo.help.jump=Pule pressionando %1$s # +demo.help.later=Continuar Jogando! # +demo.help.movement=Use %1$s, %2$s, %3$s, %4$s e o mouse para andar # +demo.help.movementMouse=Olhe ao redor usando o mouse # +demo.help.movementShort=Movimente-se pressionando %1$s, %2$s, %3$s, %4$s # +demo.help.title=Modo Demo de Minecraft # +demo.remainingTime=Tempo restante: %s # +demo.reminder=Seu tempo de demonstração acabou, compre o jogo para continuar ou comece um novo mundo! # + +## Specific for the Chromebook Trial +demo.cb.reminder=O tempo de demonstração expirou, comece um novo mundo para continuar jogando o teste! # + +difficulty.lock.question=Tem certeza que deseja bloquear a dificuldade desse mundo? Isso vai definir que esse mundo seja sempre %1$s, e você nunca poderá mudar isso de novo. # +difficulty.lock.title=Trancar Dificuldade do Mundo # + +dimension.dimensionName0=Mundo Superior # +dimension.dimensionName1=Nether # +dimension.dimensionName2=O Fim # + +disabledSkin.title=Você está sendo exibido como Steve # +disabledSkin.body.onJoin=Este servidor foi %s desabilitado. Você pode trocar de capa no Vestiário. # +disabledSkin.body.dressingRoom=Este servidor foi %s desabilitado. Deseja mesmo manter esta capa equipada? # +disabledSkin.type.customSkins=capas personalizadas # +disabledSkin.type.persona=personas # +disabledSkin.type.both=capas e personalidades personalizadas # + +disconnect.closed=Conexão encerrada # +disconnect.downloadPack=Ocorreu um erro ao baixar os pacotes do servidor. Tente novamente. # +disconnect.disconnected=Desconectado pelo Servidor # +disconnect.endOfStream=Fim da transmissão # +disconnect.genericReason=%s # +disconnect.kicked=Você foi expulso do jogo # +disconnect.kicked.reason=Você foi expulso do jogo: # +disconnect.removed=Alguém removeu você do jogo # +disconnect.removed.reason=Você foi removido do jogo: # +disconnect.loginFailed=Falha no login # +disconnect.loginFailedInfo=Falha no login: %s # +disconnect.loginFailedInfo.environmentMismatch=Incompatibilidade do ambiente Playfab - Descoberta=%s/%s, Playfab=%s/%s # +disconnect.loginFailedInfo.invalidSession=Sessão inválida (Tente reiniciar o seu jogo) # +disconnect.loginFailedInfo.serversUnavailable=Os servidores de autenticação estão desativados neste momento para manutenção. # +disconnect.lost=Conexão Perdida # +disconnect.overflow=Sobrecarga do buffer # +disconnect.quitting=Saindo # +disconnect.spam=Expulso por fazer spam # +disconnect.timeout=Tempo esgotado # +disconnect.scriptWatchdog=O servidor foi desligado devido a uma exceção de vigia de script não manuseado. # +disconnect.scriptWatchdogOutOfMemory=O servidor foi desligado por exceder o limite de memória de script. # + +disconnectionScreen.header.realms_hidden=Convite para Multiplayer # +disconnectionScreen.body.realms_hidden=Não foi possível entrar neste servidor específico. # +disconnectionScreen.blockMismatch=Os blocos entre o cliente e o servidor não correspondem. # +disconnectionScreen.cantConnect=Não foi possível se conectar ao mundo. # +disconnectionScreen.cantConnectToRealm=Não foi possível se conectar ao Realm. # +disconnectionScreen.cantConnectToRealms=Não foi possível se conectar ao Realms. # +disconnectionScreen.crossPlatformDisabled=Ative o Jogo entre Plataformas no menu principal para se conectar aos amigos de outras plataformas. Para jogar com outros amigos online sem Jogo entre Plataformas, o host do jogo também deve desativar o Jogo entre Plataformas no menu principal. # +disconnectionScreen.crossPlatformDisabled.header=O Jogo entre Plataformas está Desativado. # +disconnectionScreen.incompatibleRealm=Seu cliente é incompativel ou desatualizado. Atualize seu cliente para conectar aos Realms. # +disconnectionScreen.realmsAlphaEndedTitle=O "Testing the Realms Alpha" foi finalizado. Agradecemos a sua participação! # +disconnectionScreen.realmsAlphaEndedMessage=Realms está indisponível no momento. # +disconnectionScreen.disconnected=Desconectado do servidor # +disconnectionScreen.editionMismatch=Este mundo foi salvo no Minecraft Education. Não pode ser carregado. # +disconnectionScreen.editionMismatchEduToVanilla=O servidor não está executando Minecraft Education. Falha ao conectar. # +disconnectionScreen.editionMismatchVanillaToEdu=O servidor está executando uma edição incompatível do Minecraft. Falha ao conectar. # +disconnectionScreen.editionVersionMismatch.body=O mundo que você selecionou não pode ser aberto nesta versão do Minecraft Education. # +disconnectionScreen.editionVersionMismatch.title=Não foi possível carregar o mundo. # +disconnectionScreen.futureVersion=Este mundo foi salvo por uma versão mais nova do jogo. Ele não pode ser carregado. # +disconnectionScreen.internalError.cantConnect=Não foi possível conectá-lo. # +disconnectionScreen.internalError.cantEdit=Houve um problema para encontrar este servidor. # +disconnectionScreen.internalError.cantFindEdit=Não foi possível conectá-lo. Tente adicionar um novo servidor. # +disconnectionScreen.internalError.cantFindLocal=Houve um problema ao carregar este mundo. # +disconnectionScreen.internalError.cantFindRealm=Houve um problema para encontrar este Realm. # +disconnectionScreen.internalError.cantFindServer=Houve um problema para encontrar este servidor. # +disconnectionScreen.invalidName=Nome inválido! # +disconnectionScreen.invalidPlayer=A configuração de multijogadores deste mundo está como somente amigos. É necessário ser amigo do anfitrião do mundo para ingressar. # +disconnectionScreen.invalidIP=Endereço IP inválido! # +disconnectionScreen.invalidSkin=Skin inválida ou corrompida! # +disconnectionScreen.lockedSkin.title=Capa Restrita para a Plataforma! # +disconnectionScreen.lockedSkin=A Capa com a qual você se equipou é de um pacote de conteúdo que não é permitido em partidas no modo multijogador entre plataformas. # +disconnectionScreen.multiplayerLockedSkin.title=Capa Restrita para Multijogador! # +disconnectionScreen.multiplayerLockedSkin=A capa com a qual você se equipou faz parte de um pacote de conteúdo que não é permitido em partidas multijogador. # +disconnectionScreen.loggedinOtherLocation=Entrada por outra localização # +disconnectionScreen.multiplayerDisabled=O mundo foi definido para o modo de jogador único. # +disconnectionScreen.noReason=Você foi desconectado # +disconnectionScreen.noInternet=Verifique sua conexão à Internet e tente novamente. # +disconnectionScreen.notAllowed=Você não foi convidado a jogar neste servidor. # +disconnectionScreen.notAuthenticated=É necessário que você faça a autenticação nos serviços da Microsoft. # +disconnectionScreen.outdatedClient=Não foi possível conectar: cliente desatualizado! # +disconnectionScreen.outdatedServer=Não foi possível conectar: servidor desatualizado! # +disconnectionScreen.outdatedClientRealms=Você precisa atualizar seu jogo antes de continuar jogando neste Realm. # +disconnectionScreen.outdatedClientRealms.title=Realms atualizado # +disconnectionScreen.outdatedServerRealms=Seu jogo está atualizado, mas este Realm não. # +disconnectionScreen.outdatedServerRealms.title=Não podemos atualizar seu servidor de Realm porque outros jogadores estão online no momento. Você pode fechar e reabrir seu Realm na tela Gerenciar Realm para fazer com que os outros jogadores saiam e, em seguida, ingressem no seu Realm para atualizá-lo. # +disconnectionScreen.outdatedServerRealmsNonOwner.title=O Realm que você está tentando acessar é uma versão diferente. Entre em contato com o proprietário do Realm para corrigir o problema. # +disconnectionScreen.realmsServerUpdateIncoming=Seu Realm será atualizado em breve. Seu jogo também precisará de atualização. # +disconnectionScreen.realmsServerUpdateIncoming.title=Verificar atualização de jogo agora? # +disconnectionScreen.realmsWorldUnassigned=Atribua a versão nas opções de desenvolvedor. # +disconnectionScreen.realmsWorldUnassigned.title=Realm não atribuído! # +disconnectionScreen.serverFull=Uau, este servidor é popular! Volte mais tarde para verificar se há mais espaço. # +disconnectionScreen.serverFull.title=Servidor Cheio # +disconnectionScreen.crossPlayDisabled=Jogo entre Plataformas está temporariamente desativado! # +disconnectionScreen.crossPlayDisabled.title=Jogo entre Plataformas desativado # +disconnectionScreen.serverIdConflict=Não é possível entrar no mundo. Esta conta está sendo usada para jogar neste mundo em outro dispositivo no momento. # +disconnectionScreen.sessionNotFound=Não foi possível se conectar ao mundo. Esse mundo não mais está disponível. # +disconnectionScreen.timeout=Falha na conexão. # +disconnectionScreen.nowifi=Parece que você não consegue se conectar à sua rede. Conecte-se a uma rede Wi-Fi ou ative "Usar Dados Móveis" nas configurações do perfil. # +disconnectionScreen.invalidTenant=Não foi possível se conectar. Você não tem acesso a este mundo. # +disconnectionScreen.resourcePack=Houve um problema ao baixar ou aplicar o pacote de recursos. # +disconnectionScreen.restartClient=Não foi possível conectar, reinicie seu cliente. # +disconnectionScreen.badPacket=O servidor enviou um pacote quebrado. # +disconnectionScreen.realmsDisabled=Os Realms estão desabilitados. # +disconnectionScreen.realmsDisabledBeta=Os Realms estão desabilitados na beta. # +disconnectionScreen.incompatiblePack=Você não pode entrar no mundo porque tem os seguintes pacotes incompatíveis: %s # +disconnectionScreen.incompatiblePack.memory=Você não pode entrar no mundo porque seu dispositivo não tem memória suficiente para os seguintes pacotes: %s # +disconnectionScreen.incompatiblePack.graphics.raytracing=Você não pode entrar no mundo porque seu dispositivo não tem hardware compatível com ray tracing # +disconnectionScreen.worldCorruption.message=Tente reabrir o mundo ou restaurá-lo de um backup anterior # +disconnectionScreen.worldCorruption=Desconectou-se devido a mundo corrompido # +disconnectionScreen.hostSuspended=Desconectado devido à indisponibilidade do servidor # +disconnectionScreen.invalidLevel=Nível inválido! # +disconnectionScreen.invalidOverworldDimensionHeights=O servidor forneceu valores de altura inválidos para a dimensão do mundo superior # +disconnectionScreen.editor.mismatchVanillaWorld=Este mundo não está no Modo Editor. Não pode ser carregado. # +disconnectionScreen.editor.mismatchEditorWorld=Este mundo está no Modo Editor. Não pode ser carregado. # +disconnectionScreen.editor.mismatchEditorToVanilla=O servidor não está no Modo Editor. Falha ao conectar. # +disconnectionScreen.editor.mismatchVanillaToEditor=O servidor está no Modo Editor. Falha ao conectar. # +disconnectionScreen.clientsideGenerationDesync=Servidor e Cliente têm valores diferentes definidos para alternância do recurso "Geração do Lado do Cliente" # +disconnectionScreen.editor.cannotUseRayTracing=Os pacotes de recursos habilitados para Ray Tracing ainda não são compatíveis com projetos de Editor. # +disconnectionScreen.unexpectedPacket=Desconexão devido a um tipo inesperado de pacote recebido que não pode ser processado. Isso pode ser devido a uma incompatibilidade de versão ou corrupção no nível de rede. # + +storageSpaceWarningScreen.frontend=Você está quase sem espaço de armazenamento de dados! O Minecraft restringiu o acesso a este recurso até que você libere espaço de armazenamento adicional. # +storageSpaceWarningScreen.lowduringgameplay=Seu dispositivo está quase sem o espaço que o Minecraft pode usar para salvar mundos e configurações. Que tal apagar algumas coisas antigas de que você não precisa para poder continuar salvando coisas novas? # +storageSpaceWarningScreen.fullduringgameplay=Você está sem espaço de armazenamento de dados e o Minecraft não pode salvar o seu progresso! O Minecraft retornará você para o Menu Principal para liberar espaço de armazenamento. # + +edu.signin_screen.viewTerms=Ver Termos # + +edu.play_screen.view_worlds=VER MEUS MUNDOS # +edu.play_screen.view_library=VER BIBLIOTECA # +edu.play_screen.create_new=CRIAR NOVO # +edu.play_screen.join_world=ENTRAR NO MUNDO # +edu.play_screen.import=IMPORTAR # +edu.play_screen.new=NOVO # +edu.play_screen.guided_create=CRIAÇÃO GUIADA # +edu.play_screen.traditional=TRADICIONAL # +edu.play_screen.from_template=MODELOS # + +edu.worlds_screen.title=Meus mundos # +edu.worlds_screen.new_world=Novo mundo # +edu.worlds_screen.new=NOVO # +edu.worlds_screen.templates=MODELOS # +edu.worlds_screen.guided_create=CRIAÇÃO GUIADA # +edu.worlds_screen.traditional=TRADICIONAL # +edu.worlds_screen.search_placeholder=Buscar # +edu.worlds_screen.play=JOGAR # +edu.worlds_screen.host=HOST # +edu.worlds_screen.settings=CONFIGURAÇÕES # +edu.worlds_screen.manage=GERENCIAR # +edu.worlds_screen.back=VOLTAR # +edu.worlds_screen.copy=COPIAR # +edu.worlds_screen.export=EXPORTAR # +edu.worlds_screen.share=COMPARTILHAR # +edu.worlds_screen.delete=APAGAR # +edu.worlds_screen.courses_title=Meus Cursos # + +edu.templates.title=Meus modelos # +edu.templates.local_header=MEUS MODELOS: %1 # +edu.templates.featured_header=MODELOS EM DESTAQUE # +edu.templates.view_more=Ver mais modelos # +edu.templates.search_placeholder=Buscar # +edu.templates.created_by=Por %1 # +edu.templates.quick_play=JOGAR # +edu.templates.host=HOST # +edu.templates.create_new=CRIAR NOVO # + +edu.pause.multiplayer.disabled=Multijogador não está disponível nesta lição. # + +effect.badOmen=Mal Presságio # +effect.villageHero=Herói da Vila # + +enchantment.arrowDamage=Força # +enchantment.arrowFire=Chama # +enchantment.arrowInfinite=Infinidade # +enchantment.arrowKnockback=Impacto # +enchantment.crossbowMultishot=Tiro Múltiplo # +enchantment.crossbowPiercing=Perfuração # +enchantment.crossbowQuickCharge=Carregamento Rápido # +enchantment.curse.binding=Maldição de Fuga # +enchantment.curse.vanishing=Maldição do Desaparecimento # +enchantment.damage.all=Afiação # +enchantment.damage.arthropods=Ruína dos Artrópodes # +enchantment.damage.undead=Julgamento # +enchantment.digging=Eficiência # +enchantment.durability=Inquebrável # +enchantment.fire=Aspecto de Fogo # +enchantment.fishingSpeed=Isca # +enchantment.frostwalker=Caminhante de Geada # +enchantment.knockback=Repulsão # +enchantment.level.1=I # +enchantment.level.10=X # +enchantment.level.2=II # +enchantment.level.3=III # +enchantment.level.4=IV # +enchantment.level.5=V # +enchantment.level.6=VI # +enchantment.level.7=VII # +enchantment.level.8=VIII # +enchantment.level.9=IX # +enchantment.lootBonus=Pilhagem # +enchantment.lootBonusDigger=Fortuna # +enchantment.lootBonusFishing=Sorte do Mar # +enchantment.mending=Reparação # +enchantment.oxygen=Respiração # +enchantment.protect.all=Proteção # +enchantment.protect.explosion=Proteção Contra Explosões # +enchantment.protect.fall=Queda de Pena # +enchantment.protect.fire=Proteção Contra Fogo # +enchantment.protect.projectile=Proteção Contra Projéteis # +enchantment.soul_speed=Velocidade de Almas # +enchantment.swift_sneak=Esgueirar Veloz # +enchantment.thorns=Espinhos # +enchantment.untouching=Toque de Seda # +enchantment.waterWalker=Passos Profundos # +enchantment.waterWorker=Afinidade com a Água # +enchantment.tridentChanneling=Canalização # +enchantment.tridentLoyalty=Lealdade # +enchantment.tridentRiptide=Rebentação # +enchantment.tridentImpaling=Empalamento # + +entity.area_effect_cloud.name=Nuvem de Efeito de Área # +entity.armor_stand.name=Suporte de Armaduras # +entity.arrow.name=Flecha # +entity.bat.name=Morcego # +entity.bee.name=Abelha # +entity.blaze.name=Chama # +entity.boat.name=Barco # +entity.cat.name=Gato # +entity.cave_spider.name=Aranha da Caverna # +entity.chicken.name=Galinha # +entity.cow.name=Vaca # +entity.creeper.name=Creeper # +entity.dolphin.name=Golfinho # +entity.goat.name=Cabra # +entity.panda.name=Panda # +entity.donkey.name=Burro # +entity.dragon_fireball.name=Bola de Fogo de Dragão # +entity.drowned.name=Afogado # +entity.egg.name=Ovo # +entity.elder_guardian.name=Guardião-mestre # +entity.ender_crystal.name=Cristal Ender # +entity.ender_dragon.name=Dragão Ender # +entity.enderman.name=Enderman # +entity.endermite.name=Endermite # +entity.ender_pearl.name=Pérola do End # +entity.evocation_illager.name=Evocador # +entity.evocation_fang.name=Presa de Evocador # +entity.eye_of_ender_signal.name=Olho de Ender # +entity.falling_block.name=Bloco em Queda # +entity.fireball.name=Bola de Fogo # +entity.fireworks_rocket.name=Foguete de Fogos de Artifício # +entity.fishing_hook.name=Anzol # +entity.fish.clownfish.name=Peixe-palhaço # +entity.fox.name=Raposa # +entity.cod.name=Bacalhau # +entity.pufferfish.name=Baiacu # +entity.salmon.name=Salmão # +entity.tropicalfish.name=Peixe tropical # +entity.axolotl.name=Axolote # +entity.ghast.name=Ghast # +entity.glow_squid.name=Lula Brilhante # +entity.piglin_brute.name=Piglin Bruto # +entity.guardian.name=Guardião # +entity.hoglin.name=Hoglin # +entity.horse.name=Cavalo # +entity.husk.name=Zumbi-múmia # +entity.ravager.name=Devastador # +entity.iron_golem.name=Golem de Ferro # +entity.item.name=Item # +entity.leash_knot.name=Desfazer Nó # +entity.lightning_bolt.name=Relâmpago # +entity.lingering_potion.name=Poção Prolongada # +entity.llama.name=Lhama # +entity.trader_llama.name=Lhama do Negociante # +entity.llama_spit.name=Saliva de lhama # +entity.magma_cube.name=Cubo de Magma # +entity.minecart.name=Carrinho de Minas # +entity.chest_minecart.name=Carrinho de Minas com Baú # +entity.command_block_minecart.name=Carrinho de Minas com Bloco de Comando # +entity.furnace_minecart.name=Carrinho de Minas com Fornalha # +entity.hopper_minecart.name=Carrinho de Minas com Funil # +entity.tnt_minecart.name=Carrinho de Minas com Dinamite # +entity.mule.name=Mula # +entity.mooshroom.name=Coguvaca # +entity.moving_block.name=Bloco móvel # +entity.ocelot.name=Jaguatirica # +entity.painting.name=Pintura # +entity.parrot.name=Papagaio # +entity.phantom.name=Fantasma # +entity.pig.name=Porco # +entity.piglin.name=Piglin # +entity.pillager.name=Saqueador # +entity.polar_bear.name=Urso polar # +entity.rabbit.name=Coelho # +entity.sheep.name=Ovelha # +entity.shulker.name=Casca de Shulker # +entity.shulker_bullet.name=Bala de Shulker # +entity.silverfish.name=Traça # +entity.skeleton.name=Esqueleto # +entity.skeleton_horse.name=Cavalo Esqueleto # +entity.stray.name=Nômade # +entity.slime.name=Slime # +entity.small_fireball.name=Bola de Fogo Pequena # +entity.sniffer.name=Farejador # +entity.snowball.name=Bola de Neve # +entity.snow_golem.name=Golem de Neve # +entity.spider.name=Aranha # +entity.splash_potion.name=Poção # +entity.squid.name=Lula # +entity.strider.name=Andarilho # +entity.tnt.name=Bloco de Dinamite # +entity.thrown_trident.name=Tridente # +entity.tripod_camera.name=Câmera Tripé # +entity.turtle.name=Tartaruga # +entity.unknown.name=Desconhecido # +entity.vex.name=Vex # +entity.villager.name=Aldeão # +entity.villager.armor=Armoreiro # +entity.villager.butcher=Açougueiro # +entity.villager.cartographer=Cartógrafo # +entity.villager.cleric=Clérigo # +entity.villager.farmer=Fazendeiro # +entity.villager.fisherman=Pescador # +entity.villager.fletcher=Flecheiro # +entity.villager.leather=Coureiro # +entity.villager.librarian=Bibliotecário # +entity.villager.shepherd=Pastor # +entity.villager.tool=Ferramenteiro # +entity.villager.weapon=Armeiro # +entity.villager.mason=Pedreiro # +entity.villager.unskilled=Aldeão Inexperiente # +entity.villager_v2.name=Aldeão # +entity.vindicator.name=Vingador # +entity.wandering_trader.name=Comerciante Nômade # +entity.witch.name=Bruxa # +entity.wither.name=Wither # +entity.wither_skeleton.name=Esqueleto Wither # +entity.wither_skull.name=Crânio de Esqueleto Wither # +entity.wither_skull_dangerous.name=Crânio de Esqueleto Wither # +entity.wolf.name=Lobo # +entity.xp_orb.name=Orbe de Experiência # +entity.xp_bottle.name=Frasco de Encantamentos # +entity.zoglin.name=Zoglin # +entity.zombie.name=Zumbi # +entity.zombie_horse.name=Cavalo Zumbi # +entity.zombie_pigman.name=Piglin Zumbi # +entity.zombie_villager.name=Aldeão zumbi # +entity.zombie_villager_v2.name=Aldeão Zumbi # + +exports.share.file=Compartilhar %s # +exports.suspendWarning.client.content=Aviso: se continuar, você será desconectado dessa sessão multijogador. # +exports.suspendWarning.host.content=Aviso: se continuar, isso encerrará a sessão multijogador para todos os jogadores. # +exports.suspendWarning.title=Aviso # +exports.fileError.title=Não foi possível salvar o arquivo # +exports.fileError.body=O disco pode estar cheio ou protegido contra gravação ou o arquivo pode estar em uso. Confirme se o arquivo não está aberto e tente novamente. # + +addExternalServerScreen.addServer=Adicionar servidor # +addExternalServerScreen.nameTextBoxLabel=Nome do servidor # +addExternalServerScreen.namePlaceholder=Informe o nome do servidor # +addExternalServerScreen.ipTextBoxLabel=Endereço do Servidor # +addExternalServerScreen.portTextBoxLabel=Porta # +addExternalServerScreen.ipPlaceholder=Informe o IP ou endereço # +addExternalServerScreen.alreadyAdded=Este servidor já foi adicionado. # +addExternalServerScreen.saveButtonLabel=Salvar # +addExternalServerScreen.playButtonLabel=Jogar # +addExternalServerScreen.removeButtonLabel=Remover # +addExternalServerScreen.removeConfirmation=Tem certeza que deseja remover este servidor? # +addExternalServerScreen.addTitle=Adicionar servidor externo # +addExternalServerScreen.editTitle=Editar servidor externo # + +feature.end_city=Cidade do End # +feature.fortress=Fortaleza do Nether # +feature.mansion=Mansão da Mata # +feature.mineshaft=Mina # +feature.missingno=Recurso desconhecido # +feature.monument=Monumento Oceânico # +feature.stronghold=Vidente da fortaleza # +feature.temple=Templo # +feature.village=Vila # +feature.shipwreck=Naufrágio # +feature.buried_treasure=Tesouro Enterrado # +feature.ruins=Ruínas do Oceano # +feature.pillager_outpost=Posto Avançado do Saqueador # +feature.bastion_remnant=Bastião Remanescente # +feature.ruined_portal=Portal Arruinado # + +feed.like=Curtir # +feed.manage_feed=Gerenciar Feed # +feed.comment=Comentário # +feed.reported_label=Relatórios # +feed.ignore=Ignorar # +feed.nrreport=Relatório de %d # +feed.nrreports=%d relatórios # +feed.newPost=Nova Postagem # +feed.daysAgo=%d dias atrás # +feed.hoursAgo=%d horas atrás # +feed.minutesAgo=%d minutos atrás # +feed.now=Agora há pouco # +feed.whatup=No que você está pensando? # +feed.upload=Carregando captura de tela... # +feed.manage=Gerenciar Feed # +feed.share=Compartilhar # +feed.addScreenshot=Adicionar Captura de Tela # +feed.comments=Comentários # +feed.edit=Editar # +feed.screenshots=Capturas de Tela # +feed.return=Menu # +feed.goToFeed=Feed # +feed.cancel=Cancelar # +feed.previous=Anterior # +feed.next=Próxima # +feed.delete=Apagar # +feed.deleted=Item excluído # +feed.report_xbox=Informar à Fiscalização do Xbox # +feed.report_club=Informar ao Clube # +feed.clubdescription=Descrição do Realm # +feed.no_feed_item_content=As capturas de tela e discussões de seu Realm aparecerão aqui. Comece pressionando "Nova Postagem". # +feed.no_reported_item_content=Nenhum item foi reportado # +feed.no_screenshot=Você não tem nenhuma captura de tela # +feed.reportToastMessage=Item reportado # +feed.forbidden=Não é possível publicar na linha do tempo # +feed.failedToPost=Postagem mal-sucedida # +feed.failedToPostDescription=Captura de tela inválida # +feed.uppload_started=A captura de tela está sendo carregada # +feed.uppload_success=A captura de tela foi carregada # +feed.connected=Todos os Realms estão conectados a um Clube com a sua conta da Microsoft. # +feed.unviewedPost=Novo # + +comment.like=Curtida de %d ### 1 like +comment.likes=Curtidas de %d ### 0 or 2+ likes +comment.comment=Comentário de %d ### 1 comment +comment.comments=Comentários de %d ### 0 or 2+ comments +comment.likes_and_comments=%1 e %2 ### comment.like(s) will be inserted at %1 and comment.comment(s) at %2 +comment.commentplaceholder=Comentário... # + +furnaceScreen.fuel=Combustível # +furnaceScreen.header=Fornalha # +furnaceScreen.input=Entrada # +furnaceScreen.result=Resultado # + +gameArgument.featureUnsupported=Esta versão do Minecraft não é compatível com este recurso # + +gameMode.adventure=Modo Aventura # +gameMode.changed=Seu modo de jogo foi atualizado para %s # +gameMode.creative=Modo Criativo # +gameMode.hardcore=Modo Hardcore! # +gameMode.spectator=Modo Espectador # +gameMode.survival=Modo Sobrevivência # + +gameTip.cameraMovement.mouse=Mova :light_mouse_button: para olhar em volta. # +gameTip.cameraMovement.touch=Toque e arraste a tela para olhar em volta. # +gameTip.cameraMovement.controller=Mova :tip_right_stick: para olhar em volta. # +gameTip.playerMovement.keyboard=Pressione :_input_key.forward:, :_input_key.left:, :_input_key.back: ou :_input_key.right: para se mover. # +gameTip.playerMovement.touch=Mova :tip_virtual_joystick: para se mover. # +gameTip.playerMovement.touch.classic=Toque em :tip_touch_forward: :tip_touch_left: :tip_touch_back: :tip_touch_right: para se mover. # +gameTip.playerMovement.controller=Mova :tip_left_stick: para se mover. # +gameTip.jumpMovement.keyboard=Pressione :_input_key.jump: para saltar. # +gameTip.jumpMovement.touch=Toque em :tip_virtual_button_jump: para pular. # +gameTip.jumpMovement.touch.classic=Toque em :tip_touch_jump: para pular. # +gameTip.jumpMovement.controller=Pressione :_input_key.jump: para saltar. # +gameTip.jumpForward.keyboard=Pressione :_input_key.forward: e :_input_key.jump: para saltar para a frente. # +gameTip.jumpForward.touch=Segure :tip_virtual_joystick: e toque em :tip_virtual_button_jump: para pular para a frente. # +gameTip.jumpForward.touch.classic=Segure :tip_touch_forward: e toque em :tip_touch_jump: para pular para a frente. # +gameTip.jumpForward.controller=Pressione :tip_left_stick: para cima e :_input_key.jump: para pular para a frente. # +gameTip.findTree=Dê um soco em uma árvore para coletar madeira. # +gameTip.breakWood.mouse=Segure :_input_key.attack: em uma árvore para partir madeira. # +gameTip.breakWood.touch=Toque e segure em uma árvore para partir a madeira. # +gameTip.breakWood.touch.crosshair.withactionbuttons=Toque e segure :tip_virtual_button_action_attack_or_destroy: em uma árvore para partir a madeira. # +gameTip.breakWood.touch.crosshair.withoutactionbuttons=Mire o :tip_crosshair: na árvore, então toque e segure a tela para partir a madeira. # +gameTip.breakWood.controller=Pressione :_input_key.attack: em uma árvore para partir madeira. # +gameTip.openInventory.keyboard=Pressione :_input_key.inventory: para abrir o seu inventário. # +gameTip.openInventory.touch=Toque no botão :tip_touch_inventory: para abrir o seu inventário. # +gameTip.openInventory.controller=Pressione :_input_key.inventory: para abrir o seu inventário. # +gameTip.selectWoodForMakePlank.keyboard=:light_mouse_left_button: para selecionar a madeira. # +gameTip.selectWoodForMakePlank.touch=Toque para selecionar a madeira. # +gameTip.selectWoodForMakePlank.controller=Use :tip_left_stick: e :_gamepad_face_button_down: para selecionar a madeira. # +gameTip.selectGridForMakePlank.keyboard=:light_mouse_left_button: para adicionar madeira à grade de criação. # +gameTip.selectGridForMakePlank.touch=Toque para adicionar madeira à grade de criação. # +gameTip.selectGridForMakePlank.controller=Use :tip_left_stick: e :_gamepad_face_button_down: para adicionar madeira à grade de criação. # +gameTip.selectOutputSlot.keyboard=:light_mouse_left_button: no espaço de saída para criar. # +gameTip.selectOutputSlot.touch=Toque no espaço de saída para criar. # +gameTip.selectOutputSlot.controller=Pressione :_gamepad_face_button_down: no espaço de saída para criar. # +gameTip.selectHotBar.keyboard=:light_mouse_left_button: em um espaço vazio para adicionar ao seu inventário. # +gameTip.selectHotBar.touch=Toque em um espaço vazio para adicionar ao seu inventário. # +gameTip.selectHotBar.controller=Pressione :_gamepad_face_button_down: em um espaço aberto abaixo para adicionar ao seu inventário. # +gameTip.open.recipe.keyboard=:light_mouse_left_button: aqui para abrir o livro de receitas. # +gameTip.open.recipe.touch=Toque aqui para abrir a aba de busca. # +gameTip.open.recipe.controller=Pressione :tip_left_trigger: para abrir o livro de receitas. # +gameTip.craftTable.keyboard=:light_mouse_left_button: aqui para selecionar a receita da bancada. # +gameTip.craftTable.touch=Toque aqui para selecionar a receita da bancada. # +gameTip.craftTable.controller=Use :tip_left_stick: para selecionar a receita da bancada. # +gameTip.outputSlotCraftTable.controller=Pressione :_gamepad_face_button_down: para criar a bancada. # +gameTip.selectHotBar.craftTable=Coloque a bancada na barra rápida para usá-la. # +gameTip.closeInventory.keyboard=Pressione :_input_key.inventory: ou :light_mouse_left_button: aqui para fechar o inventário. # +gameTip.closeInventory.touch=Toque aqui para fechar o inventário. # +gameTip.closeInventory.controller=Pressione :_gamepad_face_button_right: para fechar o inventário. # +gameTip.needMoreMaterials=Você precisa de 2 Madeiras para fazer uma Picareta de Madeira. # +gameTip.selectItemInHotBar.keyboard=Use o :light_mouse_middle_button: ou as teclas de números para selecionar itens. # +gameTip.selectItemInHotBar.touch=Toque na barra rápida para selecionar itens. # +gameTip.selectItemInHotBar.controller=Use :_input_key.cycleItemLeft: e :_input_key.cycleItemRight: para selecionar itens da barra rápida. # +gameTip.placeCraftTable.keyboard=:_input_key.use: no chão para colocar a bancada. # +gameTip.placeCraftTable.touch=Toque no chão para colocar a bancada. # +gameTip.placeCraftTable.touch.crosshair.withactionbuttons=Mire o :tip_crosshair: e toque em :tip_virtual_button_action_build_or_use: para colocar a Bancada no chão. # +gameTip.placeCraftTable.touch.crosshair.withoutactionbuttons=Mire o :tip_crosshair: e toque na tela para colocar a Bancada no chão. # +gameTip.placeCraftTable.controller=Pressione :_input_key.use: para colocar a bancada. # +gameTip.useCraftTable.keyboard=:_input_key.use: na bancada para usá-la. # +gameTip.useCraftTable.touch=Toque na bancada para usá-la. # +gameTip.useCraftTable.touch.crosshair.withactionbuttons=Mire o :tip_crosshair: na Bancada e toque em :tip_virtual_button_action_build_or_use: para usá-la. # +gameTip.useCraftTable.touch.crosshair.withoutactionbuttons=Mire o :tip_crosshair: na Bancada e toque na tela para usá-la. # +gameTip.useCraftTable.controller=Pressione :_input_key.use: na bancada para usá-la. # +gameTip.needPlanksAndSticks=Crie 3 tábuas e 2 gravetos. # +gametip.openSearchTab.keyboard=:light_mouse_left_button: aqui para abrir a aba de busca. # +gametip.openSearchTab.touch=Toque aqui para abrir a aba de busca. # +gametip.openSearchTab.controller=Pressione :_gamepad_face_button_down: aqui para abrir a aba de busca. # +gameTip.selectWoodenPickaxe=Crie uma picareta de madeira para minerar pedras e carvão. # +gameTip.outputSlot.wooden.pickaxe.keyboard=:light_mouse_left_button: no espaço de saída para criar uma picareta de madeira. # +gameTip.outputSlot.wooden.pickaxe.touch=Toque no espaço de saída para criar uma picareta de madeira. # +gameTip.outputSlot.wooden.pickaxe.controller=Pressione :_gamepad_face_button_down: para criar uma picareta de madeira. # +gameTip.selectHotBar.wooden.pickaxe=Coloque a picareta na barra rápida para usá-la. # +gameTip.hintsDone=Você é livre! Explore, crie e encontre comida e abrigo para sobreviver à noite! Divirta-se! # + +generator.amplified=AMPLIFICADO # +generator.amplified.info=Aviso: Só por diversão, requer um computador muito bom # +generator.customized=Personalizado # +generator.debug_all_block_states=Modo depuração # +generator.default=Padrão # +generator.flat=Plano # +generator.infinite=Infinito # +generator.largeBiomes=Biomas Grandes # +generator.nether=Nether # +generator.old=Antigo # +generator.void=Vazio # + +globalPauseScreen.message=O jogo foi pausado # +globalPauseScreen.quit=Sair do Jogo # + +gui.accept=Aceitar # +gui.achievements=Conquistas # +gui.all=Todos # +gui.back=Voltar # +gui.cancel=Cancelar # +gui.clear=Limpar # +gui.close=Fechar # +gui.confirm=Confirmar # +gui.confirmAndPlay=Confirmar e jogar agora # +gui.custom=Personalizar # +gui.default=Padrão # +gui.decline=Recusar # +gui.delete=Excluir # +gui.deleteWorldLong=Excluir mundo # +gui.done=Concluído # +gui.down=Baixo # +gui.edit=Editar # +gui.error=Erro # +gui.exit=Sair # +gui.exportWorld=Exportar # +gui.exportWorldLong=Exportar mundo # +gui.exportTemplate=Exportar modelo # +gui.templateMinVersion=Versão mínima do modelo # +gui.templateLocPickerTitle=Procurar languages.json na pasta de localização # +gui.templateLocPickerButton=Escolher localização # +gui.templateIconPickerTitle=Procurar um ícone de mundo # +gui.templateIconPickerDesc=Ícone do Minecraft # +gui.templateIconPickerButton=Escolher ícone de mundo # +gui.pickLoc.successMessage=Localização copiada # +gui.pickLoc.failedMessage=Erro: o arquivo escolhido não era languages.json # +gui.pickIcon.successMessage=Ícone de mundo copiado # +gui.pickIcon.failedMessage=Erro: formato de arquivo inválido # +gui.previous=Anterior # +gui.copyWorld=Copiar Mundo # +gui.copyWorld.failedTitle=Ocorreu um erro # +gui.copyWorld.failedMessage=Você não pode copiar este mundo porque seu dispositivo não tem espaço de armazenamento suficiente disponível. Libere espaço e tente novamente. # +gui.goBack=Voltar # +gui.import=Importar # +gui.importWorld=Importar # +gui.importRetailWorld.title=Importar Mundo? # +gui.importRetailWorld.text.1=Este mundo deve ser importado antes que você possa usá-lo no Beta. # +gui.importRetailWorld.text.2=Importar o mundo cria uma cópia e não afeta o mundo original. # +gui.importRetailWorld.text.3=Gostaria de fazer uma cópia Beta deste mundo? # +gui.importRetailWorld.failedMessage=Falha ao importar o mundo. # +gui.minecraftWorld=Mundo de Minecraft # +gui.minecraftBundle=Pacote Minecraft # +gui.login=Entrar # +gui.logout=Sair # +gui.next=Próximo # +gui.no=Não # +gui.none=Nenhum # +gui.ok=OK # +gui.store=Verificar Loja # +gui.continue=Continuar # +gui.pickWorld=Procurar um mundo de Minecraft # +gui.retry=Tentar de novo # +gui.select=Selecionar # +gui.skip=Pular # +gui.stats=Estatísticas # +gui.tab=Guia # +gui.toMenu=Voltar à tela principal # +gui.tryAgain=Tentar novamente # +gui.up=Cima # +gui.warning.exitGameWarning=Quer sair do Minecraft? # +gui.worldTemplate=Modelo de Mundo do Minecraft # +gui.yes=Sim # +gui.feedbackYes=Sim, ir até o site de Feedback # +gui.resourcepacks=Pacotes de Recursos... # +gui.submit=Enviar # +gui.submitRating=Enviar Classificação # +gui.submitFeedback.button.text=Enviar Comentários # +gui.submitFeedback.text=Enviar Comentários aos Criadores # +gui.submitFeedback.body.text=Escreva seus comentários e envie-os diretamente para os criadores. Sua mensagem não será postada no Marketplace nem poderá ser respondida pelos criadores. # +gui.submitFeedback.placeHolder.text=Do que você gostou? O que poderia ter sido melhor? # +gui.submitFeedback.success=Agradecemos por compartilhar a sua avaliação! # +gui.submitFeedback.failure.status.unprocessableEntity=Você não possui o item para o qual está tentando fornecer comentários. (Código de Erro: %d) # +gui.submitFeedback.failure.status.tooManyRequests=Essa não! Você enviou avaliações demais. Por favor, tente novamente mais tarde. (Código de Erro: %d) # +gui.submitFeedback.failure.status.other=Não foi possível enviar a sua avaliação. Tente novamente mais tarde. (Código de Erro: %d) # +gui.playOffline=Jogar Offline # +gui.signIn=Entrar # +gui.genericNetworkError=Ocorreu um erro. Verifique sua conexão com a internet. # +gui.hide=Esconder # +gui.editor.minecraftProject=Projeto Minecraft # +gui.editor.exportProject=Exportar Projeto # +gui.editor.copyProject=Copiar Projeto # +gui.editor.copyProject.failedMessage=Não foi possível criar uma cópia deste projeto. Isso pode ser causado por falta de espaço de armazenamento ou outro problema. Consulte https://aka.ms/MCStorage para mais informações. # + +gui.edu.exitGameWarningCaption=Minecraft Education ### Use Minecraft 教育版 in zh_CN translation +gui.edu.exitGameWarningMessage=Sair do Minecraft Education? ### Use 离开 Minecraft 教育版? in zh_CN translation + +updateScreen.update=Atualizar # +updateScreen.updateRequired=Atualização Necessária # +updateScreen.title=Versão Desatualizada # +updateScreen.body=Atualize para a versão mais recente para acessar todos os novos recursos, jogar on-line com os amigos ou conferir as novidades do Marketplace. # +updateScreen.commerceNotSupported.title=Não Foi Possível Acessar o Marketplace # +updateScreen.commerceNotSupported.body=Esta versão do Minecraft não pode mais acessar o Marketplace. Atualize para a versão mais recente para ter acesso ao Marketplace novamente. # +updateScreen.packs.updateRequired=Atualize para a versão mais recente para baixar seu pacote comprado no Marketplace do Minecraft. # +updateScreen.patchVersion=Notas de Correção da Versão %s: # + +hostOption.codeBuilder=Criador de Código # +hostOption.setWorldSpawn=Definir Local para Renascer # +hostOption.teleport=Teleportar # +hostOption.teleport.who=Quem # +hostOption.teleport.where=Onde # +hostOption.time=Hora # +hostOption.time.day=Dia # +hostOption.time.midnight=Meia-noite # +hostOption.time.noon=Meio-dia # +hostOption.time.night=Noite # +hostOption.time.sunrise=Nascer do Sol # +hostOption.time.sunset=Pôr do Sol # +hostOption.weather=Clima # +hostOption.weather.clear=Limpo # +hostOption.weather.rain=Chuva # +hostOption.weather.thunderstorm=Tempestade # + +howtoplay.next=Avançar # +howtoplay.previous=Voltar # + +howtoplay.category.basics=Noções Básicas # +howtoplay.category.crafting=Criação # +howtoplay.category.education=Education # +howtoplay.category.engineering=Engenharia # +howtoplay.category.enhancedPlay=Jogo Aprimorado # +howtoplay.category.firstDay=Primeiro Dia # +howtoplay.category.optionsAndCheats=Opções e Cheats # +howtoplay.category.play=Jogar # +howtoplay.category.theEnd=O Fim # + +howtoplay.adventureMode=Modo Aventura # +howtoplay.adventureMode.title=Como Jogar: Modo Aventura # +howtoplay.adventureMode.text.1=O Modo Aventura é um modo de jogo para desenvolvedores de mundo. No Modo Aventura, os jogadores devem usar ferramentas especiais para colocar ou quebrar blocos. # +howtoplay.adventureMode.text.2=Para obter essas ferramentas especiais, você deve usar o comando /give com parâmetros canplace ou candestroy enquanto estiver no Modo Criativo. # + +howtoplay.anvil=Bigorna # +howtoplay.anvil.title=Como Jogar: Bigorna # +howtoplay.anvil.text.1=Os Níveis de Experiência podem ser usados para reparar, fazer encantamentos ou renomear itens com a Bigorna. # +howtoplay.anvil.header.1=Renomear e Aplicar Encantamentos # +howtoplay.anvil.text.2=Todos os itens podem ser renomeados, embora apenas os itens com durabilidade possam ser reparados ou encantados com Livros na Bigorna. # +howtoplay.anvil.header.2=Reparo # +howtoplay.anvil.text.3=Um item pode ser reparado colocando-o em um dos espaços de entrada à esquerda, junto com algumas matérias primas do item, como Barras de Ferro para uma Espada de Ferro, ou combinado com outro item do mesmo tipo. # +howtoplay.anvil.text.4=A combinação de itens é mais eficiente quando é feita com uma Bigorna. # +howtoplay.anvil.text.5=É possível que a Bigorna será danificada com cada uso. Após ser usada o bastante, ela será destruída. # + +howtoplay.armor=Armadura # +howtoplay.armor.title=Como Jogar: Armadura # +howtoplay.armor.text.1=Ao usar Armadura, você consegue se proteger contra danos infligidos a você. O nível de sua armadura é representado por :armor: no HUD. Quanto maior o nível, menos danos você sofrerá. # +howtoplay.armor.header.1=Criação # +howtoplay.armor.text.2=A Armadura pode ser feita de Couro, Ferro, Ouro ou Diamante. A Armadura de Cota de Malha pode ser obtida por meio de negociação com aldeões ou ao saquear zumbis e esqueletos. # +howtoplay.armor.text.3=Equipe a Armadura abrindo seu inventário e movendo as peças da Armadura no espaço apropriado ao lado de sua capa de jogador. # +howtoplay.armor.text.4=As Armaduras de Cota de Malha, Ferro e Ouro podem ser fundidas em Pepitas de Ferro e Ouro quando colocadas em uma Fornalha. # +howtoplay.armor.header.2=Escudo # +howtoplay.armor.text.5.keyboard=O Escudo bloqueia danos recebidos. Ele pode ser equipado no slot para itens que não ficam à vista e na barra rápida. Mantenha :_input_key.sneak: pressionado para bloquear com o Escudo. # +howtoplay.armor.text.5.gamepad=O Escudo bloqueia danos recebidos. Ele pode ser equipado no slot para itens que não ficam à vista e na barra rápida. Pressione o botão :_input_key.sneak: ou clique em :_gamepad_stick_right: para bloquear com o Escudo. # +howtoplay.armor.text.5a.touch=O Escudo bloqueia todos os tipos de dano recebido - até mesmo uma explosão de Creeper! Pode ser equipado no slot da mão secundária ou na barra rápida. # +howtoplay.armor.text.5b.touch=Ao usar o esquema de controle ''direcional e toque para interagir'', toque em :touch_sneak: para bloquear com o escudo. # +howtoplay.armor.text.5c.touch=Ao usar um esquema de controle ''Controle'', toque em :tip_virtual_button_sneak: para bloquear com o escudo. # +howtoplay.armor.text.5.rift_controller=O Escudo bloqueia danos recebidos. Ele pode ser equipado no slot para itens que não ficam à vista e na barra rápida. Pressione o botão :_input_key.sneak: ou clique em :rift_X: para bloquear com o Escudo. # +howtoplay.armor.text.5.windowsmr_controller=O Escudo bloqueia danos recebidos. Ele pode ser equipado no slot para itens que não ficam à vista e na barra rápida. Pressione o botão :_input_key.sneak: ou clique em :windowsmr_right_stick: para bloquear com o Escudo. # +howtoplay.armor.text.6=O Escudo pode bloquear até mesmo explosão de Creeper. # +howtoplay.armor.header.3=Disfarce # +howtoplay.armor.text.7=Também é possível usar uma Abóbora Esculpida na cabeça. Isso não dará a você qualquer :armor: mas fará com que os Endermen não fiquem bravos quando você olhar para eles. # + +howtoplay.armorStand=Suporte de Armaduras # +howtoplay.armorStand.title=Como Jogar: Suporte de Armaduras # +howtoplay.armorStand.text.1=Um Suporte de Armaduras é onde você deixa sua armadura enquanto não estiver usando-a. # +howtoplay.armorStand.header.1=Equipamento # +howtoplay.armorStand.text.2.notTouch=Pressione :_input_key.use: em um Suporte de Armaduras enquanto segura uma peça da armadura para colocá-la no Suporte de Armaduras. # +howtoplay.armorStand.text.2.touch=Toque em um Suporte de Armaduras enquanto segura uma peça da armadura para colocá-la no Suporte de Armaduras. # +howtoplay.armorStand.text.3.notTouch=Pressione :_input_key.use: em um Suporte de Armaduras com uma mão aberta para retirar algo do Suporte de Armaduras. # +howtoplay.armorStand.text.3.touch=Toque em um Suporte de Armaduras com uma mão aberta para retirar algo do Suporte de Armaduras. # +howtoplay.armorStand.header.2=Posar # +howtoplay.armorStand.text.4.notTouch=Um Suporte de Armadura pode mudar de posição; esgueire-se e pressione :_input_key.use: em um Suporte de Armadura para mudar a posição. # +howtoplay.armorStand.text.4.touch=Um Suporte de Armadura pode mudar de posição; esgueire-se e toque em um Suporte de Armadura para mudar a posição. # +howtoplay.armorStand.header.3=Dança # +howtoplay.armorStand.text.5=Os Suportes de Armaduras reagem ao sinal de Redstone. Tente dar a eles diferentes intensidades de sinal e veja o que acontece. # + +howtoplay.banners=Bandeiras # +howtoplay.banners.title=Como Jogar: Bandeiras # +howtoplay.banners.text.1=As Bandeiras são uma maneira legal de decorar a sua casa ou seu castelo com cores e padrões personalizados. # +howtoplay.banners.text.2=Após criar uma Bandeira, você pode colocá-la em uma Bancada ou Tear e adicionar diferentes corantes para criar um design único e incrível. # +howtoplay.banners.header.1=Aplicar um Padrão # +howtoplay.banners.text.3=Existem vários padrões diferentes que você pode criar com suas tintas, como: # +howtoplay.banners.text.4= - Fazer um triângulo resultará em um padrão de divisas. # +howtoplay.banners.text.5= - Fazer uma cruz resultará em um padrão de cruz. # +howtoplay.banners.text.6= - Adicionar uma Margarida resultará em um padrão de flor. # +howtoplay.banners.text.7=Tente fazer diferentes combinações para obter ainda mais padrões! # +howtoplay.banners.header.2=Múltiplas Camadas # +howtoplay.banners.text.8=Uma Bandeira também pode ter múltiplas camadas, permitindo que você tenha mais de um padrão nela. Se você não gostar do último padrão colocado em uma Bandeira, é possível lavar a última camada em um Caldeirão. # +howtoplay.banners.header.3=Fazer Cópias # +howtoplay.banners.text.9=Se quiser copiar uma Bandeira, coloque-a na Bancada com uma Bandeira em branco. # + +howtoplay.beacons=Sinalizadores # +howtoplay.beacons.title=Como Jogar: Sinalizadores # +howtoplay.beacons.text.1=Os Sinalizadores ativos projetam um feixe de luz brilhante no céu. # +howtoplay.beacons.text.2=Eles são fabricados com Vidro, Obsidiana e Estrelas do Nether (que são obtidas vencendo o Wither). # +howtoplay.beacons.header.1=Construção # +howtoplay.beacons.text.3=Os Sinalizadores devem ser colocados de modo que tenham uma visão desobstruída do céu e devem ser colocados em Pirâmides de Blocos de Ferro, de Ouro, de Esmeralda ou de Diamante. # +howtoplay.beacons.text.4=O material sobre o qual o Sinalizador é colocado não tem efeito sobre a potência do Sinalizador. # +howtoplay.beacons.header.2=Uso # +howtoplay.beacons.text.5=No menu do Sinalizador, você pode selecionar um poder principal para o Sinalizador. Quanto mais níveis sua pirâmide tiver, mais poder você terá. # +howtoplay.beacons.text.6=Para definir os poderes do seu Sinalizador, use uma Esmeralda, um Diamante, uma Barra de Ouro ou de Ferro no espaço de pagamento. # +howtoplay.beacons.text.7=Uma vez definidos, os poderes serão provenientes do Sinalizador indefinidamente. São concedidos poderes a todos os jogadores que estiverem por perto. # +howtoplay.beacons.text.8=Para alterar a cor do feixe, coloque um bloco de vidro tingido no seu caminho. # + +howtoplay.beds=Camas # +howtoplay.beds.title=Como Jogar: Camas # +howtoplay.beds.text.1=Dormir na cama faz passar a noite e define seu ponto de ressurgimento. # +howtoplay.beds.text.2.notTouch=Pressione :_input_key.use: em uma cama para dormir. Só é possível fazer isso à noite. # +howtoplay.beds.text.2.touch=Toque em uma cama para ir dormir. Só é possível fazer isso à noite. # +howtoplay.beds.text.3=Se você estiver jogando no modo Multijogador, todos que estiverem no mundo devem ir para cama ao mesmo tempo para passar a noite. # +howtoplay.beds.text.4=Se sua cama estiver quebrada, você voltará para onde você ressurgiu no mundo pela primeira vez. # +howtoplay.beds.text.5=Tome cuidado ao usar uma Cama no Nether, geralmente é muito quente para dormir lá. # + +howtoplay.blocks=Blocos # +howtoplay.blocks.title=Como Jogar: Blocos # +howtoplay.blocks.text.1=O mundo de Minecraft é feito de milhões de blocos. Cada um deles é quebrável, coletável e colocável. Praticamente não há limites para o que você pode criar! # +howtoplay.blocks.text.2=Você terá que encontrar a maioria dos blocos no mundo, mas alguns só podem ser fabricados ao combinar outros blocos em uma bancada, como um Bloco de Redstone, ou ao fundir um bloco na fornalha, como Vidro. # +howtoplay.blocks.header.1=Blocos Cadentes # +howtoplay.blocks.text.3=A maioria dos blocos não são afetados pela gravidade e podem flutuar no ar, mas alguns, como os de Areia e Cascalho, caem se não houver nenhum bloco debaixo deles. # +howtoplay.blocks.header.2=Blocos Interessantes # +howtoplay.blocks.text.4=Aqui estão alguns exemplos dos blocos mais interessantes de Minecraft: # +howtoplay.blocks.text.5=Vidro - Este é um bloco transparente feito ao fundir Areia em uma Fornalha. # +howtoplay.blocks.text.6=Concreto - Faz-se concreto ao soltar o bloco de Pó de Concreto na água. # +howtoplay.blocks.text.7=Terracota - É encontrada naturalmente nos biomas de Ermo ou pode ser fabricada e colorida com Argila encontrada debaixo da água. Terracota pode se tornar Azulejo ao ser fundida numa Fornalha. # +howtoplay.blocks.text.8=Magma - É encontrado naturalmente no Nether, emite uma pequena luz e queima quem pisar nele. # +howtoplay.blocks.text.9=Terra Infértil # + +howtoplay.bookAndQuill=Livro e Pena # +howtoplay.bookAndQuill.title=Como Jogar: Livro e Pena # +howtoplay.bookAndQuill.text.1=A Pena e Livro permite a você gravar suas aventuras. Conte sua história inserindo texto nas páginas. Você pode até alterar o título e o autor! Assine a Pena e Livro para finalizar seu trabalho. A Pena e Livro ficará editável até ser assinado. # + +howtoplay.brewingStand=Suporte de Poções # +howtoplay.brewingStand.title=Como Jogar: Suporte de Poções # +howtoplay.brewingStand.text.1=A fermentação de poções requer um Suporte de Poções. Todas as poções começam a ser preparadas com uma garrafa de água, que é feita enchendo uma Garrafa de Vidro com água do Caldeirão ou de uma fonte de água. # +howtoplay.brewingStand.header.1=Conheça seu Suporte de Poções # +howtoplay.brewingStand.text.2=Um Suporte de Poções tem três espaços para preparar poções diferentes. Um ingrediente pode ser usado nas três garrafas, então sempre prepare três poções ao mesmo tempo para aproveitar melhor seus recursos. # +howtoplay.brewingStand.header.2=Ingredientes e Poções # +howtoplay.brewingStand.text.3=Ao colocar o Fungo do Nether na primeira posição do Suporte de Poções, você receberá uma Estranha Poção. Ela não tem nenhum efeito sozinha, mas cria uma poção base que pode ser usada para criar poções mais avançadas. # +howtoplay.brewingStand.text.4=Há muitos efeitos de poção para descobrir, experimente combinações com ingredientes diferentes para se tornar um verdadeiro alquimista. # + +howtoplay.cauldron=Caldeirão # +howtoplay.cauldron.title=Como Jogar: Caldeirão # +howtoplay.cauldron.text.1=O Caldeirão é um recipiente que pode conter baldes ou garrafas de líquido. # +howtoplay.cauldron.header.1=Preenchimento # +howtoplay.cauldron.text.2.notTouch=Pressione :_input_key.use: em um Caldeirão enquanto estiver segurando um Balde de Água ou uma Poção para enchê-lo. # +howtoplay.cauldron.text.2.touch=Toque em um Caldeirão enquanto estiver segurando um Balde de Água ou uma Poção para enchê-lo. # +howtoplay.cauldron.text.3=Uma Poção encherá o Caldeirão apenas parcialmente, então você precisará usar várias poções para enchê-lo completamente. # +howtoplay.cauldron.header.2=Mergulhar Flechas # +howtoplay.cauldron.text.4.notTouch=Pressione :_input_key.use: em um Caldeirão com sua Flecha na mão para criar vários tipos diferentes de flechas! # +howtoplay.cauldron.text.4.touch=Toque em um Caldeirão com sua Flecha na mão para criar vários tipos diferentes de flechas! # +howtoplay.cauldron.header.3=Tingir Armadura # +howtoplay.cauldron.text.5.notTouch=Para tingir uma Armadura de Couro ou uma Armadura de Couro para Cavalo, pressione :_input_key.use: em um Caldeirão cheio de água enquanto segura o corante desejado. Isso fará com que a cor da água dentro do Caldeirão mude. Em seguida, mergulhe sua armadura no Caldeirão pressionando :_input_key.use: com a armadura na mão. # +howtoplay.cauldron.text.5.touch=Para tingir uma Armadura de Couro ou uma Armadura de Couro para Cavalo, toque em um Caldeirão cheio de água enquanto segura o corante desejado. Isso fará com que a cor da água dentro do Caldeirão mude. Em seguida, mergulhe sua armadura no Caldeirão tocando-o com a armadura na mão. # +howtoplay.cauldron.text.6=Se quiser retirar o corante, mergulhe o item tingido em um Caldeirão com Água limpa. # + +howtoplay.chat=chat # +howtoplay.chat.title=Como Jogar: chat # +howtoplay.chat.text.1.keyboard=Pressione :_input_key.chat: para abrir o chat. Digite sua mensagem e pressione ENTER. # +howtoplay.chat.text.1.gamepad=Pressione :_input_key.chat: para abrir o chat. Digite sua mensagem e pressione o botão de enviar. # +howtoplay.chat.text.1.touch=Toque no botão do chat para abri-lo. Digite sua mensagem e toque no botão de enviar. # + +howtoplay.chests=Baús # +howtoplay.chests.title=Como Jogar: Baús # +howtoplay.chests.text.1.notTouch=Depois que você tiver fabricado um Baú, você pode colocá-lo no mundo e abri-lo com :_input_key.use: para armazenar itens de seu inventário. # +howtoplay.chests.text.1.touch=Depois que você tiver fabricado um Baú, você pode colocá-lo no mundo e tocar nele para abri-lo e armazenar itens de seu inventário. # +howtoplay.chests.text.2=Os itens de seu Baú serão armazenados lá para que você coloque-os em seu inventário posteriormente. # +howtoplay.chests.text.3=Dois Baús colocados lado a lado serão combinados e formarão um Baú Grande. # + +howtoplay.commandBlocks=Blocos de Comando # +howtoplay.commandBlocks.title=Como Jogar: Blocos de Comando # +howtoplay.commandBlocks.text.1=Os Blocos de Comando são ferramentas poderosas para os criadores de mapa. Eles armazenam e executam comandos ao receber um sinal de Redstone. # +howtoplay.commandBlocks.text.2=Para obter um bloco de comando, você deve usar /give. # +howtoplay.commandBlocks.text.3=Quando um Bloco de Comando executar ou falhar ao executar o comando armazenado, ele envia um sinal de Redstone do lado para o qual a seta está apontando. # +howtoplay.commandBlocks.text.4=Você pode definir o nome do Bloco de Comando no campo Nota Flutuante. # +howtoplay.commandBlocks.text.5=Tipo de Bloco - Há três tipos de Blocos de Comando, cada um deles com cor e comportamento próprios: # +howtoplay.commandBlocks.text.5.1= - Impulso - Executa o comando armazenado somente quando o bloco recebe um sinal de Redstone. # +howtoplay.commandBlocks.text.5.2= - Sequência - Executa o comando armazenado quando o Bloco de Comando atrás dele executa ou não seu comando. # +howtoplay.commandBlocks.text.5.3= - Repetir - Depois de ativado, esse Bloco de Comando continuará executando seu comando armazenado enquanto ele existir. # +howtoplay.commandBlocks.text.6=Condição - Há duas condições, cada uma delas afetará o comportamento do Bloco de Comando: # +howtoplay.commandBlocks.text.6.1= - Incondicional - Executa o comando armazenado mesmo se o Bloco de Comando atrás dele falhar ao executar seu comando. # +howtoplay.commandBlocks.text.6.2= - Condicional - Executa o comando armazenado apenas se o Bloco de Comando atrás dele executar seu comando corretamente. # +howtoplay.commandBlocks.text.7=Redstone - Há duas configurações de redstone, cada uma afetará o comportamento do Bloco de Comando: # +howtoplay.commandBlocks.text.7.1= - Requer Redstone - Requer um sinal de redstone para ativar. # +howtoplay.commandBlocks.text.7.2= - Sempre Ativo - Não requer um sinal de redstone para ativar. # +howtoplay.commandBlocks.text.8=Um Bloco de Comando também mostrará o resultado anterior. Isso ajudará você a descobrir se um Bloco de Comando falhou ao executar o comando e por quê. # + +howtoplay.commands=Comandos # +howtoplay.commands.title=Como Jogar: Comandos # +howtoplay.commands.text.1=É possível executar Comandos do Chat. Digite / antes de digitar o comando. # +howtoplay.commands.text.2=Há diversos comandos que permitem que você faça coisas incríveis. Há muitas fontes disponíveis que darão a você todas as informações de que precisa. # + +howtoplay.conduits=Canais # +howtoplay.conduits.title=Como Jogar: Canais # +howtoplay.conduits.text.1=Um Canal ativo fornece poderes embaixo d'água. # +howtoplay.conduits.text.2=Um Canal é fabricado com Conchas de Náutilo e um Coração do Mar. O Canal obtém poder de Prismarinho e Lanternas do Mar. # +howtoplay.conduits.header.1=Construção # +howtoplay.conduits.text.3=Uma vez ativado, um Canal concederá Poder de Canal a tudo que estiver por perto. # +howtoplay.conduits.text.4=Quanto mais poder ele absorver, maior será o alcance de suas habilidades. # + +howtoplay.controls=Controles # +howtoplay.controls.title=Como Jogar: Controles # +howtoplay.controls.text.1=O Minecraft é um jogo no qual onde você coloca blocos para construir qualquer coisa que imaginar. À noite, os monstros aparecem; então, construa um abrigo antes que isso aconteça. # +howtoplay.controls.header.1=Movimento # +howtoplay.controls.text.2.keyboard=Use o mouse para olhar em volta. # +howtoplay.controls.text.2.gamepad=Use :_gamepad_stick_right: para olhar em volta. # +howtoplay.controls.text.2.touch.joystick_tap=Toque e arraste pela tela para olhar em volta. # +howtoplay.controls.text.2.touch.classic_dpad=Toque e arraste pela tela para olhar em volta. # +howtoplay.controls.text.2.touch.joystick_crosshair=Toque e arraste pela tela para olhar em volta. # +howtoplay.controls.text.2.rift_controller=Use :rift_right_stick: para olhar em volta. # +howtoplay.controls.text.2.windowsmr_controller=Use :windowsmr_right_stick: para olhar em volta. # +howtoplay.controls.text.3.keyboard=Use :_input_key.forward::_input_key.left::_input_key.back::_input_key.right: para mover. # +howtoplay.controls.text.3.gamepad=Use :_gamepad_stick_left: para se mover. # +howtoplay.controls.text.3.touch.joystick_tap=Use :tip_virtual_joystick: para se movimentar. # +howtoplay.controls.text.3.touch.classic_dpad=Use :touch_forward::touch_left::touch_back::touch_right: para mover. # +howtoplay.controls.text.3.touch.joystick_crosshair=Use :tip_virtual_joystick: para se movimentar. # +howtoplay.controls.text.3.rift_controller=Use :rift_left_stick: para se mover. # +howtoplay.controls.text.3.windowsmr_controller=Use :windowsmr_left_stick: para se mover. # +howtoplay.controls.text.4.keyboard=Pressione :_input_key.jump: para saltar. # +howtoplay.controls.text.4.gamepad=Pressione :_input_key.jump: para saltar. # +howtoplay.controls.text.4.touch.joystick_tap=Pressione :tip_virtual_button_jump: para pular. # +howtoplay.controls.text.4.touch.classic_dpad=Pressione :touch_jump: para pular. # +howtoplay.controls.text.4.touch.joystick_crosshair=Pressione :tip_virtual_button_jump: para pular. # +howtoplay.controls.text.4.rift_controller=Pressione :rift_A: para pular. # +howtoplay.controls.text.4.windowsmr_controller=Pressione :windowsmr_right_touchpad: para pular. # +howtoplay.controls.text.5.keyboard=Pressione :_input_key.forward: duas vezes rapidamente ou pressione :_input_key.sprint: para correr. Enquanto continuar segurando :_input_key.forward:, você continuará correndo até ficar com menos de :shank::shank::shank:. # +howtoplay.controls.text.5.gamepad=Aperte rapidamente :_gamepad_stick_left: para frente duas vezes para correr. Enquanto mantiver :_gamepad_stick_left: pressionado para frente, você continuará correndo até ficar com menos de :shank::shank::shank:. # +howtoplay.controls.text.5.touch.joystick_tap=Pressione :tip_virtual_button_sprint: para correr. Você continuará a correr até ter menos de :shank::shank::shank:. # +howtoplay.controls.text.5.touch.classic_dpad=Pressione :touch_forward: duas vezes rapidamente para correr. Enquanto continuar segurando :touch_forward:, você continuará correndo até ficar com menos de :shank::shank::shank:. # +howtoplay.controls.text.5.touch.joystick_crosshair=Pressione :tip_virtual_button_sprint: para correr. Você continuará a correr até ter menos de :shank::shank::shank:. # +howtoplay.controls.text.5.rift_controller=Empurre :rift_left_stick: rapidamente para frente duas vezes para correr. Se mantiver :rift_left_stick: empurrado para frente, você continuará correndo até ter menos de :shank::shank::shank:. # +howtoplay.controls.text.5.windowsmr_controller=Empurre :windowsmr_left_stick: rapidamente para frente duas vezes para correr. Se mantiver :windowsmr_left_stick: empurrado para frente, você continuará correndo até ter menos de :shank::shank::shank:. # +howtoplay.controls.header.2=Quebrar e Posicionar # +howtoplay.controls.text.6.notTouch=Mantenha pressionado :_input_key.attack: para minerar e cortar usando a mão ou o que estiver segurando. Talvez seja necessário fabricar uma ferramenta para minerar alguns blocos. # +howtoplay.controls.text.6.touch.joystick_tap=Toque e segure um bloco para minerá-lo com a mão ou com o item que você está segurando. Você pode precisar criar ferramentas específicas antes de poder minerar certos blocos. # +howtoplay.controls.text.6.touch.classic_dpad=Toque e segure um bloco para minerá-lo com a mão ou com o item que você está segurando. Você pode precisar criar ferramentas específicas antes de poder minerar certos blocos. # +howtoplay.controls.text.6.touch.joystick_crosshair=Toque e arraste o dedo para qualquer lugar para mirar com :tip_crosshair: e destacar um bloco. Toque e segure :tip_virtual_button_action_attack_or_destroy: para minerá-lo com a mão ou com o item que você está segurando. Você pode precisar criar ferramentas específicas antes de poder minerar certos blocos. # +howtoplay.controls.text.7.keyboard=Se você estiver segurando um item na mão, use :_input_key.use: para usar esse item ou pressione :_input_key.drop: para soltá-lo. # +howtoplay.controls.text.7.gamepad=Se você estiver segurando um item na mão, use :_input_key.use: para usar esse item ou pressione :_input_key.drop: para soltá-lo. # +howtoplay.controls.text.7.rift_controller=Se estiver segurando um item na mão, use :rift_right_grab: para utilizá-lo ou pressione :rift_right_stick: para soltá-lo. # +howtoplay.controls.text.7.windowsmr_controller=Se estiver segurando um item na mão, use :windowsmr_left_trigger: para utilizá-lo ou pressione :windowsmr_right_grab: para soltá-lo. # +howtoplay.controls.text.7.touch.joystick_tap=Se você estiver segurando um item, toque na tela para usá-lo ou toque e segure o item na barra rápida para soltá-lo. Toque e segure a tela para comer qualquer alimento que esteja segurando. # +howtoplay.controls.text.7.touch.classic_dpad=Se você estiver segurando um item, toque na tela para usá-lo ou toque e segure o item na barra rápida para soltá-lo. Toque e segure a tela para comer qualquer alimento que esteja segurando. # +howtoplay.controls.text.7.touch.joystick_crosshair=Se você estiver segurando um item, toque em :tip_virtual_button_action_build_or_use: para usar esse item ou toque e segure o item na barra rápida para soltá-lo. Toque e segure :tip_virtual_button_action_build_or_use: para comer um alimento que você esteja segurando. # +howtoplay.controls.header.3=Esgueirar-se # +howtoplay.controls.text.8.keyboard=Esgueirar-se é extremamente útil no Minecraft, pois evita que você caia de um bloco e esconde sua identificação. Para esgueirar-se, mantenha pressionado :_input_key.sneak:. # +howtoplay.controls.text.8.gamepad=Esgueirar-se é muito útil no Minecraft. Essa ação impede que você caia de um bloco e esconde seu nametag. Para se esgueirar, pressione :_input_key.sneak: ou clique em :_gamepad_stick_right:. # +howtoplay.controls.text.8.touch.joystick_tap=Esgueirar-se impede que você caia de blocos, esconde você de criaturas, e esconde seu crachá de outros jogadores. Para se esgueirar, toque em :tip_virtual_button_sneak:. # +howtoplay.controls.text.8.touch.classic_dpad=Esgueirar-se impede que você caia de blocos, esconde você de criaturas, e esconde seu crachá de outros jogadores. Para se esgueirar, toque em :touch_sneak:. # +howtoplay.controls.text.8.touch.joystick_crosshair=Esgueirar-se impede que você caia de blocos, esconde você de criaturas, e esconde seu crachá de outros jogadores. Para se esgueirar, toque em :tip_virtual_button_sneak:. # +howtoplay.controls.text.8.rift_controller=Esgueirar-se é bem útil no Minecraft, pois impede que você caia de um bloco e esconde seu crachá. Para se esgueirar, pressione :rift_X:. # +howtoplay.controls.text.8.windowsmr_controller=Esgueirar-se é bem útil no Minecraft, pois impede que você caia de um bloco e esconde seu crachá. Para se esgueirar, pressione :windowsmr_right_stick:. # +howtoplay.controls.text.swim.keyboard=Correr na água fará você nadar. Use o mouse para controlar a direção do nado. # +howtoplay.controls.text.swim.gamepad=Correr na água fará você nadar. Use o :_gamepad_stick_right: para controlar a direção do nado. # +howtoplay.controls.text.swim.touch=Mover-se na água fará você nadar. Correr debaixo d'água fará você nadar rápido. Toque e arraste o dedo para controlar a direção em que você nada. # +howtoplay.controls.text.swim.rift_controller=Correr na água fará você nadar. Use o :rift_right_stick: para controlar a direção do nado. # +howtoplay.controls.text.swim.windowsmr_controller=Correr na água fará você nadar. Use o :windowsmr_right_stick: para controlar a direção do nado. # + +howtoplay.worldBuilder=Construtor do Mundo # +howtoplay.worldBuilder.title=Como Jogar: Construtor do Mundo # +howtoplay.worldBuilder.text.1=Para colocar ou usar certos blocos ou itens de Minecraft Education, o jogador deve ter uma habilidade especial chamada "Construtor do Mundo". # +howtoplay.worldBuilder.text.2=Com os cheats ativados, o host pode conceder a habilidade Construtor do Mundo para qualquer jogador no mundo ou removê-la. # +howtoplay.worldBuilder.text.3=Para conceder a habilidade Construtor do Mundo para todos os jogadores no mundo, execute o comando a seguir: # +howtoplay.worldBuilder.text.4=/ability @a worldbuilder true # +howtoplay.worldBuilder.text.5=Para alternar sua própria habilidade Construtor do Mundo rapidamente, execute um dos comandos a seguir: # +howtoplay.worldBuilder.text.6=/worldbuilder # +howtoplay.worldBuilder.text.7=/wb # +howtoplay.worldBuilder.text.8=Para verificar sua habilidade Construtor do Mundo, execute o comando a seguir: # +howtoplay.worldBuilder.text.9=/ability @p worldbuilder # + +howtoplay.permissionBlocks=Blocos de Permissão # +howtoplay.permissionBlocks.title=Como Jogar: Blocos de Permissão # +howtoplay.permissionBlocks.text.1=Minecraft Education tem vários blocos especiais que ajudam professores a criar e lecionar. Apenas jogadores com a habilidade Construtor do Mundo podem colocar e destruir estes blocos. Apenas jogadores sem a habilidade Construtor do Mundo estão sujeitos às restrições impostas por estes blocos. # +howtoplay.permissionBlocks.title.1=Permitir/Negar # +howtoplay.permissionBlocks.text.2=Blocos de permitir e negar controlam onde jogadores podem construir em um mundo. # +howtoplay.permissionBlocks.text.3=Jogadores podem colocar ou destruir blocos acima de blocos de permitir. Jogadores não podem colocar ou destruir blocos acima de blocos de negar. # +howtoplay.permissionBlocks.text.4=Blocos de permitir e de negar não afetam a área abaixo deles. # +howtoplay.permissionBlocks.text.5=Se um bloco de negar estiver abaixo de um bloco de permitir, os jogadores ficam impossibilitados de construir entre os dois blocos. Os jogadores podem colocar e destruir blocos acima do bloco de permitir. # +howtoplay.permissionBlocks.title.2=Fronteira # +howtoplay.permissionBlocks.text.6=Blocos de fronteira criam um campo de força que se estende para cima e para baixo infinitamente, independentemente da presença de outros blocos. Os jogadores não podem passar através, por cima ou por baixo de um bloco de fronteira. Os jogadores não podem colocar ou destruir blocos acima ou abaixo de um bloco de fronteira. # + +howtoplay.chalkboard=Lousas # +howtoplay.chalkboard.title=Como Jogar: Lousas # +howtoplay.chalkboard.text.1=Lousas são usadas para mostrar texto no mundo. Lousas mostram mais texto do que Placas, podem ser editadas depois de serem colocadas e vêm em três tamanhos: Ardósia, Pôster e Quadro. Uma lousa pode ser bloqueada para evitar que quem não é Construtor do Mundo a destrua ou edite. Pressione :_input_key.use: em uma lousa existente para editá-la. # +howtoplay.chalkboard.text.1.touch=Lousas são usadas para mostrar texto no mundo. Lousas mostram mais texto do que Placas, podem ser editadas depois de serem colocadas e vêm em três tamanhos: Ardósia, Pôster e Quadro. Uma lousa pode ser bloqueada para evitar que quem não é Construtor do Mundo a destrua ou edite. Toque em uma lousa existente para editá-la. # + +howtoplay.chemistry=Química # +howtoplay.chemistry.title=Como Jogar: Química # +howtoplay.chemistry.text.1=Estudantes podem simular a química do mundo real usando blocos dos Equipamentos de Química. Crie qualquer um dos 118 elementos diferentes ajustando os medidores no Criador de Elementos ou veja a composição deles colocando-os no Criador de Elementos. Combine elementos no Criador de Composto para criar compostos químicos. Coloque elementos e compostos na Mesa de Laboratório para criar itens do Minecraft. Reduza blocos a seus elementos componentes com o Redutor de Material. # +howtoplay.chemistry.text.2=Baixe o Diário de Química do site do Minecraft Education para ter um guia completo sobre química no Minecraft. # + +howtoplay.npc=Personagens Não Jogáveis # +howtoplay.npc.title=Como Jogar: Personagens Não Jogáveis # +howtoplay.npc.text.1="NPCs" são personagens não jogáveis que fornecem informações adicionais, dicas ou instruções. # +howtoplay.npc.text.2=Só Construtores do Mundo podem colocar, excluir, nomear ou editar NPCs. NPCs podem executar comandos e levar a sites. Os comandos podem ser atribuídos a botões na janela de diálogo do NPC; links para sites sempre terão um botão. # +howtoplay.npc.text.3=Você pode escolher uma variedades de visuais para NPCs, e eles ficam imóveis. # + +howtoplay.camera=Câmera # +howtoplay.camera.title=Como Jogar: Câmera # +howtoplay.camera.text.1=A Câmera permite que jogadores tirem fotos no mundo. # +howtoplay.camera.text.2=Para tirar uma foto do seu ponto de vista, pressione :_input_key.use:. # +howtoplay.camera.text.2.touch=Para tirar uma foto do seu ponto de vista, toque e segure, depois solte. # +howtoplay.camera.text.3=Para tirar uma selfie, coloque a câmera em algum lugar e pressione :_input_key.use: nela. # +howtoplay.camera.text.3.touch=Para tirar uma selfie, coloque a câmera em algum lugar e toque no botão Fotografar. # +howtoplay.camera.text.4=A fotos podem ser vistas no Portfólio ou ser colocadas no Livro e Pena. # + +howtoplay.portfolio=Portfólio # +howtoplay.portfolio.title=Como Jogar: Portfólio # +howtoplay.portfolio.text.1=As fotos que você tira aparecem no Portfólio. Pressione :_input_key.use: para ver o Portfólio. No Portfólio, você pode adicionar legendas às fotos, excluí-las e exportá-las como PDF. # +howtoplay.portfolio.text.1.touch=As fotos que você tira aparecem no Portfólio. Toque e segure para ver o Portfólio. No Portfólio, você pode adicionar legendas às fotos, excluí-las e exportá-las como PDF. # + +howtoplay.classroomMode=Modo Sala de Aula # +howtoplay.classroomMode.title=Como Jogar: Modo Sala de Aula # +howtoplay.classroomMode.text.1=O Modo Sala de Aula é um aplicativo externo que dá a educadores uma variedade de recursos criados para facilitar a interação com alunos. Você pode baixar o Modo Sala de Aula no site do Minecraft Education. # +howtoplay.classroomMode.text.2=Como host de um mundo, use o comando /classroommode para executar o app Modo Sala de Aula e conectá-lo com o Minecraft Education. # + +howtoplay.codeBuilder=Criador de Código # +howtoplay.codeBuilder.title=Como Jogar: Criador de Código # +howtoplay.codeBuilder.text.1=O Criador de Código permite que jogadores explorem, criem e joguem Minecraft escrevendo código com plataformas de aprendizado de programação familiares. # +howtoplay.codeBuilder.text.2=Inicie o Criador de Código pressionando :_input_key.codeBuilder: ou usando o comando /code. # +howtoplay.codeBuilder.text.2.touch=Inicie o Criador de Código tocando no botão :code_builder_button ou usando o comando /code. # + +howtoplay.crafting=Criação # +howtoplay.crafting.title=Como Jogar: Criação # +howtoplay.crafting.text.1.keyboard=Pressione :_input_key.inventory: para acessar o Livro de Receitas e a Grade de Criação. # +howtoplay.crafting.text.1.gamepad=Pressione :_input_container.crafting: para acessar o Livro de Receitas e a Grade de Criação. # +howtoplay.crafting.text.1.touch=Toque no Botão Inventário para acessar o Livro de Receitas e a Grade de Criação. # +howtoplay.crafting.text.1.rift_controller=Pressione :rift_B: para acessar o Livro de Receitas e a Grade de Criação. # +howtoplay.crafting.text.1.windowsmr_controller=Pressione :windowsmr_left_grab: para acessar o Livro de Receitas e a Grade de Criação. # +howtoplay.crafting.header.1=Grade de Criação # +howtoplay.crafting.text.2=Organize os itens do seu Inventário ou da Barra Rápida na grade de criação em forma de item de receita. # +howtoplay.crafting.text.3=Se a receita estiver correta, o item que você está tentando criar aparecerá no Espaço de Saída à direita da Grade de Criação. Retire-o do Espaço de Saída e coloque-o no Inventário. Agora, você pode usar o item. # +howtoplay.crafting.text.4=Há diversas receitas e, para fazer algumas delas, você precisará de uma Grade de Criação maior do que a grade 2x2 com a qual você começa. # +howtoplay.crafting.text.5=Crie uma Bancada usando 4 Tábuas e coloque-a no mundo. # +howtoplay.crafting.text.6.keyboard=Pressione :_input_key.use: em uma Bancada no mundo para obter acesso à Grade de Criação 3x3. # +howtoplay.crafting.text.6.gamepad=Pressione :_input_key.use: em uma Bancada no mundo para obter acesso à Grade de Criação 3x3. # +howtoplay.crafting.text.6.rift_controller=Pressione :rift_right_grab: em uma Bancada no mundo para obter acesso à Grade de Criação 3x3. # +howtoplay.crafting.text.6.windowsmr_controller=Pressione :windowsmr_left_trigger: em uma Bancada no mundo para obter acesso à Grade de Criação 3x3. # +howtoplay.crafting.text.6.touch=Toque em uma Bancada no mundo para obter acesso à Grade de Criação 3x3. # +howtoplay.crafting.header.2=Livro de Receitas # +howtoplay.crafting.text.7=No lado esquerdo da tela, você verá o Livro de Receitas, que é útil caso você não tenha uma receita ou queira fazer uma receita que já conhece. Você também verá a Grade de Criação no lado direito da tela, acima do Inventário. # +howtoplay.crafting.text.8.keyboard=Após encontrar a receita que deseja criar, pressione :_input_key.attack na receita para carregá-la na grade de criação, depois retire-a do Espaço de Saída à direita da Grade de Criação e coloque-a no Inventário. Pressione :_input_key.use: na receita para criá-la automaticamente. Isso criará automaticamente um conjunto e o colocará em seu Inventário. Pressione SHIFT + :_input_key.use: na receita para criar várias dela automaticamente. # +howtoplay.crafting.text.8.gamepad=Depois de encontrar a receita que deseja preparar, pressione :_gamepad_face_button_down: sobre a receita para prepará-la automaticamente. Isso prepara automaticamente um conjunto e coloca-o em seu inventário. Pressione :_gamepad_face_button_left: sobre a receita para preparar automaticamente uma pilha. # +howtoplay.crafting.text.8.touch=Depois de encontrar a receita que deseja preparar, toque na receita para carregá-la na Grade de Criação, depois toque no item no espaço de saída para criá-lo. Pressione e segure o item no espaço de saída para criar mais. # +howtoplay.crafting.text.9=Quando a opção :craftable_toggle_on: estiver ativada, o Livro de Receitas mostra todas as receitas para as quais você tem ingredientes. Quando a opção :craftable_toggle_off: estiver desativada, o Livro de Receitas mostra todas as receitas do jogo, mesmo as que você não puder criar. Verifique as guias ou faça uma busca se estiver procurando algo específico. No Modo Criativo algumas receitas estarão recolhidas dentro de listas. Abrir a lista mostrará todas as receitas contidas nelas. # + +howtoplay.craftingTable=Bancada # +howtoplay.craftingTable.title=Como Jogar: Bancada # +howtoplay.craftingTable.text.1=A Bancada permite que você crie receitas mais complicadas. # +howtoplay.craftingTable.text.2.notTouch=Coloque-a no mundo, depois pressione :_input_key.use: na Bancada pala usá-la. # +howtoplay.craftingTable.text.2.touch=Coloque-a no mundo, depois toque na Bancada pala usá-la. # + +howtoplay.creativeMode=Modo Criativo # +howtoplay.creativeMode.title=Como Jogar: Modo Criativo # +howtoplay.creativeMode.text.1=O Modo Criativo existe para que você consiga construir a terra dos seus sonhos livre de criaturas! # +howtoplay.creativeMode.header.1=Construção Ilimitada # +howtoplay.creativeMode.text.2=A interface do Modo Criativo permite que qualquer item no jogo seja movido para o inventário do jogador sem a necessidade de minerar ou fabricar o item. Os itens do inventário do jogador não serão removidos quando eles forem colocados ou usados no mundo e isso permite que o jogador se concentre na construção, em vez de se concentrar em coletar recursos. # +howtoplay.creativeMode.text.3=Se você criar, carregar ou salvar um mundo no Modo Criativo, esse mundo terá desabilitadas as conquistas e atualizações de placares de líderes, mesmo que seja carregado no Modo Sobrevivência. # +howtoplay.creativeMode.header.2=Voo # +howtoplay.creativeMode.text.4.keyboard=Para voar no Modo Criativo, pressione :_input_key.jump: duas vezes rapidamente. Para sair do modo de voo, repita a ação. Para voar mais rápido, aperte :_input_key.forward: duas vezes rapidamente ou pressione :_input_key.sprint: enquanto voa. Quando estiver em modo de voo, você pode manter pressionado :_input_key.jump: para ir para cima e :_input_key.sneak: para ir para baixo. # +howtoplay.creativeMode.text.4.gamepad=Para voar no Modo Criativo, pressione :_input_key.jump: duas vezes rapidamente. Para sair do modo de voo, repita a ação. Para voar mais rápido, aperte rapidamente :_gamepad_stick_left: para frente duas vezes enquanto voa. Quando estiver no modo de voo, você pode manter :_input_key.jump: pressionado para ir para cima e :_input_key.sneak: para ir para baixo. # +howtoplay.creativeMode.text.4a.touch.joystick_tap_and_crosshair=Para voar, toque em :tip_virtual_button_jump: duas vezes rapidamente, e para parar de voar, toque em :tip_virtual_button_fly_down: duas vezes rapidamente. # +howtoplay.creativeMode.text.4b.touch.joystick_tap_and_crosshair=Toque em :tip_virtual_button_sprint: para voar mais rápido. Para voar para cima, toque e segure :tip_virtual_button_fly_up:, e para voar para baixo, toque e segure :tip_virtual_button_fly_down:. # +howtoplay.creativeMode.text.4a.touch.classic_dpad=Para voar, toque em :touch_jump: duas vezes rapidamente, e para parar de voar, toque em :touch_stop_flying: duas vezes rapidamente. # +howtoplay.creativeMode.text.4b.touch.classic_dpad=Toque em :touch_forward: duas vezes rapidamente para voar mais rápido. Para voar para cima, toque e segure :touch_fly_up:, e para voar para baixo, toque e segure :touch_fly_down:. # + +howtoplay.difficulty=Dificuldade # +howtoplay.difficulty.title=Como Jogar: Dificuldade # +howtoplay.difficulty.text.1=Minecraft tem vários níveis de dificuldade para que você personalize o jogo de acordo com o seu nível. # +howtoplay.difficulty.header.1=Pacífico # +howtoplay.difficulty.text.2=Nenhuma criatura será invocada, exceto shulkers e o Dragão Ender, mas eles não causarão nenhum dano a você. # +howtoplay.difficulty.header.2=Fácil # +howtoplay.difficulty.text.3=Criaturas hostis são invocadas, mas causam menos dano. A barra de fome se esvazia e reduz seu nível de vida até 5 corações. # +howtoplay.difficulty.header.3=Normal # +howtoplay.difficulty.text.4=Criaturas hostis causam dano regular e, se seu nível de fome for a zero, seu nível de vida começará a cair, mas você não morrerá. # +howtoplay.difficulty.header.4=Difícil # +howtoplay.difficulty.text.5=Criaturas hostis causam mais dano, os zumbis arrombam portas e, se o seu nível de fome chegar a zero, seu nível de vida cairá e você poderá morrer. # + +howtoplay.dispensers=Ejetores # +howtoplay.dispensers.title=Como Jogar: Ejetores # +howtoplay.dispensers.text.1=Os Ejetores são usados para lançar itens. Você precisará energizar cada Ejetor com sinal de redstone (por exemplo, com uma alavanca) para dispará-lo. # +howtoplay.dispensers.text.2.notTouch=Para preencher os Ejetores com itens, pressione :_input_key.use: no Ejetor, em seguida, mova os itens que você deseja ejetar de seu inventário para o Ejetor. # +howtoplay.dispensers.text.2.touch=Para preencher um Ejetor, toque nele e mova os itens que você deseja ejetar de seu inventário para o Ejetor. # +howtoplay.dispensers.header.1=Uso # +howtoplay.dispensers.text.3=Sempre que você energizar o Ejetor, um item será lançado. # +howtoplay.dispensers.text.4=Os Ejetores também podem ser usados para colocar itens, como Abóboras em Gólens de Ferro e equipamentos no Suporte de Armaduras. # + +howtoplay.droppers=Liberadores # +howtoplay.droppers.title=Como Jogar: Liberadores # +howtoplay.droppers.text.1.notTouch=Quando alimentados por uma Redstone, os Liberadores soltarão um único item aleatório que estiver nele. Pressione :_input_key.use: no Liberador para abri-lo e, em seguida, você pode carregá-lo com itens de seu inventário. # +howtoplay.droppers.text.1.touch=Quando alimentados por uma Redstone, os Liberadores soltarão um único item aleatório que estiver nele. Toque no Liberador para abri-lo e, em seguida, você pode carregá-lo com os itens de seu inventário. # +howtoplay.droppers.header.1=Uso # +howtoplay.droppers.text.2=Se um Liberador estiver de frente para um Baú ou outro tipo de contêiner, o item será colocado nele. Podem ser feitas longas sequências de Liberadores para transportar itens até longas distâncias. # + +howtoplay.dyes=Corantes # +howtoplay.dyes.title=Como Jogar: Corantes # +howtoplay.dyes.text.1=O Corante é usado para alterar a cor de muitos itens no Minecraft. # +howtoplay.dyes.text.2=Alguns materiais de Corantes são mais difíceis de achar do que outros. A maioria dos Corantes pode ser criada com flores, como o Corante Vermelho de uma Papoula, mas alguns são encontrados de formas mais complexas, como: # +howtoplay.dyes.text.3=-Extrair Lápis-Lazúli nas profundezas subterrâneas # +howtoplay.dyes.text.4=-Coletar Bolsa de Tinta debaixo d'água # +howtoplay.dyes.text.5=-Colher Sementes de Cacau na Selva # +howtoplay.dyes.text.6=-O Corante Verde deve ser fundido de um Cacto. # +howtoplay.dyes.text.7=-Farinha de Osso pode ajudar no crescimento de plantas e árvores ou virar Corante Branco. # +howtoplay.dyes.text.8=-Colete Bolsas de Tinta de Lulas para obter Corante Preto # + +howtoplay.elytra=Élitro # +howtoplay.elytra.title=Como Jogar: Élitro # +howtoplay.elytra.text.1=O Élitro é um item que pode ser equipado para permitir o voo. O Élitro é equipado no espaço da armadura. # +howtoplay.elytra.text.2=Os Élitros não podem ser fabricado, mas são encontrados em Molduras em Barcos do End, que são guardados pelos temidos Shulkers. # +howtoplay.elytra.header.1=Aprender a Voar # +howtoplay.elytra.text.3.notTouch=Quando equipado com Élitro, um jogador pode pressionar :_input_key.jump: enquanto estiver caindo para começar a voar. Observe que você precisa estar muito alto para obter o efeito completo! # +howtoplay.elytra.text.3.touch=Quando equipando Élitro, toque em :touch_jump: ou :tip_virtual_button_fly_up: ao cair para começar a planar. Certifique-se de estar em uma boa altitude para obter o efeito total! # +howtoplay.elytra.text.4=Enquanto estiver voando, você consegue guiar seu voo olhando ao redor. Se você olhar para baixo, vai se mover mais rápido - mas você também chegará mais rápido ao solo. Se você olhar para cima, você poderá ganhar altitude - mas se fizer isso por muito tempo e você vai parar, caindo em vez de subir! # +howtoplay.elytra.text.4.touch=Você pode olhar ao redor para guiar enquanto plana. Se você olhar para baixo, ganhará mais velocidade, mas também atingirá o chão mais rapidamente. Se você olhar para cima, ganhará mais altitude, mas faça isso por muito tempo e você estagnará - o que significa que começará a cair. # +howtoplay.elytra.text.5=Seu Élitro perderá lentamente a durabilidade durante o voo, e se ele quebrar no meio do voo, você cairá. Você pode repará-lo combinando-o com a Membrana de Fantasma em uma Bigorna. # +howtoplay.elytra.header.2=Voo Energizado com Foguete # +howtoplay.elytra.text.6=Os Foguetes de Fogos de Artifício que não têm efeito podem ser usados para aumentar o voo do Élitro. Você será afetado se usar um Foguete de Fogos de Artifício que produz o efeito de aumentar o voo. # + +howtoplay.enchantingTable=Mesa de Encantamentos # +howtoplay.enchantingTable.title=Como Jogar: Mesa de Encantamentos # +howtoplay.enchantingTable.text.1=Os Pontos de Experiência coletados ao pegar Orbes de Experiência podem ser usados para lançar encantamentos em Armas, Armaduras, Ferramentas e Livros. # +howtoplay.enchantingTable.header.1=Encantamento # +howtoplay.enchantingTable.text.2=Quando um item encantável for colocado no espaço abaixo do livro na Mesa de Encantamentos, os três botões à direita do espaço mostrarão alguns encantamentos com seus custos de Nível de Experiência e o custo dos Lápis-Lazúli. # +howtoplay.enchantingTable.text.3=O encantamento atual aplicado será escolhido aleatoriamente com base no custo mostrado. # +howtoplay.enchantingTable.header.2=Encantamentos Mais Fortes # +howtoplay.enchantingTable.text.4=Se a Mesa de Encantamentos estiver rodeada por Estantes (até 15, no máximo), com um intervalo de um bloco entre a Estante e a Mesa de Encantamentos, misteriosos glifos serão vistos em direção ao livro na Mesa de Encantamentos, e a potência dos encantamentos aumentará. # +howtoplay.enchantingTable.header.3=Livros Encantados # +howtoplay.enchantingTable.text.5=Os Livros Encantados são usados na Bigorna para aplicar encantamentos aos itens. Isso dá a você mais controle sobre quais encantamentos deseja ter em seus itens. # + +howtoplay.endCities=Cidades do End # +howtoplay.endCities.title=Como Jogar: Cidades do End # +howtoplay.endCities.text.1=Depois de matar o Dragão Ender, um Portal de Saída do End aparecerá. Lançando uma Pérola do End no portal, você será teleportado para as ilhas externas. # +howtoplay.endCities.text.2=Este cenário novo alienígena deve ocultar algo interessante e talvez algo que você possa trazer de volta com você. # + +howtoplay.enderChest=Baú do Ender # +howtoplay.enderChest.title=Como Jogar: Baú do Ender # +howtoplay.enderChest.text.1=Todos os Baús do End em um mundo são vinculados; itens colocados em um Baú do Ender são acessíveis em qualquer outro. Porém, o conteúdo dos Baús do End são diferentes para cada jogador. Desta forma os jogadores podem armazenar itens em um Baú do Ender e recuperá-lo em outros Baús do End em outros locais do mundo. # + +howtoplay.eyeOfEnder=Olho de Ender # +howtoplay.eyeOfEnder.title=Como Jogar: Olho de Ender # +howtoplay.eyeOfEnder.text.1=Os Olhos de Ender estão misteriosamente conectados ao End e vão se comportar de modo estranho quando forem usados. # +howtoplay.eyeOfEnder.text.2=Dizem por aí que eles conseguem ajudá-lo a abrir outra dimensão. # + +howtoplay.farming=Cultivo # +howtoplay.farming.title=Como Jogar: Cultivo # +howtoplay.farming.text.1=Há uma variedade de diferentes plantações que você pode cultivar em Minecraft. O Cultivo, embora desafiador, pode fornecer uma fonte de alimento infinita. # +howtoplay.farming.header.1=Planejar com Antecedência # +howtoplay.farming.text.2=As plantações precisam de luz, água e terra arada para crescer. Você precisa de uma enxada, uma fonte de água e seeds para cultivar. # +howtoplay.farming.text.3=Os Blocos ao lado da água precisam ser convertidos em terra arada, faça isso com a enxada. A água vai saturar até quatro blocos de distância. # +howtoplay.farming.header.2=Plantar e Colher # +howtoplay.farming.text.4=Agora você pode plantar as seeds. Certifique-se de que sua plantação esteja protegida, pois elas podem morrer facilmente quando forem pisoteadas ou se faltar água ou luz. # +howtoplay.farming.text.5=As cercas podem ajudar a proteger suas plantações de coelhos famintos ou de pisoteadores! # +howtoplay.farming.text.6=Quando as plantações estiverem totalmente crescidas, a aparência delas muda e já podem ser colhidas. # +howtoplay.farming.text.7=Algumas plantas, como abóboras e melancias, crescem em caules. Tenha cuidado para não colher os caules! # + +howtoplay.fireworks=Fogos de artifício # +howtoplay.fireworks.title=Como Jogar: Fogos de artifício # +howtoplay.fireworks.text.1=Os Fogos de Artifício são um modo divertido de criar sua comemoração exclusiva em Minecraft! # +howtoplay.fireworks.text.2=Os Fogos de Artifício têm dois componentes, o Foguete de Fogos de Artifício e a Estrela de Fogos de Artifício. # +howtoplay.fireworks.header.1=Foguete de Fogos de Artifício # +howtoplay.fireworks.text.3.notTouch=Para usar os Fogos de Artifício, pressione :_input_key.use: em um bloco para soltá-los no céu. # +howtoplay.fireworks.text.3.touch=Para usar os Fogos de Artifício, toque em um bloco para soltá-los no céu. # +howtoplay.fireworks.text.4=Os Fogos de Artifício não produzem nenhum efeito além de serem soltos no ar. # +howtoplay.fireworks.header.2=Estrelas de Fogos de Artifício # +howtoplay.fireworks.text.5=As Estrelas de Fogos de Artifício podem ser incrementadas ao criar um Foguete de Fogos de Artifício para produzir muitas cores e efeitos diferentes. # +howtoplay.fireworks.text.6=As Estrelas de Fogos de Artifício são feitas de pólvora e vários outros itens. # +howtoplay.fireworks.text.6.1= - Cor - Adicionar corante de qualquer cor fará com que a explosão fique daquela cor. # +howtoplay.fireworks.text.6.2= - Cintilante - Adicionar Pó de Pedra Luminosa fará com que a explosão fique cintilante. # +howtoplay.fireworks.text.6.3= - Formato de Creeper - Adicionar uma Cabeça formará uma figura de Creeper no céu. # +howtoplay.fireworks.text.6.4= - Disparo - Adicionar uma pena dará à explosão um efeito de disparo. # +howtoplay.fireworks.text.6.5= - Rastro - Adicionar um Diamante dará à explosão um efeito de rastro. # +howtoplay.fireworks.text.6.6= - Forma de Estrela - Adicionar uma Pepita de Ouro formará uma estrela no céu. # +howtoplay.fireworks.header.3=Pirotecnia # +howtoplay.fireworks.text.7=Os Fogos de Artifício podem ser soltados de um ejetor. Ele lançará os Fogos de Artifício na direção para a qual o ejetor estiver apontando. # + +howtoplay.fishing=Pesca # +howtoplay.fishing.title=Como Jogar: Pesca # +howtoplay.fishing.text.1=A Pesca deve ser realizada com uma Vara de Pescar. Este é um excelente modo de pegar peixes ou outros itens legais do mar! # +howtoplay.fishing.header.1=Lançamento # +howtoplay.fishing.text.2.notTouch=Mire em um bloco de água e pressione :_input_key.use: enquanto estiver segurando uma vara de pescar para jogar a isca na água. # +howtoplay.fishing.text.2.touch=Olhe para um bloco de água e toque no botão de Pesca enquanto estiver segurando uma Vara de Pescar para jogar a isca na água. # +howtoplay.fishing.header.2=Hora de Pescar! # +howtoplay.fishing.text.3=Espere até começar a ver borbulhas vindo da isca. # +howtoplay.fishing.text.4.notTouch=Quando as borbulhas tocarem a isca, ela vai subir e descer. Pressione :_input_key.use: para recolher a isca. Tome cuidado para não deixar o peixe escapar! # +howtoplay.fishing.text.4.touch=Quando as borbulhas tocarem a isca, ela vai subir e descer. Toque no botão Pescar novamente para recolher a isca. Tome cuidado para não deixar o peixe escapar! # + +howtoplay.furnace=Fornalha # +howtoplay.furnace.title=Como Jogar: Fornalha # +howtoplay.furnace.text.1=Uma Fornalha permite que você cozinhe ou funda itens. Por exemplo, você pode fundir Minério de Ferro em Barras de Ferro. # +howtoplay.furnace.text.2.notTouch=Coloque a Fornalha no mundo e pressione :_input_key.use: para usá-la. # +howtoplay.furnace.text.2.touch=Coloque a Fornalha no mundo e toque nela para usá-la. # +howtoplay.furnace.header.1=Combustível # +howtoplay.furnace.text.3=Você precisa colocar o combustível no fundo da Fornalha e o item que você quer fundir na parte superior. A Fornalha se acenderá e começará a funcionar. Muitas coisas podem ser usadas como combustível; tente usar qualquer coisa inflamável! # + +howtoplay.gameSettings=Configurações do jogo # +howtoplay.gameSettings.title=Como Jogar: Configurações do jogo # +howtoplay.gameSettings.text.1=Ao criar um mundo, você tem várias opções. Abaixo estão as várias configurações que podem ser usadas para ajustar melhor sua experiência. Não se preocupe se você não defini-las quando criar o mundo, elas podem ser alteradas a qualquer momento. # +howtoplay.gameSettings.text.2=-Nome do Mundo: Aqui você pode dar um nome ao seu mundo. # +howtoplay.gameSettings.text.3=-Modo de jogo Padrão: Este é o modo de jogo com o qual todos os novos jogadores começam no mundo. Os jogadores podem começar no modo Sobrevivência ou no modo Criativo. Ao selecionar o modo Criativo, os cheats são ativados. # +howtoplay.gameSettings.text.4=-Dificuldade: Essa configuração determina em que dificuldade o mundo estará. Você pode escolher entre Pacífico, Fácil, Normal ou Difícil. # +howtoplay.gameSettings.header.1=Preferências do Mundo # +howtoplay.gameSettings.text.5=-Mapa de início: Se a configuração estiver ativada, todos os jogadores vão começar com um mapa na barra rápida. # +howtoplay.gameSettings.text.6=-Baú Bônus: Se essa configuração estiver ativada, haverá um baú com algum item de início em seu local de ressurgimento inicial. # +howtoplay.gameSettings.text.7=-Tipo de Mundo: Essa configuração controla o modo como o mundo é criado. Selecione Infinito, Plano ou Antigo no menu suspenso para alterar o tipo de mundo. # +howtoplay.gameSettings.text.7.1= - Os mundos infinitos não têm fim. # +howtoplay.gameSettings.text.7.2= - Os mundos Planos não têm montanhas nem árvores, apenas uma área plana infinita a ser preenchida com as suas criações. # +howtoplay.gameSettings.text.7.3= - Os mundos antigos são limitados em tamanho e altura. # +howtoplay.gameSettings.text.8=-Seed: Este é um número exclusivo para o mundo. Ao colocar uma semente quando você cria um mundo novo, você pode controlar como ele será criado. Você também pode usar uma palavra ou uma frase para a semente e o jogo converterá em um número para você. # +howtoplay.gameSettings.header.2=Cheats e Regras do Jogo # +howtoplay.gameSettings.text.9=-Ativar Cheats: Essa configuração permite aos jogadores usar comandos. Quando um mundo é criado com essa configuração ativada, todas as conquistas ficam desabilitadas. # +howtoplay.gameSettings.text.10=Abaixo estão as regras do jogo, as cheats devem estar ativadas para usá-las: # +howtoplay.gameSettings.text.11=-Sempre Dia: A noite nunca cairá quanto esta configuração estiver ativada. # +howtoplay.gameSettings.text.12=-Ativar Ciclo Dia/Noite: A hora não vai avançar quando esta configuração estiver desativada. # +howtoplay.gameSettings.text.13=-Manter Inventário: Essa configuração permite que os jogadores conservem o inventário quando morrerem. # +howtoplay.gameSettings.text.14=-Geração de Criatura: Impede que todas as criaturas sejam geradas quando esta configuração está desativada. # +howtoplay.gameSettings.text.15=-Vandalismo de Criaturas: Impede que as criaturas destruam o mundo. # +howtoplay.gameSettings.text.16=-Entidades Deixam Itens: Determina se objetos como carrinhos de minas e suportes de armaduras viram itens quando são quebrados. # +howtoplay.gameSettings.text.17=-Ciclo Climático: O Clima não vai mudar quando essa configuração estiver desativada. # + +howtoplay.hoppers=Funis # +howtoplay.hoppers.title=Como Jogar: Funis # +howtoplay.hoppers.text.1=Os Funis são usados para mover itens automaticamente. Os Funis podem grudar em outros itens como Baús e Jukeboxes. # +howtoplay.hoppers.text.2=Os Funis vão remover continuamente os itens de um contêiner colocado acima deles e moverão esses itens para o contêiner para o qual ele estiver apontando. # +howtoplay.hoppers.header.1=Uso # +howtoplay.hoppers.text.3=Para fazer um Funil apontar para um bloco específico, coloque-o em frente a este bloco enquanto se esgueira. # +howtoplay.hoppers.text.4=Se um Funil for movido a Redstone, ele se tornará inativo e deixará de movimentar itens. # + +howtoplay.hostAndPlayerOptions=Opções de Anfitrião e Jogador # +howtoplay.hostAndPlayerOptions.title=Como Jogar: Opções de Anfitrião e Jogador # +howtoplay.hostAndPlayerOptions.text.1.notTouch=Ao jogar com os cheats ativados, as opções de host permitirão que você teleporte você mesmo e seus amigos, mude o clima, configure a hora do dia e mude o ponto de entrada ou invocação no mundo do seu jogo. Quando os cheats estiverem ativados, você encontrará essas opções na janela do chat pressionando o botão [/] próximo à barra do chat. # +howtoplay.hostAndPlayerOptions.text.1.touch=Ao jogar com cheats ativado, as opções de anfitrião vão permitir que você teleporte você mesmo e seus amigos, mude o clima, configure a hora do dia e mude o ponto de entrada ou ressurgimento no mundo de seu jogo. Quando a opção cheats for habilitada, você encontrará essa opções na janela do chat ao tocar o botão de chat. # + +howtoplay.HUD=HUD # +howtoplay.HUD.title=Como Jogar: HUD # +howtoplay.HUD.text.1=O HUD mostra informações sobre sua situação, sua integridade, seu oxigênio restante (quando você estiver debaixo da água), seu nível de fome e sua armadura (se você estiver usando uma). # +howtoplay.HUD.header.1=Comida e Saúde # +howtoplay.HUD.text.2.notTouch=Se você perder vida, mas tiver pelo menos nove :shank:, sua vida será reabastecida automaticamente. Comer também reabastecerá :shank:. # +howtoplay.HUD.text.2.touch=Sua vida será reabastecida automaticamente se você tiver pelo menos nove :shank:. :shank: diminuirá lentamente à medida que você explorar e ficar com fome, mas comer reabastecerá :shank:. # +howtoplay.HUD.text.3.keyboard=Mantenha :_input_key.use: pressionado enquanto estiver segurando comida para comê-la. # +howtoplay.HUD.text.3.gamepad=Mantenha :_input_key.use: pressionado enquanto estiver segurando comida para comê-la. # +howtoplay.HUD.text.3.rift_controller=Mantenha :rift_right_grab: pressionado enquanto estiver segurando comida para comê-la. # +howtoplay.HUD.text.3.windowsmr_controller=Mantenha :windowsmr_left_trigger: pressionado enquanto estiver segurando comida para comê-la. # +howtoplay.HUD.text.3a.touch=Para comer algo, toque no alimento na barra rápida e, em seguida, toque e segure a tela para comer. # +howtoplay.HUD.text.3b.touch=Se você usar os Botões de Ação, primeiro toque no alimento na barra rápida e, em seguida, toque e segure :tip_virtual_button_action_build_or_use: para comê-lo. # +howtoplay.HUD.text.4a=Certas atividades aumentarão sua fome mais rápido, como correr. Felizmente, alguns alimentos são mais nutritivos e preencherão mais :shank:. # +howtoplay.HUD.text.4b=Se você tiver :shank: total, o último alimento que você comeu aplicará um valor de saturação - um valor oculto que dá um impulso extra ao seu nível de fome. # +howtoplay.HUD.header.2=Experiência # +howtoplay.HUD.text.5=A Barra de Experiência também é exibida no HUD. O número mostra seu Nível de Experiência atual e a barra indica quantos Pontos de Experiência são necessários para aumentar seu Nível de Experiência. # +howtoplay.HUD.text.6=Os Pontos de Experiência são obtidos com a coleta de Orbes de Experiência. Você pode obter Orbes de Experiência em atividades como matar criaturas, minerar determinados blocos e muito mais. Não deixe nenhum Orbe de Experiência para trás, você vai precisar deles. Aproxime-se dos Orbes de Experiência para coletá-los. # +howtoplay.HUD.header.3=A Barra Rápida # +howtoplay.HUD.text.7.keyboard=A barra rápida mostra os itens disponíveis para uso. Role o roda do mouse para alterar o item em sua mão. # +howtoplay.HUD.text.7.gamepad=A barra rápida mostra os itens que estão disponíveis para uso. Use :_input_key.cycleItemLeft: e :_input_key.cycleItemRight: para alterar o item que está na sua mão. # +howtoplay.HUD.text.7.touch=A barra rápida mostra os itens que estão disponíveis para uso. Toque nos itens em sua barra rápida para alterar o item que está na sua mão. # +howtoplay.HUD.text.7.windowsmr_controller=A Barra Rápida mostra os itens disponíveis para uso. Pressione :windowsmr_left_touchpad_horizontal: para mudar o item que está na sua mão. # +howtoplay.HUD.text.7.rift_controller=A Barra Rápida mostra os itens disponíveis para uso. Pressione :rift_left_trigger: ou :rift_left_grab: para mudar o item que está na sua mão. # + +howtoplay.inventory=Inventário # +howtoplay.inventory.title=Como Jogar: Inventário # +howtoplay.inventory.text.1.keyboard=Pressione :_input_key.inventory: para ver o seu inventário. # +howtoplay.inventory.text.1.gamepad=Pressione :_input_key.inventory: para ver o seu inventário. # +howtoplay.inventory.text.1.rift_controller=Pressione :rift_B: para ver seu inventário. # +howtoplay.inventory.text.1.windowsmr_controller=Pressione :windowsmr_left_grab: para ver seu inventário. # +howtoplay.inventory.text.1.touch=Toque em :tip_touch_inventory: para visualizar o inventário. # +howtoplay.inventory.text.2=Esta tela mostra todos os itens que você tem em sua mão e todos os outros itens que você está carregando. Você também pode ver a armadura que você está usando. # +howtoplay.inventory.text.3.keyboard=Use :mouse_left_button: para pegar um item sob o ponteiro do cursor. Se houver mais de um item, esta ação pegará todos eles. Você também pode usar :mouse_right_button: para pegar apenas metade deles. # +howtoplay.inventory.text.3.gamepad=Use :_gamepad_face_button_down: para pegar um item que está sob o ponteiro. Se houver mais de um item, essa ação pegará todos eles. Você também pode usar:_gamepad_face_button_left: para pegar apenas metade dos itens. # +howtoplay.inventory.text.3.touch=Toque para selecionar um item. Para movê-lo, toque em outro ponto do inventário. Se você mover um item para um local com o mesmo item, eles se combinarão em uma pilha. Se você movê-lo para um item diferente, eles trocarão de lugar. # +howtoplay.inventory.text.4.keyboard=Você pode devolver os itens novamente usando :mouse_left_button:. Com vários itens no cursor, use :mouse_left_button: para devolver todos ou :mouse_right_button: para devolver apenas um. # +howtoplay.inventory.text.4.gamepad=Você pode devolver os itens com :_gamepad_face_button_down:. Quando tiver vários itens no cursor, use :_gamepad_face_button_down: para devolver todos ou :_gamepad_face_button_left: para devolver apenas um. # +howtoplay.inventory.text.4a.touch=Se você tocar em uma pilha de itens, selecionará automaticamente todos os itens na pilha. Você pode mover a pilha da mesma forma que faria com um único item. # +howtoplay.inventory.text.4b.touch=Para dividir uma pilha de itens, toque e segure a pilha de itens até que o controle deslizante de seleção apareça. Sem soltar a tela, deslize o dedo para a esquerda e para a direita para selecionar o número de itens que deseja remover da pilha. # +howtoplay.inventory.text.5.keyboard=Se o item sobre o qual o cursor estiver for a armadura, você poderá movê-la rapidamente para o espaço correto da armadura pressionando SHIFT + :mouse_left_button:. # +howtoplay.inventory.text.5.gamepad=Se o item que estiver sob o cursor for a armadura, você poderá movê-la rapidamente para o espaço correto da armadura pressionando :_gamepad_face_button_up:. # +howtoplay.inventory.text.6.keyboard=Para soltar um item, pegue-o e coloque-o fora da janela de inventário. # +howtoplay.inventory.text.6.gamepad=Para soltar um item, pegue-o e pressione :_gamepad_face_button_up:. # + +howtoplay.jukebox=Jukebox # +howtoplay.jukebox.title=Como Jogar: Jukebox # +howtoplay.jukebox.text.1=A Jukebox tocará os Discos de Música que você encontrou. # +howtoplay.jukebox.header.1=É Hora de Começar a Festa # +howtoplay.jukebox.text.2.notTouch=Pressione :_input_key.use: em uma Jukebox com um Disco de Música na mão para tocá-lo. Pressione :_input_key.use: na Jukebox novamente para ejetar o Disco de Música. # +howtoplay.jukebox.text.2.touch=Toque em uma Jukebox com um Disco de Música na mão para tocá-lo. Toque na Jukebox novamente para ejetar o Disco de Música. # +howtoplay.jukebox.header.2=Redstone # +howtoplay.jukebox.text.3=Quando uma Jukebox estiver tocando um Disco de Música, ele energizará Pó de Redstone. # +howtoplay.jukebox.text.4=Toque diferentes Discos de Música para obter um nível de energia diferente. # +howtoplay.jukebox.text.5=Veja o que acontece quando você deixa tocar até o final. # +howtoplay.jukebox.text.6=Um Funil pode colocar um Disco de Música para você e também pode retirá-lo quando terminar de tocar. # +howtoplay.jukebox.header.3=Como Encontrar Discos de Música # +howtoplay.jukebox.text.7=Há alguns Discos de Música que podem ser encontrados em Baús pelo mundo. # +howtoplay.jukebox.text.8=Outros são mais difíceis de encontrar. Os Creepers têm uma admiração secreta por música. # + +howtoplay.loom=Tear # +howtoplay.loom.title=Como Jogar: Tear # +howtoplay.loom.text.1=O Tear é uma forma rápida e eficiente de aplicar padrões a bandeiras. O Tear usa apenas um Corante para aplicar um padrão. Ele também pode usar padrões do Tear para aplicar padrões especiais. # +howtoplay.loom.header.1=Tecelagem # +howtoplay.loom.text.2=Ao colocar uma Bandeira no primeiro slot do Tear e colocar qualquer cor de corante no segundo slot, é possível adicionar padrões à Bandeira. Após selecionar um padrão, retire-o do espaço de saída à direita e mova-o para o inventário. # +howtoplay.loom.text.3=Uma Bandeira pode ter várias camadas, permitindo que você experimente criar diferentes opções de bandeiras. Para criar um design único, é possível aplicar até 6 padrões a uma Bandeira. # +howtoplay.loom.header.2=Padrões do Tear # +howtoplay.loom.text.4=Ao adicionar um Padrão do Tear ao terceiro slot do Tear, você pode criar padrões especiais, como o rosto de um creeper ou uma flor. Você não perderá seus Padrões do Tear quando aplicar esses padrões às Bandeiras. # + +howtoplay.mounts=Montarias # +howtoplay.mounts.title=Como Jogar: Montarias # +howtoplay.mounts.text.1=Um jogador pode montar qualquer Cavalo, Burro ou Mula adultos. Somente os Cavalos podem ser equipados com armadura. # +howtoplay.mounts.text.2=As Mulas e os Burros podem ser equipados com alforjes (para transportar itens) ao anexar um Baú. Depois, você poderá ter acesso a esses alforjes enquanto monta ou se esgueira. # +howtoplay.mounts.header.1=Domação # +howtoplay.mounts.text.3.notTouch=Os Cavalos, Burros e Mulas devem ser domados antes de serem usados. O jogador pode domar um Cavalo ao montá-lo e permanecer montado enquanto o Cavalo tenta derrubá-lo. Pressione :_input_key.use: com a mão vazia para tentar domar Cavalos, Burros e Mulas. # +howtoplay.mounts.text.3.touch=Os Cavalos, Burros e Mulas devem ser domados antes de serem usados. O jogador pode domar um cavalo ao montá-lo e permanecer montado enquanto o Cavalo tenta derrubá-lo. Toque no botão Montaria que aparece próximo a um Cavalo para tentar domar Cavalos, Burros e Mulas. # +howtoplay.mounts.text.4=Quando Corações aparecerem em volta do cavalo, significará que ele foi domado e não tentará mais derrubar o jogador. # +howtoplay.mounts.header.2=Animais de Montaria # +howtoplay.mounts.text.5=Para montar um cavalo, o jogador deverá equipá-lo com uma Sela. # +howtoplay.mounts.text.6=As selas podem ser compradas de aldeões, encontradas nos Baús escondidos pelo mundo ou adquiridas por meio da pesca. Enquanto estiver montando um cavalo, abra o inventário e coloque uma sela no espaço da sela do cavalo. # +howtoplay.mounts.text.7=Cavalos e Burros podem ser criados como outros animais, utilizando Maçãs Douradas ou Cenouras Douradas. # +howtoplay.mounts.text.8=Potros se tornarão cavalos adultos com o tempo, embora alimentá-los com Trigo ou Feno acelere o processo. # +howtoplay.mounts.header.3=Animais de Carga # +howtoplay.mounts.text.9=As Lhamas são outras criaturas de montaria que podem ser domados e usados para transportar grandes carregamentos de itens. # +howtoplay.mounts.text.10=As Lhamas podem ser domadas do mesmo jeito que os cavalos. Contudo, mesmo domadas, o jogador não consegue controlar os movimentos delas enquanto estiver montado. # +howtoplay.mounts.text.11=Uma líder pode ser atrelada a uma, e quando isso acontecer, as lhamas que estiverem em volta (domesticadas ou não) a seguirão formando uma caravana. # +howtoplay.mounts.text.12=As Lhamas podem ser equipadas com Baús, disponibilizando de 3 a 15 espaços no inventário dependendo da força da Lhama. Elas também podem ser equipadas com carpetes. Cada cor de carpete resulta em um padrão diferente. # +howtoplay.mounts.header.4=Porcos # +howtoplay.mounts.text.13=Os Porcos também podem ser montados, apesar de não irem para onde você quer sem um pequeno incentivo. # +howtoplay.mounts.text.14=Equipe um Porco com uma Sela e aponte com uma Cenoura na Vareta para a direção em que deseja ir. # +howtoplay.mounts.header.5=Desmontar # +howtoplay.mounts.text.15.notTouch=Pressione :_input_key.sneak: para descer. # +howtoplay.mounts.text.15a.touch=Ao usar o esquema de controle Direcional, toque em :touch_jump: para desmontar de um animal. # +howtoplay.mounts.text.15b.touch=Ao usar um esquema de controle de Controle, toque em :tip_virtual_button_dismount: para desmontar de um animal. # + +howtoplay.multiplayer=Multijogador # +howtoplay.multiplayer.title=Como Jogar: Multijogador # +howtoplay.multiplayer.text.1=Por padrão, o Minecraft é um jogo para multijogadores. # +howtoplay.multiplayer.header.1=Dividir Tela # +howtoplay.multiplayer.text.2.splitscreen=Jogadores locais podem se juntar ao seu jogo conectando os controles e pressionando qualquer botão a qualquer momento do jogo. # +howtoplay.multiplayer.header.2=Multijogador Online # +howtoplay.multiplayer.text.3=Por padrão, todos os mundos começam com a opção de multijogador habilitada. Se quiser tornar o mundo particular, vá em configurações do mundo, selecione a opção multijogadores e desligue-a. # +howtoplay.multiplayer.text.3.norealms=Por padrão, todos os mundos começam com a opção de multijogador habilitada. Se quiser tornar o mundo particular, vá em configurações do mundo, selecione a opção multijogadores e desligue-a. # +howtoplay.multiplayer.header.3=Ingressando em uma Partida Online # +howtoplay.multiplayer.text.4=Para ingressar em um jogo multijogadores, vá para a guia amigos. Todos os Realms disponíveis, Amigos e os Jogos em LAN serão mostrados aqui. Escolha um jogo e selecione-o para participar dele. # +howtoplay.multiplayer.text.4.norealms=Para ingressar em um jogo multijogadores, vá para a guia amigos. Todos os Realms disponíveis, Amigos e os Jogos em LAN serão mostrados aqui. Escolha um jogo e selecione-o para participar dele. # +howtoplay.multiplayer.text.5=Ao iniciar ou participar de um jogo online, ele ficará visível para as pessoas em sua guia amigos. Quando seus amigos entram, o jogo ficará visível para os amigos dos seus amigos. # +howtoplay.multiplayer.text.6=Observação: você deve estar conectado à internet para entrar com uma conta da Microsoft para jogar no modo multijogador. # +howtoplay.multiplayer.header.4=Permissões do Jogador # +howtoplay.multiplayer.text.7=Se desejar gerenciar as permissões individuais do jogador, as Permissões do Jogador facilitam o processo. Abra o menu Pausar e à direita, você verá uma lista dos jogadores que estiverem no mundo naquele momento. Selecione seu ícone de permissão para ajustar as permissões daquele jogador. # + +howtoplay.navigation=Navegação # +howtoplay.navigation.title=Como Jogar: Navegação # +howtoplay.navigation.text.1=A navegação é uma importante habilidade que você aprenderá no Minecraft, pois nem sempre é fácil encontrar o caminho de volta para casa. # +howtoplay.navigation.text.2=Em primeiro lugar, existem algumas ferramentas básicas sobre as quais você precisa saber. # +howtoplay.navigation.header.1=Ferramentas de Navegação # +howtoplay.navigation.text.3=Uma Bússola apontará a direção do primeiro lugar onde você ressurgiu no mundo, uma maneira fácil de descobrir onde você começou. # +howtoplay.navigation.text.4=Um Mapa permite que você veja a área que já explorou. Coloque-o em seu espaço improvisado para usá-lo como um mapa simplificado. Você pode aumentar tamanho dele adicionando mais papel nas bordas em uma Bancada. # +howtoplay.navigation.text.5=Um Mapa Localizador mostrará onde você está e para direção você está indo em relação à origem do Mapa Localizador. Ele também mostrará o local dos outros jogadores do mesmo mundo. # +howtoplay.navigation.text.6=Uma Mesa de Cartografia pode ajudar a criar, ampliar, copiar e até nomear mapas. # +howtoplay.navigation.text.7=Coloque papel no primeiro espaço para criar um Mapa. Se adicionar uma bússola ao segundo espaço, você pode criar uma Mapa Localizador. Adicionar Papel ou um Mapa em branco permitirá que você amplie ou copie seu mapa. # +howtoplay.navigation.header.2=Técnicas de Navegação # +howtoplay.navigation.text.8=Tente procurar pontos de referência enquanto estiver explorando. Quanto mais você jogar em um mundo, melhor você conseguirá se lembrar onde está. Outro bom truque é colocar Tochas à medida que você passar para que você consiga encontrar seu caminho de volta para casa. # +howtoplay.navigation.text.9=O sol também pode indicar para qual direção você está indo. Lembre-se: o sol nasce no leste e se põe no oeste! # +howtoplay.navigation.header.3=Mapas do Explorador # +howtoplay.navigation.text.10=Existem diversos lugares para você explorar. Encontre uma Vila e procure um Cartógrafo. Ele negociará Mapas do Explorador com você que o levarão a lugares estranhos muito longe. # + +howtoplay.netherPortals=Portal do Nether # +howtoplay.netherPortals.title=Como Jogar: Portal do Nether # +howtoplay.netherPortals.text.1=Um Portal do Nether permite que você viaje para outra dimensão. # +howtoplay.netherPortals.text.2=Se for construído corretamente, o Portal do Nether pode acender quando for ativado. # +howtoplay.netherPortals.text.3=Exemplos de construção de portal são exibidos aqui: # + +howtoplay.nightfall=Entardecer # +howtoplay.nightfall.title=Como Jogar: Entardecer # +howtoplay.nightfall.text.1=Em Minecraft, o sol nasce e se põe durante a aventura no seu mundo. Quando o sol se põe, você precisa tomar algumas precauções. A noite reserva muitos perigos! # +howtoplay.nightfall.header.1=Encontrar Abrigo # +howtoplay.nightfall.text.2=Se ainda não providenciou, você vai precisar de um lugar para servir de abrigo da escuridão e de tudo mais que se esconde nela. Ele pode ser simples como um buraco ao lado de uma colina ou uma pequena cabana na floresta. # +howtoplay.nightfall.text.3=Certifique-se de bloquear a todas as entradas, talvez você queira usar uma porta para entrar e sair. Se você fez uma cama, esse é um bom lugar para colocá-la junto com sua Bancada e Fornalha. # +howtoplay.nightfall.text.4=Certifique-se também de iluminar a área com tochas, isso pode salvar sua vida. # + +howtoplay.pets=Animais de Estimação # +howtoplay.pets.title=Como Jogar: Animais de Estimação # +howtoplay.pets.header.1=Fazer Amizade com Animais de Estimação # +howtoplay.pets.text.1.notTouch=Há várias criaturas em Minecraft que você pode domesticar e tornar animais de estimação. Cada uma delas pode ser domesticada ao receber um item do qual elas gostam. Uma vez domesticadas, você pode fazer com que elas fiquem ao pressionar :_input_key.use: enquanto olha para elas. # +howtoplay.pets.text.1.touch=Há várias criaturas no Minecraft que você pode domesticar como animais de estimação. Elas podem ser domesticadas quando recebem um item do qual gostam. Uma vez domesticadas, basta tocar no botão Sentar para que elas fiquem paradas. # +howtoplay.pets.header.2=Lobos # +howtoplay.pets.text.2=Os Lobos são criaturas neutras que caçam em climas frios. Eles atacam Coelhos, Esqueletos e Ovelhas, mas correm das Lhamas. Eles não atacarão você a menos que os provoque. Você pode domesticá-los dando Ossos a eles. # +howtoplay.pets.header.3=Gatos # +howtoplay.pets.text.3=Gatos são criaturas neutras que podem ser encontradas nas vilas. Eles atacam Coelhos e Filhotes de Tartaruga. Além disso, afastam Fantasmas e Creepers. Domá-los será difícil, pois eles tentarão correr de você. Eles gostam de peixe, então alimente-os com Salmão e Bacalhau Cru para domá-los. # +howtoplay.pets.header.4=Papagaios # +howtoplay.pets.text.4=Os Papagaios são criaturas passivas que vivem na Selva. Eles imitam qualquer outra criatura que estiver na área. Sementes são seu alimento favorito, então alimente-os com algumas delas para domá-los. Os Papagaios também sobem no seu ombro... Sim, é possível ter mais de um. # + +howtoplay.raids=Ataques # +howtoplay.raids.title=Como Jogar: Ataques # +howtoplay.raids.text.1=Enquanto explora o mundo, você pode encontrar um acampamento ou patrulha de Saqueadores. Os Saqueadores estão sempre procurando vilas para atacar. Pegar os estandartes deles vai chamar a atenção, e eles podem escolher atacar uma vila próxima. # +howtoplay.raids.text.2=Não deixe de defender sua vila, o ataque acabará quando você derrotar todos os atacantes. # +howtoplay.raids.header.1=Preciso de um Herói # +howtoplay.raids.text.3=Os aldeões muito provavelmente ficarão gratos por você tê-los salvado dos atacantes. Não deixe de falar novamente com eles, você pode fazer um bom negócio. # + +howtoplay.ranching=Pecuária # +howtoplay.ranching.title=Como Jogar: Pecuária # +howtoplay.ranching.text.1=No Minecraft, você pode ter sua própria pecuária repleta de rebanhos! A pecuária fornece muitos recursos, como lã, ovos e carne crua. # +howtoplay.ranching.header.1=Como Fazer Crescer Seu Rebanho # +howtoplay.ranching.text.2=Para manter seu rebanho crescendo, você precisará fazer animais bebê. Os animais adultos devem entrar Modo de Amor para isso acontecer. Alimente os animais com o alimento preferido deles para fazê-los entrar no Modo de Amor. # +howtoplay.ranching.text.3=Quando dois animais da mesma espécie estão próximos e no Modo de Amor, eles ficarão se beijando por um tempo e depois aparecerá um animal bebê! Ele permanecerá com os pais até crescer e se tornar adulto. Depois de ter um bebê, os animais adultos devem aguardar 5 minutos antes de entrar no Modo de Amor. # +howtoplay.ranching.header.2=O Que as Criaturas Comem? # +howtoplay.ranching.text.4=Vacas, coguvacas e ovelhas comem Trigo. Porcos comem Cenoura ou Beterraba. Galinhas gostam de qualquer tipo de Semente. Coelhos comem Cenouras, Cenouras Douradas ou Dentes-de-leão. Jaguatiricas gostam de Bacalhau Cru ou Salmão. Lobos gostam de comer qualquer tipo de carne. # +howtoplay.ranching.text.5=Os animais vão segui-lo quando você estiver segurando o alimento favorito deles. Isso vai ajudá-lo a levá-los até sua fazenda ou até outro animal. # + +howtoplay.realms=Realms # +howtoplay.realms.title=Como Jogar: Realms # +howtoplay.realms.text.1=Os Realms são lugares incríveis para hospedar um jogo com multijogadores que esteja sempre em execução. Mesmo quando você não estiver jogando, seu Realm estará em execução para seus amigos explorarem! # +howtoplay.realms.header.1=Começar # +howtoplay.realms.text.2=Para configurar um Realm, selecione Criar Novo na guia Mundos. Depois, selecione o botão Novo Realm e, em seguida, o botão Criar Novo Mundo. Aqui você pode nomear seu Realm e definir o número de jogadores. Então você conseguirá adicionar amigos ao seu Realm. # +howtoplay.realms.header.2=Configurações de Realm # +howtoplay.realms.text.3=Depois de criar um Realm, selecione o botão Lápis para alterar as configurações dele. # +howtoplay.realms.text.4=No botão Jogo, você poderá renomear o Realm, definir a dificuldade e o modo de jogo, ativar cheats e fazer download/upload do mundo. # +howtoplay.realms.text.5=No botão Membros você pode gerenciar todos os amigos que você convidou para o seu Realm, adicionar/remover membros e definir as permissões deles. # +howtoplay.realms.text.6=No botão Assinatura, você pode ver quando o Realm vai expirar, aumentar o tempo até o vencimento e abrir/fechar o Realm. # + +howtoplay.redstone=Redstone # +howtoplay.redstone.title=Como Jogar: Redstone # +howtoplay.redstone.text.1=O Pó de Redstone vem de uma Redstone que transmite um sinal elétrico. Quando ele tem energia, acende e transmite seu sinal para outros itens de Redstone próximos a ele. # +howtoplay.redstone.header.1=Pó de Redstone # +howtoplay.redstone.text.2=Para que um desses itens seja energizado, será necessário ter uma fonte de energia, como uma Alavanca, um Botão ou uma Placa de Pressão. Tente encontrar todos! # +howtoplay.redstone.text.3=Coloque um pouco de Pó de Redstone próximo a uma fonte de energia e ative-a para energizá-lo. # +howtoplay.redstone.text.4=Há muitos itens que usam um sinal de Redstone para fazer algo, como um Funil ou um Pistão. # +howtoplay.redstone.text.5=A Redstone dá infinitas possibilidades! Tente criar algo que seja útil para você, como uma fazenda automática. # + +howtoplay.resourceAndBehaviorPacks=Pacotes de Recurso e Comportamento # +howtoplay.resourceAndBehaviorPacks.title=Como Jogar: Pacotes de Recurso e Comportamento # +howtoplay.resourceAndBehaviorPacks.text.1=Você pode alterar a aparência do Minecraft e como ele se comporta usando os Pacotes de Recurso e Comportamento. # +howtoplay.resourceAndBehaviorPacks.text.2=No Menu Configurações, escolha um pacote na lista de pacotes disponíveis e selecione o sinal de mais ao lado dele. Agora seu pacote aplicará suas alterações para o pacote Minecraft padrão. # + +howtoplay.scaffolding=Andaime # +howtoplay.scaffolding.title=Como Jogar: Andaime # +howtoplay.scaffolding.header.1=Você nas Alturas # +howtoplay.scaffolding.text.1.keyboard=O andaime ajuda você a criar estruturas enormes de forma segura. Você pode andar dentro de um andaime e ficar de pé nele. Se você tiver uma coluna de andaime, fique de pé no andaime e pressione :_input_key.jump: para ir para cima. Se quiser descer, pressione :_input_key.sneak:. # +howtoplay.scaffolding.text.1.gamepad=O andaime ajuda você a criar estruturas enormes de forma segura. Você pode andar dentro de um andaime e ficar de pé nele. Se você tiver uma coluna de andaime, fique de pé no andaime e pressione o botão :_input_key.jump: para ir para cima. Se quiser descer, mantenha o botão :_input_key.sneak: pressionado. # +howtoplay.scaffolding.text.1a.touch=Os andaimes podem ajudar na construção de grandes estruturas, oferecendo uma maneira de alcançar lugares mais altos e descer com segurança sem causar dano por queda. # +howtoplay.scaffolding.text.1b.touch=Ao usar o esquema de controle Direcional, toque em :touch_jump: para subir em uma coluna de andaimes. Toque em :touch_fly_down: para descer. # +howtoplay.scaffolding.text.1c.touch=Ao usar um esquema de controle de Controle, pressione :tip_virtual_button_jump: para subir em uma coluna de andaimes. Toque em :tip_virtual_button_sneak: para descer. # +howtoplay.scaffolding.text.1.rift_controller=O andaime ajuda você a criar estruturas enormes de forma segura. Você pode andar dentro de um andaime e ficar de pé nele. Se você tiver uma coluna de andaime, fique de pé no andaime e pressione o botão :rift_A: para ir para cima. Se quiser descer, mantenha o botão :rift_X: pressionado. # +howtoplay.scaffolding.text.1.windowsmr_controller=O andaime ajuda você a criar estruturas enormes de forma segura. Você pode andar dentro de um andaime e ficar de pé nele. Se você tiver uma coluna de andaime, fique de pé no andaime e pressione o botão :windowsmr_right_touchpad: para ir para cima. Se quiser descer, mantenha o botão :windowsmr_right_stick: pressionado. # +howtoplay.scaffolding.header.2=Dê Suporte para a Estrutura # +howtoplay.scaffolding.text.2=O andaime precisa de suporte. Você só pode posicionar alguns andaimes na horizontal sem tocar um bloco diferente. Quando tentar posicionar muitos andaimes sem o suporte necessário, eles cairão. O andaime pode ser posicionado como blocos normais, mas também pode ser posicionado em sua própria base para criar rapidamente uma torre alta. # +howtoplay.scaffolding.header.3=Quebre Tudo # +howtoplay.scaffolding.text.3=Quando o andaime quebrar, ele quebrará também todos os blocos de andaime que o usavam de suporte. Isso permite que você remova o andaime quebrando os blocos de suporte. # + +howtoplay.structureBlocks=Blocos de Estrutura # +howtoplay.structureBlocks.title=Como Jogar: Blocos de Estrutura ### +howtoplay.structureBlocks.text.1=Os Blocos de Estrutura permitem que os criadores copiem e salvem seções do mundo em estruturas. As estruturas salvas podem ser colocadas de volta no mundo. ### +howtoplay.structureBlocks.header.1=Como Obter ### +howtoplay.structureBlocks.text.2=Para obter um Bloco de Estrutura, use o comando de barra /give. Para usar um Bloco de Estrutura, é necessário ter permissões de Operador. ### +howtoplay.structureBlocks.header.2= Modos ### +howtoplay.structureBlocks.text.3=Os Blocos de Estrutura têm 4 modos, que podem ser alterados no menu suspenso Modo: Salvar, Carregar, Canto e Exportação em 3D. ### +howtoplay.structureBlocks.text.4=O modo Salvar é usado para salvar uma área do mundo como uma estrutura. ### +howtoplay.structureBlocks.text.5=O modo Carregar é usado para carregar uma estrutura no mundo. É possível carregar somente estruturas salvas no mundo ou incluídas em um pacote de comportamento aplicado ao mundo. ### +howtoplay.structureBlocks.text.6=O modo de canto é usado com o botão de detecção do modo de salvamento para definir automaticamente a área que deseja salvar. Consulte a seção Modo de canto abaixo para obter mais detalhes. ### +howtoplay.structureBlocks.text.7=O modo Exportação em 3D é usado para exportar um arquivo de modelo 3D para plataformas compatíveis. ### +howtoplay.structureBlocks.header.3=Janela Pré-Visualização ### +howtoplay.structureBlocks.text.8=No lado direito da tela do Bloco de Estrutura, uma pré-visualização da área que você selecionou ou da estrutura que será carregada será exibida de acordo com o modo ativado do bloco. ### +howtoplay.structureBlocks.text.9.keyboard=Pressione :_input_key.attack: e arraste para girar a pré-visualização 3D. # +howtoplay.structureBlocks.text.9.gamepad=Use :_gamepad_stick_right: para girar a pré-visualização 3D. # +howtoplay.structureBlocks.text.9.touch=Toque e arraste a pré-visualização para girar a pré-visualização 3D. # +howtoplay.structureBlocks.header.4=Ativação de Redstone ### +howtoplay.structureBlocks.text.10=É possível usar Redstone para ativar um Bloco de Estrutura. Isso salva uma estrutura ou a carrega no mundo de acordo com o modo bloco e suas configurações. ### +howtoplay.structureBlocks.header.5=Integridade e Seed ### +howtoplay.structureBlocks.text.11=Você pode alterar o quanto de uma estrutura é carregada alterando os valores de Integridade e Seed. ### +howtoplay.structureBlocks.text.12=Integridade: a porcentagem de blocos que serão carregados da estrutura. Os valores aceitos vão de 0 a 100. Os blocos serão escolhidos aleatoriamente se uma Seed não estiver especificada. ### +howtoplay.structureBlocks.text.13=Seed: o valor inserido aqui determina quais blocos devem ser removidos ao usar a Integridade. Deixe esse campo em branco se quiser que os blocos sejam escolhidos aleatoriamente. ### +howtoplay.structureBlocks.header.6=Blocos Vazios de Estrutura ### +howtoplay.structureBlocks.text.14=Quando uma estrutura com blocos Vazios de Estrutura é carregada no mundo, os blocos que seriam removidos quando os blocos Vazios de Estrutura fossem carregados serão mantidos. ### +howtoplay.structureBlocks.text.15=Exemplo: ao carregar um naufrágio vazio no fundo do oceano, ar geralmente é copiado em vez dos blocos de água. Se o naufrágio tiver sido preenchido com vazio de estrutura, a água permanecerá e você terá um navio com água dentro. ### +howtoplay.structureBlocks.header.7=Detectar e Modo de canto ### +howtoplay.structureBlocks.text.16=Para selecionar automaticamente a área que deseja salvar, coloque blocos do Modo de canto ao redor da estrutura e dê a eles o mesmo nome da estrutura que deseja salvar. ### +howtoplay.structureBlocks.text.17=Pressione o botão Detectar no Modo de salvamento encontrará todos os Blocos de canto com o mesmo nome e crie uma área de seleção para salvar tudo dentro do espaço demarcado por esses Blocos de canto. ### + +howtoplay.servers=Servidores # +howtoplay.servers.title=Como Jogar: Servidores # +howtoplay.servers.text=A guia Servidor mostrará servidores populares do Minecraft. # + +howtoplay.shulkerBoxes=Caixas de Shulker # +howtoplay.shulkerBoxes.title=Como Jogar: Caixas de Shulker # +howtoplay.shulkerBoxes.text.1=Combine duas Conchas de Shulker com um Baú para criar uma Caixa de Shulker. As Conchas de Shulker são liberadas pelos Shulkers que estão nas Cidades do End. Diferentemente de outros contêineres as Caixas de Shulker conserva seus itens quando quebrados. As Caixas de Shulker vão quebrar e liberar quando um item for pressionado por um Pistão e podem ser posicionadas usando Ejetores. # + +howtoplay.theEnd=O Fim # +howtoplay.theEnd.title=Como Jogar: O Fim # +howtoplay.theEnd.text.1=O Fim é uma outra dimensão que pode ser acessada por meio de um Portal do End ativo. O Portal do End pode ser encontrado em uma Fortaleza, que fica no subsolo profundo no Mundo Superior. # +howtoplay.theEnd.text.2=No bloco de moldura de cada Portal do End está faltando algo misterioso que dá energia a ele. # +howtoplay.theEnd.header.1=O Outro Lado # +howtoplay.theEnd.text.3=Depois de ativar o portal, pule para dentro dele a fim de ir para o Fim. # +howtoplay.theEnd.text.4=O End é o lar da temível Dragão Ender. Ela é uma inimiga feroz e poderosa e parece receber energia de cristais estranhos. Seu sopro e seus ataques de bola de fogo deixam marcas de ácido pelo campo de batalha. Traga alguns amigos para garantir sua vitória! # +howtoplay.theEnd.text.5=Se um não for suficiente, adicione quatro Cristais do Ender para sair dos cantos do portal sair para acordar novamente o Dragão Ender. # + +howtoplay.theStore=O Marketplace # +howtoplay.theStore.title=Como Jogar: O Marketplace # +howtoplay.theStore.text.1=O Marketplace do Minecraft é um local para encontrar novas capas, mundos, texturas e pacotes de mash-up de vários criadores talentosos. # +howtoplay.theStore.header.1=Explorar Conteúdo # +howtoplay.theStore.text.2=Experimente uma capa nova para obter um visual novo! # +howtoplay.theStore.text.3=Confira os mundos para desbloquear novos mapas e desafios que você vai querer jogar muitas vezes! # +howtoplay.theStore.text.4=Dê um novo visual para seu jogo antigo com pacotes de texturas que podem ser aplicados aos seus mundos e Realms atuais. # +howtoplay.theStore.text.4.norealms=Dê um novo visual ao seu jogo antigo com pacotes de texturas que podem ser colocados sobre seus mundos atuais! # +howtoplay.theStore.text.5=Ou experimente todas elas com pacotes de mash-up que são coleções de capas, mundos e texturas que, quando combinados, vão transformar seus mundos e Realms! # +howtoplay.theStore.text.5.norealms=Ou experimente todas elas com pacotes de mash-up que são coleções de capas, mundos e texturas que, quando combinados, vão transformar seus mundos! # + +howtoplay.tools=Ferramentas # +howtoplay.tools.title=Como Jogar: Ferramentas # +howtoplay.tools.text.1=Há diversas ferramentas em Minecraft que permitem que você minere blocos mais rápido do que com as mãos. As ferramentas podem ser criadas a partir de Madeira, Pedra, Ferro, Ouro ou Diamante. # +howtoplay.tools.text.2=Ao usar a ferramenta certa para o serviço não só fará com que você minere o bloco com mais rapidez, mas também conservará a durabilidade da ferramenta. As ferramentas mais complexas devem ser criadas para minerar recursos raros. # +howtoplay.tools.header.1=Ferramentas que Quebram Coisas # +howtoplay.tools.text.3=A Picareta é boa para quebra de blocos duros como Pedregulho, Ferro ou Fornalhas. # +howtoplay.tools.text.4=O Machado é bom para quebrar blocos de madeira como Toras, Tábuas ou Bancadas. # +howtoplay.tools.text.5.notTouch=A Pá é boa para quebrar blocos soltos como os de Terra, Areia e Cascalho. As Pás também podem criar um caminho ao pressionar :_input_key.use: nos blocos de grama. # +howtoplay.tools.text.5.touch=A Pá é boa para quebrar blocos soltos como os de Terra, Areia e Cascalho. As Pás também podem criar um caminho ao tocar nos blocos de grama. # +howtoplay.tools.text.6.notTouch=A Enxada é necessária para arar a Terra para fazer plantações. Pressione :_input_key.use: no Bloco de Terra ou Grama para transformá-los em solo. # +howtoplay.tools.text.6.touch=A Enxada é necessária para arar a Terra para fazer plantações. Toque no Bloco de Terra ou Grama para transformá-los em solo. # +howtoplay.tools.text.7=Todas essas ferramentas aceitam encantamentos, seja da Mesa de Encantamentos ou da Bigorna. # +howtoplay.tools.header.2=Outras Ferramentas # +howtoplay.tools.text.8=Existem ainda mais ferramentas para auxiliá-lo em sua aventura: # +howtoplay.tools.text.9=Um Balde vai permitir que você colete itens como Água, Leite, Lava e até mesmo Peixe. # +howtoplay.tools.text.10=A Pederneira permite que você acenda fogueiras... tome cuidado com áreas com bastante madeira! # +howtoplay.tools.text.11=Uma Vara de Pescar permite capturar peixes e outros itens dos blocos de água. Também pode ser usada para puxar outros jogadores e criaturas. As Varas de Pescar também podem ser encantadas! # +howtoplay.tools.text.12=As Tosquiadeiras são muito úteis para coletar itens como Lã, Folhas e Teias. # + +howtoplay.trading=Negociação com Aldeões! # +howtoplay.trading.title=Como Jogar: Negociação com Aldeões # +howtoplay.trading.text.1=Negociações podem ser feitas nas vilas. Cada aldeão tem uma profissão; eles podem ser Fazendeiros, Açougueiros, Ferreiros, Cartógrafos, Bibliotecários ou Sacerdotes. Algumas profissões negociarão itens que outras profissões não podem. Explore e negocie com muitos aldeões para encontrar todas as negociações. # +howtoplay.trading.header.1=Itens por Esmeraldas # +howtoplay.trading.text.2=Você pode descobrir o que um aldeão está oferecendo em negociação interagindo com ele. Um aldeão pode ajustar o preço de uma negociação sempre que um jogador negociar com ele. Um aldeão pode ficar sem estoque, desativando temporariamente a negociação se for usada com muita frequência. Negociações costumam envolver comprar ou vender itens em troca de esmeraldas. # +howtoplay.trading.text.3=À medida que você negocia com os aldeões, eles serão melhores nas profissões e começarão a oferecer negociações melhores e mais valiosas. # +howtoplay.trading.text.4=Cuide dos seus aldeões, eles precisam descansar, trabalhar e comer para prosperar. # + +howtoplay.transportation=Transporte # +howtoplay.transportation.title=Como Jogar: Transporte # +howtoplay.transportation.text.1=Há outras maneiras de se locomover além de andar, montar ou voar. # +howtoplay.transportation.header.1=Carrinho de Minas # +howtoplay.transportation.text.2=Os Carrinhos de Minas são carrinhos que podem conduzir você sobre os Trilhos. Você pode fazer os Trilhos irem para onde você quiser colocando um ao lado do outro. Para usá-los, coloque um Carrinho de Minas sobre os Trilhos. # +howtoplay.transportation.text.2.touch=Os Carrinhos de Minas são carrinhos montáveis que andam em trilhos. Você pode construi-los para ir a qualquer lugar. Basta colocar vários trilhos um ao lado do outro, colocar um Carrinho de Minas nele e está pronto para andar. # +howtoplay.transportation.text.3.keyboard=Pressione :_input_key.use: quando estiver olhando para um Carrinho de Minas para entrar nele e usá-lo. Pressione :_input_key.forward: para andar para frente. Pressione :_input_key.jump: ou :_input_key.sneak: para sair. # +howtoplay.transportation.text.3.gamepad=Pressione :_input_key.use: enquanto olha para um Carrinho de Minas para entrar nele e usá-lo. Pressione :_gamepad_stick_left: para frente para andar para frente. Pressione :_input_key.jump: ou :_input_key.sneak: para sair. # +howtoplay.transportation.text.3a.touch=Olhe para um Carrinho de Minas e toque em ''Montar'' para entrar. # +howtoplay.transportation.text.3b.touch=Ao usar o esquema de controle do direcional, toque e segure :touch_forward: para começar a avançar e gerar impulso, e toque em :touch_jump: para sair. # +howtoplay.transportation.text.3c.touch=Ao usar um esquema de controle, arraste :tip_virtual_joystick: para cima para começar a avançar e gerar impulso, e toque em :tip_virtual_button_dismount: para sair. # +howtoplay.transportation.header.2=Barcos # +howtoplay.transportation.text.4=Os Barcos permitem que você navegue pelas águas. Posicione um Barco em um bloco de água e vai estar pronto para zarpar. # +howtoplay.transportation.text.4.touch=Os Barcos permitem que você navegue pelas águas. Posicione um Barco em um bloco de água e vai estar pronto para zarpar. # +howtoplay.transportation.text.5.keyboard=Pressione :_input_key.use: quando estiver olhando para um Barco para embarcar nele. Pressione :_input_key.left: ou :_input_key.right: para virar para a esquerda ou para a direita. Pressione :_input_key.forward: para ir para a frente. Pressione :_input_key.jump: ou :_input_key.sneak: para sair. # +howtoplay.transportation.text.5.gamepad=Pressione :_input_key.use: enquanto olha para um Barco para embarcar nele. Aperte :_gamepad_stick_left: para a esquerda ou para a direita para virar. Aperte :_gamepad_stick_left: para seguir em frente. Pressione :_input_key.jump: ou :_input_key.sneak: para sair. # +howtoplay.transportation.text.5a.touch=Olhe para um barco e toque em ''Embarcar'' para embarcar nele. # +howtoplay.transportation.text.5b.touch=Ao usar o esquema de controle direcional, toque em :touch_left: ou :touch_right: para virar à esquerda ou à direita, ou toque e segure ambos para avançar. Toque em ''Sair do barco'' para sair. # +howtoplay.transportation.text.5c.touch=Ao usar um esquema de controle, arraste :tip_virtual_joystick: para cima para avançar e toque em :tip_virtual_button_dismount: para sair. # + +howtoplay.weapons=Armas # +howtoplay.weapons.title=Como Jogar: Armas # +howtoplay.weapons.header.1=Espada # +howtoplay.weapons.text.1=A Espada é a principal arma branca em Minecraft. Ela pode ser feita de Madeira, Pedra, Ferro, Ouro ou Diamante. Os ataques com pulo causam dano crítico. # +howtoplay.weapons.text.2.notTouch=Pressione :_input_key.attack: com uma Espada na mão para atacar. # +howtoplay.weapons.text.2.touch=Toque nas criaturas para atacá-las. # +howtoplay.weapons.header.2=Arco # +howtoplay.weapons.text.3.notTouch=O Arco é a principal arma de Combate à distância no Minecraft. Pressione e segure :_input_key.use: para puxar o arco para trás. Solte :_input_key.use: para atirar uma flecha. É necessário ter flechas para atirar com o arco. # +howtoplay.weapons.text.3.touch=O Arco é a principal arma de Combate à distância no Minecraft. Pressione e segure a Tela para puxar o arco para trás. Solte para atirar uma flecha. É necessário ter flechas para atirar com o arco. # +howtoplay.weapons.text.4=Quanto mais os Arcos forem puxados, mais dano eles causam. # +howtoplay.weapons.header.3=Besta # +howtoplay.weapons.text.5.notTouch=A Besta é uma arma de longo alcance alternativa. Mantenha :_input_key.use: pressionado para carregar a Besta. Após carregá-la, ela permanecerá dessa maneira até você atirar. Pressione :_input_key.use: para atirar uma flecha. É necessário usar flechas para carregar a Besta. # +howtoplay.weapons.text.5a.touch=A besta é uma arma de longo alcance que requer uma flecha para ser carregada. Aperte e segure em qualquer lugar da tela para carregar a besta com uma flecha. # +howtoplay.weapons.text.5b.touch=Depois de carregar a besta, ela permanecerá carregada até ser disparada, mesmo quando você coloca-la em seu inventário. # +howtoplay.weapons.text.5c.touch=Toque em qualquer lugar na tela para disparar uma besta carregada. # +howtoplay.weapons.text.5d.touch=Se você estiver usando os Botões de Ação, toque em :tip_virtual_button_action_build_or_use: para disparar uma besta carregada. # +howtoplay.weapons.header.4=Tridente # +howtoplay.weapons.text.6.notTouch=O Tridente é uma arma de dupla funcionalidade, para combates próximos e à distância. Pressione :_input_key.attack: para atacar. Pressione e segure :_input_key.use: para apontar o tridente. Solte :_input_key.use: para arremessar o tridente. O Tridente é a melhor arma embaixo d'água. # +howtoplay.weapons.text.6.touch=O Tridente é uma arma de dupla funcionalidade, para combates próximos e à distância. Toque nas criaturas para atacá-las. Pressione e segure a Tela para apontar o tridente. Solte para arremessar o tridente. O Tridente é a melhor arma embaixo d'água. # +howtoplay.weapons.header.5=Armas Encantadas # +howtoplay.weapons.text.7=A Espada, o Arco, a Besta e o Tridente têm encantamentos específicos, que você pode obter na Mesa de Encantamentos ou na Bigorna. Eles aumentarão o dano e a durabilidade e até atear fogo nas criaturas. # + +howtoplay.whatsNew=O Que Há de Novo # + +immersive_reader.book_page_header=Página %1 de %2 # +immersive_reader.portfolio_page_header= Página %1 # +immersive_reader.error.webview_failure=Ocorreu um problema ao conectar à Leitura Avançada. # +immersive_reader.error.identity_failure=Ocorreu um problema ao conectar à Leitura Avançada. Reinicie o Minecraft Education e tente novamente. # + +level.launch.failed=Não foi possível iniciar # +level.export.started=Exportação de mundo iniciada... # +level.import.started=Importação de mundo iniciada... # +level.export.success=Exportação de mundo concluída com sucesso # +level.import.success=Importação de mundo concluída com sucesso # +level.export.failed=Falha ao exportar mundo # +level.import.failed=Falha ao importar mundo # +level.import.failed.incompatibleEdition=Falha ao importar mundo: formato de arquivo incompatível # +level.editor.export.started=Exportação do projeto iniciada... # +level.editor.import.started=Importação do projeto iniciada... # +level.editor.export.success=Exportação de projeto concluída com sucesso # +level.editor.import.success=Importação de projeto concluída com sucesso # +level.editor.export.failed=Falha ao exportar projeto # +level.editor.import.failed=Falha ao importar projeto # +level.editor.import.failed.incompatibleEdition=Falha ao importar projeto: formato de arquivo incompatível # + +invite.clear=Limpar seleção # +invite.send=Enviar %d convites # +invite.sendOne=Enviar 1 convite # +invite.sendUnnumbered=Enviar convites # +invite.title=Convidar amigos para seu jogo # +invite.titleRealms=Convide membros para o seu servidor de Realm # +invite.error.message=Alguns convites podem não ter sido enviados # +invite.noFriends=Você não tem ninguém na lista de amigos! # +invite.noRealmFriends=Você não adicionou ninguém ao seu Realm! # +invite.OnlineFriends=Amigos Online # +invite.OfflineFriends=Amigos Offline # +invite.SuggestedFriends=Amigos Sugeridos # +invite.error1=Algo deu errado. Não foi possível carregar sua lista de amigos. # +invite.error2=Algo deu errado. Não foi possível carregar algumas informações de seus amigos. # +invite.realm.add_member=Adicionar membros ao Realm # +invite.notification.title=Convite para Partida # +invite.notification.description=%s convidou você para jogar Minecraft # +invite.confirmation.description=%s convidou você para jogar Minecraft # +invite.pageCounter=%d/%d # + +inventory.binSlot=Destruir Item # + +item.air.name=Ar # +item.apple.name=Maçã # +item.axolotlAdultBodySingle.name=Axolote %1$s Adulto # +item.axolotlBabyBodySingle.name=Axolote %1$s Bebê # +item.axolotlColorLucy.name=Leucístico # +item.axolotlColorCyan.name=Ciano # +item.axolotlColorGold.name=Ouro # +item.axolotlColorWild.name=Marrom # +item.axolotlColorBlue.name=Azul # +item.golden_apple.name=Maçã Dourada # +item.appleEnchanted.name=Maçã Encantada # +item.armor_stand.name=Suporte de Armaduras # +item.arrow.name=Flecha # +item.tipped_arrow.name=Flecha com ponta # +item.banner.black.name=Estandarte Preto # +item.banner.blue.name=Estandarte Azul # +item.banner.border.black=Borda Preta # +item.banner.border.blue=Borda Azul # +item.banner.border.brown=Borda Marrom # +item.banner.border.cyan=Borda Ciano # +item.banner.border.gray=Borda Cinza # +item.banner.border.green=Borda Verde # +item.banner.border.lightBlue=Borda Azul Clara # +item.banner.border.lime=Borda Verde Limão # +item.banner.border.magenta=Borda Magenta # +item.banner.border.orange=Borda Laranja # +item.banner.border.pink=Borda Rosa # +item.banner.border.purple=Borda Lilás # +item.banner.border.red=Borda Vermelha # +item.banner.border.silver=Borda Cinza Clara # +item.banner.border.white=Borda Branca # +item.banner.border.yellow=Borda Amarela # +item.banner.bricks.black=Campo em Alvenaria Preto # +item.banner.bricks.blue=Campo em Alvenaria Azul # +item.banner.bricks.brown=Campo em Alvenaria Marrom # +item.banner.bricks.cyan=Campo em Alvenaria Ciano # +item.banner.bricks.gray=Campo em Alvenaria Cinza # +item.banner.bricks.green=Campo em Alvenaria Verde # +item.banner.bricks.lightBlue=Campo em Alvenaria Azul Claro # +item.banner.bricks.lime=Campo em Alvenaria Verde Limão # +item.banner.bricks.magenta=Campo em Alvenaria Magenta # +item.banner.bricks.orange=Campo em Alvenaria Laranja # +item.banner.bricks.pink=Campo em Alvenaria Rosa # +item.banner.bricks.purple=Campo em Alvenaria Lilás # +item.banner.bricks.red=Campo em Alvenaria Vermelho # +item.banner.bricks.silver=Campo em Alvenaria Cinza Claro # +item.banner.bricks.white=Campo em Alvenaria Branco # +item.banner.bricks.yellow=Campo em Alvenaria Amarelo # +item.banner.brown.name=Estandarte Marrom # +item.banner.circle.black=Besante Preto # +item.banner.circle.blue=Besante Azul # +item.banner.circle.brown=Besante Marrom # +item.banner.circle.cyan=Besante Ciano # +item.banner.circle.gray=Besante Cinza # +item.banner.circle.green=Besante Verde # +item.banner.circle.lightBlue=Besante Azul Claro # +item.banner.circle.lime=Besante Verde Limão # +item.banner.circle.magenta=Besante Magenta # +item.banner.circle.orange=Besante Laranja # +item.banner.circle.pink=Besante Rosa # +item.banner.circle.purple=Besante Lilás # +item.banner.circle.red=Besante Vermelho # +item.banner.circle.silver=Besante Cinza Claro # +item.banner.circle.white=Besante Branco # +item.banner.circle.yellow=Besante Amarelo # +item.banner.creeper.black=Figura de Creeper Preto # +item.banner.creeper.blue=Figura de Creeper Azul # +item.banner.creeper.brown=Figura de Creeper Marrom # +item.banner.creeper.cyan=Figura de Creeper Ciano # +item.banner.creeper.gray=Figura de Creeper Cinza # +item.banner.creeper.green=Figura de Creeper Verde # +item.banner.creeper.lightBlue=Figura de Creeper Azul Claro # +item.banner.creeper.lime=Figura de Creeper Verde Limão # +item.banner.creeper.magenta=Figura de Creeper Magenta # +item.banner.creeper.orange=Figura de Creeper Laranja # +item.banner.creeper.pink=Figura de Creeper Rosa # +item.banner.creeper.purple=Figura de Creeper Lilás # +item.banner.creeper.red=Figura de Creeper Vermelho # +item.banner.creeper.silver=Figura de Creeper Cinza Claro # +item.banner.creeper.white=Figura de Creeper Branco # +item.banner.creeper.yellow=Figura de Creeper Amarelo # +item.banner.cross.black=Sautor Preta # +item.banner.cross.blue=Sautor Azul # +item.banner.cross.brown=Sautor Marrom # +item.banner.cross.cyan=Sautor Ciano # +item.banner.cross.gray=Sautor Cinza # +item.banner.cross.green=Sautor Verde # +item.banner.cross.lightBlue=Sautor Azul Clara # +item.banner.cross.lime=Sautor Verde Limão # +item.banner.cross.magenta=Sautor Magenta # +item.banner.cross.orange=Sautor Laranja # +item.banner.cross.pink=Sautor Rosa # +item.banner.cross.purple=Sautor Lilás # +item.banner.cross.red=Sautor Vermelha # +item.banner.cross.silver=Sautor Cinza Clara # +item.banner.cross.white=Sautor Branca # +item.banner.cross.yellow=Sautor Amarela # +item.banner.curly_border.black=Borda Dentada Preta # +item.banner.curly_border.blue=Borda Dentada Azul # +item.banner.curly_border.brown=Borda Dentada Marrom # +item.banner.curly_border.cyan=Borda Dentada Ciano # +item.banner.curly_border.gray=Borda Dentada Cinza # +item.banner.curly_border.green=Borda Dentada Verde # +item.banner.curly_border.lightBlue=Borda Dentada Azul Clara # +item.banner.curly_border.lime=Borda Dentada Verde Limão # +item.banner.curly_border.magenta=Borda Dentada Magenta # +item.banner.curly_border.orange=Borda Dentada Laranja # +item.banner.curly_border.pink=Borda Dentada Rosa # +item.banner.curly_border.purple=Borda Dentada Lilás # +item.banner.curly_border.red=Borda Dentada Vermelha # +item.banner.curly_border.silver=Borda Dentada Cinza Clara # +item.banner.curly_border.white=Borda Dentada Branca # +item.banner.curly_border.yellow=Borda Dentada Amarela # +item.banner.cyan.name=Estandarte Ciano # +item.banner.diagonal_left.black=Talhado Preto # +item.banner.diagonal_left.blue=Talhado Azul # +item.banner.diagonal_left.brown=Talhado Marrom # +item.banner.diagonal_left.cyan=Talhado Ciano # +item.banner.diagonal_left.gray=Talhado Cinza # +item.banner.diagonal_left.green=Talhado Verde # +item.banner.diagonal_left.lightBlue=Talhado Azul Claro # +item.banner.diagonal_left.lime=Talhado Verde Limão # +item.banner.diagonal_left.magenta=Talhado Magenta # +item.banner.diagonal_left.orange=Talhado Laranja # +item.banner.diagonal_left.pink=Talhado Rosa # +item.banner.diagonal_left.purple=Talhado Lilás # +item.banner.diagonal_left.red=Talhado Vermelho # +item.banner.diagonal_left.silver=Talhado Cinza Claro # +item.banner.diagonal_left.white=Talhado Branco # +item.banner.diagonal_left.yellow=Talhado Amarelo # +item.banner.diagonal_right.black=Fendido Preto # +item.banner.diagonal_right.blue=Fendido Azul # +item.banner.diagonal_right.brown=Fendido Marrom # +item.banner.diagonal_right.cyan=Fendido Ciano # +item.banner.diagonal_right.gray=Fendido Cinza # +item.banner.diagonal_right.green=Fendido Verde # +item.banner.diagonal_right.lightBlue=Fendido Azul Claro # +item.banner.diagonal_right.lime=Fendido Verde Limão # +item.banner.diagonal_right.magenta=Fendido Magenta # +item.banner.diagonal_right.orange=Fendido Laranja # +item.banner.diagonal_right.pink=Fendido Rosa # +item.banner.diagonal_right.purple=Fendido Lilás # +item.banner.diagonal_right.red=Fendido Vermelho # +item.banner.diagonal_right.silver=Fendido Cinza Claro # +item.banner.diagonal_right.white=Fendido Branco # +item.banner.diagonal_right.yellow=Fendido Amarelo # +item.banner.diagonal_up_left.black=Fendido Invertido Preto # +item.banner.diagonal_up_left.blue=Fendido Invertido Azul # +item.banner.diagonal_up_left.brown=Fendido Invertido Marrom # +item.banner.diagonal_up_left.cyan=Fendido Invertido Ciano # +item.banner.diagonal_up_left.gray=Fendido Invertido Cinza # +item.banner.diagonal_up_left.green=Fendido Invertido Verde # +item.banner.diagonal_up_left.lightBlue=Fendido Invertido Azul Claro # +item.banner.diagonal_up_left.lime=Fendido Invertido Verde Limão # +item.banner.diagonal_up_left.magenta=Fendido Invertido Magenta # +item.banner.diagonal_up_left.orange=Fendido Invertido Laranja # +item.banner.diagonal_up_left.pink=Fendido Invertido Rosa # +item.banner.diagonal_up_left.purple=Fendido Invertido Lilás # +item.banner.diagonal_up_left.red=Fendido Invertido Vermelho # +item.banner.diagonal_up_left.silver=Fendido Invertido Cinza Claro # +item.banner.diagonal_up_left.white=Fendido Invertido Branco # +item.banner.diagonal_up_left.yellow=Fendido Invertido Amarelo # +item.banner.diagonal_up_right.black=Talhado Invertido Preto # +item.banner.diagonal_up_right.blue=Talhado Invertido Azul # +item.banner.diagonal_up_right.brown=Talhado Invertido Marrom # +item.banner.diagonal_up_right.cyan=Talhado Invertido Ciano # +item.banner.diagonal_up_right.gray=Talhado Invertido Cinza # +item.banner.diagonal_up_right.green=Talhado Invertido Verde # +item.banner.diagonal_up_right.lightBlue=Talhado Invertido Azul Claro # +item.banner.diagonal_up_right.lime=Talhado Invertido Verde Limão # +item.banner.diagonal_up_right.magenta=Talhado Invertido Magenta # +item.banner.diagonal_up_right.orange=Talhado Invertido Laranja # +item.banner.diagonal_up_right.pink=Talhado Invertido Rosa # +item.banner.diagonal_up_right.purple=Talhado Invertido Lilás # +item.banner.diagonal_up_right.red=Talhado Invertido Vermelho # +item.banner.diagonal_up_right.silver=Talhado Invertido Cinza Claro # +item.banner.diagonal_up_right.white=Talhado Invertido Branco # +item.banner.diagonal_up_right.yellow=Talhado Invertido Amarelo # +item.banner.flower.black=Figura de Flor Preta # +item.banner.flower.blue=Figura de Flor Azul # +item.banner.flower.brown=Figura de Flor Marrom # +item.banner.flower.cyan=Figura de Flor Ciano # +item.banner.flower.gray=Figura de Flor Cinza # +item.banner.flower.green=Figura de Flor Verde # +item.banner.flower.lightBlue=Figura de Flor Azul Clara # +item.banner.flower.lime=Figura de Flor Verde Limão # +item.banner.flower.magenta=Figura de Flor Magenta # +item.banner.flower.orange=Figura de Flor Laranja # +item.banner.flower.pink=Figura de Flor Rosa # +item.banner.flower.purple=Figura de Flor Lilás # +item.banner.flower.red=Figura de Flor Vermelha # +item.banner.flower.silver=Figura de Flor Cinza Clara # +item.banner.flower.white=Figura de Flor Branca # +item.banner.flower.yellow=Figura de Flor Amarela # +item.banner.globe.black=Globo preto # +item.banner.globe.blue=Globo azul # +item.banner.globe.brown=Globo marrom # +item.banner.globe.cyan=Globo ciano # +item.banner.globe.gray=Globo cinza # +item.banner.globe.green=Globo verde # +item.banner.globe.lightBlue=Globo azul-claro # +item.banner.globe.lime=Globo verde-limão # +item.banner.globe.magenta=Globo magenta # +item.banner.globe.orange=Globo laranja # +item.banner.globe.pink=Globo rosa # +item.banner.globe.purple=Globo lilás # +item.banner.globe.red=Globo vermelho # +item.banner.globe.silver=Globo cinza-claro # +item.banner.globe.white=Globo branco # +item.banner.globe.yellow=Globo amarelo # +item.banner.gradient.black=Gradiente Preto # +item.banner.gradient.blue=Gradiente Azul # +item.banner.gradient.brown=Gradiente Marrom # +item.banner.gradient.cyan=Gradiente Ciano # +item.banner.gradient.gray=Gradiente Cinza # +item.banner.gradient.green=Gradiente Verde # +item.banner.gradient.lightBlue=Gradiente Azul Claro # +item.banner.gradient.lime=Gradiente Verde Limão # +item.banner.gradient.magenta=Gradiente Magenta # +item.banner.gradient.orange=Gradiente Laranja # +item.banner.gradient.pink=Gradiente Rosa # +item.banner.gradient.purple=Gradiente Lilás # +item.banner.gradient.red=Gradiente Vermelho # +item.banner.gradient.silver=Gradiente Cinza Claro # +item.banner.gradient.white=Gradiente Branco # +item.banner.gradient.yellow=Gradiente Amarelo # +item.banner.gradient_up.black=Gradiente Preto na Base # +item.banner.gradient_up.blue=Gradiente Azul na Base # +item.banner.gradient_up.brown=Gradiente Marrom na Base # +item.banner.gradient_up.cyan=Gradiente Ciano na Base # +item.banner.gradient_up.gray=Gradiente Cinza na Base # +item.banner.gradient_up.green=Gradiente Verde na Base # +item.banner.gradient_up.lightBlue=Gradiente Azul Claro na Base # +item.banner.gradient_up.lime=Gradiente Verde Limão na Base # +item.banner.gradient_up.magenta=Gradiente Magenta na Base # +item.banner.gradient_up.orange=Gradiente Laranja na Base # +item.banner.gradient_up.pink=Gradiente Rosa na Base # +item.banner.gradient_up.purple=Gradiente Lilás na Base # +item.banner.gradient_up.red=Gradiente Vermelho na Base # +item.banner.gradient_up.silver=Gradiente Cinza Claro na Base # +item.banner.gradient_up.white=Gradiente Branco na Base # +item.banner.gradient_up.yellow=Gradiente Amarelo na Base # +item.banner.gray.name=Estandarte Cinza # +item.banner.green.name=Estandarte Verde # +item.banner.half_horizontal.black=Lapidado Preto # +item.banner.half_horizontal.blue=Lapidado Azul # +item.banner.half_horizontal.brown=Lapidado Marrom # +item.banner.half_horizontal.cyan=Lapidado Marrom # +item.banner.half_horizontal.gray=Lapidado Cinza # +item.banner.half_horizontal.green=Lapidado Verde # +item.banner.half_horizontal.lightBlue=Lapidado Azul Claro # +item.banner.half_horizontal.lime=Lapidado Verde Limão # +item.banner.half_horizontal.magenta=Lapidado Magenta # +item.banner.half_horizontal.orange=Lapidado Laranja # +item.banner.half_horizontal.pink=Lapidado Rosa # +item.banner.half_horizontal.purple=Lapidado Lilás # +item.banner.half_horizontal.red=Lapidado Vermelho # +item.banner.half_horizontal.silver=Lapidado Cinza Claro # +item.banner.half_horizontal.white=Lapidado Branco # +item.banner.half_horizontal.yellow=Lapidado Amarelo # +item.banner.half_horizontal_bottom.black=Lapidado Invertido Preto # +item.banner.half_horizontal_bottom.blue=Lapidado Invertido Azul # +item.banner.half_horizontal_bottom.brown=Lapidado Invertido Marrom # +item.banner.half_horizontal_bottom.cyan=Lapidado Invertido Ciano # +item.banner.half_horizontal_bottom.gray=Lapidado Invertido Cinza # +item.banner.half_horizontal_bottom.green=Lapidado Invertido Verde # +item.banner.half_horizontal_bottom.lightBlue=Lapidado Invertido Azul Claro # +item.banner.half_horizontal_bottom.lime=Lapidado Invertido Verde Limão # +item.banner.half_horizontal_bottom.magenta=Lapidado Invertido Magenta # +item.banner.half_horizontal_bottom.orange=Lapidado Invertido Laranja # +item.banner.half_horizontal_bottom.pink=Lapidado Invertido Rosa # +item.banner.half_horizontal_bottom.purple=Lapidado Invertido Lilás # +item.banner.half_horizontal_bottom.red=Lapidado Invertido Vermelho # +item.banner.half_horizontal_bottom.silver=Lapidado Invertido Cinza Claro # +item.banner.half_horizontal_bottom.white=Lapidado Invertido Branco # +item.banner.half_horizontal_bottom.yellow=Lapidado Invertido Amarelo # +item.banner.half_vertical.black=Partido Preto # +item.banner.half_vertical.blue=Partido Azul # +item.banner.half_vertical.brown=Partido Marrom # +item.banner.half_vertical.cyan=Partido Ciano # +item.banner.half_vertical.gray=Partido Cinza # +item.banner.half_vertical.green=Partido Verde # +item.banner.half_vertical.lightBlue=Partido Azul Claro # +item.banner.half_vertical.lime=Partido Verde Limão # +item.banner.half_vertical.magenta=Partido Magenta # +item.banner.half_vertical.orange=Partido Laranja # +item.banner.half_vertical.pink=Partido Rosa # +item.banner.half_vertical.purple=Partido Lilás # +item.banner.half_vertical.red=Partido Vermelho # +item.banner.half_vertical.silver=Partido Cinza Claro # +item.banner.half_vertical.white=Partido Branco # +item.banner.half_vertical.yellow=Partido Amarelo # +item.banner.half_vertical_right.black=Partido Invertido Preto # +item.banner.half_vertical_right.blue=Partido Invertido Azul # +item.banner.half_vertical_right.brown=Partido Invertido Marrom # +item.banner.half_vertical_right.cyan=Partido Invertido Ciano # +item.banner.half_vertical_right.gray=Partido Invertido Cinza # +item.banner.half_vertical_right.green=Partido Invertido Verde # +item.banner.half_vertical_right.lightBlue=Partido Invertido Azul Claro # +item.banner.half_vertical_right.lime=Partido Invertido Verde Limão # +item.banner.half_vertical_right.magenta=Partido Invertido Magenta # +item.banner.half_vertical_right.orange=Partido Invertido Laranja # +item.banner.half_vertical_right.pink=Partido Invertido Rosa # +item.banner.half_vertical_right.purple=Partido Invertido Lilás # +item.banner.half_vertical_right.red=Partido Invertido Vermelho # +item.banner.half_vertical_right.silver=Partido Invertido Cinza Claro # +item.banner.half_vertical_right.white=Partido Invertido Branco # +item.banner.half_vertical_right.yellow=Partido Invertido Amarelo # +item.banner.illager_captain.name=Bandeira Illager # +item.banner.lightBlue.name=Estandarte Azul Claro # +item.banner.lime.name=Estandarte Verde Limão # +item.banner.magenta.name=Estandarte Magenta # +item.banner.mojang.black=Coisa Preta # +item.banner.mojang.blue=Coisa Azul # +item.banner.mojang.brown=Coisa Marrom # +item.banner.mojang.cyan=Coisa Ciano # +item.banner.mojang.gray=Coisa Cinza # +item.banner.mojang.green=Coisa Verde # +item.banner.mojang.lightBlue=Coisa Azul Clara # +item.banner.mojang.lime=Coisa Verde Limão # +item.banner.mojang.magenta=Coisa Magenta # +item.banner.mojang.orange=Coisa Laranja # +item.banner.mojang.pink=Coisa Rosa # +item.banner.mojang.purple=Coisa Lilás # +item.banner.mojang.red=Coisa Vermelha # +item.banner.mojang.silver=Coisa Cinza Clara # +item.banner.mojang.white=Coisa Branca # +item.banner.mojang.yellow=Coisa Amarela # +item.banner.orange.name=Estandarte Laranja # +item.banner.piglin.black=Focinho Preto # +item.banner.piglin.blue=Focinho Azul # +item.banner.piglin.brown=Focinho Marrom # +item.banner.piglin.cyan=Focinho Ciano # +item.banner.piglin.gray=Focinho Cinza # +item.banner.piglin.green=Focinho Verde # +item.banner.piglin.lightBlue=Focinho Azul Claro # +item.banner.piglin.lime=Focinho Verde Limão # +item.banner.piglin.magenta=Focinho Magenta # +item.banner.piglin.orange=Focinho Laranja # +item.banner.piglin.pink=Focinho Rosa # +item.banner.piglin.purple=Focinho Lilás # +item.banner.piglin.red=Focinho Vermelho # +item.banner.piglin.silver=Focinho Cinza Claro # +item.banner.piglin.white=Focinho Branco # +item.banner.piglin.yellow=Focinho Amarelo # +item.banner.pink.name=Estandarte Rosa # +item.banner.purple.name=Estandarte Lilás # +item.banner.red.name=Estandarte Vermelho # +item.banner.rhombus.black=Losango Preto # +item.banner.rhombus.blue=Losango Azul # +item.banner.rhombus.brown=Losango Marrom # +item.banner.rhombus.cyan=Losango Ciano # +item.banner.rhombus.gray=Losango Cinza # 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+item.banner.skull.orange=Figura de Crânio Laranja # +item.banner.skull.pink=Figura de Crânio Rosa # +item.banner.skull.purple=Figura de Crânio Lilás # +item.banner.skull.red=Figura de Crânio Vermelho # +item.banner.skull.silver=Figura de Crânio Cinza Claro # +item.banner.skull.white=Figura de Crânio Branco # +item.banner.skull.yellow=Figura de Crânio Amarelo # +item.banner.small_stripes.black=Palado Preto # +item.banner.small_stripes.blue=Palado Azul # +item.banner.small_stripes.brown=Palado Marrom # +item.banner.small_stripes.cyan=Palado Ciano # +item.banner.small_stripes.gray=Palado Cinza # +item.banner.small_stripes.green=Palado Verde # +item.banner.small_stripes.lightBlue=Palado Azul Claro # +item.banner.small_stripes.lime=Palado Verde Limão # +item.banner.small_stripes.magenta=Palado Magenta # +item.banner.small_stripes.orange=Palado Laranja # +item.banner.small_stripes.pink=Palado Rosa # +item.banner.small_stripes.purple=Palado Lilás # +item.banner.small_stripes.red=Palado Vermelho # +item.banner.small_stripes.silver=Palado Cinza Claro # +item.banner.small_stripes.white=Palado Branco # +item.banner.small_stripes.yellow=Palado Amarelo # +item.banner.square_bottom_left.black=Cantão Preto na Base Dextra # +item.banner.square_bottom_left.blue=Cantão Azul na Base Dextra # +item.banner.square_bottom_left.brown=Cantão Marrom na Base Dextra # +item.banner.square_bottom_left.cyan=Cantão Ciano na Base Dextra # +item.banner.square_bottom_left.gray=Cantão Cinza na Base Dextra # +item.banner.square_bottom_left.green=Cantão Verde na Base Dextra # +item.banner.square_bottom_left.lightBlue=Cantão Azul Claro na Base Dextra # +item.banner.square_bottom_left.lime=Cantão Verde Limão na Base Dextra # +item.banner.square_bottom_left.magenta=Cantão Magenta na Base Dextra # +item.banner.square_bottom_left.orange=Cantão Laranja na Base Dextra # +item.banner.square_bottom_left.pink=Cantão Rosa na Base Dextra # +item.banner.square_bottom_left.purple=Cantão Lilás na Base Dextra # +item.banner.square_bottom_left.red=Cantão Vermelho na Base Dextra # +item.banner.square_bottom_left.silver=Cantão Cinza Claro na Base Dextra # +item.banner.square_bottom_left.white=Cantão Branco na Base Dextra # +item.banner.square_bottom_left.yellow=Cantão Amarelo na Base Dextra # +item.banner.square_bottom_right.black=Cantão Preto na Base Sinistra # +item.banner.square_bottom_right.blue=Cantão Azul na Base Sinistra # +item.banner.square_bottom_right.brown=Cantão Marrom na Base Sinistra # +item.banner.square_bottom_right.cyan=Cantão Ciano na Base Sinistra # +item.banner.square_bottom_right.gray=Cantão Cinza na Base Sinistra # +item.banner.square_bottom_right.green=Cantão Verde na Base Sinistra # +item.banner.square_bottom_right.lightBlue=Cantão Azul Claro na Base Sinistra # +item.banner.square_bottom_right.lime=Cantão Verde Limão na Base Sinistra # +item.banner.square_bottom_right.magenta=Cantão Magenta na Base Sinistra # +item.banner.square_bottom_right.orange=Cantão Laranja na Base Sinistra # +item.banner.square_bottom_right.pink=Cantão Rosa na Base Sinistra # +item.banner.square_bottom_right.purple=Cantão Lilás na Base Sinistra # +item.banner.square_bottom_right.red=Cantão Vermelho na Base Sinistra # +item.banner.square_bottom_right.silver=Cantão Cinza Claro na Base Sinistra # +item.banner.square_bottom_right.white=Cantão Branco na Base Sinistra # +item.banner.square_bottom_right.yellow=Cantão Amarelo na Base Sinistra # +item.banner.square_top_left.black=Cantão Preto no Chefe Dextro # +item.banner.square_top_left.blue=Cantão Azul no Chefe Dextro # +item.banner.square_top_left.brown=Cantão Marrom no Chefe Dextro # +item.banner.square_top_left.cyan=Cantão Ciano no Chefe Dextro # +item.banner.square_top_left.gray=Cantão Cinza no Chefe Dextro # +item.banner.square_top_left.green=Cantão Verde no Chefe Dextro # +item.banner.square_top_left.lightBlue=Cantão Azul Claro no Chefe Dextro # +item.banner.square_top_left.lime=Cantão Verde Limão no Chefe Dextro # +item.banner.square_top_left.magenta=Cantão Magenta no Chefe Dextro # +item.banner.square_top_left.orange=Cantão Laranja no Chefe Dextro # +item.banner.square_top_left.pink=Cantão Rosa no Chefe Dextro # +item.banner.square_top_left.purple=Cantão Lilás no Chefe Dextro # +item.banner.square_top_left.red=Cantão Vermelho no Chefe Dextro # +item.banner.square_top_left.silver=Cantão Cinza Claro no Chefe Dextro # +item.banner.square_top_left.white=Cantão Branco no Chefe Dextro # +item.banner.square_top_left.yellow=Cantão Amarelo no Chefe Dextro # +item.banner.square_top_right.black=Cantão Preto no Chefe Sinistro # +item.banner.square_top_right.blue=Cantão Azul no Chefe Sinistro # +item.banner.square_top_right.brown=Cantão Marrom no Chefe Sinistro # +item.banner.square_top_right.cyan=Cantão Ciano no Chefe Sinistro # +item.banner.square_top_right.gray=Cantão Cinza no Chefe Sinistro # +item.banner.square_top_right.green=Cantão Verde no Chefe Sinistro # +item.banner.square_top_right.lightBlue=Cantão Azul Claro no Chefe Sinistro # +item.banner.square_top_right.lime=Cantão Verde Limão no Chefe Sinistro # +item.banner.square_top_right.magenta=Cantão Magenta no Chefe Sinistro # +item.banner.square_top_right.orange=Cantão Laranja no Chefe Sinistro # +item.banner.square_top_right.pink=Cantão Rosa no Chefe Sinistro # +item.banner.square_top_right.purple=Cantão Lilás no Chefe Sinistro # +item.banner.square_top_right.red=Cantão Vermelho no Chefe Sinistro # +item.banner.square_top_right.silver=Cantão Cinza Claro no Chefe Sinistro # +item.banner.square_top_right.white=Cantão Branco no Chefe Sinistro # +item.banner.square_top_right.yellow=Cantão Amarelo no Chefe Sinistro # +item.banner.straight_cross.black=Cruz Preta # +item.banner.straight_cross.blue=Cruz Azul # +item.banner.straight_cross.brown=Cruz Marrom # +item.banner.straight_cross.cyan=Cruz Ciano # +item.banner.straight_cross.gray=Cruz Cinza # +item.banner.straight_cross.green=Cruz Verde # +item.banner.straight_cross.lightBlue=Cruz Azul Clara # +item.banner.straight_cross.lime=Cruz Verde Limão # +item.banner.straight_cross.magenta=Cruz Magenta # +item.banner.straight_cross.orange=Cruz Laranja # +item.banner.straight_cross.pink=Cruz Rosa # +item.banner.straight_cross.purple=Cruz Lilás # +item.banner.straight_cross.red=Cruz Vermelha # +item.banner.straight_cross.silver=Cruz Cinza Clara # +item.banner.straight_cross.white=Cruz Branca # +item.banner.straight_cross.yellow=Cruz Amarela # +item.banner.stripe_bottom.black=Faixa Preta na Base # +item.banner.stripe_bottom.blue=Faixa Azul na Base # +item.banner.stripe_bottom.brown=Faixa Marrom na Base # +item.banner.stripe_bottom.cyan=Faixa Ciano na Base # +item.banner.stripe_bottom.gray=Faixa Cinza na Base # +item.banner.stripe_bottom.green=Faixa Verde na Base # +item.banner.stripe_bottom.lightBlue=Faixa Azul Clara na Base # +item.banner.stripe_bottom.lime=Faixa Verde Limão na Base # +item.banner.stripe_bottom.magenta=Faixa Magenta na Base # +item.banner.stripe_bottom.orange=Faixa Laranja na Base # +item.banner.stripe_bottom.pink=Faixa Rosa na Base # +item.banner.stripe_bottom.purple=Faixa Lilás na Base # +item.banner.stripe_bottom.red=Faixa Vermelha na Base # +item.banner.stripe_bottom.silver=Faixa Cinza Clara na Base # +item.banner.stripe_bottom.white=Faixa Branca na Base # +item.banner.stripe_bottom.yellow=Faixa Amarela na Base # +item.banner.stripe_center.black=Pala Preta # +item.banner.stripe_center.blue=Pala Azul # +item.banner.stripe_center.brown=Pala Marrom # +item.banner.stripe_center.cyan=Pala Ciano # +item.banner.stripe_center.gray=Pala Cinza # +item.banner.stripe_center.green=Pala Verde # +item.banner.stripe_center.lightBlue=Pala Azul Clara # +item.banner.stripe_center.lime=Pala Verde Limão # +item.banner.stripe_center.magenta=Pala Magenta # +item.banner.stripe_center.orange=Pala Laranja # +item.banner.stripe_center.pink=Pala Rosa # +item.banner.stripe_center.purple=Pala Lilás # +item.banner.stripe_center.red=Pala Vermelha # +item.banner.stripe_center.silver=Pala Cinza Clara # +item.banner.stripe_center.white=Pala Branca # +item.banner.stripe_center.yellow=Pala Amarela # +item.banner.stripe_downleft.black=Banda Sinistra Preta # +item.banner.stripe_downleft.blue=Banda Sinistra Azul # +item.banner.stripe_downleft.brown=Banda Sinistra Marrom # +item.banner.stripe_downleft.cyan=Banda Sinistra Ciano # +item.banner.stripe_downleft.gray=Banda Sinistra Cinza # +item.banner.stripe_downleft.green=Banda Sinistra Verde # +item.banner.stripe_downleft.lightBlue=Banda Sinistra Azul Clara # +item.banner.stripe_downleft.lime=Banda Sinistra Verde Limão # +item.banner.stripe_downleft.magenta=Banda Sinistra Magenta # +item.banner.stripe_downleft.orange=Banda Sinistra Laranja # +item.banner.stripe_downleft.pink=Banda Sinistra Rosa # +item.banner.stripe_downleft.purple=Banda Sinistra Lilás # +item.banner.stripe_downleft.red=Banda Sinistra Vermelha # +item.banner.stripe_downleft.silver=Banda Sinistra Cinza Clara # +item.banner.stripe_downleft.white=Banda Sinistra Branca # +item.banner.stripe_downleft.yellow=Banda Sinistra Amarela # +item.banner.stripe_downright.black=Banda Preta # +item.banner.stripe_downright.blue=Banda Azul # +item.banner.stripe_downright.brown=Banda Marrom # +item.banner.stripe_downright.cyan=Banda Ciano # +item.banner.stripe_downright.gray=Banda Cinza # +item.banner.stripe_downright.green=Banda Verde # +item.banner.stripe_downright.lightBlue=Banda Azul Clara # +item.banner.stripe_downright.lime=Banda Verde Limão # +item.banner.stripe_downright.magenta=Banda Magenta # +item.banner.stripe_downright.orange=Banda Laranja # +item.banner.stripe_downright.pink=Banda Rosa # +item.banner.stripe_downright.purple=Banda Lilás # +item.banner.stripe_downright.red=Banda Vermelha # +item.banner.stripe_downright.silver=Banda Cinza Clara # +item.banner.stripe_downright.white=Banda Branca # +item.banner.stripe_downright.yellow=Banda Amarela # +item.banner.stripe_left.black=Pala Dextra Preta # +item.banner.stripe_left.blue=Pala Dextra Azul # +item.banner.stripe_left.brown=Pala Dextra Marrom # +item.banner.stripe_left.cyan=Pala Dextra Ciano # +item.banner.stripe_left.gray=Pala Dextra Cinza # +item.banner.stripe_left.green=Pala Dextra Verde # +item.banner.stripe_left.lightBlue=Pala Dextra Azul Clara # +item.banner.stripe_left.lime=Pala Dextra Verde Limão # +item.banner.stripe_left.magenta=Pala Dextra Magenta # +item.banner.stripe_left.orange=Pala Dextra Laranja # +item.banner.stripe_left.pink=Pala Dextra Rosa # +item.banner.stripe_left.purple=Pala Dextra Lilás # +item.banner.stripe_left.red=Pala Dextra Vermelha # +item.banner.stripe_left.silver=Pala Dextra Cinza Clara # +item.banner.stripe_left.white=Pala Dextra Branca # +item.banner.stripe_left.yellow=Pala Dextra Amarela # +item.banner.stripe_middle.black=Faixa Preta # +item.banner.stripe_middle.blue=Faixa Azul # +item.banner.stripe_middle.brown=Faixa Marrom # +item.banner.stripe_middle.cyan=Faixa Ciano # +item.banner.stripe_middle.gray=Faixa Cinza # +item.banner.stripe_middle.green=Faixa Verde # +item.banner.stripe_middle.lightBlue=Faixa Azul Clara # +item.banner.stripe_middle.lime=Faixa Verde Limão # +item.banner.stripe_middle.magenta=Faixa Magenta # +item.banner.stripe_middle.orange=Faixa Laranja # +item.banner.stripe_middle.pink=Faixa Rosa # +item.banner.stripe_middle.purple=Faixa Lilás # +item.banner.stripe_middle.red=Faixa Vermelha # +item.banner.stripe_middle.silver=Faixa Cinza Clara # +item.banner.stripe_middle.white=Faixa Branca # +item.banner.stripe_middle.yellow=Faixa Amarela # +item.banner.stripe_right.black=Pala Sinistra Preta # +item.banner.stripe_right.blue=Pala Sinistra Azul # +item.banner.stripe_right.brown=Pala Sinistra Marrom # +item.banner.stripe_right.cyan=Pala Sinistra Ciano # +item.banner.stripe_right.gray=Pala Sinistra Cinza # +item.banner.stripe_right.green=Pala Sinistra Verde # +item.banner.stripe_right.lightBlue=Pala Sinistra Azul Clara # +item.banner.stripe_right.lime=Pala Sinistra Verde Limão # +item.banner.stripe_right.magenta=Pala Sinistra Magenta # +item.banner.stripe_right.orange=Pala Sinistra Laranja # +item.banner.stripe_right.pink=Pala Sinistra Rosa # +item.banner.stripe_right.purple=Pala Sinistra Lilás # +item.banner.stripe_right.red=Pala Sinistra Vermelha # +item.banner.stripe_right.silver=Pala Sinistra Cinza Clara # +item.banner.stripe_right.white=Pala Sinistra Branca # +item.banner.stripe_right.yellow=Pala Sinistra Amarela # +item.banner.stripe_top.black=Faixa Preta no Chefe # +item.banner.stripe_top.blue=Faixa Azul no Chefe # +item.banner.stripe_top.brown=Faixa Marrom no Chefe # +item.banner.stripe_top.cyan=Faixa Ciano no Chefe # +item.banner.stripe_top.gray=Faixa Cinza no Chefe # +item.banner.stripe_top.green=Faixa Verde no Chefe # +item.banner.stripe_top.lightBlue=Faixa Azul Clara no Chefe # +item.banner.stripe_top.lime=Faixa Verde Limão no Chefe # +item.banner.stripe_top.magenta=Faixa Magenta no Chefe # +item.banner.stripe_top.orange=Faixa Laranja no Chefe # +item.banner.stripe_top.pink=Faixa Rosa no Chefe # +item.banner.stripe_top.purple=Faixa Lilás no Chefe # +item.banner.stripe_top.red=Faixa Vermelha no Chefe # +item.banner.stripe_top.silver=Faixa Cinza Clara no Chefe # +item.banner.stripe_top.white=Faixa Branca no Chefe # +item.banner.stripe_top.yellow=Faixa Amarela no Chefe # +item.banner.triangle_bottom.black=Asna Preta # +item.banner.triangle_bottom.blue=Asna Azul # +item.banner.triangle_bottom.brown=Asna Marrom # +item.banner.triangle_bottom.cyan=Asna Ciano # +item.banner.triangle_bottom.gray=Asna Cinza # +item.banner.triangle_bottom.green=Asna Verde # +item.banner.triangle_bottom.lightBlue=Asna Azul Clara # +item.banner.triangle_bottom.lime=Asna Verde Limão # +item.banner.triangle_bottom.magenta=Asna Magenta # +item.banner.triangle_bottom.orange=Asna Laranja # +item.banner.triangle_bottom.pink=Asna Rosa # +item.banner.triangle_bottom.purple=Asna Lilás # +item.banner.triangle_bottom.red=Asna Vermelha # +item.banner.triangle_bottom.silver=Asna Cinza Clara # +item.banner.triangle_bottom.white=Asna Branca # +item.banner.triangle_bottom.yellow=Asna Amarela # +item.banner.triangle_top.black=Asna Invertida Preta # +item.banner.triangle_top.blue=Asna Invertida Azul # +item.banner.triangle_top.brown=Asna Invertida Marrom # +item.banner.triangle_top.cyan=Asna Invertida Ciano # +item.banner.triangle_top.gray=Asna Invertida Cinza # +item.banner.triangle_top.green=Asna Invertida Verde # +item.banner.triangle_top.lightBlue=Asna Invertida Azul Clara # +item.banner.triangle_top.lime=Asna Invertida Verde Limão # +item.banner.triangle_top.magenta=Asna Invertida Magenta # +item.banner.triangle_top.orange=Asna Invertida Laranja # +item.banner.triangle_top.pink=Asna Invertida Rosa # +item.banner.triangle_top.purple=Asna Invertida Lilás # +item.banner.triangle_top.red=Asna Invertida Vermelha # +item.banner.triangle_top.silver=Asna Invertida Cinza Clara # +item.banner.triangle_top.white=Asna Invertida Branca # +item.banner.triangle_top.yellow=Asna Invertida Amarela # +item.banner.triangles_bottom.black=Dentado Preto na Base # +item.banner.triangles_bottom.blue=Dentado Azul na Base # +item.banner.triangles_bottom.brown=Dentado Marrom na Base # +item.banner.triangles_bottom.cyan=Dentado Ciano na Base # +item.banner.triangles_bottom.gray=Dentado Cinza na Base # +item.banner.triangles_bottom.green=Dentado Verde na Base # +item.banner.triangles_bottom.lightBlue=Dentado Azul Claro na Base # +item.banner.triangles_bottom.lime=Dentado Verde Limão na Base # +item.banner.triangles_bottom.magenta=Dentado Magenta na Base # +item.banner.triangles_bottom.orange=Dentado Laranja na Base # +item.banner.triangles_bottom.pink=Dentado Rosa na Base # +item.banner.triangles_bottom.purple=Dentado Lilás na Base # +item.banner.triangles_bottom.red=Dentado Vermelho na Base # +item.banner.triangles_bottom.silver=Dentado Cinza Claro na Base # +item.banner.triangles_bottom.white=Dentado Branco na Base # +item.banner.triangles_bottom.yellow=Dentado Amarelo na Base # +item.banner.triangles_top.black=Dentado Preto no Chefe # +item.banner.triangles_top.blue=Dentado Azul no Chefe # +item.banner.triangles_top.brown=Dentado Marrom no Chefe # +item.banner.triangles_top.cyan=Dentado Ciano no Chefe # +item.banner.triangles_top.gray=Dentado Cinza no Chefe # +item.banner.triangles_top.green=Dentado Verde no Chefe # +item.banner.triangles_top.lightBlue=Dentado Azul Claro no Chefe # +item.banner.triangles_top.lime=Dentado Verde Limão no Chefe # +item.banner.triangles_top.magenta=Dentado Magenta no Chefe # +item.banner.triangles_top.orange=Dentado Laranja no Chefe # +item.banner.triangles_top.pink=Dentado Rosa no Chefe # +item.banner.triangles_top.purple=Dentado Lilás no Chefe # +item.banner.triangles_top.red=Dentado Vermelho no Chefe # +item.banner.triangles_top.silver=Dentado Cinza Claro no Chefe # +item.banner.triangles_top.white=Dentado Branco no Chefe # +item.banner.triangles_top.yellow=Dentado Amarelo no Chefe # +item.banner.white.name=Estandarte Branco # +item.banner.yellow.name=Estandarte Amarelo # +item.banner.illager=Illagers # +item.bed.black.name=Cama Preta # +item.bed.red.name=Cama Vermelha # +item.bed.green.name=Cama Verde # +item.bed.brown.name=Cama Marrom # +item.bed.blue.name=Cama Azul # +item.bed.purple.name=Cama Lilás # +item.bed.cyan.name=Cama Ciano # +item.bed.silver.name=Cama Cinza-claro # +item.bed.gray.name=Cama Cinza # +item.bed.pink.name=Cama Rosa # +item.bed.lime.name=Cama Verde-limão # +item.bed.yellow.name=Cama Amarela # +item.bed.lightBlue.name=Cama Azul-claro # +item.bed.magenta.name=Cama Magenta # +item.bed.orange.name=Cama Laranja # +item.bed.white.name=Cama Branca # +item.bell.name=Sino # +item.steak.name=Bife # +item.beef.name=Bife Cru # +item.beetroot.name=Beterraba # +item.beetroot_soup.name=Sopa de Beterraba # +item.blaze_powder.name=Pó de Chamas # +item.blaze_rod.name=Vara Incandescente # +item.boat.oak.name=Barco de Carvalho # +item.boat.spruce.name=Barco de Pinheiro # +item.boat.birch.name=Barco de Bétula # +item.boat.jungle.name=Barco de Selva # +item.boat.acacia.name=Barco de Acácia # +item.boat.big_oak.name=Barco de Carvalho Escuro # +item.bone.name=Osso # +item.book.name=Livro # +item.chainmail_boots.name=Botas de Cota de Malha # +item.leather_boots.name=Botas de Couro # +item.diamond_boots.name=Botas de Diamante # +item.golden_boots.name=Botas de Ouro # +item.iron_boots.name=Botas de Ferro # +item.bow.name=Arco # +item.bowl.name=Vasilha # +item.bread.name=Pão # +item.brewing_stand.name=Suporte de Poções # +item.brick.name=Tijolo # +item.bucket.name=Balde # +item.bucketLava.name=Balde de Lava # +item.bucketWater.name=Balde de Água # +item.bucketFish.name=Balde de bacalhau # +item.bucketSalmon.name=Balde de salmão # +item.bucketTropical.name=Balde de peixe tropical # +item.bucketPuffer.name=Balde de baiacu # +item.bucketCustomFish.name=Balde de # +item.bucketAxolotl.name=Balde de Axolote # +item.tropicalColorWhite.name=Branco # +item.tropicalColorOrange.name=Laranja # +item.tropicalColorMagenta.name=Magenta # +item.tropicalColorSky.name=Azul-celeste # +item.tropicalColorYellow.name=Amarelo # +item.tropicalColorLime.name=Lima # +item.tropicalColorRose.name=Rosa # +item.tropicalColorGray.name=Cinza # +item.tropicalColorSilver.name=Prata # +item.tropicalColorTeal.name=Verde-azulado # +item.tropicalColorPlum.name=Ameixa # +item.tropicalColorBlue.name=Azul # +item.tropicalColorBrown.name=Marrom # +item.tropicalColorGreen.name=Verde # +item.tropicalColorRed.name=Vermelho # +item.tropicalBodyKobSingle.name=Kob %1$s # +item.tropicalBodySunstreakSingle.name=Raio de sol %1$s # +item.tropicalBodySnooperSingle.name=Xereta %1$s # +item.tropicalBodyDasherSingle.name=Corredor %1$s # +item.tropicalBodyBrinelySingle.name=Salmoura %1$s # +item.tropicalBodySpottySingle.name=Pintado %1$s # +item.tropicalBodyFlopperSingle.name=Vigarista %1$s # +item.tropicalBodyStripeySingle.name=Listrado %1$s # +item.tropicalBodyGlitterSingle.name=Brilhante %1$s # +item.tropicalBodyBlockfishSingle.name=Peixe bloco %1$s # +item.tropicalBodyBettySingle.name=Betty %1$s # +item.tropicalBodyClayfishSingle.name=Argilastim %1$s # +item.tropicalBodyKobMulti.name=Kob %1$s-%2$s # +item.tropicalBodySunstreakMulti.name=Raio de sol %1$s-%2$s # +item.tropicalBodySnooperMulti.name=Xereta %1$s-%2$s # +item.tropicalBodyDasherMulti.name=Corredor %1$s-%2$s # +item.tropicalBodyBrinelyMulti.name=Salmoura %1$s-%2$s # +item.tropicalBodySpottyMulti.name=Pintado %1$s-%2$s # +item.tropicalBodyFlopperMulti.name=Vigarista %1$s-%2$s # +item.tropicalBodyStripeyMulti.name=Listrado %1$s-%2$s # +item.tropicalBodyGlitterMulti.name=Brilhante %1$s-%2$s # +item.tropicalBodyBlockfishMulti.name=Peixe bloco %1$s-%2$s # +item.tropicalBodyBettyMulti.name=Betty %1$s-%2$s # +item.tropicalBodyClayfishMulti.name=Argilastim %1$s-%2$s # +item.tropicalSchoolAnemone.name=Anêmona # +item.tropicalSchoolBlackTang.name=Tang Preto # +item.tropicalSchoolBlueDory.name=Peixe-galo Azul # +item.tropicalSchoolButterflyFish.name=Peixe-borboleta # +item.tropicalSchoolCichlid.name=Ciclídeo # +item.tropicalSchoolClownfish.name=Peixe-palhaço # +item.tropicalSchoolCottonCandyBetta.name=Betta Algodão Doce # +item.tropicalSchoolDottyback.name=Dottyback # +item.tropicalSchoolEmperorRedSnapper.name=Imperador Cioba # +item.tropicalSchoolGoatfish.name=Goatfish # +item.tropicalSchoolMoorishIdol.name=Moorish Idol # +item.tropicalSchoolOrnateButterfly.name=Peixe-borboleta Ornamentado # +item.tropicalSchoolParrotfish.name=Peixe-papagaio # +item.tropicalSchoolQueenAngelFish.name=Peixe Anjo Rainha # +item.tropicalSchoolRedCichlid.name=Ciclídeo Vermelho # +item.tropicalSchoolRedLippedBlenny.name=Blenny de Lábios Vermelhos # +item.tropicalSchoolRedSnapper.name=Cioba # +item.tropicalSchoolThreadfin.name=Barbudo # +item.tropicalSchoolTomatoClown.name=Peixe-palhaço Tomate # +item.tropicalSchoolTriggerfish.name=Peixe-porco # +item.tropicalSchoolYellowTang.name=Tang Amarelo # +item.tropicalSchoolYellowtailParrot.name=Peixe-papagaio de Cauda Amarela # +item.cake.name=Bolo # +item.camera.name=Câmera # +item.canBreak=Pode quebrar: # +item.canPlace=Pode ser colocado em: # +item.itemLock.cantDrop=:hollow_star: Itens Não Largáveis não podem: # +item.itemLock.cantMove=:solid_star: Itens Imóveis não podem ser: # +item.itemLock.hoverText.cantBe.moved=movidos # +item.itemLock.hoverText.cantBe.dropped=largados # +item.itemLock.hoverText.cantBe.removed=removidos # +item.itemLock.hoverText.cantBe.craftedWith=usados para criação # +item.itemLock.keepOnDeath=Este item não é perdido ao morrer. # +item.itemLock.popupNotice.cantDrop=:hollow_star: Itens Não Largáveis não podem: largados, removidos, usados para criação # +item.itemLock.popupNotice.cantMove=:solid_star: Itens Imóveis não podem ser: movidos, largados, removidos, usados para criação # +item.golden_carrot.name=Cenoura Dourada # +item.carrotOnAStick.name=Cenoura no Palito # +item.warped_fungus_on_a_stick.name=Fungo Deformado no Graveto # +item.carrot.name=Cenoura # +item.cauldron.name=Caldeirão # +item.charcoal.name=Carvão Vegetal # +item.chainmail_chestplate.name=Peitoral de Cota de Malha # +item.leather_chestplate.name=Túnica de Couro # +item.diamond_chestplate.name=Peitoral de Diamante # +item.golden_chestplate.name=Peitoral de Ouro # +item.iron_chestplate.name=Peitoral de Ferro # +item.chorus_fruit.name=Fruta do Coro # +item.chorus_fruit_popped.name=Fruta do Coro Estourada # +item.cooked_beef.name=Bife Assado # +item.cooked_chicken.name=Frango Assado # +item.cooked_porkchop.name=Costeleta de Porco Assada # +item.chicken.name=Frango Cru # +item.clay_ball.name=Argila # +item.clock.name=Relógio # +item.coal.name=Carvão # +item.comparator.name=Comparador de Redstone # +item.compass.name=Bússola # +item.lodestonecompass.name=Bússola de Magnetita # +item.cookie.name=Biscoito # +item.crossbow.name=Besta # +item.diamond.name=Diamante # +item.repeater.name=Repetidor de Redstone # +item.acacia_door.name=Porta de Acácia # +item.birch_door.name=Porta de Bétula # +item.dark_oak_door.name=Porta de Carvalho Escuro # +item.iron_door.name=Porta de Ferro # +item.jungle_door.name=Porta de Selva # +item.wooden_door.name=Porta de Carvalho # +item.spruce_door.name=Porta de Pinheiro # +item.crimson_door.name=Porta Carmesim # +item.warped_door.name=Porta Distorcida # +item.dragon_breath.name=Baforada de Dragão # +item.dyed=Tingido # +item.dye.black.name=Bolsa de Tinta # +item.dye.black_new.name=Corante Preto # +item.dye.blue.name=Lápis-Lazúli # +item.dye.blue_new.name=Corante Azul # +item.dye.brown.name=Sementes de Cacau # +item.dye.brown_new.name=Corante Marrom # +item.dye.cyan.name=Corante Ciano # +item.dye.gray.name=Corante Cinza # +item.dye.green.name=Corante Verde # +item.dye.lightBlue.name=Corante Azul Claro # +item.dye.lime.name=Corante Verde Limão # +item.dye.magenta.name=Corante Magenta # +item.dye.orange.name=Corante Laranja # +item.dye.pink.name=Corante Rosa # +item.dye.purple.name=Corante Lilás # +item.dye.red.name=Corante Vermelho # +item.dye.silver.name=Corante Cinza Claro # +item.dye.white.name=Farinha de Osso # +item.dye.white_new.name=Corante Branco # +item.dye.yellow.name=Corante Amarelo # +item.glow_ink_sac.name=Bolsa de Tinta Brilhante # +item.glow_frame.name=Moldura Brilhante # +item.egg.name=Ovo # +item.elytra.name=Élitro # +item.emerald.name=Esmeralda # +item.emptyMap.name=Mapa em Branco # +item.emptyLocatorMap.name=Mapa do Localizador Vazio # +item.enchanted_book.name=Livro Encantado # +item.end_crystal.name=Cristal do End # +tile.end_rod.name=Haste de Extremidade # +item.ender_eye.name=Olho de Ender # +item.ender_pearl.name=Pérola do End # +item.experience_bottle.name=Frasco de Encantamentos # +item.feather.name=Pena # +item.fermented_spider_eye.name=Olho de Aranha Fermentado # +item.fireball.name=Bola de Fogo # +item.fireworks.flight=Duração de Voo: # +item.fireworks.name=Fogos de Artifício # +item.fireworksCharge.black=Preto # +item.fireworksCharge.blue=Azul # +item.fireworksCharge.brown=Marrom # +item.fireworksCharge.customColor=Personalizado # +item.fireworksCharge.cyan=Ciano # +item.fireworksCharge.fadeTo=Muda para # +item.fireworksCharge.flicker=Cintilante # +item.fireworksCharge.gray=Cinza # +item.fireworksCharge.green=Verde # +item.fireworksCharge.lightBlue=Azul Claro # +item.fireworksCharge.lime=Verde Limão # +item.fireworksCharge.magenta=Magenta # +item.fireworksCharge.name=Estrela de Fogos de Artifício # +item.fireworksCharge.orange=Laranja # +item.fireworksCharge.pink=Rosa # +item.fireworksCharge.purple=Roxo # +item.fireworksCharge.red=Vermelho # +item.fireworksCharge.silver=Cinza Claro # +item.fireworksCharge.trail=Rastro # +item.fireworksCharge.type=Formato Desconhecido # +item.fireworksCharge.type.0=Esfera Pequena # +item.fireworksCharge.type.1=Esfera Grande # +item.fireworksCharge.type.2=Formato de Estrela # +item.fireworksCharge.type.3=Formato de Creeper # +item.fireworksCharge.type.4=Estouro # +item.fireworksCharge.white=Branco # +item.fireworksCharge.yellow=Amarelo # +item.clownfish.name=Peixe tropical # +item.cooked_fish.name=Bacalhau Assado # +item.fish.name=Bacalhau Cru # +item.photo.name=Foto # +item.pufferfish.name=Baiacu # +item.cooked_salmon.name=Salmão Assado # +item.salmon.name=Salmão Cru # +item.fishing_rod.name=Vara de Pescar # +item.flint.name=Sílex # +item.flint_and_steel.name=Pederneira # +item.flower_pot.name=Vaso de Flor # +item.frame.name=Moldura # +item.ghast_tear.name=Lágrima de Ghast # +item.glass_bottle.name=Garrafa de Vidro # +item.gold_nugget.name=Pepita de Ouro # +item.iron_nugget.name=Pepita de Ferro # +item.diamond_axe.name=Machado de Diamante # +item.golden_axe.name=Machado de Ouro # +item.iron_axe.name=Machado de Ferro # +item.stone_axe.name=Machado de Pedra # +item.wooden_axe.name=Machado de Madeira # +item.chainmail_helmet.name=Capacete de Cota de Malha # +item.leather_helmet.name=Capuz de Couro # +item.diamond_helmet.name=Capacete de Diamante # +item.golden_helmet.name=Capacete de Ouro # +item.iron_helmet.name=Capacete de Ferro # +item.diamond_hoe.name=Enxada de Diamante # +item.golden_hoe.name=Enxada de Ouro # +item.iron_hoe.name=Enxada de Ferro # +item.stone_hoe.name=Enxada de Pedra # +item.wooden_hoe.name=Enxada de Madeira # +item.honey_bottle.name=Garrafa de Mel # +item.honeycomb.name=Favo de mel # +item.horsearmordiamond.name=Armadura de Diamante para Cavalo # +item.horsearmorgold.name=Armadura de Ouro para Cavalo # +item.horsearmoriron.name=Armadura de Ferro para Cavalo # +item.horsearmorleather.name=Armadura de Couro para Cavalo # +item.gold_ingot.name=Barra de Ouro # +item.iron_ingot.name=Barra de Ferro # +item.netherite_ingot.name=Barra de Netherita # +item.netherite_scrap.name=Sucata de Netherita # +item.netherite_sword.name=Espada de Netherita # +item.netherite_pickaxe.name=Picareta de Netherita # +item.netherite_axe.name=Machado de Netherita # +item.netherite_shovel.name=Pá de Netherita # +item.netherite_hoe.name=Enxada de Netherita # +item.netherite_boots.name=Botas de Netherita # +item.netherite_leggings.name=Calças de Netherita # +item.netherite_chestplate.name=Peitoral de Netherita # +item.netherite_helmet.name=Capacete de Netherita # +item.lead.name=Laço # +item.leather.name=Couro # +item.leaves.name=Folhas # +item.chainmail_leggings.name=Calça de Cota de Malha # +item.leather_leggings.name=Calças de Couro # +item.diamond_leggings.name=Calças de Diamante # +item.golden_leggings.name=Calças de Ouro # +item.iron_leggings.name=Calças de Ferro # +item.nautilus_shell.name=Concha de náutilo # +item.heart_of_the_sea.name=Coração do mar # +item.magma_cream.name=Creme de Magma # +item.map.name=Mapa # +item.map.exploration.mansion.name=Mapa do Explorador da Mata # +item.map.exploration.monument.name=Mapa do Explorador do Oceano # +item.map.exploration.treasure.name=Mapa do Tesouro # +item.melon.name=Melancia # +item.milk.name=Leite # +item.minecart.name=Carrinho de Minas # +item.chest_minecart.name=Carrinho com Baú # +item.command_block_minecart.name=Carrinho de Minas com Bloco de Comando # +item.minecartFurnace.name=Carrinho com Fornalha # +item.hopper_minecart.name=Carrinho com Funil # +item.tnt_minecart.name=Carrinho com Dinamite # +item.pitcher_pod.name=Vagem de Cântaro # +item.torchflower_seeds.name=Sementes de Plantocha # +item.spawn_egg.entity.agent.name=Invocar Agent # +item.spawn_egg.entity.axolotl.name=Invocar Axolote # +item.spawn_egg.entity.bee.name=Invocar Abelha # +item.spawn_egg.entity.hoglin.name=Invocar Hoglin # +item.spawn_egg.entity.cat.name=Invocar Gato # +item.spawn_egg.entity.chicken.name=Invocar Galinha # +item.spawn_egg.entity.cow.name=Invocar Vaca # +item.spawn_egg.entity.cod.name=Invocar bacalhau # +item.spawn_egg.entity.ender_dragon.name=Invocar Dragão Ender # +item.spawn_egg.entity.goat.name=Invocar Cabra # +item.spawn_egg.entity.pufferfish.name=Invocar baiacu # +item.spawn_egg.entity.salmon.name=Invocar salmão # +item.spawn_egg.entity.tropicalfish.name=Invocar peixe tropical # +item.spawn_egg.entity.pig.name=Invocar Porco # +item.spawn_egg.entity.sheep.name=Invocar Ovelha # +item.spawn_egg.entity.npc.name=Invocar NPC # +item.spawn_egg.entity.npc.failed=Você precisa de Criativo e Operador para gerar um NPC # +item.spawn_egg.entity.wolf.name=Invocar Lobo # +item.spawn_egg.entity.villager.name=Invocar Aldeão # +item.spawn_egg.entity.villager_v2.name=Invocar Aldeão # +item.spawn_egg.entity.vindicator.name=Invocar Vingador # +item.spawn_egg.entity.mooshroom.name=Invocar Coguvaca # +item.spawn_egg.entity.squid.name=Invocar Lula # +item.spawn_egg.entity.glow_squid.name=Invocar Lula Brilhante # +item.spawn_egg.entity.rabbit.name=Invocar Coelho # +item.spawn_egg.entity.bat.name=Invocar Morcego # +item.spawn_egg.entity.ravager.name=Invocar Devastador # +item.spawn_egg.entity.iron_golem.name=Invocar Golem de Ferro # +item.spawn_egg.entity.snow_golem.name=Invocar Golem de Neve # +item.spawn_egg.entity.ocelot.name=Invocar Jaguatirica # +item.spawn_egg.entity.parrot.name=Invocar Papagaio # +item.spawn_egg.entity.horse.name=Invocar Cavalo # +item.spawn_egg.entity.llama.name=Invocar Lhama # +item.spawn_egg.entity.trader_llama.name=Invocar Lhama do Negociante # +item.spawn_egg.entity.polar_bear.name=Invocar Urso polar # +item.spawn_egg.entity.donkey.name=Invocar Burro # +item.spawn_egg.entity.mule.name=Invocar Mula # +item.spawn_egg.entity.skeleton_horse.name=Invocar Cavalo Esqueleto # +item.spawn_egg.entity.zombie_horse.name=Invocar Cavalo Zumbi # +item.spawn_egg.entity.zombie.name=Invocar Zumbi # +item.spawn_egg.entity.drowned.name=Invocar Afogado # +item.spawn_egg.entity.creeper.name=Invocar Creeper # +item.spawn_egg.entity.skeleton.name=Invocar Esqueleto # +item.spawn_egg.entity.spider.name=Invocar Aranha # +item.spawn_egg.entity.zombie_pigman.name=Invocar Piglin Zumbi # +item.spawn_egg.entity.strider.name=Invocar Andarilho # +item.spawn_egg.entity.slime.name=Invocar Slime # +item.spawn_egg.entity.enderman.name=Invocar Enderman # +item.spawn_egg.entity.silverfish.name=Invocar Traça # +item.spawn_egg.entity.cave_spider.name=Invocar Aranha da Caverna # +item.spawn_egg.entity.ghast.name=Invocar Ghast # +item.spawn_egg.entity.magma_cube.name=Invocar Cubo de Magma # +item.spawn_egg.entity.blaze.name=Invocar Chama # +item.spawn_egg.entity.zombie_villager.name=Invocar Aldeão Zumbi # +item.spawn_egg.entity.zombie_villager_v2.name=Invocar Aldeão Zumbi # +item.spawn_egg.entity.witch.name=Invocar Bruxa # +item.spawn_egg.entity.stray.name=Invocar nômade # +item.spawn_egg.entity.husk.name=Invocar Zumbi-múmia # +item.spawn_egg.entity.wither_skeleton.name=Invocar Esqueleto Wither # +item.spawn_egg.entity.guardian.name=Invocar Guardião # +item.spawn_egg.entity.elder_guardian.name=Invocar o Guardião-mestre # +item.spawn_egg.entity.shulker.name=Invocar Shulker # +item.spawn_egg.entity.endermite.name=Invocar Endermite # +item.spawn_egg.entity.evocation_illager.name=Invocar Evocador # +item.spawn_egg.entity.vex.name=Invocar Vex # +item.spawn_egg.entity.turtle.name=Invocar Tartaruga Marinha # +item.spawn_egg.entity.dolphin.name=Invocar Golfinho # +item.spawn_egg.entity.phantom.name=Invocar Fantasma # +item.spawn_egg.entity.panda.name=Invocar Panda # +item.spawn_egg.entity.pillager.name=Invocar Saqueador # +item.spawn_egg.entity.piglin_brute.name=Invocar Piglin Bruto # +item.spawn_egg.entity.piglin.name=Invocar Piglin # +item.spawn_egg.entity.fox.name=Invocar Raposa # +item.spawn_egg.entity.unknown.name=Invocar # +item.spawn_egg.entity.wandering_trader.name=Invocar o Comerciante Nômade # +item.spawn_egg.entity.wither.name=Invocar Wither # +item.spawn_egg.entity.zoglin.name=Invocar Zoglin # +item.spawn_egg.entity.sniffer.name=Gerador de Farejador # +item.trident.name=Tridente # +item.mushroom_stew.name=Ensopado de Cogumelos # +item.muttonCooked.name=Carneiro Assado # +item.muttonRaw.name=Carneiro Cru # +item.name_tag.name=Etiqueta # +item.netherbrick.name=Tijolo do Nether # +item.quartz.name=Quartzo do Nether # +item.nether_wart.name=Fungo do Nether # +item.netherStar.name=Estrela do Nether # +item.painting.name=Pintura # +item.paper.name=Papel # +item.diamond_pickaxe.name=Picareta de Diamante # +item.golden_pickaxe.name=Picareta de Ouro # +item.iron_pickaxe.name=Picareta de Ferro # +item.stone_pickaxe.name=Picareta de Pedra # +item.wooden_pickaxe.name=Picareta de Madeira # +item.porkchop_cooked.name=Costeleta de Porco Cozida # +item.porkchop.name=Carne de Porco Crua # +item.portfolio.name=Portfólio # +item.potato.name=Batata # +item.baked_potato.name=Batata Assada # +item.poisonous_potato.name=Batata Venenosa # +item.prismarine_crystals.name=Cristais de Prismarinho # +item.prismarine_shard.name=Fragmento de Prismarinho # +item.pumpkin_pie.name=Torta de Abóbora # +item.cooked_rabbit.name=Coelho Assado # +item.rabbit_foot.name=Pé de Coelho # +item.rabbit_hide.name=Pele de Coelho # +item.rabbit.name=Coelho Cru # +item.rabbit_stew.name=Ensopado de Coelho # +item.record_11.desc=C418 - 11 # +item.record_13.desc=C418 - 13 # +item.record_blocks.desc=C418 - blocos # +item.record_cat.desc=C418 - gato # +item.record_chirp.desc=C418 - pio # +item.record_far.desc=C418 - longe # +item.record_mall.desc=C418 - shopping # +item.record_mellohi.desc=C418 - mellohi # +item.record.name=Disco de Música # +item.record_stal.desc=C418 - stal # +item.record_strad.desc=C418 - strad # +item.record_wait.desc=C418 - esperar # +item.record_ward.desc=C418 - ala # +item.record_pigstep.desc=Lena Raine - Pigstep # +item.record_otherside.desc=Lena Raine - otherside # +item.record_relic.desc=Aaron Cherof - Relic # +item.redstone.name=Pó de Redstone # +item.reeds.name=Canas-de-Açúcar # +item.kelp.name=Alga # +item.dried_kelp.name=Alga Desidratada # +item.rotten_flesh.name=Carne Podre # +item.ruby.name=Rubi # +item.saddle.name=Sela # +item.wheat_seeds.name=Sementes # +item.beetroot_seeds.name=Sementes de Beterraba # +item.melon_seeds.name=Sementes de Melancia # +item.pumpkin_seeds.name=Sementes de Abóbora # +item.shears.name=Tosquiadeira # +item.diamond_shovel.name=Pá de Diamante # +item.golden_shovel.name=Pá de Ouro # +item.iron_shovel.name=Pá de Ferro # +item.stone_shovel.name=Pá de Pedra # +item.wooden_shovel.name=Pá de Madeira # +item.sign.name=Placa de Carvalho # +item.spruce_sign.name=Placa de Pinheiro # +item.birch_sign.name=Placa de Bétula # +item.jungle_sign.name=Placa da Selva # +item.acacia_sign.name=Placa de Acácia # +item.darkoak_sign.name=Placa de Carvalho Escuro # +item.crimson_sign.name=Placa Carmesim # +item.warped_sign.name=Placa Distorcida # +item.skull.char.name=Cabeça # +item.skull.creeper.name=Cabeça de Creeper # +item.skull.dragon.name=Cabeça de Dragão # +item.skull.player.name=Cabeça de %s # +item.skull.skeleton.name=Crânio de Esqueleto # +item.skull.wither.name=Crânio de Esqueleto Wither # +item.skull.zombie.name=Cabeça de Zumbi # +item.slime_ball.name=Gosma de Slime # +item.snowball.name=Bola de Neve # +item.speckled_melon.name=Melancia Reluzente # +item.spider_eye.name=Olho de Aranha # +item.stick.name=Graveto # +item.string.name=Linha # +item.sugar.name=Açúcar # +item.gunpowder.name=Pólvora # +item.diamond_sword.name=Espada de Diamante # +item.golden_sword.name=Espada de Ouro # +item.iron_sword.name=Espada de Ferro # +item.stone_sword.name=Espada de Pedra # +item.wooden_sword.name=Espada de Madeira # +item.unbreakable=Inquebrável # +item.wheat.name=Trigo # +item.writable_book.name=Livro e Pena # +item.written_book.name=Livro Escrito # +item.glowstone_dust.name=Pó de Pedra Luminosa # +item.shulker_shell.name=Casca de Shulker # +item.totem.name=Totem da Imortalidade # +item.turtle_helmet.name=Casco de Tartaruga # +item.turtle_shell_piece.name=Escama # +item.phantom_membrane.name=Membrana de Fantasma # +item.sweet_berries.name=Frutas Vermelhas Doces # +item.suspicious_stew.name=Sopa Suspeita # +item.banner_pattern.bricks=Campo em Alvenaria # +item.banner_pattern.creeper=Figura de Creeper # +item.banner_pattern.flower=Figura de Flor # +item.banner_pattern.globe=Globo # +item.banner_pattern.name=Padrão da Bandeira # +item.banner_pattern.piglin=Focinho # +item.banner_pattern.skull=Figura de Caveira # +item.banner_pattern.thing=Coisa # +item.banner_pattern.vines=Bordadura Recuada # +item.bucketPowderSnow.name=Balde de Neve em Pó # + +item.shield.name=Escudo # +item.shield.white.name=Escudo Branco # +item.shield.lime.name=Escudo Verde-Limão # +item.shield.yellow.name=Escudo Amarelo # +item.shield.silver.name=Escudo Cinza-Claro # +item.shield.pink.name=Escudo Rosa # +item.shield.purple.name=Escudo Roxo # +item.shield.red.name=Escudo Vermelho # +item.shield.orange.name=Escudo Laranja # +item.shield.lightBlue.name=Escudo Azul-Claro # +item.shield.magenta.name=Escudo Magenta # +item.shield.gray.name=Escudo Cinza # +item.shield.green.name=Escudo Verde # +item.shield.cyan.name=Escudo Ciano # +item.shield.brown.name=Escudo Marrom # +item.shield.black.name=Escudo Preto # +item.shield.blue.name=Escudo Azul # + +item.goat_horn.name=Chifre de Cabra # +item.minecraft.goat_horn.sound.0=Reflexão # +item.minecraft.goat_horn.sound.1=Canto # +item.minecraft.goat_horn.sound.2=Busca # +item.minecraft.goat_horn.sound.3=Sensação # +item.minecraft.goat_horn.sound.4=Admiração # +item.minecraft.goat_horn.sound.5=Chamada # +item.minecraft.goat_horn.sound.6=Anseio # +item.minecraft.goat_horn.sound.7=Sonho # + +itemGroup.search=Buscar Itens # +itemGroup.name.planks=Tábuas # +itemGroup.name.walls=Paredes # +itemGroup.name.fence=Cercas # +itemGroup.name.fenceGate=Cercas e Portões # +itemGroup.name.stairs=Escadas # +itemGroup.name.door=Portas # +itemGroup.name.glass=Vidro # +itemGroup.name.glassPane=Painéis de Vidro # +itemGroup.name.permission=Blocos de Permissão # +itemGroup.name.slab=Lajes # +itemGroup.name.stoneBrick=Pedra Decorativa # +itemGroup.name.sandstone=Arenito # +itemGroup.name.wool=Lã # +itemGroup.name.woolCarpet=Carpete de Lã # +itemGroup.name.concretePowder=Pó de Concreto # +itemGroup.name.concrete=Concreto # +itemGroup.name.stainedClay=Terracota # +itemGroup.name.glazedTerracotta=Azulejo # +itemGroup.name.dye=Corantes # +itemGroup.name.ore=Minérios # +itemGroup.name.stone=Pedra # +itemGroup.name.log=Troncos # +itemGroup.name.leaves=Folhas # +itemGroup.name.sapling=Mudas # +itemGroup.name.seed=Sementes # +itemGroup.name.crop=Plantação # +itemGroup.name.grass=Cobertura do Solo # +itemGroup.name.flower=Flores # +itemGroup.name.rawFood=Alimento Cru # +itemGroup.name.cookedFood=Alimento Assado # +itemGroup.name.miscFood=Alimentos Diversos # +itemGroup.name.mushroom=Cogumelos # +itemGroup.name.monsterStoneEgg=Pedra Infestada # +itemGroup.name.mobEgg=Ovos de Criaturas # +itemGroup.name.helmet=Capacetes # +itemGroup.name.chestplate=Peitorais # +itemGroup.name.leggings=Leggings # +itemGroup.name.boots=Botas # +itemGroup.name.horseArmor=Armadura de Cavalo # +itemGroup.name.sword=Espadas # +itemGroup.name.axe=Machados # +itemGroup.name.pickaxe=Picaretas # +itemGroup.name.shovel=Pás # +itemGroup.name.hoe=Enxadas # +itemGroup.name.arrow=Flechas # +itemGroup.name.potion=Poções # +itemGroup.name.splashPotion=Poções Arremessáveis # +itemGroup.name.lingeringPotion=Poções Prolongadas # +itemGroup.name.bed=Camas # +itemGroup.name.chalkboard=Lousas # +itemGroup.name.anvil=Bigornas # +itemGroup.name.chest=Baús # +itemGroup.name.shulkerBox=Caixas de Shulker # +itemGroup.name.record=Gravações # +itemGroup.name.skull=Caveiras de Criaturas # +itemGroup.name.boat=Barcos # +itemGroup.name.chestboat=Barcos com Baú # +itemGroup.name.rail=Trilhos # +itemGroup.name.minecart=Carrinhos de Minas # +itemGroup.name.pressurePlate=Placas de Pressão # +itemGroup.name.trapdoor=Alçapões # +itemGroup.name.enchantedBook=Livros de Encantados # +itemGroup.name.banner=Bandeiras # +itemGroup.name.firework=Fogos de Artifício # +itemGroup.name.fireworkStars=Cargas de Fogos de Artifício # +itemGroup.name.coral=Blocos de Coral # +itemGroup.name.coral_decorations=Decorações de Coral # +itemGroup.name.buttons=Botões # +itemGroup.name.sign=Placas # +itemGroup.name.wood=Madeiras # +itemGroup.name.banner_pattern=Padrões da Bandeira # +itemGroup.name.netherWartBlock=Fungos do Nether # +itemGroup.name.candles=Velas # +itemGroup.name.goatHorn=Chifres de Cabra # + +jigsaw.title.target_pool=Conjunto de alvos: # +jigsaw.title.name=Nome: # +jigsaw.title.target=Nome do alvo: # +jigsaw.title.final_block=Transforma-se em: # +jigsaw.title.joint_type=Tipo de junta: # +jigsaw.title.joint_type.aligned=Alinhados # +jigsaw.joint_type.aligned=Alinhados # +jigsaw.joint_type.rollable=Rolável # +jigsaw.exit.done=Concluído # +jigsaw.exit.cancel=Cancelar # + +##EDU Joincode +joincode.entry_popup.icon_button=%1 botão do código para entrar # Example: Apple join code button # +joincode.entry_popup.icon_entry=%3 entrada %1 de %2 do código de entrada # Example: Apple join code entry 2 of 5 # +joincode.entry_popup.title=Inserir o Código para Entrar # +joincode.connecting.title=Entrar no Mundo # +joincode.connecting.lower_text=Buscando mundo... # +joincode.error.title=Erro ao Entrar # +joincode.error.message.no_match=O código para entrar que você inseriu não corresponde a nenhuma palavra disponível atualmente. # +joincode.error.message.no_response=Ocorreu um problema ao conectar ao serviço de código para ingressar. Tente novamente. # +joincode.error.message.not_available=Códigos para entrar não estão disponíveis no momento. Peça ao seu host o Endereço de IP para entrar no jogo. # +joincode.error.message.service_error=Ocorreu um erro. Tente novamente. # +joincode.found.title=Entrar no Mundo # +joincode.found.message=Este é o mundo no qual você está tentando entrar? # +joincode.found.host_name=Hospedado Por: %1 # +joincode.icon_text.null=Vazio # +joincode.icon_text.1=Livro e Pena # +joincode.icon_text.2=Balão # +joincode.icon_text.3=Trilho # +joincode.icon_text.4=Alex # +joincode.icon_text.5=Biscoito # +joincode.icon_text.6=Peixe # +joincode.icon_text.7=Agent # +joincode.icon_text.8=Bolo # +joincode.icon_text.9=Picareta # +joincode.icon_text.10=Balde de Água # +joincode.icon_text.11=Steve # +joincode.icon_text.12=Maçã # +joincode.icon_text.13=Cenoura # +joincode.icon_text.14=Panda # +joincode.icon_text.15=Placa # +joincode.icon_text.16=Poção # +joincode.icon_text.17=Mapa # +joincode.icon_text.18=Lhama # +joincode.ip_entry.button_tts=Mais opções # +joincode.ip_entry.address.tooltip=Para encontrar o Endereço de IP, peça ao host para pausar o jogo. O Endereço de IP e o número da Porta podem ser encontrados na aba multijogador da tela de pausa. # +joincode.ip_entry.port.tooltip=Para encontrar o número da porta, peça ao host para pausar o jogo. O Endereço de IP e o número da Porta podem ser encontrados na aba multijogador da tela de pausa. # +joincode.generate_new.button.text=Gerar novo Código para Entrar # +joincode.generate_new.tooltip.text=Gerar um novo código não interrompe sua sessão multijogador. # +joincode.button.share_link.text=Compartilhar um link # +joincode.generating_new=Carregando... # +joincode.tooltip.errortext=Ocorreu um erro ao gerar seu código para entrar. # +joincode.tooltip.account.error=Ocorreu um erro ao verificar sua conta. Reinicie o Minecraft Education e tente novamente. # +joincode.tooltip.infotext=Dê o código para entrar para o seu colega para que possa entrar no seu mundo. # +joincode.button.stop_hosting.text=Parar de ser Host # +joincode.confirmation.stop_hosting.message=Se você deixar de ser host do mundo, a sessão multijogador acaba para todos os jogadores. Tem certeza de que deseja fazer isso? # +joincode.button.start_hosting.text=Começar a ser Host # +joincode.confirmation.start_hosting.message=Se você começar a ser host, nós vamos criar um código para você dar a outros jogadores para que entrem no seu mundo. Deseja começar a ser host? # +joincode.service.unreachable=Não é possível acessar o serviço de descoberta # +joincode.button.generate_code.text=Gerar novo Código para Entrar # +joincode.confirmation.generate_code.message=Criar outro código para ingressar não interrompe o jogo para multijogadores. O novo código será usado para convidar mais jogadores. # +joincode.service.unavailable=Códigos para entrar não disponíveis no momento. Tente atualizar ou usar o endereço de IP. # + +##EDU Pause Menu +edu.pause.ipaddress=ENDEREÇO DE IP # +edu.pause.port=PORTA # +edu.pause.nethernetLabel=ID DE CONEXÃO # + +key.attack=Atacar/Destruir # +key.back=Andar Para Trás # +key.categories.gameplay=Jogabilidade # +key.categories.inventory=Inventário # +key.categories.misc=Outros # +key.categories.movement=Movimento # +key.categories.multiplayer=Multiplayer # +key.categories.stream=Transmitindo # +key.categories.ui=Interface do Jogo # +key.codeBuilder=Criador de Código # +key.chat=Botão de Chat # +key.command=Abrir Comando # +key.copyCoordinates=Copiar Coordenadas # +key.copyFacingCoordinates=Copiar Coordenadas à Frente # +key.cycleItemLeft=Mudar de item (esq.) # +key.cycleItemRight=Mudar de item (dir.) # +key.scoreboard=Mostrar Tabela de Pontuação # +key.drop=Largar Item # +key.forward=Andar Para Frente # +key.fullscreen=Alternar Tela Inteira # +key.hotbar.1=Slot 1 da Barra Rápida # +key.hotbar.2=Slot 2 da Barra Rápida # +key.hotbar.3=Slot 3 da Barra Rápida # +key.hotbar.4=Slot 4 da Barra Rápida # +key.hotbar.5=Slot 5 da Barra Rápida # +key.hotbar.6=Slot 6 da Barra Rápida # +key.hotbar.7=Slot 7 da Barra Rápida # +key.hotbar.8=Slot 8 da Barra Rápida # +key.hotbar.9=Slot 9 da Barra Rápida # +key.cyclefixedinventory=Alternar inventário fixo # +key.immersivereader=Leitor Imersivo # +key.interactwithtoast=Abrir Notificação # +key.mobeffectsandinteractwithtoast=Abrir efeitos de notificação/criatura # +key.script_toggle=Alternar Modo do Mouse # +key.script_cancel=Cancelar a Ação Atual # +key.script_open_map=Interface de Usuário de Mapa Aberto # +key.script_open_chat=Interface de Usuário de Chat Aberto # +key.script_open_inventory=Interface de Usuário de Inventário Aberto # +key.script_open_mission=Interface de Usuário de Missão Aberta # +key.inventory=Inventário # +key.jump=Pular/Voar para cima # +key.left=Andar Para a Esquerda # +key.lookCenter=Olhar para o Centro # +key.lookDown=Olhar para Baixo # +key.lookDownLeft=Olhar para Baixo à Esquerda # +key.lookDownRight=Olhar para Baixo à Direita # +key.lookDownSlight=Olhar Um Pouco para Baixo # +key.lookDownSmooth=Olhar para Baixo Devagar # +key.lookLeft=Olhar à Esquerda # +key.lookLeftSmooth=Olhar à Esquerda Devagar # +key.lookRight=Olhar à Direita # +key.lookRightSmooth=Olhar à Direita Devagar # +key.lookUp=Olhar para Cima # +key.lookUpLeft=Olhar para Cima à Esquerda # +key.lookUpRight=Olhar para Cima à Direita # +key.lookUpSlight=Olhar Um Pouco para Cima # +key.lookUpSmooth=Olhar para Cima Devagar # +key.menuTabLeft=Guia do Menu à Esquerda # +key.menuTabRight=Guia do Menu à Direita # +key.mouseButton=Botão %1$s # +key.pickItem=Escolher Bloco # +key.playerlist=Listar Jogadores # +key.right=Andar Para a Direita # +key.screenshot=Tirar Captura de Tela # +key.smoothCamera=Alternar Câmera Cinematográfica # +key.sneak=Agachar/Voar para baixo # +key.spectatorOutlines=Realçar Jogadores (Espectadores) # +key.sprint=Correr # +key.streamCommercial=Mostrar Anúncios de Transmissão # +key.streamPauseUnpause=Pausar/Retomar Transmissão # +key.streamStartStop=Iniciar/Parar transmissão # +key.streamToggleMic=Pressione para falar/silenciar # +key.togglePerspective=Mudar Perspectiva # +key.toggleControlTips=Dicas de Controle # +key.inGameMenu=Menu do Jogo # +key.use=Usar Item/Pôr Bloco # +key.flyDownSlow=Voo lento p/ baixo # +key.flyUpSlow=Voo lento p/ cima # +key.mobEffects=Efeitos de Criaturas # +key.moveBack=Retroceder # +key.moveForward=Avançar # +key.moveLeft=Mover à esquerda # +key.moveRight=Mover à direira # +key.pause=Pausar # +key.toggleLivingroom=Alternar Imersão # + +keyboard.keyName.backspace=VOLTAR # +keyboard.keyName.tab=TAB # +keyboard.keyName.return=RETURN # +keyboard.keyName.pause=PAUSAR # +keyboard.keyName.lshift=SHIFT # +keyboard.keyName.control=CONTROL # +keyboard.keyName.alt=ALTERNATIVA # +keyboard.keyName.capsLock=MAIÚSCULA # +keyboard.keyName.escape=ESCAPE # +keyboard.keyName.space=ESPAÇO # +keyboard.keyName.pgDown=PAGE DOWN # +keyboard.keyName.pgUp=Página Acima # +keyboard.keyName.end=FIM # +keyboard.keyName.home=INÍCIO # +keyboard.keyName.left=ESQUERDA # +keyboard.keyName.up=CIMA # +keyboard.keyName.right=DIREITA # +keyboard.keyName.down=BAIXO # +keyboard.keyName.insert=INSERIR # +keyboard.keyName.delete=APAGAR # +keyboard.keyName.0=0 # +keyboard.keyName.1=1 # +keyboard.keyName.2=2 # +keyboard.keyName.3=3 # +keyboard.keyName.4=4 # +keyboard.keyName.5=5 # +keyboard.keyName.6=6 # +keyboard.keyName.7=7 # +keyboard.keyName.8=8 # +keyboard.keyName.9=9 # +keyboard.keyName.a=A # +keyboard.keyName.b=B # +keyboard.keyName.c=C # +keyboard.keyName.d=D # +keyboard.keyName.e=E # +keyboard.keyName.f=F # +keyboard.keyName.g=G # +keyboard.keyName.h=H # +keyboard.keyName.i=I # +keyboard.keyName.j=J # +keyboard.keyName.k=K # +keyboard.keyName.l=L # +keyboard.keyName.m=M # +keyboard.keyName.n=N # +keyboard.keyName.o=O # +keyboard.keyName.p=P # +keyboard.keyName.q=Q # +keyboard.keyName.r=R # +keyboard.keyName.s=S # +keyboard.keyName.t=T # +keyboard.keyName.u=U # +keyboard.keyName.v=V # +keyboard.keyName.w=W # +keyboard.keyName.x=X # +keyboard.keyName.y=Y # +keyboard.keyName.z=Z # +keyboard.keyName.f1=F1 # +keyboard.keyName.f2=F2 # +keyboard.keyName.f3=F3 # +keyboard.keyName.f4=F4 # +keyboard.keyName.f5=F5 # +keyboard.keyName.f6=F6 # +keyboard.keyName.f7=F7 # +keyboard.keyName.f8=F8 # +keyboard.keyName.f9=F9 # +keyboard.keyName.f10=F10 # +keyboard.keyName.f11=F11 # +keyboard.keyName.f12=F12 # +keyboard.keyName.f13=F13 # +keyboard.keyName.numpad0=NUMPAD0 # +keyboard.keyName.numpad1=NUMPAD1 # +keyboard.keyName.numpad2=NUMPAD2 # +keyboard.keyName.numpad3=NUMPAD3 # +keyboard.keyName.numpad4=NUMPAD4 # +keyboard.keyName.numpad5=NUMPAD5 # +keyboard.keyName.numpad6=NUMPAD6 # +keyboard.keyName.numpad7=NUMPAD7 # +keyboard.keyName.numpad8=NUMPAD8 # +keyboard.keyName.numpad9=NUMPAD9 # +keyboard.keyName.scroll=ROLAR # +keyboard.keyName.equals=IGUAL # +keyboard.keyName.add=ADICIONAR # +keyboard.keyName.minus=MENOS # +keyboard.keyName.subtract=SUBTRAIR # +keyboard.keyName.multiply=MULTIPLICAR # +keyboard.keyName.divide=DIVIDIR # +keyboard.keyName.decimal=DECIMAL # +keyboard.keyName.grave=GRAVE # +keyboard.keyName.numLock=BLOQUEAR NÚMEROS # +keyboard.keyName.slash=BARRA # +keyboard.keyName.semicolon=PONTO E VÍRGULA # +keyboard.keyName.apostrophe=APÓSTROFO # +keyboard.keyName.comma=VÍRGULA # +keyboard.keyName.period=PONTO # +keyboard.keyName.backslash=BARRA INVERSA # +keyboard.keyName.lbracket=ABRIR COLCHETE # +keyboard.keyName.rbracket=FECHAR COLCHETE # + +keyboard.keyName.backspace.short=BACKSPACE # +keyboard.keyName.tab.short=TAB # +keyboard.keyName.return.short=ENTER # +keyboard.keyName.pause.short=PAUSE # +keyboard.keyName.lshift.short=SHIFT # +keyboard.keyName.control.short=CTRL # +keyboard.keyName.alt.short=ALT # +keyboard.keyName.capsLock.short=CAPS # +keyboard.keyName.escape.short=ESC # +keyboard.keyName.space.short=ESPAÇO # +keyboard.keyName.pgDown.short=PgDn # +keyboard.keyName.pgUp.short=PgUp # +keyboard.keyName.end.short=END # +keyboard.keyName.home.short=HOME # +keyboard.keyName.left.short=ESQUERDA # +keyboard.keyName.up.short=CIMA # +keyboard.keyName.right.short=DIREITA # +keyboard.keyName.down.short=BAIXO # +keyboard.keyName.insert.short=INSERT # +keyboard.keyName.delete.short=DEL # +keyboard.keyName.numpad0.short=N0 # +keyboard.keyName.numpad1.short=N1 # +keyboard.keyName.numpad2.short=N2 # +keyboard.keyName.numpad3.short=N3 # +keyboard.keyName.numpad4.short=N4 # +keyboard.keyName.numpad5.short=N5 # +keyboard.keyName.numpad6.short=N6 # +keyboard.keyName.numpad7.short=N7 # +keyboard.keyName.numpad8.short=N8 # +keyboard.keyName.numpad9.short=N9 # +keyboard.keyName.scroll.short=SCROLL # +keyboard.keyName.equals.short== # +keyboard.keyName.add.short=N+ # +keyboard.keyName.minus.short=- # +keyboard.keyName.subtract.short=N- # +keyboard.keyName.multiply.short=N* # +keyboard.keyName.divide.short=N/ # +keyboard.keyName.decimal.short=N. # +keyboard.keyName.grave.short=` # +keyboard.keyName.numLock.short=NUMLOCK # +keyboard.keyName.slash.short=/ # +keyboard.keyName.semicolon.short=; # +keyboard.keyName.apostrophe.short=' # +keyboard.keyName.comma.short=, # +keyboard.keyName.period.short=. # +keyboard.keyName.backslash.short=\ # +keyboard.keyName.lbracket.short=[ # +keyboard.keyName.rbracket.short=] # + +keyboard.onScreen.lineNumber=Linha %s # + +lanServer.otherPlayers=Opções para Outros Jogadores # +lanServer.scanning=Procurando partidas em sua rede local # +lanServer.start=Iniciar Mundo LAN # +lanServer.title=Mundo LAN # +lanServer.restart=Este servidor foi reiniciado! # + +licensed_content.goBack=Voltar # +licensed_content.viewLicensedContent=Para exibir o conteúdo licenciado, visite https://minecraft.net/licensed-content/ em qualquer navegador de Internet. # + +livingroom.hint.tap_touchpad_for_immersive=Toque no touchpad para o alternar a Imersão # +livingroom.hint.tap_view_for_immersive=Pressione a tecla F5 para alternar a Imersão # +livingroom.hint.tap_view_for_immersive_gamepad=Pressione direcional para cima para alternar a Imersão # +livingroom.hint.tap_view_for_immersive_oculustouch=Pressione Y para alternar a Imersão # +livingroom.hint.tap_view_for_immersive_windowsmr=Pressione o menu direito para alternar a Imersão # + +map.toolTip.displayMarkers=Exibir marcadores # +map.toolTip.scaling=Na escala de 1:%s # +map.toolTip.level=Nível %s/%s # +map.toolTip.unkown=Mapa desconhecido # +map.toolTip.locked=Bloqueado # +map.position.agent=Pos de Agent: %s, %s, %s # +map.position=Posição: %s, %s, %s # + +mcoServer.title=Mundo Online de Minecraft # + +menu.achievements=Conquistas # +menu.convertingLevel=Expandindo o mundo # +menu.copyright=©Mojang AB # +menu.disconnect=Desconectar # +menu.educatorResources=Recursos para o Educador # +menu.editions=Editions # +menu.beta=Beta!!! # +menu.game=Menu do jogo # +menu.generatingLevel=Gerando Mundo # +menu.generatingTerrain=Construindo terreno # +menu.howToPlay=Como Jogar # +menu.howToPlay.caps=COMO JOGAR # +menu.host=Host # +menu.howToPlay.generalMessage=Enciclopédia do Minecraft para jogadores novos e experientes. # +menu.howToPlay.access=Pressione :_gamepad_face_button_down: para abrir Como Jogar! # +menu.howToPlay.access.noicon=Pressione [A] para abrir Como Jogar! # +menu.loadingLevel=Carregando mundo # +menu.multiplayer=Multiplayer # +menu.online=Minecraft Realms # +menu.options=Opções # +menu.settings=Opções # +menu.settings.caps=CONFIGURAÇÕES # +menu.classroom_settings.caps=CONFIGURAÇÕES DA SALA DE AULA # +menu.serverStore=Loja %s # +menu.serverGenericName=Servidor # +menu.play=Jogar # +menu.playdemo=Jogar Mundo Demo # +menu.playOnRealms=Jogar no Realm # +menu.quickplay=Jogo Rápido # +menu.quit=Salvar e Sair # +menu.quit.edu=Salvar e sair # +menu.quiz=Responder ao Questionário # +menu.resetdemo=Redefinir Mundo Demo # +menu.resourcepacks=Pacotes de text. # +menu.globalpacks=Recursos globais # +menu.storageManagement=Armazenamento # +menu.behaviors=Pacotes de comportamento # +menu.worldtemplates=Modelos de mundo # +menu.respawning=Renascendo # +menu.returnToGame=Continuar Jogo # +menu.returnToMenu=Salvar e Voltar à Tela Principal # +menu.shareToLan=Abrir para LAN # +menu.simulating=Simulando o mundo um pouquinho # +menu.singleplayer=Um jogador # +menu.store=Marketplace # +menu.skins=Skins # +menu.start=Início # +menu.switchingLevel=Trocando mundos # +menu.makingBackup=Fazendo backup... # +menu.saving=Salvando... # +menu.editorMode=Modo Editor # +menu.editor.play=Continuar # +menu.character_cast.select_title=Escolha seu Personagem Inicial # +menu.character_cast.preview_title=Conheça o Elenco! # + +merchant.deprecated=Troque algo mais para desbloquear! # + + +mount.onboard=Pressione %1$s para desmontar # + +multiplayer.connect=Conectar # +multiplayer.downloadingStats=Baixando estatísticas e conquistas... # +multiplayer.downloadingTerrain=Baixando terreno # +multiplayer.info1=No momento o Multiplayer do Minecraft não está concluído, # +multiplayer.info2=mas há alguns testes de bugs acontecendo. # +multiplayer.ipinfo=Digite o IP de um servidor para se conectar a ele: # +multiplayer.packErrors=Falha ao carregar pelo menos um pacote de recursos ou comportamento. # +multiplayer.packErrors.realms=Pelo menos um de seus pacotes de recursos ou de comportamento não foi carregado. Tente fazer o download deste mundo a partir de suas configurações do Realm para ver mais detalhes sobre o erro. # +multiplayer.player.inventory.recovered=Inventário recuperado e colocado nos baús perto de você. # +multiplayer.player.inventory.failed=Inventário recuperado. Encontre um lugar seguro e colocaremos um baú perto de você na próxima vez que entrar no mundo. # +multiplayer.player.joined=%s entrou no jogo # +multiplayer.player.joined.renamed=%s (anteriormente conhecido(a) como %s) entrou no jogo # +multiplayer.player.joined.realms=%s entrou no Realm # +multiplayer.player.joined.realms.renamed=%s (anteriormente conhecido(a) como %s) entrou no Realm # +multiplayer.player.left=%s saiu do jogo # +multiplayer.player.left.realms=%s saiu do Realm # +multiplayer.player.changeToPersona=%s editou a aparência do personagem. # +multiplayer.player.changeToSkin=%s mudou de capa. # +multiplayer.stopSleeping=Levantar da Cama # +multiplayer.playersSleeping=%s/%s jogadores dormindo # +multiplayer.texturePrompt.line1=Este servidor recomenda o uso de um pacote de recursos personalizado. # +multiplayer.texturePrompt.line2=Você gostaria de fazer o download e instalar automagicamente? # +multiplayer.title=Jogar Multiplayer # +multiplayer.inBedOpenChat=Abrir chat # +multiplayer.joincode.refreshed=O código para ingressar no jogo foi atualizado. # + +notification.lock.noCraft=Este item está bloqueado e não pode usado para criação # +notification.lock.noDrop=Este item está bloqueado e não pode ser largado # +notification.lock.noRemove=Este item está bloqueado e não pode ser removido do inventário # + +npcscreen.action.buttonmode=Modo do botão # +npcscreen.action.onEnter=Ao Entrar # +npcscreen.action.onExit=Ao Sair # +npcscreen.action.buttonname=Nome do botão # +npcscreen.action.command.placeholder=Digite o comando aqui... # +npcscreen.action.command.title=Comando # +npcscreen.action.url.placeholder=Digite a URL aqui... # +npcscreen.action.url.title=URL # +npcscreen.action.url.warning.invalidUri=Somente URLs começando com "http" ou "https" são suportadas. # +npcscreen.action.url.warning.emptyUri=Se nenhuma URL for adicionada, este botão abrirá uma nova janela do navegador. # +npcscreen.addcommand=Adicionar comando # +npcscreen.addtext=Adicionar texto aqui… # +npcscreen.addurl=Adicionar URL # +npcscreen.advancedsettings=Configurações Avançadas # +npcscreen.advancedtitle=Configurações NPC Avançadas # +npcscreen.appearance=Aparência # +npcscreen.basictitle=Personagem não jogador # +npcscreen.dialog=Diálogo # +npcscreen.editdialog=Editar Diálogo # +npcscreen.help.command.a=Clique neste botão para adicionar um comando à caixa de diálogo de NPC. # +npcscreen.help.command.b=É possível adicionar vários comandos de uma só vez. # +npcscreen.help.url.a=Clique neste botão para adicionar um hiperlink com URL à caixa de diálogo de NPC. # +npcscreen.help.url.b=O link abre no navegador padrão do jogador. # +npcscreen.learnmore=Saiba mais # +npcscreen.name=Nome # +npcscreen.npc=NPC # +npcscreen.requiresop=OP Obrigatório # + +npcUri.launch.success=Abriu o Link NPC. # +npcUri.launch.failure=Não é possível abrir o Link NPC. Esta não parece ser uma URL suportada. # + +offer.category.skinpack=Pacotes de aparência # +offer.category.resourcepack=Texturas # +offer.category.mashup=Pacotes de Mash-up # +offer.category.worldtemplate=Mundos # +offer.category.editorschoice=Escolha do Editor # +offer.category.allByCreator=Todos por %s # + +offer.navigationTab.skins=Capas # +offer.navigationTab.textures=Texturas # +offer.navigationTab.worlds=Mundos # +offer.navigationTab.mashups=Mash-ups # + +options.adjustBrightness=Ajuste o brilho até que você só consiga ver dois rostos assustadores. # +options.brightness.notVisible=Não Visível # +options.brightness.barelyVisible=Pouco Visível # +options.brightness.easilyVisible=Facilmente Visível # + +options.adUseSingleSignOn=Ativar inscrição para um jogador # +options.adEduRememberMe=Lembre-se de mim # +options.advancedButton=Configurações de Vídeo Avançadas... # +options.showAdvancedVideoSettings=Configurações de Vídeo Avançadas # +options.advancedOpengl=OpenGL Avançado # +options.advancedVideoTitle=Configurações de Vídeo Avançadas # +options.anaglyph=Anáglifo 3D # +options.termsAndConditions=Termos e Condições # +options.attribution=Atribuição # +options.3DRendering=Renderização 3D # +options.animatetextures=Movimento da água # +options.ao=Iluminação Suave # +options.ao.max=Máxima # +options.ao.min=Mínima # +options.ao.off=OFF # +options.autojump=Pulo Automático # +options.sprintOnMovement=Corrida Automática # +options.clearhotbar=Limpar Barra Rápida # +options.blockAlternatives=Blocos Alternativos # +options.buildid.format=Versão: %1$s # +options.protocolversion.format=Versão do Protocolo: %1%s # +options.worldconversion.version=Conversor de Mundo: %s # +options.builddate.format=Data da versão: %s # +options.buttonSize=Tamanho do botão # +options.alwaysHighlightHoveringBoxInCrosshair=Destaque sempre ligado # +options.useSpecificTouchControlNames=Usar Nomes Específicos de Controle de Toque # +options.controlMode.title=Modo de Controle # +options.controlMode.selected=Selecionado: # +options.controlMode.selectControlMode=Selecionar o Modo de Controle # +options.showTouchControlSelectionScreen=Mostrar tela de seleção de controles de toque # +options.showActionButton=Exibir botões de ação # +options.resizableUI=Interface de Usuário Redimensionável # +options.enableNewTouchControlSchemes=Ativar Novos Esquemas de Controle de Toque # +options.resetOnStart=Redefinir no Início # +options.category.addons=Complementos # +options.category.audio=Som # +options.category.classroom_settings=Sala de Aula # +options.category.game=Jogo # +options.category.graphics=Gráficos # +options.category.input=Controles # +options.category.server=Servidor # +options.change=Mudar # +options.changeGamertag=Mudar Gamertag # +options.chat.color=Cores # +options.chat.height.focused=Altura com Foco # +options.chat.height.unfocused=Altura sem Foco # +options.chat.links=Links da Web # +options.chat.links.prompt=Perguntar em Links # +options.chat.opacity=Opacidade # +options.chat.scale=Escala # +options.chat.title=Opções do chat... # +options.chat.visibility=chat # +options.chat.visibility.full=Visível # +options.chat.visibility.hidden=Oculto # +options.chat.visibility.system=Apenas Comandos # +options.chat.width=Largura # +options.codeBuilder=Criador de Código # +options.content_log_file=Ativar Arquivo de Registro do Conteúdo # +options.content_log_gui=Ativar registo de conteúdo GUI # +options.controller=Controle # +options.controllerLayout=Layout do controle # +options.controllerSettings=Configurações de controle # +options.controls=Controles... # +options.control_alt_keybinds_section=Os seguintes atalhos são usados com "CTRL + ALT" # +options.credits=Créditos # +options.crouch=Esgueirar-se # +options.customizeTitle=Personalizar Opções de Mundo # +options.destroyvibration=Vibrar ao Destruir Blocos # +options.splitvibration=Vibrar ao Dividir Itens # +options.debug=depuração # +options.flighting_debug=Depuração de Voo # +options.debugTitle=Opções de desenvolvedor # +options.delete_account.button=Excluir a conta da Microsoft # +options.delete_account.confirm.title=Excluir a conta da Microsoft? # +options.delete_account.confirm.warning=AVISO: Você não poderá armazenar o progresso ou compras feitas em seu dispositivo depois de excluir a sua conta %s. # +options.delete_account.confirm.warning.2=Excluir sua Conta da Microsoft deste jogo afetará todos os jogos de Minecraft que usam esta Conta. # +options.delete_account.confirm.checkbox1=Eu não poderei mais acessar o conteúdo da Loja dentro de jogo quando eu jogar em outras plataformas. # +options.delete_account.confirm.checkbox2=Você não poderá mais jogar online com seus amigos. # +options.delete_account.confirm.checkbox3=Você não poderá mais acessar os Realms, incluindo assinaturas dos Realms que estejam ativas atualmente. # +options.delete_account.confirm.checkbox4=Você entende as informações acima e gostaria de prosseguir com a exclusão de sua conta. # +options.delete_account.confirm.button=Excluir # +options.dev_game_tip=Dicas de jogo # +options.dev_ad_show_debug_panel=Mostrar Painel de Depuração de Entrada no EDU # +options.dev_ad_token_refresh_threshold=Limiar de Atualização em Segundos do Token de Entrada em EDU # +options.dev_ad_edu_max_token_refresh=Atualização de Token Máximo EDU (Minutos) # +options.dev_side_by_side_comparison_rate=Taxa de Comparação Lado a Lado # +options.dev_playfab_token_refresh_threshold=Minutos do limiar de atualização de token do Playfab # +options.dev_assertions_debug_break=Quebra de declaração no depurador # +options.dev_assertions_show_dialog=As declarações exibem um caixa de diálogo modal # +options.dev_force_trial_mode=Forçar ativação do Modo de Teste # +options.dev_eduDemo=Demonstração para Educação (requer nova entrada) # +options.remote_imgui_toggle=Imgui Remoto Ativado # +options.dev_enableDebugUI=Hab. UI de depuração # +options.dev_createRealmWithoutPurchase=Criar Realm sem compra # +options.dev_flushOrphanedRealmsPurchases=Limpar compras de Realm "órfãs" # +options.dev_enableMixerInteractive=Ativar comandos interativos do Mixer # +options.dev_storeOfferQueryRequiresXbl=Requer XBL para ofertas da loja ###disable_3rd_party_console_resource_pack_check +options.dev_renderBoundingBox=Renderizar caixa de limites # +options.dev_renderPaths=Renderizar caminhos # +options.dev_renderGoalState=Renderizar estado de objetivo # +options.dev_renderMobInfoState=Renderizar estado de informações da criatura # +options.dev_resetClientId=Redefinir ID de cliente # +options.dev_showChunkMap=Mostrar mapa de pedaços # +options.dev_chunkMapMode=Modo de Exibição do Mapa de Pedaços # +options.dev_chunk_map_mode_off=Desligado # +options.dev_chunk_map_mode_client=Cliente # +options.dev_chunk_map_mode_client_main_chunksource=Cliente (MainChunkSource) # +options.dev_chunk_map_mode_server_chunk_state=Servidor # +options.dev_chunk_map_mode_server_chunk_debug_display_state=Servidor (Estado DB) # +options.dev_disableRenderTerrain=Desabilitar Renderização do Terreno # +options.dev_disableRenderEntities=Desabilitar Renderização de Entidades # +options.dev_disableRenderBlockEntities=Desabilitar Renderização de Entidades de Bloco # +options.dev_disableRenderParticles=Desabilitar Renderização de Partículas # +options.dev_disableRenderSky=Desabilitar Renderização do Céu # +options.dev_disableRenderWeather=Desabilitar Renderização do Clima # +options.dev_disableRenderHud=Desabilitar Renderização do HUD # +options.dev_disableRenderItemInHand=Desabilitar Renderização do Item na Mão # +options.dev_disableRenderMainMenuCubeMap=Desativar o desenho do CubeMap do menu principal # +options.dev_disableRenderMainMenuPaperdollAnimation=Desativar a Animação de Modelo do Jogador no Menu Principal # +options.dev_serverInstanceThread=Segmento de Instância do Servidor # +options.dev_newCuller=Usar nova escolha # +options.dev_showBuildInfo=Mostrar informações de compilação # +options.dev_showDevConsoleButton=Mostrar botão dev console # +options.dev_realmsPermissionsEnabledButton=Mostrar permissões dos Realms # +options.dev_enableProfiler=Habilitar criador de perfis # +options.dev_newParticleSystem=Ativar Novo Sistema de Partículas # +options.dev_enableDebugHudOverlay=Habilitar HUD de depuração # +options.dev_enableDebugHudOverlay.off=Desativado # +options.dev_enableDebugHudOverlay.basic=Básico # +options.dev_enableDebugHudOverlay.imgui=ImGui # +options.dev_enableDebugHudOverlay.renderchunks=Renderizar pedaços # +options.dev_enableDebugHudOverlay.workerthreads=Sapatos de trabalhador # +options.dev_enableDebugHudOverlay.debugtextures=Depurar texturas # +options.dev_enableDebugHudOverlay.profiler=Criador de Perfil # +options.dev_enableDebugHudOverlay.imagememory=Memória de imagem # +options.dev_enableDebugHudOverlay.texturememory=Memória das Texturas # +options.dev_enableDebugHudOverlay.perimagememory=Memória Por Imagem # +options.dev_enableDebugHudOverlay.buffermemory=Memória de Buffer # +options.dev_enableDebugHudOverlay.camera=Câmera # +options.dev_enableDebugHudOverlay.audio=Áudio # +options.dev_enableDebugHudOverlay.client_network=Rede do cliente # +options.dev_enableDebugHudOverlay.server_network=Rede do servidor # +options.dev_enableDebugHudOverlay.spatial_packet_optimizations=Otimizações de Pacotes Espaciais # +options.dev_enableDebugHudOverlay.lock_contention=Disputa de Tranca # +options.dev_enableDebugHudOverlay.hbui=Gameface # This is a proper name, do not translate # +options.dev_transport_layer=Tipo de Camada de Transporte # +options.dev_controltower_override_transport_layer=Sobrepor a Camada de Transporte MUTS Localmente # +options.dev_transport_layer.raknet=RakNet # +options.dev_transport_layer.nethernet_mpsd=NetherNet (MPSD) # +options.dev_transport_layer.nethernet_websockets=NetherNet (WebSockets) # +options.dev_multithreadedRendering=Ativar Renderização de Multissegmento # +options.dev_file_watcher=Habilitar File Watcher # +options.dev_enable_texture_hot_reloader=Habilitar Recarga Dinâmica de Texturas # +options.dev_achievementsAlwaysEnabled=Conquistas sempre habilitadas # +options.dev_useLocalServer=Usar servidor local # +options.dev_useIPv6Only=Usar somente IPv6 # +options.dev_attachPosRenderLevel=Dar posições de ataque # +options.dev_render_attach_pos.none=Desativado # +options.dev_render_attach_pos.head_pos=Posição da cabeça # +options.dev_render_attach_pos.eyes_pos=Posição dos olhos # +options.dev_render_attach_pos.breath_pos=Posição de respiração # +options.dev_render_attach_pos.body_pos=Posição do corpo # +options.dev_render_attach_pos.feet_pos=Posição dos pés # +options.dev_render_attach_pos.all=Todos # +options.dev_disable_client_blob_cache=Desativar o Cache Blob do Cliente # +options.dev_force_client_blob_cache=Forçar a Ativação do Cache Blob do Cliente em Jogos Locais # +options.dev_connectionQuality=Qualidade da conexão # +options.dev_connection_quality.no_limit=Ilimitada # +options.dev_connection_quality.phone_4g=4G # +options.dev_connection_quality.phone_3g=3G # +options.dev_connection_quality.slow=Lenta # +options.dev_connection_quality.very_slow=Bem lenta # +options.dev_use_fps_independent_turning=Usar virada independente de FPS # +options.dev_use_fast_chunk_culling=Usar Culling de Pedaços Rápido # +options.dev_displayMarketplaceDocumentId=Mostrar Id de documento do Marketplace # +options.dev_addCoins=Adicionar %s Moedas # +options.discoveryEnvironment=Ambiente de Descoberta (requer reinicialização) # +options.discoveryEnvironment.production=Produção # +options.discoveryEnvironment.staging=Preparo # +options.discoveryEnvironment.local=Local # +options.discoveryEnvironment.dev=Dev [Instável] # +options.dev_realmsEnvironment=Ambiente Realms # +options.dev_realms_environment.production=Produção # +options.dev_realms_environment.staging=Preparo # +options.dev_realms_environment.local=Local # +options.dev_realms_environment.dev=Desenv. # +options.dev_realmsSku=Realms SKU # +options.dev_realms_sku.production=Produção # +options.dev_realms_sku.fiveday=Cinco Dias # +options.dev_realms_sku.default=Padrão # +options.dev_realmsEndpoint=Realms Endpoint # +options.dev_realmsEndpointPayment=Pagamento de Realms Endpoint # +options.dev_realmsRelyingParty=Realms Relying Party # +options.dev_realmsRelyingPartyPayment=Pagamento de Realms Relying Party # +options.dev_realms_stories=Ativar Histórias de Realms (requer reinicialização) # +options.dev_overrideXboxEnvironmentWindows=Substituir a Caixa de Areia Xbox (SO controlado no Windows) # +options.dev_overrideXboxEnvironment=Substituir a Caixa de Areia Xbox (requer reinicialização) # +options.dev_xboxEnvironment=Ambiente da Caixa de Areia Xbox (requer reinicialização) # +options.dev_xbox_environment.retail=Varejo # +options.dev_xbox_environment.dev=Desenvolvimento # +options.dev_xbox_environment.dev_achievement=Conquista do Desenvolvedor # +options.dev_experimentalTreatment=Substituir Tratamentos Experimentais # +options.dev_sandboxRetail=Área Restrita de Xforge: Varejo # +options.dev_sandboxDev=Área Restrita de Xforge: Desenvolvedor # +options.dev_sandboxDevAchievement=Caixa de Areia Xforge: Conquista do Desenvolvedor # +options.dev_displayTreatmentsPanel=Tratamentos de Exibição # +options.dev_currentTreatmentsTitle=Tratamentos Atuais # +options.dev_unusedTreatmentsTitle=Tratamentos Não Usados # +options.dev_addTreatmentId=Adicionar ID de Tratamento # +options.dev_addLabel=Adicionar # +options.dev_applyTreatments=Aplicar Tratamentos # +options.dev_resetToDefault=Redefinir como Padrão # +options.dev_clearFlights=Limpa # +options.dev_experimentalProgressions=Substituir Progressos # +options.dev_displayProgressionsPanel=Exibir Progressos # +options.dev_addProgressionId=Adicionar ID de Progresso # +options.dev_reset_day_one_experience=Redefinir experiência de Dia Um # +options.dev_useZippedInPackagePacks=Use os pacotes Zipados Embutidos # +options.dev_importPacksAsZip=Importar Pacotes como Zip # +options.dev_folders_portSettingsFolder=Exportar Pasta de Configurações # +options.dev_useOverrideDate=Usar Substituição de Data # +options.dev_displayOverrideDatetime=Mostrar Marcação de Data # +options.dev_loadOverrideDate=Carregar Data de Substituição ao Abrir # +options.dev.timeZoneType=Substituir Tipo do Fuso Horário do Editor # +options.dev.timeZoneType.local=Editar no Horário Local # +options.dev.timeZoneType.utc=Editar em UTC # +options.dev_overrideDateYear=Ano # +options.dev_overrideDateMonth=Mês # +options.dev_overrideDateDay=Dia # +options.dev_overrideDateHour=Hora # +options.dev_overrideDateMinute=Minuto # +options.dev_overrideDayLength=Substituir a Duração do Dia por Minutos (Min: 1) # +options.dev_overrideTimeScale=Escala da velocidade em que o tempo passa (mín: 1, padrão: 1) # +options.dev_updateOverrideDate=Atualizar Substituição de Data # +options.dev_overrideVersionMajor=Grande # +options.dev_overrideVersionMinor=Pequena # +options.dev_overrideVersionPatch=Correção # +options.dev_updateVersionOverride=Substituir a Atualização da Versão do Cliente # +options.dev_resetOverrideDate=Redefinir a Data de Substituição # +options.dev_clearStoreCache=Limpar cache do Marketplace # +options.dev_clearLibraryCache=Limpar Cache da Biblioteca # +options.dev_clearAllCache=Limpara Todo o Cache # +options.dev_connection_quality=Condicionador de rede (simular más condições) # +options.dev_connection_off=Desativado - Conexão in-memory ativada para partidas locais # +options.dev_connection_nolimit=Pilha de rede completa ativada - Sem limites # +options.dev_connection_4g=4G - 15 Mbps, 100 ms de latência, 1% de perda de pacotes # +options.dev_connection_3g=3G - 1,5 Mbps, 200 ms de latência, 2% de perda de pacotes # +options.dev_connection_slow=Lento - 400 Kbps, 300 ms de latência, 3% de perda de pacotes # +options.dev_connection_veryslow=Muito lento - 200 Kbps, 400 ms de latência, 4% de perda de pacote # +options.dev_deleteAllPersonas=Excluir todas as Personas # +options.dev_deleteLegacyPersona=Excluir Espaço Legado da Persona # +options.dev_identity_environment=Nova Identidade e Ambiente de Infraestrutura Online (reinicialização necessária) # +options.dev_identity_environment.dev=Desenvolvimento # +options.dev_identity_environment.test=Teste # +options.dev_identity_environment.prod=Produção # +options.dev_education_services_environment=Ambiente de Serviços de Educação (MUTS) (requer reinício) # +options.dev_education_environment.dev=Desenvolvimento # +options.dev_education_environment.staging=Preparo # +options.dev_education_environment.preprod=Pré-Produção # +options.dev_education_environment.prod=Produção # +options.dev_education_environment.local=Local # +options.dev_azure_notebooks_environment=Ambiente dos Notebooks Azure (requer reinicialização do editor) # +options.dev_azure_notebooks_environment.prod=Produção # +options.dev_azure_notebooks_environment.staging=Preparo # +options.dev.windowsStore=Selecionar a Windows Store (Reinicialização Necessária) # +options.dev.windowsStore.auto=Automático # +options.dev.windowsStore.v6=Windows Store antiga - V6 # +options.dev.windowsStore.v8=OneStore - V8 # +options.dev.stores=Lojas ativas atualmente: # +options.dev_sunset_overrides=Habilitar substituições de pôr do sol # +options.dev_sunset_status=Tratar dispositivo como pôr do sol total # +options.dev_sunsetting_tier=Estágio de término do serviço # +options.dev_sunsetting_tier.one=Nível 1 - Inicial # +options.dev_sunsetting_tier.two=Nível 2 - KitKat # +options.dev_sunsetting_tier.three=Nível 3 - FireTV # +options.dev_sunsetting_tier.four=Nível 4 - 1024MB # +options.dev_sunsetting_tier.five=Nível 4 - A Ser Determinado # +options.dev_sunsetting_tier.not_pending=Não Pendente # +options.dev.gathering_config_id_override=Substituição do ID de configuração de coleta # +options.difficulty=Dificuldade # +options.difficulty.easy=Fácil # +options.difficulty.hard=Difícil # +options.difficulty.hardcore=Hardcore # +options.difficulty.normal=Normal # +options.difficulty.peaceful=Pacífico # +options.dpadscale=Tam. dos Direcionais # +options.enableChatTextToSpeech=Conversão de texto em fala no chat # +options.enableAutoPlatformTextToSpeech=Conversão de texto em fala em Configurações do Dispositivo # +options.enableUITextToSpeech=Conversão de texto em fala para interface # +options.enableOpenChatMessage=Ativar mensagem de chat aberta # +options.entityShadows=Sombras de Entidade # +options.editSettings=Editar config. # +options.fancyskies=Detalhes do Céu # +options.farWarning1=Recomenda-se uma instalação do Java de 64 bits # +options.farWarning2=para a distância de renderização 'Longa' (você tem 32 bits) # +options.fboEnable=Habilitar FBOs # +options.forceUnicodeFont=Forçar Fonte Unicode # +options.fov=Campo de Visão # +options.fov.toggle=O Campo de Visão pode ser alterado pelo Gameplay # +options.licenses=Licenças # +options.licensed_content=Conteúdo Licenciado # +options.networkSettings=Configurações de Rede # +options.font_license=Licença da Fonte # +options.font_license_body=%1 # +options.livingRoomFOV=Campo de Visão da sala # +options.default.format=%s # +options.percent.format=%s%% # +options.fov.format=%s° # +options.fov.max=Quake Pro # +options.fov.min=Normal # +options.hudOpacity=Opacidade do HUD # +options.hudOpacity.max=Normal # +options.hudOpacity.min=Oculto # +options.framerateLimit=Taxa de FPS Máxima # +options.framerateLimit.max=Ilimitada # +options.fullKeyboardGameplay=Jogar Somente com Teclado # +options.fullKeyboardLayout=Layout Completo do Teclado # +options.fullscreen=Tela Inteira # +options.gamepadcursorsensitivity=Sensibilidade do Cursor do Controlador # +options.gamertag=Gamertag: # +options.gamma=Brilho # +options.gamma.max=Claro # +options.gamma.min=Sombrio # +options.worldLightBrightness=Brilho de Luz do Mundo # +options.goToFeedbackWebsite=Ir ao site de feedback # +options.graphics=Gráficos Caprichados # +options.transparentleaves=Folhas melhores # +options.bubbleparticles=Bolhas Elegantes # +options.smooth_lighting=Iluminação Suave # +options.gui.accessibility.scaling=Escala de GUI Extragrande # +options.gui.accessibility.scaling.tooltip=Habilita uma versão extragrande da interface de menu como uma opção de acessibilidade adicional. Essa configuração pode fazer com que defeitos visuais surjam em algumas telas de menu. # +options.upscaling=Upscaling # +options.raytracing=Ray Tracing # +options.raytracing.disabled.upsell.supported_platform=Esta opção só pode ser editada em um mundo com capacidade de ray tracing. Encontre um no Marketplace ou crie seu próprio pacote de recursos com capacidade para ray tracing. # +options.raytracing.disabled.upsell.unsupported_platform=Você precisa de um dispositivo específico para usar esse recurso. Para mais informações, consulte: http://aka.ms/ray-tracing-FAQ # +options.graphics.fancy=Bonitos # +options.graphics.fast=Rápidos # +options.renderingProfile=Gráficos # +options.renderingProfile.sad=Básico # +options.renderingProfile.fancy=Extravagante # +options.renderingProfile.superfancy=Super extravagante # +options.go_to_keybinds=Ir para Atalhos de Teclado # +options.group.audio=Som # +options.group.feedback=Comentários # +options.group.game=Jogo # +options.group.graphics=Gráficos # +options.group.graphics.experimental=Experimental # +options.group.input=Controles # +options.group.multiplayer=Multijogador # +options.group.realms=Convidado para o Realms Alpha? # +options.guiScale=Tam. dos direcionais # +options.guiScale.auto=Automática # +options.guiScale.disabled=Não há suporte para o dimensionamento da interface de usuário neste monitor, provavelmente devido a uma baixa resolução. # +options.guiScale.large=Grande # +options.guiScale.maximum=Máxima # +options.guiScale.medium=Média # +options.guiScale.minimum=Mínima # +options.guiScale.normal=Normal # +options.guiScale.optionName=Modificador da Escala de GUI # +options.guiScale.small=Pequena # +options.hidden=Oculto # +options.hidehud=Ocultar HUD # +options.hidehand=Ocultar Mão # +options.classic_box_selection=Seleção de Espaço # +options.creator=Criador # +options.creatorTitle=Configurações do Criador # +options.vr_classic_box_selection=Seleção de Espaço # +options.hidegamepadcursor=Ocultar o Cursor do Controlador # +options.hidegui=Ocultar GUI # +options.showKeyboardPrompts=Mostrar Controles de Teclado e Mouse # +options.showLearningPrompts=Mostrar Janelas de Aprendizagem # +options.hidetooltips=Esconder Dicas de Controles # +options.splitscreenHUDsize=Tamanho de Divisão de Tela do HUD # +options.ingamePlayerNames=Nomes dos Jogadores no Jogo # +options.splitscreenIngamePlayerNames=Nomes dos Jogadores nas Divisões de Tela do Jogo # +options.interfaceOpacity=Opacidade do HUD # +options.interactionmodel=Modelo de Interação # +options.interactionmodel.touch=Toque # +options.interactionmodel.crosshair=Mira # +options.interactionmodel.classic=Clássico # +options.splitscreenInterfaceOpacity=Opacidade da Divisão de Tela do HUD # +options.textBackgroundOpacity=Opacidade do plano de fundo do texto # +options.hidepaperdoll=Esconder Boneco de papel # +options.showautosaveicon=Mostrar Ícone de Salvamento Automático # +options.hold=Segurar # +options.hotbarScale=Escala de Barra Rápida # +options.invertMouse=Inverter Mouse # +options.invertYAxis=Inverter Eixo Y # +options.joystickMoveVisible=Controle Sempre Visível # +options.thumbstickOpacity=Opacidade do Joystick # +options.defaultJoystickMoveVisible=Controle Visível Quando Fora de Uso # +options.creativeDelayedBlockBreaking=Quebra de Bloco Atrasada (Somente Criativo) # +options.keyboardLayout=Layout do Teclado # +options.keyboardAndMouse=Teclado e mouse # +options.keyboardAndMouseSettings=Configurações de mouse e teclado # +options.language=Idioma # +options.languageGuiScaleCompatibility.title=Idioma e Escala de GUI incompatíveis # +options.languageGuiScaleCompatibility.message.short=A fonte para o idioma que você selecionou é incompatível com uma Escala de GUI tão pequena. # +options.languageGuiScaleCompatibility.message.long=A fonte para o idioma que você selecionou é incompatível com uma Escala de GUI tão pequena. Deseja aumentar a Escala de GUI? # +options.languageGuiScaleCompatibility.ok=Aumentar Escala de GUI # +options.languageGuiScaleCompatibility.cancel=Voltar # +options.languageWarning=As traduções do idioma talvez não sejam 100% precisas # +options.lefthanded=Canhoto # +options.hotbarOnlyTouch=O toque afeta somente a barra rápida # +options.manage=Gerenciar # +options.manageAccount=Gerenciar conta # +options.mipmapLevels=Níveis de Mipmap # +options.modelPart.cape=Capa # +options.modelPart.hat=Chapéu # +options.modelPart.jacket=Casaco # +options.modelPart.left_pants_leg=Perna Esquerda # +options.modelPart.left_sleeve=Manga Esquerda # +options.modelPart.right_pants_leg=Perna Direita # +options.modelPart.right_sleeve=Manga Direita # +options.multiplayer.title=Opções do Multiplayer... # +options.music=Música # +options.name=Nome # +options.defaultName=Steve # +options.off=OFF # +options.on=ON # +options.particles=Partículas # +options.particles.all=Todas # +options.particles.decreased=Reduzidas # +options.particles.minimal=Mínimas # +options.patchNotes=Notas do patch # +options.performanceButton=Configurações de Performance de Vídeo... # +options.performanceVideoTitle=Configurações de Performance de Vídeo # +options.postButton=Configurações de Pós-Processamento... # +options.postProcessEnable=Habilitar Pós-Processamento # +options.postVideoTitle=Configurações de Pós-Processamento # +options.profile=Perfil # +options.profileTitle=Usar perfil e configurações # +options.general=Geral # +options.generalTitle=Configurações gerais # +options.account=Conta # +options.accountTitle=Configurações da Conta # +options.accountError=Erro na Conta # +options.accountErrorButton=Ver Erros # +options.qualityButton=Configurações de Qualidade de Vídeo... # +options.qualityVideoTitle=Configurações de Qualidade de Vídeo # +options.reducedDebugInfo=Informações de Depuração Reduzida # +options.renderClouds=Renderizar Nuvens # +options.renderDistance=Distância de Renderização # +options.raytracing.renderDistance=Distância de Renderização de Ray Tracing # +options.raytracing.renderDistanceFormat=%s pedaços # +options.renderDistanceFormat=%s pedaços # +options.renderDistanceRecommendedFormat=%s pedaços (recomendado) # +options.renderDistance.warning=Essa alta distância de renderização pode resultar em uma taxa de quadros baixa, travamentos ou outro comportamento inesperado # +options.raytracing.renderdistance.warning=Esta configuração pode causar problemas de desempenho durante o jogo. # +options.resetSettings=Redefinir como Padrão # +options.resetSettings.popUp=Deseja mesmo redefinir as configurações? # +options.maxFramerate=Framerate máx. (Experimental) # +options.maxFramerateFormat=%s FPS # +options.perf_turtle=Tartaruga do desempenho # +options.msaa=Anti-Aliasing # +options.texelAA=Anti-Aliasing Texel # +options.renderDistance.far=Longa # +options.renderDistance.normal=Normal # +options.renderDistance.short=Curta # +options.renderDistance.tiny=Mínima # +options.resourcepacks=Pacotes de text. # +options.safeZone=Área segura # +options.safeZoneX=Área Segura Horizontal # +options.safeZoneY=Área Segura Vertical # +options.safeZone.title=Mudar tela da área segura # +options.safeZone.description=Ajuste as barras deslizantes até que os quatro cantos se encaixem nas bordas da tela. # +options.saturation=Saturação # +options.screenAnimations=Animações de Tela # +options.screenPositionX=Posição Horizontal da Tela # +options.screenPositionY=Posição Vertical da Tela # +options.sensitivity=Sensibilidade # +options.sensitivity.max=HIPER-RÁPIDO!!! # +options.sensitivity.min=*ronc* # +options.spyglassdampen=Amortecimento de Luneta # +options.staticjoystick=Travar Controle # +options.dwellbeforedragtime=Tempo de Pausa Antes de Arrastar(ms) # +options.stacksplittingtriggertime=Tempo de Divisão de Pilha(ms) # +options.multiplayergame=Partida multijogador # +options.servervisible=Visível para jogadores de LAN # +options.ShowComfortSelectScreen=Mostrar tela de seleção de conforto # +options.sliderLabelFormat=%s: %s # +options.smoothRotationSpeed=Velocidade de Rotação Suave # +options.xboxliveBroadcast.inviteOnly=Apenas Convidados # +options.xboxliveBroadcast.friendsOnly=Apenas Amigos # +options.xboxliveBroadcast.friendsOfFriends=Amigos dos Amigos # +options.xboxliveBroadcastSettings=Configurações da conta da Microsoft # +options.xboxlivevisible=Visível para os jogadores de Xbox # +options.xboxLiveAccountSettings=Configurações da conta da Microsoft # +options.xboxLiveSignedIn=Entrou com a conta da Microsoft # +options.xboxLiveSignedOut=Saiu da conta da Microsoft # +options.xboxLive.privacyControl=Privacidade e segurança online # +options.realms.checkInvites=Gerenciar convites de participação do Realms # +options.skinCustomisation=Personalização da Skin... # +options.skinCustomisation.title=Personalização da Skin # +options.skin.change=Alterar Capa # +options.snooper=Permitir Snooper # +options.snooper.desc=Nós queremos coletar informações sobre sua máquina para identificar os problemas mais comuns e melhorar o Minecraft. Todas essas informações são anônimas e podem ser vistas abaixo. Prometemos que não faremos nada de errado com esses dados, mas se você quiser, pode optar por desligar essa opção! # +options.snooper.title=Coleta de Especificações da Máquina # +options.snooper.view=Opções do Snooper... # +options.sound=Volume do Som # +options.sounds=Áudio # +options.sounds.title=Configurações de Áudio # +options.accessibility=Acessibilidade # +options.accessibility.title=Configurações de Acessibilidade # +options.screenShake=Vibração da Câmera # +options.darknessEffectModifier.message=Ajuste o quão escura a tela pode ficar durante o efeito Escuridão (causado por criaturas e outras fontes) # +options.darknessEffectModifier=Força do efeito de Escuridão # +options.glintStrength.message=Ajusta o quão transparente é o brilho visual em itens encantados # +options.glintStrength=Força reluzente # +options.glintSpeed.message=Ajusta a rapidez com que o brilho visual reluz em itens encantados # +options.glintSpeed=Velocidade reluzente # +options.notificationDuration.Toast=Duração das notificações do sistema # +options.notificationDuration.Chat=Duração das mensagens do chat # +options.notificationDuration.ToastMessage=Escolha por quanto tempo mensagens como convites para jogos e ofertas do Marketplace ficam visíveis # +options.notificationDuration.ChatDuration=Escolha por quanto tempo as mensagens do chat permanecem visíveis # +options.notificationDuration.ThreeSec=3 segundos (padrão) # +options.notificationDuration.TenSec=10 segundos # +options.notificationDuration.ThirtySec=30 segundos # +options.splitscreen=Dividir tela # +options.splitscreen.horizontal=Dividir tela horizontalmente # +options.splitscreen.vertical=Dividir tela verticalmente # +options.stickyMining=Mineração "grudenta" # +options.stream=Opções de Transmissão... # +options.stream.bytesPerPixel=Qualidade # +options.stream.changes=Pode ser necessário reiniciar sua transmissão para que as alterações sejam aplicadas. # +options.stream.chat.enabled=Habilitar # +options.stream.chat.enabled.always=Sempre # +options.stream.chat.enabled.never=Nunca # +options.stream.chat.enabled.streaming=Ao Transmitir # +options.stream.chat.title=Opções de chat do Twitch # +options.stream.chat.userFilter=Filtro de Usuários # +options.stream.chat.userFilter.all=Todos os espectadores # +options.stream.chat.userFilter.mods=Moderadores(as) # +options.stream.chat.userFilter.subs=Assinantes # +options.stream.compression=Compressão # +options.stream.compression.high=Alta # +options.stream.compression.low=Baixa # +options.stream.compression.medium=Média # +options.stream.estimation=Resolução estimada: %dx%d # +options.stream.fps=Taxa de Quadros # +options.stream.ingest.reset=Redefinir Preferências # +options.stream.ingest.title=Servidores de Transmissão do Twitch # +options.stream.ingestSelection=Lista de Servidores de Transmissão # +options.stream.kbps=Larg. de Banda # +options.stream.mic_toggle.mute=Silenciar # +options.stream.mic_toggle.talk=Falar # +options.stream.micToggleBehavior=Aperte para # +options.stream.micVolumne=Volume do Microfone # +options.stream.sendMetadata=Enviar Metadados # +options.stream.systemVolume=Volume do Sistema # +options.stream.title=Opções de Transmissão do Twitch # +options.thirdperson=Perspectiva de câmera # +options.thirdperson.firstperson=Primeira pessoa # +options.thirdperson.thirdpersonback=Terceira pessoa (atrás) # +options.thirdperson.thirdpersonfront=Terceira pessoa (frente) # +options.title=Opções # +options.toggle=Alternar # +options.copyCoordinateUI=Ativar Interface de Cópia de Coordenada # +options.toggleCrouch=Alternar Esgueirar # +options.touch=Toque # +options.touchSettings=Configurações de Toque # +options.touchscreen=Modo Touchscreen # +options.uiprofile=Perfil de IU # +options.uiprofile.classic=Clássico # +options.uiprofile.pocket=Pocket # +options.betaNewDeathScreenToggle=Nova tela ''Você Morreu'' (Experimental) # +options.betaNewDeathScreenToggle.disabled=Você não pode alterar essa configuração enquanto joga em um mundo # +options.usetouchpad=Dividir Controles # +options.viewSubscriptions=Assinaturas # +options.viewSubscriptions.button.info=Inform. # +options.viewSubscriptions.button.price=%s # +options.viewSubscriptions.button.pricePerMonth=%s/mês # +options.viewSubscriptions.button.manage=Gerenciar # +options.viewSubscriptions.renew=Renova a cada 30 dias # +options.viewSubscriptions.daysRemaining=%d dias restantes # +options.viewSubscriptions.realmsPlus.header=Assinaturas Disponíveis # +options.viewSubscriptions.realmsPlus.headerAdditional=Outras Assinaturas # +options.viewSubscriptions.realmsPlus.detail=Mais de 150 pacotes do Marketplace e seu próprio servidor de Realm para 10 jogadores # +options.viewSubscriptions.realms.header=Outras Assinaturas # +options.viewSubscriptions.realms.detail=Acesso ao seu próprio servidor de Realm com até %d jogadores simultâneos # +options.viewSubscriptions.loadingSubscriptions=Carregando suas assinaturas. # +options.viewSubscriptions.loadingSubscriptionsFailed=Falha ao carregar as assinaturas # +options.viewSubscriptions.purchasedPlatformDiffers=Isso foi comprado no %s; você deve usar esse dispositivo para gerenciá-lo. # +options.viewSubscriptions.mySubscriptions=Minhas Assinaturas # +options.viewSubscriptions.noActiveSubscriptions=Você não tem assinaturas ativas # +options.viewSubscriptions.signIn=Entrar # +options.viewSubscriptions.buyAnAdditionalRealm=Comprar um Realm adicional # +options.viewSubscriptions.realmsPlusSubscriptionForRealm=Assinatura do Realms Plus para o Realm %s. # +options.viewSubscriptions.additionalSubscriptionForRealm=Assinatura adicional para o Realm %s # +options.viewSubscriptions.personalRealmServer=Seu servidor de Realm pessoal para adicionar quantos membros quiser e jogar online com até 2 amigos # +options.viewSubscriptions.tenPlayers=Servidor de Realm para 10 jogadores # +options.viewSubscriptions.twoPlayers=Servidor de Realm de 2 jogadores # +options.viewSubscriptions.startedInStore=Foi iniciado na loja: %s # +options.viewSubscriptions.boughtOnAnotherDevice=Comprado em outro dispositivo # +options.viewSubscriptions.deviceSunsetting=Sua versão não poderá acessar os Realms em breve # +options.viewSubscriptions.deviceSunset=Sua versão não pode acessar os Realms # +options.viewSubscriptions.consumableToSubscriptionTransitionInfo=Não é possível estender o Realm no momento. Nós lançamos as assinaturas para Realms, e você pode adquirir uma nova assinatura assim que seu Realm expirar. Mas não se preocupe! Nós daremos a você 14 dias extras de graça, e seu Realm permanecerá online. Portanto, você terá bastante tempo para estendê-lo. # +options.swapJumpAndSneak=Trocar saltar/agachar # +options.swapGamepadAB=Inversão entre os botões A/B # +options.swapGamepadXY=Inversão entre os botões X/Y # +options.usetouchscreen=Jogar com Toques # +options.vbo=Usar VBOs # +options.video=Vídeo # +options.videoTitle=Opções de Vídeo # +options.viewBobbing=Movimentos na Visão # +options.visible=Visível # +options.vsync=Usar VSync # +options.vsync.off=Sem sincronização vertical # +options.vsync.on=Sincronização vertical # +options.vsync.adaptive=Sincronização vertical adaptável # +options.websocketEncryption=Requer Websockets Criptografados # +options.websocketEncryptionWarningLabel=Só desative esta opção se estiver se conectando ativamente a um aplicativo conhecido e seguro. # +options.filelocation.title=Local de armazenamento de arquivo # +options.filelocation.external=Externo # +options.filelocation.appdata=Aplicação # +options.filelocation.external.warning.title=Aviso # +options.filelocation.external.warning.body=O Armazenamento Externo mudou sua localização, e você pode perder seus mundos em alguns dispositivos. Visite a página seguinte para obter detalhes: %s # +options.filelocation.external.warning.button=Detalhes (abre o navegador) # +options.atmosphericsEnable=Atmosférico # +options.edgeHighlightEnable=Realce de Borda # +options.bloomEnable=Florescer # +options.terrainShadowsEnable=Sombras de terreno # +options.superFancyWaterEnable=Água Super Chique # +options.onlyTrustedSkinsAllowed=Apenas Permitir Capas Confiáveis # + +options.autoUpdateEnabled=Atualização Automática Desbloqueou os Pacotes # +options.autoUpdateMode=Atualização Automática Desbloqueou os Pacotes # +options.autoUpdateMode.off=Desligado # +options.autoUpdateMode.on.withWifiOnly=Ligado Somente com Wi-Fi # +options.autoUpdateMode.on.withCellular=Ligado com Wi-Fi ou Dados Móveis # +options.allowCellularData=Permitir dados móveis para jogo online # +options.allowCellularData.message=Usar dados móveis para multijogador quando Wi-Fi não estiver disponível. Isso pode incorrer em custos adicionais de dados. # +options.cellularDataWarningLabel=Jogar em conexões móveis pode acarretar em cobranças adicionais de sua operadora. # +options.openFeedbackPage=Saindo para o site de comentários # +options.openFeedbackPage.message=Seu navegador padrão será aberto para mostrar o site de comentários do Minecraft. # +options.openFeedbackPage.continue=Prosseguir para o site de comentários # +options.turnOffAchievements=Desativar conquistas? # +options.turnOffAchievements.message=As conquistas estão disponíveis somente em mundos em modo sobrevivência com o recurso Cheats desativado. Se você continuar, ninguém nunca mais receberá conquistas jogando neste mundo, mesmo se você trocar novamente antes de jogar. # +options.achievementsDisabled=As conquistas não estão disponíveis neste mundo. # +options.achievementsDisabled.onLoad=Se você começar a jogar com essas configurações, as conquistas não poderão ser obtidas neste mundo. # +options.achievementsDisabled.notSignedIn=As conquistas podem ser obtidas neste mundo, mas você deve entrar em conta da Microsoft para obtê-las. # +options.turnOffCrossPlatformMultiplayer=Desativar o Modo Multijogador entre Plataformas? # +options.turnOffCrossPlatformMultiplayer.message=O conteúdo que você está tentando usar não é permitido em partidas multijogador entre plataformas. Se você continuar, não conseguirá participar de partidas multijogador entre plataformas. # +options.conflictingPacks=Pacotes Conflitantes # +options.conflictingPacks.message.onStack=Um pacote que já está na pilha não pode ser aplicado com outros pacotes. %s # +options.conflictingPacks.message.offStack=O pacote que você está tentando aplicar não pode ser aplicado com outros pacotes. %s # +options.conflictingPacks.message.offStackWithBehavior=Continuar removerá todos os pacotes atuais e, em seguida, adicionará o pacote que está tentando aplicar. Isso removerá todos os pacotes de comportamento do mundo, o que pode violar o mundo e fazer com que você perca tudo que criou. # +options.conflictingPacks.continue=Continuar removerá todos os pacotes atuais e, em seguida, adicionará o pacote que você está tentando aplicar. # +options.crossPlatformMultiplayerDisabled=O conteúdo ativo neste mundo não pode ser usado no modo multijogador entre plataformas. # +options.multiplayerDisabled=O conteúdo ativo neste mundo não pode ser usado no modo de multijogadores. # +options.skinsCrossPlatformMultiplayerDisabled=A capa em uso não pode ser usada no modo multijogador entre plataformas. # +options.skinsMultiplayerDisabled=A capa que você está usando não é permitida no modo multijogador. # +options.content.noRealms=Editar mundo? # +options.content.noRealms.message=Este mundo usa um pacote de recursos ou um modelo que não pode ser usado no modo multijogador entre plataformas. # +options.experimentalWorldLoad=Carregar Mundo Experimental? # +options.experimentalWorldLoad.message=Este mundo usa recursos que ainda estão em desenvolvimento. Ele pode falhar, travar ou parar de funcionar a qualquer momento. # +options.updateWorldHeight=Atualização de mundo # +options.updateWorldHeight.message=Esta atualização torna seu mundo mais alto e mais profundo. Ela adiciona mais blocos e cavernas sob seu mundo atual, então há mais lugares para explorar no subsolo. # +options.activateExperimentalGameplay.message=Tenha cuidado! Você está prestes a criar uma cópia do seu mundo com Experimentos ativados. Esse novo mundo pode falhar, travar ou não funcionar com as atualizações futuras. # +options.activateExperimentalGameplay=Ativar Jogabilidade Experimental? # +options.activateExperimentalGameplay.activate=Ativar Experimentos # +options.activateExperimentalGameplayCreate.message=Tenha cuidado! Você está ativando recursos que ainda estão em desenvolvimento. Seu mundo pode falhar, travar ou não funcionar com as atualizações futuras. # +options.activateFancyBubbles=Ativar as colunas de Bolhas Elegantes? # +options.activateFancyBubblesCreate.message=Habilita as colunas de Bolhas Elegantes. As colunas de Bolhas Elegantes podem diminuir o desempenho em alguns dispositivos. # +options.unlockTemplateWorldOptions=Descartar as Configurações do Criador? # +options.unlockTemplateWorldOptions.message=Se você desbloquear estas configurações, talvez não consiga mais ter a experiência que o criador deste modelo queria que você tivesse. Se você continuar, talvez não consiga voltar para a experiência planejada. # +options.unlockTemplateWorldOptions.initiate=Desbloquear Opções de Mundo Modelo # +options.unlockTemplateWorldOptions.ok=Desbloquear Todas as Configurações # +options.unlockTemplateWorldOptions.cancel=Manter as Configurações do Criador # +options.unlockTemplateWorldOptions.warning=As Opções do Mundo Modelo estão com os valores definidos como bloqueados pelo Criador do modelo. Desbloqueie-os para alterá-los. # +options.unlockTemplateWorldOptions.packWarning=Desbloqueie as Opções de Mundo Modelo nas Configurações do Jogo para alterar os pacotes deste mundo. # +options.unlockTemplateWorldOptions.permissionsWarning=Desbloqueie as Opções de Mundo Modelo nas Configurações do Jogo para poder alterar as permissões. # +options.continue=Continuar # +options.edit=Editar # +options.enableEducation=Ativar Education Edition? # +options.enableEducation.message=Habilita recursos de química da Education Edition. A jogabilidade Education pode causar erros no seu mundo. Se você continuar, faremos uma cópia do mundo com [EDU] no início do nome. # +options.enableEducationCreate.message=Habilita recursos de química da Education Edition. Isso não pode ser desativado depois que o mundo for criado. Observe que esses recursos são melhor aproveitados em dispositivos desktop com memória moderada a alta. # +options.goBack=Voltar # +options.loadWorldAnyway=Carregar Mundo Mesmo Assim # +options.updateAndPlay=Atualizar e jogar # +options.makeBackup=Fazer uma cópia de backup do meu mundo # +options.managePrivacy=Para gerenciar as configurações privadas, acesse https://account.xbox.com/Settings em qualquer navegador. ###disable_3rd_party_console_resource_pack_check +options.unlink_msa.button=Desvincular Conta Microsoft # +options.unlink_msa.confirm.title=Desvincular Conta Microsoft? # +options.unlink_msa.confirm.warning=AVISO: Você não poderá armazenar o progresso ou compras feitas em seu Sistema "PlayStation 4" em sua conta %s após desvincular. # +options.unlink_msa.confirm.warning.2=Desvincular sua Conta da Microsoft de dentro deste jogo afetará todos os jogos de Minecraft nesta plataforma que usaram esta Conta da Microsoft. # +options.unlink_msa.confirm.checkbox1=Eu não poderei mais acessar qualquer conteúdo da Loja dentro de jogo quando eu jogar em outras plataformas. # +options.unlink_msa.confirm.checkbox2=Eu não poderei mais jogar jogos entre plataformas com meus amigos em outras plataformas. # +options.unlink_msa.confirm.checkbox3=Eu não poderei mais acessar os Realms, incluindo assinaturas dos Realms que estejam ativas atualmente. # +options.unlink_msa.confirm.checkbox4=Eu entendo as informações acima e gostaria de prosseguir com a desvinculação. # +options.unlink_msa.confirm.button=Desvincular # +options.unlink_msa.progress.title=Desvinculando # +options.unlink_msa.progress.body=Desvinculando suas contas... # +options.unlink_msa.success.title=Desvinculação Bem-Sucedida # +options.unlink_msa.success.body=Suas contas foram desvinculadas. # +options.unlink_msa.failure.title=Ocorreu Um Erro # +options.unlink_msa.failure.body=Não foi possível desvincular suas contas. Talvez você possa verificar sua conexão com a Internet? # +options.newUiEditWorld.title=Quer experimentar o nosso novo design? # +options.newUiEditWorld.info=§7Experimente o novo redesign desta página. Você pode voltar para a experiência antiga quando quiser. # +options.newUiEditWorld.initiate=Experimente o novo design # +options.newUiEditWorldDialog.title=As opções não serão salvas # +options.newUiEditWorldDialog.body=Você terá que começar novamente se voltar para o novo design. Deseja mesmo continuar? # +options.newUiEditWorldDialog.accept=Ir para o novo design sem salvar # +options.newUiEditWorldDialog.stay=Continuar no design atual # +options.editor.modeDescription.message=O Modo Editor adiciona ferramentas poderosas para editar mundos. Destinado a criadores experientes em dispositivos com mouse e teclado. # +options.editor.modeDescription.messageWithMouse=O Modo Editor adiciona ferramentas poderosas para editar mundos. Destinado a criadores experientes. # +options.editor.modeActive=Minecraft está atualmente no Modo Editor. # +options.editor.modeNotActive=Minecraft não está atualmente no Modo Editor. # +options.editor.achievementsDisabled=As conquistas não estão disponíveis neste projeto. # +options.newUiPlayScreen.initiate=Mude para a nova interface de usuário # +options.openPage.continue=Mais Informações # + +options.dcast_character.Title=Novos Personagens para a Criação de Personagens # + +patchNotes.loading=Carregando Notas de Atualização # +patchNotes.continue=Continuar # +patchNotes.unlock=Desbloquear # +patchNotes.error.noInternet.title=Desconectado da Internet # +patchNotes.error.noInternet.msg=Opa! Ocorreu um erro. Verifique a conexão com a Internet. # +patchNotes.error.notFound.title=Observações sobre o Patch %1 # +patchNotes.error.notFound.msg=Corrigimos alguns bugs nesta versão. Enviaremos novas observações sobre o patch quando tivermos mais a informar. # + +sunsetting.popup.title=Este dispositivo não é mais suportado. # +sunsetting.popup.moreInfo=Mais Informações # +sunsetting.popup.dontshow=Não mostrar isto novamente # + +sunsetting.popup.moreInfo.gearVR=Para mais informações, visite https://aka.ms/MinecraftSunsetting em qualquer navegador da Web. # +sunsetting.popup.moreInfo.gearVR.geo=Para mais informações, visite https://aka.ms/MinecraftGeoSunsetting em qualquer navegador da Web. # + +sunsetting.popup.pendingSunset.ios_android=Nosso suporte para este dispositivo está chegando ao fim. Você continuará recebendo atualizações até novembro de 2022, quando receberá a atualização final para este dispositivo. Pedimos sinceras desculpas pelo inconveniente. %sApós receber a atualização final, você ainda poderá jogar em seus mundos e acessar as compras do Marketplace (incluindo Minecoins). Os Realms gerenciados a partir deste dispositivo continuarão funcionando por 6 meses, a menos que sejam atualizados pelo proprietário em um dispositivo diferente. Você não receberá mais atualizações, e não poderá jogar no modo Multijogador em dispositivos ou em Realms que permaneçam recebendo atualizações. Você também não será capaz de se conectar a certos servidores. %sClique no botão para obter mais informações, incluindo maneiras de transferir seus mundos para um novo dispositivo. # +sunsetting.popup.sunset.ios_android=Este dispositivo não é mais suportado. Você recebeu a atualização final para este dispositivo. A partir deste ponto você pode continuar construindo em seus mundos, e suas compras no Marketplace (incluindo Minecoins) continuarão disponíveis. Seus Realms continuarão funcionando, a menos que sejam atualizados pelo proprietário em um dispositivo diferente. Você não receberá mais atualizações, e não poderá jogar no modo Multijogador em dispositivos ou em Realms que permaneçam recebendo atualizações. Você também não será capaz de se conectar a certos servidores. %sClique no botão para obter mais informações, incluindo maneiras de transferir seus mundos para um novo dispositivo. Sabemos que isso é um inconveniente. Apreciamos profundamente o tempo que você passou em nosso jogo, e esperamos ver você novamente em um dispositivo compatível. # +sunsetting.popup.pendingSunset.gearvr_win10=Nosso suporte para este dispositivo está chegando ao fim. Você continuará recebendo atualizações até a nossa próxima grande atualização, quando obterá a atualização final para este dispositivo. Pedimos desculpas pelo inconveniente. %sApós receber a atualização final, você ainda poderá jogar em seus mundos e acessar as compras do Marketplace (incluindo Minecoins). No entanto, você não terá mais acesso ao modo Multijogador ou aos Realms a partir deste dispositivo. Você não receberá mais atualizações e não poderá jogar em Realms que permaneçam recebendo atualizações. Você também não será capaz de se conectar a certos servidores. %sClique no botão para obter mais informações, incluindo maneiras de transferir seus mundos para um novo dispositivo. # +sunsetting.popup.sunset.gearvr_win10=Este dispositivo não é mais suportado. Você recebeu a última atualização para ele. A partir deste ponto, você pode continuar construindo em seus mundos e suas compras no Marketplace (incluindo Minecoins) continuarão disponíveis. No entanto, você não terá mais acesso ao modo Multijogador ou aos Realms neste dispositivo. Você não receberá mais atualizações e não poderá jogar com dispositivos que continuam recebendo atualizações. Você também não poderá se conectar a certos servidores. # +sunsetting.popup.pendingSunset.dx10=Nosso suporte para este dispositivo está chegando ao fim. Você continuará recebendo atualizações até a nossa próxima grande atualização, quando obterá sua atualização final para este dispositivo. Pedimos desculpas pelo inconveniente. %sApós receber a atualização final, você ainda poderá jogar em seus mundos e acessar as compras do Marketplace (incluindo Minecoins). Os Realms gerenciados a partir deste dispositivo continuarão funcionando, a menos que sejam atualizados pelo proprietário em um dispositivo diferente. Você não receberá mais atualizações, e não poderá jogar o modo Multijogador com dispositivos ou Realms que permaneçam recebendo atualizações. Você também não será capaz de se conectar a certos servidores. %sClique no botão para obter mais informações, incluindo maneiras de transferir seus mundos para um novo dispositivo. # +sunsetting.popup.sunset.dx10=Este dispositivo gráfico não é mais suportado. Você recebeu a atualização final para este dispositivo. A partir deste ponto, você pode continuar construindo em seus mundos, e suas compras no Marketplace (incluindo Minecoins) continuarão disponíveis. Seus Realms continuarão funcionando, a menos que sejam atualizados pelo proprietário em um dispositivo diferente. Você não receberá mais atualizações, e não poderá jogar o modo Multijogador com dispositivos ou Realms que permaneçam recebendo atualizações. Você também não será capaz de se conectar a certos servidores. %sClique no botão para obter mais informações, incluindo maneiras de transferir seus mundos para um novo dispositivo. Sabemos que isso é um inconveniente, e apreciamos profundamente o tempo que você passou se divertindo com nosso jogo, e todo seu apoio. # + +sunsetting.popup.pendingSunset.geo.ios=Nosso suporte para este dispositivo está chegando ao fim em sua área. Após receber a atualização final, você ainda poderá jogar em seus mundos e acessar suas compras no Marketplace, mas não poderá mais fazer compras no Marketplace. Os Realms gerenciados a partir deste dispositivo continuarão a funcionar por 6 meses. Em 30 de setembro de 2023, você não terá mais acesso ao realm. É recomendado que você baixe seu mundo antes disso. %sSe você tiver entrado com uma conta Microsoft/Xbox Live, suas compras no Marketplace e Minecoins e sua assinatura do Realms estarão disponíveis em outras plataformas. Se você quiser transferir seus mundos deste dispositivo para outro dispositivo, você pode fazê-lo carregando o mundo para um Realm, e baixando um backup para o seu novo dispositivo. %sClique no botão para obter mais informações, incluindo maneiras de transferir seu mundo para um novo dispositivo. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.ios=Nosso suporte para este dispositivo chegou ao fim em sua área. Você ainda poderá jogar em seus mundos e acessar suas compras no Marketplace, mas não poderá mais fazer compras no Marketplace. Os Realms gerenciados a partir deste dispositivo continuarão a funcionar até 30 de setembro de 2023. Depois disso, você não terá mais acesso ao Realm. Recomenda-se que você baixe seu mundo antes disso. %sSe você tiver entrado com uma conta Microsoft/Xbox Live, suas compras no Marketplace e Minecoins e sua assinatura do Realms estarão disponíveis em outras plataformas. Se você quiser transferir seus mundos deste dispositivo para outro dispositivo, você pode fazê-lo carregando o mundo para um Realm, e baixando um backup para o seu novo dispositivo. %sClique no botão para obter mais informações, incluindo maneiras de transferir seu mundo para um novo dispositivo. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.amazon=Nosso suporte para este dispositivo está chegando ao fim em sua área. Após receber a atualização final, você ainda poderá jogar em seus mundos e acessar suas compras no Marketplace, mas não poderá mais fazer compras no Marketplace. Os Realms gerenciados a partir deste dispositivo continuarão a funcionar por 6 meses. Em 30 de setembro de 2023, você não terá mais acesso ao realm. É recomendado que você baixe seu mundo antes disso. %sSe você tiver entrado com uma conta Microsoft/Xbox Live, suas compras no Marketplace e Minecoins e sua assinatura do Realms estarão disponíveis em outras plataformas. Se você quiser transferir seus mundos deste dispositivo para outro dispositivo, você pode fazê-lo carregando o mundo para um Realm, e baixando um backup para o seu novo dispositivo. %sClique no botão para obter mais informações, incluindo maneiras de transferir seu mundo para um novo dispositivo. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.amazon=Nosso suporte para este dispositivo chegou ao fim em sua área. Você ainda poderá jogar em seus mundos e acessar suas compras no Marketplace, mas não poderá mais fazer compras no Marketplace. Os Realms gerenciados a partir deste dispositivo continuarão a funcionar até 30 de setembro de 2023. Depois disso, você não terá mais acesso ao Realm. Recomenda-se que você baixe seu mundo antes disso. %sSe você tiver entrado com uma conta Microsoft/Xbox Live, suas compras no Marketplace e Minecoins e sua assinatura do Realms estarão disponíveis em outras plataformas. Se você quiser transferir seus mundos deste dispositivo para outro dispositivo, você pode fazê-lo carregando o mundo para um Realm, e baixando um backup para o seu novo dispositivo. %sClique no botão para obter mais informações, incluindo maneiras de transferir seu mundo para um novo dispositivo. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.android=Nosso suporte para este dispositivo está chegando ao fim em sua área. Após receber a atualização final, você ainda poderá jogar em seus mundos e acessar suas compras no Marketplace, mas não poderá mais fazer compras no Marketplace. Os Realms gerenciados a partir deste dispositivo continuarão a funcionar por 6 meses. Em 30 de setembro de 2023, você não terá mais acesso aos realms neste dispositivo. É recomendado que você baixe seu mundo antes disso e cancele sua assinatura através do Google Play. %sVocê não receberá as atualizações mais recentes e não poderá jogar o modo multijogador. Você também não poderá se conectar a certos servidores. %sSe você tiver entrado com uma conta Microsoft/Xbox Live, suas compras no Marketplace e Minecoins e sua assinatura do Realms estarão disponíveis em outras plataformas onde joga Minecraft, a partir das quais você poderá iniciar uma nova assinatura. %sSe você quiser transferir seus mundos deste dispositivo para outro dispositivo, você pode fazê-lo carregando o mundo para um Realm, e baixando um backup para o seu novo dispositivo. %sClique no botão para obter mais informações, incluindo maneiras de transferir seu mundo para um novo dispositivo. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.android=Nosso suporte para este dispositivo chegou ao fim em sua área. Você ainda poderá jogar em seus mundos e acessar suas compras no Marketplace, mas não poderá mais fazer compras no Marketplace. Os Realms gerenciados a partir deste dispositivo continuarão a funcionar até 30 de setembro de 2023. Depois disso, você não terá mais acesso ao Realm. Recomenda-se que você baixe seu mundo antes disso. %sSe você tiver entrado com uma conta Microsoft/Xbox Live, suas compras no Marketplace e Minecoins e sua assinatura do Realms estarão disponíveis em outras plataformas. Se você quiser transferir seus mundos deste dispositivo para outro dispositivo, você pode fazê-lo carregando o mundo para um Realm, e baixando um backup para o seu novo dispositivo. %sClique no botão para obter mais informações, incluindo maneiras de transferir seu mundo para um novo dispositivo. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.generic=Nosso suporte para este dispositivo está chegando ao fim em sua área. Após receber a atualização final, você ainda poderá jogar em seus mundos e acessar suas compras no Marketplace, mas não poderá mais fazer compras no Marketplace. Os Realms gerenciados a partir deste dispositivo continuarão a funcionar por 6 meses. Em 30 de setembro de 2023, você não terá mais acesso ao realm. É recomendado que você baixe seu mundo antes disso. %sSe você tiver entrado com uma conta Microsoft/Xbox Live, suas compras no Marketplace e Minecoins e sua assinatura do Realms estarão disponíveis em outras plataformas. Se você quiser transferir seus mundos deste dispositivo para outro dispositivo, você pode fazê-lo carregando o mundo para um Realm, e baixando um backup para o seu novo dispositivo. %sClique no botão para obter mais informações, incluindo maneiras de transferir seu mundo para um novo dispositivo. # +sunsetting.popup.sunset.geo.generic=Nosso suporte para este dispositivo chegou ao fim em sua área. Você ainda poderá jogar em seus mundos e acessar suas compras no Marketplace, mas não poderá mais fazer compras no Marketplace. Os Realms gerenciados a partir deste dispositivo continuarão a funcionar até 30 de setembro de 2023. Depois disso, você não terá mais acesso ao Realm. Recomenda-se que você baixe seu mundo antes disso. %sSe você tiver entrado com uma conta Microsoft/Xbox Live, suas compras no Marketplace e Minecoins e sua assinatura do Realms estarão disponíveis em outras plataformas. Se você quiser transferir seus mundos deste dispositivo para outro dispositivo, você pode fazê-lo carregando o mundo para um Realm, e baixando um backup para o seu novo dispositivo. %sClique no botão para obter mais informações, incluindo maneiras de transferir seu mundo para um novo dispositivo. # + +sunsetting.banner.play.worldTab.pending=Sua versão em breve não poderá se conectar ao modo Multijogador # +sunsetting.banner.play.friendsTab.pending=Sua versão pode em breve não se conectar ao multijogador # +sunsetting.banner.play.serverTab.pending=Sua versão em breve não poderá se conectar ao modo Multijogador # + +sunsetting.banner.play.worldTab=Sua versão não poderá se conectar ao modo Multijogador # +sunsetting.banner.play.friendsTab=Sua versão pode não se conectar ao multijogador # +sunsetting.banner.play.serverTab=Sua versão não poderá se conectar ao modo Multijogador # + +sunsetting.store.incompatible=Incompatível # +sunsetting.store.incompatiblePopup=Este conteúdo não é compatível com o seu dispositivo. Acesse https://aka.ms/MinecraftSunsetting # + +pauseScreen.back=Voltar ao Jogo # +pauseScreen.currentWorld=Mundo atual # +pauseScreen.header=Menu do Jogo # +pauseScreen.options=Opções # +pauseScreen.quit=Salvar e Sair # +pauseScreen.secondaryClientLeave=Salvar e Sair # +pauseScreen.feed=Feed # +pauseScreen.invite=Convidar para jogo # +pauseScreen.ipAddress=IP: %1 # +pauseScreen.error.noIpAddress=Nenhum IP encontrado # +pauseScreen.error.noPort=Nenhuma Porta encontrada # +pauseScreen.title=Jogo pausado # +pauseScreen.betaFeedback=Feedback do Beta # +pauseScreen.xboxLiveDisconnect=Opa! Sua conta da Microsoft foi desconectada. Para convidar mais jogadores, entre no Menu Principal e reinicie seu mundo. # +pauseScreen.joinCode.Label=CÓDIGO PARA ENTRAR # +pauseScreen.joinCode.Icon=%3 ícone do código para entrar, %1 de %2 # Example: Apple join code icon, 2 of 5 # + +permissionsScreen.kick=Expulsar Jogador # +permissionsScreen.ban=Banir Jogador # + +hudScreen.tooltip.basic.back=Voltar # +hudScreen.tooltip.basic.chat=Chat # +hudScreen.tooltip.basic.flyDown=Voar para baixo # +hudScreen.tooltip.basic.flyUp=Voar para cima # +hudScreen.tooltip.basic.forward=Avançar # +hudScreen.tooltip.basic.jump=Pular # +hudScreen.tooltip.basic.left=Esquerda # +hudScreen.tooltip.basic.right=Direita # +hudScreen.tooltip.basic.sneak=Esgueirar-se # +hudScreen.tooltip.basic.startFlying=Começar voo # +hudScreen.tooltip.basic.stopFlying=Parar de voar # +hudScreen.tooltip.basic.swimDown=Nadar para baixo # +hudScreen.tooltip.basic.swimUp=Nadar para cima # + +hudScreen.tooltip.crafting=Criação # +hudScreen.tooltip.inventory=Inventário # +hudScreen.tooltip.dropItem=Soltar # +hudScreen.tooltip.eject=Ejetar # +hudScreen.tooltip.potion=Beber # +hudScreen.tooltip.milk=Beber # +hudScreen.tooltip.draw=Apontar # +hudScreen.tooltip.release=Soltar # +hudScreen.tooltip.throw=Atirar # +hudScreen.tooltip.open=Abrir # +hudScreen.tooltip.use=Usar # +hudScreen.tooltip.sleep=Dormir # +hudScreen.tooltip.empty=Esvaziar # +hudScreen.tooltip.hang=Pendurar # +hudScreen.tooltip.ignite=Acender # +hudScreen.tooltip.place=Colocar # +hudScreen.tooltip.mine=Extrair # +hudScreen.tooltip.attach=Amarrar # +hudScreen.tooltip.till=Arar # +hudScreen.tooltip.dig=Minerar caminho # +hudScreen.tooltip.hit=Atingir # +hudScreen.tooltip.eat=Comer # +hudScreen.tooltip.rotate=Girar # +hudScreen.tooltip.plant=Plantar # +hudScreen.tooltip.dismount=Desmontar # +hudScreen.tooltip.collect=Coletar # +hudScreen.tooltip.peel=Peel Bark # +hudScreen.tooltip.scaffoldingDescend=Segure e desça # +hudScreen.tooltip.pick=Pegar # +hudScreen.tooltip.placeBook=Colocar o Livro # +hudScreen.tooltip.readBook=Ler o Livro # +hudScreen.tooltip.removeBook=Remover o Livro # +hudScreen.tooltip.shear=Cortar # +hudScreen.tooltip.carve=Esculpir # +hudScreen.tooltip.grow=Cultivar # +hudScreen.tooltip.boatExit=Sair do barco # +hudScreen.tooltip.emote=Emote # +hudScreen.tooltip.change_note=Alterar nota # +hudScreen.tooltip.edit_sign=Editar # +hudScreen.controlCustomization.welcome=Boas-vindas à Personalização de Controles # +hudScreen.controlCustomization.instructions=Arraste os Elementos para Reposicionar # +hudScreen.controlCustomization.modify=Modificar Configurações # +hudScreen.controlCustomization.continue=Vamos Lá # + +playscreen.fileSize.MB=MB # +playscreen.fileSize.GB=GB # +playscreen.joinableRealms=Realms disponíveis # +playscreen.noFriendsRealms=Você ainda não se tornou membro de um Realm. # +playscreen.header.local=Jogar # +playscreen.header.realms=Realms # +playscreen.lastPlayed.daysAgo=%1 dias atrás # +playscreen.lastPlayed.longAgo=Há muito tempo # +playscreen.lastPlayed.today=Hoje # +playscreen.lastPlayed.weeksAgo=%1 semanas atrás # +playscreen.lastPlayed.yesterday=Ontem # +playscreen.new=Novo # +playscreen.remoteWorld=Mundo remoto em: # +playscreen.realmsTrialWorld=Experimente o Realms Plus de graça por 30 dias # +playscreen.realmsCreateFirstWorld=Crie seu primeiro mundo # +playscreen.realmsCombo=Jogue com amigos e aproveite mais de 150 pacotes # +playscreen.realmsGetServer=Obtenha seu próprio servidor e mais de 150 pacotes # +playscreen.realmGoogleHoldBody=Há um problema com uma ou mais das suas assinaturas de Realms. Clique em OK para ir às configurações de assinatura do Google Play para corrigir seu método de pagamento. # +playscreen.realmsContent=Jogue com mais de 150 pacotes do Marketplace # +playscreen.checkingRealmsCompatibility=Verificando compatibilidade de Realm... # +playscreen.fetchingRealms=Buscando Realms... # +playscreen.confirmLeaveMessage=Tem certeza de que quer sair do Realm %1$s? # +playscreen.confirmLeaveTitle=Confirmar saída # +playscreen.realmExpired=Expirado # +playscreen.realmFull=Completo # +playscreen.realmClientOutdated=Todos os Realms foram atualizados. Você precisa atualizar seu jogo antes de continuar jogando em Realms. # +playscreen.realms=Realms # +playscreen.realmsWarning.moreinfo=Mais Informações # +playscreen.realmsCompatibilityFailure=Não foi possível conectar ao Realms no momento. Vamos tentar de novo daqui a pouco. # +playscreen.realmsSignIn=Faça login para jogar no Realms hoje! # +playscreen.realmsSignInFriends=Login para ver os Realms de seus amigos! # +playscreen.worlds=Mundos # +playscreen.dontSeeLegacyWorlds=Não consegue ver seus mundos? # +playscreen.syncLegacyWorlds=Sincronizar Mundos Antigos # +playscreen.fetchingLegacyWorlds=Buscar Mundos Antigos... # +playscreen.upgradeLegacyWorlds=Mundos Antigos # +playscreen.syncRetailWorlds=Copie Mundos de Minecraft (versão de lançamento) # +playscreen.fetchingRetailWorlds=Copiando Mundos de Minecraft (versão de lançamento)... # +playscreen.upgradeRetailWorlds=Mundos de Minecraft (versão de lançamento) # +playscreen.noLegacyWorldsFound.title=Nenhum Mundo Encontrado # +playscreen.noLegacyWorldsFound.body=Nenhum mundo de outras versões do Minecraft foi encontrado. # +playscreen.failedToAutoSyncLegacyWorlds=Desative para buscar Mundos Antigos. Limpe espaço de armazenamento adicional para gerenciar Mundos Antigos. # +playscreen.lockedSkin=A capa com a qual você se equipou pertence a um pacote de conteúdo não permitido no modo multijogador entre plataformas. Continuar desabilitará o modo multijogador entre plataformas para esse mundo. # +playscreen.multiplayerLockedSkin=A capa com a qual você se equipou faz parte de um pacote de conteúdo que não é permitido no modo multijogador. Se você continuar, o modo multijogador será desabilitado nesse mundo. # +playscreen.worldsStorage=Armazenamento # +playscreen.delete.legacy.content=Tem certeza de que quer excluir o mundo antigo selecionado? Este mundo será perdido para sempre! (É um tempão!) # +playscreen.delete.legacy.title=Excluir %s para sempre? # +playscreen.delete.legacy.confirm=Excluir # +playscreen.delete.legacy.deleting=Excluindo o mundo... # +playscreen.beta_worlds=Mundos Beta # +playscreen.beta_legacy_worlds=Velhos Mundos Beta # +playscreen.editor.worlds=Projetos # +playscreen.editor.create=Criar Novo Projeto # + +permissions.ability.build=Construir # +permissions.ability.mine=Minerar # +permissions.ability.doorsandswitches=Usar portas e interruptores # +permissions.ability.opencontainers=Abrir contêineres # +permissions.ability.attackplayers=Atacar jogadores # +permissions.ability.attackmobs=Atacar criaturas # +permissions.ability.op=Comandos do Operador # +permissions.ability.invisible=Ficar invisível # +permissions.ability.teleport=Usar Teleporte # +permissions.NeedPermission=Você precisa de permissão # +permissions.AddFriends=Você não pode adicionar amigos devido à forma como a sua Conta Microsoft está configurada. Certifique-se de que suas configurações de segurança online permitam adicionar amigos. Veja as instruções sobre como alterar essas configurações em aka.ms/MCMultiplayerHelp. # +permissions.MultiplayerSessions=Você não pode jogar no Realms devido à forma como a sua Conta Microsoft está configurada. Certifique-se de que suas configurações de segurança online permitam modo Multijogador. Veja as instruções sobre como alterar essas configurações em aka.ms/MCMultiplayerHelp. # +permissions.Communications=Você não pode conversar com outros jogadores devido à forma como a sua Conta Microsoft está configurada. Certifique-se de que suas configurações de privacidade permitam a comunicação com outros jogadores. Veja as instruções sobre como alterar essas configurações em aka.ms/MCMultiplayerHelp. # +permissions.RealmsAddFriends=Você não poderá adicionar novos amigos para jogar no seu realm devido à forma como a sua conta do Xbox está configurada. Isso pode ser alterado nas configurações de privacidade e segurança online em Xbox.com. Deseja continuar? # +permissions.CloudSave=Você não pode salvar seus mundos no seu perfil do Xbox devido à forma como a sua conta está configurada. Isso pode ser alterado nas configurações de privacidade e segurança online em Xbox.com. ###disable_3rd_party_console_resource_pack_check +permissions.MultiplayerSessionsOnConsole=Você não pode jogar no Realms devido à forma como a sua Conta Microsoft está configurada. Certifique-se de que suas configurações de segurança online permitam modo Multijogador, e se sua assinatura do Xbox Live Gold esteja ativa. Veja as instruções sobre como alterar essas configurações em aka.ms/MCMultiplayerHelp. ###disable_3rd_party_console_resource_pack_check +permissions.MultiplayerSessionsOnConsoleGamecore=Não é possível jogar no Realms devido à forma como a sua conta da Microsoft está configurada. ###disable_3rd_party_console_resource_pack_check +permissions.open.account.help.button=Obter Ajuda para Resolver Isso # +permissions.open.account.help.button.gamecore=Corrigir Isso # +permissions.open.account.setting.button=Veja os termos de serviço # +permissions.GoBack=Voltar # +permissions.Continue=Continuar # +permissions.chatmute=O chat está desativado no momento # +permissions.deopingother.message=A pessoa não terá mais permissões no nível Operador após diminuir o nível de permissão dela. # +permissions.description.visitors=Os visitantes podem explorar livremente o seu mundo, mas não podem interagir com blocos, itens ou entidades. Confiar em Jogadores Desligado. # +permissions.description.members=Os membros são jogadores ativos no seu mundo, que podem tanto quebrar e criar blocos como atacar criaturas e outros jogadores. # +permissions.description.operators=Os operadores são membros que podem definir permissões de jogador e usar comandos para ter mais controle sobre seu mundo. # +permissions.level=Nível de Permissão # +permissions.level.custom=Personalizar... # +permissions.level.member=Membro # +permissions.level.operator=Operador # +permissions.level.visitor=Visitante # +permissions.nocheats=Cheats Desativados # +permissions.nocheats.message=Alguns comandos, como o teleporte, só ficam disponíveis com os cheats ATIVADOS. Os cheats também podem ser ativados nas Configurações do Jogo no menu de pausa. Se você ativar os cheats, as conquistas serão desativadas neste mundo. # +permissions.nocheats.message.noachievements=Alguns comandos, como o teleporte, estarão disponíveis somente quando os cheats estiverem ativados. Você também pode ativar os cheats no menu de pausa nas Configurações do Jogo. # +permissions.nocheats.turnon=Definir OP com os cheats ATIVADOS # +permissions.nocheats.turnoff=Definir OP com os cheats DESATIVADOS # +permissions.nocheats.cancel=Cancelar # +permissions.deopingself=Remover Permissões de Operador? # +permissions.deopingself.message=Você não terá mais permissões ao nível de operador se diminuir o nível de permissão. # +permissions.title=Permissões de jogador # +permissions.title.settings=Permissão do jogador ao entrar usando um convite # +permissions.title.settings.edu=Nível de permissão para jogadores que ingressarem no seu mundo # +permissions.toast.playerLeft=Um jogador saiu do jogo. # +permissions.toast.playerJoined=Um jogador entrou no jogo. # +permissions.kickplayer=Expulsar Jogador # +permissions.kickplayer.reason=O anfitrião removeu você da sessão. # +permissions.kickplayer.message=Tem certeza de que deseja expulsar %s do mundo? Não será possível voltar a esta sessão. # +permissions.kickplayer.message.dedicatedserver=Tem certeza que quer expulsar %s do mundo? # +permissions.kickplayer.title=Expulsar Jogador? # +permissions.banplayer=Banir Jogador # +permissions.banplayer.reason=Você foi banido pelo anfitrião da sessão. # +permissions.banplayer.message=Tem certeza de que deseja banir %s do mundo? Não será possível retornar. # +permissions.banplayer.title=Banir Jogador? # +permissions.ClubsAccess=Você não pode acessar o Feed do Realms porque não tem acesso aos Clubes. Consulte as instruções para alterar essas configurações em aka.ms/MCClubsHelp. # +permissions.ClubsPost=Você não pode postar no Feed do Realms porque não tem acesso aos Clubes. Consulte as instruções para alterar essas configurações em aka.ms/MCClubsHelp. # + +## edu permissions popup +permissions.button.kickplayer=Remover jogador do jogo # +permissions.popup.title=Opções de permissão # +permissions.dropdown.title=Nível de permissões para %s # +permissions.operator=Operador # +permissions.member=Membro # +permissions.visitor=Visitante # +permissions.removeplayer=Remover jogador # +permissions.removeplayer.reason=O host removeu você da sessão. # +permissions.removeplayer.message=Tem certeza de que deseja remover este jogador do mundo? Ao remover este jogador, um novo código para entrar será gerado para que ele não possa entrar novamente. # +permissions.removeplayer.title=Confirmação de remoção do jogador # + +portfolioScreen.page=Página %s # +portfolioScreen.export=Exportar portfólio # +portfolioScreen.caption=[ legenda ] # +portfolioScreen.nopics0=Você não tem fotos em seu portfólio no momento. Fotos feitas com a câmera aparecem aqui. Você também pode usar o botão abaixo para adicioná-las. # +portfolioScreen.nopics1=As fotos que você tirar com a câmera aparecerão aqui. # +portfolioScreen.noInventory=Você não tem nenhuma foto em seu inventário. Tente usar a câmera para tirar uma foto. # +portfolioScreen.addPhoto=Adicionar foto # + +potion.absorption=Absorção # +potion.blindness=Cegueira # +potion.conduitPower=Poder de Canal # +potion.confusion=Náusea # +potion.damageBoost=Força # +potion.damageBoost.name=Poção da Força # +potion.damageBoost.splash.name=Poção Arremessável da Força # +potion.damageBoost.linger.name=Poção Prolongada da Força # +potion.digSlowDown=Cansaço # +potion.digSpeed=Pressa # +potion.effects.whenDrank=Quando Aplicado: # +potion.empty=Sem Efeitos # +potion.emptyPotion.name=Garrafa de Água # +potion.emptyPotion.splash.name=Garrafa de Água Arremessável # +potion.emptyPotion.linger.name=Garrafa de Água Prolongada # +potion.fireResistance=Resistência ao Fogo # +potion.fireResistance.name=Poção de Resistência ao Fogo # +potion.fireResistance.splash.name=Poção Arremessável de Resistência ao Fogo # +potion.fireResistance.linger.name=Poção Prolongada de Resistência ao Fogo # +potion.harm=Dano Imediato # +potion.harm.name=Poção de Dano # +potion.harm.splash.name=Poção Arremessável de Dano # +potion.harm.linger.name=Poção Prolongada de Dano # +potion.heal=Vida Instantânea # +potion.heal.name=Poção de Cura # +potion.heal.splash.name=Poção Arremessável de Cura # +potion.heal.linger.name=Poção Prolongada de Cura # +potion.healthBoost=Vida Extra # +potion.hunger=Fome # +potion.invisibility=Invisibilidade # +potion.invisibility.name=Poção da Invisibilidade # +potion.invisibility.splash.name=Poção Arremessável da Invisibilidade # +potion.invisibility.linger.name=Poção Prolongada da Invisibilidade # +potion.jump=Salto Turbinado # +potion.jump.name=Poção do Pulo # +potion.jump.splash.name=Poção Arremessável do Pulo # +potion.jump.linger.name=Poção Prolongada do Pulo # +potion.levitation=Levitação # +potion.moveSlowdown=Lentidão # +potion.moveSlowdown.name=Poção da Lentidão # +potion.moveSlowdown.splash.name=Poção Arremessável da Lentidão # +potion.moveSlowdown.linger.name=Poção Prolongada da Lentidão # +potion.slowFalling=Queda Lenta # +potion.slowFalling.name=Poção de Queda Lenta # +potion.slowFalling.splash.name=Poção Arremessável de Queda Lenta # +potion.slowFalling.linger.name=Poção Prolongada de Queda Lenta # +potion.moveSpeed=Velocidade # +potion.moveSpeed.name=Poção da Agilidade # +potion.moveSpeed.splash.name=Poção Arremessável da Agilidade # +potion.moveSpeed.linger.name=Poção Prolongada da Agilidade # +potion.nightVision=Visão Noturna # +potion.nightVision.name=Poção da Visão Noturna # +potion.nightVision.splash.name=Poção Arremessável da Visão Noturna # +potion.nightVision.linger.name=Poção Prolongada da Visão Noturna # +potion.poison=Veneno # +potion.poison.name=Poção Venenosa # +potion.poison.splash.name=Poção Arremessável de Veneno # +potion.poison.linger.name=Poção Prolongada de Veneno # +potion.potency.0= # +potion.potency.1=II # +potion.potency.2=III # +potion.potency.3=IV # +potion.potency.4=V # +potion.potency.5=VI # +potion.awkward.name=Poção Estranha # +potion.awkward.splash.name=Poção Estranha Arremessável # +potion.awkward.linger.name=Estranha Poção Prolongada # +potion.mundane.name=Poção Mundana # +potion.mundane.splash.name=Poção Mundana Arremessável # +potion.mundane.linger.name=Poção Mundana Prolongada # +potion.mundane.extended.name=Poção Mundana Longa # +potion.mundane.extended.splash.name=Poção Mundana Longa Arremessável # +potion.mundane.extended.linger.name=Poção Mundana Longa Prolongada # +potion.thick.name=Poção Espessa # +potion.thick.splash.name=Poção Espessa Arremessável # +potion.thick.linger.name=Poção Espessa Prolongada # +potion.regeneration=Regeneração # +potion.regeneration.name=Poção da Regeneração # +potion.regeneration.splash.name=Poção Arremessável da Regeneração # +potion.regeneration.linger.name=Poção Prolongada da Regeneração # +potion.resistance=Resistência # +potion.saturation=Saturação # +potion.turtleMaster=Lentidão # +potion.turtleMaster2=Resistência # +potion.turtleMaster.name=Poção do Mestre Tartaruga # +potion.turtleMaster.splash.name=Poção Arremessável do Mestre Tartaruga # +potion.turtleMaster.linger.name=Poção Prolongada do Mestre Tartaruga # +potion.waterBreathing=Respiração Aquática # +potion.waterBreathing.name=Poção de Respiração Aquática # +potion.waterBreathing.splash.name=Poção Arremessável de Respiração Aquática # +potion.waterBreathing.linger.name=Poção Prolongada de Respiração Aquática # +potion.weakness=Fraqueza # +potion.weakness.name=Poção da Fraqueza # +potion.weakness.splash.name=Poção Arremessável da Fraqueza # +potion.weakness.linger.name=Poção Prolongada da Fraqueza # +potion.wither=Wither # +potion.wither.name=Poção da Decomposição # +potion.wither.splash.name=Poção Arremessável da Decomposição # +potion.wither.linger.name=Poção Prolongada da Decomposição # + +profileScreen.header=Vestiário # +profileScreen.reload=Recarregar # +profileScreen.manage_button_text=Editar Personagem # +profileScreen.manage_button_text_skin=Alterar a capa clássica # +profileScreen.manage_button_create_text=Criar Personagem # +profileScreen.selectPrebuiltCharacter=Selecionar na Lista de Personagens # +profileScreen.create_persona_confirm_skin=Criar capa clássica # +profileScreen.delete_button=Excluir Personagem # +profileScreen.settings_button=Configurações do jogo # + +profileScreen.differences_information_button=Diferenças entre Criador de Personagem e Capas Clássicas # +profileScreen.differences_character_creator_title=Personagem # +profileScreen.create_persona_character_details=Você faz um personagem personalizado no Minecraft item por item. # +profileScreen.difference_character_creator_description=Crie um personagem personalizado no Minecraft parte por parte. Personalize o corpo, os olhos, a boca, os penteados, as roupas do seu personagem e muito mais! # +profileScreen.differences_classic_skin_title=Capa Clássica # +profileScreen.difference_classic_skin_description=Uma capa de corpo inteiro colocada no personagem. As capas clássicas não podem ser modificadas parte por parte. Você também pode importar sua própria capa de corpo inteiro que criou ou baixou. # +profileScreen.create_persona_classic_skin_details=Uma textura de capa de corpo inteiro colocada em um personagem. # + +profileScreen.create_persona_title=Selecionar o Tipo # + +persona.slim.title=estreito # +persona.wide.title=largo # +persona.smaller.title=muito baixo # +persona.small.title=baixo # +persona.medium.title=médio # +persona.tall.title=alto # +persona.realms.redeem=Resgatar # + +progressScreen.cantConnect=Não foi possível se conectar ao mundo. Verifique sua conexão com a internet e tente novamente. # +progressScreen.generating=Gerando Mundo # +progressScreen.saving=Salvando mundo # +progressScreen.loading=Carregando... # +progressScreen.title.downloading=Baixando pacotes %1 # +progressScreen.title.applyingPacks=Carregando pacotes de recurso # +progressScreen.title.searchingForSession=Procurando Sessão de Jogo... # +progressScreen.title.waitingForStorageProvider=Sincronizando dados do usuário # +progressScreen.title.connectingLocal=Iniciar Mundo # +progressScreen.title.connectingLAN=Conectando o jogo multijogador # +progressScreen.title.connectingExternal=Conectando o servidor externo # +progressScreen.title.connectingRealms=Conectando o Realm # +progressScreen.title.copyingWorld=Cópia do Mundo # +progressScreen.title.deleteStorageAreaContent=Limpar Cache de Armazenamento # +progressScreen.title.loadingSplitScreenAppearances=Carregando Exibições em Tela Dividida # +progressScreen.message.appearanceLoaded=Exibição Carregada # +progressScreen.message.appearanceLoadWaitTimeMet=A exibição está demorando muito para carregar. Prosseguindo com a geração de mundo... # +progressScreen.message.deleteStorageAreaContent=Isso pode levar alguns minutos. # +progressScreen.message.copyingWorld=Copiando Mundo... %d%% # +progressScreen.message.tts.copyingWorld=Copiando Mundo # +progressScreen.message.building=Construindo terreno # +progressScreen.message.done=Pronto! # +progressScreen.message.exporting=Exportação em Andamento # +progressScreen.message.exporting.warning=Não saia do jogo. Isso pode corromper a exportação. # +progressScreen.message.importing=Importando mundo # +progressScreen.message.importingContent=Etapa 2 de 2 – Importando conteúdo # +progressScreen.message.updatingContent=Atualizando %1 de %2 Pacotes # +progressScreen.message.locating=Localizando servidor # +progressScreen.message.loadingAppearance=Carregando Exibição... # +progressScreen.message.waitingForRealms=Isso pode levar alguns instantes # +progressScreen.message.waitingForStorageProvider=Isso pode levar alguns instantes... # +progressScreen.message.waitingForTickingAreas=Carregando áreas de acionamento # +progressScreen.message.storageProviderSyncError=Falha ao sincronizar dados do usuário. # +progressScreen.message.waitingForStoreProducts=Isso pode levar alguns instantes # +progressScreen.message.allDone=Pronto! # +progressScreen.message.letsGo=Vamos lá # +progressScreen.message.failed=Falha # +progressScreen.message.failedNoNetwork=Falha: sem conexão de rede # +progressScreen.message.downloadingWorld=Baixando mundo # +progressScreen.message.downloadingContent=Etapa 1 de 2 – Baixando do conteúdo # +progressScreen.message.uploadingWorld=Carregando arquivos do mundo... # +progressScreen.message.uploadingWorldError=O upload do mundo falhou. Gostaria de tentar de novo? # +progressScreen.message.copyingPacks=Salvando pacotes de recursos do mundo # +progressScreen.message.initiatingTemplate=Iniciando modelo de mundo # +progressScreen.message.fileSize=Tamanho de arquivo # +progressScreen.message.initializingUpload=Iniciando upload # +progressScreen.message.initializingDownload=Iniciando download # +progressScreen.message.invalidWorldFile=Arquivo de mundo inválido. Reabra seu mundo, salve e tente de novo. # +progressScreen.message.resourceLoading=Carregando recursos # +progressScreen.message.leaveLevel=Seu jogo está sendo salvo. Não desligue o dispositivo. # +progressScreen.message.genericMayTakeAMoment=Isso pode levar alguns instantes # +progressScreen.message.noUploadResponse=Não foi possível confirmar se seu mundo foi carregado corretamente. Entre em seu Realm para verificar e tente novamente se ele não foi atualizado para o novo mundo. # +progressScreen.message.noUploadEndpoint=Falha ao encontrar um lugar para carregar seu mundo. Verifique sua conexão com a Internet. # +progressScreen.message.unownedTemplate=Parece que você não possui o modelo do Marketplace em que este mundo se baseia. Você pode comprá-lo no Marketplace do Minecraft. # +progressScreen.message.createArchiveFileFailed=Não conseguimos empacotar seu arquivo de mundo para upload. Talvez seu disco rígido esteja cheio? # +progressScreen.message.createLevelStorageFailed=Algo deu errado ao preparar o upload de seu mundo. Se isso continuar acontecendo, é possível que reiniciar o dispositivo ajude. # +progressScreen.message.unknownError=Ocorreu um erro # +progressScreen.message.forbiddenContent=Você não possui um ou mais dos pacotes aplicados # +progressScreen.message.loadingSplitScreenAppearances=Carregando exibições em tela dividida... # +progressScreen.message.finishedLoadingSplitScreenAppearances=Carregamento de exibições em tela dividida concluído. # +progressScreen.dialog.title.resourcePack=Baixar Pacotes de Recursos? # +progressScreen.dialog.title.behaviorAndResourcePack=Baixar pacotes de comportamento e recursos do mundo? # +progressScreen.dialog.title.onlyBehavior=Baixar pacotes de comportamento do mundo? # +progressScreen.dialog.title.storageProviderError=Falha ao sincronizar dados do mundo # +progressScreen.dialog.title.storageProviderLongWait=Sincronizando dados do mundo # +progressScreen.dialog.title.storageProviderSucceeded=Dados do mundo sincronizados com sucesso # +progressScreen.dialog.message.onlyBehavior=Este mundo possui pacotes de comportamento que você deve baixar para poder entrar. Gostaria de baixá-los agora? # +progressScreen.dialog.message.behaviorAndOptionalResourcePack=Este mundo possui pacotes de comportamento necessários e pacotes de recursos opcionais, que devem ser baixados antes de entrar. O que gostaria de baixar antes de entrar? # +progressScreen.dialog.message.behaviorAndResourcePack=Este mundo possui pacotes de comportamento e pacotes de recursos que você deve baixar para entrar. Gostaria de baixá-los e se juntar ao mundo? # +progressScreen.dialog.message.resourcePackOptional=Este mundo possui pacotes de recursos aplicados a ele. Gostaria de baixá-los antes de entrar? # +progressScreen.dialog.message.resourcePackRequired=Este mundo possui pacotes de recursos que você deve baixar para poder entrar. Gostaria de baixá-los agora? # +progressScreen.dialog.message.resourcePackOptional.rayTracing.line1=Este mundo tem Pacotes de Recursos habilitados para ray tracing nele. # +progressScreen.dialog.message.resourcePackOptional.rayTracing.line2=Seu dispositivo não é compatível com os recursos avançados de iluminação e textura, então você verá o mundo sem esses efeitos avançados. Gostaria de baixá-los antes de entrar? # +progressScreen.dialog.message.resourcePackRequired.rayTracing.line1=Este mundo tem Pacotes de Recursos habilitados para ray tracing nele. # +progressScreen.dialog.message.resourcePackRequired.rayTracing.line2=Seu dispositivo não é compatível com os recursos avançados de iluminação e textura, então você verá o mundo sem esses efeitos avançados. Gostaria de baixá-los antes de entrar? # +progressScreen.dialog.message.storageProviderError=Não foi possível sincronizar os dados do seu mundo. Deseja tentar novamente? # +progressScreen.dialog.message.storageProviderUnusableError=O mundo não está totalmente sincronizado ou foi corrompido. Tente jogar o mundo em um console onde ele esteja em bom estado e tente migrá-lo novamente. # +progressScreen.dialog.message.storageProviderQuotaError=O salvamento local foi bem-sucedido, mas a sincronização na nuvem falhou por falta de espaço. Libere espaço na nuvem excluindo mundos no menu de configurações. # +progressScreen.dialog.message.storageProviderOutOfLocalStorage=Não há espaço livre local suficiente para sincronizar com a nuvem. # +progressScreen.dialog.message.worldCorrupted=O mundo foi corrompido. Relate bugs em bugs.mojang.com. # +progressScreen.dialog.message.storageProviderLongWait=A sincronização deste mundo está demorando muito. Gostaria de continuar esperando? # +progressScreen.dialog.button.enter=Entrar no Mundo # +progressScreen.dialog.button.joinAndDownload=Entrar e baixar - %1 # +progressScreen.dialog.button.joinAndDownload.everything=Entrar e baixar tudo - %1 # +progressScreen.dialog.button.joinAndDownload.onlyBehaviorPacks=Apenas Baixar Comportamentos e Entrar - %1 # +progressScreen.dialog.button.join=Entrar # +progressScreen.dialog.button.leave=Sair # +progressScreen.dialog.button.retry=Tentar de novo # +progressScreen.dialog.button.wait=Esperar # +progressScreen.editor.message.copyingProject=Copiando Projeto... %d%% # +progressScreen.editor.message.tts.copyingProject=Copiando Projeto # +progressScreen.editor.title.copyingProject=Cópia do Projeto # +progressScreen.editor.dialog.message.resourcePackOptional=Este projeto tem pacotes de recursos aplicados a ele. Gostaria de baixá-los antes de entrar? # +progressScreen.editor.dialog.message.resourcePackRequired=Este projeto tem Pacotes de Recursos que você precisa baixar para poder entrar. Gostaria de baixá-los agora? # +progressScreen.editor.message.convert.projectToWorld=Convertendo projeto em mundo e criando uma cópia do seu projeto... # +progressScreen.editor.message.convert.worldToProject=Convertendo mundo em projeto... # +progressScreen.editor.message.convert.projectToWorld.saveWorld=Salvando dados do mundo... # +progressScreen.editor.message.convert.worldToProject.saveProject=Salvando dados do projeto... # +progressScreen.label.mobileData=Dados Móveis # +progressScreen.noWifi.mobileDataWarning=Você não está conectado ao Wi-Fi. Tarifas de uso de dados móveis podem ser aplicadas. # + +quiz.popup.ok=Responder ao Questionário # +quiz.popup.text=O questionário será aberto em uma nova janela. Você poderá voltar ao Minecraft após concluir o questionário. # +quiz.popup.title=Questionário # + +raid.name=Ataque # +raid.progress=Criaturas restantes: # +raid.expiry=Um ataque expirou # +raid.victory=Vitória # +raid.defeat=Derrota # + +recipeBook.setting.full=Completo # +recipeBook.setting.discover=Descobrir # +recipeBook.setting.off=Desativado # +recipeToast.newUnlock.title=Nova Receita desbloqueada! # +recipeToast.newUnlock.tts= novas receitas desbloqueadas # +recipeToast.newUnlock.descriptionRecipeBook=Verificar seu Livro de Receitas # +recipeToast.newUnlock.descriptionCraftingTable=Ver na Bancada # +recipeToast.newUnlock.descriptionStonecutterTable=Ver no Cortador de Pedra # +recipeToast.newUnlock.descriptionSmithingTable=Ver na Mesa de Ferraria # +recipeToast.newUnlock.descriptionCartographyTable=Ver na Mesa de Cartografia # +recipeToast.newIngredient.title=Novo ingrediente encontrado! # +recipeToast.newIngredient.tts= novos ingredientes encontrados # +recipeToast.newIngredient.description=Use em receitas já existentes # + +record.nowPlaying=Agora tocando: %s # + +resourcePack.available.title=Pacotes de Recursos Disponíveis # +resourcePack.available.title.behaviorPacks=Pacotes de coportamento disponíveis # +resourcePack.available.title.packs=Meus Pacotes # +resourcePack.available.add=Ativar # +resourcePack.available.none.text=Você não tem pacotes de recursos # +resourcePack.available.none.behavior=Você não tem pacotes de comportamento # +resourcePack.available.none.store=Exibir Marketplace # +resourcePack.message.noneFound.packs=Não há pacotes disponíveis neste dispositivo. # +resourcePack.message.allInUse.packs=Todos os pacotes estão em uso. # +resourcePack.message.error=Um pacote tem erros que impedem que ele funcione # +resourcePack.message.warning=Um pacote tem avisos que podem causar comportamento inesperado # +resourcePack.suggestedContent.title=Obter Mais Pacotes # +resourcePack.suggestedContent.button.viewMore=Exibir Mais Pacotes # +resourcePack.cached.title=Pacotes guardados # +resourcePack.folderInfo=(Coloque os pacotes de recursos aqui) # +resourcePack.openFolder=Abrir pasta do pacote de recursos # +resourcePack.selected.title=Pacotes de recursos selecionados # +resourcePack.selected.title.behaviorPacks=Pacotes de comportamento ativos # +resourcePack.selected.title.packs=Ativo # +resourcePack.selected.remove=Desativar # +resourcePack.realmsPlus.title.packs=Pacotes do Realms Plus # +resourcePack.realmsPlus.expired=Expirado # +resourcePack.errors=Erros: # +resourcePack.error.ingame.packs=Você não pode mudar pacotes de recursos enquanto joga em um mundo. # +resourcePack.error.ingame.behaviorPacks=Você não pode mudar pacotes de comportamento enquanto joga em um mundo. # +resourcePack.error.enteringgame.title=Pacotes expirados no Realm # +resourcePack.error.enteringgame.message=Este Realm contém pacotes de recursos ou de comportamentos que estão expirados no Realms Plus. Você precisa desativar esses pacotes ou comprá-los no Marketplace para poder jogar neste Realm. # +resourcePack.error.enteringgame.button=Exibir Pacotes Ativos # +resourcePack.title=Selecionar pacotes de recursos # +resourcePack.toast.atlasFallback.message=Pouca memória. O nível de detalhes das texturas será reduzido. # +resourcePack.toast.atlasFallback.title=Pacote de Recursos Alternativo # +resourcePack.copyGlobal=Copiar do Mundial # +resourcePack.description=Pacotes de recursos são aplicados de baixo para cima. Isso quer dizer que qualquer item em dois pacotes será sobrescrito pelo pacote mais alto. # +resourcePack.description.default.level=Você pode editar isso nas configurações. # +resourcePack.description.default.behaviorPacks=A jogabilidade padrão de Minecraft. # +resourcePack.description.bottom.global=Pacotes de recursos são aplicados de baixo para cima. Isso quer dizer que qualquer item em dois pacotes será sobrescrito pelo pacote mais alto. Pacotes em seus mundos são aplicados acima destes pacotes globais. Estes são só para você. Ninguém verá os recursos que você colocar aqui. Pacotes de recursos em seus mundos ou mundos em que você entrar serão aplicados acima destes recursos globais. # +resourcePack.description.bottom.behaviorPacks=Pacotes de comportamento são aplicados de baixo para cima. Isso quer dizer que qualquer coisa presente em dois pacotes será sobrescrita pelo pacote mais alto. # +resourcePack.description.bottom.level=Pacotes de recursos são aplicados de baixo para cima. Isso quer dizer que qualquer item em dois pacotes será sobrescrito pelo pacote mais alto. Estes pacotes no seu mundo são aplicados acima do(s) seu(s) pacote(s) global(is). # +resourcePack.description.store=Exibir na Loja # +resourcePack.header.behavior=Os Pacotes de Comportamento Ativos se aplicam a todos os jogadores. # +resourcePack.header.level=Exigir pacotes de recursos para entrar # +resourcePack.crashRecovery.title=Redefinição dos recursos globais # +resourcePack.crashRecovery.message=Ocorreu uma falha ao carregar os recursos anteriormente. # +resourcePack.warnings=Avisos: # +resourcePack.warning.title=Isso é perigoso! # +resourcePack.warning.body=Adicionar ou remover Pacotes de Comportamento depois de jogar um mundo pode quebrar o mundo e fazer com que você perca o que criou. Pressione "OK" para desativar o pacote ou "Cancelar" para mantê-lo ativo. # +resourcePack.requiredDependency.title=Dependência obrigatória # +resourcePack.requiredDependency.body=Este pacote é uma dependência obrigatória de qualquer outro pacote atualmente aplicado. # +resourcePack.missingDependency.title=Dependências em falta # +resourcePack.missingDependency.body=Falta uma ou mais dependências neste pacote. Gostaria de aplicá-lo mesmo assim? # +resourcePack.delete=Você está prestes a excluir %s para sempre. Tem certeza? # +resourcePack.delete.confirm=Excluir pacote? # +resourcePack.deleteSelected=Este pacote está selecionado! Você está prestes a excluir %s para sempre. Tem certeza? # +resourcePack.deleteMultiple=Você vai excluir os seguintes pacotes para sempre:%sTem certeza? # +resourcePack.editPack=Excluir pacotes... # +resourcePack.editPackDone=Concluído # +resourcePack.toast.unownedContent.title=%s desativado # +resourcePack.toast.unownedContent.subtitle=Este pacote de recursos não pertence a esta conta. # +resourcePack.incompatibleDependency=Este pacote tem uma dependência (%s) que é incompatível com seu dispositivo # +resourcePack.incompatibleDependency.memory=Este pacote tem uma dependência (%s) que é incompatível com o seu dispositivo porque ele não tem memória suficiente. # +resourcePack.incompatibleDependency.graphics.raytracing=Este pacote tem uma dependência (%s) que é incompatível com seu dispositivo porque ele não tem hardware compatível com ray tracing # +resourcePack.subpackResolution=Resolução: %s # +resourcePack.incompatible=Este pacote é incompatível com seu dispositivo. # +resourcePack.incompatible.memory=Esta resolução é incompatível com seu dispositivo porque ele não tem memória suficiente. # +resourcePack.incompatible.graphics.raytracing=Este pacote contém informações para permitir o ray tracing, mas seu dispositivo não é compatível com essa opção. # +resourcePack.packSettingsTitle=Configurações de %s # +resourcePack.missingPackDescription=Este pacote está ausente! # +resourcePack.legacyPackName=Pacote de recursos legado # + +sidebar.action=Ação # +sidebar.adventure=Aventura # +sidebar.capes=Capas # +sidebar.categories=Categorias # +sidebar.categoryBody=Corpo # +sidebar.categoryStyle=Estilo # +sidebar.characterCreator=Criador de Personagem # +sidebar.classicSkins=Capas Clássicas # +sidebar.emotes=Emotes # +sidebar.fantasy=Fantasia # +sidebar.featured=Destaques # +sidebar.genre=Gênero # +sidebar.marketplace=Marketplace # +sidebar.mashups=Mash-ups # +sidebar.minigame=Minijogo # +sidebar.myCharacters=Meus Personagens # +sidebar.myContent=Meu Conteúdo # +sidebar.newReleases=Lançamentos # +sidebar.openWorld=Mundo Aberto # +sidebar.parkour=Parkour # +sidebar.resources=Recursos # +sidebar.roleplay=Roleplay # +sidebar.skins=Capas # +sidebar.skinsOwned=Capas Adquiridas # +sidebar.skyblock=Skyblock # +sidebar.simulation=Simulação # +sidebar.survival=Sobrevivência # +sidebar.realmsPlus=Realms Plus # +sidebar.skinsRealmsPlus=Capas de Realms Plus # +sidebar.skinsUnowned=Obter Mais # +sidebar.topSellers=Principais Vendedores # +sidebar.trending=Em Alta # +sidebar.tts.sidebarCollapseList=Opção da Barra Lateral: Recolher %s # +sidebar.tts.sidebarExpandList=Opção da Barra Lateral: Expandir %s # +sidebar.tts.sidebarNavigateTo=Opção da Barra Lateral: Navegar Até %s # +sidebar.tts.verboseToggleExpand=Expandir Barra Lateral # +sidebar.tts.verboseToggleCollapse=Recolher Barra Lateral # +sidebar.worlds=Mundos # + +storageManager.contentType.world=Mundo # +storageManager.contentType.worldTemplate=Modelo de mundo # +storageManager.contentType.resourcePack=Recurso # +storageManager.contentType.behaviorPack=Pacote de comportamento # +storageManager.contentType.skinPack=Pacote de Skins # +storageManager.contentType.invalid=Inválido # +storageManager.contentType.cachedData=Dados guardados # + +storageManager.contentType.worlds=Mundos # +storageManager.contentType.worldTemplates=Modelos de mundo # +storageManager.contentType.resourcePacks=Pacotes de text. # +storageManager.contentType.behaviorPacks=Pacotes de comportamento # +storageManager.contentType.skinPacks=Pacotes de aparência # + +storageManager.baseWorld=Mundo base # + +tile.sculk_sensor.name=Sensor de Vibrações # +tile.sculk.name=Sculk # +tile.sculk_vein.name=Veia Sculk # +tile.sculk_catalyst.name=Catalisador de Sculk # +tile.sculk_shrieker.name=Emissor de sculk # +tile.reinforced_deepslate.name=Ardosiabissal Reforçada # +itemGroup.name.sculk=Sculk # +effect.darkness=Escuridão # +entity.frog.name=Rã # +entity.tadpole.name=Girino # +item.spawn_egg.entity.warden.name=Invocar Guarda # +entity.warden.name=Guarda # +entity.allay.name=Assistente # +item.spawn_egg.entity.allay.name=Invocar Assistente # +action.interact.allay=Dar item para o Assistente # +item.bucketTadpole.name=Balde de Girinos # +item.spawn_egg.entity.frog.name=Invocar Rã # +item.spawn_egg.entity.tadpole.name=Invocar Girino # +tile.frog_spawn.name=Invocador de Rã # +tile.pearlescent_froglight.name=Luz de Sapo Perolada # +tile.verdant_froglight.name=Luz de Sapo Verdejante # +tile.ochre_froglight.name=Luz de Sapo Ocre # +tile.mud.name=Lama # +tile.packed_mud.name=Lama Endurecida # +tile.mud_bricks.name=Tijolos de Lama # +tile.mud_brick_slab.name=Laje de Tijolos de Lama # +tile.mud_brick_double_slab=Laje Dupla de Tijolos de Lama # +tile.mud_brick_stairs.name=Escadas de Tijolos de Lama # +tile.mud_brick_wall.name=Parede de Tijolos de Lama # +tile.mangrove_leaves.name=Folhas de Mangue # +tile.mangrove_propagule.name=Propágulo de Mangue # +tile.mangrove_roots.name=Raízes de Mangue # +tile.muddy_mangrove_roots.name=Raízes de Mangue Lamacentas # +item.chest_boat.oak.name=Barco de Carvalho com Baú # +item.chest_boat.spruce.name=Barco de Pinheiro com Baú # +item.chest_boat.birch.name=Barco de Bétula com Baú # +item.chest_boat.jungle.name=Barco de Selva com Baú # +item.chest_boat.acacia.name=Barco de Acácia com Baú # +item.chest_boat.big_oak.name=Barco de Carvalho Escuro com Baú # +item.chest_boat.mangrove.name=Barco de Mangue com Baú # +tile.mangrove_log.name=Tora de Mangue # +tile.stripped_mangrove_log.name=Tora de Mangue Descascada # +tile.mangrove_planks.name=Tábuas de Mangue # +tile.mangrove_button.name=Botão de Mangue # +tile.mangrove_stairs.name=Escadas de Mangue # +tile.mangrove_slab.name=Laje de Mangue # +tile.mangrove_pressure_plate.name=Placa de Pressão de Mangue # +tile.mangrove_fence.name=Cerca de Mangue # +tile.mangrove_fence_gate.name=Portão de Cerca de Mangue # +item.mangrove_door.name=Porta de Mangue # +item.mangrove_sign.name=Placa de Mangue # +tile.mangrove_trapdoor.name=Alçapão de Mangue # +tile.mangrove_wood.name=Madeira de Mangue # +tile.stripped_mangrove_wood.name=Madeira de Mangue Descascada # +item.boat.mangrove.name=Barco de Mangue # +item.echo_shard.name=Fragmento de Eco # +item.recovery_compass.name=Bússola de Recuperação # +item.disc_fragment.name=Fragmento de Disco # +item.disc_fragment_5.desc=Disco de Música - 5 # +item.record_5.desc=Samuel Åberg - 5 # + +action.hint.exit.chest_boat=Toque em Pular para sair do barco # +action.hint.exit.console.chest_boat=Pressione :_input_key.jump: para sair do barco # +entity.chest_boat.name=Barco com Baú # +feature.ancient_city=Cidade Ancestral # + +action.hint.exit.camel=Toque em agachar para desmontar # +action.hint.exit.console.camel=Pressione :_input_key.sneak: para descer. # +action.hint.exit.console.raft=Pressione :_input_key.jump: para sair da jangada # +action.hint.exit.raft=Toque em pular para sair da jangada # +action.hint.exit.scheme.camel=Toque em desmonte para desmontar # +action.interact.exit.raft=Sair da jangada # +container.smithing_table.arrow_tooltip_cannot_craft=O item não pode ser aprimorado dessa maneira # +container.smithing_table.input_slot_tooltip_armor_trim=Adicionar um pedaço de armadura # +container.smithing_table.input_slot_tooltip_netherite=Adicione armadura, arma ou ferramenta de diamante # +container.smithing_table.material_slot_tooltip_armor_trim=Adicionar lingote ou cristal # +container.smithing_table.material_slot_tooltip_netherite=Adicionar Barra de Netherita # +container.smithing_table.template_slot_tooltip=Adicionar Modelo de Ferraria # +entity.camel.name=Cameleiro # +entity.chest_raft.name=Jangada com Baú # +feature.trail_ruins=Rastro das Ruinas # +howtoplay.smithing_table.header.1=Modelos de Ferraria # +howtoplay.smithing_table.header.2=Acabamentos de Armadura # +howtoplay.smithing_table.text.1=Quer tirar o máximo proveito do seu equipamento? Você precisará de uma Mesa de Ferraria. # +howtoplay.smithing_table.text.2=Use isso para fazer todos os tipos de alterações, por exemplo, aprimorar o equipamento de Diamante para Netherita, ou alterações cosméticas com Acabamentos de Armadura. # +howtoplay.smithing_table.text.3=Para aprimorar seu equipamento, você precisará de um Modelo de Ferraria. Você pode encontrar uma grande variedade por todo o mundo, que pode ser usada para todos os tipos de aprimoramentos. # +howtoplay.smithing_table.text.4=Coloque um Modelo no slot mais à esquerda de uma Mesa de Ferraria para ver quais itens você precisa para o aprimoramento. # +howtoplay.smithing_table.text.5=Por exemplo, para aprimorar o equipamento de Diamante para Netherita, você precisa de um Modelo de Ferraria de Aprimoramento de Netherita, que você pode encontrar nos Resquícios do Bastião. Em seguida, coloque o equipamento de Diamante no slot de equipamentos e um lingote de Netherita no slot de ingredientes, e pronto! # +howtoplay.smithing_table.text.6=As propriedades do item, como encantamentos e acabamentos de armadura, serão mantidas, mas o Modelo de Ferraria será consumido ao aprimorar seu equipamento. Não se preocupe, você pode criar cópias deles com sua Bancada. # +howtoplay.smithing_table.text.7=Libere sua criatividade e personalize a aparência da sua armadura com Acabamentos de Armadura. Você precisará de um Modelo de Ferraria de Acabamento de Armadura para começar, que você pode encontrar por todo o mundo. # +howtoplay.smithing_table.text.8=Coloque um Modelo no slot mais à esquerda de uma Mesa de Ferraria para ver quais itens você precisa para o aprimoramento. Em seguida, coloque uma peça de armadura no slot de equipamentos e um cristal ou lingote no slot de ingredientes. Pronto! # +howtoplay.smithing_table.text.9=Apenas certos cristais e lingotes podem ser usados para Acabamentos de Armadura. Experimente diferentes tipos como Ferro, Ouro ou Lápis para criar designs únicos! # +howtoplay.smithing_table.title=Mesa de Ferraria # +howtoplay.smithing_table=Mesa de Ferraria # +hudScreen.tooltip.brush=Arbusto # +item.acacia_hanging_sign.name=Placa Pendurada de Acácia # +item.angler_pottery_sherd.name=Fragmento de Cerâmica de Pescador # +item.archer_pottery_sherd.name=Fragmento de Cerâmica de Arqueiro # +item.armor.upgrade=Melhorar: # +item.arms_up_pottery_sherd.name=Fragmento de Cerâmica Braços para Cima # +item.bamboo_door.name=Porta de Bambu # +item.bamboo_hanging_sign.name=Placa Pendurada de Bambu # +item.bamboo_sign.name=Placa de Bambu # +item.birch_hanging_sign.name=Placa Pendurada de Bétula # +item.blade_pottery_sherd.name=Fragmento de Cerâmica da Lâmina # +item.boat.bamboo.name=Jangada de Bambu # +item.boat.cherry.name=Barco de Cerejeira # +item.brewer_pottery_sherd.name=Fragmento de Cerâmica do Boticário # +item.brush.name=Arbusto # +item.burn_pottery_sherd.name=Queimar Fragmento de Cerâmica # +item.cherry_door.name=Porta de Cerejeira # +item.cherry_hanging_sign.name=Placa Pendurada de Cerejeira # +item.cherry_sign.name=Placa de Cerejeira # +item.chest_boat.bamboo.name=Jangada de Bambu com Baú # +item.chest_boat.cherry.name=Barco de Cerejeira com Baú # +item.crimson_hanging_sign.name=Placa Pendurada Vermelha # +item.danger_pottery_sherd.name=Fragmento de Cerâmica Perigoso # +item.dark_oak_hanging_sign.name=Placa Pendurada de Carvalho Escuro # +item.explorer_pottery_sherd.name=Fragmento de Cerâmica do Explorador # +item.friend_pottery_sherd.name=Fragmento de Cerâmica de Amigo # +item.heart_pottery_sherd.name=Fragmento de Cerâmica de Coração # +item.heartbreak_pottery_sherd.name=Fragmento de Cerâmica de Coração Partido # +item.howl_pottery_sherd.name=Fragmento de Cerâmica do Uivo # +item.jungle_hanging_sign.name=Placa Pendurada na Selva # +item.mangrove_hanging_sign.name=Placa Pendurada de Manguezal # +item.miner_pottery_sherd.name=Fragmento de Cerâmica do Minerador # +item.mourner_pottery_sherd.name=Fragmento de Cerâmica do Luto # +item.oak_hanging_sign.name=Placa Pendurada de Carvalho # +item.plenty_pottery_sherd.name=Vários Fragmento de Cerâmica # +item.prize_pottery_sherd.name=Fragmento de Cerâmica de Prêmio # +item.sheaf_pottery_sherd.name=Feixe do Fragmento de Cerâmica # +item.shelter_pottery_sherd.name=Fragmento de Cerâmica do Abrigo # +item.skull_pottery_sherd.name=Fragmento de Cerâmica de Caveira # +item.skull.piglin.name=Cabeça de Piglin # +item.smithing_template.applies_to=Aplica-se a: # +item.smithing_template.armor_trim.applies_to=Armadura # +item.smithing_template.armor_trim.ingredients=Lingotes e Cristais # +item.smithing_template.ingredients=Ingredientes: # +item.smithing_template.name=Modelo de Ferraria # +item.smithing_template.netherite_upgrade.applies_to=Equipamento de Diamante # +item.smithing_template.netherite_upgrade.ingredients=Barra de Netherita # +item.snort_pottery_sherd.name=Fragmento de Cerâmica do Ronco # +item.spawn_egg.entity.camel.name=Invocar Camelo # +item.spruce_hanging_sign.name=Placa Pendurada de Pinheiro # +item.warped_hanging_sign.name=Placa Pendurada Distorcida # +itemGroup.name.hanging_sign=Placas Penduradas # +itemGroup.name.potterySherds=Fragmentos de Cerâmica # +itemGroup.name.smithing_templates=Modelos de Ferraria # +tile.bamboo_block.name=Bloco de Bambu # +tile.bamboo_button.name=Botão de Bambu # +tile.bamboo_fence_gate.name=Portão da Cerca de Bambu # +tile.bamboo_fence.name=Cerca de Bambu # +tile.bamboo_mosaic_slab.name=Laje de Mosaico de Bambu # +tile.bamboo_mosaic_stairs.name=Escadas de Mosaico de Bambu # +tile.bamboo_mosaic.name=Mosaico de Bambu # +tile.bamboo_planks.name=Tábuas de Bambu # +tile.bamboo_pressure_plate.name=Placa de Pressão de Bambu # +tile.bamboo_slab.name=Laje de Bambu # +tile.bamboo_stairs.name=Escadas de Bambu # +tile.bamboo_trapdoor.name=Alçapão de Bambu # +tile.calibrated_sculk_sensor.name=Sensor de Vibrações Calibrado # +tile.cherry_button.name=Botão de Cerejeira # +tile.cherry_double_slab.name=Laje Dupla de Cerejeira # +tile.cherry_fence_gate.name=Portão de Cerejeira # +tile.cherry_fence.name=Cerca de Cerejeira # +tile.cherry_leaves.name=Folhas de Cerejeira # +tile.cherry_log.name=Tora de Cerejeira # +tile.cherry_planks.name=Tábuas de Cerejeira # +tile.cherry_pressure_plate.name=Placa de Pressão de Cerejeira # +tile.cherry_sapling.name=Muda de Cerejeira # +tile.cherry_slab.name=Laje de Cerejeira # +tile.cherry_stairs.name=Escadas de Cerejeira # +tile.cherry_trapdoor.name=Alçapão de Cerejeira # +tile.cherry_wood.name=Madeira de Cerejeira # +tile.chiseled_bookshelf.name=Estante Cinzelada # +tile.decorated_pot.name=Vaso Decorado # +tile.pink_petals.name=Pétalas Cor-de-rosa # +tile.stripped_bamboo_block.name=Bloco Despojado de Bambu # +tile.stripped_cherry_log.name=Tora de Cerejeira Descascada # +tile.stripped_cherry_wood.name=Madeira de Cerejeira Descascada # +tile.suspicious_gravel.name=Cascalho Suspeito # +tile.suspicious_sand.name=Areia Suspeita # +trim_material.amethyst.name=Material de Ametista # +trim_material.copper.name=Material de cobre # +trim_material.diamond.name=Material de Diamante # +trim_material.emerald.name=Material de Esmeralda # +trim_material.gold.name=Material de Ouro # +trim_material.iron.name=Material de Ferro # +trim_material.lapis.name=Material de Lápis # +trim_material.netherite.name=Material de Netherita # +trim_material.quartz.name=Material de Quartzo # +trim_material.redstone.name=Material de Redstone # +trim_pattern.coast.name=Acabamento da Armadura da Costa # +trim_pattern.dune.name=Acabamento da Armadura Duna # +trim_pattern.eye.name=Acabamento da Armadura dos Olhos # +trim_pattern.host.name=Acabamento da Armadura do Anfitrião # +trim_pattern.raiser.name=Acabamento da Armadura do Elevado # +trim_pattern.rib.name=Acabamento da Armadura da Costela # +trim_pattern.sentry.name=Acabamento da Armadura Sentinela # +trim_pattern.shaper.name=Modelador do Acabamento da Armadura # +trim_pattern.silence.name=Acabamento da Armadura do Silêncio # +trim_pattern.snout.name=Acabamento da Armadura do Focinho # +trim_pattern.spire.name=Acabamento da Armadura de Pináculo # +trim_pattern.tide.name=Acabamento da Armadura da Maré # +trim_pattern.vex.name=Acabamento de Armadura Vex # +trim_pattern.ward.name=Acabamento da Armadura do Guardião # +trim_pattern.wayfinder.name=Acabamento da Armadura do Compasso # +trim_pattern.wild.name=Acabamento da Armadura Selvagem # +upgrade.netherite_upgrade.name=Atualização Netherita # + +storageManager.mainSizeLabel=%s - 1 item # +storageManager.mainSizeLabelPlural=%s - %s itens # +storageManager.delete.title=Excluir %s para sempre? # +storageManager.title.item.single=item # +storageManager.title.item.plural=itens # +storageManager.delete.content=Tem certeza que deseja excluir os itens selecionados? Estes itens serão perdidos para sempre! (É um tempão!) %s%s%s # +storageManager.delete.content.redownload=Você pode baixar novamente o conteúdo comprado no Marketplace. # +storageManager.delete.content.worldtemplate=Excluir modelos pode fazer com que os mundos que utilizam esses modelos parem de funcionar conforme o previsto. # +storageManager.delete.content.affectedWorlds=Os mundos a seguir podem parar de funcionar como esperado: # +storageManager.delete.confirm=Excluir # +storageManager.delete.cancel=Cancelar # +storageManager.delete.dependency=O seguinte conteúdo depende de %s e pode parar de funcionar corretamente se você excluir "%s":%s Você quer excluir "%s"? %s será perdido para sempre! (É um tempão!) # +storageManager.delete.premium=Você está prestes a excluir "%s". Você ainda possuirá %s e, se quiser usar %s novamente no futuro, pode baixar novamente no Marketplace. # +storageManager.delete.premium.end=Tem certeza que deseja excluir "%s"? # +storageManager.deleting.content=Excluindo Conteúdo # +storageManager.download.premium=%s não está instalado. # +storageManager.download.premium.end=Você gostaria de baixar %s ( %s )? # +storageManager.dependency.titleText=Você queria quebrar estes? # +storageManager.dependency.warningText=Alguns itens precisam do conteúdo que você está excluindo para funcionar. Você quer arriscar quebrar estes itens? # +storageManager.dependency.doneText=O outro %s pode ser excluído sem quebrar outros recursos. # +storageManager.dependency.noItems=Não há itens restantes para excluir. # +storageManager.dependency.breakItem=Conteúdo necessário que você está excluindo: # +storageManager.dependency.removeDependencies=Manter os itens que este pacote precisa. # +storageManager.dependency.breakPack=Tem certeza que deseja quebrar este pacote? # +storageManager.share.compress=Comprimindo recursos selecionados... # +storageManager.share.totalPercent=-100% # +storageManager.dependency.continue=Continuar # +storageManager.dependency.continue.scroll=Role para continuar # +storageManager.sortLargest=Tamanho - Maior primeiro # +storageManager.sortDateRecent=Data de uso - Recente primeiro # +storageManager.sortDateOldest=Data de uso - Antigo primeiro # +storageManager.version=Versão # +storageManager.multiselectDelete=Excluir # +storageManager.multiselectShare=Compartilhar # +storageManager.multiselect=Multisseleção # +storageManager.miscellaneous=Outros # + +storageManager.groupType=Tipo # +storageManager.groupPack=Complemento # + +storageManager.shareTitle=Exportar recursos # +storageManager.mcpack=Pacote de Minecraft # +storageManager.mcaddon=Addon de Minecraft # +storageManager.mcworld=Mundo de Minecraft # + +raycasting.purchase.error=Detectamos que seu dispositivo não atende aos requisitos do sistema para executar este pacote, então você não pode baixá-lo. Reveja os requisitos mínimos do sistema abaixo: %s+ GPU: Hardware de GPU capaz de executar ray tracing, como NVIDIA GeForce RTX 2060 ou superior. Consulte as perguntas frequentes em minecraft.net para obter mais detalhes. %s+ RAM: 8 GB ou superior %s+ CPU: Intel Core i5 ou equivalente ###the %s will be turned into linebreaks. Don't reorder. +raycasting.purchase.error.title=Aviso de Requisitos do Sistema # + +resourcepack.City=Pacote de Texturas de Cidade # +resourcepack.Plastic=Pacote de Texturas de Plástico # +resourcepack.Natural=Pacote de Texturas Naturais do Minecraft # +resourcepack.Fantasy=Pacote de Textura Fantasia # +resourcepack.Cartoon=Pacote de Texturas Cartoon Minecraft # +resourcepack.Candy=Pacote de Texturas Doces # +resourcepack.FestiveMashup2016=Mash-up Festivo 2016 # +resourcepack.ChineseMythology=Mash-up de mitologia chinesa # + +resourcePack.vanilla.name=Pacote de Texturas do Minecraft # +resourcePack.vanilla.description=Os gráficos padrão do Minecraft agora atualizados com novas texturas estilosas. # + +resourcePack.city.name=Cidade # +resourcePack.city.description=Ideal para construções. # + +resourcePack.plastic.name=Plástico # +resourcePack.plastic.description=Simples, colorido e vibrante. # + +resourcePack.natural.name=Natural # +resourcePack.natural.description=Uma aparência mais natural para seus mundos. # + +resourcePack.fantasy.name=Fantasia # +resourcePack.fantasy.description=Vá para a época em que os heróis eram cavaleiros. # + +resourcePack.cartoon.name=Cartoon # +resourcePack.cartoon.description=Olhos engraçados e sorrisos divertidos! Transforme seu mundo em um desenho animado com este pacote. # + +resourcePack.candy.name=Doce # +resourcePack.candy.description=Cubra seu mundo com açúcar e transforme cada textura em um lanche doce. # + +resourcePack.festivemashup2016.name=Mash-up Festivo 2016 # +resourcePack.festivemashup2016.description=Crie um inverno maravilhoso com esse pacote nevado. # + +resourcePack.chinesemythology.name=Mash-up de mitologia chinesa # +resourcePack.chinesemythology.description=Texturas inspiradas nos mitos e lendas da China. # + +resourcepack.Fallout=Mash-up Fallout # +resourcePack.Fallout.name=Mash-up Fallout # +resourcePack.Fallout.description=Boas-vindas aos Wasteland! # + +resourcepack.MagicTheGathering.name=Magic: The Gathering # + +resourcePack.GreekMythology=Mash-up Mitologia Grega # +resourcePack.GreekMythology.name=Mash-up Mitologia Grega # +resourcePack.GreekMythology.description=A Grécia mítica na palma da sua mão. # + +resourcePack.Skyrim.name=Mash-up Skyrim # +resourcePack.Skyrim.description=Crie seus próprios mundos nas terras de Skyrim. # + +resourcePack.MashupAdventureTime.name=Hora de Aventura # +resourcePack.MashupAdventureTime.description= # + +resourcePack.skin.name=Skins # +resourcePack.skin.description=Aparências, aparências!!! # + +resourcePack.invalid.description=Não foi possível analisar o pacote. Clique para mostrar erros. # +resourcePack.loading.description=O pacote ainda está sendo carregado. # + +review.item.post.rating.dropdown.label=Selecione uma avaliação por estrelas # +review.item.post.rating.footer=Você poderá alterar a avaliação. # +review.item.post.rating.submit.button=Avaliar este pacote # +review.item.post.rating.1star=Lamentamos saber que você não gostou do pacote. Use o botão abaixo para que os criadores saibam como podem melhorar. # +review.item.post.rating.2star=Que pena. Use o botão abaixo para que os criadores saibam como podem melhorar. # +review.item.post.rating.3star=Sempre há pontos a melhorar, mas estamos felizes que você ainda está se divertindo. # +review.item.post.rating.4star=Que bom que está se divertindo tanto! # +review.item.post.rating.5star=Eba! Que bom que está se divertindo! # +review.item.post.rating.submit.toast.line1=Agradecemos por avaliar este pacote! # +review.item.post.rating.submit.toast.line2=Pode levar um tempo para exibirmos a sua avaliação. # + +roaming.status_brief.limited_usage=Uso limitado # +roaming.status_brief.no_restrictions=Usável Entre Plataformas # +roaming.status_hover.limited_usage=Disponível apenas em plataformas específicas. # +roaming.status_hover.no_restrictions=Disponível em qualquer plataforma Bedrock. # + +screenshot.failure=Não foi possível salvar captura de tela: %s # +screenshot.success=Captura de tela salva como %s # +screenshot.title=Captura de Tela Realizada! # +screenshot.caption=Adicionar uma legenda e compartilhar? # +screenshot.post=Compartilhar # + +seedPicker.search=Buscar # +seedPicker.title=Pegador de sementes # + +selectServer.add=Adicionar servidor # +selectServer.defaultName=Servidor de Minecraft # +selectServer.delete=Excluir # +selectServer.deleteButton=Excluir # +selectServer.deleteQuestion=Tem certeza que deseja remover este servidor? # +selectServer.deleteWarning=desaparecerá para sempre! (Bastante tempo!) # +selectServer.direct=Conexão Direta # +selectServer.edit=Editar # +selectServer.empty=vazio # +selectServer.hiddenAddress=(Oculto) # +selectServer.refresh=Atualizar # +selectServer.select=Entrar no Servidor # +selectServer.title=Selecionar Servidor # + +selectWorld.allowCommands=Permitir Cheats: # +selectWorld.allowCommands.info=Comandos como /gamemode, /xp # +selectWorld.bonusItems=Baú Bônus: # +selectWorld.trustPlayers=Confiar nos Jogadores: # +selectWorld.cheats=Ativar Cheats # +selectWorld.conversion=Precisa ser convertido! # +selectWorld.convertInProgress.title=Conversão de Mundo # +selectWorld.convertInProgress.msg=Converter Mundo... %d%% # +selectWorld.convertInProgress.tts.msg=Convertendo Mundo # +selectWorld.convertInProgress.download_msg=Baixando Pacotes de Recursos... %d%% # +selectWorld.convertInProgress.import_msg=Importando Pacotes de Recursos... %d%% # +selectWorld.uploadInProgress.title=Enviando Mundo Antigo # +selectWorld.uploadInProgress.msg=Enviando Mundo Antigo para o Minecraft... %d%% # +selectWorld.convertFailed.msg=Opa. Algo deu errado. # +selectWorld.create=Criar Novo Mundo # +selectWorld.createNew=Criar novo # +selectWorld.createTemplate=Criar a partir de modelo # +selectWorld.createDemo=Jogar Novo Mundo Demo # +selectWorld.customizeType=Personalizar # +selectWorld.delete=Excluir # +selectWorld.deleteButton=Excluir # +selectWorld.deleteQuestion=Tem certeza que deseja excluir este mundo? # +selectWorld.deleteWarning=desaparecerá para sempre! (Bastante tempo!) # +selectWorld.empty=vazio # +selectWorld.enterName=Nome do Mundo # +selectWorld.enterSeed=Seed para o Gerador de Mundos # +selectWorld.gameMode=Modo de Jogo # +selectWorld.gameMode.adventure=Aventura # +selectWorld.gameMode.adventure.line1=Igual ao modo Sobrevivência, mas blocos não podem # +selectWorld.gameMode.adventure.line2=ser adicionados ou removidos # +selectWorld.gameMode.creative=Criativo # +selectWorld.gameMode.creative.line1=Recursos ilimitados, voo livre e # +selectWorld.gameMode.creative.line2=destruir blocos instantaneamente # +selectWorld.gameMode.hardcore=Hardcore # +selectWorld.gameMode.hardcore.line1=Igual ao modo Sobrevivência, bloqueado na # +selectWorld.gameMode.hardcore.line2=dificuldade máxima, e apenas uma vida # +selectWorld.gameMode.spectator=Espectador # +selectWorld.gameMode.spectator.line1=Você pode olhar, mas não tocar # +selectWorld.gameMode.spectator.line2= # +selectWorld.gameMode.survival=Sobrevivência # +selectWorld.gameMode.survival.line1=Procure por recursos, crie, ganhe # +selectWorld.gameMode.survival.line2=níveis, vida e fome # +selectWorld.hardcoreMode=Hardcore: # +selectWorld.hardcoreMode.info=O mundo é excluído após a morte # +selectWorld.mapFeatures=Gerar Estruturas: # +selectWorld.mapFeatures.info=Vilas, calabouços, etc. # +selectWorld.mapType=Tipo de Mundo: # +selectWorld.mapType.normal=Normal # +selectWorld.moreWorldOptions=Mais Opções do Mundo... # +selectWorld.newWorld=Novo Mundo # +selectWorld.newWorld.copyOf=Cópia de %s # +selectWorld.newWorld.educationCopyOf=[EDU] %s # +selectWorld.worldTags.experimental=Experimental # +## NOTE: "Realms" is the name of a service and doesn't get localized. +selectWorld.realmsComingSoon=Realms em breve! # +selectWorld.realmsBeta=Realms Beta # +selectWorld.worldTags=%1$s - %2$s # +selectWorld.learnMore=Saiba mais # +selectWorld.recreate=Recriar # +selectWorld.rename=Renomear # +selectWorld.renameButton=Renomear # +selectWorld.renameTitle=Renomear Mundo # +selectWorld.resultFolder=Será salvo em: # +selectWorld.seedInfo=Deixe em branco para uma seed aleatória # +selectWorld.select=Jogar no Mundo Selecionado # +selectWorld.tab.worlds=Mundos # +selectWorld.tab.realms=Realms # +selectWorld.tab.friends=Amigos # +selectWorld.tab.classmates=Amigos # +selectWorld.tab.thirdParty=Servidores # +selectWorld.title=Selecionar Mundo # +selectWorld.world=Mundo # +selectWorld.editor.create=Criar Novo Projeto # +selectWorld.editor.enterName=Nome do Projeto # + +selectTemplate.templateStart=Por onde quer começar? # +selectTemplate.generateRandom=Criar Novo Mundo # +selectTemplate.createRealm=Criar Novo Realm # +selectTemplate.create=Criar... # +selectTemplate.worldsByCreators=Mundos de Criadores # +selectTemplate.realm=Novo Realm # +selectTemplate.realmInfo=Você pode enviar mundos para seu Realm depois de criá-lo! # +selectTemplate.signIn=Criar Realm com Conta da Microsoft # +selectTemplate.unableToSignIn=Os serviços da Microsoft não estão disponíveis neste dispositivo # +selectTemplate.world=Novo Mundo # +selectTemplate.help=? # +selectTemplate.templateDescription=Modelo # +selectTemplate.deleteTemplate=Excluir modelos de mundo... # +selectTemplate.deleteTemplateDone=Concluído # +selectTemplate.deleteMessage=Você está prestes a excluir %s para sempre. Tem certeza? # +selectTemplate.delete.confirm=Excluir modelo de mundo? # +selectTemplate.delete=Excluir # +selectTemplate.myTemplates=Modelos do Meu Mundo # +selectTemplate.realmsPlus=Modelos em Destaque do Realms Plus # +selectTemplate.importedTemplates=Modelos Importados # +selectTemplate.download=Fazer Download # +selectTemplate.noTemplates=Não há modelos de mundo neste dispositivo. # +selectTemplate.suggestedContent.title=Modelos do Marketplace em Destaque # +selectTemplate.suggestedContent.button=Ver Mais Modelos # +selectTemplate.createdBy=Criado por %s # +selectTemplate.inventory=Meus Pacotes do Marketplace # +selectTemplate.seeMore=Ver Mais # +selectTemplate.editor.generateRandom=Criar Novo Projeto # + + +sign.edit=Editar mensagem da placa # + +skin.New=Novo # + +skin.Standard.Custom=Personalizar # +skin.Standard.CustomSlim=Personalizar # +skin.Standard.Dummy=Personalizar # + +skinpack.Education=Aparências da Education Edition # + +skins.browse=Pesquisar # +skins.buy.buyButton=Comprar # +skins.buy.cancelButton=Cancelar # +skins.buy.noConnection=Não foi possível conectar ao Marketplace. Que tal verificar sua conexão à Internet? # +skins.information.ingame=Desculpe, você não pode alterar sua skin dentro do jogo. Acesse Opções no menu principal. # +skins.information.invalidCustomSkin=Isto não é uma skin do Minecraft. # +skins.information.upsellWithoutStore=Você precisa comprar o pacote de capas para usar essa capa, mas não foi possível conectar ao Marketplace. # +skins.information.selectSkin=Selecione o modelo correto para sua skin. # +skins.restore.button=Restaurar # +skins.show.restorePurchaseButton=Restaurar # +skins.skinpackHeader.packs=Pacotes de skin # +skins.skinpackHeader.standard=Padrão # +skins.title=Skins # +skins.picker.title=Escolher aparência # +skins.picker.accept.button=Confirmar # +skins.picker.unlock.button=Desbloquear # +skins.picker.custom.button=Nova aparência # +skins.picker.default=Padrão # +skins.picker.recent=Recente # +skins.picker.no.cross.platform=Pacote de Capas Restrito na Plataforma # +skins.picker.no.multiplayer=Pacote de Capas Restrito para Multijogador # +skins.picker.expanded.back=Capas em "%s" # +skins.store.upsell.equip.button=Equipar esta aparência # +skins.store.upsell.info=Você precisa desbloquear este pacote para equipar a aparência escolhida. # +skins.store.upsell.seePack=Visualizar o pacote no Marketplace # +skins.store.upsell.unlockPack=Você precisa desbloquear este pacote para equipar a capa escolhida. # +skins.store.equipped=Você equipou a capa %s. # + +soundCategory.ambient=Ambiente # +soundCategory.block=Blocos # +soundCategory.hostile=Criaturas Hostis # +soundCategory.main=Principal # +soundCategory.music=Música # +soundCategory.neutral=Criaturas Amigáveis # +soundCategory.player=Jogadores # +soundCategory.record=Jukebox/Blocos de Nota # +soundCategory.weather=Clima # +soundCategory.texttospeech=Conversão de texto em fala # + +stat.animalsBred=Animais Criados # +stat.armorCleaned=Partes da armadura limpas # +stat.bannerCleaned=Faixas limpas # +stat.beaconInteraction=Interações com Sinalizador # +stat.blocksButton=Blocos # +stat.boatOneCm=Distância a Bote # +stat.breakItem=%1$s Esgotado # +stat.brewingstandInteraction=Interações com Barraca de Poções # +stat.cakeSlicesEaten=Fatias de bolo comidas # +stat.cauldronFilled=Caldeirões enchidos # +stat.cauldronUsed=Água tirada do Caldeirão # +stat.chestOpened=Baús abertos # +stat.climbOneCm=Distância Escalada # +stat.crafted=Vezes Criado # +stat.craftItem=%1$s Criado # +stat.createWorld=Mundos criados # +stat.crouchOneCm=Distância Agachada # +stat.damageDealt=Dano Causado # +stat.damageTaken=Dano Sofrido # +stat.deaths=Número de Mortes # +stat.depleted=Vezes Destruído # +stat.dispenserInspected=Distribuidores pesquidados # +stat.diveOneCm=Distância Mergulhada # +stat.drop=Itens Largados # +stat.dropperInspected=Monólitos pesquisados # +stat.enderchestOpened=Baús do Ender abertos # +stat.entityKilledBy=%s matou você %d vez(es) # +stat.entityKilledBy.none=Você nunca foi morto(a) por %s # +stat.entityKills=Você matou %d %s # +stat.entityKills.none=Você nunca matou %s # +stat.fallOneCm=Distância em Queda # +stat.fishCaught=Peixes Fisgados # +stat.flowerPotted=Plantas em vaso # +stat.flyOneCm=Distância em Voo # +stat.furnaceInteraction=Interações com a Fornalha # +stat.generalButton=Geral # +stat.hopperInspected=Tremonhas pesquisadas # +stat.horseOneCm=Distância a Cavalo # +stat.itemEnchanted=Itens encantados # +stat.itemsButton=Itens # +stat.joinMultiplayer=Entradas no Multiplayer # +stat.jump=Pulos # +stat.junkFished=Tralhas Pescadas # +stat.leaveGame=Jogos Encerrados # +stat.loadWorld=Jogos Carregados # +stat.mineBlock=%1$s Minerado # +stat.minecartOneCm=Distância a Carrinho # +stat.mined=Vezes Minerado # +stat.mobKills=Criaturas Mortas # +stat.mobsButton=Criaturas # +stat.noteblockPlayed=Blocos Musicais tocados # +stat.noteblockTuned=Blocos Musicais afinados # +stat.pigOneCm=Distância a Porco # +stat.playerKills=Jogadores Mortos # +stat.playOneMinute=Minutos Jogados # +stat.recordPlayed=Gravações tocadas # +stat.sprintOneCm=Distância Corrida # +stat.startGame=Vezes Jogadas # +stat.swimOneCm=Distância a Nado # +stat.talkedToVillager=Falou com Aldeões # +stat.timeSinceDeath=Desde Última Morte # +stat.tradedWithVillager=Trocou com Aldeões # +stat.trappedChestTriggered=Baús Presos ativados # +stat.treasureFished=Tesouros Pescados # +stat.used=Vezes Usado # +stat.useItem=%1$s Usado # +stat.walkOneCm=Distância Caminhada # +stat.workbenchInteraction=Interações com Bancada # + +stats.tooltip.type.achievement=Conquista # +stats.tooltip.type.statistic=Estatística # + +start.beta.icon=Beta # + +store.title=Marketplace # +store.allStores=Todas as Lojas # +store.menu.home=Página inicial # +store.itemDetail.back=Detalhes # +store.coin.bonus=Bônus! # +store.coin.title=Comprar Minecoins # +store.disabledOnBeta=Este recurso está atualmente desativado no Beta. # +store.disabled.nopermission=Você não tem permissão para usar a Loja no momento. # +store.disabled.generic=A Loja está indisponível no momento. # + +store.giftPromo.day=Dia %s ### %s being day number such as "Day 1", "Day 2", etc. Please use short translations. 3 letters if possible +store.equipped=Resgatado # +store.promo.title=Celebração de Verão # +store.promo.incompatible=Este mundo não é compatível com este dispositivo. Resgate-o em um dispositivo suportado. # +store.promo.details=Ver Detalhes # +store.promo.view=Ver no Criador de Personagem # +store.promo.claimDay=Dia da Reivindicação # +store.promo.restrictedPopup.title=Restrito para a plataforma # +store.promo.restrictedPopup.body=Este item não é compatível com este dispositivo. # + +store.realmsPlus=Realms Plus # +store.realmsPlus.content=Conteúdo # +store.realmsPlus.faq=FAQ # +store.realmsPlus.buyNow=INSCREVA-SE ### Maximum 13 characters +store.realmsPlus.buyNowPerMonth=Inscreva-se agora por %s/mês # +store.realmsPlus.signInToSubscribe=Entre para assinar o Realms Plus # +store.realmsPlus.buyNowTrialPerMonth=Iniciar Teste ### Maximum 25 characters +store.realmsPlus.errorNoOffer=ERRO! OFERTA NÃO ENCONTRADA. # +store.realmsPlus.manageSubscription=GERENCIAR ASSINATURA # +store.realmsPlus.viewAllPacksTitle=ÓTIMO VALOR: PACOTES QUE VALEM MAIS DE §g$ 150 (USD)!§r # + +store.realmsPlus.nowActive=O Realms Plus está ativo neste dispositivo. Agora, você tem acesso a mais de 150 pacotes de conteúdo do Marketplace sem custo adicional. Até 10 jogadores podem jogar por vez, e eles recebem acesso a todo o conteúdo de assinante no seu Realm, gratuitamente! # + +store.realmsPlus.buyNow.buttonText=COMPRAR POR %s # +store.realmsPlus.buyNow.viewTerms=TERMOS E CONDIÇÕES # +store.realmsPlus.buyNow.viewPrivacyPolicy=POLÍTICA DE PRIVACIDADE # + +store.realmsPlus.buyNow.title=Inicie sua Assinatura do Realms Plus # +store.realmsPlus.startTrial.description=Seu Realm e os mais de 150 pacotes do Marketplace estarão disponíveis imediatamente. Até 10 jogadores podem jogar por vez, e eles recebem acesso aos mundos em seu Realm gratuitamente! Seu primeiro mês será grátis, depois disso, você será cobrado %s/mês e pode cancelar a qualquer momento. # +store.realmsPlus.noTrial.description=Seu Realm e os mais de 150 pacotes do Marketplace estarão disponíveis imediatamente. Até 10 jogadores podem jogar por vez, e eles recebem acesso aos mundos em seu Realm gratuitamente! Sua assinatura estará disponível durante 30 dias pelo preço de %s :minecoin:. # +store.realmsPlus.noTrial.description.iap=Seu Realm e os mais de 150 pacotes do Marketplace estarão disponíveis imediatamente. Até 10 jogadores podem jogar por vez, e eles recebem acesso aos mundos em seu Realm gratuitamente! Você será cobrado %s/mês e pode acessar as configurações de assinatura para cancelá-la e evitar cobranças futuras. # +store.realmsPlus.realmName.placeholder=Realm de %s #The string passed in here is the gamertag of the player to indicate the name of the player's world. # + +store.realmsPlus.recurring.offerTrial=O Realms Plus é uma assinatura contínua com uma taxa periódica de assinatura que é cobrada automaticamente todo mês até que a assinatura seja cancelada.%sSeu Realm e mais de 150 pacotes do marketplace estarão imediatamente disponíveis. Até 10 jogadores podem jogar de uma só vez, e eles têm acesso aos mundos em seu Realm de graça! Seus primeiros 30 dias serão gratuitos, com cobrança de %s/mês após esse período inicial. Você pode acessar as configurações de assinatura para cancelá-la e evitar cobranças futuras. # +store.realmsPlus.recurring.withoutTrial=O Realms Plus é uma assinatura contínua com uma taxa periódica de assinatura que é cobrada automaticamente todo mês até que a assinatura seja cancelada.%sSeu Realm e mais de 150 pacotes do marketplace estarão imediatamente disponíveis. Até 10 jogadores podem jogar de uma só vez, e eles têm acesso aos mundos em seu Realm de graça! Você receberá uma cobrança de %s/mês, mas pode acessar as configurações de assinatura para cancelá-la e evitar cobranças futuras. # +store.realmsPlus.consumable.offerTrial=Seu Realm e os mais de 150 pacotes do Marketplace estarão disponíveis imediatamente. Até 10 jogadores podem jogar por vez, e eles recebem acesso aos mundos em seu Realm gratuitamente! Os primeiros 30 dias serão gratuitos e você pode renovar a assinatura pelo preço de %s por mais 30 dias. # +store.realmsPlus.consumable.withoutTrial=Seu Realm e os mais de 150 pacotes do Marketplace estarão disponíveis imediatamente. Até 10 jogadores podem jogar por vez, e eles recebem acesso aos mundos em seu Realm gratuitamente! Sua assinatura estará disponível durante 30 dias pelo preço de %s. # + +store.realmsPlus.landing.header=A assinatura inclui: # +store.realmsPlus.landing.headerTrial=Teste Grátis de 30 dias, depois %s/mês # + +store.realmsPlus.landing.info1.line1=Seu próprio servidor de Realm pessoal – Um mundo contínuo sempre online para você e seus amigos! # +store.realmsPlus.landing.info1.line2=Amigos jogam de graça no seu Realm # +store.realmsPlus.landing.info1.line3=Escolha entre o Console, Celular ou PC; qualquer dispositivo com o Marketplace do Minecraft é compatível # + +store.realmsPlus.landing.info2.line1=Acesso gratuito a um catálogo de mais de 150 pacotes do Marketplace # +store.realmsPlus.landing.info2.line2=Mundos em seu Realm incluem backups seguros # +store.realmsPlus.landing.info2.line3=Seus primeiros 30 dias serão grátis # +store.realmsPlus.landing.info2.line4=Inscreva-se agora por %s/mês # + +store.realmsPlus.landing.beta=Beta # +store.realmsPlus.landing.preview=Prévia # + +store.realmsPlus.landing.info3.para1=Seus Realms estão disponíveis no Minecraft gratuitamente %s para todos os assinantes do Realms! Este é um novo Realm que dá a você a chance de experimentar novos recursos antes de seu lançamento. # +store.realmsPlus.landing.info3.para2=Com uma assinatura do Realms, você pode criar um novo %s Realm usando o botão ''Criar Novo'' no menu principal. Se você ainda não tem uma assinatura do Realms, acesse a versão completa do Minecraft para assinar. # +store.realmsPlus.landing.info3.para3=Todas as telas e funções do Realms estão disponíveis em %s exceto a compra de uma nova assinatura ou o gerenciamento das assinaturas dos Realms existentes. # +store.realmsPlus.landing.info3.para4=Seu %s Realm permanecerá ativo enquanto você tiver a assinatura paga do Realm à qual seu %s Realm estiver vinculado. # + +store.realmsPlus.faq.header=PERGUNTAS FREQUENTES # +store.realmsPlus.faq.question1=O que é o Realms Plus? # +store.realmsPlus.faq.answer1=O Realms Plus é uma assinatura de um servidor pessoal com capacidade para até 10 jogadores simultâneos, além de acesso ilimitado a mais de 150 mundos, pacotes de textura, pacotes de capas e mash-ups de Minecraft incríveis por um preço mensal econômico. # +store.realmsPlus.faq.question2=O que é um servidor pessoal? # +store.realmsPlus.faq.answer2=Um servidor pessoal permite que você crie um mundo compartilhado que fica sempre online e acessível por meio de qualquer dispositivo com o Marketplace do Minecraft. Os jogadores que você convidar para o seu Realm podem jogar neste mundo a qualquer momento. # +store.realmsPlus.faq.question3=Meus amigos precisam comprar o Realms Plus para jogar no meu Realm? # +store.realmsPlus.faq.answer3=Seus amigos não precisam comprar uma assinatura do Realms Plus para jogar no seu Realm. Você pode convidar qualquer amigo para entrar no seu Realm gratuitamente (desde que ele tenha as permissões de modo Multijogador habilitadas). # +store.realmsPlus.faq.question4=Quais dispositivos são compatíveis com o Realms Plus para Minecraft? # +store.realmsPlus.faq.answer4=O Realms Plus está atualmente disponível em qualquer plataforma onde você possa instalar o Minecraft Bedrock Edition. Você pode jogar os Realms e usar qualquer conteúdo do Realms Plus em qualquer um desses dispositivos desde que tenha se conectado à sua Conta Microsoft. ###disable_3rd_party_console_resource_pack_check +store.realmsPlus.faq.question5=Quanto custa uma assinatura do Realms Plus? # +store.realmsPlus.faq.answer5=%s por mês para um servidor de 10 jogadores e acesso a mais de 150 pacotes de Marketplace. # +store.realmsPlus.faq.question6=Com que frequência novos pacotes são adicionados ao Realms Plus? # +store.realmsPlus.faq.answer6=Novos pacotes são adicionados ao Realms Plus todo mês. # +store.realmsPlus.faq.question7=Por quanto tempo tenho acesso aos pacotes no Realms Plus? # +store.realmsPlus.faq.answer7=Os membros do Realms Plus têm acesso ilimitado a mais de 150 mundos, pacotes de capas, pacotes de texturas e mash-ups do Minecraft incríveis, até a assinatura expirar ou o pacote sair do catálogo. # +store.realmsPlus.faq.question8=Onde posso usar pacotes do Realms Plus? # +store.realmsPlus.faq.answer8=Mundos e pacotes incluídos na assinatura podem ser jogados online, no seu Realm pessoal ou no dispositivo local. Você só precisa jogar online a cada 30 dias para comprovar que a sua assinatura está ativa. # +store.realmsPlus.faq.question9=O que acontece com meus Realms e mundos quando a assinatura termina? # +store.realmsPlus.faq.answer9=Se a assinatura terminar, você e seus amigos não poderão mais jogar juntos online em Realms, e você não terá mais acesso aos pacotes do Realm Plus. Você poderá baixar qualquer mundo salvo no seu Realm até 18 meses após o término da sua assinatura. Se você usou mundos, pacotes de texturas ou mash-ups do Realms Plus, terá de adquirir esses pacotes na loja ou, se os pacotes ainda estiverem disponíveis no Realms Plus, terá de assinar novamente para jogar com esses modelos de mundo. # + + +store.realmsPlus.content.skinDescription=Mude seu visual com as capas! # +store.realmsPlus.content.worldDescription=Explore pacotes de conteúdo populares! # +store.realmsPlus.content.textureDescription=Novas aparências para os seus mundos! # +store.realmsPlus.content.mashupDescription=Experimente um pouco de tudo com os mash-ups! # +store.realmsPlus.content.friendsGetAccess=Seus amigos têm acesso gratuito ao conteúdo usado em seu Realm # + +store.realmsPlus.content.popularPacks=Pacotes populares no Realms Plus: # +store.realmsPlus.content.viewAllPacks=VER TODOS OS PACOTES # +store.realmsPlus.content.contentDescription=Aproveite essa fonte de conteúdo incrível do Minecraft! Com o Realms Plus, você recebe acesso imediato a mais de 150 itens do Marketplace, como mash-ups, mundos, pacotes de capas e aventuras épicas, com novas adições todo mês. Seu conteúdo é armazenado em seu servidor pessoal e disponibilizado em qualquer plataforma com acesso ao Realms e ao Marketplace do Minecraft. Até 10 jogadores podem jogar por vez, e eles recebem acesso aos mundos em seu Realm gratuitamente! # + + +store.realmsPlus.freeTrial=INICIE O TESTE GRATUITO # + +store.inventory.button=Meu Conteúdo # +store.inventory.title=Meu Conteúdo # +store.inventory.dropdown.owned=Adquirido # +store.inventory.dropdown.current=Atual # +store.inventory.dropdown.removed=Removido # +store.inventory.button.subscriptions=Assinaturas # + +store.free=Grátis # +store.redeem=Obter # +store.view_achievement=Ver Conquista # +store.incompatible=Incompatível # +store.incompatibleOnDevice=Incompatível com o Dispositivo # +store.itemIsIncompatible=Este item não é compatível com seu dispositivo. # +store.itemMayNotBeCompatible=Este item não é compatível com seu dispositivo. # +store.owned=Adquirido # +store.owned.legacy=Adquirido (P) # +store.unlocked=Desbloqueado # +store.mypacks=Meu Conteúdo # + +store.error=Erro no Marketplace # + +store.toast.downloadStarted=Download Iniciado: %s # +store.toast.downloadComplete=Download Concluído: %s # +store.toast.downloadResumed=Download Retomado: %s # +store.toast.downloadFailed=Download com Falha: %s # +store.toast.downloadPaused=Download Pausado: %s # +store.toast.autofulfillment.title=Concluída! # +store.toast.autofulfillment.message=Sua compra foi concluída # +store.popup.goBack=Voltar # +store.popup.xblRequired.title=Acessar gratuitamente # +store.popup.xblRequired.button1=Entrar # +store.popup.xblRequired.button2=Cancelar # +store.popup.xblRequired.message=Você precisa se conectar antes de liberar itens na loja para que nos lembremos o quê você já liberou. # +store.popup.download.title.KB=Baixar conteúdo? - %s KB # +store.popup.download.title.MB=Baixar conteúdo? - %s MB # +store.popup.download.msg=Isto baixará %s para seu dispositivo. # +store.popup.downloadCell.title.KB=Baixar usando conexão móvel? - %s KB # +store.popup.downloadCell.title.MB=Baixar usando conexão móvel? - %s MB # +store.popup.downloadCell.msg=Você não está conectado ao Wi-Fi. Deseja baixar %s para o seu dispositivo usando os dados móveis do seu celular? # +store.popup.download.button1=Baixar # +store.popup.download.button2=Pular # +store.popup.download.back=Voltar # +store.popup.wifiWarn.title=Atenção! # +store.popup.wifiWarn.msg=Você não está conectado à WiFi, baixar mesmo assim? # +store.popup.download.noInternet.title=Algo deu errado # +store.popup.download.noInternet.msg=Não foi possível fazer o download do %s. Verifique sua conexão com a Internet. # +store.popup.download.noSpace.title.KB=Espaço insuficiente - %s KB # +store.popup.download.noSpace.title.MB=Espaço insuficiente - %s MB # +store.popup.download.noSpace.msg=Você não tem espaço suficiente disponível em seu dispositivo para baixar %s. # +store.popup.download.unOwned.title=Comprar pacote? # +store.popup.download.unOwned.msg=Você gostaria de comprar os pacotes usados por este mundo? # +store.popup.download.unOwnedTemplate.title=Comprar modelo do mundo? # +store.popup.download.unOwnedTemplate.msg=Este mundo foi criado com um modelo que você não desbloqueou. Você deve comprar o modelo para ter acesso a este mundo. Gostaria de fazer isso? # +store.popup.downloadWorldTemplate.noInternet.title=O Modelo requer internet # +store.popup.downloadWorldTemplate.noInternet.msg=Não conseguimos conectar ao Marketplace para baixar o modelo usado para criar este mundo. O modelo continha um complemento necessário para continuar jogando neste mundo. Reconecte-se à internet e baixe o modelo para continuar. # +store.popup.downloadWorldTemplate.noSpace.msg=Você não tem espaço suficiente para baixar o modelo usado para criar este mundo. O modelo continha um complemento necessário para continuar jogando neste mundo. Libere espaço no seu dispositivo para continuar. # +store.popup.downloadWorldTemplate.title.KB=Baixar modelo ausente? - %s KB # +store.popup.downloadWorldTemplate.title.MB=Baixar modelo ausente? - %s MB # +store.popup.downloadWorldTemplate.msg=Falta o modelo usado para criar este mundo. O modelo continha um complemento necessário para continuar jogando neste mundo. # +store.popup.downloadWorldTemplate.msg.removePacks=Você pode entrar nas configurações de pacotes de comportamento e recursos deste mundo e remover os pacotes para continuar, mas o mundo pode deixar de ser jogável. # +store.popup.downloadWorldTemplate.download=Baixar modelo # +store.popup.downloadWorldTemplateCell.download=Baixar modelo usando conexão móvel # +store.popup.update.title.KB=Baixar conteúdo? - %s KB # +store.popup.update.title.MB=Baixar conteúdo? - %s MB # +store.popup.update.msg=Isto baixará %s para seu dispositivo. # +store.popup.updateCell.title.KB=Baixar usando conexão móvel? - %s KB # +store.popup.updateCell.title.MB=Baixar usando conexão móvel? - %s MB # +store.popup.updateCell.msg=Você não está conectado ao Wi-Fi. Deseja atualizar %s no seu dispositivo usando os dados móveis do seu celular? # +store.popup.update.button1=Atualizar # +store.popup.update.button2=Pular # +store.popup.update.back=Voltar # +store.popup.purchaseInProgress.title=Compra em andamento # +store.popup.purchaseInProgress.msg=Não deve demorar muito. # +store.popup.purchaseFailed.title=Algo deu errado # +store.popup.purchaseFailed.msg=Desculpe, não foi possível concluir sua compra. Que tal verificar sua conexão à Internet? # +store.popup.purchasePending.title=Aguarde a tentativa # +store.popup.purchasePending.msg=Desculpe, ainda estamos aguardando a verificação de sua compra. Quando ela for concluída, avisaremos você! # +store.popup.purchaseFailedInsufficientFunds.title=Você precisa de mais moedas # +store.popup.purchaseFailedInsufficientFunds.msg=Você não tem moedas suficientes para desbloquear este item. Você pode comprar moedas na loja de apps. # +store.popup.purchaseFailedInsufficientFunds.buyButton=Obter Moedas # +store.popup.purchasePriceMismatch.msg=Não foi possível concluir sua compra. Tente mais tarde. # +store.popup.trialUpgradeFail.title=Erro ao Desbloquear o Jogo # +store.popup.trialUpgradeFail.msg=Parece que você está usando uma conta Microsoft diferente da que usou para fazer download da versão de teste do Minecraft. Tente novamente após se conectar usando aquela conta. # +store.popup.downloaded.unOwnedTemplate.title=Comprar modelo de mundo? # +store.popup.downloaded.unOwnedTemplate.msg=Você não tem este modelo e precisa comprá-lo para desbloqueá-lo. Gostaria de comprar o modelo? # +store.popup.rtx.title=Baixar Pacotes de Ray Tracing? # +store.popup.rtx.msg=Este mundo usa pacotes de recursos com ray tracing que você tem que baixar para jogar. Seu dispositivo não é compatível com ray tracing, então você só verá as texturas básicas após o download. Deseja baixar este pacote? # +store.popup.skinEquipWarn.title=Aviso de capa # +store.popup.skinEquipWarn.msg=Se você tiver um Criador de Personagem no mundo, mudará para a Capa Clássica. Você ainda pode voltar para o Criador de Personagem no Vestiário. Gostaria de equipar? # +store.claim.success=Você acabou de reivindicar %s # +store.claimAll.success=Você acabou de reivindicar todos os itens deste dia # +store.purchase.success=Você acabou de comprar: %s # +store.purchase.bundle=Desbloquear %d de %d Pacotes? # +store.purchase.bundle.confirm=Desbloqueie agora! # +store.purchase.bundle.partiallyOwnedWarning=Você já tem os seguintes pacotes: %s. Gostaria de desbloquear o restante dos pacotes desta coleção? # +store.purchase.bundle.owned=Adquirido # +store.purchase.bundle.unowned=Você vai ganhar # +store.createdBy=Por %s # +store.seeMoreBy=Ver mais de %s # +store.seeMoreBy.multiCreatorBundle=Ver Mais Criadores de Conjuntos # +store.fetchingItem=Conectando ao Marketplace... # + +store.timer.daysAbbreviated=%s dias ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.hoursAbbreviated=%s horas ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.minutesAbbreviated=%s minutos ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.secondsAbbreviated=%s segundos ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.left=%s restantes # + +store.startMenu.sale=Promoção! # + +store.progress.fetchingProducts=Adquirindo produtos # +store.progress.checkingDownload=Verificando download # + +store.content.download=Baixar # +store.content.update=Atualizar # +store.content.updating=Atualizando... # +store.content.requireXbl.signedIn=Faça download de graça com uma conta da Microsoft. # +store.content.requireXbl.notSignedIn=Entre com uma conta da Microsoft para desbloquear. # + +store.mashup.count.personaPiece=1 Peça de Personagem # +store.mashup.count.personaPieces=%s Peças de Personagens # +store.mashup.count.skin=1 Capa # +store.mashup.count.skins=%s Capas # +store.mashup.count.texturePack=1 Pacote de Texturas # +store.mashup.count.texturePacks=%s Pacotes de Texturas #number of texture packs # +store.mashup.count.world=1 Mundo # +store.mashup.count.worlds=%s Mundos #number of worlds # + +store.mashup.bundle=Conjunto # +store.mashup.bundle.multipleCreators=Vários Criadores # +store.mashup.continue=Continuar # +store.mashup.createWorld=Criar este mundo! # +store.mashup.leaveWorldToCreate=Saia do Mundo Antes de Criar # +store.mashup.equipSkin=Equipar # +store.mashup.equipThisSkin=Equipar a Capa %s! # +store.mashup.readMore=Ler Mais # +store.mashup.readLess=Ler Menos # +store.mashup.mashupPack=Mash-up # +store.mashup.skinPack=Capas # +store.mashup.texturePack=Textura(s) # +store.mashup.ratings=Avaliações # +store.mashup.world=Mundo # +store.mashup.missingContent=Não foi possível concluir. Conteúdo ausente localmente. # +store.mashup.title.bundles=%s Pacotes Incluídos no Conjunto. # +store.mashup.title.bundleUpsell=Adquira isto e muito mais em um pacote! # +store.mashup.title.resourcePack=Faça um tour! # +store.mashup.title.skinPack=%s: %s # +store.mashup.title.worldView=Inicie uma jornada em um novo mundo! # +store.mashup.title.ratings=Avaliações da Comunidade # +store.mashup.title.recentlyViewed=Visto Recentemente # +store.mashup.title.relatedItems=Itens Relacionados # +store.mashup.mashupContentsFull=%s Capa(s), Pacote(s) de Textura e Mundo(s) # +store.mashup.mashupContentsSkinAndTexturePack=%s Capas e um Pacote de Textura # +store.mashup.mashupContentsSkinAndWorld=%s Capas e um Mundo # +store.mashup.mashupContentsTexturePackAndWorld=Um Pacote de Textura e um Mundo # +store.mashup.mashupContentsSkinPack=%s Capas # +store.mashup.last_updated=Última atualização: %s # +store.mashup.up_to_date=O pacote está atualizado # +store.mashup.out_of_date_tooltip=Este pacote pode não ter capas para itens/blocos lançados depois desta atualização # +store.mashup.description=DESCRIÇÃO # + +store.new.icon=Novos # + +store.offerDescription.title=Descrição de pacote # +store.offerDescription.tags=Tags: # +store.offerDescription.genre=Gênero: # +store.offerDescription.players=Jogadores: # +store.offerDescription.playerCountNote=Nota: "Jogadores" indica a quantidade de jogadores que o criador deseja para uma exp. ideal. # +store.offerDescription.languages=Idiomas: # +store.offerDescription.showMore=Mostrar Mais # +store.offerDescription.showLess=Mostrar Menos # +playercount.single_player=Um Jogador # +playercount.multiplayer=Multijogador # + +store.ratings.ratingsCount=%s avaliações # +store.ratings.ratingOutOfFive=%s de 5 estrelas # +store.ratings.rateContent=Avaliar este pacote # +store.ratings.rateContentGeneral=Avalie este Conteúdo # +store.ratings.yourRating=Sua Classificação # +store.ratings.stars= %s Estrelas # +store.ratings.rate=Avalie este pacote! # + +store.ratings.signIn.title=Avalie itens no Marketplace # +store.ratings.signIn.description1=Conte para o criador e para a comunidade a sua experiência com este item. # +store.ratings.signIn.description2=Antes de avaliar um item, você precisa entrar com uma conta da Microsoft. # + +store.purchase.success.realMoney1=Você desbloqueou: %s por %s # +store.purchase.success.realMoney2=+%s:minecoin: # +store.purchase.signIn=Expanda seu jogo com vários conteúdos incríveis. # +store.purchase.signInPart2=Entre com uma conta da Microsoft para começar a usar o Marketplace! # +store.purchase.realmoney.disclaimer=*Compra %s Moedas por %s e resgata este pacote por %s Moedas, restando %s. # +store.purchase.notAvailable=Não Disponível no Momento # + +store.wishlist.toast.added=%s foi adicionado(a) à sua lista de desejos # +store.wishlist.toast.removed=%s foi removido(a) de sua lista de desejos # +store.wishlist.toast.failed=%s não podem ser adicionados(as)/removidos(as) neste momento # + +store.bundleUpsell.contents.single=+1 Pacote # +store.bundleUpsell.contents.plural=+%s Pacotes # + +store.coins.currentCoins=Você tem %s moedas # +store.coins.purchase.confirmation=Obter mais moedas para desbloquear este pacote? # +store.coins.purchase.coinsLeftToBuy=Você precisa de mais %s moedas para desbloquear este pacote. # +store.coins.purchase=Comprar Moedas # +store.coins.offer0=Pilha de moedas! # +store.coins.offer1=Lote de moedas! # +store.coins.offer2=Montanha de moedas! # +store.coins.header=Use as moedas para desbloquear várias coisas legais! # +store.coins.value=Melhor Preço! # +store.coins.purchase.toast.withCoinCount=Você acabou de comprar %s moedas! # +store.coins.purchase.toast.unknownCoinCount=Você acabou de comprar moedas! # +store.coins.purchased.failed.title=Algo deu errado # +store.coins.purchased.failed.body=Não conseguimos conectar com a loja de apps. Entre na loja de apps ou tente verificar a sua conexão com a Internet. # +store.coins.tooManyCoins=Use algumas das suas moedas antes de comprar mais. # +store.coins.incomplete.title=Compra de Moedas Não Concluída # +store.coins.incomplete.fulfill.a=Parece que não terminamos as coisas da última vez. Vamos terminar sua compra agora. # +store.coins.incomplete.fulfill.b=Parece que você começou uma compra com uma conta diferente da Microsoft. Deseja concluir a compra com esta conta? # +store.coins.incomplete.fulfill.c=Alguém iniciou uma compra com a conta de cobrança neste dispositivo. Gostaria de finalizar a compra com essa conta? # +store.coins.fixAppReceipt.title=Algo deu errado # +store.coins.fixAppReceipt.body=Parece que há um problema com o Recibo do App, entre para continuar. # +store.coins.fixAppReceipt.button=Entrar na Loja # + +store.purchase.toast.generic=Você acabou de comprar o(a) %s! # + +store.featured.realms.title=Experimente o Realms de graça # +store.featured.realms.desc=Experimente a melhor forma de jogar Minecraft com seus amigos. # + +store.hyperlink.creator.notFound=Desculpe, mas o criador especificado no hyperlink não foi encontrado. # +store.hyperlink.ingame=Lamentamos, mas hyperlinks não são permitidos dentro de um mundo. Saia do mundo e tente novamente. # + +store.resource.try=Experimente! # +store.resource.create=Gerenciar seus pacotes de textura # +store.resource.screenshots=Capturas de tela # +store.resourcePack.activateTexturePack=Ativar Pacote de Texturas! # +store.resourcePack.leaveWorldToActivate=Saia do mundo para aplicar # +store.3pserverItem.fetchingCancel=Cancelar # +store.3pserverItem.fetchingItem=%s tem algo divertido para compartilhar com você. # +store.3pserverItem.fetchingItemTitle=Só um momento # +store.3pserverItem.unlock=Desbloquear para %s # +store.3pserverItem.alreadyPurchased=Comprado # +store.restore.description=Estamos restaurando suas compras! # +store.restore.failed=Desculpe, não foi possível restaurar suas compras. Talvez possa verificar sua conexão à Internet? # +store.connection.failed.title=Algo deu errado # +store.connection.failed.body=Estamos tendo problemas para nos conectar ao Marketplace agora. Tente novamente mais tarde! # +store.connection.failed.code=Código de Erro: %s # +store.connection.failed.request=Estamos tendo problema para acessar esta página no momento. Tente outra página! # +store.featured.createdBy=Criado por %s # +store.downloading=Baixando... # +store.downloading.title=Baixando: %s # +store.updating=Atualizando... # +store.updating.title=Atualizando: %s # +store.importing.title=Importando: %s # +store.importing=Importando... # +store.showMore=Ver Tudo # +store.inventory.no.xbl=Meus Pacotes # + +store.promo.today=Apenas Hoje! # +store.promo.upsell=Não esqueça do presente grátis do dia! # +store.promo.comeBackTomorrow=Volte amanhã para pegar o presente grátis do dia! # +store.promo.end=Feliz Ano Novo! # +store.promo.comingSoon=Os 12 dias de Minecraft começam amanhã! # + +store.promo.holiday.first=No primeiro dia no Minecraft, # +store.promo.holiday.second=No segundo dia no Minecraft, # +store.promo.holiday.third=No terceiro dia no Minecraft, # +store.promo.holiday.fourth=No quarto dia no Minecraft, # +store.promo.holiday.fifth=No quinto dia no Minecraft, # +store.promo.holiday.sixth=No sexto dia no Minecraft, # +store.promo.holiday.seventh=No sétimo dia no Minecraft, # +store.promo.holiday.eighth=No oitavo dia no Minecraft, # +store.promo.holiday.ninth=No nono dia no Minecraft, # +store.promo.holiday.tenth=No décimo dia no Minecraft, # +store.promo.holiday.eleventh=No décimo primeiro dia no Minecraft, # +store.promo.holiday.twelfth=No décimo segundo dia no Minecraft, # + +store.promo.date.jan=%s de jan. # +store.promo.date.feb=%s de fev. # +store.promo.date.mar=%s de mar. # +store.promo.date.apr=%s de abr. # +store.promo.date.may=%s de mai. # +store.promo.date.jun=%s de jun. # +store.promo.date.july=%s de jul. # +store.promo.date.aug=%s de ago. # +store.promo.date.sep=%s de set. # +store.promo.date.oct=%s de out. # +store.promo.date.nov=%s de nov. # +store.promo.date.dec=%s de dez. # + +store.myAccount=Minha Conta # +store.xbl.signin=Entrar # +store.xbl.signinOrSignUp=Entre ou Inscreva-se de Graça # +store.xbl.disconnected=Desconectado # +store.xbl.conversionFailedTitle=Algo deu errado # +store.xbl.conversionFailedMessage=Tente novamente mais tarde. # + +store.sales.allByCreator=Em Oferta! # +store.sales.bundlesOnSale=Conjuntos em Oferta! # +store.sales.mashupsOnSale=Mash-ups em Oferta! # +store.sales.skinsOnSale=Capas em Oferta! # +store.sales.texturesOnSale=Pacotes de Textura em Oferta! # +store.sales.worldsOnSale=Mundos em Oferta! # + +store.showalloffers.list.title=Loja %s # +store.showalloffers.list.back=Voltar # + +store.suggestedOffers.defaultTitle=Jeitos Divertidos de Jogar # + +store.minecoin.notavailable=A compra com moedas ainda não está disponível nesta versão do Minecraft. # + + +store.search.allResults=Resultados de %d # +store.search.dynamicPlaceHolderText=Buscando %s! # +store.search.error.searchStringAndFilters=Opa! Não há resultados para "%s" e para os filtros selecionados. Tente ampliar a busca... # +store.search.error.searchStringAndNoFilters=Opa! Não há resultados para "%s". Tente outra frase... # +store.search.error.emptySearchStringAndFilters=Opa! Não foram encontrados resultados com os filtros selecionados. Tente ampliar a busca... # +store.search.error.emptySearch=Opa! Insira algo na busca. # +store.search.greyListedResults= -- Mostrando apenas conteúdo compatível com este dispositivo. # +store.search.noConnectionErrorText=Opa! Parece que você não está conectado à Internet. Verifique sua conexão e tente novamente! # +store.search.placeHolderText=Insira a Busca Aqui... # +store.search.pluralResults= Resultados # +store.search.pluralPossibleResults= Resultados possíveis # +store.search.singularResult= Resultado # +store.search.singularPossibleResult= Resultado possível # +store.search.title=Buscar # +store.search.trendingRowTitle=Busca Popular: %s # +store.search.button=Buscar # + +store.search.filters.bundles=Conjuntos # +store.search.filters.clear=Limpar Filtros # +store.search.filters.reset=Redefinir filtros # + +store.search.filter.clear.creator=Limpar Filtros de Criador # +store.search.filter.creator=Criadores # +store.search.filter.creator.selectedCount=%d Criadores # + +store.search.filter.offer_type=Tipos de Oferta # +store.search.filter.offer_type.selectedCount=%d Tipos de Oferta # +store.search.filter.offer_type.bundles=Pacotes # +store.search.filter.offer_type.realmsplus=Realms Plus # + +store.search.filter.clear.pack_type=Limpar Filtros de Tipo de Pacote # +store.search.filter.mashupPacks=Mash-ups # +store.search.filter.andSelectedText=e %s # +store.search.filter.pack_type=Tipos de Pacote # +store.search.filter.pack_type.selectedCount=%d Tipos de Pacote # +store.search.filter.minecoin=Minecoins # +store.search.filter.minecoin.selectedCount=%d Filtros de Minecoin # +store.search.filter.clear.minecoin=Limpar Filtros de Minecoin # +store.search.filter.rating=Classificações # +store.search.filter.rating.selectedCount=%d Filtros de Classificação # +store.search.filter.clear.rating=Limpar Filtros de Classificação # +store.search.filter.skinPacks=Capas # +store.search.filter.texturePacks=Texturas # +store.search.filter.title=Filtros # +store.search.filter.worldTemplates=Mundos # +store.search.filter.installed_state=Estado Instalado # +store.search.filter.installed=Instalado # +store.search.filter.notInstalled=Não Instalado # +store.search.filter.clear.installed=Redefinir Filtros Instalados # + +store.search.sort_menu.sortConstWord=Classificar # +store.search.sort_menu.Default=Relevância # +store.search.sort_menu.NewestFirst=Recentes Primeiro # +store.search.sort_menu.OldestFirst=Antigos Primeiro # +store.search.sort_menu.A_to_Z=A a Z # +store.search.sort_menu.Z_to_A=Z a A # +store.search.sort_menu.Installed=Instalado # +store.search.sort_menu.notInstalled=Não Instalado # +store.search.sort_menu.HighestPrice=Preço: do maior para o menor # +store.search.sort_menu.LowestPrice=Preço: do menor para o maior # +store.search.sort_menu.HighestRating=Classificação: do Maior para o Menor # +store.search.sort_menu.LowestRating=Classificação: do Menor para o Maior # +store.search.sort_menu.resultText=por %s # + +store.pagination.next=Seguinte > ### Chevrons (< and >) should not be moved +store.pagination.previous=< Anterior ### Chevrons (< and >) should not be moved + +store.shareDescription=Uau! %s criou um pacote incrível. Você precisa conferir. # +store.copyToastMessage=Link copiado para a área de transferência. # + +store.uploadContentToRealmsSuccess=O upload do conteúdo foi feito com sucesso no Realm selecionado. # +store.uploadContentToRealmsFail.title=Erro # +store.uploadContentToRealmsProgressTitle=Aplicando o conteúdo ao Realm # +store.uploadContentToRealmsProgressText=O conteúdo selecionado está sendo aplicado ao Realm. # +store.uploadContentToRealmsFail.message=Falha ao fazer upload do conteúdo no Realm selecionado. # +store.uploadContentToRealmsFail.forbidden.message=Você não possui um ou mais itens do conteúdo aplicado. # +store.applyToRealm=Criar no Realm # +store.inRealmsPlus=No Realms Plus # +store.uploadWorldTitle=Substituir Mundo? # +store.uploadPackTitle=Substituir Pacote? # +store.uploadWorldMessage=Isso removerá seu mundo atual do slot ativo do seu Realm e permitirá substituí-lo por um novo. Os membros do seu Realm terão acesso ao seu novo mundo. Selecione "Cancelar" para baixar uma cópia do mundo atual e evitar a perda de dados ou "Confirmar" para continuar e substituir seu mundo. # +store.uploadPackMessage=Isso removerá todos os pacotes de comportamento e recurso aplicados atualmente do seu Realm e os substituirá pelo pacote selecionado. Deseja continuar? # + +stream.confirm_start=Você tem certeza de que quer iniciar uma transmissão? # +stream.unavailable.account_not_bound=Antes de transmitir Minecraft pelo Twitch, você deverá vincular sua conta do Twitch em mojang.com. Gostaria de fazer isso agora? # +stream.unavailable.account_not_bound.okay=Vincular Contas # +stream.unavailable.account_not_migrated=Antes que você possa transmitir Minecraft através do Twitch, você deverá migrar sua conta do Minecraft para uma conta da Mojang. Gostaria de fazer isso agora? # +stream.unavailable.account_not_migrated.okay=Migrar Conta # +stream.unavailable.failed_auth=A autenticação com o Twitch falhou. Vá até mojang.com e vincule sua conta do Twitch novamente. # +stream.unavailable.failed_auth.okay=Vincular Contas Novamente # +stream.unavailable.failed_auth_error=Não foi possível autenticar com o Twitch. Tente novamente mais tarde. # +stream.unavailable.initialization_failure=Não foi possível inicializar o Twitch SDK. # +stream.unavailable.initialization_failure.extra=(Motivo: %s) # +stream.unavailable.library_arch_mismatch=A versão personalizada do java usada para abrir o Minecraft tem uma arquitetura diferente da utilizada para executar o launcher. Certifique-se de que elas são 32 bits ou 64 bits para ambos. # +stream.unavailable.library_failure=Não foi possível carregar as bibliotecas necessárias para o serviço de transmissão integrada do Twitch. # +stream.unavailable.no_fbo=Sua placa de vídeo precisa suportar no mínimo o OpenGL versão 3.0 ou suportar o Framebuffer Objects por meio de uma extensão para usar a transmissão integrada do Twitch. # +stream.unavailable.no_fbo.arb=O suporte a Framebuffer object via ARB é: %s # +stream.unavailable.no_fbo.blend=O suporte a separate blending via EXT é: %s # +stream.unavailable.no_fbo.ext=O suporte a Framebuffer object via EXT é: %s # +stream.unavailable.no_fbo.version=No momento, você está usando: %s # +stream.unavailable.not_supported.mac=Infelizmente a transmissão integrada do Twitch no Mac requer uma versão do OSX mais nova do que a que você está usando. Você deve usar a versão 10.7 (Mac OS X Lion) ou mais nova para poder usar esse serviço. Gostaria de visitar apple.com para saber mais sobre atualizações? # +stream.unavailable.not_supported.mac.okay=Atualizar # +stream.unavailable.not_supported.other=Infelizmente o serviço de transmissão integrada do Twitch requer Windows (Vista ou mais recente) ou Mac OS X (10.7/Lion ou mais recente) # +stream.unavailable.not_supported.windows=Infelizmente a transmissão integrada do Twitch requer uma versão mais nova do Windows do que a que você está usando. Você deve ter no mínimo o Windows Vista ou mais recente. # +stream.unavailable.report_to_mojang=Informar à Mojang # +stream.unavailable.soundflower.chat=O Soundflower é necessário para poder transmitir no Mac. %s # +stream.unavailable.soundflower.chat.link=Clique aqui para instalar. # +stream.unavailable.title=Transmissão do Twitch Indisponível # +stream.unavailable.unknown=Infelizmente você não pode transmitir com o Twitch agora. E nós não sabemos o motivo :'( # +stream.unavailable.unknown.chat=Não foi possível iniciar a transmissão: %s # +stream.user.mode.administrator=Administrador do Twitch # +stream.user.mode.banned=Banido(a) # +stream.user.mode.banned.other=Banido(a) no canal de %s # +stream.user.mode.banned.self=Banido(a) no seu canal # +stream.user.mode.broadcaster=Transmissor # +stream.user.mode.broadcaster.other=Transmissor(a) # +stream.user.mode.broadcaster.self=Transmissor(a) (Você!) # +stream.user.mode.moderator=Moderador(a) # +stream.user.mode.moderator.other=Moderador(a) no canal de %s # +stream.user.mode.moderator.self=Moderador(a) no seu canal # +stream.user.mode.staff=Equipe do Twitch # +stream.user.subscription.subscriber=Assinante # +stream.user.subscription.subscriber.other=Assinante do canal de %s # +stream.user.subscription.subscriber.self=Assinante do seu canal # +stream.user.subscription.turbo=Twitch Turbo # +stream.userinfo.ban=Banir # +stream.userinfo.chatTooltip=Clique para gerenciar o usuário # +stream.userinfo.mod=Promover a Moderador(a) # +stream.userinfo.timeout=Tempo limite # +stream.userinfo.unban=Desbanir # +stream.userinfo.unmod=Rebaixar de Moderador(a) # + +profanity_filter.title=Filtro de Palavrões # +profanity_filter.msg=O texto digitado contém palavras que outras pessoas podem considerar ofensivas e não podem ser usadas. Tente novamente. # + +terms_and_conditions.goBack=Voltar # +terms_and_conditions.viewTermsAndConditions=Para consultar os termos e condições, acesse https://minecraft.net/terms em qualquer navegador. # + +tile.acaciaFence.name=Cerca de Acácia # +tile.acacia_fence_gate.name=Portão de Acácia # +tile.activator_rail.name=Trilho Ativador # +tile.allow.name=Permitir # +tile.air.name=Ar # +tile.unknown.name=Desconhecido # +tile.deny.name=Negar # +tile.border_block.name=Fronteira # +tile.anvil.intact.name=Bigorna # +tile.anvil.name=Bigorna # +tile.anvil.slightlyDamaged.name=Bigorna Ligeiramente Danificada # +tile.anvil.veryDamaged.name=Bigorna Muito Danificada # +tile.barrier.name=Barreira # +tile.beacon.name=Sinalizador # +tile.beacon.primary=Poder Primário # +tile.beacon.secondary=Poder Secundário # +tile.beacon.primary.pocket=Primário # +tile.beacon.secondary.pocket=Secundário # +tile.beehive.name=Colmeia # +tile.bee_nest.name=Ninho de Abelhas # +tile.target.name=Alvo # +tile.bed.name=Cama # 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+tile.stained_hardened_clay.red.name=Terracota Vermelha # +tile.stained_hardened_clay.silver.name=Terracota Cinza-clara # +tile.stained_hardened_clay.white.name=Terracota Branca # +tile.stained_hardened_clay.yellow.name=Terracota Amarela # +tile.structure_block.name=Bloco de Estrutura # +structure_block.waterlog_block=Blocos de alagamento # +tile.structure_void.name=Estrutura Vazia # +tile.wool.black.name=Lã Preta # +tile.wool.blue.name=Lã Azul # +tile.wool.brown.name=Lã Marrom # +tile.wool.cyan.name=Lã Ciano # +tile.wool.gray.name=Lã Cinza # +tile.wool.green.name=Lã Verde # +tile.wool.lightBlue.name=Lã Azul Clara # +tile.wool.lime.name=Lã Verde Limão # +tile.wool.magenta.name=Lã Magenta # +tile.wool.name=Lã # +tile.wool.orange.name=Lã Laranja # +tile.wool.pink.name=Lã Rosa # +tile.wool.purple.name=Lã Lilás # +tile.wool.red.name=Lã Vermelha # +tile.wool.silver.name=Lã Cinza Clara # +tile.wool.white.name=Lã Branca # +tile.wool.yellow.name=Lã Amarela # +tile.cobblestone_wall.mossy.name=Parede de Pedregulho com Musgo # +tile.cobblestone_wall.normal.name=Parede de Pedregulho # +tile.cobblestone_wall.granite.name=Parede de Granito # +tile.cobblestone_wall.diorite.name=Parede de Diorito # +tile.cobblestone_wall.andesite.name=Parede de Andesito # +tile.cobblestone_wall.sandstone.name=Parede de Arenito # +tile.cobblestone_wall.brick.name=Parede de Tijolos # +tile.cobblestone_wall.stone_brick.name=Parede de Tijolos de Pedra # +tile.cobblestone_wall.mossy_stone_brick.name=Parede de Tijolos de Pedra com Musgo # +tile.cobblestone_wall.nether_brick.name=Parede de Tijolos do Nether # +tile.cobblestone_wall.end_brick.name=Parede de Tijolos de Pedra do End # +tile.cobblestone_wall.prismarine.name=Parede de Prismarinho # +tile.cobblestone_wall.red_sandstone.name=Parede de Arenito Vermelho # +tile.cobblestone_wall.red_nether_brick.name=Parede de Tijolos Vermelhos do Nether # +tile.cocoa.name=Cacau # +tile.command_block.name=Bloco de Comando # +tile.composter.name=Compostador # +tile.light_block.name=Bloco de Luz # +tile.repeating_command_block.name=Bloco de Comando de Repetição # +tile.chain_command_block.name=Bloco de Comando da Cadeia # +tile.wheat.name=Plantação # +tile.darkOakFence.name=Cerca de Carvalho Escuro # +tile.dark_oak_fence_gate.name=Portão de Carvalho Escuro # +tile.daylight_detector.name=Sensor de Luz Solar # +tile.deadbush.name=Arbusto Seco # +tile.detector_rail.name=Trilho Detector # +tile.dirt.coarse.name=Terra Infértil # +tile.dirt.default.name=Terra # +tile.dirt.name=Terra # +tile.podzol.name=Podzol # +tile.purpur_block.default.name=Bloco púrpura # +tile.purpur_block.lines.name=Pilar púrpura # +tile.purpur_block.chiseled.name=Púrpura Cinzelada # +tile.dispenser.name=Ejetor # +tile.iron_door.name=Porta de Ferro # +tile.doorWood.name=Porta de Madeira # +tile.double_plant.fern.name=Samambaia Grande # +tile.double_plant.grass.name=Grama Alta Dupla # +tile.double_plant.name=Planta # +tile.double_plant.paeonia.name=Peônia # +tile.double_plant.rose.name=Roseira # +tile.double_plant.sunflower.name=Girassol # +tile.double_plant.syringa.name=Lilás # +tile.dragon_egg.name=Ovo de Dragão # +tile.dropper.name=Liberador # +tile.enchanting_table.name=Mesa de Encantamentos # +tile.enderChest.name=Baú do Ender # +tile.end_portal_frame.name=Estrutura do Portal do End # +tile.farmland.name=Terra Arada # +tile.fletching_table.name=Mesa de Arquearia # +tile.fence.name=Cerca de Carvalho # +tile.fence_gate.name=Portão de Carvalho # +tile.iron_bars.name=Barras de Ferro # +tile.fire.name=Fogo # +tile.yellow_flower.dandelion.name=Dente-de-Leão # +tile.yellow_flower.name=Flor # +tile.crimson_roots.crimsonRoots.name=Raízes Carmesim # +tile.warped_roots.warpedRoots.name=Raízes Distorcidas # +tile.red_flower.allium.name=Allium # +tile.red_flower.blueOrchid.name=Orquídea Azul # +tile.red_flower.cornflower.name=Centáurea # +tile.red_flower.houstonia.name=Azure Bluet # +tile.red_flower.name=Flor # +tile.red_flower.lilyOfTheValley.name=Lírio-do-vale # +tile.red_flower.oxeyeDaisy.name=Margarida # +tile.red_flower.poppy.name=Papoula # +tile.red_flower.tulipOrange.name=Tulipa Laranja # +tile.red_flower.tulipPink.name=Tulipa Rosa # +tile.red_flower.tulipRed.name=Tulipa Vermelha # +tile.red_flower.tulipWhite.name=Tulipa Branca # +tile.wither_rose.name=Rosa do Wither # +tile.furnace.name=Fornalha # +tile.glass.name=Vidro # +tile.golden_rail.name=Trilho Elétrico # +tile.grass.name=Bloco de Grama # +tile.grass_path.name=Caminho de Terra # +tile.gravel.name=Cascalho # +tile.hay_block.name=Fardo de Feno # +tile.netherrack.name=Netherrack # +tile.soul_sand.name=Areia de Almas # +tile.hopper.name=Funil # +tile.ice.name=Gelo # +tile.packed_ice.name=Gelo Compactado # +tile.blue_ice.name=Gelo Azul # +tile.frosted_ice.name=Gelo gelado # +tile.iron_trapdoor.name=Alçapão de Ferro # +tile.jukebox.name=Jukebox # +tile.jungleFence.name=Cerca de Selva # +tile.jungle_fence_gate.name=Portão de Selva # +tile.ladder.name=Escada de mão # +tile.flowing_lava.name=Lava # +tile.lava.name=Lava # +tile.leaves.acacia.name=Folhas de Acácia # +tile.leaves2.acacia.name=Folhas de Acácia # +tile.leaves.big_oak.name=Folhas de Carvalho Escuro # +tile.leaves2.big_oak.name=Folhas de Carvalho Escuro # +tile.leaves.birch.name=Folhas de Bétula # +tile.leaves.jungle.name=Folhas da Selva # +tile.leaves.name=Folhas # +tile.leaves.oak.name=Folhas de Carvalho # +tile.leaves.spruce.name=Folhas de Pinheiro # +tile.lever.name=Alavanca # +tile.glowstone.name=Pedra Luminosa # +tile.glow_lichen.name=Líquen Brilhante # +tile.lightning_rod.name=Para-raios # +tile.lit_pumpkin.name=Abóbora de Halloween # +tile.lockedchest.name=Baú Trancado # +tile.log.acacia.name=Tora de Acácia # +tile.log.big_oak.name=Tora de Carvalho Escuro # +tile.log.birch.name=Tora de Bétula # +tile.log.jungle.name=Tora da Selva # +tile.log.name=Tora # +tile.log.oak.name=Tora de Carvalho # +tile.log.spruce.name=Tora de Pinheiro # +tile.magma.name=Bloco de Magma # +tile.melon_block.name=Melancia # +tile.mob_spawner.name=Criador de Monstros # +tile.monster_egg.brick.name=Tijolo de Pedra Infestado # +tile.monster_egg.chiseledbrick.name=Tijolo de Pedra Cinzelado Infestado # +tile.monster_egg.cobble.name=Pedregulho Infestado # +tile.monster_egg.crackedbrick.name=Tijolo de Pedra Rachado Infestado # +tile.monster_egg.mossybrick.name=Tijolo de Pedra com Musgo Infestado # +tile.monster_egg.name=Pedra Infestada # +tile.monster_egg.stone.name=Pedra Infestada # +tile.mushroom.name=Cogumelo # +tile.noteblock.name=Bloco Musical # +tile.mycelium.name=Micélio # +tile.nether_brick.name=Bloco de Tijolos do Nether # +tile.red_nether_brick.name=Bloco de Tijolos Vermelhos do Nether # +tile.nether_brick_fence.name=Cerca de Tijolos do Nether # +tile.quartz_ore.name=Minério de Quartzo do Nether # +tile.netherreactor.active=Ativo! # +tile.netherreactor.builtTooHigh=O reator do Nether precisa ser construído mais abaixo. # +tile.netherreactor.builtTooLow=O reator do Nether precisa ser construído mais acima. # +tile.netherreactor.name=Núcleo do Reator do Nether # +tile.netherreactor.playersTooFar=Todos os(as) jogadores(as) precisam estar perto do reator. # +tile.netherreactor.wrongPattern=Padrão incorreto! # +tile.nether_wart.name=Fungo do Nether # +tile.nether_wart_block.name=Bloco de Fungo do Nether # +tile.warped_wart_block.name=Bloco de Fungo Distorcido # +tile.unlit_redstone_torch.name=Tocha de Redstone # +tile.redstone_torch.name=Tocha de Redstone # +tile.soul_torch.name=Tocha da Alma # +tile.obsidian.name=Obsidiana # +tile.coal_ore.name=Minério de Carvão # +tile.diamond_ore.name=Minério de Diamante # +tile.emerald_ore.name=Minério de Esmeralda # +tile.gold_ore.name=Minério de Ouro # +tile.iron_ore.name=Minério de Ferro # +tile.copper_ore.name=Minério de Cobre # +tile.lapis_ore.name=Minério de Lápis-Lazúli # +tile.redstone_ore.name=Minério de Redstone # +tile.oreRuby.name=Minério de Rubi # +tile.observer.name=Espectador # +tile.piston.name=Pistão # +tile.sticky_piston.name=Pistão Aderente # +tile.portal.name=Portal # +tile.potatoes.name=Batatas # +tile.stone_pressure_plate.name=Placa de Pressão de Pedra # +tile.wooden_pressure_plate.name=Placa de Pressão de Carvalho # +tile.acacia_pressure_plate.name=Placa de Pressão de Acácia # +tile.birch_pressure_plate.name=Placa de Pressão de Bétula # +tile.dark_oak_pressure_plate.name=Placa de Pressão de Carvalho Escuro # +tile.jungle_pressure_plate.name=Placa de Pressão de Selva # +tile.spruce_pressure_plate.name=Placa de Pressão de Pinheiro # +tile.prismarine.bricks.name=Tijolos de Prismarinho # +tile.prismarine.dark.name=Prismarinho Escuro # +tile.prismarine.rough.name=Prismarinho # +tile.pumpkin.name=Abóbora # +tile.pumpkin_stem.name=Broto de Abóbora # +tile.quartz_block.chiseled.name=Bloco de Quartzo Cinzelado # +tile.quartz_block.default.name=Bloco de Quartzo # +tile.quartz_block.lines.name=Pilar de Bloco de Quartzo # +tile.quartz_block.smooth.name=Bloco de Quartzo Liso # +tile.quartz_block.name=Bloco de Quartzo # +tile.rail.name=Trilho # +tile.red_mushroom.name=Cogumelo Vermelho # +tile.crimson_fungus.name=Fungo Carmesim # +tile.warped_fungus.name=Fungo Distorcido # +tile.red_mushroom_block.name=Bloco de Cogumelo Vermelho # +tile.red_sandstone.chiseled.name=Arenito Vermelho Cinzelado # +tile.red_sandstone.default.name=Arenito Vermelho # +tile.red_sandstone.name=Arenito Vermelho # +tile.red_sandstone.smooth.name=Arenito Vermelho Liso # +tile.red_sandstone.cut.name=Arenito Vermelho Cortado # +tile.redstone_wire.name=Pó de Redstone # +tile.redstone_lamp.name=Lâmpada de Redstone # +tile.reeds.name=Cana-de-açúcar # +tile.sand.default.name=Areia # +tile.sand.name=Areia # +tile.sand.red.name=Areia Vermelha # +tile.sandstone.chiseled.name=Arenito Cinzelado # +tile.sandstone.default.name=Arenito # +tile.sandstone.name=Arenito # +tile.sandstone.smooth.name=Arenito Liso # +tile.sandstone.cut.name=Arenito Cortado # +tile.sapling.acacia.name=Muda de Acácia # +tile.sapling.big_oak.name=Muda de Carvalho Escuro # +tile.sapling.birch.name=Muda de Bétula # +tile.sapling.jungle.name=Muda de Árvore da Selva # +tile.sapling.oak.name=Muda de Carvalho # +tile.sapling.spruce.name=Muda de Pinheiro # +tile.seaLantern.name=Lanterna do Mar # +tile.standing_sign.name=Placa # +tile.spruce_standing_sign.name=Placa de Pinheiro # +tile.birch_standing_sign.name=Placa de Bétula # +tile.jungle_standing_sign.name=Placa da Selva # +tile.acacia_standing_sign.name=Placa de Acácia # +tile.darkoak_standing_sign.name=Placa de Carvalho Escuro # +tile.slime.name=Bloco de Slime # +tile.snow.name=Neve # +tile.sponge.dry.name=Esponja # +tile.sponge.wet.name=Esponja Molhada # +tile.spruceFence.name=Cerca de Pinheiro # +tile.spruce_fence_gate.name=Portão de Pinheiro # +tile.brick_stairs.name=Escada de Tijolos # +tile.nether_brick_stairs.name=Escada de Tijolos do Nether # +tile.quartz_stairs.name=Escada de Quartzo # +tile.smooth_quartz_stairs.name=Escada de Quartzo Liso # +tile.red_sandstone_stairs.name=Escada de Arenito Vermelho # +tile.sandstone_stairs.name=Escada de Arenito # +tile.stone_stairs.name=Escada de Pedregulho # +tile.normal_stone_stairs.name=Escada de Pedra # +tile.stone_brick_stairs.name=Escada de Tijolos de Pedra # +tile.oak_stairs.name=Escada de Carvalho # +tile.acacia_stairs.name=Escada de Acácia # +tile.birch_stairs.name=Escada de Bétula # +tile.dark_oak_stairs.name=Escada de Carvalho Escuro # +tile.jungle_stairs.name=Escada da Selva # +tile.spruce_stairs.name=Escada de Pinheiro # +tile.purpur_stairs.name=Escada púrpura # +tile.prismarine_stairs.name=Escadas de Prismarinho # +tile.dark_prismarine_stairs.name=Escadas de Prismarinho Escuro # +tile.prismarine_bricks_stairs.name=Escada de Tijolos de Prismarinho # +tile.granite_stairs.name=Escada de Granito # +tile.diorite_stairs.name=Escada de Diorito # +tile.andesite_stairs.name=Escada de Andesito # +tile.polished_granite_stairs.name=Escada de Granito Polido # +tile.polished_diorite_stairs.name=Escada de Diorito Polido # +tile.polished_andesite_stairs.name=Escada de Andesito Polido # +tile.mossy_stone_brick_stairs.name=Escada de Tijolos de Pedra com Musgo # +tile.smooth_red_sandstone_stairs.name=Escada de Arenito Vermelho Liso # +tile.smooth_sandstone_stairs.name=Escada de Arenito Liso # +tile.end_brick_stairs.name=Escada de Tijolos de Pedra do End # +tile.mossy_cobblestone_stairs.name=Escada de Pedregulho com Musgo # +tile.red_nether_brick_stairs.name=Escada de Tijolos Vermelhos do Nether # +tile.smooth_stone.name=Pedra Lisa # +tile.standing_banner.black.name=Estandarte Preto # +tile.standing_banner.blue.name=Estandarte Azul # +tile.standing_banner.brown.name=Estandarte Marrom # +tile.standing_banner.cyan.name=Estandarte Ciano # +tile.standing_banner.gray.name=Estandarte Cinza # +tile.standing_banner.green.name=Estandarte Verde # +tile.standing_banner.lightBlue.name=Estandarte Azul Claro # +tile.standing_banner.lime.name=Estandarte Verde Limão # +tile.standing_banner.magenta.name=Estandarte Magenta # +tile.standing_banner.name=Banner # +tile.standing_banner.orange.name=Estandarte Laranja # +tile.standing_banner.pink.name=Estandarte Rosa # +tile.standing_banner.purple.name=Estandarte Lilás # +tile.standing_banner.red.name=Estandarte Vermelho # +tile.standing_banner.silver.name=Estandarte Cinza Claro # +tile.standing_banner.white.name=Banner # +tile.standing_banner.yellow.name=Estandarte Amarelo # +tile.stone.andesite.name=Andesito # +tile.stone.andesiteSmooth.name=Andesito Polido # +tile.stone.diorite.name=Diorito # +tile.stone.dioriteSmooth.name=Diorito Polido # +tile.stone.granite.name=Granito # +tile.stone.graniteSmooth.name=Granito Polido # +tile.stone.stone.name=Pedra # +tile.cobblestone.name=Pedregulho # +tile.stonebrick.chiseled.name=Tijolos de Pedra Cinzelados # +tile.stonebrick.cracked.name=Tijolos de Pedra Rachados # +tile.stonebrick.default.name=Tijolos de Pedra # +tile.stonebrick.mossy.name=Tijolos de Pedra com Musgo # +tile.stonebrick.name=Tijolos de pedra # +tile.stonebrick.smooth.name=Tijolos de Pedra Suave # +tile.stonecutter.name=Cortador de Pedra # +tile.stonecutter_block.name=Cortador de Pedra # +tile.mossy_cobblestone.name=Pedregulho com Musgo # +tile.double_stone_slab.brick.name=Laje de Tijolos # +tile.double_stone_slab.cobble.name=Laje de Pedregulho # +tile.double_stone_slab.name=Laje de Pedra # +tile.double_stone_slab.nether_brick.name=Laje de Tijolos do Nether # +tile.double_stone_slab.quartz.name=Laje de Quartzo # +tile.double_stone_slab.sand.name=Laje de Arenito # +tile.double_stone_slab.smoothStoneBrick.name=Laje de Blocos de Pedra # +tile.double_stone_slab.stone.name=Laje de Pedra # +tile.double_stone_slab.wood.name=Laje de Madeira # +tile.stone_slab.name=Laje de Pedra # +tile.stone_slab.brick.name=Laje de Tijolos # +tile.stone_slab.cobble.name=Laje de Pedregulho # +tile.stone_slab.stone.name=Laje de Pedra Lisa # +tile.stone_slab.nether_brick.name=Laje de Tijolos do Nether # +tile.stone_slab.quartz.name=Laje de Quartzo # +tile.stone_slab.sand.name=Laje de Arenito # +tile.stone_slab.smoothStoneBrick.name=Laje de Tijolos de Pedra # +tile.stone_slab.wood.name=Laje de Madeira # +tile.double_stone_slab2.red_sandstone.name=Laje de Arenito Vermelho # +tile.stone_slab2.red_sandstone.name=Laje de Arenito Vermelho # +tile.stone_slab2.purpur.name=Laje púrpura # +tile.stone_slab2.prismarine.rough.name=Laje de Prismarinho # +tile.stone_slab2.prismarine.dark.name=Laje de Prismarinho Escuro # +tile.stone_slab2.prismarine.bricks.name=Laje de Tijolos de Prismarinho # +tile.stone_slab2.mossy_cobblestone.name=Laje de Pedregulho com Musgo # +tile.stone_slab2.red_nether_brick.name=Laje de Tijolos Vermelhos do Nether # +tile.stone_slab2.sandstone.smooth.name=Laje de Arenito Liso # +tile.stone_slab3.end_brick.name=Laje de Tijolos de Pedra do End # +tile.stone_slab3.red_sandstone.smooth.name=Laje de Arenito Vermelho Liso # +tile.stone_slab3.andesite.smooth.name=Laje de Andesito Polido # +tile.stone_slab3.andesite.name=Laje de Andesito # +tile.stone_slab3.diorite.name=Laje de Diorito # +tile.stone_slab3.diorite.smooth.name=Laje de Diorito Polido # +tile.stone_slab3.granite.name=Laje de Granito # +tile.stone_slab3.granite.smooth.name=Laje de Granito Polido # +tile.stone_slab4.mossy_stone_brick.name=Laje de Tijolos de Pedra com Musgo # +tile.stone_slab4.smooth_quartz.name=Laje de Quartzo Liso # +tile.stone_slab4.stone.name=Laje de Pedra # +tile.stone_slab4.cut_sandstone.name=Laje de Arenito Cortado # +tile.stone_slab4.cut_red_sandstone.name=Laje de Arenito Vermelho Cortado # +tile.coral_block.blue.name=Bloco de Coral de Tubo # +tile.coral_block.pink.name=Bloco de Coral-Cérebro # +tile.coral_block.purple.name=Bloco de Coral-Bolha # +tile.coral_block.red.name=Bloco de Coral de Fogo # +tile.coral_block.yellow.name=Bloco de Coral de Chifre # +tile.coral_block.blue_dead.name=Bloco de Coral de Tubo Morto # +tile.coral_block.pink_dead.name=Bloco de Coral-Cérebro Morto # +tile.coral_block.purple_dead.name=Bloco de Coral-Bolha Morto # +tile.coral_block.red_dead.name=Bloco de Coral de Fogo Morto # +tile.coral_block.yellow_dead.name=Bloco de Coral de Chifre Morto # +tile.tallgrass.fern.name=Samambaia # +tile.tallgrass.grass.name=Grama # +tile.tallgrass.name=Grama # +tile.tallgrass.shrub.name=Arbusto # +tile.seagrass.seagrass.name=Ervas marinhas # +tile.sea_pickle.name=Pepino-do-mar # +tile.turtle_egg.name=Ovo de Tartaruga Marinha # +tile.coral.blue.name=Coral de Tubo # +tile.coral.pink.name=Coral-Cérebro # +tile.coral.purple.name=Coral-Bolha # +tile.coral.red.name=Coral de Fogo # +tile.coral.yellow.name=Coral de Chifre # +tile.coral.blue_dead.name=Coral de Tubo Morto # +tile.coral.pink_dead.name=Coral-Cérebro Morto # +tile.coral.purple_dead.name=Coral-Bolha Morto # +tile.coral.red_dead.name=Coral de Fogo Morto # +tile.coral.yellow_dead.name=Coral de Chifre Morto # +tile.coral_fan.blue_fan.name=Decoração de Coral de Tubo # +tile.coral_fan.pink_fan.name=Decoração de Coral-Cérebro # +tile.coral_fan.purple_fan.name=Decoração de Coral-Bolha # +tile.coral_fan.red_fan.name=Decoração de Coral de Fogo # +tile.coral_fan.yellow_fan.name=Decoração de Coral de Chifre # +tile.coral_fan_dead.blue_fan.name=Decoração de Coral de Tubo Morto # +tile.coral_fan_dead.pink_fan.name=Decoração de Coral-Cérebro Morto # +tile.coral_fan_dead.purple_fan.name=Decoração de Coral-Bolha Morto # +tile.coral_fan_dead.red_fan.name=Decoração de Coral de Fogo Morto # +tile.coral_fan_dead.yellow_fan.name=Decoração de Coral de Chifre Morto # +tile.glass_pane.name=Painel de Vidro # +tile.tnt.name=Dinamite # +tile.snow_layer.name=Neve no Topo # +tile.torch.name=Tocha # +tile.trapdoor.name=Alçapão de carvalho # +tile.acacia_trapdoor.name=Alçapão de acácia # +tile.birch_trapdoor.name=Alçapão de bétula # +tile.dark_oak_trapdoor.name=Alçapão de carvalho escuro # +tile.jungle_trapdoor.name=Alçapão de selva # +tile.spruce_trapdoor.name=Alçapão de Pinheiro # +tile.tripWire.name=Disparador # +tile.tripwire_hook.name=Gancho Disparador # +tile.vine.name=Trepadeiras # +tile.weeping_vines.name=Trepadeiras Choronas # +tile.twisting_vines.name=Trepadeiras Torcidas # +tile.flowing_water.name=Água # +tile.water.name=Água # +tile.waterlily.name=Vitória-Régia # +tile.web.name=Teia # +tile.heavy_weighted_pressure_plate.name=Placa de Pressão de Peso (Pesada) # +tile.light_weighted_pressure_plate.name=Placa de Pressão de Peso (Leve) # +tile.end_stone.name=Pedra do End # +tile.end_bricks.name=Tijolos de pedra do End # +tile.planks.acacia.name=Tábuas de Acácia # +tile.planks.big_oak.name=Tábuas de Carvalho Escuro # +tile.planks.birch.name=Tábuas de Bétula # +tile.planks.jungle.name=Tábuas de Selva # +tile.planks.name=Tábuas # +tile.planks.oak.name=Tábuas de Carvalho # +tile.planks.spruce.name=Tábuas de Pinheiro # +tile.wooden_slab.acacia.name=Laje de Acácia # +tile.wooden_slab.big_oak.name=Laje de Carvalho Escuro # +tile.wooden_slab.birch.name=Laje de Bétula # +tile.wooden_slab.jungle.name=Laje de Selva # +tile.wooden_slab.name=Laje de Madeira # +tile.wooden_slab.oak.name=Laje de Carvalho # +tile.wooden_slab.spruce.name=Laje de Pinheiro # +tile.carpet.black.name=Carpete Preto # +tile.carpet.blue.name=Carpete Azul # +tile.carpet.brown.name=Carpete Marrom # +tile.carpet.cyan.name=Carpete Ciano # +tile.carpet.gray.name=Carpete Cinza # +tile.carpet.green.name=Carpete Verde # +tile.carpet.lightBlue.name=Carpete Azul Claro # +tile.carpet.lime.name=Carpete Verde Limão # +tile.carpet.magenta.name=Carpete Magenta # +tile.carpet.name=Carpete # +tile.carpet.orange.name=Carpete Laranja # +tile.carpet.pink.name=Carpete Rosa # +tile.carpet.purple.name=Carpete Lilás # +tile.carpet.red.name=Carpete Vermelho # +tile.carpet.silver.name=Carpete Cinza Claro # +tile.carpet.white.name=Carpete Branco # +tile.carpet.yellow.name=Carpete Amarelo # +tile.crafting_table.name=Bancada # + +tile.glazedTerracotta.white.name=Azulejo Branco # +tile.glazedTerracotta.orange.name=Azulejo Laranja # +tile.glazedTerracotta.magenta.name=Azulejo Magenta # +tile.glazedTerracotta.light_blue.name=Azulejo Azul-claro # +tile.glazedTerracotta.yellow.name=Azulejo Amarelo # +tile.glazedTerracotta.lime.name=Azulejo Verde-limão # +tile.glazedTerracotta.pink.name=Azulejo Rosa # +tile.glazedTerracotta.gray.name=Azulejo Cinza # +tile.glazedTerracotta.silver.name=Azulejo Cinza-claro # +tile.glazedTerracotta.cyan.name=Azulejo Ciano # +tile.glazedTerracotta.purple.name=Azulejo Lilás # +tile.glazedTerracotta.blue.name=Azulejo Azul # +tile.glazedTerracotta.brown.name=Azulejo Marrom # +tile.glazedTerracotta.green.name=Azulejo Verde # +tile.glazedTerracotta.red.name=Azulejo Vermelho # +tile.glazedTerracotta.black.name=Azulejo Preto # +tile.concrete.black.name=Concreto Preto # +tile.concrete.red.name=Concreto Vermelho # +tile.concrete.green.name=Concreto Verde # +tile.concrete.brown.name=Concreto Marrom # +tile.concrete.blue.name=Concreto Azul # +tile.concrete.purple.name=Concreto Lilás # +tile.concrete.cyan.name=Concreto Ciano # +tile.concrete.silver.name=Concreto Cinza-claro # +tile.concrete.gray.name=Concreto Cinza # +tile.concrete.pink.name=Concreto Rosa # +tile.concrete.lime.name=Concreto Verde-limão # +tile.concrete.yellow.name=Concreto Amarelo # +tile.concrete.lightBlue.name=Concreto Azul-claro # +tile.concrete.magenta.name=Concreto Magenta # +tile.concrete.orange.name=Concreto Laranja # +tile.concrete.white.name=Concreto Branco # +tile.glazedTerracottaWhite.name=Azulejo Branco # +tile.glazedTerracottaOrange.name=Azulejo Laranja # +tile.glazedTerracottaMagenta.name=Azulejo Magenta # +tile.glazedTerracottaLightBlue.name=Azulejo Azul-claro # +tile.glazedTerracottaYellow.name=Azulejo Amarelo # +tile.glazedTerracottaLime.name=Azulejo Verde-limão # +tile.glazedTerracottaPink.name=Azulejo Rosa # +tile.glazedTerracottaGray.name=Azulejo Cinza # +tile.glazedTerracottaSilver.name=Azulejo Cinza-claro # +tile.glazedTerracottaCyan.name=Azulejo Ciano # +tile.glazedTerracottaPurple.name=Azulejo Lilás # +tile.glazedTerracottaBlue.name=Azulejo Azul # +tile.glazedTerracottaBrown.name=Azulejo Marrom # +tile.glazedTerracottaGreen.name=Azulejo Verde # +tile.glazedTerracottaRed.name=Azulejo Vermelho # +tile.glazedTerracottaBlack.name=Azulejo Preto # +tile.concretePowder.black.name=Pó de Concreto Preto # +tile.concretePowder.red.name=Pó de Concreto Vermelho # +tile.concretePowder.green.name=Pó de Concreto Verde # +tile.concretePowder.brown.name=Pó de Concreto Marrom # +tile.concretePowder.blue.name=Pó de Concreto Azul # +tile.concretePowder.purple.name=Pó de Concreto Lilás # +tile.concretePowder.cyan.name=Pó de Concreto Ciano # +tile.concretePowder.silver.name=Pó de Concreto Cinza-claro # +tile.concretePowder.gray.name=Pó de Concreto Cinza # +tile.concretePowder.pink.name=Pó de Concreto Rosa # +tile.concretePowder.lime.name=Pó de Concreto Verde-limão # +tile.concretePowder.yellow.name=Pó de Concreto Amarelo # +tile.concretePowder.lightBlue.name=Pó de Concreto Azul-claro # +tile.concretePowder.magenta.name=Pó de Concreto Magenta # +tile.concretePowder.orange.name=Pó de Concreto Laranja # +tile.concretePowder.white.name=Pó de Concreto Branco # + +tile.stripped_spruce_log.name=Tora de Pinheiro Descascada # +tile.stripped_dark_oak_log.name=Tora de Carvalho Escuro Descascada # +tile.stripped_birch_log.name=Tora de Bétula Descascada # +tile.stripped_jungle_log.name=Tora da Selva Descascada # +tile.stripped_oak_log.name=Tora de Carvalho Descascada # +tile.stripped_acacia_log.name=Tora de Acácia Descascada # + +tile.bamboo.name=Bambu # +tile.scaffolding.name=Andaime # +tile.grindstone.name=Rebolo # +tile.cartography_table.name=Mesa de Cartografia # +tile.lantern.name=Lanterna # +tile.soul_lantern.name=Lanterna da Alma # +tile.smoker.name=Defumador # +tile.smithing_table.name=Mesa de Ferraria # +tile.barrel.name=Barril # +tile.campfire.name=Fogueira # +tile.loom.name=Tear # +tile.lectern.name=Atril # +tile.sweet_berry_bush.name=Arbusto de Frutas Vermelhas Doces # + +tile.wood.oak.name=Madeira de Carvalho # +tile.wood.spruce.name=Madeira de Pinheiro # +tile.wood.birch.name=Madeira de Bétula # +tile.wood.jungle.name=Madeira da Selva # +tile.wood.acacia.name=Madeira de Acácia # +tile.wood.dark_oak.name=Madeira de Carvalho Escuro # +tile.wood.stripped.oak.name=Madeira de Carvalho Descascada # +tile.wood.stripped.spruce.name=Madeira de Pinheiro Descascada # +tile.wood.stripped.birch.name=Madeira de Bétula Descascada # +tile.wood.stripped.jungle.name=Madeira da Selva Descascada # +tile.wood.stripped.acacia.name=Madeira de Acácia Descascada # +tile.wood.stripped.dark_oak.name=Madeira de Carvalho Escuro Descascada # + +tile.netherite_block.name=Bloco de Netherita # +tile.ancient_debris.name=Detritos Ancestrais # +tile.nether_gold_ore.name=Minério de Ouro do Nether # + +tile.respawn_anchor.name=Âncora de Renascimento # +tile.crying_obsidian.name=Obsidiana Gritante # + +tile.powder_snow.name=Neve em Pó # +tile.deepslate.name=Ardosiabissal # +tile.infested_deepslate.name=Ardosiabissal Infestada # +tile.cobbled_deepslate.name=Bloco de Ardosiabissal # +tile.dripstone_block.name=Bloco de Espeleotema # +tile.pointed_dripstone.name=Espeleotema Pontiagudo # +tile.cobbled_deepslate_slab.name=Laje de Blocos de Ardosiabissal # +tile.cobbled_deepslate_stairs.name=Escadas de Blocos de Ardosiabissal # +tile.cobbled_deepslate_wall.name=Parede de Blocos de Ardosiabissal # +tile.polished_deepslate.name=Ardosiabissal Polida # +tile.polished_deepslate_slab.name=Laje de Ardosiabissal Polida # +tile.polished_deepslate_stairs.name=Escadas de Ardosiabissal Polida # +tile.polished_deepslate_wall.name=Parede de Ardosiabissal Polida # +tile.deepslate_tiles.name=Ladrilhos de Ardosiabissal # +tile.deepslate_tile_slab.name=Laje de Ladrilhos de Ardosiabissal # +tile.deepslate_tile_stairs.name=Escadas de Ladrilhos de Ardosiabissal # +tile.deepslate_tile_wall.name=Parede de Ladrilhos de Ardosiabissal # +tile.deepslate_bricks.name=Tijolos de Ardosiabissal # +tile.deepslate_brick_slab.name=Laje de Tijolos de Ardosiabissal # +tile.deepslate_brick_stairs.name=Escadas de Tijolos de Ardosiabissal # +tile.deepslate_brick_wall.name=Parede de Tijolos de Ardosiabissal # +tile.chiseled_deepslate.name=Ardosiabissal Cinzelada # +tile.cobbled_deepslate_double_slab.name=Laje Dupla de Blocos de Ardosiabissal # +tile.polished_deepslate_double_slab.name=Laje Dupla de Ardosiabissal Polida # +tile.deepslate_tile_double_slab.name=Laje Dupla de Ladrilhos de Ardosiabissal # +tile.deepslate_brick_double_slab.name=Laje Dupla de Tijolos de Ardosiabissal # +tile.deepslate_lapis_ore.name=Ardosiabissal de Minério de Lápis-Lazúli # +tile.deepslate_iron_ore.name=Ardosiabissal de Minério de Ferro # +tile.deepslate_gold_ore.name=Ardosiabissal de Minério de Ouro # +tile.deepslate_redstone_ore.name=Ardosiabissal de Minério de Redstone # +tile.deepslate_diamond_ore.name=Ardosiabissal de Minério de Diamante # +tile.deepslate_coal_ore.name=Ardosiabissal de Minério de Carvão # +tile.deepslate_emerald_ore.name=Ardosiabissal de Minério de Esmeralda # +tile.deepslate_copper_ore.name=Ardosiabissal de Minério de Cobre # +tile.cracked_deepslate_tiles.name=Ladrilhos de Ardosiabissal Rachados # +tile.cracked_deepslate_bricks.name=Tijolos de Ardosiabissal Rachados # +tile.pitcher_plant.name=Planta Cântaro # +tile.sniffer_egg.name=Ovo de Farejador # +tile.torchflower.name=Plantocha # +item.copper_ingot.name=Barra de Cobre # +item.raw_copper.name=Cobre Bruto # +item.raw_iron.name=Ferro Bruto # +item.raw_gold.name=Ouro Bruto # +tile.copper_block.name=Bloco de Cobre # +tile.exposed_copper.name=Cobre Exposto # +tile.weathered_copper.name=Cobre Desgastado # +tile.oxidized_copper.name=Cobre Oxidado # +tile.waxed_copper.name=Bloco de Cobre Encerado # +tile.waxed_exposed_copper.name=Cobre Exposto e Encerado # +tile.waxed_weathered_copper.name=Cobre Desbotado e Encerado # +tile.waxed_oxidized_copper.name=Cobre Oxidado Encerado # + +tile.cut_copper.name=Cobre Cortado # +tile.exposed_cut_copper.name=Cobre Cortado e Exposto # +tile.weathered_cut_copper.name=Cobre Cortado e Desgastado # +tile.oxidized_cut_copper.name=Cobre Cortado e Oxidado # +tile.waxed_cut_copper.name=Cobre Cortado e Encerado # +tile.waxed_exposed_cut_copper.name=Cobre Cortado, Exposto e Encerado # +tile.waxed_weathered_cut_copper.name=Cobre Cortado, Desbotado e Encerado # +tile.waxed_oxidized_cut_copper.name=Cobre Cortado e Oxidado Encerado # + +tile.cut_copper_stairs.name=Escadas de Cobre Cortadas # +tile.exposed_cut_copper_stairs.name=Escadas de Cobre Cortadas e Expostas # +tile.weathered_cut_copper_stairs.name=Escadas de Cobre Cortadas e Desbotadas # +tile.oxidized_cut_copper_stairs.name=Escadas de Cobre Cortadas e Oxidadas # +tile.waxed_cut_copper_stairs.name=Escadas de Cobre Cortadas e Enceradas # +tile.waxed_exposed_cut_copper_stairs.name=Escadas de Cobre Cortadas, Expostas e Enceradas # +tile.waxed_weathered_cut_copper_stairs.name=Escadas de Cobre Cortadas, Desbotadas e Enceradas # +tile.waxed_oxidized_cut_copper_stairs.name=Escadas de Cobre Cortadas, Oxidadas e Enceradas # + +tile.cut_copper_slab.name=Laje de Cobre Cortada # +tile.exposed_cut_copper_slab.name=Laje de Cobre Cortada e Exposta # +tile.weathered_cut_copper_slab.name=Laje de Cobre Cortada e Desbotada # +tile.oxidized_cut_copper_slab.name=Laje de Cobre Cortada e Oxidada # +tile.waxed_cut_copper_slab.name=Laje de Cobre Cortada e Encerada # +tile.waxed_exposed_cut_copper_slab.name=Laje de Cobre Cortada, Exposta e Encerada # +tile.waxed_weathered_cut_copper_slab.name=Laje de Cobre Cortada, Desbotada e Encerada # +tile.waxed_oxidized_cut_copper_slab.name=Laje de Cobre Cortada, Oxidada e Encerada # +tile.raw_copper_block.name=Bloco de Cobre Bruto # +tile.raw_iron_block.name=Bloco de Ferro Bruto # +tile.raw_gold_block.name=Bloco de Ouro Bruto # +itemGroup.name.copper=Cobre # +hudScreen.tooltip.waxOn=Cera ativada # +hudScreen.tooltip.waxOff=Cera desativada # +hudScreen.tooltip.scrape=Raspar # +hudScreen.emote_unassigned=Não atribuído # + +tile.candle.name=Vela # +tile.white_candle.name=Vela Branca # +tile.orange_candle.name=Vela Laranja # +tile.magenta_candle.name=Vela Magenta # +tile.light_blue_candle.name=Vela Azul-clara # +tile.yellow_candle.name=Vela Amarela # +tile.lime_candle.name=Vela Verde-limão # +tile.pink_candle.name=Vela Rosa # +tile.gray_candle.name=Vela Cinza # +tile.light_gray_candle.name=Vela Cinza-clara # +tile.cyan_candle.name=Vela Ciano # +tile.purple_candle.name=Vela Roxa # +tile.blue_candle.name=Vela Azul # +tile.brown_candle.name=Vela Marrom # +tile.green_candle.name=Vela Verde # +tile.red_candle.name=Vela Vermelha # +tile.black_candle.name=Vela Preta # +tile.candle_cake.name=Bolo com Vela # +tile.white_candle_cake.name=Bolo com Vela Branca # +tile.orange_candle_cake.name=Bolo com Vela Laranja # +tile.magenta_candle_cake.name=Bolo com Vela Magenta # +tile.light_blue_candle_cake.name=Bolo com Vela Azul-clara # +tile.yellow_candle_cake.name=Bolo com Vela Amarela # +tile.lime_candle_cake.name=Bolo com Vela Verde-limão # +tile.pink_candle_cake.name=Bolo com Vela Rosa # +tile.gray_candle_cake.name=Bolo com Vela Cinza # +tile.light_gray_candle_cake.name=Bolo com Vela Cinza-clara # +tile.cyan_candle_cake.name=Bolo com Vela Ciano # +tile.purple_candle_cake.name=Bolo com Vela Roxa # +tile.blue_candle_cake.name=Bolo com Vela Azul # +tile.brown_candle_cake.name=Bolo com Vela Marrom # +tile.green_candle_cake.name=Bolo com Vela Verde # +tile.red_candle_cake.name=Bolo com Vela Vermelha # +tile.black_candle_cake.name=Bolo com Vela Preta # + +item.spyglass.name=Luneta # +item.amethyst_shard.name=Fragmento de Ametista # +tile.amethyst_block.name=Bloco de Ametista # +tile.budding_amethyst.name=Ametista Germinante # +tile.amethyst_cluster.name=Aglomerado de Ametista # +tile.large_amethyst_bud.name=Broto Grande de Ametista # +tile.medium_amethyst_bud.name=Broto Médio de Ametista # +tile.small_amethyst_bud.name=Broto Pequeno de Ametista # +tile.tuff.name=Tufo # +tile.calcite.name=Calcita # +tile.tinted_glass.name=Vidro Fumê # +tile.smooth_basalt.name=Basalto Liso # + +tipped_arrow.effect.empty=Flecha com ponta # +tipped_arrow.effect.mundane=Flecha com ponta # +tipped_arrow.effect.thick=Flecha com ponta # +tipped_arrow.effect.awkward=Flecha com ponta # +tipped_arrow.effect.nightVision=Flecha de visão noturna # +tipped_arrow.effect.invisibility=Flecha de invisibilidade # +tipped_arrow.effect.jump=Flecha de salto # +tipped_arrow.effect.fireResistance=Flecha de Resistência ao Fogo # +tipped_arrow.effect.moveSpeed=Flecha de agilidade # +tipped_arrow.effect.moveSlowdown=Flecha de lentidão # +tipped_arrow.effect.water=Flecha de água # +tipped_arrow.effect.waterBreathing=Flecha de Respiração Aquática # +tipped_arrow.effect.heal=Flecha de cura # +tipped_arrow.effect.harm=Flecha de dano # +tipped_arrow.effect.poison=Flecha de veneno # +tipped_arrow.effect.regeneration=Flecha de regeneração # +tipped_arrow.effect.damageBoost=Flecha de força # +tipped_arrow.effect.weakness=Flecha de fraqueza # +tipped_arrow.effect.levitation=Flecha de levitação # +tipped_arrow.effect.luck=Flecha de sorte # +tipped_arrow.effect.wither=Flecha da Decomposição # +tipped_arrow.effect.turtleMaster=Flecha do Mestre Tartaruga # +tipped_arrow.effect.slowFalling=Flecha de Queda Lenta # + +structure_block.title=Bloco de Estrutura # +structure_block.structure_name=Nome da Estrutura # +structure_block.mode=Modo: # +structure_block.mode.save=Salvar # +structure_block.mode.load=Carregar # +structure_block.mode.corner=Canto # +structure_block.mode.data=Dados # +structure_block.mode.export=Exportação 3D # +structure_block.mode.invalid=Modo inválido # +structure_block.size=Tamanho: # +structure_block.data_label=Dados: # +structure_block.offset=Compensação: # +structure_block.invisible_blocks=Blocos Invisíveis: # +structure_block.include_entities=Incluir Entidades: # +structure_block.show_bounding_box=Mostrar Caixa Delimitadora: # +structure_block.mirror=Espelho: # +structure_block.animation_mode=Modo de Animação: # +structure_block.animation_time=Tempo de Animação: # +structure_block.animation_time_tip=Em Segundos # +structure_block.place_by_none=Nenhum # +structure_block.place_by_layer=Colocar por Camada # +structure_block.place_by_block=Colocar por Bloco # +structure_block.rotation=Rotação # +structure_block.integrity=Integridade: # +structure_block.seed=Semente: # +structure_block.off=Desativado # +structure_block.show=Mostrar # +structure_block.include=Incluir # +structure_block.detect=Detectar # +structure_block.export=Exportar # +structure_block.import=Importar # +structure_block.corner=Canto # +structure_block.corner.text.1.title=Modo de canto: # +structure_block.corner.text.2.paragraph=O Modo de canto é usado com o botão Detectar no Modo de salvamento para definir a área a ser salva. Ele detectará apenas Blocos de canto com o mesmo nome da estrutura a ser salva. # +structure_block.export.disabled_message=A função de exportar está desativada nos modelos de mundo do Marketplace do Minecraft. # +structure_block.reset=Redefinir # +structure_block.save=Salvar # +structure_block.redstone_save_mode=Modo de Salvamento de Redstone # +structure_block.save_to_disk=Salvar no Disco # +structure_block.save_to_memory=Salvar na Memória # +structure_block.save.successful=Estrutura salva! # +structure_block.import.successful=Estrutura Importada! # +structure_block.import.failed=Importação de Estrutura FALHOU! # +structure_block.load=Carregar # +structure_block.mirror.none=Nenhum # +structure_block.mirror.left_right=Esquerda Direita # +structure_block.mirror.front_back=Frente Trás # +structure_block.rotation.none=Sem Rotação # +structure_block.rotation.90=90 # +structure_block.rotation.180=180 # +structure_block.rotation.270=270 # +structure_block.progress.generating=Gerando o modelo... # +structure_block.extensionDescription=Arquivo de estrutura # +structure_block.exportFileTitle=Exportar estrutura # +structure_block.exportFailedTitle=Falha ao exportar # +structure_block.exportFailedDescription=Houve uma falha ao exportar a estrutura. # +structure_block.exportProgressTitle=Exportando Sua Estrutura # +structure_block.importFileTitle=Importa Estrutura # +structure_block.importFailedTitle=Falha na importação # +structure_block.importFailedDescription=Houve uma falha ao importar a estrutura. # +structure_block.importProgressTitle=Importando sua Estrutura # + +3d_export.title=Exportação 3D # +3d_export.include_players=Incluir Jogadores: # +3d_export.remove_blocks=Remover Blocos: # +3d_export.off=Desativado # +3d_export.show=Mostrar # +3d_export.include=Incluir # +3d_export.remove=Remover # +3d_export.export=Exportar # +3d_export.reset=Redefinir # +3d_export.remixServiceDiscontinued=Aviso: o serviço de carregamento Remix3D não está mais disponível, use Exportar para salvar localmente. # + +title.oldgl1=Placa de vídeo antiga detectada; isso poderá impedir você de # +title.oldgl2=jogar futuramente, quando o OpenGL 2.0 for exigido. # + +editorMode.text=em breve # + +## These are being used by TextObject tests. Changing them will break the test. +translation.test.args=%s %s # +translation.test.complex=Prefixo, %s%2$s novamente %s e %1$s no final %s, e também %1$s novamente! # +translation.test.escape=%%s %%%s %%%%s %%%%%s # +translation.test.invalid=oi, % # +translation.test.invalid2=oi, % s # +translation.test.none=Olá, mundo! # +translation.test.world=mundo # + +## NOTE: Please do not localize the typeface names +typeface.mojangles=Mojangles # +typeface.notoSans=Noto Sans # + +worldConversionErrorPrompt.title=Houve Falha na Conversão de Mundo # +worldConversionErrorPrompt.message=Opa, ocorreu um erro ao converter o mundo. Tente mais tarde. # + +worldError.corrupted=está corrompido e não pode ser iniciado. # +worldError.invalidArguments=foi criado com argumentos inválidos. # +worldError.IO=não pode ser aberto. # +worldError.notFound=não pode ser encontrado. # +worldError.notSupported=tem um formato incompatível. # +worldError.unknown=tem um problema desconhecido. # +worldError.writeCorrupted=está corrompido e não pode ser salvo. # +worldError.worldRecovered=Mundo recuperado # +worldError.recoveredCorruptedWorld=O mundo corrompido foi recuperado. # +worldError.recoveredCorruptedWorldWarning=Algumas das mudanças mais recentes podem ter sido perdidas na recuperação. # +worldError.worldFailedRecovery=Falha na recuperação # +worldError.worldFailedRecoveryText=Detectamos um mundo corrompido e a recuperação falhou. # + +userData.recovered.title=Dados salvos recuperados # +userData.recovered.text=As configurações de usuário corrompidas foram recuperadas. # +userData.recovered.warning=Algumas das mudanças mais recentes podem ter sido perdidas na recuperação. # +userData.unrecoverable.title=Falha ao recuperar dados salvos # +userdata.unrecoverable.text=Detectamos que suas configurações de usuário foram corrompidas, mas ocorreu uma falha na recuperação. # + +trial.pauseScreen.remainingTime=Tempo de Teste Restante: %s # +trial.pauseScreen.buyGame=Desbloquear Jogo Completo # +trial.survival.welcome=Boas-vindas à Avaliação de Minecraft! # +trial.survival.remainingTime=%d minutos restantes # + +## Specific for the Chromebook Trial +trial.pauseScreen.cb.buyGame=Perguntas Frequentes # + +trial.noInvitesOrJoining=Compre a versão completa para poder jogar com seus amigos. # + +trial.upsell.trialLabel=Avaliação de Minecraft # +trial.upsell.title=Que os testes comecem! # +trial.upsell.description=Nesta versão de teste, você tem o tempo de jogo limitado a 90 minutos. Crie, construa, explore e divirta-se! Seu mundo será preservado até você decidir comprar a versão completa. # +trial.upsell.description.updated=Explore, crie, construa e divirta-se! Neste teste, você tem 90 minutos de tempo de jogo. Desbloqueie o jogo completo para continuar se divertindo o quanto quiser! # +trial.upsell.description.worldsDontTransferToFullGame.line1=Explore, crie, construa e divirta-se! Neste teste você tem 90 minutos de jogo. Desbloqueie o jogo completo para continuar jogando o quanto quiser com uma quantidade infinita de mundos!* # +trial.upsell.description.worldsDontTransferToFullGame.line2=*(Esse mundo não será transferido ao jogo completo) # +trial.upsell.unlock=Desbloquear Jogo Completo # +trial.upsell.startTrial=Iniciar teste # +trial.upsell.continueTrial=Continuar avaliação # + +## Specific for the Chromebook Trial +trial.upsell.cb.unlock=Perguntas Frequentes # +trial.upsell.cb.description.worldsDontTransferToFullGame.line1=Explore, crie, construa e divirta-se! Neste mundo de teste, você terá 90 minutos de tempo de jogo. Descobriu um bug? Denuncie no bugs.mojang.com! Outras perguntas? Confira nossas Perguntas Frequentes. # +trial.upsell.cb.description.worldsDontTransferToFullGame.line2=(Os mundos criados durante o teste não são transferidos para o jogo completo.) # + +ratingPopUp.title=Está gostando do Minecraft? # +feedbackPopup.title=Gostaria de nos dar algum feedback? # + +## NOTE: The following five lines are all related and shown together. When localizing, you may add line breaks to fit the paragraph, +## as opposed to trying to literally translate each line. +trial.upsell.expiredDescription.line1=O tempo expirou. Adquira para desbloquear o jogo completo: # +trial.upsell.expiredDescription.line2=-Explore mundos ilimitados # +trial.upsell.expiredDescription.line3=-Jogue com seus amigos # +trial.upsell.expiredDescription.line4=-Confeccione centenas de itens # +trial.upsell.expiredDescription.line5=-Descubra estruturas e reinos misteriosos # +trial.upsell.expiredNewDescription=Você quer continuar explorando, criando e construindo? Desbloqueie o jogo completo e se divirta o quanto quiser! Este mundo será salvo para você continuar de onde parou, mas você não poderá modificá-lo antes de desbloquear o jogo completo. # +trial.upsell.expiredNewDescription.worldsDontTransferToFullGame.line1=Você deseja continuar explorando, criando e construindo? Desbloqueie o jogo completo para jogar o quanto quiser com uma quantidade infinita de mundos!* # +trial.upsell.expiredTitle=O tempo acabou! # +trial.upsell.expiredViewWorld=Ver mundo # + +## Specific for the Chromebook Trial +trial.upsell.cb.expiredNewDescription.worldsDontTransferToFullGame.line1=Você quer continuar explorando, criando e construindo? Comece um novo mundo de testes para continuar jogando! # +trial.upsell.cb.startNew=Iniciar Novo Mundo # + +## tabbedUpsell content +trial.tabbed_upsell.title=Desbloquear Jogo Completo # +trial.tabbed_upsell.button=Compre o Minecraft. # +trial.tabbed_upsell.buttonAlternate=Desbloquear o Minecraft completo # +trial.tabbed_upsell.minecraft.title=MINECRAFT # +trial.tabbed_upsell.minecraft.description=Explore seus próprios mundos exclusivos e construa tudo que imaginar, de casas simples a castelos grandiosos! Jogue no Modo Criativo para construir maravilhas usando recursos ilimitados. Ou jogue no Modo Sobrevivência, criando armas e armaduras para se defender de criaturas perigosas e sobreviver às noites. Além disso, você pode jogar on-line com seus amigos! Desbloqueie o jogo completo agora mesmo! # +trial.tabbed_upsell.xbl.title=CONTA MICROSOFT # +trial.tabbed_upsell.xbl.description=Com a experiência completa do Minecraft, você tem acesso ao modo Criativo, às Conquistas e muito mais. Além disso, com uma conta Microsoft, você pode conhecer outras pessoas na comunidade Minecraft. Entre no mundo dos seus amigos, faça novos amigos no Servidor e sincronize suas compras do Marketplace em todos os dispositivos em que joga o Minecraft. # +trial.tabbed_upsell.xbl.description.line2=*(nas versões com o Marketplace) # +trial.tabbed_upsell.achievements.title=CONQUISTAS # +trial.tabbed_upsell.achievements.description=Além da experiência completa do Minecraft com o modo Criativo, o modo Multijogador e muito mais, você desbloqueia Conquistas e uma Pontuação do jogador para registrar seu progresso no Minecraft e mostrar seus feitos aos seus amigos da sua conta Microsoft. Adquira o jogo completo para começar a desbloqueá-los! # +trial.tabbed_upsell.multiplayer.title=MULTIJOGADOR # +trial.tabbed_upsell.multiplayer.description=Com a experiência completa do Minecraft, você aproveita o Modo Criativo, as Conquistas e o Modo Multijogador com seus amigos em dispositivos que têm o Minecraft. Jogue com seus amigos no console, PC ou dispositivo móvel para que vocês possam criar, explorar e sobreviver juntos. Desbloqueie a experiência completa do Minecraft hoje mesmo! # +trial.tabbed_upsell.server.title=SERVIDORES # +trial.tabbed_upsell.server.description=Os Servidores oferecem as maneiras mais criativas para se divertir no Minecraft. Jogue minijogos incríveis, conheça a comunidade Minecraft e faça novos amigos. Desbloqueie a experiência completa do Minecraft para experimentar os servidores agora mesmo. # +trial.tabbed_upsell.store.title=LOJA # +trial.tabbed_upsell.store.description=Obtenha acesso ao Marketplace do Minecraft, nossa loja dentro do jogo. Mude de visual com novas capas, altere seu mundo ou explore novos mapas incríveis feitos pelos melhores criadores da comunidade. Adquira o jogo completo agora mesmo! # +trial.tabbed_upsell.creative.title=CRIATIVO # +trial.tabbed_upsell.creative.description=Compre o Minecraft e adquira o Modo Criativo! Acesse o inventário completo – o único limite para o que você pode construir é sua imaginação! Voe pelo mundo, crie sua casa dos sonhos usando tudo que desejar ou só exploda um montanha usando dinamite ilimitada! # +trial.tabbed_upsell.addon.title=COMPLEMENTOS # +trial.tabbed_upsell.addon.description=Quer que os lobos ajam como coelhos? Quer transformar todas as árvores em algodão-doce? Você pode alterar qualquer coisa na experiência completa do Minecraft usando complementos. Além disso, você terá acesso ao Modo Criativo, ao Modo Multijogador, às Conquistas e muito mais. Compre o Minecraft agora para ter acesso total. # +trial.tabbed_upsell.seeds.title=SEMENTES # +trial.tabbed_upsell.seeds.description=Desbloqueie experiência completa do Minecraft e tenha acesso às Seeds. As Seeds te ajudam a descobrir novos biomas. Sobreviva em planícies de gelo, escale montanhas extremas ou atravesse desertos. Comece com modelos exclusivos ou explore mundos aleatórios. Compre o Minecraft agora mesmo e acesse as Seeds, o Modo Criativo, o Modo Multijogador e muito mais! # + +## Specific for the Chromebook Trial +trial.thanks_for_testing.title=Obrigado por testar # +trial.thanks_for_testing.button=Me leve até as Perguntas Frequentes! # +trial.thanks_for_testing.minecraft.title=MINECRAFT VERSÃO TESTE # +trial.thanks_for_testing.minecraft.description=Obrigado por baixar a versão teste de Minecraft para Chromebook! Seu jogo teste fornecerá dados inestimáveis para correções de bugs e solução de problemas técnicos. Descobriu um bug? Denuncie no bugs.mojang.com! Outras perguntas? Confira nossas Perguntas Frequentes. # +trial.thanks_for_testing.xbl.title=CONTA MICROSOFT # +trial.thanks_for_testing.xbl.description=Com a experiência completa do Minecraft, você tem acesso ao Modo Criativo, às Conquistas e muito mais. Além disso, com uma conta Microsoft, você pode conhecer outras pessoas na comunidade Minecraft! Entre no mundo dos seus amigos, faça novos amigos no Servidor e sincronize suas compras do Marketplace em todos os dispositivos em que joga o Minecraft! # +trial.thanks_for_testing.xbl.description.line2=*(nas versões com o Marketplace) # +trial.thanks_for_testing.achievements.description=Além da experiência completa do Minecraft, que inclui o modo Criativo, o modo Multijogador e muito mais, você desbloqueia as Conquistas. As Conquistas e a Pontuação do jogador registram seu progresso no Minecraft e mostram seus feitos aos seus amigos. # +trial.thanks_for_testing.multiplayer.description=Com a experiência completa do Minecraft, você aproveita o Modo Criativo, as Conquistas e o Modo Multijogador com seus amigos em dispositivos que têm o Minecraft. Jogue com seus amigos no console, PC ou dispositivo móvel para que vocês possam criar, explorar e sobreviver juntos. # +trial.thanks_for_testing.server.description=Como parte da experiência Minecraft completa, os servidores oferecem as maneiras mais criativas para se divertir no jogo. Jogue minijogos incríveis, conheça a comunidade Minecraft e faça novos amigos. # +trial.thanks_for_testing.store.description=O jogo completo permite acesso ao Marketplace do Minecraft, nossa loja dentro do jogo. Mude de visual com novos visuais, altere seu mundo ou explore novos mapas incríveis feitos pelos melhores criadores da comunidade! # +trial.thanks_for_testing.creative.description=Uma parte adorada da experiência Minecraft: Modo Criativo! Acesse o inventário completo – o único limite para o que você pode construir é sua imaginação! Voe pelo mundo, crie sua casa dos sonhos usando tudo que desejar ou exploda um montanha usando dinamite ilimitada! # +trial.thanks_for_testing.addon.description=Quer que os lobos ajam como coelhos? Transformar todas as árvores em algodão doce? Você pode alterar qualquer coisa na experiência completa do Minecraft usando complementos. Além disso, você terá acesso ao Modo Multijogado, ao Modo Criativo, às Conquistas e muito mais! # +trial.thanks_for_testing.seeds.description=A experiência completa de Minecraft desbloqueia o acesso para as Seeds! Elas te ajudam a descobrir novos biomas! Sobreviva em planícies de gelo, escale montanhas extremas ou atravesse desertos. Comece com modelos exclusivos ou explore mundos aleatórios! # + +trial.tabbed_upsell.navleft=Navegar Menu à Esquerda # +trial.tabbed_upsell.navRight=Navegar Menu à Direita # + +## Trial Collection content: +trial.starter.collection.title=Coleção Iniciantes do Minecraft # +trial.master.collection.title=Coleção Mestre do Minecraft # +trial.starter.collection.button=Comprar Coleção Iniciantes # +trial.master.collection.button=Comprar Coleção Mestre # +trial.starter.offer=Adquira o Minecraft, 700 Minecoins, 2 pacotes de capas, 1 pacote de texturas e 1 mash-up # +trial.master.offer=Adquira o Minecraft, 1.000 Minecoins, 4 pacotes de capas, 2 pacotes de texturas, 3 mapas e 1 mash-up # +trial.collection.1.title=1.000 Minecoins # +trial.collection.1.description=Compre capas, texturas e mundos no Marketplace. # +trial.collection.2.title=700 Minecoins # +trial.collection.2.description=Compre capas, texturas e mundos no Marketplace. # +trial.collection.3.title=Vida Selvagem: Savana # +trial.collection.3.description=Embarque em uma safari em um veículo próprio para esse tipo de aventura que cabe 4 passageiros. # +trial.collection.4.title=Sonho do Aventureiro # +trial.collection.4.description=Explore o mundo mágico do Noxcrew repleto de castelos antigos! # +trial.collection.5.title=Pacote PureBDcraft # +trial.collection.5.description=Transforme seu mundo do Minecraft em uma história em quadrinhos. # +trial.collection.6.title=Relíquia dos Corsários # +trial.collection.6.description=Um enorme território selvagem tropical em uma caça ao tesouro desafiadora. # +trial.collection.7.title=Mash-up Mitologia Grega # +trial.collection.7.description=Explore capas, um pacote de texturas e um mundo antigos. # +trial.collection.8.title=Festival de Minijogos de Inverno # +trial.collection.8.description=Playgrounds repletos de jogos e desafios. # +trial.collection.9.title=Pacote de Capas Pastel # +trial.collection.9.description=Prepare-se para uma explosão de felicidade de arco-íris em tons pastel. # +trial.collection.10.title=Pacote de Texturas de Plástico # +trial.collection.10.description=Deixe seu mundo simples, colorido e vibrante. # +trial.collection.11.title=Pacote de Capas 1 # +trial.collection.11.description=Personalize seu personagem com esta coleção de capas. # +trial.collection.12.title=Pacote de Capas de Vilões # +trial.collection.12.description=Vista-se como um Cake Maniac, Frankencrafter ou algo ainda mais terrível. # +trial.includes=Inclui # + +## Trial Game content: +trial.survival.mode.title=SOBREVIVÊNCIA # +trial.creative.mode.title=CRIATIVO # +trial.survival.mode.1.intro_description=A experiência original de Minecraft: colete recursos para criar ferramentas e construir estruturas. Encontre e plante alimentos para gerenciar sua fome, enfrente criaturas perigosas e explore um mundo vasto! # +trial.survival.mode.2.intro_description=Comece coletando um pouco de madeira e terra para fazer um casa provisória e sobrevier à primeira noite. A partir daí, é por sua conta. # +trial.creative.mode.1.intro_description=Construa qualquer coisa que imaginar no Modo Criativo. Não receba dano, voe pelos céus e aproveite acesso imediato a todos os blocos do jogo! Esse modo deixa você focar na criação e dá tudo o que você precisa para construir algo lindo! # +trial.creative.mode.2.intro_description=Você também terá acesso à Ilha da Inspiração, um mundo tutorial e uma introdução ao Modo Criativo que ensinará você a ser um mestre construtor em tempo recorde! Você pode encontrar mais mundos incríveis como esse no Marketplace do Minecraft. # +trial.tour.marketplace=CONHECENDO O MARKETPLACE # +trial.world.title=Qual Mundo de Testes? # + +## Edu Tutorial strings +tutorial.edu.menuTitle=Aprenda a Jogar # +tutorial.edu.title=Tutoriais # + +utility.zipFile=Arquivo Zip # +utility.pdfFile=Arquivo PDF # +verification.nolicense.title=Erro de licença # +verification.nolicense.description=Estamos com problemas para verificar se você tem uma cópia do Minecraft neste dispositivo. Verifique se você fez o download e instalou o Minecraft pela loja. Ou apenas reconecte-se à internet e tente novamente. # + +## Autosave Info strings +autosave.title=Salvamento automático # +autosave.info.general=Quando vir este ícone, isso significa que estamos salvando seu jogo. Não desligue o dispositivo enquanto o ícone estiver na tela. # +autosave.info.nx=Quando vir este ícone, isso significa que estamos salvando seu jogo. Não desligue o Nintendo Switch enquanto o ícone estiver na tela. # +autosave.info.xbox=Quando vir este ícone, isso significa que estamos salvando seu jogo. Não desligue o Xbox enquanto o ícone estiver na tela. # +autosave.info.desktop=Quando vir este ícone, isso significa que estamos salvando seu jogo. Não desligue o computador enquanto o ícone estiver na tela. # + +## Xbox network strings +xbox.signin.error=Entre com sua conta da Microsoft para jogar com amigos, obter pontuação de jogador e conquistas. # +xbox.signin.error.pocket.line1=Obrigado por testar Realms! Os recursos não são definitivos e você pode encontrar bugs. Envie seus comentários para a gente! Nós vamos te ouvir. # +xbox.signin.error.pocket.line2= # +xbox.signin.error.pocket.line3=Durante este teste, todos precisarão entrar com uma conta da Microsoft para que possam receber convites e serem adicionados aos Realms. # +xbox.signin.warning.kickPlayer=Você voltará para o menu principal. Continuar? # +xbox.connection.error=Desconectado da conta da Microsoft # +xbox.signin=Entrar # +xbox.signin.qr=Duas maneiras de Iniciar Sessão # +xbox.signin.qr.left.header=Escaneie o Código QR # +xbox.signin.qr.left.body=Use seu aplicativo de câmera ou um leitor de Código QR em seu dispositivo. # +xbox.signin.qr.right.header=Ou visite o site # +xbox.signin.qr.account=Entre com uma conta Microsoft gratuita para jogar online com seus amigos em todas as plataformas # +xbox.signin.beta.blocked=No momento, o login com uma Conta da Microsoft não está disponível na versão beta. # +xbox.signin.enterCode=E insira este código: # +xbox.signin.enterCode.qr=2. Digite o código abaixo quando for solicitado: # +xbox.signin.letsPlay=Vamos jogar! # +xbox.signin.message=Entre com a sua conta gratuita da Microsoft para vivenciar a experiência completa do Minecraft. # +xbox.signin.url=https://aka.ms/remoteconnect # +xbox.signin.useDifferentAccount=Entrar com uma Conta Microsoft diferente # +xbox.signin.website=Visite esse website em outro dispositivo: # +xbox.signin.website.qr=1. Visite este site em outro dispositivo: # +xbox.signin.welcome=Bem-vindo! # +xbox.signin.newaccount.welcome=Bem-vindo! # +xbox.signin.newaccount.info=Seus amigos e os amigos deles podem ver se você está online. Seus clipes de jogos e seus aplicativos e jogos recentes. Você pode alterar essas configurações em Xbox.com. # +xbox.signinFirst=Entre primeiro # +xbox.signinFree=Acessar gratuitamente # +xbox.signout=Sair # +xbox.signinquestion=Entrar? # +xbox.notnow=Agora não. # +xbox.signingin=Entrando com sua conta da Microsoft... # +xbox.signingin.offline=Entrando # +xbox.firstsignin.line1=Boas-vindas ao Minecraft! Use uma conta da Microsoft para começar a se conectar com a comunidade do Minecraft, onde PCs, consoles, celulares e tablets jogam juntos. E sabe qual é a melhor parte? # +xbox.firstsignin.line2=É DE GRAÇA! # +xbox.firstsignin.line3=Não possui uma conta? Crie uma agora mesmo para obter conquistas e ingressar nos Realms e Servidores! # +xbox.firstsignin.line3.norealmsOrServers=Não possui uma conta? Crie uma agora mesmo para desbloquear conquistas e jogar com seus amigos de diversas plataformas! # +xbox.failedsignin.body=Não foi possível entrar em sua conta Microsoft. O acesso ao Realms, Perfis e seus itens de Marketplace será limitado. Tente novamente mais tarde. # +xbox.failedsignin.error=Código de Erro: # +xbox.failedsignin.moreInfo=Mais Informações # +xbox.dev_wrongSandboxSigninFailed.title=Ocorreu Um Erro # +xbox.dev_wrongSandboxSigninFailed.line1=Falha ao iniciar sessão na área restrita %s. Altere as áreas restritas e reinicie o Minecraft ou inicie sessão com outra conta. A área restrita será %s ao reiniciar. # +xbox.dev_wrongSandboxSigninFailed.button.dev=Alterar para Área Restrita de Desenvolvedor # +xbox.dev_wrongSandboxSigninFailed.button.retail=Alterar para Área Restrita de Varejo # +xbox.dev_wrongSandboxSigninFailed.button.clearXbl=Limpar Dados de Início de Sessão da Conta # +xbox.achievementssignin.line1=Conquistas e Gamerscore marcam seu progresso pelo Minecraft. # +xbox.achievementssignin.line2=Entre com uma conta da Microsoft para começar a obtê-los! # +xbox.addfriendsignin.line1=Encontre os amigos pelo Gamertag para ver quando eles estão online. # +xbox.addfriendsignin.line2=Entre com uma conta da Microsoft para começar a adicionar amigos! # +xbox.invitesignin.line1=Convide os amigos pelo Gamertag para conhecer seus mundos e saber quando eles estão online. # +xbox.invitesignin.line2=Entre com uma conta da Microsoft para começar a convidar amigos! # +xbox.thirdpartysignin.line1=Minijogos incríveis e jogadores novos estão esperando por você! Mas antes, '%s' gostaria de saber quem é você. # +xbox.thirdpartysignin.line2=Você precisa entrar com uma conta da Microsoft para se conectar! # +xbox.signInLong=Entrar gratuitamente! # +xbox.signOutLong=Sair da sua conta da Microsoft # +xbox.externalServer.title=Jogar em um Servidor # +xbox.externalServer.line1=Os servidores oferecem algumas das formas mais criativas para jogar o Minecraft! Entre para que possamos ter certeza que você tem permissão para jogar online com pessoas novas. # + +xbox.genericsignin.line1=Sua conta do Minecraft permite que você jogue no modo multijogador online com amigos em PCs e dispositivos móveis. E sabe qual é a melhor parte? # +xbox.genericsignin.line2=É DE GRAÇA! # +xbox.genericsignin.line3=Você pode usá-la em todos os dispositivos em que joga Minecraft. # + +xbox.disconectionscreen.notSignedIn=Entre com a sua conta da Microsoft para jogar com amigos. # +xbox.disconectionscreen.multiplayerNotAllowed=Esta conta da Microsoft não tem permissão para ingressar em jogos multijogador. # +xbox.disconectionscreen.accessDenied=Você precisa ter amigos nesta partida para entrar. # + +xbox.friendfinder.enterGamertag=Inserir Gamertag # +xbox.friendfinder.findFriends=Encontrar amigos por Gamertag # +xbox.friendfinder.searchingForGamertag=Pesquisando # +xbox.friendfinder.gamertagNotFound=Gamertag não encontrada # + +xbox.profile.addFriend=Adicionar amigo # +xbox.profile.addFriend.success=Sucesso! %s foi adicionado à sua lista de amigos. # +xbox.profile.block=Bloquear # +xbox.profile.currentlyPlaying=Atualmente jogando %s # +xbox.profile.favorite=Favorito # +xbox.profile.favoriteHelperText=Os amigos favoritos aparecem primeiro na sua lista. Você verá quando eles ficarem oline ou iniciarem uma transmissão. # +xbox.profile.friend=Amigo # +xbox.profile.friendHelperText=Siga %s. Depois que vocês dois forem amigos, você pode enviar um convite para o seu jogo. # +xbox.profile.mute=Silenciar # +xbox.profile.realName=Altere suas configurações de preferência para compartilhar seu nome verdadeiro no app do Xbox. # +xbox.profile.removeFriend=Desfazer amizade # +xbox.profile.report=Relatar # + +xbox.report.gamertag=Relatório %s # +xbox.report.optionalText=Digite o texto aqui (opcional) # +xbox.report.toast=Você relatou %s # +xbox.report.toastError=Você não conseguiu enviar seu relatório. Tente novamente mais tarde. # +xbox.report.whereReport=Onde você observou o comportamento inadequado? # +xbox.report.whereReportDescription=Conte-nos onde o incidente ocorreu. Isso nos ajudará a pesquisar seu caso. # +xbox.report.whyReport=Por que você está relatando %s? # + +## Player safety report areas where abuse took place +xbox.report.area.chat=Mensagem de chat # +xbox.report.area.skin=Capa de jogador # +xbox.report.area.gameplay=Jogabilidade # +xbox.report.area.ingame=Construção no jogo # +xbox.report.area.other=Outro # + +## Player safety ban reasons defined by legal/compliance +xbox.report.cyberbullying=Bullying Virtual # +xbox.report.falseReporting=Excesso de denúncias falsas/incorretas # +xbox.report.exploits=Vantagens e aplicativos de terceiros # +xbox.report.harassingComments=Comentários de assédio ou difamatórios # +xbox.report.hateSpeech=Discurso de ódio # +xbox.report.illegalDrugs=Drogas ou atividades ilegais # +xbox.report.impersonatingStaff=Fazer-se passar por funcionários, Suporte ao Jogador ou representantes da comunidade # +xbox.report.inGameTrolling=Trollagem e spam no jogo # +xbox.report.nameOrGamertag=Nome do Jogador ou Gamertag # +xbox.report.modding=Modificações # +xbox.report.obsceneLanguage=Linguagem obscena ou vulgar # +xbox.report.postLinkToInappropriateContent=Postar links para conteúdo impróprio ou software malicioso # +xbox.report.realLifeInfo=Informações e ameaças da vida real # +xbox.report.sexualReference=Referências a conteúdo sexual e violência # +xbox.report.spam=Spam para fins comerciais # +xbox.report.terrorismOrViolentExtremism=Terrorismo ou extremismo violento # +xbox.report.childSexualExploitationOrAbuse=Exploração ou abuso sexual infantil # +xbox.report.imminentHarm=Dano iminente # +xbox.report.nonConsensualIntimateImagery=Imagens íntimas não consensuais # +xbox.report.policyViolation=Violação da política # +xbox.report.harassment=Assédio ou bullying # +xbox.report.profanity=Linguagem imprópria # +xbox.report.childSexualExploitationGrooming=Aliciamento de exploração sexual infantil # +xbox.report.controversial=Tema polêmico # +xbox.report.notoriousFigure=Figura notória # +xbox.report.cheating=Cheating # +xbox.report.defamation=Difamação, falsificação de identidade, informações falsas # +xbox.report.drugs=Drogas # +xbox.report.fraud=Fraude # +xbox.report.advertising=Spam ou publicidade # +xbox.report.selfHarm=Automutilação ou suicídio # +xbox.report.nudity=Nudez ou pornografia # +xbox.report.sexuallyInappropriate=Linguagem de cunho sexual # +xbox.report.extremeViolence=Violência extrema ou sanguinolenta # +xbox.report.quittingEarly=Sair mais cedo # +xbox.report.unsportingBehavior=Conduta anti-desportiva # +xbox.report.voiceCommunication=Comunicação por voz # + +## Player safety toast messages +safety.muted.title=Sua participação no chat foi temporariamente desativada. # +safety.muted.message=Lembre-se de seguir as Normas da Comunidade de Minecraft. # + +safety.reportCap=Parece que você esteve ocupado denunciando outros jogadores. Obrigado por nos ajudar a tornar Minecraft um lugar seguro e acolhedor. Lembre-se de que a apresentação de relatórios falsos é contra nossos Padrões da Comunidade. # +safety.reportFriend=%s faz parte do seu grupo de amigos. Tem certeza de que deseja denunciar? Entregar relatórios falsos é contra nossos Padrões da Comunidade. # +safety.reportFriend.title=Relatório %s # +safety.bannedSkin.title=Visual não permitido no modo multijogador # +safety.bannedSkin.button=Saiba mais # +safety.bannedSkin=Seu visual atual viola nossos Padrões da Comunidade. Selecione um visual diferente para participar de um jogo multijogador. Clique ''%s'' para ver os nossos Padrões da Comunidade ou enviar uma análise de caso para o seu visual atual. # + +authserver.notavailable=Algo deu errado. Não podemos verificar se o servidor ao qual você está tentando se conectar é confiável. Recomendamos que você tente novamente mais tarde. # +authserver.authfailed=Cuidado. Este servidor falhou em nosso teste de verificação. Alguém não confiável pode estar fingindo ser um servidor de confiança. # + +platform.model.unknown=DESCONHECIDO # + +## Misc Compliance copy +compliance.playtime.greaterThan24Hours=Você está jogando há mais de 24 horas # +compliance.playtime.message=Jogar em excesso pode interferir na vida diária normal # +compliance.playtime.multipleHours=Você está jogando há %d horas # +compliance.playtime.oneHour=Você está jogando há 1 hora # + +## resource pack validation errors +packdiscoveryerror.manifest_pack_error=Não foi possível abrir o pacote. # +packdiscoveryerror.incomplete_pack=Pacote incompleto. # +packdiscoveryerror.unsupported_file_format=Não é um arquivo zip válido. # +packdiscoveryerror.missing_manifest=Não foi possível encontrar o manifesto no pacote. # +packdiscoveryerror.manifest_parse_error=Não foi possível analisar o manifesto do pacote com stack: %s # +packdiscoveryerror.required_manifest_property_missing=Elemento '%s' ausente no manifesto do pacote. # +packdiscoveryerror.required_manifest_property_wrong_type=Elemento '%s' obrigatório é do tipo errado no manifesto do pacote. # +packdiscoveryerror.required_manifest_property_empty=Elemento '%s' obrigatório está vazio no manifesto do pacote. # +packdiscoveryerror.required_manifest_property_invalid_value=Elemento '%s' fornecido tem um valor inválido no manifesto do pacote. # +packdiscoveryerror.malformed_uuid=O elemento "%s" fornecido não é um UUID válido no manifesto do pacote. # +packdiscoveryerror.malformed_version=Elemento '%s' fornecido não é um SemVer (semver.org) compatível no manifesto do pacote. # +packdiscoveryerror.missing_modules=Elemento '%s' ausente no manifesto do pacote; revertendo para pacote de recursos. # +packdiscoveryerror.missing_dependency=Dependência ausente com ID '%s' e versão '%s'. # +packdiscoveryerror.unsupported_format_version=Formato de versão '%s' fornecido não é suportado. # +packdiscoveryerror.duplicate_uuid=Elemento UUID '%s' fornecido já existe no manifesto do pacote. # +packdiscoveryerror.multiple_modules=Múltiplos módulos conflitantes detectados no manifesto do pacote. # +packdiscoveryerror.invalid_capability_value=Não há suporte para o recurso de pacote '%s'. # +packdiscoveryerror.unsupported_format_patch=O componente de revisão fornecido na versão '%s' será ignorado e tratado como 0. # +packdiscoveryerror.ignored_property=A propriedade '%s' não é usada neste tipo de conteúdo. O campo será ignorado. # +packdiscoveryerror.version_too_high=A propriedade "%s" tem uma versão de "%s" que é alta demais. O valor mais alto aceito é de "%s". # +packdiscoveryerror.version_too_low=A propriedade "%s" tem uma versão de "%s" que é baixa demais. O menor valor aceito é de "%s". # +packdiscoveryerror.format_version_1_engine_version_cap=A propriedade "%s" deve ter um valor menor que "%s". Para usar uma versão maior, você precisa usar a versão de formato 2. # + +## pack upgrading +packupgradewarning.invalidpacktype=Elemento '%s' fornecido tem um valor inválido no manifesto do pacote; revertendo para pacote de recursos. # +packupgradewarning.required_manifest_property_missing=Elemento '%s' ausente no manifesto do pacote; revertendo para '%s'. # +packupgradewarning.required_manifest_property_empty=Elemento '%s' obrigatório está vazio no manifesto do pacote; revertendo para '%s'. # +packupgradewarning.malformed_uuid=Elemento '%s' fornecido não é um UUID válido no manifesto do pacote; revertendo para '%s'. # +packupgradewarning.malformed_version=Elemento '%s' fornecido não é um SemVer (semver.org) compatível no manifesto do pacote; revertendo para '%s'. # +packupgradewarning.manifest_upgraded=Esse manifesto de pacote foi atualizado para uma nova versão. # +packupgradewarning.duplicate_uuid=Elemento UUID '%s' fornecido já existe no manifesto do pacote; revertendo para '%s'. # +packupgradewarning.multiple_modules=Múltiplos módulos conflitantes detectados no manifesto do pacote; revertendo para '%s'. # + +## pack strings +pack.authors.label=Autor: %s # +pack.authors.none=DESCONHECIDO # + +## manifest pack validation +manifestvalidation.title=Informações do Pacote # +manifestvalidation.error=Erro # +manifestvalidation.info=Informações # +manifestvalidation.noerror=Nenhum erro encontrado # +manifestvalidation.warning=Atenção # +manifestvalidation.delete=Excluir # +manifestvalidation.delete.confirm_title=Excluir pacote? # +manifestvalidation.delete.confirm_body=Você está prestes a excluir este pacote de recursos/comportamento para sempre. Tem certeza? # +manifestvalidation.delete.confirm_delete=Excluir # +manifestvalidation.delete.confirm_goBack=Voltar # +manifestvalidation.packid=ID do Pacote: # +manifestvalidation.packversion=Versão do Pacote: # +manifestvalidation.filelocation=Local do Arquivo: # +manifestvalidation.errorlist=Lista de Erros: # +manifestvalidation.file=Arquivo: # +manifestvalidation.issue=Problema: # +manifestvalidation.unkown.packtype=Tipo de pacote desconhecido # +manifestvalidation.unkown.packtitle=Nome de pacote desconhecido # +manifestvalidation.unkown.packdescription=Descrição de pacote desconhecida # +manifestvalidation.unkown.packid=ID do pacote desconhecida # +manifestvalidation.unkown.packversion=Versão do pacote desconhecida # +manifestvalidation.noname=Nome Faltando # +manifestvalidation.editor.cannotLoadToVanillaWorld=Os pacotes de extensão de editor só podem ser usados em projetos de Editor. Seu mundo ainda será carregado, mas recomendamos desativar ou excluir os pacotes de extensão. # + +## UI pack warnings and errors +uiPackError.invalidChildNames=%s: controles para crianças devem ter nomes distintos: %sNo futuro, isso será um erro e o arquivo não será carregado. # +uiPackError.parseError=%s: não foi possível analisar o arquivo UI JSON com stack: %s # +uiPackError.missingControl=%s: não é possível encontrar controle: %s # +uiPackError.missingControlTarget=%s (%s): não é possível encontrar controle '%s' durante a operação '%s' # +uiPackError.missingArrayName=%s (%s): Falta o campo 'array_name' ou 'control_name'. # +uiPackError.missingCondition=%s (%s): falta condição na operação '%s'. # +uiPackError.missingValue=%s (%s): falta o valor para a operação '%s'. # +uiPackError.missingOperation=%s (%s): falta operação. # +uiPackError.invalidOperationName=%s (%s): operação '%s' inválida. # + +jsonValidationError.typeError=%s: Tipo inválido para propriedade. Esperava-se %s e obteve %s # +jsonValidationError.requiredPropertyError=%s: Não localizou a propriedade necessária '%s' # +jsonValidationError.invalidValueError=%s: Não encontrou um valor de propriedade válido. %s esperado # + +serverUI.errorTitle=Erro ao criar formulário. # +serverUI.errorDescription=O formulário json recebido é inválido. Erro:%s # + +## Content importing +content.import.failed=Falha ao importar '%s' # +content.import.failed.subtitle=Veja o registro de saída para mais detalhes # +content.import.failed.subtitle_duplicate=Pacote duplicado detectado # +content.import.failed.subtitle_malformed_zip=Não é um arquivo zip válido. # +content.import.failed.subtitle_premiumcontent=O conteúdo deste mundo não é compatível com a Minecraft Education. # +content.import.failed.incompatible=Formato de arquivo incompatível # +content.import.failed.title_premiumcontent=Conteúdo não compatível # +content.import.succeeded=Importação de '%s' bem-sucedida # +content.import.succeeded_with_warnings=Sucesso ao importar '%s' com avisos # +content.import.succeeded_with_warnings.subtitle=Clique aqui para mais informações # +content.import.started=Importação iniciada... # + +## World Templates +worldTemplate.festivemashup2016.name=Mash-up Festivo 2016 # +worldTemplate.redstonemansion.name=Mansion Redstone # +worldTemplate.chinesemythology.name=Mash-up de mitologia chinesa # +worldTemplate.GreekMythology.name=Mash-up Mitologia Grega # +worldTemplate.Skyrim.name=Mash-Up Skyrim # + +eduTemplateWorld.theAgentTrials.name=Provas do Agente # +eduTemplateWorld.tutorialWorld.name=Mundo Tutorial # +eduTemplateWorld.mushroomIsland.name=Ilha dos Cogumelos # +eduTemplateWorld.mooshroomIsland.name=Ilha dos Cogumelos # +eduTemplateWorld.starterTown.name=Cidade Iniciante # +eduTemplateWorld.tutorialVolumeII.name=Tutorial Volume II # +eduTemplateWorld.blocksOfGrass.name=Blocos de Grama # + +## World Conversion Complete Popup +worldConversionComplete.title=Conversão Concluída # +worldConversionComplete.load_prompt=Deseja jogar no seu mundo agora? # + +## the following strings are still in-use in 15.* and should not be removed until we are done servicing the 15.* releases +addServer.add=Concluído # +externalServerScreen.addServer=Adicionar servidor # +externalServerScreen.addServerTitle=Adicionar Servidor: # +externalServerScreen.addServerDescription=Adicionar um servidor externo requer saber o nome do servidor e o endereço IP. Uma vez adicionado, o servidor pode ser encontrado na lista de servidores para jogar. # +addServer.enterIp=Endereço do Servidor # +addServer.enterName=Nome do servidor # +addServer.hideAddress=Ocultar Endereço # +addServer.resourcePack=Pacotes de recursos do servidor # +addServer.resourcePack.disabled=Desabilitado # +addServer.resourcePack.enabled=Habilitado # +addServer.resourcePack.prompt=Perguntar # +addServer.title=Editar Informações do Servidor # +addServer.alreadyAdded=Este servidor já foi adicionado. # +externalServerScreen.header=Adicionar servidor externo # +externalServerScreen.label=Adicionar servidor por endereço/IP. # +externalServerScreen.serverAddress=Endereço/IP # +externalServerScreen.serverAddressInput=Endereço ou IP do servidor # +externalServerScreen.serverName=Nome # +externalServerScreen.serverNameInput=Nome do servidor # +externalServerScreen.serverPort=Porta # +externalServerScreen.serverPortInput=Porta do servidor # +survey.feedbackButton=Envie seus comentários # +survey.label=Selecione todos que se aplicam: # +survey.line1=Demorou demais para carregar # +survey.line2=Travou em uma mensagem de erro # +survey.line3=Tinha perguntas demais # +survey.line4=Não sabia que era gratuito # +survey.line5=Achei que precisava de um console Xbox ###disable_3rd_party_console_resource_pack_check +survey.line6=Não tenho interesse # +survey.title=Comentários: Por que você não conectou? # +## end of 15.* release branch strings + +tips.edu.1=Você pode manter a tecla Shift pressionada para aproximar uma imagem usando a Câmera. # +tips.edu.2=Diferente das Placas, você pode editar Lousas, Pôsteres e Quadros sempre que quiser. # +tips.edu.3=Use Ctrl+B para ativar as funcionalidade de converter texto em voz no chat dentro do jogo. # +tips.edu.4=Você pode exportar seu mundo Minecraft para compartilhá-lo com outras pessoas. # +tips.edu.5=Para que seus colegas se conectem ao seu mundo, pause o jogo e compartilhe o código para ingressar. # +tips.edu.6=Lembre-se de que, para usar os comandos com barra, você precisa ativar as trapaças em seu mundo. # +tips.edu.7=Terminou sua criação? Para proteger seu trabalho, permita que outras pessoas façam um tour pelo mundo apenas como visitantes. # +tips.edu.8=Para usar código em Minecraft, pressione "C" no seu teclado ou toque no ícone de Agent no topo da sua tela. # +tips.edu.9=Use a Biblioteca para encontrar novos mundos de jogo para construir. # +tips.edu.10=Procurando um bioma específico? Tente na Biblioteca. # +tips.edu.11=NPC significa Personagem Não Jogável. # +tips.edu.12=No modo Sobrevivência, os jogadores precisam encontrar seus próprios recursos. # +tips.edu.13=No modo Criativo, os jogadores podem escolher livremente construir com qualquer bloco do Minecraft. # +tips.edu.14=Seu robô construtor ajudante é chamado de Agent. # +tips.edu.15=Redstone pode ser usada no Minecraft para criar circuitos e máquinas simples. # +tips.edu.16=Você pode copiar e colar de um editor de texto para uma lousa, pôster, quadro ou no chat. # +tips.edu.17=Pressione "H" no teclado para ver dicas de controles de teclado e mouse comumente usados. # +tips.edu.18=Você pode ligar e desligar o Pulo Automático no menu Configurações em Controles. # +tips.edu.19=Enquanto estiver no Modo Criativo, pressione saltar rapidamente duas vezes para voar. # +tips.edu.20=Escolha um Modo de Jogo Padrão ao criar um mundo para especificar o tipo de jogabilidade que você quer. # +tips.edu.21=Use o comando ''/setworldspawn'' para que novos jogadores comecem a jogar onde você estiver. # +tips.edu.22=Selecione uma permissão padrão para jogadores ao criar o seu mundo para especificar as permissões que deseja que os seus colegas de classe tenham ao ingressar no mundo. # +tips.edu.23=Pressione "I" no teclado ou toque no ícone da Leitura Avançada para ler ou traduzir o texto no jogo. # +tips.edu.24=Para adicionar ou mudar um NPC em seu mundo, primeiro faça um construtor de mundo com "/wb". # +tips.edu.25=Há um novo desafio de construção todo mês! Encontre todos na Biblioteca, em Desafios de Construção Mensais. # +tips.edu.26=Encontre aulas relacionadas clicando em etiquetas na Biblioteca. # +tips.edu.27=O jogo está lento? Tente diminuir a distância de renderização em Configurações. # +tips.edu.28=Quer usar o Criador de Código? Lembre-se de ativar os cheats. # +tips.edu.29=Pressione F5 para mudar a perspectiva do jogador. # +tips.edu.30=Use "/spawnpoint" para alterar seu ponto de invocação. É como se tivesse dormido em uma cama! # + +tips.game.1=Use erva marinha para atrair e reproduzir tartarugas marinhas. # +tips.game.2=Proteja os filhotes de tartaruga das criaturas hostis. # +tips.game.3=Os filhotes de tartaruga soltam escamas quando crescem – que podem ser usadas para criar cascos de tartaruga. # +tips.game.4=Use uma cama para definir seu ponto de retorno durante o dia. # +tips.game.5=Fermente algumas poções de respiração aquática para explorar embaixo d'água. # +tips.game.6=Os golfinhos podem guiar você até naufrágios e ruínas subaquáticas. Alimente-os com bacalhau e siga o rastro deles. # +tips.game.7=Use tosquiadeiras para esculpir abóboras. # +tips.game.8=Use membranas de fantasma para reparar o élitro. # +tips.game.9=Há 3.587 tipos de peixes tropicais. # +tips.game.10=O pepino-do-mar pode ser fundido em corante verde limão. # +tips.game.11=Use blocos de feno para reproduzir Lhamas. # +tips.game.12=As bússolas sempre apontam para o ponto de invocação do mundo, crie uma para se guiar! # +tips.game.13=Faça negócio com os aldeões para obter comida, ferramentas e até mesmo mapas do tesouro. # +tips.game.14=Você sabia que pode segurar um mapa na outra mão? # +tips.game.15=Laços podem ser usados em barcos. # +tips.game.16=Esgueire-se ou use as botas de passos gelados para andar com segurança em blocos de magma. # +tips.game.17=Você pode coletar teias de aranha usando tosquiadeiras. # +tips.game.18=Precisa de diamantes? É mais frequente encontrá-los em camadas profundas! # +tips.game.19=Antes de minerar diamantes, redstone ou ouro, confirme se você está usando uma picareta de ferro, diamante ou netherita, caso contrário não conseguirá o minério. # +tips.game.20=Precisa de carvão para tochas ou combustível? Tente fundir toras de madeira na fornalha para fazer carvão vegetal. # +tips.game.21=Ouro é mais abundante em biomas de Ermo! # +tips.game.22=O élitro pode ser usado para voar. Encontre-o em navios da Cidade do End. # +tips.game.23=Teste alguns recursos novos ativando Experimentos! # +tips.game.24=Os tridentes são dados pelo Afogado, e você pode segurá-los ou arremessá-los. # +tips.game.25=Você pode criar Hoglins com Fungos Carmesim, mas é perigoso! # +tips.game.26=Você pode fundir 20 itens em uma fornalha usando blocos de alga desidratada como combustível. # +tips.game.27=Creepers abatidos por flechas de esqueletos têm uma chance de derrubar discos de música. # +tips.game.28=Pessoas como VOCÊ fazem o conteúdo do Marketplace. # +tips.game.29=Você sabia que muitos criadores da comunidade ganham a vida com o conteúdo do Marketplace? # +tips.game.30=Você pode encontrar capas para personalizar sua experiência dentro do jogo ou usar as suas próprias em determinadas plataformas. # +tips.game.31=Os pacotes de textura mudam a aparência dos blocos, itens e até mesmo dos menus dentro do jogo. Experimente! # +tips.game.32=Acesse o Marketplace para descobrir novos mundos e aventuras. # +tips.game.33=Inscreva-se para se tornar um Criador do Marketplace. # +tips.game.34=Os pacotes de mash-up vêm com um mundo para explorar, capas, texturas e até mesmo novas músicas. # +tips.game.35=Você sabia que há mais de 500 pacotes criados pela comunidade no Marketplace e que esse número aumenta toda semana? # +tips.game.36=Entre na discussão em discord.gg/Minecraft # +tips.game.37=Os minérios de esmeralda são os mais raros no Minecraft. Eles só podem ser encontrados em montanhas e prados! # +tips.game.38=Não é necessário usar uma sela para domar um cavalo esqueleto. # +tips.game.39=As jaguatiricas mostram aos creepers quem manda. # +tips.game.40=Diorito: ame ou odeie. # +tips.game.41=Os fantasmas são criaturas perigosas que aparecem durante a noite. Lembre-se de dormir regularmente. # +tips.game.42=Os zumbis se transformarão em Afogados se afundarem na água. # +tips.game.43=O Minecraft acontece todo ano. Fique atento para o próximo. # +tips.game.44=Usar fogos de artifício aumenta a velocidade do élitro durante o voo. Só... tome cuidado para eles não explodirem, senão você vai se machucar MUITO. # +tips.game.45=O ouro é mais comum nos biomas Nether e Ermo. # +tips.game.46=As pessoas realmente leem isto? # +tips.game.47=Maravilhas infinitas, possibilidades ilimitadas. # +tips.game.48=NÃO DEIXE ÁRVORES FLUTUANDO! # +tips.game.49=Aumente a velocidade na água para nadar. # +tips.game.50=O encantamento de rebentação impulsiona você no ar quando está chovendo. # +tips.game.51=O Minecraft Live é um evento por livestream mundial e interativo. Pegue seus itens e junte-se à festa! # +tips.game.52=Seja bom com os animais! # +tips.game.53=O Sinalizador é um item poderoso que só pode ser criado com uma estrela do Nether do Wither. # +tips.game.54=Não mate os golfinhos, seu monstro! # +tips.game.55=Você sabia que estrelas do Nether não são destruídas por explosões? # +tips.game.56=Ao cavar em direção reta, coloque uma tocha no pé para quebrar qualquer areia ou cascalho que poderia cair em você. # +tips.game.57=Você pode trocar com Piglins. # +tips.game.58=Corte uma Colmeia ou ninho para obter Favo de Mel, use uma Garrafa para obter mel. # +tips.game.59=Coloque uma Fogueira sob uma Colmeia ou ninho para colher mel pacificamente. Suas abelhas te agradecerão. # +tips.game.60=Renascer no Nether requer uma Âncora de Renascimento carregada. # +tips.game.61=Você pode carregar uma Âncora de Renascimento com Pedra Luminosa. # +tips.game.62=Teve uma ideia? Acesse feedback.minecraft.net! # +tips.game.63=Os Assistentes podem ser encontrados em Postos dos Saqueadores e Mansões da Mata. # +tips.game.64=O Assistente adora coletar itens! Se você lhe der algo, ele vai tentar coletar mais daquele item. # +tips.game.65=Os Assistentes adoram música e, por isso, interagem com Blocos Musicais! # +tips.game.66=Cidades antigas podem ser encontradas nos sopés das cadeias de montanhas. # +tips.game.67=Ao vagar pela Escuridão Profunda, o silêncio é essencial. # +tips.game.68=Use uma garrafa de água em um bloco de terra para conseguir lama! # +tips.game.69=As Rãs se alimentam de criaturas blocadas e pequenas. # +tips.game.70=As Rãs escolhem uma variante de acordo com a temperatura do bioma em que o girino cresce. # +tips.game.71=Você pode coletar girinos em baldes. # +tips.game.72=Explore estruturas em todo o mundo de Minecraft para encontrar modelos de forja para o acabamento das peças da sua armadura. # +tips.game.73=Precisa de mais modelos de ferraria? Tente produzir cópias. # +tips.game.74=Parece que o ovo farejador gosta de blocos de musgo. # +tips.game.75=As cabeças das Criaturas fazem sons, faça o teste em blocos de notas! # +tips.game.76=Algumas areias podem ser suspeitas. Use seu pincel nelas para encontrar coisas boas! # +tips.game.77=Dois jogadores podem montar ao mesmo tempo em um camelo. # +tips.game.78=Os camelos pulam... horizontalmente! # + +splitscreen.joinPrompt=Entrar como o jogador %s # +splitscreen.unavailable.toastHeader=Recurso de Tela Dividida Indisponível # +splitscreen.unavailable.toastMessage=Um segundo jogador não pode entrar no momento. # +splitscreen.unavailable.toastBodyInfo=Toque para mais informações. # +splitscreen.joyconError.toastHeader=Não é possível conectar o Joy-Con. # +splitscreen.joyconError.toastMessage=Há muitos controles conectados no Modo de Rede Local para entrar neste jogo. # + +usermanagement.changeUser=Mudar Usuário # + +lateJoinScreen.waitingForUserReady=Preparando tudo # + +## Storage Migration +storage_migration.progress.title=Movendo arquivos # +storage_migration.progress.message=Movendo "%s"... # +storage_migration.worlds_error=Alguns mundos não estão disponíveis porque não puderam ser movidos. Reinicie o Minecraft para tentar novamente. # + +storage_migration.button.get_started=Começar # +storage_migration.button.retry=Tentar novamente # +storage_migration.button.go_to_faq=Ir para Perguntas Frequentes # +storage_migration.button.next=Próximo # +storage_migration.button.resume=Retomar # +storage_migration.button.continue=Continuar # +storage_migration.button.start=Começar a mover arquivos # +storage_migration.button.marketplace=Seus pacotes do Marketplace # +storage_migration.button.main_menu=Ir para o Menu Principal # +storage_migration.button.faq=Leia as Perguntas Frequentes para mais informações. # +storage_migration.button.microsoft_store=Ir para a Microsoft Store # +storage_migration.button.help=Ajuda # + +storage_migration.title.initializing=Otimizando dados # +storage_migration.gathering_info.description=Coletando informações... # +storage_migration.description.out_of_space=Você não tem espaço livre suficiente para mover seus arquivos para um novo local. # + +storage_migration.start_transfer.generic.title=Novo local de armazenamento # +storage_migration.start_transfer.description=Precisamos mover seus arquivos para um local diferente em seu dispositivo. # +storage_migration.start_transfer.total_file_size=Tamanho total do arquivo: # +storage_migration.start_transfer.new_location=Novo local: %s # + +storage_migration.resume_transfer.title=A ação foi interrompida. # +storage_migration.resume_transfer.description=Estamos movendo seus dados para um novo local em seu dispositivo. Pressione "retomar" para finalizar a ação. # +storage_migration.resume_transfer.description.out_of_space=Estamos movendo seus dados para um novo local em seu dispositivo, mas você não tem espaço livre suficiente. # +storage_migration.resume_transfer.need_to_move=É necessário mover: # +storage_migration.resume_transfer.available=(disponível: %s) # +storage_migration.resume_transfer.location=Local: %s # +storage_migration.resume_transfer.free_up=Libere no mínimo %s para continuar. # + +storage_migration.transfer_error_out_of_space.title=Não há espaço livre suficiente. # +storage_migration.transfer_error_out_of_space.files_left=Arquivos restantes: # + +storage_migration.finished.generic.title=Pronto! # +storage_migration.finished.generic.description=Seus arquivos foram movidos com sucesso. Reinicie o Minecraft. # + +storage_migration.transfer_error.title=Problema ao mover os arquivos! # +storage_migration.transfer_error.description=Não foi possível mover todos os seus arquivos. Encontramos o seguinte erro: (%s). # + +storage_migration.progress.starting=Iniciando... # +storage_migration.progress.gathering=Coletando arquivos da pasta de origem... # +storage_migration.progress.copying=Copiando arquivos... # +storage_migration.progress.finished=Concluído! # +storage_migration.progress.error.bad_source=Falha (pasta de origem incorreta) # +storage_migration.progress.error.bad_destination=Falha (pasta de destino incorreta) # +storage_migration.progress.error.io_error=Falha (erro de E/S do arquivo) # +storage_migration.progress.error.io_no_space=Falha (erro de E/S do arquivo ou nenhum espaço restante) # +storage_migration.progress.error.internal=Falha (erro interno) # + +trade.doesNotWant=O mercador não quer isto # +trade.excalamation=! # +trade.expProgress=Experiência: %d/%d # +trade.expMax=Experiência: MÁXIMA # +trade.levelPrefix=Nível %d # +trade.levelPrefixAndName=Nível %d - %s # +trade.levelPrefixAndName.max=Nível máx. - %s # +trade.nameAndLevel=%s: %s # +trade.level.1=Iniciante # +trade.level.2=Aprendiz # +trade.level.3=Artífice # +trade.level.4=Especialista # +trade.level.5=Mestre # +trade.mysteriousText=pressionar # +trade.notEnough=%s não suficiente # +trade.question=? # +trade.trade=Trocar # + +map.rename=Renomear Mapa # +map.basicMap=Mapa Básico # +map.locatorMap=Mapa que Mostra os Jogadores # +map.extendAndClear=Diminuir Zoom e Limpar # +map.clone=Copiar Mapa # +map.name=Nome do Mapa # +map.lock=Bloquear Mapa # + +contentlog.history.title=Histórico do registro de conteúdo # +contentlog.history.copyToClipboard=Copiar para Área de Transferência # +contentlog.logLocationSectionName=Local do regsitro de conteúdo: # +contentlog.settingsSectionName=Configurações do registro de conteúdo # +contentlog.clear_files=Excluir registros de conteúdo antigos # +contentlog.delete.title=Excluir arquivos de registro antigos? # +contentlog.delete.body1=Selecione "Excluir agora" para excluir todos os arquivos de registro antigos. # +contentlog.delete.body2=Observação: o arquivo de registro da sessão ativa atual será mantido. # +contentlog.delete.delete=Excluir agora # +contentlog.delete.cancel=Cancelar # +contentlog.delete.progress=Excluindo registros de conteúdo # + +client.version.generic=Atualização %s # +client.version.1.0=Atualização de Ender (%s) # +client.version.1.1=Atualização de Descoberta (%s) # +client.version.1.2=Atualização Better Together (%s) # +client.version.1.4=Atualização Aquática (%s) # +client.version.1.5=Atualização Aquática (%s) # +client.version.1.11=Vila e Saque (%s) # + +cloud_upload.title=Suporte ao Jogador da Mojang # +cloud_upload.prompt.description=De acordo com seu tíquete de suporte mais recente, o Suporte ao Jogador da Mojang concedeu permissão para carregar o seu mundo. Você pode carregar seu mundo afetado pela tela de Seleção de Mundos ou nas Configurações de Mundo. # +cloud_upload.prompt.do_not_show_toggle=Não mostrar esta tela novamente # +cloud_upload.prompt.button.worlds=Vá para Mundos # +cloud_upload.prompt.button.learn_more=Saiba Mais # +cloud_upload.toggle.accept_terms=Aceitar o Contrato de Serviços da Microsoft # +cloud_upload.button.upload=Carregar Mundo (%s) # +cloud_upload.button.service_agreement=Termos de Uso # +cloud_upload.button.privacy_statement=Política de Privacidade # +cloud_upload.terms.title=Termos e Condições # +cloud_upload.terms.description=Para carregar seu mundo, aceite o Contrato de Serviços da Microsoft. Os mundos carregados estão sujeitos ao Contrato de Serviços da Microsoft, que pode ser encontrado abaixo dos Termos de Uso. Você ainda pode jogar em seu mundo depois que ele for carregado. # +cloud_upload.uploading.title=Carregando arquivos do mundo [%d/%d] # +cloud_upload.uploading.description_1=Carregar seus arquivos de mundo mundiais pode levar alguns minutos. Não desligue o jogo nem deixe esta tela durante o processo de carregamento. # +cloud_upload.uploading.description_2=Mundos podem ser bem grandes. Conecte-se ao Wi-Fi para evitar o uso de dados móveis. # +cloud_upload.succeeded.description=Seu mundo foi carregado com sucesso. Obrigado! # +cloud_upload.failed.retryable.description=Seu mundo não pôde ser carregado porque %s # +cloud_upload.failed.description=Seu mundo não pôde ser carregado porque %s # +cloud_upload.tts.message=Carregando arquivos do mundo # +cloud_upload.input_error_number_of_files=ele consiste em muitos arquivos. Entre em contato com o LiveOps se quiser tentar novamente. # +cloud_upload.input_error_maximum_size=um dos arquivos é muito grande. Entre em contato com o LiveOps se quiser tentar novamente. # +cloud_upload.input_error_record_already_completed=ele já foi carregado com sucesso. Entre em contato com o LiveOps para mais informações. # +cloud_upload.operation_error_missing_files_on_complete_upload=houve um erro de rede. Tente novamente ou entre em contato com o LiveOps. # +cloud_upload.unknown_error=houve um erro desconhecido. Tente novamente ou entre em contato com o LiveOps. (Código de erro: %s) # + +dr.banner.sale=Promoção! # +dr.banner.limitedTimeOffer=Oferta por Tempo Limitado! # +dressingRoom.skin_color_picker_title=Cor da capa # +dr.right_side.category_title=%s # +dr.rarity=Raridade # +dr.rarity.common=Comum # +dr.rarity.epic=Épico # +dr.rarity.legendary=Lendário # +dr.rarity.rare=Raro # +dr.rarity.uncommon=Incomum # +key.emote=Emote # +dr.button.ok=OK # +dr.loading=Carregando... # +dr.classic_skins.addition_skin_count=+%s # +dr.classic_skins.choose_custom_skin=Escolher nova capa # +dr.classic_skins.custom_skin_title=Importar Capa # +dr.classic_skins.custom_skin_description=Importe um arquivo de imagem do seu dispositivo para usar como capa. Ele não sincronizará entre dispositivos ou jogos. # +dr.classic_skins.custom_skin_description_popup=Jogadores com capas personalizadas não ficarão visíveis para você se a opção "Apenas Permitir Capas Confiáveis" estiver habilitada # +dr.classic_skins.custom_skin_section_title=Capas Adquiridas # +dr.classic_skins.invalidCustomSkin=Isto não é uma capa do Minecraft. # +dr.classic_skins.owned=Adquirido # +dr.classic_skins.purchasable=Obter Mais # +dr.classic_skins.realms_plus=Realms Plus # +dr.classic_skins.right_side.author_name=por %s # +dr.classic_skins.right_side.author_minecraft=Por Minecraft # +dr.classic_skins.right_side.featured_title=Pacotes de capas em destaque e recomendados # +dr.classic_skins.right_side.limited_usage=Uso limitado # +dr.classic_skins.right_side.limited_usage.tooltip=Essa capa pode ser usada aqui, mas pode não vagar. # +dr.classic_skins.right_side.free_usage=Usável em qualquer lugar # +dr.classic_skins.right_side.free_usage.tooltip=Essa capa vagará por onde você entrar. # +dr.classic_skins.right_side.purchasing_disclaimer=*Compra %s Moedas por %s e resgata este pacote por %s Moedas, restando %s. # +dr.classic_skins.right_side.skin_count.plural=%s capas # +dr.classic_skins.right_side.skin_count.singular=%s capa # +dr.classic_skins.right_side.texture_count.plural=%s pacotes de texturas # +dr.classic_skins.right_side.texture_count.singular=%s pacote de texturas # +dr.classic_skins.right_side.world_count.plural=%s mundos # +dr.classic_skins.right_side.world_count.singular=%s mundo # +dr.classic_skins.see_pack_in_store=Visualizar o pacote na Loja # +dr.classic_skins.see_in_store=Ver na Loja # +dr.classic_skins.realms_plus_button=Realms Plus # +dr.classic_skins.select_skin=Selecione o modelo correto para sua capa. # +dr.classic_skins.select_skin.title=Tipo de capa # +dr.classic_skins.upsellWithoutStore=Você precisa comprar o pacote de capas para usar essa capa, mas não foi possível conectar ao Marketplace. # + +dr.collector_title.featured=%s em destaque # +dr.collector_title.general=Todos %s # +dr.collector_title.owned=%s adquiridos # + +dr.collect_achievement_item=Coletar # +dr.equip_piece=Equipar # +dr.emotes.play_again=Jogar novamente # +dr.emotes.assignment=Atribuir "%s" a um Slot # +dr.emotes.replace=Substituir # +dr.header.animation=Emotes # +dr.header.capes=Capas # +dr.header.categoryFeaturedList=%s destacado(s) ### %s is the category name (ie. Style or Body) +dr.zooming=Dando zoom # +dr.header.classic_skins=Capas Clássicas # +dr.header.creator_piece_list=Todos por %s # +dr.header.customization=Criador do Personagem # + +dr.accessibility.header.customization=Criador de Personagem Aba 1 de 4 # +dr.accessibility.header.classic_skins=Capas Clássicas Aba 2 de 4 # +dr.accessibility.header.animation=Emotes Aba 3 de 4 # +dr.accessibility.header.capes=Capas Aba 4 de 4 # + +dr.header.featured=Itens Incluídos # +dr.header.featured_skins=Capas em destaque # +dr.header.previewAppearance=Visualizar aparência # +dr.header.colorPicker=Seletor de cores # +dr.achievement.achievement_locked.not_signed_in=Este item é desbloqueado através da conclusão de uma conquista. # +dr.achievement.achievement_locked.signed_in=Este item é desbloqueado ao concluir a Conquista %s. # +dr.achievement.achievement_unlocked=Este item foi desbloqueado ao concluir a Conquista %s. # +dr.achievement.challenge_locked=Este item é desbloqueado ao completar um desafio de Minecraft Earth. # +dr.achievement.challenge_unlocked=Este item foi desbloqueado ao completar um desafio de Minecraft Earth. # +dr.arm_size_label_text=Tamanho do braço # +dr.body_size_label_text=Altura # +dr.mouth_color=Boca # +dr.iris_color=Íris # +dr.sclera_color=Esclera # +dr.eyebrows_color=Sobrancelha # +dr.hair_color=Cabelo # +dr.facial_hair_color=Pelos faciais # +dr.skin_color=Base # +dr.primary_channel=Primário # +dr.secondary_channel=Secundário # +dr.accent_channel=Realces # +dr.left_arm=Braço Esquerdo # +dr.right_arm=Braço Direito # +dr.both_arms=Ambos os braços # +dr.left_leg=Perna Esquerda # +dr.right_leg=Perna Direita # +dr.both_legs=Ambas as pernas # +dr.limb_switcher_default_title=Seleção de Membros # +dr.none_button_text=Nenhum # +dr.none_emote_button_text=Limpar Tudo # +dr.go_to_profile_settings_text=Vá para Configurações de Perfil # +dr.default_piece_button_text=Padrão # +dr.categories.body=Corpo # +dr.categories.style=Estilo # +dr.categories.base=Bases # +dr.categories.eyes=Olhos # +dr.categories.mouth=Bocas # +dr.categories.hair=Cabelos # +dr.categories.facial_hair=Pelos Faciais # +dr.categories.arms=Braços # +dr.categories.animation=Emotes # +dr.categories.legs=Pernas # +dr.categories.size=Tamanho # +dr.categories.top=Parte de Cima # +dr.categories.bottom=Parte de Baixo # +dr.categories.outerwear=Blusas # +dr.categories.headwear=Acessórios de Cabeça # +dr.categories.gloves=Luvas # +dr.categories.footwear=Calçados # +dr.categories.back_item=Itens Traseiros # +dr.categories.face_item=Itens de Rosto # +dr.categories.capes=Capas # + +dr.notification.to_skins=Alterar para Capas Clássicas # +dr.notification.to_persona=Alterar para o Criador de Personagem # +dr.prompt.switching_to_persona_title=Alterar para o Criador de Personagem # +dr.prompt.switching_to_persona_detail=Você está mudando para o criador do personagem neste compartimento. O criador de personagem permite que você construa um personagem no Minecraft item por item. Sua capa clássica será salva como um backup neste compartimento se você quiser voltar mais tarde. # +dr.prompt.switching_to_skin_title=Alterar para Capas Clássicas # +dr.prompt.switching_to_skin_detail=Você está mudando para uma capa clássica neste compartimento. As capas clássicas são aplicadas a todo o personagem e não podem ser personalizadas. Seu visual de criador de personagem será salvo como backup neste compartimento se você quiser voltar mais tarde. # +dr.prompt.do_not_show_again=Não mostrar isto novamente # + +dr.label.current_persona=Este é o seu Personagem atual # +dr.label.current_skin=Esta é a sua Capa atual # +dr.notification.persona_save=O Personagem foi salvo # +dr.notification.persona_create=O Personagem foi criado # +dr.notification.persona_create_new=Um novo Personagem foi criado # +dr.notification.classic_skin_created_new=Uma nova Capa foi criada # +dr.notification.persona_delete=O Personagem foi excluído # +dr.notification.item_selection_failed=Falha ao selecionar o item # +dr.notification.character_failed=Falha ao carregar o personagem %s # +dr.notification.character_failed_start=Falha ao carregar personagem %s. Você pode recarregar a partir do seu Perfil. # +dr.notification.equipped_piece=Você equipou %s # +dr.modal.persona_delete_confirm=O personagem atual será excluído. Deseja mesmo continuar? # +dr.modal.persona_delete_confirm_title=Excluir Personagem? # +dr.modal.difference_information_title=Diferenças de Personagem e Capa Clássica # +dr.modal.restricted_content_title=Aviso de restrição # +dr.modal.restricted_content_text=Este conteúdo está disponível na maioria das regiões geográficas, mas é restrito em algumas. # +dr.default.alex.bottom=Calça da Alex # +dr.default.alex.hair=Cabelo da Alex # +dr.default.alex.mouth=Boca da Alex # +dr.default.alex.shoes=Sapatos da Alex # +dr.default.alex.skin=Alex # +dr.default.alex.top=Camisa da Alex # +dr.default.emote.basicClap=Palma # +dr.default.emote.communicationFollowMe=Siga-me # +dr.default.emote.communicationPoint=Ali! # +dr.default.emote.overheadWave=Acenar # +dr.default.eyes=Olhada Padrão # +dr.default.steve.bottom=Calças do Steve # +dr.default.steve.hair=Cabelo do Steve # +dr.default.steve.mouth=Boca do Steve # +dr.default.steve.shoes=Sapatos do Steve # +dr.default.steve.skin=Steve # +dr.default.steve.top=Camisa do Steve # +dr.emotes.slot=Emote %d # +dr.emotes.key=Chave %d # +dr.character_creator_getting_started_title=Introdução # +dr.character_creator_getting_started_detail=Selecione os itens à esquerda para ver como eles ficam em seu personagem! # +dr.deep_link_fail.profile=Falha no Deep Linking: não foi possível carregar o perfil # +dr.deep_link_fail.dressing_room=Falha no Deep Linking: não foi possível abrir a oferta # +dr.marketplace.get_more_skins=Obtenha mais capas # +dr.classic_skins.show_more=Mostrar Mais # + +onlinePlay.notRated=O jogo online não é classificado # +onlinePlay.message=Durante o jogo online, você pode ser exposto a mensagens de chat ou outros tipos de conteúdo gerado por usuários que não tenha sido classificado e que pode não ser adequado para todas as idades. # +onlinePlay.editor.notRated=A edição online não é classificada # +onlinePlay.editor.message=Durante a edição online, você pode ser exposto a mensagens de chat ou outros tipos de conteúdo gerado por usuários que não tenham sido classificados e que podem não ser adequados para todas as idades. # +onlinePlay.doNotShowAgain=Não mostre esta tela novamente # +onlinePlay.proceed=Continuar # +onlinePlay.Back=Voltar # +onlinePlay.untrustedIp.title=Servidor Externo Desconhecido # +onlinePlay.untrustedIp.message=Você só deve conectar-se aos servidores em que confia! Deseja entrar mesmo assim? # +dr.color.button_name=Cor # +dr.color.amber_dark=Âmbar - Escuro # +dr.color.amber_dark_soft=Âmbar - Escuro Suave # +dr.color.amber_light=Âmbar - Claro # +dr.color.auburn_red=Vermelho Rútilo # +dr.color.blue_dark=Azul - Escuro # +dr.color.blue_light=Azul - Claro # +dr.color.blue_mid=Azul - Médio # +dr.color.blue_vivid=Azul - Vívido # +dr.color.blueish_black=Preto Azulado # +dr.color.brown_dark=Marrom - Escuro # +dr.color.brown_light=Marrom - Claro # +dr.color.brown_mid=Marrom - Médio # +dr.color.brown_very_dark=Marrom – Muito Escuro # +dr.color.copper_red=Vermelho Cobre # +dr.color.dark_blonde=Loiro-Escuro # +dr.color.dark_brown=Marrom Escuro # +dr.color.dark_cool=Escuro - Frio # +dr.color.dark_gray=Cinza-Escuro # +dr.color.dark_red=Vermelho Escuro # +dr.color.dark_soft=Escuro - Suave # +dr.color.dark_warm=Escuro - Quente # +dr.color.deep_black=Preto Profundo # +dr.color.deep_brown=Marrom Escuro # +dr.color.green_bright=Verde - Brilhante # +dr.color.green_cool_dark=Verde – Escuro Frio # +dr.color.green_light=Verde - Claro # +dr.color.green_mid=Verde - Médio # +dr.color.green_warm_dark=Verde – Escuro Quente # +dr.color.gray_blue=Azul Acinzentado # +dr.color.gray_dark=Cinza - Escuro # +dr.color.gray_light=Cinza - Claro # +dr.color.light_blonde=Loiro-Claro # +dr.color.light_brown=Marrom Claro # +dr.color.light_cool=Claro - Frio # +dr.color.light_gray=Cinza Claro # +dr.color.light_medium=Claro - Média # +dr.color.light_red=Vermelho Claro # +dr.color.light_warm=Claro - Quente # +dr.color.mc_black=MC Preto # +dr.color.medium_blonde=Loiro Sóbrio # +dr.color.medium_brown=Marrom Sóbrio # +dr.color.medium_cool=Médio - Descolado # +dr.color.medium_dark_cool=Escuro Médio - Frio # +dr.color.medium_dark_soft=Escuro Médio - Suave # +dr.color.medium_dark_warm=Escuro Médio - Quente # +dr.color.medium_light_blonde=Loiro Claro Médio # +dr.color.medium_light_cool=Luz Média - Descolada # +dr.color.medium_light_deep=Luz Média - Profunda # +dr.color.medium_light_vibrant=Claro Médio - Vibrante # +dr.color.medium_light_warm=Claro Médio - Quente # +dr.color.medium_soft=Médio - Suave # +dr.color.medium_warm=Médio - Quente # +dr.color.minecraft_gray=Cinza Minecraft # +dr.color.minecraft_black=Preto Minecraft # +dr.color.minecraft_blue=Azul Minecraft # +dr.color.minecraft_cyan=Ciano Minecraft # +dr.color.minecraft_green=Verde Minecraft # +dr.color.minecraft_light_blue=Azul Claro Minecraft # +dr.color.minecraft_light_gray=Cinza-claro Minecraft # +dr.color.minecraft_lime_green=Verde Limão Minecraft # +dr.color.minecraft_magenta=Magenta Minecraft # +dr.color.minecraft_orange=Laranja Minecraft # +dr.color.minecraft_pink=Rosa Minecraft # +dr.color.minecraft_purple=Lilás Minecraft # +dr.color.minecraft_red=Vermelho Minecraft # +dr.color.minecraft_white=Branco Minecraft # +dr.color.minecraft_yellow=Amarelo Minecraft # +dr.color.muted_gray=Cinza Apagado # +dr.color.purpleish_black=Preto Roxo # +dr.color.red_dark=Vermelho - Escuro # +dr.color.reddish_black=Preto Avermelhado # +dr.color.soft_black=Preto Suave # +dr.color.soft_blonde=Loiro Suave # +dr.color.soft_magenta=Magenta Suave # +dr.color.very_dark_cool=Muito Escuro - Frio # +dr.color.very_dark_warm=Muito Escuro - Quente # +dr.color.very_light_blonde=Loiro Muito Claro # +dr.color.very_light_cool=Muito Claro - Frio # +dr.color.very_light_soft=Muito Claro - Suave # +dr.color.very_light_warm=Muito Claro - Quente # +dr.color.vibrant_orange=Laranja Vibrante # +dr.color.white=Branco # +dr.color.white_deep=Branco - Profundo # +dr.color.white_light=Branco - Claro # +dr.color.white_mid=Branco - Médio # +dr.color.yellow_green=Verde - amarelado # + +copyCoordinates.copy_position_message=Posição atual copiada: "%s" # +copyCoordinates.copy_facing_message=Posição à frente copiada: "%s" # + +emotes.change_emotes=Alterar Emotes # +emotes.execute=Executar # +emotes.header_text=Emotes # +emotes.emotes_instructions_general=Use a tecla de atalho ou o mouse para ativar o emote # +emotes.exit_gamepad=Sair %s # +emotes.instructions_gamepad=Para usar rapidamente seus emotes no jogo, você pode pressionar e segurar %s para acessar um menu rápido # +emotes.instructions_keyboard=Use a tecla de atalho ou o mouse para ativar o emote # +emotes.instructions_touch=Toque no emote para ativar # +emote_wheel.gamepad_helper.select=Pressione para Selecionar # + +## Dynamic Package Manager +## Google Play APK Expansion file downloader notification +dynamicPackage.download.android.state_unknown=Iniciando... # +dynamicPackage.download.android.state_idle=Aguardando o download... # +dynamicPackage.download.android.state_fetchingUrl=Procurando recursos... # +dynamicPackage.download.android.state_connecting=Conectando # +dynamicPackage.download.android.state_downloading=Atualizando # +dynamicPackage.download.android.state_completed=Atualização concluída! # +dynamicPackage.download.android.state_paused_networkUnavailable=Pausado – Nenhuma rede disponível # +dynamicPackage.download.android.state_paused_networkSetupFailure=Pausado – Nenhuma rede disponível # +dynamicPackage.download.android.state_paused_byRequest=Pausado # +dynamicPackage.download.android.state_paused_wifiUnavailable=Pausado – Sem Wi-Fi disponível # +dynamicPackage.download.android.state_paused_wifiDisabled=Pausado – Sem Wi-Fi disponível # +dynamicPackage.download.android.state_paused_roaming=Pausado – Verifique as configurações de roaming # +dynamicPackage.download.android.state_paused_sdcardUnavailable=Pausado – Armazenamento indisponível # +dynamicPackage.download.android.state_failed_unlicensed=Falha – App não licenciado # +dynamicPackage.download.android.state_failed_fetchingUrl=Falha – Os recursos não foram encontrados # +dynamicPackage.download.android.state_failed_sdcardFull=Falha – Armazenamento lotado # +dynamicPackage.download.android.state_failed_cancelled=Cancelado # +dynamicPackage.download.android.state_failed=Falha na atualização # +dynamicPackage.download.android.kilobytesPerSecond=%1$s KB/s ### %1$s is the download speed in kbps +dynamicPackage.download.android.timeRemainingNotification=%1$s restante(s) ### %1$s is the time remaining +dynamicPackage.download.android.notificationChannelName=Status de atualização # +dynamicPackage.download.android.NotificationChannelDescription=Mostrar status e progresso de atualização # + +## GameTest content +gameTest.description=Interage com gametest. # +gameTest.error.unknownCommandMode=Modo de comando desconhecido fornecido # +gameTest.error.missingStructure=Nenhum bloco de estrutura encontrado dentro do raio de %s # +gameTest.error.cannotFindLookedAtBlock=Não foi possível encontrar o bloco que você está olhando # +gameTest.error.cannotFindStuctureBlockContainingBlock=Não foi possível encontrar um bloco de estrutura que contenha a posição apontada: %s, %s, %s # +gameTest.error.structureTooBig=A estrutura deve ser inferior a %s blocos grandes em cada eixo # +gameTest.error.repeatCountTooSmall=A contagem de repetição deve ser maior que 0 # +gameTest.error.failConditionMet=Condições de falha atendidas # +gameTest.error.timeout=Não houve sucesso ou falhou dentro de %s ticks # +gameTest.error.noFinishedSequences=Sem sequências terminadas # +gameTest.error.flakyTestError=Não há sucessos o suficiente: %s de %s tentativas. Sucessos necessários: %s. Máx. de tentativas: %s. # +gameTest.error.testMissing=Não foi possível encontrar teste com o nome '%s'. # +gameTest.error.structureNotSpawned=Falha ao invocar estrutura de teste com caminho '%s' ### %s is the file path of the structure +gameTest.error.flakyFailed=Teste %s falhou, tentativa: %s / %s # +gameTest.error.flakyFailedShowSuccesses=, sucessos: %s (%s necessário(s)) ### This appears right after gameTest.error.flakyFailed if multiple successes are required +gameTest.error.failed=%s falhou! # +gameTest.error.succeededInInvalidTick=Sucesso em tick inválido: era esperado %s, mas o tick atual é %s # +gameTest.error.noTestsFound=Não foram encontrados testes para a tag '%s'. # +gameTest.error.unkownEvent=Nome do evento desconhecido '%s' # +gameTest.optionalPrefix=(opcional) # +gameTest.assert.couldNotSetBlock=Não foi possível definir setBlock em '%s' # +gameTest.assert.missingButton=Botão esperado # +gameTest.assert.missingLever=Alavanca esperada # +gameTest.assert.couldNotSpawnEntity=Não foi possível invocar Entidade do tipo '%s' # +gameTest.assert.onlyWorksWithMobs=spawnWithoutBehaviors() só funciona com criaturas # +gameTest.assert.mobWontMove=Não conseguiu fazer a criatura se mover '%s' # +gameTest.assert.noPathFound=Nenhum caminho encontrado para Entidade do tipo '%s' # +gameTest.assert.pathFound=Caminho encontrado para Entidade do tipo '%s' # +gameTest.assert.expectEntityOfType=Entidade do tipo '%s' esperada # +gameTest.assert.unexpectedDataResult=Resultado inesperado de dados da Entidade # +gameTest.assert.didNotExpectEntityOfType=Entidade do tipo '%s' não era esperada # +gameTest.assert.expectBlock=Bloco do tipo '%s' era esperado # +gameTest.assert.expectBlockWithState=Bloco esperado com estado de '%s' # +gameTest.assert.unexpectedBlock=Bloco do tipo '%s' não era esperado # +gameTest.assert.unexpectedBlockState=O Bloco não tem o Estado de Bloco esperado # +gameTest.assert.expectItemOfType=Entidade de item do tipo %s esperada # +gameTest.assert.unexpectedItemOfType=Entidade de item do tipo %s não era esperada # +gameTest.assert.wrongEntityItemCount=Contagem inesperada de Entidade de item do tipo %s. Esperada: %s. Real: %s. # +gameTest.assert.noContainerFound=Nenhum recipiente encontrado # +gameTest.assert.expectEmptyContainer=Recipiente vazio esperado # +gameTest.assert.expectItemInContainer=O recipiente não contém item de tipo %s # +gameTest.assert.missingComponent=Entidade está sem componente '%s' # +gameTest.assert.hasComponent=Entidade tem componente '%s' # +gameTest.assert.missingArmor=Entidade está sem armadura %s no espaço %s com dados %s # +gameTest.assert.hasArmor=Entidade possui armadura %s no espaço %s com dados %s # +gameTest.assert.unexpectedRedstonePowerLevel=Nível de energia inesperado de Redstone. Esperado: %s. Real: %s. # +gameTest.assert.expectWaterLogged=Bloco alagado esperado # +gameTest.assert.unexpectedWaterLogged=Não esperava bloco alagado # +gameTest.assert.missingExplosionComponent=Não é possível definir estopim de entidade porque não há um componente de explosão # +gameTest.assert.invalidEntityInstance=Instância de entidade inválida # +gameTest.assert.unexpectedParameterValue=Valor inesperado para o parâmetro '%s' # +gameTest.assert.expectEntityInstance=Instância de entidade do tipo '%s' esperada # +gameTest.assert.didNotExpectEntityInstance=Instância de entidade do tipo '%s' não era esperada # +gameTest.assert.invalidFluidType=Tipo de fluido inválido # +gameTest.assert.expectCauldron=Bloco do tipo Caldeirão esperado # +gameTest.success.runningTests=Executando %s testes... # +gameTest.success.relativePosition=Posição relativa a %s: %s ### first %s is the name of the test and the second %s is the local location in the test structure +gameTest.success.passed=%s passou! # +gameTest.success.flakyPassedEnough=%s passou %s vezes de %s tentativas. ### this is used when a test has passed a sufficient number of times +gameTest.success.flakyPassed=Teste com falhas %s de sucesso, tentativa: %s sucessos: %s. ### this one is used when a test has passed, but not yet reached the required number of times to succeed +gameTest.success.testsStarted=Executando %s testes com a tag '%s'... # +gameTest.report.testLocation=Em: %s, %s, %s (relativo: %s, %s, %s) # +gameTest.report.tickCount=Tick: %s ### This appears right below the gameTest.report.testLocation line +gameTest.report.testCount=Teste de jogo feito! %s testes foram realizados # +gameTest.report.someTestsFailed=%s testes necessários falharam :( # +gameTest.report.allRequiredTestsPassed=Todos os testes necessários passaram :) # +gameTest.report.optionalFailures=%s testes opcionais falharam # +gameTest.report.bookTitle=Relatório de teste de jogo ### A book with this title is placed next to each test with the test results inside + +## Script +script.description=Opções de depuração para o GameTest Framework. # +script.error.unknownCommandMode=Modo de comando desconhecido fornecido # +script.error.noDebugger=Depurador não está disponível # +script.error.debuggerFailed=Falha ao iniciar o depurador # +script.error.profilerStopped=O Criador de Perfil parou. Falha ao salvar o perfil. # +script.error.statsSaved=Falha ao salvar estatísticas de script # +script.success.debuggerListen=Depurador ouvindo na porta %s # +script.success.debuggerConnect=Depurador conectado ao anfitrião %s na porta %s # +script.success.debuggerClosed=Depurador fechado # +script.success.profilerStarted=O Criador de Perfil foi iniciado # +script.success.profilerStopped=O Criador de Perfil parou. Perfil salvo em '%s' ### Full path to profile file +script.success.statsSaved=Estatísticas de script salvas em "%s" ### Full path to stats file + +clientscript.description=Opções de depuração de clientes para o GameTest Framework. # +clientscript.error.unknownCommandMode=Modo de comando desconhecido fornecido # +clientscript.error.noDebugger=Depurador de clientes não disponível # +clientscript.error.debuggerFailed=Falha ao iniciar o depurador de clientes # +clientscript.success.debuggerListen=Depurador de clientes ouvindo na porta %s # +clientscript.success.debuggerConnect=Depurador de clientes conectado ao anfitrião %s na porta %s # +clientscript.success.debuggerClosed=Depurador de clientes fechado # + +## World Recovery +world_recovery.description=Clique no botão abaixo para abrir um seletor de arquivos que você pode usar para localizar e selecionar sua pasta 'minecraftWorlds'.%1%1Veja o que há dentro das pastas 'games/com.mojang', a partir da raiz do seu dispositivo ou cartão SD.%1%1Uma vez selecionado, copiaremos seus mundos para o novo local de armazenamento externo.%1%1Você deve ter espaço suficiente disponível em seu dispositivo para armazenar cópias de seus mundos. ### %1 is line breaks +world_recovery.title=Recuperação de Mundo # +world_recovery.select_worlds=Selecione Mundos # +world_recovery.error.title=Erro na recuperação de mundos # +world_recovery.error.invalid_directory=Você deve selecionar um diretório terminado em '%s'. # +world_recovery.error.insufficient_space=Espaço insuficiente para fazer a recuperação. Exigido: %1. Disponível: %2. # +world_recovery.error.generic=Ocorreu um erro: %s # +world_recovery.success=Mundo recuperado com sucesso! # +world_recovery.init=Iniciando o processo de recuperação... # +world_recovery.progress=Recuperando %2 arquivos (%3).%1%1Progresso: %4%% completo%1Arquivos copiados: %5/%2 ### %1 is line breaks, %2 is file count, %3 is total size, %4 is percent complete, %5 is current file count + +osk.truncation_warning.title=Aviso # +osk.truncation_warning.body=Não foi possível editar. O texto excede o limite e pode resultar em truncagem e perda de dados. # + +## Gatherings +gathering.button.minecraftLive=Minecraft Live # +gathering.caption.startsIn=Começa em %s # +gathering.caption.endsIn=Acaba em %s # +gathering.caption.eventOver=O evento acabou # +gathering.info.button.readMore=Saiba mais... # +gathering.info.button.voteNow=Vote Agora # +gathering.info.title.liveIsComing=Vem aí o Minecraft Live! # +gathering.info.header.minecraftLive=Minecraft Live # +gathering.info.body.liveIsComing=Chegou a hora de adicionar uma nova criatura ao Minecraft, e a escolha é sua. # +gathering.info.modal.title.connectFail=Falha na conexão # +gathering.info.modal.body.connectFail=Não conseguimos estabelecer a conexão. Tente novamente mais tarde. # +gathering.connect.title=Conectando... # diff --git a/servers/bedrock/resource_packs/vanilla/texts/pt_PT.lang b/servers/bedrock/resource_packs/vanilla/texts/pt_PT.lang new file mode 100644 index 0000000..c37975a --- /dev/null +++ b/servers/bedrock/resource_packs/vanilla/texts/pt_PT.lang @@ -0,0 +1,10422 @@ +## Comments can be added anywhere on a valid line by starting with '##' +## +## Note, trailing spaces will NOT be trimmed. If you want room between the end of the string and the start of a +## comment on the same line, use TABs. +accessibility.disableTTS=Conversão de texto em voz desativada # +accessibility.enableTTS=Conversão de texto em voz ativada # + +## Translator note: +## This section of phrases will be given audibly to the user using text to speech + +accessibility.chat.tts.gamepad.back=Pressiona %s para voltar # +accessibility.chat.tts.gamepad.exitChat=Pressiona %s para sair do chat # +accessibility.chat.tts.gamepad.sendMessage=Pressiona %s para enviar mensagem # +accessibility.chat.tts.says=%s diz %s # +accessibility.chat.tts.hideChat=Ocultar chat # +accessibility.chat.tts.keyboard=Teclado # +accessibility.chat.tts.muteChatToggle=Silenciar Tudo # +accessibility.chat.tts.sendChatMessage=Enviar # +accessibility.chat.tts.textboxTitle=Chat # + +accessibility.game.playerView=Vista do(a) jogador(a) # + +accessibility.loading.done=Concluído # +accessibility.saving.done=Concluído # +accessibility.downloading.start=Transferência iniciada # +accessibility.downloading.Progress=A transferir %s porcento # +accessibility.downloading.canceled=Transferência cancelada # +accessibility.downloading.complete=Transferência concluída # +accessibility.importing.start=Importação efetuada # +accessibility.importing.Progress=A importar %s porcento # +accessibility.importing.canceled=Importação cancelada # +accessibility.importing.complete=Importação concluída # +accessibility.signin.xbl=A iniciar sessão no Xbox Live # +accessibility.chat.howtoopen=Prime %s para abrir o chat # +accessibility.chat.howtoemote=Pressiona ou mantém %s para Emote # +accessibility.key.mouseButton=Botão do Rato %s # +accessibility.key.gamepad=Comando %s # +accessibility.list.or.two=%s ou %s # +accessibility.list.or.three_or_more.first=%s # +accessibility.list.or.three_or_more.inner=, %s # +accessibility.list.or.three_or_more.last=ou %s # + +accessibility.button.tts.title=Botão # +accessibility.checkbox.tts.title=Caixa de verificação # +accessibility.checkbox.tts.status=estado %s ### Status will be checked or unchecked +accessibility.dropdown.tts.title=Suspenso # +accessibility.screen.tts.title=%s Ecrã ### %s will be replaced with the title of the screen (Example: Library Screen) +accessibility.slider.tts.title=Indicador # +accessibility.tab.tts.title=Separador # +accessibility.textbox.tts.title=Caixa de texto # +accessibility.toggle.tts.title=Ativar/Desativar # +accessibility.scrollbar.tts.title=Barra de Deslocamento # + +accessibility.button.navigateLeft=Seta para a Esquerda # +accessibility.button.navigateRight=Seta para a Direita # + +accessibility.button.close=fechar # +accessibility.button.back=para trás # +accessibility.button.exit=Sair # + +## Text for the filter button in search menu which works as follows: +## a. When there are 0 filters applied - "Filter Button X of Y" +## b. When 1 or more filters are applied - "Filter Button X of Y, Z Applied" where Z is the number of filters applied. +accessibility.button.filter=Filtrar # +accessibility.button.filter.appliedCount= Aplicado: %s # +accessibility.button.sort=Ordenar # + +accessibility.dropdown.listItem=Listar item # + +accessibility.minecoin=Minecoin # +accessibility.minecoins=Minecoins # +accessibility.fullprice=Valor Total: %s Minecoin(s) # +accessibility.discount.price=Preço com Desconto: %s Minecoin(s) # +accessibility.discount.percent=Desconto de %s por cento # + +accessibility.sectionName=Secção %s: # + +accessibility.state.on=: ligado # +accessibility.state.off=: desligado # + +accessibility.state.checked=: verificado # +accessibility.state.unchecked=: por verificar # + +accessibility.state.selected=: selecionado # +accessibility.state.unselected=: desselecionado # + +accessibility.store.offerDescription.share=Partilhar # +accessibility.store.wishlist.button=Lista de Desejos # + +accessibility.index= %s de %s ### This is numbering, which number out of the total number of objects is available for interaction. Example: 1 of 3 + +accessibility.slider.tts.percentValue=%s porcento # + +accessibility.play.editWorld=Editar Mundo # +accessibility.play.editRealm=Editar Realm # +accessibility.play.editServer=Editar Servidor # +accessibility.play.importWorld=Importar Mundo # +accessibility.play.leaveRealm=Sair do Realm # +accessibility.play.realmFeed=Feed do Realm # +accessibility.play.noNewPosts=Não há publicações novas # +accessibility.play.singleNewPost=1 publicação nova # +accessibility.play.multipleNewPosts=%s publicações novas ### %s will be a number +accessibility.play.tabLeft=Prime a tecla %s para tabular para a esquerda # +accessibility.play.tabRight=Prime a tecla %s para tabular para a direita # +accessibility.play.legacyWorldsDelete=Eliminar Mundo Antigo # +accessibility.play.uploadWorld=Carregar Mundo # + +accessibility.pause.permissions=Permissões # +accessibility.pause.profile=Escolher Perfil # + +accessibility.start.buttonHelper=%s : %s ### Used for on-screen gamepad helpers (eg. "Y Button : Change User") + +accessibility.screenName.achievements=Ecrã de Conquistas # +accessibility.screenName.chat=Ecrã de Chat # +accessibility.screenName.chatSettings=Ecrã de Definições do Chat # +accessibility.screenName.createNew=Ecrã Criar Novo # +accessibility.screenName.createWorld=Ecrã Criar Definições do Mundo # +accessibility.screenName.editCharacter=Criador de Personagens # +accessibility.screenName.editWorldSettings=Ecrã Editar Definições do Mundo # +accessibility.screenName.error=Ecrã de Erro # +accessibility.screenName.howToPlay=Ecrã Instruções de Jogo # +accessibility.screenName.inviteToGame=Convite Para Ecrã de Jogo # +accessibility.screenName.joinByIP=Juntar-se por diálogo IP # +accessibility.screenName.joinCode=Diálogo de Código de Acesso # +accessibility.screenName.library=Ecrã da Biblioteca # +accessibility.screenName.modalDialog=Caixa de diálogo popup # +accessibility.screenName.myTemplates=Ecrã Os Meus Modelos # +accessibility.screenName.myWorlds=Ecrã Os Meus Mundos # +accessibility.screenName.patchNotes=Ecrã de Notas de Patches # +accessibility.screenName.pause=Ecrã de Pausa # +accessibility.screenName.permissions=Ecrã de Permissões # +accessibility.screenName.play=Ecrã de Jogo # +accessibility.screenName.profile=Ecrã de Perfil # +accessibility.screenName.realmSettings=Ecrã de Definições do Realm # +accessibility.screenName.settings=Ecrã de Definições do Jogo # +accessibility.screenName.addFriend=Ecrã \"Adicionar Amigo\" # +accessibility.screenName.skinPicker=Ecrã de Seleção de Skin # +accessibility.screenName.start=Menu Principal # +accessibility.screenName.vrAlignment=Ecrã de Orientação de RV # +accessibility.screenName.emoteWheel=Ecrã de Emotes # + +accessibility.settings.reset=reiniciar # +accessibility.settings.chooseSeed=Escolher Semente # + +accessibility.start.feedback=Enviar Ligação de Feedback para o Website # +accessibility.start.new=Novo # +accessibility.start.profile=Escolher Perfil # +accessibility.start.skinPicker=Escolher Skin # + +accessibility.store.tag=Etiqueta # + +accessibility.textbox.editing=A editar # + +accessibility.text.period=Ponto # +accessibility.text.period.url=Ponto ### Pronunciation for a period inside of a URL, as in "www dot microsoft dot com" +accessibility.text.comma=Vírgula # +accessibility.text.colon=Dois pontos # +accessibility.text.apostrophe=Apostrofe # +accessibility.text.semiColon=Ponto e Vírgula # +accessibility.text.questionMark=Ponto de Interrogação # +accessibility.text.quotationMark=Aspas # +accessibility.text.space=Espaço # +accessibility.text.tilde=Til # +accessibility.text.graveAccent=Acento Grave # +accessibility.text.lessThan=Inferior a # +accessibility.text.greaterThan=Superior a # +accessibility.text.leftBrace=Chaveta Esquerda # +accessibility.text.rightBrace=Chaveta Direita # +accessibility.text.rightBracket=Parenteses Reto Direito # +accessibility.text.leftBracket=Parenteses Reto Esquerdo # +accessibility.text.verticalBar=Barra Vertical # +accessibility.text.forwardSlash=Barra # +accessibility.text.backwardSlash=Barra Invertida # + +accessibility.text.exclamationPoint=Ponto de Exclamação # +accessibility.text.atSign=em # +accessibility.text.hashTag=Hashtag # +accessibility.text.dollarSign=Dólar # +accessibility.text.percent=Porcento # +accessibility.text.caret=Cursor # +accessibility.text.ampersand=e # +accessibility.text.asterisk=Asterisco # +accessibility.text.leftParenthesis=Parenteses Esquerdo # +accessibility.text.rightParenthesis=Parenteses Direito # +accessibility.text.hyphen=Hífen # +accessibility.text.underScore=Caráter de Sublinhado # +accessibility.text.plus=Mais # +accessibility.text.equals=Igual # + +accessibility.text.unsupported=Caráter Desconhecido # + +accessibility.toast=Notificação ### This is the name of the popup that appears when a player gets a notification for a game invite or achievement unlocked + +accessibility.worldTemplates.help=Ajuda # + +accessibility.popup.title=Desativar o Leitor de Ecrã? # +accessibility.popup.message.line1=Bem-vindo(a) ao Minecraft! # +accessibility.popup.message.default=No teu dispositivo, o suporte de leitura de ecrã está ativado por definição. # +accessibility.popup.message.platform=Detetámos que o teu sistema tem um leitor de ecrã ativado e ativou automaticamente o leitor de ecrã do Minecraft. # +accessibility.popup.message.touch=Toca e arrasta para encontrar os comandos no ecrã e toca duas vezes nos comandos para selecionar. Para deslizar num ecrã, toca duas vezes sem soltar enquanto deslizas para cima e para baixo. # +accessibility.popup.message.xbl=Detetámos que a tua conta "Permitir que os jogos me leiam" está ativado e ativou automaticamente o leitor de ecrã do Minecraft. # +accessibility.popup.message.line3=Queres desativar esta função? # +accessibility.popup.left_button_text=Desligar # +accessibility.popup.right_button_text=Manter Ligado # + +accessibility.popup.joinRealm=Ecrã \"Juntar-me ao Realm\" # + +accessibility.controllerLayoutScreen.buttonRemapped=%s is now bound to %s # +accessibility.controllerLayoutScreen.buttonBoundTo=%s botão: %s # +accessibility.controllerLayoutScreen.buttonRemapping=Select input to bind for %s # + +accessibility.gamepad.faceButton.down=Botão A # +accessibility.gamepad.faceButton.right=Botão B # +accessibility.gamepad.faceButton.left=Botão X # +accessibility.gamepad.faceButton.up=Botão Y # +accessibility.gamepad.button.systemLeft=Botão Ver # +accessibility.gamepad.button.systemRight=Botão Menu # +accessibility.gamepad.dpad.down=D-Pad Para Baixo # +accessibility.gamepad.dpad.up=D-Pad Para Cima # +accessibility.gamepad.dpad.left=D-Pad Para a Esquerda # +accessibility.gamepad.dpad.right=D-Pad Para a Direita # +accessibility.gamepad.stick.left=Manípulo Esquerdo # +accessibility.gamepad.stick.right=Manípulo Direito # +accessibility.gamepad.trigger.right=Gatilho Direito # +accessibility.gamepad.trigger.left=Gatilho Esquerdo # +accessibility.gamepad.bumper.right=Botão Superior Direito ### Used for both Xbox and controller on Windows +accessibility.gamepad.bumper.left=Botão Superior Esquerdo ### Used for both Xbox and controller on Windows + +accessibility.keyboard.leftBracket=Tecla de parenteses reto esquerdo ### left square bracket means '[' on the english keyboard +accessibility.keyboard.rightBracket=Tecla de parenteses reto direito ### right square bracket means ']' on the english keyboard + +accessibility.emotes.hovered=%s, botão de emote %d, %d de %d # +accessibility.emotes.assigned=Emote %s atribuído # +accessibility.emotes.unassigned=Não atribuído # +accessibility.emotes.playSuccess=Jogar emote # +accessibility.emotes.playFailed=Nenhum emote atribuído a este botão, pressiona %s para aceder ao botão Alterar Emotes # +accessibility.emotes.changeEmotesInstruction.button=%s para aceder # +accessibility.emotes.keyboard.arrow=flecha # + +accessibility.emotes.instruction.keyboard=Pressiona para a direita ou para a esquerda para navegar pelos botões emote. Pressiona a seta para baixo para aceder ao botão Alterar Emotes. # + +## End of audible phrases section + +accounts.name=Nome: %s (%s) # +accounts.signedInAs=Sessão iniciada como # +accounts.signOutConfirmation=Queres terminar sessão e mudar de conta? # +accounts.switchConfirmation=Queres trocar de conta? A tua conta atual permanecerá com a sessão iniciada. # +accounts.signOut=Terminar Sessão # +accounts.switch=Mudar de Conta # +accounts.manage=Gerir Conta # + +achievement.alternativeFuel=Combustível Alternativo # +achievement.alternativeFuel.desc=Potencia uma fornalha com um bloco de algas # +achievement.acquireIron=Obter Ferramentas # +achievement.acquireIron.desc=Funde um lingote de ferro # +achievement.bakeCake=A Mentira # +achievement.bakeCake.desc=Trigo, açúcar, leite e ovos! # +achievement.blaze_rod=Em Chamas # +achievement.blaze_rod.desc=Tira a varinha a um Blaze # +achievement.bookcase=Bibliotecário # +achievement.bookcase.desc=Constrói algumas estantes para melhorar a tua mesa de encantamentos # +achievement.breedCow=Repovoamento # +achievement.breedCow.desc=Cria duas vacas com trigo # +achievement.buildBetterPickaxe=Obter Uma Atualização # +achievement.buildBetterPickaxe.desc=Constrói uma picareta melhor # +achievement.buildFurnace=Tópico Quente # +achievement.buildFurnace.desc=Constrói uma fornalha com oito blocos de pedra # +achievement.buildHoe=Hora de Cultivar! # +achievement.buildHoe.desc=Constrói uma enxada com tábuas e paus # +achievement.buildPickaxe=Hora de Escavar! # +achievement.buildPickaxe.desc=Constrói uma picareta com tábuas e paus. # +achievement.buildSword=Hora de Atacar! # +achievement.buildSword.desc=Constrói uma espada com tábuas e paus. # +achievement.buildWorkBench=Mesa de Trabalho construída # +achievement.buildWorkBench.desc=Constrói uma mesa de trabalho com quatro blocos de tábuas de madeira # +achievement.cookFish=Peixe Delicioso # +achievement.cookFish.desc=Pesca e cozinha um peixe! # +achievement.diamonds=DIAMANTES! # +achievement.diamonds.desc=Obtém diamantes com ferramentas de ferro # +achievement.diamondsToYou=Diamantes para ti! # +achievement.diamondsToYou.desc=Atira diamantes a outro jogador. # +achievement.enchantments=Encantador # +achievement.enchantments.desc=Constrói uma mesa de encantamentos com um livro, obsidiana e diamantes # +achievement.exploreAllBiomes=Tempo de Aventuras # +achievement.exploreAllBiomes.desc=Descobre os biomas todos # +achievement.flyPig=Quando os Porcos Voarem # +achievement.flyPig.desc=Monta um porco e cai de um penhasco # +achievement.fullBeacon=Faroleiro # +achievement.fullBeacon.desc=Cria um sinalizador completo # +achievement.get=Feito alcançado! # +achievement.ghast=Contra-Ataque # +achievement.ghast.desc=Destrói um Ghast com uma bola de fogo # +achievement.killCow=Vira-Vacas # +achievement.killCow.desc=Recolhe cabedal # +achievement.killEnemy=Caçador de Monstros # +achievement.killEnemy.desc=Ataca e destrói um monstro # +achievement.killWither=O Princípio. # +achievement.killWither.desc=Mata o Wither # +achievement.makeBread=Cozer Pão # +achievement.makeBread.desc=Transforma trigo em pão # +achievement.mineWood=Apanhar Madeira # +achievement.mineWood.desc=Ataca uma árvore até sair um bloco de madeira # +achievement.notification.description=Objetivo desbloqueado # +achievement.onARail=Num Caminho-de-Ferro # +achievement.onARail.desc=Faz uma viagem de vagoneta de, pelo menos, 1 km desde onde começou # +achievement.openInventory=Abrir o Inventário # +achievement.openInventory.desc=Prime '%1$s' para abrir o teu inventário. # +achievement.overkill=Massacre # +achievement.overkill.desc=Causa oito corações de dano com um único ataque # +achievement.overpowered=Omnipotente # +achievement.overpowered.desc=Cria uma Maçã Dourada # +achievement.portal=Temos de Ir Mais Fundo # +achievement.portal.desc=Constrói um portal para o Nether # +achievement.potion=Fábrica de Poções Local # +achievement.potion.desc=Fermenta uma poção # +achievement.requires=Requer '%1$s' # +achievement.snipeSkeleton=Duelo de Atiradores # +achievement.snipeSkeleton.desc=Mata um Esqueleto com uma flecha disparada a mais de 50 metros # +achievement.spawnWither=O Princípio? # +achievement.spawnWither.desc=Gera o Wither # +achievement.taken=Conseguido! # +achievement.theEnd=O Fim? # +achievement.theEnd.desc=Encontra o Fim # +achievement.theEnd2=O Fim. # +achievement.theEnd2.desc=Derrota o Dragão de Ender # +achievement.unknown=DESCONHECIDO # +achievement.uninitScore=-- # + +action.hint.exit.boat=Toca em saltar para sair do barco # +action.hint.exit.minecart=Toca em saltar para saíres da vagoneta # +action.hint.exit.pig=Toca em andar furtivamente para desmontar # +action.hint.exit.horse=Toca em andar furtivamente para desmontar # +action.hint.exit.strider=Toca em esgueirar-se para desmontar # +action.hint.exit.donkey=Toca em andar furtivamente para desmontar # +action.hint.exit.mule=Toca em andar furtivamente para desmontar # +action.hint.exit.llama=Toca em andar furtivamente para desmontar # +action.hint.exit.trader_llama=Agacha-te para desmontar # +action.hint.exit.skeleton_horse=Toca em andar furtivamente para desmontar # + + +action.hint.exit.scheme.minecart=Seleciona desmontar para saíres da vagoneta # +action.hint.exit.scheme.pig=Seleciona desmontar para desmontar # +action.hint.exit.scheme.horse=Seleciona desmontar para desmontar # +action.hint.exit.scheme.strider=Seleciona desmontar para desmontar # +action.hint.exit.scheme.donkey=Seleciona desmontar para desmontar # +action.hint.exit.scheme.mule=Seleciona desmontar para desmontar # +action.hint.exit.scheme.llama=Seleciona desmontar para desmontar # +action.hint.exit.scheme.trader_llama=Seleciona desmontar para desmontar # +action.hint.exit.scheme.skeleton_horse=Seleciona desmontar para desmontar # + +action.hint.exit.console.boat=Toca em :_input_key.jump: para sair do barco # +action.hint.exit.console.minecart=Toca em :_input_key.jump: para sair da vagoneta # +action.hint.exit.console.pig=Prime :_input_key.sneak: para desmontares # +action.hint.exit.console.horse=Prime :_input_key.sneak: para desmontares # +action.hint.exit.console.strider=Prime :_input_key.sneak: para desmontares # +action.hint.exit.console.donkey=Prime :_input_key.sneak: para desmontares # +action.hint.exit.console.mule=Prime :_input_key.sneak: para desmontares # +action.hint.exit.console.llama=Prime :_input_key.sneak: para desmontares # +action.hint.exit.console.trader_llama=Prime :_input_key.sneak: para desmontar # +action.hint.exit.console.skeleton_horse=Prime :_input_key.sneak: para desmontares # + +action.interact.creeper=Acender # +action.interact.edit=Editar # +action.interact.exit.boat=Sair do Barco # +action.interact.feed=Alimentar # +action.interact.fishing=Pescar # +action.interact.milk=Leite # +action.interact.mooshear=Tosquiar # +action.interact.moostew=Ordenhar Guisado # +action.interact.repair=Reparar # +action.interact.ride.boat=Embarcar # +action.interact.ride.minecart=Conduzir # +action.interact.ride.horse=Montar # +action.interact.ride.strider=Montar # +action.interact.shear=Tosquiar # +action.interact.sit=Sentar # +action.interact.stand=De pé # +action.interact.talk=Falar # +action.interact.tame=Domesticar # +action.interact.dye=Pintar # +action.interact.cure=Cura # +action.interact.opencontainer=Abrir # +action.interact.createMap=Criar Mapa # +action.interact.takepicture=Tirar Fotografia # +action.interact.saddle=Sela # +action.interact.mount=Montar # +action.interact.boost=Aumentar # +action.interact.write=Escrever # +action.interact.leash=Atrelar # +action.interact.unleash=Desatrelar # +action.interact.name=Nome # +action.interact.attachchest=Prender Baú # +action.interact.equiphorsearmor=Usar Armadura de Cavalo # +action.interact.equipcarpet=Usar Tapete # +action.interact.trade=Trocar # +action.interact.armorstand.pose=Posar # +action.interact.armorstand.equip=Equipar # +action.interact.read=Ler # +action.interact.wakevillager=Acordar Aldeão # +action.interact.barter=Trocar # + +advMode.allEntities=@e = todas as entidades # +advMode.allPlayers=@a = todos os jogadores # +advMode.command=Entrada de comando # +advMode.nearestPlayer=@p = jogador mais perto # +advMode.notAllowed=Tem de ser um moderador em Modo Criativo # +advMode.notEnabled=Blocos de comando não estão disponíveis neste servidor # +advMode.previousOutput=Comando Anterior # +advMode.randomPlayer=@r = jogador aleatório # +advMode.self=@s = próprio # +advMode.setCommand=Definir a consola de comandos para o bloco # +advMode.setCommand.success=Comando definido: %s # + +apple.iCloudDisabled.title=Não Percas os teus Mundos! # +apple.iCloudDisabled.message=Os teus mundos não estão a ser guardados adequadamente. Podem não estar aqui quando voltares a jogar Minecraft. Vai às definições da tua Apple TV e liga iCloud para te certificares de que todos os teus mundos são guardados. # +apple.iCloudDisabled.button.turnOnICloud=Ligar iCloud # +apple.iCloudNoSpace.message=Não tens suficiente espaço livre no iCloud para guardar os teus mundos corretamente. Eles podem não estar aqui na próxima vez que jogares Minecraft. Liberta espaço na tua conta iCloud para te certificares de que todos os teus mundos são guardados. # +apple.iCloudNoSpace.button.manageICloud=Gerir iCloud # +apple.iCloudNoInternet.message=Precisas de uma ligação à internet para guardar corretamente os teus mundos. Eles podem não estar aqui na próxima vez que jogares Minecraft. Volta a estabelecer ligação à internet para te certificares de que todos os teus mundos são guardados. # +apple.iCloudSignInRequired.title=Iniciar Sessão # +apple.iCloudSignInRequired.message=Tens de ter sessão iniciada no iCloud para jogar Minecraft. Acede às definições da tua Apple TV e liga o iCloud. # +apple.iCloudUserChanged.message=Foi iniciada sessão com uma nova conta iCloud. Tens de reiniciar o Minecraft para jogares. # +apple.LocalNetworkPermission.message=O Minecraft quer aceder à tua rede local. Isto permite que tu e outras pessoas na tua rede local joguem juntos. Recusar esta permissão não afeta o jogo ou as funcionalidades online. Mas evitará que tu e outras pessoas, na mesma rede, joguem juntas. # + +attribute.modifier.plus.0=+%d %s # +attribute.modifier.plus.1=+%d%% %s # +attribute.modifier.plus.2=+%d%% %s # +attribute.modifier.take.0=-%d %s # +attribute.modifier.take.1=-%d%% %s # +attribute.modifier.take.2=-%d%% %s # +attribute.name.minecraft:attack_damage=Dano de Ataque # +attribute.name.minecraft:follow_range=Distância de Seguimento de Criaturas # +attribute.name.minecraft:knockback_resistance=Resistência a Repulsão # +attribute.name.generic.maxHealth=Vida Máxima # +attribute.name.generic.attackDamage=Dano de Ataque # +attribute.name.generic.knockbackResistance=Resistência a Repulsão # +attribute.name.minecraft:movement=Velocidade # +attribute.name.horse.jumpStrength=Força de Salto do Cavalo # +attribute.name.zombie.spawnReinforcements=Reforços Mortos-Vivos # + +attribution.goBack=Retroceder # +attribution.viewAttribution=Para veres as atribuições, acede a https://minecraft.net/attribution em qualquer navegador da internet. # + +authentication.demo.body.default=Iniciar experiência de demonstração... # +authentication.demo.body.error=Lamentamos, esta lição não está disponível neste momento. # +authentication.demo.title=A carrega Demonstração # +authentication.demo.title.error=Lição Não Disponível # +authentication.pleaseSignIn=Inicia sessão com a tua conta escolar ou conta organizacional para usares o Minecraft Education. # +authentication.loggingin=A iniciar sessão... # +authentication.signIn=Iniciar Sessão # +authentication.signIn.tryAgain=Tenta novamente # +authentication.signingInTo=A iniciar sessão em %s # +authentication.unableToConnect=Não é possível ligar # +authentication.unauthenticated=Esta conta não pode utilizar Minecraft Education. # +authentication.location=Para obteres mais informações: # +authentication.tryagain=Inicia sessão com uma conta diferente # +authentication.welcome=Bem-vindo, %s! # +authentication.exitingGame=Até depois, volta rápido. # +authentication.trialMessageTitle=Versão de Avaliação Gratuita # +authentication.trialWelcome=Damos-te as boas-vindas!%1%1Tens %2 versões de avaliação do Minecraft Education disponíveis antes da tua escola ou organização ter de comprar uma licença.%1%1Cada vez que abrires o Minecraft Education, estás a gastar uma utilização da versão de avaliação. Diverte-te! # +authentication.trialWarning=Damos-te as boas-vindas! Tens %2 versões de avaliação do Minecraft Education antes da tua escola ter de comprar uma licença.%1%1Cada vez que abrires o Minecraft Education, estás a gastar uma utilização da versão de avaliação. # +authentication.trialEnded=A versão de avaliação do Minecraft Education foi concluída.%1%1A tua escola ou organização deve adquirir uma licença para que possas continuar a utilizar todas as funcionalidades do Minecraft Education.%1%1A sessão da tua conta %2 será terminada e poderás explorar a nossa aula de demonstração limitada. # +authentication.trialEndedTitle=Versão de Avaliação Terminada # +authentication.clickToPurchase=Como comprar ### Translations should be 20 characters or less +authentication.adalException=Não é possível ligar ao serviço que necessitas neste momento. Verifica a tua ligação à internet ou tenta novamente. # +authentication.buyMinecraft=Ir para a App Store # +authentication.edu.leaveGame.title=A sessão foi terminada # +authentication.edu.leaveGame.body=Outro dispositivo iniciou sessão com a tua conta. # +authentication.edu.leaveGame.help=Ajuda # +authentication.educationOnly=Se não for um utilizador Education, vá à App Store para transferir a versão standard. # +authentication.minecraftInstead=App Store # +authentication.signInButton=Inicia Sessão com uma Conta Diferente # +authentication.signInRequired=Início de Sessão Obrigatório # +authentication.store.confirm.button=Confirmar # +authentication.store.confirmPurchase=Confirmar Compra # +authentication.store.intro=Esta versão de avaliação de Minecraft Education expirou. Para continuar a jogar Minecraft Education tens de comprar uma licença. # +authentication.store.popup.purchaseFailed.title=Algo Correu Mal # +authentication.store.popup.purchaseFailed.msg=Não foi possível finalizar a tua compra. Verifica a tua ligação à Internet. # +authentication.store.purchase.info1=O pagamento será debitado da tua conta iTunes no momento da confirmação da compra, e a subscrição renova-se automaticamente, a não ser que a autorrenovação seja desligada pelo menos 24 horas antes do final do período atual. O custo da renovação ser-te-á debitado da conta no espaço de 24 horas antes do fim do período atual, pela opção de preço de subscrição que escolheste anteriormente. # +authentication.store.purchase.info2=Podes gerir a tua subscrição e desligar a renovação automática acedendo às definições da Conta iTunes após a compra. Se cancelares depois da tua subscrição ter sido ativada não serás reembolsado pelo restante período ativo da subscrição. A tua conta iTunes será ligada à tua Conta O365 Educação para esta subscrição, por isso não serás elegível para comprar licenças do Minecraft Education adicionais com esta conta iTunes. # +authentication.store.purchase.button=Comprar licença (%s/ano) # +authentication.store.terms=Termos de Utilização # +authentication.store.viewTermsAndConditions=Termos e Condições # +authentication.store.viewPrivacyPolicy=Política de Privacidade # +authentication.toast.refreshFailed.title=Conta # +authentication.toast.refreshFailed.body=Ocorreu algum erro com a informação da tua conta. Inicia sessão novamente e continuar a usar as funcionalidades de multijogador. # +authentication.error.generic.title=Impossível Iniciar Sessão # +authentication.error.generic.body=Não conseguimos iniciar a sessão. Certifica-te de que estás a iniciar sessão com a tua conta escolar ou organizacional e tenta novamente. # +authentication.error.generic.link1=Sabe mais sobre a elegibilidade da conta. # +authentication.error.generic.link2=Experimenta uma lição de demonstração. # +authentication.error.outOfDate.title=Atualização Necessária # +authentication.error.outOfDate.body=Lamentamos, mas esta versão do Minecraft Education já não é suportada. Atualiza para a versão mais recente para continuar a jogar. # +authentication.error.outOfDate.downloadPage=Ir para a página de Transferências # +authentication.error.accountType.body=Uups! Parece que iniciaste sessão com uma conta pessoal. Esta conta não é elegível para usar o Minecraft Education. Certifica-te de que estás a inicia sessão com a tua conta escolar ou organizacional e tenta novamente. # + +eula.intro=Tens de aceitar o Acordo de Licença de Utilizador Final (EULA) para utilizares Minecraft Education. # +eula.location=O EULA encontra-se em: # +eula.title=Contrato de Licenciamento do Utilizador Final # +eula.view=Ver EULA # +eula.callToAction=Clica em "Aceitar" para aceitares os termos deste acordo. # +eula.acceptButton=Aceitar # + +book.byAuthor=por # +book.defaultAuthor=Autor Desconhecido # +book.editTitle=Introduz o Título do Livro: # +book.export=Exportar # +book.finalizeButton=Assinar e Fechar # +book.finalizeWarning=Aviso: quando assinares o livro este já não será editável. # +book.generation.0=Original # +book.generation.1=Cópia do original # +book.generation.2=Cópia duma cópia # +book.generation.3=Desfeito # +book.pageIndicator=Página %1$s de %2$s # +book.signButton=Assinar # +book.titleHere=[Introduzir título aqui] # +book.headerPortfolio=Do Portefólio # +book.headerInventory=Do Inventário # + +build.tooHigh=O limite de construção é de %s blocos # +build.tooLow=A altura mínima para a construção é de %s blocos # + +chalkboardScreen.header=Editar Texto # +chalkboardScreen.locked=Bloqueado # +chalkboardScreen.unlocked=Desbloqueado # + +chat.cannotSend=Não é possível enviar a mensagem do chat # +chat.copy=Copiar # +chat.link.confirm=Tens a certeza de que queres abrir a seguinte ligação? # +chat.link.confirmTrusted=Queres abrir este link ou copiar para a área de transferência? # +chat.link.open=Abrir no navegador # +chat.link.warning=Nunca abras ligações de pessoas em quem não confias! # +chat.mentions.autocomplete.allPlayers=mencionar todos o jogadores # +chat.mute=Silenciar Chat # +chat.realmsFilterDisabled=Este Realm tem o filtro de chat desativado. # +chat.settings=Definições do chat # +chat.settings.defaultChatColor=Cor Padrão do Chat # +chat.settings.chatColor=Cor do Chat # +chat.settings.chatFont=Tipo de Letra do Chat # +chat.settings.color=Cor # +chat.settings.font=Tipo de letra # +chat.settings.fontColor=Cor do Tipo de Letra # +chat.settings.fontSize=Tamanho: %s # +chat.settings.fontSize.disabled=Tamanho: Disponível com %s # +chat.settings.lineSpacing=Espaçamento de Linha # +chat.settings.lineSpacingNumber=x%s # +chat.settings.mentions=As Minhas Menções # +chat.settings.mentionsColor=Cor das Minhas Menções # +chat.settings.muteAll=Desativar Som de Todo o Chat # +chat.settings.muteEmotes=Silenciar Emotes no Chat # +chat.settings.unmuteAll=Ativar Som de Todo o Chat # +chat.settings.tts=Conversão de Texto em Voz para Chat # +chat.stream.emote=(%s) * %s %s # +chat.stream.text=(%s) <%s> %s # +chat.title=Chat # +chat.title.cheats=Chat e Comandos # +chat.type.achievement=%s acabou de alcançar uma conquista %s # +chat.type.achievement.taken=%s perdeu a conquista %s # +chat.type.admin=[%s: %s] # +chat.type.announcement=[%s] %s # +chat.type.emote=* %s %s # +chat.type.sleeping=%s está a dormir numa cama. Para acelerares até de manhã, todos os jogadores têm de estar a dormir em camas ao mesmo tempo. # +chat.type.text=<%s> %s # +chat.renamed=O teu nome foi temporariamente alterado para "%s" neste servidor # +chat.coordinateTypePosition=A Minha Posição # +chat.coordinateTypeFacing=Bloquear Posição # +chat.coordinateCopiedToast=A coordenada foi copiada # +chat.coordinatesInvalid=Coordenadas inválidas # +chat.coordinatesInvalidLong=Coordenadas Inválidas: certifica-te de que estás a olhar para um bloco # +chat.redactObfuscatedText=[OFUSCADO] # + +chestScreen.header.large=Baú Grande # +chestScreen.header.player=Inventário # +chestScreen.header.small=Baú # + +chooseRealmScreen.header=Escolhe um Servidor de Realm # +chooseRealmScreen.realmsplusbuttontext=Adiciona um Realm de 10 Jogadores # +chooseRealmScreen.realmsbuttontext=Adiciona um Realm de 2 Jogadores # + +customTemplatesScreen.header=Modelos Importados # + +craftingScreen.tab.search=Tudo # +craftingScreen.tab.search.filter=Criável # +craftingScreen.tab.construction=Construção # +craftingScreen.tab.nature=Natureza # +craftingScreen.tab.equipment=Equipamento # +craftingScreen.tab.items=Itens # +craftingScreen.tab.survival=Inventário # +craftingScreen.tab.armor=Armadura # + + +credits.skip=Saltar # + +cauldronScreen.header=Caldeirão # + +codeScreen.aznbReset.title=Redefinir Todos os Blocos de Notas # +codeScreen.aznbReset.body=Estás prestes a limpar todos os projetos. Esta operação não pode ser anulada. Tens a certeza? # +codeScreen.chooseEditor=Escolhe o teu editor: # +codeScreen.editor.description.aznb=Aprende a programar em Python! Utiliza uma interface de bloco de notas para explorar aulas de informática, tutoriais e desafios. # +codeScreen.editor.description.makeCode=O Microsoft MakeCode permite-te programar Minecraft em Blocos, Python ou JavaScript! # +codeScreen.editor.description.tynker=Modifica o teu mundo com o Tynker! Constrói minijogos, cria estruturas instantâneas e faz as tuas próprias mods com código. # +codeScreen.memoryWarning=Este dispositivo não cumpre com os requisitos de memória recomendados. Os editores podem não funcionar como esperado. # +codeScreen.memoryError=Erro no processo do editor, verifica se o dispositivo tem memória suficiente. # +codeScreen.needCheats=As cheats têm de estar ativas no mundo para programar! # +codeScreen.networkError=Não foi possível ligar à rede, verifica as definições de rede. # +codeScreen.title=Criador de Código # +codeScreen.changeEditorModal.title=Alterar Editor # +codeScreen.resetWarning=Tens a certeza de que queres mudar o editor que estás a usar? Todo o trabalho não guardado será perdido. # +codeScreen.changeEditorModal.change=Alterar # +codeScreen.button.flipWindow=Inverter Janela # +codeScreen.button.largerWindow=Janela Maior # +codeScreen.button.smallerWindow=Janela Menor # +codeScreen.button.resetEditor=Repor Editor # +codeScreen.button.changeEditor=Alterar Editor # +codeScreen.buttonTTS.splitLeft=Mover p/ Esquerda # +codeScreen.buttonTTS.splitRight=Mover p/ Direita # +codeScreen.buttonTTS.selectEditor=Selecionar Editor # +codeScreen.buttonTTS.maximize=Maximizar # +codeScreen.buttonTTS.restore=Restaurar # +codeScreen.buttonTTS.home=Início # + +color.black=Preto # +color.dark_blue=Azul Escuro # +color.dark_green=Verde Escuro # +color.dark_aqua=Verde-Água Escuro # +color.dark_red=Vermelho Escuro # +color.dark_purple=Roxo Escuro # +color.gold=Ouro # +color.gray=Cinzento # +color.dark_gray=Cinzento Escuro # +color.blue=Azul # +color.green=Verde # +color.aqua=Verde-Água # +color.red=Vermelho # +color.light_purple=Roxo Claro # +color.yellow=Amarelo # +color.white=Branco # + +commandBlockScreen.blockType=Tipo de Bloco: # +commandBlockScreen.blockType.impulse=Impulso # +commandBlockScreen.blockType.chain=Em cadeia # +commandBlockScreen.blockType.repeat=Repetir # +commandBlockScreen.condition=Condição: # +commandBlockScreen.condition.conditional=Condicional # +commandBlockScreen.condition.unconditional=Incondicional # +commandBlockScreen.redstone=Redstone: # +commandBlockScreen.redstone.needs_redstone=Necessita de Redstone # +commandBlockScreen.redstone.always_on=Sempre Ativo # +commandBlockScreen.tickDelay=Atraso nas Verificações: # +commandBlockScreen.executeFirstTick=Executar Primeira Verificação # +commandBlockScreen.displayOutputMode=O # +commandBlockScreen.hideOutputMode=X # +commandBlockScreen.hoverNote=Sobrepor Nota # +commandBlockScreen.title=Bloco de Comando # + +seargeSays.searge=Searge diz: %s # +seargeSays.searge1=Yolo # +seargeSays.searge2=/achievement tira achievement.understandCommands @p # +seargeSays.searge3=Solicitar ajuda no twitter # +seargeSays.searge4=/deop @p # +seargeSays.searge5=Resultados eliminados, comandos bloqueados # +seargeSays.searge6=Contactar o suporte técnico para ajuda # +seargeSays.searge7=/testfornoob @p # +seargeSays.searge8=/trigger aviso # +seargeSays.searge9=Oh meu Deus, está cheio de estatísticas # +seargeSays.searge10=/kill @p[name=!Searge] # +seargeSays.searge11=Já tentaste desligar e voltar a ligar? # +seargeSays.searge12=Lamentamos, mas hoje a ajuda não se encontra disponível # + +commandBlock.shortName=@ # +commandBlock.genericName=Bloco de Comando # + +commands.ability.description=Define a habilidade de um jogador. # +commands.ability.noability=Não está disponível qualquer capacidade chamada '%1$s' # +commands.ability.granted=A capacidade '%1$s' foi-te concedida # +commands.ability.revoked=A capacidade '%1$s' foi-te retirada # +commands.ability.success=A habilidade foi atualizada # +commands.achievement.alreadyHave=O jogador %1$s já conseguiu a conquista %2$s # +commands.achievement.description=Dá ou remove uma conquista a um jogador. # +commands.achievement.dontHave=O jogador %1$s não tem a conquista %2$s # +commands.achievement.give.success.all=Atribuídas todas as conquistas com êxito a %1$s # +commands.achievement.give.success.one=Atribuído %1$s à estatística %2$s com êxito # +commands.achievement.statTooLow=O jogador %1$s não tem a estatística %2$s # +commands.achievement.take.success.all=Retiradas todas as conquistas de %1$s com êxito # +commands.achievement.take.success.one=A estatística %1$s foi retirada de %2$s com êxito # +commands.achievement.unknownAchievement=Conquista ou estatística desconhecida '%1$s' # +commands.agent.attack.success=Ataque do Agent bem-sucedido # +commands.agent.attack.failed=O Agent não conseguiu atacar # +commands.agent.collect.success=Recolha do Agent bem-sucedida # +commands.agent.collect.failed=O Agent não conseguiu recolher # +commands.agent.createagent.success=Agent criado # +commands.agent.createagent.failed=Não foi possível criar Agent # +commands.agent.destroy.success=O Agent destruiu um bloco # +commands.agent.destroy.failed=O Agent não conseguiu destruir # +commands.agent.detect.success=Deteção do Agent bem-sucedida # +commands.agent.detect.failed=O Agent não conseguiu detetar # +commands.agent.detectredstone.success=Detectredstone do Agent bem-sucedido # +commands.agent.detectredstone.failed=O Agent não conseguiu detectredstone # +commands.agent.drop.success=O Agent conseguiu largar # +commands.agent.drop.failed=O Agent não conseguiu largar # +commands.agent.dropall.success=Dropall do Agent bem-sucedido # +commands.agent.dropall.failed=O Agent não conseguiu dropall # +commands.agent.getitemcount.success=Getitemcount do Agent bem-sucedido # +commands.agent.getitemcount.failed=O Agent não conseguiu getitemcount # +commands.agent.getitemspace.success=Getitemspace do Agent bem-sucedido # +commands.agent.getitemspace.failed=O Agent não conseguiu getitemspace # +commands.agent.getitemdetail.success=Getitemdetail do Agent bem-sucedido # +commands.agent.getitemdetail.failed=O Agent não conseguiu getitemdetail # +commands.agent.getposition.success=Agent obter posição bem-sucedido # +commands.agent.getposition.failed=Agent obter posição falhado # +commands.agent.inspect.success=Inspeção do Agent bem-sucedida # +commands.agent.inspect.failed=O Agent não conseguiu inspecionar # +commands.agent.inspectdata.success=O agent inspecionou os dados com êxito # +commands.agent.inspectdata.failed=O agent não conseguiu inspecionar os dados # +commands.agent.move.success=Movimento do Agent bem-sucedido # +commands.agent.move.failed=Não foi possível mover o Agent # +commands.agent.outofrange=Não é possível emitir comando, o Agent está fora de alcance # +commands.agent.place.success=Colocação do Agent bem-sucedida # +commands.agent.place.failed=O Agent não conseguiu colocar # +commands.agent.setitem.success=Item definido pelo Agent bem-sucedido # +commands.agent.setitem.failed=O Agent falhou em definir o item # +commands.agent.turn.success=Viragem do Agent bem-sucedida # +commands.agent.turn.failed=Não foi possível virar o Agent # +commands.agent.till.success=Cultivo do Agent bem-sucedido # +commands.agent.till.failed=O Agent não conseguiu cultivar # +commands.agent.tpagent.description=Teletransporta o teu Agent. # +commands.agent.tpagent.success=Agent teletransportado # +commands.agent.tpagent.failed=Não foi possível teletransportar o Agent # +commands.agent.transfer.success=Transferência do Agent bem-sucedida # +commands.agent.transfer.failed=O Agent não conseguiu transferir # +commands.always.day=Ciclo Dia-Noite %1$s # +commands.always.day.locked=Ciclo Dia-Noite bloqueado # +commands.always.day.unlocked=Ciclo Dia-Noite desbloqueado # +commands.ban.description=Adiciona o jogador à lista de exclusões. # +commands.autocomplete.a=todos os jogadores # +commands.autocomplete.c=o meu Agent # +commands.autocomplete.e=todas as entidades # +commands.autocomplete.p=jogador mais próximo # +commands.autocomplete.r=jogador aleatório # +commands.autocomplete.s=tu mesmo # +commands.autocomplete.v=todos os Agents # +commands.ban.failed=Não foi possível banir o jogador %1$s # +commands.ban.success=Jogador %1$s banido # +commands.banip.description=Adiciona o endereço IP à lista de exclusões. # +commands.banip.invalid=Introduziste um endereço IP inválido ou um jogador que não está online # +commands.banip.success=Endereço IP %1$s banido # +commands.banip.success.players=Endereço IP %1$s banido pertencente a %2$s # +commands.banlist.ips=Existe um total de %1$d endereços IP banidos: # +commands.banlist.players=Existe um total de %1$d jogadores banidos: # +commands.blockdata.description=Modifica a etiqueta de dados de um bloco. # +commands.blockdata.placeFailed=Não podes colocar blocos aqui # +commands.blockdata.destroyFailed=Não podes escavar aqui # +commands.blockdata.failed=A etiqueta de dados não foi alterada: %1$s # +commands.blockdata.notValid=O bloco-alvo não pode conter dados # +commands.blockdata.outOfWorld=Impossível mudar um bloco fora do mundo # +commands.blockdata.success=Dados do bloco atualizados para: %1$s # +commands.blockdata.tagError=Falha ao analisar etiqueta de dados: %1$s # +commands.blockstate.invalidState="%1$s" não é um Estado de Bloco válido # +commands.blockstate.stateError=O Estado de Bloco: "%1$s" é inválido no Bloco: "%2$s". # +commands.blockstate.typeError=Tipo de valor inválido para Estado de Bloco: "%1$s". # +commands.blockstate.valueError=Valor inválido para Estado de Bloco: "%1$s". # +commands.bossbar.add.success=Barra de bosses personalizada criada [%1$s] # +commands.bossbar.add.failure.invalid=ID de barra de bosses inválido. Os IDs devem ter a forma namespace:id ou id (padrões do espaço de nome do minecraft). # +commands.bossbar.add.failure.exists=Já existe uma barra de bosses com o ID "%1$s" # +commands.bossbar.description=Cria e modifica as barras de bosses # +commands.bossbar.get.max=A barra de bosses personalizada [%1$s] tem um máximo de %2$d # +commands.bossbar.get.players=A barra de bosses personalizada [%1$s] tem %2$s jogadores online neste momento: %3$s # +commands.bossbar.get.players.none=A barra de bosses personalizada [%1$s] não tem jogadores online neste momento. # +commands.bossbar.get.players.one=A barra de bosses personalizada [%1$s] tem 1 jogador online neste momento: %2$s # +commands.bossbar.get.value=A barra de bosses personalizada [%1$s] tem um valor de %2$d # +commands.bossbar.get.visible.true=A barra de bosses personalizada [%1$s] está apresentada neste momento # +commands.bossbar.get.visible.false=A barra de bosses personalizada [%1$s] está oculta neste momento # +commands.bossbar.list=Há %1$s uma barra de bosses personalizada ativa: %2$s # +commands.bossbar.list.none=Não há barras de bosses personalizadas ativas # +commands.bossbar.list.one=Há 1 barra de bosses personalizada ativa: %1$s # +commands.bossbar.notFound=Não há barra de bosses existentes com o ID "%1$s" # +commands.bossbar.remove=Barra de bosses personalizada [%1$s] removida # +commands.change-setting.description=Muda uma definição no servidor dedicado enquanto está em execução. # +commands.change-setting.success=%1$s foi alterado # +commands.chunkinfo.compiled=O segmento está compilado. # +commands.chunkinfo.data=Os primeiros 64 vértices são: %1$s # +commands.chunkinfo.empty=O segmento está vazio. # +commands.chunkinfo.hasLayers=O segmento tem camadas: %1$s # +commands.chunkinfo.hasNoRenderableLayers=O segmento não tem camadas renderizáveis. # +commands.chunkinfo.isEmpty=O segmento tem camadas vazias: %1$s # +commands.chunkinfo.location=Localização do segmento: (%1$d, %2$d, %3$d) # +commands.chunkinfo.noChunk=Não foi encontrada qualquer porção na posição de porção %1$d, %2$d, %3$d # +commands.chunkinfo.notCompiled=O segmento não está compilado. # +commands.chunkinfo.notEmpty=O segmento não está vazio. # +commands.chunkinfo.vertices=A proteção da camada %1$s contém %2$d vértices # +commands.classroommode.description=Tentativa de executar e ligar ao Modo de Sala de Aula. # +commands.classroommode.success=A tentar executar o Modo de Sala de Aula... # +commands.clear.description=Limpa itens do inventário do jogador. # +commands.clear.failure=Não foi possível apagar o inventário de %1$s # +commands.clear.failure.no.items=Não foi possível apagar o inventário de %1$s; nenhum item para remover # +commands.clear.success=Apagado o inventário de %1$s; a remover %2$d itens # +commands.clear.tagError=Falha ao analisar etiqueta de dados: %1$s # +commands.clear.testing=%1$s tem %2$d itens que correspondem ao critério # +commands.clearfixedinv.description=Remove todos os Compartimentos de Inventário Fixo. # +commands.clearfixedinv.success=O Inventário Fixo foi limpo # +commands.clone.description=Clona blocos de uma região para outra. # +commands.clone.failed=Nenhum bloco clonado # +commands.clone.filtered.error=Para a utilização filtrada é necessário especificar um bloco de filtro # +commands.clone.noOverlap=A fonte e o destino não podem cruzar-se # +commands.clone.success=%1$d blocos clonados # +commands.clone.tooManyBlocks=Demasiados blocos na área especificada (%1$d > %2$d) # +commands.closechat.description=Caso esteja aberta, fecha a janela de chat do jogador local. # +commands.closechat.success=Chat fechado # +commands.closechat.failure=O chat não foi aberto # +commands.closewebsocket.description=Fecha a ligação por websocket, se houver. # +commands.code.description=Inicia o Criador de Código. # +commands.code.success=Criador de Código iniciado. # +commands.compare.failed=A fonte e o destino não são idênticos # +commands.compare.success=%1$d blocos comparados # +commands.compare.tooManyBlocks=Demasiados blocos na área especificada (%1$d > %2$d) # +commands.compactdb.description=Compacta explicitamente o registo levelDB. # +commands.compactdb.success=Registo de levelDB compactado com sucesso. # +commands.corruptworld.description=Corrompe o mundo carregado no servidor. # +commands.corruptworld.success=Mundo corrompido com êxito. # +commands.damage.description=Aplicar danos às entidades especificadas. # +commands.damage.specify.damage=Especifica um valor de danos válido. # +commands.damage.success=Danos aplicados a %1$s # +commands.damage.failed=Não é possível aplicar danos a %1$s # +commands.damage.tooManySources=Só pode haver uma entidade de origem. Ajusta o seletor para limitar a seleção a uma entidade. # +commands.daylock.description=Bloqueia e desbloqueia o ciclo dia-noite. # +commands.debug.description=Inicia ou termina uma sessão de depuração. # +commands.debug.notStarted=Não dá para parar o profiling quando nós ainda nem sequer começámos! # +commands.debug.start=A depuração foi iniciada # +commands.debug.stop=Criação de perfis de depuração interrompida após %.2f segundos (%1$d ticks) # +commands.defaultgamemode.description=Define o modo de jogo padrão. # +commands.defaultgamemode.success=O modo de jogo padrão do mundo é agora %1$s # +commands.deop.description=Revoga o estado de operador de um jogador. # +commands.deop.failed=Não foi possível remover moderação do jogador (nível de permissão demasiado elevado): %s # +commands.deop.success=%s deixou de ser moderador # +commands.deop.message=Deixaste de ser moderador # +commands.dialogue.description=Abre o diálogo NPC para um jogador. # +commands.dialogue.changeFailed=Falha ao mudar o cenário para o NPC. # +commands.dialogue.changeSuccess=O diálogo mudou o panorama para a NPC globalmente. # +commands.dialogue.changePerPlayerSuccess=O diálogo alterou com sucesso o texto da NPC apenas para %1$s. # +commands.dialogue.invalidScene=A cena inválida foi referenciada. # +commands.dialogue.noNpcComponent=O ator selecionado não tinha um componente NPC. # +commands.dialogue.npcNotFound=Falha ao encontrar um NPC. # +commands.dialogue.npcNotInRange=Foi encontrada uma NPC, mas não estava dentro do alcance do(a) jogador(a) recetor(a) %1$s. # +commands.dialogue.success=Diálogo enviado a %1$s. # +commands.dialogue.tooManyNPCs=O seletor de NPCs foi ambíguo e resultou em demasiadas seleções. Seleciona apenas uma NPC. # +commands.difficulty.description=Define o limite de dificuldade. # +commands.difficulty.usage=/difficulty # +commands.difficulty.success=Definir dificuldade do jogo como %1$s # +commands.downfall.success=Precipitação alterada # +commands.effect.description=Adiciona ou remove efeitos de estado. # +commands.effect.failure.notActive=Não foi possível remover %1$s de %2$s porque ele não tem esse efeito ativo # +commands.effect.failure.notActive.all=Não foi possível retirar quaisquer efeitos de %1$s, uma vez que não têm nenhum # +commands.effect.failure.notAMob=%1$s não pode ter efeitos # +commands.effect.notFound=Não existe tal efeito para criaturas com a ID %s # +commands.effect.success=Deu %1$s * %2$d a %3$s durante %4$d segundo(s) # +commands.effect.success.removed=Foi retirado %1$s a %2$s # +commands.effect.success.removed.all=Removidos todos os efeitos de %1$s # +commands.enchant.cantCombine=%1$s não pode ser combinado com %2$s # +commands.enchant.invalidLevel=%1$s não suporta o nível %2$d # +commands.enchant.cantEnchant=O encantamento selecionado não pode ser adicionado ao item pretendido: %1$s # +commands.enchant.description=Adiciona um encantamento ao item selecionado pelo jogador. # +commands.enchant.noItem=O destino não possui um item: %1$s # +commands.enchant.notFound=Não existe qualquer encantamento com o ID %1$d # +commands.enchant.success=Encantamento com êxito para %1$s # +commands.entitydata.description=Modifica a etiqueta de dados de uma entidade. # +commands.entitydata.failed=A etiqueta de dados não foi alterada: %1$s # +commands.entitydata.noPlayers=%1$s é um jogador e não pode ser alterado # +commands.entitydata.success=Dados de entidade atualizados para: %1$s # +commands.entitydata.tagError=Falha ao analisar etiqueta de dados: %1$s # +commands.event.description=Aciona um evento para os(s) objeto(s) especificado(s) # +commands.event.error.empty=O nome do evento não pode estar vazio # +commands.event.error.failed=%1$s não podia ser executado em: %2$s ###1: Event Name ##2: List of failed entities for which the event could not be executed +commands.event.success=%1$s executado com sucesso em: %2$s ###1: Event Name ##2: List of entities +commands.execute.align.invalidInput=Swizzling inválido. Combinação esperada de 'x', 'y' e 'z' # +commands.execute.allInvocationsFailed=Todas as evocações falharam: '%1$s' # +commands.execute.failed=Falha ao executar '%1$s' como %2$s # +commands.execute.description=Executa um comando em nome de uma ou mais entidades. # +commands.execute.outRangedDetectPosition=Deteta a posição: %1$s %2$s %3$s está fora de alcance. # +commands.execute.falseCondition=Execute subcommand %1$s %2$s test failed. ###1: Subcommand ##2: ConditionSubcommand +commands.execute.falseConditionWithCount=Execute subcommand %1$s %2$s test failed, count: %3$s. ###1: Subcommand ##2: ConditionSubcommand ##3: Test passed count +commands.execute.trueCondition=Teste passado. # +commands.execute.trueConditionWithCount=Teste passado. Contagem: %1$s. # +commands.execute.ifUnlessBlocks.tooManyBlocks=A verificar demasiados blocos. Contagem de blocos máxima: %1$s. Contagem de blocos atual: %2$s. ###1: Max number of blocks that are checked ##2: Current number of blocks that are checked +commands.execute.ifUnlessScore.score.notFound=Não foi encontrada pontuação %1$s para %2$s ###1: Objective Name ##2: Player Name +commands.execute.ifUnlessScore.targets.tooMany=%1$s alvos correspondem ao selecionador. Apenas um alvo é permitido. ### Number of targets that are matching with selector +commands.execute.ifUnlessScore.targets.empty=Não existe nenhum jogador a ser monitorizado "%1$s" no quadro de pontuação ###1: Player name +commands.execute.ifUnlessScore.objectiveNotFound=Não foi encontrado qualquer objetivo com o nome "%1$s" ###1: Objective Name +commands.execute.ifUnlessScore.players.compareOperation.invalidOperation=Operação inválida %1$s. ###1: Operator +commands.fill.description=Preenche todas as partes de uma região com um determinado bloco. # +commands.fill.failed=Nenhum bloco preenchido # +commands.fill.outOfWorld=Não podes colocar blocos fora do mundo # +commands.fill.success=%1$d blocos preenchidos # +commands.fill.tagError=Falha ao analisar etiqueta de dados: %1$s # +commands.fill.tooManyBlocks=Demasiados blocos na área especificada (%1$d > %2$d) # +commands.fill.replace.auxvalue.invalid=Valor de dados de substituição inválidos para o bloco %1$s # +commands.fog.description=Adiciona ou remove o ficheiro de definições de nevoeiro # +commands.fog.invalidFogId=ID de Definição de Nevoeiro Inválido: %1$s # +commands.fog.invalidUserId=Não foram encontradas definições de nevoeiro com o id para %1$s # +commands.fog.limitReached=Limite de tamanho atingido para identificadores de nevoeiro para %1$s # +commands.fog.success.pop=A última configuração de nevoeiro forçada com o id %2$s foi removida com sucesso de %1$s # +commands.fog.success.push=A definição de nevoeiro foi adicionada com sucesso a %1$s com o id %2$s # +commands.fog.success.remove=As definições de nevoeiro com id %2$s foram removidas com sucesso de %1$s # +commands.function.description=Executa os comandos encontrados no ficheiro de função correspondente. # +commands.function.functionNameNotFound=Função %1$s não encontrada. # +commands.function.invalidCharacters=A função com o título "%s" é inválida, o carater "%s" não é permitido nos nomes de funções. # +commands.function.noEngineVersionSpecified=Não foi possível executar a função %s. Tens de especificar uma min_engine_version no pack de comportamentos manifest.json. # +commands.function.success=Entradas de função %1$d executadas com êxito. # +commands.gamemode.description=Define o modo de jogo de um jogador. # +commands.gamemode.success.other=Definir o modo de jogo de %2$s para %1$s # +commands.gamemode.success.self=Definir o próprio modo de jogo para %1$s # +commands.gamemode.fail.invalid=O modo de jogo '%1$s' é inválido # +commands.gamerule.description=Define ou questiona um valor da regra de jogo. # +commands.gamerule.type.invalid=Utilizado tipo inválido para a regra do jogo '%1$s' # +commands.gamerule.type.nocheatsenabled=A regra de jogo "%1$s" apenas pode ser usada se os cheats estiverem ativados neste mundo. # +commands.gamerule.nopermission=Só os proprietários do servidor podem mudar '%1$s' # +commands.gamerule.norule=Não está disponível qualquer regra do jogo chamada '%1$s' # +commands.gamerule.success=A regra do jogo %1$s foi atualizada para %2$s # +commands.generic.async.initiated=Comando '%1$s' iniciado (passo assíncrono %2$d) # +commands.generic.boolean.invalid='%1$s' não é verdadeiro nem falso # +commands.generic.chunk.notFound=Não foi possível encontrar o segmento especificado # +commands.generic.componentError=Falha na análise da lista de componentes # +commands.generic.dimension.notFound=Não foi possível encontrar a dimensão especificada # +commands.generic.disabled=As cheats não estão ativadas neste mundo. # +commands.generic.disabled.editorLocked=O comando que introduziste, %s, não é suportado no Editor. # +commands.generic.disabled.templateLocked=As definições estão atualmente bloqueadas. Desbloqueia as Opções de Mundo Modelo no menu Definições do Jogo para alterá-las. # +commands.generic.double.tooBig=O número que introduziste (%.2f) é demasiado grande, não deve ultrapassar %.2f # +commands.generic.double.tooSmall=O número que introduziste (%.2f) é demasiado pequeno, deve ser pelo menos %.2f # +commands.generic.duplicateType=Duplicar argumentos de tipo # +commands.generic.duplicateSelectorArgument=Duplicar argumentos do selector %s # +commands.generic.encryption.badkey=Fornecida chave pública incorreta. Esperada chave de 120 bytes após a formatação de PEM. # +commands.generic.encryption.badsalt=Fornecido salt incorreto. Esperados 16 bytes antes da codificação base 64. # +commands.generic.encryption.required=Necessária sessão encriptada # +commands.generic.entity.invalidType=O tipo de entidade '%1$s' é inválido # +commands.generic.entity.invalidUuid=O UUID de entidade fornecido está num formato inválido # +commands.generic.entity.notFound=Essa entidade não foi encontrada # +commands.generic.exception=Ocorreu um erro desconhecido ao tentar executar este comando # +commands.generic.invalidAgentType=Introduz o argumento aplicado ao selector de apenas Agent # +commands.generic.invalidcontext=Contexto inválido fornecido para o tipo de comando indicado # +commands.generic.invalidDevice=O comando que introduziste, %s, não é suportado neste dispositivo. # +commands.generic.invalidPlayerType=Introduzir argumento aplicado a selector apenas jogador # +commands.generic.invalidType=Argumento de tipo desconhecido # +commands.generic.levelError=O nível máximo tem de ser superior ao nível mínimo # +commands.generic.malformed.body=Falta o corpo, ou este está deformado # +commands.generic.malformed.type=Tipo de pedido inválido # +commands.generic.notimplemented=Não implementado # +commands.generic.num.invalid='%1$s' não é um número válido # +commands.generic.num.tooBig=O número que introduziste (%1&d) é demasiado grande; pode ter, no máximo, %2$d # +commands.generic.num.tooSmall=O número que introduziste (%1&d) é demasiado pequeno; tem de ter, pelo menos, %2$d # +commands.generic.outOfWorld=Não podes aceder a blocos fora do mundo # +commands.generic.parameter.invalid='%1$s' não é um parâmetro válido # +commands.generic.permission.selector= # +commands.generic.player.notFound=Não foi possível encontrar esse jogador # +commands.generic.protocol.mismatch=A versão do protocolo fornecida não corresponde à versão do protocolo de Minecraft # +commands.generic.radiusError=O raio do selector mínimo tem de ser inferior ao máximo # +commands.generic.radiusNegative=O raio não pode ser negativo # +commands.generic.rotationError=Rotação fora do intervalo # +commands.generic.running=Este comando já está em execução # +commands.generic.step.failed=Não foi possível executar o comando # +commands.generic.syntax=Erro de sintaxe: "%2$s" não previsto: em "%1$s>>%2$s<<%3$s" # +commands.generic.noTargetMatch=Nenhum destino correspondeu à pesquisa # +commands.generic.targetNotPlayer=O seletor tem de ser do tipo jogador # +commands.generic.tooManyNames=Demasiados argumentos de nome de destino # +commands.generic.tooManyTargets=Demasiados destinos a corresponder ao seletor # +commands.generic.too.many.requests=Foram solicitados demasiados comandos, espera até que um seja concluído # +commands.generic.unknown=Comando desconhecido: %s. Confirma se o comando existe e se tens permissão para o usares. # +commands.generic.usage=Utilização: %1$s # +commands.generic.usage.noparam=Uso: # +commands.generic.version.mismatch=A versão solicitada não existe para este comando # +commands.generic.version.missing=As solicitações de comandos que não sejam de chat devem especificar a versão do comando # +commands.getchunkdata.description=Obtém píxeis para um determinado segmento. # +commands.getchunkdata.success=Dados de segmento recebidos # +commands.getchunks.description=Obtém uma lista dos segmentos que são carregados. # +commands.getchunks.success=Lista de segmentos recebida # +commands.getlocalplayername.description=Devolve o nome do jogador local. # +commands.getspawnpoint.description=Obtém a posição de geração do(s) jogador(es) especificado(s). # +commands.gettopsolidblock.description=Obtém a posição do bloco não aéreo superior abaixo da posição especificada # +commands.gettopsolidblock.notfound=Não existem blocos sólidos em baixo da posição especificada # +commands.give.block.notFound=Não existe qualquer bloco com o nome %1$d # +commands.give.description=Dá um item a um jogador. # +commands.give.item.invalid=Sintaxe de comando inválida: não existe %s com esse valor de dados # +commands.give.item.notFound=Não existe qualquer item com o nome %1$d # +commands.give.map.invalidData=Fornecidos dados de mapa inválidos # +commands.give.map.featureNotFound=Não foi possível criar um mapa de exploração. Funcionalidade não encontrada nesta dimensão # +commands.give.success=Deu %1$s * %2$d a %3$s # +commands.give.successRecipient=Recebeste %1$s * %2$d # +commands.give.tagError=Falha ao analisar etiqueta de dados: %1$s # +commands.hasitem.fail.invalidData=Os "dados" tem uma entrada inválida, deve ser um número inteiro. # +commands.hasitem.fail.invalidQuantity=A "quantidade" tem uma entrada inválida, deve ser um número inteiro ou intervalo de números inteiros. # +commands.hasitem.fail.invalidSlot=A "ranhura" tem uma entrada inválida, deve ser um número inteiro ou intervalo de números inteiros. # +commands.hasitem.fail.noItem=O "item" está em falta, é necessário para o filtro "hasitem". # +commands.hasitem.fail.slotNoLocation=Especificar uma "ranhura" é inválido se não for dada uma "localização". # +commands.help.description=Disponibiliza ajuda/lista de comandos. # +commands.help.footer=Dica: Usa a tecla ao escrever um comando para o auto-completar ou os seus argumentos # +commands.help.header=--- A apresentar a página de ajuda %1$d de %2$d (/help ) --- # +commands.help.command.aliases=%s (também %s): # +commands.immutableworld.description=Define o estado imutável do mundo. # +commands.immutableworld.info=immutableworld = %s # +commands.inputpermission.description=Define se a interação de um jogador afeta a sua personagem. # +commands.inputpermission.camera=Câmara # +commands.inputpermission.movement=Movimento # +commands.inputpermission.enabled=ativado # +commands.inputpermission.disabled=desativado # +commands.inputpermission.set.invalidfilter=\"%s\" é um argumento de filtro inválido # +commands.inputpermission.set.missingpermission=\"permissão\" tem uma entrada inválida # +commands.inputpermission.set.missingstate='estado' tem uma entrada inválida # +commands.inputpermission.query=<%s>: %d %s # +commands.inputpermission.queryverbose=<%s>: %d ativado | %d desativado # +commands.itemswithtag.description=Lista todos os artigos com a etiqueta. # +commands.itemswithtag.success.single=Existe %d artigo com a etiqueta %s: # +commands.itemswithtag.success.multiple=Existem %d artigos com a etiqueta %s: # +commands.itemswithtag.success.list.items=%s # +commands.itemswithtag.fail.noitemsfound=Nenhum artigo contém a etiqueta %s. # +commands.kick.description=Expulsa um jogador do servidor. # +commands.kick.description.edu=Remove um jogador do jogo. # +commands.kick.no.player=Fornece o nome do(a) jogador(a) que desejas expulsar # +commands.kick.not.found=Não foi possível encontrar o jogador %1$s # +commands.kick.not.yourself=Não te podes remover do jogo # +commands.kick.success=%1$s foi expulso do jogo # +commands.kick.success.reason=%1$s foi expulso do jogo: '%2$s' # +commands.kick.success.reasonedu=%1$s foi removido do jogo: '%2$s' # +commands.kick.no.host=O anfitrião não pode ser expulso do jogo. # +commands.kick.no.teacher=Os professores não podem ser removidos do jogo. # +commands.kill.attemptKillPlayerCreative.edu=Os jogadores não podem ser removidos enquanto jogam no modo Criativo. # +commands.kill.attemptKillPlayerCreative=Os jogadores não podem ser mortos enquanto jogam no modo Criativo. # +commands.kill.successful.edu=%1$s removido # +commands.kill.successful=%1$s foi morto # +commands.kill.description.edu=Remove entidades (jogadores, criaturas, etc.). # +commands.kill.description=Mata entidades (jogadores, criaturas, etc.). # +commands.lesson.description=Operar o relatório da Aula Educativa. # +commands.lesson.success=Boa # +commands.list.description=Enumera jogadores no servidor. # +commands.locate.description=Apresenta as coordenadas para a estrutura ou para o bioma de um determinado tipo mais próximo. # +commands.locate.biome.fail=Não foi possível encontrar um bioma do tipo %1$s a uma distância razoável # +commands.locate.biome.success=O %1$s mais próximo é no bloco %2$s, %3$s, %4$s (%5 blocos de distância) # +commands.locate.structure.fail.noplayer=O comando só pode ser utilizado por um jogador válido # +commands.locate.structure.fail.nostructurefound=Nenhuma estrutura válida encontrada dentro de uma distância razoável # +commands.locate.structure.success=%1$s mais perto: bloco %2$s, (y?), %3$s (a %4 blocos de distância) # +commands.loot.description=Deixa cair uma tabela de pilhagens dada no inventário especificado ou no mundo. # +commands.loot.failure.invalidLootTable=Mesa de pilhagem "%1$s" não encontrada # +commands.loot.failure.mainhandOffhandOnNonEntity=A mão principal ou mão secundária não devem ser utilizadas em objetos de não entidades. # +commands.loot.failure.entityNoLootTable=A entidade %1$s não tem mesa de pilhagem # +commands.loot.failure.noContainer=A posição de destino %s não é um recipiente # +commands.loot.failure.invalidSlotIdForSlotType=Não foi possível substituir a ranhura %s, a ranhura deve estar entre %d e %d para %s # +commands.loot.failure.invalidSlotTypeForEntity=A entidade %s não tem SlotType %s # +commands.loot.failure.countExceedsContainerSize=slotId + contagem excede o tamanho do recipiente da ranhura %d # +commands.loot.failure.negativeCount=a contagem não pode ser um número negativo # +commands.loot.success=Foram largados %1$s itens. # +commands.loot.replaceSuccess=Substituídos %s %d de %s por %d item(s) em %d ranhura(s) # +commands.loot.replaceSuccess.block=Substituíste %s espaço %d com %d artigo(s) em %d espaço(s) # +commands.selector.error.moreThanOne=Só é permitida uma entidade, mas o selecionador fornecido permite mais de uma # +commands.tagsfromitem.description=Lista todas as etiquetas associadas ao artigo. # +commands.tagsfromitem.success.single=Há %d etiqueta no artigo %s: # +commands.tagsfromitem.success.multiple=Existem %d etiquetas no artigo %s: # +commands.tagsfromitem.success.list.tags=%s # +commands.tagsfromitem.fail.notagsfound=Nenhuma etiqueta encontrada no artigo: %s. # +commands.togglecontentlog.toggle=Ativa/Desativa o comando de registo de conteúdos # +commands.togglecontentlog.enabled=Registo de Conteúdos Ativado # +commands.togglecontentlog.disabled=Registo de Conteúdos Desativado # +commands.me.description=Apresenta uma mensagem sobre ti. # +commands.message.display.incoming=%1$s sussurra-te: %2$s # +commands.message.display.outgoing=Sussurraste para %1$s: %2$s # +commands.message.sameTarget=Não podes mandar uma mensagem privada para ti mesmo! # + +commands.mobevent.description=Controla que eventos de criaturas podem ser executados. # +commands.mobevent.eventsEnabledSetToTrue=Agora, os Eventos de Criatura estão ativados. Os eventos individuais definidos como falsos não serão executados. # +commands.mobevent.eventsEnabledSetToFalse=Agora, os Eventos de Criatura estão desativados. Os eventos individuais não serão executados. # +commands.mobevent.eventsEnabledIsTrue=Os Eventos de Criatura estão ativados. Os eventos individuais definidos como falsos não serão executados. # +commands.mobevent.eventsEnabledIsFalse=Os Eventos de Criatura estão desativados. Os eventos individuais não serão executados. # + +## for the following new loc strings, the first parameter is a localized event name, and the second is the literal event that must be entered into the command. +commands.mobevent.eventSetToTrue=O Evento de Criatura %s (id: %s) está definido como verdadeiro. # +commands.mobevent.eventSetToTrueButEventsDisabled=O Evento de Criatura %s (id: %s) está definido como verdadeiro, mas os Eventos de Criatura estão desativados. # +commands.mobevent.eventSetToFalse=O Evento de Criatura %s (id: %s) está definido como falso. # +commands.mobevent.eventIsTrue=Evento de Criatura %s (id: %s) definido como verdadeiro. # +commands.mobevent.eventIsTrueButEventsDisabled=Evento de Criatura %s (id: %s) definido como verdadeiro, mas os Eventos de Criatura estão desativados. # +commands.mobevent.eventIsFalse=Evento de Criatura %s (id: %s) definido como falso. # + +commands.music.description=Permite-te controlar a reprodução de faixas de música. # +commands.music.failure.emptyTrackName=Deves fornecer um nome de faixa não vazio. # +commands.music.success.queueAction=%s tem estado na fila e começará a tocar quando a pista atual parar. # +commands.music.success.playAction=%s tem estado na fila para começar a jogar. # +commands.music.success.stopAction=A música personalizada vai parar agora. # +commands.music.success.volumeAction=O volume da música será atualizado para %d. # +commands.op.description=Concede o estado de operador a um jogador. # +commands.op.failed=Não foi possível elevar a moderador (já é moderador ou superior): %s # +commands.op.success=%s é agora moderador # +commands.op.message=És agora moderador # +commands.operator.invalid=Operação inválida %1$s. # +commands.origin.commandblock=Bloco de Comando # +commands.origin.external=Exterior # +commands.origin.devconsole=DevConsole # +commands.origin.script=Motor de Scripts # +commands.origin.server=Servidor # +commands.origin.teacher=Professor # +commands.ops.description=Recarrega e aplica permissões de moderação. # +commands.ops.reloaded=Moderadores recarregados do ficheiro. # +commands.ops.set.success=Nível de operador do jogador %s definido com êxito. # +commands.permissions.description=Recarrega e aplica permissões. # +command.permissions.list.fail.filenotfound=Falha ao listar as permissões do ficheiro, ficheiro não encontrado. # +commands.permissions.reloaded=Permissões recarregadas do ficheiro. # +command.permissions.reload.fail.filenotfound=Falha ao voltar a carregar as permissões do ficheiro, ficheiro não encontrado. # +commands.permissions.set.failed=Não foi possível definir o nível de permissão %s para o jogador %s. # +commands.permissions.set.success=Nível de permissão %s do jogador %s definido com êxito. # +commands.permissions.save.failed=Não foi possível guardar o nível de permissão %s para o jogador %s. # +commands.permissions.save.success=Nível de permissão %s do jogador %s guardado com êxito. # +commands.spawnParticleEmitter.description=Cria um emissor de partículas # +commands.spawnParticleEmitter.success=Pedido de criação %1$s enviado a todos os jogadores. # +commands.particle.description=Cria partículas. # +commands.particle.notFound=Nome de efeito desconhecido (%1$s) # +commands.particle.success=A reproduzir o efeito %1$s %2$d vezes # +commands.playanimation.description=Faz com que uma ou mais entidades toquem uma animação única. Assume que todas as variáveis estão corretamente configuradas. # +commands.playanimation.success=Pedido de animação enviado aos clientes para processamento. # +commands.players.list=Existem %1$d/%2$d jogadores online: # +commands.players.list.names=%s # +commands.playsound.description=Reproduz um som. # +commands.playsound.playerTooFar=O jogador %1$s está demasiado longe para ouvir o som # +commands.playsound.success=Reproduzido som '%1$s' para %2$s # +commands.position.description=Ativar/Desativar coordenadas para jogador. # +commands.publish.failed=Incapaz de hospedar um jogo local # +commands.publish.started=Jogo local alojado na porta %1$s # +commands.querytarget.description=Obtém informações de transformação, de nome e de ID sobre a entidade ou entidades pretendidas. # +commands.querytarget.success=Dados pretendidos: %1$s # +commands.recipes.description=Desbloqueia a receita no livro de receitas de um jogador. # +commands.recipes.notFound=A receita não foi encontrada # +commands.reload.description=Recarrega todos os ficheiros de script e função de todos os packs de comportamentos. # +commands.reload.success=Os ficheiros de função e script foram recarregados. # +commands.replaceitem.description=Substitui itens em inventários. # +commands.replaceitem.failed=Não foi possível substituir %s compartimento %d por %d * %s # +commands.replaceitem.keepFailed=Já existe um item que ocupa %s ranhura %d. # +commands.replaceitem.noContainer=O bloco em %s não é um recipiente # +commands.replaceitem.badSlotNumber=Não foi possível substituir o espaço %d; tem de ser um valor entre %d e %d. # +commands.replaceitem.success=%s compartimento %d substituído por %d * %s # +commands.replaceitem.success.entity=Substituído %s espaço %d de %s com %d * %s # +commands.replaceitem.tagError=Falha ao analisar etiqueta de dados: %1$s # +commands.ride.description=Faz com que as entidades viajem noutras entidades, impede as entidades de viajar, faz com que condutores despejem os passageiros ou convoca viagens ou condutores. # +commands.ride.evictRiders.success=Viagens que conseguiram despejar os passageiros com êxito: %1$s # +commands.ride.startRiding.failure=Condutores que não cumpriram as condições da viagem: %1$s # +commands.ride.startRiding.groupDoesntFit=O grupo de condutores não se encaixa na viagem. # +commands.ride.startRiding.notRideable=A entidade selecionada não é montável. # +commands.ride.startRiding.rideFull=Esta viagem já está cheia. # +commands.ride.startRiding.rideFullRidersLeft=A viagem está cheia, por isso, alguns condutores não foram adicionados. # +commands.ride.startRiding.success=Condutores adicionados com sucesso à viagem: %1$s # +commands.ride.startRiding.tooManyRiders=Foram especificados demasiados condutores. Só é permitido um de cada vez para teleport_ride. # +commands.ride.startRiding.tooManyRides=Foram especificadas demasiadas viagens. Só é permitida uma de cada vez. # +commands.ride.stopRiding.success=Condutores que pararam a viagem com êxito: %1$s # +commands.ride.summonRide.failed=As viagens foram convocadas, mas estes condutores não puderam ser adicionados às mesmas: %1$s # +commands.ride.summonRide.notRideable=A entidade foi convocada, mas não é montável. # +commands.ride.summonRide.success=Viagem convocada com sucesso para estes condutores: %1$s # +commands.ride.summonRide.skipped=Não foram invocados transportes para as seguintes entidades que já têm transportes: %1$s # +commands.ride.summonRider.failed=Os condutores foram convocados, mas não puderam ser adicionados às viagens: %1$s # +commands.ride.summonRider.fullRides=Os condutores não puderam viajar nestas viagens porque estão cheias: %1$s # +commands.ride.summonRider.ridesWithNoRideableComp=As seguintes entidades não são montáveis: %1$s # +commands.ride.summonRider.success=Condutores convocados com sucesso para viagens: %1$s # +commands.save.description=Controla ou verifica a forma como o jogo guarda dados no disco. # +commands.save.disabled=Função guardar mundo automaticamente desligada # +commands.save.enabled=Função guardar mundo automaticamente ligada # +commands.save.failed=A gravação falhou: %1$s # +commands.save.start=A guardar... # +commands.save.success=O mundo foi guardado # +commands.save-all.error=Ocorreu um erro enquanto tentávamos colocar o armazenamento do mundo em pausa. # +commands.save-all.success=Dados guardados. Os ficheiros podem agora ser copiados. # +commands.save-off.alreadyOff=A gravação de mundo está desligada. # +commands.save-on.alreadyOn=A gravação do mundo já está ligada. # +commands.save-on.notDone=Não foi concluída uma gravação anterior. # +commands.save-on.description=Ativa a gravação automática de dados de servidor. # +commands.save-on.success=As mudanças no mundo foram retomadas. # +commands.save-state.description=Verifica se uma gravação de tudo anterior foi concluída e lista os ficheiros envolvidos. # +commands.say.description=Envia uma mensagem no chat a outros jogadores. # +commands.schedule.delay.functionQueued=Função %1$s programada em %2$d tiques na hora do jogo %3$d. # +commands.schedule.delay.negativeTime=O tempo não pode ser negativo. # +commands.schedule.description=Agenda uma ação a ser executada uma vez que uma área é carregada ou após um certo período de tempo. # +commands.schedule.functionQueued=A função foi colocada em fila e será executada quando a área especificada estiver completamente carregada. # +commands.schedule.functionRan=Entradas de função %1$d executadas com êxito na função %2$s. # +commands.schedule.invalidOrigin=A origem necessária para executar esta função era inválida. # +commands.schedule.name.empty=O nome da área de seleção não pode estar vazio. # +commands.schedule.too.many.areas=Foi encontrada mais de uma área de seleção com o nome %s. Usa uma única área. # + +## Scoreboard is composed of several Objectives, which can be displayed to players in 3 different 'slots' ## +## An Objective holds the scores that each player has for the Objective. ## +## Objectives can have different Criteria, which dictate how the scores are updated for this Objective ## +## Objectives have two names, one for internal use and the other for Displaying in the UI ## + +## Going overboard on the context but Scoreboards do some weird stuff :D ## + +commands.scoreboard.description=Segue e apresenta resultados de vários objetivos. ### +commands.scoreboard.allMatchesFailed=Todas as correspondências falharam ### +commands.scoreboard.noMultiWildcard=Só é permitido um asterisco ### +commands.scoreboard.objectiveNotFound=Não foi encontrado qualquer objetivo com o nome '%1$s' ###1: Objective Name +commands.scoreboard.objectiveReadOnly=O objetivo '%1$s' é apenas de leitura e não pode ser definido ###1: Objective Name +commands.scoreboard.objectives.add.alreadyExists=Já existe um objetivo com o nome '%1$s' ###1: Objective Name +commands.scoreboard.objectives.add.displayTooLong=O nome de apresentação '%1$s' é demasiado comprido para um objetivo; pode ter, no máximo, %2$d caracteres ###1: Objective Display Name ##2: Name Length Limit +commands.scoreboard.objectives.add.success=Novo objetivo '%1$s' adicionado­ com êxito ###1: Objective Name +commands.scoreboard.objectives.add.tooLong=O nome '%1$s' é demasiado comprido para um objetivo; pode ter, no máximo, %2$d caracteres ###1: Objective Name ##2: Name Length Limit +commands.scoreboard.objectives.add.wrongType=Tipo de critérios de objetivos inválidos '%1$s' ###1: Criteria Name +commands.scoreboard.objectives.add.needName=Um objetivo necessita um nome. ### +commands.scoreboard.objectives.description=Modificar objetivos do quadro de pontuações. ### +commands.scoreboard.objectives.list.count=A mostrar %1$d objetivo(s) no quadro de pontuações: ###1: Number of Objectives +commands.scoreboard.objectives.list.empty=Não existe nenhum objetivo no quadro de pontuaçõest ### +commands.scoreboard.objectives.list.entry=- %1$s: é apresentado como '%2$s' e é do tipo '%3$s' ###1: Objective Name ##2: Objective Display Name ##3: Criteria Name +commands.scoreboard.objectives.remove.success=Objetivo '%1$s' removido com êxito ###1: Objective Name +commands.scoreboard.objectives.setdisplay.invalidSlot=O espaço de apresentação '%1$s' não existe ###1: Display Slot +commands.scoreboard.objectives.setdisplay.successCleared=Apagado espaço de apresentação de objetivos '%1$s' ###1: Display Slot +commands.scoreboard.objectives.setdisplay.successSet=Definir objetivo de apresentação no espaço '%1$s' como '%2$s' ###1: Display Slot ##2: Objective Name +commands.scoreboard.players.add.success=%1$d adicionado a [%2$s] para %3$s (atual %4$d) ###1: Score Value ##2: Objective Name ##3: Player Name ##4: New Score Value +commands.scoreboard.players.add.multiple.success=%1$d adicionado a [%2$s] para %3$d pessoas ###1: Score Value ##2: Objective Name ##3: Player Count +commands.scoreboard.players.nameNotFound=Deve ser dado um nome ao jogador. ### +commands.scoreboard.players.enable.noTrigger=O objetivo %1$s não é um acionador ###1: Objective Name +commands.scoreboard.players.enable.success=Ativado acionador %1$s para %2$s ###1: Trigger Name ##2: Objective Name +commands.scoreboard.players.list.count=A mostrar %1$d jogadores monitorizados no quadro de pontuações: ###1: Number of Players +commands.scoreboard.players.list.empty=Não existe nenhum jogador a ser monitorizado no quadro de pontuações ### +commands.scoreboard.players.list.player.count=A mostrar %1$d objetivo(s) monitorizado(s) para %2$s: ###1: Objective Count ##2: Player Name +commands.scoreboard.players.list.player.empty=O jogador %1$s não tem qualquer pontuação registada ###1: Player Name +commands.scoreboard.players.list.player.entry=- %2$s: %1$d (%3$s) ###1: Score Value ##2: Objective Display Name ##3: Objective Name +commands.scoreboard.players.operation.invalidOperation=Operação inválida %1$s ### +commands.scoreboard.players.operation.notFound=Não foi encontrada pontuação %1$s para %2$s ###1: Objective Name ##2: Player Name +commands.scoreboard.players.operation.success=[%1$s] atualizado para %2$d pessoas ###1: Objective Name ##2: Player Count +commands.scoreboard.players.offlinePlayerName=Jogador Offline # +commands.scoreboard.players.random.invalidRange=O min %1$d não é inferior ao max %2$d ###1: Min Range Value ##2: Max Range Value +commands.scoreboard.players.remove.success=%1$d removido de [%2$s] para %3$s (atual %4$d) ###1: Score Value ##2: Objective Name ##3: Player Name ##4: New Score Value +commands.scoreboard.players.remove.multiple.success=%1$d removido de [%2$s] para %3$d pessoas ###1: Score Value ##2: Objective Name ##3: Player Count +commands.scoreboard.players.reset.success=Repor pontuações do jogador %1$s ###1: Player Name +commands.scoreboard.players.resetscore.success=Repor pontuação %1$s do jogador %2$s ###1: Objective Name ##2: Player Name +commands.scoreboard.players.set.success=Definir [%1$s] para %2$s como %3$d ###1: Objective Name ##2: Player Name ##3: Score Value +commands.scoreboard.players.set.multiple.success=Definir [%1$s] para %2$d pessoas como %3$d ###1: Objective Name ##2: Player Count ##3: Score Value +commands.scoreboard.players.set.tagError=Não foi possível analisar dataTag; motivo: %1$s ### +commands.scoreboard.players.set.tagMismatch=A dataTag não corresponde para %1$s ### +commands.scoreboard.players.score.notFound=Não foi encontrada pontuação %1$s para %2$s ###1: Objective Name ##2: Player Name +commands.scoreboard.players.test.failed=A pontuação %1$d NÃO está no intervalo de %2$d a %3$d ###1: Value ##2: Min Range Value ##3: Max Range Value +commands.scoreboard.players.test.success=A pontuação %1$d está no intervalo de %2$d a %3$d ###1: Value ##2: Min Range Value ##3: Max Range Value +commands.scoreboard.players.get.success=%1$d ### + +#### Scoreboards can also handle teams, which are close to what an Objective does #### +#### with just a little extra functionality #### + +commands.scoreboard.teamNotFound=Não foi encontrada qualquer equipa com o nome '%1$s' ###1: Team Name +commands.scoreboard.teams.add.alreadyExists=Já existe uma equipa com o nome '%1$s' ###1: Team Name +commands.scoreboard.teams.add.displayTooLong=O nome de apresentação '%1$s' é demasiado comprido para uma equipa; pode ter, no máximo, %2$d caracteres ###1: Team Display Name ##2: Name Length Limit +commands.scoreboard.teams.add.success=Nova equipa '%1$s' adicionada com êxito ###1: Team Name +commands.scoreboard.teams.add.tooLong=O nome '%1$s' é demasiado comprido para uma equipa; pode ter, no máximo, %2$d caracteres ###1: Team Name ##2: Name Length Limit +commands.scoreboard.teams.empty.alreadyEmpty=A equipa %1$s já está vazia, não é possível remover jogadores não existentes ###1: Team Name +commands.scoreboard.teams.empty.success=Removidos todos os %1$d jogadores da equipa %2$s ###1: Number of Players ##2: Team Name +commands.scoreboard.teams.join.failure=Não foi possível adicionar %1$d jogador(es) à equipa %2$s: %3$s ###1: Number of Players ##2: Team Name ##3: List of Players +commands.scoreboard.teams.join.success=Adicionados %1$d jogador(es) à equipa %2$s: %3$s ###1: Number of Players ##2: Team Name ##3: List of Players +commands.scoreboard.teams.leave.failure=Não foi possível remover %1$d jogador(es) das respetivas equipas: %2$s ###1: Number of Players ##2: Team Name +commands.scoreboard.teams.leave.noTeam=Não estás numa equipa ### +commands.scoreboard.teams.leave.success=Removidos %1$d jogador(es) das respetivas equipas: %2$s ###1: Number of Players ##2: List of Players +commands.scoreboard.teams.list.count=A mostrar %1$d equipas no quadro de pontuações: ###1: Number of Teams +commands.scoreboard.teams.list.empty=Não existe nenhuma equipa registada no quadro de pontuações ### +commands.scoreboard.teams.list.entry=- %1$s: '%2$s' tem %3$s jogadores ###1: Team Name ##2: Team Display Name ##3: Number of Players +commands.scoreboard.teams.list.player.count=A mostrar %1$d jogador(es) na equipa %2$s: ###1: Number of Players ##2 Team Name +commands.scoreboard.teams.list.player.empty=A equipa %1$s não tem jogadores ###1: Team Name +commands.scoreboard.teams.list.player.entry=- %2$s: %1$d (%3$s) ###1: Player Name ##2: Score Value ##3: Team Display Name +commands.scoreboard.teams.option.noValue=Os valores válidos para a opção %1$s são: %2$s ###1: Option Name ##2: List of Option Values +commands.scoreboard.teams.option.success=Definir a opção %1$s da equipa %2$s como %3$s ###1: Option Name ##2: Team Name ##3: Option Value +commands.scoreboard.teams.remove.success=Removida a equipa %1$s ###1: Team Name +commands.screenshake.description=Aplica agitação na câmara dos jogadores com uma intensidade e duração especificadas. # +commands.screenshake.success=Enviou um pedido aos seguintes jogadores para que a câmara tremasse: %s # +commands.screenshake.successStop=Parar o vibração da câmara para os seguintes jogadores: %s # # +commands.scriptevent.description=Desencadeia um evento de script com ID e mensagem. # # +commands.scriptevent.messageSizeExceed=O comprimento da mensagem excede (%1$d) o limite de caracteres! # +commands.scriptevent.invalidNamespace=O identificador deve estar presente e não deve usar o espaço de nomes do Minecraft # +commands.seed.success=Semente: %1$s # +commands.setblock.description=Muda um bloco para outro. # +commands.setblock.failed=Impossível colocar o bloco # +commands.setblock.noChange=O bloco não pôde ser colocado # +commands.setblock.notFound=Não existe qualquer bloco com o ID/nome %1$s # +commands.setblock.outOfWorld=Impossível colocar um bloco fora do mundo # +commands.setblock.success=Bloco colocado # +commands.setblock.tagError=Falha ao analisar etiqueta de dados: %1$s # +commands.setidletimeout.success=Definido com êxito tempo limite de inatividade para %1$d minutos. # +commands.setfixedinvslots.description=Define o número de compartimentos de inventário fixos para o servidor. # +commands.setfixedinvslots.success=Número de Espaços de Inventário Fixos definido como %1$d # +commands.setfixedinvslot.description=Define um compartimento fixo para um item especificado. # +commands.setfixedinvslot.success=Espaço de Inventário Fixo %1$d definido como %2$s # +commands.globalpause.description=Define ou coloca o jogo em estado de pausa para todos os jogadores. # +commands.globalpause.success=Definido ou colocado em estado de pausa # +commands.setmaxplayers.description=Define o número máximo de jogadores para esta sessão de jogo. # +commands.setmaxplayers.success=Definir limite máximo de jogadores para %1$d. # +commands.setmaxplayers.success.upperbound=(Limitado a ligações máximas permitidas) # +commands.setmaxplayers.success.lowerbound=(Limitado à contagem de jogadores atuais) # +commands.setworldspawn.description=Define o ponto de geração no mundo. # +commands.setworldspawn.success=Definir ponto de geração do mundo como (%1$d, %2$d, %3$d) # +commands.setworldspawn.wrongDimension=O ponto de geração no mundo não pode ser definido nesta dimensão # +commands.setworldspawn.notAllowedInLegacyWorlds=O ponto de geração no mundo não pode ser definido mundos antigos # +commands.spawnpoint.success.single=Definir ponto de geração de %1$s como (%2$d, %3$d, %4$d) # +commands.spawnpoint.description=Define o ponto de geração de um jogador. # +commands.spawnpoint.success.multiple.specific=Definir ponto de geração de %1$s como (%2$d, %3$d, %4$d) # +commands.spawnpoint.success.multiple.generic=Definir ponto de geração de %1$s # +commands.spawnpoint.wrongDimension=O ponto de geração não pode ser definido nesta dimensão # +commands.clearspawnpoint.success.single=Ponto de geração removido para %1$s # +commands.clearspawnpoint.description=Remove o ponto de geração de um(a) jogador(a). # +commands.clearspawnpoint.success.multiple=Pontos de geração removidos para %1$s # +commands.spreadplayers.description=Teleporta entidades para localizações aleatórias. # +commands.spreadplayers.failure.players=Não foi possível espalhar %1$s jogadores por %2$s,%3$s (demasiados jogadores para o espaço - tenta espalhar no máximo %4$s) # +commands.spreadplayers.failure.players.unsafe=Não foi possível espalhar %1$s jogadores em %2$s.%3$s (não foram encontrados locais seguros após %4$s tentativas) # +commands.spreadplayers.failure.teams=Não foi possível espalhar %1$s equipas por %2$s,%3$s (demasiados jogadores para o espaço - tenta espalhar no máximo %4$s) # +commands.spreadplayers.info.players=(A distância média entre jogadores é de %1$s blocos de distância após %2$s iterações) # +commands.spreadplayers.info.teams=(A distância média entre equipas é de %1$s blocos de distância entre %2$s iterações) # +commands.spreadplayers.spreading.players=A espalhar %1$s jogadores em %2$s blocos por %3$s,%4$s (mínimo de %5$s blocos de distância) # +commands.spreadplayers.spreading.teams=A espalhar %1$s equipas em %2$s blocos por %3$s,%4$s (mínimo de %5$s blocos de distância) # +commands.spreadplayers.success.players=Espalhados %1$s jogadores por %2$s,%3$s com êxito # +commands.spreadplayers.success.teams=Espalhadas %1$s equipas por %2$s,%3$s com êxito # +commands.stats.cleared=Apagadas %1$s estatísticas # +commands.stats.failed=Parâmetros inválidos # +commands.stats.noCompatibleBlock=O bloco em %1$d, %2$d, %3$d não pode seguir estatísticas # +commands.stats.success=A armazenar %1$s estatísticas em %2$s a %3$s # +commands.stop.description=Pára o servidor. # +commands.stop.start=A parar o servidor # +commands.stopsound.description=Para um som. # +commands.stopsound.success=Interrompido o som %s durante %s # +commands.stopsound.success.all=Interrompidos todos os sons durante %s # +commands.structure.description=Guarda ou carrega uma estrutura no mundo. # +commands.structure.empty.load=Não se pode carregar uma estrutura sem entidades e sem blocos # +commands.structure.empty.save=Não se pode guardar uma estrutura sem entidades e sem blocos # +commands.structure.invalid.animationTime=O tempo de animação deve ser zero ou superior # +commands.structure.invalid.integrity=A integridade deve estar entre 0 e 100 # +commands.structure.invalid.name=O nome deve estar no formato de "name" ou "namespace:name". Se não for fornecido espaço de nome, o padrão será atribuído. # +commands.structure.load.success=Carregada uma estrutura de nome %s # +commands.structure.load.queued=Um pedido de posicionamento foi colocado em fila e será executado quando a área especificada estiver completamente carregada. # +commands.structure.notFound=A estrutura %s não pode ser encontrada. Certifica-te de que o nome foi escrito corretamente e tenta novamente. # +commands.structure.save.success=Guardada uma estrutura com nome %s # +commands.structure.size.tooBig=O tamanho de uma estrutura não pode ser maior do que (%1$d, %2$d, %3$d), era (%4$d, %5$d, %6$d) # +commands.structure.size.tooSmall=O tamanho de uma estrutura não pode ser menor do que (%1$d, %2$d, %3$d), era (%4$d, %5$d, %6$d) # +commands.structure.unknown.action=Fornecida ação estrutura desconhecida # +commands.structure.unloadedChunks=A funcionalidade para carregar uma estrutura numa área descarregada ainda não foi implementada # +commands.structure.y.tooHigh=Não se podem colocar blocos fora do mundo. Experimenta um valor de %d ou inferior para o componente Y de . # +commands.structure.y.tooLow=Não se podem colocar blocos fora do mundo. Experimenta um valor superior a %d para o componente Y de . # +commands.structure.delete.success=Estrutura %s eliminada. # +commands.summon.description=Invoca uma entidade. # +commands.summon.failed=Impossível invocar o objeto # +commands.summon.failed.npc=Precisas de Criativo + Operador para invocar um NPC ### +commands.summon.outOfWorld=Impossível invocar o objeto fora do mundo # +commands.summon.success=Objeto invocado com sucesso # +commands.summon.tagError=Falha ao analisar etiqueta de dados: %1$s # +commands.tag.description=Tags das mensagens armazenadas nas entidades. # +commands.tag.add.failed=O destino já tem tag ou tem demasiadas tags # +commands.tag.add.success.single=Tag adicionada "%1$s" a %2$s ###1: Tag string ##2: Entity/Player/Item name +commands.tag.add.success.multiple=Tag adicionada "%1$s" a %2$d entidades ###1: Tag string ##2: Number of entities (numerals) +commands.tag.list.single.empty=%s não tem tags ###1: Entity/Player/Item name +commands.tag.list.single.success=%1$s tem %2$d tags: %3$s ###1: Entity/Player/Item name ##2: Number of tags ##3: Comma separated list of tags +commands.tag.list.multiple.empty=Não existem tags em %d entidades ###1: Number of entities matching the selector +commands.tag.list.multiple.success=%1$d entidades têm um total de %2$d tags: %3$s ###1: Number of entities matching the selector ##2: Number of tags ##3: Comma separated list of tags +commands.tag.remove.failed=O destino não tem esta tag # +commands.tag.remove.success.single=Tag removida "%1$s" de %2$s ###1: Tag string ##2: Entity/Player/Item name +commands.tag.remove.success.multiple=Tag removida de "%1$s" de %2$d entidades ###1: Tag string ##2: Number of selector matches +commands.tell.description=Envia uma mensagem privada a um ou a mais jogadores. # +commands.tellraw.description=Envia uma mensagem JSON aos jogadores. # +commands.tellraw.jsonException=Json inválido: %1$s # +commands.tellraw.jsonStringException=Dados da cadeia de ligação json inválidos. # +commands.tellraw.error.noData=Não foram fornecidos dados. # +commands.tellraw.error.notArray=O objeto de texto não processado tem de conter uma matriz. Exemplo: "rawtext":[{..}] # +commands.tellraw.error.textNotString=o campo de texto em texto não processado tem de conter uma string. Exemplo: "rawtext":[{"text": "text to display"}] # +commands.tellraw.error.translateNotString=o campo de tradução em texto não processado tem de conter uma chave de linguagem. Exemplo: "rawtext":[{"translate": "gui.ok"}] # +commands.tellraw.error.selectorNotString=o seletor de campo em texto puro deve conter um seletor como um fio. Exemplo: "rawtext":[{"selector": "@e"}] # +commands.tellraw.error.scoreNotObject=O campo de pontuação em rawtext deve conter um objeto. Exemplo "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.scoreNameNotString=O campo de nome no campo de pontuação deve ser uma cadeia. Exemplo "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.scoreObjectiveNotString=O campo de objetivo no campo de pontuação deve ser uma cadeia. Exemplo "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.withNotArrayOrRawText=com o campo em texto não processado tem de conter uma matriz ou outro objeto de texto não processado. Exemplo 1: "rawtext":[{"translate": "chat.type.announcement", "with": [ "value1", "value2" ]}] Exemplo 2: "rawtext":[{"translate": "chat.type.announcement", "with":{"rawtext":[{"text": "value1"}, {"text": "value2"}]}}] # +commands.tellraw.error.itemIsNotObject=O valor JSON em matriz de texto não processado não era um objeto. Exemplo: "rawtext": [{ "text" : "my text" }] # +commands.educlientinfo.description=Obter ID de inquilino e estado de anfitrião. Destinados ao MC. # +commands.testfor.description=Conta entidades (jogadores, criaturas, itens, etc.) que correspondem às condições especificadas. # +commands.testfor.failure=%1$s não correspondeu à estrutura de dados necessária # +commands.testfor.success=Encontrados %1$s # +commands.testfor.tagError=Falha ao analisar etiqueta de dados: %1$s # +commands.testforblock.description=Testa se um determinado bloco se encontra num determinado local. # +commands.testforblock.failed.data=O bloco em %1$d,%2$d,%3$d não corresponde ao estado de bloco esperado. # +commands.testforblock.failed.nbt=O bloco em %1$d,%2$d,%3$d não tinha as chaves NBT necessárias. # +commands.testforblock.failed.tile=O bloco em %1$d,%2$d,%3$d é %4$s (previsto: %5$s). # +commands.testforblock.failed.tileEntity=O bloco em %1$d,%2$d,%3$d não é uma entidade de mosaico e não consegue suportar a correspondência de etiquetas. # +commands.testforblock.outOfWorld=Não é possível testar para bloco fora do mundo # +commands.testforblock.success=Bloco encontrado com êxito em %1$d,%2$d,%3$d. # +commands.testforblocks.description=Testa se os blocos em duas regiões coincidem uns com os outros. # +commands.tickingarea.description=Adicionar, remover ou listar áreas de seleção. # +commands.tickingarea.inuse=%1$d/%2$d áreas de seleção em utilização. # +commands.tickingarea.entitycount=Existem %1$d área(s) de seleção de entidades com o componente tick_world. # +commands.tickingarea.noneExist.currentDimension=Não existem áreas de seleção na dimensão atual. # +commands.tickingarea-add-bounds.success=Adicionada área de seleção de %1$d a %2$d. # +commands.tickingarea-add-bounds.preload.success=Área de seleção adicionada de %1$d a %2$d marcada para pré-carregamento. # +commands.tickingarea-add-circle.success=Adicionada área de seleção centrada em %1$d com um raio de %2$d segmentos. # +commands.tickingarea-add-circle.preload.success=Adicionada área de seleção centrada em %1$d com um raio de %2$d segmentos marcados para pré-carregamento. # +commands.tickingarea-add.failure=O número máximo de áreas de seleção (%1$d) já foi atingido. Não é possível adicionar mais áreas de seleção. # +commands.tickingarea-add.conflictingname=Já existe uma área de seleção com o nome %1$s. # +commands.tickingarea-add.chunkfailure=A área de seleção contém mais de %1$d segmentos. A área de seleção é demasiado grande e não pode ser criada. # +commands.tickingarea-add.radiusfailure=O raio não pode ser superior a %1$d. A área de seleção é demasiado grande e não pode ser criada. # +commands.tickingarea-remove.success=Área(s) de seleção removida(s) # +commands.tickingarea-remove.failure=Não existem áreas de seleção com a posição do bloco %1$d na dimensão atual. # +commands.tickingarea-remove.byname.failure=Não existem áreas com o nome %1$s na dimensão atual. # +commands.tickingarea-remove_all.success=Área(s) de seleção removida(s) # +commands.tickingarea-remove_all.failure=Não existem áreas de seleção na dimensão atual. # +commands.tickingarea-preload.success=Área(s) de seleção atualizada(s) # +commands.tickingarea-preload.byposition.failure=Não existem áreas de seleção com a posição do bloco %1$d na dimensão atual. # +commands.tickingarea-preload.byname.failure=Não existem áreas com o nome %1$s na dimensão atual. # +commands.tickingarea-preload.count=%1$d área(s) de correspondência marcada(s) para pré-carregamento. # +commands.tickingarea-list.chunks=segmentos ### Meaning a chunk of the world. +commands.tickingarea-list.circle.radius=Raio # +commands.tickingarea-list.preload=Pré-Carregamento # +commands.tickingarea-list.success.currentDimension=Lista de todas as áreas de seleção na dimensão atual # +commands.tickingarea-list.success.allDimensions=Lista de todas as áreas de seleção em todas as dimensões # +commands.tickingarea-list.failure.allDimensions=Não existem áreas de seleção em dimensão alguma. # +commands.tickingarea-list.to=para ### Used in the context of "from position to other position" +commands.tickingarea-list.type.circle=Círculo # +commands.time.added=Adicionados %1$d ao tempo # +commands.time.description=Altera ou consulta o tempo de jogo do mundo. # +commands.time.disabled=Sempre de Dia está ativado neste mundo. # +commands.time.query.day=O dia é %d # +commands.time.query.daytime=A hora é %d # +commands.time.query.gametime=A hora do jogo é %d # +commands.time.set=Definir hora como %1$d # +commands.time.stop=Tempo %1$s # +commands.title.description=Controla os títulos do ecrã. # +commands.title.success=Comando de título executado com sucesso # +commands.titleraw.description=Controla os títulos de ecrã com mensagens JSON. # +commands.titleraw.success=Comando titleraw executado com sucesso # +commands.toggledownfall.description=Ativa ou desativa o clima. # +commands.tp.description=Teletransporta entidades (jogadores, criaturas, etc.). # +commands.tp.notSameDimension=Não foi possível teletransportar porque os jogadores não estão na mesma dimensão # +commands.tp.outOfWorld=Não é possível teleportar entidades para fora do mundo # +commands.tp.permission=Não tens permissão para usar este comando slash. # +commands.tp.safeTeleportFail=Não foi possível teletransportar %1$s para %2$s porque a área não estava desimpedida de blocos. # +commands.tp.far=Não foi possível teletransportar %1$s para a área não carregada em %2$s # +commands.tp.success=Teletransporte de %1$s para %2$s # +commands.tp.successVictim=Foste teletransportado para %1$s # +commands.tp.success.coordinates=Teletransporte de %1$s para %2$s, %3$s, %4$s # +commands.transferserver.description=Transfere um jogador para outro servidor. # +commands.transferserver.successful=Jogador transferido # +commands.transferserver.invalid.port=Porta Inválida (0-65535) # +commands.trigger.description=Define um acionador a ativar. # +commands.trigger.disabled=O ativador %1$s não está ativado # +commands.trigger.invalidMode=Modo de ativador inválido %1$s # +commands.trigger.invalidObjective=Nome de ativador inválido %1$s # +commands.trigger.invalidPlayer=Apenas os jogadores podem usar o comando /trigger # +commands.trigger.success=O ativador %1$s foi alterado com %2$s %3$s # +commands.unban.failed=Não foi possível anular o banimento do jogador %1$s # +commands.unban.success=Anulação de banimento de jogador %1$s # +commands.unbanip.invalid=Introduziste um endereço IP inválido # +commands.unbanip.success=Endereço IP não banido %1$s # +commands.validategamelighting.description=Validar a iluminação do jogo para uma região especificada # +commands.validategamelighting.checkRegionTooBig=Região para verificar se a iluminação é demasiado grande! (%1$d > %2$d) # +commands.validategamelighting.outOfWorld=Não foi possível verificar a iluminação fora do mundo # +commands.volumearea.description=Adiciona, remove ou lista os volumes na dimensão atual. # +commands.volumearea.add.definitionDoesntExist.failure=Não existe nenhuma definição de volume que corresponda "%1$s". # +commands.volumearea.add.exceededLimit.failure=O número máximo de volumes %1$d já foi atingido. Não é possível adicionar mais volumes. # +commands.volumearea.add.failure=Falha ao criar volume. # +commands.volumearea.add.success=Volume "%1$s" adicionado de %2$d a %3$d. # +commands.volumearea.remove.byName.failure=Não existem volumes nomeados %1$s na dimensão atual. # +commands.volumearea.remove.byPosition.failure=Não existem volumes que contenham a posição do bloco %1$d na dimensão atual. # +commands.volumearea.remove.success=Volume(s) removido(s) na dimensão atual # +commands.volumearea.remove_all.success=Volume(s) removido(s) na dimensão atual # +commands.volumearea.list.success.currentDimension=Lista de todos os volumes na dimensão atual # +commands.volumearea.list.success.allDimensions=Lista de todos os volumes em todas as dimensões # +commands.volumearea.list.failure.allDimensions=Não existem volumes em nenhuma dimensão. # +commands.volumearea.entry.withIdentifier=- %s: %s de %d %d %d a %d %d %d # +commands.volumearea.entry.withoutIdentifier=- %s: de %d %d %d a %d %d %d # +commands.volumearea.noneExist.currentDimension=Não existem volumes na dimensão atual. # +commands.volumearea.inUse=%1$d/%2$d volumes em utilização. # +commands.weather.clear=Mudar para céu limpo # +commands.weather.description=Define o clima. # +commands.weather.disabled=Ciclo Atmosférico não está ativado neste mundo. # +commands.weather.query=O estado do tempo é: %s # +commands.weather.query.clear=limpo # +commands.weather.query.rain=chuva # +commands.weather.query.thunder=trovoada # +commands.weather.rain=Mudar para clima chuvoso # +commands.weather.thunder=Mudar para chuva e trovões # +commands.allowlist.add.failed=Não foi possível adicionar %1$s à lista de autorizações # +commands.allowlist.add.success=%1$s adicionado à lista de autorizações # +commands.allowlist.description=Gere a lista de autorizações do servidor. # +commands.allowlist.disabled=Lista de autorizações desativada # +commands.allowlist.enabled=Lista de autorizações ativada # +commands.allowlist.list=Existem %1$d jogadores na lista de autorizações (entre %2$d vistos): # +commands.allowlist.reloaded=Autorizações recarregadas do ficheiro. # +commands.allowlist.remove.failed=Não foi possível remover %1$s da lista de autorizações # +commands.allowlist.remove.success=%1$s removido(a) da lista de permissões # +commands.world_age.description=Altera ou consulta a idade do mundo (tempo desde a criação). # +commands.world_age.added=%1$d adicionado à idade do mundo # +commands.world_age.query=Idade do mundo: %d # +commands.world_age.set=Definir idade do mundo como %1$d # +commands.worldborder.center.success=Definir centro da fronteira do mundo como %1$s,%2$s # +commands.worldborder.damage.amount.success=Definir quantidade de danos na fronteira do mundo como %1$s por bloco (a partir de %2$s por bloco) # +commands.worldborder.damage.buffer.success=Definir proteção contra danos na fronteira do mundo para %1$s blocos (a partir de %2$s blocos) # +commands.worldborder.get.success=A fronteira do mundo tem atualmente %1$s blocos de largura # +commands.worldborder.set.success=Definir fronteira do mundo para %1$s blocos de largura (a partir de %2$s blocos) # +commands.worldborder.setSlowly.grow.success=A aumentar a fronteira do mundo para %1$s blocos de largura (desde %2$s blocos) em %3$s segundos # +commands.worldborder.setSlowly.shrink.success=A diminuir a fronteira do mundo para %1$s blocos de largura (a partir de %2$s blocos) em mais de %3s segundos # +commands.worldborder.warning.distance.success=Definir aviso de fronteira do mundo para %1$s blocos de distância (a partir de %2$s blocos) # +commands.worldborder.warning.time.success=Definir aviso de fronteira do mundo para %1$s segundos de distância (a partir de %2$s segundos) # +commands.worldbuilder.description=Alterar estado de chamador do Construtor de Mundos. # +commands.worldbuilder.success=Estado do Construtor de Mundos atualizado para %1$s # +commands.wsserver.description=Tenta ligar ao servidor websocket no URL fornecido. # +commands.wsserver.invalid.url=O URL de servidor é inválido # +commands.wsserver.request.existing=Outro pedido de ligação está atualmente em execução # +commands.wsserver.request.failed=Não foi possível ligar ao servidor: %1$s # +commands.wsserver.success=Ligação estabelecida ao servidor: %1$s # +commands.xp.description=Adiciona ou remove a experiência do jogador. # +commands.xp.failure.widthdrawXp=Não é possível atribuir pontos de experiência negativos ao jogador # +commands.xp.success=Deu %1$d experiência a %2$s # +commands.xp.success.levels=Deu %1$d níveis a %2$s # +commands.xp.success.negative.levels=Retirados %1$d níveis de %2$s # + +connect.authorizing=A iniciar sessão... # +connect.connecting=A ligar ao servidor... # +connect.failed=Falha ao estabelecer contacto com o servidor # + +connect_gamepad.warning.controllerRequired=É necessário um comando de jogo # +connect_gamepad.pressButtonToContinue=Prime o botão "A" no teu comando para continuares # +gamepad_disconnect=O comando perdeu a ligação # +gamepad_disconnect.reconnectController=O teu comando perdeu a ligação. Volta a ligar o teu comando para continuar. # + +container.beacon=Sinalizador # +container.brewing=Posto de Poções # +container.chest=Baú # +container.chestDouble=Baú Grande # +container.crafting=Criação # +container.creative=Seleção de Itens # +container.dispenser=Distribuidor # +container.dropper=Dropper # +container.enchant=Encantar # +container.enchant.clue=%s . . . ? # +container.enchant.levelrequirement=Requisito de Nível: %d # +container.enchant.lapis.many=%d Lápis-Lazúlis # +container.enchant.lapis.one=1 Lápis-Lazúli # +container.enchant.level.many=%d Níveis de Encantamento # +container.enchant.level.one=1 Nível de Encantamento # +container.enderchest=Baú de Ender # +container.furnace=Fornalha # +container.hopper=Funil de Itens # +container.inventory=Inventário # +container.isLocked=%s está trancado! # +container.loom=Feixe # +container.minecart=Vagoneta # +container.repair=Reparar e Renomear # +container.repair.cost=Custo do Encantamento: %1$s # +container.repair.expensive=Demasiado Caro! # +container.repairAndDisenchant=Reparar e Desencantar # +container.stonecutter=Cortador de Pedras # +container.stonecutter_block=Cortador de Pedras # +container.smithing_table=Mesa de Ferraria # +container.smithing_table_block=Mesa de Ferraria # +container.smithing_table.upgrade=Melhorar Equipamento # +container.shulkerbox=Caixa de Shulker # +container.shulkerboxContains=e mais %d... # +container.barrel=Barril # + +controller.buttonTip.addItem=Adicionar Item # +controller.buttonTip.addItemStack=Adicionar Monte do Item # +controller.buttonTip.adjustSlider=Ajustar Controlo de Deslize Esquerda/Direita # +controller.buttonTip.back=Retroceder # +controller.buttonTip.backToAnvil=Retroceder para a Bigorna # +controller.buttonTip.backToBrewing=Retroceder para a Fermentação # +controller.buttonTip.backToEnchanting=Retroceder para o Encantamento # +controller.buttonTip.backToFurnace=Retroceder para a Fornalha # +controller.buttonTip.cancel=Cancelar # +controller.buttonTip.clearSearch=Limpar Pesquisa # +controller.buttonTip.clearQuickSelect=Apagar Seleção Rápida # +controller.buttonTip.craft=Criar # +controller.buttonTip.craftAll=Criar Tudo # +controller.buttonTip.craftOne=Criar Um # +controller.buttonTip.craftStack=Criar pilha # +controller.buttonTip.craftTake=Criar & Tirar # +controller.buttonTip.drop=Largar # +controller.buttonTip.edit=Editar # +controller.buttonTip.enterMessage=Introduzir Mensagem # +controller.buttonTip.exit=Sair # +controller.buttonTip.external=Exterior # +controller.buttonTip.level=Nível # +controller.buttonTip.new=Novo # +controller.buttonTip.openRecipeBook=Livro de Receitas # +controller.buttonTip.pane.inventory=Inventário # +controller.buttonTip.pane.recipeBook=Livro de Receitas # +controller.buttonTip.place.one=Colocar Um # +controller.buttonTip.place=Colocar # +controller.buttonTip.quick.move=Mover Rápido # +controller.buttonTip.recipes.showAll=Mostrar todas # +controller.buttonTip.recipes.showCraftable=Mostrar criáveis # +controller.buttonTip.remove=Remover # +controller.buttonTip.removeFuel=Remover Combustível # +controller.buttonTip.removeFuelInput=Remover Combustível/Introdução # +controller.buttonTip.removeInput=Remover Entrada # +controller.buttonTip.removeMaterial=Remover Material # +controller.buttonTip.renameItem=Dar Novo Nome a Item # +controller.buttonTip.returnToRecipe=Voltar à Receita # +controller.buttonTip.enterSearch=Pesquisar # +controller.buttonTip.searchRecipe=Pesquisa Rápida # +controller.buttonTip.confirmSearch=Confirmar # +controller.buttonTip.select.enchant=Selecionar Encantar # +controller.buttonTip.select.item=Selecionar Item # +controller.buttonTip.select.slot=Selecionar Ranhura # +controller.buttonTip.select=Selecionar # +controller.buttonTip.selectRecipe=Selecionar Receita # +controller.buttonTip.deselectRecipe=Receita de Desseleção # +controller.buttonTip.clearRecipe=Receita Clara # +controller.buttonTip.tab=Separador # +controller.buttonTip.take.half=Retirar Metade # +controller.buttonTip.take.one=Tirar Um # +controller.buttonTip.take=Retirar # +controller.buttonTip.takeItem=Pegar no Item # +controller.buttonTip.clearHotbar=Limpar Barra de itens # + +controllerLayoutScreen.actions=Ações # +controllerLayoutScreen.activeBindingNameFormat=> %s < # +controllerLayoutScreen.bindings=Ligações # +controllerLayoutScreen.resetAllBindings=Definições Padrão # +controllerLayoutScreen.button=Botão # +controllerLayoutScreen.cancel=Cancelar # +controllerLayoutScreen.confirmation.reset=Tens a certeza de que pretendes repor as definições? # +controllerLayoutScreen.confirmation.unassigned=Guardar com ações não atribuídas? # +controllerLayoutScreen.confirmation.unsaved=Sair sem guardar? # +controllerLayoutScreen.save=Guardar # +controllerLayoutScreen.saveAndExit=Guardar e Sair # +controllerLayoutScreen.trigger=Ativador # +controllerLayoutScreen.unassigned=Não atribuído # +controllerLayoutScreen.toggleLivingroom=Alternar Imersão # +controls.reset=Repor # +controls.resetAll=Reiniciar Teclas # +controls.title=Controlos # + +## Edu Course strings +course.edu.begin=Começar # +course.edu.byLessonsEndGeneric=No final desta lição terás aprendido o seguinte: # +course.edu.byLessonsEndOrdered=No final da Lição %d terás aprendido o seguinte: # +course.edu.collaborativeLesson=Lição Colaborativa # +course.edu.collaborativeLessonAndQuiz=Lição e Questionário Colaborativos # +course.edu.connectionFailed=Ups! Parece que não estás ligado à internet. Verifica a tua ligação e tenta novamente! # +course.edu.connectionProblem.courseList=Ocorreu um problema ao ligar-te à lista de cursos. Verifica a tua ligação à Internet e tenta novamente. # +course.edu.connectionProblem.quiz=Ocorreu um problema ao ligar-te ao questionário. Tenta novamente. # +course.edu.continueButton=Continuar # +course.edu.courses=Cursos # +course.edu.createdBy=Por %s # +course.edu.estimatedLength=Comprimento Estimado # +## Example of a formatted string is "2m 30s" (first string param is the minutes units, second string is the seconds units) +course.edu.estimatedLength.formatted=%d%s %d%s # +course.edu.estimatedLength.minutesUnit=m # +course.edu.estimatedLength.secondsUnit=s # +course.edu.goal=Objetivo Educacional: %s # +course.edu.hostButton=Anfitrião # +course.edu.instructions=Instruções # +course.edu.join=Participar # +course.edu.launchFailed=Ups! Não foi possível iniciar este mundo! Eliminaste um modelo de mundo recentemente? # +course.edu.learnMoreButton=Saber Mais # +course.edu.lessonComplete=Lição Concluída # +course.edu.lessonIncludesQuiz=Esta lição inclui um questionário # +course.edu.lessonIsLocked=Esta lição está bloqueada # +course.edu.lessonObjectives=Objetivos da Lição # +## The line below (course.edu.notSupported) doesn't need to be translated for other locales and will eventually be removed. +course.edu.notSupported=Não Suportado Atualmente # +course.edu.noCoursesFound.title=Não Foram Encontrados Cursos # +course.edu.noCoursesFound.body=Parece que não tens nenhum curso atribuído. # +course.edu.objective.bulletedString=- %s # +course.edu.progress.new=Novo # +course.edu.progress.inProgress=Em Progresso # +course.edu.progress.completed=Concluído # +course.edu.refresh.courses=Atualizar Cursos # +course.edu.refresh.lessons=Atualizar Lições # +course.edu.restartButton=Reiniciar # +course.edu.restartConfirmation.title=Reiniciar Lição? # +course.edu.restartConfirmation.body=Reiniciar vai eliminar todo o teu trabalho e começar a lição novamente.%sQueres mesmo reiniciar? # +course.edu.restartFailed.title=Oh, não! # +course.edu.restartFailed.body=Não foi possível encontrar esta lição. Estamos a tenter transferi-la de novo. # +course.edu.startButton=Iniciar # +course.edu.tasks=Tarefas # +course.edu.teacherHasNotGivenAcccess=O professor não te deu acesso a esta lição. # +## The title is prefixed with the order of the course, followed by a colon, followed by the content title. +## Example: "1: This is the title of a Course" +course.edu.titleWithOrderPrefix.formatted=%d: %s # +course.edu.tryItNowButton=Experimenta já # + +## Edu Course Multiplayer strings +course.edu.enterIp=Introduz o Endereço IP do Mundo a que te queres juntar. # +course.edu.enterConnection=Introduz o ID de Ligação do mundo a que te queres juntar. # +course.edu.ipAddress=Endereço IP # +course.edu.ipPlaceholder=Introduz o Endereço IP ou do Servidor # +course.edu.ipTooltipText=Para encontrares o Endereço IP, pede ao anfitrião para colocar a lição em pausa. O Endereço IP encontra-se no lado direito do respetivo ecrã. # +course.edu.connectionInfo=ID de Ligação # +course.edu.conInfoPlaceholder=Introduz a ID de Ligação # +course.edu.conInfoHostTooltipText=Podes partilhar a ID de Ligação se outros jogadores tiverem dificuldades em juntarem-se ao teu mundo utilizando o Código de Acesso ou a ligação partilhada. # +course.edu.conInfoTooltipText=O anfitrião pode encontrar o ID de Ligação no separador multijogador do Menu de Jogo do seu mundo. # +course.edu.joinLesson=Participar na Lição # +course.edu.joinLessonIntro=Encontra colegas para participares na mesma lição, ou introduz o respetivo endereço IP caso não constem da lista. # +course.edu.joinLessonIntroTeacher=Seleciona o grupo a que te queres juntar, ou introduz o endereço IP caso não conste da lista. # +course.edu.noLessonFoundJoinIp=Introduzir Endereço IP # +course.edu.portTooltipText=O número de porta determina o programa do servidor específico a utilizar. Normalmente, não é necessário ser alterado, a não ser que o anfitrião do servidor especifique a necessidade de o fazer. # +course.edu.searching=A procurar mundos... # + +crafting.badCombination=Não é um comando válido para esse item # +crafting.cannotCreate=Não tens todos os ingredientes # +crafting.insufficientLevel=O teu nível é muito baixo # +crafting.noRecipesInventory=Para fabricares precisas de apanhar blocos! # +crafting.noRecipesStonecutter=Para criares precisas de materiais de pedra! # +crafting.noRecipesStonecutter_block=Para criares precisas de materiais de pedra! # +crafting.noRecipesWorkbench=Para fabricares precisas de apanhar blocos! # + +createWorld.customize.custom.baseSize=Tamanho da Profundidade da Base # +createWorld.customize.custom.biomeDepthOffset=Deslocamento da Profundidade de Bioma # +createWorld.customize.custom.biomeDepthWeight=Peso da Profundidade de Bioma # +createWorld.customize.custom.biomeScaleOffset=Deslocamento da Escala de Bioma # +createWorld.customize.custom.biomeScaleWeight=Peso da Escala de Bioma # +createWorld.customize.custom.biomeSize=Tamanho do Bioma # +createWorld.customize.custom.center= Altura Central # +createWorld.customize.custom.confirm1=Isto vai substituir as tuas # +createWorld.customize.custom.confirm2=definições atuais e esta ação não poderá ser anulada. # +createWorld.customize.custom.confirmTitle=Aviso! # +createWorld.customize.custom.coordinateScale=Escala de Coordenação # +createWorld.customize.custom.count= Tentativas de Gerar # +createWorld.customize.custom.defaults=Predefinições # +createWorld.customize.custom.depthNoiseScaleExponent=Expoente de Profundidade de Ruído # +createWorld.customize.custom.depthNoiseScaleX=Escala de Profundidade de Ruído X # +createWorld.customize.custom.depthNoiseScaleZ=Escala de Profundidade de Ruído Z # +createWorld.customize.custom.dungeonChance=Contagem de Masmorras # +createWorld.customize.custom.fixedBiome=Bioma # +createWorld.customize.custom.heightScale=Escala em Altura # +createWorld.customize.custom.lavaLakeChance=Raridade dos Lagos de Lava # +createWorld.customize.custom.lowerLimitScale=Limite Inferior da Escala # +createWorld.customize.custom.mainNoiseScaleX=Escala de Ruído Principal X # +createWorld.customize.custom.mainNoiseScaleY=Escala de Ruído Principal Y # +createWorld.customize.custom.mainNoiseScaleZ=Escala de Ruído Principal Z # +createWorld.customize.custom.maxHeight= Altura Máx. # +createWorld.customize.custom.minHeight= Altura Mín. # +createWorld.customize.custom.next=Página Seguinte # +createWorld.customize.custom.page0=Definições Básicas # +createWorld.customize.custom.page1=Definições de Minérios # +createWorld.customize.custom.page2=Definições Avançadas (Só Para Peritos!) # +createWorld.customize.custom.page3=Definições Avançadas Extra (Só Para Peritos!) # +createWorld.customize.custom.preset.caveChaos=Cavernas Caóticas # +createWorld.customize.custom.preset.caveDelight=A Maravilha do Explorador # +createWorld.customize.custom.preset.drought=Seca # +createWorld.customize.custom.preset.goodLuck=Boa Sorte # +createWorld.customize.custom.preset.isleLand=Terra das Ilhas # +createWorld.customize.custom.preset.mountains=Montanhas Loucas # +createWorld.customize.custom.preset.waterWorld=Mundo Aquático # +createWorld.customize.custom.presets=Modelos # +createWorld.customize.custom.presets.title=Personalizar Modelos de Mundos # +createWorld.customize.custom.prev=Página Anterior # +createWorld.customize.custom.randomize=Aleatorizar # +createWorld.customize.custom.riverSize=Tamanho do Rio # +createWorld.customize.custom.seaLevel=Nível do Mar # +createWorld.customize.custom.size= Tamanho do Local de Geração # +createWorld.customize.custom.spread= Altura da Propagação # +createWorld.customize.custom.stretchY=Esticar em Altura # +createWorld.customize.custom.upperLimitScale=Limite Superior da Escala # +createWorld.customize.custom.useCaves=Cavernas # +createWorld.customize.custom.useDungeons=Masmorra # +createWorld.customize.custom.useLavaLakes=Lagos de Lava # +createWorld.customize.custom.useLavaOceans=Oceanos de Lava # +createWorld.customize.custom.useMineShafts=Minas # +createWorld.customize.custom.useMonuments=Monumentos do Oceano # +createWorld.customize.custom.useRavines=Ravinas # +createWorld.customize.custom.useStrongholds=Fortalezas # +createWorld.customize.custom.useTemples=Templos # +createWorld.customize.custom.useOceanRuins=Ruínas no Oceano # +createWorld.customize.custom.useVillages=Aldeias # +createWorld.customize.custom.useWaterLakes=Lagos de Água # +createWorld.customize.custom.waterLakeChance=Raridade dos Lagos de Água # +createWorld.customize.flat.addLayer=Adicionar Camada # +createWorld.customize.flat.editLayer=Editar Camada # +createWorld.customize.flat.height=Altura # +createWorld.customize.flat.layer=%d # +createWorld.customize.flat.layer.bottom=Fundo - %d # +createWorld.customize.flat.layer.top=Topo - %d # +createWorld.customize.flat.removeLayer=Remover Camada # +createWorld.customize.flat.tile=Material da Camada # +createWorld.customize.flat.title=Personalização de Mundo Totalmente Plano # +createWorld.customize.presets=Modelos # +createWorld.customize.presets.list=Como alternativa, aqui estão alguns que já criámos! # +createWorld.customize.presets.select=Usar Modelo # +createWorld.customize.presets.share=Queres partilhar este modelo com alguém? Utiliza a caixa abaixo! # +createWorld.customize.presets.title=Escolher um Modelo # + +createWorldUpsell.removeTrial=Não mostrar a versão de avaliação na lista de mundos # +createWorldUpsell.title=Criar Mundo ou Realm Novo? # +createWorldUpsell.title.realm=Criar Realm Novo # +createWorldUpsell.button.realm=Novo Realm # +createWorldUpsell.button.world=Novo Mundo # +createWorldUpsell.button.trialText=Inicia a versão de avaliação grátis de 30 dias # +createWorldUpsell.price.realm=%1$s/mês # +createWorldUpsell.price.coin.realm=%1$s Moedas/Mês # +createWorldUpsell.price.world=Grátis # +createWorldUpsell.realm.sellPoint1=Adiciona membros infinitos e joga online com até §d%d§r amigos # +createWorldUpsell.realm.sellPoint2=Guardado online: joga em qualquer dispositivo Minecraft com o Marketplace do Minecraft # +createWorldUpsell.realm.sellPoint3=Não ocupa espaço no teu dispositivo # +createWorldUpsell.realm.sellPoint4=Os teus amigos podem jogar mesmo quando tu não estás # +createWorldUpsell.signIn=Criar Realm com a Conta Microsoft # +createWorldUpsell.world.sellPoint1=Joga online juntamente com 7 amigos # +createWorldUpsell.world.sellPoint2=Armazenamento no teu dispositivo: joga offline # +createWorldUpsell.world.sellPoint3=Utiliza armazenamento do dispositivo # + + +createWorldScreen.action.editLocal=Tornar Infinito! # +createWorldScreen.action.local=Cria um Mundo! # +createWorldScreen.action.realms=Cria um Mundo! # +createWorldScreen.action.realmsReset=Reinicializar o Realm # +createWorldScreen.advanced=Avançado # +createWorldScreen.cheatSettings=Cheats # +createWorldScreen.worldOptions=Opções de Mundo # +createWorldScreen.worldSettings=Definições de Mundo # +createWorldScreen.worldManagement=Gestão de Mundo # +createWorldScreen.alwaysDay=Sempre Dia # +createWorldScreen.bonusChest=Baú de Bónus # +createWorldScreen.pvp=Fogo Amigável # +createWorldScreen.immediaterespawn=Voltar a Gerar Imediatamente # +createWorldScreen.respawnRadius=Voltar a Gerar Raio # +createWorldScreen.trustPlayers=Confiar nos Jogadores # +createWorldScreen.fireSpreads=Fogos Propagados # +createWorldScreen.mobLoot=Saques de Criaturas # +createWorldScreen.tileDrops=Quedas de Peças # +createWorldScreen.keepInventory=Manter Inventário # +createWorldScreen.naturalregeneration=Regeneração Natural # +createWorldScreen.tntexplodes=Explosões de TNT # +createWorldScreen.respawnblocksexplode=Explosão de Blocos de Regeneração # +createWorldScreen.weathercycle=Ciclo Atmosférico # +createWorldScreen.daylightcycle=Fazer Ciclo de Luz do Dia # +createWorldScreen.mobSpawn=Geração de Criaturas # +createWorldScreen.mobgriefing=Perturbação de Criaturas # +createWorldScreen.educationtoggle=Education Edition # +createWorldScreen.entitiesdroploot=Entidades que Deixam Cair Itens para Saque # +createWorldScreen.commandblocksenabled=Blocos de Comando Ativados # +createWorldScreen.experimentalgameplay=Experiências # +createWorldScreen.experimentalgameplayinfo=§7Experimenta as funcionalidades em desenvolvimento. Não podem ser desativadas após a criação do mundo. # +createWorldScreen.experimentalbiomes=Biomas personalizados # +createWorldScreen.experimentalbiomesDescription=Cria biomas personalizados e muda a geração de mundos # +createWorldScreen.experimentalCreatorFeatures=Futuras Funcionalidades de Criação # +createWorldScreen.experimentalCreatorFeaturesDescription=Inclui propriedades do ator e parâmetros de nevoeiro ajustáveis # +createWorldScreen.experimentalmoddingDescription=A fazer muitas coisas repetitivas? Isto pode ajudar a criar o teu suplemento # +createWorldScreen.experimentalSneakingFeature=Agachamento Superior # +createWorldScreen.experimentalSneakingFeatureDescription=Permite que os jogadores passem por baixo de espaços de 1,5 blocos # +createWorldScreen.cavesandcliffs=Cavernas e Falésias # +createWorldScreen.cavesandcliffsDescription=Explora a nova geração de cavernas variada # +createWorldScreen.spectatorMode=Modo de Espetador # +createWorldScreen.spectatorModeDescription=Experimenta as primeiras versões do Modo de Espectador # +createWorldScreen.experimentalCameras=Câmaras Experimentais # +createWorldScreen.experimentalCamerasDescription=Ativa o comando da câmara # +createWorldScreen.experimentalholiday=Características do Criador de Férias # +createWorldScreen.experimentalholidayDescription=Adiciona blocos orientados a dados e tecnologia de itens para personalizares a forma, rotação, danos do bloco e muito mais # +createWorldScreen.experimentalGameTest=APIs Beta # +createWorldScreen.experimentalGameTestDescription=Usar versões \"-beta\" de módulos API em packs de suplementos # +createWorldScreen.experimentalMolangFeatures=Características Molang # +createWorldScreen.experimentalMolangFeaturesDescription=Características linguísticas e consultas experimentais Molang # +createWorldScreen.worldPreferences=Preferências do Mundo # +createWorldScreen.startWithMap=Mapa Inicial # +createWorldScreen.defaultName=O Meu Mundo # +createWorldScreen.create=Criar # +createWorldScreen.createOnRealms=Criar no Servidor Realms # +createWorldScreen.delete=Eliminar # +createWorldScreen.deleteWorld=Eliminar Mundo # +createWorldScreen.delete.desc=Elimina o teu mundo para sempre. # +createWorldScreen.delete.confirm=Eliminar mundo definitivamente? # +createWorldScreen.deleteWarningFormat=Tens a certeza de que queres eliminar "%s"? Vais perder este mundo para sempre (que é muito tempo)! # +createWorldScreen.editTitleFormat=Editar "%s" # +createWorldScreen.game.settings=Definições do Jogo # +createWorldScreen.gameMode=Modo de Jogo # +createWorldScreen.gameMode.default=Modo de Jogo Padrão # +createWorldScreen.gameMode.personal=Modo de Jogo Pessoal # +createWorldScreen.gameMode.adventure=Aventura # +createWorldScreen.gameMode.creative=Criativo # +createWorldScreen.gameMode.creative.desc=Recursos ilimitados. Sem danos. Voar. Sem feitos, ainda que mudes para Sobrevivência mais tarde. # +createWorldScreen.gameMode.survival=Sobrevivência # +createWorldScreen.gameMode.survival.desc=Recursos limitados, precisas de ferramentas. Podes magoar-te. Cuidado com os Monstros. # +createWorldScreen.gameMode.spectator=Espectador # +createWorldScreen.gameMode.serverDefault=Padrão # +createWorldScreen.header.delete=Permanência no Mundo # +createWorldScreen.header.editLocal=Edita o teu Mundo # +createWorldScreen.header.general.project=Projeto # +createWorldScreen.header.general.exportSettings=Exportar Definições # +createWorldScreen.header.general.exportSettings.description=§7É possível que algumas funcionalidades sejam ignoradas durante a sessão de Edição, mas voltam a funcionar plenamente após a exportação # +createWorldScreen.header.local=Criar um Mundo # +createWorldScreen.header.realms=Criar um Servidor Realms # +createWorldScreen.header.realmsReset=Reiniciar o teu Realm? # +createWorldScreen.levelName=Nome # +createWorldScreen.levelSeed=Semente # +createWorldScreen.multiplayer.settings=Definições Multijogador # +createWorldScreen.progress.local=A criar um novo mundo... # +createWorldScreen.progress.realms=A reinicializar o Realm... # +createWorldScreen.seed.desc=Introduz uma semente para gerar novamente o mesmo terreno. Deixa em branco para um mundo aleatório. # +createWorldScreen.showCoordinates=Mostrar Coordenadas # +createWorldScreen.worldType=Tipo de Mundo # +createWorldScreen.randomtickspeed=Multa de Velocidade Aleatória # +createWorldScreen.randomtickspeed.reset=Reiniciar Multa de Velocidade Aleatória # +createWorldScreen.serverSimDistance=Distância de Simulação # +createWorldScreen.serverSimDistanceFormat=%s segmentos # +createWorldScreen.showbordereffect=Mostrar Efeito de Fronteira # +createWorldScreen.check_internet_connection=Não estás ligado à internet. Os teus amigos não poderão juntar-se a ti nos mundos multijogador. Inicia sessão na Conta Microsoft para jogar com os teus amigos. # +createWorldScreen.disconnectedXboxLive=Não estás ligado aos serviços Microsoft Os teus amigos com Gamertags não poderão juntar-se a ti no mundo multijogador. Inicia sessão na Conta Microsoft para jogar com os teus amigos. # +createWorldScreen.clearPlayerData.button=Limpar Dados do Jogador # +createWorldScreen.clearPlayerData.title=Eliminar Dados do Jogador do Mundo? # +createWorldScreen.clearPlayerData.body1=Seleciona "Dados de Todos os Jogadores" para eliminares todos os dados dos jogadores do mundo completamente. Da próxima vez que um jogador entre no mundo, começam com novos dados padrão. # +createWorldScreen.clearPlayerData.body2=Selecionar "Continuar a Ter Dados do Jogador" vai manter os dados atuais (como os itens do inventário e a localização) e aplicar-lhes o "Proprietário do Mundo". Este é qualquer jogador que carregue o mundo de forma local ou o proprietário de um realm online. # +createWorldScreen.clearPlayerData.all=Dados de Todos os Jogadores # +createWorldScreen.clearPlayerData.allExceptLocal=Continuar a Ter Dados do Jogador # +createWorldScreen.clearPlayerData.cancel=Cancelar # +createWorldScreen.clearPlayerData.progress=A Limpar Dados do Jogador # +createWorldScreen.upload=Carregar Mundo # +createWorldScreen.editor.deleteProject=Eliminar Projeto # +createWorldScreen.editor.projectOptionsLabel=Opções do Projeto # +createWorldScreen.editor.delete.confirm=Eliminar o projeto permanentemente? # +createWorldScreen.editor.deleteWarningFormat=Tens a certeza de que pretendes apagar "%s"? Vais perder este projeto para sempre! # + + +## Cross Platform Toggle +crossPlatformToggle.startMenuScreen.title=Jogos Entre Plataformas # +crossPlatformToggle.startMenuScreen.enable=Ativar Jogos Entre Plataformas # +crossPlatformToggle.startMenuScreen.enable.line1=Queres ativar os jogos entre plataformas? # +crossPlatformToggle.startMenuScreen.enable.line2=Os jogos entre plataformas permitem-te a ti e aos teus amigos de outras plataformas estar ligados e jogar juntos! # +crossPlatformToggle.startMenuScreen.disable=Desativar Jogos Entre Plataformas # +crossPlatformToggle.startMenuScreen.disable.line1=Queres desativar os jogos entre plataformas? # +crossPlatformToggle.startMenuScreen.disable.line2=Vais deixar de poder estar ligado ou jogar com amigos de outras plataformas. # +crossPlatformToggle.crossPlatformDisabled.friends=Permitir jogos entre plataformas no menu principal para poder juntar-se a Realms, Jogos LAN e jogar com todos os teus amigos do Minecraft. # +crossPlatformToggle.crossPlatformDisabled.invite=Permitir jogos entre plataformas no menu principal para convidar amigos de outras plataformas. # +crossPlatformToggle.crossPlatformDisabled.realms=Permitir jogos entre plataformas no menu principal para te juntares aos Realms. # +crossPlatformToggle.crossPlatformDisabled.servers=Permitir jogos entre plataformas no menu principal para adicionares ou te juntares aos Servers. # +crossPlatformToggle.crossPlatformDisabled.multiplayerSettings=Permitir jogos entre plataformas no menu principal para jogar com amigos de outras plataformas. # + +realmsPendingInvitationsScreen.pendingInvitations=Convites de Subscrição a Realms # +realmsPendingInvitationsScreen.noInvites=Não tens convites pendentes. # +realmsPendingInvitationsScreen.fetchingInvites=A procurar convites... # +realmsPendingInvitationsScreen.decline=Recusar # +realmsPendingInvitationsScreen.accepted=Aceite # +realmsPendingInvitationsScreen.declined=Recusado # +realmsPendingInvitationsScreen.showFriendInvites=Só mostrar convites de Amigos. # + +realmsInvitationScreen.addingPlayers=A Adicionar Jogadores... # +realmsInvitationScreen.findFriends=Encontrar amigos # +realmsInvitationScreen.continue=Continuar # +realmsInvitationScreen.done=Feito, Vamos Jogar! # +realmsInvitationScreen.friends=Amigos # +realmsInvitationScreen.invitedFriends=Amigos Convidados # +realmsInvitationScreen.members=Membros # +realmsInvitationScreen.unableToAddPlayers=Não foi possível adicionar jogadores # +realmsInvitationScreen.loadingFriends=A Carregar Amigos e Membros... # +realmsInvitationScreen.loadingProfiles=A Carregar Perfis (%s/%s) # +realmsInvitationScreen.noInvites=Não foi possível encontrar jogadores. # +realmsInvitationScreen.savingChanges=A Guardar Alterações... # +realmsInvitationScreen.sendingInvitesFailed=Algo está errado. Não conseguimos adicionar os jogadores que selecionaste ao teu Realm. Tenta de novo mais tarde. # +realmsInvitationScreen.title=Adicionar Membros # +realmsInvitationScreen.undo=Anular # +realmsInvitationScreen.unblock=Desbl... # +realmsInvitationScreen.unblocked=Desbloqueado # +realmsInvitationScreen.blocked=Bloqueado # +realmsInvitationScreen.myRealm=O meu Realm # +realmsInvitationScreen.fetchingLink=A obter ligação nova... # +realmsInvitationScreen.fetchingCode=Buscar novo código de convite... # +realmsInvitationScreen.shareTitle=Convite de Realms # +realmsInvitationScreen.shareText=Junta-te a mim neste realm! # +realmsInvitationScreen.refreshDialogTitle=Desativar Ligação Atual? # +realmsInvitationScreen.refreshDialogLabel=Isto irá desativar a ligação atual e gerar uma nova. Qualquer pessoa que já se tenha tornado membro continuará a poder juntar-se ao teu Realm. # +realmsInvitationScreen.createLinkDialogTitle=Gerar Ligação do Realm? # +realmsInvitationScreen.createLinkDialogLabel=Qualquer pessoa que abra esta ligação torna-se membro do teu Realm. Podes desativar uma ligação gerando uma nova. # +realmsInvitationScreen.shareDialogTitle=Transferir Cópia de Segurança Antes de Partilhar? # +realmsInvitationScreen.shareDialogLabel=Qualquer pessoa que tenha esta ligação pode tornar-se membro do teu Realm. Tem cuidado com quem a partilhas. Podes querer começar por transferir uma cópia de segurança do teu mundo. Podes remover membros nas definições do Realm. # +realmsInvitationScreen.shareDialogShareButton=Partilhar # +realmsInvitationScreen.shareDialogCopyButton=Copiar # +realmsInvitationScreen.shareDialogNewLinkButton=Criar ligação nova # +realmsInvitationScreen.shareDialogNewCodeButton=Criar novo código # +realmsInvitationScreen.closedRealmWarning=O teu Realm está fechado. Não é possível juntar membros. # +realmsInvitationScreen.generate=Gerar # +realmsInvitationScreen.disable=Desativar # +realmsInvitationScreen.backup=Transferir # +realmsInvitationScreen.shareByLink=Partilhar ligação # +realmsInvitationScreen.shareByCode=Partilhar código de convite # +realmsInvitationScreen.shareLinkToRealm=Partilhar ligação ao Realm # +realmsInvitationScreen.shareCodeToRealm=Partilhar código de convite para o Realm # +realmsInvitationScreen.shareInfoMessage=Qualquer pessoa que tenha a ligação pode participar no teu Realm. Acede a Jogo > Transferir Mundo, para transferires uma cópia de segurança do teu mundo. # +realmsInvitationScreen.shareInfoMessageCode=Qualquer pessoa que tenha o código de convite pode participar no teu Realm. Acede a Jogo > Transferir Mundo, para transferires uma cópia de segurança do teu mundo. # +realmsInvitationScreen.refreshLinkInfoMessage=Isto irá invalidar a ligação antiga e criar uma nova. Queres continuar? # +realmsInvitationScreen.refreshCodeInfoMessage=Isto vai invalidar o código de convite antigo e criar uma novo. Queres continuar? # +realmsInvitationScreen.kick=Remover # +realmsInvitationScreen.kickAndBlock=Bloquear # +realmsInvitationScreen.kickPopupTitle=Revogar Acesso? # +realmsInvitationScreen.kickPopupText=Queres revogar o acesso a este jogador? Podes anular isto a qualquer altura. # +realmsInvitationScreen.copyToastMessage=Ligação para o teu Realm copiada para a área de transferência! # +realmsInvitationScreen.playerFilterTitle=Filtrar jogadores # +realmsInvitationScreen.setPermissionFail=Falha ao definir permissão para o utilizador %s. # +realmsInvitationScreen.setDefaultPermissionFail=Falha ao definir permissões padrão. # + +realmJoining.progressTitle=A juntares-te ao Realm... # + +realmsClearMembers.clearMembersTitle=Limpar Membros? # +realmsClearMembers.clearMembersText=Queres limpar a lista de membros deste realm? # +realmsClearMembers.clear=Limpar Membros # + +realmsSharingScreen.join=Juntar-se # +realmsSharingScreen.joinTitle=Juntar-se ao realm? # +realmsSharingScreen.joinMessage=Juntar-se ao realm %s? # +realmsSharingScreen.blockedInviteTitle=Jogador Bloqueado # +realmsSharingScreen.blockedInviteMessage=Desculpa, foste bloqueado(a)! Pede ao dono do Realm para te remover da lista de bloqueio. # +realmsSharingScreen.badInviteTitle=Link de Realm inválido # +realmsSharingScreen.badInviteMessage=a ligação para o convite está incorreta ou desativada. Pede ao proprietário do Realm uma ligação atualizada e certifica-te de que a introduziste corretamente. # +realmsSharingScreen.regenerateLinkFailed=Falha ao gerar nova ligação para convite # +realmsSharingScreen.cantJoinExpiredTitle=O Realm de %s expirou # +realmsSharingScreen.cantJoinExpiredMessage=%s expirou. Pede a %s que o renove. # +realmsSharingScreen.cantJoinClosedTitle=%s fechou este Realm # +realmsSharingScreen.cantJoinClosedMessage=%s está fechado. Pede a %s que o reabra. # +realmsSharingScreen.failedSignInModalTitle=Inicia sessão para participares neste Realm # +realmsSharingScreen.failedSignInModalMessage=Tens de ter a sessão iniciada numa Conta Microsoft para poderes participar num Realm. Inicia sessão e tenta novamente. # +realmsSharingScreen.invalidPermissionTitle=Permissões inválidas # +realmsSharingScreen.unexpectedServerResponseTitle=Erro nos Realms # +realmsSharingScreen.unexpectedServerResponseMessage=Desculpa, tivemos um problema de ligação com o Realm. Tenta mais tarde. # + +realmsCreateScreen.title.create=Criar um Servidor Realm # +realmsCreateScreen.title.extend=Prolonga o teu Realm # +realmsCreateScreen.title.renew=Renova o teu Realm # +realmsCreateScreen.defaultRealm=Realm de %s # +realmsCreateScreen.creatingRealm=A criar Realm... # +realmsCreateScreen.nameHeader.name=Nome do Realm # +realmsCreateScreen.nameHeader.rename=Renomear Realm? # +realmsCreateScreen.termsAndConditionsAgree=Aceito # +realmsCreateScreen.termsAndConditionsHeader=Termos e Condições # +realmsCreateScreen.viewTermsAndConditions=Ver Termos e Condições # +realmsCreateScreen.viewPrivacyPolicy=Ver Política de Privacidade # +realmsCreateScreen.durationHeader=Duração # +realmsCreateScreen.durationShort=30 Dias # +realmsCreateScreen.durationLong=180 Dias # +realmsCreateScreen.sizeHeader=Classe # +realmsCreateScreen.purchasePrefix.create=Criar # +realmsCreateScreen.purchasePrefix.extend=Prolongar # +realmsCreateScreen.purchasePrefix.renew=Renovar # +realmsCreateScreen.subscription.trial=Cria Gratuitamente!%s(%s/mês após os primeiros 30 dias) # +realmsCreateScreen.subscription.buy=Cria por %s por mês # +realmsCreateScreen.subscription.renew=Renova por %s por mês # +realmsCreateScreen.consumable.trial=Cria Gratuitamente! # +realmsCreateScreen.consumable.buy=Cria por %s # +realmsCreateScreen.consumable.renew=Renova por %s # +realmsCreateScreen.consumable.extend=Prolongar por %s # +realmsCreateScreen.errorRealmName=Não podes deixar o nome do teu realm em branco. # +realmsCreateScreen.errorRealmNameAndTOS=Não podes deixar o nome do teu realm em branco e tens de aceitar os termos de serviço para criar um realm. # +realmsCreateScreen.errorTOS=Tens de aceitar os termos e as condições para criar um realm. # +realmsCreateScreen.goBack=Retroceder # +realmsCreateScreen.contactSupport=Entra em Contacto com a Equipa de Suporte # +realmsCreateScreen.createFailed.title=Algo correu mal # +realmsCreateScreen.purchaseFailed=Não foi possível finalizar a compra do realm. Verifica a tua ligação à Internet. # +realmsCreateScreen.createFailed.content=A tua compra correu bem, mas não nos foi possível criar o teu Realm neste momento. Criaremos o Realm assim que possível. Volta mais tarde ao jogo neste dispositivo. Se o problema persistir mais do que um dia, entra em contacto com o Suporte da Mojang. # +realmsCreateScreen.createFailed.profanity=O nome do Realm %s não é permitido. # +realmsCreateScreen.createFailed.generic=Não foi possível verificar o nome do Clube. Tenta novamente mais tarde. # +realmsCreateScreen.maxRealms.title=Máximo de Subscrições # +realmsCreateScreen.maxRealms.content=Atingiste o número máximo de subscrições ativas nesta plataforma e não podes criar uma nova neste momento. # +realmsCreateScreen.offerNotFound.title=Ligação à Loja Perdida # +realmsCreateScreen.offerNotFound.content=O teu dispositivo perdeu a ligação à loja e não podemos confirmar que esta oferta ainda está disponível. Verifica a tua ligação à Internet ou tenta novamente mais tarde. # +realmsCreateScreen.offerNotAvailable.title=Ligação à Loja Perdida # +realmsCreateScreen.offerNotAvailable.content=O teu dispositivo perdeu a ligação à loja e não podemos confirmar que esta oferta ainda está disponível. Verifica a tua ligação à Internet ou tenta novamente mais tarde. # +realmsCreateScreen.extendRealms.content=Prolongaste a tua subscrição de Realms pelo máximo tempo possível. Neste momento, não podes adicionar este tempo adicional. Tenta de novo mais tarde. # +realmsCreateScreen.twoUsers=2 Jogadores # +realmsCreateScreen.tenUsers=10 Jogadores # +realmsCreateScreen.viewTOS=Para veres os termos e as condições de Minecraft Realms, acede a https://aka.ms/minecraftrealmsterms em qualquer navegador da internet. # +realmsCreateScreen.viewPrivacyPolicyText=Para veres a política de privacidade de Minecraft Realms, acede a https://aka.ms/mcprivacy em qualquer navegador da internet. # +realmsCreateScreen.waitingPurchase=A compra está em curso! Não deverá demorar muito. # +realmsCreateScreen.paymentFailed.title=Serviço de pagamento # +realmsCreateScreen.paymentFailed.body=Não foi possível estabelecer ligação a Realms e concluir a tua compra neste momento. Tenta de novo mais tarde. # +realmsCreateScreen.incomplete=Realm Incompleto # +realmsCreateScreen.incomplete.create.a=Parece que não conseguimos terminar na última vez. Vamos acabar agora de criar o teu Realm. # +realmsCreateScreen.incomplete.create.b=Parece que começaste a criar um realm com uma Conta Microsoft diferente. Queres acabar de criar esse realm com esta Conta Microsoft como proprietário? # +realmsCreateScreen.incomplete.create.c=Alguém começou a criar um Realm neste dispositivo com a conta utilizada para faturação. Queres acabar de criar esse Realm com essa Conta Microsoft como proprietário? # +realmsCreateScreen.incomplete.renew.a=Parece que não conseguimos terminar na última vez. Vamos acabar agora de renovar o teu realm. # +realmsCreateScreen.incomplete.renew.b=Parece que começaste a renovar um realm com uma Conta Microsoft diferente. Queres acabar de renovar esse realm com esta Conta Microsoft como proprietário? # +realmsCreateScreen.incomplete.renew.c=Alguém começou a renovar um realm neste dispositivo com a conta utilizada para faturação. Queres acabar de renovar esse realm com essa Conta Microsoft como proprietário? # +realmsCreateScreen.incomplete.override.renew=Estás a tentar criar um novo realm, mas encontrámos uma compra anterior destinada a renovar um realm. Queres efetivar essa compra agora? # +realmsCreateScreen.incomplete.override.create=Estás a tentar renovar um realm, mas encontrámos uma compra anterior destinada a criar um realm. Queres efetivar essa compra agora? # +realmsCreateScreen.incomplete.override.realm=Estás a tentar renovar um realm, mas encontrámos uma compra anterior destinada a um realm diferente. Queres efetivar essa compra agora? # +realmsCreateScreen.prepare.store.title=É necessário o Histórico de Compras # +realmsCreateScreen.prepare.store.body=Tens de iniciar sessão na loja para consultares o teu histórico de compras antes de poderes continuar. # +realmsCreateScreen.prepare.store.button=Iniciar sessão na Loja # +realmsCreateScreen.nsoinfotext=Para utilizar os Realms, precisas de uma subscrição do Nintendo Switch Online. # +realmsCreateScreen.playNowTitle=Jogar no Realm, Agora? # +realmsCreateScreen.playNowMessage1=Podes convidar amigos para o teu Realm e começar a jogar agora. # +realmsCreateScreen.playNowMessage2=Caso contrário, podes encontrá-lo em qualquer momento no separador Mundos do ecrã Jogar. Edita-o para alterar os modos de jogo ou para carregar qualquer mundo para o teu Realm. # +realmsCreateScreen.playWithFriends=Jogar com Amigos # +realmsCreateScreen.playSolo=Jogar Solo # +realmsCreateScreen.purchaseConfirmation.title=Comprar Realm? # +realmsCreateScreen.purchaseConfirmation.create.message=Tens a certeza de que queres criar um Realm? # +realmsCreateScreen.purchaseConfirmation.extend.message=Tens a certeza de que queres prolongar um Realm? # +realmsCreateScreen.purchaseConfirmation.renew.message=Tens a certeza de que queres renovar um Realm? # +realmsCreateScreen.purchaseConfirmation.continue=Confirmar Compra # +realmsCreateScreen.purchaseConfirmation.cancel=Cancelar # + +realmsCreateScreen.title=Criar Realm # +realmsCreateScreen.nameHeader=Nome do Realm # +realmsCreateScreen.chooseWorld=Criar Realm: escolher mundo # + +realmsConfigurationScreen.realmName=Nome do Realm # +realmsConfigurationScreen.realmDescription=Descrição do Realm # +realmsConfigurationScreen.open=Abrir Realm # +realmsConfigurationScreen.close=Fechar Realm # +realmsConfigurationScreen.resetRealm=Reiniciar o Realm apaga o mundo definitivamente e começa de novo. Tens a certeza de que queres fazer isto? # +realmsConfigurationScreen.confirmReset=Confirmar Reinício # +realmsConfigurationScreen.resetRealmTryAgain=Não foi possível reiniciar o Realm. Queres tentar outra vez? # +realmsConfigurationScreen.failedOpenCloseTitle=Não foi possível abrir/fechar. # +realmsConfigurationScreen.failedOpenClose=Não foi possível abrir/fechar o Realm. Queres tentar outra vez? # + +realmsWorld.notAvailable=O teu dispositivo não é compatível com Minecraft Realms. # +realmsWorld.ownerPay=O proprietário paga mensalmente. Os seus amigos podem juntar-se ao realm gratuitamente! # +realmsWorld.realmsDescription=Realms são mundos Minecraft privados que estão sempre disponíveis para ti e para os teus amigos. # +realmsWorld.realmsDescription.paragraph2=Podes jogar neles mesmo que o proprietário do Realm esteja ausente e podes jogar em qualquer dispositivo com o Minecraft! # +realmsWorld.realmsDescription.paragraph3=Explora já hoje o teu Realm! # +realmsWorld.realmsDescription.Beta.line1=Realms, a maneira segura e simples de partilhar um mundo Minecraft com os teus amigos, não está disponível nas versões beta de Minecraft. # +realmsWorld.realmsDescription.Beta.line2=Se quiseres deixar de utilizar a versão beta e aceder a Realms, clica em baixo para obteres instruções. # +realmsWorld.newRealm=Novo Realm # +realmsWorld.connectLive=Inicia sessão para experimentares gratuitamente! # +realmsWorld.owner=proprietário # +realmsWorld.leaveBeta=Sair da Versão Beta? # +realmsWorld.newRealmTrial=Inicia a versão de avaliação de 30 dias gratuita%s(%s/mês após o primeiro mês) # +realmsWorld.creatingWorld=A Criar Mundo # + +realmsPlus.popup.top_button_text=Mais Informações # +realmsPlus.popup.bottom_button_text=Renovar Subscrição # +realmsPlus.popup.title=Subscrição Realms Plus Expirada # +realmsPlus.popup.message=A tua subscrição Realms Plus expirou. Para voltares a ter acesso ao teu Realm e aos packs ou skins que recebeste com os Realms Plus tens de renovar a subscrição. # + +realmsPlusUpgradeNotice.title=Bem-vindo(a) aos Realms Plus! # +realmsPlusUpgradeNotice.body=A subscrição dos Realms foi atualizada para Realms Plus. Agora, tens acesso a mais de 150+ packs de conteúdos do marketplace sem custos adicionais. Podem estar até dez jogadores ao mesmo tempo e têm acesso a todos os conteúdos do subscritor no teu Realm – de forma gratuita! # +realmsPlusUpgradeNotice.continue=Continuar # +realmsPlusUpgradeNotice.viewpacks=Ver Packs Realms Plus # + +raytracing.RTX.name=RTX ###Brand name, don't localize + +network.onlinePlay.title=Jogar com Amigos # +network.onlinePlay.msg=Podes convidar amigos para os teus mundos, ver as criações dos teus amigos e criar nos mundos uns dos outros. # +network.onlinePlay.instruction=No menu Jogar, podes juntar-te aos mundos dos teus amigos ou convidá-los para os teus mundos e Realms. # +network.thirdparty.connect.splitscreen=Para jogar em modo multijogador com o ecrã divido online, inicia sessão numa conta %s. # +network.thirdparty.connect.benefit=Inicia sessão com a tua %s para jogares online com amigos e veres itens fixes na loja. # +network.thirdparty.connect.store=Precisas de uma %s para navegares na loja. # +network.thirdparty.connect.achievements=Precisas de uma %s para ganhares conquistas. # +network.thirdparty.findfriends.failed=Não foi possível ligar aos serviços da conta Microsoft. Verifica a tua ligação à Internet. # + + +networkWorld.add_friend=Adicionar Amigo # +networkWorld.add_server=Adicionar Servidor # +networkWorld.add_label=Adicionar # +networkWorld.join_server=Juntar-se ao Servidor # +networkWorld.screenshots=Capturas de ecrã: # +networkWorld.description=Descrição: # +networkWorld.available_games=Jogos Disponíveis: # +networkWorld.news=Novidades: # +networkWorld.online=Online: # +networkWorld.current_ping=Ping Atual: # +networkWorld.lan_label=Jogos em LAN # +networkWorld.servers_label=Serv. # +networkWorld.friends_label=Amigos # +networkWorld.joinable_friends_label=Amigos Que Se Podem Juntar # +networkWorld.no_joinable_friends_label=Os teus amigos não estão a jogar Minecraft neste momento. # +networkWorld.check_internet_connection=Oops! Não conseguimos encontrar os mundos dos teus amigos! Verifica a tua ligação da internet. # +networkWorld.connect_to_xbl=Inicia sessão com uma Conta Microsoft para poderes jogar com amigos. # +networkWorld.memberOfTooManyRealms=Alcançaste o limite de subscrição de realms. # +networkWorld.multiplayerPrivilegesBlocked=Não podes jogar em modo multijogador online devido à configuração da tua Conta Microsoft. Assegura-te de que as definições de segurança online permitem o jogo Multijogador. Consulta as instruções para alterar estas definições em aka.ms/MCMultiplayerHelp. # +networkWorld.multiplayerPrivilegesBlockedOnConsole=Não podes jogar em modo multijogador online devido à configuração da tua Conta Microsoft. Assegura-te de que as definições de segurança online permitem o jogo Multijogador e que tens uma subscrição Xbox Live Gold ativa. Consulta as instruções para alterar estas definições em aka.ms/MCMultiplayerHelp. ###disable_3rd_party_console_resource_pack_check +networkWorld.multiplayerPrivilegesBlockedOnConsoleGamecore=Não podes jogar no modo multijogador online devido à configuração da tua Conta Microsoft. ###disable_3rd_party_console_resource_pack_check +networkWorld.multiplayerPrivilegesUnknown=Ocorreu um erro desconhecido que está a impedir o jogo online. Tenta novamente mais tarde. # +networkWorld.versionOutOfDate=Não podes jogar online em modo multijogador porque não tens a última versão. Instalar a última versão para acederes às funcionalidades online. # +networkWorld.more_servers=Mais Servidores # +networkWorld.thirdparty.connect=Ligar a '%s' # +networkWorld.join=Aderir # +networkWorld.joinByCode=Juntar-me ao Realm # +networkWorld.realmsHashPlaceholder=Código de convite… # +networkWold.joinByCodeHelpText=Se recebeste uma Ligação de Convite para o Realm, introduz o código para entrares. # +networkWorld.highPingWarning.title=Juntar-se ao Servidor? # +networkWorld.highPingWarning.line1=Neste momento, não tens uma ligação forte ao servidor escolhido. A tua experiência pode ser impactada. # +networkWorld.highPingWarning.line2=Queres juntar-te a este servidor na mesma? # +networkWorld.view_offers=Ver Ofertas # + +## The following text is placed on in-game signs, which have a 4-line, 15-character-per-line limit. +## The intent of the message is to convey to the reader that the sign author's chat permissions are +## blocked. This cannot exceed the 4-line, 15-character/line limit! +## Use dashes ("---") to fill in empty lines. +networkWorld.userSignTextBlockedLine0=--- # +networkWorld.userSignTextBlockedLine1=Autor # +networkWorld.userSignTextBlockedLine2=está bloqueado # +networkWorld.userSignTextBlockedLine3=--- # +networkWorld.userSignTextMutedLine0=--- # +networkWorld.userSignTextMutedLine1=Autor # +networkWorld.userSignTextMutedLine2=está bloqueado # +networkWorld.userSignTextMutedLine3=--- # + +networkWorld.userBookTextBlocked=[Autor Bloqueado] # +networkWorld.userBookTextMuted=[Autor Bloqueado] # + +localWorld.no_local_world_label=Ainda não criaste nenhum mundo. # +localWorld.no_local_worlds_present=Os teus mundos desapareceram? Experimenta mudar a tua localização de armazenamento: # +localWorld.no_local_worlds_present.world_recovery=Os teus mundos desapareceram? Experimenta recuperar mundos em Armazenamento Externo: # +localWorld.no_local_worlds.world_recovery_button_label=Recuperar Mundos # + +thirdPartyWorld.comingSoon=Brevemente! # +thirdPartyWorld.Featured=Servidores em Destaque # +thirdPartyWorld.Additional=Servidores Adicionais # +thirdPartyWorld.featuredComingSoon=Brevemente # +thirdPartyWorld.notConnected=Não foi possível ligar aos Servidores agora. Voltaremos a tentar em breve. # +thirdPartyWorld.playNow=Jogar Já! # +thirdPartyWorld.loadingServers=A obter informações do servidor. Aguarda... # +thirdPartyWorld.loadingFeaturedServers=A Obter Servidores... # + +realmsSlotsScreen.description=Escolhe até três mundos para carregares no teu servidor de Realms. Seleciona um mundo para o ativares ou editares! # +realmsSlotsScreen.new=Novo Mundo # +realmsSlotsScreen.readyToPlay=Pronto para Jogar # +realmsSlotsScreen.editRealm=Gerir Realm # +realmsSlotsScreen.editWorld=Editar Mundo # +realmsSlotsScreen.activateWorld=Ativar Mundo # +realmsSlotsScreen.gamesettings=Definições do Jogo # +realmsSlotsScreen.chooseSlot=Escolhe uma Ranhura # +realmsSlotsScreen.activateWarning=Se editares ou ativares este mundo, removerás todos os jogadores ativos. Não te preocupes, podem voltar a unir-se. # +realmsSlotsScreen.celebrationMap=Mapa de Celebração de Realms # + +realmsSettingsScreen.playerCountLabel=Tamanho # +realmsSettingsScreen.forceResourcePackFail=Falha ao definir a força do valor do pack de recursos # +realmsSettingsScreen.failedUploadPack=Falha ao carregar o pack %s. # +realmsSettingsScreen.failedApply=Não foi possível aplicar parte do conteúdo selecionado. # +realmsSettingsScreen.errorApply=Erro ao aplicar o conteúdo # +realmsSettingsScreen.realmDurationLabel=Duração # +realmsSettingsScreen.manageSubscriptionButton=Gerir Subscrição # +realmsSettingsScreen.manageSubscriptionsButton=Gerir Subscrições # +realmsSettingsScreen.renewRealmButton=Renovar Realm # +realmsSettingsScreen.extendRealmButton=Prolongar Realm # +realmsSettingsScreen.deleteRealmButton=Eliminar Realm # +realmsSettingsScreen.openRealmButton=Abrir Realm # +realmsSettingsScreen.closeRealmButton=Fechar Realm # +realmsSettingsScreen.playRealmButton=Jogar # +realmsSettingsScreen.playDisabledRealmButton=Realm Fechado # +realmsSettingsScreen.playExpiredRealmButton=O Realm Expirou # +realmsSettingsScreen.selectorSectionLabel.manage=Gerir "%s" # +realmsSettingsScreen.selectorSectionLabel=Editar "%s" # +realmsSettingsScreen.selectorSectionLabelRealm=Realm # +realmsSettingsScreen.worldSectionTitle=Mundo # +realmsSettingsScreen.gameSectionTitle=Definições do Jogo # +realmsSettingsScreen.playersSectionTitle=Jogadores # +realmsSettingsScreen.membersSectionTitle=Membros # +realmsSettingsScreen.subscriptionSectionTitle=Subscrição # +realmsSettingsScreen.devOptionsSectionTitle=Opções do Programador # +realmsSettingsScreen.backupSection=Cópias de Segurança # +realmsSettingsScreen.backupInfo=Podes restaurar o mundo no Realm com uma das cópias de segurança encontradas nesta lista. # +realmsSettingsScreen.backupReplaced=O mundo foi substituído pela cópia de segurança selecionada. # +realmsSettingsScreen.backupReplacedFailed=A substituição do mundo pela cópia de segurança selecionada falhou. # +realmsSettingsScreen.backupReplacedTimeout=A substituição do mundo pela cópia de segurança selecionada excedeu o tempo limite. # +realmsSettingsScreen.backupVersion=Versão: %s # +realmsSettingsScreen.backupVersionUnknown=Versão: Desconhecida # +realmsSettingsScreen.deleteRealm=Eliminar Realm # +realmsSettingsScreen.deleteRealmToast=O Realm %s foi eliminado. # +realmsSettingsScreen.deleteRealmFailToast=Falha ao eliminar o Realm %s. # +realmsSettingsScreen.deleteRealmModalText=O teu Realm será eliminado permanentemente. Não poderás aceder ao teu mundo, à lista de membros ou ao clube. # +realmsSettingsScreen.backupRestoreHeader=A Substituir o Mundo # +realmsSettingsScreen.backupModalText=Ao substituir o realm por esta cópia de segurança, eliminarás todo o progresso recente do teu Realm. O Realm será reiniciado e todos os jogadores ativos terão de voltar a ligar-se. # +realmsSettingsScreen.replaceWithBackup=Substituir Realm pela Cópia de Segurança # +realmsSettingsScreen.backupInProgress=A substituir mundo realm pela cópia de segurança # +realmsSettingsScreen.realmNameLabel=Nome do Realm # +realmsSettingsScreen.realmNameEditPlaceholder=Introduzir Nome do Realm # +realmsSettingsScreen.realmDescriptionEditPlaceholder=Introduzir Descrição do Realm # +realmsSettingsScreen.replaceLoadingText=Estamos a substituir o Realm por uma cópia de segurança. # +realmsSettingsScreen.replaceWorldButton=Substituir Mundo # +realmsSettingsScreen.resetWorldButton=Reinicializar Mundo # +realmsSettingsScreen.downloadWorldButton=Transferir Mundo? # +realmsSettingsScreen.downloadWorldNameCopy=%s - Copiar # +realmsSettingsScreen.uploadWorldButton=Carregar Mundo # +realmsSettingsScreen.difficultyOptionLabelFormat=%s %s # +realmsSettingsScreen.gameModeOptionLabel=Modo de Jogo # +realmsSettingsScreen.survivalRadioButton=Sobrevivência # +realmsSettingsScreen.creativeRadioButton=Criativo # +realmsSettingsScreen.resetButtonHelperLabel=Começar do zero? # +realmsSettingsScreen.maxPlayersLabelFormat=%d Amigos # +realmsSettingsScreen.durationLabelFormat=%d Dias Restantes # +realmsSettingsScreen.subscriptionLabelFormat=Renovar a cada %d dias # +realmsSettingsScreen.subscriptionLabelFormatPreview=Renova a cada %d dias com a subscrição paga dos Realms # +realmsSettingsScreen.fetchingWorldInfo=A extrair a informação do Realm... # +realmsSettingsScreen.updatingWorldInfo=A atualizar a informação do Realm... # +realmsSettingsScreen.resettingRealm=A reinicializar o Realm... # +realmsSettingsScreen.applyPacks=A aplicar packs... # +realmsSettingsScreen.openingRealm=A abrir o Realm... # +realmsSettingsScreen.closingRealm=A fechar o Realm... # +realmsSettingsScreen.realmInfoError=Não foi possível recuperar a informação do realm. Tenta de novo mais tarde. # +realmsSettingsScreen.realmJoinError=Não foi possível juntar-te ao realm. Tenta de novo mais tarde. # +realmsSettingsScreen.realmResetError=Não foi possível reinicializar o realm. Tenta de novo mais tarde. # +realmsSettingsScreen.realmOpenError=Não foi possível abrir o realm. # +realmsSettingsScreen.realmCloseError=Não foi possível fechar o realm. # +realmsSettingsScreen.reset=Reiniciar # +realmsSettingsScreen.resetRealm=Isto vai remover o teu mundo atual da vaga ativa do teu Realm e permitir-te substituí-lo por um mundo novo. Os membros do teu Realm terão acesso ao teu mundo novo. Seleciona Cancelar e depois Transferir Mundo para transferir uma cópia do mundo atual e evitar a perda de dados, ou seleciona Confirmar para substituir o teu mundo. # +realmsSettingsScreen.confirmReset=Eliminar e Reinicializar? # +realmsSettingsScreen.confirmReplace=Substituir Mundo? # +realmsSettingsScreen.closeRealmTitle=Fechar Realm? # +realmsSettingsScreen.closeRealmMessage=Se fechares o Realm, vais desligá-lo. Todos os que estiverem a jogar atualmente no Realm vão perder a ligação. Tens a certeza de que queres fazer isto? # +realmsSettingsScreen.LoadingSubscription=A carregar a subscrição... # +realmsSettingsScreen.failedLoadingSubscription=Falha ao carregar a subscrição # +realmsSettingsScreen.matchingPurchasePlatformFormat=Compraste a tua subscrição em %s # +realmsSettingsScreen.nonMatchingPurchasePlatformFormat=Começaste a tua subscrição em %s. Só podes prolongar a tua subscrição a partir de lá. # +realmsSettingsScreen.nonMatchingPurchasePlatformGeneric=Podes gerir a subscrição do Realm na loja da plataforma na qual o adquiriste originalmente. # +realmsSettingsScreen.consumableToSubscriptionTransitionInfo=Não é possível estender o teu Realm neste momento. Acabamos de introduzir as subscrições para Realms e podes adquirir uma nova subscrição assim que o teu Realm expire dentro de %d dias. Mas não te preocupes! Damos-te 14 dias extra gratuitamente e o teu Realm manter-se-á online, para que tenhas tempo suficiente para o estender. # +realmsSettingsScreen.consumableToSubscriptionGracePeriodInfo=O teu Realm expirou, mas não te preocupes! Vamos mantê-lo online durante mais %d dias. Agora já podes estendê-lo com a nova subscrição de renovação automática, para que não tenhas de preocupar-te novamente sobre manter o teu Realm ativo . # +realmsSettingsScreen.consumableToSubscriptionTransitionInfoExpired=O teu Realm expirou. Estende-o utilizando a nova subscrição de renovação automática, assim não terás de preocupar-te novamente com manter o teu Realm ativo. # +realmsSettingsScreen.upload.worldtoobig=O carregamento falhou. O tamanho do mundo excede o limite máximo de %s. # +realmsSettingsScreen.download.worldtoobig=A transferência falhou. O tamanho do mundo excede o limite máximo de transferência de %s. # + +realmsSettingsScreen.switchStoreDisplayName=Nintendo eShop # +realmsSettingsScreen.iosStoreDisplayName=App Store # +realmsSettingsScreen.googlePlayStoreDisplayName=Google Play Store # +realmsSettingsScreen.windowsStoreDisplayName=Loja Windows # +realmsSettingsScreen.xboxOneStoreDisplayName=Loja Xbox # +realmsSettingsScreen.amazonStoreDisplayName=Amazon Appstore # +realmsSettingsScreen.oculusStoreDisplayName=Loja Oculus # +realmsSettingsScreen.berwickStoreDisplayName="PlayStation Store" # +realmsSettingsScreen.PS4StoreDisplayName="PlayStation Store" #### CertRequirement: ["PlayStation Store"] +realmsSettingsScreen.unknownStoreDisplayName=loja desconhecida # +realmsSettingsScreen.extendingRealm=A Prolongar o Realm... # +realmsSettingsScreen.offerError.title=Compra Pendente # +realmsSettingsScreen.offerError.content=Já tens uma compra pendente. Não podes efetuar outra compra até que esta esteja concluída. Tenta de novo mais tarde. # +realmsSettingsScreen.dev_branch_label=Em que compromisso deve ser executado o realm? # +realmsSettingsScreen.dev_current_version_label=Versão Atual: # +realmsSettingsScreen.dev_matching_version_label=Comprometer cliente correspondente: # +realmsSettingsScreen.dev_all_commits_label=Todos os compromissos disponíveis: # +realmsSettingsScreen.dev_no_matching_version_message=NENHUMA CORRESPONDÊNCIA PARA '%s' # +realmsSettingsScreen.dev_prev_page_label=Anterior # +realmsSettingsScreen.dev_next_page_label=Seguinte # +realmsSettingsScreen.uploadConfirmationMessage=Isto vai remover o teu mundo atual da vaga ativa do teu Realm e substituí-lo por um dos teus mundos existentes. Os membros do teu Realm terão acesso ao teu novo mundo. Seleciona Cancelar e depois Transferir Mundo para transferir uma cópia do mundo atual e evitar a perda de dados, ou seleciona Confirmar para substituir o teu mundo. # +realmsSettingsScreen.uploadConfirmationTitle=Substituir mundo? # +realmsSettingsScreen.allowlist_invite=Convidar # +realmsSettingsScreen.searchBox=Pesquisar... # +realmsSettingsScreen.unknownPackName=Nome Desconhecido # +realmsSettingsScreen.viewSubscriptionsButton=Ver Subscrições # + +realmsSettingsScreen.extendConsumableButton=Prolongar Subscrição # +realmsSettingsScreen.extendConsumableButton.30=Prolonga por 30 Dias # +realmsSettingsScreen.extendConsumableButton.180=Prolonga por 180 Dias # + +xblLogin.LoginMessageTitle=Conta Microsoft # +xblLogin.LoginMessage=A ligar… # + +xbl.savePurchase.description.line1=Queres jogar com tudo aquilo que comprares a partir de qualquer sistema com a Loja Minecraft ativada? Inicia sessão com uma conta Microsoft GRATUITA e sincroniza as tuas Skins, Texturas, Mapas e Mash-ups comprados para utilizares e jogares no Minecraft! # +xbl.savePurchase.description.line2=Se perderes o teu sistema ou desinstalares o Minecraft, as tuas compras continuam a ser sincronizadas e acessíveis em qualquer sistema quando utilizares a tua conta Microsoft. # +xbl.savePurchase.leaveOnDevice=Deixar no Dispositivo # +xbl.savePurchase.title=Guardar Compras numa Conta Microsoft? # +xbl.savePurchase.saveButton=Guardar na Conta Microsoft # +xbl.savePurchase.toast.title=Boa! # +xbl.savePurchase.toast.message=Compras sincronizadas na Conta Microsoft! # +xbl.savePurchase.inProgress.message=A transferir compras para a Conta Microsoft... # + +xbl.syncIAP.title=Sincronizar compras com a Conta Microsoft? # +xbl.syncIAP.description=Inicia sessão numa Conta Microsoft para sincronizar as tuas Skins, Packs de Texturas, Mundos e Mash-ups. Estarão disponíveis em qualquer dispositivo em que jogues Minecraft. # +xbl.syncIAP.syncNow=Sincronizar Agora... # +xbl.syncIAP.syncLaterEllipsis=Sincronizar Mais Tarde... # +xbl.syncIAP.syncLater=Sincronizar Mais Tarde # +xbl.syncIAP.toast.title=Boa! # +xbl.syncIAP.toast.message=Compras sincronizadas com a tua Conta Microsoft! # +xbl.syncIAP.inProgress.message=Sincronizar compras com a Conta Microsoft... # +xbl.syncIAP.skipSignIn.prompt.description=Esta Conta Microsoft não será a conta principal para este dispositivo se não sincronizares as compras deste dispositivo para esta conta. A tua sessão não será automaticamente iniciada quando iniciares o Minecraft. # + +xbl.syncIAP.confirmSync.prompt.title=Sincronizar para %s? # +xbl.syncIAP.confirmSync.prompt.description.line1=Queres sincronizar as tuas compras da App Store para %s? # +xbl.syncIAP.confirmSync.prompt.description.line2=Apenas podes sincronizar packs comprados fora do Marketplace do Minecraft uma vez e estes continuarão a estar disponíveis para qualquer pessoa que jogue neste dispositivo. # +xbl.syncIAP.confirmSync.prompt.yes=Sim, Sincronizar as Minhas Compras # + +xbl.marketplace.account.error.body.nobutton=Há um erro na tua conta. Não vais conseguir usar o marketplace até que este problema esteja resolvido. Se o problema continuar durante vários dias contacta a equipa de suporte. # + +playfab.account.banned.temporary=suspenso # +playfab.account.banned.permanent=banido # +playfab.account.banned.title=Foste %s # +playfab.account.banned.body=Foste %s de jogar Minecraft em modo multijogador. Não podes jogar em servidores, nem entrar em realms, nem ser anfitrião de jogos multijogador, nem entrar em jogos multijogador, nem usar o Marketplace. # +playfab.account.banned.body.line1=Foste %s de jogar Minecraft em modo multijogador devido a "%s". Não podes jogar em servidores, nem entrar em realms, nem ser anfitrião de jogos multijogador, nem entrar em jogos multijogador, nem usar o Marketplace. # +playfab.account.banned.body.line2=Clica em ''%s'' abaixo para consultares os nossos padrões da comunidade e ficares a par de como podes fazer um pedido de revisão da tua situação, caso acredites que foste %s por engano. # +playfab.account.banned.body.line3.hour=Horas de suspensão restantes: 1. # +playfab.account.banned.body.line3.hours=Horas restantes de suspensão: %d. # +playfab.account.banned.body.line3.day=Resta-te 1 dia(s) de suspensão. # +playfab.account.banned.body.line3.days=Dias restantes de suspensão: %d. # +playfab.account.banned.body.line3.forever=Este banimento é permanente. # +playfab.account.banned.body.button=Mais informações # + + +store.sign_in_warning.no_xbl_and_local_content=Já transferiste conteúdo ou usaste Minecoins no Marketplace que só estão disponíveis neste dispositivo. # +store.sign_in_warning.no_xbl_and_no_local_content.line1=Inicia sessão agora para guardar e partilhar as tuas compras em todas as plataformas. Guarda compras para que não se percam caso algo aconteça ao teu sistema ou caso desinstales o Minecraft. Acede ao conteúdo comprado no Marketplace a partir de qualquer plataforma e utiliza as tuas personagens em todas as plataformas. # +store.sign_in_warning.no_xbl_and_no_local_content.line2=Não tens uma conta Microsoft? Cria uma agora - é grátis # + +xbl.skipSignIn.prompt.title=Conta Temporária # +xbl.skipSignIn.prompt.description=Esta Conta Microsoft não será a conta principal para este dispositivo se não transferires as compras deste dispositivo para esta conta. A tua sessão não será automaticamente iniciada quando iniciares o Minecraft. # +xbl.signOut.title=Compras da Conta Microsoft! # +xbl.signOut.message1=Apenas terás acesso às Minecoins e aos itens que compraste na loja se tiveres sessão iniciada na Conta Microsoft. # +xbl.signOut.message2=Tens a certeza de que pretendes fazer isto? # + +date.short_january=Jan # +date.short_february=Fev # +date.short_march=Mar # +date.short_april=Abr # +date.short_may=Mai # +date.short_june=Jun # +date.short_july=Jul # +date.short_august=Ago # +date.short_september=Set # +date.short_october=Out # +date.short_november=Nov # +date.short_december=Dez # +date.formatted=%s %d %d # +date.formatted_alt=%d %s %d # + +dayOneExperience.carousel.title=Bem-vindo(a) ao Novo Minecraft! # +dayOneExperience.carousel.welcome_text=Há imensas coisas novas nesta nova versão do Minecraft. Dá uma vista de olhos do Marketplace, cria um Realm e joga online com os teus amigos de outras plataformas! # +dayOneExperience.carousel.marketplace=O Marketplace do Minecraft é um local onde podes encontrar novas skins, mundos, texturas e packs de mash-up de vários criadores talentosos. # +dayOneExperience.carousel.cross_platform=Os jogos entre plataformas permitem-te conectar com jogadores de plataformas diferentes. Inicia sessão na tua Conta Microsoft para jogares com todos os teus amigos do Minecraft! # +dayOneExperience.carousel.realms=Os Realms são servidores geridos por nós, destinados especialmente para ti e para os teus amigos. Mantém o teu mundo Minecraft online e sempre acessível, mesmo quando terminares sessão. # +dayOneExperience.carousel.villager=O Novo Minecraft é o único lugar que vai receber futuras atualizações com novas funcionalidades, criaturas, blocos e muito mais! # + +dayOneExperience.tab.landing=Novidades # +dayOneExperience.tab.marketplace=Marketplace # +dayOneExperience.tab.crossplatform=Jogos Entre Plataformas # +dayOneExperience.tab.realms=Realms # +dayOneExperience.tab.villager=Mais Conteúdos # + +dayOneExperience.finish=Fim # +dayOneExperience.next=Seguinte # +dayOneExperience.no_internet=Liga-te à Internet para carregares a skin anterior # +dayOneExperience.intro_title=O Minecraft foi Atualizado! # +dayOneExperience.intro_body_1=Há imensos conteúdos novos nesta atualização. # +dayOneExperience.intro_body_2=Queres ajuda a importar as definições, os conteúdos e gravações da versão anterior do Minecraft? # +dayOneExperience.intro_welcome_1=Atualizaste para a última versão do Minecraft! # +dayOneExperience.intro_welcome_2=Se queres voltar à versão anterior do Minecraft, podes encontrá-la no menu principal. # +dayOneExperience.editions_launch_warning=Esta não é a última versão do Minecraft, tens a certeza que queres iniciar a versão anterior do Minecraft? # +dayOneExperience.editions_title=Iniciar Versão Anterior? # +dayOneExperience.settings_imported=Importamos as tuas definições por ti! # +dayOneExperience.settings_skin_imported=Importamos as tuas definições e skin por ti! # +dayOneExperience.skin_current=Skin Atual # +dayOneExperience.skin_default=Skin Padrão # +dayOneExperience.skin_tip=Podes alterar a tua skin selecionando o botão Perfil no menu principal: # +dayOneExperience.skip_title=Saltar Conversão? # +dayOneExperience.skip_body=Os Mundos Antigos podem ser convertidos em qualquer momento a partir do menu Jogar - Mundos. # +dayOneExperience.world_import_time=Dica: o tempo de conversão varia com base no tamanho do mundo. # +dayOneExperience.world_picker_title=Selecionar um Mundo para Converter # +dayOneExperience.world_picker_skip=Saltar por Agora # + +death.attack.anvil=%1$s foi esmagado(a) por uma bigorna # +death.attack.arrow=%1$s foi atingido(a) por %2$s # +death.attack.arrow.item=%1$s foi atingido(a) por %2$s usando %3$s # +death.attack.bullet=%1$s foi sniped por %2$s # +death.attack.cactus=%1$s foi picado(a) até à morte # +death.attack.cactus.player=%1$s foi contra um cato, enquanto tentava escapar a%2$s # +death.attack.drown=%1$s afogou-se # +death.attack.drown.player=%1$s afogou-se enquanto tentava escapar de %2$s # +death.attack.explosion=%1$s explodiu # +death.attack.explosion.player=%1$s foi rebentado(a) por %2$s # +death.attack.fall=%1$s embateu violentamente no chão # +death.attack.fallingBlock=%1$s foi esmagado(a) por um bloco # +death.attack.fireball=%1$s levou com um projétil de fogo de %2$s # +death.attack.fireball.item=%1$s levou com projéteis de fogo de %2$s usando %3$s # +death.attack.fireworks=%1$s foi pelos ares # +death.attack.flyIntoWall=%1$s experimentou energia cinética # +death.attack.generic=%1$s morreu # +death.attack.indirectMagic=%1$s foi morto(a) por %2$s usando magia # +death.attack.indirectMagic.item=%1$s foi morto(a) por %2$s usando %3$s # +death.attack.inFire=%1$s esvaiu-se em chamas # +death.attack.inFire.player=%1$s caminhou em direção ao fogo enquanto lutava com %2$s # +death.attack.inWall=%1$s sufocou numa parede # +death.attack.lava=%1$s tentou nadar em lava # +death.attack.lava.player=%1$s tentou nadar em lava para escapar a %2$s # +death.attack.lightningBolt=%1$s foi atingido(a) por um trovão # +death.attack.magic=%1$s foi morto(a) por magia # +death.attack.magma=%1$s descobriu que o chão era de lava # +death.attack.magma.player=%1$s pisou terreno perigoso devido a %2$s # +death.attack.mob=%1$s foi morto(a) por %2$s # +death.attack.mob.item=%1$s foi morto por %2$s com %3$s # +death.attack.onFire=%1$s morreu queimado(a) # +death.attack.onFire.player=%1$s foi frito(a) pelo fogo enquanto lutava com %2$s # +death.attack.outOfWorld=%1$s caiu fora do mundo # +death.attack.player=%1$s foi morto(a) por %2$s # +death.attack.player.item=%1$s foi morto(a) por %2$s usando %3$s # +death.attack.spit=%1$s foi cuspido(a) em forma de bola por %2$s # +death.attack.starve=%1$s morreu de fome # +death.attack.sweetBerry=%1$s foi morto por um arbusto de frutos vermelhos doces # +death.attack.thorns=%1$s foi morto(a) ao tentar magoar %2$s # +death.attack.thrown=%1$s foi espancado(a) por %2$s # +death.attack.thrown.item=%1$s foi espancado(a) por %2$s usando %3$s # +death.attack.trident=%1$s foi empalado(a) até à morte por %2$s # +death.attack.wither=%1$s desvaneceu # +death.attack.freeze=%1$s morreu congelado(a) # +death.attack.sonicBoom=%1$s foi obliterado por um grito sonicamente carregado # +death.attack.sonicBoom.player=%1$s foi obliterado por um grito sonicamente carregado enquanto tentava escapar %2$s # +death.attack.stalactite=%1$s foi espezinhado(a) por uma estalactite em queda # +death.attack.stalagmite=%1$s ficou empalado(a) num estalagmite # +death.fell.accident.generic=%1$s caiu de um lugar alto # +death.fell.accident.ladder=%1$s caiu de um escadote # +death.fell.accident.vines=%1$s caiu de umas trepadeiras # +death.fell.accident.water=%1$s caiu para fora da água # +death.fell.assist=%1$s estava condenado(a) a cair por %2$s # +death.fell.assist.item=%1$s estava condenado a cair por %2$s usando %3$s # +death.fell.finish=%1$s caiu de um ponto demasiado alto e foi finalizado por %2$s # +death.fell.finish.item=%1$s caiu de um ponto demasiado alto e foi finalizado por %2$s usando %3$s # +death.fell.killer=%1$s estava condenado(a) a cair # + +deathScreen.deleteWorld=Eliminar o mundo # +deathScreen.hardcoreInfo=Não podes renascer no Modo Hardcore! # +deathScreen.leaveServer=Sair do servidor # +deathScreen.message=Morreste! # +deathScreen.quit=Menu # +deathScreen.quit.confirm=Tens a certeza de que queres sair? # +deathScreen.quit.confirmToMainMenuWarning=Tens a certeza de que queres sair do jogo para o menu principal? # +deathScreen.quit.confirmToMainMenuTitleWarning=Sair para o Menu Principal? # +deathScreen.quit.secondaryClient=Guardar e Sair # +deathScreen.quit.secondaryClient.confirmLeaveWarning=Tens a certeza de que queres guardar e sair do jogo? # +deathScreen.quit.secondaryClient.confirmLeaveTitleWarning=Guardar e Sair # +deathScreen.respawn=Renascer # +deathScreen.score=Pontuação # +deathScreen.title=Morreste! # +deathScreen.title.hardcore=Fim do Jogo! # +deathScreen.titleScreen=Menu Principal # + +demo.day.1=Esta demo terá uma duração de jogo de 5 dias, faz o teu melhor! # +demo.day.2=Dia Dois # +demo.day.3=Dia Três # +demo.day.4=Dia Quatro # +demo.day.5=Este é o teu último dia! # +demo.day.6=Conseguiste passar o teu quinto dia, prime "F2" para guardar uma captura de ecrã da tua criação # +demo.day.warning=Estás quase a ficar sem tempo! # +demo.demoExpired=A Demo expirou! # +demo.help.buy=Comprar Agora! # +demo.help.fullWrapped=Esta demo durará 5 dias no jogo (aproximadamente 1 hora e 40 minutos de tempo real). Verifica as conquistas para obter dicas! Diverte-te! # +demo.help.inventory=Prime %1$s para abrir o teu inventário # +demo.help.jump=Prime %1$s para saltar # +demo.help.later=Continuar a jogar! # +demo.help.movement=Prime as teclas %1$s, %2$s, %3$s, %4$s e o rato para te movimentares # +demo.help.movementMouse=Usa o rato para veres à tua volta # +demo.help.movementShort=Movimenta-te premindo as teclas %1$s, %2$s, %3$s, %4$s # +demo.help.title=Modo Demo do Minecraft # +demo.remainingTime=Tempo restante: %s # +demo.reminder=O tempo da demo acabou, compra o jogo para continuares ou começa um novo mundo! # + +## Specific for the Chromebook Trial +demo.cb.reminder=O tempo da demonstração expirou. Começa um mundo novo para continuar a jogar a avaliação! # + +difficulty.lock.question=Tens a certeza de que queres bloquear a dificuldade deste mundo? Assim, este mundo estará sempre no modo %1$s, e nunca mais poderás mudar. # +difficulty.lock.title=Bloquear a Dificuldade do Mundo # + +dimension.dimensionName0=Superfície # +dimension.dimensionName1=Nether # +dimension.dimensionName2=O Fim # + +disabledSkin.title=Estás a ser apresentado como Steve # +disabledSkin.body.onJoin=%s foi desativado neste servidor. Podes trocar para uma skin diferente no camarim. # +disabledSkin.body.dressingRoom=%s está desativado neste servidor. Tens a certeza de que queres continuar a usar esta skin? # +disabledSkin.type.customSkins=skins personalizadas # +disabledSkin.type.persona=personas # +disabledSkin.type.both=skins e personas personalizadas # + +disconnect.closed=Ligação terminada # +disconnect.downloadPack=Houve um erro ao transferir os pacotes do servidor. Tenta novamente. # +disconnect.disconnected=Desligado pelo servidor # +disconnect.endOfStream=Transmissão interrompida # +disconnect.genericReason=%s # +disconnect.kicked=Foste expulso(a) do jogo # +disconnect.kicked.reason=Foste expulso(a) do jogo: # +disconnect.removed=Foste removido do jogo # +disconnect.removed.reason=Foste removido(a) do jogo: # +disconnect.loginFailed=Não foi possível iniciar sessão # +disconnect.loginFailedInfo=Não foi possível iniciar sessão: %s # +disconnect.loginFailedInfo.environmentMismatch=Erro de correspondência do ambiente Playfab - Discovery=%s/%s, Playfab=%s/%s # +disconnect.loginFailedInfo.invalidSession=Sessão inválida (tenta reiniciar o jogo) # +disconnect.loginFailedInfo.serversUnavailable=Os servidores de autenticação encontram-se desativados para manutenção. # +disconnect.lost=Ligação perdida # +disconnect.overflow=Sobrecarga do buffer # +disconnect.quitting=A sair # +disconnect.spam=Expulso por spam # +disconnect.timeout=Tempo limite excedido # +disconnect.scriptWatchdog=O servidor foi encerrado devido a uma exceção de watchdog de scripts não processada. # +disconnect.scriptWatchdogOutOfMemory=O servidor foi desligado por ter sido excedido o limite da memória de scripting. # + +disconnectionScreen.header.realms_hidden=Convite Multijogador # +disconnectionScreen.body.realms_hidden=Não foi possível juntar-se a este servidor específico. # +disconnectionScreen.blockMismatch=Os blocos entre o cliente e o servidor não correspondem. # +disconnectionScreen.cantConnect=Não foi possível conectar ao mundo. # +disconnectionScreen.cantConnectToRealm=Não foi possível estabelecer ligação ao realm. # +disconnectionScreen.cantConnectToRealms=Não foi possível conectar aos realms. # +disconnectionScreen.crossPlatformDisabled=Permite jogos entre plataformas no menu principal para estares ligado com amigos de outras plataformas. Para jogares com outros amigos online sem jogos entre plataformas, o anfitrião do jogo também deve desativar o jogo entre plataformas através de menu principal. # +disconnectionScreen.crossPlatformDisabled.header=Os Jogos Entre Plataformas estão Desativados. # +disconnectionScreen.incompatibleRealm=O teu cliente é incompatível ou está desatualizado. Atualiza o teu cliente para conectar aos realms. # +disconnectionScreen.realmsAlphaEndedTitle=Os testes Alpha dos Realms terminaram. Obrigado pela tua ajuda! # +disconnectionScreen.realmsAlphaEndedMessage=Realms não está disponível neste momento. # +disconnectionScreen.disconnected=Desconectado do Servidor # +disconnectionScreen.editionMismatch=Este mundo foi salvo de Minecraft Education. Não pode ser carregada. # +disconnectionScreen.editionMismatchEduToVanilla=O servidor não está a executar o Minecraft Education. Falha ao ligar. # +disconnectionScreen.editionMismatchVanillaToEdu=O servidor está a executar uma edição incompatível do Minecraft. Falha ao ligar. # +disconnectionScreen.editionVersionMismatch.body=O mundo que selecionaste não pode ser aberto com esta versão do Minecraft Education. # +disconnectionScreen.editionVersionMismatch.title=Não foi possível carregar o mundo. # +disconnectionScreen.futureVersion=Uma versão mais recente do jogo guardou este mundo. O mundo não pode ser carregado. # +disconnectionScreen.internalError.cantConnect=Não conseguimos ligar-te. # +disconnectionScreen.internalError.cantEdit=Ocorreu um problema ao localizar este servidor. # +disconnectionScreen.internalError.cantFindEdit=Não conseguimos ligar-te. Experimenta adicionar um servidor novo. # +disconnectionScreen.internalError.cantFindLocal=Ocorreu um problema ao carregar este mundo. # +disconnectionScreen.internalError.cantFindRealm=Ocorreu um problema ao localizar este Realm. # +disconnectionScreen.internalError.cantFindServer=Ocorreu um problema ao localizar este servidor. # +disconnectionScreen.invalidName=O nome é inválido! # +disconnectionScreen.invalidPlayer=A definição de multijogador deste mundo está configurada apenas para amigos. Tens de ser amigo do anfitrião deste mundo para juntar-te. # +disconnectionScreen.invalidIP=Endereço IP inválido! # +disconnectionScreen.invalidSkin=Skin inválida! # +disconnectionScreen.lockedSkin.title=Skin Restringida à Plataforma! # +disconnectionScreen.lockedSkin=A Skin que equipaste é de um pack de conteúdos que não é permitido em jogos multijogador de outras plataformas. # +disconnectionScreen.multiplayerLockedSkin.title=Skin Restringida ao Modo Multijogador! # +disconnectionScreen.multiplayerLockedSkin=A Skin que equipaste é de um pack de conteúdos que não é permitido em jogos multijogador. # +disconnectionScreen.loggedinOtherLocation=Sessão iniciada noutro local # +disconnectionScreen.multiplayerDisabled=O mundo foi configurado para o modo de jogador único. # +disconnectionScreen.noReason=Foste desconectado # +disconnectionScreen.noInternet=Verifica a tua ligação à internet e tenta novamente. # +disconnectionScreen.notAllowed=Não foste convidado para jogar neste servidor. # +disconnectionScreen.notAuthenticated=Tens de te autenticar nos serviços Microsoft. # +disconnectionScreen.outdatedClient=Não foi possível conectar: Cliente desatualizado! # +disconnectionScreen.outdatedServer=Não foi possível conectar: Servidor desatualizado! # +disconnectionScreen.outdatedClientRealms=Tens de atualizar o jogo para continuar a jogar neste Realm. # +disconnectionScreen.outdatedClientRealms.title=Realms foi atualizado # +disconnectionScreen.outdatedServerRealms=O teu jogo está atualizado, mas este Realm não está. # +disconnectionScreen.outdatedServerRealms.title=De momento, não é possível atualizar o servidor do teu Realm, pois há outros jogadores atualmente online. Para o atualizar, podes encerrar e voltar a abrir o Realm no ecrã Gerir Realm para fazer com que os outros jogadores saiam e, de seguida, regressem ao Realm. # +disconnectionScreen.outdatedServerRealmsNonOwner.title=O Realm a que estás a tentar aceder é uma versão diferente. Contacta o proprietário do Realm para resolveres o problema. # +disconnectionScreen.realmsServerUpdateIncoming=O teu Realm será atualizado em breve. Tu também vais precisar de atualizar. # +disconnectionScreen.realmsServerUpdateIncoming.title=Procurar atualizações de jogo agora? # +disconnectionScreen.realmsWorldUnassigned=Atribui a versão nas opções de programador. # +disconnectionScreen.realmsWorldUnassigned.title=O Realm não está atribuído! # +disconnectionScreen.serverFull=Wow! Este servidor é popular! Volta mais tarde para ver se consegues aceder. # +disconnectionScreen.serverFull.title=Servidor cheio # +disconnectionScreen.crossPlayDisabled=O Cross-Play está temporariamente desativado! # +disconnectionScreen.crossPlayDisabled.title=Cross-Play Desativado # +disconnectionScreen.serverIdConflict=Não é possível juntar-se ao mundo. A conta na qual tens sessão iniciada está, neste momento, a jogar neste mundo num dispositivo diferente. # +disconnectionScreen.sessionNotFound=Não foi possível ligar ao mundo. O mundo já não está disponível para te juntares a ele. # +disconnectionScreen.timeout=O tempo de ligação expirou. # +disconnectionScreen.nowifi=Parece que não consegues ligar-te à tua rede. Liga-te a uma rede de Wi-Fi ou ativa a utilização de dados móveis nas definições de perfil. # +disconnectionScreen.invalidTenant=Não foi possível estabelecer ligação. Não tens acesso a este mundo. # +disconnectionScreen.resourcePack=Foi encontrado um problema ao transferir ou aplicar o pacote de recursos. # +disconnectionScreen.restartClient=Não é possível estabelecer a ligação. Reinicia o cliente # +disconnectionScreen.badPacket=O servidor enviou um pacote inválido. # +disconnectionScreen.realmsDisabled=O Realms está desativado. # +disconnectionScreen.realmsDisabledBeta=O Realms está desativado para o beta. # +disconnectionScreen.incompatiblePack=Não podes juntar-te ao mundo porque tens os seguintes packs incompatíveis: %s # +disconnectionScreen.incompatiblePack.memory=Não podes juntar-te ao mundo porque o teu dispositivo não tem memória suficiente para os seguintes packs: %s # +disconnectionScreen.incompatiblePack.graphics.raytracing=Não podes juntar-te ao mundo porque o teu dispositivo não tem hardware compatível para suportar o traçado de raios # +disconnectionScreen.worldCorruption.message=Tenta voltar a abrir o mundo ou repõe-no a partir de uma cópia de segurança anterior # +disconnectionScreen.worldCorruption=Desligado devida a corrupção do mundo # +disconnectionScreen.hostSuspended=Desligado devido à indisponibilidade do servidor # +disconnectionScreen.invalidLevel=Nível Inválido! # +disconnectionScreen.invalidOverworldDimensionHeights=O servidor forneceu valores de altura inválidos para a dimensão da superfície # +disconnectionScreen.editor.mismatchVanillaWorld=Este mundo não está no Modo de Edição. Não pode ser carregado. # +disconnectionScreen.editor.mismatchEditorWorld=Este mundo está no Modo de Edição. Não pode ser carregado. # +disconnectionScreen.editor.mismatchEditorToVanilla=O servidor não está no Modo de Edição. Falha ao estabelecer ligação. # +disconnectionScreen.editor.mismatchVanillaToEditor=O servidor está no Modo de Edição. Falha ao estabelecer ligação. # +disconnectionScreen.clientsideGenerationDesync=O Servidor e o Cliente têm valores diferentes definidos para a funcionalidade toggle 'Gerar no Lado do Cliente'. # +disconnectionScreen.editor.cannotUseRayTracing=Os packs de recursos com ray-tracing ativo ainda não são compatíveis com projetos de Editor. # +disconnectionScreen.unexpectedPacket=Desligado devido a um tipo inesperado de pacote recebido que não pode ser processado. Isto pode dever-se a uma discrepância de versões ou a corrupção ao nível da rede. # + +storageSpaceWarningScreen.frontend=Estás quase sem espaço de armazenamento de dados! O Minecraft restringiu o acesso a esta funcionalidade até que limpes o espaço de armazenamento adicional. # +storageSpaceWarningScreen.lowduringgameplay=O teu dispositivo está quase sem espaço para que o Minecraft possa guardar mundos e definições neste dispositivo. Porque não eliminar algumas coisas antigas que não precisas para poderes continuar a guardar coisas novas? # +storageSpaceWarningScreen.fullduringgameplay=Estás sem espaço de armazenamento de dados e o Minecraft não consegue guardar o progresso! O Minecraft levar-te-á de volta ao Menu Principal para limpar o espaço de armazenamento. # + +edu.signin_screen.viewTerms=Consultar Termos # + +edu.play_screen.view_worlds=VER OS MEUS MUNDOS # +edu.play_screen.view_library=VER BIBLIOTECA # +edu.play_screen.create_new=CRIAR NOVO # +edu.play_screen.join_world=JUNTA-TE AO MUNDO # +edu.play_screen.import=IMPORTAR # +edu.play_screen.new=NOVO # +edu.play_screen.guided_create=CRIAÇÃO GUIADA # +edu.play_screen.traditional=TRADICIONAL # +edu.play_screen.from_template=MODELOS # + +edu.worlds_screen.title=Os Meus Mundos # +edu.worlds_screen.new_world=Novo Mundo # +edu.worlds_screen.new=NOVO # +edu.worlds_screen.templates=MODELOS # +edu.worlds_screen.guided_create=CRIAÇÃO GUIADA # +edu.worlds_screen.traditional=TRADICIONAL # +edu.worlds_screen.search_placeholder=Pesquisar # +edu.worlds_screen.play=JOGAR # +edu.worlds_screen.host=ANFITRIÃO # +edu.worlds_screen.settings=DEFINIÇÕES # +edu.worlds_screen.manage=GERIR # +edu.worlds_screen.back=VOLTAR # +edu.worlds_screen.copy=COPIAR # +edu.worlds_screen.export=EXPORTAR # +edu.worlds_screen.share=PARTILHAR # +edu.worlds_screen.delete=ELIMINAR # +edu.worlds_screen.courses_title=Os Meus Cursos # + +edu.templates.title=Os Meus Modelos # +edu.templates.local_header=OS MEUS MODELOS: %1 # +edu.templates.featured_header=MODELOS DESTACADOS # +edu.templates.view_more=Ver Mais Modelos # +edu.templates.search_placeholder=Pesquisar # +edu.templates.created_by=Por %1 # +edu.templates.quick_play=JOGAR # +edu.templates.host=ANFITRIÃO # +edu.templates.create_new=CRIAR NOVO # + +edu.pause.multiplayer.disabled=Esta lição não tem o modo multijogador disponível. # + +effect.badOmen=Mau Presságio # +effect.villageHero=Herói da Aldeia # + +enchantment.arrowDamage=Poder # +enchantment.arrowFire=Chama # +enchantment.arrowInfinite=Infinidade # +enchantment.arrowKnockback=Impacto # +enchantment.crossbowMultishot=Múltiplos disparos # +enchantment.crossbowPiercing=Perfuração # +enchantment.crossbowQuickCharge=Carregamento Rápido # +enchantment.curse.binding=Maldição do Item Parasita # +enchantment.curse.vanishing=Maldição do Item Desvanecido # +enchantment.damage.all=Afiação # +enchantment.damage.arthropods=Maldição de Artrópodes # +enchantment.damage.undead=Golpe Divino # +enchantment.digging=Eficiência # +enchantment.durability=Inquebrável # +enchantment.fire=Flamejante # +enchantment.fishingSpeed=Isco # +enchantment.frostwalker=Congelar Água # +enchantment.knockback=Repulsão # +enchantment.level.1=I # +enchantment.level.10=X # +enchantment.level.2=II # +enchantment.level.3=III # +enchantment.level.4=IV # +enchantment.level.5=V # +enchantment.level.6=VI # +enchantment.level.7=VII # +enchantment.level.8=VIII # +enchantment.level.9=IX # +enchantment.lootBonus=Saque # +enchantment.lootBonusDigger=Sorte # +enchantment.lootBonusFishing=Sorte de Pescador # +enchantment.mending=Reparar Itens # +enchantment.oxygen=Respiração # +enchantment.protect.all=Proteção # +enchantment.protect.explosion=Proteção contra Explosões # +enchantment.protect.fall=Queda Suave # +enchantment.protect.fire=Proteção contra Fogo # +enchantment.protect.projectile=Proteção contra Projéteis # +enchantment.soul_speed=Velocidade das Almas # +enchantment.swift_sneak=Agachamento Ágil # +enchantment.thorns=Espinhos # +enchantment.untouching=Toque de Seda # +enchantment.waterWalker=Agilidade Aquática # +enchantment.waterWorker=Afinidade Aquática # +enchantment.tridentChanneling=Canalização # +enchantment.tridentLoyalty=Lealdade # +enchantment.tridentRiptide=Lançamento # +enchantment.tridentImpaling=Espetar # + +entity.area_effect_cloud.name=Nuvem de Efeitos na Área # +entity.armor_stand.name=Suporte para Armadura # +entity.arrow.name=Flecha # +entity.bat.name=Morcego # +entity.bee.name=Abelhas # +entity.blaze.name=Blaze # +entity.boat.name=Barco # +entity.cat.name=Gato # +entity.cave_spider.name=Aranha da Caverna # +entity.chicken.name=Galinha # +entity.cow.name=Vaca # +entity.creeper.name=Creeper # +entity.dolphin.name=Golfinho # +entity.goat.name=Cabra # +entity.panda.name=Panda # +entity.donkey.name=Burro # +entity.dragon_fireball.name=Bola de Fogo do Dragão # +entity.drowned.name=Náufrago # +entity.egg.name=Ovo # +entity.elder_guardian.name=Guardião Ancião # +entity.ender_crystal.name=Cristal de Ender # +entity.ender_dragon.name=Dragão de Ender # +entity.enderman.name=Enderman # +entity.endermite.name=Endermite # +entity.ender_pearl.name=Pérola de Ender # +entity.evocation_illager.name=Evocador # +entity.evocation_fang.name=Presa Gigante do Evocador # +entity.eye_of_ender_signal.name=Olho de Ender # +entity.falling_block.name=Bloco em Queda # +entity.fireball.name=Bola de Fogo # +entity.fireworks_rocket.name=Foguete de Fogo de Artifício # +entity.fishing_hook.name=Gancho de Pesca # +entity.fish.clownfish.name=Peixe-palhaço # +entity.fox.name=Raposa # +entity.cod.name=Bacalhau # +entity.pufferfish.name=Peixe Balão # +entity.salmon.name=Salmão # +entity.tropicalfish.name=Peixe Tropical # +entity.axolotl.name=Axolote # +entity.ghast.name=Ghast # +entity.glow_squid.name=Lula Brilhante # +entity.piglin_brute.name=Piglin Bruto # +entity.guardian.name=Guardião # +entity.hoglin.name=Hoglin # +entity.horse.name=Cavalo # +entity.husk.name=Husk # +entity.ravager.name=Devastador # +entity.iron_golem.name=Golem de Ferro # +entity.item.name=Item # +entity.leash_knot.name=Nó na Trela # +entity.lightning_bolt.name=Relâmpago # +entity.lingering_potion.name=Poção Persistente # +entity.llama.name=Lama # +entity.trader_llama.name=Lama de Carga # +entity.llama_spit.name=Cuspe de Lama # +entity.magma_cube.name=Cubo de Magma # +entity.minecart.name=Vagoneta # +entity.chest_minecart.name=Vagoneta com Baú # +entity.command_block_minecart.name=Vagoneta com Bloco de Comando # +entity.furnace_minecart.name=Vagoneta com Fornalha # +entity.hopper_minecart.name=Vagoneta com Funil # +entity.tnt_minecart.name=Vagoneta com TNT # +entity.mule.name=Mula # +entity.mooshroom.name=Mooshroom # +entity.moving_block.name=Bloco Móvel # +entity.ocelot.name=Ocelote # +entity.painting.name=Quadro # +entity.parrot.name=Papagaio # +entity.phantom.name=Fantasma # +entity.pig.name=Porco # +entity.piglin.name=Piglin # +entity.pillager.name=Saqueador # +entity.polar_bear.name=Urso Polar # +entity.rabbit.name=Coelho # +entity.sheep.name=Ovelha # +entity.shulker.name=Shulker # +entity.shulker_bullet.name=Bala de Shulker # +entity.silverfish.name=Peixe Prateado # +entity.skeleton.name=Esqueleto # +entity.skeleton_horse.name=Cavalo Esqueleto # +entity.stray.name=Errante # +entity.slime.name=Slime # +entity.small_fireball.name=Bola de Fogo Pequena # +entity.sniffer.name=Farejador # +entity.snowball.name=Bola de Neve # +entity.snow_golem.name=Golem de Neve # +entity.spider.name=Aranha # +entity.splash_potion.name=Poção # +entity.squid.name=Lula # +entity.strider.name=Strider # +entity.tnt.name=Bloco de TNT # +entity.thrown_trident.name=Tridente # +entity.tripod_camera.name=Câmara com Tripé # +entity.turtle.name=Tartaruga # +entity.unknown.name=Desconhecido # +entity.vex.name=Vex # +entity.villager.name=Aldeão # +entity.villager.armor=Vend. de Armaduras # +entity.villager.butcher=Talhante # +entity.villager.cartographer=Cartógrafo # +entity.villager.cleric=Clérigo # +entity.villager.farmer=Agricultor # +entity.villager.fisherman=Pescador # +entity.villager.fletcher=Flecheiro # +entity.villager.leather=Coureiro # +entity.villager.librarian=Bibliotecário # +entity.villager.shepherd=Pastor # +entity.villager.tool=Ferreiro # +entity.villager.weapon=Armeiro # +entity.villager.mason=Pedreiro # +entity.villager.unskilled=Aldeão Inexperiente # +entity.villager_v2.name=Aldeão # +entity.vindicator.name=Vingador # +entity.wandering_trader.name=Feirante # +entity.witch.name=Bruxa # +entity.wither.name=Wither # +entity.wither_skeleton.name=Esqueleto Wither # +entity.wither_skull.name=Caveira de Wither # +entity.wither_skull_dangerous.name=Caveira de Wither # +entity.wolf.name=Lobo # +entity.xp_orb.name=Orbe de Experiência # +entity.xp_bottle.name=Frasco de Encantamentos # +entity.zoglin.name=Hoglin Morto-Vivo # +entity.zombie.name=Morto-Vivo # +entity.zombie_horse.name=Cavalo Morto-Vivo # +entity.zombie_pigman.name=Piglin Morto-Vivo # +entity.zombie_villager.name=Aldeão Morto-Vivo # +entity.zombie_villager_v2.name=Aldeão Morto-Vivo # + +exports.share.file=Partilhar %s # +exports.suspendWarning.client.content=Aviso: se continuares vais ser desligado desta sessão multijogador. # +exports.suspendWarning.host.content=Aviso: se continuares vais terminar a sessão multijogador para todos os jogadores. # +exports.suspendWarning.title=Aviso # +exports.fileError.title=Não foi possível guardar o ficheiro # +exports.fileError.body=O disco pode estar completo ou protegido contra escrita ou o ficheiro pode estar a ser usado. Verifica que o ficheiro não está aberto e tenta novamente. # + +addExternalServerScreen.addServer=Adicionar Servidor # +addExternalServerScreen.nameTextBoxLabel=Nome do Servidor # +addExternalServerScreen.namePlaceholder=Introduz o nome do servidor # +addExternalServerScreen.ipTextBoxLabel=Endereço do Servidor # +addExternalServerScreen.portTextBoxLabel=Porta # +addExternalServerScreen.ipPlaceholder=Introduz o IP ou endereço # +addExternalServerScreen.alreadyAdded=Este servidor já foi adicionado # +addExternalServerScreen.saveButtonLabel=Guardar # +addExternalServerScreen.playButtonLabel=Jogar # +addExternalServerScreen.removeButtonLabel=Remover # +addExternalServerScreen.removeConfirmation=Tens a certeza de que pretendes remover este servidor? # +addExternalServerScreen.addTitle=Adicionar Servidor Externo # +addExternalServerScreen.editTitle=Editar Servidor Externo # + +feature.end_city=Cidade do End # +feature.fortress=Fortaleza do Nether # +feature.mansion=Mansão da Floresta # +feature.mineshaft=Poço de Minas # +feature.missingno=Funcionalidade Desconhecida # +feature.monument=Monumento do Oceano # +feature.stronghold=Fortaleza # +feature.temple=Templo # +feature.village=Aldeia # +feature.shipwreck=Navio Encalhado # +feature.buried_treasure=Tesouro Enterrado # +feature.ruins=Ruínas no Oceano # +feature.pillager_outpost=Posto de Saqueador # +feature.bastion_remnant=Resto do Bastião # +feature.ruined_portal=Portal Arruinado # + +feed.like=Gostar # +feed.manage_feed=Gerir feed # +feed.comment=Comentar # +feed.reported_label=Denúncias # +feed.ignore=Ignorar # +feed.nrreport=%d relatório # +feed.nrreports=%d denúncias # +feed.newPost=Nova publicação # +feed.daysAgo=Há %dd # +feed.hoursAgo=Há %dh # +feed.minutesAgo=Há %dm # +feed.now=Agora mesmo # +feed.whatup=O que estás a fazer? # +feed.upload=A carregar a captura de ecrã... # +feed.manage=Gerir Feed # +feed.share=Partilhar # +feed.addScreenshot=Adicionar Captura de Ecrã # +feed.comments=Comentários # +feed.edit=Editar # +feed.screenshots=Capturas de ecrã # +feed.return=Menu # +feed.goToFeed=Feed # +feed.cancel=Cancelar # +feed.previous=Anterior # +feed.next=Seguinte # +feed.delete=Eliminar # +feed.deleted=Item eliminado # +feed.report_xbox=Denunciar à Fiscalização da Xbox # +feed.report_club=Denunciar ao Clube # +feed.clubdescription=Descrição do Realm # +feed.no_feed_item_content=As capturas de ecrã e as discussões no teu Realm aparecem aqui. Começa por premir "Nova publicação". # +feed.no_reported_item_content=Não foi denunciado nenhum item # +feed.no_screenshot=Não tens nenhuma captura de ecrã # +feed.reportToastMessage=Item denunciado # +feed.forbidden=Sem autorização para publicar na linha cronológica # +feed.failedToPost=Publicação sem sucesso # +feed.failedToPostDescription=Captura de ecrã inválida # +feed.uppload_started=A captura de ecrã está a ser carregada # +feed.uppload_success=A captura de ecrã foi carregada # +feed.connected=Todos os Realm estão associados a um Clube com a tua Conta Microsoft. # +feed.unviewedPost=Novo # + +comment.like=%d gosto ### 1 like +comment.likes=%d gostos ### 0 or 2+ likes +comment.comment=%d comentário ### 1 comment +comment.comments=%d comentários ### 0 or 2+ comments +comment.likes_and_comments=%1 e %2 ### comment.like(s) will be inserted at %1 and comment.comment(s) at %2 +comment.commentplaceholder=Comentar... # + +furnaceScreen.fuel=Combustível # +furnaceScreen.header=Fornalha # +furnaceScreen.input=Entrada # +furnaceScreen.result=Resultado # + +gameArgument.featureUnsupported=Esta versão do Minecraft não suporta esta funcionalidade # + +gameMode.adventure=Modo de Aventura # +gameMode.changed=O teu modo de jogo foi atualizado para %s # +gameMode.creative=Modo Criativo # +gameMode.hardcore=Modo Hardcore! # +gameMode.spectator=Modo de Espetador # +gameMode.survival=Modo de Sobrevivência # + +gameTip.cameraMovement.mouse=Move o :light_mouse_button: para veres à tua volta. # +gameTip.cameraMovement.touch=Toca e arrasta o ecrã para olhares à volta. # +gameTip.cameraMovement.controller=Move o :tip_right_stick: para olhares à volta. # +gameTip.playerMovement.keyboard=Prime :_input_key.forward:, :_input_key.left:, :_input_key.back:, ou :_input_key.right: para te moveres. # +gameTip.playerMovement.touch=Move :tip_virtual_joystick: para te moveres. # +gameTip.playerMovement.touch.classic=Toca em :tip_touch_forward: :tip_touch_left: :tip_touch_back: :tip_touch_right: para te moveres. # +gameTip.playerMovement.controller=Usa :tip_left_stick: para te moveres. # +gameTip.jumpMovement.keyboard=Prime :_input_key.jump: para saltares. # +gameTip.jumpMovement.touch=Prime :tip_virtual_button_jump: para saltares. # +gameTip.jumpMovement.touch.classic=Prime :tip_touch_jump: para saltar. # +gameTip.jumpMovement.controller=Prime :_input_key.jump: para saltares. # +gameTip.jumpForward.keyboard=Prime :_input_key.forward: e :_input_key.jump: para saltar para a frente. # +gameTip.jumpForward.touch=Mantém premido :tip_virtual_joystick: e prime :tip_virtual_button_jump: para saltares em frente. # +gameTip.jumpForward.touch.classic=Mantém premido :tip_touch_forward: e prime :tip_touch_jump: para saltares em frente. # +gameTip.jumpForward.controller=Prime :tip_left_stick: e :_input_key.jump: para saltar para a frente. # +gameTip.findTree=Dá um murro a uma árvore para apanhares madeira. # +gameTip.breakWood.mouse=Prime :_input_key.attack: numa árvore para partires madeira. # +gameTip.breakWood.touch=Toca sem soltar numa árvore para partir madeira. # +gameTip.breakWood.touch.crosshair.withactionbuttons=Mantém premido :tip_virtual_button_action_attack_or_destroy: sobre uma árvore para partires madeira. # +gameTip.breakWood.touch.crosshair.withoutactionbuttons=Aponta :tip_crosshair: à árvore e prime o ecrã sem soltares para partires madeira. # +gameTip.breakWood.controller=Mantém :_input_key.attack: premido numa árvore para partires madeira. # +gameTip.openInventory.keyboard=Prime :_input_key.inventory: para abrires o teu inventário. # +gameTip.openInventory.touch=Toca no botão :tip_touch_inventory: para abrires o teu inventário. # +gameTip.openInventory.controller=Prime :_input_key.inventory: para abrires o teu inventário. # +gameTip.selectWoodForMakePlank.keyboard=Usa :light_mouse_left_button: para selecionares a madeira. # +gameTip.selectWoodForMakePlank.touch=Toca para selecionares a madeira. # +gameTip.selectWoodForMakePlank.controller=Usa :tip_left_stick: e :_gamepad_face_button_down: para selecionares a madeira. # +gameTip.selectGridForMakePlank.keyboard=Usa :light_mouse_left_button: para adicionar madeira à grelha de trabalho. # +gameTip.selectGridForMakePlank.touch=Toca para adicionar madeira à grelha de trabalho. # +gameTip.selectGridForMakePlank.controller=Usa :tip_left_stick: e :_gamepad_face_button_down: para adicionar madeira à grelha de trabalho. # +gameTip.selectOutputSlot.keyboard=Usa :light_mouse_left_button: no espaço da criação para criares. # +gameTip.selectOutputSlot.touch=Toca no espaço da criação para criares. # +gameTip.selectOutputSlot.controller=Prime :_gamepad_face_button_down: no espaço da criação para criares. # +gameTip.selectHotBar.keyboard=Usa :light_mouse_left_button: num compartimento aberto para adicionar ao teu inventário. # +gameTip.selectHotBar.touch=Toca num compartimento aberto para adicionar ao teu inventário. # +gameTip.selectHotBar.controller=Prime :_gamepad_face_button_down: num compartimento aberto abaixo para o adicionares ao teu inventário. # +gameTip.open.recipe.keyboard=Usa :light_mouse_left_button: aqui para abrir o livro de receitas. # +gameTip.open.recipe.touch=Toca aqui para abrir o separador de pesquisa. # +gameTip.open.recipe.controller=Prime :tip_left_trigger: para abrir o livro de receitas. # +gameTip.craftTable.keyboard=Usa :light_mouse_left_button: para selecionar a receita da mesa de trabalho. # +gameTip.craftTable.touch=Toca aqui para selecionar a receita da mesa de trabalho. # +gameTip.craftTable.controller=Usa o :tip_left_stick: para selecionar a receita da mesa de trabalho. # +gameTip.outputSlotCraftTable.controller=Prime :_gamepad_face_button_down: para criares a mesa de trabalho. # +gameTip.selectHotBar.craftTable=Coloca a mesa de trabalho na barra de itens para a usares. # +gameTip.closeInventory.keyboard=Prime :_input_key.inventory: ou :light_mouse_left_button: aqui para fechar o inventário. # +gameTip.closeInventory.touch=Toca aqui para fechar o inventário. # +gameTip.closeInventory.controller=Prime :_gamepad_face_button_right: para fechar o inventário. # +gameTip.needMoreMaterials=Precisas de 2 Madeiras para criar uma Picareta de Madeira. # +gameTip.selectItemInHotBar.keyboard=Usa :light_mouse_middle_button: ou as teclas de números para selecionares itens. # +gameTip.selectItemInHotBar.touch=Toca na barra de itens para selecionares itens. # +gameTip.selectItemInHotBar.controller=Usa :_input_key.cycleItemLeft: e :_input_key.cycleItemRight: para selecionares itens da barra de itens. # +gameTip.placeCraftTable.keyboard=:_input_key.use: no chão para colocar a mesa de trabalho. # +gameTip.placeCraftTable.touch=Toca no chão para colocar a mesa de trabalho. # +gameTip.placeCraftTable.touch.crosshair.withactionbuttons=Aponta :tip_crosshair: e prime :tip_virtual_button_action_build_or_use: para colocares a mesa de trabalho no chão. # +gameTip.placeCraftTable.touch.crosshair.withoutactionbuttons=Aponta :tip_crosshair: e toca no ecrã para colocares a mesa de trabalho no chão. # +gameTip.placeCraftTable.controller=Prime :_input_key.use: para colocares a mesa de trabalho. # +gameTip.useCraftTable.keyboard=:_input_key.use: na mesa de trabalho para a usares. # +gameTip.useCraftTable.touch=Toca na mesa de trabalho para a usares. # +gameTip.useCraftTable.touch.crosshair.withactionbuttons=Aponta :tip_crosshair: à mesa de trabalho e prime :tip_virtual_button_action_build_or_use: para a utilizares. # +gameTip.useCraftTable.touch.crosshair.withoutactionbuttons=Aponta :tip_crosshair: à mesa de trabalho e toca no ecrã para a utilizares. # +gameTip.useCraftTable.controller=Prime :_input_key.use: na mesa de trabalho para a usares. # +gameTip.needPlanksAndSticks=Cria 3 tábuas e 2 paus. # +gametip.openSearchTab.keyboard=Usa :light_mouse_left_button: aqui para abrir o separador de pesquisa. # +gametip.openSearchTab.touch=Toca aqui para abrir o separador de pesquisa. # +gametip.openSearchTab.controller=Prime :_gamepad_face_button_down: aqui para abrires o separador de pesquisa. # +gameTip.selectWoodenPickaxe=Cria uma picareta de madeira para minerar pedra e carvão. # +gameTip.outputSlot.wooden.pickaxe.keyboard=Usa :light_mouse_left_button: no espaço da criação para criares uma picareta de madeira. # +gameTip.outputSlot.wooden.pickaxe.touch=Toca no espaço da criação para criares uma picareta de madeira. # +gameTip.outputSlot.wooden.pickaxe.controller=Prime :_gamepad_face_button_down: para elaborar uma picareta de madeira. # +gameTip.selectHotBar.wooden.pickaxe=Coloca a picareta na barra de itens para a usares. # +gameTip.hintsDone=Estás livre! Explora, cria e encontra comida e abrigo para sobreviveres à noite! Diverte-te! # + +generator.amplified=AMPLIFICADO # +generator.amplified.info=Atenção: Isto requer um computador bom! # +generator.customized=Personalizado # +generator.debug_all_block_states=Modo de Depuração # +generator.default=Padrão # +generator.flat=Plano # +generator.infinite=Infinito # +generator.largeBiomes=Biomas Grandes # +generator.nether=Nether # +generator.old=Antigo # +generator.void=Vazio # + +globalPauseScreen.message=O jogo foi colocado em pausa # +globalPauseScreen.quit=Sair # + +gui.accept=Aceitar # +gui.achievements=Conquistas # +gui.all=Todos # +gui.back=Retroceder # +gui.cancel=Cancelar # +gui.clear=Limpar # +gui.close=Fechar # +gui.confirm=Confirmar # +gui.confirmAndPlay=Confirmar e Jogar Agora # +gui.custom=Personalizado # +gui.default=Padrão # +gui.decline=Recusar # +gui.delete=Eliminar # +gui.deleteWorldLong=Eliminar mundo # +gui.done=Concluído # +gui.down=Baixo # +gui.edit=Editar # +gui.error=Erro # +gui.exit=Sair # +gui.exportWorld=Exportar # +gui.exportWorldLong=Exportar Mundo # +gui.exportTemplate=Exportar modelo # +gui.templateMinVersion=Versão Mínima de Modelo # +gui.templateLocPickerTitle=Procura languages.json na pasta da localização # +gui.templateLocPickerButton=Selecionar Localização # +gui.templateIconPickerTitle=Procura um ícone par ao mundo # +gui.templateIconPickerDesc=Ícone do Minecraft # +gui.templateIconPickerButton=Escolher ícone do mundo # +gui.pickLoc.successMessage=Localização copiada # +gui.pickLoc.failedMessage=Erro: O ficheiro selecionado não foi languages.json # +gui.pickIcon.successMessage=Ícone de mundo copiado # +gui.pickIcon.failedMessage=Erro: Formato de ficheiro inválido # +gui.previous=Anterior # +gui.copyWorld=Copiar Mundo # +gui.copyWorld.failedTitle=Ocorreu um erro # +gui.copyWorld.failedMessage=Não podes copiar este mundo porque não há espaço de armazenamento suficiente no teu dispositivo. Liberta algum espaço e tenta novamente. # +gui.goBack=Retroceder # +gui.import=Importar # +gui.importWorld=Importar # +gui.importRetailWorld.title=Importar Mundo? # +gui.importRetailWorld.text.1=Este mundo deve ser importado antes de poderes usá-lo na versão Beta. # +gui.importRetailWorld.text.2=Importar o mundo cria uma cópia e não afetará o mundo original. # +gui.importRetailWorld.text.3=Queres fazer uma cópia Beta deste mundo? # +gui.importRetailWorld.failedMessage=Falha ao importar o teu mundo. # +gui.minecraftWorld=Mundo Minecraft # +gui.minecraftBundle=Conjunto Minecraft # +gui.login=Iniciar Sessão # +gui.logout=Encerrar Sessão # +gui.next=Seguinte # +gui.no=Não # +gui.none=Nenhum # +gui.ok=OK # +gui.store=Ver na loja # +gui.continue=Continuar # +gui.pickWorld=Procurar Um Mundo Minecraft # +gui.retry=Voltar a Tentar # +gui.select=Selecionar # +gui.skip=Ignorar # +gui.stats=Estatísticas # +gui.tab=Separador # +gui.toMenu=Regressar ao Menu Principal # +gui.tryAgain=Tenta Novamente # +gui.up=Cima # +gui.warning.exitGameWarning=Queres sair de Minecraft? # +gui.worldTemplate=Modelo de Mundo Minecraft # +gui.yes=Sim # +gui.feedbackYes=Sim, ir para o site de Opiniões # +gui.resourcepacks=Pacotes de Recursos... # +gui.submit=Submeter # +gui.submitRating=Enviar Classificação # +gui.submitFeedback.button.text=Enviar Comentário # +gui.submitFeedback.text=Enviar Comentário ao Criador # +gui.submitFeedback.body.text=Anota os teus comentários e envia-os diretamente ao criador. A tua mensagem não será publicada no Marketplace e o criador não poderá responder. # +gui.submitFeedback.placeHolder.text=Do que gostas? O que podia ser melhor? # +gui.submitFeedback.success=Obrigado por partilhares a tua avaliação! # +gui.submitFeedback.failure.status.unprocessableEntity=Não possuis o item sobre o qual queres enviar um comentário. (Código de Erro: %d) # +gui.submitFeedback.failure.status.tooManyRequests=Oh, não! Enviaste demasiadas avaliações. Tenta novamente mais tarde. (Código de Erro: %d) # +gui.submitFeedback.failure.status.other=Não é possível enviar a tua avaliação neste momento. Tenta novamente mais tarde. (Código de Erro: %d) # +gui.playOffline=Jogar Offline # +gui.signIn=Iniciar Sessão # +gui.genericNetworkError=Algo correu mal. Experimenta verificar a ligação à Internet. # +gui.hide=Ocultar # +gui.editor.minecraftProject=Projeto Minecraft # +gui.editor.exportProject=Exportar Projeto # +gui.editor.copyProject=Copiar Projeto # +gui.editor.copyProject.failedMessage=Não foi possível criar uma cópia deste projeto. A causa poderá ser falta de espaço de armazenamento ou outro problema. Consulta https://aka.ms/MCStorage para obteres mais informações. # + +gui.edu.exitGameWarningCaption=Minecraft Education ### Use Minecraft 教育版 in zh_CN translation +gui.edu.exitGameWarningMessage=Sair da Minecraft Education? ### Use 离开 Minecraft 教育版? in zh_CN translation + +updateScreen.update=Atualizar # +updateScreen.updateRequired=Atualização Necessária # +updateScreen.title=Versão Desatualizada # +updateScreen.body=Atualiza para a versão mais recente para teres acesso a todas as funcionalidades, joga com os teus amigos online ou vê as novidades do Marketplace. # +updateScreen.commerceNotSupported.title=Não é Possível Aceder ao Marketplace # +updateScreen.commerceNotSupported.body=Esta versão do Minecraft já não pode aceder ao Marketplace do Minecraft. Atualiza para a versão mais recente para restaurar o acesso ao Marketplace. # +updateScreen.packs.updateRequired=Atualiza para a versão mais recente para transferires o pack adquirido no Marketplace do Minecraft. # +updateScreen.patchVersion=Notas de Patches da Versão %s: # + +hostOption.codeBuilder=Criador de Código # +hostOption.setWorldSpawn=Def. Ponto de Ger. no Mundo # +hostOption.teleport=Teletransportar # +hostOption.teleport.who=Quem # +hostOption.teleport.where=Onde # +hostOption.time=Hora # +hostOption.time.day=Dia # +hostOption.time.midnight=Meia-noite # +hostOption.time.noon=Meio-dia # +hostOption.time.night=Noite # +hostOption.time.sunrise=Amanhecer # +hostOption.time.sunset=Pôr do Sol # +hostOption.weather=Clima # +hostOption.weather.clear=Limpo # +hostOption.weather.rain=Chuva # +hostOption.weather.thunderstorm=Trovoada # + +howtoplay.next=Seguinte # +howtoplay.previous=Anterior # + +howtoplay.category.basics=Princípios Básicos # +howtoplay.category.crafting=Criar # +howtoplay.category.education=Educação # +howtoplay.category.engineering=Construir # +howtoplay.category.enhancedPlay=Jogo Melhorado # +howtoplay.category.firstDay=Primeiro Dia # +howtoplay.category.optionsAndCheats=Opções e Cheats # +howtoplay.category.play=Jogar # +howtoplay.category.theEnd=O Fim # + +howtoplay.adventureMode=Modo de Aventura # +howtoplay.adventureMode.title=Instruções de Jogo: Modo de Aventura # +howtoplay.adventureMode.text.1=O Modo de Aventura é um modo de jogo para construtores de mundos. No Modo de Aventura, os jogadores têm de utilizar ferramentas especiais para colocar ou partir blocos. # +howtoplay.adventureMode.text.2=Para obteres estas ferramentas especiais, tens de utilizar/dar parâmetros canplace ou candestroy no modo criativo. # + +howtoplay.anvil=Bigorna # +howtoplay.anvil.title=Instruções de Jogo: Bigorna # +howtoplay.anvil.text.1=Os Níveis de Experiência podem ser utilizados para reparar, encantar ou mudar o nome a objetos com a Bigorna. # +howtoplay.anvil.header.1=Mudar o Nome e Aplicar Encantamentos # +howtoplay.anvil.text.2=É possível mudar o nome a todos os objetos, embora apenas os objetos com durabilidade possam ser reparados ou encantados com Livros na Bigorna. # +howtoplay.anvil.header.2=Reparar # +howtoplay.anvil.text.3=Um objeto pode ser reparado se for colocado num dos espaços de entrada à esquerda, juntamente com alguma matéria-prima do objeto, como Lingotes de Ferro para uma Espada de Ferro, ou combinado com outro objeto do mesmo tipo. # +howtoplay.anvil.text.4=A combinação de objetos é mais eficiente quando é feita com uma Bigorna. # +howtoplay.anvil.text.5=Existe a possibilidade de a Bigorna ser danificada em cada utilização e de, após uma determinada quantidade de utilizações, ser destruída. # + +howtoplay.armor=Armadura # +howtoplay.armor.title=Instruções de Jogo: Armadura # +howtoplay.armor.text.1=Ao usar a Armadura, podes proteger-te contra danos. O nível da tua Armadura é representado por :armor: no HUD e quanto maior for o nível, menos danos sofrerás. # +howtoplay.armor.header.1=Criar # +howtoplay.armor.text.2=A Armadura pode ser criada a partir de Cabedal, Ferro, Ouro ou Diamante. A Armadura de Malha pode ser obtida através de trocas com aldeões e em saques de mortos-vivos e esqueletos. # +howtoplay.armor.text.3=Equipa a Armadura abrindo o teu inventário e movendo as peças da Armadura para o espaço adequado junto à skin do teu jogador. # +howtoplay.armor.text.4=As Armaduras de Ferro, Corrente e Ouro podem ser fundidas em Pepitas de Ferro ou Ouro numa Fornalha. # +howtoplay.armor.header.2=Escudo # +howtoplay.armor.text.5.keyboard=O Escudo vai bloquear os danos recebidos. O Escudo pode ser equipado no compartimento adicional e na barra de itens. Prime :_input_key.sneak: sem soltar para bloquear oses com o Escudo. # +howtoplay.armor.text.5.gamepad=O Escudo vai bloquear os danos recebidos. O Escudo pode ser equipado no compartimento adicional e na barra de itens. Prime sem soltar o botão :_input_key.sneak: ou clica em :_gamepad_stick_right: para alternares o bloqueio com o Escudo. # +howtoplay.armor.text.5a.touch=O Escudo bloqueia todo o tipo de danos que pudesses sofrer, incluindo explosões de Creepers! Podes equipá-lo na vaga adicional ou na barra principal. # +howtoplay.armor.text.5b.touch=Quando utilizas o sistema de controlos \"D-Pad e tocar para interagir\", prime :touch_sneak: para ativar ou desativar o bloqueio com o escudo. # +howtoplay.armor.text.5c.touch=Quando utilizas o sistema de controlos \"Joystick\", prime :tip_virtual_button_sneak: para ativar ou desativar o bloqueio com o escudo. # +howtoplay.armor.text.5.rift_controller=O Escudo vai bloquear os danos recebidos. O Escudo pode ser equipado no compartimento adicional e na barra de itens. Prime sem soltar o botão :_input_key.sneak: ou clica em :rift_X: para alternares o bloqueio com o Escudo. # +howtoplay.armor.text.5.windowsmr_controller=O Escudo vai bloquear os danos recebidos. O Escudo pode ser equipado no compartimento adicional e na barra de itens. Prime sem soltar o botão :_input_key.sneak: ou clica em :windowsmr_right_stick: para alternares o bloqueio com o Escudo. # +howtoplay.armor.text.6=O Escudo pode bloquear uma explosão de um Creeper! # +howtoplay.armor.header.3=Disfarce # +howtoplay.armor.text.7=Também podes usar uma Abóbora Esculpida na cabeça. Isto não te dará uma :armadura:, mas faz com que os Endermen não se chateiem quando olhas para eles. # + +howtoplay.armorStand=Suporte para Armadura # +howtoplay.armorStand.title=Instruções de Jogo: Suporte para Armadura # +howtoplay.armorStand.text.1=Um Suporte para Armadura suporta a tua armadura quando não a estás a usar. # +howtoplay.armorStand.header.1=A provar # +howtoplay.armorStand.text.2.notTouch=Prime :_input_key.use: num Suporte para Armadura quando estiveres a segurar numa peça de armadura para a colocares no Suporte para Armadura. # +howtoplay.armorStand.text.2.touch=Toca num Suporte para Armadura quando estiveres a segurar numa peça de armadura para a colocares no Suporte para Armadura. # +howtoplay.armorStand.text.3.notTouch=Prime :_input_key.use: num Suporte para Armadura com uma mão aberta para removeres algo do Suporte para Armadura. # +howtoplay.armorStand.text.3.touch=Toca num Suporte para Armadura com uma mão aberta para removeres algo do Suporte para Armadura. # +howtoplay.armorStand.header.2=A posar # +howtoplay.armorStand.text.4.notTouch=Um Suporte para Armadura pode alterar a sua pose. Aproxima-te furtivamente e prime :_input_key.use: num Suporte para Armadura para alterares a pose. # +howtoplay.armorStand.text.4.touch=Um Suporte para Armadura pode alterar a sua pose. Aproxima-te furtivamente e toca num Suporte para Armadura para alterares a pose. # +howtoplay.armorStand.header.3=A dançar # +howtoplay.armorStand.text.5=Os Suportes para Armadura reagem a um sinal de Redstone. Experimenta dar-lhe intensidades de sinal diferentes e vê o que acontece. # + +howtoplay.banners=Estandartes # +howtoplay.banners.title=Instruções de Jogo: Estandartes # +howtoplay.banners.text.1=Os estandartes são uma ótima forma de decorares a tua casa ou castelo com cores e padrões personalizados. # +howtoplay.banners.text.2=Depois de criares um Estandarte, podes pô-lo numa mesa de trabalho ou feixe e adicionar diferentes tintas para criar o teu fantástico design exclusivo! # +howtoplay.banners.header.1=Aplicar um Padrão # +howtoplay.banners.text.3=Existem vários padrões diferentes que podes criar com a tua tinta, como: # +howtoplay.banners.text.4= - Fazer um triângulo permite-te obter um padrão de asna. # +howtoplay.banners.text.5= - Fazer uma cruz permite-te obter um padrão em cruz. # +howtoplay.banners.text.6= - Adicionar uma Margarida permite-te obter um padrão de flores. # +howtoplay.banners.text.7=Experimenta combinações diferentes para obteres ainda mais padrões! # +howtoplay.banners.header.2=Várias Camadas # +howtoplay.banners.text.8=Um Estandarte também pode ter várias camadas, o que te permite ter vários padrões. Se não gostas do último padrão que puseste num Estandarte, podes lavar a última camada num Caldeirão. # +howtoplay.banners.header.3=Fazer Cópias # +howtoplay.banners.text.9=Se quiseres copiar um Estandarte, coloca-o na Mesa de Trabalho com um Estandarte em branco. # + +howtoplay.beacons=Sinalizadores # +howtoplay.beacons.title=Instruções de Jogo: Sinalizadores # +howtoplay.beacons.text.1=Os Sinalizadores Ativos projetam um feixe de luz brilhante para o céu. # +howtoplay.beacons.text.2=São criados com Estrelas de Vidro, Obsidiana do Nether (que se obtém derrotando o Wither). # +howtoplay.beacons.header.1=Construção # +howtoplay.beacons.text.3=Os Sinalizadores têm de ser colocados de forma a ter uma vista desimpedida do céu e devem ser colocados em Pirâmides de blocos de Ferro, Ouro, Esmeralda ou Diamante. # +howtoplay.beacons.text.4=O material em que o Sinalizador está colocado não tem efeito no poder do Sinalizador. # +howtoplay.beacons.header.2=Uso # +howtoplay.beacons.text.5=No menu do Sinalizador podes selecionar um poder principal para o teu Sinalizador. Quanto mais camadas tiver a tua pirâmide, mais poderes terás à escolha. # +howtoplay.beacons.text.6=Para definir os poderes do teu Sinalizador, tens de usar uma Esmeralda, um Diamante ou Lingotes de Ferro ou Ouro no espaço de pagamento. # +howtoplay.beacons.text.7=Depois de definidos, os poderes vão emanar do Sinalizador indefinidamente. Os poderes são concedidos a todos os jogadores nas imediações. # +howtoplay.beacons.text.8=Para mudar a cor do feixe, coloca um bloco de vidro tingido no seu caminho. # + +howtoplay.beds=Camas # +howtoplay.beds.title=Instruções de Jogo: Camas # +howtoplay.beds.text.1=Dormir numa Cama faz com que a noite passe e define o teu ponto de geração. # +howtoplay.beds.text.2.notTouch=Prime :_input_key.use: numa Cama para ires dormir. Só podes fazer isto à noite. # +howtoplay.beds.text.2.touch=Toca numa Cama para ires dormir. Só podes fazer isto à noite. # +howtoplay.beds.text.3=Se estiveres a jogar no modo Multijogador, todos no mundo têm de estar numa Cama ao mesmo tempo para que a noite passe. # +howtoplay.beds.text.4=Se a tua Cama estiver partida, regressas ao sítio onde foste gerado pela primeira vez no mundo. # +howtoplay.beds.text.5=Toma cuidado ao utilizar uma Cama no Nether, uma vez que habitualmente é demasiado quente para dormir. # + +howtoplay.blocks=Blocos # +howtoplay.blocks.title=Instruções de Jogo: Blocos # +howtoplay.blocks.text.1=O mundo do Minecraft é composto por milhões de blocos. Cada um pode ser partido, recolhido e colocado. Quase não existem limites para o que podes construir! # +howtoplay.blocks.text.2=Terás de encontrar a maioria dos blocos no mundo, mas alguns apenas podem ser criados através de uma combinação de outros blocos numa mesa de trabalho, como os blocos de Redstone, ou fundidos numa fornalha, como o Vidro. # +howtoplay.blocks.header.1=Blocos em Queda # +howtoplay.blocks.text.3=A maioria dos blocos não é afetada pela gravidade e flutua no ar. Mas alguns, como a Areia e a Gravilha, caem se não existir um bloco sob eles. # +howtoplay.blocks.header.2=Blocos Interessantes # +howtoplay.blocks.text.4=Alguns exemplos dos blocos mais interessantes do Minecraft: # +howtoplay.blocks.text.5=Vidro - É um bloco transparente feito através da fundição de Areia numa Fornalha. # +howtoplay.blocks.text.6=Betão - É criado ao deixar cair um bloco de Pó de Betão na água. # +howtoplay.blocks.text.7=Terracota – É encontrada naturalmente em biomas de Terras Baldias, mas também pode ser criada e tingida a partir do Barro que se encontra debaixo de água. A Terracota pode ser tornada em Terracota Vidrada através de fundição numa Fornalha. # +howtoplay.blocks.text.8=Magma - É encontrado naturalmente no Nether. É gerado de uma pequena luz e queima quem o pisar. # +howtoplay.blocks.text.9=Terra Grosseira - É parecido com um Bloco de Terra normal, mas não permite o crescimento de Relva. Pode ser encontrado em biomas de Savana e Mega Taiga. # + +howtoplay.bookAndQuill=Livro e Pena # +howtoplay.bookAndQuill.title=Instruções de Jogo: Livro e Pena # +howtoplay.bookAndQuill.text.1=O Livro e Pena permite-te registar as tuas aventuras. Conta-nos a tua história introduzindo texto nas páginas. Podes até alterar o título e o autor! Assina o Livro e Pena para terminares o teu trabalho. O Livro e Pena é editável até estar assinado. # + +howtoplay.brewingStand=Posto de Poções # +howtoplay.brewingStand.title=Instruções de Jogo: Posto de Poções # +howtoplay.brewingStand.text.1=A fermentação de poções requer um Posto de Poções. Cada poção começa com uma garrafa de água, que se faz enchendo uma Garrafa de Vidro com água de um Caldeirão ou de uma fonte de água. # +howtoplay.brewingStand.header.1=Conhece o teu Posto de Poções # +howtoplay.brewingStand.text.2=Um Posto de Poções tem três espaços para criar poções diferentes. Um ingrediente pode ser usado nas três garrafas, pelo que deves sempre fermentar três poções ao mesmo tempo para utilizar melhor os teus recursos. # +howtoplay.brewingStand.header.2=Ingredientes e Poções # +howtoplay.brewingStand.text.3=Se colocares o Fungo do Nether na posição superior do Posto de Poções, obténs uma Poção Estranha. Isto não tem qualquer efeito por si só, mas cria uma poção base que podes utilizar parar criar poções mais avançadas. # +howtoplay.brewingStand.text.4=Existem muitos efeitos de poção para descobrires: faz experiências com diferentes ingredientes e combinações e torna-te um verdadeiro alquimista. # + +howtoplay.cauldron=Caldeirão # +howtoplay.cauldron.title=Instruções de Jogo: Caldeirão # +howtoplay.cauldron.text.1=O Caldeirão é um contentor com capacidade para baldes ou garrafas de líquido. # +howtoplay.cauldron.header.1=Encher # +howtoplay.cauldron.text.2.notTouch=Prime :_input_key.use: num Caldeirão enquanto seguras num Balde de Água ou numa Poção, para encheres o Caldeirão com o respetivo conteúdo. # +howtoplay.cauldron.text.2.touch=Toca num Caldeirão enquanto seguras num Balde de Água ou numa Poção, para encheres o Caldeirão com o respetivo conteúdo. # +howtoplay.cauldron.text.3=Uma Poção só enche um Caldeirão parcialmente, pelo que tens de utilizar várias Poções para o encheres completamente. # +howtoplay.cauldron.header.2=Mergulhar Flechas # +howtoplay.cauldron.text.4.notTouch=Prime :_input_key.use: Num Caldeirão com a tua Flecha na mão para criares todos os diferentes tipos de flechas! # +howtoplay.cauldron.text.4.touch=Toca num Caldeirão com a tua Flecha na mão para criares todos os diferentes tipos de flechas! # +howtoplay.cauldron.header.3=Tingir Armaduras # +howtoplay.cauldron.text.5.notTouch=Para tingir Armaduras de Cabedal ou Armaduras de Cabedal para Cavalos, prime :_input_key.use: num Caldeirão cheio de água enquanto seguras a tinta pretendida. Isto muda a cor da água no interior do Caldeirão. Mergulha depois a tua armadura no Caldeirão premindo :_input_key.use: com a armadura na mão. # +howtoplay.cauldron.text.5.touch=Para tingir Armaduras de Cabedal ou Armaduras de Cabedal para Cavalos, toca num Caldeirão cheio de água enquanto seguras a tinta pretendida. Isto muda a cor da água no interior do Caldeirão. Mergulha depois a tua armadura no Caldeirão tocando no Caldeirão com a armadura na mão. # +howtoplay.cauldron.text.6=Se quiseres lavar a tinta, mergulha o objeto tingido num Caldeirão de Água não tingida. # + +howtoplay.chat=Chat # +howtoplay.chat.title=Instruções de Jogo: Chat # +howtoplay.chat.text.1.keyboard=Prime :_input_key.chat: para abrires o Chat. Escreve a tua mensagem e prime ENTER. # +howtoplay.chat.text.1.gamepad=Prime :_input_key.chat: para abrires o Chat. Escreve a tua mensagem e prime o botão Enviar. # +howtoplay.chat.text.1.touch=Toca no botão Chat para abrires o Chat. Escreve a tua mensagem e toca no botão Enviar. # + +howtoplay.chests=Baús # +howtoplay.chests.title=Instruções de Jogo: Baús # +howtoplay.chests.text.1.notTouch=Depois de teres criado um Baú, podes colocá-lo no mundo e abri-lo depois com :_input_key.use: para armazenar objetos do teu inventário. # +howtoplay.chests.text.1.touch=Depois de teres criado um Baú, podes colocá-lo no mundo e tocar-lhe depois para o abrir e armazenar objetos do teu inventário. # +howtoplay.chests.text.2=Os objetos no Baú vão ficar ali guardados para que os possas colocar mais tarde no teu inventário. # +howtoplay.chests.text.3=Quando se colocam dois Baús ao lado um do outro, estes formam um Baú Grande. # + +howtoplay.commandBlocks=Blocos de Comando # +howtoplay.commandBlocks.title=Instruções de Jogo: Blocos de Comando # +howtoplay.commandBlocks.text.1=Os blocos de comando são uma ferramenta poderosa para os criadores de mapas. Armazenam e executam comandos depois de receber um sinal de Redstone. # +howtoplay.commandBlocks.text.2=Para obteres um bloco de comando, tens de utilizar/dar. # +howtoplay.commandBlocks.text.3=Quando um Bloco de Comando executa, com ou sem êxito, o comando que tem armazenado, este envia um sinal de Redstone a partir do lado para o qual a seta está a apontar. # +howtoplay.commandBlocks.text.4=Pode definir o nome do Bloco de Comando no campo Sobrepor Nota. # +howtoplay.commandBlocks.text.5=Tipo de Bloco - Existem três tipos de Blocos de Comando, cada um com uma cor e comportamento próprios: # +howtoplay.commandBlocks.text.5.1= - Impulso - Executa o comando armazenado apenas quando o bloco recebe um sinal de redstone. # +howtoplay.commandBlocks.text.5.2= - Cadeia - Executa o comando armazenado quando o Bloco de Comando anterior executa ou não o respetivo comando. # +howtoplay.commandBlocks.text.5.3= - Repetição - Depois de ativado, este Bloco de Comando continua a executar o seu comando armazenado enquanto este existir. # +howtoplay.commandBlocks.text.6=Condição - Existem duas condições e cada uma afeta o comportamento do Bloco de Comando: # +howtoplay.commandBlocks.text.6.1= - Incondicional - Executa o comando armazenado, mesmo que a execução do comando do Bloco de Comando anterior falhe. # +howtoplay.commandBlocks.text.6.2= - Condicional - Apenas executa o comando armazenado se o Bloco de Comando anterior tiver êxito na execução do respetivo comando. # +howtoplay.commandBlocks.text.7=Redstone – Existem duas definições de redstone e cada uma afeta o comportamento do Bloco de Comando: # +howtoplay.commandBlocks.text.7.1= - Necessita de Redstone - Requer um sinal de redstone para se ativar. # +howtoplay.commandBlocks.text.7.2= - Sempre Ativo - Não requer um sinal de redstone para se ativar. # +howtoplay.commandBlocks.text.8=Um Bloco de Comando também te apresenta os seus resultados anteriores. Isto ajuda-te a determinar se um Bloco de Comando não conseguiu executar o respetivo comando e porquê. # + +howtoplay.commands=Comandos # +howtoplay.commands.title=Instruções de Jogo: Comandos # +howtoplay.commands.text.1=Os comandos podem ser executados a partir do Chat. Insere uma / antes de escreveres o comando. # +howtoplay.commands.text.2=Existem imensos comandos que te permitem fazer coisas fantásticas. Além disso, existem muitas fontes que irão disponibilizar-te todas as informações de que precisares. # + +howtoplay.conduits=Canais # +howtoplay.conduits.title=Instruções de Jogo : Canais # +howtoplay.conduits.text.1=Um Canal ativo dá-te poderes quando estás debaixo de água. # +howtoplay.conduits.text.2=Um Canal é criado com Conchas de Nautilóides e um Coração do Mar. O Canal extrai poder de Prismarine e Lanternas Aquáticas. # +howtoplay.conduits.header.1=Construção # +howtoplay.conduits.text.3=Uma vez ativado, um Canal atribuirá Poder de Canal a tudo o que esteja perto. # +howtoplay.conduits.text.4=Quanto mais poder extrair, mais longe chegam as capacidades. # + +howtoplay.controls=Controlos # +howtoplay.controls.title=Instruções de Jogo: Controlos # +howtoplay.controls.text.1=O Minecraft é um jogo que consiste em colocar blocos para criar tudo o que possas imaginar. À noite, os monstros andam por aí, por isso, constrói um abrigo antes que seja tarde. # +howtoplay.controls.header.1=Movimento # +howtoplay.controls.text.2.keyboard=Usa o rato para olhares à volta. # +howtoplay.controls.text.2.gamepad=Usa :_gamepad_stick_right: para olhares à volta. # +howtoplay.controls.text.2.touch.joystick_tap=Toca e arrasta o dedo pelo ecrã para olhar em redor. # +howtoplay.controls.text.2.touch.classic_dpad=Toca e arrasta o dedo pelo ecrã para olhar em redor. # +howtoplay.controls.text.2.touch.joystick_crosshair=Toca e arrasta ao longo do ecrã para olhares à volta. # +howtoplay.controls.text.2.rift_controller=Usa :rift_right_stick: para olhares à volta. # +howtoplay.controls.text.2.windowsmr_controller=Usa :windowsmr_right_stick: para olhares à volta. # +howtoplay.controls.text.3.keyboard=Usa :_input_key.forward: :_input_key.left: :_input_key.back: :_input_key.right: para te moveres. # +howtoplay.controls.text.3.gamepad=Usa :_gamepad_stick_left: para te moveres. # +howtoplay.controls.text.3.touch.joystick_tap=Usa :tip_virtual_joystick: para te movimentares. # +howtoplay.controls.text.3.touch.classic_dpad=Usa :touch_forward::touch_left::touch_back::touch_right: para te moveres. # +howtoplay.controls.text.3.touch.joystick_crosshair=Usa :tip_virtual_joystick: para te movimentares. # +howtoplay.controls.text.3.rift_controller=Usa :rift_left_stick: para te moveres. # +howtoplay.controls.text.3.windowsmr_controller=Usa :windowsmr_left_stick: para te moveres. # +howtoplay.controls.text.4.keyboard=Prime :_input_key.jump: para saltares. # +howtoplay.controls.text.4.gamepad=Prime :_input_key.jump: para saltares. # +howtoplay.controls.text.4.touch.joystick_tap=Prime :tip_virtual_button_jump: para saltar. # +howtoplay.controls.text.4.touch.classic_dpad=Prime :touch_jump: para saltares. # +howtoplay.controls.text.4.touch.joystick_crosshair=Prime :tip_virtual_button_jump: para saltar. # +howtoplay.controls.text.4.rift_controller=Prime :rift_A: para saltares. # +howtoplay.controls.text.4.windowsmr_controller=Prime :windowsmr_right_touchpad: para saltares. # +howtoplay.controls.text.5.keyboard=Prime :_input_key.forward: duas vezes rápidas e consecutivas ou prime :_input_key.sprint: para correres. Enquanto tiveres :_input_key.forward: premido, continuas a correr até teres menos de :shank::shank::shank:. # +howtoplay.controls.text.5.gamepad=Prime :_gamepad_stick_left: para a frente duas vezes, de forma rápida e consecutiva, para correres. Enquanto mantiveres :_gamepad_stick_left: forward: premido para a frente, continuarás a correr até teres menos de :shank::shank::shank:. # +howtoplay.controls.text.5.touch.joystick_tap=Prime :tip_virtual_button_sprint: para ativar ou desativar o sprint. Vais continuar a fazer sprint até teres menos de :shank::shank::shank:. # +howtoplay.controls.text.5.touch.classic_dpad=Prime :touch_forward: duas vezes rápidas e consecutivas para correres. Enquanto tiveres :touch_forward: premido, continuas a correr até teres menos de :shank::shank::shank:. # +howtoplay.controls.text.5.touch.joystick_crosshair=Prime :tip_virtual_button_sprint: para ativar ou desativar o sprint. Vais continuar a fazer sprint até teres menos de :shank::shank::shank:. # +howtoplay.controls.text.5.rift_controller=Prime :rift_left_stick: para a frente duas vezes, de forma rápida e consecutiva, para correres. Enquanto mantiveres :rift_left_stick: premido para a frente, continuarás a correr até teres menos de :shank::shank::shank:. # +howtoplay.controls.text.5.windowsmr_controller=Prime :windowsmr_left_stick: para a frente duas vezes, de forma rápida e consecutiva, para correres. Enquanto mantiveres :windowsmr_left_stick: premido para a frente, continuarás a correr até teres menos de :shank::shank::shank:. # +howtoplay.controls.header.2=Partir e Colocar # +howtoplay.controls.text.6.notTouch=Mantém premido :_input_key.attack: para escavar e cortar utilizando as mãos ou os objetos em que estiveres a segurar. Podes ter de criar uma ferramenta para escavares alguns blocos. # +howtoplay.controls.text.6.touch.joystick_tap=Prime e mantém premido um bloco para o minares com a mão ou com o item que tens na mão. Podes precisar de criar ferramentas específicas para poder minar certos blocos. # +howtoplay.controls.text.6.touch.classic_dpad=Prime e mantém premido um bloco para o minares com a mão ou com o item que tens na mão. Podes precisar de criar ferramentas específicas para poder minar certos blocos. # +howtoplay.controls.text.6.touch.joystick_crosshair=Toca e arrasta o dedo para qualquer lugar para apontar com :tip_crosshair: e destaca um bloco. Mantém premido :tip_virtual_button_action_attack_or_destroy: para o minares com a mão ou com o item que tens na mão. Podes precisar de criar ferramentas específicas para poder minar certos blocos. # +howtoplay.controls.text.7.keyboard=Se estiveres a segurar um objeto com a mão, utiliza :_input_key.use: para usares esse objeto ou prime :_input_key.drop: para o largares. # +howtoplay.controls.text.7.gamepad=Se estiveres a segurar um objeto com a mão, utiliza :_input_key.use: para usares esse objeto ou prime :_input_key.drop: para o largares. # +howtoplay.controls.text.7.rift_controller=Se estiveres a segurar um objeto com a mão, utiliza :rift_right_grab: para usares esse objeto ou prime :rift_right_stick: para o largares. # +howtoplay.controls.text.7.windowsmr_controller=Se estiveres a segurar um objeto com a mão, utiliza :windowsmr_left_trigger: para usares esse objeto ou prime :windowsmr_right_grab: para o largares. # +howtoplay.controls.text.7.touch.joystick_tap=Se estiveres um item na mão, toca no ecrã para o utilizar ou mantém premido o item na barra principal para o deixar cair. Mantém premido o ecrã para comer comida que tenhas na mão. # +howtoplay.controls.text.7.touch.classic_dpad=Se estiveres um item na mão, toca no ecrã para o utilizar ou mantém premido o item na barra principal para o deixar cair. Mantém premido o ecrã para comer comida que tenhas na mão. # +howtoplay.controls.text.7.touch.joystick_crosshair=Se estiveres tiveres um item na mão, prime :tip_virtual_button_action_build_or_use: para o utilizar ou mantém premido o item na barra principal para o deixar cair. Mantém premido :tip_virtual_button_action_build_or_use: para comer comida que tenhas na mão. # +howtoplay.controls.header.3=Movimento furtivo # +howtoplay.controls.text.8.keyboard=O Movimento furtivo é incrivelmente útil no Minecraft, pois impede-te que caias de um bloco e esconde a tua etiqueta. Para te movimentares furtivamente, mantém premido a tecla :_input_key.sneak:. # +howtoplay.controls.text.8.gamepad=O Movimento furtivo é incrivelmente útil no Minecraft, pois impede-te que caias de um bloco e esconde a tua etiqueta. Para ativares o Movimento furtivo, prime :_input_key.sneak: ou clica em :_gamepad_stick_right:. # +howtoplay.controls.text.8.touch.joystick_tap=Passar despercebido impede-te de cair dos blocos, esconde-te das criaturas e esconde a tua etiqueta de outros jogadores. Para passar despercebido, prime :tip_virtual_button_sneak:. # +howtoplay.controls.text.8.touch.classic_dpad=Passar despercebido impede-te de cair dos blocos, esconde-te das criaturas e esconde a tua etiqueta de outros jogadores. Para passar despercebido, prime :touch_sneak:. # +howtoplay.controls.text.8.touch.joystick_crosshair=Passar despercebido impede-te de cair dos blocos, esconde-te das criaturas e esconde a tua etiqueta de outros jogadores. Para passar despercebido, prime :tip_virtual_button_sneak:. # +howtoplay.controls.text.8.rift_controller=O Movimento furtivo é incrivelmente útil no Minecraft, pois impede-te que caias de um bloco e esconde a tua etiqueta. Para ativares o Movimento furtivo, toca em :rift_X:. # +howtoplay.controls.text.8.windowsmr_controller=O Movimento furtivo é incrivelmente útil no Minecraft, pois impede-te que caias de um bloco e esconde a tua etiqueta. Para ativares o Movimento furtivo, toca em :windowsmr_right_stick:. # +howtoplay.controls.text.swim.keyboard=Correr ao estar dentro da água vai fazer-te nadar. Utiliza o rato para controlar a direção na qual estás a nadar. # +howtoplay.controls.text.swim.gamepad=Correr ao estar dentro da água vai fazer-te nadar. Utiliza o :_gamepad_stick_right: para controlar a direção na qual estás a nadar. # +howtoplay.controls.text.swim.touch=Se te movimentares na água, começas a nadar. Fazer sprint debaixo de água, faz-te nadar depressa. Toca e arrasta o dedo para controlar a direção em que nadas. # +howtoplay.controls.text.swim.rift_controller=Correr ao estar dentro da água vai fazer-te nadar. Utiliza o :rift_right_stick: para controlar a direção na qual estás a nadar. # +howtoplay.controls.text.swim.windowsmr_controller=Correr ao estar dentro da água vai fazer-te nadar. Utiliza o :windowsmr_right_stick: para controlar a direção na qual estás a nadar. # + +howtoplay.worldBuilder=Construtor de Mundos # +howtoplay.worldBuilder.title=Instruções de Jogo: Construtor de Mundos # +howtoplay.worldBuilder.text.1=Para colocar ou usar determinados blocos ou itens no Minecraft Education, o jogador tem de ter uma capacidade especial denominada "Construtor de Mundos". # +howtoplay.worldBuilder.text.2=Com os cheats ativados, o anfitrião pode ativar ou desativar a capacidade de Construtor de Mundos para quaisquer jogadores no mundo. # +howtoplay.worldBuilder.text.3=Para garantir a capacidade de Construtor de Mundos a todos os jogadores no mundo, executa o seguinte comando: # +howtoplay.worldBuilder.text.4=/ability @a worldbuilder true # +howtoplay.worldBuilder.text.5=Para alternar rapidamente a tua própria capacidade de Construtor de Mundos, executa um dos seguintes comandos: # +howtoplay.worldBuilder.text.6=/worldbuilder # +howtoplay.worldBuilder.text.7=/wb # +howtoplay.worldBuilder.text.8=Para consultar a tua capacidade de Construtor de Mundos, executa o seguinte comando: # +howtoplay.worldBuilder.text.9=/ability @p worldbuilder # + +howtoplay.permissionBlocks=Blocos de Permissão # +howtoplay.permissionBlocks.title=Instruções de Jogo: Blocos de Permissão # +howtoplay.permissionBlocks.text.1=O Minecraft Education inclui vários blocos especiais que fazem com que seja mais fácil para os professores criar e dar aulas. Apenas os jogadores que têm a capacidade de Construtor de Mundos podem colocar e destruir estes blocos. Apenas os jogadores sem a capacidade de Construtor de Mundos estão sujeitos às restrições impostas por estes blocos. # +howtoplay.permissionBlocks.title.1=Permitir/Recusar # +howtoplay.permissionBlocks.text.2=Os blocos de negar e de permitir controlam o local onde os jogadores podem criar um mundo. # +howtoplay.permissionBlocks.text.3=Os jogadores podem colocar ou destruir blocos acima dos blocos de Permitir. Os jogadores não podem colocar ou destruir blocos acima dos blocos de Negar. # +howtoplay.permissionBlocks.text.4=Os blocos de negar e permitir não afetam a área abaixo dos mesmos. # +howtoplay.permissionBlocks.text.5=Um bloco de Permitir com um bloco de Negar abaixo impede que os jogadores construam no espaço entre os dois blocos. Acima do bloco de Permitir, os jogadores podem colocar e destruir blocos. # +howtoplay.permissionBlocks.title.2=Fronteira # +howtoplay.permissionBlocks.text.6=Os blocos de Fronteira fornecem um campo de força que aumenta de forma infinita para cima e para baixo, independentemente da presença de outros blocos. Os jogadores não podem mover-se através, por cima ou por baixo de um bloco de Fronteira. Os jogadoras não podem colocar ou destruir blocos acima ou abaixo do bloco de Fronteira. # + +howtoplay.chalkboard=Quadros pretos # +howtoplay.chalkboard.title=Instruções de Jogo : Quadros pretos # +howtoplay.chalkboard.text.1=Os quadros pretos são usados para apresentar texto num mundo. Os quadros pretos apresentam mais texto que Sinais, podem ser editados após serem colocados e existem em três tamanhos: Ardósia, Póster e Quadro. O botão de bloquear permite impedir os não-Construtores de Mundo de destruir ou editar os quadros pretos. Prime :_input_key.use: num quadro preto existente para editá-lo. # +howtoplay.chalkboard.text.1.touch=Os quadros pretos são usados para apresentar texto num mundo. Os quadros pretos apresentam mais texto que Sinais, podem ser editados após serem colocados e existem em três tamanhos: Ardósia, Póster e Quadro. O botão de bloquear permite impedir os não-Construtores de Mundo de destruir ou editar os quadros pretos. Toca num quadro preto existente para editá-lo. # + +howtoplay.chemistry=Química # +howtoplay.chemistry.title=Instruções de Jogo: Química # +howtoplay.chemistry.text.1=Os estudantes podem simular química do mundo real utilizando os blocos Equipamento de Química. Cria qualquer um dos 118 elementos diferentes ajustando os indicadores no Criador de Elementos ou vê a composição dos elementos colocando-os no Criador de Elementos. Combina elementos no Criador de Compostos para produzir compostos químicos. Coloca elementos e compostos na Mesa de Laboratório para criar itens Minecraft. Reduz blocos aos seus elementos componentes com o Separador de Elementos. # +howtoplay.chemistry.text.2=Transfere o Diário Químico a partir do site do Minecraft Education para um guia completo acerca da química no Minecraft. # + +howtoplay.npc=Personagens Não-Jogadores # +howtoplay.npc.title=Instruções de Jogo: Personagens Não-Jogadores # +howtoplay.npc.text.1=Os NPCs são personagens não-jogadores que podem fornecer informações, pistas ou instruções adicionais. # +howtoplay.npc.text.2=Apenas os Construtores de Mundo podem colocar, eliminar, nomear ou editar NPCs. Os NPCs podem executar comandos e ligações para os sites. Os comandos podem ser atribuídos a botões na janela de diálogo dos NPC. As ligações para sites têm sempre um botão. # +howtoplay.npc.text.3=Os NPCs têm várias skins entre as quais escolher e são imóveis. # + +howtoplay.camera=Câmara # +howtoplay.camera.title=Instruções de Jogo: Câmara # +howtoplay.camera.text.1=A Câmara permite que os jogadores tirem fotos no mundo. # +howtoplay.camera.text.2=Para tirar uma fotografia do teu ponto de vista, prime :_input_key.use:. # +howtoplay.camera.text.2.touch=Para tirar uma fotografia do teu ponto de vista, toca sem soltar e, depois, liberta. # +howtoplay.camera.text.3=Para tirar uma selfie, coloca a câmara e prime :_input_key.use: na mesma. # +howtoplay.camera.text.3.touch=Para tirar uma selfie, coloca a câmara e toca no botão Tirar Foto. # +howtoplay.camera.text.4=Podes ver as imagens no Portefólio ou inseridas no Livro e Pena. # + +howtoplay.portfolio=Portefólio # +howtoplay.portfolio.title=Instruções de Jogo : Portefólio # +howtoplay.portfolio.text.1=As fotografias tiradas aparecem no Portefólio. Prime :_input_key.use: para ver o Portefólio. Quando estás a ver o Portefólio, podes adicionar legendas às imagens, eliminar imagens e exportar imagens em formato PDF. # +howtoplay.portfolio.text.1.touch=As fotografias tiradas aparecem no Portefólio. Prime e mantém premido para veres o Portefólio. Quando estás a ver o Portefólio, podes adicionar legendas às imagens, eliminar imagens e exportar imagens em formato PDF. # + +howtoplay.classroomMode=Modo de Sala de Aula # +howtoplay.classroomMode.title=Instruções de Jogo: Modo de Sala de Aula # +howtoplay.classroomMode.text.1=O Modo de Sala de Aula é uma aplicação externa que dá aos professores funções criadas para facilitar a interação com os estudantes. Podes transferir o Modo de Sala de Aula a partir do site Minecraft Education. # +howtoplay.classroomMode.text.2=Como anfitrião de um mundo, usa o comando /classrommode para iniciar a aplicação Modo de Sala de Aula e ligá-la ao Minecraft Education. # + +howtoplay.codeBuilder=Criador de Código # +howtoplay.codeBuilder.title=Instruções: Criador de Código # +howtoplay.codeBuilder.text.1=O Criador de Código permite que os jogadores explorem, criem e joguem no Minecraft criando código com plataformas de aprendizagem de código familiares. # +howtoplay.codeBuilder.text.2=Inicia o Criador de Código premindo :_input_key.codeBuilder: ou usando o comando /code. # +howtoplay.codeBuilder.text.2.touch=Inicia o Criador de Código tocando em :code_builder_button: ou usando o comando /code. # + +howtoplay.crafting=Criar # +howtoplay.crafting.title=Instruções de Jogo: Criar # +howtoplay.crafting.text.1.keyboard=Prime :_input_key.inventory: para acederes ao Livro de Receitas e à Grelha de Trabalho. # +howtoplay.crafting.text.1.gamepad=Prime :_input_container.crafting: para acederes ao Livro de Receitas e à Grelha de Trabalho. # +howtoplay.crafting.text.1.touch=Toca no Botão Inventário para acederes ao Livro de Receitas e à Grelha de Trabalho. # +howtoplay.crafting.text.1.rift_controller=Prime :rift_B: para acederes ao Livro de Receitas e à Grelha de Trabalho. # +howtoplay.crafting.text.1.windowsmr_controller=Prime :windowsmr_left_grab: para acederes ao Livro de Receitas e à Grelha de Trabalho. # +howtoplay.crafting.header.1=Grelha de Trabalho # +howtoplay.crafting.text.2=Organiza os objetos do teu Inventário ou Barra de itens na grelha de trabalho de acordo com a receita de um objeto. # +howtoplay.crafting.text.3=Se a receita estiver correta, o objeto que estás a tentar criar aparece no Espaço da Criação à direita da Grelha de Trabalho. Retira-o do Espaço da Criação e coloca-o no teu Inventário. O objeto está pronto a ser utilizado. # +howtoplay.crafting.text.4=Existem muitas receitas, sendo que algumas precisam de uma Grelha de Trabalho maior do que a grelha 2x2 inicial. # +howtoplay.crafting.text.5=Cria 4 Tábuas de Madeira numa Mesa de Trabalho e coloca-as no mundo. # +howtoplay.crafting.text.6.keyboard=Prime :_input_key.use: numa Mesa de Trabalho no mundo para ganhares acesso a uma Grelha de Trabalho 3x3. # +howtoplay.crafting.text.6.gamepad=Prime :_input_key.use: numa Mesa de Trabalho no mundo para ganhares acesso a uma Grelha de Trabalho 3x3. # +howtoplay.crafting.text.6.rift_controller=Prime :rift_right_grab: numa Mesa de Trabalho no mundo para ganhares acesso a uma Grelha de Trabalho 3x3. # +howtoplay.crafting.text.6.windowsmr_controller=Prime :windowsmr_left_trigger: numa Mesa de Trabalho no mundo para ganhares acesso a uma Grelha de Trabalho 3x3. # +howtoplay.crafting.text.6.touch=Toca numa Mesa de Trabalho no mundo para ganhares acesso a uma Grelha de Trabalho 3x3. # +howtoplay.crafting.header.2=Livro de Receitas # +howtoplay.crafting.text.7=No lado esquerdo do ecrã, está o Livro de Receitas: é útil se não souberes uma receita ou se quiseres criar rapidamente uma receita que já conheces. Poderás também encontrar a Grelha de Trabalho no lado direito do ecrã, por cima do teu Inventário. # +howtoplay.crafting.text.8.keyboard=Assim que tiveres encontrado a receita que pretendes criar, prime :_input_key.attack: na receita para carregá-la para a grelha de trabalho e, em seguida, move-a do Espaço de Criação para a direita da Grelha de Trabalho e coloca-a no teu inventário. Prime :_input_key.use: na receita para iniciares a criação automática; isto cria automaticamente um conjunto e coloca-o no teu inventário. Prime SHIFT + :_input_key.use: na receita para iniciares a criação automática de um pilha inteira. # +howtoplay.crafting.text.8.gamepad=Assim que tiveres encontrado a receita que pretendes criar, prime :_gamepad_face_button_down: na receita para iniciares a criação automática; isto cria automaticamente um conjunto e coloca-o no teu inventário. Prime :_gamepad_face_button_up: na receita para iniciares a criação automática de um pilha inteira. # +howtoplay.crafting.text.8.touch=Assim que tiveres encontrado a receita que pretendes criar, toca na receita para carregá-la para a grelha de trabalho e, em seguida, toca no item no espaço de criação para criá-lo. Mantém o item pressionado no espaço de criação para criares de forma contínua. # +howtoplay.crafting.text.9=Quando :craftable_toggle_on: está ativado, o Livro de Receitas mostra todas as receitas que poderás criar com os ingredientes que tens à tua disposição. Quando :craftable_toggle_off: está desativado, o Livro de Receitas mostra cada receita no jogo, mesmo que não possas criá-la. Verifica os separadores ou pesquisa se estiveres à procura de algo específico. No Modo Criativo, algumas receitas estão contidas em listas. Abrir a lista permite-te expandi-la, e esta mostra-te todas as receitas. # + +howtoplay.craftingTable=Mesa de Trabalho # +howtoplay.craftingTable.title=Instruções de Jogo: Mesa de Trabalho # +howtoplay.craftingTable.text.1=A Mesa de Trabalho permite-te criar receitas mais complicadas. # +howtoplay.craftingTable.text.2.notTouch=Coloca-a no mundo e prime :_input_key.use: na Mesa de Trabalho para a usares. # +howtoplay.craftingTable.text.2.touch=Coloca-a no mundo e toca na Mesa de Trabalho para a usares. # + +howtoplay.creativeMode=Modo Criativo # +howtoplay.creativeMode.title=Instruções de Jogo: Modo Criativo # +howtoplay.creativeMode.text.1=O Modo Criativo existe para que possas construir a terra dos teus sonhos sem criaturas! # +howtoplay.creativeMode.header.1=Construção Ilimitada # +howtoplay.creativeMode.text.2=A interface do modo criativo permite que qualquer objeto no jogo seja movido para o inventário do jogador sem ser necessário escavar ou criar o objeto. Os objetos no inventário do jogador não são removidos quando são colocados ou utilizados no mundo, o que permite ao jogador concentrar-se na construção em vez de na recolha de recursos. # +howtoplay.creativeMode.text.3=Se criares, carregares ou guardares um mundo no Modo Criativo, as atualizações de conquistas e classificações serão desativadas nesse mundo, mesmo que seja carregado depois no Modo de Sobrevivência. # +howtoplay.creativeMode.header.2=Voar # +howtoplay.creativeMode.text.4.keyboard=Para voares no Modo Criativo, prime rapidamente :_input_key.jump: duas vezes. Para saíres do voo, repete a ação. Para voares mais rapidamente, prime rápida e consecutivamente duas vezes :_input_key.forward: ou prime :_input_key.sprint: durante o voo. No modo de voo, podes manter :_input_key.jump: premido para te deslocares para cima e :_input_key.sneak: para te deslocares para baixo. # +howtoplay.creativeMode.text.4.gamepad=Para voares no Modo Criativo, prime :_input_key.jump: duas vezes e de forma rápida. Para saíres do voo, repete a ação. Para voares mais rapidamente, prime :_gamepad_stick_left: duas vezes para a frente, de forma rápida e consecutiva, durante o voo. No modo de voo, podes manter :_input_key.jump: premido para te deslocares para cima e :_input_key.sneak: para te deslocares para baixo. # +howtoplay.creativeMode.text.4a.touch.joystick_tap_and_crosshair=Para voar, prime rapidamente :tip_virtual_button_jump: duas vezes e, para parar de voar, prime rapidamente :tip_virtual_button_fly_down: duas vezes. # +howtoplay.creativeMode.text.4b.touch.joystick_tap_and_crosshair=Prime :tip_virtual_button_sprint: para voar mais depressa. Para voar para cima, mantém premido :tip_virtual_button_fly_up: e, para voar para baixo, mantém premido :tip_virtual_button_fly_down:. # +howtoplay.creativeMode.text.4a.touch.classic_dpad=Para voar, prime rapidamente :touch_jump: duas vezes e, para parar de voar, prime rapidamente :touch_stop_flying: duas vezes. # +howtoplay.creativeMode.text.4b.touch.classic_dpad=Prime :touch_forward: para voar mais depressa. Para voar para cima, mantém premido :touch_fly_up: e, para voar para baixo, mantém premido :touch_fly_down:. # + +howtoplay.difficulty=Dificuldade # +howtoplay.difficulty.title=Instruções de Jogo: Dificuldade # +howtoplay.difficulty.text.1=O Minecraft tem níveis de dificuldade diferentes, para que possas personalizar o jogo ao teu nível. # +howtoplay.difficulty.header.1=Pacífico # +howtoplay.difficulty.text.2=Não é gerada qualquer criatura hostil para além dos Shulkers e do Dragão de Ender, mas estes não te causarão quaisquer danos. # +howtoplay.difficulty.header.2=Fácil # +howtoplay.difficulty.text.3=São geradas criaturas hostis, mas causam menos danos. A barra de fome esgota-se e drena a saúde para cinco corações. # +howtoplay.difficulty.header.3=Normal # +howtoplay.difficulty.text.4=As criaturas hostis causam os danos normais e, se o teu nível de fome cair até zero, a tua saúde começa a diminuir, mas não morres. # +howtoplay.difficulty.header.4=Difícil # +howtoplay.difficulty.text.5=As criaturas hostis causam mais danos, os mortos-vivos atravessam portas e, se o teu nível de fome atingir o nível zero, a tua saúde diminui e podes morrer. # + +howtoplay.dispensers=Distribuidores # +howtoplay.dispensers.title=Instruções de Jogo: Distribuidores # +howtoplay.dispensers.text.1=O Distribuidor é utilizado para disparar objetos. Para ativares o Distribuidor, tens de lhe conferir poder com um sinal de Redstone (uma alavanca, por exemplo). # +howtoplay.dispensers.text.2.notTouch=Para encheres o Distribuidor com objetos, prime :_input_key.use: no Distribuidor e, em seguida, move os objetos que queres distribuir do teu inventário para o Distribuidor. # +howtoplay.dispensers.text.2.touch=Para encheres o Distribuidor, toca no Distribuidor e, em seguida, move os objetos que queres distribuir do teu inventário para o Distribuidor. # +howtoplay.dispensers.header.1=Utilização # +howtoplay.dispensers.text.3=Sempre que conferires poder ao Distribuidor, é disparado um objeto. # +howtoplay.dispensers.text.4=Também é possível utilizar um Distribuidor para colocar objetos, como Abóboras em Golems de Ferro e equipamentos em Suportes para Armaduras. # + +howtoplay.droppers=Droppers # +howtoplay.droppers.title=Instruções de Jogo: Droppers # +howtoplay.droppers.text.1.notTouch=Quando alimentados por Redstone, os Droppers largam um único objeto aleatório contido neles. Prime :_input_key.use: no Dropper para o abrires e poderás então carregá-lo com objetos do teu inventário. # +howtoplay.droppers.text.1.touch=Quando alimentados por Redstone, os Droppers largam um único objeto aleatório contido neles. Toca no Dropper para o abrires e poderás então carregá-lo com objetos do teu inventário. # +howtoplay.droppers.header.1=Utilização # +howtoplay.droppers.text.2=Se o Dropper estiver voltado para um Baú ou outro tipo de contentor, o objeto será colocado aí. É possível construir longas cadeias de Droppers para transportar objetos ao longo de uma grande distância. # + +howtoplay.dyes=Tintas # +howtoplay.dyes.title=Instruções de Jogo: Tintas # +howtoplay.dyes.text.1=A tinta é utilizada para alterar a cor de muitas coisas no Minecraft. # +howtoplay.dyes.text.2=Alguns materiais para as tintas são mais difíceis de encontrar que outros. Ainda que a maior parte das Tintas possam ser elaboradas a partir de flores, como a Tinta Vermelha da Papoila, algumas Tintas são encontradas ou criadas de formas mais obscuras como: # +howtoplay.dyes.text.3=-Extrair Lápis-Lazúli nas grandes profundezas # +howtoplay.dyes.text.4=-Apanhar Sacos de Tinta debaixo de água # +howtoplay.dyes.text.5=-Colher Grãos de Cacau na Selva # +howtoplay.dyes.text.6=-A Tinta Verde tem de ser fundida dos Catos # +howtoplay.dyes.text.7=-O Pó de Ossos pode ajudar a crescer plantas e árvores ou a criar Tinta Branca # +howtoplay.dyes.text.8=-Recolhe Sacos de Tinta das Lulas para teres Tinta Preta # + +howtoplay.elytra=Élitro # +howtoplay.elytra.title=Instruções de Jogo: Élitro # +howtoplay.elytra.text.1=Os Élitros são objetos que podem ser usados para planar. Os Élitros encontram-se no espaço da armadura do baú. # +howtoplay.elytra.text.2=Os Élitros não podem ser criados, mas são encontrados em Molduras para Objetos em Navios do Fim raros, protegidos por temíveis Shulkers. # +howtoplay.elytra.header.1=Aprender a Voar # +howtoplay.elytra.text.3.notTouch=Quando o jogador está equipado com Élitros, pode premir :_input_key.jump: durante uma queda para começar a planar. Tem em atenção que tens de estar a grande altitude para aproveitares o efeito ao máximo! # +howtoplay.elytra.text.3.touch=Quando estiveres equipado com Élitro, prime :touch_jump: ou :tip_virtual_button_fly_up:, enquanto cais para começar a deslizar. Certifica-te de que tens altitude suficiente para obter o efeito completo! # +howtoplay.elytra.text.4=Ao planar, podes virar olhando à volta. Se olhares para baixo, moves-te mais rapidamente, mas também vais atingir o chão mais cedo. Se olhares para cima, ganhas alguma altura, mas se o fizeres durante demasiado tempo e ficares parado, vais cair em vez de subir! # +howtoplay.elytra.text.4.touch=Podes dirigir enquanto deslizas, olha em redor. Se olhares para baixo, ganhas velocidade, mas também atinges o chão com mais velocidade. Se olhares para cima, ganhas altura, mas se o fizeres por muito tempo, entras em perda, o que significa que começas a cair. # +howtoplay.elytra.text.5=O teu Élitro perde durabilidade lentamente durante o voo e, se se partir em pleno voo, vais cair. Podes repará-lo, combinando-o com a Membrana de Fantasma numa Bigorna. # +howtoplay.elytra.header.2=Voo Alimentado por Foguete # +howtoplay.elytra.text.6=Os Foguetes de Fogo-de-Artifício sem efeitos podem ser utilizados para prolongar um voo com Élitros. Se utilizares um Foguete de Fogo-de-Artifício com efeitos para prolongares o voo, sofres danos. # + +howtoplay.enchantingTable=Mesa de Encantamentos # +howtoplay.enchantingTable.title=Instruções de Jogo: Mesa de Encantamentos # +howtoplay.enchantingTable.text.1=Os Pontos de Experiência obtidos ao recolher Orbes de Experiência podem ser utilizados para encantar Armas, Armaduras, Ferramentas e Livros. # +howtoplay.enchantingTable.header.1=Encantar # +howtoplay.enchantingTable.text.2=Quando um objecto encantável é colocado no espaço abaixo do livro na Mesa de Encantamentos, os três botões à direita do espaço apresentam alguns encantamentos com o custo do seu Nível de Experiência e o custo do Lápis-Lazúli. # +howtoplay.enchantingTable.text.3=O encantamento atual é aplicado aleatoriamente com base no custo apresentado. # +howtoplay.enchantingTable.header.2=Encantamentos mais Fortes # +howtoplay.enchantingTable.text.4=Se a Mesa de Encantamentos estiver rodeada de Estantes (até um máximo de 15), com um bloco de intervalo entre as Estantes e a Mesa de Encantamentos, veem-se glifos misteriosos a dirigirem-se para o livro na Mesa de Encantamentos e o poder dos encantamentos aumenta. # +howtoplay.enchantingTable.header.3=Livros de Encantamentos # +howtoplay.enchantingTable.text.5=Os Livros de Encantamentos são utilizados na Bigorna para aplicar encantamentos aos objetos. Isto dá-te um maior controlo sobre os encantamentos que queres nos teus objetos. # + +howtoplay.endCities=Cidades do Fim # +howtoplay.endCities.title=Instruções de Jogo: Cidades do Fim # +howtoplay.endCities.text.1=Depois de matares o Dragão de Ender, aparece a Entrada do Fim. Se atirares uma Pérola de Ender para o portal, és teletransportado para as ilhas exteriores. # +howtoplay.endCities.text.2=Tem de haver qualquer coisa interessante escondida nesta nova e estranha paisagem. Talvez até algo que possas levar contigo. # + +howtoplay.enderChest=Baú de Ender # +howtoplay.enderChest.title=Instruções de Jogo: Baú de Ender # +howtoplay.enderChest.text.1=Todos os Baús de Ender de um mundo estão ligados. Os objetos colocados num Baú de Ender estão acessíveis em qualquer outro. No entanto, os conteúdos dos Baús de Ender são específicos para cada jogador. Isto permite que os jogadores armazenem objetos em qualquer Baú de Ender e os recolham noutros Baús de Ender em locais distintos do mundo. # + +howtoplay.eyeOfEnder=Olho de Ender # +howtoplay.eyeOfEnder.title=Instruções de Jogo: Olho de Ender # +howtoplay.eyeOfEnder.text.1=Os Olhos de Ender estão misteriosamente relacionados com O Fim e reagem de forma estranha quando são utilizados. # +howtoplay.eyeOfEnder.text.2=Corre o rumor de que te podem ajudar a abrir outra dimensão. # + +howtoplay.farming=Quinta # +howtoplay.farming.title=Instruções de Jogo: Quinta # +howtoplay.farming.text.1=Existe uma grande diversidade de plantações que podes cultivar no Minecraft. Apesar de ser desafiante, ter uma quinta pode ser uma fonte de comida infinita. # +howtoplay.farming.header.1=Planear com Antecedência # +howtoplay.farming.text.2=As plantações precisam de luz, água e terra de cultivo para crescer. Para as cultivares, precisas de uma enxada, uma fonte de água e sementes. # +howtoplay.farming.text.3=Os Blocos próximos de água têm de ser convertidos em terra de cultivo com a enxada. A água satura até quatro blocos de distância. # +howtoplay.farming.header.2=Plantar e Colher # +howtoplay.farming.text.4=Agora já podes plantar as tuas sementes. Certifica-te de que as plantações estão protegidas, uma vez que podem morrer com facilidade se forem pisadas ou se tiverem pouca água ou luz. # +howtoplay.farming.text.5=As cercas podem ajudar a proteger as tuas plantações contra coelhos esfomeados ou pés destruidores! # +howtoplay.farming.text.6=Quando as plantações estão completamente desenvolvidas, mudam de aparência e podem ser colhidas. # +howtoplay.farming.text.7=Algumas plantas, como as abóboras e as melancias, crescem a partir de caules. Cuidado para não os colheres! # + +howtoplay.fireworks=Fogo-de- artifício # +howtoplay.fireworks.title=Instruções de Jogo: Fogo-de-Artifício # +howtoplay.fireworks.text.1=O fogo-de-artifício é uma forma divertida de criares uma celebração personalizada no Minecraft! # +howtoplay.fireworks.text.2=O fogo-de-artifício tem dois componentes: os Foguetes de Fogo-de-Artifício e o Fogo-de-Artifício com Estrelas. # +howtoplay.fireworks.header.1=Foguete de Fogo-de-Artifício # +howtoplay.fireworks.text.3.notTouch=Para utilizares Fogo-de-artifício, prime :_input_key.use: num bloco e lança o Fogo-de-Artifício para os céus. # +howtoplay.fireworks.text.3.touch=Para utilizares Fogo-de-artifício, toca num bloco e lança o Fogo-de-Artifício para os céus. # +howtoplay.fireworks.text.4=O fogo-de-artifício não tem qualquer outro efeito para além de poder ser disparado para o ar. # +howtoplay.fireworks.header.2=Fogo-de-Artifício com Estrelas # +howtoplay.fireworks.text.5=Podes acrescentar Fogo de Artifício com Estrelas durante a criação de um Foguete de Fogo de Artifício para lhe conferires muitas cores e efeitos diferentes. # +howtoplay.fireworks.text.6=O Fogo-de-Artifício com Estrelas é feito com pólvora e muitos outros objetos. # +howtoplay.fireworks.text.6.1= - Cor: se adicionares uma tinta de qualquer cor, o fogo fica dessa cor. # +howtoplay.fireworks.text.6.2= - Cintilação: se adicionares Pó de Pedra Luminosa, o fogo cintila. # +howtoplay.fireworks.text.6.3= - Forma de Creeper: se adicionares uma Cabeça, aparece um padrão de creeper no céu. # +howtoplay.fireworks.text.6.4= - Explosão: se adicionares um pena, obténs um efeito explosivo. # +howtoplay.fireworks.text.6.5= - Rasto: se adicionares um Diamante, o fogo deixa um rasto. # +howtoplay.fireworks.text.6.6= - Forma de Estrela: se adicionares uma Pepita de Ouro, aparece um padrão de estrela no céu. # +howtoplay.fireworks.header.3=Pirotecnia # +howtoplay.fireworks.text.7=O Fogo-de-Artifício pode ser disparado de um distribuidor. A direção do Fogo-de-Artifício corresponde à direção em que se encontra o distribuidor. # + +howtoplay.fishing=Pescar # +howtoplay.fishing.title=Instruções de Jogo: Pesca # +howtoplay.fishing.text.1=Para pescares, tens de ter uma Cana de Pesca. É uma excelente forma de apanhar peixe ou outros objetos fixes do mar! # +howtoplay.fishing.header.1=Lançar o Isco # +howtoplay.fishing.text.2.notTouch=Enquanto seguras a cana de pesca, faz pontaria a um bloco de água e prime :_input_key.use: para atirares o isco para a água. # +howtoplay.fishing.text.2.touch=Enquanto seguras uma Cana de Pesca, olha para um bloco de água e toca no botão Pescar para atirares o isco para a água. # +howtoplay.fishing.header.2=´Bora Pescar! # +howtoplay.fishing.text.3=Espera até começares a ver um rasto de bolhas em direção ao isco. # +howtoplay.fishing.text.4.notTouch=Quando as bolhas tocarem no isco, este sobe e desce. Prime :_input_key.use: para recolheres o isco. Cuidado para não deixares o peixe escapar! # +howtoplay.fishing.text.4.touch=Quando as bolhas tocarem no isco, este sobe e desce. Toca de novo no botão Pescar para recolheres o isco. Cuidado para não deixares o peixe escapar! # + +howtoplay.furnace=Fornalha # +howtoplay.furnace.title=Instruções de Jogo: Fornalha # +howtoplay.furnace.text.1=Uma Fornalha permite-te cozinhar e fundir objetos. Por exemplo, podes fundir Minério de Ferro em Lingotes de Ferro. # +howtoplay.furnace.text.2.notTouch=Coloca a Fornalha no mundo e prime :_input_key.use: para a utilizares. # +howtoplay.furnace.text.2.touch=Coloca a Fornalha no mundo e toca-lhe para a utilizares. # +howtoplay.furnace.header.1=Combustível # +howtoplay.furnace.text.3=Tens de adicionar combustível à base da Fornalha e o objeto que pretendes fundir no topo. A Fornalha acende-se e o fogo é ateado. Há muitas coisas que podem ser usadas como combustível; experimenta qualquer coisa inflamável! # + +howtoplay.gameSettings=Definições do Jogo # +howtoplay.gameSettings.title=Instruções de Jogo: Definições do Jogo # +howtoplay.gameSettings.text.1=Tens muitas opções disponíveis quando crias um mundo. Seguem-se as várias definições que podes utilizar para personalizares a tua experiência. Não te preocupes se não as tiveres definido quando criaste o mundo, pois podem ser alteradas em qualquer altura. # +howtoplay.gameSettings.text.2=-Nome do Mundo: é aqui que podes dar um nome ao teu mundo. # +howtoplay.gameSettings.text.3=-Modo de Jogo Padrão: este é o modo de jogo em que todos os novos jogadores no mundo começam. Podes definir se os jogadores começam no Modo de Sobrevivência ou no Modo Criativo. Se selecionares o Modo Criativo, as cheats serão ativadas. # +howtoplay.gameSettings.text.4=-Dificuldade: Esta definição afeta a dificuldade do mundo. Podes escolher Pacífico, Fácil, Normal ou Difícil. # +howtoplay.gameSettings.header.1=Preferências do Mundo # +howtoplay.gameSettings.text.5=-Mapa Inicial: se esta definição estiver ativada, todos os jogadores começam com um mapa na barra de itens. # +howtoplay.gameSettings.text.6=-Baú de Bónus: se esta definição estiver ativada, encontras um baú com objetos de saque básicos perto do teu local de geração inicial. # +howtoplay.gameSettings.text.7=-Tipo de Mundo: esta definição controla a forma como o mundo é criado. Seleciona Infinito, Plano ou Antigo no menu pendente para alterares o tipo de mundo. # +howtoplay.gameSettings.text.7.1= - Os mundos infinitos nunca têm fim. # +howtoplay.gameSettings.text.7.2= - Os mundos planos não têm colinas nem árvores. São apenas uma área plana infinita para preencheres com as tuas criações. # +howtoplay.gameSettings.text.7.3= - Os mundos antigos têm limite de tamanho e altura. # +howtoplay.gameSettings.text.8=-Semente: é um número único do mundo. Ao introduzires uma semente quando crias um mundo novo, podes controlar como é criado. Também podes utilizar uma palavra ou expressão para a semente e o jogo converte-a num número. # +howtoplay.gameSettings.header.2=Cheats e Gamerules # +howtoplay.gameSettings.text.9=-Ativar Cheats: esta definição permite que os jogadores utilizem comandos. Quando um mundo é criado com esta definição ativada, todas as conquistas estão desativadas. # +howtoplay.gameSettings.text.10=Seguem-se as gamerules (que requerem que as cheats estejam ativadas): # +howtoplay.gameSettings.text.11=-Sempre de Dia: nunca anoitece quando esta definição está ativada. # +howtoplay.gameSettings.text.12=-Percorrer o Ciclo Diário: o tempo não avança quando esta definição está desativada. # +howtoplay.gameSettings.text.13=-Manter Inventário: esta definição permite aos jogadores manterem o seu inventário quando morrem. # +howtoplay.gameSettings.text.14=-Geração de Criaturas: esta definição, quando desativada, impede a geração de todas as criaturas. # +howtoplay.gameSettings.text.15=-Perturbação de Criaturas: evita que as criaturas destruam o mundo. # +howtoplay.gameSettings.text.16=-Entidades Deixam Cair Objetos para Saque: controla se objetos como vagonetas e suportes para armadura caem quando são partidos. # +howtoplay.gameSettings.text.17=-Ciclo Atmosférico: o clima não muda quando esta definição estiver desativada. # + +howtoplay.hoppers=Funis # +howtoplay.hoppers.title=Instruções de Jogo: Funis # +howtoplay.hoppers.text.1=Os funis são utilizados para mover objetos de forma automática. Os funis podem ser agregados a contentores como Baús ou Jukeboxes. # +howtoplay.hoppers.text.2=Os funis removem, de forma contínua, objetos de um contentor colocado sobre estes e movem-nos para o contentor para que estão a apontar. # +howtoplay.hoppers.header.1=Utilização # +howtoplay.hoppers.text.3=Para levar um Funil a apontar para um determinado bloco, coloca-o frente a esse bloco enquanto andas furtivamente. # +howtoplay.hoppers.text.4=Se um Funil for alimentado por Redstone, torna-se inativo e deixa de mover objetos. # + +howtoplay.hostAndPlayerOptions=Opções de Anfitrião e Jogador # +howtoplay.hostAndPlayerOptions.title=Instruções de Jogo: Opções de Anfitrião e Jogador # +howtoplay.hostAndPlayerOptions.text.1.notTouch=Quando jogas com as cheats ativadas, as opções de anfitrião permitem que te teletransportes e aos teus amigos, mudes o clima, definas a hora do dia e alteres o ponto de entrada ou o ponto de geração no mundo no teu jogo. Assim que o modo de cheats tiver sido ativado, podes encontrar estas opções na janela de chat premindo o botão [/] junto à barra do chat. # +howtoplay.hostAndPlayerOptions.text.1.touch=Quando jogas com as cheats ativadas, as opções de anfitrião permitem que te teletransportes e aos teus amigos, mudes o clima, definas a hora do dia e alteres o ponto de entrada ou o ponto de geração no mundo no teu jogo. Assim que o modo de cheats tiver sido ativado, podes encontrar estas opções na janela de chat premindo o botão [/] junto à barra do chat. # + +howtoplay.HUD=HUD # +howtoplay.HUD.title=Instruções de Jogo: HUD # +howtoplay.HUD.text.1=O HUD apresenta informações acerca das tuas estatísticas, estado de saúde, oxigénio restante (quando estás debaixo de água), nível de fome e armadura (caso estejas a usar alguma). # +howtoplay.HUD.header.1=Comida e Vida # +howtoplay.HUD.text.2.notTouch=Se perderes saúde, mas ainda tiveres pelo menos nove :shank:, a tua saúde é automaticamente restaurada. Comer alimentos restaura :shank:. # +howtoplay.HUD.text.2.touch=A tua saúde é automaticamente restaurada se tiveres pelo menos nove :shank:. Explorar e ficar com fome diminui :shank: lentamente. Mas comer alimentos reabastece-te de :shank:. # +howtoplay.HUD.text.3.keyboard=Para comeres um alimento, mantém :_input_key.use: premido enquanto seguras nele. # +howtoplay.HUD.text.3.gamepad=Para comeres um alimento, mantém :_input_key.use: premido enquanto seguras nele. # +howtoplay.HUD.text.3.rift_controller=Para comeres um alimento, mantém :rift_right_grab: premido enquanto seguras nele. # +howtoplay.HUD.text.3.windowsmr_controller=Para comeres um alimento, mantém :windowsmr_left_trigger: premido enquanto seguras nele. # +howtoplay.HUD.text.3a.touch=Para comer uma coisa, toca no alimento na barra principal e mantém premido o ecrã para o comer. # +howtoplay.HUD.text.3b.touch=Se utilizares Botões de Ação, toca primeiro no alimento na barra principal e mantém premido :tip_virtual_button_action_build_or_use: para o comer. # +howtoplay.HUD.text.4a=Certas atividades vão deixar-te com mais fome mais depressa, como fazer sprint. Felizmente, alguns alimentos são mais nutritivos e dar-te mais :shank:. # +howtoplay.HUD.text.4b=Se tiveres cheio de :shank:, a última comida que comeste vai aplicar um valor de saturação, um valor oculto que dá um impulso extra ao teu nível de fome. # +howtoplay.HUD.header.2=Experiência # +howtoplay.HUD.text.5=A Barra de Experiência também é apresentada no HUD. O número apresenta o teu Nível de Experiência atual e a barra indica a quantidade de Pontos de Experiência necessária para aumentar o teu Nível de Experiência. # +howtoplay.HUD.text.6=Ganhas Pontos de Experiência quando apanhas Orbes de Experiência. Podes obter Orbes de Experiência em atividades como matar criaturas, escavar determinados blocos e muito mais! Não deixes Orbes de Experiência para trás, uma vez que vais precisar deles. Aproxima-te dos Orbes de Experiência para os apanhares. # +howtoplay.HUD.header.3=A Barra de Itens # +howtoplay.HUD.text.7.keyboard=A barra de itens apresenta os objetos disponíveis para utilização. Utiliza a roda do rato para mudares o objeto na tua mão. # +howtoplay.HUD.text.7.gamepad=A barra de itens apresenta os objetos disponíveis para utilização. Utiliza :_input_key.cycleItemLeft: e :_input_key.cycleItemRight: para mudares o objeto na tua mão. # +howtoplay.HUD.text.7.touch=A barra de itens apresenta os objetos disponíveis para utilização. Toca nos objetos da tua barra de itens para mudares o objeto na tua mão. # +howtoplay.HUD.text.7.windowsmr_controller=A barra de itens mostra os objetos disponíveis para usares. Prime :windowsmr_left_touchpad_horizontal: para alterares o objeto que tens na mão. # +howtoplay.HUD.text.7.rift_controller=A barra de itens mostra os objetos disponíveis para usares. Prime :rift_left_trigger: ou :rift_left_grab: para alterares o objeto que tens na mão. # + +howtoplay.inventory=Inventário # +howtoplay.inventory.title=Instruções de Jogo: Inventário # +howtoplay.inventory.text.1.keyboard=Prime :_input_key.inventory: para veres o teu inventário. # +howtoplay.inventory.text.1.gamepad=Prime :_input_key.inventory: para veres o teu inventário. # +howtoplay.inventory.text.1.rift_controller=Prime :rift_B: para veres o teu inventário. # +howtoplay.inventory.text.1.windowsmr_controller=Prime :windowsmr_left_grab: para veres o teu inventário. # +howtoplay.inventory.text.1.touch=Prime :tip_touch_inventory: para ver o inventário. # +howtoplay.inventory.text.2=Este ecrã mostra todos os itens que tens na mão e todos os outros itens que transportas contigo. Também podes ver a armadura que estás a usar. # +howtoplay.inventory.text.3.keyboard=Usa :mouse_left_button: para apanhares um objeto sob o cursor. Caso exista mais do que um objeto aqui, são todos apanhados. Em alternativa, podes usar :mouse_right_button: para apanhares apenas metade. # +howtoplay.inventory.text.3.gamepad=Usa :_gamepad_face_button_down: para apanhares um objeto sob o cursor. Caso exista mais do que um objeto aqui, são todos apanhados. Em alternativa, podes usar :_gamepad_face_button_left: para apanhares apenas metade. # +howtoplay.inventory.text.3.touch=Toca para escolher um item. Para o mover, toca noutro ponto do inventário. Se moveres um item para um local com o mesmo item, eles combinam-se e formam uma pilha. Se o mudares para um item diferente, eles trocam de lugar. # +howtoplay.inventory.text.4.keyboard=Podes voltar a pousar os objetos com :mouse_left_button:. Se tiveres vários objetos no cursor, usa :mouse_left_button: para os pousares todos ou :mouse_right_button: para pousares apenas um. # +howtoplay.inventory.text.4.gamepad=Podes voltar a pousar os objetos ao usar :_gamepad_face_button_down:. Se tiveres vários objetos no cursor, usa :_gamepad_face_button_down: para os pousares todos ou :_gamepad_face_button_left: para pousares apenas um. # +howtoplay.inventory.text.4a.touch=Se tocares numa pilha de itens, escolhes automaticamente todos os itens da pilha. Podes mover a pilha da mesma forma que farias com um único item. # +howtoplay.inventory.text.4b.touch=Para dividir uma pilha de itens, mantém premida a pilha de itens até aparecer o botão deslizante de seleção. Sem tirar o dedo do ecrã, desliza-o para a esquerda e para a direita para selecionar o número de itens que pretendes remover da pilha. # +howtoplay.inventory.text.5.keyboard=Se o cursor estiver sobre uma armadura, podes movê-la rapidamente para o espaço de armadura correto ao premires SHIFT+:mouse_left_button:. # +howtoplay.inventory.text.5.gamepad=Se o cursor estiver sobre uma armadura, podes movê-la rapidamente para o espaço de armadura correto ao premires :_gamepad_face_button_up:. # +howtoplay.inventory.text.6.keyboard=Para largares um item, agarra o item e coloca-o fora da janela do inventário. # +howtoplay.inventory.text.6.gamepad=Para largares um item, agarra o item e prime :_gamepad_face_button_up:. # + +howtoplay.jukebox=Jukebox # +howtoplay.jukebox.title=Instruções de Jogo: Jukebox # +howtoplay.jukebox.text.1=A Jukebox toca os Discos de Música que tiveres encontrado. # +howtoplay.jukebox.header.1=Que Comece a Festa # +howtoplay.jukebox.text.2.notTouch=Com um Disco de Música na mão, prime :_input_key.use: numa Jukebox para o pores a tocar. Prime :_input_key.use: outra vez na Jukebox para ejetar o Disco de Música. # +howtoplay.jukebox.text.2.touch=Com um Disco de Música na mão, toca numa Jukebox para o pores a tocar. Toca outra vez na Jukebox para ejetar o Disco de Música. # +howtoplay.jukebox.header.2=Redstone # +howtoplay.jukebox.text.3=Quando uma Jukebox tem um Disco de Música a tocar, confere poder a Pó de Redstone. # +howtoplay.jukebox.text.4=Experimenta Discos de Música diferentes para obteres diferentes níveis de poder. # +howtoplay.jukebox.text.5=Vê o que acontece quando os deixas tocar até ao fim. # +howtoplay.jukebox.text.6=Um Funil pode pôr um Disco de Música a tocar por ti e tirá-lo quando chegar ao fim. # +howtoplay.jukebox.header.3=Encontrar Discos de Música # +howtoplay.jukebox.text.7=Existem alguns Discos de Música que podem ser encontrados em Baús pelo mundo. # +howtoplay.jukebox.text.8=Outros podem ser mais difíceis de encontrar, uma vez que os Creepers apreciam música em segredo. # + +howtoplay.loom=Feixe # +howtoplay.loom.title=Instruções de Jogo: Feixe # +howtoplay.loom.text.1=O Feixe é uma forma rápida e eficaz de aplicar padrões aos Estandartes. O Feixe só utiliza uma Tinta para aplicar um padrão. Também pode usar padrões de Feixe para aplicar padrões especiais. # +howtoplay.loom.header.1=Tecelagem # +howtoplay.loom.text.2=Ao colocar o Estandarte no primeiro compartimento do Feixe e qualquer tinta no segunda compartimento, os padrões podem ser adicionados ao Estandarte. Uma vez que um padrão esteja selecionado, retira-o do espaço da criação à direita e move-o para o teu inventário. # +howtoplay.loom.text.3=Um estandarte pode ter diferentes camadas que te permitem experimentar com várias possibilidades de estandarte diferentes. Podem ser aplicados até seis padrões a um estandarte para criar um design único. # +howtoplay.loom.header.2=Padrões de Feixe # +howtoplay.loom.text.4=Adicionar um Padrão de Feixe ao terceiro compartimento do Feixe vai permitir a criação de padrões especiais como a cara de um creeper ou um padrão com flores. Não vais perder os teus Padrões de Feixe ao aplicar estes padrões aos teus Estandartes. # + +howtoplay.mounts=Cavalgaduras # +howtoplay.mounts.title=Instruções de Jogo: Cavalgaduras # +howtoplay.mounts.text.1=Um jogador pode montar um Cavalo, Burro ou Mula adultos. Apenas os Cavalos podem ter armadura. # +howtoplay.mounts.text.2=As Mulas e os Burros podem ser equipados com alforges (para o transporte de objetos) se lhes for colocado um Baú. Estes alforges podem ser acedidos enquanto se monta ou furtivamente. # +howtoplay.mounts.header.1=Domesticar # +howtoplay.mounts.text.3.notTouch=Os Cavalos, os Burros e as Mulas têm de ser domesticados antes de poderem ser usados. Um jogador pode domesticar um cavalo se o montar e se se mantiver no sítio enquanto o cavalo o tenta atirar ao chão. Prime :_input_key.use: com uma mão vazia para tentares domesticar Cavalos, Burros e Mulas. # +howtoplay.mounts.text.3.touch=Os Cavalos, os Burros e as Mulas têm de ser domesticados antes de poderem ser usados. Um jogador pode domesticar um cavalo se o montar e se se mantiver no sítio enquanto o cavalo o tenta atirar ao chão. Toca no botão Montar que aparece quando estás próximo de um cavalo para tentares domesticar Cavalos, Burros e Mulas. # +howtoplay.mounts.text.4=Quando surgem Corações à volta do cavalo quer dizer que está domesticado e que já não tentará atirar o jogador para o chão. # +howtoplay.mounts.header.2=Montar Animais # +howtoplay.mounts.text.5=Para guiar um cavalo, o jogador tem de o equipar com uma Sela. # +howtoplay.mounts.text.6=As selas podem ser compradas aos aldeões, encontradas dentro de baús escondidos no mundo ou obtidas através da pesca. Enquanto montas um cavalo, abre o inventário e coloca uma sela no espaço para selas do cavalo. # +howtoplay.mounts.text.7=Os Cavalos e os Burros podem ser procriados como os outros animais, usando Maçãs de Ouro ou Cenouras Douradas. # +howtoplay.mounts.text.8=Os potros tornam-se cavalos adultos ao fim de algum tempo, mas podes acelerar o processo alimentando-os com Trigo ou Feno. # +howtoplay.mounts.header.3=Animais de Carga # +howtoplay.mounts.text.9=As lamas são criaturas que também podem ser montadas, domesticadas e usadas para transportar grandes quantidades de objetos. # +howtoplay.mounts.text.10=Tal como os cavalos, as lamas podem ser domesticadas. Porém, mesmo quando domesticadas, o jogador não consegue controlar os seus movimentos enquanto as monta. # +howtoplay.mounts.text.11=Se for colocada uma corda-guia numa lama, as lamas à volta (estejam ou não domesticadas) seguem a primeira, formando uma caravana. # +howtoplay.mounts.text.12=As lamas podem ser equipadas com baús, o que proporciona 3 a 15 espaços para inventário, dependendo da força da Lama. Também podem ser equipadas com tapetes. Cada cor de tapete tem um padrão diferente. # +howtoplay.mounts.header.4=Porcos # +howtoplay.mounts.text.13=Os porcos também podem ser montados, mas não vão para onde o jogador quiser sem um pequeno incentivo. # +howtoplay.mounts.text.14=Equipa um porco com uma Sela e aponta uma Cenoura num Pau na direção em que queres ir. # +howtoplay.mounts.header.5=Desmontar # +howtoplay.mounts.text.15.notTouch=Prime :_input_key.sneak: para desmontares. # +howtoplay.mounts.text.15a.touch=Quando utilizas o sistema de controlo D-Pad, prime :touch_jump: desmontar de um animal. # +howtoplay.mounts.text.15b.touch=Quando utilizas o sistema de controlo Joystick, prime :tip_virtual_button_dismount: para desmontar de um animal. # + +howtoplay.multiplayer=Multijogador # +howtoplay.multiplayer.title=Instruções de Jogo: Multijogador # +howtoplay.multiplayer.text.1=O Minecraft é, por padrão, um jogo multijogador. # +howtoplay.multiplayer.header.1=Ecrã dividido # +howtoplay.multiplayer.text.2.splitscreen=Podes permitir que os jogadores locais participem no teu jogo se ligares os respetivos comandos e premires qualquer um dos seus botões em qualquer momento do jogo. # +howtoplay.multiplayer.header.2=Multijogador Online # +howtoplay.multiplayer.text.3=Por padrão, todos os mundos começam com a opção multijogador ativada. Se pretenderes tornar o mundo privado, acede às definições do mundo, seleciona a opção multijogador e desativa-a. # +howtoplay.multiplayer.text.3.norealms=Por padrão, todos os mundos começam com a opção multijogador ativada. Se pretenderes tornar o mundo privado, acede às definições do mundo, seleciona a opção multijogador e desativa-a. # +howtoplay.multiplayer.header.3=Juntar-se a um Jogo Online # +howtoplay.multiplayer.text.4=Para participares num jogo multijogador, acede ao separador de amigos. Todos os Realms que se podem juntar, Amigos e Jogos LAN são apresentados aqui. Escolhe um jogo e seleciona-o para participares. # +howtoplay.multiplayer.text.4.norealms=Para participares num jogo multijogador, acede ao separador de amigos. Todos os Realms que se podem juntar, Amigos e Jogos LAN são apresentados aqui. Escolhe um jogo e seleciona-o para participares. # +howtoplay.multiplayer.text.5=Quando começas ou participas num jogo online, esta informação fica visível para as outras pessoas no teu separador de amigos. Assim que os teus amigos estiverem a participar, o jogo fica também visível para os amigos deles. # +howtoplay.multiplayer.text.6=Nota: Tens de ter ligação à Internet e ter a sessão iniciada na Conta Microsoft para jogares no modo multijogador. # +howtoplay.multiplayer.header.4=Permissões do Jogador # +howtoplay.multiplayer.text.7=Caso pretendas gerir as permissões de jogadores individuais, a opção Permissão de Jogadores facilita tal. Abre o menu de pausa e, no lado direito, verás uma lista de jogadores presentes no mundo. Seleciona o ícone de permissão deles para ajustar as permissões de um determinado jogador. # + +howtoplay.navigation=Navegação # +howtoplay.navigation.title=Instruções de Jogo: Navegação # +howtoplay.navigation.text.1=A navegação é uma competência importante que vais aprender no Minecraft, já que nem sempre é fácil encontrares o caminho para casa. # +howtoplay.navigation.text.2=Em primeiro lugar, eis algumas ferramentas básicas que deves ficar a conhecer. # +howtoplay.navigation.header.1=Ferramentas de Navegação # +howtoplay.navigation.text.3=A Bússola aponta na direção do primeiro lugar onde foste gerado no mundo, sendo uma forma fácil de descobrires onde começaste. # +howtoplay.navigation.text.4=O Mapa permite-te ver a área que já exploraste. Coloca-o num espaço livre e usa-o como um minimapa. Podes aumentar o tamanho se adicionares mais papel às margens numa Mesa de Trabalho. # +howtoplay.navigation.text.5=O Mapa de Localização mostra-te onde estás e em que direção te encontras em relação à origem do Mapa de Localização. Também te mostra a localização de outros jogadores no mesmo mundo. # +howtoplay.navigation.text.6=Uma Mesa de Cartografia pode ajudar-te a criar, expandir, copiar e até a dar nomes aos mapas. # +howtoplay.navigation.text.7=Coloca papel no primeiro compartimento para criares um Mapa. Se adicionares um compasso no segundo compartimento podes criar um Mapa de Localização. Ao adicionar Papel ou uma Mapa em branco podes expandir ou copiar o teu Mapa. # +howtoplay.navigation.header.2=Técnicas de Navegação # +howtoplay.navigation.text.8=Fica atento a referências geográficas à medida que exploras. Quanto mais jogares num mundo, maior a probabilidade de te lembrares onde estás. Outro bom truque é ires colocando Tochas por onde passas, para que possas descobrir o caminho de volta para casa. # +howtoplay.navigation.text.9=O sol também te pode dizer em que direção estás. Não te esqueças: o sol nasce a este e põe-se a oeste! # +howtoplay.navigation.header.3=Mapas de Explorador # +howtoplay.navigation.text.10=Há vários locais que podes explorar. Encontra uma aldeia e procura um Cartógrafo. Podes trocar com ele Mapas de Explorador que te vão levar a lugares estranhos e longínquos. # + +howtoplay.netherPortals=Portal do Nether # +howtoplay.netherPortals.title=Instruções de Jogo: Portal do Nether # +howtoplay.netherPortals.text.1=Um Portal do Nether permite-te viajar para outra dimensão. # +howtoplay.netherPortals.text.2=Se for construído corretamente, o Portal do Nether pode ser aceso e ativado. # +howtoplay.netherPortals.text.3=Podes ver exemplos de construção de um portal aqui: # + +howtoplay.nightfall=Anoitecer # +howtoplay.nightfall.title=Instruções de Jogo: Anoitecer # +howtoplay.nightfall.text.1=No Minecraft, o sol nasce e põe-se enquanto te aventuras pelo teu mundo. Quando o sol se põe, deves ter cuidado, porque existem muitos perigos à noite! # +howtoplay.nightfall.header.1=Encontrar Abrigo # +howtoplay.nightfall.text.2=Se ainda não tiveres um, precisas de um abrigo contra o escuro e do que este esconde. Isto pode ser tão simples como um buraco numa colina ou uma pequena cabana na floresta. # +howtoplay.nightfall.text.3=Certifica-te de que bloqueias todas as entradas, mas lembra-te de que precisas de uma porta para entrares e saíres. Se tiveres feito uma cama, este é um bom sítio para a pores, junto da tua Mesa de Trabalho e Fornalha. # +howtoplay.nightfall.text.4=Certifica-te também de que iluminas a área com tochas: isto pode salvar a tua vida. # + +howtoplay.pets=Animais de Estimação # +howtoplay.pets.title=Instruções de Jogo: Animais de Estimação # +howtoplay.pets.header.1=Ficar Amigo de Animais de Estimação # +howtoplay.pets.text.1.notTouch=Existem várias criaturas no Minecraft que podes domesticar para torná-las no teu animal de estimação. Cada uma pode ser domesticada se lhe deres algo de que goste. Depois de domesticada, podes fazer com que fique contigo ao premires :_input_key.use: enquanto olhas para ela. # +howtoplay.pets.text.1.touch=Existem várias criaturas no Minecraft que podes domesticar para torná-las no teu animal de estimação. Cada uma pode ser domesticada se lhe deres um item de que goste. Depois de domesticada, podes fazer com que fique contigo ao tocares no Botão Sentar. # +howtoplay.pets.header.2=Lobos # +howtoplay.pets.text.2=Os Lobos são criaturas neutras que caçam em climas mais frios. Atacam Coelhos, Esqueletos e Ovelhas, mas fogem de Lamas. Não te atacam se não os provocares. Podes domesticá-los se lhes deres Ossos. # +howtoplay.pets.header.3=Gatos # +howtoplay.pets.text.3=Os Gatos são criaturas neutras que podem ser encontrados em aldeias. Atacam Coelhos e Tartarugas Bebés. Mantêm os Fantasmas e Creepers afastados. Eles tentam fugir de ti e, por isso, podem ser difíceis de domesticar. Gostam de peixe, pelo que podes domesticá-los se lhes deres Salmão ou Bacalhau Cru. # +howtoplay.pets.header.4=Papagaios # +howtoplay.pets.text.4=Os Papagaios são criaturas passivas que vivem na Selva. Eles imitam outras criaturas na área. O seu alimento favorito são Sementes, pelo que podes domesticá-los dando-lhes algumas. Os Papagaios também pousam nos teus ombros... e sim, podes ter mais do que um pousado nos teus ombros. # + +howtoplay.raids=Invasões # +howtoplay.raids.title=Instruções de Jogo: Invasões # +howtoplay.raids.text.1=Ao explorares o mundo podes encontrar um acampamento ou patrulha de Saqueadores. Os Saqueadores estão sempre à procura de aldeias para invadirem. Reclamar os seus Estandartes vai chamar a sua atenção, podendo escolher atacar uma aldeia por perto. # +howtoplay.raids.text.2=Certifica-te de que defendes a tua aldeia, o ataque terminará assim que derrotares todos os Invasores. # +howtoplay.raids.header.1=Preciso de Um Herói # +howtoplay.raids.text.3=Provavelmente, os aldeões vão ficar muito agradecidos por tê-los salvado dos invasores. Não te esqueças de voltar até eles, podes conseguir uma pechincha. # + +howtoplay.ranching=Rancho # +howtoplay.ranching.title=Instruções de Jogo: Rancho # +howtoplay.ranching.text.1=No Minecraft, podes ter o teu próprio rancho cheio de gado! Ter um rancho proporciona imensos recursos, como lã, ovos e carne crua. # +howtoplay.ranching.header.1=Tratar do Gado # +howtoplay.ranching.text.2=Para que o teu gado se desenvolva, tens de criar animais bebé. Para tal, os animais adultos têm de estar no Modo Amor. Alimenta os animais com a sua comida favorita para que fiquem no Modo Amor. # +howtoplay.ranching.text.3=Quando dois animais semelhantes estão próximos e no Modo Amor, dão um beijo e aparece um animal bebé! O animal bebé permanece com os pais até chegar à idade adulta. Depois de terem um bebé, os animais adultos têm de esperar 5 minutos para ficarem de novo no Modo Amor. # +howtoplay.ranching.header.2=O que Comem as Criaturas? # +howtoplay.ranching.text.4=As vacas, os mooshrooms e as ovelhas comem Trigo. Os porcos podem comer Cenouras ou Beterrabas. As galinhas adoram Sementes de todos os tipos. Os Coelhos comem Cenouras, Cenouras Douradas ou Dentes de Leão. Os Ocelotes gostam de Salmão ou Bacalhau Cru. Os lobos comem qualquer tipo de carne. # +howtoplay.ranching.text.5=Os animais seguem-te quando seguras num pedaço de comida de que eles gostem. Desta forma, podes guiá-los para o teu rancho ou até outro animal. # + +howtoplay.realms=Realms # +howtoplay.realms.title=Instruções de Jogo: Realms # +howtoplay.realms.text.1=Realms é um sítio espetacular para alojar um jogo multijogador que nunca para. Mesmo quando não estás a jogar, o teu Realm está em funcionamento para que os teus amigos o explorem! # +howtoplay.realms.header.1=Como Começar # +howtoplay.realms.text.2=Para configurares um Realm, seleciona Criar Novo no separador Mundos. Depois, seleciona o botão Novo Realm e, em seguida, seleciona o botão Criar Mundo Novo. Aqui, podes dar um nome ao teu Realm e definir o número de jogadores. Em seguida, podes adicionar amigos ao teu Realm. # +howtoplay.realms.header.2=Definições do Realm # +howtoplay.realms.text.3=Assim que tiveres criado um Realm, seleciona o botão Lápis para alterares as definições do Realm. # +howtoplay.realms.text.4=Com o botão Jogo, podes alterar o nome do Realm, definir a dificuldade e o modo de jogo, ativar as cheats e transferir/carregar o mundo. # +howtoplay.realms.text.5=Com o botão Membros podes gerir todos os amigos que convidaste para o teu Realm, adicionar/remover membros e definir as suas permissões. # +howtoplay.realms.text.6=Com o botão Subscrição podes ver quando é que o Realm expira, prolongar o tempo até à expiração e abrir/fechar o Realm. # + +howtoplay.redstone=Redstone # +howtoplay.redstone.title=Instruções de Jogo: Redstone # +howtoplay.redstone.text.1=O Pó de Redstone provém de Redstone que transmite um sinal elétrico. Quando tem poder, ilumina-se e transmite o sinal para outros objetos de Redstone que estejam ao lado. # +howtoplay.redstone.header.1=Poder de Redstone # +howtoplay.redstone.text.2=Para conferir poder a um destes objetos, é necessária uma fonte de poder, como uma Alavanca, um Botão ou uma Placa de Pressão. Vai tentando até as encontrares todas! # +howtoplay.redstone.text.3=Coloca algum Pó de Redstone junto de uma fonte de poder e liga-a para a ativares. # +howtoplay.redstone.text.4=Muitos objetos usam um sinal de Redstone para fazer algo, como um Funil ou um Pistão. # +howtoplay.redstone.text.5=O Redstone permite possibilidades infinitas! Experimenta criar algo útil para ti próprio, como uma quinta automática! # + +howtoplay.resourceAndBehaviorPacks=Packs de Recursos e Comportamentos # +howtoplay.resourceAndBehaviorPacks.title=Instruções de Jogo: Packs de Recursos e Comportamentos # +howtoplay.resourceAndBehaviorPacks.text.1=Podes alterar o aspeto e o comportamento do Minecraft utilizando Packs de Recursos e Comportamentos. # +howtoplay.resourceAndBehaviorPacks.text.2=No Menu Definições, escolhe um pack na lista de packs disponíveis e seleciona o símbolo de menos junto a este. O teu pack aplica agora as alterações ao pack padrão do Minecraft. # + +howtoplay.scaffolding=Andaime # +howtoplay.scaffolding.title=Instruções de Jogo: Andaime # +howtoplay.scaffolding.header.1=Alcança as Estrelas # +howtoplay.scaffolding.text.1.keyboard=O andaime pode ajudar-te a criar estruturas enormes de forma segura! Podes entrar na armação e permanecer dentro da mesma. Se tens uma coluna de armações podes subi-la colocando-te em cima da armação e premindo :_input_key.jump:. Se pretendes descer podes premir :_input_key.sneak:. # +howtoplay.scaffolding.text.1.gamepad=O andaime pode ajudar-te a criar estruturas enormes de forma segura! Podes entrar na armação e permanecer dentro da mesma. Se tens uma coluna de armações podes subi-la colocando-te em cima da armação e premindo o botão :_input_key.jump:. Se pretendes descer podes premir sem soltar o botão :_input_key.sneak:. # +howtoplay.scaffolding.text.1a.touch=Os andaimes podem ajudar a construir grandes estruturas, oferecendo uma forma de chegar a lugares mais altos e de descer em segurança, que evita que sofras danos de queda. # +howtoplay.scaffolding.text.1b.touch=Quando utilizas o sistema de controlos D-Pad, prime :touch_jump: para subir uma coluna de andaimes. Prime :touch_fly_down: para descer. # +howtoplay.scaffolding.text.1c.touch=Quando utilizas um sistema de controlos Joystick, prime :tip_virtual_button_jump: para subir uma coluna de andaimes. Prime :tip_virtual_button_sneak: para descer. # +howtoplay.scaffolding.text.1.rift_controller=O andaime pode ajudar-te a criar estruturas enormes de forma segura! Podes entrar na armação e permanecer dentro da mesma. Se tens uma coluna de armações podes subi-la colocando-te em cima da armação e premindo o botão :rift_A:. Se pretendes descer podes premir sem soltar o botão :rift_X:. # +howtoplay.scaffolding.text.1.windowsmr_controller=O andaime pode ajudar-te a criar estruturas enormes de forma segura! Podes entrar na armação e permanecer dentro da mesma. Se tens uma coluna de armações podes subi-la colocando-te em cima da armação e premindo o botão :windowsmr_right_touchpad:. Se pretendes descer podes premir sem soltar o botão :windowsmr_right_stick:. # +howtoplay.scaffolding.header.2=Suporta a Criação # +howtoplay.scaffolding.text.2=O andaime necessita suporte. Só podes colocar alguns armações horizontalmente sem tocar num bloco diferente. Ao tentares colocar muitos blocos de armação sem o suporte adequado, estes cairão. O andaime pode ser colocada como os blocos normais, mas também pode ser colocada na sua própria base para criar uma torre alta rapidamente. # +howtoplay.scaffolding.header.3=Decompõe-na # +howtoplay.scaffolding.text.3=Quando o andaime é desmantelada também todos os blocos de armação suportados pela mesma serão desmantelados. Isto permite-te remover o andaime desmantelando os blocos de suporte. # + +howtoplay.structureBlocks=Blocos de Estrutura # +howtoplay.structureBlocks.title=Instruções de Jogo: Blocos de Estrutura ### +howtoplay.structureBlocks.text.1=Os Blocos de Estrutura dão aos criadores a capacidade de copiar e guardar secções dos seus mundos em estruturas. As estruturas guardadas podem ser coladas no mundo novamente. ### +howtoplay.structureBlocks.header.1=Como Obter ### +howtoplay.structureBlocks.text.2=Para conseguires um Bloco de Estrutura tens de usar o comando barra /give. Para usares um Bloco de Estrutura tens de ter permissões de Operador. ### +howtoplay.structureBlocks.header.2= Modos ### +howtoplay.structureBlocks.text.3=Os Blocos de Estrutura têm quatro modos entres os quais podes alterar com o pendente de Modo: Guardar, Carregar, Canto e Exportação 3D. ### +howtoplay.structureBlocks.text.4=O modo guardar guarda uma área do mundo como estrutura. ### +howtoplay.structureBlocks.text.5=Carregar um modo carrega uma estrutura no mundo. Apenas é possível carregar as estruturas guardadas no mundo ou incluídas no pack de comportamentos que está aplicado no mundo. ### +howtoplay.structureBlocks.text.6=O modo canto é utilizado com o botão de deteção do modo guardar para definir automaticamente a área que pretendes guardar. Consulta a secção Modo Canto abaixo para mais detalhes. ### +howtoplay.structureBlocks.text.7=A Exportação 3D exporta um ficheiro de modelo 3D para plataformas suportadas. ### +howtoplay.structureBlocks.header.3=Janela de Pré-Visualização ### +howtoplay.structureBlocks.text.8=No lado direito do ecrã do Bloco de Estrutura, vai aparecer uma pré-visualização da área que selecionaste ou da estrutura a carregar, dependendo do modo no qual o bloco está. ### +howtoplay.structureBlocks.text.9.keyboard=Prime :_input_key.attack: e arrasta para rodares a pré-visualização 3D. # +howtoplay.structureBlocks.text.9.gamepad=Usa :_gamepad_stick_right: para rodares e pré-visualização 3D. # +howtoplay.structureBlocks.text.9.touch=Toca e arrasta para a pré-visualização para rodares a pré-visualização 3D. # +howtoplay.structureBlocks.header.4=Ativação de Redstone ### +howtoplay.structureBlocks.text.10=A Redstone pode ser usada para ativar um Bloco de Estrutura. Tal vai guardar a estrutura ou carregar uma estrutura no mundo, dependendo do modo do bloco e das suas definições. ### +howtoplay.structureBlocks.header.5=Integridade e Semente ### +howtoplay.structureBlocks.text.11=Podes alterar quanto de uma estrutura é carregada alterando os valores de Integridade e Semente. ### +howtoplay.structureBlocks.text.12=Integridade – a percentagem de blocos a carregar da estrutura, com valores aceites entre 0 e 100. Os blocos são escolhidos aleatoriamente se não for especificada uma Semente. ### +howtoplay.structureBlocks.text.13=Semente – o valor introduzido aqui vai determinar que blocos remover ao utilizar a Integridade. Deixa este campo em branco se queres que os blocos sejam escolhidos aleatoriamente. ### +howtoplay.structureBlocks.header.6=Blocos de Vazio Estrutural ### +howtoplay.structureBlocks.text.14=Quando uma estrutura com blocos de Vazio Estrutural for carregada no mundo, qualquer bloco que tenha sido removido no local onde o bloco de vazio estrutural está a ser carregado vai manter-se no mundo. ### +howtoplay.structureBlocks.text.15=Exemplo: carregar um navio encalhado vazio no fundo do oceano, normalmente, vai copiar ar sobre os blocos de água. Se o navio encalhado se encheu de vazio estrutural, então, a água vai-se manter e vais ter um navio encalhado cheio de água. ### +howtoplay.structureBlocks.header.7=Modo Detetar e Canto ### +howtoplay.structureBlocks.text.16=Para selecionar automaticamente a área que pretendes guardar, podes colocar os blocos do Modo Canto à volta da tua estrutura e dar-lhes o mesmo nome que a estrutura que queres guardar. ### +howtoplay.structureBlocks.text.17=Premir o botão Detetar no modo Guardar vai encontrar todos os Blocos de Canto com o mesmo nome e criar uma área de seleção para que tudo seja guardado no interior do volume criado pelos Blocos de Canto. ### + +howtoplay.servers=Servidores # +howtoplay.servers.title=Instruções de Jogo: Servidores # +howtoplay.servers.text=O separador Servidor mostra servidores populares do Minecraft. # + +howtoplay.shulkerBoxes=Caixas de Shulker # +howtoplay.shulkerBoxes.title=Instruções de Jogo: Caixas de Shulker # +howtoplay.shulkerBoxes.text.1=Combina duas Conchas de Shulker com um Baú para criares uma Caixa de Shulker. As Conchas de Shulker são largadas por Shulkers que se encontram nas Cidades do Fim. Ao contrário de outros contentores, as Caixas de Shulker mantêm os seus objetos quando estão partidas. As Caixas de Shulker partem e caem como um objeto se forem empurradas por Pistões e podem ser colocadas utilizado Distribuidores. # + +howtoplay.theEnd=O Fim # +howtoplay.theEnd.title=Instruções de Jogo: O Fim # +howtoplay.theEnd.text.1=O Fim é outra dimensão à qual se pode aceder através de um Portal do Fim ativo. O Portal do Fim pode ser encontrado numa Fortaleza, que está nas profundezas da Superfície. # +howtoplay.theEnd.text.2=A cada bloco de estrutura de Portal do Fim falta algo misterioso que lhe extrai o poder. # +howtoplay.theEnd.header.1=O Outro Lado # +howtoplay.theEnd.text.3=Assim que o portal estiver ativo, salta para ele para ires para O Fim. # +howtoplay.theEnd.text.4=O Fim é o lar do temido Dragão de Ender. Trata-se de uma inimiga poderosa e perigosa que parece obter o seu poder de cristais estranhos. O seu bafo e ataques de bolas de fogo deixam ácido persistente no campo de batalha. Reúne e traz alguns amigos contigo para saíres vitorioso! # +howtoplay.theEnd.text.5=E se um não for suficiente, adiciona quatro Cristais de Ender aos cantos do portal de saída para voltares a acordar o Dragão de Ender. # + +howtoplay.theStore=O Marketplace # +howtoplay.theStore.title=Instruções de Jogo: O Marketplace # +howtoplay.theStore.text.1=O Marketplace do Minecraft é um local onde podes encontrar novas skins, mundos, texturas e packs de mash-up de vários criadores talentosos. # +howtoplay.theStore.header.1=Explorar o Conteúdo # +howtoplay.theStore.text.2=Experimenta uma skin nova para ficares com um visual novo! # +howtoplay.theStore.text.3=Consulta os mundos para desbloqueares novos mapas e desafios que vais querer estar sempre a jogar! # +howtoplay.theStore.text.4=Dá ao teu jogo antigo um novo aspeto com packs de texturas que podem ser aplicados aos teus mundos e Realms atuais! # +howtoplay.theStore.text.4.norealms=Dá um novo aspeto ao teu jogo antigo com packs de texturas que podem ser sobrepostos aos teus mundos atuais! # +howtoplay.theStore.text.5=Ou experimenta-os todos com os packs de mash-up que são conjuntos selecionados de skins, mundos e texturas que, quando combinados, transformam os teus mundos e Realms! # +howtoplay.theStore.text.5.norealms=Ou experimenta-os todos com os packs de mash-up que são conjuntos selecionados de skins, mundos e texturas que, quando combinados, transformam os teus mundos! # + +howtoplay.tools=Ferramentas # +howtoplay.tools.title=Instruções de Jogo: Ferramentas # +howtoplay.tools.text.1=Existem muitas ferramentas no Minecraft que permitem escavar blocos mais rapidamente do que com a mão. As ferramentas podem ser criadas com Madeira, Pedra, Ferro, Ouro ou Diamante. # +howtoplay.tools.text.2=Utilizar a ferramenta adequada para o trabalho em causa não só escava esse bloco mais rapidamente, como também lhe permite perder menos durabilidade. É necessário criar ferramentas mais complexas para criar recursos mais raros. # +howtoplay.tools.header.1=Ferramentas que Partem Coisas # +howtoplay.tools.text.3=As Picaretas são boas para partir blocos duros, como Pedra Arredondada, Ferro ou Fornalhas. # +howtoplay.tools.text.4=O Machado é bom para partir blocos de madeira como Tábuas ou Mesas de Trabalho. # +howtoplay.tools.text.5.notTouch=A Pá é boa para partir blocos soltos, como Terra, Areia e Gravilha. As Pás também podem criar um caminho premindo :_input_key.use: em blocos de relva. # +howtoplay.tools.text.5.touch=A Pá é boa para partir blocos soltos, como Terra, Areia e Gravilha. As Pás também podem criar um caminho tocando em blocos de relva. # +howtoplay.tools.text.6.notTouch=A Enxada é necessária para cultivar Terra em plantações. Prime :_input_key.use: em blocos de Terra ou Relva para os transformar em solo. # +howtoplay.tools.text.6.touch=A Enxada é necessária para cultivar Terra em plantações. Toca nos blocos de Terra ou Relva para os transformar em solo. # +howtoplay.tools.text.7=Todas estas ferramentas podem aceitar encantamentos, tanto da Mesa de Encantamentos como da Bigorna. # +howtoplay.tools.header.2=Outras Ferramentas # +howtoplay.tools.text.8=Existem ainda mais ferramentas para te ajudar na aventura: # +howtoplay.tools.text.9=Um Balde vai permitir-te recolher coisas como Água, Leite, Lava e até Peixe. # +howtoplay.tools.text.10=Sílex e Aço permite-te criar fogo. Mas tem cuidado em áreas com muita madeira! # +howtoplay.tools.text.11=A Cana de Pesca permite-te apanhar peixe e outros saques de blocos de água. Também pode ser usada para apanhar outros jogadores e criaturas. As Canas de Pesca também podem ser encantadas! # +howtoplay.tools.text.12=As Tesouras são muito úteis para apanhares itens como Lã, Folhas e Teias de Aranha. # + +howtoplay.trading=Trocar com Aldeões # +howtoplay.trading.title=Instruções de Jogo: Trocar com Aldeões # +howtoplay.trading.text.1=As trocas podem ser feitas em aldeias. Cada aldeão tem uma profissão, podem ser Agricultores, Talhantes, Ferreiros, Cartógrafos, Bibliotecários ou Padres. Algumas profissões fazem trocas que outras profissões não fazem. Explora e troca com muitos aldeões para encontrares todas as trocas possíveis. # +howtoplay.trading.header.1=Bens em Troca de Esmeraldas # +howtoplay.trading.text.2=Podes descobrir o que um aldeão está a oferecer como troca interatuando com este. Um aldeão pode ajustar o preço de uma troca sempre que um jogador troque com ele. Um aldeão pode ficar sem stock, desativando temporariamente as trocas se forem usadas demasiado frequentemente. Normalmente, as trocas envolvem comprar ou vender itens por esmeraldas. # +howtoplay.trading.text.3=Ao trocares com aldeões, estes melhoram nas suas profissões e começam a oferecer trocas melhores e mais valiosas. # +howtoplay.trading.text.4=Cuida os teus aldeões, porque precisam de descansar, trabalhar e comer para prosperar. # + +howtoplay.transportation=Meios de Transporte # +howtoplay.transportation.title=Instruções de Jogo: Meios de Transporte # +howtoplay.transportation.text.1=Há muitas formas de te deslocares sem ser a pé, montado num animal ou a voar. # +howtoplay.transportation.header.1=Vagonetas # +howtoplay.transportation.text.2=As Vagonetas são um meio de transporte que se desloca sobre Carris. Os Carris podem levar-te onde quiseres, se os colocares uns a seguir aos outros. Coloca uma Vagoneta nos Carris e parte à aventura. # +howtoplay.transportation.text.2.touch=As Vagonetas são um meio de transporte que se desloca sobre Carris, que podes construir para ir a qualquer lugar. Basta colocar vários Carris uns a seguir aos outros, colocar uma Vagoneta em cima dos Carris e já podes partir à aventura. # +howtoplay.transportation.text.3.keyboard=Prime :_input_key.use: enquanto olhas para uma Vagoneta para entrares e te deslocares. Prime :_input_key.forward: para avançares. Prime :_input_key.jump: ou :_input_key.sneak: para saíres. # +howtoplay.transportation.text.3.gamepad=Prime :_input_key.use: enquanto olhas para uma Vagoneta para entrares nela e para te deslocares. Empurra :_gamepad_stick_left: para a frente para avançares. Prime :_input_key.jump: ou :_input_key.sneak: para saíres. # +howtoplay.transportation.text.3a.touch=Olha para uma Vagoneta e toca em "Conduzir" para entrar. # +howtoplay.transportation.text.3b.touch=Quando utilizas o sistema de controlos D-Pad, mantém premido :touch_forward: para começar a avançar e ganhar ímpeto e prime :touch_jump: para sair. # +howtoplay.transportation.text.3c.touch=Quando utilizas um sistema de controlos Joystick, arrasta :tip_virtual_joystick: para começar a avançar e ganhar ímpeto e prime :tip_virtual_button_dismount: para sair. # +howtoplay.transportation.header.2=Barcos # +howtoplay.transportation.text.4=Os barcos permitem que te desloques sobre a água. Coloca um mum bloco de água e podes zarpar. # +howtoplay.transportation.text.4.touch=Os barcos permitem que te desloques sobre a água. Basta colocar um num bloco de água e podes zarpar. # +howtoplay.transportation.text.5.keyboard=Prime :_input_key.use: enquanto olhas para um Barco para embarcares nele. Prime :_input_key.left: ou :_input_key.right: para virares para a esquerda ou para a direita. Prime :_input_key.forward: para avançares. Prime :_input_key.jump: ou :_input_key.sneak: para saíres. # +howtoplay.transportation.text.5.gamepad=Prime :_input_key.use: enquanto olhas para um Barco para embarcares nele. Prime :_gamepad_stick_left: para a esquerda ou para a direita para virar. Prime :_gamepad_stick_left: para a frente para avançares. Prime :_input_key.jump: ou :_input_key.sneak: para saíres. # +howtoplay.transportation.text.5a.touch=Olha para um Barco e toca em "Embarcar" para embarcar no barco. # +howtoplay.transportation.text.5b.touch=Quando utilizas o sistema de controlos D-Pad, prime :touch_left: ou :touch_right: para virar para a esquerda ou direita ou mantém premido ambos para avançar em frente. Toca em "Sair do Barco" para sair. # +howtoplay.transportation.text.5c.touch=Quando utilizas um sistema de controlos Joystick, arrasta :tip_virtual_joystick: para avançar e prime :tip_virtual_button_dismount: para sair. # + +howtoplay.weapons=Armas # +howtoplay.weapons.title=Instruções de Jogo: Armas # +howtoplay.weapons.header.1=Espada # +howtoplay.weapons.text.1=A Espada é a principal arma para ataque corpo-a-corpo no Minecraft. Pode ser feita de Madeira, Pedra, Ferro, Ouro ou Diamante. Os ataques com salto provocam danos críticos! # +howtoplay.weapons.text.2.notTouch=Para atacares, prime :_input_key.attack: com uma Espada na mão. # +howtoplay.weapons.text.2.touch=Toca nas criaturas para as atacares. # +howtoplay.weapons.header.2=Arco # +howtoplay.weapons.text.3.notTouch=O Arco é a principal arma para ataques à distância no Minecraft. Mantém :_input_key.use: premido para puxares o arco para trás. Liberta :_input_key.use: para disparares uma flecha. Para funcionar, o arco tem de ter uma flecha. # +howtoplay.weapons.text.3.touch=O Arco é a principal arma para ataques à distância no Minecraft. Mantém o Ecrã premido para puxares o arco para trás. Deixa de premir para disparares uma flecha. Para funcionar, o arco tem de ter uma flecha. # +howtoplay.weapons.text.4=Quanto mais para trás forem puxados, mais danos os arcos fazem. Por isso, certifica-te de que os puxas completamente para trás. # +howtoplay.weapons.header.3=Besta # +howtoplay.weapons.text.5.notTouch=A Besta é uma arma alternativa. Prime :_input_key.use: sem soltar para carregares a besta. Uma vez carregada, estará carregada até ser disparada. Prime :_input_key.use: para disparares uma flecha. Para que a Besta funcione necessitas uma flecha. # +howtoplay.weapons.text.5a.touch=A besta é uma arma de longo alcance que requer uma flecha para ser carregada. Mantém premido qualquer ponto do ecrã para carregar a besta com uma flecha. # +howtoplay.weapons.text.5b.touch=Uma vez carregada a besta, vai ficar carregada até ser disparada, mesmo que a ponhas no inventário. # +howtoplay.weapons.text.5c.touch=Toca em qualquer ponto do ecrã para disparar uma besta carregada. # +howtoplay.weapons.text.5d.touch=Se estiveres a utilizar Botões de Ação, prime :tip_virtual_button_action_build_or_use: para disparar uma besta carregada. # +howtoplay.weapons.header.4=Tridente # +howtoplay.weapons.text.6.notTouch=O Tridente é uma arma de dois fins para ataques à distância e a multidões. Prime :_input_key.attack: para atacares. Mantém :_input_key.use: premida para puxar o tridente para trás. Liberta :_input_key.use: para lançar o tridente. O Tridente é a melhora arma debaixo de água. # +howtoplay.weapons.text.6.touch=O Tridente é uma arma de dois fins para ataques à distância e a multidões. Toca nas criaturas para atacá-las. Mantém o Ecrã premido para puxar o tridente para trás. Liberta o Ecrã para lançar o tridente. O Tridente é a melhora arma debaixo de água. # +howtoplay.weapons.header.5=Armas Encantadas # +howtoplay.weapons.text.7=A Espada, o Arco, a Besta e o Tridente têm encantamentos específicos que podes obter na Mesa de Encantamentos ou na Bigorna e que melhoram os danos, a durabilidade e até ateiam fogo às criaturas! # + +howtoplay.whatsNew=Novidades # + +immersive_reader.book_page_header=Página %1 de %2 # +immersive_reader.portfolio_page_header= Página %1 # +immersive_reader.error.webview_failure=Ocorreu um problema ao ligar à Leitura Avançada. # +immersive_reader.error.identity_failure=Ocorreu um problema ao ligar à Leitura Avançada. Reinicia o Minecraft Education e tenta novamente. # + +level.launch.failed=Falha ao iniciar # +level.export.started=A exportação do mundo começou... # +level.import.started=A importação do mundo começou... # +level.export.success=A exportação do mundo foi terminada com sucesso # +level.import.success=A importação do mundo foi terminada com sucesso # +level.export.failed=A exportação do mundo falhou # +level.import.failed=A importação do mundo falhou # +level.import.failed.incompatibleEdition=Falha durante a importação do mundo: Formato de ficheiro não suportado # +level.editor.export.started=A exportação do projeto foi iniciada... # +level.editor.import.started=A importação do projeto foi iniciada... # +level.editor.export.success=A exportação do projeto foi terminada com sucesso # +level.editor.import.success=A importação do projeto foi terminada com sucesso # +level.editor.export.failed=O projeto não foi exportado # +level.editor.import.failed=A importação do projeto falhou # +level.editor.import.failed.incompatibleEdition=Falha ao importar projeto: formato de ficheiro não suportado # + +invite.clear=Limpar Seleção # +invite.send=Enviar %d Convites # +invite.sendOne=Enviar 1 convite # +invite.sendUnnumbered=Enviar Convites # +invite.title=Convidar Amigos Para o Teu Jogo # +invite.titleRealms=Convida os Membros para o Servidor Realm # +invite.error.message=Alguns dos teus convites podem não ter sido enviados. # +invite.noFriends=Não adicionaste ninguém à tua lista de amigos! # +invite.noRealmFriends=Não adicionaste ninguém ao teu Realm! # +invite.OnlineFriends=Amigos Online # +invite.OfflineFriends=Amigos Offline # +invite.SuggestedFriends=Amigos Sugeridos # +invite.error1=Algo está errado. Não conseguimos carregar a tua lista de amigos. # +invite.error2=Algo está errado. Não conseguimos carregar alguns pormenores dos teus amigos. # +invite.realm.add_member=Adicionar membros ao Realm # +invite.notification.title=Convite para o Jogo # +invite.notification.description=%s convidou-te para jogar Minecraft. # +invite.confirmation.description=%s convidou-te para jogar Minecraft. # +invite.pageCounter=%d/%d # + +inventory.binSlot=Destruir Item # + +item.air.name=Ar # +item.apple.name=Maçã # +item.axolotlAdultBodySingle.name=Axolote %1$s Adulto # +item.axolotlBabyBodySingle.name=Axolote %1$s Bebé # +item.axolotlColorLucy.name=Leucismo # +item.axolotlColorCyan.name=Ciano # +item.axolotlColorGold.name=Dourado # +item.axolotlColorWild.name=Castanho # +item.axolotlColorBlue.name=Azul # +item.golden_apple.name=Maçã de Ouro # +item.appleEnchanted.name=Maçã Encantada # +item.armor_stand.name=Suporte para Armadura # +item.arrow.name=Flecha # +item.tipped_arrow.name=Flecha # +item.banner.black.name=Estandarte Negro # +item.banner.blue.name=Estandarte Azul # +item.banner.border.black=Bordadura Negra # +item.banner.border.blue=Bordadura Azul # +item.banner.border.brown=Bordadura Castanha # +item.banner.border.cyan=Bordadura Ciano # +item.banner.border.gray=Bordadura Cinzenta # +item.banner.border.green=Bordadura Verde # +item.banner.border.lightBlue=Bordadura Azul-Clara # +item.banner.border.lime=Bordadura Verde-Lima # +item.banner.border.magenta=Bordadura Magenta # +item.banner.border.orange=Bordadura Cor de Laranja # +item.banner.border.pink=Bordadura Cor-de-Rosa # +item.banner.border.purple=Bordadura Roxa # +item.banner.border.red=Bordadura Vermelha # +item.banner.border.silver=Bordadura Cinzento-Clara # +item.banner.border.white=Bordadura Branca # +item.banner.border.yellow=Bordadura Amarela # +item.banner.bricks.black=Padrão de Alvenaria Negro # +item.banner.bricks.blue=Padrão de Alvenaria Azul # +item.banner.bricks.brown=Padrão de Alvenaria Castanho # +item.banner.bricks.cyan=Padrão de Alvenaria Ciano # +item.banner.bricks.gray=Padrão de Alvenaria Cinzento # +item.banner.bricks.green=Padrão de Alvenaria Verde # +item.banner.bricks.lightBlue=Padrão de Alvenaria Azul-Claro # +item.banner.bricks.lime=Padrão de Alvenaria Verde-Lima # +item.banner.bricks.magenta=Padrão de Alvenaria Magenta # +item.banner.bricks.orange=Padrão de Alvenaria Cor de Laranja # +item.banner.bricks.pink=Padrão de Alvenaria Cor-de-Rosa # +item.banner.bricks.purple=Padrão de Alvenaria Roxo # +item.banner.bricks.red=Padrão de Alvenaria Vermelho # +item.banner.bricks.silver=Padrão de Alvenaria Cinzento-Claro # +item.banner.bricks.white=Padrão de Alvenaria Branco # +item.banner.bricks.yellow=Padrão de Alvenaria Amarelo # +item.banner.brown.name=Estandarte Castanho # +item.banner.circle.black=Círculo Negro # +item.banner.circle.blue=Círculo Azul # +item.banner.circle.brown=Círculo Castanho # +item.banner.circle.cyan=Círculo Ciano # +item.banner.circle.gray=Círculo Cinzento # +item.banner.circle.green=Círculo Verde # +item.banner.circle.lightBlue=Círculo Azul-Claro # +item.banner.circle.lime=Círculo Verde-Lima # +item.banner.circle.magenta=Círculo Magenta # +item.banner.circle.orange=Círculo Cor de Laranja # +item.banner.circle.pink=Círculo Cor-de-Rosa # +item.banner.circle.purple=Círculo Roxo # +item.banner.circle.red=Círculo Vermelho # +item.banner.circle.silver=Círculo Cinzento-Claro # +item.banner.circle.white=Círculo Branco # +item.banner.circle.yellow=Círculo Amarelo # +item.banner.creeper.black=Divisa Negra de Creeper # +item.banner.creeper.blue=Divisa Azul de Creeper # +item.banner.creeper.brown=Divisa Castanha de Creeper # +item.banner.creeper.cyan=Divisa Ciano de Creeper # +item.banner.creeper.gray=Divisa Cinzenta de Creeper # +item.banner.creeper.green=Divisa Verde de Creeper # +item.banner.creeper.lightBlue=Divisa Azul-Clara de Creeper # +item.banner.creeper.lime=Divisa Verde-Lima de Creeper # +item.banner.creeper.magenta=Divisa Magenta de Creeper # +item.banner.creeper.orange=Divisa Cor de Laranja de Creeper # +item.banner.creeper.pink=Divisa Cor-de-Rosa de Creeper # +item.banner.creeper.purple=Divisa Roxa de Creeper # +item.banner.creeper.red=Divisa Vermelha de Creeper # +item.banner.creeper.silver=Divisa Cinzento-Clara de Creeper # +item.banner.creeper.white=Divisa Branca de Creeper # +item.banner.creeper.yellow=Divisa Amarela de Creeper # +item.banner.cross.black=Sautor Negro # +item.banner.cross.blue=Sautor Azul # +item.banner.cross.brown=Sautor Castanho # +item.banner.cross.cyan=Sautor Ciano # +item.banner.cross.gray=Sautor Cinzento # +item.banner.cross.green=Sautor Verde # +item.banner.cross.lightBlue=Sautor Azul-Claro # +item.banner.cross.lime=Sautor Verde-Lima # +item.banner.cross.magenta=Sautor Magenta # +item.banner.cross.orange=Sautor Cor de Laranja # +item.banner.cross.pink=Sautor Cor-de-Rosa # +item.banner.cross.purple=Sautor Roxo # +item.banner.cross.red=Sautor Vermelho # +item.banner.cross.silver=Sautor Cinzento-Claro # +item.banner.cross.white=Sautor Branco # +item.banner.cross.yellow=Sautor Amarelo # +item.banner.curly_border.black=Bordadura Negra Denteada # +item.banner.curly_border.blue=Bordadura Azul Denteada # +item.banner.curly_border.brown=Bordadura Castanha Denteada # +item.banner.curly_border.cyan=Bordadura Ciano Denteada # +item.banner.curly_border.gray=Bordadura Cinzenta Denteada # +item.banner.curly_border.green=Bordadura Verde Denteada # +item.banner.curly_border.lightBlue=Bordadura Azul-Clara Denteada # +item.banner.curly_border.lime=Bordadura Verde-Lima Denteada # +item.banner.curly_border.magenta=Bordadura Magenta Denteada # +item.banner.curly_border.orange=Bordadura Cor de Laranja Denteada # +item.banner.curly_border.pink=Bordadura Cor-de-Rosa Denteada # +item.banner.curly_border.purple=Bordadura Roxa Denteada # +item.banner.curly_border.red=Bordadura Vermelha Denteada # +item.banner.curly_border.silver=Bordadura Cinzento-Clara Denteada # +item.banner.curly_border.white=Bordadura Branca Denteada # +item.banner.curly_border.yellow=Bordadura Amarela Denteada # +item.banner.cyan.name=Estandarte Ciano # +item.banner.diagonal_left.black=Talhado Negro à Esquerda # +item.banner.diagonal_left.blue=Talhado Azul à Esquerda # +item.banner.diagonal_left.brown=Talhado Castanho à Esquerda # +item.banner.diagonal_left.cyan=Talhado Ciano à Esquerda # +item.banner.diagonal_left.gray=Talhado Cinzento à Esquerda # +item.banner.diagonal_left.green=Talhado Verde à Esquerda # +item.banner.diagonal_left.lightBlue=Talhado Azul-Claro à Esquerda # +item.banner.diagonal_left.lime=Talhado Verde-Lima à Esquerda # +item.banner.diagonal_left.magenta=Talhado Magenta à Esquerda # +item.banner.diagonal_left.orange=Talhado Cor de Laranja à Esquerda # +item.banner.diagonal_left.pink=Talhado Cor-de-Rosa à Esquerda # +item.banner.diagonal_left.purple=Talhado Roxo à Esquerda # +item.banner.diagonal_left.red=Talhado Vermelho à Esquerda # +item.banner.diagonal_left.silver=Talhado Cinzento-Claro à Esquerda # +item.banner.diagonal_left.white=Talhado Branco à Esquerda # +item.banner.diagonal_left.yellow=Talhado Amarelo à Esquerda # +item.banner.diagonal_right.black=Talhado Negro # +item.banner.diagonal_right.blue=Talhado Azul # +item.banner.diagonal_right.brown=Talhado Castanho # +item.banner.diagonal_right.cyan=Talhado Ciano # +item.banner.diagonal_right.gray=Talhado Cinzento # +item.banner.diagonal_right.green=Talhado Verde # +item.banner.diagonal_right.lightBlue=Talhado Azul-Claro # +item.banner.diagonal_right.lime=Talhado Verde-Lima # +item.banner.diagonal_right.magenta=Talhado Magenta # +item.banner.diagonal_right.orange=Talhado Cor de Laranja # +item.banner.diagonal_right.pink=Talhado Cor-de-Rosa # +item.banner.diagonal_right.purple=Talhado Roxo # +item.banner.diagonal_right.red=Talhado Vermelho # +item.banner.diagonal_right.silver=Talhado Cinzento-Claro # +item.banner.diagonal_right.white=Talhado Branco # +item.banner.diagonal_right.yellow=Talhado Amarelo # +item.banner.diagonal_up_left.black=Talhado Invertido Negro # +item.banner.diagonal_up_left.blue=Talhado Invertido Azul # +item.banner.diagonal_up_left.brown=Talhado Invertido Castanho # +item.banner.diagonal_up_left.cyan=Talhado Invertido Ciano # +item.banner.diagonal_up_left.gray=Talhado Invertido Cinzento # +item.banner.diagonal_up_left.green=Talhado Invertido Verde # +item.banner.diagonal_up_left.lightBlue=Talhado Invertido Azul-Claro # +item.banner.diagonal_up_left.lime=Talhado Invertido Verde-Lima # +item.banner.diagonal_up_left.magenta=Talhado Invertido Magenta # +item.banner.diagonal_up_left.orange=Talhado Invertido Cor de Laranja # +item.banner.diagonal_up_left.pink=Talhado Invertido Cor-de-Rosa # +item.banner.diagonal_up_left.purple=Talhado Invertido Roxo # +item.banner.diagonal_up_left.red=Talhado Invertido Vermelho # +item.banner.diagonal_up_left.silver=Talhado Invertido Cinzento-Claro # +item.banner.diagonal_up_left.white=Talhado Invertido Branco # +item.banner.diagonal_up_left.yellow=Talhado Invertido Amarelo # +item.banner.diagonal_up_right.black=Talhado Invertido Negro à Esquerda # +item.banner.diagonal_up_right.blue=Talhado Invertido Azul à Esquerda # +item.banner.diagonal_up_right.brown=Talhado Invertido Castanho à Esquerda # +item.banner.diagonal_up_right.cyan=Talhado Invertido Ciano à Esquerda # +item.banner.diagonal_up_right.gray=Talhado Invertido Cinzento à Esquerda # +item.banner.diagonal_up_right.green=Talhado Invertido Verde à Esquerda # +item.banner.diagonal_up_right.lightBlue=Talhado Invertido Azul-Claro à Esquerda # +item.banner.diagonal_up_right.lime=Talhado Invertido Verde-Lima à Esquerda # +item.banner.diagonal_up_right.magenta=Talhado Invertido Magenta à Esquerda # +item.banner.diagonal_up_right.orange=Talhado Invertido Cor de Laranja à Esquerda # +item.banner.diagonal_up_right.pink=Talhado Invertido Cor-de-Rosa à Esquerda # +item.banner.diagonal_up_right.purple=Talhado Invertido Roxo à Esquerda # +item.banner.diagonal_up_right.red=Talhado Invertido Vermelho à Esquerda # +item.banner.diagonal_up_right.silver=Talhado Invertido Cinzento-Claro à Esquerda # +item.banner.diagonal_up_right.white=Talhado Invertido Branco à Esquerda # +item.banner.diagonal_up_right.yellow=Talhado Invertido Amarelo à Esquerda # +item.banner.flower.black=Divisa de Flor Negra # +item.banner.flower.blue=Divisa de Flor Azul # +item.banner.flower.brown=Divisa de Flor Castanha # +item.banner.flower.cyan=Divisa de Flor Ciano # +item.banner.flower.gray=Divisa de Flor Cinzenta # +item.banner.flower.green=Divisa de Flor Verde # +item.banner.flower.lightBlue=Divisa de Flor Azul-Clara # +item.banner.flower.lime=Divisa de Flor Verde-Lima # +item.banner.flower.magenta=Divisa de Flor Magenta # +item.banner.flower.orange=Divisa de Flor Cor de Laranja # +item.banner.flower.pink=Divisa de Flor Cor-de-Rosa # +item.banner.flower.purple=Divisa de Flor Roxa # +item.banner.flower.red=Divisa de Flor Vermelha # +item.banner.flower.silver=Divisa de Flor Cinzento-Clara # +item.banner.flower.white=Divisa de Flor Branca # +item.banner.flower.yellow=Divisa de Flor Amarela # +item.banner.globe.black=Globo Negro # +item.banner.globe.blue=Globo Azul # +item.banner.globe.brown=Globo Castanho # +item.banner.globe.cyan=Globo Ciano # +item.banner.globe.gray=Globo Cinzento # +item.banner.globe.green=Globo Verde # +item.banner.globe.lightBlue=Globo Azul-Claro # +item.banner.globe.lime=Globo Verde-Lima # +item.banner.globe.magenta=Globo Magenta # +item.banner.globe.orange=Globo Laranja # +item.banner.globe.pink=Globo Rosa # +item.banner.globe.purple=Globo Roxo # +item.banner.globe.red=Globo Vermelho # +item.banner.globe.silver=Globo Cinzento-Claro # +item.banner.globe.white=Globo Branco # +item.banner.globe.yellow=Globo Amarelo # +item.banner.gradient.black=Gradiente Negro # +item.banner.gradient.blue=Gradiente Azul # +item.banner.gradient.brown=Gradiente Castanho # +item.banner.gradient.cyan=Gradiente Ciano # +item.banner.gradient.gray=Gradiente Cinzento # +item.banner.gradient.green=Gradiente Verde # +item.banner.gradient.lightBlue=Gradiente Azul-Claro # +item.banner.gradient.lime=Gradiente Verde-Lima # +item.banner.gradient.magenta=Gradiente Magenta # +item.banner.gradient.orange=Gradiente Cor de Laranja # +item.banner.gradient.pink=Gradiente Cor-de-Rosa # +item.banner.gradient.purple=Gradiente Roxo # +item.banner.gradient.red=Gradiente Vermelho # +item.banner.gradient.silver=Gradiente Cinzento-Claro # +item.banner.gradient.white=Gradiente Branco # +item.banner.gradient.yellow=Gradiente Amarelo # +item.banner.gradient_up.black=Gradiente de Base Negra # +item.banner.gradient_up.blue=Gradiente de Base Azul # +item.banner.gradient_up.brown=Gradiente de Base Castanha # +item.banner.gradient_up.cyan=Gradiente de Base Ciano # +item.banner.gradient_up.gray=Gradiente de Base Cinzenta # +item.banner.gradient_up.green=Gradiente de Base Verde # +item.banner.gradient_up.lightBlue=Gradiente de Base Azul-Clara # +item.banner.gradient_up.lime=Gradiente de Base Verde-Lima # +item.banner.gradient_up.magenta=Gradiente de Base Magenta # +item.banner.gradient_up.orange=Gradiente de Base Cor de Laranja # +item.banner.gradient_up.pink=Gradiente de Base Cor-de-Rosa # +item.banner.gradient_up.purple=Gradiente de Base Roxa # +item.banner.gradient_up.red=Gradiente de Base Vermelha # +item.banner.gradient_up.silver=Gradiente de Base Cinzento-Clara # +item.banner.gradient_up.white=Gradiente de Base Branca # +item.banner.gradient_up.yellow=Gradiente de Base Amarela # +item.banner.gray.name=Estandarte Cinzento # +item.banner.green.name=Estandarte Verde # +item.banner.half_horizontal.black=Cortado Negro # +item.banner.half_horizontal.blue=Cortado Azul # +item.banner.half_horizontal.brown=Cortado Castanho # +item.banner.half_horizontal.cyan=Cortado Ciano # +item.banner.half_horizontal.gray=Cortado Cinzento # +item.banner.half_horizontal.green=Cortado Verde # +item.banner.half_horizontal.lightBlue=Cortado Azul-Claro # +item.banner.half_horizontal.lime=Cortado Verde-Lima # +item.banner.half_horizontal.magenta=Cortado Magenta # +item.banner.half_horizontal.orange=Cortado Cor de Laranja # +item.banner.half_horizontal.pink=Cortado Cor-de-Rosa # +item.banner.half_horizontal.purple=Cortado Roxo # +item.banner.half_horizontal.red=Cortado Vermelho # +item.banner.half_horizontal.silver=Cortado Cinzento-Claro # +item.banner.half_horizontal.white=Cortado Branco # +item.banner.half_horizontal.yellow=Cortado Amarelo # +item.banner.half_horizontal_bottom.black=Cortado Invertido Negro # +item.banner.half_horizontal_bottom.blue=Cortado Invertido Azul # +item.banner.half_horizontal_bottom.brown=Cortado Invertido Castanho # +item.banner.half_horizontal_bottom.cyan=Cortado Invertido Ciano # +item.banner.half_horizontal_bottom.gray=Cortado Invertido Cinzento # +item.banner.half_horizontal_bottom.green=Cortado Invertido Verde # +item.banner.half_horizontal_bottom.lightBlue=Cortado Invertido Azul-Claro # +item.banner.half_horizontal_bottom.lime=Cortado Invertido Verde-Lima # +item.banner.half_horizontal_bottom.magenta=Cortado Invertido Magenta # +item.banner.half_horizontal_bottom.orange=Cortado Invertido Cor de Laranja # +item.banner.half_horizontal_bottom.pink=Cortado Invertido Cor-de-Rosa # +item.banner.half_horizontal_bottom.purple=Cortado Invertido Roxo # +item.banner.half_horizontal_bottom.red=Cortado Invertido Vermelho # +item.banner.half_horizontal_bottom.silver=Cortado Invertido Cinzento-Claro # +item.banner.half_horizontal_bottom.white=Cortado Invertido Branco # +item.banner.half_horizontal_bottom.yellow=Cortado Invertido Amarelo # +item.banner.half_vertical.black=Partido Negro # +item.banner.half_vertical.blue=Partido Azul # +item.banner.half_vertical.brown=Partido Castanho # +item.banner.half_vertical.cyan=Partido Ciano # +item.banner.half_vertical.gray=Partido Cinzento # +item.banner.half_vertical.green=Partido Verde # +item.banner.half_vertical.lightBlue=Partido Azul-Claro # +item.banner.half_vertical.lime=Partido Verde-Lima # +item.banner.half_vertical.magenta=Partido Magenta # +item.banner.half_vertical.orange=Partido Cor de Laranja # +item.banner.half_vertical.pink=Partido Cor-de-Rosa # +item.banner.half_vertical.purple=Partido Roxo # +item.banner.half_vertical.red=Partido Vermelho # +item.banner.half_vertical.silver=Partido Cinzento-Claro # +item.banner.half_vertical.white=Partido Branco # +item.banner.half_vertical.yellow=Partido Amarelo # +item.banner.half_vertical_right.black=Partido Invertido Negro # +item.banner.half_vertical_right.blue=Partido Invertido Azul # +item.banner.half_vertical_right.brown=Partido Invertido Castanho # +item.banner.half_vertical_right.cyan=Partido Invertido Ciano # +item.banner.half_vertical_right.gray=Partido Invertido Cinzento # +item.banner.half_vertical_right.green=Partido Invertido Verde # +item.banner.half_vertical_right.lightBlue=Partido Invertido Azul-Claro # +item.banner.half_vertical_right.lime=Partido Invertido Verde-Lima # +item.banner.half_vertical_right.magenta=Partido Invertido Magenta # +item.banner.half_vertical_right.orange=Partido Invertido Cor de Laranja # +item.banner.half_vertical_right.pink=Partido Invertido Cor-de-Rosa # +item.banner.half_vertical_right.purple=Partido Invertido Roxo # +item.banner.half_vertical_right.red=Partido Invertido Vermelho # +item.banner.half_vertical_right.silver=Partido Invertido Cinzento-Claro # +item.banner.half_vertical_right.white=Partido Invertido Branco # +item.banner.half_vertical_right.yellow=Partido Invertido Amarelo # +item.banner.illager_captain.name=Estandarte de Illager # +item.banner.lightBlue.name=Estandarte Azul-Claro # +item.banner.lime.name=Estandarte Verde-Lima # +item.banner.magenta.name=Estandarte Magenta # +item.banner.mojang.black=Coisa Negra # +item.banner.mojang.blue=Coisa Azul # +item.banner.mojang.brown=Coisa Castanha # +item.banner.mojang.cyan=Coisa Ciano # +item.banner.mojang.gray=Coisa Cinzenta # +item.banner.mojang.green=Coisa Verde # +item.banner.mojang.lightBlue=Coisa Azul-Clara # +item.banner.mojang.lime=Coisa Verde-Lima # +item.banner.mojang.magenta=Coisa Magenta # +item.banner.mojang.orange=Coisa Cor de Laranja # +item.banner.mojang.pink=Coisa Cor-de-Rosa # +item.banner.mojang.purple=Coisa Roxa # +item.banner.mojang.red=Coisa Vermelha # +item.banner.mojang.silver=Coisa Cinzento-Clara # +item.banner.mojang.white=Coisa Branca # +item.banner.mojang.yellow=Coisa Amarela # +item.banner.orange.name=Estandarte Cor de Laranja # +item.banner.piglin.black=Focinho Preto # +item.banner.piglin.blue=Focinho Azul # +item.banner.piglin.brown=Focinho Castanho # +item.banner.piglin.cyan=Focinho Ciano # +item.banner.piglin.gray=Focinho Cinzento # +item.banner.piglin.green=Focinho Verde # +item.banner.piglin.lightBlue=Focinho Azul-Claro # +item.banner.piglin.lime=Focinho Verde-Lima # +item.banner.piglin.magenta=Focinho Magenta # +item.banner.piglin.orange=Focinho Laranja # +item.banner.piglin.pink=Focinho Rosa # +item.banner.piglin.purple=Focinho Roxo # +item.banner.piglin.red=Focinho Vermelho # +item.banner.piglin.silver=Focinho Cinzento-Claro # +item.banner.piglin.white=Focinho Branco # +item.banner.piglin.yellow=Focinho Amarelo # +item.banner.pink.name=Estandarte Cor-de-Rosa # +item.banner.purple.name=Estandarte Roxo # +item.banner.red.name=Estandarte Vermelho # +item.banner.rhombus.black=Losango Negro # +item.banner.rhombus.blue=Losango Azul # +item.banner.rhombus.brown=Losango Castanho # +item.banner.rhombus.cyan=Losango Ciano # +item.banner.rhombus.gray=Losango Cinzento # +item.banner.rhombus.green=Losango Verde # +item.banner.rhombus.lightBlue=Losango Azul-Claro # +item.banner.rhombus.lime=Losango Verde-Lima # +item.banner.rhombus.magenta=Losango Magenta # +item.banner.rhombus.orange=Losango Cor de Laranja # +item.banner.rhombus.pink=Losango Cor-de-Rosa # +item.banner.rhombus.purple=Losango Roxo # +item.banner.rhombus.red=Losango Vermelho # +item.banner.rhombus.silver=Losango Cinzento-Claro # +item.banner.rhombus.white=Losango Branco # +item.banner.rhombus.yellow=Losango Amarelo # +item.banner.silver.name=Estandarte Cinzento-Claro # +item.banner.skull.black=Divisa de Caveira Negra # +item.banner.skull.blue=Divisa de Caveira Azul # +item.banner.skull.brown=Divisa de Caveira Castanha # +item.banner.skull.cyan=Divisa de Caveira Ciano # +item.banner.skull.gray=Divisa de Caveira Cinzenta # +item.banner.skull.green=Divisa de Caveira Verde # +item.banner.skull.lightBlue=Divisa de Caveira Azul-Clara # +item.banner.skull.lime=Divisa de Caveira Verde-Lima # +item.banner.skull.magenta=Divisa de Caveira Magenta # +item.banner.skull.orange=Divisa de Caveira Cor de Laranja # +item.banner.skull.pink=Divisa de Caveira Cor-de-Rosa # +item.banner.skull.purple=Divisa de Caveira Roxa # +item.banner.skull.red=Divisa de Caveira Vermelha # +item.banner.skull.silver=Divisa de Caveira Cinzento-Clara # +item.banner.skull.white=Divisa de Caveira Branca # +item.banner.skull.yellow=Divisa de Caveira Amarela # +item.banner.small_stripes.black=Palas Negras # +item.banner.small_stripes.blue=Palas Azuis # +item.banner.small_stripes.brown=Palas Castanhas # +item.banner.small_stripes.cyan=Palas Ciano # +item.banner.small_stripes.gray=Palas Cinzentas # +item.banner.small_stripes.green=Palas Verdes # +item.banner.small_stripes.lightBlue=Palas Azul-Claras # +item.banner.small_stripes.lime=Palas Verde-Lima # +item.banner.small_stripes.magenta=Palas Magenta # +item.banner.small_stripes.orange=Palas Cor de Laranja # +item.banner.small_stripes.pink=Palas Cor-de-Rosa # +item.banner.small_stripes.purple=Palas Roxas # +item.banner.small_stripes.red=Palas Vermelhas # +item.banner.small_stripes.silver=Palas Cinzentas-Claras # +item.banner.small_stripes.white=Palas Brancas # +item.banner.small_stripes.yellow=Palas Amarelas # +item.banner.square_bottom_left.black=Cantão Destro de Base Negra # +item.banner.square_bottom_left.blue=Cantão Destro de Base Azul # +item.banner.square_bottom_left.brown=Cantão Destro de Base Castanha # +item.banner.square_bottom_left.cyan=Cantão Destro de Base Ciano # +item.banner.square_bottom_left.gray=Cantão Destro de Base Cinzenta # +item.banner.square_bottom_left.green=Cantão Destro de Base Verde # +item.banner.square_bottom_left.lightBlue=Cantão Destro de Base Azul-Clara # +item.banner.square_bottom_left.lime=Cantão Destro de Base Verde-Lima # +item.banner.square_bottom_left.magenta=Cantão Destro de Base Magenta # +item.banner.square_bottom_left.orange=Cantão Destro de Base Cor de Laranja # +item.banner.square_bottom_left.pink=Cantão Destro de Base Cor-de-Rosa # +item.banner.square_bottom_left.purple=Cantão Destro de Base Roxa # +item.banner.square_bottom_left.red=Cantão Destro de Base Vermelha # +item.banner.square_bottom_left.silver=Cantão Destro de Base Cinzento-Clara # +item.banner.square_bottom_left.white=Cantão Destro de Base Branca # +item.banner.square_bottom_left.yellow=Cantão Destro de Base Amarela # +item.banner.square_bottom_right.black=Cantão Esquerdo de Base Negra # +item.banner.square_bottom_right.blue=Cantão Esquerdo de Base Azul # +item.banner.square_bottom_right.brown=Cantão Esquerdo de Base Castanha # +item.banner.square_bottom_right.cyan=Cantão Esquerdo de Base Ciano # +item.banner.square_bottom_right.gray=Cantão Esquerdo de Base Cinzenta # +item.banner.square_bottom_right.green=Cantão Esquerdo de Base Verde # +item.banner.square_bottom_right.lightBlue=Cantão Esquerdo de Base Azul-Clara # +item.banner.square_bottom_right.lime=Cantão Esquerdo de Base Verde-Lima # +item.banner.square_bottom_right.magenta=Cantão Esquerdo de Base Magenta # +item.banner.square_bottom_right.orange=Cantão Esquerdo de Base Cor de Laranja # +item.banner.square_bottom_right.pink=Cantão Esquerdo de Base Cor-de-Rosa # +item.banner.square_bottom_right.purple=Cantão Esquerdo de Base Roxa # +item.banner.square_bottom_right.red=Cantão Esquerdo de Base Vermelha # +item.banner.square_bottom_right.silver=Cantão Esquerdo de Base Cinzento-Clara # +item.banner.square_bottom_right.white=Cantão Esquerdo de Base Branca # +item.banner.square_bottom_right.yellow=Cantão Esquerdo de Base Amarela # +item.banner.square_top_left.black=Cantão Destro de Chefe Negro # +item.banner.square_top_left.blue=Cantão Destro de Chefe Azul # +item.banner.square_top_left.brown=Cantão Destro de Chefe Castanho # +item.banner.square_top_left.cyan=Cantão Destro de Chefe Ciano # +item.banner.square_top_left.gray=Cantão Destro de Chefe Cinzento # +item.banner.square_top_left.green=Cantão Destro de Chefe Verde # +item.banner.square_top_left.lightBlue=Cantão Destro de Chefe Azul-Claro # +item.banner.square_top_left.lime=Cantão Destro de Chefe Verde-Lima # +item.banner.square_top_left.magenta=Cantão Destro de Chefe Magenta # +item.banner.square_top_left.orange=Cantão Destro de Chefe Cor de Laranja # +item.banner.square_top_left.pink=Cantão Destro de Chefe Cor-de-Rosa # +item.banner.square_top_left.purple=Cantão Destro de Chefe Roxo # +item.banner.square_top_left.red=Cantão Destro de Chefe Vermelho # +item.banner.square_top_left.silver=Cantão Destro de Chefe Cinzento-Claro # +item.banner.square_top_left.white=Cantão Destro de Chefe Branco # +item.banner.square_top_left.yellow=Cantão Destro de Chefe Amarelo # +item.banner.square_top_right.black=Cantão Esquerdo de Chefe Negro # +item.banner.square_top_right.blue=Cantão Esquerdo de Chefe Azul # +item.banner.square_top_right.brown=Cantão Esquerdo de Chefe Castanho # +item.banner.square_top_right.cyan=Cantão Esquerdo de Chefe Ciano # +item.banner.square_top_right.gray=Cantão Esquerdo de Chefe Cinzento # +item.banner.square_top_right.green=Cantão Esquerdo de Chefe Verde # +item.banner.square_top_right.lightBlue=Cantão Esquerdo de Chefe Azul-Claro # +item.banner.square_top_right.lime=Cantão Esquerdo de Chefe Verde-Lima # +item.banner.square_top_right.magenta=Cantão Esquerdo de Chefe Magenta # +item.banner.square_top_right.orange=Cantão Esquerdo de Chefe Cor de Laranja # +item.banner.square_top_right.pink=Cantão Esquerdo de Chefe Cor-de-Rosa # +item.banner.square_top_right.purple=Cantão Esquerdo de Chefe Roxo # +item.banner.square_top_right.red=Cantão Esquerdo de Chefe Vermelho # +item.banner.square_top_right.silver=Cantão Esquerdo de Chefe Cinzento-Claro # +item.banner.square_top_right.white=Cantão Esquerdo de Chefe Branco # +item.banner.square_top_right.yellow=Cantão Esquerdo de Chefe Amarelo # +item.banner.straight_cross.black=Cruz Negra # +item.banner.straight_cross.blue=Cruz Azul # +item.banner.straight_cross.brown=Cruz Castanha # +item.banner.straight_cross.cyan=Cruz Ciano # +item.banner.straight_cross.gray=Cruz Cinzenta # +item.banner.straight_cross.green=Cruz Verde # +item.banner.straight_cross.lightBlue=Cruz Azul-Clara # +item.banner.straight_cross.lime=Cruz Verde-Lima # +item.banner.straight_cross.magenta=Cruz Magenta # +item.banner.straight_cross.orange=Cruz Cor de Laranja # +item.banner.straight_cross.pink=Cruz Cor-de-Rosa # +item.banner.straight_cross.purple=Cruz Roxa # +item.banner.straight_cross.red=Cruz Vermelha # +item.banner.straight_cross.silver=Cruz Cinzento-Clara # +item.banner.straight_cross.white=Cruz Branca # +item.banner.straight_cross.yellow=Cruz Amarela # +item.banner.stripe_bottom.black=Faixa de Base Negra # +item.banner.stripe_bottom.blue=Faixa de Base Azul # +item.banner.stripe_bottom.brown=Faixa de Base Castanha # +item.banner.stripe_bottom.cyan=Faixa de Base Ciano # +item.banner.stripe_bottom.gray=Faixa de Base Cinzenta # +item.banner.stripe_bottom.green=Faixa de Base Verde # +item.banner.stripe_bottom.lightBlue=Faixa de Base Azul-Clara # +item.banner.stripe_bottom.lime=Faixa de Base Verde-Lima # +item.banner.stripe_bottom.magenta=Faixa de Base Magenta # +item.banner.stripe_bottom.orange=Faixa de Base Cor de Laranja # +item.banner.stripe_bottom.pink=Faixa de Base Cor-de-Rosa # +item.banner.stripe_bottom.purple=Faixa de Base Roxa # +item.banner.stripe_bottom.red=Faixa de Base Vermelha # +item.banner.stripe_bottom.silver=Faixa de Base Cinzento-Clara # +item.banner.stripe_bottom.white=Faixa de Base Branca # +item.banner.stripe_bottom.yellow=Faixa de Base Amarela # +item.banner.stripe_center.black=Pala Negra # +item.banner.stripe_center.blue=Pala Azul # +item.banner.stripe_center.brown=Pala Castanha # +item.banner.stripe_center.cyan=Pala Ciano # +item.banner.stripe_center.gray=Pala Cinzenta # +item.banner.stripe_center.green=Pala Verde # +item.banner.stripe_center.lightBlue=Pala Azul-Clara # +item.banner.stripe_center.lime=Pala Verde-Lima # +item.banner.stripe_center.magenta=Pala Magenta # +item.banner.stripe_center.orange=Pala Cor de Laranja # +item.banner.stripe_center.pink=Pala Cor-de-Rosa # +item.banner.stripe_center.purple=Pala Roxa # +item.banner.stripe_center.red=Pala Vermelha # +item.banner.stripe_center.silver=Pala Cinzento-Clara # +item.banner.stripe_center.white=Pala Branca # +item.banner.stripe_center.yellow=Pala Amarela # +item.banner.stripe_downleft.black=Banda Negra à Esquerda # +item.banner.stripe_downleft.blue=Banda Azul à Esquerda # +item.banner.stripe_downleft.brown=Banda Castanha à Esquerda # +item.banner.stripe_downleft.cyan=Banda Ciano à Esquerda # +item.banner.stripe_downleft.gray=Banda Cinzenta à Esquerda # +item.banner.stripe_downleft.green=Banda Verde à Esquerda # +item.banner.stripe_downleft.lightBlue=Banda Azul-Clara à Esquerda # +item.banner.stripe_downleft.lime=Banda Verde-Lima à Esquerda # +item.banner.stripe_downleft.magenta=Banda Magenta à Esquerda # +item.banner.stripe_downleft.orange=Banda Cor de Laranja à Esquerda # +item.banner.stripe_downleft.pink=Banda Cor-de-Rosa à Esquerda # +item.banner.stripe_downleft.purple=Banda Roxa à Esquerda # +item.banner.stripe_downleft.red=Banda Vermelha à Esquerda # +item.banner.stripe_downleft.silver=Banda Cinzento-Clara à Esquerda # +item.banner.stripe_downleft.white=Banda Branca à Esquerda # +item.banner.stripe_downleft.yellow=Banda Amarela à Esquerda # +item.banner.stripe_downright.black=Banda Negra # +item.banner.stripe_downright.blue=Banda Azul # +item.banner.stripe_downright.brown=Banda Castanha # +item.banner.stripe_downright.cyan=Banda Ciano # +item.banner.stripe_downright.gray=Banda Cinzenta # +item.banner.stripe_downright.green=Banda Verde # +item.banner.stripe_downright.lightBlue=Banda Azul-Clara # +item.banner.stripe_downright.lime=Banda Verde-Lima # +item.banner.stripe_downright.magenta=Banda Magenta # +item.banner.stripe_downright.orange=Banda Cor de Laranja # +item.banner.stripe_downright.pink=Banda Cor-de-Rosa # +item.banner.stripe_downright.purple=Banda Roxa # +item.banner.stripe_downright.red=Banda Vermelha # +item.banner.stripe_downright.silver=Banda Cinzento-Clara # +item.banner.stripe_downright.white=Banda Branca # +item.banner.stripe_downright.yellow=Banda Amarela # +item.banner.stripe_left.black=Pala Destra Negra # +item.banner.stripe_left.blue=Pala Destra Azul # +item.banner.stripe_left.brown=Pala Destra Castanha # +item.banner.stripe_left.cyan=Pala Destra Ciano # +item.banner.stripe_left.gray=Pala Destra Cinzenta # +item.banner.stripe_left.green=Pala Destra Verde # +item.banner.stripe_left.lightBlue=Pala Destra Azul-Clara # +item.banner.stripe_left.lime=Pala Destra Verde-Lima # +item.banner.stripe_left.magenta=Pala Destra Magenta # +item.banner.stripe_left.orange=Pala Destra Cor de Laranja # +item.banner.stripe_left.pink=Pala Destra Cor-de-Rosa # +item.banner.stripe_left.purple=Pala Destra Roxa # +item.banner.stripe_left.red=Pala Destra Vermelha # +item.banner.stripe_left.silver=Pala Destra Cinzento-Clara # +item.banner.stripe_left.white=Pala Destra Branca # +item.banner.stripe_left.yellow=Pala Destra Amarela # +item.banner.stripe_middle.black=Faixa Negra # +item.banner.stripe_middle.blue=Faixa Azul # +item.banner.stripe_middle.brown=Faixa Castanha # +item.banner.stripe_middle.cyan=Faixa Ciano # +item.banner.stripe_middle.gray=Faixa Cinzenta # +item.banner.stripe_middle.green=Faixa Verde # +item.banner.stripe_middle.lightBlue=Faixa Azul-Clara # +item.banner.stripe_middle.lime=Faixa Verde-Lima # +item.banner.stripe_middle.magenta=Faixa Magenta # +item.banner.stripe_middle.orange=Faixa Cor de Laranja # +item.banner.stripe_middle.pink=Faixa Cor-de-Rosa # +item.banner.stripe_middle.purple=Faixa Roxa # +item.banner.stripe_middle.red=Faixa Vermelha # +item.banner.stripe_middle.silver=Faixa Cinzento-Clara # +item.banner.stripe_middle.white=Faixa Branca # +item.banner.stripe_middle.yellow=Faixa Amarela # +item.banner.stripe_right.black=Pala Esquerda Negra # +item.banner.stripe_right.blue=Pala Esquerda Azul # +item.banner.stripe_right.brown=Pala Esquerda Castanha # +item.banner.stripe_right.cyan=Pala Esquerda Ciano # +item.banner.stripe_right.gray=Pala Esquerda Cinzenta # +item.banner.stripe_right.green=Pala Esquerda Verde # +item.banner.stripe_right.lightBlue=Pala Esquerda Azul-Clara # +item.banner.stripe_right.lime=Pala Esquerda Verde-Lima # +item.banner.stripe_right.magenta=Pala Esquerda Magenta # +item.banner.stripe_right.orange=Pala Esquerda Cor de Laranja # +item.banner.stripe_right.pink=Pala Esquerda Cor-de-Rosa # +item.banner.stripe_right.purple=Pala Esquerda Roxa # +item.banner.stripe_right.red=Pala Esquerda Vermelha # +item.banner.stripe_right.silver=Pala Esquerda Cinzento-Clara # +item.banner.stripe_right.white=Pala Esquerda Branca # +item.banner.stripe_right.yellow=Pala Esquerda Amarela # +item.banner.stripe_top.black=Faixa com Chefe Negra # +item.banner.stripe_top.blue=Faixa com Chefe Azul # +item.banner.stripe_top.brown=Faixa com Chefe Castanha # +item.banner.stripe_top.cyan=Faixa com Chefe Ciano # +item.banner.stripe_top.gray=Faixa com Chefe Cinzenta # +item.banner.stripe_top.green=Faixa com Chefe Verde # +item.banner.stripe_top.lightBlue=Faixa com Chefe Azul-Clara # +item.banner.stripe_top.lime=Faixa com Chefe Verde-Lima # +item.banner.stripe_top.magenta=Faixa com Chefe Magenta # +item.banner.stripe_top.orange=Faixa com Chefe Cor de Laranja # +item.banner.stripe_top.pink=Faixa com Chefe Cor-de-Rosa # +item.banner.stripe_top.purple=Faixa com Chefe Roxa # +item.banner.stripe_top.red=Faixa com Chefe Vermelha # +item.banner.stripe_top.silver=Faixa com Chefe Cinzento-Clara # +item.banner.stripe_top.white=Faixa com Chefe Branca # +item.banner.stripe_top.yellow=Faixa com Chefe Amarela # +item.banner.triangle_bottom.black=Asna Negra # +item.banner.triangle_bottom.blue=Asna Azul # +item.banner.triangle_bottom.brown=Asna Castanha # +item.banner.triangle_bottom.cyan=Asna Ciano # +item.banner.triangle_bottom.gray=Asna Cinzenta # +item.banner.triangle_bottom.green=Asna Verde # +item.banner.triangle_bottom.lightBlue=Asna Azul-Clara # +item.banner.triangle_bottom.lime=Asna Verde-Lima # +item.banner.triangle_bottom.magenta=Asna Magenta # +item.banner.triangle_bottom.orange=Asna Cor de Laranja # +item.banner.triangle_bottom.pink=Asna Cor-de-Rosa # +item.banner.triangle_bottom.purple=Asna Roxa # +item.banner.triangle_bottom.red=Asna Vermelha # +item.banner.triangle_bottom.silver=Asna Cinzento-Clara # +item.banner.triangle_bottom.white=Asna Branca # +item.banner.triangle_bottom.yellow=Asna Amarela # +item.banner.triangle_top.black=Asna Invertida Negra # +item.banner.triangle_top.blue=Asna Invertida Azul # +item.banner.triangle_top.brown=Asna Invertida Castanha # +item.banner.triangle_top.cyan=Asna Invertida Ciano # +item.banner.triangle_top.gray=Asna Invertida Cinzenta # +item.banner.triangle_top.green=Asna Invertida Verde # +item.banner.triangle_top.lightBlue=Asna Invertida Azul-Clara # +item.banner.triangle_top.lime=Asna Invertida Verde-Lima # +item.banner.triangle_top.magenta=Asna Invertida Magenta # +item.banner.triangle_top.orange=Asna Invertida Cor de Laranja # +item.banner.triangle_top.pink=Asna Invertida Cor-de-Rosa # +item.banner.triangle_top.purple=Asna Invertida Roxa # +item.banner.triangle_top.red=Asna Invertida Vermelha # +item.banner.triangle_top.silver=Asna Invertida Cinzento-Clara # +item.banner.triangle_top.white=Asna Invertida Branca # +item.banner.triangle_top.yellow=Asna Invertida Amarela # +item.banner.triangles_bottom.black=Base Denteada Negra # +item.banner.triangles_bottom.blue=Base Denteada Azul # +item.banner.triangles_bottom.brown=Base Denteada Castanha # +item.banner.triangles_bottom.cyan=Base Denteada Ciano # +item.banner.triangles_bottom.gray=Base Denteada Cinzenta # +item.banner.triangles_bottom.green=Base Denteada Verde # +item.banner.triangles_bottom.lightBlue=Base Denteada Azul-Clara # +item.banner.triangles_bottom.lime=Base Denteada Verde-Lima # +item.banner.triangles_bottom.magenta=Base Denteada Magenta # +item.banner.triangles_bottom.orange=Base Denteada Cor de Laranja # +item.banner.triangles_bottom.pink=Base Denteada Cor-de-Rosa # +item.banner.triangles_bottom.purple=Base Denteada Roxa # +item.banner.triangles_bottom.red=Base Denteada Vermelha # +item.banner.triangles_bottom.silver=Base Denteada Cinzento-Clara # +item.banner.triangles_bottom.white=Base Denteada Branca # +item.banner.triangles_bottom.yellow=Base Denteada Amarela # +item.banner.triangles_top.black=Chefe Denteado Negro # +item.banner.triangles_top.blue=Chefe Denteado Azul # +item.banner.triangles_top.brown=Chefe Denteado Castanho # +item.banner.triangles_top.cyan=Chefe Denteado Ciano # +item.banner.triangles_top.gray=Chefe Denteado Cinzento # +item.banner.triangles_top.green=Chefe Denteado Verde # +item.banner.triangles_top.lightBlue=Chefe Denteado Azul-Claro # +item.banner.triangles_top.lime=Chefe Denteado Verde-Lima # +item.banner.triangles_top.magenta=Chefe Denteado Magenta # +item.banner.triangles_top.orange=Chefe Denteado Cor de Laranja # +item.banner.triangles_top.pink=Chefe Denteado Cor-de-Rosa # +item.banner.triangles_top.purple=Chefe Denteado Roxo # +item.banner.triangles_top.red=Chefe Denteado Vermelho # +item.banner.triangles_top.silver=Chefe Denteado Cinzento-Claro # +item.banner.triangles_top.white=Chefe Denteado Branco # +item.banner.triangles_top.yellow=Chefe Denteado Amarelo # +item.banner.white.name=Estandarte Branco # +item.banner.yellow.name=Estandarte Amarelo # +item.banner.illager=Illager # +item.bed.black.name=Cama Preta # +item.bed.red.name=Cama Vermelha # +item.bed.green.name=Cama Verde # +item.bed.brown.name=Cama Castanha # +item.bed.blue.name=Cama Azul # +item.bed.purple.name=Cama Roxa # +item.bed.cyan.name=Cama Ciano # +item.bed.silver.name=Cama Cinzenta-Clara # +item.bed.gray.name=Cama Cinzenta # +item.bed.pink.name=Cama Rosa # +item.bed.lime.name=Cama Verde-Lima # +item.bed.yellow.name=Cama Amarela # +item.bed.lightBlue.name=Cama Azul-Clara # +item.bed.magenta.name=Cama Magenta # +item.bed.orange.name=Cama Cor de Laranja # +item.bed.white.name=Cama Branca # +item.bell.name=Sino # +item.steak.name=Bife # +item.beef.name=Bife Cru # +item.beetroot.name=Beterraba # +item.beetroot_soup.name=Sopa de Beterraba # +item.blaze_powder.name=Pó de Blaze # +item.blaze_rod.name=Varinha de Blaze # +item.boat.oak.name=Barco de Carvalho # +item.boat.spruce.name=Barco de Abeto # +item.boat.birch.name=Barco de Bétula # +item.boat.jungle.name=Barco da Selva # +item.boat.acacia.name=Barco de Acácia # +item.boat.big_oak.name=Barco de Carvalho Escuro # +item.bone.name=Osso # +item.book.name=Livro # +item.chainmail_boots.name=Botas de Malha # +item.leather_boots.name=Botas de Cabedal # +item.diamond_boots.name=Botas de Diamante # +item.golden_boots.name=Botas de Ouro # +item.iron_boots.name=Botas de Ferro # +item.bow.name=Arco # +item.bowl.name=Tigela # +item.bread.name=Pão # +item.brewing_stand.name=Posto de Poções # +item.brick.name=Tijolo # +item.bucket.name=Balde # +item.bucketLava.name=Balde de Lava # +item.bucketWater.name=Balde de Água # +item.bucketFish.name=Balde de Bacalhau # +item.bucketSalmon.name=Balde de Salmão # +item.bucketTropical.name=Balde de Peixe Tropical # +item.bucketPuffer.name=Balde de Peixe Balão # +item.bucketCustomFish.name=Balde de # +item.bucketAxolotl.name=Balde de Axolotes # +item.tropicalColorWhite.name=Branco # +item.tropicalColorOrange.name=Cor de Laranja # +item.tropicalColorMagenta.name=Magenta # +item.tropicalColorSky.name=Azul-Celeste # +item.tropicalColorYellow.name=Amarelo # +item.tropicalColorLime.name=Verde-Lima # +item.tropicalColorRose.name=Rosa # +item.tropicalColorGray.name=Cinzento # +item.tropicalColorSilver.name=Prata # +item.tropicalColorTeal.name=Azul-Petróleo # +item.tropicalColorPlum.name=Ameixa # +item.tropicalColorBlue.name=Azul # +item.tropicalColorBrown.name=Castanho # +item.tropicalColorGreen.name=Verde # +item.tropicalColorRed.name=Vermelho # +item.tropicalBodyKobSingle.name=Roncadeira-Austral %1$s # +item.tropicalBodySunstreakSingle.name=SunStreak %1$s # +item.tropicalBodySnooperSingle.name=Snooper %1$s # +item.tropicalBodyDasherSingle.name=Dasher %1$s # +item.tropicalBodyBrinelySingle.name=Brinely %1$s # +item.tropicalBodySpottySingle.name=Spotty %1$s # +item.tropicalBodyFlopperSingle.name=Flopper %1$s # +item.tropicalBodyStripeySingle.name=Stripey %1$s # +item.tropicalBodyGlitterSingle.name=Glitter %1$s # +item.tropicalBodyBlockfishSingle.name=Peixe-bloco %1$s # +item.tropicalBodyBettySingle.name=Betty %1$s # +item.tropicalBodyClayfishSingle.name=Lagostim %1$s # +item.tropicalBodyKobMulti.name=Roncadeira-Austral %1$s-%2$s # +item.tropicalBodySunstreakMulti.name=SunStreaks %1$s-%2$s # +item.tropicalBodySnooperMulti.name=Snoopers %1$s-%2$s # +item.tropicalBodyDasherMulti.name=Dashers %1$s-%2$s # +item.tropicalBodyBrinelyMulti.name=Brienlys %1$s-%2$s # +item.tropicalBodySpottyMulti.name=Spottys %1$s-%2$s # +item.tropicalBodyFlopperMulti.name=Floppers %1$s-%2$s # +item.tropicalBodyStripeyMulti.name=Stripeys %1$s-%2$s # +item.tropicalBodyGlitterMulti.name=Glitters %1$s-%2$s # +item.tropicalBodyBlockfishMulti.name=Peixes-bloco %1$s-%2$s # +item.tropicalBodyBettyMulti.name=Bettys %1$s-%2$s # +item.tropicalBodyClayfishMulti.name=Lagostins %1$s-%2$s # +item.tropicalSchoolAnemone.name=Anémona # +item.tropicalSchoolBlackTang.name=Peixe Tang Preto # +item.tropicalSchoolBlueDory.name=Cirurgião-patela # +item.tropicalSchoolButterflyFish.name=Borboleta-bicuda # +item.tropicalSchoolCichlid.name=Ciclídeo # +item.tropicalSchoolClownfish.name=Peixe-palhaço # +item.tropicalSchoolCottonCandyBetta.name=Betta de Cauda Dupla Colorido # +item.tropicalSchoolDottyback.name=Pseudochromidae # +item.tropicalSchoolEmperorRedSnapper.name=Lutjanus sebae # +item.tropicalSchoolGoatfish.name=Mullidae # +item.tropicalSchoolMoorishIdol.name=Zanclidae # +item.tropicalSchoolOrnateButterfly.name=Peixe-borboleta # +item.tropicalSchoolParrotfish.name=Peixe-papagaio # +item.tropicalSchoolQueenAngelFish.name=Peixe-anjo-rainha # +item.tropicalSchoolRedCichlid.name=Ciclídeo Vermelho # +item.tropicalSchoolRedLippedBlenny.name=Ophioblennius atlanticus # +item.tropicalSchoolRedSnapper.name=Cioba Vermelha # +item.tropicalSchoolThreadfin.name=Polynemidae # +item.tropicalSchoolTomatoClown.name=Peixe-palhaço-tomate # +item.tropicalSchoolTriggerfish.name=Peixe-porco # +item.tropicalSchoolYellowTang.name=Cirurgião-amarelo # +item.tropicalSchoolYellowtailParrot.name=Sparisoma Rubripinne # +item.cake.name=Bolo # +item.camera.name=Câmara # +item.canBreak=Pode partir: # +item.canPlace=Pode ser colocado em: # +item.itemLock.cantDrop=:hollow_star: Itens "não largáveis" não podem ser # +item.itemLock.cantMove=:solid_star: Itens "não movíveis" não podem ser: # +item.itemLock.hoverText.cantBe.moved=movidos # +item.itemLock.hoverText.cantBe.dropped=largados # +item.itemLock.hoverText.cantBe.removed=removidos # +item.itemLock.hoverText.cantBe.craftedWith=usados para criar # +item.itemLock.keepOnDeath=Este item não é perdido ao morrer. # +item.itemLock.popupNotice.cantDrop=:hollow_star: Itens "não largáveis" não podem ser: largados, removidos, usados para criar # +item.itemLock.popupNotice.cantMove=:solid_star: Itens "não movíveis" não podem ser: movidos, largados, removidos, usados para criar # +item.golden_carrot.name=Cenoura Dourada # +item.carrotOnAStick.name=Cenoura num Pau # +item.warped_fungus_on_a_stick.name=Fungo Deformado num Pau # +item.carrot.name=Cenoura # +item.cauldron.name=Caldeirão # +item.charcoal.name=Carvão Vegetal # +item.chainmail_chestplate.name=Couraça de Malha # +item.leather_chestplate.name=Túnica de Cabedal # +item.diamond_chestplate.name=Couraça de Diamante # +item.golden_chestplate.name=Couraça de Ouro # +item.iron_chestplate.name=Couraça de Ferro # +item.chorus_fruit.name=Fruta de Coro # +item.chorus_fruit_popped.name=Fruta de Coro Rebentada # +item.cooked_beef.name=Bife cozinhado # +item.cooked_chicken.name=Frango Cozinhado # +item.cooked_porkchop.name=Costeleta de Porco Cozinhada # +item.chicken.name=Frango Cru # +item.clay_ball.name=Barro # +item.clock.name=Relógio # +item.coal.name=Carvão # +item.comparator.name=Comparador de Redstone # +item.compass.name=Bússola # +item.lodestonecompass.name=Bússola de Magnetita # +item.cookie.name=Bolacha # +item.crossbow.name=Besta # +item.diamond.name=Diamante # +item.repeater.name=Repetidor de Redstone # +item.acacia_door.name=Porta de Acácia # +item.birch_door.name=Porta de Bétula # +item.dark_oak_door.name=Porta de Carvalho Escuro # +item.iron_door.name=Porta de Ferro # +item.jungle_door.name=Porta da Selva # +item.wooden_door.name=Porta de Carvalho # +item.spruce_door.name=Porta de Abeto # +item.crimson_door.name=Porta de Carmesim # +item.warped_door.name=Porta Deformada # +item.dragon_breath.name=Bafo de Dragão # +item.dyed=Tingido # +item.dye.black.name=Saco de Tinta # +item.dye.black_new.name=Tinta Preta # +item.dye.blue.name=Lápis-Lazúli # +item.dye.blue_new.name=Tinta Azul # +item.dye.brown.name=Grãos de Cacau # +item.dye.brown_new.name=Tinta Castanha # +item.dye.cyan.name=Tinta Ciano # +item.dye.gray.name=Tinta Cinzenta # +item.dye.green.name=Tinta Verde # +item.dye.lightBlue.name=Tinta Azul-Clara # +item.dye.lime.name=Tinta Verde-Lima # +item.dye.magenta.name=Tinta Magenta # +item.dye.orange.name=Tinta Cor de Laranja # +item.dye.pink.name=Tinta Cor-de-Rosa # +item.dye.purple.name=Tinta Roxa # +item.dye.red.name=Tinta Vermelha # +item.dye.silver.name=Tinta Cinzento-Clara # +item.dye.white.name=Farinha de Ossos # +item.dye.white_new.name=Tinta Branca # +item.dye.yellow.name=Tinta Amarela # +item.glow_ink_sac.name=Saco de Tinta Brilhante # +item.glow_frame.name=Moldura para Objetos Brilhantes # +item.egg.name=Ovo # +item.elytra.name=Élitro # +item.emerald.name=Esmeralda # +item.emptyMap.name=Mapa Vazio # +item.emptyLocatorMap.name=Mapa de Localização Vazio # +item.enchanted_book.name=Livro de Encantamentos # +item.end_crystal.name=Cristal do Fim # +tile.end_rod.name=Varinha do Fim # +item.ender_eye.name=Olho de Ender # +item.ender_pearl.name=Pérola de Ender # +item.experience_bottle.name=Frasco de Encantamentos # +item.feather.name=Pena # +item.fermented_spider_eye.name=Olho de Aranha Fermentado # +item.fireball.name=Carga de Fogo # +item.fireworks.flight=Duração do Voo: # +item.fireworks.name=Foguete de Fogo-de-Artifício # +item.fireworksCharge.black=Preto # +item.fireworksCharge.blue=Azul # +item.fireworksCharge.brown=Castanho # +item.fireworksCharge.customColor=Personalizado # +item.fireworksCharge.cyan=Ciano # +item.fireworksCharge.fadeTo=Desvanecer para # +item.fireworksCharge.flicker=Cintilação # +item.fireworksCharge.gray=Cinzento # +item.fireworksCharge.green=Verde # +item.fireworksCharge.lightBlue=Azul-Claro # +item.fireworksCharge.lime=Verde-Lima # +item.fireworksCharge.magenta=Magenta # +item.fireworksCharge.name=Fogo-de-Artifício com Estrelas # +item.fireworksCharge.orange=Cor de Laranja # +item.fireworksCharge.pink=Cor-de-Rosa # +item.fireworksCharge.purple=Roxo # +item.fireworksCharge.red=Vermelho # +item.fireworksCharge.silver=Cinzento-Claro # +item.fireworksCharge.trail=Rasto # +item.fireworksCharge.type=Forma Desconhecida # +item.fireworksCharge.type.0=Bola Pequena # +item.fireworksCharge.type.1=Bola Grande # +item.fireworksCharge.type.2=Forma de Estrela # +item.fireworksCharge.type.3=Forma de Creeper # +item.fireworksCharge.type.4=Explosão # +item.fireworksCharge.white=Branco # +item.fireworksCharge.yellow=Amarelo # +item.clownfish.name=Peixe Tropical # +item.cooked_fish.name=Bacalhau Cozinhado # +item.fish.name=Bacalhau Cru # +item.photo.name=Foto # +item.pufferfish.name=Peixe Balão # +item.cooked_salmon.name=Salmão Cozido # +item.salmon.name=Salmão Cru # +item.fishing_rod.name=Cana de Pesca # +item.flint.name=Sílex # +item.flint_and_steel.name=Sílex e Aço # +item.flower_pot.name=Vaso de Flores # +item.frame.name=Moldura para Objetos # +item.ghast_tear.name=Lágrima de Ghast # +item.glass_bottle.name=Garrafa de Vidro # +item.gold_nugget.name=Pepita de Ouro # +item.iron_nugget.name=Pepita de Ferro # +item.diamond_axe.name=Machado de Diamante # +item.golden_axe.name=Machado de Ouro # +item.iron_axe.name=Machado de Ferro # +item.stone_axe.name=Machado de Pedra # +item.wooden_axe.name=Machado de Madeira # +item.chainmail_helmet.name=Capacete de Malha # +item.leather_helmet.name=Capacete de Cabedal # +item.diamond_helmet.name=Capacete de Diamante # +item.golden_helmet.name=Capacete de Ouro # +item.iron_helmet.name=Capacete de Ferro # +item.diamond_hoe.name=Enxada de Diamante # +item.golden_hoe.name=Enxada de Ouro # +item.iron_hoe.name=Enxada de Ferro # +item.stone_hoe.name=Enxada de Pedra # +item.wooden_hoe.name=Enxada de Madeira # +item.honey_bottle.name=Garrafa de Mel # +item.honeycomb.name=Favo de mel # +item.horsearmordiamond.name=Armadura de Diamante para Cavalo # +item.horsearmorgold.name=Armadura de Ouro para Cavalo # +item.horsearmoriron.name=Armadura de Ferro para Cavalo # +item.horsearmorleather.name=Armadura de Cabedal para Cavalo # +item.gold_ingot.name=Lingote de Ouro # +item.iron_ingot.name=Lingote de Ferro # +item.netherite_ingot.name=Lingote do Nether # +item.netherite_scrap.name=Fragmentos de Netherite # +item.netherite_sword.name=Espada de Netherite # +item.netherite_pickaxe.name=Picareta do Nether # +item.netherite_axe.name=Machado do Nether # +item.netherite_shovel.name=Pá do Nether # +item.netherite_hoe.name=Enxada do Nether # +item.netherite_boots.name=Botas do Nether # +item.netherite_leggings.name=Perneiras do Nether # +item.netherite_chestplate.name=Protetor de Peito do Nether # +item.netherite_helmet.name=Capacete do Nether # +item.lead.name=Corda-guia # +item.leather.name=Cabedal # +item.leaves.name=Folhas # +item.chainmail_leggings.name=Perneiras de Malha # +item.leather_leggings.name=Calças de Cabedal # +item.diamond_leggings.name=Perneiras de Diamante # +item.golden_leggings.name=Perneiras de Ouro # +item.iron_leggings.name=Perneiras de Ferro # +item.nautilus_shell.name=Concha de Nautilóide # +item.heart_of_the_sea.name=Coração do Mar # +item.magma_cream.name=Creme de Magma # +item.map.name=Mapa # +item.map.exploration.mansion.name=Mapa de Explorador da Floresta # +item.map.exploration.monument.name=Mapa de Explorador do Oceano # +item.map.exploration.treasure.name=Mapa do Tesouro # +item.melon.name=Melancia # +item.milk.name=Leite # +item.minecart.name=Vagoneta # +item.chest_minecart.name=Vagoneta com Baú # +item.command_block_minecart.name=Vagoneta com Bloco de Comando # +item.minecartFurnace.name=Vagoneta com Fornalha # +item.hopper_minecart.name=Vagoneta com Funil # +item.tnt_minecart.name=Vagoneta com TNT # +item.pitcher_pod.name=Vagem de Planta Carnívora # +item.torchflower_seeds.name=Sementes de rosa-de-porcelana # +item.spawn_egg.entity.agent.name=Gerar Agent # +item.spawn_egg.entity.axolotl.name=Gerar Axolote # +item.spawn_egg.entity.bee.name=Gerar Abelha # +item.spawn_egg.entity.hoglin.name=Gerar Hoglin # +item.spawn_egg.entity.cat.name=Gerar Gato # +item.spawn_egg.entity.chicken.name=Gerar Galinha # +item.spawn_egg.entity.cow.name=Gerar Vaca # +item.spawn_egg.entity.cod.name=Gerar Bacalhau # +item.spawn_egg.entity.ender_dragon.name=Gerar Dragão de Ender # +item.spawn_egg.entity.goat.name=Gerar Cabra # +item.spawn_egg.entity.pufferfish.name=Gerar Peixe Balão # +item.spawn_egg.entity.salmon.name=Gerar Salmão # +item.spawn_egg.entity.tropicalfish.name=Gerar Peixe Tropical # +item.spawn_egg.entity.pig.name=Gerar Porco # +item.spawn_egg.entity.sheep.name=Gerar Ovelha # +item.spawn_egg.entity.npc.name=Gerar NPC # +item.spawn_egg.entity.npc.failed=Precisas de Criativo + Operador para gerar um NPC # +item.spawn_egg.entity.wolf.name=Gerar Lobo # +item.spawn_egg.entity.villager.name=Gerar Aldeão # +item.spawn_egg.entity.villager_v2.name=Gerar Aldeão # +item.spawn_egg.entity.vindicator.name=Gerar Vingador # +item.spawn_egg.entity.mooshroom.name=Gerar Mooshroom # +item.spawn_egg.entity.squid.name=Gerar Lula # +item.spawn_egg.entity.glow_squid.name=Gerar Lula Brilhante # +item.spawn_egg.entity.rabbit.name=Gerar Coelho # +item.spawn_egg.entity.bat.name=Gerar Morcego # +item.spawn_egg.entity.ravager.name=Gerar Devastador # +item.spawn_egg.entity.iron_golem.name=Gerar Golem de Ferro # +item.spawn_egg.entity.snow_golem.name=Gerar Golem de Neve # +item.spawn_egg.entity.ocelot.name=Gerar Ocelote # +item.spawn_egg.entity.parrot.name=Gerar Papagaio # +item.spawn_egg.entity.horse.name=Gerar Cavalo # +item.spawn_egg.entity.llama.name=Gerar Lama # +item.spawn_egg.entity.trader_llama.name=Gera um Lama de Carga # +item.spawn_egg.entity.polar_bear.name=Gerar Urso Polar # +item.spawn_egg.entity.donkey.name=Gerar Burro # +item.spawn_egg.entity.mule.name=Gerar Mula # +item.spawn_egg.entity.skeleton_horse.name=Gerar Cavalo Esqueleto # +item.spawn_egg.entity.zombie_horse.name=Gerar Cavalo Morto-Vivo # +item.spawn_egg.entity.zombie.name=Gerar Morto-Vivo # +item.spawn_egg.entity.drowned.name=Gerar Naufragado # +item.spawn_egg.entity.creeper.name=Gerar Creeper # +item.spawn_egg.entity.skeleton.name=Gerar Esqueleto # +item.spawn_egg.entity.spider.name=Gerar Aranha # +item.spawn_egg.entity.zombie_pigman.name=Gerar Piglin Morto-Vivo # +item.spawn_egg.entity.strider.name=Gerar Strider # +item.spawn_egg.entity.slime.name=Gerar Slime # +item.spawn_egg.entity.enderman.name=Gerar Enderman # +item.spawn_egg.entity.silverfish.name=Gerar Peixe Prateado # +item.spawn_egg.entity.cave_spider.name=Gerar Aranha da Caverna # +item.spawn_egg.entity.ghast.name=Gerar Ghast # +item.spawn_egg.entity.magma_cube.name=Gerar Cubo de Magma # +item.spawn_egg.entity.blaze.name=Gerar Blaze # +item.spawn_egg.entity.zombie_villager.name=Gerar Aldeão Morto-Vivo # +item.spawn_egg.entity.zombie_villager_v2.name=Gerar Aldeão Morto-Vivo # +item.spawn_egg.entity.witch.name=Gerar Bruxa # +item.spawn_egg.entity.stray.name=Gerar Errante # +item.spawn_egg.entity.husk.name=Gerar Husk # +item.spawn_egg.entity.wither_skeleton.name=Gerar Esqueleto Wither # +item.spawn_egg.entity.guardian.name=Gerar Guardião # +item.spawn_egg.entity.elder_guardian.name=Gerar Guardião Ancião # +item.spawn_egg.entity.shulker.name=Gerar Shulker # +item.spawn_egg.entity.endermite.name=Gerar Endermite # +item.spawn_egg.entity.evocation_illager.name=Gerar Evocador # +item.spawn_egg.entity.vex.name=Gerar Vex # +item.spawn_egg.entity.turtle.name=Gerar Tartaruga Marinha # +item.spawn_egg.entity.dolphin.name=Gerar Golfinho # +item.spawn_egg.entity.phantom.name=Gerar Fantasma # +item.spawn_egg.entity.panda.name=Gerar Panda # +item.spawn_egg.entity.pillager.name=Gerar Saqueador # +item.spawn_egg.entity.piglin_brute.name=Gerar Piglin Bruto # +item.spawn_egg.entity.piglin.name=Gerar Piglin # +item.spawn_egg.entity.fox.name=Gerar Raposa # +item.spawn_egg.entity.unknown.name=Gerar # +item.spawn_egg.entity.wandering_trader.name=Gerar Feirante # +item.spawn_egg.entity.wither.name=Gerar Wither # +item.spawn_egg.entity.zoglin.name=Gerar Hoglin Morto-Vivo # +item.spawn_egg.entity.sniffer.name=Gerar Farejador # +item.trident.name=Tridente # +item.mushroom_stew.name=Guisado de Cogumelos # +item.muttonCooked.name=Carne de Carneiro Cozida # +item.muttonRaw.name=Carne de Carneiro Crua # +item.name_tag.name=Etiqueta de Nome # +item.netherbrick.name=Tijolo do Nether # +item.quartz.name=Quartzo do Nether # +item.nether_wart.name=Fungo do Nether # +item.netherStar.name=Estrela do Nether # +item.painting.name=Quadro # +item.paper.name=Papel # +item.diamond_pickaxe.name=Picareta de Diamante # +item.golden_pickaxe.name=Picareta de Ouro # +item.iron_pickaxe.name=Picareta de Ferro # +item.stone_pickaxe.name=Picareta de Pedra # +item.wooden_pickaxe.name=Picareta de Madeira # +item.porkchop_cooked.name=Costeleta de Porco Cozinhada # +item.porkchop.name=Costeleta de Porco Crua # +item.portfolio.name=Portefólio # +item.potato.name=Batata # +item.baked_potato.name=Batata Cozida # +item.poisonous_potato.name=Batata Venenosa # +item.prismarine_crystals.name=Cristais de Prismarine # +item.prismarine_shard.name=Pedaço de Prismarine # +item.pumpkin_pie.name=Tarte de Abóbora # +item.cooked_rabbit.name=Coelho Cozido # +item.rabbit_foot.name=Pata de Coelho # +item.rabbit_hide.name=Pele de Coelho # +item.rabbit.name=Coelho Cru # +item.rabbit_stew.name=Guisado de Coelho # +item.record_11.desc=C418 - 11 # +item.record_13.desc=C418 - 13 # +item.record_blocks.desc=C418 - blocos # +item.record_cat.desc=C418 - gato # +item.record_chirp.desc=C418 - chilrear # +item.record_far.desc=C418 - afastado # +item.record_mall.desc=C418 - passeio # +item.record_mellohi.desc=C418 - melancolia # +item.record.name=Disco de Música # +item.record_stal.desc=C418 - parado # +item.record_strad.desc=C418 - preso # +item.record_wait.desc=C418 - espera # +item.record_ward.desc=C418 - enfermaria # +item.record_pigstep.desc=Lena Raine - Pigstep # +item.record_otherside.desc=Lena Raine - otherside # +item.record_relic.desc=Aaron Cherof - Relíquia # +item.redstone.name=Pó de Redstone # +item.reeds.name=Canas-de-açúcar # +item.kelp.name=Algas # +item.dried_kelp.name=Algas Secas # +item.rotten_flesh.name=Carne Podre # +item.ruby.name=Rubi # +item.saddle.name=Sela # +item.wheat_seeds.name=Sementes # +item.beetroot_seeds.name=Sementes de Beterraba # +item.melon_seeds.name=Sementes de Melancia # +item.pumpkin_seeds.name=Sementes de Abóbora # +item.shears.name=Tesoura # +item.diamond_shovel.name=Pá de Diamante # +item.golden_shovel.name=Pá de Ouro # +item.iron_shovel.name=Pá de Ferro # +item.stone_shovel.name=Pá de Pedra # +item.wooden_shovel.name=Pá de Madeira # +item.sign.name=Tabuleta de Carvalho # +item.spruce_sign.name=Tabuleta de Abeto # +item.birch_sign.name=Tabuleta de Bétula # +item.jungle_sign.name=Tabuleta de Selva # +item.acacia_sign.name=Tabuleta de Acácia # +item.darkoak_sign.name=Tabuleta de Carvalho Escuro # +item.crimson_sign.name=Tabuleta de Carmesim # +item.warped_sign.name=Tabuleta Deformada # +item.skull.char.name=Cabeça # +item.skull.creeper.name=Cabeça de Creeper # +item.skull.dragon.name=Cabeça de Dragão # +item.skull.player.name=Cabeça de %s # +item.skull.skeleton.name=Caveira de Esqueleto # +item.skull.wither.name=Caveira do Esqueleto Wither # +item.skull.zombie.name=Cabeça de Morto-Vivo # +item.slime_ball.name=Bola de Slime # +item.snowball.name=Bola de Neve # +item.speckled_melon.name=Melancia Brilhante # +item.spider_eye.name=Olho de Aranha # +item.stick.name=Pau # +item.string.name=Fio # +item.sugar.name=Açúcar # +item.gunpowder.name=Pólvora # +item.diamond_sword.name=Espada de Diamante # +item.golden_sword.name=Espada de Ouro # +item.iron_sword.name=Espada de Ferro # +item.stone_sword.name=Espada de Pedra # +item.wooden_sword.name=Espada de Madeira # +item.unbreakable=Inquebrável # +item.wheat.name=Trigo # +item.writable_book.name=Livro e Pena # +item.written_book.name=Livro Escrito # +item.glowstone_dust.name=Pó de Pedra Luminosa # +item.shulker_shell.name=Carapaça de Shulker # +item.totem.name=Totem de Ressuscitação # +item.turtle_helmet.name=Carapaça de Tartaruga # +item.turtle_shell_piece.name=Escama # +item.phantom_membrane.name=Membrana de Fantasma # +item.sweet_berries.name=Frutos Vermelhos Doces # +item.suspicious_stew.name=Guisado Suspeito # +item.banner_pattern.bricks=Padrão de Alvenaria # +item.banner_pattern.creeper=Divisa de Creeper # +item.banner_pattern.flower=Divisa de Flor # +item.banner_pattern.globe=Globo # +item.banner_pattern.name=Padrão de Estandarte # +item.banner_pattern.piglin=Focinho # +item.banner_pattern.skull=Divisa de Caveira # +item.banner_pattern.thing=Coisa # +item.banner_pattern.vines=Bordadura Denteada # +item.bucketPowderSnow.name=Balde de Neve em Pó # + +item.shield.name=Escudo # +item.shield.white.name=Escudo Branco # +item.shield.lime.name=Escudo Verde-Lima # +item.shield.yellow.name=Escudo Amarelo # +item.shield.silver.name=Escudo Cinzento-Claro # +item.shield.pink.name=Escudo Rosa # +item.shield.purple.name=Escudo Roxo # +item.shield.red.name=Escudo Vermelho # +item.shield.orange.name=Escudo Cor de Laranja # +item.shield.lightBlue.name=Escudo Azul-Claro # +item.shield.magenta.name=Escudo Magenta # +item.shield.gray.name=Escudo Cinzento # +item.shield.green.name=Escudo Verde # +item.shield.cyan.name=Escudo Ciano # +item.shield.brown.name=Escudo Castanho # +item.shield.black.name=Escudo Preto # +item.shield.blue.name=Escudo Azul # + +item.goat_horn.name=Chifre de Cabra # +item.minecraft.goat_horn.sound.0=Ponderar # +item.minecraft.goat_horn.sound.1=Cantar # +item.minecraft.goat_horn.sound.2=Procurar # +item.minecraft.goat_horn.sound.3=Sentir # +item.minecraft.goat_horn.sound.4=Admirar # +item.minecraft.goat_horn.sound.5=Chamada # +item.minecraft.goat_horn.sound.6=Ansiando # +item.minecraft.goat_horn.sound.7=Sonhar # + +itemGroup.search=Procurar Itens # +itemGroup.name.planks=Tábuas # +itemGroup.name.walls=Paredes # +itemGroup.name.fence=Cercas # +itemGroup.name.fenceGate=Portões de Cerca # +itemGroup.name.stairs=Escadas # +itemGroup.name.door=Portas # +itemGroup.name.glass=Vidro # +itemGroup.name.glassPane=Painéis de Vidro # +itemGroup.name.permission=Blocos de Permissão # +itemGroup.name.slab=Lajes # +itemGroup.name.stoneBrick=Pedra Decorativa # +itemGroup.name.sandstone=Arenito # +itemGroup.name.wool=Lã # +itemGroup.name.woolCarpet=Tapete de Lã # +itemGroup.name.concretePowder=Pó de Betão # +itemGroup.name.concrete=Betão # +itemGroup.name.stainedClay=Terracota # +itemGroup.name.glazedTerracotta=Terracotas Vidradas # +itemGroup.name.dye=Tintas # +itemGroup.name.ore=Minérios # +itemGroup.name.stone=Pedra # +itemGroup.name.log=Madeiras # +itemGroup.name.leaves=Folhas # +itemGroup.name.sapling=Rebentos # +itemGroup.name.seed=Sementes # +itemGroup.name.crop=Plantações # +itemGroup.name.grass=Cobertura do Solo # +itemGroup.name.flower=Flores # +itemGroup.name.rawFood=Alimentos Crus # +itemGroup.name.cookedFood=Alimentos Cozinhados # +itemGroup.name.miscFood=Alimentos Diversos # +itemGroup.name.mushroom=Cogumelos # +itemGroup.name.monsterStoneEgg=Pedra Infestada # +itemGroup.name.mobEgg=Ovos de Criaturas # +itemGroup.name.helmet=Capacetes # +itemGroup.name.chestplate=Couraças # +itemGroup.name.leggings=Perneiras # +itemGroup.name.boots=Botas # +itemGroup.name.horseArmor=Armadura para Cavalo # +itemGroup.name.sword=Espadas # +itemGroup.name.axe=Machados # +itemGroup.name.pickaxe=Picaretas # +itemGroup.name.shovel=Pás # +itemGroup.name.hoe=Enxadas # +itemGroup.name.arrow=Flechas # +itemGroup.name.potion=Poções # +itemGroup.name.splashPotion=Poções com Efeito Prolongado # +itemGroup.name.lingeringPotion=Poções Persistentes # +itemGroup.name.bed=Camas # +itemGroup.name.chalkboard=Quadros pretos # +itemGroup.name.anvil=Bigornas # +itemGroup.name.chest=Baús # +itemGroup.name.shulkerBox=Caixas de Shulker # +itemGroup.name.record=Discos # +itemGroup.name.skull=Caveiras de Criaturas # +itemGroup.name.boat=Barcos # +itemGroup.name.chestboat=Barcos com Baú # +itemGroup.name.rail=Carris # +itemGroup.name.minecart=Vagonetas # +itemGroup.name.pressurePlate=Placas de Pressão # +itemGroup.name.trapdoor=Alçapões # +itemGroup.name.enchantedBook=Livros de Encantamentos # +itemGroup.name.banner=Estandartes # +itemGroup.name.firework=Fogo de Artifício # +itemGroup.name.fireworkStars=Cargas para Fogo de Artifício # +itemGroup.name.coral=Blocos de Coral # +itemGroup.name.coral_decorations=Decorações de Coral # +itemGroup.name.buttons=Botões # +itemGroup.name.sign=Sinais # +itemGroup.name.wood=Madeiras # +itemGroup.name.banner_pattern=Padrões de Estandarte # +itemGroup.name.netherWartBlock=Fungos do Nether # +itemGroup.name.candles=Velas # +itemGroup.name.goatHorn=Chifres de Cabra # + +jigsaw.title.target_pool=Piscina de destino: # +jigsaw.title.name=Nome: # +jigsaw.title.target=Nome do alvo: # +jigsaw.title.final_block=Transforma-se em: # +jigsaw.title.joint_type=Tipo de articulação: # +jigsaw.title.joint_type.aligned=Alinhado # +jigsaw.joint_type.aligned=Alinhado # +jigsaw.joint_type.rollable=Enrolável # +jigsaw.exit.done=Concluído # +jigsaw.exit.cancel=Cancelar # + +##EDU Joincode +joincode.entry_popup.icon_button=%1 botão código de acesso # Example: Apple join code button # +joincode.entry_popup.icon_entry=%3 entrada do código de acesso %1 de %2 # Example: Apple join code entry 2 of 5 # +joincode.entry_popup.title=Introduzir Código de Entrada # +joincode.connecting.title=Junta-te ao Mundo # +joincode.connecting.lower_text=À procura do mundo... # +joincode.error.title=Erro ao Entrar # +joincode.error.message.no_match=O código de entrada introduzido não corresponde a nenhum mundo atualmente disponível. # +joincode.error.message.no_response=Ocorreu um problema ao ligar ao serviço do código de acesso. Tenta novamente. # +joincode.error.message.not_available=Os Códigos de Acesso não estão disponíveis neste momento. Pede o Endereço de IP ao teu anfitrião para te juntares ao jogo. # +joincode.error.message.service_error=Algo correu mal. Tenta novamente. # +joincode.found.title=Junta-te ao Mundo # +joincode.found.message=É este o mundo ao qual estavas a tentar juntar-te? # +joincode.found.host_name=Organizado Por: %1 # +joincode.icon_text.null=Vazio # +joincode.icon_text.1=Livro e Pena # +joincode.icon_text.2=Balão # +joincode.icon_text.3=Carril # +joincode.icon_text.4=Alex # +joincode.icon_text.5=Bolacha # +joincode.icon_text.6=Peixe # +joincode.icon_text.7=Agent # +joincode.icon_text.8=Bolo # +joincode.icon_text.9=Picareta # +joincode.icon_text.10=Balde de Água # +joincode.icon_text.11=Steve # +joincode.icon_text.12=Maçã # +joincode.icon_text.13=Cenoura # +joincode.icon_text.14=Panda # +joincode.icon_text.15=Tabuleta # +joincode.icon_text.16=Poção # +joincode.icon_text.17=Mapa # +joincode.icon_text.18=Lama # +joincode.ip_entry.button_tts=Mais Opções # +joincode.ip_entry.address.tooltip=Para encontrares o Endereço IP, pede ao anfitrião para colocar a o jogo em pausa. O Endereço IP e o número da Porta encontra-se no separador multijogador no ecrã de pausa. # +joincode.ip_entry.port.tooltip=Para encontrares o número da porta, pede ao anfitrião para colocar a o jogo em pausa. O Endereço IP e o número da Porta encontra-se no separador multijogador no ecrã de pausa. # +joincode.generate_new.button.text=Gerar Novo Código de Acesso # +joincode.generate_new.tooltip.text=Gerar um código novo não vai interromper a sessão multijogador. # +joincode.button.share_link.text=Partilhar Uma Ligação # +joincode.generating_new=A carregar... # +joincode.tooltip.errortext=Ocorreu um erro ao gerar o teu código de acesso. # +joincode.tooltip.account.error=Ocorreu um problema ao verificar a tua conta. Reinicia o Minecraft Education e tenta novamente. # +joincode.tooltip.infotext=Dá o teu código de acesso a um colega para que se possa juntar ao teu mundo. # +joincode.button.stop_hosting.text=Parar de ser Anfitrião # +joincode.confirmation.stop_hosting.message=Se parares de ser anfitrião neste mundo, a sessão multijogador vai terminar para todos os jogadores. Queres avançar? # +joincode.button.start_hosting.text=Começar a ser Anfitrião # +joincode.confirmation.start_hosting.message=Se começares a ser anfitrião, vamos criar um código para dares aos outros jogadores para que se possam unir ao teu mundo. Queres começar a ser anfitrião? # +joincode.service.unreachable=Este serviço de deteção não pode ser alcançado # +joincode.button.generate_code.text=Gerar Novo Código de Acesso # +joincode.confirmation.generate_code.message=Criar um novo código de acesso não vai parar o jogo multijogador. O novo código será usado para convidar jogadores adicionais. # +joincode.service.unavailable=Neste momento, os códigos de acesso não estão disponíveis. Tenta atualizar ou usar o teu endereço de IP. # + +##EDU Pause Menu +edu.pause.ipaddress=ENDEREÇO IP # +edu.pause.port=PORTA # +edu.pause.nethernetLabel=ID DE LIGAÇÃO # + +key.attack=Atacar/Destruir # +key.back=Andar para trás # +key.categories.gameplay=Jogabilidade # +key.categories.inventory=Inventário # +key.categories.misc=Diversos # +key.categories.movement=Movimento # +key.categories.multiplayer=Multijogador # +key.categories.stream=Transmissão # +key.categories.ui=Interface do jogo # +key.codeBuilder=Criador de Código # +key.chat=Botão de Chat # +key.command=Abrir comando # +key.copyCoordinates=Copiar Coordenadas # +key.copyFacingCoordinates=Copiar Coordenadas de Direção # +key.cycleItemLeft=Mudar Item (esq.) # +key.cycleItemRight=Mudar Item (dir.) # +key.scoreboard=Apresentar Painel de Pontuações # +key.drop=Largar Item # +key.forward=Andar para a frente # +key.fullscreen=Ecrã Inteiro # +key.hotbar.1=1º slot da barra de itens # +key.hotbar.2=2º slot da barra de itens # +key.hotbar.3=3º slot da barra de itens # +key.hotbar.4=4º slot da barra de itens # +key.hotbar.5=5.º slot da barra de itens # +key.hotbar.6=6º slot da barra de itens # +key.hotbar.7=7º slot da barra de itens # +key.hotbar.8=8º slot da barra de itens # +key.hotbar.9=9.º slot da barra de itens # +key.cyclefixedinventory=Percorrer o Inventário Fixo # +key.immersivereader=Leitor Imersivo # +key.interactwithtoast=Abrir Notificação # +key.mobeffectsandinteractwithtoast=Abrir Efeitos de Criatura/Notificação # +key.script_toggle=Ativar/desativar Modo de Rato # +key.script_cancel=Cancelar Ação Atual # +key.script_open_map=Abrir Interface do Mapa # +key.script_open_chat=Abrir Interface do Chat # +key.script_open_inventory=Abrir Interface do Inventário # +key.script_open_mission=Abrir Interface da Missão # +key.inventory=Inventário # +key.jump=Saltar/Voar Para Cima # +key.left=Andar para a esquerda # +key.lookCenter=Olhar para o Centro # +key.lookDown=Olhar para Baixo # +key.lookDownLeft=Olhar para Baixo e Esquerda # +key.lookDownRight=Olhar para Baixo e Direita # +key.lookDownSlight=Olhar para Baixo Leve # +key.lookDownSmooth=Olhar para Baixo Suave # +key.lookLeft=Olhar para a Esquerda # +key.lookLeftSmooth=Olhar para a Esquerda Suave # +key.lookRight=Olhar para a Direita # +key.lookRightSmooth=Olhar para a Direita Suave # +key.lookUp=Olhar para Cima # +key.lookUpLeft=Olhar para Cima e Esquerda # +key.lookUpRight=Olhar para Cima e Direita # +key.lookUpSlight=Olhar para Cima Leve # +key.lookUpSmooth=Olhar para Cima Suave # +key.menuTabLeft=Separador Menu Esquerdo # +key.menuTabRight=Separador Menu Direito # +key.mouseButton=Botão %1$s # +key.pickItem=Apanhar Bloco # +key.playerlist=Lista de Jogadores # +key.right=Andar para a direita # +key.screenshot=Tirar Captura de Ecrã # +key.smoothCamera=Câmara Cinemática # +key.sneak=Agachar/Voar Para Baixo # +key.spectatorOutlines=Destacar Jogadores (Espetadores) # +key.sprint=Correr # +key.streamCommercial=Exibir Publicidade # +key.streamPauseUnpause=Pausar/Retomar Transmissão # +key.streamStartStop=Iniciar/Parar Transmissão # +key.streamToggleMic=Premir Para Falar/Emudecer # +key.togglePerspective=Mudar Câmara # +key.toggleControlTips=Dicas de Controlo # +key.inGameMenu=Menu no Jogo # +key.use=Usar Item/Colocar Bloco # +key.flyDownSlow=Voo Lento p/ Baixo # +key.flyUpSlow=Voo Lento p/ Cima # +key.mobEffects=Efeitos de Criaturas # +key.moveBack=Retroceder # +key.moveForward=Avançar # +key.moveLeft=Mover p/ Esquerda # +key.moveRight=Mover p/ Direita # +key.pause=Pausar # +key.toggleLivingroom=Alternar Imersão # + +keyboard.keyName.backspace=VOLTAR # +keyboard.keyName.tab=SEPARADOR # +keyboard.keyName.return=ENTER # +keyboard.keyName.pause=PAUSAR # +keyboard.keyName.lshift=SHIFT # +keyboard.keyName.control=CONTROL # +keyboard.keyName.alt=ALTERNATIVA # +keyboard.keyName.capsLock=CAPITAL # +keyboard.keyName.escape=ESCAPE # +keyboard.keyName.space=ESPAÇO # +keyboard.keyName.pgDown=PÁGINA ABAIXO # +keyboard.keyName.pgUp=PÁGINA ACIMA # +keyboard.keyName.end=FIM # +keyboard.keyName.home=INÍCIO # +keyboard.keyName.left=PARA A ESQUERDA # +keyboard.keyName.up=PARA CIMA # +keyboard.keyName.right=PARA A DIREITA # +keyboard.keyName.down=PARA BAIXO # +keyboard.keyName.insert=INSERIR # +keyboard.keyName.delete=ELIMINAR # +keyboard.keyName.0=0 # +keyboard.keyName.1=1 # +keyboard.keyName.2=2 # +keyboard.keyName.3=3 # +keyboard.keyName.4=4 # +keyboard.keyName.5=5 # +keyboard.keyName.6=6 # +keyboard.keyName.7=7 # +keyboard.keyName.8=8 # +keyboard.keyName.9=9 # +keyboard.keyName.a=A # +keyboard.keyName.b=B # +keyboard.keyName.c=C # +keyboard.keyName.d=D # +keyboard.keyName.e=E # +keyboard.keyName.f=F # +keyboard.keyName.g=G # +keyboard.keyName.h=H # +keyboard.keyName.i=I # +keyboard.keyName.j=J # +keyboard.keyName.k=K # +keyboard.keyName.l=L # +keyboard.keyName.m=M # +keyboard.keyName.n=N # +keyboard.keyName.o=O # +keyboard.keyName.p=P # +keyboard.keyName.q=Q # +keyboard.keyName.r=R # +keyboard.keyName.s=S # +keyboard.keyName.t=T # +keyboard.keyName.u=U # +keyboard.keyName.v=V # +keyboard.keyName.w=W # +keyboard.keyName.x=X # +keyboard.keyName.y=Y # +keyboard.keyName.z=Z # +keyboard.keyName.f1=F1 # +keyboard.keyName.f2=F2 # +keyboard.keyName.f3=F3 # +keyboard.keyName.f4=F4 # +keyboard.keyName.f5=F5 # +keyboard.keyName.f6=F6 # +keyboard.keyName.f7=F7 # +keyboard.keyName.f8=F8 # +keyboard.keyName.f9=F9 # +keyboard.keyName.f10=F10 # +keyboard.keyName.f11=F11 # +keyboard.keyName.f12=F12 # +keyboard.keyName.f13=F13 # +keyboard.keyName.numpad0=NUMPAD0 # +keyboard.keyName.numpad1=NUMPAD1 # +keyboard.keyName.numpad2=NUMPAD2 # +keyboard.keyName.numpad3=NUMPAD3 # +keyboard.keyName.numpad4=NUMPAD4 # +keyboard.keyName.numpad5=NUMPAD5 # +keyboard.keyName.numpad6=NUMPAD6 # +keyboard.keyName.numpad7=NUMPAD7 # +keyboard.keyName.numpad8=NUMPAD8 # +keyboard.keyName.numpad9=NUMPAD9 # +keyboard.keyName.scroll=SCROLL # +keyboard.keyName.equals=IGUAL # +keyboard.keyName.add=ADICIONAR # +keyboard.keyName.minus=SINAL DE MENOS # +keyboard.keyName.subtract=SUBTRAIR # +keyboard.keyName.multiply=MULTIPLICAR # +keyboard.keyName.divide=DIVIDIR # +keyboard.keyName.decimal=DECIMAL # +keyboard.keyName.grave=GRAVE # +keyboard.keyName.numLock=NUMLOCK # +keyboard.keyName.slash=BARRA # +keyboard.keyName.semicolon=PONTO E VÍRGULA # +keyboard.keyName.apostrophe=APÓSTROFE # +keyboard.keyName.comma=VÍRGULA # +keyboard.keyName.period=PONTO # +keyboard.keyName.backslash=BARRA INVERTIDA # +keyboard.keyName.lbracket=PARÊNTESES E # +keyboard.keyName.rbracket=PARÊNTESES D # + +keyboard.keyName.backspace.short=VOLTAR # +keyboard.keyName.tab.short=SEPARADOR # +keyboard.keyName.return.short=ENTER # +keyboard.keyName.pause.short=PAUSAR # +keyboard.keyName.lshift.short=SHIFT # +keyboard.keyName.control.short=CTRL # +keyboard.keyName.alt.short=ALT # +keyboard.keyName.capsLock.short=CAPS # +keyboard.keyName.escape.short=ESC # +keyboard.keyName.space.short=ESPAÇO # +keyboard.keyName.pgDown.short=PgDn # +keyboard.keyName.pgUp.short=PgUp # +keyboard.keyName.end.short=END # +keyboard.keyName.home.short=HOME # +keyboard.keyName.left.short=ESQUERDA # +keyboard.keyName.up.short=CIMA # +keyboard.keyName.right.short=DIREITA # +keyboard.keyName.down.short=BAIXO # +keyboard.keyName.insert.short=INS # +keyboard.keyName.delete.short=DEL # +keyboard.keyName.numpad0.short=N0 # +keyboard.keyName.numpad1.short=N1 # +keyboard.keyName.numpad2.short=N2 # +keyboard.keyName.numpad3.short=N3 # +keyboard.keyName.numpad4.short=N4 # +keyboard.keyName.numpad5.short=N5 # +keyboard.keyName.numpad6.short=N6 # +keyboard.keyName.numpad7.short=N7 # +keyboard.keyName.numpad8.short=N8 # +keyboard.keyName.numpad9.short=N9 # +keyboard.keyName.scroll.short=SCROLL # +keyboard.keyName.equals.short== # +keyboard.keyName.add.short=N+ # +keyboard.keyName.minus.short=- # +keyboard.keyName.subtract.short=N- # +keyboard.keyName.multiply.short=N* # +keyboard.keyName.divide.short=N/ # +keyboard.keyName.decimal.short=N. # +keyboard.keyName.grave.short=` # +keyboard.keyName.numLock.short=NUMLOCK # +keyboard.keyName.slash.short=/ # +keyboard.keyName.semicolon.short=; # +keyboard.keyName.apostrophe.short=' # +keyboard.keyName.comma.short=, # +keyboard.keyName.period.short=. # +keyboard.keyName.backslash.short=\ # +keyboard.keyName.lbracket.short=[ # +keyboard.keyName.rbracket.short=] # + +keyboard.onScreen.lineNumber=Linha %s # + +lanServer.otherPlayers=Definições para Outros Jogadores # +lanServer.scanning=A procurar jogos locais na rede local # +lanServer.start=Iniciar Mundo de LAN # +lanServer.title=Mundo de LAN # +lanServer.restart=Este servidor reiniciou! # + +licensed_content.goBack=Voltar # +licensed_content.viewLicensedContent=Para ver conteúdo licenciado, acede a https://minecraft.net/licensed-content/ a partir de qualquer browser. # + +livingroom.hint.tap_touchpad_for_immersive=Toca no touchpad para alternar a Imersão # +livingroom.hint.tap_view_for_immersive=Prime a tecla F5 para alternar a Imersão. # +livingroom.hint.tap_view_for_immersive_gamepad=Prime o botão direcional para cima para alternar a Imersão # +livingroom.hint.tap_view_for_immersive_oculustouch=Prime Y para alternar a Imersão # +livingroom.hint.tap_view_for_immersive_windowsmr=Prime no menu direito para alternar imersão # + +map.toolTip.displayMarkers=Apresentar Marcadores # +map.toolTip.scaling=Escala a 1:%s # +map.toolTip.level=Nível %s/%s # +map.toolTip.unkown=Mapa Desconhecido # +map.toolTip.locked=Locked # +map.position.agent=Agent Pos: %s, %s, %s # +map.position=Posição: %s, %s, %s # + +mcoServer.title=Mundo Online de Minecraft # + +menu.achievements=Conquistas # +menu.convertingLevel=A expandir mundo # +menu.copyright=©Mojang AB # +menu.disconnect=Desconectar-se # +menu.educatorResources=Recursos do Professor # +menu.editions=Editions # +menu.beta=Beta!!! # +menu.game=Menu de Jogo # +menu.generatingLevel=A Gerar o Mundo # +menu.generatingTerrain=A construir o terreno # +menu.howToPlay=Instruções de Jogo # +menu.howToPlay.caps=INSTRUÇÕES DE JOGO # +menu.host=Anfitrião # +menu.howToPlay.generalMessage=Enciclopédia Minecraft para jogadores novos e com experiência. # +menu.howToPlay.access=Prime :_gamepad_face_button_down: para abrir Como Jogar! # +menu.howToPlay.access.noicon=Prime [A] para abrir Como Jogar! # +menu.loadingLevel=A carregar o mundo # +menu.multiplayer=Multijogador # +menu.online=Minecraft Realms # +menu.options=Opções # +menu.settings=Definições # +menu.settings.caps=DEFINIÇÕES # +menu.classroom_settings.caps=DEFINIÇÕES DE SALA DE AULA # +menu.serverStore=Loja %s # +menu.serverGenericName=Servidor # +menu.play=Jogar # +menu.playdemo=Jogar Mundo Demo # +menu.playOnRealms=Jogar no Realm # +menu.quickplay=Jogo Rápido # +menu.quit=Guardar e Sair # +menu.quit.edu=Guardar e Sair # +menu.quiz=Responder Questionário # +menu.resetdemo=Recomeçar Mundo Demo # +menu.resourcepacks=Pacotes de Recursos # +menu.globalpacks=Recursos Globais # +menu.storageManagement=Armazenamento # +menu.behaviors=Pacotes Comportamentais # +menu.worldtemplates=Modelos de Mundo # +menu.respawning=A Renascer # +menu.returnToGame=Retomar Jogo # +menu.returnToMenu=Guardar e Voltar ao Menu Principal # +menu.shareToLan=Abrir para LAN # +menu.simulating=A simular o mundo # +menu.singleplayer=Um Jogador # +menu.store=Marketplace # +menu.skins=Skins # +menu.start=Iniciar # +menu.switchingLevel=A mudar de mundo # +menu.makingBackup=A fazer cópia de segurança... # +menu.saving=A guardar... # +menu.editorMode=Modo de Edição # +menu.editor.play=Retomar # +menu.character_cast.select_title=Escolhe a Tua Personagem Inicial # +menu.character_cast.preview_title=Conhece o Elenco! # + +merchant.deprecated=Troca alguma coisa para desbloquear! # + + +mount.onboard=Prime %1$s para desmontar # + +multiplayer.connect=Ligar # +multiplayer.downloadingStats=A descarregar estatísticas e conquistas... # +multiplayer.downloadingTerrain=A carregar terreno # +multiplayer.info1=O modo Multijogador do Minecraft ainda não está concluído, mas # +multiplayer.info2=existem alguns testes a decorrer, embora com erros. # +multiplayer.ipinfo=Introduz o IP de um servidor para te conectares: # +multiplayer.packErrors=Não foi possível carregar pelo menos um dos teus packs de comportamentos ou de recursos. # +multiplayer.packErrors.realms=Não foi possível carregar pelo menos um dos teus packs de comportamentos ou de recursos. Experimenta transferir este mundo a partir das definições do teu Realm para consultares mais detalhes sobre este erro. # +multiplayer.player.inventory.recovered=Inventário recuperado e colocado em baús próximos. # +multiplayer.player.inventory.failed=Inventário recuperado. Encontra um local seguro e colocaremos um baú por perto na próxima vez que entres no mundo. # +multiplayer.player.joined=%s juntou-se # +multiplayer.player.joined.renamed=%s (anteriormente conhecido como %s) juntou-se ao jogo # +multiplayer.player.joined.realms=%s juntou-se ao Realm # +multiplayer.player.joined.realms.renamed=%s (anteriormente conhecido como %s) juntou-se ao Realm # +multiplayer.player.left=%s saiu do jogo # +multiplayer.player.left.realms=%s saiu do Realm # +multiplayer.player.changeToPersona=%s editou a aparência da personagem. # +multiplayer.player.changeToSkin=%s mudou de skin. # +multiplayer.stopSleeping=Sair da Cama # +multiplayer.playersSleeping=%s/%s jogadores a dormir # +multiplayer.texturePrompt.line1=Este servidor recomenda o uso de um pacote de recursos personalizado. # +multiplayer.texturePrompt.line2=Gostarias de transferi-lo-lo e de instalá-lo automaticamente? # +multiplayer.title=Jogar modo Multijogador # +multiplayer.inBedOpenChat=Abrir Chat # +multiplayer.joincode.refreshed=O código de acesso do jogo foi atualizado. # + +notification.lock.noCraft=Este item está bloqueado e não pode ser criado com # +notification.lock.noDrop=Este item está bloqueado e não pode ser largado # +notification.lock.noRemove=Este item está bloqueado e não pode ser removido do inventário # + +npcscreen.action.buttonmode=Modo do Botão # +npcscreen.action.onEnter=Ao Entrar # +npcscreen.action.onExit=Na saída # +npcscreen.action.buttonname=Nome do Botão # +npcscreen.action.command.placeholder=Introduzir Comando Aqui... # +npcscreen.action.command.title=Comando # +npcscreen.action.url.placeholder=Introduzir URL Aqui... # +npcscreen.action.url.title=URL # +npcscreen.action.url.warning.invalidUri=Apenas são suportados URLs que começam com "http" ou "https". # +npcscreen.action.url.warning.emptyUri=Se não for adicionado nenhum URL, este botão vai abrir uma nova janela do navegador. # +npcscreen.addcommand=Adicionar Comando # +npcscreen.addtext=Introduzir Diálogo Aqui... # +npcscreen.addurl=Adicionar URL # +npcscreen.advancedsettings=Configurações Avançadas # +npcscreen.advancedtitle=Definições NPC Avançadas # +npcscreen.appearance=Aspeto # +npcscreen.basictitle=Personagem Não-Jogador # +npcscreen.dialog=Caixa de diálogo # +npcscreen.editdialog=Editar Diálogo # +npcscreen.help.command.a=Clica neste botão para adicionares um comando na caixa de diálogo NPC. # +npcscreen.help.command.b=É possível adicionar vários comandos em simultâneo. # +npcscreen.help.url.a=Clica neste botão para adicionares um URL na caixa de diálogo NPC. # +npcscreen.help.url.b=A ligação abre o navegador padrão do jogador. # +npcscreen.learnmore=Saber Mais # +npcscreen.name=Nome # +npcscreen.npc=NPC # +npcscreen.requiresop=Operador Necessário # + +npcUri.launch.success=Aberta a Ligação NPC. # +npcUri.launch.failure=Não foi possível abrir a Ligação NPC. Isto não parece um URL suportado. # + +offer.category.skinpack=Packs de Skins # +offer.category.resourcepack=Pacotes de Texturas # +offer.category.mashup=Packs Mash-up # +offer.category.worldtemplate=Mundos # +offer.category.editorschoice=Escolha do Editor # +offer.category.allByCreator=Tudo por %s # + +offer.navigationTab.skins=Skins # +offer.navigationTab.textures=Texturas # +offer.navigationTab.worlds=Mundos # +offer.navigationTab.mashups=Mash-ups # + +options.adjustBrightness=Ajusta a luminosidade até veres apenas a cara de dois creepers. # +options.brightness.notVisible=Não Visível # +options.brightness.barelyVisible=Pouco Visível # +options.brightness.easilyVisible=Bem Visível # + +options.adUseSingleSignOn=Ativar Início de Sessão Único # +options.adEduRememberMe=Lembrar-me # +options.advancedButton=Configurações de Vídeo Avançadas... # +options.showAdvancedVideoSettings=Mostrar Configurações de Vídeo Avançadas # +options.advancedOpengl=OpenGL Avançado # +options.advancedVideoTitle=Configurações de Vídeo Avançadas # +options.anaglyph=3D Anaglífico # +options.termsAndConditions=Termos e Condições # +options.attribution=Atribuição # +options.3DRendering=Composição 3D # +options.animatetextures=Água com animação # +options.ao=Iluminação Suave # +options.ao.max=Máximo # +options.ao.min=Mínimo # +options.ao.off=Desligado # +options.autojump=Salto Automático # +options.sprintOnMovement=Corrida Automática # +options.clearhotbar=Limpar Barra Principal # +options.blockAlternatives=Alternar entre Blocos # +options.buildid.format=Criação: %1$s # +options.protocolversion.format=Versão do Protocolo: %1%s # +options.worldconversion.version=Conversor de Mundos: %s # +options.builddate.format=Data da compilação: %s # +options.buttonSize=Tamanho do Botão # +options.alwaysHighlightHoveringBoxInCrosshair=Destaque Sempre Ligado # +options.useSpecificTouchControlNames=Usa Nomes Específicos de Controlo de Toque # +options.controlMode.title=Modo de Controlo # +options.controlMode.selected=Seleção: # +options.controlMode.selectControlMode=Selecionar Modo de Controlo # +options.showTouchControlSelectionScreen=Mostrar Ecrã de Seleção de Controlos Touch # +options.showActionButton=Mostrar Botões de Ação # +options.resizableUI=Interface Redimensionável # +options.enableNewTouchControlSchemes=Ativar Novos Esquemas de Controlo de Toque # +options.resetOnStart=Repor ao Iniciar # +options.category.addons=Suplementos # +options.category.audio=Som # +options.category.classroom_settings=Sala de Aula # +options.category.game=Jogo # +options.category.graphics=Gráficos # +options.category.input=Controlos # +options.category.server=Servidor # +options.change=Alterar # +options.changeGamertag=Alterar Gamertag # +options.chat.color=Cores # +options.chat.height.focused=Altura com Foco # +options.chat.height.unfocused=Altura sem Foco # +options.chat.links=Links da Web # +options.chat.links.prompt=Avisar sobre Links # +options.chat.opacity=Opacidade # +options.chat.scale=Escala # +options.chat.title=Definições do chat... # +options.chat.visibility=Chat # +options.chat.visibility.full=Mostrado # +options.chat.visibility.hidden=Oculto # +options.chat.visibility.system=Apenas Comandos # +options.chat.width=Largura # +options.codeBuilder=Criador de Código # +options.content_log_file=Ativar Ficheiro de Registo de Conteúdos # +options.content_log_gui=Ativar Registo de Conteúdos GUI # +options.controller=Comando # +options.controllerLayout=Esquema de Comando # +options.controllerSettings=Definições do Comando # +options.controls=Controlos... # +options.control_alt_keybinds_section=As seguintes teclas são usadas com ''CTRL + ALT'' # +options.credits=Ficha técnica # +options.crouch=Agachar # +options.customizeTitle=Personalizar Definições de Mundo # +options.destroyvibration=Vibrar ao Destruir Blocos # +options.splitvibration=Vibrar ao Dividir Artigos # +options.debug=Depuração # +options.flighting_debug=Depuração de Voo # +options.debugTitle=Opções do Programador # +options.delete_account.button=Eliminar Conta Microsoft # +options.delete_account.confirm.title=Eliminar Conta Microsoft? # +options.delete_account.confirm.warning=AVISO: Depois de eliminares a tua conta, deixarás de poder armazenar o teu progresso ou as compras feitas no teu dispositivo %s. # +options.delete_account.confirm.warning.2=Se eliminares a tua Conta Microsoft neste jogo, todos os jogos Minecraft que utilizam esta Conta Microsoft serão afetados. # +options.delete_account.confirm.checkbox1=Deixarás de ter acesso a conteúdos da loja no jogo quando jogares noutras plataformas. # +options.delete_account.confirm.checkbox2=Deixarás de poder jogar online com os teus amigos. # +options.delete_account.confirm.checkbox3=Deixarás de ter acesso aos Realms, incluindo às subscrições de Realms que ainda estão ativas. # +options.delete_account.confirm.checkbox4=Compreendes os termos acima e gostarias de prosseguir com a eliminação da tua conta. # +options.delete_account.confirm.button=Eliminar # +options.dev_game_tip=Sugestões de Jogo # +options.dev_ad_show_debug_panel=Mostrar Início de Sessão EDU no Painel de Depuração # +options.dev_ad_token_refresh_threshold=EDU Iniciar Sessão Token Atualizar Limite Segundos # +options.dev_ad_edu_max_token_refresh=Atualização Máxima de Tokens EDU (Minutos) # +options.dev_side_by_side_comparison_rate=Comparação de Taxa Lado a Lado # +options.dev_playfab_token_refresh_threshold=Playfab Token Atualizar Limite Minutos # +options.dev_assertions_debug_break=Quebra de asserções no depurador # +options.dev_assertions_show_dialog=As asserções apresentam um diálogo modal # +options.dev_force_trial_mode=Forçar a ativação do Modo de Teste # +options.dev_eduDemo=Edu Demo (Necessita reinício de sessão) # +options.remote_imgui_toggle=Imgui Remoto Ativado # +options.dev_enableDebugUI=Ativar Depuração da IU # +options.dev_createRealmWithoutPurchase=Criar realm sem compra # +options.dev_flushOrphanedRealmsPurchases=Eliminar as compras de Realms órfãos # +options.dev_enableMixerInteractive=Ativar comandos interativos do Mixer # +options.dev_storeOfferQueryRequiresXbl=É necessário XBL para Ofertas de Loja ###disable_3rd_party_console_resource_pack_check +options.dev_renderBoundingBox=Processamento da caixa delimitadora # +options.dev_renderPaths=Direções de processamento # +options.dev_renderGoalState=Processar estado de destino # +options.dev_renderMobInfoState=Estado de informação das criaturas de renderização # +options.dev_resetClientId=Reinicializar ID de cliente # +options.dev_showChunkMap=Mostrar mapa de segmentos # +options.dev_chunkMapMode=Modo de Visualização Mapa de Segmentos # +options.dev_chunk_map_mode_off=Desligado # +options.dev_chunk_map_mode_client=Cliente # +options.dev_chunk_map_mode_client_main_chunksource=Cliente (MainChunkSource) # +options.dev_chunk_map_mode_server_chunk_state=Servidor # +options.dev_chunk_map_mode_server_chunk_debug_display_state=Servidor (Estado DB) # +options.dev_disableRenderTerrain=Desativar Desenho de Terreno # +options.dev_disableRenderEntities=Desativar Desenho de Entidades # +options.dev_disableRenderBlockEntities=Desativar Desenho de Entidades de Bloco # +options.dev_disableRenderParticles=Desativar Desenho de Partículas # +options.dev_disableRenderSky=Desativar Desenho do Céu # +options.dev_disableRenderWeather=Desativar Desenho de Clima # +options.dev_disableRenderHud=Desativar Desenho Hud # +options.dev_disableRenderItemInHand=Desativar Desenho Item-na-Mão # +options.dev_disableRenderMainMenuCubeMap=Desativar o Desenho do CubeMap no Menu Principal # +options.dev_disableRenderMainMenuPaperdollAnimation=Desativar a Animação do Menu Principal # +options.dev_serverInstanceThread=Thread de Instância de Servidor # +options.dev_newCuller=Utilizar seletor novo # +options.dev_showBuildInfo=Mostrar informação da build # +options.dev_showDevConsoleButton=Apresenta o botão da consola de desenvolvimento # +options.dev_realmsPermissionsEnabledButton=Mostrar as permissões dos realms # +options.dev_enableProfiler=Ativar as informações de perfil # +options.dev_newParticleSystem=Ativar Sistema de Partículas Novo # +options.dev_enableDebugHudOverlay=Ativar HUD de depuração # +options.dev_enableDebugHudOverlay.off=Desligado # +options.dev_enableDebugHudOverlay.basic=Básico # +options.dev_enableDebugHudOverlay.imgui=ImGui # +options.dev_enableDebugHudOverlay.renderchunks=Processar segmentos # +options.dev_enableDebugHudOverlay.workerthreads=Threads de trabalho # +options.dev_enableDebugHudOverlay.debugtextures=Depurar texturas # +options.dev_enableDebugHudOverlay.profiler=Gerador de Perfis # +options.dev_enableDebugHudOverlay.imagememory=Memória de Imagem # +options.dev_enableDebugHudOverlay.texturememory=Memória de Textura # +options.dev_enableDebugHudOverlay.perimagememory=Por Memória de Imagem # +options.dev_enableDebugHudOverlay.buffermemory=Memória Intermédia # +options.dev_enableDebugHudOverlay.camera=Câmara # +options.dev_enableDebugHudOverlay.audio=Áudio # +options.dev_enableDebugHudOverlay.client_network=Rede do Cliente # +options.dev_enableDebugHudOverlay.server_network=Rede do Servidor # +options.dev_enableDebugHudOverlay.spatial_packet_optimizations=Otimizações de Pacotes Espaciais # +options.dev_enableDebugHudOverlay.lock_contention=Contenção de Bloqueio # +options.dev_enableDebugHudOverlay.hbui=Gameface # This is a proper name, do not translate # +options.dev_transport_layer=Tipo de Camada de Transporte # +options.dev_controltower_override_transport_layer=Substituir a Camada de Transporte MUTS Localmente # +options.dev_transport_layer.raknet=RakNet # +options.dev_transport_layer.nethernet_mpsd=NetherNet (MPSD) # +options.dev_transport_layer.nethernet_websockets=NetherNet (WebSockets) # +options.dev_multithreadedRendering=Ativar a composição multithreaded # +options.dev_file_watcher=Ativar Observador de Ficheiros # +options.dev_enable_texture_hot_reloader=Ativar Recarregar de Texturas # +options.dev_achievementsAlwaysEnabled=Conquistas sempre ativadas # +options.dev_useLocalServer=Utilizar servidor local # +options.dev_useIPv6Only=Utilizar Apenas IPv6 # +options.dev_attachPosRenderLevel=Posições de Ligação de Composição # +options.dev_render_attach_pos.none=Desligado # +options.dev_render_attach_pos.head_pos=Posição da Cabeça # +options.dev_render_attach_pos.eyes_pos=Posição dos Olhos # +options.dev_render_attach_pos.breath_pos=Posição de Respiração # +options.dev_render_attach_pos.body_pos=Posição do Corpo # +options.dev_render_attach_pos.feet_pos=Posição dos Pés # +options.dev_render_attach_pos.all=Tudo # +options.dev_disable_client_blob_cache=Desativar o Cache de Blob do Cliente # +options.dev_force_client_blob_cache=Forçar Ativação do Cache de Blob do Cliente para Jogos Locais # +options.dev_connectionQuality=Qualidade da Ligação # +options.dev_connection_quality.no_limit=Ilimitada # +options.dev_connection_quality.phone_4g=4G # +options.dev_connection_quality.phone_3g=3G # +options.dev_connection_quality.slow=Lenta # +options.dev_connection_quality.very_slow=Muito Lenta # +options.dev_use_fps_independent_turning=Utilizar Viragem Independente de FPS # +options.dev_use_fast_chunk_culling=Utilizar o culling rápido de segmentos # +options.dev_displayMarketplaceDocumentId=Mostrar ID de Documento do Marketplace # +options.dev_addCoins=Adicionar %s Moedas # +options.discoveryEnvironment=Discovery Environment (requer reinício) # +options.discoveryEnvironment.production=Produção # +options.discoveryEnvironment.staging=Preparação # +options.discoveryEnvironment.local=Local # +options.discoveryEnvironment.dev=Dev [Instável] # +options.dev_realmsEnvironment=Ambiente dos Realms # +options.dev_realms_environment.production=Produção # +options.dev_realms_environment.staging=Preparação # +options.dev_realms_environment.local=Local # +options.dev_realms_environment.dev=Progr. # +options.dev_realmsSku=SKU de Realms # +options.dev_realms_sku.production=Produção # +options.dev_realms_sku.fiveday=Cinco Dias # +options.dev_realms_sku.default=Padrão # +options.dev_realmsEndpoint=Endpoint de Realms # +options.dev_realmsEndpointPayment=Pagamento de Endpoint de Realms # +options.dev_realmsRelyingParty=Terceiros de Confiança de Realms # +options.dev_realmsRelyingPartyPayment=Pagamento de Terceiros de Confiança de Realms # +options.dev_realms_stories=Ativa as Histórias de Realms (é necessário reiniciar) # +options.dev_overrideXboxEnvironmentWindows=Sobrepor Xbox Sandbox (SO controlado no Windows) # +options.dev_overrideXboxEnvironment=Sobrepor Xbox Sandbox (requer reinício) # +options.dev_xboxEnvironment=Ambiente Xbox Sandbox (requer reinício) # +options.dev_xbox_environment.retail=Venda # +options.dev_xbox_environment.dev=Progr. # +options.dev_xbox_environment.dev_achievement=Conquista de Progr. # +options.dev_experimentalTreatment=Ignorar Tratamentos Experimentais # +options.dev_sandboxRetail=Xforge Sandbox: Comercial # +options.dev_sandboxDev=Xforge Sandbox: Progr. # +options.dev_sandboxDevAchievement=Xforge Sandbox: Conquista de Progr. # +options.dev_displayTreatmentsPanel=Apresentar Tratamentos # +options.dev_currentTreatmentsTitle=Tratamentos Atuais # +options.dev_unusedTreatmentsTitle=Tratamentos Não Usados # +options.dev_addTreatmentId=Adicionar ID de Tratamento # +options.dev_addLabel=Adicionar # +options.dev_applyTreatments=Aplicar Tratamentos # +options.dev_resetToDefault=Repor Predefinição # +options.dev_clearFlights=Limpar # +options.dev_experimentalProgressions=Substituir Progressões # +options.dev_displayProgressionsPanel=Apresentar Progressões # +options.dev_addProgressionId=Adicionar Id de Progressão # +options.dev_reset_day_one_experience=Reiniciar a Experiência do Primeiro Dia # +options.dev_useZippedInPackagePacks=Utilizar Packs Zipados # +options.dev_importPacksAsZip=Importar Packs como Zip # +options.dev_folders_portSettingsFolder=Exportar Pasta de Definições # +options.dev_useOverrideDate=Utilizar Substituição de data # +options.dev_displayOverrideDatetime=Apresentar Data e Hora # +options.dev_loadOverrideDate=Carregar Hora de Substituição ao Iniciar # +options.dev.timeZoneType=Substituir Editor de Tipo de Fuso Horário # +options.dev.timeZoneType.local=Editar no Fuso Horário Local # +options.dev.timeZoneType.utc=Editar em UTC # +options.dev_overrideDateYear=Ano # +options.dev_overrideDateMonth=Mês # +options.dev_overrideDateDay=Dia # +options.dev_overrideDateHour=Hora # +options.dev_overrideDateMinute=Minuto # +options.dev_overrideDayLength=Substituir a Duração do Dia em Minutos (Mín.: 1) # +options.dev_overrideTimeScale=Escala de Velocidade a Que o Tempo Passa (Min: 1, Padrão: 1) # +options.dev_updateOverrideDate=Atualizar Substituição de data # +options.dev_overrideVersionMajor=Maior # +options.dev_overrideVersionMinor=Menor # +options.dev_overrideVersionPatch=Patch # +options.dev_updateVersionOverride=Substituição da Atualização da Versão do Cliente # +options.dev_resetOverrideDate=Reiniciar Hora Substituída # +options.dev_clearStoreCache=Limpar Cache do Marketplace # +options.dev_clearLibraryCache=Limpar Cache da Biblioteca # +options.dev_clearAllCache=Limpar toda a cache # +options.dev_connection_quality=Condicionador de rede (simula ligações más) # +options.dev_connection_off=Desligado - Ligação de memória interna ativada para o jogo local # +options.dev_connection_nolimit=Pilha de rede completa ativada - Sem limites # +options.dev_connection_4g=4G - 15Mbps, 100ms latência, 1% perda de pacote # +options.dev_connection_3g=3G - 1.5Mbps, 200ms latência, 2% perda de pacote # +options.dev_connection_slow=Lento - 400Kbps, 300ms latência, 3% perda de pacote # +options.dev_connection_veryslow=Muito lento - 200Kbps, 400ms latência, 4% perda de pacote # +options.dev_deleteAllPersonas=Eliminar Todas as Personas # +options.dev_deleteLegacyPersona=Eliminar Janela de Persona Antiga # +options.dev_identity_environment=Nova Identidade e Ambiente de Infraestrutura Online (requere reinício) # +options.dev_identity_environment.dev=Desenvolvimento # +options.dev_identity_environment.test=Teste # +options.dev_identity_environment.prod=Produção # +options.dev_education_services_environment=Ambiente dos Serviços educativos (MUTS) (requer reinício) # +options.dev_education_environment.dev=Desenvolvimento # +options.dev_education_environment.staging=Preparação # +options.dev_education_environment.preprod=Pré-Produção # +options.dev_education_environment.prod=Produção # +options.dev_education_environment.local=Local # +options.dev_azure_notebooks_environment=Ambiente do Azure Notebooks (AZNB) (é necessário reiniciar o editor) # +options.dev_azure_notebooks_environment.prod=Produção # +options.dev_azure_notebooks_environment.staging=Teste # +options.dev.windowsStore=Seleciona a Windows Store (Reinício Necessário) # +options.dev.windowsStore.auto=Automático # +options.dev.windowsStore.v6=Windows Store Antiga - V6 # +options.dev.windowsStore.v8=OneStore - V8 # +options.dev.stores=Lojas Ativas Atualmente: # +options.dev_sunset_overrides=Permitir substituição da caducidade # +options.dev_sunset_status=Tratar o dispositivo como completamente caducado # +options.dev_sunsetting_tier=Camada de Caducidade # +options.dev_sunsetting_tier.one=Nível 1 – Inicial # +options.dev_sunsetting_tier.two=Nível 2 – KitKat # +options.dev_sunsetting_tier.three=Nível 3 – FireTV # +options.dev_sunsetting_tier.four=Nível 4 - 1024 MB # +options.dev_sunsetting_tier.five=Nível 5 - TBD # +options.dev_sunsetting_tier.not_pending=Não Pendente # +options.dev.gathering_config_id_override=Substituir ID de Config de Reunião # +options.difficulty=Dificuldade # +options.difficulty.easy=Fácil # +options.difficulty.hard=Difícil # +options.difficulty.hardcore=Hardcore # +options.difficulty.normal=Normal # +options.difficulty.peaceful=Pacífico # +options.dpadscale=Tamanho do D-pad # +options.enableChatTextToSpeech=Conversão de Texto em Voz para Chat # +options.enableAutoPlatformTextToSpeech=Conversão de Texto em Voz com as Definições do Dispositivo # +options.enableUITextToSpeech=Conversão de Texto em Voz para IU # +options.enableOpenChatMessage=Ativar Mensagens do Chat Abertas # +options.entityShadows=Sombras de Entidade # +options.editSettings=Editar Configurações # +options.fancyskies=Céus Lindos # +options.farWarning1=É recomendada uma instalação do Java de 64 bits # +options.farWarning2=para a visão de mapa "alargada" (atualmente tens o Java de 32 bits) # +options.fboEnable=Permitir FBOs # +options.forceUnicodeFont=Forçar Fonte Unicode # +options.fov=Campo de Visão # +options.fov.toggle=O Campo de Visão pode ser alterado por opção de jogo # +options.licenses=Licenças # +options.licensed_content=Conteúdo licenciado # +options.networkSettings=Definições de Rede # +options.font_license=Licença de Tipo de Letra # +options.font_license_body=%1 # +options.livingRoomFOV=Campo de Visão da Sala de Estar # +options.default.format=%s # +options.percent.format=%s%% # +options.fov.format=%sº # +options.fov.max=Visão Ampla # +options.fov.min=Normal # +options.hudOpacity=Opacidade do HUD # +options.hudOpacity.max=Normal # +options.hudOpacity.min=Oculto # +options.framerateLimit=Taxa de FPS máxima # +options.framerateLimit.max=Ilimitado # +options.fullKeyboardGameplay=Jogabilidade com Teclado Completo # +options.fullKeyboardLayout=Esquema de Teclado Completo # +options.fullscreen=Ecrã inteiro # +options.gamepadcursorsensitivity=Sensibilidade do Cursor do Comando # +options.gamertag=Gamertag: # +options.gamma=Brilho # +options.gamma.max=Claro # +options.gamma.min=Sombrio # +options.worldLightBrightness=Luminosidade da Luz do Mundo # +options.goToFeedbackWebsite=Ir Para o Site de Opiniões # +options.graphics=Gráficos de Fantasia # +options.transparentleaves=Folhas de Fantasia # +options.bubbleparticles=Bolhas de Fantasia # +options.smooth_lighting=Iluminação Suave # +options.gui.accessibility.scaling=Dimensionamento de GUI Extragrande # +options.gui.accessibility.scaling.tooltip=Ativa uma opção de acessibilidade adicional, a versão extragrande da interface do menu. Esta definição pode causar erros gráficos em alguns ecrãs de menu. # +options.upscaling=Expansão # +options.raytracing=Traçado de Raios # +options.raytracing.disabled.upsell.supported_platform=Esta funcionalidade só está disponível num mundo capacitado para traçado de raios. Encontra um no Marketplace ou cria o teu próprio pack de recursos capacitado para traçado de raios. # +options.raytracing.disabled.upsell.unsupported_platform=Precisas de um dispositivo específico para utilizar esta funcionalidade, para obter mais informações: http://aka.ms/ray-tracing-FAQ # +options.graphics.fancy=Fantasia # +options.graphics.fast=Rápidos # +options.renderingProfile=Gráficos # +options.renderingProfile.sad=Básico # +options.renderingProfile.fancy=Elaborado # +options.renderingProfile.superfancy=Super Elaborado # +options.go_to_keybinds=Ir para Atalhos de Teclas # +options.group.audio=Som # +options.group.feedback=Comentários # +options.group.game=Jogo # +options.group.graphics=Gráficos # +options.group.graphics.experimental=Experimental # +options.group.input=Controlos # +options.group.multiplayer=Multijogador # +options.group.realms=Convidado para o Realms Alpha? # +options.guiScale=Tamanho do D-pad # +options.guiScale.auto=Automático # +options.guiScale.disabled=O dimensionamento da IU não é suportado neste monitor, provavelmente devido a baixa resolução. # +options.guiScale.large=Grande # +options.guiScale.maximum=Máximo # +options.guiScale.medium=Médio # +options.guiScale.minimum=Mínimo # +options.guiScale.normal=Normal # +options.guiScale.optionName=Modificador de Escala GUI # +options.guiScale.small=Pequeno # +options.hidden=Oculto # +options.hidehud=Ocultar HUD # +options.hidehand=Ocultar Mão # +options.classic_box_selection=Seleção do Destaque # +options.creator=Criador # +options.creatorTitle=Definições de Criador # +options.vr_classic_box_selection=Seleção do Destaque # +options.hidegamepadcursor=Ocultar Cursor do Comando # +options.hidegui=Ocultar GUI # +options.showKeyboardPrompts=Mostrar Instruções do Teclado e do Rato # +options.showLearningPrompts=Mostrar Instruções de Aprendizagem # +options.hidetooltips=Ocultar Sugestões de Comando # +options.splitscreenHUDsize=Dimensão do HUD do ecrã dividido # +options.ingamePlayerNames=Nomes de Jogador no jogo # +options.splitscreenIngamePlayerNames=Nomes de Jogador no jogo do ecrã dividido # +options.interfaceOpacity=Opacidade do HUD # +options.interactionmodel=Modelo de Interação # +options.interactionmodel.touch=Touch # +options.interactionmodel.crosshair=Mira # +options.interactionmodel.classic=Clássico # +options.splitscreenInterfaceOpacity=Opacidade do HUD do ecrã dividido # +options.textBackgroundOpacity=Opacidade do Fundo do Texto # +options.hidepaperdoll=Ocultar Boneca de Papel # +options.showautosaveicon=Mostrar Ícone de Gravação Automática # +options.hold=Manter premido # +options.hotbarScale=Dimensão da Barra Principal # +options.invertMouse=Inverter Rato # +options.invertYAxis=Inverter Eixo Y # +options.joystickMoveVisible=Joystick Sempre Visível # +options.thumbstickOpacity=Opacidade do Joystick # +options.defaultJoystickMoveVisible=Joystick Visível Quando Fora de Uso # +options.creativeDelayedBlockBreaking=Quebra de Blocos Atrasada (Apenas Criativo) # +options.keyboardLayout=Esquema de Teclado # +options.keyboardAndMouse=Teclado e Rato # +options.keyboardAndMouseSettings=Definições de Teclado e Rato # +options.language=Idioma # +options.languageGuiScaleCompatibility.title=Idioma e Escala GUI Incompatíveis # +options.languageGuiScaleCompatibility.message.short=O nosso tipo de letra para o idioma selecionado não é legível a uma escala GUI tão pequena. # +options.languageGuiScaleCompatibility.message.long=O nosso tipo de letra para o idioma selecionado não é legível a uma escala GUI tão pequena. Queres aumentar a escala GUI? # +options.languageGuiScaleCompatibility.ok=Aumentar Escala GUI # +options.languageGuiScaleCompatibility.cancel=Retroceder # +options.languageWarning=As traduções para outros idiomas podem não estar 100% corretas # +options.lefthanded=Canhoto # +options.hotbarOnlyTouch=O toque apenas afeta a barra de itens # +options.manage=Gerir # +options.manageAccount=Gerir Conta # +options.mipmapLevels=Níveis mipmap # +options.modelPart.cape=Capa # +options.modelPart.hat=Chapéu # +options.modelPart.jacket=Casaco # +options.modelPart.left_pants_leg=Perna Esquerda # +options.modelPart.left_sleeve=Manga Esquerda # +options.modelPart.right_pants_leg=Perna Direita # +options.modelPart.right_sleeve=Manga Direita # +options.multiplayer.title=Configurações Multijogador... # +options.music=Música # +options.name=Nome # +options.defaultName=Steve # +options.off=Desligado # +options.on=Ligado # +options.particles=Partículas # +options.particles.all=Todas # +options.particles.decreased=Diminuídas # +options.particles.minimal=Mínimo # +options.patchNotes=Notas de Patches # +options.performanceButton=Configurações de desempenho de vídeo... # +options.performanceVideoTitle=Configurações de desempenho de vídeo # +options.postButton=Configurações de Pós-Processamento... # +options.postProcessEnable=Permitir Pós-Processamento # +options.postVideoTitle=Configurações de Pós-Processamento # +options.profile=Perfil # +options.profileTitle=Perfil e Definições de Utilizador # +options.general=Geral # +options.generalTitle=Definições Gerais # +options.account=Conta # +options.accountTitle=Definições de Conta # +options.accountError=Erro da Conta # +options.accountErrorButton=Ver Erros # +options.qualityButton=Definições de qualidade de vídeo... # +options.qualityVideoTitle=Configurações de qualidade de vídeo # +options.reducedDebugInfo=Menos Info. de Depuração # +options.renderClouds=Compor Nuvens # +options.renderDistance=Distância de Processamento # +options.raytracing.renderDistance=Distância de Processamento do Traçado de Raios # +options.raytracing.renderDistanceFormat=%s segmentos # +options.renderDistanceFormat=%s segmentos # +options.renderDistanceRecommendedFormat=%s segmentos (recomendado) # +options.renderDistance.warning=Esta alta distância de render pode causar uma baixa taxa de fotogramas, falhas ou outro comportamento inesperado # +options.raytracing.renderdistance.warning=Esta definição pode causar problemas de desempenho durante o jogo. # +options.resetSettings=Repor Predefinição # +options.resetSettings.popUp=Tens a certeza de que pretendes repor as definições? # +options.maxFramerate=Número Máximo de Fotogramas por Segundo (Experimental) # +options.maxFramerateFormat=%s FPS # +options.perf_turtle=Tartaruga de Desempenho # +options.msaa=Anti-aliasing # +options.texelAA=Anti-aliasing de Elementos de Texturas # +options.renderDistance.far=Longa # +options.renderDistance.normal=Normal # +options.renderDistance.short=Curta # +options.renderDistance.tiny=Minúscula # +options.resourcepacks=Pacotes de Recursos # +options.safeZone=Zona Segura # +options.safeZoneX=Zona Segura Horizontal # +options.safeZoneY=Zona Segura Vertical # +options.safeZone.title=Mudar Zona Segura do Ecrã # +options.safeZone.description=Ajusta os controlos de deslize até que os quatro cantos se ajustem à extremidade do ecrã. # +options.saturation=Saturação # +options.screenAnimations=Animações de Ecrã # +options.screenPositionX=Posição de Ecrã Horizontal # +options.screenPositionY=Posição de Ecrã Vertical # +options.sensitivity=Sensibilidade # +options.sensitivity.max=HIPERVELOCIDADE!!! # +options.sensitivity.min=*bocejo* # +options.spyglassdampen=Atenuação de Luneta # +options.staticjoystick=Bloquear Joystick # +options.dwellbeforedragtime=Tempo Residente antes de Arrastar (ms) # +options.stacksplittingtriggertime=Tempo de Divisão de Pilhas (ms) # +options.multiplayergame=Jogo Multijogador # +options.servervisible=Visível para Jogadores LAN # +options.ShowComfortSelectScreen=Mostrar Ecrã de Seleção de Nível de Conforto # +options.sliderLabelFormat=%s: %s # +options.smoothRotationSpeed=Velocidade de Rotação Suave # +options.xboxliveBroadcast.inviteOnly=Apenas por convite # +options.xboxliveBroadcast.friendsOnly=Apenas Amigos # +options.xboxliveBroadcast.friendsOfFriends=Amigos de Amigos # +options.xboxliveBroadcastSettings=Definições da Conta Microsoft # +options.xboxlivevisible=Visível para Jogadores da rede Xbox # +options.xboxLiveAccountSettings=Definições da Conta Microsoft # +options.xboxLiveSignedIn=Sessão Iniciada com a Conta Microsoft # +options.xboxLiveSignedOut=Sessão Terminada da Conta Microsoft # +options.xboxLive.privacyControl=Privacidade e segurança online # +options.realms.checkInvites=Gere os convites de adesão ao Realms # +options.skinCustomisation=Personalização da Skin... # +options.skinCustomisation.title=Personalização da Skin # +options.skin.change=Alterar Skin # +options.snooper=Permitir Snooper # +options.snooper.desc=Gostaríamos de obter informações sobre a tua máquina, para que possamos melhorar o Minecraft, sabendo aquilo com que somos compatíveis e identificando onde residem os maiores problemas. Toda esta informação é completamente anónima e encontra-se visível abaixo. Prometemos não utilizar indevidamente estas informações, mas, caso não concordes com tal, poderás desligar esta função! # +options.snooper.title=Recolha de Especificações da Máquina # +options.snooper.view=Configurações de Snooper... # +options.sound=Volume do Som # +options.sounds=Áudio # +options.sounds.title=Definições de Áudio # +options.accessibility=Acessibilidade # +options.accessibility.title=Definições de Acessibilidade # +options.screenShake=Vibração da Câmara # +options.darknessEffectModifier.message=Ajusta o brilho mínimo do ecrã durante o efeito Escuridão (causado por criaturas e por outros motivos) # +options.darknessEffectModifier=Força do efeito de escuridão # +options.glintStrength.message=Ajusta a transparência do brilho dos itens encantados # +options.glintStrength=Força do brilho # +options.glintSpeed.message=Ajusta a velocidade com que o brilho dos itens encantados cintila # +options.glintSpeed=Velocidade do brilho # +options.notificationDuration.Toast=Duração da notificação de sistema # +options.notificationDuration.Chat=Duração da mensagem do Chat # +options.notificationDuration.ToastMessage=Escolhe quanto tempo as mensagens como convites de jogo e ofertas do Marketplace são visíveis # +options.notificationDuration.ChatDuration=Escolhe quanto tempo as mensagens do chat permanecem visíveis # +options.notificationDuration.ThreeSec=3 segundos (padrão) # +options.notificationDuration.TenSec=10 segundos # +options.notificationDuration.ThirtySec=30 segundos # +options.splitscreen=Ecrã Dividido # +options.splitscreen.horizontal=Ecrã Dividido na Horizontal # +options.splitscreen.vertical=Ecrã Dividido na Vertical # +options.stickyMining=Fixar Escavação # +options.stream=Definições de Transmissão... # +options.stream.bytesPerPixel=Qualidade # +options.stream.changes=Precisas de reiniciar a transmissão para aplicar as definições. # +options.stream.chat.enabled=Ativar # +options.stream.chat.enabled.always=Sempre # +options.stream.chat.enabled.never=Nunca # +options.stream.chat.enabled.streaming=Ao Transmitir # +options.stream.chat.title=Definições de Chat da Twitch # +options.stream.chat.userFilter=Filtro de Utilizadores # +options.stream.chat.userFilter.all=Todos os Espetadores # +options.stream.chat.userFilter.mods=Moderadores # +options.stream.chat.userFilter.subs=Seguidores # +options.stream.compression=Compressão # +options.stream.compression.high=Alta # +options.stream.compression.low=Baixa # +options.stream.compression.medium=Média # +options.stream.estimation=Resolução: %dx%d # +options.stream.fps=FPS # +options.stream.ingest.reset=Definições Predefinidas # +options.stream.ingest.title=Servidores Transmissores da Twitch # +options.stream.ingestSelection=Lista de Servidores Transmissores # +options.stream.kbps=Largura de banda # +options.stream.mic_toggle.mute=Silenciar # +options.stream.mic_toggle.talk=Falar # +options.stream.micToggleBehavior=Premir para # +options.stream.micVolumne=Vol. do Microfone # +options.stream.sendMetadata=Enviar Metadados # +options.stream.systemVolume=Vol. do Sistema # +options.stream.title=Definições do Twitch # +options.thirdperson=Perspetiva de Câmara # +options.thirdperson.firstperson=Primeira Pessoa # +options.thirdperson.thirdpersonback=Terceira Pessoa Costas # +options.thirdperson.thirdpersonfront=Terceira Pessoa Frente # +options.title=Opções # +options.toggle=Ativar/Desativar # +options.copyCoordinateUI=Ativar a Interface de Cópia de Coordenadas # +options.toggleCrouch=Ativar/Desativar Agachar # +options.touch=Tocar # +options.touchSettings=Definições de Toque # +options.touchscreen=Modo de Ecrã Táctil # +options.uiprofile=Perfil de IU # +options.uiprofile.classic=Clássico # +options.uiprofile.pocket=Pocket # +options.betaNewDeathScreenToggle=Novo ecrã \"Morreste\" (Experimental) # +options.betaNewDeathScreenToggle.disabled=Não podes alterar esta definição enquanto estás a jogar num mundo # +options.usetouchpad=Controlos Divididos # +options.viewSubscriptions=Subscrições # +options.viewSubscriptions.button.info=Inform. # +options.viewSubscriptions.button.price=%s # +options.viewSubscriptions.button.pricePerMonth=%s/mês # +options.viewSubscriptions.button.manage=Gerir # +options.viewSubscriptions.renew=Renova-se a cada 30 dias # +options.viewSubscriptions.daysRemaining=%d dias restantes # +options.viewSubscriptions.realmsPlus.header=Subscrições disponíveis # +options.viewSubscriptions.realmsPlus.headerAdditional=Subscrições Adicionais # +options.viewSubscriptions.realmsPlus.detail=Mais de 150 packs do Marketplace e o teu próprio servidor Realm de dez jogadores # +options.viewSubscriptions.realms.header=Subscrições Adicionais # +options.viewSubscriptions.realms.detail=Acede ao teu próprio servidor de Realm com até %d jogadores em simultâneo # +options.viewSubscriptions.loadingSubscriptions=A carregar subscrições... # +options.viewSubscriptions.loadingSubscriptionsFailed=Falha ao carregar subscrições # +options.viewSubscriptions.purchasedPlatformDiffers=Isto foi comprado em %s e deves ter esse dispositivo para geri-lo. # +options.viewSubscriptions.mySubscriptions=As minhas subscrições # +options.viewSubscriptions.noActiveSubscriptions=Não Tens Subscrições Ativas # +options.viewSubscriptions.signIn=Iniciar Sessão # +options.viewSubscriptions.buyAnAdditionalRealm=Compra um Realm Adicional # +options.viewSubscriptions.realmsPlusSubscriptionForRealm=Subscrição Realms Plus para o realm %s. # +options.viewSubscriptions.additionalSubscriptionForRealm=Subscrição adicional para o realm %s # +options.viewSubscriptions.personalRealmServer=O teu próprio servidor de Realm para adicionares membros infinitos e jogar online com até dois amigos # +options.viewSubscriptions.tenPlayers=Servidor de Realm para Dez Jogadores # +options.viewSubscriptions.twoPlayers=Servidor de Realm para Dois Jogadores # +options.viewSubscriptions.startedInStore=Comecei na loja: %s # +options.viewSubscriptions.boughtOnAnotherDevice=Comprado noutro dispositivo # +options.viewSubscriptions.deviceSunsetting=A tua versão poderá em breve não ter acesso aos Realms # +options.viewSubscriptions.deviceSunset=A tua versão não pode aceder aos Realms # +options.viewSubscriptions.consumableToSubscriptionTransitionInfo=Não é possível estender o teu Realm neste momento. Acabamos de introduzir as subscrições para Realms e podes adquirir uma nova subscrição assim que o teu Realm expire. Mas não te preocupes! Damos-te 14 dias extra gratuitamente e o teu Realm manter-se-á online, para que tenhas tempo suficiente para o estender. # +options.swapJumpAndSneak=Trocar Salto e Agachamento # +options.swapGamepadAB=Alternar botão B/A # +options.swapGamepadXY=Alternar botão Y/X # +options.usetouchscreen=Jogar com Ecrã Tátil # +options.vbo=Usar VBOs # +options.video=Vídeo # +options.videoTitle=Definições de Vídeo # +options.viewBobbing=Balanço da Visão # +options.visible=Visível # +options.vsync=Usar VSync # +options.vsync.off=Sem Sincronização Vertical # +options.vsync.on=Sincronização Vertical # +options.vsync.adaptive=Sincronização Vertical Adaptável # +options.websocketEncryption=Requer Websockets Encriptados # +options.websocketEncryptionWarningLabel=Não desatives esta opção, a menos que te estejas a ligar ativamente a uma aplicação que conheças e saibas ser segura. # +options.filelocation.title=Local de Armazenamento de Ficheiro # +options.filelocation.external=Externo # +options.filelocation.appdata=Aplicação # +options.filelocation.external.warning.title=Aviso # +options.filelocation.external.warning.body=O Armazenamento Externo mudou de localização e podes perder os teus mundos em alguns dispositivos. Visita a seguinte página para mais detalhes: %s # +options.filelocation.external.warning.button=Detalhes (lança o navegador) # +options.atmosphericsEnable=Ambiente # +options.edgeHighlightEnable=Realce de Contornos # +options.bloomEnable=Incandescência # +options.terrainShadowsEnable=Sombras no Solo # +options.superFancyWaterEnable=Água Super Elaborada # +options.onlyTrustedSkinsAllowed=Permitir Apenas Skins Confiáveis # + +options.autoUpdateEnabled=Atualizar Packs Desbloqueados Automaticamente # +options.autoUpdateMode=Atualizar Packs Desbloqueados Automaticamente # +options.autoUpdateMode.off=Desligado # +options.autoUpdateMode.on.withWifiOnly=Ligado Apenas Com Wi-Fi # +options.autoUpdateMode.on.withCellular=Ligação com Wi-Fi ou Dados Móveis # +options.allowCellularData=Permitir a utilização de dados móveis para jogar online # +options.allowCellularData.message=Utiliza dados móveis para o modo multijogador quando não houver Wi-Fi disponível. Podes sujeitar-te a custos adicionais de dados. # +options.cellularDataWarningLabel=Se jogares com dados móveis, podes sujeitar-te a custos adicionais cobrados pela tua operadora. # +options.openFeedbackPage=A ir para o Site de Feedback # +options.openFeedbackPage.message=O teu navegador predefinido vai abrir o Site de Feedback do Minecraft. # +options.openFeedbackPage.continue=Continuar para o Site de Feedback # +options.turnOffAchievements=Desligar Conquistas? # +options.turnOffAchievements.message=As conquistas só estão disponíveis em mundos no modo de sobrevivência e sem cheats. Se continuares, ninguém obterá conquistas enquanto jogar neste mundo, ainda que alteres as definições antes de jogares. # +options.achievementsDisabled=Este mundo não permite que obtenhas conquistas. # +options.achievementsDisabled.onLoad=Se começares a jogar com estas definições, vais deixar de poder obter conquistas neste mundo. # +options.achievementsDisabled.notSignedIn=Este mundo permite que obtenhas conquistas, mas tens de iniciar sessão numa Conta Microsoft para as poderes ganhar. # +options.turnOffCrossPlatformMultiplayer=Desativar Multijogador De Outras Plataformas? # +options.turnOffCrossPlatformMultiplayer.message=O Conteúdo que estás a tentar usar não é permitido em jogos multijogador de outras plataformas. Se continuares, não poderás jogar jogos multijogador de outras plataformas. # +options.conflictingPacks=Packs Conflituosos # +options.conflictingPacks.message.onStack=Um pack que já se encontra na pilha não pode ser aplicado com outros packs. %s # +options.conflictingPacks.message.offStack=O pack que estás a tentar aplicar não pode ser aplicado com outros packs. %s # +options.conflictingPacks.message.offStackWithBehavior=Continuar vai remover todos os packs atuais e, em seguida, adicionar o pack que estás a tentar aplicar. Isto removerá todos os packs de comportamento do mundo que poderá causar uma rutura no mundo e fazer com que percas o que criaste. # +options.conflictingPacks.continue=Continuar vai remover todos os packs atuais e, em seguida, adicionar o pack que estás a tentar aplicar. # +options.crossPlatformMultiplayerDisabled=O Conteúdo ativo neste mundo não pode ser usado no modo multijogador de outras plataformas. # +options.multiplayerDisabled=O Conteúdo ativo neste mundo não pode ser usado no modo multijogador. # +options.skinsCrossPlatformMultiplayerDisabled=A skin que estás a utilizar não pode ser usada no modo multijogador de outras plataformas. # +options.skinsMultiplayerDisabled=A skin que estás a utilizar não pode ser usada no modo multijogador. # +options.content.noRealms=Editar Mundo? # +options.content.noRealms.message=Este mundo usa um modelo ou pack de recursos que não pode ser usado no modo multijogador de outras plataformas. # +options.experimentalWorldLoad=Carregar o Mundo Experimental? # +options.experimentalWorldLoad.message=Este mundo usa características que ainda estão em desenvolvimento. Pode falhar, corromper-se ou parar de funcionar a qualquer momento. # +options.updateWorldHeight=Atualização do mundo # +options.updateWorldHeight.message=Esta atualização torna o teu mundo mais alto e profundo. Adiciona mais blocos e cavernas sob o teu mundo atual, para que haja mais para explorar no subsolo. # +options.activateExperimentalGameplay.message=Cuidado! Estás prestes a criar uma cópia do teu mundo com as Experiências ativadas. Este novo mundo pode falhar, corromper-se ou não trabalhar com futuras atualizações. # +options.activateExperimentalGameplay=Ativar Gameplay Experimental? # +options.activateExperimentalGameplay.activate=Ativar Experiências # +options.activateExperimentalGameplayCreate.message=Cuidado! Estás a ativar funcionalidades que ainda estão em desenvolvimento. O teu mundo pode falhar, corromper-se ou não funcionar com atualizações futuras. # +options.activateFancyBubbles=Ativar Colunas de Bolhas de Fantasia? # +options.activateFancyBubblesCreate.message=Ativa as Colunas de Bolhas de Fantasia. As Colunas de Bolhas de Fantasia podem reduzir o desempenho em alguns dispositivos. # +options.unlockTemplateWorldOptions=Rejeitar as Definições do Criador? # +options.unlockTemplateWorldOptions.message=A experiência que o criador deste modelo quer que tenhas pode ser corrompida se desbloqueares estas definições. Se continuares, podes não conseguir voltar à experiência pretendida. # +options.unlockTemplateWorldOptions.initiate=Desbloquear Opções de Mundo Modelo # +options.unlockTemplateWorldOptions.ok=Desbloquear Todas as Definições # +options.unlockTemplateWorldOptions.cancel=Manter as Definições do Criador # +options.unlockTemplateWorldOptions.warning=As Opções de Mundo Modelo estão bloqueadas com os valores definidos pelo Criador do modelo. Desbloqueia para alterá-las. # +options.unlockTemplateWorldOptions.packWarning=Debloqueia as Opções de Mundo Modelo nas Definições do Jogo para alterar os packs deste mundo. # +options.unlockTemplateWorldOptions.permissionsWarning=Debloqueia as Opções de Mundo Modelo nas Definições do Jogo para poderes alterar as permissões. # +options.continue=Continuar # +options.edit=Editar # +options.enableEducation=Ativar a Education Edition? # +options.enableEducation.message=Ativa funcionalidades da Education Edition. O gameplay Education pode destruir o teu mundo. Se continuares faremos uma cópia do teu mundo começando por [EDU]. # +options.enableEducationCreate.message=Ativa as funcionalidades de química da Education Edition. Isto não pode ser desativado após a criação do mundo. Tem em conta que estas funcionalidades funcionam melhor em dispositivos de secretária com memória moderada a elevada. # +options.goBack=Retroceder # +options.loadWorldAnyway=Carregar Mundo de Qualquer Forma # +options.updateAndPlay=Atualizar e jogar # +options.makeBackup=Fazer uma cópia de segurança do meu mundo # +options.managePrivacy=Para gerires as definições de privacidade, visita https://account.xbox.com/Settings em qualquer navegador. ###disable_3rd_party_console_resource_pack_check +options.unlink_msa.button=Desassociar Conta Microsoft # +options.unlink_msa.confirm.title=Desassociar Conta Microsoft? # +options.unlink_msa.confirm.warning=ATENÇÃO: Vais deixar de poder armazenar a progressão ou as compras realizadas no Sistema "PlayStation 4" na tua conta %s depois de realizares a desassociação. # +options.unlink_msa.confirm.warning.2=Desvincular a tua Conta Microsoft a partir deste jogo vai afetar todos os jogos Minecraft nesta plataforma que utilizam esta Conta Microsoft. # +options.unlink_msa.confirm.checkbox1=Vou deixar de ter acesso a todos os conteúdos da Loja no jogo quando jogar noutras plataformas. # +options.unlink_msa.confirm.checkbox2=Vou deixar de poder jogar jogos de outras plataformas com os meus amigos noutras plataformas. # +options.unlink_msa.confirm.checkbox3=Vou deixar de ter acesso ao Realms, incluindo às subscrições do Realms que estão atualmente ativas. # +options.unlink_msa.confirm.checkbox4=Compreendo as informações acima e quero continuar a desassociação. # +options.unlink_msa.confirm.button=Desassociar # +options.unlink_msa.progress.title=Desassociação # +options.unlink_msa.progress.body=A desassociar as tuas contas... # +options.unlink_msa.success.title=Desassociação Bem-sucedida # +options.unlink_msa.success.body=As tuas contas foram desassociadas. # +options.unlink_msa.failure.title=Algo Correu Mal # +options.unlink_msa.failure.body=Não foi possível desassociar as tuas contas. Verifica a tua ligação à Internet. # +options.newUiEditWorld.title=Queres ver o nosso novo design? # +options.newUiEditWorld.info=§7Vê o novo design desta página. Podes sempre voltar ao design antigo. # +options.newUiEditWorld.initiate=Experimentar design novo # +options.newUiEditWorldDialog.title=As definições não serão guardadas # +options.newUiEditWorldDialog.body=Terás que começar de novo se voltares ao novo design. Tens certeza que queres continuar? # +options.newUiEditWorldDialog.accept=Ir para o novo design sem guardar # +options.newUiEditWorldDialog.stay=Mantém o design atual # +options.editor.modeDescription.message=O Modo de Edição adiciona ferramentas poderosas para editar mundos. Destina-se a criadores experientes a aceder através de dispositivos com Rato e Teclado. # +options.editor.modeDescription.messageWithMouse=O Modo de Edição adiciona ferramentas poderosas para editar mundos. Destinado a criadores experientes. # +options.editor.modeActive=O Minecraft está atualmente no Modo de Edição. # +options.editor.modeNotActive=O Minecraft não está atualmente no Modo de Edição. # +options.editor.achievementsDisabled=Não é possível obter conquistas neste projeto. # +options.newUiPlayScreen.initiate=Mudar para a nova IU # +options.openPage.continue=Mais Informações # + +options.dcast_character.Title=Novas Personagens para a Criação de personagens # + +patchNotes.loading=Notas de Patch de Carregamento # +patchNotes.continue=Continuar # +patchNotes.unlock=Desbloquear # +patchNotes.error.noInternet.title=Desligado da Internet # +patchNotes.error.noInternet.msg=Ups! Algo correu mal. Podes verificar a tua ligação à Internet? # +patchNotes.error.notFound.title=Notas de Patches %1 # +patchNotes.error.notFound.msg=Corrigimos alguns erros nesta atualização. Vamos enviar novas notas de patches quando tivermos mais para informar-te. # + +sunsetting.popup.title=Este dispositivo já não é suportado. # +sunsetting.popup.moreInfo=Mais Informações # +sunsetting.popup.dontshow=Não mostrar isto novamente # + +sunsetting.popup.moreInfo.gearVR=Para mais informações, visita https://aka.ms/MinecraftSunsetting em qualquer navegador. # +sunsetting.popup.moreInfo.gearVR.geo=Para mais informações, visita https://aka.ms/MinecraftGeoSunsetting em qualquer navegador. # + +sunsetting.popup.pendingSunset.ios_android=A nossa capacidade para dar assistência a este dispositivo está a chegar ao fim. Continuarás a receber atualizações até novembro de 2022, momento em que receberás a última atualização para este dispositivo. Pedimos imensa desculpa pelo inconveniente. %sDepois de receberes a atualização final, ainda poderás jogar nos teus mundos e aceder às compras do Marketplace (incluindo Minecoins). Os Realms geridos a partir deste dispositivo continuarão a funcionar durante 6 meses, a menos que sejam atualizados pelo proprietário do Realm num dispositivo diferente. Deixarás de receber as últimas atualizações e não poderás jogar em modo multijogador com dispositivos ou Realms que continuem a receber atualizações. Também não poderás ligar-te a determinados servidores. %sClica no botão para obteres mais informações, incluindo sobre formas de transferires os teus mundos para um novo dispositivo. # +sunsetting.popup.sunset.ios_android=Este dispositivo já não é suportado. Recebeste uma atualização final para este dispositivo. A partir de agora podes continuar a construir os teus mundos e as tuas compras do Marketplace (incluindo Minecoins) continuarão a estar disponíveis. Os Realms continuarão a funcionar a menos que sejam atualizados pelo proprietário do Realm num dispositivo diferente. Deixarás de receber as últimas atualizações e não poderás jogar em modo multijogador com dispositivos ou Realms que continuem a receber atualizações. Também não poderás ligar-te a determinados servidores. %sClica no botão para obter mais informações, incluindo formas de mover os teus mundos para um novo dispositivo. Sabemos que tudo isto é um inconveniente – agradecemos profundamente o tempo que dedicaste ao nosso jogo e esperamos ver-te novamente num dispositivo atualizado. # +sunsetting.popup.pendingSunset.gearvr_win10=A nossa capacidade para suportar este dispositivo está a chegar ao fim. Continuarás a receber atualizações até ao próximo grande lançamento, momento em que receberás a tua atualização final para este dispositivo. Pedimos imensa desculpa pelo inconveniente. %sDepois de receberes a atualização final, ainda poderás jogar nos teus mundos e aceder às compras do Marketplace (incluindo minecoins). No entanto, deixarás de ter acesso ao modo multijogador ou aos Realms a partir desde dispositivo. Deixarás de receber as últimas atualizações e não poderás jogar em modo multijogador com dispositivos ou Realms que continuem a receber atualizações. Também não poderás ligar-te a determinados servidores. %sClica no botão para obter mais informações, incluindo formas de mover os teus mundos para um novo dispositivo. # +sunsetting.popup.sunset.gearvr_win10=Este dispositivo já não é suportado. Recebeste uma atualização final para este dispositivo. A partir de agora podes continuar a construir os teus mundos e as tuas compras do Marketplace (incluindo Minecoins) continuarão a estar disponíveis. No entanto deixarás de ter acesso ao modo multijogador ou aos Realms a partir desde dispositivo. Deixarás de receber as últimas atualizações e não poderás jogar com dispositivos que continuem a receber atualizações. Também não poderás ligar-te a determinados servidores. # +sunsetting.popup.pendingSunset.dx10=A nossa capacidade para suportar este dispositivo gráfico está a chegar ao fim. Continuarás a receber atualizações até ao próximo grande lançamento, momento em que receberás a tua atualização final para este dispositivo. Pedimos imensa desculpa pelo inconveniente. %sDepois de receberes a atualização final, ainda poderás jogar nos teus mundos e aceder às compras do Marketplace (incluindo minecoins). Os Realms geridos a partir deste dispositivo continuarão a funcionar a menos que sejam atualizados pelo proprietário do Realm num dispositivo diferente. Deixarás de receber as últimas atualizações e não poderás jogar em modo multijogador com dispositivos ou Realms que continuem a receber atualizações. Também não poderás ligar-te a determinados servidores. %sClica no botão para obter mais informações, incluindo formas de mover os teus mundos para um novo dispositivo. # +sunsetting.popup.sunset.dx10=Este dispositivo gráfico já não é suportado. Recebeste uma atualização final para este dispositivo. A partir de agora podes continuar a construir os teus mundos e as tuas compras do Marketplace (incluindo Minecoins) continuarão a estar disponíveis. Os Realms continuarão a funcionar a menos que sejam atualizados pelo proprietário do Realm num dispositivo diferente. Deixarás de receber as últimas atualizações e não poderás jogar em modo multijogador com dispositivos ou Realms que continuem a receber atualizações. Também não poderás ligar-te a determinados servidores. %sClica no botão para obter mais informações, incluindo formas de mover os teus mundos para um novo dispositivo. Sabemos que tudo isto é um inconveniente e agradecemos profundamente o tempo que dedicaste ao nosso jogo, assim como todo o teu apoio. # + +sunsetting.popup.pendingSunset.geo.ios=A compatibilidade com este dispositivo vai terminar na tua zona. Depois de receberes a atualização final, ainda poderás jogar nos teus mundos e aceder às tuas compras do Marketplace, mas já não poderás efetuar compras no Marketplace. Os Realms geridos a partir do dispositivo continuam a funcionar durante 6 meses. No dia 30 de setembro de 2023, deixarás de ter acesso aos Realms. Recomendamos que transfiras o teu mundo antes dessa data e que canceles a subscrição consultando as definições de Subscrições do teu dispositivo. %sSe tens sessão iniciada com uma conta Microsoft ou Xbox Live, as tuas compras no Marketplace e Minecoins, bem como a tua subscrição do Realms, estarão disponíveis noutras plataformas. Se quiseres mover os teus mundos deste dispositivo para outro, podes fazê-lo enviando o mundo para um Realm e transferindo uma cópia de segurança para o teu novo dispositivo. %sClica no botão para mais informações, incluindo formas de transferires o teu mundo para um novo dispositivo. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.ios=A compatibilidade com este dispositivo terminou na tua zona. Ainda podes jogar nos teus mundos e aceder às tuas compras do Marketplace, mas já não podes efetuar compras no Marketplace. Os Realms geridos a partir do dispositivo continuam a funcionar até 30 de setembro de 2023, depois deixas de ter acesso aos Realms. Recomendamos que transfiras o teu mundo antes dessa data. %sSe tens sessão iniciada com uma conta Microsoft ou Xbox Live, as tuas compras no Marketplace e Minecoins, bem como a tua subscrição do Realms, estarão disponíveis noutras plataformas. Se quiseres mover os teus mundos deste dispositivo para outro, podes fazê-lo enviando o mundo para um Realm e transferindo uma cópia de segurança para o teu novo dispositivo. %sClica no botão para mais informações, incluindo formas de transferires o teu mundo para um novo dispositivo. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.amazon=A compatibilidade com este dispositivo vai terminar na tua zona. Depois de receberes a atualização final, ainda poderás jogar nos teus mundos e aceder às tuas compras do Marketplace, mas já não poderás efetuar compras no Marketplace. Os Realms geridos a partir do dispositivo continuam a funcionar durante 6 meses. No dia 30 de setembro de 2023, deixarás de ter acesso aos Realms. Recomendamos que transfiras o teu mundo antes dessa data. %sSe tens sessão iniciada com uma conta Microsoft ou Xbox Live, as tuas compras no Marketplace e Minecoins, bem como a tua subscrição do Realms, estarão disponíveis noutras plataformas. Se quiseres mover os teus mundos deste dispositivo para outro, podes fazê-lo enviando o mundo para um Realm e transferindo uma cópia de segurança para o teu novo dispositivo. %sClica no botão para mais informações, incluindo formas de transferires o teu mundo para um novo dispositivo. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.amazon=A compatibilidade com este dispositivo terminou na tua zona. Ainda podes jogar nos teus mundos e aceder às tuas compras do Marketplace, mas já não podes efetuar compras no Marketplace. Os Realms geridos a partir do dispositivo continuam a funcionar até 30 de setembro de 2023, depois deixas de ter acesso aos Realms. Recomendamos que transfiras o teu mundo antes dessa data. %sSe tens sessão iniciada com uma conta Microsoft ou Xbox Live, as tuas compras no Marketplace e Minecoins, bem como a tua subscrição do Realms, estarão disponíveis noutras plataformas. Se quiseres mover os teus mundos deste dispositivo para outro, podes fazê-lo enviando o mundo para um Realm e transferindo uma cópia de segurança para o teu novo dispositivo. %sClica no botão para mais informações, incluindo formas de transferires o teu mundo para um novo dispositivo. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.android=A compatibilidade com este dispositivo vai terminar na tua região. Com esta atualização final, continuarás a poder jogar nos teus mundos e a poder aceder às tuas compras do Marketplace, mas já não poderás fazer compras no Marketplace. Os Realms geridos a partir deste dispositivo continuarão a funcionar durante 6 meses. No dia 30 de setembro de 2023, deixarás de ter acesso aos Realms a partir deste dispositivo. Recomendamos que transfiras o teu mundo antes dessa data e que canceles a tua subscrição consultando as tuas subscrições no Google Play. %sVais deixar de receber as últimas atualizações e vais deixar de poder jogar no modo multijogador. Também não poderás ligar-te a determinados servidores. %sSe tiveres sessão iniciada com uma conta Microsoft ou Xbox Live, as tuas compras do Marketplace e Minecoins e a tua subscrição do Realms ficarão disponíveis nas outras plataformas onde jogas Minecraft. Podes iniciar uma nova subscrição a partir dessas plataformas onde jogas Minecraft. %sCaso queiras mover os teus mundos deste dispositivo para outro, podes fazê-lo enviando o mundo para um Realm e transferindo uma cópia de segurança para o teu novo dispositivo. %sClica no botão para mais informações, incluindo formas de mover o teu mundo para um novo dispositivo. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.android=A compatibilidade com este dispositivo terminou na tua zona. Ainda podes jogar nos teus mundos e aceder às tuas compras do Marketplace, mas já não podes efetuar compras no Marketplace. Os Realms geridos a partir do dispositivo continuam a funcionar até 30 de setembro de 2023, depois deixas de ter acesso aos Realms. Recomendamos que transfiras o teu mundo antes dessa data. %sSe tens sessão iniciada com uma conta Microsoft ou Xbox Live, as tuas compras no Marketplace e Minecoins, bem como a tua subscrição do Realms, estarão disponíveis noutras plataformas. Se quiseres mover os teus mundos deste dispositivo para outro, podes fazê-lo enviando o mundo para um Realm e transferindo uma cópia de segurança para o teu novo dispositivo. %sClica no botão para mais informações, incluindo formas de transferires o teu mundo para um novo dispositivo. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.generic=A compatibilidade com este dispositivo vai terminar na tua zona. Depois de receberes a atualização final, ainda poderás jogar nos teus mundos e aceder às tuas compras do Marketplace, mas já não poderás efetuar compras no Marketplace. Os Realms geridos a partir do dispositivo continuam a funcionar durante 6 meses. No dia 30 de setembro de 2023, deixarás de ter acesso aos Realms. Recomendamos que transfiras o teu mundo antes dessa data. %sSe tens sessão iniciada com uma conta Microsoft ou Xbox Live, as tuas compras no Marketplace e Minecoins, bem como a tua subscrição do Realms, estarão disponíveis noutras plataformas. Se quiseres mover os teus mundos deste dispositivo para outro, podes fazê-lo enviando o mundo para um Realm e transferindo uma cópia de segurança para o teu novo dispositivo. %sClica no botão para mais informações, incluindo formas de transferires o teu mundo para um novo dispositivo. # +sunsetting.popup.sunset.geo.generic=A compatibilidade com este dispositivo terminou na tua zona. Ainda podes jogar nos teus mundos e aceder às tuas compras do Marketplace, mas já não podes efetuar compras no Marketplace. Os Realms geridos a partir do dispositivo continuam a funcionar até 30 de setembro de 2023, depois deixas de ter acesso aos Realms. Recomendamos que transfiras o teu mundo antes dessa data. %sSe tens sessão iniciada com uma conta Microsoft ou Xbox Live, as tuas compras no Marketplace e Minecoins, bem como a tua subscrição do Realms, estarão disponíveis noutras plataformas. Se quiseres mover os teus mundos deste dispositivo para outro, podes fazê-lo enviando o mundo para um Realm e transferindo uma cópia de segurança para o teu novo dispositivo. %sClica no botão para mais informações, incluindo formas de transferires o teu mundo para um novo dispositivo. # + +sunsetting.banner.play.worldTab.pending=Em breve, pode não ser possível ligar a tua versão ao modo multijogador # +sunsetting.banner.play.friendsTab.pending=Em breve, pode não ser possível ligar a tua versão ao modo multijogador # +sunsetting.banner.play.serverTab.pending=Em breve, pode não ser possível ligar a tua versão ao modo multijogador # + +sunsetting.banner.play.worldTab=Pode não ser possível ligar a tua versão ao modo multijogador # +sunsetting.banner.play.friendsTab=Pode não ser possível ligar a tua versão ao modo multijogador # +sunsetting.banner.play.serverTab=Pode não ser possível ligar a tua versão ao modo multijogador # + +sunsetting.store.incompatible=Incompatível # +sunsetting.store.incompatiblePopup=Este conteúdo não é compatível com o teu dispositivo. Verifica https://aka.ms/MinecraftSunsetting # + +pauseScreen.back=Regressar ao Jogo # +pauseScreen.currentWorld=Mundo Atual # +pauseScreen.header=Menu de Jogo # +pauseScreen.options=Opções # +pauseScreen.quit=Guardar e Sair # +pauseScreen.secondaryClientLeave=Guardar & Sair # +pauseScreen.feed=Feed # +pauseScreen.invite=Convidar para o Jogo # +pauseScreen.ipAddress=IP: %1 # +pauseScreen.error.noIpAddress=Não foi encontrado nenhum IP # +pauseScreen.error.noPort=Não foi encontrada nenhum Porta # +pauseScreen.title=Jogo em Pausa # +pauseScreen.betaFeedback=Opiniões sobre a Versão Beta # +pauseScreen.xboxLiveDisconnect=Ups! A tua Conta Microsoft foi desligada. Para convidar mais jogadores, inicia sessão no Menu Principal e reinicia o mundo. # +pauseScreen.joinCode.Label=CÓDIGO DE ACESSO # +pauseScreen.joinCode.Icon=%3 ícone do código de acesso, %1 de %2 # Example: Apple join code icon, 2 of 5 # + +permissionsScreen.kick=Expulsar Jogador(a) # +permissionsScreen.ban=Banir Jogador(a) # + +hudScreen.tooltip.basic.back=Anterior # +hudScreen.tooltip.basic.chat=Chat # +hudScreen.tooltip.basic.flyDown=Voar para Baixo # +hudScreen.tooltip.basic.flyUp=Voar para Cima # +hudScreen.tooltip.basic.forward=Para a frente # +hudScreen.tooltip.basic.jump=Saltar # +hudScreen.tooltip.basic.left=Esquerda # +hudScreen.tooltip.basic.right=Direita # +hudScreen.tooltip.basic.sneak=Agachar # +hudScreen.tooltip.basic.startFlying=Começar a Voar # +hudScreen.tooltip.basic.stopFlying=Parar de Voar # +hudScreen.tooltip.basic.swimDown=Nadar para Baixo # +hudScreen.tooltip.basic.swimUp=Nadar para Cima # + +hudScreen.tooltip.crafting=Criar # +hudScreen.tooltip.inventory=Inventário # +hudScreen.tooltip.dropItem=Largar # +hudScreen.tooltip.eject=Ejetar # +hudScreen.tooltip.potion=Beber # +hudScreen.tooltip.milk=Beber # +hudScreen.tooltip.draw=Puxar # +hudScreen.tooltip.release=Soltar # +hudScreen.tooltip.throw=Atirar # +hudScreen.tooltip.open=Abrir # +hudScreen.tooltip.use=Usar # +hudScreen.tooltip.sleep=Dormir # +hudScreen.tooltip.empty=Esvaziar # +hudScreen.tooltip.hang=Pendurar # +hudScreen.tooltip.ignite=Acender # +hudScreen.tooltip.place=Colocar # +hudScreen.tooltip.mine=Escavar # +hudScreen.tooltip.attach=Prender # +hudScreen.tooltip.till=Lavrar # +hudScreen.tooltip.dig=Escavar Caminho # +hudScreen.tooltip.hit=Atingir # +hudScreen.tooltip.eat=Comer # +hudScreen.tooltip.rotate=Rodar # +hudScreen.tooltip.plant=Plantar # +hudScreen.tooltip.dismount=Desmontar # +hudScreen.tooltip.collect=Recolher # +hudScreen.tooltip.peel=Descascar # +hudScreen.tooltip.scaffoldingDescend=Descer # +hudScreen.tooltip.pick=Colher # +hudScreen.tooltip.placeBook=Colocar Livro # +hudScreen.tooltip.readBook=Ler Livro # +hudScreen.tooltip.removeBook=Remover Livro # +hudScreen.tooltip.shear=Tosquiar # +hudScreen.tooltip.carve=Esculpir # +hudScreen.tooltip.grow=Crescer # +hudScreen.tooltip.boatExit=Sair do Barco # +hudScreen.tooltip.emote=Emote # +hudScreen.tooltip.change_note=Nota de Alteração # +hudScreen.tooltip.edit_sign=Editar # +hudScreen.controlCustomization.welcome=Bem-vindo à Personalização de Controlos # +hudScreen.controlCustomization.instructions=Arrasta Elementos para os Reposicionar # +hudScreen.controlCustomization.modify=Alterar Definições # +hudScreen.controlCustomization.continue=Vamos # + +playscreen.fileSize.MB=MB # +playscreen.fileSize.GB=GB # +playscreen.joinableRealms=Realms Que Se Podem Juntar # +playscreen.noFriendsRealms=Ainda não és membro de nenhum Realm. # +playscreen.header.local=Jogar # +playscreen.header.realms=Realms # +playscreen.lastPlayed.daysAgo=Há %1 dias # +playscreen.lastPlayed.longAgo=Há muito tempo # +playscreen.lastPlayed.today=Hoje # +playscreen.lastPlayed.weeksAgo=Há %1 semanas # +playscreen.lastPlayed.yesterday=Ontem # +playscreen.new=Novo # +playscreen.remoteWorld=Mundo remoto em: # +playscreen.realmsTrialWorld=Experimenta os Realms Plus gratuitamente durante 30 # +playscreen.realmsCreateFirstWorld=Cria o teu primeiro reino # +playscreen.realmsCombo=Joga com amigos, desfruta de mais de 150 packs # +playscreen.realmsGetServer=Obtém o teu próprio servidor e mais de 150 packs # +playscreen.realmGoogleHoldBody=Há um problema com uma ou mais das tuas subscrições do Realms. Clica em "OK" para ires às definições de subscrição do Google Play e alterares o teu método de pagamento. # +playscreen.realmsContent=Joga com mais de 150 packs do marketplace # +playscreen.checkingRealmsCompatibility=A verificar a compatibilidade dos Realms... # +playscreen.fetchingRealms=A extrair Realms... # +playscreen.confirmLeaveMessage=Tens a certeza de que queres sair do Realm %1$s? # +playscreen.confirmLeaveTitle=Confirmar Saída # +playscreen.realmExpired=Expirado # +playscreen.realmFull=Cheio # +playscreen.realmClientOutdated=Todos os Realms foram atualizados. Tens de atualizar o jogo para continuar a jogar Realms. # +playscreen.realms=Realms # +playscreen.realmsWarning.moreinfo=Mais informações # +playscreen.realmsCompatibilityFailure=Não foi possível ligar a Realms agora. Voltaremos a tentar em breve. # +playscreen.realmsSignIn=Inicia sessão para jogar nos Realms hoje! # +playscreen.realmsSignInFriends=Inicia sessão para veres os Realms dos teus amigos hoje! # +playscreen.worlds=Mundos # +playscreen.dontSeeLegacyWorlds=Não vês os teus mundos? # +playscreen.syncLegacyWorlds=Sincronizar Mundos Antigos # +playscreen.fetchingLegacyWorlds=A Extrair Mundos Antigos... # +playscreen.upgradeLegacyWorlds=Mundos Antigos # +playscreen.syncRetailWorlds=Copiar Mundos do Minecraft (versão de lançamento) # +playscreen.fetchingRetailWorlds=A Copiar Minecraft (versão de lançamento)... # +playscreen.upgradeRetailWorlds=Mundos Minecraft (versão de lançamento) # +playscreen.noLegacyWorldsFound.title=Não Foram Encontrados Mundos # +playscreen.noLegacyWorldsFound.body=Não foram detetados mundos de outras versões do Minecraft. # +playscreen.failedToAutoSyncLegacyWorlds=Impossível obter Mundos Antigos. Limpa espaço de armazenamento adicional de modo a gerir os Mundos Antigos. # +playscreen.lockedSkin=A skin que equipaste é de um pack de conteúdos que não é permitido em jogos multijogador de outras plataformas. Continuar fará com que o modo multijogador para este mundo seja desativado. # +playscreen.multiplayerLockedSkin=A skin que equipaste é de um pack de conteúdos que não é permitido em jogos multijogador. Continuar fará com que o modo multijogador para este mundo seja desativado. # +playscreen.worldsStorage=Armazenamento # +playscreen.delete.legacy.content=Tens a certeza de que queres eliminar o mundo antigo selecionado? Vais perder este mundo para sempre! (É muito tempo!) # +playscreen.delete.legacy.title=Eliminar %s definitivamente? # +playscreen.delete.legacy.confirm=Eliminar # +playscreen.delete.legacy.deleting=A eliminar mundo... # +playscreen.beta_worlds=Mundos Beta # +playscreen.beta_legacy_worlds=Mundos Beta Antigos # +playscreen.editor.worlds=Projetos # +playscreen.editor.create=Criar um Projeto Novo # + +permissions.ability.build=Criar # +permissions.ability.mine=Escavar # +permissions.ability.doorsandswitches=Usar portas e interruptores # +permissions.ability.opencontainers=Abrir contentores # +permissions.ability.attackplayers=Atacar jogadores # +permissions.ability.attackmobs=Atacar criaturas # +permissions.ability.op=Comandos de Operador # +permissions.ability.invisible=Tornar-se invisível # +permissions.ability.teleport=Utilizar Teletransporte # +permissions.NeedPermission=Precisas de Permissão # +permissions.AddFriends=Não é possível adicionar amigos devido à configuração da tua Conta Microsoft. Assegura-te de que as definições de segurança online permitem adicionar amigos. Consulta as instruções para alterar estas definições em aka.ms/MCMultiplayerHelp. # +permissions.MultiplayerSessions=Não podes jogar Realms devido à configuração da tua Conta Microsoft. Assegura-te de que as definições de segurança online permitem o jogo Multijogador. Consulta as instruções para alterar estas definições em aka.ms/MCMultiplayerHelp. # +permissions.Communications=Não podes conversar com outros jogadores devido à configuração da tua Conta Microsoft. Assegura-te de que as definições de privacidade permitem a comunicação livre com outros utilizadores. Consulta as instruções para alterar estas definições em aka.ms/MCMultiplayerHelp. # +permissions.RealmsAddFriends=Não vais poder adicionar novos amigos para jogarem no teu realm devido à configuração da tua conta Xbox. Isto pode ser alterado nas tuas definições de privacidade e segurança online, em Xbox.com. Queres continuar? # +permissions.CloudSave=Não podes guardar os teus mundos no perfil Xbox devido à configuração da tua conta. Isto pode ser alterado nas tuas definições de privacidade e segurança online, em Xbox.com. ###disable_3rd_party_console_resource_pack_check +permissions.MultiplayerSessionsOnConsole=Não podes jogar Realms devido à configuração da tua Conta Microsoft. Assegura-te de que as definições de segurança online permitem o jogo Multijogador e que tens uma subscrição Xbox Live Gold ativa. Consulta as instruções para alterar estas definições em aka.ms/MCMultiplayerHelp. ###disable_3rd_party_console_resource_pack_check +permissions.MultiplayerSessionsOnConsoleGamecore=Não podes jogar no Realms devido à configuração da tua Conta Microsoft. ###disable_3rd_party_console_resource_pack_check +permissions.open.account.help.button=Obter Ajuda Para Corrigir Isto # +permissions.open.account.help.button.gamecore=Corrigir Isto # +permissions.open.account.setting.button=Ver Termos do Serviço # +permissions.GoBack=Retroceder # +permissions.Continue=Continuar # +permissions.chatmute=O chat está atualmente desativado # +permissions.deopingother.message=Não existirão permissões ao nível do Operador ao reduzir o nível de permissão. # +permissions.description.visitors=Os visitantes podem explorar livremente o teu mundo, mas não podem interagir com blocos, itens ou entidades. Opção Confiar nos Jogadores desativada. # +permissions.description.members=Os membros são jogadores ativos no teu mundo que podem partir e criar blocos, bem como atacar criaturas e outros jogadores. # +permissions.description.operators=Os operadores são membros que podem definir as permissões de jogadores e utilizar comandos para ter mais controlo sobre o teu mundo. # +permissions.level=Nível de Permissão # +permissions.level.custom=Personalizado... # +permissions.level.member=Membro # +permissions.level.operator=Operador # +permissions.level.visitor=Visitante # +permissions.nocheats=As cheats estão desativadas # +permissions.nocheats.message=Alguns comandos como teletransportar apenas estão disponíveis com as cheats ATIVADAS. As cheats podem ser ativadas no menu de pausa, em Definições do Jogo. Se decidires ativar as cheats, as conquistas serão desativadas neste mundo. # +permissions.nocheats.message.noachievements=Alguns comandos como teletransportar apenas estão disponíveis com as cheats ATIVADAS. As cheats podem ser ativadas no menu de pausa, em Definições do Jogo. # +permissions.nocheats.turnon=Definir OP com as cheats ATIVADAS # +permissions.nocheats.turnoff=Definir OP com as cheats DESATIVADAS # +permissions.nocheats.cancel=Cancelar # +permissions.deopingself=Remover Permissões de Operador? # +permissions.deopingself.message=Deixarás de ter permissões de nível de Operador ao reduzir o teu nível de permissão. # +permissions.title=Permissões do Jogador # +permissions.title.settings=Permissão do jogador ao juntar-se a partir de um convite # +permissions.title.settings.edu=Níveis de permissão para jogadores que se unem ao teu mundo # +permissions.toast.playerLeft=Um jogador deixou o jogo. # +permissions.toast.playerJoined=Um jogador uniu-se ao jogo. # +permissions.kickplayer=Expulsar Jogador(a) # +permissions.kickplayer.reason=Foste expulso(a) da sessão pelo anfitrião. # +permissions.kickplayer.message=Tens a certeza de que queres expulsar o(a) %s do mundo? Este(a) jogador(a) não poderá voltar a juntar-se a esta sessão. # +permissions.kickplayer.message.dedicatedserver=Tens certeza que queres expulsar o(a) %s do mundo? # +permissions.kickplayer.title=Expulsar Jogador(a)? # +permissions.banplayer=Banir Jogador(a) # +permissions.banplayer.reason=Foste banido(a) da sessão pelo anfitrião. # +permissions.banplayer.message=Tens a certeza de que queres banir o(a) %s do mundo? Este(a) jogador(a) não poderá voltar a juntar-se. # +permissions.banplayer.title=Banir Jogador(a)? # +permissions.ClubsAccess=Não podes aceder ao Feed do Realms porque não tens acesso aos Clubes. Consulta as instruções para alterar essas definições em aka.ms/MCClubsHelp. # +permissions.ClubsPost=Não podes publicar no Feed do Realms porque não tens acesso aos Clubes. Consulta as instruções para alterar essas definições em aka.ms/MCClubsHelp. # + +## edu permissions popup +permissions.button.kickplayer=Remover jogador do jogo # +permissions.popup.title=Opções de Permissões # +permissions.dropdown.title=Nível de permissões para %s # +permissions.operator=Operador # +permissions.member=Membro # +permissions.visitor=Visitante # +permissions.removeplayer=Remover Jogador # +permissions.removeplayer.reason=Foste removido da sessão pelo anfitrião. # +permissions.removeplayer.message=Queres mesmo remover este jogador do mundo? Quando removeres este jogador será gerado um novo código de acesso para que este não possa juntar-se novamente. # +permissions.removeplayer.title=Confirmação de Remoção do Jogador # + +portfolioScreen.page=Página %s # +portfolioScreen.export=Exportar Portefólio # +portfolioScreen.caption=[ legenda ] # +portfolioScreen.nopics0=Atualmente não tens fotografias no portfólio. As fotos tiradas com a câmara vão aparecer aqui. Também podes utilizar o botão abaixo para adicionar algumas. # +portfolioScreen.nopics1=As fotografias que tirares com a tua câmara serão apresentadas aqui. # +portfolioScreen.noInventory=Não tens nenhuma fotografia no teu inventário. Tenta usar a máquina fotográfica para tirar uma fotografia. # +portfolioScreen.addPhoto=Adicionar Foto # + +potion.absorption=Absorção # +potion.blindness=Cegueira # +potion.conduitPower=Poder de Canal # +potion.confusion=Náusea # +potion.damageBoost=Força # +potion.damageBoost.name=Poção de Força # +potion.damageBoost.splash.name=Poção de Força Com Efeito Prolongado # +potion.damageBoost.linger.name=Poção Persistente de Força # +potion.digSlowDown=Cansado de Minar # +potion.digSpeed=Rapidez # +potion.effects.whenDrank=Ao Aplicar: # +potion.empty=Sem Efeitos # +potion.emptyPotion.name=Frasco de Água # +potion.emptyPotion.splash.name=Garrafa de Água Lançável # +potion.emptyPotion.linger.name=Garrafa de Água Persistente # +potion.fireResistance=Resistência ao Fogo # +potion.fireResistance.name=Poção de Resistência ao Fogo # +potion.fireResistance.splash.name=Poção de Resistência ao Fogo Com Efeito Prolongado # +potion.fireResistance.linger.name=Poção Persistente de Resistência ao Fogo # +potion.harm=Danos Instantâneos # +potion.harm.name=Poção de Dano # +potion.harm.splash.name=Poção de Dano Com Efeito Prolongado # +potion.harm.linger.name=Poção de Dano Persistente # +potion.heal=Saúde Instantânea # +potion.heal.name=Poção de Cura # +potion.heal.splash.name=Poção de Cura Com Efeito Prolongado # +potion.heal.linger.name=Poção de Cura Persistente # +potion.healthBoost=Bónus de Vida # +potion.hunger=Fome # +potion.invisibility=Invisibilidade # +potion.invisibility.name=Poção de Invisibilidade # +potion.invisibility.splash.name=Poção de Invisibilidade Com Efeito Prolongado # +potion.invisibility.linger.name=Poção de Invisibilidade Persistente # +potion.jump=Supersalto # +potion.jump.name=Poção de Salto # +potion.jump.splash.name=Poção de Salto Com Efeito Prolongado # +potion.jump.linger.name=Poção de Salto Persistente # +potion.levitation=Levitação # +potion.moveSlowdown=Lentidão # +potion.moveSlowdown.name=Poção de Lentidão # +potion.moveSlowdown.splash.name=Poção de Lentidão Com Efeito Prolongado # +potion.moveSlowdown.linger.name=Poção de Lentidão Persistente # +potion.slowFalling=Em Queda Lenta # +potion.slowFalling.name=Poção de Queda Lenta # +potion.slowFalling.splash.name=Poção de Queda Lenta Com Efeito Prolongado # +potion.slowFalling.linger.name=Poção de Queda Lenta Persistente # +potion.moveSpeed=Velocidade # +potion.moveSpeed.name=Poção de Velocidade # +potion.moveSpeed.splash.name=Poção de Velocidade Com Efeito Prolongado # +potion.moveSpeed.linger.name=Poção de Velocidade Persistente # +potion.nightVision=Visão Noturna # +potion.nightVision.name=Poção de Visão Noturna # +potion.nightVision.splash.name=Poção de Visão Noturna Com Efeito Prolongado # +potion.nightVision.linger.name=Poção de Visão Noturna Persistente # +potion.poison=Veneno # +potion.poison.name=Poção de Veneno # +potion.poison.splash.name=Poção de Veneno Com Efeito Prolongado # +potion.poison.linger.name=Poção de Veneno Persistente # +potion.potency.0= # +potion.potency.1=II # +potion.potency.2=III # +potion.potency.3=IV # +potion.potency.4=V # +potion.potency.5=VI # +potion.awkward.name=Poção Estranha # +potion.awkward.splash.name=Poção Estranha Com Efeito Prolongado # +potion.awkward.linger.name=Poção Estranha Persistente # +potion.mundane.name=Poção Mundana # +potion.mundane.splash.name=Poção Mundana Com Efeito Prolongado # +potion.mundane.linger.name=Poção Mundana Persistente # +potion.mundane.extended.name=Poção Mundana Longa # +potion.mundane.extended.splash.name=Poção Mundana Longa Com Efeito Prolongado # +potion.mundane.extended.linger.name=Poção Mundana Longa Persistente # +potion.thick.name=Poção Espessa # +potion.thick.splash.name=Poção Espessa Com Efeito Prolongado # +potion.thick.linger.name=Poção Espessa Persistente # +potion.regeneration=Regeneração # +potion.regeneration.name=Poção de Regeneração # +potion.regeneration.splash.name=Poção de Regeneração Com Efeito Prolongado # +potion.regeneration.linger.name=Poção de Regeneração Persistente # +potion.resistance=Resistência # +potion.saturation=Saturação # +potion.turtleMaster=Lentidão # +potion.turtleMaster2=Resistência # +potion.turtleMaster.name=Poção da Tartaruga Mestre # +potion.turtleMaster.splash.name=Poção Com Efeito Prolongado da Tartaruga Mestre # +potion.turtleMaster.linger.name=Poção Persistente da Tartaruga Mestre # +potion.waterBreathing=Respiração Subaquática # +potion.waterBreathing.name=Poção de Respiração Subaquática # +potion.waterBreathing.splash.name=Poção de Respiração Subaquática Com Efeito Prolongado # +potion.waterBreathing.linger.name=Poção de Respiração Subaquática Persistente # +potion.weakness=Fraqueza # +potion.weakness.name=Poção de Fraqueza # +potion.weakness.splash.name=Poção de Fraqueza Com Efeito Prolongado # +potion.weakness.linger.name=Poção de Fraqueza Persistente # +potion.wither=Wither # +potion.wither.name=Poção de Decadência # +potion.wither.splash.name=Poção de Decadência Com Efeito Prolongado # +potion.wither.linger.name=Poção de Decadência Persistente # + +profileScreen.header=Camarim # +profileScreen.reload=Recarregar # +profileScreen.manage_button_text=Editar Personagem # +profileScreen.manage_button_text_skin=Alterar Skin Clássica # +profileScreen.manage_button_create_text=Criar Personagem # +profileScreen.selectPrebuiltCharacter=Selecionar da Lista de Personagens # +profileScreen.create_persona_confirm_skin=Criar Skin Clássica # +profileScreen.delete_button=Eliminar Personagem # +profileScreen.settings_button=Definições do Jogo # + +profileScreen.differences_information_button=Diferenças entre Skins Clássicas e Criador de Personagens # +profileScreen.differences_character_creator_title=Personagem # +profileScreen.create_persona_character_details=Crias uma personagem personalizada no Minecraft, item por item. # +profileScreen.difference_character_creator_description=Cria uma personagem personalizada no Minecraft, peça por peça. Personaliza o corpo, olhos, boca, penteados, roupas e muito mais! # +profileScreen.differences_classic_skin_title=Skin Clássica # +profileScreen.difference_classic_skin_description=Uma skin de corpo inteiro que é colocada na personagem. As skins clássicas não podem ser modificadas peça a peça. Também podes importar a tua própria skin de corpo inteiro que criaste ou descarregaste. # +profileScreen.create_persona_classic_skin_details=Uma textura de skin de corpo inteiro que é colocada sobre uma personagem. # + +profileScreen.create_persona_title=Seleciona o Tipo # + +persona.slim.title=estreito # +persona.wide.title=largo # +persona.smaller.title=menor # +persona.small.title=pequeno # +persona.medium.title=médio # +persona.tall.title=alto # +persona.realms.redeem=Resgatar # + +progressScreen.cantConnect=Não foi possível ligar ao mundo. Verifica a tua ligação à internet e tenta novamente. # +progressScreen.generating=A Gerar o Mundo # +progressScreen.saving=A guardar mundo # +progressScreen.loading=A carregar... # +progressScreen.title.downloading=A transferir pacotes %1 # +progressScreen.title.applyingPacks=A carregar o pack de recursos # +progressScreen.title.searchingForSession=A procurar Sessão de Jogo... # +progressScreen.title.waitingForStorageProvider=A sincronizar dados de utilizador # +progressScreen.title.connectingLocal=A iniciar mundo # +progressScreen.title.connectingLAN=A ligar a jogo multijogador # +progressScreen.title.connectingExternal=A ligar a servidor externo # +progressScreen.title.connectingRealms=A ligar ao Realm # +progressScreen.title.copyingWorld=Cópia do Mundo # +progressScreen.title.deleteStorageAreaContent=A limpar Cache de Armazenamento # +progressScreen.title.loadingSplitScreenAppearances=A Carregar Aparências com Ecrã Dividido # +progressScreen.message.appearanceLoaded=Aparência Carregada # +progressScreen.message.appearanceLoadWaitTimeMet=A aparência está a demorar muito tempo a carregar. A avançar com criação de mundo... # +progressScreen.message.deleteStorageAreaContent=Isto poderá demorar alguns minutos. # +progressScreen.message.copyingWorld=A copiar Mundo... %d%% # +progressScreen.message.tts.copyingWorld=A Copiar Mundo # +progressScreen.message.building=A construir o terreno # +progressScreen.message.done=Feito! # +progressScreen.message.exporting=Exportar em Progresso # +progressScreen.message.exporting.warning=Não abandones o jogo. Abandonar o jogo pode corromper a exportação. # +progressScreen.message.importing=A importar mundo # +progressScreen.message.importingContent=Passo 2 de 2 - A Importar Conteúdo # +progressScreen.message.updatingContent=A atualizar %1 de %2 Packs # +progressScreen.message.locating=A procurar o servidor # +progressScreen.message.loadingAppearance=A Carregar Aparência... # +progressScreen.message.waitingForRealms=Isto pode levar algum tempo # +progressScreen.message.waitingForStorageProvider=Isto poderá demorar algum tempo... # +progressScreen.message.waitingForTickingAreas=Áreas de Seleção em Carregamento # +progressScreen.message.storageProviderSyncError=Ocorreu uma falha ao sincronizar dados de utilizador. # +progressScreen.message.waitingForStoreProducts=Isto pode levar algum tempo # +progressScreen.message.allDone=Concluído! # +progressScreen.message.letsGo=Vamos! # +progressScreen.message.failed=Ocorreu um erro # +progressScreen.message.failedNoNetwork=Falha: Sem Ligação à Rede # +progressScreen.message.downloadingWorld=A transferir mundo # +progressScreen.message.downloadingContent=Passo 1 de 2 - A Transferir Conteúdo # +progressScreen.message.uploadingWorld=A carregar ficheiros do mundo... # +progressScreen.message.uploadingWorldError=Falha ao carregar o mundo. Queres tentar novamente? # +progressScreen.message.copyingPacks=A guardar pacotes de recursos do mundo # +progressScreen.message.initiatingTemplate=A Iniciar Modelo de Mundo # +progressScreen.message.fileSize=Tamanho do ficheiro # +progressScreen.message.initializingUpload=A inicializar carregamento # +progressScreen.message.initializingDownload=A inicializar transferência # +progressScreen.message.invalidWorldFile=Ficheiro de mundo inválido. Volta a abrir o teu mundo, guarda e tenta novamente. # +progressScreen.message.resourceLoading=A Carregar Recursos # +progressScreen.message.leaveLevel=O teu jogo está a ser guardado. Não desligues o teu dispositivo. # +progressScreen.message.genericMayTakeAMoment=Isto pode levar algum tempo # +progressScreen.message.noUploadResponse=Não foi possível confirmar se o teu mundo foi devidamente carregado. Junta-te ao teu Realm para verificar e tenta novamente se não foi atualizado para o novo mundo. # +progressScreen.message.noUploadEndpoint=Falha ao encontrar um lugar para carregar o teu mundo. Talvez seja boa ideia verificar a ligação à Internet? # +progressScreen.message.unownedTemplate=Parece que não és proprietário(a) do modelo do Marketplace no qual este mundo se baseia. Podes comprá-lo no Minecraft Marketplace. # +progressScreen.message.createArchiveFileFailed=Não foi possível empacotar o teu ficheiro de mundo para carregamento. Talvez o teu disco rígido esteja cheio? # +progressScreen.message.createLevelStorageFailed=Algo correu mal enquanto te preparavas para carregar o teu mundo. Se isto continuar a acontecer, reiniciar o teu dispositivo pode ajudar. # +progressScreen.message.unknownError=Ocorreu um erro # +progressScreen.message.forbiddenContent=Não tens um ou mais dos packs aplicados # +progressScreen.message.loadingSplitScreenAppearances=A carregar aparências com ecrã dividido... # +progressScreen.message.finishedLoadingSplitScreenAppearances=Aparências com ecrã dividido carregadas. # +progressScreen.dialog.title.resourcePack=Transferir Pacotes de Recursos? # +progressScreen.dialog.title.behaviorAndResourcePack=Transferir pacotes comportamentais e de recursos do mundo? # +progressScreen.dialog.title.onlyBehavior=Transferir pacotes comportamentais do mundo? # +progressScreen.dialog.title.storageProviderError=Não Foi Possível Sincronizar Dados do Mundo # +progressScreen.dialog.title.storageProviderLongWait=A Sincronizar Dados do Mundo # +progressScreen.dialog.title.storageProviderSucceeded=Sincronização de Dados do Mundo Bem Sucedida # +progressScreen.dialog.message.onlyBehavior=Este mundo tem pacotes comportamentais aplicados que tens de transferir para te juntares a ele. Queres transferir antes de te juntares ao mundo? # +progressScreen.dialog.message.behaviorAndOptionalResourcePack=Este mundo tem pacotes comportamentais aplicados que tens de transferir antes de te juntares a ele. Também tem pacotes de recursos que podes, ou não, transferir antes de te juntares ao mundo. O que queres transferir antes de te juntares ao mundo? # +progressScreen.dialog.message.behaviorAndResourcePack=Este mundo tem pacotes comportamentais e de recursos aplicados que tens de transferir para te poderes juntar a ele. Queres transferir e juntar-te ao mundo? # +progressScreen.dialog.message.resourcePackOptional=Este mundo tem pacotes de recursos aplicados. Queres transferir antes de te juntares a ele? # +progressScreen.dialog.message.resourcePackRequired=Este mundo tem pacotes de recursos aplicados que tens de transferir para te juntares a ele. Queres transferir antes de te juntares ao mundo? # +progressScreen.dialog.message.resourcePackOptional.rayTracing.line1=Este mundo tem Packs de Recursos com traçado de raios habilitado aplicados ao mesmo. # +progressScreen.dialog.message.resourcePackOptional.rayTracing.line2=O teu dispositivo não é compatível com as funcionalidades de textura e iluminação avançada para que vejas o mundo sem estes efeitos avançados. Queres descarregá-los antes de te juntares? # +progressScreen.dialog.message.resourcePackRequired.rayTracing.line1=Este mundo tem Packs de Recursos com traçado de raios habilitado aplicados ao mesmo. # +progressScreen.dialog.message.resourcePackRequired.rayTracing.line2=O teu dispositivo não é compatível com as funcionalidades de textura e iluminação avançada para que vejas o mundo sem estes efeitos avançados. Queres descarregá-los antes de te juntares? # +progressScreen.dialog.message.storageProviderError=Não foi possível sincronizar os teus dados do mundo. Queres tentar outra vez? # +progressScreen.dialog.message.storageProviderUnusableError=O mundo não está totalmente sincronizado ou foi danificado. Tenta jogar o mundo numa consola na qual o mesmo esteja em bom estado e, em seguida, tenta migrá-lo novamente. # +progressScreen.dialog.message.storageProviderQuotaError=O jogo foi gravado localmente com sucesso, mas a sincronização com a nuvem falhou devido à falta de espaço. Liberta algum espaço na nuvem apagando mundos a partir do menu de definições. # +progressScreen.dialog.message.storageProviderOutOfLocalStorage=Não há espaço livre local suficiente para permitir a sincronização com a nuvem. # +progressScreen.dialog.message.worldCorrupted=O mundo está corrompido. Podes reportar o problema em bugs.mojang.com # +progressScreen.dialog.message.storageProviderLongWait=A sincronização deste mundo está a levar muito tempo. Queres continuar a esperar? # +progressScreen.dialog.button.enter=Entrar no Mundo # +progressScreen.dialog.button.joinAndDownload=Transferir e Juntar-se - %1 # +progressScreen.dialog.button.joinAndDownload.everything=Transferir Tudo e Juntar-se - %1 # +progressScreen.dialog.button.joinAndDownload.onlyBehaviorPacks=Transferir Apenas Comportamentos e Entrar - %1 # +progressScreen.dialog.button.join=Juntar-se # +progressScreen.dialog.button.leave=Sair # +progressScreen.dialog.button.retry=Voltar a Tentar # +progressScreen.dialog.button.wait=Esperar # +progressScreen.editor.message.copyingProject=A Copiar Projeto... %d%% # +progressScreen.editor.message.tts.copyingProject=A Copiar Projeto # +progressScreen.editor.title.copyingProject=Cópia do Projeto # +progressScreen.editor.dialog.message.resourcePackOptional=Este projeto tem Pacotes de Recursos aplicados. Queres transferi-los antes de aceder ao projeto? # +progressScreen.editor.dialog.message.resourcePackRequired=Este projeto tem Pacotes de Recursos aplicados que terás de transferir para lhe poderes aceder. Queres transferi-los antes de aceder ao projeto? # +progressScreen.editor.message.convert.projectToWorld=A converter o projeto em mundo e a criar uma cópia do teu projeto... # +progressScreen.editor.message.convert.worldToProject=A converter o mundo em projeto... # +progressScreen.editor.message.convert.projectToWorld.saveWorld=A guardar os dados do mundo... # +progressScreen.editor.message.convert.worldToProject.saveProject=A guardar os dados do projeto... # +progressScreen.label.mobileData=Dados Móveis # +progressScreen.noWifi.mobileDataWarning=Não estás ligado ao wi-fi neste momento. Poderão aplicar-se taxas de utilização de dados móveis. # + +quiz.popup.ok=Responde ao Questionário # +quiz.popup.text=O questionário vai abrir-se numa nova janela. Podes voltar ao Minecraft após teres concluído o questionário. # +quiz.popup.title=Questionário # + +raid.name=Invasão # +raid.progress=Criaturas restantes: # +raid.expiry=Uma invasão expirou # +raid.victory=Vitória # +raid.defeat=Derrota # + +recipeBook.setting.full=Cheio # +recipeBook.setting.discover=Descobrir # +recipeBook.setting.off=Desligado # +recipeToast.newUnlock.title=Nova receita desbloqueada! # +recipeToast.newUnlock.tts= novas receitas desbloqueadas # +recipeToast.newUnlock.descriptionRecipeBook=Vê o teu livro de receitas # +recipeToast.newUnlock.descriptionCraftingTable=Ver na mesa de trabalho # +recipeToast.newUnlock.descriptionStonecutterTable=Ver no cortador de pedras # +recipeToast.newUnlock.descriptionSmithingTable=Ver na mesa de ferraria # +recipeToast.newUnlock.descriptionCartographyTable=Ver na mesa de cartografia # +recipeToast.newIngredient.title=Novo ingrediente encontrado! # +recipeToast.newIngredient.tts= novos ingredientes encontrados # +recipeToast.newIngredient.description=Usa-o em receitas existentes # + +record.nowPlaying=A tocar: %s # + +resourcePack.available.title=Pacotes de Recursos Disponíveis # +resourcePack.available.title.behaviorPacks=Pacotes Comportamentais Disponíveis # +resourcePack.available.title.packs=Os Meus Packs # +resourcePack.available.add=Ativar # +resourcePack.available.none.text=Não tens packs de recursos # +resourcePack.available.none.behavior=Não tens packs de comportamentos # +resourcePack.available.none.store=Ver no Marketplace # +resourcePack.message.noneFound.packs=Não existem packs disponíveis no dispositivo. # +resourcePack.message.allInUse.packs=Os teus packs estão a ser utilizados. # +resourcePack.message.error=Um pack tem erros que vão fazer com que não funcione # +resourcePack.message.warning=Um pack tem avisos que podem causar comportamentos estranhos # +resourcePack.suggestedContent.title=Obter Mais Packs # +resourcePack.suggestedContent.button.viewMore=Ver Mais Packs # +resourcePack.cached.title=Packs em Cache # +resourcePack.folderInfo=(Coloca os ficheiros do pacote de recursos aqui) # +resourcePack.openFolder=Abrir a pasta dos pacotes de recursos # +resourcePack.selected.title=Pacotes de Recursos Selecionados # +resourcePack.selected.title.behaviorPacks=Pacotes Comportamentais Ativos # +resourcePack.selected.title.packs=Ativo # +resourcePack.selected.remove=Desativar # +resourcePack.realmsPlus.title.packs=Packs Realms Plus # +resourcePack.realmsPlus.expired=Expirado # +resourcePack.errors=Erros: # +resourcePack.error.ingame.packs=Não podes alterar os pacotes de recursos enquanto estiveres a jogar num mundo. # +resourcePack.error.ingame.behaviorPacks=Não podes alterar os pacotes comportamentais enquanto estiveres a jogar num mundo. # +resourcePack.error.enteringgame.title=Packs Expirados no Realm # +resourcePack.error.enteringgame.message=Este Realm contém packs de recursos ou comportamentos que expiraram nos Realms Plus. É necessário desativar estes packs ou comprá-los no marketplace para jogar no Realm. # +resourcePack.error.enteringgame.button=Ver Packs Ativos # +resourcePack.title=Selecionar Pacotes de Recursos # +resourcePack.toast.atlasFallback.message=Memória reduzida. As texturas terão um nível de detalhe reduzido. # +resourcePack.toast.atlasFallback.title=Retirada do Pack de Recursos # +resourcePack.copyGlobal=Copiar de Global # +resourcePack.description=Os pacotes de recursos são aplicados de baixo para cima. Isto quer dizer que um item que esteja em dois pacotes será substituído pelo pacote mais acima. # +resourcePack.description.default.level=Podes editá-los nas Definições. # +resourcePack.description.default.behaviorPacks=O jogo padrão de Minecraft. # +resourcePack.description.bottom.global=Os pacotes de recursos são aplicados de baixo para cima. Isto quer dizer que um item que esteja em dois pacotes será substituído pelo pacote mais acima. Os pacotes nos teus mundos aplicam-se sobre estes pacotes globais. Estes recursos são apenas para ti. Ninguém mais verá os recursos que colocaste aqui. Os pacotes de recursos no teu mundo, ou nos mundos a que te juntares, aplicam-se por cima destes recursos globais. # +resourcePack.description.bottom.behaviorPacks=Os pacotes comportamentais são aplicados de baixo para cima. Isto quer dizer que qualquer coisa que esteja em dois pacotes comportamentais será substituída pelo que estiver mais acima. # +resourcePack.description.bottom.level=Os pacotes de recursos são aplicados de baixo para cima. Isto quer dizer que um artigo que esteja em dois pacotes será substituído pelo pacote mais acima. Estes pacotes no teu mundo sobrepõem-se ao teu pacote global, ou aos teus pacotes globais. # +resourcePack.description.store=Ver na Loja # +resourcePack.header.behavior=Pacotes de Comportamentos Ativos aplicam-se a todos os jogadores. # +resourcePack.header.level=Exige que os jogadores aceitem os pacotes de recursos para se juntarem ao jogo # +resourcePack.crashRecovery.title=Reposição de Recursos Globais # +resourcePack.crashRecovery.message=Houve uma falha no carregamento dos recursos anteriormente. # +resourcePack.warnings=Avisos: # +resourcePack.warning.title=Isto é perigoso! # +resourcePack.warning.body=Adicionar ou remover Packs de Comportamentos depois de jogar um mundo pode danificar o mundo e fazer com que percas o que criaste. Prime "OK" para desativar o pack ou "Cancelar" para o manteres ativo. # +resourcePack.requiredDependency.title=Dependência Necessária # +resourcePack.requiredDependency.body=Este pacote é uma dependência necessária de outro pacote que está atualmente aplicado. # +resourcePack.missingDependency.title=Dependências em Falta # +resourcePack.missingDependency.body=Falta uma ou mais dependências a este pacote. Queres aplicá-lo na mesma? # +resourcePack.delete=Estás prestes a eliminar %s definitivamente. Tens a certeza de que queres fazê-lo? # +resourcePack.delete.confirm=Eliminar pack? # +resourcePack.deleteSelected=Este pack já está selecionado! Estás prestar a eliminar %s definitivamente. Tens a certeza de que queres fazê-lo? # +resourcePack.deleteMultiple=Estás prestes a eliminar definitivamente os seguintes packs:%sTens a certeza de que queres fazê-lo? # +resourcePack.editPack=Apagar packs... # +resourcePack.editPackDone=Concluído # +resourcePack.toast.unownedContent.title=%s Desativado # +resourcePack.toast.unownedContent.subtitle=Esta conta não é proprietária deste pack de recursos. # +resourcePack.incompatibleDependency=Este pack tem uma dependência (%s) que é incompatível com o teu dispositivo # +resourcePack.incompatibleDependency.memory=Este pack tem uma dependência (%s) que é incompatível com o teu dispositivo porque o teu dispositivo não tem memória suficiente. # +resourcePack.incompatibleDependency.graphics.raytracing=Este pack tem uma dependência (%s) que é incompatível com o teu dispositivo porque o teu dispositivo não tem hardware compatível para suportar o traçado de raios # +resourcePack.subpackResolution=Resolução: %s # +resourcePack.incompatible=Este pack é incompatível com o teu dispositivo. # +resourcePack.incompatible.memory=Esta resolução é incompatível com o teu dispositivo porque o teu dispositivo não tem memória suficiente. # +resourcePack.incompatible.graphics.raytracing=Este pack contém informações que permitem o traçado de raios, mas o teu dispositivo não suporta esta opção. # +resourcePack.packSettingsTitle=Definições de %s # +resourcePack.missingPackDescription=Este pack está em falta! # +resourcePack.legacyPackName=Pack de Recursos Antigos # + +sidebar.action=Ação # +sidebar.adventure=Aventura # +sidebar.capes=Capas # +sidebar.categories=Categorias # +sidebar.categoryBody=Corpo # +sidebar.categoryStyle=Estilo # +sidebar.characterCreator=Criador de Personagens # +sidebar.classicSkins=Skins Clássicas # +sidebar.emotes=Emotes # +sidebar.fantasy=Fantasia # +sidebar.featured=Destaques # +sidebar.genre=Género # +sidebar.marketplace=Marketplace # +sidebar.mashups=Mash-Ups # +sidebar.minigame=Minijogo # +sidebar.myCharacters=As Minhas Personagens # +sidebar.myContent=O Meu Conteúdo # +sidebar.newReleases=Novas Atualizações # +sidebar.openWorld=Mundo Aberto # +sidebar.parkour=Parkour # +sidebar.resources=Recursos # +sidebar.roleplay=Simulação # +sidebar.skins=Skins # +sidebar.skinsOwned=Skins Que Possuis # +sidebar.skyblock=Skyblock # +sidebar.simulation=Simulação # +sidebar.survival=Sobrevivência # +sidebar.realmsPlus=Realms Plus # +sidebar.skinsRealmsPlus=Skins do Realms Plus # +sidebar.skinsUnowned=Obter Mais # +sidebar.topSellers=Vendedores Mais Populares # +sidebar.trending=Tendência # +sidebar.tts.sidebarCollapseList=Opção de Barra Lateral: Colapsar %s # +sidebar.tts.sidebarExpandList=Opção de Barra Lateral: Expandir %s # +sidebar.tts.sidebarNavigateTo=Opção de Barra Lateral: Navegar Para %s # +sidebar.tts.verboseToggleExpand=Expandir Barra Lateral # +sidebar.tts.verboseToggleCollapse=Colapsar Barra Lateral # +sidebar.worlds=Mundos # + +storageManager.contentType.world=Mundo # +storageManager.contentType.worldTemplate=Modelo de Mundo # +storageManager.contentType.resourcePack=Recursos # +storageManager.contentType.behaviorPack=Pack de Comportamentos # +storageManager.contentType.skinPack=Pack de Skins # +storageManager.contentType.invalid=Inválido # +storageManager.contentType.cachedData=Dados em Cache # + +storageManager.contentType.worlds=Mundos # +storageManager.contentType.worldTemplates=Modelos de Mundo # +storageManager.contentType.resourcePacks=Packs de Recursos # +storageManager.contentType.behaviorPacks=Packs de Comportamentos # +storageManager.contentType.skinPacks=Packs de Skins # + +storageManager.baseWorld=Mundo Base # + +tile.sculk_sensor.name=Sensor Sculk # +tile.sculk.name=Sculk # +tile.sculk_vein.name=Veia Sculk # +tile.sculk_catalyst.name=Catalisador de Sculk # +tile.sculk_shrieker.name=Alarme de sculk # +tile.reinforced_deepslate.name=Ardósia Reforçada # +itemGroup.name.sculk=Sculk # +effect.darkness=Escuridão # +entity.frog.name=Sapo # +entity.tadpole.name=Girino # +item.spawn_egg.entity.warden.name=Gerar Guarda # +entity.warden.name=Guarda # +entity.allay.name=Allay # +item.spawn_egg.entity.allay.name=Gerar Allay # +action.interact.allay=Dar item ao Allay # +item.bucketTadpole.name=Balde de Girinos # +item.spawn_egg.entity.frog.name=Gerar Sapo # +item.spawn_egg.entity.tadpole.name=Gerar Girino # +tile.frog_spawn.name=Geração de Sapo # +tile.pearlescent_froglight.name=Luz de Sapo Iridescente # +tile.verdant_froglight.name=Luz de Sapo Verdejante # +tile.ochre_froglight.name=Luz de Sapo Ocre # +tile.mud.name=Lama # +tile.packed_mud.name=Lama Embalada # +tile.mud_bricks.name=Tijolos de Lama # +tile.mud_brick_slab.name=Laje de Tijolo de Lama # +tile.mud_brick_double_slab=Laje Dupla de Tijolo de Lama # +tile.mud_brick_stairs.name=Escadas de Tijolo de Lama # +tile.mud_brick_wall.name=Parede de Tijolo de Lama # +tile.mangrove_leaves.name=Folhas de Mangue # +tile.mangrove_propagule.name=Propágulo de Mangue # +tile.mangrove_roots.name=Raízes de Mangue # +tile.muddy_mangrove_roots.name=Raízes de Mangue Lamacentas # +item.chest_boat.oak.name=Barco de Carvalho com Baú # +item.chest_boat.spruce.name=Barco de Abeto com Baú # +item.chest_boat.birch.name=Barco de Bétula com Baú # +item.chest_boat.jungle.name=Barco da Selva com Baú # +item.chest_boat.acacia.name=Barco de Acácia com Baú # +item.chest_boat.big_oak.name=Barco de Carvalho Escuro com Baú # +item.chest_boat.mangrove.name=Barco de Mangue com Baú # +tile.mangrove_log.name=Toro de Mangue # +tile.stripped_mangrove_log.name=Toro de Mangue Descascado # +tile.mangrove_planks.name=Tábuas de Mangue # +tile.mangrove_button.name=Botão de Mangue # +tile.mangrove_stairs.name=Escadas de Mangue # +tile.mangrove_slab.name=Laje de Mangue # +tile.mangrove_pressure_plate.name=Placa de Pressão de Mangue # +tile.mangrove_fence.name=Cerca de Mangue # +tile.mangrove_fence_gate.name=Portão da Cerca de Mangue # +item.mangrove_door.name=Porta de Mangue # +item.mangrove_sign.name=Tabuleta de Mangue # +tile.mangrove_trapdoor.name=Alçapão de Mangue # +tile.mangrove_wood.name=Madeira de Mangue # +tile.stripped_mangrove_wood.name=Madeira de Mangue Descascada # +item.boat.mangrove.name=Barco de Mangue # +item.echo_shard.name=Fragmento de Eco # +item.recovery_compass.name=Bússola de Recuperação # +item.disc_fragment.name=Fragmento de Disco # +item.disc_fragment_5.desc=Disco de Música – 5 # +item.record_5.desc=Samuel Åberg – 5 # + +action.hint.exit.chest_boat=Toca em saltar para sair do barco # +action.hint.exit.console.chest_boat=Toca em :_input_key.jump: para sair do barco # +entity.chest_boat.name=Barco com Baú # +feature.ancient_city=Cidade Ancestral # + +action.hint.exit.camel=Toca em agachar para desmontar # +action.hint.exit.console.camel=Prime :_input_key.sneak: para desmontar # +action.hint.exit.console.raft=Prime :_input_key.jump: para sair da jangada # +action.hint.exit.raft=Toca em Saltar para sair da jangada # +action.hint.exit.scheme.camel=Seleciona desmontar para desmontar # +action.interact.exit.raft=Sair da Jangada # +container.smithing_table.arrow_tooltip_cannot_craft=O item não pode ser melhorado desta forma # +container.smithing_table.input_slot_tooltip_armor_trim=Adiciona uma peça de armadura # +container.smithing_table.input_slot_tooltip_netherite=Adiciona uma arma, ferramenta ou armadura de Diamante # +container.smithing_table.material_slot_tooltip_armor_trim=Adiciona um lingote ou cristal # +container.smithing_table.material_slot_tooltip_netherite=Adiciona um lingote de Netherite # +container.smithing_table.template_slot_tooltip=Adiciona um Modelo de Ferraria # +entity.camel.name=Camelo # +entity.chest_raft.name=Jangada com Baú # +feature.trail_ruins=Ruínas do Trilho # +howtoplay.smithing_table.header.1=Modelos de Ferraria # +howtoplay.smithing_table.header.2=Personalizações de Armadura # +howtoplay.smithing_table.text.1=Queres aproveitar ao máximo o teu equipamento? Vais precisar de uma Mesa de Ferraria. # +howtoplay.smithing_table.text.2=Usa-a para fazer todo o tipo de alterações. Por exemplo, podes transformar equipamento de Diamante em equipamento de Netherite ou fazer alterações cosméticas com Personalizações de Armadura. # +howtoplay.smithing_table.text.3=Para melhorares o teu equipamento, precisas de um Modelo de Ferraria. Consegues encontrar muitos espalhados pelo mundo. Podes usá-los em todo o tipo de melhorias. # +howtoplay.smithing_table.text.4=Coloca um Modelo na vaga mais à esquerda de uma Mesa de Ferraria para veres de que itens precisas para fazer a melhoria. # +howtoplay.smithing_table.text.5=Por exemplo, para transformar equipamento de Diamante em equipamento de Netherite, precisas do Modelo de Ferraria da Melhoria de Netherite, que podes encontrar em Restos de Bastiões. Depois, basta colocar o equipamento de Diamante na vaga de equipamento e um lingote de Netherite na vaga de ingredientes e já está! # +howtoplay.smithing_table.text.6=As propriedades de itens como encantamentos e personalizações de armadura são mantidas, mas o Modelo de Ferraria é consumido quando melhoras o teu equipamento. Não te preocupes, podes criar cópias dele na tua Mesa de Trabalho. # +howtoplay.smithing_table.text.7=Sê criativo e personaliza o visual da tua armadura com Personalizações de Armadura. Para começar, vais precisar de um Modelo de Ferraria de Personalização de Armadura, que podes encontrar pelo mundo fora. # +howtoplay.smithing_table.text.8=Coloca um Modelo na vaga mais à esquerda de uma Mesa de Ferraria para veres de que itens precisas para fazer a melhoria. Depois, coloca uma peça de armadura na vaga de equipamento e um cristal ou lingote na vaga de ingredientes. Está feito! # +howtoplay.smithing_table.text.9=Apenas certos cristais e lingotes podem ser usados em Personalizações de Armadura. Experimenta diferentes tipos, como Ferro, Ouro ou Lápis-Lazúli, para criar modelos únicos! # +howtoplay.smithing_table.title=Mesa de Ferraria # +howtoplay.smithing_table=Mesa de Ferraria # +hudScreen.tooltip.brush=Pincel # +item.acacia_hanging_sign.name=Tabuleta Suspensa de Acácia # +item.angler_pottery_sherd.name=Fragmento de Cerâmica de Pescador # +item.archer_pottery_sherd.name=Fragmento de Cerâmica de Arqueiro # +item.armor.upgrade=Melhoria: # +item.arms_up_pottery_sherd.name=Fragmento de Cerâmica de Braços no Ar # +item.bamboo_door.name=Porta de Bambu # +item.bamboo_hanging_sign.name=Tabuleta Suspensa de Bambu # +item.bamboo_sign.name=Tabuleta de Bambu # +item.birch_hanging_sign.name=Tabuleta Suspensa de Bétula # +item.blade_pottery_sherd.name=Fragmento de Cerâmica de Lâmina # +item.boat.bamboo.name=Jangada de Bambu # +item.boat.cherry.name=Barco de Cerejeira # +item.brewer_pottery_sherd.name=Fragmento de Cerâmica de Fermentador # +item.brush.name=Pincel # +item.burn_pottery_sherd.name=Fragmento de Cerâmica de Queimadura # +item.cherry_door.name=Porta de Cerejeira # +item.cherry_hanging_sign.name=Tabuleta Suspensa de Cerejeira # +item.cherry_sign.name=Tabuleta de Cerejeira # +item.chest_boat.bamboo.name=Jangada de Bambu com Baú # +item.chest_boat.cherry.name=Barco de Cerejeira com Baú # +item.crimson_hanging_sign.name=Tabuleta Suspensa Carmesim # +item.danger_pottery_sherd.name=Fragmento de Cerâmica de Perigo # +item.dark_oak_hanging_sign.name=Tabuleta Suspensa de Carvalho Escuro # +item.explorer_pottery_sherd.name=Fragmento de Cerâmica de Explorador # +item.friend_pottery_sherd.name=Fragmento de Cerâmica de Amigo # +item.heart_pottery_sherd.name=Fragmento de Cerâmica de Coração # +item.heartbreak_pottery_sherd.name=Fragmento de Cerâmica de Coração Partido # +item.howl_pottery_sherd.name=Fragmento de Cerâmica de Uivo # +item.jungle_hanging_sign.name=Tabuleta Suspensa da Selva # +item.mangrove_hanging_sign.name=Tabuleta Suspensa de Mangue # +item.miner_pottery_sherd.name=Fragmento de Cerâmica de Mineiro # +item.mourner_pottery_sherd.name=Fragmento de Cerâmica de Luto # +item.oak_hanging_sign.name=Tabuleta Suspensa de Carvalho # +item.plenty_pottery_sherd.name=Fragmento de Cerâmica de Abundância # +item.prize_pottery_sherd.name=Fragmento de Cerâmica de Prémio # +item.sheaf_pottery_sherd.name=Fragmento de Cerâmica de Molho # +item.shelter_pottery_sherd.name=Fragmento de Cerâmica de Abrigo # +item.skull_pottery_sherd.name=Fragmento de Cerâmica de Caveira # +item.skull.piglin.name=Cabeça de Piglin # +item.smithing_template.applies_to=Aplica-se a: # +item.smithing_template.armor_trim.applies_to=Armadura # +item.smithing_template.armor_trim.ingredients=Lingotes e Cristais # +item.smithing_template.ingredients=Ingredientes: # +item.smithing_template.name=Modelo de Ferraria # +item.smithing_template.netherite_upgrade.applies_to=Equipamento de Diamante # +item.smithing_template.netherite_upgrade.ingredients=Lingote de Netherite # +item.snort_pottery_sherd.name=Fragmento de Cerâmica de Resmungo # +item.spawn_egg.entity.camel.name=Gerar Camelo # +item.spruce_hanging_sign.name=Tabuleta Suspensa de Abeto # +item.warped_hanging_sign.name=Tabuleta Suspensa Deformada # +itemGroup.name.hanging_sign=Tabuletas Suspensas # +itemGroup.name.potterySherds=Fragmentos de Cerâmica # +itemGroup.name.smithing_templates=Modelos de Ferraria # +tile.bamboo_block.name=Bloco de Bambu # +tile.bamboo_button.name=Botão de Bambu # +tile.bamboo_fence_gate.name=Portão de Cerca de Bambu # +tile.bamboo_fence.name=Cerca de Bambu # +tile.bamboo_mosaic_slab.name=Laje de Mosaico de Bambu # +tile.bamboo_mosaic_stairs.name=Escadas de Mosaico de Bambu # +tile.bamboo_mosaic.name=Mosaico de Bambu # +tile.bamboo_planks.name=Tábuas de Bambu # +tile.bamboo_pressure_plate.name=Placa de Pressão de Bambu # +tile.bamboo_slab.name=Laje de Bambu # +tile.bamboo_stairs.name=Escadas de Bambu # +tile.bamboo_trapdoor.name=Alçapão de Bambu # +tile.calibrated_sculk_sensor.name=Sensor Sculk Calibrado # +tile.cherry_button.name=Botão de Cerejeira # +tile.cherry_double_slab.name=Laje Dupla de Cerejeira # +tile.cherry_fence_gate.name=Portão de Cerca de Cerejeira # +tile.cherry_fence.name=Cerca de Cerejeira # +tile.cherry_leaves.name=Folhas de Cerejeira # +tile.cherry_log.name=Toro de Cerejeira # +tile.cherry_planks.name=Tábuas de Cerejeira # +tile.cherry_pressure_plate.name=Placa de Pressão de Cerejeira # +tile.cherry_sapling.name=Rebento de Cerejeira # +tile.cherry_slab.name=Laje de Cerejeira # +tile.cherry_stairs.name=Escadas de Cerejeira # +tile.cherry_trapdoor.name=Alçapão de Cerejeira # +tile.cherry_wood.name=Madeira de Cerejeira # +tile.chiseled_bookshelf.name=Estante Cinzelada # +tile.decorated_pot.name=Vaso Decorado # +tile.pink_petals.name=Pétalas Rosa # +tile.stripped_bamboo_block.name=Bloco de Bambu às Riscas # +tile.stripped_cherry_log.name=Toro de Cerejeira Despojado # +tile.stripped_cherry_wood.name=Madeira de Cerejeira Despojada # +tile.suspicious_gravel.name=Gravilha Suspeita # +tile.suspicious_sand.name=Areia Suspeita # +trim_material.amethyst.name=Material de Ametista # +trim_material.copper.name=Material de Cobre # +trim_material.diamond.name=Material de Diamante # +trim_material.emerald.name=Material de Esmeralda # +trim_material.gold.name=Material de Ouro # +trim_material.iron.name=Material de Ferro # +trim_material.lapis.name=Material de Lápis-Lazúli # +trim_material.netherite.name=Material de Netherite # +trim_material.quartz.name=Material de Quartzo # +trim_material.redstone.name=Material de Redstone # +trim_pattern.coast.name=Personalização de Armadura da Costa # +trim_pattern.dune.name=Personalização de Armadura das Dunas # +trim_pattern.eye.name=Personalização de Armadura Ocular # +trim_pattern.host.name=Personalização de Armadura do Anfitrião # +trim_pattern.raiser.name=Personalização de Armadura do Criador # +trim_pattern.rib.name=Personalização de Armadura de Tórax # +trim_pattern.sentry.name=Personalização de Armadura de Sentinela # +trim_pattern.shaper.name=Personalização de Armadura do Modelador # +trim_pattern.silence.name=Personalização de Armadura do Silêncio # +trim_pattern.snout.name=Personalização de Armadura de Focinho # +trim_pattern.spire.name=Personalização de Armadura da Torre # +trim_pattern.tide.name=Personalização de Armadura da Maré # +trim_pattern.vex.name=Personalização de Armadura Vex # +trim_pattern.ward.name=Personalização de Armadura de Guarda # +trim_pattern.wayfinder.name=Personalização de Armadura do Indicador do Caminho # +trim_pattern.wild.name=Personalização de Armadura Selvagem # +upgrade.netherite_upgrade.name=Melhoria de Netherite # + +storageManager.mainSizeLabel=%s - 1 Item # +storageManager.mainSizeLabelPlural=%s - %s Itens # +storageManager.delete.title=Eliminar %s definitivamente? # +storageManager.title.item.single=Item # +storageManager.title.item.plural=Itens # +storageManager.delete.content=Tens a certeza de que queres eliminar os itens selecionados? Estes itens desaparecerão para sempre! (É muito tempo!) %s%s%s # +storageManager.delete.content.redownload=Podes voltar a transferir conteúdo que compraste a partir do Marketplace. # +storageManager.delete.content.worldtemplate=Eliminar os modelos pode fazer com que os mundos que estão a usá-los deixem de funcionar como suposto. # +storageManager.delete.content.affectedWorlds=Os seguintes mundos podem deixar de funcionar como pretendido: # +storageManager.delete.confirm=Eliminar # +storageManager.delete.cancel=Cancelar # +storageManager.delete.dependency=O conteúdo seguinte está dependente deste %s e poderá deixar de funcionar corretamente se eliminares "%s":%s Pretendes eliminar na mesma "%s"? Este %s desaparecerá para sempre! (É muito tempo!) # +storageManager.delete.premium=Estás prestes a eliminar "%s". Ainda tens %s, e se pretenderes usar %s novamente no futuro, podes voltar a transferir o mesmo a partir do Marketplace. # +storageManager.delete.premium.end=Tens a certeza de que queres eliminar "%s"? # +storageManager.deleting.content=Eliminar Conteúdo # +storageManager.download.premium=%s não está atualmente instalado. # +storageManager.download.premium.end=Gostarias de transferir %s ( %s )? # +storageManager.dependency.titleText=Quiseste invalidar estes? # +storageManager.dependency.warningText=Alguns dos outros itens necessitam de conteúdo que estás a apagar para funcionar corretamente. Queres arriscar invalidar estes itens? # +storageManager.dependency.doneText=O outro %s pode ser eliminado sem invalidar outros recursos. # +storageManager.dependency.noItems=Não existem mais itens para eliminar. # +storageManager.dependency.breakItem=É necessário conteúdo que estás a apagar: # +storageManager.dependency.removeDependencies=Manter os itens que este pack necessita # +storageManager.dependency.breakPack=Tens a certeza de que pretendes invalidar este pack? # +storageManager.share.compress=A comprimir os recursos selecionados... # +storageManager.share.totalPercent=100% # +storageManager.dependency.continue=Continuar # +storageManager.dependency.continue.scroll=Deslocar para Continuar # +storageManager.sortLargest=Tamanho - O Maior Primeiro # +storageManager.sortDateRecent=Data Utilizada - Mais Recente Primeiro # +storageManager.sortDateOldest=Data Utilizada - Mais Antiga Primeiro # +storageManager.version=Versão # +storageManager.multiselectDelete=Eliminar # +storageManager.multiselectShare=Partilhar # +storageManager.multiselect=Multiselecção # +storageManager.miscellaneous=Diversos # + +storageManager.groupType=Tipo # +storageManager.groupPack=Suplemento # + +storageManager.shareTitle=Exportar Recursos # +storageManager.mcpack=Pack Minecraft # +storageManager.mcaddon=Suplemento Minecraft # +storageManager.mcworld=Mundo Minecraft # + +raycasting.purchase.error=Detetámos que o teu dispositivo não cumpre os requisitos do sistema para executar este pack, pelo que não é possível transferir o mesmo. Podes rever os requisitos mínimos do sistema abaixo: %s+ GPU: Hardware com GPU com capacidade de traçado de raios, como a NVIDIA GeForce RTX 2060 ou superior. Consulta as nossas FAQ em minecraft.net para mais detalhes. %s+ RAM: 8 GB ou superior %s+ CPU: Intel Core i5 ou equivalente ###the %s will be turned into linebreaks. Don't reorder. +raycasting.purchase.error.title=Aviso de Requisitos do Sistema # + +resourcepack.City=Pacote de Texturas - Cidade # +resourcepack.Plastic=Pacote de Texturas - Plástico # +resourcepack.Natural=Pacote de Texturas Naturais # +resourcepack.Fantasy=Pacote de textura Fantasia # +resourcepack.Cartoon=Pacote de Texturas Cartoon # +resourcepack.Candy=Pack de Texturas Doces # +resourcepack.FestiveMashup2016=Mash-up Festive 2016 # +resourcepack.ChineseMythology=Mash-up de Mitologia Chinesa # + +resourcePack.vanilla.name=Pack de Texturas do Minecraft # +resourcePack.vanilla.description=Os gráficos padrão do Minecraft estão atualizados com novas texturas cheias de estilo! # + +resourcePack.city.name=Cidade # +resourcePack.city.description=Ideal para construir estruturas. # + +resourcePack.plastic.name=Plástico # +resourcePack.plastic.description=Simples, colorido e vibrante. # + +resourcePack.natural.name=Natural # +resourcePack.natural.description=Criado para dar uma aparência mais natural aos teus mundos. # + +resourcePack.fantasy.name=Fantasia # +resourcePack.fantasy.description=Transportem-se para um tempo em que os cavaleiros eram heróis. # + +resourcePack.cartoon.name=Cartoon # +resourcePack.cartoon.description=Olhos esbugalhados! Sorrisos patetas! Transforma o teu mundo num desenho animado com este pacote. # + +resourcePack.candy.name=Doces # +resourcePack.candy.description=Adocica o teu mundo e transforma cada textura num delicioso doce. # + +resourcePack.festivemashup2016.name=Mash-up Festive 2016 # +resourcePack.festivemashup2016.description=Cria uma deslumbrante paisagem de inverno com este pacote nevado adequado à estação. # + +resourcePack.chinesemythology.name=Mash-up de Mitologia Chinesa # +resourcePack.chinesemythology.description=Texturas inspiradas pelos mitos e lendas da China. # + +resourcepack.Fallout=Mash-up Fallout # +resourcePack.Fallout.name=Mash-up Fallout # +resourcePack.Fallout.description=Bem-vindo à Terra Deserta! # + +resourcepack.MagicTheGathering.name=Magic: The Gathering # + +resourcePack.GreekMythology=Mash-up de Mitologia Grega # +resourcePack.GreekMythology.name=Mash-up de Mitologia Grega # +resourcePack.GreekMythology.description=É a mítica Grécia na ponta dos teus dedos. # + +resourcePack.Skyrim.name=Mash-Up Skyrim # +resourcePack.Skyrim.description=Constrói os teus próprios mundos na terra de Skyrim. # + +resourcePack.MashupAdventureTime.name=Hora de Aventuras # +resourcePack.MashupAdventureTime.description= # + +resourcePack.skin.name=Skins # +resourcePack.skin.description=Skin, Skin, Skin! # + +resourcePack.invalid.description=A análise do pacote não foi bem-sucedida. Clica para apresentar os erros. # +resourcePack.loading.description=O pacote ainda está a ser carregado. # + +review.item.post.rating.dropdown.label=Escolhe uma classificação em estrelas # +review.item.post.rating.footer=Poderás alterar a classificação # +review.item.post.rating.submit.button=Classificar este pack # +review.item.post.rating.1star=Lamentamos saber que não gostaste do pack. Usa o botão abaixo para informar o criador sobre como pode melhorar. # +review.item.post.rating.2star=Isso não é bom. Usa o botão abaixo para informar o criador sobre como pode melhorar. # +review.item.post.rating.3star=Há sempre espaço para melhorar, mas ficamos felizes por estares a divertir-te. # +review.item.post.rating.4star=Estamos felizes por estares a divertir-te tanto! # +review.item.post.rating.5star=Iupi! Ficamos felizes por estares a divertir-te! # +review.item.post.rating.submit.toast.line1=Obrigado por teres classificado este pack! # +review.item.post.rating.submit.toast.line2=A tua classificação pode demorar algum tempo até ser apresentada. # + +roaming.status_brief.limited_usage=Utilização limitada # +roaming.status_brief.no_restrictions=Utilizável entre plataformas # +roaming.status_hover.limited_usage=Apenas disponível em plataformas específicas. # +roaming.status_hover.no_restrictions=Disponível em qualquer plataforma Bedrock! # + +screenshot.failure=Impossível gravar captura de ecrã: %s # +screenshot.success=Captura de ecrã gravada como %s # +screenshot.title=Ecrã Captado! # +screenshot.caption=Adicionar uma legenda e partilhar? # +screenshot.post=Partilhar # + +seedPicker.search=Pesquisar # +seedPicker.title=Selecionador de Sementes # + +selectServer.add=Adicionar servidor # +selectServer.defaultName=Servidor Minecraft # +selectServer.delete=Eliminar # +selectServer.deleteButton=Eliminar # +selectServer.deleteQuestion=Tens a certeza de que pretendes remover este servidor? # +selectServer.deleteWarning=será perdido para sempre! (É muito tempo!) # +selectServer.direct=Ligar Diretamente # +selectServer.edit=Editar # +selectServer.empty=vazio # +selectServer.hiddenAddress=(Oculto) # +selectServer.refresh=Atualizar # +selectServer.select=Entrar no Servidor # +selectServer.title=Selecionar Servidor # + +selectWorld.allowCommands=Permitir Cheats: # +selectWorld.allowCommands.info=Comandos como /gamemode, /xp # +selectWorld.bonusItems=Baú de Bónus: # +selectWorld.trustPlayers=Confiar nos Jogadores: # +selectWorld.cheats=Ativar Cheats # +selectWorld.conversion=Tem de ser convertido! # +selectWorld.convertInProgress.title=Conversão do Mundo # +selectWorld.convertInProgress.msg=A Converter o Mundo... %d%% # +selectWorld.convertInProgress.tts.msg=A Converter Mundo # +selectWorld.convertInProgress.download_msg=A Transferir Packs de Recursos... %d%% # +selectWorld.convertInProgress.import_msg=A Importar Packs de Recursos... %d%% # +selectWorld.uploadInProgress.title=A enviar o Mundo Antigo # +selectWorld.uploadInProgress.msg=A enviar o Mundo Antigo para o Minecraft... %d%% # +selectWorld.convertFailed.msg=Ups. Algo correu mal. # +selectWorld.create=Criar Novo Mundo # +selectWorld.createNew=Criar Novo # +selectWorld.createTemplate=Criar a Partir de Modelo # +selectWorld.createDemo=Jogar Novo Mundo Demo # +selectWorld.customizeType=Personalizar # +selectWorld.delete=Eliminar # +selectWorld.deleteButton=Eliminar # +selectWorld.deleteQuestion=Tens a certeza de que queres eliminar este Mundo? # +selectWorld.deleteWarning=será perdido para sempre! (É muito tempo!) # +selectWorld.empty=vazio # +selectWorld.enterName=Nome do Mundo # +selectWorld.enterSeed=Semente para o Gerador de Mundos # +selectWorld.gameMode=Modo de Jogo # +selectWorld.gameMode.adventure=Aventura # +selectWorld.gameMode.adventure.line1=Mesmo do que o modo de sobrevivência, mas os blocos não podem # +selectWorld.gameMode.adventure.line2=ser adicionados ou removidos # +selectWorld.gameMode.creative=Criativo # +selectWorld.gameMode.creative.line1=Recursos infinitos, possibilidade de voar e # +selectWorld.gameMode.creative.line2=destruição instantânea de blocos # +selectWorld.gameMode.hardcore=Hardcore # +selectWorld.gameMode.hardcore.line1=Mesmo do que o modo de sobrevivência, com dificuldade máxima bloqueada # +selectWorld.gameMode.hardcore.line2=e com apenas uma vida # +selectWorld.gameMode.spectator=Espectador # +selectWorld.gameMode.spectator.line1=Podes olhar mas não podes tocar # +selectWorld.gameMode.spectator.line2= # +selectWorld.gameMode.survival=Sobrevivência # +selectWorld.gameMode.survival.line1=Procura recursos, cria, ganha # +selectWorld.gameMode.survival.line2=níveis, vida e fome # +selectWorld.hardcoreMode=Hardcore: # +selectWorld.hardcoreMode.info=O mundo é eliminado após a morte # +selectWorld.mapFeatures=Gerar Estruturas: # +selectWorld.mapFeatures.info=Aldeias, masmorras, etc. # +selectWorld.mapType=Tipo de Mundo: # +selectWorld.mapType.normal=Normal # +selectWorld.moreWorldOptions=Mais Opções de Mundo... # +selectWorld.newWorld=Novo Mundo # +selectWorld.newWorld.copyOf=Cópia de %s # +selectWorld.newWorld.educationCopyOf=[EDU] %s # +selectWorld.worldTags.experimental=Experimental # +## NOTE: "Realms" is the name of a service and doesn't get localized. +selectWorld.realmsComingSoon=Realms Em Breve! # +selectWorld.realmsBeta=Beta de Realms # +selectWorld.worldTags=%1$s – %2$s # +selectWorld.learnMore=Saber Mais # +selectWorld.recreate=Recriar # +selectWorld.rename=Mudar o Nome # +selectWorld.renameButton=Mudar o Nome # +selectWorld.renameTitle=Mudar o Nome do Mundo # +selectWorld.resultFolder=Será guardado em: # +selectWorld.seedInfo=Deixa em branco para uma semente aleatória # +selectWorld.select=Jogar Mundo Selecionado # +selectWorld.tab.worlds=Mundos # +selectWorld.tab.realms=Realms # +selectWorld.tab.friends=Amigos # +selectWorld.tab.classmates=Amigos # +selectWorld.tab.thirdParty=Servid. # +selectWorld.title=Escolher Mundo # +selectWorld.world=Mundo # +selectWorld.editor.create=Criar um Projeto Novo # +selectWorld.editor.enterName=Nome do Projeto # + +selectTemplate.templateStart=Por onde queres começar? # +selectTemplate.generateRandom=Criar Mundo Novo # +selectTemplate.createRealm=Criar Novo Realm # +selectTemplate.create=Criar... # +selectTemplate.worldsByCreators=Mundos de Criadores # +selectTemplate.realm=Novo Realm # +selectTemplate.realmInfo=Podes carregar mundos para o teu Realm depois de o teres criado! # +selectTemplate.signIn=Criar Realm com a Conta Microsoft # +selectTemplate.unableToSignIn=Os serviços Microsoft estão indisponíveis neste dispositivo # +selectTemplate.world=Novo Mundo # +selectTemplate.help=? # +selectTemplate.templateDescription=Modelo # +selectTemplate.deleteTemplate=Eliminar Modelos de Mundo... # +selectTemplate.deleteTemplateDone=Concluído # +selectTemplate.deleteMessage=Estás prestes a eliminar %s definitivamente. Tens a certeza de que queres fazê-lo? # +selectTemplate.delete.confirm=Eliminar Modelo de Mundo? # +selectTemplate.delete=Eliminar # +selectTemplate.myTemplates=Modelos do Meu Mundo # +selectTemplate.realmsPlus=Modelos de Realms Plus Destacados # +selectTemplate.importedTemplates=Modelos Importados # +selectTemplate.download=Transferir # +selectTemplate.noTemplates=Não existem modelos de mundo neste dispositivo. # +selectTemplate.suggestedContent.title=Modelos Destacados no Marketplace # +selectTemplate.suggestedContent.button=Ver Mais Modelos # +selectTemplate.createdBy=Criado por %s # +selectTemplate.inventory=Os Meus Packs do Marketplace # +selectTemplate.seeMore=Ver Mais # +selectTemplate.editor.generateRandom=Criar um Projeto Novo # + + +sign.edit=Editar mensagem da tabuleta # + +skin.New=Novo # + +skin.Standard.Custom=Personalizada # +skin.Standard.CustomSlim=Personalizado # +skin.Standard.Dummy=Personalizado # + +skinpack.Education=Skins da Education Edition # + +skins.browse=Percorrer # +skins.buy.buyButton=Comprar # +skins.buy.cancelButton=Cancelar # +skins.buy.noConnection=Não foi possível estabelecer ligação ao Marketplace. Verifica a tua ligação à Internet. # +skins.information.ingame=Não é possível alterar a tua skin no jogo. Acede às Opções a partir do menu principal. # +skins.information.invalidCustomSkin=Isso não é uma skin do Minecraft. # +skins.information.upsellWithoutStore=Tens de comprar o pack de skins para utilizares essa skin e não é possível estabelecer ligação ao Marketplace. # +skins.information.selectSkin=Seleciona o modelo correto para a tua skin # +skins.restore.button=Restaurar # +skins.show.restorePurchaseButton=Restaurar # +skins.skinpackHeader.packs=Packs de skins # +skins.skinpackHeader.standard=Padrão # +skins.title=Skins # +skins.picker.title=Escolher Skin # +skins.picker.accept.button=Confirmar # +skins.picker.unlock.button=Desbloquear # +skins.picker.custom.button=Escolher Skin Nova # +skins.picker.default=Padrão # +skins.picker.recent=Recente # +skins.picker.no.cross.platform=Pack de Skins Restringido à Plataforma # +skins.picker.no.multiplayer=Pack de Skins Restringido ao Modo Multijogador # +skins.picker.expanded.back=Skins em "%s" # +skins.store.upsell.equip.button=Equipar com esta Skin # +skins.store.upsell.info=Tens de desbloquear este pack para te equipares com a skin selecionada. # +skins.store.upsell.seePack=Ver o Pack no Marketplace # +skins.store.upsell.unlockPack=Desbloqueia este pack para te equipares com a skin selecionada. # +skins.store.equipped=Equipaste a skin %s. # + +soundCategory.ambient=Ambiente/Meio Ambiental # +soundCategory.block=Blocos # +soundCategory.hostile=Criaturas Hostis # +soundCategory.main=Principal # +soundCategory.music=Música # +soundCategory.neutral=Criaturas Amigáveis # +soundCategory.player=Jogadores # +soundCategory.record=Blocos de Notas/Jukebox # +soundCategory.weather=Clima # +soundCategory.texttospeech=Conversão de Texto em Voz # + +stat.animalsBred=Animais Tratados # +stat.armorCleaned=Componentes de Armadura Limpos # +stat.bannerCleaned=Estandartes Limpos # +stat.beaconInteraction=Interações com o Sinalizador # +stat.blocksButton=Blocos # +stat.boatOneCm=Distância percorrida de Barco # +stat.breakItem=%1$s Esgotado # +stat.brewingstandInteraction=Interações com o Posto de Poções # +stat.cakeSlicesEaten=Fatias de Bolo Comidas # +stat.cauldronFilled=Caldeirões Cheios # +stat.cauldronUsed=Água Retirada do Caldeirão # +stat.chestOpened=Baús Abertos # +stat.climbOneCm=Distância Escalada # +stat.crafted=Número de Vezes Criado # +stat.craftItem=%1$s Criado # +stat.createWorld=Mundos criados # +stat.crouchOneCm=Distância Agachada # +stat.damageDealt=Dano Causado # +stat.damageTaken=Dano Sofrido # +stat.deaths=Número de Mortes # +stat.depleted=Número de Vezes Esgotado # +stat.dispenserInspected=Distribuidores Revistados # +stat.diveOneCm=Distância Mergulhada # +stat.drop=Itens Descartados # +stat.dropperInspected=Droppers Revistados # +stat.enderchestOpened=Caixas do Fim Abertas # +stat.entityKilledBy=%s matou-te %d vez(es) # +stat.entityKilledBy.none=Nunca foste morto(a) por %s # +stat.entityKills=Mataste %d %s # +stat.entityKills.none=Nunca mataste %s # +stat.fallOneCm=Distância em Queda # +stat.fishCaught=Peixes Pescados # +stat.flowerPotted=Plantas Envasadas # +stat.flyOneCm=Distância Voada # +stat.furnaceInteraction=Interações com a Fornalha # +stat.generalButton=Geral # +stat.hopperInspected=Funis Revistados # +stat.horseOneCm=Distância percorrida a Cavalo # +stat.itemEnchanted=Itens Encantados # +stat.itemsButton=Itens # +stat.joinMultiplayer=Entradas em Multijogador # +stat.jump=Saltos # +stat.junkFished=Lixo Pescado # +stat.leaveGame=Número de Jogos Deixados # +stat.loadWorld=Jogos Carregados # +stat.mineBlock=%1$s Extraídos # +stat.minecartOneCm=Distância percorrida na Vagoneta # +stat.mined=Número de Vezes Extraído # +stat.mobKills=Criaturas Mortas # +stat.mobsButton=Criaturas # +stat.noteblockPlayed=Blocos Musicais Tocados # +stat.noteblockTuned=Blocos Musicais Afinados # +stat.pigOneCm=Distância percorrida de Porco # +stat.playerKills=Jogadores Mortos # +stat.playOneMinute=Minutos Jogados # +stat.recordPlayed=Discos Tocados # +stat.sprintOneCm=Distância Corrida # +stat.startGame=Vezes jogadas # +stat.swimOneCm=Distância Nadada # +stat.talkedToVillager=Falou com os Aldeões # +stat.timeSinceDeath=Desde a Última Morte # +stat.tradedWithVillager=Negociou com os Aldeões # +stat.trappedChestTriggered=Baús Armadilhados Ativados # +stat.treasureFished=Tesouro Pescado # +stat.used=Número de Vezes Usado # +stat.useItem=%1$s Usado # +stat.walkOneCm=Distância Caminhada # +stat.workbenchInteraction=Interações com a Mesa de Trabalho # + +stats.tooltip.type.achievement=Conquista # +stats.tooltip.type.statistic=Estatística # + +start.beta.icon=Beta # + +store.title=Marketplace # +store.allStores=Todas as Lojas # +store.menu.home=Início # +store.itemDetail.back=Detalhes # +store.coin.bonus=Bónus! # +store.coin.title=Comprar Minecoins # +store.disabledOnBeta=Esta funcionalidade encontra-se atualmente desativada em Beta. # +store.disabled.nopermission=Não tens autorização para utilizar a Loja neste momento. # +store.disabled.generic=A Loja encontra-se indisponível. # + +store.giftPromo.day=%s do dia ### %s being day number such as "Day 1", "Day 2", etc. Please use short translations. 3 letters if possible +store.equipped=Reclamado # +store.promo.title=Celebração de Verão # +store.promo.incompatible=Este mundo não é compatível com este dispositivo. Reclama-o num dispositivo suportado. # +store.promo.details=Ver Detalhes # +store.promo.view=Ver no Criador de Personagens # +store.promo.claimDay=Dia de Reclamação # +store.promo.restrictedPopup.title=Restrito à plataforma # +store.promo.restrictedPopup.body=Este item não é compatível com este dispositivo. # + +store.realmsPlus=Realms Plus # +store.realmsPlus.content=Conteúdo # +store.realmsPlus.faq=FAQ # +store.realmsPlus.buyNow=SUBSCREVE JÁ ### Maximum 13 characters +store.realmsPlus.buyNowPerMonth=Subscreve-te Agora %s/mês # +store.realmsPlus.signInToSubscribe=Inicia sessão para subscrever o Realms Plus # +store.realmsPlus.buyNowTrialPerMonth=Iniciar Avaliação Grátis ### Maximum 25 characters +store.realmsPlus.errorNoOffer=ERRO, OFERTA NÃO ENCONTRADA # +store.realmsPlus.manageSubscription=GERIR SUBSCRIÇÃO # +store.realmsPlus.viewAllPacksTitle=VALOR EXCELENTE – PACKS COM VALOR SUPERIOR A §g$150 (USD)!§r # + +store.realmsPlus.nowActive=Os Realms Plus foram ativados neste dispositivo. Agora, tens acesso a mais de 150+ packs de conteúdos do marketplace sem custos adicionais. Podem estar até dez jogadores ao mesmo tempo nos teus Realms e têm acesso a todos os conteúdos do subscritor no teu Realm – de forma gratuita! # + +store.realmsPlus.buyNow.buttonText=COMPRAR POR %s # +store.realmsPlus.buyNow.viewTerms=TERMOS E CONDIÇÕES # +store.realmsPlus.buyNow.viewPrivacyPolicy=POLÍTICA DE PRIVACIDADE # + +store.realmsPlus.buyNow.title=Inicia a tua Subscrição Realms Plus # +store.realmsPlus.startTrial.description=O teu Realm e 150+ packs do marketplace vão ficar disponíveis imediatamente. Podem jogar até dez jogadores ao mesmo tempo e têm acesso aos mundos no teu Realm, gratuitamente! O primeiro mês é gratuito e, depois, ser-te-á cobrado %s/mês e podes cancelar em qualquer momento. # +store.realmsPlus.noTrial.description=O teu Realm e 150+ packs do marketplace vão ficar disponíveis imediatamente. Podem jogar até dez jogadores ao mesmo tempo e têm acesso aos mundos no teu Realm, gratuitamente! A primeira subscrição estará disponível durante 30 dias por %s:minecoin:. # +store.realmsPlus.noTrial.description.iap=O teu Realm e 150+ packs do marketplace vão ficar disponíveis imediatamente. Podem jogar até dez jogadores ao mesmo tempo e têm acesso aos mundos no teu Realm, gratuitamente! Ser-te-á cobrado %s/mês e podes cancelar a tua subscrição para evitar custos futuros nas definições da subscrição. # +store.realmsPlus.realmName.placeholder=Realm de %s #The string passed in here is the gamertag of the player to indicate the name of the player's world. # + +store.realmsPlus.recurring.offerTrial=O Realms Plus é uma subscrição contínua com uma taxa de subscrição recorrente que é cobrada automaticamente todos os meses até que a subscrição seja cancelada.%sOs teus packs do marketplace e mais de 150 estarão imediatamente disponíveis. Podem jogar até 10 jogadores de uma vez e ganhando acesso aos mundos do teu Realms gratuitamente! Os teus primeiros 30 dias vão ser gratuitos e serão cobrados %s/mês depois desse mês inicial. Podes cancelar a subscrição para evitar cargos futuros nas definições da subscrição. # +store.realmsPlus.recurring.withoutTrial=O Realms Plus é uma subscrição contínua com uma taxa de subscrição recorrente que é cobrada automaticamente todos os meses até que a subscrição seja cancelada.%sOs teus packs do marketplace e mais de 150 estarão imediatamente disponíveis. Podem jogar até 10 jogadores de uma vez e ganhando acesso aos mundos do teu Realms gratuitamente! Serão cobrados %s/mês e podes cancelar a subscrição para evitar cargos futuros nas definições da subscrição. # +store.realmsPlus.consumable.offerTrial=O teu Realm e 150+ packs do marketplace vão ficar disponíveis imediatamente. Podem jogar até dez jogadores ao mesmo tempo e têm acesso aos mundos no teu Realm, gratuitamente! Os teus primeiros 30 dias são gratuitos e, depois, podes renovar durante 30 dias por %s. # +store.realmsPlus.consumable.withoutTrial=O teu Realm e 150+ packs do marketplace vão ficar disponíveis imediatamente. Podem jogar até dez jogadores ao mesmo tempo e têm acesso aos mundos no teu Realm, gratuitamente! A primeira subscrição estará disponível durante 30 dias por %s. # + +store.realmsPlus.landing.header=A Subscrição Inclui: # +store.realmsPlus.landing.headerTrial=Versão de Avaliação Gratuita de 30 Dias, depois %s/mês # + +store.realmsPlus.landing.info1.line1=O Teu Próprio Servidor de Realm Pessoal – Um Mundo Persistente Sempre Online para Ti e para os Teus Amigos! # +store.realmsPlus.landing.info1.line2=Os Teus Amigos Jogam Grátis no Teu Realm # +store.realmsPlus.landing.info1.line3=Salta da Consola para o Telemóvel para PC – Qualquer Dispositivo com o Minecraft Marketplace # + +store.realmsPlus.landing.info2.line1=Acesso Gratuito a um Catálogo de Mais de 150 Packs do Marketplace # +store.realmsPlus.landing.info2.line2=Os Mundos no Teu Realm Incluem Cópias de Segurança Seguras # +store.realmsPlus.landing.info2.line3=Os Primeiros 30 Sias São Gratuitos # +store.realmsPlus.landing.info2.line4=Subscreve-te Agora por %s/mês # + +store.realmsPlus.landing.beta=Beta # +store.realmsPlus.landing.preview=Antevisão # + +store.realmsPlus.landing.info3.para1=Os Realms estão gratuitamente disponíveis no Minecraft %s para todos os subscritores de Realms! Este é um novo Realm que te dá a oportunidade de experimentar novas funcionalidades antes do seu lançamento. # +store.realmsPlus.landing.info3.para2=Com uma subscrição do Realm, podes criar um novo Realm %s através do botão \"Criar Novo\" no menu principal. Se ainda não tens uma subscrição do Realms, vai à versão completa do Minecraft para te inscreveres. # +store.realmsPlus.landing.info3.para3=Todos os ecrãs e funções do Realms estão disponíveis em %s, exceto a compra de uma nova subscrição ou a gestão de subscrições já existentes do Realms. # +store.realmsPlus.landing.info3.para4=O teu Realm %s permanecerá ativo enquanto tiveres a subscrição paga do Realm à qual o Realm %s está vinculado. # + +store.realmsPlus.faq.header=PERGUNTAS MAIS COMUNS # +store.realmsPlus.faq.question1=O que são os Realms Plus? # +store.realmsPlus.faq.answer1=O Realms Plus é uma subscrição de um servidor pessoal que suporta até dez jogadores simultâneos, com acesso ilimitado a mais de 150 grandes mundos, packs de texturas, packs de skins e mash-ups Minecraft, por um preço mensal baixo. # +store.realmsPlus.faq.question2=O que é um servidor pessoal? # +store.realmsPlus.faq.answer2=Um servidor pessoal permite-te criar um mundo partilhado que está sempre online e acessível a partir de qualquer dispositivo com o Minecraft Marketplace. Os jogadores que convidas para o teu Realm podem jogar neste mundo a qualquer momento. # +store.realmsPlus.faq.question3=Os meus amigos têm de comprar os Realms Plus para jogar no meu Realm? # +store.realmsPlus.faq.answer3=Os teus amigos não precisam de comprar uma subscrição do Realms Plus para jogar no teu Realm. Podes convidar qualquer amigo (que tenha as permissões multijogador habilitadas) a juntar-se gratuitamente ao teu Realm. # +store.realmsPlus.faq.question4=Que dispositivos suportam o Realms Plus para Minecraft? # +store.realmsPlus.faq.answer4=O Realms Plus está atualmente disponível em qualquer plataforma onde podes instalar o Minecraft Bedrock Edition. Podes jogar Realms e utilizar qualquer conteúdo do Realms Plus em qualquer um destes dispositivos se tiveres sessão iniciada na tua Conta Microsoft. ###disable_3rd_party_console_resource_pack_check +store.realmsPlus.faq.question5=Qual é o preço de uma subscrição dos Realms Plus? # +store.realmsPlus.faq.answer5=%s por mês por um servidor de dez jogadores e acesso a mais de 150 packs do marketplace. # +store.realmsPlus.faq.question6=Com que frequência se adicionam packs novos aos Realms Plus? # +store.realmsPlus.faq.answer6=São adicionados novos packs aos Realms Plus mensalmente. # +store.realmsPlus.faq.question7=Durante quanto tempo tenho acesso aos packs nos Realms Plus? # +store.realmsPlus.faq.answer7=Os membros dos Realms Plus desfrutam de acesso ilimitado a mais de 150 mundos Minecraft, packs de texturas, packs de skins e mash-ups do Minecraft até que a sua subscrição expire ou um pack saia do catálogo. # +store.realmsPlus.faq.question8=Onde posso usar os packs dos Realms Plus? # +store.realmsPlus.faq.answer8=Os mundos e packs incluídos na subscrição podem ser usados online, jogadores no teu Realm pessoal ou num dispositivo local. Só tens de estar online uma vez cada 30 dias para validares que a tua subscrição está ativa. # +store.realmsPlus.faq.question9=O que acontece aos meus Realms e mundos quando a minha subscrição expirar? # +store.realmsPlus.faq.answer9=Se a tua subscrição terminar tu e os teus amigos não poderão continuar a jogar online em conjunto nos Realms e deixarás de ter acesso aos packs do Realms Plus. Poderás transferir qualquer mundo guardados no teu Realm (durante 18 meses após o final da tua subscrição). Se usaste mundos, packs de texturas ou mash-ups dos Realms Plus terás de comprar esses packs na loja ou, se esses packs ainda estiverem nos Realms Plus, voltar a subscrever-te para voltar a usar esses modelos de mundo. # + + +store.realmsPlus.content.skinDescription=Muda de visual com skins! # +store.realmsPlus.content.worldDescription=Explora packs de conteúdos populares! # +store.realmsPlus.content.textureDescription=Novos visuais para os teus mundos! # +store.realmsPlus.content.mashupDescription=Experimenta um pouco de tudo com os mash-ups! # +store.realmsPlus.content.friendsGetAccess=Os Teus Amigos Têm Acesso ao Conteúdo Utilizado no Teu Reino Gratuitamente # + +store.realmsPlus.content.popularPacks=Packs Populares nos Realms Plus: # +store.realmsPlus.content.viewAllPacks=VER TODOS OS PACKS # +store.realmsPlus.content.contentDescription=Explora a origem dos fantásticos recursos do Minecraft! Com os Realms Plus, consegues acesso instantâneo a 150+ itens do marketplace como mash-ups, mundos, packs de skins e aventuras épicas – com novidades a cada mês. Os conteúdos são armazenados no teu servidor pessoal e estão disponíveis em qualquer plataforma onde possas desfrutar dos Realms e do Marketplace do Minecraft. Podem jogar até dez jogadores de cada vez e estes têm acesso aos mundos no teu Realm, de forma gratuita! # + + +store.realmsPlus.freeTrial=INICIAR A VERSÃO DE AVALIAÇÃO GRATUITA # + +store.inventory.button=O Meu Conteúdo # +store.inventory.title=O Meu Conteúdo # +store.inventory.dropdown.owned=Na tua posse # +store.inventory.dropdown.current=Atual # +store.inventory.dropdown.removed=Removido # +store.inventory.button.subscriptions=Subscrições # + +store.free=Grátis # +store.redeem=Obter # +store.view_achievement=Ver Conquista # +store.incompatible=Incompatível # +store.incompatibleOnDevice=Incompatível com o Dispositivo # +store.itemIsIncompatible=Este item não é compatível com o teu dispositivo. # +store.itemMayNotBeCompatible=Este item pode não ser compatível com o teu dispositivo. # +store.owned=Na tua posse # +store.owned.legacy=Na tua posse (P) # +store.unlocked=Desbloqueado # +store.mypacks=O Meu Conteúdo # + +store.error=Erro no Marketplace # + +store.toast.downloadStarted=Transferência Iniciada: %s # +store.toast.downloadComplete=Transferência Concluída: %s # +store.toast.downloadResumed=Transferência Retomada: %s # +store.toast.downloadFailed=Não Foi Possível Transferir: %s # +store.toast.downloadPaused=Transferência Em Pausa: %s # +store.toast.autofulfillment.title=Realizado! # +store.toast.autofulfillment.message=A tua compra foi realizada # +store.popup.goBack=Retroceder # +store.popup.xblRequired.title=Aceder gratuitamente # +store.popup.xblRequired.button1=Iniciar Sessão # +store.popup.xblRequired.button2=Cancelar # +store.popup.xblRequired.message=Tens de iniciar sessão antes de desbloquear itens na loja, para que possamos lembrar-te aquilo que já desbloqueaste. # +store.popup.download.title.KB=Transferir Conteúdo? - %s KB # +store.popup.download.title.MB=Transferir Conteúdo? - %s MB # +store.popup.download.msg=Isto vai transferir o %s para o teu dispositivo. # +store.popup.downloadCell.title.KB=Transferir através de rede móvel? - %s KB # +store.popup.downloadCell.title.MB=Transferir através de rede móvel? - %s MB # +store.popup.downloadCell.msg=Não estás ligado a um sinal Wi-Fi. Pretendes transferir o(a) %s para o teu dispositivo através da tua rede móvel? # +store.popup.download.button1=Transferir # +store.popup.download.button2=Ignorar # +store.popup.download.back=Retroceder # +store.popup.wifiWarn.title=Aviso # +store.popup.wifiWarn.msg=Não estás ligado a uma rede sem fios, queres transferir na mesma? # +store.popup.download.noInternet.title=Algo correu mal # +store.popup.download.noInternet.msg=Lamentamos, mas não foi possível transferir o %s. Verifica a tua ligação à Internet. # +store.popup.download.noSpace.title.KB=Espaço Insuficiente - %s KB # +store.popup.download.noSpace.title.MB=Espaço Insuficiente - %s MB # +store.popup.download.noSpace.msg=Não tens espaço suficiente disponível no teu dispositivo para transferir o %s. # +store.popup.download.unOwned.title=Comprar Pack? # +store.popup.download.unOwned.msg=Gostarias de comprar os packs usados por este mundo? # +store.popup.download.unOwnedTemplate.title=Comprar Modelo de Mundo? # +store.popup.download.unOwnedTemplate.msg=Este mundo foi criado ao utilizar um modelo que não desbloqueaste. Compra o modelo para desbloqueares este mundo. Gostarias de comprar o modelo utilizado por este mundo? # +store.popup.downloadWorldTemplate.noInternet.title=É necessária Internet para o Modelo # +store.popup.downloadWorldTemplate.noInternet.msg=Não é possível ligar ao Marketplace para transferir o modelo usado para criar este mundo. Esse modelo contém um pack de suplementos que precisas para continuar a jogar neste mundo. Volta a ligar à internet e transfere o modelo par continuar. # +store.popup.downloadWorldTemplate.noSpace.msg=Não tens espaço suficiente para transferir o modelo usado para criar este mundo. Esse modelo contém um pack de suplementos necessário para continuar a jogar neste mundo. Limpa algum espaço no teu dispositivo para continuar. # +store.popup.downloadWorldTemplate.title.KB=Transferir Modelo em Falta? - %s KB # +store.popup.downloadWorldTemplate.title.MB=Transferir Modelo em Falta? - %s MB # +store.popup.downloadWorldTemplate.msg=O modelo usado para criar este mundo está em falta. Esse modelo contém um pack de suplementos necessário para continuar a jogar neste mundo. # +store.popup.downloadWorldTemplate.msg.removePacks=Podes ir para as definições de recursos e pack de comportamentos deste mundo e remover estes packs para continuar, mas o mundo pode deixar de ser jogável. # +store.popup.downloadWorldTemplate.download=Transferir Modelo # +store.popup.downloadWorldTemplateCell.download=Transferir Modelo Através da Rede Móvel # +store.popup.update.title.KB=Atualizar Conteúdo? - %s KB # +store.popup.update.title.MB=Atualizar Conteúdo? - %s MB # +store.popup.update.msg=Isto vai atualizar o %s no teu dispositivo. # +store.popup.updateCell.title.KB=Atualizar Através de Rede Móvel? - %s KB # +store.popup.updateCell.title.MB=Atualizar Através de Rede Móvel? - %s MB # +store.popup.updateCell.msg=Não estás ligado a Wi-Fi. Pretendes transferir a atualização %s no teu dispositivo através da tua rede móvel? # +store.popup.update.button1=Atualizar # +store.popup.update.button2=Ignorar # +store.popup.update.back=Retroceder # +store.popup.purchaseInProgress.title=Compra em curso # +store.popup.purchaseInProgress.msg=Não deverá demorar muito. # +store.popup.purchaseFailed.title=Algo correu mal # +store.popup.purchaseFailed.msg=Não foi possível finalizar a tua compra. Verifica a tua ligação à Internet. # +store.popup.purchasePending.title=Ainda a tentar # +store.popup.purchasePending.msg=Lamentamos, ainda estamos à espera da verificação da tua compra. Avisamos-te quando for bem sucedida! # +store.popup.purchaseFailedInsufficientFunds.title=Precisas de mais moedas # +store.popup.purchaseFailedInsufficientFunds.msg=Não tens moedas suficientes para desbloquear este item. Podes comprar moedas na tua loja de aplicações. # +store.popup.purchaseFailedInsufficientFunds.buyButton=Obter moedas # +store.popup.purchasePriceMismatch.msg=Não foi possível concluir a tua compra. Tenta novamente mais tarde. # +store.popup.trialUpgradeFail.title=Erro de Desbloqueio de Jogo # +store.popup.trialUpgradeFail.msg=Pareces ter sessão iniciada numa Conta Microsoft diferente da que utilizaste para transferir a Versão de Avaliação do Minecraft inicialmente. Tenta novamente depois de iniciar sessão com essa conta. # +store.popup.downloaded.unOwnedTemplate.title=Comprar Modelo de Mundo? # +store.popup.downloaded.unOwnedTemplate.msg=Não tens este modelo e tens de comprá-lo para o desbloqueares. Queres comprar este modelo? # +store.popup.rtx.title=Transferir Packs com Traçado de Raios? # +store.popup.rtx.msg=Este mundo tem aplicados packs de recursos ativados com traçado de raios que deves transferir para poder jogar. O teu dispositivo não é compatível com o traçado de raios, pelo que só verás as texturas básicas após a transferência. Gostarias de transferir este pack? # +store.popup.skinEquipWarn.title=Aviso de skin # +store.popup.skinEquipWarn.msg=Se tiveres um Criador de Personagens no mundo, isto mudará para a Skin Clássica. Ainda podes voltar para o Criador de Personagens no Camarim. Gostarias de utilizar? # +store.claim.success=Acabaste de reclamar %s # +store.claimAll.success=Acabaste de reclamar todos os itens deste dia. # +store.purchase.success=Acabaste de comprar: %s # +store.purchase.bundle=Desbloquear %d de %d Packs? # +store.purchase.bundle.confirm=Desbloquear agora! # +store.purchase.bundle.partiallyOwnedWarning=Só para que saibas, já tens os seguintes packs: %s. Queres desbloquear o resto dos packs neste pacote? # +store.purchase.bundle.owned=Na tua posse # +store.purchase.bundle.unowned=Obterás # +store.createdBy=Por %s # +store.seeMoreBy=Ver mais por %s # +store.seeMoreBy.multiCreatorBundle=Ver Mais por Criadores de Pacotes # +store.fetchingItem=A ligar ao Marketplace... # + +store.timer.daysAbbreviated=%sd ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.hoursAbbreviated=%sh ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.minutesAbbreviated=%sm ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.secondsAbbreviated=%ss ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.left=%s restantes # + +store.startMenu.sale=Promoção! # + +store.progress.fetchingProducts=A obter produtos # +store.progress.checkingDownload=A verificar a transferência # + +store.content.download=Transferir # +store.content.update=Atualizar # +store.content.updating=A atualizar... # +store.content.requireXbl.signedIn=Transfere gratuitamente com uma Conta Microsoft. # +store.content.requireXbl.notSignedIn=Inicia sessão numa Conta Microsoft para desbloquear. # + +store.mashup.count.personaPiece=1 Peça de Personagem # +store.mashup.count.personaPieces=%s Peças de Personagem # +store.mashup.count.skin=1 Skin # +store.mashup.count.skins=%s Skins # +store.mashup.count.texturePack=1 Pack de Texturas # +store.mashup.count.texturePacks=%s Packs de Texturas #number of texture packs # +store.mashup.count.world=1 Mundo # +store.mashup.count.worlds=%s Mundos #number of worlds # + +store.mashup.bundle=Pacote # +store.mashup.bundle.multipleCreators=Vários Criadores # +store.mashup.continue=Continuar # +store.mashup.createWorld=Cria este Mundo! # +store.mashup.leaveWorldToCreate=Tens de Sair do Mundo Antes de Criar # +store.mashup.equipSkin=Equipar # +store.mashup.equipThisSkin=Equipar a Skin %s! # +store.mashup.readMore=Ler Mais # +store.mashup.readLess=Ler Menos # +store.mashup.mashupPack=Pack Mash-up # +store.mashup.skinPack=Pack de Skins # +store.mashup.texturePack=Pacote de Texturas # +store.mashup.ratings=Classificações # +store.mashup.world=Mundo # +store.mashup.missingContent=Não foi possível concluir a ação. Conteúdo localmente em falta. # +store.mashup.title.bundles=%s Packs Incluídos no Pacote! # +store.mashup.title.bundleUpsell=Consegue isto e mais num Pacote! # +store.mashup.title.resourcePack=Faz uma visita guiada! # +store.mashup.title.skinPack=%s: %s # +store.mashup.title.worldView=Aventura-te num mundo novo! # +store.mashup.title.ratings=Classificações da comunidade # +store.mashup.title.recentlyViewed=Visto Recentemente # +store.mashup.title.relatedItems=Itens Relacionados # +store.mashup.mashupContentsFull=%s Skins, Pack de Texturas e Mundo # +store.mashup.mashupContentsSkinAndTexturePack=%s Skins e um Pack de Texturas # +store.mashup.mashupContentsSkinAndWorld=%s Skins e um Mundo # +store.mashup.mashupContentsTexturePackAndWorld=Pack de Texturas e um Mundo # +store.mashup.mashupContentsSkinPack=%s Skins # +store.mashup.last_updated=Última Atualização: %s # +store.mashup.up_to_date=O pack está atualizado # +store.mashup.out_of_date_tooltip=Este pack pode não ter skins para itens/blocos lançados após a última atualização # +store.mashup.description=DESCRIÇÃO # + +store.new.icon=Novo # + +store.offerDescription.title=Descrição do Pacote # +store.offerDescription.tags=Tags: # +store.offerDescription.genre=Género: # +store.offerDescription.players=Jogadores: # +store.offerDescription.playerCountNote=Nota: Os jogadores indicam o número de jogadores que o criador pretende para uma experiência ideal. # +store.offerDescription.languages=Idiomas: # +store.offerDescription.showMore=Mostrar Mais # +store.offerDescription.showLess=Mostrar Menos # +playercount.single_player=Jogo Individual # +playercount.multiplayer=Multijogador # + +store.ratings.ratingsCount=Classificações %s # +store.ratings.ratingOutOfFive=%s de 5 estrelas # +store.ratings.rateContent=Classificar este Pack # +store.ratings.rateContentGeneral=Classificar este Conteúdo # +store.ratings.yourRating=A Tua Classificação # +store.ratings.stars= %s estrelas # +store.ratings.rate=Classificar este pack! # + +store.ratings.signIn.title=Classificar Itens no Marketplace # +store.ratings.signIn.description1=Diz ao criador e à comunidade qual foi a tua experiência com este item! # +store.ratings.signIn.description2=Antes de poderes classificar este item, tens de iniciar sessão com uma Conta Microsoft. # + +store.purchase.success.realMoney1=Acabas de desbloquear: %s para %s # +store.purchase.success.realMoney2=+%s:minecoin: # +store.purchase.signIn=Expande o teu jogo com uma série de incríveis conteúdos. # +store.purchase.signInPart2=Inicia sessão com uma Conta Microsoft para começares a usar o Marketplace! # +store.purchase.realmoney.disclaimer=*Adquire %s Moedas por %s e liquida este pack por %s Moedas deixando %s de sobra. # +store.purchase.notAvailable=Atualmente Indisponível # + +store.wishlist.toast.added=%s foi adicionado à tua lista de desejos # +store.wishlist.toast.removed=%s foi removido da tua lista de desejos # +store.wishlist.toast.failed=%s não pode ser adicionado/removido neste momento # + +store.bundleUpsell.contents.single=+1 Pacote # +store.bundleUpsell.contents.plural=+%s Pacotes # + +store.coins.currentCoins=Tens %s moedas # +store.coins.purchase.confirmation=Obter mais moedas para desbloquear este pack? # +store.coins.purchase.coinsLeftToBuy=Precisas de mais %s moedas para desbloquear este pack. # +store.coins.purchase=Comprar moedas # +store.coins.offer0=Monte de moedas! # +store.coins.offer1=Pilha de moedas! # +store.coins.offer2=Montanha de moedas! # +store.coins.header=Utiliza moedas para desbloquear coisas fixes! # +store.coins.value=Melhor Valor! # +store.coins.purchase.toast.withCoinCount=Acabaste de comprar %s moedas! # +store.coins.purchase.toast.unknownCoinCount=Acabaste de comprar moedas! # +store.coins.purchased.failed.title=Algo Correu Mal # +store.coins.purchased.failed.body=Não foi possível estabelecer ligação à loja de aplicações. Inicia sessão na loja de aplicações ou tentar verificar a ligação à Internet. # +store.coins.tooManyCoins=Utiliza algumas das tuas moedas e poderás comprar mais coisas. # +store.coins.incomplete.title=Compra de moedas incompleta # +store.coins.incomplete.fulfill.a=Parece que não conseguimos terminar na última vez. Vamos concluir a tua compra agora. # +store.coins.incomplete.fulfill.b=Parece que começaste uma compra com uma Conta Microsoft diferente. Gostarias de concluir a compra com esta conta? # +store.coins.incomplete.fulfill.c=Alguém começou uma compra neste dispositivo com a conta utilizada para faturação. Gostarias de concluir a compra com esta conta? # +store.coins.fixAppReceipt.title=Algo correu mal # +store.coins.fixAppReceipt.body=Parece existir um problema com o Recibo da tua Aplicação. Inicia sessão para continuar. # +store.coins.fixAppReceipt.button=Iniciar sessão na Loja # + +store.purchase.toast.generic=Acabaste de adquirir %s! # + +store.featured.realms.title=Experimenta Realms gratuitamente # +store.featured.realms.desc=Experimenta a melhor maneira de jogar Minecraft com os teus amigos. # + +store.hyperlink.creator.notFound=O criador especificado na hiperligação não foi encontrado. # +store.hyperlink.ingame=As hiperligações não são permitidas enquanto estás num mundo. Sai do mundo e tenta novamente. # + +store.resource.try=Experimenta! # +store.resource.create=Gere os teus Pacotes de Recursos # +store.resource.screenshots=Capturas de ecrã # +store.resourcePack.activateTexturePack=Ativa este Pack de Texturas! # +store.resourcePack.leaveWorldToActivate=Sair do mundo para aplicar # +store.3pserverItem.fetchingCancel=Cancelar # +store.3pserverItem.fetchingItem=%s tem algo divertido a partilhar contigo. # +store.3pserverItem.fetchingItemTitle=Um momento # +store.3pserverItem.unlock=Desbloquear por %s # +store.3pserverItem.alreadyPurchased=Na tua posse # +store.restore.description=Estamos a restaurar as tuas compras! # +store.restore.failed=Não foi possível restaurar as tuas compras. Verifica a tua ligação à Internet. # +store.connection.failed.title=Algo correu mal # +store.connection.failed.body=Estamos a ter problemas em ligar-nos ao Marketplace. Tenta de novo mais tarde! # +store.connection.failed.code=Código de Erro: %s # +store.connection.failed.request=Estamos a ter problemas a entrar nesta página. Tenta uma diferente! # +store.featured.createdBy=Criado por %s # +store.downloading=A transferir... # +store.downloading.title=A transferir: %s # +store.updating=A atualizar... # +store.updating.title=A atualizar: %s # +store.importing.title=A importar: %s # +store.importing=A Importar... # +store.showMore=Ver Tudo # +store.inventory.no.xbl=Os Meus Packs # + +store.promo.today=Só Hoje! # +store.promo.upsell=Não Percas a Oferta Gratuita de Hoje! # +store.promo.comeBackTomorrow=Volta para obteres a Oferta Gratuita de Amanhã! # +store.promo.end=Feliz Ano Novo! # +store.promo.comingSoon=Os 12 dias do Minecraft começam amanhã! # + +store.promo.holiday.first=No primeiro dia do Minecraft, # +store.promo.holiday.second=No segundo dia do Minecraft, # +store.promo.holiday.third=No terceiro dia do Minecraft, # +store.promo.holiday.fourth=No quarto dia do Minecraft, # +store.promo.holiday.fifth=No quinto dia do Minecraft, # +store.promo.holiday.sixth=No sexto dia do Minecraft, # +store.promo.holiday.seventh=No sétimo dia do Minecraft, # +store.promo.holiday.eighth=No oitavo dia do Minecraft, # +store.promo.holiday.ninth=No nono dia do Minecraft, # +store.promo.holiday.tenth=No décimo dia do Minecraft, # +store.promo.holiday.eleventh=No décimo primeiro dia do Minecraft, # +store.promo.holiday.twelfth=No décimo segundo dia do Minecraft, # + +store.promo.date.jan=%s jan. # +store.promo.date.feb=%s fev. # +store.promo.date.mar=%s mar. # +store.promo.date.apr=%s abr. # +store.promo.date.may=%s mai. # +store.promo.date.jun=%s jun. # +store.promo.date.july=%s jul. # +store.promo.date.aug=%s ago. # +store.promo.date.sep=%s set. # +store.promo.date.oct=%s out. # +store.promo.date.nov=%s nov. # +store.promo.date.dec=%s dez. # + +store.myAccount=A Minha Conta # +store.xbl.signin=Iniciar Sessão # +store.xbl.signinOrSignUp=Inicia Sessão ou Regista-te Gratuitamente # +store.xbl.disconnected=Desligado # +store.xbl.conversionFailedTitle=Algo Correu Mal # +store.xbl.conversionFailedMessage=Tenta novamente mais tarde. # + +store.sales.allByCreator=Agora em Oferta! # +store.sales.bundlesOnSale=Pacotes Agora em Oferta! # +store.sales.mashupsOnSale=Mash-ups Agora em Oferta! # +store.sales.skinsOnSale=Skins Agora em Promoção! # +store.sales.texturesOnSale=Packs de Texturas Agora em Oferta! # +store.sales.worldsOnSale=Mundos Agora em Oferta! # + +store.showalloffers.list.title=Loja %s # +store.showalloffers.list.back=Retroceder # + +store.suggestedOffers.defaultTitle=Formas Divertidas de Jogar # + +store.minecoin.notavailable=A compra de moedas não está disponível nesta versão do Minecraft. # + + +store.search.allResults=%d Resultados # +store.search.dynamicPlaceHolderText=Experimenta pesquisar por %s! # +store.search.error.searchStringAndFilters=Ups! Não existem resultados para "%s" e para os filtros selecionados. Tenta ampliar a pesquisa... # +store.search.error.searchStringAndNoFilters=Ups! Não existem resultados para "%s". Experimenta outra frase... # +store.search.error.emptySearchStringAndFilters=Ups! Não foram encontrados resultados com os filtros selecionados. Tenta ampliar a pesquisa... # +store.search.error.emptySearch=Ups! Não conseguimos pesquisar nada. # +store.search.greyListedResults= -- Apenas a mostrar conteúdo que funcionará neste dispositivo. # +store.search.noConnectionErrorText=Ups! Parece que não estás ligado à internet. Verifica a tua ligação e tenta novamente! # +store.search.placeHolderText=Introduz a Pesquisa Aqui... # +store.search.pluralResults= Resultados # +store.search.pluralPossibleResults= Resultados Possíveis # +store.search.singularResult= Resultado # +store.search.singularPossibleResult= Resultado Possível # +store.search.title=Pesquisar # +store.search.trendingRowTitle=Pesquisa Popular: %s # +store.search.button=Pesquisar # + +store.search.filters.bundles=Pacotes # +store.search.filters.clear=Limpar Filtros # +store.search.filters.reset=Repor Filtros # + +store.search.filter.clear.creator=Limpar Filtros de Criador # +store.search.filter.creator=Criadores # +store.search.filter.creator.selectedCount=%d Criadores # + +store.search.filter.offer_type=Tipos de Ofertas # +store.search.filter.offer_type.selectedCount=%d Tipos de Ofertas # +store.search.filter.offer_type.bundles=Pacotes # +store.search.filter.offer_type.realmsplus=Realms Plus # + +store.search.filter.clear.pack_type=Limpar Filtros do Tipo Pack # +store.search.filter.mashupPacks=Mash-ups # +store.search.filter.andSelectedText=e %s # +store.search.filter.pack_type=Tipos de Pack # +store.search.filter.pack_type.selectedCount=%d Tipos de Pack # +store.search.filter.minecoin=Minecoins # +store.search.filter.minecoin.selectedCount=%d Filtros de Minecoins # +store.search.filter.clear.minecoin=Limpar Filtros de Minecoins # +store.search.filter.rating=Classificações # +store.search.filter.rating.selectedCount=%d Filtros de Classificação # +store.search.filter.clear.rating=Limpar Filtros de Classificação # +store.search.filter.skinPacks=Skins # +store.search.filter.texturePacks=Texturas # +store.search.filter.title=Filtros # +store.search.filter.worldTemplates=Mundos # +store.search.filter.installed_state=Estado de Instalação # +store.search.filter.installed=Instalado # +store.search.filter.notInstalled=Por Instalar # +store.search.filter.clear.installed=Repor Filtros de Instalação # + +store.search.sort_menu.sortConstWord=Ordenar # +store.search.sort_menu.Default=Relevância # +store.search.sort_menu.NewestFirst=Mais Recente Primeiro # +store.search.sort_menu.OldestFirst=Mais Antigo Primeiro # +store.search.sort_menu.A_to_Z=A a Z # +store.search.sort_menu.Z_to_A=Z a A # +store.search.sort_menu.Installed=Instalado # +store.search.sort_menu.notInstalled=Por Instalar # +store.search.sort_menu.HighestPrice=Preço: Alto para Baixo # +store.search.sort_menu.LowestPrice=Preço: Baixo para Alto # +store.search.sort_menu.HighestRating=Class.: Mais alto para mais baixo # +store.search.sort_menu.LowestRating=Class.: Mais baixo para mais alto # +store.search.sort_menu.resultText=por %s # + +store.pagination.next=Seguinte > ### Chevrons (< and >) should not be moved +store.pagination.previous=< Anterior ### Chevrons (< and >) should not be moved + +store.shareDescription=Uau! A %s criou um pack tão fixe. Não o podes perder. # +store.copyToastMessage=Ligação copiada para a área de transferência! # + +store.uploadContentToRealmsSuccess=O conteúdo foi carregado com sucesso para o Realm selecionado. # +store.uploadContentToRealmsFail.title=Erro # +store.uploadContentToRealmsProgressTitle=A aplicar conteúdo ao Realm # +store.uploadContentToRealmsProgressText=O conteúdo selecionado está a ser aplicado ao teu Realm. # +store.uploadContentToRealmsFail.message=Falha ao carregar o conteúdo para o Realm selecionado! # +store.uploadContentToRealmsFail.forbidden.message=Não tens um ou mais dos conteúdos aplicados! # +store.applyToRealm=Criar no Realm # +store.inRealmsPlus=No Realms Plus # +store.uploadWorldTitle=Substituir mundo? # +store.uploadPackTitle=Substituir Pack? # +store.uploadWorldMessage=Isto vai remover o teu mundo atual da ranhura ativa do Realm e permitir-te-á substituí-lo por um novo. Os membros do teu Realm terão acesso ao teu novo mundo. Seleciona "Cancelar" para transferir uma cópia do mundo atual para evitar a perda de dados ou "Confirmar" para continuar e substituir o teu mundo. # +store.uploadPackMessage=Isto vai remover o teu recurso aplicado atualmente e os packs de comportamento do teu Realm e substituí-lo pelo pack selecionado. Queres continuar? # + +stream.confirm_start=Tens a certeza de que desejas começar a transmitir? # +stream.unavailable.account_not_bound=Antes de transmitires através da Twitch, precisas de ligar a tua conta Twitch em mojang.com. Queres fazer isso agora? # +stream.unavailable.account_not_bound.okay=Ligar Contas # +stream.unavailable.account_not_migrated=Antes de transmitires através da Twitch, precisas de migrar a tua conta Minecraft para uma conta Mojang. Queres fazer isso agora? # +stream.unavailable.account_not_migrated.okay=Migrar Conta # +stream.unavailable.failed_auth=O Início de Sessão da Twitch falhou. Vai a mojang.com e liga novamente as tuas contas. # +stream.unavailable.failed_auth.okay=Ligar Novamente as Contas # +stream.unavailable.failed_auth_error=Impossível iniciar sessão na Twitch. Tenta novamente mais tarde. # +stream.unavailable.initialization_failure=Impossível iniciar o Twitch SDK. # +stream.unavailable.initialization_failure.extra=(Reason: %s) # +stream.unavailable.library_arch_mismatch=A versão de Java personalizada que inicia o Minecraft tem uma arquitetura diferente da do "Launcher". Verifica se ambos são 32 ou 64 bits. # +stream.unavailable.library_failure=Impossível carregar as bibliotecas de ficheiros necessárias à transmissão. # +stream.unavailable.no_fbo=A tua placa gráfica tem de suportar pelo menos a versão 3.0 do OpenGL ou Framebuffer Objects para começares a transmitir. # +stream.unavailable.no_fbo.arb=O Framebuffer Object suportado via ARB é: %s # +stream.unavailable.no_fbo.blend="Blending" separado via EXT é: %s # +stream.unavailable.no_fbo.ext=O Framebuffer Object suportado via EXT é: %s # +stream.unavailable.no_fbo.version=Estás a usar: %s # +stream.unavailable.not_supported.mac=Infelizmente necessitas de uma versão de OSX 10.7 ou superior para começares a transmitir. Queres visitar a apple.com para saberes mais sobre atualizações? # +stream.unavailable.not_supported.mac.okay=Atualizar # +stream.unavailable.not_supported.other=Infelizmente necessitas do Windows Vista ou superior ou Mac OS X 10.7 ou superior para começares a transmitir # +stream.unavailable.not_supported.windows=Infelizmente necessitas do Windows Vista ou superior para começares a transmitir. # +stream.unavailable.report_to_mojang=Reportar à Mojang # +stream.unavailable.soundflower.chat=Precisas do Soundflower para transmitires no Mac. %s # +stream.unavailable.soundflower.chat.link=Clica aqui para instalá-lo. # +stream.unavailable.title=Transmissão para a Twitch Indisponível # +stream.unavailable.unknown=Por motivos alheios à Mojang, não podes transmitir para Twitch neste momento :'( # +stream.unavailable.unknown.chat=Impossível de iniciar a transmissão: %s # +stream.user.mode.administrator=Administrador da Twitch # +stream.user.mode.banned=Banido # +stream.user.mode.banned.other=Banido do canal de %s # +stream.user.mode.banned.self=Banido do teu canal # +stream.user.mode.broadcaster=Transmissor # +stream.user.mode.broadcaster.other=Transmissor # +stream.user.mode.broadcaster.self=Transmissor (Tu!) # +stream.user.mode.moderator=Moderador # +stream.user.mode.moderator.other=Moderador no canal de %s # +stream.user.mode.moderator.self=Moderador no teu canal # +stream.user.mode.staff=Pessoal da Twitch # +stream.user.subscription.subscriber=Seguidor # +stream.user.subscription.subscriber.other=Seguidor do canal de %s # +stream.user.subscription.subscriber.self=Seguidor do teu canal # +stream.user.subscription.turbo=Modo Turbo (Twitch) # +stream.userinfo.ban=Banir # +stream.userinfo.chatTooltip=Clica para gerir o utilizador # +stream.userinfo.mod=Promover a Moderador # +stream.userinfo.timeout=Expulsar Temp. # +stream.userinfo.unban=Desbanir # +stream.userinfo.unmod=Despromover de Moderador # + +profanity_filter.title=Filtro de Profanidades # +profanity_filter.msg=O texto que inseriste contém palavras que as outras pessoas podem considerar ofensivas e não podem ser usadas. Tenta de novo. # + +terms_and_conditions.goBack=Retroceder # +terms_and_conditions.viewTermsAndConditions=Para veres os termos e condições, acede a https://minecraft.net/terms em qualquer navegador da internet. # + +tile.acaciaFence.name=Cerca de Acácia # +tile.acacia_fence_gate.name=Portão de Cerca de Acácia # +tile.activator_rail.name=Carril Ativador # +tile.allow.name=Permitir # +tile.air.name=Ar # +tile.unknown.name=Desconhecido # +tile.deny.name=Recusar # +tile.border_block.name=Fronteira # +tile.anvil.intact.name=Bigorna # +tile.anvil.name=Bigorna # +tile.anvil.slightlyDamaged.name=Bigorna Ligeiramente Danificada # +tile.anvil.veryDamaged.name=Bigorna Muito Danificada # +tile.barrier.name=Barreira # +tile.beacon.name=Sinalizador # +tile.beacon.primary=Poder Principal # +tile.beacon.secondary=Poder Secundário # +tile.beacon.primary.pocket=Principal # +tile.beacon.secondary.pocket=Secundário # +tile.beehive.name=Colmeia # +tile.bee_nest.name=Ninho de Abelhas # +tile.target.name=Alvo # +tile.bed.name=Cama # +tile.bed.noSleep=Só podes dormir à noite # +tile.bed.notSafe=Não podes dormir agora, há monstros por perto # +tile.bed.notValid=A tua cama desapareceu ou está bloqueada # +tile.bed.occupied=Esta cama está ocupada # +tile.bed.respawnSet=Ponto de regeneração definido # +tile.bed.tooFar=A cama está demasiado longe # +tile.bed.obstructed=A cama está obstruída # +tile.bedrock.name=Rocha-Mãe # +tile.bell.name=Sino # +tile.camera.name=Câmara # +tile.conduit.name=Canal # +tile.invisibleBedrock.name=Rocha-Mãe Invisível # +tile.beetroot.name=Beterraba # +tile.big_dripleaf.name=Plantaforma Grande # +tile.small_dripleaf_block.name=Plantaforma Pequena # +tile.hanging_roots.name=Raízes Aéreas # +tile.dirt_with_roots.name=Terra Enraizada # +tile.spore_blossom.name=Flor de Esporo # +tile.azalea_leaves.name=Folhas de Azálea # +tile.azalea_leaves_flowered.name=Folhas de Azálea Florida # +tile.azalea.name=Azálea # +tile.flowering_azalea.name=Azálea Florida # +tile.cave_vines.name=Trepadeiras de Cavernas # +tile.cave_vines_body_with_berries.name=Trepadeiras de Cavernas # +tile.cave_vines_head_with_berries.name=Trepadeiras de Cavernas # +item.glow_berries.name=Bagas Brilhantes # +tile.moss_block.name=Bloco de Musgo # +tile.moss_carpet.name=Tapete de Musgo # +tile.birchFence.name=Cerca de Bétula # +tile.birch_fence_gate.name=Portão de Cerca de Bétula # +tile.blast_furnace.name=Alto-Forno # +tile.bone_block.name=Bloco de Ossos # +tile.coal_block.name=Bloco de Carvão # +tile.diamond_block.name=Bloco de Diamante # +tile.emerald_block.name=Bloco de Esmeralda # +tile.gold_block.name=Bloco de Ouro # +tile.iron_block.name=Bloco de Ferro # +tile.lapis_block.name=Bloco de Lápis-lazúli # +tile.redstone_block.name=Bloco de Redstone # +tile.bookshelf.name=Estante de Livros # +tile.brick_block.name=Bloco de Tijolo # +tile.brown_mushroom.name=Cogumelo Castanho # +tile.brown_mushroom_block.mushroom.name=Cogumelo # +tile.brown_mushroom_block.stem.name=Caule de Cogumelo # +tile.brown_mushroom_block.cap.name=Bloco de Cogumelo Castanho # +tile.wooden_button.name=Botão de Carvalho # +tile.acacia_button.name=Botão de Acácia # +tile.birch_button.name=Botão de Bétula # +tile.dark_oak_button.name=Botão de Carvalho Escuro # +tile.jungle_button.name=Botão de Selva # +tile.respawn_anchor.respawnSet=Definir ponto de regeneração # +tile.respawn_anchor.notValid=A tua geração de âncoras estava descarregada, desaparecida ou obstruída. # +tile.spruce_button.name=Botão de Abeto # +tile.stone_button.name=Botão Pedra # +tile.cactus.name=Cato # +tile.cake.name=Bolo # +tile.dried_kelp_block.name=Bloco de Algas Secas # +tile.carrots.name=Cenouras # +tile.carved_pumpkin.name=Abóbora Esculpida # +tile.cauldron.name=Caldeirão # +tile.chalkboard.oneByOne.name=Ardósia # +tile.chalkboard.twoByOne.name=Póster # +tile.chalkboard.threeByTwo.name=Quadro # +tile.chest.name=Baú # +tile.ender_chest.name=Baú de Ender # +tile.jigsaw.name=Bloco Quebra-Cabeças # +tile.honey_block.name=Bloco de Mel # +tile.honeycomb_block.name=Bloco de Favo de mel # +tile.lodestone.name=Magnetita # +tile.nether_sprouts.name=Rebentos do Nether # +tile.crimson_stem.name=Caule de Carmesim # +tile.warped_stem.name=Caule Deformado # +tile.stripped_crimson_stem.name=Caule de Carmesim Arrancado # +tile.stripped_warped_stem.name=Caule Deformado Arrancado # +tile.crimson_hyphae.name=Hifas de Carmesim # +tile.warped_hyphae.name=Hifas Deformadas # +tile.stripped_crimson_hyphae.name=Hifas de Carmesim Arrancadas # +tile.stripped_warped_hyphae.name=Hifas Deformadas Arrancadas # +tile.crimson_planks.name=Tábuas de Carmesim # +tile.warped_planks.name=Tábuas Deformadas # +tile.crimson_door.name=Porta de Carmesim # +tile.warped_door.name=Porta Deformada # +tile.crimson_trapdoor.name=Alçapão de Carmesim # +tile.warped_trapdoor.name=Alçapão Deformado # +tile.crimson_standing_sign.name=Tabuleta de Carmesim # +tile.warped_standing_sign.name=Tabuleta Deformada # +tile.crimson_wall_sign.name=Tabuleta de Carmesim # +tile.warped_wall_sign.name=Tabuleta Deformada # +tile.crimson_stairs.name=Escadas de Carmesim # +tile.warped_stairs.name=Escadas Deformadas # +tile.crimson_fence.name=Cerca de Carmesim # +tile.warped_fence.name=Cerca Deformada # +tile.crimson_fence_gate.name=Portão de Cerca de Carmesim # +tile.warped_fence_gate.name=Portão de Cerca Deformado # +tile.crimson_button.name=Botão de Carmesim # +tile.warped_button.name=Botão Deformado # +tile.crimson_pressure_plate.name=Placa de Pressão de Carmesim # +tile.warped_pressure_plate.name=Placa de Pressão Deformada # +tile.crimson_slab.name=Laje de Carmesim # +tile.warped_slab.name=Laje Deformada # +tile.crimson_double_slab.name=Laje de Carmesim # +tile.warped_double_slab.name=Laje Deformada # +tile.shroomlight.name=Luz de Cogumelo # +tile.crimson_nylium.name=Nylium de Carmesim # +tile.warped_nylium.name=Nylium Deformado # +tile.basalt.name=Basalto # +tile.polished_basalt.name=Basalto Polido # +tile.blackstone.name=Pedra Negra # +tile.polished_blackstone_bricks.name=Tijolos de Pedra Negra Polida # +tile.cracked_polished_blackstone_bricks.name=Tijolos de Pedra Negra Polidos Rachados # +tile.polished_blackstone_brick_stairs.name=Escadas de Tijolo de Pedra Negra Polida # +tile.blackstone_stairs.name=Escadas de Pedra Negra # +tile.blackstone_wall.name=Parede de Pedra Negra # +tile.polished_blackstone_brick_wall.name=Parede de Tijolo de Pedra Negra Polida # +tile.chiseled_polished_blackstone.name=Pedra Negra Polida Cinzelada # +tile.gilded_blackstone.name=Pedra Negra de Ouro # +tile.blackstone_slab.name=Laje de Pedra Negra # +tile.polished_blackstone_brick_slab.name=Laje de Tijolo de Pedra Negra Polida # +tile.chain.name=Corrente # +tile.soul_soil.name=Terra da Alma # +tile.soul_fire.name=Fogo da Alma # +tile.polished_blackstone.name=Pedra Negra Polida # +tile.polished_blackstone_stairs.name=Escadas de Pedra Negra Polida # +tile.polished_blackstone_slab.name=Laje de Pedra Negra Polida # +tile.polished_blackstone_pressure_plate.name=Placa de Pressão de Pedra Negra Polida # +tile.polished_blackstone_button.name=Botão de Pedra Negra Polida # +tile.polished_blackstone_wall.name=Parede de Pedra Negra Polida # +tile.soul_campfire.name=Fogueira das Almas # +tile.chiseled_nether_bricks.name=Tijolos do Nether Cinzelados # +tile.cracked_nether_bricks.name=Tijolos do Nether Rachados # +tile.quartz_bricks.name=Tijolos de Quartzo # +tile.trapped_chest.name=Baú Armadilhado # +tile.shulkerBoxWhite.name=Caixa de Shulker Branca # +tile.shulkerBoxOrange.name=Caixa de Shulker Cor de Laranja # +tile.shulkerBoxMagenta.name=Caixa de Shulker Magenta # +tile.shulkerBoxLightBlue.name=Caixa de Shulker Azul-Clara # +tile.shulkerBoxYellow.name=Caixa de Shulker Amarela # +tile.shulkerBoxLime.name=Caixa de Shulker Verde-Lima # +tile.shulkerBoxPink.name=Caixa de Shulker Rosa # +tile.shulkerBoxGray.name=Caixa de Shulker Cinzenta # +tile.shulkerBoxSilver.name=Caixa de Shulker Cinzenta-Clara # +tile.shulkerBoxCyan.name=Caixa de Shulker Ciano # +tile.shulkerBoxPurple.name=Caixa de Shulker Roxa # +tile.shulkerBoxBlue.name=Caixa de Shulker Azul # +tile.shulkerBoxBrown.name=Caixa de Shulker Castanha # +tile.shulkerBoxGreen.name=Caixa de Shulker Verde # +tile.shulkerBoxRed.name=Caixa de Shulker Vermelha # +tile.shulkerBoxBlack.name=Caixa de Shulker Preta # +tile.shulkerBox.name=Caixa de Shulker # +tile.chorus_flower.name=Flor de Coro # +tile.chorus_plant.name=Planta de Coro # +tile.stained_glass.white.name=Vidro Tingido de Branco # +tile.stained_glass.silver.name=Vidro Tingido de Cinzento-Claro # +tile.stained_glass.gray.name=Vidro Tingido de Cinzento # +tile.stained_glass.black.name=Vidro Tingido de Preto # +tile.stained_glass.brown.name=Vidro Tingido de Castanho # +tile.stained_glass.red.name=Vidro Tingido de Vermelho # +tile.stained_glass.orange.name=Vidro Tingido de Cor de Laranja # +tile.stained_glass.yellow.name=Vidro Tingido de Amarelo # +tile.stained_glass.lime.name=Vidro Tingido de Verde-Lima # +tile.stained_glass.green.name=Vidro Tingido de Verde # +tile.stained_glass.cyan.name=Vidro Tingido de Ciano # +tile.stained_glass.light_blue.name=Vidro Tingido de Azul-claro # +tile.stained_glass.blue.name=Vidro Tingido de Azul # +tile.stained_glass.purple.name=Vidro Tingido de Roxo # +tile.stained_glass.magenta.name=Vidro Tingido de Magenta # +tile.stained_glass.pink.name=Vidro Tingido de Cor-de-Rosa # +tile.stained_glass_pane.white.name=Painel de Vidro Tingido de Branco # +tile.stained_glass_pane.silver.name=Painel de Vidro Tingido de Cinzento-Claro # +tile.stained_glass_pane.gray.name=Painel de Vidro Tingido de Cinzento # +tile.stained_glass_pane.black.name=Painel de Vidro Tingido de Preto # +tile.stained_glass_pane.brown.name=Painel de Vidro Tingido de Castanho # +tile.stained_glass_pane.red.name=Painel de Vidro Tingido de Vermelho # +tile.stained_glass_pane.orange.name=Painel de Vidro Tingido de Cor de Laranja # +tile.stained_glass_pane.yellow.name=Painel de Vidro Tingido de Amarelo # +tile.stained_glass_pane.lime.name=Painel de Vidro Tingido de Verde-Lima # +tile.stained_glass_pane.green.name=Painel de Vidro Tingido de Verde # +tile.stained_glass_pane.cyan.name=Painel de Vidro Tingido de Ciano # +tile.stained_glass_pane.light_blue.name=Painel de Vidro Tingido de Azul-claro # +tile.stained_glass_pane.blue.name=Painel de Vidro Tingido de Azul # +tile.stained_glass_pane.purple.name=Painel de Vidro Tingido de Roxo # +tile.stained_glass_pane.magenta.name=Painel de Vidro Tingido de Magenta # +tile.stained_glass_pane.pink.name=Painel de Vidro Tingido de Cor-de-Rosa # +tile.clay.name=Bloco de Barro # +tile.hardened_clay.name=Terracota # +tile.stained_hardened_clay.black.name=Terracota Preta # +tile.stained_hardened_clay.blue.name=Terracota Azul # +tile.stained_hardened_clay.brown.name=Terracota Castanha # +tile.stained_hardened_clay.cyan.name=Terracota Ciano # +tile.stained_hardened_clay.gray.name=Terracota Cinzenta # +tile.stained_hardened_clay.green.name=Terracota Verde # +tile.stained_hardened_clay.lightBlue.name=Terracota Azul-Clara # +tile.stained_hardened_clay.lime.name=Terracota Verde-Lima # +tile.stained_hardened_clay.magenta.name=Terracota Magenta # +tile.stained_hardened_clay.name=Terracota # +tile.stained_hardened_clay.orange.name=Terracota Laranja # +tile.stained_hardened_clay.pink.name=Terracota Rosa # +tile.stained_hardened_clay.purple.name=Terracota Roxa # +tile.stained_hardened_clay.red.name=Terracota Vermelha # +tile.stained_hardened_clay.silver.name=Terracota Cinzenta-Clara # +tile.stained_hardened_clay.white.name=Terracota Branca # +tile.stained_hardened_clay.yellow.name=Terracota Amarela # +tile.structure_block.name=Bloco de Estrutura # +structure_block.waterlog_block=Blocos de Alagamento # +tile.structure_void.name=Estrutura Nula # +tile.wool.black.name=Lã Preta # +tile.wool.blue.name=Lã Azul # +tile.wool.brown.name=Lã Castanha # +tile.wool.cyan.name=Lã Ciano # +tile.wool.gray.name=Lã Cinzenta # +tile.wool.green.name=Lã Verde # +tile.wool.lightBlue.name=Lã Azul-Clara # +tile.wool.lime.name=Lã Verde-Lima # +tile.wool.magenta.name=Lã Magenta # +tile.wool.name=Lã # +tile.wool.orange.name=Lã Cor de Laranja # +tile.wool.pink.name=Lã Cor-de-Rosa # +tile.wool.purple.name=Lã Roxa # +tile.wool.red.name=Lã Vermelha # +tile.wool.silver.name=Lã Cinzento-Clara # +tile.wool.white.name=Lã Branca # +tile.wool.yellow.name=Lã Amarela # +tile.cobblestone_wall.mossy.name=Parede de Pedra Arredondada com Musgo # +tile.cobblestone_wall.normal.name=Parede de Pedra Arredondada # +tile.cobblestone_wall.granite.name=Parede de Granito # +tile.cobblestone_wall.diorite.name=Parede de Diorito # +tile.cobblestone_wall.andesite.name=Parede de Andesito # +tile.cobblestone_wall.sandstone.name=Parede de Arenito # +tile.cobblestone_wall.brick.name=Parede de Tijolo # +tile.cobblestone_wall.stone_brick.name=Parede de Tijolo de Pedra # +tile.cobblestone_wall.mossy_stone_brick.name=Parede de Tijolo de Pedra com Musgo # +tile.cobblestone_wall.nether_brick.name=Parede de Tijolo do Nether # +tile.cobblestone_wall.end_brick.name=Parede de Tijolo de Pedra do Fim # +tile.cobblestone_wall.prismarine.name=Parede de Prismarine # +tile.cobblestone_wall.red_sandstone.name=Parede de Arenito Vermelho # +tile.cobblestone_wall.red_nether_brick.name=Parede de Tijolo Vermelho do Nether # +tile.cocoa.name=Cacau # +tile.command_block.name=Bloco de Comando # +tile.composter.name=Compostador # +tile.light_block.name=Bloco Leve # +tile.repeating_command_block.name=Bloco de Comando de Repetição # +tile.chain_command_block.name=Bloco de Comando Encadeado # +tile.wheat.name=Plantações # +tile.darkOakFence.name=Cerca de Carvalho Escuro # +tile.dark_oak_fence_gate.name=Portão de Cerca de Carvalho Escuro # +tile.daylight_detector.name=Sensor de Luz do Dia # +tile.deadbush.name=Arbusto Seco # +tile.detector_rail.name=Carril Detetor # +tile.dirt.coarse.name=Terra Infértil # +tile.dirt.default.name=Terra # +tile.dirt.name=Terra # +tile.podzol.name=Lama # +tile.purpur_block.default.name=Bloco Púrpura # +tile.purpur_block.lines.name=Pilar Púrpura # +tile.purpur_block.chiseled.name=Púrpura Cinzelada # +tile.dispenser.name=Distribuidor # +tile.iron_door.name=Porta de Ferro # +tile.doorWood.name=Porta de Madeira # +tile.double_plant.fern.name=Samambaia Grande # +tile.double_plant.grass.name=Erva Muito Alta # +tile.double_plant.name=Planta # +tile.double_plant.paeonia.name=Peónia # +tile.double_plant.rose.name=Roseira # +tile.double_plant.sunflower.name=Girassol # +tile.double_plant.syringa.name=Lilás # +tile.dragon_egg.name=Ovo de Dragão # +tile.dropper.name=Dropper # +tile.enchanting_table.name=Mesa de Encantamentos # +tile.enderChest.name=Baú de Ender # +tile.end_portal_frame.name=Estrutura de Portal do End # +tile.farmland.name=Terra de Cultivo # +tile.fletching_table.name=Mesa de Arco e Flecha # +tile.fence.name=Cerca de Carvalho # +tile.fence_gate.name=Portão de Cerca de Carvalho # +tile.iron_bars.name=Barras de Ferro # +tile.fire.name=Fogo # +tile.yellow_flower.dandelion.name=Dente-de-Leão # +tile.yellow_flower.name=Flor # +tile.crimson_roots.crimsonRoots.name=Raízes de Carmesim # +tile.warped_roots.warpedRoots.name=Raízes Deformadas # +tile.red_flower.allium.name=Alho Silvestre # +tile.red_flower.blueOrchid.name=Orquídea Azul # +tile.red_flower.cornflower.name=Centáurea # +tile.red_flower.houstonia.name=Azure Bluet # +tile.red_flower.name=Flor # +tile.red_flower.lilyOfTheValley.name=Lírio-do-vale # +tile.red_flower.oxeyeDaisy.name=Margarida # +tile.red_flower.poppy.name=Papoila # +tile.red_flower.tulipOrange.name=Tulipa Cor de Laranja # +tile.red_flower.tulipPink.name=Tulipa Cor-de-Rosa # +tile.red_flower.tulipRed.name=Tulipa Vermelha # +tile.red_flower.tulipWhite.name=Tulipa Branca # +tile.wither_rose.name=Rosa de Wither # +tile.furnace.name=Fornalha # +tile.glass.name=Vidro # +tile.golden_rail.name=Carril com Propulsão # +tile.grass.name=Bloco de Erva # +tile.grass_path.name=Caminho de Terra # +tile.gravel.name=Gravilha # +tile.hay_block.name=Fardo de Palha # +tile.netherrack.name=Rocha do Nether # +tile.soul_sand.name=Areia Movediça # +tile.hopper.name=Funil # +tile.ice.name=Gelo # +tile.packed_ice.name=Gelo Compactado # +tile.blue_ice.name=Gelo Azul # +tile.frosted_ice.name=Gelo Congelado # +tile.iron_trapdoor.name=Alçapão de Ferro # +tile.jukebox.name=Jukebox # +tile.jungleFence.name=Cerca da Selva # +tile.jungle_fence_gate.name=Portão de Cerca da Selva # +tile.ladder.name=Escadote # +tile.flowing_lava.name=Lava # +tile.lava.name=Lava # +tile.leaves.acacia.name=Folhas de Acácia # +tile.leaves2.acacia.name=Folhas de Acácia # +tile.leaves.big_oak.name=Folhas de Carvalho Escuro # +tile.leaves2.big_oak.name=Folhas de Carvalho Escuro # +tile.leaves.birch.name=Folhas de Bétula # +tile.leaves.jungle.name=Folhas da Selva # +tile.leaves.name=Folhas # +tile.leaves.oak.name=Folhas de Carvalho # +tile.leaves.spruce.name=Folhas de Abeto # +tile.lever.name=Alavanca # +tile.glowstone.name=Pedra Luminosa # +tile.glow_lichen.name=Líquen Brilhante # +tile.lightning_rod.name=Para-Raios # +tile.lit_pumpkin.name=Abóbora de Halloween # +tile.lockedchest.name=Baú Trancado # +tile.log.acacia.name=Toro de Acácia # +tile.log.big_oak.name=Toro de Carvalho Escuro # +tile.log.birch.name=Toro de Bétula # +tile.log.jungle.name=Toro da Selva # +tile.log.name=Toro # +tile.log.oak.name=Toro de Carvalho # +tile.log.spruce.name=Toro de Abeto # +tile.magma.name=Bloco de Magma # +tile.melon_block.name=Melancia # +tile.mob_spawner.name=Gerador de Monstros # +tile.monster_egg.brick.name=Tijolo de Pedra Infestado # +tile.monster_egg.chiseledbrick.name=Tijolo de Pedra Cinzelado Infestado # +tile.monster_egg.cobble.name=Pedra Arredondada Infestada # +tile.monster_egg.crackedbrick.name=Tijolo de Pedra Rachada Infestado # +tile.monster_egg.mossybrick.name=Tijolo de Pedra com Musgo Infestado # +tile.monster_egg.name=Pedra Infestada # +tile.monster_egg.stone.name=Pedra Infestada # +tile.mushroom.name=Cogumelo # +tile.noteblock.name=Bloco Musical # +tile.mycelium.name=Micélio # +tile.nether_brick.name=Bloco de Tijolo do Nether # +tile.red_nether_brick.name=Tijolo Vermelho do Nether # +tile.nether_brick_fence.name=Cerca de Tijolo do Nether # +tile.quartz_ore.name=Minério de Quartzo do Nether # +tile.netherreactor.active=Ativo! # +tile.netherreactor.builtTooHigh=O reator do Nether deve ser construído mais abaixo. # +tile.netherreactor.builtTooLow=O reator do Nether deve ser construído mais acima. # +tile.netherreactor.name=Núcleo do Reator do Nether # +tile.netherreactor.playersTooFar=Todos os jogadores devem estar perto de um reator. # +tile.netherreactor.wrongPattern=Não é o padrão correto! # +tile.nether_wart.name=Fungo do Nether # +tile.nether_wart_block.name=Bloco de Fungo do Nether # +tile.warped_wart_block.name=Bloco de Fungos Deformado # +tile.unlit_redstone_torch.name=Tocha de Redstone # +tile.redstone_torch.name=Tocha de Redstone # +tile.soul_torch.name=Tocha das Almas # +tile.obsidian.name=Obsidiana # +tile.coal_ore.name=Minério de Carvão # +tile.diamond_ore.name=Minério de Diamante # +tile.emerald_ore.name=Minério de Esmeralda # +tile.gold_ore.name=Minério de Ouro # +tile.iron_ore.name=Minério de Ferro # +tile.copper_ore.name=Minério de Cobre # +tile.lapis_ore.name=Minério de Lápis-Lazúli # +tile.redstone_ore.name=Minério de Redstone # +tile.oreRuby.name=Minério de Rubi # +tile.observer.name=Observador # +tile.piston.name=Pistão # +tile.sticky_piston.name=Pistão Pegajoso # +tile.portal.name=Portal # +tile.potatoes.name=Batatas # +tile.stone_pressure_plate.name=Placa de Pressão de Pedra # +tile.wooden_pressure_plate.name=Placa de Pressão de Carvalho # +tile.acacia_pressure_plate.name=Placa de Pressão de Acácia # +tile.birch_pressure_plate.name=Placa de Pressão de Bétula # +tile.dark_oak_pressure_plate.name=Placa de Pressão de Carvalho Escuro # +tile.jungle_pressure_plate.name=Placa de Pressão de Selva # +tile.spruce_pressure_plate.name=Placa de Pressão de Abeto # +tile.prismarine.bricks.name=Tijolos de Prismarine # +tile.prismarine.dark.name=Prismarine Escuro # +tile.prismarine.rough.name=Prismarine # +tile.pumpkin.name=Abóbora # +tile.pumpkin_stem.name=Caule de Abóbora # +tile.quartz_block.chiseled.name=Bloco de Quartzo Cinzelado # +tile.quartz_block.default.name=Bloco de Quartzo # +tile.quartz_block.lines.name=Bloco de Pilar em Quartzo # +tile.quartz_block.smooth.name=Bloco de Quartzo Macio # +tile.quartz_block.name=Bloco de Quartzo # +tile.rail.name=Carril # +tile.red_mushroom.name=Cogumelo Vermelho # +tile.crimson_fungus.name=Fungos de Carmesim # +tile.warped_fungus.name=Fungos Deformados # +tile.red_mushroom_block.name=Bloco de Cogumelo Vermelho # +tile.red_sandstone.chiseled.name=Arenito Vermelho Cinzelado # +tile.red_sandstone.default.name=Arenito Vermelho # +tile.red_sandstone.name=Arenito Vermelho # +tile.red_sandstone.smooth.name=Arenito Vermelho Macio # +tile.red_sandstone.cut.name=Arenito Vermelho Cortado # +tile.redstone_wire.name=Pó de Redstone # +tile.redstone_lamp.name=Candeeiro de Redstone # +tile.reeds.name=Cana-de-açúcar # +tile.sand.default.name=Areia # +tile.sand.name=Areia # +tile.sand.red.name=Areia Vermelha # +tile.sandstone.chiseled.name=Arenito Cinzelado # +tile.sandstone.default.name=Arenito # +tile.sandstone.name=Arenito # +tile.sandstone.smooth.name=Arenito Macio # +tile.sandstone.cut.name=Arenito Cortado # +tile.sapling.acacia.name=Rebento de Acácia # +tile.sapling.big_oak.name=Rebento de Carvalho Escuro # +tile.sapling.birch.name=Rebento de Bétula # +tile.sapling.jungle.name=Rebento da Selva # +tile.sapling.oak.name=Rebento de Carvalho # +tile.sapling.spruce.name=Rebento de Abeto # +tile.seaLantern.name=Lanterna Aquática # +tile.standing_sign.name=Tabuleta # +tile.spruce_standing_sign.name=Tabuleta de Abeto # +tile.birch_standing_sign.name=Tabuleta de Bétula # +tile.jungle_standing_sign.name=Tabuleta de Selva # +tile.acacia_standing_sign.name=Tabuleta de Acácia # +tile.darkoak_standing_sign.name=Tabuleta de Carvalho Escuro # +tile.slime.name=Bloco de Slime # +tile.snow.name=Neve # +tile.sponge.dry.name=Esponja # +tile.sponge.wet.name=Esponja Húmida # +tile.spruceFence.name=Cerca de Abeto # +tile.spruce_fence_gate.name=Portão de Cerca de Abeto # +tile.brick_stairs.name=Escadas de Tijolo # +tile.nether_brick_stairs.name=Escadas de Tijolo do Nether # +tile.quartz_stairs.name=Escadas de Quartzo # +tile.smooth_quartz_stairs.name=Escadas de Quartzo Macio # +tile.red_sandstone_stairs.name=Escadas de Arenito Vermelho # +tile.sandstone_stairs.name=Escadas de Arenito # +tile.stone_stairs.name=Escadas de Pedra Arredondada # +tile.normal_stone_stairs.name=Escadas de Pedra # +tile.stone_brick_stairs.name=Escadas de Tijolo de Pedra # +tile.oak_stairs.name=Escadas de Carvalho # +tile.acacia_stairs.name=Escadas de Acácia # +tile.birch_stairs.name=Escadas de Bétula # +tile.dark_oak_stairs.name=Escadas de Carvalho Escuro # +tile.jungle_stairs.name=Escadas da Selva # +tile.spruce_stairs.name=Escadas de Abeto # +tile.purpur_stairs.name=Escadas Púrpura # +tile.prismarine_stairs.name=Escadas de Prismarine # +tile.dark_prismarine_stairs.name=Escadas de Prismarine Escuro # +tile.prismarine_bricks_stairs.name=Escadas de Tijolo de Prismarine # +tile.granite_stairs.name=Escadas de Granito # +tile.diorite_stairs.name=Escadas de Diorito # +tile.andesite_stairs.name=Escadas de Andesito # +tile.polished_granite_stairs.name=Escadas de Granito Polido # +tile.polished_diorite_stairs.name=Escadas de Diorito Polido # +tile.polished_andesite_stairs.name=Escadas de Andesito Polido # +tile.mossy_stone_brick_stairs.name=Escadas de Tijolo de Pedra com Musgo # +tile.smooth_red_sandstone_stairs.name=Escadas de Arenito Vermelho Macio # +tile.smooth_sandstone_stairs.name=Escadas de Arenito Macio # +tile.end_brick_stairs.name=Escadas de Tijolo de Pedra do Fim # +tile.mossy_cobblestone_stairs.name=Escadas de Pedra Arredondada com Musgo # +tile.red_nether_brick_stairs.name=Escadas de Tijolo Vermelho do Nether # +tile.smooth_stone.name=Pedra Macia # +tile.standing_banner.black.name=Estandarte Negro # +tile.standing_banner.blue.name=Estandarte Azul # +tile.standing_banner.brown.name=Estandarte Castanho # +tile.standing_banner.cyan.name=Estandarte Ciano # +tile.standing_banner.gray.name=Estandarte Cinzento # +tile.standing_banner.green.name=Estandarte Verde # +tile.standing_banner.lightBlue.name=Estandarte Azul-Claro # +tile.standing_banner.lime.name=Estandarte Verde-Lima # +tile.standing_banner.magenta.name=Estandarte Magenta # +tile.standing_banner.name=Estandarte # +tile.standing_banner.orange.name=Estandarte Cor de Laranja # +tile.standing_banner.pink.name=Estandarte Rosa # +tile.standing_banner.purple.name=Estandarte Roxo # +tile.standing_banner.red.name=Estandarte Vermelho # +tile.standing_banner.silver.name=Estandarte Cinzento-Claro # +tile.standing_banner.white.name=Estandarte # +tile.standing_banner.yellow.name=Estandarte Amarelo # +tile.stone.andesite.name=Andesito # +tile.stone.andesiteSmooth.name=Andesito Polido # +tile.stone.diorite.name=Diorito # +tile.stone.dioriteSmooth.name=Diorito Polido # +tile.stone.granite.name=Granito # +tile.stone.graniteSmooth.name=Granito Polido # +tile.stone.stone.name=Pedra # +tile.cobblestone.name=Pedra Arredondada # +tile.stonebrick.chiseled.name=Tijolos de Pedra Cinzelados # +tile.stonebrick.cracked.name=Tijolos de Pedra Rachada # +tile.stonebrick.default.name=Tijolos de Pedra # +tile.stonebrick.mossy.name=Tijolos de Pedra com Musgo # +tile.stonebrick.name=Tijolos de Pedra # +tile.stonebrick.smooth.name=Tijolos de Pedra Macia # +tile.stonecutter.name=Cortador de Pedras # +tile.stonecutter_block.name=Cortador de Pedras # +tile.mossy_cobblestone.name=Pedra Arredondada com Musgo # +tile.double_stone_slab.brick.name=Laje de Tijolos # +tile.double_stone_slab.cobble.name=Laje de Pedra Arredondada # +tile.double_stone_slab.name=Laje de Pedra # +tile.double_stone_slab.nether_brick.name=Laje de Tijolo do Nether # +tile.double_stone_slab.quartz.name=Laje de Quartzo # +tile.double_stone_slab.sand.name=Laje de Arenito # +tile.double_stone_slab.smoothStoneBrick.name=Laje de Tijolos de Pedra # +tile.double_stone_slab.stone.name=Laje de Pedra # +tile.double_stone_slab.wood.name=Laje em Madeira # +tile.stone_slab.name=Laje de Pedra # +tile.stone_slab.brick.name=Laje de Tijolos # +tile.stone_slab.cobble.name=Laje de Pedra Arredondada # +tile.stone_slab.stone.name=Laje de Pedra Macia # +tile.stone_slab.nether_brick.name=Laje de Tijolo do Nether # +tile.stone_slab.quartz.name=Laje de Quartzo # +tile.stone_slab.sand.name=Laje de Arenito # +tile.stone_slab.smoothStoneBrick.name=Laje de Tijolos de Pedra # +tile.stone_slab.wood.name=Laje em Madeira # +tile.double_stone_slab2.red_sandstone.name=Laje de Arenito Vermelho # +tile.stone_slab2.red_sandstone.name=Laje de Arenito Vermelho # +tile.stone_slab2.purpur.name=Laje Púrpura # +tile.stone_slab2.prismarine.rough.name=Laje de Prismarine # +tile.stone_slab2.prismarine.dark.name=Laje de Prismarine Escuro # +tile.stone_slab2.prismarine.bricks.name=Laje de Tijolos de Prismarine # +tile.stone_slab2.mossy_cobblestone.name=Laje de Pedra Arredondada com Musgo # +tile.stone_slab2.red_nether_brick.name=Laje de Tijolo Vermelho do Nether # +tile.stone_slab2.sandstone.smooth.name=Laje de Arenito Macio # +tile.stone_slab3.end_brick.name=Laje de Tijolo de Pedra do Fim # +tile.stone_slab3.red_sandstone.smooth.name=Laje de Arenito Vermelho Macio # +tile.stone_slab3.andesite.smooth.name=Laje de Andesito Polido # +tile.stone_slab3.andesite.name=Laje de Andesito # +tile.stone_slab3.diorite.name=Laje de Diorito # +tile.stone_slab3.diorite.smooth.name=Laje de Diorito Polido # +tile.stone_slab3.granite.name=Laje de Granito # +tile.stone_slab3.granite.smooth.name=Laje de Granito Polido # +tile.stone_slab4.mossy_stone_brick.name=Laje de Tijolo de Pedra com Musgo # +tile.stone_slab4.smooth_quartz.name=Laje de Quartzo Macio # +tile.stone_slab4.stone.name=Laje de Pedra # +tile.stone_slab4.cut_sandstone.name=Laje de Arenito Cortada # +tile.stone_slab4.cut_red_sandstone.name=Laje de Arenito Vermelho Cortada # +tile.coral_block.blue.name=Bloco de Tubipora # +tile.coral_block.pink.name=Bloco de Coral Cérebro # +tile.coral_block.purple.name=Bloco de Plerogyra Sinuosa # +tile.coral_block.red.name=Bloco de Millepora # +tile.coral_block.yellow.name=Bloco de Rugosa # +tile.coral_block.blue_dead.name=Bloco de Tubipora Morto # +tile.coral_block.pink_dead.name=Bloco de Coral Cérebro Morto # +tile.coral_block.purple_dead.name=Bloco de Plerogyra Sinuosa Morto # +tile.coral_block.red_dead.name=Bloco de Millepora Morto # +tile.coral_block.yellow_dead.name=Bloco de Rugosa Morto # +tile.tallgrass.fern.name=Samambaia # +tile.tallgrass.grass.name=Relva # +tile.tallgrass.name=Relva # +tile.tallgrass.shrub.name=Arbusto # +tile.seagrass.seagrass.name=Erva Marinha # +tile.sea_pickle.name=Pepino-do-Mar # +tile.turtle_egg.name=Ovo de Tartaruga Marinha # +tile.coral.blue.name=Tubipora # +tile.coral.pink.name=Coral Cérebro # +tile.coral.purple.name=Plerogyra Sinuosa # +tile.coral.red.name=Millepora # +tile.coral.yellow.name=Rugosa # +tile.coral.blue_dead.name=Tubipora Mole Morto # +tile.coral.pink_dead.name=Coral Cérebro Morto # +tile.coral.purple_dead.name=Plerogyra Sinuosa Mole Morto # +tile.coral.red_dead.name=Millepora Mole Morto # +tile.coral.yellow_dead.name=Rugosa Mole Morto # +tile.coral_fan.blue_fan.name=Tubipora Mole # +tile.coral_fan.pink_fan.name=Coral Cérebro Mole # +tile.coral_fan.purple_fan.name=Plerogyra Sinuosa Mole # +tile.coral_fan.red_fan.name=Millepora Mole # +tile.coral_fan.yellow_fan.name=Rugosa Mole # +tile.coral_fan_dead.blue_fan.name=Tubipora Mole Morto # +tile.coral_fan_dead.pink_fan.name=Coral Cérebro Mole Morto # +tile.coral_fan_dead.purple_fan.name=Plerogyra Sinuosa Mole Morto # +tile.coral_fan_dead.red_fan.name=Millepora Mole Morto # +tile.coral_fan_dead.yellow_fan.name=Rugosa Mole Morto # +tile.glass_pane.name=Painel de Vidro # +tile.tnt.name=TNT # +tile.snow_layer.name=Neve no Topo # +tile.torch.name=Tocha # +tile.trapdoor.name=Alçapão de Carvalho # +tile.acacia_trapdoor.name=Alçapão de Acácia # +tile.birch_trapdoor.name=Alçapão de Bétula # +tile.dark_oak_trapdoor.name=Alçapão de Carvalho Escuro # +tile.jungle_trapdoor.name=Alçapão de Selva # +tile.spruce_trapdoor.name=Alçapão de Abeto # +tile.tripWire.name=Fio de Armadilha # +tile.tripwire_hook.name=Gancho para Fio de Armadilha # +tile.vine.name=Trepadeiras # +tile.weeping_vines.name=Trepadeiras Chorosas # +tile.twisting_vines.name=Trepadeiras Torcidas # +tile.flowing_water.name=Água # +tile.water.name=Água # +tile.waterlily.name=Folha de Nenúfar # +tile.web.name=Teia de Aranha # +tile.heavy_weighted_pressure_plate.name=Placa de Pressão (Pesada) # +tile.light_weighted_pressure_plate.name=Placa de Pressão (Leve) # +tile.end_stone.name=Pedra do Fim # +tile.end_bricks.name=Tijolos de Pedra do Fim # +tile.planks.acacia.name=Tábuas de Acácia # +tile.planks.big_oak.name=Tábuas de Carvalho Escuro # +tile.planks.birch.name=Tábuas de Bétula # +tile.planks.jungle.name=Tábuas da Selva # +tile.planks.name=Tábuas de Madeira # +tile.planks.oak.name=Tábuas de Carvalho # +tile.planks.spruce.name=Tábuas de Abeto # +tile.wooden_slab.acacia.name=Laje de Acácia # +tile.wooden_slab.big_oak.name=Laje de Carvalho Escuro # +tile.wooden_slab.birch.name=Laje de Bétula # +tile.wooden_slab.jungle.name=Laje da Selva # +tile.wooden_slab.name=Laje de Madeira # +tile.wooden_slab.oak.name=Laje de Carvalho # +tile.wooden_slab.spruce.name=Laje de Abeto # +tile.carpet.black.name=Tapete Preto # +tile.carpet.blue.name=Tapete Azul # +tile.carpet.brown.name=Tapete Castanho # +tile.carpet.cyan.name=Tapete Ciano # +tile.carpet.gray.name=Tapete Cinzento # +tile.carpet.green.name=Tapete Verde # +tile.carpet.lightBlue.name=Tapete Azul-Claro # +tile.carpet.lime.name=Tapete Verde-Lima # +tile.carpet.magenta.name=Tapete Magenta # +tile.carpet.name=Tapete # +tile.carpet.orange.name=Tapete Cor de Laranja # +tile.carpet.pink.name=Tapete Cor-de-Rosa # +tile.carpet.purple.name=Tapete Roxo # +tile.carpet.red.name=Tapete Vermelho # +tile.carpet.silver.name=Tapete Cinzento-Claro # +tile.carpet.white.name=Tapete Branco # +tile.carpet.yellow.name=Tapete Amarelo # +tile.crafting_table.name=Mesa de Trabalho # + +tile.glazedTerracotta.white.name=Terracota Vidrada Branca # +tile.glazedTerracotta.orange.name=Terracota Vidrada Laranja # +tile.glazedTerracotta.magenta.name=Terracota Vidrada Magenta # +tile.glazedTerracotta.light_blue.name=Terracota Vidrada Azul-Clara # +tile.glazedTerracotta.yellow.name=Terracota Vidrada Amarela # +tile.glazedTerracotta.lime.name=Terracota Vidrada Verde-Lima # +tile.glazedTerracotta.pink.name=Terracota Vidrada Rosa # +tile.glazedTerracotta.gray.name=Terracota Vidrada Cinzenta # +tile.glazedTerracotta.silver.name=Terracota Vidrada Cinzenta-Clara # +tile.glazedTerracotta.cyan.name=Terracota Vidrada Ciano # +tile.glazedTerracotta.purple.name=Terracota Vidrada Roxa # +tile.glazedTerracotta.blue.name=Terracota Vidrada Azul # +tile.glazedTerracotta.brown.name=Terracota Vidrada Castanha # +tile.glazedTerracotta.green.name=Terracota Vidrada Verde # +tile.glazedTerracotta.red.name=Terracota Vidrada Vermelha # +tile.glazedTerracotta.black.name=Terracota Vidrada Preta # +tile.concrete.black.name=Betão Preto # +tile.concrete.red.name=Betão Vermelho # +tile.concrete.green.name=Betão Verde # +tile.concrete.brown.name=Betão Castanho # +tile.concrete.blue.name=Betão Azul # +tile.concrete.purple.name=Betão Roxo # +tile.concrete.cyan.name=Betão Ciano # +tile.concrete.silver.name=Betão Cinzento-Claro # +tile.concrete.gray.name=Betão Cinzento # +tile.concrete.pink.name=Betão Rosa # +tile.concrete.lime.name=Betão Verde-Lima # +tile.concrete.yellow.name=Betão Amarelo # +tile.concrete.lightBlue.name=Betão Azul-Claro # +tile.concrete.magenta.name=Betão Magenta # +tile.concrete.orange.name=Betão Cor de Laranja # +tile.concrete.white.name=Betão Branco # +tile.glazedTerracottaWhite.name=Terracota Vidrada Branca # +tile.glazedTerracottaOrange.name=Terracota Vidrada Laranja # +tile.glazedTerracottaMagenta.name=Terracota Vidrada Magenta # +tile.glazedTerracottaLightBlue.name=Terracota Vidrada Azul-Clara # +tile.glazedTerracottaYellow.name=Terracota Vidrada Amarela # +tile.glazedTerracottaLime.name=Terracota Vidrada Verde-Lima # +tile.glazedTerracottaPink.name=Terracota Vidrada Rosa # +tile.glazedTerracottaGray.name=Terracota Vidrada Cinzenta # +tile.glazedTerracottaSilver.name=Terracota Vidrada Cinzenta-Clara # +tile.glazedTerracottaCyan.name=Terracota Vidrada Ciano # +tile.glazedTerracottaPurple.name=Terracota Vidrada Roxa # +tile.glazedTerracottaBlue.name=Terracota Vidrada Azul # +tile.glazedTerracottaBrown.name=Terracota Vidrada Castanha # +tile.glazedTerracottaGreen.name=Terracota Vidrada Verde # +tile.glazedTerracottaRed.name=Terracota Vidrada Vermelha # +tile.glazedTerracottaBlack.name=Terracota Vidrada Preta # +tile.concretePowder.black.name=Pó de Betão Preto # +tile.concretePowder.red.name=Pó de Betão Vermelho # +tile.concretePowder.green.name=Pó de Betão Verde # +tile.concretePowder.brown.name=Pó de Betão Castanho # +tile.concretePowder.blue.name=Pó de Betão Azul # +tile.concretePowder.purple.name=Pó de Betão Roxo # +tile.concretePowder.cyan.name=Pó de Betão Ciano # +tile.concretePowder.silver.name=Pó de Betão Cinzento-Claro # +tile.concretePowder.gray.name=Pó de Betão Cinzento # +tile.concretePowder.pink.name=Pó de Betão Rosa # +tile.concretePowder.lime.name=Pó de Betão Verde-Lima # +tile.concretePowder.yellow.name=Pó de Betão Amarelo # +tile.concretePowder.lightBlue.name=Pó de Betão Azul-Claro # +tile.concretePowder.magenta.name=Pó de Betão Magenta # +tile.concretePowder.orange.name=Pó de Betão Cor de Laranja # +tile.concretePowder.white.name=Pó de Betão Branco # + +tile.stripped_spruce_log.name=Toro de Abeto Despojado # +tile.stripped_dark_oak_log.name=Toro de Carvalho Escuro Despojado # +tile.stripped_birch_log.name=Toro de Bétula Despojado # +tile.stripped_jungle_log.name=Toro da Selva Despojado # +tile.stripped_oak_log.name=Toro de Carvalho Despojado # +tile.stripped_acacia_log.name=Toro de Acácia Despojado # + +tile.bamboo.name=Bambu # +tile.scaffolding.name=Andaime # +tile.grindstone.name=Rebolo # +tile.cartography_table.name=Mesa de Cartografia # +tile.lantern.name=Lanterna # +tile.soul_lantern.name=Lanterna das Almas # +tile.smoker.name=Forno Defumador # +tile.smithing_table.name=Mesa de Ferraria # +tile.barrel.name=Barril # +tile.campfire.name=Fogueira # +tile.loom.name=Feixe # +tile.lectern.name=Atril # +tile.sweet_berry_bush.name=Arbusto de Frutos Vermelhos Doces # + +tile.wood.oak.name=Madeira de Carvalho # +tile.wood.spruce.name=Madeira de Abeto # +tile.wood.birch.name=Madeira de Bétula # +tile.wood.jungle.name=Madeira da Selva # +tile.wood.acacia.name=Madeira de Acácia # +tile.wood.dark_oak.name=Madeira de Carvalho Escuro # +tile.wood.stripped.oak.name=Madeira de Carvalho Despojada # +tile.wood.stripped.spruce.name=Madeira de Abeto Despojada # +tile.wood.stripped.birch.name=Madeira de Bétula Despojada # +tile.wood.stripped.jungle.name=Madeira da Selva Despojada # +tile.wood.stripped.acacia.name=Madeira de Acácia Despojada # +tile.wood.stripped.dark_oak.name=Madeira de Carvalho Escuro Despojada # + +tile.netherite_block.name=Bloco do Nether # +tile.ancient_debris.name=Detritos Ancestrais # +tile.nether_gold_ore.name=Minério de Ouro do Nether # + +tile.respawn_anchor.name=Âncora de Regeneração # +tile.crying_obsidian.name=Obsidiana Lacrimosa # + +tile.powder_snow.name=Neve em Pó # +tile.deepslate.name=Ardósia # +tile.infested_deepslate.name=Ardósia Infestada # +tile.cobbled_deepslate.name=Ardósia Apedregulhada # +tile.dripstone_block.name=Bloco de Espeleotema # +tile.pointed_dripstone.name=Estalactite Pontiaguda # +tile.cobbled_deepslate_slab.name=Laje de Ardósia Apedregulhada # +tile.cobbled_deepslate_stairs.name=Escadas de Ardósia Apedregulhada # +tile.cobbled_deepslate_wall.name=Parede de Ardósia Apedregulhada # +tile.polished_deepslate.name=Ardósia Polida # +tile.polished_deepslate_slab.name=Laje de Ardósia Polida # +tile.polished_deepslate_stairs.name=Escadas de Ardósia Polidas # +tile.polished_deepslate_wall.name=Parede de Ardósia Polida # +tile.deepslate_tiles.name=Azulejos de Ardósia # +tile.deepslate_tile_slab.name=Laje de Azulejo de Ardósia # +tile.deepslate_tile_stairs.name=Escadas de Azulejo de Ardósia # +tile.deepslate_tile_wall.name=Parede de Azulejo de Ardósia # +tile.deepslate_bricks.name=Tijolos de Ardósia # +tile.deepslate_brick_slab.name=Laje de Tijolo de Ardósia # +tile.deepslate_brick_stairs.name=Escadas de Tijolo de Ardósia # +tile.deepslate_brick_wall.name=Parede de Tijolo de Ardósia # +tile.chiseled_deepslate.name=Ardósia Cinzelada # +tile.cobbled_deepslate_double_slab.name=Laje Dupla Ardósia Apedregulhada # +tile.polished_deepslate_double_slab.name=Laje Dupla Ardósia Polida # +tile.deepslate_tile_double_slab.name=Laje Dupla de Azulejo de Ardósia # +tile.deepslate_brick_double_slab.name=Laje Dupla de Tijolo de Ardósia # +tile.deepslate_lapis_ore.name=Minério de Lápis Lazúli de Ardósia # +tile.deepslate_iron_ore.name=Minério de Ferro de Ardósia # +tile.deepslate_gold_ore.name=Minério de Ouro de Ardósia # +tile.deepslate_redstone_ore.name=Minério de Redstone de Ardósia # +tile.deepslate_diamond_ore.name=Minério de Diamante de Ardósia # +tile.deepslate_coal_ore.name=Minério de Carvão de Ardósia # +tile.deepslate_emerald_ore.name=Minério de Esmeralda de Ardósia # +tile.deepslate_copper_ore.name=Minério de Cobre de Ardósia # +tile.cracked_deepslate_tiles.name=Azulejos de Ardósia Rachados # +tile.cracked_deepslate_bricks.name=Tijolos de Ardósia Rachada # +tile.pitcher_plant.name=Planta Carnívora # +tile.sniffer_egg.name=Ovo de Farejador # +tile.torchflower.name=Flor-de-Tocha # +item.copper_ingot.name=Lingote de Cobre # +item.raw_copper.name=Cobre Bruto # +item.raw_iron.name=Ferro Bruto # +item.raw_gold.name=Ouro Bruto # +tile.copper_block.name=Bloco de Cobre # +tile.exposed_copper.name=Cobre Exposto # +tile.weathered_copper.name=Cobre Desgastado # +tile.oxidized_copper.name=Cobre Oxidado # +tile.waxed_copper.name=Bloco de Cobre Encerado # +tile.waxed_exposed_copper.name=Cobre Exposto Encerado # +tile.waxed_weathered_copper.name=Cobre Desgastado Encerado # +tile.waxed_oxidized_copper.name=Cobre Oxidado Encerado # + +tile.cut_copper.name=Cobre Cortado # +tile.exposed_cut_copper.name=Cobre Cortado Exposto # +tile.weathered_cut_copper.name=Cobre Cortado Desgastado # +tile.oxidized_cut_copper.name=Cobre Cortado Oxidado # +tile.waxed_cut_copper.name=Cobre Cortado Encerado # +tile.waxed_exposed_cut_copper.name=Cobre Cortado Exposto Encerado # +tile.waxed_weathered_cut_copper.name=Cobre Cortado Desgastado Encerado # +tile.waxed_oxidized_cut_copper.name=Cobre Cortado Oxidado Encerado # + +tile.cut_copper_stairs.name=Escadas de Cobre Cortadas # +tile.exposed_cut_copper_stairs.name=Escadas de Cobre Cortado Exposto # +tile.weathered_cut_copper_stairs.name=Escadas de Cobre Cortadas Desgastadas # +tile.oxidized_cut_copper_stairs.name=Escadas de Cobre Cortado Oxidado # +tile.waxed_cut_copper_stairs.name=Escadas de Cobre Cortado Encerado # +tile.waxed_exposed_cut_copper_stairs.name=Escadas de Cobre Cortado Exposto Encerado # +tile.waxed_weathered_cut_copper_stairs.name=Escadas de Cobre Cortado Desgastado Encerado # +tile.waxed_oxidized_cut_copper_stairs.name=Escadas de Cobre Cortadas Oxidadas Enceradas # + +tile.cut_copper_slab.name=Laje de Cobre Cortada # +tile.exposed_cut_copper_slab.name=Laje de Cobre Cortado Exposto # +tile.weathered_cut_copper_slab.name=Laje de Cobre Cortado Desgastado # +tile.oxidized_cut_copper_slab.name=Laje de Cobre Cortado Oxidado # +tile.waxed_cut_copper_slab.name=Laje de Cobre Cortado Encerado # +tile.waxed_exposed_cut_copper_slab.name=Laje de Cobre Cortado Exposto Encerado # +tile.waxed_weathered_cut_copper_slab.name=Laje de Cobre Cortado Desgastado Encerado # +tile.waxed_oxidized_cut_copper_slab.name=Laje de Cobre Cortada Oxidada Encerada # +tile.raw_copper_block.name=Bloco de Cobre Bruto # +tile.raw_iron_block.name=Bloco de Ferro Bruto # +tile.raw_gold_block.name=Bloco de Ouro Bruto # +itemGroup.name.copper=Cobre # +hudScreen.tooltip.waxOn=Com Cera # +hudScreen.tooltip.waxOff=Sem Cera # +hudScreen.tooltip.scrape=Raspar # +hudScreen.emote_unassigned=Não atribuído # + +tile.candle.name=Vela # +tile.white_candle.name=Vela Branca # +tile.orange_candle.name=Vela Laranja # +tile.magenta_candle.name=Vela Magenta # +tile.light_blue_candle.name=Vela Azul-Clara # +tile.yellow_candle.name=Vela Amarela # +tile.lime_candle.name=Vela de Verde-Lima # +tile.pink_candle.name=Vela Rosa # +tile.gray_candle.name=Vela Cinzenta # +tile.light_gray_candle.name=Vela Cinzenta-Clara # +tile.cyan_candle.name=Vela Ciano # +tile.purple_candle.name=Vela Roxa # +tile.blue_candle.name=Vela Azul # +tile.brown_candle.name=Vela Castanha # +tile.green_candle.name=Vela Verde # +tile.red_candle.name=Vela Vermelha # +tile.black_candle.name=Vela Preta # +tile.candle_cake.name=Bolo com Vela # +tile.white_candle_cake.name=Bolo com Vela Branca # +tile.orange_candle_cake.name=Bolo com Vela Laranja # +tile.magenta_candle_cake.name=Bolo com Vela Magenta # +tile.light_blue_candle_cake.name=Bolo com Vela Azul-Clara # +tile.yellow_candle_cake.name=Bolo com Vela Amarela # +tile.lime_candle_cake.name=Bolo com Vela de Verde-Lima # +tile.pink_candle_cake.name=Bolo com Vela Rosa # +tile.gray_candle_cake.name=Bolo com Vela Cinzenta # +tile.light_gray_candle_cake.name=Bolo com Vela Cinzenta-Clara # +tile.cyan_candle_cake.name=Bolo com Vela Ciano # +tile.purple_candle_cake.name=Bolo com Vela Roxa # +tile.blue_candle_cake.name=Bolo com Vela Azul # +tile.brown_candle_cake.name=Bolo com Vela Castanha # +tile.green_candle_cake.name=Bolo com Vela Verde # +tile.red_candle_cake.name=Bolo com Vela Vermelha # +tile.black_candle_cake.name=Bolo com Vela Preta # + +item.spyglass.name=Luneta # +item.amethyst_shard.name=Fragmento de Ametista # +tile.amethyst_block.name=Bloco de Ametista # +tile.budding_amethyst.name=Nascente de Ametista # +tile.amethyst_cluster.name=Aglomerado de Ametista # +tile.large_amethyst_bud.name=Botão de Ametista Grande # +tile.medium_amethyst_bud.name=Botão de Ametista Médio # +tile.small_amethyst_bud.name=Botão de Ametista Pequeno # +tile.tuff.name=Tufo # +tile.calcite.name=Calcite # +tile.tinted_glass.name=Vidro Tingido # +tile.smooth_basalt.name=Basalto Liso # + +tipped_arrow.effect.empty=Flecha # +tipped_arrow.effect.mundane=Flecha # +tipped_arrow.effect.thick=Flecha # +tipped_arrow.effect.awkward=Flecha # +tipped_arrow.effect.nightVision=Flecha de Visão Noturna # +tipped_arrow.effect.invisibility=Flecha de Invisibilidade # +tipped_arrow.effect.jump=Flecha de Salto # +tipped_arrow.effect.fireResistance=Flecha de Resistência ao Fogo # +tipped_arrow.effect.moveSpeed=Flecha de Velocidade # +tipped_arrow.effect.moveSlowdown=Flecha de Lentidão # +tipped_arrow.effect.water=Flecha Com Efeito Prolongado # +tipped_arrow.effect.waterBreathing=Flecha de Respiração Subaquática # +tipped_arrow.effect.heal=Flecha de Saúde # +tipped_arrow.effect.harm=Flecha de Danos # +tipped_arrow.effect.poison=Flecha de Veneno # +tipped_arrow.effect.regeneration=Flecha de Regeneração # +tipped_arrow.effect.damageBoost=Flecha de Força # +tipped_arrow.effect.weakness=Flecha de Fraqueza # +tipped_arrow.effect.levitation=Flecha de Levitação # +tipped_arrow.effect.luck=Flecha de Sorte # +tipped_arrow.effect.wither=Flecha de Decadência # +tipped_arrow.effect.turtleMaster=Flecha da Tartaruga Mestre # +tipped_arrow.effect.slowFalling=Flecha de Queda Lenta # + +structure_block.title=Bloco de Estrutura # +structure_block.structure_name=Nome da Estrutura # +structure_block.mode=Modo: # +structure_block.mode.save=Guardar # +structure_block.mode.load=Carregar # +structure_block.mode.corner=Canto # +structure_block.mode.data=Dados # +structure_block.mode.export=Exportação 3D # +structure_block.mode.invalid=Modo inválido # +structure_block.size=Tamanho: # +structure_block.data_label=Dados: # +structure_block.offset=Desvio: # +structure_block.invisible_blocks=Blocos Invisíveis: # +structure_block.include_entities=Incluir Entidades: # +structure_block.show_bounding_box=Mostrar Caixa de Limites: # +structure_block.mirror=Espelho: # +structure_block.animation_mode=Modo de Animação: # +structure_block.animation_time=Hora da Animação: # +structure_block.animation_time_tip=Em Segundos # +structure_block.place_by_none=Nenhum # +structure_block.place_by_layer=Colocar por Camada # +structure_block.place_by_block=Colocar por Bloco # +structure_block.rotation=Rotação # +structure_block.integrity=Integridade: # +structure_block.seed=Semente: # +structure_block.off=Desligado # +structure_block.show=Mostrar # +structure_block.include=Incluir # +structure_block.detect=Detetar # +structure_block.export=Exportar # +structure_block.import=Importar # +structure_block.corner=Canto # +structure_block.corner.text.1.title=Modo Canto: # +structure_block.corner.text.2.paragraph=O Modo Canto é usado com o botão de Deteção no Modo Guardar para definir a área a guardar. Apenas vai detetar Blocos de Canto com o mesmo nome que a estrutura a ser guardada. # +structure_block.export.disabled_message=A exportação está desativada nos modelos de mundo do Marketplace do Minecraft. # +structure_block.reset=Repor # +structure_block.save=Guardar # +structure_block.redstone_save_mode=Modo de Guardar Redstone # +structure_block.save_to_disk=Guardar no Disco # +structure_block.save_to_memory=Guardar na Memória # +structure_block.save.successful=Estrutura Guardada! # +structure_block.import.successful=Estrutura Importada! # +structure_block.import.failed=FALHA ao Importar a Estrutura! # +structure_block.load=Carregar # +structure_block.mirror.none=Nenhum # +structure_block.mirror.left_right=Esquerda, Direita # +structure_block.mirror.front_back=Dianteira, Traseira # +structure_block.rotation.none=Sem Rotação # +structure_block.rotation.90=90 # +structure_block.rotation.180=180 # +structure_block.rotation.270=270 # +structure_block.progress.generating=A gerar o teu modelo... # +structure_block.extensionDescription=Ficheiro de Estrutura # +structure_block.exportFileTitle=Exportar Estrutura # +structure_block.exportFailedTitle=Falha ao Exportar # +structure_block.exportFailedDescription=Ocorreu um erro ao exportar a estrutura. # +structure_block.exportProgressTitle=Exportar a tua Estrutura # +structure_block.importFileTitle=Importar Estrutura # +structure_block.importFailedTitle=Falha ao Importar # +structure_block.importFailedDescription=Ocorreu um erro ao importar a estrutura. # +structure_block.importProgressTitle=Importar a Tua Estrutura # + +3d_export.title=Exportação 3D # +3d_export.include_players=Incluir Jogadores: # +3d_export.remove_blocks=Remover Blocos: # +3d_export.off=Desligado # +3d_export.show=Mostrar # +3d_export.include=Incluir # +3d_export.remove=Remover # +3d_export.export=Exportar # +3d_export.reset=Repor # +3d_export.remixServiceDiscontinued=Nota: O serviço de carregamento Remix3D já não está disponível, utiliza Exportar para guardar localmente. # + +title.oldgl1=Placa gráfica antiga detetada; isto poderá impedir-te de # +title.oldgl2=jogar no futuro, uma vez que será necessário o OpenGL 2.0. # + +editorMode.text=brevemente # + +## These are being used by TextObject tests. Changing them will break the test. +translation.test.args=%s %s # +translation.test.complex=Prefixo, %s%2$s de novo %s e %1$s e finalmente %s e também %1$s de novo! # +translation.test.escape=%%s %%%s %%%%s %%%%%s # +translation.test.invalid=olá % # +translation.test.invalid2=olá % s # +translation.test.none=Olá, mundo! # +translation.test.world=mundo # + +## NOTE: Please do not localize the typeface names +typeface.mojangles=Mojangles # +typeface.notoSans=Noto Sans # + +worldConversionErrorPrompt.title=Erro ao Converter o Mundo # +worldConversionErrorPrompt.message=Ups! Ocorreu um erro durante a conversão do mundo. Tenta novamente mais tarde. # + +worldError.corrupted=está danificado e não pode ser iniciado. # +worldError.invalidArguments=foi criado com argumentos inválidos. # +worldError.IO=não pode ser aberto. # +worldError.notFound=não pode ser encontrado. # +worldError.notSupported=tem um formato não suportado. # +worldError.unknown=tem um problema desconhecido. # +worldError.writeCorrupted=está corrompido e não pode ser guardado. # +worldError.worldRecovered=Mundo Recuperado # +worldError.recoveredCorruptedWorld=Mundo corrompido recuperado com êxito. # +worldError.recoveredCorruptedWorldWarning=Algumas das tuas alterações mais recentes podem ter sido perdidas durante a recuperação. # +worldError.worldFailedRecovery=Falha na Recuperação # +worldError.worldFailedRecoveryText=Detetámos um mundo corrompido e não conseguimos recuperá-lo. # + +userData.recovered.title=Guardar Dados Recuperados # +userData.recovered.text=Definições de utilizador corrompido recuperadas com êxito. # +userData.recovered.warning=Algumas das tuas alterações mais recentes podem ter sido perdidas durante a recuperação. # +userData.unrecoverable.title=Falha ao Guardar Dados Recuperados # +userdata.unrecoverable.text=Detetámos que as definições de utilizador se corromperam, mas houve uma falha ao recuperá-las. # + +trial.pauseScreen.remainingTime=Tempo Restante da Versão de Avaliação: %s # +trial.pauseScreen.buyGame=Desbloquear Jogo Completo # +trial.survival.welcome=Bem-vindo à Versão de Avaliação de Minecraft! # +trial.survival.remainingTime=%d Minutos Restantes # + +## Specific for the Chromebook Trial +trial.pauseScreen.cb.buyGame=Perguntas Frequentes # + +trial.noInvitesOrJoining=Compra o jogo completo para poderes jogar com amigos # + +trial.upsell.trialLabel=Versão de Avaliação de Minecraft # +trial.upsell.title=Vamos começar a versão de avaliação! # +trial.upsell.description=Nesta versão de avaliação, estás limitado a 90 minutos de jogo. Cria, constrói, explora e diverte-te! O teu mundo será preservado se escolheres comprar a versão completa. # +trial.upsell.description.updated=Explora, fabrica, constrói e diverte-te! Tens 90 minutos de tempo de jogo nesta versão de avaliação. Desbloqueia o jogo completo para continuares a jogar o tempo que quiseres! # +trial.upsell.description.worldsDontTransferToFullGame.line1=Explora, fabrica, constrói e diverte-te! Tens 90 minutos de tempo de jogo nesta versão de avaliação. Desbloqueia o jogo completo para jogares numa quantidade infinita de mundos durante quanto tempo quiseres!* # +trial.upsell.description.worldsDontTransferToFullGame.line2=*(Este mundo não será transferido para o jogo completo) # +trial.upsell.unlock=Desbloquear jogo completo # +trial.upsell.startTrial=Iniciar a versão de avaliação # +trial.upsell.continueTrial=Continuar Avaliação # + +## Specific for the Chromebook Trial +trial.upsell.cb.unlock=Perguntas Frequentes # +trial.upsell.cb.description.worldsDontTransferToFullGame.line1=Explora, cria, constrói e diverte-te! Neste mundo de avaliação, terás 90 minutos de jogo. Encontraste um erro? Reporta-o em bugs.mojang.com! Tens outras perguntas? Consulta as nossas Perguntas Frequentes. # +trial.upsell.cb.description.worldsDontTransferToFullGame.line2=(Os mundos de avaliação não são transferidos para o jogo completo.) # + +ratingPopUp.title=Estás a gostar do Minecraft? # +feedbackPopup.title=Tens algum comentário? # + +## NOTE: The following five lines are all related and shown together. When localizing, you may add line breaks to fit the paragraph, +## as opposed to trying to literally translate each line. +trial.upsell.expiredDescription.line1=A versão de avaliação expirou. Efetua a compra para desbloqueares o jogo completo: # +trial.upsell.expiredDescription.line2=-Explora mundos ilimitados # +trial.upsell.expiredDescription.line3=-Joga com os teus amigos # +trial.upsell.expiredDescription.line4=-Cria centenas de itens # +trial.upsell.expiredDescription.line5=-Descobre estruturas e realms misteriosos # +trial.upsell.expiredNewDescription=Queres continuar a explorar, criar e construir? Desbloqueia o jogo completo para jogares o tempo que quiseres! Este mundo fica guardado para retomares o jogo onde paraste, mas não o vais poder modificar até desbloqueares o jogo completo. # +trial.upsell.expiredNewDescription.worldsDontTransferToFullGame.line1=Queres continuar a explorar, criar e construir? Desbloqueia o jogo completo para jogar numa quantidade de mundos infinita durante quanto tempo quiseres!* # +trial.upsell.expiredTitle=Acabou o tempo! # +trial.upsell.expiredViewWorld=Ver mundo # + +## Specific for the Chromebook Trial +trial.upsell.cb.expiredNewDescription.worldsDontTransferToFullGame.line1=Queres continuar a explorar, a criar e a construir? Começa um novo mundo de avaliação para continuares a jogar! # +trial.upsell.cb.startNew=Iniciar Mundo Novo # + +## tabbedUpsell content +trial.tabbed_upsell.title=Desbloquear Jogo Completo # +trial.tabbed_upsell.button=Comprar Minecraft! # +trial.tabbed_upsell.buttonAlternate=Desbloquear Jogo Completo do Minecraft # +trial.tabbed_upsell.minecraft.title=MINECRAFT # +trial.tabbed_upsell.minecraft.description=Explora mundos únicos de forma infinita e constrói tudo o que possas imaginar, da casa mais modesta ao mais grandioso dos castelos! Joga no Modo Criativo para construir maravilhas com recursos ilimitados ou escava no modo de Sobrevivência, fabricando armas e armaduras para te defenderes de criaturas perigosas e sobreviver à noite. Além disso, joga com amigos online! Desbloqueia o jogo completo hoje! # +trial.tabbed_upsell.xbl.title=CONTA MICROSOFT # +trial.tabbed_upsell.xbl.description=Com a experiência completa do Minecraft tens o modo Criativo, Conquistas e mais. Além disso, com uma Conta Microsoft podes conhecer outras pessoas na comunidade do Minecraft! Junta-te aos mundos dos teus amigos, faz novos amigos nos Servidores e sincroniza as tuas compras do Marketplace para todos os dispositivos com os que jogas Minecraft. # +trial.tabbed_upsell.xbl.description.line2=*(nas versões com Marketplace) # +trial.tabbed_upsell.achievements.title=CONQUISTAS # +trial.tabbed_upsell.achievements.description=Além da experiência completa do Minecraft com o modo Criativo, modo Multijogador e mais, ganharás Conquistas e uma Pontuação do Jogador para marcar o teu progresso no Minecraft e mostram os teus triunfos aos teus amigos com Conta Microsoft. Consegue o jogo completo para começar a ganhá-los! # +trial.tabbed_upsell.multiplayer.title=MULTIJOGADOR # +trial.tabbed_upsell.multiplayer.description=A experiência completa do Minecraft permite-te desfrutar do modo Criativo, das Conquistas e do modo Multijogador com os teus amigos nos dispositivos do Minecraft! Joga com amigos na consola, no PC e em dispositivos móveis para criarem, explorarem e sobreviverem juntos. Desbloqueia hoje a experiência completa do Minecraft! # +trial.tabbed_upsell.server.title=SERVIDORES # +trial.tabbed_upsell.server.description=Os Servidores oferecem algumas das formas mais criativas de desfrutar do Minecraft! Joga espetaculares minijogos, conhece a comunidade Minecraft e faz novos amigos. Desbloqueia a experiência Minecraft completa para experimentar os Servidores hoje! # +trial.tabbed_upsell.store.title=LOJA # +trial.tabbed_upsell.store.description=Obtém acesso ao Marketplace do Minecraft, a nossa loja no jogo. Muda de aspeto com novas skins, muda de mundo ou explora novos mapas incríveis dos melhores criadores da comunidade! Obtém o jogo completo hoje! # +trial.tabbed_upsell.creative.title=CRIATIVO # +trial.tabbed_upsell.creative.description=Compra o Minecraft e recebe o modo Criativo! Acede ao inventário completo — podes construir tudo o que a tua imaginação te permitir! Voa pelo teu mundo, constrói a casa dos teus sonhos a partir de qualquer material ou rebenta com uma montanha com TNT ilimitado! # +trial.tabbed_upsell.addon.title=SUPLEMENTOS # +trial.tabbed_upsell.addon.description=Queres que os lobos se comportem como coelhinhos? Que todas as árvores sejam de algodão doce? Podes alterar tudo na experiência completa do Minecraft com suplementos! Além disso, obtém acesso ao Modo Multijogador, Modo Criativo, Conquistas e mais! Compra o Minecraft agora para acesso completo! # +trial.tabbed_upsell.seeds.title=SEMENTES # +trial.tabbed_upsell.seeds.description=Desbloqueia a experiência completa do Minecraft e acede às Sementes! As Sementes ajudam-te a descobrir novos biomas — sobrevive em planícies cobertas de gelo, escala cordilheiras ou atravessa desertos. Começa com modelos únicos ou explora mundos novos aleatórios! Acede às Sementes, ao modo Criativo, ao modo Multijogador e não só, comprando hoje o Minecraft! # + +## Specific for the Chromebook Trial +trial.thanks_for_testing.title=Obrigado por Avaliares # +trial.thanks_for_testing.button=Levem-me às Perguntas Frequentes! # +trial.thanks_for_testing.minecraft.title=VERSÃO DE AVALIAÇÃO DO MINECRAFT # +trial.thanks_for_testing.minecraft.description=Obrigado por transferires a Versão de Avaliação do Minecraft para o Chromebook! A tua avaliação do jogo produzirá dados inestimáveis para corrigirmos erros e resolvermos problemas técnicos. Encontraste algum erro? Reporta-o em bugs.mojang.com! Tens outras perguntas? Consulta as nossas Perguntas Frequentes. # +trial.thanks_for_testing.xbl.title=CONTA MICROSOFT # +trial.thanks_for_testing.xbl.description=Com a experiência completa do Minecraft, tens o modo Criativo, as Conquistas e não só. Além disso, com uma Conta Microsoft, podes conhecer outras pessoas na comunidade do Minecraft! Poderás juntar-te aos mundos dos teus amigos, fazer novos amigos nos Servidores e sincronizar as tuas compras do Marketplace em todos os dispositivos em que jogas Minecraft. # +trial.thanks_for_testing.xbl.description.line2=*(em versões com Marketplace) # +trial.thanks_for_testing.achievements.description=Além da experiência completa do Minecraft com o modo Criativo, o modo Multijogador e não só, ganharás Conquistas e uma Pontuação de Jogador para registares o teu progresso no Minecraft e mostrares aos teus amigos com Conta Microsoft os teus feitos. # +trial.thanks_for_testing.multiplayer.description=A experiência completa do Minecraft permite-te desfrutar do modo Criativo, das Conquistas e do modo Multijogador com os teus amigos nos dispositivos do Minecraft! Joga com amigos na consola, no PC e em dispositivos móveis para criarem, explorarem e sobreviverem juntos. # +trial.thanks_for_testing.server.description=Como parte da experiência completa do Minecraft, os Servidores oferecem algumas das formas mais criativas de desfrutar do Minecraft! Joga minijogos incríveis, conhece a comunidade do Minecraft e faz amigos novos. # +trial.thanks_for_testing.store.description=O jogo completo permite-te aceder ao Marketplace do Minecraft, a nossa loja no jogo. Renova o teu visual com skins novas, muda o teu mundo ou explora mapas novos incríveis, dos melhores criadores da comunidade! # +trial.thanks_for_testing.creative.description=Uma parte muito apreciada da experiência completa do Minecraft: o modo Criativo! Acede ao inventário completo — constrói o que a tua imaginação te permitir! Voa pelo teu mundo, constrói a casa dos teus sonhos a partir de qualquer material ou rebenta com uma montanha com TNT ilimitado! # +trial.thanks_for_testing.addon.description=Queres que os lobos se comportem como coelhinhos? Transformar todas as árvores em algodão-doce? Podes alterar tudo na experiência completa do Minecraft com suplementos! Além disso, terás acesso ao modo Multijogador, ao modo Criativo, às Conquistas e não só! # +trial.thanks_for_testing.seeds.description=Desbloqueia a experiência completa do Minecraft e acede às Sementes! As Sementes ajudam-te a descobrir novos biomas — sobrevive em planícies cobertas de gelo, escala cordilheiras ou atravessa desertos. Começa com modelos únicos ou explora mundos novos aleatórios! # + +trial.tabbed_upsell.navleft=Navegar Separador à Esquerda # +trial.tabbed_upsell.navRight=Navegar Separador à Direita # + +## Trial Collection content: +trial.starter.collection.title=Coleção Inicial do Minecraft # +trial.master.collection.title=Coleção Principal do Minecraft # +trial.starter.collection.button=Compra a Coleção Inicial # +trial.master.collection.button=Compra a Coleção Principal # +trial.starter.offer=Obtém o Minecraft, 700 Minecoins, 2 packs de skins, 1 pack de texturas e 1 mash-up # +trial.master.offer=Obtém o Minecraft, 1000 Minecoins, 4 packs de skins, 2 packs de texturas, 3 mapas e 1 mash-up # +trial.collection.1.title=1000 Minecoins # +trial.collection.1.description=Compra skins, texturas e mundos no Marketplace! # +trial.collection.2.title=700 Minecoins # +trial.collection.2.description=Compra skins, texturas e mundos no Marketplace! # +trial.collection.3.title=Vida Selvagem: Savana # +trial.collection.3.description=Vai de safari num veículo robusto para quatro! # +trial.collection.4.title=Sonhos do Aventureiro # +trial.collection.4.description=Explora o mundo mágico da Noxcrew repleto de castelos ancestrais! # +trial.collection.5.title=Pack PureBDcraft # +trial.collection.5.description=Transforma o teu mundo Minecraft em comics! # +trial.collection.6.title=As Relíquias dos Corsários # +trial.collection.6.description=Grande deserto tropical numa agitada caça ao tesouro! # +trial.collection.7.title=Mash-up de Mitologia Grega # +trial.collection.7.description=Explora um mundo, pack de texturas e skins ancestrais! # +trial.collection.8.title=Festival de Minijogos do Inverno # +trial.collection.8.description=Recreios cheios de jogos e desafios! # +trial.collection.9.title=Pack de Skins de Pastel # +trial.collection.9.description=Prepara-te para uma explosão de felicidade pastel de arco-íris! # +trial.collection.10.title=Pack de Texturas - Plástico # +trial.collection.10.description=Torna os teus mundos simples, coloridos e vibrantes! # +trial.collection.11.title=Pack de Skins 1 # +trial.collection.11.description=Personaliza a tua personagem com esta seleção de skins! # +trial.collection.12.title=Pack de Skins de Vilões # +trial.collection.12.description=Veste-te como Cake Maniac, Frankencrafter, ou pior ainda! # +trial.includes=Inclui # + +## Trial Game content: +trial.survival.mode.title=SOBREVIVÊNCIA # +trial.creative.mode.title=CRIATIVO # +trial.survival.mode.1.intro_description=A experiência Minecraft original: recolhe recursos para criar ferramentas e construir estruturas, encontra e cultiva comida para gerir a fome, luta contra criaturas perigosas e explora um mundo vasto. # +trial.survival.mode.2.intro_description=Começa por recolher alguma madeira e terra para uma casa improvisada, de modo a ajudar-te a sobreviver à primeira noite! Daqui para a frente está nas tuas mãos. # +trial.creative.mode.1.intro_description=Cria tudo o que possas imaginar no Modo Criativo. Não te magoes, voa pelos céus e desfruta de acesso instantâneo a qualquer bloco no jogo! Este modo permite-te focar-te em criar e dá-te tudo o que precisas para construir algo bonito! # +trial.creative.mode.2.intro_description=Também vais ter acesso à Ilha da Inspiração, um mundo tutorial e introdução ao modo Criativo, que te vai ensinar como ser um criador mestre sem demoras! Podes encontrar mais mundos espetaculares como este no Marketplace do Minecraft. # +trial.tour.marketplace=VISITA O MARKETPLACE # +trial.world.title=Que Mundo de Avaliação? # + +## Edu Tutorial strings +tutorial.edu.menuTitle=Aprende a Jogar # +tutorial.edu.title=Tutoriais # + +utility.zipFile=Ficheiro Zip # +utility.pdfFile=Ficheiro PDF # +verification.nolicense.title=Erro de Licença # +verification.nolicense.description=Estamos a ter problemas em verificar que o Minecraft neste dispositivo é teu. Certifica-te de que transferiste e instalaste o Minecraft da loja. Também podes simplesmente voltar a ligar-te à Internet e tentar novamente. # + +## Autosave Info strings +autosave.title=Gravação Automática # +autosave.info.general=Se vires este ícone, o teu jogo está a ser guardado. Não desligues o dispositivo enquanto este ícone estiver no ecrã. # +autosave.info.nx=Se vires este ícone, o teu jogo está a ser guardado. Não desligues a Nintendo Switch enquanto este ícone estiver no ecrã. # +autosave.info.xbox=Se vires este ícone, o teu jogo está a ser guardado. Não desligues a Xbox enquanto este ícone estiver no ecrã. # +autosave.info.desktop=Se vires este ícone, o teu jogo está a ser guardado. Não desligues o computador enquanto este ícone estiver no ecrã. # + +## Xbox network strings +xbox.signin.error=Inicia sessão com a tua Conta Microsoft para poderes jogar com amigos, aumentar a pontuação do jogador e obter conquistas. # +xbox.signin.error.pocket.line1=Obrigado por testares Realms! As funcionalidades ainda não são definitivas e podes encontrar alguns bugs. Envia-nos os teus comentários! Nós aguardamos por eles. # +xbox.signin.error.pocket.line2= # +xbox.signin.error.pocket.line3=Durante este teste, todos têm de iniciar sessão com uma Conta Microsoft para poderem receber convites e ser adicionados aos Realms. # +xbox.signin.warning.kickPlayer=Isto vai enviar-te de volta para o menu principal. Continuar? # +xbox.connection.error=Desligado da Conta Microsoft # +xbox.signin=Iniciar Sessão # +xbox.signin.qr=Duas maneiras de Iniciar Sessão # +xbox.signin.qr.left.header=Lê o Código QR # +xbox.signin.qr.left.body=Utiliza a aplicação da câmara ou um leitor de código QR no teu dispositivo. # +xbox.signin.qr.right.header=Ou visita o site # +xbox.signin.qr.account=Inicia sessão com uma Conta Microsoft gratuita para jogar online com amigos entre plataformas # +xbox.signin.beta.blocked=Neste momento, iniciar sessão com uma Conta Microsoft não está disponível na versão beta. # +xbox.signin.enterCode=E introduza este código: # +xbox.signin.enterCode.qr=2. Introduz o código abaixo quando solicitado: # +xbox.signin.letsPlay=Vamos Jogar! # +xbox.signin.message=Inicia sessão com a tua Conta Microsoft Gratuita para experienciares o mundo completo do Minecraft. # +xbox.signin.url=https://aka.ms/remoteconnect # +xbox.signin.useDifferentAccount=Iniciar sessão com uma Conta Microsoft diferente # +xbox.signin.website=Visitar este website noutro dispositivo: # +xbox.signin.website.qr=1. Visita este website noutro dispositivo: # +xbox.signin.welcome=Bem-vindo! # +xbox.signin.newaccount.welcome=Bem-vindo! # +xbox.signin.newaccount.info=Tu, os teus amigos e os amigos deles podem ver se estás online, os clipes dos teus jogos e as tuas aplicações e jogos recentes. Podes alterar estas definições em Xbox.com. # +xbox.signinFirst=Inicia sessão primeiro # +xbox.signinFree=Aceder gratuitamente # +xbox.signout=Terminar Sessão # +xbox.signinquestion=Iniciar Sessão? # +xbox.notnow=Agora Não # +xbox.signingin=Inicia sessão com a Conta Microsoft... # +xbox.signingin.offline=A iniciar sessão # +xbox.firstsignin.line1=Bem-vindo ao Minecraft! Usa uma Conta Microsoft para começar a ligar-te à comunidade Minecraft, onde PCs, consolas, telefones e tablets podem todos jogar. E a melhor parte? # +xbox.firstsignin.line2=É gratuito! # +xbox.firstsignin.line3=Não tens uma conta? Cria uma agora para ganhares conquistas e juntares-te a Realms e Servidores! # +xbox.firstsignin.line3.norealmsOrServers=Ainda não tens uma conta? Cria uma agora para ganhar conquistas e jogar com os teus amigos entre plataformas! # +xbox.failedsignin.body=Não pudemos iniciar sessão na tua Conta Microsoft. O acesso a Realms, Perfis e itens do Marketplace será limitado. Por favor, tenta de novo mais tarde. # +xbox.failedsignin.error=Código de Erro: # +xbox.failedsignin.moreInfo=Mais Informações # +xbox.dev_wrongSandboxSigninFailed.title=Algo Correu Mal # +xbox.dev_wrongSandboxSigninFailed.line1=Falha ao iniciar sessão na sandbox %s. Muda de sandboxes e reinicia o Minecraft ou inicia sessão com uma conta diferente. Após o reinício a sandbox será %s. # +xbox.dev_wrongSandboxSigninFailed.button.dev=Alterar Para Dev Sandbox # +xbox.dev_wrongSandboxSigninFailed.button.retail=Alterar Para Retail Sandbox # +xbox.dev_wrongSandboxSigninFailed.button.clearXbl=Limpar os Dados de Início de Sessão da Conta # +xbox.achievementssignin.line1=As Conquistas e a Pontuação do Jogador assinalam o teu progresso em Minecraft. # +xbox.achievementssignin.line2=Inicia sessão com uma Conta Microsoft para começar a conquistá-los! # +xbox.addfriendsignin.line1=Encontrar amigos por Gamertag para ver quando estão online. # +xbox.addfriendsignin.line2=Inicia sessão com uma Conta Microsoft para começar a adicionar amigos! # +xbox.invitesignin.line1=Convida amigos por Gamertag para ver quando os mundos deles estiverem online. # +xbox.invitesignin.line2=Inicia sessão com uma Conta Microsoft para começar a convidar amigos! # +xbox.thirdpartysignin.line1=Tens fantásticos minijogos e jogadores novos à tua espera! Mas antes disso, '%s' pretende saber quem és. # +xbox.thirdpartysignin.line2=Tens de iniciar sessão com uma Conta Microsoft para te ligares! # +xbox.signInLong=Aceder gratuitamente! # +xbox.signOutLong=Termina sessão na Conta Microsoft # +xbox.externalServer.title=Jogar num Servidor # +xbox.externalServer.line1=Os servidores permitem mais formas criativas de jogar Minecraft! Só precisas de iniciar a tua sessão para nos certificarmos que tens permissão para jogar online com outras pessoas. # + +xbox.genericsignin.line1=A tua conta Minecraft permite-te jogar online, em modo multijogador, com amigos em PCs e dispositivos móveis. E o melhor de tudo? # +xbox.genericsignin.line2=É GRÁTIS! # +xbox.genericsignin.line3=Podes usá-la em qualquer lugar para jogar Minecraft. # + +xbox.disconectionscreen.notSignedIn=Inicia sessão com a tua Conta Microsoft para poderes jogar com amigos. # +xbox.disconectionscreen.multiplayerNotAllowed=Esta Conta Microsoft não tem autorização para se juntar a jogos multijogador. # +xbox.disconectionscreen.accessDenied=Tens de ser amigo de alguém neste jogo para te poderes juntar a ele. # + +xbox.friendfinder.enterGamertag=Entrar no Gamertag # +xbox.friendfinder.findFriends=Encontrar Amigos por Gamertag # +xbox.friendfinder.searchingForGamertag=Pesquisar # +xbox.friendfinder.gamertagNotFound=Gamertag Não Encontrado # + +xbox.profile.addFriend=Adicionar Amigo # +xbox.profile.addFriend.success=Êxito! %s foi adicionado à tua lista de amigos. # +xbox.profile.block=Bloquear # +xbox.profile.currentlyPlaying=Atualmente a jogar: %s # +xbox.profile.favorite=Favorito # +xbox.profile.favoriteHelperText=Os amigos favoritos são apresentados em primeiro lugar na tua lista de amigos. Irás ver quando ficarem online ou começarem a emitir. # +xbox.profile.friend=Amigo # +xbox.profile.friendHelperText=Seguir %s. Depois de ambos serem amigos, podes convidá-los para o teu jogo. # +xbox.profile.mute=Silenciar # +xbox.profile.realName=Gere as tuas definições de privacidade para partilhares o teu nome verdadeiro na aplicação Xbox. # +xbox.profile.removeFriend=Remover Amizade # +xbox.profile.report=Comunicar # + +xbox.report.gamertag=Comunicar %s # +xbox.report.optionalText=Introduzir Texto Aqui (opcional) # +xbox.report.toast=Denunciaste %s # +xbox.report.toastError=Não fomos capazes de enviar o teu relatório. Tenta novamente em breve. # +xbox.report.whereReport=Onde observaste o mau comportamento? # +xbox.report.whereReportDescription=Conta-nos onde ocorreu o incidente. Isto vai ajudar-nos a investigar o teu caso. # +xbox.report.whyReport=Por que estás a denunciar %s? # + +## Player safety report areas where abuse took place +xbox.report.area.chat=Mensagem do Chat # +xbox.report.area.skin=Skin de jogador # +xbox.report.area.gameplay=Jogo # +xbox.report.area.ingame=Construção no jogo # +xbox.report.area.other=Outro # + +## Player safety ban reasons defined by legal/compliance +xbox.report.cyberbullying=Ciberbullying # +xbox.report.falseReporting=Relatórios falsos/imprecisos excessivos # +xbox.report.exploits=Explorações e candidaturas de terceiros # +xbox.report.harassingComments=Comentários de Assédio ou Difamatórios # +xbox.report.hateSpeech=Discurso de ódio # +xbox.report.illegalDrugs=Drogas ou Atividades Ilegais # +xbox.report.impersonatingStaff=Pessoal de Imitação, Apoio ao Jogador ou Representantes Comunitários # +xbox.report.inGameTrolling=Trollada no Jogo e Spam # +xbox.report.nameOrGamertag=Nome ou Gamertag do Jogador # +xbox.report.modding=Modding # +xbox.report.obsceneLanguage=Linguagem Obscena ou Vulgar # +xbox.report.postLinkToInappropriateContent=Publicar links para conteúdo impróprio ou software malicioso # +xbox.report.realLifeInfo=Informações e Ameaças na Vida Real # +xbox.report.sexualReference=Referências a Conteúdo Sexual e Violência # +xbox.report.spam=Spam com fins comerciais # +xbox.report.terrorismOrViolentExtremism=Terrorismo ou extremismo violento # +xbox.report.childSexualExploitationOrAbuse=Exploração ou abuso sexual infantil # +xbox.report.imminentHarm=Danos iminentes # +xbox.report.nonConsensualIntimateImagery=Imagens íntimas não consensuais # +xbox.report.policyViolation=Violação de Políticas # +xbox.report.harassment=Assédio ou Bullying # +xbox.report.profanity=Profanidades # +xbox.report.childSexualExploitationGrooming=Aliciamento de Exploração Sexual Infantil # +xbox.report.controversial=Tópico Controverso # +xbox.report.notoriousFigure=Figura Notória # +xbox.report.cheating=Enganar # +xbox.report.defamation=Difamação, Personificação, Informação Falsa # +xbox.report.drugs=Drogas # +xbox.report.fraud=Fraude # +xbox.report.advertising=Spam ou Publicidade # +xbox.report.selfHarm=Automutilação ou Suicídio # +xbox.report.nudity=Nudez ou Pornografia # +xbox.report.sexuallyInappropriate=Sexualmente Inapropriado # +xbox.report.extremeViolence=Violência Extrema ou Sangue # +xbox.report.quittingEarly=Desistir cedo # +xbox.report.unsportingBehavior=Comportamento antidesportivo # +xbox.report.voiceCommunication=Comunicação por voz # + +## Player safety toast messages +safety.muted.title=Foste silenciado temporariamente no chat. # +safety.muted.message=Não te esqueças de seguir os Padrões da Comunidade do Minecraft. # + +safety.reportCap=Parece que tens estado a denunciar outros jogadores. Obrigado por nos ajudares a tornar o Minecraft um lugar seguro e acolhedor. Nota que o envio de denúncias falsas vai contra as Normas da Comunidade. # +safety.reportFriend=%s é um dos teus amigos. Tens a certeza de que queres fazer a denúncia? O envio de denúncias falsas vai contra as Normas da Comunidade. # +safety.reportFriend.title=Denunciar %s # +safety.bannedSkin.title=Skin Não Permitida no Modo Multijogador # +safety.bannedSkin.button=Saber Mais # +safety.bannedSkin=A tua skin atual viola as nossas Normas da Comunidade. Escolhe outra skin para entrares num jogo multijogador. Clica em "%s" para veres as nossas Normas da Comunidade ou pede uma revisão da situação para a tua skin atual. # + +authserver.notavailable=Algo está errado. Não estamos a conseguir verificar se o servidor a que te estás a tentar ligar é de confiança. Recomendamos que voltes a tentar mais tarde. # +authserver.authfailed=Isto é mau. Este servidor chumbou no nosso teste de verificação. Alguém em quem não confiamos talvez esteja a fingir ser um servidor de confiança. # + +platform.model.unknown=DESCONHECIDO # + +## Misc Compliance copy +compliance.playtime.greaterThan24Hours=Estás a jogar há mais de 24 horas. # +compliance.playtime.message=Jogos excessivos podem interferir com a vida diária normal # +compliance.playtime.multipleHours=Estás a jogar há %d horas. # +compliance.playtime.oneHour=Estás a jogar há uma hora. # + +## resource pack validation errors +packdiscoveryerror.manifest_pack_error=Não foi possível abrir o pacote. # +packdiscoveryerror.incomplete_pack=Pack incompleto. # +packdiscoveryerror.unsupported_file_format=Não é um arquivo zip válido. # +packdiscoveryerror.missing_manifest=Não foi possível encontrar o manifesto no pacote. # +packdiscoveryerror.manifest_parse_error=Não foi possível analisar o manifesto do pacote com a pilha: %s # +packdiscoveryerror.required_manifest_property_missing=Falta elemento '%s' no manifesto do pacote. # +packdiscoveryerror.required_manifest_property_wrong_type=O elemento necessário '%s' é do tipo errado no manifesto do pacote. # +packdiscoveryerror.required_manifest_property_empty=O elemento necessário '%s' está vazio no manifesto do pacote. # +packdiscoveryerror.required_manifest_property_invalid_value=O elemento '%s' fornecido tem um valor inválido no manifesto do pacote. # +packdiscoveryerror.malformed_uuid=O elemento "%s" fornecido não é um UUID válido no manifesto do pack. # +packdiscoveryerror.malformed_version=O elemento '%s' fornecido não cumpre os requisitos de SemVer (semver.org) no manifesto do pack. # +packdiscoveryerror.missing_modules=Elemento '%s' em falta no manifesto do pack; a reverter para o pack de recursos. # +packdiscoveryerror.missing_dependency=Falta dependência com a ID '%s' e a versão '%s'. # +packdiscoveryerror.unsupported_format_version=A versão do formato fornecido '%s' não é suportada. # +packdiscoveryerror.duplicate_uuid=O elemento UUID '%s' fornecido já existe no manifesto do pack. # +packdiscoveryerror.multiple_modules=Detetados vários módulos em conflito no manifesto do pack. # +packdiscoveryerror.invalid_capability_value=A capacidade do pack '%s' não é suportada. # +packdiscoveryerror.unsupported_format_patch=O componente de revisão fornecido na versão "%s" vai ser ignorado e tratado como 0. # +packdiscoveryerror.ignored_property=A propriedade "%s" não é utilizada para este tipo de conteúdos. O campo será ignorado. # +packdiscoveryerror.version_too_high=A propriedade "%s" tem uma versão de "%s" demasiado alta. O valor máximo aceite é "%s". # +packdiscoveryerror.version_too_low=A propriedade "%s" tem uma versão de "%s" demasiado baixa. O valor mínimo aceite é "%s". # +packdiscoveryerror.format_version_1_engine_version_cap=A propriedade "%s" deve ter um valor definido inferior a "%s". Para usar uma versão superior, tens de usar a versão de formato 2. # + +## pack upgrading +packupgradewarning.invalidpacktype=O elemento '%s' fornecido tem um valor inválido no manifesto do pack; a reverter para o pack de recursos. # +packupgradewarning.required_manifest_property_missing=Elemento '%s' em falta no manifesto do pack; a reverter para '%s'. # +packupgradewarning.required_manifest_property_empty=O elemento necessário '%s' está vazio no manifesto do pack; a reverter para '%s'. # +packupgradewarning.malformed_uuid=O elemento '%s' fornecido não é um UUID válido no manifesto do pack; a reverter para '%s'. # +packupgradewarning.malformed_version=O elemento '%s' fornecido não cumpre os requisitos de SemVer (semver.org) no manifesto do pack; a reverter para '%s'. # +packupgradewarning.manifest_upgraded=Este manifesto do pack foi atualizado para uma nova versão. # +packupgradewarning.duplicate_uuid=O elemento UUID '%s' fornecido já existe no manifesto do pack; a reverter para '%s'. # +packupgradewarning.multiple_modules=Detetados vários módulos em conflito no manifesto do pack.; a reverter para '%s'. # + +## pack strings +pack.authors.label=Autor: %s # +pack.authors.none=Desconhecido # + +## manifest pack validation +manifestvalidation.title=Informações do Pacote # +manifestvalidation.error=Erro # +manifestvalidation.info=Informações # +manifestvalidation.noerror=Não foram encontrados erros # +manifestvalidation.warning=Aviso # +manifestvalidation.delete=Eliminar # +manifestvalidation.delete.confirm_title=Eliminar Pacote? # +manifestvalidation.delete.confirm_body=Estás prestes a eliminar este pacote de recursos/comportamental para sempre. Tens a certeza de que o queres fazer? # +manifestvalidation.delete.confirm_delete=Eliminar # +manifestvalidation.delete.confirm_goBack=Retroceder # +manifestvalidation.packid=ID de Pacote: # +manifestvalidation.packversion=Versão de Pacote: # +manifestvalidation.filelocation=Localização do Ficheiro: # +manifestvalidation.errorlist=Lista de Erros # +manifestvalidation.file=Ficheiro: # +manifestvalidation.issue=Problema: # +manifestvalidation.unkown.packtype=Tipo de Pacote Desconhecido # +manifestvalidation.unkown.packtitle=Nome de Pacote Desconhecido # +manifestvalidation.unkown.packdescription=Descrição de Pacote Desconhecida # +manifestvalidation.unkown.packid=ID de Pacote Desconhecida # +manifestvalidation.unkown.packversion=Versão de Pacote Desconhecida # +manifestvalidation.noname=Nome em Falta # +manifestvalidation.editor.cannotLoadToVanillaWorld=Os packs de extensão de editor só podem ser usados em projetos do Editor. O teu mundo vai carregar na mesma, mas recomendamos que desatives ou elimines os packs de extensão. # + +## UI pack warnings and errors +uiPackError.invalidChildNames=%s: Os controlos subordinados devem ter nomes exclusivos: %sNo futuro, isto irá gerar um erro, e este ficheiro não será carregado. # +uiPackError.parseError=%s: Não é possível analisar o ficheiro JSON da IU com a pilha: %s # +uiPackError.missingControl=%s: Não foi possível encontrar o controlo: %s # +uiPackError.missingControlTarget=%s (%s): Não foi possível encontrar o controlo '%s' durante a operação '%s' # +uiPackError.missingArrayName=%s (%s): Campo 'array_name' ou 'control_name' em falta. # +uiPackError.missingCondition=%s (%s): Condição em falta na operação '%s'. # +uiPackError.missingValue=%s (%s): Valor em falta para a operação '%s'. # +uiPackError.missingOperation=%s (%s): Operação em falta. # +uiPackError.invalidOperationName=%s (%s): Operação inválida '%s'. # + +jsonValidationError.typeError=%s: Tipo inválido para a propriedade. Previsto: %s, obtido: %s # +jsonValidationError.requiredPropertyError=%s: Não foi possível encontrar a propriedade necessária '%s' # +jsonValidationError.invalidValueError=%s: Não encontrou o valor válido para a propriedade. Previsto: %s # + +serverUI.errorTitle=Erro ao criar forma. # +serverUI.errorDescription=Recebido formulário json inválido. Erro:%s # + +## Content importing +content.import.failed=Não foi possível importar '%s' # +content.import.failed.subtitle=Consulta o registo de saída para obter mais pormenores # +content.import.failed.subtitle_duplicate=Pacote duplicado detetado # +content.import.failed.subtitle_malformed_zip=Não é um arquivo zip válido # +content.import.failed.subtitle_premiumcontent=O conteúdo neste mundo não é suportado por Minecraft Education. # +content.import.failed.incompatible=Formato de ficheiro incompatível # +content.import.failed.title_premiumcontent=Conteúdo não suportado # +content.import.succeeded='%s' foi importado com êxito # +content.import.succeeded_with_warnings='%s' foi importado com êxito com avisos # +content.import.succeeded_with_warnings.subtitle=Clica aqui para obter mais informações # +content.import.started=Importação iniciada... # + +## World Templates +worldTemplate.festivemashup2016.name=Mash-up Festive 2016 # +worldTemplate.redstonemansion.name=Mansão de Redstone # +worldTemplate.chinesemythology.name=Mash-up de Mitologia Chinesa # +worldTemplate.GreekMythology.name=Mash-up de Mitologia Grega # +worldTemplate.Skyrim.name=Mash-Up Skyrim # + +eduTemplateWorld.theAgentTrials.name=As Provas do Agent # +eduTemplateWorld.tutorialWorld.name=Tutorial de Mundo # +eduTemplateWorld.mushroomIsland.name=Ilha dos Cogumelos # +eduTemplateWorld.mooshroomIsland.name=Ilha dos Cogumelos # +eduTemplateWorld.starterTown.name=Starter Town # +eduTemplateWorld.tutorialVolumeII.name=Tutorial – Volume II # +eduTemplateWorld.blocksOfGrass.name=Blocos de Relva # + +## World Conversion Complete Popup +worldConversionComplete.title=Conversão Concluída # +worldConversionComplete.load_prompt=Queres jogar no teu mundo agora? # + +## the following strings are still in-use in 15.* and should not be removed until we are done servicing the 15.* releases +addServer.add=Concluído # +externalServerScreen.addServer=Adicionar Servidor # +externalServerScreen.addServerTitle=Adicionar Servidor: # +externalServerScreen.addServerDescription=A adição de um servidor externo requer saber o nome do servidor e o endereço IP do servidor. Uma vez adicionado, o servidor pode ser encontrado na lista de servidores para jogar. # +addServer.enterIp=Endereço do Servidor # +addServer.enterName=Nome do Servidor # +addServer.hideAddress=Esconder Endereço # +addServer.resourcePack=Pacotes de Recursos do Servidor # +addServer.resourcePack.disabled=Desativado # +addServer.resourcePack.enabled=Ativo # +addServer.resourcePack.prompt=Alerta # +addServer.title=Editar Informação do Servidor # +addServer.alreadyAdded=Este servidor já foi adicionado # +externalServerScreen.header=Adicionar Servidor Externo # +externalServerScreen.label=Adicionar servidor por IP/Endereço. # +externalServerScreen.serverAddress=Endereço IP # +externalServerScreen.serverAddressInput=IP ou Endereço do Servidor # +externalServerScreen.serverName=Nome # +externalServerScreen.serverNameInput=Nome do Servidor # +externalServerScreen.serverPort=Porta # +externalServerScreen.serverPortInput=Porta do Servidor # +survey.feedbackButton=Envia-nos as Tuas Opiniões # +survey.label=Seleciona tudo o que se aplicar: # +survey.line1=Levou demasiado tempo a carregar # +survey.line2=Ficou parado numa mensagem de erro # +survey.line3=Fez demasiadas perguntas # +survey.line4=Não sabia que era grátis # +survey.line5=Pensava que precisava de uma consola Xbox ###disable_3rd_party_console_resource_pack_check +survey.line6=Não estou interessado # +survey.title=Inquérito: porque é que não iniciaste sessão? # +## end of 15.* release branch strings + +tips.edu.1=Podes manter a tecla Shift premida para tirares uma fotografia em grande plano com a Câmara. # +tips.edu.2=Ao contrário dos Sinais, podes editar Ardósias, Posters e Quadros vezes sem conta. # +tips.edu.3=Usa Ctrl+B para ativares a função de conversão de texto em voz no chat em jogo. # +tips.edu.4=Podes exportar o teu mundo Minecraft e partilhá-lo com outras pessoas. # +tips.edu.5=Para os teus colegas se ligarem ao teu mundo, coloca o jogo em pausa e partilha o teu endereço IP. # +tips.edu.6=Não te esqueças que para usares comandos com barra tens de ativar as cheats no teu mundo. # +tips.edu.7=Já acabaste a tua criação? Deixa que outras pessoas visitem o teu mundo como visitantes para o teu mundo ficar protegido. # +tips.edu.8=Para programar no Minecraft, prime "C" no teclado ou toca no ícone Agent no topo do ecrã. # +tips.edu.9=Utiliza a Biblioteca para encontrares novos mundos de jogo onde criar. # +tips.edu.10=Estás à procura de um bioma específico? Experimenta procurar na Biblioteca. # +tips.edu.11=NPC significa Non-Player Character (Personagem Não Jogador). # +tips.edu.12=No Modo de Sobrevivência os jogadores têm de encontrar os próprios recursos. # +tips.edu.13=No Modo Criativo os jogadores podem escolher construir a partir de qualquer um dos blocos do Minecraft. # +tips.edu.14=O teu ajudante robot de criação de código chama-se Agent. # +tips.edu.15=O Redstone pode ser usado no Minecraft para criar circuitos e máquinas simples. # +tips.edu.16=Podes copiar e colar de um editor de texto para uma ardósia, póster, quadro ou no chat. # +tips.edu.17=Vê sugestões para controlos do teclado e do rato utilizados comumente ao premir "H" no teclado. # +tips.edu.18=Podes ligar/desligar o Salto automático no menu de Definições em Controlos. # +tips.edu.19=No Modo Criativo, podes premir saltar duas vezes para voar. # +tips.edu.20=Escolhe um Modo de Jogo Padrão ao criar um mundo para especificares o tipo de jogo que desejas. # +tips.edu.21=Utiliza o comando ''/setworldspawn'' para que os novos jogadores comecem a jogar onde tu estás. # +tips.edu.22=Escolhe uma permissão de jogador padrão ao criar o teu mundo de modo a especificares as permissões que queres que os teus colegas tenham ao unir-se. # +tips.edu.23=Prime "I" no teclado ou toca no ícone de Leitura Avançada para leres ou traduzires o texto no jogo. # +tips.edu.24=Para adicionar ou mudar uma NPC no teu mundo, primeiro torna-te num construtor de mundos com "/wb". # +tips.edu.25=Há um novo desafio de construção todos os meses! Encontra-os todos na Biblioteca em Desafios Mensais de Construção. # +tips.edu.26=Encontra lições relacionadas ao clicar nas etiquetas na Biblioteca. # +tips.edu.27=O jogo move-se lentamente? Experimenta baixar a distância de renderização nas Definições. # +tips.edu.28=Queres usar o Criador de Código? Certifica-te de que os cheats estão ligados. # +tips.edu.29=Prime F5 para alterares a perspetiva do jogador. # +tips.edu.30=Utiliza "/spawnpoint" para alterar o teu ponto de geração. É como se dormisses numa cama! # + +tips.game.1=Utiliza erva marinha para atrair e procriar tartarugas marinhas. # +tips.game.2=Protege as tartarugas bebés de criaturas hostis! # +tips.game.3=Conforme crescem, as tartarugas bebés deixam cair escamas, que podem ser usadas para elaborar carapaças de tartaruga. # +tips.game.4=Utiliza uma cama para definir o teu ponto para voltar a gerar durante o dia. # +tips.game.5=Prepara algumas poções de respiração subaquática para explorares debaixo de água! # +tips.game.6=Os golfinhos podem levar-te a naufrágios e a ruínas subaquáticas, alimenta-os com bacalhau e segue o seu rasto! # +tips.game.7=Utiliza tesouras para esculpir uma abóbora. # +tips.game.8=Usa membranas de fantasma para reparar o teu élitro. # +tips.game.9=Há 3587 tipos de peixe tropical! # +tips.game.10=Os pepinos-do-mar podem fundir-se em tinta verde-lima. # +tips.game.11=Utiliza fardos de palha para alimentar os Lamas! # +tips.game.12=As bússolas apontam para o ponto de geração no mundo, cria uma para encontrar o teu caminho de volta! # +tips.game.13=Negoceia com aldeões para obter comida, ferramentas e mapas de tesouros! # +tips.game.14=Sabias que podes segurar um mapa na tua outra mão? # +tips.game.15=As cordas podem ser usadas em barcos. # +tips.game.16=Calça botas para água congelada para caminhar de forma segura sobre blocos de magma. # +tips.game.17=Podes reunir teias de aranha utilizando tesouras. # +tips.game.18=Precisa de diamantes? Ficam mais comuns à medida que vais mais fundo. # +tips.game.19=Antes de minerares diamantes, redstone ou ouro, certifica-te de que estás a usar uma picareta para ferro, diamante ou netherite ou o minério não cairá. # +tips.game.20=Precisas de carvão para tochas ou combustível? Tenta fundir troncos de madeira numa fornalha para criar carvão vegetal! # +tips.game.21=Há mais abundância de ouro nos biomas de Terras Baldias! # +tips.game.22=O élitro pode ser usado para planar, encontra-o nos navios da Cidade do Fim! # +tips.game.23=Testa algumas funcionalidades novas ativando as Experiências! # +tips.game.24=Os Náufragos deixam cair tridentes e podes ficar com eles ou atirá-los. # +tips.game.25=Podes criar Hoglins com Fungos de Carmesim, mas é perigoso! # +tips.game.26=Podes fundir 20 itens numa fornalha utilizando um bloco de algas secas como combustível. # +tips.game.27=Os creepers que são mortos pelas flechas dos esqueletos têm a hipótese de soltar discos de música. # +tips.game.28=Há pessoas como TU que criam conteúdos para o Marketplace! # +tips.game.29=Sabias que vários criadores da comunidade vivem dos conteúdos do Marketplace? # +tips.game.30=Podes encontrar skins para personalizar a tua experiência de jogo ou usar a tua em plataformas selecionadas! # +tips.game.31=Packs de texturas que alteram o aspeto dos blocos, itens e menus. Experimenta-os! # +tips.game.32=Visita o Marketplace para encontrar novos mundos e aventuras. # +tips.game.33=Participa para te tornares num Criador do Marketplace! # +tips.game.34=Os packs de mash-ups vêm com um mundo para explorar, skins, texturas e nova música. # +tips.game.35=Sabias que há mais de 500 packs do Marketplace criados pela comunidade e cada semana são adicionados mais? # +tips.game.36=Junta-te à discussão em discord.gg/Minecraft # +tips.game.37=Os minérios de esmeralda são os mais raros do Minecraft! Só podem ser encontrados em montanhas e prados! # +tips.game.38=Domar um cavalo esqueleto não requer uma sela. # +tips.game.39=Os ocelotes mostram aos creepers quem manda! # +tips.game.40=Diorito, ou o adoras ou o detestas. # +tips.game.41=Os fantasmas são criaturas perigosas que aparecem durante a noite. Certifica-te de que dormes regularmente! # +tips.game.42=Os mortos-vivos tornam-se em Náufragos caso se afundem em água. # +tips.game.43=O Minecraft Live é realizado todos os anos! Atenção ao próximo! # +tips.game.44=Usar fogo-de-artifício aumenta a velocidade do élitro no meio do ar. Mas... certifica-te de que não explode, senão vai doer MUITO! # +tips.game.45=O ouro é mais comum nos biomas de Nether e Terras Baldias. # +tips.game.46=Há alguém que leia isto? # +tips.game.47=Maravilhas infinitas, possibilidades intermináveis. # +tips.game.48=NÃO DEIXES AS ÁRVORES A FLUTUAR! # +tips.game.49=Faz sprint em água para nadar! # +tips.game.50=O encantamento de lançamento vai impulsionar-te pelo ar na chuva. # +tips.game.51=O Minecraft Live é um evento interativo mundial em live-streaming. Pega nos teus itens e junta-te à festa! # +tips.game.52=Sê bom para os animais! # +tips.game.53=O Sinalizador é um item poderoso que apenas pode ser elaborado com uma estrela do nether do Wither! # +tips.game.54=Não mates golfinhos, seu monstro! # +tips.game.55=Sabias que as estrelas do nether não podem ser destruídas por explosões? # +tips.game.56=Ao escavar diretamente, coloca uma tocha ao nível dos pés para destruir qualquer areia ou gravilha que possa eventualmente cair-te em cima. # +tips.game.57=Podes trocar com Piglins. # +tips.game.58=Corta uma Colmeia ou ninho para conseguires Favo de Mel, usa uma Garrafa para obter mel. # +tips.game.59=Coloca uma Fogueira debaixo de uma Colmeia ou ninho para colheres mel pacificamente. As abelhas vão agradecer. # +tips.game.60=Voltar a gerar no Nether requere uma Âncora de Regeneração carregada. # +tips.game.61=Podes carregar uma Âncora de Regeneração com Pedra Luminosa. # +tips.game.62=Tens uma ideia? Visita feedback.minecraft.net! # +tips.game.63=Os Allays podem ser encontrados em Postos Avançados de Saqueadores e Mansões da Floresta. # +tips.game.64=O Allay adora colecionar itens! Se lhe deres um determinado item, tentará recolher mais. # +tips.game.65=Os Allays adoram música e, por isso, interagem com Blocos de Notas! # +tips.game.66=As cidades ancestrais podem ser encontradas sob cordilheiras. # +tips.game.67=Quando vagueias no Escuro Profundo, o silêncio é a chave. # +tips.game.68=Usa uma garrafa de água num bloco de terra para obter lama! # +tips.game.69=Os sapos comem criaturas pequenas e em blocos. # +tips.game.70=Os sapos escolhem uma variante com base na temperatura do bioma em que o girino cresce. # +tips.game.71=Podes apanhar girinos com baldes. # +tips.game.72=Explora estruturas pelo mundo do Minecraft para encontrares modelos de ferraria para personalizar as tuas peças de armadura. # +tips.game.73=Precisas de mais modelos de ferraria? Experimenta copiá-los. # +tips.game.74=O ovo de farejador parece gostar de blocos de musgo. # +tips.game.75=As cabeças das criaturas produzem sons. Experimenta-usá-las nos blocos de notas! # +tips.game.76=Às vezes, a areia é suspeita. Usa o pincel na areia para encontrar coisas fixes! # +tips.game.77=Podem andar dois jogadores num camelo. # +tips.game.78=Os camelos saltam... na horizontal! # + +splitscreen.joinPrompt=Participar como Jogador %s # +splitscreen.unavailable.toastHeader=A divisão do ecrã não está disponível # +splitscreen.unavailable.toastMessage=De momento, não é possível a um segundo jogador juntar-se. # +splitscreen.unavailable.toastBodyInfo=Toca para mais informações. # +splitscreen.joyconError.toastHeader=Não é possível ligar ao Joy-Con! # +splitscreen.joyconError.toastMessage=Tens demasiados comandos ligados com o Modo Rede Local para te juntares ao jogo. # + +usermanagement.changeUser=Alterar Utilizador # + +lateJoinScreen.waitingForUserReady=A preparar tudo # + +## Storage Migration +storage_migration.progress.title=A mover ficheiros # +storage_migration.progress.message=A mover "%s"... # +storage_migration.worlds_error=Alguns mundos não estão disponíveis porque não podiam ser movidos. Reinicia o Minecraft para tentar de novo. # + +storage_migration.button.get_started=Começar # +storage_migration.button.retry=Voltar a Tentar # +storage_migration.button.go_to_faq=Ir para as FAQ # +storage_migration.button.next=Seguinte # +storage_migration.button.resume=Retomar # +storage_migration.button.continue=Continuar # +storage_migration.button.start=Começa a mover ficheiros # +storage_migration.button.marketplace=Os teus packs do Marketplace # +storage_migration.button.main_menu=Ir para o menu Principal # +storage_migration.button.faq=Lê as FAQ para mais informações. # +storage_migration.button.microsoft_store=Ir para a Loja Microsoft # +storage_migration.button.help=Ajuda # + +storage_migration.title.initializing=Otimização de dados # +storage_migration.gathering_info.description=A recolher informações... # +storage_migration.description.out_of_space=Não tens suficiente espaço livre para mover os teus ficheiros para um novo local. # + +storage_migration.start_transfer.generic.title=Novo local de armazenamento # +storage_migration.start_transfer.description=Temos de mover os teus ficheiros para um local diferente no teu dispositivo. # +storage_migration.start_transfer.total_file_size=Tamanho total do ficheiro: # +storage_migration.start_transfer.new_location=Nova localização: %s # + +storage_migration.resume_transfer.title=Mudança interrompida # +storage_migration.resume_transfer.description=Estamos a mover os teus dados para uma nova localização no teu dispositivo. Prime resumir para terminares a mudança. # +storage_migration.resume_transfer.description.out_of_space=Estamos a mover os teus dados para um novo local no teu dispositivo, mas não tens espaço livre suficiente. # +storage_migration.resume_transfer.need_to_move=Precisa de ser movido: # +storage_migration.resume_transfer.available=(%s disponível) # +storage_migration.resume_transfer.location=Localização: %s # +storage_migration.resume_transfer.free_up=Liberta, pelo menos, %s para continuar. # + +storage_migration.transfer_error_out_of_space.title=Não há espaço livre suficiente # +storage_migration.transfer_error_out_of_space.files_left=Ficheiros restantes: # + +storage_migration.finished.generic.title=Concluído # +storage_migration.finished.generic.description=Os teus ficheiros foram movidos com sucesso. Reinicia o Minecraft. # + +storage_migration.transfer_error.title=Problemas em mover ficheiros! # +storage_migration.transfer_error.description=Não conseguimos mover todos os teus ficheiros. Deparámo-nos com o seguinte erro: (%s). # + +storage_migration.progress.starting=A iniciar... # +storage_migration.progress.gathering=A recolher ficheiros da pasta de origem... # +storage_migration.progress.copying=Copiar ficheiros... # +storage_migration.progress.finished=Concluído! # +storage_migration.progress.error.bad_source=Falha (pasta de origem má) # +storage_migration.progress.error.bad_destination=Falha (pasta de destino má) # +storage_migration.progress.error.io_error=Falha (erro I/O do ficheiro) # +storage_migration.progress.error.io_no_space=Falha (erro I/O do ficheiro ou sem espaço restante) # +storage_migration.progress.error.internal=Falha (erro interno) # + +trade.doesNotWant=O comerciante não quer isto # +trade.excalamation=! # +trade.expProgress=Experiência: %d/%d # +trade.expMax=Experiência: MÁX # +trade.levelPrefix=Nível %d # +trade.levelPrefixAndName=Nível %d - %s # +trade.levelPrefixAndName.max=Nível Max - %s # +trade.nameAndLevel=%s - %s # +trade.level.1=Principiante # +trade.level.2=Aprendiz # +trade.level.3=Artífice # +trade.level.4=Especialista # +trade.level.5=Mestre # +trade.mysteriousText=pincelada # +trade.notEnough=Sem %s suficiente(s) # +trade.question=? # +trade.trade=Trocar # + +map.rename=Mudar o Nome do Mapa # +map.basicMap=Mapa Básico # +map.locatorMap=Mapa que Mostra os Jogadores # +map.extendAndClear=Aumentar e Limpar # +map.clone=Copiar Mapa # +map.name=Nome do Mapa # +map.lock=Lock Map # + +contentlog.history.title=Histórico do Registo de Conteúdos # +contentlog.history.copyToClipboard=Copiar para a Área de Transferência # +contentlog.logLocationSectionName=Localização do Registo de Conteúdos: # +contentlog.settingsSectionName=Definições do Registo de Conteúdos # +contentlog.clear_files=Eliminar Registos Antigos # +contentlog.delete.title=Eliminar Ficheiros de Registo Antigos? # +contentlog.delete.body1=Seleciona "Eliminar Agora" para eliminar todos os ficheiros de registo anteriores. # +contentlog.delete.body2=Nota: o ficheiro de registo para a sessão atualmente ativa vai permanecer. # +contentlog.delete.delete=Eliminar Agora # +contentlog.delete.cancel=Cancelar # +contentlog.delete.progress=Eliminar Registo de Conteúdos # + +client.version.generic=Atualização %s # +client.version.1.0=Atualização de Ender (%s) # +client.version.1.1=Atualização de Descobrimentos (%s) # +client.version.1.2=Atualização "Better Together" (Melhores Juntos) (%s) # +client.version.1.4=Atualização Aquática (%s) # +client.version.1.5=Atualização Aquática (%s) # +client.version.1.11=Aldeia e Saqueadores (%s) # + +cloud_upload.title=Apoio a Jogadores da Mojang # +cloud_upload.prompt.description=Com base no teu recente pedido de ajuda, o Apoio a Jogadores da Mojang autorizou o carregamento do teu mundo. Podes fazer o carregamento do teu mundo afetado a partir do ecrã Seleção de Mundo ou em Definições do Mundo. # +cloud_upload.prompt.do_not_show_toggle=Não mostrar este ecrã novamente # +cloud_upload.prompt.button.worlds=Ir para Mundos # +cloud_upload.prompt.button.learn_more=Saber Mais # +cloud_upload.toggle.accept_terms=Aceita o Acordo de Serviços da Microsoft # +cloud_upload.button.upload=Carregar Mundo (%s) # +cloud_upload.button.service_agreement=Termos de Utilização # +cloud_upload.button.privacy_statement=Declaração de Privacidade # +cloud_upload.terms.title=Termos e Condições # +cloud_upload.terms.description=Para fazeres o carregamento do teu mundo, aceita o Contrato de Serviços Microsoft. Os mundos carregados estão sujeitos ao Contrato de Serviços Microsoft, que pode ser encontrado em Termos de Utilização. Continuas a poder jogar no teu mundo depois de ele ser carregado. # +cloud_upload.uploading.title=A carregar ficheiros do mundo [%d/%d] # +cloud_upload.uploading.description_1=Carregar os ficheiros do mundo pode demorar alguns minutos. Não desligues o jogo nem saias deste ecrã durante o processo de carregamento. # +cloud_upload.uploading.description_2=Os mundos conseguem ser grandes. Liga-te por Wi-Fi para evitares usar dados móveis. # +cloud_upload.succeeded.description=O carregamento do mundo foi concluído com sucesso. Obrigado! # +cloud_upload.failed.retryable.description=Não foi possível carregar o teu mundo porque %s # +cloud_upload.failed.description=Não foi possível carregar o teu mundo porque %s # +cloud_upload.tts.message=A carregar ficheiros do mundo # +cloud_upload.input_error_number_of_files=são demasiados ficheiros. Entra em contato com LiveOps se quiseres tentar novamente. # +cloud_upload.input_error_maximum_size=um dos ficheiros é muito grande. Entra em contato com LiveOps se quiseres tentar novamente. # +cloud_upload.input_error_record_already_completed=já foi carregado com sucesso. Entra em contato com LiveOps para mais informações. # +cloud_upload.operation_error_missing_files_on_complete_upload=houve um erro de rede. Tenta novamente ou entra em contato com LiveOps. # +cloud_upload.unknown_error=ocorreu um erro desconhecido. Tenta novamente ou entra em contato com LiveOps. (Código de erro: %s) # + +dr.banner.sale=Promoção! # +dr.banner.limitedTimeOffer=Ofertas de Tempo Limitado! # +dressingRoom.skin_color_picker_title=Cor da Skin # +dr.right_side.category_title=%s # +dr.rarity=Raridade # +dr.rarity.common=Comum # +dr.rarity.epic=Épico # +dr.rarity.legendary=Lendário # +dr.rarity.rare=Raro # +dr.rarity.uncommon=Invulgar # +key.emote=Emote # +dr.button.ok=Ok # +dr.loading=A carregar... # +dr.classic_skins.addition_skin_count=+%s # +dr.classic_skins.choose_custom_skin=Escolher Skin Nova # +dr.classic_skins.custom_skin_title=Importar Skin # +dr.classic_skins.custom_skin_description=Importar ficheiro de imagem do teu dispositivo para usar como skin. Tal não será sincronizado entre dispositivos ou jogos. # +dr.classic_skins.custom_skin_description_popup=Os/as jogadore(a)s com skins personalizadas não serão visíveis se a opção "Apenas Permitir Skins Fidedignas" estiver ativada # +dr.classic_skins.custom_skin_section_title=Skins Que Possuis # +dr.classic_skins.invalidCustomSkin=Isso não é uma skin do Minecraft. # +dr.classic_skins.owned=Na tua posse # +dr.classic_skins.purchasable=Obter Mais # +dr.classic_skins.realms_plus=Realms Plus # +dr.classic_skins.right_side.author_name=por %s # +dr.classic_skins.right_side.author_minecraft=pelo Minecraft # +dr.classic_skins.right_side.featured_title=Packs de Skins Destacados e Recomendados # +dr.classic_skins.right_side.limited_usage=Utilização limitada # +dr.classic_skins.right_side.limited_usage.tooltip=Esta skin pode ser usada aqui, mas não pode vaguear. # +dr.classic_skins.right_side.free_usage=Utilizável em qualquer lado # +dr.classic_skins.right_side.free_usage.tooltip=Esta skin pode vaguear por qualquer sítio onde tenhas sessão iniciada. # +dr.classic_skins.right_side.purchasing_disclaimer=*Adquire %s Moedas por %s e liquida este pack por %s Moedas deixando %s de sobra. # +dr.classic_skins.right_side.skin_count.plural=%s Skins # +dr.classic_skins.right_side.skin_count.singular=%s Skin # +dr.classic_skins.right_side.texture_count.plural=%s Packs de Texturas # +dr.classic_skins.right_side.texture_count.singular=%s Pack de Texturas # +dr.classic_skins.right_side.world_count.plural=%s Mundos # +dr.classic_skins.right_side.world_count.singular=%s Mundo # +dr.classic_skins.see_pack_in_store=Ver o Pack na Loja # +dr.classic_skins.see_in_store=Ver na Loja # +dr.classic_skins.realms_plus_button=Realms Plus # +dr.classic_skins.select_skin=Seleciona o modelo correto para a tua skin # +dr.classic_skins.select_skin.title=Tipo de Skin # +dr.classic_skins.upsellWithoutStore=Tens de comprar o pack de skins para utilizares essa skin e não é possível estabelecer ligação ao Marketplace. # + +dr.collector_title.featured=Em Destaque %s # +dr.collector_title.general=Tudo %s # +dr.collector_title.owned=Propriedade %s # + +dr.collect_achievement_item=Recolher # +dr.equip_piece=Usar # +dr.emotes.play_again=Reproduzir # +dr.emotes.assignment=Atribuir "%s" a uma Ranhura # +dr.emotes.replace=Substituir # +dr.header.animation=Emotes # +dr.header.capes=Capas # +dr.header.categoryFeaturedList=%s Em Destaque ### %s is the category name (ie. Style or Body) +dr.zooming=Zoom # +dr.header.classic_skins=Skins Clássicas # +dr.header.creator_piece_list=Tudo por %s # +dr.header.customization=Criador da Personagem # + +dr.accessibility.header.customization=Separador do Criador de Personagens 1 de 4 # +dr.accessibility.header.classic_skins=Separador de Skins Clássicas 2 de 4 # +dr.accessibility.header.animation=Separador de Emotes 3 de 4 # +dr.accessibility.header.capes=Separador de Capas 4 de 4 # + +dr.header.featured=Itens Destacados # +dr.header.featured_skins=Skins em Destaque # +dr.header.previewAppearance=Pré-Visualizar Aparência # +dr.header.colorPicker=Selecionador de Cores # +dr.achievement.achievement_locked.not_signed_in=Este item é desbloqueado através da conclusão de uma conquista. # +dr.achievement.achievement_locked.signed_in=Este item é desbloqueado completando a Conquista %s. # +dr.achievement.achievement_unlocked=Este item foi desbloqueado completando a %s Conquista. # +dr.achievement.challenge_locked=Este item é desbloqueado completando um desafio do Minecraft Earth. # +dr.achievement.challenge_unlocked=Este item foi desbloqueado completando um desafio do Minecraft Earth. # +dr.arm_size_label_text=Tamanho do Braço # +dr.body_size_label_text=Altura # +dr.mouth_color=Boca # +dr.iris_color=Iris # +dr.sclera_color=Sclera # +dr.eyebrows_color=Sobrancelhas # +dr.hair_color=Cabelo # +dr.facial_hair_color=Pelo Facial # +dr.skin_color=Base # +dr.primary_channel=Principal # +dr.secondary_channel=Secundário # +dr.accent_channel=Destaques # +dr.left_arm=Braço Esquerdo # +dr.right_arm=Braço Direito # +dr.both_arms=Ambos Braços # +dr.left_leg=Perna Esquerda # +dr.right_leg=Perna Direita # +dr.both_legs=Ambas Pernas # +dr.limb_switcher_default_title=Seleção de Membros # +dr.none_button_text=Nenhum # +dr.none_emote_button_text=Remover Tudo # +dr.go_to_profile_settings_text=Ir para Definições de Perfil # +dr.default_piece_button_text=Padrão # +dr.categories.body=Corpo # +dr.categories.style=Estilo # +dr.categories.base=Bases # +dr.categories.eyes=Olhos # +dr.categories.mouth=Bocas # +dr.categories.hair=Cabelos # +dr.categories.facial_hair=Pelo Facial # +dr.categories.arms=Braços # +dr.categories.animation=Emotes # +dr.categories.legs=Pernas # +dr.categories.size=Tamanho # +dr.categories.top=Partes Superiores # +dr.categories.bottom=Partes Inferiores # +dr.categories.outerwear=Roupas Exterior # +dr.categories.headwear=Itens Cabeça # +dr.categories.gloves=Luvas # +dr.categories.footwear=Calçado # +dr.categories.back_item=Itens de Trás # +dr.categories.face_item=Itens Faciais # +dr.categories.capes=Capas # + +dr.notification.to_skins=A mudar para Skins Clássicas # +dr.notification.to_persona=A mudar para o Criador de Personagem # +dr.prompt.switching_to_persona_title=Mudar para Criador de Personagens # +dr.prompt.switching_to_persona_detail=Estás a mudar para o criador de personagens nesta ranhura. O criador de personagens permite-te construir uma personagem no Minecraft, item por item. A tua skin clássica será guardada como reforço nesta ranhura caso queiras voltar a mudar mais tarde. # +dr.prompt.switching_to_skin_title=Mudar para Skins Clássicas # +dr.prompt.switching_to_skin_detail=Estás a mudar para uma skin clássica nesta ranhura. As skins clássicas são aplicadas à personagem completa e não podem ser personalizadas. O teu visual do criador de personagens será guardado como cópia de segurança nesta ranhura caso queiras voltar a mudar mais tarde. # +dr.prompt.do_not_show_again=Não mostrar isto novamente # + +dr.label.current_persona=Esta é a tua Personagem atual # +dr.label.current_skin=Esta é a tua Skin atual # +dr.notification.persona_save=A Personagem foi guardada # +dr.notification.persona_create=A Personagem foi criada # +dr.notification.persona_create_new=Foi criada uma nova personagem # +dr.notification.classic_skin_created_new=Foi criada uma nova Skin # +dr.notification.persona_delete=A Personagem foi eliminada # +dr.notification.item_selection_failed=Falha ao selecionar o item # +dr.notification.character_failed=Falha ao carregar a personagem %s # +dr.notification.character_failed_start=Falha ao carregar o carácter %s. Podes recarregá-lo a partir do Perfil. # +dr.notification.equipped_piece=Acabas de usar %s. # +dr.modal.persona_delete_confirm=A personagem atual será eliminada. Tens certeza que queres continuar? # +dr.modal.persona_delete_confirm_title=Eliminar Personagem? # +dr.modal.difference_information_title=Diferenças Entre Skins Clássicas e de Personagem # +dr.modal.restricted_content_title=Aviso de restrição # +dr.modal.restricted_content_text=Este conteúdo está disponível na maioria das regiões geográficas, mas é restringido em algumas. # +dr.default.alex.bottom=Calças da Alex # +dr.default.alex.hair=Cabelo da Alex # +dr.default.alex.mouth=Boca da Alex # +dr.default.alex.shoes=Sapatos da Alex # +dr.default.alex.skin=Alex # +dr.default.alex.top=Camisa da Alex # +dr.default.emote.basicClap=Uma Palma # +dr.default.emote.communicationFollowMe=Segue-me # +dr.default.emote.communicationPoint=Ali! # +dr.default.emote.overheadWave=Acenar # +dr.default.eyes=Olhar Padrão # +dr.default.steve.bottom=Calças do Steve # +dr.default.steve.hair=Cabelo do Steve # +dr.default.steve.mouth=Boca do Steve # +dr.default.steve.shoes=Sapatos do Steve # +dr.default.steve.skin=Steve # +dr.default.steve.top=Camisa do Steve # +dr.emotes.slot=%d emote # +dr.emotes.key=Chave %d # +dr.character_creator_getting_started_title=Como Começar # +dr.character_creator_getting_started_detail=Seleciona os itens à esquerda para veres como ficam na tua personagem! # +dr.deep_link_fail.profile=O Deep Linking Falhou: Incapaz de carregar perfil # +dr.deep_link_fail.dressing_room=O Deep Linking Falhou: Incapaz de abrir oferta # +dr.marketplace.get_more_skins=Obter Mais Skins # +dr.classic_skins.show_more=Mostrar Mais # + +onlinePlay.notRated=O jogo online não está classificado # +onlinePlay.message=Durante o jogo online podes ser exposto a mensagens de chat ou outros tipos de conteúdo gerados pelos utilizadores, que não tenham sido avaliados e que não sejam adequados para todas as idades. # +onlinePlay.editor.notRated=A edição online não é avaliada # +onlinePlay.editor.message=Durante a edição online podes ser exposto a mensagens de chat ou a outros tipos de conteúdos criados pelos utilizadores, que não tenham sido avaliados e que não sejam adequados para todas as idades. # +onlinePlay.doNotShowAgain=Não mostrar este ecrã novamente # +onlinePlay.proceed=Proceder # +onlinePlay.Back=Anterior # +onlinePlay.untrustedIp.title=Servidor Externo Desconhecido # +onlinePlay.untrustedIp.message=Só deves entrar em servidores de confiança! Ainda queres entrar? # +dr.color.button_name=Cor # +dr.color.amber_dark=Âmbar - Escuro # +dr.color.amber_dark_soft=Âmbar - Escuro Suave # +dr.color.amber_light=Âmbar - Claro # +dr.color.auburn_red=Castanho-Avermelhado # +dr.color.blue_dark=Azul - Escuro # +dr.color.blue_light=Azul - Claro # +dr.color.blue_mid=Azul - Médio # +dr.color.blue_vivid=Azul - Vívido # +dr.color.blueish_black=Preto Azulado # +dr.color.brown_dark=Castanho - Escuro # +dr.color.brown_light=Castanho - Claro # +dr.color.brown_mid=Castanho - Médio # +dr.color.brown_very_dark=Castanho – Muito Escuro # +dr.color.copper_red=Vermelho Bronze # +dr.color.dark_blonde=Loiro escuro # +dr.color.dark_brown=Castanho Escuro # +dr.color.dark_cool=Escuro - Frio # +dr.color.dark_gray=Cinzento-Escuro # +dr.color.dark_red=Vermelho Escuro # +dr.color.dark_soft=Escuro - Suave # +dr.color.dark_warm=Escuro - Quente # +dr.color.deep_black=Preto Profundo # +dr.color.deep_brown=Castanho Profundo # +dr.color.green_bright=Verde - Brilhante # +dr.color.green_cool_dark=Verde – Escuro Frio # +dr.color.green_light=Verde - Claro # +dr.color.green_mid=Verde - Médio # +dr.color.green_warm_dark=Verde – Escuro Quente # +dr.color.gray_blue=Azul Acinzentado # +dr.color.gray_dark=Cinzento - Escuro # +dr.color.gray_light=Cinzento - Claro # +dr.color.light_blonde=Loiro Claro # +dr.color.light_brown=Castanho Claro # +dr.color.light_cool=Claro - Frio # +dr.color.light_gray=Cinzento-Claro # +dr.color.light_medium=Claro - Médio # +dr.color.light_red=Vermelho Claro # +dr.color.light_warm=Claro - Quente # +dr.color.mc_black=Preto MC # +dr.color.medium_blonde=Loiro Intermédio # +dr.color.medium_brown=Castanho Intermédio # +dr.color.medium_cool=Médio - Frio # +dr.color.medium_dark_cool=Escuro Médio - Frio # +dr.color.medium_dark_soft=Escuro Médio - Suave # +dr.color.medium_dark_warm=Escuro Médio - Quente # +dr.color.medium_light_blonde=Loiro Claro Intermédio # +dr.color.medium_light_cool=Claro Intermédio - Frio # +dr.color.medium_light_deep=Claro Intermédio - Profundo # +dr.color.medium_light_vibrant=Claro Intermédio - Vibrante # +dr.color.medium_light_warm=Claro Intermédio - Quente # +dr.color.medium_soft=Médio - Suave # +dr.color.medium_warm=Médio - Quente # +dr.color.minecraft_gray=Cinzento Minecraft # +dr.color.minecraft_black=Preto Minecraft # +dr.color.minecraft_blue=Azul Minecraft # +dr.color.minecraft_cyan=Ciano Minecraft # +dr.color.minecraft_green=Verde Minecraft # +dr.color.minecraft_light_blue=Azul-claro Minecraft # +dr.color.minecraft_light_gray=Cinzento-Claro Minecraft # +dr.color.minecraft_lime_green=Verde-lima Minecraft # +dr.color.minecraft_magenta=Magenta Minecraft # +dr.color.minecraft_orange=Laranja Minecraft # +dr.color.minecraft_pink=Rosa Minecraft # +dr.color.minecraft_purple=Roxo Minecraft # +dr.color.minecraft_red=Vermelho Minecraft # +dr.color.minecraft_white=Branco Minecraft # +dr.color.minecraft_yellow=Amarelo Minecraft # +dr.color.muted_gray=Cinzento Esbatido # +dr.color.purpleish_black=Preto Arroxado # +dr.color.red_dark=Vermelho - Escuro # +dr.color.reddish_black=Preto Avermelhado # +dr.color.soft_black=Preto Suave # +dr.color.soft_blonde=Loiro Suave # +dr.color.soft_magenta=Magenta Suave # +dr.color.very_dark_cool=Muito Escuro - Frio # +dr.color.very_dark_warm=Muito Escuro - Quente # +dr.color.very_light_blonde=Loiro Muito Claro # +dr.color.very_light_cool=Muito Claro - Frio # +dr.color.very_light_soft=Muito Claro - Suave # +dr.color.very_light_warm=Muito Claro - Quente # +dr.color.vibrant_orange=Laranja Vibrante # +dr.color.white=Branco # +dr.color.white_deep=Branco - Profundo # +dr.color.white_light=Branco - Claro # +dr.color.white_mid=Branco - Médio # +dr.color.yellow_green=Verde Amarelado # + +copyCoordinates.copy_position_message=Posição atual copiada para a área de transferência: "%s" # +copyCoordinates.copy_facing_message=Direção copiada para a área de transferência: "%s" # + +emotes.change_emotes=Alterar Emotes # +emotes.execute=Executar # +emotes.header_text=Emotes # +emotes.emotes_instructions_general=Usa a hot key ou o rato para ativar o Emote # +emotes.exit_gamepad=Saída %s # +emotes.instructions_gamepad=Para jogares rapidamente com os emotes no jogo, podes sempre pressionar sem soltar %s para um menu rápido # +emotes.instructions_keyboard=Usa a Hotkey ou o rato para ativar o Emote # +emotes.instructions_touch=Toca no emote para ativar # +emote_wheel.gamepad_helper.select=Prime para Selecionar # + +## Dynamic Package Manager +## Google Play APK Expansion file downloader notification +dynamicPackage.download.android.state_unknown=A iniciar... # +dynamicPackage.download.android.state_idle=À espera da transferência... # +dynamicPackage.download.android.state_fetchingUrl=À procura de recursos... # +dynamicPackage.download.android.state_connecting=A ligar # +dynamicPackage.download.android.state_downloading=A atualizar # +dynamicPackage.download.android.state_completed=Atualização terminada! # +dynamicPackage.download.android.state_paused_networkUnavailable=Em Pausa – Não há rede disponível # +dynamicPackage.download.android.state_paused_networkSetupFailure=Em Pausa – Não há rede disponível # +dynamicPackage.download.android.state_paused_byRequest=Em pausa # +dynamicPackage.download.android.state_paused_wifiUnavailable=Em Pausa – Sem Wi-Fi disponível # +dynamicPackage.download.android.state_paused_wifiDisabled=Em Pausa – Sem Wi-Fi disponível # +dynamicPackage.download.android.state_paused_roaming=Em Pausa – Verifica as definições de roaming # +dynamicPackage.download.android.state_paused_sdcardUnavailable=Em Pausa – Armazenamento indisponível # +dynamicPackage.download.android.state_failed_unlicensed=Falha – Aplicação não licenciada # +dynamicPackage.download.android.state_failed_fetchingUrl=Falha – Os recursos não foram encontrados # +dynamicPackage.download.android.state_failed_sdcardFull=Falha – Armazenamento cheio # +dynamicPackage.download.android.state_failed_cancelled=Cancelado # +dynamicPackage.download.android.state_failed=A atualização falhou # +dynamicPackage.download.android.kilobytesPerSecond=%1$s KB/s ### %1$s is the download speed in kbps +dynamicPackage.download.android.timeRemainingNotification=%1$s restantes ### %1$s is the time remaining +dynamicPackage.download.android.notificationChannelName=Estado da atualização # +dynamicPackage.download.android.NotificationChannelDescription=Mostrar estado de atualização e progresso # + +## GameTest content +gameTest.description=Interage com o gametest. # +gameTest.error.unknownCommandMode=Modo de comando desconhecido fornecido # +gameTest.error.missingStructure=Não foi possível encontrar nenhum bloco de estrutura dentro do raio de %s. # +gameTest.error.cannotFindLookedAtBlock=Não é possível encontrar o bloco que estás a ver. # +gameTest.error.cannotFindStuctureBlockContainingBlock=Não foi possível encontrar um bloco de estrutura que contenha os pos específicos %s, %s, %s # +gameTest.error.structureTooBig=A estrutura deve ser inferior a %s blocos grandes em cada eixo # +gameTest.error.repeatCountTooSmall=A contagem de repetição deve ser superior a 0 # +gameTest.error.failConditionMet=Condições de falha cumpridas # +gameTest.error.timeout=Não teve êxito ou falhou dentro de %s ticks # +gameTest.error.noFinishedSequences=Sem sequências terminadas # +gameTest.error.flakyTestError=Não há sucessos suficientes: %s de %s tentativas. Sucessos necessários: %s. Tentativas max: %s. # +gameTest.error.testMissing=Não foi possível encontrar o teste com o nome "%s". # +gameTest.error.structureNotSpawned=Falha ao gerar a estrutura de teste com caminho "%s" ### %s is the file path of the structure +gameTest.error.flakyFailed=O teste flaky %s falhou, tentativa: %s / %s # +gameTest.error.flakyFailedShowSuccesses=, sucessos: %s (%s necessário) ### This appears right after gameTest.error.flakyFailed if multiple successes are required +gameTest.error.failed=%s falhou! # +gameTest.error.succeededInInvalidTick=Êxito ao obter um tique inválido: %s esperado, mas o tique atual é %s # +gameTest.error.noTestsFound=Não foram encontrados testes para a etiqueta "%s". # +gameTest.error.unkownEvent=Nome de evento desconhecido "%s" # +gameTest.optionalPrefix=(opcional) # +gameTest.assert.couldNotSetBlock=Não consegui definir o Bloco "%s" # +gameTest.assert.missingButton=Esperado um botão # +gameTest.assert.missingLever=Esperada uma alavanca # +gameTest.assert.couldNotSpawnEntity=Não foi possível gerar a Entidade do tipo "%s" # +gameTest.assert.onlyWorksWithMobs=spawnWithoutBehaviors() só funciona com criaturas # +gameTest.assert.mobWontMove=Não foi possível fazer a criatura mover-se "%s" # +gameTest.assert.noPathFound=Não foi encontrado caminho para a entidade de tipo "%s" # +gameTest.assert.pathFound=Caminho encontrado para a entidade de tipo "%s" # +gameTest.assert.expectEntityOfType=Esperada Entidade do tipo "%s" # +gameTest.assert.unexpectedDataResult=Resultado de dados da Entidade inesperado # +gameTest.assert.didNotExpectEntityOfType=Não era esperada uma Entidade de tipo "%s" # +gameTest.assert.expectBlock=Bloco Esperado de tipo "%s" # +gameTest.assert.expectBlockWithState=Bloco esperado com estado "%s" # +gameTest.assert.unexpectedBlock=Não era esperado o Bloco de tipo "%s" # +gameTest.assert.unexpectedBlockState=O bloco não tem o Estado de bloco esperado # +gameTest.assert.expectItemOfType=Esperada Entidade de Item do tipo %s # +gameTest.assert.unexpectedItemOfType=Não era esperada uma Entidade de Item de tipo "%s" # +gameTest.assert.wrongEntityItemCount=Contagem inesperada do Item de Entidade do tipo %s. Esperado: %s. Real: %s. # +gameTest.assert.noContainerFound=Não foi encontrado nenhum contentor # +gameTest.assert.expectEmptyContainer=Esperado contentor vazio # +gameTest.assert.expectItemInContainer=O contentor não contém itens do tipo %s # +gameTest.assert.missingComponent=A entidade tem o componente "%s" em falta # +gameTest.assert.hasComponent=A entidade tem o componente "%s" # +gameTest.assert.missingArmor=A entidade tem em falta a armadura %s no compartimento %s com %s de dados # +gameTest.assert.hasArmor=A entidade tem %s de armaduras no compartimento %s com %s de dados # +gameTest.assert.unexpectedRedstonePowerLevel=Nível de energia Redstone inesperado. Esperado: %s. Real: %s. # +gameTest.assert.expectWaterLogged=Esperado bloco alagado # +gameTest.assert.unexpectedWaterLogged=Bloco alagado inesperado # +gameTest.assert.missingExplosionComponent=Não é possível definir o rastilho da entidade porque não tem um componente de explosão # +gameTest.assert.invalidEntityInstance=Instância de entidade inválida # +gameTest.assert.unexpectedParameterValue=Valor inesperado para o parâmetro "%s" # +gameTest.assert.expectEntityInstance=Instância de entidade do tipo "%s" esperada # +gameTest.assert.didNotExpectEntityInstance=Não era esperada uma instância do tipo "%s" # +gameTest.assert.invalidFluidType=Tipo de fluido inválido # +gameTest.assert.expectCauldron=Bloco esperado do tipo Caldeirão # +gameTest.success.runningTests=A fazer %s testes... # +gameTest.success.relativePosition=Posição relativa a %s: %s ### first %s is the name of the test and the second %s is the local location in the test structure +gameTest.success.passed=%s superado! # +gameTest.success.flakyPassedEnough=%s passou %s vezes de %s tentativas. ### this is used when a test has passed a sufficient number of times +gameTest.success.flakyPassed=Teste flaky %s com êxito, tentativa: %s sucessos: %s. ### this one is used when a test has passed, but not yet reached the required number of times to succeed +gameTest.success.testsStarted=Executar %s testes com a etiqueta "%s"... # +gameTest.report.testLocation=At: %s, %s, %s (relativo: %s, %s, %s) # +gameTest.report.tickCount=Tique: %s ### This appears right below the gameTest.report.testLocation line +gameTest.report.testCount=GameTest realizado! Foram realizados %s testes # +gameTest.report.someTestsFailed=%s os testes necessários falharam :( # +gameTest.report.allRequiredTestsPassed=Todos os testes necessários superados :) # +gameTest.report.optionalFailures=%s testes opcionais falhados # +gameTest.report.bookTitle=Relatório de Teste de Jogo ### A book with this title is placed next to each test with the test results inside + +## Script +script.description=Opções de depuração para o GameTest Framework. # +script.error.unknownCommandMode=Modo de comando desconhecido fornecido # +script.error.noDebugger=Depuração não disponível # +script.error.debuggerFailed=Falha ao começar a depurar # +script.error.profilerStopped=A análise parou. Falha ao salvar o perfil. # +script.error.statsSaved=Falha ao guardar estatísticas de script # +script.success.debuggerListen=Depuração a ouvir na porta %s # +script.success.debuggerConnect=Depuração ligado ao anfitrião %s na porta %s # +script.success.debuggerClosed=Depuração fechada # +script.success.profilerStarted=A análise foi iniciada # +script.success.profilerStopped=A análise parou. Perfil guardado em "%s" ### Full path to profile file +script.success.statsSaved=Estatísticas de script guardadas em '%s' ### Full path to stats file + +clientscript.description=Opções de depuração de clientes para o GameTest Framework. # +clientscript.error.unknownCommandMode=Fornecido modo de comando desconhecido # +clientscript.error.noDebugger=Depurador de cliente não disponível # +clientscript.error.debuggerFailed=Falha ao iniciar depurador de cliente # +clientscript.success.debuggerListen=Depurador de cliente em escuta na porta %s # +clientscript.success.debuggerConnect=Depurador de cliente ligado ao anfitrião %s na porta %s # +clientscript.success.debuggerClosed=Depurador de cliente fechado # + +## World Recovery +world_recovery.description=Clica no botão abaixo para abrir um selecionador de ficheiros que podes utilizar para localizar e selecionar a pasta "minecraftWorlds".%1%1Vê no interior das pastas "games/com.mojang", a partir da raiz do teu dispositivo ou cartão SD.%1%1Uma vez selecionados, copiaremos os teus mundos para o novo local de armazenamento externo.%1%1Deves ter espaço suficiente disponível no teu dispositivo para guardar cópias dos teus mundos. ### %1 is line breaks +world_recovery.title=Recuperação de Mundo # +world_recovery.select_worlds=Selecionar Mundos # +world_recovery.error.title=Erro ao Recuperar Mundos # +world_recovery.error.invalid_directory=Tens de selecionar um diretório que termine em "%s". # +world_recovery.error.insufficient_space=Espaço insuficiente para a recuperação. Obrigatório: %1. Disponível: %2. # +world_recovery.error.generic=Ocorreu um erro: %s # +world_recovery.success=Recuperação do Mundo bem sucedida! # +world_recovery.init=A iniciar processo de recuperação... # +world_recovery.progress=A recuperar %2 ficheiros (%3).%1%1Progresso: %4%% concluído%1Ficheiros copiados: %5 / %2 ### %1 is line breaks, %2 is file count, %3 is total size, %4 is percent complete, %5 is current file count + +osk.truncation_warning.title=Aviso # +osk.truncation_warning.body=Não é possível editar texto. O texto excede os limites e pode resultar em truncamento ou perda de dados. # + +## Gatherings +gathering.button.minecraftLive=Minecraft Live # +gathering.caption.startsIn=Começa em %s # +gathering.caption.endsIn=Termina em %s # +gathering.caption.eventOver=Evento terminado # +gathering.info.button.readMore=Ler Mais... # +gathering.info.button.voteNow=Vota Agora # +gathering.info.title.liveIsComing=O Minecraft Live está a Chegar! # +gathering.info.header.minecraftLive=Minecraft Live # +gathering.info.body.liveIsComing=Chegou a hora de adicionar uma nova criatura ao Minecraft e a escolha é tua. # +gathering.info.modal.title.connectFail=Falha ao ligar # +gathering.info.modal.body.connectFail=Infelizmente, não conseguimos encontrar um servidor ao qual ligar. Tenta mais tarde. # +gathering.connect.title=A ligar... # diff --git a/servers/bedrock/resource_packs/vanilla/texts/ru_RU.lang b/servers/bedrock/resource_packs/vanilla/texts/ru_RU.lang new file mode 100644 index 0000000..9725d42 --- /dev/null +++ b/servers/bedrock/resource_packs/vanilla/texts/ru_RU.lang @@ -0,0 +1,10422 @@ +## Comments can be added anywhere on a valid line by starting with '##' +## +## Note, trailing spaces will NOT be trimmed. If you want room between the end of the string and the start of a +## comment on the same line, use TABs. +accessibility.disableTTS=Преобразование текста в речь отключено # +accessibility.enableTTS=Преобразование текста в речь включено # + +## Translator note: +## This section of phrases will be given audibly to the user using text to speech + +accessibility.chat.tts.gamepad.back=Нажмите %s, чтобы вернуться # +accessibility.chat.tts.gamepad.exitChat=Нажмите %s, чтобы выйти из чата # +accessibility.chat.tts.gamepad.sendMessage=Нажмите %s, чтобы отправить сообщение # +accessibility.chat.tts.says=%s говорит: %s # +accessibility.chat.tts.hideChat=Скрыть чат # +accessibility.chat.tts.keyboard=Клавиатура # +accessibility.chat.tts.muteChatToggle=Приглушить всех # +accessibility.chat.tts.sendChatMessage=Отправить # +accessibility.chat.tts.textboxTitle=Чат # + +accessibility.game.playerView=Представление игрока # + +accessibility.loading.done=Готово # +accessibility.saving.done=Готово # +accessibility.downloading.start=Загрузка началась # +accessibility.downloading.Progress=Загружено %s % # +accessibility.downloading.canceled=Загрузка отменена # +accessibility.downloading.complete=Загрузка завершена # +accessibility.importing.start=Импорт начался # +accessibility.importing.Progress=Импортировано %s % # +accessibility.importing.canceled=Импорт отменен # +accessibility.importing.complete=Импорт завершен # +accessibility.signin.xbl=Вход в Xbox Live # +accessibility.chat.howtoopen=Нажмите %s, чтобы открыть чат # +accessibility.chat.howtoemote=Нажмите или удерживайте %s, чтобы вызвать эмоцию # +accessibility.key.mouseButton=Кнопка мыши: %s # +accessibility.key.gamepad=Геймпад %s # +accessibility.list.or.two=%s или %s # +accessibility.list.or.three_or_more.first=%s # +accessibility.list.or.three_or_more.inner=, %s # +accessibility.list.or.three_or_more.last=, или %s # + +accessibility.button.tts.title=Кнопка # +accessibility.checkbox.tts.title=Флажок # +accessibility.checkbox.tts.status=состояние %s ### Status will be checked or unchecked +accessibility.dropdown.tts.title=Раскрывающийся список # +accessibility.screen.tts.title=Экран «%s» ### %s will be replaced with the title of the screen (Example: Library Screen) +accessibility.slider.tts.title=Ползунок # +accessibility.tab.tts.title=Вкладка # +accessibility.textbox.tts.title=Текстовое поле # +accessibility.toggle.tts.title=Переключатель # +accessibility.scrollbar.tts.title=Полоса прокрутки # + +accessibility.button.navigateLeft=Стрелка влево # +accessibility.button.navigateRight=Стрелка вправо # + +accessibility.button.close=закрыть # +accessibility.button.back=назад # +accessibility.button.exit=Выйти # + +## Text for the filter button in search menu which works as follows: +## a. When there are 0 filters applied - "Filter Button X of Y" +## b. When 1 or more filters are applied - "Filter Button X of Y, Z Applied" where Z is the number of filters applied. +accessibility.button.filter=Фильтр # +accessibility.button.filter.appliedCount= %s применено # +accessibility.button.sort=Сортировка # + +accessibility.dropdown.listItem=Элемент списка # + +accessibility.minecoin=Монета Minecoin # +accessibility.minecoins=Монеты Minecoins # +accessibility.fullprice=Полная цена: %s Minecoins # +accessibility.discount.price=Цена со скидкой: %s Minecoins # +accessibility.discount.percent=Скидка: %s % # + +accessibility.sectionName=Раздел %s: # + +accessibility.state.on=: вкл. # +accessibility.state.off=: выкл. # + +accessibility.state.checked=: выбрано # +accessibility.state.unchecked=: не выбрано # + +accessibility.state.selected=: выбрано # +accessibility.state.unselected=: не выбрано # + +accessibility.store.offerDescription.share=Поделиться # +accessibility.store.wishlist.button=Список желаний # + +accessibility.index= %s из %s ### This is numbering, which number out of the total number of objects is available for interaction. Example: 1 of 3 + +accessibility.slider.tts.percentValue=%s %% # + +accessibility.play.editWorld=Изменить мир # +accessibility.play.editRealm=Изменить Realm # +accessibility.play.editServer=Изменить сервер # +accessibility.play.importWorld=Импортировать мир # +accessibility.play.leaveRealm=Выйти из Realm # +accessibility.play.realmFeed=Лента Realm # +accessibility.play.noNewPosts=Нет новых записей # +accessibility.play.singleNewPost=1 новая запись # +accessibility.play.multipleNewPosts=Новых записей: %s ### %s will be a number +accessibility.play.tabLeft=Нажмите %s для отступа влево # +accessibility.play.tabRight=Нажмите %s для отступа вправо # +accessibility.play.legacyWorldsDelete=Удалить устаревший мир # +accessibility.play.uploadWorld=Отправить мир # + +accessibility.pause.permissions=Разрешения # +accessibility.pause.profile=Выбрать профиль # + +accessibility.start.buttonHelper=%s : %s ### Used for on-screen gamepad helpers (eg. "Y Button : Change User") + +accessibility.screenName.achievements=Экран достижений # +accessibility.screenName.chat=Экран чата # +accessibility.screenName.chatSettings=Экран настроек чата # +accessibility.screenName.createNew=Экран создания мира # +accessibility.screenName.createWorld=Экран параметров создаваемого мира # +accessibility.screenName.editCharacter=Средство создания персонажей # +accessibility.screenName.editWorldSettings=Экран изменения параметров мира # +accessibility.screenName.error=Экран ошибки # +accessibility.screenName.howToPlay=Экран обучения # +accessibility.screenName.inviteToGame=Экран приглашения к игре # +accessibility.screenName.joinByIP=Диалоговое окно «Присоединиться по IP» # +accessibility.screenName.joinCode=Диалоговое окно «Код присоединения» # +accessibility.screenName.library=Экран библиотеки # +accessibility.screenName.modalDialog=Всплывающее диалоговое окно # +accessibility.screenName.myTemplates=Экран «Мои шаблоны» # +accessibility.screenName.myWorlds=Экран «Мои миры» # +accessibility.screenName.patchNotes=Экран с описанием исправления # +accessibility.screenName.pause=Экран паузы # +accessibility.screenName.permissions=Экран разрешений # +accessibility.screenName.play=Экран игры # +accessibility.screenName.profile=Экран профиля # +accessibility.screenName.realmSettings=Экран параметров Realm # +accessibility.screenName.settings=Экран настроек игры # +accessibility.screenName.addFriend=Экран добавления друга # +accessibility.screenName.skinPicker=Экран выбора скина # +accessibility.screenName.start=Главное меню # +accessibility.screenName.vrAlignment=Экран настройки VR-очков # +accessibility.screenName.emoteWheel=Экран эмоций # + +accessibility.settings.reset=сбросить # +accessibility.settings.chooseSeed=Выбрать ключ # + +accessibility.start.feedback=Ссылка для отправки отзыва через веб-сайт # +accessibility.start.new=Создать # +accessibility.start.profile=Выбрать профиль # +accessibility.start.skinPicker=Выбрать скин # + +accessibility.store.tag=Тег # + +accessibility.textbox.editing=Изменение # + +accessibility.text.period=Точка # +accessibility.text.period.url=Точка ### Pronunciation for a period inside of a URL, as in "www dot microsoft dot com" +accessibility.text.comma=Запятая # +accessibility.text.colon=Двоеточие # +accessibility.text.apostrophe=Апостроф # +accessibility.text.semiColon=Точка с запятой # +accessibility.text.questionMark=Знак вопроса # +accessibility.text.quotationMark=Кавычка # +accessibility.text.space=Пробел # +accessibility.text.tilde=Тильда # +accessibility.text.graveAccent=Обратный апостроф # +accessibility.text.lessThan=Меньше # +accessibility.text.greaterThan=Больше # +accessibility.text.leftBrace=Левая фигурная скобка # +accessibility.text.rightBrace=Правая фигурная скобка # +accessibility.text.rightBracket=Правая скобка # +accessibility.text.leftBracket=Левая скобка # +accessibility.text.verticalBar=Вертикальная черта # +accessibility.text.forwardSlash=Косая черта # +accessibility.text.backwardSlash=Обратная косая черта # + +accessibility.text.exclamationPoint=Восклицательный знак # +accessibility.text.atSign=@ # +accessibility.text.hashTag=Хэштег # +accessibility.text.dollarSign=Доллар # +accessibility.text.percent=Процент # +accessibility.text.caret=Курсор # +accessibility.text.ampersand=и # +accessibility.text.asterisk=Звездочка # +accessibility.text.leftParenthesis=Левая скобка # +accessibility.text.rightParenthesis=Правая скобка # +accessibility.text.hyphen=Дефис # +accessibility.text.underScore=Подчеркивание # +accessibility.text.plus=Плюс # +accessibility.text.equals=Равно # + +accessibility.text.unsupported=Неизвестный символ # + +accessibility.toast=Сообщение ### This is the name of the popup that appears when a player gets a notification for a game invite or achievement unlocked + +accessibility.worldTemplates.help=Справка # + +accessibility.popup.title=Выключить экранный диктор? # +accessibility.popup.message.line1=Добро пожаловать в Minecraft! # +accessibility.popup.message.default=На вашем устройстве экранный диктор включен по умолчанию. # +accessibility.popup.message.platform=В вашей системе включен экранный диктор, поэтому мы автоматически включили такую же функцию в Minecraft. # +accessibility.popup.message.touch=Коснитесь и перетащите, чтобы найти элементы управления на экране; дважды коснитесь элементов, чтобы выбрать. Чтобы прокрутить экран, дважды коснитесь и удерживайте его, проводя пальцем вверх или вниз. # +accessibility.popup.message.xbl=В вашей учетной записи включена функция «Let games read to me», поэтому мы автоматически включили экранный диктор в Minecraft. # +accessibility.popup.message.line3=Отключить экранный диктор? # +accessibility.popup.left_button_text=Выключить # +accessibility.popup.right_button_text=Не выключать # + +accessibility.popup.joinRealm=Экран присоединения к Realm # + +accessibility.controllerLayoutScreen.buttonRemapped=%s теперь привязано к %s # +accessibility.controllerLayoutScreen.buttonBoundTo=Кнопка %s: %s # +accessibility.controllerLayoutScreen.buttonRemapping=Выберите кнопку для привязки к %s # + +accessibility.gamepad.faceButton.down=Кнопка А # +accessibility.gamepad.faceButton.right=Кнопка B # +accessibility.gamepad.faceButton.left=Кнопка X # +accessibility.gamepad.faceButton.up=Кнопка Y # +accessibility.gamepad.button.systemLeft=Кнопка VIEW # +accessibility.gamepad.button.systemRight=Кнопка MENU # +accessibility.gamepad.dpad.down=Вниз на крестовине # +accessibility.gamepad.dpad.up=Вверх на крестовине # +accessibility.gamepad.dpad.left=Влево на крестовине # +accessibility.gamepad.dpad.right=Вправо на крестовине # +accessibility.gamepad.stick.left=Левый мини-джойстик # +accessibility.gamepad.stick.right=Правый мини-джойстик # +accessibility.gamepad.trigger.right=Правый курок # +accessibility.gamepad.trigger.left=Левый курок # +accessibility.gamepad.bumper.right=Правый бампер ### Used for both Xbox and controller on Windows +accessibility.gamepad.bumper.left=Левый бампер ### Used for both Xbox and controller on Windows + +accessibility.keyboard.leftBracket=Клавиша с открывающей квадратной скобкой ### left square bracket means '[' on the english keyboard +accessibility.keyboard.rightBracket=Клавиша с закрывающей квадратной скобкой ### right square bracket means ']' on the english keyboard + +accessibility.emotes.hovered=%s, кнопка эмотикона %d, %d из %d # +accessibility.emotes.assigned=Назначена эмоция %s # +accessibility.emotes.unassigned=Не назначено # +accessibility.emotes.playSuccess=Воспроизвести эмоцию # +accessibility.emotes.playFailed=Нет эмотиконов, назначенных на эту кнопку. Нажмите %s для доступа к кнопке изменения эмотиконов # +accessibility.emotes.changeEmotesInstruction.button=%s для доступа к # +accessibility.emotes.keyboard.arrow=стрелка # + +accessibility.emotes.instruction.keyboard=Нажимайте вправо или влево, чтобы прокрутить кнопки эмоций. Нажмите стрелку вниз для доступа к кнопке изменения эмоций. # + +## End of audible phrases section + +accounts.name=Имя: %s (%s) # +accounts.signedInAs=Выполнен вход через учетную запись # +accounts.signOutConfirmation=Вы хотите выйти и войти в другую учетную запись? # +accounts.switchConfirmation=Хотите сменить учетную запись? Ваша текущая учетная запись останется активной. # +accounts.signOut=Выход # +accounts.switch=Сменить учетную запись # +accounts.manage=Управление уч. записью # + +achievement.alternativeFuel=Альтернативное топливо # +achievement.alternativeFuel.desc=Поддайте жару в печке с блока водорослей # +achievement.acquireIron=Куй железо пока... # +achievement.acquireIron.desc=Расплавьте железный слиток. # +achievement.bakeCake=Его нет! # +achievement.bakeCake.desc=Пшеница, сахар, молоко и яйца! # +achievement.blaze_rod=Пламенный привет # +achievement.blaze_rod.desc=Лишите ифрита стержня. # +achievement.bookcase=Библиотекарь # +achievement.bookcase.desc=Изготовьте несколько книжных шкафов, чтобы улучшить стол зачарований. # +achievement.breedCow=Воспроизводство # +achievement.breedCow.desc=Скрестите двух коров, накормив их пшеницей. # +achievement.buildBetterPickaxe=Обновка! # +achievement.buildBetterPickaxe.desc=Улучшите кирку. # +achievement.buildFurnace=Горячая штучка # +achievement.buildFurnace.desc=Постройте печку из восьми блоков булыжника. # +achievement.buildHoe=Дачный сезон! # +achievement.buildHoe.desc=Изготовьте мотыгу из досок и палок. # +achievement.buildPickaxe=Пора в забой! # +achievement.buildPickaxe.desc=Изготовьте кирку из досок и палок. # +achievement.buildSword=К бою готов! # +achievement.buildSword.desc=Изготовьте меч из досок и палок. # +achievement.buildWorkBench=Рабочий стол # +achievement.buildWorkBench.desc=Изготовьте верстак из четырех блоков досок. # +achievement.cookFish=Вкусная рыбка # +achievement.cookFish.desc=Поймайте и приготовьте рыбу! # +achievement.diamonds=АЛМАЗЫ! # +achievement.diamonds.desc=Добудьте алмазы с помощью железных инструментов. # +achievement.diamondsToYou=Алмазы для вас! # +achievement.diamondsToYou.desc=Бросьте алмазы в другого игрока. # +achievement.enchantments=Заклинатель # +achievement.enchantments.desc=Изготовьте стол зачарований из книги, обсидиана и алмазов. # +achievement.exploreAllBiomes=Время приключений # +achievement.exploreAllBiomes.desc=Откройте все биомы. # +achievement.flyPig=Жаль, что свиньи не летают... # +achievement.flyPig.desc=Упадите со скалы верхом на свинье. # +achievement.fullBeacon=Маяковский # +achievement.fullBeacon.desc=Постройте целый маяк. # +achievement.get=Новое достижение! # +achievement.ghast=Вернуть отправителю # +achievement.ghast.desc=Уничтожьте гаста шаром огня. # +achievement.killCow=Мясник # +achievement.killCow.desc=Соберите немного кожи. # +achievement.killEnemy=Охотник на монстров # +achievement.killEnemy.desc=Нападите на монстра и убейте его. # +achievement.killWither=Начало # +achievement.killWither.desc=Убейте иссушителя. # +achievement.makeBread=Хлеб насущный # +achievement.makeBread.desc=Сделайте из пшеницы хлеб. # +achievement.mineWood=Нарубить дров # +achievement.mineWood.desc=Бейте по дереву, пока из него не выпадет блок древесины. # +achievement.notification.description=Получено достижение # +achievement.onARail=Стук колес # +achievement.onARail.desc=Прокатитесь на вагонетке не менее 1 километра от точки старта. # +achievement.openInventory=Инвентаризация # +achievement.openInventory.desc=Нажмите %1$s, чтобы открыть инвентарь. # +achievement.overkill=Смертельный удар # +achievement.overkill.desc=Нанесите урон в размере девяти сердец одним ударом. # +achievement.overpowered=Яблоко мощи # +achievement.overpowered.desc=Сделайте золотое яблоко. # +achievement.portal=В самое пекло # +achievement.portal.desc=Соорудите портал в Нижний мир. # +achievement.potion=Юный алхимик # +achievement.potion.desc=Сварите зелье. # +achievement.requires=Требуется %1$s # +achievement.snipeSkeleton=Снайперская дуэль # +achievement.snipeSkeleton.desc=Убейте скелета стрелой с расстояния более 50 метров. # +achievement.spawnWither=Начало? # +achievement.spawnWither.desc=Призовите иссушителя. # +achievement.taken=Выполнено! # +achievement.theEnd=Конец? # +achievement.theEnd.desc=Разыщите Край. # +achievement.theEnd2=Конец # +achievement.theEnd2.desc=Убейте дракона Края. # +achievement.unknown=??? # +achievement.uninitScore=-- # + +action.hint.exit.boat=Чтобы выйти из лодки, нажмите «Прыжок». # +action.hint.exit.minecart=Чтобы выйти из вагонетки, нажмите «Прыжок». # +action.hint.exit.pig=Нажмите кнопку «Красться», чтобы спешиться # +action.hint.exit.horse=Нажмите кнопку «Красться», чтобы спешиться # +action.hint.exit.strider=Нажмите кнопку «Красться», чтобы спешиться # +action.hint.exit.donkey=Нажмите кнопку «Красться», чтобы спешиться # +action.hint.exit.mule=Нажмите кнопку «Красться», чтобы спешиться # +action.hint.exit.llama=Нажмите кнопку «Красться», чтобы спешиться # +action.hint.exit.trader_llama=Нажмите кнопку «Красться», чтобы спешиться # +action.hint.exit.skeleton_horse=Нажмите кнопку «Красться», чтобы спешиться # + + +action.hint.exit.scheme.minecart=Нажмите кнопку «Слезть», чтобы выйти из вагонетки # +action.hint.exit.scheme.pig=Нажмите кнопку «Слезть», чтобы спешиться # +action.hint.exit.scheme.horse=Нажмите кнопку «Слезть», чтобы спешиться # +action.hint.exit.scheme.strider=Нажмите кнопку «Слезть», чтобы спешиться # +action.hint.exit.scheme.donkey=Нажмите кнопку «Слезть», чтобы спешиться # +action.hint.exit.scheme.mule=Нажмите кнопку «Слезть», чтобы спешиться # +action.hint.exit.scheme.llama=Нажмите кнопку «Слезть», чтобы спешиться # +action.hint.exit.scheme.trader_llama=Нажмите кнопку «Слезть», чтобы спешиться # +action.hint.exit.scheme.skeleton_horse=Нажмите кнопку «Слезть», чтобы спешиться # + +action.hint.exit.console.boat=Нажмите кнопку :_input_key.jump:, чтобы выйти из лодки # +action.hint.exit.console.minecart=Нажмите кнопку :_input_key.jump:, чтобы выйти из вагонетки # +action.hint.exit.console.pig=Нажмите кнопку :_input_key.sneak:, чтобы спешиться # +action.hint.exit.console.horse=Нажмите кнопку :_input_key.sneak:, чтобы спешиться # +action.hint.exit.console.strider=Нажмите кнопку :_input_key.sneak:, чтобы спешиться # +action.hint.exit.console.donkey=Нажмите кнопку :_input_key.sneak:, чтобы спешиться # +action.hint.exit.console.mule=Нажмите кнопку :_input_key.sneak:, чтобы спешиться # +action.hint.exit.console.llama=Нажмите кнопку :_input_key.sneak:, чтобы спешиться # +action.hint.exit.console.trader_llama=Нажмите кнопку :_input_key.sneak:, чтобы спешиться # +action.hint.exit.console.skeleton_horse=Нажмите кнопку :_input_key.sneak:, чтобы спешиться # + +action.interact.creeper=Зажечь # +action.interact.edit=Изменить # +action.interact.exit.boat=Выйти из лодки # +action.interact.feed=Кормить # +action.interact.fishing=Ловить рыбу # +action.interact.milk=Доить # +action.interact.mooshear=Стричь # +action.interact.moostew=Собрать грибы # +action.interact.repair=Ремонт # +action.interact.ride.boat=Сесть в лодку # +action.interact.ride.minecart=Забраться # +action.interact.ride.horse=Ехать # +action.interact.ride.strider=Ехать # +action.interact.shear=Стричь # +action.interact.sit=Сидеть # +action.interact.stand=Встать # +action.interact.talk=Говорить # +action.interact.tame=Приручить # +action.interact.dye=Красить # +action.interact.cure=Снадобье # +action.interact.opencontainer=Открыть # +action.interact.createMap=Создать карту # +action.interact.takepicture=Сделать снимок # +action.interact.saddle=Оседлать # +action.interact.mount=Сесть # +action.interact.boost=Усиление # +action.interact.write=Написать # +action.interact.leash=Привязать # +action.interact.unleash=Отвязать # +action.interact.name=Имя # +action.interact.attachchest=Закрепить сундук # +action.interact.equiphorsearmor=Экипировать конские доспехи # +action.interact.equipcarpet=Использовать ковер # +action.interact.trade=Торговля # +action.interact.armorstand.pose=Поза # +action.interact.armorstand.equip=Экипировать # +action.interact.read=Читать # +action.interact.wakevillager=Разбудить селянина # +action.interact.barter=Бартер # + +advMode.allEntities=@e = все сущности # +advMode.allPlayers=@a = все игроки # +advMode.command=Ввод команды # +advMode.nearestPlayer=@p = ближайший игрок # +advMode.notAllowed=Игрок должен иметь статус оператора и быть в творческом режиме. # +advMode.notEnabled=Командные блоки не разрешены на этом сервере # +advMode.previousOutput=Предыдущий вывод # +advMode.randomPlayer=@r = случайный игрок # +advMode.self=@s = вы # +advMode.setCommand=Задать команду консоли для блока # +advMode.setCommand.success=Команда задана: %s # + +apple.iCloudDisabled.title=Не теряйте свои миры! # +apple.iCloudDisabled.message=Ваши миры не сохраняются как надо. Возможно, они исчезнут при вашей следующей игре в Minecraft. Чтобы сохранить все свои миры, перейдите в настройки Apple TV и включите службу iCloud. # +apple.iCloudDisabled.button.turnOnICloud=Включить iCloud # +apple.iCloudNoSpace.message=У вас недостаточно свободного места в iCloud, чтобы правильно сохранить свои миры. Возможно, они исчезнут при вашей следующей игре в Minecraft. Чтобы сохранить все свои миры, освободите место в вашей учетной записи iCloud. # +apple.iCloudNoSpace.button.manageICloud=Управление iCloud # +apple.iCloudNoInternet.message=Вам необходимо подключение к Интернету, чтобы правильно сохранить свои миры. Возможно, они исчезнут при вашей следующей игре в Minecraft. Чтобы сохранить все свои миры, возобновите подключение к Интернету. # +apple.iCloudSignInRequired.title=Войти # +apple.iCloudSignInRequired.message=Чтобы играть в Minecraft, необходимо войти в iCloud. Перейдите к настройкам Apple TV и включите iCloud. # +apple.iCloudUserChanged.message=Выполнен вход в новую учетную запись iCloud. Чтобы играть, вам необходимо перезапустить Minecraft. # +apple.LocalNetworkPermission.message=Приложение Minecraft хочет получить доступ к локальной сети. Это позволит вам и другим пользователям локальной сети играть вместе. Если вы не разрешите доступ, это не повлияет на сетевые функции и игровой процесс, но вы не сможете играть вместе с пользователями из вашей локальной сети. # + +attribute.modifier.plus.0=+%d %s # +attribute.modifier.plus.1=+%d%% %s # +attribute.modifier.plus.2=+%d%% %s # +attribute.modifier.take.0=-%d %s # +attribute.modifier.take.1=-%d%% %s # +attribute.modifier.take.2=-%d%% %s # +attribute.name.minecraft:attack_damage=Урон # +attribute.name.minecraft:follow_range=Диапазон преследования моба # +attribute.name.minecraft:knockback_resistance=Сопротивление отбрасыванию # +attribute.name.generic.maxHealth=Максимальное здоровье # +attribute.name.generic.attackDamage=Урон # +attribute.name.generic.knockbackResistance=Сопротивление отбрасыванию # +attribute.name.minecraft:movement=Скорость # +attribute.name.horse.jumpStrength=Сила прыжка лошади # +attribute.name.zombie.spawnReinforcements=Подкрепление зомби # + +attribution.goBack=Назад # +attribution.viewAttribution=Чтобы просмотреть определения, откройте страницу https://minecraft.net/attribution в любом веб-браузере. # + +authentication.demo.body.default=Запуск демоверсии… # +authentication.demo.body.error=К сожалению, этот урок в настоящий момент недоступен. # +authentication.demo.title=Загрузка демоверсии # +authentication.demo.title.error=Урок недоступен # +authentication.pleaseSignIn=Для игры в Minecraft Education войдите в учетную запись своего учебного заведения или организации. # +authentication.loggingin=Вход... # +authentication.signIn=Вход # +authentication.signIn.tryAgain=Попробуйте еще раз # +authentication.signingInTo=Вход в %s # +authentication.unableToConnect=Не удалось подключиться # +authentication.unauthenticated=Эта учетная запись не дает права на использование Minecraft Education. # +authentication.location=Дополнительные сведения см. на веб-странице: # +authentication.tryagain=Войдите через другую учетную запись # +authentication.welcome=Добро пожаловать, %s! # +authentication.exitingGame=До скорой встречи! # +authentication.trialMessageTitle=Бесплатная пробная версия # +authentication.trialWelcome=Добро пожаловать!%1%1Пробную версию Minecraft Education можно запустить ограниченное число раз (всего %2). После этого вашему учебному заведению или организации нужно будет приобрести лицензию.%1%1Каждый раз, когда вы запускаете Minecraft Education, счетчик уменьшается на единицу. Удачи! # +authentication.trialWarning=Пробную версию Minecraft Education можно запустить ограниченное число раз (всего %2). После этого вашему учебному заведению или организации нужно будет приобрести лицензию.%1%1Каждый раз, когда вы запускаете Minecraft Education, счетчик уменьшается на единицу. # +authentication.trialEnded=Пробная версия Minecraft Education неактивна.%1%1Чтобы пользоваться всеми функциями Minecraft Education дальше, вашему учебному заведению или организации нужно приобрести для вас лицензию.%1%1Сейчас вход в вашу учетную запись %2 будет отменен, и вы сможете использовать наш демонстрационный урок с ограниченным доступом к функциям. # +authentication.trialEndedTitle=Срок действия пробной версии истек # +authentication.clickToPurchase=Как купить ### Translations should be 20 characters or less +authentication.adalException=В настоящий момент не удается подключиться к нужной вам службе. Проверьте подключение к Интернету или попробуйте еще раз. # +authentication.buyMinecraft=Перейти в App Store # +authentication.edu.leaveGame.title=Вы вышли из системы # +authentication.edu.leaveGame.body=Ваша учетная запись используется с другого устройства. # +authentication.edu.leaveGame.help=Справка # +authentication.educationOnly=Если вы не учитесь или не работаете в сфере образования, перейдите в App Store и скачайте обычную версию. # +authentication.minecraftInstead=App Store # +authentication.signInButton=Войдите с другой учетной записью # +authentication.signInRequired=Требуется вход # +authentication.store.confirm.button=Подтвердить # +authentication.store.confirmPurchase=Подтвердить покупку # +authentication.store.intro=Пробная версия Minecraft Education неактивна. Чтобы пользоваться Minecraft Education дальше, нужно приобрести лицензию. # +authentication.store.popup.purchaseFailed.title=Что-то пошло не так # +authentication.store.popup.purchaseFailed.msg=Не удалось совершить покупку. Проверьте подключение к Интернету. # +authentication.store.purchase.info1=Оплата списывается со счета учетной записи iTunes при подтверждении покупки. Подписка автоматически продлевается, если не отменить автоматическое продление как минимум за 24 часа до окончания текущего периода. Плата за продление подписки списывается со счета в течение 24 часов до окончания текущего периода, при этом используется ранее выбранный пользователем вариант подписки. # +authentication.store.purchase.info2=Управление подпиской и отключение ее автоматического продления после покупки осуществляется в настройках учетной записи iTunes. Если вы отмените действующую подписку, возврат денег за оставшийся до ее окончания период не производится. В рамках данной подписки ваша учетная запись iTunes будет связана с вашей учетной записью O365 для образования, поэтому вы не сможете покупать дополнительные лицензии на Minecraft Education посредством этой учетной записи iTunes. # +authentication.store.purchase.button=Купить лицензию (%s/год) # +authentication.store.terms=Условия использования # +authentication.store.viewTermsAndConditions=Условия # +authentication.store.viewPrivacyPolicy=Политика конфиденциальности # +authentication.toast.refreshFailed.title=Учетная запись # +authentication.toast.refreshFailed.body=Что-то не так со сведениями вашей ученой записи. Войдите еще раз, чтобы и дальше играть по сети. # +authentication.error.generic.title=Не удается выполнить вход # +authentication.error.generic.body=Нам не удалось выполнить вход для вас. Убедитесь, что входите с учетной записью своего учебного заведения или организации, и повторите попытку. # +authentication.error.generic.link1=Дополнительные сведения о правах учетных записей. # +authentication.error.generic.link2=Попробовать демонстрационный урок. # +authentication.error.outOfDate.title=Требуется обновление # +authentication.error.outOfDate.body=Мы сожалеем, но эта версия Minecraft Education больше не поддерживается. Выполните обновление до последней версии, чтобы продолжить игру. # +authentication.error.outOfDate.downloadPage=Перейти на страницу загрузки # +authentication.error.accountType.body=Ой! Похоже, вы вошли с личной учетной записью. Эта учетная запись не имеет права использовать Minecraft Education. Убедитесь, что входите с учетной записью вашего учебного заведения или организации, и повторите попытку. # + +eula.intro=Для пользования Minecraft Education необходимо принять «Лицензионное соглашение пользователя». # +eula.location=Ознакомиться с текстом соглашения можно по адресу: # +eula.title=Лицензионное соглашение с пользователем # +eula.view=Просмотреть условия лицензии # +eula.callToAction=Нажмите «Принять», чтобы принять условия соглашения. # +eula.acceptButton=Принять # + +book.byAuthor=Автор: # +book.defaultAuthor=Неизвестный автор # +book.editTitle=Введите название книги: # +book.export=Экспорт # +book.finalizeButton=Подписать и закрыть # +book.finalizeWarning=Внимание! После подписания книгу нельзя редактировать. # +book.generation.0=Оригинал # +book.generation.1=Копия оригинала # +book.generation.2=Копия копии # +book.generation.3=Разорван # +book.pageIndicator=Страница %1$s из %2$s # +book.signButton=Подписать # +book.titleHere=[Введите здесь название] # +book.headerPortfolio=Из портфолио # +book.headerInventory=Из инвентаря # + +build.tooHigh=Ограничение по высоте, блоков: %s # +build.tooLow=Минимальная высота строения в блоках: %s # + +chalkboardScreen.header=Изменить текст # +chalkboardScreen.locked=Заблокировано # +chalkboardScreen.unlocked=Разблокировано # + +chat.cannotSend=Не удается отправить сообщение # +chat.copy=Копировать в буфер обмена # +chat.link.confirm=Вы действительно хотите открыть этот веб-сайт? # +chat.link.confirmTrusted=Открыть или скопировать ссылку в буфер обмена? # +chat.link.open=Открыть в браузере # +chat.link.warning=Не открывайте ссылки от людей, которым не доверяете! # +chat.mentions.autocomplete.allPlayers=упоминать всех игроков # +chat.mute=Выключить звук в чате # +chat.realmsFilterDisabled=В этом Realm выключена фильтрация чата. # +chat.settings=Настройки чата # +chat.settings.defaultChatColor=Цвет чата по умолчанию # +chat.settings.chatColor=Цвет чата # +chat.settings.chatFont=Шрифт в чате # +chat.settings.color=Цвет # +chat.settings.font=Шрифт # +chat.settings.fontColor=Цвет шрифта # +chat.settings.fontSize=Размер: %s # +chat.settings.fontSize.disabled=Размер: доступен с %s # +chat.settings.lineSpacing=Междустрочный интервал # +chat.settings.lineSpacingNumber=x%s # +chat.settings.mentions=Мои упоминания # +chat.settings.mentionsColor=Цвета моих упоминаний # +chat.settings.muteAll=Выключить чат # +chat.settings.muteEmotes=Выключить звук в чате эмоций # +chat.settings.unmuteAll=Включить чат # +chat.settings.tts=Преобразование текста в речь для чата # +chat.stream.emote=(%s) * %s %s # +chat.stream.text=(%s) <%s> %s # +chat.title=Чат # +chat.title.cheats=Чат и команды # +chat.type.achievement=%s заработал(а) достижение %s # +chat.type.achievement.taken=%s потерял(а) достижение %s # +chat.type.admin=[%s: %s] # +chat.type.announcement=[%s] %s # +chat.type.emote=* %s %s # +chat.type.sleeping=%s спит. Чтобы рассвет наступил быстрее, все игроки должны лечь спать в одно и то же время. # +chat.type.text=<%s> %s # +chat.renamed=Ваше имя на этом сервере временно изменено на "%s" # +chat.coordinateTypePosition=Мое местоположение # +chat.coordinateTypeFacing=Местоположение блока # +chat.coordinateCopiedToast=Координата скопирована # +chat.coordinatesInvalid=Недействительные координаты # +chat.coordinatesInvalidLong=Недопустимые координаты: убедитесь, что вы смотрите на блок # +chat.redactObfuscatedText=[OBFUSCATED] # + +chestScreen.header.large=Большой сундук # +chestScreen.header.player=Инвентарь # +chestScreen.header.small=Сундук # + +chooseRealmScreen.header=Выберите сервер Realm # +chooseRealmScreen.realmsplusbuttontext=Добавить Realm на 10 игроков # +chooseRealmScreen.realmsbuttontext=Добавить Realm на 2 игрока # + +customTemplatesScreen.header=Импортированные шаблоны # + +craftingScreen.tab.search=Все # +craftingScreen.tab.search.filter=Можно создать # +craftingScreen.tab.construction=Строительство # +craftingScreen.tab.nature=Природа # +craftingScreen.tab.equipment=Экипировка # +craftingScreen.tab.items=Предметы # +craftingScreen.tab.survival=Инвентарь # +craftingScreen.tab.armor=Доспехи # + + +credits.skip=Пропустить # + +cauldronScreen.header=Котел # + +codeScreen.aznbReset.title=Сброс всех записных книжек # +codeScreen.aznbReset.body=Сейчас будет выполнена очистка всех проектов. Эту операцию нельзя отменить. Продолжить? # +codeScreen.chooseEditor=Выберите редактор: # +codeScreen.editor.description.aznb=Научитесь писать код на языке Python! Пользуйтесь интерфейсом, напоминающим записную книжку, и проходите уроки, мастер-классы и испытания по информатике. # +codeScreen.editor.description.makeCode=Microsoft MakeCode позволяет программировать в Minecraft, используя блоки, языки Python или JavaScript! # +codeScreen.editor.description.tynker=Изменяйте свой мир с Tynker! Программируйте собственные мини-игры, мгновенные здания и моды. # +codeScreen.memoryWarning=Это устройство не соответствует рекомендуемому объему памяти. Редакторы могут не работать должным образом. # +codeScreen.memoryError=Возникла ошибка в процессе редактора, проверьте доступный объем памяти на устройстве. # +codeScreen.needCheats=Для кодирования в этом мире должны быть включены читы! # +codeScreen.networkError=Не удалось подключиться к сети, проверьте настройки сети. # +codeScreen.title=Code Builder # +codeScreen.changeEditorModal.title=Сменить редактор # +codeScreen.resetWarning=Вы уверены, что хотите сменить используемый редактор? Вся несохраненная работа будет потеряна. # +codeScreen.changeEditorModal.change=Сменить # +codeScreen.button.flipWindow=Перевернуть окно # +codeScreen.button.largerWindow=Увеличить окно # +codeScreen.button.smallerWindow=Уменьшить окно # +codeScreen.button.resetEditor=Сбросить редактор # +codeScreen.button.changeEditor=Сменить редактор # +codeScreen.buttonTTS.splitLeft=Движение влево # +codeScreen.buttonTTS.splitRight=Движение вправо # +codeScreen.buttonTTS.selectEditor=Выбрать редактор # +codeScreen.buttonTTS.maximize=Развернуть # +codeScreen.buttonTTS.restore=Восстановить # +codeScreen.buttonTTS.home=Главная # + +color.black=Черный # +color.dark_blue=Темно-синий # +color.dark_green=Темно-зеленый # +color.dark_aqua=Темно-бирюзовый # +color.dark_red=Темно-красный # +color.dark_purple=Темно-фиолетовый # +color.gold=Золотой # +color.gray=Серый # +color.dark_gray=Темно-серый # +color.blue=Синий # +color.green=Зеленый # +color.aqua=Бирюзовый # +color.red=Красный # +color.light_purple=Светло-фиолетовый # +color.yellow=Желтый # +color.white=Белый # + +commandBlockScreen.blockType=Тип блока: # +commandBlockScreen.blockType.impulse=Импульс # +commandBlockScreen.blockType.chain=Цепь # +commandBlockScreen.blockType.repeat=Цикл # +commandBlockScreen.condition=Условие: # +commandBlockScreen.condition.conditional=При условии # +commandBlockScreen.condition.unconditional=Без условий # +commandBlockScreen.redstone=Красный камень: # +commandBlockScreen.redstone.needs_redstone=Необходим красный камень # +commandBlockScreen.redstone.always_on=Работает всегда # +commandBlockScreen.tickDelay=Задержка (в тактах): # +commandBlockScreen.executeFirstTick=Выполнять при первом такте # +commandBlockScreen.displayOutputMode=O # +commandBlockScreen.hideOutputMode=X # +commandBlockScreen.hoverNote=Сообщение при наведении # +commandBlockScreen.title=Командный блок # + +seargeSays.searge=Searge говорит: %s # +seargeSays.searge1=Yolo # +seargeSays.searge2=/achievement забрать achievement.understandCommands @p # +seargeSays.searge3=«Обратись за помощью в Twitter». # +seargeSays.searge4=/deop @p # +seargeSays.searge5=«Таблица счета удалена, команды заблокированы». # +seargeSays.searge6=«Обратись за помощью в службу поддержки». # +seargeSays.searge7=/testfornoob @p # +seargeSays.searge8=/trigger предупреждение # +seargeSays.searge9=«Ничоси, ты только посмотри на это». # +seargeSays.searge10=/kill @p[name=!Searge] # +seargeSays.searge11=«Попробуй выключить эту штуку, а потом снова включить». # +seargeSays.searge12=«Обойдешься без моей помощи». # + +commandBlock.shortName=@ # +commandBlock.genericName=Командный блок # + +commands.ability.description=Задает способность игрока. # +commands.ability.noability=Способность под названием «%1$s» отсутствует # +commands.ability.granted=Вам предоставлена способность «%1$s» # +commands.ability.revoked=Вы были лишены способности «%1$s» # +commands.ability.success=Способность обновлена # +commands.achievement.alreadyHave=У игрока %1$s уже есть достижение «%2$s» # +commands.achievement.description=Игрок получает достижение или лишается его. # +commands.achievement.dontHave=У игрока %1$s нет достижения «%2$s» # +commands.achievement.give.success.all=Игроку %1$s успешно присвоены все достижения # +commands.achievement.give.success.one=Игроку %1$s успешно присвоен показатель «%2$s» # +commands.achievement.statTooLow=У игрока %1$s нет показателя «%2$s» # +commands.achievement.take.success.all=Все достижения игрока %1$s успешно удалены # +commands.achievement.take.success.one=У игрока %2$s успешно удален показатель «%1$s» # +commands.achievement.unknownAchievement=Неизвестное достижение или показатель «%1$s» # +commands.agent.attack.success=Агент успешно атаковал # +commands.agent.attack.failed=Агент не атаковал # +commands.agent.collect.success=Агент собран успешно # +commands.agent.collect.failed=Агент не собран # +commands.agent.createagent.success=Создан агент # +commands.agent.createagent.failed=Агент не создан # +commands.agent.destroy.success=Агент уничтожил блок # +commands.agent.destroy.failed=Агент ничего не уничтожил # +commands.agent.detect.success=Агент обнаружил # +commands.agent.detect.failed=Агент не обнаружил # +commands.agent.detectredstone.success=Агент выполнил действие detectredstone # +commands.agent.detectredstone.failed=Агент не выполнил действие detectredstone # +commands.agent.drop.success=Агент выложил успешно # +commands.agent.drop.failed=Агент не выложил # +commands.agent.dropall.success=Агент выполнил действие dropall # +commands.agent.dropall.failed=Агент не выполнил действие dropall # +commands.agent.getitemcount.success=Агент выполнил действие getitemcount # +commands.agent.getitemcount.failed=Агент не выполнил действие getitemcount # +commands.agent.getitemspace.success=Агент выполнил действие getitemspace # +commands.agent.getitemspace.failed=Агент не выполнил действие getitemspace # +commands.agent.getitemdetail.success=Агент выполнил действие getitemdetail # +commands.agent.getitemdetail.failed=Агент не выполнил действие getitemdetail # +commands.agent.getposition.success=Агент выполнил действие getposition # +commands.agent.getposition.failed=Агент не выполнил действие getposition # +commands.agent.inspect.success=Агент выполнил проверку # +commands.agent.inspect.failed=Агент не выполнил проверку # +commands.agent.inspectdata.success=Агент успешно проверил данные # +commands.agent.inspectdata.failed=Агенту не удалось проверить данные # +commands.agent.move.success=Агент выполнил движение # +commands.agent.move.failed=Агент не выполнил движение # +commands.agent.outofrange=Не удалось отдать команду: агент вне досягаемости # +commands.agent.place.success=Агент разместил успешно # +commands.agent.place.failed=Агент не разместил # +commands.agent.setitem.success=Агент задал предмет # +commands.agent.setitem.failed=Агент не задал предмет # +commands.agent.turn.success=Поворот агента выполнен успешно # +commands.agent.turn.failed=Не удалось повернуть агента # +commands.agent.till.success=Агент вспахал успешно # +commands.agent.till.failed=Агент не вспахал # +commands.agent.tpagent.description=Перенести своего агента. # +commands.agent.tpagent.success=Агент перенесен # +commands.agent.tpagent.failed=Агент не перенесен # +commands.agent.transfer.success=Агент перемещен успешно # +commands.agent.transfer.failed=Агент не перемещен # +commands.always.day=Цикл «день — ночь»: %1$s # +commands.always.day.locked=Цикл «день — ночь» заблокирован # +commands.always.day.unlocked=Цикл «день — ночь» разблокирован # +commands.ban.description=Добавляет игрока в список заблокированных. # +commands.autocomplete.a=все игроки # +commands.autocomplete.c=мой Агент # +commands.autocomplete.e=все сущности # +commands.autocomplete.p=ближайший игрок # +commands.autocomplete.r=случайный игрок # +commands.autocomplete.s=вы # +commands.autocomplete.v=все Агенты # +commands.ban.failed=Не удалось заблокировать игрока %1$s # +commands.ban.success=Игрок %1$s заблокирован # +commands.banip.description=Добавляет IP-адрес в список заблокированных. # +commands.banip.invalid=Введен недопустимый IP-адрес или игрок не в сети # +commands.banip.success=IP-адрес %1$s заблокирован # +commands.banip.success.players=Заблокирован IP-адрес %1$s, принадлежащий игроку %2$s # +commands.banlist.ips=Заблокированные IP-адреса (всего %1$d): # +commands.banlist.players=Заблокированные игроки (всего %1$d): # +commands.blockdata.description=Изменяет тег данных блока. # +commands.blockdata.placeFailed=Вы не можете размещать здесь блоки # +commands.blockdata.destroyFailed=Вы не можете копать здесь грунт # +commands.blockdata.failed=Тег данных не изменился: %1$s # +commands.blockdata.notValid=Целевой блок не является блоком-носителем данных # +commands.blockdata.outOfWorld=Невозможно изменить блок за пределами мира # +commands.blockdata.success=Данные блока изменены на: %1$s # +commands.blockdata.tagError=Сбой анализа тега данных: %1$s # +commands.blockstate.invalidState=«%1$s» не является допустимым состоянием блока. # +commands.blockstate.stateError=Состояние блока: '%1$s' недействительно на блоке '%2$s'. # +commands.blockstate.typeError=Недействительный тип значения для состояния блока: '%1$s'. # +commands.blockstate.valueError=Недействительное значение для состояния блока: '%1$s'. # +commands.bossbar.add.success=Создана пользовательская босс-панель [%1$s] # +commands.bossbar.add.failure.invalid=Недействительный идентификатор босс-панели. Идентификаторы должны иметь формат «пространство_имен:идентификатор» (по умолчанию используется пространство имен minecraft). # +commands.bossbar.add.failure.exists=Босс-панель с идентификатором «%1$s» уже существует # +commands.bossbar.description=Создание или изменение полосок здоровья. # +commands.bossbar.get.max=Пользовательская босс-панель [%1$s] имеет максимальное значение %2$d # +commands.bossbar.get.players=Количество игроков %2$s для пользовательской босс-панели [%1$s], находящихся сейчас в сети: %3$s # +commands.bossbar.get.players.none=Игроки в сети для пользовательской босс-панели [%1$s] отсутствуют # +commands.bossbar.get.players.one=В данный момент для пользовательской босс-панели [%1$s] имеется в сети 1 игрок: %2$s # +commands.bossbar.get.value=Пользовательская босс-панель [%1$s] имеет значение %2$d # +commands.bossbar.get.visible.true=Пользовательская босс-панель [%1$s] в данный момент отображается # +commands.bossbar.get.visible.false=Пользовательская босс-панель [%1$s] в данный момент скрыта # +commands.bossbar.list=Активные пользовательские босс-панели %1$s: %2$s # +commands.bossbar.list.none=Активные пользовательские босс-панели отсутствуют # +commands.bossbar.list.one=Активна 1 пользовательская босс-панель: %1$s # +commands.bossbar.notFound=Босс-панели с идентификатором «%1$s» не существует # +commands.bossbar.remove=Пользовательская босс-панель [%1$s] удалена # +commands.change-setting.description=Меняет параметр выделенного сервера на время работы. # +commands.change-setting.success=Параметр «%1$s» изменен # +commands.chunkinfo.compiled=Чанк скомпилирован. # +commands.chunkinfo.data=Первые 64 вершины: %1$s # +commands.chunkinfo.empty=Чанк пуст. # +commands.chunkinfo.hasLayers=В чанке есть слои: %1$s # +commands.chunkinfo.hasNoRenderableLayers=В чанке нет отрисовываемых слоев. # +commands.chunkinfo.isEmpty=В чанке есть пустые слои: %1$s # +commands.chunkinfo.location=Расположение чанка: (%1$d, %2$d, %3$d) # +commands.chunkinfo.noChunk=Чанк не обнаружен в точке %1$d, %2$d, %3$d # +commands.chunkinfo.notCompiled=Чанк не скомпилирован. # +commands.chunkinfo.notEmpty=Чанк не пуст. # +commands.chunkinfo.vertices=Буфер слоя %1$s содержит несколько вершин (%2$d) # +commands.classroommode.description=Попытаться выполнить запуск и подключение к Classroom Mode. # +commands.classroommode.success=Попытка запуска Classroom Mode... # +commands.clear.description=Убирает предметы из инвентаря игрока. # +commands.clear.failure=Не удалось очистить инвентарь игрока %1$s # +commands.clear.failure.no.items=Не удалось очистить инвентарь игрока %1$s, нет предметов для удаления # +commands.clear.success=Инвентарь игрока %1$s очищен, удалено предметов: %2$d # +commands.clear.tagError=Сбой анализа тега данных: %1$s # +commands.clear.testing=%1$s: условиям соответствует несколько предметов (%2$d) # +commands.clearfixedinv.description=Удаляет все выделенные под инвентарь ячейки. # +commands.clearfixedinv.success=Выделенный инвентарь очищен # +commands.clone.description=Клонирует блоки из одной области в другую. # +commands.clone.failed=Блоки не клонированы # +commands.clone.filtered.error=При использовании фильтров необходимо указать блок фильтров # +commands.clone.noOverlap=Исходный и целевой объекты не могут перекрываться # +commands.clone.success=Клонировано блоков: %1$d # +commands.clone.tooManyBlocks=В заданной области слишком много блоков (%1$d > %2$d) # +commands.closechat.description=Закрывает окно чата локального игрока, если оно открыто. # +commands.closechat.success=Чат закрыт # +commands.closechat.failure=Чат не был открыт # +commands.closewebsocket.description=Закрывает WebSocket-подключение, если оно есть. # +commands.code.description=Запускает Code Builder. # +commands.code.success=Запущен Code Builder. # +commands.compare.failed=Исходный и целевой объекты не идентичны # +commands.compare.success=Выполнено сравнение нескольких блоков: %1$d # +commands.compare.tooManyBlocks=В заданной области слишком много блоков (%1$d > %2$d) # +commands.compactdb.description=Идет явное сжатие журнала levelDB. # +commands.compactdb.success=Сжатие журнала levelDB успешно выполнено. # +commands.corruptworld.description=Повреждает мир, загруженный на сервер. # +commands.corruptworld.success=Мир успешно поврежден. # +commands.damage.description=Нанести урон указанным сущностям. # +commands.damage.specify.damage=Укажите корректную величину урона. # +commands.damage.success=Нанесен урон сущности %1$s # +commands.damage.failed=Не удалось нанести урон сущности %1$s # +commands.damage.tooManySources=Исходная сущность может быть только одна. Настройте средство выбора, чтобы ограничить выбор одной сущностью. # +commands.daylock.description=Блокирует и разблокирует смену дня и ночи. # +commands.debug.description=Начинает или прекращает сеанс отладки. # +commands.debug.notStarted=Нельзя остановить профилирование, так как оно не запущено! # +commands.debug.start=Начало профилирования отладки # +commands.debug.stop=Остановка профилирования отладки спустя %.2f с (тактов: %1$d) # +commands.defaultgamemode.description=Задает режим игры по умолчанию. # +commands.defaultgamemode.success=Режим игры по умолчанию в этом мире теперь «%1$s» # +commands.deop.description=Лишает игрока статуса оператора. # +commands.deop.failed=Не удалось отозвать права оператора (слишком высокий уровень разрешений): %s # +commands.deop.success=Отозваны права оператора: %s # +commands.deop.message=Вы лишены прав модератора # +commands.dialogue.description=Открывает диалог с неигровым персонажем для игрока. # +commands.dialogue.changeFailed=Не удалось изменить сцену для неигрового персонажа. # +commands.dialogue.changeSuccess=Диалог успешно выполнил глобальное изменение сцены для неигрового персонажа. # +commands.dialogue.changePerPlayerSuccess=Диалог успешно выполнил изменение текста неигрового персонажа только для %1$s. # +commands.dialogue.invalidScene=Ссылка на неверную сцену. # +commands.dialogue.noNpcComponent=Выбранный субъект не имеет компонента неигрового персонажа. # +commands.dialogue.npcNotFound=Не удается найти неигрового персонажа. # +commands.dialogue.npcNotInRange=Неигровой персонаж был найден, но находился за пределами диапазона тика принимающего игрока %1$s. # +commands.dialogue.success=Диалог отправлен в %1$s. # +commands.dialogue.tooManyNPCs=Неоднозначность оператора выбора привела к выбору слишком большого количества неигровых персонажей. Выберите одного неигрового персонажа. # +commands.difficulty.description=Задает уровень сложности. # +commands.difficulty.usage=/difficulty # +commands.difficulty.success=Сложность игры изменена на «%1$s» # +commands.downfall.success=Погода успешно изменена # +commands.effect.description=Добавление или удаление эффектов состояния. # +commands.effect.failure.notActive=Нельзя забрать %1$s от %2$s, поскольку эффект отсутствует # +commands.effect.failure.notActive.all=%1$s: не удалось удалить эффекты, так как они отсутствуют # +commands.effect.failure.notAMob=%1$s: невозможно наложить эффекты # +commands.effect.notFound=Не существует эффекта моба с ID %s # +commands.effect.success=Наложен эффект %1$s * %2$d на цель %3$s на %4$d с # +commands.effect.success.removed=«%2$s»: эффект «%1$s» удален # +commands.effect.success.removed.all=%1$s: все эффекты удалены # +commands.enchant.cantCombine=%1$s и %2$s: невозможно объединить # +commands.enchant.invalidLevel=%1$s не поддерживает уровень %2$d # +commands.enchant.cantEnchant=Невозможно наложить выбранные чары на целевой предмет: %1$s # +commands.enchant.description=Накладывает чары на выбранный предмет игрока. # +commands.enchant.noItem=У цели нет предмета: %1$s # +commands.enchant.notFound=Зачарования с ID %1$d не существует # +commands.enchant.success=%1$s: чары успешно наложены # +commands.entitydata.description=Изменяет тег данных сущности. # +commands.entitydata.failed=Тег данных не изменился: %1$s # +commands.entitydata.noPlayers=%1$s является игроком, изменить его нельзя # +commands.entitydata.success=Данные сущности изменены на: %1$s # +commands.entitydata.tagError=Сбой анализа тега данных: %1$s # +commands.event.description=Инициирует событие для указанных объектов # +commands.event.error.empty=Имя события не может быть пустым # +commands.event.error.failed=Не удается выполнить %1$s на: %2$s ###1: Event Name ##2: List of failed entities for which the event could not be executed +commands.event.success=Успешное выполнение %1$s на: %2$s ###1: Event Name ##2: List of entities +commands.execute.align.invalidInput=Недопустимая комбинация, ожидается комбинация из 'x', 'y' и 'z' # +commands.execute.allInvocationsFailed=Сбой всех вызовов: «%1$s» # +commands.execute.failed=Не удалось выполнить команду «%1$s» как %2$s # +commands.execute.description=Выполняет команду от имени одного или нескольких объектов. # +commands.execute.outRangedDetectPosition=Определение положения: %1$s %2$s %3$s находится вне зоны досягаемости. # +commands.execute.falseCondition=Execute subcommand %1$s %2$s test failed. ###1: Subcommand ##2: ConditionSubcommand +commands.execute.falseConditionWithCount=Execute subcommand %1$s %2$s test failed, count: %3$s. ###1: Subcommand ##2: ConditionSubcommand ##3: Test passed count +commands.execute.trueCondition=Тест пройден. # +commands.execute.trueConditionWithCount=Тест пройден, количество попыток: %1$s. # +commands.execute.ifUnlessBlocks.tooManyBlocks=Проверка слишком большого количества блоков. Максимальное количество блоков: %1$s. Текущее количество блоков: %2$s. ###1: Max number of blocks that are checked ##2: Current number of blocks that are checked +commands.execute.ifUnlessScore.score.notFound=Не найден свет %1$s для %2$s ###1: Objective Name ##2: Player Name +commands.execute.ifUnlessScore.targets.tooMany=Количество целей соответствующих функции выбора: %1$s. Допускается только 1 цель. ### Number of targets that are matching with selector +commands.execute.ifUnlessScore.targets.empty=В таблице счета нет отслеживаемого игрока '%1$s' ###1: Player name +commands.execute.ifUnlessScore.objectiveNotFound=Не найдено задачи по имени '%1$s' ###1: Objective Name +commands.execute.ifUnlessScore.players.compareOperation.invalidOperation=Недопустимая операция: %1$s. ###1: Operator +commands.fill.description=Целиком или частично заполняет область определенным блоком. # +commands.fill.failed=Блоки не заполнены # +commands.fill.outOfWorld=Невозможно разместить блоки за пределами мира # +commands.fill.success=Заполнено блоков: %1$d # +commands.fill.tagError=Сбой анализа тега данных: %1$s # +commands.fill.tooManyBlocks=В заданной области слишком много блоков (%1$d > %2$d) # +commands.fill.replace.auxvalue.invalid=Недопустимое значение замены данных для блока «%1$s» # +commands.fog.description=Добавить или удалить файл с параметрами тумана # +commands.fog.invalidFogId=Недействительный идентификатор параметра тумана: %1$s # +commands.fog.invalidUserId=Не найдено ни одного параметра тумана с идентификатором %1$s # +commands.fog.limitReached=Достигнуто ограничение размера идентификаторов тумана: %1$s # +commands.fog.success.pop=Последний отправленный параметр тумана с идентификатором %2$s удален из %1$s # +commands.fog.success.push=Параметр тумана добавлен для %1$s под идентификатором %2$s # +commands.fog.success.remove=Параметры тумана с идентификатором %2$s удалены из %1$s # +commands.function.description=Выполняет команды, найденные в соответствующем файле функций. # +commands.function.functionNameNotFound=Функция %1$s не найдена. # +commands.function.invalidCharacters=Функция с названием '%s' недействительна, символ '%s' недопустим в названии функций. # +commands.function.noEngineVersionSpecified=Невозможно выполнить функцию: %s. Необходимо указать min_engine_version в manifest.json набора параметров. # +commands.function.success=Успешно выполнены вхождения функции (%1$). # +commands.gamemode.description=Задает режим игры игрока. # +commands.gamemode.success.other=Режим игры игрока %2$s изменен на «%1$s» # +commands.gamemode.success.self=Ваш режим игры изменен на «%1$s» # +commands.gamemode.fail.invalid=Недопустимый режим игры: «%1$s» # +commands.gamerule.description=Устанавливает или запрашивает правило игры. # +commands.gamerule.type.invalid=Использован недопустимый тип для правила игры «%1$s» # +commands.gamerule.type.nocheatsenabled=Правило игры '%1$s' можно использовать, только если в этом мире включены читы. # +commands.gamerule.nopermission=Изменять «%1$s» могут только владельцы сервера # +commands.gamerule.norule=Правило игры под названием «%1$s» отсутствует # +commands.gamerule.success=Правило игры «%1$s» изменено на: «%2$s» # +commands.generic.async.initiated=Началось выполнение команды «%1$s» (асинхронный шаг %2$d) # +commands.generic.boolean.invalid=«%1$s» не является true или false # +commands.generic.chunk.notFound=Указанный фрагмент не найден # +commands.generic.componentError=Сбой анализа списка компонентов # +commands.generic.dimension.notFound=Указанное измерение не найдено # +commands.generic.disabled=В этом мире не включены читы. # +commands.generic.disabled.editorLocked=Введенная вами команда %s не поддерживается в редакторе. # +commands.generic.disabled.templateLocked=Настройки сейчас заблокированы. Чтобы изменить, разблокируйте параметры шаблона мира в настройках игры. # +commands.generic.double.tooBig=Вы ввели слишком большое число (%.2f), оно должно быть не больше %.2f # +commands.generic.double.tooSmall=Вы ввели слишком маленькое число (%.2f), оно должно быть не меньше %.2f # +commands.generic.duplicateType=Дублирование аргументов типа # +commands.generic.duplicateSelectorArgument=Дублирование аргументов средства выбора (%s) # +commands.generic.encryption.badkey=Предоставлен неверный открытый ключ. Ожидался 120-байтовый ключ после форматирования PEM. # +commands.generic.encryption.badsalt=Предоставлены неверные случайные данные. Ожидалось 16 байт до кодировки Base 64. # +commands.generic.encryption.required=Требуется зашифрованный сеанс # +commands.generic.entity.invalidType=«%1$s» является недопустимым типом сущности # +commands.generic.entity.invalidUuid=Недопустимый формат UUID объекта # +commands.generic.entity.notFound=Не удается найти эту сущность # +commands.generic.exception=При выполнении этой команды произошла неизвестная ошибка # +commands.generic.invalidAgentType=Аргумент типа применен к средству выбора только Агента # +commands.generic.invalidcontext=Предоставлен недопустимый контекст для выбранного типа команды # +commands.generic.invalidDevice=Введенная вами команда (%s) не поддерживается на этом устройстве # +commands.generic.invalidPlayerType=Аргумент типа применен к средству выбора только игроков # +commands.generic.invalidType=Неизвестный аргумент типа # +commands.generic.levelError=Максимальный уровень должен быть больше минимального # +commands.generic.malformed.body=Тело отсутствует или деформировано # +commands.generic.malformed.type=Неверный тип запроса # +commands.generic.notimplemented=Не используется # +commands.generic.num.invalid=«%1$s» не является допустимым числом # +commands.generic.num.tooBig=Введенное число (%1$d) слишком большое, оно должно быть не больше %2$d # +commands.generic.num.tooSmall=Введенное число (%1$d) слишком маленькое, оно должно быть не меньше %2$d # +commands.generic.outOfWorld=Доступ к блокам за пределами мира невозможен # +commands.generic.parameter.invalid=«%1$s» не является допустимым параметром # +commands.generic.permission.selector=<недостаточно разрешений для расширения средства выбора> # +commands.generic.player.notFound=Указанный игрок не найден # +commands.generic.protocol.mismatch=Предоставленная версия протокола не совпадает с версией протокола Minecraft # +commands.generic.radiusError=Значение минимального радиуса средства выбора должно быть меньше максимального # +commands.generic.radiusNegative=Радиус не может быть отрицательным # +commands.generic.rotationError=Поворот вне диапазона # +commands.generic.running=Команда уже выполняется # +commands.generic.step.failed=Шаг команды не выполнен # +commands.generic.syntax=Ошибка синтаксиса: непредвиденное «%2$s»: в «%1$s>>%2$s<<%3$s» # +commands.generic.noTargetMatch=Нет целей, соответствующих средству выбора # +commands.generic.targetNotPlayer=Целью средства выбора должен быть игрок # +commands.generic.tooManyNames=Слишком много аргументов имени цели # +commands.generic.tooManyTargets=Слишком много целей соответствует средству выбора # +commands.generic.too.many.requests=Послано слишком много команд! Дождитесь, пока будет выполнена текущая # +commands.generic.unknown=Неизвестная команда: %s. Убедитесь, что такая команда существует и у вас есть право ее использовать. # +commands.generic.usage=Использование: %1$s # +commands.generic.usage.noparam=Использование: # +commands.generic.version.mismatch=Для данной команды отсутствует запрошенная версия # +commands.generic.version.missing=При вызовах команды не из чата необходимо указывать версию команды # +commands.getchunkdata.description=Получает пиксели для конкретного чанков. # +commands.getchunkdata.success=Данные о чанке получены # +commands.getchunks.description=Получает список загруженных чанков. # +commands.getchunks.success=Список чанков получен # +commands.getlocalplayername.description=Возвращает имя локального игрока. # +commands.getspawnpoint.description=Получает зону появления указанных игроков. # +commands.gettopsolidblock.description=Получает сведения о местонахождении верхнего блока (не являющегося воздухом) ниже указанной точки. # +commands.gettopsolidblock.notfound=Ниже указанной точки нет твердых блоков. # +commands.give.block.notFound=Нет блока с именем «%1$d» # +commands.give.description=Выдает игроку предмет. # +commands.give.item.invalid=Недопустимый синтаксис команды: %s с таким значением данных не существует # +commands.give.item.notFound=Нет предмета с именем «%1$d» # +commands.give.map.invalidData=Предоставлены недопустимые данные карты # +commands.give.map.featureNotFound=Не удалось создать карту исследований. Возможность не найдена в этом измерении # +commands.give.success=%3$s получает %1$s * %2$d # +commands.give.successRecipient=Вы получили %1$s * %2$d # +commands.give.tagError=Сбой анализа тега данных: %1$s # +commands.hasitem.fail.invalidData=данные имеют недопустимое входное значение, требуется целое число. # +commands.hasitem.fail.invalidQuantity=количество имеет недопустимое входное значение, требуется целое число или диапазон целых чисел. # +commands.hasitem.fail.invalidSlot=позиция имеет недопустимое входное значение, требуется целое число или диапазон целых чисел. # +commands.hasitem.fail.noItem=предмет отсутствует, является обязательным для фильтра «hasitem». # +commands.hasitem.fail.slotNoLocation=Указание «позиции» является недопустимым, если не указано «местоположение». # +commands.help.description=Показывает помощь или список команд. # +commands.help.footer=Подсказка. Используйте при вводе команды , чтобы автоматически завершить написание ее или ее аргументов. # +commands.help.header=--- Страница справки %1$d из %2$d (/help <страница>) --- # +commands.help.command.aliases=%s (также %s): # +commands.immutableworld.description=Задает неизменяемое состояние мира. # +commands.immutableworld.info=immutableworld = %s # +commands.inputpermission.description=Определяет, влияет ли вводимое игроком на его персонажа. # +commands.inputpermission.camera=Камера # +commands.inputpermission.movement=Движение # +commands.inputpermission.enabled=вкл. # +commands.inputpermission.disabled=откл. # +commands.inputpermission.set.invalidfilter='%s' — недопустимый аргумент фильтра # +commands.inputpermission.set.missingpermission=разрешение имеет недопустимое входное значение # +commands.inputpermission.set.missingstate=состояние имеет недопустимое входное значение # +commands.inputpermission.query=<%s>: %d %s # +commands.inputpermission.queryverbose=<%s>: %d вкл. | %d откл. # +commands.itemswithtag.description=Выводит список всех элементов с заданным тегом. # +commands.itemswithtag.success.single=Есть %d элемент с тегом %s: # +commands.itemswithtag.success.multiple=Есть элементы (%d) с тегом %s: # +commands.itemswithtag.success.list.items=%s # +commands.itemswithtag.fail.noitemsfound=Нет элементов с тегом %s. # +commands.kick.description=Выгоняет игрока с сервера. # +commands.kick.description.edu=Удаляет игрока из игры. # +commands.kick.no.player=Укажите имя игрока, которого хотите выгнать # +commands.kick.not.found=Не удалось найти игрока %1$s # +commands.kick.not.yourself=Удалить себя из игры невозможно # +commands.kick.success=Игрока %1$s выгнали из игры # +commands.kick.success.reason=Игрока %1$s выгнали из игры: «%2$s» # +commands.kick.success.reasonedu=Участника %1$s удалили из игры: "%2$s" # +commands.kick.no.host=Организатора невозможно выгнать из игры. # +commands.kick.no.teacher=Учителей невозможно удалять из игры. # +commands.kill.attemptKillPlayerCreative.edu=Игрока в творческом режиме нельзя удалить. # +commands.kill.attemptKillPlayerCreative=Игрока в творческом режиме нельзя убить. # +commands.kill.successful.edu=Удалено %1$ # +commands.kill.successful=%1$s умирает # +commands.kill.description.edu=Удаляет сущности (игроков, мобов и т. д.). # +commands.kill.description=Убивает сущности (игроков, мобов и т. д.). # +commands.lesson.description=Работа с отчетностью по урокам. # +commands.lesson.success=Успешно! # +commands.list.description=Показывает список игроков на сервере. # +commands.locate.description=Показывает координаты ближайшего строения или биома выбранного типа. # +commands.locate.biome.fail=Не удалось найти биом типа «%1$s» поблизости # +commands.locate.biome.success=Ближайший объект %1$s находится в блоке %2$s, %3$s %4$s (в %5 блоках отсюда) # +commands.locate.structure.fail.noplayer=Только действительный игрок может использовать эту команду # +commands.locate.structure.fail.nostructurefound=Поблизости не найдено ни одного подходящего строения # +commands.locate.structure.success=%1$s ближе всего в блоке %2$s, (y?), %3$s (в %4$s бл. отсюда) # +commands.loot.description=Сброс определенной таблицы добычи в указанный инвентарь или мир. # +commands.loot.failure.invalidLootTable=Таблица добычи '%1$s' не найдена # +commands.loot.failure.mainhandOffhandOnNonEntity=Для объектов, не являющихся сущностями, не должны использоваться понятия ведущей и вспомогательное руки. # +commands.loot.failure.entityNoLootTable=Сущность %1$s не имеет таблицы добычи # +commands.loot.failure.noContainer=Целевая позиция %s не является контейнером # +commands.loot.failure.invalidSlotIdForSlotType=Не удалось заменить ячейку %s, значение должно быть в диапазоне от %d до %d для %s # +commands.loot.failure.invalidSlotTypeForEntity=У сущности %s нет ячейки типа %s # +commands.loot.failure.countExceedsContainerSize=Значение «slotId + число» превышает размер контейнера ячейки %d # +commands.loot.failure.negativeCount=число не может быть отрицательным # +commands.loot.success=Сброшены предметы: %1$s. # +commands.loot.replaceSuccess=Выполнена замена: %s (%d – %s) на %d предметов в %d ячейках # +commands.loot.replaceSuccess.block=Выполнена замена: %s (ячейка %d) с %d предмет. в %d ячейк. # +commands.selector.error.moreThanOne=Данная настройка разрешает более одной сущности (по умолчанию разрешена только одна сущность) # +commands.tagsfromitem.description=Выводит список всех тегов, связанных с данным элементом. # +commands.tagsfromitem.success.single=На элементе %s есть тег %d: # +commands.tagsfromitem.success.multiple=На элементе %s есть теги (%d): # +commands.tagsfromitem.success.list.tags=%s # +commands.tagsfromitem.fail.notagsfound=На элементе не найдено тегов: %s. # +commands.togglecontentlog.toggle=Команда включения или отключения журнала содержимого # +commands.togglecontentlog.enabled=Журнал содержимого включен # +commands.togglecontentlog.disabled=Журнал содержимого отключен # +commands.me.description=Отображает сообщение о вас. # +commands.message.display.incoming=%1$s шепчет вам: «%2$s» # +commands.message.display.outgoing=Вы шепчете игроку %1$s: «%2$s» # +commands.message.sameTarget=Нельзя отправить личное сообщение самому себе. # + +commands.mobevent.description=Контролирует, какие события мобов разрешено запускать. # +commands.mobevent.eventsEnabledSetToTrue=События мобов теперь включены. Отдельные события, для которых задано значение false, не будут запускаться. # +commands.mobevent.eventsEnabledSetToFalse=События мобов теперь отключены. Отдельные события не будут запускаться. # +commands.mobevent.eventsEnabledIsTrue=События мобов включены. Отдельные события, для которых задано значение false, не будут запускаться. # +commands.mobevent.eventsEnabledIsFalse=События мобов отключены. Отдельные события не будут запускаться. # + +## for the following new loc strings, the first parameter is a localized event name, and the second is the literal event that must be entered into the command. +commands.mobevent.eventSetToTrue=Для события мобов %s (id: %s) задано значение true. # +commands.mobevent.eventSetToTrueButEventsDisabled=Для события мобов %s (id: %s) задано значение true, но события мобов отключены. # +commands.mobevent.eventSetToFalse=Для события мобов %s (id: %s) задано значение false. # +commands.mobevent.eventIsTrue=Для события мобов %s (id: %s) задано значение true. # +commands.mobevent.eventIsTrueButEventsDisabled=Для события мобов %s (id: %s) задано значение true, но события мобов отключены. # +commands.mobevent.eventIsFalse=Для события мобов %s (id: %s) задано значение false. # + +commands.music.description=Позволяет управлять воспроизведением музыкальных композиций. # +commands.music.failure.emptyTrackName=Необходимо указать название композиции (не может быть пустым). # +commands.music.success.queueAction=%s помещена в очередь и начнет воспроизводиться после завершения текущей композиции. # +commands.music.success.playAction=%s помещена в очередь на воспроизведение. # +commands.music.success.stopAction=Пользовательская музыка сейчас будет выключена. # +commands.music.success.volumeAction=Громкость музыки будет изменена до %d. # +commands.op.description=Наделяет игрока статусом оператора. # +commands.op.failed=Не удалось выдать права оператора (уже обладает этим или более высоким статусом): %s # +commands.op.success=Выданы права оператора: %s # +commands.op.message=Вы получили права модератора # +commands.operator.invalid=Недопустимая операция %1$s. # +commands.origin.commandblock=Командный блок # +commands.origin.external=Внешний # +commands.origin.devconsole=Консоль разработчика # +commands.origin.script=Обработчик сценариев # +commands.origin.server=Сервер # +commands.origin.teacher=Преподаватель # +commands.ops.description=Перезагрузить и выдать права модератора. # +commands.ops.reloaded=Модераторы перезагружены из файла. # +commands.ops.set.success=Успешно задан уровень оператора для игрока %s. # +commands.permissions.description=Перезагружает и применяет разрешения. # +command.permissions.list.fail.filenotfound=Не удалось перечислить разрешения из файла, файл не найден. # +commands.permissions.reloaded=Разрешения перезагружены из файла. # +command.permissions.reload.fail.filenotfound=Не удалось повторно загрузить разрешения из файла, файл не найден. # +commands.permissions.set.failed=Не удалось задать уровень разрешений %s для игрока %s. # +commands.permissions.set.success=Успешно задан уровень разрешений %s для игрока %s. # +commands.permissions.save.failed=Не удалось сохранить уровень разрешений %s для игрока %s. # +commands.permissions.save.success=Успешно сохранен уровень разрешений %s для игрока %s. # +commands.spawnParticleEmitter.description=Создает эмиттер частиц # +commands.spawnParticleEmitter.success=Запрос на создание %1$s отправлен всем игрокам. # +commands.particle.description=Создает частицы. # +commands.particle.notFound=Неизвестное имя эффекта (%1$s) # +commands.particle.success=Воспроизведение эффекта «%1$s» несколько раз (%2$d) # +commands.playanimation.description=Разовое воспроизведение анимации одной или несколькими сущностями. Предполагается, что все переменные настроены правильно. # +commands.playanimation.success=Запрос на анимацию, отправленный клиентам для обработки. # +commands.players.list=Игроки в сети (%1$d/%2$d): # +commands.players.list.names=%s # +commands.playsound.description=Воспроизводит звук. # +commands.playsound.playerTooFar=Игрок %1$s находится слишком далеко, чтобы услышать звук # +commands.playsound.success=Звук «%1$s» воспроизведен игроку %2$s # +commands.position.description=Включает или выключает координаты игрока. # +commands.publish.failed=Невозможно запустить локальный сервер # +commands.publish.started=Локальная игра размещается на порте %1$s # +commands.querytarget.description=Получает сведения о трансформации, имени и ID выбранной целевой сущности или сущностей. # +commands.querytarget.success=Данные цели: %1$s # +commands.recipes.description=Разблокирует для игрока рецепт в книге рецептов. # +commands.recipes.notFound=Не удалось найти рецепт # +commands.reload.description=Перезагрузка всех функций и файлов сценариев из всех наборов поведения. # +commands.reload.success=Перезагрузка функций и файлов сценариев выполнена. # +commands.replaceitem.description=Заменяет предметы в инвентаре. # +commands.replaceitem.failed=Не удалось заменить %s (ячейка %d) на %d * %s # +commands.replaceitem.keepFailed=Уже есть элемент, занимающий %s слот %d. # +commands.replaceitem.noContainer=Блок в %s не является контейнером # +commands.replaceitem.badSlotNumber=Не удалось заменить ячейку %d, значение должно быть в диапазоне от %d до %d. # +commands.replaceitem.success=Выполнена замена: %s (ячейка %d) на %d * %s # +commands.replaceitem.success.entity=Выполнена замена: %s (ячейка %d – %s) на %d * %s # +commands.replaceitem.tagError=Сбой анализа тега данных: %1$s # +commands.ride.description=Заставляет одни сущности ездить на других, прерывает езду сущностей, заставляет скакунов сбрасывать наездников или призывает скакунов или наездников. # +commands.ride.evictRiders.success=Скакуны, которые успешно сбросили своих наездников: %1$s # +commands.ride.startRiding.failure=Наездники, которые не соответствовали условиям скакуна: %1$s # +commands.ride.startRiding.groupDoesntFit=Группа наездников не помещается на скакуна. # +commands.ride.startRiding.notRideable=Выбранная сущность не подходит для поездок. # +commands.ride.startRiding.rideFull=Этот скакун уже заполнен. # +commands.ride.startRiding.rideFullRidersLeft=Скакун заполнен, поэтому некоторые наездники не были добавлены. # +commands.ride.startRiding.success=Наездники, успешно добавленные на скакуна: %1$s # +commands.ride.startRiding.tooManyRiders=Указано слишком много наездников. В поездке с_переносом может участвовать только один наездник одновременно. # +commands.ride.startRiding.tooManyRides=Указано слишком много скакунов. В поездке с переносом может участвовать только один скакун одновременно. # +commands.ride.stopRiding.success=Наездники, которые успешно прекратили езду: %1$s # +commands.ride.summonRide.failed=Скакуны были вызваны, но этих наездников нельзя добавить на них: %1$s # +commands.ride.summonRide.notRideable=Сущность была вызвана, но она не подходит для поездок. # +commands.ride.summonRide.success=Успешно вызван скакун для следующих наездников: %1$s # +commands.ride.summonRide.skipped=Скакуны не призваны для следующих существ, у которых уже есть скакуны: %1$s # +commands.ride.summonRider.failed=Наездники были вызваны, но их нельзя добавить на скакунов: %1$s # +commands.ride.summonRider.fullRides=Наездники не могут ехать на этих скакунах, потому что они заполнены: %1$s # +commands.ride.summonRider.ridesWithNoRideableComp=Следующие сущности не подходят для поездок: %1$s # +commands.ride.summonRider.success=Наездники, успешно вызванные для скакунов: %1$s # +commands.save.description=Управление сохранением данных игры на диске или проверка этого процесса. # +commands.save.disabled=Автосохранение мира выключено # +commands.save.enabled=Автосохранение мира включено # +commands.save.failed=Ошибка сохранения: %1$s # +commands.save.start=Сохранение... # +commands.save.success=Мир успешно сохранен # +commands.save-all.error=Произошла ошибка при попытке приостановить сохранение мира. # +commands.save-all.success=Данные сохранены. Файлы готовы к копированию. # +commands.save-off.alreadyOff=Сохранение уже выключено. # +commands.save-on.alreadyOn=Сохранение уже включено. # +commands.save-on.notDone=Предыдущее сохранение не завершено. # +commands.save-on.description=Включает автоматическое сохранение на сервере. # +commands.save-on.success=Изменения в мире возобновлены. # +commands.save-state.description=Проверяет, завершено ли предыдущее сохранение всех ресурсов, и отображает список всех затронутых файлов. # +commands.say.description=Отправляет сообщение другим игрокам в чат. # +commands.schedule.delay.functionQueued=Запланированная функция %1$s через %2$d в игровое время %3$d. # +commands.schedule.delay.negativeTime=Время не может быть отрицательным. # +commands.schedule.description=Планирование действия, которое должно быть выполнено после загрузки области или через определенное количество времени. # +commands.schedule.functionQueued=Функция добавлена в очередь и будет выполнена при полной загрузке указанной области. # +commands.schedule.functionRan=Успешно выполнены элементы функции (%1$d) в функции %2$s. # +commands.schedule.invalidOrigin=Источник, необходимы для выполнения этой функции, был недействительным. # +commands.schedule.name.empty=Имя тактовой области не может быть пустым. # +commands.schedule.too.many.areas=Найдено несколько тактовых областей с именем %s. Пожалуйста, используйте одну область. # + +## Scoreboard is composed of several Objectives, which can be displayed to players in 3 different 'slots' ## +## An Objective holds the scores that each player has for the Objective. ## +## Objectives can have different Criteria, which dictate how the scores are updated for this Objective ## +## Objectives have two names, one for internal use and the other for Displaying in the UI ## + +## Going overboard on the context but Scoreboards do some weird stuff :D ## + +commands.scoreboard.description=Отслеживание и отображение очков для различных целей. ### +commands.scoreboard.allMatchesFailed=Все совпадения не прошли ### +commands.scoreboard.noMultiWildcard=Допустима только одна подстановка пользователя ### +commands.scoreboard.objectiveNotFound=Цель с именем «%1$s» не найдена ###1: Objective Name +commands.scoreboard.objectiveReadOnly=Невозможно задать цель «%1$s»: только для чтения ###1: Objective Name +commands.scoreboard.objectives.add.alreadyExists=Цель с именем «%1$s» уже существует ###1: Objective Name +commands.scoreboard.objectives.add.displayTooLong=Отображаемое имя «%1$s» является слишком длинным для цели, количество символов должно быть не более %2$d ###1: Objective Display Name ##2: Name Length Limit +commands.scoreboard.objectives.add.success=Успешно добавлена новая цель «%1$s» ###1: Objective Name +commands.scoreboard.objectives.add.tooLong=Имя «%1$s» является слишком длинным для цели, количество символов должно быть не более %2$d ###1: Objective Name ##2: Name Length Limit +commands.scoreboard.objectives.add.wrongType=Недопустимый критерий цели: «%1$s» ###1: Criteria Name +commands.scoreboard.objectives.add.needName=Укажите имя цели. ### +commands.scoreboard.objectives.description=Изменить цели в таблице счета. ### +commands.scoreboard.objectives.list.count=Показ целей (%1$d) в таблице счета: ###1: Number of Objectives +commands.scoreboard.objectives.list.empty=В таблице счета нет целей ### +commands.scoreboard.objectives.list.entry=- %1$s: отображается как «%2$s» типа «%3$s» ###1: Objective Name ##2: Objective Display Name ##3: Criteria Name +commands.scoreboard.objectives.remove.success=Цель «%1$s» успешно удалена ###1: Objective Name +commands.scoreboard.objectives.setdisplay.invalidSlot=Ячейки отображения «%1$s» не существует ###1: Display Slot +commands.scoreboard.objectives.setdisplay.successCleared=Очищена ячейка отображения цели «%1$s» ###1: Display Slot +commands.scoreboard.objectives.setdisplay.successSet=Отображаемая цель в ячейке «%1$s» задана как «%2$s» ###1: Display Slot ##2: Objective Name +commands.scoreboard.players.add.success=Добавлено %1$d очк. в цель [%2$s] для игрока %3$s (теперь %4$d очк.) ###1: Score Value ##2: Objective Name ##3: Player Name ##4: New Score Value +commands.scoreboard.players.add.multiple.success=Добавлено %1$d очк. в цель [%2$s] для %3$d сущн. ###1: Score Value ##2: Objective Name ##3: Player Count +commands.scoreboard.players.nameNotFound=Укажите имя игрока. ### +commands.scoreboard.players.enable.noTrigger=Цель «%1$s» не является активатором ###1: Objective Name +commands.scoreboard.players.enable.success=Включен активатор «%1$s» для %2$s ###1: Trigger Name ##2: Objective Name +commands.scoreboard.players.list.count=Показ отслеживаемых игроков (%1$d) в таблице счета: ###1: Number of Players +commands.scoreboard.players.list.empty=В таблице счета нет отслеживаемых игроков ### +commands.scoreboard.players.list.player.count=Показ отслеживаемых целей (%1$d) для %2$s: ###1: Objective Count ##2: Player Name +commands.scoreboard.players.list.player.empty=У игрока %1$s нет зарегистрированного счета ###1: Player Name +commands.scoreboard.players.list.player.entry=- %2$s: %1$d (%3$s) ###1: Score Value ##2: Objective Display Name ##3: Objective Name +commands.scoreboard.players.operation.invalidOperation=Недопустимая операция «%1$s» ### +commands.scoreboard.players.operation.notFound=Счет «%1$s» для игрока %2$s не найден ###1: Objective Name ##2: Player Name +commands.scoreboard.players.operation.success=Обновлено цель [%1$s] для %2$d сущн. ###1: Objective Name ##2: Player Count +commands.scoreboard.players.offlinePlayerName=Игрок вне сети # +commands.scoreboard.players.random.invalidRange=Минимум (%1$d) не меньше максимума (%2$d) ###1: Min Range Value ##2: Max Range Value +commands.scoreboard.players.remove.success=Удалено %1$d очк. из цели [%2$s] для игрока %3$s (теперь %4$d) ###1: Score Value ##2: Objective Name ##3: Player Name ##4: New Score Value +commands.scoreboard.players.remove.multiple.success=Удалено %1$d очк. из цели [%2$s] для %3$d сущн. ###1: Score Value ##2: Objective Name ##3: Player Count +commands.scoreboard.players.reset.success=Сброс счета игрока %1$s ###1: Player Name +commands.scoreboard.players.resetscore.success=Сброс счета «%1$s» игрока %2$s ###1: Objective Name ##2: Player Name +commands.scoreboard.players.set.success=Задано цель [%1$s] для игрока %2$: %3$d ###1: Objective Name ##2: Player Name ##3: Score Value +commands.scoreboard.players.set.multiple.success=Задано цель [%1$s] для %2$d сущн.: %3$d ###1: Objective Name ##2: Player Count ##3: Score Value +commands.scoreboard.players.set.tagError=Не удалось проанализировать тег данных, причина: %1$s ### +commands.scoreboard.players.set.tagMismatch=Несоответствие тега данных для игрока %1$s ### +commands.scoreboard.players.score.notFound=Счет «%1$s» для игрока %2$s не найден ###1: Objective Name ##2: Player Name +commands.scoreboard.players.test.failed=Счет %1$d выходит за рамки диапазона от %2$d до %3$d ###1: Value ##2: Min Range Value ##3: Max Range Value +commands.scoreboard.players.test.success=Счет %1$d находится в диапазоне от %2$d до %3$d ###1: Value ##2: Min Range Value ##3: Max Range Value +commands.scoreboard.players.get.success=%1$d ### + +#### Scoreboards can also handle teams, which are close to what an Objective does #### +#### with just a little extra functionality #### + +commands.scoreboard.teamNotFound=Альянс с именем «%1$s» не найден ###1: Team Name +commands.scoreboard.teams.add.alreadyExists=Альянс с именем «%1$s» уже существует ###1: Team Name +commands.scoreboard.teams.add.displayTooLong=Отображаемое имя «%1$s» является слишком длинным для альянса, количество символов должно быть не более %2$d ###1: Team Display Name ##2: Name Length Limit +commands.scoreboard.teams.add.success=Успешно добавлен новый альянс «%1$s» ###1: Team Name +commands.scoreboard.teams.add.tooLong=Имя «%1$s» является слишком длинным для альянса, количество символов должно быть не более %2$d ###1: Team Name ##2: Name Length Limit +commands.scoreboard.teams.empty.alreadyEmpty=Команда «%1$s» пуста, невозможно удалить несуществующих игроков ###1: Team Name +commands.scoreboard.teams.empty.success=Все игроки (%1$d) удалены из альянса «%2$s» ###1: Number of Players ##2: Team Name +commands.scoreboard.teams.join.failure=Невозможно добавить игроков (%1$d) в альянс «%2$s»: %3$s ###1: Number of Players ##2: Team Name ##3: List of Players +commands.scoreboard.teams.join.success=Игроки (%1$d) добавлены в альянс «%2$s»: %3$s ###1: Number of Players ##2: Team Name ##3: List of Players +commands.scoreboard.teams.leave.failure=Невозможно удалить игроков (%1$d) из их альянсов: %2$s ###1: Number of Players ##2: Team Name +commands.scoreboard.teams.leave.noTeam=Вы не состоите в альянсе ### +commands.scoreboard.teams.leave.success=Игроки (%1$d) удалены из своих альянсов: %2$s ###1: Number of Players ##2: List of Players +commands.scoreboard.teams.list.count=Показ альянсов (%1$d) в таблице счета: ###1: Number of Teams +commands.scoreboard.teams.list.empty=В таблице счета нет зарегистрированных альянсов ### +commands.scoreboard.teams.list.entry=- в команде %1$s: '%2$s' %3$d игроков ###1: Team Name ##2: Team Display Name ##3: Number of Players +commands.scoreboard.teams.list.player.count=Показ игроков (%1$d) в альянсе «%2$s»: ###1: Number of Players ##2 Team Name +commands.scoreboard.teams.list.player.empty=В альянсе «%1$s» нет игроков ###1: Team Name +commands.scoreboard.teams.list.player.entry=- %2$s: %1$d (%3$s) ###1: Player Name ##2: Score Value ##3: Team Display Name +commands.scoreboard.teams.option.noValue=Допустимые значения параметра «%1$s»: %2$s ###1: Option Name ##2: List of Option Values +commands.scoreboard.teams.option.success=Параметр «%1$s» для альянса «%2$s» изменен на «%3$s» ###1: Option Name ##2: Team Name ##3: Option Value +commands.scoreboard.teams.remove.success=Альянс «%1$s» удален ###1: Team Name +commands.screenshake.description=Применяет к камере игрока тряску с заданной интенсивностью и продолжительностью. # +commands.screenshake.success=Отправлен запрос на встряску камеры следующих игроков: %s # +commands.screenshake.successStop=Прекращение тряски камеры для следующих игроков: %s # # +commands.scriptevent.description=Активирует событие скрипта с идентификатором и сообщением. # # +commands.scriptevent.messageSizeExceed=Длина сообщения превышает допустимое количество символов: (%1$d)! # +commands.scriptevent.invalidNamespace=Идентификатор должен присутствовать и не использовать пространство имен Minecraft # +commands.seed.success=Ключ генерации: %1$s # +commands.setblock.description=Меняет блок на другой блок. # +commands.setblock.failed=Не удается поместить блок # +commands.setblock.noChange=Не удалось поместить блок # +commands.setblock.notFound=Блока с ID/именем «%1$s» не существует # +commands.setblock.outOfWorld=Невозможно поместить блок за пределами мира # +commands.setblock.success=Блок установлен # +commands.setblock.tagError=Сбой анализа тега данных: %1$s # +commands.setidletimeout.success=Время ожидания простоя изменено на %1$d мин. # +commands.setfixedinvslots.description=Задает количество фиксированных ячеек инвентаря для сервера. # +commands.setfixedinvslots.success=Число фиксированных ячеек инвентаря изменено на %1$d # +commands.setfixedinvslot.description=Задает выделенную ячейку для указанного предмета. # +commands.setfixedinvslot.success=Для фиксированной ячейки инвентаря %1$d задано значение «%2$s» # +commands.globalpause.description=Задает или получает состояние паузы игры для всех игроков. # +commands.globalpause.success=Задано или получено состояние паузы # +commands.setmaxplayers.description=Задает максимальное количество игроков в этом сеансе игры. # +commands.setmaxplayers.success=Максимальное количество игроков: %1$d. # +commands.setmaxplayers.success.upperbound=(Привязано к максимальному количеству разрешенных подключений) # +commands.setmaxplayers.success.lowerbound=(Привязано к текущему количеству игроков) # +commands.setworldspawn.description=Задает точку появления мира. # +commands.setworldspawn.success=Точка появления в мире изменена на (%1$d, %2$d, %3$d) # +commands.setworldspawn.wrongDimension=Невозможно задать точку появления в мире в этом измерении # +commands.setworldspawn.notAllowedInLegacyWorlds=В мирах старой версии нельзя задать место появления в мире # +commands.spawnpoint.success.single=Точка появления игрока %1$s изменена на (%2$d, %3$d, %4$d) # +commands.spawnpoint.description=Задает точку появления игрока. # +commands.spawnpoint.success.multiple.specific=Точка появления для %1$s изменена на (%2$d, %3$d, %4$d) # +commands.spawnpoint.success.multiple.generic=Изменена точка появления для %1$s # +commands.spawnpoint.wrongDimension=Невозможно задать точку появления в этом измерении # +commands.clearspawnpoint.success.single=Удалена точка появления %1$s # +commands.clearspawnpoint.description=Удаление точки появления для игрока. # +commands.clearspawnpoint.success.multiple=Удалены точки появления для %1$s # +commands.spreadplayers.description=Переносит сущности в случайные места. # +commands.spreadplayers.failure.players=Невозможно распределить игроков (%1$s) вокруг %2$s,%3$s (слишком много игроков, попробуйте использовать распределение не более %4$s) # +commands.spreadplayers.failure.players.unsafe=Невозможно распределить игроков (%1$s) вокруг %2$s,%3$s (безопасные места не найдены после нескольких попыток (%4$s)) # +commands.spreadplayers.failure.teams=Невозможно распределить альянсы (%1$s) вокруг %2$s,%3$s (слишком много игроков, попробуйте использовать распределение не более %4$s) # +commands.spreadplayers.info.players=(Среднее расстояние между игроками, блоков: %1$s; количество итераций: %2$s) # +commands.spreadplayers.info.teams=(Среднее расстояние между альянсами, блоков: %1$s; количество итераций: %2$s) # +commands.spreadplayers.spreading.players=Распределение игроков (%1$s) на расстоянии до %2$s блоков вокруг %3$s,%4$s (минимальное расстояние между ними в блоках: %5$s) # +commands.spreadplayers.spreading.teams=Распределение альянсов (%1$s) на расстоянии до %2$s блоков вокруг %3$s,%4$s (минимальное расстояние между ними в блоках: %5$s) # +commands.spreadplayers.success.players=Игроки (%1$s) успешно распределены вокруг %2$s,%3$s # +commands.spreadplayers.success.teams=Альянсы (%1$s) успешно распределены вокруг %2$s,%3$s # +commands.stats.cleared=Очищена статистика: %1$s # +commands.stats.failed=Недействительные параметры # +commands.stats.noCompatibleBlock=Для блока в точке %1$d, %2$d, %3$d невозможно отслеживать статистику # +commands.stats.success=Сохранение статистики %1$s в %2$s на %3$s # +commands.stop.description=Останавливает сервер. # +commands.stop.start=Выключение сервера # +commands.stopsound.description=Останавливает воспроизведение звука. # +commands.stopsound.success=Отключен звук %s для игрока %s # +commands.stopsound.success.all=Отключены все звуки для цели «%s» # +commands.structure.description=Сохранение или загрузка строения в мире. # +commands.structure.empty.load=Нельзя загрузить строение без сущностей и блоков # +commands.structure.empty.save=Нельзя сохранить строение без сущностей и блоков # +commands.structure.invalid.animationTime=Время анимации должно быть больше или равно 0 # +commands.structure.invalid.integrity=Целостность должна находиться в диапазоне от 0 до 100 # +commands.structure.invalid.name=Имя должно быть в формате «имя» или «область имен:имя». Если область имен отсутствует, будет назначена область по умолчанию. # +commands.structure.load.success=Загружено строение с именем %s # +commands.structure.load.queued=Запрос на размещение добавлен в очередь и будет выполнен при полной загрузке указанной области. # +commands.structure.notFound=Строение %s не найдено. Убедитесь, что имя написано правильно, и повторите попытку. # +commands.structure.save.success=Сохранено строение с именем %s # +commands.structure.size.tooBig=Размер строения не может быть больше (%1$d, %2$d, %3$d), но было (%4$d, %5$d, %6$d) # +commands.structure.size.tooSmall=Размер строения не может быть меньше (%1$d, %2$d, %3$d), но было (%4$d, %5$d, %6$d) # +commands.structure.unknown.action=Указано неизвестное действие со строением # +commands.structure.unloadedChunks=Функция загрузки конструкции в выгруженную зону пока не реализована # +commands.structure.y.tooHigh=Не удается разместить блоки за пределами мира. Попробуйте значение %d или меньше для компонента Y в элементе . # +commands.structure.y.tooLow=Не удается разместить блоки за пределами мира. Попробуйте значение больше %d для компонента Y в элементе . # +commands.structure.delete.success=Структура %s удалена. # +commands.summon.description=Призывает сущность. # +commands.summon.failed=Не удается вызвать объект # +commands.summon.failed.npc=Чтобы призвать неигрового персонажа, нужно иметь разрешение оператора и выбрать творческий режим ### +commands.summon.outOfWorld=Невозможно вызвать объект за пределами мира # +commands.summon.success=Объект успешно вызван # +commands.summon.tagError=Сбой анализа тега данных: %1$s # +commands.tag.description=Управляет тегами, хранящимися в сущностях. # +commands.tag.add.failed=У целевого объекта уже есть один или слишком много тегов # +commands.tag.add.success.single=Добавлен тег «%1$s» к %2$s ###1: Tag string ##2: Entity/Player/Item name +commands.tag.add.success.multiple=Добавлен тег «%1$s» к сущностям (%2$d) ###1: Tag string ##2: Number of entities (numerals) +commands.tag.list.single.empty=У %s нет тегов ###1: Entity/Player/Item name +commands.tag.list.single.success=У %1$s есть теги (%2$d): %3$s ###1: Entity/Player/Item name ##2: Number of tags ##3: Comma separated list of tags +commands.tag.list.multiple.empty=У сущностей (%d) нет тегов ###1: Number of entities matching the selector +commands.tag.list.multiple.success=У сущностей (%1$d) есть теги (%2$d): %3$s ###1: Number of entities matching the selector ##2: Number of tags ##3: Comma separated list of tags +commands.tag.remove.failed=В целевом объекте нет этого тега # +commands.tag.remove.success.single=Тег «%1$s» удален из %2$s ###1: Tag string ##2: Entity/Player/Item name +commands.tag.remove.success.multiple=Тег «%1$s» удален из сущностей (%2$d) ###1: Tag string ##2: Number of selector matches +commands.tell.description=Отправляет личное сообщение одному или нескольким игрокам. # +commands.tellraw.description=Отправляет JSON-сообщение игрокам. # +commands.tellraw.jsonException=Недопустимый JSON: %1$s # +commands.tellraw.jsonStringException=Недопустимые строки данных в формате JSON. # +commands.tellraw.error.noData=Данные не предоставлены. # +commands.tellraw.error.notArray=Объект rawtext должен содержать массив. Пример: «rawtext»: [{..}] # +commands.tellraw.error.textNotString=текстовое поле в объекте rawtext должно содержать строку. Пример: "rawtext":[{"text": "text to display"}] # +commands.tellraw.error.translateNotString=поле перевода в объекте rawtext должно содержать код языка. Пример: "rawtext":[{"translate": "gui.ok"}] # +commands.tellraw.error.selectorNotString=Поле selector в переменной rawtext должно содержать оператор выбора в виде строки. Пример: "rawtext":[{"selector": "@e"}] # +commands.tellraw.error.scoreNotObject=поле score в операторе rawtext должно содержать объект. Пример: "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.scoreNameNotString=поле name в поле score должно являться строкой. Пример: "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.scoreObjectiveNotString=поле objective в поле score должно являться строкой. Пример: "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.withNotArrayOrRawText=с полем с объектом rawtext должно содержать массив или другой объект rawtext. Пример 1: "rawtext":[{"translate": "chat.type.announcement", "with": [ "value1", "value2" ]}] Пример 2: "rawtext":[{"translate": "chat.type.announcement", "with":{"rawtext":[{"text": "value1"}, {"text": "value2"}]}}] # +commands.tellraw.error.itemIsNotObject=Значение Json в массиве rawtext не было объектом. Пример: "rawtext": [{ "text" : "my text" }] # +commands.educlientinfo.description=Получить идентификатор клиента и состояние сервера. Предназначено для ТР. # +commands.testfor.description=Подсчитывает сущности (игроков, мобов, предметы и т. д.), соответствующие заданным условиям. # +commands.testfor.failure=%1$s не соответствует требуемой структуре данных # +commands.testfor.success=Найдено: %1$s # +commands.testfor.tagError=Сбой анализа тега данных: %1$s # +commands.testforblock.description=Проверяет, находится ли конкретный блок в определенном месте. # +commands.testforblock.failed.data=Состояние блока в %1$d,%2$d,%3$d отличается от ожидаемого. # +commands.testforblock.failed.nbt=Блок в точке %1$d,%2$d,%3$d не обладает требуемыми ключами NBT. # +commands.testforblock.failed.tile=Блок в точке %1$d,%2$d,%3$d — %4$s (ожидалось: %5$s). # +commands.testforblock.failed.tileEntity=Блок в точке %1$d,%2$d,%3$d не является блочной сущностью и не поддерживает сопоставление тегов. # +commands.testforblock.outOfWorld=Невозможно проверить блок за пределами мира # +commands.testforblock.success=Блок успешно найден в точке %1$d,%2$d,%3$d. # +commands.testforblocks.description=Проверяет, совпадают ли блоки в двух областях. # +commands.tickingarea.description=Добавление, удаление или выведение списка тактовых областей. # +commands.tickingarea.inuse=Используется тактовых областей: %1$d/%2$d. # +commands.tickingarea.entitycount=Имеются тактовые области (%1$d шт.) сущностей с компонентом tick_world. # +commands.tickingarea.noneExist.currentDimension=В этом измерении нет тактовых областей. # +commands.tickingarea-add-bounds.success=Добавлена тактовая область от %1$d до %2$d. # +commands.tickingarea-add-bounds.preload.success=Добавлена тактовая область от %1$d до %2$d, помеченная для предварительной загрузки. # +commands.tickingarea-add-circle.success=Добавлена тактовая область с центром в %1$d и радиусом %2$d, измеряемым в чанках. # +commands.tickingarea-add-circle.preload.success=Добавлена центрированная в %1$d тактовая область с радиусом в %2$d фрагментов, помеченная для предварительной загрузки. # +commands.tickingarea-add.failure=Достигнуто максимальное число тактовых областей (%1$d). Невозможно добавить больше тактовых областей. # +commands.tickingarea-add.conflictingname=Тактовая область с именем «%1$s» уже существует. # +commands.tickingarea-add.chunkfailure=Тактовая область содержит слишком много чанков (более %1$d), из-за чего ее невозможно создать. # +commands.tickingarea-add.radiusfailure=Значение радиуса не может превышать %1$d. Тактовая область слишком велика и не может быть создана. # +commands.tickingarea-remove.success=Одна или несколько тактовых областей удалены # +commands.tickingarea-remove.failure=В этом измерении нет тактовых областей с позицией блока %1$d. # +commands.tickingarea-remove.byname.failure=В этом измерении нет тактовых областей с именем «%1$s». # +commands.tickingarea-remove_all.success=Одна или несколько тактовых областей удалены # +commands.tickingarea-remove_all.failure=В этом измерении нет тактовых областей. # +commands.tickingarea-preload.success=Обновлены тактовые области # +commands.tickingarea-preload.byposition.failure=В этом измерении нет тактовых областей с позицией блока %1$d. # +commands.tickingarea-preload.byname.failure=В этом измерении нет тактовых областей с именем «%1$s». # +commands.tickingarea-preload.count=Области соответствия (%1$d) помечены для предварительной загрузки. # +commands.tickingarea-list.chunks=фрагменты ### Meaning a chunk of the world. +commands.tickingarea-list.circle.radius=Радиус # +commands.tickingarea-list.preload=Предварительная загрузка # +commands.tickingarea-list.success.currentDimension=Список тактовых областей в этом измерении # +commands.tickingarea-list.success.allDimensions=Список тактовых областей во всех измерениях # +commands.tickingarea-list.failure.allDimensions=Ни в одном измерении нет тактовых областей. # +commands.tickingarea-list.to=до ### Used in the context of "from position to other position" +commands.tickingarea-list.type.circle=Круг # +commands.time.added=К текущему времени добавлено %1$d # +commands.time.description=Изменяет или запрашивает игровое время мира. # +commands.time.disabled=В этом мире включен режим «Всегда день». # +commands.time.query.day=День: %d # +commands.time.query.daytime=Дневное время: %d # +commands.time.query.gametime=Время игры: %d # +commands.time.set=Установлено время: %1$d # +commands.time.stop=Время: %1$s # +commands.title.description=Управляет надписями на экране. # +commands.title.success=Команда title успешно выполнена # +commands.titleraw.description=Управляет заголовками экрана с сообщениями JSON. # +commands.titleraw.success=Команда titleraw успешно выполнена # +commands.toggledownfall.description=Меняет погоду. # +commands.tp.description=Телепортирует сущности (игроков, мобов и т. д.). # +commands.tp.notSameDimension=Телепортация невозможна, так как игроки находятся в разных измерениях # +commands.tp.outOfWorld=Невозможно перенести сущности за пределы мира # +commands.tp.permission=У вас нет прав на использование этой команды с косой чертой. # +commands.tp.safeTeleportFail=Не удалось перенести %1$s к %2$s, поскольку в этой области находились блоки. # +commands.tp.far=Не удалось перенести %1$s в незагруженную область в %2$s # +commands.tp.success=%1$s переносится в точку %2$s # +commands.tp.successVictim=Вы переноситесь в точку %1$s # +commands.tp.success.coordinates=%1$s переносится в точку %2$s, %3$s, %4$s # +commands.transferserver.description=Перемещает игрока на другой сервер. # +commands.transferserver.successful=Игрок перемещен # +commands.transferserver.invalid.port=Недопустимый порт (0-65535) # +commands.trigger.description=Задает активатор. # +commands.trigger.disabled=Активатор «%1$s» не включен # +commands.trigger.invalidMode=Недействительный режим активатора «%1$s» # +commands.trigger.invalidObjective=Недопустимое имя активатора «%1$s» # +commands.trigger.invalidPlayer=Использовать команду /trigger могут только игроки # +commands.trigger.success=Активатор «%1$s» изменен с помощью %2$s %3$s # +commands.unban.failed=Не удалось разблокировать игрока %1$s # +commands.unban.success=Игрок %1$s разблокирован # +commands.unbanip.invalid=Вы ввели недопустимый IP-адрес # +commands.unbanip.success=IP-адрес %1$s разблокирован # +commands.validategamelighting.description=Проверка игрового освещения указанной области # +commands.validategamelighting.checkRegionTooBig=Область слишком велика для проверки освещения! (%1$d > %2$d) # +commands.validategamelighting.outOfWorld=Невозможно проверить освещение за пределами мира # +commands.volumearea.description=Добавление, удаление или перечисление томов в текущем измерении. # +commands.volumearea.add.definitionDoesntExist.failure=Нет определения тома, соответствующего идентификатору "%1$s". # +commands.volumearea.add.exceededLimit.failure=Максимальное количество томов (%1$d) уже достигнуто. Не удается добавить дополнительные тома. # +commands.volumearea.add.failure=Не удалось создать том. # +commands.volumearea.add.success=Добавлен том "%1$s" с %2$d по %3$d. # +commands.volumearea.remove.byName.failure=В текущем измерении не существует томов с названием %1$s. # +commands.volumearea.remove.byPosition.failure=В текущем измерении не существует томов, содержащих положение блока %1$d. # +commands.volumearea.remove.success=Удаленные тома в текущем измерении # +commands.volumearea.remove_all.success=Удаленные тома в текущем измерении # +commands.volumearea.list.success.currentDimension=Список всех томов в текущем измерении # +commands.volumearea.list.success.allDimensions=Список всех томов во всех измерениях # +commands.volumearea.list.failure.allDimensions=Ни в одном измерении нет существующих томов. # +commands.volumearea.entry.withIdentifier=- %s: %s с %d %d %d по %d %d %d # +commands.volumearea.entry.withoutIdentifier=- %s: с %d %d %d по %d %d %d # +commands.volumearea.noneExist.currentDimension=В текущем измерении нет существующих томов. # +commands.volumearea.inUse=Используемые тома: %1$d/%2$d. # +commands.weather.clear=Смена погоды на ясную # +commands.weather.description=Задает погоду. # +commands.weather.disabled=В этом мире не включена смена погоды. # +commands.weather.query=Погода: %s # +commands.weather.query.clear=ясно # +commands.weather.query.rain=дождь # +commands.weather.query.thunder=гроза # +commands.weather.rain=Смена погоды на дождь # +commands.weather.thunder=Смена погоды на дождь с грозой # +commands.allowlist.add.failed=Не удается добавить игрока %1$s в список разрешений # +commands.allowlist.add.success=Игрок %1$s добавлен в список разрешений # +commands.allowlist.description=Управляет списком разрешений сервера. # +commands.allowlist.disabled=Список разрешений отключен # +commands.allowlist.enabled=Список разрешений включен # +commands.allowlist.list=Игроки в списке разрешений: %1$d (из %2$d в игре): # +commands.allowlist.reloaded=Список разрешений перезагружен из файла. # +commands.allowlist.remove.failed=Не удается удалить игрока %1$s из списка разрешений # +commands.allowlist.remove.success=Игрок %1$s удален из списка разрешений # +commands.world_age.description=Меняет или запрашивает возраст мира (время с момента его создания). # +commands.world_age.added=К возрасту мира добавлено %1$d # +commands.world_age.query=Возраст мира составляет %d # +commands.world_age.set=Сделать возраст мира равным %1$d # +commands.worldborder.center.success=Центр границы мира изменен на %1$s,%2$s # +commands.worldborder.damage.amount.success=Урон границы мира изменен на %1$s на блок (ранее: %2$s на блок) # +commands.worldborder.damage.buffer.success=Буфер границы мира в блоках изменен на %1$s (ранее: %2$s) # +commands.worldborder.get.success=Сейчас ширина границы мира в блоках: %1$s # +commands.worldborder.set.success=Ширина границы мира в блоках изменена на %1$s (ранее: %2$s) # +commands.worldborder.setSlowly.grow.success=Увеличение ширины границы мира в блоках до %1$s (ранее: %2$s) в течение %3$s с # +commands.worldborder.setSlowly.shrink.success=Уменьшение ширины границы мира в блоках до %1$s (ранее: %2$s) в течение %3$s с # +commands.worldborder.warning.distance.success=Порог предупреждения о границе мира в блоках изменен на %1$s (ранее: %2$s) # +commands.worldborder.warning.time.success=Порог предупреждения о границе мира в секундах изменен на %1$s (ранее: %2$s) # +commands.worldbuilder.description=Переключение статуса World Builder для вызывающего. # +commands.worldbuilder.success=Статус World Builder изменен на «%1$s» # +commands.wsserver.description=Пытается подключиться к серверу WebSocket по указанному URL-адресу. # +commands.wsserver.invalid.url=Неверно указан URL сервера # +commands.wsserver.request.existing=Уже обрабатывается другой запрос на подключение # +commands.wsserver.request.failed=Не удалось подключиться к серверу: %1$s # +commands.wsserver.success=Установлено соединение с сервером: %1$s # +commands.xp.description=Увеличивает или уменьшает количество опыта у игрока. # +commands.xp.failure.widthdrawXp=Нельзя выдать игроку отрицательное количество очков опыта # +commands.xp.success=Выдано %1$d ед. опыта игроку %2$s # +commands.xp.success.levels=Выданы уровни (%1$d) игроку %2$s # +commands.xp.success.negative.levels=Игрок %2$s теряет уровни (%1$d) # + +connect.authorizing=Выполняется вход... # +connect.connecting=Подключение к серверу... # +connect.failed=Не удалось подключиться к серверу # + +connect_gamepad.warning.controllerRequired=Требуется игровой контроллер # +connect_gamepad.pressButtonToContinue=Для продолжения нажмите кнопку «А» на контроллере # +gamepad_disconnect=Потеряна связь с контроллером # +gamepad_disconnect.reconnectController=Потеряна связь с контроллером. Подключите его снова, чтобы продолжить. # + +container.beacon=Маяк # +container.brewing=Варочная стойка # +container.chest=Сундук # +container.chestDouble=Большой сундук # +container.crafting=Создание # +container.creative=Выбор предмета # +container.dispenser=Раздатчик # +container.dropper=Выбрасыватель # +container.enchant=Наложить чары # +container.enchant.clue=%s . . . ? # +container.enchant.levelrequirement=Требование к уровню: %d # +container.enchant.lapis.many=Лазурит: %d # +container.enchant.lapis.one=Лазурит: 1 # +container.enchant.level.many=Уровней зачарования: %d # +container.enchant.level.one=1 уровень зачарования # +container.enderchest=Эндер-сундук # +container.furnace=Печка # +container.hopper=Загрузочная воронка # +container.inventory=Инвентарь # +container.isLocked=%s заблокирован(а)! # +container.loom=Ткацкий станок # +container.minecart=Вагонетка # +container.repair=Ремонт и переименование # +container.repair.cost=Стоимость зачарования: %1$s # +container.repair.expensive=Слишком дорого! # +container.repairAndDisenchant=Починить и снять чары # +container.stonecutter=Камнетес # +container.stonecutter_block=Камнетес # +container.smithing_table=Кузнечный станок # +container.smithing_table_block=Кузнечный станок # +container.smithing_table.upgrade=Модернизировать снаряжение # +container.shulkerbox=Ящик шалкера # +container.shulkerboxContains=и еще %d... # +container.barrel=Бочка # + +controller.buttonTip.addItem=Добавить предмет # +controller.buttonTip.addItemStack=Добавить стопку предметов # +controller.buttonTip.adjustSlider=Левый/правый регулировочный ползунок # +controller.buttonTip.back=Назад # +controller.buttonTip.backToAnvil=Вернуться к наковальне # +controller.buttonTip.backToBrewing=Вернуться к зельеварению # +controller.buttonTip.backToEnchanting=Вернуться к наложению чар # +controller.buttonTip.backToFurnace=Вернуться к печке # +controller.buttonTip.cancel=Отмена # +controller.buttonTip.clearSearch=Очистить поиск # +controller.buttonTip.clearQuickSelect=Очистить панель # +controller.buttonTip.craft=Мастерить # +controller.buttonTip.craftAll=Создать все # +controller.buttonTip.craftOne=Создать 1 # +controller.buttonTip.craftStack=Создать стопку # +controller.buttonTip.craftTake=Создать и взять # +controller.buttonTip.drop=Выложить # +controller.buttonTip.edit=Редактировать # +controller.buttonTip.enterMessage=Введите сообщение # +controller.buttonTip.exit=Выход # +controller.buttonTip.external=Внешний # +controller.buttonTip.level=Уровень # +controller.buttonTip.new=Новые # +controller.buttonTip.openRecipeBook=Открыть книгу рецептов # +controller.buttonTip.pane.inventory=Инвентарь # +controller.buttonTip.pane.recipeBook=Книга рецептов # +controller.buttonTip.place.one=Положить один предмет # +controller.buttonTip.place=Положить # +controller.buttonTip.quick.move=Быстро # +controller.buttonTip.recipes.showAll=Показать все # +controller.buttonTip.recipes.showCraftable=Показать, что можно создать # +controller.buttonTip.remove=Удалить # +controller.buttonTip.removeFuel=Убрать топливо # +controller.buttonTip.removeFuelInput=Убрать топливо/ввод # +controller.buttonTip.removeInput=Убрать ввод # +controller.buttonTip.removeMaterial=Убрать материал # +controller.buttonTip.renameItem=Переименовать предмет # +controller.buttonTip.returnToRecipe=Вернуться к рецепту # +controller.buttonTip.enterSearch=Поиск # +controller.buttonTip.searchRecipe=Быстрый поиск # +controller.buttonTip.confirmSearch=Подтвердить # +controller.buttonTip.select.enchant=Выбрать зачарование # +controller.buttonTip.select.item=Выбрать предмет # +controller.buttonTip.select.slot=Выбрать слот # +controller.buttonTip.select=Выбрать # +controller.buttonTip.selectRecipe=Выбрать рецепт # +controller.buttonTip.deselectRecipe=Снять выбор рецепта # +controller.buttonTip.clearRecipe=Очистить рецепт # +controller.buttonTip.tab=Вкладка # +controller.buttonTip.take.half=Взять половину # +controller.buttonTip.take.one=Взять 1 # +controller.buttonTip.take=Взять # +controller.buttonTip.takeItem=Взять предмет # +controller.buttonTip.clearHotbar=Очистить панель быстрого доступа # + +controllerLayoutScreen.actions=Действия # +controllerLayoutScreen.activeBindingNameFormat=> %s < # +controllerLayoutScreen.bindings=Связки # +controllerLayoutScreen.resetAllBindings=Настройки по умолчанию # +controllerLayoutScreen.button=Кнопка # +controllerLayoutScreen.cancel=Отмена # +controllerLayoutScreen.confirmation.reset=Вы действительно хотите сбросить настройки? # +controllerLayoutScreen.confirmation.unassigned=Сохранить без назначения действий? # +controllerLayoutScreen.confirmation.unsaved=Выйти без сохранения? # +controllerLayoutScreen.save=Сохранить # +controllerLayoutScreen.saveAndExit=Сохранить и выйти # +controllerLayoutScreen.trigger=Активатор # +controllerLayoutScreen.unassigned=Не назначено # +controllerLayoutScreen.toggleLivingroom=Переключить погружение # +controls.reset=Сброс # +controls.resetAll=Сбросить назначения # +controls.title=Элементы управления # + +## Edu Course strings +course.edu.begin=Начать # +course.edu.byLessonsEndGeneric=К концу этого урока вы узнаете следующее: # +course.edu.byLessonsEndOrdered=К концу этого урока %d вы узнаете следующее: # +course.edu.collaborativeLesson=Совместный урок # +course.edu.collaborativeLessonAndQuiz=Совместный урок и тест # +course.edu.connectionFailed=Ой! Кажется, потеряно соединение с Интернетом. Проверьте подключение и попробуйте еще раз! # +course.edu.connectionProblem.courseList=При подключении к списку ваших курсов возникла проблема. Проверьте подключение к Интернету и повторите попытку. # +course.edu.connectionProblem.quiz=При подключении к вашему тесту возникла проблема. Повторите попытку. # +course.edu.continueButton=Продолжить # +course.edu.courses=Курсы # +course.edu.createdBy=Автор: %s # +course.edu.estimatedLength=Примерная длительность # +## Example of a formatted string is "2m 30s" (first string param is the minutes units, second string is the seconds units) +course.edu.estimatedLength.formatted=%d%s %d%s # +course.edu.estimatedLength.minutesUnit=м # +course.edu.estimatedLength.secondsUnit=с # +course.edu.goal=Цель обучения: %s # +course.edu.hostButton=Разместить # +course.edu.instructions=Инструкции # +course.edu.join=Присоединиться # +course.edu.launchFailed=Ой! При запуске этого мира произошел сбой. Вы не удаляли недавно его шаблон? # +course.edu.learnMoreButton=Подробнее # +course.edu.lessonComplete=Урок закончен # +course.edu.lessonIncludesQuiz=Урок содержит тест # +course.edu.lessonIsLocked=Урок заблокирован # +course.edu.lessonObjectives=Задачи урока # +## The line below (course.edu.notSupported) doesn't need to be translated for other locales and will eventually be removed. +course.edu.notSupported=Пока не поддерживается # +course.edu.noCoursesFound.title=Курсы не найдены # +course.edu.noCoursesFound.body=Похоже, вам не назначено ни одного курса. # +course.edu.objective.bulletedString=- %s # +course.edu.progress.new=Новое # +course.edu.progress.inProgress=Выполняется # +course.edu.progress.completed=Завершено # +course.edu.refresh.courses=Обновить курсы # +course.edu.refresh.lessons=Обновить уроки # +course.edu.restartButton=Перезапустить # +course.edu.restartConfirmation.title=Перезапустить урок? # +course.edu.restartConfirmation.body=При перезапуске вся ваша работа не сохранится, и вам придется начать урок сначала.%sВы действительно хотите его перезапустить? # +course.edu.restartFailed.title=О нет! # +course.edu.restartFailed.body=Не удалось найти этот урок. Идет попытка повторного скачивания. # +course.edu.startButton=Начать # +course.edu.tasks=Задачи # +course.edu.teacherHasNotGivenAcccess=Преподаватель не предоставил вам доступ к этому уроку. # +## The title is prefixed with the order of the course, followed by a colon, followed by the content title. +## Example: "1: This is the title of a Course" +course.edu.titleWithOrderPrefix.formatted=%d: %s # +course.edu.tryItNowButton=Попробовать # + +## Edu Course Multiplayer strings +course.edu.enterIp=Введите IP-адрес мира, к которому хотите присоединиться. # +course.edu.enterConnection=Введите идентификатор подключения мира, к которому хотите присоединиться. # +course.edu.ipAddress=IP-адрес # +course.edu.ipPlaceholder=Введите IP-адрес или адрес сервера # +course.edu.ipTooltipText=Чтобы найти IP-адрес, попросите ведущего поставить урок на паузу. IP-адрес будет показан в правой части экрана. # +course.edu.connectionInfo=Идентификатор подключения # +course.edu.conInfoPlaceholder=Пожалуйста, введите идентификатор подключения # +course.edu.conInfoHostTooltipText=Вы можете поделиться с другими игроками идентификатором подключения, если у них не получилось присоединиться к вашему миру с помощью кода присоединения или ссылки общего доступа. # +course.edu.conInfoTooltipText=Хост может найти идентификатор подключения в меню своего мира во вкладке Игра по сети. # +course.edu.joinLesson=Присоединиться к уроку # +course.edu.joinLessonIntro=Найдите одноклассников в том же уроке, чтобы присоединиться к ним, или введите IP-адрес, если участника урока нет в списке. # +course.edu.joinLessonIntroTeacher=Выберите группу, к которой хотите присоединиться, или введите ее IP-адрес, если группы нет в списке. # +course.edu.noLessonFoundJoinIp=Введите IP-адрес # +course.edu.portTooltipText=Различные серверные программы подключаются к разным портам. Если хост-сервер не задал другой порт, то этот номер менять не следует. # +course.edu.searching=Поиск миров... # + +crafting.badCombination=Нет действительного выхода для этого предмета # +crafting.cannotCreate=У вас недостаточно ингредиентов # +crafting.insufficientLevel=У вас слишком низкий уровень # +crafting.noRecipesInventory=Чтобы создать что-то, вам нужно собрать блоки. # +crafting.noRecipesStonecutter=Чтобы создать что-то, вам нужны материалы из камня. # +crafting.noRecipesStonecutter_block=Чтобы создать что-то, вам нужны материалы из камня. # +crafting.noRecipesWorkbench=Чтобы создать что-то, вам нужно собрать блоки. # + +createWorld.customize.custom.baseSize=Базовая глубина # +createWorld.customize.custom.biomeDepthOffset=Смещение глубины биома # +createWorld.customize.custom.biomeDepthWeight=Вес глубины биома # +createWorld.customize.custom.biomeScaleOffset=Смещение масштаба биома # +createWorld.customize.custom.biomeScaleWeight=Вес масштаба биома # +createWorld.customize.custom.biomeSize=Размер биома # +createWorld.customize.custom.center= Высота центра # +createWorld.customize.custom.confirm1=Это приведет к замене текущих # +createWorld.customize.custom.confirm2=настроек. Действие необратимо. # +createWorld.customize.custom.confirmTitle=Внимание! # +createWorld.customize.custom.coordinateScale=Координатная сетка # +createWorld.customize.custom.count= Число попыток появления # +createWorld.customize.custom.defaults=Значения по умолчанию # +createWorld.customize.custom.depthNoiseScaleExponent=Показатель глубины шума # +createWorld.customize.custom.depthNoiseScaleX=Глубина шума по оси X # +createWorld.customize.custom.depthNoiseScaleZ=Глубина шума по оси Z # +createWorld.customize.custom.dungeonChance=Количество подземелий # +createWorld.customize.custom.fixedBiome=Биом # +createWorld.customize.custom.heightScale=Масштаб высоты # +createWorld.customize.custom.lavaLakeChance=Редкость лавовых озер # +createWorld.customize.custom.lowerLimitScale=Нижний предел масштаба # +createWorld.customize.custom.mainNoiseScaleX=Масштаб по оси X # +createWorld.customize.custom.mainNoiseScaleY=Масштаб по оси Y # +createWorld.customize.custom.mainNoiseScaleZ=Масштаб по оси Z # +createWorld.customize.custom.maxHeight= Макс. высота # +createWorld.customize.custom.minHeight= Мин. высота # +createWorld.customize.custom.next=След. страница # +createWorld.customize.custom.page0=Основные настройки # +createWorld.customize.custom.page1=Настройки руды # +createWorld.customize.custom.page2=Расширенные настройки (для опытных пользователей) # +createWorld.customize.custom.page3=Доп. расширенные настройки (для опытных пользователей) # +createWorld.customize.custom.preset.caveChaos=Пещеры хаоса # +createWorld.customize.custom.preset.caveDelight=Отрада спелеолога # +createWorld.customize.custom.preset.drought=Засуха # +createWorld.customize.custom.preset.goodLuck=Удачи # +createWorld.customize.custom.preset.isleLand=Острова # +createWorld.customize.custom.preset.mountains=Горное безумие # +createWorld.customize.custom.preset.waterWorld=Водяной мир # +createWorld.customize.custom.presets=Заготовки # +createWorld.customize.custom.presets.title=Шаблоны настраиваемого мира # +createWorld.customize.custom.prev=Пред. страница # +createWorld.customize.custom.randomize=В случайном порядке # +createWorld.customize.custom.riverSize=Размер реки # +createWorld.customize.custom.seaLevel=Уровень моря # +createWorld.customize.custom.size= Размер зоны появления # +createWorld.customize.custom.spread= Высота распространения # +createWorld.customize.custom.stretchY=Растяжение по высоте # +createWorld.customize.custom.upperLimitScale=Верхний предел масштаба # +createWorld.customize.custom.useCaves=Пещеры # +createWorld.customize.custom.useDungeons=Подземелья # +createWorld.customize.custom.useLavaLakes=Озера лавы # +createWorld.customize.custom.useLavaOceans=Океаны лавы # +createWorld.customize.custom.useMineShafts=Заброшенные шахты # +createWorld.customize.custom.useMonuments=Океанские памятники # +createWorld.customize.custom.useRavines=Овраги # +createWorld.customize.custom.useStrongholds=Крепости # +createWorld.customize.custom.useTemples=Храмы # +createWorld.customize.custom.useOceanRuins=Подводные руины # +createWorld.customize.custom.useVillages=Деревни # +createWorld.customize.custom.useWaterLakes=Водные озера # +createWorld.customize.custom.waterLakeChance=Редкость водных озер # +createWorld.customize.flat.addLayer=Добавить слой # +createWorld.customize.flat.editLayer=Изменить слой # +createWorld.customize.flat.height=Высота # +createWorld.customize.flat.layer=%d # +createWorld.customize.flat.layer.bottom=Нижний слой - %d # +createWorld.customize.flat.layer.top=Верхний слой - %d # +createWorld.customize.flat.removeLayer=Удалить слой # +createWorld.customize.flat.tile=Материал слоя # +createWorld.customize.flat.title=Настройки суперплоскости # +createWorld.customize.presets=Заготовки # +createWorld.customize.presets.list=Вы также можете воспользоваться заготовками. # +createWorld.customize.presets.select=Использовать заготовку # +createWorld.customize.presets.share=Хотите поделиться свое заготовкой с другими? Используйте поле ниже. # +createWorld.customize.presets.title=Выбор заготовки # + +createWorldUpsell.removeTrial=Не показывать пробную версию в списке миров # +createWorldUpsell.title=Создать новый мир или Realm? # +createWorldUpsell.title.realm=Создать новый Realm # +createWorldUpsell.button.realm=Новый Realm # +createWorldUpsell.button.world=Новый мир # +createWorldUpsell.button.trialText=Запустить бесплатную пробную версию на 30 дней # +createWorldUpsell.price.realm=%1$s/месяц # +createWorldUpsell.price.coin.realm=%1$s монет/месяц # +createWorldUpsell.price.world=Бесплатно # +createWorldUpsell.realm.sellPoint1=Добавляйте неограниченное число участников и играйте со своими друзьями (до §d%d§r друзей) # +createWorldUpsell.realm.sellPoint2=Сохранено в сети: играйте на любом устройстве Minecraft с Minecraft Marketplace # +createWorldUpsell.realm.sellPoint3=Не использует место на вашем устройстве # +createWorldUpsell.realm.sellPoint4=Друзья могут играть, даже если вы не в сети # +createWorldUpsell.signIn=Создать Realm с помощью учетной записи Майкрософт # +createWorldUpsell.world.sellPoint1=Играйте по сети максимум с 7 друзьями # +createWorldUpsell.world.sellPoint2=Сохранено на ваше устройство: играйте в автономном режиме # +createWorldUpsell.world.sellPoint3=Использует место на вашем устройстве # + + +createWorldScreen.action.editLocal=Сделать бесконечным # +createWorldScreen.action.local=Создать мир # +createWorldScreen.action.realms=Создать мир # +createWorldScreen.action.realmsReset=Сброс Realm # +createWorldScreen.advanced=Дополнительно # +createWorldScreen.cheatSettings=Читы # +createWorldScreen.worldOptions=Параметры мира # +createWorldScreen.worldSettings=Настройки мира # +createWorldScreen.worldManagement=Управление миром # +createWorldScreen.alwaysDay=Всегда день # +createWorldScreen.bonusChest=Бонусный сундук # +createWorldScreen.pvp=Огонь по своим # +createWorldScreen.immediaterespawn=Мгновенное возрождение # +createWorldScreen.respawnRadius=Радиус возрождения # +createWorldScreen.trustPlayers=Доверять игрокам # +createWorldScreen.fireSpreads=Распространение огня # +createWorldScreen.mobLoot=Добыча от мобов # +createWorldScreen.tileDrops=Выпадение плиток # +createWorldScreen.keepInventory=Сохранять инвентарь # +createWorldScreen.naturalregeneration=Естественная регенерация # +createWorldScreen.tntexplodes=Детонация динамита # +createWorldScreen.respawnblocksexplode=Возрождающиеся блоки взрываются # +createWorldScreen.weathercycle=Смена погоды # +createWorldScreen.daylightcycle=Смена дня и ночи # +createWorldScreen.mobSpawn=Появление мобов # +createWorldScreen.mobgriefing=След мобов # +createWorldScreen.educationtoggle=Education Edition # +createWorldScreen.entitiesdroploot=Выпадение добычи из сущностей # +createWorldScreen.commandblocksenabled=Командные блоки включены # +createWorldScreen.experimentalgameplay=Эксперименты # +createWorldScreen.experimentalgameplayinfo=§7Попробуйте функции, находящиеся в процессе разработки. После создания мира их нельзя будет отключить. # +createWorldScreen.experimentalbiomes=Пользовательские биомы # +createWorldScreen.experimentalbiomesDescription=Создавайте пользовательские биомы и меняйте генерирование мира # +createWorldScreen.experimentalCreatorFeatures=Будущие возможности творческого режима # +createWorldScreen.experimentalCreatorFeaturesDescription=Включает свойства субъекта и настраиваемые параметры тумана # +createWorldScreen.experimentalmoddingDescription=Часто выполняете одни и те же действия? Это может помочь в создании вашего собственного дополнения # +createWorldScreen.experimentalSneakingFeature=Быстрое подкрадывание # +createWorldScreen.experimentalSneakingFeatureDescription=Разрешите игрокам прокрасться под промежуток в 1,5 блока # +createWorldScreen.cavesandcliffs=Пещеры и утесы # +createWorldScreen.cavesandcliffsDescription=Исследуйте новое разнообразное генерирование пещер # +createWorldScreen.spectatorMode=Режим зрителя # +createWorldScreen.spectatorModeDescription=Попробуйте ранние версии режима зрителя # +createWorldScreen.experimentalCameras=Экспериментальные камеры # +createWorldScreen.experimentalCamerasDescription=Включить команды управления камерой # +createWorldScreen.experimentalholiday=Возможности создателя праздника # +createWorldScreen.experimentalholidayDescription=Добавьте управляемые данными блоки и технологию элементов для настройки формы блока, вращения, ущерба и многого другого # +createWorldScreen.experimentalGameTest=Бета-версии API # +createWorldScreen.experimentalGameTestDescription=Использовать «-бета» версии модулей API в наборах дополнений # +createWorldScreen.experimentalMolangFeatures=Возможности Molang # +createWorldScreen.experimentalMolangFeaturesDescription=Экспериментальные запросы и языковые функции Molang # +createWorldScreen.worldPreferences=Настройки мира # +createWorldScreen.startWithMap=Начальная карта # +createWorldScreen.defaultName=Мой мир # +createWorldScreen.create=Создать # +createWorldScreen.createOnRealms=Создать на сервере Realms # +createWorldScreen.delete=Удалить # +createWorldScreen.deleteWorld=Удалить мир # +createWorldScreen.delete.desc=Безвозвратное удаление вашего мира. # +createWorldScreen.delete.confirm=Удалить мир без возможности восстановления? # +createWorldScreen.deleteWarningFormat=Действительно удалить "%s"? Этот мир будет потерян навсегда! (Долго!) # +createWorldScreen.editTitleFormat=Редактировать "%s" # +createWorldScreen.game.settings=Настройки игры # +createWorldScreen.gameMode=Режим игры # +createWorldScreen.gameMode.default=Режим игры по умолчанию # +createWorldScreen.gameMode.personal=Личный режим игры # +createWorldScreen.gameMode.adventure=Приключение # +createWorldScreen.gameMode.creative=Творческий # +createWorldScreen.gameMode.creative.desc=Неограниченные ресурсы, неуязвимость и возможность летать. Достижения не регистрируются, даже если позже вы переключитесь в режим выживания. # +createWorldScreen.gameMode.survival=Выживание # +createWorldScreen.gameMode.survival.desc=Ресурсы ограничены, вам понадобятся инструменты. Вы можете пострадать. Берегитесь монстров. # +createWorldScreen.gameMode.spectator=Зритель # +createWorldScreen.gameMode.serverDefault=По умолчанию # +createWorldScreen.header.delete=Постоянство мира # +createWorldScreen.header.editLocal=Измените свой мир # +createWorldScreen.header.general.project=Проект # +createWorldScreen.header.general.exportSettings=Настройки экспорта # +createWorldScreen.header.general.exportSettings.description=§7 Некоторые функции могут быть изменены во время сеанса редактирования, но полностью сохраняются при экспорте # +createWorldScreen.header.local=Создайте мир # +createWorldScreen.header.realms=Создайте сервер Realms # +createWorldScreen.header.realmsReset=Сбросить ваш Realm? # +createWorldScreen.levelName=Имя # +createWorldScreen.levelSeed=Ключ генерации # +createWorldScreen.multiplayer.settings=Настройки сетевой игры # +createWorldScreen.progress.local=Создается новый мир... # +createWorldScreen.progress.realms=Выполняется сброс вашего Realm... # +createWorldScreen.seed.desc=Введите ключ, чтобы сгенерировать этот же рельеф еще раз. Оставьте поле пустым, чтобы сгенерировать случайный мир. # +createWorldScreen.showCoordinates=Показать координаты # +createWorldScreen.worldType=Тип мира # +createWorldScreen.randomtickspeed=Случайная скорость такта # +createWorldScreen.randomtickspeed.reset=Сбросить случайную скорость такта # +createWorldScreen.serverSimDistance=Дистанция симуляции # +createWorldScreen.serverSimDistanceFormat=Чанков: %s # +createWorldScreen.showbordereffect=Показать эффект границы # +createWorldScreen.check_internet_connection=Вы не подключены к Интернету. Ваши друзья не смогут присоединиться к вашему миру для игры по сети. Чтобы играть с друзьями, войдите в учетную запись Майкрософт. # +createWorldScreen.disconnectedXboxLive=Вы не подключены к службам Майкрософт. Ваши друзья с тегами игроков не смогут присоединиться к вашему миру для игры по сети. Чтобы играть с друзьями, войдите в учетную запись Майкрософт. # +createWorldScreen.clearPlayerData.button=Очистить данные пользователя # +createWorldScreen.clearPlayerData.title=Удалить данные пользователя из мира? # +createWorldScreen.clearPlayerData.body1=Выберите пункт "Данные всех пользователей", чтобы удалить из мира данные абсолютно всех пользователей. Когда любой пользователь снова зайдет в мир, он начнет игру со свежими данными по умолчанию. # +createWorldScreen.clearPlayerData.body2=Если выбрать пункт "Сохранить данные пользователя-владельца", ваши текущие данные (такие как инвентарь и местоположение) будут сохранены и применены для "Владельца мира" — любого пользователя, который загрузит мир локально или является владельцем области, в которой он находится. # +createWorldScreen.clearPlayerData.all=Данные всех пользователей # +createWorldScreen.clearPlayerData.allExceptLocal=Сохранить данные пользователя-владельца # +createWorldScreen.clearPlayerData.cancel=Отмена # +createWorldScreen.clearPlayerData.progress=Очистка данных пользователя # +createWorldScreen.upload=Отправить мир # +createWorldScreen.editor.deleteProject=Удалить проект # +createWorldScreen.editor.projectOptionsLabel=Настройки проекта # +createWorldScreen.editor.delete.confirm=Удалить проект без возможности восстановления? # +createWorldScreen.editor.deleteWarningFormat="%s" — действительно удалить? Проект будет потерян навсегда! # + + +## Cross Platform Toggle +crossPlatformToggle.startMenuScreen.title=Кроссплатформенная игра # +crossPlatformToggle.startMenuScreen.enable=Разрешить кроссплатформенную игру # +crossPlatformToggle.startMenuScreen.enable.line1=Разрешить кроссплатформенную игру? # +crossPlatformToggle.startMenuScreen.enable.line2=Кроссплатформенная игра позволяет вам и друзьям, использующим другие платформы, подключаться и играть вместе. # +crossPlatformToggle.startMenuScreen.disable=Запретить кроссплатформенную игру # +crossPlatformToggle.startMenuScreen.disable.line1=Запретить кроссплатформенную игру? # +crossPlatformToggle.startMenuScreen.disable.line2=Вы больше не сможете подключаться к другим платформам и играть с друзьями, которые их используют. # +crossPlatformToggle.crossPlatformDisabled.friends=Разрешите кроссплатформенную игру в главном меню, чтобы иметь возможность присоединяться к Realms, играм по локальной сети и играть со всеми своими друзьями по Minecraft. # +crossPlatformToggle.crossPlatformDisabled.invite=Разрешите кроссплатформенную игру в главном меню, чтобы приглашать друзей, использующих другие платформы. # +crossPlatformToggle.crossPlatformDisabled.realms=Разрешите кроссплатформенную игру в главном меню, чтобы присоединиться к Realms. # +crossPlatformToggle.crossPlatformDisabled.servers=Разрешите кроссплатформенную игру в главном меню, чтобы добавлять серверы или присоединяться к ним. # +crossPlatformToggle.crossPlatformDisabled.multiplayerSettings=Разрешите кроссплатформенную игру в главном меню, чтобы играть с друзьями, использующими другие платформы. # + +realmsPendingInvitationsScreen.pendingInvitations=Приглашения присоединиться к Realms # +realmsPendingInvitationsScreen.noInvites=У вас нет нерассмотренных приглашений. # +realmsPendingInvitationsScreen.fetchingInvites=Получение приглашений... # +realmsPendingInvitationsScreen.decline=Отклонить # +realmsPendingInvitationsScreen.accepted=Принято # +realmsPendingInvitationsScreen.declined=Отклонено # +realmsPendingInvitationsScreen.showFriendInvites=Показывать только приглашения от друзей. # + +realmsInvitationScreen.addingPlayers=Добавление игроков... # +realmsInvitationScreen.findFriends=Найти друзей # +realmsInvitationScreen.continue=Продолжить # +realmsInvitationScreen.done=Готово, давайте играть! # +realmsInvitationScreen.friends=Друзья # +realmsInvitationScreen.invitedFriends=Приглашенные друзья # +realmsInvitationScreen.members=Участники # +realmsInvitationScreen.unableToAddPlayers=Не удалось добавить игроков # +realmsInvitationScreen.loadingFriends=Загрузка друзей и участников... # +realmsInvitationScreen.loadingProfiles=Загрузка профилей (%s/%s) # +realmsInvitationScreen.noInvites=Не удалось найти игроков. # +realmsInvitationScreen.savingChanges=Сохранение изменений... # +realmsInvitationScreen.sendingInvitesFailed=Что-то пошло не так. Нам не удалось добавить выбранных вами игроков в ваш Realm. Повторите попытку позже. # +realmsInvitationScreen.title=Добавить участников # +realmsInvitationScreen.undo=Отменить # +realmsInvitationScreen.unblock=Разблокировать # +realmsInvitationScreen.unblocked=Разблокирован # +realmsInvitationScreen.blocked=Заблокирован # +realmsInvitationScreen.myRealm=Мой Realm # +realmsInvitationScreen.fetchingLink=Получение новой ссылки... # +realmsInvitationScreen.fetchingCode=Получение нового кода приглашения... # +realmsInvitationScreen.shareTitle=Приглашение в Realms # +realmsInvitationScreen.shareText=Присоединяйтесь ко мне в этом Realm! # +realmsInvitationScreen.refreshDialogTitle=Блокировать текущую ссылку? # +realmsInvitationScreen.refreshDialogLabel=Это действие приведет к деактивации действующей ссылки и созданию новой. Все, кто уже успел стать участником, по-прежнему смогут присоединяться к вашему Realm. # +realmsInvitationScreen.createLinkDialogTitle=Создать ссылку на Realm? # +realmsInvitationScreen.createLinkDialogLabel=Любой, кто перейдет по этой ссылке, станет участником вашего Realm. Вы можете деактивировать ссылку, создав новую. # +realmsInvitationScreen.shareDialogTitle=Скачать резервную копию, прежде чем поделиться? # +realmsInvitationScreen.shareDialogLabel=Любой, у кого есть доступ к этой ссылке, сможет стать участником вашего Realm. Будьте осмотрительны, когда делитесь ею. Вы также можете сначала скачать резервную копию своего мира. Удалить участников можно в настройках Realm. # +realmsInvitationScreen.shareDialogShareButton=Поделиться # +realmsInvitationScreen.shareDialogCopyButton=Копировать # +realmsInvitationScreen.shareDialogNewLinkButton=Создать ссылку # +realmsInvitationScreen.shareDialogNewCodeButton=Создать новый код # +realmsInvitationScreen.closedRealmWarning=Ваш Realm закрыт. Участники не могут присоединиться. # +realmsInvitationScreen.generate=Создать # +realmsInvitationScreen.disable=Блокировать # +realmsInvitationScreen.backup=Скачать # +realmsInvitationScreen.shareByLink=Поделиться ссылкой # +realmsInvitationScreen.shareByCode=Поделиться кодом приглашения # +realmsInvitationScreen.shareLinkToRealm=Поделиться ссылкой на Realm # +realmsInvitationScreen.shareCodeToRealm=Поделиться кодом приглашения в Realm # +realmsInvitationScreen.shareInfoMessage=Любой, у кого есть эта ссылка, сможет подключиться к вашему Realm. Чтобы скачать резервную копию своего мира, откройте раздел «Игра» и нажмите кнопку «Загрузить мир». # +realmsInvitationScreen.shareInfoMessageCode=Любой, у кого есть приглашение, сможет подключиться к вашему Realm. Чтобы загрузить резервную копию своего мира, откройте раздел «Игра» и нажмите кнопку «Загрузить мир». # +realmsInvitationScreen.refreshLinkInfoMessage=Этим вы сделаете старую ссылку недействительной и создадите новую. Вы хотите продолжить? # +realmsInvitationScreen.refreshCodeInfoMessage=В результате этого действия старый код приглашения станет недействительным и будет создан новый. Действительно продолжить? # +realmsInvitationScreen.kick=Удалить # +realmsInvitationScreen.kickAndBlock=Заблокировать # +realmsInvitationScreen.kickPopupTitle=Запретить доступ? # +realmsInvitationScreen.kickPopupText=Вы хотите запретить доступ этому игроку? Отменить это действие можно в любое время. # +realmsInvitationScreen.copyToastMessage=Ссылка на ваш Realm скопирована в буфер обмена. # +realmsInvitationScreen.playerFilterTitle=Фильтровать игроков # +realmsInvitationScreen.setPermissionFail=Не удалось задать разрешения для пользователя %s. # +realmsInvitationScreen.setDefaultPermissionFail=Не удалось задать разрешения по умолчанию. # + +realmJoining.progressTitle=Присоединение к Realm... # + +realmsClearMembers.clearMembersTitle=Удалить участников? # +realmsClearMembers.clearMembersText=Вы действительно хотите очистить список участников этого Realm? # +realmsClearMembers.clear=Удалить участников # + +realmsSharingScreen.join=Подключиться # +realmsSharingScreen.joinTitle=Подключиться к Realm? # +realmsSharingScreen.joinMessage=Подключиться к Realm «%s»? # +realmsSharingScreen.blockedInviteTitle=Игрок заблокирован # +realmsSharingScreen.blockedInviteMessage=Извините, вы заблокированы! Попросите владельца Realm убрать вас из списка блокировки. # +realmsSharingScreen.badInviteTitle=Недопустимая ссылка Realm # +realmsSharingScreen.badInviteMessage=Неверная или просроченная ссылка с приглашением. Попросите у владельца Realm новую ссылку и убедитесь, что правильно ввели ее. # +realmsSharingScreen.regenerateLinkFailed=Не удалось создать ссылку для приглашения # +realmsSharingScreen.cantJoinExpiredTitle=Истек срок действия Realm игрока %s # +realmsSharingScreen.cantJoinExpiredMessage=Истек срок действия Realm «%s». Попросите игрока %s возобновить его. # +realmsSharingScreen.cantJoinClosedTitle=Игрок %s закрыл этот Realm # +realmsSharingScreen.cantJoinClosedMessage=%s закрыт. Попросите %s снова открыть его. # +realmsSharingScreen.failedSignInModalTitle=Войдите, чтобы присоединиться к этому Realm # +realmsSharingScreen.failedSignInModalMessage=Чтобы присоединиться к Realm, необходимо войти в учетную запись Майкрософт. Войдите и повторите попытку. # +realmsSharingScreen.invalidPermissionTitle=Неверные разрешения # +realmsSharingScreen.unexpectedServerResponseTitle=Ошибка Realms # +realmsSharingScreen.unexpectedServerResponseMessage=Возникла проблема с подключением к Realm. Повторите попытку позже. # + +realmsCreateScreen.title.create=Создать сервер Realm # +realmsCreateScreen.title.extend=Расширьте свой Realm # +realmsCreateScreen.title.renew=Продлите действие своего Realm # +realmsCreateScreen.defaultRealm=Realm игрока %s # +realmsCreateScreen.creatingRealm=Создание Realm... # +realmsCreateScreen.nameHeader.name=Название Realm # +realmsCreateScreen.nameHeader.rename=Переименовать Realm? # +realmsCreateScreen.termsAndConditionsAgree=Принять # +realmsCreateScreen.termsAndConditionsHeader=Условия и положения # +realmsCreateScreen.viewTermsAndConditions=Просмотр условий и положений # +realmsCreateScreen.viewPrivacyPolicy=Просмотреть политику конфиденциальности # +realmsCreateScreen.durationHeader=Длительность # +realmsCreateScreen.durationShort=30 дней # +realmsCreateScreen.durationLong=180 дней # +realmsCreateScreen.sizeHeader=Уровень # +realmsCreateScreen.purchasePrefix.create=Создать # +realmsCreateScreen.purchasePrefix.extend=Расширить # +realmsCreateScreen.purchasePrefix.renew=Продлить # +realmsCreateScreen.subscription.trial=Создавайте бесплатно!%s(%s в месяц по прошествии 30 дней) # +realmsCreateScreen.subscription.buy=Создайте за %s в месяц # +realmsCreateScreen.subscription.renew=Продлите действие за %s в месяц # +realmsCreateScreen.consumable.trial=Создайте бесплатно! # +realmsCreateScreen.consumable.buy=Создайте за %s # +realmsCreateScreen.consumable.renew=Продлите действие за %s # +realmsCreateScreen.consumable.extend=Расширьте за %s # +realmsCreateScreen.errorRealmName=Название Realm не может быть пустым. # +realmsCreateScreen.errorRealmNameAndTOS=Название Realm не может быть пустым, для создания Realm также необходимо принять условия обслуживания. # +realmsCreateScreen.errorTOS=Для создания Realm необходимо принять положения и условия. # +realmsCreateScreen.goBack=Назад # +realmsCreateScreen.contactSupport=Связь со службой поддержки # +realmsCreateScreen.createFailed.title=Что-то пошло не так # +realmsCreateScreen.purchaseFailed=Не удалось совершить покупку. Проверьте подключение к Интернету. # +realmsCreateScreen.createFailed.content=Покупка прошла успешно, но создать Realm пока не удалось. Мы создадим ваш Realm, как только сможем. Проверьте его статус чуть позже с этого же устройства. Если эта проблема продолжается более суток, обратитесь в службу поддержки Mojang. # +realmsCreateScreen.createFailed.profanity=Имя Realm «%s» недопустимо. # +realmsCreateScreen.createFailed.generic=Не удалось проверить имя клуба. Попробуйте еще раз позже. # +realmsCreateScreen.maxRealms.title=Максимальное число подписок # +realmsCreateScreen.maxRealms.content=На этой платформе у вас максимальное число активных подписок, поэтому создание новых пока невозможно. # +realmsCreateScreen.offerNotFound.title=Связь с магазином потеряна # +realmsCreateScreen.offerNotFound.content=Ваше устройство потеряло связь с магазином, и мы не можем подтвердить, что это предложение по-прежнему доступно. Проверьте подключение к Интернету или попробуйте еще раз позже. # +realmsCreateScreen.offerNotAvailable.title=Связь с магазином потеряна # +realmsCreateScreen.offerNotAvailable.content=Ваше устройство потеряло связь с магазином, и мы не можем подтвердить, что это предложение по-прежнему доступно. Проверьте подключение к Интернету или попробуйте еще раз позже. # +realmsCreateScreen.extendRealms.content=Вы продлили подписку на Realms на максимальный срок, поэтому не можете добавить это дополнительное время прямо сейчас. Повторите попытку позже. # +realmsCreateScreen.twoUsers=2 игрока # +realmsCreateScreen.tenUsers=10 игрока # +realmsCreateScreen.viewTOS=Чтобы просмотреть положения и условия Minecraft Realms, откройте страницу https://aka.ms/minecraftrealmsterms в любом веб-браузере. # +realmsCreateScreen.viewPrivacyPolicyText=Чтобы просмотреть политику конфиденциальности Minecraft Realms, откройте страницу https://aka.ms/mcprivacy в любом браузере. # +realmsCreateScreen.waitingPurchase=Идет оформление покупки. Это не займет много времени. # +realmsCreateScreen.paymentFailed.title=Платежная служба # +realmsCreateScreen.paymentFailed.body=Подключение к Realms для оформления вашей покупки временно невозможно. Повторите попытку позже. # +realmsCreateScreen.incomplete=Незавершенный Realm # +realmsCreateScreen.incomplete.create.a=Похоже, мы не все закончили в прошлый раз. Давайте завершим создание вашего Realm сейчас. # +realmsCreateScreen.incomplete.create.b=Судя по всему, вы начали создавать Realm с использованием другой учетной записи Майкрософт. Хотите завершить создание Realm, используя эту учетную запись Майкрософт в качестве учетной записи владельца? # +realmsCreateScreen.incomplete.create.c=Кто-то начал создавать Realm с оплатой со счета, связанного с этим устройством. Хотите завершить создание этого Realm, используя данную учетную запись Майкрософт в качестве учетной записи владельца? # +realmsCreateScreen.incomplete.renew.a=Похоже, мы не все закончили в прошлый раз. Давайте завершим обновление вашего Realm сейчас. # +realmsCreateScreen.incomplete.renew.b=Судя по всему, вы начали обновлять Realm с использованием другой учетной записи Майкрософт. Хотите завершить обновление Realm, используя эту учетную запись Майкрософт в качестве учетной записи владельца? # +realmsCreateScreen.incomplete.renew.c=Кто-то начал обновлять Realm с оплатой со счета, связанного с этим устройством. Хотите завершить обновление Realm, используя данную учетную запись Майкрософт в качестве учетной записи владельца? # +realmsCreateScreen.incomplete.override.renew=Вы пытаетесь создать новый Realm, однако мы обнаружили, что вы уже оплачивали продление действия Realm. Хотите применить этот платеж? # +realmsCreateScreen.incomplete.override.create=Вы пытаетесь создать новый Realm, однако мы обнаружили, что вы уже оплачивали создание Realm. Хотите применить этот платеж? # +realmsCreateScreen.incomplete.override.realm=Вы пытаетесь продлить действие Realm, однако мы обнаружили, что вы уже ранее производили оплату для другого Realm. Хотите применить этот платеж? # +realmsCreateScreen.prepare.store.title=Необходим журнал покупок # +realmsCreateScreen.prepare.store.body=Прежде чем продолжить, вам нужно войти в магазин, чтобы можно было просмотреть ваш журнал покупок. # +realmsCreateScreen.prepare.store.button=Войти в магазин # +realmsCreateScreen.nsoinfotext=Чтобы использовать Realms, необходима подписка на Nintendo Switch Online. # +realmsCreateScreen.playNowTitle=Играть в Realm сейчас? # +realmsCreateScreen.playNowMessage1=Вы можете пригласить друзей стать участниками вашего Realm и начать игру прямо сейчас. # +realmsCreateScreen.playNowMessage2=Вы также можете в любой момент найти его на вкладке "Миры" экрана "Игра". Можно отредактировать Realm, чтобы изменить режимы игры, или даже загрузить в него любой мир. # +realmsCreateScreen.playWithFriends=Игра с друзьями # +realmsCreateScreen.playSolo=Игра в одиночном режиме # +realmsCreateScreen.purchaseConfirmation.title=Приобрести Realm? # +realmsCreateScreen.purchaseConfirmation.create.message=Вы действительно хотите создать Realm? # +realmsCreateScreen.purchaseConfirmation.extend.message=Вы действительно хотите расширить Realm? # +realmsCreateScreen.purchaseConfirmation.renew.message=Вы действительно хотите продлить Realm? # +realmsCreateScreen.purchaseConfirmation.continue=Подтвердить покупку # +realmsCreateScreen.purchaseConfirmation.cancel=Отмена # + +realmsCreateScreen.title=Создать Realm # +realmsCreateScreen.nameHeader=Название Realm # +realmsCreateScreen.chooseWorld=Создать Realm: Выберите мир # + +realmsConfigurationScreen.realmName=Название Realm # +realmsConfigurationScreen.realmDescription=Описание Realm # +realmsConfigurationScreen.open=Открыть Realm # +realmsConfigurationScreen.close=Закрыть Realm # +realmsConfigurationScreen.resetRealm=Если выполнить сброс Realm, мир будет удален без возможности восстановления и создан заново. Вы действительно хотите это сделать? # +realmsConfigurationScreen.confirmReset=Подтвердите сброс # +realmsConfigurationScreen.resetRealmTryAgain=Не удалось сбросить Realm. Хотите повторить попытку? # +realmsConfigurationScreen.failedOpenCloseTitle=Не удалось открыть/закрыть. # +realmsConfigurationScreen.failedOpenClose=Не удалось открыть/закрыть Realm. Хотите повторить попытку? # + +realmsWorld.notAvailable=Ваше устройство не поддерживает Minecraft Realms. # +realmsWorld.ownerPay=С владельца взимается ежемесячная плата. Его друзья могут играть бесплатно! # +realmsWorld.realmsDescription=Realms — это частные миры Minecraft, всегда доступные для вас и ваших друзей. # +realmsWorld.realmsDescription.paragraph2=Вы сможете играть с любого устройства, поддерживающего Minecraft, даже если владелец Realm не в сети! # +realmsWorld.realmsDescription.paragraph3=Откройте свой Realm уже сегодня! # +realmsWorld.realmsDescription.Beta.line1=Realms (простой и безопасный способ погрузиться в мир Minecraft с друзьями) недоступны в бета-версиях Minecraft. # +realmsWorld.realmsDescription.Beta.line2=Если вы хотите прекратить пользоваться бета-версией и перейти в Realms, нажмите ниже для получения инструкций. # +realmsWorld.newRealm=Новый Realm # +realmsWorld.connectLive=Войдите и попробуйте бесплатно! # +realmsWorld.owner=владелец # +realmsWorld.leaveBeta=Покинуть бета-версию? # +realmsWorld.newRealmTrial=Запустите 30-дневную пробную версию%s(%s/мес. со второго месяца) # +realmsWorld.creatingWorld=Создание мира # + +realmsPlus.popup.top_button_text=Подробнее... # +realmsPlus.popup.bottom_button_text=Продлить подписку # +realmsPlus.popup.title=Подписка Realms Plus закончилась # +realmsPlus.popup.message=Срок действия вашей подписки Realms Plus закончился. Чтобы восстановить доступ к своему Realm полученным в Realms Plus наборам скинов, необходимо продлить подписку. # + +realmsPlusUpgradeNotice.title=Добро пожаловать в Realms Plus! # +realmsPlusUpgradeNotice.body=Ваша подписка Realms обновлена до уровня Realms Plus. Теперь у вас есть бесплатный доступ к более чем 150 наборам контента с рынка без дополнительной оплаты. В вашем Realm могут играть одновременно до 10 игроков, и у них у всех будет бесплатный доступ ко всему доступному в рамках подписки контенту! # +realmsPlusUpgradeNotice.continue=Далее # +realmsPlusUpgradeNotice.viewpacks=Просмотр наборов Realms Plus # + +raytracing.RTX.name=RTX ###Brand name, don't localize + +network.onlinePlay.title=Игра с друзьями # +network.onlinePlay.msg=Вы можете приглашать друзей в свои миры, просматривать их творения и создавать что-то новое в мирах друг друга. # +network.onlinePlay.instruction=С помощью меню «Играть» вы можете подключаться к мирам своих друзей или приглашать их в свои миры и Realms. # +network.thirdparty.connect.splitscreen=Для онлайн-игры по сети с разделением экрана войдите в учетную запись %s. # +network.thirdparty.connect.benefit=Войдите в %s, чтобы играть с друзьями по сети и просматривать отличные предложения в магазине. # +network.thirdparty.connect.store=Чтобы просматривать магазин, вам необходима %s. # +network.thirdparty.connect.achievements=Чтобы получать достижения, вам необходима %s. # +network.thirdparty.findfriends.failed=Нам не удалось подключиться к службе учетных записей Microsoft. Проверьте подключение к Интернету. # + + +networkWorld.add_friend=Добавить друга # +networkWorld.add_server=Добавить сервер # +networkWorld.add_label=Добавить # +networkWorld.join_server=Присоединиться к серверу # +networkWorld.screenshots=Скриншоты: # +networkWorld.description=Описание: # +networkWorld.available_games=Доступные игры: # +networkWorld.news=Новости: # +networkWorld.online=В сети: # +networkWorld.current_ping=Текущее значение проверки связи: # +networkWorld.lan_label=Игры по локальной сети # +networkWorld.servers_label=Серверы # +networkWorld.friends_label=Друзья # +networkWorld.joinable_friends_label=Друзья, способные присоединиться # +networkWorld.no_joinable_friends_label=В данный момент ваши друзья не играют в Minecraft. # +networkWorld.check_internet_connection=Ой! Может, стоит проверить подключение к Интернету? Не удается найти миры ваших друзей. # +networkWorld.connect_to_xbl=Войдите в учетную запись Майкрософт, чтобы играть с друзьями. # +networkWorld.memberOfTooManyRealms=Достигнут лимит участия в Realms. # +networkWorld.multiplayerPrivilegesBlocked=Вы не можете участвовать в сетевых многопользовательских играх из-за настроек вашей учетной записи Майкрософт. Убедитесь, что многопользовательская игра разрешена в ваших настройках безопасности в Интернете. Инструкции по изменению этих настроек см. по адресу aka.ms/MCMultiplayerHelp. # +networkWorld.multiplayerPrivilegesBlockedOnConsole=Вы не можете играть по сети из-за параметров учетной записи Microsoft. Убедитесь, что у вас есть действующая подписка Xbox Live Gold, а в настройках безопасности в Интернете разрешена игра по сети. Информацию о том, как изменить настройки, см. на сайте aka.ms/MCMultiplayerHelp. ###disable_3rd_party_console_resource_pack_check +networkWorld.multiplayerPrivilegesBlockedOnConsoleGamecore=Вы не можете играть по сети из-за настроек учетной записи Microsoft. ###disable_3rd_party_console_resource_pack_check +networkWorld.multiplayerPrivilegesUnknown=Возникла неизвестная ошибка, которая препятствует онлайн-игре. Повторите попытку позже. # +networkWorld.versionOutOfDate=Вы не можете играть по сети, поскольку у вас не установлена последняя версия. Для доступа к онлайн-функциям установите последнюю версию. # +networkWorld.more_servers=Другие серверы # +networkWorld.thirdparty.connect=Подключиться к %s # +networkWorld.join=Присоединиться # +networkWorld.joinByCode=Присоединиться к Realm # +networkWorld.realmsHashPlaceholder=Код приглашения... # +networkWold.joinByCodeHelpText=Если вы получили ссылку приглашения в Realm, введите код для присоединения. # +networkWorld.highPingWarning.title=Присоединиться к серверу? # +networkWorld.highPingWarning.line1=В настоящее время у вас нет стабильного подключения к выбранному серверу, что может негативно сказаться на игре. # +networkWorld.highPingWarning.line2=Вы все равно хотите присоединиться к этому серверу? # +networkWorld.view_offers=Просмотр предложений # + +## The following text is placed on in-game signs, which have a 4-line, 15-character-per-line limit. +## The intent of the message is to convey to the reader that the sign author's chat permissions are +## blocked. This cannot exceed the 4-line, 15-character/line limit! +## Use dashes ("---") to fill in empty lines. +networkWorld.userSignTextBlockedLine0=--- # +networkWorld.userSignTextBlockedLine1=Автор # +networkWorld.userSignTextBlockedLine2=заблокирован # +networkWorld.userSignTextBlockedLine3=--- # +networkWorld.userSignTextMutedLine0=--- # +networkWorld.userSignTextMutedLine1=Автор # +networkWorld.userSignTextMutedLine2=заблокирован # +networkWorld.userSignTextMutedLine3=--- # + +networkWorld.userBookTextBlocked=[Автор заблокирован] # +networkWorld.userBookTextMuted=[Автор заблокирован] # + +localWorld.no_local_world_label=У вас пока нет миров. # +localWorld.no_local_worlds_present=Ваши миры исчезли? Попробуйте изменить местоположение хранилища: # +localWorld.no_local_worlds_present.world_recovery=Ваши миры исчезли? Попробуйте восстановить их во внешнем хранилище: # +localWorld.no_local_worlds.world_recovery_button_label=Восстановление миров # + +thirdPartyWorld.comingSoon=Уже скоро! # +thirdPartyWorld.Featured=Подборка серверов # +thirdPartyWorld.Additional=Дополнительные серверы # +thirdPartyWorld.featuredComingSoon=Скоро в продаже # +thirdPartyWorld.notConnected=Не удается подключиться к серверам. Мы повторим попытку в ближайшее время. # +thirdPartyWorld.playNow=Играйте сейчас! # +thirdPartyWorld.loadingServers=Получение сведений о серверах, подождите... # +thirdPartyWorld.loadingFeaturedServers=Получение серверов... # + +realmsSlotsScreen.description=Выберите до трех миров для отправки на сервер Realms. Выберите мир, чтобы активировать или изменить его! # +realmsSlotsScreen.new=Новый мир # +realmsSlotsScreen.readyToPlay=Готово к игре # +realmsSlotsScreen.editRealm=Управление Realm # +realmsSlotsScreen.editWorld=Изменить мир # +realmsSlotsScreen.activateWorld=Активировать мир # +realmsSlotsScreen.gamesettings=Настройки игры # +realmsSlotsScreen.chooseSlot=Выберите ячейку # +realmsSlotsScreen.activateWarning=Если вы измените или активируете этот мир, все активные игроки будут выброшены из игры. Не волнуйтесь, они смогут вернуться. # +realmsSlotsScreen.celebrationMap=Карта праздника Realms # + +realmsSettingsScreen.playerCountLabel=Размер # +realmsSettingsScreen.forceResourcePackFail=Не удалось принудительно установить значение набора ресурсов # +realmsSettingsScreen.failedUploadPack=Не удалось загрузить набор «%s». # +realmsSettingsScreen.failedApply=Не удается применить некоторые выбранные материалы. # +realmsSettingsScreen.errorApply=Ошибка применения контента # +realmsSettingsScreen.realmDurationLabel=Длительность # +realmsSettingsScreen.manageSubscriptionButton=Управление подпиской # +realmsSettingsScreen.manageSubscriptionsButton=Управление подписками # +realmsSettingsScreen.renewRealmButton=Продлить действие Realm # +realmsSettingsScreen.extendRealmButton=Расширить Realm # +realmsSettingsScreen.deleteRealmButton=Удалить Realm # +realmsSettingsScreen.openRealmButton=Открыть Realm # +realmsSettingsScreen.closeRealmButton=Закрыть Realm # +realmsSettingsScreen.playRealmButton=Играть # +realmsSettingsScreen.playDisabledRealmButton=Realm закрыт # +realmsSettingsScreen.playExpiredRealmButton=Срок действия Realm истек # +realmsSettingsScreen.selectorSectionLabel.manage=Управление «%s» # +realmsSettingsScreen.selectorSectionLabel=Редактировать «%s» # +realmsSettingsScreen.selectorSectionLabelRealm=Realm # +realmsSettingsScreen.worldSectionTitle=Мир # +realmsSettingsScreen.gameSectionTitle=Настройки игры # +realmsSettingsScreen.playersSectionTitle=Игроки # +realmsSettingsScreen.membersSectionTitle=Участники # +realmsSettingsScreen.subscriptionSectionTitle=Подписка # +realmsSettingsScreen.devOptionsSectionTitle=Параметры разработчика # +realmsSettingsScreen.backupSection=Резервные копии # +realmsSettingsScreen.backupInfo=Мир в Realm можно заменить резервной копией из этого списка. # +realmsSettingsScreen.backupReplaced=Мир заменен выбранной резервной копией. # +realmsSettingsScreen.backupReplacedFailed=Не удалось заменить мир выбранной резервной копией. # +realmsSettingsScreen.backupReplacedTimeout=Превышено время ожидания для замены мира выбранной резервной копией. # +realmsSettingsScreen.backupVersion=Версия: %s # +realmsSettingsScreen.backupVersionUnknown=Версия: неизвестно # +realmsSettingsScreen.deleteRealm=Удалить Realm # +realmsSettingsScreen.deleteRealmToast=Realm %s удален. # +realmsSettingsScreen.deleteRealmFailToast=Не удалось удалить Realm %s. # +realmsSettingsScreen.deleteRealmModalText=Realm будет удален навсегда. Вы не сможете получить доступ к миру, списку участников или клубу. # +realmsSettingsScreen.backupRestoreHeader=Замена мира # +realmsSettingsScreen.backupModalText=Заменив Realm резервной копией, вы удалите последние изменения в Realm. Realm будет перезапущен, и всем активным игрокам необходимо будет подключиться заново. # +realmsSettingsScreen.replaceWithBackup=Заменить Realm резервной копией # +realmsSettingsScreen.backupInProgress=Замена мира Realm резервной копией # +realmsSettingsScreen.realmNameLabel=Название Realm # +realmsSettingsScreen.realmNameEditPlaceholder=Введите название Realm # +realmsSettingsScreen.realmDescriptionEditPlaceholder=Введите описание Realm # +realmsSettingsScreen.replaceLoadingText=Realm заменяется резервной копией. # +realmsSettingsScreen.replaceWorldButton=Заменить мир # +realmsSettingsScreen.resetWorldButton=Сбросить мир # +realmsSettingsScreen.downloadWorldButton=Загрузить мир # +realmsSettingsScreen.downloadWorldNameCopy=%s - Копировать # +realmsSettingsScreen.uploadWorldButton=Отправить мир # +realmsSettingsScreen.difficultyOptionLabelFormat=%s %s # +realmsSettingsScreen.gameModeOptionLabel=Режим игры # +realmsSettingsScreen.survivalRadioButton=Выживание # +realmsSettingsScreen.creativeRadioButton=Творческий # +realmsSettingsScreen.resetButtonHelperLabel=Начать все с начала? # +realmsSettingsScreen.maxPlayersLabelFormat=Друзья: %d # +realmsSettingsScreen.durationLabelFormat=Осталось %d дн. # +realmsSettingsScreen.subscriptionLabelFormat=Продлевается каждые %d дн. # +realmsSettingsScreen.subscriptionLabelFormatPreview=Продлевается каждые %d дн. с платной подпиской Realms # +realmsSettingsScreen.fetchingWorldInfo=Доставка информации о Realm... # +realmsSettingsScreen.updatingWorldInfo=Обновление информации о Realm... # +realmsSettingsScreen.resettingRealm=Выполняется сброс вашего Realm... # +realmsSettingsScreen.applyPacks=Применение наборов... # +realmsSettingsScreen.openingRealm=Открытие Realm... # +realmsSettingsScreen.closingRealm=Закрытие Realm... # +realmsSettingsScreen.realmInfoError=Не удалось получить информацию о Realm. Повторите попытку позже. # +realmsSettingsScreen.realmJoinError=Не удалось присоединиться к Realm. Повторите попытку позже. # +realmsSettingsScreen.realmResetError=Не удалось сбросить Realm. Повторите попытку позже. # +realmsSettingsScreen.realmOpenError=Не удалось открыть Realm. # +realmsSettingsScreen.realmCloseError=Не удалось закрыть Realm. # +realmsSettingsScreen.reset=Сброс # +realmsSettingsScreen.resetRealm=Это действие приведет к удалению имеющегося мира из активной ячейки вашего Realm и замене его новым. У членов вашего Realm будет доступ к новому миру. Выберите команду «Отмена», а затем «Загрузить мир», чтобы перейти и скачать копию текущего мира для предотвращения потери данных, или команду «Подтвердить», чтобы продолжить и заменить мир. # +realmsSettingsScreen.confirmReset=Удалить и сбросить? # +realmsSettingsScreen.confirmReplace=Заменить мир? # +realmsSettingsScreen.closeRealmTitle=Закрыть Realm? # +realmsSettingsScreen.closeRealmMessage=Если закрыть Realm, он исчезнет. Все игроки на этом Realm будут отключены. Вы действительно хотите это сделать? # +realmsSettingsScreen.LoadingSubscription=Загрузка подписки... # +realmsSettingsScreen.failedLoadingSubscription=Сбой при загрузке подписки # +realmsSettingsScreen.matchingPurchasePlatformFormat=Вы приобрели подписку в %s # +realmsSettingsScreen.nonMatchingPurchasePlatformFormat=Ваша подписка начала действовать в %s. поэтому вы сможете продлить подписку только там же. # +realmsSettingsScreen.nonMatchingPurchasePlatformGeneric=Подпиской на Realm можно управлять в магазине платформы, где вы ее приобрели. # +realmsSettingsScreen.consumableToSubscriptionTransitionInfo=Сейчас невозможно продлить пользование этим Realm. Мы создали подписки на Realms, и вы сможете приобрести новую подписку сразу по истечении срока действия вашего Realm через %d дн. Впрочем, не волнуйтесь! Мы сохраним бесплатный доступ к вашему Realm на 14 дополнительных дней, поэтому у вас будет достаточно времени, чтобы продлить подписку на него. # +realmsSettingsScreen.consumableToSubscriptionGracePeriodInfo=Срок действия вашего Realm истек. Впрочем, не волнуйтесь! Он будет доступен еще %d дн. Включите автоматическое продление подписки сейчас, чтобы больше не беспокоиться о доступности Realm. # +realmsSettingsScreen.consumableToSubscriptionTransitionInfoExpired=Срок действия вашего Realm истек. Включите автоматическое продление подписки сейчас, чтобы больше не беспокоиться о доступности Realm. # +realmsSettingsScreen.upload.worldtoobig=Сбой отправки. Размер мира превышает предел отправки в %s. # +realmsSettingsScreen.download.worldtoobig=Сбой загрузки. Размер мира превышает предел загрузки в %s. # + +realmsSettingsScreen.switchStoreDisplayName=Nintendo eShop # +realmsSettingsScreen.iosStoreDisplayName=App Store # +realmsSettingsScreen.googlePlayStoreDisplayName="Google Play Маркет" # +realmsSettingsScreen.windowsStoreDisplayName=Магазин Windows # +realmsSettingsScreen.xboxOneStoreDisplayName=Магазин Xbox # +realmsSettingsScreen.amazonStoreDisplayName=Amazon Appstore # +realmsSettingsScreen.oculusStoreDisplayName=Oculus Store # +realmsSettingsScreen.berwickStoreDisplayName=«PlayStation Store» # +realmsSettingsScreen.PS4StoreDisplayName=«PlayStation Store» #### CertRequirement: ["PlayStation Store"] +realmsSettingsScreen.unknownStoreDisplayName=неизвестный магазин # +realmsSettingsScreen.extendingRealm=Продление действия Realm... # +realmsSettingsScreen.offerError.title=Ожидание обработки покупки # +realmsSettingsScreen.offerError.content=У вас уже есть покупка, ожидающая обработки. Нельзя совершить новую покупку, пока не обработана предыдущая. Повторите попытку позже. # +realmsSettingsScreen.dev_branch_label=На какой фиксации должен работать Realm? # +realmsSettingsScreen.dev_current_version_label=Текущая версия: # +realmsSettingsScreen.dev_matching_version_label=Фиксация, соответствующая клиенту: # +realmsSettingsScreen.dev_all_commits_label=Все доступные фиксации: # +realmsSettingsScreen.dev_no_matching_version_message=НЕТ РЕЗУЛЬТАТОВ ПО ЗАПРОСУ «%s» # +realmsSettingsScreen.dev_prev_page_label=Назад # +realmsSettingsScreen.dev_next_page_label=Далее # +realmsSettingsScreen.uploadConfirmationMessage=Это действие приведет к удалению текущего мира из активной ячейки вашего Realm и замене его на имеющийся у вас мир. У членов вашего Realm будет доступ к новому миру. Выберите команду «Отмена», а затем «Загрузить мир», чтобы перейти и скачать копию текущего мира для предотвращения потери данных, или команду «Подтвердить», чтобы продолжить и заменить мир. # +realmsSettingsScreen.uploadConfirmationTitle=Заменить мир? # +realmsSettingsScreen.allowlist_invite=Пригласить # +realmsSettingsScreen.searchBox=Поиск... # +realmsSettingsScreen.unknownPackName=Неизвестное название набора # +realmsSettingsScreen.viewSubscriptionsButton=Просмотреть подписки # + +realmsSettingsScreen.extendConsumableButton=Продлить подписку # +realmsSettingsScreen.extendConsumableButton.30=Продлить на 30 дней # +realmsSettingsScreen.extendConsumableButton.180=Продлить на 180 дней # + +xblLogin.LoginMessageTitle=Учетная запись Майкрософт # +xblLogin.LoginMessage=Подключение… # + +xbl.savePurchase.description.line1=Вы хотите играть во все купленные игры на всех системах с поддержкой Магазина Minecraft? Войдите в бесплатную учетную запись Майкрософт, чтобы синхронизировать приобретенные скины, текстуры, карты и микс-наборы и играть в Minecraft. # +xbl.savePurchase.description.line2=Если вы удалите Minecraft или переустановите систему, ваши покупки синхронизируются и будут по-прежнему доступны в вашей учетной записи Майкрософт. # +xbl.savePurchase.leaveOnDevice=Оставить на устройстве # +xbl.savePurchase.title=Сохранить покупки в учетной записи Майкрософт? # +xbl.savePurchase.saveButton=Сохранить в учетной записи Майкрософт # +xbl.savePurchase.toast.title=Готово! # +xbl.savePurchase.toast.message=Покупки синхронизированы с учетной записью Майкрософт! # +xbl.savePurchase.inProgress.message=Перенос покупок в учетную запись Майкрософт... # + +xbl.syncIAP.title=Синхронизировать покупки с учетной записью Майкрософт? # +xbl.syncIAP.description=Войдите в учетную запись Майкрософт, чтобы синхронизировать свои скины, наборы текстур, миры и миксы. Они будут доступны вам на всех устройствах, на которых вы играете в Minecraft. # +xbl.syncIAP.syncNow=Синхронизировать сейчас... # +xbl.syncIAP.syncLaterEllipsis=Синхронизировать позже... # +xbl.syncIAP.syncLater=Синхронизировать позже # +xbl.syncIAP.toast.title=Готово! # +xbl.syncIAP.toast.message=Покупки синхронизированы с учетной записью Майкрософт! # +xbl.syncIAP.inProgress.message=Синхронизация покупок с учетной записью Майкрософт… # +xbl.syncIAP.skipSignIn.prompt.description=Эта учетная запись Майкрософт не будет основной учетной записью для этого устройства, если вы не синхронизируете с ней покупки, совершенные на устройстве. При запуске Minecraft не будет выполняться автоматический вход. # + +xbl.syncIAP.confirmSync.prompt.title=Синхронизировать с %s? # +xbl.syncIAP.confirmSync.prompt.description.line1=Синхронизировать покупки из Магазина приложений в %s? # +xbl.syncIAP.confirmSync.prompt.description.line2=Вы можете синхронизировать наборы скинов, купленные вне Рынка Minecraft, только один раз. Они будут доступны всем пользователям этого устройства. # +xbl.syncIAP.confirmSync.prompt.yes=Да, синхронизировать мои покупки # + +xbl.marketplace.account.error.body.nobutton=В вашей учетной записи произошла ошибка. Вы не сможете пользоваться Рынком, пока мы ее не исправим. Если ошибка не будет устранена в течение нескольких дней, обратитесь в службу поддержки. # + +playfab.account.banned.temporary=приостановлен # +playfab.account.banned.permanent=заблокирован # +playfab.account.banned.title=Статус вашего доступа: %s # +playfab.account.banned.body=Ваш доступ к многопользовательским играм в Minecraft изменился на %s. Вы не сможете играть на серверах, присоединяться к Realm, организовывать многопользовательские игры или участвовать в них, а также использовать Рынок. # +playfab.account.banned.body.line1=Ваш доступ для многопользовательских игр в Minecraft изменился на %s по следующей причине: %s. Вы не сможете играть на серверах, присоединяться к Realm, организовывать многопользовательские игры или участвовать в них, а также использовать Рынок. # +playfab.account.banned.body.line2=Нажмите «%s» ниже, чтобы ознакомиться с нашим правилами сообщества и узнать, как отправить запрос на пересмотр дела, если вы считаете, что получение «%s» не оправдано. # +playfab.account.banned.body.line3.hour=Ваше отстранение продлится еще 1 час. # +playfab.account.banned.body.line3.hours=Ваше отстранение продлится еще %d ч. # +playfab.account.banned.body.line3.day=Ваше отстранение продлится еще 1❶день. # +playfab.account.banned.body.line3.days=Ваше отстранение продлится еще %d дн. # +playfab.account.banned.body.line3.forever=Эта блокировка является постоянной. # +playfab.account.banned.body.button=Подробнее # + + +store.sign_in_warning.no_xbl_and_local_content=Вы уже скачивали контент или использовали Minecoins на рынке, доступном только на данном устройстве. # +store.sign_in_warning.no_xbl_and_no_local_content.line1=Войдите сейчас, чтобы делиться и сохранять свои покупки на разных платформах. Сохраняйте покупки, чтобы иметь к ним доступ, если что-то случится с вашим устройством или если Minecraft будет удален. Получите доступ к приобретенному контенту на любой платформе, используйте свои внешние виды на разных платформах. # +store.sign_in_warning.no_xbl_and_no_local_content.line2=У вас нет учетной записи Майкрософт? Создайте ее бесплатно прямо сейчас! # + +xbl.skipSignIn.prompt.title=Временная учетная запись # +xbl.skipSignIn.prompt.description=Данная учетная запись Майкрософт не будет основной для этого устройства, если вы не перенесете на нее покупки, совершенные на устройстве. При запуске Minecraft не будет выполняться автоматический вход. # +xbl.signOut.title=Покупки в учетной записи Майкрософт! # +xbl.signOut.message1=Пока вы не войдете в учетную запись Майкрософт, у вас не будет доступа к Minecoins и ко всему тому, что вы приобрели в магазине. # +xbl.signOut.message2=Вы действительно хотите это сделать? # + +date.short_january=Янв # +date.short_february=Фев # +date.short_march=Мар # +date.short_april=Апр # +date.short_may=Май # +date.short_june=Июн # +date.short_july=Июл # +date.short_august=Авг # +date.short_september=Сен # +date.short_october=Окт # +date.short_november=Ноя # +date.short_december=Дек # +date.formatted=%s %d %d # +date.formatted_alt=%d %s %d # + +dayOneExperience.carousel.title=Добро пожаловать в новый Minecraft! # +dayOneExperience.carousel.welcome_text=В новой версии Minecraft вас ждет много нового и интересного! Зайдите на рынок, создайте Realm и играйте по сети с друзьями на различных платформах! # +dayOneExperience.carousel.marketplace=Рынок Minecraft — это место, где можно найти новые скины, миры, текстуры и микс-наборы от разных талантливых авторов. # +dayOneExperience.carousel.cross_platform=Кроссплатформенная игра позволяет игрокам, использующим разные платформы, играть вместе. Войдите в свою учетную запись Майкрософт, чтобы играть со всеми своими друзьями в Minecraft! # +dayOneExperience.carousel.realms=Realm — это серверы, которые мы поддерживаем специально для вас и ваших друзей. Пусть ваш мир Minecraft будет доступен в любое время, даже когда вы не в сети. # +dayOneExperience.carousel.villager=Только в этой версии Minecraft будут доступны дальнейшие обновления: новые функции, мобы, элементы, блоки и многое другое! # + +dayOneExperience.tab.landing=Что нового # +dayOneExperience.tab.marketplace=Рынок # +dayOneExperience.tab.crossplatform=Кроссплатформенная игра # +dayOneExperience.tab.realms=Realms # +dayOneExperience.tab.villager=Другой контент # + +dayOneExperience.finish=Готово # +dayOneExperience.next=Далее # +dayOneExperience.no_internet=Подключитесь к Интернету, чтобы загрузить предыдущий скин # +dayOneExperience.intro_title=Minecraft обновлен! # +dayOneExperience.intro_body_1=В этом обновлении много интересного контента. # +dayOneExperience.intro_body_2=Вам нужна помощь в импорте сохранений, настроек и контента из предыдущей версии Minecraft? # +dayOneExperience.intro_welcome_1=Вы обновили версию Minecraft до последней! # +dayOneExperience.intro_welcome_2=Если вы хотите вернуться к предыдущей версии Minecraft, ее можно найти в главном меню # +dayOneExperience.editions_launch_warning=Это не последняя версия Minecraft. Запустить предыдущую версию Minecraft? # +dayOneExperience.editions_title=Запустить предыдущую версию? # +dayOneExperience.settings_imported=Мы импортировали ваши настройки! # +dayOneExperience.settings_skin_imported=Мы импортировали ваш скин и настройки! # +dayOneExperience.skin_current=Используемый скин # +dayOneExperience.skin_default=Скин по умолчанию # +dayOneExperience.skin_tip=Сменить скин можно, щелкнув в главном меню кнопку профиля. # +dayOneExperience.skip_title=Пропустить преобразование? # +dayOneExperience.skip_body=Старые миры можно преобразовать в любой момент через меню "Игры" — "Миры". # +dayOneExperience.world_import_time=Подсказка: длительность преобразования зависит от размеров мира. # +dayOneExperience.world_picker_title=Выберите мир для преобразования # +dayOneExperience.world_picker_skip=Пропустить в этот раз # + +death.attack.anvil=%1$s попадает под упавшую наковальню # +death.attack.arrow=%1$s застрелен(а), убийца: %2$s # +death.attack.arrow.item=%1$s застрелен(а), убийца %2$s, %3$s # +death.attack.bullet=%1$s убит(а) пулей, убийца: %2$s # +death.attack.cactus=%1$s закололся(лась) до смерти # +death.attack.cactus.player=%1$s натыкается на кактус, преследователь: %2$s # +death.attack.drown=%1$s утонул(а) # +death.attack.drown.player=%1$s утонул(а), преследователь: %2$s # +death.attack.explosion=%1$s взорвался(лась) # +death.attack.explosion.player=%1$s был(а) взорван(а), убийца: %2$s # +death.attack.fall=%1$s ударился(лась) о землю слишком сильно # +death.attack.fallingBlock=%1$s попадает под падающий блок # +death.attack.fireball=%1$s убит(а) огненным шаром, убийца: %2$s # +death.attack.fireball.item=%1$s убит(а) огненным шаром, убийца: %2$s, %3$s # +death.attack.fireworks=Игрок %1$s ушел красиво # +death.attack.flyIntoWall=Игрок %1$s познал кинетическую энергию # +death.attack.generic=%1$s умер(ла) # +death.attack.indirectMagic=%1$s был(а) убит(а), убийца: %2$s, магия # +death.attack.indirectMagic.item=%1$s был(а) убит(а), убийца: %2$s, %3$s # +death.attack.inFire=%1$s сгорел(а) заживо # +death.attack.inFire.player=%1$s сгорает в огне, противник: %2$s # +death.attack.inWall=%1$s задохнулся(лась) в стене # +death.attack.lava=%1$s решает поплавать в лаве # +death.attack.lava.player=%1$s падает в лаву, преследователь: %2$s # +death.attack.lightningBolt=В игрока %1$s ударила молния # +death.attack.magic=%1$s был(а) убит(а) магией # +death.attack.magma=%1$s путает лаву с полом # +death.attack.magma.player=Игрок %1$s вошел в опасную зону (%2$s тому виной) # +death.attack.mob=%1$s был(а) убит(а), убийца: %2$s # +death.attack.mob.item=%1$s убит(а), убийца: %2$s, %3$s # +death.attack.onFire=%1$s сгорел(а) заживо # +death.attack.onFire.player=%1$s был(а) сожжен(а) дотла, противник: %2$s # +death.attack.outOfWorld=%1$s выпал(а) из мира # +death.attack.player=%1$s был(а) убит(а), убийца: %2$s # +death.attack.player.item=%1$s был(а) убит(а), убийца: %2$s, %3$s # +death.attack.spit=%1$s убит(а) бумажным шариком, убийца: %2$s # +death.attack.starve=%1$s умер(ла) от голода # +death.attack.sweetBerry=%1$s исколот(а) до смерти об куст сладких ягод # +death.attack.thorns=%1$s был(а) убит(а), пытаясь навредить персонажу %2$s # +death.attack.thrown=%2$s избил(а) %1$s до смерти # +death.attack.thrown.item=%1$s был(а) избит(а), убийца: %2$s, %3$s # +death.attack.trident=%1$s проколот(а) до смерти, убийца: %2$s # +death.attack.wither=%1$s высох(ла) # +death.attack.freeze=%1$s замерз(ла) до смерти # +death.attack.sonicBoom=%1$s был(а) уничтожен(а) звуковым криком # +death.attack.sonicBoom.player=%1$s был(а) уничтожен(а) уничтожен(а) звуковым криком при попытке сбежать от %2$s # +death.attack.stalactite=%1$s пронзен(а) падающим сталактитом # +death.attack.stalagmite=%1$s наколот(а) на сталагмит # +death.fell.accident.generic=%1$s упал(а) с высокого места # +death.fell.accident.ladder=%1$s падает с лестницы # +death.fell.accident.vines=%1$s срывается с лозы # +death.fell.accident.water=%1$s выпадает из воды # +death.fell.assist=%1$s был(а) обречен(а) на падение, убийца: %2$s # +death.fell.assist.item=%1$s был(а) обречен(а) на падение, убийца: %2$s, %3$s # +death.fell.finish=%1$s упал(а) с высоты и был(а) прикончен(а), убийца: %2$s # +death.fell.finish.item=%1$s упал(а) с высоты и был(а) прикончен(а), убийца: %2$s, %3$s # +death.fell.killer=%1$s был(а) обречен(а) на падение # + +deathScreen.deleteWorld=Удалить мир # +deathScreen.hardcoreInfo=Вы не можете возродиться в режиме «хардкор»! # +deathScreen.leaveServer=Покинуть сервер # +deathScreen.message=Вы погибли! # +deathScreen.quit=Главное меню # +deathScreen.quit.confirm=Вы действительно хотите выйти? # +deathScreen.quit.confirmToMainMenuWarning=Вы действительно хотите выйти в главное меню? # +deathScreen.quit.confirmToMainMenuTitleWarning=Выйти в главное меню? # +deathScreen.quit.secondaryClient=Сохранить и выйти # +deathScreen.quit.secondaryClient.confirmLeaveWarning=Вы действительно хотите сохранить и выйти из игры? # +deathScreen.quit.secondaryClient.confirmLeaveTitleWarning=Сохранить и выйти # +deathScreen.respawn=Возрождение # +deathScreen.score=Счет # +deathScreen.title=Вы умерли! # +deathScreen.title.hardcore=Конец игры # +deathScreen.titleScreen=Главный экран # + +demo.day.1=Демонстрация завершится через 5 игровых дней. Проявите себя! # +demo.day.2=День 2 # +demo.day.3=День 3 # +demo.day.4=День 4 # +demo.day.5=Это ваш последний день! # +demo.day.6=Пятый день прошел. Нажмите F2, чтобы сохранить снимок экрана вашего творения. # +demo.day.warning=Ваше время почти вышло! # +demo.demoExpired=Время демонстрации подошло к концу! # +demo.help.buy=Купить сейчас # +demo.help.fullWrapped=Демонстрация продлится 5 игровых дней (около 1 часа 40 минут реального времени). Ищите подсказки в достижениях. Удачи! # +demo.help.inventory=Используйте %1$s, чтобы открыть инвентарь # +demo.help.jump=Нажмите %1$s, чтобы прыгнуть # +demo.help.later=Продолжить игру # +demo.help.movement=Для перемещения используйте %1$s, %2$s, %3$s, %4$s и мышь # +demo.help.movementMouse=Осмотритесь вокруг с помощью мыши # +demo.help.movementShort=Двигайтесь, нажимая %1$s, %2$s, %3$s, %4$s # +demo.help.title=Демонстрационный режим # +demo.remainingTime=Оставшееся время: %s # +demo.reminder=Время демонстрации истекло. Приобретите игру, чтобы продолжить или создать новый мир! # + +## Specific for the Chromebook Trial +demo.cb.reminder=Время демонстрации истекло. Создайте новый мир, чтобы продолжить играть в пробную версию! # + +difficulty.lock.question=Действительно зафиксировать сложность этого мира? В результате уровень сложности мира всегда будет %1$s, и вы никогда не сможете его изменить. # +difficulty.lock.title=Зафиксировать сложность мира # + +dimension.dimensionName0=Верхний мир # +dimension.dimensionName1=Нижний мир # +dimension.dimensionName2=Край # + +disabledSkin.title=Вы выглядите как Стив # +disabledSkin.body.onJoin=На этом сервере не работает: %s. Примерьте другой скин в гардеробной. # +disabledSkin.body.dressingRoom=На этом сервере не работает: %s. Оставить этот скин? # +disabledSkin.type.customSkins=пользовательские скины # +disabledSkin.type.persona=персоны # +disabledSkin.type.both=пользовательские скины и персоны # + +disconnect.closed=Соединение разорвано # +disconnect.downloadPack=Ошибка при скачивании наборов с сервера. Повторите попытку. # +disconnect.disconnected=Разрыв соединения сервером # +disconnect.endOfStream=Конец потока # +disconnect.genericReason=%s # +disconnect.kicked=Вас выбросили из игры # +disconnect.kicked.reason=Вас выбросили из игры: # +disconnect.removed=Вас удалили из игры # +disconnect.removed.reason=Вас удалили из игры: # +disconnect.loginFailed=Ошибка входа # +disconnect.loginFailedInfo=Ошибка входа: %s # +disconnect.loginFailedInfo.environmentMismatch=Несоответствие среды Playfab - Discovery=%s/%s, Playfab=%s/%s # +disconnect.loginFailedInfo.invalidSession=Недопустимый сеанс (попробуйте перезапустить игру) # +disconnect.loginFailedInfo.serversUnavailable=Серверы аутентификации отключены для проведения обслуживания. # +disconnect.lost=Соединение потеряно # +disconnect.overflow=Переполнение буфера # +disconnect.quitting=Выход # +disconnect.spam=Изгнание за спам # +disconnect.timeout=Превышено время ожидания # +disconnect.scriptWatchdog=Сервер был завершен в связи с необработанным исключением службы контроля сценариев. # +disconnect.scriptWatchdogOutOfMemory=Сервер отключен из-за превышения лимита памяти сценариев. # + +disconnectionScreen.header.realms_hidden=Приглашение к игре по сети # +disconnectionScreen.body.realms_hidden=Не удается подключиться к данному конкретному серверу. # +disconnectionScreen.blockMismatch=Несовпадение блоков между клиентом и сервером. # +disconnectionScreen.cantConnect=Не удалось подключиться к миру # +disconnectionScreen.cantConnectToRealm=Не удалось подключиться к Realm. # +disconnectionScreen.cantConnectToRealms=Не удалось подключиться к Realms. # +disconnectionScreen.crossPlatformDisabled=Включите кроссплатформенную игру в главном меню, чтобы подключаться к друзьям, использующим другие платформы. Чтобы играть с друзьями, не используя кроссплатформенную игру, отключите ее в главном меню игрового хоста. # +disconnectionScreen.crossPlatformDisabled.header=Кроссплатформенная игра отключена. # +disconnectionScreen.incompatibleRealm=Ваша программа-клиент несовместима с нашим сервером или устарела. Для подключения к Realms обновите клиент. # +disconnectionScreen.realmsAlphaEndedTitle=Тестирование альфа-версии Realms завершено. Спасибо за помощь! # +disconnectionScreen.realmsAlphaEndedMessage=Функция Realms временно недоступна. # +disconnectionScreen.disconnected=Разорвано соединение с сервером # +disconnectionScreen.editionMismatch=Этот мир был сохранен из Minecraft Education. Его нельзя загрузить. # +disconnectionScreen.editionMismatchEduToVanilla=На этом сервере не запущена игра Minecraft Education. Не удалось подключиться. # +disconnectionScreen.editionMismatchVanillaToEdu=На этом сервере запущено несовместимое издание Minecraft. Не удалось подключиться. # +disconnectionScreen.editionVersionMismatch.body=Выбранный вами мир невозможно открыть в этой версии Minecraft Education. # +disconnectionScreen.editionVersionMismatch.title=Невозможно загрузить мир. # +disconnectionScreen.futureVersion=При сохранении этого мира использовалась более новая версия игры. Его нельзя загрузить. # +disconnectionScreen.internalError.cantConnect=Не удалось подключить вас. # +disconnectionScreen.internalError.cantEdit=Возникла проблема с нахождением этого сервера. # +disconnectionScreen.internalError.cantFindEdit=Не удалось подключить вас. Попробуйте добавить новый сервер. # +disconnectionScreen.internalError.cantFindLocal=Возникла проблема с загрузкой этого мира. # +disconnectionScreen.internalError.cantFindRealm=Возникла проблема с нахождением этого Realm. # +disconnectionScreen.internalError.cantFindServer=Возникла проблема с нахождением этого сервера. # +disconnectionScreen.invalidName=Недопустимое имя # +disconnectionScreen.invalidPlayer=Игра по сети в этом мире доступна только для друзей. Чтобы присоединиться, вам нужно быть другом создателя мира. # +disconnectionScreen.invalidIP=Некорректный IP-адрес! # +disconnectionScreen.invalidSkin=Недопустимый или поврежденный скин # +disconnectionScreen.lockedSkin.title=Скин с ограничением по платформе! # +disconnectionScreen.lockedSkin=Вы выбрали скин из набора контента, не разрешенного в кроссплатформенных играх по сети. # +disconnectionScreen.multiplayerLockedSkin.title=Скин для одиночной игры! # +disconnectionScreen.multiplayerLockedSkin=Вы выбрали скин из набора контента, не разрешенного в играх по сети. # +disconnectionScreen.loggedinOtherLocation=Выполнен вход из другого места # +disconnectionScreen.multiplayerDisabled=Мир работает в режиме для одного игрока. # +disconnectionScreen.noReason=Вы отключены # +disconnectionScreen.noInternet=Проверьте интернет-соединение и попробуйте еще раз. # +disconnectionScreen.notAllowed=У вас нет приглашения играть на этом сервере. # +disconnectionScreen.notAuthenticated=Необходимо выполнить аутентификацию в службах Майкрософт. # +disconnectionScreen.outdatedClient=Не удалось подключиться: устаревший клиент # +disconnectionScreen.outdatedServer=Не удалось подключиться: устаревший сервер # +disconnectionScreen.outdatedClientRealms=Обновите игру, чтобы продолжить играть в этом Realm. # +disconnectionScreen.outdatedClientRealms.title=Сервис Realms обновился # +disconnectionScreen.outdatedServerRealms=Ваша игра обновлена, но этот Realm требует обновления. # +disconnectionScreen.outdatedServerRealms.title=Мы не можем обновить сервер вашего Realm, поскольку другие игроки сейчас в сети. В настройках управления Realm закройте и повторно откройте ваш Realm, чтобы игроки покинули игру, в затем подключитесь к Realm для обновления. # +disconnectionScreen.outdatedServerRealmsNonOwner.title=Вы пытаетесь получить доступ к Realm другой версии. Свяжитесь с владельцем Realm для решения этой проблемы. # +disconnectionScreen.realmsServerUpdateIncoming=Ваш Realm скоро будет обновлен. Вам также понадобится установить обновление. # +disconnectionScreen.realmsServerUpdateIncoming.title=Проверить наличие обновлений сейчас? # +disconnectionScreen.realmsWorldUnassigned=Версии назначаются в настройках разработчика. # +disconnectionScreen.realmsWorldUnassigned.title=Realm не назначен! # +disconnectionScreen.serverFull=Ого, этот сервер популярен! Возвращайтесь позже. Возможно, место найдется. # +disconnectionScreen.serverFull.title=Сервер заполнен # +disconnectionScreen.crossPlayDisabled=Кросс-игра временно отключена! # +disconnectionScreen.crossPlayDisabled.title=Кросс-игра отключена # +disconnectionScreen.serverIdConflict=Не удалось присоединиться к миру. С этой учетной записью кто-то уже играет на другом устройстве. # +disconnectionScreen.sessionNotFound=Не удается подключиться к миру: он больше недоступен. # +disconnectionScreen.timeout=Истек период ожидания подключения. # +disconnectionScreen.nowifi=Похоже, вам не удается подключиться к своей сети. Подключитесь к сети Wi-Fi или нажмите «Использовать мобильный Интернет» в настройках профиля. # +disconnectionScreen.invalidTenant=Не удалось подключиться. У вас нет доступа к этому миру. # +disconnectionScreen.resourcePack=Ошибка загрузки и применения набора ресурсов. # +disconnectionScreen.restartClient=Не удалось подключиться, перезапустите клиент. # +disconnectionScreen.badPacket=Сервер отправил неработающий пакет. # +disconnectionScreen.realmsDisabled=Служба Realms отключена. # +disconnectionScreen.realmsDisabledBeta=Служба Realms отключена для выпуска бета-версии. # +disconnectionScreen.incompatiblePack=Вы не можете присоединиться к миру, поскольку используете следующие несовместимые наборы: %s # +disconnectionScreen.incompatiblePack.memory=Вы не можете присоединиться к миру, так как на вашем устройстве недостаточно места для следующих наборов: %s # +disconnectionScreen.incompatiblePack.graphics.raytracing=Вы не можете присоединиться к миру, потому что в вашем устройстве нет совместимого оборудования, поддерживающего трассировку лучей # +disconnectionScreen.worldCorruption.message=Попробуйте открыть мир еще раз или восстановить его из предыдущей резервной копии # +disconnectionScreen.worldCorruption=Отключено из-за повреждения мира # +disconnectionScreen.hostSuspended=Соединение разорвано из-за недоступности сервера # +disconnectionScreen.invalidLevel=Недействительный уровень! # +disconnectionScreen.invalidOverworldDimensionHeights=Сервер предоставил недопустимые значения высоты для измерения Верхнего мира # +disconnectionScreen.editor.mismatchVanillaWorld=Этот мир не открыт в редакторе. Его нельзя загрузить. # +disconnectionScreen.editor.mismatchEditorWorld=Этот мир открыт в редакторе. Его нельзя загрузить. # +disconnectionScreen.editor.mismatchEditorToVanilla=На этом сервере не включен режим редактора. Не удалось подключиться. # +disconnectionScreen.editor.mismatchVanillaToEditor=Сервер находится в режиме редактора. Не удалось подключиться. # +disconnectionScreen.clientsideGenerationDesync=Сервер и клиент имеют разные значения, установленные для переключения функции «Генерация на стороне клиента» # +disconnectionScreen.editor.cannotUseRayTracing=Наборы ресурсов с поддержкой трассировки лучей пока не совместимы с проектами редактора. # +disconnectionScreen.unexpectedPacket=Соединение разорвано, так как полученный пакет непредвиденного типа невозможно обработать. Причина может заключаться в несовпадении версий или повреждении на сетевом уровне. # + +storageSpaceWarningScreen.frontend=У вас почти закончилось место для хранения данных! Minecraft ограничил доступ к этой возможности, пока вы не освободите дополнительное место. # +storageSpaceWarningScreen.lowduringgameplay=На вашем устройстве почти закончилось пространство, которое Minecraft может использовать для сохранения миров и настроек. Можно удалить старые ненужные файлы, чтобы не потерять возможность сохранять новые. # +storageSpaceWarningScreen.fullduringgameplay=У вас закончилось место для хранения данных, и не удается сохранить ваш прогресс! Minecraft вернет вас в главное меню, чтобы вы освободили место. # + +edu.signin_screen.viewTerms=Просмотреть условия # + +edu.play_screen.view_worlds=МОИ МИРЫ # +edu.play_screen.view_library=БИБЛИОТЕКА # +edu.play_screen.create_new=СОЗДАТЬ # +edu.play_screen.join_world=ПРИСОЕДИНИТЬСЯ К МИРУ # +edu.play_screen.import=ИМПОРТ # +edu.play_screen.new=НОВЫЙ # +edu.play_screen.guided_create=УПРАВЛЯЕМОЕ СОЗДАНИЕ # +edu.play_screen.traditional=ТРАДИЦИОННЫЙ # +edu.play_screen.from_template=ШАБЛОНЫ # + +edu.worlds_screen.title=Мои миры # +edu.worlds_screen.new_world=Новый мир # +edu.worlds_screen.new=СОЗДАТЬ # +edu.worlds_screen.templates=ШАБЛОНЫ # +edu.worlds_screen.guided_create=УПРАВЛЯЕМОЕ СОЗДАНИЕ # +edu.worlds_screen.traditional=ТРАДИЦИОННЫЙ # +edu.worlds_screen.search_placeholder=Поиск # +edu.worlds_screen.play=ИГРАТЬ # +edu.worlds_screen.host=РАЗМЕСТИТЬ # +edu.worlds_screen.settings=НАСТРОЙКИ # +edu.worlds_screen.manage=УПРАВЛЕНИЕ # +edu.worlds_screen.back=НАЗАД # +edu.worlds_screen.copy=КОПИРОВАТЬ # +edu.worlds_screen.export=ЭКСПОРТ # +edu.worlds_screen.share=ПОДЕЛИТЬСЯ # +edu.worlds_screen.delete=УДАЛИТЬ # +edu.worlds_screen.courses_title=Мои курсы # + +edu.templates.title=Мои шаблоны # +edu.templates.local_header=МОИ ШАБЛОНЫ: %1 # +edu.templates.featured_header=ИСПОЛЬЗОВАННЫЕ ШАБЛОНЫ # +edu.templates.view_more=Посмотреть другие шаблоны # +edu.templates.search_placeholder=Поиск # +edu.templates.created_by=Создано: %1 # +edu.templates.quick_play=ИГРАТЬ # +edu.templates.host=РАЗМЕСТИТЬ # +edu.templates.create_new=СОЗДАТЬ # + +edu.pause.multiplayer.disabled=Игра по сети недоступна для этого урока. # + +effect.badOmen=Дурное знамение # +effect.villageHero=Герой деревни # + +enchantment.arrowDamage=Мощь # +enchantment.arrowFire=Воспламенение # +enchantment.arrowInfinite=Бесконечность # +enchantment.arrowKnockback=Удар # +enchantment.crossbowMultishot=Залп # +enchantment.crossbowPiercing=Бронебойность # +enchantment.crossbowQuickCharge=Быстрая перезарядка # +enchantment.curse.binding=Проклятие связи # +enchantment.curse.vanishing=Проклятие утраты # +enchantment.damage.all=Острота # +enchantment.damage.arthropods=Бич членистоногих # +enchantment.damage.undead=Небесная кара # +enchantment.digging=Эффективность # +enchantment.durability=Неразрушимость # +enchantment.fire=Облик огня # +enchantment.fishingSpeed=Приманка # +enchantment.frostwalker=Морозная поступь # +enchantment.knockback=Отбрасывание # +enchantment.level.1=I # +enchantment.level.10=X # +enchantment.level.2=II # +enchantment.level.3=III # +enchantment.level.4=IV # +enchantment.level.5=V # +enchantment.level.6=VI # +enchantment.level.7=VII # +enchantment.level.8=VIII # +enchantment.level.9=IX # +enchantment.lootBonus=Добыча # +enchantment.lootBonusDigger=Удача # +enchantment.lootBonusFishing=Морская удача # +enchantment.mending=Починка # +enchantment.oxygen=Дыхание # +enchantment.protect.all=Защита # +enchantment.protect.explosion=Взрывоустойчивость # +enchantment.protect.fall=Легкость # +enchantment.protect.fire=Огнеупорность # +enchantment.protect.projectile=Защита от снарядов # +enchantment.soul_speed=Скорость души # +enchantment.swift_sneak=Быстрое подкрадывание # +enchantment.thorns=Шипы # +enchantment.untouching=Шелковое касание # +enchantment.waterWalker=Странник глубин # +enchantment.waterWorker=Родство с водой # +enchantment.tridentChanneling=Проводник # +enchantment.tridentLoyalty=Верность # +enchantment.tridentRiptide=Тягун # +enchantment.tridentImpaling=Пронзание # + +entity.area_effect_cloud.name=Облако области эффекта # +entity.armor_stand.name=Стойка для доспехов # +entity.arrow.name=Стрела # +entity.bat.name=Летучая мышь # +entity.bee.name=Пчела # +entity.blaze.name=Ифрит # +entity.boat.name=Лодка # +entity.cat.name=Кот # +entity.cave_spider.name=Пещерный паук # +entity.chicken.name=Курица # +entity.cow.name=Корова # +entity.creeper.name=Крипер # +entity.dolphin.name=Дельфин # +entity.goat.name=Коза # +entity.panda.name=Панда # +entity.donkey.name=Осел # +entity.dragon_fireball.name=Шар огня дракона # +entity.drowned.name=Утопленник # +entity.egg.name=Яйцо # +entity.elder_guardian.name=Древний страж # +entity.ender_crystal.name=Кристалл Края # +entity.ender_dragon.name=Дракон Края # +entity.enderman.name=Эндермен # +entity.endermite.name=Обитатель Края # +entity.ender_pearl.name=Эндер-жемчуг # +entity.evocation_illager.name=Вызыватель # +entity.evocation_fang.name=Челюсть вызывателя # +entity.eye_of_ender_signal.name=Око Эндера # +entity.falling_block.name=Падающий блок # +entity.fireball.name=Шар огня # +entity.fireworks_rocket.name=Ракета # +entity.fishing_hook.name=Рыболовный крючок # +entity.fish.clownfish.name=Рыба-клоун # +entity.fox.name=Лиса # +entity.cod.name=Треска # +entity.pufferfish.name=Рыба фугу # +entity.salmon.name=Лосось # +entity.tropicalfish.name=Тропическая рыба # +entity.axolotl.name=Аксолотль # +entity.ghast.name=Гаст # +entity.glow_squid.name=Сияющий спрут # +entity.piglin_brute.name=Пиглин-бестия # +entity.guardian.name=Страж # +entity.hoglin.name=Хоглин # +entity.horse.name=Лошадь # +entity.husk.name=Отброс # +entity.ravager.name=Разрушитель # +entity.iron_golem.name=Железный голем # +entity.item.name=Предмет # +entity.leash_knot.name=Узел привязи # +entity.lightning_bolt.name=Удар молнии # +entity.lingering_potion.name=Оседающее зелье # +entity.llama.name=Лама # +entity.trader_llama.name=Лама-торговец # +entity.llama_spit.name=Плевок ламы # +entity.magma_cube.name=Лавовый куб # +entity.minecart.name=Вагонетка # +entity.chest_minecart.name=Грузовая вагонетка # +entity.command_block_minecart.name=Вагонетка с командным блоком # +entity.furnace_minecart.name=Самоходная вагонетка # +entity.hopper_minecart.name=Вагонетка с загрузочной воронкой # +entity.tnt_minecart.name=Вагонетка с динамитом # +entity.mule.name=Мул # +entity.mooshroom.name=Грибная корова # +entity.moving_block.name=Перемещающийся блок # +entity.ocelot.name=Оцелот # +entity.painting.name=Картина # +entity.parrot.name=Попугай # +entity.phantom.name=Фантом # +entity.pig.name=Свинья # +entity.piglin.name=Пиглин # +entity.pillager.name=Мародер # +entity.polar_bear.name=Белый медведь # +entity.rabbit.name=Кролик # +entity.sheep.name=Овца # +entity.shulker.name=Шалкер # +entity.shulker_bullet.name=Пуля шалкера # +entity.silverfish.name=Чешуйница # +entity.skeleton.name=Скелет # +entity.skeleton_horse.name=Лошадь-скелет # +entity.stray.name=Бродяга # +entity.slime.name=Слизень # +entity.small_fireball.name=Малый шар огня # +entity.sniffer.name=Нюхач # +entity.snowball.name=Снежок # +entity.snow_golem.name=Снежный голем # +entity.spider.name=Паук # +entity.splash_potion.name=Зелье # +entity.squid.name=Спрут # +entity.strider.name=Страйдер # +entity.tnt.name=Блок динамита # +entity.thrown_trident.name=Трезубец # +entity.tripod_camera.name=Камера со штативом # +entity.turtle.name=Черепаха # +entity.unknown.name=Неизвестен # +entity.vex.name=Досаждатель # +entity.villager.name=Селянин # +entity.villager.armor=Бронник # +entity.villager.butcher=Мясник # +entity.villager.cartographer=Картограф # +entity.villager.cleric=Церковник # +entity.villager.farmer=Фермер # +entity.villager.fisherman=Рыбак # +entity.villager.fletcher=Лукодел # +entity.villager.leather=Кожевник # +entity.villager.librarian=Библиотекарь # +entity.villager.shepherd=Пастух # +entity.villager.tool=Кузнец по инструменту # +entity.villager.weapon=Оружейник # +entity.villager.mason=Каменщик # +entity.villager.unskilled=Селянин-неумеха # +entity.villager_v2.name=Селянин # +entity.vindicator.name=Поборник # +entity.wandering_trader.name=Бродячий торговец # +entity.witch.name=Ведьма # +entity.wither.name=Иссушитель # +entity.wither_skeleton.name=Скелет-иссушитель # +entity.wither_skull.name=Череп иссушителя # +entity.wither_skull_dangerous.name=Череп иссушителя # +entity.wolf.name=Волк # +entity.xp_orb.name=Сфера опыта # +entity.xp_bottle.name=Пузырек опыта # +entity.zoglin.name=Зоглин # +entity.zombie.name=Зомби # +entity.zombie_horse.name=Лошадь-зомби # +entity.zombie_pigman.name=Зомбированный пиглин # +entity.zombie_villager.name=Деревенский зомби # +entity.zombie_villager_v2.name=Деревенский зомби # + +exports.share.file=Поделиться %s # +exports.suspendWarning.client.content=Внимание! Если продолжить, вы отключитесь от этого сеанса игры по сети. # +exports.suspendWarning.host.content=Внимание! Если продолжить, вы завершите этот сеанс игры по сети для всех игроков. # +exports.suspendWarning.title=Внимание! # +exports.fileError.title=Не удается сохранить файл # +exports.fileError.body=Возможно, диск заполнен или защищен от записи либо файл уже используется. Убедитесь в том, что файл не открыт, и повторите попытку. # + +addExternalServerScreen.addServer=Добавить сервер # +addExternalServerScreen.nameTextBoxLabel=Имя сервера # +addExternalServerScreen.namePlaceholder=Введите имя сервера # +addExternalServerScreen.ipTextBoxLabel=Адрес сервера # +addExternalServerScreen.portTextBoxLabel=Порт # +addExternalServerScreen.ipPlaceholder=Введите IP или адрес # +addExternalServerScreen.alreadyAdded=Этот сервер уже добавлен # +addExternalServerScreen.saveButtonLabel=Сохранить # +addExternalServerScreen.playButtonLabel=Играть # +addExternalServerScreen.removeButtonLabel=Удалить # +addExternalServerScreen.removeConfirmation=Вы действительно хотите удалить этот сервер? # +addExternalServerScreen.addTitle=Добавить внешний сервер # +addExternalServerScreen.editTitle=Редактировать внешний сервер # + +feature.end_city=Город Края # +feature.fortress=Крепость Нижнего мира # +feature.mansion=Лесной особняк # +feature.mineshaft=Заброшенная шахта # +feature.missingno=Неизвестная функция # +feature.monument=Океанический монумент # +feature.stronghold=Цитадель # +feature.temple=Храм # +feature.village=Деревня # +feature.shipwreck=Кораблекрушение # +feature.buried_treasure=Зарытый клад # +feature.ruins=Подводные руины # +feature.pillager_outpost=Аванпост мародеров # +feature.bastion_remnant=Остаток бастиона # +feature.ruined_portal=Разрушенный портал # + +feed.like=Нравится # +feed.manage_feed=Управление веб-каналом # +feed.comment=Комментировать # +feed.reported_label=Жалобы # +feed.ignore=Игнорировать # +feed.nrreport=%d жалоба # +feed.nrreports=Жалоб: %d # +feed.newPost=Новая запись # +feed.daysAgo=%d дн. назад # +feed.hoursAgo=%d ч назад # +feed.minutesAgo=%d мин назад # +feed.now=Только что # +feed.whatup=Что хотите предпринять? # +feed.upload=Добавление снимка экрана... # +feed.manage=Управление веб-каналом # +feed.share=Поделиться # +feed.addScreenshot=Добавить снимок экрана # +feed.comments=Комментарии # +feed.edit=Изменить # +feed.screenshots=Снимки экрана # +feed.return=Меню # +feed.goToFeed=Лента # +feed.cancel=Отмена # +feed.previous=Предыдущее # +feed.next=Следующее # +feed.delete=Удалить # +feed.deleted=Элемент удален # +feed.report_xbox=Сообщить в группу по разработке и применению политики Xbox # +feed.report_club=Сообщить в клуб # +feed.clubdescription=Описание Realm # +feed.no_feed_item_content=Здесь отображаются снимки экрана и обсуждения в вашем Realm. Чтобы начать, нажмите кнопку «Новая запись» # +feed.no_reported_item_content=Нет элементов с жалобами # +feed.no_screenshot=У вас нет снимков экрана # +feed.reportToastMessage=На элемент подана жалоба # +feed.forbidden=Нет прав для публикации на временной шкале # +feed.failedToPost=Не удалось опубликовать # +feed.failedToPostDescription=Недопустимый снимок экрана # +feed.uppload_started=Снимок экрана отправляется # +feed.uppload_success=Снимок экрана отправлен # +feed.connected=Каждый Realm связан с клубом и учетной записью Майкрософт. # +feed.unviewedPost=Новое # + +comment.like=Лайк: %d ### 1 like +comment.likes=Лайков: %d ### 0 or 2+ likes +comment.comment=Комментарий: %d ### 1 comment +comment.comments=Комментариев: %d ### 0 or 2+ comments +comment.likes_and_comments=%1 и %2 ### comment.like(s) will be inserted at %1 and comment.comment(s) at %2 +comment.commentplaceholder=Комментарий... # + +furnaceScreen.fuel=Топливо # +furnaceScreen.header=Печка # +furnaceScreen.input=Ингредиенты # +furnaceScreen.result=Результат # + +gameArgument.featureUnsupported=Эта возможность не поддерживается в текущей версии Minecraft # + +gameMode.adventure=Режим приключений # +gameMode.changed=Режим игры изменен на «%s» # +gameMode.creative=Творческий режим # +gameMode.hardcore=Хардкор! # +gameMode.spectator=Режим зрителя # +gameMode.survival=Режим выживания # + +gameTip.cameraMovement.mouse=Перемещайте :light_mouse_button:, чтобы осмотреться. # +gameTip.cameraMovement.touch=Коснитесь экрана и перемещайте палец, чтобы осмотреться. # +gameTip.cameraMovement.controller=Перемещайте :tip_right_stick:, чтобы осмотреться. # +gameTip.playerMovement.keyboard=Используйте :_input_key.forward:, :_input_key.left:, :_input_key.back: и :_input_key.right: для перемещения. # +gameTip.playerMovement.touch=Для перемещения двигайте :tip_virtual_joystick: # +gameTip.playerMovement.touch.classic=Используйте :tip_touch_forward: :tip_touch_left: :tip_touch_back: :tip_touch_right: для перемещения. # +gameTip.playerMovement.controller=Используйте :tip_left_stick: для перемещения. # +gameTip.jumpMovement.keyboard=Нажмите :_input_key.jump: для прыжка. # +gameTip.jumpMovement.touch=Нажмите :tip_virtual_button_jump: для прыжка. # +gameTip.jumpMovement.touch.classic=Нажмите :tip_touch_jump: для прыжка. # +gameTip.jumpMovement.controller=Нажмите кнопку :_input_key.jump:, чтобы прыгнуть. # +gameTip.jumpForward.keyboard=Нажмите :_input_key.forward: и :_input_key.jump: для прыжка вперед. # +gameTip.jumpForward.touch=Удерживайте :tip_virtual_joystick: и нажмите :tip_virtual_button_jump:, чтобы прыгнуть вперед. # +gameTip.jumpForward.touch.classic=Удерживайте :tip_touch_forward: и нажмите :tip_touch_jump:, чтобы прыгнуть вперед. # +gameTip.jumpForward.controller=Чтобы прыгнуть вперед, нажмите :tip_left_stick: и кнопку :_input_key.jump:. # +gameTip.findTree=Ударьте по дереву, чтобы собрать древесину. # +gameTip.breakWood.mouse=Удерживайте :_input_key.атака: на дереве, чтобы отколоть древесину. # +gameTip.breakWood.touch=Коснитесь дерева и удерживайте, чтобы отколоть древесину. # +gameTip.breakWood.touch.crosshair.withactionbuttons=Коснитесь и удерживайте :tip_virtual_button_action_attack_or_destroy:, чтобы отколоть древесину. # +gameTip.breakWood.touch.crosshair.withoutactionbuttons=Наведите :tip_crosshair: на дерево и нажмите и удерживайте экран, чтобы расколоть дерево. # +gameTip.breakWood.controller=Удерживайте :_input_key.attack: на дереве, чтобы отколоть древесину. # +gameTip.openInventory.keyboard=Нажмите :_input_key.inventory:, чтобы открыть инвентарь. # +gameTip.openInventory.touch=Нажмите :tip_touch_inventory:, чтобы открыть инвентарь. # +gameTip.openInventory.controller=Нажмите кнопку :_input_key.inventory:, чтобы открыть инвентарь. # +gameTip.selectWoodForMakePlank.keyboard=Щелкните :light_mouse_left_button:, чтобы выбрать древесину. # +gameTip.selectWoodForMakePlank.touch=Нажмите, чтобы выбрать древесину. # +gameTip.selectWoodForMakePlank.controller=Используйте :tip_left_stick: и :_gamepad_face_button_down:, чтобы выбрать древесину. # +gameTip.selectGridForMakePlank.keyboard=Нажмите :light_mouse_left_button:, чтобы добавить древесину в сетку создания. # +gameTip.selectGridForMakePlank.touch=Коснитесь, чтобы добавить древесину в сетку создания. # +gameTip.selectGridForMakePlank.controller=Используйте :tip_left_stick: и :_gamepad_face_button_down:, чтобы добавить древесину в сетку создания. # +gameTip.selectOutputSlot.keyboard=Щелкните :light_mouse_left_button: в ячейке готового предмета, чтобы создать его. # +gameTip.selectOutputSlot.touch=Нажмите ячейку готового предмета, чтобы создать его. # +gameTip.selectOutputSlot.controller=Нажмите :_gamepad_face_button_down: в ячейке готового предмета, чтобы создать его. # +gameTip.selectHotBar.keyboard=Щелкните :light_mouse_left_button: в открытой ячейке, чтобы добавить предмет в свой инвентарь. # +gameTip.selectHotBar.touch=Коснитесь открытой ячейки, чтобы добавить предмет в свой инвентарь. # +gameTip.selectHotBar.controller=Нажмите кнопку :_gamepad_face_button_down: в открытой ячейке ниже, чтобы добавить предмет в свой инвентарь. # +gameTip.open.recipe.keyboard=Чтобы открыть книгу рецептов, щелкните :light_mouse_left_button: здесь. # +gameTip.open.recipe.touch=Чтобы открыть вкладку поиска, коснитесь экрана здесь. # +gameTip.open.recipe.controller=Чтобы открыть книгу рецептов, нажмите :tip_left_trigger:. # +gameTip.craftTable.keyboard=Чтобы выбрать рецепт для верстака, щелкните :light_mouse_left_button: здесь. # +gameTip.craftTable.touch=Чтобы выбрать рецепт для верстака, коснитесь экрана здесь. # +gameTip.craftTable.controller=Чтобы выбрать рецепт для верстака, используйте :tip_left_stick:. # +gameTip.outputSlotCraftTable.controller=Чтобы создать верстак, нажмите кнопку :_gamepad_face_button_down:. # +gameTip.selectHotBar.craftTable=Чтобы пользоваться верстаком, необходимо разместить его на панели быстрого доступа. # +gameTip.closeInventory.keyboard=Чтобы закрыть инвентарь, нажмите :_input_key.inventory: или :light_mouse_left_button: здесь. # +gameTip.closeInventory.touch=Коснитесь экрана здесь, чтобы закрыть инвентарь. # +gameTip.closeInventory.controller=Нажмите кнопку :_gamepad_face_button_right:, чтобы закрыть инвентарь. # +gameTip.needMoreMaterials=Чтобы сделать деревянную кирку, вам потребуется 2 единицы древесины. # +gameTip.selectItemInHotBar.keyboard=Для выбора предметов используйте :light_mouse_middle_button: или клавиши с цифрами. # +gameTip.selectItemInHotBar.touch=Чтобы выбрать предмет, коснитесь панели быстрого доступа. # +gameTip.selectItemInHotBar.controller=Вы можете выбирать предметы на панели быстрого доступа с помощью кнопок :_input_key.cycleItemLeft: и :_input_key.cycleItemRight:. # +gameTip.placeCraftTable.keyboard=Используйте :_input_key.use: на земле, чтобы разместить верстак. # +gameTip.placeCraftTable.touch=Коснитесь земли, чтобы разместить верстак. # +gameTip.placeCraftTable.touch.crosshair.withactionbuttons=Наведите :tip_crosshair: и нажмите :tip_virtual_button_action_build_or_use:, чтобы поставить верстак. # +gameTip.placeCraftTable.touch.crosshair.withoutactionbuttons=Наведите :tip_crosshair: и нажмите на экран, чтобы поставить верстак. # +gameTip.placeCraftTable.controller=Нажмите :_input_key.use:, чтобы разместить верстак. # +gameTip.useCraftTable.keyboard=Используйте :_input_key.use: на верстаке, чтобы использовать его. # +gameTip.useCraftTable.touch=Коснитесь верстака, чтобы использовать его. # +gameTip.useCraftTable.touch.crosshair.withactionbuttons=Наведите :tip_crosshair: на верстак и нажмите :tip_virtual_button_action_build_or_use:, чтобы использовать его. # +gameTip.useCraftTable.touch.crosshair.withoutactionbuttons=Наведите :tip_crosshair: на верстак и нажмите на экран, чтобы использовать его. # +gameTip.useCraftTable.controller=Нажмите :_input_key.use: на верстаке, чтобы использовать его. # +gameTip.needPlanksAndSticks=Создайте 3 доски и 2 палки. # +gametip.openSearchTab.keyboard=Чтобы открыть вкладку поиска, щелкните :light_mouse_left_button: здесь. # +gametip.openSearchTab.touch=Чтобы открыть вкладку поиска, коснитесь экрана здесь. # +gametip.openSearchTab.controller=Чтобы открыть вкладку поиска, нажмите :_gamepad_face_button_down: здесь. # +gameTip.selectWoodenPickaxe=Создайте деревянную кирку для добычи камня и угля. # +gameTip.outputSlot.wooden.pickaxe.keyboard=Чтобы создать деревянную кирку, щелкните :light_mouse_left_button: в ячейке готового предмета. # +gameTip.outputSlot.wooden.pickaxe.touch=Чтобы создать деревянную кирку, коснитесь ячейки готового предмета. # +gameTip.outputSlot.wooden.pickaxe.controller=Чтобы создать деревянную кирку, нажмите :_gamepad_face_button_down:. # +gameTip.selectHotBar.wooden.pickaxe=Чтобы пользоваться киркой, необходимо разместить ее на панели быстрого доступа. # +gameTip.hintsDone=Вы свободны! Исследуйте, создавайте и ищите еду и кров, чтобы пережить ночь! Веселитесь! # + +generator.amplified=РАСШИРЕННЫЙ # +generator.amplified.info=Примечание. Режим для развлечения, требуется мощный компьютер. # +generator.customized=Пользовательский # +generator.debug_all_block_states=Режим отладки # +generator.default=По умолчанию # +generator.flat=Плоский # +generator.infinite=Бесконечный # +generator.largeBiomes=Большие биомы # +generator.nether=Нижний мир # +generator.old=Старый # +generator.void=Пустота # + +globalPauseScreen.message=Игра поставлена на паузу # +globalPauseScreen.quit=Выйти # + +gui.accept=Принять # +gui.achievements=Достижения # +gui.all=Все # +gui.back=Назад # +gui.cancel=Отмена # +gui.clear=Очистить # +gui.close=Закрыть # +gui.confirm=Подтвердить # +gui.confirmAndPlay=Подтвердить и начать игру # +gui.custom=Пользовательский # +gui.default=По умолчанию # +gui.decline=Отклонить # +gui.delete=Удалить # +gui.deleteWorldLong=Удалить мир # +gui.done=Готово # +gui.down=Вниз # +gui.edit=Изменить # +gui.error=Ошибка # +gui.exit=Выход # +gui.exportWorld=Экспорт # +gui.exportWorldLong=Экспортировать мир # +gui.exportTemplate=Экспорт шаблона # +gui.templateMinVersion=Мини-версия шаблона # +gui.templateLocPickerTitle=Найдите файл languages.json в папке локализации # +gui.templateLocPickerButton=Выберите язык локализации # +gui.templateIconPickerTitle=Найдите значок в виде планеты # +gui.templateIconPickerDesc=Значок Minecraft # +gui.templateIconPickerButton=Выберите значок в виде планеты # +gui.pickLoc.successMessage=Локализация скопирована # +gui.pickLoc.failedMessage=Ошибка. Выбранный файл не languages.json # +gui.pickIcon.successMessage=Значок в виде планеты скопирован # +gui.pickIcon.failedMessage=Ошибка. Недопустимый формат файла # +gui.previous=Предыдущий # +gui.copyWorld=Копировать мир # +gui.copyWorld.failedTitle=Произошла ошибка # +gui.copyWorld.failedMessage=Недостаточно свободного места в хранилище, чтобы скопировать этот мир. Освободите место и повторите попытку. # +gui.goBack=Назад # +gui.import=Импорт # +gui.importWorld=Импорт # +gui.importRetailWorld.title=Импортировать мир? # +gui.importRetailWorld.text.1=Чтобы использовать этот мир в бета-версии, его необходимо импортировать. # +gui.importRetailWorld.text.2=При импорте создается копия мира, этот процесс не повлияет на исходный мир. # +gui.importRetailWorld.text.3=Сделать бета-копию этого мира? # +gui.importRetailWorld.failedMessage=Не удается импортировать ваш мир. # +gui.minecraftWorld=Мир Minecraft # +gui.minecraftBundle=Комплект Minecraft # +gui.login=Вход # +gui.logout=Выход # +gui.next=Далее # +gui.no=Нет # +gui.none=Отсутствует # +gui.ok=ОК # +gui.store=Заглянуть в магазин # +gui.continue=Продолжить # +gui.pickWorld=Обзор миров Minecraft # +gui.retry=Повторить # +gui.select=Выбрать # +gui.skip=Пропустить # +gui.stats=Статистика # +gui.tab=Вкладка # +gui.toMenu=Возврат на главный экран # +gui.tryAgain=Попробуйте еще раз # +gui.up=Вверх # +gui.warning.exitGameWarning=Хотите выйти из Minecraft? # +gui.worldTemplate=Шаблон мира Minecraft # +gui.yes=Да # +gui.feedbackYes=Да, перейти на сайт отзывов # +gui.resourcepacks=Наборы ресурсов... # +gui.submit=Отправить # +gui.submitRating=Отправить оценку # +gui.submitFeedback.button.text=Оставить отзыв # +gui.submitFeedback.text=Отправить отзыв автору # +gui.submitFeedback.body.text=Напишите свой отзыв и отправьте его напрямую автору. Ваше сообщение не будет опубликовано на Рынке, и автор не сможет на него ответить. # +gui.submitFeedback.placeHolder.text=Что вам понравилось? Что можно улучшить? # +gui.submitFeedback.success=Спасибо за отзыв! # +gui.submitFeedback.failure.status.unprocessableEntity=Вы не владеете тем, на что пытаетесь оставить отзыв. (Код ошибки: %d) # +gui.submitFeedback.failure.status.tooManyRequests=О, нет! Вы отправили слишком много отзывов, пожалуйста, повторите попытку позже. (Код ошибки: %d) # +gui.submitFeedback.failure.status.other=В данный момент не удается оставить отзыв, пожалуйста, повторите попытку позже. (Код ошибки: %d) # +gui.playOffline=Автономная игра # +gui.signIn=Войти # +gui.genericNetworkError=Что-то пошло не так. Проверьте подключение к Интернету. # +gui.hide=Скрыть # +gui.editor.minecraftProject=Проект Minecraft # +gui.editor.exportProject=Экспорт проекта # +gui.editor.copyProject=Копировать проект # +gui.editor.copyProject.failedMessage=Не удалось создать копию этого проекта. Возможно, ошибка вызвана нехваткой свободного места или другой проблемой. Посетите страницу https://aka.ms/MCStorage для получения подробной информации. # + +gui.edu.exitGameWarningCaption=Minecraft Education ### Use Minecraft 教育版 in zh_CN translation +gui.edu.exitGameWarningMessage=Выход из Minecraft Education? ### Use 离开 Minecraft 教育版? in zh_CN translation + +updateScreen.update=Обновить # +updateScreen.updateRequired=Требуется обновление # +updateScreen.title=Версия устарела # +updateScreen.body=Обновитесь до последней версии и получите доступ к новым функциям, играйте с друзьями по сети и изучайте новинки на рынке. # +updateScreen.commerceNotSupported.title=Нет доступа к Рынку # +updateScreen.commerceNotSupported.body=В этой версии Minecraft больше не поддерживается доступ к Рынку Minecraft. Обновитесь до последней версии, чтобы восстановить доступ к Рынку. # +updateScreen.packs.updateRequired=Обновите игру до последней версии, чтобы загрузить набор, который вы приобрели на Рынке Minecraft. # +updateScreen.patchVersion=Описание обновлений в версии %s: # + +hostOption.codeBuilder=Code Builder # +hostOption.setWorldSpawn=Задать место появления в мире # +hostOption.teleport=Перенести # +hostOption.teleport.who=Кого # +hostOption.teleport.where=Куда # +hostOption.time=Время # +hostOption.time.day=День # +hostOption.time.midnight=Полночь # +hostOption.time.noon=Полдень # +hostOption.time.night=Ночь # +hostOption.time.sunrise=Восход # +hostOption.time.sunset=Закат # +hostOption.weather=Погода # +hostOption.weather.clear=Ясно # +hostOption.weather.rain=Дождь # +hostOption.weather.thunderstorm=Гроза # + +howtoplay.next=Следующее # +howtoplay.previous=Предыдущее # + +howtoplay.category.basics=Основы # +howtoplay.category.crafting=Создание # +howtoplay.category.education=Образование # +howtoplay.category.engineering=Инженерное дело # +howtoplay.category.enhancedPlay=Расширенные возможности # +howtoplay.category.firstDay=Первый день # +howtoplay.category.optionsAndCheats=Параметры и читы # +howtoplay.category.play=Игра # +howtoplay.category.theEnd=Край # + +howtoplay.adventureMode=Режим приключений # +howtoplay.adventureMode.title=Обучение: режим приключений # +howtoplay.adventureMode.text.1=Режим приключений – это режим игры для творцов миров. Для размещения или уничтожения блоков в режиме приключений игрокам нужно использовать специальные инструменты. # +howtoplay.adventureMode.text.2=Чтобы получить эти специальные инструменты, воспользуйтесь командой /give с параметрами canplace или candestroy, находясь в творческом режиме. # + +howtoplay.anvil=Наковальня # +howtoplay.anvil.title=Обучение: наковальня # +howtoplay.anvil.text.1=Используя наковальню и уровни опыта, можно чинить и переименовывать предметы, а также накладывать на них чары. # +howtoplay.anvil.header.1=Переименование и наложение чар # +howtoplay.anvil.text.2=Все предметы можно переименовать, но починить или зачаровать с помощью книг на наковальне можно только те предметы, у которых имеется запас прочности. # +howtoplay.anvil.header.2=Починка # +howtoplay.anvil.text.3=Чтобы починить предмет, поместите его в одну из базовых ячеек в левой части и либо добавьте необходимое для изготовления этого предмета сырье (например, железный слиток для железного меча), либо объедините его с другим предметом того же типа. # +howtoplay.anvil.text.4=Использование наковальни повышает эффективность объединения предметов. # +howtoplay.anvil.text.5=При каждом использовании наковальня может повредиться, а после многократного использования она и вовсе сломается. # + +howtoplay.armor=Доспехи # +howtoplay.armor.title=Обучение: доспехи # +howtoplay.armor.text.1=Облачившись в доспехи, вы можете защитить себя от получения урона. Уровень доспехов представлен индикатором :armor:. Чем выше уровень, тем меньше урона вы получите. # +howtoplay.armor.header.1=Создание # +howtoplay.armor.text.2=Доспехи можно изготовить из кожи, железа, золота или алмазов. Кольчужные доспехи можно выменять у селян или отнять у зомби и скелетов. # +howtoplay.armor.text.3=Чтобы надеть доспехи, откройте инвентарь и переместите элементы доспехов в соответствующие ячейки рядом со своим скином игрока. # +howtoplay.armor.text.4=Железные, кольчужные и золотые доспехи можно переплавить в железные и золотые самородки с помощью печки. # +howtoplay.armor.header.2=Щит # +howtoplay.armor.text.5.keyboard=Щит блокирует входящий урон. Щит можно поместить в ячейку для второй руки и на панель быстрого доступа. Нажмите и удерживайте :_input_key.sneak:, чтобы блокировать щитом. # +howtoplay.armor.text.5.gamepad=Щит блокирует входящий урон. Щит можно поместить в ячейку для второй руки и на панель быстрого доступа. Нажмите кнопку :_input_key.sneak: или :_gamepad_stick_right:, чтобы задействовать блок щитом. # +howtoplay.armor.text.5a.touch=Щит блокирует все виды входящего урона — даже взрыв крипера! Щит можно поместить в ячейку для второй руки и на панель быстрого доступа. # +howtoplay.armor.text.5b.touch=При использовании схемы управления «Крестовина плюс прикосновение для взаимодействия» коснитесь :touch_sneak:, чтобы включить или выключить блокирование урона с помощью щита. # +howtoplay.armor.text.5c.touch=При использовании схемы управления «Джойстик» коснитесь :tip_virtual_button_sneak:, чтобы включить или выключить блокирование урона с помощью щита. # +howtoplay.armor.text.5.rift_controller=Щит блокирует входящий урон. Щит можно поместить в ячейку для второй руки и на панель быстрого доступа. Нажмите кнопку :_input_key.sneak: или :rift_X:, чтобы задействовать блок щитом. # +howtoplay.armor.text.5.windowsmr_controller=Щит блокирует входящий урон. Щит можно поместить в ячейку для второй руки и на панель быстрого доступа. Нажмите кнопку :_input_key.sneak: или :windowsmr_right_stick:, чтобы задействовать блок щитом. # +howtoplay.armor.text.6=Щит может блокировать даже взрыв крипера! # +howtoplay.armor.header.3=Маскировка # +howtoplay.armor.text.7=Вы также можете надеть на голову вырезанную тыкву. Да, это не даст вам :armor:, но и странники Края не будут впадать в ярость от одного вашего взгляда. # + +howtoplay.armorStand=Стойка для доспехов # +howtoplay.armorStand.title=Обучение: стойка для доспехов # +howtoplay.armorStand.text.1=Стойка для доспехов служит для хранения ваших доспехов, пока вы их не используете. # +howtoplay.armorStand.header.1=Экипировка # +howtoplay.armorStand.text.2.notTouch=Возьмите в руки элемент доспехов и нажмите :_input_key.use: у стойки для доспехов, чтобы поместить этот элемент на стойку. # +howtoplay.armorStand.text.2.touch=Возьмите в руки элемент доспехов и коснитесь стойки для доспехов, чтобы поместить этот элемент на стойку. # +howtoplay.armorStand.text.3.notTouch=Чтобы снять что-либо со стойки для доспехов, освободите руки и нажмите :_input_key.use: у стойки. # +howtoplay.armorStand.text.3.touch=Чтобы снять что-либо со стойки для доспехов, освободите руки и коснитесь стойки. # +howtoplay.armorStand.header.2=Поза # +howtoplay.armorStand.text.4.notTouch=Положение стойки для доспехов может изменяться. Подкрадитесь и нажмите кнопку :_input_key.use: на стойке для доспехов, чтобы изменить ее положение. # +howtoplay.armorStand.text.4.touch=Можно изменить позу стойки для доспехов. Для этого войдите в режим подкрадывания, подберитесь к стойке и коснитесь ее. # +howtoplay.armorStand.header.3=Танец # +howtoplay.armorStand.text.5=Стойки для доспехов реагируют на сигналы красного камня. Подайте на стойку сигналы разной силы и посмотрите, что произойдет. # + +howtoplay.banners=Знамена # +howtoplay.banners.title=Обучение: знамена # +howtoplay.banners.text.1=Знамена являются отличным украшением для дома или замка благодаря настраиваемым узорам и цветам. # +howtoplay.banners.text.2=Создав знамя, вы можете поместить его на верстак или ткацкий станок и раскрасить в разные цвета для получения уникального дизайна. # +howtoplay.banners.header.1=Применение узора # +howtoplay.banners.text.3=Есть множество узоров, которые вы можете создать с помощью красителей: # +howtoplay.banners.text.4= – Создав треугольник, вы получите узор в виде шеврона. # +howtoplay.banners.text.5= – Создав крест, вы получите узор в виде креста. # +howtoplay.banners.text.6= – Добавив ромашку, вы получите узор в виде цветка. # +howtoplay.banners.text.7=Экспериментируйте с разными комбинациями, чтобы получить и другие узоры. # +howtoplay.banners.header.2=Несколько слоев # +howtoplay.banners.text.8=На знамя можно нанести несколько слоев краски, благодаря чему можно использовать сразу несколько узоров. Если вам не понравился последний нанесенный вами на знамя узор, вы можете смыть его с помощью котла. # +howtoplay.banners.header.3=Создание копий # +howtoplay.banners.text.9=Если вы хотите копировать знамя, поместите его на верстак с пустым знаменем. # + +howtoplay.beacons=Маяки # +howtoplay.beacons.title=Обучение: маяки # +howtoplay.beacons.text.1=Активные маяки направляют в небо луч яркого света. # +howtoplay.beacons.text.2=Они изготавливаются из стекла, обсидиана и звезд Незера (получить которые можно, одолев Визера). # +howtoplay.beacons.header.1=Строительство # +howtoplay.beacons.text.3=Маяки необходимо ставить под открытым небом и размещать на пирамидах из железных, золотых, изумрудных или алмазных блоков. # +howtoplay.beacons.text.4=Материал, на котором размещается маяк, не влияет на производимый им эффект. # +howtoplay.beacons.header.2=Использование # +howtoplay.beacons.text.5=В меню маяка можно выбрать 1 основной эффект для маяка. Чем больше ярусов у пирамиды, тем больше эффектов доступно. # +howtoplay.beacons.text.6=Чтобы задать эффект для маяка, необходимо положить изумруд, алмаз или золотой или железный слиток в ячейку для оплаты. # +howtoplay.beacons.text.7=После того как вы зададите эффект, он будет производиться маяком бесконечно и распространяться на всех игроков поблизости. # +howtoplay.beacons.text.8=Чтобы изменить цвет излучаемого маяком света, поместите на его пути блок окрашенного стекла. # + +howtoplay.beds=Кровати # +howtoplay.beds.title=Обучение: кровати # +howtoplay.beds.text.1=Сон в кровати позволяет пропустить ночь и задает вашу точку появления. # +howtoplay.beds.text.2.notTouch=Нажмите :_input_key.use: у кровати, чтобы лечь спать. Сделать это можно только ночью. # +howtoplay.beds.text.2.touch=Коснитесь кровати, чтобы лечь спать. Сделать это можно только ночью. # +howtoplay.beds.text.3=Если вы играете по сети, все в мире должны одновременно быть в кровати, чтобы пропустить ночь. # +howtoplay.beds.text.4=Если ваша кровать сломается, вы вернетесь в точку своего первого появления в мире. # +howtoplay.beds.text.5=Используйте кровать в Нижнем мире с осторожностью, обычно там слишком жарко для сна. # + +howtoplay.blocks=Блоки # +howtoplay.blocks.title=Обучение: блоки # +howtoplay.blocks.text.1=Мир Minecraft состоит из миллионов блоков. Каждый из них можно разрушить, подобрать и разместить. Вы можете построить почти все, что угодно. # +howtoplay.blocks.text.2=Большинство блоков вам придется искать в мире, но некоторые блоки можно создать только путем объединения других блоков на верстаке (например, блок красного камня) или плавки в печке (например, стекло). # +howtoplay.blocks.header.1=Падающие блоки # +howtoplay.blocks.text.3=Большинство блоков не подвержены влиянию гравитации и могут парить в воздухе, но некоторые блоки, такие как песок и гравий, упадут вниз, если под ними не будет другого блока. # +howtoplay.blocks.header.2=Интересные блоки # +howtoplay.blocks.text.4=Вот одни из самых интересных блоков в Minecraft: # +howtoplay.blocks.text.5=Стекло – прозрачный блок, изготавливаемый путем плавки песка в печке. # +howtoplay.blocks.text.6=Бетон – изготавливается путем опускания блока цемента в воду. # +howtoplay.blocks.text.7=Терракота — встречается в биоме «Пустоши» или изготавливается из подводной глины (с возможностью покраски). Терракоту можно превратить в глазурованную терракоту путем обжига в печке. # +howtoplay.blocks.text.8=Магма – можно найти в Нижнем мире. Производит немного света и сжигает любого, кто на нее наступит. # +howtoplay.blocks.text.9=Грубая земля – почти то же самое, что и обычный блок земли, но на ней не растет трава. Можно встретить в таких биомах, как саванна и мегатайга. # + +howtoplay.bookAndQuill=Книга с пером # +howtoplay.bookAndQuill.title=Обучение: книга с пером # +howtoplay.bookAndQuill.text.1=Книга с пером позволяет вам записать свои приключения. Расскажите свою историю, добавив на страницы текст. Можно изменить название и автора книги. Подпишите книгу с пером, чтобы придать своей работе окончательный вид. Вы можете вносить правки в книгу с пером, пока она не подписана. # + +howtoplay.brewingStand=Варочная стойка # +howtoplay.brewingStand.title=Обучение: варочная стойка # +howtoplay.brewingStand.text.1=Для зельеварения необходима варочная стойка. Каждое зелье начинается с пузырька воды, который можно получить путем наполнения пузырька в котле или источнике воды. # +howtoplay.brewingStand.header.1=Знакомство с варочной стойкой # +howtoplay.brewingStand.text.2=В варочной стойке есть три ячейки для создания разных зелий. Один ингредиент можно разделить на три пузырька, поэтому лучше варить три зелья сразу: так вы сэкономите ресурсы. # +howtoplay.brewingStand.header.2=Ингредиенты и зелья # +howtoplay.brewingStand.text.3=Поместив нарост Нижнего мира в верхнюю ячейку стойки, вы получите Неловкое зелье. Оно не обладает какими-либо свойствами, но выступает базовым зельем для более сложных зелий. # +howtoplay.brewingStand.text.4=Существует множество зелий с различными эффектами. Комбинируйте разные ингредиенты, чтобы стать подлинным алхимиком. # + +howtoplay.cauldron=Котел # +howtoplay.cauldron.title=Обучение: котел # +howtoplay.cauldron.text.1=Котел представляет собой емкость, которая может вмещать жидкое содержимое ведер или пузырьков. # +howtoplay.cauldron.header.1=Наполнение # +howtoplay.cauldron.text.2.notTouch=Возьмите в руки ведро воды или зелье и нажмите :_input_key.use: у котла, чтобы наполнить его их содержимым. # +howtoplay.cauldron.text.2.touch=Возьмите в руки ведро воды или зелье и коснитесь котла, чтобы наполнить его их содержимым. # +howtoplay.cauldron.text.3=Одно зелье занимает лишь часть объема котла. Чтобы наполнить котел до краев, вам потребуется несколько зелий. # +howtoplay.cauldron.header.2=Смачивание стрел # +howtoplay.cauldron.text.4.notTouch=Возьмите в руки стрелу и нажмите :_input_key.use: у котла, чтобы создать самые разные стрелы. # +howtoplay.cauldron.text.4.touch=Возьмите в руки стрелу и коснитесь котла, чтобы создать самые разные стрелы. # +howtoplay.cauldron.header.3=Окрашивание доспехов # +howtoplay.cauldron.text.5.notTouch=Чтобы окрасить кожаные доспехи или кожаные конские доспехи, возьмите в руки желаемый краситель и нажмите :_input_key.use: у котла, наполненного водой. Так вы измените цвет воды в котле. Затем возьмите в руки доспехи и окуните их в воду, нажав :_input_key.use: у котла. # +howtoplay.cauldron.text.5.touch=Чтобы окрасить кожаные доспехи или кожаные конские доспехи, возьмите в руки желаемый краситель и коснитесь котла, наполненного водой. Так вы измените цвет воды в котле. Затем возьмите в руки доспехи и окуните их в воду, коснувшись котла. # +howtoplay.cauldron.text.6=Если вы хотите смыть краску, поместите окрашенный предмет в котел, наполненный чистой водой. # + +howtoplay.chat=Чат # +howtoplay.chat.title=Обучение: чат # +howtoplay.chat.text.1.keyboard=Нажмите :_input_key.chat:, чтобы открыть чат. Введите сообщение и нажмите клавишу ВВОД. # +howtoplay.chat.text.1.gamepad=Нажмите :_input_key.chat:, чтобы открыть чат. Введите сообщение и нажмите кнопку отправки. # +howtoplay.chat.text.1.touch=Нажмите кнопку чата, чтобы открыть чат. Введите сообщение и нажмите кнопку отправки. # + +howtoplay.chests=Сундуки # +howtoplay.chests.title=Обучение: сундуки # +howtoplay.chests.text.1.notTouch=Смастерив сундук, вы можете разместить его в мире, а затем открыть с помощью :_input_key.use: для перемещения предметов из инвентаря на хранение. # +howtoplay.chests.text.1.touch=Смастерив сундук, вы можете разместить его в мире, а затем открыть касанием для перемещения предметов из инвентаря на хранение. # +howtoplay.chests.text.2=Предметы будут храниться в сундуке до тех пор, пока вы не решите переместить их в свой инвентарь. # +howtoplay.chests.text.3=Если поставить два сундука рядом, получится один большой сундук. # + +howtoplay.commandBlocks=Командные блоки # +howtoplay.commandBlocks.title=Обучение: командные блоки # +howtoplay.commandBlocks.text.1=Командные блоки – это мощный инструмент для создателей карт. Они хранят команды и выполняют их при получении сигнала красного камня. # +howtoplay.commandBlocks.text.2=Чтобы получить командный блок, воспользуйтесь командой /give. # +howtoplay.commandBlocks.text.3=После того как командный блок выполнит или не сможет выполнить хранимую команду, он пошлет сигнал красного камня с той стороны, куда указывает стрелка. # +howtoplay.commandBlocks.text.4=Вы можете задать имя командного блока в поле «Сообщение при наведении». # +howtoplay.commandBlocks.text.5=Тип блока. Существует три типа командных блоков со своим собственным цветом и механизмом действия: # +howtoplay.commandBlocks.text.5.1= – Импульс. Выполняет хранимую команду только при получении блоком сигнала красного камня. # +howtoplay.commandBlocks.text.5.2= – Цепь. Выполняет хранимую команду, когда командному блоку за ним удается или не удается выполнить свою команду. # +howtoplay.commandBlocks.text.5.3= – Цикл. После активации такой командный блок будет выполнять хранимую команду все время своего существования. # +howtoplay.commandBlocks.text.6=Условие. Есть два типа условий, влияющих на функционирование командного блока: # +howtoplay.commandBlocks.text.6.1= – Без условий. Выполняет хранимую команду, даже если командному блоку за ним не удается выполнить свою команду. # +howtoplay.commandBlocks.text.6.2= – При условии. Выполняет хранимую команду только в том случае, если командному блоку за ним удается выполнить свою команду. # +howtoplay.commandBlocks.text.7=Красный камень: имеются два параметра красного камня, каждый из которых влияет на поведение командного блока: # +howtoplay.commandBlocks.text.7.1= – Требуется красный камень. Для активации требуется сигнал красного камня. # +howtoplay.commandBlocks.text.7.2= – Работает всегда. Для активации не требуется сигнал красного камня. # +howtoplay.commandBlocks.text.8=Командный блок также показывает свой предыдущий вывод. Это поможет вам узнать, был ли сбой при выполнении команды и его причину. # + +howtoplay.commands=Команды # +howtoplay.commands.title=Обучение: команды # +howtoplay.commands.text.1=Команды можно выполнять с помощью чата. Необходимо ввести / перед текстом команды. # +howtoplay.commands.text.2=Доступно множество команд, с помощью которых вы можете делать невероятные вещи. Существуют различные ресурсы, на которых вы найдете все необходимые сведения о командах. # + +howtoplay.conduits=Проводники # +howtoplay.conduits.title=Обучение: «Проводники» # +howtoplay.conduits.text.1=Активный проводник снабжает вас энергией под водой. # +howtoplay.conduits.text.2=Проводник создается из раковины наутилуса и сердца моря. Он получает энергию от призмарина и морских фонарей. # +howtoplay.conduits.header.1=Строительство # +howtoplay.conduits.text.3=Активированный проводник снабжает энергией все объекты поблизости. # +howtoplay.conduits.text.4=Чем больше энергии в нем, тем шире охват территории. # + +howtoplay.controls=Элементы управления # +howtoplay.controls.title=Обучение: элементы управления # +howtoplay.controls.text.1=Minecraft – это игра с упором на строительство. Строить можно все что угодно, главное, чтобы у вас были блоки. Ночью на охоту выходят монстры, так что позаботьтесь об убежище. # +howtoplay.controls.header.1=Движение # +howtoplay.controls.text.2.keyboard=Используйте мышь, чтобы осмотреться. # +howtoplay.controls.text.2.gamepad=Используйте :_gamepad_stick_right:, чтобы осмотреться. # +howtoplay.controls.text.2.touch.joystick_tap=Коснитесь экрана и перемещайте палец, чтобы осмотреться. # +howtoplay.controls.text.2.touch.classic_dpad=Коснитесь экрана и перемещайте палец, чтобы осмотреться. # +howtoplay.controls.text.2.touch.joystick_crosshair=Коснитесь экрана и перемещайте палец, чтобы осмотреться. # +howtoplay.controls.text.2.rift_controller=Используйте :rift_right_stick:, чтобы осмотреться. # +howtoplay.controls.text.2.windowsmr_controller=Используйте :windowsmr_right_stick:, чтобы осмотреться. # +howtoplay.controls.text.3.keyboard=Используйте :_input_key.forward:, :_input_key.left:, :_input_key.back: и :_input_key.right: для перемещения. # +howtoplay.controls.text.3.gamepad=Используйте :_gamepad_stick_left: для перемещения. # +howtoplay.controls.text.3.touch.joystick_tap=Используйте :tip_virtual_joystick: для перемещения. # +howtoplay.controls.text.3.touch.classic_dpad=Используйте :touch_forward:, :touch_left:, :touch_back: и :touch_right: для перемещения. # +howtoplay.controls.text.3.touch.joystick_crosshair=Используйте :tip_virtual_joystick: для перемещения. # +howtoplay.controls.text.3.rift_controller=Используйте :rift_left_stick: для перемещения. # +howtoplay.controls.text.3.windowsmr_controller=Используйте :windowsmr_left_stick: для перемещения. # +howtoplay.controls.text.4.keyboard=Нажмите :_input_key.jump:, чтобы прыгнуть. # +howtoplay.controls.text.4.gamepad=Нажмите :_input_key.jump:, чтобы прыгнуть. # +howtoplay.controls.text.4.touch.joystick_tap=Нажмите :tip_virtual_button_jump: для прыжка. # +howtoplay.controls.text.4.touch.classic_dpad=Нажмите :touch_jump:, чтобы прыгнуть. # +howtoplay.controls.text.4.touch.joystick_crosshair=Нажмите :tip_virtual_button_jump: для прыжка. # +howtoplay.controls.text.4.rift_controller=Нажмите :rift_A:, чтобы прыгнуть. # +howtoplay.controls.text.4.windowsmr_controller=Нажмите :windowsmr_right_touchpad:, чтобы прыгнуть. # +howtoplay.controls.text.5.keyboard=Быстро нажмите :_input_key.forward: два раза или нажмите :_input_key.sprint:, чтобы бежать. Удерживая :_input_key.forward:, вы будете бежать до тех пор, пока у вас не останется менее :shank::shank::shank:. # +howtoplay.controls.text.5.gamepad=Быстро наклоните :_gamepad_stick_left: вперед два раза, чтобы бежать. Удерживая :_gamepad_stick_left: наклоненным вперед, вы будете бежать до тех пор, пока у вас не останется менее :shank::shank::shank:. # +howtoplay.controls.text.5.touch.joystick_tap=Нажмите :tip_virtual_button_sprint: для начала или завершения спринта. Вы будете бежать до тех пор, пока у вас не останется менее :shank::shank::shank:. # +howtoplay.controls.text.5.touch.classic_dpad=Быстро нажмите :touch_forward: два раза, чтобы бежать. Удерживая :touch_forward:, вы будете бежать до тех пор, пока у вас не останется менее :shank::shank::shank:. # +howtoplay.controls.text.5.touch.joystick_crosshair=Нажмите :tip_virtual_button_sprint: для начала или завершения спринта. Вы будете бежать до тех пор, пока у вас не останется менее :shank::shank::shank:. # +howtoplay.controls.text.5.rift_controller=Быстро наклоните :rift_left_stick: вперед два раза, чтобы бежать. Удерживая :rift_left_stick: наклоненным вперед, вы будете бежать до тех пор, пока у вас не останется менее :shank::shank::shank:. # +howtoplay.controls.text.5.windowsmr_controller=Быстро наклоните :windowsmr_left_stick: вперед два раза, чтобы бежать. Удерживая :windowsmr_left_stick: наклоненным вперед, вы будете бежать до тех пор, пока у вас не останется менее :shank::shank::shank:. # +howtoplay.controls.header.2=Разрушение и размещение # +howtoplay.controls.text.6.notTouch=Копать и рубить можно как голыми руками, так и подручными средствами. Для этого просто удерживайте :_input_key.attack:. Некоторые блоки можно добыть только с помощью специальных инструментов, которые вам придется изготовить самостоятельно. # +howtoplay.controls.text.6.touch.joystick_tap=Нажмите и удерживайте блок, чтобы руками или предметом в руках добыть его. Возможно, перед добычей некоторых блоков придется создать определенные инструменты. # +howtoplay.controls.text.6.touch.classic_dpad=Нажмите и удерживайте блок, чтобы руками или предметом в руках добыть его. Возможно, перед добычей некоторых блоков придется создать определенные инструменты. # +howtoplay.controls.text.6.touch.joystick_crosshair=Коснитесь любой точки экрана и протащите палец, чтобы прицелиться с помощью :tip_crosshair: и выделить блок. Коснитесь и удерживайте :tip_virtual_button_action_attack_or_destroy:, чтобы руками или предметом в руках добыть его. Возможно, перед добычей некоторых блоков придется создать определенные инструменты. # +howtoplay.controls.text.7.keyboard=Чтобы использовать предмет, который находится у вас в руке, нажмите :_input_key.use:. Чтобы выбросить такой предмет, нажмите :_input_key.drop:. # +howtoplay.controls.text.7.gamepad=Чтобы использовать предмет, который находится у вас в руке, нажмите :_input_key.use:. Чтобы выбросить такой предмет, нажмите :_input_key.drop:. # +howtoplay.controls.text.7.rift_controller=Чтобы использовать предмет, который находится у вас в руке, используйте :rift_right_grab:. Чтобы выбросить такой предмет, нажмите :rift_right_stick:. # +howtoplay.controls.text.7.windowsmr_controller=Чтобы использовать предмет, который находится у вас в руке, используйте :windowsmr_left_trigger:. Чтобы выбросить такой предмет, нажмите :windowsmr_right_grab:. # +howtoplay.controls.text.7.touch.joystick_tap=Чтобы использовать предмет, который находится у вас в руке, коснитесь экрана. Чтобы выбросить предмет, нажмите и удерживайте его на панели быстрого доступа. Чтобы съесть еду, находящуюся у вас в руках, коснитесь и удерживайте экран. # +howtoplay.controls.text.7.touch.classic_dpad=Чтобы использовать предмет, который находится у вас в руке, коснитесь экрана. Чтобы выбросить предмет, нажмите и удерживайте его на панели быстрого доступа. Чтобы съесть еду, находящуюся у вас в руках, коснитесь и удерживайте экран. # +howtoplay.controls.text.7.touch.joystick_crosshair=Чтобы использовать предмет, который находится у вас в руке, коснитесь :tip_virtual_button_action_build_or_use:. Чтобы выбросить предмет, нажмите и удерживайте его на панели быстрого доступа. Чтобы съесть еду, находящуюся у вас в руках, коснитесь и удерживайте :tip_virtual_button_action_build_or_use:. # +howtoplay.controls.header.3=Режим подкрадывания # +howtoplay.controls.text.8.keyboard=Режим подкрадывания чрезвычайно полезен в Minecraft. В этом режиме вы не будете падать с блоков, а ваше имя будет скрыто. Чтобы красться, удерживайте :_input_key.sneak:. # +howtoplay.controls.text.8.gamepad=Режим подкрадывания чрезвычайно полезен в Minecraft. В этом режиме вы не будете падать с блоков, а ваше имя будет скрыто. Чтобы красться, нажмите :_input_key.sneak: или щелкните :_gamepad_stick_right:. # +howtoplay.controls.text.8.touch.joystick_tap=В режиме подкрадывания вы не будете падать с блоков, мобы вас не заметят, а ваше имя будет скрыто. Чтобы скрыться, коснитесь :tip_virtual_button_sneak:. # +howtoplay.controls.text.8.touch.classic_dpad=В режиме подкрадывания вы не будете падать с блоков, мобы вас не заметят, а ваше имя будет скрыто. Чтобы скрыться, коснитесь :touch_sneak:. # +howtoplay.controls.text.8.touch.joystick_crosshair=В режиме подкрадывания вы не будете падать с блоков, мобы вас не заметят, а ваше имя будет скрыто. Чтобы скрыться, коснитесь :tip_virtual_button_sneak:. # +howtoplay.controls.text.8.rift_controller=Режим подкрадывания чрезвычайно полезен в Minecraft. В этом режиме вы не будете падать с блоков, а ваше имя будет скрыто. Чтобы красться, нажмите :rift_X:. # +howtoplay.controls.text.8.windowsmr_controller=Режим подкрадывания чрезвычайно полезен в Minecraft. В этом режиме вы не будете падать с блоков, а ваше имя будет скрыто. Чтобы красться, нажмите :windowsmr_right_stick:. # +howtoplay.controls.text.swim.keyboard=Спринт в воде заставит вас плыть. Контролируйте направление мышью. # +howtoplay.controls.text.swim.gamepad=Спринт в воде заставит вас плыть. Контролируйте направление с помощью :_gamepad_stick_right:. # +howtoplay.controls.text.swim.touch=Перемещайтесь в воде, чтобы поплыть. Используйте спринт под водой, чтобы плыть быстрее. Коснитесь экрана и перетащите палец, чтобы выбрать направление движения. # +howtoplay.controls.text.swim.rift_controller=Спринт в воде заставит вас плыть. Контролируйте направление с помощью :rift_right_stick:. # +howtoplay.controls.text.swim.windowsmr_controller=Спринт в воде заставит вас плыть. Контролируйте направление с помощью :windowsmr_right_stick:. # + +howtoplay.worldBuilder=World Builder # +howtoplay.worldBuilder.title=Обучение: World Builder # +howtoplay.worldBuilder.text.1=Чтобы размещать или использовать отдельные блоки или элементы Minecraft Education, игрок должен иметь специальную способность под названием World Builder. # +howtoplay.worldBuilder.text.2=Когда читы активированы, разработчик может включить или выключить способность World Builder для любого игрока в мире. # +howtoplay.worldBuilder.text.3=Чтобы предоставить способность World Builder всем игрокам в мире, используйте следующую команду: # +howtoplay.worldBuilder.text.4=/ability @a worldbuilder true # +howtoplay.worldBuilder.text.5=Чтобы быстро включать и выключать свою способность World Builder, используйте одну из следующих команд: # +howtoplay.worldBuilder.text.6=/worldbuilder # +howtoplay.worldBuilder.text.7=/wb # +howtoplay.worldBuilder.text.8=Чтобы узнать, включена ли ваша способность World Builder, используйте следующую команду: # +howtoplay.worldBuilder.text.9=/ability @p worldbuilder # + +howtoplay.permissionBlocks=Блоки разрешений # +howtoplay.permissionBlocks.title=Обучение: блоки разрешений # +howtoplay.permissionBlocks.text.1=Minecraft Education предлагает несколько специальных блоков, которые облегчают учителям создание и использование уроков. Только игроки со статусом World Builder могут размещать и уничтожать эти блоки. Ограничения, налагаемые этими блоками, действуют только на игроков без статуса World Builder. # +howtoplay.permissionBlocks.title.1=Разрешить/запретить # +howtoplay.permissionBlocks.text.2=Блоки разрешения и запрета контролируют, где игроки могут строить в мире. # +howtoplay.permissionBlocks.text.3=Игроки могут размещать или уничтожать блоки над блоками разрешения. Игроки не могут размещать или уничтожать блоки над блоками запрета. # +howtoplay.permissionBlocks.text.4=Блоки обоих видов не влияют на область под ними. # +howtoplay.permissionBlocks.text.5=Если разместить блок разрешения над блоком запрета, игроки не смогут ничего построить в пространстве между ними. При этом игроки смогут размещать и уничтожать блоки в пространстве над блоком разрешения. # +howtoplay.permissionBlocks.title.2=Граница # +howtoplay.permissionBlocks.text.6=Блоки границы создают силовое поле, которое бесконечно распространяется вверх и вниз независимо от наличия других блоков. Игроки не могут проходить сквозь блоки границы, над ними или под ними. Игроки не могут размещать или уничтожать блоки над блоком границы или под ним. # + +howtoplay.chalkboard=Классные доски # +howtoplay.chalkboard.title=Обучение: классные доски # +howtoplay.chalkboard.text.1=Классные доски используются для отображения текста в мире. Классные доски отображают больше текста, чем знаки, и их можно редактировать после размещения. Они бывают трех размеров: табличка, плакат и доска. Используя переключатель блокировки, можно разрешить уничтожать или редактировать классные доски только игрокам со статусом World Builder. Нажмите кнопку :_input_key.use: на существующей классной доске, чтобы отредактировать ее. # +howtoplay.chalkboard.text.1.touch=Классные доски используются для отображения текста в мире. Классные доски отображают больше текста, чем знаки, и их можно редактировать после размещения. Они бывают трех размеров: табличка, плакат и доска. Используя переключатель блокировки, можно разрешить уничтожать или редактировать классные доски только игрокам со статусом World Builder. Коснитесь существующей классной доски, чтобы отредактировать ее. # + +howtoplay.chemistry=Химия # +howtoplay.chemistry.title=Обучение: химия # +howtoplay.chemistry.text.1=Учащиеся могут имитировать реальные химические реакции с помощью блоков химического оборудования. Используя ползунки в Конструкторе элементов, можно создать любой из 118 разных элементов, а поместив элементы в Конструктор элементов, можно узнать их состав. Создатель соединений позволяет объединять элементы для получения химических соединений. Поместив элементы и соединения на Лабораторный стол, можно создавать предметы Minecraft. Рассоединитель позволяет выполнять разложение блоков на составляющие элементы. # +howtoplay.chemistry.text.2=Загрузите Журнал химии с веб-сайта Minecraft Education, чтобы получить полное руководство по химии в Minecraft. # + +howtoplay.npc=Неигровые персонажи # +howtoplay.npc.title=Обучение: неигровые персонажи # +howtoplay.npc.text.1=NPC — это неигровые персонажи, которые предоставляют дополнительную обучающую информацию, подсказки или инструкции. # +howtoplay.npc.text.2=Размещать, удалять и изменять неигровых персонажей, а также давать им имена могут только игроки со статусом World Builder. Неигровые персонажи могут выполнять команды и содержать ссылки на веб-сайты. Команды можно привязывать к кнопкам в диалоговом окне неигрового персонажа, ссылки на веб-сайты всегда связаны с кнопкой. # +howtoplay.npc.text.3=NPC неподвижны, и для них есть широкий выбор скинов. # + +howtoplay.camera=Камера # +howtoplay.camera.title=Обучение: камера # +howtoplay.camera.text.1=Камера позволяет игрокам фотографировать мир. # +howtoplay.camera.text.2=Чтобы сделать фото от первого лица, нажмите :_input_key.use:. # +howtoplay.camera.text.2.touch=Чтобы сделать фото от первого лица, нажмите и удерживайте, а затем отпустите. # +howtoplay.camera.text.3=Чтобы сделать селфи, разместите камеру и нажмите на ней :_input_key.use:. # +howtoplay.camera.text.3.touch=Чтобы сделать селфи, разместите камеру и нажмите кнопку «Сделать снимок». # +howtoplay.camera.text.4=Снимки можно просматривать в Портфолио или вставить в Книгу с пером. # + +howtoplay.portfolio=Портфолио # +howtoplay.portfolio.title=Обучение: портфолио # +howtoplay.portfolio.text.1=Сделанные снимки появятся в Портфолио. Чтобы просмотреть Портфолио, нажмите кнопку :_input_key.use:. При просмотре Портфолио можно добавлять подписи к снимкам, удалять снимки и экспортировать их в виде PDF. # +howtoplay.portfolio.text.1.touch=Сделанные снимки появляются в Портфолио. Чтобы просмотреть Портфолио, нажмите и удерживайте. В Портфолио можно добавлять подписи к снимкам, удалять снимки и экспортировать их как PDF. # + +howtoplay.classroomMode=Classroom Mode # +howtoplay.classroomMode.title=Обучение: Classroom Mode # +howtoplay.classroomMode.text.1=Classroom Mode — это внешняя программа, предоставляющая педагогам функции, призванные упростить их взаимодействие со студентами. Classroom Mode можно загрузить с веб-сайта Minecraft Education. # +howtoplay.classroomMode.text.2=Как разработчик, вы можете использовать команду /classroommode, чтобы запустить программу Classroom Mode и подключить ее к Minecraft Education. # + +howtoplay.codeBuilder=Code Builder # +howtoplay.codeBuilder.title=Обучение: Code Builder # +howtoplay.codeBuilder.text.1=Code Builder позволяет игрокам исследовать, творить и играть в Minecraft, создавая код с помощью знакомых платформ для обучения программированию. # +howtoplay.codeBuilder.text.2=Чтобы запустить Code Builder, нажмите :_input_key.codeBuilder: или используйте команду /code. # +howtoplay.codeBuilder.text.2.touch=Чтобы запустить Code Builder, нажмите :code_builder_button: или используйте команду /code. # + +howtoplay.crafting=Создание # +howtoplay.crafting.title=Обучение: создание # +howtoplay.crafting.text.1.keyboard=Нажмите :_input_key.inventory:, чтобы получить доступ к книге рецептов и сетке создания. # +howtoplay.crafting.text.1.gamepad=Нажмите :_input_container.crafting:, чтобы получить доступ к книге рецептов и сетке создания. # +howtoplay.crafting.text.1.touch=Нажмите кнопку инвентаря, чтобы получить доступ к книге рецептов и сетке создания. # +howtoplay.crafting.text.1.rift_controller=Нажмите :rift_B:, чтобы получить доступ к книге рецептов и сетке создания. # +howtoplay.crafting.text.1.windowsmr_controller=Нажмите :windowsmr_left_grab:, чтобы получить доступ к книге рецептов и сетке создания. # +howtoplay.crafting.header.1=Сетка создания # +howtoplay.crafting.text.2=Расположите в сетке создания предметы из инвентаря или с панели быстрого доступа в форме рецепта предмета. # +howtoplay.crafting.text.3=Если рецепт верный, изготавливаемый предмет появится в ячейке готового предмета справа от сетки создания. Заберите предмет из ячейки и поместите его в инвентарь. Теперь этот предмет готов к использованию. # +howtoplay.crafting.text.4=Существует множество разных рецептов, и для некоторых из них вам потребуется нечто большее, чем начальная сетка создания размером 2x2. # +howtoplay.crafting.text.5=Изготовьте верстак из 4 досок и разместите его в мире. # +howtoplay.crafting.text.6.keyboard=Нажмите :_input_key.use: у верстака в мире, чтобы получить доступ к сетке создания размером 3x3. # +howtoplay.crafting.text.6.gamepad=Нажмите :_input_key.use: у верстака в мире, чтобы получить доступ к сетке создания размером 3x3. # +howtoplay.crafting.text.6.rift_controller=Нажмите :rift_right_grab: у верстака в мире, чтобы получить доступ к сетке создания размером 3x3. # +howtoplay.crafting.text.6.windowsmr_controller=Нажмите :windowsmr_left_trigger: у верстака в мире, чтобы получить доступ к сетке создания размером 3x3. # +howtoplay.crafting.text.6.touch=Коснитесь верстака в мире, чтобы получить доступ к сетке создания размером 3x3. # +howtoplay.crafting.header.2=Книга рецептов # +howtoplay.crafting.text.7=В левой части экрана расположена книга рецептов, которая будет полезна, если вам неизвестен рецепт или вы хотите создать то, что уже знаете. В правой части экрана (над инвентарем) расположена сетка создания. # +howtoplay.crafting.text.8.keyboard=После того, как вы найдете необходимый рецепт, выделите его и нажмите :_input_key.attack:, чтобы загрузить рецепт в сетку создания. Затем заберите его из ячейки готового предмета, расположенной справа от сетки создания, и поместите в инвентарь. Используйте :_input_key.use: для автоматического создания одного предмета и помещения его в инвентарь. Нажмите SHIFT+:_input_key.use:, чтобы автоматически создать всю стопку предметов. # +howtoplay.crafting.text.8.gamepad=После того, как вы найдете необходимый рецепт, выделите его и нажмите :_gamepad_face_button_down: для автоматического создания одного предмета и помещения его в инвентарь. Выделите рецепт и нажмите :_gamepad_face_button_up:, чтобы автоматически создать всю стопку предметов. # +howtoplay.crafting.text.8.touch=После того, как вы найдете необходимый рецепт, коснитесь его, чтобы загрузить в сетку создания. Затем коснитесь предмета в ячейке готового предмета, чтобы создать его. Нажмите и удерживайте предмет в ячейке готового предмета, чтобы создавать предметы один за другим. # +howtoplay.crafting.text.9=При включении :craftable_toggle_on: книга рецептов отображает все рецепты, для которых у вас есть ингредиенты. При отключении :craftable_toggle_off: книга рецептов показывает все существующие в игре рецепты, даже если у вас нет для них ингредиентов. Просмотрите вкладки или воспользуйтесь поиском, чтобы найти что-то конкретное. В творческом режиме некоторые рецепты будут сгруппированы по спискам. Открыв список, вы сможете просмотреть все входящие в него рецепты. # + +howtoplay.craftingTable=Верстак # +howtoplay.craftingTable.title=Обучение: верстак # +howtoplay.craftingTable.text.1=С помощью верстака вы можете изготавливать предметы по сложным рецептам. # +howtoplay.craftingTable.text.2.notTouch=Разместите верстак в мире. Затем нажмите :_input_key.use: у верстака, чтобы воспользоваться им. # +howtoplay.craftingTable.text.2.touch=Разместите верстак в мире. Затем коснитесь верстака, чтобы воспользоваться им. # + +howtoplay.creativeMode=Творческий режим # +howtoplay.creativeMode.title=Обучение: творческий режим # +howtoplay.creativeMode.text.1=В творческом режиме вы можете создать страну своих грез без каких-либо мобов. # +howtoplay.creativeMode.header.1=Строительство без границ # +howtoplay.creativeMode.text.2=Интерфейс творческого режима позволяет поместить в инвентарь игрока любой предмет в игре без необходимости добывать или создавать его. При использовании или размещении в мире предметы не исчезают из инвентаря игрока, что позволяет сосредоточиться на строительстве, не распыляя силы на сбор ресурсов. # +howtoplay.creativeMode.text.3=Создание, загрузка и сохранение игрового мира во время игры в творческом режиме делают невозможной фиксацию достижений и обновление списка лидеров, даже если потом загрузить мир в режиме выживания. # +howtoplay.creativeMode.header.2=Полет # +howtoplay.creativeMode.text.4.keyboard=Чтобы взлететь в творческом режиме, быстро нажмите :_input_key.jump: два раза. Чтобы прекратить полет, сделайте то же самое. Чтобы лететь быстрее, быстро нажмите :_input_key.forward: два раза или нажмите :_input_key.sprint:, когда вы в воздухе. Чтобы подняться выше, удерживайте :_input_key.jump:. Если хотите опуститься ниже, удерживайте :_input_key.sneak:. # +howtoplay.creativeMode.text.4.gamepad=Чтобы взлететь в творческом режиме, быстро нажмите :_input_key.jump: два раза. Чтобы прекратить полет, сделайте то же самое. Чтобы лететь быстрее, быстро наклоните :_gamepad_stick_left: вперед два раза, когда вы в воздухе. Чтобы подняться выше, удерживайте :_input_key.jump:. Если хотите опуститься ниже, удерживайте :_input_key.sneak:. # +howtoplay.creativeMode.text.4a.touch.joystick_tap_and_crosshair=Для взлета дважды быстро коснитесь :tip_virtual_button_jump:, а для приземления дважды быстро коснитесь :tip_virtual_button_fly_down:. # +howtoplay.creativeMode.text.4b.touch.joystick_tap_and_crosshair=Чтобы лететь быстрее, коснитесь :tip_virtual_button_sprint:. Чтобы подняться вверх, коснитесь и удерживайте :tip_virtual_button_fly_up:, а чтобы опуститься вниз, коснитесь и удерживайте :tip_virtual_button_fly_down:. # +howtoplay.creativeMode.text.4a.touch.classic_dpad=Для взлета дважды быстро коснитесь :touch_jump:, а для приземления дважды быстро коснитесь :touch_stop_flying:. # +howtoplay.creativeMode.text.4b.touch.classic_dpad=Чтобы лететь быстрее, коснитесь :touch_forward:. Чтобы подняться вверх, коснитесь и удерживайте :touch_fly_up:, а чтобы опуститься вниз, коснитесь и удерживайте :touch_fly_down:. # + +howtoplay.difficulty=Уровень сложности # +howtoplay.difficulty.title=Обучение: уровень сложности # +howtoplay.difficulty.text.1=В Minecraft есть несколько уровней сложности, чтобы вы могли приспособить игру под себя. # +howtoplay.difficulty.header.1=Мирно # +howtoplay.difficulty.text.2=Враждебные мобы не появляются. Исключение составляют шалкеры и дракон Края, но они не причинят вам никакого вреда. # +howtoplay.difficulty.header.2=Легко # +howtoplay.difficulty.text.3=Враждебные мобы появляются, но наносят меньше урона. Индикатор голода опустошается, а здоровье опускается до 5 сердечек. # +howtoplay.difficulty.header.3=Нормально # +howtoplay.difficulty.text.4=Враждебные мобы наносят обычный урон, а если уровень голода упадет до нуля, вы начнете терять здоровье, но не погибнете. # +howtoplay.difficulty.header.4=Сложно # +howtoplay.difficulty.text.5=Враждебные мобы наносят повышенный урон, зомби проламывают двери, а если уровень голода упадет до нуля, вы начнете терять здоровье и можете погибнуть. # + +howtoplay.dispensers=Раздатчики # +howtoplay.dispensers.title=Обучение: раздатчики # +howtoplay.dispensers.text.1=Раздатчик используется для выброса предметов. Он приводится в действие сигналом красного камня (например, с помощью рычага). # +howtoplay.dispensers.text.2.notTouch=Чтобы наполнить раздатчик предметами, нажмите :_input_key.use: у раздатчика, затем переместите предметы из инвентаря в раздатчик. # +howtoplay.dispensers.text.2.touch=Чтобы наполнить раздатчик предметами, коснитесь его, затем переместите предметы из инвентаря в раздатчик. # +howtoplay.dispensers.header.1=Использование # +howtoplay.dispensers.text.3=Когда на раздатчик подается питание, он выбрасывает один предмет. # +howtoplay.dispensers.text.4=Раздатчик также можно использовать для размещения предметов. Например, тыкв на железных големах и экипировки на стойках для доспехов. # + +howtoplay.droppers=Выбрасыватели # +howtoplay.droppers.title=Обучение: выбрасыватели # +howtoplay.droppers.text.1.notTouch=Когда на выбрасыватель поступает питание от красного камня, он выбрасывает на землю один случайным образом выбранный предмет, содержащийся в нем. Нажмите :_input_key.use: у выбрасывателя, чтобы открыть его. После этого вы сможете загрузить в него предметы из инвентаря. # +howtoplay.droppers.text.1.touch=Когда на выбрасыватель поступает питание от красного камня, он выбрасывает на землю один случайным образом выбранный предмет, содержащийся в нем. Коснитесь выбрасывателя, чтобы открыть его. После этого вы сможете загрузить в него предметы из инвентаря. # +howtoplay.droppers.header.1=Использование # +howtoplay.droppers.text.2=Если выбрасыватель нацелен на сундук или контейнер иного типа, предмет из выбрасывателя будет помещен в него. Длинные цепочки выбрасывателей можно использовать для транспортировки предметов на большие расстояния. # + +howtoplay.dyes=Красители # +howtoplay.dyes.title=Обучение: красители # +howtoplay.dyes.text.1=Красители используются в Minecraft для окрашивания самых разных вещей. # +howtoplay.dyes.text.2=Материалы для одних красителей добыть сложнее, чем для других. Хотя большая часть красителей добывается из цветов (например, красный краситель из мака), некоторые красители получить или создать не так уж и легко: # +howtoplay.dyes.text.3=–лазурит добывается под землей; # +howtoplay.dyes.text.4=–пузырьки с чернилами собираются под водой; # +howtoplay.dyes.text.5=–какао-бобы собираются в джунглях; # +howtoplay.dyes.text.6=–зеленый краситель можно получить из кактуса; # +howtoplay.dyes.text.7=–из костной муки, используемой как удобрение для растений и деревьев, изготавливается белый краситель; # +howtoplay.dyes.text.8=–добывайте пузырьки с чернилами из спрутов ради черного красителя. # + +howtoplay.elytra=Элитры # +howtoplay.elytra.title=Обучение: элитры # +howtoplay.elytra.text.1=Элитры – это предмет, при ношении которого появляется возможность парить в воздухе. Элитры помещаются в ячейку для нагрудника. # +howtoplay.elytra.text.2=Элитры нельзя изготовить. Их можно найти в рамках внутри редко встречающихся кораблей Края, при этом охраняются они грозными шалкерами. # +howtoplay.elytra.header.1=Учитесь летать # +howtoplay.elytra.text.3.notTouch=Игроки, носящие элитры, могут начать парить, нажав в падении :_input_key.jump:. Обратите внимание, что наибольший эффект достигается на больших высотах. # +howtoplay.elytra.text.3.touch=Надев элитру, в падении нажмите :touch_jump: или :tip_virtual_button_fly_up:, чтобы планировать. Для полного эффекта не забудьте подняться повыше! # +howtoplay.elytra.text.4=Управлять парением можно путем изменения обзора. Если вы посмотрите вниз, то ускорите движение (правда, и земли достигнете быстрее). Если посмотрите вверх, наберете высоту (не делайте это слишком долго, иначе потеряете скорость и упадете). # +howtoplay.elytra.text.4.touch=Управлять парением можно путем изменения обзора. Если вы посмотрите вниз, то ускорите движение (правда, и земли достигнете быстрее). Если посмотрите вверх, наберете высоту (не делайте это слишком долго, иначе потеряете скорость и упадете). # +howtoplay.elytra.text.5=Пока вы парите, элитры теряют прочность. Если они сломаются в воздухе, вы упадете. Починить их можно, объединив с мембраной фантома на наковальне. # +howtoplay.elytra.header.2=Ракетная тяга в полете # +howtoplay.elytra.text.6=Ракеты без эффектов можно использовать для продления полета на элитрах. Если для этой цели вы используете ракету с эффектом, то получите урон. # + +howtoplay.enchantingTable=Стол зачарований # +howtoplay.enchantingTable.title=Обучение: стол зачарований # +howtoplay.enchantingTable.text.1=Очки опыта, получаемые при сборе сфер опыта, можно использовать для наложения чар на оружие, доспехи, инструменты и книги. # +howtoplay.enchantingTable.header.1=Наложение чар # +howtoplay.enchantingTable.text.2=Если положить зачаровываемый предмет в ячейку под книгой на столе зачарований, на трех кнопках справа от ячейки отобразится подборка доступных чар и их стоимость в уровнях опыта и лазурите. # +howtoplay.enchantingTable.text.3=Накладываемые чары выбираются случайным образом на основании отображаемой стоимости. # +howtoplay.enchantingTable.header.2=Усиленные чары # +howtoplay.enchantingTable.text.4=Если стол зачарований окружен книжными шкафами (максимум 15 шкафов) с промежутком в один блок между шкафом и столом зачарований, сила налагаемых чар повышается, и можно увидеть мистические символы, притягиваемые книгой на столе. # +howtoplay.enchantingTable.header.3=Наложение чар на книги # +howtoplay.enchantingTable.text.5=Зачарованные книги используются на наковальне для наложения чар на предметы. Так вы можете получить предметы с определенными чарами. # + +howtoplay.endCities=Города Края # +howtoplay.endCities.title=Обучение: города Края # +howtoplay.endCities.text.1=После уничтожения дракона Эндера появляются врата Энда. Бросив в этот портал эндер-жемчуг, вы перенесетесь на один из периферийных островов. # +howtoplay.endCities.text.2=Эти чуждые земли определенно скрывают нечто интересное. Кто знает, может и с собой удастся что-то унести. # + +howtoplay.enderChest=Эндер-сундук # +howtoplay.enderChest.title=Обучение: эндер-сундук # +howtoplay.enderChest.text.1=Все эндер-сундуки в мире соединены между собой. Если положить предмет в один из таких сундуков, эта вещь появится во всех остальных эндер-сундуках. При этом содержимое эндер-сундука будет уникальным для каждого отдельного игрока. Такие сундуки позволяют класть предметы в один сундук, а забирать их из любого другого эндер-сундука независимо от его местонахождения. # + +howtoplay.eyeOfEnder=Око Эндера # +howtoplay.eyeOfEnder.title=Обучение: око Эндера # +howtoplay.eyeOfEnder.text.1=Око Края обладает мистической связью с Краем и при использовании будет вести себя довольно необычно. # +howtoplay.eyeOfEnder.text.2=Ходят слухи, что оно может привести вас к проходу в другое измерение. # + +howtoplay.farming=Фермерство # +howtoplay.farming.title=Обучение: фермерство # +howtoplay.farming.text.1=Есть множество зерновых культур, которые можно вырастить в Minecraft. Фермерство может стать для вас бесконечным источником пищи, хоть заниматься им не так уж и легко. # +howtoplay.farming.header.1=Планирование # +howtoplay.farming.text.2=Зерновые культуры нужно высаживать на ферме, снабжая их светом и водой. Вам понадобятся мотыга, источник воды и семена. # +howtoplay.farming.text.3=Блоки, расположенные рядом с водой, необходимо преобразовать в ферму. Сделать это можно с помощью мотыги. Вода может питать землю на расстоянии до 4 блоков. # +howtoplay.farming.header.2=Посадки и сбор урожая # +howtoplay.farming.text.4=Теперь пора сажать семена. Убедитесь, что ваши посадки защищены, ведь их легко могут затоптать, и что они в полной мере обеспечены водой и светом. # +howtoplay.farming.text.5=Заборы помогут защитить зерновые культуры от поедания голодными кроликами и затаптывания. # +howtoplay.farming.text.6=Когда зерновые культуры созревают, их вид меняется, и можно приступать к сбору урожая. # +howtoplay.farming.text.7=Некоторые растения, такие как тыквы и арбузы, растут на стеблях, которые при сборе урожая лучше оставить на месте. # + +howtoplay.fireworks=Фейерверки # +howtoplay.fireworks.title=Обучение: фейерверки # +howtoplay.fireworks.text.1=Фейерверки – это отличное средство для создания уникального праздника в Minecraft! # +howtoplay.fireworks.text.2=Фейерверки состоят из двух компонентов: ракеты и звездочки. # +howtoplay.fireworks.header.1=Ракета # +howtoplay.fireworks.text.3.notTouch=Чтобы запустить фейерверк в небо, нажмите :_input_key.use: у блока. # +howtoplay.fireworks.text.3.touch=Чтобы запустить фейерверк в небо, коснитесь блока. # +howtoplay.fireworks.text.4=Фейерверки предназначены лишь для того, чтобы взмывать в небо. # +howtoplay.fireworks.header.2=Звездочки # +howtoplay.fireworks.text.5=При создании ракеты можно добавить к ней звездочки, расцвечивая фейерверк и наделяя его разными эффектами. # +howtoplay.fireworks.text.6=Звездочки изготавливаются из пороха и различных предметов. # +howtoplay.fireworks.text.6.1= – Цвет. Если вы добавите краситель, взрыв будет соответствующего цвета. # +howtoplay.fireworks.text.6.2= – Мерцание. Если вы добавите светопыль, взрыв получит эффект мерцания. # +howtoplay.fireworks.text.6.3= – В форме крипера. Если вы добавите голову, узор взрыва будет в виде крипера. # +howtoplay.fireworks.text.6.4= – Разрыв. Если вы добавите перо, взрыв получит эффект разрыва. # +howtoplay.fireworks.text.6.5= – След. Если вы добавите алмаз, взрыв будет оставлять следы. # +howtoplay.fireworks.text.6.6= – В форме звезды. Если вы добавите золотой самородок, узор взрыва будет в виде звезды. # +howtoplay.fireworks.header.3=Пиротехника # +howtoplay.fireworks.text.7=Фейерверки можно запускать из раздатчика. Так фейерверки будут лететь туда, куда направлен раздатчик. # + +howtoplay.fishing=Рыбалка # +howtoplay.fishing.title=Обучение: рыбалка # +howtoplay.fishing.text.1=Чтобы рыбачить, вам потребуется удочка. Рыбалка является отличным способом поймать немного рыбы или выловить из моря что-нибудь интересное. # +howtoplay.fishing.header.1=Закидываем удочку # +howtoplay.fishing.text.2.notTouch=Возьмите в руки удочку, нацельтесь на блок воды и нажмите :_input_key.use:, чтобы закинуть приманку в воду. # +howtoplay.fishing.text.2.touch=Возьмите в руки удочку, посмотрите на блок воды и нажмите кнопку ловли рыбы, чтобы закинуть приманку в воду. # +howtoplay.fishing.header.2=Ловись, рыбка! # +howtoplay.fishing.text.3=Дождитесь появления пузырьков рядом с приманкой. # +howtoplay.fishing.text.4.notTouch=Как только положение пузырьков совпадет с положением приманки, она начнет подпрыгивать. Нажмите :_input_key.use:, чтобы извлечь приманку из воды. Не дайте рыбе сорваться с крючка! # +howtoplay.fishing.text.4.touch=Как только положение пузырьков совпадет с положением приманки, она начнет подпрыгивать. Вновь нажмите кнопку ловли рыбы, чтобы извлечь приманку из воды. Не дайте рыбе сорваться с крючка! # + +howtoplay.furnace=Печка # +howtoplay.furnace.title=Обучение: печка # +howtoplay.furnace.text.1=С помощью печки можно готовить или переплавлять предметы. Например, вы можете переплавить железную руду в железные слитки. # +howtoplay.furnace.text.2.notTouch=Чтобы использовать печку, разместите ее в мире и нажмите :_input_key.use:. # +howtoplay.furnace.text.2.touch=Чтобы использовать печку, разместите ее в мире и коснитесь ее. # +howtoplay.furnace.header.1=Топливо # +howtoplay.furnace.text.3=Положите в нижнюю часть печки топливо, а в верхнюю часть — предмет, который хотите расплавить. После этого печка начнет работать. В качестве топлива можно использовать самые разные вещи — поэкспериментируйте со всем, что может гореть! # + +howtoplay.gameSettings=Настройки игры # +howtoplay.gameSettings.title=Обучение: настройки игры # +howtoplay.gameSettings.text.1=При создании мира вам доступно множество настроек. Ниже вы найдете список настроек, которые можно менять по своему усмотрению. Если вы не успели все настроить до создания мира, не беспокойтесь: настройки можно изменить в любое время. # +howtoplay.gameSettings.text.2=–Название мира. Здесь вы можете дать своему миру название. # +howtoplay.gameSettings.text.3=–Режим игры по умолчанию. Это режим игры, в котором будут начинать игру все новые игроки в мире. Вы можете задать для игроков режим выживания или творческий режим. При выборе творческого режима включаются читы. # +howtoplay.gameSettings.text.4=–Уровень сложности. Определяет, насколько сложно будет играть в мире. Доступны варианты «Мирно», «Легко», «Нормально» и «Сложно». # +howtoplay.gameSettings.header.1=Настройки мира # +howtoplay.gameSettings.text.5=–Начальная карта. Если эта настройка включена, все игроки будут начинать с картой на панели быстрого доступа. # +howtoplay.gameSettings.text.6=–Бонусный сундук. Если эта настройка включена, возле точки появления будет расположен сундук с различными начальными предметами. # +howtoplay.gameSettings.text.7=–Тип мира. Эта настройка определяет способ создания мира. Чтобы изменить тип мира, выберите в раскрывающемся меню вариант «Бесконечный», «Плоский» или «Старый». # +howtoplay.gameSettings.text.7.1= – Бесконечные миры попросту не имеют конца и края. # +howtoplay.gameSettings.text.7.2= – В плоских мирах нет возвышенностей и деревьев, только бесконечная плоскость, ждущая ваших творений. # +howtoplay.gameSettings.text.7.3= – Старые миры имеют ограниченные размер и высоту. # +howtoplay.gameSettings.text.8=–Ключ генерации. Это уникальный номер мира. Вводя ключ генерации при создании мира, вы можете управлять процессом его создания. В качестве ключа можно использовать слово или фразу, которые затем будут преобразованы в число самой игрой. # +howtoplay.gameSettings.header.2=Читы и правила игры # +howtoplay.gameSettings.text.9=–Включить читы. Эта настройка позволяет игрокам использовать команды. Если при создании мира эта настройка включена, то все достижения отключаются. # +howtoplay.gameSettings.text.10=Ниже представлены правила игры. Чтобы использовать их, необходимо включить читы: # +howtoplay.gameSettings.text.11=–Всегда день. Если эта настройка включена, ночь никогда не наступит. # +howtoplay.gameSettings.text.12=–Смена дня и ночи. Если эта настройка выключена, время будет стоять на месте. # +howtoplay.gameSettings.text.13=–Сохранять инвентарь. Эта настройка позволяет игрокам сохранять свой инвентарь в случае гибели. # +howtoplay.gameSettings.text.14=–Появление мобов. Если эта настройка выключена, мобы не появляются. # +howtoplay.gameSettings.text.15=– Вред от мобов: не позволяет мобам разрушить мир. # +howtoplay.gameSettings.text.16=–Выпадение добычи из сущностей. Определяет, будут ли выпадать при разрушении таких сущностей, как вагонетки и стойки для доспехов, соответствующие предметы. # +howtoplay.gameSettings.text.17=–Смена погоды. Если эта настройка выключена, погода будет неизменной. # + +howtoplay.hoppers=Воронки # +howtoplay.hoppers.title=Обучение: воронки # +howtoplay.hoppers.text.1=Воронки используются для автоматического перемещения предметов. Их можно присоединить к другим предметам, таким как контейнеры (например, к сундукам или проигрывателям). # +howtoplay.hoppers.text.2=Воронка постоянно извлекает предметы из контейнера, размещенного над ней, и выбрасывает их в контейнер, находящийся в том направлении, куда смотрит выходное отверстие. # +howtoplay.hoppers.header.1=Использование # +howtoplay.hoppers.text.3=Чтобы воронка указывала на определенный блок, разместите ее напротив этого блока в режиме подкрадывания. # +howtoplay.hoppers.text.4=Если воронка получает энергию от красного камня, она становится неактивной и прекращает перемещать предметы. # + +howtoplay.hostAndPlayerOptions=Параметры игры по сети # +howtoplay.hostAndPlayerOptions.title=Обучение: параметры игры по сети # +howtoplay.hostAndPlayerOptions.text.1.notTouch=Если вы играете с включенными читами, полномочия главного компьютера позволят вам переносить себя или друзей, менять погоду, задавать время суток и менять начальную точку или точку появления в мире. Чтобы найти эти параметры в окне чата, включите читы и нажмите кнопку возле панели чата [/]. # +howtoplay.hostAndPlayerOptions.text.1.touch=Если вы играете с включенными читами, полномочия главного компьютера позволят вам переносить себя или друзей, менять погоду, задавать время суток и менять начальную точку или точку появления в мире. Вы сможете найти эти параметры в окне чата, включив читы и нажав кнопку чата. # + +howtoplay.HUD=Индикаторы # +howtoplay.HUD.title=Обучение: индикаторы # +howtoplay.HUD.text.1=Индикаторы отображают сведения о вашем состоянии, здоровье, остатке кислорода (когда вы под водой), уровне голода и доспехах (если они у вас есть). # +howtoplay.HUD.header.1=Сытость и здоровье # +howtoplay.HUD.text.2.notTouch=Если вы потеряете немного здоровья, но у вас будет не менее девяти :shank:, оно автоматически восстановится. Прием пищи также восполняет :shank:. # +howtoplay.HUD.text.2.touch=Если ваше здоровье упадет до уровня не менее девяти :shank:, оно автоматически восстановится. Пока вы путешествуете, вам начинает хотеться есть, и уровень :shank: медленно падает, но прием пищи восполняет :shank:. # +howtoplay.HUD.text.3.keyboard=Если у вас в руках еда, нажмите и удерживайте :_input_key.use:, чтобы ее съесть. # +howtoplay.HUD.text.3.gamepad=Если у вас в руках еда, нажмите и удерживайте :_input_key.use:, чтобы ее съесть. # +howtoplay.HUD.text.3.rift_controller=Если у вас в руках еда, нажмите и удерживайте :rift_right_grab:, чтобы ее съесть. # +howtoplay.HUD.text.3.windowsmr_controller=Если у вас в руках еда, нажмите и удерживайте :windowsmr_left_trigger:, чтобы ее съесть. # +howtoplay.HUD.text.3a.touch=Чтобы съесть что-то, коснитесь еды на панели быстрого доступа, затем коснитесь и удерживайте экран. # +howtoplay.HUD.text.3b.touch=Если вы используйте кнопки действий, коснитесь еды на панели быстрого доступа, затем коснитесь и удерживайте :tip_virtual_button_action_build_or_use:. # +howtoplay.HUD.text.4a=От ряда занятий (например, от спринта) есть хочется сильнее. К счастью, некоторые виды еды насыщают куда лучше других и дают больше :shank:. # +howtoplay.HUD.text.4b=Если индикатор :shank: заполнен, последняя съеденная вами пища учитывается значением насыщенности. Насыщенность — это скрытое значение, дающее бонус к уровню голода. # +howtoplay.HUD.header.2=Опыт # +howtoplay.HUD.text.5=Также на экране показан индикатор опыта. Число символизирует ваш текущий уровень опыта, в то время как индикатор показывает, сколько очков опыта вам нужно для получения следующего уровня. # +howtoplay.HUD.text.6=Очки опыта зарабатываются путем сбора сфер опыта. Сферы опыта можно получить разными способами: убивая мобов, добывая определенные блоки и многими другими. Не забывайте подбирать сферы опыта, они вам непременно понадобятся. Чтобы подобрать сферу опыта, подойдите к ней. # +howtoplay.HUD.header.3=Панель быстрого доступа # +howtoplay.HUD.text.7.keyboard=На панели быстрого доступа представлены предметы, доступные для использования. Чтобы сменить предмет в руке, прокрутите колесо мыши. # +howtoplay.HUD.text.7.gamepad=На панели быстрого доступа представлены предметы, доступные для использования. Чтобы сменить предмет в руке, воспользуйтесь :_input_key.cycleItemLeft: и :_input_key.cycleItemRight:. # +howtoplay.HUD.text.7.touch=На панели быстрого доступа представлены предметы, доступные для использования. Чтобы сменить предмет в руке, коснитесь желаемого предмета на панели. # +howtoplay.HUD.text.7.windowsmr_controller=На панели быстрого доступа представлены предметы, доступные для использования. Чтобы сменить предмет в руке, нажмите :windowsmr_left_touchpad_horizontal:. # +howtoplay.HUD.text.7.rift_controller=На панели быстрого доступа представлены предметы, доступные для использования. Чтобы сменить предмет в руке, нажмите :rift_left_trigger: или :rift_left_grab:. # + +howtoplay.inventory=Инвентарь # +howtoplay.inventory.title=Обучение: инвентарь # +howtoplay.inventory.text.1.keyboard=Нажмите :_input_key.inventory:, чтобы открыть инвентарь. # +howtoplay.inventory.text.1.gamepad=Нажмите :_input_key.inventory:, чтобы открыть инвентарь. # +howtoplay.inventory.text.1.rift_controller=Нажмите :rift_B:, чтобы открыть инвентарь. # +howtoplay.inventory.text.1.windowsmr_controller=Нажмите :windowsmr_left_grab:, чтобы открыть инвентарь. # +howtoplay.inventory.text.1.touch=Коснитесь :tip_touch_inventory:, чтобы открыть инвентарь. # +howtoplay.inventory.text.2=На этом экране отображаются все предметы в руках и инвентаре. Можно также взглянуть на надетые в данный момент доспехи. # +howtoplay.inventory.text.3.keyboard=Чтобы взять предмет, наведите на него указатель и нажмите :mouse_left_button:. Если в ячейке больше одного предмета, вы возьмете все предметы сразу. Чтобы взять только половину из них, нажмите :mouse_right_button:. # +howtoplay.inventory.text.3.gamepad=Чтобы взять предмет, наведите на него указатель и нажмите :_gamepad_face_button_down:. Если в ячейке больше одного предмета, вы возьмете все предметы сразу. Чтобы взять только половину из них, нажмите :_gamepad_face_button_left:. # +howtoplay.inventory.text.3.touch=Коснитесь, чтобы выбрать предмет. Чтобы переместить его, коснитесь другой ячейки в инвентаре. Если переместить предмет в ячейку с таким же предметом, они объединятся в стопку. Если переместить его к отличающемуся предмету, они обменяются местами. # +howtoplay.inventory.text.4.keyboard=Вы можете положить предметы назад, нажав :mouse_left_button:. Если на указателе несколько предметов, используйте :mouse_left_button:, чтобы положить все сразу, или :mouse_right_button:, чтобы положить только один предмет. # +howtoplay.inventory.text.4.gamepad=Вы можете положить предметы назад, нажав :_gamepad_face_button_down:. Если на указателе несколько предметов, используйте :_gamepad_face_button_down:, чтобы положить все сразу, или :_gamepad_face_button_left:, чтобы положить только один предмет. # +howtoplay.inventory.text.4a.touch=Коснувшись стопки предметов, вы автоматически выберете все предметы в стопке. Стопку можно перемещать точно так же, как и одиночные предметы. # +howtoplay.inventory.text.4b.touch=Чтобы разделить стопку предметов, коснитесь и удерживайте ее, пока не появится ползунок выбора. Продолжая удерживать экран, проведите пальцем влево и вправо, чтобы выбрать количество предметов, которые вы хотите удалить из стопки. # +howtoplay.inventory.text.5.keyboard=Если указатель наведен на доспехи, вы можете быстро поместить их в соответствующую ячейку, нажав SHIFT+:mouse_left_button:. # +howtoplay.inventory.text.5.gamepad=Если указатель наведен на доспехи, вы можете быстро поместить их в соответствующую ячейку, нажав :_gamepad_face_button_up:. # +howtoplay.inventory.text.6.keyboard=Чтобы выложить предмет, возьмите его и поместите за пределы окна инвентаря. # +howtoplay.inventory.text.6.gamepad=Чтобы выложить предмет, возьмите его и нажмите :_gamepad_face_button_up:. # + +howtoplay.jukebox=Проигрыватель # +howtoplay.jukebox.title=Обучение: проигрыватель # +howtoplay.jukebox.text.1=С помощью проигрывателя вы можете прослушивать найденные пластинки. # +howtoplay.jukebox.header.1=Начинаем вечеринку # +howtoplay.jukebox.text.2.notTouch=Возьмите в руки пластинку и нажмите :_input_key.use: у проигрывателя, чтобы воспроизвести ее. Чтобы вынуть пластинку, нажмите :_input_key.use: у проигрывателя еще раз. # +howtoplay.jukebox.text.2.touch=Возьмите в руки пластинку и коснитесь проигрывателя, чтобы воспроизвести ее. Чтобы вынуть пластинку, коснитесь проигрывателя еще раз. # +howtoplay.jukebox.header.2=Красный камень # +howtoplay.jukebox.text.3=Проигрыватель, проигрывающий пластинку, является источником питания для редстоуновой пыли. # +howtoplay.jukebox.text.4=Попробуйте разные пластинки, чтобы получить сигналы разной силы. # +howtoplay.jukebox.text.5=Прослушайте пластинку до конца и посмотрите, что произойдет. # +howtoplay.jukebox.text.6=С помощью воронки вы можете вставить пластинку в проигрыватель и вынуть ее оттуда по завершении воспроизведения. # +howtoplay.jukebox.header.3=Поиск пластинок # +howtoplay.jukebox.text.7=Пару пластинок можно найти в сундуках по всему миру. # +howtoplay.jukebox.text.8=Другие добыть куда сложнее (криперы являются тайными поклонниками музыки). # + +howtoplay.loom=Ткацкий станок # +howtoplay.loom.title=Обучение: ткацкий станок # +howtoplay.loom.text.1=Ткацкий станок – это инструмент быстрого и эффективного нанесения узоров на знамена. На один узор ткацкий станок расходует всего один краситель. Также позволяет нанести особые ткацкие узоры. # +howtoplay.loom.header.1=Ткачество # +howtoplay.loom.text.2=Поместите знамя в первую ячейку ткацкого станка и любой краситель во вторую ячейку, чтобы добавить на знамя узор. Выбрав узор, заберите знамя из ячейки готового предмета справа и положите в инвентарь. # +howtoplay.loom.text.3=На знамя можно нанести несколько слоев краски, что позволяет экспериментировать с множеством доступных вариантов. На знамя можно нанести до 6 узоров, чтобы получить уникальный дизайн. # +howtoplay.loom.header.2=Ткацкие узоры # +howtoplay.loom.text.4=Добавив ткацкий узор в третью ячейку ткацкого станка, вы сможете создавать особые узоры, например лицо крипера или цветок. Ткацкий узор не расходуется при применении к знаменам. # + +howtoplay.mounts=Ездовые животные # +howtoplay.mounts.title=Обучение: ездовые животные # +howtoplay.mounts.text.1=Игрок может ездить верхом на лошади, осле или муле. Однако только на лошадь можно надеть доспехи. # +howtoplay.mounts.text.2=На мулов и ослов можно навьючить седельные сумки (для транспортировки предметов), прикрепив к ним сундук. Доступ к седельным сумкам возможен во время езды и в режиме подкрадывания. # +howtoplay.mounts.header.1=Приручение # +howtoplay.mounts.text.3.notTouch=Лошадей, ослов и мулов необходимо приручить, прежде чем их можно будет использовать. Игрок может приручить лошадь, сев на нее верхом и удержавшись, пока она пытается сбросить его или ее. Нажмите кнопку :_input_key.use: рукой, в которой нет никаких предметов, чтобы попытаться приручить лошадь, осла или мула. # +howtoplay.mounts.text.3.touch=Лошадей, ослов и мулов необходимо приручить, прежде чем их можно будет использовать. Игрок может приручить лошадь, сев на нее верхом и удержавшись, пока она пытается сбросить его или ее. Коснитесь кнопки «Сесть», которая появляется при приближении к животному, чтобы попытаться приручить лошадь, осла или мула. # +howtoplay.mounts.text.4=Когда вокруг лошади появляются сердечки, это значит, что она приручена и больше не будет сбрасывать седока. # +howtoplay.mounts.header.2=Верховая езда # +howtoplay.mounts.text.5=Чтобы управлять лошадью, необходимо надеть на нее седло. # +howtoplay.mounts.text.6=Седла можно купить у селян, найти в разбросанных по миру сундуках или получить во время рыбалки. Взобравшись на лошадь, откройте инвентарь и поместите седло в ячейку для седла. # +howtoplay.mounts.text.7=Подобно другим животным, лошадей и ослов можно разводить, для этого используются золотые яблоки или золотая морковь. # +howtoplay.mounts.text.8=Жеребята со временем превращаются во взрослых лошадей. Чтобы они росли быстрее, можно кормить их пшеницей или сеном. # +howtoplay.mounts.header.3=Вьючные животные # +howtoplay.mounts.text.9=Ламы являются еще одной разновидностью ездовых животных, которых можно приручить и использовать для транспортировки больших партий предметов. # +howtoplay.mounts.text.10=Приручение лам происходит идентично приручению лошадей. Однако игрок, оседлавший прирученную ламу, не может управлять ее движениями. # +howtoplay.mounts.text.11=На ламу можно надеть поводок, после чего окружающие ламы (и прирученные, и дикие) будут следовать за вами, образуя караван. # +howtoplay.mounts.text.12=На ламе можно закрепить сундук, что даст от 3 до 15 ячеек инвентаря в зависимости от силы ламы. Также на лам можно надеть ковры. Ковры разных цветов отличаются разными узорами. # +howtoplay.mounts.header.4=Свиньи # +howtoplay.mounts.text.13=На свиньях также можно ездить верхом, но свинья не будет двигаться туда, куда вы хотите, без небольшого стимула. # +howtoplay.mounts.text.14=Наденьте на свинью седло и вытяните морковь на палочке в том направлении, куда хотите двигаться. # +howtoplay.mounts.header.5=Спешивание # +howtoplay.mounts.text.15.notTouch=Нажмите :_input_key.sneak:, чтобы спешиться. # +howtoplay.mounts.text.15a.touch=При использовании схемы управления с помощью крестовины коснитесь :touch_jump:, чтобы слезть с животного. # +howtoplay.mounts.text.15b.touch=При использовании схемы управления с помощью джойстика коснитесь :tip_virtual_button_dismount:, чтобы слезть с животного. # + +howtoplay.multiplayer=Игра по сети # +howtoplay.multiplayer.title=Обучение: игра по сети # +howtoplay.multiplayer.text.1=В Minecraft по умолчанию играют по сети. # +howtoplay.multiplayer.header.1=Разделение экрана # +howtoplay.multiplayer.text.2.splitscreen=Локальные игроки могут в любой момент присоединиться к вашей игре, подключив контроллеры и нажав любую кнопку. # +howtoplay.multiplayer.header.2=Игра по сети Интернет # +howtoplay.multiplayer.text.3=По умолчанию во всех мирах включена игра по сети. Если вы хотите сделать мир закрытым, откройте настройки мира и отключите игру по сети. # +howtoplay.multiplayer.text.3.norealms=По умолчанию во всех мирах включена игра по сети. Если вы хотите сделать мир закрытым, откройте настройки мира и отключите игру по сети. # +howtoplay.multiplayer.header.3=Присоединение к игре по сети # +howtoplay.multiplayer.text.4=Чтобы присоединиться к игре по сети, откройте вкладку друзей. Здесь вы увидите список всех Realms, игр по локальной сети и друзей, к которым вы можете присоединиться. Выберите желаемую игру, чтобы присоединиться к ней. # +howtoplay.multiplayer.text.4.norealms=Чтобы присоединиться к игре по сети, откройте вкладку друзей. Здесь вы увидите список всех Realms, игр по локальной сети и друзей, к которым вы можете присоединиться. Выберите желаемую игру, чтобы присоединиться к ней. # +howtoplay.multiplayer.text.5=Если вы создали игру по сети или подключились к уже созданной, она будет видна всем, кого вы добавили в список друзей. Если ваши друзья присоединятся к игре, она также будет видна их друзьям. # +howtoplay.multiplayer.text.6=Примечание. Чтобы играть по сети, необходимо подключиться к Интернету и войти в учетную запись Майкрософт. # +howtoplay.multiplayer.header.4=Разрешения игрока # +howtoplay.multiplayer.text.7=Вы с легкостью можете изменить разрешения отдельных игроков. Откройте меню паузы, и в правой части вы увидите список игроков, находящихся сейчас в мире. Нажмите значок разрешений, чтобы изменить разрешения соответствующего игрока. # + +howtoplay.navigation=Навигация # +howtoplay.navigation.title=Обучение: навигация # +howtoplay.navigation.text.1=Навигация является важным навыком, которым вы овладеете в Minecraft, так как порой найти дорогу домой будет не так уж и легко. # +howtoplay.navigation.text.2=Прежде всего, вот базовые инструменты, о которых вам следует знать. # +howtoplay.navigation.header.1=Средства навигации # +howtoplay.navigation.text.3=Стрелка компаса указывает в направлении места вашего первого появления в мире. Так вы с легкостью сможете найти точку начала своих приключений. # +howtoplay.navigation.text.4=Карта позволяет вам увидеть исследованные области. Чтобы использовать ее как мини-карту, поместите ее в ячейку для второй руки. Вы можете увеличить размер карты, прикрепив по краям дополнительные куски бумаги на верстаке. # +howtoplay.navigation.text.5=Карта с локатором показывает, где вы находитесь и в каком направлении смотрите по отношению к месту происхождения карты. Она также показывает вам местонахождение других игроков в мире. # +howtoplay.navigation.text.6=На картографическом столе можно создавать, расширять, копировать и даже называть карты. # +howtoplay.navigation.text.7=Поместите бумагу в первую ячейку, чтобы создать карту. Если добавить компас во вторую ячейку, можно создать карту с локатором. Добавив бумагу или пустую карту, вы сможете расширить или скопировать свою карту. # +howtoplay.navigation.header.2=Способы навигации # +howtoplay.navigation.text.8=При исследовании местности старайтесь запомнить приметные ориентиры. Чем больше вы играете в мире, тем проще вам будет определить свое местоположение. Неплохим способом также является расстановка факелов на своем пути, чтобы можно было затем вернуться по ним назад. # +howtoplay.navigation.text.9=Направление также можно определить по солнцу. Запомните: солнце встает на востоке, а заходит на западе. # +howtoplay.navigation.header.3=Карты исследователей # +howtoplay.navigation.text.10=Есть несколько интересных мест для исследований. Посетите деревню и разыщите в ней картографа. У него вы сможете выменять карты исследователей, которые приведут вас в далекие неизведанные места. # + +howtoplay.netherPortals=Портал Нижнего мира # +howtoplay.netherPortals.title=Обучение: портал Нижнего мира # +howtoplay.netherPortals.text.1=Портал Нижнего мира позволяет путешествовать в другое измерение. # +howtoplay.netherPortals.text.2=Если портал сооружен правильно, его можно зажечь и активировать. # +howtoplay.netherPortals.text.3=Здесь показаны примеры возведения портала: # + +howtoplay.nightfall=Наступление ночи # +howtoplay.nightfall.title=Обучение: наступление ночи # +howtoplay.nightfall.text.1=В Minecraft солнце всходит и заходит по мере ваших приключений в мире. При заходе солнца вам не помешают некоторые меры предосторожности, ведь ночь полна опасностей. # +howtoplay.nightfall.header.1=Найдите убежище # +howtoplay.nightfall.text.2=Вам потребуется место, в котором можно укрыться от тьмы и того, что в ней таится. Это может быть просто нора на склоне холма или хижина в лесу. # +howtoplay.nightfall.text.3=Позаботьтесь о том, чтобы заблокировать все входы (например, дверью, чтобы вы могли войти или выйти). Если вы смастерили кровать, здесь ей будет самое место наравне с верстаком и печкой. # +howtoplay.nightfall.text.4=Не забудьте осветить местность факелами – это может спасти вашу жизнь. # + +howtoplay.pets=Питомцы # +howtoplay.pets.title=Обучение: питомцы # +howtoplay.pets.header.1=Приручение питомцев # +howtoplay.pets.text.1.notTouch=В Minecraft есть несколько мобов, которых можно приручить и сделать питомцами. Моба можно приручить, накормив его любимым лакомством. Чтобы питомцы остались после приручения, посмотрите на них и нажмите :_input_key.use:. # +howtoplay.pets.text.1.touch=В Minecraft есть несколько мобов, которых можно приручить и сделать питомцами. Моба можно приручить, накормив его любимым лакомством. Чтобы питомцы остались после приручения, нажмите кнопку «Сидеть». # +howtoplay.pets.header.2=Волки # +howtoplay.pets.text.2=Волки – это нейтральные мобы, охотящиеся в холодном климате. Они атакуют кроликов, скелетов и овец, но бегут от лам. Волки не будут атаковать вас, пока вы их не спровоцируете. Чтобы приручить волка, дайте ему кость. # +howtoplay.pets.header.3=Кошки # +howtoplay.pets.text.3=Кошки – это нейтральные мобы, встречающиеся в деревнях. Они атакуют кроликов и черепашат. Они также отпугивают фантомов и криперов. Приручить их нелегко, ведь они будут стараться убежать от вас. Кошки любят рыбу, поэтому приручить их можно с помощью сырой трески или лосося. # +howtoplay.pets.header.4=Попугаи # +howtoplay.pets.text.4=Попугаи – это дружелюбные мобы, обитающие в джунглях. Они могут подражать любым другим мобам, находящимся в округе. Любимой едой попугаев являются семена, поэтому используйте эту еду для их приручения. Попугаи будут сидеть у вас на плече – да, посадить на плечи можно несколько попугаев сразу. # + +howtoplay.raids=Налеты # +howtoplay.raids.title=Обучение: налеты # +howtoplay.raids.text.1=Исследуя мир, вы можете наткнуться на лагерь или патруль мародеров. Мародеры всегда ищут деревни для налета. Если захватить знамена мародеров, это привлечет их внимание и они могут атаковать ближайшую деревню. # +howtoplay.raids.text.2=Обязательно защищайте свою деревню. Атака остановится, если перебить всех налетчиков. # +howtoplay.raids.header.1=Ищу героя # +howtoplay.raids.text.3=Селяне наверняка будут очень признательны вам за спасение от налетчиков. Не забудьте вернуться к ним, вы можете заключить выгодную сделку. # + +howtoplay.ranching=Животноводство # +howtoplay.ranching.title=Обучение: животноводство # +howtoplay.ranching.text.1=В Minecraft вы можете обзавестись собственной животноводческой фермой. Животноводство позволяет получить множество ресурсов, включая шерсть, яйца и сырое мясо. # +howtoplay.ranching.header.1=Выращивание стада # +howtoplay.ranching.text.2=Чтобы увеличить поголовье животных, необходимо обеспечить их размножение. Для этого взрослым особям необходимо спариваться. Чтобы животные приступили к спариванию, накормите их любимой едой. # +howtoplay.ranching.text.3=Когда два животных одного вида готовы к спариванию, им нужно встретиться и поцеловаться, после чего у них появится детеныш. Он будет держаться своих родителей, пока не подрастет. Животные могут спариваться раз в пять минут. # +howtoplay.ranching.header.2=Что едят мобы? # +howtoplay.ranching.text.4=Коровам, грибным коровам и овцам нужно давать пшеницу, свиньям – морковь или свеклу, курам – любые семена, кроликам – морковь, золотую морковь или одуванчики, оцелотам – сырую треску или лосося, а волкам – любое мясо. # +howtoplay.ranching.text.5=Животные будут следовать за вами, пока у вас в руках будет находиться их любимая еда. Так вы можете привести животное на ферму или к другому животному. # + +howtoplay.realms=Realms # +howtoplay.realms.title=Обучение: Realms # +howtoplay.realms.text.1=Realms – это отличное место для размещения игры по сети с беспрерывным доступом. Даже когда вы не играете, ваш Realm открыт для ваших друзей. # +howtoplay.realms.header.1=Как начать # +howtoplay.realms.text.2=Чтобы настроить Realm, откройте вкладку «Миры» и нажмите кнопку «Создать новый». После этого нажмите кнопку «Новый Realm», а затем – кнопку «Создать игровой мир». Здесь вы можете дать имя своему Realm и задать количество игроков. Далее вы сможете добавить в свой Realm друзей. # +howtoplay.realms.header.2=Настройки Realm # +howtoplay.realms.text.3=После того как вы создадите Realm, нажмите кнопку с изображением карандаша, чтобы изменить настройки Realm. # +howtoplay.realms.text.4=Кнопка «Игра» позволяет вам переименовать Realm, выбрать уровень сложности и режим игры, включить читы и скачать/добавить мир. # +howtoplay.realms.text.5=Кнопка «Участники» позволяет вам управлять приглашенными в Realm друзьями, добавлять/удалять участников и настраивать их разрешения. # +howtoplay.realms.text.6=Кнопка «Подписка» позволяет увидеть срок окончания действия Realm, продлить этот срок и открыть/закрыть Realm. # + +howtoplay.redstone=Красный камень # +howtoplay.redstone.title=Обучение: красный камень # +howtoplay.redstone.text.1=Редстоуновая пыль является составляющей красного камня, по которой передаются электрические сигналы. При подаче питания пыль начинает светиться и передавать свой сигнал расположенным рядом с ней предметам из красного камня. # +howtoplay.redstone.header.1=Сила красного камня # +howtoplay.redstone.text.2=Для подачи питания на один из таких предметов необходим источник питания (например, рычаг, кнопка или нажимная пластина). Не бойтесь экспериментировать, чтобы найти все источники питания! # +howtoplay.redstone.text.3=Поместите немного редстоуновой пыли рядом с источником питания и включите его, чтобы подать на нее питание. # +howtoplay.redstone.text.4=Сигнал красного камня приводит в действие многие предметы, такие как воронки и поршни. # +howtoplay.redstone.text.5=Красный камень открывает перед вами поистине безграничные возможности! Попробуйте создать что-нибудь самостоятельно (например, автоматизированную ферму). # + +howtoplay.resourceAndBehaviorPacks=Наборы ресурсов и наборы параметров # +howtoplay.resourceAndBehaviorPacks.title=Обучение: наборы ресурсов и наборы параметров # +howtoplay.resourceAndBehaviorPacks.text.1=С помощью наборов ресурсов и наборов параметров вы можете менять внешний вид Minecraft и поведение сущностей в игре. # +howtoplay.resourceAndBehaviorPacks.text.2=В меню настроек выберите набор из списка доступных и нажмите значок «+» рядом с ним. Так вы примените содержимое набора к набору Minecraft по умолчанию. # + +howtoplay.scaffolding=Строительные леса # +howtoplay.scaffolding.title=Обучение: строительные леса # +howtoplay.scaffolding.header.1=Дотянитесь до неба # +howtoplay.scaffolding.text.1.keyboard=Строительные леса помогают безопасно строить огромные сооружения! На строительные леса можно заходить и стоять на них. Если возвести многоуровневые леса, вы сможете подниматься по ним, зайдя на леса и нажав :_input_key.jump:. Чтобы спуститься вниз, нажмите и удерживайте :_input_key.sneak:. # +howtoplay.scaffolding.text.1.gamepad=Строительные леса помогают безопасно строить огромные сооружения! На строительные леса можно заходить и стоять на них. Если возвести многоуровневые леса, вы сможете подниматься по ним, зайдя на леса и нажав кнопку :_input_key.jump:. Чтобы спуститься вниз, нажмите и удерживайте кнопку :_input_key.sneak:. # +howtoplay.scaffolding.text.1a.touch=Строительные леса помогают строить огромные сооружения: они позволяют забираться на большую высоту и спускаться, не получая урон от падения. # +howtoplay.scaffolding.text.1b.touch=При использовании схемы управления с помощью крестовины коснитесь :touch_jump:, чтобы взобраться на строительные леса. Для спуска коснитесь :touch_fly_down:. # +howtoplay.scaffolding.text.1c.touch=При использовании схемы управления с помощью джойстика коснитесь :tip_virtual_button_jump:, чтобы взобраться на строительные леса. Для спуска коснитесь :tip_virtual_button_sneak:. # +howtoplay.scaffolding.text.1.rift_controller=Строительные леса помогают безопасно строить огромные сооружения! На строительные леса можно заходить и стоять на них. Если возвести многоуровневые леса, вы сможете подниматься по ним, зайдя на леса и нажав кнопку :rift_A:. Чтобы спуститься вниз, нажмите и удерживайте кнопку :rift_X:. # +howtoplay.scaffolding.text.1.windowsmr_controller=Строительные леса помогают безопасно строить огромные сооружения! На строительные леса можно заходить и стоять на них. Если возвести многоуровневые леса, вы сможете подниматься по ним, зайдя на леса и нажав кнопку :windowsmr_right_touchpad:. Чтобы спуститься вниз, нажмите и удерживайте кнопку :windowsmr_right_stick:. # +howtoplay.scaffolding.header.2=Помните про опору # +howtoplay.scaffolding.text.2=Строительным лесам нужна опора. По горизонтали можно разместить только столько блоков, не касаясь другого блока. Если поставить слишком много блоков строительных лесов без опоры, они упадут. Леса можно ставить как обычные блоки. Их также можно ставить на собственную опору, чтобы быстро возвести высокую башню. # +howtoplay.scaffolding.header.3=Разберите строительные леса # +howtoplay.scaffolding.text.3=Если разбить блок строительных лесов, также будут разбиты все блоки над ним. Так можно быстро разобрать леса после строительства! # + +howtoplay.structureBlocks=Структурные блоки # +howtoplay.structureBlocks.title=Обучение: структурные блоки ### +howtoplay.structureBlocks.text.1=Структурные блоки дают создателям возможность копировать и сохранять разделы мира в структурах. Сохраненные структуры можно снова вставлять в мир. ### +howtoplay.structureBlocks.header.1=Как получить ### +howtoplay.structureBlocks.text.2=Чтобы получить структурный блок, нужно выполнить команду /give с косой чертой. Для использования структурного блока у вас должны быть разрешения оператора. ### +howtoplay.structureBlocks.header.2= Режимы ### +howtoplay.structureBlocks.text.3=У структурных блоков 4 режима, между которыми можно переключаться с помощью раскрывающегося списка «Режимы»: сохранение, загрузка, угловой и 3D-экспорт. ### +howtoplay.structureBlocks.text.4=Режим «Сохранение» сохраняет область мира как структуру. ### +howtoplay.structureBlocks.text.5=Режим «Загрузка» загружает структуру в мир. Загрузить можно только структуры, сохраненные для этого мира или поставляемые в наборе вместе с миром. ### +howtoplay.structureBlocks.text.6=Угловой режим используется с кнопкой обнаружения режима сохранения для автоматического определения области, которую нужно сохранить. Подробнее об этом см. в разделе «Угловой режим». ### +howtoplay.structureBlocks.text.7=Режим «3D-экспорт» экспортирует файл 3D-модели на поддерживаемую платформу. ### +howtoplay.structureBlocks.header.3=Окно предварительного просмотра ### +howtoplay.structureBlocks.text.8=Справа на экране структурного блока, в зависимости от режима блока, отображается предварительная версия выбранной области или структуры для загрузки. ### +howtoplay.structureBlocks.text.9.keyboard=Введите команду :_input_key.attack: и потяните, чтобы повернуть предварительную 3D-версию. # +howtoplay.structureBlocks.text.9.gamepad=Используйте команду :_gamepad_stick_right:, чтобы повернуть предварительную 3D-версию. # +howtoplay.structureBlocks.text.9.touch=Нажмите и потяните, чтобы повернуть предварительную 3D-версию. # +howtoplay.structureBlocks.header.4=Активация красного камня ### +howtoplay.structureBlocks.text.10=С помощью красного камня можно активировать структурный блок. В зависимости от режима блока и его настроек, активация приведет к сохранению структуры или к ее загрузке в мир. ### +howtoplay.structureBlocks.header.5=Целостность и ключ генерации ### +howtoplay.structureBlocks.text.11=Вы можете выбирать, какую часть структуры загрузить, меняя значения целостности и ключа генерации. ### +howtoplay.structureBlocks.text.12=Целостность — это процент блоков, которые загружаются из структуры. Допустимые значения: 0-100. Если ключ генерации не указан, блоки выбираются случайным образом. ### +howtoplay.structureBlocks.text.13=Ключ генерации — это значение, указанное в этом поле, которое определяет, какие блоки удалить при использовании целостности. Если оставить это поле пустым, блоки будут выбираться случайным образом. ### +howtoplay.structureBlocks.header.6=Блоки структурной пустоты ### +howtoplay.structureBlocks.text.14=Если структура загружается в мир с помощью блоков структурной пустоты, все блоки, которые должны были быть удалены для вставки новых, останутся в мире. ### +howtoplay.structureBlocks.text.15=Пример: при загрузке пустого кораблекрушения на дно океана блоки воды заменяются воздухом. Если кораблекрушение заполнено структурной пустотой, вода останется, и вы получите кораблекрушение, заполненное водой. ### +howtoplay.structureBlocks.header.7=Обнаружение и угловой режим ### +howtoplay.structureBlocks.text.16=Чтобы автоматически выбрать область, которую нужно сохранить, разместите блоки углового режима вокруг структуры и назовите их так же, как называется структура. ### +howtoplay.structureBlocks.text.17=После нажатия кнопки «Обнаружить» в режиме сохранения система найдет все блоки углов с одинаковыми названиями и создаст область выбора. Все, что находится в ее пределах, будет сохранено. ### + +howtoplay.servers=Серверы # +howtoplay.servers.title=Обучение: серверы # +howtoplay.servers.text=На вкладке «Серверы» представлены популярные серверы Minecraft. # + +howtoplay.shulkerBoxes=Ящики шалкеров # +howtoplay.shulkerBoxes.title=Обучение: ящики шалкеров # +howtoplay.shulkerBoxes.text.1=Объедините два панциря шалкеров с сундуком, чтобы создать ящик шалкера. Панцири шалкеров выпадают из шалкеров, обитающих в городах Края. В отличие от других контейнеров, после разрушения в ящиках шалкеров остаются хранимые в них предметы. Если ящик шалкера двигается поршнем, он разрушается и падает в виде предмета. Ящики шалкеров можно размещать с помощью раздатчиков. # + +howtoplay.theEnd=Край # +howtoplay.theEnd.title=Обучение: Край # +howtoplay.theEnd.text.1=Энд — это иное измерение, в которое можно попасть через активный портал Энда. Портал Энда можно найти в крепостях, расположенных в Стронгхолде глубоко под землей. # +howtoplay.theEnd.text.2=Каждой рамке портала Энда не хватает чего-то таинственного, что способно пробудить силу портала. # +howtoplay.theEnd.header.1=Другая сторона # +howtoplay.theEnd.text.3=Как только портал активируется, войдите в него, чтобы попасть в Край. # +howtoplay.theEnd.text.4=Край является домом для ужасной леди – дракона Края. Это очень свирепый и сильный противник, черпающий силы из необычных кристаллов. Ее ядовитое дыхание и шары огня не дадут вам ни мгновения передышки на поле боя. Если хотите одолеть ее, не забудьте позвать с собой друзей. # +howtoplay.theEnd.text.5=Если одной победы вам недостаточно, положите по одному кристаллу Края в каждый из четырех углов портала выхода, чтобы возродить дракона Края. # + +howtoplay.theStore=Рынок # +howtoplay.theStore.title=Обучение: рынок # +howtoplay.theStore.text.1=Рынок Minecraft — это место, где можно найти новые скины, миры, текстуры и микс-наборы от разных талантливых авторов. # +howtoplay.theStore.header.1=Просмотрите контент # +howtoplay.theStore.text.2=Измените свой имидж с помощью нового скина! # +howtoplay.theStore.text.3=Просмотрите миры, чтобы разблокировать новые карты и испытания, которые вы захотите проходить вновь и вновь! # +howtoplay.theStore.text.4=Пусть ваша старая игра заиграет новыми красками благодаря наборам текстур, накладываемым на ваши текущие миры и Realms! # +howtoplay.theStore.text.4.norealms=Пусть ваша старая игра заиграет новыми красками благодаря наборам текстур, накладываемым на ваши текущие миры! # +howtoplay.theStore.text.5=Или совместите все это в микс-наборах, которые представляют собой специально подобранные коллекции скинов, миров и текстур, преображающих ваши миры и Realms. # +howtoplay.theStore.text.5.norealms=Или совместите все это в микс-наборах, которые представляют собой специально подобранные коллекции скинов, миров и текстур, преображающих ваши миры. # + +howtoplay.tools=Инструменты # +howtoplay.tools.title=Обучение: инструменты # +howtoplay.tools.text.1=В Minecraft есть множество инструментов, с помощью которых можно добывать блоки быстрее, чем голыми руками. Инструменты изготавливаются из дерева, камня, железа, золота или алмазов. # +howtoplay.tools.text.2=Подходящий инструмент позволит не только быстрее добывать необходимый вам блок, но и будет изнашиваться медленнее прочих. Чтобы добывать редкие ресурсы, вам понадобятся сложные инструменты. # +howtoplay.tools.header.1=Инструменты для разрушения # +howtoplay.tools.text.3=Киркой удобно разбивать твердые блоки, такие как булыжник, железо или печки. # +howtoplay.tools.text.4=Топором удобно разбивать деревянные блоки, такие как бревна, доски или верстаки. # +howtoplay.tools.text.5.notTouch=Лопатой удобно разбивать рыхлые блоки, такие как земля, песок и гравий. Чтобы создать с помощью лопаты дорожку, нажмите :_input_key.use: у блока травы. # +howtoplay.tools.text.5.touch=Лопатой удобно разбивать рыхлые блоки, такие как земля, песок и гравий. Чтобы создать с помощью лопаты дорожку, коснитесь блока травы. # +howtoplay.tools.text.6.notTouch=Мотыга необходима для возделывания земли перед посадкой зерновых культур. Нажмите :_input_key.use: у блока земли или травы, чтобы превратить их в почву. # +howtoplay.tools.text.6.touch=Мотыга необходима для возделывания земли перед посадкой зерновых культур. Коснитесь блока земли или травы, чтобы превратить их в почву. # +howtoplay.tools.text.7=На все эти инструменты можно наложить чары с помощью стола зачарований или наковальни. # +howtoplay.tools.header.2=Другие инструменты # +howtoplay.tools.text.8=Существуют и другие инструменты, которые помогут вам в ваших приключениях: # +howtoplay.tools.text.9=Ведро позволяет собирать вещества и предметы, например воду, молоко, лаву и даже рыбу. # +howtoplay.tools.text.10=С помощью огнива можно развести огонь... Будьте осторожны с огнем в лесах! # +howtoplay.tools.text.11=С помощью удочки вы сможете выловить рыбу и другие предметы из блоков воды. Также ее можно использовать, чтобы подтянуть других игроков или мобов. Кроме того, на удочку можно наложить чары. # +howtoplay.tools.text.12=Ножницы обеспечивают удобство сбора таких материалов, как шерсть, листва и паутина. # + +howtoplay.trading=Торговля с селянами # +howtoplay.trading.title=Обучение: торговля с селянами # +howtoplay.trading.text.1=Торговля процветает в деревнях. У каждого селянина есть профессия. Они могут быть фермерами, мясниками, кузнецами, картографами, библиотекарями или священниками. Некоторые профессии позволяют торговать предметами, другие — нет. Разговаривайте и торгуйте со всеми селянами, чтобы не упустить возможность. # +howtoplay.trading.header.1=Товары за изумруды # +howtoplay.trading.text.2=Вы узнаете, чем торгует селянин, взаимодействуя с ним. Селянин может изменить цену предмета в любой момент. Если обращаться к селянину слишком часто, у него могут закончиться предметы и он временно прекратит торговлю. Как правило, валютой выступают изумруды. # +howtoplay.trading.text.3=Торгуя с вами, селяне будут совершенствоваться в своей профессии и начнут предлагать более ценные товары по выгодной цене. # +howtoplay.trading.text.4=Позаботьтесь о своих селянах. Им нужно отдыхать, работать и есть, чтобы выжить. # + +howtoplay.transportation=Транспорт # +howtoplay.transportation.title=Обучение: транспорт # +howtoplay.transportation.text.1=Есть множество способов перемещения, помимо ходьбы пешком, полета и использования ездовых животных. # +howtoplay.transportation.header.1=Вагонетки # +howtoplay.transportation.text.2=Вагонетки – это пригодные для езды тележки, передвигающиеся по рельсам. Укладывая рельсы отрезок за отрезком, вы можете проложить путь куда угодно, а затем установить на рельсы вагонетку и отправиться в поездку. # +howtoplay.transportation.text.2.touch=Вагонетки — это тележки для езды по рельсам, которые можно проложить куда угодно. Просто поместите рядом несколько рельсов, а на них — вагонетку, и отправляйтесь в путь. # +howtoplay.transportation.text.3.keyboard=Посмотрите на вагонетку и нажмите :_input_key.use:, чтобы забраться в нее. Используйте :_input_key.forward:, чтобы катиться вперед. Чтобы выбраться из вагонетки, нажмите :_input_key.jump: или :_input_key.sneak:. # +howtoplay.transportation.text.3.gamepad=Посмотрите на вагонетку и нажмите :_input_key.use:, чтобы забраться в нее. Наклоните :_gamepad_stick_left: вперед, чтобы катиться вперед. Чтобы выбраться из вагонетки, нажмите :_input_key.jump: или :_input_key.sneak:. # +howtoplay.transportation.text.3a.touch=Посмотрите на вагонетку и нажмите «Ехать», чтобы запрыгнуть внутрь. # +howtoplay.transportation.text.3b.touch=При использовании схемы управления с помощью крестовины коснитесь и удерживайте :touch_forward:, чтобы начать движение вперед и набрать скорость, и коснитесь :touch_jump:, чтобы выбраться. # +howtoplay.transportation.text.3c.touch=При использовании схемы управления с помощью джойстика перетащите :tip_virtual_joystick: вверх, чтобы начать движение вперед и набрать скорость, и коснитесь :tip_virtual_button_dismount:, чтобы выбраться. # +howtoplay.transportation.header.2=Лодки # +howtoplay.transportation.text.4=Лодки позволяют перемещаться по воде. Поместите лодку на блок воды, и вы будете готовы к отплытию. # +howtoplay.transportation.text.4.touch=Лодки позволяют перемещаться по воде. Просто поместите лодку на блок воды, и вы будете готовы к отплытию. # +howtoplay.transportation.text.5.keyboard=Нажмите :_input_key.use:, глядя на лодку, чтобы сесть в нее. Нажмите :_input_key.left: или :_input_key.right:, чтобы повернуть влево или вправо. Нажмите :_input_key.forward:, чтобы плыть вперед. Нажмите :_input_key.jump: или :_input_key.sneak: для выхода. # +howtoplay.transportation.text.5.gamepad=Посмотрите на лодку и нажмите :_input_key.use:, чтобы забраться в нее. Наклоните :_gamepad_stick_left: влево или вправо для поворота. Чтобы двигаться вперед, наклоните :_gamepad_stick_left: вперед. Чтобы выбраться из лодки, нажмите :_input_key.jump: или :_input_key.sneak:. # +howtoplay.transportation.text.5a.touch=Посмотрите на лодку и нажмите «Сесть», чтобы сесть в нее. # +howtoplay.transportation.text.5b.touch=При использовании схемы управления с помощью крестовины коснитесь :touch_left: или :touch_right:, чтобы повернуть влево или вправо, или коснитесь и удерживайте :touch_left: и :touch_right: одновременно, чтобы двигаться вперед. Нажмите «Покинуть лодку», чтобы выбраться. # +howtoplay.transportation.text.5c.touch=При использовании схемы управления с помощью джойстика перетащите :tip_virtual_joystick: вверх для движения вперед и коснитесь :tip_virtual_button_dismount:, чтобы выбраться. # + +howtoplay.weapons=Оружие # +howtoplay.weapons.title=Обучение: оружие # +howtoplay.weapons.header.1=Меч # +howtoplay.weapons.text.1=Меч – это основное оружие ближнего боя в Minecraft. Его можно изготовить из дерева, камня, железа, золота или алмазов. Атаки в прыжке наносят критический урон! # +howtoplay.weapons.text.2.notTouch=Чтобы атаковать, возьмите в руку меч и нажмите :_input_key.attack:. # +howtoplay.weapons.text.2.touch=Чтобы атаковать мобов, коснитесь их. # +howtoplay.weapons.header.2=Лук # +howtoplay.weapons.text.3.notTouch=Лук – это основное оружие дальнего боя в Minecraft. Нажмите и удерживайте :_input_key.use:, чтобы натянуть тетиву. Отпустите :_input_key.use:, чтобы выпустить стрелу. Для стрельбы из лука необходимы стрелы. # +howtoplay.weapons.text.3.touch=Лук – это основное оружие дальнего боя в Minecraft. Нажмите и удерживайте экран, чтобы натянуть тетиву. Отпустите палец, чтобы выпустить стрелу. Для стрельбы из лука необходимы стрелы. # +howtoplay.weapons.text.4=Чем сильнее натянута тетива, тем больше урона наносит лук, так что натягивайте ее как можно сильнее. # +howtoplay.weapons.header.3=Арбалет # +howtoplay.weapons.text.5.notTouch=Арбалет является альтернативным оружием дальнего боя. Нажмите и удерживайте :_input_key.use:, чтобы зарядить арбалет. После этого арбалет будет оставаться заряженным, пока из него не выстрелят. Нажмите :_input_key.use:, чтобы выстрелить. В качестве зарядов в арбалете используются стрелы. # +howtoplay.weapons.text.5a.touch=Арбалет — оружие дальнего боя, заряжаемое стрелами. Коснитесь и удерживайте любую точку экрана, чтобы зарядить арбалет стрелой. # +howtoplay.weapons.text.5b.touch=Если вы зарядили арбалет, он будет заряжен, пока не выстрелит, даже если убрать его в инвентарь. # +howtoplay.weapons.text.5c.touch=Коснитесь любой точки экрана, чтобы выстрелить из заряженного арбалета. # +howtoplay.weapons.text.5d.touch=Если вы используете кнопки действий, коснитесь :tip_virtual_button_action_build_or_use:, чтобы выстрелить из заряженного арбалета. # +howtoplay.weapons.header.4=Трезубец # +howtoplay.weapons.text.6.notTouch=Трезубец — это оружие и дальнего, и ближнего боя. Нажмите :_input_key.attack:, чтобы атаковать. Нажмите и удерживайте :_input_key.use:, чтобы замахнуться трезубцем. Отпустите :_input_key.use:, чтобы метнуть его. Трезубец — это лучшее подводное оружие. # +howtoplay.weapons.text.6.touch=Трезубец — это оружие и дальнего, и ближнего боя. Коснитесь мобов, чтобы атаковать их. Нажмите и удерживайте экран, чтобы замахнуться трезубцем. Отпустите палец, чтобы метнуть. Трезубец — это лучшее подводное оружие. # +howtoplay.weapons.header.5=Зачарованное оружие # +howtoplay.weapons.text.7=На меч, лук, арбалет и трезубец можно наложить особые чары с помощью стола зачарований или наковальни, увеличивая урон, прочность или наделяя оружие возможностью поджигать мобов. # + +howtoplay.whatsNew=Что нового # + +immersive_reader.book_page_header=Страница %1 из %2 # +immersive_reader.portfolio_page_header= Страница %1 # +immersive_reader.error.webview_failure=Не удалось подключиться к иммерсивному средству чтения. # +immersive_reader.error.identity_failure=Не удалось подключиться к иммерсивному средству чтения. Перезапустите Minecraft Education и повторите попытку. # + +level.launch.failed=Не удалось запустить # +level.export.started=Экспорт мира запущен... # +level.import.started=Импорт мира запущен... # +level.export.success=Экспорт мира успешно завершен # +level.import.success=Импорт мира успешно завершен # +level.export.failed=Сбой экспорта мира # +level.import.failed=Сбой импорта мира # +level.import.failed.incompatibleEdition=Сбой импорта мира: неподдерживаемый формат файла # +level.editor.export.started=Экспорт проекта начался... # +level.editor.import.started=Импорт проекта запущен... # +level.editor.export.success=Проект успешно экспортирован # +level.editor.import.success=Импорт проекта успешно завершен # +level.editor.export.failed=Не удалось экспортировать проект # +level.editor.import.failed=Не удалось импортировать проект # +level.editor.import.failed.incompatibleEdition=Сбой импорта проекта: формат файла не поддерживается # + +invite.clear=Отменить выбор # +invite.send=Отправить приглашения: %d # +invite.sendOne=Отправить 1 приглашение # +invite.sendUnnumbered=Отправить приглашения # +invite.title=Пригласить друзей в свою игру # +invite.titleRealms=Пригласите участников на свой сервер Realm # +invite.error.message=Возможно, некоторые из приглашений не удалось отправить # +invite.noFriends=Вы никого не добавили в список друзей! # +invite.noRealmFriends=Вы никого не добавили в свой Realm! # +invite.OnlineFriends=Друзья в сети # +invite.OfflineFriends=Друзья не в сети # +invite.SuggestedFriends=Друзья, которых можно пригласить # +invite.error1=Что-то пошло не так. Не удалось загрузить ваш список друзей. # +invite.error2=Что-то пошло не так. Не удалось загрузить некоторые данные ваших друзей. # +invite.realm.add_member=Добавить участников Realm # +invite.notification.title=Приглашение в игру # +invite.notification.description=%s приглашает вас сыграть в Minecraft # +invite.confirmation.description=%s приглашает вас сыграть в Minecraft # +invite.pageCounter=%d/%d # + +inventory.binSlot=Уничтожить предмет # + +item.air.name=Воздух # +item.apple.name=Яблоко # +item.axolotlAdultBodySingle.name=%1$s взрослый аксолотль # +item.axolotlBabyBodySingle.name=%1$s детеныш аксолотля # +item.axolotlColorLucy.name=Лейкистический # +item.axolotlColorCyan.name=Бирюзовый # +item.axolotlColorGold.name=Золотой # +item.axolotlColorWild.name=Коричневый # +item.axolotlColorBlue.name=Синий # +item.golden_apple.name=Золотое яблоко # +item.appleEnchanted.name=Зачарованное яблоко # +item.armor_stand.name=Стойка для доспехов # +item.arrow.name=Стрела # +item.tipped_arrow.name=Стрела с эффектом # +item.banner.black.name=Черное знамя # +item.banner.blue.name=Синее знамя # +item.banner.border.black=Черная кайма # +item.banner.border.blue=Синяя кайма # +item.banner.border.brown=Коричневая кайма # +item.banner.border.cyan=Бирюзовая кайма # +item.banner.border.gray=Серая кайма # +item.banner.border.green=Зеленая кайма # +item.banner.border.lightBlue=Голубая кайма # +item.banner.border.lime=Лаймовая кайма # +item.banner.border.magenta=Пурпурная кайма # +item.banner.border.orange=Оранжевая кайма # +item.banner.border.pink=Розовая кайма # +item.banner.border.purple=Фиолетовая кайма # +item.banner.border.red=Красная кайма # +item.banner.border.silver=Светло-серая кайма # +item.banner.border.white=Белая кайма # +item.banner.border.yellow=Желтая кайма # +item.banner.bricks.black=Черная кирпичная кладка # +item.banner.bricks.blue=Синяя кирпичная кладка # +item.banner.bricks.brown=Коричневая кирпичная кладка # +item.banner.bricks.cyan=Бирюзовая кирпичная кладка # +item.banner.bricks.gray=Серая кирпичная кладка # +item.banner.bricks.green=Зеленая кирпичная кладка # +item.banner.bricks.lightBlue=Голубая кирпичная кладка # +item.banner.bricks.lime=Лаймовая кирпичная кладка # +item.banner.bricks.magenta=Пурпурная кирпичная кладка # +item.banner.bricks.orange=Оранжевая кирпичная кладка # +item.banner.bricks.pink=Розовая кирпичная кладка # +item.banner.bricks.purple=Фиолетовая кирпичная кладка # +item.banner.bricks.red=Красная кирпичная кладка # +item.banner.bricks.silver=Светло-серая кирпичная кладка # +item.banner.bricks.white=Белая кирпичная кладка # +item.banner.bricks.yellow=Желтая кирпичная кладка # +item.banner.brown.name=Коричневое знамя # +item.banner.circle.black=Черный круг # +item.banner.circle.blue=Синий круг # +item.banner.circle.brown=Коричневый круг # +item.banner.circle.cyan=Бирюзовый круг # +item.banner.circle.gray=Серый круг # +item.banner.circle.green=Зеленый круг # +item.banner.circle.lightBlue=Голубой круг # +item.banner.circle.lime=Лаймовый круг # +item.banner.circle.magenta=Пурпурный круг # +item.banner.circle.orange=Оранжевый круг # +item.banner.circle.pink=Розовый круг # +item.banner.circle.purple=Фиолетовый круг # +item.banner.circle.red=Красный круг # +item.banner.circle.silver=Светло-серый круг # +item.banner.circle.white=Белый круг # +item.banner.circle.yellow=Желтый круг # +item.banner.creeper.black=Черное лицо крипера # +item.banner.creeper.blue=Синее лицо крипера # +item.banner.creeper.brown=Коричневое лицо крипера # +item.banner.creeper.cyan=Бирюзовое лицо крипера # +item.banner.creeper.gray=Серое лицо крипера # +item.banner.creeper.green=Зеленое лицо крипера # +item.banner.creeper.lightBlue=Голубое лицо крипера # +item.banner.creeper.lime=Лаймовое лицо крипера # +item.banner.creeper.magenta=Пурпурное лицо крипера # +item.banner.creeper.orange=Оранжевое лицо крипера # +item.banner.creeper.pink=Розовое лицо крипера # +item.banner.creeper.purple=Фиолетовое лицо крипера # +item.banner.creeper.red=Красное лицо крипера # +item.banner.creeper.silver=Светло-серое лицо крипера # +item.banner.creeper.white=Белое лицо крипера # +item.banner.creeper.yellow=Желтое лицо крипера # +item.banner.cross.black=Черный косой крест # +item.banner.cross.blue=Синий косой крест # +item.banner.cross.brown=Коричневый косой крест # +item.banner.cross.cyan=Бирюзовый косой крест # +item.banner.cross.gray=Серый косой крест # +item.banner.cross.green=Зеленый косой крест # +item.banner.cross.lightBlue=Голубой косой крест # +item.banner.cross.lime=Лаймовый косой крест # +item.banner.cross.magenta=Пурпурный косой крест # +item.banner.cross.orange=Оранжевый косой крест # +item.banner.cross.pink=Розовый косой крест # +item.banner.cross.purple=Фиолетовый косой крест # +item.banner.cross.red=Красный косой крест # +item.banner.cross.silver=Светло-серый косой крест # +item.banner.cross.white=Белый косой крест # +item.banner.cross.yellow=Желтый косой крест # +item.banner.curly_border.black=Черная зубчатая кайма # +item.banner.curly_border.blue=Синяя зубчатая кайма # +item.banner.curly_border.brown=Коричневая зубчатая кайма # +item.banner.curly_border.cyan=Бирюзовая зубчатая кайма # +item.banner.curly_border.gray=Серая зубчатая кайма # +item.banner.curly_border.green=Зеленая зубчатая кайма # +item.banner.curly_border.lightBlue=Голубая зубчатая кайма # +item.banner.curly_border.lime=Лаймовая зубчатая кайма # +item.banner.curly_border.magenta=Пурпурная зубчатая кайма # +item.banner.curly_border.orange=Оранжевая зубчатая кайма # +item.banner.curly_border.pink=Розовая зубчатая кайма # +item.banner.curly_border.purple=Фиолетовая зубчатая кайма # +item.banner.curly_border.red=Красная зубчатая кайма # +item.banner.curly_border.silver=Светло-серая зубчатая кайма # +item.banner.curly_border.white=Белая зубчатая кайма # +item.banner.curly_border.yellow=Желтая зубчатая кайма # +item.banner.cyan.name=Бирюзовое знамя # +item.banner.diagonal_left.black=Черный скос слева # +item.banner.diagonal_left.blue=Синий скос слева # +item.banner.diagonal_left.brown=Коричневый скос слева # +item.banner.diagonal_left.cyan=Бирюзовый скос слева # +item.banner.diagonal_left.gray=Серый скос слева # +item.banner.diagonal_left.green=Зеленый скос слева # +item.banner.diagonal_left.lightBlue=Голубой скос слева # +item.banner.diagonal_left.lime=Лаймовый скос слева # +item.banner.diagonal_left.magenta=Пурпурный скос слева # +item.banner.diagonal_left.orange=Оранжевый скос слева # +item.banner.diagonal_left.pink=Розовый скос слева # +item.banner.diagonal_left.purple=Фиолетовый скос слева # +item.banner.diagonal_left.red=Красный скос слева # +item.banner.diagonal_left.silver=Светло-серый скос слева # +item.banner.diagonal_left.white=Белый скос слева # +item.banner.diagonal_left.yellow=Желтый скос слева # +item.banner.diagonal_right.black=Черный скос # +item.banner.diagonal_right.blue=Синий скос # +item.banner.diagonal_right.brown=Коричневый скос # +item.banner.diagonal_right.cyan=Бирюзовый скос # +item.banner.diagonal_right.gray=Серый скос # +item.banner.diagonal_right.green=Зеленый скос # +item.banner.diagonal_right.lightBlue=Голубой скос # +item.banner.diagonal_right.lime=Лаймовый скос # +item.banner.diagonal_right.magenta=Пурпурный скос # +item.banner.diagonal_right.orange=Оранжевый скос # +item.banner.diagonal_right.pink=Розовый скос # +item.banner.diagonal_right.purple=Фиолетовый скос # +item.banner.diagonal_right.red=Красный скос # +item.banner.diagonal_right.silver=Светло-серый скос # +item.banner.diagonal_right.white=Белый скос # +item.banner.diagonal_right.yellow=Желтый скос # +item.banner.diagonal_up_left.black=Черный обратный скос # +item.banner.diagonal_up_left.blue=Синий обратный скос # +item.banner.diagonal_up_left.brown=Коричневый обратный скос # +item.banner.diagonal_up_left.cyan=Бирюзовый обратный скос # +item.banner.diagonal_up_left.gray=Серый обратный скос # +item.banner.diagonal_up_left.green=Зеленый обратный скос # +item.banner.diagonal_up_left.lightBlue=Голубой обратный скос # +item.banner.diagonal_up_left.lime=Лаймовый обратный скос # +item.banner.diagonal_up_left.magenta=Пурпурный обратный скос # +item.banner.diagonal_up_left.orange=Оранжевый обратный скос # +item.banner.diagonal_up_left.pink=Розовый обратный скос # +item.banner.diagonal_up_left.purple=Фиолетовый обратный скос # +item.banner.diagonal_up_left.red=Красный обратный скос # +item.banner.diagonal_up_left.silver=Светло-серый обратный скос # +item.banner.diagonal_up_left.white=Белый обратный скос # +item.banner.diagonal_up_left.yellow=Желтый обратный скос # +item.banner.diagonal_up_right.black=Черный обратный скос слева # +item.banner.diagonal_up_right.blue=Синий обратный скос слева # +item.banner.diagonal_up_right.brown=Коричневый обратный скос слева # +item.banner.diagonal_up_right.cyan=Бирюзовый обратный скос слева # +item.banner.diagonal_up_right.gray=Серый обратный скос слева # +item.banner.diagonal_up_right.green=Зеленый обратный скос слева # +item.banner.diagonal_up_right.lightBlue=Голубой обратный скос слева # +item.banner.diagonal_up_right.lime=Лаймовый обратный скос слева # +item.banner.diagonal_up_right.magenta=Пурпурный обратный скос слева # +item.banner.diagonal_up_right.orange=Оранжевый обратный скос слева # +item.banner.diagonal_up_right.pink=Розовый обратный скос слева # +item.banner.diagonal_up_right.purple=Фиолетовый обратный скос слева # +item.banner.diagonal_up_right.red=Красный обратный скос слева # +item.banner.diagonal_up_right.silver=Светло-серый обратный скос слева # +item.banner.diagonal_up_right.white=Белый обратный скос слева # +item.banner.diagonal_up_right.yellow=Желтый обратный скос слева # +item.banner.flower.black=Черный цветок # +item.banner.flower.blue=Синий цветок # +item.banner.flower.brown=Коричневый цветок # +item.banner.flower.cyan=Бирюзовый цветок # +item.banner.flower.gray=Серый цветок # +item.banner.flower.green=Зеленый цветок # +item.banner.flower.lightBlue=Голубой цветок # +item.banner.flower.lime=Лаймовый цветок # +item.banner.flower.magenta=Пурпурный цветок # +item.banner.flower.orange=Оранжевый цветок # +item.banner.flower.pink=Розовый цветок # +item.banner.flower.purple=Фиолетовый цветок # +item.banner.flower.red=Красный цветок # +item.banner.flower.silver=Светло-серый цветок # +item.banner.flower.white=Белый цветок # +item.banner.flower.yellow=Желтый цветок # +item.banner.globe.black=Черный шар # +item.banner.globe.blue=Синий шар # +item.banner.globe.brown=Коричневый шар # +item.banner.globe.cyan=Бирюзовый шар # +item.banner.globe.gray=Серый шар # +item.banner.globe.green=Зеленый шар # +item.banner.globe.lightBlue=Голубой шар # +item.banner.globe.lime=Лаймовый шар # +item.banner.globe.magenta=Пурпурный шар # +item.banner.globe.orange=Оранжевый шар # +item.banner.globe.pink=Розовый шар # +item.banner.globe.purple=Фиолетовый шар # +item.banner.globe.red=Красный шар # +item.banner.globe.silver=Светло-серый шар # +item.banner.globe.white=Белый шар # +item.banner.globe.yellow=Желтый шар # +item.banner.gradient.black=Черный градиент # +item.banner.gradient.blue=Синий градиент # +item.banner.gradient.brown=Коричневый градиент # +item.banner.gradient.cyan=Бирюзовый градиент # +item.banner.gradient.gray=Серый градиент # +item.banner.gradient.green=Зеленый градиент # +item.banner.gradient.lightBlue=Голубой градиент # +item.banner.gradient.lime=Лаймовый градиент # +item.banner.gradient.magenta=Пурпурный градиент # +item.banner.gradient.orange=Оранжевый градиент # +item.banner.gradient.pink=Розовый градиент # +item.banner.gradient.purple=Фиолетовый градиент # +item.banner.gradient.red=Красный градиент # +item.banner.gradient.silver=Светло-серый градиент # +item.banner.gradient.white=Белый градиент # +item.banner.gradient.yellow=Желтый градиент # +item.banner.gradient_up.black=Черный градиент снизу # +item.banner.gradient_up.blue=Синий градиент снизу # +item.banner.gradient_up.brown=Коричневый градиент снизу # +item.banner.gradient_up.cyan=Бирюзовый градиент снизу # +item.banner.gradient_up.gray=Серый градиент снизу # +item.banner.gradient_up.green=Зеленый градиент снизу # +item.banner.gradient_up.lightBlue=Голубой градиент снизу # +item.banner.gradient_up.lime=Лаймовый градиент снизу # +item.banner.gradient_up.magenta=Пурпурный градиент снизу # +item.banner.gradient_up.orange=Оранжевый градиент снизу # +item.banner.gradient_up.pink=Розовый градиент снизу # +item.banner.gradient_up.purple=Фиолетовый градиент снизу # +item.banner.gradient_up.red=Красный градиент снизу # +item.banner.gradient_up.silver=Светло-серый градиент снизу # +item.banner.gradient_up.white=Белый градиент снизу # +item.banner.gradient_up.yellow=Желтый градиент снизу # +item.banner.gray.name=Серое знамя # +item.banner.green.name=Зеленое знамя # +item.banner.half_horizontal.black=Черное верхнее пересечение # +item.banner.half_horizontal.blue=Синее верхнее пересечение # +item.banner.half_horizontal.brown=Коричневое верхнее пересечение # +item.banner.half_horizontal.cyan=Бирюзовое верхнее пересечение # +item.banner.half_horizontal.gray=Серое верхнее пересечение # +item.banner.half_horizontal.green=Зеленое верхнее пересечение # +item.banner.half_horizontal.lightBlue=Голубое верхнее пересечение # +item.banner.half_horizontal.lime=Лаймовое верхнее пересечение # +item.banner.half_horizontal.magenta=Пурпурное верхнее пересечение # +item.banner.half_horizontal.orange=Оранжевое верхнее пересечение # +item.banner.half_horizontal.pink=Розовое верхнее пересечение # +item.banner.half_horizontal.purple=Фиолетовое верхнее пересечение # +item.banner.half_horizontal.red=Красное верхнее пересечение # +item.banner.half_horizontal.silver=Светло-серое верхнее пересечение # +item.banner.half_horizontal.white=Белое верхнее пересечение # +item.banner.half_horizontal.yellow=Желтое верхнее пересечение # +item.banner.half_horizontal_bottom.black=Черное нижнее пересечение # +item.banner.half_horizontal_bottom.blue=Синее нижнее пересечение # +item.banner.half_horizontal_bottom.brown=Коричневое нижнее пересечение # +item.banner.half_horizontal_bottom.cyan=Бирюзовое нижнее пересечение # +item.banner.half_horizontal_bottom.gray=Серое нижнее пересечение # +item.banner.half_horizontal_bottom.green=Зеленое нижнее пересечение # +item.banner.half_horizontal_bottom.lightBlue=Голубое нижнее пересечение # +item.banner.half_horizontal_bottom.lime=Лаймовое нижнее пересечение # +item.banner.half_horizontal_bottom.magenta=Пурпурное нижнее пересечение # +item.banner.half_horizontal_bottom.orange=Оранжевое нижнее пересечение # +item.banner.half_horizontal_bottom.pink=Розовое нижнее пересечение # +item.banner.half_horizontal_bottom.purple=Фиолетовое нижнее пересечение # +item.banner.half_horizontal_bottom.red=Красное нижнее пересечение # +item.banner.half_horizontal_bottom.silver=Светло-серое нижнее пересечение # +item.banner.half_horizontal_bottom.white=Белое нижнее пересечение # +item.banner.half_horizontal_bottom.yellow=Желтое нижнее пересечение # +item.banner.half_vertical.black=Черное левое рассечение # +item.banner.half_vertical.blue=Синее левое рассечение # +item.banner.half_vertical.brown=Коричневое левое рассечение # +item.banner.half_vertical.cyan=Бирюзовое левое рассечение # +item.banner.half_vertical.gray=Серое левое рассечение # +item.banner.half_vertical.green=Зеленое левое рассечение # +item.banner.half_vertical.lightBlue=Голубое левое рассечение # +item.banner.half_vertical.lime=Лаймовое левое рассечение # +item.banner.half_vertical.magenta=Пурпурное левое рассечение # +item.banner.half_vertical.orange=Оранжевое левое рассечение # +item.banner.half_vertical.pink=Розовое левое рассечение # +item.banner.half_vertical.purple=Фиолетовое левое рассечение # +item.banner.half_vertical.red=Красное левое рассечение # +item.banner.half_vertical.silver=Светло-серое левое рассечение # +item.banner.half_vertical.white=Белое левое рассечение # +item.banner.half_vertical.yellow=Желтое левое рассечение # +item.banner.half_vertical_right.black=Черное правое рассечение # +item.banner.half_vertical_right.blue=Синее правое рассечение # +item.banner.half_vertical_right.brown=Коричневое правое рассечение # +item.banner.half_vertical_right.cyan=Бирюзовое правое рассечение # +item.banner.half_vertical_right.gray=Серое правое рассечение # +item.banner.half_vertical_right.green=Зеленое правое рассечение # +item.banner.half_vertical_right.lightBlue=Голубое правое рассечение # 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+item.banner.mojang.green=Зеленая штука # +item.banner.mojang.lightBlue=Голубая штука # +item.banner.mojang.lime=Лаймовая штука # +item.banner.mojang.magenta=Пурпурная штука # +item.banner.mojang.orange=Оранжевая штука # +item.banner.mojang.pink=Розовая штука # +item.banner.mojang.purple=Фиолетовая штука # +item.banner.mojang.red=Красная штука # +item.banner.mojang.silver=Светло-серая штука # +item.banner.mojang.white=Белая штука # +item.banner.mojang.yellow=Желтая штука # +item.banner.orange.name=Оранжевое знамя # +item.banner.piglin.black=Черная морда # +item.banner.piglin.blue=Синяя морда # +item.banner.piglin.brown=Коричневая морда # +item.banner.piglin.cyan=Бирюзовая морда # +item.banner.piglin.gray=Серая морда # +item.banner.piglin.green=Зеленая морда # +item.banner.piglin.lightBlue=Голубая морда # +item.banner.piglin.lime=Желто-зеленая морда # +item.banner.piglin.magenta=Пурпурная морда # +item.banner.piglin.orange=Оранжевая морда # +item.banner.piglin.pink=Розовая морда # +item.banner.piglin.purple=Фиолетовая морда # 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+item.banner.square_bottom_left.lightBlue=Голубой левый нижний угол # +item.banner.square_bottom_left.lime=Лаймовый левый нижний угол # +item.banner.square_bottom_left.magenta=Пурпурный левый нижний угол # +item.banner.square_bottom_left.orange=Оранжевый левый нижний угол # +item.banner.square_bottom_left.pink=Розовый левый нижний угол # +item.banner.square_bottom_left.purple=Фиолетовый левый нижний угол # +item.banner.square_bottom_left.red=Красный левый нижний угол # +item.banner.square_bottom_left.silver=Светло-серый левый нижний угол # +item.banner.square_bottom_left.white=Белый левый нижний угол # +item.banner.square_bottom_left.yellow=Желтый левый нижний угол # +item.banner.square_bottom_right.black=Черный правый нижний угол # +item.banner.square_bottom_right.blue=Синий правый нижний угол # +item.banner.square_bottom_right.brown=Коричневый правый нижний угол # +item.banner.square_bottom_right.cyan=Бирюзовый правый нижний угол # +item.banner.square_bottom_right.gray=Серый правый нижний угол # 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+item.banner.stripe_center.pink=Розовый столб # +item.banner.stripe_center.purple=Фиолетовый столб # +item.banner.stripe_center.red=Красный столб # +item.banner.stripe_center.silver=Светло-серый столб # +item.banner.stripe_center.white=Белый столб # +item.banner.stripe_center.yellow=Желтый столб # +item.banner.stripe_downleft.black=Черная левосторонняя перевязь # +item.banner.stripe_downleft.blue=Синяя левосторонняя перевязь # +item.banner.stripe_downleft.brown=Коричневая левосторонняя перевязь # +item.banner.stripe_downleft.cyan=Бирюзовая левосторонняя перевязь # +item.banner.stripe_downleft.gray=Серая левосторонняя перевязь # +item.banner.stripe_downleft.green=Зеленая левосторонняя перевязь # +item.banner.stripe_downleft.lightBlue=Голубая левосторонняя перевязь # +item.banner.stripe_downleft.lime=Лаймовая левосторонняя перевязь # +item.banner.stripe_downleft.magenta=Пурпурная левосторонняя перевязь # +item.banner.stripe_downleft.orange=Оранжевая левосторонняя перевязь # +item.banner.stripe_downleft.pink=Розовая левосторонняя перевязь # 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+item.banner.stripe_downright.red=Красная перевязь # +item.banner.stripe_downright.silver=Светло-серая перевязь # +item.banner.stripe_downright.white=Белая перевязь # +item.banner.stripe_downright.yellow=Желтая перевязь # +item.banner.stripe_left.black=Черный левый край # +item.banner.stripe_left.blue=Синий левый край # +item.banner.stripe_left.brown=Коричневый левый край # +item.banner.stripe_left.cyan=Бирюзовый левый край # +item.banner.stripe_left.gray=Серый левый край # +item.banner.stripe_left.green=Зеленый левый край # +item.banner.stripe_left.lightBlue=Голубой левый край # +item.banner.stripe_left.lime=Лаймовый левый край # +item.banner.stripe_left.magenta=Пурпурный левый край # +item.banner.stripe_left.orange=Оранжевый левый край # +item.banner.stripe_left.pink=Розовый левый край # +item.banner.stripe_left.purple=Фиолетовый левый край # +item.banner.stripe_left.red=Красный левый край # +item.banner.stripe_left.silver=Светло-серый левый край # +item.banner.stripe_left.white=Белый левый край # +item.banner.stripe_left.yellow=Желтый левый край # +item.banner.stripe_middle.black=Черная полоса по центру # +item.banner.stripe_middle.blue=Синяя полоса по центру # +item.banner.stripe_middle.brown=Коричневая полоса по центру # +item.banner.stripe_middle.cyan=Бирюзовая полоса по центру # +item.banner.stripe_middle.gray=Серая полоса по центру # +item.banner.stripe_middle.green=Зеленая полоса по центру # +item.banner.stripe_middle.lightBlue=Голубая полоса по центру # +item.banner.stripe_middle.lime=Лаймовая полоса по центру # +item.banner.stripe_middle.magenta=Пурпурная полоса по центру # +item.banner.stripe_middle.orange=Оранжевая полоса по центру # +item.banner.stripe_middle.pink=Розовая полоса по центру # +item.banner.stripe_middle.purple=Фиолетовая полоса по центру # +item.banner.stripe_middle.red=Красная полоса по центру # +item.banner.stripe_middle.silver=Светло-серая полоса по центру # +item.banner.stripe_middle.white=Белая полоса по центру # +item.banner.stripe_middle.yellow=Желтая полоса по центру # +item.banner.stripe_right.black=Черный правый край # +item.banner.stripe_right.blue=Синий правый край # +item.banner.stripe_right.brown=Коричневый правый край # +item.banner.stripe_right.cyan=Бирюзовый правый край # +item.banner.stripe_right.gray=Серый правый край # +item.banner.stripe_right.green=Зеленый правый край # +item.banner.stripe_right.lightBlue=Голубой правый край # +item.banner.stripe_right.lime=Лаймовый правый край # +item.banner.stripe_right.magenta=Пурпурный правый край # +item.banner.stripe_right.orange=Оранжевый правый край # +item.banner.stripe_right.pink=Розовый правый край # +item.banner.stripe_right.purple=Фиолетовый правый край # +item.banner.stripe_right.red=Красный правый край # +item.banner.stripe_right.silver=Светло-серый правый край # +item.banner.stripe_right.white=Белый правый край # +item.banner.stripe_right.yellow=Желтый правый край # +item.banner.stripe_top.black=Черная полоса сверху # +item.banner.stripe_top.blue=Синяя полоса сверху # +item.banner.stripe_top.brown=Коричневая полоса сверху # +item.banner.stripe_top.cyan=Бирюзовая полоса сверху # +item.banner.stripe_top.gray=Серая полоса сверху # +item.banner.stripe_top.green=Зеленая полоса сверху # +item.banner.stripe_top.lightBlue=Голубая полоса сверху # +item.banner.stripe_top.lime=Лаймовая полоса сверху # +item.banner.stripe_top.magenta=Пурпурная полоса сверху # +item.banner.stripe_top.orange=Оранжевая полоса сверху # +item.banner.stripe_top.pink=Розовая полоса сверху # +item.banner.stripe_top.purple=Фиолетовая полоса сверху # +item.banner.stripe_top.red=Красная полоса сверху # +item.banner.stripe_top.silver=Светло-серая полоса сверху # +item.banner.stripe_top.white=Белая полоса сверху # +item.banner.stripe_top.yellow=Желтая полоса сверху # +item.banner.triangle_bottom.black=Черный шеврон # +item.banner.triangle_bottom.blue=Синий шеврон # +item.banner.triangle_bottom.brown=Коричневый шеврон # +item.banner.triangle_bottom.cyan=Бирюзовый шеврон # +item.banner.triangle_bottom.gray=Серый шеврон # +item.banner.triangle_bottom.green=Зеленый шеврон # +item.banner.triangle_bottom.lightBlue=Голубой шеврон # +item.banner.triangle_bottom.lime=Лаймовый шеврон # +item.banner.triangle_bottom.magenta=Пурпурный шеврон # +item.banner.triangle_bottom.orange=Оранжевый шеврон # +item.banner.triangle_bottom.pink=Розовый шеврон # +item.banner.triangle_bottom.purple=Фиолетовый шеврон # +item.banner.triangle_bottom.red=Красный шеврон # +item.banner.triangle_bottom.silver=Светло-серый шеврон # +item.banner.triangle_bottom.white=Белый шеврон # +item.banner.triangle_bottom.yellow=Желтый шеврон # +item.banner.triangle_top.black=Черный перевернутый шеврон # +item.banner.triangle_top.blue=Синий перевернутый шеврон # +item.banner.triangle_top.brown=Коричневый перевернутый шеврон # +item.banner.triangle_top.cyan=Бирюзовый перевернутый шеврон # +item.banner.triangle_top.gray=Серый перевернутый шеврон # +item.banner.triangle_top.green=Зеленый перевернутый шеврон # +item.banner.triangle_top.lightBlue=Голубой перевернутый шеврон # +item.banner.triangle_top.lime=Лаймовый перевернутый шеврон # +item.banner.triangle_top.magenta=Пурпурный перевернутый шеврон # +item.banner.triangle_top.orange=Оранжевый перевернутый шеврон # +item.banner.triangle_top.pink=Розовый перевернутый шеврон # +item.banner.triangle_top.purple=Фиолетовый перевернутый шеврон # +item.banner.triangle_top.red=Красный перевернутый шеврон # +item.banner.triangle_top.silver=Светло-серый перевернутый шеврон # +item.banner.triangle_top.white=Белый перевернутый шеврон # +item.banner.triangle_top.yellow=Желтый перевернутый шеврон # +item.banner.triangles_bottom.black=Черные зубцы снизу # +item.banner.triangles_bottom.blue=Синие зубцы снизу # +item.banner.triangles_bottom.brown=Коричневые зубцы снизу # +item.banner.triangles_bottom.cyan=Бирюзовые зубцы снизу # +item.banner.triangles_bottom.gray=Серые зубцы снизу # +item.banner.triangles_bottom.green=Зеленые зубцы снизу # +item.banner.triangles_bottom.lightBlue=Голубые зубцы снизу # +item.banner.triangles_bottom.lime=Лаймовые зубцы снизу # +item.banner.triangles_bottom.magenta=Пурпурные зубцы снизу # +item.banner.triangles_bottom.orange=Оранжевые зубцы снизу # +item.banner.triangles_bottom.pink=Розовые зубцы снизу # +item.banner.triangles_bottom.purple=Фиолетовые зубцы снизу # +item.banner.triangles_bottom.red=Красные зубцы снизу # +item.banner.triangles_bottom.silver=Светло-серые зубцы снизу # +item.banner.triangles_bottom.white=Белые зубцы снизу # +item.banner.triangles_bottom.yellow=Желтые зубцы снизу # +item.banner.triangles_top.black=Черные зубцы сверху # +item.banner.triangles_top.blue=Синие зубцы сверху # +item.banner.triangles_top.brown=Коричневые зубцы сверху # +item.banner.triangles_top.cyan=Бирюзовые зубцы сверху # +item.banner.triangles_top.gray=Серые зубцы сверху # +item.banner.triangles_top.green=Зеленые зубцы сверху # +item.banner.triangles_top.lightBlue=Голубые зубцы сверху # +item.banner.triangles_top.lime=Лаймовые зубцы сверху # +item.banner.triangles_top.magenta=Пурпурные зубцы сверху # +item.banner.triangles_top.orange=Оранжевые зубцы сверху # +item.banner.triangles_top.pink=Розовые зубцы сверху # +item.banner.triangles_top.purple=Фиолетовые зубцы сверху # +item.banner.triangles_top.red=Красные зубцы сверху # +item.banner.triangles_top.silver=Светло-серые зубцы сверху # +item.banner.triangles_top.white=Белые зубцы сверху # +item.banner.triangles_top.yellow=Желтые зубцы сверху # +item.banner.white.name=Белое знамя # +item.banner.yellow.name=Желтое знамя # +item.banner.illager=Злодеянин # +item.bed.black.name=Черная кровать # +item.bed.red.name=Красная кровать # +item.bed.green.name=Зеленая кровать # +item.bed.brown.name=Коричневая кровать # +item.bed.blue.name=Синяя кровать # +item.bed.purple.name=Фиолетовая кровать # +item.bed.cyan.name=Бирюзовая кровать # +item.bed.silver.name=Светло-серая кровать # +item.bed.gray.name=Серая кровать # +item.bed.pink.name=Розовая кровать # +item.bed.lime.name=Лаймовая кровать # +item.bed.yellow.name=Желтая кровать # +item.bed.lightBlue.name=Голубая кровать # +item.bed.magenta.name=Пурпурная кровать # +item.bed.orange.name=Оранжевая кровать # +item.bed.white.name=Белая кровать # +item.bell.name=Колокол # +item.steak.name=Стейк # +item.beef.name=Сырая говядина # +item.beetroot.name=Свекла # +item.beetroot_soup.name=Борщ # +item.blaze_powder.name=Огненный порошок # +item.blaze_rod.name=Огненный стержень # +item.boat.oak.name=Лодка из дуба # +item.boat.spruce.name=Лодка из сосны # +item.boat.birch.name=Лодка из березы # +item.boat.jungle.name=Лодка из тропического дерева # +item.boat.acacia.name=Лодка из акации # +item.boat.big_oak.name=Лодка из темного дуба # +item.bone.name=Кость # +item.book.name=Книга # +item.chainmail_boots.name=Кольчужные ботинки # +item.leather_boots.name=Кожаные ботинки # +item.diamond_boots.name=Алмазные ботинки # +item.golden_boots.name=Золотые ботинки # +item.iron_boots.name=Железные ботинки # +item.bow.name=Лук # +item.bowl.name=Миска # +item.bread.name=Хлеб # +item.brewing_stand.name=Варочная стойка # +item.brick.name=Кирпич # +item.bucket.name=Ведро # +item.bucketLava.name=Ведро лавы # +item.bucketWater.name=Ведро воды # +item.bucketFish.name=Ведро трески # +item.bucketSalmon.name=Ведро лосося # +item.bucketTropical.name=Ведро тропической рыбы # +item.bucketPuffer.name=Ведро рыбы фугу # +item.bucketCustomFish.name=Ведро рыбы # +item.bucketAxolotl.name=Ведро аксолотля # +item.tropicalColorWhite.name=Белый # +item.tropicalColorOrange.name=Оранжевый # +item.tropicalColorMagenta.name=Пурпурный # +item.tropicalColorSky.name=Небесно-голубой # +item.tropicalColorYellow.name=Желтый # +item.tropicalColorLime.name=Лаймовый # +item.tropicalColorRose.name=Розовый # +item.tropicalColorGray.name=Серый # +item.tropicalColorSilver.name=Серебряный # +item.tropicalColorTeal.name=Сине-зеленый # +item.tropicalColorPlum.name=Сливовый # +item.tropicalColorBlue.name=Синий # +item.tropicalColorBrown.name=Коричневый # +item.tropicalColorGreen.name=Зеленый # +item.tropicalColorRed.name=Красный # +item.tropicalBodyKobSingle.name=Коб (%1$s) # +item.tropicalBodySunstreakSingle.name=Пустынный кот (%1$s) # +item.tropicalBodySnooperSingle.name=Ищейка (%1$s) # +item.tropicalBodyDasherSingle.name=Стремительный (%1$s) # +item.tropicalBodyBrinelySingle.name=Солончак (%1$s) # +item.tropicalBodySpottySingle.name=Пятныш (%1$s) # +item.tropicalBodyFlopperSingle.name=Симулянт (%1$s) # +item.tropicalBodyStripeySingle.name=Полосатик (%1$s) # +item.tropicalBodyGlitterSingle.name=Блестящий (%1$s) # +item.tropicalBodyBlockfishSingle.name=Блок-рыба (%1$s) # +item.tropicalBodyBettySingle.name=Бетти (%1$s) # +item.tropicalBodyClayfishSingle.name=Глинорыба (%1$s) # +item.tropicalBodyKobMulti.name=Коб (%1$s-%2$s) # +item.tropicalBodySunstreakMulti.name=Пустынный кот (%1$s-%2$s) # +item.tropicalBodySnooperMulti.name=Ищейка (%1$s-%2$s) # +item.tropicalBodyDasherMulti.name=Стремительный (%1$s-%2$s) # +item.tropicalBodyBrinelyMulti.name=Солончак (%1$s-%2$s) # +item.tropicalBodySpottyMulti.name=Пятныш (%1$s-%2$s) # +item.tropicalBodyFlopperMulti.name=Симулянт (%1$s-%2$s) # +item.tropicalBodyStripeyMulti.name=Полосатик (%1$s-%2$s) # +item.tropicalBodyGlitterMulti.name=Блестящий (%1$s-%2$s) # +item.tropicalBodyBlockfishMulti.name=Блок-рыба (%1$s-%2$s) # +item.tropicalBodyBettyMulti.name=Бетти (%1$s-%2$s) # +item.tropicalBodyClayfishMulti.name=Глинорыба (%1$s-%2$s) # +item.tropicalSchoolAnemone.name=Анемона # +item.tropicalSchoolBlackTang.name=Черная зебрасома # +item.tropicalSchoolBlueDory.name=Синяя дори # +item.tropicalSchoolButterflyFish.name=Рыба-бабочка # +item.tropicalSchoolCichlid.name=Хромис # +item.tropicalSchoolClownfish.name=Рыба-клоун # +item.tropicalSchoolCottonCandyBetta.name=Многоцветная рыба-петушок # +item.tropicalSchoolDottyback.name=Ложнохромис # +item.tropicalSchoolEmperorRedSnapper.name=Трехполосый луциан # +item.tropicalSchoolGoatfish.name=Султанка # +item.tropicalSchoolMoorishIdol.name=Рогатый занкл # +item.tropicalSchoolOrnateButterfly.name=Разукрашенная бабочка # +item.tropicalSchoolParrotfish.name=Рыба-попугай # +item.tropicalSchoolQueenAngelFish.name=Королевский ангел # +item.tropicalSchoolRedCichlid.name=Хромис красный # +item.tropicalSchoolRedLippedBlenny.name=Красногубая морская собачка # +item.tropicalSchoolRedSnapper.name=Красный луциан # +item.tropicalSchoolThreadfin.name=Пальцепер # +item.tropicalSchoolTomatoClown.name=Помидорная рыба-клоун # +item.tropicalSchoolTriggerfish.name=Спинорог # +item.tropicalSchoolYellowTang.name=Желтая зебрасома # +item.tropicalSchoolYellowtailParrot.name=Желтохвостый попугай # +item.cake.name=Торт # +item.camera.name=Камера # +item.canBreak=Может ломать: # +item.canPlace=Можно поместить на: # +item.itemLock.cantDrop=:hollow_star: Невыбрасываемые эл. нельзя: # +item.itemLock.cantMove=:solid_star: Неперемещаемые эл. нельзя: # +item.itemLock.hoverText.cantBe.moved=переместить # +item.itemLock.hoverText.cantBe.dropped=выбросить # +item.itemLock.hoverText.cantBe.removed=удалить # +item.itemLock.hoverText.cantBe.craftedWith=использовать для создания # +item.itemLock.keepOnDeath=Этот предмет не утрачивается при гибели # +item.itemLock.popupNotice.cantDrop=:hollow_star: невыбрасываемые элементы нельзя: выбросить, удалить, использовать для создания # +item.itemLock.popupNotice.cantMove=:solid_star: неперемещаемые элементы нельзя: переместить, выбросить, удалить, использовать для создания # +item.golden_carrot.name=Золотая морковь # +item.carrotOnAStick.name=Морковь на палочке # +item.warped_fungus_on_a_stick.name=Искаженный грибок на палке # +item.carrot.name=Морковь # +item.cauldron.name=Котел # +item.charcoal.name=Древесный уголь # +item.chainmail_chestplate.name=Кольчуга # +item.leather_chestplate.name=Кожаная куртка # +item.diamond_chestplate.name=Алмазная кираса # +item.golden_chestplate.name=Золотая кираса # +item.iron_chestplate.name=Железная кираса # +item.chorus_fruit.name=Плод коруса # +item.chorus_fruit_popped.name=Приготовленный плод коруса # +item.cooked_beef.name=Жареная говядина # +item.cooked_chicken.name=Жареная курятина # +item.cooked_porkchop.name=Жареная свинина # +item.chicken.name=Сырая курятина # +item.clay_ball.name=Глина # +item.clock.name=Часы # +item.coal.name=Уголь # +item.comparator.name=Редстоуновый компаратор # +item.compass.name=Компас # +item.lodestonecompass.name=Магнетитовый компас # +item.cookie.name=Печенье # +item.crossbow.name=Арбалет # +item.diamond.name=Алмаз # +item.repeater.name=Редстоуновый повторитель # +item.acacia_door.name=Дверь из акации # +item.birch_door.name=Дверь из березы # +item.dark_oak_door.name=Дверь из темного дуба # +item.iron_door.name=Железная дверь # +item.jungle_door.name=Дверь из тропического дерева # +item.wooden_door.name=Дверь из дуба # +item.spruce_door.name=Дверь из сосны # +item.crimson_door.name=Багровая дверь # +item.warped_door.name=Искаженная дверь # +item.dragon_breath.name=Дыхание дракона # +item.dyed=Крашеный # +item.dye.black.name=Пузырек с чернилами # +item.dye.black_new.name=Черный краситель # +item.dye.blue.name=Лазурит # +item.dye.blue_new.name=Синий краситель # +item.dye.brown.name=Какао-бобы # +item.dye.brown_new.name=Коричневый краситель # +item.dye.cyan.name=Бирюзовый краситель # +item.dye.gray.name=Серый краситель # +item.dye.green.name=Зеленый краситель # +item.dye.lightBlue.name=Голубой краситель # +item.dye.lime.name=Лаймовый краситель # +item.dye.magenta.name=Пурпурный краситель # +item.dye.orange.name=Оранжевый краситель # +item.dye.pink.name=Розовый краситель # +item.dye.purple.name=Фиолетовый краситель # +item.dye.red.name=Красный краситель # +item.dye.silver.name=Светло-серый краситель # +item.dye.white.name=Костная мука # +item.dye.white_new.name=Белый краситель # +item.dye.yellow.name=Желтый краситель # +item.glow_ink_sac.name=Светящийся пузырек с чернилами # +item.glow_frame.name=Светящаяся рамка # +item.egg.name=Яйцо # +item.elytra.name=Элитры # +item.emerald.name=Изумруд # +item.emptyMap.name=Пустая карта # +item.emptyLocatorMap.name=Пустая карта с локатором # +item.enchanted_book.name=Зачарованная книга # +item.end_crystal.name=Кристалл Энда # +tile.end_rod.name=Стержень Энда # +item.ender_eye.name=Око Эндера # +item.ender_pearl.name=Эндер-жемчуг # +item.experience_bottle.name=Пузырек опыта # +item.feather.name=Перо # +item.fermented_spider_eye.name=Маринованный паучий глаз # +item.fireball.name=Огненный шар # +item.fireworks.flight=Продолжительность полета: # +item.fireworks.name=Ракета # +item.fireworksCharge.black=Черный # +item.fireworksCharge.blue=Синий # +item.fireworksCharge.brown=Коричневый # +item.fireworksCharge.customColor=Пользовательский # +item.fireworksCharge.cyan=Бирюзовый # +item.fireworksCharge.fadeTo=Форма угасания # +item.fireworksCharge.flicker=Мерцание # +item.fireworksCharge.gray=Серый # +item.fireworksCharge.green=Зеленый # +item.fireworksCharge.lightBlue=Голубой # +item.fireworksCharge.lime=Лаймовый # +item.fireworksCharge.magenta=Пурпурный # +item.fireworksCharge.name=Звездочка # +item.fireworksCharge.orange=Оранжевый # +item.fireworksCharge.pink=Розовый # +item.fireworksCharge.purple=Фиолетовый # +item.fireworksCharge.red=Красный # +item.fireworksCharge.silver=Светло-серый # +item.fireworksCharge.trail=След # +item.fireworksCharge.type=Неизвестная форма # +item.fireworksCharge.type.0=Малый шар # +item.fireworksCharge.type.1=Большой шар # +item.fireworksCharge.type.2=В форме звезды # +item.fireworksCharge.type.3=В форме крипера # +item.fireworksCharge.type.4=Разрыв # +item.fireworksCharge.white=Белый # +item.fireworksCharge.yellow=Желтый # +item.clownfish.name=Тропическая рыба # +item.cooked_fish.name=Жареная треска # +item.fish.name=Сырая треска # +item.photo.name=Фото # +item.pufferfish.name=Рыба фугу # +item.cooked_salmon.name=Жареный лосось # +item.salmon.name=Сырой лосось # +item.fishing_rod.name=Удочка # +item.flint.name=Кремень # +item.flint_and_steel.name=Огниво # +item.flower_pot.name=Цветочный горшок # +item.frame.name=Рамка # +item.ghast_tear.name=Слеза гаста # +item.glass_bottle.name=Пузырек # +item.gold_nugget.name=Золотой самородок # +item.iron_nugget.name=Железный самородок # +item.diamond_axe.name=Алмазный топор # +item.golden_axe.name=Золотой топор # +item.iron_axe.name=Железный топор # +item.stone_axe.name=Каменный топор # +item.wooden_axe.name=Деревянный топор # +item.chainmail_helmet.name=Кольчужный шлем # +item.leather_helmet.name=Кожаный шлем # +item.diamond_helmet.name=Алмазный шлем # +item.golden_helmet.name=Золотой шлем # +item.iron_helmet.name=Железный шлем # +item.diamond_hoe.name=Алмазная мотыга # +item.golden_hoe.name=Золотая мотыга # +item.iron_hoe.name=Железная мотыга # +item.stone_hoe.name=Каменная мотыга # +item.wooden_hoe.name=Деревянная мотыга # +item.honey_bottle.name=Бутыль с медом # +item.honeycomb.name=Медовые соты # +item.horsearmordiamond.name=Алмазные конские доспехи # +item.horsearmorgold.name=Золотые конские доспехи # +item.horsearmoriron.name=Железные конские доспехи # +item.horsearmorleather.name=Кожаные конские доспехи # +item.gold_ingot.name=Золотой слиток # +item.iron_ingot.name=Железный слиток # +item.netherite_ingot.name=Незеритовый слиток # +item.netherite_scrap.name=Незеритовый скрап # +item.netherite_sword.name=Незеритовый меч # +item.netherite_pickaxe.name=Незеритовая кирка # +item.netherite_axe.name=Незеритовый топор # +item.netherite_shovel.name=Незеритовая лопата # +item.netherite_hoe.name=Незеритовая мотыга # +item.netherite_boots.name=Незеритовые ботинки # +item.netherite_leggings.name=Незеритовые поножи # +item.netherite_chestplate.name=Незеритовая кираса # +item.netherite_helmet.name=Незеритовый шлем # +item.lead.name=Поводок # +item.leather.name=Кожа # +item.leaves.name=Листва # +item.chainmail_leggings.name=Кольчужные поножи # +item.leather_leggings.name=Кожаные поножи # +item.diamond_leggings.name=Алмазные поножи # +item.golden_leggings.name=Золотые поножи # +item.iron_leggings.name=Железные поножи # +item.nautilus_shell.name=Раковина наутилуса # +item.heart_of_the_sea.name=Сердце моря # +item.magma_cream.name=Сгусток магмы # +item.map.name=Карта # +item.map.exploration.mansion.name=Карта исследователя лесов # +item.map.exploration.monument.name=Карта исследователя океанов # +item.map.exploration.treasure.name=Карта сокровищ # +item.melon.name=Арбуз # +item.milk.name=Ведро с молоком # +item.minecart.name=Вагонетка # +item.chest_minecart.name=Грузовая вагонетка # +item.command_block_minecart.name=Вагонетка с командным блоком # +item.minecartFurnace.name=Самоходная вагонетка # +item.hopper_minecart.name=Вагонетка с загрузочной воронкой # +item.tnt_minecart.name=Вагонетка с динамитом # +item.pitcher_pod.name=Стручок кувшинника # +item.torchflower_seeds.name=Семена огнецветов # +item.spawn_egg.entity.agent.name=Создать Агенту # +item.spawn_egg.entity.axolotl.name=Создать аксолотля # +item.spawn_egg.entity.bee.name=Создать пчелу # +item.spawn_egg.entity.hoglin.name=Создать хоглина # +item.spawn_egg.entity.cat.name=Создать кота # +item.spawn_egg.entity.chicken.name=Создать курицу # +item.spawn_egg.entity.cow.name=Создать корову # +item.spawn_egg.entity.cod.name=Создать треску # +item.spawn_egg.entity.ender_dragon.name=Создать дракона Края # +item.spawn_egg.entity.goat.name=Создать козу # +item.spawn_egg.entity.pufferfish.name=Создать рыбу фугу # +item.spawn_egg.entity.salmon.name=Создать лосося # +item.spawn_egg.entity.tropicalfish.name=Создать тропическую рыбу # +item.spawn_egg.entity.pig.name=Создать свинью # +item.spawn_egg.entity.sheep.name=Создать овцу # +item.spawn_egg.entity.npc.name=Создать неигровое существо # +item.spawn_egg.entity.npc.failed=Чтобы создать неигрового персонажа, нужно иметь разрешение оператора и выбрать творческий режим # +item.spawn_egg.entity.wolf.name=Создать волка # +item.spawn_egg.entity.villager.name=Создать селянина # +item.spawn_egg.entity.villager_v2.name=Создать селянина # +item.spawn_egg.entity.vindicator.name=Создать поборника # +item.spawn_egg.entity.mooshroom.name=Создать муухомора # +item.spawn_egg.entity.squid.name=Создать спрута # +item.spawn_egg.entity.glow_squid.name=Создать сияющего спрута # +item.spawn_egg.entity.rabbit.name=Создать кролика # +item.spawn_egg.entity.bat.name=Создать летучую мышь # +item.spawn_egg.entity.ravager.name=Создать разрушителя # +item.spawn_egg.entity.iron_golem.name=Создать железного голема # +item.spawn_egg.entity.snow_golem.name=Создать снежного голема # +item.spawn_egg.entity.ocelot.name=Создать оцелота # +item.spawn_egg.entity.parrot.name=Создать попугая # +item.spawn_egg.entity.horse.name=Создать лошадь # +item.spawn_egg.entity.llama.name=Создать ламу # +item.spawn_egg.entity.trader_llama.name=Создать ламу-торговца # +item.spawn_egg.entity.polar_bear.name=Создать белого медведя # +item.spawn_egg.entity.donkey.name=Создать осла # +item.spawn_egg.entity.mule.name=Создать мула # +item.spawn_egg.entity.skeleton_horse.name=Создать лошадь-скелет # +item.spawn_egg.entity.zombie_horse.name=Создать лошадь-зомби # +item.spawn_egg.entity.zombie.name=Создать зомби # +item.spawn_egg.entity.drowned.name=Создать утопленника # +item.spawn_egg.entity.creeper.name=Создать крипера # +item.spawn_egg.entity.skeleton.name=Создать скелета # +item.spawn_egg.entity.spider.name=Создать паука # +item.spawn_egg.entity.zombie_pigman.name=Создать зомбированного пиглина # +item.spawn_egg.entity.strider.name=Создать страйдера # +item.spawn_egg.entity.slime.name=Создать слизня # +item.spawn_egg.entity.enderman.name=Создать эндермена # +item.spawn_egg.entity.silverfish.name=Создать чешуйницу # +item.spawn_egg.entity.cave_spider.name=Создать пещерного паука # +item.spawn_egg.entity.ghast.name=Создать гаста # +item.spawn_egg.entity.magma_cube.name=Создать лавовый куб # +item.spawn_egg.entity.blaze.name=Создать ифрита # +item.spawn_egg.entity.zombie_villager.name=Создать деревенского зомби # +item.spawn_egg.entity.zombie_villager_v2.name=Создать деревенского зомби # +item.spawn_egg.entity.witch.name=Создать ведьму # +item.spawn_egg.entity.stray.name=Создать бродягу # +item.spawn_egg.entity.husk.name=Создать отброса # +item.spawn_egg.entity.wither_skeleton.name=Создать визер-скелета # +item.spawn_egg.entity.guardian.name=Создать стража # +item.spawn_egg.entity.elder_guardian.name=Создать древнего стража # +item.spawn_egg.entity.shulker.name=Создать шалкера # +item.spawn_egg.entity.endermite.name=Создать эндермита # +item.spawn_egg.entity.evocation_illager.name=Создать вызывателя # +item.spawn_egg.entity.vex.name=Создать досаждателя # +item.spawn_egg.entity.turtle.name=Создать морскую черепаху # +item.spawn_egg.entity.dolphin.name=Создать дельфина # +item.spawn_egg.entity.phantom.name=Создать фантома # +item.spawn_egg.entity.panda.name=Создать панду # +item.spawn_egg.entity.pillager.name=Создать мародера # +item.spawn_egg.entity.piglin_brute.name=Создать пиглина-бестию # +item.spawn_egg.entity.piglin.name=Создать пиглина # +item.spawn_egg.entity.fox.name=Создать лису # +item.spawn_egg.entity.unknown.name=Создать существо # +item.spawn_egg.entity.wandering_trader.name=Создать бродячего торговца # +item.spawn_egg.entity.wither.name=Создать иссушителя # +item.spawn_egg.entity.zoglin.name=Создать зоглина # +item.spawn_egg.entity.sniffer.name=Создать нюхача # +item.trident.name=Трезубец # +item.mushroom_stew.name=Тушеные грибы # +item.muttonCooked.name=Жареная баранина # +item.muttonRaw.name=Сырая баранина # +item.name_tag.name=Бирка # +item.netherbrick.name=Незерский кирпич # +item.quartz.name=Незер-кварц # +item.nether_wart.name=Незерский нарост # +item.netherStar.name=Звезда Незера # +item.painting.name=Картина # +item.paper.name=Бумага # +item.diamond_pickaxe.name=Алмазная кирка # +item.golden_pickaxe.name=Золотая кирка # +item.iron_pickaxe.name=Железная кирка # +item.stone_pickaxe.name=Каменная кирка # +item.wooden_pickaxe.name=Деревянная кирка # +item.porkchop_cooked.name=Жареная свинина # +item.porkchop.name=Сырая свинина # +item.portfolio.name=Портфолио # +item.potato.name=Картофель # +item.baked_potato.name=Печеный картофель # +item.poisonous_potato.name=Ядовитый картофель # +item.prismarine_crystals.name=Кристаллы призмарина # +item.prismarine_shard.name=Осколок призмарина # +item.pumpkin_pie.name=Тыквенный пирог # +item.cooked_rabbit.name=Жареная крольчатина # +item.rabbit_foot.name=Кроличья лапка # +item.rabbit_hide.name=Кроличья шкурка # +item.rabbit.name=Сырая крольчатина # +item.rabbit_stew.name=Тушеный кролик # +item.record_11.desc=C418 – 11 # +item.record_13.desc=C418 – 13 # +item.record_blocks.desc=C418 – Блоки # +item.record_cat.desc=C418 – Кот # +item.record_chirp.desc=C418 – Напев # +item.record_far.desc=C418 – Даль # +item.record_mall.desc=C418 – Аллея # +item.record_mellohi.desc=C418 – Mellohi # +item.record.name=Пластинка # +item.record_stal.desc=C418 – Stal # +item.record_strad.desc=C418 – Синт # +item.record_wait.desc=C418 – Ожидание # +item.record_ward.desc=C418 – Оберег # +item.record_pigstep.desc=Лена Райн — Pigstep # +item.record_otherside.desc=Лена Райн — otherside # +item.record_relic.desc=Aaron Cherof - Relic # +item.redstone.name=Редстоуновая пыль # +item.reeds.name=Сахарный тростник # +item.kelp.name=Водоросли # +item.dried_kelp.name=Сушеные водоросли # +item.rotten_flesh.name=Гнилая плоть # +item.ruby.name=Рубин # +item.saddle.name=Седло # +item.wheat_seeds.name=Семена # +item.beetroot_seeds.name=Семена свеклы # +item.melon_seeds.name=Семена арбуза # +item.pumpkin_seeds.name=Семена тыквы # +item.shears.name=Ножницы # +item.diamond_shovel.name=Алмазная лопата # +item.golden_shovel.name=Золотая лопата # +item.iron_shovel.name=Железная лопата # +item.stone_shovel.name=Каменная лопата # +item.wooden_shovel.name=Деревянная лопата # +item.sign.name=Табличка из дуба # +item.spruce_sign.name=Табличка из сосны # +item.birch_sign.name=Табличка из березы # +item.jungle_sign.name=Табличка из тропического дерева # +item.acacia_sign.name=Табличка из акации # +item.darkoak_sign.name=Табличка из темного дуба # +item.crimson_sign.name=Багровая табличка # +item.warped_sign.name=Искаженная табличка # +item.skull.char.name=Голова # +item.skull.creeper.name=Голова крипера # +item.skull.dragon.name=Голова дракона # +item.skull.player.name=Голова игрока %s # +item.skull.skeleton.name=Череп скелета # +item.skull.wither.name=Череп визер-скелета # +item.skull.zombie.name=Голова зомби # +item.slime_ball.name=Слизь # +item.snowball.name=Снежок # +item.speckled_melon.name=Сверкающий арбуз # +item.spider_eye.name=Паучий глаз # +item.stick.name=Палка # +item.string.name=Нить # +item.sugar.name=Сахар # +item.gunpowder.name=Порох # +item.diamond_sword.name=Алмазный меч # +item.golden_sword.name=Золотой меч # +item.iron_sword.name=Железный меч # +item.stone_sword.name=Каменный меч # +item.wooden_sword.name=Деревянный меч # +item.unbreakable=Неразрушимый # +item.wheat.name=Пшеница # +item.writable_book.name=Книга с пером # +item.written_book.name=Завершенная книга # +item.glowstone_dust.name=Светопыль # +item.shulker_shell.name=Панцирь шалкера # +item.totem.name=Тотем бессмертия # +item.turtle_helmet.name=Панцирь черепахи # +item.turtle_shell_piece.name=Щиток # +item.phantom_membrane.name=Мембрана фантома # +item.sweet_berries.name=Сладкие ягоды # +item.suspicious_stew.name=Подозрительное рагу # +item.banner_pattern.bricks=Кирпичная кладка # +item.banner_pattern.creeper=Лицо крипера # +item.banner_pattern.flower=Цветок # +item.banner_pattern.globe=Шар # +item.banner_pattern.name=Узор знамени # +item.banner_pattern.piglin=Морда # +item.banner_pattern.skull=Череп # +item.banner_pattern.thing=Штука # +item.banner_pattern.vines=Зубчатая кайма # +item.bucketPowderSnow.name=Ведро снежной пыли # + +item.shield.name=Щит # +item.shield.white.name=Белый щит # +item.shield.lime.name=Лаймовый щит # +item.shield.yellow.name=Желтый щит # +item.shield.silver.name=Светло-серый щит # +item.shield.pink.name=Розовый щит # +item.shield.purple.name=Фиолетовый щит # +item.shield.red.name=Красный щит # +item.shield.orange.name=Оранжевый щит # +item.shield.lightBlue.name=Голубой щит # +item.shield.magenta.name=Пурпурный щит # +item.shield.gray.name=Серый щит # +item.shield.green.name=Зеленый щит # +item.shield.cyan.name=Бирюзовый щит # +item.shield.brown.name=Коричневый щит # +item.shield.black.name=Черный щит # +item.shield.blue.name=Синий щит # + +item.goat_horn.name=Козий рог # +item.minecraft.goat_horn.sound.0=Размышлять # +item.minecraft.goat_horn.sound.1=Петь # +item.minecraft.goat_horn.sound.2=Искать # +item.minecraft.goat_horn.sound.3=Чувствовать # +item.minecraft.goat_horn.sound.4=Восхищаться # +item.minecraft.goat_horn.sound.5=Звать # +item.minecraft.goat_horn.sound.6=Тосковать # +item.minecraft.goat_horn.sound.7=Мечта # + +itemGroup.search=Поиск # +itemGroup.name.planks=Доски # +itemGroup.name.walls=Стены # +itemGroup.name.fence=Заборы # +itemGroup.name.fenceGate=Ворота # +itemGroup.name.stairs=Ступени # +itemGroup.name.door=Двери # +itemGroup.name.glass=Стекло # +itemGroup.name.glassPane=Стеклянные панели # +itemGroup.name.permission=Блоки разрешений # +itemGroup.name.slab=Плиты # +itemGroup.name.stoneBrick=Декоративный камень # +itemGroup.name.sandstone=Песчаник # +itemGroup.name.wool=Шерсть # +itemGroup.name.woolCarpet=Ковер из шерсти # +itemGroup.name.concretePowder=Цемент # +itemGroup.name.concrete=Бетон # +itemGroup.name.stainedClay=Терракота # +itemGroup.name.glazedTerracotta=Глазурованная терракота # +itemGroup.name.dye=Красители # +itemGroup.name.ore=Руды # +itemGroup.name.stone=Камень # +itemGroup.name.log=Дерево # +itemGroup.name.leaves=Листва # +itemGroup.name.sapling=Саженцы # +itemGroup.name.seed=Семена # +itemGroup.name.crop=Зерновые культуры # +itemGroup.name.grass=Наземный покров # +itemGroup.name.flower=Цветы # +itemGroup.name.rawFood=Сырая еда # +itemGroup.name.cookedFood=Приготовленная еда # +itemGroup.name.miscFood=Разная еда # +itemGroup.name.mushroom=Грибы # +itemGroup.name.monsterStoneEgg=Зараженный камень # +itemGroup.name.mobEgg=Яйца мобов # +itemGroup.name.helmet=Шлемы # +itemGroup.name.chestplate=Кирасы # +itemGroup.name.leggings=Поножи # +itemGroup.name.boots=Ботинки # +itemGroup.name.horseArmor=Конские доспехи # +itemGroup.name.sword=Мечи # +itemGroup.name.axe=Топоры # +itemGroup.name.pickaxe=Кирки # +itemGroup.name.shovel=Лопаты # +itemGroup.name.hoe=Мотыги # +itemGroup.name.arrow=Стрелы # +itemGroup.name.potion=Зелья # +itemGroup.name.splashPotion=Взрывные зелья # +itemGroup.name.lingeringPotion=Оседающие зелья # +itemGroup.name.bed=Кровати # +itemGroup.name.chalkboard=Классные доски # +itemGroup.name.anvil=Наковальни # +itemGroup.name.chest=Сундуки # +itemGroup.name.shulkerBox=Ящики шалкеров # +itemGroup.name.record=Записи # +itemGroup.name.skull=Черепа мобов # +itemGroup.name.boat=Лодки # +itemGroup.name.chestboat=Лодки с сундуком # +itemGroup.name.rail=Рельсы # +itemGroup.name.minecart=Вагонетки # +itemGroup.name.pressurePlate=Нажимные пластины # +itemGroup.name.trapdoor=Люк # +itemGroup.name.enchantedBook=Зачарованные книги # +itemGroup.name.banner=Знамена # +itemGroup.name.firework=Фейерверки # +itemGroup.name.fireworkStars=Заряды фейерверков # +itemGroup.name.coral=Коралловые блоки # +itemGroup.name.coral_decorations=Коралловые украшения # +itemGroup.name.buttons=Кнопки # +itemGroup.name.sign=Знаки # +itemGroup.name.wood=Древесина # +itemGroup.name.banner_pattern=Узоры знамени # +itemGroup.name.netherWartBlock=Незерские наросты # +itemGroup.name.candles=Свечи # +itemGroup.name.goatHorn=Козьи рога # + +jigsaw.title.target_pool=Целевой пул: # +jigsaw.title.name=Имя: # +jigsaw.title.target=Целевое имя: # +jigsaw.title.final_block=Чем становится: # +jigsaw.title.joint_type=Тип соединения: # +jigsaw.title.joint_type.aligned=Выровненный # +jigsaw.joint_type.aligned=Выровненный # +jigsaw.joint_type.rollable=Прокатываемый # +jigsaw.exit.done=Готово # +jigsaw.exit.cancel=Отмена # + +##EDU Joincode +joincode.entry_popup.icon_button=%1 кнопка кода присоединения # Example: Apple join code button # +joincode.entry_popup.icon_entry=%3 ввод кода присоединения %1 из %2 # Example: Apple join code entry 2 of 5 # +joincode.entry_popup.title=Введите код присоединения # +joincode.connecting.title=Присоединение к миру # +joincode.connecting.lower_text=Поиск мира... # +joincode.error.title=Ошибка присоединения # +joincode.error.message.no_match=Введенный код не совпадает с доступными на этот момент мирами. # +joincode.error.message.no_response=Не удалось подключиться к службе кодов присоединения. Повторите попытку. # +joincode.error.message.not_available=Коды присоединения сейчас недоступны. Запросите IP-адрес у владельца хоста, чтобы присоединиться к игре. # +joincode.error.message.service_error=Произошла ошибка. Повторите попытку. # +joincode.found.title=Присоединение к миру # +joincode.found.message=Это тот мир, к которому вы хотите присоединиться? # +joincode.found.host_name=Владелец: %1 # +joincode.icon_text.null=Пусто # +joincode.icon_text.1=Книга с пером # +joincode.icon_text.2=Воздушный шарик # +joincode.icon_text.3=Рельсы # +joincode.icon_text.4=Алекс # +joincode.icon_text.5=Печенье # +joincode.icon_text.6=Рыба # +joincode.icon_text.7=Агент # +joincode.icon_text.8=Торт # +joincode.icon_text.9=Кирка # +joincode.icon_text.10=Ведро воды # +joincode.icon_text.11=Стив # +joincode.icon_text.12=Яблоко # +joincode.icon_text.13=Морковь # +joincode.icon_text.14=Панда # +joincode.icon_text.15=Табличка # +joincode.icon_text.16=Зелье # +joincode.icon_text.17=Карта # +joincode.icon_text.18=Лама # +joincode.ip_entry.button_tts=Дополнительные параметры # +joincode.ip_entry.address.tooltip=Чтобы найти IP-адрес, нужно попросить владельца хоста приостановить игру. IP-адрес и номер порта можно просмотреть на вкладке пользователей в режиме паузы. # +joincode.ip_entry.port.tooltip=Чтобы найти номер порта, нужно попросить владельца хоста приостановить игру. IP-адрес и номер порта можно просмотреть на вкладке пользователей в режиме паузы. # +joincode.generate_new.button.text=Создать новый код присоединения # +joincode.generate_new.tooltip.text=Создание нового кода не приведет к прерыванию игры по сети. # +joincode.button.share_link.text=Отправить ссылку # +joincode.generating_new=Загрузка… # +joincode.tooltip.errortext=Во время создания кода присоединения произошла ошибка. # +joincode.tooltip.account.error=Во время проверки учетной записи произошла ошибка. Перезапустите Minecraft Education и повторите попытку. # +joincode.tooltip.infotext=Предоставьте код присоединения своему другу, чтобы он получил доступ к вашему миру. # +joincode.button.stop_hosting.text=Остановить размещение # +joincode.confirmation.stop_hosting.message=Если вы прервете размещение мира, игра по сети будет завершена для всех ее участников. Действительно прервать размещение? # +joincode.button.start_hosting.text=Начать размещение # +joincode.confirmation.start_hosting.message=При запуске размещения мы создадим код для отправки другим игрокам, чтобы они могли присоединиться к вашему миру. Начать размещение? # +joincode.service.unreachable=Не удалось подключиться к службе обнаружения # +joincode.button.generate_code.text=Создать новый код присоединения # +joincode.confirmation.generate_code.message=Создание нового кода присоединения не останавливает многопользовательскую игру. С его помощью можно приглашать дополнительных игроков. # +joincode.service.unavailable=Коды присоединения временно недоступны. Попробуйте обновить страницу или использовать свой IP-адрес. # + +##EDU Pause Menu +edu.pause.ipaddress=IP-адрес # +edu.pause.port=ПОРТ # +edu.pause.nethernetLabel=Идентификатор подключения # + +key.attack=Атаковать/уничтожить # +key.back=Ходьба назад # +key.categories.gameplay=Игровой процесс # +key.categories.inventory=Инвентарь # +key.categories.misc=Разное # +key.categories.movement=Движение # +key.categories.multiplayer=Игра по сети # +key.categories.stream=Трансляция # +key.categories.ui=Интерфейс игры # +key.codeBuilder=Code Builder # +key.chat=Кнопка «Чат» # +key.command=Ввод команды # +key.copyCoordinates=Копирование координат # +key.copyFacingCoordinates=Копирование координат области обзора # +key.cycleItemLeft=Перебор предметов влево # +key.cycleItemRight=Перебор предметов вправо # +key.scoreboard=Показать таблицу результатов # +key.drop=Выбросить предмет # +key.forward=Ходьба вперед # +key.fullscreen=Полный экран # +key.hotbar.1=Ячейка быстрого доступа 1 # +key.hotbar.2=Ячейка быстрого доступа 2 # +key.hotbar.3=Ячейка быстрого доступа 3 # +key.hotbar.4=Ячейка быстрого доступа 4 # +key.hotbar.5=Ячейка быстрого доступа 5 # +key.hotbar.6=Ячейка быстрого доступа 6 # +key.hotbar.7=Ячейка быстрого доступа 7 # +key.hotbar.8=Ячейка быстрого доступа 8 # +key.hotbar.9=Ячейка быстрого доступа 9 # +key.cyclefixedinventory=Листать выделенный инвентарь # +key.immersivereader=Иммерсивное средство чтения # +key.interactwithtoast=Открыть уведомление # +key.mobeffectsandinteractwithtoast=Открыть уведомление/эффекты мобов # +key.script_toggle=Переключение режима мыши # +key.script_cancel=Отменить текущее действие # +key.script_open_map=Открыть интерфейс карты # +key.script_open_chat=Открыть интерфейс чата # +key.script_open_inventory=Открыть интерфейс инвентаря # +key.script_open_mission=Открыть интерфейс миссии # +key.inventory=Инвентарь # +key.jump=Прыгнуть/лететь вверх # +key.left=Шаг влево # +key.lookCenter=Посмотреть в центр # +key.lookDown=Посмотреть вниз # +key.lookDownLeft=Посмотреть вниз и влево # +key.lookDownRight=Посмотреть вниз и право # +key.lookDownSlight=Посмотреть слегка вниз # +key.lookDownSmooth=Посмотреть плавно вниз # +key.lookLeft=Посмотреть влево # +key.lookLeftSmooth=Посмотреть плавно влево # +key.lookRight=Посмотреть вправо # +key.lookRightSmooth=Посмотреть плавно вправо # +key.lookUp=Посмотреть вверх # +key.lookUpLeft=Посмотреть вверх и влево # +key.lookUpRight=Посмотреть вверх и вправо # +key.lookUpSlight=Посмотреть слегка вверх # +key.lookUpSmooth=Посмотреть плавно вверх # +key.menuTabLeft=Вкладка меню слева # +key.menuTabRight=Вкладка меню справа # +key.mouseButton=Кнопка %1$s # +key.pickItem=Выбор блока # +key.playerlist=Список игроков # +key.right=Шаг вправо # +key.screenshot=Снимок экрана # +key.smoothCamera=Кинематографическая камера # +key.sneak=Красться/лететь вниз # +key.spectatorOutlines=Выделять игроков (зрителей) # +key.sprint=Бег # +key.streamCommercial=Показывать рекламу в трансляции # +key.streamPauseUnpause=Пауза/возобновление трансляции # +key.streamStartStop=Запуск/остановка трансляции # +key.streamToggleMic=Включить/выключить микрофон # +key.togglePerspective=Изменить перспективу # +key.toggleControlTips=Советы по управлению # +key.inGameMenu=Игровое меню # +key.use=Использовать/поставить # +key.flyDownSlow=Опускаться медленно # +key.flyUpSlow=Взлетать медленно # +key.mobEffects=Эффекты мобов # +key.moveBack=Движение назад # +key.moveForward=Движение вперед # +key.moveLeft=Движение влево # +key.moveRight=Движение вправо # +key.pause=Пауза # +key.toggleLivingroom=Переключить погружение # + +keyboard.keyName.backspace=НАЗАД # +keyboard.keyName.tab=TAB # +keyboard.keyName.return=ВОЗВРАТ # +keyboard.keyName.pause=ПАУЗА # +keyboard.keyName.lshift=SHIFT # +keyboard.keyName.control=CONTROL # +keyboard.keyName.alt=АЛЬТЕРНАТИВНАЯ # +keyboard.keyName.capsLock=ЗАГЛАВНАЯ # +keyboard.keyName.escape=ESCAPE # +keyboard.keyName.space=ПРОБЕЛ # +keyboard.keyName.pgDown=PAGE DOWN # +keyboard.keyName.pgUp=PAGE UP # +keyboard.keyName.end=END # +keyboard.keyName.home=HOME # +keyboard.keyName.left=ВЛЕВО # +keyboard.keyName.up=ВВЕРХ # +keyboard.keyName.right=ВПРАВО # +keyboard.keyName.down=ВНИЗ # +keyboard.keyName.insert=INSERT # +keyboard.keyName.delete=DELETE # +keyboard.keyName.0=0 # +keyboard.keyName.1=1 # +keyboard.keyName.2=2 # +keyboard.keyName.3=3 # +keyboard.keyName.4=4 # +keyboard.keyName.5=5 # +keyboard.keyName.6=6 # +keyboard.keyName.7=7 # +keyboard.keyName.8=8 # +keyboard.keyName.9=9 # +keyboard.keyName.a=A # +keyboard.keyName.b=B # +keyboard.keyName.c=C # +keyboard.keyName.d=D # +keyboard.keyName.e=E # +keyboard.keyName.f=F # +keyboard.keyName.g=G # +keyboard.keyName.h=H # +keyboard.keyName.i=I # +keyboard.keyName.j=J # +keyboard.keyName.k=K # +keyboard.keyName.l=L # +keyboard.keyName.m=M # +keyboard.keyName.n=N # +keyboard.keyName.o=O # +keyboard.keyName.p=P # +keyboard.keyName.q=Q # +keyboard.keyName.r=R # +keyboard.keyName.s=S # +keyboard.keyName.t=T # +keyboard.keyName.u=U # +keyboard.keyName.v=V # +keyboard.keyName.w=W # +keyboard.keyName.x=X # +keyboard.keyName.y=Y # +keyboard.keyName.z=Z # +keyboard.keyName.f1=F1 # +keyboard.keyName.f2=F2 # +keyboard.keyName.f3=F3 # +keyboard.keyName.f4=F4 # +keyboard.keyName.f5=F5 # +keyboard.keyName.f6=F6 # +keyboard.keyName.f7=F7 # +keyboard.keyName.f8=F8 # +keyboard.keyName.f9=F9 # +keyboard.keyName.f10=F10 # +keyboard.keyName.f11=F11 # +keyboard.keyName.f12=F12 # +keyboard.keyName.f13=F13 # +keyboard.keyName.numpad0=NUMPAD0 # +keyboard.keyName.numpad1=NUMPAD1 # +keyboard.keyName.numpad2=NUMPAD2 # +keyboard.keyName.numpad3=NUMPAD3 # +keyboard.keyName.numpad4=NUMPAD4 # +keyboard.keyName.numpad5=NUMPAD5 # +keyboard.keyName.numpad6=NUMPAD6 # +keyboard.keyName.numpad7=NUMPAD7 # +keyboard.keyName.numpad8=NUMPAD8 # +keyboard.keyName.numpad9=NUMPAD9 # +keyboard.keyName.scroll=ПРОКРУТКА # +keyboard.keyName.equals=РАВНО # +keyboard.keyName.add=ДОБАВИТЬ # +keyboard.keyName.minus=МИНУС # +keyboard.keyName.subtract=ОТНЯТЬ # +keyboard.keyName.multiply=УМНОЖИТЬ # +keyboard.keyName.divide=РАЗДЕЛИТЬ # +keyboard.keyName.decimal=ДРОБЬ # +keyboard.keyName.grave=GRAVE # +keyboard.keyName.numLock=NUMLOCK # +keyboard.keyName.slash=КОСАЯ ЧЕРТА # +keyboard.keyName.semicolon=ТОЧКА С ЗАПЯТОЙ # +keyboard.keyName.apostrophe=АПОСТРОФ # +keyboard.keyName.comma=ЗАПЯТАЯ # +keyboard.keyName.period=ТОЧКА # +keyboard.keyName.backslash=ОБРАТНАЯ КОСАЯ ЧЕРТА # +keyboard.keyName.lbracket=ЛЕВАЯ СКОБКА # +keyboard.keyName.rbracket=ПРАВАЯ СКОБКА # + +keyboard.keyName.backspace.short=BACK # +keyboard.keyName.tab.short=TAB # +keyboard.keyName.return.short=RETURN # +keyboard.keyName.pause.short=PAUSE # +keyboard.keyName.lshift.short=SHIFT # +keyboard.keyName.control.short=CTRL # +keyboard.keyName.alt.short=ALT # +keyboard.keyName.capsLock.short=CAPSLOCK # +keyboard.keyName.escape.short=ESC # +keyboard.keyName.space.short=ПРОБЕЛ # +keyboard.keyName.pgDown.short=PgDn # +keyboard.keyName.pgUp.short=PgUp # +keyboard.keyName.end.short=END # +keyboard.keyName.home.short=HOME # +keyboard.keyName.left.short=ВЛЕВО # +keyboard.keyName.up.short=ВВЕРХ # +keyboard.keyName.right.short=ВПРАВО # +keyboard.keyName.down.short=ВНИЗ # +keyboard.keyName.insert.short=INSERT # +keyboard.keyName.delete.short=DEL # +keyboard.keyName.numpad0.short=N0 # +keyboard.keyName.numpad1.short=N1 # +keyboard.keyName.numpad2.short=N2 # +keyboard.keyName.numpad3.short=N3 # +keyboard.keyName.numpad4.short=N4 # +keyboard.keyName.numpad5.short=N5 # +keyboard.keyName.numpad6.short=N6 # +keyboard.keyName.numpad7.short=N7 # +keyboard.keyName.numpad8.short=N8 # +keyboard.keyName.numpad9.short=N9 # +keyboard.keyName.scroll.short=SCROLL # +keyboard.keyName.equals.short== # +keyboard.keyName.add.short=N+ # +keyboard.keyName.minus.short=- # +keyboard.keyName.subtract.short=N- # +keyboard.keyName.multiply.short=N* # +keyboard.keyName.divide.short=N/ # +keyboard.keyName.decimal.short=N. # +keyboard.keyName.grave.short=` # +keyboard.keyName.numLock.short=NUMLOCK # +keyboard.keyName.slash.short=/ # +keyboard.keyName.semicolon.short=; # +keyboard.keyName.apostrophe.short=' # +keyboard.keyName.comma.short=, # +keyboard.keyName.period.short=. # +keyboard.keyName.backslash.short=\ # +keyboard.keyName.lbracket.short=[ # +keyboard.keyName.rbracket.short=] # + +keyboard.onScreen.lineNumber=Ряд %s # + +lanServer.otherPlayers=Настройки для других игроков # +lanServer.scanning=Поиск миров в локальной сети # +lanServer.start=Открыть мир для локальной сети # +lanServer.title=Мир в локальной сети # +lanServer.restart=Произошел перезапуск сервера! # + +licensed_content.goBack=Назад # +licensed_content.viewLicensedContent=Чтобы просмотреть лицензированный контент, откройте страницу https://minecraft.net/licensed-content/ в любом веб-браузере. # + +livingroom.hint.tap_touchpad_for_immersive=Коснитесь сенсорной панели, чтобы переключить погружение # +livingroom.hint.tap_view_for_immersive=Нажмите F5, чтобы переключить погружение # +livingroom.hint.tap_view_for_immersive_gamepad=Нажмите вверх на крестовине, чтобы переключить погружение # +livingroom.hint.tap_view_for_immersive_oculustouch=Нажмите Y, чтобы переключить погружение # +livingroom.hint.tap_view_for_immersive_windowsmr=Нажмите правое меню, чтобы переключить погружение # + +map.toolTip.displayMarkers=Показать маркеры # +map.toolTip.scaling=Масштаб на 1:%s # +map.toolTip.level=Уровень %s/%s # +map.toolTip.unkown=Неизвестная карта # +map.toolTip.locked=Заблокировано # +map.position.agent=Позиции Агента: %s, %s, %s # +map.position=Позиция: %s, %s, %s # + +mcoServer.title=Мир Minecraft в Интернете # + +menu.achievements=Достижения # +menu.convertingLevel=Развертывание мира # +menu.copyright=© Mojang AB # +menu.disconnect=Отключиться # +menu.educatorResources=Ресурсы для педагогов # +menu.editions=Издания # +menu.beta=Бета! # +menu.game=Меню игры # +menu.generatingLevel=Идет создание мира # +menu.generatingTerrain=Генерация ландшафта # +menu.howToPlay=Обучение # +menu.howToPlay.caps=ОБУЧЕНИЕ # +menu.host=Разместить # +menu.howToPlay.generalMessage=Энциклопедия Minecraft для новичков и опытных игроков. # +menu.howToPlay.access=Нажмите :_gamepad_face_button_down:, чтобы открыть обучение! # +menu.howToPlay.access.noicon=Нажмите [A], чтобы открыть обучение! # +menu.loadingLevel=Загрузка мира # +menu.multiplayer=Игра по сети # +menu.online=Minecraft Realms # +menu.options=Настройки # +menu.settings=Настройки # +menu.settings.caps=НАСТРОЙКИ # +menu.classroom_settings.caps=НАСТРОЙКИ КЛАССА # +menu.serverStore=Магазин %s # +menu.serverGenericName=Сервер # +menu.play=Играть # +menu.playdemo=Играть в демомире # +menu.playOnRealms=Играть в Realm # +menu.quickplay=Быстрая игра # +menu.quit=Сохранить и выйти # +menu.quit.edu=Сохранить и выйти # +menu.quiz=Пройти тест # +menu.resetdemo=Сбросить демомир # +menu.resourcepacks=Наборы ресурсов # +menu.globalpacks=Глобальные ресурсы # +menu.storageManagement=Хранилище # +menu.behaviors=Наборы параметров # +menu.worldtemplates=Шаблоны мира # +menu.respawning=Возрождение # +menu.returnToGame=Продолжить игру # +menu.returnToMenu=Сохранить и выйти в меню # +menu.shareToLan=Открыть для локальной сети # +menu.simulating=Симуляция мира... # +menu.singleplayer=Одиночная игра # +menu.store=Рынок # +menu.skins=Скины # +menu.start=Начать # +menu.switchingLevel=Смена миров # +menu.makingBackup=Создание резервной копии... # +menu.saving=Сохранение... # +menu.editorMode=Режим редактора # +menu.editor.play=Продолжить # +menu.character_cast.select_title=Выберите стартового персонажа # +menu.character_cast.preview_title=Познакомьтесь с командой! # + +merchant.deprecated=Чтобы разблокировать, обменяйте что-то еще! # + + +mount.onboard=Нажмите %1$s, чтобы спешиться # + +multiplayer.connect=Подключиться # +multiplayer.downloadingStats=Скачивание статистики и достижений... # +multiplayer.downloadingTerrain=Скачивание ландшафта # +multiplayer.info1=Игра по сети в Minecraft еще не доработана, но # +multiplayer.info2=мы работаем над этим. # +multiplayer.ipinfo=Введите IP-адрес сервера для подключения: # +multiplayer.packErrors=Не удалось загрузить минимум один из наборов ресурсов или наборов параметров. # +multiplayer.packErrors.realms=Не удалось загрузить как минимум один из наборов ресурсов или наборов параметров. Попробуйте скачать этот мир через настройки Realm, чтобы увидеть более подробные сведения об ошибке. # +multiplayer.player.inventory.recovered=Инвентарь восстановлен и помещен в сундуки рядом с вами. # +multiplayer.player.inventory.failed=Инвентарь восстановлен. Найдите безопасное место, и при следующем входе в мир рядом с собой вы найдете сундук. # +multiplayer.player.joined=Игрок %s присоединился к игре # +multiplayer.player.joined.renamed=%s (ранее известный(ая) как %s) присоединился(лась) к игре # +multiplayer.player.joined.realms=%s присоединился(лась) к игре # +multiplayer.player.joined.realms.renamed=%s (ранее %s) присоединился(лась) к игре # +multiplayer.player.left=%s покинул(а) игру # +multiplayer.player.left.realms=%s покинул(а) игру # +multiplayer.player.changeToPersona=Игрок %s изменил(а) внешний вид персонажа. # +multiplayer.player.changeToSkin=%s сменил(а) скин. # +multiplayer.stopSleeping=Встать с кровати # +multiplayer.playersSleeping=Спящие игроки: %s/%s # +multiplayer.texturePrompt.line1=Этот сервер рекомендует применить пользовательский набор ресурсов. # +multiplayer.texturePrompt.line2=Скачать и установить его автоматически? # +multiplayer.title=Играть по сети # +multiplayer.inBedOpenChat=Открыть чат # +multiplayer.joincode.refreshed=Код присоединения к игре обновлен. # + +notification.lock.noCraft=Этот предмет заблокирован, его нельзя использовать при создании # +notification.lock.noDrop=Этот предмет заблокирован, его нельзя выбросить # +notification.lock.noRemove=Этот элемент заблокирован, его нельзя удалить из инвентаря # + +npcscreen.action.buttonmode=Режим кнопки # +npcscreen.action.onEnter=На входе # +npcscreen.action.onExit=На выходе # +npcscreen.action.buttonname=Имя кнопки # +npcscreen.action.command.placeholder=Введите здесь команду... # +npcscreen.action.command.title=Команда # +npcscreen.action.url.placeholder=Введите здесь URL-адрес... # +npcscreen.action.url.title=URL-адрес # +npcscreen.action.url.warning.invalidUri=Поддерживаются только URL-адреса, начинающиеся с http или https. # +npcscreen.action.url.warning.emptyUri=Если не будет добавлен URL-адрес, эта кнопка будет открывать новое окно браузера. # +npcscreen.addcommand=Добавить команду # +npcscreen.addtext=Введите здесь текст... # +npcscreen.addurl=Добавить URL-адрес # +npcscreen.advancedsettings=Расширенные настройки # +npcscreen.advancedtitle=Расширенные настройки НИП # +npcscreen.appearance=Внешний вид # +npcscreen.basictitle=Неигровой персонаж # +npcscreen.dialog=Диалоговое окно # +npcscreen.editdialog=Изменить диалоговое окно # +npcscreen.help.command.a=Нажмите эту кнопку, чтобы добавить команду в диалоговое окно НИП. # +npcscreen.help.command.b=Можно добавить сразу несколько команд. # +npcscreen.help.url.a=Нажмите эту кнопку, чтобы добавить URL-гиперссылку в диалоговое окно НИП. # +npcscreen.help.url.b=Ссылка открывается в браузере игрока по умолчанию. # +npcscreen.learnmore=Подробнее # +npcscreen.name=Имя # +npcscreen.npc=Неигровой персонаж # +npcscreen.requiresop=Требуется оператор # + +npcUri.launch.success=Открыта ссылка на неигрового персонажа. # +npcUri.launch.failure=Невозможно открыть NPC Link. Это не похоже на поддерживаемый URL-адрес. # + +offer.category.skinpack=Наборы скинов # +offer.category.resourcepack=Наборы текстур # +offer.category.mashup=Микс-наборы # +offer.category.worldtemplate=Миры # +offer.category.editorschoice=Выбор редакции # +offer.category.allByCreator=Всё от %s # + +offer.navigationTab.skins=Скины # +offer.navigationTab.textures=Текстуры # +offer.navigationTab.worlds=Миры # +offer.navigationTab.mashups=Миксы # + +options.adjustBrightness=Настраивайте яркость до тех пор, пока вы не будете видеть только два лица криперов. # +options.brightness.notVisible=Не видны # +options.brightness.barelyVisible=Едва видны # +options.brightness.easilyVisible=Хорошо видны # + +options.adUseSingleSignOn=Включить единый вход # +options.adEduRememberMe=Запомнить меня # +options.advancedButton=Расширенные настройки видео... # +options.showAdvancedVideoSettings=Показать расширенные настройки видео # +options.advancedOpengl=Расширенные настройки OpenGL # +options.advancedVideoTitle=Расширенные настройки видео # +options.anaglyph=3D-анаглиф # +options.termsAndConditions=Условия и положения # +options.attribution=Определение # +options.3DRendering=3D-визуализация # +options.animatetextures=Динамическая вода # +options.ao=Мягкое освещение # +options.ao.max=Максимум # +options.ao.min=Минимум # +options.ao.off=Выкл. # +options.autojump=Автопрыжок # +options.sprintOnMovement=Авто спринт # +options.clearhotbar=Очистить панель быстрого доступа # +options.blockAlternatives=Альтернативные блоки # +options.buildid.format=Сборка: %1$s # +options.protocolversion.format=Версия протокола: %1%s # +options.worldconversion.version=Преобразователь миров: %s # +options.builddate.format=Дата сборки: %s # +options.buttonSize=Размер кнопки # +options.alwaysHighlightHoveringBoxInCrosshair=Выделение всегда включено # +options.useSpecificTouchControlNames=Использовать определенные названия элементов сенсорного управления # +options.controlMode.title=Режим управления # +options.controlMode.selected=Выбрано: # +options.controlMode.selectControlMode=Выберите режим управления # +options.showTouchControlSelectionScreen=Показать экран выбора сенсорного управления # +options.showActionButton=Показать кнопки действий # +options.resizableUI=Пользовательский интерфейс с изменяемым размером # +options.enableNewTouchControlSchemes=Включение новых схем сенсорного управления # +options.resetOnStart=Сброс настроек при запуске # +options.category.addons=Дополнения # +options.category.audio=Звук # +options.category.classroom_settings=Класс # +options.category.game=Игра # +options.category.graphics=Графика # +options.category.input=Элементы управления # +options.category.server=Сервер # +options.change=Изменить # +options.changeGamertag=Изменить тег игрока # +options.chat.color=Цвета # +options.chat.height.focused=Высота (активный чат) # +options.chat.height.unfocused=Высота (неактивный чат) # +options.chat.links=Веб-ссылки # +options.chat.links.prompt=Подтверждение перехода # +options.chat.opacity=Непрозрачность # +options.chat.scale=Масштаб # +options.chat.title=Настройки чата... # +options.chat.visibility=Чат # +options.chat.visibility.full=Виден # +options.chat.visibility.hidden=Скрыт # +options.chat.visibility.system=Только команды # +options.chat.width=Ширина # +options.codeBuilder=Code Builder # +options.content_log_file=Включить файл журнала содержимого # +options.content_log_gui=Включить интерфейс журнала содержимого # +options.controller=Контроллер # +options.controllerLayout=Раскладка контроллера # +options.controllerSettings=Настройки контроллера # +options.controls=Элементы управления... # +options.control_alt_keybinds_section=Следующие клавиши используются с CTRL + ALT # +options.credits=Титры # +options.crouch=Красться # +options.customizeTitle=Изменение настроек мира # +options.destroyvibration=Вибрация при разрушении блоков # +options.splitvibration=Вибрация при разделении предметов # +options.debug=Отладка # +options.flighting_debug=Исправление ошибок при фокус-тестировании # +options.debugTitle=Параметры разработчика # +options.delete_account.button=Удаление учетной записи Майкрософт # +options.delete_account.confirm.title=Удалить учетную запись Майкрософт? # +options.delete_account.confirm.warning=ВНИМАНИЕ! Вы больше не сможете сохранять прогресс и покупки на своем устройстве, отвязав учетную запись %s. # +options.delete_account.confirm.warning.2=Удаление учетной записи Майкрософт из этой игры повлияет на все игры Minecraft, которые использовали эту учетную запись Майкрософт. # +options.delete_account.confirm.checkbox1=Я больше не смогу получать доступ к контенту игрового Магазина, играя на других платформах. # +options.delete_account.confirm.checkbox2=Вы больше не сможете играть онлайн со своими друзьями. # +options.delete_account.confirm.checkbox3=У вас больше не будет доступа к Realms и к активным подпискам в Realms. # +options.delete_account.confirm.checkbox4=Вы понимаете все вышесказанное и хотели бы продолжить удаление своей учетной записи. # +options.delete_account.confirm.button=Удалить # +options.dev_game_tip=Советы по игровому процессу # +options.dev_ad_show_debug_panel=Отображать значок EDU на панели отладки # +options.dev_ad_token_refresh_threshold=Граничное количество секунд для интервала обновления маркера входа EDU # +options.dev_ad_edu_max_token_refresh=Максимальный срок действия токена обновления EDU (в минутах) # +options.dev_side_by_side_comparison_rate=Параллельное сравнение # +options.dev_playfab_token_refresh_threshold=Предельное время обновления жетона Playfab (в минутах) # +options.dev_assertions_debug_break=Прерывание утверждений в отладчике # +options.dev_assertions_show_dialog=Прерывания вызывают модальное диалоговое окно # +options.dev_force_trial_mode=Принудительное включение пробной версии # +options.dev_eduDemo=Демо-версия образовательного издания (требуется повторный вход) # +options.remote_imgui_toggle=Remote Imgui включено # +options.dev_enableDebugUI=Включить интерфейс отладки # +options.dev_createRealmWithoutPurchase=Создать Realm без покупки # +options.dev_flushOrphanedRealmsPurchases=Удалить бесхозные покупки Realms # +options.dev_enableMixerInteractive=Включить интерактивные команды Mixer # +options.dev_storeOfferQueryRequiresXbl=Для предложений магазина требуется XBL ###disable_3rd_party_console_resource_pack_check +options.dev_renderBoundingBox=Визуализировать ограничительную рамку # +options.dev_renderPaths=Визуализировать пути # +options.dev_renderGoalState=Визуализировать состояние цели # +options.dev_renderMobInfoState=Состояние отрисовки информации о мобе # +options.dev_resetClientId=Сброс ID клиента # +options.dev_showChunkMap=Показать карту фрагментов # +options.dev_chunkMapMode=Режим просмотра карты фрагментов # +options.dev_chunk_map_mode_off=Выкл. # +options.dev_chunk_map_mode_client=Клиент # +options.dev_chunk_map_mode_client_main_chunksource=Клиент (MainChunkSource) # +options.dev_chunk_map_mode_server_chunk_state=Сервер # +options.dev_chunk_map_mode_server_chunk_debug_display_state=Сервер (состояние БД) # +options.dev_disableRenderTerrain=Отключить прорисовку рельефа # +options.dev_disableRenderEntities=Отключить прорисовку сущностей # +options.dev_disableRenderBlockEntities=Отключить прорисовку сущностей-блоков # +options.dev_disableRenderParticles=Отключить прорисовку частиц # +options.dev_disableRenderSky=Отключить прорисовку неба # +options.dev_disableRenderWeather=Отключить прорисовку погоды # +options.dev_disableRenderHud=Отключить прорисовку индикаторов # +options.dev_disableRenderItemInHand=Отключить прорисовку предмета в руке # +options.dev_disableRenderMainMenuCubeMap=Отключить рисование кубической текстуры CubeMap в главном меню # +options.dev_disableRenderMainMenuPaperdollAnimation=Отключить анимацию мини-аватара в главном меню # +options.dev_serverInstanceThread=Поток экземпляра сервера # +options.dev_newCuller=Использовать новый сортировщик # +options.dev_showBuildInfo=Показать сведения о сборке # +options.dev_showDevConsoleButton=Показывать кнопку консоли разработчика # +options.dev_realmsPermissionsEnabledButton=Показать разрешения для Realm # +options.dev_enableProfiler=Включить профайлер # +options.dev_newParticleSystem=Включить новую систему частиц # +options.dev_enableDebugHudOverlay=Включить индикацию отладки # +options.dev_enableDebugHudOverlay.off=Выкл. # +options.dev_enableDebugHudOverlay.basic=Базовый # +options.dev_enableDebugHudOverlay.imgui=ImGui # +options.dev_enableDebugHudOverlay.renderchunks=Визуализация чанков # +options.dev_enableDebugHudOverlay.workerthreads=Рабочие ветки # +options.dev_enableDebugHudOverlay.debugtextures=Отладка текстур # +options.dev_enableDebugHudOverlay.profiler=Профилировщик # +options.dev_enableDebugHudOverlay.imagememory=Графическая память # +options.dev_enableDebugHudOverlay.texturememory=Память для хранения текстур # +options.dev_enableDebugHudOverlay.perimagememory=Память для хранения одного изображения # +options.dev_enableDebugHudOverlay.buffermemory=Буферная память # +options.dev_enableDebugHudOverlay.camera=Камера # +options.dev_enableDebugHudOverlay.audio=Звук # +options.dev_enableDebugHudOverlay.client_network=Сеть клиента # +options.dev_enableDebugHudOverlay.server_network=Сеть сервера # +options.dev_enableDebugHudOverlay.spatial_packet_optimizations=Пространственная оптимизация пакетов # +options.dev_enableDebugHudOverlay.lock_contention=Конфликт при блокировке # +options.dev_enableDebugHudOverlay.hbui=Интерфейс игры # This is a proper name, do not translate # +options.dev_transport_layer=Тип транспортного слоя # +options.dev_controltower_override_transport_layer=Локально переопределить транспортный уровень (MUTS) # +options.dev_transport_layer.raknet=RakNet # +options.dev_transport_layer.nethernet_mpsd=NetherNet (MPSD) # +options.dev_transport_layer.nethernet_websockets=NetherNet (WebSocket) # +options.dev_multithreadedRendering=Включить многопоточный рендеринг # +options.dev_file_watcher=Включить File Watcher # +options.dev_enable_texture_hot_reloader=Включить горячую перезагрузку текстур # +options.dev_achievementsAlwaysEnabled=Достижения всегда включены # +options.dev_useLocalServer=Использовать локальный сервер # +options.dev_useIPv6Only=Использовать только IPv6 # +options.dev_attachPosRenderLevel=Отрисовка позиций прикрепления # +options.dev_render_attach_pos.none=Выкл. # +options.dev_render_attach_pos.head_pos=Позиция головы # +options.dev_render_attach_pos.eyes_pos=Позиция глаз # +options.dev_render_attach_pos.breath_pos=Позиция дыхания # +options.dev_render_attach_pos.body_pos=Позиция тела # +options.dev_render_attach_pos.feet_pos=Позиция ног # +options.dev_render_attach_pos.all=Все # +options.dev_disable_client_blob_cache=Выключить клиентский кэш BLOB-объектов # +options.dev_force_client_blob_cache=Принудительно кэшировать BLOB-объекты на стороне клиента во время локальной игры # +options.dev_connectionQuality=Качество подключения # +options.dev_connection_quality.no_limit=Без ограничений # +options.dev_connection_quality.phone_4g=4G # +options.dev_connection_quality.phone_3g=3G # +options.dev_connection_quality.slow=Медленно # +options.dev_connection_quality.very_slow=Очень медленно # +options.dev_use_fps_independent_turning=Использовать повороты, не зависящие от кадровой частоты # +options.dev_use_fast_chunk_culling=Использовать быстрый отбор блоков # +options.dev_displayMarketplaceDocumentId=Показать ИД документа с рынка # +options.dev_addCoins=Добавить %s монет(ы) # +options.discoveryEnvironment=Среда обнаружения (требует перезагрузки) # +options.discoveryEnvironment.production=Производство # +options.discoveryEnvironment.staging=Подготовка # +options.discoveryEnvironment.local=Местн. # +options.discoveryEnvironment.dev=Разработка [Нестабильная] # +options.dev_realmsEnvironment=Среда Realms # +options.dev_realms_environment.production=Создание # +options.dev_realms_environment.staging=Подготовка # +options.dev_realms_environment.local=Местн. # +options.dev_realms_environment.dev=Разработчик # +options.dev_realmsSku=Номер SKU Realms # +options.dev_realms_sku.production=Производство # +options.dev_realms_sku.fiveday=Пять дней # +options.dev_realms_sku.default=По умолчанию # +options.dev_realmsEndpoint=Конечная точка Realms # +options.dev_realmsEndpointPayment=Конечный платеж Realms # +options.dev_realmsRelyingParty=Доверяющая сторона Realms # +options.dev_realmsRelyingPartyPayment=Платеж доверяющей стороны Realms # +options.dev_realms_stories=Включение историй Realms (требуется перезагрузка) # +options.dev_overrideXboxEnvironmentWindows=Переопределить песочницу Xbox (с управлением в ОС Windows) # +options.dev_overrideXboxEnvironment=Переопределить песочницу Xbox (потребуется перезагрузка) # +options.dev_xboxEnvironment=Среда песочницы Xbox (потребуется перезагрузка) # +options.dev_xbox_environment.retail=Продавец # +options.dev_xbox_environment.dev=Разработчик # +options.dev_xbox_environment.dev_achievement=Достижение разработчика # +options.dev_experimentalTreatment=Переопределить экспериментальные средства обработки # +options.dev_sandboxRetail=Песочница Xforge: для торговли # +options.dev_sandboxDev=Песочница Xforge: для разработчиков # +options.dev_sandboxDevAchievement=Песочница Xforge: достижение разработчика # +options.dev_displayTreatmentsPanel=Показать средства обработки # +options.dev_currentTreatmentsTitle=Текущие средства обработки # +options.dev_unusedTreatmentsTitle=Неиспользуемые средства обработки # +options.dev_addTreatmentId=Добавьте ИД средства обработки # +options.dev_addLabel=Добавить # +options.dev_applyTreatments=Применение обработки # +options.dev_resetToDefault=Сбросить до значений по умолчанию # +options.dev_clearFlights=Очистить # +options.dev_experimentalProgressions=Переопределить последовательности # +options.dev_displayProgressionsPanel=Отобразить последовательности # +options.dev_addProgressionId=Добавить ИД последовательности # +options.dev_reset_day_one_experience=Сбросить начальную версию # +options.dev_useZippedInPackagePacks=Использовать сжатые ZIP-наборы # +options.dev_importPacksAsZip=Импорт наборов как ZIP-архивов # +options.dev_folders_portSettingsFolder=Папка настроек экспорта # +options.dev_useOverrideDate=Использовать переопределение даты # +options.dev_displayOverrideDatetime=Показывать дату и время # +options.dev_loadOverrideDate=Загружать переопределение даты при запуске # +options.dev.timeZoneType=Тип часового пояса редактора переопределения # +options.dev.timeZoneType.local=Изменить в локальном времени # +options.dev.timeZoneType.utc=Изменить в UTC # +options.dev_overrideDateYear=Год # +options.dev_overrideDateMonth=Месяц # +options.dev_overrideDateDay=День # +options.dev_overrideDateHour=Час # +options.dev_overrideDateMinute=Минута # +options.dev_overrideDayLength=Переопределить длительность дня в минутах (минимум: 1) # +options.dev_overrideTimeScale=Регулировать скорость игры (мин.: 1, по умолчанию: 1) # +options.dev_updateOverrideDate=Обновить переопределение даты # +options.dev_overrideVersionMajor=Старшая версия # +options.dev_overrideVersionMinor=Младшая версия # +options.dev_overrideVersionPatch=Обновление # +options.dev_updateVersionOverride=Обновить переопределение версии клиента # +options.dev_resetOverrideDate=Сбросить переопределение даты # +options.dev_clearStoreCache=Сбросить кэш рынка # +options.dev_clearLibraryCache=Очистить кэш библиотеки # +options.dev_clearAllCache=Очистить весь кэш # +options.dev_connection_quality=Регулятор сети (симуляция плохого соединения) # +options.dev_connection_off=Выкл. – для локальной игры используется соединение в памяти # +options.dev_connection_nolimit=Полный сетевой стек – без ограничений # +options.dev_connection_4g=4G – 15 Мбит/с, задержка 100 мс, потеря пакетов 1% # +options.dev_connection_3g=3G – 1,5 Мбит/с, задержка 200 мс, потеря пакетов 2% # +options.dev_connection_slow=Медленное – 400 Кбит/с, задержка 300 мс, потеря пакетов 3% # +options.dev_connection_veryslow=Очень медленное – 200 Кбит/с, задержка 400 мс, потеря пакетов 4% # +options.dev_deleteAllPersonas=Удалить все личности # +options.dev_deleteLegacyPersona=Удалить устаревшую ячейку персоны # +options.dev_identity_environment=Новая среда проверки удостоверений и веб-инфраструктуры (требует перезапуска) # +options.dev_identity_environment.dev=Разработка # +options.dev_identity_environment.test=Тестирование # +options.dev_identity_environment.prod=Производство # +options.dev_education_services_environment=Среда образовательных услуг (MUTS) (требует перезагрузки) # +options.dev_education_environment.dev=Разработка # +options.dev_education_environment.staging=Подготовка # +options.dev_education_environment.preprod=Предварительная версия # +options.dev_education_environment.prod=Производство # +options.dev_education_environment.local=Местн. # +options.dev_azure_notebooks_environment=Среда записных книжек Azure (AZNB) (необходима перезагрузка редактора) # +options.dev_azure_notebooks_environment.prod=Производство # +options.dev_azure_notebooks_environment.staging=Подготовка # +options.dev.windowsStore=Выбрать Windows Store (требуется перезапуск) # +options.dev.windowsStore.auto=Автоматически # +options.dev.windowsStore.v6=Предыдущий Windows Store (версия 6) # +options.dev.windowsStore.v8=OneStore (версия 8) # +options.dev.stores=Текущие активные магазины: # +options.dev_sunset_overrides=Включить переопределение завершения поддержки # +options.dev_sunset_status=Считать, что поддержка устройства окончательно завершена # +options.dev_sunsetting_tier=Уровень завершения поддержки # +options.dev_sunsetting_tier.one=Уровень 1 — начальный # +options.dev_sunsetting_tier.two=Уровень 2 — KitKat # +options.dev_sunsetting_tier.three=Уровень 3 — FireTV # +options.dev_sunsetting_tier.four=Уровень 4 — 1024 МБ # +options.dev_sunsetting_tier.five=Уровень 5 — уточняется # +options.dev_sunsetting_tier.not_pending=Не ожидается # +options.dev.gathering_config_id_override=Переопределение идентификатора конфигурации при сборе данных # +options.difficulty=Уровень сложности # +options.difficulty.easy=Легко # +options.difficulty.hard=Сложно # +options.difficulty.hardcore=Хардкор # +options.difficulty.normal=Нормально # +options.difficulty.peaceful=Мирно # +options.dpadscale=Размер крестовины # +options.enableChatTextToSpeech=Синтез речи для чата # +options.enableAutoPlatformTextToSpeech=Синтез речи в настройках устройства # +options.enableUITextToSpeech=Синтез речи для интерфейса # +options.enableOpenChatMessage=Включить уведомление об открытии чата # +options.entityShadows=Тени объекта # +options.editSettings=Изменить настройки # +options.fancyskies=Красивое небо # +options.farWarning1=Рекомендуется установить 64-разрядную версию Java # +options.farWarning2=рекомендуется 64-битная версия Java (у вас 32-битная) # +options.fboEnable=Включить FBO # +options.forceUnicodeFont=Использовать Юникод # +options.fov=Поле зрения # +options.fov.toggle=Поле зрения может изменяться в процессе игры # +options.licenses=Лицензии # +options.licensed_content=Лицензированный контент # +options.networkSettings=Настройки сети # +options.font_license=Лицензия на шрифт # +options.font_license_body=%1 # +options.livingRoomFOV=Поле зрения в режиме "Гостиная" # +options.default.format=%s # +options.percent.format=%s%% # +options.fov.format=%s° # +options.fov.max=Профи Quake # +options.fov.min=Норма # +options.hudOpacity=Прозрачность индикаторов # +options.hudOpacity.max=Нормально # +options.hudOpacity.min=Скрыты # +options.framerateLimit=Макс. частота кадров # +options.framerateLimit.max=Без ограничений # +options.fullKeyboardGameplay=Полноклавиатурный режим # +options.fullKeyboardLayout=Раскладка полной клавиатуры # +options.fullscreen=Полный экран # +options.gamepadcursorsensitivity=Чувствительность курсора контроллера # +options.gamertag=Тег игрока: # +options.gamma=Яркость # +options.gamma.max=Ярко # +options.gamma.min=Тускло # +options.worldLightBrightness=Яркость света в мире # +options.goToFeedbackWebsite=Перейти на страницу отзывов # +options.graphics=Классная графика # +options.transparentleaves=Пышная листва # +options.bubbleparticles=Красивые пузыри # +options.smooth_lighting=Мягкое освещение # +options.gui.accessibility.scaling=Масштаб интерфейса — очень большой # +options.gui.accessibility.scaling.tooltip=Включает очень большую версию меню в качестве дополнительной опции управления интерфейсом. Эта настройка может привести к появлению проблем при отображении некоторых экранов меню. # +options.upscaling=Увеличение # +options.raytracing=Трассировка лучей # +options.raytracing.disabled.upsell.supported_platform=Этот параметр изменяется только в мирах с поддержкой трассировки лучей. Найдите такой мир на Рынке или создайте свой собственный набор ресурсов с поддержкой трассировки лучей. # +options.raytracing.disabled.upsell.unsupported_platform=Вам нужно определенное устройство, чтобы использовать эту функцию. Дополнительные сведения см. по адресу http://aka.ms/ray-tracing-FAQ # +options.graphics.fancy=Причудливое # +options.graphics.fast=Быстрая # +options.renderingProfile=Графика # +options.renderingProfile.sad=Обычная # +options.renderingProfile.fancy=Классная # +options.renderingProfile.superfancy=Очень классная # +options.go_to_keybinds=Перейти к настройкам клавиш # +options.group.audio=Звук # +options.group.feedback=Обратная связь # +options.group.game=Игра # +options.group.graphics=Графика # +options.group.graphics.experimental=Экспериментальный # +options.group.input=Элементы управления # +options.group.multiplayer=Сетевая игра # +options.group.realms=Пригласили в Realms Alpha? # +options.guiScale=Размер крестовины # +options.guiScale.auto=Авто # +options.guiScale.disabled=Масштабирование интерфейса не поддерживается на этом мониторе. Вероятная причина — низкое разрешение. # +options.guiScale.large=Большой # +options.guiScale.maximum=Максимум # +options.guiScale.medium=Среднее # +options.guiScale.minimum=Минимум # +options.guiScale.normal=Обычный # +options.guiScale.optionName=Модификатор масштаба интерфейса # +options.guiScale.small=Небольшой # +options.hidden=Скрыть # +options.hidehud=Скрыть индикаторы # +options.hidehand=Скрыть руку # +options.classic_box_selection=Выбор контура # +options.creator=Создатель # +options.creatorTitle=Настройки создателя # +options.vr_classic_box_selection=Выбор контура # +options.hidegamepadcursor=Скрыть курсор контроллера # +options.hidegui=Скрыть ГПИ # +options.showKeyboardPrompts=Показать подсказки по использованию клавиатуры и мыши # +options.showLearningPrompts=Показать подсказки по обучению # +options.hidetooltips=Скрыть подсказки для контроллера # +options.splitscreenHUDsize=Размер индикаторов (разделение экрана) # +options.ingamePlayerNames=Имена игроков в игре # +options.splitscreenIngamePlayerNames=Имена игроков в игре (разделение экрана) # +options.interfaceOpacity=Прозрачность индикаторов # +options.interactionmodel=Модель взаимодействия # +options.interactionmodel.touch=Касание # +options.interactionmodel.crosshair=Перекрестие # +options.interactionmodel.classic=Классика # +options.splitscreenInterfaceOpacity=Прозрачность индикаторов (разделение экрана) # +options.textBackgroundOpacity=Непрозрачность фона текста # +options.hidepaperdoll=Скрыть куклу # +options.showautosaveicon=Показывать значок автосохранения # +options.hold=Удержание # +options.hotbarScale=Масштаб панели быстрого доступа # +options.invertMouse=Инверсия мыши # +options.invertYAxis=Инверсия по оси Y # +options.joystickMoveVisible=Джойстик всегда виден # +options.thumbstickOpacity=Непрозрачность джойстика # +options.defaultJoystickMoveVisible=Джойстик виден, когда не используется # +options.creativeDelayedBlockBreaking=Задержка разбивания блока (только для творческого режима) # +options.keyboardLayout=Раскладка клавиатуры # +options.keyboardAndMouse=Клавиатура и мышь # +options.keyboardAndMouseSettings=Настройки клавиатуры и мыши # +options.language=Язык # +options.languageGuiScaleCompatibility.title=Язык и масштаб интерфейса несовместимы # +options.languageGuiScaleCompatibility.message.short=Шрифт выбранного вами языка труден для чтения при текущем масштабе интерфейса. # +options.languageGuiScaleCompatibility.message.long=Шрифт выбранного вами языка труден для чтения при текущем масштабе интерфейса. Хотите увеличить масштаб интерфейса? # +options.languageGuiScaleCompatibility.ok=Увеличить масштаб интерфейса # +options.languageGuiScaleCompatibility.cancel=Назад # +options.languageWarning=Переводы не всегда точны на 100 %. # +options.lefthanded=Левша # +options.hotbarOnlyTouch=Сенсорное управление только для панели быстрого доступа # +options.manage=Управление # +options.manageAccount=Управление уч. записью # +options.mipmapLevels=Уровень MIP-текстур # +options.modelPart.cape=Плащ # +options.modelPart.hat=Головной убор # +options.modelPart.jacket=Куртка # +options.modelPart.left_pants_leg=Левая нога # +options.modelPart.left_sleeve=Левая рука # +options.modelPart.right_pants_leg=Правая нога # +options.modelPart.right_sleeve=Правая рука # +options.multiplayer.title=Настройки игры по сети... # +options.music=Музыка # +options.name=Имя # +options.defaultName=Стив # +options.off=Выкл. # +options.on=Вкл. # +options.particles=Частицы # +options.particles.all=Все # +options.particles.decreased=Мало # +options.particles.minimal=Минимум # +options.patchNotes=Описание обновления # +options.performanceButton=Настройки производительности видео... # +options.performanceVideoTitle=Настройки производительности видео # +options.postButton=Настройки постобработки... # +options.postProcessEnable=Включить постобработку # +options.postVideoTitle=Настройки постобработки # +options.profile=Профиль # +options.profileTitle=Профиль и настройки пользователя # +options.general=Общие # +options.generalTitle=Общие параметры # +options.account=Учетная запись # +options.accountTitle=Настройки учетной записи # +options.accountError=Ошибка учетной записи # +options.accountErrorButton=Просмотр ошибок # +options.qualityButton=Настройка качества видео... # +options.qualityVideoTitle=Настройка качества видео # +options.reducedDebugInfo=Сокращенная отладочная информация # +options.renderClouds=Визуализация облаков # +options.renderDistance=Дальность прорисовки # +options.raytracing.renderDistance=Дальность прорисовки для трассировки лучей # +options.raytracing.renderDistanceFormat=Чанков: %s # +options.renderDistanceFormat=%s чанка(-ов) # +options.renderDistanceRecommendedFormat=Фрагментов: %s (рекомендуется) # +options.renderDistance.warning=Такая большая дальность прорисовки может обернуться низкой частотой кадров, сбоями или другими неожиданностями в работе. # +options.raytracing.renderdistance.warning=Этот параметр может вызвать проблемы с производительностью во время игры. # +options.resetSettings=Сбросить до значений по умолчанию # +options.resetSettings.popUp=Вы действительно хотите сбросить настройки? # +options.maxFramerate=Макс. частота кадров (экспериментальный) # +options.maxFramerateFormat=%s FPS # +options.perf_turtle=Черепаха производительности # +options.msaa=Сглаживание # +options.texelAA=Сглаживание текселов # +options.renderDistance.far=Далеко # +options.renderDistance.normal=Норма # +options.renderDistance.short=Близко # +options.renderDistance.tiny=Очень близко # +options.resourcepacks=Наборы ресурсов # +options.safeZone=Безопасная зона # +options.safeZoneX=Горизонтальная безопасная зона # +options.safeZoneY=Вертикальная безопасная зона # +options.safeZone.title=Изменить безопасную зону на экране # +options.safeZone.description=Настраивайте ползунки, пока четыре угла не впишутся в экран. # +options.saturation=Насыщенность # +options.screenAnimations=Анимация на экране # +options.screenPositionX=Положение экрана по горизонтали # +options.screenPositionY=Положение экрана по вертикали # +options.sensitivity=Чувствительность # +options.sensitivity.max=СУПЕРСКОРОСТЬ!!! # +options.sensitivity.min=*зевота* # +options.spyglassdampen=Гашение колебаний подзорной трубы # +options.staticjoystick=Блокировка джойстика # +options.dwellbeforedragtime=Время ожидания перед перемещением (мс) # +options.stacksplittingtriggertime=Время разделения стека (мс) # +options.multiplayergame=Многопользовательская игра # +options.servervisible=Видят локальные игроки # +options.ShowComfortSelectScreen=Показать комфортный экран выбора # +options.sliderLabelFormat=%s: %s # +options.smoothRotationSpeed=Плавная скорость вращения # +options.xboxliveBroadcast.inviteOnly=Только по приглашению # +options.xboxliveBroadcast.friendsOnly=Только друзья # +options.xboxliveBroadcast.friendsOfFriends=Друзья друзей # +options.xboxliveBroadcastSettings=Настройки учетной записи Майкрософт # +options.xboxlivevisible=Видно игрокам на Xbox в сети # +options.xboxLiveAccountSettings=Настройки учетной записи Майкрософт # +options.xboxLiveSignedIn=Выполнен вход в учетную запись Майкрософт # +options.xboxLiveSignedOut=Выполнен вход в учетную запись Майкрософт # +options.xboxLive.privacyControl=Конфиденциальность и безопасность в Интернете # +options.realms.checkInvites=Управление приглашениями присоединиться к Realms # +options.skinCustomisation=Персонализация скина... # +options.skinCustomisation.title=Персонализация скина # +options.skin.change=Сменить скин # +options.snooper=Отправка данных # +options.snooper.desc=Нам необходимы сведения о вашем компьютере, чтобы улучшать Minecraft. Благодаря ним мы сможем оперативно находить решения возникающих проблем. Все собираемые данные анонимны и представлены ниже. Мы обещаем, что эти сведения не будут использованы во вред. Однако если вы хотите, можете отключить их отправку. # +options.snooper.title=Спецификации устройства # +options.snooper.view=Сбор информации... # +options.sound=Громкость звука # +options.sounds=Звук # +options.sounds.title=Настройки звука # +options.accessibility=Специальные возможности # +options.accessibility.title=Настройки специальных возможностей # +options.screenShake=Дрожание камеры # +options.darknessEffectModifier.message=Отрегулируйте, насколько темным будет становиться экран во время действия эффекта темноты (вызванного мобами и другими источниками) # +options.darknessEffectModifier=Сила эффекта темноты # +options.glintStrength.message=Настройте прозрачность мерцания на зачарованных предметах # +options.glintStrength=Сила мерцания # +options.glintSpeed.message=Настройте скорость мерцания блеска на зачарованных предметах # +options.glintSpeed=Скорость мерцания # +options.notificationDuration.Toast=Длительность всплывающих уведомлений # +options.notificationDuration.Chat=Длительность сообщений в чате # +options.notificationDuration.ToastMessage=Укажите, как долго должны отображаться приглашения в игры, предложения Рынка и подобные сообщения. # +options.notificationDuration.ChatDuration=Выберите, как долго сообщения в чате остаются видимыми # +options.notificationDuration.ThreeSec=3 секунды (по умолчанию) # +options.notificationDuration.TenSec=10 секунд # +options.notificationDuration.ThirtySec=30 секунд # +options.splitscreen=Разделение экрана # +options.splitscreen.horizontal=Разделение экрана по горизонтали # +options.splitscreen.vertical=Разделение экрана по вертикали # +options.stickyMining=Постоянная добыча # +options.stream=Настройки трансляции... # +options.stream.bytesPerPixel=Качество # +options.stream.changes=Для применения изменений может потребоваться перезапустить трансляцию. # +options.stream.chat.enabled=Включить # +options.stream.chat.enabled.always=Всегда # +options.stream.chat.enabled.never=Никогда # +options.stream.chat.enabled.streaming=Во время трансляции # +options.stream.chat.title=Настройки чата Twitch # +options.stream.chat.userFilter=Фильтр пользователей # +options.stream.chat.userFilter.all=Все зрители # +options.stream.chat.userFilter.mods=Модераторы # +options.stream.chat.userFilter.subs=Подписчики # +options.stream.compression=Сжатие # +options.stream.compression.high=Высокое # +options.stream.compression.low=Низкое # +options.stream.compression.medium=Среднее # +options.stream.estimation=Ожидаемое разрешение: %dx%d # +options.stream.fps=Частота кадров # +options.stream.ingest.reset=Сброс настроек # +options.stream.ingest.title=Сервера трансляции Twitch # +options.stream.ingestSelection=Список серверов трансляции # +options.stream.kbps=Пропускная способность # +options.stream.mic_toggle.mute=Заглушить # +options.stream.mic_toggle.talk=Говорить # +options.stream.micToggleBehavior=Нажать, чтобы # +options.stream.micVolumne=Громкость микрофона # +options.stream.sendMetadata=Отправка метаданных # +options.stream.systemVolume=Громкость системы # +options.stream.title=Настройки трансляции Twitch # +options.thirdperson=Панорама с камеры # +options.thirdperson.firstperson=От первого лица # +options.thirdperson.thirdpersonback=От третьего лица сзади # +options.thirdperson.thirdpersonfront=От третьего лица спереди # +options.title=Параметры # +options.toggle=Переключить # +options.copyCoordinateUI=Включение пользовательского интерфейса копирования координат # +options.toggleCrouch=Красться/идти # +options.touch=Касание # +options.touchSettings=Настройки касания # +options.touchscreen=Сенсорный режим # +options.uiprofile=Профиль интерфейса # +options.uiprofile.classic=Классический # +options.uiprofile.pocket=Карманный # +options.betaNewDeathScreenToggle=Новый экран «Вы погибли» (экспериментальный) # +options.betaNewDeathScreenToggle.disabled=Этот параметр нельзя изменить во время игры в мире # +options.usetouchpad=Разделить элементы управления # +options.viewSubscriptions=Подписки # +options.viewSubscriptions.button.info=Инфо # +options.viewSubscriptions.button.price=%s # +options.viewSubscriptions.button.pricePerMonth=%s в месяц # +options.viewSubscriptions.button.manage=Управление # +options.viewSubscriptions.renew=Продлевается каждые 30 дней # +options.viewSubscriptions.daysRemaining=Осталось %d дн. # +options.viewSubscriptions.realmsPlus.header=Доступные подписки # +options.viewSubscriptions.realmsPlus.headerAdditional=Дополнительные подписки # +options.viewSubscriptions.realmsPlus.detail=Более 150 наборов контента с Рынка и собственный сервер Realm для 10 игроков # +options.viewSubscriptions.realms.header=Дополнительные подписки # +options.viewSubscriptions.realms.detail=Получите доступ к собственному серверу Realm, поддерживающему следующее число игроков: %d. # +options.viewSubscriptions.loadingSubscriptions=Загрузка подписок… # +options.viewSubscriptions.loadingSubscriptionsFailed=Не удалось загрузить подписки # +options.viewSubscriptions.purchasedPlatformDiffers=Приобретено в %s, для управления необходимо использовать это устройство. # +options.viewSubscriptions.mySubscriptions=Мои подписки # +options.viewSubscriptions.noActiveSubscriptions=У вас нет активных подписок # +options.viewSubscriptions.signIn=Вход # +options.viewSubscriptions.buyAnAdditionalRealm=Приобрести дополнительный Realm # +options.viewSubscriptions.realmsPlusSubscriptionForRealm=Подписка Realms Plus для Realm %s. # +options.viewSubscriptions.additionalSubscriptionForRealm=Дополнительная подписка для Realm %s. # +options.viewSubscriptions.personalRealmServer=Ваш собственный сервер Realm, позволяющий добавлять неограниченное число участников и одновременно играть с двумя друзьями # +options.viewSubscriptions.tenPlayers=Сервер Realm для 10 игроков # +options.viewSubscriptions.twoPlayers=Сервер Realm для двух игроков # +options.viewSubscriptions.startedInStore=Начато в магазине: %s # +options.viewSubscriptions.boughtOnAnotherDevice=Куплено на другом устройстве # +options.viewSubscriptions.deviceSunsetting=Ваша версия вскоре может потерять доступ к Realms # +options.viewSubscriptions.deviceSunset=Ваша версия не имеет доступа к Realms # +options.viewSubscriptions.consumableToSubscriptionTransitionInfo=Этот Realm нельзя продлить сейчас. Мы ввели подписки на Realms, и вы сможете приобрести новую подписку, когда истечет срок действия вашего Realm. Но не волнуйтесь! Мы предоставим вам 14 дней бесплатного доступа, а ваш Realm будет продолжать работать, так что у вас будет достаточно времени, чтобы продлить его. # +options.swapJumpAndSneak=Поменять "Прыжок" и "Красться" # +options.swapGamepadAB=Поменять кнопки A/B # +options.swapGamepadXY=Поменять кнопки X/Y # +options.usetouchscreen=Играть с сенсором # +options.vbo=Использовать VBO # +options.video=Видео # +options.videoTitle=Настройки видео # +options.viewBobbing=Покачивание камеры # +options.visible=Показать # +options.vsync=Вертикальная синхронизация # +options.vsync.off=Без вертикальной синхронизации # +options.vsync.on=Вертикальная синхронизация # +options.vsync.adaptive=Адаптивная вертикальная синхронизация # +options.websocketEncryption=Требовать шифрование WebSocket # +options.websocketEncryptionWarningLabel=Отключайте этот параметр только в том случае, если вы активно подключаетесь к известным и безопасным приложениям. # +options.filelocation.title=Расположение хранилища файлов # +options.filelocation.external=Внешнее # +options.filelocation.appdata=Приложение # +options.filelocation.external.warning.title=Предупреждение # +options.filelocation.external.warning.body=Местоположение внешнего хранилища изменилось, и вы могли потерять свои миры на некоторых устройствах. Подробные сведения см. на следующей странице: %s # +options.filelocation.external.warning.button=Подробные сведения (откроется в браузере) # +options.atmosphericsEnable=Атмосферики # +options.edgeHighlightEnable=Выделение границ # +options.bloomEnable=Свечение # +options.terrainShadowsEnable=Тени рельефа # +options.superFancyWaterEnable=Очень классная вода # +options.onlyTrustedSkinsAllowed=Разрешить только проверенные скины # + +options.autoUpdateEnabled=Автообновление разблокированных наборов # +options.autoUpdateMode=Автообновление разблокированных наборов # +options.autoUpdateMode.off=Выключено # +options.autoUpdateMode.on.withWifiOnly=Включено только посредством Wi-Fi # +options.autoUpdateMode.on.withCellular=По Wi-Fi или через мобильный Интернет # +options.allowCellularData=Разрешить использование мобильного Интернета для игры по сети # +options.allowCellularData.message=Использовать мобильный Интернет для игры по сети, когда сеть Wi-Fi недоступна. Это может повлечь за собой дополнительные расходы на сотовую связь. # +options.cellularDataWarningLabel=При игре через мобильный Интернет сотовый оператор может взимать дополнительную плату. # +options.openFeedbackPage=Переход на страницу обратной связи # +options.openFeedbackPage.message=В вашем браузере по умолчанию откроется страница обратной связи Minecraft. # +options.openFeedbackPage.continue=Перейти на страницу обратной связи # +options.turnOffAchievements=Отключить достижения? # +options.turnOffAchievements.message=Достижения доступны только в мирах, для которых настроен режим выживания с отключенными читами. Если вы продолжите, больше никто не заработает достижений при игре в этом мире, даже если вы переключитесь обратно перед игрой. # +options.achievementsDisabled=В этом мире недоступны достижения. # +options.achievementsDisabled.onLoad=Если вы начнете игру с этими настройками, достижения станут недоступны в этом мире. # +options.achievementsDisabled.notSignedIn=В этом мире доступны достижения, но для их получения нужно войти в учетную запись Майкрософт. # +options.turnOffCrossPlatformMultiplayer=Отключить кроссплатформенную игру по сети? # +options.turnOffCrossPlatformMultiplayer.message=Контент, который вы пытаетесь использовать, не разрешен в кроссплатформенных многопользовательских играх. Если вы продолжите, то не сможете участвовать в кроссплатформенных многопользовательских играх. # +options.conflictingPacks=Конфликтующие наборы # +options.conflictingPacks.message.onStack=Набор в стеке не может применяться вместе с другими наборами. %s # +options.conflictingPacks.message.offStack=Набор, который вы пытаетесь применить, не может применяться с другими наборами. %s # +options.conflictingPacks.message.offStackWithBehavior=Если продолжить, будут удалены все текущие наборы, а затем добавлен набор, который вы хотите применить. Все наборы параметров будут удалены из мира. Это может сломать мир, и вы потеряете все ранее созданное. # +options.conflictingPacks.continue=Если продолжить, будут удалены все текущие наборы, а затем добавлен набор, который вы хотите применить. # +options.crossPlatformMultiplayerDisabled=Контент, присутствующий в этом мире, нельзя использовать в кроссплатформенной игре по сети. # +options.multiplayerDisabled=Контент, присутствующий в этом мире, нельзя использовать при игре по сети. # +options.skinsCrossPlatformMultiplayerDisabled=Выбранный вами скин нельзя использовать в кроссплатформенной игре по сети. # +options.skinsMultiplayerDisabled=Выбранный скин нельзя использовать в игре по сети. # +options.content.noRealms=Изменить мир? # +options.content.noRealms.message=В этом мире применяется набор ресурсов или шаблон, которые нельзя использовать в кроссплатформенной игре по сети. # +options.experimentalWorldLoad=Загрузить экспериментальный мир? # +options.experimentalWorldLoad.message=В этом мире используются функции, которые все еще находятся на этапе разработки. Он может в любой момент закрыться с ошибкой, перестать функционировать или начать работать с ошибками. # +options.updateWorldHeight=Обновление мира # +options.updateWorldHeight.message=Это обновление делает ваш мир выше и глубже. Оно увеличивает число блоков и пещер под вашим нынешним миром, расширяя возможности исследования пространства под землей. # +options.activateExperimentalGameplay.message=Будьте осторожны! Вы хотите создать копию своего мира с включенными экспериментами. Этот новый мир может работать с ошибками, вызывать сбои или не работать с будущими обновлениями. # +options.activateExperimentalGameplay=Включить экспериментальный игровой процесс? # +options.activateExperimentalGameplay.activate=Активировать эксперименты # +options.activateExperimentalGameplayCreate.message=Будьте осторожны! Вы включаете функции, которые все еще находятся на этапе разработки. Ваш мир может работать с ошибками, вызывать сбои или не работать с будущими обновлениями. # +options.activateFancyBubbles=Включить красивые колонны пузырей? # +options.activateFancyBubblesCreate.message=Включает красивые колонны пузырей. Это может понизить производительность на некоторых устройствах. # +options.unlockTemplateWorldOptions=Сбросить настройки создателя? # +options.unlockTemplateWorldOptions.message=Если разблокировать эти настройки, данный шаблон может не работать так, как задумал его создатель. Если продолжить, возможно, вы не сможете вернуться к исходным параметрам. # +options.unlockTemplateWorldOptions.initiate=Разблокировать параметры шаблона мира # +options.unlockTemplateWorldOptions.ok=Разблокировать все настройки # +options.unlockTemplateWorldOptions.cancel=Оставить настройки создателя # +options.unlockTemplateWorldOptions.warning=Значения параметров шаблона мира заблокированы его создателем. Разблокируйте, чтобы изменить их. # +options.unlockTemplateWorldOptions.packWarning=Разблокируйте параметры шаблонов мира из настроек игры, чтобы изменить пакеты для этого мира. # +options.unlockTemplateWorldOptions.permissionsWarning=Разблокируйте параметры шаблонов мира из настроек игры, чтобы изменять разрешения. # +options.continue=Продолжить # +options.edit=Изменить # +options.enableEducation=Включить Education Edition? # +options.enableEducation.message=Активирует химические возможности Education Edition. Образовательный игровой процесс может сломать ваш мир. Если вы продолжите, мы создадим копию вашего мира с приставкой [EDU]. # +options.enableEducationCreate.message=Активирует химические возможности Education Edition. Их нельзя отключить после создания мира. Обратите внимание, что для оптимальной работы этих возможностей требуется ПК со средним или большим объемом памяти. # +options.goBack=Назад # +options.loadWorldAnyway=Все равно загрузить мир # +options.updateAndPlay=Обновить и играть # +options.makeBackup=Сделать резервную копию моего мира # +options.managePrivacy=Чтобы изменить настройки конфиденциальности, откройте https://account.xbox.com/Settings в любом веб-браузере. ###disable_3rd_party_console_resource_pack_check +options.unlink_msa.button=Отвязать учетную запись Майкрософт # +options.unlink_msa.confirm.title=Отвязать учетную запись Майкрософт? # +options.unlink_msa.confirm.warning=ВНИМАНИЕ! Отвязав учетную запись, вы больше не сможете сохранять свой прогресс и покупки, сделанные через систему «PlayStation 4», в своей учетной записи %s. # +options.unlink_msa.confirm.warning.2=Отключение учетной записи Майкрософт из этой игры повлияет на все игры Minecraft на этой платформе, которые использовали эту учетную запись Майкрософт. # +options.unlink_msa.confirm.checkbox1=Я больше не смогу получать доступ к контенту игрового Магазина, играя на других платформах. # +options.unlink_msa.confirm.checkbox2=Я больше не смогу участвовать в кроссплатформенных играх с друзьями, использующими другие платформы. # +options.unlink_msa.confirm.checkbox3=У меня больше не будет доступа к Realms, включая активные в настоящее время подписки Realms. # +options.unlink_msa.confirm.checkbox4=Я понимаю все вышесказанное и хочу продолжить удаление связи. # +options.unlink_msa.confirm.button=Удалить связь # +options.unlink_msa.progress.title=Удаление связи # +options.unlink_msa.progress.body=Удаление связи ваших учетных записей... # +options.unlink_msa.success.title=Удаление связи успешно завершено # +options.unlink_msa.success.body=Связь ваших учетных записей удалена. # +options.unlink_msa.failure.title=Что-то пошло не так # +options.unlink_msa.failure.body=Не удалось удалить связь ваших учетных записей. Попробуйте проверить подключение к Интернету. # +options.newUiEditWorld.title=Хотите попробовать новое оформление? # +options.newUiEditWorld.info=§7Оцените предстоящее изменение оформления этой страницы. Вы всегда можете вернуться к старому оформлению. # +options.newUiEditWorld.initiate=Попробуйте новый дизайн # +options.newUiEditWorldDialog.title=Настройки не будут сохранены # +options.newUiEditWorldDialog.body=Если вы вернетесь к новому дизайну, придется начать все с начала. Действительно продолжить? # +options.newUiEditWorldDialog.accept=Переход к новому дизайну без сохранения # +options.newUiEditWorldDialog.stay=Оставить текущий дизайн # +options.editor.modeDescription.message=Режим редактора добавляет мощные инструменты для редактирования миров. Предназначен для опытных создателей, использующих устройства с мышью и клавиатурой. # +options.editor.modeDescription.messageWithMouse=Редактор добавляет мощные инструменты для редактирования миров. Предназначен для опытных создателей. # +options.editor.modeActive=Сейчас в Minecraft включен режим редактора. # +options.editor.modeNotActive=Режим редактора Minecraft не включен # +options.editor.achievementsDisabled=В этом проекте недоступны достижения. # +options.newUiPlayScreen.initiate=Переключение на новый пользовательский интерфейс # +options.openPage.continue=Подробнее # + +options.dcast_character.Title=Новые персонажи для их создания # + +patchNotes.loading=Загрузка заметок об исправлении # +patchNotes.continue=Продолжить # +patchNotes.unlock=Разблокировать # +patchNotes.error.noInternet.title=Нет подключения к Интернету # +patchNotes.error.noInternet.msg=Ой! Что-то пошло не так. Попробуйте проверить подключение к Интернету. # +patchNotes.error.notFound.title=Описание обновления %1 # +patchNotes.error.notFound.msg=Мы исправили несколько ошибок в этом выпуске. Мы пришлем вам новые заметки об исправлениях, когда у нас будет больше информации. # + +sunsetting.popup.title=Это устройство больше не поддерживается. # +sunsetting.popup.moreInfo=Подробнее # +sunsetting.popup.dontshow=Больше не показывать это сообщение # + +sunsetting.popup.moreInfo.gearVR=Для получения дополнительной информации откройте ссылку https://aka.ms/MinecraftSunsetting в любом веб-браузере. # +sunsetting.popup.moreInfo.gearVR.geo=Для получения дополнительной информации откройте ссылку https://aka.ms/MinecraftGeoSunsetting в любом веб-браузере. # + +sunsetting.popup.pendingSunset.ios_android=Мы почти исчерпали наши возможности по поддержке этого устройства. Вы будете по-прежнему получать обновления до ноября 2022 года, когда будет выпущено последнее обновление для этого устройства. Приносим наши извинения за неудобства. %sПосле получения последнего обновления вы по-прежнему сможете играть в своих мирах и сохраните доступ к своим покупкам, сделанным на Рынке (включая монеты Minecoins). Realms, которыми вы управляете с этого устройства, будут продолжать работать в течение шести месяцев, пока владелец Realm не обновит их с другого устройства. Вы больше не будете получать обновления и не сможете участвовать в многопользовательских играх, если в них участвуют пользователи получающих обновления устройств или используются обновляемые Realm. Вы также не сможете подключаться к некоторым серверам. %sНажмите кнопку для получения дополнительных сведений, в частности, информации о том, как можно перенести ваши миры на новое устройство. # +sunsetting.popup.sunset.ios_android=Это устройство больше не поддерживается. Вы получили последнее обновление для этого устройства. Вы можете продолжать строить в ваших мирах и сохраните доступ к своим покупкам, сделанным на Рынке (включая монеты Minecoins). Ваши Realm будут работать и далее, пока владелец этих Realm не обновит их с другого устройства. Вы больше не будете получать обновления и не сможете участвовать в многопользовательских играх, если в них участвуют пользователи обновляемых устройств или используются обновляемые Realm. Вы также не сможете подключаться к некоторым серверам. %sНажмите кнопку для получения дополнительных сведений, в частности, информации о том, как можно перенести ваши миры на новое устройство. Мы понимаем, что это связано с определенными неудобствами, и очень ценим время, которое вы провели в нашей игре. Надеемся, что вы сможете снова присоединиться к нам с помощью поддерживаемого устройства. # +sunsetting.popup.pendingSunset.gearvr_win10=Мы почти исчерпали наши возможности по поддержке этого устройства. Вы будете получать обновления вплоть до выхода следующей основной версии игры, когда будет выпущено последнее обновление для этого устройства. Приносим наши извинения за неудобство. %sПосле получения последнего обновления вы по-прежнему сможете играть в своих мирах и сохраните доступ к своим покупкам, сделанным на Рынке (включая монеты Minecoins). Однако вы больше не сможете участвовать с этого устройства в многопользовательских играх и потеряете доступ к Realm. Вы больше не будете получать обновления и не сможете играть ни с пользователями получающих обновления устройств, ни в обновляемых Realm. Вы также не сможете подключаться к некоторым серверам. %sНажмите кнопку для получения дополнительных сведений, в частности, информации о том, как можно перенести ваши миры на новое устройство. # +sunsetting.popup.sunset.gearvr_win10=Это устройство больше не поддерживается. Вы получили последнее обновление для этого устройства. Вы можете продолжать строить в ваших мирах и сохраните доступ к своим покупкам, сделанным на Рынке (включая монеты Minecoins). Однако вы больше не сможете участвовать с этого устройства в многопользовательских играх и получать доступ к Realm. Вы больше не будете получать обновления и не сможете играть с теми, кто использует обновляемые устройства. Вы также не сможете подключаться к некоторым серверам. # +sunsetting.popup.pendingSunset.dx10=Мы почти исчерпали наши возможности по поддержке этого графического устройства. Вы будете получать обновления вплоть до выхода следующей основной версии игры, когда будет выпущено последнее обновление для этого устройства. Приносим наши извинения за неудобство. %sПосле получения последнего обновления вы по-прежнему сможете играть в своих мирах и сохраните доступ к своим покупкам, сделанным на Рынке (включая монеты Minecoins). Realm, которыми вы управляете с этого устройства, будут продолжать работать, пока владелец Realm не обновит их с другого устройства. Вы больше не будете получать обновления и не сможете участвовать в многопользовательских играх, если в них участвуют пользователи получающих обновления устройств или используются обновляемые Realm. Вы также не сможете подключаться к некоторым серверам. %sНажмите кнопку для получения дополнительных сведений, в частности, информации о том, как можно перенести ваши миры на новое устройство. # +sunsetting.popup.sunset.dx10=Это графическое устройство больше не поддерживается. Вы получили последнее обновление для этого устройства. Вы можете продолжать строить в ваших мирах и сохраните доступ к своим покупкам, сделанным на Рынке (включая монеты Minecoins). Realms, которыми вы управляете с этого устройства, будут продолжать работать, пока владелец Realm не обновит их с другого устройства. Вы больше не будете получать обновления и не сможете участвовать в многопользовательских играх, если в них участвуют пользователи получающих обновления устройств или используются обновляемые Realms. Вы также не сможете подключаться к некоторым серверам. %sНажмите кнопку для получения дополнительных сведений, в частности, информации о том, как можно перенести ваши миры на новое устройство. Мы понимаем, что это связано с определенными неудобствами и очень ценим время, которое вы провели в нашей игре, и вашу поддержку. # + +sunsetting.popup.pendingSunset.geo.ios=Поддержка данного устройства в вашем регионе подошла к концу. После обновления вы по-прежнему сможете играть в своих мирах и получать доступ к своим покупкам на Рынке, но больше не сможете совершать новые. Realms, управляемые с этого устройства, станут недоступны с 30 сентября 2023 года. Рекомендуем заранее скачать свой мир и отменить подписку в меню подписок на вашем устройстве. %sЕсли вы вошли в систему с учетной записью Microsoft/Xbox Live, ваши покупки на Рынке, Minecoins и ваша подписка на Realms будут доступны на других платформах. Чтобы переместить свои миры с этого устройства на другое, вы можете загрузить свой мир в Realm и резервную копию на новое устройство. %sНажмите на кнопку, чтобы получить дополнительную информацию, в том числе о способах перемещения вашего мира на новое устройство. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.ios=Поддержка данного устройства в вашем регионе подошла к концу. Вы по-прежнему сможете играть в своих мирах и получать доступ к своим покупкам на Рынке, но больше не сможете совершать новые. Realms, управляемые с этого устройства, станут недоступны с 30 сентября 2023 года. Рекомендуем скачать свой мир заранее. %sЕсли вы вошли в систему с учетной записью Microsoft/Xbox Live, ваши покупки на Рынке, Minecoins и ваша подписка на Realms будут доступны на других платформах. Чтобы переместить свои миры с этого устройства на другое, вы можете загрузить свой мир в Realm и резервную копию на новое устройство. %sНажмите на кнопку, чтобы получить дополнительную информацию, в том числе о способах перемещения вашего мира на новое устройство. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.amazon=Поддержка данного устройства в вашем регионе подошла к концу. После обновления вы по-прежнему сможете играть в своих мирах и получать доступ к своим покупкам на Рынке, но больше не сможете совершать новые. Realms, управляемые с этого устройства, станут недоступны с 30 сентября 2023 года. Рекомендуем скачать свой мир заранее. %sЕсли вы вошли в систему с учетной записью Microsoft/Xbox Live, ваши покупки на Рынке, Minecoins и ваша подписка на Realms будут доступны на других платформах. Чтобы переместить свои миры с этого устройства на другое, вы можете загрузить свой мир в Realm и резервную копию на новое устройство. %sНажмите на кнопку, чтобы получить дополнительную информацию, в том числе о способах перемещения вашего мира на новое устройство. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.amazon=Поддержка данного устройства в вашем регионе подошла к концу. Вы по-прежнему сможете играть в своих мирах и получать доступ к своим покупкам на Рынке, но больше не сможете совершать новые. Realms, управляемые с этого устройства, станут недоступны с 30 сентября 2023 года. Рекомендуем скачать свой мир заранее. %sЕсли вы вошли в систему с учетной записью Microsoft/Xbox Live, ваши покупки на Рынке, Minecoins и ваша подписка на Realms будут доступны на других платформах. Чтобы переместить свои миры с этого устройства на другое, вы можете загрузить свой мир в Realm и резервную копию на новое устройство. %sНажмите на кнопку, чтобы получить дополнительную информацию, в том числе о способах перемещения вашего мира на новое устройство. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.android=Поддержка данного устройства в вашем регионе подошла к концу. После обновления вы по-прежнему сможете играть в своих мирах и получать доступ к своим покупкам на Рынке, но больше не сможете совершать новые. Realms, управляемые с этого устройства, станут недоступны с 30 сентября 2023 года. Рекомендуем заранее скачать свой мир и отменить подписку в меню подписок в Google Play. %sВы перестанете получать обновления и не сможете играть по сети. Также не получится подключиться к игре на определенных серверах. %sЕсли вы вошли в систему с учетной записью Microsoft/Xbox Live, ваши покупки на Рынке, Minecoins и ваша подписка на Realms будут доступны на других платформах. Вы можете оформить новую подписку для других платформ, на которых вы играете в Minecraft. %sЧтобы переместить свои миры с этого устройства на другое, вы можете загрузить свой мир в Realm и резервную копию на новое устройство. %sНажмите на кнопку, чтобы получить дополнительную информацию, в том числе о способах перемещения вашего мира на новое устройство. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.android=Поддержка данного устройства в вашем регионе подошла к концу. Вы по-прежнему сможете играть в своих мирах и получать доступ к своим покупкам на Рынке, но больше не сможете совершать новые. Realms, управляемые с этого устройства, станут недоступны с 30 сентября 2023 года. Рекомендуем скачать свой мир заранее. %sЕсли вы вошли в систему с учетной записью Microsoft/Xbox Live, ваши покупки на Рынке, Minecoins и ваша подписка на Realms будут доступны на других платформах. Чтобы переместить свои миры с этого устройства на другое, вы можете загрузить свой мир в Realm и резервную копию на новое устройство. %sНажмите на кнопку, чтобы получить дополнительную информацию, в том числе о способах перемещения вашего мира на новое устройство. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.generic=Поддержка данного устройства в вашем регионе подошла к концу. После обновления вы по-прежнему сможете играть в своих мирах и получать доступ к своим покупкам на Рынке, но больше не сможете совершать новые. Realms, управляемые с этого устройства, станут недоступны с 30 сентября 2023 года. Рекомендуем скачать свой мир заранее. %sЕсли вы вошли в систему с учетной записью Microsoft/Xbox Live, ваши покупки на Рынке, Minecoins и ваша подписка на Realms будут доступны на других платформах. Чтобы переместить свои миры с этого устройства на другое, вы можете загрузить свой мир в Realm и резервную копию на новое устройство. %sНажмите на кнопку, чтобы получить дополнительную информацию, в том числе о способах перемещения вашего мира на новое устройство. # +sunsetting.popup.sunset.geo.generic=Поддержка данного устройства в вашем регионе подошла к концу. Вы по-прежнему сможете играть в своих мирах и получать доступ к своим покупкам на Рынке, но больше не сможете совершать новые. Realms, управляемые с этого устройства, станут недоступны с 30 сентября 2023 года. Рекомендуем скачать свой мир заранее. %sЕсли вы вошли в систему с учетной записью Microsoft/Xbox Live, ваши покупки на Рынке, Minecoins и ваша подписка на Realms будут доступны на других платформах. Чтобы переместить свои миры с этого устройства на другое, вы можете загрузить свой мир в Realm и резервную копию на новое устройство. %sНажмите на кнопку, чтобы получить дополнительную информацию, в том числе о способах перемещения вашего мира на новое устройство. # + +sunsetting.banner.play.worldTab.pending=Ваша версия может вскоре потерять возможность подключения к многопользовательским играм # +sunsetting.banner.play.friendsTab.pending=Ваша версия может вскоре потерять возможность подключения к многопользовательским играм # +sunsetting.banner.play.serverTab.pending=Ваша версия может вскоре потерять возможность подключения к многопользовательским играм # + +sunsetting.banner.play.worldTab=Ваша версия не имеет возможности подключения к многопользовательским играм # +sunsetting.banner.play.friendsTab=Ваша версия не имеет возможности подключения к многопользовательским играм # +sunsetting.banner.play.serverTab=Ваша версия не имеет возможности подключения к многопользовательским играм # + +sunsetting.store.incompatible=Несовместимо # +sunsetting.store.incompatiblePopup=Это содержимое несовместимо с вашим устройством. Посетите сайт https://aka.ms/MinecraftSunsetting # + +pauseScreen.back=Вернуться к игре # +pauseScreen.currentWorld=Текущий мир # +pauseScreen.header=Меню игры # +pauseScreen.options=Параметры # +pauseScreen.quit=Сохранить и выйти # +pauseScreen.secondaryClientLeave=Сохранить и выйти # +pauseScreen.feed=Веб-канал # +pauseScreen.invite=Пригласить в игру # +pauseScreen.ipAddress=IP: %1 # +pauseScreen.error.noIpAddress=IP-адрес не найден # +pauseScreen.error.noPort=Порт не найден # +pauseScreen.title=Игра на паузе # +pauseScreen.betaFeedback=Обратная связь по бета-версии # +pauseScreen.xboxLiveDisconnect=Ой! Ваша учетная запись Майкрософт отключена. Чтобы пригласить больше игроков, выполните вход в главном меню и перезапустите мир. # +pauseScreen.joinCode.Label=КОД ПРИСОЕДИНЕНИЯ # +pauseScreen.joinCode.Icon=%3 значок кода присоединения, %1 из %2 # Example: Apple join code icon, 2 of 5 # + +permissionsScreen.kick=Выбросить игрока # +permissionsScreen.ban=Заблокировать игрока # + +hudScreen.tooltip.basic.back=Назад # +hudScreen.tooltip.basic.chat=Чат # +hudScreen.tooltip.basic.flyDown=Лететь вниз # +hudScreen.tooltip.basic.flyUp=Лететь вверх # +hudScreen.tooltip.basic.forward=Вперед # +hudScreen.tooltip.basic.jump=Прыжок # +hudScreen.tooltip.basic.left=Влево # +hudScreen.tooltip.basic.right=Вправо # +hudScreen.tooltip.basic.sneak=Красться # +hudScreen.tooltip.basic.startFlying=Начать полет # +hudScreen.tooltip.basic.stopFlying=Остановить полет # +hudScreen.tooltip.basic.swimDown=Плыть вниз # +hudScreen.tooltip.basic.swimUp=Плыть вверх # + +hudScreen.tooltip.crafting=Создание # +hudScreen.tooltip.inventory=Инвентарь # +hudScreen.tooltip.dropItem=Выложить # +hudScreen.tooltip.eject=Извлечь # +hudScreen.tooltip.potion=Пить # +hudScreen.tooltip.milk=Пить # +hudScreen.tooltip.draw=Тащить # +hudScreen.tooltip.release=Отпустить # +hudScreen.tooltip.throw=Бросить # +hudScreen.tooltip.open=Открыть # +hudScreen.tooltip.use=Использовать # +hudScreen.tooltip.sleep=Спать # +hudScreen.tooltip.empty=Опустошить # +hudScreen.tooltip.hang=Повесить # +hudScreen.tooltip.ignite=Зажечь # +hudScreen.tooltip.place=Положить # +hudScreen.tooltip.mine=Добывать # +hudScreen.tooltip.attach=Прикрепить # +hudScreen.tooltip.till=Пахать # +hudScreen.tooltip.dig=Выкопать дорожку # +hudScreen.tooltip.hit=Ударить # +hudScreen.tooltip.eat=Есть # +hudScreen.tooltip.rotate=Перевернуть # +hudScreen.tooltip.plant=Посадить # +hudScreen.tooltip.dismount=Слезть # +hudScreen.tooltip.collect=Собрать # +hudScreen.tooltip.peel=Ошкуривание # +hudScreen.tooltip.scaffoldingDescend=Спуститься # +hudScreen.tooltip.pick=Собрать # +hudScreen.tooltip.placeBook=Размещение книги # +hudScreen.tooltip.readBook=Прочтение книги # +hudScreen.tooltip.removeBook=Удаление книги # +hudScreen.tooltip.shear=Стричь # +hudScreen.tooltip.carve=Вырезать # +hudScreen.tooltip.grow=Растить # +hudScreen.tooltip.boatExit=Выйти из лодки # +hudScreen.tooltip.emote=Эмоция # +hudScreen.tooltip.change_note=Список изменений # +hudScreen.tooltip.edit_sign=Изменить # +hudScreen.controlCustomization.welcome=Добро пожаловать в меню настройки управления # +hudScreen.controlCustomization.instructions=Перетащите элементы, чтобы передвинуть их # +hudScreen.controlCustomization.modify=Изменить настройки # +hudScreen.controlCustomization.continue=Вперед # + +playscreen.fileSize.MB=МБ # +playscreen.fileSize.GB=ГБ # +playscreen.joinableRealms=Realms, к которым можно присоединиться # +playscreen.noFriendsRealms=Вы пока не стали участником никаких Realms. # +playscreen.header.local=Играть # +playscreen.header.realms=Realms # +playscreen.lastPlayed.daysAgo=%1 дн. назад # +playscreen.lastPlayed.longAgo=Давно # +playscreen.lastPlayed.today=Сегодня # +playscreen.lastPlayed.weeksAgo=%1 нед. назад # +playscreen.lastPlayed.yesterday=Вчера # +playscreen.new=Новый мир # +playscreen.remoteWorld=Удаленный мир: # +playscreen.realmsTrialWorld=Попробуйте Realms Plus бесплатно на 30 дней # +playscreen.realmsCreateFirstWorld=Создайте первый Realm # +playscreen.realmsCombo=Играйте с друзьями, используйте более 150 наборов # +playscreen.realmsGetServer=Получите свой собственный сервер и более 150 наборов # +playscreen.realmGoogleHoldBody=Возникла проблема с одной или несколькими подписками Realms. Нажмите кнопку ОК, чтобы перейти в настройки подписки Google Play, чтобы изменить способ оплаты. # +playscreen.realmsContent=Играйте, используя более 150 наборов с Рынка # +playscreen.checkingRealmsCompatibility=Проверка совместимости с Realms... # +playscreen.fetchingRealms=Доставка Realms... # +playscreen.confirmLeaveMessage=Действительно покинуть Realm «%1$s»? # +playscreen.confirmLeaveTitle=Подтвердите выход # +playscreen.realmExpired=Срок действия истек # +playscreen.realmFull=Заполнено # +playscreen.realmClientOutdated=Все Realms обновились. Обновите игру, чтобы продолжить играть в Realms. # +playscreen.realms=Realms # +playscreen.realmsWarning.moreinfo=Подробнее... # +playscreen.realmsCompatibilityFailure=Не удается подключиться к Realms. Мы повторим попытку в ближайшее время. # +playscreen.realmsSignIn=Войдите, чтобы начать игру в Realms уже сегодня! # +playscreen.realmsSignInFriends=Войдите, чтобы увидеть Realms ваших друзей уже сегодня! # +playscreen.worlds=Миры # +playscreen.dontSeeLegacyWorlds=Не видите свои миры? # +playscreen.syncLegacyWorlds=Синхронизация старых миров # +playscreen.fetchingLegacyWorlds=Извлечение старых миров... # +playscreen.upgradeLegacyWorlds=Старые миры # +playscreen.syncRetailWorlds=Скопировать миры Minecraft (официальной версии) # +playscreen.fetchingRetailWorlds=Идет копирование миров Minecraft (официальной версии) # +playscreen.upgradeRetailWorlds=Миры Minecraft (официальной версии) # +playscreen.noLegacyWorldsFound.title=Миры не найдены # +playscreen.noLegacyWorldsFound.body=Не обнаружены миры из других версий Minecraft. # +playscreen.failedToAutoSyncLegacyWorlds=Не удается получить старые миры. Освободите дискового пространства, чтобы работать со старыми мирами. # +playscreen.lockedSkin=Вы выбрали скин из набора контента, не разрешенного в кроссплатформенных играх по сети. Если вы продолжите, кроссплатформенная игра по сети будет отключена для этого мира. # +playscreen.multiplayerLockedSkin=Вы выбрали скин из набора контента, не разрешенного в играх по сети. Если вы продолжите, игра по сети будет отключена для этого мира. # +playscreen.worldsStorage=Хранилище # +playscreen.delete.legacy.content=Точно удалить выбранный старый мир? Этот мир будет потерян навсегда! (Порядочный срок!) # +playscreen.delete.legacy.title=Удалить %s навсегда? # +playscreen.delete.legacy.confirm=Удалить # +playscreen.delete.legacy.deleting=Удаление мира… # +playscreen.beta_worlds=Бета-миры # +playscreen.beta_legacy_worlds=Старые бета-миры # +playscreen.editor.worlds=Проекты # +playscreen.editor.create=Создать новый проект # + +permissions.ability.build=Строить # +permissions.ability.mine=Добывать # +permissions.ability.doorsandswitches=Использовать двери и переключатели # +permissions.ability.opencontainers=Открывать контейнеры # +permissions.ability.attackplayers=Атаковать игроков # +permissions.ability.attackmobs=Атаковать мобов # +permissions.ability.op=Команды оператора # +permissions.ability.invisible=Становиться невидимым # +permissions.ability.teleport=Использовать телепортацию # +permissions.NeedPermission=Требуется разрешение # +permissions.AddFriends=Вы не можете добавлять друзей из-за настроек вашей учетной записи Майкрософт. Убедитесь, что добавление друзей разрешено в ваших настройках безопасности в Интернете. Инструкции по изменению этих настроек см. по адресу aka.ms/MCMultiplayerHelp. # +permissions.MultiplayerSessions=Вы не можете играть на сервере Realms из-за параметров учетной записи Microsoft. Убедитесь, что в настройках безопасности в Интернете разрешена игра по сети. Информацию о том, как изменить настройки, см. на сайте aka.ms/MCMultiplayerHelp. # +permissions.Communications=Вы не можете общаться в чате с другими игроками из-за настроек вашей учетной записи Майкрософт. Убедитесь, что в ваших настройках конфиденциальности разрешено свободное общение. Инструкции по изменению этих настроек см. по адресу aka.ms/MCMultiplayerHelp. # +permissions.RealmsAddFriends=Настройки вашей учетной записи Xbox не позволят добавлять новых друзей для игры в вашем Realm. Эти настройки можно изменить в ваших параметрах конфиденциальности и безопасности в Интернете на Xbox.com. Хотите продолжить? # +permissions.CloudSave=Настройки вашей учетной записи не позволят сохранять миры в вашем профиле Xbox. Эти настройки можно изменить в ваших параметрах конфиденциальности и безопасности в Интернете на Xbox.com. ###disable_3rd_party_console_resource_pack_check +permissions.MultiplayerSessionsOnConsole=Вы не можете играть на сервере Realms из-за параметров учетной записи Microsoft. Убедитесь, что у вас есть действующая подписка Xbox Live Gold, а в настройках безопасности в Интернете разрешена игра по сети. Информацию о том, как изменить настройки, см. на сайте aka.ms/MCMultiplayerHelp. ###disable_3rd_party_console_resource_pack_check +permissions.MultiplayerSessionsOnConsoleGamecore=Вы не можете играть в Realms из-за настроек учетной записи Microsoft. ###disable_3rd_party_console_resource_pack_check +permissions.open.account.help.button=Получить справку по решению проблемы # +permissions.open.account.help.button.gamecore=Исправить # +permissions.open.account.setting.button=Посмотреть условия обслуживания # +permissions.GoBack=Назад # +permissions.Continue=Продолжить # +permissions.chatmute=Чат сейчас отключен # +permissions.deopingother.message=Понизив уровень разрешений, вы лишите их разрешений уровня оператора. # +permissions.description.visitors=Посетители могут свободно исследовать ваш мир, но не могут взаимодействовать с блоками, предметами или сущностями. Параметр «Доверять игрокам» выключен. # +permissions.description.members=Участники – это активные игроки в вашем мире, которые могут разрушать и создавать блоки, а также могут атаковать мобов и других игроков. # +permissions.description.operators=Операторы – это участники, которые могут менять разрешения игроков и использовать команды для управления миром. # +permissions.level=Уровень разрешений # +permissions.level.custom=Пользовательский... # +permissions.level.member=Участник # +permissions.level.operator=Оператор # +permissions.level.visitor=Посетитель # +permissions.nocheats=Читы выключены # +permissions.nocheats.message=Определенные команды, например «Перенестись», доступны только при включенных читах. Читы также можно включить в меню паузы игры в разделе «Настройки игры». Если читы включены, в мире нельзя зарабатывать достижения. # +permissions.nocheats.message.noachievements=Определенные команды, например «Перенестись», доступны только при включенных читах. Читы также можно включить в меню паузы игры в разделе «Настройки игры». # +permissions.nocheats.turnon=Установить команды оператора с включенными читами # +permissions.nocheats.turnoff=Установить команды оператора с выключенными читами # +permissions.nocheats.cancel=Отмена # +permissions.deopingself=Удалить разрешения оператора? # +permissions.deopingself.message=Понизив уровень разрешений, вы лишитесь разрешений уровня оператора. # +permissions.title=Разрешения игрока # +permissions.title.settings=Разрешения игрока при подключении по приглашению # +permissions.title.settings.edu=Уровень разрешений для игроков, присоединяющихся к вашему миру # +permissions.toast.playerLeft=Игрок покинул игру. # +permissions.toast.playerJoined=Игрок присоединился к игре. # +permissions.kickplayer=Выбросить игрока # +permissions.kickplayer.reason=Организатор выбросил вас из сеанса. # +permissions.kickplayer.message=Действительно выбросить игрока %s из мира? Он(а) не сможет заново присоединиться к сеансу игры. # +permissions.kickplayer.message.dedicatedserver=Действительно выбросить игрока %s из мира? # +permissions.kickplayer.title=Выбросить игрока? # +permissions.banplayer=Заблокировать игрока # +permissions.banplayer.reason=Организатор заблокировал вам доступ к сеансу. # +permissions.banplayer.message=Действительно заблокировать игрока %s в мире? Он(а) не сможет присоединиться снова. # +permissions.banplayer.title=Заблокировать игрока? # +permissions.ClubsAccess=Вы не можете просматривать ленту Realms, поскольку у вас нет доступа к клубам. Информацию о том, получить доступ к клубам, см. на сайте aka.ms/MCClubsHelp. # +permissions.ClubsPost=Вы не можете добавлять посты в ленту Realms, поскольку у вас нет доступа к клубам. Информацию о том, получить доступ к клубам, см. на сайте aka.ms/MCClubsHelp. # + +## edu permissions popup +permissions.button.kickplayer=Удалить участника из игры # +permissions.popup.title=Параметры разрешений # +permissions.dropdown.title=Уровень разрешений для %s # +permissions.operator=Оператор # +permissions.member=Участник # +permissions.visitor=Гость # +permissions.removeplayer=Удалить игрока # +permissions.removeplayer.reason=Владелец хоста удалил вас из игры. # +permissions.removeplayer.message=Вы действительно хотите удалить этого игрока из своего мира? После удаления будет создан новый код присоединения, чтобы бывшие участники не могли вступить в игру снова. # +permissions.removeplayer.title=Подтверждение удаления игрока # + +portfolioScreen.page=Стр. %s # +portfolioScreen.export=Экспортировать портфолио # +portfolioScreen.caption=[ надпись ] # +portfolioScreen.nopics0=В настоящее время в вашем портфолио нет фотографий. Фотографии, сделанные камерой, можно будет увидеть здесь. Вы также можете добавить фотографии, нажав на расположенную ниже кнопку. # +portfolioScreen.nopics1=Здесь показываются фото, которые вы делаете с помощью камеры. # +portfolioScreen.noInventory=В инвентаре нет фотографий. Попробуйте использовать камеру, чтобы сделать снимок. # +portfolioScreen.addPhoto=Добавить фото # + +potion.absorption=Поглощение # +potion.blindness=Слепота # +potion.conduitPower=Сила проводника # +potion.confusion=Тошнота # +potion.damageBoost=Сила # +potion.damageBoost.name=Зелье силы # +potion.damageBoost.splash.name=Взрывное зелье силы # +potion.damageBoost.linger.name=Оседающее зелье силы # +potion.digSlowDown=Шахтерская усталость # +potion.digSpeed=Проворство # +potion.effects.whenDrank=После применения: # +potion.empty=Без эффектов # +potion.emptyPotion.name=Пузырек воды # +potion.emptyPotion.splash.name=Взрывной пузырек воды # +potion.emptyPotion.linger.name=Оседающий пузырек воды # +potion.fireResistance=Огнестойкость # +potion.fireResistance.name=Зелье огнестойкости # +potion.fireResistance.splash.name=Взрывное зелье огнестойкости # +potion.fireResistance.linger.name=Оседающее зелье огнестойкости # +potion.harm=Моментальный урон # +potion.harm.name=Зелье порчи # +potion.harm.splash.name=Взрывное зелье порчи # +potion.harm.linger.name=Оседающее зелье порчи # +potion.heal=Мгновенное оздоровление # +potion.heal.name=Зелье исцеления # +potion.heal.splash.name=Взрывное зелье исцеления # +potion.heal.linger.name=Оседающее зелье исцеления # +potion.healthBoost=Увеличение здоровья # +potion.hunger=Голод # +potion.invisibility=Невидимость # +potion.invisibility.name=Зелье невидимости # +potion.invisibility.splash.name=Взрывное зелье невидимости # +potion.invisibility.linger.name=Оседающее зелье невидимости # +potion.jump=Суперпрыжок # +potion.jump.name=Зелье прыгучести # +potion.jump.splash.name=Взрывное зелье прыгучести # +potion.jump.linger.name=Оседающее зелье прыгучести # +potion.levitation=Левитация # +potion.moveSlowdown=Медлительность # +potion.moveSlowdown.name=Зелье медлительности # +potion.moveSlowdown.splash.name=Взрывное зелье медлительности # +potion.moveSlowdown.linger.name=Оседающее зелье медлительности # +potion.slowFalling=Замедленное падение # +potion.slowFalling.name=Зелье замедленного падения # +potion.slowFalling.splash.name=Взрывное зелье замедленного падения # +potion.slowFalling.linger.name=Оседающее зелье замедленного падения # +potion.moveSpeed=Скорость # +potion.moveSpeed.name=Зелье ускорения # +potion.moveSpeed.splash.name=Взрывное зелье ускорения # +potion.moveSpeed.linger.name=Оседающее зелье ускорения # +potion.nightVision=Ночное зрение # +potion.nightVision.name=Зелье ночного зрения # +potion.nightVision.splash.name=Взрывное зелье ночного зрения # +potion.nightVision.linger.name=Оседающее зелье ночного зрения # +potion.poison=Отравление # +potion.poison.name=Зелье отравления # +potion.poison.splash.name=Взрывное зелье отравления # +potion.poison.linger.name=Оседающее зелье отравления # +potion.potency.0= # +potion.potency.1=II # +potion.potency.2=III # +potion.potency.3=IV # +potion.potency.4=V # +potion.potency.5=VI # +potion.awkward.name=Неловкое зелье # +potion.awkward.splash.name=Взрывное неловкое зелье # +potion.awkward.linger.name=Оседающее неловкое зелье # +potion.mundane.name=Заурядное зелье # +potion.mundane.splash.name=Взрывное заурядное зелье # +potion.mundane.linger.name=Оседающее заурядное зелье # +potion.mundane.extended.name=Сильное заурядное зелье # +potion.mundane.extended.splash.name=Взрывное сильное заурядное зелье # +potion.mundane.extended.linger.name=Оседающее сильное заурядное зелье # +potion.thick.name=Густое зелье # +potion.thick.splash.name=Взрывное густое зелье # +potion.thick.linger.name=Оседающее густое зелье # +potion.regeneration=Регенерация # +potion.regeneration.name=Зелье регенерации # +potion.regeneration.splash.name=Взрывное зелье регенерации # +potion.regeneration.linger.name=Оседающее зелье регенерации # +potion.resistance=Стойкость # +potion.saturation=Насыщенность # +potion.turtleMaster=Медлительность # +potion.turtleMaster2=Стойкость # +potion.turtleMaster.name=Зелье знатока черепах # +potion.turtleMaster.splash.name=Взрывное зелье знатока черепах # +potion.turtleMaster.linger.name=Оседающее зелье знатока черепах # +potion.waterBreathing=Дыхание под водой # +potion.waterBreathing.name=Зелье подводного дыхания # +potion.waterBreathing.splash.name=Взрывное зелье подводного дыхания # +potion.waterBreathing.linger.name=Оседающее зелье подводного дыхания # +potion.weakness=Слабость # +potion.weakness.name=Зелье слабости # +potion.weakness.splash.name=Взрывное зелье слабости # +potion.weakness.linger.name=Оседающее зелье слабости # +potion.wither=Иссушение # +potion.wither.name=Зелье разложения # +potion.wither.splash.name=Взрывное зелье разложения # +potion.wither.linger.name=Оседающее зелье разложения # + +profileScreen.header=Гардеробная # +profileScreen.reload=Перезагрузить # +profileScreen.manage_button_text=Редактировать персонажа # +profileScreen.manage_button_text_skin=Изменить классический скин # +profileScreen.manage_button_create_text=Создать персонажа # +profileScreen.selectPrebuiltCharacter=Выбрать из списка персонажей # +profileScreen.create_persona_confirm_skin=Создать классический скин # +profileScreen.delete_button=Удалить символ # +profileScreen.settings_button=Настройки игры # + +profileScreen.differences_information_button=Различия между скинами средства создания персонажей и классическими скинами # +profileScreen.differences_character_creator_title=Персонаж # +profileScreen.create_persona_character_details=Вы создаете пользовательского персонажа в Minecraft, добавляя один элемент за другим. # +profileScreen.difference_character_creator_description=Создайте пользовательского персонажа в Minecraft шаг за шагом, изменяя тело, глаза, рот, прическу, одежду и многое другое! # +profileScreen.differences_classic_skin_title=Классический скин # +profileScreen.difference_classic_skin_description=Полноростовой скин, надеваемый на персонажа. Классические скины нельзя изменять по частям. Вы также можете импортировать собственный полноростовой скин, который создали самостоятельно или загрузили. # +profileScreen.create_persona_classic_skin_details=Текстура полноростового скина, которая наносится на персонажа. # + +profileScreen.create_persona_title=Выберите тип # + +persona.slim.title=узкий # +persona.wide.title=широкий # +persona.smaller.title=меньше # +persona.small.title=маленький # +persona.medium.title=средний # +persona.tall.title=высокий # +persona.realms.redeem=Получить # + +progressScreen.cantConnect=Не удается подключиться к миру. Проверьте соединение с Интернетом и повторите попытку. # +progressScreen.generating=Идет создание мира # +progressScreen.saving=Сохранение мира # +progressScreen.loading=Загрузка… # +progressScreen.title.downloading=Загрузка наборов %1 # +progressScreen.title.applyingPacks=Загрузка наборов ресурсов # +progressScreen.title.searchingForSession=Поиск сеанса игры... # +progressScreen.title.waitingForStorageProvider=Синхронизация данных пользователя # +progressScreen.title.connectingLocal=Запуск мира # +progressScreen.title.connectingLAN=Подключение к игре по сети # +progressScreen.title.connectingExternal=Подключение к внешнему серверу # +progressScreen.title.connectingRealms=Подключение к Realm # +progressScreen.title.copyingWorld=Копирование мира # +progressScreen.title.deleteStorageAreaContent=Очистка кэша хранилища # +progressScreen.title.loadingSplitScreenAppearances=Загрузка отображения с разделенным экраном # +progressScreen.message.appearanceLoaded=Отображение загружено # +progressScreen.message.appearanceLoadWaitTimeMet=Загрузка отображения занимает длительное время. Продолжаем создание мира... # +progressScreen.message.deleteStorageAreaContent=Это может занять некоторое время... # +progressScreen.message.copyingWorld=Копирование мира... %d%% # +progressScreen.message.tts.copyingWorld=Копирование мира # +progressScreen.message.building=Генерация ландшафта # +progressScreen.message.done=Готово! # +progressScreen.message.exporting=Идет экспорт # +progressScreen.message.exporting.warning=Не выходите из игры, так как это может повредить данные экспорта. # +progressScreen.message.importing=Импорт мира... # +progressScreen.message.importingContent=Шаг 2 из 2: импорт контента # +progressScreen.message.updatingContent=Обновление наборов: %1 из %2 # +progressScreen.message.locating=Поиск сервера # +progressScreen.message.loadingAppearance=Загрузка отображения... # +progressScreen.message.waitingForRealms=На это может понадобиться некоторое время # +progressScreen.message.waitingForStorageProvider=Это может занять некоторое время... # +progressScreen.message.waitingForTickingAreas=Загрузка тактовых областей # +progressScreen.message.storageProviderSyncError=Не удалось синхронизировать данные пользователя. # +progressScreen.message.waitingForStoreProducts=Это может занять некоторое время # +progressScreen.message.allDone=Готово! # +progressScreen.message.letsGo=Вперед! # +progressScreen.message.failed=Не удалось # +progressScreen.message.failedNoNetwork=Ошибка: сетевое подключение отсутствует # +progressScreen.message.downloadingWorld=Загрузка мира с сервера # +progressScreen.message.downloadingContent=Шаг 1 из 2: скачивание контента # +progressScreen.message.uploadingWorld=Отправка файлов мира # +progressScreen.message.uploadingWorldError=Не удалось загрузить мир. Попробовать еще раз? # +progressScreen.message.copyingPacks=Сохранение наборов ресурсов для мира # +progressScreen.message.initiatingTemplate=Использование шаблона мира # +progressScreen.message.fileSize=Размер файла # +progressScreen.message.initializingUpload=Инициализация отправки # +progressScreen.message.initializingDownload=Инициализация загрузки # +progressScreen.message.invalidWorldFile=Недействительный файл мира. Откройте свой мир снова, выполните сохранение и повторите попытку. # +progressScreen.message.resourceLoading=Загрузка ресурсов # +progressScreen.message.leaveLevel=Игра сохраняется. Не выключайте устройство. # +progressScreen.message.genericMayTakeAMoment=Это может занять некоторое время # +progressScreen.message.noUploadResponse=Не удается подтвердить правильность отправки вашего мира. Войдите в свой Realm, чтобы выполнить проверку. Если обновление до нового мира не произошло, повторите попытку. # +progressScreen.message.noUploadEndpoint=Не удается найти место для отправки вашего мира. Проверьте подключение к Интернету. # +progressScreen.message.unownedTemplate=Похоже, у вас нет шаблона с Рынка, на котором основан этот мир. Вы можете приобрести его на Рынке Minecraft. # +progressScreen.message.createArchiveFileFailed=Мы не смогли упаковать файл вашего мира для отправки. Проверьте, достаточно ли у вас места на жестком диске. # +progressScreen.message.createLevelStorageFailed=Что-то пошло не так во время подготовки к отправке вашего мира. Если это продолжает происходить, перезагрузка устройства может помочь. # +progressScreen.message.unknownError=Произошла ошибка # +progressScreen.message.forbiddenContent=У вас нет как минимум одного из примененных наборов # +progressScreen.message.loadingSplitScreenAppearances=Загрузка отображения с разделенным экраном... # +progressScreen.message.finishedLoadingSplitScreenAppearances=Загрузка отображения с разделенным экраном завершена. # +progressScreen.dialog.title.resourcePack=Загрузить наборы ресурсов? # +progressScreen.dialog.title.behaviorAndResourcePack=Загрузить наборы параметров и ресурсов для мира? # +progressScreen.dialog.title.onlyBehavior=Загрузить наборы параметров для мира? # +progressScreen.dialog.title.storageProviderError=Ошибка синхронизации данных мира # +progressScreen.dialog.title.storageProviderLongWait=Синхронизация данных мира # +progressScreen.dialog.title.storageProviderSucceeded=Синхронизация данных мира выполнена успешно # +progressScreen.dialog.message.onlyBehavior=В этом мире используются наборы параметров, которые необходимо загрузить для подключения. Хотите загрузить их и подключиться? # +progressScreen.dialog.message.behaviorAndOptionalResourcePack=В этом мире используются наборы параметров, их необходимо загрузить для подключения. Также используются наборы ресурсов, которые можно загрузить по желанию. Что вы хотите загрузить перед подключением? # +progressScreen.dialog.message.behaviorAndResourcePack=В этом мире используются наборы параметров и ресурсов, которые необходимо загрузить для подключения. Хотите загрузить их и подключиться? # +progressScreen.dialog.message.resourcePackOptional=В этом мире используются наборы ресурсов. Вы хотите загрузить их перед подключением? # +progressScreen.dialog.message.resourcePackRequired=В этом мире используются наборы ресурсов, которые необходимо загрузить для подключения. Хотите загрузить их и подключиться? # +progressScreen.dialog.message.resourcePackOptional.rayTracing.line1=К этому миру применены наборы ресурсов с поддержкой трассировки лучей. # +progressScreen.dialog.message.resourcePackOptional.rayTracing.line2=Ваше устройство несовместимо с продвинутыми функциями освещения и использования текстур, поэтому вы будете видеть мир без этих улучшенных эффектов. Хотите загрузить их перед присоединением? # +progressScreen.dialog.message.resourcePackRequired.rayTracing.line1=К этому миру применены наборы ресурсов с поддержкой трассировки лучей. # +progressScreen.dialog.message.resourcePackRequired.rayTracing.line2=Ваше устройство несовместимо с продвинутыми функциями освещения и использования текстур, поэтому вы будете видеть мир без этих улучшенных эффектов. Хотите загрузить их перед присоединением? # +progressScreen.dialog.message.storageProviderError=Не удалось синхронизировать данные мира. Повторить попытку? # +progressScreen.dialog.message.storageProviderUnusableError=Мир не синхронизирован полностью или поврежден. Сыграйте в этом мире на консоли, где он в нормальном состоянии, и попробуйте перенести его еще раз. # +progressScreen.dialog.message.storageProviderQuotaError=Локальное сохранение выполнено успешно, но облачная синхронизация не удалась из-за лимита памяти. Освободите пространство облака, удалив миры в меню настроек. # +progressScreen.dialog.message.storageProviderOutOfLocalStorage=Недостаточно локального свободного пространства для поддержания синхронизации с облаком. # +progressScreen.dialog.message.worldCorrupted=Мир поврежден. Сообщите об этом на сайте bugs.mojang.com # +progressScreen.dialog.message.storageProviderLongWait=Синхронизация этого мира требует много времени. Подождать еще? # +progressScreen.dialog.button.enter=Войти в мир # +progressScreen.dialog.button.joinAndDownload=Загрузить и подключиться: %1 # +progressScreen.dialog.button.joinAndDownload.everything=Загрузить все и подключиться: %1 # +progressScreen.dialog.button.joinAndDownload.onlyBehaviorPacks=Загрузить только параметры и присоединиться – %1 # +progressScreen.dialog.button.join=Подключиться # +progressScreen.dialog.button.leave=Выйти # +progressScreen.dialog.button.retry=Повторить # +progressScreen.dialog.button.wait=Ждать # +progressScreen.editor.message.copyingProject=Копирование проекта... %d%% # +progressScreen.editor.message.tts.copyingProject=Копирование проекта # +progressScreen.editor.title.copyingProject=Копия проекта # +progressScreen.editor.dialog.message.resourcePackOptional=В этом проекте используются наборы ресурсов. Загрузить их перед подключением? # +progressScreen.editor.dialog.message.resourcePackRequired=В этом мире используются наборы ресурсов, которые необходимо загрузить для подключения. Загрузить их и подключиться? # +progressScreen.editor.message.convert.projectToWorld=Преобразование проекта в мир и создание копии проекта... # +progressScreen.editor.message.convert.worldToProject=Преобразование мира в проект... # +progressScreen.editor.message.convert.projectToWorld.saveWorld=Сохранение данных о мире... # +progressScreen.editor.message.convert.worldToProject.saveProject=Сохранение данных проекта... # +progressScreen.label.mobileData=Мобильный Интернет # +progressScreen.noWifi.mobileDataWarning=В данный момент вы не подключены к Wi-Fi. За использование мобильной связи может взиматься плата. # + +quiz.popup.ok=Пройти тест # +quiz.popup.text=Тест откроется в другом окне. Вы сможете вернуться в Minecraft, когда пройдете его. # +quiz.popup.title=Тест # + +raid.name=Налет # +raid.progress=Осталось мобов: # +raid.expiry=Срок действия налета завершился # +raid.victory=Победа # +raid.defeat=Поражение # + +recipeBook.setting.full=Заполнено # +recipeBook.setting.discover=Исследовать # +recipeBook.setting.off=Выкл. # +recipeToast.newUnlock.title=Разблокирован новый рецепт! # +recipeToast.newUnlock.tts= новые рецепты разблокированы # +recipeToast.newUnlock.descriptionRecipeBook=Проверьте свою книгу рецептов # +recipeToast.newUnlock.descriptionCraftingTable=Просмотр в верстаке # +recipeToast.newUnlock.descriptionStonecutterTable=Просмотр в камнетесе # +recipeToast.newUnlock.descriptionSmithingTable=Просмотр в кузнечном станке # +recipeToast.newUnlock.descriptionCartographyTable=Просмотр в картографическом столе # +recipeToast.newIngredient.title=Найден новый ингредиент! # +recipeToast.newIngredient.tts= найдены новые ингредиенты # +recipeToast.newIngredient.description=Используйте его в имеющихся рецептах # + +record.nowPlaying=Сейчас играет: %s # + +resourcePack.available.title=Доступные наборы ресурсов # +resourcePack.available.title.behaviorPacks=Доступные наборы параметров # +resourcePack.available.title.packs=Мои наборы # +resourcePack.available.add=Активировать # +resourcePack.available.none.text=У вас нет наборов ресурсов # +resourcePack.available.none.behavior=У вас нет наборов параметров # +resourcePack.available.none.store=Просмотр магазина # +resourcePack.message.noneFound.packs=На этом устройстве нет доступных наборов. # +resourcePack.message.allInUse.packs=Ваши наборы сейчас используются. # +resourcePack.message.error=В наборе имеются ошибки, не позволяющие использовать его # +resourcePack.message.warning=В наборе имеются предупреждения, которые могут приводить к необычному поведению # +resourcePack.suggestedContent.title=Получите другие наборы # +resourcePack.suggestedContent.button.viewMore=Просмотреть другие наборы # +resourcePack.cached.title=Кэшированные наборы # +resourcePack.folderInfo=(Поместите сюда файлы ресурсов) # +resourcePack.openFolder=Открыть папку набора ресурсов # +resourcePack.selected.title=Выбранные наборы ресурсов # +resourcePack.selected.title.behaviorPacks=Активные наборы параметров # +resourcePack.selected.title.packs=Действует # +resourcePack.selected.remove=Отключить # +resourcePack.realmsPlus.title.packs=Наборы Realms Plus # +resourcePack.realmsPlus.expired=Срок действия истек # +resourcePack.errors=Ошибки: # +resourcePack.error.ingame.packs=Нельзя изменить наборы ресурсов, пока вы играете в мире. # +resourcePack.error.ingame.behaviorPacks=Нельзя изменить наборы параметров, пока вы играете в мире. # +resourcePack.error.enteringgame.title=Наборы с истекшим сроком действия в Realm # +resourcePack.error.enteringgame.message=Этот Realm содержит наборы ресурсов или правил поведения из Realms Plus с истекшим сроком действия. Чтобы играть в этом Realm, необходимо отключить эти наборы или приобрести их на Рынке. # +resourcePack.error.enteringgame.button=Просмотр активных наборов # +resourcePack.title=Отобранные наборы ресурсов # +resourcePack.toast.atlasFallback.message=Недостаточно памяти. Будет снижена детализация текстур. # +resourcePack.toast.atlasFallback.title=Резервный набор ресурсов # +resourcePack.copyGlobal=Копировать с глобального ресурса # +resourcePack.description=Наборы ресурсов применяются от нижнего к верхнему. Это значит, что для любого элемента в двух наборах определяющим будет верхний набор. # +resourcePack.description.default.level=Вы можете изменить это в настройках. # +resourcePack.description.default.behaviorPacks=Стандартный игровой процесс Minecraft. # +resourcePack.description.bottom.global=Наборы ресурсов применяются от нижнего к верхнему. Это значит, что для любого элемента в двух наборах определяющим будет верхний набор. Наборы в ваших мирах имеют приоритет перед глобальными наборами. Эти ресурсы — только ваши и не видны больше никому. Наборы ресурсов для вашего мира или миров, к которым вы присоединяетесь, применяются поверх глобальных ресурсов. # +resourcePack.description.bottom.behaviorPacks=Наборы параметров применяются от нижнего к верхнему. Это значит, что в любой группе из двух наборов определяющим будет верхний. # +resourcePack.description.bottom.level=Наборы ресурсов применяются от нижнего к верхнему. Это значит, что для любого элемента в двух наборах определяющим будет верхний набор. Наборы в вашем мире имеют приоритет над вашими глобальными наборами. # +resourcePack.description.store=Просмотр в магазине # +resourcePack.header.behavior=Действующие наборы параметров применяются ко всем игрокам. # +resourcePack.header.level=Игроки должны принять наборы ресурсов, чтобы присоединиться. # +resourcePack.crashRecovery.title=Сброс глобальных ресурсов # +resourcePack.crashRecovery.message=Сбой загрузки ресурсов ранее. # +resourcePack.warnings=Предупреждения: # +resourcePack.warning.title=Это опасно! # +resourcePack.warning.body=Добавление или удаление наборов параметров после игры в мире может разрушить мир и привести к потере всего созданного вами. Нажмите кнопку ОК, чтобы отключить набор, или кнопку «Отмена», чтобы оставить его включенным. # +resourcePack.requiredDependency.title=Обязательная взаимосвязь # +resourcePack.requiredDependency.body=Этот набор требует взаимосвязи с другим набором, который сейчас используется. # +resourcePack.missingDependency.title=Отсутствуют зависимости # +resourcePack.missingDependency.body=В этом наборе отсутствует как минимум одна зависимость. Все равно использовать? # +resourcePack.delete=Вы собираетесь навсегда удалить %s. Вы уверены? # +resourcePack.delete.confirm=Удалить набор? # +resourcePack.deleteSelected=Сейчас выбран этот набор. Вы собираетесь навсегда удалить %s. Вы уверены? # +resourcePack.deleteMultiple=Вы собираетесь навсегда удалить следующие наборы: %s. Вы уверены? # +resourcePack.editPack=Удаление наборов... # +resourcePack.editPackDone=Готово # +resourcePack.toast.unownedContent.title=%s: деактивировано # +resourcePack.toast.unownedContent.subtitle=Эта учетная запись не владеет данным набором ресурсов. # +resourcePack.incompatibleDependency=У этого набора есть зависимость (%s), несовместимая с вашим устройством # +resourcePack.incompatibleDependency.memory=У этого набора есть зависимость (%s), которая несовместима с вашим устройством, поскольку в нем недостаточно памяти. # +resourcePack.incompatibleDependency.graphics.raytracing=У этого набора есть зависимость (%s), несовместимая с вашим устройством, поскольку оно не содержит совместимого оборудования с поддержкой трассировки лучей # +resourcePack.subpackResolution=Разрешение: %s # +resourcePack.incompatible=Этот набор несовместим с вашим устройством. # +resourcePack.incompatible.memory=Это разрешение несовместимо с вашим устройством, так как на нем недостаточно места. # +resourcePack.incompatible.graphics.raytracing=Этот набор содержит информацию для трассировки лучей, но ваше устройство не поддерживает эту возможность. # +resourcePack.packSettingsTitle=Настройки %s # +resourcePack.missingPackDescription=Пакет отсутствует! # +resourcePack.legacyPackName=Набор ресурсов прежних версий # + +sidebar.action=Остросюжетные # +sidebar.adventure=Приключения # +sidebar.capes=Плащи # +sidebar.categories=Категории # +sidebar.categoryBody=Тело # +sidebar.categoryStyle=Стиль # +sidebar.characterCreator=Средство создания персонажей # +sidebar.classicSkins=Классические скины # +sidebar.emotes=Эмотиконы # +sidebar.fantasy=Фэнтези # +sidebar.featured=Рекомендации # +sidebar.genre=Жанр # +sidebar.marketplace=Рынок # +sidebar.mashups=Микс-наборы # +sidebar.minigame=Мини-игра # +sidebar.myCharacters=Мои персонажи # +sidebar.myContent=Мой контент # +sidebar.newReleases=Новые поступления # +sidebar.openWorld=Открытый мир # +sidebar.parkour=Паркур # +sidebar.resources=Ресурсы # +sidebar.roleplay=Ролевая игра # +sidebar.skins=Скины # +sidebar.skinsOwned=Скины во владении # +sidebar.skyblock=Skyblock # +sidebar.simulation=Симуляция # +sidebar.survival=Выживание # +sidebar.realmsPlus=Realms Plus # +sidebar.skinsRealmsPlus=Скины Realms Plus # +sidebar.skinsUnowned=Получить еще # +sidebar.topSellers=Лучшие продавцы # +sidebar.trending=Популярные # +sidebar.tts.sidebarCollapseList=Параметр боковой панели: свернуть %s # +sidebar.tts.sidebarExpandList=Параметр боковой панели: развернуть %s # +sidebar.tts.sidebarNavigateTo=Параметр боковой панели: перейти к %s # +sidebar.tts.verboseToggleExpand=Развернуть боковую панель # +sidebar.tts.verboseToggleCollapse=Свернуть боковую панель # +sidebar.worlds=Миры # + +storageManager.contentType.world=Мир # +storageManager.contentType.worldTemplate=Шаблон мира # +storageManager.contentType.resourcePack=Ресурс # +storageManager.contentType.behaviorPack=Набор параметров # +storageManager.contentType.skinPack=Набор скинов # +storageManager.contentType.invalid=Недействительно # +storageManager.contentType.cachedData=Кэшированные данные # + +storageManager.contentType.worlds=Миры # +storageManager.contentType.worldTemplates=Шаблоны миров # +storageManager.contentType.resourcePacks=Наборы ресурсов # +storageManager.contentType.behaviorPacks=Наборы параметров # +storageManager.contentType.skinPacks=Наборы скинов # + +storageManager.baseWorld=Базовый мир # + +tile.sculk_sensor.name=Акустический датчик # +tile.sculk.name=Скалк # +tile.sculk_vein.name=Скалковая жила # +tile.sculk_catalyst.name=Скалковый катализатор # +tile.sculk_shrieker.name=Скалковый крикун # +tile.reinforced_deepslate.name=Усиленный глубинный сланец # +itemGroup.name.sculk=Скалк # +effect.darkness=Темнота # +entity.frog.name=Лягушка # +entity.tadpole.name=Головастик # +item.spawn_egg.entity.warden.name=Появление смотрителя # +entity.warden.name=Смотритель # +entity.allay.name=Спешик # +item.spawn_egg.entity.allay.name=Создать спешика # +action.interact.allay=Дать предмет спешику # +item.bucketTadpole.name=Ведро головастиков # +item.spawn_egg.entity.frog.name=Создать лягушку # +item.spawn_egg.entity.tadpole.name=Создать головастика # +tile.frog_spawn.name=Лягушачья икра # +tile.pearlescent_froglight.name=Перламутровый лягушачий свет # +tile.verdant_froglight.name=Зеленый лягушачий свет # +tile.ochre_froglight.name=Коричнево-желтый лягушачий свет # +tile.mud.name=Грязь # +tile.packed_mud.name=Утрамбованная грязь # +tile.mud_bricks.name=Глинобитные кирпичи # +tile.mud_brick_slab.name=Плита из глинобитного кирпича # +tile.mud_brick_double_slab=Двойная плита из глинобитного кирпича # +tile.mud_brick_stairs.name=Ступени из глинобитного кирпича # +tile.mud_brick_wall.name=Стена из глинобитного кирпича # +tile.mangrove_leaves.name=Листва мангровых зарослей # +tile.mangrove_propagule.name=Мангровый росток # +tile.mangrove_roots.name=Мангровые корни # +tile.muddy_mangrove_roots.name=Грязные мангровые корни # +item.chest_boat.oak.name=Лодка из дуба с сундуком # +item.chest_boat.spruce.name=Лодка из сосны с сундуком # +item.chest_boat.birch.name=Лодка из березы с сундуком # +item.chest_boat.jungle.name=Лодка из тропического дерева с сундуком # +item.chest_boat.acacia.name=Лодка из акации с сундуком # +item.chest_boat.big_oak.name=Лодка из темного дуба с сундуком # +item.chest_boat.mangrove.name=Лодка из мангрового дерева с сундуком # +tile.mangrove_log.name=Мангровое бревно # +tile.stripped_mangrove_log.name=Очищенное мангровое бревно # +tile.mangrove_planks.name=Мангровые доски # +tile.mangrove_button.name=Мангровая кнопка # +tile.mangrove_stairs.name=Мангровые ступени # +tile.mangrove_slab.name=Мангровая плита # +tile.mangrove_pressure_plate.name=Мангровая нажимная пластина # +tile.mangrove_fence.name=Мангровый забор # +tile.mangrove_fence_gate.name=Мангровые ворота # +item.mangrove_door.name=Мангровая дверь # +item.mangrove_sign.name=Мангровая табличка # +tile.mangrove_trapdoor.name=Мангровый люк # +tile.mangrove_wood.name=Мангровая древесина # +tile.stripped_mangrove_wood.name=Очищенная мангровая древесина # +item.boat.mangrove.name=Мангровая лодка # +item.echo_shard.name=Осколок эха # +item.recovery_compass.name=Компас восстановления # +item.disc_fragment.name=Фрагмент диска # +item.disc_fragment_5.desc=Пластинка — 5 # +item.record_5.desc=Самуэль Оберг — 5 # + +action.hint.exit.chest_boat=Чтобы выйти из лодки, нажмите кнопку «Прыжок» # +action.hint.exit.console.chest_boat=Нажмите кнопку :_input_key.jump:, чтобы выйти из лодки # +entity.chest_boat.name=Лодка с сундуком # +feature.ancient_city=Древний город # + +action.hint.exit.camel=Нажмите кнопку «Красться», чтобы спешиться # +action.hint.exit.console.camel=Нажмите кнопку :_input_key.sneak:, чтобы спешиться # +action.hint.exit.console.raft=Нажмите кнопку :_input_key.jump:, чтобы покинуть плот # +action.hint.exit.raft=Чтобы покинуть плот, нажмите «Прыжок». # +action.hint.exit.scheme.camel=Нажмите кнопку «Слезть», чтобы спешиться # +action.interact.exit.raft=Покинуть плот # +container.smithing_table.arrow_tooltip_cannot_craft=Предмет нельзя улучшить таким образом # +container.smithing_table.input_slot_tooltip_armor_trim=Добавить часть брони # +container.smithing_table.input_slot_tooltip_netherite=Добавить алмазную броню, оружие или инструмент # +container.smithing_table.material_slot_tooltip_armor_trim=Добавить слиток или кристалл # +container.smithing_table.material_slot_tooltip_netherite=Добавить незеритовый слиток # +container.smithing_table.template_slot_tooltip=Добавить шаблон ковки # +entity.camel.name=Стрелок на верблюде # +entity.chest_raft.name=Плот с сундуком # +feature.trail_ruins=Остатки тропы # +howtoplay.smithing_table.header.1=Шаблоны ковки # +howtoplay.smithing_table.header.2=Отделка брони # +howtoplay.smithing_table.text.1=Хотите извлечь максимум из своего оборудования? Вам понадобится кузнечный станок. # +howtoplay.smithing_table.text.2=С их помощью можно вносить любые изменения, например, улучшать алмазное снаряжение до незерита или вносить декоративные изменения с применением отделки брони. # +howtoplay.smithing_table.text.3=Для улучшения оборудования вам понадобится шаблон ковки. В мире можно найти большое количество разных шаблонов, которые можно использовать для всех видов улучшений. # +howtoplay.smithing_table.text.4=Поместите шаблон в крайнюю левую ячейку кузнечного станка, чтобы узнать, какие предметы вам нужны для улучшения. # +howtoplay.smithing_table.text.5=Так, например, чтобы улучшить алмазное оборудование до незеритового, вам нужен шаблон улучшения ковки незерита, который можно найти в руинах Бастиона. Поместите алмазное оборудование в ячейку для оборудования, а слиток незерита — в ячейку для ингредиентов, и готово! # +howtoplay.smithing_table.text.6=Свойства предметов, такие как чары и отделка брони, сохраняются, но шаблон ковки расходуется при улучшении оборудования. Не волнуйтесь — вы можете создавать копии с помощью верстака. # +howtoplay.smithing_table.text.7=Творчески подойдите к изготовлению брони и придайте ей особый вид с помощью отделки. Для начала работы вам понадобится шаблон ковки для отделки брони, который можно найти по всему миру. # +howtoplay.smithing_table.text.8=Поместите шаблон в крайнюю левую ячейку кузнечного станка, чтобы узнать, какие предметы нужны для улучшения. Затем поместите часть брони в ячейку для оборудования и кристалл или слиток в ячейку для ингредиентов. Готово! # +howtoplay.smithing_table.text.9=Для отделки брони можно использовать только определенные кристаллы и слитки. Попробуйте использовать разные виды, например, железо, золото или лазурит, чтобы создать неповторимый стиль! # +howtoplay.smithing_table.title=Кузнечный станок # +howtoplay.smithing_table=Кузнечный станок # +hudScreen.tooltip.brush=Кисть # +item.acacia_hanging_sign.name=Табличка из акации # +item.angler_pottery_sherd.name=Осколок горшка «Рыболов» # +item.archer_pottery_sherd.name=Осколок горшка «Лучник» # +item.armor.upgrade=Обновить: # +item.arms_up_pottery_sherd.name=Осколок горшка «К оружию!» # +item.bamboo_door.name=Бамбуковая дверь # +item.bamboo_hanging_sign.name=Бамбуковая табличка # +item.bamboo_sign.name=Бамбуковая табличка # +item.birch_hanging_sign.name=Березовая табличка # +item.blade_pottery_sherd.name=Осколок горшка «Клинок» # +item.boat.bamboo.name=Бамбуковый плот # +item.boat.cherry.name=Лодка из вишни # +item.brewer_pottery_sherd.name=Осколок горшка «Зельевар» # +item.brush.name=Кисть # +item.burn_pottery_sherd.name=Осколок горшка «Пламя» # +item.cherry_door.name=Вишневая дверь # +item.cherry_hanging_sign.name=Вишневая табличка # +item.cherry_sign.name=Табличка из вишни # +item.chest_boat.bamboo.name=Бамбуковый плот с сундуком # +item.chest_boat.cherry.name=Лодка из вишни с сундуком # +item.crimson_hanging_sign.name=Багряная табличка # +item.danger_pottery_sherd.name=Осколок горшка «Угроза» # +item.dark_oak_hanging_sign.name=Табличка из темного дуба # +item.explorer_pottery_sherd.name=Осколок горшка «Исследователь» # +item.friend_pottery_sherd.name=Осколок горшка «Друг» # +item.heart_pottery_sherd.name=Осколок горшка «Сердце» # +item.heartbreak_pottery_sherd.name=Осколок горшка «Душевные муки» # +item.howl_pottery_sherd.name=Осколок горшка «Вой» # +item.jungle_hanging_sign.name=Табличка из тропического дерева # +item.mangrove_hanging_sign.name=Мангровая табличка # +item.miner_pottery_sherd.name=Осколок горшка «Шахтер» # +item.mourner_pottery_sherd.name=Осколок горшка «Плачея» # +item.oak_hanging_sign.name=Табличка из дуба # +item.plenty_pottery_sherd.name=Осколок горшка «Достаток» # +item.prize_pottery_sherd.name=Осколок горшка «Трофей» # +item.sheaf_pottery_sherd.name=Осколок горшка «Пучок» # +item.shelter_pottery_sherd.name=Осколок горшка «Укрытие» # +item.skull_pottery_sherd.name=Осколок горшка «Череп» # +item.skull.piglin.name=Голова пиглина # +item.smithing_template.applies_to=Применимо к: # +item.smithing_template.armor_trim.applies_to=Доспехи # +item.smithing_template.armor_trim.ingredients=Слитки и кристаллы # +item.smithing_template.ingredients=Ингредиенты: # +item.smithing_template.name=Шаблон ковки # +item.smithing_template.netherite_upgrade.applies_to=Алмазное оборудование # +item.smithing_template.netherite_upgrade.ingredients=Незеритовый слиток # +item.snort_pottery_sherd.name=Осколок горшка «Фырканье» # +item.spawn_egg.entity.camel.name=Создать верблюда # +item.spruce_hanging_sign.name=Сосновая табличка # +item.warped_hanging_sign.name=Искаженная табличка # +itemGroup.name.hanging_sign=Таблички # +itemGroup.name.potterySherds=Осколоки горшка # +itemGroup.name.smithing_templates=Шаблоны ковки # +tile.bamboo_block.name=Бамбуковый блок # +tile.bamboo_button.name=Бамбуковая кнопка # +tile.bamboo_fence_gate.name=Бамбуковые ворота # +tile.bamboo_fence.name=Бамбуковый забор # +tile.bamboo_mosaic_slab.name=Бамбуковая мозаичная плита # +tile.bamboo_mosaic_stairs.name=Лестница из бамбуковой мозаики # +tile.bamboo_mosaic.name=Бамбуковая мозаика # +tile.bamboo_planks.name=Бамбуковые доски # +tile.bamboo_pressure_plate.name=Бамбуковая нажимная пластина # +tile.bamboo_slab.name=Бамбуковая плита # +tile.bamboo_stairs.name=Бамбуковые ступени # +tile.bamboo_trapdoor.name=Бамбуковый люк # +tile.calibrated_sculk_sensor.name=Откалиброванный скалк-сенсор # +tile.cherry_button.name=Вишневая кнопка # +tile.cherry_double_slab.name=Вишневая двойная плита # +tile.cherry_fence_gate.name=Вишневые ворота # +tile.cherry_fence.name=Вишневый забор # +tile.cherry_leaves.name=Листва вишни # +tile.cherry_log.name=Бревно вишни # +tile.cherry_planks.name=Вишневые доски # +tile.cherry_pressure_plate.name=Нажимная пластина из вишни # +tile.cherry_sapling.name=Саженец вишни # +tile.cherry_slab.name=Вишневая плита # +tile.cherry_stairs.name=Вишневые ступени # +tile.cherry_trapdoor.name=Вишневый люк # +tile.cherry_wood.name=Древесина вишни # +tile.chiseled_bookshelf.name=Резная книжная полка # +tile.decorated_pot.name=Украшенный горшок # +tile.pink_petals.name=Розовые лепестки # +tile.stripped_bamboo_block.name=Полосатый бамбуковый блок # +tile.stripped_cherry_log.name=Ошкуренное вишневое бревно # +tile.stripped_cherry_wood.name=Ошкуренная древесина вишни # +tile.suspicious_gravel.name=Подозрительный гравий # +tile.suspicious_sand.name=Подозрительный песок # +trim_material.amethyst.name=Аметистовый материал # +trim_material.copper.name=Медный материал # +trim_material.diamond.name=Алмазный материал # +trim_material.emerald.name=Изумруд # +trim_material.gold.name=Золотой материал # +trim_material.iron.name=Железный материал # +trim_material.lapis.name=Лазуритовый материал # +trim_material.netherite.name=Незеритовый материал # +trim_material.quartz.name=Кварц # +trim_material.redstone.name=Материал красного камня # +trim_pattern.coast.name=Отделка береговой брони # +trim_pattern.dune.name=Отделка брони «Дюна» # +trim_pattern.eye.name=Отделка брони глаз # +trim_pattern.host.name=Отделка брони «Покровитель» # +trim_pattern.raiser.name=Отделка брони «Собиратель» # +trim_pattern.rib.name=Отделка брони ребер # +trim_pattern.sentry.name=Отделка брони охраны # +trim_pattern.shaper.name=Отделка брони «Ваятель» # +trim_pattern.silence.name=Отделка брони «Тишина» # +trim_pattern.snout.name=Отделка брони «Mорда» # +trim_pattern.spire.name=Отделка брони шпиля # +trim_pattern.tide.name=Отделка приливной брони # +trim_pattern.vex.name=Отделка брони досаждателя # +trim_pattern.ward.name=Отделка брони смотрителя # +trim_pattern.wayfinder.name=Отделка брони «Проводник» # +trim_pattern.wild.name=Отделка дикой брони # +upgrade.netherite_upgrade.name=Незеритовое обновление # + +storageManager.mainSizeLabel=%s (1 элемент) # +storageManager.mainSizeLabelPlural=%s (элементов: %s) # +storageManager.delete.title=Удалить %s навсегда? # +storageManager.title.item.single=элемент # +storageManager.title.item.plural=элем. # +storageManager.delete.content=Вы действительно хотите удалить выбранные элементы? Они будут потеряны навсегда (а это очень долго)! %s%s%s # +storageManager.delete.content.redownload=Вы можете повторно скачать контент, приобретенный на рынке. # +storageManager.delete.content.worldtemplate=Если удалить шаблоны, миры, в которых они используются, могут перестать работать как задумано. # +storageManager.delete.content.affectedWorlds=Следующие миры могут работать некорректно: # +storageManager.delete.confirm=Удалить # +storageManager.delete.cancel=Отмена # +storageManager.delete.dependency=Следующий контент зависит от этого элемента (%s) и может стать недействительным при удалении «%s»: %s. Вы все еще хотите удалить «%s»? Вы навсегда потеряете %s (а это очень долго)! # +storageManager.delete.premium=Вы собираетесь удалить «%s». Вы по-прежнему будете владеть «%s», а если захотите использовать «%s» в дальнейшем, можете повторно скачать этот элемент с рынка. # +storageManager.delete.premium.end=Вы действительно хотите удалить «%s»? # +storageManager.deleting.content=Удаление данных # +storageManager.download.premium=Элемент «%s» сейчас не установлен. # +storageManager.download.premium.end=Вы хотите скачать %s (%s)? # +storageManager.dependency.titleText=Вы хотите нарушить работу? # +storageManager.dependency.warningText=Удаляемый вами контент необходим для корректной работы некоторых других элементов. Вы хотите рискнуть нарушить их работу? # +storageManager.dependency.doneText=%s можно удалить без нарушения работы других ресурсов. # +storageManager.dependency.noItems=Больше нет элементов для удаления. # +storageManager.dependency.breakItem=Требуемый контент, который вы удаляете: # +storageManager.dependency.removeDependencies=Сохранить элементы, необходимые этому набору # +storageManager.dependency.breakPack=Вы действительно хотите нарушить работу этого набора? # +storageManager.share.compress=Сжатие выбранных ресурсов... # +storageManager.share.totalPercent=100% # +storageManager.dependency.continue=Продолжить # +storageManager.dependency.continue.scroll=Прокрутите, чтобы продолжить # +storageManager.sortLargest=Размер (сначала большие) # +storageManager.sortDateRecent=Использование данных (сначала недавние) # +storageManager.sortDateOldest=Использование данных (сначала давние) # +storageManager.version=Версия # +storageManager.multiselectDelete=Удалить # +storageManager.multiselectShare=Поделиться # +storageManager.multiselect=Множественный выбор # +storageManager.miscellaneous=Разное # + +storageManager.groupType=Тип # +storageManager.groupPack=Дополнение # + +storageManager.shareTitle=Экспорт ресурсов # +storageManager.mcpack=Набор Minecraft # +storageManager.mcaddon=Дополнение Minecraft # +storageManager.mcworld=Мир Minecraft # + +raycasting.purchase.error=Вы не сможете загрузить этот набор, поскольку ваше устройство не соответствует требованиям к системе, которые должны соблюдаться для его использования. Минимальные требования к системе: %s+ Графический процессор с поддержкой аппаратной трассировки лучей, например NVIDIA GeForce RTX 2060 или более старшая модель. Подробные сведения см. в разделе ответов на часто задаваемые вопросы на сайте minecraft.net. %s+ Оперативная память не менее 8 ГБ. %s+ Процессор Intel Core i5 или аналогичный. ###the %s will be turned into linebreaks. Don't reorder. +raycasting.purchase.error.title=Предупреждение о системных требованиях # + +resourcepack.City=Набор текстур «Город» # +resourcepack.Plastic=Набор текстур «Пластик» # +resourcepack.Natural=Набор текстур «Натуральный» # +resourcepack.Fantasy=Набор текстур «Фэнтези» # +resourcepack.Cartoon=Набор текстур «Мультфильм» # +resourcepack.Candy=Набор текстур «Конфеты» # +resourcepack.FestiveMashup2016=Микс «Новый год 2016» # +resourcepack.ChineseMythology=Микс «Китайская мифология» # + +resourcePack.vanilla.name=Набор текстур Minecraft # +resourcePack.vanilla.description=Стандартный набор графики Minecraft с обновленными стильными текстурами! # + +resourcePack.city.name=Город # +resourcePack.city.description=Идеальный выбор для строительства сооружений. # + +resourcePack.plastic.name=Пластик # +resourcePack.plastic.description=Яркие живые цвета и простота использования. # + +resourcePack.natural.name=Натуральный # +resourcePack.natural.description=Предназначение этого набора текстур — придать естественность вашим игровым мирам. # + +resourcePack.fantasy.name=Фэнтези # +resourcePack.fantasy.description=Перенеситесь во времена доблестных рыцарей и их героических подвигов. # + +resourcePack.cartoon.name=Мультфильм # +resourcePack.cartoon.description=Глаза как у игрушек! Дурацкие ухмылки! С этим набором вы превратите весь мир в мультик. # + +resourcePack.candy.name=Конфеты # +resourcePack.candy.description=Украсьте свои миры и превратите каждую текстуру в сладость. # + +resourcePack.festivemashup2016.name=Микс «Новый год 2016» # +resourcePack.festivemashup2016.description=С этим снежным сезонным набором вы создадите зимнюю страну чудес. # + +resourcePack.chinesemythology.name=Микс «Китайская мифология» # +resourcePack.chinesemythology.description=Текстуры, созданные по мотивам мифов и преданий Китая. # + +resourcepack.Fallout=Микс Fallout # +resourcePack.Fallout.name=Микс Fallout # +resourcePack.Fallout.description=Добро пожаловать на Пустошь! # + +resourcepack.MagicTheGathering.name=Magic: The Gathering # + +resourcePack.GreekMythology=Микс «Греческая мифология» # +resourcePack.GreekMythology.name=Микс «Греческая мифология» # +resourcePack.GreekMythology.description=Мифическая Греция в ваших руках. # + +resourcePack.Skyrim.name=Микс Skyrim # +resourcePack.Skyrim.description=Создавайте свои собственные миры в землях Skyrim. # + +resourcePack.MashupAdventureTime.name=Время приключений # +resourcePack.MashupAdventureTime.description= # + +resourcePack.skin.name=Скины # +resourcePack.skin.description=Скин, скин, скин!!! # + +resourcePack.invalid.description=Анализ набора не выполнен. Щелкните для отображения ошибок. # +resourcePack.loading.description=Продолжается загрузка набора. # + +review.item.post.rating.dropdown.label=Выберите оценку в звездах # +review.item.post.rating.footer=Вы сможете изменить свою оценку. # +review.item.post.rating.submit.button=Оценить этот набор # +review.item.post.rating.1star=Нам жаль, что вам не понравился набор. Используйте кнопку ниже, чтобы оставить автору отзыв. # +review.item.post.rating.2star=Жаль слышать. Используйте кнопку ниже, чтобы оставить автору отзыв. # +review.item.post.rating.3star=Всегда есть то, над чем можно поработать, но мы рады, что вам хоть немного понравилось. # +review.item.post.rating.4star=Мы рады, что вам понравилось! # +review.item.post.rating.5star=Ура! Мы рады, что вам понравилось! # +review.item.post.rating.submit.toast.line1=Спасибо, что оценили этот набор! # +review.item.post.rating.submit.toast.line2=Прежде чем отобразится ваша оценка, может пройти некоторое время. # + +roaming.status_brief.limited_usage=Ограниченное использование # +roaming.status_brief.no_restrictions=Используется на всех платформах # +roaming.status_hover.limited_usage=Доступно только на определенных платформах. # +roaming.status_hover.no_restrictions=Доступно только на платформе Bedrock! # + +screenshot.failure=Не удалось сохранить снимок экрана: %s # +screenshot.success=Снимок экрана сохранен как %s # +screenshot.title=Снимок сделан! # +screenshot.caption=Добавить подпись и поделиться? # +screenshot.post=Поделиться # + +seedPicker.search=Поиск # +seedPicker.title=Выбор ключа генерации # + +selectServer.add=Добавить сервер # +selectServer.defaultName=Сервер Minecraft # +selectServer.delete=Удалить # +selectServer.deleteButton=Удалить # +selectServer.deleteQuestion=Вы действительно хотите удалить этот сервер? # +selectServer.deleteWarning=будет удален навсегда! (Совсем навсегда!) # +selectServer.direct=Прямое соединение # +selectServer.edit=Изменить # +selectServer.empty=пусто # +selectServer.hiddenAddress=(Скрыт) # +selectServer.refresh=Обновить # +selectServer.select=Подключиться к серверу # +selectServer.title=Выбор сервера # + +selectWorld.allowCommands=Разрешить читы: # +selectWorld.allowCommands.info=Такие команды, как /gamemode, /xp # +selectWorld.bonusItems=Бонусный сундук: # +selectWorld.trustPlayers=Доверять игрокам: # +selectWorld.cheats=Включить читы # +selectWorld.conversion=Требуется преобразование # +selectWorld.convertInProgress.title=Преобразование мира # +selectWorld.convertInProgress.msg=Преобразование мира... %d%% # +selectWorld.convertInProgress.tts.msg=Преобразование мира # +selectWorld.convertInProgress.download_msg=Загрузка пакетов ресурсов… %d%% # +selectWorld.convertInProgress.import_msg=Импорт пакетов ресурсов… %d%% # +selectWorld.uploadInProgress.title=Отправка старого мира # +selectWorld.uploadInProgress.msg=Отправка старого мира в Minecraft... %d%% # +selectWorld.convertFailed.msg=Ой, что-то пошло не так. # +selectWorld.create=Создать новый мир # +selectWorld.createNew=Создать новый # +selectWorld.createTemplate=Создать из шаблона # +selectWorld.createDemo=Играть в новом демомире # +selectWorld.customizeType=Настроить # +selectWorld.delete=Удалить # +selectWorld.deleteButton=Удалить # +selectWorld.deleteQuestion=Вы действительно хотите удалить этот мир? # +selectWorld.deleteWarning=будет удален навсегда! (Совсем навсегда!) # +selectWorld.empty=пусто # +selectWorld.enterName=Название мира # +selectWorld.enterSeed=Ключ генерации мира # +selectWorld.gameMode=Режим игры # +selectWorld.gameMode.adventure=Приключение # +selectWorld.gameMode.adventure.line1=Подобен режиму выживания, но блоки нельзя # +selectWorld.gameMode.adventure.line2=ни добавлять, ни удалять. # +selectWorld.gameMode.creative=Творческий # +selectWorld.gameMode.creative.line1=Неограниченные ресурсы, свободный полет и # +selectWorld.gameMode.creative.line2=мгновенное уничтожение блоков. # +selectWorld.gameMode.hardcore=Хардкор # +selectWorld.gameMode.hardcore.line1=Подобен режиму выживания, но с наивысшей # +selectWorld.gameMode.hardcore.line2=сложностью и только одной жизнью. # +selectWorld.gameMode.spectator=Зритель # +selectWorld.gameMode.spectator.line1=Можно смотреть, но не трогать. # +selectWorld.gameMode.spectator.line2= # +selectWorld.gameMode.survival=Выживание # +selectWorld.gameMode.survival.line1=Ищите ресурсы, мастерите, повышайте уровень, # +selectWorld.gameMode.survival.line2=следите за здоровьем и голодом. # +selectWorld.hardcoreMode=Хардкор: # +selectWorld.hardcoreMode.info=После смерти мир удаляется. # +selectWorld.mapFeatures=Генерация строений: # +selectWorld.mapFeatures.info=Деревни, подземелья и др. # +selectWorld.mapType=Тип мира: # +selectWorld.mapType.normal=Нормальный # +selectWorld.moreWorldOptions=Доп. параметры мира... # +selectWorld.newWorld=Новый мир # +selectWorld.newWorld.copyOf=Копия мира «%s» # +selectWorld.newWorld.educationCopyOf=[EDU] %s # +selectWorld.worldTags.experimental=Экспериментальный # +## NOTE: "Realms" is the name of a service and doesn't get localized. +selectWorld.realmsComingSoon=Вскоре выходит функция Realms! # +selectWorld.realmsBeta=Бета-версия Realms # +selectWorld.worldTags=%1$s – %2$s # +selectWorld.learnMore=Подробнее # +selectWorld.recreate=Создать заново # +selectWorld.rename=Переименовать # +selectWorld.renameButton=Переименовать # +selectWorld.renameTitle=Переименование мира # +selectWorld.resultFolder=Будет сохранен в: # +selectWorld.seedInfo=При пустом поле выбирается случайно # +selectWorld.select=Играть в выбранном мире # +selectWorld.tab.worlds=Миры # +selectWorld.tab.realms=Realms # +selectWorld.tab.friends=Друзья # +selectWorld.tab.classmates=Друзья # +selectWorld.tab.thirdParty=Серверы # +selectWorld.title=Выбор мира # +selectWorld.world=Мир # +selectWorld.editor.create=Создать новый проект # +selectWorld.editor.enterName=Название проекта # + +selectTemplate.templateStart=С чего хотите начать? # +selectTemplate.generateRandom=Создать игровой мир # +selectTemplate.createRealm=Создать новый Realm # +selectTemplate.create=Создать... # +selectTemplate.worldsByCreators=Авторские миры # +selectTemplate.realm=Новый Realm # +selectTemplate.realmInfo=Вы можете загружать миры в свой Realm после его создания! # +selectTemplate.signIn=Создать Realm с помощью учетной записи Майкрософт # +selectTemplate.unableToSignIn=Службы Майкрософт недоступны на этом устройстве # +selectTemplate.world=Новый мир # +selectTemplate.help=? # +selectTemplate.templateDescription=Шаблон # +selectTemplate.deleteTemplate=Удаление шаблонов миров... # +selectTemplate.deleteTemplateDone=Готово # +selectTemplate.deleteMessage=Вы собираетесь навсегда удалить %s. Вы уверены? # +selectTemplate.delete.confirm=Удалить шаблон мира? # +selectTemplate.delete=Удалить # +selectTemplate.myTemplates=Мои шаблоны миров # +selectTemplate.realmsPlus=Избранные шаблоны Realms Plus # +selectTemplate.importedTemplates=Импортированные шаблоны # +selectTemplate.download=Скачать # +selectTemplate.noTemplates=На этом устройстве нет шаблонов миров. # +selectTemplate.suggestedContent.title=Избранные шаблоны с рынка # +selectTemplate.suggestedContent.button=Просмотреть другие шаблоны # +selectTemplate.createdBy=Автор: %s # +selectTemplate.inventory=Мои наборы для Рынка # +selectTemplate.seeMore=Подробнее # +selectTemplate.editor.generateRandom=Создать новый проект # + + +sign.edit=Изменить текст на табличке # + +skin.New=Новый мир # + +skin.Standard.Custom=Пользовательский # +skin.Standard.CustomSlim=Пользовательский # +skin.Standard.Dummy=Пользовательский # + +skinpack.Education=Скины для Education Edition # + +skins.browse=Обзор # +skins.buy.buyButton=Купить # +skins.buy.cancelButton=Отмена # +skins.buy.noConnection=Не удалось подключиться к рынку. Проверьте подключение к Интернету. # +skins.information.ingame=Нельзя изменить скин в игре. Выйдите в главное меню и откройте «Параметры». # +skins.information.invalidCustomSkin=Простите, это не скин Minecraft. # +skins.information.upsellWithoutStore=Для использования этого скина необходимо купить соответствующий набор скинов, но сейчас не удается подключиться к рынку. # +skins.information.selectSkin=Выберите правильный тип модели для вашего скина. # +skins.restore.button=Восстановить # +skins.show.restorePurchaseButton=Восстановить # +skins.skinpackHeader.packs=Наборы скинов # +skins.skinpackHeader.standard=Стандартные # +skins.title=Скины # +skins.picker.title=Выберите скин # +skins.picker.accept.button=Подтвердить # +skins.picker.unlock.button=Разблокировать # +skins.picker.custom.button=Выберите новый скин # +skins.picker.default=По умолчанию # +skins.picker.recent=Недавние # +skins.picker.no.cross.platform=Набор скинов с ограничением по платформе! # +skins.picker.no.multiplayer=Набор скинов для одиночной игры # +skins.picker.expanded.back=Скины в '%s' # +skins.store.upsell.equip.button=Использовать этот скин # +skins.store.upsell.info=Чтобы использовать выбранный скин, нужно разблокировать этот набор. # +skins.store.upsell.seePack=Смотрите набор на рынке # +skins.store.upsell.unlockPack=Чтобы использовать выбранный скин, разблокируйте этот набор. # +skins.store.equipped=Вы используете скин «%s». # + +soundCategory.ambient=Окружение # +soundCategory.block=Блоки # +soundCategory.hostile=Враждебные существа # +soundCategory.main=Главная # +soundCategory.music=Музыка # +soundCategory.neutral=Мирные существа # +soundCategory.player=Игроки # +soundCategory.record=Проигрыватель/музыкальные блоки # +soundCategory.weather=Погода # +soundCategory.texttospeech=Синтез речи # + +stat.animalsBred=Выращено животных # +stat.armorCleaned=Очищено частей брони # +stat.bannerCleaned=Очищено знамен # +stat.beaconInteraction=Число использований маяка # +stat.blocksButton=Блоки # +stat.boatOneCm=Пройдено на лодке # +stat.breakItem=Сломано: %1$s # +stat.brewingstandInteraction=Число использований варочной стойки # +stat.cakeSlicesEaten=Съедено кусочков торта # +stat.cauldronFilled=Наполнено котлов # +stat.cauldronUsed=Взято воды из котла # +stat.chestOpened=Открыто сундуков # +stat.climbOneCm=Дистанция подъема # +stat.crafted=Создано раз # +stat.craftItem=Создано: %1$s # +stat.createWorld=Созданные миры # +stat.crouchOneCm=Пройдено расстояние в приседе # +stat.damageDealt=Урона нанесено # +stat.damageTaken=Урона получено # +stat.deaths=Кол-во смертей # +stat.depleted=Сломано раз # +stat.dispenserInspected=Обыскано раздатчиков # +stat.diveOneCm=Дистанция под водой # +stat.drop=Предметов выброшено # +stat.dropperInspected=Обыскано выбрасывателей # +stat.enderchestOpened=Открыто Эндер-сундуков # +stat.entityKilledBy=%s убил(а) вас %d раз(а) # +stat.entityKilledBy.none=Вас никогда не убивало существо «%s» # +stat.entityKills=Вы убили %d %s # +stat.entityKills.none=Вы никогда не убивали существо «%s» # +stat.fallOneCm=Дистанция падения # +stat.fishCaught=Выловлено рыбы # +stat.flowerPotted=Посажено растений # +stat.flyOneCm=Дистанция в полете # +stat.furnaceInteraction=Число использований печи # +stat.generalButton=Общее # +stat.hopperInspected=Обыскано воронок # +stat.horseOneCm=Проехано на лошади # +stat.itemEnchanted=Зачаровано предметов # +stat.itemsButton=Предметы # +stat.joinMultiplayer=Игры по сети # +stat.jump=Прыжки # +stat.junkFished=Выловлено мусора # +stat.leaveGame=Выходов из игры # +stat.loadWorld=Сохранений загружено # +stat.mineBlock=Добыто: %1$s # +stat.minecartOneCm=Проехано на вагонетке # +stat.mined=Добыто раз # +stat.mobKills=Убито мобов # +stat.mobsButton=Мобы # +stat.noteblockPlayed=Сыграно музыкальных блоков # +stat.noteblockTuned=Настроено музыкальных блоков # +stat.pigOneCm=Проехано на свинье # +stat.playerKills=Убито игроков # +stat.playOneMinute=Минут в игре # +stat.recordPlayed=Сыграно записей # +stat.sprintOneCm=Расстояние, пройденное бегом # +stat.startGame=Сыграно раз # +stat.swimOneCm=Дистанция вплавь # +stat.talkedToVillager=Число разговоров с деревенскими жителями # +stat.timeSinceDeath=Со времени последней смерти # +stat.tradedWithVillager=Число обменов с деревенскими жителями # +stat.trappedChestTriggered=Активировано сундуков-ловушек # +stat.treasureFished=Выловлено сокровищ # +stat.used=Использовано раз # +stat.useItem=Использовано: %1$s # +stat.walkOneCm=Дистанция пешком # +stat.workbenchInteraction=Число использований верстака # + +stats.tooltip.type.achievement=Достижение # +stats.tooltip.type.statistic=Статистика # + +start.beta.icon=Бета-версия # + +store.title=Рынок # +store.allStores=Все магазины # +store.menu.home=Главная # +store.itemDetail.back=Сведения # +store.coin.bonus=Бонус! # +store.coin.title=Покупка монет Minecoins # +store.disabledOnBeta=Эта функция в настоящее время отключена в бета-версии. # +store.disabled.nopermission=В настоящее время у вас нет разрешения на использование Магазина. # +store.disabled.generic=В настоящее время Магазин недоступен. # + +store.giftPromo.day=День %s ### %s being day number such as "Day 1", "Day 2", etc. Please use short translations. 3 letters if possible +store.equipped=Получено # +store.promo.title=Летний праздник # +store.promo.incompatible=Этот мир несовместим с текущим устройством. Вы можете получить мир на устройстве, которое его поддерживает. # +store.promo.details=См. подробные сведения # +store.promo.view=См. в средстве создания персонажа # +store.promo.claimDay=День получения # +store.promo.restrictedPopup.title=С привязкой к платформе # +store.promo.restrictedPopup.body=Этот элемент несовместим с вашим устройством. # + +store.realmsPlus=Realms Plus # +store.realmsPlus.content=Контент # +store.realmsPlus.faq=Вопросы и ответы # +store.realmsPlus.buyNow=ПОДПИСАТЬСЯ ### Maximum 13 characters +store.realmsPlus.buyNowPerMonth=Подписаться сейчас (%s в месяц) # +store.realmsPlus.signInToSubscribe=Войдите в учетную запись, чтобы подписаться на Realms Plus # +store.realmsPlus.buyNowTrialPerMonth=Начать пробный период ### Maximum 25 characters +store.realmsPlus.errorNoOffer=ОШИБКА: ПРЕДЛОЖЕНИЙ НЕ НАЙДЕНО # +store.realmsPlus.manageSubscription=УПРАВЛЕНИЕ ПОДПИСКОЙ # +store.realmsPlus.viewAllPacksTitle=ОТЛИЧНОЕ ПРЕДЛОЖЕНИЕ — НАБОРЫ СТОИМОСТЬЮ БОЛЕЕ §g$150 (долларов США)!§r # + +store.realmsPlus.nowActive=Подписка Realms Plus для этого устройства включена. Теперь у вас есть доступ к более чем 150 наборам контента с рынка без дополнительной оплаты. В вашем Realm могут играть одновременно до 10 игроков, и у них у всех будет бесплатный доступ ко всему доступному в рамках подписки контенту! # + +store.realmsPlus.buyNow.buttonText=КУПИТЬ ЗА %s # +store.realmsPlus.buyNow.viewTerms=УСЛОВИЯ # +store.realmsPlus.buyNow.viewPrivacyPolicy=ПОЛИТИКА КОНФИД. # + +store.realmsPlus.buyNow.title=Получите подписку на Realms Plus # +store.realmsPlus.startTrial.description=Вы сразу получите доступ к своему Realm и более чем 150 наборам контента с Рынка. В вашем Realm смогут одновременно играть до 10 игроков, и у них у всех будет бесплатный доступ ко всем мирам в нем! Первый месяц для вас будет бесплатным, затем взимается плата в размере %s в месяц. Отказаться от подписки можно в любой момент. # +store.realmsPlus.noTrial.description=Вы сразу получите доступ к своему Realm и более чем 150 наборам контента с Рынка. В вашем Realm смогут одновременно играть до 10 игроков, и у них у всех будет бесплатный доступ ко всем мирам в нем! Ваша подписка будет действовать в течение 30 дней и стоить %s:minecoin:. # +store.realmsPlus.noTrial.description.iap=Вы сразу получите доступ к своему Realm и более чем 150 наборам с Рынка. В вашем Realm смогут одновременно играть до 10 игроков, и у них у всех будет бесплатный доступ ко всем мирам в нем! С вас будет взиматься плата в размере %s в месяц. Отказаться от подписки и прекратить платежи можно в любой момент в настройках подписки. # +store.realmsPlus.realmName.placeholder=Realm игрока %s #The string passed in here is the gamertag of the player to indicate the name of the player's world. # + +store.realmsPlus.recurring.offerTrial=Realms Plus — это постоянная подписка с периодической оплатой за продление, которая автоматически взимается каждый месяц вплоть до отмены подписки.%sВы сразу получите доступ к своему Realm и более чем 150 наборам контента с Рынка. В вашем Realm смогут одновременно играть до 10 игроков, и у них у всех будет бесплатный доступ ко всем мирам в нем! Первые 30 дней для вас будут бесплатными, затем взимается плата в размере %s в месяц. Отказаться от подписки и прекратить платежи можно в любой момент в настройках подписки. # +store.realmsPlus.recurring.withoutTrial=Realms Plus — это постоянная подписка с периодической оплатой за продление, которая автоматически взимается каждый месяц вплоть до отмены подписки.%sВы сразу получите доступ к своему Realm и более чем 150 наборам контента с Рынка. В вашем Realm смогут одновременно играть до 10 игроков, и у них у всех будет бесплатный доступ ко всем мирам в нем! С вас будет взиматься плата в размере %s в месяц. Отказаться от подписки и прекратить платежи можно в любой момент в настройках подписки. # +store.realmsPlus.consumable.offerTrial=Вы сразу получите доступ к своему Realm и более чем 150 наборам контента с Рынка. В вашем Realm смогут одновременно играть до 10 игроков, и у них у всех будет бесплатный доступ ко всем мирам в нем! Первые 30 дней подписки будут бесплатными, затем вы сможете продлить ее еще на 30 дней по цене в %s. # +store.realmsPlus.consumable.withoutTrial=Вы сразу получите доступ к своему Realm и более чем 150 наборам контента с Рынка. В вашем Realm смогут одновременно играть до 10 игроков, и у них у всех будет бесплатный доступ ко всем мирам в нем! Ваша подписка будет действовать в течение 30 дней и стоить %s. # + +store.realmsPlus.landing.header=Подписка включает: # +store.realmsPlus.landing.headerTrial=Бесплатный 30-дневный пробный период, затем %s в месяц # + +store.realmsPlus.landing.info1.line1=Ваш собственный персональный сервер Realm — постоянный мир, всегда доступный для вас и ваших друзей! # +store.realmsPlus.landing.info1.line2=Друзья могут играть в вашем Realm бесплатно # +store.realmsPlus.landing.info1.line3=Переходите с консоли на мобильное устройство или ПК — любое устройство, где есть Рынок Minecraft # + +store.realmsPlus.landing.info2.line1=Бесплатный доступ к каталогу, содержащему более 150 наборов контента с Рынка # +store.realmsPlus.landing.info2.line2=В комплект входят защищенные резервные копии миров в вашем Realm # +store.realmsPlus.landing.info2.line3=Первые 30 дней будут для вас бесплатными # +store.realmsPlus.landing.info2.line4=Подпишитесь сейчас за %s в месяц # + +store.realmsPlus.landing.beta=Бета-версия # +store.realmsPlus.landing.preview=Предварительный просмотр # + +store.realmsPlus.landing.info3.para1=Ваши Realm доступны в Minecraft бесплатно %s для всех подписчиков Realm! Новый Realm дает возможность опробовать новые функции до их выхода. # +store.realmsPlus.landing.info3.para2=С подпиской Realm в главном меню при помощи кнопки «Создать новый» вы можете создать новый %s Realm. Если у вас еще нет активной подписки, перейдите в полную версию Minecraft, чтобы присоединиться. # +store.realmsPlus.landing.info3.para3=Все экраны и функции Realms доступны в %s, за исключением покупки новой подписки или управления существующими подписками Realm. # +store.realmsPlus.landing.info3.para4=Ваш %s Realm будет оставаться активным, пока у вас есть платная подписка, связанная с этим %s Realm. # + +store.realmsPlus.faq.header=ВОПРОСЫ И ОТВЕТЫ # +store.realmsPlus.faq.question1=Что такое Realms Plus? # +store.realmsPlus.faq.answer1=Realms Plus — это подписка на персональный сервер, на котором могут играть до 10 игроков одновременно, включающая также неограниченный доступ к 150 великолепным мирам Minecraft, наборам текстур, наборам скинов и микс-пакетам за небольшую ежемесячную плату. # +store.realmsPlus.faq.question2=Что такое персональный сервер? # +store.realmsPlus.faq.answer2=Персональный сервер позволяет создать общий мир, который всегда доступен с любого устройства с Рынком Minecraft. Игроки, которых вы приглашаете в свой Realm, могут играть в этом мире в любое время. # +store.realmsPlus.faq.question3=Нужна ли моим друзьям подписка Realms Plus, чтобы играть в моем Realm? # +store.realmsPlus.faq.answer3=Вашим друзьям не нужно покупать подписку Realms Plus, чтобы играть в вашем Realm. Можете пригласить любого друга (у которого включена поддержка многопользовательской игры) бесплатно присоединиться к вашему Realm. # +store.realmsPlus.faq.question4=Какие устройства поддерживают Realms Plus для Minecraft? # +store.realmsPlus.faq.answer4=Подписка Realms Plus в настоящее время доступна на любой платформе, где вы можете установить Minecraft Bedrock Edition. Войдя в свою учетную запись Майкрософт, вы сможете играть в Realms и использовать любой контент из Realms Plus на любом из таких устройств. ###disable_3rd_party_console_resource_pack_check +store.realmsPlus.faq.question5=Сколько стоит подписка на Realms Plus? # +store.realmsPlus.faq.answer5=%s в месяц за сервер на 10 игроков и доступ к более чем 150 наборам с Рынка. # +store.realmsPlus.faq.question6=Как часто каталог Realms Plus пополняется новыми наборами? # +store.realmsPlus.faq.answer6=Новые наборы добавляются в Realms Plus каждый месяц. # +store.realmsPlus.faq.question7=Сколько времени у меня будет доступ к наборам из каталога Realms Plus? # +store.realmsPlus.faq.answer7=Участники Realms Plus имеют неограниченный доступ к более чем 150 потрясающим мирам Minecraft, наборам текстур и скинов, а также микс-наборам, пока их подписка не закончится или набор не будет удален из каталога. # +store.realmsPlus.faq.question8=Где можно использовать пакеты Realms Plus? # +store.realmsPlus.faq.answer8=Входящие в подписку миры и наборы можно использовать для игры по сети, в вашем личном Realm или на локальном устройстве. Необходимо только подключаться к сети каждые 30 дней, чтобы подтвердить, что ваша подписка все еще активна. # +store.realmsPlus.faq.question9=Что произойдет с моими мирами и Realms, когда закончится подписка? # +store.realmsPlus.faq.answer9=Если подписка закончится, вы и ваши друзья больше не сможете играть в Realms по сети и у вас больше не будет доступа к наборам Realms Plus. Вы сможете загрузить любой мир, сохраненный в вашем Realm (в течение 18 месяцев после окончания подписки). Если вы использовали миры, наборы текстур или микс-наборы Realms Plus, то для их дальнейшего использования в игре вам необходимо будет приобрести соответствующие наборы в магазине или, если эти наборы все еще предлагаются в рамках подписки Realms Plus, возобновить подписку, чтобы играть с использованием соответствующих шаблонов миров. # + + +store.realmsPlus.content.skinDescription=Освежите свой образ с помощью скинов! # +store.realmsPlus.content.worldDescription=Ознакомьтесь с популярными наборами контента! # +store.realmsPlus.content.textureDescription=Новые виды для ваших миров! # +store.realmsPlus.content.mashupDescription=Попробуйте всего понемногу с помощью микс-наборов! # +store.realmsPlus.content.friendsGetAccess=Ваши друзья получают доступ к контенту, используемому в вашем Realm, бесплатно # + +store.realmsPlus.content.popularPacks=Популярные наборы в Realms Plus: # +store.realmsPlus.content.viewAllPacks=ПРОСМОТРЕТЬ ВСЕ НАБОРЫ # +store.realmsPlus.content.contentDescription=Подключитесь к источнику потрясающего контента Minecraft! Realms Plus дает вам немедленный доступ к более чем 150 объектам с рынка, включая микс-наборы, миры, наборы скинов и захватывающие приключения (новинки добавляются каждый месяц). Ваш контент хранится на вашем личном сервере, и вы можете пользоваться им на любой платформе, где есть Realms и Рынок Minecraft. В вашем Realm смогут одновременно играть до 10 игроков, и у них у всех будет бесплатный доступ ко всем мирам в нем! # + + +store.realmsPlus.freeTrial=НАЧАТЬ БЕСПЛАТНЫЙ ПРОБНЫЙ ПЕРИОД # + +store.inventory.button=Мой контент # +store.inventory.title=Мой контент # +store.inventory.dropdown.owned=Приобретенные # +store.inventory.dropdown.current=Действующие # +store.inventory.dropdown.removed=Удаленные # +store.inventory.button.subscriptions=Подписки # + +store.free=Бесплатно # +store.redeem=Получить # +store.view_achievement=Посмотреть достижение # +store.incompatible=Несовместимо # +store.incompatibleOnDevice=Несовместимо с устройством # +store.itemIsIncompatible=Этот элемент несовместим с вашим устройством. # +store.itemMayNotBeCompatible=Этот элемент может быть несовместим с вашим устройством. # +store.owned=Приобретено # +store.owned.legacy=Приобретено (P) # +store.unlocked=Разблокировано # +store.mypacks=Мой контент # + +store.error=Ошибка Рынка # + +store.toast.downloadStarted=Начато скачивание: %s # +store.toast.downloadComplete=Скачивание завершено: %s # +store.toast.downloadResumed=Скачивание возобновлено: %s # +store.toast.downloadFailed=Сбой скачивания: %s # +store.toast.downloadPaused=Скачивание приостановлено: %s # +store.toast.autofulfillment.title=Готово! # +store.toast.autofulfillment.message=Ваша покупка обработана # +store.popup.goBack=Назад # +store.popup.xblRequired.title=Войти бесплатно # +store.popup.xblRequired.button1=Войти # +store.popup.xblRequired.button2=Отмена # +store.popup.xblRequired.message=Прежде чем разблокировать предметы в магазине, вам необходимо войти, чтобы мы знали, что вы уже разблокировали. # +store.popup.download.title.KB=Скачать контент? (%s КБ) # +store.popup.download.title.MB=Скачать контент? (%s МБ) # +store.popup.download.msg=На ваше устройство будет скачано: %s. # +store.popup.downloadCell.title.KB=Скачать по сотовой сети? — %s КБ # +store.popup.downloadCell.title.MB=Скачать по сотовой сети? — %s МБ # +store.popup.downloadCell.msg=Вы не подключены к сети Wi-Fi. Загрузить «%s» на устройство по сотовой сети? # +store.popup.download.button1=Загрузить # +store.popup.download.button2=Пропустить # +store.popup.download.back=Назад # +store.popup.wifiWarn.title=Внимание! # +store.popup.wifiWarn.msg=Вы не подключены к Wi-Fi. Все равно загрузить? # +store.popup.download.noInternet.title=Что-то пошло не так # +store.popup.download.noInternet.msg=К сожалению, не удалось скачать «%s». Проверьте подключение к Интернету. # +store.popup.download.noSpace.title.KB=Недостаточно места (%s КБ) # +store.popup.download.noSpace.title.MB=Недостаточно места (%s МБ) # +store.popup.download.noSpace.msg=Недостаточно места на устройстве, чтобы скачать %s. # +store.popup.download.unOwned.title=Приобрести набор? # +store.popup.download.unOwned.msg=Вы хотите приобрести наборы, используемые этим миром? # +store.popup.download.unOwnedTemplate.title=Приобрести шаблон мира? # +store.popup.download.unOwnedTemplate.msg=Мир создан с помощью шаблона, который вы не разблокировали. Необходимо приобрести этот шаблон, чтобы разблокировать данный мир. Хотите приобрести шаблон, используемый в этом мире? # +store.popup.downloadWorldTemplate.noInternet.title=Для шаблона требуется подключение к Интернету # +store.popup.downloadWorldTemplate.noInternet.msg=Не удается подключиться к рынку, чтобы загрузить шаблон, использованный для создания этого мира. Этот шаблон содержал набор дополнений, необходимый для продолжения игры в этом мире. Чтобы продолжить, повторно подключитесь к Интернету и загрузите шаблон. # +store.popup.downloadWorldTemplate.noSpace.msg=Недостаточно свободного места, чтобы загрузить шаблон, использованный для создания этого мира. Данный шаблон содержал набор дополнений, необходимый для дальнейшей игры в этом мире. Чтобы продолжить, освободите место на своем устройстве. # +store.popup.downloadWorldTemplate.title.KB=Загрузить отсутствующий шаблон? – %s КБ # +store.popup.downloadWorldTemplate.title.MB=Загрузить отсутствующий шаблон? – %s МБ # +store.popup.downloadWorldTemplate.msg=Шаблон, использованный для создания этого мира, отсутствует. Данный шаблон содержал набор дополнений, необходимый для дальнейшей игры в этом мире. # +store.popup.downloadWorldTemplate.msg.removePacks=Чтобы продолжить, перейдите к ресурсам этого мира и настройкам набора параметров, а затем удалите эти наборы. Но в таком случае в мире больше нельзя будет играть. # +store.popup.downloadWorldTemplate.download=Загрузить шаблон # +store.popup.downloadWorldTemplateCell.download=Загрузить шаблон по сотовой сети # +store.popup.update.title.KB=Обновить контент? (%s КБ) # +store.popup.update.title.MB=Обновить контент? (%s МБ) # +store.popup.update.msg=На вашем устройстве будет обновлено: %s. # +store.popup.updateCell.title.KB=Обновить по сотовой сети? (%s КБ) # +store.popup.updateCell.title.MB=Обновить по сотовой сети? (%s МБ) # +store.popup.updateCell.msg=Вы не подключены к сети Wi-Fi. Обновить «%s» на устройстве по сотовой сети? # +store.popup.update.button1=Обновить # +store.popup.update.button2=Пропустить # +store.popup.update.back=Назад # +store.popup.purchaseInProgress.title=Идет оформление покупки # +store.popup.purchaseInProgress.msg=Это не займет много времени. # +store.popup.purchaseFailed.title=Что-то пошло не так # +store.popup.purchaseFailed.msg=К сожалению, совершить покупку не удалось. Проверьте подключение к Интернету. # +store.popup.purchasePending.title=Продолжаем попытки # +store.popup.purchasePending.msg=К сожалению, мы все еще ждем подтверждения вашей покупки. Мы сообщим, когда все будет готово. # +store.popup.purchaseFailedInsufficientFunds.title=Необходимо больше Minecoins # +store.popup.purchaseFailedInsufficientFunds.msg=У вас недостаточно Minecoins, чтобы разблокировать этот предмет. Вы можете приобрести Minecoins в магазине приложений. # +store.popup.purchaseFailedInsufficientFunds.buyButton=Получить Minecoins # +store.popup.purchasePriceMismatch.msg=К сожалению, нам не удалось обработать вашу покупку. Повторите попытку позже. # +store.popup.trialUpgradeFail.title=Ошибка разблокировки игры # +store.popup.trialUpgradeFail.msg=Похоже, вы вошли не в ту учетную запись Майкрософт, посредством которой скачали пробную версию Minecraft. Попробуйте еще раз, войдя в соответствующую учетную запись. # +store.popup.downloaded.unOwnedTemplate.title=Приобрести шаблон мира? # +store.popup.downloaded.unOwnedTemplate.msg=Вы не являетесь владельцем этого шаблона, необходимо приобрести его, чтобы разблокировать. Хотите приобрести шаблон? # +store.popup.rtx.title=Скачать наборы трассировки лучей? # +store.popup.rtx.msg=В этом мире подключены наборы ресурсов с поддержкой трассировки лучей, которые вам необходимо будет загрузить, чтобы играть. Но поскольку ваше устройство не совместимо с трассировкой лучей, после загрузки вы будете видеть только базовые текстуры. Действительно загрузить этот набор? # +store.popup.skinEquipWarn.title=Предупреждение для скина # +store.popup.skinEquipWarn.msg=Если у вас в мире имеется средство создания персонажей, будет выполнено переключение на классический скин. Вы можете затем снова переключиться на средство создания персонажей в гардеробной. Надеть этот скин? # +store.claim.success=Вы получили: %s # +store.claimAll.success=Вы получили все предметы этого дня # +store.purchase.success=Вы приобрели: %s # +store.purchase.bundle=Разблокировать %d из %d пакетов? # +store.purchase.bundle.confirm=Разблокируйте сейчас! # +store.purchase.bundle.partiallyOwnedWarning=На всякий случай сообщаем, что у вас уже есть следующие пакеты: %s. Хотите разблокировать остальные пакеты в этом наборе? # +store.purchase.bundle.owned=Приобретено # +store.purchase.bundle.unowned=Вы получите # +store.createdBy=Автор — %s # +store.seeMoreBy=Еще от автора %s # +store.seeMoreBy.multiCreatorBundle=Больше от создателей наборов # +store.fetchingItem=Подключение к рынку... # + +store.timer.daysAbbreviated=%sдн ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.hoursAbbreviated=%s ч ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.minutesAbbreviated=%s мин ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.secondsAbbreviated=%s с ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.left=Осталось: %s # + +store.startMenu.sale=Распродажа! # + +store.progress.fetchingProducts=Получение товаров # +store.progress.checkingDownload=Проверка загрузки # + +store.content.download=Скачать # +store.content.update=Обновление # +store.content.updating=Обновление... # +store.content.requireXbl.signedIn=Скачайте бесплатно с помощью учетной записи Майкрософт. # +store.content.requireXbl.notSignedIn=Войдите в учетную запись Майкрософт, чтобы разблокировать. # + +store.mashup.count.personaPiece=1 фрагмент персонажа # +store.mashup.count.personaPieces=Фрагменты персонажа: %s # +store.mashup.count.skin=1 скин # +store.mashup.count.skins=Скины: %s # +store.mashup.count.texturePack=1 набор текстур # +store.mashup.count.texturePacks=Наборы текстур: %s #number of texture packs # +store.mashup.count.world=1 мир # +store.mashup.count.worlds=Миры %s #number of worlds # + +store.mashup.bundle=Пакет # +store.mashup.bundle.multipleCreators=Несколько создателей # +store.mashup.continue=Продолжить # +store.mashup.createWorld=Создать этот мир! # +store.mashup.leaveWorldToCreate=Перед созданием нужно выйти из мира # +store.mashup.equipSkin=Экипировать # +store.mashup.equipThisSkin=Экипировать скин «%s» # +store.mashup.readMore=Подробнее # +store.mashup.readLess=Свернуть # +store.mashup.mashupPack=Микс-набор # +store.mashup.skinPack=Набор скинов # +store.mashup.texturePack=Набор текстур # +store.mashup.ratings=Оценки # +store.mashup.world=Мир # +store.mashup.missingContent=Не удалось выполнить действие. Нет материалов на устройстве. # +store.mashup.title.bundles=Наборов в пакете: %s! # +store.mashup.title.bundleUpsell=Получите это плюс бонус в пакете! # +store.mashup.title.resourcePack=Ознакомительный тур! # +store.mashup.title.skinPack=%s: %s # +store.mashup.title.worldView=Посетите новый мир! # +store.mashup.title.ratings=Оценки сообщества # +store.mashup.title.recentlyViewed=Недавно просмотренные # +store.mashup.title.relatedItems=Связанные продукты # +store.mashup.mashupContentsFull=%s: скины, набор текстур и мир # +store.mashup.mashupContentsSkinAndTexturePack=Скины и набор текстур «%s» # +store.mashup.mashupContentsSkinAndWorld=%s: cкины и мир # +store.mashup.mashupContentsTexturePackAndWorld=Набор текстур и мир # +store.mashup.mashupContentsSkinPack=Скины «%s» # +store.mashup.last_updated=Последнее обновление: %s # +store.mashup.up_to_date=Версия набора новейшая # +store.mashup.out_of_date_tooltip=В этом наборе может не быть скинов для предметов или блоков, выпущенных после его последнего обновления # +store.mashup.description=ОПИСАНИЕ # + +store.new.icon=Новинка # + +store.offerDescription.title=Описание набора # +store.offerDescription.tags=Теги: # +store.offerDescription.genre=Жанр: # +store.offerDescription.players=Игроки: # +store.offerDescription.playerCountNote=Примечание: В поле «Игроки» указано оптимальное кол-во игроков по мнению разраб. # +store.offerDescription.languages=Языки: # +store.offerDescription.showMore=Показать больше # +store.offerDescription.showLess=Показать меньше # +playercount.single_player=Одиночная игра # +playercount.multiplayer=Многопользовательская игра # + +store.ratings.ratingsCount=Оценок: %s # +store.ratings.ratingOutOfFive=%s из 5 звезд # +store.ratings.rateContent=Оценить этот набор # +store.ratings.rateContentGeneral=Оценить этот контент # +store.ratings.yourRating=Ваша оценка: # +store.ratings.stars= Звезд: %s # +store.ratings.rate=Оцените этот набор! # + +store.ratings.signIn.title=Оцените предложения на рынке # +store.ratings.signIn.description1=Расскажите автору и всему сообществу о своем опыте использования этого элемента! # +store.ratings.signIn.description2=Чтобы поставить оценку, необходимо войти в учетную запись Майкрософт. # + +store.purchase.success.realMoney1=Вы разблокировали: %s за %s # +store.purchase.success.realMoney2=+%s:minecoin: # +store.purchase.signIn=Разнообразьте игру массой отличного контента. # +store.purchase.signInPart2=Чтобы использовать рынок, войдите в учетную запись Майкрософт! # +store.purchase.realmoney.disclaimer=*Покупка монет (%s) за %s и активация набора за монеты (%s). Остаток монет: %s. # +store.purchase.notAvailable=Сейчас недоступно # + +store.wishlist.toast.added=Предмет «%s» добавлен в ваш список желаний # +store.wishlist.toast.removed=Предмет «%s» удален из вашего списка желаний # +store.wishlist.toast.failed=Не удается добавить или удалить предмет «%s» в данный момент # + +store.bundleUpsell.contents.single=+ еще 1 набор # +store.bundleUpsell.contents.plural=+ еще наборы (%s) # + +store.coins.currentCoins=У вас Minecoins: %s # +store.coins.purchase.confirmation=Получить больше монет, чтобы разблокировать этот набор? # +store.coins.purchase.coinsLeftToBuy=Вам нужно больше монет (еще %s), чтобы разблокировать этот набор. # +store.coins.purchase=Купить Minecoins # +store.coins.offer0=Стопка Minecoins # +store.coins.offer1=Груда Minecoins # +store.coins.offer2=Гора Minecoins # +store.coins.header=Используйте Minecoins, чтобы разблокировать кучу всего классного! # +store.coins.value=Лучшая цена # +store.coins.purchase.toast.withCoinCount=Вы приобрели Minecoins (%s)! # +store.coins.purchase.toast.unknownCoinCount=Вы приобрели Minecoins! # +store.coins.purchased.failed.title=Что-то пошло не так # +store.coins.purchased.failed.body=Не удалось подключиться к магазину приложений. Войдите в учетную запись магазина приложений или проверьте подключение к Интернету. # +store.coins.tooManyCoins=Используйте часть Minecoins, затем сможете пополнить их запас. # +store.coins.incomplete.title=Незавершенная покупка (Minecoins) # +store.coins.incomplete.fulfill.a=Похоже, в прошлый раз мы не уладили все формальности завершения покупки. Давайте сделаем это прямо сейчас. # +store.coins.incomplete.fulfill.b=Похоже, вы приступили к покупке посредством другой учетной записи Майкрософт. Хотите завершить покупку, используя текущую учетную запись? # +store.coins.incomplete.fulfill.c=Кто-то приступил к покупке посредством учетной записи выставления счетов на этом устройстве. Хотите завершить покупку, используя текущую учетную запись? # +store.coins.fixAppReceipt.title=Что-то пошло не так # +store.coins.fixAppReceipt.body=Похоже, возникла проблема с квитанцией приложения. Войдите, чтобы продолжить. # +store.coins.fixAppReceipt.button=Войти в магазин # + +store.purchase.toast.generic=Вы приобрели %s! # + +store.featured.realms.title=Попробовать Realms бесплатно # +store.featured.realms.desc=Оцените лучший способ играть в Minecraft с друзьями. # + +store.hyperlink.creator.notFound=Указанный в гиперссылке создатель не найден. # +store.hyperlink.ingame=К сожалению, в мире нельзя использовать гиперссылки. Выйдите из мира и повторите попытку. # + +store.resource.try=Опробовать # +store.resource.create=Управляйте наборами ресурсов # +store.resource.screenshots=Снимки экрана # +store.resourcePack.activateTexturePack=Активируйте этот набор текстур! # +store.resourcePack.leaveWorldToActivate=Выйдите из мира, чтобы применить изменения # +store.3pserverItem.fetchingCancel=Отмена # +store.3pserverItem.fetchingItem=%s хочет поделиться с вами кое-чем веселым. # +store.3pserverItem.fetchingItemTitle=Один момент # +store.3pserverItem.unlock=Разблокировать за %s # +store.3pserverItem.alreadyPurchased=Приобретено # +store.restore.description=Мы восстанавливаем ваши покупки! # +store.restore.failed=Не удалось восстановить покупки. Проверьте подключение к Интернету. # +store.connection.failed.title=Что-то пошло не так # +store.connection.failed.body=В данный момент имеется проблема с подключением к Рынку. Повторите попытку позже. # +store.connection.failed.code=Код ошибки: %s # +store.connection.failed.request=В данный момент имеется проблема с открытием этой страницы. Повторите попытку позже. # +store.featured.createdBy=Автор: %s # +store.downloading=Загрузка... # +store.downloading.title=Скачивание: %s # +store.updating=Обновление... # +store.updating.title=Обновление: %s # +store.importing.title=Импорт: %s # +store.importing=Импорт... # +store.showMore=Показать все # +store.inventory.no.xbl=Мои наборы # + +store.promo.today=Только сегодня! # +store.promo.upsell=Не упустите сегодняшний подарок! # +store.promo.comeBackTomorrow=Завтра вас ждет новый подарок! # +store.promo.end=С Новым годом! # +store.promo.comingSoon=Завтра начинаются 12 дней Minecraft! # + +store.promo.holiday.first=В первый день Minecraft # +store.promo.holiday.second=Во второй день Minecraft # +store.promo.holiday.third=В третий день Minecraft # +store.promo.holiday.fourth=В четвертый день Minecraft # +store.promo.holiday.fifth=В пятый день Minecraft # +store.promo.holiday.sixth=В шестой день Minecraft # +store.promo.holiday.seventh=В седьмой день Minecraft # +store.promo.holiday.eighth=В восьмой день Minecraft # +store.promo.holiday.ninth=В девятый день Minecraft # +store.promo.holiday.tenth=В десятый день Minecraft # +store.promo.holiday.eleventh=В одиннадцатый день Minecraft # +store.promo.holiday.twelfth=В двенадцатый день Minecraft # + +store.promo.date.jan=%s янв # +store.promo.date.feb=%s фев # +store.promo.date.mar=%s мар # +store.promo.date.apr=%s апр # +store.promo.date.may=%s мая # +store.promo.date.jun=%s июн # +store.promo.date.july=%s июл # +store.promo.date.aug=%s авг # +store.promo.date.sep=%s сен # +store.promo.date.oct=%s окт # +store.promo.date.nov=%s нов # +store.promo.date.dec=%s дек # + +store.myAccount=Моя учетная запись # +store.xbl.signin=Войти # +store.xbl.signinOrSignUp=Войдите или зарегистрируйтесь бесплатно # +store.xbl.disconnected=Отключено # +store.xbl.conversionFailedTitle=Что-то пошло не так # +store.xbl.conversionFailedMessage=Попробуйте еще раз позже. # + +store.sales.allByCreator=Распродажа! # +store.sales.bundlesOnSale=Распродажа пакетов! # +store.sales.mashupsOnSale=Распродажа миксов! # +store.sales.skinsOnSale=Распродажа скинов! # +store.sales.texturesOnSale=Распродажа наборов текстур! # +store.sales.worldsOnSale=Распродажа миров! # + +store.showalloffers.list.title=Магазин %s # +store.showalloffers.list.back=Назад # + +store.suggestedOffers.defaultTitle=Играйте с удовольствием # + +store.minecoin.notavailable=Покупка монет недоступна в этой версии Minecraft. # + + +store.search.allResults=Результатов: %d # +store.search.dynamicPlaceHolderText=Попробуйте поискать «%s»! # +store.search.error.searchStringAndFilters=Нет результатов по запросу «%s» и выбранным фильтрам. Попробуйте расширить поиск... # +store.search.error.searchStringAndNoFilters=Нет результатов по запросу «%s». Попробуйте другую фразу... # +store.search.error.emptySearchStringAndFilters=Нет результатов по выбранным фильтрам. Попробуйте расширить поиск... # +store.search.error.emptySearch=К сожалению, ничего не нашлось. # +store.search.greyListedResults= -- Отображается только содержимое, которое будет работать на этом устройстве. # +store.search.noConnectionErrorText=Ой! Кажется, потеряно соединение с Интернетом. Проверьте подключение и попробуйте еще раз! # +store.search.placeHolderText=Введите для поиска... # +store.search.pluralResults= Результаты # +store.search.pluralPossibleResults= Возможные результаты # +store.search.singularResult= Результат # +store.search.singularPossibleResult= Возможный результат # +store.search.title=Поиск # +store.search.trendingRowTitle=Популярный запрос: %s # +store.search.button=Поиск # + +store.search.filters.bundles=Пакеты # +store.search.filters.clear=Сбросить фильтры # +store.search.filters.reset=Сбросить фильтры # + +store.search.filter.clear.creator=Сбросить фильтры по создателю # +store.search.filter.creator=Создатели # +store.search.filter.creator.selectedCount=Создатели %d # + +store.search.filter.offer_type=Типы предложений # +store.search.filter.offer_type.selectedCount=Типы предложений %d # +store.search.filter.offer_type.bundles=Пакеты # +store.search.filter.offer_type.realmsplus=Realms Plus # + +store.search.filter.clear.pack_type=Сбросить фильтры по типу пакета # +store.search.filter.mashupPacks=Миксы # +store.search.filter.andSelectedText=и %s # +store.search.filter.pack_type=Типы пакетов # +store.search.filter.pack_type.selectedCount=Типы пакетов %d # +store.search.filter.minecoin=Minecoins # +store.search.filter.minecoin.selectedCount=Фильтры Minecoin: %d # +store.search.filter.clear.minecoin=Сбросить фильтры Minecoin # +store.search.filter.rating=Оценки # +store.search.filter.rating.selectedCount=Фильтры по оценкам: %d # +store.search.filter.clear.rating=Сбросить фильтры по оценкам # +store.search.filter.skinPacks=Скины # +store.search.filter.texturePacks=Текстуры # +store.search.filter.title=Фильтры # +store.search.filter.worldTemplates=Миры # +store.search.filter.installed_state=Состояние установки # +store.search.filter.installed=Установлено # +store.search.filter.notInstalled=Не установлено # +store.search.filter.clear.installed=Сбросить фильтры по состоянию установки # + +store.search.sort_menu.sortConstWord=Сортировка # +store.search.sort_menu.Default=По релевантности # +store.search.sort_menu.NewestFirst=Сначала новые # +store.search.sort_menu.OldestFirst=Сначала старые # +store.search.sort_menu.A_to_Z=А–Я # +store.search.sort_menu.Z_to_A=Я–А # +store.search.sort_menu.Installed=Установлено # +store.search.sort_menu.notInstalled=Не установлено # +store.search.sort_menu.HighestPrice=Цена: от высокой к низкой # +store.search.sort_menu.LowestPrice=Цена: от низкой к высокой # +store.search.sort_menu.HighestRating=Оценка: от большей к меньшей # +store.search.sort_menu.LowestRating=Оценка: от меньшей к большей # +store.search.sort_menu.resultText=по %s # + +store.pagination.next=Далее > ### Chevrons (< and >) should not be moved +store.pagination.previous=< Назад ### Chevrons (< and >) should not be moved + +store.shareDescription=Вот это да! У %s получился замечательный набор. Вам непременно стоит его попробовать. # +store.copyToastMessage=Ссылка скопирована в буфер обмена! # + +store.uploadContentToRealmsSuccess=Содержимое успешно загружено в выбранный Realm. # +store.uploadContentToRealmsFail.title=Ошибка # +store.uploadContentToRealmsProgressTitle=Применение содержимого к Realm # +store.uploadContentToRealmsProgressText=Выбранное содержимое применяется к вашему Realm. # +store.uploadContentToRealmsFail.message=Не получилось отправить контент в выбранный Realm! # +store.uploadContentToRealmsFail.forbidden.message=У вас нет как минимум части примененного контента! # +store.applyToRealm=Создать в Realm # +store.inRealmsPlus=В Realms Plus # +store.uploadWorldTitle=Заменить мир? # +store.uploadPackTitle=Заменить набор? # +store.uploadWorldMessage=Это действие приведет к удалению имеющегося мира из активной ячейки вашего Realm и замене его новым. У членов вашего Realm будет доступ к этому новому миру. Выберите команду «Отмена», чтобы выйти и скачать копию текущего мира для предотвращения потери данных, или команду «Подтвердить», чтобы продолжить и заменить мир. # +store.uploadPackMessage=Это действие удалит из вашего Realm все текущие действующие наборы ресурсов и параметров, после чего заменит их выбранным набором. Вы хотите продолжить? # + +stream.confirm_start=Вы действительно хотите начать трансляцию? # +stream.unavailable.account_not_bound=Прежде чем транслировать Minecraft в Twitch, вам нужно привязать свою учетную запись Twitch на mojang.com. Сделать это сейчас? # +stream.unavailable.account_not_bound.okay=Связать уч. записи # +stream.unavailable.account_not_migrated=Прежде чем транслировать Minecraft в Twitch, вам нужно преобразовать свою учетную запись Minecraft в учетную запись Mojang. Сделать это сейчас? # +stream.unavailable.account_not_migrated.okay=Перенести уч. запись # +stream.unavailable.failed_auth=Ошибка аутентификации в Twitch. Перейдите на mojang.com и повторно привяжите свою учетную запись Twitch. # +stream.unavailable.failed_auth.okay=Повторно привязать уч. записи # +stream.unavailable.failed_auth_error=Не удалось пройти аутентификацию в Twitch. Попробуйте еще раз позже. # +stream.unavailable.initialization_failure=Не удалось инициализировать Twitch SDK. # +stream.unavailable.initialization_failure.extra=(Причина: %s) # +stream.unavailable.library_arch_mismatch=Архитектура пользовательской версии Java, используемой для запуска Minecraft, отличается от архитектуры версии, которая используется для программы запуска. Убедитесь, что версии совпадают и обе 32-разрядные или 64-разрядные. # +stream.unavailable.library_failure=Не удается загрузить библиотеки, необходимые для встроенной службы трансляции Twitch. # +stream.unavailable.no_fbo=Чтобы использовать встроенную трансляцию на портале Twitch, ваша видеокарта должна поддерживать OpenGL версии 3.0 или Framebuffer Objects посредством расширения. # +stream.unavailable.no_fbo.arb=Поддержка Framebuffer Object посредством ARB: %s # +stream.unavailable.no_fbo.blend=Поддержка раздельного наложения посредством EXT: %s # +stream.unavailable.no_fbo.ext=Поддержка Framebuffer Object посредством EXT: %s # +stream.unavailable.no_fbo.version=Вы используете: %s # +stream.unavailable.not_supported.mac=Чтобы использовать встроенную трансляцию на портале Twitch для Mac, нужна обновленная версия OSX. Необходимо использовать версию 10.7 (Mac OS X Lion) или новее. Посетить apple.com, чтобы узнать подробнее об обновлении? # +stream.unavailable.not_supported.mac.okay=Обновить # +stream.unavailable.not_supported.other=Чтобы использовать встроенную трансляцию на портале Twitch, нужна Windows (Vista или новее) или Mac OS X (10.7 Lion или новее). # +stream.unavailable.not_supported.windows=Чтобы использовать встроенную трансляцию на портале Twitch, нужна обновленная версия Windows. Необходима Windows Vista или новее. # +stream.unavailable.report_to_mojang=Сообщить Mojang # +stream.unavailable.soundflower.chat=Чтобы вести трансляцию на Mac, необходимо приложение Soundflower. %s # +stream.unavailable.soundflower.chat.link=Чтобы установить, нажмите здесь. # +stream.unavailable.title=Трансляция на портале Twitch недоступна # +stream.unavailable.unknown=Сейчас трансляция на портале Twitch невозможна. Мы не знаем почему :'( # +stream.unavailable.unknown.chat=Не удалось запустить трансляцию: %s # +stream.user.mode.administrator=Администратор Twitch # +stream.user.mode.banned=Заблокирован # +stream.user.mode.banned.other=Заблокирован на канале игрока %s # +stream.user.mode.banned.self=Заблокирован на вашем канале # +stream.user.mode.broadcaster=Вещатель # +stream.user.mode.broadcaster.other=Вещатель # +stream.user.mode.broadcaster.self=Вещатель (вы) # +stream.user.mode.moderator=Модератор # +stream.user.mode.moderator.other=Модератор канала игрока %s # +stream.user.mode.moderator.self=Модератор вашего канала # +stream.user.mode.staff=Сотрудник Twitch # +stream.user.subscription.subscriber=Подписчик # +stream.user.subscription.subscriber.other=Подписчик канала игрока %s # +stream.user.subscription.subscriber.self=Подписчик вашего канала # +stream.user.subscription.turbo=Twitch Turbo # +stream.userinfo.ban=Блокировать # +stream.userinfo.chatTooltip=Нажмите для управления пользователем # +stream.userinfo.mod=Сделать модератором # +stream.userinfo.timeout=Время ожидания # +stream.userinfo.unban=Разблокировать # +stream.userinfo.unmod=Забрать права модератора # + +profanity_filter.title=Фильтр сквернословия # +profanity_filter.msg=Введенный вами текст содержит слова, которые могут быть оскорбительными для других, поэтому использовать их нельзя. Попробуйте еще раз. # + +terms_and_conditions.goBack=Назад # +terms_and_conditions.viewTermsAndConditions=Чтобы просмотреть положения и условия, откройте страницу https://minecraft.net/terms в любом веб-браузере. # + +tile.acaciaFence.name=Забор из акации # +tile.acacia_fence_gate.name=Ворота из акации # +tile.activator_rail.name=Активирующие рельсы # +tile.allow.name=Разрешить # +tile.air.name=Воздух # +tile.unknown.name=Неизвестен # +tile.deny.name=Запретить # +tile.border_block.name=Граница # +tile.anvil.intact.name=Наковальня # +tile.anvil.name=Наковальня # +tile.anvil.slightlyDamaged.name=Поврежденная наковальня # +tile.anvil.veryDamaged.name=Сильно поврежденная наковальня # +tile.barrier.name=Барьер # +tile.beacon.name=Маяк # +tile.beacon.primary=Основной эффект # +tile.beacon.secondary=Дополнительный эффект # +tile.beacon.primary.pocket=Первичный # +tile.beacon.secondary.pocket=Вторичный # +tile.beehive.name=Улей # +tile.bee_nest.name=Дикий улей # +tile.target.name=Мишень # +tile.bed.name=Кровать # +tile.bed.noSleep=Спать можно только ночью. # +tile.bed.notSafe=Отдохнуть сейчас не получится: рядом бродят монстры. # +tile.bed.notValid=Кровать отсутствовала или была загромождена # +tile.bed.occupied=Кровать занята # +tile.bed.respawnSet=Точка появления задана # +tile.bed.tooFar=Кровать слишком далеко # +tile.bed.obstructed=Путь к кровати загражден # +tile.bedrock.name=Коренная порода # +tile.bell.name=Колокол # +tile.camera.name=Камера # +tile.conduit.name=Проводник # +tile.invisibleBedrock.name=Невидимая коренная порода # +tile.beetroot.name=Свекла # +tile.big_dripleaf.name=Большой твердолист # +tile.small_dripleaf_block.name=Маленький твердолист # +tile.hanging_roots.name=Свисающие корни # +tile.dirt_with_roots.name=Земля с корнями # +tile.spore_blossom.name=Спороцвет # +tile.azalea_leaves.name=Листва азалии # +tile.azalea_leaves_flowered.name=Листья цветущей Азалии # +tile.azalea.name=Азалия # +tile.flowering_azalea.name=Цветущая Азалия # +tile.cave_vines.name=Пещерные лозы # +tile.cave_vines_body_with_berries.name=Пещерные лозы # +tile.cave_vines_head_with_berries.name=Пещерные лозы # +item.glow_berries.name=Светящиеся ягоды # +tile.moss_block.name=Блок мха # +tile.moss_carpet.name=Ковер из мха # +tile.birchFence.name=Забор из березы # +tile.birch_fence_gate.name=Ворота из березы # +tile.blast_furnace.name=Плавильная печь # +tile.bone_block.name=Костяной блок # +tile.coal_block.name=Угольный блок # +tile.diamond_block.name=Алмазный блок # +tile.emerald_block.name=Изумрудный блок # +tile.gold_block.name=Золотой блок # +tile.iron_block.name=Железный блок # +tile.lapis_block.name=Лазуритовый блок # +tile.redstone_block.name=Редстоуновый блок # +tile.bookshelf.name=Книжный шкаф # +tile.brick_block.name=Блок кирпича # +tile.brown_mushroom.name=Коричневый гриб # +tile.brown_mushroom_block.mushroom.name=Гриб # +tile.brown_mushroom_block.stem.name=Грибной стебель # +tile.brown_mushroom_block.cap.name=Блок коричневого гриба # +tile.wooden_button.name=Кнопка из дуба # +tile.acacia_button.name=Кнопка из акации # +tile.birch_button.name=Кнопка из березы # +tile.dark_oak_button.name=Кнопка из темного дуба # +tile.jungle_button.name=Кнопка из тропического дерева # +tile.respawn_anchor.respawnSet=Точка возрождения задана # +tile.respawn_anchor.notValid=Ваш якорь возрождения был не заряжен, отсутствовал, или путь к нему был прегражден # +tile.spruce_button.name=Кнопка из сосны # +tile.stone_button.name=Каменная кнопка # +tile.cactus.name=Кактус # +tile.cake.name=Торт # +tile.dried_kelp_block.name=Блок сушеных водорослей # +tile.carrots.name=Морковь # +tile.carved_pumpkin.name=Вырезанная тыква # +tile.cauldron.name=Котел # +tile.chalkboard.oneByOne.name=Грифельная табличка # +tile.chalkboard.twoByOne.name=Плакат # +tile.chalkboard.threeByTwo.name=Доска # +tile.chest.name=Сундук # +tile.ender_chest.name=Эндер-сундук # +tile.jigsaw.name=Блок-фрагмент # +tile.honey_block.name=Блок меда # +tile.honeycomb_block.name=Блок медовых сот # +tile.lodestone.name=Магнетит # +tile.nether_sprouts.name=Незерские ростки # +tile.crimson_stem.name=Багровый стебель # +tile.warped_stem.name=Искаженный стебель # +tile.stripped_crimson_stem.name=Обтесанный багровый стебель # +tile.stripped_warped_stem.name=Обтесанный искаженный стебель # +tile.crimson_hyphae.name=Багровые гифы # +tile.warped_hyphae.name=Искаженные гифы # +tile.stripped_crimson_hyphae.name=Полосатые багровые гифы # +tile.stripped_warped_hyphae.name=Полосатые искаженные гифы # +tile.crimson_planks.name=Багровые доски # +tile.warped_planks.name=Искаженные доски # +tile.crimson_door.name=Багровая дверь # +tile.warped_door.name=Искаженная дверь # +tile.crimson_trapdoor.name=Багровый люк # +tile.warped_trapdoor.name=Искаженный люк # +tile.crimson_standing_sign.name=Багровая табличка # +tile.warped_standing_sign.name=Искаженная табличка # +tile.crimson_wall_sign.name=Багровая табличка # +tile.warped_wall_sign.name=Искаженная табличка # +tile.crimson_stairs.name=Багровые ступени # +tile.warped_stairs.name=Искаженные ступени # +tile.crimson_fence.name=Багровый забор # +tile.warped_fence.name=Искаженный забор # +tile.crimson_fence_gate.name=Багровые ворота # +tile.warped_fence_gate.name=Искаженные ворота # +tile.crimson_button.name=Багровая кнопка # +tile.warped_button.name=Искаженная кнопка # +tile.crimson_pressure_plate.name=Багровая нажимная пластина # +tile.warped_pressure_plate.name=Искаженная нажимная пластина # +tile.crimson_slab.name=Багровая плита # +tile.warped_slab.name=Искаженная плита # +tile.crimson_double_slab.name=Багровая плита # +tile.warped_double_slab.name=Искаженная плита # +tile.shroomlight.name=Грибосвет # +tile.crimson_nylium.name=Багровый нилий # +tile.warped_nylium.name=Искаженный нилий # +tile.basalt.name=Базальт # +tile.polished_basalt.name=Полированный базальт # +tile.blackstone.name=Чернокамень # +tile.polished_blackstone_bricks.name=Кирпич из полированного чернокамня # +tile.cracked_polished_blackstone_bricks.name=Потрескавшийся кирпич из полированного чернокамня # +tile.polished_blackstone_brick_stairs.name=Кирпичные ступени из полированного чернокамня # +tile.blackstone_stairs.name=Чернокаменные ступени # +tile.blackstone_wall.name=Чернокаменная стена # +tile.polished_blackstone_brick_wall.name=Стена из кирпича из полированного чернокамня # +tile.chiseled_polished_blackstone.name=Резной полированный чернокамень # +tile.gilded_blackstone.name=Позолоченный чернокамень # +tile.blackstone_slab.name=Чернокаменная плита # +tile.polished_blackstone_brick_slab.name=Кирпичная плита из полированного чернокамня # +tile.chain.name=Цепь # +tile.soul_soil.name=Почва душ # +tile.soul_fire.name=Огонь душ # +tile.polished_blackstone.name=Полированный чернокамень # +tile.polished_blackstone_stairs.name=Ступени из полированного чернокамня # +tile.polished_blackstone_slab.name=Плита из полированного чернокамня # +tile.polished_blackstone_pressure_plate.name=Нажимная пластина из полированного чернокамня # +tile.polished_blackstone_button.name=Кнопка из полированного чернокамня # +tile.polished_blackstone_wall.name=Стена из полированного чернокамня # +tile.soul_campfire.name=Костер с огнем душ # +tile.chiseled_nether_bricks.name=Резные незерские кирпичи # +tile.cracked_nether_bricks.name=Потрескавшиеся незерские кирпичи # +tile.quartz_bricks.name=Кварцевый кирпич # +tile.trapped_chest.name=Сундук-ловушка # +tile.shulkerBoxWhite.name=Белый ящик шалкера # +tile.shulkerBoxOrange.name=Оранжевый ящик шалкера # +tile.shulkerBoxMagenta.name=Пурпурный ящик шалкера # +tile.shulkerBoxLightBlue.name=Голубой ящик шалкера # +tile.shulkerBoxYellow.name=Желтый ящик шалкера # +tile.shulkerBoxLime.name=Лаймовый ящик шалкера # +tile.shulkerBoxPink.name=Розовый ящик шалкера # +tile.shulkerBoxGray.name=Серый ящик шалкера # +tile.shulkerBoxSilver.name=Светло-серый ящик шалкера # +tile.shulkerBoxCyan.name=Бирюзовый ящик шалкера # +tile.shulkerBoxPurple.name=Фиолетовый ящик шалкера # +tile.shulkerBoxBlue.name=Синий ящик шалкера # +tile.shulkerBoxBrown.name=Коричневый ящик шалкера # +tile.shulkerBoxGreen.name=Зеленый ящик шалкера # +tile.shulkerBoxRed.name=Красный ящик шалкера # +tile.shulkerBoxBlack.name=Черный ящик шалкера # +tile.shulkerBox.name=Ящик шалкера # +tile.chorus_flower.name=Цветок коруса # +tile.chorus_plant.name=Корус # +tile.stained_glass.white.name=Белое стекло # +tile.stained_glass.silver.name=Светло-серое стекло # +tile.stained_glass.gray.name=Серое стекло # +tile.stained_glass.black.name=Черное стекло # +tile.stained_glass.brown.name=Коричневое стекло # +tile.stained_glass.red.name=Красное стекло # +tile.stained_glass.orange.name=Оранжевое стекло # +tile.stained_glass.yellow.name=Желтое стекло # +tile.stained_glass.lime.name=Лаймовое стекло # +tile.stained_glass.green.name=Зеленое стекло # +tile.stained_glass.cyan.name=Бирюзовое стекло # +tile.stained_glass.light_blue.name=Голубое стекло # +tile.stained_glass.blue.name=Синее стекло # +tile.stained_glass.purple.name=Фиолетовое стекло # +tile.stained_glass.magenta.name=Пурпурное стекло # +tile.stained_glass.pink.name=Розовое стекло # +tile.stained_glass_pane.white.name=Белая стеклянная панель # +tile.stained_glass_pane.silver.name=Светло-серая стеклянная панель # +tile.stained_glass_pane.gray.name=Серая стеклянная панель # +tile.stained_glass_pane.black.name=Черная стеклянная панель # +tile.stained_glass_pane.brown.name=Коричневая стеклянная панель # +tile.stained_glass_pane.red.name=Красная стеклянная панель # +tile.stained_glass_pane.orange.name=Оранжевая стеклянная панель # +tile.stained_glass_pane.yellow.name=Желтая стеклянная панель # +tile.stained_glass_pane.lime.name=Лаймовая стеклянная панель # +tile.stained_glass_pane.green.name=Зеленая стеклянная панель # +tile.stained_glass_pane.cyan.name=Бирюзовая стеклянная панель # +tile.stained_glass_pane.light_blue.name=Голубая стеклянная панель # +tile.stained_glass_pane.blue.name=Синяя стеклянная панель # +tile.stained_glass_pane.purple.name=Фиолетовая стеклянная панель # +tile.stained_glass_pane.magenta.name=Пурпурная стеклянная панель # +tile.stained_glass_pane.pink.name=Розовая стеклянная панель # +tile.clay.name=Блок глины # +tile.hardened_clay.name=Терракота # +tile.stained_hardened_clay.black.name=Черная терракота # +tile.stained_hardened_clay.blue.name=Синяя терракота # +tile.stained_hardened_clay.brown.name=Коричневая терракота # +tile.stained_hardened_clay.cyan.name=Бирюзовая терракота # +tile.stained_hardened_clay.gray.name=Серая терракота # +tile.stained_hardened_clay.green.name=Зеленая терракота # +tile.stained_hardened_clay.lightBlue.name=Голубая терракота # +tile.stained_hardened_clay.lime.name=Лаймовая терракота # +tile.stained_hardened_clay.magenta.name=Пурпурная терракота # +tile.stained_hardened_clay.name=Терракота # +tile.stained_hardened_clay.orange.name=Оранжевая терракота # +tile.stained_hardened_clay.pink.name=Розовая терракота # +tile.stained_hardened_clay.purple.name=Фиолетовая терракота # +tile.stained_hardened_clay.red.name=Красная терракота # +tile.stained_hardened_clay.silver.name=Светло-серая терракота # +tile.stained_hardened_clay.white.name=Белая терракота # +tile.stained_hardened_clay.yellow.name=Желтая терракота # +tile.structure_block.name=Структурный блок # +structure_block.waterlog_block=Затопленные блоки # +tile.structure_void.name=Структурная пустота # +tile.wool.black.name=Черная шерсть # +tile.wool.blue.name=Синяя шерсть # +tile.wool.brown.name=Коричневая шерсть # +tile.wool.cyan.name=Бирюзовая шерсть # +tile.wool.gray.name=Серая шерсть # +tile.wool.green.name=Зеленая шерсть # +tile.wool.lightBlue.name=Голубая шерсть # +tile.wool.lime.name=Лаймовая шерсть # +tile.wool.magenta.name=Пурпурная шерсть # +tile.wool.name=Шерсть # +tile.wool.orange.name=Оранжевая шерсть # +tile.wool.pink.name=Розовая шерсть # +tile.wool.purple.name=Фиолетовая шерсть # +tile.wool.red.name=Красная шерсть # +tile.wool.silver.name=Светло-серая шерсть # +tile.wool.white.name=Белая шерсть # +tile.wool.yellow.name=Желтая шерсть # +tile.cobblestone_wall.mossy.name=Стена из замшелого булыжника # +tile.cobblestone_wall.normal.name=Стена из булыжника # +tile.cobblestone_wall.granite.name=Стена из гранита # +tile.cobblestone_wall.diorite.name=Стена из диорита # +tile.cobblestone_wall.andesite.name=Стена из андезита # +tile.cobblestone_wall.sandstone.name=Стена из песчаника # +tile.cobblestone_wall.brick.name=Стена из кирпича # +tile.cobblestone_wall.stone_brick.name=Стена из каменного кирпича # +tile.cobblestone_wall.mossy_stone_brick.name=Стена из замшелого каменного кирпича # +tile.cobblestone_wall.nether_brick.name=Стена из незерского кирпича # +tile.cobblestone_wall.end_brick.name=Стена из эндернякового кирпича # +tile.cobblestone_wall.prismarine.name=Призмариновая стена # +tile.cobblestone_wall.red_sandstone.name=Стена из красного песчаника # +tile.cobblestone_wall.red_nether_brick.name=Стена из красного незерского кирпича # +tile.cocoa.name=Какао # +tile.command_block.name=Командный блок # +tile.composter.name=Компостер # +tile.light_block.name=Светлый блок # +tile.repeating_command_block.name=Циклический командный блок # +tile.chain_command_block.name=Цепной командный блок # +tile.wheat.name=Зерновые культуры # +tile.darkOakFence.name=Забор из темного дуба # +tile.dark_oak_fence_gate.name=Ворота из темного дуба # +tile.daylight_detector.name=Датчик дневного света # +tile.deadbush.name=Сухой куст # +tile.detector_rail.name=Нажимные рельсы # +tile.dirt.coarse.name=Грубая земля # +tile.dirt.default.name=Земля # +tile.dirt.name=Земля # +tile.podzol.name=Подзол # +tile.purpur_block.default.name=Пурпурный блок # +tile.purpur_block.lines.name=Пурпурная колонна # +tile.purpur_block.chiseled.name=Обработанный пурпур # +tile.dispenser.name=Раздатчик # +tile.iron_door.name=Железная дверь # +tile.doorWood.name=Деревянная дверь # +tile.double_plant.fern.name=Раскидистый папоротник # +tile.double_plant.grass.name=Двойная высокая трава # +tile.double_plant.name=Растение # +tile.double_plant.paeonia.name=Пион # +tile.double_plant.rose.name=Розовый куст # +tile.double_plant.sunflower.name=Подсолнух # +tile.double_plant.syringa.name=Сирень # +tile.dragon_egg.name=Яйцо дракона # +tile.dropper.name=Выбрасыватель # +tile.enchanting_table.name=Стол зачарований # +tile.enderChest.name=Эндер-сундук # +tile.end_portal_frame.name=Рамка портала Края # +tile.farmland.name=Пашня # +tile.fletching_table.name=Стол лучника # +tile.fence.name=Забор из дуба # +tile.fence_gate.name=Ворота из дуба # +tile.iron_bars.name=Железная решетка # +tile.fire.name=Огонь # +tile.yellow_flower.dandelion.name=Одуванчик # +tile.yellow_flower.name=Цветок # +tile.crimson_roots.crimsonRoots.name=Багровые корни # +tile.warped_roots.warpedRoots.name=Искаженные корни # +tile.red_flower.allium.name=Лук # +tile.red_flower.blueOrchid.name=Синяя орхидея # +tile.red_flower.cornflower.name=Василек # +tile.red_flower.houstonia.name=Голубой василек # +tile.red_flower.name=Цветок # +tile.red_flower.lilyOfTheValley.name=Ландыш # +tile.red_flower.oxeyeDaisy.name=Ромашка # +tile.red_flower.poppy.name=Мак # +tile.red_flower.tulipOrange.name=Оранжевый тюльпан # +tile.red_flower.tulipPink.name=Розовый тюльпан # +tile.red_flower.tulipRed.name=Красный тюльпан # +tile.red_flower.tulipWhite.name=Белый тюльпан # +tile.wither_rose.name=Роза Визера # +tile.furnace.name=Печка # +tile.glass.name=Стекло # +tile.golden_rail.name=Электрические рельсы # +tile.grass.name=Блок травы # +tile.grass_path.name=Грунтовая тропинка # +tile.gravel.name=Гравий # +tile.hay_block.name=Сноп сена # +tile.netherrack.name=Незерак # +tile.soul_sand.name=Песок душ # +tile.hopper.name=Воронка # +tile.ice.name=Лед # +tile.packed_ice.name=Плотный лед # +tile.blue_ice.name=Синий лед # +tile.frosted_ice.name=Морозный лед # +tile.iron_trapdoor.name=Железный люк # +tile.jukebox.name=Проигрыватель # +tile.jungleFence.name=Забор из тропического дерева # +tile.jungle_fence_gate.name=Ворота из тропического дерева # +tile.ladder.name=Лестница # +tile.flowing_lava.name=Лава # +tile.lava.name=Лава # +tile.leaves.acacia.name=Листва акации # +tile.leaves2.acacia.name=Листва акации # +tile.leaves.big_oak.name=Листва темного дуба # +tile.leaves2.big_oak.name=Листва темного дуба # +tile.leaves.birch.name=Листва березы # +tile.leaves.jungle.name=Листва тропического дерева # +tile.leaves.name=Листва # +tile.leaves.oak.name=Листва дуба # +tile.leaves.spruce.name=Хвоя # +tile.lever.name=Рычаг # +tile.glowstone.name=Светящийся камень # +tile.glow_lichen.name=Светящийся лишайник # +tile.lightning_rod.name=Громоотвод # +tile.lit_pumpkin.name=Светильник Джека # +tile.lockedchest.name=Запертый сундук # +tile.log.acacia.name=Акациевое бревно # +tile.log.big_oak.name=Бревно темного дуба # +tile.log.birch.name=Березовое бревно # +tile.log.jungle.name=Бревно тропического дерева # +tile.log.name=Бревно # +tile.log.oak.name=Дубовое бревно # +tile.log.spruce.name=Сосновое бревно # +tile.magma.name=Блок магмы # +tile.melon_block.name=Арбуз # +tile.mob_spawner.name=Спаунер монстров # +tile.monster_egg.brick.name=Зараженный каменный кирпич # +tile.monster_egg.chiseledbrick.name=Зараженный резной каменный кирпич # +tile.monster_egg.cobble.name=Зараженный булыжник # +tile.monster_egg.crackedbrick.name=Зараженный потрескавшийся каменный кирпич # +tile.monster_egg.mossybrick.name=Зараженный замшелый каменный кирпич # +tile.monster_egg.name=Зараженный камень # +tile.monster_egg.stone.name=Зараженный камень # +tile.mushroom.name=Гриб # +tile.noteblock.name=Музыкальный блок # +tile.mycelium.name=Мицелий # +tile.nether_brick.name=Незерские кирпичи # +tile.red_nether_brick.name=Красный незерский кирпич # +tile.nether_brick_fence.name=Незерский забор # +tile.quartz_ore.name=Незер-кварцевая руда # +tile.netherreactor.active=Действует! # +tile.netherreactor.builtTooHigh=Реактор Нижнего мира необходимо построить ниже. # +tile.netherreactor.builtTooLow=Реактор Нижнего мира необходимо построить выше. # +tile.netherreactor.name=Ядро реактора Нижнего мира # +tile.netherreactor.playersTooFar=Все игроки должны находиться вблизи реактора. # +tile.netherreactor.wrongPattern=Неправильный шаблон! # +tile.nether_wart.name=Незерский нарост # +tile.nether_wart_block.name=Блок незерского нароста # +tile.warped_wart_block.name=Блок искаженного нароста # +tile.unlit_redstone_torch.name=Редстоуновый факел # +tile.redstone_torch.name=Редстоуновый факел # +tile.soul_torch.name=Факел с огнем душ # +tile.obsidian.name=Обсидиан # +tile.coal_ore.name=Угольная руда # +tile.diamond_ore.name=Алмазная руда # +tile.emerald_ore.name=Изумрудная руда # +tile.gold_ore.name=Золотая руда # +tile.iron_ore.name=Железная руда # +tile.copper_ore.name=Медная руда # +tile.lapis_ore.name=Лазуритовая руда # +tile.redstone_ore.name=Редстоуновая руда # +tile.oreRuby.name=Рубиновая руда # +tile.observer.name=Наблюдатель # +tile.piston.name=Поршень # +tile.sticky_piston.name=Липкий поршень # +tile.portal.name=Портал # +tile.potatoes.name=Картофель # +tile.stone_pressure_plate.name=Каменная нажимная пластина # +tile.wooden_pressure_plate.name=Нажимная пластина из дуба # +tile.acacia_pressure_plate.name=Нажимная пластина из акации # +tile.birch_pressure_plate.name=Нажимная пластина из березы # +tile.dark_oak_pressure_plate.name=Нажимная пластина из темного дуба # +tile.jungle_pressure_plate.name=Нажимная пластина из тропического дерева # +tile.spruce_pressure_plate.name=Нажимная пластина из сосны # +tile.prismarine.bricks.name=Призмариновые кирпичи # +tile.prismarine.dark.name=Темный призмарин # +tile.prismarine.rough.name=Призмарин # +tile.pumpkin.name=Тыква # +tile.pumpkin_stem.name=Стебель тыквы # +tile.quartz_block.chiseled.name=Резной кварцевый блок # +tile.quartz_block.default.name=Кварцевый блок # +tile.quartz_block.lines.name=Кварцевая колонна # +tile.quartz_block.smooth.name=Гладкий кварцевый блок # +tile.quartz_block.name=Кварцевый блок # +tile.rail.name=Рельсы # +tile.red_mushroom.name=Красный гриб # +tile.crimson_fungus.name=Багровый грибок # +tile.warped_fungus.name=Искаженный грибок # +tile.red_mushroom_block.name=Блок красного гриба # +tile.red_sandstone.chiseled.name=Резной красный песчаник # +tile.red_sandstone.default.name=Красный песчаник # +tile.red_sandstone.name=Красный песчаник # +tile.red_sandstone.smooth.name=Гладкий красный песчаник # +tile.red_sandstone.cut.name=Тесаный красный песчаник # +tile.redstone_wire.name=Редстоуновая пыль # +tile.redstone_lamp.name=Лампа из красного камня # +tile.reeds.name=Сахарный тростник # +tile.sand.default.name=Песок # +tile.sand.name=Песок # +tile.sand.red.name=Красный песок # +tile.sandstone.chiseled.name=Обработанный песчаник # +tile.sandstone.default.name=Песчаник # +tile.sandstone.name=Песчаник # +tile.sandstone.smooth.name=Гладкий песчаник # +tile.sandstone.cut.name=Тесаный песчаник # +tile.sapling.acacia.name=Саженец акации # +tile.sapling.big_oak.name=Саженец темного дуба # +tile.sapling.birch.name=Саженец березы # +tile.sapling.jungle.name=Саженец тропического дерева # +tile.sapling.oak.name=Саженец дуба # +tile.sapling.spruce.name=Саженец сосны # +tile.seaLantern.name=Морской фонарь # +tile.standing_sign.name=Табличка # +tile.spruce_standing_sign.name=Табличка из сосны # +tile.birch_standing_sign.name=Табличка из березы # +tile.jungle_standing_sign.name=Табличка из тропического дерева # +tile.acacia_standing_sign.name=Табличка из акации # +tile.darkoak_standing_sign.name=Табличка из темного дуба # +tile.slime.name=Блок слизи # +tile.snow.name=Снег # +tile.sponge.dry.name=Губка # +tile.sponge.wet.name=Мокрая губка # +tile.spruceFence.name=Забор из сосны # +tile.spruce_fence_gate.name=Ворота из сосны # +tile.brick_stairs.name=Кирпичные ступени # +tile.nether_brick_stairs.name=Незерские ступени # +tile.quartz_stairs.name=Кварцевые ступени # +tile.smooth_quartz_stairs.name=Ступени из гладкого кварца # +tile.red_sandstone_stairs.name=Ступени из красного песчаника # +tile.sandstone_stairs.name=Ступени из песчаника # +tile.stone_stairs.name=Ступени из булыжника # +tile.normal_stone_stairs.name=Ступени из камня # +tile.stone_brick_stairs.name=Ступени из каменных кирпичей # +tile.oak_stairs.name=Ступени из дуба # +tile.acacia_stairs.name=Ступени из акации # +tile.birch_stairs.name=Ступени из березы # +tile.dark_oak_stairs.name=Ступени из темного дуба # +tile.jungle_stairs.name=Ступени из тропического дерева # +tile.spruce_stairs.name=Ступени из сосны # +tile.purpur_stairs.name=Пурпурные ступени # +tile.prismarine_stairs.name=Призмариновые ступени # +tile.dark_prismarine_stairs.name=Ступени из темного призмарина # +tile.prismarine_bricks_stairs.name=Ступени из призмариновых кирпичей # +tile.granite_stairs.name=Ступени из гранита # +tile.diorite_stairs.name=Ступени из диорита # +tile.andesite_stairs.name=Ступени из андезита # +tile.polished_granite_stairs.name=Ступени из полированного гранита # +tile.polished_diorite_stairs.name=Ступени из полированного диорита # +tile.polished_andesite_stairs.name=Ступени из полированного андезита # +tile.mossy_stone_brick_stairs.name=Ступени из замшелого каменного кирпича # +tile.smooth_red_sandstone_stairs.name=Ступени из гладкого красного песчаника # +tile.smooth_sandstone_stairs.name=Ступени из гладкого песчаника # +tile.end_brick_stairs.name=Ступени из эндернякового кирпича # +tile.mossy_cobblestone_stairs.name=Ступени из замшелого булыжника # +tile.red_nether_brick_stairs.name=Ступени из красного незерского кирпича # +tile.smooth_stone.name=Гладкий камень # +tile.standing_banner.black.name=Черное знамя # +tile.standing_banner.blue.name=Синее знамя # +tile.standing_banner.brown.name=Коричневое знамя # +tile.standing_banner.cyan.name=Бирюзовое знамя # +tile.standing_banner.gray.name=Серое знамя # +tile.standing_banner.green.name=Зеленое знамя # +tile.standing_banner.lightBlue.name=Голубое знамя # +tile.standing_banner.lime.name=Лаймовое знамя # +tile.standing_banner.magenta.name=Пурпурное знамя # +tile.standing_banner.name=Знамя # +tile.standing_banner.orange.name=Оранжевое знамя # +tile.standing_banner.pink.name=Розовое знамя # +tile.standing_banner.purple.name=Фиолетовое знамя # +tile.standing_banner.red.name=Красное знамя # +tile.standing_banner.silver.name=Светло-серое знамя # +tile.standing_banner.white.name=Знамя # +tile.standing_banner.yellow.name=Желтое знамя # +tile.stone.andesite.name=Андезит # +tile.stone.andesiteSmooth.name=Полированный андезит # +tile.stone.diorite.name=Диорит # +tile.stone.dioriteSmooth.name=Полированный диорит # +tile.stone.granite.name=Гранит # +tile.stone.graniteSmooth.name=Полированный гранит # +tile.stone.stone.name=Камень # +tile.cobblestone.name=Булыжник # +tile.stonebrick.chiseled.name=Резные каменные кирпичи # +tile.stonebrick.cracked.name=Потрескавшиеся каменные кирпичи # +tile.stonebrick.default.name=Каменные кирпичи # +tile.stonebrick.mossy.name=Замшелые каменные кирпичи # +tile.stonebrick.name=Каменные кирпичи # +tile.stonebrick.smooth.name=Гладкие каменные кирпичи # +tile.stonecutter.name=Камнетес # +tile.stonecutter_block.name=Камнетес # +tile.mossy_cobblestone.name=Замшелый булыжник # +tile.double_stone_slab.brick.name=Кирпичная плита # +tile.double_stone_slab.cobble.name=Плита из булыжника # +tile.double_stone_slab.name=Каменная плита # +tile.double_stone_slab.nether_brick.name=Незерская плита # +tile.double_stone_slab.quartz.name=Кварцевая плита # +tile.double_stone_slab.sand.name=Плита из песчаника # +tile.double_stone_slab.smoothStoneBrick.name=Плита из каменных кирпичей # +tile.double_stone_slab.stone.name=Каменная плита # +tile.double_stone_slab.wood.name=Деревянная плита # +tile.stone_slab.name=Каменная плита # +tile.stone_slab.brick.name=Кирпичная плита # +tile.stone_slab.cobble.name=Плита из булыжника # +tile.stone_slab.stone.name=Плита из гладкого камня # +tile.stone_slab.nether_brick.name=Незерская плита # +tile.stone_slab.quartz.name=Кварцевая плита # +tile.stone_slab.sand.name=Плита из песчаника # +tile.stone_slab.smoothStoneBrick.name=Плита из каменных кирпичей # +tile.stone_slab.wood.name=Деревянная плита # +tile.double_stone_slab2.red_sandstone.name=Плита из красного песчаника # +tile.stone_slab2.red_sandstone.name=Плита из красного песчаника # +tile.stone_slab2.purpur.name=Пурпурная плита # +tile.stone_slab2.prismarine.rough.name=Призмариновая плита # +tile.stone_slab2.prismarine.dark.name=Плита из темного призмарина # +tile.stone_slab2.prismarine.bricks.name=Плита из призмариновых кирпичей # +tile.stone_slab2.mossy_cobblestone.name=Плита из замшелого булыжника # +tile.stone_slab2.red_nether_brick.name=Плита из красного незерского кирпича # +tile.stone_slab2.sandstone.smooth.name=Плита из гладкого песчаника # +tile.stone_slab3.end_brick.name=Плита из эндернякового кирпича # +tile.stone_slab3.red_sandstone.smooth.name=Плита из гладкого красного песчаника # +tile.stone_slab3.andesite.smooth.name=Плита из полированного андезита # +tile.stone_slab3.andesite.name=Плита из андезита # +tile.stone_slab3.diorite.name=Плита из диорита # +tile.stone_slab3.diorite.smooth.name=Плита из полированного диорита # +tile.stone_slab3.granite.name=Плита из гранита # +tile.stone_slab3.granite.smooth.name=Плита из полированного гранита # +tile.stone_slab4.mossy_stone_brick.name=Плита из замшелого каменного кирпича # +tile.stone_slab4.smooth_quartz.name=Плита из гладкого кварца # +tile.stone_slab4.stone.name=Плита из камня # +tile.stone_slab4.cut_sandstone.name=Плита из тесаного песчаника # +tile.stone_slab4.cut_red_sandstone.name=Плита из тесаного красного песчаника # +tile.coral_block.blue.name=Блок трубчатых кораллов # +tile.coral_block.pink.name=Блок кораллов-мозговиков # +tile.coral_block.purple.name=Блок пузырчатых кораллов # +tile.coral_block.red.name=Блок огненных кораллов # +tile.coral_block.yellow.name=Блок роговых кораллов # +tile.coral_block.blue_dead.name=Блок мертвых трубчатых кораллов # +tile.coral_block.pink_dead.name=Блок мертвых кораллов-мозговиков # +tile.coral_block.purple_dead.name=Блок мертвых пузырчатых кораллов # +tile.coral_block.red_dead.name=Блок мертвых огненных кораллов # +tile.coral_block.yellow_dead.name=Блок мертвых роговых кораллов # +tile.tallgrass.fern.name=Папоротник # +tile.tallgrass.grass.name=Трава # +tile.tallgrass.name=Трава # +tile.tallgrass.shrub.name=Куст # +tile.seagrass.seagrass.name=Морская трава # +tile.sea_pickle.name=Морской огурец # +tile.turtle_egg.name=Яйцо морской черепахи # +tile.coral.blue.name=Трубчатый коралл # +tile.coral.pink.name=Коралл-мозговик # +tile.coral.purple.name=Пузырчатый коралл # +tile.coral.red.name=Огненный коралл # +tile.coral.yellow.name=Роговой коралл # +tile.coral.blue_dead.name=Мертвый трубчатый коралл # +tile.coral.pink_dead.name=Мертвый трубчатый коралл # +tile.coral.purple_dead.name=Мертвый пузырчатый коралл # +tile.coral.red_dead.name=Мертвый огненный коралл # +tile.coral.yellow_dead.name=Мертвый роговой коралл # +tile.coral_fan.blue_fan.name=Веер из трубчатых кораллов # +tile.coral_fan.pink_fan.name=Веер из кораллов-мозговиков # +tile.coral_fan.purple_fan.name=Веер из пузырчатых кораллов # +tile.coral_fan.red_fan.name=Веер из огненных кораллов # +tile.coral_fan.yellow_fan.name=Веер из роговых кораллов # +tile.coral_fan_dead.blue_fan.name=Веер из мертвых трубчатых кораллов # +tile.coral_fan_dead.pink_fan.name=Веер из мертвых кораллов-мозговиков # +tile.coral_fan_dead.purple_fan.name=Веер из мертвых пузырчатых кораллов # +tile.coral_fan_dead.red_fan.name=Веер из мертвых огненных кораллов # +tile.coral_fan_dead.yellow_fan.name=Веер из мертвых роговых кораллов # +tile.glass_pane.name=Стеклянная панель # +tile.tnt.name=Динамит # +tile.snow_layer.name=Снежный покров # +tile.torch.name=Факел # +tile.trapdoor.name=Люк из дуба # +tile.acacia_trapdoor.name=Люк из акации # +tile.birch_trapdoor.name=Люк из березы # +tile.dark_oak_trapdoor.name=Люк из темного дуба # +tile.jungle_trapdoor.name=Люк из тропического дерева # +tile.spruce_trapdoor.name=Люк из сосны # +tile.tripWire.name=Растяжка # +tile.tripwire_hook.name=Натяжной датчик # +tile.vine.name=Лоза # +tile.weeping_vines.name=Плакучая лоза # +tile.twisting_vines.name=Извилистые лозы # +tile.flowing_water.name=Вода # +tile.water.name=Вода # +tile.waterlily.name=Кувшинка # +tile.web.name=Паутина # +tile.heavy_weighted_pressure_plate.name=Утяжеленная нажимная пластина (тяжелая) # +tile.light_weighted_pressure_plate.name=Утяжеленная нажимная пластина (легкая) # +tile.end_stone.name=Эндерняк # +tile.end_bricks.name=Эндерняковые кирпичи # +tile.planks.acacia.name=Доски из акации # +tile.planks.big_oak.name=Доски из темного дуба # +tile.planks.birch.name=Березовые доски # +tile.planks.jungle.name=Доски тропического дерева # +tile.planks.name=Доски # +tile.planks.oak.name=Дубовые доски # +tile.planks.spruce.name=Сосновые доски # +tile.wooden_slab.acacia.name=Плита из акации # +tile.wooden_slab.big_oak.name=Плита из темного дуба # +tile.wooden_slab.birch.name=Плита из березы # +tile.wooden_slab.jungle.name=Плита из тропического дерева # +tile.wooden_slab.name=Деревянная плита # +tile.wooden_slab.oak.name=Плита из дуба # +tile.wooden_slab.spruce.name=Плита из сосны # +tile.carpet.black.name=Черный ковер # +tile.carpet.blue.name=Синий ковер # +tile.carpet.brown.name=Коричневый ковер # +tile.carpet.cyan.name=Бирюзовый ковер # +tile.carpet.gray.name=Серый ковер # +tile.carpet.green.name=Зеленый ковер # +tile.carpet.lightBlue.name=Голубой ковер # +tile.carpet.lime.name=Лаймовый ковер # +tile.carpet.magenta.name=Пурпурный ковер # +tile.carpet.name=Ковер # +tile.carpet.orange.name=Оранжевый ковер # +tile.carpet.pink.name=Розовый ковер # +tile.carpet.purple.name=Фиолетовый ковер # +tile.carpet.red.name=Красный ковер # +tile.carpet.silver.name=Светло-серый ковер # +tile.carpet.white.name=Белый ковер # +tile.carpet.yellow.name=Желтый ковер # +tile.crafting_table.name=Верстак # + +tile.glazedTerracotta.white.name=Белая глазурованная терракота # +tile.glazedTerracotta.orange.name=Оранжевая глазурованная терракота # +tile.glazedTerracotta.magenta.name=Пурпурная глазурованная терракота # +tile.glazedTerracotta.light_blue.name=Голубая глазурованная терракота # +tile.glazedTerracotta.yellow.name=Желтая глазурованная терракота # +tile.glazedTerracotta.lime.name=Лаймовая глазурованная терракота # +tile.glazedTerracotta.pink.name=Розовая глазурованная терракота # +tile.glazedTerracotta.gray.name=Серая глазурованная терракота # +tile.glazedTerracotta.silver.name=Светло-серая глазурованная терракота # +tile.glazedTerracotta.cyan.name=Бирюзовая глазурованная терракота # +tile.glazedTerracotta.purple.name=Фиолетовая глазурованная терракота # +tile.glazedTerracotta.blue.name=Синяя глазурованная терракота # +tile.glazedTerracotta.brown.name=Коричневая глазурованная терракота # +tile.glazedTerracotta.green.name=Зеленая глазурованная терракота # +tile.glazedTerracotta.red.name=Красная глазурованная терракота # +tile.glazedTerracotta.black.name=Черная глазурованная терракота # +tile.concrete.black.name=Черный бетон # +tile.concrete.red.name=Красный бетон # +tile.concrete.green.name=Зеленый бетон # +tile.concrete.brown.name=Коричневый бетон # +tile.concrete.blue.name=Синий бетон # +tile.concrete.purple.name=Фиолетовый бетон # +tile.concrete.cyan.name=Бирюзовый бетон # +tile.concrete.silver.name=Светло-серый бетон # +tile.concrete.gray.name=Серый бетон # +tile.concrete.pink.name=Розовый бетон # +tile.concrete.lime.name=Лаймовый бетон # +tile.concrete.yellow.name=Желтый бетон # +tile.concrete.lightBlue.name=Голубой бетон # +tile.concrete.magenta.name=Пурпурный бетон # +tile.concrete.orange.name=Оранжевый бетон # +tile.concrete.white.name=Белый бетон # +tile.glazedTerracottaWhite.name=Белая глазурованная терракота # +tile.glazedTerracottaOrange.name=Оранжевая глазурованная терракота # +tile.glazedTerracottaMagenta.name=Пурпурная глазурованная терракота # +tile.glazedTerracottaLightBlue.name=Голубая глазурованная терракота # +tile.glazedTerracottaYellow.name=Желтая глазурованная терракота # +tile.glazedTerracottaLime.name=Лаймовая глазурованная терракота # +tile.glazedTerracottaPink.name=Розовая глазурованная терракота # +tile.glazedTerracottaGray.name=Серая глазурованная терракота # +tile.glazedTerracottaSilver.name=Светло-серая глазурованная терракота # +tile.glazedTerracottaCyan.name=Бирюзовая глазурованная терракота # +tile.glazedTerracottaPurple.name=Фиолетовая глазурованная терракота # +tile.glazedTerracottaBlue.name=Синяя глазурованная терракота # +tile.glazedTerracottaBrown.name=Коричневая глазурованная терракота # +tile.glazedTerracottaGreen.name=Зеленая глазурованная терракота # +tile.glazedTerracottaRed.name=Красная глазурованная терракота # +tile.glazedTerracottaBlack.name=Черная глазурованная терракота # +tile.concretePowder.black.name=Черный цемент # +tile.concretePowder.red.name=Красный цемент # +tile.concretePowder.green.name=Зеленый цемент # +tile.concretePowder.brown.name=Коричневый цемент # +tile.concretePowder.blue.name=Синий цемент # +tile.concretePowder.purple.name=Фиолетовый цемент # +tile.concretePowder.cyan.name=Бирюзовый цемент # +tile.concretePowder.silver.name=Светло-серый цемент # +tile.concretePowder.gray.name=Серый цемент # +tile.concretePowder.pink.name=Розовый цемент # +tile.concretePowder.lime.name=Лаймовый цемент # +tile.concretePowder.yellow.name=Желтый цемент # +tile.concretePowder.lightBlue.name=Голубой цемент # +tile.concretePowder.magenta.name=Пурпурный цемент # +tile.concretePowder.orange.name=Оранжевый цемент # +tile.concretePowder.white.name=Белый цемент # + +tile.stripped_spruce_log.name=Ошкуренное сосновое бревно # +tile.stripped_dark_oak_log.name=Ошкуренное бревно темного дуба # +tile.stripped_birch_log.name=Ошкуренное березовое бревно # +tile.stripped_jungle_log.name=Ошкуренное бревно тропического дерева # +tile.stripped_oak_log.name=Ошкуренное дубовое бревно # +tile.stripped_acacia_log.name=Ошкуренное акациевое бревно # + +tile.bamboo.name=Бамбук # +tile.scaffolding.name=Строительные леса # +tile.grindstone.name=Точило # +tile.cartography_table.name=Картографический стол # +tile.lantern.name=Фонарь # +tile.soul_lantern.name=Фонарь с огнем душ # +tile.smoker.name=Коптильня # +tile.smithing_table.name=Кузнечный станок # +tile.barrel.name=Бочка # +tile.campfire.name=Костер # +tile.loom.name=Ткацкий станок # +tile.lectern.name=Кафедра # +tile.sweet_berry_bush.name=Куст сладких ягод # + +tile.wood.oak.name=Древесина дуба # +tile.wood.spruce.name=Древесина сосны # +tile.wood.birch.name=Древесина березы # +tile.wood.jungle.name=Древесина тропического дерева # +tile.wood.acacia.name=Древесина акации # +tile.wood.dark_oak.name=Древесина темного дуба # +tile.wood.stripped.oak.name=Ошкуренная древесина дуба # +tile.wood.stripped.spruce.name=Ошкуренная древесина сосны # +tile.wood.stripped.birch.name=Ошкуренная древесина березы # +tile.wood.stripped.jungle.name=Ошкуренная древесина тропического дерева # +tile.wood.stripped.acacia.name=Ошкуренная древесина акации # +tile.wood.stripped.dark_oak.name=Ошкуренная древесина темного дуба # + +tile.netherite_block.name=Блок незерита # +tile.ancient_debris.name=Древние обломки # +tile.nether_gold_ore.name=Незерская золотая руда # + +tile.respawn_anchor.name=Якорь возрождения # +tile.crying_obsidian.name=Плачущий обсидиан # + +tile.powder_snow.name=Снежная пыль # +tile.deepslate.name=Глубинный сланец # +tile.infested_deepslate.name=Зараженный глубинный сланец # +tile.cobbled_deepslate.name=Дробленый сланец # +tile.dripstone_block.name=Блок капельника # +tile.pointed_dripstone.name=Капельник # +tile.cobbled_deepslate_slab.name=Плита из дробленого сланца # +tile.cobbled_deepslate_stairs.name=Ступени из дробленого сланца # +tile.cobbled_deepslate_wall.name=Стена из дробленого сланца # +tile.polished_deepslate.name=Полированный глубинный сланец # +tile.polished_deepslate_slab.name=Полированная плита из глубинного сланца # +tile.polished_deepslate_stairs.name=Полированные ступени из глубинного сланца # +tile.polished_deepslate_wall.name=Полированная стена из глубинного сланца # +tile.deepslate_tiles.name=Плитки из глубинного сланца # +tile.deepslate_tile_slab.name=Плита из плиток из глубинного сланца # +tile.deepslate_tile_stairs.name=Ступени из плиток из глубинного сланца # +tile.deepslate_tile_wall.name=Стена из плиток из глубинного сланца # +tile.deepslate_bricks.name=Кирпичи из глубинного сланца # +tile.deepslate_brick_slab.name=Плита из кирпичей из глубинного сланца # +tile.deepslate_brick_stairs.name=Кирпичные ступени из глубинного сланца # +tile.deepslate_brick_wall.name=Стена из кирпичей из глубинного сланца # +tile.chiseled_deepslate.name=Резной глубинный сланец # +tile.cobbled_deepslate_double_slab.name=Двойная плита из дробленого сланца # +tile.polished_deepslate_double_slab.name=Двойная плита из полированного глубинного сланца # +tile.deepslate_tile_double_slab.name=Двойная плита из плиток из глубинного сланца # +tile.deepslate_brick_double_slab.name=Двойная плита из кирпичей из глубинного сланца # +tile.deepslate_lapis_ore.name=Глубинная лазуритовая руда # +tile.deepslate_iron_ore.name=Глубинная железная руда # +tile.deepslate_gold_ore.name=Глубинная золотая руда # +tile.deepslate_redstone_ore.name=Глубинная редстоуновая руда # +tile.deepslate_diamond_ore.name=Глубинная алмазная руда # +tile.deepslate_coal_ore.name=Глубинная угольная руда # +tile.deepslate_emerald_ore.name=Глубинная изумрудная руда # +tile.deepslate_copper_ore.name=Глубинная медная руда # +tile.cracked_deepslate_tiles.name=Потрескавшиеся плитки из глубинного сланца # +tile.cracked_deepslate_bricks.name=Потрескавшийся кирпич из глубинного сланца # +tile.pitcher_plant.name=Кувшинник # +tile.sniffer_egg.name=Яйцо призывания нюхача # +tile.torchflower.name=Огнецвет # +item.copper_ingot.name=Медный слиток # +item.raw_copper.name=Необработанная медь # +item.raw_iron.name=Необработанное железо # +item.raw_gold.name=Необработанное золото # +tile.copper_block.name=Медный блок # +tile.exposed_copper.name=Слегка окисленная медь # +tile.weathered_copper.name=Полуокисленная медь # +tile.oxidized_copper.name=Окисленная медь # +tile.waxed_copper.name=Вощеный медный блок # +tile.waxed_exposed_copper.name=Вощеная слегка окисленная медь # +tile.waxed_weathered_copper.name=Вощеная полуокисленная медь # +tile.waxed_oxidized_copper.name=Вощеная окисленная медь # + +tile.cut_copper.name=Резная медь # +tile.exposed_cut_copper.name=Слегка окисленная резная медь # +tile.weathered_cut_copper.name=Полуокисленная резная медь # +tile.oxidized_cut_copper.name=Окисленная резная медь # +tile.waxed_cut_copper.name=Вощеная резная медь # +tile.waxed_exposed_cut_copper.name=Вощеная слегка окисленная резная медь # +tile.waxed_weathered_cut_copper.name=Вощеная полуокисленная резная медь # +tile.waxed_oxidized_cut_copper.name=Вощеная окисленная резная медь # + +tile.cut_copper_stairs.name=Резные медные ступени # +tile.exposed_cut_copper_stairs.name=Слегка окисленные резные медные ступени # +tile.weathered_cut_copper_stairs.name=Полуокисленные резные медные ступени # +tile.oxidized_cut_copper_stairs.name=Окисленные резные медные ступени # +tile.waxed_cut_copper_stairs.name=Вощеные резные медные ступени # +tile.waxed_exposed_cut_copper_stairs.name=Вощеные слегка окисленные резные медные ступени # +tile.waxed_weathered_cut_copper_stairs.name=Вощеные полуокисленные резные медные ступени # +tile.waxed_oxidized_cut_copper_stairs.name=Вощеные окисленные резные медные ступени # + +tile.cut_copper_slab.name=Резная медная плита # +tile.exposed_cut_copper_slab.name=Слегка окисленная резная медная плита # +tile.weathered_cut_copper_slab.name=Полуокисленная резная медная плита # +tile.oxidized_cut_copper_slab.name=Окисленная резная медная плита # +tile.waxed_cut_copper_slab.name=Вощеная резная медная плита # +tile.waxed_exposed_cut_copper_slab.name=Вощеная слегка окисленная резная медная плита # +tile.waxed_weathered_cut_copper_slab.name=Вощеная полуокисленная резная медная плита # +tile.waxed_oxidized_cut_copper_slab.name=Вощеная окисленная резная медная плита # +tile.raw_copper_block.name=Блок необработанной меди # +tile.raw_iron_block.name=Блок необработанного железа # +tile.raw_gold_block.name=Блок необработанного золота # +itemGroup.name.copper=Медь # +hudScreen.tooltip.waxOn=Нанёс # +hudScreen.tooltip.waxOff=Растёр # +hudScreen.tooltip.scrape=Соскребать # +hudScreen.emote_unassigned=Не назначено # + +tile.candle.name=Свеча # +tile.white_candle.name=Белая свеча # +tile.orange_candle.name=Оранжевая свеча # +tile.magenta_candle.name=Пурпурная свеча # +tile.light_blue_candle.name=Голубая свеча # +tile.yellow_candle.name=Желтая свеча # +tile.lime_candle.name=Светло-зеленая свеча # +tile.pink_candle.name=Розовая свеча # +tile.gray_candle.name=Серая свеча # +tile.light_gray_candle.name=Светло-серая свеча # +tile.cyan_candle.name=Бирюзовая свеча # +tile.purple_candle.name=Фиолетовая свеча # +tile.blue_candle.name=Синяя свеча # +tile.brown_candle.name=Коричневая свеча # +tile.green_candle.name=Зеленая свеча # +tile.red_candle.name=Красная свеча # +tile.black_candle.name=Черная свеча # +tile.candle_cake.name=Торт со свечой # +tile.white_candle_cake.name=Торт с белой свечой # +tile.orange_candle_cake.name=Торт с оранжевой свечой # +tile.magenta_candle_cake.name=Торт с пурпурной свечой # +tile.light_blue_candle_cake.name=Торт с голубой свечой # +tile.yellow_candle_cake.name=Торт с желтой свечой # +tile.lime_candle_cake.name=Торт со светло-зеленой свечой # +tile.pink_candle_cake.name=Торт с розовой свечой # +tile.gray_candle_cake.name=Торт с серой свечой # +tile.light_gray_candle_cake.name=Торт со светло-серой свечой # +tile.cyan_candle_cake.name=Торт с бирюзовой свечой # +tile.purple_candle_cake.name=Торт с фиолетовой свечой # +tile.blue_candle_cake.name=Торт с синей свечой # +tile.brown_candle_cake.name=Торт с коричневой свечой # +tile.green_candle_cake.name=Торт с зеленой свечой # +tile.red_candle_cake.name=Торт с красной свечой # +tile.black_candle_cake.name=Торт с черной свечой # + +item.spyglass.name=Подзорная труба # +item.amethyst_shard.name=Осколок аметиста # +tile.amethyst_block.name=Блок аметиста # +tile.budding_amethyst.name=Почкующийся аметист # +tile.amethyst_cluster.name=Аметистовый кластер # +tile.large_amethyst_bud.name=Большая почка аметиста # +tile.medium_amethyst_bud.name=Средняя почка аметиста # +tile.small_amethyst_bud.name=Малая почка аметиста # +tile.tuff.name=Туф # +tile.calcite.name=Кальцит # +tile.tinted_glass.name=Тонированное стекло # +tile.smooth_basalt.name=Гладкий базальт # + +tipped_arrow.effect.empty=Стрела с эффектом # +tipped_arrow.effect.mundane=Стрела с эффектом # +tipped_arrow.effect.thick=Стрела с эффектом # +tipped_arrow.effect.awkward=Стрела с эффектом # +tipped_arrow.effect.nightVision=Стрела ночного зрения # +tipped_arrow.effect.invisibility=Стрела невидимости # +tipped_arrow.effect.jump=Стрела прыгучести # +tipped_arrow.effect.fireResistance=Стрела огнестойкости # +tipped_arrow.effect.moveSpeed=Стрела ускорения # +tipped_arrow.effect.moveSlowdown=Стрела медлительности # +tipped_arrow.effect.water=Стрела брызг # +tipped_arrow.effect.waterBreathing=Стрела подводного дыхания # +tipped_arrow.effect.heal=Стрела исцеления # +tipped_arrow.effect.harm=Стрела порчи # +tipped_arrow.effect.poison=Стрела отравления # +tipped_arrow.effect.regeneration=Стрела регенерации # +tipped_arrow.effect.damageBoost=Стрела силы # +tipped_arrow.effect.weakness=Стрела слабости # +tipped_arrow.effect.levitation=Стрела левитации # +tipped_arrow.effect.luck=Стрела удачи # +tipped_arrow.effect.wither=Стрела разложения # +tipped_arrow.effect.turtleMaster=Стрела знатока черепах # +tipped_arrow.effect.slowFalling=Стрела замедленного падения # + +structure_block.title=Структурный блок # +structure_block.structure_name=Имя структуры # +structure_block.mode=Режим: # +structure_block.mode.save=Сохранение # +structure_block.mode.load=Загрузка # +structure_block.mode.corner=Угол # +structure_block.mode.data=Данные # +structure_block.mode.export=Трехмерный экспорт # +structure_block.mode.invalid=Недопустимый режим # +structure_block.size=Размер: # +structure_block.data_label=Данные: # +structure_block.offset=Смещение: # +structure_block.invisible_blocks=Невидимые блоки: # +structure_block.include_entities=Включить сущности: # +structure_block.show_bounding_box=Показать граничную рамку: # +structure_block.mirror=Отражение: # +structure_block.animation_mode=Режим анимации: # +structure_block.animation_time=Время анимации: # +structure_block.animation_time_tip=В секундах # +structure_block.place_by_none=Нет # +structure_block.place_by_layer=Размещение по слоям # +structure_block.place_by_block=Размещение по блокам # +structure_block.rotation=Вращение # +structure_block.integrity=Целостность: # +structure_block.seed=Ключ генерации: # +structure_block.off=Выкл. # +structure_block.show=Показать # +structure_block.include=Включить # +structure_block.detect=Определить # +structure_block.export=Экспорт # +structure_block.import=Импорт # +structure_block.corner=Угол # +structure_block.corner.text.1.title=Угловой режим: # +structure_block.corner.text.2.paragraph=Угловой режим используется вместе с кнопкой «Обнаружить» в режиме сохранения, чтобы обозначить область для сохранения. Распознаются только те угловые блоки, которые называются так же, как сохраняемая структура. # +structure_block.export.disabled_message=Экспорт шаблонов миров с Рынка Minecraft выключен. # +structure_block.reset=Сбросить # +structure_block.save=Сохранить # +structure_block.redstone_save_mode=Состояние сохранения красного камня # +structure_block.save_to_disk=Сохранить на диск # +structure_block.save_to_memory=Сохранить в памяти # +structure_block.save.successful=Структура сохранена. # +structure_block.import.successful=Структура импортирована! # +structure_block.import.failed=НЕ УДАЛОСЬ импортировать структуру! # +structure_block.load=Загрузить # +structure_block.mirror.none=Отсутствует # +structure_block.mirror.left_right=Слева направо # +structure_block.mirror.front_back=Спереди назад # +structure_block.rotation.none=Без поворота # +structure_block.rotation.90=90 # +structure_block.rotation.180=180 # +structure_block.rotation.270=270 # +structure_block.progress.generating=Создание модели... # +structure_block.extensionDescription=Файл строения # +structure_block.exportFileTitle=Экспорт строения # +structure_block.exportFailedTitle=Сбой экспорта # +structure_block.exportFailedDescription=Не удалось экспортировать строение. # +structure_block.exportProgressTitle=Экспорт структуры # +structure_block.importFileTitle=Структура импорта # +structure_block.importFailedTitle=Не удалось импортировать # +structure_block.importFailedDescription=Не удалось импортировать строение. # +structure_block.importProgressTitle=Импорт структуры # + +3d_export.title=Трехмерный экспорт # +3d_export.include_players=Включить игроков: # +3d_export.remove_blocks=Удалить блоки: # +3d_export.off=Выкл. # +3d_export.show=Показать # +3d_export.include=Включить # +3d_export.remove=Удалить # +3d_export.export=Экспорт # +3d_export.reset=Сбросить # +3d_export.remixServiceDiscontinued=Примечание. Сервис Remix3D больше не доступен, вместо него используйте "Экспорт" для локального сохранения. # + +title.oldgl1=Обнаружена старая видеокарта; это может помешать вам # +title.oldgl2=играть в дальнейшем, когда потребуется OpenGL 2.0. # + +editorMode.text=уже скоро # + +## These are being used by TextObject tests. Changing them will break the test. +translation.test.args=%s %s # +translation.test.complex=Префикс, %s%2$s снова %s и %1$s наконец %s, а также %1$s снова! # +translation.test.escape=%%s %%%s %%%%s %%%%%s # +translation.test.invalid=привет, % # +translation.test.invalid2=привет, %s # +translation.test.none=Здравствуй, мир! # +translation.test.world=мир # + +## NOTE: Please do not localize the typeface names +typeface.mojangles=Mojangles # +typeface.notoSans=Noto Sans # + +worldConversionErrorPrompt.title=Сбой преобразования мира # +worldConversionErrorPrompt.message=Ой! При преобразовании мира что-то пошло не так. Повторите попытку позже. # + +worldError.corrupted=поврежден, запуск невозможен. # +worldError.invalidArguments=создан с недопустимыми аргументами. # +worldError.IO=невозможно открыть. # +worldError.notFound=невозможно найти. # +worldError.notSupported=использует неподдерживаемый формат. # +worldError.unknown=содержит неизвестную проблему. # +worldError.writeCorrupted=поврежден, сохранение невозможно. # +worldError.worldRecovered=Мир восстановлен # +worldError.recoveredCorruptedWorld=Поврежденный мир успешно восстановлен. # +worldError.recoveredCorruptedWorldWarning=Во время восстановления могли быть потеряны последние изменения. # +worldError.worldFailedRecovery=Ошибка восстановления # +worldError.worldFailedRecoveryText=Мы обнаружили поврежденный мир, но не смогли его восстановить. # + +userData.recovered.title=Сохраненные данные восстановлены # +userData.recovered.text=Ваши поврежденные пользовательские настройки успешно восстановлены. # +userData.recovered.warning=Во время восстановления могли быть потеряны последние изменения. # +userData.unrecoverable.title=Сбой при восстановлении сохраненных данных # +userdata.unrecoverable.text=Мы обнаружили, что ваши пользовательские настройки были повреждены, но не смогли восстановить их. # + +trial.pauseScreen.remainingTime=Осталось времени до окончания пробного периода: %s # +trial.pauseScreen.buyGame=Полная версия # +trial.survival.welcome=Благодарим за приобретение пробной версии Minecraft! # +trial.survival.remainingTime=осталось %d мин. # + +## Specific for the Chromebook Trial +trial.pauseScreen.cb.buyGame=Часто задаваемые вопросы # + +trial.noInvitesOrJoining=Для игры вместе с друзьями необходимо купить полную версию игры # + +trial.upsell.trialLabel=Пробная версия Minecraft # +trial.upsell.title=Да начнется испытание! # +trial.upsell.description=Эта пробная версия включает 90 минут игры. Изготавливайте предметы, стройте, исследуйте мир и получайте удовольствие! Но помните, что чтобы сохранить созданный мир, необходимо купить полную версию игры. # +trial.upsell.description.updated=Исследуйте, создавайте, стройте и развлекайтесь! В пробной версии у вас будет 90 минут игрового времени. Разблокируйте полную версию, чтобы играть без ограничения времени! # +trial.upsell.description.worldsDontTransferToFullGame.line1=Исследуйте, создавайте, стройте и развлекайтесь! В этом пробном режиме у вас есть 90 минут игрового времени. Разблокируйте полную игру, чтобы играть в бесконечных мирах сколько угодно!* # +trial.upsell.description.worldsDontTransferToFullGame.line2=*(Этот мир не будет перенесен в полную игру) # +trial.upsell.unlock=Разблокировать игру # +trial.upsell.startTrial=Запустить пробную версию # +trial.upsell.continueTrial=Продолжить пробное использование # + +## Specific for the Chromebook Trial +trial.upsell.cb.unlock=Часто задаваемые вопросы # +trial.upsell.cb.description.worldsDontTransferToFullGame.line1=Исследуйте, создавайте, стройте и развлекайтесь! В пробной версии у вас будет 90 минут игрового времени. Обнаружили ошибку? Сообщите об этом на сайте bugs.mojang.com! Есть другие вопросы? Посмотрите список вопросов и ответов. # +trial.upsell.cb.description.worldsDontTransferToFullGame.line2=(Миры из пробной версии не переносятся в полную версию игры.) # + +ratingPopUp.title=Нравится ли вам Minecraft? # +feedbackPopup.title=Хотите оставить отзыв? # + +## NOTE: The following five lines are all related and shown together. When localizing, you may add line breaks to fit the paragraph, +## as opposed to trying to literally translate each line. +trial.upsell.expiredDescription.line1=Время истекло. Купите игру, чтобы разблокировать ее. # +trial.upsell.expiredDescription.line2=Исследуйте безграничные миры # +trial.upsell.expiredDescription.line3=Играйте с друзьями # +trial.upsell.expiredDescription.line4=Создавайте самые разные предметы # +trial.upsell.expiredDescription.line5=Отправляйтесь на поиски загадочных строений и миров # +trial.upsell.expiredNewDescription=Вы хотите исследовать, создавать и строить дальше? Разблокируйте полную версию, чтобы играть без ограничений! Этот мир будет сохранен, и вы сможете продолжить играть в нем, но не сможете вносить в него изменения, пока не разблокируете полную версию игры. # +trial.upsell.expiredNewDescription.worldsDontTransferToFullGame.line1=Хотите и дальше исследовать, создавать и строить?! Разблокируйте полную игру, чтобы играть в бесконечных мирах сколько угодно!* # +trial.upsell.expiredTitle=Время вышло! # +trial.upsell.expiredViewWorld=Посмотреть мир # + +## Specific for the Chromebook Trial +trial.upsell.cb.expiredNewDescription.worldsDontTransferToFullGame.line1=Хотите продолжить исследовать, создавать и строить? Создайте новый мир, чтобы играть в пробную версию! # +trial.upsell.cb.startNew=Создать новый мир # + +## tabbedUpsell content +trial.tabbed_upsell.title=Разблокируйте полную версию # +trial.tabbed_upsell.button=Купить Minecraft! # +trial.tabbed_upsell.buttonAlternate=Разблокируйте полную версию Minecraft # +trial.tabbed_upsell.minecraft.title=MINECRAFT # +trial.tabbed_upsell.minecraft.description=Сколько угодно исследуйте собственные уникальные миры и возводите всё, что только можете вообразить: от простейших домов до грандиозных замков. Создавайте чудеса в творческом режиме с неограниченными возможностями. Или добывайте ресурсы в режиме выживания, создавая оружие и доспехи для защиты от опасных мобов и выживания по ночам. Плюс – играйте с друзьями по сети. Разблокируйте полную версию игры сегодня! # +trial.tabbed_upsell.xbl.title=Учетная запись Майкрософт # +trial.tabbed_upsell.xbl.description=В полной версии Minecraft у вас будет доступ к творческому режиму, достижениям и многому другому. Кроме того, благодаря учетной записи Майкрософт вы можете встречаться с другими участниками сообщества Minecraft! Входите в миры своих друзей, знакомьтесь на серверах и синхронизируйте свои покупки на Рынке, играя в Minecraft на любых устройствах. # +trial.tabbed_upsell.xbl.description.line2=* (в версиях с Рынком) # +trial.tabbed_upsell.achievements.title=ДОСТИЖЕНИЯ # +trial.tabbed_upsell.achievements.description=Помимо творческого режима, игры по сети и прочего, в полной версии Minecraft можно зарабатывать достижения. Достижения и очки отмечают ваш прогресс в Minecraft и демонстрируют ваши свершения друзьям. Приобретите полную версию игры, чтобы начать зарабатывать их! # +trial.tabbed_upsell.multiplayer.title=ИГРА ПО СЕТИ # +trial.tabbed_upsell.multiplayer.description=Полная версия Minecraft позволяет вам насладиться творческим режимом, достижениями и игрой по сети с друзьями на разных устройствах Minecraft! Играйте с друзьями на консолях, компьютерах и мобильных устройствах, чтобы создавать, исследовать и выживать вместе. Разблокируйте полную версию Minecraft сегодня! # +trial.tabbed_upsell.server.title=СЕРВЕРЫ # +trial.tabbed_upsell.server.description=Серверы предлагают одни из самых невероятных способов насладиться Minecraft! Играйте в отличные мини-игры, знакомьтесь с сообществом Minecraft и заводите новых друзей. Разблокируйте полную версию Minecraft, чтобы посетить серверы уже сегодня! # +trial.tabbed_upsell.store.title=МАГАЗИН # +trial.tabbed_upsell.store.description=Получите доступ к нашему внутриигровому магазину — Рынку Minecraft. Меняйте свой облик с помощью скинов, преображайте свои миры или исследуйте невероятные новые карты от лучших авторов нашего сообщества! Получите полную версию игры сегодня! # +trial.tabbed_upsell.creative.title=ТВОРЧЕСКИЙ РЕЖИМ # +trial.tabbed_upsell.creative.description=Купите Minecraft и откройте творческий режим! Получите доступ ко всему инвентарю: единственным ограничением останется лишь ваше воображение. Летайте по миру, создавайте дома мечты из чего угодно и взрывайте горы с неограниченным запасом динамита! # +trial.tabbed_upsell.addon.title=ДОПОЛНЕНИЯ # +trial.tabbed_upsell.addon.description=Хотите, чтобы волки вели себя как кролики? Все деревья превратились в сладкую вату? Вы можете изменить что угодно в полной версии Minecraft с дополнениями! Плюс вам станут доступны игра по сети, творческий режим, достижения и многое другое. Купите Minecraft сейчас, чтобы получить полный доступ! # +trial.tabbed_upsell.seeds.title=КЛЮЧИ ГЕНЕРАЦИИ # +trial.tabbed_upsell.seeds.description=Разблокируйте полную версию Minecraft и получите доступ к ключам генерации! Ключи генерации помогают вам открывать новые биомы — выживайте на ледяных равнинах, покоряйте высокогорье или пересекайте песчаные пустыни. Используйте уникальные шаблоны или исследуйте новые случайные миры. Получите доступ к ключам генерации, творческому режиму, игре по сети и многому другому, купив Minecraft сегодня! # + +## Specific for the Chromebook Trial +trial.thanks_for_testing.title=Благодарим за тестирование # +trial.thanks_for_testing.button=Мне нужно к списку вопросов и ответов! # +trial.thanks_for_testing.minecraft.title=Пробная версия Minecraft # +trial.thanks_for_testing.minecraft.description=Спасибо за загрузку пробной версии Minecraft для Chromebook! Благодаря вам мы получим бесценные данные для исправления ошибок и устранения технических неполадок. Обнаружили ошибку? Сообщите об этом на сайте bugs.mojang.com! Есть другие вопросы? Посмотрите список вопросов и ответов. # +trial.thanks_for_testing.xbl.title=Учетная запись Майкрософт # +trial.thanks_for_testing.xbl.description=В полной версии Minecraft у вас будет доступ к творческому режиму, достижениям и многому другому. Кроме того, благодаря учетной записи Майкрософт вы можете встречаться с другими участниками сообщества Minecraft! Входите в миры своих друзей, знакомьтесь на серверах и синхронизируйте свои покупки на Рынке, играя в Minecraft на любых устройствах. # +trial.thanks_for_testing.xbl.description.line2=* (в версиях с Рынком) # +trial.thanks_for_testing.achievements.description=В дополнение ко всем возможностям полной версии Minecraft с творческим режимом, игры по сети и прочего вы сможете зарабатывать достижения и счет игрока, которые отмечают ваш прогресс в Minecraft и демонстрируют ваши свершения друзьям вашей учетной записи Майкрософт. # +trial.thanks_for_testing.multiplayer.description=Полная версия Minecraft позволяет вам насладиться творческим режимом, достижениями и игрой по сети с друзьями на разных устройствах Minecraft! Играйте с друзьями на консолях, компьютерах и мобильных устройствах, чтобы создавать, исследовать и выживать вместе. # +trial.thanks_for_testing.server.description=Серверы предлагают одни из самых невероятных способов насладиться полной версией Minecraft! Играйте в отличные мини-игры, знакомьтесь с сообществом Minecraft и заводите новых друзей. # +trial.thanks_for_testing.store.description=С полной версией игры вы получите доступ к нашему внутриигровому магазину — Рынку Minecraft. Меняйте свой облик с помощью скинов, преображайте свои миры или исследуйте невероятные новые карты от лучших авторов нашего сообщества! # +trial.thanks_for_testing.creative.description=Игроки обожают Minecraft за творческий режим! Получите доступ ко всему инвентарю: единственным ограничением останется лишь ваше воображение. Летайте по миру, создавайте дома мечты из чего угодно или просто взрывайте горы с неограниченным запасом динамита! # +trial.thanks_for_testing.addon.description=Хотите, чтобы волки вели себя как кролики? Все деревья превратились в сладкую вату? Вы можете изменить что угодно в полной версии Minecraft с дополнениями! К тому же вам станут доступны игра по сети, творческий режим, достижения и многое другое. # +trial.thanks_for_testing.seeds.description=Разблокируйте полную версию Minecraft и получите доступ к ключам генерации! Ключи генерации помогают вам открывать новые биомы — выживайте на ледяных равнинах, покоряйте высокогорье или пересекайте песчаные пустыни. Используйте уникальные шаблоны или исследуйте новые случайные миры. # + +trial.tabbed_upsell.navleft=Вкладка навигации слева # +trial.tabbed_upsell.navRight=Вкладка навигации справа # + +## Trial Collection content: +trial.starter.collection.title=Коллекция новичка Minecraft # +trial.master.collection.title=Коллекция мастера Minecraft # +trial.starter.collection.button=Купить коллекцию новичка # +trial.master.collection.button=Купить коллекцию мастера # +trial.starter.offer=Получите Minecraft, 700 Minecoins, 2 набора скинов, 1 набор текстур и 1 микс # +trial.master.offer=Получите Minecraft, 1000 Minecoins, 4 набора скинов, 2 набора текстур, 3 карты и 1 микс # +trial.collection.1.title=1000 Minecoins # +trial.collection.1.description=Приобретайте скины, текстуры и миры на Рынке! # +trial.collection.2.title=700 Minecoins # +trial.collection.2.description=Приобретайте скины, текстуры и миры на Рынке! # +trial.collection.3.title=Дикая природа: саванна # +trial.collection.3.description=Отправьтесь на сафари в видавшем виды 4-местном внедорожнике! # +trial.collection.4.title=Мечта искателя приключений # +trial.collection.4.description=Исследуйте магический мир от Noxcrew, полный древних замков! # +trial.collection.5.title=Набор PureBDcraft # +trial.collection.5.description=Превратите свой мир Minecraft в комикс! # +trial.collection.6.title=Реликвии каперов # +trial.collection.6.description=Невероятная охота за сокровищами в бескрайних тропических дебрях! # +trial.collection.7.title=Микс «Греческая мифология» # +trial.collection.7.description=Исследуйте древний мир, набор текстур и скины! # +trial.collection.8.title=Фестиваль зимних мини-игр # +trial.collection.8.description=Масса игр и испытаний! # +trial.collection.9.title=Набор скинов «Пастель» # +trial.collection.9.description=Вас ждет радужное великолепие пастельного блаженства! # +trial.collection.10.title=Набор текстур «Пластик» # +trial.collection.10.description=Сделайте свои миры простыми, яркими и красочными! # +trial.collection.11.title=Набор скинов 1 # +trial.collection.11.description=Эти скины помогут сделать вашего персонажа неповторимым! # +trial.collection.12.title=Набор скинов «Злодеи» # +trial.collection.12.description=Примерьте костюм Cake Maniac, Frankencrafter или кого похуже! # +trial.includes=Включает # + +## Trial Game content: +trial.survival.mode.title=ВЫЖИВАНИЕ # +trial.creative.mode.title=ТВОРЧЕСТВО # +trial.survival.mode.1.intro_description=Оригинальный режим Minecraft: собирайте ресурсы, чтобы создавать инструменты и возводить строения, находите и выращивайте еду, чтобы утолять голод, деритесь с опасными мобами и исследуйте огромный мир. # +trial.survival.mode.2.intro_description=Соберите немного древесины и земли, чтобы построить лачугу и пережить первую ночь! После этого все в ваших руках. # +trial.creative.mode.1.intro_description=Стройте все, что рисует ваше воображение, в творческом режиме. Вас ждут полная неуязвимость, полеты в небе и мгновенный доступ к каждому блоку в игре. Этот режим дает полную свободу и позволяет сосредоточиться на созидании прекрасного! # +trial.creative.mode.2.intro_description=Вы получите пропуск на Остров вдохновения — учебный мир, где можно познакомиться с творческим режимом. Здесь вы быстро овладеете всеми секретами строительства! Еще больше потрясающих миров ждет вас на Рынке Minecraft. # +trial.tour.marketplace=ПРОЙТИСЬ ПО РЫНКУ # +trial.world.title=Какой пробный мир? # + +## Edu Tutorial strings +tutorial.edu.menuTitle=Научиться играть # +tutorial.edu.title=Руководства # + +utility.zipFile=Zip-файл # +utility.pdfFile=Файл PDF # +verification.nolicense.title=Ошибка лицензии # +verification.nolicense.description=Не удалось подтвердить, что вы приобрели Minecraft, на этом устройстве. Убедитесь, что вы загрузили и установили Minecraft из магазина. Или просто переподключитесь к Интернету и попробуйте еще раз. # + +## Autosave Info strings +autosave.title=Автосохранение # +autosave.info.general=Когда вы видите этот значок, игра сохраняется. Не выключайте свое устройство, пока он не исчезнет. # +autosave.info.nx=Когда вы видите этот значок, игра сохраняется. Не выключайте Nintendo Switch, пока он не исчезнет. # +autosave.info.xbox=Когда вы видите этот значок, игра сохраняется. Не выключайте Xbox, пока он не исчезнет. # +autosave.info.desktop=Когда вы видите этот значок, игра сохраняется. Не выключайте компьютер, пока он не исчезнет. # + +## Xbox network strings +xbox.signin.error=Войдите в учетную запись Майкрософт, чтобы играть с друзьями, набирать счет игрока и получать достижения. # +xbox.signin.error.pocket.line1=Благодарим за участие в тестировании Realms! Функции приложения еще дорабатываются, так что вы можете столкнуться с ошибками. Сообщайте нам о них! Эта информация очень важна для нас. # +xbox.signin.error.pocket.line2= # +xbox.signin.error.pocket.line3=Для получения приглашений и доступа к Realms в ходе тестирования необходимо войти в учетную запись Майкрософт. # +xbox.signin.warning.kickPlayer=Это действие приведет к возврату в главное меню. Продолжить? # +xbox.connection.error=Отключение от учетной записи Майкрософт # +xbox.signin=Войти # +xbox.signin.qr=Два способа входа # +xbox.signin.qr.left.header=Отсканируйте QR-код # +xbox.signin.qr.left.body=Используйте приложение камеры или устройство считывания QR-кодов на своем устройстве. # +xbox.signin.qr.right.header=Или посетите веб-сайт # +xbox.signin.qr.account=Войдите в систему с помощью бесплатной учетной записи Майкрософт, чтобы играть по сети с друзьями, использующими разные платформы # +xbox.signin.beta.blocked=В настоящее время невозможно выполнить вход в бета-версию с помощью учетной записи Майкрософт. # +xbox.signin.enterCode=И введите этот код: # +xbox.signin.enterCode.qr=2. Введите приведенный ниже код, когда появится запрос: # +xbox.signin.letsPlay=Сыграем! # +xbox.signin.message=Войдите в свою бесплатную учетную запись Майкрософт, чтобы насладиться всеми возможностями Minecraft. # +xbox.signin.url=https://aka.ms/remoteconnect # +xbox.signin.useDifferentAccount=Войдите в другую учетную запись Майкрософт # +xbox.signin.website=Посетите этот веб-сайт на другом устройстве: # +xbox.signin.website.qr=1. Посетите этот веб-сайт с другого устройства: # +xbox.signin.welcome=Добро пожаловать! # +xbox.signin.newaccount.welcome=Добро пожаловать! # +xbox.signin.newaccount.info=Ваши друзья и друзья ваших друзей будут видеть, находитесь ли вы в сети, ваши игровые клипы и последние использованные приложения и игры. Изменить это вы можете на сайте Xbox.com. # +xbox.signinFirst=Сначала войдите # +xbox.signinFree=Войти бесплатно # +xbox.signout=Выход # +xbox.signinquestion=Войти? # +xbox.notnow=Позже # +xbox.signingin=Вход в учетную запись Майкрософт... # +xbox.signingin.offline=Вход # +xbox.firstsignin.line1=Добро пожаловать в Minecraft! Используйте учетную запись Майкрософт, чтобы присоединиться к сообществу Minecraft, где владельцы компьютеров, консолей, телефонов и планшетов играют вместе. И знаете, что главное? # +xbox.firstsignin.line2=Это БЕСПЛАТНО! # +xbox.firstsignin.line3=Нет учетной записи? Создайте ее, чтобы получать достижения и подключаться к Realms и серверам! # +xbox.firstsignin.line3.norealmsOrServers=Нет учетной записи? Создайте ее, чтобы получать достижения и играть с друзьями с других платформ! # +xbox.failedsignin.body=Не удается выполнить вход в вашу учетную запись Майкрософт. Доступ к Realms, профилям и предметам с Рынка будет ограничен. Повторите попытку позже. # +xbox.failedsignin.error=Код ошибки: # +xbox.failedsignin.moreInfo=Подробнее # +xbox.dev_wrongSandboxSigninFailed.title=Что-то пошло не так # +xbox.dev_wrongSandboxSigninFailed.line1=Не удалось войти в песочницу «%s». Смените песочницу и перезапустите Minecraft или войдите в другую учетную запись. Песочница после перезапуска: %s. # +xbox.dev_wrongSandboxSigninFailed.button.dev=Сменить на песочницу разработчика # +xbox.dev_wrongSandboxSigninFailed.button.retail=Сменить на коммерческую песочницу # +xbox.dev_wrongSandboxSigninFailed.button.clearXbl=Очистить учетные данные для входа # +xbox.achievementssignin.line1=Достижения и счет игрока отражают ваш прогресс в игре Minecraft. # +xbox.achievementssignin.line2=Чтобы начать зарабатывать их, войдите в учетную запись Майкрософт! # +xbox.addfriendsignin.line1=Ищите друзей по тегу игрока, чтобы видеть, когда они в сети. # +xbox.addfriendsignin.line2=Войдите в учетную запись Майкрософт, чтобы добавить друзей! # +xbox.invitesignin.line1=Приглашайте друзей по тегу игрока, чтобы видеть их миры, когда они в сети. # +xbox.invitesignin.line2=Войдите в учетную запись Майкрософт, чтобы пригласить друзей! # +xbox.thirdpartysignin.line1=Вас ждут отличные мини-игры и новые игроки! Но сначала %s необходимо узнать, кто вы. # +xbox.thirdpartysignin.line2=Войдите в учетную запись Майкрософт, чтобы подключиться! # +xbox.signInLong=Бесплатный вход! # +xbox.signOutLong=Выход из учетной записи Майкрософт # +xbox.externalServer.title=Игра на сервере # +xbox.externalServer.line1=Серверы предлагают одни из самых невероятных способов игры в Minecraft! Вам нужно лишь войти в систему, чтобы мы удостоверились, что у вас есть разрешение на игру по сети с новыми людьми. # + +xbox.genericsignin.line1=Учетная запись Minecraft позволяет играть по сети с друзьями на компьютерах и мобильных устройствах. А знаете, что главное? # +xbox.genericsignin.line2=Она бесплатна! # +xbox.genericsignin.line3=Используйте ее там, где вы играете в Minecraft. # + +xbox.disconectionscreen.notSignedIn=Войдите в учетную запись Майкрософт, чтобы играть с друзьями. # +xbox.disconectionscreen.multiplayerNotAllowed=У этой учетной записи Майкрософт нет разрешений на присоединение к играм по сети. # +xbox.disconectionscreen.accessDenied=Чтобы присоединиться к игре, сначала необходимо завести в игре друзей. # + +xbox.friendfinder.enterGamertag=Введите тег игрока # +xbox.friendfinder.findFriends=Поиск друзей по тегу игрока # +xbox.friendfinder.searchingForGamertag=Поиск # +xbox.friendfinder.gamertagNotFound=Тег игрока не найден # + +xbox.profile.addFriend=Добавить друга # +xbox.profile.addFriend.success=Получилось! Игрок %s добавлен в список ваших друзей. # +xbox.profile.block=Заблокировать # +xbox.profile.currentlyPlaying=Сейчас играет в %s # +xbox.profile.favorite=Избранные # +xbox.profile.favoriteHelperText=Избранные друзья идут первыми в списке друзей. Вы узнаете, когда они появятся в сети или начнут вещание. # +xbox.profile.friend=Подружиться # +xbox.profile.friendHelperText=Подписаться на пользователя %s. Если дружба будет взаимной, вы сможете пригласить этого человека в свою игру. # +xbox.profile.mute=Заглушить # +xbox.profile.realName=Настройте показ своего настоящего имени в приложениях Xbox с помощью параметров конфиденциальности. # +xbox.profile.removeFriend=Прекратить дружбу # +xbox.profile.report=Пожаловаться # + +xbox.report.gamertag=Пожаловаться на игрока %s # +xbox.report.optionalText=Введите здесь текст (необязательно) # +xbox.report.toast=Вы пожаловались на игрока %s # +xbox.report.toastError=Не удалось отправить жалобу. Попробуйте еще раз позже. # +xbox.report.whereReport=Где вы стали свидетелем ненадлежащего поведения? # +xbox.report.whereReportDescription=Сообщите нам, где произошел инцидент. Это поможет в расследовании вашего дела. # +xbox.report.whyReport=Почему вы жалуетесь на игрока %s? # + +## Player safety report areas where abuse took place +xbox.report.area.chat=Сообщение в чате # +xbox.report.area.skin=Скин игрока # +xbox.report.area.gameplay=Игровой процесс # +xbox.report.area.ingame=Игровая сборка # +xbox.report.area.other=Другое # + +## Player safety ban reasons defined by legal/compliance +xbox.report.cyberbullying=Виртуальная травля # +xbox.report.falseReporting=Слишком много ложных или неточных сообщений # +xbox.report.exploits=Эксплойты и сторонние приложения # +xbox.report.harassingComments=Оскорбительные или клеветнические комментарии # +xbox.report.hateSpeech=Ненавистнические высказывания # +xbox.report.illegalDrugs=Наркотики или незаконные действия # +xbox.report.impersonatingStaff=Попытки выдать себя за сотрудников, представителей службы поддержки игроков или представителей сообщества # +xbox.report.inGameTrolling=Троллинг и спам в игре # +xbox.report.nameOrGamertag=Имя или тег игрока # +xbox.report.modding=Моддинг # +xbox.report.obsceneLanguage=Нецензурная или вульгарная лексика # +xbox.report.postLinkToInappropriateContent=Публикация ссылок на неприемлемый контент или вредоносное программное обеспечение # +xbox.report.realLifeInfo=Раскрытие информации о реальной жизни и угрозы # +xbox.report.sexualReference=Ссылки на сексуальный контент и насилие # +xbox.report.spam=Рассылка спама в коммерческих целях # +xbox.report.terrorismOrViolentExtremism=Терроризм или насильственный экстремизм # +xbox.report.childSexualExploitationOrAbuse=Сексуальная эксплуатация детей или сексуальные посягательства на них # +xbox.report.imminentHarm=Непосредственная угроза нанесения вреда # +xbox.report.nonConsensualIntimateImagery=Несогласованные изображения интимного характера # +xbox.report.policyViolation=Нарушение правил # +xbox.report.harassment=Домогательства или издевательства # +xbox.report.profanity=Сквернословие # +xbox.report.childSexualExploitationGrooming=Сексуальная эксплуатация детей или груминг # +xbox.report.controversial=Спорная тема # +xbox.report.notoriousFigure=Скандально известная персона # +xbox.report.cheating=Читы # +xbox.report.defamation=Клевета, попытки выдать себя за другого человека, ложная информация # +xbox.report.drugs=Наркотики # +xbox.report.fraud=Мошенничество # +xbox.report.advertising=Спам или реклама # +xbox.report.selfHarm=Причинение себе вреда или самоубийство # +xbox.report.nudity=Нагота или порнография # +xbox.report.sexuallyInappropriate=Неуместная информация сексуального характера # +xbox.report.extremeViolence=Откровенное насилие или жестокость # +xbox.report.quittingEarly=Преждевременный выход # +xbox.report.unsportingBehavior=Неспортивное поведение # +xbox.report.voiceCommunication=Голосовое общение # + +## Player safety toast messages +safety.muted.title=Вас временно заглушили в чате. # +safety.muted.message=Не забывайте следовать стандартам сообщества Minecraft. # + +safety.reportCap=Вы часто отправляете жалобы на других игроков. Спасибо, что помогаете нам следить за безопасностью в Minecraft. Помните, что подача ложных жалоб нарушает правила сообщества. # +safety.reportFriend=%s — ваш друг. Вы действительно хотите пожаловаться на друга? Подача ложных жалоб нарушает правила сообщества. # +safety.reportFriend.title=Пожаловаться на игрока %s # +safety.bannedSkin.title=Этот скин нельзя использовать в игре по сети # +safety.bannedSkin.button=Подробнее # +safety.bannedSkin=Ваш текущий скин нарушает правила сообщества. Чтобы присоединиться к игре по сети, выберите другой скин. Если вы не согласны с принятым решением или хотите ознакомиться с правилами сообщества, нажмите «%s». # + +authserver.notavailable=Что-то пошло не так. Мы не можем подтвердить, что сервер, к которому вы пытаетесь подключиться, является доверенным. Рекомендуем повторить попытку позже. # +authserver.authfailed=Есть проблема. Сервер не прошел нашу проверку. Возможно, сервер, не принадлежащий к числу доверенных, выдает себя за доверенный сервер. # + +platform.model.unknown=НЕИЗВЕСТНО # + +## Misc Compliance copy +compliance.playtime.greaterThan24Hours=Вы играете уже более 24 часов # +compliance.playtime.message=Чрезмерное увлечение играми может мешать нормальной повседневной жизни # +compliance.playtime.multipleHours=Вы играете уже %d ч # +compliance.playtime.oneHour=Вы играете уже 1 час # + +## resource pack validation errors +packdiscoveryerror.manifest_pack_error=Не удалось открыть набор. # +packdiscoveryerror.incomplete_pack=Неполный набор. # +packdiscoveryerror.unsupported_file_format=Недопустимый ZIP-архив. # +packdiscoveryerror.missing_manifest=Не удалось найти ведомость в наборе. # +packdiscoveryerror.manifest_parse_error=Не удалось провести анализ ведомости набора с группой: %s # +packdiscoveryerror.required_manifest_property_missing=В ведомости набора отсутствует элемент «%s». # +packdiscoveryerror.required_manifest_property_wrong_type=Неверный тип требуемого элемента «%s» в ведомости набора. # +packdiscoveryerror.required_manifest_property_empty=Требуемый элемент «%s» в ведомости набора является пустым. # +packdiscoveryerror.required_manifest_property_invalid_value=Предоставленный элемент «%s» в ведомости набора имеет недопустимое значение. # +packdiscoveryerror.malformed_uuid=Предоставленный элемент «%s» не является допустимым UUID в манифесте набора. # +packdiscoveryerror.malformed_version=Предоставленный элемент «%s» несовместим с SemVer (semver.org) в манифесте набора. # +packdiscoveryerror.missing_modules=В манифесте набора отсутствует элемент «%s»; по умолчанию выбирается набор ресурсов. # +packdiscoveryerror.missing_dependency=Отсутствует взаимосвязь с ID %s и версией %s. # +packdiscoveryerror.unsupported_format_version=Предоставленная версия формата «%s» не поддерживается. # +packdiscoveryerror.duplicate_uuid=Предоставленный элемент UUID «%s» уже есть в манифесте набора. # +packdiscoveryerror.multiple_modules=В манифесте набора обнаружены многочисленные конфликтующие модули. # +packdiscoveryerror.invalid_capability_value=Возможность «%s» набора не поддерживается. # +packdiscoveryerror.unsupported_format_patch=Номер ревизии версии %s будет игнорироваться и рассматриваться как 0. # +packdiscoveryerror.ignored_property=Свойство %s не используется для контента этого типа. Поле будет игнорировано. # +packdiscoveryerror.version_too_high=Свойство «%s» имеет значение «%s», которое превышает допустимое. Максимальное допустимое значение: «%s». # +packdiscoveryerror.version_too_low=Свойство «%s» имеет значение «%s», которое меньше допустимого. Минимальное допустимое значение: «%s». # +packdiscoveryerror.format_version_1_engine_version_cap=Для свойства «%s» должно быть указано значение меньше, чем «%s». Чтобы использовать более новую версию, нужна версия формата 2. # + +## pack upgrading +packupgradewarning.invalidpacktype=Предоставленный элемент «%s» в манифесте набора имеет недопустимое значение; по умолчанию выбирается набор ресурсов. # +packupgradewarning.required_manifest_property_missing=В манифесте набора отсутствует элемент «%s»; по умолчанию выбирается «%s». # +packupgradewarning.required_manifest_property_empty=Требуемый элемент «%s» в манифесте набора является пустым; по умолчанию выбирается «%s». # +packupgradewarning.malformed_uuid=Предоставленный элемент «%s» не является допустимым UUID в манифесте набора; по умолчанию выбирается «%s». # +packupgradewarning.malformed_version=Предоставленный элемент «%s» несовместим с SemVer (semver.org) в манифесте набора; по умолчанию выбирается «%s». # +packupgradewarning.manifest_upgraded=Манифест набора обновлен. # +packupgradewarning.duplicate_uuid=Предоставленный элемент UUID «%s» уже есть в манифесте набора; по умолчанию выбирается «%s». # +packupgradewarning.multiple_modules=В манифесте набора обнаружены многочисленные конфликтующие модули; по умолчанию выбирается «%s». # + +## pack strings +pack.authors.label=Автор: %s # +pack.authors.none=Неизвестен # + +## manifest pack validation +manifestvalidation.title=Информация о наборе # +manifestvalidation.error=Ошибка # +manifestvalidation.info=Информация # +manifestvalidation.noerror=Ошибки не найдены # +manifestvalidation.warning=Внимание! # +manifestvalidation.delete=Удалить # +manifestvalidation.delete.confirm_title=Удалить набор? # +manifestvalidation.delete.confirm_body=Вы собираетесь навсегда удалить набор ресурсов или параметров. Вы уверены? # +manifestvalidation.delete.confirm_delete=Удалить # +manifestvalidation.delete.confirm_goBack=Назад # +manifestvalidation.packid=ID набора: # +manifestvalidation.packversion=Версия набора: # +manifestvalidation.filelocation=Расположение файла: # +manifestvalidation.errorlist=Список ошибок: # +manifestvalidation.file=Файл: # +manifestvalidation.issue=Проблема: # +manifestvalidation.unkown.packtype=Неизвестный тип набора # +manifestvalidation.unkown.packtitle=Неизвестное название набора # +manifestvalidation.unkown.packdescription=Неизвестное описание набора # +manifestvalidation.unkown.packid=Неизвестный ID набора # +manifestvalidation.unkown.packversion=Неизвестная версия набора # +manifestvalidation.noname=Отсутствует имя # +manifestvalidation.editor.cannotLoadToVanillaWorld=Наборы расширений редактора можно использовать только в проектах редактора. Ваш мир по-прежнему будет загружаться, однако мы рекомендуем деактивировать или удалить наборы расширений. # + +## UI pack warnings and errors +uiPackError.invalidChildNames=%s: дочерние элементы управления должны иметь уникальные имена (%s). В дальнейшем это приведет к возникновению ошибки, и файл не загрузится. # +uiPackError.parseError=%s: не удалось анализировать файл JSON интерфейса со стеком %s # +uiPackError.missingControl=%s: не удается найти элемент управления %s # +uiPackError.missingControlTarget=%s (%s): не удается найти элемент управления «%s» во время операции «%s» # +uiPackError.missingArrayName=%s (%s): отсутствует либо поле array_name, либо поле control_name. # +uiPackError.missingCondition=%s (%s): отсутствует условие в операции «%s». # +uiPackError.missingValue=%s (%s): отсутствует значение для операции «%s». # +uiPackError.missingOperation=%s (%s): отсутствует операция. # +uiPackError.invalidOperationName=%s (%s): недопустимая операция «%s». # + +jsonValidationError.typeError=«%s»: недопустимый тип свойства. Ожидалось «%s», получено «%s» # +jsonValidationError.requiredPropertyError=«%s»: не удалось найти требуемое свойство «%s» # +jsonValidationError.invalidValueError=«%s»: не удалось найти допустимое значение для свойства. Ожидалось «%s» # + +serverUI.errorTitle=Ошибка при создании формы. # +serverUI.errorDescription=Получена недопустимая форма JSON. Ошибка: %s # + +## Content importing +content.import.failed=Не удалось импортировать «%s» # +content.import.failed.subtitle=Подробнее смотрите в выходном журнале # +content.import.failed.subtitle_duplicate=Обнаружен дубликат набора # +content.import.failed.subtitle_malformed_zip=Недопустимый ZIP-архив # +content.import.failed.subtitle_premiumcontent=Содержимое этого мира не поддерживается Minecraft Education. # +content.import.failed.incompatible=Формат файла не поддерживается # +content.import.failed.title_premiumcontent=Содержимое не поддерживается # +content.import.succeeded=Успешный импорт: «%s» # +content.import.succeeded_with_warnings=Успешный импорт с предупреждениями: «%s» # +content.import.succeeded_with_warnings.subtitle=Щелкните здесь, чтобы узнать подробнее # +content.import.started=Импорт запущен... # + +## World Templates +worldTemplate.festivemashup2016.name=Микс «Новый год 2016» # +worldTemplate.redstonemansion.name=Особняк из красного камня # +worldTemplate.chinesemythology.name=Микс «Китайская мифология» # +worldTemplate.GreekMythology.name=Микс «Греческая мифология» # +worldTemplate.Skyrim.name=Микс Skyrim # + +eduTemplateWorld.theAgentTrials.name=Эксперименты агента # +eduTemplateWorld.tutorialWorld.name=Мир обучения # +eduTemplateWorld.mushroomIsland.name=Грибной остров # +eduTemplateWorld.mooshroomIsland.name=Грибной остров # +eduTemplateWorld.starterTown.name=Начальный город # +eduTemplateWorld.tutorialVolumeII.name=Обучение, выпуск II # +eduTemplateWorld.blocksOfGrass.name=Блок травы # + +## World Conversion Complete Popup +worldConversionComplete.title=Преобразование завершено # +worldConversionComplete.load_prompt=Хотите теперь начать игру в этом мире? # + +## the following strings are still in-use in 15.* and should not be removed until we are done servicing the 15.* releases +addServer.add=Готово # +externalServerScreen.addServer=Добавить сервер # +externalServerScreen.addServerTitle=Добавить сервер: # +externalServerScreen.addServerDescription=Чтобы добавить внешний сервер, необходимо знать его имя и IP-адрес. После добавления сервер можно будет найти в списке серверов для игры. # +addServer.enterIp=Адрес сервера # +addServer.enterName=Имя сервера # +addServer.hideAddress=Скрыть адрес # +addServer.resourcePack=Серверные наборы ресурсов # +addServer.resourcePack.disabled=Отключено # +addServer.resourcePack.enabled=Включено # +addServer.resourcePack.prompt=Запрашивать # +addServer.title=Сведения о сервере # +addServer.alreadyAdded=Этот сервер уже добавлен # +externalServerScreen.header=Добавить внешний сервер # +externalServerScreen.label=Добавить сервер по IP/адресу # +externalServerScreen.serverAddress=IP/адрес # +externalServerScreen.serverAddressInput=IP/адрес сервера # +externalServerScreen.serverName=Имя # +externalServerScreen.serverNameInput=Имя сервера # +externalServerScreen.serverPort=Порт # +externalServerScreen.serverPortInput=Порт сервера # +survey.feedbackButton=Отправьте нам отзыв # +survey.label=Выберите все подходящие варианты: # +survey.line1=Загрузка длилась слишком долго # +survey.line2=Зависание при сообщении об ошибке # +survey.line3=Слишком много вопросов # +survey.line4=Я не знал, что приложение бесплатное # +survey.line5=Я считал(а), что мне нужна консоль Xbox ###disable_3rd_party_console_resource_pack_check +survey.line6=Не интересно # +survey.title=Обратная связь: почему вы не вошли? # +## end of 15.* release branch strings + +tips.edu.1=Удерживайте SHIFT, чтобы делать снимки крупным планом с помощью камеры. # +tips.edu.2=В отличие от обычных табличек, грифельные таблички, плакаты и доски можно редактировать много раз. # +tips.edu.3=Используйте CTRL+B, чтобы включить преобразование текста в речь в игровом чате. # +tips.edu.4=Вы можете экспортировать свой мир Minecraft, чтобы поделиться им с другими. # +tips.edu.5=Чтобы к вашему миру смогли подключиться другие, поставьте игру на паузу и поделитесь кодом присоединения. # +tips.edu.6=Чтобы использовать команды с косой чертой, необходимо включить в мире читы. # +tips.edu.7=Создали шедевр? Чтобы защитить его, разрешите другим путешествовать по нему в режиме посетителя. # +tips.edu.8=Чтобы начать создавать код в Minecraft, нажмите клавишу «C» или коснитесь значка Агента в верхней части экрана. # +tips.edu.9=Ищите новые миры для своих построек в библиотеке. # +tips.edu.10=Ищете особый биом? Загляните в библиотеку. # +tips.edu.11=NPC — это неигровой персонаж. # +tips.edu.12=В режиме выживания игроки должны искать собственные ресурсы. # +tips.edu.13=В творческом режиме игрокам доступны все виды блоков в Minecraft. # +tips.edu.14=Вашего робота-помощника по программированию зовут Агент. # +tips.edu.15=Из красного камня в Minecraft можно собирать схемы и простые механизмы. # +tips.edu.16=Можно копировать данные из текстового редактора и вставлять их на грифельные таблички, плакаты, доски или в чат. # +tips.edu.17=Чтобы открыть подсказки для часто используемых элементов управления с помощью клавиатуры и мыши, нажмите клавишу «H». # +tips.edu.18=Вы можете включать и отключать автопрыжок в меню настроек в разделе «Элементы управления». # +tips.edu.19=В творческом режиме дважды нажмите кнопку прыжка, чтобы полететь. # +tips.edu.20=При создании мира выберите игровой режим по умолчанию, чтобы указать нужный тип игрового процесса. # +tips.edu.21=Используйте команду ''/setworldspawn'', чтобы новые игроки присоединялись к игре в вашей локации. # +tips.edu.22=При создании мира выберите для игроков уровень разрешений по умолчанию, чтобы указать, какие разрешения будут у ваших одноклассников при присоединении. # +tips.edu.23=Нажмите клавишу I на клавиатуре или коснитесь значка иммерсивного средства чтения, чтобы прочесть или перевести текстовое сообщение в игре. # +tips.edu.24=Чтобы добавить или изменить неигрового персонажа в вашем мире, сначала перейдите в режим World Builder с помощью команды «/wb». # +tips.edu.25=Каждый месяц проходит новое испытание в области строительства! Все эти испытания можно найти в Библиотеке в разделе ежемесячных строительных испытаний. # +tips.edu.26=Чтобы найти уроки по теме, щелкайте по тегам в Библиотеке. # +tips.edu.27=Игра работает слишком медленно? Попробуйте уменьшить дальность прорисовки в настройках. # +tips.edu.28=Хотите использовать Code Builder? Убедитесь, что включены читы. # +tips.edu.29=Нажмите клавишу F5, чтобы изменить перспективу игрока. # +tips.edu.30=Используйте команду «/spawnpoint», чтобы изменить точку своего появления. Это как будто проснуться в кровати! # + +tips.game.1=Приманивайте и кормите морских черепах морской травой. # +tips.game.2=Защитите черепашат от хищных мобов! # +tips.game.3=По мере роста черепашата будут сбрасывать щитки, из которых можно составлять панцири. # +tips.game.4=Установите точку возрождения днем на кровати. # +tips.game.5=Сварите зелье дыхания под водой, чтобы исследовать глубины! # +tips.game.6=Дельфины могут привести вас к обломкам кораблей и подводным руинам. Просто покормите их треской и плывите за ними! # +tips.game.7=Ножницами можно вырезать тыкву. # +tips.game.8=С помощью мембран фантома можно починить Элитры. # +tips.game.9=Здесь водится 3587 видов тропических рыб! # +tips.game.10=Морские огурцы можно переплавить на салатовый краситель. # +tips.game.11=Тюками сена можно откармливать лам! # +tips.game.12=Компас указывает на точку создания в мире. Создайте его, чтобы найти дорогу назад! # +tips.game.13=Торгуйте с селянами, чтобы добывать еду, инструменты и даже карты сокровищ! # +tips.game.14=Знаете ли вы, что можно держать карту в свободной руке? # +tips.game.15=На лодках можно использовать грузила. # +tips.game.16=Крадитесь или наденьте ботинки морозной поступи, чтобы безопасно передвигаться по блокам магмы. # +tips.game.17=С помощью ножниц можно собирать паутину. # +tips.game.18=Нужны алмазы? Чем глубже, тем чаще они встречаются. # +tips.game.19=Прежде чем добывать алмазы, красный камень или золото, убедитесь, что используете железную, алмазную или незеритовую кирку, иначе руда не выпадет. # +tips.game.20=Нужен уголь для факелов или костра? Плавьте бревна в печке, чтобы сделать древесный уголь! # +tips.game.21=Золото чаще встречается в биомах «Пустоши»! # +tips.game.22=На Элитрах можно летать. Они встречаются на кораблях Города Края! # +tips.game.23=Испытайте новые возможности, включив экспериментальный игровой процесс! # +tips.game.24=Трезубцы выпадают из утопленников. Их можно держать и метать. # +tips.game.25=Вы можете разводить хоглинов, используя багровый грибок, но это опасно! # +tips.game.26=В печке можно расплавить 20 элементов, используя блок сушеных водорослей как топливо. # +tips.game.27=Из криперов, убитых стрелами скелетов, могут выпадать пластинки. # +tips.game.28=Такие пользователи, как ВЫ, создают контент для Рынка! # +tips.game.29=Знаете ли вы, что некоторые авторы зарабатывают на жизнь, создавая контент для Рынка? # +tips.game.30=Вы можете найти скины, чтобы придать новый вид своей игре, или использовать собственные на определенных платформах! # +tips.game.31=Наборы текстур меняют внешний вид блоков, предметов и меню в игре. Попробуйте их! # +tips.game.32=Находите новые миры и приключения на Рынке. # +tips.game.33=Подайте заявку, чтобы стать создателем для Рынка! # +tips.game.34=Микс-наборы включают мир для исследования, скины, текстуры и даже новую музыку. # +tips.game.35=Знаете ли вы, что на Рынке есть более 500 наборов от сообщества и каждую неделю добавляются новые? # +tips.game.36=Присоединяйтесь к обсуждению на discord.gg/Minecraft # +tips.game.37=Изумрудные руды являются самыми редкими рудами в Minecraft. Их можно найти только в горах и на лугах. # +tips.game.38=Чтобы приручить коня-скелета, седло не требуется. # +tips.game.39=Оцелоты задают трепку криперам! # +tips.game.40=Диорит – его или любят, или ненавидят. # +tips.game.41=Фантомы – это опасные мобы, которые являются по ночам. Не забывайте высыпаться! # +tips.game.42=Зомби превращаются в утопленников, когда тонут. # +tips.game.43=Конференция Minecraft Live проходит каждый год! Дождитесь следующей! # +tips.game.44=Фейерверки ускоряют Элитры в полете. Главное — не допустить взрыва, иначе будет БОЛЬНО! # +tips.game.45=Золото чаще всего встречается в Нижнем мире и биоме «Пустоши». # +tips.game.46=Люди действительно это читают? # +tips.game.47=Бесконечные чудеса, безграничные возможности. # +tips.game.48=НЕ ОСТАВЛЯЙТЕ ДЕРЕВЬЯ НЕЗАКРЕПЛЕННЫМИ! # +tips.game.49=Бегите в воде, чтобы плыть! # +tips.game.50=Чары «Тягун» позволят вам летать в дождь. # +tips.game.51=Minecraft Live — это всемирная интерактивная интернет-трансляция. Хватайте свои вещи и присоединяйтесь к вечеринке! # +tips.game.52=Не обижайте животных! # +tips.game.53=Маяк — это мощный предмет, который можно создать только с помощью звезды Незера от Визера! # +tips.game.54=Не убивай дельфинов, монстр! # +tips.game.55=Знаете ли вы, что звезды Незера нельзя уничтожить взрывом? # +tips.game.56=Копая прямо вверх, поставьте себе под ноги факел, чтобы разбить песок или гравий, которые могут упасть на вас. # +tips.game.57=Вы можете производить бартерный обмен с пиглинами. # +tips.game.58=Состригите улей или гнездо, чтобы получить медовые соты, используйте пузырек, чтобы получить мед. # +tips.game.59=Поместите костер под улей или гнездо, чтобы спокойно собирать мед. Ваши пчелы будут вам благодарны. # +tips.game.60=Для возрождения в Нижнем мире нужен заряженный якорь возрождения. # +tips.game.61=Зарядить якорь возрождения можно с помощью светящегося камня. # +tips.game.62=Есть идея? Посетите feedback.minecraft.net! # +tips.game.63=Всегда можно найти на аванпостах мародеров и в лесных особняках. # +tips.game.64=Спешик любит собирать предметы. Если дать ему какой-нибудь предмет, он постарается собрать побольше таких же. # +tips.game.65=Спешики любят музыку, поэтому они взаимодействуют с музыкальными блоками! # +tips.game.66=Под горными хребтами можно отыскать древние города. # +tips.game.67=Двигаясь в глубокой тьме, главное — сохранять тишину. # +tips.game.68=Используйте пузырек воды на блоке земли, чтобы получить грязь! # +tips.game.69=Лягушки питаются маленькими и блочными мобами. # +tips.game.70=Лягушки выбирают вариант с учетом температуры биома, в котором растет головастик. # +tips.game.71=Головастиков можно собирать в ведра. # +tips.game.72=Исследуйте постройки по всему миру Minecraft и находите шаблоны ковки для отделки доспехов. # +tips.game.73=Не хватает кузнечных шаблонов? Попробуйте копировать их. # +tips.game.74=Яйцу-нюхачу, похоже, нравятся блоки мха. # +tips.game.75=Головы мобов издают звуки, попробуйте воспроизвести их на музыкальных блоках! # +tips.game.76=Песок может скрывать что-то интересное. Используйте кисть и отыщите добычу! # +tips.game.77=На верблюде могут поместиться два игрока. # +tips.game.78=Верблюды прыгают... горизонтально! # + +splitscreen.joinPrompt=Войдите как игрок %s # +splitscreen.unavailable.toastHeader=Разделенный экран недоступен # +splitscreen.unavailable.toastMessage=Второй игрок сейчас не может присоединиться. # +splitscreen.unavailable.toastBodyInfo=Нажмите, чтобы получить дополнительную информацию. # +splitscreen.joyconError.toastHeader=Не удается подключиться к Joy-Con! # +splitscreen.joyconError.toastMessage=Не удается присоединиться к игре, поскольку в режиме локальной сети у вас подключено слишком много устройств управления. # + +usermanagement.changeUser=Сменить пользователя # + +lateJoinScreen.waitingForUserReady=Идет подготовка # + +## Storage Migration +storage_migration.progress.title=Перемещение файлов # +storage_migration.progress.message=Перемещение "%s"... # +storage_migration.worlds_error=Некоторые миры недоступны, поскольку их не удалось переместить. Перезапустите Minecraft, чтобы повторить попытку. # + +storage_migration.button.get_started=Начало работы # +storage_migration.button.retry=Повторить # +storage_migration.button.go_to_faq=Перейти к ответам на часто задаваемые вопросы # +storage_migration.button.next=Дальше # +storage_migration.button.resume=Продолжить # +storage_migration.button.continue=Далее # +storage_migration.button.start=Начать перемещение файлов # +storage_migration.button.marketplace=Ваши наборы контента с Рынка # +storage_migration.button.main_menu=Перейти в главное меню # +storage_migration.button.faq=Прочитайте ответы на часто задаваемые вопросы, чтобы получить более подробные сведения. # +storage_migration.button.microsoft_store=Перейти в Microsoft Store # +storage_migration.button.help=Справка # + +storage_migration.title.initializing=Оптимизация данных # +storage_migration.gathering_info.description=Сбор информации... # +storage_migration.description.out_of_space=У вас недостаточно свободного места для перемещения файлов в новое местоположение. # + +storage_migration.start_transfer.generic.title=Новое место хранения # +storage_migration.start_transfer.description=Нам нужно переместить ваши файлы в другое место на вашем устройстве. # +storage_migration.start_transfer.total_file_size=Общий размер файлов: # +storage_migration.start_transfer.new_location=Новое место: %s # + +storage_migration.resume_transfer.title=Перемещение прервано # +storage_migration.resume_transfer.description=Идет перемещение ваших данных в новое место на вашем устройстве. Нажмите кнопку «Продолжить», чтобы завершить перемещение. # +storage_migration.resume_transfer.description.out_of_space=Идет перемещение ваших данных в новое место на вашем устройстве, однако у вас недостаточно свободного места. # +storage_migration.resume_transfer.need_to_move=Необходимо для перемещения: # +storage_migration.resume_transfer.available=(имеется %s) # +storage_migration.resume_transfer.location=Местоположение: %s # +storage_migration.resume_transfer.free_up=Освободите не менее %s, чтобы продолжить. # + +storage_migration.transfer_error_out_of_space.title=Недостаточно свободного места # +storage_migration.transfer_error_out_of_space.files_left=Осталось файлов: # + +storage_migration.finished.generic.title=Готово! # +storage_migration.finished.generic.description=Ваши файлы успешно перемещены. Перезапустите Minecraft. # + +storage_migration.transfer_error.title=Возникла проблема при перемещении файлов! # +storage_migration.transfer_error.description=Нам не удалось переместить все ваши файлы. Мы столкнулись со следующей ошибкой: (%s). # + +storage_migration.progress.starting=Запуск... # +storage_migration.progress.gathering=Получение файлов из исходной папки... # +storage_migration.progress.copying=Копирование файлов... # +storage_migration.progress.finished=Готово! # +storage_migration.progress.error.bad_source=Сбой (ошибка исходной папки) # +storage_migration.progress.error.bad_destination=Сбой (ошибка папки назначения) # +storage_migration.progress.error.io_error=Сбой (ошибка ввода-вывода файлов) # +storage_migration.progress.error.io_no_space=Сбой (ошибка ввода-вывода файлов или отсутствие места) # +storage_migration.progress.error.internal=Сбой (внутренняя ошибка) # + +trade.doesNotWant=Торговцу такой предмет не нужен # +trade.excalamation=! # +trade.expProgress=Опыт: %d/%d # +trade.expMax=Опыт: MAКСИМУМ # +trade.levelPrefix=Уровень %d # +trade.levelPrefixAndName=Уровень %d — %s # +trade.levelPrefixAndName.max=Максимальный уровень — %s # +trade.nameAndLevel=%s : %s # +trade.level.1=Новичок # +trade.level.2=Ученик # +trade.level.3=Подмастерье # +trade.level.4=Эксперт # +trade.level.5=Мастер # +trade.mysteriousText=чуть-чуть # +trade.notEnough=Недостаточно %s # +trade.question=? # +trade.trade=Торговля # + +map.rename=Переименовать карту # +map.basicMap=Обычная карта # +map.locatorMap=Карта, на которой отображаются игроки # +map.extendAndClear=Уменьшить масштаб и очистить # +map.clone=Копировать карту # +map.name=Название карты # +map.lock=Заблокировать карту # + +contentlog.history.title=Журнал содержимого # +contentlog.history.copyToClipboard=Копировать в буфер обмена # +contentlog.logLocationSectionName=Расположение журнала содержимого: # +contentlog.settingsSectionName=Параметры журнала содержимого # +contentlog.clear_files=Удалить старые журналы # +contentlog.delete.title=Удалить старые файлы журнала? # +contentlog.delete.body1=Выберите «Удалить сейчас» для удаления всех предыдущих файлов журнала. # +contentlog.delete.body2=Примечание: Файл журнала для вашего активного сеанса не будет удален. # +contentlog.delete.delete=Удалить сейчас # +contentlog.delete.cancel=Отмена # +contentlog.delete.progress=Удаление содержимого журналов # + +client.version.generic=Обновление %s # +client.version.1.0=Обновление Края (%s) # +client.version.1.1=Обновление исследования (%s) # +client.version.1.2=Better Together («Вместе лучше», %s) # +client.version.1.4=Водное обновление (%s) # +client.version.1.5=Водное обновление (%s) # +client.version.1.11=Деревня и мародеры (%s) # + +cloud_upload.title=Поддержка игроков Mojang # +cloud_upload.prompt.description=Согласно вашему недавнему запросу в службу поддержки, служба поддержки игроков Mojang предоставила разрешение на отправку вашего мира. Вы можете отправить этот мир с экрана «Выбор мира» или из раздела «Настройки мира». # +cloud_upload.prompt.do_not_show_toggle=Больше не показывать этот экран # +cloud_upload.prompt.button.worlds=Перейти к мирам # +cloud_upload.prompt.button.learn_more=Подробнее # +cloud_upload.toggle.accept_terms=Принять соглашение об услугах Майкрософт # +cloud_upload.button.upload=Отправить мир (%s) # +cloud_upload.button.service_agreement=Условия использования # +cloud_upload.button.privacy_statement=Заявление о конфиденциальности # +cloud_upload.terms.title=Условия и положения # +cloud_upload.terms.description=Чтобы отправить свой мир, примите Соглашение об услугах Майкрософт. Отправленные миры регулируются Соглашением об услугах Майкрософт. После отправки мира вы сможете продолжать играть с ним. # +cloud_upload.uploading.title=Отправка файлов мира [%d/%d] # +cloud_upload.uploading.description_1=Отправка файлов мира может занять несколько минут. Не выключайте игру и не покидайте этот экран во время процесса загрузки. # +cloud_upload.uploading.description_2=Размеры мира могут быть большими. Подключитесь к Wi-Fi, чтобы не расходовать мобильный трафик. # +cloud_upload.succeeded.description=Отправка мира успешно завершена. Спасибо! # +cloud_upload.failed.retryable.description=Не удается загрузить ваш мир по следующей причине: %s # +cloud_upload.failed.description=Не удается загрузить ваш мир по следующей причине: %s # +cloud_upload.tts.message=Отправка файлов мира # +cloud_upload.input_error_number_of_files=в нем слишком много файлов. Свяжитесь с LiveOps, если вы хотите повторить попытку. # +cloud_upload.input_error_maximum_size=один из файлов слишком велик. Свяжитесь с LiveOps, если вы хотите повторить попытку. # +cloud_upload.input_error_record_already_completed=он уже успешно загружен. Свяжитесь с LiveOps для получения дополнительной информации. # +cloud_upload.operation_error_missing_files_on_complete_upload=ошибка сети. Повторите попытку или свяжитесь с LiveOps. # +cloud_upload.unknown_error=неизвестная ошибка. Повторите попытку или свяжитесь с LiveOps. (Код ошибки: %s) # + +dr.banner.sale=Распродажа! # +dr.banner.limitedTimeOffer=Временное предложение! # +dressingRoom.skin_color_picker_title=Цвет кожи # +dr.right_side.category_title=%s # +dr.rarity=Редкость # +dr.rarity.common=Обычное # +dr.rarity.epic=Эпичное # +dr.rarity.legendary=Легендарное # +dr.rarity.rare=Редкое # +dr.rarity.uncommon=Необычное # +key.emote=Изобразить эмоции # +dr.button.ok=ОК # +dr.loading=Загрузка… # +dr.classic_skins.addition_skin_count=+%s # +dr.classic_skins.choose_custom_skin=Выберите новый скин # +dr.classic_skins.custom_skin_title=Импорт скина # +dr.classic_skins.custom_skin_description=Импортируйте файл изображения со своего устройства, чтобы использовать его в качестве скина. Эта настройка не синхронизируется между устройствами и играми. # +dr.classic_skins.custom_skin_description_popup=Если включен параметр «Разрешить только доверенные скины», вы не будете видеть игроков в пользовательских скинах # +dr.classic_skins.custom_skin_section_title=Скины во владении # +dr.classic_skins.invalidCustomSkin=Простите, это не скин Minecraft. # +dr.classic_skins.owned=Приобретено # +dr.classic_skins.purchasable=Получить еще # +dr.classic_skins.realms_plus=Realms Plus # +dr.classic_skins.right_side.author_name=Автор: %s # +dr.classic_skins.right_side.author_minecraft=от Minecraft # +dr.classic_skins.right_side.featured_title=Избранные и рекомендованные наборы скинов # +dr.classic_skins.right_side.limited_usage=Ограниченное использование # +dr.classic_skins.right_side.limited_usage.tooltip=Это скин можно использовать здесь, но нельзя переносить. # +dr.classic_skins.right_side.free_usage=Можно использовать везде # +dr.classic_skins.right_side.free_usage.tooltip=Это скин будет доступен на всех устройствах после авторизации. # +dr.classic_skins.right_side.purchasing_disclaimer=*Покупка монет (%s) за %s и активация набора за монеты (%s). Остаток монет: %s. # +dr.classic_skins.right_side.skin_count.plural=Скины «%s» # +dr.classic_skins.right_side.skin_count.singular=Скин «%s» # +dr.classic_skins.right_side.texture_count.plural=Наборы текстур: %s # +dr.classic_skins.right_side.texture_count.singular=Набор текстур: %s # +dr.classic_skins.right_side.world_count.plural=Миры %s # +dr.classic_skins.right_side.world_count.singular=Миры %s # +dr.classic_skins.see_pack_in_store=Посмотреть набор в Магазине # +dr.classic_skins.see_in_store=Посмотреть в магазине # +dr.classic_skins.realms_plus_button=Realms Plus # +dr.classic_skins.select_skin=Выберите правильный тип модели для вашего скина. # +dr.classic_skins.select_skin.title=Тип скина # +dr.classic_skins.upsellWithoutStore=Для использования этого скина необходимо купить соответствующий набор скинов, но сейчас не удается подключиться к рынку. # + +dr.collector_title.featured=Рекомендуемые %s # +dr.collector_title.general=Все %s # +dr.collector_title.owned=Приобретенные %s # + +dr.collect_achievement_item=Собрать # +dr.equip_piece=Надеть # +dr.emotes.play_again=Играть еще раз # +dr.emotes.assignment=Поместить «%s» в ячейку # +dr.emotes.replace=Заменить # +dr.header.animation=Эмоции # +dr.header.capes=Плащи # +dr.header.categoryFeaturedList=Рекомендуемое: %s ### %s is the category name (ie. Style or Body) +dr.zooming=Масштабирование # +dr.header.classic_skins=Классические скины # +dr.header.creator_piece_list=Все: %s # +dr.header.customization=Создатель персонажей # + +dr.accessibility.header.customization=Средство создания персонажей, вкладка 1 из 4 # +dr.accessibility.header.classic_skins=Классические скины, вкладка 2 из 4 # +dr.accessibility.header.animation=Эмотиконы, вкладка 3 из 4 # +dr.accessibility.header.capes=Плащи, вкладка 4 из 4 # + +dr.header.featured=Избранные предметы # +dr.header.featured_skins=Рекомендуемые скины # +dr.header.previewAppearance=Предварительный просмотр # +dr.header.colorPicker=Средство выбора цветов # +dr.achievement.achievement_locked.not_signed_in=Чтобы разблокировать этот предмет, нужно получить достижение. # +dr.achievement.achievement_locked.signed_in=Чтобы разблокировать этот предмет, нужно получить достижение %s. # +dr.achievement.achievement_unlocked=Этот предмет разблокирован в результате получения достижения %s. # +dr.achievement.challenge_locked=Этот предмет разблокируется в результате прохождения испытания Minecraft Earth. # +dr.achievement.challenge_unlocked=Этот предмет разблокирован в результате прохождения испытания Minecraft Earth. # +dr.arm_size_label_text=Размер руки # +dr.body_size_label_text=Высота # +dr.mouth_color=Рот # +dr.iris_color=Радужная оболочка глаза # +dr.sclera_color=Белковая оболочка глаза # +dr.eyebrows_color=Брови # +dr.hair_color=Волосы # +dr.facial_hair_color=Волосы на лице # +dr.skin_color=База # +dr.primary_channel=Первичный # +dr.secondary_channel=Вторичный # +dr.accent_channel=Акценты # +dr.left_arm=Левая рука # +dr.right_arm=Правая рука # +dr.both_arms=Обе руки # +dr.left_leg=Левая нога # +dr.right_leg=Правая нога # +dr.both_legs=Обе ноги # +dr.limb_switcher_default_title=Выбор конечностей # +dr.none_button_text=Отсутствует # +dr.none_emote_button_text=Очистить всё # +dr.go_to_profile_settings_text=Перейти к настройкам профиля # +dr.default_piece_button_text=По умолчанию # +dr.categories.body=Тело # +dr.categories.style=Стиль # +dr.categories.base=Базы # +dr.categories.eyes=Глаза # +dr.categories.mouth=Рты # +dr.categories.hair=Волосы # +dr.categories.facial_hair=Растительность на лице # +dr.categories.arms=Руки # +dr.categories.animation=Эмоции # +dr.categories.legs=Ноги # +dr.categories.size=Размер # +dr.categories.top=Верхние части # +dr.categories.bottom=Нижние части # +dr.categories.outerwear=Верхняя одежда # +dr.categories.headwear=Головные уборы # +dr.categories.gloves=Перчатки # +dr.categories.footwear=Обувь # +dr.categories.back_item=Предметы для спины # +dr.categories.face_item=Предметы для лица # +dr.categories.capes=Плащи # + +dr.notification.to_skins=Переключение на классические скины # +dr.notification.to_persona=Переключение на конструктор персонажей # +dr.prompt.switching_to_persona_title=Переключиться на средство создания персонажей # +dr.prompt.switching_to_persona_detail=Вы переключаетесь в этой ячейке на средство создания персонажей, которое позволяет создавать персонажа в Minecraft шаг за шагом. Ваш классический скин будет сохранен в этой ячейке в качестве резервной копии (на случай, если вы впоследствии захотите переключиться обратно). # +dr.prompt.switching_to_skin_title=Переключиться на классические скины # +dr.prompt.switching_to_skin_detail=Вы переключаетесь в этой ячейке на классический скин, который применяется ко всему персонажу сразу и не может быть изменен. Ваш образ из средства создания персонажей будет сохранен в этой ячейке в качестве резервной копии (на случай, если вы впоследствии захотите переключиться обратно). # +dr.prompt.do_not_show_again=Больше не показывать это сообщение # + +dr.label.current_persona=Это ваш текущий персонаж # +dr.label.current_skin=Это ваш текущий скин # +dr.notification.persona_save=Персонаж сохранен # +dr.notification.persona_create=Персонаж создан # +dr.notification.persona_create_new=Создан новый персонаж # +dr.notification.classic_skin_created_new=Создан новый скин # +dr.notification.persona_delete=Персонаж удален # +dr.notification.item_selection_failed=Не удалось выбрать предмет # +dr.notification.character_failed=Не удалось загрузить персонажа %s # +dr.notification.character_failed_start=Не удалось загрузить персонажа %s. Можете перезагрузить его из своего профиля. # +dr.notification.equipped_piece=Вы только что надели %s # +dr.modal.persona_delete_confirm=Текущий персонаж будет удален. Действительно продолжить? # +dr.modal.persona_delete_confirm_title=Удалить персонажа? # +dr.modal.difference_information_title=Различия между персонажами и классическими скинами # +dr.modal.restricted_content_title=Предупреждение об ограничении # +dr.modal.restricted_content_text=Содержимое доступно в большинстве регионов, но не во всех. # +dr.default.alex.bottom=Штаны Алекс # +dr.default.alex.hair=Волосы Алекс # +dr.default.alex.mouth=Рот Алекс # +dr.default.alex.shoes=Туфли Алекс # +dr.default.alex.skin=Алекс # +dr.default.alex.top=Рубашка Алекс # +dr.default.emote.basicClap=Простой хлопок # +dr.default.emote.communicationFollowMe=Следуй за мной # +dr.default.emote.communicationPoint=Там! # +dr.default.emote.overheadWave=Волна # +dr.default.eyes=Стандартный взгляд # +dr.default.steve.bottom=Штаны Стива # +dr.default.steve.hair=Волосы Стива # +dr.default.steve.mouth=Рот Стива # +dr.default.steve.shoes=Туфли Стива # +dr.default.steve.skin=Стив # +dr.default.steve.top=Рубашка Стива # +dr.emotes.slot=Эмоция %d # +dr.emotes.key=Клавиша %d # +dr.character_creator_getting_started_title=Начало работы # +dr.character_creator_getting_started_detail=Выбирайте предметы слева, чтобы посмотреть, как они выглядят на вашем персонаже! # +dr.deep_link_fail.profile=Сбой глубокой связи: не удается загрузить профиль # +dr.deep_link_fail.dressing_room=Сбой глубокой связи: не удается открыть предложение # +dr.marketplace.get_more_skins=Другие скины # +dr.classic_skins.show_more=Еще # + +onlinePlay.notRated=К игре онлайн не применяется рейтинг # +onlinePlay.message=Во время игры онлайн вы можете увидеть сообщения чата и другой создаваемый игроками контент без пометок о рейтинге, который может быть неприемлемым для некоторых возрастных групп. # +onlinePlay.editor.notRated=К редактированию онлайн не применяется рейтинг # +onlinePlay.editor.message=Во время редактирования онлайн вы можете видеть сообщения чата и другой создаваемый игроками контент без указания рейтинга, который может быть неприемлемым для некоторых возрастных групп. # +onlinePlay.doNotShowAgain=Больше не показывать этот экран # +onlinePlay.proceed=Продолжить # +onlinePlay.Back=Назад # +onlinePlay.untrustedIp.title=Неизвестный внешний сервер # +onlinePlay.untrustedIp.message=Подключайтесь только к серверам, которым вы доверяете! Все еще хотите присоединиться? # +dr.color.button_name=Цвет # +dr.color.amber_dark=Темно-янтарный # +dr.color.amber_dark_soft=Мягкий темно-янтарный # +dr.color.amber_light=Светло-янтарный # +dr.color.auburn_red=Темно-рыжий # +dr.color.blue_dark=Темно-синий # +dr.color.blue_light=Светло-синий # +dr.color.blue_mid=Синий средний # +dr.color.blue_vivid=Насыщенный синий # +dr.color.blueish_black=Иссиня-черный # +dr.color.brown_dark=Темно-коричневый # +dr.color.brown_light=Светло-коричневый # +dr.color.brown_mid=Светло-коричневый # +dr.color.brown_very_dark=Очень темный коричневый # +dr.color.copper_red=Медно-рыжий # +dr.color.dark_blonde=Тёмный блонд # +dr.color.dark_brown=Темно-коричневый # +dr.color.dark_cool=Холодный темный # +dr.color.dark_gray=Темно-серый # +dr.color.dark_red=Темно-красный # +dr.color.dark_soft=Мягкий темный # +dr.color.dark_warm=Теплый темный # +dr.color.deep_black=Глубокий черный # +dr.color.deep_brown=Темно-коричневый # +dr.color.green_bright=Ярко-зеленый # +dr.color.green_cool_dark=Холодный темно-зеленый # +dr.color.green_light=Светло-зеленый # +dr.color.green_mid=Средний зеленый # +dr.color.green_warm_dark=Теплый темно-зеленый # +dr.color.gray_blue=Серо-синий # +dr.color.gray_dark=Темно-серый # +dr.color.gray_light=Светло-серый # +dr.color.light_blonde=Светлый блонд # +dr.color.light_brown=Светло-коричневый # +dr.color.light_cool=Холодный светлый # +dr.color.light_gray=Светло-серый # +dr.color.light_medium=Средний светлый # +dr.color.light_red=Светло-красный # +dr.color.light_warm=Теплый светлый # +dr.color.mc_black=MC Черный # +dr.color.medium_blonde=Средний блонд # +dr.color.medium_brown=Средний коричневый # +dr.color.medium_cool=Холодный средний # +dr.color.medium_dark_cool=Холодный средний темный # +dr.color.medium_dark_soft=Мягкий средний темный # +dr.color.medium_dark_warm=Теплый средний темный # +dr.color.medium_light_blonde=Cветлый блонд # +dr.color.medium_light_cool=Холодный средний светлый # +dr.color.medium_light_deep=Глубокий средний светлый # +dr.color.medium_light_vibrant=Яркий средний светлый # +dr.color.medium_light_warm=Теплый средний светлый # +dr.color.medium_soft=Мягкий средний # +dr.color.medium_warm=Теплый средний # +dr.color.minecraft_gray=Серый Minecraft # +dr.color.minecraft_black=Черный Minecraft # +dr.color.minecraft_blue=Синий Minecraft # +dr.color.minecraft_cyan=Циан Minecraft # +dr.color.minecraft_green=Зеленый Minecraft # +dr.color.minecraft_light_blue=Голубой Minecraft # +dr.color.minecraft_light_gray=Светло-серый Minecraft # +dr.color.minecraft_lime_green=Лаймово-зеленый Minecraft # +dr.color.minecraft_magenta=Пурпурный Minecraft # +dr.color.minecraft_orange=Оранжевый Minecraft # +dr.color.minecraft_pink=Розовый Minecraft # +dr.color.minecraft_purple=Фиолетовый Minecraft # +dr.color.minecraft_red=Красный Minecraft # +dr.color.minecraft_white=Белый Minecraft # +dr.color.minecraft_yellow=Желтый Minecraft # +dr.color.muted_gray=Приглушенный серый # +dr.color.purpleish_black=Фиолетово-черный # +dr.color.red_dark=Темно-красный # +dr.color.reddish_black=Красновато-черный # +dr.color.soft_black=Мягкий черный # +dr.color.soft_blonde=Мягкий блонд # +dr.color.soft_magenta=Мягкий пурпурный # +dr.color.very_dark_cool=Холодный очень темный # +dr.color.very_dark_warm=Теплый очень темный # +dr.color.very_light_blonde=Очень светлый блонд # +dr.color.very_light_cool=Холодный очень светлый # +dr.color.very_light_soft=Мягкий очень светлый # +dr.color.very_light_warm=Теплый очень светлый # +dr.color.vibrant_orange=Ярко-оранжевый # +dr.color.white=Белый # +dr.color.white_deep=Глубокий белый # +dr.color.white_light=Светлый белый # +dr.color.white_mid=Белый # +dr.color.yellow_green=Желто-зеленый # + +copyCoordinates.copy_position_message=Координаты текущего положения скопированы в буфер обмена: «%s» # +copyCoordinates.copy_facing_message=Координаты области обзора скопированы в буфер обмена: «%s» # + +emotes.change_emotes=Изменить эмоции # +emotes.execute=Выполнить # +emotes.header_text=Эмоции # +emotes.emotes_instructions_general=Используйте горячую клавишу или мышь, чтобы активировать эмоцию # +emotes.exit_gamepad=%s — выход # +emotes.instructions_gamepad=Чтобы быстро воспроизвести свои эмоции в игре, можно удерживать клавишу %s для вызова быстрого меню # +emotes.instructions_keyboard=Используйте горячую клавишу или мышь, чтобы активировать эмоцию # +emotes.instructions_touch=Коснитесь эмоции, чтобы активировать ее # +emote_wheel.gamepad_helper.select=Нажмите, чтобы выбрать # + +## Dynamic Package Manager +## Google Play APK Expansion file downloader notification +dynamicPackage.download.android.state_unknown=Запуск... # +dynamicPackage.download.android.state_idle=Ожидание загрузки... # +dynamicPackage.download.android.state_fetchingUrl=Поиск ресурсов... # +dynamicPackage.download.android.state_connecting=Подключение # +dynamicPackage.download.android.state_downloading=Обновление # +dynamicPackage.download.android.state_completed=Обновление завершено! # +dynamicPackage.download.android.state_paused_networkUnavailable=Приостановлено — отсутствует доступ к сети # +dynamicPackage.download.android.state_paused_networkSetupFailure=Приостановлено — отсутствует доступ к сети # +dynamicPackage.download.android.state_paused_byRequest=Приостановлено # +dynamicPackage.download.android.state_paused_wifiUnavailable=Приостановлено — отсутствует доступ к Wi-Fi # +dynamicPackage.download.android.state_paused_wifiDisabled=Приостановлено — отсутствует доступ к Wi-Fi # +dynamicPackage.download.android.state_paused_roaming=Приостановлено — проверьте настройки роуминга # +dynamicPackage.download.android.state_paused_sdcardUnavailable=Приостановлено — хранилище недоступно # +dynamicPackage.download.android.state_failed_unlicensed=Сбой — нелицензированное приложение # +dynamicPackage.download.android.state_failed_fetchingUrl=Сбой — не удается найти ресурсы # +dynamicPackage.download.android.state_failed_sdcardFull=Сбой — хранилище заполнено # +dynamicPackage.download.android.state_failed_cancelled=Отменено # +dynamicPackage.download.android.state_failed=Сбой обновления # +dynamicPackage.download.android.kilobytesPerSecond=%1$s КБ/с ### %1$s is the download speed in kbps +dynamicPackage.download.android.timeRemainingNotification=Осталось %1$s ### %1$s is the time remaining +dynamicPackage.download.android.notificationChannelName=Состояние обновления # +dynamicPackage.download.android.NotificationChannelDescription=Показать состояние обновления и прогресс # + +## GameTest content +gameTest.description=Взаимодействует с GameTest. # +gameTest.error.unknownCommandMode=Указан неизвестный командный режим # +gameTest.error.missingStructure=Не удалось найти структурный блок в радиусе %s # +gameTest.error.cannotFindLookedAtBlock=Не удается найти блок, на который вы смотрите # +gameTest.error.cannotFindStuctureBlockContainingBlock=Не удается найти структурный блок, содержащий целевые позиции %s, %s, %s # +gameTest.error.structureTooBig=Постройка не должна быть больше %s блоков по каждой оси # +gameTest.error.repeatCountTooSmall=Количество циклов должно быть больше 0 # +gameTest.error.failConditionMet=Условия неудачи выполнены # +gameTest.error.timeout=Нет успеха или неудачи в течение %s тактов # +gameTest.error.noFinishedSequences=Нет завершенных последовательностей # +gameTest.error.flakyTestError=Недостаточно успехов: %s из %s попыток. Необходимо успехов: %s. Макс. Число попыток: %s. # +gameTest.error.testMissing=Не удается найти тест с именем «%s». # +gameTest.error.structureNotSpawned=Не удалось породить тестовую структуру с путем '%s' ### %s is the file path of the structure +gameTest.error.flakyFailed=Сбой выполнения ненадежного теста %s, попытка %s из %s # +gameTest.error.flakyFailedShowSuccesses=, успешные выполнения: %s (требуется %s) ### This appears right after gameTest.error.flakyFailed if multiple successes are required +gameTest.error.failed=Сбой %s! # +gameTest.error.succeededInInvalidTick=Успехи в недействительных тактах: ожидалось %s, но текущий такт — %s # +gameTest.error.noTestsFound=Тестов по тегу «%s» не найдено # +gameTest.error.unkownEvent=Неизвестное имя события ‘%s’ # +gameTest.optionalPrefix=(по желанию) # +gameTest.assert.couldNotSetBlock=Не удалось установить блок '%s' # +gameTest.assert.missingButton=Ожидалась кнопка # +gameTest.assert.missingLever=Ожидался рычаг # +gameTest.assert.couldNotSpawnEntity=Не удалось создать сущность типа '%s' # +gameTest.assert.onlyWorksWithMobs=Оператор spawnWithoutBehaviors() работает только с мобами # +gameTest.assert.mobWontMove=Не удалось заставить моба переместиться '%s' # +gameTest.assert.noPathFound=Не найден путь для сущности типа '%s' # +gameTest.assert.pathFound=Найден путь для сущности типа '%s’ # +gameTest.assert.expectEntityOfType=Ожидалась сущность типа '%s' # +gameTest.assert.unexpectedDataResult=Неожиданный результат данных сущности # +gameTest.assert.didNotExpectEntityOfType=Не ожидалась сущность типа '%s' # +gameTest.assert.expectBlock=Ожидался блок типа '%s' # +gameTest.assert.expectBlockWithState=Ожидался блок с состоянием '%s' # +gameTest.assert.unexpectedBlock=Не ожидался блок типа '%s' # +gameTest.assert.unexpectedBlockState=Блок не имеет ожидаемого состояния блока # +gameTest.assert.expectItemOfType=Ожидалась сущность элемента типа '%s' # +gameTest.assert.unexpectedItemOfType=Не ожидалась сущность элемента типа '%s' # +gameTest.assert.wrongEntityItemCount=Неожиданное количество сущностей элементов типа %s. Ожидаемое: %s. Фактическое: %s. # +gameTest.assert.noContainerFound=Контейнер не найден # +gameTest.assert.expectEmptyContainer=Ожидался пустой контейнер # +gameTest.assert.expectItemInContainer=Контейнер не содержит элемент типа %s # +gameTest.assert.missingComponent=В сущности отсутствует компонент '%s' # +gameTest.assert.hasComponent=В сущности имеется компонент '%s' # +gameTest.assert.missingArmor=Сущность не имеет доспехов %s в ячейке %s с данными %s # +gameTest.assert.hasArmor=Сущность имеет доспехи %s в ячейке %s с данными %s # +gameTest.assert.unexpectedRedstonePowerLevel=Неожиданный уровень мощности красного камня. Ожидаемый: %s. Фактический: %s. # +gameTest.assert.expectWaterLogged=Ожидался затопленный блок # +gameTest.assert.unexpectedWaterLogged=Не ожидался затопленный блок # +gameTest.assert.missingExplosionComponent=Не удается установить предохранитель на сущность, потому что она не имеет взрывного компонента # +gameTest.assert.invalidEntityInstance=Недействительный экземпляр сущности # +gameTest.assert.unexpectedParameterValue=Неожиданное значение параметра '%s' # +gameTest.assert.expectEntityInstance=Ожидался экземпляр сущности типа '%s' # +gameTest.assert.didNotExpectEntityInstance=Не ожидался экземпляр сущности типа '%s' # +gameTest.assert.invalidFluidType=Недопустимый тип жидкости # +gameTest.assert.expectCauldron=Ожидался блок типа «Котел» # +gameTest.success.runningTests=Выполнение тестов %s... # +gameTest.success.relativePosition=Позиция относительно %s: %s ### first %s is the name of the test and the second %s is the local location in the test structure +gameTest.success.passed=Успешное прохождение %s! # +gameTest.success.flakyPassedEnough=Успешное прохождение %s: %s раз(а) из %s попыток. ### this is used when a test has passed a sufficient number of times +gameTest.success.flakyPassed=Успешное выполнение ненадежного теста %s; попытка: %s; успешных: %s. ### this one is used when a test has passed, but not yet reached the required number of times to succeed +gameTest.success.testsStarted=Выполнение %s тестов с тегом «%s»... # +gameTest.report.testLocation=В: %s, %s, %s (относительно: %s, %s, %s) # +gameTest.report.tickCount=Такт: %s ### This appears right below the gameTest.report.testLocation line +gameTest.report.testCount=Тестирование игры завершено! Выполнено тестов: %s # +gameTest.report.someTestsFailed=Сбой обязательных тестов: %s :( # +gameTest.report.allRequiredTestsPassed=Все обязательные тесты пройдены :) # +gameTest.report.optionalFailures=Сбой дополнительных тестов: %s # +gameTest.report.bookTitle=Отчет о тестировании игры ### A book with this title is placed next to each test with the test results inside + +## Script +script.description=Параметры отладки для GameTest Framework. # +script.error.unknownCommandMode=Указан неизвестный командный режим # +script.error.noDebugger=Отладчик недоступен # +script.error.debuggerFailed=Не удалось запустить отладчик # +script.error.profilerStopped=Профилировщик остановлен. Не удалось сохранить профиль. # +script.error.statsSaved=Не удалось сохранить статистику скрипта # +script.success.debuggerListen=Отладчик прослушивает порт %s # +script.success.debuggerConnect=Отладчик подключен к хосту %s на порте %s # +script.success.debuggerClosed=Отладчик закрыт # +script.success.profilerStarted=Профилировщик запущен # +script.success.profilerStopped=Профилировщик остановлен. Профиль сохранен в '%s' ### Full path to profile file +script.success.statsSaved=Статистика скрипта сохранена в «%s» ### Full path to stats file + +clientscript.description=Клиентские параметры отладки для GameTest Framework. # +clientscript.error.unknownCommandMode=Указан неизвестный командный режим # +clientscript.error.noDebugger=Клиентский отладчик недоступен # +clientscript.error.debuggerFailed=Не удалось запустить клиентский отладчик # +clientscript.success.debuggerListen=Клиентский отладчик прослушивает порт %s # +clientscript.success.debuggerConnect=Клиентский отладчик подключен к хосту %s на порте %s # +clientscript.success.debuggerClosed=Клиентский отладчик закрыт # + +## World Recovery +world_recovery.description=Нажмите расположенную ниже кнопку, чтобы открыть окно выбора файлов, с помощью которого вы сможете найти и выбрать свою папку minecraftWorlds.%1%1Ищите в папках games/com.mojang, начиная с корневой папки вашего устройства или SD-карты.%1%1Выбранные вами миры будут скопированы в новое местоположение внешнего хранилища.%1%1На вашем устройстве должно быть достаточно свободного места для копии миров. ### %1 is line breaks +world_recovery.title=Восстановление мира # +world_recovery.select_worlds=Выбор миров # +world_recovery.error.title=Ошибка при восстановлении миров # +world_recovery.error.invalid_directory=Необходимо выбрать каталог, заканчивающийся на '%s'. # +world_recovery.error.insufficient_space=Недостаточно места для восстановления. Требуется: %1. Доступно: %2. # +world_recovery.error.generic=Произошла ошибка: %s # +world_recovery.success=Мир успешно восстановлен! # +world_recovery.init=Начинаем процесс восстановления... # +world_recovery.progress=Восстановление файлов: %2 (%3).%1%1Ход выполнения: %4%% выполнено%1Скопировано файлов: %5 / %2 ### %1 is line breaks, %2 is file count, %3 is total size, %4 is percent complete, %5 is current file count + +osk.truncation_warning.title=Предупреждение # +osk.truncation_warning.body=Не удается изменить текст. Длина текста больше максимальной, это может привести к его усечению или потере данных. # + +## Gatherings +gathering.button.minecraftLive=Minecraft Live # +gathering.caption.startsIn=Начало в %s # +gathering.caption.endsIn=Конец в %s # +gathering.caption.eventOver=Событие окончено # +gathering.info.button.readMore=Подробнее... # +gathering.info.button.voteNow=Проголосовать # +gathering.info.title.liveIsComing=Скоро состоится Minecraft Live! # +gathering.info.header.minecraftLive=Minecraft Live # +gathering.info.body.liveIsComing=Пришло время добавить нового моба в Minecraft, и выбор за вами. # +gathering.info.modal.title.connectFail=Не удалось подключиться # +gathering.info.modal.body.connectFail=К сожалению, не удалось подключиться. Повторите попытку позже. # +gathering.connect.title=Подключение... # diff --git a/servers/bedrock/resource_packs/vanilla/texts/sk_SK.lang b/servers/bedrock/resource_packs/vanilla/texts/sk_SK.lang new file mode 100644 index 0000000..d1b715a --- /dev/null +++ b/servers/bedrock/resource_packs/vanilla/texts/sk_SK.lang @@ -0,0 +1,10422 @@ +## Comments can be added anywhere on a valid line by starting with '##' +## +## Note, trailing spaces will NOT be trimmed. If you want room between the end of the string and the start of a +## comment on the same line, use TABs. +accessibility.disableTTS=Prevod textu na reč vypnutý # +accessibility.enableTTS=Prevod textu na reč zapnutý # + +## Translator note: +## This section of phrases will be given audibly to the user using text to speech + +accessibility.chat.tts.gamepad.back=Stlačením tlačidla %s sa vrátite # +accessibility.chat.tts.gamepad.exitChat=Stlačením tlačidla %s ukončíte chat # +accessibility.chat.tts.gamepad.sendMessage=Stlačením tlačidla %s odošlete správu # +accessibility.chat.tts.says=%s hovorí %s # +accessibility.chat.tts.hideChat=Skryť chat # +accessibility.chat.tts.keyboard=Klávesnica # +accessibility.chat.tts.muteChatToggle=Stlmiť všetko # +accessibility.chat.tts.sendChatMessage=Odoslať # +accessibility.chat.tts.textboxTitle=Chat # + +accessibility.game.playerView=Zobrazenie hráča # + +accessibility.loading.done=Hotovo # +accessibility.saving.done=Hotovo # +accessibility.downloading.start=Preberanie sa začalo # +accessibility.downloading.Progress=Preberá sa: %s percent # +accessibility.downloading.canceled=Preberanie zrušené # +accessibility.downloading.complete=Preberanie dokončené # +accessibility.importing.start=Import sa začal # +accessibility.importing.Progress=Importuje sa: %s percent # +accessibility.importing.canceled=Import zrušený # +accessibility.importing.complete=Import dokončený # +accessibility.signin.xbl=Prihlásenie do služby Xbox Live # +accessibility.chat.howtoopen=Stlačením tlačidla %s otvorte chat # +accessibility.chat.howtoemote=Stlačte alebo podržte %s na vyjadrenie emócie # +accessibility.key.mouseButton=Tlačidlo myši %s # +accessibility.key.gamepad=Ovládač %s # +accessibility.list.or.two=%s alebo %s # +accessibility.list.or.three_or_more.first=%s # +accessibility.list.or.three_or_more.inner=, %s # +accessibility.list.or.three_or_more.last= alebo %s # + +accessibility.button.tts.title=Tlačidlo # +accessibility.checkbox.tts.title=Začiarkavacie políčko # +accessibility.checkbox.tts.status=stav %s ### Status will be checked or unchecked +accessibility.dropdown.tts.title=Rozbaľovacie pole # +accessibility.screen.tts.title=Obrazovka %s ### %s will be replaced with the title of the screen (Example: Library Screen) +accessibility.slider.tts.title=Jazdec # +accessibility.tab.tts.title=Karta # +accessibility.textbox.tts.title=Textové pole # +accessibility.toggle.tts.title=Prepínač # +accessibility.scrollbar.tts.title=Posuvná lišta # + +accessibility.button.navigateLeft=Šípka doľava # +accessibility.button.navigateRight=Šípka doprava # + +accessibility.button.close=zavrieť # +accessibility.button.back=späť # +accessibility.button.exit=Skončiť # + +## Text for the filter button in search menu which works as follows: +## a. When there are 0 filters applied - "Filter Button X of Y" +## b. When 1 or more filters are applied - "Filter Button X of Y, Z Applied" where Z is the number of filters applied. +accessibility.button.filter=Filter # +accessibility.button.filter.appliedCount= %s Použité # +accessibility.button.sort=Zoradiť # + +accessibility.dropdown.listItem=Položka zoznamu # + +accessibility.minecoin=Minecoin # +accessibility.minecoins=Minecoins # +accessibility.fullprice=Plná cena %s Minecoins # +accessibility.discount.price=Zľavnená cena %s Minecoins # +accessibility.discount.percent=%s-percentná zľava # + +accessibility.sectionName=Časť %s: # + +accessibility.state.on=: zap. # +accessibility.state.off=: vyp. # + +accessibility.state.checked=: začiarknuté # +accessibility.state.unchecked=: nezačiarknuté # + +accessibility.state.selected=: vybraté # +accessibility.state.unselected=: nevybraté # + +accessibility.store.offerDescription.share=Zdieľať # +accessibility.store.wishlist.button=Zoznam želaní # + +accessibility.index= %s z %s ### This is numbering, which number out of the total number of objects is available for interaction. Example: 1 of 3 + +accessibility.slider.tts.percentValue=%s percent # + +accessibility.play.editWorld=Upraviť svet # +accessibility.play.editRealm=Upraviť ríšu # +accessibility.play.editServer=Upraviť server # +accessibility.play.importWorld=Importovať svet # +accessibility.play.leaveRealm=Opustiť ríšu # +accessibility.play.realmFeed=Informačný kanál ríše # +accessibility.play.noNewPosts=Žiadne nové príspevky # +accessibility.play.singleNewPost=1 nový príspevok # +accessibility.play.multipleNewPosts=Nové príspevky: %s ### %s will be a number +accessibility.play.tabLeft=Na kartu doľava prejdite stlačením ovládacieho prvku %s # +accessibility.play.tabRight=Na kartu doprava prejdite stlačením ovládacieho prvku %s # +accessibility.play.legacyWorldsDelete=Odstrániť starší svet # +accessibility.play.uploadWorld=Odovzdať svet # + +accessibility.pause.permissions=Povolenia # +accessibility.pause.profile=Vybrať profil # + +accessibility.start.buttonHelper=%s: %s ### Used for on-screen gamepad helpers (eg. "Y Button : Change User") + +accessibility.screenName.achievements=Obrazovka Dosiahnuté výsledky # +accessibility.screenName.chat=Obrazovka Chat # +accessibility.screenName.chatSettings=Obrazovka nastavení chatu # +accessibility.screenName.createNew=Obrazovka Vytvoriť nový # +accessibility.screenName.createWorld=Obrazovka nastavení Vytvoriť svet # +accessibility.screenName.editCharacter=Tvorca postavy # +accessibility.screenName.editWorldSettings=Obrazovka nastavení Upraviť svet # +accessibility.screenName.error=Obrazovka s chybou # +accessibility.screenName.howToPlay=Obrazovka Pokyny na hranie # +accessibility.screenName.inviteToGame=Obrazovka Pozvať do hry # +accessibility.screenName.joinByIP=Dialógové okno Pripojiť sa pomocou IP # +accessibility.screenName.joinCode=Dialógové okno Kód pripojenia # +accessibility.screenName.library=Obrazovka Knižnica # +accessibility.screenName.modalDialog=Kontextové dialógové okno # +accessibility.screenName.myTemplates=Obrazovka Moje šablóny # +accessibility.screenName.myWorlds=Obrazovka Moje svety # +accessibility.screenName.patchNotes=Obrazovka Poznámky k oprave # +accessibility.screenName.pause=Obrazovka Pozastaviť # +accessibility.screenName.permissions=Obrazovka s povoleniami # +accessibility.screenName.play=Obrazovka Prehrať # +accessibility.screenName.profile=Obrazovka Profil # +accessibility.screenName.realmSettings=Obrazovka Nastavenia ríše # +accessibility.screenName.settings=Obrazovka Nastavenia hry # +accessibility.screenName.addFriend=Obrazovka Pridať priateľa # +accessibility.screenName.skinPicker=Obrazovka Vybrať vzhľad # +accessibility.screenName.start=Hlavná ponuka # +accessibility.screenName.vrAlignment=Obrazovka Zosúladenie VR # +accessibility.screenName.emoteWheel=Obrazovka emócií # + +accessibility.settings.reset=obnoviť # +accessibility.settings.chooseSeed=Vybrať počiatočnú hodnotu # + +accessibility.start.feedback=Odkaz na webovú stránku na odoslanie spätnej väzby # +accessibility.start.new=Nové # +accessibility.start.profile=Vybrať profil # +accessibility.start.skinPicker=Vybrať vzhľad # + +accessibility.store.tag=Značka # + +accessibility.textbox.editing=Úpravy # + +accessibility.text.period=Bodka # +accessibility.text.period.url=Bodka ### Pronunciation for a period inside of a URL, as in "www dot microsoft dot com" +accessibility.text.comma=Čiarka # +accessibility.text.colon=Dvojbodka # +accessibility.text.apostrophe=Apostrof # +accessibility.text.semiColon=Bodkočiarka # +accessibility.text.questionMark=Otáznik # +accessibility.text.quotationMark=Úvodzovky # +accessibility.text.space=Medzera # +accessibility.text.tilde=Vlnovka # +accessibility.text.graveAccent=Opačný dĺžeň # +accessibility.text.lessThan=Menší ako # +accessibility.text.greaterThan=Väčší ako # +accessibility.text.leftBrace=Ľavá zložená zátvorka # +accessibility.text.rightBrace=Pravá zložená zátvorka # +accessibility.text.rightBracket=Pravá hranatá zátvorka # +accessibility.text.leftBracket=Ľavá hranatá zátvorka # +accessibility.text.verticalBar=Zvislá čiara # +accessibility.text.forwardSlash=Lomka # +accessibility.text.backwardSlash=Spätná lomka # + +accessibility.text.exclamationPoint=Výkričník # +accessibility.text.atSign=V # +accessibility.text.hashTag=Hashtag # +accessibility.text.dollarSign=Dolár # +accessibility.text.percent=Percento # +accessibility.text.caret=Znak vsuvky # +accessibility.text.ampersand=A # +accessibility.text.asterisk=Hviezdička # +accessibility.text.leftParenthesis=Ľavá zátvorka # +accessibility.text.rightParenthesis=Pravá zátvorka # +accessibility.text.hyphen=Spojovník # +accessibility.text.underScore=Znak podčiarknutia # +accessibility.text.plus=Plus # +accessibility.text.equals=Rovná sa # + +accessibility.text.unsupported=Neznámy znak # + +accessibility.toast=Oznámenie ### This is the name of the popup that appears when a player gets a notification for a game invite or achievement unlocked + +accessibility.worldTemplates.help=Pomocník # + +accessibility.popup.title=Vypnúť čítačku obrazovky? # +accessibility.popup.message.line1=Víta vás Minecraft. # +accessibility.popup.message.default=Vo vašom zariadení je podpora čítačky obrazovky predvolene povolená. # +accessibility.popup.message.platform=Zistili sme, že v systéme je povolená čítačka obrazovky, a preto sme automaticky povolili čítačku obrazovky hry Minecraft. # +accessibility.popup.message.touch=Dotykmi a potiahnutím vyhľadajte ovládacie prvky na obrazovke a dvojitým ťuknutím na ovládacie prvky uskutočnite výber. Ak chcete obrazovku posunúť, dvakrát ťuknite a podržte, pričom poťahujte prstom nahor alebo nadol. # +accessibility.popup.message.xbl=Zistili sme, že vaše konto má povolenú možnosť Umožniť hrám čítanie, a preto sme automaticky povolili čítačku obrazovky hry Minecraft. # +accessibility.popup.message.line3=Chcete ju vypnúť? # +accessibility.popup.left_button_text=Vypnúť # +accessibility.popup.right_button_text=Nechať zapnuté # + +accessibility.popup.joinRealm=Obrazovka Pripojiť sa k ríši # + +accessibility.controllerLayoutScreen.buttonRemapped=%s priradené k %s # +accessibility.controllerLayoutScreen.buttonBoundTo=Tlačidlo %s: %s # +accessibility.controllerLayoutScreen.buttonRemapping=Vyberte vstup na priradenie k %s # + +accessibility.gamepad.faceButton.down=Tlačidlo A # +accessibility.gamepad.faceButton.right=Tlačidlo B # +accessibility.gamepad.faceButton.left=Tlačidlo X # +accessibility.gamepad.faceButton.up=Tlačidlo Y # +accessibility.gamepad.button.systemLeft=Tlačidlo Zobraziť # +accessibility.gamepad.button.systemRight=Tlačidlo Ponuka # +accessibility.gamepad.dpad.down=Smer. ovl. nadol # +accessibility.gamepad.dpad.up=Smer. ovl. nahor # +accessibility.gamepad.dpad.left=Smer. ovl. doľava # +accessibility.gamepad.dpad.right=Smer. ovl. doprava # +accessibility.gamepad.stick.left=Ľavá páčka # +accessibility.gamepad.stick.right=Pravá páčka # +accessibility.gamepad.trigger.right=Pravá spúšť # +accessibility.gamepad.trigger.left=Ľavá spúšť # +accessibility.gamepad.bumper.right=Pravé predné tlačidlo ### Used for both Xbox and controller on Windows +accessibility.gamepad.bumper.left=Ľavé predné tlačidlo ### Used for both Xbox and controller on Windows + +accessibility.keyboard.leftBracket=Kláves ľavej hranatej zátvorky ### left square bracket means '[' on the english keyboard +accessibility.keyboard.rightBracket=Kláves pravej hranatej zátvorky ### right square bracket means ']' on the english keyboard + +accessibility.emotes.hovered=%s, tlačidlo emócie %d, %d z %d # +accessibility.emotes.assigned=Emócia %s sa priradila # +accessibility.emotes.unassigned=Nepriradené # +accessibility.emotes.playSuccess=Prehrať emóciu # +accessibility.emotes.playFailed=K tomuto tlačidlu nie je priradená žiadna emócia. Stlačte %s tlačidlo Zmeniť emócie. # +accessibility.emotes.changeEmotesInstruction.button=%s na prístup # +accessibility.emotes.keyboard.arrow=šípka # + +accessibility.emotes.instruction.keyboard=Stláčaním doprava alebo doľava prechádzajte tlačidlami emócií. Stlačením šípky nadol získate prístup k tlačidlu Zmeniť emócie. # + +## End of audible phrases section + +accounts.name=Meno: %s (%s) # +accounts.signedInAs=Prihlásený ako # +accounts.signOutConfirmation=Chcete sa odhlásiť a prepnúť kontá? # +accounts.switchConfirmation=Chcete prepnúť kontá? Aktuálne konto zostane prihlásené. # +accounts.signOut=Odhlásiť sa # +accounts.switch=Prepnúť kontá # +accounts.manage=Spravovať konto # + +achievement.alternativeFuel=Alternatívne palivo # +achievement.alternativeFuel.desc=Dodajte peci zdroj energie pomocou bloku morskej riasy. # +achievement.acquireIron=Získaj výzbroj # +achievement.acquireIron.desc=Roztavte železný ingot # +achievement.bakeCake=Lož # +achievement.bakeCake.desc=Pšenica, cukor, mlieko a vajcia! # +achievement.blaze_rod=Skúška ohňom # +achievement.blaze_rod.desc=Ukoristite žiarivcovi tyč # +achievement.bookcase=Knihovník # +achievement.bookcase.desc=Postavte police na zdokonalenie čarodejného stola # +achievement.breedCow=Repopulácia # +achievement.breedCow.desc=Spárujte dve kravy pomocou pšenice # +achievement.buildBetterPickaxe=Zlepšenie # +achievement.buildBetterPickaxe.desc=Zhotovte lepší krompáč # +achievement.buildFurnace=Horúca téma # +achievement.buildFurnace.desc=Postavte pec z ôsmich kamenných blokov # +achievement.buildHoe=Čas na farmárčenie! # +achievement.buildHoe.desc=Vyrobte motyku z dosiek a palíc # +achievement.buildPickaxe=Čas na ťažbu! # +achievement.buildPickaxe.desc=Vyrobte krompáč z dosiek a palíc # +achievement.buildSword=Čas na útok! # +achievement.buildSword.desc=Vyrobte meč z dosiek a palíc # +achievement.buildWorkBench=Výroba stola # +achievement.buildWorkBench.desc=Vyrobte pracovný stôl zo štyroch blokov dosiek # +achievement.cookFish=Lahodná ryba # +achievement.cookFish.desc=Chyťte a uvarte rybu! # +achievement.diamonds=DIAMANTY! # +achievement.diamonds.desc=Získajte diamanty so železnými nástrojmi # +achievement.diamondsToYou=Diamanty pre teba! # +achievement.diamondsToYou.desc=Hoďte diamanty po inom hráčovi. # +achievement.enchantments=Čarodejník # +achievement.enchantments.desc=Pomocou knihy, obsidiánu a diamantov zhotovte čarodejný stôl # +achievement.exploreAllBiomes=Čas strávený skúmaním # +achievement.exploreAllBiomes.desc=Objavte všetky biómy # +achievement.flyPig=Keď prasce lietajú # +achievement.flyPig.desc=Zleťte na prasati z útesu # +achievement.fullBeacon=Pyramída s lúčom # +achievement.fullBeacon.desc=Vytvorte úplný lúč # +achievement.get=Nový úspech! # +achievement.ghast=Vrátené odosielateľovi # +achievement.ghast.desc=Zničte ghasta ohnivou guľou # +achievement.killCow=Kravovrah # +achievement.killCow.desc=Pozbierajte kožu # +achievement.killEnemy=Lovec príšer # +achievement.killEnemy.desc=Zaútočte na príšeru a porazte ju # +achievement.killWither=Začiatok. # +achievement.killWither.desc=Zabite withera # +achievement.makeBread=Upeč chlieb # +achievement.makeBread.desc=Premeňte pšenicu na chlieb # +achievement.mineWood=Ťažba dreva # +achievement.mineWood.desc=Útočte na strom, kým z neho nevyskočí drevený blok # +achievement.notification.description=Dosiahnutý výsledok odomknutý # +achievement.onARail=Na koľaji # +achievement.onARail.desc=Cestujte v banskom vozíku aspoň 1 km od miesta, kde ste začali # +achievement.openInventory=Inventarizácia # +achievement.openInventory.desc=Stlačením tlačidla %1$s otvorte inventár. # +achievement.overkill=Smrtiaci úder # +achievement.overkill.desc=Spôsobte jediným úderom poškodenie na úrovni deviatich sŕdc # +achievement.overpowered=Prebytok energie # +achievement.overpowered.desc=Postavte Notchovo jablko # +achievement.portal=Musíme ísť hlbšie # +achievement.portal.desc=Postavte portál do Netheru # +achievement.potion=Miestny pivovar # +achievement.potion.desc=Uvarte elixír # +achievement.requires=Požaduje sa %1$s # +achievement.snipeSkeleton=Duel ostreľovačov # +achievement.snipeSkeleton.desc=Zabite kostlivca šípom z viac než 50 metrov # +achievement.spawnWither=Začiatok? # +achievement.spawnWither.desc=Vytvorte withera # +achievement.taken=Odobratý! # +achievement.theEnd=Koniec? # +achievement.theEnd.desc=Nájdite koniec # +achievement.theEnd2=Koniec. # +achievement.theEnd2.desc=Porazte draka z konca sveta # +achievement.unknown=??? # +achievement.uninitScore=-- # + +action.hint.exit.boat=Ak chcete vystúpiť z člna, ťuknite na položku Vyskočiť # +action.hint.exit.minecart=Ak chcete vystúpiť z banského vozíka, ťuknite na položku Vyskočiť # +action.hint.exit.pig=Ak chcete zosadnúť, ťuknite na položku Zakrádať sa # +action.hint.exit.horse=Ak chcete zosadnúť, ťuknite na položku Zakrádať sa # +action.hint.exit.strider=Ak chcete zosadnúť, ťuknite na položku Zakrádať sa # +action.hint.exit.donkey=Ak chcete zosadnúť, ťuknite na položku Zakrádať sa # +action.hint.exit.mule=Ak chcete zosadnúť, ťuknite na položku Zakrádať sa # +action.hint.exit.llama=Ak chcete zosadnúť, ťuknite na položku Zakrádať sa # +action.hint.exit.trader_llama=Ak chcete zosadnúť, ťuknite na položku Zakrádať sa # +action.hint.exit.skeleton_horse=Ak chcete zosadnúť, ťuknite na položku Zakrádať sa # + + +action.hint.exit.scheme.minecart=Ak chcete vystúpiť z banského vozíka, ťuknite na položku Zosadnúť # +action.hint.exit.scheme.pig=Ak chcete zosadnúť, ťuknite na položku Zosadnúť # +action.hint.exit.scheme.horse=Ak chcete zosadnúť, ťuknite na položku Zosadnúť # +action.hint.exit.scheme.strider=Ak chcete zosadnúť, ťuknite na položku Zosadnúť # +action.hint.exit.scheme.donkey=Ak chcete zosadnúť, ťuknite na položku Zosadnúť # +action.hint.exit.scheme.mule=Ak chcete zosadnúť, ťuknite na položku Zosadnúť # +action.hint.exit.scheme.llama=Ak chcete zosadnúť, ťuknite na položku Zosadnúť # +action.hint.exit.scheme.trader_llama=Ak chcete zosadnúť, ťuknite na položku Zosadnúť # +action.hint.exit.scheme.skeleton_horse=Ak chcete zosadnúť, ťuknite na položku Zosadnúť # + +action.hint.exit.console.boat=Ak chcete vystúpiť z člna, stlačte tlačidlo :_input_key.jump: # +action.hint.exit.console.minecart=Ak chcete vystúpiť z banského vozíka, stlačte tlačidlo :_input_key.jump: # +action.hint.exit.console.pig=Ak chcete zosadnúť, stlačte tlačidlo :_input_key.sneak: # +action.hint.exit.console.horse=Ak chcete zosadnúť, stlačte tlačidlo :_input_key.sneak: # +action.hint.exit.console.strider=Ak chcete zosadnúť, stlačte tlačidlo :_input_key.sneak: # +action.hint.exit.console.donkey=Ak chcete zosadnúť, stlačte tlačidlo :_input_key.sneak: # +action.hint.exit.console.mule=Ak chcete zosadnúť, stlačte tlačidlo :_input_key.sneak: # +action.hint.exit.console.llama=Ak chcete zosadnúť, stlačte tlačidlo :_input_key.sneak: # +action.hint.exit.console.trader_llama=Ak chcete zosadnúť, stlačte tlačidlo :_input_key.sneak: # +action.hint.exit.console.skeleton_horse=Ak chcete zosadnúť, stlačte tlačidlo :_input_key.sneak: # + +action.interact.creeper=Zapáliť # +action.interact.edit=Upraviť # +action.interact.exit.boat=Opustiť čln # +action.interact.feed=Nakŕmiť # +action.interact.fishing=Chytať ryby # +action.interact.milk=Dojiť # +action.interact.mooshear=Strihať # +action.interact.moostew=Mliečny guláš # +action.interact.repair=Opraviť # +action.interact.ride.boat=Nastúpiť # +action.interact.ride.minecart=Jazdiť # +action.interact.ride.horse=Jazdiť # +action.interact.ride.strider=Jazdiť # +action.interact.shear=Strihať # +action.interact.sit=Sadnúť # +action.interact.stand=Postaviť sa # +action.interact.talk=Hovoriť # +action.interact.tame=Skrotiť # +action.interact.dye=Zafarbiť # +action.interact.cure=Liečiť # +action.interact.opencontainer=Otvoriť # +action.interact.createMap=Vytvoriť mapu # +action.interact.takepicture=Nasnímať # +action.interact.saddle=Osedlať # +action.interact.mount=Vysadnúť # +action.interact.boost=Zlepšiť # +action.interact.write=Písať # +action.interact.leash=Uviazať # +action.interact.unleash=Odviazať # +action.interact.name=Pomenovať # +action.interact.attachchest=Priviazať truhlicu # +action.interact.equiphorsearmor=Nasadiť brnenie pre koňa # +action.interact.equipcarpet=Nasadiť koberec # +action.interact.trade=Obchodovať # +action.interact.armorstand.pose=Pozícia # +action.interact.armorstand.equip=Nasadiť # +action.interact.read=Prečítať # +action.interact.wakevillager=Zobudiť dedinčana # +action.interact.barter=Obchodovať # + +advMode.allEntities=@e = všetky subjekty # +advMode.allPlayers=@a = všetci hráči # +advMode.command=Zadávanie príkazov # +advMode.nearestPlayer=@p = najbližší hráč # +advMode.notAllowed=V tvorivom režime musíte byť hráčom – operátorom # +advMode.notEnabled=Na tomto serveri nie sú povolené príkazové bloky # +advMode.previousOutput=Predchádzajúci výstup # +advMode.randomPlayer=@r = náhodný hráč # +advMode.self=@s = seba # +advMode.setCommand=Nastaviť príkaz konzoly pre blok # +advMode.setCommand.success=Nastavený príkaz: %s # + +apple.iCloudDisabled.title=Nestraťte svoje svety! # +apple.iCloudDisabled.message=Vaše svety sa neukladajú správne. Keď budete hrať hru Minecraft nabudúce, už tu nemusia byť. Prejdite do nastavení televízora Apple a zapnite službu iCloud, aby ste zabezpečili ukladanie všetkých svetov. # +apple.iCloudDisabled.button.turnOnICloud=Zapnúť iCloud # +apple.iCloudNoSpace.message=V službe iCloud nemáte dostatok voľného miesta na správne ukladanie svetov. Keď budete hrať hru Minecraft nabudúce, už tu nemusia byť. Uvoľnite miesto v konte iCloud, aby ste zabezpečili ukladanie všetkých svetov. # +apple.iCloudNoSpace.button.manageICloud=Spravovať iCloud # +apple.iCloudNoInternet.message=Na správne ukladanie svetov potrebujete pripojenie na internet. Keď budete hrať hru Minecraft nabudúce, už tu nemusia byť. Pripojte sa na internet znova, aby ste zabezpečili ukladanie všetkých svetov. # +apple.iCloudSignInRequired.title=Prihlásenie # +apple.iCloudSignInRequired.message=Ak chcete hrať hru Minecraft, musíte byť prihlásení v službe iCloud. Prejdite do nastavení televízora Apple a zapnite službu iCloud. # +apple.iCloudUserChanged.message=Prihlásilo sa nové konto iCloud. Ak chcete hrať, musíte reštartovať hru Minecraft. # +apple.LocalNetworkPermission.message=Minecraft chce získať prístup k vašej lokálnej sieti. To vám a ostatným používateľom v lokálnej sieti umožní hrať spoločne. Odmietnutie tohto povolenia nemá vplyv na funkcie online ani hranie hier. Zabráni však vám aj ostatným v rovnakej sieti, aby ste hrali spolu. # + +attribute.modifier.plus.0=+%d %s # +attribute.modifier.plus.1=+%d %% %s # +attribute.modifier.plus.2=+%d %% %s # +attribute.modifier.take.0=–%d %s # +attribute.modifier.take.1=–%d %% %s # +attribute.modifier.take.2=–%d %% %s # +attribute.name.minecraft:attack_damage=Sila útoku # +attribute.name.minecraft:follow_range=Rozsah sledovania tvormi # +attribute.name.minecraft:knockback_resistance=Odolnosť proti odstrčeniu # +attribute.name.generic.maxHealth=Maximálne zdravie # +attribute.name.generic.attackDamage=Sila útoku # +attribute.name.generic.knockbackResistance=Odolnosť proti odstrčeniu # +attribute.name.minecraft:movement=Rýchlosť # +attribute.name.horse.jumpStrength=Sila konského skoku # +attribute.name.zombie.spawnReinforcements=Posily zombií # + +attribution.goBack=Naspäť # +attribution.viewAttribution=Ak chcete zobraziť funkcie, navštívte lokalitu https://minecraft.net/attribution v ľubovoľnom webovom prehliadači. # + +authentication.demo.body.default=Spúšťa sa ukážkové prostredie... # +authentication.demo.body.error=Ľutujeme, ale táto lekcia momentálne nie je k dispozícii. # +authentication.demo.title=Načítava sa ukážka # +authentication.demo.title.error=Lekcia nie je k dispozícii # +authentication.pleaseSignIn=Ak chcete používať hru Minecraft Education, prihláste sa pomocou školského konta alebo konta organizácie. # +authentication.loggingin=Prihlasuje sa... # +authentication.signIn=Prihlásiť sa # +authentication.signIn.tryAgain=Skúsiť znova # +authentication.signingInTo=Prihlasuje sa do %s # +authentication.unableToConnect=Nemožno sa pripojiť # +authentication.unauthenticated=Toto konto nemá nárok na používanie hry Minecraft Education. # +authentication.location=Ďalšie informácie: # +authentication.tryagain=Prihláste sa pomocou iného konta # +authentication.welcome=Vitajte, %s! # +authentication.exitingGame=Dovidenia, vráťte sa čoskoro. # +authentication.trialMessageTitle=Bezplatná skúšobná verzia # +authentication.trialWelcome=Vitajte!%1%1Skúšobnú verziu hry Minecraft Education môžete použiť ešte %2-krát a potom si vaša škola alebo organizácia bude musieť kúpiť licenciu.%1%1Zakaždým, keď otvoríte hru Minecraft Education, sa tento počet zníži o 1. Užite si to! # +authentication.trialWarning=Skúšobnú verziu hry Minecraft Education môžete použiť ešte %2-krát a potom si vaša škola alebo organizácia bude musieť kúpiť licenciu.%1%1Zakaždým, keď otvoríte hru Minecraft Education, sa tento počet zníži o 1. # +authentication.trialEnded=Skúšobná verzia hry Minecraft Education je dokončená.%1%1Vaša škola alebo organizácia si bude musieť kúpiť licenciu, aby ste mohli naďalej používať všetky funkcie hry Minecraft Education.%1%1Budete odhlásení z konta %2 a môžete preskúmať ukážkovú lekciu s obmedzenými funkciami. # +authentication.trialEndedTitle=Platnosť skúšobnej verzie vypršala # +authentication.clickToPurchase=Ako nakupovať ### Translations should be 20 characters or less +authentication.adalException=Momentálne vás nemôžeme pripojiť k požadovanej službe. Skontrolujte internetové pripojenie a skúste to znova. # +authentication.buyMinecraft=Prejsť do App Store # +authentication.edu.leaveGame.title=Boli ste odhlásení # +authentication.edu.leaveGame.body=Pomocou vášho konta sa prihlásilo iné zariadenie. # +authentication.edu.leaveGame.help=Pomocník # +authentication.educationOnly=Ak nie ste používateľ z oblasti vzdelávania, prejdite do obchodu App Store a prevezmite štandardnú verziu. # +authentication.minecraftInstead=App Store # +authentication.signInButton=Prihlásiť sa pomocou iného konta # +authentication.signInRequired=Požaduje sa prihlásenie # +authentication.store.confirm.button=Potvrdiť # +authentication.store.confirmPurchase=Potvrdiť nákup # +authentication.store.intro=Skončila sa platnosť skúšobnej verzie hry Minecraft Education. Ak chcete hrať hru Minecraft Education aj naďalej, musíte si kúpiť licenciu. # +authentication.store.popup.purchaseFailed.title=Vyskytla sa chyba # +authentication.store.popup.purchaseFailed.msg=Ľutujeme, nákup sa nemohol dokončiť. Mohli by ste skontrolovať svoje pripojenie na internet? # +authentication.store.purchase.info1=Platba vám bude vyúčtovaná na vašom konte iTunes hneď po potvrdení nákupu a predplatné sa bude automaticky obnovovať, pokiaľ automatické obnovovanie nevypnete aspoň 24 hodín pred koncom aktuálneho obdobia. Na vašom konte bude účtovaná suma za obnovenie do 24 hodín pred koncom aktuálneho obdobia, a to na základe predtým vybratej možnosti predplatného. # +authentication.store.purchase.info2=Po kúpe môžete spravovať predplatné a vypnúť automatické obnovovanie v nastaveniach konta iTunes. Ak po aktivovaní predplatného službu zrušíte, za zostávajúce aktívne obdobie predplatného vám nebudú vrátené peniaze. Vaše konto iTunes bude pre toto predplatné prepojené s kontom O365 Education, takže s týmto kontom iTunes nebudete mať nárok na kúpu ďalších licencií na hru Minecraft Education. # +authentication.store.purchase.button=Kúpiť licenciu (%s/rok) # +authentication.store.terms=Podmienky používania # +authentication.store.viewTermsAndConditions=Podmienky a požiadavky # +authentication.store.viewPrivacyPolicy=Zásady ochrany osobných údajov # +authentication.toast.refreshFailed.title=Konto # +authentication.toast.refreshFailed.body=Vyskytla sa chyba údajov vášho konta. Prihláste sa znova, aby ste mohli naďalej používať funkcie hry pre viacerých hráčov. # +authentication.error.generic.title=Nemožno sa prihlásiť # +authentication.error.generic.body=Nemohli sme vás prihlásiť. Skontrolujte, či sa prihlasujete pomocou školského konta alebo konta organizácie, a skúste to znova. # +authentication.error.generic.link1=Získajte ďalšie informácie o oprávnenosti konta. # +authentication.error.generic.link2=Vyskúšajte ukážkovú lekciu. # +authentication.error.outOfDate.title=Požaduje sa aktualizácia # +authentication.error.outOfDate.body=Ľutujeme, ale táto verzia hry Minecraft Education už nie je podporovaná. Ak chcete pokračovať v hraní, aktualizujte ju na najnovšiu verziu. # +authentication.error.outOfDate.downloadPage=Prejsť na stránku preberania # +authentication.error.accountType.body=Ajaj! Zdá sa, že ste sa prihlásili pomocou osobného konta. Toto konto nie je oprávnené na používanie hry Minecraft Education. Skontrolujte, či sa prihlasujete pomocou školského konta alebo konta organizácie, a skúste to znova. # + +eula.intro=Ak chcete používať hru Minecraft Education, musíte prijať licenčnú zmluvu koncového používateľa. # +eula.location=Licenčná zmluva koncového používateľa je na lokalite: # +eula.title=Licenčná zmluva koncového používateľa # +eula.view=Zobraziť licenčnú zmluvu koncového používateľa # +eula.callToAction=Kliknutím na tlačidlo Prijať prijmite podmienky tejto zmluvy. # +eula.acceptButton=Prijať # + +book.byAuthor=autor: # +book.defaultAuthor=Neznámy autor # +book.editTitle=Zadajte názov knihy: # +book.export=Exportovať # +book.finalizeButton=Podpísať a zatvoriť # +book.finalizeWarning=Pozor! Keď knihu podpíšete, nebude už možné upravovať ju. # +book.generation.0=Originál # +book.generation.1=Kópia originálu # +book.generation.2=Kópia kópie # +book.generation.3=Potrhaná # +book.pageIndicator=Strana %1$s z %2$s # +book.signButton=Podpísať # +book.titleHere=[Sem zadajte názov] # +book.headerPortfolio=Z portfólia # +book.headerInventory=Z inventára # + +build.tooHigh=Výškový limit budovy je %s blokov # +build.tooLow=Minimálna výška budovy je %s blokov # + +chalkboardScreen.header=Úprava textu # +chalkboardScreen.locked=Zamknuté # +chalkboardScreen.unlocked=Odomknuté # + +chat.cannotSend=Správu rozhovoru nemožno odoslať # +chat.copy=Kopírovať do schránky # +chat.link.confirm=Naozaj chcete otvoriť nasledujúcu webovú lokalitu? # +chat.link.confirmTrusted=Chcete otvoriť toto prepojenie alebo ho skopírovať do schránky? # +chat.link.open=Otvoriť v prehliadači # +chat.link.warning=Nikdy neotvárajte prepojenia od ľudí, ktorým nedôverujete! # +chat.mentions.autocomplete.allPlayers=spomenúť všetkých hráčov # +chat.mute=Stlmiť chat # +chat.realmsFilterDisabled=V tejto ríši je filtrovanie chatu vypnuté. # +chat.settings=Nastavenia chatu # +chat.settings.defaultChatColor=Predvolená farba chatu # +chat.settings.chatColor=Farba chatu # +chat.settings.chatFont=Písmo chatu # +chat.settings.color=Farba # +chat.settings.font=Písmo # +chat.settings.fontColor=Farba písma # +chat.settings.fontSize=Veľkosť: %s # +chat.settings.fontSize.disabled=Veľkosť: k dispozícii s %s # +chat.settings.lineSpacing=Riadkovanie # +chat.settings.lineSpacingNumber=x%s # +chat.settings.mentions=Moje spomenutia # +chat.settings.mentionsColor=Farba mojich spomenutí # +chat.settings.muteAll=Stlmiť celý chat # +chat.settings.muteEmotes=Stlmiť emote chat # +chat.settings.unmuteAll=Zrušiť stlmenie celého chatu # +chat.settings.tts=Text na reč pre chat # +chat.stream.emote=(%s) * %s %s # +chat.stream.text=(%s) <%s> %s # +chat.title=Chat # +chat.title.cheats=Chat a príkazy # +chat.type.achievement=%s práve získal(-a) dosiahnutý výsledok %s # +chat.type.achievement.taken=%s stratil(-a) dosiahnutý výsledok %s # +chat.type.admin=[%s: %s] # +chat.type.announcement=[%s] %s # +chat.type.emote=* %s %s # +chat.type.sleeping=%s spí v posteli. Ak sa má preskočiť na svitanie, všetci hráči musia spať v posteli v rovnakom čase. # +chat.type.text=<%s> %s # +chat.renamed=Na tomto serveri ste boli dočasne premenovaní na %s # +chat.coordinateTypePosition=Moja pozícia # +chat.coordinateTypeFacing=Pozícia bloku # +chat.coordinateCopiedToast=Súradnica sa skopírovala # +chat.coordinatesInvalid=Neplatné súradnice # +chat.coordinatesInvalidLong=Neplatné súradnice: uistite sa, že sa pozeráte na blok # +chat.redactObfuscatedText=[NEJASNÉ] # + +chestScreen.header.large=Veľká truhlica # +chestScreen.header.player=Inventár # +chestScreen.header.small=Truhlica # + +chooseRealmScreen.header=Vyberte server Realm # +chooseRealmScreen.realmsplusbuttontext=Pridať server Realm pre 10 hráčov # +chooseRealmScreen.realmsbuttontext=Pridať server Realm pre 2 hráčov # + +customTemplatesScreen.header=Importované šablóny # + +craftingScreen.tab.search=Všetky # +craftingScreen.tab.search.filter=Vyrobiteľné predmety # +craftingScreen.tab.construction=Výstavba # +craftingScreen.tab.nature=Príroda # +craftingScreen.tab.equipment=Vybavenie # +craftingScreen.tab.items=Predmety # +craftingScreen.tab.survival=Inventár # +craftingScreen.tab.armor=Brnenie # + + +credits.skip=Preskočiť # + +cauldronScreen.header=Kotol # + +codeScreen.aznbReset.title=Obnoviť všetky poznámkové bloky # +codeScreen.aznbReset.body=Chystáte sa vymazať všetky projekty. Túto operáciu nemožno vrátiť späť. Naozaj to chcete urobiť? # +codeScreen.chooseEditor=Vyberte editor: # +codeScreen.editor.description.aznb=Naučte sa programovať v jazyku Python! Preskúmajte lekcie, kurzy a výzvy pomocou rozhrania poznámkového bloku. # +codeScreen.editor.description.makeCode=Microsoft MakeCode umožňuje programovať Minecraft v jazyku Blocks, Python alebo JavaScript. # +codeScreen.editor.description.tynker=Upravujte svoj svet s funkciou Tynker. Zostavujte minihry, vytvárajte okamžité stavby a vyrábajte vlastné modifikácie pomocou programovacieho jazyka. # +codeScreen.memoryWarning=Toto zariadenie nespĺňa požiadavku na množstvo odporúčanej pamäte. Editory nemusia pracovať podľa očakávania. # +codeScreen.memoryError=Chyba v procese editora. Skontrolujte, či má zariadenie dostatok pamäte. # +codeScreen.needCheats=Ak chcete programovať, vo svete musí byť povolené podvádzanie. # +codeScreen.networkError=Nepodarilo sa pripojiť k sieti. Skontrolujte sieťové nastavenia. # +codeScreen.title=Zostavovač kódu # +codeScreen.changeEditorModal.title=Zmeniť editor # +codeScreen.resetWarning=Naozaj chcete zmeniť používaný editor? Prídete o všetku neuloženú prácu. # +codeScreen.changeEditorModal.change=Zmeniť # +codeScreen.button.flipWindow=Prevrátiť okno # +codeScreen.button.largerWindow=Väčšie okno # +codeScreen.button.smallerWindow=Menšie okno # +codeScreen.button.resetEditor=Obnoviť editor # +codeScreen.button.changeEditor=Zmeniť editor # +codeScreen.buttonTTS.splitLeft=Pohyb doľava # +codeScreen.buttonTTS.splitRight=Pohyb doprava # +codeScreen.buttonTTS.selectEditor=Vybrať editor # +codeScreen.buttonTTS.maximize=Maximalizovať # +codeScreen.buttonTTS.restore=Obnoviť # +codeScreen.buttonTTS.home=Domov # + +color.black=Čierna # +color.dark_blue=Tmavomodrá # +color.dark_green=Tmavozelená # +color.dark_aqua=Tmavoazúrová # +color.dark_red=Tmavočervená # +color.dark_purple=Tmavofialová # +color.gold=Zlatá # +color.gray=Sivá # +color.dark_gray=Tmavosivá # +color.blue=Modrá # +color.green=Zelená # +color.aqua=Azúrová # +color.red=Červená # +color.light_purple=Svetlofialová # +color.yellow=Žltá # +color.white=Biela # + +commandBlockScreen.blockType=Typ bloku: # +commandBlockScreen.blockType.impulse=Impulz # +commandBlockScreen.blockType.chain=Reťaz # +commandBlockScreen.blockType.repeat=Opakovanie # +commandBlockScreen.condition=Podmienka: # +commandBlockScreen.condition.conditional=Podmienený # +commandBlockScreen.condition.unconditional=Nepodmienený # +commandBlockScreen.redstone=Rudit: # +commandBlockScreen.redstone.needs_redstone=Potrebuje rudit # +commandBlockScreen.redstone.always_on=Vždy aktívny # +commandBlockScreen.tickDelay=Oneskorenie tikania: # +commandBlockScreen.executeFirstTick=Spustiť pri prvom tiknutí # +commandBlockScreen.displayOutputMode=O # +commandBlockScreen.hideOutputMode=X # +commandBlockScreen.hoverNote=Poznámka pri ukázaní # +commandBlockScreen.title=Príkazový blok # + +seargeSays.searge=Searge hovorí: %s # +seargeSays.searge1=Yolo # +seargeSays.searge2=/achievement zobrať achievement.understandCommands @p # +seargeSays.searge3=Požiadajte o pomoc na twitteri # +seargeSays.searge4=/deop @p # +seargeSays.searge5=Tabuľa so skóre odstránená, príkazy blokované # +seargeSays.searge6=Požiadajte o pomoc technickú podporu # +seargeSays.searge7=/testfornoob @p # +seargeSays.searge8=/trigger upozornenie # +seargeSays.searge9=Ó, Bože, samé štatistiky # +seargeSays.searge10=/kill @p[name=!Searge] # +seargeSays.searge11=Skúsili ste to vypnúť a znova zapnúť? # +seargeSays.searge12=Ľutujem, dnes žiadna pomoc # + +commandBlock.shortName=@ # +commandBlock.genericName=Príkazový blok # + +commands.ability.description=Nastaví hráčovu schopnosť. # +commands.ability.noability=Nie je k dispozícii žiadna schopnosť s názvom %1$s # +commands.ability.granted=Bola vám udelená schopnosť %1$s # +commands.ability.revoked=Schopnosť %1$s vám bola odobratá # +commands.ability.success=Schopnosť sa aktualizovala # +commands.achievement.alreadyHave=Hráč %1$s už má dosiahnutý výsledok %2$s # +commands.achievement.description=Poskytne hráčovi dosiahnutý výsledok alebo ho odstráni. # +commands.achievement.dontHave=Hráč %1$s nemá dosiahnutý výsledok %2$s # +commands.achievement.give.success.all=Hráčovi %1$s sa úspešne poskytli všetky dosiahnuté výsledky # +commands.achievement.give.success.one=Hráčovi %1$s sa úspešne poskytla štatistika %2$s # +commands.achievement.statTooLow=Hráč %1$s nemá štatistiku %2$s # +commands.achievement.take.success.all=Hráčovi %1$s sa úspešne odobrali všetky dosiahnuté výsledky # +commands.achievement.take.success.one=Štatistika %1$s sa úspešne odobrala hráčovi %2$s # +commands.achievement.unknownAchievement=Neznámy dosiahnutý výsledok alebo štatistika %1$s # +commands.agent.attack.success=Útok agenta bol úspešný # +commands.agent.attack.failed=Agentovi sa nepodarilo zaútočiť # +commands.agent.collect.success=Pozbieranie agentom bolo úspešné # +commands.agent.collect.failed=Agentovi sa nepodarilo pozbierať # +commands.agent.createagent.success=Agent sa vytvoril # +commands.agent.createagent.failed=Nepodarilo sa vytvoriť agenta # +commands.agent.destroy.success=Agent zničil blok # +commands.agent.destroy.failed=Agentovi sa nepodarilo zničiť # +commands.agent.detect.success=Zistenie agentom bolo úspešné # +commands.agent.detect.failed=Agentovi sa nepodarilo zistiť # +commands.agent.detectredstone.success=Príkaz detectredstone pre agenta bol úspešný # +commands.agent.detectredstone.failed=Agentovi sa nepodarilo vykonať príkaz detectredstone # +commands.agent.drop.success=Pustenie agentom bolo úspešné # +commands.agent.drop.failed=Agentovi sa nepodarilo pustiť # +commands.agent.dropall.success=Príkaz dropall pre agenta bol úspešný # +commands.agent.dropall.failed=Agentovi sa nepodarilo vykonať príkaz dropall # +commands.agent.getitemcount.success=Príkaz getitemcount pre agenta bol úspešný # +commands.agent.getitemcount.failed=Agentovi sa nepodarilo vykonať príkaz getitemcount # +commands.agent.getitemspace.success=Príkaz getitemspace pre agenta bol úspešný # +commands.agent.getitemspace.failed=Agentovi sa nepodarilo vykonať príkaz getitemspace # +commands.agent.getitemdetail.success=Príkaz getitemdetail pre agenta bol úspešný # +commands.agent.getitemdetail.failed=Agentovi sa nepodarilo vykonať príkaz getitemdetail # +commands.agent.getposition.success=Príkaz getposition pre agenta bol úspešný # +commands.agent.getposition.failed=Príkaz getposition pre agenta zlyhal # +commands.agent.inspect.success=Kontrola agentom bola úspešná # +commands.agent.inspect.failed=Agentovi sa nepodarilo skontrolovať # +commands.agent.inspectdata.success=Kontrola údajov agentom bola úspešná # +commands.agent.inspectdata.failed=Agentovi sa nepodarilo skontrolovať údaje # +commands.agent.move.success=Presun agenta bol úspešný # +commands.agent.move.failed=Nepodarilo sa presunúť agenta # +commands.agent.outofrange=Nemožno vydať príkaz, agent je mimo dosahu # +commands.agent.place.success=Umiestnenie agenta bolo úspešné # +commands.agent.place.failed=Agentovi sa nepodarilo umiestniť sa # +commands.agent.setitem.success=Nastavenie položky agenta bolo úspešné # +commands.agent.setitem.failed=Agentovi sa nepodarilo nastaviť položku # +commands.agent.turn.success=Otočenie agenta bolo úspešné # +commands.agent.turn.failed=Nepodarilo sa otočiť agenta # +commands.agent.till.success=Obrobenie agentom bolo úspešné # +commands.agent.till.failed=Agentovi sa nepodarilo obrobiť # +commands.agent.tpagent.description=Teleportujte svojho agenta. # +commands.agent.tpagent.success=Agent sa teleportoval # +commands.agent.tpagent.failed=Agentovi sa nepodarilo teleportovať # +commands.agent.transfer.success=Prenos agenta bol úspešný # +commands.agent.transfer.failed=Agenta sa nepodarilo preniesť # +commands.always.day=Cyklus deň – noc %1$s # +commands.always.day.locked=Cyklus deň – noc zamknutý # +commands.always.day.unlocked=Cyklus deň – noc odomknutý # +commands.ban.description=Pridá hráča do zoznamu zakázaných osôb. # +commands.autocomplete.a=všetci hráči # +commands.autocomplete.c=môj agent # +commands.autocomplete.e=všetky subjekty # +commands.autocomplete.p=najbližší hráč # +commands.autocomplete.r=náhodný hráč # +commands.autocomplete.s=vy # +commands.autocomplete.v=všetci agenti # +commands.ban.failed=Nepodarilo sa zakázať hráča %1$s # +commands.ban.success=Hráč %1$s má zákaz # +commands.banip.description=Pridá adresu IP do zoznamu zakázaných osôb. # +commands.banip.invalid=Zadali ste neplatnú adresu IP alebo hráča, ktorý nie je online # +commands.banip.success=Zakázaná adresa IP %1$s # +commands.banip.success.players=Zakázaná adresa IP %1$s patriaca hráčovi %2$s # +commands.banlist.ips=Celkový počet zakázaných adries IP: %1$d # +commands.banlist.players=Celkový počet zakázaných hráčov: %1$d # +commands.blockdata.description=Upraví údajovú značku bloku. # +commands.blockdata.placeFailed=Tu nemôžete umiestniť bloky # +commands.blockdata.destroyFailed=Tu nemôžete kopať # +commands.blockdata.failed=Údajová značka sa nezmenila: %1$s # +commands.blockdata.notValid=Cieľový blok nie je blok obsahujúci údaje # +commands.blockdata.outOfWorld=Nemožno zmeniť blok mimo sveta # +commands.blockdata.success=Údaje bloku sa aktualizovali na: %1$s # +commands.blockdata.tagError=Analýza údajovej značky zlyhala: %1$s # +commands.blockstate.invalidState=„%1$s“ nie je platný Stav bloku. # +commands.blockstate.stateError=Stav bloku: „%1$s“ je neplatný pri bloku: „%2$s“. # +commands.blockstate.typeError=Neplatný typ hodnoty pre Stav bloku: „%1$s“. # +commands.blockstate.valueError=Neplatná hodnota pre Stav bloku: „%1$s“. # +commands.bossbar.add.success=Vlastný ukazovateľ protivníka [%1$s] sa vytvoril # +commands.bossbar.add.failure.invalid=Neplatný identifikátor ukazovateľa protivníka. Identifikátory by mali mať tvar namespace:ID alebo ID (predvolený priestor názvov je minecraft). # +commands.bossbar.add.failure.exists=Ukazovateľ protivníka už existuje s ID %1$s # +commands.bossbar.description=Vytvára a upravuje mreže pre bosov # +commands.bossbar.get.max=Vlastný ukazovateľ protivníka [%1$s] má maximálne %2$d # +commands.bossbar.get.players=Vlastný ukazovateľ protivníka [%1$s] momentálne má %2$s hráčov online: %3$s # +commands.bossbar.get.players.none=Vlastný ukazovateľ protivníka [%1$s] momentálne nemá žiadnych hráčov online # +commands.bossbar.get.players.one=Vlastný ukazovateľ protivníka [%1$s] momentálne má 1 hráča online: %2$s # +commands.bossbar.get.value=Vlastný ukazovateľ protivníka [%1$s] má hodnotu %2$d # +commands.bossbar.get.visible.true=Vlastný ukazovateľ protivníka [%1$s] sa momentálne zobrazuje # +commands.bossbar.get.visible.false=Vlastný ukazovateľ protivníka [%1$s] je momentálne skrytý # +commands.bossbar.list=Aktívne sú vlastné ukazovatele protivníka v počte %1$s: %2$s # +commands.bossbar.list.none=Nie sú aktívne žiadne vlastné ukazovatele protivníka # +commands.bossbar.list.one=Aktívny je 1 vlastný ukazovateľ protivníka: %1$s # +commands.bossbar.notFound=Neexistuje ukazovateľ protivníka s ID %1$s # +commands.bossbar.remove=Vlastný ukazovateľ protivníka [%1$s] sa odstránil # +commands.change-setting.description=Zmení nastavenie na určenom serveri, kým je spustený. # +commands.change-setting.success=Príkaz %1$s sa zmenil # +commands.chunkinfo.compiled=Blok údajov sa skompiloval. # +commands.chunkinfo.data=Prvých 64 vrcholov je: %1$s # +commands.chunkinfo.empty=Blok údajov je prázdny. # +commands.chunkinfo.hasLayers=Blok údajov má vrstvy: %1$s # +commands.chunkinfo.hasNoRenderableLayers=Blok údajov nemá žiadne vykresliteľné vrstvy. # +commands.chunkinfo.isEmpty=Blok údajov má prázdne vrstvy: %1$s # +commands.chunkinfo.location=Umiestnenie bloku údajov: (%1$d, %2$d, %3$d) # +commands.chunkinfo.noChunk=Na pozícii bloku údajov %1$d, %2$d, %3$d sa nenašiel žiadny blok údajov # +commands.chunkinfo.notCompiled=Blok údajov sa neskompiloval. # +commands.chunkinfo.notEmpty=Blok údajov nie je prázdny. # +commands.chunkinfo.vertices=Medzipamäť vrstvy %1$s obsahuje tento počet vrcholov: %2$d # +commands.classroommode.description=Pokúste sa spustiť režim triedy a pripojiť sa k nemu. # +commands.classroommode.success=Pokus o spustenie režimu triedy... # +commands.clear.description=Vymaže položky z hráčovho inventára. # +commands.clear.failure=Nepodarilo sa vymazať inventár hráča %1$s # +commands.clear.failure.no.items=Nepodarilo sa vymazať inventár hráča %1$s, pretože neobsahuje žiadne položky na odstránenie # +commands.clear.success=Inventár hráča %1$s sa vymazal a odstránili sa položky (%2$d) # +commands.clear.tagError=Analýza údajovej značky zlyhala: %1$s # +commands.clear.testing=Hráč %1$s má položky (%2$d) zodpovedajúce kritériám # +commands.clearfixedinv.description=Odstráni všetky pevné miesta v inventári. # +commands.clearfixedinv.success=Pevný inventár sa vymazal # +commands.clone.description=Naklonuje bloky z jednej oblasti do druhej. # +commands.clone.failed=Neklonovali sa žiadne bloky # +commands.clone.filtered.error=Filtrované používanie vyžaduje zadanie bloku filtra # +commands.clone.noOverlap=Zdroj a cieľ sa nemôžu prekrývať # +commands.clone.success=Bloky (%1$d) sa klonovali # +commands.clone.tooManyBlocks=Príliš veľa blokov v zadanej oblasti (%1$d > %2$d) # +commands.closechat.description=Zavrie okno chatu lokálneho hráča, ak je otvorené. # +commands.closechat.success=Chat zatvorený # +commands.closechat.failure=Chat nebol otvorený # +commands.closewebsocket.description=Ukončí pripojenie WebSocket, ak existuje. # +commands.code.description=Spustí Zostavovač kódu. # +commands.code.success=Zostavovač kódu sa spustil. # +commands.compare.failed=Zdroj a cieľ nie sú identické # +commands.compare.success=Bloky (%1$d) sa porovnali # +commands.compare.tooManyBlocks=Príliš veľa blokov v zadanej oblasti (%1$d > %2$d) # +commands.compactdb.description=Výslovne zhustí denník levelDB. # +commands.compactdb.success=Úspešne sa zhustil denník levelDB. # +commands.corruptworld.description=Poškodí svet načítaný na serveri. # +commands.corruptworld.success=Svet sa úspešne poškodil. # +commands.damage.description=Spôsobte poškodenie určeným entitám. # +commands.damage.specify.damage=Zadajte platnú hodnotu poškodenia. # +commands.damage.success=Entite %1$s sa spôsobilo poškodenie # +commands.damage.failed=Entite %1$s sa nespôsobilo poškodenie # +commands.damage.tooManySources=Môže existovať iba jedna zdrojová entita. Upravte volič tak, aby ste obmedzili výber na jednu entitu. # +commands.daylock.description=Uzamkne a odomkne cyklus deň – noc. # +commands.debug.description=Spustí alebo zastaví reláciu ladenia. # +commands.debug.notStarted=Nemôžete zastaviť profilovanie, keď sme ešte nezačali. # +commands.debug.start=Profilovanie ladenia sa začalo # +commands.debug.stop=Profilovanie ladenia sa zastavilo po %.2f sekundách (%1$d dielikoch) # +commands.defaultgamemode.description=Nastaví predvolený herný režim. # +commands.defaultgamemode.success=Predvolený herný režim pre svet je teraz %1$s # +commands.deop.description=Odníme hráčovi stav operátora. # +commands.deop.failed=Nepodarilo sa zrušiť funkciu operátora (úroveň povolení je príliš vysoká): %s # +commands.deop.success=Odobratá funkcia operátora: %s # +commands.deop.message=Bola vám odobratá funkcia operátora # +commands.dialogue.description=Otvorí pre hráča dialógové okno postavy NPC. # +commands.dialogue.changeFailed=Nepodarilo sa zmeniť scénu pre postavu NPC. # +commands.dialogue.changeSuccess=Dialóg úspešne zmenil scénu pre postavu NPC globálne. # +commands.dialogue.changePerPlayerSuccess=Dialóg úspešne zmenil text postavy NPC len pre %1$s. # +commands.dialogue.invalidScene=Odkazovalo sa na neplatnú scénu. # +commands.dialogue.noNpcComponent=Vybratý herec nemal súčasť NPC. # +commands.dialogue.npcNotFound=Nepodarilo sa nájsť postavu NPC. # +commands.dialogue.npcNotInRange=Našla sa postava NPC, ale nebola v aktívnom dosahu prijímajúceho hráča %1$s. # +commands.dialogue.success=Dialóg sa odoslal príjemcovi %1$s. # +commands.dialogue.tooManyNPCs=Volič pre postavy NPC bol nejednoznačný a výsledkom bolo príliš veľa vybratých postáv. Vyberte len jednu postavu NPC. # +commands.difficulty.description=Nastaví úroveň náročnosti. # +commands.difficulty.usage=/difficulty # +commands.difficulty.success=Náročnosť hry sa nastavila na %1$s # +commands.downfall.success=Prepli sa zrážky # +commands.effect.description=Pridajte alebo odstráňte stavové účinky. # +commands.effect.failure.notActive=Nepodarilo sa zobrať účinok %1$s hráčovi %2$s, pretože ho nemá # +commands.effect.failure.notActive.all=Nepodarilo sa zobrať účinky hráčovi %1$s, pretože žiadne nemá # +commands.effect.failure.notAMob=%1$s nemôže mať účinky # +commands.effect.notFound=Neexistuje žiadny účinok tvora s ID %s # +commands.effect.success=Dali ste účinok %1$s * %2$d hráčovi %3$s na %4$d sekúnd # +commands.effect.success.removed=Zobrali ste účinok %1$s hráčovi %2$s # +commands.effect.success.removed.all=Zobrali ste hráčovi %1$s všetky účinky # +commands.enchant.cantCombine=%1$s a %2$s nemožno skombinovať # +commands.enchant.invalidLevel=%1$s nepodporuje úroveň %2$d # +commands.enchant.cantEnchant=Vybraté očarovanie nemožno pridať cieľovej položke: %1$s # +commands.enchant.description=Pridá očarovanie položke vybratej hráčom. # +commands.enchant.noItem=Cieľ nemá položku: %1$s # +commands.enchant.notFound=Neexistuje žiadne očarovanie s ID %1$d # +commands.enchant.success=Očarovanie sa podarilo pre %1$s # +commands.entitydata.description=Upraví údajovú značku subjektu. # +commands.entitydata.failed=Údajová značka sa nezmenila: %1$s # +commands.entitydata.noPlayers=%1$s je hráč a nemožno ho zmeniť # +commands.entitydata.success=Údaje subjektu sa aktualizovali na: %1$s # +commands.entitydata.tagError=Analýza údajovej značky zlyhala: %1$s # +commands.event.description=Spustí udalosť pre zadané objekty # +commands.event.error.empty=Názov udalosti nemôže byť prázdny # +commands.event.error.failed=Udalosť %1$s sa nepodarilo vykonať pre: %2$s ###1: Event Name ##2: List of failed entities for which the event could not be executed +commands.event.success=Udalosť %1$s sa úspešne vykonala pre: %2$s ###1: Event Name ##2: List of entities +commands.execute.align.invalidInput=Neplatný miešaný nápoj, očakávaná kombinácia x, y a z # +commands.execute.allInvocationsFailed=Všetky vyvolania zlyhali: %1$s # +commands.execute.failed=Nepodarilo sa vykonať %1$s ako %2$s # +commands.execute.description=Vykoná príkaz v mene jedného alebo viacerých subjektov. # +commands.execute.outRangedDetectPosition=Zistená poloha: %1$s %2$s %3$s je mimo dosahu. # +commands.execute.falseCondition=Execute subcommand %1$s %2$s test failed. ###1: Subcommand ##2: ConditionSubcommand +commands.execute.falseConditionWithCount=Execute subcommand %1$s %2$s test failed, count: %3$s. ###1: Subcommand ##2: ConditionSubcommand ##3: Test passed count +commands.execute.trueCondition=Test úspešný. # +commands.execute.trueConditionWithCount=Test úspešný, skóre: %1$s. # +commands.execute.ifUnlessBlocks.tooManyBlocks=Kontroluje sa príliš veľa blokov. Maximálny počet blokov: %1$s. Aktuálny počet blokov: %2$s. ###1: Max number of blocks that are checked ##2: Current number of blocks that are checked +commands.execute.ifUnlessScore.score.notFound=Nenašlo sa žiadne skóre %1$s pre hráča %2$s ###1: Objective Name ##2: Player Name +commands.execute.ifUnlessScore.targets.tooMany=Počet cieľov zodpovedajúcich selektoru: %1$s. Povolený je len 1 cieľ. ### Number of targets that are matching with selector +commands.execute.ifUnlessScore.targets.empty=Na tabuli so skóre nie je žiadny sledovaný hráč %1$s ###1: Player name +commands.execute.ifUnlessScore.objectiveNotFound=Podľa názvu %1$s sa nenašiel žiadny cieľ ###1: Objective Name +commands.execute.ifUnlessScore.players.compareOperation.invalidOperation=Neplatná operácia %1$s. ###1: Operator +commands.fill.description=Vyplní konkrétnym blokom celú oblasť alebo jej časti. # +commands.fill.failed=Nevyplnené žiadnymi blokmi # +commands.fill.outOfWorld=Bloky nemožno umiestniť mimo sveta # +commands.fill.success=Vyplnené %1$d blokmi # +commands.fill.tagError=Analýza údajovej značky zlyhala: %1$s # +commands.fill.tooManyBlocks=Príliš veľa blokov v zadanej oblasti (%1$d > %2$d) # +commands.fill.replace.auxvalue.invalid=Neplatná hodnota nahradenia údajov pre blok %1$s # +commands.fog.description=Pridanie alebo odstránenie súboru s nastaveniami hmly # +commands.fog.invalidFogId=Neplatné ID nastavenia hmly: %1$s # +commands.fog.invalidUserId=Nenašli sa žiadne nastavenia hmly s ID pre %1$s # +commands.fog.limitReached=Bol dosiahnutý limit veľkosti identifikátorov hmly pre %1$s # +commands.fog.success.pop=Naposledy použité nastavenie hmly s ID %2$s sa úspešne odstránilo z %1$s # +commands.fog.success.push=Nastavenie hmly sa úspešne pridalo pre %1$s s ID %2$s # +commands.fog.success.remove=Nastavenia hmly s ID %2$s sa úspešne odstránili z %1$s # +commands.function.description=Spúšťa príkazy nájdené v súbore zodpovedajúcej funkcie. # +commands.function.functionNameNotFound=Funkcia %1$s sa nenašla. # +commands.function.invalidCharacters=Funkcia s názvom %s je neplatná. V názvoch funkcií nie je povolený znak %s. # +commands.function.noEngineVersionSpecified=Funkciu %s sa nepodarilo spustiť. V súbore manifest.json v balíku správania musíte zadať parameter min_engine_version. # +commands.function.success=Položky funkcie %1$d sa úspešne vykonali. # +commands.gamemode.description=Nastaví herný režim hráča. # +commands.gamemode.success.other=Herný režim hráča %2$s sa nastavil na %1$s # +commands.gamemode.success.self=Vlastný herný režim sa nastavil na %1$s # +commands.gamemode.fail.invalid=Herný režim %1$s je neplatný # +commands.gamerule.description=Nastaví alebo odošle dotaz na hodnotu pravidla hry. # +commands.gamerule.type.invalid=Neplatný typ použitý pre pravidlo hry %1$s # +commands.gamerule.type.nocheatsenabled=Pravidlo hry %1$s možno použiť, iba ak je v tomto svete povolené podvádzanie. # +commands.gamerule.nopermission=Pravidlo %1$s môžu zmeniť iba majitelia servera # +commands.gamerule.norule=Nie je k dispozícii žiadne pravidlo hry s názvom %1$s # +commands.gamerule.success=Pravidlo hry %1$s sa aktualizovalo na %2$s # +commands.generic.async.initiated=Spustil sa príkaz %1$s (asynchrónny krok %2$d) # +commands.generic.boolean.invalid=%1$s nemá hodnotu true ani false # +commands.generic.chunk.notFound=Zadaný blok údajov sa nenašiel # +commands.generic.componentError=Analýza zoznamu súčastí zlyhala # +commands.generic.dimension.notFound=Zadaná dimenzia sa nenašla # +commands.generic.disabled=Podvádzanie nie je v tomto svete povolené. # +commands.generic.disabled.editorLocked=Zadaný príkaz %s nie je v editore podporovaný. # +commands.generic.disabled.templateLocked=Nastavenia sú momentálne zamknuté. Ak ich chcete zmeniť, odomknite možnosti sveta podľa šablóny v ponuke Nastavenia hry. # +commands.generic.double.tooBig=Zadané číslo (%.2f) je príliš veľké. Najväčšia hodnota musí byť %.2f # +commands.generic.double.tooSmall=Zadané číslo (%.2f) je príliš malé. Najmenšia hodnota musí byť %.2f # +commands.generic.duplicateType=Argumenty duplicitného typu # +commands.generic.duplicateSelectorArgument=Argumenty duplicitného voliča %s # +commands.generic.encryption.badkey=Bol poskytnutý zlý verejný kľúč. Po formátovaní PEM sa očakával 120-bajtový kľúč. # +commands.generic.encryption.badsalt=Bol poskytnutá zlá hodnota Salt. Pred kódovaním Base 64 sa očakávala 16-bajtová hodnota. # +commands.generic.encryption.required=Požaduje sa šifrovaná relácia # +commands.generic.entity.invalidType=Typ subjektu %1$s je neplatný # +commands.generic.entity.invalidUuid=Zadaný identifikátor UUID subjektu má neplatný formát # +commands.generic.entity.notFound=Tento subjekt nemožno nájsť # +commands.generic.exception=Pri pokuse o vykonanie tohto príkazu sa vyskytla neznáma chyba # +commands.generic.invalidAgentType=Argument typu uplatnený na volič iba pre agenta # +commands.generic.invalidcontext=Neplatný kontext poskytnutý pre daný typ príkazu # +commands.generic.invalidDevice=Zadaný príkaz %s v tomto zariadení nie je podporovaný # +commands.generic.invalidPlayerType=Argument typu uplatnený na volič iba pre hráča # +commands.generic.invalidType=Argument neznámeho typu # +commands.generic.levelError=Max. úroveň musí byť väčšia ako min. úroveň # +commands.generic.malformed.body=Telo chýba alebo je poškodené # +commands.generic.malformed.type=Neplatný typ požiadavky # +commands.generic.notimplemented=Neimplementované # +commands.generic.num.invalid=%1$s nie je platné číslo # +commands.generic.num.tooBig=Zadané číslo (%1$d) je príliš veľké. Najväčšia hodnota môže byť %2$d # +commands.generic.num.tooSmall=Zadané číslo (%1$d) je príliš malé. Najmenšia hodnota môže byť %2$d # +commands.generic.outOfWorld=Nemožno získať prístup k blokom mimo sveta # +commands.generic.parameter.invalid=%1$s nie je platný parameter # +commands.generic.permission.selector= # +commands.generic.player.notFound=Tohto hráča nemožno nájsť # +commands.generic.protocol.mismatch=Zadaná verzia protokolu sa nezhoduje s verziou protokolu hry Minecraft # +commands.generic.radiusError=Minimálny rádius voliča musí byť menší než maximálny # +commands.generic.radiusNegative=Rádius nemôže byť záporný # +commands.generic.rotationError=Rotácia mimo rozsahu # +commands.generic.running=Príkaz už je spustený # +commands.generic.step.failed=Krok príkazu zlyhal # +commands.generic.syntax=Chyba syntaxe: Neočakávaná hodnota %2$s: v príkaze %1$s>>%2$s<<%3$s # +commands.generic.noTargetMatch=Žiadne ciele nezodpovedajú voliču # +commands.generic.targetNotPlayer=Volič musí byť typu Hráč # +commands.generic.tooManyNames=Príliš veľa argumentov s názvom cieľa # +commands.generic.tooManyTargets=Príliš veľa cieľov zodpovedá voliču # +commands.generic.too.many.requests=Vyžiadalo sa priveľa príkazov. Počkajte, kým sa jeden z nich vykoná # +commands.generic.unknown=Neznámy príkaz: %s. Skontrolujte, či príkaz existuje a či máte povolenie na jeho používanie. # +commands.generic.usage=Použitie: %1$s # +commands.generic.usage.noparam=Použitie: # +commands.generic.version.mismatch=Požadovaná verzia neexistuje pre tento príkaz # +commands.generic.version.missing=Volania príkazov, ktoré nepochádzajú z chatu, by mali určovať verziu príkazu # +commands.getchunkdata.description=Získa pixle pre konkrétny blok údajov. # +commands.getchunkdata.success=Prijali sa údaje bloku údajov # +commands.getchunks.description=Získa zoznam načítaných blokov údajov. # +commands.getchunks.success=Prijal sa zoznam blokov údajov # +commands.getlocalplayername.description=Vráti meno lokálneho hráča. # +commands.getspawnpoint.description=Získa pozíciu objavenia sa zadaných hráčov. # +commands.gettopsolidblock.description=Získa pozíciu najvyššieho nevzduchového bloku pod zadanou pozíciou # +commands.gettopsolidblock.notfound=Žiadne pevné bloky pod zadanou pozíciou # +commands.give.block.notFound=Neexistuje žiadny blok s názvom %1$d # +commands.give.description=Dá hráčovi predmet. # +commands.give.item.invalid=Neplatná syntax príkazu: neexistuje žiadna položka %s s touto hodnotou údajov # +commands.give.item.notFound=Neexistuje žiadna položka s názvom %1$d # +commands.give.map.invalidData=Poskytnuté neplatné údaje mapy # +commands.give.map.featureNotFound=Nepodarilo sa vytvoriť mapu prieskumu. Funkcia sa v tejto dimenzii nenašla # +commands.give.success=Dali ste účinok %1$s * %2$d hráčovi %3$s # +commands.give.successRecipient=Dostali ste položku %1$s * %2$d # +commands.give.tagError=Analýza údajovej značky zlyhala: %1$s # +commands.hasitem.fail.invalidData=Položka „data“ má neplatný vstup. Musí to byť celé číslo. # +commands.hasitem.fail.invalidQuantity=Položka „quantity“ má neplatný vstup. Musí to byť celé číslo alebo rozsah celých čísel. # +commands.hasitem.fail.invalidSlot=Položka „slot“ má neplatný vstup. Musí to byť celé číslo alebo rozsah celých čísel. # +commands.hasitem.fail.noItem=Chýba položka „item“. Vyžaduje sa pre filter „hasitem“. # +commands.hasitem.fail.slotNoLocation=Zadanie položky „slot“ je neplatné, ak nie je zadaná položka „location“. # +commands.help.description=Poskytne pomoc/zoznam príkazov. # +commands.help.footer=Tip: Pri zadávaní príkazu použite kláves na automatické dokončenie príkazu alebo argumentov # +commands.help.header=--- Zobrazuje sa stránka Pomocníka %1$d z %2$d (/help ) --- # +commands.help.command.aliases=%s (aj %s): # +commands.immutableworld.description=Nastaví nemenný stav sveta. # +commands.immutableworld.info=immutableworld = %s # +commands.inputpermission.description=Nastavuje, či vstup hráča môže alebo nemôže ovplyvniť jeho postavu. # +commands.inputpermission.camera=Fotoaparát # +commands.inputpermission.movement=Pohyb # +commands.inputpermission.enabled=povolené # +commands.inputpermission.disabled=zakázané # +commands.inputpermission.set.invalidfilter='%s' je neplatný údaj do filtra # +commands.inputpermission.set.missingpermission="povolenie" má neplatný vstup # +commands.inputpermission.set.missingstate=„stav“ má neplatný vstup # +commands.inputpermission.query=<%s>: %d %s # +commands.inputpermission.queryverbose=<%s>: %d povolené | %d zakázané # +commands.itemswithtag.description=Zoznam všetkých položiek s danou značkou. # +commands.itemswithtag.success.single=K dispozícii je %d položka so značkou %s: # +commands.itemswithtag.success.multiple=K dispozícii sú %d položky so značkou %s: # +commands.itemswithtag.success.list.items=%s # +commands.itemswithtag.fail.noitemsfound=Žiadne položky neobsahujú značku %s. # +commands.kick.description=Vyhodí hráča zo servera. # +commands.kick.description.edu=Odstráni hráča z hry. # +commands.kick.no.player=Zadajte meno hráča, ktorého chcete vyhodiť # +commands.kick.not.found=Nepodarilo sa nájsť hráča %1$s # +commands.kick.not.yourself=Nemôžete sa odstrániť z hry # +commands.kick.success=Hráč %1$s bol vyhodený z hry # +commands.kick.success.reason=Hráč %1$s bol vyhodený z hry: %2$s # +commands.kick.success.reasonedu=Hráč %1$s bol odstránený z hry: %2$s # +commands.kick.no.host=Hostiteľ nemôže byť vyhodený z hry. # +commands.kick.no.teacher=Učitelia nemôžu byť odobraní z hry. # +commands.kill.attemptKillPlayerCreative.edu=Hráčov nie je možné odstrániť, keď sú v tvorivom režime. # +commands.kill.attemptKillPlayerCreative=Hráčov nie je možné zabiť, keď sú v tvorivom režime. # +commands.kill.successful.edu=Odstránili sa: %1$s # +commands.kill.successful=Subjekt %1$s bol zabitý # +commands.kill.description.edu=Odstráni subjekty (hráčov, tvory a pod.). # +commands.kill.description=Zabije subjekty (hráčov, tvory a pod.). # +commands.lesson.description=Riešte hlásenia vzdelávacích kurzov. # +commands.lesson.success=Úspešné # +commands.list.description=Zobrazí zoznam hráčov na serveri. # +commands.locate.description=Zobrazí súradnice najbližšej stavby alebo biómu daného typu. # +commands.locate.biome.fail=V rozumnej vzdialenosti sa nepodarilo nájsť bióm typu %1$s # +commands.locate.biome.success=Najbližší objekt %1$s je pri bloku %2$s, %3$s, %4$s (%5 blokov ďaleko) # +commands.locate.structure.fail.noplayer=Príkaz môže použiť len platný hráč # +commands.locate.structure.fail.nostructurefound=V rozumnej vzdialenosti sa nenašla žiadna platná stavba # +commands.locate.structure.success=Najbližšia stavba %1$s je pri bloku %2$s, (y?), %3$s (vzdialenosť v blokoch: %4) # +commands.loot.description=Vypustí do určeného inventára alebo do sveta danú tabuľku obsahu. # +commands.loot.failure.invalidLootTable=Tabuľka obsahu %1$s sa nenašla # +commands.loot.failure.mainhandOffhandOnNonEntity=Hlavná ani druhá ruka by sa nemala používať na objekt, ktorý nepatrí entite. # +commands.loot.failure.entityNoLootTable=Entita %1$s nemá tabuľku obsahu # +commands.loot.failure.noContainer=Cieľová poloha %s nie je nádoba # +commands.loot.failure.invalidSlotIdForSlotType=Slot %s sa nepodarilo nahradiť. Pre %s musí mať slot hodnotu od %d do %d # +commands.loot.failure.invalidSlotTypeForEntity=Entita %s nemá hodnotu SlotType %s # +commands.loot.failure.countExceedsContainerSize=Hodnota slotId + počet presahuje veľkosť kontajnera slotu %d # +commands.loot.failure.negativeCount=počet nemôže byť záporné číslo # +commands.loot.success=Počet vydaných predmetov: %1$s. # +commands.loot.replaceSuccess=%s %d z položky %s sa nahradili %d položkou (položkami) v %d slote (slotoch) # +commands.loot.replaceSuccess.block=%s miesto %d %d sa nahradilo položkou (položkami) %d miestom (miestami) # +commands.selector.error.moreThanOne=Je povolená iba jedna entita, ale tento volič umožňuje viac ako jednu # +commands.tagsfromitem.description=Zoznam všetkých značiek priradených k danej položke. # +commands.tagsfromitem.success.single=Na položku %s je %d značka: # +commands.tagsfromitem.success.multiple=Na položku %s existuje %d značiek: # +commands.tagsfromitem.success.list.tags=%s # +commands.tagsfromitem.fail.notagsfound=Na položke sa nenašli žiadne značky: %s. # +commands.togglecontentlog.toggle=Povoľuje/zakazuje príkaz pre denník obsahu # +commands.togglecontentlog.enabled=Denník obsahu povolený # +commands.togglecontentlog.disabled=Denník obsahu zakázaný # +commands.me.description=Zobrazí správu o vás. # +commands.message.display.incoming=%1$s vám šepká: %2$s # +commands.message.display.outgoing=Šepkáte hráčovi %1$s: %2$s # +commands.message.sameTarget=Súkromnú správu nemôžete poslať sebe. # + +commands.mobevent.description=Určuje, aké udalosti tvorov môžu prebiehať. # +commands.mobevent.eventsEnabledSetToTrue=Udalosti tvorov sa povolili. Jednotlivé udalosti nastavené na hodnotu false sa nespustia. # +commands.mobevent.eventsEnabledSetToFalse=Udalosti tvorov sa zakázali. Jednotlivé udalosti sa nespustia. # +commands.mobevent.eventsEnabledIsTrue=Udalosti tvorov sú povolené. Jednotlivé udalosti nastavené na hodnotu false sa nespustia. # +commands.mobevent.eventsEnabledIsFalse=Udalosti tvorov sú zakázané. Jednotlivé udalosti sa nespustia. # + +## for the following new loc strings, the first parameter is a localized event name, and the second is the literal event that must be entered into the command. +commands.mobevent.eventSetToTrue=Udalosť tvorov %s (id: %s) nastavená na hodnotu true. # +commands.mobevent.eventSetToTrueButEventsDisabled=Udalosť tvorov %s (id: %s) nastavená na hodnotu true, ale udalosti tvorov sú zakázané. # +commands.mobevent.eventSetToFalse=Udalosť tvorov %s (id: %s) nastavená na hodnotu false. # +commands.mobevent.eventIsTrue=Udalosť tvorov %s (id: %s) je nastavená na hodnotu true. # +commands.mobevent.eventIsTrueButEventsDisabled=Udalosť tvorov %s (id: %s) je nastavená na hodnotu true, ale udalosti tvorov sú zakázané. # +commands.mobevent.eventIsFalse=Udalosť tvorov %s (id: %s) je nastavená na hodnotu false. # + +commands.music.description=Umožňuje ovládať prehrávanie hudobných skladieb. # +commands.music.failure.emptyTrackName=Musíte zadať názov skladby, ktorý nie je prázdny. # +commands.music.success.queueAction=Skladba %s sa zaradila do frontu a začne sa prehrávať po zastavení aktuálnej skladby. # +commands.music.success.playAction=Skladba %s sa zaradila do frontu na začatie prehrávania. # +commands.music.success.stopAction=Vlastná hudba sa zastaví. # +commands.music.success.volumeAction=Hlasitosť hudby sa aktualizuje na %d. # +commands.op.description=Udelí hráčovi stav operátora. # +commands.op.failed=Nepodarilo sa určiť za operátora (hráč má funkciu operátora alebo vyššiu): %s # +commands.op.success=Určený za operátora: %s # +commands.op.message=Boli ste určení za operátora # +commands.operator.invalid=Neplatná operácia %1$s. # +commands.origin.commandblock=PríkazovýBlok # +commands.origin.external=Externý # +commands.origin.devconsole=Konzola vývojára # +commands.origin.script=Nástroj skriptovania # +commands.origin.server=Server # +commands.origin.teacher=Učiteľ # +commands.ops.description=Načíta a použije povolenia operátora. # +commands.ops.reloaded=Operátori načítaní zo súboru. # +commands.ops.set.success=Podarilo sa nastaviť úroveň operátora pre hráča %s. # +commands.permissions.description=Znova načíta a použije povolenia. # +command.permissions.list.fail.filenotfound=Nepodarilo sa vytvoriť zoznam povolení zo súboru. Súbor sa nenašiel. # +commands.permissions.reloaded=Povolenia sa znova načítali zo súboru. # +command.permissions.reload.fail.filenotfound=Nepodarilo sa znova načítať povolenia zo súboru. Súbor sa nenašiel. # +commands.permissions.set.failed=Nepodarilo sa nastaviť úroveň povolení %s pre hráča %s. # +commands.permissions.set.success=Podarilo sa nastaviť úroveň povolení %s pre hráča %s. # +commands.permissions.save.failed=Nepodarilo sa uložiť úroveň povolení %s pre hráča %s. # +commands.permissions.save.success=Podarilo sa uložiť úroveň povolení %s pre hráča %s. # +commands.spawnParticleEmitter.description=Vytvorí časticový žiarič # +commands.spawnParticleEmitter.success=Žiadosť o vytvorenie položky %1$s sa odoslala všetkým hráčom. # +commands.particle.description=Vytvorí častice. # +commands.particle.notFound=Neznámy názov účinku (%1$s) # +commands.particle.success=Efekt %1$s sa prehrá %2$d-krát # +commands.playanimation.description=Umožňuje jednému alebo viacerým subjektom prehrávať jednorazové animácie. Predpokladá, že všetky premenné sú správne nastavené. # +commands.playanimation.success=Žiadosť o animáciu bola odoslaná klientom na spracovanie. # +commands.players.list=Hráči online: %1$d/%2$d # +commands.players.list.names=%s # +commands.playsound.description=Prehrá zvuk. # +commands.playsound.playerTooFar=Hráč %1$s je príliš ďaleko, aby počul zvuk # +commands.playsound.success=Zvuk %1$s sa prehral hráčovi %2$s # +commands.position.description=Zapne alebo vypne hráčove koordináty. # +commands.publish.failed=Nepodarilo sa hostiť lokálnu hru # +commands.publish.started=Lokálna hra sa hostila na porte %1$s # +commands.querytarget.description=Získa informácie o transformácii, mene a ID daného cieľového subjektu alebo subjektov. # +commands.querytarget.success=Údaje cieľa: %1$s # +commands.recipes.description=Odomkne hráčovi recept v knihe receptov. # +commands.recipes.notFound=Recept sa nepodarilo nájsť # +commands.reload.description=Znova načíta všetky súbory funkcií a skriptov zo všetkých balíkov správania. # +commands.reload.success=Súbory funkcií a skriptov sa načítali znova. # +commands.replaceitem.description=Nahradí položky v inventároch. # +commands.replaceitem.failed=%s miesto %d sa nepodarilo nahradiť položkou %d * %s # +commands.replaceitem.keepFailed=Už existuje položka zaberajúca %s slot %d. # +commands.replaceitem.noContainer=Blok na pozícii %s nie je nádoba # +commands.replaceitem.badSlotNumber=Nepodarilo sa nahradiť miesto %d. Musí to byť hodnota od %d do %d. # +commands.replaceitem.success=%s miesto %d sa nahradilo položkou %d * %s # +commands.replaceitem.success.entity=%s miesto %d z %s sa nahradilo položkou %d * %s # +commands.replaceitem.tagError=Analýza údajovej značky zlyhala: %1$s # +commands.ride.description=Spôsobí, že subjekty budú jazdiť na iných subjektoch, zastaví jazdu subjektov, spôsobí zhodenie jazdcov z prostriedkov alebo privolá prostriedky či jazdcov. # +commands.ride.evictRiders.success=Prostriedky, ktoré úspešne zhodili svojich jazdcov: %1$s # +commands.ride.startRiding.failure=Jazdci, ktorí nesplnili podmienky jazdy: %1$s # +commands.ride.startRiding.groupDoesntFit=Skupina jazdcov sa nezmestí do prostriedku. # +commands.ride.startRiding.notRideable=Na vybranom subjekte sa nedá jazdiť. # +commands.ride.startRiding.rideFull=Tento prostriedok je už plný. # +commands.ride.startRiding.rideFullRidersLeft=Prostriedok je plný, takže niektorí jazdci neboli pridaní. # +commands.ride.startRiding.success=Jazdci boli úspešne pridaní do prostriedku: %1$s # +commands.ride.startRiding.tooManyRiders=Bolo špecifikovaných príliš veľa jazdcov. Pre teleport_ride je povolený vždy iba jeden. # +commands.ride.startRiding.tooManyRides=Bolo špecifikovaných príliš veľa prostriedkov. Naraz je povolený len jeden. # +commands.ride.stopRiding.success=Jazdci, ktorí úspešne ukončili jazdu: %1$s # +commands.ride.summonRide.failed=Prostriedky boli privolané, ale týchto jazdcov sa do nich nepodarilo pridať: %1$s # +commands.ride.summonRide.notRideable=Subjekt bol privolaný, ale nedá sa na ňom jazdiť. # +commands.ride.summonRide.success=Prostriedok bol úspešne privolaný pre týchto jazdcov: %1$s # +commands.ride.summonRide.skipped=Jazdy neboli vyvolané pre nasledujúce subjekty, ktoré už jazdy majú: %1$s # +commands.ride.summonRider.failed=Jazdci boli privolaní, ale nepodarilo sa ich pridať do prostriedkov: %1$s # +commands.ride.summonRider.fullRides=Jazdci nemohli jazdiť na týchto prostriedkoch, pretože sú plné: %1$s # +commands.ride.summonRider.ridesWithNoRideableComp=Na nasledujúcich subjektoch sa nedá jazdiť: %1$s # +commands.ride.summonRider.success=Jazdci boli úspešne privolaní k prostriedkom: %1$s # +commands.save.description=Ovládajte alebo kontrolujte, ako hra ukladá údaje na disk. # +commands.save.disabled=Automatické ukladanie sveta je vypnuté # +commands.save.enabled=Automatické ukladanie sveta je zapnuté # +commands.save.failed=Ukladanie zlyhalo: %1$s # +commands.save.start=Ukladá sa… # +commands.save.success=Svet sa uložil # +commands.save-all.error=Pri pokuse o pozastavenie ukladacieho priestoru sveta sa vyskytla chyba. # +commands.save-all.success=Údaje sa uložili. Súbory sú pripravené na kopírovanie. # +commands.save-off.alreadyOff=Ukladanie je už vypnuté. # +commands.save-on.alreadyOn=Ukladanie je už zapnuté. # +commands.save-on.notDone=Predchádzajúce ukladanie sa nedokončilo. # +commands.save-on.description=Povolí automatické ukladanie na serveri. # +commands.save-on.success=Zmeny sveta sú obnovené. # +commands.save-state.description=Skontroluje, či sa dokončilo predchádzajúce ukladanie všetkých súborov, a zobrazí zoznam relevantných súborov. # +commands.say.description=Odošle ostatným hráčom správu chatu. # +commands.schedule.delay.functionQueued=Plánovaná funkcia %1$s v %2$d cykloch v hernom čase %3$d. # +commands.schedule.delay.negativeTime=Čas nemôže byť záporný. # +commands.schedule.description=Naplánuje akciu, ktorá sa má vykonať po načítaní oblasti alebo po určitom čase. # +commands.schedule.functionQueued=Funkcia bola zaradená do frontu a vykoná sa po úplnom načítaní špecifikovanej oblasti. # +commands.schedule.functionRan=Položky funkcie %1$d v rámci funkcie %2$s sa úspešne vykonali. # +commands.schedule.invalidOrigin=Pôvod potrebný na vykonanie tejto funkcie bol neplatný. # +commands.schedule.name.empty=Názov živej oblasti nemôže byť prázdny. # +commands.schedule.too.many.areas=Našla sa viac ako jedna živá oblasť s názvom %s. Použite jednu oblasť. # + +## Scoreboard is composed of several Objectives, which can be displayed to players in 3 different 'slots' ## +## An Objective holds the scores that each player has for the Objective. ## +## Objectives can have different Criteria, which dictate how the scores are updated for this Objective ## +## Objectives have two names, one for internal use and the other for Displaying in the UI ## + +## Going overboard on the context but Scoreboards do some weird stuff :D ## + +commands.scoreboard.description=Sleduje a zobrazuje skóre pre rôzne ciele. ### +commands.scoreboard.allMatchesFailed=Všetky priradenia zlyhali ### +commands.scoreboard.noMultiWildcard=Povolený je iba jeden používateľský zástupný znak ### +commands.scoreboard.objectiveNotFound=Podľa názvu %1$s sa nenašiel žiadny cieľ ###1: Objective Name +commands.scoreboard.objectiveReadOnly=Cieľ %1$s je určený iba na čítanie a nemožno ho nastaviť ###1: Objective Name +commands.scoreboard.objectives.add.alreadyExists=Cieľ s názvom %1$s už existuje ###1: Objective Name +commands.scoreboard.objectives.add.displayTooLong=Zobrazovaný názov %1$s je pre cieľ príliš dlhý. Najviac môže mať %2$d znakov ###1: Objective Display Name ##2: Name Length Limit +commands.scoreboard.objectives.add.success=Nový cieľ %1$s sa úspešne pridal ###1: Objective Name +commands.scoreboard.objectives.add.tooLong=Názov %1$s je pre cieľ príliš dlhý. Najviac môže mať %2$d znakov ###1: Objective Name ##2: Name Length Limit +commands.scoreboard.objectives.add.wrongType=Neplatný typ kritérií cieľa %1$s ###1: Criteria Name +commands.scoreboard.objectives.add.needName=Cieľ musí mať názov. ### +commands.scoreboard.objectives.description=Upravte ciele na tabuli so skóre. ### +commands.scoreboard.objectives.list.count=Na tabuli so skóre sa zobrazujú ciele (%1$d): ###1: Number of Objectives +commands.scoreboard.objectives.list.empty=Na tabuli so skóre nie sú žiadne ciele ### +commands.scoreboard.objectives.list.entry=– %1$s: zobrazuje sa ako %2$s a je typu %3$s ###1: Objective Name ##2: Objective Display Name ##3: Criteria Name +commands.scoreboard.objectives.remove.success=Cieľ %1$s sa úspešne odstránil ###1: Objective Name +commands.scoreboard.objectives.setdisplay.invalidSlot=Žiadne takéto miesto zobrazenia %1$s ###1: Display Slot +commands.scoreboard.objectives.setdisplay.successCleared=Miesto zobrazenia cieľa %1$s sa odstránilo ###1: Display Slot +commands.scoreboard.objectives.setdisplay.successSet=Nastaviť zobrazený cieľ na mieste %1$s na %2$s ###1: Display Slot ##2: Objective Name +commands.scoreboard.players.add.success=Hráč %3$s pridal %1$d bodov k cieľu [%2$s] (teraz má %4$d bodov) ###1: Score Value ##2: Objective Name ##3: Player Name ##4: New Score Value +commands.scoreboard.players.add.multiple.success=Hráči (%3$s) pridali %1$d bodov k cieľu [%2$s] ###1: Score Value ##2: Objective Name ##3: Player Count +commands.scoreboard.players.nameNotFound=Musí byť zadané meno hráča. ### +commands.scoreboard.players.enable.noTrigger=Cieľ %1$s nie je spúšťač ###1: Objective Name +commands.scoreboard.players.enable.success=Aktivoval sa spúšťač %1$s pre hráča %2$s ###1: Trigger Name ##2: Objective Name +commands.scoreboard.players.list.count=Na tabuli so skóre sa zobrazujú sledovaní hráči (%1$d): ###1: Number of Players +commands.scoreboard.players.list.empty=Na tabuli so skóre nie sú žiadni sledovaní hráči ### +commands.scoreboard.players.list.player.count=Zobrazujú sa sledované ciele (%1$d) pre hráča %2$s: ###1: Objective Count ##2: Player Name +commands.scoreboard.players.list.player.empty=Hráč %1$s nemá žiadne zaznamenané skóre ###1: Player Name +commands.scoreboard.players.list.player.entry=– %2$s: %1$d (%3$s) ###1: Score Value ##2: Objective Display Name ##3: Objective Name +commands.scoreboard.players.operation.invalidOperation=Neplatná operácia %1$s ### +commands.scoreboard.players.operation.notFound=Nenašlo sa žiadne skóre %1$s pre hráča %2$s ###1: Objective Name ##2: Player Name +commands.scoreboard.players.operation.success=Cieľ [%1$s] sa hráčom (%2$d) aktualizoval ###1: Objective Name ##2: Player Count +commands.scoreboard.players.offlinePlayerName=Hráč offline # +commands.scoreboard.players.random.invalidRange=Min. hodnota %1$d nie je menšia ako max. hodnota %2$d ###1: Min Range Value ##2: Max Range Value +commands.scoreboard.players.remove.success=Hráč %3$s odobral %1$d bodov z cieľa [%2$s] (teraz má %4$d bodov) ###1: Score Value ##2: Objective Name ##3: Player Name ##4: New Score Value +commands.scoreboard.players.remove.multiple.success=Hráči (%3$s) odobrali %1$d bodov z cieľa [%2$s] ###1: Score Value ##2: Objective Name ##3: Player Count +commands.scoreboard.players.reset.success=Vynulovalo sa skóre hráča %1$s ###1: Player Name +commands.scoreboard.players.resetscore.success=Vynulovalo sa skóre %1$s hráča %2$s ###1: Objective Name ##2: Player Name +commands.scoreboard.players.set.success=Cieľ %1$s hráča %2$s sa nastavil na %3$d ###1: Objective Name ##2: Player Name ##3: Score Value +commands.scoreboard.players.set.multiple.success=Cieľ %1$s hráčov (%2$s) sa nastavil na %3$d ###1: Objective Name ##2: Player Count ##3: Score Value +commands.scoreboard.players.set.tagError=Nepodarilo sa analyzovať údajovú značku, dôvod: %1$s ### +commands.scoreboard.players.set.tagMismatch=Údajová značka sa nezhoduje pre hráča %1$s ### +commands.scoreboard.players.score.notFound=Nenašlo sa žiadne skóre %1$s pre hráča %2$s ###1: Objective Name ##2: Player Name +commands.scoreboard.players.test.failed=Skóre %1$d NIE je v rozsahu %2$d až %3$d ###1: Value ##2: Min Range Value ##3: Max Range Value +commands.scoreboard.players.test.success=Skóre %1$d je v rozsahu %2$d až %3$d ###1: Value ##2: Min Range Value ##3: Max Range Value +commands.scoreboard.players.get.success=%1$d ### + +#### Scoreboards can also handle teams, which are close to what an Objective does #### +#### with just a little extra functionality #### + +commands.scoreboard.teamNotFound=Podľa názvu %1$s sa nenašiel žiadny tím ###1: Team Name +commands.scoreboard.teams.add.alreadyExists=Tím s názvom %1$s už existuje ###1: Team Name +commands.scoreboard.teams.add.displayTooLong=Zobrazovaný názov %1$s je pre tím príliš dlhý. Najviac môže mať %2$d znakov ###1: Team Display Name ##2: Name Length Limit +commands.scoreboard.teams.add.success=Nový tím %1$s sa úspešne pridal ###1: Team Name +commands.scoreboard.teams.add.tooLong=Názov %1$s je pre tím príliš dlhý. Najviac môže mať %2$d znakov ###1: Team Name ##2: Name Length Limit +commands.scoreboard.teams.empty.alreadyEmpty=Tím %1$s už je prázdny. Nemožno odstrániť neexistujúcich hráčov ###1: Team Name +commands.scoreboard.teams.empty.success=Odstránili sa všetci hráči (%1$d) z tímu %2$s ###1: Number of Players ##2: Team Name +commands.scoreboard.teams.join.failure=Hráčov (%1$d) sa nepodarilo pridať do tímu %2$s: %3$s ###1: Number of Players ##2: Team Name ##3: List of Players +commands.scoreboard.teams.join.success=Hráči (%1$d) sa pridali do tímu %2$s: %3$s ###1: Number of Players ##2: Team Name ##3: List of Players +commands.scoreboard.teams.leave.failure=Hráčov (%1$d) sa nepodarilo odstrániť z tímov: %2$s ###1: Number of Players ##2: Team Name +commands.scoreboard.teams.leave.noTeam=Nie ste v tíme ### +commands.scoreboard.teams.leave.success=Hráči (%1$d) sa odstránili z tímov: %2$s ###1: Number of Players ##2: List of Players +commands.scoreboard.teams.list.count=Na tabuli so skóre sa zobrazujú tímy (%1$d): ###1: Number of Teams +commands.scoreboard.teams.list.empty=Na tabuli so skóre nie sú zaregistrované žiadne tímy ### +commands.scoreboard.teams.list.entry=– %1$s: %2$s má %3$d hráčov ###1: Team Name ##2: Team Display Name ##3: Number of Players +commands.scoreboard.teams.list.player.count=Zobrazujú sa hráči (%1$d) v tíme %2$s: ###1: Number of Players ##2 Team Name +commands.scoreboard.teams.list.player.empty=Tím %1$s nemá žiadnych hráčov ###1: Team Name +commands.scoreboard.teams.list.player.entry=– %2$s: %1$d (%3$s) ###1: Player Name ##2: Score Value ##3: Team Display Name +commands.scoreboard.teams.option.noValue=Platné hodnoty možnosti %1$s sú: %2$s ###1: Option Name ##2: List of Option Values +commands.scoreboard.teams.option.success=Možnosť %1$s tímu %2$s sa nastavila na %3$s ###1: Option Name ##2: Team Name ##3: Option Value +commands.scoreboard.teams.remove.success=Tím %1$s sa odstránil ###1: Team Name +commands.screenshake.description=Vyvolá trasenie kamery hráča so špecifickou intenzitou a dĺžkou trvania. # +commands.screenshake.success=Žiadosť na trasenie kamery bola odoslaná týmto hráčom: %s # +commands.screenshake.successStop=Zastavuje sa trasenie kamery u nasledujúcich hráčov: %s # # +commands.scriptevent.description=Spustí udalosť skriptu s ID a správou. # # +commands.scriptevent.messageSizeExceed=Dĺžka správy prekračuje (%1$d) povolený počet znakov! # +commands.scriptevent.invalidNamespace=Identifikátor musí byť prítomný a nesmie používať priestor názvov Minecraftu # +commands.seed.success=Počiatočná hodnota: %1$s # +commands.setblock.description=Zmení blok na iný. # +commands.setblock.failed=Nepodarilo sa umiestniť blok # +commands.setblock.noChange=Blok sa nemohol umiestniť # +commands.setblock.notFound=Neexistuje žiadny blok s ID/názvom %1$s # +commands.setblock.outOfWorld=Blok nemožno umiestniť mimo sveta # +commands.setblock.success=Blok sa umiestnil # +commands.setblock.tagError=Analýza údajovej značky zlyhala: %1$s # +commands.setidletimeout.success=Časový limit nečinnosti sa úspešne nastavil na %1$d min. # +commands.setfixedinvslots.description=Nastaví počet pevných miest inventára pre server. # +commands.setfixedinvslots.success=Počet pevných miest inventára sa nastavil na %1$d # +commands.setfixedinvslot.description=Nastaví pevné miesto na zadanú položku. # +commands.setfixedinvslot.success=Pevné miesto inventára %1$d sa nastavilo na %2$s # +commands.globalpause.description=Nastaví alebo získa pozastavený stav hry pre všetkých hráčov. # +commands.globalpause.success=Pozastavený stav sa nastavil alebo získal # +commands.setmaxplayers.description=Nastaví maximálny počet hráčov pre túto reláciu hry. # +commands.setmaxplayers.success=Nastavte maximálny počet hráčov na %1$d. # +commands.setmaxplayers.success.upperbound=(Viaže sa na maximálny povolený počet pripojení.) # +commands.setmaxplayers.success.lowerbound=(Viaže sa na aktuálny počet hráčov.) # +commands.setworldspawn.description=Nastaví miesto objavenia sa sveta. # +commands.setworldspawn.success=Miesto objavenia sa vo svete sa nastavilo na (%1$d, %2$d, %3$d) # +commands.setworldspawn.wrongDimension=Miesto objavenia sa vo svete nemožno nastaviť v tejto dimenzii # +commands.setworldspawn.notAllowedInLegacyWorlds=Miesto objavenia sa vo svete nemožno nastaviť v starších svetoch # +commands.spawnpoint.success.single=Miesto objavenia sa hráča %1$s sa nastavilo na (%2$d, %3$d, %4$d) # +commands.spawnpoint.description=Nastaví miesto objavenia sa hráča. # +commands.spawnpoint.success.multiple.specific=Miesto objavenia sa hráča %1$s sa nastavilo na (%2$d, %3$d, %4$d) # +commands.spawnpoint.success.multiple.generic=Miesto objavenia sa hráča %1$s sa nastavilo # +commands.spawnpoint.wrongDimension=Miesto objavenia sa nemožno nastaviť v tejto dimenzii # +commands.clearspawnpoint.success.single=Odstránilo sa miesto objavenia sa hráča %1$s # +commands.clearspawnpoint.description=Odstráni sa miesto objavenia sa hráča. # +commands.clearspawnpoint.success.multiple=Odstránili sa miesta objavenia sa hráča %1$s # +commands.spreadplayers.description=Teleportuje subjekty na náhodné miesta. # +commands.spreadplayers.failure.players=Hráčov (%1$s) sa nepodarilo rozmiestniť okolo bodu %2$s, %3$s (príliš veľa hráčov na priestor – skúste použiť rozmiestnenie nanajvýš %4$s) # +commands.spreadplayers.failure.players.unsafe=Okolo miesta %2$s,%3$s sa nepodarilo rozšíriť %1$s hráčov (po %4$s pokusoch sa nenašli žiadne bezpečné miesta) # +commands.spreadplayers.failure.teams=Tímy (%1$s) sa nepodarilo rozmiestniť okolo bodu %2$s, %3$s (príliš veľa hráčov na priestor – skúste použiť rozmiestnenie nanajvýš %4$s) # +commands.spreadplayers.info.players=(Priemerná vzdialenosť medzi hráčmi je %1$s blokov od seba po %2$s opakovaniach) # +commands.spreadplayers.info.teams=(Priemerná vzdialenosť medzi tímami je %1$s blokov od seba po %2$s opakovaniach) # +commands.spreadplayers.spreading.players=Rozmiestňujú sa hráči (%1$s) %2$s blokov okolo bodu %3$s, %4$s (min. %5$s blokov od seba) # +commands.spreadplayers.spreading.teams=Rozmiestňujú sa tímy (%1$s) %2$s blokov okolo bodu %3$s, %4$s (min. %5$s blokov od seba) # +commands.spreadplayers.success.players=Hráči (%1$s) sa úspešne rozmiestnili okolo bodu %2$s, %3$s # +commands.spreadplayers.success.teams=Tímy (%1$s) sa úspešne rozmiestnili okolo bodu %2$s, %3$s # +commands.stats.cleared=Vymazali sa štatistiky (%1$s) # +commands.stats.failed=Neplatné parametre # +commands.stats.noCompatibleBlock=Blok na pozícii %1$d, %2$d, %3$d nemôže sledovať štatistiky # +commands.stats.success=Ukladajú sa štatistiky (%1$s) v %2$s na %3$s # +commands.stop.description=Zastaví server. # +commands.stop.start=Server sa zastavuje # +commands.stopsound.description=Zastaví zvuk. # +commands.stopsound.success=Zvuk %s sa zastavil na %s # +commands.stopsound.success.all=Všetky zvuky sa zastavili na %s # +commands.structure.description=Uloží alebo načíta štruktúru vo svete. # +commands.structure.empty.load=Nie je možné načítať štruktúru bez subjektov a bez blokov # +commands.structure.empty.save=Nie je možné uložiť štruktúru bez subjektov a bez blokov # +commands.structure.invalid.animationTime=Čas animácie musí byť 0 alebo viac # +commands.structure.invalid.integrity=Integrita musí byť v rozsahu od 0 do 100 # +commands.structure.invalid.name=Názov by mal byť vo formáte „name“ alebo „namespace:name“. Ak nie je k dispozícii namespace, priradí sa predvolený. # +commands.structure.load.success=Načítala sa štruktúra názvu %s # +commands.structure.load.queued=Žiadosť o umiestnenie bola zaradená do frontu a vykoná sa po úplnom načítaní špecifikovanej oblasti. # +commands.structure.notFound=Štruktúra %s sa nenašla. Uistite sa, či je názov napísaný správne, a skúste to znova. # +commands.structure.save.success=Uložila sa štruktúra s názvom %s # +commands.structure.size.tooBig=Veľkosť štruktúry nemôže byť väčšia ako (%1$d, %2$d, %3$d), predtým bola (%4$d, %5$d, %6$d) # +commands.structure.size.tooSmall=Veľkosť štruktúry nemôže byť menšia ako (%1$d, %2$d, %3$d), predtým bola (%4$d, %5$d, %6$d) # +commands.structure.unknown.action=Bola uvedená neznáma akcia štruktúry # +commands.structure.unloadedChunks=Funkcia načítania štruktúry v nenačítanej oblasti ešte nie je implementovaná # +commands.structure.y.tooHigh=Nie je možné umiestniť bloky mimo sveta. Vyskúšajte hodnotu %d alebo nižšiu pre komponent Y . # +commands.structure.y.tooLow=Nie je možné umiestniť bloky mimo sveta. Vyskúšajte hodnotu väčšiu ako %d pre komponent Y . # +commands.structure.delete.success=Štruktúra %s bola odstránená. # +commands.summon.description=Privolá subjekt. # +commands.summon.failed=Objekt sa nepodarilo vykúzliť # +commands.summon.failed.npc=Na privolanie postavy NPC potrebujete tvorivý režim + povolenia operátora ### +commands.summon.outOfWorld=Objekt nemožno vykúzliť mimo sveta # +commands.summon.success=Objekt sa úspešne vykúzlil # +commands.summon.tagError=Analýza údajovej značky zlyhala: %1$s # +commands.tag.description=Spravuje značky uložené v subjektoch. # +commands.tag.add.failed=Cieľ už má značku alebo má príliš veľa značiek # +commands.tag.add.success.single=Pridala sa značka %1$s pre %2$s ###1: Tag string ##2: Entity/Player/Item name +commands.tag.add.success.multiple=Značka %1$s sa pridala %2$d subjektom ###1: Tag string ##2: Number of entities (numerals) +commands.tag.list.single.empty=%s nemá žiadne značky ###1: Entity/Player/Item name +commands.tag.list.single.success=%1$s má značky (%2$d): %3$s ###1: Entity/Player/Item name ##2: Number of tags ##3: Comma separated list of tags +commands.tag.list.multiple.empty=Neexistujú žiadne značky na %d subjektoch ###1: Number of entities matching the selector +commands.tag.list.multiple.success=Subjekty (%1$d) majú celkový počet %2$d značiek: %3$s ###1: Number of entities matching the selector ##2: Number of tags ##3: Comma separated list of tags +commands.tag.remove.failed=Cieľ nemá túto značku # +commands.tag.remove.success.single=Odstránila sa značka %1$s z %2$s ###1: Tag string ##2: Entity/Player/Item name +commands.tag.remove.success.multiple=Značka %1$s sa odstránila z %2$d subjektov ###1: Tag string ##2: Number of selector matches +commands.tell.description=Odošle jednému alebo viacerým hráčom súkromnú správu. # +commands.tellraw.description=Odošle hráčom správu vo formáte JSON. # +commands.tellraw.jsonException=Neplatný formát json: %1$s # +commands.tellraw.jsonStringException=Neplatné údaje reťazca json. # +commands.tellraw.error.noData=Neposkytli sa žiadne údaje. # +commands.tellraw.error.notArray=Objekt Rawtext musí obsahovať pole. Príklad: "rawtext":[{..}] # +commands.tellraw.error.textNotString=Pole text v objekte rawtext musí obsahovať reťazec. Príklad: "rawtext":[{"text": "text to display"}] # +commands.tellraw.error.translateNotString=Pole translate v objekte rawtext musí obsahovať jazykový kľúč. Príklad: "rawtext":[{"translate": "gui.ok"}] # +commands.tellraw.error.selectorNotString=Pole výberu v objekte rawtext musí obsahovať výber v podobe reťazca. Príklad: "rawtext":[{"selector": "@e"}] # +commands.tellraw.error.scoreNotObject=Pole skóre v objekte rawtext musí obsahovať objekt. Napríklad "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.scoreNameNotString=Pole názvu v poli skóre musí byť reťazec. Napríklad "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.scoreObjectiveNotString=Pole cieľa v poli skóre musí byť reťazec. Napríklad "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.withNotArrayOrRawText=s políčkom typu rawtext musí obsahovať pole alebo iný objekt typu rawtext. Príklad 1: "rawtext":[{"translate": "chat.type.announcement", "with": [ "value1", "value2" ]}] Príklad 2: "rawtext":[{"translate": "chat.type.announcement", "with":{"rawtext":[{"text": "value1"}, {"text": "value2"}]}}] # +commands.tellraw.error.itemIsNotObject=Hodnota Json v poli rawtext nebola objekt. Príklad: "rawtext": [{ "text" : "my text" }] # +commands.educlientinfo.description=Získajte ID nájomníka a stav hostiteľa. Určené pre CM. # +commands.testfor.description=Spočíta subjekty (hráčov, tvory, predmety atď.) zodpovedajúce zadaným podmienkam. # +commands.testfor.failure=%1$s nezodpovedá požadovanej štruktúre údajov # +commands.testfor.success=Našlo sa: %1$s # +commands.testfor.tagError=Analýza údajovej značky zlyhala: %1$s # +commands.testforblock.description=Otestuje, či je určitý blok na konkrétnom mieste. # +commands.testforblock.failed.data=Blok na pozícii %1$d,%2$d,%3$d nezodpovedal očakávanému stavu bloku. # +commands.testforblock.failed.nbt=Blok na pozícii %1$d, %2$d, %3$d nemal požadované kľúče NBT. # +commands.testforblock.failed.tile=Blok na pozícii %1$d, %2$d, %3$d je %4$s (očakával sa: %5$s). # +commands.testforblock.failed.tileEntity=Blok na pozícii %1$d, %2$d, %3$d nie je subjektom dlaždice a nemôže podporovať priraďovanie značiek. # +commands.testforblock.outOfWorld=Nemožno otestovať pre blok mimo sveta # +commands.testforblock.success=Blok sa úspešne našiel na pozícii %1$d, %2$d, %3$d. # +commands.testforblocks.description=Otestuje, či sa bloky v dvoch oblastiach zhodujú. # +commands.tickingarea.description=Pridajte, odstráňte živé oblasti alebo zobrazte ich zoznam. # +commands.tickingarea.inuse=Používané živé oblasti: %1$d/%2$d. # +commands.tickingarea.entitycount=Existujú živé oblasti (%1$d) od entít so súčasťou tick_world. # +commands.tickingarea.noneExist.currentDimension=V aktuálnej dimenzii neexistujú žiadne živé oblasti. # +commands.tickingarea-add-bounds.success=Pridali sa živé oblasti od %1$d do %2$d. # +commands.tickingarea-add-bounds.preload.success=Pridaná živá oblasť z %1$d do %2$d sa označila na predbežné načítanie. # +commands.tickingarea-add-circle.success=Pridala sa živá oblasť so stredom na %1$d a polomerom %2$d blokov údajov. # +commands.tickingarea-add-circle.preload.success=Pridaná živá oblasť so stredom na %1$d a polomerom %2$d blokov údajov sa označila na predbežné načítanie. # +commands.tickingarea-add.failure=Už bol dosiahnutý maximálny počet živých oblastí (%1$d). Nemožno pridať viac živých oblastí. # +commands.tickingarea-add.conflictingname=Živá oblasť s názvom %1$s už existuje. # +commands.tickingarea-add.chunkfailure=Živá oblasť obsahuje viac ako %1$d blokov údajov. Je príliš veľká a nemožno ju vytvoriť. # +commands.tickingarea-add.radiusfailure=Polomer nesmie byť väčší ako %1$d. Živá oblasť je príliš veľká a nedá sa vytvoriť. # +commands.tickingarea-remove.success=Živé oblasti sa odstránili # +commands.tickingarea-remove.failure=V aktuálnej dimenzii neexistujú žiadne živé oblasti obsahujúce pozíciu bloku %1$d. # +commands.tickingarea-remove.byname.failure=V aktuálnej dimenzii neexistujú žiadne živé oblasti s názvom %1$s. # +commands.tickingarea-remove_all.success=Živé oblasti sa odstránili # +commands.tickingarea-remove_all.failure=V aktuálnej dimenzii neexistujú žiadne živé oblasti. # +commands.tickingarea-preload.success=Aktualizované živé oblasti # +commands.tickingarea-preload.byposition.failure=V aktuálnej dimenzii neexistujú žiadne živé oblasti obsahujúce pozíciu bloku %1$d. # +commands.tickingarea-preload.byname.failure=V aktuálnej dimenzii neexistujú žiadne živé oblasti s názvom %1$s. # +commands.tickingarea-preload.count=Zodpovedajúce oblasti (%1$d) sa označili na predbežné načítanie. # +commands.tickingarea-list.chunks=bloky údajov ### Meaning a chunk of the world. +commands.tickingarea-list.circle.radius=Polomer # +commands.tickingarea-list.preload=Predbežné načítanie # +commands.tickingarea-list.success.currentDimension=Zoznam všetkých živých oblastí v aktuálnej dimenzii # +commands.tickingarea-list.success.allDimensions=Zoznam všetkých živých oblastí vo všetkých dimenziách # +commands.tickingarea-list.failure.allDimensions=V žiadnej dimenzii neexistujú žiadne živé oblasti. # +commands.tickingarea-list.to=do ### Used in the context of "from position to other position" +commands.tickingarea-list.type.circle=Kruh # +commands.time.added=K času sa pridalo: %1$d # +commands.time.description=Zmení herný čas sveta alebo zadá dotaz. # +commands.time.disabled=V tomto svete je povolené nastavenie Vždy deň. # +commands.time.query.day=Deň je %d # +commands.time.query.daytime=Denný čas je %d # +commands.time.query.gametime=Herný čas je %d # +commands.time.set=Nastaviť čas na %1$d # +commands.time.stop=Čas %1$s # +commands.title.description=Ovláda názvy obrazoviek. # +commands.title.success=Príkaz názvu sa úspešne vykonal # +commands.titleraw.description=Ovláda názvy obrazoviek pomocou správ JSON. # +commands.titleraw.success=Príkaz titleraw sa úspešne vykonal # +commands.toggledownfall.description=Prepne počasie. # +commands.tp.description=Teleportuje subjekty (hráčov, tvory a pod.). # +commands.tp.notSameDimension=Nepodarilo sa teleportovať, pretože hráči nie sú v rovnakej dimenzii # +commands.tp.outOfWorld=Subjekty nemožno teleportovať mimo sveta # +commands.tp.permission=Nemáte povolenie na používanie tohto príkazu s lomkou # +commands.tp.safeTeleportFail=%1$s sa nedá teleportovať na miesto %2$s, pretože z oblasti neboli odstránené bloky. # +commands.tp.far=%1$s sa nedá teleportovať do nevyprázdnenej oblasti %2$s # +commands.tp.success=Subjekt %1$s sa teleportoval na miesto %2$s # +commands.tp.successVictim=Teleportovali ste sa na miesto %1$s # +commands.tp.success.coordinates=Subjekt %1$s sa teleportoval na miesto %2$s, %3$s, %4$s # +commands.transferserver.description=Prenesie hráča na iný server. # +commands.transferserver.successful=Prenesený hráč # +commands.transferserver.invalid.port=Neplatný port (0 – 65535) # +commands.trigger.description=Nastaví spúšťač na aktivovanie. # +commands.trigger.disabled=Spúšťač %1$s nie je povolený # +commands.trigger.invalidMode=Neplatný režim spúšťača %1$s # +commands.trigger.invalidObjective=Neplatný názov spúšťača %1$s # +commands.trigger.invalidPlayer=Príkaz /trigger môžu používať iba hráči # +commands.trigger.success=Spúšťač %1$s sa zmenil s %2$s %3$s # +commands.unban.failed=Nepodarilo sa zrušiť zákaz hráča %1$s # +commands.unban.success=Zrušil sa zákaz hráča %1$s # +commands.unbanip.invalid=Zadali ste neplatnú adresu IP # +commands.unbanip.success=Zrušil sa zákaz adresy IP %1$s # +commands.validategamelighting.description=Overiť osvetlenie hry pre určenú oblasť # +commands.validategamelighting.checkRegionTooBig=Oblasť na kontrolu osvetlenia je príliš veľká. (%1$d > %2$d) # +commands.validategamelighting.outOfWorld=Nemožno skontrolovať osvetlenie mimo sveta # +commands.volumearea.description=Pridajte, odstráňte alebo vytvorte zoznam zväzkov v aktuálnej dimenzii. # +commands.volumearea.add.definitionDoesntExist.failure=Identifikátoru %1$s nezodpovedá žiadna definícia zväzku. # +commands.volumearea.add.exceededLimit.failure=Už sa dosiahol maximálny počet zväzkov %1$d. Nemožno pridať ďalšie zväzky. # +commands.volumearea.add.failure=Zväzok sa nepodarilo vytvoriť. # +commands.volumearea.add.success=Pridal sa zväzok %1$s z %2$d do %3$d. # +commands.volumearea.remove.byName.failure=V aktuálnej dimenzii neexistujú žiadne zväzky s názvom %1$s. # +commands.volumearea.remove.byPosition.failure=V aktuálnej dimenzii neexistujú žiadne zväzky obsahujúce pozíciu bloku %1$d. # +commands.volumearea.remove.success=Odstránené zväzky v aktuálnej dimenzii # +commands.volumearea.remove_all.success=Odstránené zväzky v aktuálnej dimenzii # +commands.volumearea.list.success.currentDimension=Zoznam všetkých zväzkov v aktuálnej dimenzii # +commands.volumearea.list.success.allDimensions=Zoznam všetkých zväzkov vo všetkých dimenziách # +commands.volumearea.list.failure.allDimensions=V žiadnej dimenzii neexistujú žiadne zväzky. # +commands.volumearea.entry.withIdentifier=- %s: %s z %d %d %d do %d %d %d # +commands.volumearea.entry.withoutIdentifier=- %s: z %d %d %d do %d %d %d # +commands.volumearea.noneExist.currentDimension=V aktuálnej dimenzii neexistujú žiadne zväzky. # +commands.volumearea.inUse=Používané zväzky: %1$d/%2$d. # +commands.weather.clear=Zmena na jasné počasie # +commands.weather.description=Nastaví počasie. # +commands.weather.disabled=V tomto svete nie je povolené nastavenie Cyklus počasia. # +commands.weather.query=Stav počasia je: %s # +commands.weather.query.clear=jasné # +commands.weather.query.rain=dážď # +commands.weather.query.thunder=búrka # +commands.weather.rain=Zmena na daždivé počasie # +commands.weather.thunder=Zmena na dážď a búrku # +commands.allowlist.add.failed=Hráča %1$s sa nepodarilo pridať do zoznamu povolených hráčov # +commands.allowlist.add.success=Hráč %1$s sa pridal do zoznamu povolených hráčov # +commands.allowlist.description=Spravuje zoznam povolených hráčov na serveri. # +commands.allowlist.disabled=Zoznam povolených hráčov sa vypol # +commands.allowlist.enabled=Zoznam povolených hráčov sa zapol # +commands.allowlist.list=Niektorí hráči (%1$d z %2$d videných) sú v zozname povolených hráčov: # +commands.allowlist.reloaded=Zoznam povolených hráčov sa načítal zo súboru. # +commands.allowlist.remove.failed=Hráča %1$s sa nepodarilo odstrániť zo zoznamu povolených hráčov # +commands.allowlist.remove.success=Hráč %1$s sa odstránil zo zoznamu povolených hráčov # +commands.world_age.description=Zmení alebo zadá dotaz na vek sveta (čas od vytvorenia). # +commands.world_age.added=K veku sveta sa pridal čas %1$d # +commands.world_age.query=Vek sveta je %d # +commands.world_age.set=Nastaviť vek sveta na %1$d # +commands.worldborder.center.success=Stred okraja sveta sa nastavil na pozíciu %1$s, %2$s # +commands.worldborder.damage.amount.success=Miera poškodenia na okraji sveta sa nastavila na %1$s za jeden blok (z %2$s za jeden blok) # +commands.worldborder.damage.buffer.success=Oddeľovacia zóna poškodenia na okraji sveta sa nastavila na tento počet blokov: %1$s (predtým: %2$s) # +commands.worldborder.get.success=Momentálna šírka okraja sveta v blokoch je %1$s # +commands.worldborder.set.success=Šírka okraja sveta sa nastavila na tento počet blokov: %1$s (predtým: %2$s) # +commands.worldborder.setSlowly.grow.success=Okraj sveta sa rozšíri na tento počet blokov: %1$s (predtým: %2$s) v priebehu %3$s sekúnd # +commands.worldborder.setSlowly.shrink.success=Okraj sveta sa zúži na tento počet blokov: %1$s (predtým: %2$s) v priebehu %3$s sekúnd # +commands.worldborder.warning.distance.success=Varovanie na okraj sveta sa nastavilo na tento počet blokov od okraja: %1$s (predtým: %2$s) # +commands.worldborder.warning.time.success=Varovanie na okraj sveta sa nastavilo na tento počet sekúnd od okraja: %1$s (predtým: %2$s) # +commands.worldbuilder.description=Prepnúť stav Staviteľ sveta volajúceho. # +commands.worldbuilder.success=Stav staviteľa sveta sa aktualizoval na %1$s # +commands.wsserver.description=Pokúsi sa pripojiť na server WebSocket na zadanej adrese URL. # +commands.wsserver.invalid.url=Zadaná adresa URL servera je neplatná # +commands.wsserver.request.existing=Momentálne sa vybavuje iná požiadavka na pripojenie # +commands.wsserver.request.failed=Nepodarilo sa pripojiť na server: %1$s # +commands.wsserver.success=Vytvorilo sa pripojenie na server: %1$s # +commands.xp.description=Pridá alebo odoberie hráčove skúsenosti. # +commands.xp.failure.widthdrawXp=Hráčovi nemožno dať záporné skúsenostné body # +commands.xp.success=Skúsenosť (%1$s) sa poskytla hráčovi %2$s # +commands.xp.success.levels=Úrovne (%1$d) sa poskytli hráčovi %2$s # +commands.xp.success.negative.levels=Úrovne (%1$d) sa odobrali hráčovi %2$s # + +connect.authorizing=Prihlasuje sa... # +connect.connecting=Pripája sa na server... # +connect.failed=Nepodarilo sa pripojiť na server # + +connect_gamepad.warning.controllerRequired=Požaduje sa hracie zariadenie # +connect_gamepad.pressButtonToContinue=Ak chcete pokračovať, stlačte tlačidlo A na ovládači # +gamepad_disconnect=Ovládač stratil pripojenie # +gamepad_disconnect.reconnectController=Ovládač stratil pripojenie. Ak chcete pokračovať, pripojte ovládač znova. # + +container.beacon=Lúč # +container.brewing=Varný stojan # +container.chest=Truhlica # +container.chestDouble=Veľká truhlica # +container.crafting=Výroba # +container.creative=Výber položiek # +container.dispenser=Výdajný blok # +container.dropper=Vypúšťač # +container.enchant=Očarovať # +container.enchant.clue=%s...? # +container.enchant.levelrequirement=Požiadavka na úroveň: %d # +container.enchant.lapis.many=Ultramarín: %d # +container.enchant.lapis.one=1 ultramarín # +container.enchant.level.many=Úrovne očarovania: %d # +container.enchant.level.one=1 úroveň očarovania # +container.enderchest=Truhlica z konca sveta # +container.furnace=Pec # +container.hopper=Násypník položiek # +container.inventory=Inventár # +container.isLocked=Nádoba %s je zamknutá. # +container.loom=Krosná # +container.minecart=Banský vozík # +container.repair=Opraviť a pomenovať # +container.repair.cost=Náklady na čarovanie: %1$d # +container.repair.expensive=Príliš drahé! # +container.repairAndDisenchant=Opraviť a odčarovať # +container.stonecutter=Rezačka kameňa # +container.stonecutter_block=Rezačka kameňa # +container.smithing_table=Kováčsky stôl # +container.smithing_table_block=Kováčsky stôl # +container.smithing_table.upgrade=Inovovať vybavenie # +container.shulkerbox=Škatuľa shulkera # +container.shulkerboxContains=a %d navyše... # +container.barrel=Sud # + +controller.buttonTip.addItem=Pridať položku # +controller.buttonTip.addItemStack=Pridať kopu predmetov # +controller.buttonTip.adjustSlider=Jazdec nastavenia doľava/doprava # +controller.buttonTip.back=Späť # +controller.buttonTip.backToAnvil=Späť k nákove # +controller.buttonTip.backToBrewing=Späť k vareniu # +controller.buttonTip.backToEnchanting=Späť k čarovaniu # +controller.buttonTip.backToFurnace=Späť k peci # +controller.buttonTip.cancel=Zrušiť # +controller.buttonTip.clearSearch=Vymazať vyhľadávanie # +controller.buttonTip.clearQuickSelect=Vymazať rýchly výber # +controller.buttonTip.craft=Vyrobiť # +controller.buttonTip.craftAll=Vyrobiť všetko # +controller.buttonTip.craftOne=Vyrobiť jedno # +controller.buttonTip.craftStack=Vyrobiť hŕbu # +controller.buttonTip.craftTake=Vyrobiť a vziať # +controller.buttonTip.drop=Zahodiť # +controller.buttonTip.edit=Upraviť # +controller.buttonTip.enterMessage=Zadať správu # +controller.buttonTip.exit=Skončiť # +controller.buttonTip.external=Externý # +controller.buttonTip.level=Úroveň # +controller.buttonTip.new=Nové # +controller.buttonTip.openRecipeBook=Otvoriť knihu receptov # +controller.buttonTip.pane.inventory=Inventár # +controller.buttonTip.pane.recipeBook=Kniha receptov # +controller.buttonTip.place.one=Umiestniť jedno # +controller.buttonTip.place=Umiestniť # +controller.buttonTip.quick.move=Rýchly pohyb # +controller.buttonTip.recipes.showAll=Zobraziť všetky # +controller.buttonTip.recipes.showCraftable=Zobraziť vyrobiteľné predmety # +controller.buttonTip.remove=Odstrániť # +controller.buttonTip.removeFuel=Odstrániť palivo # +controller.buttonTip.removeFuelInput=Odstrániť palivo/vstup # +controller.buttonTip.removeInput=Odstrániť vstup # +controller.buttonTip.removeMaterial=Odstrániť materiál # +controller.buttonTip.renameItem=Premenovať položku # +controller.buttonTip.returnToRecipe=Návrat k receptu # +controller.buttonTip.enterSearch=Hľadať # +controller.buttonTip.searchRecipe=Rýchle vyhľadávanie # +controller.buttonTip.confirmSearch=Potvrdiť # +controller.buttonTip.select.enchant=Vybrať očarovanie # +controller.buttonTip.select.item=Vybrať položku # +controller.buttonTip.select.slot=Vybrať miesto # +controller.buttonTip.select=Vybrať # +controller.buttonTip.selectRecipe=Vybrať recept # +controller.buttonTip.deselectRecipe=Zrušiť výber receptu # +controller.buttonTip.clearRecipe=Vymazať recept # +controller.buttonTip.tab=Karta # +controller.buttonTip.take.half=Zobrať polovicu # +controller.buttonTip.take.one=Vziať jeden kus # +controller.buttonTip.take=Zobrať # +controller.buttonTip.takeItem=Zobrať položku # +controller.buttonTip.clearHotbar=Vyprázdniť panel s rýchlym prístupom # + +controllerLayoutScreen.actions=Akcie # +controllerLayoutScreen.activeBindingNameFormat=> %s < # +controllerLayoutScreen.bindings=Väzby # +controllerLayoutScreen.resetAllBindings=Predvolené nastavenia # +controllerLayoutScreen.button=Tlačidlo # +controllerLayoutScreen.cancel=Zrušiť # +controllerLayoutScreen.confirmation.reset=Naozaj chcete obnoviť nastavenia? # +controllerLayoutScreen.confirmation.unassigned=Uložiť s nepriradenými akciami? # +controllerLayoutScreen.confirmation.unsaved=Skončiť bez uloženia? # +controllerLayoutScreen.save=Uložiť # +controllerLayoutScreen.saveAndExit=Uložiť a ukončiť # +controllerLayoutScreen.trigger=Spúšť # +controllerLayoutScreen.unassigned=Nepriradené # +controllerLayoutScreen.toggleLivingroom=Prepnúť ponorenie # +controls.reset=Obnoviť # +controls.resetAll=Obnoviť kľúče # +controls.title=Ovládacie prvky # + +## Edu Course strings +course.edu.begin=Začať # +course.edu.byLessonsEndGeneric=Na konci tejto lekcie budete vedieť nasledujúce: # +course.edu.byLessonsEndOrdered=Na konci lekcie %d budete vedieť nasledujúce: # +course.edu.collaborativeLesson=Lekcia spolupráce # +course.edu.collaborativeLessonAndQuiz=Lekcia spolupráce a kvíz # +course.edu.connectionFailed=Zdá sa, že nie ste pripojení na internet. Skontrolujte pripojenie a skúste to znova. # +course.edu.connectionProblem.courseList=Vyskytol sa problém s pripojením k zoznamu kurzov. Skontrolujte internetové pripojenie a skúste to znova. # +course.edu.connectionProblem.quiz=Vyskytol sa problém s pripojením ku kvízu. Skúste to znova. # +course.edu.continueButton=Pokračovať # +course.edu.courses=Kurzy # +course.edu.createdBy=Autor: %s # +course.edu.estimatedLength=Odhadovaná dĺžka # +## Example of a formatted string is "2m 30s" (first string param is the minutes units, second string is the seconds units) +course.edu.estimatedLength.formatted=%d%s %d%s # +course.edu.estimatedLength.minutesUnit=min # +course.edu.estimatedLength.secondsUnit=s # +course.edu.goal=Vzdelávací cieľ: %s # +course.edu.hostButton=Hostiť # +course.edu.instructions=Pokyny # +course.edu.join=Pripojiť sa # +course.edu.launchFailed=Tento svet sa nepodarilo spustiť. Odstránili ste nedávno šablónu sveta? # +course.edu.learnMoreButton=Ďalšie informácie # +course.edu.lessonComplete=Lekcia dokončená # +course.edu.lessonIncludesQuiz=Táto lekcia obsahuje kvíz # +course.edu.lessonIsLocked=Táto lekcia je zamknutá # +course.edu.lessonObjectives=Ciele lekcie # +## The line below (course.edu.notSupported) doesn't need to be translated for other locales and will eventually be removed. +course.edu.notSupported=Zatiaľ nepodporované # +course.edu.noCoursesFound.title=Nenašli sa žiadne kurzy # +course.edu.noCoursesFound.body=Zdá sa, že nemáte priradené žiadne kurzy. # +course.edu.objective.bulletedString=- %s # +course.edu.progress.new=Nové # +course.edu.progress.inProgress=Prebieha # +course.edu.progress.completed=Dokončené # +course.edu.refresh.courses=Obnoviť kurzy # +course.edu.refresh.lessons=Obnoviť lekcie # +course.edu.restartButton=Reštartovať # +course.edu.restartConfirmation.title=Reštartovať lekciu? # +course.edu.restartConfirmation.body=Reštartovaním vymažete všetku svoju prácu a začnete lekciu odznova.%sNaozaj chcete reštartovať? # +course.edu.restartFailed.title=Ach nie! # +course.edu.restartFailed.body=Túto lekciu sa nepodarilo nájsť. Pokúšame sa ju prevziať znova. # +course.edu.startButton=Spustiť # +course.edu.tasks=Úlohy # +course.edu.teacherHasNotGivenAcccess=Učiteľ vám neposkytol prístup k tejto lekcii. # +## The title is prefixed with the order of the course, followed by a colon, followed by the content title. +## Example: "1: This is the title of a Course" +course.edu.titleWithOrderPrefix.formatted=%d: %s # +course.edu.tryItNowButton=Vyskúšať # + +## Edu Course Multiplayer strings +course.edu.enterIp=Zadajte adresu IP sveta, ku ktorému sa chcete pripojiť. # +course.edu.enterConnection=Zadajte identifikačné číslo sveta, ku ktorému sa chcete pripojiť. # +course.edu.ipAddress=Adresa IP # +course.edu.ipPlaceholder=Zadajte adresu IP alebo adresu servera # +course.edu.ipTooltipText=Ak chcete vyhľadať adresu IP, požiadajte hostiteľa o pozastavenie lekcie. Adresu IP uvidíte na pravej strane jeho obrazovky. # +course.edu.connectionInfo=Identifikačné číslo pripojenia # +course.edu.conInfoPlaceholder=Prosím zadajte ID pripojenia # +course.edu.conInfoHostTooltipText=Ak majú iní používatelia problém pripojiť sa k Vášmu svetu pomocou kódu pripojenia alebo prostredníctvom zdieľaného odkazu, môžete im zdieľať ID pripojenia. # +course.edu.conInfoTooltipText=Hostiteľ môže nájsť ID pripojenia v menu vo svojom svete na karte viacerých hráčov. # +course.edu.joinLesson=Pripojiť sa k lekcii # +course.edu.joinLessonIntro=Nájdite spolužiakov v rovnakej lekcii, k akej sa chcete pripojiť. Ak sa nezobrazujú v zozname, zadajte ich adresu IP. # +course.edu.joinLessonIntroTeacher=Vyberte skupinu, ku ktorej sa chcete pripojiť. Ak sa nezobrazuje v zozname, zadajte jej adresu IP. # +course.edu.noLessonFoundJoinIp=Zadajte adresu IP # +course.edu.portTooltipText=Číslo portu určuje konkrétny serverový program, ktorý sa bude používať. Meniť ho treba iba v prípade, že to požaduje hostiteľ servera. # +course.edu.searching=Vyhľadávajú sa svety... # + +crafting.badCombination=Žiadny platný výstup pre danú položku # +crafting.cannotCreate=Nemáte všetky prísady # +crafting.insufficientLevel=Vaša úroveň je príliš nízka # +crafting.noRecipesInventory=Ak chcete vyrábať, musíte pozbierať bloky. # +crafting.noRecipesStonecutter=Ak chcete vyrábať, potrebujete kamenný materiál. # +crafting.noRecipesStonecutter_block=Ak chcete vyrábať, potrebujete kamenný materiál. # +crafting.noRecipesWorkbench=Ak chcete vyrábať, musíte pozbierať bloky. # + +createWorld.customize.custom.baseSize=Veľkosť po spodok hĺbky # +createWorld.customize.custom.biomeDepthOffset=Posun hĺbky biómu # +createWorld.customize.custom.biomeDepthWeight=Váha hĺbky biómu # +createWorld.customize.custom.biomeScaleOffset=Posun mierky biómu # +createWorld.customize.custom.biomeScaleWeight=Váha mierky biómu # +createWorld.customize.custom.biomeSize=Veľkosť biómu # +createWorld.customize.custom.center= Stredová výška # +createWorld.customize.custom.confirm1=Týmto prepíšete aktuálne # +createWorld.customize.custom.confirm2=nastavenia a nemôžete ich vrátiť späť. # +createWorld.customize.custom.confirmTitle=Upozornenie! # +createWorld.customize.custom.coordinateScale=Mierka súradníc # +createWorld.customize.custom.count= Pokusy o objavenie sa # +createWorld.customize.custom.defaults=Predvolené nastavenia # +createWorld.customize.custom.depthNoiseScaleExponent=Exponent šumu hĺbky # +createWorld.customize.custom.depthNoiseScaleX=Mierka šumu hĺbky X # +createWorld.customize.custom.depthNoiseScaleZ=Mierka šumu hĺbky Z # +createWorld.customize.custom.dungeonChance=Počet žalárov # +createWorld.customize.custom.fixedBiome=Bióm # +createWorld.customize.custom.heightScale=Mierka výšky # +createWorld.customize.custom.lavaLakeChance=Vzácnosť lávových jazier # +createWorld.customize.custom.lowerLimitScale=Mierka dolného limitu # +createWorld.customize.custom.mainNoiseScaleX=Mierka hlavného šumu X # +createWorld.customize.custom.mainNoiseScaleY=Mierka hlavného šumu Y # +createWorld.customize.custom.mainNoiseScaleZ=Mierka hlavného šumu Z # +createWorld.customize.custom.maxHeight= Max. výška # +createWorld.customize.custom.minHeight= Min. výška # +createWorld.customize.custom.next=Nasledujúca stránka # +createWorld.customize.custom.page0=Základné nastavenia # +createWorld.customize.custom.page1=Nastavenia rúd # +createWorld.customize.custom.page2=Rozšírené nastavenia (iba pre odborníkov!) # +createWorld.customize.custom.page3=Ďalšie rozšírené nastavenia (iba pre odborníkov!) # +createWorld.customize.custom.preset.caveChaos=Jaskyne chaosu # +createWorld.customize.custom.preset.caveDelight=Jaskyniarovo potešenie # +createWorld.customize.custom.preset.drought=Sucho # +createWorld.customize.custom.preset.goodLuck=Veľa šťastia # +createWorld.customize.custom.preset.isleLand=Ostrovná krajina # +createWorld.customize.custom.preset.mountains=Horské šialenstvo # +createWorld.customize.custom.preset.waterWorld=Vodný svet # +createWorld.customize.custom.presets=Predvoľby # +createWorld.customize.custom.presets.title=Prispôsobiť predvoľby sveta # +createWorld.customize.custom.prev=Predchádzajúca stránka # +createWorld.customize.custom.randomize=Náhodne # +createWorld.customize.custom.riverSize=Veľkosť rieky # +createWorld.customize.custom.seaLevel=Morská hladina # +createWorld.customize.custom.size= Veľkosť objavovania sa # +createWorld.customize.custom.spread= Výška rozšírenia # +createWorld.customize.custom.stretchY=Natiahnutie výšky # +createWorld.customize.custom.upperLimitScale=Mierka horného limitu # +createWorld.customize.custom.useCaves=Jaskyne # +createWorld.customize.custom.useDungeons=Žaláre # +createWorld.customize.custom.useLavaLakes=Lávové jazerá # +createWorld.customize.custom.useLavaOceans=Lávové oceány # +createWorld.customize.custom.useMineShafts=Banské šachty # +createWorld.customize.custom.useMonuments=Oceánske monumenty # +createWorld.customize.custom.useRavines=Rokliny # +createWorld.customize.custom.useStrongholds=Pevnosti # +createWorld.customize.custom.useTemples=Chrámy # +createWorld.customize.custom.useOceanRuins=Ruiny v oceáne # +createWorld.customize.custom.useVillages=Dediny # +createWorld.customize.custom.useWaterLakes=Vodné jazerá # +createWorld.customize.custom.waterLakeChance=Vzácnosť vodných jazier # +createWorld.customize.flat.addLayer=Pridať vrstvu # +createWorld.customize.flat.editLayer=Upraviť vrstvu # +createWorld.customize.flat.height=Výška # +createWorld.customize.flat.layer=%d # +createWorld.customize.flat.layer.bottom=Dole – %d # +createWorld.customize.flat.layer.top=Hore – %d # +createWorld.customize.flat.removeLayer=Odstrániť vrstvu # +createWorld.customize.flat.tile=Materiál vrstvy # +createWorld.customize.flat.title=Prispôsobenie superplochého # +createWorld.customize.presets=Predvoľby # +createWorld.customize.presets.list=Prípadne tu máte niektoré, ktoré sme vytvorili predtým. # +createWorld.customize.presets.select=Použiť predvoľbu # +createWorld.customize.presets.share=Chcete svoju predvoľbu s niekým zdieľať? Použite pole nižšie. # +createWorld.customize.presets.title=Vyberte predvoľbu # + +createWorldUpsell.removeTrial=Nezobrazovať skúšobnú verziu v zozname svetov # +createWorldUpsell.title=Vytvoriť nový svet alebo ríšu? # +createWorldUpsell.title.realm=Vytvoriť novú ríšu # +createWorldUpsell.button.realm=Nová ríša # +createWorldUpsell.button.world=Nový svet # +createWorldUpsell.button.trialText=Začať 30-dňovú bezplatnú verziu # +createWorldUpsell.price.realm=%1$s/mesiac # +createWorldUpsell.price.coin.realm=Počet mincí za mesiac: %1$s # +createWorldUpsell.price.world=Zadarmo # +createWorldUpsell.realm.sellPoint1=Pridajte nekonečný počet členov a hrajte online až s §d%d§r priateľmi. # +createWorldUpsell.realm.sellPoint2=Uložené online: hrajte na akomkoľvek zariadení s hrou Minecraft a Trhoviskom Minecraft # +createWorldUpsell.realm.sellPoint3=V zariadení nezaberá žiadny ukladací priestor. # +createWorldUpsell.realm.sellPoint4=Priatelia môžu hrať, aj keď ste preč. # +createWorldUpsell.signIn=Vytvoriť ríšu pomocou konta Microsoft # +createWorldUpsell.world.sellPoint1=Hrajte online až so 7 priateľmi # +createWorldUpsell.world.sellPoint2=Ukladá sa v zariadení: hrajte offline. # +createWorldUpsell.world.sellPoint3=Používa úložisko zariadenia. # + + +createWorldScreen.action.editLocal=Urobiť nekonečné! # +createWorldScreen.action.local=Vytvoriť svet! # +createWorldScreen.action.realms=Vytvoriť svet! # +createWorldScreen.action.realmsReset=Obnoviť ríšu # +createWorldScreen.advanced=Rozšírené # +createWorldScreen.cheatSettings=Podvádzanie # +createWorldScreen.worldOptions=Možnosti sveta # +createWorldScreen.worldSettings=Nastavenia sveta # +createWorldScreen.worldManagement=Správa sveta # +createWorldScreen.alwaysDay=Vždy deň # +createWorldScreen.bonusChest=Truhlica s odmenou # +createWorldScreen.pvp=Útok na vlastných # +createWorldScreen.immediaterespawn=Okamžité znovuzrodenie # +createWorldScreen.respawnRadius=Polomer opätovného výskytu # +createWorldScreen.trustPlayers=Dôverovať hráčom # +createWorldScreen.fireSpreads=Šírenie ohňa # +createWorldScreen.mobLoot=Korisť z tvorov # +createWorldScreen.tileDrops=Predmety vypadnuté z dlaždíc # +createWorldScreen.keepInventory=Ponechať inventár # +createWorldScreen.naturalregeneration=Prirodzená regenerácia # +createWorldScreen.tntexplodes=Výbuchy TNT # +createWorldScreen.respawnblocksexplode=Výbuchy blokov znovuzrodenia # +createWorldScreen.weathercycle=Cyklus počasia # +createWorldScreen.daylightcycle=Prirodzený denný cyklus # +createWorldScreen.mobSpawn=Objavovanie sa tvorov # +createWorldScreen.mobgriefing=Negatívne účinky tvorov # +createWorldScreen.educationtoggle=Education Edition # +createWorldScreen.entitiesdroploot=Korisť vypadnutá zo subjektov # +createWorldScreen.commandblocksenabled=Príkazové bloky povolené # +createWorldScreen.experimentalgameplay=Experimenty # +createWorldScreen.experimentalgameplayinfo=§7Vyskúšajte funkcie, ktoré sú vo vývoji. Po vytvorení sveta ich nemožno vypnúť. # +createWorldScreen.experimentalbiomes=Vlastné biómy # +createWorldScreen.experimentalbiomesDescription=Vytvárajte vlastné biómy a meňte generovanie sveta # +createWorldScreen.experimentalCreatorFeatures=Nadchádzajúce funkcie tvorcu # +createWorldScreen.experimentalCreatorFeaturesDescription=Zahŕňa vlastnosti účastníka a nastaviteľné parametre hmly # +createWorldScreen.experimentalmoddingDescription=Robíte veľa opakujúcich sa vecí? Toto vám môže pomôcť pri vytváraní doplnku # +createWorldScreen.experimentalSneakingFeature=Krátke zakrádanie # +createWorldScreen.experimentalSneakingFeatureDescription=Umožnite hráčom zakrádať sa pod 1,5-blokové medzery # +createWorldScreen.cavesandcliffs=Jaskyne a útesy # +createWorldScreen.cavesandcliffsDescription=Preskúmajte nové rozmanité generovanie jaskýň # +createWorldScreen.spectatorMode=Režim diváka # +createWorldScreen.spectatorModeDescription=Vyskúšajte prvé verzie režimu diváka # +createWorldScreen.experimentalCameras=Experimentálne kamery # +createWorldScreen.experimentalCamerasDescription=Povoliť príkaz kamery # +createWorldScreen.experimentalholiday=Funkcie Tvorcu prázdnin # +createWorldScreen.experimentalholidayDescription=Pridajte bloky založené na údajoch a technológie položiek na prispôsobenie tvaru, otáčania, poškodenia a ďalších vlastností blokov # +createWorldScreen.experimentalGameTest=Beta rozhrania API # +createWorldScreen.experimentalGameTestDescription=Použite „-beta“ verzie modulov API v balíkoch doplnkov # +createWorldScreen.experimentalMolangFeatures=Funkcie Molang # +createWorldScreen.experimentalMolangFeaturesDescription=Experimentálne dotazy a jazykové funkcie Molang # +createWorldScreen.worldPreferences=Predvoľby sveta # +createWorldScreen.startWithMap=Počiatočná mapa # +createWorldScreen.defaultName=Môj svet # +createWorldScreen.create=Vytvoriť # +createWorldScreen.createOnRealms=Vytvoriť na serveri Realms # +createWorldScreen.delete=Odstrániť # +createWorldScreen.deleteWorld=Odstrániť svet # +createWorldScreen.delete.desc=Odstráňte svet navždy. # +createWorldScreen.delete.confirm=Odstrániť svet natrvalo? # +createWorldScreen.deleteWarningFormat=Naozaj chcete odstrániť svet %s? Stratí sa navždy! (Nadlho!) # +createWorldScreen.editTitleFormat=Úprava ríše %s # +createWorldScreen.game.settings=Nastavenia hry # +createWorldScreen.gameMode=Herný režim # +createWorldScreen.gameMode.default=Predvolený herný režim # +createWorldScreen.gameMode.personal=Osobný herný režim # +createWorldScreen.gameMode.adventure=Dobrodružstvo # +createWorldScreen.gameMode.creative=Tvorivosť # +createWorldScreen.gameMode.creative.desc=Neobmedzené zdroje. Žiadne poškodenie. Lietanie. Žiadne dosiahnuté výsledky, aj keď neskôr prepnete na režim Prežitie. # +createWorldScreen.gameMode.survival=Prežitie # +createWorldScreen.gameMode.survival.desc=Obmedzené zdroje a budete potrebovať nástroje. Môže si ublížiť. Dávajte si pozor na príšery. # +createWorldScreen.gameMode.spectator=Divák # +createWorldScreen.gameMode.serverDefault=Predvolené # +createWorldScreen.header.delete=Stálosť sveta # +createWorldScreen.header.editLocal=Upravte si svet # +createWorldScreen.header.general.project=Projekt # +createWorldScreen.header.general.exportSettings=Exportovať nastavenia # +createWorldScreen.header.general.exportSettings.description=§7Niektoré funkcie môžu byť počas relácie úprav prepísané, ale pri exporte sú plne rešpektované # +createWorldScreen.header.local=Vytvorte svet # +createWorldScreen.header.realms=Vytvorte server služby Realms # +createWorldScreen.header.realmsReset=Obnoviť ríšu? # +createWorldScreen.levelName=Názov # +createWorldScreen.levelSeed=Počiatočná hodnota # +createWorldScreen.multiplayer.settings=Nastavenia hry pre viacerých hráčov # +createWorldScreen.progress.local=Vytvára sa nový svet... # +createWorldScreen.progress.realms=Ríša sa obnovuje... # +createWorldScreen.seed.desc=Zadajte počiatočnú hodnotu na opätovné generovanie rovnakého terénu. Ak chcete náhodný svet, nechajte pole prázdne. # +createWorldScreen.showCoordinates=Zobraziť súradnice # +createWorldScreen.worldType=Typ sveta # +createWorldScreen.randomtickspeed=Rýchlosť náhodného tikania # +createWorldScreen.randomtickspeed.reset=Obnoviť rýchlosť náhodného tikania # +createWorldScreen.serverSimDistance=Vzdialenosť simulácie # +createWorldScreen.serverSimDistanceFormat=%s blokov údajov # +createWorldScreen.showbordereffect=Zobraziť efekt orámovania # +createWorldScreen.check_internet_connection=Nie ste pripojení na internet. Vaši priatelia sa nebudú môcť pripojiť k vašim svetom pre viacerých hráčov. Ak chcete hrať s priateľmi, prihláste sa do konta Microsoft. # +createWorldScreen.disconnectedXboxLive=Nie ste pripojení k službám spoločnosti Microsoft. Vaši priatelia s menovkami hráčov sa nebudú môcť pripojiť k vášmu svetu pre viacerých hráčov. Ak chcete hrať s priateľmi, prihláste sa do konta Microsoft. # +createWorldScreen.clearPlayerData.button=Vymazať údaje hráčov # +createWorldScreen.clearPlayerData.title=Odstrániť údaje hráčov zo sveta? # +createWorldScreen.clearPlayerData.body1=Výberom možnosti Údaje všetkých hráčov odstránite zo sveta údaje úplne všetkých hráčov. Keď nabudúce vstúpi do sveta akýkoľvek hráč, začne s novými, predvolenými údajmi. # +createWorldScreen.clearPlayerData.body2=Výberom možnosti Ponechať údaje vlastniaceho hráča zachováte svoje aktuálne údaje (napríklad predmety v inventári a polohu) a použijete ich na vlastníka sveta. Vlastník sveta je ľubovoľný hráč, ktorý načíta svet lokálne, alebo vlastník ríše, v ktorej sa svet nachádza. # +createWorldScreen.clearPlayerData.all=Údaje všetkých hráčov # +createWorldScreen.clearPlayerData.allExceptLocal=Ponechať údaje vlastniaceho hráča # +createWorldScreen.clearPlayerData.cancel=Zrušiť # +createWorldScreen.clearPlayerData.progress=Vymazávajú sa údaje hráčov # +createWorldScreen.upload=Odovzdať svet # +createWorldScreen.editor.deleteProject=Odstrániť projekt # +createWorldScreen.editor.projectOptionsLabel=Možnosti projektu # +createWorldScreen.editor.delete.confirm=Odstrániť projekt natrvalo? # +createWorldScreen.editor.deleteWarningFormat=Naozaj chcete odstrániť %s? Tento projekt sa stratí navždy! # + + +## Cross Platform Toggle +crossPlatformToggle.startMenuScreen.title=Hra na rôznych platformách # +crossPlatformToggle.startMenuScreen.enable=Povoliť hru na rôznych platformách # +crossPlatformToggle.startMenuScreen.enable.line1=Chcete povoliť hru na rôznych platformách? # +crossPlatformToggle.startMenuScreen.enable.line2=Hra na rôznych platformách umožňuje vám a vašim priateľom na iných platformách pripojiť sa a hrať spoločne. # +crossPlatformToggle.startMenuScreen.disable=Zakázať hru na rôznych platformách # +crossPlatformToggle.startMenuScreen.disable.line1=Chcete zakázať hru na rôznych platformách? # +crossPlatformToggle.startMenuScreen.disable.line2=Nebudete sa môcť pripojiť k priateľom na iných platformách ani s nimi hrať. # +crossPlatformToggle.crossPlatformDisabled.friends=Povolením hry na rôznych platformách v hlavnej ponuke sa môžete pripojiť k službe Realms a hrám v sieti LAN a hrať so všetkými priateľmi v Minecrafte. # +crossPlatformToggle.crossPlatformDisabled.invite=Povolením hry na rôznych platformách v hlavnej ponuke môžete pozvať priateľov na iných platformách. # +crossPlatformToggle.crossPlatformDisabled.realms=Povolením hry na rôznych platformách v hlavnej ponuke sa môžete pripojiť k službe Realms. # +crossPlatformToggle.crossPlatformDisabled.servers=Povolením hry na rôznych platformách v hlavnej ponuke môžete pridať servery alebo sa k nim pripojiť. # +crossPlatformToggle.crossPlatformDisabled.multiplayerSettings=Povolením hry na rôznych platformách v hlavnej ponuke môžete hrať s priateľmi na iných platformách. # + +realmsPendingInvitationsScreen.pendingInvitations=Pozvania na členstvo v službe Realms # +realmsPendingInvitationsScreen.noInvites=Nemáte žiadne čakajúce pozvania. # +realmsPendingInvitationsScreen.fetchingInvites=Načítavajú sa pozvania... # +realmsPendingInvitationsScreen.decline=Odmietnuť # +realmsPendingInvitationsScreen.accepted=Prijaté # +realmsPendingInvitationsScreen.declined=Odmietnuté # +realmsPendingInvitationsScreen.showFriendInvites=Zobraziť iba pozvania od priateľov. # + +realmsInvitationScreen.addingPlayers=Pridávajú sa hráči... # +realmsInvitationScreen.findFriends=Nájsť priateľov # +realmsInvitationScreen.continue=Pokračovať # +realmsInvitationScreen.done=Hotovo, poďme hrať! # +realmsInvitationScreen.friends=Priatelia # +realmsInvitationScreen.invitedFriends=Pozvaní priatelia # +realmsInvitationScreen.members=Členovia # +realmsInvitationScreen.unableToAddPlayers=Hráčov sa nepodarilo pridať # +realmsInvitationScreen.loadingFriends=Načítavajú sa priatelia a členovia... # +realmsInvitationScreen.loadingProfiles=Načítavajú sa profily (%s/%s) # +realmsInvitationScreen.noInvites=Nenašli sa žiadni hráči. # +realmsInvitationScreen.savingChanges=Ukladajú sa zmeny... # +realmsInvitationScreen.sendingInvitesFailed=Vyskytla sa chyba. Vybratých hráčov sa nepodarilo pridať na server Realm. Skúste to znova neskôr. # +realmsInvitationScreen.title=Pridať členov # +realmsInvitationScreen.undo=Vrátiť späť # +realmsInvitationScreen.unblock=Odblokovať # +realmsInvitationScreen.unblocked=Odblokovaný # +realmsInvitationScreen.blocked=Zablokovaný # +realmsInvitationScreen.myRealm=Moja ríša # +realmsInvitationScreen.fetchingLink=Načítava sa nové prepojenie... # +realmsInvitationScreen.fetchingCode=Načítava sa nový kód pozvania... # +realmsInvitationScreen.shareTitle=Pozvanie do služby Realms # +realmsInvitationScreen.shareText=Pripojte sa ku mne v tejto ríši. # +realmsInvitationScreen.refreshDialogTitle=Zakázať aktuálne prepojenie? # +realmsInvitationScreen.refreshDialogLabel=Týmto zakážete aktuálne prepojenie a vygenerujete nové. Každý, kto sa už stal členom, sa bude môcť naďalej pripojiť k vášmu serveru Realm. # +realmsInvitationScreen.createLinkDialogTitle=Generovať prepojenie na ríšu? # +realmsInvitationScreen.createLinkDialogLabel=Každý, kto otvorí toto prepojenie, sa stane členom vášho servera Realm. Prepojenie môžete zakázať vygenerovaním nového. # +realmsInvitationScreen.shareDialogTitle=Prevziať pred zdieľaním zálohu? # +realmsInvitationScreen.shareDialogLabel=Ktokoľvek s týmto prepojením sa môže stať členom vášho servera Realm. Buďte opatrní, s kým ho zdieľate. Možno by ste najprv mali prevziať záložnú kópiu svojho sveta. Členov môžete odstrániť v nastaveniach servera Realm. # +realmsInvitationScreen.shareDialogShareButton=Zdieľať # +realmsInvitationScreen.shareDialogCopyButton=Kopírovať # +realmsInvitationScreen.shareDialogNewLinkButton=Vytvoriť nové prepojenie # +realmsInvitationScreen.shareDialogNewCodeButton=Vytvoriť nový kód # +realmsInvitationScreen.closedRealmWarning=Váš server Realm je zatvorený. Členovia sa nemôžu pripojiť. # +realmsInvitationScreen.generate=Generovať # +realmsInvitationScreen.disable=Zakázať # +realmsInvitationScreen.backup=Prevziať # +realmsInvitationScreen.shareByLink=Prepojenie na zdieľanie # +realmsInvitationScreen.shareByCode=Zdieľať kód pozvania # +realmsInvitationScreen.shareLinkToRealm=Zdieľať prepojenie na ríšu # +realmsInvitationScreen.shareCodeToRealm=Zdieľať kód pozvania na server Realm # +realmsInvitationScreen.shareInfoMessage=Ktokoľvek s prepojením sa môže pripojiť k vašej ríši. Ak chcete stiahnuť záložnú kópiu svojho sveta, prejdite do ponuky Hra > Stiahnuť svet. # +realmsInvitationScreen.shareInfoMessageCode=K vášmu serveru Realm sa môže pripojiť ktokoľvek s kódom pozvania. Ak chcete prevziať záložnú kópiu svojho sveta, prejdite do ponuky Hra > Prevziať svet. # +realmsInvitationScreen.refreshLinkInfoMessage=Týmto sa zruší platnosť starého prepojenia a vytvorí sa nové. Chcete pokračovať? # +realmsInvitationScreen.refreshCodeInfoMessage=Týmto sa zruší platnosť starého kódu pozvania a vytvorí sa nový. Chcete pokračovať? # +realmsInvitationScreen.kick=Odstrániť # +realmsInvitationScreen.kickAndBlock=Blokovať # +realmsInvitationScreen.kickPopupTitle=Zrušiť prístup? # +realmsInvitationScreen.kickPopupText=Chcete zrušiť prístup tohto hráča? Tento krok môžete kedykoľvek vrátiť späť. # +realmsInvitationScreen.copyToastMessage=Prepojenie na ríšu sa skopírovalo do schránky. # +realmsInvitationScreen.playerFilterTitle=Filtrovať hráčov # +realmsInvitationScreen.setPermissionFail=Nepodarilo sa nastaviť povolenie pre používateľa %s. # +realmsInvitationScreen.setDefaultPermissionFail=Nepodarilo sa nastaviť predvolené povolenia. # + +realmJoining.progressTitle=Pripája sa k ríši... # + +realmsClearMembers.clearMembersTitle=Vymazať členov? # +realmsClearMembers.clearMembersText=Chcete vymazať zoznam členov tejto ríše? # +realmsClearMembers.clear=Vymazať členov # + +realmsSharingScreen.join=Pripojiť sa # +realmsSharingScreen.joinTitle=Pripojiť sa k ríši? # +realmsSharingScreen.joinMessage=Pripojiť sa k ríši %s? # +realmsSharingScreen.blockedInviteTitle=Hráč je zablokovaný # +realmsSharingScreen.blockedInviteMessage=Ľutujeme, ale vlastník servera Realm vás zablokoval. Požiadajte ho, aby vás odstránil zo zoznamu zablokovaných hráčov. # +realmsSharingScreen.badInviteTitle=Neplatné prepojenie na ríšu # +realmsSharingScreen.badInviteMessage=Prepojenie na pozvanie je nesprávne alebo dezaktivované. Požiadajte vlastníka servera Realm o aktualizované prepojenie a uistite sa, že ho zadávate správne. # +realmsSharingScreen.regenerateLinkFailed=Nepodarilo sa vygenerovať nové prepojenie na pozvanie # +realmsSharingScreen.cantJoinExpiredTitle=Platnosť ríše hráča %s sa skončila # +realmsSharingScreen.cantJoinExpiredMessage=Platnosť ríše %s sa skončila. Požiadajte hráča %s o obnovenie. # +realmsSharingScreen.cantJoinClosedTitle=Hráč %s zatvoril túto ríšu # +realmsSharingScreen.cantJoinClosedMessage=Server %s je zatvorený. Požiadajte hráča %s o opätovné otvorenie. # +realmsSharingScreen.failedSignInModalTitle=Ak sa chcete pridať do tejto ríše, prihláste sa # +realmsSharingScreen.failedSignInModalMessage=Ak sa chcete pridať do ríše, musíte byť prihlásení do konta Microsoft. Prihláste sa a skúste to znova. # +realmsSharingScreen.invalidPermissionTitle=Neplatné povolenia # +realmsSharingScreen.unexpectedServerResponseTitle=Chyba v službe Realms # +realmsSharingScreen.unexpectedServerResponseMessage=Ľutujeme, ale vyskytol sa problém s pripojením k serveru Realm. Skúste to znova neskôr. # + +realmsCreateScreen.title.create=Vytvorte server Realm # +realmsCreateScreen.title.extend=Predĺžte trvanie ríše # +realmsCreateScreen.title.renew=Obnovte svoju ríšu # +realmsCreateScreen.defaultRealm=Ríša hráča %s # +realmsCreateScreen.creatingRealm=Vytvára sa ríša... # +realmsCreateScreen.nameHeader.name=Názov ríše # +realmsCreateScreen.nameHeader.rename=Premenovať ríšu? # +realmsCreateScreen.termsAndConditionsAgree=Súhlasím # +realmsCreateScreen.termsAndConditionsHeader=Podmienky a požiadavky # +realmsCreateScreen.viewTermsAndConditions=Zobraziť podmienky a požiadavky # +realmsCreateScreen.viewPrivacyPolicy=Zobraziť zásady ochrany osobných údajov # +realmsCreateScreen.durationHeader=Trvanie # +realmsCreateScreen.durationShort=30 dní # +realmsCreateScreen.durationLong=180 dní # +realmsCreateScreen.sizeHeader=Rad # +realmsCreateScreen.purchasePrefix.create=Vytvoriť # +realmsCreateScreen.purchasePrefix.extend=Predĺžiť # +realmsCreateScreen.purchasePrefix.renew=Obnoviť # +realmsCreateScreen.subscription.trial=Vytvorte zadarmo!%s(%s mesačne po prvých 30 dňoch) # +realmsCreateScreen.subscription.buy=Vytvorte za %s mesačne # +realmsCreateScreen.subscription.renew=Obnovte za %s mesačne # +realmsCreateScreen.consumable.trial=Vytvorte zadarmo! # +realmsCreateScreen.consumable.buy=Vytvorte za %s # +realmsCreateScreen.consumable.renew=Obnovte za %s # +realmsCreateScreen.consumable.extend=Predĺžte za %s # +realmsCreateScreen.errorRealmName=Názov ríše nemôže byť prázdny. # +realmsCreateScreen.errorRealmNameAndTOS=Názov ríše nemôže byť prázdny. Ak chcete vytvoriť ríšu, musíte súhlasiť s podmienkami služby. # +realmsCreateScreen.errorTOS=Ak chcete vytvoriť ríšu, musíte súhlasiť s podmienkami a požiadavkami. # +realmsCreateScreen.goBack=Naspäť # +realmsCreateScreen.contactSupport=Kontaktovať podporu # +realmsCreateScreen.createFailed.title=Vyskytla sa chyba # +realmsCreateScreen.purchaseFailed=Ľutujeme, nákup ríše sa nemohol dokončiť. Mohli by ste skontrolovať svoje pripojenie na internet? # +realmsCreateScreen.createFailed.content=Váš nákup bol úspešný, ale momentálne sa nám nepodarilo vytvoriť vašu ríšu. Vašu ríšu vytvoríme čo najskôr. Skontrolujte toto zariadenie neskôr. Ak bude tento problém pretrvávať dlhšie ako jeden deň, kontaktujte podporu spoločnosti Mojang. # +realmsCreateScreen.createFailed.profanity=Názov ríše %s nie je povolený. # +realmsCreateScreen.createFailed.generic=Názov klubu sa nepodarilo overiť. Skúste to znova neskôr. # +realmsCreateScreen.maxRealms.title=Maximálny počet odberov # +realmsCreateScreen.maxRealms.content=Máte maximálny počet aktívnych odberov na tejto platforme a momentálne nemôžete vytvoriť nový. # +realmsCreateScreen.offerNotFound.title=Strata spojenia s obchodom # +realmsCreateScreen.offerNotFound.content=Zariadenie stratilo spojenie s obchodom, takže nemôžeme potvrdiť, či je táto ponuka naďalej k dispozícii. Skontrolujte internetové pripojenie alebo to skúste znova neskôr. # +realmsCreateScreen.offerNotAvailable.title=Strata spojenia s obchodom # +realmsCreateScreen.offerNotAvailable.content=Zariadenie stratilo spojenie s obchodom, takže nemôžeme potvrdiť, či je táto ponuka naďalej k dispozícii. Skontrolujte internetové pripojenie alebo to skúste znova neskôr. # +realmsCreateScreen.extendRealms.content=Predplatné služby Realms ste predĺžili na maximálny čas. Momentálne nemôžete pridať tento dodatočný čas. Skúste to znova neskôr. # +realmsCreateScreen.twoUsers=2 hráči # +realmsCreateScreen.tenUsers=10 hráčov # +realmsCreateScreen.viewTOS=Ak chcete zobraziť podmienky a požiadavky služby Minecraft Realms, navštívte lokalitu https://aka.ms/minecraftrealmsterms v ľubovoľnom webovom prehliadači. # +realmsCreateScreen.viewPrivacyPolicyText=Ak chcete zobraziť zásady ochrany osobných údajov v službe Minecraft Realms, navštívte lokalitu https://aka.ms/mcprivacy v ľubovoľnom webovom prehliadači. # +realmsCreateScreen.waitingPurchase=Nákup prebieha. Nemalo by to trvať dlho. # +realmsCreateScreen.paymentFailed.title=Platobná služba # +realmsCreateScreen.paymentFailed.body=Momentálne sa nemožno pripojiť k službe Realms a dokončiť váš nákup. Skúste to znova neskôr. # +realmsCreateScreen.incomplete=Neúplná ríša # +realmsCreateScreen.incomplete.create.a=Zdá sa, že sme to naposledy nedokončili. Poďme dokončiť vytváranie servera Realm. # +realmsCreateScreen.incomplete.create.b=Zdá sa, že ste začali vytvárať server Realm s iným kontom Microsoft. Chcete dokončiť vytváranie tohto servera Realm pomocou tohto konta Microsoft ako vlastník? # +realmsCreateScreen.incomplete.create.c=Niekto začal vytvárať server Realm s fakturačným kontom v tomto zariadení. Chcete dokončiť vytváranie tohto servera Realm pomocou tohto konta Microsoft ako vlastník? # +realmsCreateScreen.incomplete.renew.a=Zdá sa, že sme to naposledy nedokončili. Poďme dokončiť obnovenie servera Realm. # +realmsCreateScreen.incomplete.renew.b=Zdá sa, že ste začali obnovovať ríšu s iným kontom Microsoft. Chcete dokončiť obnovovanie tejto ríše pomocou tohto konta Microsoft ako vlastník? # +realmsCreateScreen.incomplete.renew.c=Niekto začal obnovovať ríšu s fakturačným kontom v tomto zariadení. Chcete dokončiť obnovovanie tejto ríše pomocou tohto konta Microsoft ako vlastník? # +realmsCreateScreen.incomplete.override.renew=Pokúšate sa vytvoriť nový server Realm, ale našiel sa predchádzajúci nákup na obnovenie servera Realm. Chcete použiť tento nákup? # +realmsCreateScreen.incomplete.override.create=Pokúšate sa obnoviť server Realm, ale našiel sa predchádzajúci nákup na vytvorenie servera Realm. Chcete použiť tento nákup? # +realmsCreateScreen.incomplete.override.realm=Pokúšate sa obnoviť server Realm, ale našiel sa predchádzajúci nákup pre iný server Realm. Chcete použiť tento nákup? # +realmsCreateScreen.prepare.store.title=Požaduje sa história nákupov # +realmsCreateScreen.prepare.store.body=Skôr ako budeme môcť pokračovať, musíte sa prihlásiť do obchodu a zobraziť históriu nákupov. # +realmsCreateScreen.prepare.store.button=Prihlásiť sa do obchodu # +realmsCreateScreen.nsoinfotext=Ak chcete používať službu Realms, musíte si predplatiť služby Nintendo Switch Online. # +realmsCreateScreen.playNowTitle=Chcete hrať v ríši? # +realmsCreateScreen.playNowMessage1=Môžete pozvať priateľov na svoj server Realm a začať hrať. # +realmsCreateScreen.playNowMessage2=V opačnom prípade ju môžete kedykoľvek nájsť na karte Svety na obrazovke Hrať. Úpravou servera Realm môžete zmeniť herné režimy alebo doň dokonca nahrať akýkoľvek svet. # +realmsCreateScreen.playWithFriends=Hrať s priateľmi # +realmsCreateScreen.playSolo=Hrať sólovo # +realmsCreateScreen.purchaseConfirmation.title=Kúpiť Realm? # +realmsCreateScreen.purchaseConfirmation.create.message=Naozaj chcete vytvoriť ríšu Realm? # +realmsCreateScreen.purchaseConfirmation.extend.message=Naozaj chcete rozšíriť ríšu Realm? # +realmsCreateScreen.purchaseConfirmation.renew.message=Naozaj chcete obnoviť ríšu Realm? # +realmsCreateScreen.purchaseConfirmation.continue=Potvrdiť nákup # +realmsCreateScreen.purchaseConfirmation.cancel=Zrušiť # + +realmsCreateScreen.title=Vytvorenie ríše # +realmsCreateScreen.nameHeader=Názov ríše # +realmsCreateScreen.chooseWorld=Vytvorenie ríše: vyberte si svet # + +realmsConfigurationScreen.realmName=Názov ríše # +realmsConfigurationScreen.realmDescription=Opis ríše # +realmsConfigurationScreen.open=Otvoriť ríšu # +realmsConfigurationScreen.close=Zavrieť ríšu # +realmsConfigurationScreen.resetRealm=Obnovením servera Realm natrvalo vymažete svet a začnete odznova. Naozaj to chcete urobiť? # +realmsConfigurationScreen.confirmReset=Potvrďte obnovenie # +realmsConfigurationScreen.resetRealmTryAgain=Ríšu sa nepodarilo obnoviť. Chcete to skúsiť znova? # +realmsConfigurationScreen.failedOpenCloseTitle=Nepodarilo sa otvoriť alebo zavrieť. # +realmsConfigurationScreen.failedOpenClose=Ríšu sa nepodarilo otvoriť alebo zavrieť. Chcete to skúsiť znova? # + +realmsWorld.notAvailable=Vaše zariadenie nepodporuje službu Minecraft Realms. # +realmsWorld.ownerPay=Vlastník platí mesačne. Jeho priatelia sa môžu pripojiť zadarmo. # +realmsWorld.realmsDescription=Ríše sú súkromné svety v hre Minecraft, ktoré sú vždy k dispozícii pre vás a vašich priateľov. # +realmsWorld.realmsDescription.paragraph2=Môžete v nich hrať aj v prípade, že je vlastník sveta Realm preč, a to z ľubovoľného zariadenia s hrou Minecraft. # +realmsWorld.realmsDescription.paragraph3=Preskúmajte svoju ríšu ešte dnes. # +realmsWorld.realmsDescription.Beta.line1=Služba Realms – bezpečný a jednoduchý spôsob, ako zdieľať svet v hre Minecraft s priateľmi – nie je k dispozícii pri používaní verzií beta hry Minecraft. # +realmsWorld.realmsDescription.Beta.line2=Ak chcete prestať používať verziu beta a získať prístup k službe Realms, kliknutím nižšie zobrazte pokyny. # +realmsWorld.newRealm=Nová ríša # +realmsWorld.connectLive=Prihláste sa na bezplatné vyskúšanie. # +realmsWorld.owner=vlastník # +realmsWorld.leaveBeta=Opustiť verziu beta? # +realmsWorld.newRealmTrial=Začnite bezplatnú 30-dňovú skúšobnú verziu%s(%s mesačne po prvom mesiaci) # +realmsWorld.creatingWorld=Vytváranie sveta # + +realmsPlus.popup.top_button_text=Ďalšie informácie # +realmsPlus.popup.bottom_button_text=Obnoviť predplatné # +realmsPlus.popup.title=Platnosť predplatného Realms Plus uplynula # +realmsPlus.popup.message=Platnosť predplatného Realms Plus uplynula. Ak chcete znova získať prístup k serveru Realm a balíkom alebo vzhľadom, ktoré ste dostali zo služby Realms Plus, musíte obnoviť predplatné. # + +realmsPlusUpgradeNotice.title=Víta vás služba Realms Plus. # +realmsPlusUpgradeNotice.body=Vaše predplatné Realms sa inovovalo na Realms Plus. Bez ďalších výdavkov máte prístup k viac ako 150 balíkom obsahu z Trhoviska. Naraz môže hrať až 10 hráčov a všetci zadarmo získajú prístup k celému obsahu pre predplatiteľov na vašom serveri Realm. # +realmsPlusUpgradeNotice.continue=Pokračovať # +realmsPlusUpgradeNotice.viewpacks=Zobraziť balíky Realms Plus # + +raytracing.RTX.name=RTX ###Brand name, don't localize + +network.onlinePlay.title=Hrajte s priateľmi # +network.onlinePlay.msg=Môžete pozvať priateľov do svojich svetov, zobraziť výtvory svojich priateľov a vyrábať v ich svetoch alebo opačne. # +network.onlinePlay.instruction=V ponuke Hrať sa môžete pripojiť k svetom svojich priateľov alebo ich pozvať do svojich svetov a ríš v službe Realms. # +network.thirdparty.connect.splitscreen=Ak chcete hrať online hru pre viacerých hráčov na rozdelenej obrazovke, prihláste sa do konta %s. # +network.thirdparty.connect.benefit=Prihláste sa pomocou konta %s, aby ste mohli hrať online s priateľmi a vyskúšať skvelé veci v obchode. # +network.thirdparty.connect.store=Na prehľadávanie obchodu budete potrebovať konto %s. # +network.thirdparty.connect.achievements=Na získanie dosiahnutých výsledkov budete potrebovať konto %s. # +network.thirdparty.findfriends.failed=Nepodarilo sa pripojiť k službám konta Microsoft. Mohli by ste skontrolovať svoje pripojenie na internet? # + + +networkWorld.add_friend=Pridať priateľa # +networkWorld.add_server=Pridať server # +networkWorld.add_label=Pridať # +networkWorld.join_server=Pripojiť sa na server # +networkWorld.screenshots=Snímky obrazoviek: # +networkWorld.description=Popis: # +networkWorld.available_games=Dostupné hry: # +networkWorld.news=Novinky: # +networkWorld.online=Online: # +networkWorld.current_ping=Aktuálny ping: # +networkWorld.lan_label=Hry cez LAN # +networkWorld.servers_label=Servery # +networkWorld.friends_label=Priatelia # +networkWorld.joinable_friends_label=Priatelia, ktorí sa môžu pripojiť # +networkWorld.no_joinable_friends_label=Vaši priatelia momentálne nehrajú hru Minecraft. # +networkWorld.check_internet_connection=Mohli by ste skontrolovať svoje pripojenie na internet? Nemôžeme nájsť svety vašich priateľov. # +networkWorld.connect_to_xbl=Ak chcete hrať s priateľmi, prihláste sa pomocou konta Microsoft. # +networkWorld.memberOfTooManyRealms=Dosiahli ste limit pre členstvo v službe Realms. # +networkWorld.multiplayerPrivilegesBlocked=V dôsledku nastavenia vášho konta Microsoft nemôžete hrať hru pre viacerých hráčov online. Uistite sa, že vaše nastavenia bezpečnosti online umožňujú hru pre viacerých hráčov. Pokyny na zmenu týchto nastavení nájdete na stránke aka.ms/MCMultiplayerHelp. # +networkWorld.multiplayerPrivilegesBlockedOnConsole=V dôsledku nastavenia vášho konta Microsoft nemôžete hrať hru pre viacerých hráčov online. Uistite sa, že vaše nastavenia bezpečnosti online umožňujú hru pre viacerých hráčov a že máte aktívne predplatné zlatého členstva Xbox Live. Pokyny na zmenu týchto nastavení nájdete na stránke aka.ms/MCMultiplayerHelp. ###disable_3rd_party_console_resource_pack_check +networkWorld.multiplayerPrivilegesBlockedOnConsoleGamecore=V dôsledku nastavenia vášho konta Microsoft nemôžete hrať hru pre viacerých hráčov online. ###disable_3rd_party_console_resource_pack_check +networkWorld.multiplayerPrivilegesUnknown=Vyskytla sa neznáma chyba, ktorá bráni online prehrávaniu. Skúste to znova neskôr. # +networkWorld.versionOutOfDate=Nemôžete hrať hru pre viacerých hráčov online, pretože nepoužívate najnovšiu verziu. Nainštalujte najnovšiu verziu, aby ste mali prístup k funkciám online. # +networkWorld.more_servers=Ďalšie servery # +networkWorld.thirdparty.connect=Pripojiť sa k %s # +networkWorld.join=Pripojiť sa # +networkWorld.joinByCode=Pripojiť sa k ríši # +networkWorld.realmsHashPlaceholder=Kód pozvania... # +networkWold.joinByCodeHelpText=Ak ste dostali prepojenie na pozvanie do ríše, pripojte sa zadaním kódu. # +networkWorld.highPingWarning.title=Pripojiť sa na server? # +networkWorld.highPingWarning.line1=Momentálne nemáte silné pripojenie na vybratý server. Môže to ovplyvniť váš zážitok. # +networkWorld.highPingWarning.line2=Chcete sa napriek tomu pripojiť na tento server? # +networkWorld.view_offers=Zobraziť ponuky # + +## The following text is placed on in-game signs, which have a 4-line, 15-character-per-line limit. +## The intent of the message is to convey to the reader that the sign author's chat permissions are +## blocked. This cannot exceed the 4-line, 15-character/line limit! +## Use dashes ("---") to fill in empty lines. +networkWorld.userSignTextBlockedLine0=--- # +networkWorld.userSignTextBlockedLine1=Autor # +networkWorld.userSignTextBlockedLine2=je blokovaný # +networkWorld.userSignTextBlockedLine3=--- # +networkWorld.userSignTextMutedLine0=--- # +networkWorld.userSignTextMutedLine1=Autor # +networkWorld.userSignTextMutedLine2=je blokovaný # +networkWorld.userSignTextMutedLine3=--- # + +networkWorld.userBookTextBlocked=[Autor je blokovaný] # +networkWorld.userBookTextMuted=[Autor je blokovaný] # + +localWorld.no_local_world_label=Zatiaľ ste nevytvorili žiadne svety. # +localWorld.no_local_worlds_present=Zmizli vám svety? Skúste zmeniť úložisko: # +localWorld.no_local_worlds_present.world_recovery=Zmizli vám svety? Skúste ich obnoviť v externom úložisku: # +localWorld.no_local_worlds.world_recovery_button_label=Obnoviť svety # + +thirdPartyWorld.comingSoon=Už čoskoro! # +thirdPartyWorld.Featured=Odporúčané servery # +thirdPartyWorld.Additional=Ďalšie servery # +thirdPartyWorld.featuredComingSoon=Už čoskoro # +thirdPartyWorld.notConnected=Momentálne sa nemožno pripojiť k serverom. Skúsime to znova čoskoro. # +thirdPartyWorld.playNow=Hrajte! # +thirdPartyWorld.loadingServers=Načítavajú sa informácie o serveri. Počkajte, prosím... # +thirdPartyWorld.loadingFeaturedServers=Načítavajú sa servery... # + +realmsSlotsScreen.description=Vyberte až tri svety, ktoré chcete odovzdať na server Realms. Vyberte svet, ktorý chcete aktivovať alebo upraviť. # +realmsSlotsScreen.new=Nový svet # +realmsSlotsScreen.readyToPlay=Pripravené na hranie # +realmsSlotsScreen.editRealm=Spravovať server Realm # +realmsSlotsScreen.editWorld=Upraviť svet # +realmsSlotsScreen.activateWorld=Aktivovať svet # +realmsSlotsScreen.gamesettings=Nastavenia hry # +realmsSlotsScreen.chooseSlot=Vyberte slot # +realmsSlotsScreen.activateWarning=Ak upravíte alebo aktivujete tento svet, vyhodíte všetkých aktívnych hráčov. Nebojte sa, môžu sa pripojiť znova. # +realmsSlotsScreen.celebrationMap=Mapa oslavy Realms # + +realmsSettingsScreen.playerCountLabel=Veľkosť # +realmsSettingsScreen.forceResourcePackFail=Nepodarilo sa nastaviť hodnotu vynútenia balíka zdrojov # +realmsSettingsScreen.failedUploadPack=Nepodarilo sa odovzdať balík %s. # +realmsSettingsScreen.failedApply=Niečo z vybratého obsahu sa nemohlo použiť. # +realmsSettingsScreen.errorApply=Pri používaní obsahu sa vyskytla chyba # +realmsSettingsScreen.realmDurationLabel=Trvanie # +realmsSettingsScreen.manageSubscriptionButton=Spravovať predplatné # +realmsSettingsScreen.manageSubscriptionsButton=Spravovať predplatné # +realmsSettingsScreen.renewRealmButton=Obnoviť ríšu # +realmsSettingsScreen.extendRealmButton=Predĺžiť trvanie ríše # +realmsSettingsScreen.deleteRealmButton=Odstrániť ríšu # +realmsSettingsScreen.openRealmButton=Otvoriť ríšu # +realmsSettingsScreen.closeRealmButton=Zavrieť ríšu # +realmsSettingsScreen.playRealmButton=Hrať # +realmsSettingsScreen.playDisabledRealmButton=Ríša je zavretá # +realmsSettingsScreen.playExpiredRealmButton=Platnosť ríše uplynula # +realmsSettingsScreen.selectorSectionLabel.manage=Spravovať %s # +realmsSettingsScreen.selectorSectionLabel=Úprava ríše %s # +realmsSettingsScreen.selectorSectionLabelRealm=Ríša # +realmsSettingsScreen.worldSectionTitle=Svet # +realmsSettingsScreen.gameSectionTitle=Nastavenia hry # +realmsSettingsScreen.playersSectionTitle=Hráči # +realmsSettingsScreen.membersSectionTitle=Členovia # +realmsSettingsScreen.subscriptionSectionTitle=Predplatné # +realmsSettingsScreen.devOptionsSectionTitle=Možnosti pre vývojárov # +realmsSettingsScreen.backupSection=Zálohy # +realmsSettingsScreen.backupInfo=Svet vo svojej ríši môžete obnoviť pomocou zálohy z tohto zoznamu. # +realmsSettingsScreen.backupReplaced=Svet sa nahradil vybratou zálohou. # +realmsSettingsScreen.backupReplacedFailed=Nahradenie sveta vybratou zálohou zlyhalo. # +realmsSettingsScreen.backupReplacedTimeout=Uplynul časový limit na nahradenie sveta vybratou zálohou. # +realmsSettingsScreen.backupVersion=Verzia: %s # +realmsSettingsScreen.backupVersionUnknown=Verzia: neznáma # +realmsSettingsScreen.deleteRealm=Odstrániť ríšu # +realmsSettingsScreen.deleteRealmToast=Ríša %s sa odstránila. # +realmsSettingsScreen.deleteRealmFailToast=Odstránenie ríše %s zlyhalo. # +realmsSettingsScreen.deleteRealmModalText=Ríša sa natrvalo odstráni. Nebudete mať prístup k svojmu svetu, zoznamu členov alebo klubu. # +realmsSettingsScreen.backupRestoreHeader=Nahradenie sveta # +realmsSettingsScreen.backupModalText=Ak svoju ríšu nahradíte touto zálohou, vymažete z ríše všetok najnovší pokrok. Ríša sa reštartuje a všetci aktívni hráči sa budú musieť pripojiť znova. # +realmsSettingsScreen.replaceWithBackup=Nahradiť ríšu zálohou # +realmsSettingsScreen.backupInProgress=Svet ríše sa nahrádza zálohou # +realmsSettingsScreen.realmNameLabel=Názov ríše # +realmsSettingsScreen.realmNameEditPlaceholder=Zadajte názov ríše # +realmsSettingsScreen.realmDescriptionEditPlaceholder=Zadajte popis ríše # +realmsSettingsScreen.replaceLoadingText=Vašu ríšu nahrádzame zálohou. # +realmsSettingsScreen.replaceWorldButton=Nahradiť svet # +realmsSettingsScreen.resetWorldButton=Obnoviť svet # +realmsSettingsScreen.downloadWorldButton=Prevziať svet # +realmsSettingsScreen.downloadWorldNameCopy=%s – kópia # +realmsSettingsScreen.uploadWorldButton=Odovzdať svet # +realmsSettingsScreen.difficultyOptionLabelFormat=%s %s # +realmsSettingsScreen.gameModeOptionLabel=Herný režim # +realmsSettingsScreen.survivalRadioButton=Prežitie # +realmsSettingsScreen.creativeRadioButton=Tvorivosť # +realmsSettingsScreen.resetButtonHelperLabel=Začať znova od nuly? # +realmsSettingsScreen.maxPlayersLabelFormat=%d priatelia # +realmsSettingsScreen.durationLabelFormat=Zostávajúce dni: %d # +realmsSettingsScreen.subscriptionLabelFormat=Obnoví sa po %d dňoch # +realmsSettingsScreen.subscriptionLabelFormatPreview=Obnovuje sa po %d dňoch s plateným predplatným služby Realms # +realmsSettingsScreen.fetchingWorldInfo=Načítavajú sa informácie o ríši... # +realmsSettingsScreen.updatingWorldInfo=Aktualizujú sa informácie o ríši... # +realmsSettingsScreen.resettingRealm=Ríša sa obnovuje... # +realmsSettingsScreen.applyPacks=Používajú sa balíky... # +realmsSettingsScreen.openingRealm=Otvára sa ríša... # +realmsSettingsScreen.closingRealm=Ríša sa zatvára... # +realmsSettingsScreen.realmInfoError=Nepodarilo sa načítať informácie o ríši. Skúste to znova neskôr. # +realmsSettingsScreen.realmJoinError=Pokus o pripojenie k ríši sa nepodaril. Skúste to znova neskôr. # +realmsSettingsScreen.realmResetError=Ríšu sa nepodarilo obnoviť. Skúste to znova neskôr. # +realmsSettingsScreen.realmOpenError=Ríšu sa nepodarilo otvoriť. # +realmsSettingsScreen.realmCloseError=Ríšu sa nepodarilo zavrieť. # +realmsSettingsScreen.reset=Obnoviť # +realmsSettingsScreen.resetRealm=Tým sa váš aktuálny svet odstráni z aktívneho slotu servera Realm a budete ho môcť nahradiť úplne novým svetom. Vaši členovia na serveri Realm budú mať prístup k vášmu novému svetu. Vyberte možnosť Zrušiť a následne Stiahnuť svet pre stiahnutie kópie aktuálneho sveta, aby sa zabránilo strate údajov. Ak chcete pokračovať a nahradiť svoj svet, vyberte možnosť Potvrdiť. # +realmsSettingsScreen.confirmReset=Odstrániť a obnoviť? # +realmsSettingsScreen.confirmReplace=Nahradiť svet? # +realmsSettingsScreen.closeRealmTitle=Zavrieť ríšu? # +realmsSettingsScreen.closeRealmMessage=Zatvorením ríše ju vypnete. Hráči, ktorí v ríši momentálne hrajú, budú odpojení. Naozaj to chcete urobiť? # +realmsSettingsScreen.LoadingSubscription=Načítava sa predplatné... # +realmsSettingsScreen.failedLoadingSubscription=Načítanie predplatného zlyhalo # +realmsSettingsScreen.matchingPurchasePlatformFormat=Predplatné ste si kúpili na platforme %s # +realmsSettingsScreen.nonMatchingPurchasePlatformFormat=Predplatné ste začali na platforme %s. Predĺžiť ho môžete len tam. # +realmsSettingsScreen.nonMatchingPurchasePlatformGeneric=Predplatné služby Realms môžete spravovať v obchode platformy, v ktorom ste ho pôvodne kúpili. # +realmsSettingsScreen.consumableToSubscriptionTransitionInfo=Trvanie sveta Realm momentálne nemôžete predĺžiť. Zaviedli sme predplatné služby Realms a po skončení platnosti sveta Realm (o %d dni/dní) si budete môcť kúpiť nové predplatné. Nemusíte sa však obávať. Poskytneme vám ďalších 14 dní zadarmo a váš svet Realm sa zachová online, aby ste mali dostatok času na predĺženie jeho trvania. # +realmsSettingsScreen.consumableToSubscriptionGracePeriodInfo=Platnosť ríše sa skončila. Nemusíte sa však obávať, pretože počas ďalších %d dní sa zachová online. Teraz môžete pokračovať a predĺžiť jej trvanie pomocou nového predplatného s automatickým obnovovaním, aby ste sa už nikdy nemuseli starať o to, či je ríša aktívna. # +realmsSettingsScreen.consumableToSubscriptionTransitionInfoExpired=Platnosť ríše sa skončila. Pokračujte a predĺžte jej trvanie pomocou nového predplatného s automatickým obnovovaním. Takto sa už nikdy nebudete musieť starať o to, či je ríša aktívna. # +realmsSettingsScreen.upload.worldtoobig=Odovzdanie zlyhalo. Veľkosť sveta presahuje maximálny limit na odovzdanie %s. # +realmsSettingsScreen.download.worldtoobig=Prevzatie zlyhalo. Veľkosť sveta presahuje maximálny limit na prevzatie %s. # + +realmsSettingsScreen.switchStoreDisplayName=Nintendo eShop # +realmsSettingsScreen.iosStoreDisplayName=App Store # +realmsSettingsScreen.googlePlayStoreDisplayName=Obchod Google Play # +realmsSettingsScreen.windowsStoreDisplayName=Windows Obchod # +realmsSettingsScreen.xboxOneStoreDisplayName=Obchod Xbox # +realmsSettingsScreen.amazonStoreDisplayName=Amazon Appstore # +realmsSettingsScreen.oculusStoreDisplayName=Oculus Store # +realmsSettingsScreen.berwickStoreDisplayName=„PlayStation Store“ # +realmsSettingsScreen.PS4StoreDisplayName=„PlayStation Store“ #### CertRequirement: ["PlayStation Store"] +realmsSettingsScreen.unknownStoreDisplayName=neznámy obchod # +realmsSettingsScreen.extendingRealm=Predlžuje sa trvanie ríše... # +realmsSettingsScreen.offerError.title=Nákup sa spracúva # +realmsSettingsScreen.offerError.content=Nákup sa už spracúva. Ďalší nákup môžete uskutočniť až po spracovaní tohto nákupu. Skúste to znova neskôr. # +realmsSettingsScreen.dev_branch_label=Na akom potvrdení by mal byť ríša spustená? # +realmsSettingsScreen.dev_current_version_label=Aktuálna verzia: # +realmsSettingsScreen.dev_matching_version_label=Potvrdenie zodpovedajúce klientovi: # +realmsSettingsScreen.dev_all_commits_label=Všetky dostupné potvrdenia: # +realmsSettingsScreen.dev_no_matching_version_message=ŽIADNA ZHODA PRE %s # +realmsSettingsScreen.dev_prev_page_label=Predch. # +realmsSettingsScreen.dev_next_page_label=Ďalej # +realmsSettingsScreen.uploadConfirmationMessage=Tým sa váš aktuálny svet odstráni z aktívneho slotu servera Realm a nahradí sa jedným z vašich existujúcich svetov. Vaši členovia na serveri Realm budú mať prístup k vášmu novo nahradenému svetu. Vyberte možnosť Zrušiť a následne Stiahnuť svet pre stiahnutie kópie aktuálneho sveta, aby sa zabránilo strate údajov. Ak chcete pokračovať a nahradiť svoj svet, vyberte možnosť Potvrdiť. # +realmsSettingsScreen.uploadConfirmationTitle=Nahradiť svet? # +realmsSettingsScreen.allowlist_invite=Pozvať # +realmsSettingsScreen.searchBox=Hľadať... # +realmsSettingsScreen.unknownPackName=Neznámy názov # +realmsSettingsScreen.viewSubscriptionsButton=Zobraziť predplatné # + +realmsSettingsScreen.extendConsumableButton=Predĺžiť predplatné # +realmsSettingsScreen.extendConsumableButton.30=Predĺžiť o 30 dní # +realmsSettingsScreen.extendConsumableButton.180=Predĺžiť o 180 dní # + +xblLogin.LoginMessageTitle=Konto Microsoft # +xblLogin.LoginMessage=Pripája sa... # + +xbl.savePurchase.description.line1=Chcete hrať zo systému s povoleným Obchodom Minecraft so všetkými kúpenými položkami? Prihláste sa pomocou BEZPLATNÉHO konta Microsoft a synchronizujte kúpené vzhľady, textúry, mapy a mash-up balíky, ktoré môžete používať a hrať v Minecrafte. # +xbl.savePurchase.description.line2=Ak stratíte svoj systém alebo odinštalujete Minecraft, vaše nákupy budú naďalej synchronizované a dostupné v ľubovoľnom systéme pri použití konta Microsoft. # +xbl.savePurchase.leaveOnDevice=Ponechať v zariadení # +xbl.savePurchase.title=Ukladať nákupy do konta Microsoft? # +xbl.savePurchase.saveButton=Uložiť do konta Microsoft # +xbl.savePurchase.toast.title=Úspešné! # +xbl.savePurchase.toast.message=Nákupy sa zosynchronizovali s kontom Microsoft. # +xbl.savePurchase.inProgress.message=Nákupy sa prenášajú do konta Microsoft... # + +xbl.syncIAP.title=Synchronizovať nákupy s kontom Microsoft? # +xbl.syncIAP.description=Prihláste sa do konta Microsoft, aby sa vzhľady, balíčky textúr, svety a mash-up balíky synchronizovali. Budete ich mať k dispozícii v každom zariadení, pomocou ktorého hráte Minecraft. # +xbl.syncIAP.syncNow=Synchronizovať... # +xbl.syncIAP.syncLaterEllipsis=Synchronizovať neskôr... # +xbl.syncIAP.syncLater=Synchronizovať neskôr # +xbl.syncIAP.toast.title=Úspešné! # +xbl.syncIAP.toast.message=Nákupy sa zosynchronizovali s kontom Microsoft. # +xbl.syncIAP.inProgress.message=Nákupy sa synchronizujú s kontom Microsoft... # +xbl.syncIAP.skipSignIn.prompt.description=Toto konto Microsoft nebude primárne konto tohto zariadenia, ak s ním nezosynchronizujete nákupy pre toto zariadenie. Po spustení hry Minecraft sa neprihlásite automaticky. # + +xbl.syncIAP.confirmSync.prompt.title=Synchronizovať s %s? # +xbl.syncIAP.confirmSync.prompt.description.line1=Chcete nákupy v obchode s aplikáciami synchronizovať s %s? # +xbl.syncIAP.confirmSync.prompt.description.line2=Balíky kúpené mimo Trhoviska Minecraft možno synchronizovať len raz. Naďalej budú dostupné komukoľvek, kto hrá na tomto zariadení. # +xbl.syncIAP.confirmSync.prompt.yes=Áno, synchronizovať moje nákupy # + +xbl.marketplace.account.error.body.nobutton=Vyskytla sa chyba vášho konta. Až do vyriešenia problému nebudete môcť používať Trhovisko. Ak tento problém pretrváva niekoľko dní, obráťte sa na podporu. # + +playfab.account.banned.temporary=Pozastavené # +playfab.account.banned.permanent=Zakázané # +playfab.account.banned.title=Dostali ste %s # +playfab.account.banned.body=V Minecrafte vám bola %s hra pre viacerých hráčov. Nebudete môcť hrať na serveroch, pripájať sa k službe Realms, hostiť ani sa pripájať k hrám pre viacerých hráčov alebo používať Trhovisko. # +playfab.account.banned.body.line1=V Minecrafte vám bola %s hra pre viacerých hráčov z tohto dôvodu: „%s“. Nebudete môcť hrať na serveroch, pripájať sa k službe Realms, hostiť ani sa pripájať k hrám pre viacerých hráčov alebo používať Trhovisko. # +playfab.account.banned.body.line2=Kliknutím na '%s' nižšie zobrazíte naše komunitné štandardy a informácie o tom, ako odoslať žiadosť o preskúmanie prípadu v prípade, že máte pocit, že ste boli %s omylom. # +playfab.account.banned.body.line3.hour=Do konca pozastavenia zostáva 1 hodina. # +playfab.account.banned.body.line3.hours=Do konca pozastavenia zostáva tento počet hodín: %d. # +playfab.account.banned.body.line3.day=Do konca pozastavenia zostáva 1 deň. # +playfab.account.banned.body.line3.days=Do konca pozastavenia zostáva tento počet dní: %d. # +playfab.account.banned.body.line3.forever=Tento zákaz je trvalý. # +playfab.account.banned.body.button=Ďalšie informácie # + + +store.sign_in_warning.no_xbl_and_local_content=V minulosti ste si z Trhoviska stiahli obsah alebo použili mince Minecoins, ktoré sú k dispozícii iba na tomto zariadení. # +store.sign_in_warning.no_xbl_and_no_local_content.line1=Prihláste sa, aby ste uložili a zdieľali svoje nákupy na rôznych platformách. Uložte si nákupy, aby sa nestratili, ak sa niečo stane s vaším systémom alebo ak odinštalujete Minecraft. Získajte prístup k zakúpenému obsahu z Trhoviska z ľubovoľnej platformy a používajte svoje prispôsobené postavy na rôznych platformách. # +store.sign_in_warning.no_xbl_and_no_local_content.line2=Nemáte konto Microsoft? Vytvorte si ho zadarmo # + +xbl.skipSignIn.prompt.title=Dočasné konto # +xbl.skipSignIn.prompt.description=Toto konto Microsoft nebude primárnym kontom tohto zariadenia, ak doň neprenesiete nákupy pre toto zariadenie. Po spustení hry Minecraft sa neprihlásite automaticky. # +xbl.signOut.title=Nákupy pomocou konta Microsoft. # +xbl.signOut.message1=Kým ste odhlásení z konta Microsoft, nebudete mať prístup k minciam Minecoins a položkám, ktoré ste kúpili v obchode. # +xbl.signOut.message2=Naozaj to chcete urobiť? # + +date.short_january=jan. # +date.short_february=feb. # +date.short_march=mar. # +date.short_april=apr. # +date.short_may=máj # +date.short_june=jún # +date.short_july=júl # +date.short_august=aug. # +date.short_september=sep. # +date.short_october=okt. # +date.short_november=nov. # +date.short_december=dec. # +date.formatted=%d. %s %d # +date.formatted_alt=%d %s %d # + +dayOneExperience.carousel.title=Víta vás nová hra Minecraft! # +dayOneExperience.carousel.welcome_text=V tejto novej verzii hry Minecraft sa nachádza veľa nových, vzrušujúcich vecí! Pozrite si ich na Trhovisku, vytvorte ríšu a hrajte online s priateľmi z rôznych platforiem. # +dayOneExperience.carousel.marketplace=Trhovisko Minecraft je miesto, kde nájdete nové vzhľady, svety, textúry a mash-up balíky od rôznych talentovaných autorov. # +dayOneExperience.carousel.cross_platform=Hra z rôznych platforiem vám umožňuje spojiť sa s hráčmi z rôznych platforiem. Prihláste sa do svojho konta Microsoft a hrajte so všetkými svojimi priateľmi Minecraft. # +dayOneExperience.carousel.realms=Ríše a servery spúšťame my iba pre vás a vašich priateľov. Ponechajte si svoj svet Minecraft online a vždy prístupný, dokonca aj po vašom odhlásení. # +dayOneExperience.carousel.villager=Nová hra Minecraft je jediným miestom, na ktorom získate budúce aktualizácie obsahujúce nové funkcie, tvory, položky, bloky a mnoho ďalšieho. # + +dayOneExperience.tab.landing=Novinky # +dayOneExperience.tab.marketplace=Trhovisko # +dayOneExperience.tab.crossplatform=Hra na rôznych platformách # +dayOneExperience.tab.realms=Realms # +dayOneExperience.tab.villager=Ďalší obsah # + +dayOneExperience.finish=Dokončiť # +dayOneExperience.next=Ďalej # +dayOneExperience.no_internet=Pripojte sa na internet, aby ste načítali predchádzajúci vzhľad. # +dayOneExperience.intro_title=Minecraft sa aktualizoval. # +dayOneExperience.intro_body_1=V tejto aktualizácii je množstvo skvelého nového obsahu. # +dayOneExperience.intro_body_2=Chcete pomôcť s importom uložených hier, nastavení a obsahu z predchádzajúcej verzie Minecraftu? # +dayOneExperience.intro_welcome_1=Aktualizovali ste na najnovšiu verziu Minecraftu. # +dayOneExperience.intro_welcome_2=Ak sa chcete vrátiť k predchádzajúcej verzii Minecraftu, nájdete ju v hlavnej ponuke # +dayOneExperience.editions_launch_warning=Toto nie je najnovšia verzia Minecraftu. Naozaj chcete spustiť predchádzajúcu verziu Minecraftu? # +dayOneExperience.editions_title=Spustiť predchádzajúcu verziu? # +dayOneExperience.settings_imported=Importovali sme vaše nastavenia. # +dayOneExperience.settings_skin_imported=Importovali sme váš vzhľad a nastavenia. # +dayOneExperience.skin_current=Aktuálny vzhľad # +dayOneExperience.skin_default=Predvolený vzhľad # +dayOneExperience.skin_tip=Svoj vzhľad môžete zmeniť výberom tlačidla Profil v hlavnej ponuke. # +dayOneExperience.skip_title=Preskočiť konverziu? # +dayOneExperience.skip_body=Staré svety možno kedykoľvek konvertovať v ponuke Hrať hru – Svety. # +dayOneExperience.world_import_time=Tip: Čas konverzie sa bude líšiť v závislosti od veľkosti sveta. # +dayOneExperience.world_picker_title=Vyberte svet na konverziu # +dayOneExperience.world_picker_skip=Teraz preskočiť # + +death.attack.anvil=Hráč %1$s bol rozpučený padajúcou nákovou # +death.attack.arrow=Hráča %1$s zastrelil %2$s # +death.attack.arrow.item=Hráča %1$s zastrelil %2$s pomocou predmetu %3$s # +death.attack.bullet=Hráča %1$s odstrelil %2$s # +death.attack.cactus=Hráč %1$s bol dopichaný na smrť # +death.attack.cactus.player=Pri pokuse o únik pred protivníkom %2$s sa hráč %1$s popichal na kaktuse # +death.attack.drown=Hráč %1$s sa utopil # +death.attack.drown.player=Pri pokuse o únik pred protivníkom %2$s sa hráč %1$s utopil # +death.attack.explosion=Hráč %1$s vybuchol # +death.attack.explosion.player=%2$s spôsobil výbuch hráča %1$s # +death.attack.fall=Hráč %1$s dopadol príliš tvrdo na zem # +death.attack.fallingBlock=Hráč %1$s bol rozpučený padajúcim blokom # +death.attack.fireball=Hráča %1$s zabil %2$s ohnivou guľou # +death.attack.fireball.item=Hráča %1$s zabil %2$s ohnivou guľou pomocou predmetu %3$s # +death.attack.fireworks=Hráč %1$s zomrel s treskom # +death.attack.flyIntoWall=Hráč %1$s zažil kinetickú energiu # +death.attack.generic=Hráč %1$s zomrel # +death.attack.indirectMagic=Hráča %1$s zabil %2$s pomocou mágie # +death.attack.indirectMagic.item=%2$s zabil hráča %1$s pomocou predmetu %3$s # +death.attack.inFire=Hráč %1$s vzbĺkol # +death.attack.inFire.player=Počas boja s protivníkom %2$s vošiel hráč %1$s do ohňa # +death.attack.inWall=Hráč %1$s sa zadusil v stene # +death.attack.lava=Hráč %1$s sa pokúsil plávať v láve # +death.attack.lava.player=Hráč %1$s sa pokúsil plávať v láve, aby unikol protivníkovi %2$s # +death.attack.lightningBolt=Hráča %1$s zasiahol blesk # +death.attack.magic=Hráč %1$s bol zabitý čarami # +death.attack.magma=Hráč %1$s zistil, že podlahou bola láva # +death.attack.magma.player=Hráč %1$s vstúpil do nebezpečnej zóny. Príčina: %2$s # +death.attack.mob=Hráča %1$s zabil tvor %2$s # +death.attack.mob.item=Hráča %1$s zavraždil %2$s pomocou predmetu %3$s # +death.attack.onFire=Hráč %1$s uhorel na smrť # +death.attack.onFire.player=Počas boja s protivníkom %2$s bol hráč %1$s spálený na uhoľ # +death.attack.outOfWorld=Hráč %1$s vypadol zo sveta # +death.attack.player=Hráča %1$s zabil hráč %2$s # +death.attack.player.item=Hráča %1$s zavraždil %2$s pomocou predmetu %3$s # +death.attack.spit=Hráča %1$s trafil guľôčkou %2$s # +death.attack.starve=Hráč %1$s umrel hladom # +death.attack.sweetBerry=%1$s bol na smrť dopichaný kríkom so sladkými bobuľami # +death.attack.thorns=Hráč %1$s bol zabitý, keď sa snažil zraniť %2$s # +death.attack.thrown=Hráča %1$s utĺkol %2$s # +death.attack.thrown.item=Hráča %1$s utĺkol %2$s pomocou predmetu %3$s # +death.attack.trident=Hráča %1$s prepichol na smrť %2$s # +death.attack.wither=Hráč %1$s zahynul # +death.attack.freeze=Hráč %1$s umrzol na smrť # +death.attack.sonicBoom=Hráč %1$s bol zlikvidovaný zvukovo nabitým výkrikom # +death.attack.sonicBoom.player=Hráč %1$s bol zlikvidovaný zvukovo nabitým výkrikom pri pokuse o útek pred %2$s # +death.attack.stalactite=Hráč %1$s bol prepichnutý padajúcim stalaktitom # +death.attack.stalagmite=Hráč %1$s sa napichol na stalagmit # +death.fell.accident.generic=Hráč %1$s spadol z vysokého miesta # +death.fell.accident.ladder=Hráč %1$s spadol z rebríka # +death.fell.accident.vines=Hráč %1$s spadol z viniča # +death.fell.accident.water=Hráč %1$s vypadol z vody # +death.fell.assist=%2$s spôsobil pád hráča %1$s # +death.fell.assist.item=%2$s spôsobil pád hráča %1$s pomocou predmetu %3$s # +death.fell.finish=Hráč %1$s spadol príliš ďaleko a %2$s ho dorazil # +death.fell.finish.item=Hráč %1$s spadol príliš ďaleko a %2$s ho dorazil pomocou predmetu %3$s # +death.fell.killer=Hráč %1$s spadol # + +deathScreen.deleteWorld=Odstrániť svet # +deathScreen.hardcoreInfo=V drsnom režime sa nemôžete objaviť znova. # +deathScreen.leaveServer=Opustiť server # +deathScreen.message=Zomreli ste! # +deathScreen.quit=Hlavná ponuka # +deathScreen.quit.confirm=Naozaj chcete skončiť? # +deathScreen.quit.confirmToMainMenuWarning=Naozaj chcete skončiť hru a prejsť do hlavnej ponuky? # +deathScreen.quit.confirmToMainMenuTitleWarning=Skončiť a prejsť do hlavnej ponuky? # +deathScreen.quit.secondaryClient=Uložiť a opustiť # +deathScreen.quit.secondaryClient.confirmLeaveWarning=Naozaj chcete uložiť a opustiť hru? # +deathScreen.quit.secondaryClient.confirmLeaveTitleWarning=Uložiť a opustiť # +deathScreen.respawn=Objaviť sa znova # +deathScreen.score=Skóre # +deathScreen.title=Zomreli ste! # +deathScreen.title.hardcore=Koniec hry! # +deathScreen.titleScreen=Úvodná obrazovka # + +demo.day.1=Táto ukážka bude funkčná päť herných dní. Snažte sa! # +demo.day.2=Druhý deň # +demo.day.3=Tretí deň # +demo.day.4=Štvrtý deň # +demo.day.5=Toto je posledný deň. # +demo.day.6=Uplynul piaty deň. Pomocou klávesu F2 uložte snímku obrazovky s vaším dielom. # +demo.day.warning=Váš čas už takmer uplynul. # +demo.demoExpired=Čas ukážky už takmer uplynul. # +demo.help.buy=Kúpte si hru. # +demo.help.fullWrapped=Táto ukážka bude trvať 5 herných dní (približne 1 hodinu a 40 minút reálneho času). Tipy nájdete v dosiahnutých výsledkoch. Zabavte sa! # +demo.help.inventory=Pomocou tlačidla %1$s otvorte inventár # +demo.help.jump=Skáčte stláčaním tlačidla %1$s # +demo.help.later=Pokračovať v hraní! # +demo.help.movement=Pomocou tlačidiel %1$s, %2$s, %3$s, %4$s a myši sa pohybujte po okolí # +demo.help.movementMouse=Obzerajte sa pomocou myši # +demo.help.movementShort=Pohybujte sa stláčaním tlačidiel %1$s, %2$s, %3$s, %4$s # +demo.help.title=Ukážkový režim hry Minecraft # +demo.remainingTime=Zostávajúci čas: %s # +demo.reminder=Čas ukážky uplynul. Ak chcete pokračovať alebo začať nový svet, kúpte si hru. # + +## Specific for the Chromebook Trial +demo.cb.reminder=Čas ukážky uplynul. Ak chcete naďalej hrať skúšobnú verziu, spustite nový svet. # + +difficulty.lock.question=Naozaj chcete uzamknúť náročnosť tohto sveta? Nastavíte tým, že režim tohto sveta vždy bude %1$s a nikdy ho nebudete môcť zmeniť znova. # +difficulty.lock.title=Uzamknutie náročnosti sveta # + +dimension.dimensionName0=Nadzemie # +dimension.dimensionName1=Nether # +dimension.dimensionName2=Koniec sveta # + +disabledSkin.title=Ste zobrazovaní ako Steve # +disabledSkin.body.onJoin=Tento server %s vypnutý. V šatni môžete zmeniť iný vzhľad. # +disabledSkin.body.dressingRoom=Tento server %s vypnutý. Určite chcete mať vybavený tento vzhľad? # +disabledSkin.type.customSkins=vlastné vzhľady # +disabledSkin.type.persona=Osoby # +disabledSkin.type.both=vlastné vzhľady a osoby # + +disconnect.closed=Pripojenie ukončené # +disconnect.downloadPack=Chyba pri preberaní balíkov zo servera. Skúste to znova. # +disconnect.disconnected=Odpojené serverom # +disconnect.endOfStream=Koniec prúdu údajov # +disconnect.genericReason=%s # +disconnect.kicked=Boli ste vyhodení z hry # +disconnect.kicked.reason=Boli ste vyhodení z hry: # +disconnect.removed=Boli ste odstránení z hry # +disconnect.removed.reason=Boli ste odstránení z hry: # +disconnect.loginFailed=Nepodarilo sa prihlásiť # +disconnect.loginFailedInfo=Nepodarilo sa prihlásiť: %s # +disconnect.loginFailedInfo.environmentMismatch=Nesúlad prostredia Playfabu – Discovery =%s/%s, Playfab =%s/%s # +disconnect.loginFailedInfo.invalidSession=Neplatná relácia (skúste reštartovať hru) # +disconnect.loginFailedInfo.serversUnavailable=Overovacie servery sú momentálne nedostupné pre údržbu. # +disconnect.lost=Pripojenie sa prerušilo # +disconnect.overflow=Pretečenie medzipamäte # +disconnect.quitting=Ukončuje sa # +disconnect.spam=Vyhodený pre spam # +disconnect.timeout=Uplynul časový limit # +disconnect.scriptWatchdog=Server bol vypnutý z dôvodu výnimky pre dohľad nad skriptovaním. # +disconnect.scriptWatchdogOutOfMemory=Server bol vypnutý z dôvodu prekročenia limitu skriptovacej pamäte. # + +disconnectionScreen.header.realms_hidden=Pozvanie na hru pre viacerých hráčov # +disconnectionScreen.body.realms_hidden=Nepodarilo sa pripojiť k tomuto konkrétnemu serveru. # +disconnectionScreen.blockMismatch=Bloky medzi klientom a serverom sa nezhodujú. # +disconnectionScreen.cantConnect=Nemožno sa pripojiť k svetu. # +disconnectionScreen.cantConnectToRealm=Nemožno sa pripojiť k ríši. # +disconnectionScreen.cantConnectToRealms=Nemožno sa pripojiť k ríšam. # +disconnectionScreen.crossPlatformDisabled=Povolením hry na rôznych platformách v hlavnej ponuke sa môžete pripojiť k priateľom na iných platformách. Ak chcete hrať s ostatnými priateľmi online bez hry na rôznych platformách, hostiteľ hry musí mať hru na rôznych platformách zakázanú v hlavnej ponuke. # +disconnectionScreen.crossPlatformDisabled.header=Hra na rôznych platformách je zakázaná. # +disconnectionScreen.incompatibleRealm=Klient je nekompatibilný alebo zastaraný. Ak sa chcete pripojiť k ríši, aktualizujte klienta. # +disconnectionScreen.realmsAlphaEndedTitle=Testovanie služby Realms Alpha sa skončilo. Ďakujeme za pomoc. # +disconnectionScreen.realmsAlphaEndedMessage=Služba Realms momentálne nie je k dispozícii. # +disconnectionScreen.disconnected=Odpojené od servera # +disconnectionScreen.editionMismatch=Tento svet sa uložil vo verzii Minecraft Education. Nemožno ho načítať. # +disconnectionScreen.editionMismatchEduToVanilla=Na serveri nie je spustená hra Minecraft Education. Nepodarilo sa pripojiť. # +disconnectionScreen.editionMismatchVanillaToEdu=Na serveri je spustené nekompatibilné vydanie hry Minecraft. Nepodarilo sa pripojiť. # +disconnectionScreen.editionVersionMismatch.body=Vybratý svet nemožno otvoriť v tejto verzii hry Minecraft Education. # +disconnectionScreen.editionVersionMismatch.title=Nemožno načítať svet. # +disconnectionScreen.futureVersion=Tento svet sa uložil v novšej verzii hry. Nemožno ho načítať. # +disconnectionScreen.internalError.cantConnect=Nemohli sme vás pripojiť. # +disconnectionScreen.internalError.cantEdit=Vyskytol sa problém s vyhľadaním tohto servera. # +disconnectionScreen.internalError.cantFindEdit=Nemohli sme vás pripojiť. Skúste pridať nový server. # +disconnectionScreen.internalError.cantFindLocal=Vyskytol sa problém s načítaním tohto sveta. # +disconnectionScreen.internalError.cantFindRealm=Vyskytol sa problém s vyhľadaním tejto ríše. # +disconnectionScreen.internalError.cantFindServer=Vyskytol sa problém s vyhľadaním tohto servera. # +disconnectionScreen.invalidName=Neplatný názov. # +disconnectionScreen.invalidPlayer=Nastavenie hry pre viacerých hráčov v tomto svete je určené iba pre priateľov. Ak sa chcete pripojiť, musíte byť priateľom hostiteľa tohto sveta. # +disconnectionScreen.invalidIP=Neplatná adresa IP. # +disconnectionScreen.invalidSkin=Neplatný alebo poškodený vzhľad. # +disconnectionScreen.lockedSkin.title=Vzhľad obmedzený na platformu! # +disconnectionScreen.lockedSkin=Oblečený vzhľad pochádza z balíka obsahu, ktorý v hrách pre viacerých hráčov z rôznych platforiem nie je povolený. # +disconnectionScreen.multiplayerLockedSkin.title=Vzhľad obmedzený na hru pre viacerých hráčov! # +disconnectionScreen.multiplayerLockedSkin=Oblečený vzhľad pochádza z balíka obsahu, ktorý nie je povolený v hrách pre viacerých hráčov. # +disconnectionScreen.loggedinOtherLocation=Prihlásenie z iného miesta # +disconnectionScreen.multiplayerDisabled=Svet bol nastavený na režim pre jedného hráča. # +disconnectionScreen.noReason=Boli ste odpojení # +disconnectionScreen.noInternet=Skontrolujte pripojenie na internet a skúste to znova. # +disconnectionScreen.notAllowed=Nie ste pozvaní hrať na tomto serveri. # +disconnectionScreen.notAuthenticated=Musíte sa overiť v službách Microsoft. # +disconnectionScreen.outdatedClient=Nepodarilo sa pripojiť: zastaraný klient. # +disconnectionScreen.outdatedServer=Nepodarilo sa pripojiť: zastaraný server. # +disconnectionScreen.outdatedClientRealms=Ak chcete pokračovať v hraní v tejto ríši, musíte aktualizovať hru. # +disconnectionScreen.outdatedClientRealms.title=Služba Realms sa aktualizovala # +disconnectionScreen.outdatedServerRealms=Hra je aktuálna, ale táto ríša nie je. # +disconnectionScreen.outdatedServerRealms.title=Momentálne nemôžeme aktualizovať váš Realm server, pretože iní hráči sú online. Svoj realm môžete zavrieť a znova otvoriť na obrazovke správy realmu. Odpojíte ostatných hráčov a vy sa môžete pripojiť a aktualizovať realm. # +disconnectionScreen.outdatedServerRealmsNonOwner.title=Server Realm, ku ktorému sa pokúšate získať prístup, je inej verzie. Ak chcete problém vyriešiť, obráťte sa na vlastníka servera Realm. # +disconnectionScreen.realmsServerUpdateIncoming=Vaša ríša sa čoskoro zaktualizuje. Budete potrebovať aj aktualizáciu. # +disconnectionScreen.realmsServerUpdateIncoming.title=Chcete vyhľadať aktualizáciu hry? # +disconnectionScreen.realmsWorldUnassigned=Priraďte verziu v možnostiach pre vývojárov. # +disconnectionScreen.realmsWorldUnassigned.title=Ríša je nepriradená. # +disconnectionScreen.serverFull=Fíha, tento server je obľúbený! Vráťte sa neskôr a zistite, či sa neuvoľnilo miesto. # +disconnectionScreen.serverFull.title=Server je plný # +disconnectionScreen.crossPlayDisabled=Hra na rôznych platformách je dočasne zakázaná. # +disconnectionScreen.crossPlayDisabled.title=Hra na rôznych platformách je zakázaná # +disconnectionScreen.serverIdConflict=Nemožno sa pripojiť k svetu. Konto, do ktorého ste prihlásení, momentálne hrá v tomto svete na inom zariadení. # +disconnectionScreen.sessionNotFound=Nepodarilo sa pripojiť k svetu. Ku svetu sa už nemožno pripojiť. # +disconnectionScreen.timeout=Uplynul časový limit pripojenia. # +disconnectionScreen.nowifi=Zdá sa, že sa nemôžete pripojiť k sieti. Pripojte sa k Wi-Fi sieti alebo v nastaveniach profilu povoľte možnosť Použiť mobilné dáta. # +disconnectionScreen.invalidTenant=Nemožno sa pripojiť. K tomuto svetu nemáte prístup. # +disconnectionScreen.resourcePack=Pri preberaní alebo použití balíka zdrojov sa vyskytol problém. # +disconnectionScreen.restartClient=Nemožno sa pripojiť. Reštartujte klienta. # +disconnectionScreen.badPacket=Server odoslal poškodený paket. # +disconnectionScreen.realmsDisabled=Služba Realms je zakázaná. # +disconnectionScreen.realmsDisabledBeta=Služba Realms je pre beta verziu zakázaná. # +disconnectionScreen.incompatiblePack=Nemôžete sa pripojiť k svetu, pretože máte nasledujúce nekompatibilné balíky: %s # +disconnectionScreen.incompatiblePack.memory=Nemôžete sa pripojiť ku svetu, pretože zariadenie nemá dostatok pamäte pre nasledujúce balíky: %s # +disconnectionScreen.incompatiblePack.graphics.raytracing=Nemôžete sa pripojiť k svetu, pretože vaše zariadenie nemá kompatibilný hardvér na podporu sledovania svetelného lúča # +disconnectionScreen.worldCorruption.message=Skúste znova otvoriť alebo obnoviť svet z predchádzajúcej zálohy # +disconnectionScreen.worldCorruption=Odpojené v dôsledku poškodenia sveta # +disconnectionScreen.hostSuspended=Odpojené v dôsledku nedostupnosti servera # +disconnectionScreen.invalidLevel=Neplatná úroveň! # +disconnectionScreen.invalidOverworldDimensionHeights=Server poskytol neplatné výškové hodnoty pre dimenziu Nadzemie # +disconnectionScreen.editor.mismatchVanillaWorld=Tento svet nie je v režime editora a nedá sa načítať. # +disconnectionScreen.editor.mismatchEditorWorld=Tento svet je v režime editora a nedá sa načítať. # +disconnectionScreen.editor.mismatchEditorToVanilla=Server nie je v režime editora. Nepodarilo sa pripojiť. # +disconnectionScreen.editor.mismatchVanillaToEditor=Server je v režime editora. Nepodarilo sa pripojiť. # +disconnectionScreen.clientsideGenerationDesync=Server a klient majú nastavené rôzne hodnoty pre prepínanie funkcií „Generovanie klientskej strany“ # +disconnectionScreen.editor.cannotUseRayTracing=Balíky zdrojov povoľujúce sledovanie svetelného lúča zatiaľ nie sú kompatibilné s editorskými projektmi. # +disconnectionScreen.unexpectedPacket=Odpojené z dôvodu prijatia neočakávaného typu balíčka, ktorý nie je možné spracovať. Môže to byť spôsobené nesúladom verzií alebo poškodením na úrovni siete. # + +storageSpaceWarningScreen.frontend=V ukladacom priestore údajov už nemáte takmer žiadne voľné miesto. Hra Minecraft obmedzila prístup k tejto funkcii, až kým neuvoľníte ďalšie miesto v ukladacom priestore. # +storageSpaceWarningScreen.lowduringgameplay=V zariadení už nemáte takmer žiadne miesto, ktoré Minecraft používa na ukladanie svetov a nastavení. Nechcete odstrániť starý obsah, ktorý nepotrebujete, aby ste mohli ukladať nový obsah? # +storageSpaceWarningScreen.fullduringgameplay=V ukladacom priestore údajov nemáte žiadne voľné miesto a hra Minecraft nemôže uložiť váš postup. Hra Minecraft vás vráti do hlavnej ponuky, aby ste mohli uvoľniť miesto v ukladacom priestore. # + +edu.signin_screen.viewTerms=Zobraziť podmienky # + +edu.play_screen.view_worlds=ZOBRAZIŤ MOJE SVETY # +edu.play_screen.view_library=ZOBRAZIŤ KNIŽNICU # +edu.play_screen.create_new=VYTVORIŤ NOVÝ # +edu.play_screen.join_world=PRIPOJIŤ SA K SVETU # +edu.play_screen.import=IMPORT # +edu.play_screen.new=NOVÉ # +edu.play_screen.guided_create=UKÁŽKOVÉ TVORENIE # +edu.play_screen.traditional=TRADIČNÉ # +edu.play_screen.from_template=ŠABLÓNY # + +edu.worlds_screen.title=Moje svety # +edu.worlds_screen.new_world=Nový svet # +edu.worlds_screen.new=NOVÉ # +edu.worlds_screen.templates=ŠABLÓNY # +edu.worlds_screen.guided_create=UKÁŽKOVÉ TVORENIE # +edu.worlds_screen.traditional=TRADIČNÉ # +edu.worlds_screen.search_placeholder=Hľadať # +edu.worlds_screen.play=HRAŤ # +edu.worlds_screen.host=HOSTIŤ # +edu.worlds_screen.settings=NASTAVENIA # +edu.worlds_screen.manage=SPRAVOVAŤ # +edu.worlds_screen.back=SPÄŤ # +edu.worlds_screen.copy=KOPÍROVAŤ # +edu.worlds_screen.export=EXPORTOVAŤ # +edu.worlds_screen.share=ZDIEĽAŤ # +edu.worlds_screen.delete=ODSTRÁNIŤ # +edu.worlds_screen.courses_title=Moje kurzy # + +edu.templates.title=Moje šablóny # +edu.templates.local_header=MOJE ŠABLÓNY: %1 # +edu.templates.featured_header=ODPORÚČANÉ ŠABLÓNY # +edu.templates.view_more=Zobraziť ďalšie šablóny # +edu.templates.search_placeholder=Hľadať # +edu.templates.created_by=Od %1 # +edu.templates.quick_play=HRAŤ # +edu.templates.host=HOSTIŤ # +edu.templates.create_new=VYTVORIŤ NOVÝ # + +edu.pause.multiplayer.disabled=V tejto lekcii nie je k dispozícii hra pre viacerých hráčov. # + +effect.badOmen=Zlé znamenie # +effect.villageHero=Hrdina dediny # + +enchantment.arrowDamage=Prerazenie # +enchantment.arrowFire=Plameň # +enchantment.arrowInfinite=Nekonečno # +enchantment.arrowKnockback=Úder # +enchantment.crossbowMultishot=Viac striel # +enchantment.crossbowPiercing=Prepichnutie # +enchantment.crossbowQuickCharge=Rýchle nabitie # +enchantment.curse.binding=Kliatba priviazania # +enchantment.curse.vanishing=Kliatba zmiznutia # +enchantment.damage.all=Ostrosť # +enchantment.damage.arthropods=Záhuba článkonožcov # +enchantment.damage.undead=Trýznenie # +enchantment.digging=Účinnosť # +enchantment.durability=Nerozbitnosť # +enchantment.fire=Aspekt ohňa # +enchantment.fishingSpeed=Návnada # +enchantment.frostwalker=Mrazivý chodec # +enchantment.knockback=Odstrčenie # +enchantment.level.1=I # +enchantment.level.10=X # +enchantment.level.2=II # +enchantment.level.3=III # +enchantment.level.4=IV # +enchantment.level.5=V # +enchantment.level.6=VI # +enchantment.level.7=VII # +enchantment.level.8=VIII # +enchantment.level.9=IX # +enchantment.lootBonus=Rabovanie # +enchantment.lootBonusDigger=Šťastie # +enchantment.lootBonusFishing=Šťastie mora # +enchantment.mending=Oprava # +enchantment.oxygen=Dýchanie # +enchantment.protect.all=Ochrana # +enchantment.protect.explosion=Ochrana proti výbuchom # +enchantment.protect.fall=Pád do peria # +enchantment.protect.fire=Ochrana proti ohňu # +enchantment.protect.projectile=Ochrana proti strelám # +enchantment.soul_speed=Rýchlosť duší # +enchantment.swift_sneak=Svižné zakrádanie # +enchantment.thorns=Tŕne # +enchantment.untouching=Hodvábny dotyk # +enchantment.waterWalker=Hlboké chodenie # +enchantment.waterWorker=Vodný živel # +enchantment.tridentChanneling=Úder blesku # +enchantment.tridentLoyalty=Vernosť # +enchantment.tridentRiptide=Búrlivý príliv # +enchantment.tridentImpaling=Prepichnutie # + +entity.area_effect_cloud.name=Mrak s účinkom na oblasť # +entity.armor_stand.name=Stojan na brnenie # +entity.arrow.name=Šíp # +entity.bat.name=Netopier # +entity.bee.name=Včela # +entity.blaze.name=Žiarivec # +entity.boat.name=Čln # +entity.cat.name=Mačka # +entity.cave_spider.name=Jaskynný pavúk # +entity.chicken.name=Sliepka # +entity.cow.name=Krava # +entity.creeper.name=Creeper # +entity.dolphin.name=Delfín # +entity.goat.name=Koza # +entity.panda.name=Panda # +entity.donkey.name=Somár # +entity.dragon_fireball.name=Dračia ohnivá guľa # +entity.drowned.name=Utopenec # +entity.egg.name=Vajce # +entity.elder_guardian.name=Starší strážca # +entity.ender_crystal.name=Kryštál z konca sveta # +entity.ender_dragon.name=Drak z konca sveta # +entity.enderman.name=Enderman # +entity.endermite.name=Endermit # +entity.ender_pearl.name=Perla z konca sveta # +entity.evocation_illager.name=Privolávač # +entity.evocation_fang.name=Tesák privolávača # +entity.eye_of_ender_signal.name=Oko z konca sveta # +entity.falling_block.name=Padajúci blok # +entity.fireball.name=Ohnivá guľa # +entity.fireworks_rocket.name=Ohňostrojová raketa # +entity.fishing_hook.name=Rybársky háčik # +entity.fish.clownfish.name=Klaun očkatý # +entity.fox.name=Líška # +entity.cod.name=Treska # +entity.pufferfish.name=Štvorzubec # +entity.salmon.name=Losos # +entity.tropicalfish.name=Tropická ryba # +entity.axolotl.name=Axolotl # +entity.ghast.name=Ghast # +entity.glow_squid.name=Žiarivý kalmár # +entity.piglin_brute.name=Násilný piglin # +entity.guardian.name=Strážca # +entity.hoglin.name=Hoglin # +entity.horse.name=Kôň # +entity.husk.name=Husk # +entity.ravager.name=Ničiteľ # +entity.iron_golem.name=Železný golem # +entity.item.name=Predmet # +entity.leash_knot.name=Slučka na remienku # +entity.lightning_bolt.name=Blesk # +entity.lingering_potion.name=Dlhotrvajúci elixír # +entity.llama.name=Lama # +entity.trader_llama.name=Lama obchodníka # +entity.llama_spit.name=Pľuvanec lamy # +entity.magma_cube.name=Magmová kocka # +entity.minecart.name=Banský vozík # +entity.chest_minecart.name=Banský vozík s truhlicou # +entity.command_block_minecart.name=Banský vozík s príkazovým blokom # +entity.furnace_minecart.name=Banský vozík s pecou # +entity.hopper_minecart.name=Banský vozík s násypníkom # +entity.tnt_minecart.name=Banský vozík s TNT # +entity.mule.name=Mulica # +entity.mooshroom.name=Mooshroom # +entity.moving_block.name=Pohyblivý blok # +entity.ocelot.name=Ocelot # +entity.painting.name=Maľba # +entity.parrot.name=Papagáj # +entity.phantom.name=Prízrak # +entity.pig.name=Prasa # +entity.piglin.name=Piglin # +entity.pillager.name=Plieniteľ # +entity.polar_bear.name=Medveď biely # +entity.rabbit.name=Králik # +entity.sheep.name=Ovca # +entity.shulker.name=Shulker # +entity.shulker_bullet.name=Strela shulkera # +entity.silverfish.name=Rybenka # +entity.skeleton.name=Kostlivec # +entity.skeleton_horse.name=Kostlivcový kôň # +entity.stray.name=Túlavý kostlivec # +entity.slime.name=Sliz # +entity.small_fireball.name=Malá ohnivá guľa # +entity.sniffer.name=Čuchač # +entity.snowball.name=Snehová guľa # +entity.snow_golem.name=Snežný golem # +entity.spider.name=Pavúk # +entity.splash_potion.name=Elixír # +entity.squid.name=Kalmár # +entity.strider.name=Kráčadlo # +entity.tnt.name=Blok TNT # +entity.thrown_trident.name=Trojzubec # +entity.tripod_camera.name=Fotoaparát so statívom # +entity.turtle.name=Korytnačka # +entity.unknown.name=Neznáme # +entity.vex.name=Vex # +entity.villager.name=Dedinčan # +entity.villager.armor=Zbrojár # +entity.villager.butcher=Mäsiar # +entity.villager.cartographer=Kartograf # +entity.villager.cleric=Klerik # +entity.villager.farmer=Farmár # +entity.villager.fisherman=Rybár # +entity.villager.fletcher=Výrobca šípov # +entity.villager.leather=Garbiar # +entity.villager.librarian=Knihovník # +entity.villager.shepherd=Pastier # +entity.villager.tool=Kováč nástrojov # +entity.villager.weapon=Kováč zbraní # +entity.villager.mason=Kamenár # +entity.villager.unskilled=Nevyučený dedinčan # +entity.villager_v2.name=Dedinčan # +entity.vindicator.name=Pomstiteľ # +entity.wandering_trader.name=Potulný obchodník # +entity.witch.name=Striga # +entity.wither.name=Wither # +entity.wither_skeleton.name=Wither kostlivec # +entity.wither_skull.name=Lebka withera # +entity.wither_skull_dangerous.name=Lebka withera # +entity.wolf.name=Vlk # +entity.xp_orb.name=Guľôčka skúseností # +entity.xp_bottle.name=Čarovná fľaša # +entity.zoglin.name=Zoglin # +entity.zombie.name=Zombie # +entity.zombie_horse.name=Zombie kôň # +entity.zombie_pigman.name=Zombie piglin # +entity.zombie_villager.name=Zombie dedinčan # +entity.zombie_villager_v2.name=Zombie dedinčan # + +exports.share.file=Zdieľať %s # +exports.suspendWarning.client.content=Upozornenie: Ak budete pokračovať, budete odpojení od tejto relácie hry pre viacerých hráčov. # +exports.suspendWarning.host.content=Upozornenie: Ak budete pokračovať, relácia hry pre viacerých hráčov sa ukončí pre všetkých hráčov. # +exports.suspendWarning.title=Upozornenie # +exports.fileError.title=Nepodarilo sa uložiť súbor # +exports.fileError.body=Disk môže byť plný alebo chránený proti zápisu, alebo sa súbor môže používať. Uistite sa, že súbor nie je otvorený, a skúste to znova. # + +addExternalServerScreen.addServer=Pridať server # +addExternalServerScreen.nameTextBoxLabel=Názov servera # +addExternalServerScreen.namePlaceholder=Zadajte názov servera # +addExternalServerScreen.ipTextBoxLabel=Adresa servera # +addExternalServerScreen.portTextBoxLabel=Port # +addExternalServerScreen.ipPlaceholder=Zadajte IP alebo adresu # +addExternalServerScreen.alreadyAdded=Tento server sa už pridal # +addExternalServerScreen.saveButtonLabel=Uložiť # +addExternalServerScreen.playButtonLabel=Hrať # +addExternalServerScreen.removeButtonLabel=Odstrániť # +addExternalServerScreen.removeConfirmation=Naozaj chcete odstrániť tento server? # +addExternalServerScreen.addTitle=Pridať externý server # +addExternalServerScreen.editTitle=Úprava externého servera # + +feature.end_city=Mesto na konci sveta # +feature.fortress=Netheritová pevnosť # +feature.mansion=Lesný kaštieľ # +feature.mineshaft=Šachta # +feature.missingno=Neznáma funkcia # +feature.monument=Oceánsky monument # +feature.stronghold=Pevnosť # +feature.temple=Chrám # +feature.village=Dedina # +feature.shipwreck=Stroskotaná loď # +feature.buried_treasure=Zakopaný poklad # +feature.ruins=Ruiny v oceáne # +feature.pillager_outpost=Posádka plieniteľov # +feature.bastion_remnant=Pozostatok bašty # +feature.ruined_portal=Zničený portál # + +feed.like=Páči sa # +feed.manage_feed=Spravovať informačný kanál # +feed.comment=Komentár # +feed.reported_label=Správy # +feed.ignore=Ignorovať # +feed.nrreport=%d správa # +feed.nrreports=Správy: %d # +feed.newPost=Nový príspevok # +feed.daysAgo=Pred %d d # +feed.hoursAgo=Pred %d h # +feed.minutesAgo=Pred %d min # +feed.now=Práve teraz # +feed.whatup=Čo robíte? # +feed.upload=Snímka obrazovky sa odovzdáva... # +feed.manage=Spravovať informačný kanál # +feed.share=Zdieľať # +feed.addScreenshot=Pridať snímku obrazovky # +feed.comments=Komentáre # +feed.edit=Upraviť # +feed.screenshots=Snímky obrazoviek # +feed.return=Ponuka # +feed.goToFeed=Informačný kanál # +feed.cancel=Zrušiť # +feed.previous=Späť # +feed.next=Ďalej # +feed.delete=Odstrániť # +feed.deleted=Odstránená položka # +feed.report_xbox=Nahlásiť tímu pravidiel Xbox # +feed.report_club=Nahlásiť klubu # +feed.clubdescription=Popis ríše # +feed.no_feed_item_content=Tu sa zobrazia snímky obrazoviek a diskusie vo vašej ríši. Začnite stlačením tlačidla Nový príspevok. # +feed.no_reported_item_content=Neboli nahlásené žiadne položky # +feed.no_screenshot=Nemáte žiadne snímky obrazoviek # +feed.reportToastMessage=Položka je nahlásená # +feed.forbidden=Nemáte oprávnenie prispievať na časovú os # +feed.failedToPost=Príspevok bol neúspešný # +feed.failedToPostDescription=Snímka obrazovky je neplatná # +feed.uppload_started=Snímka obrazovky sa odovzdáva # +feed.uppload_success=Snímka obrazovky sa odovzdala # +feed.connected=Každá ríša je pripojená ku klubu pomocou konta Microsoft. # +feed.unviewedPost=Nové # + +comment.like=%d sa páči ### 1 like +comment.likes=%d sa páči ### 0 or 2+ likes +comment.comment=%d komentár ### 1 comment +comment.comments=Komentáre: %d ### 0 or 2+ comments +comment.likes_and_comments=%1 a %2 ### comment.like(s) will be inserted at %1 and comment.comment(s) at %2 +comment.commentplaceholder=Komentár... # + +furnaceScreen.fuel=Palivo # +furnaceScreen.header=Pec # +furnaceScreen.input=Vstup # +furnaceScreen.result=Výsledok # + +gameArgument.featureUnsupported=Táto verzia Minecraftu nepodporuje príslušnú funkciu # + +gameMode.adventure=Dobrodružný režim # +gameMode.changed=Herný režim sa aktualizoval na %s # +gameMode.creative=Tvorivý režim # +gameMode.hardcore=Drsný režim! # +gameMode.spectator=Režim diváka # +gameMode.survival=Režim prežitia # + +gameTip.cameraMovement.mouse=Pohybom tlačidla :light_mouse_button: sa rozhliadnite po okolí. # +gameTip.cameraMovement.touch=Dotknutím sa obrazovky a potiahnutím sa rozhliadnite po okolí. # +gameTip.cameraMovement.controller=Pohybom :tip_right_stick: sa rozhliadnite po okolí. # +gameTip.playerMovement.keyboard=Stláčaním tlačidiel :_input_key.forward:, :_input_key.left:, :_input_key.back:, :_input_key.right: sa pohybujte. # +gameTip.playerMovement.touch=Presuňte :tip_virtual_joystick:, ak sa chcete presunúť. # +gameTip.playerMovement.touch.classic=Dotknite sa tlačidiel :tip_touch_forward: :tip_touch_left: :tip_touch_back: :tip_touch_right:, ak sa chcete pohybovať. # +gameTip.playerMovement.controller=Posúvaním :tip_left_stick: sa pohybujte po okolí. # +gameTip.jumpMovement.keyboard=Stlačením tlačidla :_input_key.jump: vyskočte. # +gameTip.jumpMovement.touch=Ťuknite na položku :tip_virtual_button_jump:, ak chcete vyskočiť. # +gameTip.jumpMovement.touch.classic=Ťuknutím na tlačidlo :tip_touch_jump: vyskočte. # +gameTip.jumpMovement.controller=Stlačením tlačidla :_input_key.jump: vyskočte. # +gameTip.jumpForward.keyboard=Stlačením tlačidiel :_input_key.forward: a :_input_key.jump: skočte dopredu. # +gameTip.jumpForward.touch=Podržte tlačidlo :tip_virtual_joystick: a ťuknite na tlačidlo :tip_virtual_button_jump:, ak chcete skočiť dopredu. # +gameTip.jumpForward.touch.classic=Podržte tlačidlo :tip_touch_forward: a ťuknite na tlačidlo :tip_touch_jump:, ak chcete skočte dopredu. # +gameTip.jumpForward.controller=Zatlačením páčky :tip_left_stick: nahor a stlačením tlačidla :_input_key.jump: skočte dopredu. # +gameTip.findTree=Udrite do stromu, aby ste mohli pozbierať drevo. # +gameTip.breakWood.mouse=Podržaním tlačidla :_input_key.attack: na strome odrúbte drevo. # +gameTip.breakWood.touch=Ťuknutím a podržaním na strome odrúbte drevo. # +gameTip.breakWood.touch.crosshair.withactionbuttons=Ťuknutím a podržaním :tip_virtual_button_action_attack_or_destroy: na strome odrúbte drevo. # +gameTip.breakWood.touch.crosshair.withoutactionbuttons=Namierte : tip_crosshair: na strom a ťuknutím a podržaním obrazovky odrúbte drevo. # +gameTip.breakWood.controller=Podržaním tlačidla :_input_key.attack: na strome odrúbte drevo. # +gameTip.openInventory.keyboard=Stlačením tlačidla :_input_key.inventory: otvorte inventár. # +gameTip.openInventory.touch=Ťuknutím na tlačidlo :tip_touch_inventory: otvorte inventár. # +gameTip.openInventory.controller=Stlačením tlačidla :_input_key.inventory: otvorte inventár. # +gameTip.selectWoodForMakePlank.keyboard=:light_mouse_left_button: na výber dreva. # +gameTip.selectWoodForMakePlank.touch=Ťuknutím vyberte drevo. # +gameTip.selectWoodForMakePlank.controller=Pomocou :tip_left_stick: a :_gamepad_face_button_down: vyberte drevo. # +gameTip.selectGridForMakePlank.keyboard=:light_mouse_left_button: na pridanie dreva do výrobnej mriežky. # +gameTip.selectGridForMakePlank.touch=Ťuknutím pridajte drevo do výrobnej mriežky. # +gameTip.selectGridForMakePlank.controller=Pomocou :tip_left_stick: a :_gamepad_face_button_down: pridajte drevo do výrobnej mriežky. # +gameTip.selectOutputSlot.keyboard=:light_mouse_left_button: na výstupný otvor, aby sa spustila výroba. # +gameTip.selectOutputSlot.touch=Ťuknutím na výstupný otvor spustite výrobu. # +gameTip.selectOutputSlot.controller=Stlačením tlačidla :_gamepad_face_button_down: na výstupnom otvore spustite výrobu. # +gameTip.selectHotBar.keyboard=:light_mouse_left_button: na voľný otvor, aby sa predmet pridal do inventára. # +gameTip.selectHotBar.touch=Ťuknutím na voľný otvor pridajte predmet do inventára. # +gameTip.selectHotBar.controller=Stlačením tlačidla :_gamepad_face_button_down: na voľnom otvore nižšie pridajte predmet do inventára. # +gameTip.open.recipe.keyboard=:light_mouse_left_button: tu, aby sa otvorila kniha receptov. # +gameTip.open.recipe.touch=Ťuknutím sem otvorte kartu vyhľadávania. # +gameTip.open.recipe.controller=Stlačením tlačidla :tip_left_trigger: otvorte knihu receptov. # +gameTip.craftTable.keyboard=:light_mouse_left_button: tu, aby ste vybrali recept pre pracovný stôl. # +gameTip.craftTable.touch=Ťuknutím sem vyberte recept pre pracovný stôl. # +gameTip.craftTable.controller=Pomocou :tip_left_stick: vyberte recept pre pracovný stôl. # +gameTip.outputSlotCraftTable.controller=Stlačením tlačidla :_gamepad_face_button_down: vyrobte pracovný stôl. # +gameTip.selectHotBar.craftTable=Ak chcete použiť pracovný stôl, vložte ho na rýchly panel. # +gameTip.closeInventory.keyboard=Stlačením tlačidla :_input_key.inventory: alebo :light_mouse_left_button: na tomto mieste zatvorte inventár. # +gameTip.closeInventory.touch=Ťuknutím sem zatvorte inventár. # +gameTip.closeInventory.controller=Ak chcete zatvoriť inventár, stlačte :_gamepad_face_button_right:. # +gameTip.needMoreMaterials=Na výrobu dreveného krompáča potrebujete 2 kusy dreva. # +gameTip.selectItemInHotBar.keyboard=Položky vyberajte pomocou tlačidla :light_mouse_middle_button: alebo číselných klávesov. # +gameTip.selectItemInHotBar.touch=Položky vyberajte ťukaním na rýchly panel. # +gameTip.selectItemInHotBar.controller=Pomocou tlačidiel :_input_key.cycleItemLeft: a :_input_key.cycleItemRight: vyberajte predmety na rýchlom paneli. # +gameTip.placeCraftTable.keyboard=:_input_key.use: na zem, aby ste umiestnili pracovný stôl. # +gameTip.placeCraftTable.touch=Pracovný stôl umiestnite ťuknutím na zem. # +gameTip.placeCraftTable.touch.crosshair.withactionbuttons=Namierte : tip_crosshair: a ťuknite na :tip_virtual_button_action_build_or_use:, ak chcete položiť pracovný stôl na zem. # +gameTip.placeCraftTable.touch.crosshair.withoutactionbuttons=Namierte :tip_crosshair: a ťuknutím na obrazovku položte remeselný stôl na zem. # +gameTip.placeCraftTable.controller=Pracovný stôl umiestnite stlačením tlačidla :_input_key.use:. # +gameTip.useCraftTable.keyboard=:_input_key.use: na pracovný stôl, aby ste ho použili. # +gameTip.useCraftTable.touch=Ak chcete použiť pracovný stôl, dotknite sa ho. # +gameTip.useCraftTable.touch.crosshair.withactionbuttons=Namierte :tip_crosshair: na remeselný stôl a na použitie ťuknite na :tip_virtual_button_action_build_or_use:. # +gameTip.useCraftTable.touch.crosshair.withoutactionbuttons=Namierte :tip_crosshair: na remeselný stôl a použite ho ťuknutím na obrazovku. # +gameTip.useCraftTable.controller=Ak chcete použiť pracovný stôl, stlačte tlačidlo :_input_key.use:. # +gameTip.needPlanksAndSticks=Vyrobte 3 dosky a 2 palice. # +gametip.openSearchTab.keyboard=:light_mouse_left_button: tu, aby sa otvorila karta vyhľadávania. # +gametip.openSearchTab.touch=Ťuknutím sem otvorte kartu vyhľadávania. # +gametip.openSearchTab.controller=Stlačením tlačidla :_gamepad_face_button_down: na tomto mieste otvorte kartu vyhľadávania. # +gameTip.selectWoodenPickaxe=Vyrobte drevený krompáč na ťažbu kameňa a uhlia. # +gameTip.outputSlot.wooden.pickaxe.keyboard=:light_mouse_left_button: na výstupný otvor, aby ste vyrobili drevený krompáč. # +gameTip.outputSlot.wooden.pickaxe.touch=Ťuknutím na výstupný otvor vyrobte drevený krompáč. # +gameTip.outputSlot.wooden.pickaxe.controller=Stlačením tlačidla :_gamepad_face_button_down: vyrobte drevený krompáč. # +gameTip.selectHotBar.wooden.pickaxe=Ak chcete použiť krompáč, vložte ho na rýchly panel. # +gameTip.hintsDone=Ste voľní! Skúmajte, vyrábajte predmety a nájdite si jedlo a úkryt, aby ste prežili noc. Bavte sa! # + +generator.amplified=ZOSILNENÉ # +generator.amplified.info=Poznámka: Len tak pre zábavu sa požaduje svalnatý počítač. # +generator.customized=Prispôsobené # +generator.debug_all_block_states=Režim ladenia # +generator.default=Predvolené # +generator.flat=Plochý # +generator.infinite=Nekonečný # +generator.largeBiomes=Veľké biómy # +generator.nether=Nether # +generator.old=Starý # +generator.void=Prázdnota # + +globalPauseScreen.message=Hra sa pozastavila # +globalPauseScreen.quit=Skončiť # + +gui.accept=Prijať # +gui.achievements=Dosiahnuté výsledky # +gui.all=Všetky # +gui.back=Späť # +gui.cancel=Zrušiť # +gui.clear=Vymazať # +gui.close=Zavrieť # +gui.confirm=Potvrdiť # +gui.confirmAndPlay=Potvrdiť a hrať # +gui.custom=Vlastné # +gui.default=Predvolené # +gui.decline=Odmietnuť # +gui.delete=Odstrániť # +gui.deleteWorldLong=Odstrániť svet # +gui.done=Hotovo # +gui.down=Nadol # +gui.edit=Upraviť # +gui.error=Chyba # +gui.exit=Skončiť # +gui.exportWorld=Export # +gui.exportWorldLong=Exportovať svet # +gui.exportTemplate=Exportovať šablónu # +gui.templateMinVersion=Minimálna verzia šablóny # +gui.templateLocPickerTitle=Vyhľadajte súbor languages.json v priečinku s lokalizáciou # +gui.templateLocPickerButton=Vybrať lokalizáciu # +gui.templateIconPickerTitle=Vyhľadajte ikonu sveta # +gui.templateIconPickerDesc=Ikona Minecraftu # +gui.templateIconPickerButton=Vybrať ikonu sveta # +gui.pickLoc.successMessage=Lokalizácia skopírovaná # +gui.pickLoc.failedMessage=Chyba: Nevybrali ste súbor languages.json # +gui.pickIcon.successMessage=Ikona sveta skopírovaná # +gui.pickIcon.failedMessage=Chyba: Neplatný formát súboru # +gui.previous=Späť # +gui.copyWorld=Kopírovať svet # +gui.copyWorld.failedTitle=Vyskytla sa chyba # +gui.copyWorld.failedMessage=Nemáte dostatok úložného priestoru na to, aby ste mohli skopírovať tento svet. Uvoľnite miesto a skúste to znova. # +gui.goBack=Naspäť # +gui.import=Import # +gui.importWorld=Import # +gui.importRetailWorld.title=Importovať svet? # +gui.importRetailWorld.text.1=Tento svet sa musí importovať skôr, ako ho budete môcť použiť vo verzii Beta. # +gui.importRetailWorld.text.2=Importovanie sveta vytvorí kópiu a neovplyvní pôvodný svet. # +gui.importRetailWorld.text.3=Chcete vytvoriť kópiu tohto sveta pre verziu Beta? # +gui.importRetailWorld.failedMessage=Svet sa nepodarilo importovať. # +gui.minecraftWorld=Svet hry Minecraft # +gui.minecraftBundle=Balík hry Minecraft # +gui.login=Prihlásenie # +gui.logout=Odhlásenie # +gui.next=Ďalej # +gui.no=Nie # +gui.none=Žiadne # +gui.ok=OK # +gui.store=Navštíviť obchod # +gui.continue=Pokračovať # +gui.pickWorld=Vyhľadajte svet hry Minecraft # +gui.retry=Zopakovať # +gui.select=Vybrať # +gui.skip=Preskočiť # +gui.stats=Štatistiky # +gui.tab=Karta # +gui.toMenu=Späť na úvodnú obrazovku # +gui.tryAgain=Skúsiť znova # +gui.up=Nahor # +gui.warning.exitGameWarning=Chcete ukončiť hru Minecraft? # +gui.worldTemplate=Šablóna sveta Minecraft # +gui.yes=Áno # +gui.feedbackYes=Áno, prejsť na web spätnej väzby # +gui.resourcepacks=Balíky zdrojov... # +gui.submit=Odoslať # +gui.submitRating=Odoslať hodnotenie # +gui.submitFeedback.button.text=Odoslať spätnú väzbu # +gui.submitFeedback.text=Odoslať tvorcovi spätnú väzbu # +gui.submitFeedback.body.text=Zapíšte si akúkoľvek spätnú väzbu a pošlite ju priamo tvorcovi. Vaša správa nebude zverejnená na Trhovisku a tvorca nebude môcť odpovedať. # +gui.submitFeedback.placeHolder.text=Čo sa vám páči? Čo by mohlo byť lepšie? # +gui.submitFeedback.success=Ďakujeme, že ste sa podelili o svoju recenziu! # +gui.submitFeedback.failure.status.unprocessableEntity=Túto položku, ku ktorej sa pokúšate poskytnúť spätnú väzbu, nevlastníte. (Kód chyby: %d) # +gui.submitFeedback.failure.status.tooManyRequests=Ale nie! Odoslali ste príliš veľa recenzií. Skúste to znova neskôr. (Kód chyby: %d) # +gui.submitFeedback.failure.status.other=Momentálne nie je možné odoslať recenziu. Skúste to znova neskôr. (Kód chyby: %d) # +gui.playOffline=Hrať v režime offline # +gui.signIn=Prihlásiť sa # +gui.genericNetworkError=Vyskytla sa chyba. Skúste skontrolovať svoje pripojenie na internet. # +gui.hide=Skryť # +gui.editor.minecraftProject=Projekt Minecraft # +gui.editor.exportProject=Exportovať projekt # +gui.editor.copyProject=Kopírovať projekt # +gui.editor.copyProject.failedMessage=Nepodarilo sa vytvoriť kópiu tohto projektu. Príčinou môže byť nedostatok úložného priestoru alebo iný problém. Ďalšie informácie nájdete na stránke https://aka.ms/MCStorage. # + +gui.edu.exitGameWarningCaption=Minecraft Education ### Use Minecraft 教育版 in zh_CN translation +gui.edu.exitGameWarningMessage=Ukončite Minecraft Education? ### Use 离开 Minecraft 教育版? in zh_CN translation + +updateScreen.update=Aktualizovať # +updateScreen.updateRequired=Požaduje sa aktualizácia # +updateScreen.title=Zastaraná verzia # +updateScreen.body=Aktualizujte na najnovšiu verziu, aby ste mali prístup ku všetkým novým funkciám, mohli hrať s priateľmi online alebo zistili, čo je nové na Trhovisku. # +updateScreen.commerceNotSupported.title=Nemožno získať prístup k Trhovisku # +updateScreen.commerceNotSupported.body=Táto verzia hry Minecraft už nemá prístup k Trhovisku Minecraft. Ak chcete prístup k Trhovisku obnoviť, aktualizujte hru na najnovšiu verziu. # +updateScreen.packs.updateRequired=Aktualizujte na najnovšiu verziu, aby ste mohli prevziať balík zakúpený na Trhovisku Minecraft. # +updateScreen.patchVersion=Poznámky k oprave verzie %s: # + +hostOption.codeBuilder=Zostavovač kódu # +hostOption.setWorldSpawn=Nastaviť miesto objavenia sa vo svete # +hostOption.teleport=Teleportovať # +hostOption.teleport.who=Kto # +hostOption.teleport.where=Kam # +hostOption.time=Čas # +hostOption.time.day=Deň # +hostOption.time.midnight=Polnoc # +hostOption.time.noon=Poludnie # +hostOption.time.night=Noc # +hostOption.time.sunrise=Východ slnka # +hostOption.time.sunset=Západ slnka # +hostOption.weather=Počasie # +hostOption.weather.clear=Jasné # +hostOption.weather.rain=Dážď # +hostOption.weather.thunderstorm=Búrka # + +howtoplay.next=Ďalej # +howtoplay.previous=Späť # + +howtoplay.category.basics=Základy # +howtoplay.category.crafting=Výroba predmetov # +howtoplay.category.education=Vzdelávanie # +howtoplay.category.engineering=Strojárstvo # +howtoplay.category.enhancedPlay=Rozšírené hranie # +howtoplay.category.firstDay=Prvý deň # +howtoplay.category.optionsAndCheats=Možnosti a podvádzanie # +howtoplay.category.play=Hranie # +howtoplay.category.theEnd=Koniec sveta # + +howtoplay.adventureMode=Dobrodružný režim # +howtoplay.adventureMode.title=Pokyny na hranie: dobrodružný režim # +howtoplay.adventureMode.text.1=Dobrodružný režim je herný režim pre staviteľov sveta. V dobrodružnom režime musia hráči používať na umiestňovanie alebo rozbíjanie blokov špeciálne nástroje. # +howtoplay.adventureMode.text.2=Ak chcete tieto špeciálne nástroje získať, musíte v tvorivom režime použiť príkaz /give s parametrami canplace alebo candestroy. # + +howtoplay.anvil=Nákova # +howtoplay.anvil.title=Pokyny na hranie: nákova # +howtoplay.anvil.text.1=Pomocou úrovní skúseností môžete opraviť, očarovať alebo premenovať predmety na nákove. # +howtoplay.anvil.header.1=Premenovanie a používanie čarov # +howtoplay.anvil.text.2=Premenovať možno všetky predmety. Na nákove však možno opraviť a očarovať pomocou kníh len predmety s trvácnosťou. # +howtoplay.anvil.header.2=Oprava # +howtoplay.anvil.text.3=Predmety možno opraviť vložením do niektorého zo vstupných otvorov naľavo spoločne so surovinami potrebnými pre príslušný predmet, ako sú železné ingoty pre železný meč, alebo skombinovaním s iným predmetom rovnakého typu. # +howtoplay.anvil.text.4=Kombinovanie predmetov na nákove je účinnejšie. # +howtoplay.anvil.text.5=Pri každom použití nákovy hrozí, že sa poškodí, a po častom používaní sa zničí. # + +howtoplay.armor=Brnenie # +howtoplay.armor.title=Pokyny na hranie: brnenie # +howtoplay.armor.text.1=Nosením brnenia sa môžete chrániť pred poškodením. Úroveň brnenia predstavuje na priehľadovom displeji symbol :armor:. Čím je úroveň vyššia, tým menšie poškodenie utrpíte. # +howtoplay.armor.header.1=Výroba predmetov # +howtoplay.armor.text.2=Brnenie možno vyrobiť z kože, železa, zlata alebo diamantov. Krúžkové brnenie možno získať obchodovaním s dedinčanmi alebo ulúpením od zombií a kostlivcov. # +howtoplay.armor.text.3=Brnenie si nasadíte tak, že otvoríte inventár a presuniete časti brnenia na príslušné miesto vedľa vzhľadu hráča. # +howtoplay.armor.text.4=Železné, krúžkové a zlaté brnenie možno v peci roztaviť na hrudky železa alebo zlata. # +howtoplay.armor.header.2=Štít # +howtoplay.armor.text.5.keyboard=Štít zablokuje prichádzajúce poškodenie. Štítom možno vybaviť miesto druhej ruky, ako aj rýchly panel. Ak chcete blokovať pomocou štítu, stlačte a podržte tlačidlo :_input_key.sneak:. # +howtoplay.armor.text.5.gamepad=Štít zablokuje prichádzajúce poškodenie. Štítom možno vybaviť miesto druhej ruky, ako aj rýchly panel. Ak chcete prepnúť blokovanie pomocou štítu, stlačte tlačidlo :_input_key.sneak: alebo kliknite na :_gamepad_stick_right:. # +howtoplay.armor.text.5a.touch=Štít blokuje všetky druhy blížiacich sa poškodení – dokonca aj výbuch creepera! Môžete sa ním vyzbrojiť v slote druhej ruky alebo na rýchlom paneli. # +howtoplay.armor.text.5b.touch=Ak používate ovládaciu schému „Smerový ovládač a interakcia ťuknutím“, blokovanie štítom prepnete ťuknutím na :touch_sneak:. # +howtoplay.armor.text.5c.touch=Ak používate ovládaciu schému „Joystick“, blokovanie štítom prepnete ťuknutím na :tip_virtual_button_sneak:. # +howtoplay.armor.text.5.rift_controller=Štít zablokuje prichádzajúce poškodenie. Štítom možno vybaviť miesto druhej ruky, ako aj rýchly panel. Ak chcete prepnúť blokovanie pomocou štítu, stlačte tlačidlo :_input_key.sneak: alebo kliknite na tlačidlo :rift_X:. # +howtoplay.armor.text.5.windowsmr_controller=Štít zablokuje prichádzajúce poškodenie. Štítom možno vybaviť miesto druhej ruky, ako aj rýchly panel. Ak chcete prepnúť blokovanie pomocou štítu, stlačte tlačidlo :_input_key.sneak: alebo kliknite na tlačidlo :windowsmr_right_stick:. # +howtoplay.armor.text.6=Štít môže zablokovať dokonca aj výbuch creepera. # +howtoplay.armor.header.3=Prestrojenie # +howtoplay.armor.text.7=Na hlavu si môžete nasadiť aj vyrezávanú tekvicu. Neposkytne vám to žiadny symbol :armor:, ale keď sa pozriete na endermanov, nenazlostia sa. # + +howtoplay.armorStand=Stojan na brnenie # +howtoplay.armorStand.title=Pokyny na hranie: stojan na brnenie # +howtoplay.armorStand.text.1=Na stojane na brnenie je odložené brnenie, kým ho nepoužívate. # +howtoplay.armorStand.header.1=Vybavenie # +howtoplay.armorStand.text.2.notTouch=Kým držíte časť brnenia, stlačením tlačidla :_input_key.use: na stojane na brnenie umiestnite túto časť na stojan. # +howtoplay.armorStand.text.2.touch=Kým držíte časť brnenia, ťuknutím na stojan na brnenie umiestnite túto časť na stojan. # +howtoplay.armorStand.text.3.notTouch=Ak chcete niečo zo stojana na brnenie odobrať, s otvorenou rukou stlačte tlačidlo :_input_key.use: na stojane. # +howtoplay.armorStand.text.3.touch=Ak chcete niečo zo stojana na brnenie odobrať, s otvorenou rukou ťuknite na stojan. # +howtoplay.armorStand.header.2=Zmena pozície # +howtoplay.armorStand.text.4.notTouch=Stojan na brnenie môže zmeniť pózu. Ak pózu chcete zmeniť, začnite sa zakrádať a stlačte :_input_key.use: na stojan na brnenie. # +howtoplay.armorStand.text.4.touch=Stojan na brnenie môže zmeniť pózu. Ak pózu chcete zmeniť, začnite sa zakrádať a ťuknite na stojan na brnenie. # +howtoplay.armorStand.header.3=Tanec # +howtoplay.armorStand.text.5=Stojany na brnenie budú reagovať na ruditový signál. Skúste vyslať signály rôznej sily a sledujte, čo sa stane. # + +howtoplay.banners=Zástavy # +howtoplay.banners.title=Pokyny na hranie: zástavy # +howtoplay.banners.text.1=Zástavy predstavujú úžasný spôsob, ako si vyzdobiť dom alebo hrad vlastnými vzormi a farbami. # +howtoplay.banners.text.2=Vyrobenú zástavu môžete položiť na pracovný stôl alebo krosná a pridaním rôznych farbív môžete vytvoriť vlastný jedinečný a úžasný dizajn. # +howtoplay.banners.header.1=Použitie vzoru # +howtoplay.banners.text.3=Existuje veľa rôznych vzorov, ktoré môžete vytvoriť pomocou farbiva, napríklad: # +howtoplay.banners.text.4= – Vytvorením trojuholníka získate trojuholníkový vzor. # +howtoplay.banners.text.5= – Vytvorením kríža získate krížový vzor. # +howtoplay.banners.text.6= – Pridaním margaréty bielej získate kvetinový vzor. # +howtoplay.banners.text.7=Experimentovaním s rôznymi kombináciami získate ešte viac vzorov. # +howtoplay.banners.header.2=Viaceré vrstvy # +howtoplay.banners.text.8=Zástava môže mať aj viacero vrstiev, čo vám umožní mať na zástave viac ako jeden vzor. Ak sa vám nepáči posledný vzor pridaný na zástavu, môžete poslednú vrstvu umyť v kotle. # +howtoplay.banners.header.3=Vytváranie kópií # +howtoplay.banners.text.9=Ak chcete zástavu kopírovať, položte ju na pracovný stôl s prázdnou zástavou. # + +howtoplay.beacons=Lúče # +howtoplay.beacons.title=Pokyny na hranie: lúče # +howtoplay.beacons.text.1=Aktívne lúče vysielajú na oblohu jasný kužeľ svetla. # +howtoplay.beacons.text.2=Vyrábajú sa zo skla, obsidiánu a netheritových hviezd (ktoré získate porazením withera). # +howtoplay.beacons.header.1=Výstavba # +howtoplay.beacons.text.3=Lúče sa musia umiestniť tak, aby medzi nimi a oblohou neboli žiadne prekážky. Musia stáť na pyramídach zo železných, zlatých, smaragdových alebo diamantových blokov. # +howtoplay.beacons.text.4=Materiál, na ktorom je lúč umiestnený, nemá na silu lúča žiadny účinok. # +howtoplay.beacons.header.2=Použitie # +howtoplay.beacons.text.5=V ponuke lúča môžete pre lúč vybrať jednu primárnu silu. Čím viac poschodí má vaša pyramída, tým viac síl môžete mať. # +howtoplay.beacons.text.6=Ak chcete nastaviť sily lúča, musíte na mieste určenom na platbu použiť smaragd, diamant, zlatý ingot alebo železný ingot. # +howtoplay.beacons.text.7=Po nastavení budú sily vyžarovať z lúča natrvalo. Sily sa udelia všetkým hráčom v blízkosti. # +howtoplay.beacons.text.8=Ak chcete zmeniť farbu lúča, položte mu do cesty blok farebného skla. # + +howtoplay.beds=Postele # +howtoplay.beds.title=Pokyny na hranie: postele # +howtoplay.beds.text.1=Spaním v posteli prečkáte noc a nastavíte svoje miesto objavenia sa vo svete. # +howtoplay.beds.text.2.notTouch=Stlačením tlačidla :_input_key.use: na posteli choďte spať. Môžete to urobiť len v noci. # +howtoplay.beds.text.2.touch=Ťuknutím na posteľ choďte spať. Môžete to urobiť len v noci. # +howtoplay.beds.text.3=Ak hráte hru pre viacerých hráčov, každý vo svete musí byť v posteli v rovnakom čase, aby mohla skončiť noc. # +howtoplay.beds.text.4=Ak je vaša posteľ rozbitá, vrátite sa na miesto vo svete, kde ste sa objavili prvýkrát. # +howtoplay.beds.text.5=Pri používaní postele v Netheri buďte opatrní. Na spánok je tam zvyčajne príliš horúco. # + +howtoplay.blocks=Bloky # +howtoplay.blocks.title=Pokyny na hranie: bloky # +howtoplay.blocks.text.1=Svet hry Minecraft je vytvorený z miliónov blokov. Každý z nich možno rozbiť, zodvihnúť a umiestniť. Môžete stavať takmer bez obmedzení. # +howtoplay.blocks.text.2=Väčšinu blokov budete musieť nájsť vo svete, ale niektoré možno vyrobiť iba skombinovaním iných blokov na pracovnom stole, napríklad ruditový blok, alebo roztavením v peci, napríklad sklo. # +howtoplay.blocks.header.1=Padajúce bloky # +howtoplay.blocks.text.3=Väčšina blokov nie je ovplyvnená gravitáciou a môže sa vznášať vo vzduchu. Niektoré, napríklad piesok alebo štrk, však spadnú, ak pod nimi nie je žiadny blok. # +howtoplay.blocks.header.2=Zaujímavé bloky # +howtoplay.blocks.text.4=Nasledujú príklady tých zaujímavejších blokov v hre Minecraft: # +howtoplay.blocks.text.5=Sklo – priehľadný blok, ktorý vznikne roztavením piesku v peci. # +howtoplay.blocks.text.6=Betón – vznikne vhodením bloku betónového prachu do vody. # +howtoplay.blocks.text.7=Terakota – prirodzene sa vyskytuje v bióme pustatiny alebo ju možno vyrobiť a zafarbiť z ílu, ktorý sa nachádza pod vodou. Roztavením terakoty v peci môžete vyrobiť leštenú terakotu. # +howtoplay.blocks.text.8=Magma – prirodzene sa vyskytuje v Netheri, dáva trochu svetla a spáli kohokoľvek, kto na ňu stúpi. # +howtoplay.blocks.text.9=Štrková hlina – takmer ako bežný blok hliny, ale nemôže na nej rásť tráva. Nachádza sa v biómoch Savana a Obrovská tajga. # + +howtoplay.bookAndQuill=Kniha a brko # +howtoplay.bookAndQuill.title=Pokyny na hranie: kniha a brko # +howtoplay.bookAndQuill.text.1=Kniha a brko umožňujú zaznamenávať vaše dobrodružstvá. Rozpovedzte svoj príbeh písaním textu na strany. Dokonca môžete zmeniť názov a autora. Podpísaním knihy a brka dokončite svoju prácu. Až do podpísania možno knihu a brko upravovať. # + +howtoplay.brewingStand=Varný stojan # +howtoplay.brewingStand.title=Pokyny na hranie: varný stojan # +howtoplay.brewingStand.text.1=Varenie elixírov vyžaduje varný stojan. Na každý elixír potrebujete fľašu vody, ktorú vyrobíte tak, že sklenenú fľašu naplníte vodou z kotla alebo vodného zdroja. # +howtoplay.brewingStand.header.1=Oboznámenie sa s varným stojanom # +howtoplay.brewingStand.text.2=Varný stojan má tri miesta na vytvorenie rôznych elixírov. Jednu prísadu možno použiť vo všetkých troch fľašiach, preto vždy vyrábajte tri elixíry naraz, aby ste suroviny využili čo najlepšie. # +howtoplay.brewingStand.header.2=Prísady a elixíry # +howtoplay.brewingStand.text.3=Ak na vrchné miesto varného stojana položíte netheritovú byľ, získate nevhodný elixír. Ten samotný nemá žiadny účinok, ale predstavuje základný elixír, ktorý možno použiť na vytváranie lepších elixírov. # +howtoplay.brewingStand.text.4=Na vaše objavenie čaká mnoho účinkov elixírov. Preto experimentujte s rôznymi prísadami a kombináciami, aby ste sa stali pravým alchymistom. # + +howtoplay.cauldron=Kotol # +howtoplay.cauldron.title=Pokyny na hranie: kotol # +howtoplay.cauldron.text.1=Kotol je nádoba, do ktorej možno ukladať obsah vedier alebo fliaš s tekutinami. # +howtoplay.cauldron.header.1=Napĺňanie # +howtoplay.cauldron.text.2.notTouch=Kým držíte vedro s vodou alebo elixír, stlačením a podržaním tlačidla :_input_key.use: na kotle naplňte kotol príslušným obsahom. # +howtoplay.cauldron.text.2.touch=Kým držíte vedro s vodou alebo elixír, ťuknutím na kotol ho naplňte príslušným obsahom. # +howtoplay.cauldron.text.3=Elixír naplní kotol len čiastočne, takže na úplné naplnenie budete musieť použiť viacero elixírov. # +howtoplay.cauldron.header.2=Máčanie šípov # +howtoplay.cauldron.text.4.notTouch=Stlačením tlačidla :_input_key.use: na kotle so šípom v ruke vytvorte rozličné šípy. # +howtoplay.cauldron.text.4.touch=Ťuknutím na kotol so šípom v ruke vytvorte rozličné šípy. # +howtoplay.cauldron.header.3=Farbenie brnenia # +howtoplay.cauldron.text.5.notTouch=Ak chcete zafarbiť kožené brnenie alebo kožené konské brnenie, stlačte tlačidlo :_input_key.use: na kotle naplnenom vodou, pričom musíte držať požadované farbivo. Tým sa zmení farba vody v kotle. Potom zoberte brnenie do ruky a stlačením tlačidla :_input_key.use: ho namočte v kotle. # +howtoplay.cauldron.text.5.touch=Ak chcete zafarbiť kožené brnenie alebo kožené konské brnenie, ťuknite na kotol naplnený vodou, pričom musíte držať požadované farbivo. Tým sa zmení farba vody v kotle. Potom zoberte brnenie do ruky a ťuknutím na kotol ho v ňom namočte. # +howtoplay.cauldron.text.6=Ak chcete farbivo umyť, namočte zafarbený predmet do kotla s bezfarebnou vodou. # + +howtoplay.chat=Chat # +howtoplay.chat.title=Pokyny na hranie: chat # +howtoplay.chat.text.1.keyboard=Stlačením tlačidla :_input_key.chat: otvorte chat. Napíšte správu a stlačte kláves ENTER. # +howtoplay.chat.text.1.gamepad=Stlačením tlačidla :_input_key.chat: otvorte chat. Napíšte správu a stlačte tlačidlo odoslania. # +howtoplay.chat.text.1.touch=Ťuknutím na tlačidlo chatu otvorte chat. Napíšte správu a ťuknite na tlačidlo odoslania. # + +howtoplay.chests=Truhlice # +howtoplay.chests.title=Pokyny na hranie: truhlice # +howtoplay.chests.text.1.notTouch=Po vyrobení môžete truhlicu umiestniť vo svete a potom ju pomocou tlačidla :_input_key.use: otvoriť a ukladať v nej predmety z inventára. # +howtoplay.chests.text.1.touch=Po vyrobení môžete truhlicu umiestniť vo svete a potom ju ťuknutím otvoriť a ukladať v nej predmety z inventára. # +howtoplay.chests.text.2=Predmety budú v truhlici uložené na to, aby ste ich neskôr mohli vložiť do inventára. # +howtoplay.chests.text.3=Dve truhlice položené vedľa seba sa skombinujú a vytvoria veľkú truhlicu. # + +howtoplay.commandBlocks=Príkazové bloky # +howtoplay.commandBlocks.title=Pokyny na hranie: príkazové bloky # +howtoplay.commandBlocks.text.1=Príkazové bloky sú mocným nástrojom pre tvorcov máp. Ukladajú a vykonávajú príkazy po prijatí ruditového signálu. # +howtoplay.commandBlocks.text.2=Ak chcete získať príkazový blok, musíte použiť príkaz /give. # +howtoplay.commandBlocks.text.3=Keď príkazový blok vykoná alebo nevykoná uložený príkaz, odošle zo strany, kam ukazuje šípka, ruditový signál. # +howtoplay.commandBlocks.text.4=V poli Poznámka pri ukázaní môžete nastaviť názov príkazového bloku. # +howtoplay.commandBlocks.text.5=Typ bloku – existujú tri typy príkazových blokov, každý s vlastnou farbou a správaním: # +howtoplay.commandBlocks.text.5.1= – Impulz – uložený príkaz vykoná iba v prípade, že blok prijme ruditový signál. # +howtoplay.commandBlocks.text.5.2= – Reťaz – uložený príkaz vykoná v prípade, že príkazový blok za ním vykonal alebo nevykonal svoj príkaz. # +howtoplay.commandBlocks.text.5.3= – Opakovanie – po aktivovaní bude tento príkazový blok pokračovať vo vykonávaní uloženého príkazu, kým bude existovať. # +howtoplay.commandBlocks.text.6=Podmienka – správanie príkazového bloku ovplyvňujú dve podmienky: # +howtoplay.commandBlocks.text.6.1= – Nepodmienený – uložený príkaz vykoná dokonca aj v prípade, že príkazový blok za ním nevykonal svoj príkaz. # +howtoplay.commandBlocks.text.6.2= – Podmienený – uložený príkaz vykoná iba v prípade, že príkazový blok za ním úspešne vykonal svoj príkaz. # +howtoplay.commandBlocks.text.7=Rudit – správanie príkazového bloku ovplyvňujú dve nastavenia ruditu: # +howtoplay.commandBlocks.text.7.1= – Potrebuje rudit – na aktivovanie požaduje ruditový signál. # +howtoplay.commandBlocks.text.7.2= – Vždy aktívny – na aktivovanie nepožaduje ruditový signál. # +howtoplay.commandBlocks.text.8=Príkazový blok vám ukáže aj svoj predchádzajúci výstup. To vám pomôže zistiť, či príkazový blok nevykonal príkaz a prečo. # + +howtoplay.commands=Príkazy # +howtoplay.commands.title=Pokyny na hranie: príkazy # +howtoplay.commands.text.1=Príkazy možno vykonávať z chatu. Pred zadávaním príkazu zadajte znak /. # +howtoplay.commands.text.2=K dispozícii je množstvo príkazov, ktoré vám umožnia robiť úžasné veci. Existuje veľa externých zdrojov, ktoré vám poskytnú všetky informácie, aké kedy budete potrebovať. # + +howtoplay.conduits=Žiariče # +howtoplay.conduits.title=Pokyny na hranie: žiariče # +howtoplay.conduits.text.1=Aktívny žiarič vám poskytne schopnosti pod vodou. # +howtoplay.conduits.text.2=Žiarič sa vyrába z ulít lodeniek a srdca mora. Žiarič čerpá energiu z prizmarínu a morských lampášov. # +howtoplay.conduits.header.1=Konštrukcia # +howtoplay.conduits.text.3=Aktivovaný žiarič poskytne energiu zo žiariča hocičomu v blízkosti. # +howtoplay.conduits.text.4=Čím viac energie načerpá, tým ďalej budú siahať jeho schopnosti. # + +howtoplay.controls=Ovládacie prvky # +howtoplay.controls.title=Pokyny na hranie: ovládacie prvky # +howtoplay.controls.text.1=V hre Minecraft ukladáte bloky a staviate, čokoľvek si dokážete predstaviť. V noci vychádzajú príšery, preto si predtým vybudujte úkryt. # +howtoplay.controls.header.1=Pohyb # +howtoplay.controls.text.2.keyboard=Pomocou myši sa rozhliadnite po okolí. # +howtoplay.controls.text.2.gamepad=:_gamepad_stick_right: používajte na rozhliadnutie sa po okolí. # +howtoplay.controls.text.2.touch.joystick_tap=Dotknutím sa obrazovky a potiahnutím sa rozhliadnete po okolí. # +howtoplay.controls.text.2.touch.classic_dpad=Dotknutím sa obrazovky a potiahnutím sa rozhliadnete po okolí. # +howtoplay.controls.text.2.touch.joystick_crosshair=Dotknutím sa obrazovky a potiahnutím sa rozhliadnite po okolí. # +howtoplay.controls.text.2.rift_controller=Tlačidlo :rift_right_stick: používajte na rozhliadnutie sa po okolí. # +howtoplay.controls.text.2.windowsmr_controller=Tlačidlo :windowsmr_right_stick: používajte na rozhliadnutie sa po okolí. # +howtoplay.controls.text.3.keyboard=Tlačidlá :_input_key.forward:, :_input_key.left:, :_input_key.back:, :_input_key.right: používajte na pohyb po okolí. # +howtoplay.controls.text.3.gamepad=:_gamepad_stick_left: používajte na pohyb po okolí. # +howtoplay.controls.text.3.touch.joystick_tap=Použitím :tip_virtual_joystick: sa presúvate po okolí. # +howtoplay.controls.text.3.touch.classic_dpad=Tlačidlá :touch_forward:, :touch_left:, :touch_back:, :touch_right: používajte na pohyb po okolí. # +howtoplay.controls.text.3.touch.joystick_crosshair=Použitím :tip_virtual_joystick: sa presúvate po okolí. # +howtoplay.controls.text.3.rift_controller=Tlačidlo :rift_left_stick: používajte na pohyb po okolí. # +howtoplay.controls.text.3.windowsmr_controller=Tlačidlo :windowsmr_left_stick: používajte na pohyb po okolí. # +howtoplay.controls.text.4.keyboard=Stlačením tlačidla :_input_key.jump: vyskočte. # +howtoplay.controls.text.4.gamepad=Stlačením tlačidla :_input_key.jump: vyskočte. # +howtoplay.controls.text.4.touch.joystick_tap=Stlačením :tip_virtual_button_jump: vyskočíte. # +howtoplay.controls.text.4.touch.classic_dpad=Stlačením tlačidla :touch_jump: vyskočte. # +howtoplay.controls.text.4.touch.joystick_crosshair=Stlačením :tip_virtual_button_jump: vyskočíte. # +howtoplay.controls.text.4.rift_controller=Stlačením tlačidla :rift_A: vyskočte. # +howtoplay.controls.text.4.windowsmr_controller=Stlačením tlačidla :windowsmr_right_touchpad: vyskočte. # +howtoplay.controls.text.5.keyboard=Ak tlačidlo :_input_key.forward: stlačíte dvakrát rýchlo po sebe alebo stlačíte tlačidlo :_input_key.sprint:, začnete utekať. Kým tlačidlo :_input_key.forward: držíte stlačené, budete pokračovať v behu, až kým nebudete mať menej symbolov než :shank::shank::shank:. # +howtoplay.controls.text.5.gamepad=Ak :_gamepad_stick_left: potlačíte dopredu dvakrát rýchlo po sebe, začnete utekať. Kým :_gamepad_stick_left: držíte potlačené, budete pokračovať v behu, až kým nebudete mať menej symbolov než :shank::shank::shank:. # +howtoplay.controls.text.5.touch.joystick_tap=Stlačením :tip_virtual_button_sprint: prepnete na šprint. V šprinte pokračujete, až kým nemáte menej ako :shank::shank::shank:. # +howtoplay.controls.text.5.touch.classic_dpad=Ak tlačidlo :touch_forward: stlačíte dvakrát rýchlo po sebe, začnete utekať. Kým tlačidlo :touch_forward: držíte stlačené, budete pokračovať v behu, až kým nebudete mať menej symbolov než :shank::shank::shank:. # +howtoplay.controls.text.5.touch.joystick_crosshair=Stlačením :tip_virtual_button_sprint: prepnete na šprint. V šprinte pokračujete, až kým nemáte menej ako :shank::shank::shank:. # +howtoplay.controls.text.5.rift_controller=Ak tlačidlo :rift_left_stick: potlačíte dopredu dvakrát rýchlo po sebe, začnete utekať. Kým tlačidlo :rift_left_stick: držíte stlačené, budete pokračovať v behu, až kým nebudete mať menej symbolov než :shank::shank::shank:. # +howtoplay.controls.text.5.windowsmr_controller=Ak tlačidlo :windowsmr_left_stick: potlačíte dopredu dvakrát rýchlo po sebe, začnete utekať. Kým tlačidlo :windowsmr_left_stick: držíte stlačené, budete pokračovať v behu, až kým nebudete mať menej symbolov než :shank::shank::shank:. # +howtoplay.controls.header.2=Rozbíjanie a umiestňovanie # +howtoplay.controls.text.6.notTouch=Podržaním tlačidla :_input_key.attack: môžete ťažiť a sekať pomocou ruky alebo predmetu, ktorý v ruke držíte. Na ťažbu niektorých blokov si musíte vyrobiť nástroj. # +howtoplay.controls.text.6.touch.joystick_tap=Ťuknutím na blok a podržaním ho ťažíte rukou alebo predmetom, ktorý držíte. Na ťaženie určitých blokov si možno budete musieť vyrobiť špecifické nástroje. # +howtoplay.controls.text.6.touch.classic_dpad=Ťuknutím na blok a podržaním ho ťažíte rukou alebo predmetom, ktorý držíte. Na ťaženie určitých blokov si možno budete musieť vyrobiť špecifické nástroje. # +howtoplay.controls.text.6.touch.joystick_crosshair=Ťuknutím a potiahnutím prstom kdekoľvek zamierite pomocou :tip_crosshair: a zvýrazníte blok. Ťuknutím na :tip_virtual_button_action_attack_or_destroy: a podržaním začnete ťažiť rukou alebo predmetom, ktorý držíte. Na ťaženie určitých blokov si možno budete musieť vyrobiť špecifické nástroje. # +howtoplay.controls.text.7.keyboard=Ak v ruke držíte predmet, stlačením tlačidla :_input_key.use: ho použijete alebo stlačením tlačidla :_input_key.drop: ho pustíte. # +howtoplay.controls.text.7.gamepad=Ak v ruke držíte predmet, stlačením tlačidla :_input_key.use: ho použijete alebo stlačením tlačidla :_input_key.drop: ho pustíte. # +howtoplay.controls.text.7.rift_controller=Ak v ruke držíte predmet, pomocou tlačidla :rift_right_grab: ho použijete alebo stlačením tlačidla :rift_right_stick: ho pustíte. # +howtoplay.controls.text.7.windowsmr_controller=Ak v ruke držíte predmet, pomocou tlačidla :windowsmr_left_trigger: ho použijete alebo stlačením tlačidla :windowsmr_right_grab: ho pustíte. # +howtoplay.controls.text.7.touch.joystick_tap=Ak držíte predmet, ťuknutím na obrazovku ho použijete. Ťuknutím a podržaním predmetu na rýchlom paneli ho pustíte. Ak chcete zjesť potravu, ktorú držíte, ťuknite na obrazovku a podržte. # +howtoplay.controls.text.7.touch.classic_dpad=Ak držíte predmet, ťuknutím na obrazovku ho použijete. Ťuknutím a podržaním predmetu na rýchlom paneli ho pustíte. Ak chcete zjesť potravu, ktorú držíte, ťuknite na obrazovku a podržte. # +howtoplay.controls.text.7.touch.joystick_crosshair=Ak držíte predmet, ťuknutím na :tip_virtual_button_action_build_or_use: ho použijete. Ťuknutím a podržaním predmetu na rýchlom paneli ho pustíte. Ak chcete zjesť potravu, ktorú držíte, ťuknite na :tip_virtual_button_action_build_or_use: a podržte. # +howtoplay.controls.header.3=Zakrádanie # +howtoplay.controls.text.8.keyboard=Zakrádanie je v hre Minecraft neuveriteľne užitočné. Počas zakrádania nespadnete z bloku a skryje sa vaša menovka. Ak sa chcete zakrádať, podržte tlačidlo :_input_key.sneak:. # +howtoplay.controls.text.8.gamepad=Zakrádanie je v hre Minecraft neuveriteľne užitočné. Počas zakrádania nespadnete z bloku a skryje sa vaša menovka. Ak chcete spustiť zakrádanie, stlačte tlačidlo :_input_key.sneak: alebo kliknite páčkou :_gamepad_stick_right:. # +howtoplay.controls.text.8.touch.joystick_tap=Zakrádanie vás chráni pred pádom z blokov, skrýva vás pred tvormi a zakrýva vašu menovku pred ostatnými hráčmi. Ak sa chcete zakrádať, ťuknite na :tip_virtual_button_sneak:. # +howtoplay.controls.text.8.touch.classic_dpad=Zakrádanie vás chráni pred pádom z blokov, skrýva vás pred tvormi a zakrýva vašu menovku pred ostatnými hráčmi. Ak sa chcete zakrádať, ťuknite na :touch_sneak:. # +howtoplay.controls.text.8.touch.joystick_crosshair=Zakrádanie vás chráni pred pádom z blokov, skrýva vás pred tvormi a zakrýva vašu menovku pred ostatnými hráčmi. Ak sa chcete zakrádať, ťuknite na :tip_virtual_button_sneak:. # +howtoplay.controls.text.8.rift_controller=Zakrádanie je v hre Minecraft neuveriteľne užitočné. Počas zakrádania nespadnete z bloku a skryje sa vaša menovka. Ak chcete spustiť zakrádanie, stlačte tlačidlo :rift_X:. # +howtoplay.controls.text.8.windowsmr_controller=Zakrádanie je v hre Minecraft neuveriteľne užitočné. Počas zakrádania nespadnete z bloku a skryje sa vaša menovka. Ak chcete spustiť zakrádanie, stlačte tlačidlo :windowsmr_right_stick:. # +howtoplay.controls.text.swim.keyboard=Keď budete vo vode bežať, začnete plávať. Smer plávania ovládajte pomocou myši. # +howtoplay.controls.text.swim.gamepad=Keď budete vo vode bežať, začnete plávať. Smer plávania ovládajte pomocou :_gamepad_stick_right:. # +howtoplay.controls.text.swim.touch=Pohybom vo vode začnete plávať. Šprintom pod vodou plávate rýchlo. Ťuknutím a potiahnutím prstom ovládate smer, ktorým plávate. # +howtoplay.controls.text.swim.rift_controller=Keď budete vo vode bežať, začnete plávať. Smer plávania ovládajte pomocou tlačidla :rift_right_stick:. # +howtoplay.controls.text.swim.windowsmr_controller=Keď budete vo vode bežať, začnete plávať. Smer plávania ovládajte pomocou tlačidla :windowsmr_right_stick:. # + +howtoplay.worldBuilder=Staviteľ sveta # +howtoplay.worldBuilder.title=Pokyny na hranie: staviteľ sveta # +howtoplay.worldBuilder.text.1=Ak chce hráč umiestňovať alebo používať určité bloky alebo predmety z vydania Minecraft Education, musí mať špeciálnu schopnosť nazývanú Staviteľ sveta. # +howtoplay.worldBuilder.text.2=Po aktivovaní podvádzania môže hostiteľ povoliť alebo zakázať schopnosť Staviteľ sveta ľubovoľným hráčom vo svete. # +howtoplay.worldBuilder.text.3=Schopnosť Staviteľ sveta možno udeliť všetkým hráčom vo svete spustením nasledujúceho príkazu: # +howtoplay.worldBuilder.text.4=/ability @a worldbuilder true # +howtoplay.worldBuilder.text.5=Vlastnú schopnosť Staviteľ sveta môžete rýchlo prepínať spustením niektorého z nasledujúcich príkazov: # +howtoplay.worldBuilder.text.6=/worldbuilder # +howtoplay.worldBuilder.text.7=/wb # +howtoplay.worldBuilder.text.8=Ak chcete vytvoriť dopyt po svojej schopnosti Staviteľ sveta, spustite nasledujúci príkaz: # +howtoplay.worldBuilder.text.9=/ability @p worldbuilder # + +howtoplay.permissionBlocks=Bloky s povolením # +howtoplay.permissionBlocks.title=Pokyny na hranie: bloky s povolením # +howtoplay.permissionBlocks.text.1=Minecraft Education obsahuje niekoľko špeciálnych blokov, ktoré učiteľom uľahčujú vytváranie a používanie lekcií. Umiestňovať a ničiť tieto bloky môžu len hráči so schopnosťou Staviteľ sveta. Obmedzeniam týchto blokov podliehajú len hráči bez schopnosti Staviteľ sveta. # +howtoplay.permissionBlocks.title.1=Povoliť/Zakázať # +howtoplay.permissionBlocks.text.2=Bloky Povoliť a Zakázať určujú, kde vo svete môžu hráči budovať. # +howtoplay.permissionBlocks.text.3=Hráči môžu umiestňovať alebo ničiť bloky nad blokmi Povoliť. Hráči nemôžu umiestňovať ani ničiť bloky nad blokmi Zakázať. # +howtoplay.permissionBlocks.text.4=Bloky Povoliť a Zakázať nemajú vplyv na oblasť pod nimi. # +howtoplay.permissionBlocks.text.5=Blok Povoliť s blokom Zakázať niekde pod ním bráni hráčom budovať v priestore medzi týmito dvoma blokmi. Nad blokom Povoliť môžu hráči umiestňovať a ničiť bloky. # +howtoplay.permissionBlocks.title.2=Hranica # +howtoplay.permissionBlocks.text.6=Hraničné bloky poskytujú silové pole, ktoré sa tiahne donekonečna nahor a nadol bez ohľadu na prítomnosť ďalších blokov. Hráči nemôžu prejsť cez, ponad ani popod hraničný blok. Hráči nemôžu umiestňovať ani ničiť bloky, ktoré sú nad alebo pod hraničným blokom. # + +howtoplay.chalkboard=Tabule # +howtoplay.chalkboard.title=Pokyny na hranie: tabule # +howtoplay.chalkboard.text.1=Tabule slúžia na zobrazenie textu vo svete. Zobrazujú viac textu než značky, po umiestnení ich možno upravovať a k dispozícii sú v troch veľkostiach: tabuľka, plagát a tabuľa. Prepínač uzamknutia umožňuje zabrániť hráčom, ktorí nie sú staviteľmi sveta, v ničení alebo úpravách tabúľ. Ak chcete upraviť existujúcu tabuľu, stlačte na nej tlačidlo :_input_key.use:. # +howtoplay.chalkboard.text.1.touch=Tabule slúžia na zobrazenie textu vo svete. Zobrazujú viac textu než značky, po umiestnení ich možno upravovať a k dispozícii sú v troch veľkostiach: tabuľka, plagát a tabuľa. Prepínač uzamknutia umožňuje zabrániť hráčom, ktorí nie sú staviteľmi sveta, v ničení alebo úpravách tabúľ. Ak chcete upraviť existujúcu tabuľu, ťuknite na ňu. # + +howtoplay.chemistry=Chémia # +howtoplay.chemistry.title=Pokyny na hranie: chémia # +howtoplay.chemistry.text.1=Študenti môžu simulovať reálny svet chémie pomocou blokov Chemické vybavenie. Pomocou jazdcov v Konštruktérovi prvkov vytvorte ktorýkoľvek zo 118 rôznych prvkov alebo umiestnením prvkov do Konštruktéra prvkov zobrazte ich zloženie. Spájaním prvkov v Konštruktérovi zlúčenín vytvárajte chemické zlúčeniny. Položením prvkov a zlúčenín na Laboratórny stôl vytvárajte predmety pre Minecraft. Pomocou Rozkladača materiálov redukujte bloky na prvky, z ktorých pozostávajú. # +howtoplay.chemistry.text.2=Prevzatím chemického zápisníka z webovej lokality vydania Minecraft Education získate komplexného sprievodcu chémiou v Minecrafte. # + +howtoplay.npc=Iné postavy ako hráči # +howtoplay.npc.title=Pokyny na hranie: iné postavy ako hráči # +howtoplay.npc.text.1=Iné postavy ako hráči (NPC) môžu poskytovať ďalšie informácie o lekciách, tipy alebo pokyny. # +howtoplay.npc.text.2=Postavy NPC môžu umiestňovať, odstraňovať, pomenovávať alebo upravovať iba stavitelia sveta. Postavy NPC môžu vykonávať príkazy a zabezpečovať prepojenie na webové lokality. Príkazy možno priradiť tlačidlám v okne dialógu s postavou NPC. Prepojenia na webové lokality vždy budú mať tlačidlo. # +howtoplay.npc.text.3=Postavy NPC majú rôzne vzhľady, z ktorých možno vyberať, a nepohybujú sa. # + +howtoplay.camera=Fotoaparát # +howtoplay.camera.title=Pokyny na hranie: fotoaparát # +howtoplay.camera.text.1=Fotoaparát umožňuje hráčom fotografovať vo svete. # +howtoplay.camera.text.2=Ak chcete snímať zo svojho pohľadu, stlačte tlačidlo :_input_key.use:. # +howtoplay.camera.text.2.touch=Ak chcete snímať zo svojho pohľadu, ťuknite a podržte a potom uvoľnite. # +howtoplay.camera.text.3=Ak chcete zhotoviť autoportrét, umiestnite fotoaparát a stlačte na ňom tlačidlo :_input_key.use:. # +howtoplay.camera.text.3.touch=Ak chcete zhotoviť autoportrét, umiestnite fotoaparát a ťuknite na tlačidlo Nasnímať. # +howtoplay.camera.text.4=Obrázky možno zobraziť v portfóliu alebo vložiť do okna Kniha a brko. # + +howtoplay.portfolio=Portfólio # +howtoplay.portfolio.title=Pokyny na hranie: portfólio # +howtoplay.portfolio.text.1=Nasnímané obrázky sa zobrazia v portfóliu. Portfólio zobrazte stlačením tlačidla :_input_key.use:. Pri prezeraní portfólia môžete pridávať opisy k obrázkom, odstraňovať obrázky a exportovať obrázky ako PDF. # +howtoplay.portfolio.text.1.touch=Nasnímané obrázky sa zobrazia v portfóliu. Portfólio zobrazte ťuknutím a podržaním. Pri prezeraní portfólia môžete pridávať opisy k obrázkom, odstraňovať obrázky a exportovať obrázky ako PDF. # + +howtoplay.classroomMode=Režim triedy # +howtoplay.classroomMode.title=Pokyny na hranie: režim triedy # +howtoplay.classroomMode.text.1=Režim triedy je externá aplikácia, ktorá poskytuje pedagógom funkcie navrhnuté na uľahčenie interakcie so študentmi. Režim triedy môžete prevziať z webovej lokality vydania Minecraft Education. # +howtoplay.classroomMode.text.2=Ako hostiteľ sveta použite príkaz /classroommode na spustenie aplikácie Režim triedy a jej pripojenie k vydaniu Minecraft Education. # + +howtoplay.codeBuilder=Zostavovač kódu # +howtoplay.codeBuilder.title=Pokyny na hranie: Zostavovač kódu # +howtoplay.codeBuilder.text.1=Zostavovač kódu umožňuje hráčom skúmať, tvoriť a hrať sa v Minecrafte písaním kódu pomocou známych platforiem, ktoré učia programovať. # +howtoplay.codeBuilder.text.2=Zostavovač kódu spustite stlačením tlačidla :_input_key.codeBuilder: alebo pomocou príkazu /code. # +howtoplay.codeBuilder.text.2.touch=Zostavovač kódu spustite ťuknutím na tlačidlo :code_builder_button: alebo pomocou príkazu /code. # + +howtoplay.crafting=Výroba predmetov # +howtoplay.crafting.title=Pokyny na hranie: výroba predmetov # +howtoplay.crafting.text.1.keyboard=Stlačením tlačidla :_input_key.inventory: získate prístup ku knihe receptov a výrobnej mriežke. # +howtoplay.crafting.text.1.gamepad=Stlačením tlačidla :_input_container.crafting: získate prístup ku knihe receptov a výrobnej mriežke. # +howtoplay.crafting.text.1.touch=Ťuknutím na tlačidlo inventára získajte prístup ku knihe receptov a výrobnej mriežke. # +howtoplay.crafting.text.1.rift_controller=Stlačením tlačidla :rift_B: získate prístup ku knihe receptov a výrobnej mriežke. # +howtoplay.crafting.text.1.windowsmr_controller=Stlačením tlačidla :windowsmr_left_grab: získate prístup ku knihe receptov a výrobnej mriežke. # +howtoplay.crafting.header.1=Výrobná mriežka # +howtoplay.crafting.text.2=Predmety z inventára alebo rýchleho panela usporiadajte do výrobnej mriežky v tvare receptu pre požadovaný predmet. # +howtoplay.crafting.text.3=Ak je recept správny, predmet, ktorý sa pokúšate vyrobiť, sa zobrazí vo výstupnom otvore napravo od výrobnej mriežky. Zoberte predmet z výstupného otvoru a vložte ho do inventára. Teraz môžete predmet použiť. # +howtoplay.crafting.text.4=Existuje mnoho receptov a pre niektoré budete potrebovať väčšiu výrobnú mriežku, než je mriežka 2 x 2, s ktorou začínate. # +howtoplay.crafting.text.5=Zo 4 dosiek vyrobte pracovný stôl a umiestnite ho vo svete. # +howtoplay.crafting.text.6.keyboard=Stlačením tlačidla :_input_key.use: na pracovnom stole vo svete získate prístup k výrobnej mriežke 3 x 3. # +howtoplay.crafting.text.6.gamepad=Stlačením tlačidla :_input_key.use: na pracovnom stole vo svete získate prístup k výrobnej mriežke 3 x 3. # +howtoplay.crafting.text.6.rift_controller=Stlačením tlačidla :rift_right_grab: na pracovnom stole vo svete získate prístup k výrobnej mriežke 3 x 3. # +howtoplay.crafting.text.6.windowsmr_controller=Stlačením tlačidla :windowsmr_left_trigger: na pracovnom stole vo svete získate prístup k výrobnej mriežke 3 x 3. # +howtoplay.crafting.text.6.touch=Ťuknutím na pracovný stôl vo svete získajte prístup k výrobnej mriežke 3 x 3. # +howtoplay.crafting.header.2=Kniha receptov # +howtoplay.crafting.text.7=Na ľavej strane obrazovky uvidíte knihu receptov. Zíde sa vám v prípade, že nepoznáte recept alebo chcete rýchlo zostaviť recept, ktorý už poznáte. Výrobnú mriežku uvidíte na pravej strane obrazovky nad inventárom. # +howtoplay.crafting.text.8.keyboard=Keď nájdete recept, ktorý chcete vyrobiť, načítajte ho do výrobnej mriežky stlačením tlačidla :_input_key.attack:. Potom ho zoberte z výstupného otvoru napravo od výrobnej mriežky a vložte ho do inventára. Stlačením tlačidla :_input_key.use: sa spustí automatická výroba, kedy sa vyrobí jeden kus a uloží sa do vášho inventára. Kombináciou klávesov SHIFT + :_input_key.use: sa podľa receptu automaticky vyrobí celá hŕba. # +howtoplay.crafting.text.8.gamepad=Keď nájdete recept, ktorý chcete vyrobiť, stlačte na ňom tlačidlo :_gamepad_face_button_down:, aby sa spustila automatická výroba jedného kusa. Uloží sa do vášho inventára. Ak na recepte stlačíte tlačidlo :_gamepad_face_button_up:, automaticky sa vyrobí celá hŕba. # +howtoplay.crafting.text.8.touch=Keď nájdete recept, ktorý chcete vyrobiť, ťuknite naň, aby sa načítal do výrobnej mriežky a potom ťuknite na predmet vo výstupnom otvore, aby sa vyrobil. Stlačte a podržte predmet vo výstupnom otvore, aby sa vyrábal opakovane. # +howtoplay.crafting.text.9=Keď je prepínač :craftable_toggle_on: zapnutý, kniha receptov zobrazuje všetky recepty, na ktoré máte prísady. Keď je prepínač :craftable_toggle_off: vypnutý, kniha receptov zobrazuje všetky recepty v hre, aj ak ich nedokážete vyrobiť. Ak hľadáte niečo konkrétne, skontrolujte karty alebo predmet vyhľadajte. V tvorivom režime sú niektoré recepty zbalené v zoznamoch. Keď zoznam otvoríte, rozbalí sa a zobrazí všetky recepty, ktoré obsahuje. # + +howtoplay.craftingTable=Pracovný stôl # +howtoplay.craftingTable.title=Pokyny na hranie: pracovný stôl # +howtoplay.craftingTable.text.1=Pracovný stôl vám umožní zostavovať zložitejšie recepty. # +howtoplay.craftingTable.text.2.notTouch=Umiestnite pracovný stôl vo svete a stlačením tlačidla :_input_key.use: na ňom ho použite. # +howtoplay.craftingTable.text.2.touch=Umiestnite pracovný stôl vo svete a ťuknutím naň ho použite. # + +howtoplay.creativeMode=Tvorivý režim # +howtoplay.creativeMode.title=Pokyny na hranie: tvorivý režim # +howtoplay.creativeMode.text.1=Je tu tvorivý režim, aby ste si mohli vytvoriť krajinu svojich snov bez tvorov. # +howtoplay.creativeMode.header.1=Neobmedzené budovanie # +howtoplay.creativeMode.text.2=Rozhranie tvorivého režimu umožňuje presunutie ktoréhokoľvek predmetu v hre do inventára hráča bez toho, aby ho musel vyťažiť alebo vyrobiť. Predmety v hráčovom inventári sa po umiestnení alebo použití vo svete neodstránia, vďaka čomu sa hráč namiesto zhromažďovania surovín môže sústrediť na stavanie. # +howtoplay.creativeMode.text.3=Ak v tvorivom režime vytvoríte, načítate alebo uložíte svet, budú preň zakázané dosiahnuté výsledky a aktualizácie rebríčkov najlepších hráčov, a to aj v prípade, že sa neskôr načíta v režime prežitia. # +howtoplay.creativeMode.header.2=Lietanie # +howtoplay.creativeMode.text.4.keyboard=Ak chcete v tvorivom režime lietať, dvakrát rýchlo stlačte tlačidlo :_input_key.jump:. Ak chcete lietanie ukončiť, zopakujte túto akciu. Ak chcete lietať rýchlejšie, počas letu stlačte tlačidlo :_input_key.forward: dvakrát rýchlo po sebe alebo stlačte tlačidlo :_input_key.sprint:. V režime lietania sa môžete pohybovať podržaním tlačidiel :_input_key.jump: (pohyb nahor) a :_input_key.sneak: (pohyb nadol). # +howtoplay.creativeMode.text.4.gamepad=Ak chcete v tvorivom režime lietať, dvakrát rýchlo stlačte tlačidlo :_input_key.jump:. Ak chcete lietanie ukončiť, zopakujte túto akciu. Ak chcete lietať rýchlejšie, počas letu potlačte :_gamepad_stick_left: dopredu dvakrát rýchlo po sebe. V režime lietania sa môžete pohybovať podržaním tlačidiel :_input_key.jump: (pohyb nahor) a :_input_key.sneak: (pohyb nadol). # +howtoplay.creativeMode.text.4a.touch.joystick_tap_and_crosshair=Ak chcete lietať, dvakrát rýchlo ťuknite na :tip_virtual_button_jump:. Ak chcete prestať lietať, dvakrát rýchlo ťuknite na: tip_virtual_button_fly_down:. # +howtoplay.creativeMode.text.4b.touch.joystick_tap_and_crosshair=Ťuknutím na :tip_virtual_button_sprint: poletíte rýchlejšie. Ak chcete letieť nahor, ťuknite na :tip_virtual_button_fly_up: a podržte. Ak chcete letieť nadol, ťuknite na :tip_virtual_button_fly_down: a podržte. # +howtoplay.creativeMode.text.4a.touch.classic_dpad=Ak chcete lietať, dvakrát rýchlo ťuknite na :touch_jump:. Ak chcete prestať lietať, dvakrát rýchlo ťuknite na: touch_stop_flying:. # +howtoplay.creativeMode.text.4b.touch.classic_dpad=Ak chcete lietať rýchlejšie, ťuknite dvakrát rýchlo na :touch_forward:. Ak chcete letieť nahor, ťuknite na :touch_fly_up: a podržte. Ak chcete letieť nadol, ťuknite na :touch_fly_down: a podržte. # + +howtoplay.difficulty=Náročnosť # +howtoplay.difficulty.title=Pokyny na hranie: náročnosť # +howtoplay.difficulty.text.1=Minecraft má rôzne úrovne náročnosti, aby ste si mohli hru prispôsobiť svojej úrovni. # +howtoplay.difficulty.header.1=Pokojná # +howtoplay.difficulty.text.2=Nebudú sa objavovať žiadne nepriateľské tvory okrem shulkerov a draka z konca sveta, ktorí vám však nespôsobia žiadnu škodu. # +howtoplay.difficulty.header.2=Jednoduchá # +howtoplay.difficulty.text.3=Nepriateľské tvory sa síce objavujú, ale spôsobujú menšie škody. Ukazovateľ hladu sa znižuje a odčerpáva zdravie až do 5 sŕdc. # +howtoplay.difficulty.header.3=Normálna # +howtoplay.difficulty.text.4=Nepriateľské tvory spôsobia normálne poškodenie. Ak vaša úroveň hladu klesne na nulu, vaše zdravie sa začne zhoršovať, ale nezomriete. # +howtoplay.difficulty.header.4=Ťažká # +howtoplay.difficulty.text.5=Nepriateľské tvory spôsobia väčšie poškodenie a zombie vyrazia dvere. Ak vaša úroveň hladu klesne na nulu, vaše zdravie sa zhorší a môžete zomrieť. # + +howtoplay.dispensers=Výdajné bloky # +howtoplay.dispensers.title=Pokyny na hranie: výdajné bloky # +howtoplay.dispensers.text.1=Výdajné bloky slúžia na vystreľovanie predmetov. Na aktivovanie musíte výdajnému bloku dodať energiu pomocou ruditového signálu (napríklad pomocou páčky). # +howtoplay.dispensers.text.2.notTouch=Ak chcete výdajný blok naplniť predmetmi, stlačte tlačidlo :_input_key.use: na výdajnom bloku a zo svojho inventára doň presuňte predmety, ktoré sa majú vydávať. # +howtoplay.dispensers.text.2.touch=Ak chcete výdajný blok naplniť, ťuknite na Výdajný blok a zo svojho inventára doň presuňte predmety, ktoré sa majú vydávať. # +howtoplay.dispensers.header.1=Použitie # +howtoplay.dispensers.text.3=Kedykoľvek dodáte výdajnému bloku energiu, vystrelí z neho predmet. # +howtoplay.dispensers.text.4=Výdajný blok možno používať aj na umiestňovanie predmetov, napríklad tekvíc na železných golemov alebo vybavenia na stojany na brnenie. # + +howtoplay.droppers=Vypúšťače # +howtoplay.droppers.title=Pokyny na hranie: vypúšťače # +howtoplay.droppers.text.1.notTouch=Ak sú vypúšťače aktivované ruditom, vypadne z nich jeden náhodný predmet. Stlačením tlačidla :_input_key.use: na vypúšťači otvorte vypúšťač a vložte doň predmety zo svojho inventára. # +howtoplay.droppers.text.1.touch=Ak sú vypúšťače aktivované ruditom, vypadne z nich jeden náhodný predmet. Ťuknutím na vypúšťač ho otvorte a vložte doň predmety zo svojho inventára. # +howtoplay.droppers.header.1=Použitie # +howtoplay.droppers.text.2=Ak je vypúšťač otočený k truhlici alebo k inému typu nádoby, predmet sa umiestni do nej. Skonštruovaním dlhých reťazí vypúšťačov môžete prenášať predmety na diaľku. # + +howtoplay.dyes=Farbivá # +howtoplay.dyes.title=Pokyny na hranie: farbivá # +howtoplay.dyes.text.1=Farbivo sa používa na zmenu farby mnohých vecí v hre Minecraft. # +howtoplay.dyes.text.2=Niektoré materiály na výrobu farbív sa hľadajú ťažšie než iné. Hoci väčšinu farbív možno vyrobiť z kvetov, napríklad červené farbivo z maku, niektoré farbivá sa hľadajú záhadnejšími spôsobmi, napríklad: # +howtoplay.dyes.text.3=-ťažbou ultramarínu hlboko v podzemí, # +howtoplay.dyes.text.4=-zbieraním vrecúšok s atramentom pod vodou, # +howtoplay.dyes.text.5=-zberom kakaových bôbov v džungli. # +howtoplay.dyes.text.6=– Zelené farbivo sa musí získať roztavením kaktusa # +howtoplay.dyes.text.7=– Kostná múčka môže pomôcť pri pestovaní rastlín a stromov alebo z nej možno vyrobiť biele farbivo # +howtoplay.dyes.text.8=– Zbieraním vrecúšok s atramentom z kalmárov získavajte čierne farbivo # + +howtoplay.elytra=Krovky # +howtoplay.elytra.title=Pokyny na hranie: krovky # +howtoplay.elytra.text.1=Nasadené krovky umožňujú plachtenie. Krovky sa nasadzujú na miesto pre hrudný pancier. # +howtoplay.elytra.text.2=Krovky nemožno vyrobiť, ale nachádzajú sa v rámoch na predmety vo vzácnych lodiach z konca sveta, ktoré bránia hrôzostrašní shulkeri. # +howtoplay.elytra.header.1=Naučte sa lietať # +howtoplay.elytra.text.3.notTouch=Keď má hráč nasadené krovky, počas pádu môže stlačením tlačidla :_input_key.jump: začať plachtiť. Na dosiahnutie kompletného účinku však musíte byť dosť vysoko. # +howtoplay.elytra.text.3.touch=Keď ste vybavení krovkami, pri páde ťuknite na :touch_jump: alebo :tip_virtual_button_fly_up: a začnete plachtiť. Pre najlepší efekt sa uistite, že ste dostatočne vysoko. # +howtoplay.elytra.text.4=Plachtenie môžete ovládať rozhliadaním sa okolo seba. Ak sa pozriete nadol, budete sa pohybovať rýchlejšie, ale takisto skôr dosadnete na zem. Ak sa pozriete nahor, naberiete výšku. Ak to však budete robiť príliš dlho, zastavíte sa a namiesto stúpania budete padať. # +howtoplay.elytra.text.4.touch=Pri plachtení môžete meniť smer tým, že sa budete rozhliadať okolo seba. Ak sa pozriete nadol, naberiete rýchlosť, no rýchlejšie aj dopadnete na zem. Ak sa pozriete nahor, dostanete sa vyššie, no ak pôjdete nahor pridlho, stratíte rýchlosť a začnete padať. # +howtoplay.elytra.text.5=Vaše krovky pri lietaní postupne strácajú odolnosť, a ak sa počas letu zlomia, spadnete. Môžete si ich opraviť tak, že ich na nákove skombinujete s blanou z prízraku. # +howtoplay.elytra.header.2=Let poháňaný raketou # +howtoplay.elytra.text.6=Ohňostrojové rakety, ktoré nemajú žiadne účinky, možno použiť na predĺženie letu pomocou kroviek. Ak na predĺženie letu použijete ohňostrojovú raketu, ktorá má nejaké účinky, poškodíte sa. # + +howtoplay.enchantingTable=Čarodejný stôl # +howtoplay.enchantingTable.title=Pokyny na hranie: čarodejný stôl # +howtoplay.enchantingTable.text.1=Skúsenostné body získané pozbieraním guľôčok skúseností možno používať na očarovanie zbraní, brnenia, nástrojov a kníh. # +howtoplay.enchantingTable.header.1=Čarovanie # +howtoplay.enchantingTable.text.2=Keď na miesto pod knihou na čarodejnom stole umiestnite predmet, ktorý možno očarovať, na troch tlačidlách napravo od tohto miesta sa zobrazia čary spolu s ich cenou vyjadrenou v úrovniach skúseností a v ultramaríne. # +howtoplay.enchantingTable.text.3=Skutočne použitý čarovný účinok sa náhodne vyberie na základe zobrazenej ceny. # +howtoplay.enchantingTable.header.2=Silnejšie čary # +howtoplay.enchantingTable.text.4=Ak sa okolo čarodejného stola nachádzajú police na knihy (maximálne 15) a medzi stolom a policou je medzera jedného bloku, z knihy na čarodejnom stole budú vychádzať tajomné znaky a sila čarov vzrastie. # +howtoplay.enchantingTable.header.3=Očarovanie kníh # +howtoplay.enchantingTable.text.5=Čarovné knihy sa používajú pri nákove, aby sa čary preniesli na predmety. Tým získate väčšiu kontrolu nad tým, ktoré čary sa použijú na predmety. # + +howtoplay.endCities=Mestá na konci sveta # +howtoplay.endCities.title=Pokyny na hranie: mestá na konci sveta # +howtoplay.endCities.text.1=Po zabití draka z konca sveta sa vytvorí brána z konca sveta. Ak do portálu vhodíte perlu z konca sveta, teleportuje vás na vonkajšie ostrovy. # +howtoplay.endCities.text.2=Táto cudzia nová krajina musí skrývať niečo zaujímavé a možno aj niečo, čo si zoberiete so sebou. # + +howtoplay.enderChest=Truhlica z konca sveta # +howtoplay.enderChest.title=Pokyny na hranie: truhlica z konca sveta # +howtoplay.enderChest.text.1=Vo svete sú všetky truhlice z konca sveta prepojené. Vložené predmety nájdete v ktorejkoľvek inej truhlici z konca sveta. Obsah truhlíc z konca sveta je však pre každého hráča špecifický. Vďaka tomu môžu hráči ukladať predmety do ktorejkoľvek truhlice z konca sveta a získavať ich z iných truhlíc z konca sveta na iných miestach vo svete. # + +howtoplay.eyeOfEnder=Oko z konca sveta # +howtoplay.eyeOfEnder.title=Pokyny na hranie: oko z konca sveta # +howtoplay.eyeOfEnder.text.1=Oči z konca sveta sú záhadne spojené s koncom sveta a pri používaní sa budú správať čudne. # +howtoplay.eyeOfEnder.text.2=Hovorí sa, že vás môžu doviesť k otvoreniu ďalšej dimenzie. # + +howtoplay.farming=Poľnohospodárstvo # +howtoplay.farming.title=Pokyny na hranie: poľnohospodárstvo # +howtoplay.farming.text.1=V hre Minecraft môžete pestovať celý rad rôznych plodín. Poľnohospodárstvo, hoci je náročné, môže byť nekonečným zdrojom potravy. # +howtoplay.farming.header.1=Plánujte dopredu # +howtoplay.farming.text.2=Plodiny potrebujú na svoj rast svetlo, vodu a poľnohospodársku pôdu. Ak chcete farmárčiť, potrebujete motyku, zdroj vody a semená. # +howtoplay.farming.text.3=Bloky vedľa vody sa musia premeniť na poľnohospodársku pôdu. Urobte to s motykou. Voda presiakne až do vzdialenosti štyroch blokov. # +howtoplay.farming.header.2=Pestovanie a zber # +howtoplay.farming.text.4=Teraz môžete zasadiť semená. Uistite sa, že plodiny sú chránené, pretože po zašliapnutí alebo pre nedostatok vody či svetla môžu ľahko zahynúť. # +howtoplay.farming.text.5=Ploty môžu pomôcť chrániť vaše plodiny pred hladnými králikmi alebo dupajucími nohami. # +howtoplay.farming.text.6=Keď plodiny celkom vyrastú, ich vzhľad sa zmení a možno ich pozbierať. # +howtoplay.farming.text.7=Niektoré rastliny, napríklad tekvice alebo melóny, rastú na stonkách. Dajte pozor, aby ste nepozbierali stonky. # + +howtoplay.fireworks=Ohňostroj # +howtoplay.fireworks.title=Pokyny na hranie: ohňostroj # +howtoplay.fireworks.text.1=Ohňostroj predstavuje zábavný spôsob, ako v hre Minecraft vytvoriť vlastnú jedinečnú oslavu. # +howtoplay.fireworks.text.2=Ohňostroj má dve zložky, ohňostrojovú raketu a ohňostrojovú hviezdu. # +howtoplay.fireworks.header.1=Ohňostrojová raketa # +howtoplay.fireworks.text.3.notTouch=Ak chcete ohňostroj použiť, stlačením tlačidla :_input_key.use: na bloku vystreľte ohňostroj na oblohu. # +howtoplay.fireworks.text.3.touch=Ak chcete ohňostroj použiť, ťuknutím na blok vystreľte ohňostroj na oblohu. # +howtoplay.fireworks.text.4=Okrem vystrelenia do vzduchu nemá ohňostroj žiadny ďalší efekt. # +howtoplay.fireworks.header.2=Ohňostrojové hviezdy # +howtoplay.fireworks.text.5=Počas výroby ohňostrojovej rakety možno pridať ohňostrojovú hviezdu na vytvorenie rôznych farieb a efektov. # +howtoplay.fireworks.text.6=Ohňostrojové hviezdy sa vyrábajú z pušného prachu a rôznych ďalších predmetov. # +howtoplay.fireworks.text.6.1= – Farba – pridaním farbiva ľubovoľnej farby vytvoríte výbuch danej farby. # +howtoplay.fireworks.text.6.2= – Blikot – pridaním prachu zo žiarivého kameňa spôsobíte blikot výbuchu. # +howtoplay.fireworks.text.6.3= – V tvare creepera – pridaním hlavy vytvoríte na oblohe vzor creepera. # +howtoplay.fireworks.text.6.4= – Výbuch – pridaním peria dodáte výbuchu efekt praskania. # +howtoplay.fireworks.text.6.5= – Stopa – pridaním diamantu dodáte stopy výbuchu. # +howtoplay.fireworks.text.6.6= – V tvare hviezdy – pridaním hrudky zlata vytvoríte na oblohe vzor hviezdy. # +howtoplay.fireworks.header.3=Pyrotechnika # +howtoplay.fireworks.text.7=Ohňostroj možno vystreliť z výdajného bloku. Ohňostroj sa vystrelí v smere, kam je výdajný blok otočený. # + +howtoplay.fishing=Rybolov # +howtoplay.fishing.title=Pokyny na hranie: rybolov # +howtoplay.fishing.text.1=Rybolov sa musí vykonávať s udicou. Je to vynikajúci spôsob, ako z mora vyloviť ryby alebo iné úžasné predmety. # +howtoplay.fishing.header.1=Nahodenie # +howtoplay.fishing.text.2.notTouch=Namierte na blok vody a s udicou v ruke stlačte tlačidlo :_input_key.use:, aby ste do vody hodili návnadu. # +howtoplay.fishing.text.2.touch=Pozrite sa na blok vody a s udicou v ruke ťuknite na tlačidlo Chytať ryby, aby ste do vody hodili návnadu. # +howtoplay.fishing.header.2=Ryba zabrala! # +howtoplay.fishing.text.3=Počkajte, kým neuvidíte, že sa k návnade začína blížiť stopa bubliniek. # +howtoplay.fishing.text.4.notTouch=Keď sa bubliny dotknú návnady, bude poskakovať nahor a nadol. Stlačením tlačidla :_input_key.use: naviňte návnadu. Dávajte pozor, aby vám ryba neodplávala. # +howtoplay.fishing.text.4.touch=Keď sa bubliny dotknú návnady, bude poskakovať nahor a nadol. Opätovným ťuknutím na tlačidlo Chytať ryby naviňte návnadu. Dávajte pozor, aby vám ryba neodplávala. # + +howtoplay.furnace=Pec # +howtoplay.furnace.title=Pokyny na hranie: pec # +howtoplay.furnace.text.1=V peci môžete variť alebo taviť predmety. Môžete napríklad roztaviť železnú rudu na železné ingoty. # +howtoplay.furnace.text.2.notTouch=Umiestnite pec do sveta a stlačením tlačidla :_input_key.use: ju použite. # +howtoplay.furnace.text.2.touch=Umiestnite pec do sveta a ťuknutím na ňu ju použite. # +howtoplay.furnace.header.1=Palivo # +howtoplay.furnace.text.3=Do dolnej časti pece musíte položiť palivo a do hornej časti predmet, ktorý chcete roztaviť. Pec sa potom rozpáli a začne pracovať. Ako palivo možno používať veľa vecí. Skúste experimentovať so všetkým, čo horí. # + +howtoplay.gameSettings=Nastavenia hry # +howtoplay.gameSettings.title=Pokyny na hranie: nastavenia hry # +howtoplay.gameSettings.text.1=Pri vytváraní sveta máte veľa možností. Nižšie sú uvedené rôzne nastavenia, ktoré možno používať na doladenie detailov. Ak ste ich nenastavili pri vytváraní sveta, nerobte si starosti. Môžete ich kedykoľvek zmeniť. # +howtoplay.gameSettings.text.2=-Názov sveta: tu môžete pomenovať svoj svet. # +howtoplay.gameSettings.text.3=-Normálny herný režim: v tomto hernom režime začínajú všetci noví hráči. Môžete nastaviť, aby hráči začínali v režime prežitia alebo v tvorivom režime. Výberom tvorivého režimu aktivujete podvádzanie. # +howtoplay.gameSettings.text.4=-Náročnosť: toto nastavenie ovplyvňuje, aký náročný bude svet. Môžete vybrať možnosť Pokojná, Jednoduchá, Normálna alebo Ťažká. # +howtoplay.gameSettings.header.1=Predvoľby sveta # +howtoplay.gameSettings.text.5=-Počiatočná mapa: ak je toto nastavenie zapnuté, každý hráč začne s mapou na rýchlom paneli. # +howtoplay.gameSettings.text.6=-Truhlica s odmenou: ak je toto nastavenie zapnuté, v blízkosti vášho úvodného miesta objavenia sa bude truhlica s počiatočnou korisťou. # +howtoplay.gameSettings.text.7=-Typ sveta: toto nastavenie určuje spôsob, akým sa svet vytvorí. Ak chcete zmeniť typ sveta, vyberte v rozbaľovacej ponuke možnosť Nekonečný, Plochý alebo Starý. # +howtoplay.gameSettings.text.7.1= – Nekonečné svety sa tiahnu ďalej a ďalej až do nekonečna. # +howtoplay.gameSettings.text.7.2= – Ploché svety nemajú kopce ani stromy, len nekonečnú plochú oblasť, ktorú môžete vyplniť svojimi výtvormi. # +howtoplay.gameSettings.text.7.3= – Staré svety sú obmedzené čo do veľkosti a výšky. # +howtoplay.gameSettings.text.8=-Počiatočná hodnota: ide o jedinečné číslo pre svet. Zadaním počiatočnej hodnoty pri vytváraní nového sveta môžete ovládať, ako sa vytvorí. Ako počiatočnú hodnotu môžete použiť aj slovo alebo vetu a hra ju skonvertuje na číslo. # +howtoplay.gameSettings.header.2=Podvádzanie a pravidlá hry # +howtoplay.gameSettings.text.9=-Aktivovať podvádzanie: toto nastavenie umožňuje hráčom používať príkazy. Keď je pri vytváraní sveta toto nastavenie zapnuté, všetky dosiahnuté výsledky sa zakážu. # +howtoplay.gameSettings.text.10=Nižšie sú uvedené pravidlá hry. Ak ich chcete používať, musí byť zapnuté podvádzanie: # +howtoplay.gameSettings.text.11=-Vždy deň: keď je toto nastavenie zapnuté, nikdy nebude noc. # +howtoplay.gameSettings.text.12=-Prirodzený denný cyklus: keď je toto nastavenie vypnuté, čas nebude plynúť. # +howtoplay.gameSettings.text.13=-Ponechať inventár: toto nastavenie umožňuje hráčom ponechať si inventár, keď zomrú. # +howtoplay.gameSettings.text.14=-Objavovanie sa tvorov: keď je toto nastavenie vypnuté, zabraňuje objavovaniu sa všetkých tvorov. # +howtoplay.gameSettings.text.15=-Negatívne účinky tvorov: zabraňuje tvorom v ničení sveta. # +howtoplay.gameSettings.text.16=-Korisť vypadnutá zo subjektov: ovláda, či z predmetov, ako sú banské vozíky alebo stojany na brnenie, budú veci vypadávať samy od seba. # +howtoplay.gameSettings.text.17=-Cyklus počasia: keď je toto nastavenie vypnuté, počasie sa nebude meniť. # + +howtoplay.hoppers=Násypníky # +howtoplay.hoppers.title=Pokyny na hranie: násypníky # +howtoplay.hoppers.text.1=Násypníky sa používajú na automatické premiestňovanie predmetov. Násypníky možno pripojiť k iným predmetom, napríklad nádobám, ako sú truhlice alebo hudobné automaty. # +howtoplay.hoppers.text.2=Násypníky budú neustále vyberať predmety z nádoby nad sebou a vkladať ich do nádoby, na ktorú sú nasmerované. # +howtoplay.hoppers.header.1=Použitie # +howtoplay.hoppers.text.3=Ak chcete násypník nasmerovať na konkrétny blok, počas zakrádania ho umiestnite oproti tomuto bloku. # +howtoplay.hoppers.text.4=Ak je násypník aktivovaný ruditom, stane sa neaktívnym a prestane premiestňovať predmety. # + +howtoplay.hostAndPlayerOptions=Možnosti hostiteľa a hráča # +howtoplay.hostAndPlayerOptions.title=Pokyny na hranie: možnosti hostiteľa a hráča # +howtoplay.hostAndPlayerOptions.text.1.notTouch=Keď hráte so zapnutým podvádzaním, možnosti hostiteľa vám umožnia teleportovať seba alebo priateľov, zmeniť počasie, nastaviť čas dňa a zmeniť miesto vstupu alebo objavenia sa vo svete pre vašu hru. Po povolení podvádzania môžete tieto možnosti nájsť v okne chatu stlačením tlačidla [/] vedľa panela chatu. # +howtoplay.hostAndPlayerOptions.text.1.touch=Keď hráte so zapnutým podvádzaním, možnosti hostiteľa vám umožnia teleportovať seba alebo priateľov, zmeniť počasie, nastaviť čas dňa a zmeniť miesto vstupu alebo objavenia sa vo svete pre vašu hru. Po povolení podvádzania môžete tieto možnosti nájsť v okne chatu ťuknutím na tlačidlo chatu. # + +howtoplay.HUD=Priehľadový displej # +howtoplay.HUD.title=Pokyny na hranie: priehľadový displej # +howtoplay.HUD.text.1=Priehľadový displej zobrazuje informácie o vašom stave: zdravie, zostávajúci kyslík (keď ste pod vodou), úroveň hladu a brnenie (ak nejaké máte na sebe). # +howtoplay.HUD.header.1=Potrava a zdravie # +howtoplay.HUD.text.2.notTouch=Ak stratíte zdravie, ale máte aspoň deväť :shank:, zdravie sa vám automaticky doplní. Počet :shank: sa doplní aj vtedy, keď zjete potravu. # +howtoplay.HUD.text.2.touch=Ak máte aspoň deväť :shank:, zdravie sa vám automaticky doplní. Počet :shank: pomaly klesá, keď objavujete a keď vyhladnete, ale po zjedení potravy sa :shank: obnovia. # +howtoplay.HUD.text.3.keyboard=Kým držíte kus potravy, stlačením a podržaním tlačidla :_input_key.use: ju zjete. # +howtoplay.HUD.text.3.gamepad=Kým držíte kus potravy, stlačením a podržaním tlačidla :_input_key.use: ju zjete. # +howtoplay.HUD.text.3.rift_controller=Kým držíte kus potravy, stlačením a podržaním tlačidla :rift_right_grab: ju zjete. # +howtoplay.HUD.text.3.windowsmr_controller=Kým držíte kus potravy, stlačením a podržaním tlačidla :windowsmr_left_trigger: ju zjete. # +howtoplay.HUD.text.3a.touch=Ak chcete niečo zjesť, ťuknite na položku jedla na rýchlom paneli a potom ťuknutím a podržaním obrazovky začnete jesť. # +howtoplay.HUD.text.3b.touch=Ak používate tlačidlá akcie, najskôr ťuknite na položku jedla na rýchlom paneli a potom ťuknite na :tip_virtual_button_action_build_or_use: a podržte, aby ste ju zjedli. # +howtoplay.HUD.text.4a=Pri niektorých aktivitách, napríklad pri šprinte, vyhladnete skôr. Našťastie niektoré jedlá sú výživnejšie a doplnia vám viac :shank:. # +howtoplay.HUD.text.4b=Ak máte plné :shank:, posledné jedlo, ktoré ste zjedli, dodáva hodnotu sýtosti – skrytú hodnotu, ktorá posilňuje vašu úroveň hladu. # +howtoplay.HUD.header.2=Skúsenosti # +howtoplay.HUD.text.5=Na priehľadovom displeji sa zobrazuje aj ukazovateľ skúseností. Číslo vyjadruje vašu aktuálnu úroveň skúseností a pásik označuje, koľko skúsenostných bodov potrebujete na zvýšenie úrovne skúseností. # +howtoplay.HUD.text.6=Skúsenostné body sa získavajú zbieraním guľôčok skúseností. Guľôčky skúseností môžete dostať za rôzne činnosti, napríklad za zabíjanie tvorov, ťažbu určitých blokov a pod. Nezabudnite na žiadne guľôčky skúseností, určite ich budete potrebovať. Presuňte sa do ich blízkosti, aby ste ich pozbierali. # +howtoplay.HUD.header.3=Rýchly panel # +howtoplay.HUD.text.7.keyboard=Na rýchlom paneli sa zobrazujú predmety, ktoré možno použiť. Predmet vo svojej ruke zmeníte posúvaním kolieska myši. # +howtoplay.HUD.text.7.gamepad=Na rýchlom paneli sa zobrazujú predmety, ktoré možno použiť. Predmet vo svojej ruke zmeníte pomocou tlačidiel :_input_key.cycleItemLeft: a :_input_key.cycleItemRight:. # +howtoplay.HUD.text.7.touch=Na rýchlom paneli sa zobrazujú predmety, ktoré možno použiť. Predmet vo svojej ruke zmeníte ťukaním na predmety na rýchlom paneli. # +howtoplay.HUD.text.7.windowsmr_controller=Na rýchlom paneli sa zobrazujú predmety, ktoré možno použiť. Predmet vo svojej ruke zmeníte stlačením tlačidla :windowsmr_left_touchpad_horizontal:. # +howtoplay.HUD.text.7.rift_controller=Na rýchlom paneli sa zobrazujú predmety, ktoré možno použiť. Predmet vo svojej ruke zmeníte stlačením tlačidla :rift_left_trigger: alebo :rift_left_grab:. # + +howtoplay.inventory=Inventár # +howtoplay.inventory.title=Pokyny na hranie: inventár # +howtoplay.inventory.text.1.keyboard=Stlačením tlačidla :_input_key.inventory: zobrazte inventár. # +howtoplay.inventory.text.1.gamepad=Stlačením tlačidla :_input_key.inventory: zobrazte inventár. # +howtoplay.inventory.text.1.rift_controller=Stlačením tlačidla :rift_B: zobrazíte inventár. # +howtoplay.inventory.text.1.windowsmr_controller=Stlačením tlačidla :windowsmr_left_grab: zobrazíte inventár. # +howtoplay.inventory.text.1.touch=Ťuknutím na :tip_touch_inventory: zobrazíte inventár. # +howtoplay.inventory.text.2=Na tejto obrazovke sú zobrazené všetky predmety, ktoré máte v ruke, a všetky ostatné predmety, ktoré nesiete. Taktiež si môžete pozrieť brnenie, ktoré máte oblečené. # +howtoplay.inventory.text.3.keyboard=Pomocou tlačidla :mouse_left_button: vyberte predmet pod kurzorom. Ak je tu viacero predmetov, vyberiete ich všetky alebo môžete pomocou tlačidla :mouse_right_button: vybrať len polovicu z nich. # +howtoplay.inventory.text.3.gamepad=Pomocou tlačidla :_gamepad_face_button_down: vyberte predmet pod kurzorom. Ak je tu viacero predmetov, vyberiete ich všetky alebo môžete pomocou tlačidla :_gamepad_face_button_left: vybrať len polovicu z nich. # +howtoplay.inventory.text.3.touch=Ťuknutím vyberte predmet. Ak ho chcete presunúť, ťuknite na iné miesto v inventári. Ak presuniete predmet na miesto s rovnakým predmetom, uložia sa dohromady. Ak ho presuniete na iný predmet, vymenia si miesta. # +howtoplay.inventory.text.4.keyboard=Predmety môžete znova odložiť pomocou tlačidla :mouse_left_button:. Ak je na kurzore viacero predmetov, pomocou tlačidla :mouse_left_button: ich odložte všetky alebo pomocou tlačidla :mouse_right_button: odložte len jeden. # +howtoplay.inventory.text.4.gamepad=Predmety môžete znova odložiť pomocou tlačidla :_gamepad_face_button_down:. Ak je na kurzore viacero predmetov, pomocou tlačidla :_gamepad_face_button_down: ich odložte všetky alebo pomocou tlačidla :_gamepad_face_button_left: odložte len jeden. # +howtoplay.inventory.text.4a.touch=Ak ťuknete na hromadu predmetov, automaticky vyberiete všetky predmety v hromade. Celú hromadu môžete presúvať rovnakým spôsobom ako jeden predmet. # +howtoplay.inventory.text.4b.touch=Ak chcete rozdeliť hromadu predmetov, ťuknite na ňu a podržte, kým sa nezobrazí jazdec výberu. Bez toho, aby ste pustili obrazovku, posúvajte prstom doľava a doprava, aby ste vybrali počet predmetov, ktoré chcete z hromady odstrániť. # +howtoplay.inventory.text.5.keyboard=Ak je kurzor nad brnením, môžete ho rýchlo presunúť na správne miesto pre brnenie stlačením klávesu SHIFT + :mouse_left_button:. # +howtoplay.inventory.text.5.gamepad=Ak je kurzor nad brnením, môžete ho rýchlo presunúť na správne miesto pre brnenie stlačením tlačidla :_gamepad_face_button_up:. # +howtoplay.inventory.text.6.keyboard=Ak chcete predmet zahodiť, zdvihnite ho a položte ho mimo okna inventára. # +howtoplay.inventory.text.6.gamepad=Ak chcete predmet zahodiť, zdvihnite ho a stlačte tlačidlo :_gamepad_face_button_up:. # + +howtoplay.jukebox=Hudobný automat # +howtoplay.jukebox.title=Pokyny na hranie: hudobný automat # +howtoplay.jukebox.text.1=Hudobný automat bude prehrávať hudobné disky, ktoré ste našli. # +howtoplay.jukebox.header.1=Večierok môže začať # +howtoplay.jukebox.text.2.notTouch=Stlačením tlačidla :_input_key.use: na hudobnom automate, kým v ruke držíte hudobný disk, tento disk prehráte. Opätovným stlačením tlačidla :_input_key.use: na hudobnom automate hudobný disk vysuniete. # +howtoplay.jukebox.text.2.touch=Ťuknutím na hudobný automat, kým v ruke držíte hudobný disk, tento disk prehráte. Opätovným ťuknutím na hudobný automat hudobný disk vysuniete. # +howtoplay.jukebox.header.2=Rudit # +howtoplay.jukebox.text.3=Keď hudobný automat prehráva hudobný disk, bude dodávať energiu ruditovému prachu. # +howtoplay.jukebox.text.4=Skúšaním rôznych hudobných diskov dosiahnete rôzne úrovne energie. # +howtoplay.jukebox.text.5=Zistite, čo sa stane, keď necháte skladbu prehrať až do konca. # +howtoplay.jukebox.text.6=Násypník môže vložiť hudobný disk za vás a po prehratí ho vybrať. # +howtoplay.jukebox.header.3=Hľadanie hudobných diskov # +howtoplay.jukebox.text.7=Niekoľko hudobných diskov môžete nájsť v truhliciach po celom svete. # +howtoplay.jukebox.text.8=Ostatné získate ťažšie (creeperi tajne uznávajú hudbu). # + +howtoplay.loom=Krosná # +howtoplay.loom.title=Pokyny na hranie: krosná # +howtoplay.loom.text.1=Krosná predstavujú rýchly a účinný spôsob, ako na zástavy aplikovať vzory. Krosná používajú na aplikovanie vzoru len jedno farbivo. Pomocou vzorov pre krosná môžete aplikovať aj špeciálne vzory. # +howtoplay.loom.header.1=Tkanie # +howtoplay.loom.text.2=Položením zástavy na prvé miesto na krosnách a akéhokoľvek farebného farbiva na druhé miesto môžete pridávať na zástavy vzory. Po výbere vzoru zoberte zástavu z výstupného otvoru napravo a presuňte ju do inventára. # +howtoplay.loom.text.3=Zástava môže mať viacero vrstiev, ktoré umožňujú experimentovať s mnohými rôznymi možnosťami zástav. Na zástavu možno použiť až 6 vzorov a vytvoriť tak jedinečný dizajn. # +howtoplay.loom.header.2=Vzory pre krosná # +howtoplay.loom.text.4=Pridanie vzoru pre krosná na tretie miesto na krosnách umožní vytvárať špeciálne vzory, napríklad tvár creepera alebo vzor kvetu. Po použití týchto vzorov na zástavy neprídete o svoje vzory pre krosná. # + +howtoplay.mounts=Vysadnutie na zviera # +howtoplay.mounts.title=Pokyny na hranie: vysadnutie na zviera # +howtoplay.mounts.text.1=Hráč môže jazdiť na dospelom koni, somárovi alebo mulici. Len kone môžu mať brnenie. # +howtoplay.mounts.text.2=Mulice a somáre možno vybaviť kapsami (na prepravu predmetov), a to pripojením truhlice. Tieto kapsy sú potom prístupné počas jazdy alebo zakrádania. # +howtoplay.mounts.header.1=Krotenie # +howtoplay.mounts.text.3.notTouch=Kone, somáre a mulice musíte skrotiť, skôr než ich budete môcť používať. Hráč môže skrotiť koňa tak, že naň vysadne a udrží sa v sedle, kým sa ho kôň snaží zhodiť. Ak sa chcete pokúsiť skrotiť kone, somáre a mulice, stlačte tlačidlo :_input_key.use: s prázdnou rukou. # +howtoplay.mounts.text.3.touch=Kone, somáre a mulice musíte skrotiť, skôr než ich budete môcť používať. Hráč môže skrotiť koňa tak, že naň vysadne a udrží sa v sedle, kým sa ho kôň snaží zhodiť. Ak sa chcete pokúsiť skrotiť kone, somáre a mulice, ťuknite na tlačidlo Nasadnúť zobrazené po priblížení sa ku koňovi. # +howtoplay.mounts.text.4=Keď sa okolo koňa objavia srdcia, je skrotený a už sa nepokúsi hráča zhodiť. # +howtoplay.mounts.header.2=Jazda na zvieratách # +howtoplay.mounts.text.5=Ak chce hráč ovládať koňa, musí ho vybaviť sedlom. # +howtoplay.mounts.text.6=Sedlá možno kúpiť od dedinčanov, nájsť v truhliciach skrytých vo svete alebo získať pri rybolove. Počas jazdy na koni otvorte inventár a vložte sedlo na miesto pre sedlo koňa. # +howtoplay.mounts.text.7=Kone a somáre možno rozmnožovať rovnako ako iné zvieratá pomocou zlatých jabĺk alebo zlatých mrkiev. # +howtoplay.mounts.text.8=Žriebätá postupne vyrastú na dospelé kone. Rast urýchlite tak, že ich budete kŕmiť pšenicou alebo senom. # +howtoplay.mounts.header.3=Pridávanie nákladu zvieratám # +howtoplay.mounts.text.9=Lamy sú ďalším tvorom, na ktorom možno jazdiť. Po skrotení sa dajú využiť na prepravu veľkých zásielok predmetov. # +howtoplay.mounts.text.10=Lamy možno skrotiť rovnako ako kone. Po skrotení však hráč nemôže ovládať ich pohyby, keď na nich jazdí. # +howtoplay.mounts.text.11=Keď jednej lame nasadíte remienok, okolité lamy (skrotené aj neskrotené) ju budú nasledovať a vytvoria karavánu. # +howtoplay.mounts.text.12=Lamy možno vybaviť truhlicami a poskytnúť tak 3 až 15 miest v inventári v závislosti od sily lamy. Možno ich vybaviť aj kobercami. Každá farba koberca má iný vzor. # +howtoplay.mounts.header.4=Prasatá # +howtoplay.mounts.text.13=Jazdiť môžete aj na prasatách. Bez malej motivácie však nepôjdu, kam chcete. # +howtoplay.mounts.text.14=Vybavte prasa sedlom a namierte mrkvou na udici smerom, kam chcete ísť. # +howtoplay.mounts.header.5=Zosadnúť # +howtoplay.mounts.text.15.notTouch=Stlačením tlačidla :_input_key.sneak: zosadnite. # +howtoplay.mounts.text.15a.touch=Ak používate schému ovládania smerovým ovládačom, ťuknutím na :touch_jump: zídete zo zvieraťa. # +howtoplay.mounts.text.15b.touch=Ak používate schému ovládania joystickom, ťuknutím na :tip_virtual_button_dismount: zídete zo zvieraťa. # + +howtoplay.multiplayer=Hra pre viacerých hráčov # +howtoplay.multiplayer.title=Pokyny na hranie: hra pre viacerých hráčov # +howtoplay.multiplayer.text.1=Minecraft je v predvolenom nastavení hra pre viacerých hráčov # +howtoplay.multiplayer.header.1=Rozdelená obrazovka # +howtoplay.multiplayer.text.2.splitscreen=Miestni hráči sa môžu pripojiť k hre pripojením ovládačov a stlačením ľubovoľného tlačidla na ovládači kedykoľvek počas hry. # +howtoplay.multiplayer.header.2=Hra pre viacerých hráčov online # +howtoplay.multiplayer.text.3=V predvolenom nastavení začínajú všetky svety so zapnutou hrou pre viacerých hráčov. Ak chcete svet urobiť súkromným, v nastaveniach sveta vyberte možnosť hry pre viacerých hráčov a vypnite ju. # +howtoplay.multiplayer.text.3.norealms=V predvolenom nastavení začínajú všetky svety so zapnutou hrou pre viacerých hráčov. Ak chcete svet urobiť súkromným, v nastaveniach sveta vyberte možnosť hry pre viacerých hráčov a vypnite ju. # +howtoplay.multiplayer.header.3=Pripojenie k hre online # +howtoplay.multiplayer.text.4=Ak sa chcete pripojiť k hre pre viacerých hráčov, prejdite na kartu Priatelia. Zobrazia sa tu všetky ríše, priatelia a hry v sieti LAN, ku ktorým sa môžete pripojiť. Výberom príslušnej hry sa k nej pripojte. # +howtoplay.multiplayer.text.4.norealms=Ak sa chcete pripojiť k hre pre viacerých hráčov, prejdite na kartu Priatelia. Zobrazia sa tu všetky ríše, priatelia a hry v sieti LAN, ku ktorým sa môžete pripojiť. Výberom príslušnej hry sa k nej pripojte. # +howtoplay.multiplayer.text.5=Keď spustíte hru online alebo sa k nej pripojíte, bude viditeľná pre ľudí na vašej karte Priatelia. Keď sa pripoja vaši priatelia, hra bude viditeľná pre priateľov týchto priateľov. # +howtoplay.multiplayer.text.6=Poznámka: Ak chcete hrať hry pre viacerých hráčov, musíte mať internet a prihlásiť sa do konta Microsoft. # +howtoplay.multiplayer.header.4=Povolenia hráča # +howtoplay.multiplayer.text.7=Spravovanie povolení jednotlivých hráčov vám uľahčujú povolenia hráča. Otvorte ponuku pozastavenej hry a na pravej strane sa zobrazí zoznam hráčov, ktorí sa práve nachádzajú vo svete. Vyberte hráčovu ikonu povolení a upravte jeho povolenia. # + +howtoplay.navigation=Navigácia # +howtoplay.navigation.title=Pokyny na hranie: navigácia # +howtoplay.navigation.text.1=Navigácia je dôležitá zručnosť, ktorú sa treba naučiť v hre Minecraft, pretože nájsť cestu domov nie je vždy ľahké. # +howtoplay.navigation.text.2=Predovšetkým by ste mali poznať niekoľko základných nástrojov. # +howtoplay.navigation.header.1=Navigačné nástroje # +howtoplay.navigation.text.3=Kompas bude ukazovať na prvé miesto vo svete, kde ste sa objavili. Takto jednoducho zistíte, kde ste začali. # +howtoplay.navigation.text.4=Mapa umožňuje vidieť oblasť, ktorú ste preskúmali. Vložte ju na miesto druhej ruky, aby ste ju mohli používať ako minimapu. Ak na pracovnom stole pridáte k okrajom ďalší papier, môžete mapu zväčšiť. # +howtoplay.navigation.text.5=Mapa hľadača vám ukáže, kde ste a akým smerom sa pozeráte vo vzťahu k východiskovému bodu mapy hľadača. Tiež vám ukáže umiestnenie ostatných hráčov v rovnakom svete. # +howtoplay.navigation.text.6=Kartografický stôl môže pomôcť vytvárať, rozširovať, kopírovať a dokonca aj pomenúvať mapy. # +howtoplay.navigation.text.7=Ak chcete vyrobiť mapu, vložte papier do prvého otvoru. Ak do druhého otvoru pridáte kompas, môžete vyrobiť mapu hľadača. Pridanie papiera alebo prázdnej mapy umožňuje rozšíriť alebo skopírovať mapu. # +howtoplay.navigation.header.2=Navigačné techniky # +howtoplay.navigation.text.8=Pri prieskume si skúste všímať orientačné body. Čím viac budete vo svete hrať, tým viac budete schopní si zapamätať, kde sa nachádzate. Ďalší dobrý trik je umiestňovanie faklí počas svojej cesty, aby ste našli cestu späť domov. # +howtoplay.navigation.text.9=Aj podľa slnka môžete zistiť, akým smerom sa pozeráte. Pamätajte, že slnko vychádza na východe a zapadá na západe. # +howtoplay.navigation.header.3=Mapy prieskumníka # +howtoplay.navigation.text.10=Existuje niekoľko miest, ktoré môžete preskúmať. Nájdite dedinu a vyhľadajte kartografa. Predá vám mapy prieskumníka, ktoré vás dovedú na veľmi vzdialené neznáme miesta. # + +howtoplay.netherPortals=Portál do Netheru # +howtoplay.netherPortals.title=Pokyny na hranie: portál do Netheru # +howtoplay.netherPortals.text.1=Portál do Netheru umožňuje cestovať do inej dimenzie. # +howtoplay.netherPortals.text.2=Ak je portál do Netheru správne postavený, možno ho rozsvietiť a aktivovať. # +howtoplay.netherPortals.text.3=Príklady konštrukcie portálu sú znázornené tu: # + +howtoplay.nightfall=Súmrak # +howtoplay.nightfall.title=Pokyny na hranie: súmrak # +howtoplay.nightfall.text.1=Kým si vo svojom svete Minecraft užívate dobrodružstvá, slnko vychádza a zapadá. Keď slnko zapadne, musíte vykonať určité opatrenia. V noci na vás čaká mnoho nebezpečenstiev. # +howtoplay.nightfall.header.1=Ukrytie sa # +howtoplay.nightfall.text.2=Ak ste to ešte neurobili, musíte nájsť miesto, kam sa ukryjete pred tmou a nástrahami, ktoré v nej číhajú. Môže ísť o jednoduchú dieru na stráni kopca alebo malú chatu v lese. # +howtoplay.nightfall.text.3=Nezabudnite zablokovať všetky vchody. Možno budete chcieť použiť dvere, aby ste mohli vchádzať a vychádzať. Ak ste vyrobili posteľ, je to dobré miesto, kam ju vložiť spoločne s pracovným stolom a pecou. # +howtoplay.nightfall.text.4=Oblasť tiež osvetlite fakľami. Môže vám to zachrániť život. # + +howtoplay.pets=Domáce zvieratá # +howtoplay.pets.title=Pokyny na hranie: domáce zvieratá # +howtoplay.pets.header.1=Spriatelenie sa s domácimi zvieratami # +howtoplay.pets.text.1.notTouch=V hre Minecraft je niekoľko tvorov, ktoré môžete skrotiť a z ktorých môžete urobiť domáce zvieratá. Jednotlivé tvory možno skrotiť tak, že im dáte predmet, ktorý majú rady. Po skrotení im môžete prikázať, aby zostali pri vás, stlačením tlačidla :_input_key.use:, kým sa na ne pozeráte. # +howtoplay.pets.text.1.touch=V hre Minecraft je niekoľko tvorov, ktoré môžete skrotiť a z ktorých môžete urobiť domáce zvieratá. Jednotlivé zvieratá možno skrotiť tak, že im dáte predmet, ktorý majú rady. Po skrotení im ťuknutím na tlačidlo Sadnúť môžete prikázať, aby zostali pri vás. # +howtoplay.pets.header.2=Vlci # +howtoplay.pets.text.2=Vlci sú neutrálne tvory, ktoré lovia v chladnejších klimatických pásmach. Budú útočiť na králiky, kostlivcov a ovce, ale utečú od lám. Ak ich nevyprovokujete, nezaútočia na vás. Môžete ich skrotiť tak, že im dáte kosti. # +howtoplay.pets.header.3=Mačky # +howtoplay.pets.text.3=Mačky sú neutrálne tvory, ktoré možno nájsť v dedinách. Budú útočiť na králiky a malé korytnačky. Nebudú sa k nim približovať prízraky ani creeperi. Od vás sa budú snažiť utiecť, takže ich skrotenie môže byť ťažké. Majú rady ryby, takže im dajte surovú tresku alebo lososa, aby ste ich skrotili. # +howtoplay.pets.header.4=Papagáje # +howtoplay.pets.text.4=Papagáje sú pasívne tvory, ktoré žijú aj v džungli. Napodobňujú akéhokoľvek iného tvora v oblasti. Obľubujú semená. Ak im z nich niekoľko dáte, môžete ich skrotiť. Papagáje si vám môžu sadnúť aj na plece... Áno, môže ich tam sedieť viac. # + +howtoplay.raids=Nájazdy # +howtoplay.raids.title=Pokyny na hranie: nájazdy # +howtoplay.raids.text.1=Pri skúmaní sveta môžete naraziť na tábor alebo hliadku plieniteľov. Plienitelia vždy hľadajú dediny, na ktoré by podnikli nájazd. Zobratím zástav upútate ich pozornosť, a preto sa môžu rozhodnúť pre útok na blízku dedinu. # +howtoplay.raids.text.2=Bráňte svoju dedinu. Ak porazíte všetkých lupičov, útok sa zastaví. # +howtoplay.raids.header.1=Potrebujem hrdinu # +howtoplay.raids.text.3=Dedinčania s najväčšou pravdepodobnosťou budú veľmi vďační, že ste ich zachránili pred lupičmi. Vráťte sa a možno s nimi urobíte dobrý obchod. # + +howtoplay.ranching=Hospodárenie na ranči # +howtoplay.ranching.title=Pokyny na hranie: hospodárenie na ranči # +howtoplay.ranching.text.1=V hre Minecraft môžete mať vlastný ranč plný zvierat. Hospodárenie na ranči poskytuje mnoho zdrojov, napríklad vlnu, vajcia alebo surové mäso. # +howtoplay.ranching.header.1=Rozširovanie stáda # +howtoplay.ranching.text.2=Potrebujete mláďatá, aby sa počet zvierat rozrastal. Dospelé zvieratá musia prejsť do režimu lásky, aby mohli splodiť mláďatá. Do režimu lásky prejdú po kŕmení uprednostňovanou potravou. # +howtoplay.ranching.text.3=Keď sa dve zvieratá rovnakého druhu blízko seba a v režime lásky, chvíľu sa budú bozkávať a potom sa objaví mláďa. Mláďa zostane s rodičmi, až kým nenarastie na dospelé zviera. Po narodení mláďaťa môžu dospelé zvieratá opäť prejsť do režimu lásky až po piatich minútach. # +howtoplay.ranching.header.2=Čo tvory jedia? # +howtoplay.ranching.text.4=Kravy, mooshroomy a ovce žerú pšenicu. Prasce žerú mrkvu alebo cviklu. Sliepky majú rady semená akéhokoľvek druhu. Králiky žerú mrkvu, zlatú mrkvu alebo púpavy. Ocelot má rád surovú tresku alebo lososa. Vlky rady žerú akýkoľvek druh mäsa. # +howtoplay.ranching.text.5=Zvieratá vás budú nasledovať, keď budete držať ich požadovanú potravu. To vám pomôže doviesť ich na svoj ranč alebo k inému zvieraťu. # + +howtoplay.realms=Realms # +howtoplay.realms.title=Pokyny na hranie: Realms # +howtoplay.realms.text.1=Služba Realms je úžasné miesto na hostenie hry pre viacerých hráčov, ktorá je vždy spustená. Aj keď nehráte, vaša ríša bude prístupná na preskúmanie pre vašich priateľov. # +howtoplay.realms.header.1=Začíname # +howtoplay.realms.text.2=Ak chcete vytvoriť ríšu, na karte Svety vyberte možnosť Vytvoriť nový. Potom vyberte tlačidlo Nová ríša a potom tlačidlo Vytvoriť nový svet. Teraz môžete ríšu pomenovať a nastaviť počet hráčov. Potom budete do svojej ríše môcť pridať priateľov. # +howtoplay.realms.header.2=Nastavenia ríše # +howtoplay.realms.text.3=Ak chcete zmeniť nastavenia ríše, po vytvorení ríše stlačte tlačidlo ceruzky. # +howtoplay.realms.text.4=Po stlačení tlačidla Hra môžete premenovať ríšu, nastaviť náročnosť a herný režim, zapnúť podvádzanie a stiahnuť alebo nahrať svet. # +howtoplay.realms.text.5=Po stlačení tlačidla Členovia môžete spravovať všetkých priateľov, ktorých ste pozvali do ríše, pridať alebo odstrániť členov a nastaviť ich povolenia. # +howtoplay.realms.text.6=Po stlačení tlačidla Predplatné môžete zistiť, kedy uplynie platnosť ríše, predĺžiť čas do uplynutia platnosti a otvoriť alebo zatvoriť ríšu. # + +howtoplay.redstone=Rudit # +howtoplay.redstone.title=Pokyny na hranie: rudit # +howtoplay.redstone.text.1=Ruditový prach pochádza z ruditu, ktorý prenáša elektrický signál. Ak je nabitý, rozsvieti sa a prenesie signál na iné ruditové predmety v blízkosti. # +howtoplay.redstone.header.1=Ruditová energia # +howtoplay.redstone.text.2=Ak sa má niektorý z týchto predmetov aktivovať, potrebuje zdroj energie, napríklad páčku, tlačidlo alebo prítlačnú dosku. Experimentujte, aby ste ich všetky našli. # +howtoplay.redstone.text.3=Položte ruditový prach vedľa zdroja energie a zapnutím ho aktivujte. # +howtoplay.redstone.text.4=Existuje veľa predmetov, ktoré používajú ruditový signál na vykonávanie určitých úloh, napríklad násypník alebo piest. # +howtoplay.redstone.text.5=Rudit umožňuje nekonečné využitie. Skúste vytvoriť niečo užitočné pre seba, napríklad automatickú farmu. # + +howtoplay.resourceAndBehaviorPacks=Balíky zdrojov a správania # +howtoplay.resourceAndBehaviorPacks.title=Pokyny na hranie: balíky zdrojov a správania # +howtoplay.resourceAndBehaviorPacks.text.1=Pomocou balíkov zdrojov a správania môžete zmeniť spôsob, ako Minecraft vyzerá a správa sa. # +howtoplay.resourceAndBehaviorPacks.text.2=V ponuke nastavení vyberte balík zo zoznamu dostupných balíkov a potom vyberte znamienko plus vedľa neho. Balík použije svoje zmeny na predvolený balík hry Minecraft. # + +howtoplay.scaffolding=Lešenie # +howtoplay.scaffolding.title=Pokyny na hranie: lešenie # +howtoplay.scaffolding.header.1=Stanovenie vysokých cieľov # +howtoplay.scaffolding.text.1.keyboard=Lešenie vám môže pomôcť vytvárať obrovské stavby bezpečne. Môžete vojsť dovnútra lešenia a postaviť sa naň. Ak máte lešenie naskladané na sebe, môžete prejsť o úroveň vyššie tak, že sa postavíte na lešenie a stlačíte tlačidlo :_input_key.jump:. Ak chcete prejsť o úroveň nižšie, môžete stlačiť tlačidlo :_input_key.sneak:. # +howtoplay.scaffolding.text.1.gamepad=Lešenie vám môže pomôcť vytvárať obrovské stavby bezpečne. Môžete vojsť dovnútra lešenia a postaviť sa naň. Ak máte lešenie naskladané na sebe, môžete prejsť o úroveň vyššie tak, že sa postavíte na lešenie a stlačíte tlačidlo :_input_key.jump:. Ak chcete prejsť o úroveň nižšie, môžete stlačiť a podržať tlačidlo :_input_key.sneak:. # +howtoplay.scaffolding.text.1a.touch=Lešenie vám môže pomôcť pri budovaní veľkých stavieb tak, že vám umožní dostať sa na vyššie miesta a bezpečne zostúpiť bez poškodenia pádom. # +howtoplay.scaffolding.text.1b.touch=Ak používate schému ovládania smerovým ovládačom, ťuknutím na :touch_jump: vyleziete na lešenie a ťuknutím na :touch_fly_down: zleziete. # +howtoplay.scaffolding.text.1c.touch=Ak používate schému ovládania joystickom, stlačením :tip_virtual_button_jump: vyleziete na lešenie a ťuknutím na :tip_virtual_button_sneak: zleziete. # +howtoplay.scaffolding.text.1.rift_controller=Lešenie vám môže pomôcť vytvárať obrovské stavby bezpečne. Môžete vojsť dovnútra lešenia a postaviť sa naň. Ak máte lešenie naskladané na sebe, môžete prejsť o úroveň vyššie tak, že sa postavíte na lešenie a stlačíte tlačidlo :rift_A:. Ak chcete prejsť o úroveň nižšie, môžete stlačiť a podržať tlačidlo :rift_X:. # +howtoplay.scaffolding.text.1.windowsmr_controller=Lešenie vám môže pomôcť vytvárať obrovské stavby bezpečne. Môžete vojsť dovnútra lešenia a postaviť sa naň. Ak máte lešenie naskladané na sebe, môžete prejsť o úroveň vyššie tak, že sa postavíte na lešenie a stlačíte tlačidlo :windowsmr_right_touchpad:. Ak chcete prejsť o úroveň nižšie, môžete stlačiť a podržať tlačidlo :windowsmr_right_stick:. # +howtoplay.scaffolding.header.2=Opora stavby # +howtoplay.scaffolding.text.2=Lešenie potrebuje oporu. Vodorovne môžete umiestniť len niekoľko lešení bez toho, aby sa dotýkali iného bloku. Keď sa pokúsite umiestniť príliš veľa blokov lešenia bez náležitej opory, spadne. Lešenie možno umiestňovať ako normálne bloky alebo na vlastný podklad a rýchlo tak postaviť vysokú vežu. # +howtoplay.scaffolding.header.3=Rozbitie # +howtoplay.scaffolding.text.3=Keď sa lešenie rozbije, rozbije aj každý blok lešenia, ktorý sa oň opieral. To vám umožní rýchlo odstraňovať lešenia rozbitím oporných blokov. # + +howtoplay.structureBlocks=Bloky stavby # +howtoplay.structureBlocks.title=Pokyny na hranie: bloky stavby ### +howtoplay.structureBlocks.text.1=Bloky stavby dávajú tvorcom možnosť kopírovať a ukladať časti ich sveta do štruktúr. Uložené štruktúry potom možno prilepiť späť do sveta. ### +howtoplay.structureBlocks.header.1=Ako získať ### +howtoplay.structureBlocks.text.2=Ak chcete získať blok stavby, musíte použiť príkaz s lomkou /give. Ak chcete blok stavby použiť, musíte mať povolenia operátora. ### +howtoplay.structureBlocks.header.2= Režimy ### +howtoplay.structureBlocks.text.3=Bloky stavby majú 4 režimy, medzi ktorými môžete prepínať v rozbaľovacom poli Režim: Uložiť, Nahrať, Roh a Exportovať do 3D. ### +howtoplay.structureBlocks.text.4=Režim Uložiť uloží oblasť sveta ako štruktúru. ### +howtoplay.structureBlocks.text.5=Režim Nahrať nahrá štruktúru do sveta. Nahrať možno iba štruktúry, ktoré sú uložené vo svete alebo sú súčasťou balíčka správania, ktorý daný svet používa. ### +howtoplay.structureBlocks.text.6=Rohový režim sa používa s tlačidlom zistenia v režime ukladania na automatické nastavenie oblasti, ktorú chcete uložiť. Ďalšie podrobnosti nájdete v časti Rohový režim nižšie. ### +howtoplay.structureBlocks.text.7=Export do 3D exportuje súbor 3D modelu do podporovanej platformy. ### +howtoplay.structureBlocks.header.3=Okno Ukážka ### +howtoplay.structureBlocks.text.8=Na pravej strane obrazovky bloku stavby sa v závislosti od režimu, v ktorom sa blok nachádza, zobrazí ukážka vybranej oblasti alebo nahraná štruktúra. ### +howtoplay.structureBlocks.text.9.keyboard=Stlačte tlačidlo :_input_key.attack: a potiahnite, aby ste 3D náhľad otočili. # +howtoplay.structureBlocks.text.9.gamepad=Použite :_gamepad_stick_right: na otočenie 3D náhľadu. # +howtoplay.structureBlocks.text.9.touch=Ťuknite a potiahnite náhľad, aby ste 3D náhľad otočili. # +howtoplay.structureBlocks.header.4=Aktivácia ruditom ### +howtoplay.structureBlocks.text.10=Na aktiváciu bloku stavby môžete použi rudit. Ten spôsobí, že štruktúra sa v závislosti od režimu a nastavení bloku buď uloží, alebo nahrá do sveta. ### +howtoplay.structureBlocks.header.5=Integrita a počiatočná hodnota ### +howtoplay.structureBlocks.text.11=Podiel nahrania stavby môžete zmeniť úpravou hodnôt integrity a počiatočnej hodnoty. ### +howtoplay.structureBlocks.text.12=Integrita – percento blokov, ktoré sa nahrá zo štruktúry. Prijateľné hodnoty sú od 0 do 100. Ak neurčíte počiatočnú hodnotu, bloky sa vyberú náhodne. ### +howtoplay.structureBlocks.text.13=Počiatočná hodnota – táto hodnota určí, ktoré bloky sa odstránia pri použití integrity. Ak chcete, aby sa vybrali náhodné bloky, nechajte toto pole prázdne. ### +howtoplay.structureBlocks.header.6=Bloky prázdnej stavby ### +howtoplay.structureBlocks.text.14=Ak sa do sveta nahrá stavba s blokmi prázdnej stavby, všetky bloky, ktoré by sa odstránili, pretože sa nachádzajú na mieste blokov prázdnej stavby, namiesto toho ostanú vo svete. ### +howtoplay.structureBlocks.text.15=Príklad: Pri nahrávaní prázdnej stroskotanej lode na dno oceánu sa bloky vody bežne prepíšu vzduchom. Ak by stroskotaná loď bola naplnená prázdnou stavbou, voda by ostala a mali by ste stroskotanú loď plnú vody. ### +howtoplay.structureBlocks.header.7=Tlačidlo Zistiť a rohový režim ### +howtoplay.structureBlocks.text.16=Ak chcete automaticky vybrať oblasť, ktorú chcete uložiť, môžete okolo stavby umiestniť bloky rohového režimu a pomenovať ich rovnakým názvom ako stavbu, ktorú chcete uložiť. ### +howtoplay.structureBlocks.text.17=Stlačením tlačidla Zistiť v režime ukladania nájdete všetky rohové bloky s rovnakým názvom a vytvoríte oblasť výberu, aby sa uložilo všetko vnútri zväzku vytvoreného týmito rohovými blokmi. ### + +howtoplay.servers=Servery # +howtoplay.servers.title=Pokyny na hranie: servery # +howtoplay.servers.text=Na karte Servery sa zobrazia populárne servery hry Minecraft. # + +howtoplay.shulkerBoxes=Škatule shulkerov # +howtoplay.shulkerBoxes.title=Pokyny na hranie: škatule shulkerov # +howtoplay.shulkerBoxes.text.1=Spojením dvoch shulkrových ulít s truhlicou vytvorte škatuľu shulkera. Shulkrove ulity vypadnú zo shulkerov nájdených v mestách na konci sveta. Na rozdiel od iných nádob zostanú predmety aj v rozbitých škatuliach shulkerov. Škatule shulkerov sa rozbijú a vypadnú ako predmet, ak na ne zatlačia piesty, a možno ich umiestniť pomocou výdajných blokov. # + +howtoplay.theEnd=Koniec sveta # +howtoplay.theEnd.title=Pokyny na hranie: koniec sveta # +howtoplay.theEnd.text.1=Koniec sveta je ďalšia dimenzia prístupná cez aktívny portál na koniec sveta. Portál na koniec sveta nájdete v pevnosti, ktorá sa nachádza v hlbinách nadzemia. # +howtoplay.theEnd.text.2=Každému bloku rámu portálu na koniec sveta chýba niečo tajomné, aby sa von dostala sila, ktorú ukrýva. # +howtoplay.theEnd.header.1=Opačná strana # +howtoplay.theEnd.text.3=Po aktivovaní skočte do portálu a dostanete sa na koniec sveta. # +howtoplay.theEnd.text.4=Koniec sveta je domovom obávaného draka z konca sveta. Je to divoký a silný nepriateľ, ktorý, ako sa zdá, čerpá silu z neznámych kryštálov. Jeho dych a útoky s ohnivými guľami zanechávajú na bojisku dlhotrvajúcu kyselinu. Ak si chcete zabezpečiť víťazstvo, zoberte so sebou aj priateľov. # +howtoplay.theEnd.text.5=Ak raz nestačilo, doplňte do rohov výstupného portálu štyri kryštály z konca sveta, aby drak z konca sveta ožil. # + +howtoplay.theStore=Trhovisko # +howtoplay.theStore.title=Pokyny na hranie: Trhovisko # +howtoplay.theStore.text.1=Trhovisko Minecraft je miesto, kde nájdete nové vzhľady, svety, textúry a mash-up balíky od rôznych talentovaných autorov. # +howtoplay.theStore.header.1=Preskúmajte obsah # +howtoplay.theStore.text.2=Vyskúšajte nový vzhľad a získajte novú sviežu podobu. # +howtoplay.theStore.text.3=Vyskúšajte svety, aby ste odomkli nové mapy a výzvy, ktoré budete chcieť hrať znova a znova. # +howtoplay.theStore.text.4=Dodajte starej hre nový vzhľad s balíčkami textúr, ktoré možno navrstviť na aktuálne svety a ríše. # +howtoplay.theStore.text.4.norealms=Dodajte starej hre nový vzhľad pomocou balíkov textúr, ktoré možno navrstviť cez súčasné svety. # +howtoplay.theStore.text.5=Alebo ich všetky vyskúšajte s mash-up balíkmi, ktoré predstavujú kompletné zbierky vzhľadov, svetov a textúr, ktorých spojením svoje svety a ríše zmeníte. # +howtoplay.theStore.text.5.norealms=Alebo ich všetky vyskúšajte s mash-up balíkmi predstavujúcimi kompletné zbierky vzhľadov, svetov a textúr, ktorých spojením premeníte svoje svety. # + +howtoplay.tools=Nástroje # +howtoplay.tools.title=Pokyny na hranie: nástroje # +howtoplay.tools.text.1=V hre Minecraft je mnoho nástrojov, ktoré vám umožnia ťažiť bloky rýchlejšie ako pomocou päste. Nástroje možno vyrábať z dreva, kameňa, železa, zlata alebo diamantu. # +howtoplay.tools.text.2=Používaním správneho nástroja na danú prácu nielenže vyťažíte daný blok rýchlejšie, ale tiež nástroj stratí menej na svojej trvácnosti. Na ťažbu vzácnejších surovín musíte vytvoriť zložitejšie nástroje. # +howtoplay.tools.header.1=Nástroje na rozbíjanie vecí # +howtoplay.tools.text.3=Krompáč je dobrý na rozbíjanie tvrdých blokov, napríklad stavebného kameňa, železa alebo pecí. # +howtoplay.tools.text.4=Sekera je dobrá na rozbíjanie drevených blokov, napríklad polien, dosiek alebo pracovných stolov. # +howtoplay.tools.text.5.notTouch=Lopata je dobrá na rozbíjanie voľných blokov, napríklad hliny, piesku alebo štrku. Pomocou lopát tiež môžete vytvoriť cestu, a to stláčaním tlačidla :_input_key.use: na trávnatých blokoch. # +howtoplay.tools.text.5.touch=Lopata je dobrá na rozbíjanie voľných blokov, napríklad hliny, piesku alebo štrku. Pomocou lopát tiež môžete vytvoriť cestu, a to ťukaním na trávnaté bloky. # +howtoplay.tools.text.6.notTouch=Motyku treba na obrábanie hliny, aby ste mohli sadiť plodiny. Stlačením tlačidla :_input_key.use: na hlinených alebo trávnatých blokoch ich premeníte na pôdu. # +howtoplay.tools.text.6.touch=Motyku treba na obrábanie hliny, aby ste mohli sadiť plodiny. Ťuknutím na hlinené alebo trávnaté bloky ich premeníte na pôdu. # +howtoplay.tools.text.7=Všetky tieto nástroje môžu byť očarované, a to z čarodejného stola alebo nákovy. # +howtoplay.tools.header.2=Ostatné nástroje # +howtoplay.tools.text.8=Pri vašom dobrodružstve vám môžu pomôcť aj ďalšie nástroje: # +howtoplay.tools.text.9=Vedro vám umožní zbierať veci, napríklad vodu, mlieko, lávu a dokonca aj ryby. # +howtoplay.tools.text.10=Kresadlo umožňuje zapaľovať ohne... V husto zalesnených oblastiach buďte opatrní! # +howtoplay.tools.text.11=Na udicu môžete chytať ryby a inú korisť z vodných blokov. Možno ju používať aj na ťahanie iných hráčov a tvorov. Udice možno aj očarovať. # +howtoplay.tools.text.12=Nožnice sú veľmi užitočné na zber predmetov ako vlna, listy a pavučiny. # + +howtoplay.trading=Obchodovanie s dedinčanmi # +howtoplay.trading.title=Pokyny na hranie: obchodovanie s dedinčanmi # +howtoplay.trading.text.1=Obchodovanie môže prebiehať v dedinách. Každý dedinčan má svoje povolanie: môžu byť farmármi, mäsiarmi, kováčmi, kartografmi, knihovníkmi alebo kňazmi. Niektoré povolania budú obchodovať s predmetmi, ktoré iné povolania nemajú. Skúmajte a obchodujte s mnohými dedinčanmi, aby ste zistili informácie o všetkých obchodoch. # +howtoplay.trading.header.1=Tovar za smaragdy # +howtoplay.trading.text.2=Tovar, ktorý dedinčania ponúkajú na predaj, môžete zistiť interakciou s nimi. Dedinčan môže upraviť cenu obchodu, kedykoľvek s ním hráč obchoduje. Ak sa obchod uskutočňuje príliš často, dedinčanovi sa môže minúť tovar a obchod sa môže dočasne zakázať. Obchody zvyčajne zahŕňajú nákup alebo predaj predmetov za smaragdy. # +howtoplay.trading.text.3=Kým obchodujete s dedinčanmi, zlepšujú sa vo svojom povolaní a začínajú ponúkať lepšie a cennejšie obchody. # +howtoplay.trading.text.4=Starajte sa o svojich dedinčanov. Na to, aby sa im darilo, potrebujú odpočinok, prácu a jedlo. # + +howtoplay.transportation=Preprava # +howtoplay.transportation.title=Pokyny na hranie: preprava # +howtoplay.transportation.text.1=Okrem chôdze, jazdy na zvierati alebo lietania existuje mnoho spôsobov, ako cestovať. # +howtoplay.transportation.header.1=Banské vozíky # +howtoplay.transportation.text.2=Banské vozíky sú riadené vozíky, ktoré jazdia po koľajniciach. Koľajnice môžete kladením jednej za druhou nasmerovať, kamkoľvek chcete. Potom na ne položte banský vozík a ste pripravení na jazdu. # +howtoplay.transportation.text.2.touch=Banské vozíky sú pojazdné vozíky, ktoré chodia po koľajniciach. Koľajnice môžete postaviť tak, aby ste sa dostali kamkoľvek. Stačí položiť viacero koľajníc vedľa seba, umiestniť na ne banský vozík a ste pripravení vydať sa na cestu. # +howtoplay.transportation.text.3.keyboard=Stlačením tlačidla :_input_key.use:, kým sa pozeráte na banský vozík, naskočte do vozíka a začnite ho riadiť. Stlačením tlačidla :_input_key.forward: sa posúvajte dopredu. Stlačením tlačidla :_input_key.jump: alebo :_input_key.sneak: vystúpte. # +howtoplay.transportation.text.3.gamepad=Stlačením tlačidla :_input_key.use:, kým sa pozeráte na banský vozík, naskočíte do vozíka a začnete ho riadiť. Potlačením :_gamepad_stick_left: dopredu sa posúvate dopredu. Stlačením tlačidla :_input_key.jump: alebo :_input_key.sneak: vystúpite. # +howtoplay.transportation.text.3a.touch=Pozrite sa na banský vozík a ťuknutím na možnosť Jazdiť doň naskočte. # +howtoplay.transportation.text.3b.touch=Pri používaní ovládacej schémy smerového ovládača ťuknite a podržte :touch_forward, aby ste sa začali pohybovať vpred a získali hybnosť, a ťuknutím na :touch_jump: sa dostali von. # +howtoplay.transportation.text.3c.touch=Pri používaní ovládacej schémy joysticku potiahnite :tip_virtual_joystick: nahor, aby ste sa začali pohybovať vpred a získali hybnosť, a ťuknutím na :tip_virtual_button_dismount: sa dostali von. # +howtoplay.transportation.header.2=Člny # +howtoplay.transportation.text.4=Člny umožňujú cestovať po vode. Položte čln na blok vody a ste pripravení vyraziť. # +howtoplay.transportation.text.4.touch=Člny umožňujú cestovať po vode. Stačí čln položiť na blok vody a ste pripravení vyraziť. # +howtoplay.transportation.text.5.keyboard=Stlačením tlačidla :_input_key.use:, kým sa pozeráte na čln, nastúpte do člna. Stlačením tlačidla :_input_key.left: alebo :_input_key.right: sa otočte doľava alebo doprava. Stlačením tlačidla :_input_key.forward: sa pohnite dopredu. Stlačením tlačidla :_input_key.jump: alebo :_input_key.sneak: vystúpte. # +howtoplay.transportation.text.5.gamepad=Stlačte tlačidlo :_input_key.use: kým sa pozeráte na čln, aby ste nastúpili. Stlačením páčky :_gamepad_stick_left: doľava alebo doprava otáčate člnom. Stlačením páčky :_gamepad_stick_left: vpred sa pohnete dopredu. Stlačením tlačidla :_input_key.jump: alebo :_input_key.sneak: vystúpite. # +howtoplay.transportation.text.5a.touch=Pozrite sa na čln a ťuknutím na možnosť Nastúpiť doň nastúpte. # +howtoplay.transportation.text.5b.touch=Pri používaní ovládacej schémy smerového ovládača ťuknite na :touch_left: alebo :touch_right:, aby ste odbočili doľava alebo doprava, alebo ťuknutím a podržaním oboch ste sa posunuli dopredu. Ťuknite na možnosť Opustiť čln, aby ste sa dostali von. # +howtoplay.transportation.text.5c.touch=Pri používaní ovládacej schémy joysticku potiahnite :tip_virtual_joystick: nahor, aby ste sa začali pohybovať vpred, a ťuknutím na :tip_virtual_button_dismount: sa dostali von. # + +howtoplay.weapons=Zbrane # +howtoplay.weapons.title=Pokyny na hranie: zbrane # +howtoplay.weapons.header.1=Meč # +howtoplay.weapons.text.1=Meč je hlavná zbraň v hre Minecraft na boj zblízka. Možno ho vyrobiť z dreva, kameňa, železa, zlata alebo diamantu. Útoky so skokom spôsobujú kritické poškodenie. # +howtoplay.weapons.text.2.notTouch=Ak chcete zaútočiť, stlačte tlačidlo :_input_key.attack: s mečom v ruke. # +howtoplay.weapons.text.2.touch=Ak chcete zaútočiť na tvory, ťuknite na ne. # +howtoplay.weapons.header.2=Luk # +howtoplay.weapons.text.3.notTouch=Luk je hlavná zbraň v hre Minecraft na boj na diaľku. Stlačením a podržaním tlačidla :_input_key.use: natiahnete luk. Pustením tlačidla :_input_key.use: vystrelíte šíp. Na strieľanie potrebuje luk šípy. # +howtoplay.weapons.text.3.touch=Luk je hlavná zbraň v hre Minecraft na boj na diaľku. Stlačením a podržaním obrazovky natiahnete luk. Uvoľnením stlačenia vystrelíte šíp. Na strieľanie potrebuje luk šípy. # +howtoplay.weapons.text.4=Luky spôsobujú väčšie poškodenie, čím viac sú natiahnuté. Natiahnite ich úplne dozadu. # +howtoplay.weapons.header.3=Kuša # +howtoplay.weapons.text.5.notTouch=Kuša je alternatívna zbraň na boj na diaľku. Stlačením a podržaním tlačidla :_input_key.use: nabite kušu. Kuša zostane nabitá, kým nevystrelí. Stlačením tlačidla :_input_key.use: vystreľte šíp. Na nabíjanie kuše potrebujete šípy. # +howtoplay.weapons.text.5a.touch=Kuša je diaľková zbraň, ktorá vyžaduje vloženie šípu. Ťuknutím a podržaním kdekoľvek na obrazovke vložíte šíp do kuše. # +howtoplay.weapons.text.5b.touch=Po vložení šípu zostane kuša nabitá, kým z nej nevystrelíte. Dokonca aj keď ju dáte do inventára. # +howtoplay.weapons.text.5c.touch=Ťuknite kdekoľvek na obrazovku, aby ste vystrelili z nabitej kuše. # +howtoplay.weapons.text.5d.touch=Pri používaní akčných tlačidiel ťuknite na :tip_virtual_button_action_build_or_use:, aby ste vystrelili z nabitej kuše. # +howtoplay.weapons.header.4=Trojzubec # +howtoplay.weapons.text.6.notTouch=Trojzubec je dvojúčelová zbraň na boj nablízko aj na diaľku. Stlačením tlačidla :_input_key.attack: zaútočte. Stlačením a podržaním tlačidla :_input_key.use: sa s trojzubcom napriahnete a uvoľnením tlačidla :_input_key.use: trojzubec hodíte. Trojzubec je najlepšia zbraň na použitie pod vodou. # +howtoplay.weapons.text.6.touch=Trojzubec je dvojúčelová zbraň na boj nablízko aj na diaľku. Ťuknutím na tvory na ne zaútočte. Stlačením a podržaním obrazovky napriahnite trojzubec a uvoľnením stlačenia trojzubec hoďte. Trojzubec je najlepšia zbraň na použite pod vodou. # +howtoplay.weapons.header.5=Očarované zbrane # +howtoplay.weapons.text.7=Pre meč, luk, kušu a trojzubec existujú konkrétne očarovania, ktoré môžete získať z čarodejného stola alebo nákovy. Tieto očarovania zlepšia poškodenie, trvácnosť a dokonca podpália tvory. # + +howtoplay.whatsNew=Novinky # + +immersive_reader.book_page_header=Strana %1 z %2 # +immersive_reader.portfolio_page_header= Strana %1 # +immersive_reader.error.webview_failure=Vyskytol sa problém s pripojením k imerznej čítačke. # +immersive_reader.error.identity_failure=Vyskytol sa problém s pripojením k imerznej čítačke. Reštartujte aplikáciu Minecraft Education a skúste to znova. # + +level.launch.failed=Spustenie zlyhalo # +level.export.started=Export sveta sa začal... # +level.import.started=Import sveta sa začal... # +level.export.success=Export sveta sa úspešne dokončil # +level.import.success=Import sveta sa úspešne dokončil # +level.export.failed=Export sveta zlyhal # +level.import.failed=Import sveta zlyhal # +level.import.failed.incompatibleEdition=Import sveta zlyhal: nepodporovaný formát súboru # +level.editor.export.started=Exportovanie projektu sa začalo... # +level.editor.import.started=Importovanie projektu sa začalo... # +level.editor.export.success=Export projektu sa úspešne dokončil # +level.editor.import.success=Importovanie projektu sa úspešne dokončilo # +level.editor.export.failed=Exportovanie projektu zlyhalo # +level.editor.import.failed=Importovanie projektu zlyhalo # +level.editor.import.failed.incompatibleEdition=Importovanie projektu zlyhalo: nepodporovaný formát súboru # + +invite.clear=Vymazať výber # +invite.send=Odoslať pozvánky (%d) # +invite.sendOne=Odoslať 1 pozvánku # +invite.sendUnnumbered=Odoslať pozvánky # +invite.title=Pozvite priateľov do hry # +invite.titleRealms=Pozvite členov na svoj server Realm # +invite.error.message=Niektoré pozvánky sa možno neodoslali. # +invite.noFriends=Do zoznamu priateľov ste nikoho nepridali. # +invite.noRealmFriends=Do ríše Realm ste nikoho nepridali. # +invite.OnlineFriends=Priatelia online # +invite.OfflineFriends=Priatelia offline # +invite.SuggestedFriends=Navrhovaní priatelia # +invite.error1=Vyskytla sa chyba. Nemohol sa načítať zoznam priateľov. # +invite.error2=Vyskytla sa chyba. Nemohli sa načítať podrobnosti o niektorých priateľoch. # +invite.realm.add_member=Pridať členov ríše # +invite.notification.title=Pozvanie do hry # +invite.notification.description=%s vás pozýva zahrať si Minecraft # +invite.confirmation.description=%s vás pozýva zahrať si Minecraft # +invite.pageCounter=%d/%d # + +inventory.binSlot=Zničiť predmet # + +item.air.name=Vzduch # +item.apple.name=Jablko # +item.axolotlAdultBodySingle.name=Dospelý %1$s axolotl # +item.axolotlBabyBodySingle.name=Mladý %1$s axolotl # +item.axolotlColorLucy.name=albínsky # +item.axolotlColorCyan.name=azúrový # +item.axolotlColorGold.name=zlatý # +item.axolotlColorWild.name=hnedý # +item.axolotlColorBlue.name=modrý # +item.golden_apple.name=Zlaté jablko # +item.appleEnchanted.name=Očarované jablko # +item.armor_stand.name=Stojan na brnenie # +item.arrow.name=Šíp # +item.tipped_arrow.name=Šíp namočený v elixíre # +item.banner.black.name=Čierna zástava # +item.banner.blue.name=Modrá zástava # +item.banner.border.black=Čierny okraj # +item.banner.border.blue=Modrý okraj # +item.banner.border.brown=Hnedý okraj # +item.banner.border.cyan=Azúrový okraj # +item.banner.border.gray=Sivý okraj # +item.banner.border.green=Zelený okraj # +item.banner.border.lightBlue=Svetlomodrý okraj # +item.banner.border.lime=Žltozelený okraj # +item.banner.border.magenta=Purpurový okraj # +item.banner.border.orange=Oranžový okraj # +item.banner.border.pink=Ružový okraj # +item.banner.border.purple=Fialový okraj # +item.banner.border.red=Červený okraj # +item.banner.border.silver=Svetlosivý okraj # +item.banner.border.white=Biely okraj # +item.banner.border.yellow=Žltý okraj # +item.banner.bricks.black=Čierne murované pole # +item.banner.bricks.blue=Modré murované pole # +item.banner.bricks.brown=Hnedé murované pole # +item.banner.bricks.cyan=Azúrové murované pole # +item.banner.bricks.gray=Sivé murované pole # +item.banner.bricks.green=Zelené murované pole # +item.banner.bricks.lightBlue=Svetlomodré murované pole # +item.banner.bricks.lime=Žltozelené murované pole # +item.banner.bricks.magenta=Purpurové murované pole # +item.banner.bricks.orange=Oranžové murované pole # +item.banner.bricks.pink=Ružové murované pole # +item.banner.bricks.purple=Fialové murované pole # +item.banner.bricks.red=Červené murované pole # +item.banner.bricks.silver=Svetlosivé murované pole # +item.banner.bricks.white=Biele murované pole # +item.banner.bricks.yellow=Žlté murované pole # +item.banner.brown.name=Hnedá zástava # +item.banner.circle.black=Čierny kruh # +item.banner.circle.blue=Modrý kruh # +item.banner.circle.brown=Hnedý kruh # +item.banner.circle.cyan=Azúrový kruh # +item.banner.circle.gray=Sivý kruh # +item.banner.circle.green=Zelený kruh # +item.banner.circle.lightBlue=Svetlomodrý kruh # +item.banner.circle.lime=Žltozelený kruh # +item.banner.circle.magenta=Purpurový kruh # +item.banner.circle.orange=Oranžový kruh # +item.banner.circle.pink=Ružový kruh # +item.banner.circle.purple=Fialový kruh # +item.banner.circle.red=Červený kruh # +item.banner.circle.silver=Svetlosivý kruh # +item.banner.circle.white=Biely kruh # +item.banner.circle.yellow=Žltý kruh # +item.banner.creeper.black=Čierny symbol creepera # +item.banner.creeper.blue=Modrý symbol creepera # +item.banner.creeper.brown=Hnedý symbol creepera # +item.banner.creeper.cyan=Azúrový symbol creepera # +item.banner.creeper.gray=Sivý symbol creepera # +item.banner.creeper.green=Zelený symbol creepera # +item.banner.creeper.lightBlue=Svetlomodrý symbol creepera # +item.banner.creeper.lime=Žltozelený symbol creepera # +item.banner.creeper.magenta=Purpurový symbol creepera # +item.banner.creeper.orange=Oranžový symbol creepera # +item.banner.creeper.pink=Ružový symbol creepera # +item.banner.creeper.purple=Fialový symbol creepera # +item.banner.creeper.red=Červený symbol creepera # +item.banner.creeper.silver=Svetlosivý symbol creepera # +item.banner.creeper.white=Biely symbol creepera # +item.banner.creeper.yellow=Žltý symbol creepera # +item.banner.cross.black=Čierny ondrejský kríž # +item.banner.cross.blue=Modrý ondrejský kríž # +item.banner.cross.brown=Hnedý ondrejský kríž # +item.banner.cross.cyan=Azúrový ondrejský kríž # +item.banner.cross.gray=Sivý ondrejský kríž # +item.banner.cross.green=Zelený ondrejský kríž # +item.banner.cross.lightBlue=Svetlomodrý ondrejský kríž # +item.banner.cross.lime=Žltozelený ondrejský kríž # +item.banner.cross.magenta=Purpurový ondrejský kríž # +item.banner.cross.orange=Oranžový ondrejský kríž # +item.banner.cross.pink=Ružový ondrejský kríž # +item.banner.cross.purple=Fialový ondrejský kríž # +item.banner.cross.red=Červený ondrejský kríž # +item.banner.cross.silver=Svetlosivý ondrejský kríž # +item.banner.cross.white=Biely ondrejský kríž # +item.banner.cross.yellow=Žltý ondrejský kríž # +item.banner.curly_border.black=Čierny zúbkovaný okraj # +item.banner.curly_border.blue=Modrý zúbkovaný okraj # +item.banner.curly_border.brown=Hnedý zúbkovaný okraj # +item.banner.curly_border.cyan=Azúrový zúbkovaný okraj # +item.banner.curly_border.gray=Sivý zúbkovaný okraj # +item.banner.curly_border.green=Zelený zúbkovaný okraj # +item.banner.curly_border.lightBlue=Svetlomodrý zúbkovaný okraj # +item.banner.curly_border.lime=Žltozelený zúbkovaný okraj # +item.banner.curly_border.magenta=Purpurový zúbkovaný okraj # +item.banner.curly_border.orange=Oranžový zúbkovaný okraj # +item.banner.curly_border.pink=Ružový zúbkovaný okraj # +item.banner.curly_border.purple=Fialový zúbkovaný okraj # +item.banner.curly_border.red=Červený zúbkovaný okraj # +item.banner.curly_border.silver=Svetlosivý zúbkovaný okraj # +item.banner.curly_border.white=Biely zúbkovaný okraj # +item.banner.curly_border.yellow=Žltý zúbkovaný okraj # +item.banner.cyan.name=Azúrová zástava # +item.banner.diagonal_left.black=Čierna uhlopriečna výplň naľavo # +item.banner.diagonal_left.blue=Modrá uhlopriečna výplň naľavo # +item.banner.diagonal_left.brown=Hnedá uhlopriečna výplň naľavo # +item.banner.diagonal_left.cyan=Azúrová uhlopriečna výplň naľavo # +item.banner.diagonal_left.gray=Sivá uhlopriečna výplň naľavo # +item.banner.diagonal_left.green=Zelená uhlopriečna výplň naľavo # +item.banner.diagonal_left.lightBlue=Svetlomodrá uhlopriečna výplň naľavo # +item.banner.diagonal_left.lime=Žltozelená uhlopriečna výplň naľavo # +item.banner.diagonal_left.magenta=Purpurová uhlopriečna výplň naľavo # +item.banner.diagonal_left.orange=Oranžová uhlopriečna výplň naľavo # +item.banner.diagonal_left.pink=Ružová uhlopriečna výplň naľavo # +item.banner.diagonal_left.purple=Fialová uhlopriečna výplň naľavo # +item.banner.diagonal_left.red=Červená uhlopriečna výplň naľavo # +item.banner.diagonal_left.silver=Svetlosivá uhlopriečna výplň naľavo # +item.banner.diagonal_left.white=Biela uhlopriečna výplň naľavo # +item.banner.diagonal_left.yellow=Žltá uhlopriečna výplň naľavo # +item.banner.diagonal_right.black=Čierna uhlopriečna výplň # +item.banner.diagonal_right.blue=Modrá uhlopriečna výplň # +item.banner.diagonal_right.brown=Hnedá uhlopriečna výplň # +item.banner.diagonal_right.cyan=Azúrová uhlopriečna výplň # +item.banner.diagonal_right.gray=Sivá uhlopriečna výplň # +item.banner.diagonal_right.green=Zelená uhlopriečna výplň # +item.banner.diagonal_right.lightBlue=Svetlomodrá uhlopriečna výplň # +item.banner.diagonal_right.lime=Žltozelená uhlopriečna výplň # +item.banner.diagonal_right.magenta=Purpurová uhlopriečna výplň # +item.banner.diagonal_right.orange=Oranžová uhlopriečna výplň # +item.banner.diagonal_right.pink=Ružová uhlopriečna výplň # +item.banner.diagonal_right.purple=Fialová uhlopriečna výplň # +item.banner.diagonal_right.red=Červená uhlopriečna výplň # +item.banner.diagonal_right.silver=Svetlosivá uhlopriečna výplň # +item.banner.diagonal_right.white=Biela uhlopriečna výplň # +item.banner.diagonal_right.yellow=Žltá uhlopriečna výplň # +item.banner.diagonal_up_left.black=Čierna obrátená uhlopriečna výplň # +item.banner.diagonal_up_left.blue=Modrá obrátená uhlopriečna výplň # +item.banner.diagonal_up_left.brown=Hnedá obrátená uhlopriečna výplň # +item.banner.diagonal_up_left.cyan=Azúrová obrátená uhlopriečna výplň # +item.banner.diagonal_up_left.gray=Sivá obrátená uhlopriečna výplň # +item.banner.diagonal_up_left.green=Zelená obrátená uhlopriečna výplň # +item.banner.diagonal_up_left.lightBlue=Svetlomodrá obrátená uhlopriečna výplň # +item.banner.diagonal_up_left.lime=Žltozelená obrátená uhlopriečna výplň # +item.banner.diagonal_up_left.magenta=Purpurová obrátená uhlopriečna výplň # +item.banner.diagonal_up_left.orange=Oranžová obrátená uhlopriečna výplň # +item.banner.diagonal_up_left.pink=Ružová obrátená uhlopriečna výplň # +item.banner.diagonal_up_left.purple=Fialová obrátená uhlopriečna výplň # +item.banner.diagonal_up_left.red=Červená obrátená uhlopriečna výplň # +item.banner.diagonal_up_left.silver=Svetlosivá obrátená uhlopriečna výplň # +item.banner.diagonal_up_left.white=Biela obrátená uhlopriečna výplň # +item.banner.diagonal_up_left.yellow=Žltá obrátená uhlopriečna výplň # +item.banner.diagonal_up_right.black=Čierna uhlopriečna výplň napravo # +item.banner.diagonal_up_right.blue=Modrá uhlopriečna výplň napravo # +item.banner.diagonal_up_right.brown=Hnedá uhlopriečna výplň napravo # +item.banner.diagonal_up_right.cyan=Azúrová uhlopriečna výplň napravo # +item.banner.diagonal_up_right.gray=Sivá uhlopriečna výplň napravo # +item.banner.diagonal_up_right.green=Zelená uhlopriečna výplň napravo # +item.banner.diagonal_up_right.lightBlue=Svetlomodrá uhlopriečna výplň napravo # +item.banner.diagonal_up_right.lime=Žltozelená uhlopriečna výplň napravo # +item.banner.diagonal_up_right.magenta=Purpurová uhlopriečna výplň napravo # +item.banner.diagonal_up_right.orange=Oranžová uhlopriečna výplň napravo # +item.banner.diagonal_up_right.pink=Ružová uhlopriečna výplň napravo # +item.banner.diagonal_up_right.purple=Fialová uhlopriečna výplň napravo # +item.banner.diagonal_up_right.red=Červená uhlopriečna výplň napravo # +item.banner.diagonal_up_right.silver=Svetlosivá uhlopriečna výplň napravo # +item.banner.diagonal_up_right.white=Biela uhlopriečna výplň napravo # +item.banner.diagonal_up_right.yellow=Žltá uhlopriečna výplň napravo # +item.banner.flower.black=Čierny symbol kvetu # +item.banner.flower.blue=Modrý symbol kvetu # +item.banner.flower.brown=Hnedý symbol kvetu # +item.banner.flower.cyan=Azúrový symbol kvetu # +item.banner.flower.gray=Sivý symbol kvetu # +item.banner.flower.green=Zelený symbol kvetu # +item.banner.flower.lightBlue=Svetlomodrý symbol kvetu # +item.banner.flower.lime=Žltozelený symbol kvetu # +item.banner.flower.magenta=Purpurový symbol kvetu # +item.banner.flower.orange=Oranžový symbol kvetu # +item.banner.flower.pink=Ružový symbol kvetu # +item.banner.flower.purple=Fialový symbol kvetu # +item.banner.flower.red=Červený symbol kvetu # +item.banner.flower.silver=Svetlosivý symbol kvetu # +item.banner.flower.white=Biely symbol kvetu # +item.banner.flower.yellow=Žltý symbol kvetu # +item.banner.globe.black=Čierny glóbus # +item.banner.globe.blue=Modrý glóbus # +item.banner.globe.brown=Hnedý glóbus # +item.banner.globe.cyan=Azúrový glóbus # +item.banner.globe.gray=Sivý glóbus # +item.banner.globe.green=Zelený glóbus # +item.banner.globe.lightBlue=Svetlomodrý glóbus # +item.banner.globe.lime=Žltozelený glóbus # +item.banner.globe.magenta=Purpurový glóbus # +item.banner.globe.orange=Oranžový glóbus # +item.banner.globe.pink=Ružový glóbus # +item.banner.globe.purple=Fialový glóbus # +item.banner.globe.red=Červený glóbus # +item.banner.globe.silver=Svetlosivý glóbus # +item.banner.globe.white=Biely glóbus # +item.banner.globe.yellow=Žltý glóbus # +item.banner.gradient.black=Čierny prechod # +item.banner.gradient.blue=Modrý prechod # +item.banner.gradient.brown=Hnedý prechod # +item.banner.gradient.cyan=Azúrový prechod # +item.banner.gradient.gray=Sivý prechod # +item.banner.gradient.green=Zelený prechod # +item.banner.gradient.lightBlue=Svetlomodrý prechod # +item.banner.gradient.lime=Žltozelený prechod # +item.banner.gradient.magenta=Purpurový prechod # +item.banner.gradient.orange=Oranžový prechod # +item.banner.gradient.pink=Ružový prechod # +item.banner.gradient.purple=Fialový prechod # +item.banner.gradient.red=Červený prechod # +item.banner.gradient.silver=Svetlosivý prechod # +item.banner.gradient.white=Biely prechod # +item.banner.gradient.yellow=Žltý prechod # +item.banner.gradient_up.black=Čierny prechod dole # +item.banner.gradient_up.blue=Modrý prechod dole # +item.banner.gradient_up.brown=Hnedý prechod dole # +item.banner.gradient_up.cyan=Azúrový prechod dole # +item.banner.gradient_up.gray=Sivý prechod dole # +item.banner.gradient_up.green=Zelený prechod dole # +item.banner.gradient_up.lightBlue=Svetlomodrý prechod dole # +item.banner.gradient_up.lime=Žltozelený prechod dole # +item.banner.gradient_up.magenta=Purpurový prechod dole # +item.banner.gradient_up.orange=Oranžový prechod dole # +item.banner.gradient_up.pink=Ružový prechod dole # +item.banner.gradient_up.purple=Fialový prechod dole # +item.banner.gradient_up.red=Červený prechod dole # +item.banner.gradient_up.silver=Svetlosivý prechod dole # +item.banner.gradient_up.white=Biely prechod dole # +item.banner.gradient_up.yellow=Žltý prechod dole # +item.banner.gray.name=Sivá zástava # +item.banner.green.name=Zelená zástava # +item.banner.half_horizontal.black=Čierna vodorovná výplň # +item.banner.half_horizontal.blue=Modrá vodorovná výplň # +item.banner.half_horizontal.brown=Hnedá vodorovná výplň # +item.banner.half_horizontal.cyan=Azúrová vodorovná výplň # +item.banner.half_horizontal.gray=Sivá vodorovná výplň # +item.banner.half_horizontal.green=Zelená vodorovná výplň # +item.banner.half_horizontal.lightBlue=Svetlomodrá vodorovná výplň # +item.banner.half_horizontal.lime=Žltozelená vodorovná výplň # +item.banner.half_horizontal.magenta=Purpurová vodorovná výplň # +item.banner.half_horizontal.orange=Oranžová vodorovná výplň # +item.banner.half_horizontal.pink=Ružová vodorovná výplň # +item.banner.half_horizontal.purple=Fialová vodorovná výplň # +item.banner.half_horizontal.red=Červená vodorovná výplň # +item.banner.half_horizontal.silver=Svetlosivá vodorovná výplň # +item.banner.half_horizontal.white=Biela vodorovná výplň # +item.banner.half_horizontal.yellow=Žltá vodorovná výplň # +item.banner.half_horizontal_bottom.black=Čierna obrátená vodorovná výplň # +item.banner.half_horizontal_bottom.blue=Modrá obrátená vodorovná výplň # +item.banner.half_horizontal_bottom.brown=Hnedá obrátená vodorovná výplň # +item.banner.half_horizontal_bottom.cyan=Azúrová obrátená vodorovná výplň # +item.banner.half_horizontal_bottom.gray=Sivá obrátená vodorovná výplň # +item.banner.half_horizontal_bottom.green=Zelená obrátená vodorovná výplň # +item.banner.half_horizontal_bottom.lightBlue=Svetlomodrá obrátená vodorovná výplň # +item.banner.half_horizontal_bottom.lime=Žltozelená obrátená vodorovná výplň # +item.banner.half_horizontal_bottom.magenta=Purpurová obrátená vodorovná výplň # +item.banner.half_horizontal_bottom.orange=Oranžová obrátená vodorovná výplň # +item.banner.half_horizontal_bottom.pink=Ružová obrátená vodorovná výplň # +item.banner.half_horizontal_bottom.purple=Fialová obrátená vodorovná výplň # +item.banner.half_horizontal_bottom.red=Červená obrátená vodorovná výplň # +item.banner.half_horizontal_bottom.silver=Svetlosivá obrátená vodorovná výplň # +item.banner.half_horizontal_bottom.white=Biela obrátená vodorovná výplň # +item.banner.half_horizontal_bottom.yellow=Žltá obrátená vodorovná výplň # +item.banner.half_vertical.black=Čierna zvislá výplň # +item.banner.half_vertical.blue=Modrá zvislá výplň # +item.banner.half_vertical.brown=Hnedá zvislá výplň # +item.banner.half_vertical.cyan=Azúrová zvislá výplň # +item.banner.half_vertical.gray=Sivá zvislá výplň # +item.banner.half_vertical.green=Zelená zvislá výplň # +item.banner.half_vertical.lightBlue=Svetlomodrá zvislá výplň # +item.banner.half_vertical.lime=Žltozelená zvislá výplň # +item.banner.half_vertical.magenta=Purpurová zvislá výplň # +item.banner.half_vertical.orange=Oranžová zvislá výplň # +item.banner.half_vertical.pink=Ružová zvislá výplň # +item.banner.half_vertical.purple=Fialová zvislá výplň # +item.banner.half_vertical.red=Červená zvislá výplň # +item.banner.half_vertical.silver=Svetlosivá zvislá výplň # +item.banner.half_vertical.white=Biela zvislá výplň # +item.banner.half_vertical.yellow=Žltá zvislá výplň # +item.banner.half_vertical_right.black=Čierna obrátená zvislá výplň # +item.banner.half_vertical_right.blue=Modrá obrátená zvislá výplň # +item.banner.half_vertical_right.brown=Hnedá obrátená zvislá výplň # +item.banner.half_vertical_right.cyan=Azúrová obrátená zvislá výplň # +item.banner.half_vertical_right.gray=Sivá obrátená zvislá výplň # +item.banner.half_vertical_right.green=Zelená obrátená zvislá výplň # +item.banner.half_vertical_right.lightBlue=Svetlomodrá obrátená zvislá výplň # +item.banner.half_vertical_right.lime=Žltozelená obrátená zvislá výplň # +item.banner.half_vertical_right.magenta=Purpurová obrátená zvislá výplň # +item.banner.half_vertical_right.orange=Oranžová obrátená zvislá výplň # +item.banner.half_vertical_right.pink=Ružová obrátená zvislá výplň # +item.banner.half_vertical_right.purple=Fialová obrátená zvislá výplň # +item.banner.half_vertical_right.red=Červená obrátená zvislá výplň # +item.banner.half_vertical_right.silver=Svetlosivá obrátená zvislá výplň # +item.banner.half_vertical_right.white=Biela obrátená zvislá výplň # +item.banner.half_vertical_right.yellow=Žltá obrátená zvislá výplň # +item.banner.illager_captain.name=Záškodnícka zástava # +item.banner.lightBlue.name=Svetlomodrá zástava # +item.banner.lime.name=Žltozelená zástava # +item.banner.magenta.name=Purpurová zástava # +item.banner.mojang.black=Čierna vec # +item.banner.mojang.blue=Modrá vec # +item.banner.mojang.brown=Hnedá vec # +item.banner.mojang.cyan=Azúrová vec # +item.banner.mojang.gray=Sivá vec # +item.banner.mojang.green=Zelená vec # +item.banner.mojang.lightBlue=Svetlomodrá vec # +item.banner.mojang.lime=Žltozelená vec # +item.banner.mojang.magenta=Purpurová vec # +item.banner.mojang.orange=Oranžová vec # +item.banner.mojang.pink=Ružová vec # +item.banner.mojang.purple=Fialová vec # +item.banner.mojang.red=Červená vec # +item.banner.mojang.silver=Svetlosivá vec # +item.banner.mojang.white=Biela vec # +item.banner.mojang.yellow=Žltá vec # +item.banner.orange.name=Oranžová zástava # +item.banner.piglin.black=Čierny rypák # +item.banner.piglin.blue=Modrý rypák # +item.banner.piglin.brown=Hnedý rypák # +item.banner.piglin.cyan=Azúrový rypák # +item.banner.piglin.gray=Sivý rypák # +item.banner.piglin.green=Zelený rypák # +item.banner.piglin.lightBlue=Svetlomodrý rypák # +item.banner.piglin.lime=Žltozelený rypák # +item.banner.piglin.magenta=Purpurový rypák # +item.banner.piglin.orange=Oranžový rypák # +item.banner.piglin.pink=Ružový rypák # +item.banner.piglin.purple=Fialový rypák # +item.banner.piglin.red=Červený rypák # +item.banner.piglin.silver=Svetlosivý rypák # +item.banner.piglin.white=Biely rypák # +item.banner.piglin.yellow=Žltý rypák # +item.banner.pink.name=Ružová zástava # +item.banner.purple.name=Fialová zástava # +item.banner.red.name=Červená zástava # +item.banner.rhombus.black=Čierny kosoštvorec # +item.banner.rhombus.blue=Modrý kosoštvorec # +item.banner.rhombus.brown=Hnedý kosoštvorec # +item.banner.rhombus.cyan=Azúrový kosoštvorec # +item.banner.rhombus.gray=Sivý kosoštvorec # +item.banner.rhombus.green=Zelený kosoštvorec # +item.banner.rhombus.lightBlue=Svetlomodrý kosoštvorec # +item.banner.rhombus.lime=Žltozelený kosoštvorec # +item.banner.rhombus.magenta=Purpurový kosoštvorec # +item.banner.rhombus.orange=Oranžový kosoštvorec # +item.banner.rhombus.pink=Ružový kosoštvorec # +item.banner.rhombus.purple=Fialový kosoštvorec # +item.banner.rhombus.red=Červený kosoštvorec # +item.banner.rhombus.silver=Svetlosivý kosoštvorec # +item.banner.rhombus.white=Biely kosoštvorec # +item.banner.rhombus.yellow=Žltý kosoštvorec # +item.banner.silver.name=Svetlosivá zástava # +item.banner.skull.black=Čierny symbol lebky # +item.banner.skull.blue=Modrý symbol lebky # +item.banner.skull.brown=Hnedý symbol lebky # +item.banner.skull.cyan=Azúrový symbol lebky # +item.banner.skull.gray=Sivý symbol lebky # +item.banner.skull.green=Zelený symbol lebky # +item.banner.skull.lightBlue=Svetlomodrý symbol lebky # +item.banner.skull.lime=Žltozelený symbol lebky # +item.banner.skull.magenta=Purpurový symbol lebky # +item.banner.skull.orange=Oranžový symbol lebky # +item.banner.skull.pink=Ružový symbol lebky # 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+item.banner.stripe_downleft.brown=Hnedý uhlopriečny pruh sprava doľava # +item.banner.stripe_downleft.cyan=Azúrový uhlopriečny pruh sprava doľava # +item.banner.stripe_downleft.gray=Sivý uhlopriečny pruh sprava doľava # +item.banner.stripe_downleft.green=Zelený uhlopriečny pruh sprava doľava # +item.banner.stripe_downleft.lightBlue=Svetlomodrý uhlopriečny pruh sprava doľava # +item.banner.stripe_downleft.lime=Žltozelený uhlopriečny pruh sprava doľava # +item.banner.stripe_downleft.magenta=Purpurový uhlopriečny pruh sprava doľava # +item.banner.stripe_downleft.orange=Oranžový uhlopriečny pruh sprava doľava # +item.banner.stripe_downleft.pink=Ružový uhlopriečny pruh sprava doľava # +item.banner.stripe_downleft.purple=Fialový uhlopriečny pruh sprava doľava # +item.banner.stripe_downleft.red=Červený uhlopriečny pruh sprava doľava # +item.banner.stripe_downleft.silver=Svetlosivý uhlopriečny pruh sprava doľava # +item.banner.stripe_downleft.white=Biely uhlopriečny pruh sprava doľava # +item.banner.stripe_downleft.yellow=Žltý uhlopriečny pruh sprava doľava # +item.banner.stripe_downright.black=Čierny uhlopriečny pruh # +item.banner.stripe_downright.blue=Modrý uhlopriečny pruh # +item.banner.stripe_downright.brown=Hnedý uhlopriečny pruh # +item.banner.stripe_downright.cyan=Azúrový uhlopriečny pruh # +item.banner.stripe_downright.gray=Sivý uhlopriečny pruh # +item.banner.stripe_downright.green=Zelený uhlopriečny pruh # +item.banner.stripe_downright.lightBlue=Svetlomodrý uhlopriečny pruh # +item.banner.stripe_downright.lime=Žltozelený uhlopriečny pruh # +item.banner.stripe_downright.magenta=Purpurový uhlopriečny pruh # +item.banner.stripe_downright.orange=Oranžový uhlopriečny pruh # +item.banner.stripe_downright.pink=Ružový uhlopriečny pruh # +item.banner.stripe_downright.purple=Fialový uhlopriečny pruh # +item.banner.stripe_downright.red=Červený uhlopriečny pruh # +item.banner.stripe_downright.silver=Svetlosivý uhlopriečny pruh # +item.banner.stripe_downright.white=Biely uhlopriečny pruh # +item.banner.stripe_downright.yellow=Žltý uhlopriečny pruh # 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+item.banner.stripe_top.gray=Sivý vodorovný pruh hore # +item.banner.stripe_top.green=Zelený vodorovný pruh hore # +item.banner.stripe_top.lightBlue=Svetlomodrý vodorovný pruh hore # +item.banner.stripe_top.lime=Žltozelený vodorovný pruh hore # +item.banner.stripe_top.magenta=Purpurový vodorovný pruh hore # +item.banner.stripe_top.orange=Oranžový vodorovný pruh hore # +item.banner.stripe_top.pink=Ružový vodorovný pruh hore # +item.banner.stripe_top.purple=Fialový vodorovný pruh hore # +item.banner.stripe_top.red=Červený vodorovný pruh hore # +item.banner.stripe_top.silver=Svetlosivý vodorovný pruh hore # +item.banner.stripe_top.white=Biely vodorovný pruh hore # +item.banner.stripe_top.yellow=Žltý vodorovný pruh hore # +item.banner.triangle_bottom.black=Čierny trojuholník # +item.banner.triangle_bottom.blue=Modrý trojuholník # +item.banner.triangle_bottom.brown=Hnedý trojuholník # +item.banner.triangle_bottom.cyan=Azúrový trojuholník # +item.banner.triangle_bottom.gray=Sivý trojuholník # +item.banner.triangle_bottom.green=Zelený trojuholník # +item.banner.triangle_bottom.lightBlue=Svetlomodrý trojuholník # +item.banner.triangle_bottom.lime=Žltozelený trojuholník # +item.banner.triangle_bottom.magenta=Purpurový trojuholník # +item.banner.triangle_bottom.orange=Oranžový trojuholník # +item.banner.triangle_bottom.pink=Ružový trojuholník # +item.banner.triangle_bottom.purple=Fialový trojuholník # +item.banner.triangle_bottom.red=Červený trojuholník # +item.banner.triangle_bottom.silver=Svetlosivý trojuholník # +item.banner.triangle_bottom.white=Biely trojuholník # +item.banner.triangle_bottom.yellow=Žltý trojuholník # +item.banner.triangle_top.black=Čierny obrátený trojuholník # +item.banner.triangle_top.blue=Modrý obrátený trojuholník # +item.banner.triangle_top.brown=Hnedý obrátený trojuholník # +item.banner.triangle_top.cyan=Azúrový obrátený trojuholník # +item.banner.triangle_top.gray=Sivý obrátený trojuholník # +item.banner.triangle_top.green=Zelený obrátený trojuholník # +item.banner.triangle_top.lightBlue=Svetlomodrý obrátený trojuholník # +item.banner.triangle_top.lime=Žltozelený obrátený trojuholník # +item.banner.triangle_top.magenta=Purpurový obrátený trojuholník # +item.banner.triangle_top.orange=Oranžový obrátený trojuholník # +item.banner.triangle_top.pink=Ružový obrátený trojuholník # +item.banner.triangle_top.purple=Fialový obrátený trojuholník # +item.banner.triangle_top.red=Červený obrátený trojuholník # +item.banner.triangle_top.silver=Svetlosivý obrátený trojuholník # +item.banner.triangle_top.white=Biely obrátený trojuholník # +item.banner.triangle_top.yellow=Žltý obrátený trojuholník # +item.banner.triangles_bottom.black=Čierne zúbkovanie dole # +item.banner.triangles_bottom.blue=Modré zúbkovanie dole # +item.banner.triangles_bottom.brown=Hnedé zúbkovanie dole # +item.banner.triangles_bottom.cyan=Azúrové zúbkovanie dole # +item.banner.triangles_bottom.gray=Sivé zúbkovanie dole # +item.banner.triangles_bottom.green=Zelené zúbkovanie dole # +item.banner.triangles_bottom.lightBlue=Svetlomodré zúbkovanie dole # +item.banner.triangles_bottom.lime=Žltozelené zúbkovanie dole # +item.banner.triangles_bottom.magenta=Purpurové zúbkovanie dole # +item.banner.triangles_bottom.orange=Oranžové zúbkovanie dole # +item.banner.triangles_bottom.pink=Ružové zúbkovanie dole # +item.banner.triangles_bottom.purple=Fialové zúbkovanie dole # +item.banner.triangles_bottom.red=Červené zúbkovanie dole # +item.banner.triangles_bottom.silver=Svetlosivé zúbkovanie dole # +item.banner.triangles_bottom.white=Biele zúbkovanie dole # +item.banner.triangles_bottom.yellow=Žlté zúbkovanie dole # +item.banner.triangles_top.black=Čierne zúbkovanie hore # +item.banner.triangles_top.blue=Modré zúbkovanie hore # +item.banner.triangles_top.brown=Hnedé zúbkovanie hore # +item.banner.triangles_top.cyan=Azúrové zúbkovanie hore # +item.banner.triangles_top.gray=Sivé zúbkovanie hore # +item.banner.triangles_top.green=Zelené zúbkovanie hore # +item.banner.triangles_top.lightBlue=Svetlomodré zúbkovanie hore # +item.banner.triangles_top.lime=Žltozelené zúbkovanie hore # +item.banner.triangles_top.magenta=Purpurové zúbkovanie hore # +item.banner.triangles_top.orange=Oranžové zúbkovanie hore # +item.banner.triangles_top.pink=Ružové zúbkovanie hore # +item.banner.triangles_top.purple=Fialové zúbkovanie hore # +item.banner.triangles_top.red=Červené zúbkovanie hore # +item.banner.triangles_top.silver=Svetlosivé zúbkovanie hore # +item.banner.triangles_top.white=Biele zúbkovanie hore # +item.banner.triangles_top.yellow=Žlté zúbkovanie hore # +item.banner.white.name=Biela zástava # +item.banner.yellow.name=Žltá zástava # +item.banner.illager=Záškodník # +item.bed.black.name=Čierna posteľ # +item.bed.red.name=Červená posteľ # +item.bed.green.name=Zelená posteľ # +item.bed.brown.name=Hnedá posteľ # +item.bed.blue.name=Modrá posteľ # +item.bed.purple.name=Fialová posteľ # +item.bed.cyan.name=Azúrová posteľ # +item.bed.silver.name=Svetlosivá posteľ # +item.bed.gray.name=Sivá posteľ # +item.bed.pink.name=Ružová posteľ # +item.bed.lime.name=Žltozelená posteľ # +item.bed.yellow.name=Žltá posteľ # +item.bed.lightBlue.name=Svetlomodrá posteľ # +item.bed.magenta.name=Purpurová posteľ # +item.bed.orange.name=Oranžová posteľ # +item.bed.white.name=Biela posteľ # +item.bell.name=Zvon # +item.steak.name=Steak # +item.beef.name=Surová hovädzina # +item.beetroot.name=Cvikla # +item.beetroot_soup.name=Cviklová polievka # +item.blaze_powder.name=Prášok zo žiarivca # +item.blaze_rod.name=Žiarivá tyč # +item.boat.oak.name=Dubový čln # +item.boat.spruce.name=Smrekový čln # +item.boat.birch.name=Brezový čln # +item.boat.jungle.name=Čln z tropického dreva # +item.boat.acacia.name=Agátový čln # +item.boat.big_oak.name=Čln z tmavého duba # +item.bone.name=Kosť # +item.book.name=Kniha # +item.chainmail_boots.name=Krúžkové čižmy # +item.leather_boots.name=Kožené čižmy # +item.diamond_boots.name=Diamantové čižmy # +item.golden_boots.name=Zlaté čižmy # +item.iron_boots.name=Železné čižmy # +item.bow.name=Luk # +item.bowl.name=Miska # +item.bread.name=Chlieb # +item.brewing_stand.name=Varný stojan # +item.brick.name=Tehla # +item.bucket.name=Vedro # +item.bucketLava.name=Vedro na lávu # +item.bucketWater.name=Vedro na vodu # +item.bucketFish.name=Vedro s treskami # +item.bucketSalmon.name=Vedro s lososmi # +item.bucketTropical.name=Vedro s tropickými rybami # +item.bucketPuffer.name=Vedro so štvorzubcami # +item.bucketCustomFish.name=Vedro s # +item.bucketAxolotl.name=Vedro s axolotlom # +item.tropicalColorWhite.name=biela # +item.tropicalColorOrange.name=oranžová # +item.tropicalColorMagenta.name=purpurová # +item.tropicalColorSky.name=blankytná # +item.tropicalColorYellow.name=žltá # +item.tropicalColorLime.name=žltozelená # +item.tropicalColorRose.name=ružová # +item.tropicalColorGray.name=sivá # +item.tropicalColorSilver.name=strieborná # +item.tropicalColorTeal.name=sivozelená # +item.tropicalColorPlum.name=slivková # +item.tropicalColorBlue.name=modrá # +item.tropicalColorBrown.name=hnedá # +item.tropicalColorGreen.name=zelená # +item.tropicalColorRed.name=červená # +item.tropicalBodyKobSingle.name=Sciéna (%1$s) # +item.tropicalBodySunstreakSingle.name=Slnečný prúžok (%1$s) # +item.tropicalBodySnooperSingle.name=Pátrač (%1$s) # +item.tropicalBodyDasherSingle.name=Švihák (%1$s) # +item.tropicalBodyBrinelySingle.name=Slanček (%1$s) # +item.tropicalBodySpottySingle.name=Strakoš (%1$s) # +item.tropicalBodyFlopperSingle.name=Pleskáč (%1$s) # +item.tropicalBodyStripeySingle.name=Pásikavec (%1$s) # +item.tropicalBodyGlitterSingle.name=Ligotavec (%1$s) # +item.tropicalBodyBlockfishSingle.name=Bloková ryba (%1$s) # +item.tropicalBodyBettySingle.name=Betka (%1$s) # +item.tropicalBodyClayfishSingle.name=Ílová ryba (%1$s) # +item.tropicalBodyKobMulti.name=Sciéna (%1$s, %2$s) # +item.tropicalBodySunstreakMulti.name=Slnečný prúžok (%1$s, %2$s) # +item.tropicalBodySnooperMulti.name=Pátrač (%1$s, %2$s) # +item.tropicalBodyDasherMulti.name=Švihák (%1$s, %2$s) # +item.tropicalBodyBrinelyMulti.name=Slanček (%1$s, %2$s) # +item.tropicalBodySpottyMulti.name=Strakoš (%1$s, %2$s) # +item.tropicalBodyFlopperMulti.name=Pleskáč (%1$s, %2$s) # +item.tropicalBodyStripeyMulti.name=Pásikavec (%1$s, %2$s) # +item.tropicalBodyGlitterMulti.name=Ligotavec (%1$s, %2$s) # +item.tropicalBodyBlockfishMulti.name=Bloková ryba (%1$s, %2$s) # +item.tropicalBodyBettyMulti.name=Betka (%1$s, %2$s) # +item.tropicalBodyClayfishMulti.name=Ílová ryba (%1$s, %2$s) # +item.tropicalSchoolAnemone.name=Sasanka # +item.tropicalSchoolBlackTang.name=Bodlok čierny # +item.tropicalSchoolBlueDory.name=Modrá Dory # +item.tropicalSchoolButterflyFish.name=Klipka # +item.tropicalSchoolCichlid.name=Cichlida # +item.tropicalSchoolClownfish.name=Klaun očkatý # +item.tropicalSchoolCottonCandyBetta.name=Bojovnica pestrá # +item.tropicalSchoolDottyback.name=Sapínovec # +item.tropicalSchoolEmperorRedSnapper.name=Chňapáč cisársky # +item.tropicalSchoolGoatfish.name=Mrena # +item.tropicalSchoolMoorishIdol.name=Zanklus ostnatý # +item.tropicalSchoolOrnateButterfly.name=Klipka žltopruhá # +item.tropicalSchoolParrotfish.name=Scarus # +item.tropicalSchoolQueenAngelFish.name=Anjelská ryba # +item.tropicalSchoolRedCichlid.name=Cichlida červená # +item.tropicalSchoolRedLippedBlenny.name=Slizúň atlantický # +item.tropicalSchoolRedSnapper.name=Chňapáč červený # +item.tropicalSchoolThreadfin.name=Šmuhovec # +item.tropicalSchoolTomatoClown.name=Klaun uzdičkatý # +item.tropicalSchoolTriggerfish.name=Ostňovec # +item.tropicalSchoolYellowTang.name=Bodlok žltý # +item.tropicalSchoolYellowtailParrot.name=Scarus žltochvostý # +item.cake.name=Torta # +item.camera.name=Fotoaparát # +item.canBreak=Môže vyťažiť: # +item.canPlace=Možno umiestniť na: # +item.itemLock.cantDrop=:hollow_star: Nepustiteľné veci nemôžu byť: # +item.itemLock.cantMove=:solid_star: Nepresúvateľné veci nemôžu byť: # +item.itemLock.hoverText.cantBe.moved=presunuté # +item.itemLock.hoverText.cantBe.dropped=vypustené # +item.itemLock.hoverText.cantBe.removed=odstránené # +item.itemLock.hoverText.cantBe.craftedWith=vyrobené pomocou # +item.itemLock.keepOnDeath=Táto položka sa pri smrti nestratí # +item.itemLock.popupNotice.cantDrop=:hollow_star: Položky, ktoré nemožno vypúšťať, nemôžu mať stav: vypustené, odstránené, vyrobené pomocou # +item.itemLock.popupNotice.cantMove=:solid_star: Položky, ktoré nemožno presúvať, nemôžu mať stav: presunuté, vypustené, odstránené, vyrobené pomocou # +item.golden_carrot.name=Zlatá mrkva # +item.carrotOnAStick.name=Mrkva na udici # +item.warped_fungus_on_a_stick.name=Zoschnutá huba na palici # +item.carrot.name=Mrkva # +item.cauldron.name=Kotol # +item.charcoal.name=Drevné uhlie # +item.chainmail_chestplate.name=Krúžkový hrudný pancier # +item.leather_chestplate.name=Kožená blúza # +item.diamond_chestplate.name=Diamantový hrudný pancier # +item.golden_chestplate.name=Zlatý hrudný pancier # +item.iron_chestplate.name=Železný hrudný pancier # +item.chorus_fruit.name=Chórové ovocie # +item.chorus_fruit_popped.name=Puknuté chórové ovocie # +item.cooked_beef.name=Varená hovädzina # +item.cooked_chicken.name=Varená sliepka # +item.cooked_porkchop.name=Varené bravčové rebierko # +item.chicken.name=Surová sliepka # +item.clay_ball.name=Íl # +item.clock.name=Hodiny # +item.coal.name=Uhlie # +item.comparator.name=Ruditový porovnávač # +item.compass.name=Kompas # +item.lodestonecompass.name=Magnetitový kompas # +item.cookie.name=Sušienka # +item.crossbow.name=Kuša # +item.diamond.name=Diamant # +item.repeater.name=Ruditový zosilňovač # +item.acacia_door.name=Dvere z agátového dreva # +item.birch_door.name=Dvere z brezového dreva # +item.dark_oak_door.name=Dvere z dreva tmavého duba # +item.iron_door.name=Železné dvere # +item.jungle_door.name=Dvere z tropického dreva # +item.wooden_door.name=Dvere z dubového dreva # +item.spruce_door.name=Dvere zo smrekového dreva # +item.crimson_door.name=Karmínové dvere # +item.warped_door.name=Zoschnuté dvere # +item.dragon_breath.name=Dračí dych # +item.dyed=Farbené # +item.dye.black.name=Vrecúško s atramentom # +item.dye.black_new.name=Čierne farbivo # +item.dye.blue.name=Ultramarín # +item.dye.blue_new.name=Modré farbivo # +item.dye.brown.name=Kakaové bôby # +item.dye.brown_new.name=Hnedé farbivo # +item.dye.cyan.name=Azúrové farbivo # +item.dye.gray.name=Sivé farbivo # +item.dye.green.name=Zelené farbivo # +item.dye.lightBlue.name=Svetlomodré farbivo # +item.dye.lime.name=Žltozelené farbivo # +item.dye.magenta.name=Purpurové farbivo # +item.dye.orange.name=Oranžové farbivo # +item.dye.pink.name=Ružové farbivo # +item.dye.purple.name=Fialové farbivo # +item.dye.red.name=Červené farbivo # +item.dye.silver.name=Svetlosivé farbivo # +item.dye.white.name=Kostná múčka # +item.dye.white_new.name=Biele farbivo # +item.dye.yellow.name=Žlté farbivo # +item.glow_ink_sac.name=Vrecúško so žiarivým atramentom # +item.glow_frame.name=Žiarivý rám na predmety # +item.egg.name=Vajce # +item.elytra.name=Krovky # +item.emerald.name=Smaragd # +item.emptyMap.name=Prázdna mapa # +item.emptyLocatorMap.name=Prázdna mapa hľadača # +item.enchanted_book.name=Čarovná kniha # +item.end_crystal.name=Kryštál z konca sveta # +tile.end_rod.name=Tyč z konca sveta # +item.ender_eye.name=Oko z konca sveta # +item.ender_pearl.name=Perla z konca sveta # +item.experience_bottle.name=Čarovná fľaša # +item.feather.name=Perie # +item.fermented_spider_eye.name=Skvasené pavúčie oko # +item.fireball.name=Ohnivá nálož # +item.fireworks.flight=Trvanie letu: # +item.fireworks.name=Ohňostrojová raketa # +item.fireworksCharge.black=Čierna # +item.fireworksCharge.blue=Modrá # +item.fireworksCharge.brown=Hnedá # +item.fireworksCharge.customColor=Vlastná # +item.fireworksCharge.cyan=Azúrová # +item.fireworksCharge.fadeTo=Slabnutie do # +item.fireworksCharge.flicker=Blikot # +item.fireworksCharge.gray=Sivá # +item.fireworksCharge.green=Zelená # +item.fireworksCharge.lightBlue=Svetlomodrá # +item.fireworksCharge.lime=Žltozelená # +item.fireworksCharge.magenta=Purpurová # +item.fireworksCharge.name=Ohňostrojová hviezda # +item.fireworksCharge.orange=Oranžová # +item.fireworksCharge.pink=Ružová # +item.fireworksCharge.purple=Fialová # +item.fireworksCharge.red=Červená # +item.fireworksCharge.silver=Svetlosivá # +item.fireworksCharge.trail=Stopa # +item.fireworksCharge.type=Neznámy tvar # +item.fireworksCharge.type.0=Malá guľa # +item.fireworksCharge.type.1=Veľká guľa # +item.fireworksCharge.type.2=V tvare hviezdy # +item.fireworksCharge.type.3=V tvare creepera # +item.fireworksCharge.type.4=Výbuch # +item.fireworksCharge.white=Biela # +item.fireworksCharge.yellow=Žltá # +item.clownfish.name=Tropická ryba # +item.cooked_fish.name=Varená treska # +item.fish.name=Surová treska # +item.photo.name=Fotografia # +item.pufferfish.name=Štvorzubec # +item.cooked_salmon.name=Varený losos # +item.salmon.name=Surový losos # +item.fishing_rod.name=Udica # +item.flint.name=Kresací kamienok # +item.flint_and_steel.name=Kresadlo # +item.flower_pot.name=Kvetináč # +item.frame.name=Rám na predmety # +item.ghast_tear.name=Slza ghasta # +item.glass_bottle.name=Sklenená fľaša # +item.gold_nugget.name=Hrudka zlata # +item.iron_nugget.name=Hrudka železa # +item.diamond_axe.name=Diamantová sekera # +item.golden_axe.name=Zlatá sekera # +item.iron_axe.name=Železná sekera # +item.stone_axe.name=Kamenná sekera # +item.wooden_axe.name=Drevená sekera # +item.chainmail_helmet.name=Krúžková helma # +item.leather_helmet.name=Kožená čiapka # +item.diamond_helmet.name=Diamantová helma # +item.golden_helmet.name=Zlatá helma # +item.iron_helmet.name=Železná helma # +item.diamond_hoe.name=Diamantová motyka # +item.golden_hoe.name=Zlatá motyka # +item.iron_hoe.name=Železná motyka # +item.stone_hoe.name=Kamenná motyka # +item.wooden_hoe.name=Drevená motyka # +item.honey_bottle.name=Fľaša s medom # +item.honeycomb.name=Včelí plást # +item.horsearmordiamond.name=Diamantové konské brnenie # +item.horsearmorgold.name=Zlaté konské brnenie # +item.horsearmoriron.name=Železné konské brnenie # +item.horsearmorleather.name=Kožené konské brnenie # +item.gold_ingot.name=Zlatý ingot # +item.iron_ingot.name=Železný ingot # +item.netherite_ingot.name=Netheritový ingot # +item.netherite_scrap.name=Netheritový šrot # +item.netherite_sword.name=Netheritový meč # +item.netherite_pickaxe.name=Netheritový krompáč # +item.netherite_axe.name=Netheritová sekera # +item.netherite_shovel.name=Netheritová lopata # +item.netherite_hoe.name=Netheritová motyka # +item.netherite_boots.name=Netheritové čižmy # +item.netherite_leggings.name=Netheritové nohavice # +item.netherite_chestplate.name=Netheritový hrudný pancier # +item.netherite_helmet.name=Netheritová helma # +item.lead.name=Remienok # +item.leather.name=Koža # +item.leaves.name=Listy # +item.chainmail_leggings.name=Krúžkové nohavice # +item.leather_leggings.name=Kožené nohavice # +item.diamond_leggings.name=Diamantové nohavice # +item.golden_leggings.name=Zlaté nohavice # +item.iron_leggings.name=Železné nohavice # +item.nautilus_shell.name=Ulita lodenky # +item.heart_of_the_sea.name=Srdce mora # +item.magma_cream.name=Magmový krém # +item.map.name=Mapa # +item.map.exploration.mansion.name=Mapa prieskumníka lesov # +item.map.exploration.monument.name=Mapa prieskumníka oceánov # +item.map.exploration.treasure.name=Mapa k pokladu # +item.melon.name=Melón # +item.milk.name=Mlieko # +item.minecart.name=Banský vozík # +item.chest_minecart.name=Banský vozík s truhlicou # +item.command_block_minecart.name=Banský vozík s príkazovým blokom # +item.minecartFurnace.name=Banský vozík s pecou # +item.hopper_minecart.name=Banský vozík s násypníkom # +item.tnt_minecart.name=Banský vozík s TNT # +item.pitcher_pod.name=Tobolka mäsožravej rastliny # +item.torchflower_seeds.name=Semená zázvoru # +item.spawn_egg.entity.agent.name=Narodenie agenta # +item.spawn_egg.entity.axolotl.name=Narodenie axolotla # +item.spawn_egg.entity.bee.name=Narodenie včely # +item.spawn_egg.entity.hoglin.name=Narodenie hoglina # +item.spawn_egg.entity.cat.name=Narodenie mačky # +item.spawn_egg.entity.chicken.name=Narodenie sliepky # +item.spawn_egg.entity.cow.name=Narodenie kravy # +item.spawn_egg.entity.cod.name=Narodenie tresky # +item.spawn_egg.entity.ender_dragon.name=Narodenie draka z konca sveta # +item.spawn_egg.entity.goat.name=Narodenie kozy # +item.spawn_egg.entity.pufferfish.name=Narodenie štvorzubca # +item.spawn_egg.entity.salmon.name=Narodenie lososa # +item.spawn_egg.entity.tropicalfish.name=Narodenie tropickej ryby # +item.spawn_egg.entity.pig.name=Narodenie prasaťa # +item.spawn_egg.entity.sheep.name=Narodenie ovce # +item.spawn_egg.entity.npc.name=Narodenie NPC # +item.spawn_egg.entity.npc.failed=Na zrodenie postavy NPC potrebujete tvorivý režim + povolenia operátora # +item.spawn_egg.entity.wolf.name=Narodenie vlka # +item.spawn_egg.entity.villager.name=Narodenie dedinčana # +item.spawn_egg.entity.villager_v2.name=Narodenie dedinčana # +item.spawn_egg.entity.vindicator.name=Narodenie pomstiteľa # +item.spawn_egg.entity.mooshroom.name=Narodenie mooshrooma # +item.spawn_egg.entity.squid.name=Narodenie kalmára # +item.spawn_egg.entity.glow_squid.name=Narodenie žiarivého kalmára # +item.spawn_egg.entity.rabbit.name=Narodenie králika # +item.spawn_egg.entity.bat.name=Narodenie netopiera # +item.spawn_egg.entity.ravager.name=Narodenie ničiteľa # +item.spawn_egg.entity.iron_golem.name=Narodenie železného golema # +item.spawn_egg.entity.snow_golem.name=Narodenie snežného golema # +item.spawn_egg.entity.ocelot.name=Narodenie ocelota # +item.spawn_egg.entity.parrot.name=Narodenie papagája # +item.spawn_egg.entity.horse.name=Narodenie koňa # +item.spawn_egg.entity.llama.name=Narodenie lamy # +item.spawn_egg.entity.trader_llama.name=Narodenie lamy obchodníka # +item.spawn_egg.entity.polar_bear.name=Narodenie medveďa bieleho # +item.spawn_egg.entity.donkey.name=Narodenie somára # +item.spawn_egg.entity.mule.name=Narodenie mulice # +item.spawn_egg.entity.skeleton_horse.name=Narodenie kostlivcového koňa # +item.spawn_egg.entity.zombie_horse.name=Narodenie zombie koňa # +item.spawn_egg.entity.zombie.name=Narodenie zombieho # +item.spawn_egg.entity.drowned.name=Narodenie utopenca # +item.spawn_egg.entity.creeper.name=Narodenie creepera # +item.spawn_egg.entity.skeleton.name=Narodenie kostlivca # +item.spawn_egg.entity.spider.name=Narodenie pavúka # +item.spawn_egg.entity.zombie_pigman.name=Narodenie zombie piglina # +item.spawn_egg.entity.strider.name=Narodenie kráčadla # +item.spawn_egg.entity.slime.name=Narodenie slizu # +item.spawn_egg.entity.enderman.name=Narodenie endermana # +item.spawn_egg.entity.silverfish.name=Narodenie rybenky # +item.spawn_egg.entity.cave_spider.name=Narodenie jaskynného pavúka # +item.spawn_egg.entity.ghast.name=Narodenie ghasta # +item.spawn_egg.entity.magma_cube.name=Narodenie magmovej kocky # +item.spawn_egg.entity.blaze.name=Narodenie žiarivca # +item.spawn_egg.entity.zombie_villager.name=Narodenie zombie dedinčana # +item.spawn_egg.entity.zombie_villager_v2.name=Narodenie zombie dedinčana # +item.spawn_egg.entity.witch.name=Narodenie strigy # +item.spawn_egg.entity.stray.name=Narodenie túlavého kostlivca # +item.spawn_egg.entity.husk.name=Narodenie huska # +item.spawn_egg.entity.wither_skeleton.name=Narodenie wither kostlivca # +item.spawn_egg.entity.guardian.name=Narodenie strážcu # +item.spawn_egg.entity.elder_guardian.name=Narodenie staršieho strážcu # +item.spawn_egg.entity.shulker.name=Narodenie shulkera # +item.spawn_egg.entity.endermite.name=Narodenie endermita # +item.spawn_egg.entity.evocation_illager.name=Narodenie privolávača # +item.spawn_egg.entity.vex.name=Narodenie vexa # +item.spawn_egg.entity.turtle.name=Narodenie morskej korytnačky # +item.spawn_egg.entity.dolphin.name=Narodenie delfína # +item.spawn_egg.entity.phantom.name=Narodenie prízraku # +item.spawn_egg.entity.panda.name=Narodenie pandy # +item.spawn_egg.entity.pillager.name=Narodenie plieniteľa # +item.spawn_egg.entity.piglin_brute.name=Narodenie násilného piglina # +item.spawn_egg.entity.piglin.name=Narodenie piglina # +item.spawn_egg.entity.fox.name=Narodenie líšky # +item.spawn_egg.entity.unknown.name=Narodenie # +item.spawn_egg.entity.wandering_trader.name=Narodenie potulného obchodníka # +item.spawn_egg.entity.wither.name=Narodenie withera # +item.spawn_egg.entity.zoglin.name=Narodenie zoglina # +item.spawn_egg.entity.sniffer.name=Narodenie čuchača # +item.trident.name=Trojzubec # +item.mushroom_stew.name=Hubová polievka # +item.muttonCooked.name=Varená baranina # +item.muttonRaw.name=Surová baranina # +item.name_tag.name=Menovka # +item.netherbrick.name=Netheritová tehla # +item.quartz.name=Netheritový kryštál # +item.nether_wart.name=Netheritová byľ # +item.netherStar.name=Netheritová hviezda # +item.painting.name=Maľba # +item.paper.name=Papier # +item.diamond_pickaxe.name=Diamantový krompáč # +item.golden_pickaxe.name=Zlatý krompáč # +item.iron_pickaxe.name=Železný krompáč # +item.stone_pickaxe.name=Kamenný krompáč # +item.wooden_pickaxe.name=Drevený krompáč # +item.porkchop_cooked.name=Varené bravčové rebierko # +item.porkchop.name=Surové bravčové rebierko # +item.portfolio.name=Portfólio # +item.potato.name=Zemiak # +item.baked_potato.name=Pečený zemiak # +item.poisonous_potato.name=Jedovatý zemiak # +item.prismarine_crystals.name=Prizmarínové kryštály # +item.prismarine_shard.name=Prizmarínový črep # +item.pumpkin_pie.name=Tekvicový koláč # +item.cooked_rabbit.name=Varený králik # +item.rabbit_foot.name=Králičia labka # +item.rabbit_hide.name=Králičia koža # +item.rabbit.name=Surový králik # +item.rabbit_stew.name=Králičia polievka # +item.record_11.desc=C418 – 11 # +item.record_13.desc=C418 – 13 # +item.record_blocks.desc=C418 – bloky # +item.record_cat.desc=C418 – mačka # +item.record_chirp.desc=C418 – cvrlikanie # +item.record_far.desc=C418 – diaľava # +item.record_mall.desc=C418 – aleja # +item.record_mellohi.desc=C418 – melanchólia # +item.record.name=Hudobný disk # +item.record_stal.desc=C418 – oceľ # +item.record_strad.desc=C418 – trópy # +item.record_wait.desc=C418 – čakanie # +item.record_ward.desc=C418 – nádvorie # +item.record_pigstep.desc=Lena Raine – Pigstep # +item.record_otherside.desc=Lena Raine – otherside # +item.record_relic.desc=Aaron Cherof – relikvia # +item.redstone.name=Ruditový prach # +item.reeds.name=Cukrová trstina # +item.kelp.name=Morská riasa # +item.dried_kelp.name=Sušená morská riasa # +item.rotten_flesh.name=Skazené mäso # +item.ruby.name=Rubín # +item.saddle.name=Sedlo # +item.wheat_seeds.name=Semená # +item.beetroot_seeds.name=Semená cvikly # +item.melon_seeds.name=Melónové semená # +item.pumpkin_seeds.name=Tekvicové semená # +item.shears.name=Nožnice # +item.diamond_shovel.name=Diamantová lopata # +item.golden_shovel.name=Zlatá lopata # +item.iron_shovel.name=Železná lopata # +item.stone_shovel.name=Kamenná lopata # +item.wooden_shovel.name=Drevená lopata # +item.sign.name=Dubová značka # +item.spruce_sign.name=Smreková značka # +item.birch_sign.name=Brezová značka # +item.jungle_sign.name=Značka z tropického dreva # +item.acacia_sign.name=Agátová značka # +item.darkoak_sign.name=Značka z tmavého duba # +item.crimson_sign.name=Karmínová značka # +item.warped_sign.name=Zoschnutá značka # +item.skull.char.name=Hlava # +item.skull.creeper.name=Hlava creepera # +item.skull.dragon.name=Dračia hlava # +item.skull.player.name=Hlava hráča %s # +item.skull.skeleton.name=Lebka kostlivca # +item.skull.wither.name=Lebka wither kostlivca # +item.skull.zombie.name=Hlava zombie # +item.slime_ball.name=Slizká guľa # +item.snowball.name=Snehová guľa # +item.speckled_melon.name=Blýskavý melón # +item.spider_eye.name=Pavúčie oko # +item.stick.name=Palica # +item.string.name=Vlákno # +item.sugar.name=Cukor # +item.gunpowder.name=Pušný prach # +item.diamond_sword.name=Diamantový meč # +item.golden_sword.name=Zlatý meč # +item.iron_sword.name=Železný meč # +item.stone_sword.name=Kamenný meč # +item.wooden_sword.name=Drevený meč # +item.unbreakable=Nerozbitné # +item.wheat.name=Pšenica # +item.writable_book.name=Kniha a brko # +item.written_book.name=Napísaná kniha # +item.glowstone_dust.name=Prach zo žiarivého kameňa # +item.shulker_shell.name=Shulkrova ulita # +item.totem.name=Totem neumierajúceho # +item.turtle_helmet.name=Pancier korytnačky # +item.turtle_shell_piece.name=Šupina # +item.phantom_membrane.name=Blana z prízraku # +item.sweet_berries.name=Sladké bobule # +item.suspicious_stew.name=Podozrivý guláš # +item.banner_pattern.bricks=Murované pole # +item.banner_pattern.creeper=Symbol creepera # +item.banner_pattern.flower=Symbol kvetu # +item.banner_pattern.globe=Glóbus # +item.banner_pattern.name=Vzor zástavy # +item.banner_pattern.piglin=Rypák # +item.banner_pattern.skull=Symbol lebky # +item.banner_pattern.thing=Vec # +item.banner_pattern.vines=Zúbkovaný okraj # +item.bucketPowderSnow.name=Vedro na prachový sneh # + +item.shield.name=Štít # +item.shield.white.name=Biely štít # +item.shield.lime.name=Žltozelený štít # +item.shield.yellow.name=Žltý štít # +item.shield.silver.name=Svetlosivý štít # +item.shield.pink.name=Ružový štít # +item.shield.purple.name=Fialový štít # +item.shield.red.name=Červený štít # +item.shield.orange.name=Oranžový štít # +item.shield.lightBlue.name=Svetlomodrý štít # +item.shield.magenta.name=Purpurový štít # +item.shield.gray.name=Sivý štít # +item.shield.green.name=Zelený štít # +item.shield.cyan.name=Azúrový štít # +item.shield.brown.name=Hnedý štít # +item.shield.black.name=Čierny štít # +item.shield.blue.name=Modrý štít # + +item.goat_horn.name=Kozí roh # +item.minecraft.goat_horn.sound.0=Uvažovanie # +item.minecraft.goat_horn.sound.1=Spev # +item.minecraft.goat_horn.sound.2=Hľadanie # +item.minecraft.goat_horn.sound.3=Pocit # +item.minecraft.goat_horn.sound.4=Obdiv # +item.minecraft.goat_horn.sound.5=Volanie # +item.minecraft.goat_horn.sound.6=Dychtivosť # +item.minecraft.goat_horn.sound.7=Sen # + +itemGroup.search=Hľadať predmety # +itemGroup.name.planks=Dosky # +itemGroup.name.walls=Steny # +itemGroup.name.fence=Ploty # +itemGroup.name.fenceGate=Brány v plote # +itemGroup.name.stairs=Schody # +itemGroup.name.door=Dvere # +itemGroup.name.glass=Sklo # +itemGroup.name.glassPane=Sklenené tabule # +itemGroup.name.permission=Bloky s povolením # +itemGroup.name.slab=Tabule # +itemGroup.name.stoneBrick=Okrasný kameň # +itemGroup.name.sandstone=Pieskovec # +itemGroup.name.wool=Vlna # +itemGroup.name.woolCarpet=Vlnený koberec # +itemGroup.name.concretePowder=Betónový prach # +itemGroup.name.concrete=Betón # +itemGroup.name.stainedClay=Terakota # +itemGroup.name.glazedTerracotta=Leštené terakoty # +itemGroup.name.dye=Farbivá # +itemGroup.name.ore=Rudy # +itemGroup.name.stone=Kameň # +itemGroup.name.log=Brvná # +itemGroup.name.leaves=Listy # +itemGroup.name.sapling=Sadenice # +itemGroup.name.seed=Semienka # +itemGroup.name.crop=Plodiny # +itemGroup.name.grass=Pokrývka zeme # +itemGroup.name.flower=Kvety # +itemGroup.name.rawFood=Surová potrava # +itemGroup.name.cookedFood=Varená potrava # +itemGroup.name.miscFood=Iné typy potravy # +itemGroup.name.mushroom=Huby # +itemGroup.name.monsterStoneEgg=Kameň ukrývajúci rybenku # +itemGroup.name.mobEgg=Vajcia tvorov # +itemGroup.name.helmet=Helmy # +itemGroup.name.chestplate=Brnenia # +itemGroup.name.leggings=Nohavice # +itemGroup.name.boots=Topánky # +itemGroup.name.horseArmor=Brnenie pre koňa # +itemGroup.name.sword=Meče # +itemGroup.name.axe=Sekery # +itemGroup.name.pickaxe=Krompáče # +itemGroup.name.shovel=Lopaty # +itemGroup.name.hoe=Motyky # +itemGroup.name.arrow=Šípy # +itemGroup.name.potion=Elixíry # +itemGroup.name.splashPotion=Rozstrekovacie elixíry # +itemGroup.name.lingeringPotion=Dlhotrvajúce elixíry # +itemGroup.name.bed=Postele # +itemGroup.name.chalkboard=Tabule # +itemGroup.name.anvil=Nákovy # +itemGroup.name.chest=Truhlice # +itemGroup.name.shulkerBox=Škatule shulkerov # +itemGroup.name.record=Záznamy # +itemGroup.name.skull=Lebky tvorov # +itemGroup.name.boat=Člny # +itemGroup.name.chestboat=Člny s truhlicou # +itemGroup.name.rail=Koľajnice # +itemGroup.name.minecart=Banské vozíky # +itemGroup.name.pressurePlate=Prítlačné dosky # +itemGroup.name.trapdoor=Padacie dvere # +itemGroup.name.enchantedBook=Čarovné knihy # +itemGroup.name.banner=Zástavy # +itemGroup.name.firework=Ohňostroje # +itemGroup.name.fireworkStars=Ohňostrojové nálože # +itemGroup.name.coral=Koralové bloky # +itemGroup.name.coral_decorations=Koralové dekorácie # +itemGroup.name.buttons=Tlačidlá # +itemGroup.name.sign=Značky # +itemGroup.name.wood=Drevo # +itemGroup.name.banner_pattern=Vzory zástav # +itemGroup.name.netherWartBlock=Netheritové byle # +itemGroup.name.candles=Sviečky # +itemGroup.name.goatHorn=Kozie rohy # + +jigsaw.title.target_pool=Cieľový fond: # +jigsaw.title.name=Názov: # +jigsaw.title.target=Cieľový názov: # +jigsaw.title.final_block=Premení sa na: # +jigsaw.title.joint_type=Typ spoja: # +jigsaw.title.joint_type.aligned=Zarovnaný # +jigsaw.joint_type.aligned=Zarovnaný # +jigsaw.joint_type.rollable=Rolovateľný # +jigsaw.exit.done=Hotovo # +jigsaw.exit.cancel=Zrušiť # + +##EDU Joincode +joincode.entry_popup.icon_button=%1 tlačidlo kódu pripojenia # Example: Apple join code button # +joincode.entry_popup.icon_entry=%3 položka kódu pripojenia %1 z %2 # Example: Apple join code entry 2 of 5 # +joincode.entry_popup.title=Zadajte kód pripojenia # +joincode.connecting.title=Pripojiť sa k svetu # +joincode.connecting.lower_text=Vyhľadáva sa svet... # +joincode.error.title=Chyba pripojenia # +joincode.error.message.no_match=Zadaný kód pripojenia nezodpovedá žiadnym svetom, ktoré sú v súčasnosti k dispozícii. # +joincode.error.message.no_response=Vyskytol sa problém s pripojením k službe kódu pripojenia. Skúste to znova. # +joincode.error.message.not_available=Kódy pripojenia momentálne nie sú k dispozícii. Požiadajte hostiteľa o adresu IP, aby ste sa mohli pripojiť k hre. # +joincode.error.message.service_error=Vyskytol sa problém. Skúste to znova. # +joincode.found.title=Pripojiť sa k svetu # +joincode.found.message=Pokúšali ste sa pripojiť k tomuto svetu? # +joincode.found.host_name=Hostiteľ: %1 # +joincode.icon_text.null=Prázdne # +joincode.icon_text.1=Kniha a brko # +joincode.icon_text.2=Balón # +joincode.icon_text.3=Koľajnica # +joincode.icon_text.4=Alex # +joincode.icon_text.5=Sušienka # +joincode.icon_text.6=Ryba # +joincode.icon_text.7=Agent # +joincode.icon_text.8=Torta # +joincode.icon_text.9=Krompáč # +joincode.icon_text.10=Vedro na vodu # +joincode.icon_text.11=Steve # +joincode.icon_text.12=Jablko # +joincode.icon_text.13=Mrkva # +joincode.icon_text.14=Panda # +joincode.icon_text.15=Značka # +joincode.icon_text.16=Elixír # +joincode.icon_text.17=Mapa # +joincode.icon_text.18=Lama # +joincode.ip_entry.button_tts=Ďalšie možnosti # +joincode.ip_entry.address.tooltip=Ak chcete vyhľadať adresu IP, požiadajte hostiteľa o pozastavenie hry. Adresu IP a číslo portu nájdete na obrazovke pozastavenia na karte Hra pre viacerých hráčov. # +joincode.ip_entry.port.tooltip=Ak chcete vyhľadať číslo portu, požiadajte hostiteľa o pozastavenie hry. Adresu IP a číslo portu nájdete na obrazovke pozastavenia na karte Hra pre viacerých hráčov. # +joincode.generate_new.button.text=Generovať nový kód pripojenia # +joincode.generate_new.tooltip.text=Generovanie nového kódu nepreruší reláciu hry pre viacerých hráčov. # +joincode.button.share_link.text=Zdieľať prepojenie # +joincode.generating_new=Načítava sa... # +joincode.tooltip.errortext=Pri generovaní kódu pripojenia sa vyskytla chyba. # +joincode.tooltip.account.error=Pri overovaní konta sa vyskytol problém. Reštartujte aplikáciu Minecraft Education a skúste to znova. # +joincode.tooltip.infotext=Poskytnite kód pripojenia spolužiakovi, aby sa mohol pripojiť k vášmu svetu. # +joincode.button.stop_hosting.text=Zastaviť hosťovanie # +joincode.confirmation.stop_hosting.message=Ak prestanete hosťovať svet, relácia hry pre viacerých hráčov sa ukončí pre všetkých hráčov. Naozaj to chcete urobiť? # +joincode.button.start_hosting.text=Začať hosťovanie # +joincode.confirmation.start_hosting.message=Ak začnete hosťovať, vytvoríme pre vás kód. Ten môžete poskytnúť ostatným hráčom, aby sa mohli pripojiť k vášmu svetu. Chcete začať hosťovať? # +joincode.service.unreachable=Službu zisťovania sa nepodarilo kontaktovať # +joincode.button.generate_code.text=Generovať nový kód pripojenia # +joincode.confirmation.generate_code.message=Vytvorenie nového kódu pripojenia nezastaví vašu hru pre viacerých hráčov. Nový kód sa bude používať na pozývanie ďalších hráčov. # +joincode.service.unavailable=Kódy pripojenia momentálne nie sú k dispozícii. Skúste obnoviť okno alebo použiť svoju adresu IP. # + +##EDU Pause Menu +edu.pause.ipaddress=ADRESA IP # +edu.pause.port=PORT # +edu.pause.nethernetLabel=IDENTIFIKAČNÉ ČÍSLO PRIPOJENIA # + +key.attack=Zaútočiť/zničiť # +key.back=Chôdza pospiatky # +key.categories.gameplay=Hranie hry # +key.categories.inventory=Inventár # +key.categories.misc=Rôzne # +key.categories.movement=Pohyb # +key.categories.multiplayer=Hra pre viacerých hráčov # +key.categories.stream=Vysielanie prúdu údajov # +key.categories.ui=Rozhranie hry # +key.codeBuilder=Zostavovač kódu # +key.chat=Tlačidlo Chat # +key.command=Otvoriť príkaz # +key.copyCoordinates=Kopírovanie súradníc # +key.copyFacingCoordinates=Kopírovanie predných súradníc # +key.cycleItemLeft=Prehľadávať predmety doľava # +key.cycleItemRight=Prehľadávať predmety doprava # +key.scoreboard=Zobraziť tabuľu so skóre # +key.drop=Pustiť predmet # +key.forward=Chôdza dopredu # +key.fullscreen=Prepnúť na celú obrazovku # +key.hotbar.1=Miesto 1 na rýchlom paneli # +key.hotbar.2=Miesto 2 na rýchlom paneli # +key.hotbar.3=Miesto 3 na rýchlom paneli # +key.hotbar.4=Miesto 4 na rýchlom paneli # +key.hotbar.5=Miesto 5 na rýchlom paneli # +key.hotbar.6=Miesto 6 na rýchlom paneli # +key.hotbar.7=Miesto 7 na rýchlom paneli # +key.hotbar.8=Miesto 8 na rýchlom paneli # +key.hotbar.9=Miesto 9 na rýchlom paneli # +key.cyclefixedinventory=Prehľadávať pevný inventár # +key.immersivereader=Imerzná čítačka # +key.interactwithtoast=Otvoriť oznámenie # +key.mobeffectsandinteractwithtoast=Otvoriť oznámenie/efekty tvorov # +key.script_toggle=Prepnúť režim myši # +key.script_cancel=Zrušiť aktuálnu akciu # +key.script_open_map=Otvoriť používateľské rozhranie mapy # +key.script_open_chat=Otvoriť používateľské rozhranie chatu # +key.script_open_inventory=Otvoriť používateľské rozhranie inventára # +key.script_open_mission=Otvoriť používateľské rozhranie misie # +key.inventory=Inventár # +key.jump=Vyskočiť/vzlietnuť # +key.left=Úkrok doľava # +key.lookCenter=Pozrieť sa do stredu # +key.lookDown=Pozrieť sa dodola # +key.lookDownLeft=Pozrieť sa doľava dodola # +key.lookDownRight=Pozrieť sa doprava dodola # +key.lookDownSlight=Pozrieť sa mierne dodola # +key.lookDownSmooth=Pozrieť sa plynulo dodola # +key.lookLeft=Pozrieť sa doľava # +key.lookLeftSmooth=Pozrieť sa plynulo doľava # +key.lookRight=Pozrieť sa doprava # +key.lookRightSmooth=Pozrieť sa plynulo doprava # +key.lookUp=Pozrieť sa dohora # +key.lookUpLeft=Pozrieť sa dohora doľava # +key.lookUpRight=Pozrieť sa dohora doprava # +key.lookUpSlight=Pozrieť sa mierne dohora # +key.lookUpSmooth=Pozrieť sa plynulo dohora # +key.menuTabLeft=Karta ponuky vľavo # +key.menuTabRight=Karta ponuky vpravo # +key.mouseButton=Tlačidlo %1$s # +key.pickItem=Zdvihnúť blok # +key.playerlist=Zoznam hráčov # +key.right=Úkrok doprava # +key.screenshot=Zhotoviť snímku obrazovky # +key.smoothCamera=Prepnúť filmovú kameru # +key.sneak=Zakrádať sa/zosadnúť # +key.spectatorOutlines=Zvýrazniť hráčov (divákov) # +key.sprint=Beh # +key.streamCommercial=Zobraziť reklamy prúdu údajov # +key.streamPauseUnpause=Pozastaviť/obnoviť prúd údajov # +key.streamStartStop=Spustiť/zastaviť prúd údajov # +key.streamToggleMic=Stlačením hovorte/stlmte # +key.togglePerspective=Prepnúť pohľad # +key.toggleControlTips=Tipy na ovládanie # +key.inGameMenu=Ponuka v hre # +key.use=Použiť predmet/položiť blok # +key.flyDownSlow=Letieť nadol pomaly # +key.flyUpSlow=Letieť nahor pomaly # +key.mobEffects=Účinky tvora # +key.moveBack=Pohyb dozadu # +key.moveForward=Pohyb dopredu # +key.moveLeft=Pohyb doľava # +key.moveRight=Pohyb doprava # +key.pause=Pozastaviť # +key.toggleLivingroom=Prepnúť ponorenie # + +keyboard.keyName.backspace=BACKSPACE # +keyboard.keyName.tab=TAB # +keyboard.keyName.return=RETURN # +keyboard.keyName.pause=PAUSE # +keyboard.keyName.lshift=SHIFT # +keyboard.keyName.control=CONTROL # +keyboard.keyName.alt=ALTERNATÍVNE # +keyboard.keyName.capsLock=CAPS LOCK # +keyboard.keyName.escape=ESC # +keyboard.keyName.space=MEDZERNÍK # +keyboard.keyName.pgDown=PAGE DOWN # +keyboard.keyName.pgUp=PAGE UP # +keyboard.keyName.end=END # +keyboard.keyName.home=HOME # +keyboard.keyName.left=DOĽAVA # +keyboard.keyName.up=NAHOR # +keyboard.keyName.right=DOPRAVA # +keyboard.keyName.down=NADOL # +keyboard.keyName.insert=INSERT # +keyboard.keyName.delete=DELETE # +keyboard.keyName.0=0 # +keyboard.keyName.1=1 # +keyboard.keyName.2=2 # +keyboard.keyName.3=3 # +keyboard.keyName.4=4 # +keyboard.keyName.5=5 # +keyboard.keyName.6=6 # +keyboard.keyName.7=7 # +keyboard.keyName.8=8 # +keyboard.keyName.9=9 # +keyboard.keyName.a=A # +keyboard.keyName.b=B # +keyboard.keyName.c=C # +keyboard.keyName.d=D # +keyboard.keyName.e=E # +keyboard.keyName.f=F # +keyboard.keyName.g=G # +keyboard.keyName.h=H # +keyboard.keyName.i=I # +keyboard.keyName.j=J # +keyboard.keyName.k=K # +keyboard.keyName.l=L # +keyboard.keyName.m=M # +keyboard.keyName.n=N # +keyboard.keyName.o=O # +keyboard.keyName.p=P # +keyboard.keyName.q=Q # +keyboard.keyName.r=R # +keyboard.keyName.s=S # +keyboard.keyName.t=T # +keyboard.keyName.u=U # +keyboard.keyName.v=V # +keyboard.keyName.w=W # +keyboard.keyName.x=X # +keyboard.keyName.y=Y # +keyboard.keyName.z=Z # +keyboard.keyName.f1=F1 # +keyboard.keyName.f2=F2 # +keyboard.keyName.f3=F3 # +keyboard.keyName.f4=F4 # +keyboard.keyName.f5=F5 # +keyboard.keyName.f6=F6 # +keyboard.keyName.f7=F7 # +keyboard.keyName.f8=F8 # +keyboard.keyName.f9=F9 # +keyboard.keyName.f10=F10 # +keyboard.keyName.f11=F11 # +keyboard.keyName.f12=F12 # +keyboard.keyName.f13=F13 # +keyboard.keyName.numpad0=NUM. KL. 0 # +keyboard.keyName.numpad1=NUM. KL. 1 # +keyboard.keyName.numpad2=NUM. KL. 2 # +keyboard.keyName.numpad3=NUM. KL. 3 # +keyboard.keyName.numpad4=NUM. KL. 4 # +keyboard.keyName.numpad5=NUM. KL. 5 # +keyboard.keyName.numpad6=NUM. KL. 6 # +keyboard.keyName.numpad7=NUM. KL. 7 # +keyboard.keyName.numpad8=NUM. KL. 8 # +keyboard.keyName.numpad9=NUM. KL. 9 # +keyboard.keyName.scroll=SCROLL # +keyboard.keyName.equals=ROVNÁ SA # +keyboard.keyName.add=PRIPOČÍTANIE # +keyboard.keyName.minus=MÍNUS # +keyboard.keyName.subtract=ODČÍTANIE # +keyboard.keyName.multiply=NÁSOBENIE # +keyboard.keyName.divide=DELENIE # +keyboard.keyName.decimal=DESATINNÁ ČIARKA # +keyboard.keyName.grave=OPAČNÝ DĹŽEŇ # +keyboard.keyName.numLock=NUMLOCK # +keyboard.keyName.slash=LOMKA # +keyboard.keyName.semicolon=BODKOČIARKA # +keyboard.keyName.apostrophe=APOSTROF # +keyboard.keyName.comma=ČIARKA # +keyboard.keyName.period=BODKA # +keyboard.keyName.backslash=SPÄTNÁ LOMKA # +keyboard.keyName.lbracket=ĽAVÁ ZÁTVORKA # +keyboard.keyName.rbracket=PRAVÁ ZÁTVORKA # + +keyboard.keyName.backspace.short=BACK # +keyboard.keyName.tab.short=TAB # +keyboard.keyName.return.short=RETURN # +keyboard.keyName.pause.short=PAUSE # +keyboard.keyName.lshift.short=SHIFT # +keyboard.keyName.control.short=CTRL # +keyboard.keyName.alt.short=ALT # +keyboard.keyName.capsLock.short=CAPS # +keyboard.keyName.escape.short=ESC # +keyboard.keyName.space.short=MEDZERNÍK # +keyboard.keyName.pgDown.short=PgDn # +keyboard.keyName.pgUp.short=PgUp # +keyboard.keyName.end.short=END # +keyboard.keyName.home.short=HOME # +keyboard.keyName.left.short=DOĽAVA # +keyboard.keyName.up.short=NAHOR # +keyboard.keyName.right.short=DOPRAVA # +keyboard.keyName.down.short=NADOL # +keyboard.keyName.insert.short=INS # +keyboard.keyName.delete.short=DEL # +keyboard.keyName.numpad0.short=N0 # +keyboard.keyName.numpad1.short=N1 # +keyboard.keyName.numpad2.short=N2 # +keyboard.keyName.numpad3.short=N3 # +keyboard.keyName.numpad4.short=N4 # +keyboard.keyName.numpad5.short=N5 # +keyboard.keyName.numpad6.short=N6 # +keyboard.keyName.numpad7.short=N7 # +keyboard.keyName.numpad8.short=N8 # +keyboard.keyName.numpad9.short=N9 # +keyboard.keyName.scroll.short=SCROLL # +keyboard.keyName.equals.short== # +keyboard.keyName.add.short=N+ # +keyboard.keyName.minus.short=- # +keyboard.keyName.subtract.short=N- # +keyboard.keyName.multiply.short=N* # +keyboard.keyName.divide.short=N/ # +keyboard.keyName.decimal.short=N. # +keyboard.keyName.grave.short=` # +keyboard.keyName.numLock.short=NUMLOCK # +keyboard.keyName.slash.short=/ # +keyboard.keyName.semicolon.short=; # +keyboard.keyName.apostrophe.short=' # +keyboard.keyName.comma.short=, # +keyboard.keyName.period.short=. # +keyboard.keyName.backslash.short=\ # +keyboard.keyName.lbracket.short=[ # +keyboard.keyName.rbracket.short=] # + +keyboard.onScreen.lineNumber=Riadok %s # + +lanServer.otherPlayers=Nastavenia pre ostatných hráčov # +lanServer.scanning=Vyhľadávajú sa hry v lokálnej sieti # +lanServer.start=Spustiť svet cez LAN # +lanServer.title=Svet cez LAN # +lanServer.restart=Tento server sa reštartoval. # + +licensed_content.goBack=Naspäť # +licensed_content.viewLicensedContent=Ak chcete zobraziť licencovaný obsah, navštívte lokalitu https://minecraft.net/licensed-content/ v ľubovoľnom webovom prehliadači. # + +livingroom.hint.tap_touchpad_for_immersive=Ťuknutím na dotykové zariadenie prepnete ponorenie # +livingroom.hint.tap_view_for_immersive=Stlačením klávesu F5 prepnete ponorenie # +livingroom.hint.tap_view_for_immersive_gamepad=Stlačením smerového tlačidla nahor prepnete ponorenie # +livingroom.hint.tap_view_for_immersive_oculustouch=Stlačením tlačidla Y prepnete ponorenie # +livingroom.hint.tap_view_for_immersive_windowsmr=Stlačením pravej ponuky prepnete ponorenie # + +map.toolTip.displayMarkers=Zobraziť značky # +map.toolTip.scaling=Mierka 1 : %s # +map.toolTip.level=Úroveň %s/%s # +map.toolTip.unkown=Neznáma mapa # +map.toolTip.locked=Zamknuté # +map.position.agent=Poz. agenta: %s, %s, %s # +map.position=Pozícia: %s, %s, %s # + +mcoServer.title=Svet Minecraft online # + +menu.achievements=Dosiahnuté výsledky # +menu.convertingLevel=Svet sa rozširuje # +menu.copyright=©Mojang AB # +menu.disconnect=Odpojiť # +menu.educatorResources=Zdroje pre pedagógov # +menu.editions=Editions # +menu.beta=Beta!!! # +menu.game=Ponuka hry # +menu.generatingLevel=Generovanie sveta # +menu.generatingTerrain=Vytváranie terénu # +menu.howToPlay=Pokyny na hranie # +menu.howToPlay.caps=POKYNY NA HRANIE # +menu.host=Hostiť # +menu.howToPlay.generalMessage=Encyklopédia Minecraft pre nových aj skúsených hráčov. # +menu.howToPlay.access=Stlačením tlačidla :_gamepad_face_button_down: otvorte pokyny na hranie. # +menu.howToPlay.access.noicon=Stlačením tlačidla [A] otvorte pokyny na hranie. # +menu.loadingLevel=Načítanie sveta # +menu.multiplayer=Hra pre viacerých hráčov # +menu.online=Minecraft Realms # +menu.options=Možnosti # +menu.settings=Nastavenia # +menu.settings.caps=NASTAVENIA # +menu.classroom_settings.caps=NASTAVENIA TRIEDY # +menu.serverStore=Obchod %s # +menu.serverGenericName=Server # +menu.play=Hrať # +menu.playdemo=Hrať v ukážkovom svete # +menu.playOnRealms=Hrať na serveri Realm # +menu.quickplay=Rýchla hra # +menu.quit=Uložiť a ukončiť # +menu.quit.edu=Uložiť a ukončiť # +menu.quiz=Absolvovať kvíz # +menu.resetdemo=Obnoviť ukážkový svet # +menu.resourcepacks=Balíky zdrojov # +menu.globalpacks=Globálne zdroje # +menu.storageManagement=Ukladací priestor # +menu.behaviors=Balíky správania # +menu.worldtemplates=Šablóny svetov # +menu.respawning=Opätovné objavenie # +menu.returnToGame=Pokračovať v hre # +menu.returnToMenu=Uložiť a prejsť na úvodnú obrazovku # +menu.shareToLan=Otvoriť pre LAN # +menu.simulating=Chvíľu sa bude simulovať svet # +menu.singleplayer=Jeden hráč # +menu.store=Trhovisko # +menu.skins=Vzhľady # +menu.start=Spustiť # +menu.switchingLevel=Prepínanie svetov # +menu.makingBackup=Vytvára sa záloha... # +menu.saving=Ukladá sa… # +menu.editorMode=Režim editora # +menu.editor.play=Pokračovať # +menu.character_cast.select_title=Vyberte si počiatočnú postavu # +menu.character_cast.preview_title=Spoznajte účinkujúcich! # + +merchant.deprecated=Na odomknutie obchodujte s niečím iným. # + + +mount.onboard=Stlačením tlačidla %1$s vystúpte # + +multiplayer.connect=Pripojiť # +multiplayer.downloadingStats=Preberajú sa štatistiky a dosiahnuté výsledky... # +multiplayer.downloadingTerrain=Preberá sa terén # +multiplayer.info1=Hra Minecraft pre viacerých hráčov momentálne nie je dokončená, ale # +multiplayer.info2=už sa uskutočňuje prvotné testovanie chýb. # +multiplayer.ipinfo=Zadajte IP servera, aby ste sa k nemu pripojili: # +multiplayer.packErrors=Najmenej jeden z balíkov zdrojov alebo správania sa nenačítal. # +multiplayer.packErrors.realms=Najmenej jeden z balíkov zdrojov alebo správania sa nenačítal. Skúste tento svet prevziať z nastavení servera Realm, aby ste zobrazili ďalšie informácie o chybe. # +multiplayer.player.inventory.recovered=Inventár sa obnovil a umiestnil do truhlíc vo vašej blízkosti. # +multiplayer.player.inventory.failed=Inventár sa obnovil. Nájdite si bezpečné miesto, a keď sa nabudúce pripojíte k svetu, umiestnime do vašej blízkosti truhlicu. # +multiplayer.player.joined=Hráč %s sa pripojil k hre # +multiplayer.player.joined.renamed=Hráč %s (predtým známy ako %s) sa pripojil ku hre # +multiplayer.player.joined.realms=Hráč %s sa pripojil k ríši # +multiplayer.player.joined.realms.renamed=Hráč %s (predtým známy ako %s) sa pripojil k ríši # +multiplayer.player.left=Hráč %s opustil hru # +multiplayer.player.left.realms=Hráč %s opustil ríšu # +multiplayer.player.changeToPersona=%s upravil(-a) vzhľad postavy. # +multiplayer.player.changeToSkin=Vzhľad hráča %s sa zmenil. # +multiplayer.stopSleeping=Opustiť posteľ # +multiplayer.playersSleeping=Spiaci hráči: %s/%s # +multiplayer.texturePrompt.line1=Tento server odporúča používať vlastný balík zdrojov. # +multiplayer.texturePrompt.line2=Chcete ho prevziať a nainštalovať automaticky? # +multiplayer.title=Hrať hru pre viacerých hráčov # +multiplayer.inBedOpenChat=Otvoriť chat # +multiplayer.joincode.refreshed=Kód pripojenia ku hre sa aktualizoval. # + +notification.lock.noCraft=Táto položka je zamknutá a nemožno ju vyrobiť pomocou predmetu # +notification.lock.noDrop=Táto položka je zamknutá a nemožno ju vypustiť # +notification.lock.noRemove=Táto položka je zamknutá a nemožno ju odstrániť z inventára # + +npcscreen.action.buttonmode=Režim tlačidla # +npcscreen.action.onEnter=Pri vstupe # +npcscreen.action.onExit=Pri výstupe # +npcscreen.action.buttonname=Názov tlačidla # +npcscreen.action.command.placeholder=Sem zadajte príkaz... # +npcscreen.action.command.title=Príkaz # +npcscreen.action.url.placeholder=Sem zadajte adresu URL... # +npcscreen.action.url.title=Adresa URL # +npcscreen.action.url.warning.invalidUri=Podporované sú len adresy URL začínajúce znakmi http alebo https. # +npcscreen.action.url.warning.emptyUri=Ak sa nepridá žiadna adresa URL, týmto tlačidlom sa otvorí nové okno prehliadača. # +npcscreen.addcommand=Pridať príkaz # +npcscreen.addtext=Sem zadajte dialóg... # +npcscreen.addurl=Pridať adresu URL # +npcscreen.advancedsettings=Rozšírené nastavenia # +npcscreen.advancedtitle=Rozšírené nastavenia postáv NPC # +npcscreen.appearance=Vzhľad # +npcscreen.basictitle=Postava neovládaná hráčom (NPC) # +npcscreen.dialog=Dialóg # +npcscreen.editdialog=Upraviť dialóg # +npcscreen.help.command.a=Kliknutím na toto tlačidlo pridajte príkaz v dialógovom okne postavy NPC. # +npcscreen.help.command.b=Možno pridať viacero príkazov naraz. # +npcscreen.help.url.a=Kliknutím na toto tlačidlo pridajte hypertextové prepojenie URL v dialógovom okne postavy NPC. # +npcscreen.help.url.b=Prepojenie sa otvorí v predvolenom prehliadači hráča. # +npcscreen.learnmore=Ďalšie informácie # +npcscreen.name=Meno # +npcscreen.npc=NPC # +npcscreen.requiresop=Požaduje sa operátor # + +npcUri.launch.success=Otvorilo sa prepojenie NPC. # +npcUri.launch.failure=Prepojenie NPC nemožno otvoriť. Nevyzerá to ako podporovaná adresa URL. # + +offer.category.skinpack=Balíčky vzhľadov # +offer.category.resourcepack=Balíčky textúr # +offer.category.mashup=Mash-up balíky # +offer.category.worldtemplate=Svety # +offer.category.editorschoice=Výber redakcie # +offer.category.allByCreator=Všetko od autora %s # + +offer.navigationTab.skins=Vzhľady # +offer.navigationTab.textures=Textúry # +offer.navigationTab.worlds=Svety # +offer.navigationTab.mashups=Mash-up balíky # + +options.adjustBrightness=Upravujte jas, až kým neuvidíte len dve tváre creepera. # +options.brightness.notVisible=Neviditeľné # +options.brightness.barelyVisible=Sotva viditeľné # +options.brightness.easilyVisible=Ľahko viditeľné # + +options.adUseSingleSignOn=Povoliť jediné prihlásenie # +options.adEduRememberMe=Zapamätať si ma # +options.advancedButton=Rozšírené nastavenia videa... # +options.showAdvancedVideoSettings=Zobraziť rozšírené nastavenia videa # +options.advancedOpengl=Rozšírené OpenGL # +options.advancedVideoTitle=Rozšírené nastavenia videa # +options.anaglyph=3D anaglyf # +options.termsAndConditions=Podmienky a požiadavky # +options.attribution=Funkcia # +options.3DRendering=3D vykresľovanie # +options.animatetextures=Animovaná voda # +options.ao=Jemné osvetlenie # +options.ao.max=Maximálne # +options.ao.min=Minimálne # +options.ao.off=Vyp. # +options.autojump=Automatické skákanie # +options.sprintOnMovement=Automatický beh # +options.clearhotbar=Vyprázdniť panel s rýchlym prístupom # +options.blockAlternatives=Alternatívne bloky # +options.buildid.format=Zostava: %1$s # +options.protocolversion.format=Verzia protokolu: %1%s # +options.worldconversion.version=Konvertor sveta: %s # +options.builddate.format=Dátum zostavy: %s # +options.buttonSize=Veľkosť tlačidiel # +options.alwaysHighlightHoveringBoxInCrosshair=Zvýraznenie je vždy zapnuté # +options.useSpecificTouchControlNames=Používať názvy špecifických dotykových ovládacích prvkov # +options.controlMode.title=Režim ovládania # +options.controlMode.selected=Vybraté: # +options.controlMode.selectControlMode=Vyberte režim ovládania # +options.showTouchControlSelectionScreen=Zobraziť obrazovku výberu dotykového ovládania # +options.showActionButton=Zobraziť akčné tlačidlá # +options.resizableUI=Používateľské rozhranie s nastaviteľnou veľkosťou # +options.enableNewTouchControlSchemes=Povoliť nové schémy dotykového ovládania # +options.resetOnStart=Resetovať pri spustení # +options.category.addons=Doplnky # +options.category.audio=Zvuk # +options.category.classroom_settings=Trieda # +options.category.game=Hra # +options.category.graphics=Grafika # +options.category.input=Ovládacie prvky # +options.category.server=Server # +options.change=Zmeniť # +options.changeGamertag=Zmeniť menovku hráča # +options.chat.color=Farby # +options.chat.height.focused=Výška aktívneho # +options.chat.height.unfocused=Výška neaktívneho # +options.chat.links=Webové prepojenia # +options.chat.links.prompt=Výzva na prepojenia # +options.chat.opacity=Priehľadnosť # +options.chat.scale=Mierka # +options.chat.title=Nastavenia chatu... # +options.chat.visibility=Chat # +options.chat.visibility.full=Zobrazené # +options.chat.visibility.hidden=Skryté # +options.chat.visibility.system=Iba príkazy # +options.chat.width=Šírka # +options.codeBuilder=Zostavovač kódu # +options.content_log_file=Povoliť súbor s denníkom obsahu # +options.content_log_gui=Povoliť grafické používateľské rozhranie denníka obsahu # +options.controller=Ovládač # +options.controllerLayout=Rozloženie ovládača # +options.controllerSettings=Nastavenia ovládača # +options.controls=Ovládacie prvky... # +options.control_alt_keybinds_section=Nasledujúce klávesy sa používajú s „CTRL + ALT“ # +options.credits=Autori # +options.crouch=Zakrádať sa # +options.customizeTitle=Prispôsobiť nastavenia sveta # +options.destroyvibration=Vibrovať pri ničení blokov # +options.splitvibration=Vibrovať pri rozdeľovaní predmetov # +options.debug=Ladenie # +options.flighting_debug=Ladenie testovacej verzie # +options.debugTitle=Možnosti pre vývojárov # +options.delete_account.button=Odstrániť konto Microsoft # +options.delete_account.confirm.title=Odstrániť konto Microsoft? # +options.delete_account.confirm.warning=UPOZORNENIE: Po odstránení konta %s už nebudete môcť chrániť postup ani nákupy uskutočnené prostredníctvom zariadenia. # +options.delete_account.confirm.warning.2=Odstránenie konta Microsoft z tejto hry ovplyvní všetky hry Minecraft, ktoré používajú toto konto. # +options.delete_account.confirm.checkbox1=Pri hre na iných platformách už nebudete mať prístup k žiadnemu obsahu v obchode v hre. # +options.delete_account.confirm.checkbox2=Už nebudete môcť hrať online s priateľmi. # +options.delete_account.confirm.checkbox3=Už nebudete mať prístup k službe Realms vrátane práve aktívneho predplatného Realms. # +options.delete_account.confirm.checkbox4=Rozumiete vyššie uvedenému a chcete pokračovať v odstránení svojho konta. # +options.delete_account.confirm.button=Odstrániť # +options.dev_game_tip=Tipy na hranie hry # +options.dev_ad_show_debug_panel=Zobraziť znak EDU na paneli ladenia # +options.dev_ad_token_refresh_threshold=Značka EDU v prahu obnovenia tokenu (v sekundách) # +options.dev_ad_edu_max_token_refresh=Obnovenie maximálneho tokenu EDU (minúty) # +options.dev_side_by_side_comparison_rate=Porovnávacia miera bok po boku # +options.dev_playfab_token_refresh_threshold=Čas obnovenia prahu tokenu Playfab v minútach # +options.dev_assertions_debug_break=Prerušenie kontrolných výrazov v ladiacom nástroji # +options.dev_assertions_show_dialog=Zobrazenie kontrolných výrazov v modálnom dialógovom okne # +options.dev_force_trial_mode=Vynútiť skúšobný režim # +options.dev_eduDemo=Ukážka Edu (vyžaduje opätovné prihlásenie) # +options.remote_imgui_toggle=Diaľkové rozhranie ImGui je povolené # +options.dev_enableDebugUI=Povoliť používateľské rozhranie ladenia # +options.dev_createRealmWithoutPurchase=Vytvoriť ríšu bez nákupu # +options.dev_flushOrphanedRealmsPurchases=Odstrániť osamelé nákupy v službe Realms # +options.dev_enableMixerInteractive=Povoliť interaktívne príkazy aplikácie Mixer # +options.dev_storeOfferQueryRequiresXbl=Požadovať XBL pre ponuky z Obchodu ###disable_3rd_party_console_resource_pack_check +options.dev_renderBoundingBox=Vykresliť ohraničovací rámček # +options.dev_renderPaths=Vykresliť cesty # +options.dev_renderGoalState=Vykresliť stav cieľa # +options.dev_renderMobInfoState=Vykresliť stav informácií o tvoroch # +options.dev_resetClientId=Obnoviť ID klienta # +options.dev_showChunkMap=Zobraziť mapu blokov údajov # +options.dev_chunkMapMode=Režim zobrazenia mapy blokov údajov # +options.dev_chunk_map_mode_off=Vyp. # +options.dev_chunk_map_mode_client=Klient # +options.dev_chunk_map_mode_client_main_chunksource=Klient (MainChunkSource) # +options.dev_chunk_map_mode_server_chunk_state=Server # +options.dev_chunk_map_mode_server_chunk_debug_display_state=Server (stav DB) # +options.dev_disableRenderTerrain=Zakázať vykresľovanie terénu # +options.dev_disableRenderEntities=Zakázať vykresľovanie entít # +options.dev_disableRenderBlockEntities=Zakázať vykresľovanie blokových entít # +options.dev_disableRenderParticles=Zakázať vykresľovanie častíc # +options.dev_disableRenderSky=Zakázať vykresľovanie oblohy # +options.dev_disableRenderWeather=Zakázať vykresľovanie počasia # +options.dev_disableRenderHud=Zakázať vykresľovanie displeja HUD # +options.dev_disableRenderItemInHand=Zakázať vykresľovanie predmetov v ruke # +options.dev_disableRenderMainMenuCubeMap=Zakázať vykresľovanie CubeMap v hlavnej ponuke # +options.dev_disableRenderMainMenuPaperdollAnimation=Zakázať animáciu papierovej bábiky v hlavnej ponuke # +options.dev_serverInstanceThread=Vlákno inštancie servera # +options.dev_newCuller=Použiť nový vyraďovač # +options.dev_showBuildInfo=Zobraziť informácie o zostave # +options.dev_showDevConsoleButton=Zobraziť tlačidlo vývojárskej konzoly # +options.dev_realmsPermissionsEnabledButton=Zobraziť povolenia ríše # +options.dev_enableProfiler=Povoliť profilovač # +options.dev_newParticleSystem=Povoliť nový systém častíc # +options.dev_enableDebugHudOverlay=Povoliť priehľadový displej ladenia # +options.dev_enableDebugHudOverlay.off=Vyp. # +options.dev_enableDebugHudOverlay.basic=Základný # +options.dev_enableDebugHudOverlay.imgui=ImGui # +options.dev_enableDebugHudOverlay.renderchunks=Vykresliť bloky údajov # +options.dev_enableDebugHudOverlay.workerthreads=Pracovné vlákna # +options.dev_enableDebugHudOverlay.debugtextures=Ladiť textúry # +options.dev_enableDebugHudOverlay.profiler=Profilovač # +options.dev_enableDebugHudOverlay.imagememory=Pamäť obrázkov # +options.dev_enableDebugHudOverlay.texturememory=Pamäť textúr # +options.dev_enableDebugHudOverlay.perimagememory=Pamäť jednotlivých obrázkov # +options.dev_enableDebugHudOverlay.buffermemory=Vyrovnávacia pamäť # +options.dev_enableDebugHudOverlay.camera=Fotoaparát # +options.dev_enableDebugHudOverlay.audio=Zvuk # +options.dev_enableDebugHudOverlay.client_network=Klientska sieť # +options.dev_enableDebugHudOverlay.server_network=Serverová sieť # +options.dev_enableDebugHudOverlay.spatial_packet_optimizations=Priestorové optimalizácie paketov # +options.dev_enableDebugHudOverlay.lock_contention=Konflikt zamknutia # +options.dev_enableDebugHudOverlay.hbui=Tvár v hre # This is a proper name, do not translate # +options.dev_transport_layer=Typ prenosovej vrstvy # +options.dev_controltower_override_transport_layer=Prepíšte transportnú vrstvu MUTS lokálne # +options.dev_transport_layer.raknet=RakNet # +options.dev_transport_layer.nethernet_mpsd=NetherNet (MPSD) # +options.dev_transport_layer.nethernet_websockets=NetherNet (webové sokety) # +options.dev_multithreadedRendering=Povoliť viacvláknové vykresľovanie # +options.dev_file_watcher=Povoliť sledovač súborov # +options.dev_enable_texture_hot_reloader=Povoliť aktívne opätovné načítanie textúr # +options.dev_achievementsAlwaysEnabled=Dosiahnuté výsledky vždy zapnuté # +options.dev_useLocalServer=Používať lokálny server # +options.dev_useIPv6Only=Používať iba protokol IPv6 # +options.dev_attachPosRenderLevel=Vykresliť polohy pripojenia # +options.dev_render_attach_pos.none=Vyp. # +options.dev_render_attach_pos.head_pos=Poloha hlavy # +options.dev_render_attach_pos.eyes_pos=Poloha očí # +options.dev_render_attach_pos.breath_pos=Poloha dýchania # +options.dev_render_attach_pos.body_pos=Poloha tela # +options.dev_render_attach_pos.feet_pos=Poloha nôh # +options.dev_render_attach_pos.all=Všetky # +options.dev_disable_client_blob_cache=Zakázať klientsku vyrovnávaciu pamäť BLOB # +options.dev_force_client_blob_cache=Vynútiť klientsku vyrovnávaciu pamäť BLOB pre lokálne hry # +options.dev_connectionQuality=Kvalita pripojenia # +options.dev_connection_quality.no_limit=Neobmedzené # +options.dev_connection_quality.phone_4g=4G # +options.dev_connection_quality.phone_3g=3G # +options.dev_connection_quality.slow=Pomalá # +options.dev_connection_quality.very_slow=Veľmi pomalé # +options.dev_use_fps_independent_turning=Používať otáčanie nezávislé od počtu snímok za sekundu # +options.dev_use_fast_chunk_culling=Použiť rýchle odstraňovanie blokov údajov # +options.dev_displayMarketplaceDocumentId=Zobraziť ID dokumentu pre Trhovisko # +options.dev_addCoins=Pridať mince (%s) # +options.discoveryEnvironment=Prostredie Discovery (požaduje sa reštartovanie) # +options.discoveryEnvironment.production=Produkcia # +options.discoveryEnvironment.staging=Fázy # +options.discoveryEnvironment.local=Miestne # +options.discoveryEnvironment.dev=Vývoj. [nestabilné] # +options.dev_realmsEnvironment=Prostredie služby Realms # +options.dev_realms_environment.production=Výroba # +options.dev_realms_environment.staging=Fázy # +options.dev_realms_environment.local=Miestne # +options.dev_realms_environment.dev=Vývojári # +options.dev_realmsSku=SKU Realms # +options.dev_realms_sku.production=Produkcia # +options.dev_realms_sku.fiveday=Päť dní # +options.dev_realms_sku.default=Predvolené # +options.dev_realmsEndpoint=Koncový bod služby Realms # +options.dev_realmsEndpointPayment=Platba za koncový bod služby Realms # +options.dev_realmsRelyingParty=Dôveryhodná strana služby Realms # +options.dev_realmsRelyingPartyPayment=Platba za dôveryhodnú stranu služby Realms # +options.dev_realms_stories=Povolenie príbehov z ríše (vyžaduje reštart) # +options.dev_overrideXboxEnvironmentWindows=Prepísať Xbox Sandbox (v systéme Windows ovládané operačným systémom) # +options.dev_overrideXboxEnvironment=Prepísať Xbox Sandbox (požaduje sa reštartovanie) # +options.dev_xboxEnvironment=Prostredie Xbox Sandbox (požaduje sa reštartovanie) # +options.dev_xbox_environment.retail=Maloobchod # +options.dev_xbox_environment.dev=Vývojári # +options.dev_xbox_environment.dev_achievement=Dosiahnutý výsledok vývojárov # +options.dev_experimentalTreatment=Prepísať experimentálne spracovanie # +options.dev_sandboxRetail=Xforge Sandbox: maloobchod # +options.dev_sandboxDev=Xforge Sandbox: vývojári # +options.dev_sandboxDevAchievement=Xforge Sandbox: dosiahnutý výsledok vývojárov # +options.dev_displayTreatmentsPanel=Zobraziť spracovania # +options.dev_currentTreatmentsTitle=Aktuálne spracovania # +options.dev_unusedTreatmentsTitle=Nepoužité spracovania # +options.dev_addTreatmentId=Pridať ID spracovania # +options.dev_addLabel=Pridať # +options.dev_applyTreatments=Použiť spracovanie # +options.dev_resetToDefault=Obnoviť predvolené # +options.dev_clearFlights=Vymazať # +options.dev_experimentalProgressions=Prepísať postupy # +options.dev_displayProgressionsPanel=Zobraziť postupy # +options.dev_addProgressionId=Pridať ID postupu # +options.dev_reset_day_one_experience=Obnoviť skúsenosti prvého dňa # +options.dev_useZippedInPackagePacks=Použiť skomprimované balíky v balíkoch # +options.dev_importPacksAsZip=Importovať skomprimované balíky # +options.dev_folders_portSettingsFolder=Exportovať priečinok nastavení # +options.dev_useOverrideDate=Použiť dátum prepísania # +options.dev_displayOverrideDatetime=Zobraziť dátum a čas # +options.dev_loadOverrideDate=Načítať dátum prepísania pri spustení # +options.dev.timeZoneType=Prepísať typ časového pásma editora # +options.dev.timeZoneType.local=Upravovať v miestnom čase # +options.dev.timeZoneType.utc=Upravovať v čase UTC # +options.dev_overrideDateYear=Rok # +options.dev_overrideDateMonth=Mesiac # +options.dev_overrideDateDay=Deň # +options.dev_overrideDateHour=Hodina # +options.dev_overrideDateMinute=Minúta # +options.dev_overrideDayLength=Prepísať dĺžku dňa v minútach (min.: 1) # +options.dev_overrideTimeScale=Rýchlosť plynutia času (min.: 1, predvolená: 1) # +options.dev_updateOverrideDate=Aktualizovať dátum prepísania # +options.dev_overrideVersionMajor=Hlavná # +options.dev_overrideVersionMinor=Vedľajšia # +options.dev_overrideVersionPatch=Oprava # +options.dev_updateVersionOverride=Prepísanie aktualizácie verzie klienta # +options.dev_resetOverrideDate=Obnoviť dátum prepísania # +options.dev_clearStoreCache=Vymazať vyrovnávaciu pamäť Trhoviska # +options.dev_clearLibraryCache=Vymazať vyrovnávaciu pamäť knižnice # +options.dev_clearAllCache=Vymazať celú vyrovnávaciu pamäť # +options.dev_connection_quality=Sieťový udržiavač (simulácia zlého pripojenia) # +options.dev_connection_off=Vyp. – pripojenie v pamäti povolené na lokálne hranie # +options.dev_connection_nolimit=Plný sieťový zásobník povolený – bez limitov # +options.dev_connection_4g=4G – 15 Mb/s, časové oneskorenie 100 ms, strata paketov 1 % # +options.dev_connection_3g=3G – 1,5 Mb/s, časové oneskorenie 200 ms, strata paketov 2 % # +options.dev_connection_slow=Pomalé – 400 kb/s, časové oneskorenie 300 ms, strata paketov 3 % # +options.dev_connection_veryslow=Veľmi pomalé – 200 kb/s, časové oneskorenie 400 ms, strata paketov 4 % # +options.dev_deleteAllPersonas=Odstrániť všetky osoby # +options.dev_deleteLegacyPersona=Odstrániť starší slot Persona # +options.dev_identity_environment=Nové prostredie identity a infraštruktúry online (vyžaduje reštartovanie) # +options.dev_identity_environment.dev=Vývoj # +options.dev_identity_environment.test=Test # +options.dev_identity_environment.prod=Produkcia # +options.dev_education_services_environment=Prostredie vzdelávacích služieb (MUTS) (vyžaduje reštart) # +options.dev_education_environment.dev=Vývoj # +options.dev_education_environment.staging=Fázy # +options.dev_education_environment.preprod=Predprodukcia # +options.dev_education_environment.prod=Produkcia # +options.dev_education_environment.local=Miestne # +options.dev_azure_notebooks_environment=Prostredie Azure Notebooks (AZNB) (vyžaduje sa reštartovanie editora) # +options.dev_azure_notebooks_environment.prod=Produkcia # +options.dev_azure_notebooks_environment.staging=Fázy # +options.dev.windowsStore=Vybrať Windows Store (požaduje sa reštartovanie) # +options.dev.windowsStore.auto=Automatické # +options.dev.windowsStore.v6=Starší Windows Store – V6 # +options.dev.windowsStore.v8=OneStore – V8 # +options.dev.stores=Momentálne aktívne obchody: # +options.dev_sunset_overrides=Povoliť prepísanie západu slnka # +options.dev_sunset_status=Zaobchádzať so zariadením ako plne podporujúcim západ slnka # +options.dev_sunsetting_tier=Stupeň západu slnka # +options.dev_sunsetting_tier.one=Úroveň 1 – počiatočná # +options.dev_sunsetting_tier.two=Úroveň 2 - KitKat # +options.dev_sunsetting_tier.three=Úroveň 3 – FireTV # +options.dev_sunsetting_tier.four=Úroveň 4 – 1 024 MB # +options.dev_sunsetting_tier.five=Úroveň 5 – TBD # +options.dev_sunsetting_tier.not_pending=Nečakajúce # +options.dev.gathering_config_id_override=Prepísanie ID konfigurácie zhromažďovania # +options.difficulty=Náročnosť # +options.difficulty.easy=Jednoduchá # +options.difficulty.hard=Ťažká # +options.difficulty.hardcore=Drsná # +options.difficulty.normal=Normálna # +options.difficulty.peaceful=Pokojná # +options.dpadscale=Veľkosť smerového ovládača # +options.enableChatTextToSpeech=Prevod textu na reč pre chat # +options.enableAutoPlatformTextToSpeech=Prevod textu na reč pomocou nastavení zariadenia # +options.enableUITextToSpeech=Prevod textu na reč pre používateľské rozhranie # +options.enableOpenChatMessage=Umožniť otvorenie správy z chatu # +options.entityShadows=Tiene subjektov # +options.editSettings=Upraviť nastavenia # +options.fancyskies=Krásna obloha # +options.farWarning1=Odporúča sa 64-bitová inštalácia jazyka Java # +options.farWarning2=pre vzdialenosť vykreslenia Ďaleká (máte 32-bitovú) # +options.fboEnable=Povoliť objekty FBO # +options.forceUnicodeFont=Vynútiť písmo Unicode # +options.fov=Zorné pole # +options.fov.toggle=Zorné pole možno zmeniť pri hraní # +options.licenses=Licencie # +options.licensed_content=Licencovaný obsah # +options.networkSettings=Nastavenia siete # +options.font_license=Licencia na písmo # +options.font_license_body=%1 # +options.livingRoomFOV=Zorné pole obývacej izby # +options.default.format=%s # +options.percent.format=%s %% # +options.fov.format=%s° # +options.fov.max=Quake Pro # +options.fov.min=Normálna # +options.hudOpacity=Nepriehľadnosť priehľadového displeja # +options.hudOpacity.max=Normálny # +options.hudOpacity.min=Skrytý # +options.framerateLimit=Max. rýchlosť snímok # +options.framerateLimit.max=Neobmedzené # +options.fullKeyboardGameplay=Hranie na celej klávesnici # +options.fullKeyboardLayout=Rozloženie celej klávesnice # +options.fullscreen=Na celú obrazovku # +options.gamepadcursorsensitivity=Citlivosť kurzora ovládača # +options.gamertag=Menovka hráča: # +options.gamma=Jas # +options.gamma.max=Svetlé # +options.gamma.min=Depresívne # +options.worldLightBrightness=Jas svetla vo svete # +options.goToFeedbackWebsite=Prejsť na webovú lokalitu spätnej väzby # +options.graphics=Efektná grafika # +options.transparentleaves=Efektné listy # +options.bubbleparticles=Efektné bubliny # +options.smooth_lighting=Jemné osvetlenie # +options.gui.accessibility.scaling=Extra veľké škálovanie grafického používateľského rozhrania # +options.gui.accessibility.scaling.tooltip=Umožňuje extra veľkú verziu rozhrania ponuky ako ďalšiu možnosť prístupnosti. Toto nastavenie môže spôsobiť zobrazenie vizuálnych chýb na niektorých obrazovkách s ponukami. # +options.upscaling=Zvýšenie rozlíšenia # +options.raytracing=Sledovanie svetelného lúča # +options.raytracing.disabled.upsell.supported_platform=Túto možnosť možno upraviť iba počas hrania vo svete, ktorý podporuje sledovanie svetelného lúča. Takýto svet nájdete na Trhovisku alebo môžete vytvoriť vlastný balík zdrojov podporujúci sledovanie svetelného lúča. # +options.raytracing.disabled.upsell.unsupported_platform=Na používanie tejto funkcie potrebujete konkrétne zariadenie. Ďalšie informácie nájdete na stránke: http://aka.ms/ray-tracing-FAQ # +options.graphics.fancy=Efektná # +options.graphics.fast=Rýchla # +options.renderingProfile=Grafika # +options.renderingProfile.sad=Základný # +options.renderingProfile.fancy=Efektný # +options.renderingProfile.superfancy=Veľmi efektný # +options.go_to_keybinds=Prejsť na Keybinds # +options.group.audio=Zvuk # +options.group.feedback=Spätná väzba # +options.group.game=Hra # +options.group.graphics=Grafika # +options.group.graphics.experimental=Experimentálna # +options.group.input=Ovládacie prvky # +options.group.multiplayer=Hra pre viacerých hráčov # +options.group.realms=Boli ste pozvaní do verzie Realms Alpha? # +options.guiScale=Veľkosť smerového ovládača # +options.guiScale.auto=Automatické # +options.guiScale.disabled=Škálovanie používateľského rozhrania nie je na tomto monitore podporované, s najväčšou pravdepodobnosťou kvôli nízkemu rozlíšeniu. # +options.guiScale.large=Veľké # +options.guiScale.maximum=Maximálne # +options.guiScale.medium=Stredné # +options.guiScale.minimum=Minimálne # +options.guiScale.normal=Normálne # +options.guiScale.optionName=Modifikátor mierky GPR # +options.guiScale.small=Malé # +options.hidden=Skryté # +options.hidehud=Skryť priehľadový displej # +options.hidehand=Skryť ruku # +options.classic_box_selection=Výber obrysu # +options.creator=Autor # +options.creatorTitle=Nastavenia autora # +options.vr_classic_box_selection=Výber obrysu # +options.hidegamepadcursor=Skryť kurzor ovládača # +options.hidegui=Skryť grafické používateľské rozhranie # +options.showKeyboardPrompts=Zobraziť výzvy pre klávesnicu a myš # +options.showLearningPrompts=Zobraziť výzvy na učenie # +options.hidetooltips=Skryť popisy ovládača # +options.splitscreenHUDsize=Veľkosť priehľadového displeja počas rozdelenej obrazovky # +options.ingamePlayerNames=Mená hráčov v hre # +options.splitscreenIngamePlayerNames=Mená hráčov v hre počas rozdelenej obrazovky # +options.interfaceOpacity=Nepriehľadnosť priehľadového displeja # +options.interactionmodel=Model interakcie # +options.interactionmodel.touch=Dotyk # +options.interactionmodel.crosshair=Vlasový kríž # +options.interactionmodel.classic=Klasika # +options.splitscreenInterfaceOpacity=Nepriehľadnosť priehľadového displeja počas rozdelenej obrazovky # +options.textBackgroundOpacity=Nepriehľadnosť pozadia textu # +options.hidepaperdoll=Skryť papierovú bábiku # +options.showautosaveicon=Zobraziť ikonu automatického ukladania # +options.hold=Podržať # +options.hotbarScale=Mierka rýchleho panela # +options.invertMouse=Invertovať myš # +options.invertYAxis=Invertovať os Y # +options.joystickMoveVisible=Joystick je vždy viditeľný # +options.thumbstickOpacity=Nepriehľadnosť joysticku # +options.defaultJoystickMoveVisible=Joystick je viditeľný, aj keď sa nepoužíva # +options.creativeDelayedBlockBreaking=Oneskorené rozbíjanie blokov (len kreatívny režim) # +options.keyboardLayout=Rozloženie klávesnice # +options.keyboardAndMouse=Klávesnica a myš # +options.keyboardAndMouseSettings=Nastavenia myši a klávesnice # +options.language=Jazyk # +options.languageGuiScaleCompatibility.title=Nekompatibilný jazyk a mierka GPR # +options.languageGuiScaleCompatibility.message.short=Pri takej malej mierke grafického používateľského rozhrania (GPR) nie je písmo vybratého jazyka čitateľné. # +options.languageGuiScaleCompatibility.message.long=Pri takej malej mierke grafického používateľského rozhrania (GPR) nie je písmo vybratého jazyka čitateľné. Chcete zväčšiť mierku GPR? # +options.languageGuiScaleCompatibility.ok=Zväčšiť mierku GPR # +options.languageGuiScaleCompatibility.cancel=Naspäť # +options.languageWarning=Jazykové preklady nemusia byť úplne presné # +options.lefthanded=Ľavák # +options.hotbarOnlyTouch=Dotyk ovplyvní iba rýchly panel # +options.manage=Spravovať # +options.manageAccount=Spravovať konto # +options.mipmapLevels=Úrovne priradení MIP # +options.modelPart.cape=Plášť # +options.modelPart.hat=Klobúk # +options.modelPart.jacket=Bunda # +options.modelPart.left_pants_leg=Ľavá strana nohavíc # +options.modelPart.left_sleeve=Ľavý rukáv # +options.modelPart.right_pants_leg=Pravá strana nohavíc # +options.modelPart.right_sleeve=Pravý rukáv # +options.multiplayer.title=Nastavenia hry pre viacerých hráčov... # +options.music=Hudba # +options.name=Názov # +options.defaultName=Steve # +options.off=Vyp. # +options.on=Zap. # +options.particles=Častice # +options.particles.all=Všetky # +options.particles.decreased=Zmenšené # +options.particles.minimal=Minimálne # +options.patchNotes=Poznámky k oprave # +options.performanceButton=Nastavenia výkonu videa... # +options.performanceVideoTitle=Nastavenia výkonu videa # +options.postButton=Nastavenia následného spracovania... # +options.postProcessEnable=Povoliť následné spracovanie # +options.postVideoTitle=Nastavenia následného spracovania # +options.profile=Profil # +options.profileTitle=Profil a nastavenia používateľa # +options.general=Všeobecné # +options.generalTitle=Všeobecné nastavenia # +options.account=Konto # +options.accountTitle=Nastavenia konta # +options.accountError=Chyba konta # +options.accountErrorButton=Zobraziť chyby # +options.qualityButton=Nastavenia kvality videa... # +options.qualityVideoTitle=Nastavenia kvality videa # +options.reducedDebugInfo=Obmedzené informácie o ladení # +options.renderClouds=Vykresliť mraky # +options.renderDistance=Vzdialenosť vykresľovania # +options.raytracing.renderDistance=Vzdialenosť vykresľovania pre sledovanie svetelného lúča # +options.raytracing.renderDistanceFormat=%s blokov údajov # +options.renderDistanceFormat=%s blokov údajov # +options.renderDistanceRecommendedFormat=%s blokov údajov (odporúča sa) # +options.renderDistance.warning=Táto veľká vzdialenosť vykresľovania môže spôsobiť nízku frekvenciu snímok, zlyhania alebo iné neočakávané správanie # +options.raytracing.renderdistance.warning=Toto nastavenie môže počas hrania hry spôsobiť problémy s výkonom. # +options.resetSettings=Obnoviť predvolené # +options.resetSettings.popUp=Naozaj chcete obnoviť nastavenia? # +options.maxFramerate=Max. rýchlosť snímok (experimentálne) # +options.maxFramerateFormat=%s sním./s # +options.perf_turtle=Výkonná korytnačka # +options.msaa=Vyhladzovanie # +options.texelAA=Vyhladzovanie Texel # +options.renderDistance.far=Ďaleká # +options.renderDistance.normal=Normálna # +options.renderDistance.short=Krátka # +options.renderDistance.tiny=Malá # +options.resourcepacks=Balíky zdrojov # +options.safeZone=Bezpečná oblasť # +options.safeZoneX=Horizontálna bezpečná oblasť # +options.safeZoneY=Vertikálna bezpečná oblasť # +options.safeZone.title=Zmena bezpečnej oblasti obrazovky # +options.safeZone.description=Posúvajte jazdce, až kým sa štyri rohy nezmestia na okraj obrazovky. # +options.saturation=Sýtosť # +options.screenAnimations=Animácie na obrazovke # +options.screenPositionX=Horizontálna poloha obrazovky # +options.screenPositionY=Vertikálna poloha obrazovky # +options.sensitivity=Citlivosť # +options.sensitivity.max=HYPERRÝCHLOSŤ!!! # +options.sensitivity.min=*zívanie* # +options.spyglassdampen=Tlmenie ďalekohľadu # +options.staticjoystick=Zamknúť joystick # +options.dwellbeforedragtime=Dobra zotrvania pred ťahaním (ms) # +options.stacksplittingtriggertime=Čas rozdelenia hromady (ms) # +options.multiplayergame=Hra pre viacerých hráčov # +options.servervisible=Viditeľné pre hráčov v sieti LAN # +options.ShowComfortSelectScreen=Zobraziť obrazovku výberu pohodlia # +options.sliderLabelFormat=%s: %s # +options.smoothRotationSpeed=Plynulá rýchlosť otáčania # +options.xboxliveBroadcast.inviteOnly=Len na pozvanie # +options.xboxliveBroadcast.friendsOnly=Len pre priateľov # +options.xboxliveBroadcast.friendsOfFriends=Priatelia priateľov # +options.xboxliveBroadcastSettings=Nastavenia konta Microsoft # +options.xboxlivevisible=Viditeľné pre hráčov v sieti Xbox # +options.xboxLiveAccountSettings=Nastavenia konta Microsoft # +options.xboxLiveSignedIn=Prihlásený/-á pomocou konta Microsoft # +options.xboxLiveSignedOut=Odhlásený/-á z konta Microsoft # +options.xboxLive.privacyControl=Ochrana osobných údajov a bezpečnosť online # +options.realms.checkInvites=Spravovať pozvania na členstvo v službe Realms # +options.skinCustomisation=Prispôsobenie vzhľadu... # +options.skinCustomisation.title=Prispôsobenie vzhľadu # +options.skin.change=Zmeniť vzhľad # +options.snooper=Povoliť špióna # +options.snooper.desc=Chceme zhromažďovať informácie o vašom počítači, aby nám pomohli zlepšiť hru Minecraft. Vďaka tomu budeme vedieť, čo môžeme podporovať a kde sú najväčšie problémy. Všetky tieto informácie sú úplne anonymné a zobrazené nižšie. Sľubujeme, že tieto údaje nezneužijeme. Ak však chcete odstúpiť, vypnite túto možnosť. # +options.snooper.title=Zhromažďovanie parametrov počítača # +options.snooper.view=Nastavenia špióna... # +options.sound=Hlasitosť zvuku # +options.sounds=Zvuk # +options.sounds.title=Nastavenia zvuku # +options.accessibility=Zjednodušenie ovládania # +options.accessibility.title=Nastavenie zjednodušenia ovládania # +options.screenShake=Trasenie kamery # +options.darknessEffectModifier.message=Upravte, ako môže obrazovka stmavnúť počas efektu temnoty (spôsobovaného tvormi, elixírmi a pod.) # +options.darknessEffectModifier=Sila efektu temnoty # +options.glintStrength.message=Upravte úroveň priehľadnosti vizuálneho lesku na očarovaných predmetoch # +options.glintStrength=Sila lesku # +options.glintSpeed.message=Upravte rýchlosť trblietania vizuálneho lesku medzi očarovanými predmetmi # +options.glintSpeed=Rýchlosť lesku # +options.notificationDuration.Toast=Trvanie oznámenia na pruhu # +options.notificationDuration.Chat=Trvanie správy v chate # +options.notificationDuration.ToastMessage=Vyberte, ako dlho budú viditeľné správy, napríklad pozvánky do hry a ponuky z Trhoviska # +options.notificationDuration.ChatDuration=Vyberte, ako dlho zostanú správy v chate viditeľné # +options.notificationDuration.ThreeSec=3 sekundy (predvolené) # +options.notificationDuration.TenSec=10 sekúnd # +options.notificationDuration.ThirtySec=30 sekúnd # +options.splitscreen=Rozdeliť obrazovku # +options.splitscreen.horizontal=Vodorovne rozdelená obrazovka # +options.splitscreen.vertical=Zvislo rozdelená obrazovka # +options.stickyMining=Lepkavá ťažba # +options.stream=Nastavenia vysielania... # +options.stream.bytesPerPixel=Kvalita # +options.stream.changes=Možno budete musieť reštartovať vaše vysielanie, aby sa tieto zmeny vykonali. # +options.stream.chat.enabled=Povoliť # +options.stream.chat.enabled.always=Vždy # +options.stream.chat.enabled.never=Nikdy # +options.stream.chat.enabled.streaming=Počas prenosu údajov # +options.stream.chat.title=Nastavenia chatu v službe Twitch # +options.stream.chat.userFilter=Filter používateľa # +options.stream.chat.userFilter.all=Všetci diváci # +options.stream.chat.userFilter.mods=Moderátori # +options.stream.chat.userFilter.subs=Odberatelia # +options.stream.compression=Kompresia # +options.stream.compression.high=Vysoká # +options.stream.compression.low=Nízka # +options.stream.compression.medium=Stredná # +options.stream.estimation=Odhadované rozlíšenie: %d x %d # +options.stream.fps=Rýchlosť snímok # +options.stream.ingest.reset=Obnoviť preferencie # +options.stream.ingest.title=Servery vysielania v službe Twitch # +options.stream.ingestSelection=Zoznam vysielacích serverov # +options.stream.kbps=Šírka pásma # +options.stream.mic_toggle.mute=Stlmiť # +options.stream.mic_toggle.talk=Hovoriť # +options.stream.micToggleBehavior=Stlačiť na # +options.stream.micVolumne=Hlasitosť mikrofónu # +options.stream.sendMetadata=Odosielať metaúdaje # +options.stream.systemVolume=Hlasitosť systému # +options.stream.title=Nastavenia vysielania v službe Twitch # +options.thirdperson=Pohľad kamery # +options.thirdperson.firstperson=Prvá osoba # +options.thirdperson.thirdpersonback=Chrbát tretej osoby # +options.thirdperson.thirdpersonfront=Tvár tretej osoby # +options.title=Možnosti # +options.toggle=Prepnúť # +options.copyCoordinateUI=Povoliť používateľské rozhranie na kopírovanie súradníc # +options.toggleCrouch=Prepnúť na zakrádanie sa # +options.touch=Dotyk # +options.touchSettings=Nastavenia dotykov # +options.touchscreen=Režim dotykovej obrazovky # +options.uiprofile=Profil používateľského rozhrania # +options.uiprofile.classic=Klasický # +options.uiprofile.pocket=Vreckový # +options.betaNewDeathScreenToggle=Nová obrazovka „Zomreli ste“ (experimentálna) # +options.betaNewDeathScreenToggle.disabled=Toto nastavenie nemôžete zmeniť počas hrania vo svete # +options.usetouchpad=Rozdelené ovládacie prvky # +options.viewSubscriptions=Predplatné # +options.viewSubscriptions.button.info=Informácie # +options.viewSubscriptions.button.price=%s # +options.viewSubscriptions.button.pricePerMonth=%s mesačne # +options.viewSubscriptions.button.manage=Spravovať # +options.viewSubscriptions.renew=Obnoví sa po 30 dňoch # +options.viewSubscriptions.daysRemaining=Zostávajúce dni: %d # +options.viewSubscriptions.realmsPlus.header=Dostupné predplatné # +options.viewSubscriptions.realmsPlus.headerAdditional=Ďalšie predplatné # +options.viewSubscriptions.realmsPlus.detail=Viac ako 150 balíkov z Trhoviska a vlastný server Realm pre 10 hráčov # +options.viewSubscriptions.realms.header=Ďalšie predplatné # +options.viewSubscriptions.realms.detail=Prístup do svojho vlastného serveru ríše spolu s až %d konkurenčnými hráčmi # +options.viewSubscriptions.loadingSubscriptions=Načítava sa vaše predplatné... # +options.viewSubscriptions.loadingSubscriptionsFailed=Načítanie predplatných zlyhalo # +options.viewSubscriptions.purchasedPlatformDiffers=Položka bola kúpená v zariadení %s. Spravovať ju musíte pomocou tohto zariadenia. # +options.viewSubscriptions.mySubscriptions=Moje predplatné # +options.viewSubscriptions.noActiveSubscriptions=Nemáte žiadne aktívne predplatné # +options.viewSubscriptions.signIn=Prihlásiť sa # +options.viewSubscriptions.buyAnAdditionalRealm=Kúpiť ďalší server Realm # +options.viewSubscriptions.realmsPlusSubscriptionForRealm=Predplatné Realms Plus pre ríšu %s. # +options.viewSubscriptions.additionalSubscriptionForRealm=Ďalšie predplatné pre ríšu %s. # +options.viewSubscriptions.personalRealmServer=Vlastný server Realm na pridanie nekonečného počtu členov a hranie online až s 2 priateľmi # +options.viewSubscriptions.tenPlayers=Server Realm pre 10 hráčov # +options.viewSubscriptions.twoPlayers=Server Realm pre 2 hráčov # +options.viewSubscriptions.startedInStore=Začalo to v obchode: %s # +options.viewSubscriptions.boughtOnAnotherDevice=Kúpené v inom zariadení # +options.viewSubscriptions.deviceSunsetting=Vaša verzia možno čoskoro nebude mať prístup k službe Realms # +options.viewSubscriptions.deviceSunset=Vaša verzia nemá prístup k službe Realms # +options.viewSubscriptions.consumableToSubscriptionTransitionInfo=Trvanie ríše Realm momentálne nemôžete predĺžiť. Zaviedli sme predplatné služby Realms a po skončení platnosti ríše Realm si budete môcť kúpiť nové predplatné. Nemusíte sa však obávať. Poskytneme vám ďalších 14 dní zadarmo a vaša ríša Realm sa zachová online, aby ste mali dostatok času na predĺženie jej trvania. # +options.swapJumpAndSneak=Vymeniť skákanie a zakrádanie sa # +options.swapGamepadAB=Výmena tlačidiel A/B # +options.swapGamepadXY=Výmena tlačidiel X/Y # +options.usetouchscreen=Hrať pomocou dotykov # +options.vbo=Používať objekty VBO # +options.video=Video # +options.videoTitle=Nastavenia videa # +options.viewBobbing=Zobraziť pohupovanie # +options.visible=Zobrazené # +options.vsync=Používať VSync # +options.vsync.off=Žiadna vertikálna synchronizácia # +options.vsync.on=Vertikálna synchronizácia # +options.vsync.adaptive=Adaptívna vertikálna synchronizácia # +options.websocketEncryption=Požadovať šifrované pripojenia WebSocket # +options.websocketEncryptionWarningLabel=Túto možnosť zakážte iba v prípade, že sa aktívne pripájate k známej a bezpečnej aplikácii. # +options.filelocation.title=Miesto ukladania súborov # +options.filelocation.external=Externé # +options.filelocation.appdata=Aplikácia # +options.filelocation.external.warning.title=Upozornenie # +options.filelocation.external.warning.body=Zmenilo sa umiestnenie externého úložiska, takže na niektorých zariadeniach môžete stratiť svoje svety. Podrobnosti nájdete na nasledujúcej stránke: %s # +options.filelocation.external.warning.button=Podrobnosti (spustí sa prehliadač) # +options.atmosphericsEnable=Atmosféra # +options.edgeHighlightEnable=Zvýraznenie okrajov # +options.bloomEnable=Kvety # +options.terrainShadowsEnable=Tiene terénu # +options.superFancyWaterEnable=Veľmi efektná voda # +options.onlyTrustedSkinsAllowed=Povoliť iba dôveryhodné vzhľady # + +options.autoUpdateEnabled=Automaticky aktualizovať odomknuté balíky # +options.autoUpdateMode=Automaticky aktualizovať odomknuté balíky # +options.autoUpdateMode.off=Vyp. # +options.autoUpdateMode.on.withWifiOnly=Zap. iba pri Wi-Fi # +options.autoUpdateMode.on.withCellular=Zap. pri Wi-Fi alebo mobilných dátach # +options.allowCellularData=Povoliť mobilné dáta pre online hranie # +options.allowCellularData.message=Používanie mobilných dát na hru pre viacerých hráčov, keď Wi-Fi nie je k dispozícii. To by mohlo viesť k dodatočným nákladom za dáta. # +options.cellularDataWarningLabel=Za hranie cez mobilné siete vám operátor môže účtovať ďalšie poplatky. # +options.openFeedbackPage=Odchod na lokalitu spätnej väzby # +options.openFeedbackPage.message=Otvorí sa predvolený prehliadač, aby sa zobrazila lokalita spätnej väzby k hre Minecraft. # +options.openFeedbackPage.continue=Pokračovať na lokalitu spätnej väzby # +options.turnOffAchievements=Vypnúť dosiahnuté výsledky? # +options.turnOffAchievements.message=Dosiahnuté výsledky sú k dispozícii len vo svetoch nastavených na režim prežitia s vypnutým podvádzaním. Ak budete pokračovať, pri hraní v tomto svete už nikto nikdy nebude môcť dosahovať výsledky, a to aj keď pred hraním prepnete režim späť. # +options.achievementsDisabled=V tomto svete nemožno dosahovať výsledky. # +options.achievementsDisabled.onLoad=Ak začnete hrať s týmito nastaveniami, v tomto svete už nebudete môcť dosahovať výsledky. # +options.achievementsDisabled.notSignedIn=V tomto svete možno dosahovať výsledky, ale na ich dosahovanie sa musíte prihlásiť do konta Microsoft. # +options.turnOffCrossPlatformMultiplayer=Vypnúť hru pre viacerých hráčov z rôznych platforiem? # +options.turnOffCrossPlatformMultiplayer.message=Obsah, ktorý sa pokúšate použiť, nie je povolený v hrách pre viacerých hráčov z rôznych platforiem. Ak budete pokračovať, nebudete môcť hrať hry pre viacerých hráčov z rôznych platforiem. # +options.conflictingPacks=Balíky spôsobujúce konflikt # +options.conflictingPacks.message.onStack=Balík, ktorý už je v zásobníku, nemožno použiť s inými balíkmi. %s # +options.conflictingPacks.message.offStack=Balík, ktorý sa pokúšate použiť, nemožno použiť s inými balíkmi. %s # +options.conflictingPacks.message.offStackWithBehavior=Ak budete pokračovať, odstránia sa všetky aktuálne balíky a potom sa pridá balík, ktorý sa pokúšate použiť. Týmto sa zo sveta odstránia všetky balíky správania, čo môže spôsobiť narušenie sveta a stratu vytvoreného obsahu. # +options.conflictingPacks.continue=Ak budete pokračovať, odstránia sa všetky aktuálne balíky a potom sa pridá balík, ktorý sa pokúšate použiť. # +options.crossPlatformMultiplayerDisabled=Obsah aktívny v tomto svete nemožno použiť v hre pre viacerých hráčov z rôznych platforiem. # +options.multiplayerDisabled=Obsah aktívny v tomto svete nemožno použiť v hre pre viacerých hráčov. # +options.skinsCrossPlatformMultiplayerDisabled=Vzhľad, ktorý používate, nemožno použiť v hre pre viacerých hráčov z rôznych platforiem. # +options.skinsMultiplayerDisabled=Vzhľad, ktorý používate, nemožno použiť v hre pre viacerých hráčov. # +options.content.noRealms=Upraviť svet? # +options.content.noRealms.message=Tento svet používa balík zdrojov alebo šablónu, ktorú nemožno používať v hre pre viacerých hráčov z rôznych platforiem. # +options.experimentalWorldLoad=Načítať experimentálny svet? # +options.experimentalWorldLoad.message=Tento svet používa funkcie, ktoré sú ešte vo vývoji. Môže kedykoľvek zlyhať, pokaziť sa alebo prestať fungovať. # +options.updateWorldHeight=Aktualizácia sveta # +options.updateWorldHeight.message=Táto aktualizácia urobí svet vyšším a hlbším. Pod aktuálny svet pridá viac blokov a jaskýň, aby ste v podzemí mohli skúmať viac. # +options.activateExperimentalGameplay.message=Pozor! Chystáte sa vytvoriť kópiu sveta so zapnutými experimentmi. Tento nový svet môže zlyhať, pokaziť sa alebo nemusí fungovať s budúcimi aktualizáciami. # +options.activateExperimentalGameplay=Aktivovať experimentálne hranie? # +options.activateExperimentalGameplay.activate=Aktivovať experimenty # +options.activateExperimentalGameplayCreate.message=Pozor! Aktivujete funkcie, ktoré sú ešte vo vývoji. Svet môže zlyhať, pokaziť sa alebo nemusí fungovať s budúcimi aktualizáciami. # +options.activateFancyBubbles=Aktivovať stĺpce efektných bublín? # +options.activateFancyBubblesCreate.message=Povolí stĺpce efektných bublín. Stĺpce efektných bublín môžu znížiť výkon niektorých zariadení. # +options.unlockTemplateWorldOptions=Zahodiť nastavenia autora? # +options.unlockTemplateWorldOptions.message=Ak odomknete tieto nastavenia, môžete prísť o zážitok, ktorý vám chcel priniesť autor tejto šablóny. Ak budete pokračovať, zamýšľaný zážitok nemusí nastať. # +options.unlockTemplateWorldOptions.initiate=Odomknúť možnosti sveta podľa šablóny # +options.unlockTemplateWorldOptions.ok=Odomknúť všetky nastavenia # +options.unlockTemplateWorldOptions.cancel=Zachovať nastavenia autora # +options.unlockTemplateWorldOptions.warning=Možnosti sveta podľa šablóny sú zamknuté na hodnoty nastavené autorom tejto šablóny. Ak ich chcete zmeniť, odomknite ich. # +options.unlockTemplateWorldOptions.packWarning=Odomknutím možností sveta podľa šablóny v ponuke Nastavenia hry zmeníte balíky pre tento svet. # +options.unlockTemplateWorldOptions.permissionsWarning=Odomknutím možností sveta podľa šablóny v ponuke Nastavenia hry môžete zmeniť povolenia. # +options.continue=Pokračovať # +options.edit=Upraviť # +options.enableEducation=Povoliť vydanie Education Edition? # +options.enableEducation.message=Povolí funkcie chémie vo vydaní Education Edition. Vzdelávacie hranie môže narušiť váš svet. Ak budete pokračovať, vytvoríme kópiu vášho sveta začínajúcu znakmi [EDU]. # +options.enableEducationCreate.message=Povolí funkcie chémie vo vydaní Education Edition. Po vytvorení sveta nemožno túto funkciu vypnúť. Tieto funkcie si najlepšie vychutnáte na stolných zariadeniach so stredným až vysokým množstvom pamäte. # +options.goBack=Naspäť # +options.loadWorldAnyway=Načítať svet aj tak # +options.updateAndPlay=Aktualizovať a hrať # +options.makeBackup=Vytvoriť záložnú kópiu môjho sveta # +options.managePrivacy=Ak chcete spravovať nastavenia ochrany osobných údajov, navštívte lokalitu https://account.xbox.com/Settings v ľubovoľnom webovom prehliadači. ###disable_3rd_party_console_resource_pack_check +options.unlink_msa.button=Odpojiť konto Microsoft # +options.unlink_msa.confirm.title=Odpojiť konto Microsoft? # +options.unlink_msa.confirm.warning=UPOZORNENIE: Po odpojení už nebudete môcť ukladať do konta %s svoj postup ani nákupy vykonané v systéme „PlayStation 4“. # +options.unlink_msa.confirm.warning.2=Odpojenie konta Microsoft z tejto hry ovplyvní všetky hry Minecraft na tejto platforme, ktoré používali toto konto Microsoft. # +options.unlink_msa.confirm.checkbox1=Pri hre na iných platformách už nebudem mať prístup k žiadnemu obsahu v obchode v hre. # +options.unlink_msa.confirm.checkbox2=S priateľmi na iných platformách už nebudem môcť hrať hry pre rôzne platformy. # +options.unlink_msa.confirm.checkbox3=Už nebudem mať prístup k službe Realms vrátane práve aktívneho predplatného Realms. # +options.unlink_msa.confirm.checkbox4=Rozumiem bodom uvedeným vyššie a chcem pokračovať v odpojení. # +options.unlink_msa.confirm.button=Odpojiť # +options.unlink_msa.progress.title=Odpája sa # +options.unlink_msa.progress.body=Odpájajú sa kontá... # +options.unlink_msa.success.title=Odpojenie bolo úspešné # +options.unlink_msa.success.body=Kontá sa odpojili. # +options.unlink_msa.failure.title=Vyskytla sa chyba # +options.unlink_msa.failure.body=Kontá sa nepodarilo odpojiť. Mohli by ste skontrolovať pripojenie na internet? # +options.newUiEditWorld.title=Chcete vyskúšať náš nový dizajn? # +options.newUiEditWorld.info=§7Vyskúšajte nadchádzajúcu zmenu dizajnu tejto stránky. Vždy sa môžete vrátiť k starej verzii. # +options.newUiEditWorld.initiate=Vyskúšať nový dizajn # +options.newUiEditWorldDialog.title=Nastavenia sa neuložia # +options.newUiEditWorldDialog.body=Budete musieť začať odznova, ak sa vrátite k novému dizajnu. Naozaj chcete pokračovať? # +options.newUiEditWorldDialog.accept=Prejdite na nový dizajn bez uloženia # +options.newUiEditWorldDialog.stay=Zostať pri aktuálnom dizajne # +options.editor.modeDescription.message=Režim editora pridáva výkonné nástroje na úpravu svetov. Je určený pre skúsených autorov na zariadeniach s myšou a klávesnicou. # +options.editor.modeDescription.messageWithMouse=Režim editora pridáva výkonné nástroje na úpravu svetov. Je určený pre skúsených autorov. # +options.editor.modeActive=Minecraft je momentálne v režime editora. # +options.editor.modeNotActive=Minecraft momentálne nie je v režime editora. # +options.editor.achievementsDisabled=V tomto projekte nemožno dosahovať výsledky. # +options.newUiPlayScreen.initiate=Prepnúť na nové používateľské rozhranie # +options.openPage.continue=Ďalšie informácie # + +options.dcast_character.Title=Nové postavy pri vytváraní postáv # + +patchNotes.loading=Načítavanie poznámok k oprave # +patchNotes.continue=Pokračovať # +patchNotes.unlock=Odomknúť # +patchNotes.error.noInternet.title=Odpojené od internetu # +patchNotes.error.noInternet.msg=Vyskytla sa chyba. Mohli by ste skontrolovať pripojenie na internet? # +patchNotes.error.notFound.title=Poznámky k oprave %1 # +patchNotes.error.notFound.msg=V tomto vydaní sme opravili niekoľko chýb. Keď ich bude viac na nahlásenie, pošleme vám nové poznámky k oprave. # + +sunsetting.popup.title=Toto zariadenie už nie je podporované. # +sunsetting.popup.moreInfo=Ďalšie informácie # +sunsetting.popup.dontshow=Nabudúce nezobrazovať # + +sunsetting.popup.moreInfo.gearVR=Ak chcete získať ďalšie informácie, navštívte lokalitu https://aka.ms/MinecraftSunsetting v ľubovoľnom webovom prehliadači. # +sunsetting.popup.moreInfo.gearVR.geo=Ak chcete získať ďalšie informácie, v ľubovoľnom webovom prehliadači navštívte stránku https://aka.ms/MinecraftSunsetting. # + +sunsetting.popup.pendingSunset.ios_android=Blíži sa koniec podpory pre toto zariadenie. Aktualizácie budete naďalej dostávať až do novembra 2022, keď dostanete poslednú aktualizáciu pre toto zariadenie. Hlboko sa ospravedlňujeme za nepríjemnosti. %sPo prijatí poslednej aktualizácie budete môcť naďalej hrať vo svojich svetoch a mať prístup k nákupom na Trhovisku (vrátane mincí Minecoins). Servery Realm spravované z tohto zariadenia budú fungovať aj naďalej, dokým ich vlastník servera Realm nezaktualizuje na inom zariadení. Už nebudete dostávať najnovšie aktualizácie a nebudete môcť hrať hru pre viacerých hráčov so zariadeniami alebo servermi Realm, ktoré budú naďalej dostávať aktualizácie. Takisto sa nebudete môcť pripojiť na určité servery. %sKliknutím na tlačidlo získajte ďalšie informácie vrátane spôsobov, ako presunúť svety do nového zariadenia. # +sunsetting.popup.sunset.ios_android=Toto zariadenie už nie je podporované. Dostali ste poslednú aktualizáciu pre toto zariadenie. Odteraz budete môcť naďalej budovať vo svojich svetoch a dostupné budú aj vaše nákupy na Trhovisku (vrátane mincí Minecoins). Servery Realm budú fungovať aj naďalej, kým ich vlastník servera Realm nezaktualizuje na inom zariadení. Už nebudete dostávať najnovšie aktualizácie a nebudete môcť hrať hru pre viacerých hráčov so zariadeniami alebo servermi Realm, ktoré budú naďalej dostávať aktualizácie. Takisto sa nebudete môcť pripojiť na určité servery. %sKliknutím na tlačidlo získate ďalšie informácie vrátane spôsobov, ako presunúť svety do nového zariadenia. Vieme, že je to nepríjemné – vysoko si ceníme čas, ktorý ste strávili s našou hrou, a dúfame, že sa opäť uvidíme v aktualizovanom zariadení. # +sunsetting.popup.pendingSunset.gearvr_win10=Blíži sa koniec podpory pre toto zariadenie. Aktualizácie budete naďalej dostávať až do nasledujúceho hlavného vydania, keď dostanete poslednú aktualizáciu pre toto zariadenie. Hlboko sa ospravedlňujeme za nepríjemnosti. %sPo prijatí poslednej aktualizácie budete môcť naďalej hrať vo svojich svetoch a mať prístup k nákupom na Trhovisku (vrátane mincí Minecoins). Už však z tohto zariadenia nebudete mať prístup ku hre pre viacerých hráčov ani serverom Realm. Už nebudete dostávať najnovšie aktualizácie a nebudete môcť hrať hru pre viacerých hráčov so zariadeniami alebo servermi Realm, ktoré budú naďalej dostávať aktualizácie. Takisto sa nebudete môcť pripojiť na určité servery. %sKliknutím na tlačidlo získajte ďalšie informácie vrátane spôsobov, ako presunúť svety do nového zariadenia. # +sunsetting.popup.sunset.gearvr_win10=Toto zariadenie už nie je podporované. Dostali ste poslednú aktualizáciu pre toto zariadenie. Odteraz budete môcť naďalej budovať vo svojich svetoch a dostupné budú aj vaše nákupy na Trhovisku (vrátane mincí Minecoins). Už však z tohto zariadenia nebudete mať prístup ku hre pre viacerých hráčov ani službe Realms. Už nebudete dostávať najnovšie aktualizácie a nebudete môcť hrať so zariadeniami, ktoré budú naďalej dostávať aktualizácie. Takisto sa nebudete môcť pripojiť na určité servery. # +sunsetting.popup.pendingSunset.dx10=Blíži sa koniec podpory pre toto grafické zariadenie. Aktualizácie budete naďalej dostávať až do nasledujúceho hlavného vydania, keď dostanete poslednú aktualizáciu pre toto zariadenie. Hlboko sa ospravedlňujeme za nepríjemnosti. %sPo prijatí poslednej aktualizácie budete môcť naďalej hrať vo svojich svetoch a mať prístup k nákupom na Trhovisku (vrátane mincí Minecoins). Servery Realm spravované z tohto zariadenia budú fungovať aj naďalej, dokým ich vlastník servera Realm nezaktualizuje na inom zariadení. Už nebudete dostávať najnovšie aktualizácie a nebudete môcť hrať hru pre viacerých hráčov so zariadeniami alebo servermi Realm, ktoré budú naďalej dostávať aktualizácie. Takisto sa nebudete môcť pripojiť na určité servery. %sKliknutím na tlačidlo získajte ďalšie informácie vrátane spôsobov, ako presunúť svety do nového zariadenia. # +sunsetting.popup.sunset.dx10=Toto grafické zariadenie už nie je podporované. Dostali ste poslednú aktualizáciu pre toto zariadenie. Odteraz budete môcť naďalej budovať vo svojich svetoch a dostupné budú aj vaše nákupy na Trhovisku (vrátane mincí Minecoins). Servery Realm budú fungovať aj naďalej, dokým ich vlastník servera Realm nezaktualizuje na inom zariadení. Už nebudete dostávať najnovšie aktualizácie a nebudete môcť hrať hru pre viacerých hráčov so zariadeniami alebo servermi Realm, ktoré budú naďalej dostávať aktualizácie. Takisto sa nebudete môcť pripojiť na určité servery. %sKliknutím na tlačidlo získajte ďalšie informácie vrátane spôsobov, ako presunúť svety do nového zariadenia. Vieme, že je to nepríjemné, a vysoko si ceníme čas, ktorý ste strávili s našou hrou, a vašu podporu. # + +sunsetting.popup.pendingSunset.geo.ios=Naša schopnosť podporovať toto zariadenie sa vo vašej oblasti blíži ku koncu. Po získaní poslednej aktualizácie budete môcť naďalej hrať vo svojich svetoch a mať prístup k svojim nákupom na Trhovisku, ale už na Trhovisku nebudete môcť nakupovať. Servery Realm spravované z tohto zariadenia budú naďalej fungovať 6 mesiacov. 30. septembra 2023 už nebudete mať k serveru Realm prístup. Odporúča sa, aby ste si predtým stiahli svoj svet a predplatné zrušili zobrazením nastavení predplatného v zariadení. %sAk ste sa prihlásili pomocou konta Microsoft/Xbox Live, vaše nákupy na Trhovisku, mince Minecoins a predplatné služby Realms budú k dispozícii na iných platformách. Ak by ste chceli presunúť svoje svety z tohto zariadenia do iného zariadenia, môžete to urobiť nahraním sveta na server Realm a stiahnutím zálohy do nového zariadenia. %sKliknutím na tlačidlo zobrazíte ďalšie informácie vrátane spôsobov, ako presunúť svoj svet do nového zariadenia. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.ios=Naša schopnosť podporovať toto zariadenie sa vo vašej oblasti skončila. Naďalej budete môcť hrať vo svojich svetoch a mať prístup k svojim nákupom na Trhovisku, ale už na Trhovisku nebudete môcť nakupovať. Servery Realm spravované z tohto zariadenia budú naďalej fungovať do 30. septembra 2023. Potom už nebudete mať k serveru Realm prístup. Odporúča sa, aby ste si predtým stiahli svoj svet. %sAk ste sa prihlásili pomocou konta Microsoft/Xbox Live, vaše nákupy na Trhovisku, mince Minecoins a predplatné služby Realms budú k dispozícii na iných platformách. Ak by ste chceli presunúť svoje svety z tohto zariadenia do iného zariadenia, môžete to urobiť nahraním sveta na server Realm a stiahnutím zálohy do nového zariadenia. %sKliknutím na tlačidlo zobrazíte ďalšie informácie vrátane spôsobov, ako presunúť svoj svet do nového zariadenia. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.amazon=Naša schopnosť podporovať toto zariadenie sa vo vašej oblasti blíži ku koncu. Po získaní poslednej aktualizácie budete môcť naďalej hrať vo svojich svetoch a mať prístup k svojim nákupom na Trhovisku, ale už na Trhovisku nebudete môcť nakupovať. Servery Realm spravované z tohto zariadenia budú naďalej fungovať 6 mesiacov. 30. septembra 2023 už nebudete mať k serveru Realm prístup. Odporúča sa, aby ste si predtým stiahli svoj svet. %sAk ste sa prihlásili pomocou konta Microsoft/Xbox Live, vaše nákupy na Trhovisku, mince Minecoins a predplatné služby Realms budú k dispozícii na iných platformách. Ak by ste chceli presunúť svoje svety z tohto zariadenia do iného zariadenia, môžete to urobiť nahraním sveta na server Realm a stiahnutím zálohy do nového zariadenia. %sKliknutím na tlačidlo zobrazíte ďalšie informácie vrátane spôsobov, ako presunúť svoj svet do nového zariadenia. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.amazon=Naša schopnosť podporovať toto zariadenie sa vo vašej oblasti skončila. Naďalej budete môcť hrať vo svojich svetoch a mať prístup k svojim nákupom na Trhovisku, ale už na Trhovisku nebudete môcť nakupovať. Servery Realm spravované z tohto zariadenia budú naďalej fungovať do 30. septembra 2023. Potom už nebudete mať k serveru Realm prístup. Odporúča sa, aby ste si predtým stiahli svoj svet. %sAk ste sa prihlásili pomocou konta Microsoft/Xbox Live, vaše nákupy na Trhovisku, mince Minecoins a predplatné služby Realms budú k dispozícii na iných platformách. Ak by ste chceli presunúť svoje svety z tohto zariadenia do iného zariadenia, môžete to urobiť nahraním sveta na server Realm a stiahnutím zálohy do nového zariadenia. %sKliknutím na tlačidlo zobrazíte ďalšie informácie vrátane spôsobov, ako presunúť svoj svet do nového zariadenia. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.android=Naša schopnosť podporovať toto zariadenie sa vo vašej oblasti blíži ku koncu. S touto poslednou aktualizáciou budete môcť naďalej hrať vo svojich svetoch a mať prístup k svojim nákupom na Trhovisku, ale už na Trhovisku nebudete môcť nakupovať. Servery Realm spravované z tohto zariadenia budú naďalej fungovať 6 mesiacov. 30. septembra 2023 už z tohto zariadenia nebudete mať k serverom Realms prístup. Odporúča sa, aby ste si predtým stiahli svoj svet a zrušili predplatné zobrazením svojich odberov v službe Google Play. %sUž nebudete dostávať najnovšie aktualizácie a nebudete môcť hrať hru pre viacerých hráčov. Tiež sa nebudete môcť pripojiť k určitým serverom. %sAk ste sa prihlásili pomocou konta Microsoft/Xbox Live, vaše nákupy na Trhovisku, mince Minecoins a predplatné služby Realms budú k dispozícii na ďalších platformách, na ktorých hráte Minecraft. Z týchto ďalších platforiem, kde hráte Minecraft, môžete začať nové predplatné. %sAk by ste chceli presunúť svoje svety z tohto zariadenia do iného, môžete to urobiť nahraním sveta na server Realm a stiahnutím zálohy do nového zariadenia. %sKliknutím na tlačidlo zobrazíte ďalšie informácie vrátane spôsobov, ako presunúť svoj svet do nového zariadenia. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.android=Naša schopnosť podporovať toto zariadenie sa vo vašej oblasti skončila. Naďalej budete môcť hrať vo svojich svetoch a mať prístup k svojim nákupom na Trhovisku, ale už na Trhovisku nebudete môcť nakupovať. Servery Realm spravované z tohto zariadenia budú naďalej fungovať do 30. septembra 2023. Potom už nebudete mať k serveru Realm prístup. Odporúča sa, aby ste si predtým stiahli svoj svet. %sAk ste sa prihlásili pomocou konta Microsoft/Xbox Live, vaše nákupy na Trhovisku, mince Minecoins a predplatné služby Realms budú k dispozícii na iných platformách. Ak by ste chceli presunúť svoje svety z tohto zariadenia do iného zariadenia, môžete to urobiť nahraním sveta na server Realm a stiahnutím zálohy do nového zariadenia. %sKliknutím na tlačidlo zobrazíte ďalšie informácie vrátane spôsobov, ako presunúť svoj svet do nového zariadenia. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.generic=Naša schopnosť podporovať toto zariadenie sa vo vašej oblasti blíži ku koncu. Po získaní poslednej aktualizácie budete môcť naďalej hrať vo svojich svetoch a mať prístup k svojim nákupom na Trhovisku, ale už na Trhovisku nebudete môcť nakupovať. Servery Realm spravované z tohto zariadenia budú naďalej fungovať 6 mesiacov. 30. septembra 2023 už nebudete mať k serveru Realm prístup. Odporúča sa, aby ste si predtým stiahli svoj svet. %sAk ste sa prihlásili pomocou konta Microsoft/Xbox Live, vaše nákupy na Trhovisku, mince Minecoins a predplatné služby Realms budú k dispozícii na iných platformách. Ak by ste chceli presunúť svoje svety z tohto zariadenia do iného zariadenia, môžete to urobiť nahraním sveta na server Realm a stiahnutím zálohy do nového zariadenia. %sKliknutím na tlačidlo zobrazíte ďalšie informácie vrátane spôsobov, ako presunúť svoj svet do nového zariadenia. # +sunsetting.popup.sunset.geo.generic=Naša schopnosť podporovať toto zariadenie sa vo vašej oblasti skončila. Naďalej budete môcť hrať vo svojich svetoch a mať prístup k svojim nákupom na Trhovisku, ale už na Trhovisku nebudete môcť nakupovať. Servery Realm spravované z tohto zariadenia budú naďalej fungovať do 30. septembra 2023. Potom už nebudete mať k serveru Realm prístup. Odporúča sa, aby ste si predtým stiahli svoj svet. %sAk ste sa prihlásili pomocou konta Microsoft/Xbox Live, vaše nákupy na Trhovisku, mince Minecoins a predplatné služby Realms budú k dispozícii na iných platformách. Ak by ste chceli presunúť svoje svety z tohto zariadenia do iného zariadenia, môžete to urobiť nahraním sveta na server Realm a stiahnutím zálohy do nového zariadenia. %sKliknutím na tlačidlo zobrazíte ďalšie informácie vrátane spôsobov, ako presunúť svoj svet do nového zariadenia. # + +sunsetting.banner.play.worldTab.pending=Vaša verzia sa možno čoskoro nebude môcť pripojiť ku hre pre viacerých hráčov # +sunsetting.banner.play.friendsTab.pending=Vaša verzia sa možno čoskoro nebude môcť pripojiť ku hre pre viacerých hráčov # +sunsetting.banner.play.serverTab.pending=Vaša verzia sa možno čoskoro nebude môcť pripojiť ku hre pre viacerých hráčov # + +sunsetting.banner.play.worldTab=Vaša verzia sa možno nebude môcť pripojiť ku hre pre viacerých hráčov # +sunsetting.banner.play.friendsTab=Vaša verzia sa možno nebude môcť pripojiť ku hre pre viacerých hráčov # +sunsetting.banner.play.serverTab=Vaša verzia sa možno nebude môcť pripojiť ku hre pre viacerých hráčov # + +sunsetting.store.incompatible=Nekompatibilné # +sunsetting.store.incompatiblePopup=Tento obsah nie je kompatibilný s vaším zariadením. Navštívte lokalitu https://aka.ms/MinecraftSunsetting # + +pauseScreen.back=Späť do hry # +pauseScreen.currentWorld=Aktuálny svet # +pauseScreen.header=Ponuka hry # +pauseScreen.options=Možnosti # +pauseScreen.quit=Uložiť a ukončiť # +pauseScreen.secondaryClientLeave=Uložiť a opustiť hru # +pauseScreen.feed=Informačný kanál # +pauseScreen.invite=Pozvať do hry # +pauseScreen.ipAddress=IP: %1 # +pauseScreen.error.noIpAddress=Nenašla sa žiadna adresa IP # +pauseScreen.error.noPort=Nenašiel sa žiadny port # +pauseScreen.title=Hra je pozastavená # +pauseScreen.betaFeedback=Spätná väzba k verzii beta # +pauseScreen.xboxLiveDisconnect=Vaše konto Microsoft bolo odpojené. Ak chcete pozvať viac hráčov, prihláste sa v hlavnej ponuke a reštartujte svoj svet. # +pauseScreen.joinCode.Label=KÓD PRIPOJENIA # +pauseScreen.joinCode.Icon=%3 ikona kódu pripojenia, %1 z %2 # Example: Apple join code icon, 2 of 5 # + +permissionsScreen.kick=Vyhodiť hráča # +permissionsScreen.ban=Zakázať hráča # + +hudScreen.tooltip.basic.back=Dozadu # +hudScreen.tooltip.basic.chat=Chat # +hudScreen.tooltip.basic.flyDown=Letieť nadol # +hudScreen.tooltip.basic.flyUp=Letieť nahor # +hudScreen.tooltip.basic.forward=Dopredu # +hudScreen.tooltip.basic.jump=Vyskočiť # +hudScreen.tooltip.basic.left=Doľava # +hudScreen.tooltip.basic.right=Doprava # +hudScreen.tooltip.basic.sneak=Zakrádať sa # +hudScreen.tooltip.basic.startFlying=Začať lietať # +hudScreen.tooltip.basic.stopFlying=Zastaviť lietanie # +hudScreen.tooltip.basic.swimDown=Plávať nadol # +hudScreen.tooltip.basic.swimUp=Plávať nahor # + +hudScreen.tooltip.crafting=Výroba # +hudScreen.tooltip.inventory=Inventár # +hudScreen.tooltip.dropItem=Zahodiť # +hudScreen.tooltip.eject=Vysunúť # +hudScreen.tooltip.potion=Vypiť # +hudScreen.tooltip.milk=Vypiť # +hudScreen.tooltip.draw=Natiahnuť # +hudScreen.tooltip.release=Uvoľniť # +hudScreen.tooltip.throw=Hodiť # +hudScreen.tooltip.open=Otvoriť # +hudScreen.tooltip.use=Použiť # +hudScreen.tooltip.sleep=Spať # +hudScreen.tooltip.empty=Vyprázdniť # +hudScreen.tooltip.hang=Zavesiť # +hudScreen.tooltip.ignite=Zapáliť # +hudScreen.tooltip.place=Umiestniť # +hudScreen.tooltip.mine=Ťažiť # +hudScreen.tooltip.attach=Pripevniť # +hudScreen.tooltip.till=Obrobiť # +hudScreen.tooltip.dig=Kopať cestu # +hudScreen.tooltip.hit=Udrieť # +hudScreen.tooltip.eat=Jesť # +hudScreen.tooltip.rotate=Otočiť # +hudScreen.tooltip.plant=Zasadiť # +hudScreen.tooltip.dismount=Zosadnúť # +hudScreen.tooltip.collect=Pozbierať # +hudScreen.tooltip.peel=Olúpať kôru # +hudScreen.tooltip.scaffoldingDescend=Podržaním zostúpiť # +hudScreen.tooltip.pick=Zdvihnúť # +hudScreen.tooltip.placeBook=Umiestniť knihu # +hudScreen.tooltip.readBook=Čítať knihu # +hudScreen.tooltip.removeBook=Odstrániť knihu # +hudScreen.tooltip.shear=Strihať # +hudScreen.tooltip.carve=Vyrezať # +hudScreen.tooltip.grow=Rásť # +hudScreen.tooltip.boatExit=Opustiť čln # +hudScreen.tooltip.emote=Emócie # +hudScreen.tooltip.change_note=Zmeniť poznámku # +hudScreen.tooltip.edit_sign=Upraviť # +hudScreen.controlCustomization.welcome=Vitajte v prispôsobení ovládania # +hudScreen.controlCustomization.instructions=Potiahnutím prvkov zmeňte ich pozíciu # +hudScreen.controlCustomization.modify=Upraviť nastavenia # +hudScreen.controlCustomization.continue=Poďme na to # + +playscreen.fileSize.MB=MB # +playscreen.fileSize.GB=GB # +playscreen.joinableRealms=Ríše, ku ktorým sa možno pripojiť # +playscreen.noFriendsRealms=Zatiaľ ste sa nestali členom žiadnej služby Realms. # +playscreen.header.local=Hrať # +playscreen.header.realms=Realms # +playscreen.lastPlayed.daysAgo=Pred %1 dňami # +playscreen.lastPlayed.longAgo=Dávno # +playscreen.lastPlayed.today=Dnes # +playscreen.lastPlayed.weeksAgo=Pred %1 týždňami # +playscreen.lastPlayed.yesterday=Včera # +playscreen.new=Nové # +playscreen.remoteWorld=Vzdialený svet na pozícii: # +playscreen.realmsTrialWorld=Vyskúšajte Realms Plus zadarmo na 30 dní # +playscreen.realmsCreateFirstWorld=Vytvorenie prvej ríše # +playscreen.realmsCombo=Hrajte s priateľmi a užite si viac ako 150 balíčkov # +playscreen.realmsGetServer=Získajte vlastný server a viac ako 150 balíčkov # +playscreen.realmGoogleHoldBody=Vyskytol sa problém s jedným alebo viacerými predplatnými Realms. Kliknutím na tlačidlo OK prejdite do nastavení predplatného služby Google Play a opravte svoj spôsob platby. # +playscreen.realmsContent=Hrajte s viac ako 150 balíčkami z Trhoviska # +playscreen.checkingRealmsCompatibility=Kontroluje sa kompatibilita služby Realms... # +playscreen.fetchingRealms=Načítava sa služba Realms... # +playscreen.confirmLeaveMessage=Naozaj chcete opustiť ríšu %1$s? # +playscreen.confirmLeaveTitle=Potvrďte opustenie # +playscreen.realmExpired=Po uplynutí platnosti # +playscreen.realmFull=Úplné # +playscreen.realmClientOutdated=Všetky služby Realms sa aktualizovali. Ak chcete pokračovať v hraní hry Realms, musíte hru aktualizovať. # +playscreen.realms=Realms # +playscreen.realmsWarning.moreinfo=Ďalšie informácie # +playscreen.realmsCompatibilityFailure=Momentálne sa nemožno pripojiť k službe Realms. Skúsime to znova čoskoro. # +playscreen.realmsSignIn=Prihláste sa a hrajte na serveri Realms ešte dnes. # +playscreen.realmsSignInFriends=Prihláste sa a nájdite servery Realms svojich priateľov. # +playscreen.worlds=Svety # +playscreen.dontSeeLegacyWorlds=Nevidíte svoje svety? # +playscreen.syncLegacyWorlds=Synchronizovať staré svety # +playscreen.fetchingLegacyWorlds=Načítavajú sa staré svety... # +playscreen.upgradeLegacyWorlds=Staré svety # +playscreen.syncRetailWorlds=Kopírovať svety z Minecraftu (verzia vydania) # +playscreen.fetchingRetailWorlds=Kopírujú sa svety z Minecraftu (verzia vydania)... # +playscreen.upgradeRetailWorlds=Svety z Minecraftu (verzia vydania) # +playscreen.noLegacyWorldsFound.title=Nenašli sa žiadne svety # +playscreen.noLegacyWorldsFound.body=Nezistili sa žiadne svety z iných verzií hry Minecraft. # +playscreen.failedToAutoSyncLegacyWorlds=Nepodarilo sa načítať staré svety. Uvoľnite ďalší ukladací priestor na správu starých svetov. # +playscreen.lockedSkin=Oblečený vzhľad pochádza z balíka obsahu, ktorý v hrách pre viacerých hráčov z rôznych platforiem nie je povolený. Ak budete pokračovať, pre tento svet sa vypne hra pre viacerých hráčov z rôznych platforiem. # +playscreen.multiplayerLockedSkin=Oblečený vzhľad pochádza z balíka obsahu, ktorý nie je povolený v hrách pre viacerých hráčov. Ak budete pokračovať, pre tento svet sa vypne hra pre viacerých hráčov. # +playscreen.worldsStorage=Ukladací priestor # +playscreen.delete.legacy.content=Naozaj chcete odstrániť vybratý starý svet? Tento svet sa stratí navždy. (Nadlho!) # +playscreen.delete.legacy.title=Odstrániť %s natrvalo? # +playscreen.delete.legacy.confirm=Odstrániť # +playscreen.delete.legacy.deleting=Odstraňuje sa svet... # +playscreen.beta_worlds=Svety verzie Beta # +playscreen.beta_legacy_worlds=Staré svety verzie Beta # +playscreen.editor.worlds=Projekty # +playscreen.editor.create=Vytvoriť nový projekt # + +permissions.ability.build=Budovať # +permissions.ability.mine=Ťažiť # +permissions.ability.doorsandswitches=Používať dvere a prepínače # +permissions.ability.opencontainers=Otvárať nádoby # +permissions.ability.attackplayers=Útočiť na hráčov # +permissions.ability.attackmobs=Útočiť na tvory # +permissions.ability.op=Príkazy operátora # +permissions.ability.invisible=Získať neviditeľnosť # +permissions.ability.teleport=Teleportovať sa # +permissions.NeedPermission=Potrebujete povolenie # +permissions.AddFriends=V dôsledku nastavenia vášho konta Microsoft nemôžete pridávať priateľov. Uistite sa, že vaše nastavenia bezpečnosti online umožňujú pridávanie priateľov. Pokyny na zmenu týchto nastavení nájdete na stránke aka.ms/MCMultiplayerHelp. # +permissions.MultiplayerSessions=V dôsledku nastavenia vášho konta Microsoft nemôžete hrať v službe Realms. Uistite sa, že vaše nastavenia bezpečnosti online umožňujú hru pre viacerých hráčov. Pokyny na zmenu týchto nastavení nájdete na stránke aka.ms/MCMultiplayerHelp. # +permissions.Communications=V dôsledku nastavenia vášho konta Microsoft nemôžete chatovať s ostatnými hráčmi. Uistite sa, že vaše nastavenia súkromia umožňujú komunikáciu s ostatnými. Pokyny na zmenu týchto nastavení nájdete na stránke aka.ms/MCMultiplayerHelp. # +permissions.RealmsAddFriends=V dôsledku nastavenia konta Xbox nebudete môcť pridávať nových priateľov, aby hrali na vašom serveri Realm. Môžete to zmeniť v nastaveniach ochrany údajov a bezpečnosti online na lokalite Xbox.com. Chcete pokračovať? # +permissions.CloudSave=V dôsledku nastavenia konta nemôžete ukladať svety do profilu Xbox. Môžete to zmeniť v nastaveniach ochrany údajov a bezpečnosti online na lokalite Xbox.com. ###disable_3rd_party_console_resource_pack_check +permissions.MultiplayerSessionsOnConsole=V dôsledku nastavenia vášho konta Microsoft nemôžete hrať v službe Realms. Uistite sa, že vaše nastavenia bezpečnosti online umožňujú hru pre viacerých hráčov a že máte aktívne predplatné zlatého členstva Xbox Live. Pokyny na zmenu týchto nastavení nájdete na stránke aka.ms/MCMultiplayerHelp. ###disable_3rd_party_console_resource_pack_check +permissions.MultiplayerSessionsOnConsoleGamecore=V dôsledku nastavenia vášho konta Microsoft nemôžete hrať v službe Realms. ###disable_3rd_party_console_resource_pack_check +permissions.open.account.help.button=Získanie pomoci s týmto problémom # +permissions.open.account.help.button.gamecore=Opraviť to # +permissions.open.account.setting.button=Pozrite si podmienky používania služby # +permissions.GoBack=Naspäť # +permissions.Continue=Pokračovať # +permissions.chatmute=Chat je momentálne vypnutý # +permissions.deopingother.message=Ak znížite úroveň ich povolení, stratia povolenia na úrovni operátora. # +permissions.description.visitors=Návštevníci môžu váš svet voľne preskúmať, ale nemôžu ovplyvňovať bloky, predmety ani subjekty. Dôvera hráčom je vypnutá. # +permissions.description.members=Členovia sú aktívni hráči vo vašom svete, ktorí dokážu ničiť a tvoriť bloky a útočiť na tvory a iných hráčov. # +permissions.description.operators=Operátori sú členovia, ktorí dokážu hráčom nastavovať povolenia a používať príkazy, s ktorými váš svet dokážu lepšie ovládať. # +permissions.level=Úroveň povolení # +permissions.level.custom=Vlastné... # +permissions.level.member=Člen # +permissions.level.operator=Operátor # +permissions.level.visitor=Návštevník # +permissions.nocheats=Podvádzanie je vypnuté # +permissions.nocheats.message=Niektoré príkazy, napríklad teleport, sú dostupné iba pri ZAPNUTOM podvádzaní. Podvádzanie možno zapnúť aj v ponuke pozastavenej hry v časti Nastavenia hry. Ak zapnete podvádzanie, vo svete sa zakážu dosiahnuté výsledky. # +permissions.nocheats.message.noachievements=Niektoré príkazy, napríklad teleport, sú dostupné iba pri ZAPNUTOM podvádzaní. Podvádzanie možno zapnúť aj v ponuke pozastavenej hry v časti Nastavenia hry. # +permissions.nocheats.turnon=Nastaviť PO so zapnutým podvádzaním # +permissions.nocheats.turnoff=Nastaviť PO s vypnutým podvádzaním # +permissions.nocheats.cancel=Zrušiť # +permissions.deopingself=Chcete odstrániť povolenia operátora? # +permissions.deopingself.message=Ak znížite úroveň povolení, stratíte povolenia na úrovni operátora. # +permissions.title=Povolenia hráča # +permissions.title.settings=Povolenie hráča pri pripájaní z pozvania # +permissions.title.settings.edu=Úroveň povolení pre hráčov, ktorí sa pripájajú k vášmu svetu # +permissions.toast.playerLeft=Hráč opustil hru. # +permissions.toast.playerJoined=Hráč sa pripojil k hre. # +permissions.kickplayer=Vyhodiť hráča # +permissions.kickplayer.reason=Hostiteľ vás vyhodil z relácie. # +permissions.kickplayer.message=Naozaj chcete hráča %s vyhodiť zo sveta? Nebude sa môcť pripojiť k tejto relácii znova. # +permissions.kickplayer.message.dedicatedserver=Naozaj chcete hráča %s vyhodiť zo sveta? # +permissions.kickplayer.title=Vyhodiť hráča? # +permissions.banplayer=Zakázať hráča # +permissions.banplayer.reason=Hostiteľ vám zakázal reláciu. # +permissions.banplayer.message=Naozaj chcete hráčovi %s zakázať tento svet? Nebude sa môcť pripojiť znova. # +permissions.banplayer.title=Zakázať hráča? # +permissions.ClubsAccess=Nemôžete získať prístup k informačnému kanálu Realms, pretože nemáte prístup ku klubom. Pokyny na zmenu týchto nastavení nájdete na stránke aka.ms/MCClubsHelp. # +permissions.ClubsPost=Nemôžete uverejňovať príspevky na informačný kanál Realms, pretože nemáte prístup ku klubom. Pokyny na zmenu týchto nastavení nájdete na stránke aka.ms/MCClubsHelp. # + +## edu permissions popup +permissions.button.kickplayer=Odstrániť hráča z hry # +permissions.popup.title=Možnosti povolení # +permissions.dropdown.title=Úroveň povolení pre %s # +permissions.operator=Operátor # +permissions.member=Člen # +permissions.visitor=Návštevník # +permissions.removeplayer=Odstrániť hráča # +permissions.removeplayer.reason=Hostiteľ vás odstránil z relácie. # +permissions.removeplayer.message=Naozaj chcete odstrániť tohto hráča zo sveta? Ak odstránite tohto hráča, vygeneruje sa nový kód pripojenia, aby sa nemohol pripojiť znova. # +permissions.removeplayer.title=Potvrdenie odstránenia hráča # + +portfolioScreen.page=Stránka %s # +portfolioScreen.export=Exportovať portfólio # +portfolioScreen.caption=[titulok] # +portfolioScreen.nopics0=Momentálne nemáte vo svojom portfóliu žiadne fotografie. Tu sa zobrazia fotografie nasnímané fotoaparátom. Fotografie môžete pridať aj pomocou tlačidla nižšie. # +portfolioScreen.nopics1=Tu sa zobrazia fotografie, ktoré nasnímate s fotoaparátom. # +portfolioScreen.noInventory=Vo svojom inventári nemáte žiadne fotografie. Skúste nasnímať fotografiu pomocou fotoaparátu. # +portfolioScreen.addPhoto=Pridať fotografiu # + +potion.absorption=Absorpcia # +potion.blindness=Slepota # +potion.conduitPower=Energia zo žiariča # +potion.confusion=Nevoľnosť # +potion.damageBoost=Sila # +potion.damageBoost.name=Elixír sily # +potion.damageBoost.splash.name=Rozstrekovací elixír sily # +potion.damageBoost.linger.name=Dlhotrvajúci elixír sily # +potion.digSlowDown=Únava z ťažby # +potion.digSpeed=Zhon # +potion.effects.whenDrank=Po použití: # +potion.empty=Žiadne účinky # +potion.emptyPotion.name=Fľaša s vodou # +potion.emptyPotion.splash.name=Rozstrekovacia fľaša s vodou # +potion.emptyPotion.linger.name=Dlhotrvajúca fľaša s vodou # +potion.fireResistance=Odolnosť proti ohňu # +potion.fireResistance.name=Elixír odolnosti proti ohňu # +potion.fireResistance.splash.name=Rozstrekovací elixír odolnosti proti ohňu # +potion.fireResistance.linger.name=Dlhotrvajúci elixír odolnosti proti ohňu # +potion.harm=Okamžité poškodenie # +potion.harm.name=Elixír poškodzovania # +potion.harm.splash.name=Rozstrekovací elixír poškodzovania # +potion.harm.linger.name=Dlhotrvajúci elixír poškodzovania # +potion.heal=Okamžité zdravie # +potion.heal.name=Elixír hojenia # +potion.heal.splash.name=Rozstrekovací elixír hojenia # +potion.heal.linger.name=Dlhotrvajúci elixír hojenia # +potion.healthBoost=Zlepšenie zdravia # +potion.hunger=Hlad # +potion.invisibility=Neviditeľnosť # +potion.invisibility.name=Elixír neviditeľnosti # +potion.invisibility.splash.name=Rozstrekovací elixír neviditeľnosti # +potion.invisibility.linger.name=Dlhotrvajúci elixír neviditeľnosti # +potion.jump=Lepší výskok # +potion.jump.name=Elixír skákania # +potion.jump.splash.name=Rozstrekovací elixír skákania # +potion.jump.linger.name=Dlhotrvajúci elixír skákania # +potion.levitation=Levitácia # +potion.moveSlowdown=Pomalosť # +potion.moveSlowdown.name=Elixír pomalosti # +potion.moveSlowdown.splash.name=Rozstrekovací elixír pomalosti # +potion.moveSlowdown.linger.name=Dlhotrvajúci elixír pomalosti # +potion.slowFalling=Pomalý pád # +potion.slowFalling.name=Elixír pomalého pádu # +potion.slowFalling.splash.name=Rozstrekovací elixír pomalého pádu # +potion.slowFalling.linger.name=Dlhotrvajúci elixír pomalého pádu # +potion.moveSpeed=Rýchlosť # +potion.moveSpeed.name=Elixír rýchlosti # +potion.moveSpeed.splash.name=Rozstrekovací elixír rýchlosti # +potion.moveSpeed.linger.name=Dlhotrvajúci elixír rýchlosti # +potion.nightVision=Nočné videnie # +potion.nightVision.name=Elixír nočného videnia # +potion.nightVision.splash.name=Rozstrekovací elixír nočného videnia # +potion.nightVision.linger.name=Dlhotrvajúci elixír nočného videnia # +potion.poison=Jed # +potion.poison.name=Elixír s jedom # +potion.poison.splash.name=Rozstrekovací elixír s jedom # +potion.poison.linger.name=Dlhotrvajúci elixír s jedom # +potion.potency.0= # +potion.potency.1=II # +potion.potency.2=III # +potion.potency.3=IV # +potion.potency.4=V # +potion.potency.5=VI # +potion.awkward.name=Podivný elixír # +potion.awkward.splash.name=Rozstrekovací podivný elixír # +potion.awkward.linger.name=Dlhotrvajúci podivný elixír # +potion.mundane.name=Svetský elixír # +potion.mundane.splash.name=Rozstrekovací svetský elixír # +potion.mundane.linger.name=Dlhotrvajúci svetský elixír # +potion.mundane.extended.name=Dlhodobý svetský elixír # +potion.mundane.extended.splash.name=Rozstrekovací dlhodobý svetský elixír # +potion.mundane.extended.linger.name=Dlhotrvajúci dlhodobý svetský elixír # +potion.thick.name=Hustý elixír # +potion.thick.splash.name=Rozstrekovací hustý elixír # +potion.thick.linger.name=Dlhotrvajúci hustý elixír # +potion.regeneration=Regenerácia # +potion.regeneration.name=Elixír regenerácie # +potion.regeneration.splash.name=Rozstrekovací elixír regenerácie # +potion.regeneration.linger.name=Dlhotrvajúci elixír regenerácie # +potion.resistance=Odolnosť # +potion.saturation=Nasýtenie # +potion.turtleMaster=Pomalosť # +potion.turtleMaster2=Odolnosť # +potion.turtleMaster.name=Elixír pána korytnačiek # +potion.turtleMaster.splash.name=Rozstrekovací elixír pána korytnačiek # +potion.turtleMaster.linger.name=Dlhotrvajúci elixír pána korytnačiek # +potion.waterBreathing=Dýchanie vo vode # +potion.waterBreathing.name=Elixír dýchania vo vode # +potion.waterBreathing.splash.name=Rozstrekovací elixír dýchania vo vode # +potion.waterBreathing.linger.name=Dlhotrvajúci elixír dýchania vo vode # +potion.weakness=Slabosť # +potion.weakness.name=Elixír slabosti # +potion.weakness.splash.name=Rozstrekovací elixír slabosti # +potion.weakness.linger.name=Dlhotrvajúci elixír slabosti # +potion.wither=Chradnutie # +potion.wither.name=Elixír rozkladu # +potion.wither.splash.name=Rozstrekovací elixír rozkladu # +potion.wither.linger.name=Dlhotrvajúci elixír rozkladu # + +profileScreen.header=Šatňa # +profileScreen.reload=Načítať znova # +profileScreen.manage_button_text=Upraviť postavu # +profileScreen.manage_button_text_skin=Zmeniť klasický vzhľad # +profileScreen.manage_button_create_text=Vytvoriť postavu # +profileScreen.selectPrebuiltCharacter=Výber zo zoznamu postáv # +profileScreen.create_persona_confirm_skin=Vytvoriť klasický vzhľad # +profileScreen.delete_button=Odstrániť postavu # +profileScreen.settings_button=Nastavenia hry # + +profileScreen.differences_information_button=Rozdiely medzi tvorcom postavy a klasickými vzhľadmi # +profileScreen.differences_character_creator_title=Postava # +profileScreen.create_persona_character_details=Predmet za predmetom si vytvoríte vlastnú postavu v Minecrafte. # +profileScreen.difference_character_creator_description=Predmet za predmetom si vytvoríte vlastnú postavu v Minecrafte. Prispôsobte vašej postave telo, oči, ústa, účes, oblečenie a ešte viac! # +profileScreen.differences_classic_skin_title=Klasický vzhľad # +profileScreen.difference_classic_skin_description=Celotelový vzhľad pre vašu postavu. Klasické vzhľady sa nedajú upravovať kúsok po kúsku. Môžete si taktiež importovať vlastný celotelový vzhľad, ktorý ste si vytvorili alebo stiahli. # +profileScreen.create_persona_classic_skin_details=Textúra celotelového vzhľadu pre vašu postavu. # + +profileScreen.create_persona_title=Vyberte typ # + +persona.slim.title=úzky # +persona.wide.title=široké # +persona.smaller.title=menšia # +persona.small.title=malá # +persona.medium.title=stredná # +persona.tall.title=vysoká # +persona.realms.redeem=Uplatniť # + +progressScreen.cantConnect=Nepodarilo sa pripojiť k svetu. Skontrolujte pripojenie na internet a skúste to znova. # +progressScreen.generating=Generovanie sveta # +progressScreen.saving=Svet sa ukladá # +progressScreen.loading=Načítava sa... # +progressScreen.title.downloading=Preberajú sa balíky %1 # +progressScreen.title.applyingPacks=Nahrávajú sa balíky zdrojov # +progressScreen.title.searchingForSession=Vyhľadáva sa herná relácia... # +progressScreen.title.waitingForStorageProvider=Synchronizujú sa používateľské údaje # +progressScreen.title.connectingLocal=Spúšťa sa svet # +progressScreen.title.connectingLAN=Pripája sa ku hre pre viacerých hráčov # +progressScreen.title.connectingExternal=Pripája sa na externý server # +progressScreen.title.connectingRealms=Pripája sa k ríši # +progressScreen.title.copyingWorld=Kópia sveta # +progressScreen.title.deleteStorageAreaContent=Vymazať vyrovnávaciu pamäť úložiska # +progressScreen.title.loadingSplitScreenAppearances=Načítavajú sa vzhľady rozdelenej obrazovky # +progressScreen.message.appearanceLoaded=Vzhľad sa načítal # +progressScreen.message.appearanceLoadWaitTimeMet=Načítanie vzhľadu trvá dlho. Pokračuje sa vo vytváraní sveta... # +progressScreen.message.deleteStorageAreaContent=Môže to trvať niekoľko minút. # +progressScreen.message.copyingWorld=Kopíruje sa svet... %d %% # +progressScreen.message.tts.copyingWorld=Svet sa kopíruje # +progressScreen.message.building=Vytváranie terénu # +progressScreen.message.done=Hotovo! # +progressScreen.message.exporting=Prebieha export # +progressScreen.message.exporting.warning=Neukončujte hru. Ukončenie môže poškodiť export. # +progressScreen.message.importing=Importuje sa svet # +progressScreen.message.importingContent=Krok 2 z 2 – importuje sa obsah # +progressScreen.message.updatingContent=Aktualizácia %1 z %2 balíkov # +progressScreen.message.locating=Vyhľadáva sa server # +progressScreen.message.loadingAppearance=Načítava sa vzhľad... # +progressScreen.message.waitingForRealms=Môže to chvíľu trvať # +progressScreen.message.waitingForStorageProvider=Môže to chvíľu trvať... # +progressScreen.message.waitingForTickingAreas=Načítavajú sa živé oblasti # +progressScreen.message.storageProviderSyncError=Používateľské údaje sa nepodarilo synchronizovať. # +progressScreen.message.waitingForStoreProducts=Môže to chvíľu trvať # +progressScreen.message.allDone=Všetko dokončené! # +progressScreen.message.letsGo=Poďme na to! # +progressScreen.message.failed=Chyba # +progressScreen.message.failedNoNetwork=Chyba: Žiadne sieťové pripojenie # +progressScreen.message.downloadingWorld=Preberá sa svet # +progressScreen.message.downloadingContent=Krok 1 z 2 – preberá sa obsah # +progressScreen.message.uploadingWorld=Odovzdávajú sa súbory sveta... # +progressScreen.message.uploadingWorldError=Nahrávanie sveta zlyhalo. Chcete to skúsiť znova? # +progressScreen.message.copyingPacks=Ukladajú sa balíky zdrojov vo svete # +progressScreen.message.initiatingTemplate=Inicializuje sa šablóna sveta # +progressScreen.message.fileSize=Veľkosť súboru # +progressScreen.message.initializingUpload=Inicializuje sa odovzdávanie # +progressScreen.message.initializingDownload=Inicializuje sa preberanie # +progressScreen.message.invalidWorldFile=Neplatný súbor sveta. Opätovne otvorte svet, uložte ho a skúste to znova. # +progressScreen.message.resourceLoading=Načítavajú sa zdroje # +progressScreen.message.leaveLevel=Hra sa ukladá. Nevypínajte svoje zariadenie. # +progressScreen.message.genericMayTakeAMoment=Môže to chvíľu trvať # +progressScreen.message.noUploadResponse=Nemohli sme potvrdiť, či sa svet odovzdal správne. Pripojte sa k svojej ríši Realm a skontrolujte to. Ak sa neaktualizoval na nový svet, skúste to znova. # +progressScreen.message.noUploadEndpoint=Nepodarilo sa nájsť miesto na odovzdanie sveta. Mohli by ste skontrolovať svoje pripojenie na internet? # +progressScreen.message.unownedTemplate=Zdá sa, že nevlastníte šablónu z Trhoviska, z ktorej vychádza tento svet. Môžete si ju kúpiť na Trhovisku Minecraft. # +progressScreen.message.createArchiveFileFailed=Nemohli sme zabaliť súbor vášho sveta na odovzdanie. Nie je pevný disk plný? # +progressScreen.message.createLevelStorageFailed=Pri príprave na odovzdanie sveta sa vyskytla chyba. Ak bude pretrvávať, môže vám pomôcť reštartovanie zariadenia. # +progressScreen.message.unknownError=Vyskytla sa chyba # +progressScreen.message.forbiddenContent=Nevlastníte niektorý z použitých balíkov # +progressScreen.message.loadingSplitScreenAppearances=Načítavajú sa vzhľady rozdelenej obrazovky... # +progressScreen.message.finishedLoadingSplitScreenAppearances=Dokončilo sa načítanie vzhľadov rozdelenej obrazovky. # +progressScreen.dialog.title.resourcePack=Prevziať balíky zdrojov? # +progressScreen.dialog.title.behaviorAndResourcePack=Prevziať balíky správania a zdrojov vo svete? # +progressScreen.dialog.title.onlyBehavior=Prevziať balíky správania vo svete? # +progressScreen.dialog.title.storageProviderError=Údaje sveta sa nepodarilo synchronizovať # +progressScreen.dialog.title.storageProviderLongWait=Synchronizujú sa údaje sveta # +progressScreen.dialog.title.storageProviderSucceeded=Synchronizácia údajov sveta bola úspešná # +progressScreen.dialog.message.onlyBehavior=Na tento svet sú aplikované balíky správania, ktoré musíte prevziať, aby ste sa mohli pripojiť. Chcete ich prevziať a pripojiť sa? # +progressScreen.dialog.message.behaviorAndOptionalResourcePack=Na tento svet sú aplikované balíky správania, ktoré musíte prevziať, aby ste sa mohli pripojiť. Pred pripojením môžete voliteľne prevziať aj balíky zdrojov. Čo chcete pred pripojením prevziať? # +progressScreen.dialog.message.behaviorAndResourcePack=Na tento svet sú aplikované balíky správania a zdrojov, ktoré musíte prevziať, aby ste sa mohli pripojiť. Chcete ich prevziať a pripojiť sa? # +progressScreen.dialog.message.resourcePackOptional=Na tento svet sú aplikované balíky zdrojov. Chcete ich pred pripojením prevziať? # +progressScreen.dialog.message.resourcePackRequired=Na tento svet sú aplikované balíky zdrojov, ktoré musíte prevziať, aby ste sa mohli pripojiť. Chcete ich prevziať a pripojiť sa? # +progressScreen.dialog.message.resourcePackOptional.rayTracing.line1=Na tento svet sú aplikované balíky zdrojov so sledovaním svetelného lúča. # +progressScreen.dialog.message.resourcePackOptional.rayTracing.line2=Vaše zariadenie nie je kompatibilné s pokročilými funkciami osvetlenia a textúr, takže tento svet uvidíte bez pokročilých efektov. Chcete ich pred pripojením prevziať? # +progressScreen.dialog.message.resourcePackRequired.rayTracing.line1=Na tento svet sú aplikované balíky zdrojov so sledovaním svetelného lúča. # +progressScreen.dialog.message.resourcePackRequired.rayTracing.line2=Vaše zariadenie nie je kompatibilné s pokročilými funkciami osvetlenia a textúr, takže tento svet uvidíte bez pokročilých efektov. Chcete ich pred pripojením prevziať? # +progressScreen.dialog.message.storageProviderError=Nepodarilo sa synchronizovať údaje sveta. Chcete to skúsiť znova? # +progressScreen.dialog.message.storageProviderUnusableError=Svet nie je úplne zosynchronizovaný alebo je poškodený. Skúste hrať vo svete na konzole, na ktorej je svet v dobrom stave, a potom ho skúste znova migrovať. # +progressScreen.dialog.message.storageProviderQuotaError=Lokálne uloženie bolo úspešné, ale synchronizácia s cloudom zlyhala v dôsledku kvóty. Odstránením svetov z ponuky nastavení uvoľnite cloudový priestor. # +progressScreen.dialog.message.storageProviderOutOfLocalStorage=Nemáte dostatok lokálneho voľného miesta na podporu synchronizácie s cloudom. # +progressScreen.dialog.message.worldCorrupted=Svet je poškodený. Nahláste to na lokalite bugs.mojang.com # +progressScreen.dialog.message.storageProviderLongWait=Synchronizácia tohto sveta trvá dlho. Chcete naďalej čakať? # +progressScreen.dialog.button.enter=Vstúpiť do sveta # +progressScreen.dialog.button.joinAndDownload=Prevziať a pripojiť sa – %1 # +progressScreen.dialog.button.joinAndDownload.everything=Prevziať všetko a pripojiť sa – %1 # +progressScreen.dialog.button.joinAndDownload.onlyBehaviorPacks=Iba prevziať balíky správania a pripojiť sa – %1 # +progressScreen.dialog.button.join=Pripojiť sa # +progressScreen.dialog.button.leave=Opustiť # +progressScreen.dialog.button.retry=Zopakovať # +progressScreen.dialog.button.wait=Čakať # +progressScreen.editor.message.copyingProject=Kopíruje sa projekt... %d%% # +progressScreen.editor.message.tts.copyingProject=Kopíruje sa projekt # +progressScreen.editor.title.copyingProject=Kópia projektu # +progressScreen.editor.dialog.message.resourcePackOptional=Na tento projekt sú aplikované balíky zdrojov. Chcete ich pred pripojením prevziať? # +progressScreen.editor.dialog.message.resourcePackRequired=Na tento projekt sú aplikované balíky zdrojov, ktoré musíte prevziať, aby ste sa mohli pripojiť. Chcete ich prevziať a pripojiť sa? # +progressScreen.editor.message.convert.projectToWorld=Konvertuje sa projekt na svet a vytvára sa kópia vášho projektu... # +progressScreen.editor.message.convert.worldToProject=Konvertovanie sveta na projekt... # +progressScreen.editor.message.convert.projectToWorld.saveWorld=Ukladajú sa údaje o svete... # +progressScreen.editor.message.convert.worldToProject.saveProject=Ukladajú sa údaje o projekte... # +progressScreen.label.mobileData=Mobilné dáta # +progressScreen.noWifi.mobileDataWarning=Momentálne nie ste pripojení k bezdrôtovej sieti. Môžu sa účtovať poplatky za mobilné dáta. # + +quiz.popup.ok=Absolvujte kvíz # +quiz.popup.text=Kvíz sa otvorí v novom okne. Po dokončení kvízu sa môžete vrátiť do Minecraftu. # +quiz.popup.title=Kvíz # + +raid.name=Nájazd # +raid.progress=Zostávajúce tvory: # +raid.expiry=Platnosť nájazdu sa skončila # +raid.victory=Víťazstvo # +raid.defeat=Porážka # + +recipeBook.setting.full=Úplné # +recipeBook.setting.discover=Objaviť # +recipeBook.setting.off=Vyp. # +recipeToast.newUnlock.title=Nový recept odomknutý! # +recipeToast.newUnlock.tts= odomkli sa nové recepty # +recipeToast.newUnlock.descriptionRecipeBook=Skontrolujte si knihu receptov # +recipeToast.newUnlock.descriptionCraftingTable=Zobraziť na pracovnom stole # +recipeToast.newUnlock.descriptionStonecutterTable=Zobraziť v rezačke kameňa # +recipeToast.newUnlock.descriptionSmithingTable=Zobraziť na kováčskom stole # +recipeToast.newUnlock.descriptionCartographyTable=Zobraziť na kartografickom stole # +recipeToast.newIngredient.title=Našla sa nová prísada! # +recipeToast.newIngredient.tts= našli sa nové prísady # +recipeToast.newIngredient.description=Použite ju v existujúcich receptoch # + +record.nowPlaying=Prehráva sa: %s # + +resourcePack.available.title=Dostupné balíky zdrojov # +resourcePack.available.title.behaviorPacks=Dostupné balíky správania # +resourcePack.available.title.packs=Moje balíky # +resourcePack.available.add=Aktivovať # +resourcePack.available.none.text=Nemáte žiadne balíky zdrojov # +resourcePack.available.none.behavior=Nemáte žiadne balíky správania # +resourcePack.available.none.store=Zobraziť Trhovisko # +resourcePack.message.noneFound.packs=V tomto zariadení nie sú dostupné žiadne balíky. # +resourcePack.message.allInUse.packs=Balíky sa momentálne používajú. # +resourcePack.message.error=Balík obsahuje chyby, ktoré spôsobia jeho nefunkčnosť # +resourcePack.message.warning=S balíkom sú spojené varovania, ktoré môžu spôsobovať zvláštne správanie # +resourcePack.suggestedContent.title=Získať ďalšie balíčky # +resourcePack.suggestedContent.button.viewMore=Zobraziť ďalšie balíčky # +resourcePack.cached.title=Balíky vo vyrovnávacej pamäti # +resourcePack.folderInfo=(Tu umiestnite súbory balíka zdrojov) # +resourcePack.openFolder=Otvoriť priečinok balíka zdrojov # +resourcePack.selected.title=Vybraté balíky zdrojov # +resourcePack.selected.title.behaviorPacks=Aktívne balíky správania # +resourcePack.selected.title.packs=Aktívne # +resourcePack.selected.remove=Inaktivovať # +resourcePack.realmsPlus.title.packs=Balíky Realms Plus # +resourcePack.realmsPlus.expired=Po uplynutí platnosti # +resourcePack.errors=Chyby: # +resourcePack.error.ingame.packs=Balíky zdrojov nemôžete zmeniť počas hrania vo svete. # +resourcePack.error.ingame.behaviorPacks=Balíky správania nemôžete zmeniť počas hrania vo svete. # +resourcePack.error.enteringgame.title=Balíky so skončenou platnosťou na serveri Realm # +resourcePack.error.enteringgame.message=Tento server Realm obsahuje balíky zdrojov alebo správania so skončenou platnosťou v službe Realms Plus. Budete musieť tieto balíky inaktivovať alebo ich kúpiť na Trhovisku, aby ste mohli hrať na serveri Realm. # +resourcePack.error.enteringgame.button=Zobraziť aktívne balíky # +resourcePack.title=Vyberte balíky zdrojov # +resourcePack.toast.atlasFallback.message=Málo pamäte. Textúry budú mať zníženú úroveň detailov. # +resourcePack.toast.atlasFallback.title=Rezerva balíka zdrojov # +resourcePack.copyGlobal=Kopírovať z globálneho # +resourcePack.description=Balíky zdrojov sa aplikujú zdola nahor. To znamená, že akákoľvek položka balíka nachádzajúca sa naraz v dvoch balíkoch bude nahradená vyšším balíkom. # +resourcePack.description.default.level=Tieto položky môžete upraviť v ponuke Nastavenia. # +resourcePack.description.default.behaviorPacks=Predvolený režim hrania hry Minecraft. # +resourcePack.description.bottom.global=Balíky zdrojov sa aplikujú zdola nahor. To znamená, že akákoľvek položka balíka nachádzajúca sa naraz v dvoch balíkoch bude nahradená vyšším balíkom. Balíky vo vašich svetoch sa aplikujú nad rámec týchto globálnych balíkov. Tieto zdroje sú iba pre vás. Nikto iný neuvidí zdroje, ktoré ste tu nastavili. Balíky zdrojov vo vašich svetoch alebo svetoch, ku ktorým sa pripojíte, sa aplikujú nad rámec týchto globálnych zdrojov. # +resourcePack.description.bottom.behaviorPacks=Balíky správania sa aplikujú zdola nahor. To znamená, že akákoľvek položka nachádzajúca sa v dvoch balíkoch správania bude nahradená vyšším balíkom. # +resourcePack.description.bottom.level=Balíky zdrojov sa aplikujú zdola nahor. To znamená, že akákoľvek položka balíka nachádzajúca sa naraz v dvoch balíkoch bude nahradená vyšším balíkom. Tieto balíky vo vašom svete sa aplikujú nad rámec globálnych balíkov. # +resourcePack.description.store=Zobraziť v obchode # +resourcePack.header.behavior=Aktívne balíky správania sa vzťahujú na všetkých hráčov. # +resourcePack.header.level=Vyžadovať prijatie balíkov zdrojov inými hráčmi # +resourcePack.crashRecovery.title=Obnovenie globálnych zdrojov # +resourcePack.crashRecovery.message=Zdroje sa predtým nepodarilo načítať. # +resourcePack.warnings=Varovania: # +resourcePack.warning.title=Je to nebezpečné! # +resourcePack.warning.body=Pridanie alebo odstránenie balíkov správania po hraní vo svete môže zničiť svet a spôsobiť stratu vytvoreného obsahu. Stlačením tlačidla „OK“ balík dezaktivujete a stlačením tlačidla „Zrušiť“ ho ponecháte v aktívnom stave. # +resourcePack.requiredDependency.title=Požadovaná závislosť # +resourcePack.requiredDependency.body=Tento balík je požadovaná závislosť iného balíka, ktorý sa momentálne používa. # +resourcePack.missingDependency.title=Chýbajúce závislosti # +resourcePack.missingDependency.body=Tomuto balíku chýba minimálne jedna závislosť. Chcete ho aj tak použiť? # +resourcePack.delete=Chystáte sa navždy odstrániť balík %s. Naozaj to chcete urobiť? # +resourcePack.delete.confirm=Odstrániť balík? # +resourcePack.deleteSelected=Tento balík je momentálne vybratý. Chystáte sa navždy odstrániť balík %s. Naozaj to chcete urobiť? # +resourcePack.deleteMultiple=Navždy odstránite nasledujúce balíky: %s. Naozaj to chcete urobiť? # +resourcePack.editPack=Odstrániť balíky... # +resourcePack.editPackDone=Hotovo # +resourcePack.toast.unownedContent.title=%s – inaktivované # +resourcePack.toast.unownedContent.subtitle=Konto nevlastní tento balík zdrojov. # +resourcePack.incompatibleDependency=Tento balík má závislosť (%s), ktorá je nekompatibilná so zariadením # +resourcePack.incompatibleDependency.memory=Tento balík má závislosť (%s), ktorá je nekompatibilná so zariadením, pretože zariadenie nemá dostatok pamäte. # +resourcePack.incompatibleDependency.graphics.raytracing=Tento balík má závislosť (%s), ktorá je nekompatibilná so zariadením, pretože zariadenie nemá kompatibilný hardvér na podporu sledovania svetelného lúča # +resourcePack.subpackResolution=Rozlíšenie: %s # +resourcePack.incompatible=Tento balík je nekompatibilný so zariadením. # +resourcePack.incompatible.memory=Toto rozlíšenie je nekompatibilné so zariadením, pretože zariadenie nemá dostatok pamäte. # +resourcePack.incompatible.graphics.raytracing=Tento balík obsahuje informácie, ktoré umožňujú sledovanie svetelného lúča, ale zariadenie túto možnosť nepodporuje. # +resourcePack.packSettingsTitle=Nastavenia pre %s # +resourcePack.missingPackDescription=Tento balík chýba. # +resourcePack.legacyPackName=Balík starších zdrojov # + +sidebar.action=Akcia # +sidebar.adventure=Dobrodružstvo # +sidebar.capes=Plášte # +sidebar.categories=Kategórie # +sidebar.categoryBody=Telo # +sidebar.categoryStyle=Štýl # +sidebar.characterCreator=Tvorca postavy # +sidebar.classicSkins=Klasické vzhľady # +sidebar.emotes=Emócie # +sidebar.fantasy=Fantasy # +sidebar.featured=Odporúčané # +sidebar.genre=Žáner # +sidebar.marketplace=Trhovisko # +sidebar.mashups=Mash-up balíky # +sidebar.minigame=Minihra # +sidebar.myCharacters=Moje postavy # +sidebar.myContent=Môj obsah # +sidebar.newReleases=Nové vydania # +sidebar.openWorld=Otvorený svet # +sidebar.parkour=Parkúr # +sidebar.resources=Zdroje # +sidebar.roleplay=Hranie rolí # +sidebar.skins=Vzhľady # +sidebar.skinsOwned=Vlastnené vzhľady # +sidebar.skyblock=Skyblock # +sidebar.simulation=Simulácia # +sidebar.survival=Prežitie # +sidebar.realmsPlus=Realms Plus # +sidebar.skinsRealmsPlus=Vzhľady Realms Plus # +sidebar.skinsUnowned=Získať viac # +sidebar.topSellers=Najväčší predajcovia # +sidebar.trending=Trendové # +sidebar.tts.sidebarCollapseList=Možnosť bočného panela: zbaliť %s # +sidebar.tts.sidebarExpandList=Možnosť bočného panela: rozbaliť %s # +sidebar.tts.sidebarNavigateTo=Možnosť bočného panela: prejsť na %s # +sidebar.tts.verboseToggleExpand=Rozbaliť bočný panel # +sidebar.tts.verboseToggleCollapse=Zbaliť bočný panel # +sidebar.worlds=Svety # + +storageManager.contentType.world=Svet # +storageManager.contentType.worldTemplate=Šablóna sveta # +storageManager.contentType.resourcePack=Zdroje # +storageManager.contentType.behaviorPack=Balík správania # +storageManager.contentType.skinPack=Balíček vzhľadov # +storageManager.contentType.invalid=Neplatné # +storageManager.contentType.cachedData=Údaje vo vyrovnávacej pamäti # + +storageManager.contentType.worlds=Svety # +storageManager.contentType.worldTemplates=Šablóny svetov # +storageManager.contentType.resourcePacks=Balíky zdrojov # +storageManager.contentType.behaviorPacks=Balíky správania # +storageManager.contentType.skinPacks=Balíčky vzhľadov # + +storageManager.baseWorld=Základný svet # + +tile.sculk_sensor.name=Skalkitový senzor vibrácií # +tile.sculk.name=Skalkit # +tile.sculk_vein.name=Skalkitová žila # +tile.sculk_catalyst.name=Skalkitový katalyzátor # +tile.sculk_shrieker.name=Skalkitový vrešťan # +tile.reinforced_deepslate.name=Zosilnená hlbinná bridlica # +itemGroup.name.sculk=Skalkit # +effect.darkness=Temnota # +entity.frog.name=Žaba # +entity.tadpole.name=Žubrienka # +item.spawn_egg.entity.warden.name=Narodenie dozorcu # +entity.warden.name=Dozorca # +entity.allay.name=Pomocník # +item.spawn_egg.entity.allay.name=Narodenie pomocníka # +action.interact.allay=Dať pomocníkovi predmet # +item.bucketTadpole.name=Vedro so žubrienkou # +item.spawn_egg.entity.frog.name=Narodenie žaby # +item.spawn_egg.entity.tadpole.name=Narodenie žubrienky # +tile.frog_spawn.name=Žabí poter # +tile.pearlescent_froglight.name=Perleťové žabie svetlo # +tile.verdant_froglight.name=Zelenkavé žabie svetlo # +tile.ochre_froglight.name=Okrové žabie svetlo # +tile.mud.name=Blato # +tile.packed_mud.name=Zhustené blato # +tile.mud_bricks.name=Nepálené tehly # +tile.mud_brick_slab.name=Tabuľa z nepálených tehál # +tile.mud_brick_double_slab=Dvojitá tabuľa z nepálených tehál # +tile.mud_brick_stairs.name=Schody z nepálených tehál # +tile.mud_brick_wall.name=Stena z nepálených tehál # +tile.mangrove_leaves.name=Mangrovové listy # +tile.mangrove_propagule.name=Mangrovová propagula # +tile.mangrove_roots.name=Mangrovové korene # +tile.muddy_mangrove_roots.name=Zablatené mangrovové korene # +item.chest_boat.oak.name=Dubový čln s truhlicou # +item.chest_boat.spruce.name=Smrekový čln s truhlicou # +item.chest_boat.birch.name=Brezový čln s truhlicou # +item.chest_boat.jungle.name=Čln z tropického dreva s truhlicou # +item.chest_boat.acacia.name=Agátový čln s truhlicou # +item.chest_boat.big_oak.name=Čln z tmavého duba s truhlicou # +item.chest_boat.mangrove.name=Mangrovový čln s truhlicou # +tile.mangrove_log.name=Mangrovové poleno # +tile.stripped_mangrove_log.name=Olúpané mangrovové poleno # +tile.mangrove_planks.name=Dosky z mangrovového dreva # +tile.mangrove_button.name=Mangrovové tlačidlo # +tile.mangrove_stairs.name=Schody z mangrovového dreva # +tile.mangrove_slab.name=Tabuľa z mangrovového dreva # +tile.mangrove_pressure_plate.name=Mangrovová prítlačná doska # +tile.mangrove_fence.name=Plot z mangrovového dreva # +tile.mangrove_fence_gate.name=Brána v plote z mangrovového dreva # +item.mangrove_door.name=Dvere z mangrovového dreva # +item.mangrove_sign.name=Mangrovová značka # +tile.mangrove_trapdoor.name=Mangrovové padacie dvere # +tile.mangrove_wood.name=Mangrovové drevo # +tile.stripped_mangrove_wood.name=Olúpané mangrovové drevo # +item.boat.mangrove.name=Mangrovový čln # +item.echo_shard.name=Črep ozveny # +item.recovery_compass.name=Kompas obnovy # +item.disc_fragment.name=Fragment disku # +item.disc_fragment_5.desc=Hudobný disk – 5 # +item.record_5.desc=Samuel Åberg – 5 # + +action.hint.exit.chest_boat=Ak chcete vystúpiť z člna, ťuknite na položku Vyskočiť # +action.hint.exit.console.chest_boat=Ak chcete vystúpiť z člna, stlačte tlačidlo :_input_key.jump: # +entity.chest_boat.name=Čln s truhlicou # +feature.ancient_city=Starobylé mesto # + +action.hint.exit.camel=Ak chcete zosadnúť, ťuknite na položku Zakrádať sa # +action.hint.exit.console.camel=Ak chcete zosadnúť, stlačte tlačidlo :_input_key.sneak: # +action.hint.exit.console.raft=Ak chcete vystúpiť z plte, stlačte tlačidlo :_input_key.jump: # +action.hint.exit.raft=Ak chcete vystúpiť z plte, ťuknite na položku Vyskočiť # +action.hint.exit.scheme.camel=Ak chcete zosadnúť, ťuknite na položku Zosadnúť # +action.interact.exit.raft=Opustiť plť # +container.smithing_table.arrow_tooltip_cannot_craft=Týmto spôsobom sa položka nedá inovovať # +container.smithing_table.input_slot_tooltip_armor_trim=Pridať kúsok brnenia # +container.smithing_table.input_slot_tooltip_netherite=Pridať diamantové brnenie, zbraň alebo nástroj # +container.smithing_table.material_slot_tooltip_armor_trim=Pridať ingot alebo kryštál # +container.smithing_table.material_slot_tooltip_netherite=Pridať netheritový ingot # +container.smithing_table.template_slot_tooltip=Pridať kováčsku šablónu # +entity.camel.name=Ťava # +entity.chest_raft.name=Plť s truhlicou # +feature.trail_ruins=Ruiny cestičky # +howtoplay.smithing_table.header.1=Kováčske šablóny # +howtoplay.smithing_table.header.2=Obšívky brnenia # +howtoplay.smithing_table.text.1=Chcete zo svojho vybavenia vyťažiť maximum? Potom budete potrebovať kováčsky stôl. # +howtoplay.smithing_table.text.2=Použite ho na vykonávanie všetkých druhov zmien, napríklad na inováciu diamantového vybavenia na netheritové, alebo vykonávanie kozmetických zmien pomocou obšívok brnenia. # +howtoplay.smithing_table.text.3=Ak chcete inovovať vybavenie, budete potrebovať kováčsku šablónu. Vo svete nájdete rôzne druhy, ktoré potom môžete použiť na všetky druhy inovácií. # +howtoplay.smithing_table.text.4=Šablónu umiestnite do ľavého slotu kováčskeho stola, aby ste zistili, ktoré položky potrebujete na inováciu. # +howtoplay.smithing_table.text.5=Na inovovanie diamantového vybavenia na netheritové napríklad potrebujete kováčsku šablónu netheritovej inovácie, ktorú nájdete v ruinách bašty. Potom vložte diamantové vybavenie do slotu na vybavenie a netheritový ingot do slotu na prísady a hotovo! # +howtoplay.smithing_table.text.6=Pri inovácii vybavenia sa zachovajú vlastnosti položiek, ako sú očarovania a obšívky brnenia, ale kováčska šablóna sa spotrebuje. Nerobte si starosti, pretože jej kópie môžete vytvárať pomocou pracovného stola. # +howtoplay.smithing_table.text.7=Buďte kreatívni a prispôsobte si vzhľad brnenia pomocou obšívok brnenia. Na začiatok budete potrebovať kováčsku šablónu obšívky brnenia, ktorú nájdete vo svete. # +howtoplay.smithing_table.text.8=Šablónu umiestnite do ľavého slotu kováčskeho stola, aby ste zistili, ktoré položky potrebujete na inováciu. Potom umiestnite časť brnenia do slotu na vybavenie a kryštál alebo ingot do slotu na prísady. Hotovo! # +howtoplay.smithing_table.text.9=Na obšívky brnenia možno používať iba určité kryštály a ingoty. Vyskúšajte rôzne druhy, napríklad železo, zlato alebo ultramarín, a vytvorte jedinečné dizajny! # +howtoplay.smithing_table.title=Kováčsky stôl # +howtoplay.smithing_table=Kováčsky stôl # +hudScreen.tooltip.brush=Štetec # +item.acacia_hanging_sign.name=Agátová závesná značka # +item.angler_pottery_sherd.name=Keramický črep – rybár # +item.archer_pottery_sherd.name=Keramický črep – lukostrelec # +item.armor.upgrade=Inovovať: # +item.arms_up_pottery_sherd.name=Keramický črep – ruky hore # +item.bamboo_door.name=Dvere z bambusu # +item.bamboo_hanging_sign.name=Bambusová závesná značka # +item.bamboo_sign.name=Bambusová značka # +item.birch_hanging_sign.name=Brezová závesná značka # +item.blade_pottery_sherd.name=Keramický črep – čepeľ # +item.boat.bamboo.name=Bambusová plť # +item.boat.cherry.name=Čerešňový čln # +item.brewer_pottery_sherd.name=Keramický črep – sládok # +item.brush.name=Štetec # +item.burn_pottery_sherd.name=Keramický črep – spálenina # +item.cherry_door.name=Čerešňové dvere # +item.cherry_hanging_sign.name=Čerešňová závesná značka # +item.cherry_sign.name=Čerešňová značka # +item.chest_boat.bamboo.name=Bambusová plť s truhlicou # +item.chest_boat.cherry.name=Čerešňový čln s truhlicou # +item.crimson_hanging_sign.name=Karmínová závesná značka # +item.danger_pottery_sherd.name=Keramický črep – nebezpečenstvo # +item.dark_oak_hanging_sign.name=Závesná značka z tmavého duba # +item.explorer_pottery_sherd.name=Keramický črep – prieskumník # +item.friend_pottery_sherd.name=Keramický črep – priateľ # +item.heart_pottery_sherd.name=Keramický črep – srdce # +item.heartbreak_pottery_sherd.name=Keramický črep – zlomené srdce # +item.howl_pottery_sherd.name=Keramický črep – vytie # +item.jungle_hanging_sign.name=Džungľová závesná značka # +item.mangrove_hanging_sign.name=Mangrovová závesná značka # +item.miner_pottery_sherd.name=Keramický črep – baník # +item.mourner_pottery_sherd.name=Keramický črep – trúchliaci # +item.oak_hanging_sign.name=Dubová závesná značka # +item.plenty_pottery_sherd.name=Keramický črep – hojnosť # +item.prize_pottery_sherd.name=Keramický črep – cena # +item.sheaf_pottery_sherd.name=Keramický črep – snop # +item.shelter_pottery_sherd.name=Keramický črep – prístrešok # +item.skull_pottery_sherd.name=Keramický črep – lebka # +item.skull.piglin.name=Hlava piglina # +item.smithing_template.applies_to=Vzťahuje sa na: # +item.smithing_template.armor_trim.applies_to=Brnenie # +item.smithing_template.armor_trim.ingredients=Ingoty a kryštály # +item.smithing_template.ingredients=Prísady: # +item.smithing_template.name=Kováčska šablóna # +item.smithing_template.netherite_upgrade.applies_to=Diamantové vybavenie # +item.smithing_template.netherite_upgrade.ingredients=Netheritový ingot # +item.snort_pottery_sherd.name=Keramický črep – odfrknutie # +item.spawn_egg.entity.camel.name=Narodenie ťavy # +item.spruce_hanging_sign.name=Smreková závesná značka # +item.warped_hanging_sign.name=Zoschnutá závesná značka # +itemGroup.name.hanging_sign=Závesné značky # +itemGroup.name.potterySherds=Keramické črepy # +itemGroup.name.smithing_templates=Kováčske šablóny # +tile.bamboo_block.name=Blok bambusu # +tile.bamboo_button.name=Bambusové tlačidlo # +tile.bamboo_fence_gate.name=Brána v plote z bambusu # +tile.bamboo_fence.name=Plot z bambusu # +tile.bamboo_mosaic_slab.name=Bambusová mozaiková tabuľa # +tile.bamboo_mosaic_stairs.name=Bambusové mozaikové schody # +tile.bamboo_mosaic.name=Bambusová mozaika # +tile.bamboo_planks.name=Dosky z bambusu # +tile.bamboo_pressure_plate.name=Bambusová prítlačná doska # +tile.bamboo_slab.name=Bambusová tabuľa # +tile.bamboo_stairs.name=Bambusové schody # +tile.bamboo_trapdoor.name=Bambusové padacie dvere # +tile.calibrated_sculk_sensor.name=Kalibrovaný skalkitový senzor vibrácií # +tile.cherry_button.name=Čerešňové tlačidlo # +tile.cherry_double_slab.name=Čerešňová dvojitá tabuľa # +tile.cherry_fence_gate.name=Čerešňová brána v plote # +tile.cherry_fence.name=Čerešňový plot # +tile.cherry_leaves.name=Čerešňové listy # +tile.cherry_log.name=Čerešňové poleno # +tile.cherry_planks.name=Čerešňové dosky # +tile.cherry_pressure_plate.name=Čerešňová prítlačná doska # +tile.cherry_sapling.name=Čerešňová sadenica # +tile.cherry_slab.name=Čerešňová tabuľa # +tile.cherry_stairs.name=Čerešňové schody # +tile.cherry_trapdoor.name=Čerešňové padacie dvere # +tile.cherry_wood.name=Čerešňové drevo # +tile.chiseled_bookshelf.name=Opracovaná polica na knihy # +tile.decorated_pot.name=Vyzdobený hrniec # +tile.pink_petals.name=Ružové lupene # +tile.stripped_bamboo_block.name=Blok olúpaného bambusu # +tile.stripped_cherry_log.name=Olúpané čerešňové poleno # +tile.stripped_cherry_wood.name=Olúpané čerešňové drevo # +tile.suspicious_gravel.name=Podozrivý štrk # +tile.suspicious_sand.name=Podozrivý piesok # +trim_material.amethyst.name=Ametystový materiál # +trim_material.copper.name=Medený materiál # +trim_material.diamond.name=Diamantový materiál # +trim_material.emerald.name=Smaragdový materiál # +trim_material.gold.name=Zlatý materiál # +trim_material.iron.name=Železný materiál # +trim_material.lapis.name=Ultramarínový materiál # +trim_material.netherite.name=Netheritový materiál # +trim_material.quartz.name=Kryštálový materiál # +trim_material.redstone.name=Ruditový materiál # +trim_pattern.coast.name=Obšívka pobrežného brnenia # +trim_pattern.dune.name=Obšívka dunového brnenia # +trim_pattern.eye.name=Obšívka očného brnenia # +trim_pattern.host.name=Obšívka brnenia hostiteľa # +trim_pattern.raiser.name=Obšívka chovateľovho brnenia # +trim_pattern.rib.name=Obšívka rebrového brnenia # +trim_pattern.sentry.name=Obšívka brnenia strážcu # +trim_pattern.shaper.name=Obšívka brnenia tvarovača # +trim_pattern.silence.name=Obšívka tichého brnenia # +trim_pattern.snout.name=Obšívka rypákového brnenia # +trim_pattern.spire.name=Obšívka vežového brnenia # +trim_pattern.tide.name=Obšívka prílivového brnenia # +trim_pattern.vex.name=Obšívka vex brnenia # +trim_pattern.ward.name=Obšívka ochranného brnenia # +trim_pattern.wayfinder.name=Obšívka brnenia hľadača cesty # +trim_pattern.wild.name=Obšívka divokého brnenia # +upgrade.netherite_upgrade.name=Netheritová inovácia # + +storageManager.mainSizeLabel=%s – 1 položka # +storageManager.mainSizeLabelPlural=%s – počet položiek: %s # +storageManager.delete.title=Odstrániť %s natrvalo? # +storageManager.title.item.single=položku # +storageManager.title.item.plural=položky # +storageManager.delete.content=Naozaj chcete odstrániť vybraté položky? Tieto položky budú navždy stratené! (Dlho!) %s%s%s # +storageManager.delete.content.redownload=Obsah kúpený na Trhovisku môžete znova prevziať. # +storageManager.delete.content.worldtemplate=Odstránenie šablón môže spôsobiť, že svety, ktoré ich používajú, už nebudú fungovať podľa očakávania. # +storageManager.delete.content.affectedWorlds=Nasledujúce svety môžu prestať pracovať podľa očakávania: # +storageManager.delete.confirm=Odstrániť # +storageManager.delete.cancel=Zrušiť # +storageManager.delete.dependency=Nasledujúci obsah závisí od tejto položky %s. Ak odstránite položku %s: %s, nemusí už fungovať správne. Chcete položku %s aj napriek tomu odstrániť? Táto položka %s bude navždy stratená! (Dlho!) # +storageManager.delete.premium=Chystáte sa odstrániť položku %s. Položku %s však budete naďalej vlastniť. Ak v budúcnosti budete chcieť položku %s používať znova, môžete ju znova prevziať z Trhoviska. # +storageManager.delete.premium.end=Naozaj chcete odstrániť túto položku %s? # +storageManager.deleting.content=Odstraňuje sa obsah # +storageManager.download.premium=Položka %s momentálne nie je nainštalovaná. # +storageManager.download.premium.end=Chcete prevziať položku %s (%s)? # +storageManager.dependency.titleText=Chceli ste ich narušiť? # +storageManager.dependency.warningText=Niektoré ďalšie položky potrebujú odstraňovaný obsah, aby pracovali správne. Chcete riskovať s narušením týchto položiek? # +storageManager.dependency.doneText=Inú položku %s možno odstrániť bez narušenia iných zdrojov. # +storageManager.dependency.noItems=Nezostali žiadne ďalšie položky na odstránenie. # +storageManager.dependency.breakItem=Požadovaný obsah, ktorý odstraňujete: # +storageManager.dependency.removeDependencies=Zachovať položky, ktoré tento balík potrebuje # +storageManager.dependency.breakPack=Naozaj chcete narušiť tento balík? # +storageManager.share.compress=Komprimujú sa vybraté zdroje... # +storageManager.share.totalPercent=–100 % # +storageManager.dependency.continue=Pokračovať # +storageManager.dependency.continue.scroll=Ak chcete pokračovať, posuňte obraz # +storageManager.sortLargest=Veľkosť – najprv najväčšie # +storageManager.sortDateRecent=Dátum používania – najprv nedávne # +storageManager.sortDateOldest=Dátum používania – najprv najstaršie # +storageManager.version=Verzia # +storageManager.multiselectDelete=Odstrániť # +storageManager.multiselectShare=Zdieľať # +storageManager.multiselect=Viacnásobný výber # +storageManager.miscellaneous=Rôzne # + +storageManager.groupType=Typ # +storageManager.groupPack=Doplnok # + +storageManager.shareTitle=Exportovať zdroje # +storageManager.mcpack=Balík hry Minecraft # +storageManager.mcaddon=Doplnok hry Minecraft # +storageManager.mcworld=Svet hry Minecraft # + +raycasting.purchase.error=Zistili sme, že zariadenie nespĺňa systémové požiadavky na spustenie tohto balíka, a preto si tento balík nemôžete stiahnuť. Minimálne systémové požiadavky nájdete nižšie: %s+ Grafický procesor: grafický procesor podporujúci hardvérové sledovanie svetelného lúča, napríklad Nvidia GeForce RTX 2060 alebo výkonnejší (podrobnosti nájdete v Najčastejších otázkach na stránke minecraft.net) %s+ Pamäť RAM: aspoň 8 GB %s+ Procesor: Intel Core i5 alebo ekvivalentný ###the %s will be turned into linebreaks. Don't reorder. +raycasting.purchase.error.title=Upozornenie na systémové požiadavky # + +resourcepack.City=Balíček textúr Mesto # +resourcepack.Plastic=Balíček plastických textúr # +resourcepack.Natural=Balíček prírodných textúr # +resourcepack.Fantasy=Balíček textúr fantasy # +resourcepack.Cartoon=Balíček rozprávkových textúr # +resourcepack.Candy=Balíček cukríkových textúr # +resourcepack.FestiveMashup2016=Sviatočný balík mash-up 2016 # +resourcepack.ChineseMythology=Balík mash-up Čínska mytológia # + +resourcePack.vanilla.name=Balíček textúr pre Minecraft # +resourcePack.vanilla.description=Predvolená grafika hry Minecraft sa aktualizovala o štýlové nové textúry. # + +resourcePack.city.name=Mesto # +resourcePack.city.description=Ideálny na stavbu budov. # + +resourcePack.plastic.name=Plastické # +resourcePack.plastic.description=Jednoduché, farebné a živé. # + +resourcePack.natural.name=Príroda # +resourcePack.natural.description=Navrhnutý tak, aby vašim svetom dodal prirodzenejší vzhľad. # + +resourcePack.fantasy.name=Fantasy # +resourcePack.fantasy.description=Cestujte v čase do doby, keď rytieri boli hrdinovia. # + +resourcePack.cartoon.name=Rozprávka # +resourcePack.cartoon.description=Vyvalené oči, pojašené úškrny. S týmto balíčkom premeníte svoj svet na kreslený film. # + +resourcePack.candy.name=Cukríky # +resourcePack.candy.description=Potiahnite svoj svet cukrovou polevou a premeňte každú textúru na presladenú pochúťku. # + +resourcePack.festivemashup2016.name=Sviatočný balík mash-up 2016 # +resourcePack.festivemashup2016.description=Vytvorte pomocou tohto snežného sviatočného balíka zimnú krajinu. # + +resourcePack.chinesemythology.name=Balík mash-up Čínska mytológia # +resourcePack.chinesemythology.description=Textúry inšpirované čínskymi bájkami a legendami. # + +resourcepack.Fallout=Fallout Mash-up # +resourcePack.Fallout.name=Fallout Mash-up # +resourcePack.Fallout.description=Víta vás pustatina! # + +resourcepack.MagicTheGathering.name=Magic: The Gathering # + +resourcePack.GreekMythology=Mash-up Grécka mytológia # +resourcePack.GreekMythology.name=Mash-up Grécka mytológia # +resourcePack.GreekMythology.description=Mýtické Grécko máte na dosah ruky. # + +resourcePack.Skyrim.name=Skyrim Mash-up # +resourcePack.Skyrim.description=Budujte vlastné svety v krajiny Skyrim. # + +resourcePack.MashupAdventureTime.name=Adventure Time # +resourcePack.MashupAdventureTime.description= # + +resourcePack.skin.name=Vzhľady # +resourcePack.skin.description=Vzhľad, vzhľad, vzhľad!!! # + +resourcePack.invalid.description=Balík sa nepodarilo úspešne analyzovať. Kliknutím zobrazte chyby. # +resourcePack.loading.description=Balík sa naďalej načítava. # + +review.item.post.rating.dropdown.label=Vyberte hodnotenie pomocou hviezdičiek # +review.item.post.rating.footer=Hodnotenie budete môcť zmeniť. # +review.item.post.rating.submit.button=Ohodnoťte tento balík # +review.item.post.rating.1star=Je nám ľúto, že sa vám balíček vôbec nepáčil. Pomocou tlačidla nižšie dajte tvorcovi vedieť, ako sa môže zlepšiť. # +review.item.post.rating.2star=To nie je dobré. Pomocou tlačidla nižšie dajte tvorcovi vedieť, ako sa môže zlepšiť. # +review.item.post.rating.3star=Vždy je čo zlepšovať, ale sme radi, že sa naďalej zabávate. # +review.item.post.rating.4star=Sme radi, že si to užívate! # +review.item.post.rating.5star=Super! Sme radi, že sa vám to páči! # +review.item.post.rating.submit.toast.line1=Vďaka za ohodnotenie balíčka. # +review.item.post.rating.submit.toast.line2=Zobrazenie vášho hodnotenia môže chvíľu trvať. # + +roaming.status_brief.limited_usage=Obmedzené použitie # +roaming.status_brief.no_restrictions=Použiteľné medzi rôznymi platformami # +roaming.status_hover.limited_usage=K dispozícii len na konkrétnych platformách. # +roaming.status_hover.no_restrictions=K dispozícii na akejkoľvek platforme Bedrock. # + +screenshot.failure=Nemožno uložiť snímku obrazovky: %s # +screenshot.success=Snímka obrazovky uložená ako %s # +screenshot.title=Snímka obrazovky zaznamenaná. # +screenshot.caption=Pridať titulok a zdieľať? # +screenshot.post=Zdieľať # + +seedPicker.search=Hľadať # +seedPicker.title=Výber počiatočnej hodnoty # + +selectServer.add=Pridať server # +selectServer.defaultName=Server hry Minecraft # +selectServer.delete=Odstrániť # +selectServer.deleteButton=Odstrániť # +selectServer.deleteQuestion=Naozaj chcete odstrániť tento server? # +selectServer.deleteWarning=sa stratí navždy! (Nadlho!) # +selectServer.direct=Priame pripojenie # +selectServer.edit=Upraviť # +selectServer.empty=prázdne # +selectServer.hiddenAddress=(Skryté) # +selectServer.refresh=Obnoviť # +selectServer.select=Pripojiť sa na server # +selectServer.title=Vybrať server # + +selectWorld.allowCommands=Povoliť podvádzanie: # +selectWorld.allowCommands.info=Príkazy, ako sú /gamemode, /xp # +selectWorld.bonusItems=Truhlica s odmenou: # +selectWorld.trustPlayers=Dôverovať hráčom: # +selectWorld.cheats=Aktivovať podvádzanie # +selectWorld.conversion=Musí byť skonvertovaný! # +selectWorld.convertInProgress.title=Konverzia sveta # +selectWorld.convertInProgress.msg=Konvertuje sa svet... %d %% # +selectWorld.convertInProgress.tts.msg=Svet sa konvertuje # +selectWorld.convertInProgress.download_msg=Preberajú sa balíky zdrojov... %d %% # +selectWorld.convertInProgress.import_msg=Importujú sa balíky zdrojov... %d %% # +selectWorld.uploadInProgress.title=Odosiela sa starý svet # +selectWorld.uploadInProgress.msg=Starý svet sa odosiela do hry Minecraft... %d %% # +selectWorld.convertFailed.msg=Ops. Vyskytla sa chyba. # +selectWorld.create=Vytvoriť nový svet # +selectWorld.createNew=Vytvoriť nový # +selectWorld.createTemplate=Vytvoriť zo šablóny # +selectWorld.createDemo=Hrať v novom ukážkovom svete # +selectWorld.customizeType=Prispôsobiť # +selectWorld.delete=Odstrániť # +selectWorld.deleteButton=Odstrániť # +selectWorld.deleteQuestion=Naozaj chcete odstrániť tento svet? # +selectWorld.deleteWarning=sa stratí navždy! (Nadlho!) # +selectWorld.empty=prázdne # +selectWorld.enterName=Názov sveta # +selectWorld.enterSeed=Počiatočná hodnota pre generátor sveta # +selectWorld.gameMode=Herný režim # +selectWorld.gameMode.adventure=Dobrodružstvo # +selectWorld.gameMode.adventure.line1=Rovnaký ako režim prežitia, ale bloky nemožno # +selectWorld.gameMode.adventure.line2=pridávať ani odstraňovať # +selectWorld.gameMode.creative=Tvorivosť # +selectWorld.gameMode.creative.line1=Neobmedzené zdroje, voľné lietanie a # +selectWorld.gameMode.creative.line2=okamžité ničenie blokov # +selectWorld.gameMode.hardcore=Drsný # +selectWorld.gameMode.hardcore.line1=Rovnaký ako režim prežitia, uzamknutý na najťažšej # +selectWorld.gameMode.hardcore.line2=náročnosti a len s jedným životom # +selectWorld.gameMode.spectator=Divák # +selectWorld.gameMode.spectator.line1=Môžete sa pozerať, ale nedotýkajte sa # +selectWorld.gameMode.spectator.line2= # +selectWorld.gameMode.survival=Prežitie # +selectWorld.gameMode.survival.line1=Zamerajte sa na zdroje, výrobu, zvyšovanie # +selectWorld.gameMode.survival.line2=úrovní, zdravie a hlad # +selectWorld.hardcoreMode=Drsný: # +selectWorld.hardcoreMode.info=Svet sa po smrti odstráni # +selectWorld.mapFeatures=Generovať štruktúry: # +selectWorld.mapFeatures.info=Dediny, žaláre a pod. # +selectWorld.mapType=Typ sveta: # +selectWorld.mapType.normal=Normálna # +selectWorld.moreWorldOptions=Ďalšie možnosti sveta... # +selectWorld.newWorld=Nový svet # +selectWorld.newWorld.copyOf=Kópia sveta %s # +selectWorld.newWorld.educationCopyOf=[EDU] %s # +selectWorld.worldTags.experimental=Experimentálne # +## NOTE: "Realms" is the name of a service and doesn't get localized. +selectWorld.realmsComingSoon=Služba Realms už čoskoro! # +selectWorld.realmsBeta=Realms beta # +selectWorld.worldTags=%1$s – %2$s # +selectWorld.learnMore=Ďalšie informácie # +selectWorld.recreate=Vytvoriť znova # +selectWorld.rename=Premenovať # +selectWorld.renameButton=Premenovať # +selectWorld.renameTitle=Premenovanie sveta # +selectWorld.resultFolder=Uloží sa v: # +selectWorld.seedInfo=Ak chcete náhodnú počiatočnú hodnotu, nevyplňujte # +selectWorld.select=Hrať vo vybratom svete # +selectWorld.tab.worlds=Svety # +selectWorld.tab.realms=Realms # +selectWorld.tab.friends=Priatelia # +selectWorld.tab.classmates=Priatelia # +selectWorld.tab.thirdParty=Servery # +selectWorld.title=Vybrať svet # +selectWorld.world=Svet # +selectWorld.editor.create=Vytvoriť nový projekt # +selectWorld.editor.enterName=Názov projektu # + +selectTemplate.templateStart=Kde chcete začať? # +selectTemplate.generateRandom=Vytvoriť nový svet # +selectTemplate.createRealm=Vytvoriť novú ríšu # +selectTemplate.create=Vytvoriť... # +selectTemplate.worldsByCreators=Svety od tvorcov # +selectTemplate.realm=Nová ríša # +selectTemplate.realmInfo=Svety môžete odovzdať do ríše po jej vytvorení. # +selectTemplate.signIn=Vytvoriť ríšu pomocou konta Microsoft # +selectTemplate.unableToSignIn=Služby spoločnosti Microsoft nie sú v tomto zariadení dostupné # +selectTemplate.world=Nový svet # +selectTemplate.help=? # +selectTemplate.templateDescription=Šablóna # +selectTemplate.deleteTemplate=Odstrániť šablóny svetov... # +selectTemplate.deleteTemplateDone=Hotovo # +selectTemplate.deleteMessage=Chystáte sa navždy odstrániť balík %s. Naozaj to chcete urobiť? # +selectTemplate.delete.confirm=Odstrániť šablónu sveta? # +selectTemplate.delete=Odstrániť # +selectTemplate.myTemplates=Moje šablóny svetov # +selectTemplate.realmsPlus=Odporúčané šablóny Realms Plus # +selectTemplate.importedTemplates=Importované šablóny # +selectTemplate.download=Prevziať # +selectTemplate.noTemplates=V tomto zariadení nie sú žiadne šablóny svetov. # +selectTemplate.suggestedContent.title=Odporúčané šablóny Trhovísk # +selectTemplate.suggestedContent.button=Zobraziť ďalšie šablóny # +selectTemplate.createdBy=Autor: %s # +selectTemplate.inventory=Moje balíky z Trhoviska # +selectTemplate.seeMore=Zobraziť ďalšie # +selectTemplate.editor.generateRandom=Vytvoriť nový projekt # + + +sign.edit=Upraviť správu na značke # + +skin.New=Nové # + +skin.Standard.Custom=Vlastné # +skin.Standard.CustomSlim=Vlastný # +skin.Standard.Dummy=Vlastný # + +skinpack.Education=Vzhľady Education Edition # + +skins.browse=Prehľadávať # +skins.buy.buyButton=Kúpiť # +skins.buy.cancelButton=Zrušiť # +skins.buy.noConnection=Nemožno sa pripojiť k Trhovisku. Mohli by ste skontrolovať svoje pripojenie na internet? # +skins.information.ingame=Ľutujeme, nemôžete zmeniť svoj vzhľad v hre. Prístup k ponuke Možnosti získate z hlavnej ponuky. # +skins.information.invalidCustomSkin=To nie je vzhľad z hry Minecraft, hlupáčik. # +skins.information.upsellWithoutStore=Musíte si kúpiť balíček vzhľadov, aby ste mohli daný vzhľad používať, ale nevieme sa pripojiť k Trhovisku. # +skins.information.selectSkin=Vyberte správny typ modelu pre váš vzhľad # +skins.restore.button=Obnoviť # +skins.show.restorePurchaseButton=Obnoviť # +skins.skinpackHeader.packs=Balíčky vzhľadov # +skins.skinpackHeader.standard=Štandardné # +skins.title=Vzhľady # +skins.picker.title=Výber vzhľadu # +skins.picker.accept.button=Potvrdiť # +skins.picker.unlock.button=Odomknúť # +skins.picker.custom.button=Vybrať nový vzhľad # +skins.picker.default=Predvolené # +skins.picker.recent=Nedávne # +skins.picker.no.cross.platform=Balíček vzhľadov obmedzený na platformu # +skins.picker.no.multiplayer=Balíček vzhľadov obmedzený na hru pre viacerých hráčov # +skins.picker.expanded.back=Vzhľady v %s # +skins.store.upsell.equip.button=Nasadiť si tento vzhľad # +skins.store.upsell.info=Ak si chcete nasadiť vybratý vzhľad, musíte odomknúť tento balík. # +skins.store.upsell.seePack=Zobraziť balík na Trhovisku # +skins.store.upsell.unlockPack=Ak si chcete nasadiť vybratý vzhľad, odomknite tento balík. # +skins.store.equipped=Použili ste vzhľad %s. # + +soundCategory.ambient=Okolie/prostredie # +soundCategory.block=Bloky # +soundCategory.hostile=Nepriateľské tvory # +soundCategory.main=Hlavné # +soundCategory.music=Hudba # +soundCategory.neutral=Priateľské tvory # +soundCategory.player=Hráči # +soundCategory.record=Bloky s hudobným automatom/notami # +soundCategory.weather=Počasie # +soundCategory.texttospeech=Prevod textu na reč # + +stat.animalsBred=Chované zvieratá # +stat.armorCleaned=Vyčistené časti brnenia # +stat.bannerCleaned=Vyčistené zástavy # +stat.beaconInteraction=Interakcie s lúčom # +stat.blocksButton=Bloky # +stat.boatOneCm=Vzdialenosť prekonaná na člne # +stat.breakItem=%1$s – vyčerpané # +stat.brewingstandInteraction=Interakcie s varným stojanom # +stat.cakeSlicesEaten=Zjedené kusy torty # +stat.cauldronFilled=Naplnené kotly # +stat.cauldronUsed=Voda odobratá z kotla # +stat.chestOpened=Otvorené truhlice # +stat.climbOneCm=Prelezená vzdialenosť # +stat.crafted=Počet vyrobení # +stat.craftItem=%1$s – vyrobené # +stat.createWorld=Vytvorené svety # +stat.crouchOneCm=Vzdialenosť prekonaná počas prikrčenia # +stat.damageDealt=Udelené poškodenie # +stat.damageTaken=Prijaté poškodenie # +stat.deaths=Počet úmrtí # +stat.depleted=Počet vyčerpaní # +stat.dispenserInspected=Vyhľadané výdajné bloky # +stat.diveOneCm=Vzdialenosť prekonaná pod vodou # +stat.drop=Vypadnuté predmety # +stat.dropperInspected=Vyhľadané vypúšťače # +stat.enderchestOpened=Otvorené truhlice z konca sveta # +stat.entityKilledBy=Subjekt %s vás zabil %d-krát # +stat.entityKilledBy.none=Subjekt %s vás nikdy nezabil # +stat.entityKills=Zabili ste subjekt %d %s # +stat.entityKills.none=Nikdy ste nezabili subjekt %s # +stat.fallOneCm=Vzdialenosť prekonaná pádom # +stat.fishCaught=Chytené ryby # +stat.flowerPotted=Zasadené rastliny # +stat.flyOneCm=Vzdialenosť prekonaná letom # +stat.furnaceInteraction=Interakcie s pecou # +stat.generalButton=Všeobecné # +stat.hopperInspected=Vyhľadané násypníky # +stat.horseOneCm=Vzdialenosť prekonaná na koni # +stat.itemEnchanted=Očarované predmety # +stat.itemsButton=Predmety # +stat.joinMultiplayer=Pripojenia do hry pre viacerých hráčov # +stat.jump=Skoky # +stat.junkFished=Vylovené odpadky # +stat.leaveGame=Ukončenie hry # +stat.loadWorld=Načítané uložené hry # +stat.mineBlock=%1$s – vyťažené # +stat.minecartOneCm=Vzdialenosť prekonaná v banskom vozíku # +stat.mined=Počet ťažieb # +stat.mobKills=Zabité tvory # +stat.mobsButton=Tvory # +stat.noteblockPlayed=Prehrané bloky s notami # +stat.noteblockTuned=Naladené bloky s notami # +stat.pigOneCm=Vzdialenosť prekonaná na prasati # +stat.playerKills=Zabití hráči # +stat.playOneMinute=Odohrané minúty # +stat.recordPlayed=Prehrané platne # +stat.sprintOneCm=Vzdialenosť prekonaná behom # +stat.startGame=Počet hier # +stat.swimOneCm=Vzdialenosť prekonaná plávaním # +stat.talkedToVillager=Rozhovory s dedinčanmi # +stat.timeSinceDeath=Od poslednej smrti # +stat.tradedWithVillager=Obchody s dedinčanmi # +stat.trappedChestTriggered=Aktivované truhlice s pascou # +stat.treasureFished=Vylovené poklady # +stat.used=Počet použití # +stat.useItem=%1$s – použité # +stat.walkOneCm=Vzdialenosť prekonaná chôdzou # +stat.workbenchInteraction=Interakcie s pracovným stolom # + +stats.tooltip.type.achievement=Dosiahnutý výsledok # +stats.tooltip.type.statistic=Štatistika # + +start.beta.icon=Beta # + +store.title=Trhovisko # +store.allStores=Všetky obchody # +store.menu.home=Domov # +store.itemDetail.back=Podrobnosti # +store.coin.bonus=Bonus! # +store.coin.title=Kúpiť Minecoins # +store.disabledOnBeta=Táto funkcia je vo verzii beta momentálne vypnutá. # +store.disabled.nopermission=Nemáte povolenie na použitie Obchodu. # +store.disabled.generic=Obchod je momentálne nedostupný. # + +store.giftPromo.day=Deň %s ### %s being day number such as "Day 1", "Day 2", etc. Please use short translations. 3 letters if possible +store.equipped=Prevzaté # +store.promo.title=Oslava leta # +store.promo.incompatible=Svet nie je kompatibilný s týmto zariadením. Prevezmite ho v podporovanom zariadení. # +store.promo.details=Zobraziť podrobnosti # +store.promo.view=Zobraziť v Tvorcovi postavy # +store.promo.claimDay=Deň nároku # +store.promo.restrictedPopup.title=Obmedzené na platformu # +store.promo.restrictedPopup.body=Položka nie je kompatibilná s týmto zariadením. # + +store.realmsPlus=Realms Plus # +store.realmsPlus.content=Obsah # +store.realmsPlus.faq=FAQ # +store.realmsPlus.buyNow=PREDPLATIŤ ### Maximum 13 characters +store.realmsPlus.buyNowPerMonth=Predplatiť za %s mesačne # +store.realmsPlus.signInToSubscribe=Prihláste sa na odber služby Realms Plus # +store.realmsPlus.buyNowTrialPerMonth=Spustiť skúšobnú verziu ### Maximum 25 characters +store.realmsPlus.errorNoOffer=CHYBA – PONUKA SA NENAŠLA # +store.realmsPlus.manageSubscription=SPRAVOVAŤ PREDPLATNÉ # +store.realmsPlus.viewAllPacksTitle=SKVELÁ HODNOTA – BALÍKY V HODNOTE VIAC AKO 150 §g$ (USD)!§r # + +store.realmsPlus.nowActive=Predplatné Realms Plus je aktívne pre toto zariadenie. Bez ďalších výdavkov máte prístup k viac ako 150 balíkom obsahu z Trhoviska. Naraz môže hrať v službe Realms až 10 hráčov a všetci zadarmo získajú prístup k celému obsahu pre predplatiteľov na vašom serveri Realm. # + +store.realmsPlus.buyNow.buttonText=KÚPIŤ ZA %s # +store.realmsPlus.buyNow.viewTerms=PODMIENKY A POŽIADAVKY # +store.realmsPlus.buyNow.viewPrivacyPolicy=ZÁSADY OCHRANY OSOBNÝCH ÚDAJOV # + +store.realmsPlus.buyNow.title=Začať predplatné Realms Plus # +store.realmsPlus.startTrial.description=Váš server Realm a viac ako 150 balíkov z Trhoviska budú okamžite k dispozícii. Naraz môže hrať až 10 hráčov, ktorí zadarmo získajú prístup ku svetom na vašom serveri Realm. Prvý mesiac bude zadarmo. Následne vám bude účtovaný poplatok %s mesačne. Predplatné môžete kedykoľvek zrušiť. # +store.realmsPlus.noTrial.description=Váš server Realm a viac ako 150 balíkov z Trhoviska budú okamžite k dispozícii. Naraz môže hrať až 10 hráčov, ktorí zadarmo získajú prístup ku svetom na vašom serveri Realm. Predplatné bude 30 dní k dispozícii za cenu %s :minecoin:. # +store.realmsPlus.noTrial.description.iap=Váš server Realm a viac ako 150 balíkov z Trhoviska budú okamžite k dispozícii. Naraz môže hrať až 10 hráčov, ktorí zadarmo získajú prístup ku svetom na vašom serveri Realm. Bude vám účtovaný poplatok %s mesačne. Predplatné a tým aj budúce poplatky môžete zrušiť v nastaveniach predplatného. # +store.realmsPlus.realmName.placeholder=Ríša hráča %s #The string passed in here is the gamertag of the player to indicate the name of the player's world. # + +store.realmsPlus.recurring.offerTrial=Realms Plus je pokračujúce predplatné s opakujúcim sa poplatkom za predplatné, ktoré sa účtuje automaticky každý mesiac až do zrušenia predplatného.%sVáš server Realm a viac ako 150 balíkov z Trhoviska budú okamžite k dispozícii. Naraz môže hrať až 10 hráčov, ktorí získajú bezplatný prístup ku svetom na vašom serveri Realm. Prvých 30 dní bude zadarmo a potom vám bude účtovaný mesačný poplatok %s. Predplatné a tým aj budúce poplatky môžete zrušiť v nastaveniach predplatného. # +store.realmsPlus.recurring.withoutTrial=Realms Plus je pokračujúce predplatné s opakujúcim sa poplatkom za predplatné, ktoré sa účtuje automaticky každý mesiac až do zrušenia predplatného.%sVáš server Realm a viac ako 150 balíkov z Trhoviska budú okamžite k dispozícii. Naraz môže hrať až 10 hráčov, ktorí získajú bezplatný prístup ku svetom na vašom serveri Realm. Bude vám účtovaný mesačný poplatok %s. Predplatné a tým aj budúce poplatky môžete zrušiť v nastaveniach predplatného. # +store.realmsPlus.consumable.offerTrial=Váš server Realm a viac ako 150 balíkov z Trhoviska budú okamžite k dispozícii. Naraz môže hrať až 10 hráčov, ktorí zadarmo získajú prístup ku svetom na vašom serveri Realm. Prvých 30 dní bude zadarmo a potom si môžete predplatné obnoviť za cenu %s. # +store.realmsPlus.consumable.withoutTrial=Váš server Realm a viac ako 150 balíkov z Trhoviska budú okamžite k dispozícii. Naraz môže hrať až 10 hráčov, ktorí zadarmo získajú prístup ku svetom na vašom serveri Realm. Predplatné bude 30 dní k dispozícii za cenu %s. # + +store.realmsPlus.landing.header=Predplatné obsahuje: # +store.realmsPlus.landing.headerTrial=Bezplatná 30-dňová skúšobná verzia, potom %s mesačne # + +store.realmsPlus.landing.info1.line1=Vlastný osobný server Realm – trvalý svet, ktorý je pre vás a vašich priateľov vždy online. # +store.realmsPlus.landing.info1.line2=Priatelia hrajú na vašom serveri Realm zadarmo # +store.realmsPlus.landing.info1.line3=Prechádzajte z konzoly do mobilného zariadenia alebo počítača – ľubovoľného zariadenia s Trhoviskom Minecraft # + +store.realmsPlus.landing.info2.line1=Bezplatný prístup ku katalógu viac ako 150 balíkov z Trhoviska # +store.realmsPlus.landing.info2.line2=Svety na serveri Realm zahŕňajú bezpečné zálohovanie # +store.realmsPlus.landing.info2.line3=Prvých 30 dní bude zadarmo # +store.realmsPlus.landing.info2.line4=Predplaťte si za %s mesačne # + +store.realmsPlus.landing.beta=Beta # +store.realmsPlus.landing.preview=Ukážka # + +store.realmsPlus.landing.info3.para1=Vaše ríše sú k dispozícii v hre Minecraft %s pre všetkých predplatiteľov služby Realms zadarmo! Toto je nová ríša, ktorá vám dáva možnosť vyskúšať si nové funkcie pred ich vydaním. # +store.realmsPlus.landing.info3.para2=S predplatným Realms môžete vytvoriť novú ríšu %s pomocou tlačidla Vytvoriť novú v hlavnej ponuke. Ak ešte nemáte predplatné služby Realms, prejdite do plnej verzie hry Minecraft a zaregistrujte sa. # +store.realmsPlus.landing.info3.para3=V %s sú k dispozícii všetky obrazovky a funkcie služby Realms okrem možnosti zakúpiť si nové predplatné alebo spravovať predplatné existujúcich ríš. # +store.realmsPlus.landing.info3.para4=Vaša ríša %s zostane aktívna, kým budete mať zaplatené predplatné služby Realms, s ktorým je prepojená vaša ríša %s. # + +store.realmsPlus.faq.header=NAJČASTEJŠIE OTÁZKY # +store.realmsPlus.faq.question1=Čo je Realms Plus? # +store.realmsPlus.faq.answer1=Realms Plus je predplatné osobného servera, ktorý podporuje až 10 súčasne hrajúcich hráčov a neobmedzený prístup k viac ako 150 skvelým svetom Minecraft, balíčkom textúr, balíčkom vzhľadov a mash-up balíkom za jednu nízku mesačnú cenu. # +store.realmsPlus.faq.question2=Čo je to osobný server? # +store.realmsPlus.faq.answer2=Osobný server umožňuje vytvoriť zdieľaný svet, ktorý je vždy online a prístupný z akéhokoľvek zariadenia s Trhoviskom Minecraft. Hráči, ktorých pozvete na svoj server Realm, môžu v tomto svete hrať kedykoľvek. # +store.realmsPlus.faq.question3=Musia si moji priatelia kúpiť predplatné Realms Plus, aby mohli hrať na mojom serveri Realm? # +store.realmsPlus.faq.answer3=Vaši priatelia si nemusia kupovať predplatné Realms Plus, aby mohli hrať na vašom serveri Realm. Na bezplatné pripojenie na server Realm môžete pozvať hociktorého kamaráta, ktorý má povolené hranie hier pre viacerých hráčov. # +store.realmsPlus.faq.question4=Ktoré zariadenia podporujú službu Realms Plus pre Minecraft? # +store.realmsPlus.faq.answer4=Realms Plus je v súčasnosti k dispozícii na akejkoľvek platforme, na ktorej si môžete nainštalovať Minecraft Bedrock Edition. Ak ste prihlásení do konta Microsoft, môžete hrať Realms a používať akýkoľvek obsah z Realms Plus na ktoromkoľvek z týchto zariadení. ###disable_3rd_party_console_resource_pack_check +store.realmsPlus.faq.question5=Koľko stojí predplatné Realms Plus? # +store.realmsPlus.faq.answer5=%s mesačne za server pre 10 hráčov a prístup k viac ako 150 balíkom z Trhoviska. # +store.realmsPlus.faq.question6=Ako často sa do služby Realms Plus pridávajú nové balíky? # +store.realmsPlus.faq.answer6=Nové balíky sa do služby Realms Plus pridávajú každý mesiac. # +store.realmsPlus.faq.question7=Ako dlho mám prístup k balíkom v rámci služby Realms Plus? # +store.realmsPlus.faq.answer7=Členovia služby Realms Plus si užívajú neobmedzený prístup k viac ako 150 svetom Minecraft, balíčkom textúr, balíčkom vzhľadov, mash-up balíkom až do ukončenia predplatného, alebo dokým balík neopustí katalóg. # +store.realmsPlus.faq.question8=Kde môžem používať balíky Realms Plus? # +store.realmsPlus.faq.answer8=Svety a balíky obsiahnuté v predplatnom možno hrať online, na osobnom serveri Realm alebo na lokálnom zariadení. Hrať online musíte raz za 30 dní, aby ste overili, že je vaše predplatné naďalej aktívne. # +store.realmsPlus.faq.question9=Čo sa stane so službou Realms a svetmi po skončení môjho predplatného? # +store.realmsPlus.faq.answer9=Ak sa vaše predplatné skončí, vy ani vaši priatelia už nebudete môcť hrať spoločne online v službe Realms. Takisto stratíte prístup k balíkom Realms Plus. Môžete si prevziať akýkoľvek svet uložený na vašom serveri Realm (do 18 mesiacov od skončenia predplatného). Ak ste používali svety, balíčky textúr alebo mash-up balíky služby Realms Plus, na hranie týchto šablón svetov si budete musieť tieto balíky zakúpiť v obchode alebo si ich opätovne predplatiť, ak sú ešte v službe Realms Plus. # + + +store.realmsPlus.content.skinDescription=Zmeňte svoju vizáž pomocou vzhľadov! # +store.realmsPlus.content.worldDescription=Preskúmajte obľúbené balíky obsahu. # +store.realmsPlus.content.textureDescription=Nové grafické prvky pre vaše svety. # +store.realmsPlus.content.mashupDescription=Vyskúšajte zo všetkého trochu v mash-up balíkoch. # +store.realmsPlus.content.friendsGetAccess=Vaši priatelia získajú bezplatný prístup k obsahu používanému na vašom serveri Realm # + +store.realmsPlus.content.popularPacks=Obľúbené balíky v službe Realms Plus: # +store.realmsPlus.content.viewAllPacks=ZOBRAZIŤ VŠETKY BALÍČKY # +store.realmsPlus.content.contentDescription=Využite zdroj úžasného obsahu pre Minecraft. So službou Realms Plus získate okamžitý prístup k viac ako 150 položkám z Trhoviska, ako sú mash-up balíky, svety, balíčky vzhľadov a epické dobrodružstvá – s novými doplnkami každý mesiac. Váš obsah je uložený na vlastnom osobnom serveri a sprístupnený pre ľubovoľnú platformu, na ktorej používate službu Realms aj Trhovisko Minecraft. Naraz môže hrať až 10 hráčov, ktorí zadarmo získajú prístup ku svetom na vašom serveri Realm. # + + +store.realmsPlus.freeTrial=SPUSTIŤ BEZPLATNÚ SKÚŠOBNÚ VERZIU # + +store.inventory.button=Môj obsah # +store.inventory.title=Môj obsah # +store.inventory.dropdown.owned=Vlastnené # +store.inventory.dropdown.current=Aktuálne # +store.inventory.dropdown.removed=Odstránené # +store.inventory.button.subscriptions=Predplatné # + +store.free=Zadarmo # +store.redeem=Získať # +store.view_achievement=Zobraziť dosiahnutý výsledok # +store.incompatible=Nekompatibilné # +store.incompatibleOnDevice=Nekompatibilné v zariadení # +store.itemIsIncompatible=Táto položka nie je kompatibilná so zariadením. # +store.itemMayNotBeCompatible=Táto položka pravdepodobne nie je kompatibilná so zariadením. # +store.owned=Vlastnené # +store.owned.legacy=Vlastnené (P) # +store.unlocked=Odomknuté # +store.mypacks=Môj obsah # + +store.error=Chyba Trhoviska # + +store.toast.downloadStarted=Preberanie spustené: %s # +store.toast.downloadComplete=Preberanie dokončené: %s # +store.toast.downloadResumed=Prebranie obnovené: %s # +store.toast.downloadFailed=Preberanie zlyhalo: %s # +store.toast.downloadPaused=Preberanie pozastavené: %s # +store.toast.autofulfillment.title=Splnený! # +store.toast.autofulfillment.message=Váš nákup bol splnený # +store.popup.goBack=Naspäť # +store.popup.xblRequired.title=Prihláste sa bezplatne # +store.popup.xblRequired.button1=Prihlásiť sa # +store.popup.xblRequired.button2=Zrušiť # +store.popup.xblRequired.message=Pred odomknutím položiek v obchode sa musíte najskôr prihlásiť, aby sme mohli uložiť, čo ste už odomkli. # +store.popup.download.title.KB=Prevziať obsah? – %s kB # +store.popup.download.title.MB=Prevziať obsah? – %s MB # +store.popup.download.msg=Do vášho zariadenia sa prevezme položka %s. # +store.popup.downloadCell.title.KB=Stiahnuť cez dátové pripojenie? - %s kB # +store.popup.downloadCell.title.MB=Stiahnuť cez dátové pripojenie? - %s MB # +store.popup.downloadCell.msg=Pripojenie k sieti Wi-Fi nie je k dispozícii. Chcete prevziať %s do zariadenia cez dátové pripojenie? # +store.popup.download.button1=Prevziať # +store.popup.download.button2=Preskočiť # +store.popup.download.back=Naspäť # +store.popup.wifiWarn.title=Upozornenie # +store.popup.wifiWarn.msg=Nie ste pripojení k sieti WiFi. Prevziať aj tak? # +store.popup.download.noInternet.title=Vyskytla sa chyba # +store.popup.download.noInternet.msg=Ľutujeme, nepodarilo sa nám prevziať %s. Mohli by ste skontrolovať svoje pripojenie na internet? # +store.popup.download.noSpace.title.KB=Nedostatok miesta – %s kB # +store.popup.download.noSpace.title.MB=Nedostatok miesta – %s MB # +store.popup.download.noSpace.msg=Nemáte dostatok voľného miesta v zariadení na prevzatie položky %s. # +store.popup.download.unOwned.title=Kúpiť balík? # +store.popup.download.unOwned.msg=Chcete kúpiť balíky používané v tomto svete? # +store.popup.download.unOwnedTemplate.title=Chcete kúpiť šablónu sveta? # +store.popup.download.unOwnedTemplate.msg=Tento svet bol vytvorený pomocou šablóny, ktorú ste neodomkli. Ak chcete svet odomknúť, musíte si kúpiť šablónu. Chcete si kúpiť šablónu použitú v tomto svete? # +store.popup.downloadWorldTemplate.noInternet.title=Šablóna vyžaduje internet # +store.popup.downloadWorldTemplate.noInternet.msg=Nemožno sa pripojiť k Trhovisku a prevziať šablónu použitú na vytvorenie tohto sveta. Táto šablóna obsahovala prídavný balík, ktorý potrebujete na ďalšie hranie v tomto svete. Ak chcete pokračovať, pripojte sa na internet znova a prevezmite šablónu. # +store.popup.downloadWorldTemplate.noSpace.msg=Nemáte dostatok miesta na prevzatie šablóny použitej na vytvorenie tohto sveta. Táto šablóna obsahovala prídavný balík, ktorý potrebujete na ďalšie hranie v tomto svete. Ak chcete pokračovať, uvoľnite miesto v zariadení. # +store.popup.downloadWorldTemplate.title.KB=Prevziať chýbajúcu šablónu? – %s kB # +store.popup.downloadWorldTemplate.title.MB=Prevziať chýbajúcu šablónu? – %s MB # +store.popup.downloadWorldTemplate.msg=Chýba šablóna použitá na vytvorenie tohto sveta. Táto šablóna obsahovala prídavný balík, ktorý potrebujete na ďalšie hranie v tomto svete. # +store.popup.downloadWorldTemplate.msg.removePacks=Môžete prejsť na nastavenia balíkov zdrojov a správania tohto sveta a odstrániť tieto balíky, aby ste mohli pokračovať. Svet však už nemusí byť hrateľný. # +store.popup.downloadWorldTemplate.download=Prevziať šablónu # +store.popup.downloadWorldTemplateCell.download=Prevziať šablónu cez dátové pripojenie # +store.popup.update.title.KB=Aktualizovať obsah? – %s kB # +store.popup.update.title.MB=Aktualizovať obsah? – %s MB # +store.popup.update.msg=V zariadení sa aktualizuje položka %s. # +store.popup.updateCell.title.KB=Aktualizovať cez dátové pripojenie? – %s kB # +store.popup.updateCell.title.MB=Aktualizovať cez dátové pripojenie? – %s MB # +store.popup.updateCell.msg=Pripojenie k sieti Wi-Fi nie je k dispozícii. Chcete aktualizovať položku %s v zariadení cez dátové pripojenie? # +store.popup.update.button1=Aktualizovať # +store.popup.update.button2=Preskočiť # +store.popup.update.back=Naspäť # +store.popup.purchaseInProgress.title=Prebieha nákup # +store.popup.purchaseInProgress.msg=Nemalo by to trvať dlho. # +store.popup.purchaseFailed.title=Vyskytla sa chyba # +store.popup.purchaseFailed.msg=Ľutujeme, nákup sa nemohol dokončiť. Mohli by ste skontrolovať svoje pripojenie na internet? # +store.popup.purchasePending.title=Naďalej sa snažíme # +store.popup.purchasePending.msg=Ľutujeme, ešte stále čakáme na overenie vášho nákupu. Keď sa to podarí, dáme vám vedieť. # +store.popup.purchaseFailedInsufficientFunds.title=Potrebujete viac mincí # +store.popup.purchaseFailedInsufficientFunds.msg=Nemáte dostatok mincí na odomknutie tejto položky. Mince (coin) si môžete kúpiť v obchode s aplikáciami. # +store.popup.purchaseFailedInsufficientFunds.buyButton=Získať mince # +store.popup.purchasePriceMismatch.msg=Ľutujeme, nákup sa nemohol dokončiť. Skúste to znova neskôr. # +store.popup.trialUpgradeFail.title=Chyba odomknutia hry # +store.popup.trialUpgradeFail.msg=Zdá sa, že ste sa prihlásili do iného konta Microsoft, než je konto, ktoré prvýkrát prevzalo skúšobnú verziu hry Minecraft. Po prihlásení do tohto konta to skúste znova. # +store.popup.downloaded.unOwnedTemplate.title=Chcete kúpiť šablónu sveta? # +store.popup.downloaded.unOwnedTemplate.msg=Túto šablónu nevlastníte. Ak ju chcete odomknúť, musíte si ju kúpiť. Chcete kúpiť šablónu? # +store.popup.rtx.title=Stiahnuť balíčky so sledovaním svetelného lúča? # +store.popup.rtx.msg=Tento svet využíva balíky zdrojov s povoleným sledovaním svetelného lúča, ktoré si musíte stiahnuť, aby ste mohli hrať hru. Vaše zariadenie nie je kompatibilné s funkciou sledovania svetelného lúča, takže po stiahnutí uvidíte iba základné textúry. Chcete si tento balík stiahnuť? # +store.popup.skinEquipWarn.title=Upozornenie na vzhľad # +store.popup.skinEquipWarn.msg=Ak máte vo svete Tvorcu postavy, týmto prepnete na klasický vzhľad. K Tvorcovi postavy sa môžete vrátiť v šatni. Chcete si nasadiť tento vzhľad? # +store.claim.success=Práve ste si nárokovali %s # +store.claimAll.success=Práve ste si nárokovali všetky položky tohto dňa # +store.purchase.success=Práve ste kúpili: %s # +store.purchase.bundle=Odomknúť %d z %d balíkov? # +store.purchase.bundle.confirm=Odomknúť! # +store.purchase.bundle.partiallyOwnedWarning=Len aby ste vedeli, už vlastníte nasledujúce balíky: %s. Chcete odomknúť zvyšok balíkov v tomto zväzku? # +store.purchase.bundle.owned=Vlastnené # +store.purchase.bundle.unowned=Dostanete # +store.createdBy=Autor: %s # +store.seeMoreBy=Zobraziť ďalšie od autora: %s # +store.seeMoreBy.multiCreatorBundle=Zobraziť viac od autorov zväzku # +store.fetchingItem=Pripája sa k Trhovisku... # + +store.timer.daysAbbreviated=%sd ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.hoursAbbreviated=%sh ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.minutesAbbreviated=%sm ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.secondsAbbreviated=%ss ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.left=Zostáva: %s # + +store.startMenu.sale=Výpredaj! # + +store.progress.fetchingProducts=Získavajú sa produkty # +store.progress.checkingDownload=Kontroluje sa preberanie # + +store.content.download=Prevziať # +store.content.update=Aktualizovať # +store.content.updating=Aktualizuje sa... # +store.content.requireXbl.signedIn=Prevezmite zadarmo pomocou konta Microsoft. # +store.content.requireXbl.notSignedIn=Na odomknutie sa prihláste do konta Microsoft. # + +store.mashup.count.personaPiece=1 kus postavy # +store.mashup.count.personaPieces=Kusy postáv (%s) # +store.mashup.count.skin=1 vzhľad # +store.mashup.count.skins=Vzhľady (%s) # +store.mashup.count.texturePack=1 balíček textúr # +store.mashup.count.texturePacks=Balíčky textúr (%s) #number of texture packs # +store.mashup.count.world=1 svet # +store.mashup.count.worlds=Svety (%s) #number of worlds # + +store.mashup.bundle=Zväzok # +store.mashup.bundle.multipleCreators=Viacerí autori # +store.mashup.continue=Pokračovať # +store.mashup.createWorld=Vytvorte tento svet! # +store.mashup.leaveWorldToCreate=Pred vytvorením musíte opustiť svet # +store.mashup.equipSkin=Nasadiť si # +store.mashup.equipThisSkin=Nasaďte si vzhľad %s. # +store.mashup.readMore=Čítať viac # +store.mashup.readLess=Menej informácii # +store.mashup.mashupPack=Mash-up balík # +store.mashup.skinPack=Balíček vzhľadov # +store.mashup.texturePack=Balíček textúr # +store.mashup.ratings=Hodnotenia # +store.mashup.world=Svet # +store.mashup.missingContent=Akciu sa nepodarilo dokončiť. Obsah chýba lokálne. # +store.mashup.title.bundles=Balíky vo zväzku: %s. # +store.mashup.title.bundleUpsell=Získajte toto a viac v balíku. # +store.mashup.title.resourcePack=Absolvujte prehliadku. # +store.mashup.title.skinPack=%s: %s # +store.mashup.title.worldView=Cestujte v novom svete. # +store.mashup.title.ratings=Hodnotenia komunity # +store.mashup.title.recentlyViewed=Nedávno zobrazené # +store.mashup.title.relatedItems=Súvisiace položky # +store.mashup.mashupContentsFull=Vzhľady (%s), balíček textúr a svet # +store.mashup.mashupContentsSkinAndTexturePack=Vzhľady (%s) a balíček textúr # +store.mashup.mashupContentsSkinAndWorld=Vzhľady (%s) a svet # +store.mashup.mashupContentsTexturePackAndWorld=Balíček textúr a svet # +store.mashup.mashupContentsSkinPack=Vzhľady (%s) # +store.mashup.last_updated=Posledná aktualizácia: %s # +store.mashup.up_to_date=Balíček je aktuálny # +store.mashup.out_of_date_tooltip=Tento balíček nemusí obsahovať vzhľady pre predmety a bloky vydané po jeho poslednej aktualizácii # +store.mashup.description=POPIS # + +store.new.icon=Nové # + +store.offerDescription.title=Opis balíka # +store.offerDescription.tags=Značky: # +store.offerDescription.genre=Žáner: # +store.offerDescription.players=Hráči: # +store.offerDescription.playerCountNote=Poznámka: Položka Hráči označuje počet hráčov na dosiahnutie optimálneho zážitku podľa zámerov autora. # +store.offerDescription.languages=Jazyky: # +store.offerDescription.showMore=Zobraziť viac # +store.offerDescription.showLess=Zobraziť menej # +playercount.single_player=Jeden hráč # +playercount.multiplayer=Hra pre viacerých hráčov # + +store.ratings.ratingsCount=Hodnotenia: %s # +store.ratings.ratingOutOfFive=%s z 5 hviezdičiek # +store.ratings.rateContent=Ohodnoťte tento balík # +store.ratings.rateContentGeneral=Ohodnoťte tento obsah # +store.ratings.yourRating=Vaše hodnotenie # +store.ratings.stars= %s hviezd. # +store.ratings.rate=Ohodnoťte tento balíček! # + +store.ratings.signIn.title=Ohodnoťte položky na Trhovisku # +store.ratings.signIn.description1=Povedzte autorovi a komunite o svojich skúsenostiach s touto položkou. # +store.ratings.signIn.description2=Skôr ako budete môcť ohodnotiť položku, musíte sa prihlásiť pomocou konta Microsoft. # + +store.purchase.success.realMoney1=Práve ste odomkli: %s za %s # +store.purchase.success.realMoney2=+%s:minecoin: # +store.purchase.signIn=Rozšírte svoju hru pomocou množstva skvelého obsahu. # +store.purchase.signInPart2=Ak chcete začať používať Trhovisko, prihláste sa pomocou konta Microsoft. # +store.purchase.realmoney.disclaimer=* Umožňuje kúpiť %s mincí za %s a získať tento balík za %s mincí, pričom vám zostane %s. # +store.purchase.notAvailable=Momentálne nedostupné # + +store.wishlist.toast.added=Položka %s sa pridala do zoznamu želaní # +store.wishlist.toast.removed=Položka %s sa odstránila zo zoznamu želaní # +store.wishlist.toast.failed=Položku %s momentálne nemožno pridať/odstrániť # + +store.bundleUpsell.contents.single=+1 ďalší balíček # +store.bundleUpsell.contents.plural=+ ďalšie balíčky (%s) # + +store.coins.currentCoins=Máte tento počet mincí: %s # +store.coins.purchase.confirmation=Chcete získať viac mincí na odomknutie tohto balíka? # +store.coins.purchase.coinsLeftToBuy=Na odomknutie tohto balíka potrebujete viac mincí (%s). # +store.coins.purchase=Kúpiť mince # +store.coins.offer0=Hromada mincí! # +store.coins.offer1=Kopa mincí! # +store.coins.offer2=Hora mincí! # +store.coins.header=Pomocou mincí odomknite rôzne úžasné veci. # +store.coins.value=Najlepšia hodnota! # +store.coins.purchase.toast.withCoinCount=Práve ste kúpili tento počet mincí: %s! # +store.coins.purchase.toast.unknownCoinCount=Práve ste si kúpili mince! # +store.coins.purchased.failed.title=Vyskytla sa chyba # +store.coins.purchased.failed.body=Nepodarilo sa pripojiť k obchodu s aplikáciami. Mohli by ste sa prihlásiť do obchodu s aplikáciami alebo skúsiť skontrolovať pripojenie na internet. # +store.coins.tooManyCoins=Najprv použite niektoré zo svojich mincí, aby ste si mohli kúpiť ďalšie. # +store.coins.incomplete.title=Nedokončený nákup mincí # +store.coins.incomplete.fulfill.a=Zdá sa, že sme to naposledy nedokončili. Poďme dokončiť váš nákup. # +store.coins.incomplete.fulfill.b=Zdá sa, že ste nákup začali s iným kontom Microsoft. Chcete namiesto neho dokončiť nákup pomocou tohto konta? # +store.coins.incomplete.fulfill.c=Niekto začal nákup s fakturačným účtom v tomto zariadení. Chcete nákup dokončiť pomocou tohto účtu? # +store.coins.fixAppReceipt.title=Vyskytla sa chyba # +store.coins.fixAppReceipt.body=Zdá sa, že sa vyskytol problém s dokladom z aplikácie. Ak chcete pokračovať, prihláste sa. # +store.coins.fixAppReceipt.button=Prihlásiť sa do obchodu # + +store.purchase.toast.generic=Práve ste si kúpili %s. # + +store.featured.realms.title=Vyskúšajte službu Realms zadarmo # +store.featured.realms.desc=Vyskúšajte najlepší spôsob hrania hry Minecraft s priateľmi. # + +store.hyperlink.creator.notFound=Ľutujeme, ale autor uvedený v hypertextovom prepojení sa nenašiel. # +store.hyperlink.ingame=Ľutujeme. Kým ste vo svete, hypertextové odkazy nie sú povolené. Opustite svet a skúste to znova. # + +store.resource.try=Vyskúšajte to. # +store.resource.create=Spravujte balíky zdrojov # +store.resource.screenshots=Snímky obrazoviek # +store.resourcePack.activateTexturePack=Aktivujte balíček textúr. # +store.resourcePack.leaveWorldToActivate=Použite opustením sveta # +store.3pserverItem.fetchingCancel=Zrušiť # +store.3pserverItem.fetchingItem=%s sa s vami chce podeliť o niečo zábavné. # +store.3pserverItem.fetchingItemTitle=Počkajte chvíľu # +store.3pserverItem.unlock=Odomknite za %s # +store.3pserverItem.alreadyPurchased=Vlastnené # +store.restore.description=Obnovujeme vaše nákupy. # +store.restore.failed=Ľutujeme, nepodarilo sa nám obnoviť vaše nákupy. Mohli by ste skontrolovať svoje pripojenie na internet? # +store.connection.failed.title=Vyskytla sa chyba # +store.connection.failed.body=Momentálne sa vyskytli problémy s pripojením k Trhovisku. Skúste to znova neskôr. # +store.connection.failed.code=Kód chyby: %s # +store.connection.failed.request=Momentálne sa vyskytli problémy s prechodom na túto stránku. Skúste inú. # +store.featured.createdBy=Autor: %s # +store.downloading=Preberá sa... # +store.downloading.title=Preberá sa: %s # +store.updating=Aktualizuje sa... # +store.updating.title=Aktualizuje sa: %s # +store.importing.title=Importuje sa: %s # +store.importing=Importuje sa... # +store.showMore=Zobraziť všetko # +store.inventory.no.xbl=Moje balíky # + +store.promo.today=Iba dnes! # +store.promo.upsell=Nepremeškajte dnešný bezplatný darček! # +store.promo.comeBackTomorrow=Príďte si zajtra pre bezplatný darček! # +store.promo.end=Šťastný nový rok! # +store.promo.comingSoon=Zajtra začína 12 dní hry Minecraft! # + +store.promo.holiday.first=V prvý deň hry Minecraft, # +store.promo.holiday.second=V druhý deň hry Minecraft, # +store.promo.holiday.third=V tretí deň hry Minecraft, # +store.promo.holiday.fourth=V štvrtý deň hry Minecraft, # +store.promo.holiday.fifth=V piaty deň hry Minecraft, # +store.promo.holiday.sixth=V šiesty deň hry Minecraft, # +store.promo.holiday.seventh=V siedmy deň hry Minecraft, # +store.promo.holiday.eighth=V ôsmy deň hry Minecraft, # +store.promo.holiday.ninth=V deviaty deň hry Minecraft, # +store.promo.holiday.tenth=V desiaty deň hry Minecraft, # +store.promo.holiday.eleventh=V jedenásty deň hry Minecraft, # +store.promo.holiday.twelfth=V dvanásty deň hry Minecraft, # + +store.promo.date.jan=%s jan. # +store.promo.date.feb=%s feb. # +store.promo.date.mar=%s mar. # +store.promo.date.apr=%s apr. # +store.promo.date.may=%s máj # +store.promo.date.jun=%s jún # +store.promo.date.july=%s júl # +store.promo.date.aug=%s aug. # +store.promo.date.sep=%s sep. # +store.promo.date.oct=%s okt. # +store.promo.date.nov=%s nov. # +store.promo.date.dec=%s dec. # + +store.myAccount=Moje konto # +store.xbl.signin=Prihlásiť sa # +store.xbl.signinOrSignUp=Prihláste sa alebo sa zaregistrujte zadarmo # +store.xbl.disconnected=Odpojené # +store.xbl.conversionFailedTitle=Vyskytla sa chyba # +store.xbl.conversionFailedMessage=Skúste to znova neskôr. # + +store.sales.allByCreator=Práve v akcii! # +store.sales.bundlesOnSale=Zväzky práve v akcii! # +store.sales.mashupsOnSale=Mash-up balíky práve v akcii! # +store.sales.skinsOnSale=Vzhľady práve v akcii! # +store.sales.texturesOnSale=Balíčky textúr práve v akcii! # +store.sales.worldsOnSale=Svety práve v akcii! # + +store.showalloffers.list.title=Obchod %s # +store.showalloffers.list.back=Naspäť # + +store.suggestedOffers.defaultTitle=Zábavné spôsoby hrania # + +store.minecoin.notavailable=V tejto verzii hry Minecraft nie je dostupný nákup za mince. # + + +store.search.allResults=Výsledky: %d # +store.search.dynamicPlaceHolderText=Skúste vyhľadať výraz %s. # +store.search.error.searchStringAndFilters=Neexistujú žiadne výsledky pre výraz %s a vybraté filtre. Skúste rozšíriť vyhľadávanie... # +store.search.error.searchStringAndNoFilters=Neexistujú žiadne výsledky pre výraz %s. Skúste inú frázu... # +store.search.error.emptySearchStringAndFilters=S vybratými filtrami sa nenašli žiadne výsledky. Skúste rozšíriť vyhľadávanie... # +store.search.error.emptySearch=Niečo musíte vyhľadať. # +store.search.greyListedResults= – Zobrazuje sa len obsah, ktorý bude fungovať v tomto zariadení. # +store.search.noConnectionErrorText=Zdá sa, že ste odpojení od internetu. Skontrolujte pripojenie a skúste to znova. # +store.search.placeHolderText=Sem zadajte hľadaný výraz... # +store.search.pluralResults= Výsledky # +store.search.pluralPossibleResults= Možné výsledky # +store.search.singularResult= Výsledok # +store.search.singularPossibleResult= Možný výsledok # +store.search.title=Hľadať # +store.search.trendingRowTitle=Vyhľadávanie trendov: %s # +store.search.button=Hľadať # + +store.search.filters.bundles=Zväzky # +store.search.filters.clear=Vymazať filtre # +store.search.filters.reset=Obnoviť filtre # + +store.search.filter.clear.creator=Vymazať filtre autorov # +store.search.filter.creator=Autori # +store.search.filter.creator.selectedCount=%d autori # + +store.search.filter.offer_type=Typy akcii # +store.search.filter.offer_type.selectedCount=Typy akcii %d # +store.search.filter.offer_type.bundles=Balíky # +store.search.filter.offer_type.realmsplus=Realms Plus # + +store.search.filter.clear.pack_type=Vymazať filtre typov balíkov # +store.search.filter.mashupPacks=Mash-up balíky # +store.search.filter.andSelectedText=a %s # +store.search.filter.pack_type=Typy balíkov # +store.search.filter.pack_type.selectedCount=Typy balíkov: %d # +store.search.filter.minecoin=Minecoins # +store.search.filter.minecoin.selectedCount=Filtre pre mince Minecoins (%d) # +store.search.filter.clear.minecoin=Vymazať filtre pre mince Minecoins # +store.search.filter.rating=Hodnotenia # +store.search.filter.rating.selectedCount=Filtre hodnotení (%d) # +store.search.filter.clear.rating=Vymazať filtre hodnotení # +store.search.filter.skinPacks=Vzhľady # +store.search.filter.texturePacks=Textúry # +store.search.filter.title=Filtre # +store.search.filter.worldTemplates=Svety # +store.search.filter.installed_state=Stav inštalácie # +store.search.filter.installed=Nainštalované # +store.search.filter.notInstalled=Nenainštalované # +store.search.filter.clear.installed=Obnoviť nainštalované filtre # + +store.search.sort_menu.sortConstWord=Zoradiť # +store.search.sort_menu.Default=Relevancia # +store.search.sort_menu.NewestFirst=Najprv najnovšie # +store.search.sort_menu.OldestFirst=Najprv najstaršie # +store.search.sort_menu.A_to_Z=od A po Z # +store.search.sort_menu.Z_to_A=od Z po A # +store.search.sort_menu.Installed=Nainštalované # +store.search.sort_menu.notInstalled=Nenainštalované # +store.search.sort_menu.HighestPrice=Cena: od najvyššej po najnižšiu # +store.search.sort_menu.LowestPrice=Cena: od najnižšej po najvyššiu # +store.search.sort_menu.HighestRating=Hodnotenie: od najvyššieho # +store.search.sort_menu.LowestRating=Hodnotenie: od najnižšieho # +store.search.sort_menu.resultText=podľa %s # + +store.pagination.next=Nasledujúce > ### Chevrons (< and >) should not be moved +store.pagination.previous=< predchádzajúce ### Chevrons (< and >) should not be moved + +store.shareDescription=Fíha! Autor %s vytvoril úžasný balík. Musíte ho vyskúšať. # +store.copyToastMessage=Prepojenie sa skopírovalo do schránky. # + +store.uploadContentToRealmsSuccess=Obsah sa úspešne odovzdal do vybratej ríše. # +store.uploadContentToRealmsFail.title=Chyba # +store.uploadContentToRealmsProgressTitle=Obsah sa používa na ríšu # +store.uploadContentToRealmsProgressText=Vybratý obsah sa používa na vašu ríšu. # +store.uploadContentToRealmsFail.message=Obsah sa nepodarilo odovzdať do vybratej ríše. # +store.uploadContentToRealmsFail.forbidden.message=Nevlastníte niektorú časť z použitého obsahu. # +store.applyToRealm=Vytvoriť v službe Realms # +store.inRealmsPlus=V službe Realms Plus # +store.uploadWorldTitle=Nahradiť svet? # +store.uploadPackTitle=Nahradiť balík? # +store.uploadWorldMessage=Tým sa váš aktuálny svet odstráni z aktívneho slotu servera Realm a budete ho môcť nahradiť novým. Vaši členovia na serveri Realm budú mať prístup k novému svetu. Ak chcete zabrániť strate údajov, vyberte možnosť Zrušiť a prevezmite kópiu aktuálneho sveta. Ak chcete pokračovať a nahradiť svoj svet, vyberte možnosť Potvrdiť. # +store.uploadPackMessage=Týmto sa všetky aktuálne použité balíky zdrojov a správania odstránia z vašej ríše a nahradia sa vybratým balíkom. Chcete pokračovať? # + +stream.confirm_start=Naozaj chcete spustiť vysielanie? # +stream.unavailable.account_not_bound=Pred vysielaním hry Minecraft prostredníctvom služby Twitch musíte prepojiť svoje konto Twitch na lokalite mojang.com. Chcete to urobiť? # +stream.unavailable.account_not_bound.okay=Prepojiť kontá # +stream.unavailable.account_not_migrated=Pred vysielaním hry Minecraft prostredníctvom služby Twitch musíte vykonať migráciu svojho konta Minecraft na konto Mojang. Chcete to urobiť? # +stream.unavailable.account_not_migrated.okay=Migrovať konto # +stream.unavailable.failed_auth=Overenie v službe Twitch zlyhalo. Prejdite na lokalitu mojang.com a obnovte väzbu svojho konta Twitch. # +stream.unavailable.failed_auth.okay=Obnoviť väzbu kont # +stream.unavailable.failed_auth_error=Nemožno vykonať overenie v službe Twitch. Skúste to znova neskôr. # +stream.unavailable.initialization_failure=Nemožno inicializovať súpravu Twitch SDK. # +stream.unavailable.initialization_failure.extra=(Dôvod: %s) # +stream.unavailable.library_arch_mismatch=Vlastná verzia jazyka Java používaná na spustenie hry Minecraft má inú architektúru ako tá, ktorá bola použitá na spustenie spúšťača. Uistite sa, že sú obe rovnaké (32-bitové alebo 64-bitové). # +stream.unavailable.library_failure=Nemožno načítať knižnice, ktoré potrebuje integrovaná služba vysielania Twitch. # +stream.unavailable.no_fbo=Grafická karta musí podporovať aspoň OpenGL verzie 3.0 alebo podporovať vykresľovanie objektov typu framebuffer prostredníctvom rozšírenia, aby sa dala používať integrovaná služba vysielania Twitch. # +stream.unavailable.no_fbo.arb=Podpora vykresľovania objektov typu framebuffer prostredníctvom ARB je: %s # +stream.unavailable.no_fbo.blend=Podpora samostatného zmiešavania prostredníctvom EXT je: %s # +stream.unavailable.no_fbo.ext=Podpora objektov typu framebuffer prostredníctvom EXT je: %s # +stream.unavailable.no_fbo.version=Momentálne používate: %s # +stream.unavailable.not_supported.mac=Žiaľ, integrované vysielanie prostredníctvom služby Twitch na počítačoch Mac vyžaduje novšiu verziu systému OSX ako používate. Ak chcete používať túto službu, musíte používať verziu 10.7 (Mac OS X Lion) alebo novšiu. Chcete navštíviť lokalitu apple.com a získať informácie o inovácii? # +stream.unavailable.not_supported.mac.okay=Inovovať # +stream.unavailable.not_supported.other=Žiaľ, integrované vysielanie prostredníctvom služby Twitch vyžaduje systém Windows (Vista alebo novší) alebo Mac OS X (10.7/Lion alebo novší). # +stream.unavailable.not_supported.windows=Žiaľ, integrované vysielanie prostredníctvom služby Twitch vyžaduje novšiu verziu systému Windows, než používate. Musíte mať aspoň verziu Windows Vista alebo novšiu. # +stream.unavailable.report_to_mojang=Nahlásiť spoločnosti Mojang # +stream.unavailable.soundflower.chat=Na vysielanie v počítači Mac je potrebná aplikácia Soundflower. %s # +stream.unavailable.soundflower.chat.link=Kliknutím sem ju nainštalujte. # +stream.unavailable.title=Vysielanie v službe Twitch nedostupné # +stream.unavailable.unknown=Žiaľ, momentálne nemôžete vysielať v službe Twitch. A my nepoznáme príčinu :'( # +stream.unavailable.unknown.chat=Nepodarilo sa spustiť prúd údajov: %s # +stream.user.mode.administrator=Správca služby Twitch # +stream.user.mode.banned=Zakázané # +stream.user.mode.banned.other=Zakázané na kanáli osoby %s # +stream.user.mode.banned.self=Zakázané na vašom kanáli # +stream.user.mode.broadcaster=Vysielateľ # +stream.user.mode.broadcaster.other=Vysielateľ # +stream.user.mode.broadcaster.self=Vysielateľ (vy!) # +stream.user.mode.moderator=Moderátor # +stream.user.mode.moderator.other=Moderátor na kanáli osoby %s # +stream.user.mode.moderator.self=Moderátor na vašom kanáli # +stream.user.mode.staff=Zamestnanec služby Twitch # +stream.user.subscription.subscriber=Odberateľ # +stream.user.subscription.subscriber.other=Odberateľ kanála osoby %s # +stream.user.subscription.subscriber.self=Odberateľ vášho kanála # +stream.user.subscription.turbo=Twitch Turbo # +stream.userinfo.ban=Zákaz # +stream.userinfo.chatTooltip=Kliknutím spravujte používateľa # +stream.userinfo.mod=Povýšiť na moderátora # +stream.userinfo.timeout=Uplynutie časového limitu # +stream.userinfo.unban=Zrušiť zákaz # +stream.userinfo.unmod=Degradovať z moderátora # + +profanity_filter.title=Filter nadávok # +profanity_filter.msg=Zadaný text obsahuje slová, ktoré môžu iní považovať za urážlivé, a preto ho nemožno použiť. Skúste to znova. # + +terms_and_conditions.goBack=Naspäť # +terms_and_conditions.viewTermsAndConditions=Ak chcete zobraziť podmienky a požiadavky, navštívte lokalitu https://minecraft.net/terms v ľubovoľnom webovom prehliadači. # + +tile.acaciaFence.name=Plot z agátového dreva # +tile.acacia_fence_gate.name=Brána v plote z agátového dreva # +tile.activator_rail.name=Koľajnica s aktivátorom # +tile.allow.name=Povoliť # +tile.air.name=Vzduch # +tile.unknown.name=Neznáme # +tile.deny.name=Odmietnuť # +tile.border_block.name=Hranica # +tile.anvil.intact.name=Nákova # +tile.anvil.name=Nákova # +tile.anvil.slightlyDamaged.name=Mierne poškodená nákova # +tile.anvil.veryDamaged.name=Veľmi poškodená nákova # +tile.barrier.name=Bariéra # +tile.beacon.name=Lúč # +tile.beacon.primary=Primárna sila # +tile.beacon.secondary=Sekundárna sila # +tile.beacon.primary.pocket=Primárna # +tile.beacon.secondary.pocket=Sekundárna # +tile.beehive.name=Úľ # +tile.bee_nest.name=Včelie hniezdo # +tile.target.name=Terč # +tile.bed.name=Posteľ # +tile.bed.noSleep=Spať môžete len v noci # +tile.bed.notSafe=Teraz nemôžete odpočívať, v blízkosti sú príšery # +tile.bed.notValid=Vaša domáca posteľ chýbala alebo bola zatarasená # +tile.bed.occupied=Táto posteľ je obsadená # +tile.bed.respawnSet=Nastavené miesto objavenia sa # +tile.bed.tooFar=Posteľ je príliš ďaleko # +tile.bed.obstructed=K posteli nie je prístup # +tile.bedrock.name=Podložie # +tile.bell.name=Zvon # +tile.camera.name=Fotoaparát # +tile.conduit.name=Žiarič # +tile.invisibleBedrock.name=Neviditeľné podložie # +tile.beetroot.name=Cvikla # +tile.big_dripleaf.name=Veľká listohopka # +tile.small_dripleaf_block.name=Malá listohopka # +tile.hanging_roots.name=Visiace korene # +tile.dirt_with_roots.name=Hlina s koreňmi # +tile.spore_blossom.name=Výtrusný kvet # +tile.azalea_leaves.name=Listy azalky # +tile.azalea_leaves_flowered.name=Listy kvitnúcich azaliek # +tile.azalea.name=Azalka # +tile.flowering_azalea.name=Kvitnúca azalka # +tile.cave_vines.name=Jaskynný vinič # +tile.cave_vines_body_with_berries.name=Jaskynný vinič # +tile.cave_vines_head_with_berries.name=Jaskynný vinič # +item.glow_berries.name=Žiarivé bobule # +tile.moss_block.name=Machový blok # +tile.moss_carpet.name=Machový koberec # +tile.birchFence.name=Plot z brezového dreva # +tile.birch_fence_gate.name=Brána v plote z brezového dreva # +tile.blast_furnace.name=Taviaca pec # +tile.bone_block.name=Kostený blok # +tile.coal_block.name=Blok uhlia # +tile.diamond_block.name=Blok diamantu # +tile.emerald_block.name=Blok smaragdu # +tile.gold_block.name=Blok zlata # +tile.iron_block.name=Blok železa # +tile.lapis_block.name=Blok ultramarínu # +tile.redstone_block.name=Blok ruditu # +tile.bookshelf.name=Polica na knihy # +tile.brick_block.name=Tehlový blok # +tile.brown_mushroom.name=Hnedá huba # +tile.brown_mushroom_block.mushroom.name=Huba # +tile.brown_mushroom_block.stem.name=Hubová stonka # +tile.brown_mushroom_block.cap.name=Blok hnedej huby # +tile.wooden_button.name=Tlačidlo duba # +tile.acacia_button.name=Tlačidlo agátu # +tile.birch_button.name=Tlačidlo brezy # +tile.dark_oak_button.name=Tlačidlo tmavého duba # +tile.jungle_button.name=Tlačidlo tropického dreva # +tile.respawn_anchor.respawnSet=Nastavené miesto objavenia sa # +tile.respawn_anchor.notValid=Vaša kotva znovuzrodenia nie je nabitá, chýba alebo k nej nie je prístup # +tile.spruce_button.name=Tlačidlo smreku # +tile.stone_button.name=Tlačidlo kameňa # +tile.cactus.name=Kaktus # +tile.cake.name=Torta # +tile.dried_kelp_block.name=Blok sušenej morskej riasy # +tile.carrots.name=Mrkvy # +tile.carved_pumpkin.name=Vyrezávaná tekvica # +tile.cauldron.name=Kotol # +tile.chalkboard.oneByOne.name=Tabuľka # +tile.chalkboard.twoByOne.name=Plagát # +tile.chalkboard.threeByTwo.name=Tabuľa # +tile.chest.name=Truhlica # +tile.ender_chest.name=Truhlica z konca sveta # +tile.jigsaw.name=Skladací blok # +tile.honey_block.name=Medový blok # +tile.honeycomb_block.name=Blok včelieho plástu # +tile.lodestone.name=Magnetit # +tile.nether_sprouts.name=Klíčky z Netheru # +tile.crimson_stem.name=Karmínová stonka # +tile.warped_stem.name=Zoschnutá stonka # +tile.stripped_crimson_stem.name=Olúpaná karmínová stonka # +tile.stripped_warped_stem.name=Olúpaná zoschnutá stonka # +tile.crimson_hyphae.name=Karmínová hýfa # +tile.warped_hyphae.name=Zoschnutá hýfa # +tile.stripped_crimson_hyphae.name=Olúpaná karmínová hýfa # +tile.stripped_warped_hyphae.name=Olúpaná zoschnutá hýfa # +tile.crimson_planks.name=Karmínové dosky # +tile.warped_planks.name=Zoschnuté dosky # +tile.crimson_door.name=Karmínové dvere # +tile.warped_door.name=Zoschnuté dvere # +tile.crimson_trapdoor.name=Karmínové padacie dvere # +tile.warped_trapdoor.name=Zoschnuté padacie dvere # +tile.crimson_standing_sign.name=Karmínová značka # +tile.warped_standing_sign.name=Zoschnutá značka # +tile.crimson_wall_sign.name=Karmínová značka # +tile.warped_wall_sign.name=Zoschnutá značka # +tile.crimson_stairs.name=Karmínové schody # +tile.warped_stairs.name=Zoschnuté schody # +tile.crimson_fence.name=Karmínový plot # +tile.warped_fence.name=Zoschnutý plot # +tile.crimson_fence_gate.name=Brána v karmínovom plote # +tile.warped_fence_gate.name=Brána v zoschnutom plote # +tile.crimson_button.name=Karmínové tlačidlo # +tile.warped_button.name=Zoschnuté tlačidlo # +tile.crimson_pressure_plate.name=Karmínová prítlačná doska # +tile.warped_pressure_plate.name=Zoschnutá prítlačná doska # +tile.crimson_slab.name=Karmínová tabuľa # +tile.warped_slab.name=Zoschnutá tabuľa # +tile.crimson_double_slab.name=Karmínová tabuľa # +tile.warped_double_slab.name=Zoschnutá tabuľa # +tile.shroomlight.name=Hubové svetlo # +tile.crimson_nylium.name=Karmínové nylium # +tile.warped_nylium.name=Zoschnuté nylium # +tile.basalt.name=Čadič # +tile.polished_basalt.name=Leštený čadič # +tile.blackstone.name=Černit # +tile.polished_blackstone_bricks.name=Leštené černitové tehly # +tile.cracked_polished_blackstone_bricks.name=Popraskané leštené černitové tehly # +tile.polished_blackstone_brick_stairs.name=Schody z leštených černitových tehál # +tile.blackstone_stairs.name=Černitové schody # +tile.blackstone_wall.name=Černitová stena # +tile.polished_blackstone_brick_wall.name=Stena z leštených černitových tehál # +tile.chiseled_polished_blackstone.name=Opracovaný leštený černit # +tile.gilded_blackstone.name=Pozlátený černit # +tile.blackstone_slab.name=Černitová tabuľa # +tile.polished_blackstone_brick_slab.name=Tabuľa z leštených černitových tehál # +tile.chain.name=Reťaz # +tile.soul_soil.name=Pôda duší # +tile.soul_fire.name=Oheň duší # +tile.polished_blackstone.name=Leštený černit # +tile.polished_blackstone_stairs.name=Leštené černitové schody # +tile.polished_blackstone_slab.name=Leštená černitová tabuľa # +tile.polished_blackstone_pressure_plate.name=Leštená černitová prítlačná doska # +tile.polished_blackstone_button.name=Leštené černitové tlačidlo # +tile.polished_blackstone_wall.name=Leštená černitová stena # +tile.soul_campfire.name=Táborák duší # +tile.chiseled_nether_bricks.name=Opracované netheritové tehly # +tile.cracked_nether_bricks.name=Popraskané netheritové tehly # +tile.quartz_bricks.name=Kryštálové tehly # +tile.trapped_chest.name=Truhlica s pascou # +tile.shulkerBoxWhite.name=Biela škatuľa shulkera # +tile.shulkerBoxOrange.name=Oranžová škatuľa shulkera # +tile.shulkerBoxMagenta.name=Purpurová škatuľa shulkera # +tile.shulkerBoxLightBlue.name=Svetlomodrá škatuľa shulkera # +tile.shulkerBoxYellow.name=Žltá škatuľa shulkera # +tile.shulkerBoxLime.name=Žltozelená škatuľa shulkera # +tile.shulkerBoxPink.name=Ružová škatuľa shulkera # +tile.shulkerBoxGray.name=Sivá škatuľa shulkera # +tile.shulkerBoxSilver.name=Svetlosivá škatuľa shulkera # +tile.shulkerBoxCyan.name=Azúrová škatuľa shulkera # +tile.shulkerBoxPurple.name=Fialová škatuľa shulkera # +tile.shulkerBoxBlue.name=Modrá škatuľa shulkera # +tile.shulkerBoxBrown.name=Hnedá škatuľa shulkera # +tile.shulkerBoxGreen.name=Zelená škatuľa shulkera # +tile.shulkerBoxRed.name=Červená škatuľa shulkera # +tile.shulkerBoxBlack.name=Čierna škatuľa shulkera # +tile.shulkerBox.name=Škatuľa shulkera # +tile.chorus_flower.name=Chórový kvet # +tile.chorus_plant.name=Chórová rastlina # +tile.stained_glass.white.name=Biele sklo # +tile.stained_glass.silver.name=Svetlosivé sklo # +tile.stained_glass.gray.name=Sivé sklo # +tile.stained_glass.black.name=Čierne sklo # +tile.stained_glass.brown.name=Hnedé sklo # +tile.stained_glass.red.name=Červené sklo # +tile.stained_glass.orange.name=Oranžové sklo # +tile.stained_glass.yellow.name=Žlté sklo # +tile.stained_glass.lime.name=Žltozelené sklo # +tile.stained_glass.green.name=Zelené sklo # +tile.stained_glass.cyan.name=Azúrové sklo # +tile.stained_glass.light_blue.name=Svetlomodré sklo # +tile.stained_glass.blue.name=Modré sklo # +tile.stained_glass.purple.name=Fialové sklo # +tile.stained_glass.magenta.name=Purpurové sklo # +tile.stained_glass.pink.name=Ružové sklo # +tile.stained_glass_pane.white.name=Tabuľa bieleho skla # +tile.stained_glass_pane.silver.name=Tabuľa svetlosivého skla # +tile.stained_glass_pane.gray.name=Tabuľa sivého skla # +tile.stained_glass_pane.black.name=Tabuľa čierneho skla # +tile.stained_glass_pane.brown.name=Tabuľa hnedého skla # +tile.stained_glass_pane.red.name=Tabuľa červeného skla # +tile.stained_glass_pane.orange.name=Tabuľa oranžového skla # +tile.stained_glass_pane.yellow.name=Tabuľa žltého skla # +tile.stained_glass_pane.lime.name=Tabuľa žltozeleného skla # +tile.stained_glass_pane.green.name=Tabuľa zeleného skla # +tile.stained_glass_pane.cyan.name=Tabuľa azúrového skla # +tile.stained_glass_pane.light_blue.name=Tabuľa svetlomodrého skla # +tile.stained_glass_pane.blue.name=Tabuľa modrého skla # +tile.stained_glass_pane.purple.name=Tabuľa fialového skla # +tile.stained_glass_pane.magenta.name=Tabuľa purpurového skla # +tile.stained_glass_pane.pink.name=Tabuľa ružového skla # +tile.clay.name=Ílový blok # +tile.hardened_clay.name=Terakota # +tile.stained_hardened_clay.black.name=Čierna terakota # +tile.stained_hardened_clay.blue.name=Modrá terakota # +tile.stained_hardened_clay.brown.name=Hnedá terakota # +tile.stained_hardened_clay.cyan.name=Azúrová terakota # +tile.stained_hardened_clay.gray.name=Sivá terakota # +tile.stained_hardened_clay.green.name=Zelená terakota # +tile.stained_hardened_clay.lightBlue.name=Svetlomodrá terakota # +tile.stained_hardened_clay.lime.name=Žltozelená terakota # +tile.stained_hardened_clay.magenta.name=Purpurová terakota # +tile.stained_hardened_clay.name=Terakota # +tile.stained_hardened_clay.orange.name=Oranžová terakota # +tile.stained_hardened_clay.pink.name=Ružová terakota # +tile.stained_hardened_clay.purple.name=Fialová terakota # +tile.stained_hardened_clay.red.name=Červená terakota # +tile.stained_hardened_clay.silver.name=Svetlosivá terakota # +tile.stained_hardened_clay.white.name=Biela terakota # +tile.stained_hardened_clay.yellow.name=Žltá terakota # +tile.structure_block.name=Blok stavby # +structure_block.waterlog_block=Bloky zaplavené vodou # +tile.structure_void.name=Medzera v stavbe # +tile.wool.black.name=Čierna vlna # +tile.wool.blue.name=Modrá vlna # +tile.wool.brown.name=Hnedá vlna # +tile.wool.cyan.name=Azúrová vlna # +tile.wool.gray.name=Sivá vlna # +tile.wool.green.name=Zelená vlna # +tile.wool.lightBlue.name=Svetlomodrá vlna # +tile.wool.lime.name=Žltozelená vlna # +tile.wool.magenta.name=Purpurová vlna # +tile.wool.name=Vlna # +tile.wool.orange.name=Oranžová vlna # +tile.wool.pink.name=Ružová vlna # +tile.wool.purple.name=Fialová vlna # +tile.wool.red.name=Červená vlna # +tile.wool.silver.name=Svetlosivá vlna # +tile.wool.white.name=Biela vlna # +tile.wool.yellow.name=Žltá vlna # +tile.cobblestone_wall.mossy.name=Stena zo stavebného kameňa pokrytá machom # +tile.cobblestone_wall.normal.name=Stena zo stavebného kameňa # +tile.cobblestone_wall.granite.name=Stena zo žuly # +tile.cobblestone_wall.diorite.name=Stena z dioritu # +tile.cobblestone_wall.andesite.name=Stena z andezitu # +tile.cobblestone_wall.sandstone.name=Stena z pieskovca # +tile.cobblestone_wall.brick.name=Stena z tehál # +tile.cobblestone_wall.stone_brick.name=Stena z kamenných tehál # +tile.cobblestone_wall.mossy_stone_brick.name=Stena z kamenných tehál pokrytých machom # +tile.cobblestone_wall.nether_brick.name=Stena z netheritových tehál # +tile.cobblestone_wall.end_brick.name=Stena z kamenných tehál z konca sveta # +tile.cobblestone_wall.prismarine.name=Stena z prizmarínu # +tile.cobblestone_wall.red_sandstone.name=Stena z červeného pieskovca # +tile.cobblestone_wall.red_nether_brick.name=Stena z červených netheritových tehál # +tile.cocoa.name=Kakao # +tile.command_block.name=Príkazový blok # +tile.composter.name=Kompostér # +tile.light_block.name=Ľahký blok # +tile.repeating_command_block.name=Opakovací príkazový blok # +tile.chain_command_block.name=Reťazový príkazový blok # +tile.wheat.name=Plodiny # +tile.darkOakFence.name=Plot z dreva tmavého duba # +tile.dark_oak_fence_gate.name=Brána v plote z dreva tmavého duba # +tile.daylight_detector.name=Snímač denného svetla # +tile.deadbush.name=Vyschnutý krík # +tile.detector_rail.name=Koľajnica s detektorom # +tile.dirt.coarse.name=Štrková hlina # +tile.dirt.default.name=Hlina # +tile.dirt.name=Hlina # +tile.podzol.name=Podzol # +tile.purpur_block.default.name=Purpurový blok # +tile.purpur_block.lines.name=Purpurový stĺp # +tile.purpur_block.chiseled.name=Opracovaný purpur # +tile.dispenser.name=Výdajný blok # +tile.iron_door.name=Železné dvere # +tile.doorWood.name=Drevené dvere # +tile.double_plant.fern.name=Veľká papraď # +tile.double_plant.grass.name=Dvojitá tráva # +tile.double_plant.name=Rastlina # +tile.double_plant.paeonia.name=Pivónia # +tile.double_plant.rose.name=Ružový krík # +tile.double_plant.sunflower.name=Slnečnica # +tile.double_plant.syringa.name=Orgován # +tile.dragon_egg.name=Dračie vajce # +tile.dropper.name=Vypúšťač # +tile.enchanting_table.name=Čarodejný stôl # +tile.enderChest.name=Truhlica z konca sveta # +tile.end_portal_frame.name=Rám portálu na koniec sveta # +tile.farmland.name=Poľnohospodárska pôda # +tile.fletching_table.name=Stôl na výrobu šípov # +tile.fence.name=Plot z dubového dreva # +tile.fence_gate.name=Brána v plote z dubového dreva # +tile.iron_bars.name=Železné mreže # +tile.fire.name=Oheň # +tile.yellow_flower.dandelion.name=Púpava # +tile.yellow_flower.name=Kvet # +tile.crimson_roots.crimsonRoots.name=Karmínové korene # +tile.warped_roots.warpedRoots.name=Zoschnuté korene # +tile.red_flower.allium.name=Medvedí cesnak # +tile.red_flower.blueOrchid.name=Modrá orchidea # +tile.red_flower.cornflower.name=Nevädza # +tile.red_flower.houstonia.name=Azúrová houstónia # +tile.red_flower.name=Kvet # +tile.red_flower.lilyOfTheValley.name=Konvalinka # +tile.red_flower.oxeyeDaisy.name=Margaréta biela # +tile.red_flower.poppy.name=Vlčí mak # +tile.red_flower.tulipOrange.name=Oranžový tulipán # +tile.red_flower.tulipPink.name=Ružový tulipán # +tile.red_flower.tulipRed.name=Červený tulipán # +tile.red_flower.tulipWhite.name=Biely tulipán # +tile.wither_rose.name=Ruža chradnutia # +tile.furnace.name=Pec # +tile.glass.name=Sklo # +tile.golden_rail.name=Napájaná koľajnica # +tile.grass.name=Trávnatý blok # +tile.grass_path.name=Hlinená cesta # +tile.gravel.name=Štrk # +tile.hay_block.name=Balík sena # +tile.netherrack.name=Netheritový kameň # +tile.soul_sand.name=Piesok duší # +tile.hopper.name=Násypník # +tile.ice.name=Ľad # +tile.packed_ice.name=Zhustený ľad # +tile.blue_ice.name=Modrý ľad # +tile.frosted_ice.name=Zamrznutý ľad # +tile.iron_trapdoor.name=Železné padacie dvere # +tile.jukebox.name=Hudobný automat # +tile.jungleFence.name=Plot z tropického dreva # +tile.jungle_fence_gate.name=Brána v plote z tropického dreva # +tile.ladder.name=Rebrík # +tile.flowing_lava.name=Láva # +tile.lava.name=Láva # +tile.leaves.acacia.name=Listy z agáta # +tile.leaves2.acacia.name=Listy z agáta # +tile.leaves.big_oak.name=Listy z tmavého duba # +tile.leaves2.big_oak.name=Listy z tmavého duba # +tile.leaves.birch.name=Listy z brezy # +tile.leaves.jungle.name=Listy z tropických stromov # +tile.leaves.name=Listy # +tile.leaves.oak.name=Listy z duba # +tile.leaves.spruce.name=Smrekové ihličie # +tile.lever.name=Páčka # +tile.glowstone.name=Žiarivý kameň # +tile.glow_lichen.name=Žiarivý lišajník # +tile.lightning_rod.name=Bleskozvod # +tile.lit_pumpkin.name=Tekvicový lampáš # +tile.lockedchest.name=Zamknutá truhlica # +tile.log.acacia.name=Agátové poleno # +tile.log.big_oak.name=Poleno z tmavého duba # +tile.log.birch.name=Brezové poleno # +tile.log.jungle.name=Tropické poleno # +tile.log.name=Poleno # +tile.log.oak.name=Dubové poleno # +tile.log.spruce.name=Smrekové poleno # +tile.magma.name=Magmový blok # +tile.melon_block.name=Melón # +tile.mob_spawner.name=Liaheň príšery # +tile.monster_egg.brick.name=Kamenná tehla ukrývajúca rybenku # +tile.monster_egg.chiseledbrick.name=Opracovaná kamenná tehla ukrývajúca rybenku # +tile.monster_egg.cobble.name=Stavebný kameň ukrývajúci rybenku # +tile.monster_egg.crackedbrick.name=Prasknutá kamenná tehla ukrývajúca rybenku # +tile.monster_egg.mossybrick.name=Kamenná tehla pokrytá machom ukrývajúca rybenku # +tile.monster_egg.name=Kameň ukrývajúci rybenku # +tile.monster_egg.stone.name=Kameň ukrývajúci rybenku # +tile.mushroom.name=Huba # +tile.noteblock.name=Blok noty # +tile.mycelium.name=Podhubie # +tile.nether_brick.name=Blok z netheritových tehál # +tile.red_nether_brick.name=Červená netheritová tehla # +tile.nether_brick_fence.name=Plot z netheritových tehál # +tile.quartz_ore.name=Ruda netheritového kryštálu # +tile.netherreactor.active=Aktívne! # +tile.netherreactor.builtTooHigh=Netheritový reaktor sa musí postaviť vo väčšej hĺbke. # +tile.netherreactor.builtTooLow=Netheritový reaktor sa musí postaviť vo väčšej výške. # +tile.netherreactor.name=Jadro netheritového reaktora # +tile.netherreactor.playersTooFar=Všetci hráči musia byť blízko reaktora. # +tile.netherreactor.wrongPattern=Nesprávny vzor! # +tile.nether_wart.name=Netheritová byľ # +tile.nether_wart_block.name=Blok z netheritových bylí # +tile.warped_wart_block.name=Blok zoschnutých bylí # +tile.unlit_redstone_torch.name=Ruditová fakľa # +tile.redstone_torch.name=Ruditová fakľa # +tile.soul_torch.name=Fakľa duší # +tile.obsidian.name=Obsidián # +tile.coal_ore.name=Uhoľná ruda # +tile.diamond_ore.name=Diamantová ruda # +tile.emerald_ore.name=Smaragdová ruda # +tile.gold_ore.name=Zlatá ruda # +tile.iron_ore.name=Železná ruda # +tile.copper_ore.name=Medená ruda # +tile.lapis_ore.name=Ultramarínová ruda # +tile.redstone_ore.name=Ruditová ruda # +tile.oreRuby.name=Rubínová ruda # +tile.observer.name=Pozorovateľ # +tile.piston.name=Piest # +tile.sticky_piston.name=Lepkavý piest # +tile.portal.name=Portál # +tile.potatoes.name=Zemiaky # +tile.stone_pressure_plate.name=Kamenná prítlačná doska # +tile.wooden_pressure_plate.name=Dubová prítlačná doska # +tile.acacia_pressure_plate.name=Agátová prítlačná doska # +tile.birch_pressure_plate.name=Brezová prítlačná doska # +tile.dark_oak_pressure_plate.name=Prítlačná doska z tmavého duba # +tile.jungle_pressure_plate.name=Prítlačná doska z tropického dreva # +tile.spruce_pressure_plate.name=Smreková prítlačná doska # +tile.prismarine.bricks.name=Prizmarínové tehly # +tile.prismarine.dark.name=Tmavý prizmarín # +tile.prismarine.rough.name=Prizmarín # +tile.pumpkin.name=Tekvica # +tile.pumpkin_stem.name=Stonka tekvice # +tile.quartz_block.chiseled.name=Opracovaný blok kryštálu # +tile.quartz_block.default.name=Blok kryštálu # +tile.quartz_block.lines.name=Stĺpový blok kryštálu # +tile.quartz_block.smooth.name=Hladký blok kryštálu # +tile.quartz_block.name=Blok kryštálu # +tile.rail.name=Koľajnica # +tile.red_mushroom.name=Červená huba # +tile.crimson_fungus.name=Karmínová huba # +tile.warped_fungus.name=Zoschnutá huba # +tile.red_mushroom_block.name=Blok červenej huby # +tile.red_sandstone.chiseled.name=Opracovaný červený pieskovec # +tile.red_sandstone.default.name=Červený pieskovec # +tile.red_sandstone.name=Červený pieskovec # +tile.red_sandstone.smooth.name=Hladký červený pieskovec # +tile.red_sandstone.cut.name=Rezaný červený pieskovec # +tile.redstone_wire.name=Ruditový prach # +tile.redstone_lamp.name=Ruditová lampa # +tile.reeds.name=Cukrová trstina # +tile.sand.default.name=Piesok # +tile.sand.name=Piesok # +tile.sand.red.name=Červený piesok # +tile.sandstone.chiseled.name=Opracovaný pieskovec # +tile.sandstone.default.name=Pieskovec # +tile.sandstone.name=Pieskovec # +tile.sandstone.smooth.name=Hladký pieskovec # +tile.sandstone.cut.name=Rezaný pieskovec # +tile.sapling.acacia.name=Sadenica agátu # +tile.sapling.big_oak.name=Sadenica tmavého duba # +tile.sapling.birch.name=Sadenica brezy # +tile.sapling.jungle.name=Sadenica tropického stromu # +tile.sapling.oak.name=Sadenica duba # +tile.sapling.spruce.name=Sadenica smreka # +tile.seaLantern.name=Morský lampáš # +tile.standing_sign.name=Značka # +tile.spruce_standing_sign.name=Smreková značka # +tile.birch_standing_sign.name=Brezová značka # +tile.jungle_standing_sign.name=Značka z tropického dreva # +tile.acacia_standing_sign.name=Agátová značka # +tile.darkoak_standing_sign.name=Značka z tmavého duba # +tile.slime.name=Blok slizu # +tile.snow.name=Sneh # +tile.sponge.dry.name=Špongia # +tile.sponge.wet.name=Vlhká špongia # +tile.spruceFence.name=Plot zo smrekového dreva # +tile.spruce_fence_gate.name=Brána v plote zo smrekového dreva # +tile.brick_stairs.name=Tehlové schody # +tile.nether_brick_stairs.name=Schody z netheritových tehál # +tile.quartz_stairs.name=Kryštálové schody # +tile.smooth_quartz_stairs.name=Hladké kryštálové schody # +tile.red_sandstone_stairs.name=Schody z červeného pieskovca # +tile.sandstone_stairs.name=Pieskovcové schody # +tile.stone_stairs.name=Schody zo stavebného kameňa # +tile.normal_stone_stairs.name=Kamenné schody # +tile.stone_brick_stairs.name=Schody z kamenných tehál # +tile.oak_stairs.name=Schody z duba # +tile.acacia_stairs.name=Schody z agátu # +tile.birch_stairs.name=Schody z brezy # +tile.dark_oak_stairs.name=Schody z tmavého duba # +tile.jungle_stairs.name=Schody z džungle # +tile.spruce_stairs.name=Schody zo smreku # +tile.purpur_stairs.name=Purpurové schody # +tile.prismarine_stairs.name=Prizmarínové schody # +tile.dark_prismarine_stairs.name=Schody z tmavého prizmarínu # +tile.prismarine_bricks_stairs.name=Schody z prizmarínových tehál # +tile.granite_stairs.name=Žulové schody # +tile.diorite_stairs.name=Dioritové schody # +tile.andesite_stairs.name=Andezitové schody # +tile.polished_granite_stairs.name=Leštené žulové schody # +tile.polished_diorite_stairs.name=Leštené dioritové schody # +tile.polished_andesite_stairs.name=Leštené andezitové schody # +tile.mossy_stone_brick_stairs.name=Schody z kamenných tehál pokrytých machom # +tile.smooth_red_sandstone_stairs.name=Schody z hladkého červeného pieskovca # +tile.smooth_sandstone_stairs.name=Schody z hladkého pieskovca # +tile.end_brick_stairs.name=Schody z kamenných tehál z konca sveta # +tile.mossy_cobblestone_stairs.name=Schody zo stavebného kameňa pokrytého machom # +tile.red_nether_brick_stairs.name=Schody z červených netheritových tehál # +tile.smooth_stone.name=Hladký kameň # +tile.standing_banner.black.name=Čierna zástava # +tile.standing_banner.blue.name=Modrá zástava # +tile.standing_banner.brown.name=Hnedá zástava # +tile.standing_banner.cyan.name=Azúrová zástava # +tile.standing_banner.gray.name=Sivá zástava # +tile.standing_banner.green.name=Zelená zástava # +tile.standing_banner.lightBlue.name=Svetlomodrá zástava # +tile.standing_banner.lime.name=Žltozelená zástava # +tile.standing_banner.magenta.name=Purpurová zástava # +tile.standing_banner.name=Zástava # +tile.standing_banner.orange.name=Oranžová zástava # +tile.standing_banner.pink.name=Ružová zástava # +tile.standing_banner.purple.name=Fialová zástava # +tile.standing_banner.red.name=Červená zástava # +tile.standing_banner.silver.name=Svetlosivá zástava # +tile.standing_banner.white.name=Zástava # +tile.standing_banner.yellow.name=Žltá zástava # +tile.stone.andesite.name=Andezit # +tile.stone.andesiteSmooth.name=Leštený andezit # +tile.stone.diorite.name=Diorit # +tile.stone.dioriteSmooth.name=Leštený diorit # +tile.stone.granite.name=Žula # +tile.stone.graniteSmooth.name=Leštená žula # +tile.stone.stone.name=Kameň # +tile.cobblestone.name=Stavebný kameň # +tile.stonebrick.chiseled.name=Opracované kamenné tehly # +tile.stonebrick.cracked.name=Popraskané kamenné tehly # +tile.stonebrick.default.name=Kamenné tehly # +tile.stonebrick.mossy.name=Kamenné tehly pokryté machom # +tile.stonebrick.name=Kamenné tehly # +tile.stonebrick.smooth.name=Hladké kamenné tehly # +tile.stonecutter.name=Rezačka kameňa # +tile.stonecutter_block.name=Rezačka kameňa # +tile.mossy_cobblestone.name=Stavebný kameň pokrytý machom # +tile.double_stone_slab.brick.name=Tabuľa z tehál # +tile.double_stone_slab.cobble.name=Tabuľa zo stavebného kameňa # +tile.double_stone_slab.name=Kamenná tabuľa # +tile.double_stone_slab.nether_brick.name=Tabuľa z netheritových tehál # +tile.double_stone_slab.quartz.name=Kryštálová tabuľa # +tile.double_stone_slab.sand.name=Pieskovcová tabuľa # +tile.double_stone_slab.smoothStoneBrick.name=Tabuľa z kamenných tehál # +tile.double_stone_slab.stone.name=Kamenná tabuľa # +tile.double_stone_slab.wood.name=Drevený schodík # +tile.stone_slab.name=Kamenná tabuľa # +tile.stone_slab.brick.name=Tabuľa z tehál # +tile.stone_slab.cobble.name=Tabuľa zo stavebného kameňa # +tile.stone_slab.stone.name=Tabuľa z hladkého kameňa # +tile.stone_slab.nether_brick.name=Tabuľa z netheritových tehál # +tile.stone_slab.quartz.name=Kryštálová tabuľa # +tile.stone_slab.sand.name=Pieskovcová tabuľa # +tile.stone_slab.smoothStoneBrick.name=Tabuľa z kamenných tehál # +tile.stone_slab.wood.name=Drevený schodík # +tile.double_stone_slab2.red_sandstone.name=Tabuľa z červeného pieskovca # +tile.stone_slab2.red_sandstone.name=Tabuľa z červeného pieskovca # +tile.stone_slab2.purpur.name=Purpurová tabuľa # +tile.stone_slab2.prismarine.rough.name=Prizmarínová tabuľa # +tile.stone_slab2.prismarine.dark.name=Tabuľa z tmavého prizmarínu # +tile.stone_slab2.prismarine.bricks.name=Tabuľa z prizmarínových tehál # +tile.stone_slab2.mossy_cobblestone.name=Tabuľa zo stavebného kameňa pokrytého machom # +tile.stone_slab2.red_nether_brick.name=Tabuľa z červených netheritových tehál # +tile.stone_slab2.sandstone.smooth.name=Tabuľa z hladkého pieskovca # +tile.stone_slab3.end_brick.name=Tabuľa z kamenných tehál z konca sveta # +tile.stone_slab3.red_sandstone.smooth.name=Tabuľa z hladkého červeného pieskovca # +tile.stone_slab3.andesite.smooth.name=Leštená andezitová tabuľa # +tile.stone_slab3.andesite.name=Andezitová tabuľa # +tile.stone_slab3.diorite.name=Dioritová tabuľa # +tile.stone_slab3.diorite.smooth.name=Leštená dioritová tabuľa # +tile.stone_slab3.granite.name=Žulová tabuľa # +tile.stone_slab3.granite.smooth.name=Leštená žulová tabuľa # +tile.stone_slab4.mossy_stone_brick.name=Tabuľa z kamenných tehál pokrytých machom # +tile.stone_slab4.smooth_quartz.name=Tabuľa z hladkého kryštálu # +tile.stone_slab4.stone.name=Kamenná tabuľa # +tile.stone_slab4.cut_sandstone.name=Tabuľa z rezaného pieskovca # +tile.stone_slab4.cut_red_sandstone.name=Tabuľa z rezaného červeného pieskovca # +tile.coral_block.blue.name=Blok rúrkovitého koralu # +tile.coral_block.pink.name=Blok mozgovitého koralu # +tile.coral_block.purple.name=Blok bublinkového koralu # +tile.coral_block.red.name=Blok ohnivého koralu # +tile.coral_block.yellow.name=Blok rohovitého koralu # +tile.coral_block.blue_dead.name=Blok mŕtveho rúrkovitého koralu # +tile.coral_block.pink_dead.name=Blok mŕtveho mozgovitého koralu # +tile.coral_block.purple_dead.name=Blok mŕtveho bublinkového koralu # +tile.coral_block.red_dead.name=Blok mŕtveho ohnivého koralu # +tile.coral_block.yellow_dead.name=Blok mŕtveho rohovitého koralu # +tile.tallgrass.fern.name=Papraď # +tile.tallgrass.grass.name=Tráva # +tile.tallgrass.name=Tráva # +tile.tallgrass.shrub.name=Ker # +tile.seagrass.seagrass.name=Morská tráva # +tile.sea_pickle.name=Holotúria # +tile.turtle_egg.name=Vajce morskej korytnačky # +tile.coral.blue.name=Rúrkovitý koral # +tile.coral.pink.name=Mozgovitý koral # +tile.coral.purple.name=Bublinkový koral # +tile.coral.red.name=Ohnivý koral # +tile.coral.yellow.name=Rohovitý koral # +tile.coral.blue_dead.name=Mŕtvy vejárovitý koral # +tile.coral.pink_dead.name=Mŕtvy mozgovitý koral # +tile.coral.purple_dead.name=Mŕtvy bublinkový koral # +tile.coral.red_dead.name=Mŕtvy ohnivý koral # +tile.coral.yellow_dead.name=Mŕtvy rohovitý koral # +tile.coral_fan.blue_fan.name=Vejár rúrkovitého koralu # +tile.coral_fan.pink_fan.name=Vejár mozgovitého koralu # +tile.coral_fan.purple_fan.name=Vejár bublinkového koralu # +tile.coral_fan.red_fan.name=Vejár ohnivého koralu # +tile.coral_fan.yellow_fan.name=Vejár rohovitého koralu # +tile.coral_fan_dead.blue_fan.name=Vejár mŕtveho rúrkovitého koralu # +tile.coral_fan_dead.pink_fan.name=Vejár mŕtveho mozgovitého koralu # +tile.coral_fan_dead.purple_fan.name=Vejár mŕtveho bublinkového koralu # +tile.coral_fan_dead.red_fan.name=Vejár mŕtveho ohnivého koralu # +tile.coral_fan_dead.yellow_fan.name=Vejár mŕtveho rohovitého koralu # +tile.glass_pane.name=Sklenená tabuľa # +tile.tnt.name=TNT # +tile.snow_layer.name=Horný sneh # +tile.torch.name=Fakľa # +tile.trapdoor.name=Dubové padacie dvere # +tile.acacia_trapdoor.name=Agátové padacie dvere # +tile.birch_trapdoor.name=Brezové padacie dvere # +tile.dark_oak_trapdoor.name=Padacie dvere z tmavého duba # +tile.jungle_trapdoor.name=Padacie dvere z tropického dreva # +tile.spruce_trapdoor.name=Smrekové padacie dvere # +tile.tripWire.name=Nástražný drôt # +tile.tripwire_hook.name=Hák nástražného drôtu # +tile.vine.name=Vinič # +tile.weeping_vines.name=Previsnutý vinič # +tile.twisting_vines.name=Pokrútený vinič # +tile.flowing_water.name=Voda # +tile.water.name=Voda # +tile.waterlily.name=Lekno # +tile.web.name=Pavučina # +tile.heavy_weighted_pressure_plate.name=Zaťažená prítlačná doska (ťažká) # +tile.light_weighted_pressure_plate.name=Zaťažená prítlačná doska (ľahká) # +tile.end_stone.name=Kameň z konca sveta # +tile.end_bricks.name=Kamenné tehly z konca sveta # +tile.planks.acacia.name=Dosky z agátu # +tile.planks.big_oak.name=Dosky z tmavého duba # +tile.planks.birch.name=Dosky z brezy # +tile.planks.jungle.name=Dosky z džungle # +tile.planks.name=Dosky # +tile.planks.oak.name=Dosky z duba # +tile.planks.spruce.name=Dosky zo smreku # +tile.wooden_slab.acacia.name=Tabuľa z agátu # +tile.wooden_slab.big_oak.name=Tabuľa z tmavého duba # +tile.wooden_slab.birch.name=Tabuľa z brezy # +tile.wooden_slab.jungle.name=Tabuľa z džungle # +tile.wooden_slab.name=Tabuľa z dreva # +tile.wooden_slab.oak.name=Tabuľa z duba # +tile.wooden_slab.spruce.name=Tabuľa zo smreku # +tile.carpet.black.name=Čierny koberec # +tile.carpet.blue.name=Modrý koberec # +tile.carpet.brown.name=Hnedý koberec # +tile.carpet.cyan.name=Azúrový koberec # +tile.carpet.gray.name=Sivý koberec # +tile.carpet.green.name=Zelený koberec # +tile.carpet.lightBlue.name=Svetlomodrý koberec # +tile.carpet.lime.name=Žltozelený koberec # +tile.carpet.magenta.name=Purpurový koberec # +tile.carpet.name=Koberec # +tile.carpet.orange.name=Oranžový koberec # +tile.carpet.pink.name=Ružový koberec # +tile.carpet.purple.name=Fialový koberec # +tile.carpet.red.name=Červený koberec # +tile.carpet.silver.name=Svetlosivý koberec # +tile.carpet.white.name=Biely koberec # +tile.carpet.yellow.name=Žltý koberec # +tile.crafting_table.name=Pracovný stôl # + +tile.glazedTerracotta.white.name=Biela leštená terakota # +tile.glazedTerracotta.orange.name=Oranžová leštená terakota # +tile.glazedTerracotta.magenta.name=Purpurová leštená terakota # +tile.glazedTerracotta.light_blue.name=Svetlomodrá leštená terakota # +tile.glazedTerracotta.yellow.name=Žltá leštená terakota # +tile.glazedTerracotta.lime.name=Žltozelená leštená terakota # +tile.glazedTerracotta.pink.name=Ružová leštená terakota # +tile.glazedTerracotta.gray.name=Sivá leštená terakota # +tile.glazedTerracotta.silver.name=Svetlosivá leštená terakota # +tile.glazedTerracotta.cyan.name=Azúrová leštená terakota # +tile.glazedTerracotta.purple.name=Fialová leštená terakota # +tile.glazedTerracotta.blue.name=Modrá leštená terakota # +tile.glazedTerracotta.brown.name=Hnedá leštená terakota # +tile.glazedTerracotta.green.name=Zelená leštená terakota # +tile.glazedTerracotta.red.name=Červená leštená terakota # +tile.glazedTerracotta.black.name=Čierna leštená terakota # +tile.concrete.black.name=Čierny betón # +tile.concrete.red.name=Červený betón # +tile.concrete.green.name=Zelený betón # +tile.concrete.brown.name=Hnedý betón # +tile.concrete.blue.name=Modrý betón # +tile.concrete.purple.name=Fialový betón # +tile.concrete.cyan.name=Azúrový betón # +tile.concrete.silver.name=Svetlosivý betón # +tile.concrete.gray.name=Sivý betón # +tile.concrete.pink.name=Ružový betón # +tile.concrete.lime.name=Žltozelený betón # +tile.concrete.yellow.name=Žltý betón # +tile.concrete.lightBlue.name=Svetlomodrý betón # +tile.concrete.magenta.name=Purpurový betón # +tile.concrete.orange.name=Oranžový betón # +tile.concrete.white.name=Biely betón # +tile.glazedTerracottaWhite.name=Biela leštená terakota # +tile.glazedTerracottaOrange.name=Oranžová leštená terakota # +tile.glazedTerracottaMagenta.name=Purpurová leštená terakota # +tile.glazedTerracottaLightBlue.name=Svetlomodrá leštená terakota # +tile.glazedTerracottaYellow.name=Žltá leštená terakota # +tile.glazedTerracottaLime.name=Žltozelená leštená terakota # +tile.glazedTerracottaPink.name=Ružová leštená terakota # +tile.glazedTerracottaGray.name=Sivá leštená terakota # +tile.glazedTerracottaSilver.name=Svetlosivá leštená terakota # +tile.glazedTerracottaCyan.name=Azúrová leštená terakota # +tile.glazedTerracottaPurple.name=Fialová leštená terakota # +tile.glazedTerracottaBlue.name=Modrá leštená terakota # +tile.glazedTerracottaBrown.name=Hnedá leštená terakota # +tile.glazedTerracottaGreen.name=Zelená leštená terakota # +tile.glazedTerracottaRed.name=Červená leštená terakota # +tile.glazedTerracottaBlack.name=Čierna leštená terakota # +tile.concretePowder.black.name=Čierny betónový prach # +tile.concretePowder.red.name=Červený betónový prach # +tile.concretePowder.green.name=Zelený betónový prach # +tile.concretePowder.brown.name=Hnedý betónový prach # +tile.concretePowder.blue.name=Modrý betónový prach # +tile.concretePowder.purple.name=Fialový betónový prach # +tile.concretePowder.cyan.name=Azúrový betónový prach # +tile.concretePowder.silver.name=Svetlosivý betónový prach # +tile.concretePowder.gray.name=Sivý betónový prach # +tile.concretePowder.pink.name=Ružový betónový prach # +tile.concretePowder.lime.name=Žltozelený betónový prach # +tile.concretePowder.yellow.name=Žltý betónový prach # +tile.concretePowder.lightBlue.name=Svetlomodrý betónový prach # +tile.concretePowder.magenta.name=Purpurový betónový prach # +tile.concretePowder.orange.name=Oranžový betónový prach # +tile.concretePowder.white.name=Biely betónový prach # + +tile.stripped_spruce_log.name=Olúpané smrekové poleno # +tile.stripped_dark_oak_log.name=Olúpané poleno z tmavého duba # +tile.stripped_birch_log.name=Olúpané brezové poleno # +tile.stripped_jungle_log.name=Olúpané tropické poleno # +tile.stripped_oak_log.name=Olúpané dubové poleno # +tile.stripped_acacia_log.name=Olúpané agátové poleno # + +tile.bamboo.name=Bambus # +tile.scaffolding.name=Lešenie # +tile.grindstone.name=Brúska # +tile.cartography_table.name=Kartografický stôl # +tile.lantern.name=Lampáš # +tile.soul_lantern.name=Lampáš duší # +tile.smoker.name=Udiareň # +tile.smithing_table.name=Kováčsky stôl # +tile.barrel.name=Sud # +tile.campfire.name=Táborák # +tile.loom.name=Krosná # +tile.lectern.name=Pult # +tile.sweet_berry_bush.name=Krík so sladkými bobuľami # + +tile.wood.oak.name=Dubové drevo # +tile.wood.spruce.name=Smrekové drevo # +tile.wood.birch.name=Brezové drevo # +tile.wood.jungle.name=Tropické drevo # +tile.wood.acacia.name=Agátové drevo # +tile.wood.dark_oak.name=Drevo tmavého duba # +tile.wood.stripped.oak.name=Olúpané dubové drevo # +tile.wood.stripped.spruce.name=Olúpané smrekové drevo # +tile.wood.stripped.birch.name=Olúpané brezové drevo # +tile.wood.stripped.jungle.name=Olúpané tropické drevo # +tile.wood.stripped.acacia.name=Olúpané agátové drevo # +tile.wood.stripped.dark_oak.name=Olúpané drevo tmavého duba # + +tile.netherite_block.name=Blok netheritu # +tile.ancient_debris.name=Starodávne trosky # +tile.nether_gold_ore.name=Netheritová zlatá ruda # + +tile.respawn_anchor.name=Kotva znovuzrodenia # +tile.crying_obsidian.name=Plačúci obsidián # + +tile.powder_snow.name=Prachový sneh # +tile.deepslate.name=Hlbinná bridlica # +tile.infested_deepslate.name=Hlbinná bridlica ukrývajúca rybenku # +tile.cobbled_deepslate.name=Dlažobná hlbinná bridlica # +tile.dripstone_block.name=Kvapľový blok # +tile.pointed_dripstone.name=Špicatý kvapeľ # +tile.cobbled_deepslate_slab.name=Tabuľa z dlažobnej hlbinnej bridlice # +tile.cobbled_deepslate_stairs.name=Schody z dlažobnej hlbinnej bridlice # +tile.cobbled_deepslate_wall.name=Stena z dlažobnej hlbinnej bridlice # +tile.polished_deepslate.name=Leštená hlbinná bridlica # +tile.polished_deepslate_slab.name=Tabuľa z leštenej hlbinnej bridlice # +tile.polished_deepslate_stairs.name=Schody z leštenej hlbinnej bridlice # +tile.polished_deepslate_wall.name=Stena z leštenej hlbinnej bridlice # +tile.deepslate_tiles.name=Dlaždice z hlbinnej bridlice # +tile.deepslate_tile_slab.name=Tabuľa z dlaždíc z hlbinnej bridlice # +tile.deepslate_tile_stairs.name=Schody z dlaždíc z hlbinnej bridlice # +tile.deepslate_tile_wall.name=Stena z dlaždíc z hlbinnej bridlice # +tile.deepslate_bricks.name=Tehly z hlbinnej bridlice # +tile.deepslate_brick_slab.name=Tabuľa z tehál z hlbinnej bridlice # +tile.deepslate_brick_stairs.name=Schody z tehál z hlbinnej bridlice # +tile.deepslate_brick_wall.name=Stena z tehál z hlbinnej bridlice # +tile.chiseled_deepslate.name=Opracovaná hlbinná bridlica # +tile.cobbled_deepslate_double_slab.name=Dvojitá tabuľa z dlažobnej hlbinnej bridlice # +tile.polished_deepslate_double_slab.name=Dvojitá tabuľa z leštenej hlbinnej bridlice # +tile.deepslate_tile_double_slab.name=Dvojitá tabuľa z dlaždíc z hlbinnej bridlice # +tile.deepslate_brick_double_slab.name=Dvojitá tabuľa z tehál z hlbinnej bridlice # +tile.deepslate_lapis_ore.name=Ultramarínová ruda v hlbinnej bridlici # +tile.deepslate_iron_ore.name=Železná ruda v hlbinnej bridlici # +tile.deepslate_gold_ore.name=Zlatá ruda v hlbinnej bridlici # +tile.deepslate_redstone_ore.name=Ruditová ruda v hlbinnej bridlici # +tile.deepslate_diamond_ore.name=Diamantová ruda v hlbinnej bridlici # +tile.deepslate_coal_ore.name=Uhoľná ruda v hlbinnej bridlici # +tile.deepslate_emerald_ore.name=Smaragdová ruda v hlbinnej bridlici # +tile.deepslate_copper_ore.name=Medená ruda v hlbinnej bridlici # +tile.cracked_deepslate_tiles.name=Popraskané dlaždice z hlbinnej bridlice # +tile.cracked_deepslate_bricks.name=Popraskané tehly z hlbinnej bridlice # +tile.pitcher_plant.name=Mäsožravá rastlina # +tile.sniffer_egg.name=Ňuchačove vajce # +tile.torchflower.name=Zázvor # +item.copper_ingot.name=Medený ingot # +item.raw_copper.name=Surová meď # +item.raw_iron.name=Surové železo # +item.raw_gold.name=Surové zlato # +tile.copper_block.name=Blok medi # +tile.exposed_copper.name=Odkrytá meď # +tile.weathered_copper.name=Zvetraná meď # +tile.oxidized_copper.name=Zoxidovaná meď # +tile.waxed_copper.name=Voskovaný blok medi # +tile.waxed_exposed_copper.name=Voskovaná odkrytá meď # +tile.waxed_weathered_copper.name=Voskovaná zvetraná meď # +tile.waxed_oxidized_copper.name=Voskovaná zoxidovaná meď # + +tile.cut_copper.name=Zrezaná meď # +tile.exposed_cut_copper.name=Odkrytá zrezaná meď # +tile.weathered_cut_copper.name=Zvetraná zrezaná meď # +tile.oxidized_cut_copper.name=Zoxidovaná zrezaná meď # +tile.waxed_cut_copper.name=Voskovaná zrezaná meď # +tile.waxed_exposed_cut_copper.name=Voskovaná odkrytá zrezaná meď # +tile.waxed_weathered_cut_copper.name=Voskovaná zvetraná zrezaná meď # +tile.waxed_oxidized_cut_copper.name=Voskovaná zoxidovaná zrezaná meď # + +tile.cut_copper_stairs.name=Zrezané medené schody # +tile.exposed_cut_copper_stairs.name=Odkryté zrezané medené schody # +tile.weathered_cut_copper_stairs.name=Zvetrané zrezané medené schody # +tile.oxidized_cut_copper_stairs.name=Zoxidované zrezané medené schody # +tile.waxed_cut_copper_stairs.name=Voskované zrezané medené schody # +tile.waxed_exposed_cut_copper_stairs.name=Voskované odkryté zrezané medené schody # +tile.waxed_weathered_cut_copper_stairs.name=Voskované zvetrané zrezané medené schody # +tile.waxed_oxidized_cut_copper_stairs.name=Voskované zoxidované zrezané medené schody # + +tile.cut_copper_slab.name=Zrezaná medená tabuľa # +tile.exposed_cut_copper_slab.name=Odkrytá zrezaná medená tabuľa # +tile.weathered_cut_copper_slab.name=Zvetraná zrezaná medená tabuľa # +tile.oxidized_cut_copper_slab.name=Zoxidovaná zrezaná medená tabuľa # +tile.waxed_cut_copper_slab.name=Voskovaná zrezaná medená tabuľa # +tile.waxed_exposed_cut_copper_slab.name=Voskovaná odkrytá zrezaná medená tabuľa # +tile.waxed_weathered_cut_copper_slab.name=Voskovaná zvetraná zrezaná medená tabuľa # +tile.waxed_oxidized_cut_copper_slab.name=Voskovaná zoxidovaná zrezaná medená tabuľa # +tile.raw_copper_block.name=Blok surovej medi # +tile.raw_iron_block.name=Blok surového železa # +tile.raw_gold_block.name=Blok surového zlata # +itemGroup.name.copper=Meď # +hudScreen.tooltip.waxOn=Navoskovať # +hudScreen.tooltip.waxOff=Odvoskovať # +hudScreen.tooltip.scrape=Oškrabať # +hudScreen.emote_unassigned=Nepriradené # + +tile.candle.name=Sviečka # +tile.white_candle.name=Biela sviečka # +tile.orange_candle.name=Oranžová sviečka # +tile.magenta_candle.name=Purpurová sviečka # +tile.light_blue_candle.name=Svetlomodrá sviečka # +tile.yellow_candle.name=Žltá sviečka # +tile.lime_candle.name=Žltozelená sviečka # +tile.pink_candle.name=Ružová sviečka # +tile.gray_candle.name=Sivá sviečka # +tile.light_gray_candle.name=Svetlosivá sviečka # +tile.cyan_candle.name=Azúrová sviečka # +tile.purple_candle.name=Fialová sviečka # +tile.blue_candle.name=Modrá sviečka # +tile.brown_candle.name=Hnedá sviečka # +tile.green_candle.name=Zelená sviečka # +tile.red_candle.name=Červená sviečka # +tile.black_candle.name=Čierna sviečka # +tile.candle_cake.name=Torta so sviečkou # +tile.white_candle_cake.name=Torta s bielou sviečkou # +tile.orange_candle_cake.name=Torta s oranžovou sviečkou # +tile.magenta_candle_cake.name=Torta s purpurovou sviečkou # +tile.light_blue_candle_cake.name=Torta so svetlomodrou sviečkou # +tile.yellow_candle_cake.name=Torta so žltou sviečkou # +tile.lime_candle_cake.name=Torta so žltozelenou sviečkou # +tile.pink_candle_cake.name=Torta s ružovou sviečkou # +tile.gray_candle_cake.name=Torta so sivou sviečkou # +tile.light_gray_candle_cake.name=Torta so svetlosivou sviečkou # +tile.cyan_candle_cake.name=Torta s azúrovou sviečkou # +tile.purple_candle_cake.name=Torta s fialovou sviečkou # +tile.blue_candle_cake.name=Torta s modrou sviečkou # +tile.brown_candle_cake.name=Torta s hnedou sviečkou # +tile.green_candle_cake.name=Torta so zelenou sviečkou # +tile.red_candle_cake.name=Torta s červenou sviečkou # +tile.black_candle_cake.name=Torta s čiernou sviečkou # + +item.spyglass.name=Ďalekohľad # +item.amethyst_shard.name=Ametystový črep # +tile.amethyst_block.name=Blok ametystu # +tile.budding_amethyst.name=Pučiaci ametyst # +tile.amethyst_cluster.name=Ametystový strapec # +tile.large_amethyst_bud.name=Veľký ametystový púčik # +tile.medium_amethyst_bud.name=Stredný ametystový púčik # +tile.small_amethyst_bud.name=Malý ametystový púčik # +tile.tuff.name=Tuf # +tile.calcite.name=Vápenec # +tile.tinted_glass.name=Tónované sklo # +tile.smooth_basalt.name=Hladký čadič # + +tipped_arrow.effect.empty=Šíp namočený v elixíre # +tipped_arrow.effect.mundane=Šíp namočený v elixíre # +tipped_arrow.effect.thick=Šíp namočený v elixíre # +tipped_arrow.effect.awkward=Šíp namočený v elixíre # +tipped_arrow.effect.nightVision=Šíp nočného videnia # +tipped_arrow.effect.invisibility=Šíp neviditeľnosti # +tipped_arrow.effect.jump=Šíp skákania # +tipped_arrow.effect.fireResistance=Šíp odolnosti proti ohňu # +tipped_arrow.effect.moveSpeed=Šíp rýchlosti # +tipped_arrow.effect.moveSlowdown=Šíp pomalosti # +tipped_arrow.effect.water=Šíp rozstreknutia # +tipped_arrow.effect.waterBreathing=Šíp dýchania vo vode # +tipped_arrow.effect.heal=Šíp hojenia # +tipped_arrow.effect.harm=Šíp poškodzovania # +tipped_arrow.effect.poison=Šíp s jedom # +tipped_arrow.effect.regeneration=Šíp regenerácie # +tipped_arrow.effect.damageBoost=Šíp sily # +tipped_arrow.effect.weakness=Šíp slabosti # +tipped_arrow.effect.levitation=Šíp levitácie # +tipped_arrow.effect.luck=Šíp šťastia # +tipped_arrow.effect.wither=Šíp rozkladu # +tipped_arrow.effect.turtleMaster=Šíp pána korytnačiek # +tipped_arrow.effect.slowFalling=Šíp pomalého pádu # + +structure_block.title=Blok stavby # +structure_block.structure_name=Názov stavby # +structure_block.mode=Režim: # +structure_block.mode.save=Uložiť # +structure_block.mode.load=Načítať # +structure_block.mode.corner=Roh # +structure_block.mode.data=Údaje # +structure_block.mode.export=3D export # +structure_block.mode.invalid=Neplatný režim # +structure_block.size=Veľkosť: # +structure_block.data_label=Údaje: # +structure_block.offset=Posun: # +structure_block.invisible_blocks=Neviditeľné bloky: # +structure_block.include_entities=Zahrnúť subjekty: # +structure_block.show_bounding_box=Zobraziť ohraničovací rámček: # +structure_block.mirror=Zrkadlenie: # +structure_block.animation_mode=Režim animácie: # +structure_block.animation_time=Čas animácie: # +structure_block.animation_time_tip=V sekundách # +structure_block.place_by_none=Žiadne # +structure_block.place_by_layer=Umiestniť podľa vrstvy # +structure_block.place_by_block=Umiestniť podľa bloku # +structure_block.rotation=Rotácia # +structure_block.integrity=Integrita: # +structure_block.seed=Počiatočná hodnota: # +structure_block.off=Vyp. # +structure_block.show=Zobraziť # +structure_block.include=Zahrnúť # +structure_block.detect=Zistiť # +structure_block.export=Exportovať # +structure_block.import=Import # +structure_block.corner=Roh # +structure_block.corner.text.1.title=Rohový režim: # +structure_block.corner.text.2.paragraph=Rohový režim sa používa s tlačidlom Zistiť v režime ukladania na definovanie oblasti, ktorú chcete uložiť. Zistí iba rohové bloky s rovnakým názvom ako ukladaná stavba. # +structure_block.export.disabled_message=Export je v šablónach sveta z Trhoviska Minecraft zakázaný. # +structure_block.reset=Obnoviť # +structure_block.save=Uložiť # +structure_block.redstone_save_mode=Režim úspory ruditu # +structure_block.save_to_disk=Uložiť na disk # +structure_block.save_to_memory=Uložiť do pamäte # +structure_block.save.successful=Stavba uložená. # +structure_block.import.successful=Stavba importovaná! # +structure_block.import.failed=Import stavby ZLYHAL! # +structure_block.load=Načítať # +structure_block.mirror.none=Žiadne # +structure_block.mirror.left_right=Zľava doprava # +structure_block.mirror.front_back=Spredu dozadu # +structure_block.rotation.none=Bez rotácie # +structure_block.rotation.90=90 # +structure_block.rotation.180=180 # +structure_block.rotation.270=270 # +structure_block.progress.generating=Generuje sa model... # +structure_block.extensionDescription=Súbor stavby # +structure_block.exportFileTitle=Exportovať stavbu # +structure_block.exportFailedTitle=Export zlyhal # +structure_block.exportFailedDescription=Nepodarilo sa exportovať stavbu. # +structure_block.exportProgressTitle=Stavba sa exportuje # +structure_block.importFileTitle=Importovať stavbu # +structure_block.importFailedTitle=Import zlyhal # +structure_block.importFailedDescription=Nepodarilo sa importovať stavbu. # +structure_block.importProgressTitle=Stavba sa importuje # + +3d_export.title=3D export # +3d_export.include_players=Zahrnúť hráčov: # +3d_export.remove_blocks=Odstrániť bloky: # +3d_export.off=Vyp. # +3d_export.show=Zobraziť # +3d_export.include=Zahrnúť # +3d_export.remove=Odstrániť # +3d_export.export=Exportovať # +3d_export.reset=Obnoviť # +3d_export.remixServiceDiscontinued=Poznámka: Služba odovzdávania Remix3D už nie je k dispozícii. Na lokálne ukladanie použite namiesto nej funkciu Export. # + +title.oldgl1=Zistila sa stará grafická karta, ktorá vám v budúcnosti môže zabrániť # +title.oldgl2=hrať, pretože sa bude vyžadovať OpenGL 2.0. # + +editorMode.text=už čoskoro # + +## These are being used by TextObject tests. Changing them will break the test. +translation.test.args=%s %s # +translation.test.complex=Predpona, %s%2$s znova %s a %1$s, napokon %s a tiež %1$s znova! # +translation.test.escape=%%s %%%s %%%%s %%%%%s # +translation.test.invalid=vitajte, % # +translation.test.invalid2=vitajte, % s # +translation.test.none=Vitaj, svet! # +translation.test.world=svet # + +## NOTE: Please do not localize the typeface names +typeface.mojangles=Mojangles # +typeface.notoSans=Noto Sans # + +worldConversionErrorPrompt.title=Konverzia sveta zlyhala # +worldConversionErrorPrompt.message=Počas konverzie sveta sa vyskytla chyba. Skúste to znova neskôr. # + +worldError.corrupted=je poškodený a nedá sa spustiť. # +worldError.invalidArguments=bol vytvorený s neplatnými argumentmi. # +worldError.IO=nemožno otvoriť. # +worldError.notFound=nemožno nájsť. # +worldError.notSupported=má nepodporovaný formát. # +worldError.unknown=má neznámy problém. # +worldError.writeCorrupted=je poškodený a nedá sa uložiť. # +worldError.worldRecovered=Svet sa obnovil # +worldError.recoveredCorruptedWorld=Váš poškodený svet sa úspešne obnovil. # +worldError.recoveredCorruptedWorldWarning=Počas obnovy mohlo dôjsť k strate niektorých vašich nedávnych zmien. # +worldError.worldFailedRecovery=Obnova sa nepodarila # +worldError.worldFailedRecoveryText=Odhalili sme poškodený svet a nepodarilo sa nám ho obnoviť. # + +userData.recovered.title=Uložené údaje obnovené # +userData.recovered.text=Poškodené používateľské nastavenia sa úspešne obnovili. # +userData.recovered.warning=Počas obnovy mohlo dôjsť k strate niektorých vašich nedávnych zmien. # +userData.unrecoverable.title=Obnovenie uložených údajov zlyhalo # +userdata.unrecoverable.text=Zistili sme, že používateľské nastavenia sa poškodili, ale nepodarilo sa ich obnoviť. # + +trial.pauseScreen.remainingTime=Zostávajúci čas skúšobnej verzie: %s # +trial.pauseScreen.buyGame=Odomknúť plnú hru # +trial.survival.welcome=Vitajte v skúšobnej verzii hry Minecraft. # +trial.survival.remainingTime=Zostávajúci počet minút: %d # + +## Specific for the Chromebook Trial +trial.pauseScreen.cb.buyGame=Najčastejšie otázky # + +trial.noInvitesOrJoining=Ak chcete hrať s priateľmi, kúpte si plnú verziu hry # + +trial.upsell.trialLabel=Skúšobná verzia hry Minecraft # +trial.upsell.title=Nech sa spustí skúšobná verzia! # +trial.upsell.description=V tejto skúšobnej verzii ste limitovaní 90 minútami herného času. Vyrábajte, budujte, skúmajte a zabávajte sa. Ak sa rozhodnete kúpiť si plnú verziu, váš svet sa zachová. # +trial.upsell.description.updated=Skúmajte, vyrábajte, budujte a zabávajte sa. V tejto skúšobnej verzii máte k dispozícii 90 minút herného času. Odomknite plnú hru, aby ste mohli pokračovať v neobmedzenom hraní. # +trial.upsell.description.worldsDontTransferToFullGame.line1=Skúmajte, vyrábajte, budujte a zabávajte sa. V tejto skúšobnej verzii máte k dispozícii 90 minút herného času. Odomknite plnú hru, aby ste mohli hrať v nekonečnom množstve svetov tak dlho, ako chcete.* # +trial.upsell.description.worldsDontTransferToFullGame.line2=*(Tento svet sa neprenesie do plnej hry.) # +trial.upsell.unlock=Odomknúť plnú hru # +trial.upsell.startTrial=Spustiť skúšobnú verziu # +trial.upsell.continueTrial=Pokračovať v skúšobnej verzii # + +## Specific for the Chromebook Trial +trial.upsell.cb.unlock=Najčastejšie otázky # +trial.upsell.cb.description.worldsDontTransferToFullGame.line1=Skúmajte, tvorte, stavajte a bavte sa! V tomto skúšobnom svete máte na hru 90 minút. Odhalili ste chybu? Nahláste ju na bugs.mojang.com! Máte ďalšie otázky? Pozrite si naše najčastejšie otázky. # +trial.upsell.cb.description.worldsDontTransferToFullGame.line2=(Svety zo skúšobnej verzie sa neprenesú do plnej hry.) # + +ratingPopUp.title=Páči sa vám Minecraft? # +feedbackPopup.title=Chcete nám poskytnúť spätnú väzbu? # + +## NOTE: The following five lines are all related and shown together. When localizing, you may add line breaks to fit the paragraph, +## as opposed to trying to literally translate each line. +trial.upsell.expiredDescription.line1=Čas uplynul. Uskutočnite nákup, aby ste odomkli plnú hru: # +trial.upsell.expiredDescription.line2=– skúmajte nekonečné svety, # +trial.upsell.expiredDescription.line3=– hrajte s priateľmi, # +trial.upsell.expiredDescription.line4=– vyrábajte stovky predmetov, # +trial.upsell.expiredDescription.line5=– objavujte záhadné stavby a ríše. # +trial.upsell.expiredNewDescription=Chcete pokračovať v skúmaní, vyrábaní a budovaní? Odomknite plnú hru, aby ste mohli hrať tak dlho, ako len budete chcieť. Tento svet sa uloží, aby ste v ňom mohli pokračovať tam, kde ste skončili. Nebudete ho však môcť upravovať, kým neodomknete plnú hru. # +trial.upsell.expiredNewDescription.worldsDontTransferToFullGame.line1=Chcete pokračovať v skúmaní, výrobe predmetov a budovaní? Odomknite plnú hru, aby ste mohli hrať v nekonečnom množstve svetov tak dlho, ako chcete.* # +trial.upsell.expiredTitle=Čas vypršal! # +trial.upsell.expiredViewWorld=Zobraziť svet # + +## Specific for the Chromebook Trial +trial.upsell.cb.expiredNewDescription.worldsDontTransferToFullGame.line1=Chcete ďalej objavovať, vyrábať a budovať? Začnite nový skúšobný svet a pokračujte v hraní! # +trial.upsell.cb.startNew=Spustiť nový svet # + +## tabbedUpsell content +trial.tabbed_upsell.title=Odomknúť plnú hru # +trial.tabbed_upsell.button=Kúpiť Minecraft! # +trial.tabbed_upsell.buttonAlternate=Odomknúť plnú hru Minecraft # +trial.tabbed_upsell.minecraft.title=MINECRAFT # +trial.tabbed_upsell.minecraft.description=Donekonečna skúmajte vlastné jedinečné svety a budujte čokoľvek, čo si dokážete predstaviť – od najjednoduchších domovov až po najväčšie hrady. Hrajte v tvorivom režime a budujte divy s neobmedzenými zdrojmi. Alebo ťažte v režime prežitia a vyrábajte zbrane a brnenie, aby ste odrazili nebezpečné tvory a prežili noci. Okrem toho môžete hrať s priateľmi online. Odomknite plnú hru už dnes. # +trial.tabbed_upsell.xbl.title=KONTO MICROSOFT # +trial.tabbed_upsell.xbl.description=S plnou hrou Minecraft získate tvorivý režim, dosiahnuté výsledky a ďalšie funkcie. S kontom Microsoft sa navyše môžete stretávať s ostatnými členmi komunity Minecraft. Pripojte sa k svetom svojich priateľov, stretnite nových priateľov na serveroch a synchronizujte nákupy na Trhovisku so všetkými zariadeniami, kde hráte Minecraft. # +trial.tabbed_upsell.xbl.description.line2=* (vo verziách s Trhoviskom) # +trial.tabbed_upsell.achievements.title=DOSIAHNUTÉ VÝSLEDKY # +trial.tabbed_upsell.achievements.description=Okrem plnej hry Minecraft s tvorivým režimom, hrou pre viacerých hráčov a ďalšími funkciami budete môcť dosahovať výsledky a skóre hráča vyjadrujúce postup v hre Minecraft a ukazujúce priateľom s kontom Microsoft, čo ste už dosiahli. Zaobstarajte si plnú hru, aby ste ich mohli začať získavať. # +trial.tabbed_upsell.multiplayer.title=HRA PRE VIACERÝCH HRÁČOV # +trial.tabbed_upsell.multiplayer.description=Plná hra Minecraft umožňuje používať tvorivý režim, dosahovať výsledky a hrať hru pre viacerých hráčov s priateľmi na rôznych zariadeniach s hrou Minecraft. Hrajte s priateľmi na konzole, počítači alebo mobile a spoločne tvorte, skúmajte a prežívajte. Odomknite plnú hru Minecraft už dnes. # +trial.tabbed_upsell.server.title=SERVERY # +trial.tabbed_upsell.server.description=Servery ponúkajú najkreatívnejšie spôsoby, ako si užívať Minecraft. Hrajte skvelé minihry, stretávajte sa s komunitou hry Minecraft a hľadajte si nových priateľov. Ak chcete vyskúšať servery, odomknite plnú hru Minecraft už dnes. # +trial.tabbed_upsell.store.title=OBCHOD # +trial.tabbed_upsell.store.description=Získajte prístup k Trhovisku Minecraft, nášmu obchodu v hre. Vyberte si inú vizáž pomocou nových vzhľadov, zmeňte svet alebo preskúmajte neuveriteľné nové mapy od najlepších autorov z komunity. Získajte plnú hru už dnes. # +trial.tabbed_upsell.creative.title=TVORIVÝ REŽIM # +trial.tabbed_upsell.creative.description=Kúpte si Minecraft a získajte tvorivý režim! Budete mať prístup k celému inventáru – jediným obmedzením pri budovaní bude vaša predstavivosť. Lietajte po svete, postavte si dom snov z hocičoho alebo vyhoďte do vzduchu horu pomocou neobmedzeného množstva TNT. # +trial.tabbed_upsell.addon.title=DOPLNKY # +trial.tabbed_upsell.addon.description=Chcete, aby sa vlci správali ako zajačiky? Alebo premeniť všetky stromy na cukrovú vatu? Všetko môžete zmeniť v plnej hre Minecraft s doplnkami. Okrem toho získate prístup k hre pre viacerých hráčov, tvorivému režimu, dosiahnutým výsledkom a ďalším funkciám. Kúpte si Minecraft, aby ste mali plný prístup. # +trial.tabbed_upsell.seeds.title=POČIATOČNÉ HODNOTY # +trial.tabbed_upsell.seeds.description=Odomknite plnú hru Minecraft a získajte prístup k počiatočným hodnotám. Počiatočné hodnoty pomáhajú objavovať nové biómy – prežite na ľadových pláňach, vystúpte na extrémne kopce alebo putujte cez púšte. Začnite s unikátnymi šablónami alebo preskúmajte náhodné nové svety. Kúpte si Minecraft už dnes a získajte prístup k počiatočným hodnotám, tvorivému režimu, hre pre viacerých hráčov a ďalším funkciám. # + +## Specific for the Chromebook Trial +trial.thanks_for_testing.title=Ďakujeme za testovanie # +trial.thanks_for_testing.button=Ukážte mi najčastejšie otázky! # +trial.thanks_for_testing.minecraft.title=SKÚŠOBNÁ VERZIA HRY MINECRAFT # +trial.thanks_for_testing.minecraft.description=Ďakujeme, že ste si stiahli skúšobnú verziu hry Minecraft pre Chromebook! Vaše testovanie hry nám poskytne neoceniteľné údaje na opravy chýb a technické riešenie problémov. Odhalili ste chybu? Nahláste ju na bugs.mojang.com! Máte ďalšie otázky? Pozrite si naše najčastejšie otázky. # +trial.thanks_for_testing.xbl.title=KONTO MICROSOFT # +trial.thanks_for_testing.xbl.description=S plnou hrou Minecraft získate tvorivý režim, dosiahnuté výsledky a ďalšie funkcie. S kontom Microsoft sa navyše môžete stretávať s ostatnými členmi komunity Minecraft. Budete sa môcť pripojiť k svetom svojich priateľov, stretávať nových priateľov na serveroch a synchronizovať nákupy na Trhovisku so všetkými zariadeniami, kde hráte Minecraft. # +trial.thanks_for_testing.xbl.description.line2=* (vo verziách s Trhoviskom) # +trial.thanks_for_testing.achievements.description=Plná hra Minecraft vám okrem tvorivého režimu, hry pre viacerých hráčov a ďalších funkcií odomkne dosahovanie výsledkov a skóre hráča. Vďaka nim si môžete pozrieť svoj postup v hre a priatelia prepojení s vaším kontom Microsoft budú vidieť vaše výsledky. # +trial.thanks_for_testing.multiplayer.description=Plná hra Minecraft umožňuje používať tvorivý režim, dosahovať výsledky a hrať hru pre viacerých hráčov s priateľmi na rôznych zariadeniach s hrou Minecraft. Hrajte s priateľmi na konzole, počítači alebo mobile a spoločne tvorte, skúmajte a prežívajte. # +trial.thanks_for_testing.server.description=Jednou z funkcií dostupných v plnej verzii hry Minecraft sú servery, ktoré predstavujú najkreatívnejšie spôsoby, ako sa môžete zabaviť s hrou Minecraft. Hrajte skvelé minihry, stretávajte sa s komunitou Minecraftu a nájdite si nových priateľov. # +trial.thanks_for_testing.store.description=Plná hra vám odomkne prístup k Trhovisku Minecraft, nášmu obchodu v hre. Vyberte si inú vizáž pomocou nových vzhľadov, zmeňte svet alebo preskúmajte neuveriteľné nové mapy od najlepších autorov z komunity! # +trial.thanks_for_testing.creative.description=Obľúbená súčasť plnej hry Minecraft: tvorivý režim! Získajte prístup k celému inventáru – jediným obmedzením pri budovaní bude vaša predstavivosť. Lietajte po svete, postavte si dom snov z hocičoho alebo vyhoďte do vzduchu horu pomocou neobmedzeného množstva TNT. # +trial.thanks_for_testing.addon.description=Chcete, aby sa vlci správali ako zajačiky? Alebo premeniť všetky stromy na cukrovú vatu? V plnej hre Minecraft môžete všetko meniť pomocou doplnkov. Okrem toho získate prístup k hre pre viacerých hráčov, tvorivému režimu, dosiahnutým výsledkom a ďalším funkciám! # +trial.thanks_for_testing.seeds.description=V plnej hre Minecraft budete mať prístup k počiatočným hodnotám. Počiatočné hodnoty pomáhajú objavovať nové biómy – prežite na ľadových pláňach, vystúpte na extrémne kopce alebo putujte cez púšte. Začnite s unikátnymi šablónami alebo preskúmajte náhodné nové svety! # + +trial.tabbed_upsell.navleft=Prejsť na kartu vľavo # +trial.tabbed_upsell.navRight=Prejsť na kartu vpravo # + +## Trial Collection content: +trial.starter.collection.title=Úvodná kolekcia pre Minecraft # +trial.master.collection.title=Majstrovská kolekcia pre Minecraft # +trial.starter.collection.button=Kúpiť Úvodnú kolekciu # +trial.master.collection.button=Kúpiť Majstrovskú kolekciu # +trial.starter.offer=Získajte hru Minecraft, 700 mincí Minecoins, 2 balíčky vzhľadov, 1 balíček textúr a 1 mash-up balík # +trial.master.offer=Získajte hru Minecraft, 1000 mincí Minecoins, 4 balíčky vzhľadov, 2 balíčky textúr, 3 mapy a 1 mash-up balík # +trial.collection.1.title=1000 mincí Minecoins # +trial.collection.1.description=Kúpte si na Trhovisku vzhľady, textúry a svety. # +trial.collection.2.title=700 mincí Minecoins # +trial.collection.2.description=Kúpte si na Trhovisku vzhľady, textúry a svety. # +trial.collection.3.title=Divočina: savana # +trial.collection.3.description=Vydajte sa na safari v odolnom terénnom vozidle pre štyroch. # +trial.collection.4.title=Sen dobrodruha # +trial.collection.4.description=Preskúmajte magický svet od Noxcrew, ktorý je plný starobylých hradov. # +trial.collection.5.title=Balík PureBDcraft # +trial.collection.5.description=Premeňte svet Minecraftu na komiks. # +trial.collection.6.title=Spomienky na korzárov # +trial.collection.6.description=Obrovská tropická divočina pri divokom a bleskovom love pokladov. # +trial.collection.7.title=Mash-up Grécka mytológia # +trial.collection.7.description=Preskúmajte staroveký svet, balíček textúr a vzhľady. # +trial.collection.8.title=Zimný festival minihier # +trial.collection.8.description=Ihriská plné hier a výziev. # +trial.collection.9.title=Balíček vzhľadov Pastelové farby # +trial.collection.9.description=Pripravte sa na nával radosti z pastelovej dúhy. # +trial.collection.10.title=Balíček plastických textúr # +trial.collection.10.description=Vytvárajte jednoduché, farebné a živé svety. # +trial.collection.11.title=Balíček vzhľadov 1 # +trial.collection.11.description=Prispôsobte svoju postavu pomocou niektorého z týchto vzhľadov. # +trial.collection.12.title=Balíček vzhľadov Darebáci # +trial.collection.12.description=Oblečte sa ako Cake Maniac, Frankencrafter alebo ešte horšie. # +trial.includes=Obsah # + +## Trial Game content: +trial.survival.mode.title=PREŽITIE # +trial.creative.mode.title=TVORIVÝ REŽIM # +trial.survival.mode.1.intro_description=Pôvodný zážitok z Minecraftu: zhromažďujte zdroje na výrobu nástrojov a budovanie stavieb, hľadajte jedlo na farme, aby ste zahnali hlad, bojujte proti nebezpečným tvorom a skúmajte obrovský svet. # +trial.survival.mode.2.intro_description=Začnite nazbieraním dreva a hliny na dočasný domov, ktorý vám pomôže prežiť prvú noc. Potom už bude všetko na vás. # +trial.creative.mode.1.intro_description=V tvorivom režime stavajte všetko, čo si dokážete predstaviť. Nič vás nezraní, môžete lietať po oblohe a užívať si okamžitý prístup ku každému bloku v hre. Tento režim vám umožní sústrediť sa na výrobu predmetov a poskytne vám všetko, čo potrebujete na vybudovanie niečoho krásneho. # +trial.creative.mode.2.intro_description=Budete mať prístup aj k Ostrovu inšpirácie, ku svetu kurzov a predstaveniu tvorivého režimu, ktorý vás naučí, ako sa rýchlo stať majstrom staviteľom. Na Trhovisku Minecraft môžete nájsť aj ďalšie skvelé svety ako tento. # +trial.tour.marketplace=PREHLIADKA TRHOVISKA # +trial.world.title=Ktorý skúšobný svet? # + +## Edu Tutorial strings +tutorial.edu.menuTitle=Naučte sa hrať # +tutorial.edu.title=Kurzy # + +utility.zipFile=Súbor zip # +utility.pdfFile=Súbor PDF # +verification.nolicense.title=Chyba licencie # +verification.nolicense.description=Máme problémy s overením, že vlastníte Minecraft v tomto zariadení. Skontrolujte, či ste prevzali a nainštalovali Minecraft z obchodu. Alebo sa jednoducho opätovne pripojte na internet a skúste to znova. # + +## Autosave Info strings +autosave.title=Automatické ukladanie # +autosave.info.general=Keď sa zobrazí táto ikona, vaša hra sa ukladá. Kým je táto ikona na obrazovke, nevypínajte zariadenie. # +autosave.info.nx=Keď sa zobrazí táto ikona, vaša hra sa ukladá. Kým je táto ikona na obrazovke, nevypínajte konzolu Nintendo Switch. # +autosave.info.xbox=Keď sa zobrazí táto ikona, vaša hra sa ukladá. Kým je táto ikona na obrazovke, nevypínajte konzolu Xbox. # +autosave.info.desktop=Keď sa zobrazí táto ikona, vaša hra sa ukladá. Kým je táto ikona na obrazovke, nevypínajte počítač. # + +## Xbox network strings +xbox.signin.error=Ak chcete hrať s priateľmi, získavať skóre hráča a dosahovať výsledky, prihláste sa pomocou konta Microsoft. # +xbox.signin.error.pocket.line1=Ďakujeme za testovanie služby Realms. Funkcie ešte nie sú konečné, preto môžete natrafiť na chyby. Pošlite nám spätnú väzbu. Počúvame. # +xbox.signin.error.pocket.line2= # +xbox.signin.error.pocket.line3=Počas tohto testu sa musia všetci prihlásiť pomocou konta Microsoft, aby sa im mohli poslať pozvania a mohli sa pridať do služby Realms. # +xbox.signin.warning.kickPlayer=Týmto sa vrátite do hlavnej ponuky. Pokračovať? # +xbox.connection.error=Odpojený/-á od konta Microsoft # +xbox.signin=Prihlásiť sa # +xbox.signin.qr=Dva spôsoby prihlásenia # +xbox.signin.qr.left.header=Nasnímajte QR kód # +xbox.signin.qr.left.body=Použite aplikáciu fotoaparátu alebo čítačku QR kódov v zariadení. # +xbox.signin.qr.right.header=Alebo navštívte webovú stránku # +xbox.signin.qr.account=Prihláste sa pomocou bezplatného konta Microsoft a hrajte online s priateľmi na rôznych platformách # +xbox.signin.beta.blocked=Prihlásenie do verzie beta pomocou konta Microsoft nie je momentálne dostupné. # +xbox.signin.enterCode=A zadajte tento kód: # +xbox.signin.enterCode.qr=2. Po zobrazení výzvy zadajte kód uvedený nižšie: # +xbox.signin.letsPlay=Poďme hrať! # +xbox.signin.message=Prihláste sa pomocou bezplatného konta Microsoft a zažite celý svet hry Minecraft. # +xbox.signin.url=https://aka.ms/remoteconnect # +xbox.signin.useDifferentAccount=Prihlásiť sa pomocou iného konta Microsoft # +xbox.signin.website=Navštívte túto webovú lokalitu v inom zariadení: # +xbox.signin.website.qr=1. Navštívte túto webovú stránku v inom zariadení: # +xbox.signin.welcome=Vitajte! # +xbox.signin.newaccount.welcome=Vitajte! # +xbox.signin.newaccount.info=Vaši priatelia a ich priatelia vidia, či ste online. Uvidia vaše herné klipy a naposledy používané aplikácie a hry. Môžete to zmeniť na lokalite Xbox.com. # +xbox.signinFirst=Najskôr sa prihláste. # +xbox.signinFree=Prihlásiť sa bezplatne # +xbox.signout=Odhlásiť sa # +xbox.signinquestion=Prihlásiť sa? # +xbox.notnow=Teraz nie # +xbox.signingin=Prihlasuje sa pomocou konta Microsoft... # +xbox.signingin.offline=Prihlasuje sa # +xbox.firstsignin.line1=Víta vás Minecraft! Pomocou konta Microsoft sa začnite spájať s komunitou hry Minecraft, kde môžu hrať spoločne počítače, konzoly, telefóny aj tablety. A čo je na tom najlepšie? # +xbox.firstsignin.line2=Je ZADARMO! # +xbox.firstsignin.line3=Nemáte konto? Vytvorte si ho, aby ste mohli dosahovať výsledky a pripájať sa k službe Realms a na servery. # +xbox.firstsignin.line3.norealmsOrServers=Nemáte konto? Vytvorte si ho, aby ste mohli dosahovať výsledky a hrať s priateľmi z rôznych platforiem. # +xbox.failedsignin.body=Nepodarilo sa nám prihlásiť do vášho konta Microsoft. Prístup k službe Realms, profilom a položkám v Trhovisku bude obmedzený. Skúste to znova neskôr. # +xbox.failedsignin.error=Kód chyby: # +xbox.failedsignin.moreInfo=Ďalšie informácie # +xbox.dev_wrongSandboxSigninFailed.title=Vyskytla sa chyba # +xbox.dev_wrongSandboxSigninFailed.line1=Nepodarilo sa prihlásiť do izolovaného priestoru %s. Zmeňte izolované priestory a reštartujte Minecraft alebo sa prihláste pomocou iného konta. Izolovaný priestor bude pri reštartovaní %s. # +xbox.dev_wrongSandboxSigninFailed.button.dev=Zmeniť na izolovaný priestor pre vývojárov # +xbox.dev_wrongSandboxSigninFailed.button.retail=Zmeniť na maloobchodný izolovaný priestor # +xbox.dev_wrongSandboxSigninFailed.button.clearXbl=Vymazať údaje na prihlásenie do konta # +xbox.achievementssignin.line1=Dosiahnuté výsledky a skóre hráča označujú váš postup v hre Minecraft. # +xbox.achievementssignin.line2=Ak ich chcete začať dosahovať, prihláste sa pomocou konta Microsoft. # +xbox.addfriendsignin.line1=Nájdite priateľov pomocou ich identifikátora Gamertag, aby ste videli, keď budú online. # +xbox.addfriendsignin.line2=Ak chcete začať pridávať priateľov, prihláste sa pomocou konta Microsoft. # +xbox.invitesignin.line1=Pozvite priateľov pomocou ich identifikátora Gamertag, aby ste videli ich svety, keď budú online. # +xbox.invitesignin.line2=Ak chcete začať pozývať priateľov, prihláste sa pomocou konta Microsoft. # +xbox.thirdpartysignin.line1=Čakajú na vás úžasné minihry a noví hráči. Ale najprv chce %s vedieť, kto ste. # +xbox.thirdpartysignin.line2=Ak sa chcete pripojiť, musíte sa prihlásiť pomocou konta Microsoft. # +xbox.signInLong=Prihláste sa bezplatne! # +xbox.signOutLong=Odhlásiť sa z konta Microsoft # +xbox.externalServer.title=Hranie na serveri # +xbox.externalServer.line1=Servery ponúkajú najkreatívnejšie spôsoby, ako hrať Minecraft! Len sa musíte prihlásiť, aby sme sa uistili, že máte povolenie na hru online s novými ľuďmi. # + +xbox.genericsignin.line1=Vaše konto Minecraft umožňuje hrať hru pre viacerých hráčov online, ktorá je určená pre priateľov s počítačmi a mobilnými zariadeniami. A čo je na tom najlepšie? # +xbox.genericsignin.line2=Je ZADARMO! # +xbox.genericsignin.line3=Môžete ho použiť kdekoľvek Minecraft hráte. # + +xbox.disconectionscreen.notSignedIn=Ak chcete hrať s priateľmi, prihláste sa pomocou konta Microsoft. # +xbox.disconectionscreen.multiplayerNotAllowed=Toto konto Microsoft nemá povolenie na pripájanie k hrám pre viacerých hráčov. # +xbox.disconectionscreen.accessDenied=Ak sa chcete pripojiť, musíte byť priateľom s niekým v tejto hre. # + +xbox.friendfinder.enterGamertag=Zadajte menovku hráča # +xbox.friendfinder.findFriends=Hľadať priateľov pomocou menovky hráča # +xbox.friendfinder.searchingForGamertag=Hľadá sa # +xbox.friendfinder.gamertagNotFound=Menovka hráča sa nenašla # + +xbox.profile.addFriend=Pridať priateľa # +xbox.profile.addFriend.success=Úspech! Osoba %s sa pridala do zoznamu priateľov. # +xbox.profile.block=Blokovať # +xbox.profile.currentlyPlaying=Momentálne hrá %s # +xbox.profile.favorite=Obľúbení # +xbox.profile.favoriteHelperText=Obľúbení priatelia sú prví v zozname priateľov. Uvidíte, keď prejdú do režimu online alebo začnú vysielať. # +xbox.profile.friend=Priateľ # +xbox.profile.friendHelperText=Sledujte hráča %s. Keď obaja budete priatelia, môžete ho pozvať do svojej hry. # +xbox.profile.mute=Stlmiť # +xbox.profile.realName=Spravujte nastavenia ochrany osobných údajov pre zdieľanie skutočného mena v aplikácii Xbox. # +xbox.profile.removeFriend=Zrušiť priateľstvo # +xbox.profile.report=Nahlásiť # + +xbox.report.gamertag=Nahlásiť hráča %s # +xbox.report.optionalText=Sem zadajte text (voliteľné) # +xbox.report.toast=Nahlásili ste hráča %s # +xbox.report.toastError=Hlásenie sa nepodarilo odoslať. Skúste to čoskoro znova. # +xbox.report.whereReport=Kde ste pozorovali zlé správanie? # +xbox.report.whereReportDescription=Dajte nám vedieť, kde sa incident odohral. To nám pomôže pri skúmaní vášho prípadu. # +xbox.report.whyReport=Prečo nahlasujete hráča %s? # + +## Player safety report areas where abuse took place +xbox.report.area.chat=Správa chatu # +xbox.report.area.skin=Vzhľad hráča # +xbox.report.area.gameplay=Hranie hry # +xbox.report.area.ingame=Herná zostava # +xbox.report.area.other=Iné # + +## Player safety ban reasons defined by legal/compliance +xbox.report.cyberbullying=Kyberšikana # +xbox.report.falseReporting=Nadmerné množstvo nepravdivých/nepresných hlásení # +xbox.report.exploits=Zneužívanie a aplikácie tretích strán # +xbox.report.harassingComments=Obťažujúce alebo hanlivé poznámky # +xbox.report.hateSpeech=Nenávistná reč # +xbox.report.illegalDrugs=Nelegálne drogy alebo aktivity # +xbox.report.impersonatingStaff=Vydávanie sa za zamestnancov, pracovníkov hráčskej podpory alebo zástupcov komunity # +xbox.report.inGameTrolling=Trolovanie a spam v hre # +xbox.report.nameOrGamertag=Meno alebo menovka hráča # +xbox.report.modding=Modifikácie hry # +xbox.report.obsceneLanguage=Obscénny alebo vulgárny jazyk # +xbox.report.postLinkToInappropriateContent=Zverejňovanie odkazov na nevhodný obsah alebo škodlivý softvér # +xbox.report.realLifeInfo=Informácie a hrozby v reálnom živote # +xbox.report.sexualReference=Odkazy na sexuálny obsah a násilie # +xbox.report.spam=Spam na komerčné účely # +xbox.report.terrorismOrViolentExtremism=Terorizmus alebo násilný extrémizmus # +xbox.report.childSexualExploitationOrAbuse=Sexuálne alebo iné zneužívanie detí # +xbox.report.imminentHarm=Bezprostredná ujma # +xbox.report.nonConsensualIntimateImagery=Intímne snímky bez súhlasu príslušnej osoby # +xbox.report.policyViolation=Porušenie pravidiel # +xbox.report.harassment=Obťažovanie alebo šikana # +xbox.report.profanity=Nadávky # +xbox.report.childSexualExploitationGrooming=Sexuálne vykorisťovanie detí (grooming) # +xbox.report.controversial=Kontroverzná téma # +xbox.report.notoriousFigure=Notoricky známa postava # +xbox.report.cheating=Podvádzanie # +xbox.report.defamation=Ohováranie, zosobnenie, nepravdivé informácie # +xbox.report.drugs=Drogy # +xbox.report.fraud=Podvod # +xbox.report.advertising=Spam alebo reklama # +xbox.report.selfHarm=Sebapoškodzovanie alebo samovražda # +xbox.report.nudity=Nahota alebo pornografia # +xbox.report.sexuallyInappropriate=Sexuálne nevhodné # +xbox.report.extremeViolence=Extrémne násilie alebo prelievanie krvi # +xbox.report.quittingEarly=Predčasné ukončenie # +xbox.report.unsportingBehavior=Nečestné správanie # +xbox.report.voiceCommunication=Hlasová komunikácia # + +## Player safety toast messages +safety.muted.title=V chate ste boli dočasne stlmený. # +safety.muted.message=Nezabudnite dodržiavať normy komunity Minecraft. # + +safety.reportCap=Zdá sa, že ste venovali veľa času nahlasovaniu iných hráčov. Ďakujeme, že ste nám pomohli urobiť z Minecraftu bezpečné a príjemné miesto. Pamätajte, že nepravdivé nahlasovanie je v rozpore s našimi komunitnými štandardmi. # +safety.reportFriend=%s je váš priateľ. Naozaj ho chcete nahlásiť? Podávanie nepravdivých hlásení je v rozpore s našimi komunitnými štandardmi. # +safety.reportFriend.title=Nahlásiť hráča %s # +safety.bannedSkin.title=Vzhľad nie je povolený v hre pre viacerých hráčov # +safety.bannedSkin.button=Ďalšie informácie # +safety.bannedSkin=Váš aktuálny vzhľad porušuje naše komunitné štandardy. Ak sa chcete pripojiť k hre pre viacerých hráčov, vyberte si iný vzhľad. Kliknutím na %s zobrazíte naše komunitné štandardy alebo môžete odoslať žiadosť o preskúmanie vášho aktuálneho vzhľadu. # + +authserver.notavailable=Vyskytla sa chyba. Nemožno overiť dôveryhodnosť servera, ku ktorému sa pokúšate pripojiť. Odporúčame, aby ste to skúsili znova neskôr. # +authserver.authfailed=To je zlé. Tento server zlyhal v overovacom teste. Niekto, komu nedôverujeme, môže predstierať, že je dôveryhodný server. # + +platform.model.unknown=NEZNÁMY # + +## Misc Compliance copy +compliance.playtime.greaterThan24Hours=Hráte viac ako 24 hodín # +compliance.playtime.message=Nadmerné hranie môže narušiť váš normálny každodenný život # +compliance.playtime.multipleHours=Hráte už %d hod. # +compliance.playtime.oneHour=Hráte už 1 hodinu # + +## resource pack validation errors +packdiscoveryerror.manifest_pack_error=Nepodarilo sa otvoriť balík. # +packdiscoveryerror.incomplete_pack=Neúplný balík. # +packdiscoveryerror.unsupported_file_format=Neplatný archív zip. # +packdiscoveryerror.missing_manifest=V balíku sa nepodarilo nájsť manifest. # +packdiscoveryerror.manifest_parse_error=Nepodarilo sa analyzovať manifest balíka so zásobníkom: %s # +packdiscoveryerror.required_manifest_property_missing=V manifeste balíka chýba prvok %s. # +packdiscoveryerror.required_manifest_property_wrong_type=Požadovaný prvok %s má v manifeste balíka nesprávny typ. # +packdiscoveryerror.required_manifest_property_empty=Požadovaný prvok %s je v manifeste balíka prázdny. # +packdiscoveryerror.required_manifest_property_invalid_value=Zadaný prvok %s má v manifeste balíka neplatnú hodnotu. # +packdiscoveryerror.malformed_uuid=Zadaný prvok %s nie je platný identifikátor UUID v manifeste balíka. # +packdiscoveryerror.malformed_version=Zadaný prvok %s nie je v súlade so štandardom SemVer (semver.org) v manifeste balíka. # +packdiscoveryerror.missing_modules=V manifeste balíka chýba prvok %s. Predvolene sa nastaví balík zdrojov. # +packdiscoveryerror.missing_dependency=Chýba závislosť s ID %s a verziou %s. # +packdiscoveryerror.unsupported_format_version=Verzia %s v poskytnutom formáte nie je podporovaná. # +packdiscoveryerror.duplicate_uuid=Zadaný prvok UUID %s už existuje v manifeste balíka. # +packdiscoveryerror.multiple_modules=V manifeste balíka sa zistili viaceré moduly spôsobujúce konflikt. # +packdiscoveryerror.invalid_capability_value=Funkcia balíka %s nie je podporovaná. # +packdiscoveryerror.unsupported_format_patch=Súčasť revízie poskytnutá vo verzii %s sa bude ignorovať a bude mať hodnotu 0. # +packdiscoveryerror.ignored_property=Vlastnosť %s sa nepoužíva pre tento typ obsahu. Pole sa bude ignorovať. # +packdiscoveryerror.version_too_high=Vlastnosť %s má verziu %s, ktorá je príliš vysoká. Najvyššia akceptovateľná hodnota je %s. # +packdiscoveryerror.version_too_low=Vlastnosť %s má verziu %s, ktorá je príliš nízka. Najnižšia akceptovateľná hodnota je %s. # +packdiscoveryerror.format_version_1_engine_version_cap=Vlastnosť %s musí mať nastavenú nižšiu hodnotu ako %s. Ak chcete použiť vyššiu verziu, musíte použiť formát verzie 2. # + +## pack upgrading +packupgradewarning.invalidpacktype=Zadaný prvok %s má v manifeste balíka neplatnú hodnotu. Predvolene sa nastaví balík zdrojov. # +packupgradewarning.required_manifest_property_missing=V manifeste balíka chýba prvok %s. Predvolene sa nastaví %s. # +packupgradewarning.required_manifest_property_empty=Požadovaný prvok %s je v manifeste balíka prázdny. Predvolene sa nastaví %s. # +packupgradewarning.malformed_uuid=Zadaný prvok %s nie je platný identifikátor UUID v manifeste balíka. Predvolene sa nastaví %s. # +packupgradewarning.malformed_version=Zadaný prvok %s nie je v súlade so štandardom SemVer (semver.org) v manifeste balíka. Predvolene sa nastaví %s. # +packupgradewarning.manifest_upgraded=Tento manifest balíka sa inovoval na novú verziu. # +packupgradewarning.duplicate_uuid=Zadaný prvok UUID %s už existuje v manifeste balíka. Predvolene sa nastaví %s. # +packupgradewarning.multiple_modules=V manifeste balíka sa zistili viaceré moduly spôsobujúce konflikt. Predvolene sa nastaví %s. # + +## pack strings +pack.authors.label=Autor: %s # +pack.authors.none=Neznámi # + +## manifest pack validation +manifestvalidation.title=Informácie o balíku # +manifestvalidation.error=Chyba # +manifestvalidation.info=Informácie # +manifestvalidation.noerror=Nenašli sa žiadne chyby # +manifestvalidation.warning=Upozornenie # +manifestvalidation.delete=Odstrániť # +manifestvalidation.delete.confirm_title=Odstrániť balík? # +manifestvalidation.delete.confirm_body=Chystáte sa navždy odstrániť tento balík zdrojov alebo správania. Naozaj to chcete urobiť? # +manifestvalidation.delete.confirm_delete=Odstrániť # +manifestvalidation.delete.confirm_goBack=Naspäť # +manifestvalidation.packid=ID balíka: # +manifestvalidation.packversion=Verzia balíka: # +manifestvalidation.filelocation=Umiestnenie súboru: # +manifestvalidation.errorlist=Zoznam chýb # +manifestvalidation.file=Súbor: # +manifestvalidation.issue=Problém: # +manifestvalidation.unkown.packtype=Neznámy typ balíka # +manifestvalidation.unkown.packtitle=Neznámy názov balíka # +manifestvalidation.unkown.packdescription=Neznámy opis balíka # +manifestvalidation.unkown.packid=Neznáme ID balíka # +manifestvalidation.unkown.packversion=Neznáma verzia balíka # +manifestvalidation.noname=Chýbajúce meno # +manifestvalidation.editor.cannotLoadToVanillaWorld=Balíky rozšírení editora je možné použiť iba v editorských projektoch. Váš svet sa načíta, ale odporúčame vám deaktivovať alebo vymazať balíky rozšírení. # + +## UI pack warnings and errors +uiPackError.invalidChildNames=%s: podradené ovládacie prvky musia mať jedinečné názvy: %s V budúcnosti to bude chyba a tento súbor sa nenačíta. # +uiPackError.parseError=%s: nemožno analyzovať súbor UI JSON so zásobníkom: %s # +uiPackError.missingControl=%s: nenašiel sa ovládací prvok: %s # +uiPackError.missingControlTarget=%s (%s): nenašiel sa ovládací prvok %s počas operácie %s # +uiPackError.missingArrayName=%s(%s): chýba pole array_name alebo control_name. # +uiPackError.missingCondition=%s (%s): chýba podmienka pre operáciu %s. # +uiPackError.missingValue=%s (%s): chýba hodnota pre operáciu %s. # +uiPackError.missingOperation=%s (%s): chýba operácia. # +uiPackError.invalidOperationName=%s (%s): neplatná operácia %s. # + +jsonValidationError.typeError=%s: neplatný typ vlastnosti. Očakávala sa %s, získala sa %s # +jsonValidationError.requiredPropertyError=%s: nepodarilo sa nájsť požadovanú vlastnosť %s # +jsonValidationError.invalidValueError=%s: nenašla sa platná hodnota vlastnosti. Očakávala sa %s # + +serverUI.errorTitle=Chyba pri vytváraní formulára. # +serverUI.errorDescription=Prijal sa neplatný formát json formulára. Chyba: %s # + +## Content importing +content.import.failed=Nepodarilo sa importovať súbor %s # +content.import.failed.subtitle=Podrobnosti nájdete v denníku výstupu # +content.import.failed.subtitle_duplicate=Zistil sa duplicitný balík # +content.import.failed.subtitle_malformed_zip=Neplatný archív zip # +content.import.failed.subtitle_premiumcontent=Obsah v tomto svete verzia Minecraft Education nepodporuje. # +content.import.failed.incompatible=Nepodporovaný formát súboru # +content.import.failed.title_premiumcontent=Obsah sa nepodporuje. # +content.import.succeeded=Súbor %s sa úspešne importoval # +content.import.succeeded_with_warnings=Súbor %s sa úspešne importoval s upozorneniami # +content.import.succeeded_with_warnings.subtitle=Kliknutím sem získajte ďalšie informácie # +content.import.started=Import sa začal... # + +## World Templates +worldTemplate.festivemashup2016.name=Sviatočný balík mash-up 2016 # +worldTemplate.redstonemansion.name=Ruditový kaštieľ # +worldTemplate.chinesemythology.name=Balík mash-up Čínska mytológia # +worldTemplate.GreekMythology.name=Mash-up Grécka mytológia # +worldTemplate.Skyrim.name=Skyrim Mash-up # + +eduTemplateWorld.theAgentTrials.name=Skúšky agenta # +eduTemplateWorld.tutorialWorld.name=Svet kurzov # +eduTemplateWorld.mushroomIsland.name=Ostrov húb # +eduTemplateWorld.mooshroomIsland.name=Ostrov húb # +eduTemplateWorld.starterTown.name=Mesto v počiatkoch # +eduTemplateWorld.tutorialVolumeII.name=Kurz II # +eduTemplateWorld.blocksOfGrass.name=Bloky trávy # + +## World Conversion Complete Popup +worldConversionComplete.title=Konverzia dokončená # +worldConversionComplete.load_prompt=Chcete hrať vo svojom svete? # + +## the following strings are still in-use in 15.* and should not be removed until we are done servicing the 15.* releases +addServer.add=Hotovo # +externalServerScreen.addServer=Pridať server # +externalServerScreen.addServerTitle=Pridať server: # +externalServerScreen.addServerDescription=Ak chcete pridať externý server, musíte poznať názov servera a jeho adresu IP. Po pridaní sa server zobrazí v zozname serverov, na ktorých možno hrať. # +addServer.enterIp=Adresa servera # +addServer.enterName=Názov servera # +addServer.hideAddress=Skryť adresu # +addServer.resourcePack=Balíky zdrojov servera # +addServer.resourcePack.disabled=Zakázané # +addServer.resourcePack.enabled=Povolené # +addServer.resourcePack.prompt=Výzva # +addServer.title=Úprava informácií o serveri # +addServer.alreadyAdded=Tento server sa už pridal # +externalServerScreen.header=Pridať externý server # +externalServerScreen.label=Pridať server podľa IP/adresy. # +externalServerScreen.serverAddress=IP/adresa # +externalServerScreen.serverAddressInput=IP alebo adresa servera # +externalServerScreen.serverName=Názov # +externalServerScreen.serverNameInput=Názov servera # +externalServerScreen.serverPort=Port # +externalServerScreen.serverPortInput=Port servera # +survey.feedbackButton=Poslať spätnú väzbu # +survey.label=Vybrať všetky správne možnosti: # +survey.line1=Načítanie trvalo príliš dlho # +survey.line2=Zaseknutie pri chybovom hlásení # +survey.line3=Príliš veľa otázok # +survey.line4=Nevedel(-a) som, že je to bezplatné # +survey.line5=Myslel(-a) som si, že potrebujem konzolu Xbox ###disable_3rd_party_console_resource_pack_check +survey.line6=Nemám záujem # +survey.title=Spätná väzba: Prečo ste sa neprihlásili? # +## end of 15.* release branch strings + +tips.edu.1=Podržaním klávesu Shift môžete zhotoviť makrosnímku pomocou fotoaparátu. # +tips.edu.2=Na rozdiel od značiek môžete tabuľky, plagáty a tabule upravovať znova a znova. # +tips.edu.3=Pomocou klávesov Ctrl + B zapnite funkcie prevodu textu na reč pre chat v hre. # +tips.edu.4=Môžete exportovať svoj svet Minecraft, aby ste ho zdieľali s ostatnými. # +tips.edu.5=Ak chcete, aby sa iní hráči pripojili k vášmu svetu, pozastavte hru a zdieľajte svoj kód pripojenia. # +tips.edu.6=Pamätajte, že na používanie príkazov s lomkou musíte vo svojom svete povoliť podvádzanie. # +tips.edu.7=Dokončili ste svoj výtvor? Dovoľte ostatným prezrieť si váš svet v režime návštevníkov, aby vaša práca bola chránená. # +tips.edu.8=Ak chcete v Minecrafte programovať, stlačte kláves C na klávesnici alebo sa dotknite ikony agenta v hornej časti obrazovky. # +tips.edu.9=Pomocou knižnice nájdite nové herné svety, v ktorých možno budovať. # +tips.edu.10=Hľadáte konkrétny bióm? Vyskúšajte knižnicu. # +tips.edu.11=Skratka NPC znamená inú postavu ako hráča. # +tips.edu.12=V režime prežitia si musia hráči nájsť vlastné zdroje. # +tips.edu.13=V tvorivom režime môžu hráči slobodne budovať z akýchkoľvek blokov v Minecrafte. # +tips.edu.14=Robot, ktorý vám pomôže so zostavovaním kódu, sa nazýva agent. # +tips.edu.15=Pomocou ruditu možno v Minecrafte vytvárať obvody a jednoduché stroje. # +tips.edu.16=Text z textového editora môžete skopírovať a prilepiť na tabuľku, plagát, tabuľu alebo do chatu. # +tips.edu.17=Stlačením klávesu H na klávesnici môžete zobraziť rady pre bežne používané ovládacie prvky klávesnice a myši. # +tips.edu.18=V ponuke Nastavenia v časti Ovládacie prvky môžete zapnúť alebo vypnúť funkciu Automatické skákanie. # +tips.edu.19=V tvorivom režime môžete rýchlym dvojitým stlačením tlačidla skoku vyletieť. # +tips.edu.20=Ak pri vytváraní sveta vyberiete predvolený herný režim, budete môcť zadať požadovaný typ hry. # +tips.edu.21=Ak použijete príkaz /setworldspawn, noví hráči začnú hrať na mieste, kde stojíte. # +tips.edu.22=Pri vytváraní sveta vyberte predvolené povolenie pre hráča, aby ste určili povolenia požadované pri pripájaní spolužiakov. # +tips.edu.23=Ak chcete prečítať alebo preložiť text v hre, stlačte kláves I na klávesnici alebo sa dotknite ikony imerznej čítačky. # +tips.edu.24=Ak chcete vo svojom svete pridať alebo zmeniť postavu NPC, najprv sa pomocou príkazu /wb zmeňte na staviteľa sveta. # +tips.edu.25=Každý mesiac je tu úplne nová staviteľská výzva. Všetky ich nájdete v knižnici v časti Mesačné staviteľské výzvy. # +tips.edu.26=Kliknutím na značky v knižnici vyhľadajte súvisiace lekcie. # +tips.edu.27=Hýbe sa hra pomaly? Skúste v nastaveniach vypnúť vzdialenosť vykresľovania. # +tips.edu.28=Chcete používať Zostavovač kódu? Uistite sa, že je zapnuté podvádzanie. # +tips.edu.29=Stlačením klávesu F5 zmeňte perspektívu hráča. # +tips.edu.30=Pomocou príkazu /spawnpoint zmeňte miesto objavenia sa. Je to rovnaké, ako keby ste spali v posteli. # + +tips.game.1=Pomocou morskej trávy lákajte a rozmnožujte morské korytnačky. # +tips.game.2=Malé korytnačky chráňte pred nepriateľskými tvormi. # +tips.game.3=Keď malé korytnačky narastú, zhodia šupiny, z ktorých možno vyrobiť panciere korytnačiek. # +tips.game.4=Pomocou postele nastavte miesto svojho znovuzrodenia počas dňa. # +tips.game.5=Na prieskum pod vodou uvarte elixíry na dýchanie vo vode. # +tips.game.6=Delfíny vás môžu doviesť k vrakom lodí a ruinám pod vodou. Nakŕmte ich treskou a sledujte ich stopu. # +tips.game.7=Tekvicu vyrežte pomocou nožníc. # +tips.game.8=Krovky opravte pomocou blán z prízraku. # +tips.game.9=Existuje 3587 druhov tropických rýb. # +tips.game.10=Holotúrie možno roztaviť na žltozelené farbivo. # +tips.game.11=Pomocou balíkov sena rozmnožujte lamy. # +tips.game.12=Kompas ukazuje na miesto objavenia sa vo svete – vyrobte ho, aby ste našli cestu späť. # +tips.game.13=Obchodujte s dedinčanmi, aby ste získali jedlo, nástroje a dokonca aj mapy k pokladu. # +tips.game.14=Vedeli ste, že mapu nemusíte držať v ruke? # +tips.game.15=Remienky možno používať na člny. # +tips.game.16=Zakrádajte sa alebo noste topánky mrazivého chodca, aby ste bezpečne prešli po magmových blokoch. # +tips.game.17=Pavučiny môžete zbierať pomocou nožníc. # +tips.game.18=Potrebujete diamanty? Vo väčšej hĺbke sa vyskytujú bežnejšie. # +tips.game.19=Skôr ako začnete ťažiť diamanty, rudit alebo zlato, uistite sa, že používate železný, diamantový alebo netheritový krompáč. Inak ruda nevypadne. # +tips.game.20=Potrebujete uhlie do faklí alebo ako palivo? Skúste roztavením drevených polien v peci vyrobiť drevné uhlie. # +tips.game.21=Zlato sa hojnejšie vyskytuje v biómoch pustatiny! # +tips.game.22=Krovky možno používať na plachtenie. Nájdete ich v lodiach v meste na konci sveta. # +tips.game.23=Zapnite možnosť Experimenty a vyskúšajte nové funkcie. # +tips.game.24=Trojzubce vypadávajú z utopencov a môžete ich držať alebo hádzať. # +tips.game.25=Hoglinov môžete rozmnožovať pomocou karmínovej huby, ale je to nebezpečné! # +tips.game.26=Pomocou bloku sušených morských rias ako paliva môžete v peci roztaviť 20 predmetov. # +tips.game.27=Z creeperov zabitých pomocou šípov kostlivcov môžu vypadnúť hudobné disky. # +tips.game.28=Obsah na Trhovisku vytvárajú ľudia ako VY. # +tips.game.29=Vedeli ste, že niekoľko autorov z komunity si na živobytie zarába predajom obsahu na Trhovisku? # +tips.game.30=Môžete vyhľadávať vzhľady na prispôsobenie zážitku v hre alebo na vybraných platformách používať vlastné. # +tips.game.31=Balíčky textúr menia vzhľad blokov, predmetov a dokonca aj ponúk v hre. Vyskúšajte ich. # +tips.game.32=Na Trhovisku nájdete nové svety a dobrodružstvá. # +tips.game.33=Uchádzajte sa o pozíciu autora na Trhovisku. # +tips.game.34=Mash-up balíky sa dodávajú so svetom na preskúmanie, vzhľadmi, textúrami a dokonca aj novou hudbou. # +tips.game.35=Vedeli ste, že na Trhovisku je viac ako 500 balíkov vytvorených komunitou a každý týždeň pribúdajú ďalšie? # +tips.game.36=Zapojte sa do diskusie na lokalite discord.gg/Minecraft # +tips.game.37=Smaragdové rudy sú najvzácnejšie rudy v Minecrafte. Možno ich nájsť len v horách a na lúkach. # +tips.game.38=Skrotenie konského kostlivca nevyžaduje sedlo. # +tips.game.39=Oceloty ukážu creeperom, kto je tu šéf. # +tips.game.40=Diorit – buď ho milujete, alebo nenávidíte. # +tips.game.41=Prízraky sú nebezpečné tvory, ktoré sa objavujú v noci. Nezabudnite pravidelne spávať! # +tips.game.42=Ak sa zombie ponoria pod vodu, premenia sa na utopencov. # +tips.game.43=Minecraft Live sa koná každý rok. Striehnite na ten budúci! # +tips.game.44=Používanie ohňostroja zvyšuje rýchlosť kroviek v strednej výške. Len sa uistite, že nevybuchnú, inak to bude STRAŠNE bolieť. # +tips.game.45=Zlato sa najčastejšie vyskytuje v biómoch Netheru a pustatiny. # +tips.game.46=Číta to vôbec niekto? # +tips.game.47=Nekonečné zázraky, nekonečné možnosti. # +tips.game.48=NENECHÁVAJTE STROMY VZNÁŠAŤ SA! # +tips.game.49=Ak chcete plávať vo vode, bežte. # +tips.game.50=Kúzlo Búrlivý príliv vás bude poháňať vzduchom v daždi. # +tips.game.51=Minecraft Live je celosvetové interaktívne podujatie so živými prenosmi. Schmatnite predmety a pripojte sa k párty! # +tips.game.52=Buďte milí k zvieratám. # +tips.game.53=Lúč je výkonný predmet, ktorý možno vyrobiť len pomocou netheritovej hviezdy z withera. # +tips.game.54=Nezabíjajte delfíny, vy príšera! # +tips.game.55=Vedeli ste, že netheritové hviezdy nemožno zničiť pomocou výbuchov? # +tips.game.56=Pri kopaní priamo nahor si k nohám položte fakľu, aby sa narušil piesok alebo štrk, ktorý by na vás mohol spadnúť. # +tips.game.57=Môžete obchodovať s piglinmi. # +tips.game.58=Ostrihaním úľa alebo hniezda získate včelí plást. Použitím fľaše získate med. # +tips.game.59=Umiestnite táborák pod úľ alebo hniezdo, aby ste med pozbierali pokojne. Včely sa vám poďakujú. # +tips.game.60=Znovuzrodenie v Netheri si vyžaduje nabitú kotvu znovuzrodenia. # +tips.game.61=Kotvu znovuzrodenia môžete nabiť pomocou žiarivého kameňa. # +tips.game.62=Máte nápad? Navštívte stránku feedback.minecraft.net # +tips.game.63=Pomocníkov možno nájsť v základniach plieniteľov a lesných kaštieľoch. # +tips.game.64=Pomocník rád zbiera predmety. Ak mu dáte určitý predmet, pokúsi sa ich zhromaždiť viac. # +tips.game.65=Pomocníci milujú hudbu, a preto interagujú s blokmi s notami. # +tips.game.66=Pod horskými pásmami sa nachádzajú starobylé mestá. # +tips.game.67=Pri putovaní v hlbokej temnote je kľúčové ticho. # +tips.game.68=Použitím fľaše s vodou na blok hliny získate blato. # +tips.game.69=Žaby jedia malé tvory z blokov. # +tips.game.70=Variant žaby závisí od teploty biómu, v ktorom rastie žubrienka. # +tips.game.71=Žubrienky môžete zbierať do vedier. # +tips.game.72=Preskúmajte stavby v celom svete hry Minecraft a nájdite kováčske šablóny na ozdobenie svojich kúskov brnenia. # +tips.game.73=Potrebujete viac kováčskych šablón? Pokúste sa ich skopírovať. # +tips.game.74=Zdá sa, že ňuchačove vajce obľubuje machové bloky. # +tips.game.75=Hlavy tvora vydávajú zvuky. Vyskúšajte ich na notových blokoch! # +tips.game.76=Niektorý piesok môže vyzerať podozrivo. Použite naň štetec a nájdite pár dobrých vecí! # +tips.game.77=Na ťave môžu jazdiť dvaja hráči spoločne. # +tips.game.78=Ťavy skáču… vodorovne! # + +splitscreen.joinPrompt=Pridať sa ako hráč %s # +splitscreen.unavailable.toastHeader=Rozdelená obrazovka nie je k dispozícii # +splitscreen.unavailable.toastMessage=Druhý hráč sa teraz nemôže pripojiť. # +splitscreen.unavailable.toastBodyInfo=Ťuknutím získate ďalšie informácie. # +splitscreen.joyconError.toastHeader=Nemožno pripojiť ovládač Joy-Con. # +splitscreen.joyconError.toastMessage=V režime lokálnej siete je pripojených príliš veľa ovládačov, takže sa k tejto hre nemôžete pripojiť. # + +usermanagement.changeUser=Zmeniť používateľa # + +lateJoinScreen.waitingForUserReady=Všetko pripravujeme # + +## Storage Migration +storage_migration.progress.title=Presúvanie súborov # +storage_migration.progress.message=Presúvanie súboru „%s“... # +storage_migration.worlds_error=Niektoré svety sú nedostupné, pretože sa nedajú presunúť. Reštartujte Minecraft a skúste to znova. # + +storage_migration.button.get_started=Začíname # +storage_migration.button.retry=Zopakovať # +storage_migration.button.go_to_faq=Prejsť na najčastejšie otázky # +storage_migration.button.next=Ďalej # +storage_migration.button.resume=Obnoviť # +storage_migration.button.continue=Pokračovať # +storage_migration.button.start=Spustiť presun súborov # +storage_migration.button.marketplace=Vaše balíky z Trhoviska # +storage_migration.button.main_menu=Prejsť do hlavnej ponuky # +storage_migration.button.faq=Ďalšie informácie nájdete v sekcii s najčastejšími otázkami. # +storage_migration.button.microsoft_store=Prejsť do Microsoft Store # +storage_migration.button.help=Pomocník # + +storage_migration.title.initializing=Optimalizácia údajov # +storage_migration.gathering_info.description=Získavanie informácií... # +storage_migration.description.out_of_space=Nemáte dostatok voľného miesta na presun súborov na nové miesto. # + +storage_migration.start_transfer.generic.title=Nové umiestnenie ukladacieho priestoru # +storage_migration.start_transfer.description=Vaše súbory musíme presunúť na iné miesto vo vašom zariadení. # +storage_migration.start_transfer.total_file_size=Celková veľkosť súborov: # +storage_migration.start_transfer.new_location=Nové umiestnenie: %s # + +storage_migration.resume_transfer.title=Presúvanie bolo prerušené # +storage_migration.resume_transfer.description=Práve presúvame vaše údaje na nové miesto vo vašom zariadení. Ak chcete presun dokončiť, stlačte tlačidlo Obnoviť. # +storage_migration.resume_transfer.description.out_of_space=Práve presúvame vaše údaje na nové miesto vo vašom zariadení, ale nemáte dostatok voľného miesta. # +storage_migration.resume_transfer.need_to_move=Musíte presunúť: # +storage_migration.resume_transfer.available=(K dispozícii je %s) # +storage_migration.resume_transfer.location=Umiestnenie: %s # +storage_migration.resume_transfer.free_up=Ak chcete pokračovať, uvoľnite aspoň %s. # + +storage_migration.transfer_error_out_of_space.title=Nemáte dostatok voľného miesta # +storage_migration.transfer_error_out_of_space.files_left=Zostávajúce súbory: # + +storage_migration.finished.generic.title=Hotovo # +storage_migration.finished.generic.description=Súbory sa úspešne presunuli. Reštartujte Minecraft. # + +storage_migration.transfer_error.title=Pri presúvaní súborov sa vyskytli problémy. # +storage_migration.transfer_error.description=Nepodarilo sa nám presunúť všetky vaše súbory. Vyskytla sa nasledujúca chyba: (%s). # + +storage_migration.progress.starting=Spúšťa sa... # +storage_migration.progress.gathering=Zhromažďujú sa súbory zo zdrojového priečinka... # +storage_migration.progress.copying=Kopírujú sa súbory... # +storage_migration.progress.finished=Dokončené. # +storage_migration.progress.error.bad_source=Zlyhanie (chybný zdrojový priečinok) # +storage_migration.progress.error.bad_destination=Zlyhanie (chybný cieľový priečinok) # +storage_migration.progress.error.io_error=Zlyhanie (chyba vstupu/výstupu súborov) # +storage_migration.progress.error.io_no_space=Zlyhanie (chyba vstupu/výstupu súborov alebo žiadne voľné miesto) # +storage_migration.progress.error.internal=Zlyhanie (interná chyba) # + +trade.doesNotWant=Obchodník to nechce # +trade.excalamation=! # +trade.expProgress=Skúsenosti: %d/%d # +trade.expMax=Skúsenosti: MAX # +trade.levelPrefix=Úroveň %d # +trade.levelPrefixAndName=Úroveň %d – %s # +trade.levelPrefixAndName.max=Max. úroveň – %s # +trade.nameAndLevel=%s – %s # +trade.level.1=Nováčik # +trade.level.2=Učeň # +trade.level.3=Tovariš # +trade.level.4=Odborník # +trade.level.5=Majster # +trade.mysteriousText=kúsok # +trade.notEnough=Nedostatok položky %s # +trade.question=? # +trade.trade=Obchodovať # + +map.rename=Premenovať mapu # +map.basicMap=Základná mapa # +map.locatorMap=Mapa zobrazujúca hráčov # +map.extendAndClear=Oddialiť a vyčistiť # +map.clone=Kopírovať mapu # +map.name=Názov mapy # +map.lock=Zamknúť mapu # + +contentlog.history.title=História denníka obsahu # +contentlog.history.copyToClipboard=Kopírovať do schránky # +contentlog.logLocationSectionName=Umiestnenie denníka obsahu: # +contentlog.settingsSectionName=Nastavenia denníka obsahu # +contentlog.clear_files=Zmazať staré denníky # +contentlog.delete.title=Zmazať staré súbory s denníkom? # +contentlog.delete.body1=Výberom možnosti „Vymazať teraz” vymažete všetky predchádzajúce súbory s denníkom. # +contentlog.delete.body2=Poznámka: Súbor s denníkom vašej aktuálne aktívnej relácie sa zachová. # +contentlog.delete.delete=Vymazať teraz # +contentlog.delete.cancel=Zrušiť # +contentlog.delete.progress=Odstraňujú sa denníky obsah # + +client.version.generic=Aktualizácia %s # +client.version.1.0=Aktualizácia Ender (Koniec sveta) (%s) # +client.version.1.1=Aktualizácia Discovery (Objav) (%s) # +client.version.1.2=Aktualizácia Better Together (Lepšie spoločne) (%s) # +client.version.1.4=Aktualizácia Aquatic (%s) # +client.version.1.5=Aktualizácia Aquatic (%s) # +client.version.1.11=Dedina a rabovanie (%s) # + +cloud_upload.title=Hráčska podpora spoločnosti Mojang # +cloud_upload.prompt.description=Na základe vašej nedávnej žiadosti o podporu vám oddelenie hráčskej podpory spoločnosti Mojang udelilo povolenie na odovzdanie sveta. Príslušný svet môžete odovzdať z obrazovky Výber sveta alebo z časti Nastavenia sveta. # +cloud_upload.prompt.do_not_show_toggle=Nabudúce túto obrazovku nezobrazovať # +cloud_upload.prompt.button.worlds=Prejsť na svety # +cloud_upload.prompt.button.learn_more=Ďalšie informácie # +cloud_upload.toggle.accept_terms=Prijať zmluvu o poskytovaní služieb spoločnosti Microsoft # +cloud_upload.button.upload=Odovzdať svet (%s) # +cloud_upload.button.service_agreement=Podmienky používania # +cloud_upload.button.privacy_statement=Vyhlásenie o ochrane osobných údajov # +cloud_upload.terms.title=Podmienky a požiadavky # +cloud_upload.terms.description=Ak chcete nahrať svet, prijmite zmluvu o poskytovaní služieb spoločnosti Microsoft. Nahraté svety podliehajú zmluve o poskytovaní služieb spoločnosti Microsoft, ktorá sa nachádza v časti Podmienky používania. Po nahraní môžete vo svete naďalej hrať. # +cloud_upload.uploading.title=Odovzdávajú sa súbory sveta [%d/%d] # +cloud_upload.uploading.description_1=Odovzdávanie súborov sveta môže trvať niekoľko minút. Počas odovzdávania nevypínajte hru ani neopúšťajte túto obrazovku. # +cloud_upload.uploading.description_2=Veľkosti svetov môžu byť veľké. Pripojte sa k sieti Wi-Fi, aby ste sa vyhli používaniu mobilných dát. # +cloud_upload.succeeded.description=Svet sa úspešne odovzdal. Ďakujeme. # +cloud_upload.failed.retryable.description=Svet sa nepodarilo nahrať, pretože %s # +cloud_upload.failed.description=Svet sa nepodarilo nahrať, pretože %s # +cloud_upload.tts.message=Odovzdávajú sa súbory sveta # +cloud_upload.input_error_number_of_files=sa skladá z príliš veľkého množstva súborov. Ak to chcete skúsiť znova, obráťte sa na obsluhu. # +cloud_upload.input_error_maximum_size=jeden zo súborov je príliš veľký. Ak to chcete skúsiť znova, obráťte sa na obsluhu. # +cloud_upload.input_error_record_already_completed=už sa úspešne nahral. Ak chcete získať ďalšie informácie, obráťte sa na obsluhu. # +cloud_upload.operation_error_missing_files_on_complete_upload=sa vyskytla chyba siete. Skúste to znova alebo sa obráťte na obsluhu. # +cloud_upload.unknown_error=sa vyskytla neznáma chyba. Skúste to znova alebo sa obráťte na obsluhu. (Kód chyby: %s) # + +dr.banner.sale=Výpredaj! # +dr.banner.limitedTimeOffer=Časovo obmedzená ponuka! # +dressingRoom.skin_color_picker_title=Farba vzhľadu # +dr.right_side.category_title=%s # +dr.rarity=Vzácnosť # +dr.rarity.common=Bežné # +dr.rarity.epic=Epické # +dr.rarity.legendary=Legendárne # +dr.rarity.rare=Vzácne # +dr.rarity.uncommon=Nezvyčajné # +key.emote=Emócie # +dr.button.ok=OK # +dr.loading=Načítava sa... # +dr.classic_skins.addition_skin_count=+%s # +dr.classic_skins.choose_custom_skin=Vybrať nový vzhľad # +dr.classic_skins.custom_skin_title=Importovať vzhľad # +dr.classic_skins.custom_skin_description=Importujte zo zariadenia obrázok, ktorý chcete používať ako svoj vzhľad. Nebude sa synchronizovať naprieč zariadeniami ani hrami. # +dr.classic_skins.custom_skin_description_popup=Hráči s vlastnými vzhľadmi nebudú pre vás viditeľní, ak je zapnutá možnosť „Povoliť iba dôveryhodné vzhľady“ # +dr.classic_skins.custom_skin_section_title=Vlastnené vzhľady # +dr.classic_skins.invalidCustomSkin=To nie je vzhľad z hry Minecraft, hlupáčik. # +dr.classic_skins.owned=Vlastnené # +dr.classic_skins.purchasable=Získať viac # +dr.classic_skins.realms_plus=Realms Plus # +dr.classic_skins.right_side.author_name=Autor: %s # +dr.classic_skins.right_side.author_minecraft=od tvorcov hry Minecraft # +dr.classic_skins.right_side.featured_title=Vybrané a odporúčané balíčky vzhľadov # +dr.classic_skins.right_side.limited_usage=Obmedzené použitie # +dr.classic_skins.right_side.limited_usage.tooltip=Tento vzhľad sa môže používať tu, ale nesmie sa preniesť inam. # +dr.classic_skins.right_side.free_usage=Použiteľné všade # +dr.classic_skins.right_side.free_usage.tooltip=Tento vzhľad sa prenesie všade, kam sa prihlásite. # +dr.classic_skins.right_side.purchasing_disclaimer=* Umožňuje kúpiť %s mincí za %s a získať tento balík za %s mincí, pričom vám zostane %s. # +dr.classic_skins.right_side.skin_count.plural=Vzhľady %s # +dr.classic_skins.right_side.skin_count.singular=Vzhľad %s # +dr.classic_skins.right_side.texture_count.plural=Balíčky textúr %s # +dr.classic_skins.right_side.texture_count.singular=Balíček textúr %s # +dr.classic_skins.right_side.world_count.plural=Svety %s # +dr.classic_skins.right_side.world_count.singular=Svet %s # +dr.classic_skins.see_pack_in_store=Zobraziť balíček v obchode # +dr.classic_skins.see_in_store=Zobraziť v Obchode # +dr.classic_skins.realms_plus_button=Realms Plus # +dr.classic_skins.select_skin=Vyberte správny typ modelu pre váš vzhľad # +dr.classic_skins.select_skin.title=Typ vzhľadu # +dr.classic_skins.upsellWithoutStore=Musíte si kúpiť balíček vzhľadov, aby ste mohli daný vzhľad používať, ale nevieme sa pripojiť k Trhovisku. # + +dr.collector_title.featured=Odporúčané %s # +dr.collector_title.general=Všetky %s # +dr.collector_title.owned=Vlastnené %s # + +dr.collect_achievement_item=Pozbierať # +dr.equip_piece=Nasadiť si # +dr.emotes.play_again=Ukážka # +dr.emotes.assignment=Priradiť %s k slotu # +dr.emotes.replace=Nahradiť # +dr.header.animation=Emócie # +dr.header.capes=Plášte # +dr.header.categoryFeaturedList=%s odporúčané ### %s is the category name (ie. Style or Body) +dr.zooming=Približovanie # +dr.header.classic_skins=Klasické vzhľady # +dr.header.creator_piece_list=Všetko od autora %s # +dr.header.customization=Tvorca postavy # + +dr.accessibility.header.customization=Tvorca postavy, karta 1 zo 4 # +dr.accessibility.header.classic_skins=Klasické vzhľady, karta 2 zo 4 # +dr.accessibility.header.animation=Emócie, karta 3 zo 4 # +dr.accessibility.header.capes=Plášte, karta 4 zo 4 # + +dr.header.featured=Odporúčané položky # +dr.header.featured_skins=Odporúčané vzhľady # +dr.header.previewAppearance=Ukážka vzhľadu # +dr.header.colorPicker=Výber farby # +dr.achievement.achievement_locked.not_signed_in=Táto položka sa odomkne dosiahnutím výsledku. # +dr.achievement.achievement_locked.signed_in=Táto položka sa odomkne dosiahnutím výsledku %s. # +dr.achievement.achievement_unlocked=Táto položka sa odomkla dosiahnutím výsledku %s. # +dr.achievement.challenge_locked=Táto položka sa odomkne dokončením výzvy z hry Minecraft Earth. # +dr.achievement.challenge_unlocked=Táto položka sa odomkla dokončením výzvy z hry Minecraft Earth. # +dr.arm_size_label_text=Veľkosť ramena # +dr.body_size_label_text=Výška # +dr.mouth_color=Ústa # +dr.iris_color=Iris # +dr.sclera_color=Sclera # +dr.eyebrows_color=Obočie # +dr.hair_color=Vlasy # +dr.facial_hair_color=Fúzy # +dr.skin_color=Základné # +dr.primary_channel=Primárne # +dr.secondary_channel=Sekundárne # +dr.accent_channel=Zvýraznenia # +dr.left_arm=Ľavá ruka # +dr.right_arm=Pravá ruka # +dr.both_arms=Obe ruky # +dr.left_leg=Ľavá noha # +dr.right_leg=Pravá noha # +dr.both_legs=Obe nohy # +dr.limb_switcher_default_title=Výber končatín # +dr.none_button_text=Žiadne # +dr.none_emote_button_text=Vymazať všetko # +dr.go_to_profile_settings_text=Prejsť na nastavenia profilu # +dr.default_piece_button_text=Predvolené # +dr.categories.body=Telo # +dr.categories.style=Štýl # +dr.categories.base=Základne # +dr.categories.eyes=Oči # +dr.categories.mouth=Ústa # +dr.categories.hair=Vlasy # +dr.categories.facial_hair=Ochlpenie na tvári # +dr.categories.arms=Ramená # +dr.categories.animation=Emócie # +dr.categories.legs=Nohy # +dr.categories.size=Veľkosť # +dr.categories.top=Topy # +dr.categories.bottom=Nohavice # +dr.categories.outerwear=Vonkajšie odevy # +dr.categories.headwear=Pokrývky hlavy # +dr.categories.gloves=Rukavice # +dr.categories.footwear=Obuv # +dr.categories.back_item=Menšie predmety # +dr.categories.face_item=Tvárové predmety # +dr.categories.capes=Plášte # + +dr.notification.to_skins=Prechod na Klasické vzhľady # +dr.notification.to_persona=Prechod na Tvorcu postavy # +dr.prompt.switching_to_persona_title=Prejsť na tvorcu postavy # +dr.prompt.switching_to_persona_detail=Prechádzate na tvorcu postáv v tomto slote. Tvorca postáv vám umožňuje vytvoriť si postavu v Minecrafte pekne predmet za predmetom. Váš klasický vzhľad sa uloží ako záloha v tomto slote, ak sa budete chcieť neskôr vrátiť späť. # +dr.prompt.switching_to_skin_title=Prejsť na klasické vzhľady # +dr.prompt.switching_to_skin_detail=Prechádzate na klasický vzhľad v tomto slote. Klasické vzhľady sa použijú na celú postavu a nedajú sa prispôsobiť. Vzhľad z tvorcu postavy sa uloží ako záloha v tomto slote, ak sa budete chcieť neskôr vrátiť späť. # +dr.prompt.do_not_show_again=Nabudúce nezobrazovať # + +dr.label.current_persona=Toto je vaša súčasná postava # +dr.label.current_skin=Toto je váš súčasný vzhľad # +dr.notification.persona_save=Postava bola uložená # +dr.notification.persona_create=Postava bola vytvorená # +dr.notification.persona_create_new=Vytvorila sa nová postava # +dr.notification.classic_skin_created_new=Vytvoril sa nový vzhľad # +dr.notification.persona_delete=Postava bola odstránená # +dr.notification.item_selection_failed=Nepodarilo sa vybrať položku # +dr.notification.character_failed=Nepodarilo sa načítať postavu %s # +dr.notification.character_failed_start=Načítanie postavy %s zlyhalo. Môžete ju načítať znova z profilu. # +dr.notification.equipped_piece=Práve ste si nasadili položku %s # +dr.modal.persona_delete_confirm=Súčasná postava sa odstráni. Naozaj chcete pokračovať? # +dr.modal.persona_delete_confirm_title=Odstrániť postavu? # +dr.modal.difference_information_title=Rozdiely medzi postavou a klasickým vzhľadom # +dr.modal.restricted_content_title=Upozornenie na obmedzenie # +dr.modal.restricted_content_text=Tento obsah je k dispozícii vo väčšine geografických oblastí, ale v niektorých z nich je obmedzený. # +dr.default.alex.bottom=Alexine nohavice # +dr.default.alex.hair=Alexine vlasy # +dr.default.alex.mouth=Alexine ústa # +dr.default.alex.shoes=Alexine topánky # +dr.default.alex.skin=Alex # +dr.default.alex.top=Alexina košeľa # +dr.default.emote.basicClap=Jedno tlesknutie # +dr.default.emote.communicationFollowMe=Nasleduj ma # +dr.default.emote.communicationPoint=Tam! # +dr.default.emote.overheadWave=Zamávať # +dr.default.eyes=Bežný pohľad # +dr.default.steve.bottom=Steveove nohavice # +dr.default.steve.hair=Steveove vlasy # +dr.default.steve.mouth=Steveove ústa # +dr.default.steve.shoes=Steveove topánky # +dr.default.steve.skin=Steve # +dr.default.steve.top=Steveova košeľa # +dr.emotes.slot=Emócia %d # +dr.emotes.key=Kľúčové %d # +dr.character_creator_getting_started_title=Začíname # +dr.character_creator_getting_started_detail=Vyberte položky naľavo, ak chcete vidieť, ako vyzerajú na vašej postave! # +dr.deep_link_fail.profile=Hlboké prepojenie zlyhalo: nemožno načítať profil # +dr.deep_link_fail.dressing_room=Hlboké prepojenie zlyhalo: nemožno otvoriť ponuku # +dr.marketplace.get_more_skins=Získajte viac vzhľadov # +dr.classic_skins.show_more=Zobraziť viac # + +onlinePlay.notRated=Hra online nie je hodnotená # +onlinePlay.message=Počas hry online môžete byť vystavení chatovým správam alebo iným typom obsahu vytvoreného používateľmi, ktorý nebol hodnotený a nemusí byť vhodný pre všetky vekové kategórie. # +onlinePlay.editor.notRated=Editovanie online nie je hodnotené # +onlinePlay.editor.message=Počas editovania online môžete byť vystavení chatovým správam alebo iným typom obsahu vytvoreného používateľmi, ktoré neboli hodnotené a nemusia byť vhodné pre všetky vekové kategórie. # +onlinePlay.doNotShowAgain=Nabudúce túto obrazovku nezobrazovať # +onlinePlay.proceed=Pokračovať # +onlinePlay.Back=Naspäť # +onlinePlay.untrustedIp.title=Neznámy externý server # +onlinePlay.untrustedIp.message=Mali by ste sa pripájať iba k serverom, ktorým dôverujete! Chcete sa aj tak pripojiť? # +dr.color.button_name=Farba # +dr.color.amber_dark=Jantárová – tmavá # +dr.color.amber_dark_soft=Jantárová – Tmavá jemná # +dr.color.amber_light=Jantárová – svetlá # +dr.color.auburn_red=Červenohnedá # +dr.color.blue_dark=Modrá – tmavá # +dr.color.blue_light=Modrá – Svetlá # +dr.color.blue_mid=Modrá – Stred # +dr.color.blue_vivid=Modrá – Živá # +dr.color.blueish_black=Modročierna # +dr.color.brown_dark=Hnedá – Tmavá # +dr.color.brown_light=Hnedá – Svetlá # +dr.color.brown_mid=Hnedá – stred # +dr.color.brown_very_dark=Hnedá – Veľmi tmavá # +dr.color.copper_red=Medenočervená # +dr.color.dark_blonde=Tmavá blond # +dr.color.dark_brown=Tmavohnedá # +dr.color.dark_cool=Tmavá – Studená # +dr.color.dark_gray=Tmavosivá # +dr.color.dark_red=Tmavočervená # +dr.color.dark_soft=Tmavá – Jemná # +dr.color.dark_warm=Tmavá – Teplá # +dr.color.deep_black=Hlboká čierna # +dr.color.deep_brown=Sýtohnedá # +dr.color.green_bright=Zelená – Žiarivá # +dr.color.green_cool_dark=Zelená – Studená tmavá # +dr.color.green_light=Zelená – svetlá # +dr.color.green_mid=Zelená – Stred # +dr.color.green_warm_dark=Zelená – Teplá tmavá # +dr.color.gray_blue=Sivomodrá # +dr.color.gray_dark=Sivá – Tmavá # +dr.color.gray_light=Sivá – Svetlá # +dr.color.light_blonde=Svetlý blond # +dr.color.light_brown=Svetlohnedá # +dr.color.light_cool=Svetlá – Studená # +dr.color.light_gray=Svetlosivá # +dr.color.light_medium=Svetlá – Stredná # +dr.color.light_red=Svetločervená # +dr.color.light_warm=Svetlá – Teplá # +dr.color.mc_black=MC čierna # +dr.color.medium_blonde=Stredná blond # +dr.color.medium_brown=Stredná hnedá # +dr.color.medium_cool=Stredná – Studená # +dr.color.medium_dark_cool=Stredne tmavá – chladná # +dr.color.medium_dark_soft=Stredne tmavá – Jemná # +dr.color.medium_dark_warm=Stredne tmavá – Teplá # +dr.color.medium_light_blonde=Stredne svetlá blond # +dr.color.medium_light_cool=Stredne svetlá – Studená # +dr.color.medium_light_deep=Stredne svetlá – Hlboká # +dr.color.medium_light_vibrant=Stredne svetlá – Živá # +dr.color.medium_light_warm=Stredne svetlá – Teplá # +dr.color.medium_soft=Stredná – Jemná # +dr.color.medium_warm=Stredná – Teplá # +dr.color.minecraft_gray=Minecraftová sivá # +dr.color.minecraft_black=Minecraftová čierna # +dr.color.minecraft_blue=Minecraftová modrá # +dr.color.minecraft_cyan=Minecraftová azúrová # +dr.color.minecraft_green=Minecraftová zelená # +dr.color.minecraft_light_blue=Minecraftová svetlomodrá # +dr.color.minecraft_light_gray=Minecraftová svetlosivá # +dr.color.minecraft_lime_green=Minecraftová žltozelená # +dr.color.minecraft_magenta=Minecraftová purpurová # +dr.color.minecraft_orange=Minecraftová oranžová # +dr.color.minecraft_pink=Minecraftová ružová # +dr.color.minecraft_purple=Minecraftová fialová # +dr.color.minecraft_red=Minecraftová červená # +dr.color.minecraft_white=Minecraftová biela # +dr.color.minecraft_yellow=Minecraftová žltá # +dr.color.muted_gray=Tlmená sivá # +dr.color.purpleish_black=Fialovočierna # +dr.color.red_dark=Červená – Tmavá # +dr.color.reddish_black=Červenkastá čierna # +dr.color.soft_black=Jemná čierna # +dr.color.soft_blonde=Jemný blond # +dr.color.soft_magenta=Jemná purpurová # +dr.color.very_dark_cool=Veľmi tmavá – Studená # +dr.color.very_dark_warm=Veľmi tmavá – Teplá # +dr.color.very_light_blonde=Veľmi svetlý blond # +dr.color.very_light_cool=Veľmi svetlá – Studená # +dr.color.very_light_soft=Veľmi svetlá – Jemná # +dr.color.very_light_warm=Veľmi svetlá – Teplá # +dr.color.vibrant_orange=Žiarivá oranžová # +dr.color.white=Biela # +dr.color.white_deep=Biela – Hlboká # +dr.color.white_light=Biela – Svetlá # +dr.color.white_mid=Biela – Stred # +dr.color.yellow_green=Žltozelená # + +copyCoordinates.copy_position_message=Skopírovaná aktuálna poloha do schránky: „%s“ # +copyCoordinates.copy_facing_message=Skopírovaná predná poloha do schránky: „%s“ # + +emotes.change_emotes=Zmeniť emócie # +emotes.execute=Vykonať # +emotes.header_text=Emócie # +emotes.emotes_instructions_general=Aktivujte emotikon pomocou klávesovej skratky alebo myši # +emotes.exit_gamepad=%s Skončiť # +emotes.instructions_gamepad=Ak chcete rýchlo prehrať svoje emotikony v hre, môžete vždy stlačením a podržaním klávesu %s vyvolať rýchlu ponuku # +emotes.instructions_keyboard=Aktivujte emotikon pomocou klávesovej skratky alebo myši # +emotes.instructions_touch=Aktivujte kliknutím na emotikon # +emote_wheel.gamepad_helper.select=Vyberte stlačením # + +## Dynamic Package Manager +## Google Play APK Expansion file downloader notification +dynamicPackage.download.android.state_unknown=Spúšťa sa... # +dynamicPackage.download.android.state_idle=Čaká sa na preberanie... # +dynamicPackage.download.android.state_fetchingUrl=Hľadajú sa zdroje... # +dynamicPackage.download.android.state_connecting=Pripája sa # +dynamicPackage.download.android.state_downloading=Aktualizuje sa # +dynamicPackage.download.android.state_completed=Aktualizácia sa dokončila. # +dynamicPackage.download.android.state_paused_networkUnavailable=Pozastavené – nie je k dispozícii sieť # +dynamicPackage.download.android.state_paused_networkSetupFailure=Pozastavené – nie je k dispozícii sieť # +dynamicPackage.download.android.state_paused_byRequest=Pozastavené # +dynamicPackage.download.android.state_paused_wifiUnavailable=Pozastavené – nie je k dispozícii Wi-Fi # +dynamicPackage.download.android.state_paused_wifiDisabled=Pozastavené – nie je k dispozícii Wi-Fi # +dynamicPackage.download.android.state_paused_roaming=Pozastavené – skontrolujte nastavenia roamingu # +dynamicPackage.download.android.state_paused_sdcardUnavailable=Pozastavené – ukladací priestor nie je k dispozícii # +dynamicPackage.download.android.state_failed_unlicensed=Zlyhanie – aplikácia bez licencie # +dynamicPackage.download.android.state_failed_fetchingUrl=Zlyhanie – nenašli sa zdroje # +dynamicPackage.download.android.state_failed_sdcardFull=Zlyhanie – ukladací priestor je plný # +dynamicPackage.download.android.state_failed_cancelled=Zrušené # +dynamicPackage.download.android.state_failed=Aktualizácia zlyhala # +dynamicPackage.download.android.kilobytesPerSecond=%1$s kB/s ### %1$s is the download speed in kbps +dynamicPackage.download.android.timeRemainingNotification=Zostávajúci čas: %1$s ### %1$s is the time remaining +dynamicPackage.download.android.notificationChannelName=Stav aktualizácie # +dynamicPackage.download.android.NotificationChannelDescription=Zobraziť stav a priebeh aktualizácie # + +## GameTest content +gameTest.description=Spolupracuje s rámcom GameTest. # +gameTest.error.unknownCommandMode=Poskytol sa neznámy príkazový režim # +gameTest.error.missingStructure=V okruhu %s sa nepodarilo nájsť žiadny blok stavby # +gameTest.error.cannotFindLookedAtBlock=Nemožno nájsť blok, na ktorý sa pozeráte # +gameTest.error.cannotFindStuctureBlockContainingBlock=Nemožno nájsť blok stavby, ktorý obsahuje zacielenú polohu %s, %s, %s # +gameTest.error.structureTooBig=Každá os stavby musí mať menej ako %s blokov # +gameTest.error.repeatCountTooSmall=Počet opakovaní musí byť väčší ako 0 # +gameTest.error.failConditionMet=Splnili sa podmienky zlyhania # +gameTest.error.timeout=Neúspešný pokus alebo zlyhanie v rámci %s cyklov # +gameTest.error.noFinishedSequences=Nedokončili sa žiadne sekvencie # +gameTest.error.flakyTestError=Nedostatok úspešných pokusov: %s z %s. Požadované úspešné pokusy: %s. Maximálny počet pokusov: %s. # +gameTest.error.testMissing=Nepodarilo sa nájsť test s názvom %s. # +gameTest.error.structureNotSpawned=Nepodarilo sa stvoriť testovaciu stavbu s cestou %s ### %s is the file path of the structure +gameTest.error.flakyFailed=Nestabilný test %s zlyhal, pokus: %s/%s # +gameTest.error.flakyFailedShowSuccesses=, počet úspechov: %s (požadujú sa: %s) ### This appears right after gameTest.error.flakyFailed if multiple successes are required +gameTest.error.failed=Test %s zlyhal. # +gameTest.error.succeededInInvalidTick=Úspech v neplatnom cykle: očakával sa %s, ale aktuálny cyklus je %s # +gameTest.error.noTestsFound=Nenašli sa žiadne testy pre značku %s # +gameTest.error.unkownEvent=Neznámy názov udalosti %s # +gameTest.optionalPrefix=(voliteľné) # +gameTest.assert.couldNotSetBlock=Nepodarilo sa použiť príkaz setBlock %s # +gameTest.assert.missingButton=Očakávalo sa tlačidlo # +gameTest.assert.missingLever=Očakávala sa páčka # +gameTest.assert.couldNotSpawnEntity=Nepodarilo sa vytvoriť entitu typu %s # +gameTest.assert.onlyWorksWithMobs=spawnWithoutBehaviors() funguje len s tvormi # +gameTest.assert.mobWontMove=Nepodarilo sa prinútiť tvora, aby sa presunul %s # +gameTest.assert.noPathFound=Nenašla sa žiadna cesta pre entitu typu %s # +gameTest.assert.pathFound=Našla sa cesta pre entitu typu %s # +gameTest.assert.expectEntityOfType=Očakávala sa entita typu %s # +gameTest.assert.unexpectedDataResult=Neočakávaný výsledok údajov entity # +gameTest.assert.didNotExpectEntityOfType=Neočakávala sa entita typu %s # +gameTest.assert.expectBlock=Očakával sa blok typu %s # +gameTest.assert.expectBlockWithState=Očakával sa blok so stavom %s # +gameTest.assert.unexpectedBlock=Neočakával sa blok typu %s # +gameTest.assert.unexpectedBlockState=Blok nemá očakávaný stav bloku # +gameTest.assert.expectItemOfType=Očakávala sa položka entity typu %s # +gameTest.assert.unexpectedItemOfType=Neočakávala sa položka entity typu %s # +gameTest.assert.wrongEntityItemCount=Neočakávaný počet položiek entity typu %s. Očakávaný: %s. Skutočný: %s. # +gameTest.assert.noContainerFound=Nenašla sa žiadna nádoba # +gameTest.assert.expectEmptyContainer=Očakávala sa prázdna nádoba # +gameTest.assert.expectItemInContainer=Nádoba neobsahuje položku typu %s # +gameTest.assert.missingComponent=Entite chýba súčasť %s # +gameTest.assert.hasComponent=Entita má súčasť %s # +gameTest.assert.missingArmor=Entite chýba brnenie %s v slote %s s údajmi %s # +gameTest.assert.hasArmor=Entita má brnenie %s v slote %s s údajmi %s # +gameTest.assert.unexpectedRedstonePowerLevel=Neočakávaná úroveň sily ruditu. Očakávaná: %s. Skutočná: %s. # +gameTest.assert.expectWaterLogged=Očakával sa blok nasiaknutý vodou # +gameTest.assert.unexpectedWaterLogged=Neočakával sa blok nasiaknutý vodou # +gameTest.assert.missingExplosionComponent=Nemožno aktivovať rozbušku entity, pretože nemá výbušnú súčasť # +gameTest.assert.invalidEntityInstance=Neplatná inštancia entity # +gameTest.assert.unexpectedParameterValue=Neočakávaná hodnota parametra %s # +gameTest.assert.expectEntityInstance=Očakávala sa inštancia entity typu „%s“ # +gameTest.assert.didNotExpectEntityInstance=Neočakávala sa inštancia entity typu „%s“ # +gameTest.assert.invalidFluidType=Neplatný typ kvapaliny # +gameTest.assert.expectCauldron=Očakáva sa blok typu Kotol # +gameTest.success.runningTests=Spúšťajú sa testy (%s)... # +gameTest.success.relativePosition=Poloha vzhľadom na %s: %s ### first %s is the name of the test and the second %s is the local location in the test structure +gameTest.success.passed=Test %s bol úspešný. # +gameTest.success.flakyPassedEnough=Test %s bol úspešný %s-krát z %s pokusov. ### this is used when a test has passed a sufficient number of times +gameTest.success.flakyPassed=Nestabilný test %s bol úspešný, pokus: %s, počet úspechov: %s. ### this one is used when a test has passed, but not yet reached the required number of times to succeed +gameTest.success.testsStarted=Spúšťajú sa testy (%s) so značkou %s... # +gameTest.report.testLocation=Miesto: %s, %s, %s (relatívne: %s, %s, %s) # +gameTest.report.tickCount=Cyklus: %s ### This appears right below the gameTest.report.testLocation line +gameTest.report.testCount=Test hry sa dokončil. Počet spustených testov: %s # +gameTest.report.someTestsFailed=Počet neúspešných povinných testov: %s :( # +gameTest.report.allRequiredTestsPassed=Všetky povinné testy boli úspešné :) # +gameTest.report.optionalFailures=Počet neúspešných voliteľných testov: %s # +gameTest.report.bookTitle=Správa o teste hry ### A book with this title is placed next to each test with the test results inside + +## Script +script.description=Možnosti ladenia pre rámec GameTest. # +script.error.unknownCommandMode=Poskytol sa neznámy príkazový režim # +script.error.noDebugger=Ladiaci nástroj je nedostupný # +script.error.debuggerFailed=Nepodarilo sa spustiť ladiaci nástroj # +script.error.profilerStopped=Profilovač sa zastavil. Profil sa nepodarilo uložiť. # +script.error.statsSaved=Nepodarilo sa uložiť štatistiky skriptov # +script.success.debuggerListen=Ladiaci nástroj počúva na porte %s # +script.success.debuggerConnect=Ladiaci nástroj je pripojený k hostiteľovi %s na porte %s # +script.success.debuggerClosed=Ladiaci nástroj je zatvorený # +script.success.profilerStarted=Profilovač sa spustil # +script.success.profilerStopped=Profilovač sa zastavil. Profil sa uložil do %s ### Full path to profile file +script.success.statsSaved=Štatistiky skriptov uložené do „%s“ ### Full path to stats file + +clientscript.description=Možnosti ladenia klienta pre rámec GameTest. # +clientscript.error.unknownCommandMode=Poskytol sa neznámy príkazový režim # +clientscript.error.noDebugger=Ladiaci nástroj klienta je nedostupný # +clientscript.error.debuggerFailed=Nepodarilo sa spustiť ladiaci nástroj klienta # +clientscript.success.debuggerListen=Ladiaci nástroj klienta počúva na porte %s # +clientscript.success.debuggerConnect=Ladiaci nástroj klienta je pripojený k hostiteľovi %s na porte %s # +clientscript.success.debuggerClosed=Ladiaci nástroj klienta je zatvorený # + +## World Recovery +world_recovery.description=Kliknutím na tlačidlo nižšie otvoríte výber súborov, ktorý môžete použiť na vyhľadanie priečinka „minecraftWorlds“.%1%1Pozrite sa do priečinkov „games/com.mojang“, počnúc koreňovým adresárom vášho zariadenia alebo karty SD.%1%1Po výbere skopírujeme vaše svety do nového externého úložiska.%1%1V zariadení musíte mať dostatok miesta na uloženie kópií vašich svetov. ### %1 is line breaks +world_recovery.title=Obnova sveta # +world_recovery.select_worlds=Vybrať svety # +world_recovery.error.title=Chyba pri obnovovaní svetov # +world_recovery.error.invalid_directory=Musíte vybrať adresár končiaci sa na „%s“. # +world_recovery.error.insufficient_space=Nedostatok miesta na obnovenie. Vyžaduje sa: %1. K dispozícii: %2. # +world_recovery.error.generic=Vyskytla sa chyba: %s # +world_recovery.success=Obnova sveta prebehla úspešne! # +world_recovery.init=Začína sa proces obnovy... # +world_recovery.progress=Prebieha obnova %2 súborov (%3).%1%1Priebeh: na %4%% dokončené%1Skopírované súbory: %5/%2 ### %1 is line breaks, %2 is file count, %3 is total size, %4 is percent complete, %5 is current file count + +osk.truncation_warning.title=Upozornenie # +osk.truncation_warning.body=Text nemožno upravovať. Text prekračuje limity, čo môže mať za následok skrátenie alebo stratu údajov. # + +## Gatherings +gathering.button.minecraftLive=Minecraft Live # +gathering.caption.startsIn=Začiatok o %s # +gathering.caption.endsIn=Koniec o %s # +gathering.caption.eventOver=Udalosť sa skončila # +gathering.info.button.readMore=Čítať viac... # +gathering.info.button.voteNow=Hlasovať # +gathering.info.title.liveIsComing=Prichádza Minecraft Live. # +gathering.info.header.minecraftLive=Minecraft Live # +gathering.info.body.liveIsComing=Nastal čas pridať do Minecraftu nového tvora a voľba je na vás. # +gathering.info.modal.title.connectFail=Nepodarilo sa pripojiť # +gathering.info.modal.body.connectFail=Nepodarilo sa nám pripojiť. Skúste to znova neskôr. # +gathering.connect.title=Pripája sa… # diff --git a/servers/bedrock/resource_packs/vanilla/texts/sv_SE.lang b/servers/bedrock/resource_packs/vanilla/texts/sv_SE.lang new file mode 100644 index 0000000..bd1d389 --- /dev/null +++ b/servers/bedrock/resource_packs/vanilla/texts/sv_SE.lang @@ -0,0 +1,10422 @@ +## Comments can be added anywhere on a valid line by starting with '##' +## +## Note, trailing spaces will NOT be trimmed. If you want room between the end of the string and the start of a +## comment on the same line, use TABs. +accessibility.disableTTS=Text till tal avstängt # +accessibility.enableTTS=Text till tal aktiverat # + +## Translator note: +## This section of phrases will be given audibly to the user using text to speech + +accessibility.chat.tts.gamepad.back=Tryck på %s för att gå tillbaka # +accessibility.chat.tts.gamepad.exitChat=Tryck på %s för att avsluta chatten # +accessibility.chat.tts.gamepad.sendMessage=Tryck på %s för att skicka meddelandet # +accessibility.chat.tts.says=%s säger %s # +accessibility.chat.tts.hideChat=Dölj chatt # +accessibility.chat.tts.keyboard=Tangentbord # +accessibility.chat.tts.muteChatToggle=Ljud av för alla # +accessibility.chat.tts.sendChatMessage=Skicka # +accessibility.chat.tts.textboxTitle=Chatta # + +accessibility.game.playerView=Spelarvy # + +accessibility.loading.done=Färdig # +accessibility.saving.done=Färdig # +accessibility.downloading.start=Nedladdning påbörjad # +accessibility.downloading.Progress=%s procent nedladdat # +accessibility.downloading.canceled=Nedladdningen avbröts # +accessibility.downloading.complete=Nedladdning slutförd # +accessibility.importing.start=Importering påbörjad # +accessibility.importing.Progress=%s procent importerat # +accessibility.importing.canceled=Importeringen avbröts # +accessibility.importing.complete=Importering slutförd # +accessibility.signin.xbl=Loggar in på Xbox Live # +accessibility.chat.howtoopen=Tryck på %s för att öppna chatten # +accessibility.chat.howtoemote=Tryck på %s för att emota # +accessibility.key.mouseButton=Musknapp %s # +accessibility.key.gamepad=Handkontroll %s # +accessibility.list.or.two=%s eller %s # +accessibility.list.or.three_or_more.first=%s # +accessibility.list.or.three_or_more.inner=, %s # +accessibility.list.or.three_or_more.last=, eller %s # + +accessibility.button.tts.title=Knapp # +accessibility.checkbox.tts.title=Kryssruta # +accessibility.checkbox.tts.status=status %s ### Status will be checked or unchecked +accessibility.dropdown.tts.title=Listruta # +accessibility.screen.tts.title=Skärmen %s ### %s will be replaced with the title of the screen (Example: Library Screen) +accessibility.slider.tts.title=Skjutreglage # +accessibility.tab.tts.title=Flik # +accessibility.textbox.tts.title=Textruta # +accessibility.toggle.tts.title=Växel # +accessibility.scrollbar.tts.title=Rullningslist # + +accessibility.button.navigateLeft=Vänsterpil # +accessibility.button.navigateRight=Högerpil # + +accessibility.button.close=stäng # +accessibility.button.back=bakåt # +accessibility.button.exit=Avsluta # + +## Text for the filter button in search menu which works as follows: +## a. When there are 0 filters applied - "Filter Button X of Y" +## b. When 1 or more filters are applied - "Filter Button X of Y, Z Applied" where Z is the number of filters applied. +accessibility.button.filter=Filter # +accessibility.button.filter.appliedCount= %s används # +accessibility.button.sort=Sortera # + +accessibility.dropdown.listItem=Lista föremål # + +accessibility.minecoin=Minecoin # +accessibility.minecoins=Minecoins # +accessibility.fullprice=Fullt pris: %s Minecoins # +accessibility.discount.price=Rabatterat pris: %s Minecoins # +accessibility.discount.percent=%s procent rabatt # + +accessibility.sectionName=Sektion %s: # + +accessibility.state.on=: på # +accessibility.state.off=: av # + +accessibility.state.checked=: markerad # +accessibility.state.unchecked=: avmarkerad # + +accessibility.state.selected=: markerat # +accessibility.state.unselected=: avmarkerat # + +accessibility.store.offerDescription.share=Dela # +accessibility.store.wishlist.button=Önskelista # + +accessibility.index= %s av %s ### This is numbering, which number out of the total number of objects is available for interaction. Example: 1 of 3 + +accessibility.slider.tts.percentValue=%s procent # + +accessibility.play.editWorld=Redigera värld # +accessibility.play.editRealm=Redigera Realm # +accessibility.play.editServer=Redigera server # +accessibility.play.importWorld=Importera värld # +accessibility.play.leaveRealm=Lämna Realm # +accessibility.play.realmFeed=Realm-flöde # +accessibility.play.noNewPosts=Inga nya inlägg # +accessibility.play.singleNewPost=1 nytt inlägg # +accessibility.play.multipleNewPosts=%s nya inlägg ### %s will be a number +accessibility.play.tabLeft=Tryck på %s för att gå en flik åt vänster # +accessibility.play.tabRight=Tryck på %s för att gå en flik åt höger # +accessibility.play.legacyWorldsDelete=Radera gammal värld # +accessibility.play.uploadWorld=Ladda upp värld # + +accessibility.pause.permissions=Tillstånd # +accessibility.pause.profile=Välj profil # + +accessibility.start.buttonHelper=%s : %s ### Used for on-screen gamepad helpers (eg. "Y Button : Change User") + +accessibility.screenName.achievements=Skärmen Achievements # +accessibility.screenName.chat=Skärmen Chatt # +accessibility.screenName.chatSettings=Skärmen Chattinställningar # +accessibility.screenName.createNew=Skärmen Skapa ny # +accessibility.screenName.createWorld=Skärmen Inställningar för ny värld # +accessibility.screenName.editCharacter=Karaktärsskapare # +accessibility.screenName.editWorldSettings=Skärmen Redigera världsinställningar # +accessibility.screenName.error=Skärmen Fel # +accessibility.screenName.howToPlay=Skärmen Så spelar du # +accessibility.screenName.inviteToGame=Skärmen Bjud in till spel # +accessibility.screenName.joinByIP=Dialogrutan Anslut via IP # +accessibility.screenName.joinCode=Dialogrutan Anslutningskod # +accessibility.screenName.library=Skärmen Bibliotek # +accessibility.screenName.modalDialog=Dialogruta # +accessibility.screenName.myTemplates=Skärmen Mina mallar # +accessibility.screenName.myWorlds=Skärmen Mina världar # +accessibility.screenName.patchNotes=Skärmen Patchinformation # +accessibility.screenName.pause=Skärmen Paus # +accessibility.screenName.permissions=Skärmen Tillstånd # +accessibility.screenName.play=Skärmen Spela # +accessibility.screenName.profile=Skärmen Profil # +accessibility.screenName.realmSettings=Skärmen Realm-inställningar # +accessibility.screenName.settings=Skärmen Spelinställningar # +accessibility.screenName.addFriend=Lägg till kompis-skärmen # +accessibility.screenName.skinPicker=Skärmen Välj utseende # +accessibility.screenName.start=Huvudmenyn # +accessibility.screenName.vrAlignment=Skärmen VR-justering # +accessibility.screenName.emoteWheel=Skärmen Emotes # + +accessibility.settings.reset=nollställ # +accessibility.settings.chooseSeed=Välj frö # + +accessibility.start.feedback=Skicka feedback-länk till webbplatsen # +accessibility.start.new=Ny # +accessibility.start.profile=Välj profil # +accessibility.start.skinPicker=Välj utseende # + +accessibility.store.tag=Tagg # + +accessibility.textbox.editing=Redigerar # + +accessibility.text.period=Punkt # +accessibility.text.period.url=Punkt ### Pronunciation for a period inside of a URL, as in "www dot microsoft dot com" +accessibility.text.comma=Komma # +accessibility.text.colon=Kolon # +accessibility.text.apostrophe=Apostrof # +accessibility.text.semiColon=Semikolon # +accessibility.text.questionMark=Frågetecken # +accessibility.text.quotationMark=Citattecken # +accessibility.text.space=Blanksteg # +accessibility.text.tilde=Tilde # +accessibility.text.graveAccent=Grav accent # +accessibility.text.lessThan=Vänster vinkelparentes # +accessibility.text.greaterThan=Höger vinkelparentes # +accessibility.text.leftBrace=Vänster klammerparentes # +accessibility.text.rightBrace=Höger klammerparentes # +accessibility.text.rightBracket=Höger parentes # +accessibility.text.leftBracket=Vänster parentes # +accessibility.text.verticalBar=Vertikalstreck # +accessibility.text.forwardSlash=Snedstreck # +accessibility.text.backwardSlash=Omvänt snedstreck # + +accessibility.text.exclamationPoint=Utropstecken # +accessibility.text.atSign=Snabel-a # +accessibility.text.hashTag=Nummertecken # +accessibility.text.dollarSign=Dollar # +accessibility.text.percent=Procent # +accessibility.text.caret=Cirkumflex # +accessibility.text.ampersand=Och # +accessibility.text.asterisk=Asterisk # +accessibility.text.leftParenthesis=Vänster parentes # +accessibility.text.rightParenthesis=Höger parentes # +accessibility.text.hyphen=Bindestreck # +accessibility.text.underScore=Understreck # +accessibility.text.plus=Plus # +accessibility.text.equals=Likhetstecken # + +accessibility.text.unsupported=Okänt tecken # + +accessibility.toast=Notis ### This is the name of the popup that appears when a player gets a notification for a game invite or achievement unlocked + +accessibility.worldTemplates.help=Hjälp # + +accessibility.popup.title=Stäng av skärmläsaren? # +accessibility.popup.message.line1=Välkommen till Minecraft! # +accessibility.popup.message.default=Skärmläsarstöd är aktiverat som standard på din enhet. # +accessibility.popup.message.platform=Vi ser att du använder skärmläsaren på ditt system, därför har vi aktiverat den i Minecraft åt dig automatiskt. # +accessibility.popup.message.touch=Tryck och dra för att hitta kontrollerna på skärmen. Dubbeltryck för att välja. Bläddra på skärmen genom att dubbeltrycka och hålla in medan du drar uppåt eller nedåt. # +accessibility.popup.message.xbl=Vi ser att ditt konto har aktiverat "Låt spel läsa för mig", därför har vi aktiverat skärmläsaren i Minecraft åt dig automatiskt. # +accessibility.popup.message.line3=Vill du stänga av den? # +accessibility.popup.left_button_text=Stäng av # +accessibility.popup.right_button_text=Lämna # + +accessibility.popup.joinRealm=Gå med i Realm-skärmen # + +accessibility.controllerLayoutScreen.buttonRemapped=Nu är %s bunden till %s # +accessibility.controllerLayoutScreen.buttonBoundTo=%s-knappen: %s # +accessibility.controllerLayoutScreen.buttonRemapping=Välj inmatning att binda till %s # + +accessibility.gamepad.faceButton.down=Knapp A # +accessibility.gamepad.faceButton.right=Knapp B # +accessibility.gamepad.faceButton.left=Knapp X # +accessibility.gamepad.faceButton.up=Knapp Y # +accessibility.gamepad.button.systemLeft=Knappen Visa # +accessibility.gamepad.button.systemRight=Menyknappen # +accessibility.gamepad.dpad.down=Styrknapp ned # +accessibility.gamepad.dpad.up=Styrknapp upp # +accessibility.gamepad.dpad.left=Styrknapp vänster # +accessibility.gamepad.dpad.right=Styrknapp höger # +accessibility.gamepad.stick.left=Vänster styrspak # +accessibility.gamepad.stick.right=Höger styrspak # +accessibility.gamepad.trigger.right=Höger avtryckare # +accessibility.gamepad.trigger.left=Vänster avtryckare # +accessibility.gamepad.bumper.right=Höger kantknapp ### Used for both Xbox and controller on Windows +accessibility.gamepad.bumper.left=Vänster kantknapp ### Used for both Xbox and controller on Windows + +accessibility.keyboard.leftBracket=Vänster hakparentes ### left square bracket means '[' on the english keyboard +accessibility.keyboard.rightBracket=Höger hakparentes ### right square bracket means ']' on the english keyboard + +accessibility.emotes.hovered=%s, emote-knapp %d, %d av %d # +accessibility.emotes.assigned=Den %s-emote som tilldelats # +accessibility.emotes.unassigned=Otilldelad # +accessibility.emotes.playSuccess=Spela emote # +accessibility.emotes.playFailed=Ingen emote har tilldelats den här knappen, tryck på %s knappen Ändra emotes # +accessibility.emotes.changeEmotesInstruction.button=%s för att få tillgång # +accessibility.emotes.keyboard.arrow=pil # + +accessibility.emotes.instruction.keyboard=Tryck åt höger eller vänster för att bläddra mellan emote-knappar. Tryck på nedpilen för att komma åt knappen Ändra emotes. # + +## End of audible phrases section + +accounts.name=Namn: %s (%s) # +accounts.signedInAs=Inloggad som # +accounts.signOutConfirmation=Vill du logga ut och byta konto? # +accounts.switchConfirmation=Vill du byta konto? Ditt nuvarande konto förblir inloggat. # +accounts.signOut=Logga ut # +accounts.switch=Byt konto # +accounts.manage=Hantera konto # + +achievement.alternativeFuel=Alternativt bränsle # +achievement.alternativeFuel.desc=Driv en smältugn med ett kelpblock # +achievement.acquireIron=Medan järnet är varmt # +achievement.acquireIron.desc=Smält en järntacka # +achievement.bakeCake=Baka kaka # +achievement.bakeCake.desc=Vete, socker, mjölk och ägg! # +achievement.blaze_rod=In i elden # +achievement.blaze_rod.desc=Separera en flamgestalt från dess stav # +achievement.bookcase=Bibliotekarie # +achievement.bookcase.desc=Bygg bokhyllor som förbättrar ditt förtrollningsbord # +achievement.breedCow=Återbefolkning # +achievement.breedCow.desc=Para två kor med hjälp av vete # +achievement.buildBetterPickaxe=Dags för en uppgradering # +achievement.buildBetterPickaxe.desc=Tillverka en bättre spetshacka # +achievement.buildFurnace=Grillfest # +achievement.buildFurnace.desc=Tillverka en smältugn av åtta stenblock # +achievement.buildHoe=Dags att odla! # +achievement.buildHoe.desc=Gör en hacka av plankor och pinnar # +achievement.buildPickaxe=Dags att gräva! # +achievement.buildPickaxe.desc=Gör en spetshacka av plankor och pinnar # +achievement.buildSword=Dags att slå till! # +achievement.buildSword.desc=Gör ett svärd av plankor och pinnar # +achievement.buildWorkBench=Bygglov # +achievement.buildWorkBench.desc=Tillverka en arbetsbänk med fyra plankblock # +achievement.cookFish=Fina fisken # +achievement.cookFish.desc=Fånga och tillaga fisk! # +achievement.diamonds=DIAMANTER! # +achievement.diamonds.desc=Använd dina järnverktyg för att skaffa diamanter # +achievement.diamondsToYou=Diamanter åt dig! # +achievement.diamondsToYou.desc=Kasta diamanter på en annan spelare. # +achievement.enchantments=Förtrollare # +achievement.enchantments.desc=Bygg ett förtrollningsbord av en bok, obsidian och diamanter # +achievement.exploreAllBiomes=Äventyrsdags # +achievement.exploreAllBiomes.desc=Upptäck alla ekosystem # +achievement.flyPig=När grisar kan flyga # +achievement.flyPig.desc=Rid ut för ett stup med en gris # +achievement.fullBeacon=Fyrvaktare # +achievement.fullBeacon.desc=Bygg ett fullständigt fyrljus # +achievement.get=Achievement upplåst! # +achievement.ghast=Åter till avsändaren # +achievement.ghast.desc=Besegra en gast med ett eldklot # +achievement.killCow=Kovältare # +achievement.killCow.desc="Skörda" lite läder # +achievement.killEnemy=Monsterjägare # +achievement.killEnemy.desc=Anfall och krossa ett monster # +achievement.killWither=Början. # +achievement.killWither.desc=Döda Wither # +achievement.makeBread=Brödföda # +achievement.makeBread.desc=Förvandla vete till bröd # +achievement.mineWood=Ta i trä # +achievement.mineWood.desc=Slå på ett träd tills ett träblock kommer fram # +achievement.notification.description=Achievement upplåst # +achievement.onARail=Som på räls # +achievement.onARail.desc=Sätt dig i en gruvvagn och åk minst 1 km från startpunkten # +achievement.openInventory=Öppna förråd # +achievement.openInventory.desc=Tryck på "%1$s" för att öppna förrådet. # +achievement.overkill=Övervåld # +achievement.overkill.desc=Åsamka nio hjärtans skada med en enda träff # +achievement.overpowered=Kraftfylld # +achievement.overpowered.desc=Bygg ett Notch-äpple # +achievement.portal=Vi måste gå djupare # +achievement.portal.desc=Bygg en portal till Nether # +achievement.potion=Lokalt bryggeri # +achievement.potion.desc=Brygg en brygd # +achievement.requires=Kräver "%1$s" # +achievement.snipeSkeleton=Långbåge # +achievement.snipeSkeleton.desc=Döda ett skelett med en pil från mer än 50 meters avstånd # +achievement.spawnWither=Början? # +achievement.spawnWither.desc=Spawna Wither # +achievement.taken=Uppnådd! # +achievement.theEnd=End? # +achievement.theEnd.desc=Hitta End # +achievement.theEnd2=End. # +achievement.theEnd2.desc=Besegra enderdraken # +achievement.unknown=??? # +achievement.uninitScore=-- # + +action.hint.exit.boat=Tryck på hoppa för att lämna båten # +action.hint.exit.minecart=Tryck på hoppa för att lämna gruvvagnen # +action.hint.exit.pig=Tryck på smyg för att kliva av # +action.hint.exit.horse=Tryck på smyg för att kliva av # +action.hint.exit.strider=Tryck på smyg för att kliva av # +action.hint.exit.donkey=Tryck på smyg för att kliva av # +action.hint.exit.mule=Tryck på smyg för att kliva av # +action.hint.exit.llama=Tryck på smyg för att kliva av # +action.hint.exit.trader_llama=Tryck på smyg för att kliva av # +action.hint.exit.skeleton_horse=Tryck på smyg för att kliva av # + + +action.hint.exit.scheme.minecart=Tryck på kliv av för att lämna gruvvagnen # +action.hint.exit.scheme.pig=Tryck på kliv av för att kliva av # +action.hint.exit.scheme.horse=Tryck på kliv av för att kliva av # +action.hint.exit.scheme.strider=Tryck på kliv av för att kliva av # +action.hint.exit.scheme.donkey=Tryck på kliv av för att kliva av # +action.hint.exit.scheme.mule=Tryck på kliv av för att kliva av # +action.hint.exit.scheme.llama=Tryck på kliv av för att kliva av # +action.hint.exit.scheme.trader_llama=Tryck på kliv av för att kliva av # +action.hint.exit.scheme.skeleton_horse=Tryck på kliv av för att kliva av # + +action.hint.exit.console.boat=Tryck på :_input_key.jump: för att lämna båten # +action.hint.exit.console.minecart=Tryck på :_input_key.jump: för att lämna gruvvagnen # +action.hint.exit.console.pig=Tryck på :_input_key.sneak: för att kliva av # +action.hint.exit.console.horse=Tryck på :_input_key.sneak: för att kliva av # +action.hint.exit.console.strider=Tryck på :_input_key.sneak: för att kliva av # +action.hint.exit.console.donkey=Tryck på :_input_key.sneak: för att kliva av # +action.hint.exit.console.mule=Tryck på :_input_key.sneak: för att kliva av # +action.hint.exit.console.llama=Tryck på :_input_key.sneak: för att kliva av # +action.hint.exit.console.trader_llama=Tryck på :_input_key.sneak: för att kliva av # +action.hint.exit.console.skeleton_horse=Tryck på :_input_key.sneak: för att kliva av # + +action.interact.creeper=Antänd # +action.interact.edit=Redigera # +action.interact.exit.boat=Kliv ur båt # +action.interact.feed=Mata # +action.interact.fishing=Fiska # +action.interact.milk=Mjölka # +action.interact.mooshear=Klipp # +action.interact.moostew=Mjölka stuvning # +action.interact.repair=Reparera # +action.interact.ride.boat=Kliv ombord # +action.interact.ride.minecart=Åk # +action.interact.ride.horse=Rid # +action.interact.ride.strider=Åk # +action.interact.shear=Klipp # +action.interact.sit=Sitt # +action.interact.stand=Stå # +action.interact.talk=Prata # +action.interact.tame=Tämj # +action.interact.dye=Färga # +action.interact.cure=Bota # +action.interact.opencontainer=Öppna # +action.interact.createMap=Skapa karta # +action.interact.takepicture=Ta bild # +action.interact.saddle=Sätt på sadel # +action.interact.mount=Kliv på # +action.interact.boost=Mer fart # +action.interact.write=Skriv # +action.interact.leash=Koppla # +action.interact.unleash=Koppla loss # +action.interact.name=Ge namn # +action.interact.attachchest=Fäst kista # +action.interact.equiphorsearmor=Använd hästrustningar # +action.interact.equipcarpet=Använd mattan # +action.interact.trade=Byteshandla # +action.interact.armorstand.pose=Posera # +action.interact.armorstand.equip=Använd # +action.interact.read=Läs # +action.interact.wakevillager=Väck bybo # +action.interact.barter=Köpslå # + +advMode.allEntities=@e = alla entiteter # +advMode.allPlayers=@a = alla spelare # +advMode.command=Kommandotolk # +advMode.nearestPlayer=@p = närmaste spelare # +advMode.notAllowed=Måste vara en operatörsspelare i kreativt läge # +advMode.notEnabled=Kommandoblock är inte aktiverade på den här servern # +advMode.previousOutput=Föregående utsignal # +advMode.randomPlayer=@r = slumpmässig spelare # +advMode.self=@s = du själv # +advMode.setCommand=Ange konsolkommando för block # +advMode.setCommand.success=Angivet kommando: %s # + +apple.iCloudDisabled.title=Förlora inte dina världar! # +apple.iCloudDisabled.message=Dina världar sparas inte ordentligt och nästa gång du spelar Minecraft kanske de är borta. Gå till inställningarna i Apple TV och aktivera iCloud för att se till att dina världar sparas. # +apple.iCloudDisabled.button.turnOnICloud=Aktivera iCloud # +apple.iCloudNoSpace.message=Du har inte tillräckligt med ledigt utrymme på iCloud för att spara dina världar och nästa gång du spelar Minecraft kanske de är borta. Frigör utrymme på ditt iCloud-konto för att se till att dina världar sparas. # +apple.iCloudNoSpace.button.manageICloud=Administrera iCloud # +apple.iCloudNoInternet.message=Du måste vara ansluten till internet för att spara dina världar. Nästa gång du spelar Minecraft kanske de är borta. Anslut till internet för att se till att dina världar sparas. # +apple.iCloudSignInRequired.title=Logga in # +apple.iCloudSignInRequired.message=Du måste vara inloggad på iCloud för att spela Minecraft. Gå till inställningarna i Apple TV och aktivera iCloud. # +apple.iCloudUserChanged.message=Ett nytt iCloud-konto har loggat in. Du måste starta om Minecraft för att spela. # +apple.LocalNetworkPermission.message=Minecraft vill komma åt ditt lokala nätverk. På så sätt kan du och andra i ditt lokala nätverk spela tillsammans. Att neka detta tillstånd påverkar inte onlinefunktionerna eller spelet. Men det kommer att förhindra att du och andra på samma nätverk kan spela tillsammans. # + +attribute.modifier.plus.0=+%d %s # +attribute.modifier.plus.1=+%d %% %s # +attribute.modifier.plus.2=+%d %% %s # +attribute.modifier.take.0=-%d %s # +attribute.modifier.take.1=-%d %% %s # +attribute.modifier.take.2=-%d %% %s # +attribute.name.minecraft:attack_damage=Attackskada # +attribute.name.minecraft:follow_range=Förföljelseräckvidd för varelser # +attribute.name.minecraft:knockback_resistance=Knuffimmunitet # +attribute.name.generic.maxHealth=Maxhälsa # +attribute.name.generic.attackDamage=Attackskada # +attribute.name.generic.knockbackResistance=Knuffimmunitet # +attribute.name.minecraft:movement=Snabbhet # +attribute.name.horse.jumpStrength=Hästhoppstyrka # +attribute.name.zombie.spawnReinforcements=Zombieförstärkningar # + +attribution.goBack=Gå tillbaka # +attribution.viewAttribution=Besök https://minecraft.net/attribution i valfri webbläsare för att se tillskrivelser. # + +authentication.demo.body.default=Startar demoupplevelsen … # +authentication.demo.body.error=Tyvärr, den här lektionen är inte tillgänglig just nu. # +authentication.demo.title=Laddar demo # +authentication.demo.title.error=Lektionen är inte tillgänglig # +authentication.pleaseSignIn=Logga in med skolans eller organisationens konto för att använda Minecraft Education. # +authentication.loggingin=Loggar in ... # +authentication.signIn=Logga in # +authentication.signIn.tryAgain=Försök igen # +authentication.signingInTo=Loggar in på %s # +authentication.unableToConnect=Kunde inte ansluta # +authentication.unauthenticated=Det här kontot är inte berättigat att använda Minecraft Education. # +authentication.location=Mer information: # +authentication.tryagain=Logga in med ett annat konto # +authentication.welcome=Välkommen, %s! # +authentication.exitingGame=Hej då! Hoppas vi ses snart igen. # +authentication.trialMessageTitle=Kostnadsfri provversion # +authentication.trialWelcome=Välkommen!%1%1Du har %2 sessioner kvar i provversionen av Minecraft Education innan skolan eller organisationen måste köpa en licens.%1%1Varje gång du öppnar Minecraft Education förbrukas en session. Mycket nöje! # +authentication.trialWarning=Du har %2 sessioner kvar i provversionen av Minecraft Education innan skolan eller organisationen måste köpa en licens.%1%1Varje gång du öppnar Minecraft Education förbrukas en session. # +authentication.trialEnded=Din provversion av Minecraft Education har upphört att gälla.%1%1Om du vill fortsätta att använda funktionerna i Minecraft Education måste din skola eller organisation köpa en licens.%1%1Du loggas ut från %2-kontot nu och kan utforska vår demolektion med begränsade funktioner. # +authentication.trialEndedTitle=Demon är slut # +authentication.clickToPurchase=Så här köper du ### Translations should be 20 characters or less +authentication.adalException=Det går inte att ansluta till tjänsten du behöver just nu. Kontrollera nätverksanslutningen och försök igen. # +authentication.buyMinecraft=Gå till App Store # +authentication.edu.leaveGame.title=Du har loggats ut # +authentication.edu.leaveGame.body=En annan enhet har loggat in med ditt konto. # +authentication.edu.leaveGame.help=Hjälp # +authentication.educationOnly=Gå till appbutiken och ladda ned standardversionen om du inte är Education-användare. # +authentication.minecraftInstead=App Store # +authentication.signInButton=Logga in med ett annat konto # +authentication.signInRequired=Inloggning krävs # +authentication.store.confirm.button=Bekräfta # +authentication.store.confirmPurchase=Bekräfta köp # +authentication.store.intro=Din demo av Minecraft Education har löpt ut. Du måste köpa en licens för att fortsätta spela Minecraft Education. # +authentication.store.popup.purchaseFailed.title=Någonting gick fel # +authentication.store.popup.purchaseFailed.msg=Tyvärr, ditt köp gick inte att slutföra. Har du kollat din internetanslutning? # +authentication.store.purchase.info1=Betalningen dras från ditt iTunes-konto när du bekräftat och prenumerationen förnyas automatiskt om du inte avaktiverat automatisk förnyelse minst 24 timmar innan slutet av nuvarande period. Ditt konto belastas för förnyelsen inom 24 timmar innan slutet av nuvarande period för det prenumerationspris du valt tidigare. # +authentication.store.purchase.info2=Du kan hantera din prenumeration och stänga av automatisk förnyelse i dina kontoinställningar för iTunes när du gjort ditt köp. Om du avbryter prenumerationen efter att den aktiverats får du inga pengar tillbaka för den kvarvarande aktiva prenumerationsperioden. Ditt iTunes-konto kopplas till ditt O365 Education-konto för prenumerationen och du kommer inte att kunna köpa fler Minecraft Education-licenser med samma iTunes-konto. # +authentication.store.purchase.button=Köp licens (%s/år) # +authentication.store.terms=Användarvillkor # +authentication.store.viewTermsAndConditions=Användarvillkor # +authentication.store.viewPrivacyPolicy=Sekretesspolicy # +authentication.toast.refreshFailed.title=Konto # +authentication.toast.refreshFailed.body=Kontouppgifterna stämmer inte. Logga in igen för att använda flerspelarfunktioner. # +authentication.error.generic.title=Det går inte att logga in # +authentication.error.generic.body=Vi kunde inte logga in dig. Se till att du loggar in med skolans eller organisationens konto och försök igen. # +authentication.error.generic.link1=Läs mer om kontobehörighet. # +authentication.error.generic.link2=Prova en demolektion. # +authentication.error.outOfDate.title=Uppdatering krävs # +authentication.error.outOfDate.body=Vi beklagar, men den här versionen av Minecraft Education stöds inte längre. Uppdatera till den senaste versionen för att fortsätta spela. # +authentication.error.outOfDate.downloadPage=Gå till Nedladdningssidan # +authentication.error.accountType.body=Hoppsan! Det verkar som att du har loggat in med ett personligt konto. Det här kontot är inte berättigat att använda Minecraft Education. Se till att du loggar in med skolans eller organisationens konto och försök igen. # + +eula.intro=Du måste acceptera slutanvändarlicensavtalet för att använda Minecraft Education. # +eula.location=Du hittar slutanvändarlicensavtalet på: # +eula.title=Slutanvändarlicensavtal # +eula.view=Läs slutanvändarlicensavtal # +eula.callToAction=Klicka på Godkänn för att godkänna villkoren i avtalet. # +eula.acceptButton=Godkänn # + +book.byAuthor=av # +book.defaultAuthor=Okänd upphovsman # +book.editTitle=Skriv in bokens namn: # +book.export=Exportera # +book.finalizeButton=Underteckna och stäng # +book.finalizeWarning=Obs! Undertecknade böcker kan inte redigeras. # +book.generation.0=Original # +book.generation.1=Kopia av original # +book.generation.2=Kopia av kopia # +book.generation.3=Sliten # +book.pageIndicator=Sida %1$s av %2$s # +book.signButton=Underteckna # +book.titleHere=[Ange namn här] # +book.headerPortfolio=Från portföljen # +book.headerInventory=Från förrådet # + +build.tooHigh=Det går att bygga som mest %s block på höjden # +build.tooLow=Byggnadens minsta höjd är %s block # + +chalkboardScreen.header=Redigera text # +chalkboardScreen.locked=Låst # +chalkboardScreen.unlocked=Upplåst # + +chat.cannotSend=Kan inte skicka chattmeddelande # +chat.copy=Kopiera till urklipp # +chat.link.confirm=Är du säker på att du vill öppna följande webbplats? # +chat.link.confirmTrusted=Vill du öppna länken eller kopiera den till urklipp? # +chat.link.open=Öppna i webbläsare # +chat.link.warning=Öppna aldrig länkar från folk du inte litar på! # +chat.mentions.autocomplete.allPlayers=nämn alla spelare # +chat.mute=Slå av chattljud # +chat.realmsFilterDisabled=Detta Realm använder inte chattfiltrering. # +chat.settings=Chattinställningar # +chat.settings.defaultChatColor=Standardfärg i chatten # +chat.settings.chatColor=Chattfärg # +chat.settings.chatFont=Typsnitt i chatt # +chat.settings.color=Färg # +chat.settings.font=Typsnitt # +chat.settings.fontColor=Typsnittsfärg # +chat.settings.fontSize=Storlek: %s # +chat.settings.fontSize.disabled=Storlek: Tillgänglig med %s # +chat.settings.lineSpacing=Radavstånd # +chat.settings.lineSpacingNumber=x%s # +chat.settings.mentions=Mina omnämnanden # +chat.settings.mentionsColor=Färg på mina omnämnanden # +chat.settings.muteAll=Slå av allt chattljud # +chat.settings.muteEmotes=Stäng av emote-chatt # +chat.settings.unmuteAll=Slå på allt chattljud # +chat.settings.tts=Text-till-tal i chatten # +chat.stream.emote=(%s) * %s %s # +chat.stream.text=(%s) <%s> %s # +chat.title=Chatt # +chat.title.cheats=Chatt och kommandon # +chat.type.achievement=%s har låst upp följande achievement: %s # +chat.type.achievement.taken=%s har blivit av med följande achievement: %s # +chat.type.admin=[%s: %s] # +chat.type.announcement=[%s] %s # +chat.type.emote=* %s %s # +chat.type.sleeping=%s sover i en säng. För att hoppa fram till gryningen måste alla spelare sova i sängar samtidigt. # +chat.type.text=<%s> %s # +chat.renamed=Ditt namn har temporärt ändrats till "%s" på den här servern # +chat.coordinateTypePosition=Min position # +chat.coordinateTypeFacing=Blockposition # +chat.coordinateCopiedToast=Koordinaten har kopierats # +chat.coordinatesInvalid=Ogiltiga koordinater # +chat.coordinatesInvalidLong=Ogiltiga koordinater: se till att du tittar på ett block # +chat.redactObfuscatedText=[OTYDLIG] # + +chestScreen.header.large=Stor kista # +chestScreen.header.player=Förråd # +chestScreen.header.small=Kista # + +chooseRealmScreen.header=Välj en Realms-server # +chooseRealmScreen.realmsplusbuttontext=Lägg till Realm för 10 spelare # +chooseRealmScreen.realmsbuttontext=Lägg till Realm för 2 spelare # + +customTemplatesScreen.header=Importerade mallar # + +craftingScreen.tab.search=Allt # +craftingScreen.tab.search.filter=Tillverkningsbart # +craftingScreen.tab.construction=Tillverkning # +craftingScreen.tab.nature=Naturen # +craftingScreen.tab.equipment=Utrustning # +craftingScreen.tab.items=Föremål # +craftingScreen.tab.survival=Förråd # +craftingScreen.tab.armor=Rustning # + + +credits.skip=Hoppa över # + +cauldronScreen.header=Kittel # + +codeScreen.aznbReset.title=Återställ alla anteckningsböcker # +codeScreen.aznbReset.body=Du håller på att rensa alla projekt. Den här åtgärden kan inte ångras. Är du säker? # +codeScreen.chooseEditor=Välj redigerare: # +codeScreen.editor.description.aznb=Lär dig att koda i Python! Använd ett gränssnitt med anteckningsböcker för att upptäcka lektioner i datavetenskap, handledningar och utmaningar. # +codeScreen.editor.description.makeCode=Med Microsoft MakeCode kan du koda Minecraft i Blocks, Python eller JavaScript! # +codeScreen.editor.description.tynker=Modifiera din värld med Tynker! Bygg minispel, res strukturer omedelbart och koda dina egna modifikationer. # +codeScreen.memoryWarning=Den här enheten uppfyller inte det rekommendera kravet på minne. Redigerare kanske inte fungerar ordentligt. # +codeScreen.memoryError=Fel i redigeringsprocessen. Kontrollera att enheten har tillräckligt med minne. # +codeScreen.needCheats=Du måste aktivera fusk i världen för att koda! # +codeScreen.networkError=Kan inte ansluta till nätverket. Kontrollera nätverksinställningarna. # +codeScreen.title=Code Builder # +codeScreen.changeEditorModal.title=Ändra redigerare # +codeScreen.resetWarning=Vill du ändra den redigerare du använder? Allt osparat arbete kommer att gå förlorat. # +codeScreen.changeEditorModal.change=Ändra # +codeScreen.button.flipWindow=Vänd fönster # +codeScreen.button.largerWindow=Större Fönster # +codeScreen.button.smallerWindow=Mindre fönster # +codeScreen.button.resetEditor=Återställ redigerare # +codeScreen.button.changeEditor=Ändra redigerare # +codeScreen.buttonTTS.splitLeft=Styr åt vänster # +codeScreen.buttonTTS.splitRight=Styr åt höger # +codeScreen.buttonTTS.selectEditor=Välj redigerare # +codeScreen.buttonTTS.maximize=Maximera # +codeScreen.buttonTTS.restore=Återställ # +codeScreen.buttonTTS.home=Hem # + +color.black=Svart # +color.dark_blue=Mörkblå # +color.dark_green=Mörkgrön # +color.dark_aqua=Mörkcyan # +color.dark_red=Mörkröd # +color.dark_purple=Mörklila # +color.gold=Guld # +color.gray=Grå # +color.dark_gray=Mörkgrå # +color.blue=Blå # +color.green=Grön # +color.aqua=Cyan # +color.red=Röd # +color.light_purple=Ljuslila # +color.yellow=Gul # +color.white=Vit # + +commandBlockScreen.blockType=Blocktyp: # +commandBlockScreen.blockType.impulse=Impuls # +commandBlockScreen.blockType.chain=Kedja # +commandBlockScreen.blockType.repeat=Upprepa # +commandBlockScreen.condition=Villkor: # +commandBlockScreen.condition.conditional=Villkorligt # +commandBlockScreen.condition.unconditional=Ovillkorligt # +commandBlockScreen.redstone=Rödsten: # +commandBlockScreen.redstone.needs_redstone=Behöver rödsten # +commandBlockScreen.redstone.always_on=Alltid aktivt # +commandBlockScreen.tickDelay=Fördröjning i tick: # +commandBlockScreen.executeFirstTick=Kör på första ticket # +commandBlockScreen.displayOutputMode=O # +commandBlockScreen.hideOutputMode=X # +commandBlockScreen.hoverNote=Svävande anteckning # +commandBlockScreen.title=Kommandoblock # + +seargeSays.searge=Searge säger: %s # +seargeSays.searge1=Yolo # +seargeSays.searge2=/achievement ta achievement.understandCommands @p # +seargeSays.searge3=Be om hjälp på Twitter # +seargeSays.searge4=/deop @p # +seargeSays.searge5=Poängtavla raderad, kommandon blockerade # +seargeSays.searge6=Kontakta helpdesk för att få hjälp # +seargeSays.searge7=/testfornoob @p # +seargeSays.searge8=/trigger varning # +seargeSays.searge9=Herregud, massa statistik # +seargeSays.searge10=/kill @p[name=!Searge] # +seargeSays.searge11=Har du testat att starta om? # +seargeSays.searge12=Tyvärr, ingen hjälp i dag # + +commandBlock.shortName=@ # +commandBlock.genericName=Kommandoblock # + +commands.ability.description=Bestämmer en spelares förmåga. # +commands.ability.noability=Det finns ingen färdighet vid namn "%1$s" tillgänglig # +commands.ability.granted=Du har fått färdigheten "%1$s" # +commands.ability.revoked=Du har förlorat färdigheten "%1$s" # +commands.ability.success=Färdighet uppdaterad # +commands.achievement.alreadyHave=Spelaren %1$s har redan följande achievement: %2$s # +commands.achievement.description=Ger eller tar achievements från en spelare. # +commands.achievement.dontHave=Spelaren %1$s har inte följande achievement: %2$s # +commands.achievement.give.success.all=%1$s har fått alla achievements # +commands.achievement.give.success.one=%1$s har fått egenskapen %2$s # +commands.achievement.statTooLow=Spelaren %1$s har inte egenskapen %2$s # +commands.achievement.take.success.all=%1$s har förlorat alla achievements # +commands.achievement.take.success.one=Egenskapen %1$s har tagits från %2$s # +commands.achievement.unknownAchievement=Okänd achievement eller egenskap: %1$s # +commands.agent.attack.success=Agentkommando lyckades: attack # +commands.agent.attack.failed=Agentkommando misslyckades: attack # +commands.agent.collect.success=Agentkommando lyckades: collect # +commands.agent.collect.failed=Agentkommando misslyckades: collect # +commands.agent.createagent.success=Skapade Agent # +commands.agent.createagent.failed=Kan inte skapa Agent # +commands.agent.destroy.success=Agentkommando lyckades: destroy # +commands.agent.destroy.failed=Agentkommando misslyckades: destroy # +commands.agent.detect.success=Agentkommando lyckades: detect # +commands.agent.detect.failed=Agentkommando misslyckades: detect # +commands.agent.detectredstone.success=Agentkommando lyckades: detectredstone # +commands.agent.detectredstone.failed=Agentkommando misslyckades: detectredstone # +commands.agent.drop.success=Agentkommando lyckades: drop # +commands.agent.drop.failed=Agentkommando misslyckades: drop # +commands.agent.dropall.success=Agentkommando lyckades: dropall # +commands.agent.dropall.failed=Agentkommando misslyckades: dropall # +commands.agent.getitemcount.success=Agentkommando lyckades: getitemcount # +commands.agent.getitemcount.failed=Agentkommando misslyckades: getitemcount # +commands.agent.getitemspace.success=Agentkommando lyckades: getitemspace # +commands.agent.getitemspace.failed=Agentkommando misslyckades: getitemspace # +commands.agent.getitemdetail.success=Agentkommando lyckades: getitemdetail # +commands.agent.getitemdetail.failed=Agentkommando misslyckades: getitemdetail # +commands.agent.getposition.success=Agentkommando lyckades: getposition # +commands.agent.getposition.failed=Agentkommando misslyckades: getposition # +commands.agent.inspect.success=Agentkommando lyckades: inspect # +commands.agent.inspect.failed=Agentkommando misslyckades: inspect # +commands.agent.inspectdata.success=Agentkommando lyckades: inspect data # +commands.agent.inspectdata.failed=Agentkommando misslyckades: inspect data # +commands.agent.move.success=Agentkommando lyckades: move # +commands.agent.move.failed=Agentkommando misslyckades: move # +commands.agent.outofrange=Kan inte utfärda kommando; Agent utom räckhåll # +commands.agent.place.success=Agentkommando lyckades: place # +commands.agent.place.failed=Agentkommando misslyckades: place # +commands.agent.setitem.success=Agentkommando lyckades: set item # +commands.agent.setitem.failed=Agentkommando misslyckades: set item # +commands.agent.turn.success=Agentkommando lyckades: turn # +commands.agent.turn.failed=Agentkommando misslyckades: turn # +commands.agent.till.success=Agentkommando lyckades: till # +commands.agent.till.failed=Agentkommando misslyckades: till # +commands.agent.tpagent.description=Teleportera din agent. # +commands.agent.tpagent.success=Agentkommando lyckades: teleport # +commands.agent.tpagent.failed=Agentkommando misslyckades: teleport # +commands.agent.transfer.success=Agentkommando lyckades: transfer # +commands.agent.transfer.failed=Agentkommando misslyckades: transfer # +commands.always.day=Dygnscykel %1$s # +commands.always.day.locked=Dygnscykel låst # +commands.always.day.unlocked=Dygnscykel upplåst # +commands.ban.description=Lägger till en spelare på listan över spärrade. # +commands.autocomplete.a=alla spelare # +commands.autocomplete.c=mina agenter # +commands.autocomplete.e=alla entiteter # +commands.autocomplete.p=närmaste spelare # +commands.autocomplete.r=slumpmässig spelare # +commands.autocomplete.s=dig själv # +commands.autocomplete.v=alla agenter # +commands.ban.failed=Kunde inte spärra spelare %1$s # +commands.ban.success=Spelare %1$s har spärrats # +commands.banip.description=Lägger till IP-adress på listan över spärrade. # +commands.banip.invalid=Du har angett en ogiltig IP-adress eller en spelare som inte är online # +commands.banip.success=IP-adressen %1$s har spärrats # +commands.banip.success.players=IP-adressen %1$s som tillhör %2$s har spärrats # +commands.banlist.ips=Det finns sammanlagt %1$d spärrade IP-adresser: # +commands.banlist.players=Det finns sammanlagt %1$d spärrade spelare: # +commands.blockdata.description=Modifierar ett blocks datatagg. # +commands.blockdata.placeFailed=Du kan inte placera block här # +commands.blockdata.destroyFailed=Du kan inte gräva här # +commands.blockdata.failed=Dataetiketten har inte ändrats: %1$s # +commands.blockdata.notValid=Målblocket har inga blockdata # +commands.blockdata.outOfWorld=Kan inte ändra block utanför världen # +commands.blockdata.success=Blockdata uppdaterade till: %1$s # +commands.blockdata.tagError=Tolkning av dataetikett misslyckades: %1$s # +commands.blockstate.invalidState="%1$s" är ingen giltig blockstatus. # +commands.blockstate.stateError=Blockstatus: "%1$s" är ogiltigt på block: "%2$s". # +commands.blockstate.typeError=Ogiltig värdetyp för blockstatus: "%1$s". # +commands.blockstate.valueError=Ogiltigt värde för blockstatus: "%1$s". # +commands.bossbar.add.success=Skapade anpassad bossmätare [%1$s] # +commands.bossbar.add.failure.invalid=Ogiltigt bossmätar-id. Id:t borde ha formen namespace:id eller id (vilket ger minecraft namespace). # +commands.bossbar.add.failure.exists=Det finns redan en bossmätare med id:t %1$s # +commands.bossbar.description=Skapar och modifierar bossmätare # +commands.bossbar.get.max=Anpassad bossmätare [%1$s] har maximalt %2$d # +commands.bossbar.get.players=Anpassad bossmätare [%1$s] har %2$s spelare online just nu: %3$s # +commands.bossbar.get.players.none=Anpassad bossmätare [%1$s] har inga spelare online just nu # +commands.bossbar.get.players.one=Anpassad bossmätare [%1$s] har en spelare online just nu: %2$s # +commands.bossbar.get.value=Anpassad bossmätare [%1$s] har värdet %2$d # +commands.bossbar.get.visible.true=Anpassad bossmätare [%1$s] visas # +commands.bossbar.get.visible.false=Anpassad bossmätare [%1$s] är dold # +commands.bossbar.list=%1$s anpassade bossmätare är aktiva nu: %2$s # +commands.bossbar.list.none=Inga anpassade bossmätare är aktiva nu # +commands.bossbar.list.one=1 anpassad bossmätare är aktiv nu: %1$s # +commands.bossbar.notFound=Det finns ingen bossmätare med id:t %1$s # +commands.bossbar.remove=Tog bort anpassad bossmätare [%1$s] # +commands.change-setting.description=Ändrar en inställning på en dedikerad server medan den körs. # +commands.change-setting.success=%1$s har ändrats # +commands.chunkinfo.compiled=Datablocket har kompilerats. # +commands.chunkinfo.data=De första 64 punkterna är: %1$s # +commands.chunkinfo.empty=Datablocket är tomt. # +commands.chunkinfo.hasLayers=Datablocket har lager: %1$s # +commands.chunkinfo.hasNoRenderableLayers=Datablocket har inga lager som kan ritas upp. # +commands.chunkinfo.isEmpty=Datablocket har tomma lager: %1$s # +commands.chunkinfo.location=Datablockets position: (%1$d, %2$d, %3$d) # +commands.chunkinfo.noChunk=Hittade inget datablock på datablocksposition %1$d, %2$d, %3$d # +commands.chunkinfo.notCompiled=Datablocket har inte kompilerats. # +commands.chunkinfo.notEmpty=Datablocket är inte tomt. # +commands.chunkinfo.vertices=%1$s-lagrets buffert har %2$d punkter # +commands.classroommode.description=Försök att starta och ansluta till klassrumsläge. # +commands.classroommode.success=Försöker att starta klassrumsläge ... # +commands.clear.description=Tömmer en spelares förråd på föremål. # +commands.clear.failure=Kunde inte tömma förrådet på %1$s # +commands.clear.failure.no.items=Kunde inte tömma förrådet på %1$s; det finns inga föremål att ta bort # +commands.clear.success=Tömde förrådet på %1$s; %2$d föremål togs bort # +commands.clear.tagError=Tolkning av dataetikett misslyckades: %1$s # +commands.clear.testing=%1$s har %2$d föremål som matchar kriterierna # +commands.clearfixedinv.description=Tar bort alla låsta förrådsplatser. # +commands.clearfixedinv.success=Tömde det låsta förrådet # +commands.clone.description=Klonar block från en region till en annan. # +commands.clone.failed=Inga block har klonats # +commands.clone.filtered.error=Du måste ange ett filterblock för filtrerad användning # +commands.clone.noOverlap=Källan och målet får inte överlappa varandra # +commands.clone.success=%1$d block har klonats # +commands.clone.tooManyBlocks=För många block i det angivna området (%1$d > %2$d) # +commands.closechat.description=Stänger den lokala spelarens chattfönster om det är öppet # +commands.closechat.success=Chatt stängd # +commands.closechat.failure=Chatten var inte öppen # +commands.closewebsocket.description=Stänger Websocket-anslutningen om en sådan finns. # +commands.code.description=Startar Code Builder. # +commands.code.success=Startade Code Builder. # +commands.compare.failed=Källan och målet är inte identiska # +commands.compare.success=%1$d block har jämförts # +commands.compare.tooManyBlocks=För många block i det angivna området (%1$d > %2$d) # +commands.compactdb.description=Komprimerar uttryckligen levelDB-loggen. # +commands.compactdb.success=levelDB-loggen har komprimerats. # +commands.corruptworld.description=Skadar världen som lästs in på servern. # +commands.corruptworld.success=Världen skadades. # +commands.damage.description=Använd skada på de angivna entiteterna. # +commands.damage.specify.damage=Ange ett giltigt skadevärde. # +commands.damage.success=Använd skada på %1$s # +commands.damage.failed=Det gick inte att använda skada på %1$s # +commands.damage.tooManySources=Det kan bara finnas en källentitet. Justera väljaren för att begränsa urvalet till en entitet. # +commands.daylock.description=Låser och låser upp dygnscykeln. # +commands.debug.description=Startar eller stoppar en debug-session. # +commands.debug.notStarted=Kan inte avsluta profilering som inte har påbörjats! # +commands.debug.start=Påbörjade debug-profilering # +commands.debug.stop=Avslutade debug-profilering efter %.2f sekunder (%1$d tick) # +commands.defaultgamemode.description=Ställer in vilket spelläge som är standard. # +commands.defaultgamemode.success=Världens standardläge är nu %1$s # +commands.deop.description=Tar bort operatörsstatus från en spelare. # +commands.deop.failed=Kunde inte ta ifrån operatörsstatus (för hög tillståndsnivå): %s # +commands.deop.success=Tog ifrån operatörsstatus: %s # +commands.deop.message=Du har förlorat din operatörsstatus # +commands.dialogue.description=Öppnar NPC-dialogen för en spelare. # +commands.dialogue.changeFailed=Det gick inte att ändra scenen för NPC:n. # +commands.dialogue.changeSuccess=Dialogen ändrade scenen för NPC:n globalt. # +commands.dialogue.changePerPlayerSuccess=Dialogen ändrade NPC-texten enbart för %1$s. # +commands.dialogue.invalidScene=En ogiltig scen refererades. # +commands.dialogue.noNpcComponent=Den valda aktören hade ingen NPC-komponent. # +commands.dialogue.npcNotFound=Det gick inte att hitta en NPC. # +commands.dialogue.npcNotInRange=En NPC hittades, men den fanns inte i den mottagande spelaren %1$ss tickräckvidd. # +commands.dialogue.success=Dialogen skickades till %1$s. # +commands.dialogue.tooManyNPCs=Väljaren för NPC:er var tvetydig och resulterade i för många utvalda. Välj endast en NPC. # +commands.difficulty.description=Ställer in svårighetsgraden. # +commands.difficulty.usage=/difficulty # +commands.difficulty.success=Ställ in spelets svårighetsgrad på %1$s # +commands.downfall.success=Kontrollerad nederbörd # +commands.effect.description=Lägg till eller ta bort statuseffekter. # +commands.effect.failure.notActive=%2$s har ingen effekt och kunde därför inte fråntas %1$s # +commands.effect.failure.notActive.all=%1$s har ingen effekt och kunde därför inte fråntas den # +commands.effect.failure.notAMob=%1$s kan inte ha effekter # +commands.effect.notFound=Det finns ingen varelseeffekt med ID %s # +commands.effect.success=Gav %1$s * %2$d till %3$s i %4$d sekunder # +commands.effect.success.removed=Tog %1$s från %2$s # +commands.effect.success.removed.all=Tog alla effekter från %1$s # +commands.enchant.cantCombine=%1$s kan inte kombineras med %2$s # +commands.enchant.invalidLevel=%1$s har inte stöd för nivå %2$d # +commands.enchant.cantEnchant=Den valda förtrollningen kan inte appliceras på målföremålet: %1$s # +commands.enchant.description=Applicerar en förtrollning på en spelares valda föremål. # +commands.enchant.noItem=Målet har inte föremålet: %1$s # +commands.enchant.notFound=Det finns ingen förtrollning med ID %1$d # +commands.enchant.success=Förtrollningen av %1$s lyckades # +commands.entitydata.description=Modifierar en entitets datatagg. # +commands.entitydata.failed=Dataetiketten har inte ändrats: %1$s # +commands.entitydata.noPlayers=%1$s är en spelare och kan inte ändras # +commands.entitydata.success=Entitetsdata uppdaterade till: %1$s # +commands.entitydata.tagError=Tolkning av dataetikett misslyckades: %1$s # +commands.event.description=Utlöser en händelse för det/de angivna objekten # +commands.event.error.empty=Händelsenamnet får inte vara tomt # +commands.event.error.failed=%1$s kunde inte köras på: %2$s ###1: Event Name ##2: List of failed entities for which the event could not be executed +commands.event.success=%1$s kördes på: %2$s ###1: Event Name ##2: List of entities +commands.execute.align.invalidInput=Ogiltig swizzle, förväntad kombination av 'x', 'y' och 'z' # +commands.execute.allInvocationsFailed=Alla åkallelser misslyckades: %1$s # +commands.execute.failed=Kunde inte verkställa "%1$s" som %2$s # +commands.execute.description=Verkställer ett kommando åt en eller flera varelser. # +commands.execute.outRangedDetectPosition=Identifiera position: %1$s %2$s %3$s är utom räckhåll. # +commands.execute.falseCondition=Execute subcommand %1$s %2$s test failed. ###1: Subcommand ##2: ConditionSubcommand +commands.execute.falseConditionWithCount=Execute subcommand %1$s %2$s test failed, count: %3$s. ###1: Subcommand ##2: ConditionSubcommand ##3: Test passed count +commands.execute.trueCondition=Klarade testet. # +commands.execute.trueConditionWithCount=Klarade testet, antal: %1$s. # +commands.execute.ifUnlessBlocks.tooManyBlocks=Kontrollerar för många block. Max antal block: %1$s. Aktuellt antal block: %2$s. ###1: Max number of blocks that are checked ##2: Current number of blocks that are checked +commands.execute.ifUnlessScore.score.notFound=Hittade ingen %1$s-poäng för %2$s ###1: Objective Name ##2: Player Name +commands.execute.ifUnlessScore.targets.tooMany=%1$s mål matchade väljaren. Endast 1 mål är tillåtet. ### Number of targets that are matching with selector +commands.execute.ifUnlessScore.targets.empty=Spelaren %1$s spåras inte på poängtavlan ###1: Player name +commands.execute.ifUnlessScore.objectiveNotFound=Hittade inget mål med namnet %1$s ###1: Objective Name +commands.execute.ifUnlessScore.players.compareOperation.invalidOperation=Ogiltig åtgärd %1$s. ###1: Operator +commands.fill.description=Fyller alla eller delar av en region med ett specifikt block. # +commands.fill.failed=Inga block har fyllts # +commands.fill.outOfWorld=Kan inte placera block utanför världen # +commands.fill.success=%1$d block har fyllts # +commands.fill.tagError=Tolkning av dataetikett misslyckades: %1$s # +commands.fill.tooManyBlocks=För många block i det angivna området (%1$d > %2$d) # +commands.fill.replace.auxvalue.invalid=Felaktigt ersättningsdatavärde för block %1$s # +commands.fog.description=Lägg till eller ta bort inställningsfil för dimma # +commands.fog.invalidFogId=Ogiltigt ID för diminställning: %1$s # +commands.fog.invalidUserId=Inga diminställningar med ID:t hittades för %1$s # +commands.fog.limitReached=Storleksgränsen för dimidentifierare har uppnåtts för %1$s # +commands.fog.success.pop=Den senaste diminställningen med ID %2$s togs bort från %1$s # +commands.fog.success.push=Diminställningen lades till för %1$s med ID %2$s # +commands.fog.success.remove=Diminställningar med ID %2$s togs bort från %1$s # +commands.function.description=Kör kommandon från motsvarande funktionsfil. # +commands.function.functionNameNotFound=Funktionen %1$s hittades inte. # +commands.function.invalidCharacters=Funktionen med namnet "%s" är ogiltig; tecknet "%s" tillåts inte i funktionsnamn. # +commands.function.noEngineVersionSpecified=Funktionen %s kunde inte köras. Du måste ange min_engine_version i beteendepakets manifest.json. # +commands.function.success=Körde %1$d funktioner. # +commands.gamemode.description=Bestämmer en spelares spelläge. # +commands.gamemode.success.other=Ställ in spelläget till %1$s för %2$s # +commands.gamemode.success.self=Ställ in ditt eget spelläge till %1$s # +commands.gamemode.fail.invalid=Spelläget "%1$s" är ogiltigt # +commands.gamerule.description=Ställer in eller kontrollerar värdet för en spelregel. # +commands.gamerule.type.invalid=Ogiltig typ vald för spelregel "%1$s" # +commands.gamerule.type.nocheatsenabled=Spelregeln "%1$s" kan bara användas med fusk aktiverade i världen. # +commands.gamerule.nopermission=Det är bara serverägare som kan ändra "%1$s" # +commands.gamerule.norule=Det finns ingen spelregel vid namn "%1$s" tillgänglig # +commands.gamerule.success=Spelregeln %1$s har uppdaterats till %2$s # +commands.generic.async.initiated=Kommandot "%1$s" har startats (asynkront steg %2$d) # +commands.generic.boolean.invalid="%1$s" är inte sant eller falskt # +commands.generic.chunk.notFound=Det angivna datablocket kunde inte hittas # +commands.generic.componentError=Tolkning av komponentlista misslyckades # +commands.generic.dimension.notFound=Den angivna dimensionen kunde inte hittas # +commands.generic.disabled=Fusk har inte aktiverats i den här världen. # +commands.generic.disabled.editorLocked=Kommandot du angav, %s, stöds inte i redigeraren. # +commands.generic.disabled.templateLocked=Inställningarna är låsta. Lås upp mallens världsalternativ i spelinställningarna för att ändra dem. # +commands.generic.double.tooBig=Numret du har angett (%.2f) är för stort; det får inte vara större än %.2f # +commands.generic.double.tooSmall=Numret du har angett (%.2f) är för litet; det får inte vara mindre än %.2f # +commands.generic.duplicateType=Duplicera typargument # +commands.generic.duplicateSelectorArgument=Duplicera %s väljarargument # +commands.generic.encryption.badkey=Felaktig offentlig nyckel angiven. 120-bytesnyckel efter PEM-formatering förväntades. # +commands.generic.encryption.badsalt=Felaktigt salt angivet. 16 byte innan grundläggande 64-kodning förväntades. # +commands.generic.encryption.required=Krypterad session krävs # +commands.generic.entity.invalidType=Entitetstypen "%1$s" är ogiltig # +commands.generic.entity.invalidUuid=Entitetens UUID har angetts i ett ogiltigt format # +commands.generic.entity.notFound=Entiteten kan inte hittas # +commands.generic.exception=Ett okänt fel inträffade när kommandot skulle verkställas # +commands.generic.invalidAgentType=Typargument applicerat på agentexklusiv väljare # +commands.generic.invalidcontext=Ogiltigt sammanhang angivet för den givna kommandotypen # +commands.generic.invalidDevice=Det angivna kommandot, %s, stöds inte på den här enheten. # +commands.generic.invalidPlayerType=Typargument applicerat på spelarexklusiv väljare # +commands.generic.invalidType=Okänt typargument # +commands.generic.levelError=Högsta nivån måste vara högre än den lägsta # +commands.generic.malformed.body=Huvuddelen saknas eller är felaktig # +commands.generic.malformed.type=Ogiltig förfrågan # +commands.generic.notimplemented=Inte implementerat # +commands.generic.num.invalid="%1$s" är inget giltigt nummer # +commands.generic.num.tooBig=Numret du har angett (%1$d) är för stort; det får inte vara större än %2$d # +commands.generic.num.tooSmall=Numret du har angett (%1$d) är för litet; det får inte vara mindre än %2$d # +commands.generic.outOfWorld=Kan inte komma åt block utanför världen # +commands.generic.parameter.invalid="%1$s" är ingen giltig parameter # +commands.generic.permission.selector= # +commands.generic.player.notFound=Spelaren kan inte hittas # +commands.generic.protocol.mismatch=Den angivna protokollversionen matchar inte Minecrafts protokollversion # +commands.generic.radiusError=Minsta väljarradie måste vara mindre än den största # +commands.generic.radiusNegative=Radien kan inte vara negativ # +commands.generic.rotationError=Rotationen är utanför intervallet # +commands.generic.running=Kommandot körs redan # +commands.generic.step.failed=Kommandosteget misslyckades # +commands.generic.syntax=Syntaxfel: Oväntat "%2$s": på "%1$s>>%2$s<<%3$s" # +commands.generic.noTargetMatch=Inga mål matchade väljaren # +commands.generic.targetNotPlayer=Väljaren måste vara av spelartyp # +commands.generic.tooManyNames=För många målnamnsargument # +commands.generic.tooManyTargets=För många mål matchade väljaren # +commands.generic.too.many.requests=För många kommandon har efterfrågats; vänta på att ett slutförs # +commands.generic.unknown=Okänt kommando: %s. Kontrollera att kommandot existerar och att du har tillgång till det. # +commands.generic.usage=Användning: %1$s # +commands.generic.usage.noparam=Användning: # +commands.generic.version.mismatch=Den efterfrågade versionen finns inte för det här kommandot # +commands.generic.version.missing=Kommandoanrop som inte kommer från chatten måste ange kommandots version # +commands.getchunkdata.description=Hämtar pixlar för ett specifikt datablock. # +commands.getchunkdata.success=Datablock mottaget # +commands.getchunks.description=Hämtar en lista med laddade datablock. # +commands.getchunks.success=Datablockslista mottagen # +commands.getlocalplayername.description=Returnerar det lokala spelarnamnet. # +commands.getspawnpoint.description=Hämtar spawnplatsen för en eller flera angivna spelare. # +commands.gettopsolidblock.description=Läs positionen för det översta blocket som inte består av luft på den angivna positionen # +commands.gettopsolidblock.notfound=Inga solida block under den angivna positionen # +commands.give.block.notFound=Det finns inget block med namnet %1$d # +commands.give.description=Ger ett föremål till en spelare. # +commands.give.item.invalid=Ogiltig kommandosyntax: ingen sådan %s finns med det datavärdet # +commands.give.item.notFound=Det finns inget föremål med namnet %1$d # +commands.give.map.invalidData=Ogiltiga kartdata angivna # +commands.give.map.featureNotFound=Kunde inte skapa utforskarkarta; funktionen hittades inte i den här dimensionen. # +commands.give.success=Gav %1$s * %2$d till %3$s # +commands.give.successRecipient=Du har fått %1$s * %2$d # +commands.give.tagError=Tolkning av dataetikett misslyckades: %1$s # +commands.hasitem.fail.invalidData="data" innehåller ogiltiga indata, måste vara ett heltal. # +commands.hasitem.fail.invalidQuantity="quantity" (antal) innehåller ogiltiga indata, måste vara ett heltal eller ett heltalsintervall. # +commands.hasitem.fail.invalidSlot="slot" (fack) innehåller ogiltiga indata, måste vara ett heltal eller ett heltalsintervall. # +commands.hasitem.fail.noItem="item" (föremål) saknas, krävs för filtret "hasitem" (innehåller föremål). # +commands.hasitem.fail.slotNoLocation=Du kan inte ange "slot" (fack) utan att ange "location" (plats). # +commands.help.description=Ger hjälp/lista med kommandon. # +commands.help.footer=Tips: Använd när du skriver kommandon för att komplettera kommandot eller dess argument automatiskt # +commands.help.header=--- Visar hjälpsida %1$d av %2$d (/help ) --- # +commands.help.command.aliases=%s (även %s): # +commands.immutableworld.description=Bestämmer världens oföränderliga läge. # +commands.immutableworld.info=immutableworld = %s # +commands.inputpermission.description=Ställer in om spelarens inmatningar kan påverka karaktären eller inte. # +commands.inputpermission.camera=Kamera # +commands.inputpermission.movement=Förflyttning # +commands.inputpermission.enabled=aktiverad # +commands.inputpermission.disabled=inaktiverad # +commands.inputpermission.set.invalidfilter='%s' är ett ogiltigt filterargument # +commands.inputpermission.set.missingpermission='permission' innehåller ogiltiga indata # +commands.inputpermission.set.missingstate='state' innehåller ogiltiga indata # +commands.inputpermission.query=<%s>: %d %s # +commands.inputpermission.queryverbose=<%s>: %d aktiverad | %d avstängd # +commands.itemswithtag.description=Listar alla föremål med den angivna taggen. # +commands.itemswithtag.success.single=Det finns %d föremål med taggen %s: # +commands.itemswithtag.success.multiple=Det finns %d föremål med taggen %s: # +commands.itemswithtag.success.list.items=%s # +commands.itemswithtag.fail.noitemsfound=Inga föremål har taggen %s. # +commands.kick.description=Sparkar en spelare från servern. # +commands.kick.description.edu=Tar bort en spelare från spelet. # +commands.kick.no.player=Ange namnet på spelaren du vill sparka # +commands.kick.not.found=Kunde inte hitta spelare %1$s # +commands.kick.not.yourself=Du kan inte ta bort dig själv från spelet # +commands.kick.success=Sparkade %1$s från spelet # +commands.kick.success.reason=Sparkade %1$s från spelet: "%2$s" # +commands.kick.success.reasonedu=Sparkade %1$s från spelet: %2$s # +commands.kick.no.host=Värden får inte sparkas från spelet. # +commands.kick.no.teacher=Lärare får inte tas bort från spelet. # +commands.kill.attemptKillPlayerCreative.edu=Det går inte att ta bort spelare i kreativt läge. # +commands.kill.attemptKillPlayerCreative=Det går inte att döda spelare i kreativt läge. # +commands.kill.successful.edu=Tog bort %1$s # +commands.kill.successful=Dödade %1$s # +commands.kill.description.edu=Tar bort entiteter (spelare, varelser o.s.v.) # +commands.kill.description=Dödar entiteter (spelare, varelser o.s.v.) # +commands.lesson.description=Hantera rapportering av utbildningslektioner. # +commands.lesson.success=Klart # +commands.list.description=Listar spelare på servern. # +commands.locate.description=Visar koordinaterna för den närmaste angivna struktur- eller ekosystemstypen. # +commands.locate.biome.fail=Det gick inte att hitta något ekosystem av typen %1$s inom rimligt avstånd # +commands.locate.biome.success=Närmaste %1$s ligger på block %2$s, %3$s, %4$s (%5 block bort) # +commands.locate.structure.fail.noplayer=Kommandot kan bara användas av giltiga spelare # +commands.locate.structure.fail.nostructurefound=Hittade ingen giltig struktur inom rimligt avstånd # +commands.locate.structure.success=Närmaste %1$s ligger på block %2$s, (y?), %3$s, (%4 block bort) # +commands.loot.description=Släpper den givna skattabellen i det angivna förrådet eller i världen. # +commands.loot.failure.invalidLootTable=Skattabellen '%1$s' hittades inte # +commands.loot.failure.mainhandOffhandOnNonEntity=Huvudhand eller andrahand bör inte användas på icke-entitetsobjekt. # +commands.loot.failure.entityNoLootTable=Entiteten %1$s har ingen skattabell # +commands.loot.failure.noContainer=Målpositionen %s är inte en behållare # +commands.loot.failure.invalidSlotIdForSlotType=Kunde inte ersätta plats %s; platsen måste vara mellan %d och %d för %s # +commands.loot.failure.invalidSlotTypeForEntity=Entiteten %s har inte SlotType %s # +commands.loot.failure.countExceedsContainerSize=slotId + antal överstiger platsbehållarstorlek %d # +commands.loot.failure.negativeCount=antalet kan inte vara ett negativt nummer # +commands.loot.success=%1$s föremål släpptes. # +commands.loot.replaceSuccess=Ersatte %s %d av %s med %d föremål på %d plats(er) # +commands.loot.replaceSuccess.block=Ersatte %s plats %d med %d föremål över %d plats(er) # +commands.selector.error.moreThanOne=Endast en entitet är tillåten, men den medföljande väljaren tillåter fler än en # +commands.tagsfromitem.description=Listar alla taggar som är associerade med det angivna föremålet. # +commands.tagsfromitem.success.single=Det finns %d tagg på föremålet %s: # +commands.tagsfromitem.success.multiple=Det finns %d taggar på %s: # +commands.tagsfromitem.success.list.tags=%s # +commands.tagsfromitem.fail.notagsfound=Inga taggar hittades på föremålet: %s. # +commands.togglecontentlog.toggle=Slår på/stänger av kommandot för innehållsloggen # +commands.togglecontentlog.enabled=Innehållslogg påslagen # +commands.togglecontentlog.disabled=Innehållslogg avstängd # +commands.me.description=Visar ett meddelande om dig. # +commands.message.display.incoming=%1$s viskar till dig: %2$s # +commands.message.display.outgoing=Du viskar till %1$s: %2$s # +commands.message.sameTarget=Du kan inte skicka privata meddelanden till dig själv! # + +commands.mobevent.description=Bestämmer vilka varelsehändelser som får köras. # +commands.mobevent.eventsEnabledSetToTrue=Nu är varelsehändelser aktiverade. Individuella händelser inställda som "false" körs inte. # +commands.mobevent.eventsEnabledSetToFalse=Nu är varelsehändelser avstängda. Individuella händelser körs inte. # +commands.mobevent.eventsEnabledIsTrue=Varelsehändelser är aktiverade. Individuella händelser inställda som "false" körs inte. # +commands.mobevent.eventsEnabledIsFalse=Varelsehändelser är avstängda. Individuella händelser körs inte. # + +## for the following new loc strings, the first parameter is a localized event name, and the second is the literal event that must be entered into the command. +commands.mobevent.eventSetToTrue=Varelsehändelse %s (id: %s) inställd som "true". # +commands.mobevent.eventSetToTrueButEventsDisabled=Varelsehändelse %s (id: %s) inställd som "true", men varelsehändelser är avstängda. # +commands.mobevent.eventSetToFalse=Varelsehändelse %s (id: %s) inställd som "false". # +commands.mobevent.eventIsTrue=Varelsehändelse %s (id: %s) är inställd som "true". # +commands.mobevent.eventIsTrueButEventsDisabled=Varelsehändelse %s (id: %s) är inställd som "true", men varelsehändelser är avstängda. # +commands.mobevent.eventIsFalse=Varelsehändelse %s (id: %s) är inställd som "false". # + +commands.music.description=Gör att du kan styra uppspelningen av musikspår. # +commands.music.failure.emptyTrackName=Du måste ange ett spårnamn som inte är tomt. # +commands.music.success.queueAction=%s har köats och det kommer att spelas upp när det aktuella spåret är slut. # +commands.music.success.playAction=%s har köats för att spelas upp. # +commands.music.success.stopAction=Anpassad musik kommer att avslutas nu. # +commands.music.success.volumeAction=Musikvolymen kommer att uppdateras till %d. # +commands.op.description=Ger operatörsstatus till en spelare. # +commands.op.failed=Kunde inte ge operatörsstatus (redan operatör eller högre): %s # +commands.op.success=Gav operatörsstatus: %s # +commands.op.message=Du har fått operatörsstatus # +commands.operator.invalid=Ogiltig åtgärd %1$s. # +commands.origin.commandblock=Kommandoblock # +commands.origin.external=Extern # +commands.origin.devconsole=Utvecklarkonsol # +commands.origin.script=Skriptmotor # +commands.origin.server=Server # +commands.origin.teacher=Lärare # +commands.ops.description=Uppdaterar och tilldelar operatörstillstånd. # +commands.ops.reloaded=Operatörer uppdaterade från fil. # +commands.ops.set.success=Angav operatörsnivå för spelare %s. # +commands.permissions.description=Uppdaterar och tilldelar tillstånd. # +command.permissions.list.fail.filenotfound=Kunde inte lista tillstånd från fil; filen hittades inte. # +commands.permissions.reloaded=Tillstånden har uppdaterats från fil. # +command.permissions.reload.fail.filenotfound=Kunde inte ladda om tillstånd från fil; filen hittades inte. # +commands.permissions.set.failed=Kunde inte ange tillståndsnivå %s för spelare %s. # +commands.permissions.set.success=Angav tillståndsnivå %s för spelare %s. # +commands.permissions.save.failed=Kunde inte spara tillståndsnivå %s för spelare %s. # +commands.permissions.save.success=Sparade tillståndsnivå %s för spelare %s. # +commands.spawnParticleEmitter.description=Skapar en partikelutsöndrare # +commands.spawnParticleEmitter.success=Begäran om att skapa %1$s skickas till alla spelare. # +commands.particle.description=Skapar partiklar. # +commands.particle.notFound=Okänt effektnamn (%1$s) # +commands.particle.success=Spelar upp effekten %1$s %2$d gånger # +commands.playanimation.description=Gör att en eller flera entiteter spelar upp en engångsanimation. Förutsätter att alla variabler är korrekt konfigurerade. # +commands.playanimation.success=Animeringsbegäran som skickas till klienter för bearbetning. # +commands.players.list=%1$d/%2$d spelare online: # +commands.players.list.names=%s # +commands.playsound.description=Spelar upp ett ljud. # +commands.playsound.playerTooFar=Spelare %1$s är för långt borta för att höra ljudet # +commands.playsound.success=Spelade ljudet "%1$s" för %2$s # +commands.position.description=Visar/döljer spelarkoordinater. # +commands.publish.failed=Kan inte stå värd för lokalt spel # +commands.publish.started=Lokalt spel anordnas på port %1$s # +commands.querytarget.description=Hämtar uppgifter om förvandling, namn och id om en eller flera angivna entiteter. # +commands.querytarget.success=Måldata: %1$s # +commands.recipes.description=Låser upp receptet i en spelares receptbok. # +commands.recipes.notFound=Receptet kunde inte hittas # +commands.reload.description=Läser in alla funktioner och skriptfiler från alla beteendepaket. # +commands.reload.success=Funktioner och skriptfiler har lästs in igen. # +commands.replaceitem.description=Ersätter föremål i förråd. # +commands.replaceitem.failed=Kunde inte ersätta %s plats %d med %d * %s # +commands.replaceitem.keepFailed=Plats %d i %s används redan av ett föremål. # +commands.replaceitem.noContainer=Blocket på %s är ingen behållare # +commands.replaceitem.badSlotNumber=Kunde inte ersätta plats %d; måste vara ett giltigt värde mellan %d och %d. # +commands.replaceitem.success=Ersatte %s plats %d med %d * %s # +commands.replaceitem.success.entity=Ersatte %s plats %d för %s med %d * %s # +commands.replaceitem.tagError=Tolkning av dataetikett misslyckades: %1$s # +commands.ride.description=Får entiteter att rida på andra entiteter, gör att entiteter slutar rida, får riddjur att slänga av sina ryttare, eller åkallar riddjur eller ryttare. # +commands.ride.evictRiders.success=Riddjur som har slängt av sina ryttare: %1$s # +commands.ride.startRiding.failure=Ryttare som inte uppfyllde ridvillkoren: %1$s # +commands.ride.startRiding.groupDoesntFit=Gruppen av ryttare får inte plats på riddjuret. # +commands.ride.startRiding.notRideable=Den valda entiteten är inte ridbar. # +commands.ride.startRiding.rideFull=Det här riddjuret är redan fullt. # +commands.ride.startRiding.rideFullRidersLeft=Riddjuret är fullt, så vissa ryttare lades inte till. # +commands.ride.startRiding.success=Ryttare har lagts till på riddjuret: %1$s # +commands.ride.startRiding.tooManyRiders=För många ryttare har angetts. Endast en åt gången är tillåten för teleport_ride. # +commands.ride.startRiding.tooManyRides=För många riddjur har angetts. Endast en åt gången är tillåten. # +commands.ride.stopRiding.success=Ryttare som har slutat rida: %1$s # +commands.ride.summonRide.failed=Riddjuren åkallades, men dessa ryttare kunde inte läggas till på dem: %1$s # +commands.ride.summonRide.notRideable=Entiteten åkallades, men den är inte ridbar. # +commands.ride.summonRide.success=Riddjur har åkallats för dessa ryttare: %1$s # +commands.ride.summonRide.skipped=RIddjur åkallades inte för följande enheter som redan har riddjur: %1$s # +commands.ride.summonRider.failed=Ryttare åkallades, men kunde inte läggas till på riddjur: %1$s # +commands.ride.summonRider.fullRides=Ryttare kunde inte rida på dessa riddjur eftersom de är fulla: %1$s # +commands.ride.summonRider.ridesWithNoRideableComp=Följande entiteter är inte ridbara: %1$s # +commands.ride.summonRider.success=Ryttare har åkallats för riddjur: %1$s # +commands.save.description=Bestäm eller kontrollera hur spelet sparar data till hårddisken. # +commands.save.disabled=Stängde av automatisk sparning av världen # +commands.save.enabled=Slog på automatisk sparning av världen # +commands.save.failed=Det gick inte att spara: %1$s # +commands.save.start=Sparar ... # +commands.save.success=Världen har sparats # +commands.save-all.error=Ett fel uppstod när världens lagring skulle pausas. # +commands.save-all.success=Data sparad. Filerna är nu redo att kopieras. # +commands.save-off.alreadyOff=Sparning är redan avstängt. # +commands.save-on.alreadyOn=Sparning är redan påslaget. # +commands.save-on.notDone=Ingen tidigare sparfil har fullbordats. # +commands.save-on.description=Aktiverar automatisk sparning på servern. # +commands.save-on.success=Ändringar av världen återupptas. # +commands.save-state.description=Kontrollerar om ett tidigare "spara allt" har fullbordats och listar alla inblandade filer. # +commands.say.description=Skickar ett chattmeddelande till andra spelare. # +commands.schedule.delay.functionQueued=Schemalagd funktion %1$s i %2$d tickar vid speltid %3$d. # +commands.schedule.delay.negativeTime=Tiden kan inte vara negativ. # +commands.schedule.description=Schemalägger en åtgärd som ska utföras när ett område har laddats, eller efter en viss tid. # +commands.schedule.functionQueued=Funktionen har köats och den kommer att utföras när det angivna området har laddats. # +commands.schedule.functionRan=Körde %1$d funktionsposter i funktionen %2$s. # +commands.schedule.invalidOrigin=Ursprunget som behövdes för att köra den här funktionen var ogiltigt. # +commands.schedule.name.empty=Tickområdets namn får inte vara tomt. # +commands.schedule.too.many.areas=Mer än ett tickområde hittades med namnet %s. Använd bara ett område. # + +## Scoreboard is composed of several Objectives, which can be displayed to players in 3 different 'slots' ## +## An Objective holds the scores that each player has for the Objective. ## +## Objectives can have different Criteria, which dictate how the scores are updated for this Objective ## +## Objectives have two names, one for internal use and the other for Displaying in the UI ## + +## Going overboard on the context but Scoreboards do some weird stuff :D ## + +commands.scoreboard.description=Sparar och visar resultat för diverse uppgifter. ### +commands.scoreboard.allMatchesFailed=Alla matchningar misslyckades ### +commands.scoreboard.noMultiWildcard=Endast ett jokertecken från spelare tillåts ### +commands.scoreboard.objectiveNotFound=Hittade inget mål med namnet "%1$s" ###1: Objective Name +commands.scoreboard.objectiveReadOnly=Målet "%1$s" är skrivskyddat och kan inte anges ###1: Objective Name +commands.scoreboard.objectives.add.alreadyExists=Det finns redan ett mål med namnet "%1$s" ###1: Objective Name +commands.scoreboard.objectives.add.displayTooLong=Visningsnamnet för målet "%1$s" är för långt; det får vara som längst %2$d tecken ###1: Objective Display Name ##2: Name Length Limit +commands.scoreboard.objectives.add.success=Lade till det nya målet "%1$s" ###1: Objective Name +commands.scoreboard.objectives.add.tooLong=Namnet för målet "%1$s" är för långt; det får vara som längst %2$d tecken ###1: Objective Name ##2: Name Length Limit +commands.scoreboard.objectives.add.wrongType=Målkriterieklassen "%1$s" är ogiltig ###1: Criteria Name +commands.scoreboard.objectives.add.needName=En uppgift måste ha ett namn. ### +commands.scoreboard.objectives.description=Modifiera uppgifterna på resultattavlan. ### +commands.scoreboard.objectives.list.count=Visar %1$d mål på resultattavlan: ###1: Number of Objectives +commands.scoreboard.objectives.list.empty=Det finns inga mål på resultattavlan ### +commands.scoreboard.objectives.list.entry=- %1$s: visas som "%2$s" och är av klassen "%3$s" ###1: Objective Name ##2: Objective Display Name ##3: Criteria Name +commands.scoreboard.objectives.remove.success=Målet "%1$s" har tagits bort ###1: Objective Name +commands.scoreboard.objectives.setdisplay.invalidSlot=Visningsplatsen "%1$s" finns inte ###1: Display Slot +commands.scoreboard.objectives.setdisplay.successCleared=Visningsplatsen "%1$s" har tömts ###1: Display Slot +commands.scoreboard.objectives.setdisplay.successSet=Ange visningsmål på plats "%1$s" till "%2$s" ###1: Display Slot ##2: Objective Name +commands.scoreboard.players.add.success=[%2$s] höjdes med %1$d för %3$s (nu %4$d) ###1: Score Value ##2: Objective Name ##3: Player Name ##4: New Score Value +commands.scoreboard.players.add.multiple.success=[%2$s] höjdes med %1$d för %3$d entiteter ###1: Score Value ##2: Objective Name ##3: Player Count +commands.scoreboard.players.nameNotFound=Ett spelarnamn måste anges. ### +commands.scoreboard.players.enable.noTrigger=Målet %1$s är ingen utlösare ###1: Objective Name +commands.scoreboard.players.enable.success=Aktiverade utlösaren %1$s för %2$s ###1: Trigger Name ##2: Objective Name +commands.scoreboard.players.list.count=Visar %1$d följda spelare på resultattavlan: ###1: Number of Players +commands.scoreboard.players.list.empty=Det finns inga följda spelare på resultattavlan ### +commands.scoreboard.players.list.player.count=Visar %1$d följda mål för %2$s: ###1: Objective Count ##2: Player Name +commands.scoreboard.players.list.player.empty=Spelare %1$s har inga registrerade resultat ###1: Player Name +commands.scoreboard.players.list.player.entry=- %2$s: %1$d (%3$s) ###1: Score Value ##2: Objective Display Name ##3: Objective Name +commands.scoreboard.players.operation.invalidOperation=Ogiltig åtgärd %1$s ### +commands.scoreboard.players.operation.notFound=Hittade inget %1$s-resultat för %2$s ###1: Objective Name ##2: Player Name +commands.scoreboard.players.operation.success=[%1$s] uppdaterades för %2$d entiteter ###1: Objective Name ##2: Player Count +commands.scoreboard.players.offlinePlayerName=Spelaren är offline # +commands.scoreboard.players.random.invalidRange=Min %1$d är inte mindre än max %2$d ###1: Min Range Value ##2: Max Range Value +commands.scoreboard.players.remove.success=[%2$s] sänktes med %1$d för %3$s (nu %4$d) ###1: Score Value ##2: Objective Name ##3: Player Name ##4: New Score Value +commands.scoreboard.players.remove.multiple.success=[%2$s] sänktes med %1$d för %3$d entiteter ###1: Score Value ##2: Objective Name ##3: Player Count +commands.scoreboard.players.reset.success=Nollställ resultat för spelare %1$s ###1: Player Name +commands.scoreboard.players.resetscore.success=Nollställ resultatet %1$s för spelare %2$s ###1: Objective Name ##2: Player Name +commands.scoreboard.players.set.success=[%1$s] angavs som %3$d för %2$s ###1: Objective Name ##2: Player Name ##3: Score Value +commands.scoreboard.players.set.multiple.success=[%1$s] angavs som %3$d för %2$d entiteter ###1: Objective Name ##2: Player Count ##3: Score Value +commands.scoreboard.players.set.tagError=Kunde inte tolka dataTag; anledning: %1$s ### +commands.scoreboard.players.set.tagMismatch=dataTag matchar inte för %1$s ### +commands.scoreboard.players.score.notFound=Hittade inget %1$s-resultat för %2$s ###1: Objective Name ##2: Player Name +commands.scoreboard.players.test.failed=Resultatet %1$d är inte inom spannet %2$d–%3$d ###1: Value ##2: Min Range Value ##3: Max Range Value +commands.scoreboard.players.test.success=Resultatet %1$d är inom spannet %2$d–%3$d ###1: Value ##2: Min Range Value ##3: Max Range Value +commands.scoreboard.players.get.success=%1$d ### + +#### Scoreboards can also handle teams, which are close to what an Objective does #### +#### with just a little extra functionality #### + +commands.scoreboard.teamNotFound=Hittade inget lag med namnet "%1$s" ###1: Team Name +commands.scoreboard.teams.add.alreadyExists=Det finns redan ett lag med namnet "%1$s" ###1: Team Name +commands.scoreboard.teams.add.displayTooLong=Visningsnamnet för laget "%1$s" är för långt; det får vara som längst %2$d tecken ###1: Team Display Name ##2: Name Length Limit +commands.scoreboard.teams.add.success=Lade till det nya laget "%1$s" ###1: Team Name +commands.scoreboard.teams.add.tooLong=Namnet för laget "%1$s" är för långt; det får vara som längst %2$d tecken ###1: Team Name ##2: Name Length Limit +commands.scoreboard.teams.empty.alreadyEmpty=Laget %1$s är redan tomt, du kan inte ta bort spelare som inte finns ###1: Team Name +commands.scoreboard.teams.empty.success=Tog bort alla spelare (%1$d) från laget %2$s ###1: Number of Players ##2: Team Name +commands.scoreboard.teams.join.failure=Kunde inte lägga till %1$d spelare till laget %2$s: %3$s ###1: Number of Players ##2: Team Name ##3: List of Players +commands.scoreboard.teams.join.success=Lade till %1$d spelare till laget %2$s: %3$s ###1: Number of Players ##2: Team Name ##3: List of Players +commands.scoreboard.teams.leave.failure=Kunde inte ta bort %1$d spelare från deras lag: %2$s ###1: Number of Players ##2: Team Name +commands.scoreboard.teams.leave.noTeam=Du är inte med i något lag ### +commands.scoreboard.teams.leave.success=Tog bort %1$d spelare från deras lag: %2$s ###1: Number of Players ##2: List of Players +commands.scoreboard.teams.list.count=Visar %1$d lag på resultattavlan: ###1: Number of Teams +commands.scoreboard.teams.list.empty=Det finns registrerade lag på resultattavlan ### +commands.scoreboard.teams.list.entry=- %1$s: "%2$s" har %3$d spelare ###1: Team Name ##2: Team Display Name ##3: Number of Players +commands.scoreboard.teams.list.player.count=Visar %1$d spelare i laget %2$s: ###1: Number of Players ##2 Team Name +commands.scoreboard.teams.list.player.empty=Laget %1$s har inga spelare ###1: Team Name +commands.scoreboard.teams.list.player.entry=- %2$s: %1$d (%3$s) ###1: Player Name ##2: Score Value ##3: Team Display Name +commands.scoreboard.teams.option.noValue=Giltiga värden för alternativet %1$s är: %2$s ###1: Option Name ##2: List of Option Values +commands.scoreboard.teams.option.success=Ställ in %1$s för laget %2$s till %3$s ###1: Option Name ##2: Team Name ##3: Option Value +commands.scoreboard.teams.remove.success=Tog bort laget %1$s ###1: Team Name +commands.screenshake.description=Applicerar skakningar på spelarnas kamera med en angiven intensitet och varaktighet. # +commands.screenshake.success=Skickade en förfrågan till följande spelare för att få deras kamera att skaka: %s # +commands.screenshake.successStop=Stoppa kameraskakning för följande spelare: %s # # +commands.scriptevent.description=Utlöser en skripthändelse med ett ID och meddelande. # # +commands.scriptevent.messageSizeExceed=Meddelandets längd överskrider (%1$d) teckengränsen! # +commands.scriptevent.invalidNamespace=Identifieraren måste finnas och får inte använda Minecraft-namnområdet # +commands.seed.success=Frö: %1$s # +commands.setblock.description=Ändrar ett block till ett annat block. # +commands.setblock.failed=Kunde inte placera block # +commands.setblock.noChange=Blocket kunde inte placeras # +commands.setblock.notFound=Det finns inget block med ID/namnet %1$s # +commands.setblock.outOfWorld=Kan inte placera block utanför världen # +commands.setblock.success=Block placerat # +commands.setblock.tagError=Tolkning av dataetikett misslyckades: %1$s # +commands.setidletimeout.success=Inaktivitetsavstängning har ställts in på %1$d minuter. # +commands.setfixedinvslots.description=Anger antalet låsta förrådsplatser på servern. # +commands.setfixedinvslots.success=Antalet låsta förrådsplatser har ställts in på %1$d # +commands.setfixedinvslot.description=Låser ett särskilt föremål till en viss plats. # +commands.setfixedinvslot.success=Låst förrådsplats %1$d har ställts in på %2$s # +commands.globalpause.description=Anger eller kontrollerar pausstatus i spelet för alla spelare. # +commands.globalpause.success=Angav eller kontrollerade pausstatus # +commands.setmaxplayers.description=Anger det maximala antalet spelare i den här spelsessionen. # +commands.setmaxplayers.success=Anger maximalt antal spelare till %1$d. # +commands.setmaxplayers.success.upperbound=(Bundet till det maximala antalet tillåtna anslutningar) # +commands.setmaxplayers.success.lowerbound=(Bundet till nuvarande spelarantal) # +commands.setworldspawn.description=Bestämmer spawnplats i världen. # +commands.setworldspawn.success=Ange spawnplats i världen till (%1$d, %2$d, %3$d) # +commands.setworldspawn.wrongDimension=Spawnplatsen i världen kan inte vara i den här dimensionen # +commands.setworldspawn.notAllowedInLegacyWorlds=Den här världsspawnen kan inte placeras i äldre världar # +commands.spawnpoint.success.single=Ange spawnplats för %1$s till (%2$d, %3$d, %4$d) # +commands.spawnpoint.description=Bestämmer spawnplats för en spelare. # +commands.spawnpoint.success.multiple.specific=Ange spawnplats för %1$s till (%2$d, %3$d, %4$d) # +commands.spawnpoint.success.multiple.generic=Ange spawnplats för %1$s # +commands.spawnpoint.wrongDimension=Spawnplatsen kan inte vara i den här dimensionen # +commands.clearspawnpoint.success.single=Tog bort %1$ss spawnplats # +commands.clearspawnpoint.description=Tar bort spawnplatsen för en spelare. # +commands.clearspawnpoint.success.multiple=Tog bort spawnplatser för %1$s # +commands.spreadplayers.description=Teleporterar entiteter till slumpmässiga platser. # +commands.spreadplayers.failure.players=Kunde inte sprida ut %1$s spelare runt %2$s,%3$s (för många spelare för ytan; prova en högsta spridning på %4$s) # +commands.spreadplayers.failure.players.unsafe=Det gick inte att sprida ut %1$s spelare kring %2$s,%3$s (hittade inga säkra platser efter %4$s försök) # +commands.spreadplayers.failure.teams=Kunde inte sprida ut %1$s lag runt %2$s,%3$s (för många spelare för ytan; prova en högsta spridning på %4$s) # +commands.spreadplayers.info.players=(Snittavstånd mellan spelare är %1$s blocks mellanrum efter %2$s upprepningar) # +commands.spreadplayers.info.teams=(Snittavstånd mellan lag är %1$s blocks mellanrum efter %2$s upprepningar) # +commands.spreadplayers.spreading.players=Sprider ut %1$s spelare bland %2$s block runt %3$s,%4$s (minst %5$s blocks mellanrum) # +commands.spreadplayers.spreading.teams=Sprider ut %1$s lag bland %2$s block runt %3$s,%4$s (minst %5$s blocks mellanrum) # +commands.spreadplayers.success.players=%1$s spelare har spridits ut runt %2$s,%3$s # +commands.spreadplayers.success.teams=%1$s lag har spridits ut runt %2$s,%3$s # +commands.stats.cleared=Nollställde %1$s statistikposter # +commands.stats.failed=Ogiltiga parametrar # +commands.stats.noCompatibleBlock=Blocket på %1$d, %2$d, %3$d kan inte spara statistikposter # +commands.stats.success=Sparar %1$s statistikposter i %2$s på %3$s # +commands.stop.description=Stoppar servern. # +commands.stop.start=Stoppar servern # +commands.stopsound.description=Stoppar ett ljud. # +commands.stopsound.success=Stoppade ljudet %s för %s # +commands.stopsound.success.all=Stoppade alla ljud för %s # +commands.structure.description=Sparar eller laddar en struktur i världen. # +commands.structure.empty.load=Det går inte att ladda en struktur utan entiteter och utan block # +commands.structure.empty.save=Det går inte att spara en struktur utan entiteter och utan block # +commands.structure.invalid.animationTime=Animationstiden måste vara 0 eller högre # +commands.structure.invalid.integrity=Integriteten måste ligga i intervallet 0 till 100 # +commands.structure.invalid.name=Namn bör vara i formatet "namn" eller "namnområde:namn". Om inte namnområde anges kommer det att tilldelas standardnamnet. # +commands.structure.load.success=Laddade en struktur med namnet %s # +commands.structure.load.queued=En placeringsförfrågan har köats och den kommer att utföras när det angivna området har laddats. # +commands.structure.notFound=Strukturen %s kan inte hittas. Kontrollera att namnet var rättstavat och försök igen. # +commands.structure.save.success=Sparade en struktur med namnet %s # +commands.structure.size.tooBig=En strukturs storlek får inte vara större än (%1$d, %2$d, %3$d), den var (%4$d, %5$d, %6$d) # +commands.structure.size.tooSmall=En strukturs storlek får inte vara mindre än (%1$d, %2$d, %3$d), den var (%4$d, %5$d, %6$d) # +commands.structure.unknown.action=Okänd strukturåtgärd angiven # +commands.structure.unloadedChunks=Funktionen för att ladda en struktur i ett område som inte har laddats har inte implementerats ännu # +commands.structure.y.tooHigh=Det går inte att placera block utanför världen. Försök med ett värde på %d eller lägre för Y-komponenten av . # +commands.structure.y.tooLow=Det går inte att placera block utanför världen. Försök med ett värde större än %d för Y-komponenten i . # +commands.structure.delete.success=Strukturen %s har tagits bort. # +commands.summon.description=Åkallar en entitet. # +commands.summon.failed=Kan inte åkalla objekt # +commands.summon.failed.npc=Du behöver kreativt + operatör för att åkalla NPC:er ### +commands.summon.outOfWorld=Kan inte åkalla objektet utanför världen # +commands.summon.success=Objektet har åkallats # +commands.summon.tagError=Tolkning av dataetikett misslyckades: %1$s # +commands.tag.description=Hanterar taggar lagrade i entiteter. # +commands.tag.add.failed=Målet innehåller antingen redan taggen eller har för många taggar # +commands.tag.add.success.single=Lade till taggen "%1$s" till %2$s ###1: Tag string ##2: Entity/Player/Item name +commands.tag.add.success.multiple=Lade till taggen "%1$s" till %2$d entiteter ###1: Tag string ##2: Number of entities (numerals) +commands.tag.list.single.empty=%s har inga taggar ###1: Entity/Player/Item name +commands.tag.list.single.success=%1$s har %2$d taggar: %3$s ###1: Entity/Player/Item name ##2: Number of tags ##3: Comma separated list of tags +commands.tag.list.multiple.empty=Det finns inga taggar på de %d entiteterna ###1: Number of entities matching the selector +commands.tag.list.multiple.success=De %1$d entiteterna har totalt %2$d taggar: %3$s ###1: Number of entities matching the selector ##2: Number of tags ##3: Comma separated list of tags +commands.tag.remove.failed=Målet saknar taggen # +commands.tag.remove.success.single=Tog bort taggen "%1$s" från %2$s ###1: Tag string ##2: Entity/Player/Item name +commands.tag.remove.success.multiple=Tog bort taggen "%1$s" från %2$d entiteter ###1: Tag string ##2: Number of selector matches +commands.tell.description=Skickar ett privat meddelande till en eller flera spelare. # +commands.tellraw.description=Skickar ett JSON-meddelande till spelare. # +commands.tellraw.jsonException=Ogiltig json: %1$s # +commands.tellraw.jsonStringException=Ogiltig JSON-strängdata. # +commands.tellraw.error.noData=Ingen data angavs. # +commands.tellraw.error.notArray=Råtextobjekt måste innehålla en matris. Exempel: "rawtext":[{..}] # +commands.tellraw.error.textNotString=Textfältet i råtext måste innehålla en sträng. Exempel: "rawtext":[{"text": "text to display"}] # +commands.tellraw.error.translateNotString=Översättningsfältet i råtext måste innehålla en språkkod. Exempel: "rawtext":[{"translate": "gui.ok"}] # +commands.tellraw.error.selectorNotString=väljarfält i rawtext måste innehålla en väljare som en sträng. Exempel: "rawtext":[{"selector": "@e"}] # +commands.tellraw.error.scoreNotObject=poängfält i rawtext måste innehålla ett objekt. Exempel "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.scoreNameNotString=namnfält i poängfältet måste vara en sträng. Exempel "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.scoreObjectiveNotString=målfält i poängfältet måste vara en sträng. Exempel "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.withNotArrayOrRawText=Medfältet i råtext måste innehålla en matris eller ett annat råtextobjekt. Exempel 1: "rawtext":[{"translate": "chat.type.announcement", "with": [ "value1", "value2" ]}]. Exempel 2: "rawtext":[{"translate": "chat.type.announcement", "with":{"rawtext":[{"text": "value1"}, {"text": "value2"}]}}]. # +commands.tellraw.error.itemIsNotObject=Json-värdet i råtextmatrisen var inte ett objekt. Exempel: "rawtext": [{ "text" : "my text" }] # +commands.educlientinfo.description=Hämta klient-ID och värdstatus. Avsett för CM. # +commands.testfor.description=Räknar hur många entiteter (spelare, varelser, föremål o.s.v.) som matchar angivna villkor. # +commands.testfor.failure=%1$s matchade inte den obligatoriska datastrukturen # +commands.testfor.success=Hittade %1$s # +commands.testfor.tagError=Tolkning av dataetikett misslyckades: %1$s # +commands.testforblock.description=Testar om ett visst block befinner sig på en specifik plats. # +commands.testforblock.failed.data=Blocket på %1$d,%2$d,%3$d matchade inte det förväntade blocktillståndet. # +commands.testforblock.failed.nbt=Blocket på %1$d,%2$d,%3$d hade inte de obligatoriska NBT-nycklarna. # +commands.testforblock.failed.tile=Blocket på %1$d,%2$d,%3$d är %4$s (förväntat: %5$s). # +commands.testforblock.failed.tileEntity=Blocket på %1$d,%2$d,%3$d är ingen rutentitet och stöder inte etikettmatchning. # +commands.testforblock.outOfWorld=Kan inte testa gentemot block utanför världen # +commands.testforblock.success=Blocket hittades på %1$d,%2$d,%3$d. # +commands.testforblocks.description=Testar om blocken i två regioner matchar. # +commands.tickingarea.description=Lägg till, ta bort eller lista tickområden. # +commands.tickingarea.inuse=%1$d/%2$d tickområden används. # +commands.tickingarea.entitycount=Det finns %1$d tickområden från entiteter med komponenten tick_world. # +commands.tickingarea.noneExist.currentDimension=Den aktuella dimensionen har inga tickområden. # +commands.tickingarea-add-bounds.success=Lade till tickområde från %1$d till %2$d # +commands.tickingarea-add-bounds.preload.success=Lade till bockningsområde från %1$d till %2$d markerat för förinläsning. # +commands.tickingarea-add-circle.success=Lade till tickområde centrerat till %1$d med en radie på %2$d datablock. # +commands.tickingarea-add-circle.preload.success=Lade till tickande område centrerat vid %1$d med en radie på %2$d segment markerade för förinläsning. # +commands.tickingarea-add.failure=Det maximala antalet tickområden (%1$d) har redan uppnåtts. Kan inte lägga till fler tickområden. # +commands.tickingarea-add.conflictingname=Det finns redan ett tickområde med namnet %1$s. # +commands.tickingarea-add.chunkfailure=Tickområdet har fler än %1$d datablock; tickområdet är för stort och kan inte skapas. # +commands.tickingarea-add.radiusfailure=Radien kan inte vara större än %1$d; tickområdet är för stort och kan inte skapas. # +commands.tickingarea-remove.success=Tog bort tickområde(n) # +commands.tickingarea-remove.failure=Den aktuella dimensionen har inga tickområden med blockpositionen %1$d. # +commands.tickingarea-remove.byname.failure=Den aktuella dimensionen har inga tickområden vid namn %1$s. # +commands.tickingarea-remove_all.success=Tog bort tickområde(n) # +commands.tickingarea-remove_all.failure=Den aktuella dimensionen har inga tickområden. # +commands.tickingarea-preload.success=Uppdaterade tickande områden # +commands.tickingarea-preload.byposition.failure=Den aktuella dimensionen har inga tickområden med blockpositionen %1$d. # +commands.tickingarea-preload.byname.failure=Den aktuella dimensionen har inga tickområden vid namn %1$s. # +commands.tickingarea-preload.count=%1$d matchande områden markeras för förinläsning. # +commands.tickingarea-list.chunks=datablock ### Meaning a chunk of the world. +commands.tickingarea-list.circle.radius=Radie # +commands.tickingarea-list.preload=Förinläsning # +commands.tickingarea-list.success.currentDimension=Lista med alla tickområden i den aktuella dimensionen # +commands.tickingarea-list.success.allDimensions=Lista med alla tickområden i alla dimensioner # +commands.tickingarea-list.failure.allDimensions=Inga dimensioner har tickområden. # +commands.tickingarea-list.to=till ### Used in the context of "from position to other position" +commands.tickingarea-list.type.circle=Cirkel # +commands.time.added=Lade till %1$d till klockan # +commands.time.description=Ändrar eller kontrollerar världens speltid. # +commands.time.disabled=Alltid dag är aktiverat i den här världen. # +commands.time.query.day=Dagen är %d # +commands.time.query.daytime=Klockan är %d # +commands.time.query.gametime=Speltiden är %d # +commands.time.set=Ställ in klockan till %1$d # +commands.time.stop=Tid %1$s # +commands.title.description=Kontrollerar skärmtitlar. # +commands.title.success=Titelkommandot verkställdes # +commands.titleraw.description=Kontrollerar skärmtitlar med JSON-meddelanden. # +commands.titleraw.success=Titleraw-kommandot verkställdes # +commands.toggledownfall.description=Växlar väder. # +commands.tp.description=Teleporterar entiteter (spelare, varelser o.s.v.) # +commands.tp.notSameDimension=Kan inte teleportera; spelarna befinner sig inte i samma dimension # +commands.tp.outOfWorld=Kan inte teleportera entiteter utanför världen # +commands.tp.permission=Du har inte tillstånd att använda det här snedstreckskommandot. # +commands.tp.safeTeleportFail=Kan inte teleportera %1$s till %2$s för att det är block i området. # +commands.tp.far=Kan inte teleportera %1$s till det bortladdade området vid %2$s # +commands.tp.success=Teleporterade %1$s till %2$s # +commands.tp.successVictim=Du har blivit teleporterad till %1$s # +commands.tp.success.coordinates=Teleporterade %1$s till %2$s, %3$s, %4$s # +commands.transferserver.description=Flyttar en spelare till en annan server. # +commands.transferserver.successful=Flyttade spelaren # +commands.transferserver.invalid.port=Ogiltig port (0–65535) # +commands.trigger.description=Anger en utlösare som ska aktiveras. # +commands.trigger.disabled=Utlösaren %1$s har inte aktiverats # +commands.trigger.invalidMode=Ogiltigt utlösarläge %1$s # +commands.trigger.invalidObjective=Ogiltigt utlösarnamn %1$s # +commands.trigger.invalidPlayer=Bara spelare kan använda kommandot /trigger # +commands.trigger.success=Utlösaren %1$s ändrades med %2$s %3$s # +commands.unban.failed=Kunde inte häva spärrningen av spelare %1$s # +commands.unban.success=Spärrningen av spelare %1$s har hävts # +commands.unbanip.invalid=Du har angett en ogiltig IP-adress # +commands.unbanip.success=Spärrningen av IP-adressen %1$s har hävts # +commands.validategamelighting.description=Bekräfta spelljuset för en angiven region # +commands.validategamelighting.checkRegionTooBig=Regionen är för stor för att ljuset ska kunna kontrolleras! (%1$d > %2$d) # +commands.validategamelighting.outOfWorld=Kan inte kontrollera ljuset utanför världen # +commands.volumearea.description=Lägga till, ta bort eller lista volymer i den aktuella dimensionen. # +commands.volumearea.add.definitionDoesntExist.failure=Ingen volymdefinitionsmatchande identifierare "%1$s". # +commands.volumearea.add.exceededLimit.failure=Max antal volymer %1$d har redan nåtts. Det går inte att lägga till fler volymer. # +commands.volumearea.add.failure=Det gick inte att skapa volymen. # +commands.volumearea.add.success=Lade till volym "%1$s" från %2$d till %3$d. # +commands.volumearea.remove.byName.failure=Det finns inga volymer med namnet %1$s i den aktuella dimensionen. # +commands.volumearea.remove.byPosition.failure=Det finns inga volymer som innehåller blockpositionen %1$d i den aktuella dimensionen. # +commands.volumearea.remove.success=Borttagna volymer i aktuell dimension # +commands.volumearea.remove_all.success=Borttagna volymer i aktuell dimension # +commands.volumearea.list.success.currentDimension=Lista över alla volymer i aktuell dimension # +commands.volumearea.list.success.allDimensions=Lista över alla volymer i alla dimensioner # +commands.volumearea.list.failure.allDimensions=Det finns inga volymer i någon dimension. # +commands.volumearea.entry.withIdentifier=- %s: %s från %d %d %d till %d %d %d # +commands.volumearea.entry.withoutIdentifier=- %s: från %d %d %d till %d %d %d # +commands.volumearea.noneExist.currentDimension=Det finns inga volymer i den aktuella dimensionen. # +commands.volumearea.inUse=%1$d/%2$d volymer som används. # +commands.weather.clear=Ändrar till klart väder # +commands.weather.description=Bestämmer vädret. # +commands.weather.disabled=Vädercykel är inte aktiverat i den här världen. # +commands.weather.query=Vädret är: %s # +commands.weather.query.clear=klart # +commands.weather.query.rain=regn # +commands.weather.query.thunder=åska # +commands.weather.rain=Ändrar till regnigt väder # +commands.weather.thunder=Ändrar till regn och åska # +commands.allowlist.add.failed=Kunde inte lägga till %1$s på listan över tillåtna # +commands.allowlist.add.success=%1$s har lagts till på listan över tillåtna # +commands.allowlist.description=Hanterar serverns lista över tillåtna. # +commands.allowlist.disabled=Listan över tillåtna har inaktiverats # +commands.allowlist.enabled=Listan över tillåtna har aktiverats # +commands.allowlist.list=Det finns %1$d (av %2$d sedda) spelare på listan över tillåtna: # +commands.allowlist.reloaded=Listan över tillåtna har uppdaterats från fil. # +commands.allowlist.remove.failed=Kunde inte ta bort %1$s från listan över tillåtna # +commands.allowlist.remove.success=Tog bort %1$s från listan över tillåtna # +commands.world_age.description=Ändrar eller kontrollerar världens ålder (tid sedan den skapades). # +commands.world_age.added=Gjorde världen %1$d äldre # +commands.world_age.query=Världens ålder är %d # +commands.world_age.set=Ställ in världens ålder som %1$d # +commands.worldborder.center.success=Ställ in världsgränsens mittpunkt till %1$s,%2$s # +commands.worldborder.damage.amount.success=Ställ in världsgränsens skadestyrka till %1$s per block (från %2$s per block) # +commands.worldborder.damage.buffer.success=Ställ in världsgränsens skadebuffert till %1$s block (från %2$s block) # +commands.worldborder.get.success=Världsgränsen är %1$s block bred för tillfället # +commands.worldborder.set.success=Ställ in världsgränsens bredd till %1$s block (från %2$s block) # +commands.worldborder.setSlowly.grow.success=Expanderar världsgränsens bredd till %1$s block (en ökning från %2$s block) under %3$s sekunder # +commands.worldborder.setSlowly.shrink.success=Krymper världsgränsens bredd till %1$s block (en minskning från %2$s block) under %3$s sekunder # +commands.worldborder.warning.distance.success=Ställ in världsgränsens varning till ett avstånd på %1$s block bort (från %2$s block) # +commands.worldborder.warning.time.success=Ställ in världsgränsens varning till ett avstånd på %1$s sekunder bort (från %2$s sekunder) # +commands.worldbuilder.description=Växla världsgränsens status för anroparen. # +commands.worldbuilder.success=Världsgränsens status uppdaterad till %1$s # +commands.wsserver.description=Försöker att ansluta till Websocket-servern på den angivna adressen. # +commands.wsserver.invalid.url=Den angivna serveradressen är ogiltig # +commands.wsserver.request.existing=En annan anslutningsförfrågan körs för tillfället # +commands.wsserver.request.failed=Kunde inte ansluta till servern: %1$s # +commands.wsserver.success=Anslutning upprättad till servern: %1$s # +commands.xp.description=Ger eller tar erfarenhet från spelare. # +commands.xp.failure.widthdrawXp=Kan inte ge spelare negativa erfarenhetspoäng # +commands.xp.success=Gav %1$d erfarenhetspoäng till %2$s # +commands.xp.success.levels=Gav %1$d nivåer till %2$s # +commands.xp.success.negative.levels=Tog %1$d nivåer från %2$s # + +connect.authorizing=Loggar in ... # +connect.connecting=Ansluter till servern ... # +connect.failed=Kunde inte ansluta till servern # + +connect_gamepad.warning.controllerRequired=En handkontroll krävs # +connect_gamepad.pressButtonToContinue=Tryck på A-knappen på handkontrollen för att fortsätta # +gamepad_disconnect=Handkontrollen har tappat anslutningen # +gamepad_disconnect.reconnectController=Handkontrollen har tappat anslutningen. Återanslut handkontrollen för att fortsätta. # + +container.beacon=Fyrljus # +container.brewing=Brygdställ # +container.chest=Kista # +container.chestDouble=Stor kista # +container.crafting=Tillverkning # +container.creative=Föremålsval # +container.dispenser=Automat # +container.dropper=Utmatare # +container.enchant=Förtrolla # +container.enchant.clue=%s . . . ? # +container.enchant.levelrequirement=Nivåkrav: %d # +container.enchant.lapis.many=%d lapis lazuli # +container.enchant.lapis.one=1 lapis lazuli # +container.enchant.level.many=%d förtrollningsnivåer # +container.enchant.level.one=1 förtrollningsnivå # +container.enderchest=Enderkista # +container.furnace=Smältugn # +container.hopper=Föremålstratt # +container.inventory=Förråd # +container.isLocked=%s är låst! # +container.loom=Vävstol # +container.minecart=Gruvvagn # +container.repair=Reparera och döp # +container.repair.cost=Förtrollningskostnad: %1$d # +container.repair.expensive=För dyrt! # +container.repairAndDisenchant=Reparera och bryt förtrollning # +container.stonecutter=Stenskärare # +container.stonecutter_block=Stenskärare # +container.smithing_table=Smidesbänk # +container.smithing_table_block=Smidesbänk # +container.smithing_table.upgrade=Uppgradera utrustning # +container.shulkerbox=Shulkerlåda # +container.shulkerboxContains=och %d till ... # +container.barrel=Tunna # + +controller.buttonTip.addItem=Lägg till föremål # +controller.buttonTip.addItemStack=Lägg till föremålshög # +controller.buttonTip.adjustSlider=Vänster/höger Justera reglage # +controller.buttonTip.back=Tillbaka # +controller.buttonTip.backToAnvil=Tillbaka till städet # +controller.buttonTip.backToBrewing=Tillbaka till bryggning # +controller.buttonTip.backToEnchanting=Tillbaka till förtrollning # +controller.buttonTip.backToFurnace=Tillbaka till smältugnen # +controller.buttonTip.cancel=Avbryt # +controller.buttonTip.clearSearch=Rensa sökning # +controller.buttonTip.clearQuickSelect=Rensa snabbval # +controller.buttonTip.craft=Tillverka # +controller.buttonTip.craftAll=Tillverka alla # +controller.buttonTip.craftOne=Tillverka en # +controller.buttonTip.craftStack=Tillverka hög # +controller.buttonTip.craftTake=Tillverka och ta # +controller.buttonTip.drop=Släpp # +controller.buttonTip.edit=Redigera # +controller.buttonTip.enterMessage=Skriv meddelande # +controller.buttonTip.exit=Lämna # +controller.buttonTip.external=Extern # +controller.buttonTip.level=Nivå # +controller.buttonTip.new=Ny # +controller.buttonTip.openRecipeBook=Öppna receptbok # +controller.buttonTip.pane.inventory=Förråd # +controller.buttonTip.pane.recipeBook=Receptbok # +controller.buttonTip.place.one=Placera en # +controller.buttonTip.place=Placera # +controller.buttonTip.quick.move=Snabbflytta # +controller.buttonTip.recipes.showAll=Visa alla # +controller.buttonTip.recipes.showCraftable=Visa tillverkningsbart # +controller.buttonTip.remove=Ta bort # +controller.buttonTip.removeFuel=Ta bort bränsle # +controller.buttonTip.removeFuelInput=Ta bort bränsle/källa # +controller.buttonTip.removeInput=Ta bort källa # +controller.buttonTip.removeMaterial=Ta bort material # +controller.buttonTip.renameItem=Byt namn på föremål # +controller.buttonTip.returnToRecipe=Återvänd till receptet # +controller.buttonTip.enterSearch=Sök # +controller.buttonTip.searchRecipe=Snabbsökning # +controller.buttonTip.confirmSearch=Bekräfta # +controller.buttonTip.select.enchant=Välj förtrollning # +controller.buttonTip.select.item=Välj föremål # +controller.buttonTip.select.slot=Välj plats # +controller.buttonTip.select=Välj # +controller.buttonTip.selectRecipe=Välj recept # +controller.buttonTip.deselectRecipe=Avmarkera recept # +controller.buttonTip.clearRecipe=Rensa recept # +controller.buttonTip.tab=Flik # +controller.buttonTip.take.half=Ta hälften # +controller.buttonTip.take.one=Ta en # +controller.buttonTip.take=Ta # +controller.buttonTip.takeItem=Ta föremål # +controller.buttonTip.clearHotbar=Töm snabbfält # + +controllerLayoutScreen.actions=Handlingar # +controllerLayoutScreen.activeBindingNameFormat=> %s < # +controllerLayoutScreen.bindings=Kopplingar # +controllerLayoutScreen.resetAllBindings=Standardinställningar # +controllerLayoutScreen.button=Knapp # +controllerLayoutScreen.cancel=Avbryt # +controllerLayoutScreen.confirmation.reset=Vill du nollställa inställningarna? # +controllerLayoutScreen.confirmation.unassigned=Spara med otilldelade handlingar? # +controllerLayoutScreen.confirmation.unsaved=Avsluta utan att spara? # +controllerLayoutScreen.save=Spara # +controllerLayoutScreen.saveAndExit=Spara och avsluta # +controllerLayoutScreen.trigger=Avtryckare # +controllerLayoutScreen.unassigned=Otilldelad # +controllerLayoutScreen.toggleLivingroom=Inlevelse av/på # +controls.reset=Återställ # +controls.resetAll=Återställ tangenter # +controls.title=Kontroller # + +## Edu Course strings +course.edu.begin=Börja # +course.edu.byLessonsEndGeneric=Efter den här lektionen kommer du att ha lärt dig: # +course.edu.byLessonsEndOrdered=Efter lektion %d kommer du att ha lärt dig: # +course.edu.collaborativeLesson=Gemensam lektion # +course.edu.collaborativeLessonAndQuiz=Gemensam lektion och kunskapstest # +course.edu.connectionFailed=Oj då! Du verkar inte vara ansluten till internet. Kontrollera anslutningen och försök igen! # +course.edu.connectionProblem.courseList=Det gick inte att ansluta till kurslistan. Kontrollera din internetanslutning och försök igen. # +course.edu.connectionProblem.quiz=Det gick inte att ansluta till kunskapstestet. Försök igen. # +course.edu.continueButton=Fortsätt # +course.edu.courses=Kurser # +course.edu.createdBy=Av %s # +course.edu.estimatedLength=Uppskattad längd # +## Example of a formatted string is "2m 30s" (first string param is the minutes units, second string is the seconds units) +course.edu.estimatedLength.formatted=%d%s %d%s # +course.edu.estimatedLength.minutesUnit=m # +course.edu.estimatedLength.secondsUnit=s # +course.edu.goal=Utbildningsmål: %s # +course.edu.hostButton=Värd # +course.edu.instructions=Instruktioner # +course.edu.join=Anslut # +course.edu.launchFailed=Oj då! Världen gick inte att starta. Har du tagit världsmallar nyligen? # +course.edu.learnMoreButton=Läs mer # +course.edu.lessonComplete=Lektionen avklarad # +course.edu.lessonIncludesQuiz=Den här lektionen har ett kunskapstest # +course.edu.lessonIsLocked=Den här lektionen är låst # +course.edu.lessonObjectives=Lektionsuppgifter # +## The line below (course.edu.notSupported) doesn't need to be translated for other locales and will eventually be removed. +course.edu.notSupported=Stöds inte ännu # +course.edu.noCoursesFound.title=Hittade inga kurser # +course.edu.noCoursesFound.body=Du verkar inte ha tilldelats några kurser # +course.edu.objective.bulletedString=- %s # +course.edu.progress.new=Ny # +course.edu.progress.inProgress=Påbörjad # +course.edu.progress.completed=Avklarad # +course.edu.refresh.courses=Uppdatera kurser # +course.edu.refresh.lessons=Uppdatera lektioner # +course.edu.restartButton=Starta om # +course.edu.restartConfirmation.title=Starta om lektionen? # +course.edu.restartConfirmation.body=Om du startar om kommer allt ditt arbete att försvinna.%sÄr du säker på att du vill starta om? # +course.edu.restartFailed.title=Åh nej! # +course.edu.restartFailed.body=Vi kunde inte hitta lektionen. Vi ska försöka att ladda ned den på nytt. # +course.edu.startButton=Börja # +course.edu.tasks=Uppgifter # +course.edu.teacherHasNotGivenAcccess=Läraren har inte gett dig åtkomst till den här lektionen. # +## The title is prefixed with the order of the course, followed by a colon, followed by the content title. +## Example: "1: This is the title of a Course" +course.edu.titleWithOrderPrefix.formatted=%d: %s # +course.edu.tryItNowButton=Prova nu # + +## Edu Course Multiplayer strings +course.edu.enterIp=Ange IP-adressen till världen du vill ansluta till. # +course.edu.enterConnection=Ange anslutnings-ID till världen du vill ansluta till. # +course.edu.ipAddress=IP-adress # +course.edu.ipPlaceholder=Ange IP- eller serveradress # +course.edu.ipTooltipText=Du kan se IP-adressen genom att be värden pausa lektionen; då visas den på höger sida av skärmen. # +course.edu.connectionInfo=Anslutnings-ID # +course.edu.conInfoPlaceholder=Ange anslutnings-ID # +course.edu.conInfoHostTooltipText=Du kan dela ditt anslutnings-ID om andra har problem med att ansluta till din värld med hjälp av anslutningskoden eller den delade länken. # +course.edu.conInfoTooltipText=Värden kan hitta anslutnings-ID:t på flerspelarfliken i världens spelmeny. # +course.edu.joinLesson=Anslut till lektion # +course.edu.joinLessonIntro=Hitta och anslut till klasskamrater i samma lektion, eller ange deras IP-adress om den inte visas i listan. # +course.edu.joinLessonIntroTeacher=Välj en grupp att ansluta till, eller ange IP-adressen om den inte visas i listan. # +course.edu.noLessonFoundJoinIp=Ange IP-adress # +course.edu.portTooltipText=Portnumret avgör vilket serverprogram som används. Vanligtvis behöver det inte ändras, så länge inte värden säger något annat. # +course.edu.searching=Söker efter världar … # + +crafting.badCombination=Föremålet har inga giltiga utdata # +crafting.cannotCreate=Du har inte alla ingredienser # +crafting.insufficientLevel=Din nivå är för låg # +crafting.noRecipesInventory=Du måste samla block för att tillverka! # +crafting.noRecipesStonecutter=Du behöver stenmaterial för att tillverka! # +crafting.noRecipesStonecutter_block=Du behöver stenmaterial för att tillverka! # +crafting.noRecipesWorkbench=Du måste samla block för att tillverka! # + +createWorld.customize.custom.baseSize=Grunddjup # +createWorld.customize.custom.biomeDepthOffset=Ekosystemsdjup # +createWorld.customize.custom.biomeDepthWeight=Ekosystemshöjd # +createWorld.customize.custom.biomeScaleOffset=Ekosystemsskala # +createWorld.customize.custom.biomeScaleWeight=Ekosystemstäthet # +createWorld.customize.custom.biomeSize=Ekosystemsstorlek # +createWorld.customize.custom.center= Mittpunktshöjd # +createWorld.customize.custom.confirm1=Detta skriver över dina befintliga # +createWorld.customize.custom.confirm2=inställningar och kan inte ångras. # +createWorld.customize.custom.confirmTitle=Varning! # +createWorld.customize.custom.coordinateScale=Koordinatskala # +createWorld.customize.custom.count= Spawnförsök # +createWorld.customize.custom.defaults=Standardinställningar # +createWorld.customize.custom.depthNoiseScaleExponent=Djupavvikelser, exponent # +createWorld.customize.custom.depthNoiseScaleX=Djupavvikelser, X-axel # +createWorld.customize.custom.depthNoiseScaleZ=Djupavvikelser, Z-axel # +createWorld.customize.custom.dungeonChance=Antal monstergrottor # +createWorld.customize.custom.fixedBiome=Ekosystem # +createWorld.customize.custom.heightScale=Höjdskala # +createWorld.customize.custom.lavaLakeChance=Förekomst av lavasjöar # +createWorld.customize.custom.lowerLimitScale=Nedre gränsskala # +createWorld.customize.custom.mainNoiseScaleX=Grundavvikelser, X-axel # +createWorld.customize.custom.mainNoiseScaleY=Grundavvikelser, Y-axel # +createWorld.customize.custom.mainNoiseScaleZ=Grundavvikelser, Z-axel # +createWorld.customize.custom.maxHeight= Maxhöjd # +createWorld.customize.custom.minHeight= Minimihöjd # +createWorld.customize.custom.next=Nästa sida # +createWorld.customize.custom.page0=Grundläggande inställningar # +createWorld.customize.custom.page1=Malminställningar # +createWorld.customize.custom.page2=Avancerade inställningar (endast för experter!) # +createWorld.customize.custom.page3=Fler avancerade inställningar (endast för experter!) # +createWorld.customize.custom.preset.caveChaos=Kaotiska grottor # +createWorld.customize.custom.preset.caveDelight=Grottrikt # +createWorld.customize.custom.preset.drought=Uttorkat # +createWorld.customize.custom.preset.goodLuck=Lycka till # +createWorld.customize.custom.preset.isleLand=Land av öar # +createWorld.customize.custom.preset.mountains=Bergig terräng # +createWorld.customize.custom.preset.waterWorld=Vattenvärld # +createWorld.customize.custom.presets=Mallar # +createWorld.customize.custom.presets.title=Anpassa världsmallar # +createWorld.customize.custom.prev=Föregående sida # +createWorld.customize.custom.randomize=Slumpa # +createWorld.customize.custom.riverSize=Flodstorlek # +createWorld.customize.custom.seaLevel=Havsnivå # +createWorld.customize.custom.size= Spawnstorlek # +createWorld.customize.custom.spread= Spridningshöjd # +createWorld.customize.custom.stretchY=Höjdutsträckning # +createWorld.customize.custom.upperLimitScale=Övre gränsskala # +createWorld.customize.custom.useCaves=Grottor # +createWorld.customize.custom.useDungeons=Monstergrottor # +createWorld.customize.custom.useLavaLakes=Lavasjöar # +createWorld.customize.custom.useLavaOceans=Lavahav # +createWorld.customize.custom.useMineShafts=Gruvor # +createWorld.customize.custom.useMonuments=Havsmonument # +createWorld.customize.custom.useRavines=Raviner # +createWorld.customize.custom.useStrongholds=Fästen # +createWorld.customize.custom.useTemples=Tempel # +createWorld.customize.custom.useOceanRuins=Havsruiner # +createWorld.customize.custom.useVillages=Byar # +createWorld.customize.custom.useWaterLakes=Vattensjöar # +createWorld.customize.custom.waterLakeChance=Förekomst av vattensjöar # +createWorld.customize.flat.addLayer=Lägg till lager # +createWorld.customize.flat.editLayer=Redigera lager # +createWorld.customize.flat.height=Höjd # +createWorld.customize.flat.layer=%d # +createWorld.customize.flat.layer.bottom=Botten - %d # +createWorld.customize.flat.layer.top=Topp - %d # +createWorld.customize.flat.removeLayer=Ta bort lager # +createWorld.customize.flat.tile=Lagermaterial # +createWorld.customize.flat.title=Superplatt anpassning # +createWorld.customize.presets=Mallar # +createWorld.customize.presets.list=Annars har du några från oss här! # +createWorld.customize.presets.select=Använd mall # +createWorld.customize.presets.share=Vill du dela din mall med någon? Använd rutan nedan! # +createWorld.customize.presets.title=Välj mall # + +createWorldUpsell.removeTrial=Visa inte demon i världslistan # +createWorldUpsell.title=Skapa ny värld eller nytt Realm? # +createWorldUpsell.title.realm=Skapa nytt Realm # +createWorldUpsell.button.realm=Nytt Realm # +createWorldUpsell.button.world=Ny värld # +createWorldUpsell.button.trialText=Starta 30-dagarsdemo # +createWorldUpsell.price.realm=%1$s/månad # +createWorldUpsell.price.coin.realm=%1$s mynt/månad # +createWorldUpsell.price.world=Kostnadsfritt # +createWorldUpsell.realm.sellPoint1=Adda oändliga medlemmar och spela online med §d%d§r kompisar # +createWorldUpsell.realm.sellPoint2=Sparas online: Spela på valfri Minecraft-enhet med Minecraft-marknaden # +createWorldUpsell.realm.sellPoint3=Tar inte upp lagringsutrymme på enheten # +createWorldUpsell.realm.sellPoint4=Kompisar kan spela även när du inte är där # +createWorldUpsell.signIn=Skapa Realm med Microsoft-konto # +createWorldUpsell.world.sellPoint1=Spela online med upp till 7 kompisar # +createWorldUpsell.world.sellPoint2=Sparas till din enhet: Spela offline # +createWorldUpsell.world.sellPoint3=Använder enhetens lagringsutrymme # + + +createWorldScreen.action.editLocal=Gör oändlig! # +createWorldScreen.action.local=Skapa värld! # +createWorldScreen.action.realms=Skapa värld! # +createWorldScreen.action.realmsReset=Nollställ Realm # +createWorldScreen.advanced=Avancerat # +createWorldScreen.cheatSettings=Fusk # +createWorldScreen.worldOptions=Världsalternativ # +createWorldScreen.worldSettings=Världsinställningar # +createWorldScreen.worldManagement=Världshantering # +createWorldScreen.alwaysDay=Alltid dag # +createWorldScreen.bonusChest=Bonuskista # +createWorldScreen.pvp=Kan skada medspelare # +createWorldScreen.immediaterespawn=Omedelbar respawn # +createWorldScreen.respawnRadius=Respawnradie # +createWorldScreen.trustPlayers=Lita på spelare # +createWorldScreen.fireSpreads=Eld sprider sig # +createWorldScreen.mobLoot=Föremål från varelser # +createWorldScreen.tileDrops=Föremål från block # +createWorldScreen.keepInventory=Behåll förråd # +createWorldScreen.naturalregeneration=Naturlig läkning # +createWorldScreen.tntexplodes=Dynamit exploderar # +createWorldScreen.respawnblocksexplode=Respawnade block exploderar # +createWorldScreen.weathercycle=Vädercykel # +createWorldScreen.daylightcycle=Använd dygnsrytm # +createWorldScreen.mobSpawn=Varelsespawn # +createWorldScreen.mobgriefing=Destruktiva varelser # +createWorldScreen.educationtoggle=Education Edition # +createWorldScreen.entitiesdroploot=Föremål från entiteter # +createWorldScreen.commandblocksenabled=Kommandoblock aktiverade # +createWorldScreen.experimentalgameplay=Experiment # +createWorldScreen.experimentalgameplayinfo=§7Prova funktioner som är under utveckling. Kan inte stängas av när världen har skapats. # +createWorldScreen.experimentalbiomes=Anpassade ekosystem # +createWorldScreen.experimentalbiomesDescription=Skapa anpassade ekosystem och förändra världsgenereringen # +createWorldScreen.experimentalCreatorFeatures=Kommande skaparfunktioner # +createWorldScreen.experimentalCreatorFeaturesDescription=Inkluderar aktörsegenskaper och justerbara dimparametrar # +createWorldScreen.experimentalmoddingDescription=Gör du många repetitiva saker? Detta kan hjälpa dig att skapa ditt tillägg. # +createWorldScreen.experimentalSneakingFeature=Kort smygande # +createWorldScreen.experimentalSneakingFeatureDescription=Låter spelare smyga under hål som är 1,5 block höga # +createWorldScreen.cavesandcliffs=Grottor och klippor # +createWorldScreen.cavesandcliffsDescription=Utforska den nya varierade grottgenereringen # +createWorldScreen.spectatorMode=Åskådarläge # +createWorldScreen.spectatorModeDescription=Prova de tidiga versionerna av åskådarläget # +createWorldScreen.experimentalCameras=Experimentella kameror # +createWorldScreen.experimentalCamerasDescription=Aktivera kamerakommandot # +createWorldScreen.experimentalholiday=Funktioner i högtidsskaparen # +createWorldScreen.experimentalholidayDescription=Lägg till datadrivna block och objektteknik för att anpassa blockform, rotation, skada med mera # +createWorldScreen.experimentalGameTest=Beta-API:er # +createWorldScreen.experimentalGameTestDescription=Använd "-beta"-versioner av API-moduler i tilläggspaket # +createWorldScreen.experimentalMolangFeatures=Molang-funktioner # +createWorldScreen.experimentalMolangFeaturesDescription=Molangs experimentella frågor och språkfunktioner # +createWorldScreen.worldPreferences=Världsinställningar # +createWorldScreen.startWithMap=Startkarta # +createWorldScreen.defaultName=Min värld # +createWorldScreen.create=Skapa # +createWorldScreen.createOnRealms=Skapa i Realms-servern # +createWorldScreen.delete=Radera # +createWorldScreen.deleteWorld=Radera värld # +createWorldScreen.delete.desc=Radera din värld för alltid. # +createWorldScreen.delete.confirm=Vill du radera världen permanent? # +createWorldScreen.deleteWarningFormat=Vill du ta bort "%s"? Världen kommer att försvinna för alltid! (Det är väldigt länge!) # +createWorldScreen.editTitleFormat=Redigera "%s" # +createWorldScreen.game.settings=Spelinställningar # +createWorldScreen.gameMode=Spelläge # +createWorldScreen.gameMode.default=Standardläge # +createWorldScreen.gameMode.personal=Personligt spelläge # +createWorldScreen.gameMode.adventure=Äventyr # +createWorldScreen.gameMode.creative=Kreativt # +createWorldScreen.gameMode.creative.desc=Obegränsade resurser. Ingen skada. Du kan flyga. Inga achievements, inte ens om du övergår till överlevnad senare. # +createWorldScreen.gameMode.survival=Överlevnad # +createWorldScreen.gameMode.survival.desc=Begränsade resurser och du behöver verktyg. Du kan ta skada. Se upp för monster. # +createWorldScreen.gameMode.spectator=Åskådare # +createWorldScreen.gameMode.serverDefault=Standard # +createWorldScreen.header.delete=Världens beständighet # +createWorldScreen.header.editLocal=Redigera din värld # +createWorldScreen.header.general.project=Projekt # +createWorldScreen.header.general.exportSettings=Exporteringsinställningar # +createWorldScreen.header.general.exportSettings.description=§7Vissa funktioner kan stängas av under redigeringssessionen, men tas helt i beaktande när de exporterats # +createWorldScreen.header.local=Skapa en värld # +createWorldScreen.header.realms=Skapa en Realms-server # +createWorldScreen.header.realmsReset=Nollställ ditt Realm? # +createWorldScreen.levelName=Namn # +createWorldScreen.levelSeed=Frö # +createWorldScreen.multiplayer.settings=Flerspelarinställningar # +createWorldScreen.progress.local=Skapar ny värld ... # +createWorldScreen.progress.realms=Nollställer Realm ... # +createWorldScreen.seed.desc=Skriv in ett frö för att generera samma terräng på nytt. Lämna tomt för att få en slumpad värld. # +createWorldScreen.showCoordinates=Visa koordinater # +createWorldScreen.worldType=Världstyp # +createWorldScreen.randomtickspeed=Slumpad ticktakt # +createWorldScreen.randomtickspeed.reset=Nollställ slumpad ticktakt # +createWorldScreen.serverSimDistance=Simuleringsavstånd # +createWorldScreen.serverSimDistanceFormat=%s datablock # +createWorldScreen.showbordereffect=Visa kantlinjeeffekt # +createWorldScreen.check_internet_connection=Du är inte ansluten till internet. Dina kompisar kan inte ansluta till dina flerspelarvärldar. Logga in med ditt Microsoft-konto för att spela med dina kompisar. # +createWorldScreen.disconnectedXboxLive=Du är inte ansluten till Microsoft-tjänster. Dina kompisar med gamertags kan inte ansluta till din flerspelarvärld. Logga in med ditt Microsoft-konto för att spela med dina kompisar. # +createWorldScreen.clearPlayerData.button=Rensa spelardata # +createWorldScreen.clearPlayerData.title=Vill du radera spelardata från världen? # +createWorldScreen.clearPlayerData.body1=Välj Alla spelardata för att ta bort precis alla spelardata från världen. Nästa gång en spelare kommer in i världen börjar han eller hon från noll. # +createWorldScreen.clearPlayerData.body2=Välj Fortsätt äga spelardata för att behålla dina data (t.ex. föremål i förrådet och aktuell plats) och applicera den på världens ägare, d.v.s. en spelare som laddar världen lokalt eller ägaren av det Realm som världen finns i. # +createWorldScreen.clearPlayerData.all=Alla spelardata # +createWorldScreen.clearPlayerData.allExceptLocal=Fortsätt äga spelardata # +createWorldScreen.clearPlayerData.cancel=Avbryt # +createWorldScreen.clearPlayerData.progress=Rensar spelardata # +createWorldScreen.upload=Ladda upp värld # +createWorldScreen.editor.deleteProject=Ta bort projekt # +createWorldScreen.editor.projectOptionsLabel=Projektalternativ # +createWorldScreen.editor.delete.confirm=Vill du radera projektet permanent? # +createWorldScreen.editor.deleteWarningFormat=Vill du radera "%s"? Projektet kommer att försvinna för alltid! # + + +## Cross Platform Toggle +crossPlatformToggle.startMenuScreen.title=Spel över flera plattformar # +crossPlatformToggle.startMenuScreen.enable=Aktivera spel över flera plattformar # +crossPlatformToggle.startMenuScreen.enable.line1=Vill du aktivera spel över flera plattformar? # +crossPlatformToggle.startMenuScreen.enable.line2=Spel över flera plattformar låter dig och kompisar på andra plattformar spela tillsammans! # +crossPlatformToggle.startMenuScreen.disable=Stäng av spel över flera plattformar # +crossPlatformToggle.startMenuScreen.disable.line1=Vill du stänga av spel över flera plattformar? # +crossPlatformToggle.startMenuScreen.disable.line2=Du kan inte längre spela med kompisar på andra plattformar. # +crossPlatformToggle.crossPlatformDisabled.friends=Aktivera spel över flera plattformar i huvudmenyn för att ansluta till Realms, LAN-spel och dina andra Minecraft-kompisar. # +crossPlatformToggle.crossPlatformDisabled.invite=Aktivera spel över flera plattformar i huvudmenyn för att bjuda in kompisar på andra plattformar. # +crossPlatformToggle.crossPlatformDisabled.realms=Aktivera spel över flera plattformar i huvudmenyn för att ansluta till Realms. # +crossPlatformToggle.crossPlatformDisabled.servers=Aktivera spel över flera plattformar i huvudmenyn för att lägga till och ansluta till servrar. # +crossPlatformToggle.crossPlatformDisabled.multiplayerSettings=Aktivera spel över flera plattformar i huvudmenyn för att spela med kompisar på andra plattformar. # + +realmsPendingInvitationsScreen.pendingInvitations=Inbjudningar till Realms-medlemskap # +realmsPendingInvitationsScreen.noInvites=Du har inga väntande inbjudningar. # +realmsPendingInvitationsScreen.fetchingInvites=Hämtar inbjudningar … # +realmsPendingInvitationsScreen.decline=Neka # +realmsPendingInvitationsScreen.accepted=Godkända # +realmsPendingInvitationsScreen.declined=Nekade # +realmsPendingInvitationsScreen.showFriendInvites=Visa bara inbjudningar från kompisar. # + +realmsInvitationScreen.addingPlayers=Lägger till spelare ... # +realmsInvitationScreen.findFriends=Hitta kompisar # +realmsInvitationScreen.continue=Fortsätt # +realmsInvitationScreen.done=Klart, nu spelar vi! # +realmsInvitationScreen.friends=Kompisar # +realmsInvitationScreen.invitedFriends=Inbjudna kompisar # +realmsInvitationScreen.members=Medlemmar # +realmsInvitationScreen.unableToAddPlayers=Kunde inte lägga till spelare # +realmsInvitationScreen.loadingFriends=Laddar kompisar och medlemmar ... # +realmsInvitationScreen.loadingProfiles=Laddar profiler (%s / %s) # +realmsInvitationScreen.noInvites=Inga spelare hittades. # +realmsInvitationScreen.savingChanges=Sparar ändringar ... # +realmsInvitationScreen.sendingInvitesFailed=Någonting gick fel. Vi kunde inte lägga till dina valda spelare i ditt Realm. Försök igen senare. # +realmsInvitationScreen.title=Lägg till medlemmar # +realmsInvitationScreen.undo=Ångra # +realmsInvitationScreen.unblock=Häv blockering # +realmsInvitationScreen.unblocked=Blockering hävd # +realmsInvitationScreen.blocked=Blockerad # +realmsInvitationScreen.myRealm=Mitt Realm # +realmsInvitationScreen.fetchingLink=Hämtar ny länk ... # +realmsInvitationScreen.fetchingCode=Hämtar ny inbjudningskod … # +realmsInvitationScreen.shareTitle=Inbjudan till Realms # +realmsInvitationScreen.shareText=Spela med mig i detta Realm! # +realmsInvitationScreen.refreshDialogTitle=Avaktivera nuvarande länk? # +realmsInvitationScreen.refreshDialogLabel=Detta inaktiverar den aktuella länken och genererar en ny. Alla som redan har blivit medlemmar kommer fortfarande att kunna ansluta till ditt Realm. # +realmsInvitationScreen.createLinkDialogTitle=Skapa länk till Realm? # +realmsInvitationScreen.createLinkDialogLabel=Alla som öppnar den här länken blir medlem i ditt Realm. Du kan avaktivera länken genom att generera en ny. # +realmsInvitationScreen.shareDialogTitle=Ladda ned säkerhetskopia innan delning? # +realmsInvitationScreen.shareDialogLabel=Alla med den här länken kan bli medlem i ditt Realm. Tänk dig för innan du delar den med någon. Vi råder dig att ladda ned en säkerhetskopia av världen först. Du kan ta bort medlemmar från inställningarna för ditt Realm. # +realmsInvitationScreen.shareDialogShareButton=Dela # +realmsInvitationScreen.shareDialogCopyButton=Kopiera # +realmsInvitationScreen.shareDialogNewLinkButton=Skapa ny länk # +realmsInvitationScreen.shareDialogNewCodeButton=Skapa ny kod # +realmsInvitationScreen.closedRealmWarning=Ditt Realm är stängt. Medlemmar kan inte ansluta. # +realmsInvitationScreen.generate=Generera # +realmsInvitationScreen.disable=Avaktivera # +realmsInvitationScreen.backup=Ladda ned # +realmsInvitationScreen.shareByLink=Dela länk # +realmsInvitationScreen.shareByCode=Dela inbjudningskod # +realmsInvitationScreen.shareLinkToRealm=Dela länk till Realm # +realmsInvitationScreen.shareCodeToRealm=Dela inbjudningskod till Realm # +realmsInvitationScreen.shareInfoMessage=Alla med länken kan ansluta till ditt Realm. Gå till Spel > Ladda ned värld för att ladda ned en säkerhetskopia av världen. # +realmsInvitationScreen.shareInfoMessageCode=Alla med inbjudningskoden kan ansluta till ditt Realm. Gå till Spel > Ladda ned värld för att ladda ned en säkerhetskopia av världen. # +realmsInvitationScreen.refreshLinkInfoMessage=Detta avaktiverar den gamla länken och skapar en ny. Vill du fortsätta? # +realmsInvitationScreen.refreshCodeInfoMessage=Detta avaktiverar den gamla inbjudningskoden och skapar en ny. Vill du fortsätta? # +realmsInvitationScreen.kick=Ta bort # +realmsInvitationScreen.kickAndBlock=Blockera # +realmsInvitationScreen.kickPopupTitle=Blockera åtkomst? # +realmsInvitationScreen.kickPopupText=Vill du blockera åtkomst för den här spelaren? Du kan ångra dig när som helst. # +realmsInvitationScreen.copyToastMessage=Länken till ditt Realm har kopierats till urklipp! # +realmsInvitationScreen.playerFilterTitle=Filtrera spelare # +realmsInvitationScreen.setPermissionFail=Kunde inte ge tillstånd till användaren %s. # +realmsInvitationScreen.setDefaultPermissionFail=Kunde inte tilldela standardtillstånd. # + +realmJoining.progressTitle=Ansluter till Realm ... # + +realmsClearMembers.clearMembersTitle=Töm medlemslista? # +realmsClearMembers.clearMembersText=Vill du tömma medlemslistan för detta Realm? # +realmsClearMembers.clear=Töm medlemslista # + +realmsSharingScreen.join=Anslut # +realmsSharingScreen.joinTitle=Anslut till Realm? # +realmsSharingScreen.joinMessage=Anslut till Realm %s? # +realmsSharingScreen.blockedInviteTitle=Spelaren är blockerad # +realmsSharingScreen.blockedInviteMessage=Du är tyvärr blockerad! Be Realm-ägaren att ta bort dig från listan med blockerade spelare. # +realmsSharingScreen.badInviteTitle=Ogiltig länk till Realm # +realmsSharingScreen.badInviteMessage=Inbjudningslänken är antingen felaktig eller inaktiv. Be Realm-ägaren om en uppdaterad länk och se till att du anger den korrekt. # +realmsSharingScreen.regenerateLinkFailed=Kunde inte skapa ny inbjudningslänk # +realmsSharingScreen.cantJoinExpiredTitle=Realm som tillhör %s har gått ut # +realmsSharingScreen.cantJoinExpiredMessage=%s har gått ut. Be %s att förnya det. # +realmsSharingScreen.cantJoinClosedTitle=%s har stängt sitt Realm # +realmsSharingScreen.cantJoinClosedMessage=%s är stängt. Be %s att öppna det. # +realmsSharingScreen.failedSignInModalTitle=Logga in för att ansluta till detta Realm # +realmsSharingScreen.failedSignInModalMessage=Du måste vara inloggad med ett Microsoft-konto för att ansluta till ett Realm. Logga in och försök igen. # +realmsSharingScreen.invalidPermissionTitle=Ogiltiga tillstånd # +realmsSharingScreen.unexpectedServerResponseTitle=Realms-fel # +realmsSharingScreen.unexpectedServerResponseMessage=Det gick inte att ansluta till Realm-instansen. Försök igen senare. # + +realmsCreateScreen.title.create=Skapa en Realms-server # +realmsCreateScreen.title.extend=Förläng ditt Realm # +realmsCreateScreen.title.renew=Förnya ditt Realm # +realmsCreateScreen.defaultRealm=Realm som tillhör %s # +realmsCreateScreen.creatingRealm=Skapar Realm ... # +realmsCreateScreen.nameHeader.name=Realm-namn # +realmsCreateScreen.nameHeader.rename=Byt namn på Realm? # +realmsCreateScreen.termsAndConditionsAgree=Godkänn # +realmsCreateScreen.termsAndConditionsHeader=Användarvillkor # +realmsCreateScreen.viewTermsAndConditions=Läs användarvillkoren # +realmsCreateScreen.viewPrivacyPolicy=Visa sekretesspolicy # +realmsCreateScreen.durationHeader=Period # +realmsCreateScreen.durationShort=30 dagar # +realmsCreateScreen.durationLong=180 dagar # +realmsCreateScreen.sizeHeader=Storlek # +realmsCreateScreen.purchasePrefix.create=Skapa # +realmsCreateScreen.purchasePrefix.extend=Förläng # +realmsCreateScreen.purchasePrefix.renew=Förnya # +realmsCreateScreen.subscription.trial=Skapa kostnadsfritt!%s(%s/månad efter de första 30 dagarna) # +realmsCreateScreen.subscription.buy=Skapa för %s i månaden # +realmsCreateScreen.subscription.renew=Förnya för %s i månaden # +realmsCreateScreen.consumable.trial=Skapa kostnadsfritt! # +realmsCreateScreen.consumable.buy=Skapa för %s # +realmsCreateScreen.consumable.renew=Förnya för %s # +realmsCreateScreen.consumable.extend=Förläng för %s # +realmsCreateScreen.errorRealmName=Namnet på ditt Realm kan inte lämnas tomt. # +realmsCreateScreen.errorRealmNameAndTOS=Namnet på ditt Realm kan inte lämnas tomt, och du måste godkänna tjänstevillkoren för att skapa det. # +realmsCreateScreen.errorTOS=Du måste godkänna villkoren för att skapa ett Realm. # +realmsCreateScreen.goBack=Gå tillbaka # +realmsCreateScreen.contactSupport=Kontakta support # +realmsCreateScreen.createFailed.title=Någonting gick fel # +realmsCreateScreen.purchaseFailed=Tyvärr, ditt Realm-köp gick inte att slutföra. Har du kollat din internetanslutning? # +realmsCreateScreen.createFailed.content=Ditt köp lyckades, men vi kunde inte skapa din Realm just nu. Vi skapar den så snart som möjligt. Kom tillbaka lite senare på samma enhet. Kontakta Mojangs support om problemet kvarstår. # +realmsCreateScreen.createFailed.profanity=Realm-namnet %s är inte tillåtet. # +realmsCreateScreen.createFailed.generic=Klubbnamnet kunde inte bekräftas. Försök igen senare. # +realmsCreateScreen.maxRealms.title=Maximalt antal abonnemang # +realmsCreateScreen.maxRealms.content=Du har uppnått det maximala antalet abonnemang på den här plattformen och kan inte skapa en ny just nu. # +realmsCreateScreen.offerNotFound.title=Anslutningen till butiken tappades # +realmsCreateScreen.offerNotFound.content=Enheten har förlorat anslutningen till butiken och vi kan inte bekräfta att erbjudandet fortfarande är tillgängligt. Kontrollera din internetanslutning eller försök igen senare. # +realmsCreateScreen.offerNotAvailable.title=Anslutningen till butiken tappades # +realmsCreateScreen.offerNotAvailable.content=Enheten har förlorat anslutningen till butiken och vi kan inte bekräfta att erbjudandet fortfarande är tillgängligt. Kontrollera din internetanslutning eller försök igen senare. # +realmsCreateScreen.extendRealms.content=Du har förlängt ditt Realms-abonnemang så långt det går. Du kan inte lägga till mer tid just nu. Försök igen senare. # +realmsCreateScreen.twoUsers=2 spelare # +realmsCreateScreen.tenUsers=10 spelare # +realmsCreateScreen.viewTOS=Du kan läsa villkoren för Minecraft Realms på https://aka.ms/minecraftrealmsterms i valfri webbläsare. # +realmsCreateScreen.viewPrivacyPolicyText=Du kan läsa sekretesspolicyn för Minecraft Realms på https://aka.ms/mcprivacy i valfri webbläsare. # +realmsCreateScreen.waitingPurchase=Köpet behandlas! Det borde inte ta lång tid. # +realmsCreateScreen.paymentFailed.title=Betaltjänst # +realmsCreateScreen.paymentFailed.body=Kunde inte ansluta till Realms och slutföra ditt köp just nu. Försök igen senare. # +realmsCreateScreen.incomplete=Ofullständigt Realm # +realmsCreateScreen.incomplete.create.a=Vi blev visst inte helt klara förra gången. Nu gör vi färdigt ditt Realm. # +realmsCreateScreen.incomplete.create.b=Det verkar som att du började skapa ett Realm med ett annat Microsoft-konto. Vill du skapa detta Realm med det här Microsoft-kontot som ägare? # +realmsCreateScreen.incomplete.create.c=Någon började skapa ett Realm med faktureringskontot på den här enheten. Vill du färdigställa detta Realm med det här Microsoft-kontot som ägare? # +realmsCreateScreen.incomplete.renew.a=Vi blev visst inte helt klara förra gången. Nu gör vi färdigt förnyelsen av ditt Realm. # +realmsCreateScreen.incomplete.renew.b=Det verkar som att du började förnya ett Realm med ett annat Microsoft-konto. Vill du bekräfta förnyelsen av detta Realm med det här Microsoft-kontot som ägare? # +realmsCreateScreen.incomplete.renew.c=Någon började förnya ett Realm med faktureringskontot på den här enheten. Vill du bekräfta förnyelsen av detta Realm med det här Microsoft-kontot som ägare? # +realmsCreateScreen.incomplete.override.renew=Du försöker skapa ett nytt Realm, men vi har upptäckt ett tidigare köp av en förnyelse av ett Realm. Vill du applicera det köpet nu? # +realmsCreateScreen.incomplete.override.create=Du försöker förnya ett Realm, men vi har upptäckt ett tidigare köp av ett Realm. Vill du applicera det köpet nu? # +realmsCreateScreen.incomplete.override.realm=Du försöker förnya ett Realm, men vi har upptäckt ett tidigare köp av ett annat Realm. Vill du applicera det köpet nu? # +realmsCreateScreen.prepare.store.title=Köphistorik krävs # +realmsCreateScreen.prepare.store.body=Du måste logga in i Store så vi får granska din köphistorik innan vi kan fortsätta. # +realmsCreateScreen.prepare.store.button=Logga in i Store # +realmsCreateScreen.nsoinfotext=Du behöver ett abonnemang på Nintendo Switch Online för att använda Realms. # +realmsCreateScreen.playNowTitle=Spela i Realm nu? # +realmsCreateScreen.playNowMessage1=Du kan bjuda in kompisar till ditt Realm och börja spela nu. # +realmsCreateScreen.playNowMessage2=Annars hittar du det på världsfliken på skärmen Spela. Redigera det för att byta spelläge eller ladda upp en värld till ditt Realm. # +realmsCreateScreen.playWithFriends=Spela med kompisar # +realmsCreateScreen.playSolo=Spela ensam # +realmsCreateScreen.purchaseConfirmation.title=Köp Realm? # +realmsCreateScreen.purchaseConfirmation.create.message=Vill du skapa ett Realm? # +realmsCreateScreen.purchaseConfirmation.extend.message=Vill du förlänga ett Realm? # +realmsCreateScreen.purchaseConfirmation.renew.message=Vill du förnya ett Realm? # +realmsCreateScreen.purchaseConfirmation.continue=Bekräfta köp # +realmsCreateScreen.purchaseConfirmation.cancel=Avbryt # + +realmsCreateScreen.title=Skapa ett Realm # +realmsCreateScreen.nameHeader=Realm-namn # +realmsCreateScreen.chooseWorld=Skapa Realm: Välj värld # + +realmsConfigurationScreen.realmName=Realm-namn # +realmsConfigurationScreen.realmDescription=Realm-beskrivning # +realmsConfigurationScreen.open=Öppna Realm # +realmsConfigurationScreen.close=Stäng Realm # +realmsConfigurationScreen.resetRealm=Om du nollställer ditt Realm kommer världen att tas bort och börjas om från början. Är du säker på att du vill göra det? # +realmsConfigurationScreen.confirmReset=Bekräfta nollställning # +realmsConfigurationScreen.resetRealmTryAgain=Kunde inte nollställa Realm. Vill du försöka igen? # +realmsConfigurationScreen.failedOpenCloseTitle=Kunde inte öppna/stänga. # +realmsConfigurationScreen.failedOpenClose=Kunde inte öppna/stänga ditt Realm. Vill du försöka igen? # + +realmsWorld.notAvailable=Din enhet har inte stöd för Minecraft Realms. # +realmsWorld.ownerPay=Ägaren betalar varje månad och kan bjuda in sina kompisar kostnadsfritt! # +realmsWorld.realmsDescription=Realms är privata Minecraft-världar som alltid är tillgängliga för dig och dina kompisar. # +realmsWorld.realmsDescription.paragraph2=Du kan spela i dem oavsett om Realm-ägaren är online, och du kan använda alla enheter som kör Minecraft! # +realmsWorld.realmsDescription.paragraph3=Utforska ditt Realm i dag! # +realmsWorld.realmsDescription.Beta.line1=Realms, det säkra och enkla sättet att dela Minecraft-världar med kompisar, är inte tillgängligt i betaversioner av Minecraft. # +realmsWorld.realmsDescription.Beta.line2=Klicka nedan för instruktioner om du vill sluta använda betaversionen och få åtkomst till Realms. # +realmsWorld.newRealm=Nytt Realm # +realmsWorld.connectLive=Logga in för att prova kostnadsfritt! # +realmsWorld.owner=ägare # +realmsWorld.leaveBeta=Lämna betaversionen? # +realmsWorld.newRealmTrial=Påbörja din kostnadsfria 30-dagarsdemo%s(%s/mån efter första månaden) # +realmsWorld.creatingWorld=Skapar värld # + +realmsPlus.popup.top_button_text=Mer information # +realmsPlus.popup.bottom_button_text=Förnya abonnemang # +realmsPlus.popup.title=Realms Plus-abonnemanget har gått ut # +realmsPlus.popup.message=Ditt Realms Plus-abonnemang har gått ut. Du måste förnya abonnemanget för att återfå tillgång till ditt Realm samt de paket och utseenden du fått via Realms Plus. # + +realmsPlusUpgradeNotice.title=Välkommen till Realms Plus! # +realmsPlusUpgradeNotice.body=Ditt Realms-abonnemang har uppgraderats till Realms Plus. Nu har du tillgång till över 150 innehållspaket från marknaden utan extra kostnad. Upp till 10 spelare kan spela samtidigt, och de får tillgång till allt abonnemangsinnehåll i ditt Realm – helt gratis! # +realmsPlusUpgradeNotice.continue=Fortsätt # +realmsPlusUpgradeNotice.viewpacks=Visa Realms Plus-paket # + +raytracing.RTX.name=RTX ###Brand name, don't localize + +network.onlinePlay.title=Spela med kompisar # +network.onlinePlay.msg=Du kan bjuda in kompisar till dina världar, se deras skapelser och tillverka i varandras världar. # +network.onlinePlay.instruction=Använd spelmenyn för att ansluta till dina kompisars världar eller bjuda in dem till dina världar och Realms. # +network.thirdparty.connect.splitscreen=Logga in på ett %s-konto för att spela flerspelarläge med delad skärm online. # +network.thirdparty.connect.benefit=Logga in med %s för att spela online med kompisar och kolla in utbudet i butiken. # +network.thirdparty.connect.store=%s krävs för att använda butiken. # +network.thirdparty.connect.achievements=%s krävs för att få achievements. # +network.thirdparty.findfriends.failed=Det gick inte att ansluta till Microsofts kontotjänster. Har du kollat din internetanslutning? # + + +networkWorld.add_friend=Lägg till kompis # +networkWorld.add_server=Lägg till server # +networkWorld.add_label=Lägg till # +networkWorld.join_server=Anslut till server # +networkWorld.screenshots=Skärmbilder: # +networkWorld.description=Beskrivning: # +networkWorld.available_games=Tillgängliga spel: # +networkWorld.news=Nyheter: # +networkWorld.online=Online: # +networkWorld.current_ping=Nuvarande ping: # +networkWorld.lan_label=LAN-spel # +networkWorld.servers_label=Servrar # +networkWorld.friends_label=Kompisar # +networkWorld.joinable_friends_label=Tillgängliga kompisar # +networkWorld.no_joinable_friends_label=Inga av dina kompisar spelar Minecraft just nu. # +networkWorld.check_internet_connection=Hoppsan! Kontrollera din internetanslutning. Vi hittar inte dina kompisars världar. # +networkWorld.connect_to_xbl=Logga in med ett Microsoft-konto för att spela med kompisar. # +networkWorld.memberOfTooManyRealms=Du har nått medlemsgränsen för detta Realm. # +networkWorld.multiplayerPrivilegesBlocked=Du kan inte spela onlinespel för flera spelare på grund av inställningarna för ditt Microsoft-konto. Se till att dina säkerhetsinställningar för onlinespel tillåter flerspelarlägen. Se instruktioner för hur du ändrar dessa inställningar på aka.ms/MCMultiplayerHelp. # +networkWorld.multiplayerPrivilegesBlockedOnConsole=Du kan inte spela onlinespel för flera spelare på grund av inställningarna för ditt Microsoft-konto. Se till att dina säkerhetsinställningar för onlinespel tillåter flerspelarlägen och att du har ett aktivt Xbox Live Gold-abonnemang. Instruktioner för hur du ändrar inställningarna hittar du på aka.ms/MCMultiplayerHelp. ###disable_3rd_party_console_resource_pack_check +networkWorld.multiplayerPrivilegesBlockedOnConsoleGamecore=Du kan inte spela i flerspelarläge online på grund av inställningarna för ditt Microsoft-konto. ###disable_3rd_party_console_resource_pack_check +networkWorld.multiplayerPrivilegesUnknown=Ett okänt fel inträffade som gör att det inte går att spela online. Försök igen senare. # +networkWorld.versionOutOfDate=Du kör inte den senaste versionen och kan därför inte spela online med andra spelare. Installera den senaste versionen för att få tillgång till onlinefunktioner. # +networkWorld.more_servers=Fler servrar # +networkWorld.thirdparty.connect=Anslut till "%s" # +networkWorld.join=Anslut # +networkWorld.joinByCode=Anslut till Realm # +networkWorld.realmsHashPlaceholder=Inbjudningskod ... # +networkWold.joinByCodeHelpText=Ange koden från din Realm-inbjudningslänk för att gå med. # +networkWorld.highPingWarning.title=Anslut till servern? # +networkWorld.highPingWarning.line1=Du har för närvarande ingen stark anslutning till den valda servern. Din upplevelse kan påverkas. # +networkWorld.highPingWarning.line2=Vill du ansluta till den här servern ändå? # +networkWorld.view_offers=Visa erbjudanden # + +## The following text is placed on in-game signs, which have a 4-line, 15-character-per-line limit. +## The intent of the message is to convey to the reader that the sign author's chat permissions are +## blocked. This cannot exceed the 4-line, 15-character/line limit! +## Use dashes ("---") to fill in empty lines. +networkWorld.userSignTextBlockedLine0=--- # +networkWorld.userSignTextBlockedLine1=Upphovsmannen # +networkWorld.userSignTextBlockedLine2=är blockerad # +networkWorld.userSignTextBlockedLine3=--- # +networkWorld.userSignTextMutedLine0=--- # +networkWorld.userSignTextMutedLine1=Upphovsmannen # +networkWorld.userSignTextMutedLine2=är blockerad # +networkWorld.userSignTextMutedLine3=--- # + +networkWorld.userBookTextBlocked=[Upphovsmannen är blockerad] # +networkWorld.userBookTextMuted=[Upphovsmannen är blockerad] # + +localWorld.no_local_world_label=Du har inte skapat några världar än. # +localWorld.no_local_worlds_present=Har dina världar försvunnit? Prova att byta lagringsplats: # +localWorld.no_local_worlds_present.world_recovery=Försvann dina världar? Prova att återställa världar i extern lagring: # +localWorld.no_local_worlds.world_recovery_button_label=Reparera världar # + +thirdPartyWorld.comingSoon=Kommer snart! # +thirdPartyWorld.Featured=Utvalda servrar # +thirdPartyWorld.Additional=Ytterligare servrar # +thirdPartyWorld.featuredComingSoon=Kommer snart # +thirdPartyWorld.notConnected=Det gick inte att ansluta till servrarna just nu. Försöker igen inom kort. # +thirdPartyWorld.playNow=Spela nu! # +thirdPartyWorld.loadingServers=Hämtar serverinformation, vänta ... # +thirdPartyWorld.loadingFeaturedServers=Hämtar servrar ... # + +realmsSlotsScreen.description=Välj upp till tre världar att ladda upp till din Realms-server. Välj en värld för att aktivera eller redigera den! # +realmsSlotsScreen.new=Ny värld # +realmsSlotsScreen.readyToPlay=Redo att spela # +realmsSlotsScreen.editRealm=Hantera Realm # +realmsSlotsScreen.editWorld=Redigera värld # +realmsSlotsScreen.activateWorld=Aktivera värld # +realmsSlotsScreen.gamesettings=Spelinställningar # +realmsSlotsScreen.chooseSlot=Välj en plats # +realmsSlotsScreen.activateWarning=Om du redigerar eller aktiverar den här världen sparkar du ut alla spelare. Men det är ingen fara, de kan ansluta igen efteråt. # +realmsSlotsScreen.celebrationMap=Karta till Realms-firandet # + +realmsSettingsScreen.playerCountLabel=Storlek # +realmsSettingsScreen.forceResourcePackFail=Kunde inte tvinga värde för resurspaket # +realmsSettingsScreen.failedUploadPack=Kunde inte ladda upp paketet %s. # +realmsSettingsScreen.failedApply=En del av det valda innehållet kunde inte användas. # +realmsSettingsScreen.errorApply=Kunde inte tillämpa innehåll # +realmsSettingsScreen.realmDurationLabel=Period # +realmsSettingsScreen.manageSubscriptionButton=Administrera abonnemang # +realmsSettingsScreen.manageSubscriptionsButton=Administrera abonnemang # +realmsSettingsScreen.renewRealmButton=Förnya Realm # +realmsSettingsScreen.extendRealmButton=Förläng Realm # +realmsSettingsScreen.deleteRealmButton=Ta bort Realm # +realmsSettingsScreen.openRealmButton=Öppna Realm # +realmsSettingsScreen.closeRealmButton=Stäng Realm # +realmsSettingsScreen.playRealmButton=Spela # +realmsSettingsScreen.playDisabledRealmButton=Realm stängt # +realmsSettingsScreen.playExpiredRealmButton=Realm utgånget # +realmsSettingsScreen.selectorSectionLabel.manage=Hantera %s # +realmsSettingsScreen.selectorSectionLabel=Redigera "%s" # +realmsSettingsScreen.selectorSectionLabelRealm=Realm # +realmsSettingsScreen.worldSectionTitle=Värld # +realmsSettingsScreen.gameSectionTitle=Spelinställningar # +realmsSettingsScreen.playersSectionTitle=Spelare # +realmsSettingsScreen.membersSectionTitle=Medlemmar # +realmsSettingsScreen.subscriptionSectionTitle=Abonnemang # +realmsSettingsScreen.devOptionsSectionTitle=Utvecklaralternativ # +realmsSettingsScreen.backupSection=Säkerhetskopior # +realmsSettingsScreen.backupInfo=Du kan återställa världen i ditt Realm med en säkerhetskopia från den här listan. # +realmsSettingsScreen.backupReplaced=Världen har ersatts med den valda säkerhetskopian. # +realmsSettingsScreen.backupReplacedFailed=Det gick inte att ersätta världen med den valda säkerhetskopian. # +realmsSettingsScreen.backupReplacedTimeout=Det tog för lång tid att ersätta världen med den valda säkerhetskopian. # +realmsSettingsScreen.backupVersion=Version: %s # +realmsSettingsScreen.backupVersionUnknown=Version: Okänd # +realmsSettingsScreen.deleteRealm=Ta bort Realm # +realmsSettingsScreen.deleteRealmToast=Realm %s har tagits bort. # +realmsSettingsScreen.deleteRealmFailToast=Det gick inte att ta bort Realm %s. # +realmsSettingsScreen.deleteRealmModalText=Ditt Realm tas bort permanent. Du förlorar åtkomsten till världen, medlemslistan och klubben. # +realmsSettingsScreen.backupRestoreHeader=Ersätter världen # +realmsSettingsScreen.backupModalText=Om du ersätter världen med den här säkerhetskopian kommer du att gå miste om dina senaste framsteg i ditt Realm. Ditt Realm kommer att starta om och alla aktiva spelare måste återansluta. # +realmsSettingsScreen.replaceWithBackup=Ersätt Realm med säkerhetskopia # +realmsSettingsScreen.backupInProgress=Ersätter värld i Realm med säkerhetskopia # +realmsSettingsScreen.realmNameLabel=Realm-namn # +realmsSettingsScreen.realmNameEditPlaceholder=Ange Realm-namn # +realmsSettingsScreen.realmDescriptionEditPlaceholder=Ange Realm-beskrivning # +realmsSettingsScreen.replaceLoadingText=Vi ersätter ditt Realm med en säkerhetskopia. # +realmsSettingsScreen.replaceWorldButton=Ersätt värld # +realmsSettingsScreen.resetWorldButton=Nollställ värld # +realmsSettingsScreen.downloadWorldButton=Ladda ned värld # +realmsSettingsScreen.downloadWorldNameCopy=%s - kopia # +realmsSettingsScreen.uploadWorldButton=Ladda upp värld # +realmsSettingsScreen.difficultyOptionLabelFormat=%s %s # +realmsSettingsScreen.gameModeOptionLabel=Spelläge # +realmsSettingsScreen.survivalRadioButton=Överlevnad # +realmsSettingsScreen.creativeRadioButton=Kreativt # +realmsSettingsScreen.resetButtonHelperLabel=Börja om från början? # +realmsSettingsScreen.maxPlayersLabelFormat=%d kompisar # +realmsSettingsScreen.durationLabelFormat=%d dagar återstår # +realmsSettingsScreen.subscriptionLabelFormat=Förnyas med %d dagars mellanrum # +realmsSettingsScreen.subscriptionLabelFormatPreview=Förnyas genom din betalda Realms-prenumeration i intervaller om %d dagar. # +realmsSettingsScreen.fetchingWorldInfo=Hämtar information om Realm ... # +realmsSettingsScreen.updatingWorldInfo=Uppdaterar information om Realm ... # +realmsSettingsScreen.resettingRealm=Nollställer Realm ... # +realmsSettingsScreen.applyPacks=Tillämpar paket ... # +realmsSettingsScreen.openingRealm=Öppnar Realm ... # +realmsSettingsScreen.closingRealm=Stänger Realm ... # +realmsSettingsScreen.realmInfoError=Kunde inte hämta information om Realm. Försök igen senare. # +realmsSettingsScreen.realmJoinError=Kunde inte ansluta till Realm. Försök igen senare. # +realmsSettingsScreen.realmResetError=Kunde inte nollställa Realm. Försök igen senare. # +realmsSettingsScreen.realmOpenError=Kunde inte öppna Realm. # +realmsSettingsScreen.realmCloseError=Kunde inte stänga Realm. # +realmsSettingsScreen.reset=Nollställ # +realmsSettingsScreen.resetRealm=Det här tar bort världen från din aktiva Realm-plats så att du kan ersätta den med en ny värld. Medlemmarna i ditt Realm får tillgång till den nya världen. Välj ”Avbryt” och sedan ”Ladda ner värld” om du vill ladda ner en kopia av den aktuella världen så att du inte förlorar några data. Välj ”Bekräfta” om du vill fortsätta att ersätta världen. # +realmsSettingsScreen.confirmReset=Radera och nollställ? # +realmsSettingsScreen.confirmReplace=Ersätt värld? # +realmsSettingsScreen.closeRealmTitle=Stäng Realm? # +realmsSettingsScreen.closeRealmMessage=Om du stänger ditt Realm kommer alla anslutna spelare att kopplas ifrån. Vill du göra det? # +realmsSettingsScreen.LoadingSubscription=Laddar abonnemang ... # +realmsSettingsScreen.failedLoadingSubscription=Kunde inte ladda abonnemang # +realmsSettingsScreen.matchingPurchasePlatformFormat=Du köpte ditt abonnemang via %s # +realmsSettingsScreen.nonMatchingPurchasePlatformFormat=Du öppnade ditt abonnemang via %s. Du kan bara förlänga det därifrån. # +realmsSettingsScreen.nonMatchingPurchasePlatformGeneric=Du kan hantera din prenumeration på Realms via plattformsbutiken där du ursprungligen köpte den. # +realmsSettingsScreen.consumableToSubscriptionTransitionInfo=Du kan inte förlänga ditt Realm just nu. Vi har introducerat Realms-abonnemang och du kan köpa ett nytt abonnemang när ditt Realm gått ut om %d dagar. Men var bara lugn! Vi ger dig 14 extra dagar helt gratis och ditt Realm blir kvar online, så du har gott om tid på dig att förlänga abonnemanget. # +realmsSettingsScreen.consumableToSubscriptionGracePeriodInfo=Ditt Realm har gått ut. Men oroa dig inte! Det finns kvar online i %d dagar till. Nu kan du förlänga det med vår nya autoförnyande prenumeration, så att du aldrig mer behöver oroa dig över att hålla igång ditt Realm. # +realmsSettingsScreen.consumableToSubscriptionTransitionInfoExpired=Ditt Realm har gått ut. Du kan förlänga det med vår nya autoförnyande prenumeration, så att du aldrig mer behöver oroa dig över att hålla världen uppe. # +realmsSettingsScreen.upload.worldtoobig=Uppladdningen misslyckades. Storleken på världen överskrider den maximala uppladdningsgränsen på %s. # +realmsSettingsScreen.download.worldtoobig=Nedladdningen misslyckades. Storleken på världen överskrider den maximala nedladdningsgränsen på %s. # + +realmsSettingsScreen.switchStoreDisplayName=Nintendo eShop # +realmsSettingsScreen.iosStoreDisplayName=App Store # +realmsSettingsScreen.googlePlayStoreDisplayName=Google Play-butiken # +realmsSettingsScreen.windowsStoreDisplayName=Windows Store # +realmsSettingsScreen.xboxOneStoreDisplayName=Xbox Store # +realmsSettingsScreen.amazonStoreDisplayName=Amazon Appstore # +realmsSettingsScreen.oculusStoreDisplayName=Oculus Store # +realmsSettingsScreen.berwickStoreDisplayName="PlayStation Store" # +realmsSettingsScreen.PS4StoreDisplayName="PlayStation Store" #### CertRequirement: ["PlayStation Store"] +realmsSettingsScreen.unknownStoreDisplayName=en okänd butik # +realmsSettingsScreen.extendingRealm=Förlänger Realm ... # +realmsSettingsScreen.offerError.title=Väntande köp # +realmsSettingsScreen.offerError.content=Du har redan ett väntande köp. Du kan inte påbörja ett nytt innan det har behandlats. Försök igen senare. # +realmsSettingsScreen.dev_branch_label=Vilken incheckning ska ditt Realm köras på? # +realmsSettingsScreen.dev_current_version_label=Aktuell version: # +realmsSettingsScreen.dev_matching_version_label=Incheckning som matchar klient: # +realmsSettingsScreen.dev_all_commits_label=Tillgängliga incheckningar: # +realmsSettingsScreen.dev_no_matching_version_message=INGEN MATCHNING FÖR "%s" # +realmsSettingsScreen.dev_prev_page_label=Föregående # +realmsSettingsScreen.dev_next_page_label=Nästa # +realmsSettingsScreen.uploadConfirmationMessage=Det här tar bort den aktuella världen från din aktiva Realms-plats och ersätter den med en av dina befintliga världar. Ditt Realms medlemmar får tillgång till den nyss ersatta världen. Välj ”Avbryt” och sedan ”Ladda ner värld” om du vill ladda ner en kopia av den aktuella världen så att du inte förlorar några data. Välj ”Bekräfta” om du vill fortsätta att ersätta världen. # +realmsSettingsScreen.uploadConfirmationTitle=Ersätt värld? # +realmsSettingsScreen.allowlist_invite=Bjud in # +realmsSettingsScreen.searchBox=Sök ... # +realmsSettingsScreen.unknownPackName=Okänt namn # +realmsSettingsScreen.viewSubscriptionsButton=Visa abonnemang # + +realmsSettingsScreen.extendConsumableButton=Förläng abonnemang # +realmsSettingsScreen.extendConsumableButton.30=Förläng med 30 dagar # +realmsSettingsScreen.extendConsumableButton.180=Förläng med 180 dagar # + +xblLogin.LoginMessageTitle=Microsoft-konto # +xblLogin.LoginMessage=Ansluter … # + +xbl.savePurchase.description.line1=Vill du komma åt allt du köper på alla system med Minecraft-butiken? Logga in med ett gratis Microsoft-konto och synka dina köpta utseenden, texturer, kartor och mixpaket! # +xbl.savePurchase.description.line2=Om du blir av med ditt system eller avinstallerar Minecraft kommer dina köp ändå att finnas synkroniserade och tillgängliga på alla system när du använder ditt Microsoft-konto. # +xbl.savePurchase.leaveOnDevice=Lämna på enhet # +xbl.savePurchase.title=Spara köp till ett Microsoft-konto? # +xbl.savePurchase.saveButton=Spara till Microsoft-konto # +xbl.savePurchase.toast.title=Lyckades! # +xbl.savePurchase.toast.message=Köp har synkats till Microsoft-kontot! # +xbl.savePurchase.inProgress.message=För över köp till Microsoft-konto … # + +xbl.syncIAP.title=Synkronisera köp med ditt Microsoft-konto? # +xbl.syncIAP.description=Logga in på ett Microsoft-konto för att synkronisera dina utseenden, texturpaket, världar och mixpaket. Sedan kommer de att finnas där för dig på alla enheter du använder till Minecraft. # +xbl.syncIAP.syncNow=Synkronisera nu ... # +xbl.syncIAP.syncLaterEllipsis=Synkronisera senare ... # +xbl.syncIAP.syncLater=Synkronisera senare # +xbl.syncIAP.toast.title=Lyckades! # +xbl.syncIAP.toast.message=Köp har synkroniserats med ditt Microsoft-konto! # +xbl.syncIAP.inProgress.message=Synkroniserar köp med ditt Microsoft-konto … # +xbl.syncIAP.skipSignIn.prompt.description=Det här Microsoft-kontot kommer inte att vara det primära kontot för den här enheten såvida du inte synkroniserar enhetens köp med detta konto. Du kommer inte att loggas in automatiskt när du startar Minecraft. # + +xbl.syncIAP.confirmSync.prompt.title=Synkronisera med %s? # +xbl.syncIAP.confirmSync.prompt.description.line1=Vill du synkronisera dina appköp med %s? # +xbl.syncIAP.confirmSync.prompt.description.line2=Du kan bara synkronisera paket köpta utanför Minecraft-marknaden en gång. De fortsätter att vara tillgängliga för alla som spelar på den här enheten. # +xbl.syncIAP.confirmSync.prompt.yes=Ja, synkronisera mina köp # + +xbl.marketplace.account.error.body.nobutton=Ett fel har inträffat med ditt konto. Du kan inte använda marknaden förrän felet är löst. Kontakta kundtjänst om felet kvarstår i flera dagar. # + +playfab.account.banned.temporary=tillfälligt avstängd # +playfab.account.banned.permanent=avstängd # +playfab.account.banned.title=Du har blivit %s # +playfab.account.banned.body=Du har blivit %s från att spela spel för flera spelare i Minecraft. Du kommer inte att kunna spela på servrar, gå med i Realms, vara värd för eller gå med i spel för flera spelare eller använda marknaden. # +playfab.account.banned.body.line1=Du har blivit %s från att spela spel för flera spelare i Minecraft på grund av "%s". Du kommer inte att kunna spela på servrar, gå med i Realms, vara värd för eller gå med i spel för flera spelare eller använda marknaden. # +playfab.account.banned.body.line2=Klicka på %s nedan för att se våra communityregler och hur du begär att få ditt ärende granskat om du anser att du blev felaktigt %s. # +playfab.account.banned.body.line3.hour=Du har 1 timme kvar på din avstängning. # +playfab.account.banned.body.line3.hours=Du har %d timmar kvar på din avstängning. # +playfab.account.banned.body.line3.day=Du har 1 dag kvar på din avstängning. # +playfab.account.banned.body.line3.days=Du har %d dagar kvar på din avstängning. # +playfab.account.banned.body.line3.forever=Avstängningen är permanent. # +playfab.account.banned.body.button=Mer information # + + +store.sign_in_warning.no_xbl_and_local_content=Du har redan använt Minecoins på marknaden eller laddat ner innehåll som bara är tillgängligt på den här enheten. # +store.sign_in_warning.no_xbl_and_no_local_content.line1=Logga in nu för att spara och dela dina köp mellan plattformar. Spara inköp så att de inte går förlorade om något händer med ditt system eller om Minecraft avinstalleras. Få åtkomst till ditt köpta marknadsinnehåll från vilken plattform som helst och använd dina anpassade karaktärer på olika plattformar. # +store.sign_in_warning.no_xbl_and_no_local_content.line2=Har du inget Microsoft-konto? Skapa ett nu gratis. # + +xbl.skipSignIn.prompt.title=Temporärt konto # +xbl.skipSignIn.prompt.description=Det här Microsoft-kontot kommer inte att vara det primära kontot för den här enheten såvida du inte för över enhetens köp till detta konto. Du kommer inte att loggas in automatiskt när du startar Minecraft. # +xbl.signOut.title=Köp med Microsoft-konto! # +xbl.signOut.message1=Så länge du är utloggad från Microsoft-kontot har du inte tillgång till de Minecoins och föremål du köpt i butiken. # +xbl.signOut.message2=Är du säker? # + +date.short_january=Jan # +date.short_february=Feb # +date.short_march=Mar # +date.short_april=Apr # +date.short_may=Maj # +date.short_june=Jun # +date.short_july=Jul # +date.short_august=Aug # +date.short_september=Sep # +date.short_october=Okt # +date.short_november=Nov # +date.short_december=Dec # +date.formatted=%s %d %d # +date.formatted_alt=%d %s %d # + +dayOneExperience.carousel.title=Välkommen till nya Minecraft! # +dayOneExperience.carousel.welcome_text=Den nya versionen av Minecraft är full av spännande nyheter. Kolla in marknaden, skapa ett Realm och spela online med kompisar på andra plattformar! # +dayOneExperience.carousel.marketplace=På Minecraft-marknaden kan du hitta nya utseenden, världar, texturer och mixpaket från olika begåvade kreatörer. # +dayOneExperience.carousel.cross_platform=Spel över flera plattformar låter dig ansluta till spelare på andra plattformar. Logga in med ditt Microsoft-konto för att spela med alla dina Minecraft-vänner! # +dayOneExperience.carousel.realms=Realms är servrar vi håller igång åt dig och dina kompisar. Håll din Minecraft-värld online är tillgänglig dygnet runt, även när du är utloggad. # +dayOneExperience.carousel.villager=Nya Minecraft är den enda versionen som får kommande uppdateringar med nya funktioner, varelser, föremål, block och massa annat! # + +dayOneExperience.tab.landing=Nyheter # +dayOneExperience.tab.marketplace=Marknaden # +dayOneExperience.tab.crossplatform=Spel över flera plattformar # +dayOneExperience.tab.realms=Realms # +dayOneExperience.tab.villager=Mer innehåll # + +dayOneExperience.finish=Avsluta # +dayOneExperience.next=Nästa # +dayOneExperience.no_internet=Anslut till internet för att ladda ditt föregående utseende. # +dayOneExperience.intro_title=Minecraft har uppdaterats! # +dayOneExperience.intro_body_1=Den här uppdateringen är fullspäckad av trevliga nyheter. # +dayOneExperience.intro_body_2=Vill du importera sparfiler, inställningar och innehåll från den tidigare versionen av Minecraft? # +dayOneExperience.intro_welcome_1=Du har uppdaterat till den senaste versionen av Minecraft! # +dayOneExperience.intro_welcome_2=Om du vill återgå till den förra versionen av Minecraft kan du välja den i huvudmenyn. # +dayOneExperience.editions_launch_warning=Det här är inte den senaste versionen av Minecraft. Vill du starta en äldre version av Minecraft? # +dayOneExperience.editions_title=Starta föregående version? # +dayOneExperience.settings_imported=Vi har importerat dina inställningar åt dig! # +dayOneExperience.settings_skin_imported=Vi har importerat ditt utseende och dina inställningar åt dig! # +dayOneExperience.skin_current=Aktuellt utseende # +dayOneExperience.skin_default=Standardutseende # +dayOneExperience.skin_tip=Du kan byta utseende genom att trycka på profilknappen i huvudmenyn. # +dayOneExperience.skip_title=Hoppa över konvertering? # +dayOneExperience.skip_body=Gamla världar kan konverteras under Spela spel -> Världar. # +dayOneExperience.world_import_time=Tips: Konverteringstiden kan variera beroende på världens storlek. # +dayOneExperience.world_picker_title=Välj en värld att konvertera # +dayOneExperience.world_picker_skip=Hoppa över för stunden # + +death.attack.anvil=%1$s mosades av ett fallande städ # +death.attack.arrow=%1$s sköts av %2$s # +death.attack.arrow.item=%1$s sköts med %3$s av %2$s # +death.attack.bullet=%1$s pricksköts av %2$s # +death.attack.cactus=%1$s stacks ihjäl # +death.attack.cactus.player=%1$s gick in i en kaktus på flykt från %2$s # +death.attack.drown=%1$s drunknade # +death.attack.drown.player=%1$s drunknade på flykt från %2$s # +death.attack.explosion=%1$s sprängdes # +death.attack.explosion.player=%1$s sprängdes av %2$s # +death.attack.fall=%1$s slog i marken för hårt # +death.attack.fallingBlock=%1$s mosades av ett fallande block # +death.attack.fireball=%1$s sköts med eldklot av %2$s # +death.attack.fireball.item=%1$s sköts med eldklot med %3$s av %2$s # +death.attack.fireworks=%1$s gjorde en explosiv sorti # +death.attack.flyIntoWall=%1$s upplevde kinetisk energi # +death.attack.generic=%1$s dog # +death.attack.indirectMagic=%1$s dödades med magi av %2$s # +death.attack.indirectMagic.item=%1$s dödades med %3$s av %2$s # +death.attack.inFire=%1$s gick upp i rök # +death.attack.inFire.player=%1$s gick in i eld i kamp med %2$s # +death.attack.inWall=%1$s kvävdes i en vägg # +death.attack.lava=%1$s försökte att simma i lava # +death.attack.lava.player=%1$s försökte att simma i lava på flykt från %2$s # +death.attack.lightningBolt=%1$s träffades av blixten # +death.attack.magic=%1$s dödades med magi # +death.attack.magma=%1$s upptäckte att golvet var lava # +death.attack.magma.player=%1$s gick in på farlig mark på grund av %2$s # +death.attack.mob=%1$s dräptes av %2$s # +death.attack.mob.item=%1$s dräptes med %3$s av %2$s # +death.attack.onFire=%1$s brann ihjäl # +death.attack.onFire.player=%1$s brändes till aska i kamp med %2$s # +death.attack.outOfWorld=%1$s föll av världen # +death.attack.player=%1$s dräptes av %2$s # +death.attack.player.item=%1$s dräptes med %3$s av %2$s # +death.attack.spit=%1$s spottades på av %2$s # +death.attack.starve=%1$s svalt ihjäl # +death.attack.sweetBerry=%1$s blev ihjälpetad av en sötbärsbuske # +death.attack.thorns=%1$s dödades i sitt försök att skada %2$s # +death.attack.thrown=%1$s mörbultades av %2$s # +death.attack.thrown.item=%1$s mörbultades med %3$s av %2$s # +death.attack.trident=%1$s spetsades till döds av %2$s # +death.attack.wither=%1$s förmultnade # +death.attack.freeze=%1$s frös ihjäl # +death.attack.sonicBoom=%1$s utplånades av ett soniskt laddat skrik # +death.attack.sonicBoom.player=%1$s utplånades av ett soniskt laddat skrik under flykten från %2$s # +death.attack.stalactite=%1$s spettades av en fallande stalaktit # +death.attack.stalagmite=%1$s spetsades på en stalagmit # +death.fell.accident.generic=%1$s föll från en hög plats # +death.fell.accident.ladder=%1$s föll av en stege # +death.fell.accident.vines=%1$s föll av murgröna # +death.fell.accident.water=%1$s föll ut ur vatten # +death.fell.assist=%1$s föll till sin död på grund av %2$s # +death.fell.assist.item=%1$s föll till sin död på grund av %3$s från %2$s # +death.fell.finish=%1$s föll för långt och avslutades av %2$s # +death.fell.finish.item=%1$s föll för långt och avslutades med %3$s av %2$s # +death.fell.killer=%1$s föll till sin död # + +deathScreen.deleteWorld=Radera värld # +deathScreen.hardcoreInfo=Det går inte att respawna i hardcore-läget! # +deathScreen.leaveServer=Lämna server # +deathScreen.message=Du dog! # +deathScreen.quit=Huvudmeny # +deathScreen.quit.confirm=Är du säker på att du vill avsluta? # +deathScreen.quit.confirmToMainMenuWarning=Är du säker på att du vill avsluta till huvudmenyn? # +deathScreen.quit.confirmToMainMenuTitleWarning=Avsluta till huvudmenyn? # +deathScreen.quit.secondaryClient=Spara och lämna # +deathScreen.quit.secondaryClient.confirmLeaveWarning=Är du säker på att du vill spara och lämna spelet? # +deathScreen.quit.secondaryClient.confirmLeaveTitleWarning=Spara och lämna # +deathScreen.respawn=Respawna # +deathScreen.score=Poäng # +deathScreen.title=Du dog! # +deathScreen.title.hardcore=Spelet är slut! # +deathScreen.titleScreen=Startskärm # + +demo.day.1=Den här demoversionen varar i fem dagar; gör ditt bästa! # +demo.day.2=Dag två # +demo.day.3=Dag tre # +demo.day.4=Dag fyra # +demo.day.5=Det här är sista dagen! # +demo.day.6=Den femte dagen är över. Tryck på F2 för att spara en bild av din skapelse. # +demo.day.warning=Tiden är nästan slut! # +demo.demoExpired=Demotiden är slut! # +demo.help.buy=Köp nu! # +demo.help.fullWrapped=Den här demoversionen varar i fem speldagar (ungefär 1 timme och 40 minuter i den riktiga världen). Kolla in achievements för att få lite tips! Mycket nöje! # +demo.help.inventory=Använd %1$s för att öppna förrådet # +demo.help.jump=Hoppa med %1$s # +demo.help.later=Fortsätt spela! # +demo.help.movement=Använd %1$s, %2$s, %3$s, %4$s och musen för att röra dig # +demo.help.movementMouse=Se dig omkring med musen # +demo.help.movementShort=Rör dig med %1$s, %2$s, %3$s, %4$s # +demo.help.title=Minecrafts demoläge # +demo.remainingTime=Återstående tid: %s # +demo.reminder=Demotiden är slut. Köp spelet för att fortsätta eller påbörja en ny värld! # + +## Specific for the Chromebook Trial +demo.cb.reminder=Demotiden har gått ut. Starta en ny värld för att fortsätta spela demoversionen. # + +difficulty.lock.question=Vill du låsa svårighetsgraden i den här världen? Det gör att världen alltid är %1$s, och du kan aldrig mer ändra på det. # +difficulty.lock.title=Lås världens svårighetsgrad # + +dimension.dimensionName0=Ytvärld # +dimension.dimensionName1=Nether # +dimension.dimensionName2=End # + +disabledSkin.title=Du visas som Steve # +disabledSkin.body.onJoin=Den här servern har inte stöd för %s. Du kan byta till ett annat utseende i omklädningsrummet. # +disabledSkin.body.dressingRoom=Den här servern har inte stöd för %s. Är du säker på att du vill använda utseendet? # +disabledSkin.type.customSkins=anpassade utseenden # +disabledSkin.type.persona=karaktärer # +disabledSkin.type.both=anpassade utseenden och karaktärer # + +disconnect.closed=Anslutningen bröts # +disconnect.downloadPack=Ett fel uppstod vid nedladdning av paket från servern. Försök igen. # +disconnect.disconnected=Nedkopplad av servern # +disconnect.endOfStream=Slut på strömmen # +disconnect.genericReason=%s # +disconnect.kicked=Du sparkades från spelet # +disconnect.kicked.reason=Du sparkades från spelet: # +disconnect.removed=Du sparkades från spelet # +disconnect.removed.reason=Du togs bort från spelet: # +disconnect.loginFailed=Kunde inte logga in # +disconnect.loginFailedInfo=Kunde inte logga in: %s # +disconnect.loginFailedInfo.environmentMismatch=Playfab-miljön matchar inte: Discovery=%s/%s, Playfab=%s/%s # +disconnect.loginFailedInfo.invalidSession=Ogiltig session (prova att starta om spelet) # +disconnect.loginFailedInfo.serversUnavailable=Autentiseringsservrarna är avstängda för underhåll just nu. # +disconnect.lost=Anslutningen tappades # +disconnect.overflow=Buffertspill # +disconnect.quitting=Avslutar # +disconnect.spam=Sparkades för skräpmeddelanden # +disconnect.timeout=Anslutningen tog för lång tid # +disconnect.scriptWatchdog=Servern stängdes av på grund av ett ohanterat undantag i scriptövervakningen. # +disconnect.scriptWatchdogOutOfMemory=Servern stängdes av på grund av att gränsen för scriptminnet överskreds. # + +disconnectionScreen.header.realms_hidden=Flerspelarinbjudan # +disconnectionScreen.body.realms_hidden=Kan inte ansluta till den här specifika servern. # +disconnectionScreen.blockMismatch=Block mellan klient och server matchar inte. # +disconnectionScreen.cantConnect=Kunde inte ansluta till världen. # +disconnectionScreen.cantConnectToRealm=Kunde inte ansluta till Realm. # +disconnectionScreen.cantConnectToRealms=Kunde inte ansluta till Realms. # +disconnectionScreen.crossPlatformDisabled=Aktivera spel över flera plattformar i huvudmenyn för att ansluta till kompisar på andra plattformar. För att spela online med kompisar utan spel över flera plattformar måste värden ha stängt av spel över flera plattformar i huvudmenyn. # +disconnectionScreen.crossPlatformDisabled.header=Spel över flera plattformar avstängt. # +disconnectionScreen.incompatibleRealm=Din klient är inkompatibel eller för gammal. Uppdatera klienten för att ansluta till Realms. # +disconnectionScreen.realmsAlphaEndedTitle=Realms-alphatestet är slut. Tack för hjälpen! # +disconnectionScreen.realmsAlphaEndedMessage=Realms är inte tillgängliga just nu. # +disconnectionScreen.disconnected=Nedkopplad från servern # +disconnectionScreen.editionMismatch=Den här världen sparades i Minecraft Education. Den kan inte laddas. # +disconnectionScreen.editionMismatchEduToVanilla=Servern kör inte Minecraft Education. Anslutningen misslyckades. # +disconnectionScreen.editionMismatchVanillaToEdu=Servern kör en inkompatibel utgåva av Minecraft. Anslutningen misslyckades. # +disconnectionScreen.editionVersionMismatch.body=Den valda världen kan inte öppnas i den här versionen av Minecraft Education. # +disconnectionScreen.editionVersionMismatch.title=Kan inte ladda världen. # +disconnectionScreen.futureVersion=Den här världen har sparats i en senare version av spelet. Den kan inte laddas. # +disconnectionScreen.internalError.cantConnect=Vi kunde inte ansluta dig. # +disconnectionScreen.internalError.cantEdit=Det gick inte att hitta servern. # +disconnectionScreen.internalError.cantFindEdit=Vi kunde inte ansluta dig. Prova att lägga till en ny server. # +disconnectionScreen.internalError.cantFindLocal=Det gick inte att ladda världen. # +disconnectionScreen.internalError.cantFindRealm=Det gick inte att hitta detta Realm. # +disconnectionScreen.internalError.cantFindServer=Det gick inte att hitta servern. # +disconnectionScreen.invalidName=Ogiltigt namn! # +disconnectionScreen.invalidPlayer=Världens flerspelarinställningar är inställda på Endast kompisar. Du måste vara kompis med värden för att ansluta. # +disconnectionScreen.invalidIP=Ogiltig IP-adress! # +disconnectionScreen.invalidSkin=Ogiltigt eller skadat utseende! # +disconnectionScreen.lockedSkin.title=Plattformsbegränsat utseende! # +disconnectionScreen.lockedSkin=Ditt utseende kommer från ett innehållspaket som inte får användas i flerspelarläge med andra plattformar. # +disconnectionScreen.multiplayerLockedSkin.title=Flerspelarbegränsat utseende! # +disconnectionScreen.multiplayerLockedSkin=Ditt utseende kommer från ett innehållspaket som inte får användas i flerspelarläge. # +disconnectionScreen.loggedinOtherLocation=Loggade in på en annan plats # +disconnectionScreen.multiplayerDisabled=Den här världen har ställts in på enspelarläge. # +disconnectionScreen.noReason=Du har kopplats ifrån # +disconnectionScreen.noInternet=Kontrollera din internetanslutning och försök igen. # +disconnectionScreen.notAllowed=Du har inte blivit inbjuden att spela på den här servern. # +disconnectionScreen.notAuthenticated=Du måste autentiseras på Microsoft-tjänster. # +disconnectionScreen.outdatedClient=Kunde inte ansluta: gammal klient! # +disconnectionScreen.outdatedServer=Kunde inte ansluta: gammal server! # +disconnectionScreen.outdatedClientRealms=Du måste uppdatera spelet för att fortsätta spela i detta Realm. # +disconnectionScreen.outdatedClientRealms.title=Realms har uppdaterats # +disconnectionScreen.outdatedServerRealms=Ditt spel är uppdaterat men detta Realm är inte det. # +disconnectionScreen.outdatedServerRealms.title=Vi kan inte uppdatera din Realm-server just nu eftersom andra spelare är online. Du kan stänga och öppna ditt Realm igen från skärmen ”Hantera Realm” för att få de andra spelarna att sluta spela och sedan gå med i ditt Realm igen för att uppdatera det. # +disconnectionScreen.outdatedServerRealmsNonOwner.title=Den Realm du försöker komma åt har en annan version. Kontakta Realmens ägare för att åtgärda problemet. # +disconnectionScreen.realmsServerUpdateIncoming=Ditt Realm kommer att uppdateras snart. Ditt spel behöver också uppdateras. # +disconnectionScreen.realmsServerUpdateIncoming.title=Vill du söka efter uppdateringar nu? # +disconnectionScreen.realmsWorldUnassigned=Tilldela en version under utvecklaralternativ. # +disconnectionScreen.realmsWorldUnassigned.title=Otilldelat Realm! # +disconnectionScreen.serverFull=Jösses vilken populär server! Kom tillbaka senare för att se om det finns några lediga platser då. # +disconnectionScreen.serverFull.title=Full server # +disconnectionScreen.crossPlayDisabled=CrossPlay är tillfälligt inaktiverat! # +disconnectionScreen.crossPlayDisabled.title=CrossPlay inaktiverat # +disconnectionScreen.serverIdConflict=Kan inte ansluta till världen. Kontot du är inloggad med spelar i den här världen på en annan enhet just nu. # +disconnectionScreen.sessionNotFound=Kunde inte ansluta till världen. Världen är inte längre öppen för anslutningar. # +disconnectionScreen.timeout=Anslutningen tog för lång tid. # +disconnectionScreen.nowifi=Det verkar som att du inte kan ansluta till ditt nätverk. Anslut till ett trådlöst nätverk eller aktivera ’’använd mobildata’’ i profilinställningarna. # +disconnectionScreen.invalidTenant=Det gick inte att ansluta. Du har inte åtkomst till den här världen. # +disconnectionScreen.resourcePack=Ett fel uppstod vid nedladdning eller applicering av resurspaket. # +disconnectionScreen.restartClient=Det går inte att ansluta. Starta om klienten. # +disconnectionScreen.badPacket=Servern skickade ett felaktigt paket. # +disconnectionScreen.realmsDisabled=Realms är avstängda. # +disconnectionScreen.realmsDisabledBeta=Realms är inte aktivt i betaversionen. # +disconnectionScreen.incompatiblePack=Du kan inte ansluta till världen eftersom du har följande inkompatibla paket: %s # +disconnectionScreen.incompatiblePack.memory=Du kan inte ansluta till världen; din enhet inte har tillräckligt med minne för följande paket: %s # +disconnectionScreen.incompatiblePack.graphics.raytracing=Du kan inte ansluta till världen eftersom din enhet inte har kompatibel maskinvara som stöder raytracing # +disconnectionScreen.worldCorruption.message=Prova att öppna världen på nytt eller att återställa den från en tidigare säkerhetskopia # +disconnectionScreen.worldCorruption=Frånkopplad på grund av skador på världen # +disconnectionScreen.hostSuspended=Frånkopplad på grund av att servern inte är tillgänglig # +disconnectionScreen.invalidLevel=Ogiltig nivå! # +disconnectionScreen.invalidOverworldDimensionHeights=Servern tillhandahöll ogiltiga höjdvärden för ytvärldsdimensionen # +disconnectionScreen.editor.mismatchVanillaWorld=Den här världen är inte i redigeringsläge. Den kan inte laddas. # +disconnectionScreen.editor.mismatchEditorWorld=Den här världen är i redigeringsläge. Den kan inte laddas. # +disconnectionScreen.editor.mismatchEditorToVanilla=Servern är inte i redigeringsläge. Anslutningen misslyckades. # +disconnectionScreen.editor.mismatchVanillaToEditor=Servern är i redigeringsläge. Anslutningen misslyckades. # +disconnectionScreen.clientsideGenerationDesync=Servern och klienten använder olika värden för funktionen "Generering på klientsidan" # +disconnectionScreen.editor.cannotUseRayTracing=Resurspaket med raytracing aktiverat är inte kompatibla med redigerarprojekt just nu. # +disconnectionScreen.unexpectedPacket=Avbruten på grund av en oväntad typ av paket som mottagits och som inte kan bearbetas. Det kan bero på en felaktig version eller på korruption på nätverksnivå. # + +storageSpaceWarningScreen.frontend=Du har nästan slut på lagringsutrymme! Minecraft har begränsat åtkomsten till den här funktionen tills du har frigjort mer lagringsutrymme. # +storageSpaceWarningScreen.lowduringgameplay=Din enhet har nästan slut på den mängd utrymme Minecraft behöver för att spara världar och inställningar. Ta bort lite gamla grejer så att du kan fortsätta spara. # +storageSpaceWarningScreen.fullduringgameplay=Du har slut på lagringsutrymme och Minecraft kan inte spara dina framsteg! Minecraft återgår till huvudmenyn så att du kan frigöra lagringsutrymme. # + +edu.signin_screen.viewTerms=Visa villkor # + +edu.play_screen.view_worlds=VISA MINA VÄRLDAR # +edu.play_screen.view_library=VISA MITT BIBLIOTEK # +edu.play_screen.create_new=SKAPA NY # +edu.play_screen.join_world=ANSLUT TILL VÄRLD # +edu.play_screen.import=IMPORTERA # +edu.play_screen.new=NY # +edu.play_screen.guided_create=VÄGLETT SKAPARLÄGE # +edu.play_screen.traditional=TRADITIONELLT # +edu.play_screen.from_template=MALLAR # + +edu.worlds_screen.title=Mina världar # +edu.worlds_screen.new_world=Ny värld # +edu.worlds_screen.new=NY # +edu.worlds_screen.templates=MALLAR # +edu.worlds_screen.guided_create=VÄGLETT SKAPARLÄGE # +edu.worlds_screen.traditional=TRADITIONELLT # +edu.worlds_screen.search_placeholder=Sök # +edu.worlds_screen.play=SPELA # +edu.worlds_screen.host=VÄRD # +edu.worlds_screen.settings=INSTÄLLNINGAR # +edu.worlds_screen.manage=HANTERA # +edu.worlds_screen.back=TILLBAKA # +edu.worlds_screen.copy=KOPIERA # +edu.worlds_screen.export=EXPORTERA # +edu.worlds_screen.share=DELA # +edu.worlds_screen.delete=TA BORT # +edu.worlds_screen.courses_title=Mina kurser # + +edu.templates.title=Mina mallar # +edu.templates.local_header=MINA MALLAR: %1 # +edu.templates.featured_header=UTVALDA MALLAR # +edu.templates.view_more=Visa fler mallar # +edu.templates.search_placeholder=Sök # +edu.templates.created_by=Av %1 # +edu.templates.quick_play=SPELA # +edu.templates.host=VÄRD # +edu.templates.create_new=SKAPA NY # + +edu.pause.multiplayer.disabled=Den här lektionen fungerar inte med flera spelare. # + +effect.badOmen=Dåligt omen # +effect.villageHero=Byns hjälte # + +enchantment.arrowDamage=Kraft # +enchantment.arrowFire=Eld # +enchantment.arrowInfinite=Oändlighet # +enchantment.arrowKnockback=Slag # +enchantment.crossbowMultishot=Multiskott # +enchantment.crossbowPiercing=Brytande # +enchantment.crossbowQuickCharge=Snabbladdning # +enchantment.curse.binding=Bindandets förbannelse # +enchantment.curse.vanishing=Försvinnandets förbannelse # +enchantment.damage.all=Skärpa # +enchantment.damage.arthropods=Leddjurens skräck # +enchantment.damage.undead=De odödas fall # +enchantment.digging=Effektivitet # +enchantment.durability=Hållbarhet # +enchantment.fire=Eldaspekt # +enchantment.fishingSpeed=Bete # +enchantment.frostwalker=Frostvandrare # +enchantment.knockback=Knuff # +enchantment.level.1=I # +enchantment.level.10=X # +enchantment.level.2=II # +enchantment.level.3=III # +enchantment.level.4=IV # +enchantment.level.5=V # +enchantment.level.6=VI # +enchantment.level.7=VII # +enchantment.level.8=VIII # +enchantment.level.9=IX # +enchantment.lootBonus=Plundring # +enchantment.lootBonusDigger=Rikedom # +enchantment.lootBonusFishing=Fiskelycka # +enchantment.mending=Reparera # +enchantment.oxygen=Andhämtning # +enchantment.protect.all=Skydd # +enchantment.protect.explosion=Explosionsskydd # +enchantment.protect.fall=Fjäderfall # +enchantment.protect.fire=Eldskydd # +enchantment.protect.projectile=Projektilskydd # +enchantment.soul_speed=Snabbsjäl # +enchantment.swift_sneak=Snabbt smyg # +enchantment.thorns=Törne # +enchantment.untouching=Silkesudd # +enchantment.waterWalker=Djupgående # +enchantment.waterWorker=Vattenvana # +enchantment.tridentChanneling=Kanalisering # +enchantment.tridentLoyalty=Lojalitet # +enchantment.tridentRiptide=Tidvattenvåg # +enchantment.tridentImpaling=Spetsning # + +entity.area_effect_cloud.name=Områdeseffektmoln # +entity.armor_stand.name=Rustningsställ # +entity.arrow.name=Pil # +entity.bat.name=Fladdermus # +entity.bee.name=Bi # +entity.blaze.name=Flamgestalt # +entity.boat.name=Båt # +entity.cat.name=Katt # +entity.cave_spider.name=Grottspindel # +entity.chicken.name=Höna # +entity.cow.name=Ko # +entity.creeper.name=Creeper # +entity.dolphin.name=Delfin # +entity.goat.name=Get # +entity.panda.name=Panda # +entity.donkey.name=Åsna # +entity.dragon_fireball.name=Drakes eldklot # +entity.drowned.name=Drunknad # +entity.egg.name=Ägg # +entity.elder_guardian.name=Urväktare # +entity.ender_crystal.name=Enderkristall # +entity.ender_dragon.name=Enderdrake # +entity.enderman.name=Enderman # +entity.endermite.name=Endermite # +entity.ender_pearl.name=Enderpärla # +entity.evocation_illager.name=Uppväckare # +entity.evocation_fang.name=Uppväckares huggtand # +entity.eye_of_ender_signal.name=Enderöga # +entity.falling_block.name=Fallande block # +entity.fireball.name=Eldklot # +entity.fireworks_rocket.name=Fyrverkeriraket # +entity.fishing_hook.name=Fiskekrok # +entity.fish.clownfish.name=Clownfisk # +entity.fox.name=Räv # +entity.cod.name=Torsk # +entity.pufferfish.name=Blåsfisk # +entity.salmon.name=Lax # +entity.tropicalfish.name=Tropisk fisk # +entity.axolotl.name=Axolotl # +entity.ghast.name=Gast # +entity.glow_squid.name=Självlysande bläckfisk # +entity.piglin_brute.name=Djurisk Piglin # +entity.guardian.name=Väktare # +entity.hoglin.name=Hoglin # +entity.horse.name=Häst # +entity.husk.name=Husk # +entity.ravager.name=Vildtjur # +entity.iron_golem.name=Järngolem # +entity.item.name=Föremål # +entity.leash_knot.name=Koppelknut # +entity.lightning_bolt.name=Blixt # +entity.lingering_potion.name=Dröjande brygd # +entity.llama.name=Lama # +entity.trader_llama.name=Handlarlama # +entity.llama_spit.name=Lamaspott # +entity.magma_cube.name=Magmakub # +entity.minecart.name=Gruvvagn # +entity.chest_minecart.name=Gruvvagn med kista # +entity.command_block_minecart.name=Gruvvagn med kommandoblock # +entity.furnace_minecart.name=Gruvvagn med smältugn # +entity.hopper_minecart.name=Gruvvagn med tratt # +entity.tnt_minecart.name=Gruvvagn med dynamit # +entity.mule.name=Mula # +entity.mooshroom.name=Mooshroom # +entity.moving_block.name=Flyttblock # +entity.ocelot.name=Ozelot # +entity.painting.name=Tavla # +entity.parrot.name=Papegoja # +entity.phantom.name=Fantom # +entity.pig.name=Gris # +entity.piglin.name=Piglin # +entity.pillager.name=Plundrare # +entity.polar_bear.name=Isbjörn # +entity.rabbit.name=Kanin # +entity.sheep.name=Får # +entity.shulker.name=Shulker # +entity.shulker_bullet.name=Shulkerkula # +entity.silverfish.name=Silverfisk # +entity.skeleton.name=Skelett # +entity.skeleton_horse.name=Skeletthäst # +entity.stray.name=Strövare # +entity.slime.name=Slemkub # +entity.small_fireball.name=Litet eldklot # +entity.sniffer.name=Sniffer # +entity.snowball.name=Snöboll # +entity.snow_golem.name=Snögolem # +entity.spider.name=Spindel # +entity.splash_potion.name=Brygd # +entity.squid.name=Bläckfisk # +entity.strider.name=Vandrare # +entity.tnt.name=Dynamitblock # +entity.thrown_trident.name=Treudd # +entity.tripod_camera.name=Stativkamera # +entity.turtle.name=Sköldpadda # +entity.unknown.name=Okänd # +entity.vex.name=Vålnad # +entity.villager.name=Bybo # +entity.villager.armor=Rustningssmed # +entity.villager.butcher=Slaktare # +entity.villager.cartographer=Kartograf # +entity.villager.cleric=Präst # +entity.villager.farmer=Bonde # +entity.villager.fisherman=Fiskare # +entity.villager.fletcher=Pilmakare # +entity.villager.leather=Läderarbetare # +entity.villager.librarian=Bibliotekarie # +entity.villager.shepherd=Herde # +entity.villager.tool=Verktygssmed # +entity.villager.weapon=Vapensmed # +entity.villager.mason=Stenhuggare # +entity.villager.unskilled=Outbildad bybo # +entity.villager_v2.name=Bybo # +entity.vindicator.name=Övertygare # +entity.wandering_trader.name=Handelsresande # +entity.witch.name=Häxa # +entity.wither.name=Wither # +entity.wither_skeleton.name=Wither-skelett # +entity.wither_skull.name=Wither-kranium # +entity.wither_skull_dangerous.name=Wither-kranium # +entity.wolf.name=Varg # +entity.xp_orb.name=Erfarenhetsklot # +entity.xp_bottle.name=Förtrollningsflaska # +entity.zoglin.name=Zoggare # +entity.zombie.name=Zombie # +entity.zombie_horse.name=Zombiehäst # +entity.zombie_pigman.name=Zombifierad Piglin # +entity.zombie_villager.name=Zombiebybo # +entity.zombie_villager_v2.name=Zombiebybo # + +exports.share.file=Dela %s # +exports.suspendWarning.client.content=Varning! Om du fortsätter blir du nedkopplad från flerspelarsessionen. # +exports.suspendWarning.host.content=Varning! Om du fortsätter avslutas flerspelarsessionen för alla spelare. # +exports.suspendWarning.title=Varning # +exports.fileError.title=Kan inte spara filen # +exports.fileError.body=Antingen är hårddisken full eller skrivskyddad, eller så används filen. Se till att filen inte är öppen och försök igen. # + +addExternalServerScreen.addServer=Lägg till server # +addExternalServerScreen.nameTextBoxLabel=Servernamn # +addExternalServerScreen.namePlaceholder=Ange serverns namn # +addExternalServerScreen.ipTextBoxLabel=Serveradress # +addExternalServerScreen.portTextBoxLabel=Port # +addExternalServerScreen.ipPlaceholder=Ange IP eller adress # +addExternalServerScreen.alreadyAdded=Den här servern har redan lagts till # +addExternalServerScreen.saveButtonLabel=Spara # +addExternalServerScreen.playButtonLabel=Spela # +addExternalServerScreen.removeButtonLabel=Ta bort # +addExternalServerScreen.removeConfirmation=Vill du ta bort servern? # +addExternalServerScreen.addTitle=Lägg till extern server # +addExternalServerScreen.editTitle=Redigera extern server # + +feature.end_city=End-stad # +feature.fortress=Nether-fästning # +feature.mansion=Skogsherrgård # +feature.mineshaft=Gruva # +feature.missingno=Okänd funktion # +feature.monument=Havsmonument # +feature.stronghold=Fäste # +feature.temple=Tempel # +feature.village=By # +feature.shipwreck=Skeppsvrak # +feature.buried_treasure=Nedgrävd skatt # +feature.ruins=Havsruiner # +feature.pillager_outpost=Plundrarutpost # +feature.bastion_remnant=Bastionsruin # +feature.ruined_portal=Förstörd portal # + +feed.like=Gilla # +feed.manage_feed=Hantera feed # +feed.comment=Kommentar # +feed.reported_label=Anmälningar # +feed.ignore=Ignorera # +feed.nrreport=%d anmälning # +feed.nrreports=%d anmälningar # +feed.newPost=Nytt inlägg # +feed.daysAgo=%dd sedan # +feed.hoursAgo=%dt sedan # +feed.minutesAgo=%dm sedan # +feed.now=Alldeles nyss # +feed.whatup=Vad har du för dig? # +feed.upload=Din skärmbild laddas upp ... # +feed.manage=Hantera feed # +feed.share=Dela # +feed.addScreenshot=Lägg till skärmbild # +feed.comments=Kommentarer # +feed.edit=Redigera # +feed.screenshots=Skärmbilder # +feed.return=Meny # +feed.goToFeed=Feed # +feed.cancel=Avbryt # +feed.previous=Förra # +feed.next=Nästa # +feed.delete=Radera # +feed.deleted=Borttaget föremål # +feed.report_xbox=Rapportera till Xbox Enforcement # +feed.report_club=Rapportera till klubb # +feed.clubdescription=Realm-beskrivning # +feed.no_feed_item_content=Skärmbilder och diskussioner i ditt Realm visas här. Kom igång genom att trycka på "Nytt inlägg"! # +feed.no_reported_item_content=Inga föremål har anmälts # +feed.no_screenshot=Du har inga skärmbilder # +feed.reportToastMessage=Föremålet anmäldes # +feed.forbidden=Du har inte tillstånd att uppdatera tidslinjen # +feed.failedToPost=Kunde inte skicka inlägg # +feed.failedToPostDescription=Ogiltig skärmbild # +feed.uppload_started=Skärmbild laddas upp # +feed.uppload_success=Skärmbild har laddats upp # +feed.connected=Varje Realm är anslutet till en klubb med ditt Microsoft-konto. # +feed.unviewedPost=Nytt # + +comment.like=%d gillning ### 1 like +comment.likes=%d gillningar ### 0 or 2+ likes +comment.comment=%d kommentar ### 1 comment +comment.comments=%d kommentarer ### 0 or 2+ comments +comment.likes_and_comments=%1 och %2 ### comment.like(s) will be inserted at %1 and comment.comment(s) at %2 +comment.commentplaceholder=Skriv en kommentar ... # + +furnaceScreen.fuel=Bränsle # +furnaceScreen.header=Smältugn # +furnaceScreen.input=Källa # +furnaceScreen.result=Resultat # + +gameArgument.featureUnsupported=Den här versionen av Minecraft har inte stöd för funktionen # + +gameMode.adventure=Äventyrsläge # +gameMode.changed=Ditt spelläge har uppdaterats till %s # +gameMode.creative=Kreativt läge # +gameMode.hardcore=Hardcore-läge! # +gameMode.spectator=Åskådarläge # +gameMode.survival=Överlevnadsläge # + +gameTip.cameraMovement.mouse=Använd :light_mouse_button: för att se dig omkring. # +gameTip.cameraMovement.touch=Tryck och dra på skärmen för att se dig omkring. # +gameTip.cameraMovement.controller=Använd :tip_right_stick: för att se dig omkring. # +gameTip.playerMovement.keyboard=Tryck på :_input_key.forward:, :_input_key.left:, :_input_key.back: eller :_input_key.right: för att röra dig. # +gameTip.playerMovement.touch=Använd :tip_virtual_joystick: att röra dig. # +gameTip.playerMovement.touch.classic=Tryck på :tip_touch_forward: :tip_touch_left: :tip_touch_back: :tip_touch_right: för att röra dig. # +gameTip.playerMovement.controller=Använd :tip_left_stick: för att röra dig. # +gameTip.jumpMovement.keyboard=Tryck på :_input_key.jump: för att hoppa. # +gameTip.jumpMovement.touch=Tryck på :tip_virtual_button_jump: för att hoppa. # +gameTip.jumpMovement.touch.classic=Tryck på :tip_touch_jump: för att hoppa. # +gameTip.jumpMovement.controller=Tryck på :_input_key.jump: för att hoppa. # +gameTip.jumpForward.keyboard=Tryck på :_input_key.forward: och :_input_key.jump: för att hoppa framåt. # +gameTip.jumpForward.touch=Håll in :tip_virtual_joystick: och tryck på :tip_virtual_button_jump: för att hoppa framåt. # +gameTip.jumpForward.touch.classic=Håll in :tip_touch_forward: och tryck på :tip_touch_jump: för att hoppa framåt. # +gameTip.jumpForward.controller=För :tip_left_stick: uppåt och tryck på :_input_key.jump: för att hoppa framåt. # +gameTip.findTree=Slå till ett träd för att samla trä. # +gameTip.breakWood.mouse=Håll in :_input_key.attack: på ett träd för att ha sönder trä. # +gameTip.breakWood.touch=Tryck och håll in på ett träd för att ha sönder trä. # +gameTip.breakWood.touch.crosshair.withactionbuttons=Tryck och håll in :tip_virtual_button_action_attack_or_destroy: på ett träd för att ha sönder trä. # +gameTip.breakWood.touch.crosshair.withoutactionbuttons=Sikta på ett träd med :tip_crosshair: och tryck och håll in på skärmen för att bryta trä. # +gameTip.breakWood.controller=Håll in :_input_key.attack: på ett träd för att ha sönder trä. # +gameTip.openInventory.keyboard=Tryck på :_input_key.inventory: för att öppna förrådet. # +gameTip.openInventory.touch=Tryck på :tip_touch_inventory:-knappen för att öppna förrådet. # +gameTip.openInventory.controller=Tryck på :_input_key.inventory: för att öppna förrådet. # +gameTip.selectWoodForMakePlank.keyboard=:light_mouse_left_button: för att välja träet. # +gameTip.selectWoodForMakePlank.touch=Tryck för att välja träet. # +gameTip.selectWoodForMakePlank.controller=Använd :tip_left_stick: och :_gamepad_face_button_down: för att välja träet. # +gameTip.selectGridForMakePlank.keyboard=:light_mouse_left_button: för att lägga till trä i tillverkningsrutorna. # +gameTip.selectGridForMakePlank.touch=Tryck för att lägga till trä i tillverkningsrutorna. # +gameTip.selectGridForMakePlank.controller=Använd :tip_left_stick: och :_gamepad_face_button_down: för att lägga till trä i tillverkningsrutorna. # +gameTip.selectOutputSlot.keyboard=:light_mouse_left_button: på resultatrutan för att tillverka föremålet. # +gameTip.selectOutputSlot.touch=Tryck på resultatrutan för att tillverka föremålet. # +gameTip.selectOutputSlot.controller=Tryck på :_gamepad_face_button_down: på resultatrutan för att tillverka föremålet. # +gameTip.selectHotBar.keyboard=:light_mouse_left_button: på en tom ruta för att lägga föremålet i förrådet. # +gameTip.selectHotBar.touch=Tryck på en tom ruta för att lägga föremålet i förrådet. # +gameTip.selectHotBar.controller=Tryck på :_gamepad_face_button_down: på en tom ruta under för att lägga föremålet i förrådet. # +gameTip.open.recipe.keyboard=:light_mouse_left_button: här för att öppna receptboken. # +gameTip.open.recipe.touch=Tryck här för att öppna receptboken. # +gameTip.open.recipe.controller=Tryck på :tip_left_trigger: för att öppna receptboken. # +gameTip.craftTable.keyboard=:light_mouse_left_button: här för att välja arbetsbänksreceptet. # +gameTip.craftTable.touch=Tryck här för att välja arbetsbänksreceptet. # +gameTip.craftTable.controller=Använd :tip_left_stick: för att välja arbetsbänksreceptet. # +gameTip.outputSlotCraftTable.controller=Tryck på :_gamepad_face_button_down: för att tillverka arbetsbänken. # +gameTip.selectHotBar.craftTable=Placera arbetsbänken i snabbfältet för att använda den. # +gameTip.closeInventory.keyboard=Tryck på :_input_key.inventory: eller :light_mouse_left_button: här för att stänga förrådet. # +gameTip.closeInventory.touch=Tryck här för att stänga förrådet. # +gameTip.closeInventory.controller=Tryck på :_gamepad_face_button_right: för att stänga förrådet. # +gameTip.needMoreMaterials=Du behöver 2 trä för att göra en träspetshacka. # +gameTip.selectItemInHotBar.keyboard=Använd :light_mouse_middle_button: eller siffertangenterna för att välja föremål. # +gameTip.selectItemInHotBar.touch=Tryck på snabbfältet för att välja föremål. # +gameTip.selectItemInHotBar.controller=Tryck på :_input_key.cycleItemLeft: och :_input_key.cycleItemRight: för att välja föremål i snabbfältet. # +gameTip.placeCraftTable.keyboard=:_input_key.use: på marken för att placera ut arbetsbänken. # +gameTip.placeCraftTable.touch=Tryck på marken för att placera ut arbetsbänken. # +gameTip.placeCraftTable.touch.crosshair.withactionbuttons=Sikta med :tip_crosshair: och tryck på :tip_virtual_button_action_build_or_use: för att ställa arbetsbänken på marken. # +gameTip.placeCraftTable.touch.crosshair.withoutactionbuttons=Sikta med :tip_crosshair: och tryck på skärmen för att ställa arbetsbänken på marken. # +gameTip.placeCraftTable.controller=Tryck på :_input_key.use: för att placera ut arbetsbänken. # +gameTip.useCraftTable.keyboard=:_input_key.use: på arbetsbänken för att använda den. # +gameTip.useCraftTable.touch=Rör vid arbetsbänken för att använda den. # +gameTip.useCraftTable.touch.crosshair.withactionbuttons=Sikta med :tip_crosshair: på arbetsbänken och tryck på :tip_virtual_button_action_build_or_use: för att använda den. # +gameTip.useCraftTable.touch.crosshair.withoutactionbuttons=Sikta med :tip_crosshair: på arbetsbänken och tryck på skärmen för att använda den. # +gameTip.useCraftTable.controller=Tryck på :_input_key.use: på arbetsbänken för att använda den. # +gameTip.needPlanksAndSticks=Tillverka 3 plankor och 2 pinnar. # +gametip.openSearchTab.keyboard=:light_mouse_left_button: här för att öppna sökfliken. # +gametip.openSearchTab.touch=Tryck här för att öppna sökfliken. # +gametip.openSearchTab.controller=Tryck på :_gamepad_face_button_down: här för att öppna sökfliken. # +gameTip.selectWoodenPickaxe=Tillverka en träspetshacka för att bryta sten och kol. # +gameTip.outputSlot.wooden.pickaxe.keyboard=:light_mouse_left_button: på resultatrutan för att tillverka en träspetshacka. # +gameTip.outputSlot.wooden.pickaxe.touch=Tryck på resultatrutan för att tillverka en träspetshacka. # +gameTip.outputSlot.wooden.pickaxe.controller=Tryck på :_gamepad_face_button_down: för att tillverka en träspetshacka. # +gameTip.selectHotBar.wooden.pickaxe=Placera träspetshackan i snabbfältet för att använda den. # +gameTip.hintsDone=Du är fri! Utforska, tillverka och hitta mat och skydd för att överleva natten! Ha det så kul! # + +generator.amplified=FÖRSTÄRKT # +generator.amplified.info=Obs! Bara för skojs skull; kräver en rejäl dator # +generator.customized=Anpassat # +generator.debug_all_block_states=Testläge # +generator.default=Standard # +generator.flat=Platt # +generator.infinite=Oändlig # +generator.largeBiomes=Stora ekosystem # +generator.nether=Nether # +generator.old=Gammal # +generator.void=Tomrum # + +globalPauseScreen.message=Spelet har pausats # +globalPauseScreen.quit=Avsluta # + +gui.accept=Godkänn # +gui.achievements=Achievements # +gui.all=Alla # +gui.back=Tillbaka # +gui.cancel=Avbryt # +gui.clear=Klart # +gui.close=Stäng # +gui.confirm=Bekräfta # +gui.confirmAndPlay=Bekräfta och spela # +gui.custom=Anpassad # +gui.default=Standard # +gui.decline=Neka # +gui.delete=Radera # +gui.deleteWorldLong=Radera värld # +gui.done=Färdig # +gui.down=Ned # +gui.edit=Redigera # +gui.error=Fel # +gui.exit=Lämna # +gui.exportWorld=Exportera # +gui.exportWorldLong=Exportera värld # +gui.exportTemplate=Exportera mall # +gui.templateMinVersion=Lägsta mallversion # +gui.templateLocPickerTitle=Bläddra fram languages.json i lokaliseringsmappen # +gui.templateLocPickerButton=Välj lokalisering # +gui.templateIconPickerTitle=Sök efter en världsikon # +gui.templateIconPickerDesc=Minecraft-ikon # +gui.templateIconPickerButton=Välj världsikon # +gui.pickLoc.successMessage=Kopierade lokaliseringen # +gui.pickLoc.failedMessage=Fel: Den valda filen var inte languages.json # +gui.pickIcon.successMessage=Kopierade världsikonen # +gui.pickIcon.failedMessage=Fel: Ogiltigt filformat # +gui.previous=Föregående # +gui.copyWorld=Kopiera värld # +gui.copyWorld.failedTitle=Ett fel inträffade # +gui.copyWorld.failedMessage=Du kan inte kopiera världen eftersom din enhet inte har tillräckligt med lagringsutrymme. Frigör lite utrymme och försök igen. # +gui.goBack=Gå tillbaka # +gui.import=Importera # +gui.importWorld=Importera # +gui.importRetailWorld.title=Importera värld? # +gui.importRetailWorld.text.1=Den här världen måste importeras innan du kan använda den i betaversionen. # +gui.importRetailWorld.text.2=När du importerar världen skapas en kopia, och den kommer inte att påverka den ursprungliga världen. # +gui.importRetailWorld.text.3=Vill du göra en betakopia av den här världen? # +gui.importRetailWorld.failedMessage=Det gick inte att importera din värld. # +gui.minecraftWorld=Minecraft-värld # +gui.minecraftBundle=Minecraft-samling # +gui.login=Logga in # +gui.logout=Logga ut # +gui.next=Nästa # +gui.no=Nej # +gui.none=Ingen # +gui.ok=OK # +gui.store=Besök butik # +gui.continue=Fortsätt # +gui.pickWorld=Sök efter en Minecraft-värld # +gui.retry=Försök igen # +gui.select=Välj # +gui.skip=Hoppa över # +gui.stats=Statistik # +gui.tab=Flik # +gui.toMenu=Tillbaka till startskärmen # +gui.tryAgain=Försök igen # +gui.up=Upp # +gui.warning.exitGameWarning=Vill du avsluta Minecraft? # +gui.worldTemplate=Minecraft-världsmall # +gui.yes=Ja # +gui.feedbackYes=Ja, gå till feedbacksidan # +gui.resourcepacks=Resurspaket ... # +gui.submit=Skicka # +gui.submitRating=Skicka betyg # +gui.submitFeedback.button.text=Skicka feedback # +gui.submitFeedback.text=Skicka feedback till skaparen # +gui.submitFeedback.body.text=Skriv ner din feedback och skicka den direkt till skaparen. Ditt meddelande kommer inte att publiceras på marknaden och skaparen kommer inte att kunna svara. # +gui.submitFeedback.placeHolder.text=Vad gillar du? Vad kan bli bättre? # +gui.submitFeedback.success=Tack för att du delar din recension! # +gui.submitFeedback.failure.status.unprocessableEntity=Du äger inte objektet som du försöker ge feedback för. (Felkod: %d) # +gui.submitFeedback.failure.status.tooManyRequests=Åh nej! Du har skickat för många recensioner. Försök igen senare. (Felkod: %d) # +gui.submitFeedback.failure.status.other=Det går inte att skicka in din recension just nu. Försök igen senare. (Felkod: %d) # +gui.playOffline=Spela offline # +gui.signIn=Logga in # +gui.genericNetworkError=Någonting gick fel. Kontrollera din internetanslutning. # +gui.hide=Dölj # +gui.editor.minecraftProject=Minecraft-projekt # +gui.editor.exportProject=Exportera projekt # +gui.editor.copyProject=Kopiera projekt # +gui.editor.copyProject.failedMessage=Vi kunde inte skapa en kopia av projektet. Anledningen kan vara brist på lagringsutrymme eller ett annat problem. Mer information finns på https://aka.ms/MCStorage. # + +gui.edu.exitGameWarningCaption=Minecraft Education ### Use Minecraft 教育版 in zh_CN translation +gui.edu.exitGameWarningMessage=Avsluta Minecraft Education? ### Use 离开 Minecraft 教育版? in zh_CN translation + +updateScreen.update=Uppdatera # +updateScreen.updateRequired=Uppdatering krävs # +updateScreen.title=Gammal version # +updateScreen.body=Uppdatera till den senaste versionen för att använda alla nya funktioner, spela online med kompisar och se vad som finns på marknaden. # +updateScreen.commerceNotSupported.title=Kommer inte åt marknaden # +updateScreen.commerceNotSupported.body=Den här versionen av Minecraft har inte tillgång till Minecraft-marknaden. Uppdatera till den senaste versionen för att återfå åtkomsten till marknaden. # +updateScreen.packs.updateRequired=Uppdatera till den senaste versionen för att ladda ned paketet du köpte på Minecraft-marknaden. # +updateScreen.patchVersion=Patchinformation om version %s: # + +hostOption.codeBuilder=Code Builder # +hostOption.setWorldSpawn=Bestäm spawnplats i världen # +hostOption.teleport=Teleportera # +hostOption.teleport.who=Vem # +hostOption.teleport.where=Vart # +hostOption.time=Tid # +hostOption.time.day=Dag # +hostOption.time.midnight=Midnatt # +hostOption.time.noon=Middag # +hostOption.time.night=Natt # +hostOption.time.sunrise=Soluppgång # +hostOption.time.sunset=Solnedgång # +hostOption.weather=Väder # +hostOption.weather.clear=Klart # +hostOption.weather.rain=Regn # +hostOption.weather.thunderstorm=Åska # + +howtoplay.next=Nästa # +howtoplay.previous=Förra # + +howtoplay.category.basics=Grunderna # +howtoplay.category.crafting=Tillverkning # +howtoplay.category.education=Utbildning # +howtoplay.category.engineering=Avancerad tillverkning # +howtoplay.category.enhancedPlay=Bortom grunderna # +howtoplay.category.firstDay=Första dagen # +howtoplay.category.optionsAndCheats=Alternativ och fusk # +howtoplay.category.play=Spela # +howtoplay.category.theEnd=End # + +howtoplay.adventureMode=Äventyrsläge # +howtoplay.adventureMode.title=Så spelar du: Äventyrsläge # +howtoplay.adventureMode.text.1=Äventyrsläget är ett spelläge för världsbyggare. I detta läge måste spelare använda särskilda verktyg för att placera ut och ha sönder block. # +howtoplay.adventureMode.text.2=För att få dessa verktyg används /give med parametrarna canplace eller candestroy i kreativt läge. # + +howtoplay.anvil=Städ # +howtoplay.anvil.title=Så spelar du: Städ # +howtoplay.anvil.text.1=Erfarenhetsnivåer kan användas vid städet för att reparera, förtrolla och byta namn på föremål. # +howtoplay.anvil.header.1=Använda och byta namn på förtrollningar # +howtoplay.anvil.text.2=Alla föremål kan döpas om, men det är bara föremål med hållbarhet som kan repareras eller förtrollas med böcker på städet. # +howtoplay.anvil.header.2=Reparera # +howtoplay.anvil.text.3=Reparera föremål genom att placera dem i någon av rutorna på vänster sida tillsammans med föremålets råmaterial, t.ex. järntackor för järnsvärd, eller i kombination med ett till föremål av samma typ. # +howtoplay.anvil.text.4=Det är mer effektivt att kombinera föremål med ett städ. # +howtoplay.anvil.text.5=Risken finns att städet skadas efter varje användning, och förr eller senare går det sönder. # + +howtoplay.armor=Rustning # +howtoplay.armor.title=Så spelar du: Rustning # +howtoplay.armor.text.1=Genom att bära rustning kan du skydda dig från att ta skada. Din rustningsnivå representeras av :armor: i gränssnittet – ju högre nivå, desto mindre skada tar du. # +howtoplay.armor.header.1=Tillverkning # +howtoplay.armor.text.2=Rustningar kan tillverkas av läder, järn, guld och diamant. Du kan byta till dig ringbrynjor från bybor och även hitta sådana genom att besegra zombier och skelett. # +howtoplay.armor.text.3=Ta på dig utrustning genom att öppna förrådet och dra rustningsdelar till rutorna bredvid din karaktär. # +howtoplay.armor.text.4=Järnrustningar, guldrustningar och ringbrynjor kan smältas ned till järntackor eller guldklimpar i en smältugn. # +howtoplay.armor.header.2=Sköld # +howtoplay.armor.text.5.keyboard=Skölden blockerar skada. Den kan utrustas i andra handen och i snabbfältet. Tryck och håll in :_input_key.sneak: för att blockera med skölden. # +howtoplay.armor.text.5.gamepad=Skölden blockerar skada. Den kan utrustas i andra handen och i snabbfältet. Tryck på :_input_key.sneak:-knappen eller klicka med :_gamepad_stick_right: för att blockera med skölden. # +howtoplay.armor.text.5a.touch=Skölden blockerar alla typer av inkommande skada – även Creeperexplosioner! Den kan utrustas i andra handen eller i snabbfältet. # +howtoplay.armor.text.5b.touch=När du använder kontrollschemat "styrknapp och tryck för att interagera" trycker du på :touch_sneak: för att aktivera blockering med skölden. # +howtoplay.armor.text.5c.touch=När du använder ett "styrspak" -kontrollschema kan du trycka på: tip_virtual_button_sneak: för att aktivera blockering med skölden. # +howtoplay.armor.text.5.rift_controller=Skölden blockerar skada. Den kan utrustas i andra handen och i snabbfältet. Tryck på :_input_key.sneak:-knappen eller klicka med :rift_X: för att blockera med skölden. # +howtoplay.armor.text.5.windowsmr_controller=Skölden blockerar skada. Den kan utrustas i andra handen och i snabbfältet. Tryck på :_input_key.sneak:-knappen eller klicka med :windowsmr_right_stick: för att blockera med skölden. # +howtoplay.armor.text.6=Skölden kan till och med blockera explosioner från creepers! # +howtoplay.armor.header.3=Förklädnad # +howtoplay.armor.text.7=Det går även att bära en snidad pumpa på huvudet. Det ger dig inga :armor:, men det låter dig titta på endermän utan att de blir uppretade. # + +howtoplay.armorStand=Rustningsställ # +howtoplay.armorStand.title=Så spelar du: Rustningsställ # +howtoplay.armorStand.text.1=Rustningsställ håller din rustning när du inte använder den. # +howtoplay.armorStand.header.1=Mundering # +howtoplay.armorStand.text.2.notTouch=Tryck på :_input_key.use: på ett rustningsställ medan du håller en rustningsdel för att sätta den på rustningsstället. # +howtoplay.armorStand.text.2.touch=Tryck på ett rustningsställ medan du håller en rustningsdel för att sätta den på rustningsstället. # +howtoplay.armorStand.text.3.notTouch=Tryck på :_input_key.use: på ett rustningsställ med handen fri för att plocka bort en del från rustningsstället. # +howtoplay.armorStand.text.3.touch=Tryck på ett rustningsställ med handen fri för att plocka bort en del från rustningsstället. # +howtoplay.armorStand.header.2=Posering # +howtoplay.armorStand.text.4.notTouch=Rustningsställ kan poseras om; smyg och tryck på :_input_key.use: på ett rustningsställ för att byta posen. # +howtoplay.armorStand.text.4.touch=Rustningsställ kan poseras om; smyg och tryck på ett rustningsställ för att byta posen. # +howtoplay.armorStand.header.3=Dansa # +howtoplay.armorStand.text.5=Rustningsställ reagerar på rödstenssignaler. Testa olika signalstyrkor för att se vad som händer. # + +howtoplay.banners=Fanor # +howtoplay.banners.title=Så spelar du: Fanor # +howtoplay.banners.text.1=Fanor är ett bra alternativ för den som vill dekorera sitt hus eller slott med egna mönster och färger. # +howtoplay.banners.text.2=Efter att ha tillverkat en fana kan du lägga den på en arbetsbänk eller i en vävstol och applicera olika färgämnen för att skapa en helt egen design! # +howtoplay.banners.header.1=Använda mönster # +howtoplay.banners.text.3=Du kan använda dina färgämnen för att ta fram många olika mönster, bland annat: # +howtoplay.banners.text.4= - Gör en triangel för att få ett pilformat mönster. # +howtoplay.banners.text.5= - Gör ett kors för att få ett korsformat mönster. # +howtoplay.banners.text.6= - Lägg till en prästkrage för att få ett blomstermönster. # +howtoplay.banners.text.7=Experimentera med olika kombinationer för att få ännu fler mönster! # +howtoplay.banners.header.2=Flera lager # +howtoplay.banners.text.8=Fanor kan ha flera olika lager, så det är fritt fram att använda mer än ett mönster per fana. Om du inte gillar det senaste mönstret du satte på din fana kan du tvätta bort det i en kittel. # +howtoplay.banners.header.3=Göra kopior # +howtoplay.banners.text.9=Du kan kopiera fanor genom att lägga dem på arbetsbänken tillsammans med blanka fanor. # + +howtoplay.beacons=Fyrljus # +howtoplay.beacons.title=Så spelar du: Fyrljus # +howtoplay.beacons.text.1=Aktiva fyrljus projicerar en ljusstråle på himlen. # +howtoplay.beacons.text.2=De tillverkas av glas, obsidian och nether-stjärnor (som du måste besegra Wither för att få). # +howtoplay.beacons.header.1=Tillverkning # +howtoplay.beacons.text.3=Fyrljus måste placeras med fri sikt till himlen och stå på pyramider av järn-, guld-, smaragd- eller diamantblock. # +howtoplay.beacons.text.4=Materialet som fyrljuset placeras på har ingen effekt på fyrljusets styrka. # +howtoplay.beacons.header.2=Använd # +howtoplay.beacons.text.5=Fyrljusmenyn låter dig välja en primär kraft till fyrljuset. Ju fler lager din pyramid har, desto fler krafter kan du välja. # +howtoplay.beacons.text.6=För att ställa in fyrljusets krafter måste du använda en guld- eller järntacka, smaragd eller diamant i betalningsinkastet. # +howtoplay.beacons.text.7=När krafterna har ställts in utstrålas de från fyrljuset för alltid. Krafterna ges till alla spelare i närheten. # +howtoplay.beacons.text.8=Du kan byta färg på ljusstrålen genom att placera ett målat glasblock i vägen för den. # + +howtoplay.beds=Sängar # +howtoplay.beds.title=Så spelar du: Sängar # +howtoplay.beds.text.1=Gå och lägg dig i en säng för att hoppa fram till nästa morgon och bestämma din spawnplats i världen. # +howtoplay.beds.text.2.notTouch=Tryck på :_input_key.use: på en säng för att gå och lägga dig. Det går bara att göra på natten. # +howtoplay.beds.text.2.touch=Tryck på en säng för att gå och lägga dig. Det går bara att göra på natten. # +howtoplay.beds.text.3=Om du spelar med flera spelare måste alla gå och lägga sig samtidigt för att få tiden att gå. # +howtoplay.beds.text.4=Om sängen går sönder återvänder du till den plats där du först spawnade i världen. # +howtoplay.beds.text.5=Var försiktig om du använder en säng i Nether; det är oftast för varmt för att sova. # + +howtoplay.blocks=Block # +howtoplay.blocks.title=Så spelar du: Block # +howtoplay.blocks.text.1=Världen i Minecraft är uppbyggd av miljontals block. Alla kan brytas sönder, plockas upp och placeras ut. Möjligheterna för vad som går att bygga är oändliga! # +howtoplay.blocks.text.2=De flesta blocken måste hittas ute i världen, men vissa, som rödstensblock och glas, kan bara tillverkas om du kombinerar andra block på en arbetsbänk eller smälter material i en smältugn. # +howtoplay.blocks.header.1=Fallande block # +howtoplay.blocks.text.3=Block påverkas i regel inte av tyngdlagen och svävar därför i luften, men vissa, som sand och grus, faller om det inte finns något block under dem. # +howtoplay.blocks.header.2=Intressanta block # +howtoplay.blocks.text.4=Här följer några exempel på några av de mer spännande blocken i Minecraft: # +howtoplay.blocks.text.5=Glas: Ett transparent block som tillverkas genom att smälta sand i en smältugn. # +howtoplay.blocks.text.6=Betong: Tillverkas genom att släppa ett betongpulverblock i vatten. # +howtoplay.blocks.text.7=Terrakotta: Påträffas naturligt i ekosystem med stenöknar, men kan även tillverkas och färgas med lera som hittas under vatten. Terrakotta kan förvandlas till glaserad terrakotta genom att smälta den i en smältugn. # +howtoplay.blocks.text.8=Magma: Påträffas naturligt i Nether, avger ett svagt ljus och bränner den som råkar kliva i det. # +howtoplay.blocks.text.9=Smuts: Liknar jordblock, men det kan inte växa gräs på dem. Påträffas i ekosystem med savanner och megatajgor. # + +howtoplay.bookAndQuill=Bok och fjäderpenna # +howtoplay.bookAndQuill.title=Så spelar du: Bok och fjäderpenna # +howtoplay.bookAndQuill.text.1=Med en bok och fjäderpenna kan du skriva ned dina äventyr. Berätta sagan om dig själv genom att skriva text på sidorna. Du kan till och med redigera verkets namn och författare! Underteckna boken och fjäderpennan för att färdigställa den. Du kan redigera den så länge den inte är undertecknad. # + +howtoplay.brewingStand=Brygdställ # +howtoplay.brewingStand.title=Så spelar du: Brygdställ # +howtoplay.brewingStand.text.1=För att brygga brygder behövs ett brygdställ. Grunden till varje brygd börjar med en flaska vatten, som du kan tillverka genom att fylla en glasflaska med vatten från en kittel eller vattenkälla. # +howtoplay.brewingStand.header.1=Lär känna ditt brygdställ # +howtoplay.brewingStand.text.2=Brygdställ har tre platser för tillverkning av olika brygder. Varje ingrediens räcker till tre brygder, så se alltid till att brygga tre åt gången för att utnyttja dina resurser på bästa sätt. # +howtoplay.brewingStand.header.2=Ingredienser och brygder # +howtoplay.brewingStand.text.3=Om du sätter en Nether-vårta på översta platsen i brygdstället får du en tafatt brygd. Den har ingen egen effekt, men fungerar som en grund till mer avancerade brygder. # +howtoplay.brewingStand.text.4=Det finns många brygdeffekter att upptäcka. Experimentera med olika ingredienser och kombinationer för att bli en tvättäkta alkemist. # + +howtoplay.cauldron=Kittel # +howtoplay.cauldron.title=Så spelar du: Kittel # +howtoplay.cauldron.text.1=Kitteln är en behållare som kan förvara hinkar eller flaskor med vätska. # +howtoplay.cauldron.header.1=Fylla # +howtoplay.cauldron.text.2.notTouch=Tryck på :_input_key.use: på en kittel medan du håller i en hink med vatten eller en brygd för att fylla kitteln med innehållet. # +howtoplay.cauldron.text.2.touch=Tryck på en kittel medan du håller i en hink med vatten eller en brygd för att fylla kitteln med innehållet. # +howtoplay.cauldron.text.3=Brygder fyller kitteln delvis, så du blir tvungen att använda flera stycken för att fylla den helt. # +howtoplay.cauldron.header.2=Doppa pilar # +howtoplay.cauldron.text.4.notTouch=Tryck på :_input_key.use: på en kittel när du håller i en pil för att tillverka alla möjliga sorters pilar! # +howtoplay.cauldron.text.4.touch=Tryck på en kittel när du håller i en pil för att tillverka alla möjliga sorters pilar! # +howtoplay.cauldron.header.3=Färga rustning # +howtoplay.cauldron.text.5.notTouch=Du kan färga läderrustning och hästrustning av läder. Börja med att trycka på :_input_key.use: på en kittel fylld med vatten medan du håller i det färgämne du vill använda för att färga vattnet i kitteln. Doppa sedan rustningen i kitteln genom att trycka på :_input_key.use: medan du håller i rustningen. # +howtoplay.cauldron.text.5.touch=Du kan färga läderrustning och hästrustning av läder. Börja med att trycka på en kittel fylld med vatten medan du håller i det färgämne du vill använda för att färga vattnet i kitteln. Doppa sedan rustningen i kitteln genom att trycka på kitteln medan du håller i rustningen. # +howtoplay.cauldron.text.6=Om du ångrar dig kan du tvätta bort färgen genom att doppa den färgade rustningen i en kittel med rent vatten. # + +howtoplay.chat=Chatt # +howtoplay.chat.title=Så spelar du: Chatt # +howtoplay.chat.text.1.keyboard=Tryck på :_input_key.chat: för att öppna chatten. Skriv ditt meddelande och tryck på RETUR. # +howtoplay.chat.text.1.gamepad=Tryck på :_input_key.chat: för att öppna chatten. Skriv ditt meddelande och tryck på skickaknappen. # +howtoplay.chat.text.1.touch=Tryck på chattknappen för att öppna chatten. Skriv ditt meddelande och tryck på skickaknappen. # + +howtoplay.chests=Kistor # +howtoplay.chests.title=Så spelar du: Kistor # +howtoplay.chests.text.1.notTouch=När du har tillverkat en kista kan du placera den i världen och öppna den med :_input_key.use: för att placera föremål från förrådet i den. # +howtoplay.chests.text.1.touch=När du har tillverkat en kista kan du placera den i världen och trycka för öppna den och placera föremål från förrådet i den. # +howtoplay.chests.text.2=Föremål förvaras i kistan tills du placerar dem i ditt förråd igen. # +howtoplay.chests.text.3=Om du placerar två kistor bredvid varandra kombineras de till en stor kista. # + +howtoplay.commandBlocks=Kommandoblock # +howtoplay.commandBlocks.title=Så spelar du: Kommandoblock # +howtoplay.commandBlocks.text.1=Kommandoblock är användbara för spelare som bygger kartor. De lagrar och kör kommandon när de får en rödstenssignal. # +howtoplay.commandBlocks.text.2=Du måste använda /give för att få ett kommandoblock. # +howtoplay.commandBlocks.text.3=När ett kommandoblock har kört eller misslyckats med att köra sitt kommando skickar det en rödstenssignal i den riktning som pilen pekar. # +howtoplay.commandBlocks.text.4=Du kan ange namn på kommandoblocket i den svävande anteckningen. # +howtoplay.commandBlocks.text.5=Blocktyp – Det finns tre typer av kommandoblock. Var och en har en egen färg och funktion: # +howtoplay.commandBlocks.text.5.1= - Impuls: Kör bara det lagrade kommandot när blocket tar emot en rödstenssignal. # +howtoplay.commandBlocks.text.5.2= - Kedjande: Kör det lagrade kommandot när kommandoblocket bakom det har kört eller misslyckats med att köra sitt kommando. # +howtoplay.commandBlocks.text.5.3= - Upprepande: När det har aktiverats fortsätter detta kommandoblock att köra sitt lagrade kommando så länge det existerar. # +howtoplay.commandBlocks.text.6=Villkor – Det finns två villkor som vart och ett påverkar kommandoblockets funktion: # +howtoplay.commandBlocks.text.6.1= - Ovillkorligt: Kör det lagrade kommandot även om kommandoblocket bakom det misslyckades med att köra sitt kommando. # +howtoplay.commandBlocks.text.6.2= - Villkorligt: Kör bara det lagrade kommandot om kommandoblocket bakom det lyckades med att köra sitt kommando. # +howtoplay.commandBlocks.text.7=Rödsten – Det finns två alternativ för rödsten som påverkar kommandoblockets funktion: # +howtoplay.commandBlocks.text.7.1= - Behöver rödsten: Kräver en rödstenssignal för att aktiveras. # +howtoplay.commandBlocks.text.7.2= - Alltid aktivt: Kräver inte någon rödstenssignal för att aktiveras. # +howtoplay.commandBlocks.text.8=Kommandoblock visar även sina tidigare handlingar. Det hjälper dig att reda ut om ett kommandoblock misslyckats med ett kommando och varför. # + +howtoplay.commands=Kommandon # +howtoplay.commands.title=Så spelar du: Kommandon # +howtoplay.commands.text.1=Kommandon kan köras via chatten. Skriv / före kommandot. # +howtoplay.commands.text.2=Det finns många kommandon som låter dig göra fantastiska saker. Det finns också mycket hjälp och tips att få för att lära sig använda kommandon. # + +howtoplay.conduits=Ledare # +howtoplay.conduits.title=Så spelar du: Ledare # +howtoplay.conduits.text.1=En aktiv ledare ger dig krafter när du befinner dig under vatten. # +howtoplay.conduits.text.2=Tillverka en ledare med nautilusskal och ett havets hjärta. Ledaren drar kraft från prismarin och sjölyktor. # +howtoplay.conduits.header.1=Tillverkning # +howtoplay.conduits.text.3=När ledaren aktiveras ger den ledningskraft till allt i närheten. # +howtoplay.conduits.text.4=Ju mer kraft den drar in, desto längre sträcker sig dess förmågor. # + +howtoplay.controls=Kontroller # +howtoplay.controls.title=Så spelar du: Kontroller # +howtoplay.controls.text.1=Minecraft är ett spel där du kan bygga allt du drömmer om genom att placera ut block. På natten kommer monstren fram, så se till att bygga ett skydd innan dess. # +howtoplay.controls.header.1=Förflyttning # +howtoplay.controls.text.2.keyboard=Använd musen för att se dig omkring. # +howtoplay.controls.text.2.gamepad=Använd :_gamepad_stick_right: för att se dig omkring. # +howtoplay.controls.text.2.touch.joystick_tap=Tryck och dra på skärmen för att se dig omkring. # +howtoplay.controls.text.2.touch.classic_dpad=Tryck och dra på skärmen för att se dig omkring. # +howtoplay.controls.text.2.touch.joystick_crosshair=Tryck och dra på skärmen för att se dig omkring. # +howtoplay.controls.text.2.rift_controller=Använd :rift_right_stick: för att se dig omkring. # +howtoplay.controls.text.2.windowsmr_controller=Använd :windowsmr_right_stick: för att se dig omkring. # +howtoplay.controls.text.3.keyboard=Använd :_input_key.forward: :_input_key.left: :_input_key.back: :_input_key.right: för att röra dig. # +howtoplay.controls.text.3.gamepad=Använd :_gamepad_stick_left: för att röra dig. # +howtoplay.controls.text.3.touch.joystick_tap=Använd :tip_left_stick: för att röra dig. # +howtoplay.controls.text.3.touch.classic_dpad=Använd :touch_forward::touch_left::touch_back::touch_right: för att röra dig. # +howtoplay.controls.text.3.touch.joystick_crosshair=Använd :tip_left_stick: för att röra dig. # +howtoplay.controls.text.3.rift_controller=Använd :rift_left_stick: för att röra dig. # +howtoplay.controls.text.3.windowsmr_controller=Använd :windowsmr_left_stick: för att röra dig. # +howtoplay.controls.text.4.keyboard=Tryck på :_input_key.jump: för att hoppa. # +howtoplay.controls.text.4.gamepad=Tryck på :_input_key.jump: för att hoppa. # +howtoplay.controls.text.4.touch.joystick_tap=Tryck på :tip_virtual_button_jump: för att hoppa. # +howtoplay.controls.text.4.touch.classic_dpad=Tryck på :touch_jump: för att hoppa. # +howtoplay.controls.text.4.touch.joystick_crosshair=Tryck på :tip_virtual_button_jump: för att hoppa. # +howtoplay.controls.text.4.rift_controller=Tryck på :rift_A: för att hoppa. # +howtoplay.controls.text.4.windowsmr_controller=Tryck på :windowsmr_right_touchpad: för att hoppa. # +howtoplay.controls.text.5.keyboard=Dubbeltryck på :_input_key.forward: eller tryck på :_input_key.sprint: för att springa. Du fortsätter att springa så länge du håller in :_input_key.forward: tills du har mindre än :shank::shank::shank:. # +howtoplay.controls.text.5.gamepad=Dubbeltryck :_gamepad_stick_left: framåt för att springa. Du fortsätter att springa så länge du håller :_gamepad_stick_left: framåt tills du har mindre än :shank::shank::shank:. # +howtoplay.controls.text.5.touch.joystick_tap=Tryck på :tip_virtual_button_sprint: för att springa. Du fortsätter att springa tills du har mindre än :shank::shank::shank:. # +howtoplay.controls.text.5.touch.classic_dpad=Dubbeltryck på :touch_forward: för att springa. Du fortsätter att springa så länge du håller in :touch_forward: tills du har mindre än :shank::shank::shank:. # +howtoplay.controls.text.5.touch.joystick_crosshair=Tryck på :tip_virtual_button_sprint: för att springa. Du fortsätter att springa tills du har mindre än :shank::shank::shank:. # +howtoplay.controls.text.5.rift_controller=Dubbeltryck :rift_left_stick: framåt för att springa. Du fortsätter att springa så länge du håller :rift_left_stick: framåt tills du har mindre än :shank::shank::shank:. # +howtoplay.controls.text.5.windowsmr_controller=Dubbeltryck :windowsmr_left_stick: framåt för att springa. Du fortsätter att springa så länge du håller :windowsmr_left_stick: framåt tills du har mindre än :shank::shank::shank:. # +howtoplay.controls.header.2=Bryta och placera # +howtoplay.controls.text.6.notTouch=Håll in :_input_key.attack: för att gräva upp eller hugga block med händerna eller vad du än håller i. Du kan behöva tillverka ett verktyg för att bryta vissa block. # +howtoplay.controls.text.6.touch.joystick_tap=Tryck och håll inne på ett block för att bryta det med handen eller föremålet du håller i. Du kan behöva skapa specifika verktyg innan du kan bryta vissa block. # +howtoplay.controls.text.6.touch.classic_dpad=Tryck och håll inne på ett block för att bryta det med handen eller föremålet du håller i. Du kan behöva skapa specifika verktyg innan du kan bryta vissa block. # +howtoplay.controls.text.6.touch.joystick_crosshair=Tryck och dra fingret var som helst för att sikta med :tip_crosshair: och markera ett block. Tryck och håll in :tip_virtual_button_action_attack_or_destroy: för att bryta det med handen eller föremålet du håller i. Du kan behöva tillverka specifika verktyg innan du kan bryta vissa block. # +howtoplay.controls.text.7.keyboard=Använd föremål du håller i med :_input_key.use: och släpp dem med :_input_key.drop:. # +howtoplay.controls.text.7.gamepad=Använd föremål du håller i med :_input_key.use: och släpp dem med :_input_key.drop:. # +howtoplay.controls.text.7.rift_controller=Använd föremål du håller i med :rift_right_grab: och släpp dem med :rift_right_stick:. # +howtoplay.controls.text.7.windowsmr_controller=Använd föremål du håller i med :windowsmr_left_trigger: och släpp dem med :windowsmr_right_grab:. # +howtoplay.controls.text.7.touch.joystick_tap=Om du håller i ett föremål trycker du på skärmen för att använda det eller trycker och håller in föremålet i snabbfältet för att släppa det. Tryck och håll inne skärmen för att äta mat du håller i. # +howtoplay.controls.text.7.touch.classic_dpad=Om du håller i ett föremål trycker du på skärmen för att använda det eller trycker och håller in föremålet i snabbfältet för att släppa det. Tryck och håll inne skärmen för att äta mat du håller i. # +howtoplay.controls.text.7.touch.joystick_crosshair=Om du håller i ett föremål trycker du på :tip_virtual_button_action_build_or_use: för att använda föremålet eller trycker och håller inne på föremålet i snabbfältet för att släppa det. Tryck och håll inne :tip_virtual_button_action_build_or_use: för att äta mat som du håller i. # +howtoplay.controls.header.3=Smyga # +howtoplay.controls.text.8.keyboard=Att smyga kan vara oerhört praktiskt i Minecraft. När du gör det behöver du inte oroa dig för att falla av block, och din namnskylt döljs. Håll in :_input_key.sneak: för att smyga. # +howtoplay.controls.text.8.gamepad=Att smyga kan vara oerhört praktiskt i Minecraft. När du gör det behöver du inte oroa dig för att falla av block, och din namnskylt döljs. Tryck på :_input_key.sneak: eller klicka med :_gamepad_stick_right: för att börja/sluta smyga. # +howtoplay.controls.text.8.touch.joystick_tap=Att smyga hindrar dig från att falla av block, döljer dig för varelser och döljer din namnbricka för andra spelare. Om du vill smyga trycker du på :tip_virtual_button_sneak:. # +howtoplay.controls.text.8.touch.classic_dpad=Att smyga hindrar dig från att falla av block, döljer dig för varelser och döljer din namnbricka för andra spelare. Om du vill smyga trycker du på :touch_sneak:. # +howtoplay.controls.text.8.touch.joystick_crosshair=Att smyga hindrar dig från att falla av block, döljer dig för varelser och döljer din namnbricka för andra spelare. Om du vill smyga trycker du på :tip_virtual_button_sneak:. # +howtoplay.controls.text.8.rift_controller=Att smyga kan vara oerhört praktiskt i Minecraft. När du gör det behöver du inte oroa dig för att falla av block, och din namnskylt döljs. Tryck på :rift_X: för att börja/sluta smyga. # +howtoplay.controls.text.8.windowsmr_controller=Att smyga kan vara oerhört praktiskt i Minecraft. När du gör det behöver du inte oroa dig för att falla av block, och din namnskylt döljs. Tryck på :windowsmr_right_stick: för att börja/sluta smyga. # +howtoplay.controls.text.swim.keyboard=Spring i vattnet för att börja simma. Använd musen för att styra i vilken riktning du simmar. # +howtoplay.controls.text.swim.gamepad=Spring i vattnet för att börja simma. Använd :_gamepad_stick_right: för att styra i vilken riktning du simmar. # +howtoplay.controls.text.swim.touch=När du rör dig i vatten börjar du simma. Att springa under vattenytan får dig att simma snabbt. Tryck och dra fingret för att styra vilken riktning du simmar i. # +howtoplay.controls.text.swim.rift_controller=Spring i vattnet för att börja simma. Använd :rift_right_stick: för att styra i vilken riktning du simmar. # +howtoplay.controls.text.swim.windowsmr_controller=Spring i vattnet för att börja simma. Använd :windowsmr_right_stick: för att styra i vilken riktning du simmar. # + +howtoplay.worldBuilder=Världsbyggare # +howtoplay.worldBuilder.title=Så spelar du: Världsbyggare # +howtoplay.worldBuilder.text.1=För att spelare ska kunna placera ut eller använda vissa block och föremål i Minecraft Education måste de ha egenskapen "Världsbyggare". # +howtoplay.worldBuilder.text.2=Med fusk aktiverade kan värden slå på eller stänga av egenskapen Världsbyggare för spelare i världen. # +howtoplay.worldBuilder.text.3=Kör följande kommando för att ge egenskapen Världsbyggare till alla spelare i världen: # +howtoplay.worldBuilder.text.4=/ability @a worldbuilder true # +howtoplay.worldBuilder.text.5=Kör något av följande kommandon för att snabbt slå på eller stänga av din egen status som Världsbyggare: # +howtoplay.worldBuilder.text.6=/worldbuilder # +howtoplay.worldBuilder.text.7=/wb # +howtoplay.worldBuilder.text.8=Kör följande kommando för att se om du har egenskapen Världsbyggare: # +howtoplay.worldBuilder.text.9=/ability @p worldbuilder # + +howtoplay.permissionBlocks=Tillståndsblock # +howtoplay.permissionBlocks.title=Så spelar du: Tillståndsblock # +howtoplay.permissionBlocks.text.1=Minecraft Education har flera specialblock som gör det lättare för lärare att skapa och hålla lektioner. Bara spelare med egenskapen Världsbyggare kan placera ut och förstöra de här blocken. Begränsningarna från blocken gäller bara spelare som saknar egenskapen Världsbyggare. # +howtoplay.permissionBlocks.title.1=Tillåt/neka # +howtoplay.permissionBlocks.text.2=Tillåt-/neka-block bestämmer var spelare kan bygga i världen. # +howtoplay.permissionBlocks.text.3=Spelare kan placera ut och förstöra block ovanför tillåt-block. Spelare kan inte placera ut eller förstöra block ovanför neka-block. # +howtoplay.permissionBlocks.text.4=TIllåt-/neka-block har ingen effekt på området under dem. # +howtoplay.permissionBlocks.text.5=Ett tillåt-block med ett neka-block någonstans under sig hindrar spelare från att bygga i utrymmet mellan de två blocken. Ovanför tillåt-blocket kan spelare placera ut och förstöra block. # +howtoplay.permissionBlocks.title.2=Gräns # +howtoplay.permissionBlocks.text.6=Gränsblock skapar ett ogenomträngligt kraftfält som sträcker sig uppåt och nedåt utan slut, oavsett vilka andra block som finns där. Spelare kan inte ta sig genom, över eller under gränsblock. Spelare kan inte placera ut eller förstöra block som befinner sig ovanför eller under gränsblock. # + +howtoplay.chalkboard=Svarta tavlor # +howtoplay.chalkboard.title=Så spelar du: Svarta tavlor # +howtoplay.chalkboard.text.1=Svarta tavlor används för att visa text i världen. Svarta tavlor rymmer mer än skyltar, kan redigeras när de har placerats ut och finns i tre olika storlekar: platta, affisch och tavla. Låset låter dig välja om spelare utan egenskapen Världsbyggare ska kunna förstöra eller redigera dina svarta tavlor. Tryck på :_input_key.use: på en befintlig svart tavla för att redigera den. # +howtoplay.chalkboard.text.1.touch=Svarta tavlor används för att visa text i världen. Svarta tavlor rymmer mer än skyltar, kan redigeras när de har placerats ut och finns i tre olika storlekar: platta, affisch och tavla. Låset låter dig välja om spelare utan egenskapen Världsbyggare ska kunna förstöra eller redigera dina svarta tavlor. Tryck på en befintlig svart tavla för att redigera den. # + +howtoplay.chemistry=Kemi # +howtoplay.chemistry.title=Så spelar du: Kemi # +howtoplay.chemistry.text.1=Elever kan simulera riktig kemi genom att använda kemiutrustningsblock. Använd reglaget i ämnesbyggaren för att bygga något av de 118 ämnena eller se deras sammansättning genom att placera dem i ämnesbyggaren. Kombinera ämnen i föreningsbyggaren för att skapa kemiska föreningar. Placera ämnen och föreningar på laboratoriebordet för att skapa Minecraft-föremål. Bryt ned block till deras beståndsdelar med materialnedbrytaren. # +howtoplay.chemistry.text.2=Ladda ned labboken från Minecraft Education-webbplatsen för en omfattande guide till kemi i Minecraft. # + +howtoplay.npc=Datorstyrda karaktärer # +howtoplay.npc.title=Så spelar du: Datorstyrda karaktärer # +howtoplay.npc.text.1=Datorstyrda karaktärer, eller "NPC:er" (non-playable characters, engelska för icke-spelbara karaktärer) kan ge information om lektionen, tips eller instruktioner. # +howtoplay.npc.text.2=Det är bara Världsbyggare som kan placera ut, ta bort, namnge och redigera NPC:er. NPC:er kan köra kommandon och öppna länkar till webbplatser. Kommandon kan bindas till knappar i NPC:ers dialogrutor; länkar till webbplatser har alltid en knapp. # +howtoplay.npc.text.3=NPC:er rör sig inte och det finns många olika utseenden till dem att välja på. # + +howtoplay.camera=Kamera # +howtoplay.camera.title=Så spelar du: Kamera # +howtoplay.camera.text.1=Kameran låter spelare ta bilder i världen. # +howtoplay.camera.text.2=Tryck på :_input_key.use: för att ta en bild ur ditt perspektiv. # +howtoplay.camera.text.2.touch=Tryck och håll in, släpp sedan för att ta en bild ur ditt perspektiv. # +howtoplay.camera.text.3=Placera ut en kamera och tryck på :_input_key.use: på den för att ta en selfie. # +howtoplay.camera.text.3.touch=Placera ut en kamera och tryck på Ta bild för att ta en selfie. # +howtoplay.camera.text.4=Du kan se dina bilder i portföljen eller sätta in dem genom att använda boken och fjäderpennan. # + +howtoplay.portfolio=Portfölj # +howtoplay.portfolio.title=Så spelar du: Portfölj # +howtoplay.portfolio.text.1=De bilder du tar dyker upp i portföljen. Tryck på :_input_key.use: för att öppna den. När du har portföljen öppen kan du lägga till text på dina bilder, ta bort dem eller exportera dem som pdf-filer. # +howtoplay.portfolio.text.1.touch=De bilder du tar dyker upp i portföljen. Tryck och håll in för att öppna den. När du har portföljen öppen kan du lägga till text på dina bilder, ta bort dem eller exportera dem som pdf-filer. # + +howtoplay.classroomMode=Klassrumsläge # +howtoplay.classroomMode.title=Så spelar du: Klassrumsläge # +howtoplay.classroomMode.text.1=Klassrumsläge är ett externt program som ger lärare möjligheten att interagera med sina elever. Det går att ladda ned Klassrumsläge från Minecraft Education-webbplatsen. # +howtoplay.classroomMode.text.2=Som värd kan du använda kommandot /classroommode för att starta Klassrumsläge och ansluta det till Minecraft Education. # + +howtoplay.codeBuilder=Code Builder # +howtoplay.codeBuilder.title=Så spelar du: Code Builder # +howtoplay.codeBuilder.text.1=Code Builder låter spelare utforskar, skapa och spela i Minecraft genom att skriva kod med bekanta kodinlärningsplattformar. # +howtoplay.codeBuilder.text.2=Starta Code Builder genom att trycka på :_input_key.codeBuilder: eller köra kommandot /code. # +howtoplay.codeBuilder.text.2.touch=Starta Code Builder genom att trycka på :code_builder_button: eller köra kommandot /code. # + +howtoplay.crafting=Tillverkning # +howtoplay.crafting.title=Så spelar du: Tillverkning # +howtoplay.crafting.text.1.keyboard=Tryck på :_input_key.inventory: för att öppna receptboken och tillverkningsrutorna. # +howtoplay.crafting.text.1.gamepad=Tryck på :_input_container.crafting: för att öppna receptboken och tillverkningsrutorna. # +howtoplay.crafting.text.1.touch=Tryck på förrådsknappen för att öppna receptboken och tillverkningsrutorna. # +howtoplay.crafting.text.1.rift_controller=Tryck på :rift_B: för att öppna receptboken och tillverkningsrutorna. # +howtoplay.crafting.text.1.windowsmr_controller=Tryck på :windowsmr_left_grab: för att öppna receptboken och tillverkningsrutorna. # +howtoplay.crafting.header.1=Tillverkningsrutor # +howtoplay.crafting.text.2=Ta föremål från förrådet eller snabbfältet och bilda mönster av föremålsrecept i tillverkningsrutorna. # +howtoplay.crafting.text.3=Om receptet stämmer kommer föremålet du försöker tillverka att dyka upp i resultatrutan till höger om tillverkningsrutorna. Ta det från resultatrutan och stoppa det i förrådet. Nu kan du använda föremålet. # +howtoplay.crafting.text.4=Det finns många recept och vissa kräver fler tillverkningsrutor än de 2x2 du börjar med. # +howtoplay.crafting.text.5=Gör en arbetsbänk av 4 träplankor och ställ ut den i världen. # +howtoplay.crafting.text.6.keyboard=Tryck på :_input_key.use: på en arbetsbänk i värden för att få tillgång till ett nät med 3x3 tillverkningsrutor. # +howtoplay.crafting.text.6.gamepad=Tryck på :_input_key.use: på en arbetsbänk i värden för att få tillgång till ett nät med 3x3 tillverkningsrutor. # +howtoplay.crafting.text.6.rift_controller=Tryck på :rift_right_grab: på en arbetsbänk i värden för att få tillgång till ett nät med 3x3 tillverkningsrutor. # +howtoplay.crafting.text.6.windowsmr_controller=Tryck på :windowsmr_left_trigger: på en arbetsbänk i värden för att få tillgång till ett nät med 3x3 tillverkningsrutor. # +howtoplay.crafting.text.6.touch=Tryck på en arbetsbänk i värden för att få tillgång till ett nät med 3x3 tillverkningsrutor. # +howtoplay.crafting.header.2=Receptbok # +howtoplay.crafting.text.7=På vänster sida av skärmen visas receptboken. Den är praktisk att ha om du inte kan ett recept eller snabbt vill tillverka något som du redan kan receptet på. På höger sida av skärmen visas tillverkningsrutorna, ovanför förrådet. # +howtoplay.crafting.text.8.keyboard=När du har hittat det recept du vill tillverka trycker du på :_input_key.attack: på det för att ladda det i tillverkningsrutorna, ta det sedan från resultatrutan och stoppa det i förrådet. Tryck på :_input_key.use: på receptet för att autotillverka ett set som stoppas i ditt förråd. SKIFT + :_input_key.use: autotillverkar en hel hög. # +howtoplay.crafting.text.8.gamepad=När du har hittat det recept du vill tillverka trycker du på :_gamepad_face_button_down: på det för att autotillverka ett set som stoppas i ditt förråd. Tryck på :_gamepad_face_button_up: på det för att autotillverka en hel hög. # +howtoplay.crafting.text.8.touch=När du har hittat det recept du vill tillverka trycker du på det för att ladda det i tillverkningsrutorna, sedan trycker du på föremålet i resultatrutan för att tillverka det. Tryck och håll in på föremålet i resultatrutan för att tillverka flera. # +howtoplay.crafting.text.9=När :craftable_toggle_on: är aktiverat visar receptboken alla recept du har ingredienser till. När :craftable_toggle_off: är avstängt visar receptboken alla recept i spelet, oavsett om du kan tillverka dem. Se de olika flikarna eller sök om du letar efter någonting särskilt. I kreativt läge är vissa recept dolda i listor. Öppna listan för att se vilka recept som finns i den. # + +howtoplay.craftingTable=Arbetsbänk # +howtoplay.craftingTable.title=Så spelar du: Arbetsbänk # +howtoplay.craftingTable.text.1=Arbetsbänken låter dig tillverka mer komplicerade recept. # +howtoplay.craftingTable.text.2.notTouch=Ställ ut arbetsbänken i världen och tryck sedan på :_input_key.use: på den för att använda den. # +howtoplay.craftingTable.text.2.touch=Ställ ut arbetsbänken i världen och tryck sedan på den för att använda den. # + +howtoplay.creativeMode=Kreativt läge # +howtoplay.creativeMode.title=Så spelar du: Kreativt läge # +howtoplay.creativeMode.text.1=Det kreativa läget låter dig bygga dina drömmars värld helt utan störande fiender! # +howtoplay.creativeMode.header.1=Obegränsat byggande # +howtoplay.creativeMode.text.2=Det kreativa lägets gränssnitt låter spelaren placera föremål i sitt förråd utan att bryta block eller tillverka saker. Föremålen i spelarens förråd försvinner inte när de placeras eller används i världen, så spelaren kan fokusera på att bygga snarare än att samla resurser. # +howtoplay.creativeMode.text.3=Om du skapar, laddar eller sparar en värld i det kreativa läget kommer achievements att stängas av och rankninglistorna uppdateras inte, även om den sedan laddas i överlevnadsläget. # +howtoplay.creativeMode.header.2=Flyga # +howtoplay.creativeMode.text.4.keyboard=Dubbeltryck på :_input_key.jump: för att flyga i kreativa läget. Gör det igen för att sluta flyga. Dubbeltryck på :_input_key.forward: eller tryck på :_input_key.sprint: medan du flyger för att flyga snabbare. Du kan hålla in :_input_key.jump: i flygläget för att stiga och :_input_key.sneak: för att sjunka. # +howtoplay.creativeMode.text.4.gamepad=Dubbeltryck på :_input_key.jump: för att flyga i kreativa läget. Gör det igen för att sluta flyga. Dubbeltryck :_gamepad_stick_left: framåt medan du flyger för att flyga snabbare. Du kan hålla in :_input_key.jump: i flygläget för att stiga och :_input_key.sneak: för att sjunka. # +howtoplay.creativeMode.text.4a.touch.joystick_tap_and_crosshair=För att flyga kan du trycka på :tip_virtual_button_jump: två gånger snabbt och för att sluta flyga trycker du på :tip_virtual_button_fly_down: två gånger snabbt. # +howtoplay.creativeMode.text.4b.touch.joystick_tap_and_crosshair=Tryck på :tip_virtual_button_sprint: för att flyga snabbare. För att flyga upp, tryck och håll in :tip_virtual_button_fly_up:, och för att flyga ner, tryck och håll in :tip_virtual_button_fly_down:. # +howtoplay.creativeMode.text.4a.touch.classic_dpad=För att flyga kan du trycka på :touch_jump: två gånger snabbt och för att sluta flyga trycker du på :touch_stop_flying: två gånger snabbt. # +howtoplay.creativeMode.text.4b.touch.classic_dpad=Tryck på :touch_forward: för att flyga snabbare. För att flyga upp, tryck och håll in :touch_fly_up:, och för att flyga ner, tryck och håll in :touch_fly_down:. # + +howtoplay.difficulty=Svårighetsgrad # +howtoplay.difficulty.title=Så spelar du: Svårighetsgrad # +howtoplay.difficulty.text.1=Minecraft har flera olika svårighetsgrader så att du kan anpassa spelet efter din nivå. # +howtoplay.difficulty.header.1=Fridfull # +howtoplay.difficulty.text.2=Inga fientliga varelser kommer att spawna förutom shulkers och enderdraken. De gör ingen skada. # +howtoplay.difficulty.header.2=Lätt # +howtoplay.difficulty.text.3=Fientliga varelser spawnas men gör mindre skada. Hungermätaren töms och dränerar hälsan ner till 5 hjärtan. # +howtoplay.difficulty.header.3=Normalt # +howtoplay.difficulty.text.4=Fientliga varelser gör normal skada och du förlorar hälsa om hungernivån når noll, men du svälter inte ihjäl. # +howtoplay.difficulty.header.4=Svårt # +howtoplay.difficulty.text.5=Fientliga varelser gör mer skada, zombier slår sönder dörrar och om hungernivån når noll börjar du förlora hälsa och kan svälta ihjäl. # + +howtoplay.dispensers=Automater # +howtoplay.dispensers.title=Så spelar du: Automater # +howtoplay.dispensers.text.1=Automater används till att skjuta ut föremål. Du måste driva dina automater med rödstenssignaler (exempelvis med en spak) för att sätta igång dem. # +howtoplay.dispensers.text.2.notTouch=För att fylla på en automat med föremål trycker du på :_input_key.use: på automaten och lägger över föremålen du vill ladda den med från ditt förråd. # +howtoplay.dispensers.text.2.touch=För att fylla på en automat med föremål trycker du på den och lägger över föremålen du vill ladda den med från ditt förråd. # +howtoplay.dispensers.header.1=Användning # +howtoplay.dispensers.text.3=När du sätter igång en automat kommer ett föremål att skjutas iväg. # +howtoplay.dispensers.text.4=Automater kan även användas för att placera ut föremål, som pumpor på järngolemar och utrustning på rustningsställ. # + +howtoplay.droppers=Utmatare # +howtoplay.droppers.title=Så spelar du: Utmatare # +howtoplay.droppers.text.1.notTouch=När en utmatare får en rödstenssignal matar den ut ett av sina föremål. Tryck på :_input_key.use: på utmataren för att öppna den, sedan kan du lasta den med föremål från ditt förråd. # +howtoplay.droppers.text.1.touch=När en utmatare får en rödstenssignal matar den ut ett av sina föremål. Tryck på utmataren för att öppna den, sedan kan du lasta den med föremål från ditt förråd. # +howtoplay.droppers.header.1=Användning # +howtoplay.droppers.text.2=Om en utmatare är vänd mot en kista eller mot någon annan form av behållare kommer föremålet att placeras i den i stället. Långa kedjor av utmatare kan byggas för att transportera föremål långa sträckor. # + +howtoplay.dyes=Färgämnen # +howtoplay.dyes.title=Så spelar du: Färgämnen # +howtoplay.dyes.text.1=Färgämnen används för att byta färg på många saker i Minecraft. # +howtoplay.dyes.text.2=Vissa färgämnen är svårare att hitta än andra. De flesta färgämnen kan tillverkas från blommor, som rött från vallmo, medan man hittar eller tillverkar andra färgämnen på mer obskyra sätt: # +howtoplay.dyes.text.3=-Bryt lapis lazuli djupt ner i underjorden # +howtoplay.dyes.text.4=-Samla bläcksäckar under vatten # +howtoplay.dyes.text.5=-Skörda kakaobönor i djungeln # +howtoplay.dyes.text.6=-Grön färg måste smältas ned från kaktus # +howtoplay.dyes.text.7=-Benmjöl hjälper dig att odla plantor och träd eller kan göras om till vit färg # +howtoplay.dyes.text.8=-Samla in bläcksäckar från bläckfiskar för att göra svart färg # + +howtoplay.elytra=Elytra # +howtoplay.elytra.title=Så spelar du: Elytra # +howtoplay.elytra.text.1=Elytran är ett föremål som kan användas för att glidflyga. Den utrustas på kroppens rustningsplats. # +howtoplay.elytra.text.2=Elytror kan inte tillverkas, utan hittas i ramar i sällsynta slutskepp och vaktas av skräckinjagande shulkers. # +howtoplay.elytra.header.1=Lär dig hur man flyger # +howtoplay.elytra.text.3.notTouch=När du bär en elytra kan du trycka på :_input_key.jump: medan du faller för att börja glidflyga. Tänk på att fallet måste vara ganska högt för att du ska få full effekt! # +howtoplay.elytra.text.3.touch=När du är utrustad med Elytra trycker du på :touch_jump: eller :tip_virtual_button_fly_up: medan du faller för att börja glida. Se till att du är högt upp för att få full effekt! # +howtoplay.elytra.text.4=Du kan styra genom att titta runt när du glidflyger. Om du tittar nedåt rör du dig snabbare, men då slår du i backen snabbare också. Om du tittar uppåt kommer du högre upp, men om du gör det för länge börjar du falla i stället för att stiga! # +howtoplay.elytra.text.4.touch=Du kan styra medan du glider genom att titta runt. Om du tittar nedåt får du lite fart, men du kommer också närmare marken snabbare. Om du tittar uppåt får du lite höjd, men gör det för länge så stannar du, vilket innebär att du börjar falla. # +howtoplay.elytra.text.5=Din Elytra förlorar långsamt hållbarhet när du flyger och om den går sönder medan du flyger så faller du. Du kan reparera dem genom att kombinera dem med fantommembran på ett städ. # +howtoplay.elytra.header.2=Raketdriven flykt # +howtoplay.elytra.text.6=Fyrverkeriraketer utan effekter kan användas för att flyga längre med elytran. Om du använder en fyrverkeriraket med effekter för att förlänga flygturen kommer du att ta skada. # + +howtoplay.enchantingTable=Förtrollningsbord # +howtoplay.enchantingTable.title=Så spelar du: Förtrollningsbord # +howtoplay.enchantingTable.text.1=De erfarenhetspoäng du får när du plockar upp erfarenhetsklot kan användas för att förtrolla vapen, utrustning, verktyg och böcker. # +howtoplay.enchantingTable.header.1=Förtrollning # +howtoplay.enchantingTable.text.2=När ett förtrollningsbart föremål placeras i facket under boken på förtrollningsbordet visar de tre knapparna till höger vissa förtrollningar och hur mycket erfarenhetspoäng samt lapis lazuli de kostar. # +howtoplay.enchantingTable.text.3=Den förtrollning som används slumpas baserat på priset. # +howtoplay.enchantingTable.header.2=Starkare förtrollningar # +howtoplay.enchantingTable.text.4=Om förtrollningsbordet har bokhyllor omkring sig (max 15), med ett blocks avstånd mellan hyllorna och bordet, så ökas förtrollningens styrka och förtrollningarna blir mer potenta. Detta indikeras av att uråldriga tecken flödar mot boken på förtrollningsbordet. # +howtoplay.enchantingTable.header.3=Förtrollningsböcker # +howtoplay.enchantingTable.text.5=Förtrollade böcker används vid städet för att förtrolla föremål. Det ger dig mer kontroll över vilka förtrollningar du vill ha på föremålen. # + +howtoplay.endCities=Slutstäder # +howtoplay.endCities.title=Så spelar du: Slutstäder # +howtoplay.endCities.text.1=En slutpassage uppstår när enderdraken dödas. Om du kastar en enderpärla genom portalen teleporteras du till en slutö. # +howtoplay.endCities.text.2=Den här nya, främmande miljön lurar säkerligen på något intressant, och kanske något att ta med dig tillbaka. # + +howtoplay.enderChest=Enderkista # +howtoplay.enderChest.title=Så spelar du: Enderkista # +howtoplay.enderChest.text.1=Alla enderkistor i en värld är sammanlänkade. Föremål som placerats i en enderkista är tillgängliga i alla andra enderkistor. Innehållet i enderkistorna är dock specifikt för varje spelare. Det gör att spelare kan förvara föremål i valfri enderkista och hämta dem i andra enderkistor på andra platser i världen. # + +howtoplay.eyeOfEnder=Enderöga # +howtoplay.eyeOfEnder.title=Så spelar du: Enderöga # +howtoplay.eyeOfEnder.text.1=Enderögon har en mystisk koppling till End och beter sig underligt när de används. # +howtoplay.eyeOfEnder.text.2=Ryktet säger att de kan leda dig till en annan dimension. # + +howtoplay.farming=Jordbruk # +howtoplay.farming.title=Så spelar du: Jordbruk # +howtoplay.farming.text.1=Det finns olika typer av grödor du kan odla i Minecraft. Jordbruk må vara utmanande, men kan fungera som en oändlig matkälla. # +howtoplay.farming.header.1=Planera framåt # +howtoplay.farming.text.2=Grödor kräver ljus, vatten och åkerjord för att växa. Du behöver en hacka, en vattenkälla och frön för att börja odla. # +howtoplay.farming.text.3=Blocken bredvid vattnet måste göras om till åkerjord. Gör detta med hackan. Vattnet får åkerjorden fuktig på upp till fyra blocks avstånd. # +howtoplay.farming.header.2=Plantera och skörda # +howtoplay.farming.text.4=Nu kan du plantera dina frön. Se till att dina grödor är skyddade, eftersom de lätt kan dö om de blir trampade på eller får för lite vatten eller ljus. # +howtoplay.farming.text.5=Staket skyddar dina grödor från hungriga kaniner och trampande tår! # +howtoplay.farming.text.6=När grödorna är fullväxta ändrar de utseende och kan skördas. # +howtoplay.farming.text.7=Vissa växter, som pumpor och meloner, växer på stjälkar. Se till att du inte skördar stjälkarna! # + +howtoplay.fireworks=Fyrverkerier # +howtoplay.fireworks.title=Så spelar du: Fyrverkerier # +howtoplay.fireworks.text.1=Fyrverkerier är ett kul sätt att fira i Minecraft! # +howtoplay.fireworks.text.2=Fyrverkeriet har två delar: fyrverkeriraketen och fyrverkeristjärnan. # +howtoplay.fireworks.header.1=Fyrverkeriraket # +howtoplay.fireworks.text.3.notTouch=Tryck på :_input_key.use: på ett block för att skjuta upp fyrverkeriet i luften. # +howtoplay.fireworks.text.3.touch=Tryck på ett block för att skjuta upp fyrverkeriet i luften. # +howtoplay.fireworks.text.4=Fyrverkerier har ingen annan effekt än att de skjuts upp i luften. # +howtoplay.fireworks.header.2=Fyrverkeristjärnor # +howtoplay.fireworks.text.5=Fyrverkeristjärnor kan läggas till under tillverkningen av fyrverkeriraketen för många olika färger och effekter. # +howtoplay.fireworks.text.6=Fyrverkeristjärnor tillverkas av krut och några andra föremål. # +howtoplay.fireworks.text.6.1= – Färg: lägg till ett färgämne i valfri färg för att ge explosionen den färgen. # +howtoplay.fireworks.text.6.2= – Tindrande: lägg till glödstensstoft för att få explosionen att tindra. # +howtoplay.fireworks.text.6.3= – Creeper-formad: lägg till ett huvud för att göra ett Creeper-mönster i himlen. # +howtoplay.fireworks.text.6.4= – Explosion: lägg till fjäder för att ge explosionen en starkare effekt. # +howtoplay.fireworks.text.6.5= – Svans: lägg till en diamant för att ge explosionen svansar. # +howtoplay.fireworks.text.6.6= – Stjärnformad: lägg till ett guldklimp för att göra ett stjärnmönster i himlen. # +howtoplay.fireworks.header.3=Pyroteknik # +howtoplay.fireworks.text.7=Fyrverkerier kan avfyras från automater. Detta avfyrar fyrverkeriet i samma riktning som automaten är vänd åt. # + +howtoplay.fishing=Fiske # +howtoplay.fishing.title=Så spelar du: Fiske # +howtoplay.fishing.text.1=Allt du behöver för att fånga fisk och dra upp andra fina saker ur havet är ett fiskespö! # +howtoplay.fishing.header.1=Kasta ut # +howtoplay.fishing.text.2.notTouch=Sikta mot ett vattenblock och tryck på :_input_key.use: medan du håller i ett fiskespö för att kasta draget i vattnet. # +howtoplay.fishing.text.2.touch=Sikta mot ett vattenblock och tryck på fiskeknappen medan du håller i ett fiskespö för att kasta draget i vattnet. # +howtoplay.fishing.header.2=Fiska! # +howtoplay.fishing.text.3=Vänta tills du ser ett spår av bubblor komma mot draget. # +howtoplay.fishing.text.4.notTouch=När bubblorna nuddar draget börjar det guppa upp och ned. Tryck på :_input_key.use: för att vira in draget. Var försiktig så att inte fisken lyckas smita! # +howtoplay.fishing.text.4.touch=När bubblorna nuddar draget börjar det guppa upp och ned. Tryck på fiskeknappen igen för att vira in draget. Var försiktig så att inte fisken lyckas smita! # + +howtoplay.furnace=Smältugn # +howtoplay.furnace.title=Så spelar du: Smältugn # +howtoplay.furnace.text.1=Smältugnen låter dig laga mat och smälta föremål. Exempelvis kan den användas för att smälta järnmalm till järntackor. # +howtoplay.furnace.text.2.notTouch=Ställ ut en smältugn i världen och tryck på :_input_key.use: för att använda den. # +howtoplay.furnace.text.2.touch=Ställ ut en smältugn i världen och tryck för att använda den. # +howtoplay.furnace.header.1=Bränsle # +howtoplay.furnace.text.3=Du måste stoppa bränsle längst ned i smältugnen och föremålet du vill smälta överst. Efter det aktiveras smältugnen. Det finns mycket som fungerar som bränsle; experimentera med brännbara saker! # + +howtoplay.gameSettings=Spelinställningar # +howtoplay.gameSettings.title=Så spelar du: Spelinställningar # +howtoplay.gameSettings.text.1=När du skapar en värld har du många alternativ. Nedan listas de olika inställningar som kan användas för att finjustera din upplevelse. Oroa dig inte om du glömde att ställa in dem när du skapade världen, för de kan ändras när som helst. # +howtoplay.gameSettings.text.2=–Världsnamn: Här kan du ge din värld ett namn. # +howtoplay.gameSettings.text.3=–Standardläge: Det spelläge som nya spelare i världen börjar med. Du kan låta spelare starta i antingen överlevnad eller kreativt läge. Om du väljer kreativt läge aktiveras fusk. # +howtoplay.gameSettings.text.4=–Svårighetsgrad: Den här inställningen påverkar hur svårt det blir att överleva i världen. Du kan välja mellan fridfull, lätt, normal och svår. # +howtoplay.gameSettings.header.1=Världsinställningar # +howtoplay.gameSettings.text.5=–Startkarta: Om du aktiverar den här inställningen kommer alla spelare att starta med en karta i snabbfältet. # +howtoplay.gameSettings.text.6=–Bonuskista: Om du aktiverar den här inställningen kommer det att finnas en kista med lite smått och gott i närheten av din första spawnplats. # +howtoplay.gameSettings.text.7=–Världstyp: Den här inställningen styr hur världen skapas. Välj mellan oändlig, platt eller gammal i listrutan för att byta världstyp. # +howtoplay.gameSettings.text.7.1= – Oändliga världar tar aldrig slut. # +howtoplay.gameSettings.text.7.2= – Platta världar har inga kullar eller träd, bara en oändlig, platt yta som du kan fylla med skapelser. # +howtoplay.gameSettings.text.7.3= – Gamla världar är begränsade i höjd och storlek. # +howtoplay.gameSettings.text.8=–Frö: Det här är ett unikt nummer för världen. Om du skriver in ett frö när du skapar en ny värld kan du kontrollera hur den skapas. Om du använder ord eller fraser kommer spelet att konvertera dem till nummer åt dig. # +howtoplay.gameSettings.header.2=Fusk och spelregler # +howtoplay.gameSettings.text.9=–Aktivera fusk: Den här inställningen låter spelare köra kommandon. Om världen skapas med den här inställningen aktiverad stängs achievements av. # +howtoplay.gameSettings.text.10=Nedan följer spelregler. För att använda dem måste fusk vara aktiverade: # +howtoplay.gameSettings.text.11=–Alltid dag: Det blir aldrig natt med den här inställningen aktiverad. # +howtoplay.gameSettings.text.12=–Använd dygnsrytm: Tiden står stilla när den här inställningen är avstängd. # +howtoplay.gameSettings.text.13=–Behåll förråd: Den här inställningen låter spelare behålla sina förråd när de dör. # +howtoplay.gameSettings.text.14=–Varelsespawn: Stäng av den här inställningen för att hindra varelser från att spawna. # +howtoplay.gameSettings.text.15=–Destruktiva varelser: Hindrar varelser från att förstöra världen. # +howtoplay.gameSettings.text.16=–Föremål från entiteter: Styr huruvida saker som gruvvagnar och rustningsställ kan plockas upp när de förstörs. # +howtoplay.gameSettings.text.17=–Vädercykel: Vädret förändras inte när den här inställningen är avstängd. # + +howtoplay.hoppers=Trattar # +howtoplay.hoppers.title=Så spelar du: Trattar # +howtoplay.hoppers.text.1=Trattar används för att automatiskt flytta föremål. Trattar kan fästas i behållare, exempelvis i kistor och jukeboxar. # +howtoplay.hoppers.text.2=Trattar flyttar föremål från behållaren ovanför sig till behållaren de är riktade mot. # +howtoplay.hoppers.header.1=Användning # +howtoplay.hoppers.text.3=För att peka en tratt mot ett visst block, placera tratten mot det blocket medan du smyger. # +howtoplay.hoppers.text.4=Om en tratt tar emot en rödstenssignal stängs den av och slutar flytta föremål. # + +howtoplay.hostAndPlayerOptions=Värd- och spelaralternativ # +howtoplay.hostAndPlayerOptions.title=Så spelar du: Värd- och spelaralternativ # +howtoplay.hostAndPlayerOptions.text.1.notTouch=När du spelar med fusk aktiverade kan du använda värdalternativ för att teleportera dig eller dina kompisar, byta väder, bestämma tid på dygnet och ändra spelets start- eller spawnplats i världen. När du har aktiverat fusk hittar du dessa alternativ i chattfönstret genom att trycka på [/] bredvid chattfältet. # +howtoplay.hostAndPlayerOptions.text.1.touch=När du spelar med fusk aktiverade kan du använda värdalternativ för att teleportera dig eller dina kompisar, byta väder, bestämma tid på dygnet och ändra spelets start- eller spawnplats i världen. När du har aktiverat fusk hittar du dessa alternativ i chattfönstret genom att trycka på chattknappen. # + +howtoplay.HUD=Gränssnitt # +howtoplay.HUD.title=Så spelar du: Gränssnitt # +howtoplay.HUD.text.1=Gränssnittet visar information om din status, hälsa, hungernivå, rustning (om du bär någon) och om ditt återstående syre (när du befinner dig under vatten). # +howtoplay.HUD.header.1=Mat och hälsa # +howtoplay.HUD.text.2.notTouch=Om du förlorar hälsa men har minst nio :shank: så kommer din hälsa att fyllas på automatiskt. Du kan också fylla på :shank: genom att äta mat. # +howtoplay.HUD.text.2.touch=Din hälsa fylls automatiskt på om du har minst nio :shank:. Din :shank: minskas långsamt när du utforskar och blir hungrig, men att äta mat fyller på din :shank:. # +howtoplay.HUD.text.3.keyboard=Tryck och håll in :_input_key.use: när du håller i mat för att äta den. # +howtoplay.HUD.text.3.gamepad=Tryck och håll in :_input_key.use: när du håller i mat för att äta den. # +howtoplay.HUD.text.3.rift_controller=Tryck och håll in :rift_right_grab: när du håller i mat för att äta den. # +howtoplay.HUD.text.3.windowsmr_controller=Tryck och håll in :windowsmr_left_trigger: när du håller i mat för att äta den. # +howtoplay.HUD.text.3a.touch=För att äta något trycker du först på matvaran på ditt snabbfält och sedan trycker du och håller in på skärmen för att äta. # +howtoplay.HUD.text.3b.touch=Om du använder handlingsknappar trycker du först på matvaran på ditt snabbfält och sedan trycker du på :tip_virtual_button_action_build_or_use: och håller in för att äta. # +howtoplay.HUD.text.4a=Vissa aktiviteter gör dig hungrigare snabbare, som att springa. Lyckligtvis är vissa typer av mat mer närande och fyller på mer :shank:. # +howtoplay.HUD.text.4b=Om du har full :shank:, kommer den sista maten du åt att ge ett mättnadsvärde, vilket är ett dolt värde som ger en extra boost till din hungernivå. # +howtoplay.HUD.header.2=Erfarenhet # +howtoplay.HUD.text.5=Erfarenhetsmätaren visas också i gränssnittet. Siffran anger din erfarenhetsnivå och mätaren visar hur många erfarenhetspoäng som behövs för att nå nästa erfarenhetsnivå. # +howtoplay.HUD.text.6=Samla erfarenhetspoäng genom att plocka upp erfarenhetsklot. Du kan hitta erfarenhetsklot genom aktiviteter som att döda varelser och bryta vissa block. Se till att inte lämna några erfarenhetsklot, för du kommer att behöva dem. Ställ dig nära erfarenhetsklot för att plocka upp dem. # +howtoplay.HUD.header.3=Snabbfältet # +howtoplay.HUD.text.7.keyboard=Snabbfältet visar föremål du kan använda. Rulla med mushjulet för att byta vilket föremål du håller i handen. # +howtoplay.HUD.text.7.gamepad=Snabbfältet visar föremål du kan använda. Använd :_input_key.cycleItemLeft: och :_input_key.cycleItemRight: för att byta vilket föremål du håller i handen. # +howtoplay.HUD.text.7.touch=Snabbfältet visar föremål du kan använda. Tryck på föremål i snabbfältet för att byta vilket föremål du håller i handen. # +howtoplay.HUD.text.7.windowsmr_controller=Snabbfältet visar föremål du kan använda. Tryck på :windowsmr_left_touchpad_horizontal: för att byta vilket föremål du håller i handen. # +howtoplay.HUD.text.7.rift_controller=Snabbfältet visar föremål du kan använda. Tryck på :rift_left_trigger: eller :rift_left_grab: för att byta vilket föremål du håller i handen. # + +howtoplay.inventory=Förråd # +howtoplay.inventory.title=Så spelar du: Förråd # +howtoplay.inventory.text.1.keyboard=Tryck på :_input_key.inventory: för att öppna förrådet. # +howtoplay.inventory.text.1.gamepad=Tryck på :_input_key.inventory: för att öppna förrådet. # +howtoplay.inventory.text.1.rift_controller=Tryck på :rift_B: för att öppna förrådet. # +howtoplay.inventory.text.1.windowsmr_controller=Tryck på :windowsmr_left_grab: för att öppna förrådet. # +howtoplay.inventory.text.1.touch=Tryck på :tip_touch_inventory: för att öppna förrådet. # +howtoplay.inventory.text.2=Den här skärmen visar alla föremål som du har i handen och alla andra föremål som du bär på. Du kan också se vilken rustning du bär. # +howtoplay.inventory.text.3.keyboard=Tryck på :mouse_left_button: för att plocka upp det föremål markören pekar på. Om det finns mer än ett föremål så plockas alla upp, eller så kan du trycka på :mouse_right_button: för att plocka upp hälften. # +howtoplay.inventory.text.3.gamepad=Tryck på :_gamepad_face_button_down: för att plocka upp det föremål markören pekar på. Om det finns mer än ett föremål så plockas alla upp, eller så kan du trycka på :_gamepad_face_button_left: för att plocka upp hälften. # +howtoplay.inventory.text.3.touch=Tryck på ett föremål för att välja det. Om du vill flytta föremålet trycker du på en annan plats i förrådet. Om du flyttar ett föremål till en plats med samma föremål kommer de att kombineras till en stapel. Om du flyttar det till ett annat föremål byter de plats. # +howtoplay.inventory.text.4.keyboard=Du kan lägga ned föremål genom att trycka på :mouse_left_button:. Med flera föremål i markören kan du använda :mouse_left_button: för att lägga undan alla eller :mouse_right_button: för att lägga undan bara ett. # +howtoplay.inventory.text.4.gamepad=Du kan lägga ned föremål genom att trycka på :_gamepad_face_button_down:. Med flera föremål i markören kan du använda :_gamepad_face_button_down: för att lägga undan alla eller :_gamepad_face_button_left: för att lägga undan bara ett. # +howtoplay.inventory.text.4a.touch=Om du trycker på en stapel med föremål väljer du automatiskt alla föremål i stapeln. Du kan flytta stapeln på samma sätt som du skulle göra med ett enda föremål. # +howtoplay.inventory.text.4b.touch=Om du vill dela upp en stapel föremål trycker du på objektstapeln och håller in tills skjutreglaget för urval visas. Utan att släppa skärmen för du fingret åt vänster och höger för att välja det antal föremål som du vill ta bort från stapeln. # +howtoplay.inventory.text.5.keyboard=Om markören är över en rustningsdel kan du flytta den direkt till rätt rustningsplats genom att trycka på SKIFT+:mouse_left_button:. # +howtoplay.inventory.text.5.gamepad=Om markören är över en rustningsdel kan du flytta den direkt till rätt rustningsplats genom att trycka på :_gamepad_face_button_up:. # +howtoplay.inventory.text.6.keyboard=Välj ett föremål och släpp det utanför förrådet för att släppa det. # +howtoplay.inventory.text.6.gamepad=Välj ett föremål och tryck på :_gamepad_face_button_up: för att släppa det. # + +howtoplay.jukebox=Jukebox # +howtoplay.jukebox.title=Så spelar du: Jukebox # +howtoplay.jukebox.text.1=Jukeboxen spelar musikskivor du hittat. # +howtoplay.jukebox.header.1=Få fart på festen # +howtoplay.jukebox.text.2.notTouch=Tryck på :_input_key.use: på en jukebox medan du håller i en musikskiva för att spela upp den. Tryck på :_input_key.use: på jukeboxen igen för att mata ut musikskivan. # +howtoplay.jukebox.text.2.touch=Tryck på en jukebox medan du håller i en musikskiva för att spela upp den. Tryck på jukeboxen igen för att mata ut musikskivan. # +howtoplay.jukebox.header.2=Rödsten # +howtoplay.jukebox.text.3=Så länge en jukebox spelar upp en musikskiva kan den ge kraft till rödstenspulver. # +howtoplay.jukebox.text.4=Prova olika musikskivor för olika styrka på kraftsignalen. # +howtoplay.jukebox.text.5=Se vad som händer om du låter den spela färdigt. # +howtoplay.jukebox.text.6=Du kan använda utmatare för att sätta i musikskivor och ta ut dem när de har spelat färdigt. # +howtoplay.jukebox.header.3=Hitta musikskivor # +howtoplay.jukebox.text.7=Några av musikskivorna kan hittas i kistor runt om i världen. # +howtoplay.jukebox.text.8=Andra är svårare att hitta; det ryktas att Creepers är musikentusiaster... # + +howtoplay.loom=Vävstol # +howtoplay.loom.title=Så spelar du: Vävstolar # +howtoplay.loom.text.1=Vävstolen är ett snabbt och effektivt sätt att sätta mönster på fanor. Vävstolen behöver ett färgämne per mönster. Det går även att använda vävstolsmönster för att väva särskilda mönster. # +howtoplay.loom.header.1=Vävning # +howtoplay.loom.text.2=Sätt en fana i vävstolens första plats och valfri färg i den andra för att väva ett mönster på fanan. När du har valt ett mönster är det bara att ta den färdiga fanan från resultatrutan till höger och flytta den till förrådet. # +howtoplay.loom.text.3=En fana kan ha mönster i flera lager, vilket öppnar upp för många möjligheter. Du kan väva upp till 6 mönster för att skapa en unik design. # +howtoplay.loom.header.2=Vävstolsmönster # +howtoplay.loom.text.4=Genom att sätta ett vävstolsmönster i vävstolens tredje plats kan du tillverka specialmönster, till exempel ett creeperansikte eller blommiga mönster. Du förlorar inte dina vävstolsmönster när du väver in sådana mönster i fanor. # + +howtoplay.mounts=Riddjur # +howtoplay.mounts.title=Så spelar du: Riddjur # +howtoplay.mounts.text.1=Spelare kan rida på vuxna hästar, åsnor och mulor. Det är bara hästar som kan utrustas med rustning. # +howtoplay.mounts.text.2=Mulor och åsnor kan utrustas med sadelväskor (för transport av föremål) genom att fästa kistor på dem. Du kan öppna sadelväskorna medan du rider eller smyger. # +howtoplay.mounts.header.1=Tämja # +howtoplay.mounts.text.3.notTouch=Hästar, åsnor och mulor måste tämjas innan de kan användas. För att tämja en häst måste du sätta dig på den och hålla dig kvar medan den försöker skaka av sig dig. Tryck på :_input_key.use: med handen tom för att försöka tämja hästar, åsnor och mulor. # +howtoplay.mounts.text.3.touch=Hästar, åsnor och mulor måste tämjas innan de kan användas. För att tämja en häst måste du sätta dig på den och hålla dig kvar medan den försöker skaka av sig dig. Tryck på ridknappen som visas när du befinner dig nära en häst för att försöka tämja hästar, åsnor och mulor. # +howtoplay.mounts.text.4=När hjärtan dyker upp runt hästen har den tämjts, och den kommer inte längre försöka skaka av sig spelaren. # +howtoplay.mounts.header.2=Rida på djur # +howtoplay.mounts.text.5=Spelaren måste utrusta en häst med en sadel för att kunna styra den. # +howtoplay.mounts.text.6=Sadlar kan köpas från bybor, hittas i dolda kistor runt om i världen eller fiskas upp ur vatten. Du kan öppna förrådet medan du rider och sätta en sadel på hästens sadelplats. # +howtoplay.mounts.text.7=Hästar och åsnor kan avlas genom att använda guldäpplen eller gyllene morötter, precis som andra djur. # +howtoplay.mounts.text.8=Föl växer upp med tiden. Mognadsprocessen kan påskyndas genom att mata dem med vete eller hö. # +howtoplay.mounts.header.3=Transportdjur # +howtoplay.mounts.text.9=Lamor är riddjur som kan tämjas för att transportera stora mängder föremål. # +howtoplay.mounts.text.10=Lamor tämjs på samma sätt som hästar. Däremot kan spelaren inte styra dem från ridposition, oavsett om de är tama eller inte. # +howtoplay.mounts.text.11=Du kan fästa ett koppel i en, och då kommer alla lamor i närheten (såväl tama som vilda) att följa efter och bilda en karavan. # +howtoplay.mounts.text.12=Lamor kan utrustas med kistor, vilket ger dem 3–15 förrådsplatser beroende på individens styrka. De kan även utrustas med mattor. Varje mattfärg ger ett eget mönster. # +howtoplay.mounts.header.4=Grisar # +howtoplay.mounts.text.13=Grisar kan också ridas, men de kommer inte lyda dig utan lite uppmuntran. # +howtoplay.mounts.text.14=Utrusta en gris med en sadel och peka en morot på en pinne i den riktning du vill rida. # +howtoplay.mounts.header.5=Kliv av # +howtoplay.mounts.text.15.notTouch=Tryck på :_input_key.sneak: för att kliva av. # +howtoplay.mounts.text.15a.touch=När du använder styrknappskontrollschemat trycker du på: touch_jump: för att hoppa av ett riddjur. # +howtoplay.mounts.text.15b.touch=När du använder ett styrspakskontrollschema trycker du på :tip_virtual_button_dismount: för att hoppa av ett riddjur. # + +howtoplay.multiplayer=Flera spelare # +howtoplay.multiplayer.title=Så spelar du: Flera spelare # +howtoplay.multiplayer.text.1=Minecraft spelas i flerspelarläge som standard. # +howtoplay.multiplayer.header.1=Delad skärm # +howtoplay.multiplayer.text.2.splitscreen=Du kan låta lokala spelare vara med och spela genom att ansluta handkontroller och trycka på valfri knapp på dem under spelets gång. # +howtoplay.multiplayer.header.2=Flera spelare online # +howtoplay.multiplayer.text.3=Alla världar börjar med flerspelarläge aktiverat som standard. Du kan göra världen privat genom att gå till världsinställningarna, välja flerspelaralternativet och stänga av flera spelare. # +howtoplay.multiplayer.text.3.norealms=Alla världar börjar med flerspelarläge aktiverat som standard. Du kan göra världen privat genom att gå till världsinställningarna, välja flerspelaralternativet och stänga av flera spelare. # +howtoplay.multiplayer.header.3=Ansluta till ett onlinespel # +howtoplay.multiplayer.text.4=Anslut till flerspelarsessioner via kompisfliken. Alla Realms, kompisar och LAN-spel som tar emot spelare visas här. Välj ett spel för att ansluta. # +howtoplay.multiplayer.text.4.norealms=Anslut till flerspelarsessioner via kompisfliken. Alla Realms, kompisar och LAN-spel som tar emot spelare visas här. Välj ett spel för att ansluta. # +howtoplay.multiplayer.text.5=När du startar eller ansluter till ett onlinespel visas det för folk på din kompisflik. När kompisar ansluter blir spelet synligt för deras kompisar. # +howtoplay.multiplayer.text.6=Obs! Du behöver en internetanslutning och måste vara inloggad med ett Microsoft-konto för att spela med flera spelare. # +howtoplay.multiplayer.header.4=Spelartillstånd # +howtoplay.multiplayer.text.7=Spelartillstånd gör det enkelt att hantera individuella spelares tillstånd. Öppna pausmenyn så visas en lista med alla spelare i världen på höger sida. Tryck på tillståndsikonen bredvid de enskilda spelarna för att anpassa deras tillstånd. # + +howtoplay.navigation=Navigering # +howtoplay.navigation.title=Så spelar du: Navigering # +howtoplay.navigation.text.1=Det är viktigt att du lär dig navigera, för det är inte alltid lätt att hitta hem i Minecraft. # +howtoplay.navigation.text.2=Först och främst finns det några grundverktyg du bör känna till. # +howtoplay.navigation.header.1=Navigeringsverktyg # +howtoplay.navigation.text.3=En kompass pekar alltid mot den plats där du först spawnade i världen och gör det lätt att hitta din utgångsposition. # +howtoplay.navigation.text.4=En karta låter dig se området du har utforskat. Håll den i andra handen för att använda den som minikarta. Du kan göra den större genom att bygga ut kanterna med mer papper på en arbetsbänk. # +howtoplay.navigation.text.5=En orienteringskarta visar var du befinner dig och i vilken riktning du är vänd i relation till dess ursprung. Den visar även var andra spelare i samma värld befinner sig. # +howtoplay.navigation.text.6=En kartografbänk kan hjälpa dig skapa, expandera, kopiera och namnge kartor. # +howtoplay.navigation.text.7=Placera papper i den första rutan för att tillverka en karta. Om du lägger till en kompass i den andra rutan kan du tillverka en orienteringskarta. Lägg till papper eller en tom karta för att expandera eller kopiera kartan. # +howtoplay.navigation.header.2=Navigeringstekniker # +howtoplay.navigation.text.8=Håll utkik efter landmärken medan du utforskar. Ju mer du spelar i en värld, desto lättare blir det att komma ihåg var du är. Ett annat bra trick är att sätta ut facklor på vägen för att hitta hem igen. # +howtoplay.navigation.text.9=Solen kan också användas för att bestämma riktning. Kom ihåg: solen går upp i öst och ned i väst! # +howtoplay.navigation.header.3=Utforskarkartor # +howtoplay.navigation.text.10=Det finns många platser att utforska. Hitta en by och leta upp en kartograf. Han kan förse dig med utforskarkartor som leder dig till märkliga platser långt bort i fjärran. # + +howtoplay.netherPortals=Nether-portal # +howtoplay.netherPortals.title=Så spelar du: Nether-portal # +howtoplay.netherPortals.text.1=Använd en Nether-portal för att färdas till en annan dimension. # +howtoplay.netherPortals.text.2=Om portalen byggs på rätt sätt kan den tändas och aktiveras. # +howtoplay.netherPortals.text.3=Exempel på portaler visas här: # + +howtoplay.nightfall=Natt # +howtoplay.nightfall.title=Så spelar du: Natt # +howtoplay.nightfall.text.1=I Minecraft går solen upp och ned under dina äventyr i världen. Du måste vara på din vakt efter solnedgången. Många faror lurar om natten! # +howtoplay.nightfall.header.1=Ta skydd # +howtoplay.nightfall.text.2=Om du inte redan ordnat det behöver du en plats att ta skydd från mörkret och allt som lurar i det. Det kan vara något så enkelt som ett hål i sidan av en kulle eller en liten stuga i skogen. # +howtoplay.nightfall.text.3=Se till att blockera alla ingångar – det kan vara bra med en dörr så att du kan ta dig in och ut. Om du tillverkat en säng är det här ett bra ställe att ställa den på, tillsammans med din arbetsbänk och smältugn. # +howtoplay.nightfall.text.4=Se också till att lysa upp stället med facklor. Det kan rädda livet på dig. # + +howtoplay.pets=Tamdjur # +howtoplay.pets.title=Så spelar du: Tamdjur # +howtoplay.pets.header.1=Bli vän med djur # +howtoplay.pets.text.1.notTouch=Det finns många varelser i Minecraft som kan tämjas genom att ge dem föremål de gillar. Tamdjur kan beordras att stanna genom att trycka på :_input_key.use: medan du tittar på dem. # +howtoplay.pets.text.1.touch=Det finns många varelser i Minecraft som kan tämjas genom att ge dem föremål de gillar. Tamdjur kan beordras att stanna genom att trycka på sittknappen. # +howtoplay.pets.header.2=Vargar # +howtoplay.pets.text.2=Vargar är neutrala varelser som jagar i kalla klimat. De anfaller kaniner, skelett och får, men flyr från lamor. De går inte till angrepp så länge du inte provocerar dem. Du kan tämja dem genom att ge dem ben. # +howtoplay.pets.header.3=Katter # +howtoplay.pets.text.3=Katter är neutrala varelser som lever i byar. De anfaller kaniner och sköldpaddsungar och håller fantomer och creepers på avstånd. De är rädda för dig och kan vara svåra att tämja, men om du matar dem med rå torsk eller lax kan du vinna deras tillit. # +howtoplay.pets.header.4=Papegojor # +howtoplay.pets.text.4=Papegojor är passiva varelser som lever i djungeln. De härmar andra varelser i området. De älskar frön, så ge dem lite för att tämja dem. Papegojor kan sätta sig på dina axlar – och ja, du kan ha mer än en sittandes på dig. # + +howtoplay.raids=Räder # +howtoplay.raids.title=Så spelar du: Räder # +howtoplay.raids.text.1=Medan du utforskar världen kan du stöta på plundrare som slagit läger eller patrullerar. De letar alltid efter nya byar att plundra. Du kan få deras uppmärksamhet genom att ta deras fanor, och då kan de ge sig på en by i närheten. # +howtoplay.raids.text.2=Gör allt du kan för att försvara din by; om du besegrar alla plundrare upphör angreppet. # +howtoplay.raids.header.1=Jag behöver en hjälte # +howtoplay.raids.text.3=Bybor blir väldigt tacksamma om du räddar dem från plundrare. Prata med dem efteråt så kan du säkert få bra erbjudanden. # + +howtoplay.ranching=Boskapsfarm # +howtoplay.ranching.title=Så spelar du: Boskapsfarm # +howtoplay.ranching.text.1=I Minecraft går det att ha sin alldeles egen boskapsfarm! Boskapen är en bra källa till saker som ull, ägg och rått kött. # +howtoplay.ranching.header.1=Få flocken att växa # +howtoplay.ranching.text.2=För att boskapsfarmen ska fungera långsiktigt måste djuren få ungar, och för att det ska hända måste de vuxna djuren gå in i kärleksläge. Mata djuren med deras favoritmat för att aktivera kärleksläget. # +howtoplay.ranching.text.3=När två djur av samma art träffas och båda är inne i kärleksläget så kommer de att pussas i några sekunder, sedan dyker en unge upp! Ungen stannar med sina föräldrar tills den är fullvuxen. Vuxna djur måste vänta i 5 minuter innan de kan gå in i kärleksläge efter att ha fått barn. # +howtoplay.ranching.header.2=Vad äter varelser? # +howtoplay.ranching.text.4=Kor, mooshrooms och får äter vete. Grisar kan äta morötter och rödbetor. Höns älskar alla sorters frön. Kaniner äter morötter, gyllene morötter och maskrosor. Ozeloter föredrar rå torsk och lax. Vargar äter alla sorters kött. # +howtoplay.ranching.text.5=Djur följer efter dig när du håller i deras favoritmat. Utnyttja det för att leda dem till din boskapsfarm eller till andra djur. # + +howtoplay.realms=Realms # +howtoplay.realms.title=Så spelar du: Realms # +howtoplay.realms.text.1=Realms är det perfekta alternativet för ett ständigt pågående flerspelarspel. Även när du inte spelar finns ditt Realm där för dina kompisar att utforska! # +howtoplay.realms.header.1=Kom igång # +howtoplay.realms.text.2=Kom igång med Realms genom att välja Skapa ny på fliken Världar. Välj sedan Nytt Realm och därefter Skapa ny värld. Här namnger du ditt Realm och väljer antalet spelare. Efteråt kan du lägga till kompisar i ditt Realm. # +howtoplay.realms.header.2=Realm-inställningar # +howtoplay.realms.text.3=När du skapat ett Realm, välj pennknappen för att ändra Realm-inställningarna. # +howtoplay.realms.text.4=Under Spel kan du ge ditt Realm ett nytt namn, välja svårighetsgrad och spelläge, slå på fusk och ladda ned/ladda upp världen. # +howtoplay.realms.text.5=Under Medlemmar kan du hantera alla kompisar du bjudit in till ditt Realm, lägga till/ta bort medlemmar, och ange deras tillstånd. # +howtoplay.realms.text.6=Under Prenumeration kan du se när ditt Realm går ut, förlänga prenumerationstiden och öppna/stänga ditt Realm. # + +howtoplay.redstone=Rödsten # +howtoplay.redstone.title=Så spelar du: Rödsten # +howtoplay.redstone.text.1=Rödstenspulver är en produkt av rödsten som kan skicka en elektrisk signal. När det ges kraft lyser det upp och skickar signalen till andra intilliggande rödstensföremål. # +howtoplay.redstone.header.1=Rödstenskraft # +howtoplay.redstone.text.2=För att dessa föremål ska få kraft behövs en kraftkälla, exempelvis en spak, knapp eller tryckplatta. Experimentera för att se om du kan hitta alla! # +howtoplay.redstone.text.3=Placera lite rödstenspulver intill en energikälla och aktivera den för att ladda upp pulvret. # +howtoplay.redstone.text.4=Det finns många föremål, såsom trattar och kolvar, som använder rödstenssignaler för att utföra något. # +howtoplay.redstone.text.5=Möjligheterna är oändliga med rödsten! Försök skapa något som verkligen hjälper dig, som en automatisk bondgård! # + +howtoplay.resourceAndBehaviorPacks=Resurs- och beteendepaket # +howtoplay.resourceAndBehaviorPacks.title=Så spelar du: Resurs- och beteendepaket # +howtoplay.resourceAndBehaviorPacks.text.1=Du kan ändra hur Minecraft ser ut och beter sig med hjälp av resurs- och beteendepaket. # +howtoplay.resourceAndBehaviorPacks.text.2=Gå till inställningar, välj ett paket från listan med tillgängliga paket och tryck på plustecknet bredvid det. Nu tillämpas paketets ändringar till Minecrafts standardpaket. # + +howtoplay.scaffolding=Ställningar # +howtoplay.scaffolding.title=Så spelar du: Ställningar # +howtoplay.scaffolding.header.1=Sikta mot stjärnorna # +howtoplay.scaffolding.text.1.keyboard=Med ställningar kan du skapa enorma byggen säkert! Du kan gå omkring i ställningen och stå på den. Om du har en kolumn med en ställning kan du röra dig uppåt genom att stå i ställningen och trycka på :_input_key.jump:. Du kan röra dig nedåt genom att trycka på :_input_key.sneak:. # +howtoplay.scaffolding.text.1.gamepad=Med ställningar kan du skapa enorma byggen säkert! Du kan gå omkring i ställningen och stå på den. Om du har en kolumn med en ställning kan du röra dig uppåt genom att stå i ställningen och trycka på :_input_key.jump:-knappen. Du kan röra dig nedåt genom att trycka och hålla in :_input_key.sneak:-knappen. # +howtoplay.scaffolding.text.1a.touch=Byggnadsställningar kan hjälpa dig bygga stora strukturer genom att ge ett sätt att nå högre platser och säkert komma ner utan att ta fallskada. # +howtoplay.scaffolding.text.1b.touch=När du använder styrknappskontrollschemat trycker du på :touch_jump: för att klättra uppför en byggnadsställning. Tryck på :touch_fly_down: för att klättra ner. # +howtoplay.scaffolding.text.1c.touch=När du använder ett Joystick-kontrollschema trycker du på :tip_virtual_button_jump: för att klättra uppför en byggnadsställning. Tryck på :tip_virtual_button_sneak: för att klättra ner. # +howtoplay.scaffolding.text.1.rift_controller=Med ställningar kan du skapa enorma byggen säkert! Du kan gå omkring i ställningen och stå på den. Om du har en kolumn med en ställning kan du röra dig uppåt genom att stå i ställningen och trycka på :rift_A:-knappen. Du kan röra dig nedåt genom att trycka och hålla in :rift_X:-knappen. # +howtoplay.scaffolding.text.1.windowsmr_controller=Med ställningar kan du skapa enorma byggen säkert! Du kan gå omkring i ställningen och stå på den. Om du har en kolumn med en ställning kan du röra dig uppåt genom att stå i ställningen och trycka på :windowsmr_right_touchpad:-knappen. Du kan röra dig nedåt genom att trycka och hålla in :windowsmr_right_stick:-knappen. # +howtoplay.scaffolding.header.2=Stötta upp ditt bygge # +howtoplay.scaffolding.text.2=Ställningar kräver stöd. Du kan inte placera ut hur många ställningar som helst horisontellt utan kontakt med ett annat block. Om du försöker placera ut för många ställningsblock utan ordentligt stöd kommer de att falla. Du kan placera ställningar som vanliga block, men de kan även placeras på andra ställningar för att snabbt bygga ett högt torn. # +howtoplay.scaffolding.header.3=Rasande ställningar # +howtoplay.scaffolding.text.3=När en ställning går sönder kommer alla ställningsblock som stöttades av den också att falla. På så vis kan du snabbt ta ner ställningar genom att ta bort stödblocken! # + +howtoplay.structureBlocks=Strukturblock # +howtoplay.structureBlocks.title=Så spelar du: Strukturblock ### +howtoplay.structureBlocks.text.1=Strukturblock gör det möjligt för skapare att kopiera och spara sektioner av sina världar i strukturer. Sparade strukturer kan sedan klistras in i världen. ### +howtoplay.structureBlocks.header.1=Så får du tag på dem ### +howtoplay.structureBlocks.text.2=För att få ett strukturblock måste du använda slashkommandot /give. Du behöver operatörstillstånd för att använda strukturblocket. ### +howtoplay.structureBlocks.header.2= Lägen ### +howtoplay.structureBlocks.text.3=Strukturblock har fyra olika lägen: spara, ladda, hörn och 3D-export. Välj läge i blockets listruta. ### +howtoplay.structureBlocks.text.4=Välj Spara för att spara ett område av världen som en struktur. ### +howtoplay.structureBlocks.text.5=Välj Ladda för att ladda en struktur i världen. För att kunna ladda en struktur måste den ha sparats i världen eller ingå i ett tillämpat beteendepaket. ### +howtoplay.structureBlocks.text.6=Hörnläge används med knappen Upptäck i sparläget för att automatiskt ställa in det område du vill spara. Se avsnittet Hörnläge nedan för mer information. ### +howtoplay.structureBlocks.text.7=Välj 3D-export för att exportera en 3D-modell på plattformar som stöder den funktionen. ### +howtoplay.structureBlocks.header.3=Granskningsfönster ### +howtoplay.structureBlocks.text.8=På höger sida av strukturblocksskärmen visas en granskning av ditt valda område eller strukturen du är på väg att ladda. ### +howtoplay.structureBlocks.text.9.keyboard=Tryck på :_input_key.attack: och dra för att rotera 3D-granskningen. # +howtoplay.structureBlocks.text.9.gamepad=Använd :_gamepad_stick_right: för att rotera 3D-granskningen. # +howtoplay.structureBlocks.text.9.touch=Tryck och dra på 3D-granskningen för att rotera den. # +howtoplay.structureBlocks.header.4=Rödstensaktivering ### +howtoplay.structureBlocks.text.10=Det går att använda rödsten för att aktivera strukturblock. Beroende på blockets läge och inställningar kan rödstensaktiveringen få det att spara eller ladda en struktur i världen. ### +howtoplay.structureBlocks.header.5=Integritet och frö ### +howtoplay.structureBlocks.text.11=Du kan anpassa hur mycket av en struktur som laddas genom att ändra värdena för integritet och frö. ### +howtoplay.structureBlocks.text.12=Integritet: Hur stor procentandel av blocken som laddas från strukturen. Ange ett värde från 0 till 100. Blocken väljs slumpmässigt om inget frö anges. ### +howtoplay.structureBlocks.text.13=Frö: Värdet som anges här bestämmer vilka block som tas bort när integritetsinställningen används. Lämna fältet tomt om du vill att blocken väljs slumpmässigt. ### +howtoplay.structureBlocks.header.6=Strukturerade tomrumsblock ### +howtoplay.structureBlocks.text.14=När en struktur med strukturerade tomrumsblock laddas i världen kommer alla befintliga block som hade tagits bort av strukturen att stanna i världen. ### +howtoplay.structureBlocks.text.15=Exempel: Om du laddar ett tomt skeppsvrak på havets botten kommer alla vattenblock att ersättas med luft. Om vraket fyllts med strukturerat tomrum i stället stannar vattnet kvar, och då får du ett skeppsvrak fullt med vatten. ### +howtoplay.structureBlocks.header.7=Hörnläge och knappen Upptäck ### +howtoplay.structureBlocks.text.16=Välj området du vill spara automatiskt genom att placera ut hörnblock runtomkring strukturen och ge dem samma namn som strukturen du vill spara. ### +howtoplay.structureBlocks.text.17=Tryck på knappen Upptäck i sparläget så hittas alla hörnblock med samma namn, sen skapas en markering som sparar allt i området som hörnblocken avgränsar. ### + +howtoplay.servers=Servrar # +howtoplay.servers.title=Så spelar du: Servrar # +howtoplay.servers.text=Serverfliken visar populära Minecraft-servrar. # + +howtoplay.shulkerBoxes=Shulkerlådor # +howtoplay.shulkerBoxes.title=Så spelar du: Shulkerlådor # +howtoplay.shulkerBoxes.text.1=Kombinera två shulkerskal med en kista för att skapa en shulkerlåda. Shulkerskal tappas av shulkers i slutstäder. Till skillnad från andra behållare behåller shulkerlådorna sina föremål även om de går sönder. Shulkerlådor går sönder och bryts ned till ett föremål om de blir knuffade av kolvar, och kan placeras ut med hjälp av automater. # + +howtoplay.theEnd=End # +howtoplay.theEnd.title=Så spelar du: End # +howtoplay.theEnd.text.1=End är en annan dimension i spelet som du kan nå via en aktiv End-portal. Du kan hitta End-portalen i ett fäste, långt under jord i ytvärlden. # +howtoplay.theEnd.text.2=Varje block i en End-portalram saknar ett mystiskt föremål som behövs för att åkalla dess inre kraft. # +howtoplay.theEnd.header.1=Den andra sidan # +howtoplay.theEnd.text.3=När portalen väl är aktiv kan du hoppa in i den för att komma till End. # +howtoplay.theEnd.text.4=I End lever den fruktade enderdraken. Hon är en formidabel fiende som verkar få kraft från mystiska kristaller. Hennes andedräkt och eldklotsattacker lämnar kvardröjande syra över slagfältet. Ta med några kompisar för att säkra segern! # +howtoplay.theEnd.text.5=Om det inte räcker med en gång kan du sätta ut fyra enderkristaller i slutportalens hörn för att väcka enderdraken igen. # + +howtoplay.theStore=Marknaden # +howtoplay.theStore.title=Så spelar du: Marknaden # +howtoplay.theStore.text.1=På Minecraft-marknaden kan du hitta nya utseenden, världar, texturer och mixpaket från olika begåvade kreatörer. # +howtoplay.theStore.header.1=Utforska innehåll # +howtoplay.theStore.text.2=Testa ett nytt utseende för en ny, fräsch look! # +howtoplay.theStore.text.3=Kolla in världarna för att låsa upp nya kartor och utmaningar som du kommer vilja spela om och om igen! # +howtoplay.theStore.text.4=Ge ditt gamla spel en makeover med texturpaket som kan läggas som lager på dina nuvarande världar och Realms! # +howtoplay.theStore.text.4.norealms=Ge ditt gamla spel en makeover med texturpaket som kan läggas som lager på dina nuvarande världar! # +howtoplay.theStore.text.5=Eller testa allt med mixpaket; utvalda samlingar med utseenden, världar och texturer som, när de kombineras, förvandlar dina världar och Realms! # +howtoplay.theStore.text.5.norealms=Eller testa allt med mixpaket; utvalda samlingar med utseenden, världar och texturer som, när de kombineras, förvandlar dina världar! # + +howtoplay.tools=Verktyg # +howtoplay.tools.title=Så spelar du: Verktyg # +howtoplay.tools.text.1=Det finns många verktyg i Minecraft som låter dig gräva upp block snabbare än med näven. Verktyg kan tillverkas av trä, sten, järn, guld eller diamant. # +howtoplay.tools.text.2=Att använda rätt verktyg för jobbet gör inte bara att blocket grävs upp fortare, det förlorar också mindre hållbarhet. För att kunna gräva upp mer sällsynta resurser måste mer komplexa verktyg skapas. # +howtoplay.tools.header.1=Verktyg som har sönder saker # +howtoplay.tools.text.3=Spetshackan är bra på att bryta hårda block som kullersten, järn och smältugnar. # +howtoplay.tools.text.4=Yxan är bra på att bryta träblock som stockar, plankor och arbetsbänkar. # +howtoplay.tools.text.5.notTouch=Spaden är bra på att bryta lösa block som jord, sand och grus. Spadar kan även skapa en stig genom att trycka på :_input_key.use: på gräsblock. # +howtoplay.tools.text.5.touch=Spaden är bra på att bryta lösa block som jord, sand och grus. Spadar kan även skapa en stig genom att trycka på gräsblock. # +howtoplay.tools.text.6.notTouch=Hackan behövs till att bearbeta jord för att plantera grödor. Tryck på :_input_key.use: på jord- eller gräsblock för att göra dem till mull. # +howtoplay.tools.text.6.touch=Hackan behövs för att bearbeta jord så att du kan plantera grödor. Tryck på jord- eller gräsblock för att göra dem till mull. # +howtoplay.tools.text.7=Alla de här verktygen förtrollas, antingen via förtrollningsbordet eller städet. # +howtoplay.tools.header.2=Andra verktyg # +howtoplay.tools.text.8=Det finns ännu fler verktyg som hjälper dig på ditt äventyr: # +howtoplay.tools.text.9=En hink hjälper dig samla saker som vatten, mjölk och fiskar. # +howtoplay.tools.text.10=Flinta och stål låter dig tända eld ... ta det lugnt bara i områden med mycket växtlighet! # +howtoplay.tools.text.11=Med ett fiskespö kan du fånga fisk och andra föremål från vattenblock. Du kan även dra till dig andra spelare och varelser med det. Fiskespön kan också förtrollas! # +howtoplay.tools.text.12=En sax kommer till användning när du vill samla in saker som ull, löv och spindelnät. # + +howtoplay.trading=Byteshandel med bybor # +howtoplay.trading.title=Så spelar du: Byteshandel med bybor # +howtoplay.trading.text.1=Byteshandel kan göras i byar. Varje bybo har ett yrke: de kan vara bönder, slaktare, smeder, kartografer, bibliotekarier eller präster. Vissa yrken handlar med föremål som andra yrken inte har tillgång till. Lär känna och byteshandla med många olika bybor för att hitta alla yrken. # +howtoplay.trading.header.1=Verktyg för smaragder # +howtoplay.trading.text.2=Interagera med bybor för att ta reda på vad de har att erbjuda i byteshandel. Priset på bybons varor kan justeras när ni byteshandlar med varandra. Om du handlar hos en bybo för ofta kan lagret ta slut, och då dröjer det ett tag innan det fylls på igen. Byteshandel handlar oftast om att köpa eller sälja föremål för smaragder. # +howtoplay.trading.text.3=Ju mer du handlar hos en bybo, desto bättre blir den individen på sitt yrke. Det kan i sin tur leda till att bättre produkter erbjuds. # +howtoplay.trading.text.4=Ta hand om dina bybor; de behöver vila, arbeta och äta för att må bra. # + +howtoplay.transportation=Transport # +howtoplay.transportation.title=Så spelar du: Transport # +howtoplay.transportation.text.1=Att rida och flyga är inte de enda sätten att ta sig runt. # +howtoplay.transportation.header.1=Gruvvagnar # +howtoplay.transportation.text.2=Gruvvagnar är vagnar som går på räls. Du kan dra rälsarna hur du vill genom att placera dem bredvid varandra, sedan är det bara att ställa ut en gruvvagn på dem och hoppa in. # +howtoplay.transportation.text.2.touch=Gruvvagnar är åkbara vagnar som kan rulla på räls och som du kan bygga för att kunna åka vart som helst. Lägg helt enkelt flera rälsar bredvid varandra och ställ en gruvvagn på dem, sen är du redo att åka. # +howtoplay.transportation.text.3.keyboard=Tryck på :_input_key.use: medan du tittar på en gruvvagn för att åka i den. Tryck på :_input_key.forward: för att rulla framåt. Tryck på :_input_key.jump: eller :_input_key.sneak: för att kliva ur. # +howtoplay.transportation.text.3.gamepad=Tryck på :_input_key.use: medan du tittar på en gruvvagn för att åka i den. Styr framåt med :_gamepad_stick_left: för att rulla framåt. Tryck på :_input_key.jump: eller :_input_key.sneak: för att kliva ur. # +howtoplay.transportation.text.3a.touch=Titta på en gruvvagn och tryck på ”åk” för att hoppa in. # +howtoplay.transportation.text.3b.touch=När du använder styrknappskontroller håller du in :touch_forward: för att börja åka framåt och bygga fart och trycker på :touch_jump: för att kliva av. # +howtoplay.transportation.text.3c.touch=När du använder styrspakskontroller för du :tip_virtual_joystick: uppåt för att börja åka framåt och bygga fart och trycker på :tip_virtual_button_dismount: för att kliva av. # +howtoplay.transportation.header.2=Båtar # +howtoplay.transportation.text.4=Båtar låter dig färdas över vatten. Sätt ut en i ett vattenblock så kan du åka i den. # +howtoplay.transportation.text.4.touch=Båtar låter dig färdas över vatten. Sätt ut en i ett vattenblock så kan du åka i den. # +howtoplay.transportation.text.5.keyboard=Tryck på :_input_key.use: medan du tittar på en båt för att kliva ombord på den. Tryck på :_input_key.left: eller :_input_key.right: för att svänga åt vänster eller höger. Tryck på :_input_key.forward: för att åka framåt. Tryck på :_input_key.jump: eller :_input_key.sneak: för att kliva ur. # +howtoplay.transportation.text.5.gamepad=Tryck på :_input_key.use: medan du tittar på en båt för att kliva ombord på den. Styr åt vänster eller höger med :_gamepad_stick_left: för att svänga. Styr framåt med :_gamepad_stick_left: för att åka framåt. Tryck på :_input_key.jump: eller :_input_key.sneak: för att kliva ur. # +howtoplay.transportation.text.5a.touch=Titta på en båt och tryck på ”gå ombord” för att gå ombord på den. # +howtoplay.transportation.text.5b.touch=När du använder styrknappskontroller trycker du på :touch_left: eller :touch_right: för att svänga till vänster eller höger, eller trycker och håller in båda för att åka framåt. Tryck på ”lämna båten” för att kliva ur. # +howtoplay.transportation.text.5c.touch=När du använder styrspakskontroller för du :tip_virtual_joystick: uppåt för att röra dig framåt och trycker på :tip_virtual_button_dismount: för att kliva ur. # + +howtoplay.weapons=Vapen # +howtoplay.weapons.title=Så spelar du: Vapen # +howtoplay.weapons.header.1=Svärd # +howtoplay.weapons.text.1=Svärdet är det främsta närstridsvapnet i Minecraft. Det kan tillverkas av trä, sten, järn, guld eller diamant. Hoppattacker gör extra stor skada! # +howtoplay.weapons.text.2.notTouch=Tryck på :_input_key.attack: med ett svärd i handen för att attackera. # +howtoplay.weapons.text.2.touch=Tryck på varelser för att attackera dem. # +howtoplay.weapons.header.2=Pilbåge # +howtoplay.weapons.text.3.notTouch=Pilbågen är det främsta långdistansvapnet i Minecraft. Tryck och håll in :_input_key.use: för att spänna bågen. Släpp :_input_key.use: för att skjuta en pil. Pilbågen behöver pilar för att kunna användas. # +howtoplay.weapons.text.3.touch=Pilbågen är det främsta långdistansvapnet i Minecraft. Tryck och håll in på skärmen för att spänna bågen. Släpp för att skjuta en pil. Pilbågen behöver pilar för att kunna användas. # +howtoplay.weapons.text.4=Pilbågar skadar mer ju mer de spänns, så se till att spänna fullt ut. # +howtoplay.weapons.header.3=Armborst # +howtoplay.weapons.text.5.notTouch=Armborstet fungerar som distansvapen. Tryck och håll in :_input_key.use: för att ladda armborstet. Det förblir laddat tills du avfyrar det. Tryck på :_input_key.use: för att avfyra en pil. Armborstet måste laddas med pilar. # +howtoplay.weapons.text.5a.touch=Armborstet är ett distansvapen som kräver att en pil laddas. Tryck och håll var som helst på skärmen för att ladda armborstet med en pil. # +howtoplay.weapons.text.5b.touch=När du har laddat armborstet förblir det laddat tills det avfyras, även när du lägger det i ditt förråd. # +howtoplay.weapons.text.5c.touch=Tryck var som helst på skärmen för att avfyra ett laddat armborst. # +howtoplay.weapons.text.5d.touch=Om du använder handlingsknappar trycker du på :tip_virtual_button_action_build_or_use: för att avfyra ett laddat armborst. # +howtoplay.weapons.header.4=Treudd # +howtoplay.weapons.text.6.notTouch=Treudden fungerar både som närstrids- och långdistansvapen. Tryck på :_input_key.attack: för att attackera. Tryck och håll in :_input_key.use: för att ladda treudden. Släpp :_input_key.use: för att kasta den. Treudden är det bästa vapnet under vatten. # +howtoplay.weapons.text.6.touch=Treudden fungerar både som närstrids- och långdistansvapen. Tryck på varelser för att attackera dem. Tryck och håll in på skärmen för att ladda treudden. Släpp för att kasta den. Treudden är det bästa vapnet under vatten. # +howtoplay.weapons.header.5=Förtrollade vapen # +howtoplay.weapons.text.7=Svärdet, pilbågen, armborstet och treudden har särskilda förtrollningar som du kan få från förtrollningsbordet eller städet. Det här ökar skadan de gör och deras hållbarhet, och kan till och med få vapnen att sätta eld på varelser! # + +howtoplay.whatsNew=Nyheter # + +immersive_reader.book_page_header=Sida %1 av %2 # +immersive_reader.portfolio_page_header= Sida %1 # +immersive_reader.error.webview_failure=Det gick inte att ansluta till den avancerade läsaren. # +immersive_reader.error.identity_failure=Det gick inte att ansluta till den avancerade läsaren. Starta om Minecraft Education och försök igen. # + +level.launch.failed=Kunde inte starta # +level.export.started=Export av världen har påbörjats … # +level.import.started=Import av världen har påbörjats … # +level.export.success=Världen har exporterats # +level.import.success=Världen har importerats # +level.export.failed=Kunde inte exportera världen # +level.import.failed=Kunde inte importera världen # +level.import.failed.incompatibleEdition=Det gick inte att importera världen: Ogiltigt filformat # +level.editor.export.started=Projektexportering startad… # +level.editor.import.started=Projektimportering startad… # +level.editor.export.success=Projektet har exporterats # +level.editor.import.success=Projektet har importerats # +level.editor.export.failed=Projektexporteringen misslyckades # +level.editor.import.failed=Projektimporteringen misslyckades # +level.editor.import.failed.incompatibleEdition=Det gick inte att importera projektet: Ogiltigt filformat # + +invite.clear=Rensa val # +invite.send=Skicka %d inbjudningar # +invite.sendOne=Skicka 1 inbjudan # +invite.sendUnnumbered=Skicka inbjudningar # +invite.title=Bjud in kompisar till spelet # +invite.titleRealms=Bjud in medlemmar till din Realm-server # +invite.error.message=Vissa av dina inbjudningar kanske inte kom fram. # +invite.noFriends=Du har inte lagt till någon på din kompislista! # +invite.noRealmFriends=Du har inte lagt till någon i ditt Realm! # +invite.OnlineFriends=Onlinekompisar # +invite.OfflineFriends=Offlinekompisar # +invite.SuggestedFriends=Rekommenderade kompisar # +invite.error1=Någonting gick fel. Det gick inte att ladda kompislistan. # +invite.error2=Någonting gick fel. Det gick inte att ladda information om vissa av dina kompisar. # +invite.realm.add_member=Lägg till Realm-medlemmar # +invite.notification.title=Spelinbjudan # +invite.notification.description=%s har bjudit in dig till Minecraft # +invite.confirmation.description=%s har bjudit in dig till Minecraft # +invite.pageCounter=%d/%d # + +inventory.binSlot=Förstör föremål # + +item.air.name=Luft # +item.apple.name=Äpple # +item.axolotlAdultBodySingle.name=Vuxen %1$s axolotl # +item.axolotlBabyBodySingle.name=Ung %1$s axolotl # +item.axolotlColorLucy.name=Leucistisk # +item.axolotlColorCyan.name=Turkos # +item.axolotlColorGold.name=Guld # +item.axolotlColorWild.name=Brun # +item.axolotlColorBlue.name=Blå # +item.golden_apple.name=Guldäpple # +item.appleEnchanted.name=Förtrollat äpple # +item.armor_stand.name=Rustningsställ # +item.arrow.name=Pil # +item.tipped_arrow.name=Doppad pil # +item.banner.black.name=Svart banderoll # +item.banner.blue.name=Blå banderoll # +item.banner.border.black=Svart ram # +item.banner.border.blue=Blå ram # +item.banner.border.brown=Brun ram # +item.banner.border.cyan=Turkos ram # +item.banner.border.gray=Grå ram # +item.banner.border.green=Grön ram # +item.banner.border.lightBlue=Ljusblå ram # +item.banner.border.lime=Limegrön ram # +item.banner.border.magenta=Ljuslila ram # +item.banner.border.orange=Orange ram # +item.banner.border.pink=Rosa ram # +item.banner.border.purple=Lila ram # +item.banner.border.red=Röd ram # +item.banner.border.silver=Ljusgrå ram # +item.banner.border.white=Vit ram # +item.banner.border.yellow=Gul ram # +item.banner.bricks.black=Svart tegelmönster # +item.banner.bricks.blue=Blått tegelmönster # +item.banner.bricks.brown=Brunt tegelmönster # +item.banner.bricks.cyan=Turkost tegelmönster # +item.banner.bricks.gray=Grått tegelmönster # +item.banner.bricks.green=Grönt tegelmönster # +item.banner.bricks.lightBlue=Ljusblått tegelmönster # +item.banner.bricks.lime=Limegrönt tegelmönster # +item.banner.bricks.magenta=Ljuslila tegelmönster # +item.banner.bricks.orange=Orange tegelmönster # +item.banner.bricks.pink=Rosa tegelmönster # +item.banner.bricks.purple=Lila tegelmönster # +item.banner.bricks.red=Rött tegelmönster # +item.banner.bricks.silver=Ljusgrått tegelmönster # +item.banner.bricks.white=Vitt tegelmönster # +item.banner.bricks.yellow=Gult tegelmönster # +item.banner.brown.name=Brun banderoll # +item.banner.circle.black=Svart cirkel # +item.banner.circle.blue=Blå cirkel # +item.banner.circle.brown=Brun cirkel # +item.banner.circle.cyan=Turkos cirkel # +item.banner.circle.gray=Grå cirkel # +item.banner.circle.green=Grön cirkel # +item.banner.circle.lightBlue=Ljusblå cirkel # +item.banner.circle.lime=Limegrön cirkel # +item.banner.circle.magenta=Ljuslila cirkel # +item.banner.circle.orange=Orange cirkel # +item.banner.circle.pink=Rosa cirkel # +item.banner.circle.purple=Lila cirkel # +item.banner.circle.red=Röd cirkel # +item.banner.circle.silver=Ljusgrå cirkel # +item.banner.circle.white=Vit cirkel # +item.banner.circle.yellow=Gul cirkel # +item.banner.creeper.black=Svart Creeper # +item.banner.creeper.blue=Blå Creeper # +item.banner.creeper.brown=Brun Creeper # +item.banner.creeper.cyan=Turkos Creeper # +item.banner.creeper.gray=Grå Creeper # +item.banner.creeper.green=Grön Creeper # +item.banner.creeper.lightBlue=Ljusblå Creeper # +item.banner.creeper.lime=Limegrön Creeper # +item.banner.creeper.magenta=Ljuslila Creeper # +item.banner.creeper.orange=Orange Creeper # +item.banner.creeper.pink=Rosa Creeper # +item.banner.creeper.purple=Lila Creeper # +item.banner.creeper.red=Röd Creeper # +item.banner.creeper.silver=Ljusgrå Creeper # +item.banner.creeper.white=Vit Creeper # +item.banner.creeper.yellow=Gul Creeper # +item.banner.cross.black=Svart kryss # +item.banner.cross.blue=Blått kryss # +item.banner.cross.brown=Brunt kryss # +item.banner.cross.cyan=Turkost kryss # +item.banner.cross.gray=Grått kryss # +item.banner.cross.green=Grönt kryss # +item.banner.cross.lightBlue=Ljusblått kryss # +item.banner.cross.lime=Limegrönt kryss # +item.banner.cross.magenta=Ljuslila kryss # +item.banner.cross.orange=Orange kryss # +item.banner.cross.pink=Rosa kryss # +item.banner.cross.purple=Lila kryss # +item.banner.cross.red=Rött kryss # +item.banner.cross.silver=Ljusgrått kryss # +item.banner.cross.white=Vitt kryss # +item.banner.cross.yellow=Gult kryss # +item.banner.curly_border.black=Svart kant # +item.banner.curly_border.blue=Blå kant # +item.banner.curly_border.brown=Brun kant # +item.banner.curly_border.cyan=Turkos kant # +item.banner.curly_border.gray=Grå kant # +item.banner.curly_border.green=Grön kant # +item.banner.curly_border.lightBlue=Ljusblå kant # +item.banner.curly_border.lime=Limegrön kant # +item.banner.curly_border.magenta=Ljuslila kant # +item.banner.curly_border.orange=Orange kant # +item.banner.curly_border.pink=Rosa kant # +item.banner.curly_border.purple=Lila kant # +item.banner.curly_border.red=Röd kant # +item.banner.curly_border.silver=Ljusgrå kant # +item.banner.curly_border.white=Vit kant # +item.banner.curly_border.yellow=Gul kant # +item.banner.cyan.name=Turkos banderoll # +item.banner.diagonal_left.black=Svart triangel uppe till vänster # +item.banner.diagonal_left.blue=Blå triangel uppe till vänster # +item.banner.diagonal_left.brown=Brun triangel uppe till vänster # +item.banner.diagonal_left.cyan=Turkos triangel uppe till vänster # +item.banner.diagonal_left.gray=Grå triangel uppe till vänster # +item.banner.diagonal_left.green=Grön triangel uppe till vänster # +item.banner.diagonal_left.lightBlue=Ljusblå triangel uppe till vänster # +item.banner.diagonal_left.lime=Limegrön triangel uppe till vänster # +item.banner.diagonal_left.magenta=Ljuslila triangel uppe till vänster # +item.banner.diagonal_left.orange=Orange triangel uppe till vänster # +item.banner.diagonal_left.pink=Rosa triangel uppe till vänster # +item.banner.diagonal_left.purple=Lila triangel uppe till vänster # +item.banner.diagonal_left.red=Röd triangel uppe till vänster # +item.banner.diagonal_left.silver=Ljusgrå triangel uppe till vänster # +item.banner.diagonal_left.white=Vit triangel uppe till vänster # +item.banner.diagonal_left.yellow=Gul triangel uppe till vänster # +item.banner.diagonal_right.black=Svart triangel uppe till höger # +item.banner.diagonal_right.blue=Blå triangel uppe till höger # +item.banner.diagonal_right.brown=Brun triangel uppe till höger # +item.banner.diagonal_right.cyan=Turkos triangel uppe till höger # +item.banner.diagonal_right.gray=Grå triangel uppe till höger # +item.banner.diagonal_right.green=Grön triangel uppe till höger # +item.banner.diagonal_right.lightBlue=Ljusblå triangel uppe till höger # +item.banner.diagonal_right.lime=Limegrön triangel uppe till höger # +item.banner.diagonal_right.magenta=Ljuslila triangel uppe till höger # +item.banner.diagonal_right.orange=Orange triangel uppe till höger # +item.banner.diagonal_right.pink=Rosa triangel uppe till höger # +item.banner.diagonal_right.purple=Lila triangel uppe till höger # +item.banner.diagonal_right.red=Röd triangel uppe till höger # +item.banner.diagonal_right.silver=Ljusgrå triangel uppe till höger # +item.banner.diagonal_right.white=Vit triangel uppe till höger # +item.banner.diagonal_right.yellow=Gul triangel uppe till höger # +item.banner.diagonal_up_left.black=Svart triangel nere till vänster # +item.banner.diagonal_up_left.blue=Blå triangel nere till vänster # +item.banner.diagonal_up_left.brown=Brun triangel nere till vänster # +item.banner.diagonal_up_left.cyan=Turkos triangel nere till vänster # +item.banner.diagonal_up_left.gray=Grå triangel nere till vänster # +item.banner.diagonal_up_left.green=Grön triangel nere till vänster # +item.banner.diagonal_up_left.lightBlue=Ljusblå triangel nere till vänster # +item.banner.diagonal_up_left.lime=Limegrön triangel nere till vänster # +item.banner.diagonal_up_left.magenta=Ljuslila triangel nere till vänster # +item.banner.diagonal_up_left.orange=Orange triangel nere till vänster # +item.banner.diagonal_up_left.pink=Rosa triangel nere till vänster # +item.banner.diagonal_up_left.purple=Lila triangel nere till vänster # +item.banner.diagonal_up_left.red=Röd triangel nere till vänster # +item.banner.diagonal_up_left.silver=Ljusgrå triangel nere till vänster # +item.banner.diagonal_up_left.white=Vit triangel nere till vänster # +item.banner.diagonal_up_left.yellow=Gul triangel nere till vänster # +item.banner.diagonal_up_right.black=Svart triangel nere till höger # +item.banner.diagonal_up_right.blue=Blå triangel nere till höger # +item.banner.diagonal_up_right.brown=Brun triangel nere till höger # +item.banner.diagonal_up_right.cyan=Turkos triangel nere till höger # +item.banner.diagonal_up_right.gray=Grå triangel nere till höger # +item.banner.diagonal_up_right.green=Grön triangel nere till höger # +item.banner.diagonal_up_right.lightBlue=Ljusblå triangel nere till höger # +item.banner.diagonal_up_right.lime=Limegrön triangel nere till höger # +item.banner.diagonal_up_right.magenta=Ljuslila triangel nere till höger # +item.banner.diagonal_up_right.orange=Orange triangel nere till höger # +item.banner.diagonal_up_right.pink=Rosa triangel nere till höger # +item.banner.diagonal_up_right.purple=Lila triangel nere till höger # +item.banner.diagonal_up_right.red=Röd triangel nere till höger # +item.banner.diagonal_up_right.silver=Ljusgrå triangel nere till höger # +item.banner.diagonal_up_right.white=Vit triangel nere till höger # +item.banner.diagonal_up_right.yellow=Gul triangel nere till höger # +item.banner.flower.black=Svart blomma # +item.banner.flower.blue=Blå blomma # +item.banner.flower.brown=Brun blomma # +item.banner.flower.cyan=Turkos blomma # +item.banner.flower.gray=Grå blomma # +item.banner.flower.green=Grön blomma # +item.banner.flower.lightBlue=Ljusblå blomma # +item.banner.flower.lime=Limegrön blomma # +item.banner.flower.magenta=Ljuslila blomma # +item.banner.flower.orange=Orange blomma # +item.banner.flower.pink=Rosa blomma # +item.banner.flower.purple=Lila blomma # +item.banner.flower.red=Röd blomma # +item.banner.flower.silver=Ljusgrå blomma # +item.banner.flower.white=Vit blomma # +item.banner.flower.yellow=Gul blomma # +item.banner.globe.black=Svart glob # +item.banner.globe.blue=Blå glob # +item.banner.globe.brown=Brun glob # +item.banner.globe.cyan=Turkos glob # +item.banner.globe.gray=Grå glob # +item.banner.globe.green=Grön glob # +item.banner.globe.lightBlue=Ljusblå glob # +item.banner.globe.lime=Limegrön glob # +item.banner.globe.magenta=Ljuslila glob # +item.banner.globe.orange=Orange glob # +item.banner.globe.pink=Rosa glob # +item.banner.globe.purple=Lila glob # +item.banner.globe.red=Röd glob # +item.banner.globe.silver=Ljusgrå glob # +item.banner.globe.white=Vit glob # +item.banner.globe.yellow=Gul glob # +item.banner.gradient.black=Svart övergång ovanifrån # +item.banner.gradient.blue=Blå övergång ovanifrån # +item.banner.gradient.brown=Brun övergång ovanifrån # +item.banner.gradient.cyan=Turkos övergång ovanifrån # +item.banner.gradient.gray=Grå övergång ovanifrån # +item.banner.gradient.green=Grön övergång ovanifrån # +item.banner.gradient.lightBlue=Ljusblå övergång ovanifrån # +item.banner.gradient.lime=Limegrön övergång ovanifrån # +item.banner.gradient.magenta=Ljuslila övergång ovanifrån # +item.banner.gradient.orange=Orange övergång ovanifrån # +item.banner.gradient.pink=Rosa övergång ovanifrån # +item.banner.gradient.purple=Lila övergång ovanifrån # +item.banner.gradient.red=Röd övergång ovanifrån # +item.banner.gradient.silver=Ljusgrå övergång ovanifrån # +item.banner.gradient.white=Vit övergång ovanifrån # +item.banner.gradient.yellow=Gul övergång ovanifrån # +item.banner.gradient_up.black=Svart övergång nedanifrån # +item.banner.gradient_up.blue=Blå övergång nedanifrån # +item.banner.gradient_up.brown=Brun övergång nedanifrån # +item.banner.gradient_up.cyan=Turkos övergång nedanifrån # +item.banner.gradient_up.gray=Grå övergång nedanifrån # +item.banner.gradient_up.green=Grön övergång nedanifrån # +item.banner.gradient_up.lightBlue=Ljusblå övergång nedanifrån # +item.banner.gradient_up.lime=Limegrön övergång nedanifrån # +item.banner.gradient_up.magenta=Ljuslila övergång nedanifrån # +item.banner.gradient_up.orange=Orange övergång nedanifrån # +item.banner.gradient_up.pink=Rosa övergång nedanifrån # +item.banner.gradient_up.purple=Lila övergång nedanifrån # +item.banner.gradient_up.red=Röd övergång nedanifrån # +item.banner.gradient_up.silver=Ljusgrå övergång nedanifrån # +item.banner.gradient_up.white=Vit övergång nedanifrån # +item.banner.gradient_up.yellow=Gul övergång nedanifrån # +item.banner.gray.name=Grå banderoll # +item.banner.green.name=Grön banderoll # +item.banner.half_horizontal.black=Svart överhalva # +item.banner.half_horizontal.blue=Blå överhalva # +item.banner.half_horizontal.brown=Brun överhalva # +item.banner.half_horizontal.cyan=Turkos överhalva # +item.banner.half_horizontal.gray=Grå överhalva # +item.banner.half_horizontal.green=Grön överhalva # +item.banner.half_horizontal.lightBlue=Ljusblå överhalva # +item.banner.half_horizontal.lime=Limegrön överhalva # +item.banner.half_horizontal.magenta=Ljuslila överhalva # +item.banner.half_horizontal.orange=Orange överhalva # +item.banner.half_horizontal.pink=Rosa överhalva # +item.banner.half_horizontal.purple=Lila överhalva # +item.banner.half_horizontal.red=Röd överhalva # +item.banner.half_horizontal.silver=Ljusgrå överhalva # +item.banner.half_horizontal.white=Vit överhalva # +item.banner.half_horizontal.yellow=Gul överhalva # +item.banner.half_horizontal_bottom.black=Svart underhalva # +item.banner.half_horizontal_bottom.blue=Blå underhalva # +item.banner.half_horizontal_bottom.brown=Brun underhalva # +item.banner.half_horizontal_bottom.cyan=Turkos underhalva # +item.banner.half_horizontal_bottom.gray=Grå underhalva # +item.banner.half_horizontal_bottom.green=Grön underhalva # +item.banner.half_horizontal_bottom.lightBlue=Ljusblå underhalva # +item.banner.half_horizontal_bottom.lime=Limegrön underhalva # +item.banner.half_horizontal_bottom.magenta=Ljuslila underhalva # +item.banner.half_horizontal_bottom.orange=Orange underhalva # +item.banner.half_horizontal_bottom.pink=Rosa underhalva # +item.banner.half_horizontal_bottom.purple=Lila underhalva # +item.banner.half_horizontal_bottom.red=Röd underhalva # +item.banner.half_horizontal_bottom.silver=Ljusgrå underhalva # +item.banner.half_horizontal_bottom.white=Vit underhalva # +item.banner.half_horizontal_bottom.yellow=Gul underhalva # +item.banner.half_vertical.black=Svart vänsterhalva # +item.banner.half_vertical.blue=Blå vänsterhalva # +item.banner.half_vertical.brown=Brun vänsterhalva # +item.banner.half_vertical.cyan=Turkos vänsterhalva # +item.banner.half_vertical.gray=Grå vänsterhalva # +item.banner.half_vertical.green=Grön vänsterhalva # +item.banner.half_vertical.lightBlue=Ljusblå vänsterhalva # +item.banner.half_vertical.lime=Limegrön vänsterhalva # +item.banner.half_vertical.magenta=Ljuslila vänsterhalva # +item.banner.half_vertical.orange=Orange vänsterhalva # +item.banner.half_vertical.pink=Rosa vänsterhalva # +item.banner.half_vertical.purple=Lila vänsterhalva # +item.banner.half_vertical.red=Röd vänsterhalva # +item.banner.half_vertical.silver=Ljusgrå vänsterhalva # +item.banner.half_vertical.white=Vit vänsterhalva # +item.banner.half_vertical.yellow=Gul vänsterhalva # +item.banner.half_vertical_right.black=Svart högerhalva # +item.banner.half_vertical_right.blue=Blå högerhalva # +item.banner.half_vertical_right.brown=Brun högerhalva # +item.banner.half_vertical_right.cyan=Turkos högerhalva # +item.banner.half_vertical_right.gray=Grå högerhalva # +item.banner.half_vertical_right.green=Grön högerhalva # +item.banner.half_vertical_right.lightBlue=Ljusblå högerhalva # +item.banner.half_vertical_right.lime=Limegrön högerhalva # +item.banner.half_vertical_right.magenta=Ljuslila högerhalva # +item.banner.half_vertical_right.orange=Orange högerhalva # +item.banner.half_vertical_right.pink=Rosa högerhalva # +item.banner.half_vertical_right.purple=Lila högerhalva # +item.banner.half_vertical_right.red=Röd högerhalva # +item.banner.half_vertical_right.silver=Ljusgrå högerhalva # +item.banner.half_vertical_right.white=Vit högerhalva # +item.banner.half_vertical_right.yellow=Gul högerhalva # +item.banner.illager_captain.name=Fybofana # +item.banner.lightBlue.name=Ljusblå banderoll # +item.banner.lime.name=Limegrön banderoll # +item.banner.magenta.name=Ljuslila banderoll # +item.banner.mojang.black=Svart mojäng # +item.banner.mojang.blue=Blå mojäng # +item.banner.mojang.brown=Brun mojäng # +item.banner.mojang.cyan=Turkos mojäng # +item.banner.mojang.gray=Grå mojäng # +item.banner.mojang.green=Grön mojäng # +item.banner.mojang.lightBlue=Ljusblå mojäng # +item.banner.mojang.lime=Limegrön mojäng # +item.banner.mojang.magenta=Ljuslila mojäng # +item.banner.mojang.orange=Orange mojäng # +item.banner.mojang.pink=Rosa mojäng # +item.banner.mojang.purple=Lila mojäng # +item.banner.mojang.red=Röd mojäng # +item.banner.mojang.silver=Ljusgrå mojäng # +item.banner.mojang.white=Vit mojäng # +item.banner.mojang.yellow=Gul mojäng # +item.banner.orange.name=Orange banderoll # +item.banner.piglin.black=Svarttryne # +item.banner.piglin.blue=Blåtryne # +item.banner.piglin.brown=Bruntryne # +item.banner.piglin.cyan=Cyantryne # +item.banner.piglin.gray=Gråtryne # +item.banner.piglin.green=Gröntryne # +item.banner.piglin.lightBlue=Ljust blåtryne # +item.banner.piglin.lime=Limetryne # +item.banner.piglin.magenta=Magentatryne # +item.banner.piglin.orange=Orangetryne # +item.banner.piglin.pink=Rosatryne # +item.banner.piglin.purple=Lilatryne # +item.banner.piglin.red=Rödtryne # +item.banner.piglin.silver=Ljust gråtryne # +item.banner.piglin.white=Vittryne # +item.banner.piglin.yellow=Gultryne # +item.banner.pink.name=Rosa banderoll # +item.banner.purple.name=Lila banderoll # +item.banner.red.name=Röd banderoll # +item.banner.rhombus.black=Svart diamant # +item.banner.rhombus.blue=Blå diamant # +item.banner.rhombus.brown=Brun diamant # +item.banner.rhombus.cyan=Turkos diamant # +item.banner.rhombus.gray=Grå diamant # +item.banner.rhombus.green=Grön diamant # +item.banner.rhombus.lightBlue=Ljusblå diamant # +item.banner.rhombus.lime=Limegrön diamant # +item.banner.rhombus.magenta=Ljuslila diamant # +item.banner.rhombus.orange=Orange diamant # +item.banner.rhombus.pink=Rosa diamant # +item.banner.rhombus.purple=Lila diamant # +item.banner.rhombus.red=Röd diamant # +item.banner.rhombus.silver=Ljusgrå diamant # +item.banner.rhombus.white=Vit diamant # +item.banner.rhombus.yellow=Gul diamant # +item.banner.silver.name=Ljusgrå banderoll # +item.banner.skull.black=Svart dödskalle # +item.banner.skull.blue=Blå dödskalle # +item.banner.skull.brown=Brun dödskalle # +item.banner.skull.cyan=Turkos dödskalle # +item.banner.skull.gray=Grå dödskalle # +item.banner.skull.green=Grön dödskalle # +item.banner.skull.lightBlue=Ljusblå dödskalle # +item.banner.skull.lime=Limegrön dödskalle # +item.banner.skull.magenta=Ljuslila dödskalle # +item.banner.skull.orange=Orange dödskalle # +item.banner.skull.pink=Rosa dödskalle # +item.banner.skull.purple=Lila dödskalle # +item.banner.skull.red=Röd dödskalle # +item.banner.skull.silver=Ljusgrå dödskalle # +item.banner.skull.white=Vit dödskalle # +item.banner.skull.yellow=Gul dödskalle # +item.banner.small_stripes.black=Svartrandig # +item.banner.small_stripes.blue=Blårandig # +item.banner.small_stripes.brown=Brunrandig # +item.banner.small_stripes.cyan=Turkosrandig # +item.banner.small_stripes.gray=Grårandig # +item.banner.small_stripes.green=Grönrandig # +item.banner.small_stripes.lightBlue=Ljusblårandig # +item.banner.small_stripes.lime=Limegrönrandig # +item.banner.small_stripes.magenta=Ljuslilarandig # +item.banner.small_stripes.orange=Orangerandig # +item.banner.small_stripes.pink=Rosarandig # +item.banner.small_stripes.purple=Lilarandig # +item.banner.small_stripes.red=Rödrandig # +item.banner.small_stripes.silver=Ljusgrårandig # +item.banner.small_stripes.white=Vitrandig # +item.banner.small_stripes.yellow=Gulrandig # +item.banner.square_bottom_left.black=Svart nere till vänster # +item.banner.square_bottom_left.blue=Blå nere till vänster # +item.banner.square_bottom_left.brown=Brun nere till vänster # +item.banner.square_bottom_left.cyan=Turkos nere till vänster # +item.banner.square_bottom_left.gray=Grå nere till vänster # +item.banner.square_bottom_left.green=Grön nere till vänster # +item.banner.square_bottom_left.lightBlue=Ljusblå nere till vänster # +item.banner.square_bottom_left.lime=Limegrön nere till vänster # +item.banner.square_bottom_left.magenta=Ljuslila nere till vänster # +item.banner.square_bottom_left.orange=Orange nere till vänster # +item.banner.square_bottom_left.pink=Rosa nere till vänster # +item.banner.square_bottom_left.purple=Lila nere till vänster # +item.banner.square_bottom_left.red=Röd nere till vänster # +item.banner.square_bottom_left.silver=Ljusgrå nere till vänster # +item.banner.square_bottom_left.white=Vit nere till vänster # +item.banner.square_bottom_left.yellow=Gul nere till vänster # +item.banner.square_bottom_right.black=Svart nere till höger # +item.banner.square_bottom_right.blue=Blå nere till höger # +item.banner.square_bottom_right.brown=Brun nere till höger # +item.banner.square_bottom_right.cyan=Turkos nere till höger # +item.banner.square_bottom_right.gray=Grå nere till höger # +item.banner.square_bottom_right.green=Grön nere till höger # +item.banner.square_bottom_right.lightBlue=Ljusblå nere till höger # +item.banner.square_bottom_right.lime=Limegrön nere till höger # +item.banner.square_bottom_right.magenta=Ljuslila nere till höger # +item.banner.square_bottom_right.orange=Orange nere till höger # +item.banner.square_bottom_right.pink=Rosa nere till höger # +item.banner.square_bottom_right.purple=Lila nere till höger # +item.banner.square_bottom_right.red=Röd nere till höger # +item.banner.square_bottom_right.silver=Ljusgrå nere till höger # +item.banner.square_bottom_right.white=Vit nere till höger # +item.banner.square_bottom_right.yellow=Gul nere till höger # +item.banner.square_top_left.black=Svart uppe till vänster # +item.banner.square_top_left.blue=Blå uppe till vänster # +item.banner.square_top_left.brown=Brun uppe till vänster # +item.banner.square_top_left.cyan=Turkos uppe till vänster # +item.banner.square_top_left.gray=Grå uppe till vänster # +item.banner.square_top_left.green=Grön uppe till vänster # +item.banner.square_top_left.lightBlue=Ljusblå uppe till vänster # +item.banner.square_top_left.lime=Limegrön uppe till vänster # +item.banner.square_top_left.magenta=Ljuslila uppe till vänster # +item.banner.square_top_left.orange=Orange uppe till vänster # +item.banner.square_top_left.pink=Rosa uppe till vänster # +item.banner.square_top_left.purple=Lila uppe till vänster # +item.banner.square_top_left.red=Röd uppe till vänster # +item.banner.square_top_left.silver=Ljusgrå uppe till vänster # +item.banner.square_top_left.white=Vit uppe till vänster # +item.banner.square_top_left.yellow=Gul uppe till vänster # +item.banner.square_top_right.black=Svart uppe till höger # +item.banner.square_top_right.blue=Blå uppe till höger # +item.banner.square_top_right.brown=Brun uppe till höger # +item.banner.square_top_right.cyan=Turkos uppe till höger # +item.banner.square_top_right.gray=Grå uppe till höger # +item.banner.square_top_right.green=Grön uppe till höger # +item.banner.square_top_right.lightBlue=Ljusblå uppe till höger # +item.banner.square_top_right.lime=Limegrön uppe till höger # +item.banner.square_top_right.magenta=Ljuslila uppe till höger # +item.banner.square_top_right.orange=Orange uppe till höger # +item.banner.square_top_right.pink=Rosa uppe till höger # +item.banner.square_top_right.purple=Lila uppe till höger # +item.banner.square_top_right.red=Röd uppe till höger # +item.banner.square_top_right.silver=Ljusgrå uppe till höger # +item.banner.square_top_right.white=Vit uppe till höger # +item.banner.square_top_right.yellow=Gul uppe till höger # +item.banner.straight_cross.black=Svart kors # +item.banner.straight_cross.blue=Blått kors # +item.banner.straight_cross.brown=Brunt kors # +item.banner.straight_cross.cyan=Turkost kors # +item.banner.straight_cross.gray=Grått kors # +item.banner.straight_cross.green=Grönt kors # +item.banner.straight_cross.lightBlue=Ljusblått kors # +item.banner.straight_cross.lime=Limegrönt kors # +item.banner.straight_cross.magenta=Ljuslila kors # +item.banner.straight_cross.orange=Orange kors # +item.banner.straight_cross.pink=Rosa kors # +item.banner.straight_cross.purple=Lila kors # +item.banner.straight_cross.red=Rött kors # +item.banner.straight_cross.silver=Ljusgrått kors # +item.banner.straight_cross.white=Vitt kors # +item.banner.straight_cross.yellow=Gult kors # +item.banner.stripe_bottom.black=Svart nedtill # +item.banner.stripe_bottom.blue=Blå nedtill # +item.banner.stripe_bottom.brown=Brun nedtill # +item.banner.stripe_bottom.cyan=Turkos nedtill # +item.banner.stripe_bottom.gray=Grå nedtill # +item.banner.stripe_bottom.green=Grön nedtill # +item.banner.stripe_bottom.lightBlue=Ljusblå nedtill # +item.banner.stripe_bottom.lime=Limegrön nedtill # +item.banner.stripe_bottom.magenta=Ljuslila nedtill # +item.banner.stripe_bottom.orange=Orange nedtill # +item.banner.stripe_bottom.pink=Rosa nedtill # +item.banner.stripe_bottom.purple=Lila nedtill # +item.banner.stripe_bottom.red=Röd nedtill # +item.banner.stripe_bottom.silver=Ljusgrå nedtill # +item.banner.stripe_bottom.white=Vit nedtill # +item.banner.stripe_bottom.yellow=Gul nedtill # +item.banner.stripe_center.black=Svart vertikalt streck # +item.banner.stripe_center.blue=Blått vertikalt streck # +item.banner.stripe_center.brown=Brunt vertikalt streck # +item.banner.stripe_center.cyan=Turkost vertikalt streck # +item.banner.stripe_center.gray=Grått vertikalt streck # +item.banner.stripe_center.green=Grönt vertikalt streck # +item.banner.stripe_center.lightBlue=Ljusblått vertikalt streck # +item.banner.stripe_center.lime=Limegrönt vertikalt streck # +item.banner.stripe_center.magenta=Ljuslila vertikalt streck # +item.banner.stripe_center.orange=Orange vertikalt streck # +item.banner.stripe_center.pink=Rosa vertikalt streck # +item.banner.stripe_center.purple=Lila vertikalt streck # +item.banner.stripe_center.red=Rött vertikalt streck # +item.banner.stripe_center.silver=Ljusgrått vertikalt streck # +item.banner.stripe_center.white=Vitt vertikalt streck # +item.banner.stripe_center.yellow=Gult vertikalt streck # +item.banner.stripe_downleft.black=Svart omvänt diagonalt streck # +item.banner.stripe_downleft.blue=Blått omvänt diagonalt streck # +item.banner.stripe_downleft.brown=Brunt omvänt diagonalt streck # +item.banner.stripe_downleft.cyan=Turkost omvänt diagonalt streck # +item.banner.stripe_downleft.gray=Grått omvänt diagonalt streck # +item.banner.stripe_downleft.green=Grönt omvänt diagonalt streck # +item.banner.stripe_downleft.lightBlue=Ljusblått omvänt diagonalt streck # +item.banner.stripe_downleft.lime=Limegrönt omvänt diagonalt streck # +item.banner.stripe_downleft.magenta=Ljuslila omvänt diagonalt streck # +item.banner.stripe_downleft.orange=Orange omvänt diagonalt streck # +item.banner.stripe_downleft.pink=Rosa omvänt diagonalt streck # +item.banner.stripe_downleft.purple=Lila omvänt diagonalt streck # +item.banner.stripe_downleft.red=Rött omvänt diagonalt streck # +item.banner.stripe_downleft.silver=Ljusgrått omvänt diagonalt streck # +item.banner.stripe_downleft.white=Vitt omvänt diagonalt streck # +item.banner.stripe_downleft.yellow=Gult omvänt diagonalt streck # +item.banner.stripe_downright.black=Svart diagonalt streck # +item.banner.stripe_downright.blue=Blått diagonalt streck # +item.banner.stripe_downright.brown=Brunt diagonalt streck # +item.banner.stripe_downright.cyan=Turkost diagonalt streck # +item.banner.stripe_downright.gray=Grått diagonalt streck # +item.banner.stripe_downright.green=Grönt diagonalt streck # +item.banner.stripe_downright.lightBlue=Ljusblått diagonalt streck # +item.banner.stripe_downright.lime=Limegrönt diagonalt streck # +item.banner.stripe_downright.magenta=Ljuslila diagonalt streck # +item.banner.stripe_downright.orange=Orange diagonalt streck # +item.banner.stripe_downright.pink=Rosa diagonalt streck # +item.banner.stripe_downright.purple=Lila diagonalt streck # +item.banner.stripe_downright.red=Rött diagonalt streck # +item.banner.stripe_downright.silver=Ljusgrått diagonalt streck # +item.banner.stripe_downright.white=Vitt diagonalt streck # +item.banner.stripe_downright.yellow=Gult diagonalt streck # +item.banner.stripe_left.black=Svart till vänster # +item.banner.stripe_left.blue=Blå till vänster # +item.banner.stripe_left.brown=Brun till vänster # +item.banner.stripe_left.cyan=Turkos till vänster # +item.banner.stripe_left.gray=Grå till vänster # +item.banner.stripe_left.green=Grön till vänster # +item.banner.stripe_left.lightBlue=Ljusblå till vänster # +item.banner.stripe_left.lime=Limegrön till vänster # +item.banner.stripe_left.magenta=Ljuslila till vänster # +item.banner.stripe_left.orange=Orange till vänster # +item.banner.stripe_left.pink=Rosa till vänster # +item.banner.stripe_left.purple=Lila till vänster # +item.banner.stripe_left.red=Röd till vänster # +item.banner.stripe_left.silver=Ljusgrå till vänster # +item.banner.stripe_left.white=Vit till vänster # +item.banner.stripe_left.yellow=Gul till vänster # +item.banner.stripe_middle.black=Svart horisontellt streck # +item.banner.stripe_middle.blue=Blått horisontellt streck # +item.banner.stripe_middle.brown=Brunt horisontellt streck # +item.banner.stripe_middle.cyan=Turkost horisontellt streck # +item.banner.stripe_middle.gray=Grått horisontellt streck # +item.banner.stripe_middle.green=Grönt horisontellt streck # +item.banner.stripe_middle.lightBlue=Ljusblått horisontellt streck # +item.banner.stripe_middle.lime=Limegrönt horisontellt streck # +item.banner.stripe_middle.magenta=Ljuslila horisontellt streck # +item.banner.stripe_middle.orange=Orange horisontellt streck # +item.banner.stripe_middle.pink=Rosa horisontellt streck # +item.banner.stripe_middle.purple=Lila horisontellt streck # +item.banner.stripe_middle.red=Rött horisontellt streck # +item.banner.stripe_middle.silver=Ljusgrått horisontellt streck # +item.banner.stripe_middle.white=Vitt horisontellt streck # +item.banner.stripe_middle.yellow=Gult horisontellt streck # +item.banner.stripe_right.black=Svart till höger # +item.banner.stripe_right.blue=Blå till höger # +item.banner.stripe_right.brown=Brun till höger # +item.banner.stripe_right.cyan=Turkos till höger # +item.banner.stripe_right.gray=Grå till höger # +item.banner.stripe_right.green=Grön till höger # +item.banner.stripe_right.lightBlue=Ljusblå till höger # +item.banner.stripe_right.lime=Limegrön till höger # +item.banner.stripe_right.magenta=Ljuslila till höger # +item.banner.stripe_right.orange=Orange till höger # +item.banner.stripe_right.pink=Rosa till höger # +item.banner.stripe_right.purple=Lila till höger # +item.banner.stripe_right.red=Röd till höger # +item.banner.stripe_right.silver=Ljusgrå till höger # +item.banner.stripe_right.white=Vit till höger # +item.banner.stripe_right.yellow=Gul till höger # +item.banner.stripe_top.black=Svart upptill # +item.banner.stripe_top.blue=Blå upptill # +item.banner.stripe_top.brown=Brun upptill # +item.banner.stripe_top.cyan=Turkos upptill # +item.banner.stripe_top.gray=Grå upptill # +item.banner.stripe_top.green=Grön upptill # +item.banner.stripe_top.lightBlue=Ljusblå upptill # +item.banner.stripe_top.lime=Limegrön upptill # +item.banner.stripe_top.magenta=Ljuslila upptill # +item.banner.stripe_top.orange=Orange upptill # +item.banner.stripe_top.pink=Rosa upptill # +item.banner.stripe_top.purple=Lila upptill # +item.banner.stripe_top.red=Röd upptill # +item.banner.stripe_top.silver=Ljusgrå upptill # +item.banner.stripe_top.white=Vit upptill # +item.banner.stripe_top.yellow=Gul upptill # +item.banner.triangle_bottom.black=Svart triangel nedtill # +item.banner.triangle_bottom.blue=Blå triangel nedtill # +item.banner.triangle_bottom.brown=Brun triangel nedtill # +item.banner.triangle_bottom.cyan=Turkos triangel nedtill # +item.banner.triangle_bottom.gray=Grå triangel nedtill # +item.banner.triangle_bottom.green=Grön triangel nedtill # +item.banner.triangle_bottom.lightBlue=Ljusblå triangel nedtill # +item.banner.triangle_bottom.lime=Limegrön triangel nedtill # +item.banner.triangle_bottom.magenta=Ljuslila triangel nedtill # +item.banner.triangle_bottom.orange=Orange triangel nedtill # +item.banner.triangle_bottom.pink=Rosa triangel nedtill # +item.banner.triangle_bottom.purple=Lila triangel nedtill # +item.banner.triangle_bottom.red=Röd triangel nedtill # +item.banner.triangle_bottom.silver=Ljusgrå triangel nedtill # +item.banner.triangle_bottom.white=Vit triangel nedtill # +item.banner.triangle_bottom.yellow=Gul triangel nedtill # +item.banner.triangle_top.black=Svart triangel upptill # +item.banner.triangle_top.blue=Blå triangel upptill # +item.banner.triangle_top.brown=Brun triangel upptill # +item.banner.triangle_top.cyan=Turkos triangel upptill # +item.banner.triangle_top.gray=Grå triangel upptill # +item.banner.triangle_top.green=Grön triangel upptill # +item.banner.triangle_top.lightBlue=Ljusblå triangel upptill # +item.banner.triangle_top.lime=Limegrön triangel upptill # +item.banner.triangle_top.magenta=Ljuslila triangel upptill # +item.banner.triangle_top.orange=Orange triangel upptill # +item.banner.triangle_top.pink=Rosa triangel upptill # +item.banner.triangle_top.purple=Lila triangel upptill # +item.banner.triangle_top.red=Röd triangel upptill # +item.banner.triangle_top.silver=Ljusgrå triangel upptill # +item.banner.triangle_top.white=Vit triangel upptill # +item.banner.triangle_top.yellow=Gul triangel upptill # +item.banner.triangles_bottom.black=Svarta taggar nedtill # +item.banner.triangles_bottom.blue=Blåa taggar nedtill # +item.banner.triangles_bottom.brown=Bruna taggar nedtill # +item.banner.triangles_bottom.cyan=Turkosa taggar nedtill # +item.banner.triangles_bottom.gray=Gråa taggar nedtill # +item.banner.triangles_bottom.green=Gröna taggar nedtill # +item.banner.triangles_bottom.lightBlue=Ljusblåa taggar nedtill # +item.banner.triangles_bottom.lime=Limegröna taggar nedtill # +item.banner.triangles_bottom.magenta=Ljuslila taggar nedtill # +item.banner.triangles_bottom.orange=Orange taggar nedtill # +item.banner.triangles_bottom.pink=Rosa taggar nedtill # +item.banner.triangles_bottom.purple=Lila taggar nedtill # +item.banner.triangles_bottom.red=Röda taggar nedtill # +item.banner.triangles_bottom.silver=Ljusgråa taggar nedtill # +item.banner.triangles_bottom.white=Vita taggar nedtill # +item.banner.triangles_bottom.yellow=Gula taggar nedtill # +item.banner.triangles_top.black=Svarta taggar upptill # +item.banner.triangles_top.blue=Blåa taggar upptill # +item.banner.triangles_top.brown=Bruna taggar upptill # +item.banner.triangles_top.cyan=Turkosa taggar upptill # +item.banner.triangles_top.gray=Gråa taggar upptill # +item.banner.triangles_top.green=Gröna taggar upptill # +item.banner.triangles_top.lightBlue=Ljusblåa taggar upptill # +item.banner.triangles_top.lime=Limegröna taggar upptill # +item.banner.triangles_top.magenta=Ljuslila taggar upptill # +item.banner.triangles_top.orange=Orange taggar upptill # +item.banner.triangles_top.pink=Rosa taggar upptill # +item.banner.triangles_top.purple=Lila taggar upptill # +item.banner.triangles_top.red=Röda taggar upptill # +item.banner.triangles_top.silver=Ljusgråa taggar upptill # +item.banner.triangles_top.white=Vita taggar upptill # +item.banner.triangles_top.yellow=Gula taggar upptill # +item.banner.white.name=Vit banderoll # +item.banner.yellow.name=Gul banderoll # +item.banner.illager=Fybo # +item.bed.black.name=Svart säng # +item.bed.red.name=Röd säng # +item.bed.green.name=Grön säng # +item.bed.brown.name=Brun säng # +item.bed.blue.name=Blå säng # +item.bed.purple.name=Lila säng # +item.bed.cyan.name=Turkos säng # +item.bed.silver.name=Ljusgrå säng # +item.bed.gray.name=Grå säng # +item.bed.pink.name=Rosa säng # +item.bed.lime.name=Limegrön säng # +item.bed.yellow.name=Gul säng # +item.bed.lightBlue.name=Ljusblå säng # +item.bed.magenta.name=Ljuslila säng # +item.bed.orange.name=Orange säng # +item.bed.white.name=Vit säng # +item.bell.name=Ringklocka # +item.steak.name=Biff # +item.beef.name=Rått nötkött # +item.beetroot.name=Rödbeta # +item.beetroot_soup.name=Rödbetssoppa # +item.blaze_powder.name=Flampulver # +item.blaze_rod.name=Flamstav # +item.boat.oak.name=Ekbåt # +item.boat.spruce.name=Granbåt # +item.boat.birch.name=Björkbåt # +item.boat.jungle.name=Djungelbåt # +item.boat.acacia.name=Akaciabåt # +item.boat.big_oak.name=Mörk ekbåt # +item.bone.name=Ben # +item.book.name=Bok # +item.chainmail_boots.name=Ringstövlar # +item.leather_boots.name=Läderstövlar # +item.diamond_boots.name=Diamantstövlar # +item.golden_boots.name=Guldstövlar # +item.iron_boots.name=Järnstövlar # +item.bow.name=Pilbåge # +item.bowl.name=Skål # +item.bread.name=Bröd # +item.brewing_stand.name=Brygdställ # +item.brick.name=Tegelsten # +item.bucket.name=Hink # +item.bucketLava.name=Lavahink # +item.bucketWater.name=Vattenhink # +item.bucketFish.name=Hink med torsk # +item.bucketSalmon.name=Hink med lax # +item.bucketTropical.name=Hink med tropisk fisk # +item.bucketPuffer.name=Hink med blåsfisk # +item.bucketCustomFish.name=Hink med # +item.bucketAxolotl.name=Hink med axolotl # +item.tropicalColorWhite.name=Vit # +item.tropicalColorOrange.name=Orange # +item.tropicalColorMagenta.name=Ljuslila # +item.tropicalColorSky.name=Himmelsblå # +item.tropicalColorYellow.name=Gul # +item.tropicalColorLime.name=Limegrön # +item.tropicalColorRose.name=Rosenröd # +item.tropicalColorGray.name=Grå # +item.tropicalColorSilver.name=Silver # +item.tropicalColorTeal.name=Blågrön # +item.tropicalColorPlum.name=Plommonlila # +item.tropicalColorBlue.name=Blå # +item.tropicalColorBrown.name=Brun # +item.tropicalColorGreen.name=Grön # +item.tropicalColorRed.name=Röd # +item.tropicalBodyKobSingle.name=%1$s kobb # +item.tropicalBodySunstreakSingle.name=%1$s solstripa # +item.tropicalBodySnooperSingle.name=%1$s snokare # +item.tropicalBodyDasherSingle.name=%1$s smitfisk # +item.tropicalBodyBrinelySingle.name=%1$s saltfisk # +item.tropicalBodySpottySingle.name=%1$s fläckfisk # +item.tropicalBodyFlopperSingle.name=%1$s sprattelfisk # +item.tropicalBodyStripeySingle.name=%1$s zebrafisk # +item.tropicalBodyGlitterSingle.name=%1$s glitterfisk # +item.tropicalBodyBlockfishSingle.name=%1$s blockfisk # +item.tropicalBodyBettySingle.name=%1$s bettyfisk # +item.tropicalBodyClayfishSingle.name=%1$s lergust # +item.tropicalBodyKobMulti.name=%1$s-%2$s kobb # +item.tropicalBodySunstreakMulti.name=%1$s-%2$s solstripa # +item.tropicalBodySnooperMulti.name=%1$s-%2$s snokare # +item.tropicalBodyDasherMulti.name=%1$s-%2$s smitfisk # +item.tropicalBodyBrinelyMulti.name=%1$s-%2$s saltfisk # +item.tropicalBodySpottyMulti.name=%1$s-%2$s fläckfisk # +item.tropicalBodyFlopperMulti.name=%1$s-%2$s sprattelfisk # +item.tropicalBodyStripeyMulti.name=%1$s-%2$s zebrafisk # +item.tropicalBodyGlitterMulti.name=%1$s-%2$s glitterfisk # +item.tropicalBodyBlockfishMulti.name=%1$s-%2$s blockfisk # +item.tropicalBodyBettyMulti.name=%1$s-%2$s bettyfisk # +item.tropicalBodyClayfishMulti.name=%1$s-%2$s lergust # +item.tropicalSchoolAnemone.name=Anemon # +item.tropicalSchoolBlackTang.name=Svart kirurgfisk # +item.tropicalSchoolBlueDory.name=Blå kirurgfisk # +item.tropicalSchoolButterflyFish.name=Fjärilsfisk # +item.tropicalSchoolCichlid.name=Ciklid # +item.tropicalSchoolClownfish.name=Clownfisk # +item.tropicalSchoolCottonCandyBetta.name=Regnbågskampfisk # +item.tropicalSchoolDottyback.name=Pseudochromidae # +item.tropicalSchoolEmperorRedSnapper.name=Kejsarsnapper # +item.tropicalSchoolGoatfish.name=Mullusfisk # +item.tropicalSchoolMoorishIdol.name=Zanclidae # +item.tropicalSchoolOrnateButterfly.name=Chaetodon ornatissimus # +item.tropicalSchoolParrotfish.name=Papegojfisk # +item.tropicalSchoolQueenAngelFish.name=Holacanthus ciliaris # +item.tropicalSchoolRedCichlid.name=Rödzebra # +item.tropicalSchoolRedLippedBlenny.name=Ophioblennius atlanticus # +item.tropicalSchoolRedSnapper.name=Röd snapper # +item.tropicalSchoolThreadfin.name=Polynemidae # +item.tropicalSchoolTomatoClown.name=Amphiprion frenatus # +item.tropicalSchoolTriggerfish.name=Tryckarfisk # +item.tropicalSchoolYellowTang.name=Gul kirurg # +item.tropicalSchoolYellowtailParrot.name=Scarus hypselopterus # +item.cake.name=Tårta # +item.camera.name=Kamera # +item.canBreak=Kan ta sönder: # +item.canPlace=Kan placeras på: # +item.itemLock.cantDrop=:hollow_star: Kan inte släppa föremål kan inte: # +item.itemLock.cantMove=:solid_star: Kan inte flytta föremål kan inte: # +item.itemLock.hoverText.cantBe.moved=flyttas # +item.itemLock.hoverText.cantBe.dropped=släppas # +item.itemLock.hoverText.cantBe.removed=tas bort # +item.itemLock.hoverText.cantBe.craftedWith=tillverkas med # 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+item.minecraft.goat_horn.sound.4=Beundra # +item.minecraft.goat_horn.sound.5=Kalla # +item.minecraft.goat_horn.sound.6=Längta # +item.minecraft.goat_horn.sound.7=Dröm # + +itemGroup.search=Sök föremål # +itemGroup.name.planks=Plankor # +itemGroup.name.walls=Murar # +itemGroup.name.fence=Staket # +itemGroup.name.fenceGate=Staketgrindar # +itemGroup.name.stairs=Trappor # +itemGroup.name.door=Dörrar # +itemGroup.name.glass=Glas # +itemGroup.name.glassPane=Glasrutor # +itemGroup.name.permission=Tillståndsblock # +itemGroup.name.slab=Plattor # +itemGroup.name.stoneBrick=Dekorativ sten # +itemGroup.name.sandstone=Sandsten # +itemGroup.name.wool=Ull # +itemGroup.name.woolCarpet=Ullmatta # +itemGroup.name.concretePowder=Betongpulver # +itemGroup.name.concrete=Betong # +itemGroup.name.stainedClay=Terrakotta # +itemGroup.name.glazedTerracotta=Glaserad terrakotta # +itemGroup.name.dye=Färgämnen # +itemGroup.name.ore=Malm # +itemGroup.name.stone=Sten # +itemGroup.name.log=Stockar # +itemGroup.name.leaves=Löv # +itemGroup.name.sapling=Trädplantor # +itemGroup.name.seed=Frön # +itemGroup.name.crop=Grödor # +itemGroup.name.grass=Markskydd # +itemGroup.name.flower=Blommor # +itemGroup.name.rawFood=Rå mat # +itemGroup.name.cookedFood=Tillagad mat # +itemGroup.name.miscFood=Diverse mat # +itemGroup.name.mushroom=Svampar # +itemGroup.name.monsterStoneEgg=Infesterad sten # +itemGroup.name.mobEgg=Varelseägg # +itemGroup.name.helmet=Hjälmar # +itemGroup.name.chestplate=Harnesk # +itemGroup.name.leggings=Byxor # +itemGroup.name.boots=Stövlar # +itemGroup.name.horseArmor=Hästrustningar # +itemGroup.name.sword=Svärd # +itemGroup.name.axe=Yxor # +itemGroup.name.pickaxe=Spetshackor # +itemGroup.name.shovel=Spadar # +itemGroup.name.hoe=Hackor # +itemGroup.name.arrow=Pilar # +itemGroup.name.potion=Brygder # +itemGroup.name.splashPotion=Kastbara brygder # +itemGroup.name.lingeringPotion=Dröjande brygder # +itemGroup.name.bed=Sängar # +itemGroup.name.chalkboard=Svarta tavlor # +itemGroup.name.anvil=Städ # +itemGroup.name.chest=Kistor # +itemGroup.name.shulkerBox=Shulkerlådor # +itemGroup.name.record=Skivor # +itemGroup.name.skull=Varelsekranium # +itemGroup.name.boat=Båtar # +itemGroup.name.chestboat=Båtar med kista # +itemGroup.name.rail=Rälsar # +itemGroup.name.minecart=Gruvvagnar # +itemGroup.name.pressurePlate=Tryckplattor # +itemGroup.name.trapdoor=Falluckor # +itemGroup.name.enchantedBook=Förtrollade böcker # +itemGroup.name.banner=Fanor # +itemGroup.name.firework=Fyrverkerier # +itemGroup.name.fireworkStars=Fyrverkeriladdningar # +itemGroup.name.coral=Korallblock # +itemGroup.name.coral_decorations=Koralldekorationer # +itemGroup.name.buttons=Knappar # +itemGroup.name.sign=Skyltar # +itemGroup.name.wood=Trätyper # +itemGroup.name.banner_pattern=Fanmönster # +itemGroup.name.netherWartBlock=Nether-vårtor # +itemGroup.name.candles=Ljus # +itemGroup.name.goatHorn=Gethorn # + +jigsaw.title.target_pool=Målpool: # +jigsaw.title.name=Namn: # +jigsaw.title.target=Målnamn: # +jigsaw.title.final_block=Förvandlas till: # +jigsaw.title.joint_type=Ledtyp: # +jigsaw.title.joint_type.aligned=Rätställd # +jigsaw.joint_type.aligned=Rätställd # +jigsaw.joint_type.rollable=Rullbar # +jigsaw.exit.done=Färdig # +jigsaw.exit.cancel=Avbryt # + +##EDU Joincode +joincode.entry_popup.icon_button=%1 anslutningskodknapp # Example: Apple join code button # +joincode.entry_popup.icon_entry=%3 anslutningskodangivelse %1 av %2 # Example: Apple join code entry 2 of 5 # +joincode.entry_popup.title=Ange anslutningskod # +joincode.connecting.title=Anslut till värld # +joincode.connecting.lower_text=Söker efter värld … # +joincode.error.title=Anslutningsfel # +joincode.error.message.no_match=Anslutningskoden du angav matchar inga tillgängliga världar. # +joincode.error.message.no_response=Det gick inte att ansluta till anslutningskodtjänsten. Försök igen. # +joincode.error.message.not_available=Anslutningskoder är inte tillgängliga just nu. Be din värd om en IP-adress för att ansluta till dennes spel. # +joincode.error.message.service_error=Någonting gick fel. Försök igen. # +joincode.found.title=Anslut till värld # +joincode.found.message=Är det här världen du vill ansluta till? # +joincode.found.host_name=Värd: %1 # +joincode.icon_text.null=Tom # +joincode.icon_text.1=Bok och fjäderpenna # +joincode.icon_text.2=Ballong # +joincode.icon_text.3=Räls # +joincode.icon_text.4=Alex # +joincode.icon_text.5=Kaka # +joincode.icon_text.6=Fisk # +joincode.icon_text.7=Agent # +joincode.icon_text.8=Tårta # +joincode.icon_text.9=Spetshacka # +joincode.icon_text.10=Vattenhink # +joincode.icon_text.11=Steve # +joincode.icon_text.12=Äpple # +joincode.icon_text.13=Morot # +joincode.icon_text.14=Panda # +joincode.icon_text.15=Skylt # +joincode.icon_text.16=Brygd # +joincode.icon_text.17=Karta # +joincode.icon_text.18=Lama # +joincode.ip_entry.button_tts=Fler alternativ # +joincode.ip_entry.address.tooltip=Du kan ta reda på IP-adressen genom att be värden pausa spelet. IP-adressen och portnumret visas på pausskärmens flerspelarflik. # +joincode.ip_entry.port.tooltip=Du kan ta reda på portnumret genom att be värden pausa spelet. IP-adressen och portnumret visas på pausskärmens flerspelarflik. # +joincode.generate_new.button.text=Generera ny anslutningskod # +joincode.generate_new.tooltip.text=Att generera en ny kod kommer inte avbryta flerspelarsessionen. # +joincode.button.share_link.text=Dela en länk # +joincode.generating_new=Laddar … # +joincode.tooltip.errortext=Det gick inte att generera din anslutningskod. # +joincode.tooltip.account.error=Det gick inte att verifiera ditt konto. Starta om Minecraft Education och försök igen. # +joincode.tooltip.infotext=Ge dina klasskamrater anslutningskoden så kan de ansluta till din värld. # +joincode.button.stop_hosting.text=Sluta vara värd # +joincode.confirmation.stop_hosting.message=Om du slutar vara värd kommer flerspelarsessionen avslutas för alla spelare. Är du säker? # +joincode.button.start_hosting.text=Bli värd # +joincode.confirmation.start_hosting.message=Om blir värd kommer vi att skapa en kod som du kan ge till andra spelare så de kan ansluta till din värld. Vill du bli värd? # +joincode.service.unreachable=Upptäcktstjänsten kan inte nås # +joincode.button.generate_code.text=Generera ny anslutningskod # +joincode.confirmation.generate_code.message=Att skapa en ny anslutningskod kommer inte att stoppa ditt flerspelarspel. Den nya koden kan användas för att bjuda in fler spelare. # +joincode.service.unavailable=Anslutningskoder är inte tillgängliga just nu. Prova att uppdatera eller använda din IP-adress istället. # + +##EDU Pause Menu +edu.pause.ipaddress=IP-ADRESS # +edu.pause.port=PORT # +edu.pause.nethernetLabel=ANSLUTNINGS-ID # + +key.attack=Attackera/förstör # +key.back=Gå bakåt # +key.categories.gameplay=Spelets gång # +key.categories.inventory=Förråd # +key.categories.misc=Diverse # +key.categories.movement=Förflyttning # +key.categories.multiplayer=Flera spelare # +key.categories.stream=Streaming # +key.categories.ui=Spelets gränssnitt # +key.codeBuilder=Code Builder # +key.chat=Chattknapp # +key.command=Öppna kommandotolk # +key.copyCoordinates=Kopiera koordinater # +key.copyFacingCoordinates=Kopiera koordinaterna framför # +key.cycleItemLeft=Rotera föremål vänster # +key.cycleItemRight=Rotera föremål höger # +key.scoreboard=Visa resultattavla # +key.drop=Släpp föremål # +key.forward=Gå framåt # +key.fullscreen=Helskärm av/på # +key.hotbar.1=Snabbfält, plats 1 # +key.hotbar.2=Snabbfält, plats 2 # +key.hotbar.3=Snabbfält, plats 3 # +key.hotbar.4=Snabbfält, plats 4 # +key.hotbar.5=Snabbfält, plats 5 # +key.hotbar.6=Snabbfält, plats 6 # +key.hotbar.7=Snabbfält, plats 7 # +key.hotbar.8=Snabbfält, plats 8 # +key.hotbar.9=Snabbfält, plats 9 # +key.cyclefixedinventory=Rotera låst förråd # +key.immersivereader=Avancerad läsare # +key.interactwithtoast=Öppna notis # +key.mobeffectsandinteractwithtoast=Öppna notis-/varelseeffekter # +key.script_toggle=Växla musläge # +key.script_cancel=Avbryt aktuell handling # +key.script_open_map=Öppna kartgränssnittet # +key.script_open_chat=Öppna chattgränssnittet # +key.script_open_inventory=Öppna förrådsgränssnittet # +key.script_open_mission=Öppna uppdragsgränssnittet # +key.inventory=Förråd # +key.jump=Hoppa/flyg uppåt # +key.left=Gå åt vänster # +key.lookCenter=Titta rakt framåt # +key.lookDown=Titta nedåt # +key.lookDownLeft=Titta nedåt till vänster # +key.lookDownRight=Titta nedåt till höger # +key.lookDownSlight=Titta lite nedåt # +key.lookDownSmooth=Titta nedåt (jämnt) # +key.lookLeft=Titta åt vänster # +key.lookLeftSmooth=Titta åt vänster (jämnt) # +key.lookRight=Titta åt höger # +key.lookRightSmooth=Titta åt höger (jämnt) # +key.lookUp=Titta uppåt # +key.lookUpLeft=Titta uppåt till vänster # +key.lookUpRight=Titta uppåt till höger # +key.lookUpSlight=Titta lite uppåt # +key.lookUpSmooth=Titta uppåt (jämnt) # +key.menuTabLeft=Menyflik vänster # +key.menuTabRight=Menyflik höger # +key.mouseButton=Knapp %1$s # +key.pickItem=Välj block # +key.playerlist=Lista spelare # +key.right=Gå åt höger # +key.screenshot=Ta skärmbild # +key.smoothCamera=Filmkameraläge av/på # +key.sneak=Smyg/flyg nedåt # +key.spectatorOutlines=Markera spelare (åskådare) # +key.sprint=Spring # +key.streamCommercial=Visa streamreklam # +key.streamPauseUnpause=Pausa/återuppta stream # +key.streamStartStop=Starta/stoppa stream # +key.streamToggleMic=Tryck för att prata/stäng av ljud # +key.togglePerspective=Växla perspektiv # +key.toggleControlTips=Kontrolltips # +key.inGameMenu=Spelmeny # +key.use=Använd föremål/placera block # +key.flyDownSlow=Flyg nedåt långsamt # +key.flyUpSlow=Flyg uppåt långsamt # +key.mobEffects=Varelseeffekter # +key.moveBack=Styr bakåt # +key.moveForward=Styr framåt # +key.moveLeft=Styr åt vänster # +key.moveRight=Styr åt höger # +key.pause=Pausa # +key.toggleLivingroom=Inlevelse av/på # + +keyboard.keyName.backspace=TILLBAKA # +keyboard.keyName.tab=TAB # +keyboard.keyName.return=RETUR # +keyboard.keyName.pause=PAUS # +keyboard.keyName.lshift=SKIFT # +keyboard.keyName.control=CONTROL # +keyboard.keyName.alt=ALTERNATIV # +keyboard.keyName.capsLock=CAPS LOCK # +keyboard.keyName.escape=ESCAPE # +keyboard.keyName.space=BLANKSTEG # +keyboard.keyName.pgDown=PAGE DOWN # +keyboard.keyName.pgUp=PAGE UP # +keyboard.keyName.end=END # +keyboard.keyName.home=HOME # +keyboard.keyName.left=VÄNSTER # +keyboard.keyName.up=UPP # +keyboard.keyName.right=HÖGER # +keyboard.keyName.down=NED # +keyboard.keyName.insert=INSERT # +keyboard.keyName.delete=DELETE # +keyboard.keyName.0=0 # +keyboard.keyName.1=1 # +keyboard.keyName.2=2 # +keyboard.keyName.3=3 # +keyboard.keyName.4=4 # +keyboard.keyName.5=5 # +keyboard.keyName.6=6 # +keyboard.keyName.7=7 # +keyboard.keyName.8=8 # +keyboard.keyName.9=9 # +keyboard.keyName.a=A # +keyboard.keyName.b=B # +keyboard.keyName.c=C # +keyboard.keyName.d=D # +keyboard.keyName.e=E # +keyboard.keyName.f=F # +keyboard.keyName.g=G # +keyboard.keyName.h=H # +keyboard.keyName.i=I # +keyboard.keyName.j=J # +keyboard.keyName.k=K # +keyboard.keyName.l=L # +keyboard.keyName.m=M # +keyboard.keyName.n=N # +keyboard.keyName.o=O # +keyboard.keyName.p=P # +keyboard.keyName.q=Q # +keyboard.keyName.r=R # +keyboard.keyName.s=S # +keyboard.keyName.t=T # +keyboard.keyName.u=U # +keyboard.keyName.v=V # +keyboard.keyName.w=W # +keyboard.keyName.x=X # +keyboard.keyName.y=Y # +keyboard.keyName.z=Z # +keyboard.keyName.f1=F1 # +keyboard.keyName.f2=F2 # +keyboard.keyName.f3=F3 # +keyboard.keyName.f4=F4 # +keyboard.keyName.f5=F5 # +keyboard.keyName.f6=F6 # +keyboard.keyName.f7=F7 # +keyboard.keyName.f8=F8 # +keyboard.keyName.f9=F9 # +keyboard.keyName.f10=F10 # +keyboard.keyName.f11=F11 # +keyboard.keyName.f12=F12 # +keyboard.keyName.f13=F13 # +keyboard.keyName.numpad0=NUMPAD0 # +keyboard.keyName.numpad1=NUMPAD1 # +keyboard.keyName.numpad2=NUMPAD2 # +keyboard.keyName.numpad3=NUMPAD3 # +keyboard.keyName.numpad4=NUMPAD4 # +keyboard.keyName.numpad5=NUMPAD5 # +keyboard.keyName.numpad6=NUMPAD6 # +keyboard.keyName.numpad7=NUMPAD7 # +keyboard.keyName.numpad8=NUMPAD8 # +keyboard.keyName.numpad9=NUMPAD9 # +keyboard.keyName.scroll=RULLA # +keyboard.keyName.equals=LIKHETSTECKEN # +keyboard.keyName.add=ADDERA # +keyboard.keyName.minus=MINUS # +keyboard.keyName.subtract=SUBTRAHERA # +keyboard.keyName.multiply=MULTIPLICERA # +keyboard.keyName.divide=DIVIDERA # +keyboard.keyName.decimal=DECIMAL # +keyboard.keyName.grave=GRAV ACCENT # +keyboard.keyName.numLock=NUMLOCK # +keyboard.keyName.slash=SNEDSTRECK # +keyboard.keyName.semicolon=SEMIKOLON # +keyboard.keyName.apostrophe=APOSTROF # +keyboard.keyName.comma=KOMMA # +keyboard.keyName.period=PUNKT # +keyboard.keyName.backslash=BAKVÄNT SNEDSTRECK # +keyboard.keyName.lbracket=VÄNSTER PARENTES # +keyboard.keyName.rbracket=HÖGER PARENTES # + +keyboard.keyName.backspace.short=TILLBAKA # +keyboard.keyName.tab.short=TAB # +keyboard.keyName.return.short=RETUR # +keyboard.keyName.pause.short=PAUS # +keyboard.keyName.lshift.short=SKIFT # +keyboard.keyName.control.short=CTRL # +keyboard.keyName.alt.short=ALT # +keyboard.keyName.capsLock.short=CAPS # +keyboard.keyName.escape.short=ESC # +keyboard.keyName.space.short=BLANKSTEG # +keyboard.keyName.pgDown.short=PgDn # +keyboard.keyName.pgUp.short=PgUp # +keyboard.keyName.end.short=END # +keyboard.keyName.home.short=HOME # +keyboard.keyName.left.short=VÄNSTER # +keyboard.keyName.up.short=UPP # +keyboard.keyName.right.short=HÖGER # +keyboard.keyName.down.short=NED # +keyboard.keyName.insert.short=INS # +keyboard.keyName.delete.short=DEL # +keyboard.keyName.numpad0.short=N0 # +keyboard.keyName.numpad1.short=N1 # +keyboard.keyName.numpad2.short=N2 # +keyboard.keyName.numpad3.short=N3 # +keyboard.keyName.numpad4.short=N4 # +keyboard.keyName.numpad5.short=N5 # +keyboard.keyName.numpad6.short=N6 # +keyboard.keyName.numpad7.short=N7 # +keyboard.keyName.numpad8.short=N8 # +keyboard.keyName.numpad9.short=N9 # +keyboard.keyName.scroll.short=RULLA # +keyboard.keyName.equals.short== # +keyboard.keyName.add.short=N+ # +keyboard.keyName.minus.short=- # +keyboard.keyName.subtract.short=N- # +keyboard.keyName.multiply.short=N* # +keyboard.keyName.divide.short=N/ # +keyboard.keyName.decimal.short=N. # +keyboard.keyName.grave.short=` # +keyboard.keyName.numLock.short=NUMLOCK # +keyboard.keyName.slash.short=/ # +keyboard.keyName.semicolon.short=; # +keyboard.keyName.apostrophe.short= # +keyboard.keyName.comma.short=, # +keyboard.keyName.period.short=. # +keyboard.keyName.backslash.short=\ # +keyboard.keyName.lbracket.short=[ # +keyboard.keyName.rbracket.short=] # + +keyboard.onScreen.lineNumber=Rad %s # + +lanServer.otherPlayers=Inställningar för andra spelare # +lanServer.scanning=Söker efter spel på ditt lokala nätverk # +lanServer.start=Starta LAN-värld # +lanServer.title=LAN-värld # +lanServer.restart=Servern har startats om! # + +licensed_content.goBack=Gå tillbaka # +licensed_content.viewLicensedContent=Besök https://minecraft.net/licensed-content/ i valfri webbläsare för att se licensierat innehåll. # + +livingroom.hint.tap_touchpad_for_immersive=Tryck på styrplattan för att slå på/av Inlevelse # +livingroom.hint.tap_view_for_immersive=Tryck på F5-tangenten för att slå på/av Inlevelse # +livingroom.hint.tap_view_for_immersive_gamepad=Tryck uppåt på styrknappen för att slå på/av Inlevelse # +livingroom.hint.tap_view_for_immersive_oculustouch=Tryck på Y för att slå på/av Inlevelse # +livingroom.hint.tap_view_for_immersive_windowsmr=Tryck på höger meny för att hantera inlevelse # + +map.toolTip.displayMarkers=Visa markörer # +map.toolTip.scaling=Skala 1:%s # +map.toolTip.level=Nivå %s/%s # +map.toolTip.unkown=Okänd karta # +map.toolTip.locked=Låst # +map.position.agent=Agentpos: %s, %s, %s # +map.position=Position: %s, %s, %s # + +mcoServer.title=Minecraft-värld (online) # + +menu.achievements=Achievements # +menu.convertingLevel=Expanderar världen # +menu.copyright=©Mojang AB # +menu.disconnect=Koppla ifrån # +menu.educatorResources=Lärarresurser # +menu.editions=Editions # +menu.beta=Beta! # +menu.game=Spelmeny # +menu.generatingLevel=Genererar värld # +menu.generatingTerrain=Bygger terräng # +menu.howToPlay=Så spelar du # +menu.howToPlay.caps=SÅ SPELAR DU # +menu.host=Värd # +menu.howToPlay.generalMessage=En Minecraft-uppslagsbok för både nya och erfarna spelare. # +menu.howToPlay.access=Tryck på :_gamepad_face_button_down: för att öppna Så spelar du! # +menu.howToPlay.access.noicon=Tryck på [A] för att öppna Så spelar du! # +menu.loadingLevel=Laddar värld # +menu.multiplayer=Flera spelare # +menu.online=Minecraft Realms # +menu.options=Alternativ # +menu.settings=Inställningar # +menu.settings.caps=INSTÄLLNINGAR # +menu.classroom_settings.caps=KLASSRUMSINSTÄLLNINGAR # +menu.serverStore=%s-butik # +menu.serverGenericName=Server # +menu.play=Spela # +menu.playdemo=Spela demovärld # +menu.playOnRealms=Spela i Realm # +menu.quickplay=Snabbspel # +menu.quit=Spara och avsluta # +menu.quit.edu=Spara och avsluta # +menu.quiz=Gör kunskapstest # +menu.resetdemo=Återställ demovärld # +menu.resourcepacks=Resurspaket # +menu.globalpacks=Globala resurser # +menu.storageManagement=Lagring # +menu.behaviors=Beteendepaket # +menu.worldtemplates=Världsmallar # +menu.respawning=Respawnar # +menu.returnToGame=Fortsätt spela # +menu.returnToMenu=Spara och avsluta till startskärmen # +menu.shareToLan=Öppna i LAN # +menu.simulating=Simulerar världen lite grann # +menu.singleplayer=En spelare # +menu.store=Marknaden # +menu.skins=Utseenden # +menu.start=Börja # +menu.switchingLevel=Byter värld # +menu.makingBackup=Säkerhetskopierar ... # +menu.saving=Sparar ... # +menu.editorMode=Redigeringsläge # +menu.editor.play=Fortsätt # +menu.character_cast.select_title=Välj startkaraktär # +menu.character_cast.preview_title=Möt skådespelarna! # + +merchant.deprecated=Byt någonting annat för att låsa upp! # + + +mount.onboard=Tryck på %1$s för att kliva av # + +multiplayer.connect=Anslut # +multiplayer.downloadingStats=Laddar ned statistik och achievements ... # +multiplayer.downloadingTerrain=Laddar ned terräng # +multiplayer.info1=Minecrafts flerspelarläge är inte färdigt, men vi # +multiplayer.info2=håller på med lite tidig (och buggig) testning. # +multiplayer.ipinfo=Ange IP-adressen till en server för att ansluta till den: # +multiplayer.packErrors=Minst ett av dina resurs- eller beteendepaket kunde inte laddas. # +multiplayer.packErrors.realms=Minst ett av dina resurs- eller beteendepaket kunde inte laddas. Prova att ladda ned världen från ditt Realms inställningar för att se mer information om felet. # +multiplayer.player.inventory.recovered=Förrådet har återhämtats och placerats i kistor nära dig. # +multiplayer.player.inventory.failed=Förrådet har återställts. Hitta en säker plats så placerar vi en kista nära dig nästa gång du går in i världen. # +multiplayer.player.joined=%s har anslutit till spelet # +multiplayer.player.joined.renamed=%s (tidigare känd som %s) har anslutit till spelet # +multiplayer.player.joined.realms=%s har anslutit till detta Realm # +multiplayer.player.joined.realms.renamed=%s (tidigare känd som %s) har anslutit till detta Realm # +multiplayer.player.left=%s har lämnat spelet # +multiplayer.player.left.realms=%s har lämnat detta Realm # +multiplayer.player.changeToPersona=%s har redigerat karaktärsutseendet. # +multiplayer.player.changeToSkin=%s har bytt utseende. # +multiplayer.stopSleeping=Kliv upp # +multiplayer.playersSleeping=%s/%s spelare sover # +multiplayer.texturePrompt.line1=Den här servern rekommenderar användningen av ett anpassat resurspaket. # +multiplayer.texturePrompt.line2=Vill du ladda ned och installera det automagiskt? # +multiplayer.title=Spela med flera spelare # +multiplayer.inBedOpenChat=Öppna chatt # +multiplayer.joincode.refreshed=Spelets anslutningskod har uppdaterats. # + +notification.lock.noCraft=Det här föremålet är låst och kan inte användas för tillverkning # +notification.lock.noDrop=Det här föremålet är låst och kan inte släppas # +notification.lock.noRemove=Det här föremålet är låst och kan inte tas bort från förrådet # + +npcscreen.action.buttonmode=Knappläge # +npcscreen.action.onEnter=Vid ingång # +npcscreen.action.onExit=Vid avslut # +npcscreen.action.buttonname=Knappnamn # +npcscreen.action.command.placeholder=Skriv kommando här ... # +npcscreen.action.command.title=Kommando # +npcscreen.action.url.placeholder=Skriv länk här ... # +npcscreen.action.url.title=Länk # +npcscreen.action.url.warning.invalidUri=Du kan bara använda webbadresser som börjar med http eller https. # +npcscreen.action.url.warning.emptyUri=Om du inte lägger till någon webbadress öppnar knappen ett nytt webbläsarfönster. # +npcscreen.addcommand=Lägg till kommando # +npcscreen.addtext=Skriv dialog här ... # +npcscreen.addurl=Lägg till länk # +npcscreen.advancedsettings=Avancerade inställningar # +npcscreen.advancedtitle=Avancerade NPC-inställningar # +npcscreen.appearance=Utseende # +npcscreen.basictitle=Datorstyrd karaktär # +npcscreen.dialog=Dialog # +npcscreen.editdialog=Redigera dialog # +npcscreen.help.command.a=Använd den här knappen för att lägga till kommandon i NPC:ns dialogruta. # +npcscreen.help.command.b=Du kan lägga till flera kommandon åt gången. # +npcscreen.help.url.a=Använd den här knappen för att lägga till en hyperlänk i NPC:ns dialogruta. # +npcscreen.help.url.b=Länkar öppnas i spelarens standardwebbläsare. # +npcscreen.learnmore=Läs mer # +npcscreen.name=Namn # +npcscreen.npc=NPC # +npcscreen.requiresop=OP krävs # + +npcUri.launch.success=Öppnade NPC-länken. # +npcUri.launch.failure=Det går inte att öppna NPC-länken. Det här ser inte ut som en giltig webbadress. # + +offer.category.skinpack=Utseendepaket # +offer.category.resourcepack=Texturpaket # +offer.category.mashup=Mixpaket # +offer.category.worldtemplate=Världar # +offer.category.editorschoice=Redaktörens val # +offer.category.allByCreator=Allt av %s # + +offer.navigationTab.skins=Utseenden # +offer.navigationTab.textures=Texturer # +offer.navigationTab.worlds=Världar # +offer.navigationTab.mashups=Mixpaket # + +options.adjustBrightness=Justera ljusstyrkan tills du bara kan se två Creeper-ansikten. # +options.brightness.notVisible=Syns inte # +options.brightness.barelyVisible=Syns lite # +options.brightness.easilyVisible=Syns tydligt # + +options.adUseSingleSignOn=Aktivera enkel inloggning # +options.adEduRememberMe=Kom ihåg mig # +options.advancedButton=Avancerade bildinställningar ... # +options.showAdvancedVideoSettings=Visa avancerade bildinställningar ... # +options.advancedOpengl=Avancerad OpenGL # +options.advancedVideoTitle=Avancerade bildinställningar # +options.anaglyph=Anaglyfisk 3D # +options.termsAndConditions=Användarvillkor # +options.attribution=Tillskrivelser # +options.3DRendering=3D-rendering # +options.animatetextures=Animerat vatten # +options.ao=Jämn belysning # +options.ao.max=Maximal # +options.ao.min=Minimal # +options.ao.off=AV # +options.autojump=Hoppa automatiskt # +options.sprintOnMovement=Spring automatiskt # +options.clearhotbar=Rensa snabbfältet # +options.blockAlternatives=Alternera block # +options.buildid.format=Version: %1$s # +options.protocolversion.format=Protokollversion: %1%s # +options.worldconversion.version=Världskonverterare: %s # +options.builddate.format=Versionsdatum: %s # +options.buttonSize=Knappstorlek # +options.alwaysHighlightHoveringBoxInCrosshair=Markera alltid på # +options.useSpecificTouchControlNames=Använda specifika pekskärmskontrollnamn # +options.controlMode.title=Kontrolläge # +options.controlMode.selected=Valda: # +options.controlMode.selectControlMode=Välj kontrolläge # +options.showTouchControlSelectionScreen=Visa valskärm för touchkontroller # +options.showActionButton=Visa handlingsknappar # +options.resizableUI=Skalbart gränssnitt # +options.enableNewTouchControlSchemes=Aktivera nya touchkontrollscheman # +options.resetOnStart=Återställ vid start # +options.category.addons=Tillägg # +options.category.audio=Ljud # +options.category.classroom_settings=Klassrum # +options.category.game=Spel # +options.category.graphics=Grafik # +options.category.input=Kontroller # +options.category.server=Server # +options.change=Ändra # +options.changeGamertag=Byt gamertag # +options.chat.color=Färger # +options.chat.height.focused=Fokuserad höjd # +options.chat.height.unfocused=Ofokuserad höjd # +options.chat.links=Webblänkar # +options.chat.links.prompt=Fråga vid länkar # +options.chat.opacity=Opacitet # +options.chat.scale=Skala # +options.chat.title=Chattinställningar ... # +options.chat.visibility=Chatt # +options.chat.visibility.full=Visa # +options.chat.visibility.hidden=Dölj # +options.chat.visibility.system=Endast kommandon # +options.chat.width=Bredd # +options.codeBuilder=Code Builder # +options.content_log_file=Aktivera innehållslogg # +options.content_log_gui=Aktivera innehållsloggens gränssnitt # +options.controller=Handkontroll # +options.controllerLayout=Handkontrollslayout # +options.controllerSettings=Handkontrollsinställningar # +options.controls=Kontroller ... # +options.control_alt_keybinds_section=Följande tangenter används med CTRL + ALT # +options.credits=Medverkande # +options.crouch=Smyg # +options.customizeTitle=Anpassa världsinställningar # +options.destroyvibration=Vibrera när block förstörs # +options.splitvibration=Vibrera när du delar upp objekt # +options.debug=Debug-inställningar # +options.flighting_debug=Flygtest # +options.debugTitle=Utvecklaralternativ # +options.delete_account.button=Ta bort Microsoft-konto # +options.delete_account.confirm.title=Ta bort Microsoft-konto? # +options.delete_account.confirm.warning=VARNING: Efter att du tagit bort kontot %s kan du inte skydda framsteg eller köp du gjort på enheten. # +options.delete_account.confirm.warning.2=Om du tar bort ditt Microsoft-konto från spelet påverkas alla Minecraft-spel som använder samma konto. # +options.delete_account.confirm.checkbox1=Du kommer inte längre kunna komma åt butiksinnehåll i spelet när du spelar på andra plattformar. # +options.delete_account.confirm.checkbox2=Du kommer inte längre kunna spela online med dina kompisar. # +options.delete_account.confirm.checkbox3=Du kommer inte längre kunna komma åt Realms. Det inkluderar abonnemang på Realms som redan är aktiva. # +options.delete_account.confirm.checkbox4=Du förstår ovanstående och vill fortsätta med att ta bort ditt konto. # +options.delete_account.confirm.button=Ta bort # +options.dev_game_tip=Speltips # +options.dev_ad_show_debug_panel=Visa EDU-skylt i debug-panelen # +options.dev_ad_token_refresh_threshold=Uppdateringsgräns i sekunder för EDU-inloggningsnyckel # +options.dev_ad_edu_max_token_refresh=Uppdatering av EDU-maxpolletter (minuter) # +options.dev_side_by_side_comparison_rate=Jämförelsegrad sida vid sida # +options.dev_playfab_token_refresh_threshold=Minuter för uppdateringströskel för Playfab-token # +options.dev_assertions_debug_break=Påståenden fungerar inte i debuggern # +options.dev_assertions_show_dialog=Påståenden visar en moduldialog # +options.dev_force_trial_mode=Tvångsaktivera demoläge # +options.dev_eduDemo=Edu-demo (kräver inloggning på nytt) # +options.remote_imgui_toggle=Fjärr-ImgUI aktiverat # +options.dev_enableDebugUI=Aktivera debug-gränssnitt # +options.dev_createRealmWithoutPurchase=Skapa Realm utan köp # +options.dev_flushOrphanedRealmsPurchases=Rensa inaktiva Realms-köp # +options.dev_enableMixerInteractive=Aktivera Mixer-interaktivitetskommandon # +options.dev_storeOfferQueryRequiresXbl=Kräv XBL för butikserbjudanden ###disable_3rd_party_console_resource_pack_check +options.dev_renderBoundingBox=Rita upp kollisionsruta # +options.dev_renderPaths=Rita upp vägar # +options.dev_renderGoalState=Rita upp måltillstånd # +options.dev_renderMobInfoState=Rendera varelses infotillstånd # +options.dev_resetClientId=Nollställ klient-ID # +options.dev_showChunkMap=Visa datablockskarta # +options.dev_chunkMapMode=Visningsläge för datablockskarta # +options.dev_chunk_map_mode_off=Av # +options.dev_chunk_map_mode_client=Klient # +options.dev_chunk_map_mode_client_main_chunksource=Klient (MainChunkSource) # +options.dev_chunk_map_mode_server_chunk_state=Server # +options.dev_chunk_map_mode_server_chunk_debug_display_state=Server (DB-tillstånd) # +options.dev_disableRenderTerrain=Stäng av uppritning av terrängen # +options.dev_disableRenderEntities=Stäng av uppritning av entiteter # +options.dev_disableRenderBlockEntities=Stäng av uppritning av blockentiteter # +options.dev_disableRenderParticles=Stäng av uppritning av partiklar # +options.dev_disableRenderSky=Stäng av uppritning av himlen # +options.dev_disableRenderWeather=Stäng av uppritning av vädret # +options.dev_disableRenderHud=Stäng av uppritning av gränssnittet # +options.dev_disableRenderItemInHand=Stäng av uppritning av föremål i handen # +options.dev_disableRenderMainMenuCubeMap=Avaktivera CubeMap-uppritning på huvudmenyn # +options.dev_disableRenderMainMenuPaperdollAnimation=Avaktivera animeringen av pappersdockan på huvudmenyn # +options.dev_serverInstanceThread=Serverinstanstråd # +options.dev_newCuller=Använd ny gallring # +options.dev_showBuildInfo=Visa versionsinformation # +options.dev_showDevConsoleButton=Visa knapp till utvecklarkonsol # +options.dev_realmsPermissionsEnabledButton=Visa tillstånd för Realm # +options.dev_enableProfiler=Aktivera profilerare # +options.dev_newParticleSystem=Aktivera nytt partikelsystem # +options.dev_enableDebugHudOverlay=Aktivera debug-gränssnitt # +options.dev_enableDebugHudOverlay.off=Av # +options.dev_enableDebugHudOverlay.basic=Grundläggande # +options.dev_enableDebugHudOverlay.imgui=ImGui # +options.dev_enableDebugHudOverlay.renderchunks=Rita upp datablock # +options.dev_enableDebugHudOverlay.workerthreads=Arbetartrådar # +options.dev_enableDebugHudOverlay.debugtextures=Debugtexturer # +options.dev_enableDebugHudOverlay.profiler=Profilerare # +options.dev_enableDebugHudOverlay.imagememory=Bildminne # +options.dev_enableDebugHudOverlay.texturememory=Texturminne # +options.dev_enableDebugHudOverlay.perimagememory=Per bild-minne # +options.dev_enableDebugHudOverlay.buffermemory=Buffertminne # +options.dev_enableDebugHudOverlay.camera=Kamera # +options.dev_enableDebugHudOverlay.audio=Ljud # +options.dev_enableDebugHudOverlay.client_network=Klientnätverk # +options.dev_enableDebugHudOverlay.server_network=Servernätverk # +options.dev_enableDebugHudOverlay.spatial_packet_optimizations=Spatiala paketoptimeringar # +options.dev_enableDebugHudOverlay.lock_contention=Lås tvist # +options.dev_enableDebugHudOverlay.hbui=Spelansikte # This is a proper name, do not translate # +options.dev_transport_layer=Typ av transportlager # +options.dev_controltower_override_transport_layer=Åsidosätt MUTS-transportlager lokalt # +options.dev_transport_layer.raknet=RakNet # +options.dev_transport_layer.nethernet_mpsd=NetherNet (MPSD) # +options.dev_transport_layer.nethernet_websockets=NetherNet (WebSockets) # +options.dev_multithreadedRendering=Aktivera flertrådad rendering # +options.dev_file_watcher=Aktivera filövervakning # +options.dev_enable_texture_hot_reloader=Aktivera snabbomladdning av texturer # +options.dev_achievementsAlwaysEnabled=Achievements alltid aktiverade # +options.dev_useLocalServer=Använd lokal server # +options.dev_useIPv6Only=Använd endast IPv6 # +options.dev_attachPosRenderLevel=Rita upp fästpositioner # +options.dev_render_attach_pos.none=Av # +options.dev_render_attach_pos.head_pos=Huvudposition # +options.dev_render_attach_pos.eyes_pos=Ögonposition # +options.dev_render_attach_pos.breath_pos=Andningsposition # +options.dev_render_attach_pos.body_pos=Kroppsposition # +options.dev_render_attach_pos.feet_pos=Fotposition # +options.dev_render_attach_pos.all=Alla # +options.dev_disable_client_blob_cache=Avaktivera klumpcache i klienten # +options.dev_force_client_blob_cache=Tvinga klumpcache i klienten för lokala spel # +options.dev_connectionQuality=Anslutningskvalitet # +options.dev_connection_quality.no_limit=Obegränsad # +options.dev_connection_quality.phone_4g=4G # +options.dev_connection_quality.phone_3g=3G # +options.dev_connection_quality.slow=Långsam # +options.dev_connection_quality.very_slow=Väldigt långsam # +options.dev_use_fps_independent_turning=Använd fps-oberoende svängning # +options.dev_use_fast_chunk_culling=Använd snabb datablocksgallring # +options.dev_displayMarketplaceDocumentId=Visa dokument-id på marknaden # +options.dev_addCoins=Lägg till %s mynt # +options.discoveryEnvironment=Upptäcktsmiljö (kräver omstart) # +options.discoveryEnvironment.production=Produktion # +options.discoveryEnvironment.staging=Mellanlagring # +options.discoveryEnvironment.local=Lokal # +options.discoveryEnvironment.dev=Utv [Instabil] # +options.dev_realmsEnvironment=Realms-miljö # +options.dev_realms_environment.production=Produktion # +options.dev_realms_environment.staging=Mellanlagring # +options.dev_realms_environment.local=Lokal # +options.dev_realms_environment.dev=Utvecklare # +options.dev_realmsSku=Realms SKU # +options.dev_realms_sku.production=Produktion # +options.dev_realms_sku.fiveday=Fem dagar # +options.dev_realms_sku.default=Standard # +options.dev_realmsEndpoint=Realms: slutpunkt # +options.dev_realmsEndpointPayment=Realms: betalning från slutpunkt # +options.dev_realmsRelyingParty=Realms: förlitande part # +options.dev_realmsRelyingPartyPayment=Realms: betalning från förlitande part # +options.dev_realms_stories=Aktivera Realms-berättelser (kräver omstart) # +options.dev_overrideXboxEnvironmentWindows=Åsidosätt Xbox Sandbox (OS styrs från Windows) # +options.dev_overrideXboxEnvironment=Åsidosätt Xbox Sandbox (kräver omstart) # +options.dev_xboxEnvironment=Xbox Sandbox-miljö (kräver omstart) # +options.dev_xbox_environment.retail=Butik # +options.dev_xbox_environment.dev=Utvecklare # +options.dev_xbox_environment.dev_achievement=Utvecklarachievement # +options.dev_experimentalTreatment=Skriv över experimentella behandlingar # +options.dev_sandboxRetail=Xforge Sandbox: Kundversion # +options.dev_sandboxDev=Xforge Sandbox: Utvecklare # +options.dev_sandboxDevAchievement=Xforge Sandbox: Utvecklarachievement # +options.dev_displayTreatmentsPanel=Visa behandlingar # +options.dev_currentTreatmentsTitle=Aktuella behandlingar # +options.dev_unusedTreatmentsTitle=Oanvända behandlingar # +options.dev_addTreatmentId=Lägg till behandlings-id # +options.dev_addLabel=Lägg till # +options.dev_applyTreatments=Tillämpa behandlingar # +options.dev_resetToDefault=Återställ till standard # +options.dev_clearFlights=Rensa # +options.dev_experimentalProgressions=Åsidosätt framsteg # +options.dev_displayProgressionsPanel=Visa framsteg # +options.dev_addProgressionId=Lägg till framstegs-id # +options.dev_reset_day_one_experience=Nollställ till förstagångsläge # +options.dev_useZippedInPackagePacks=Använd zippade paket # +options.dev_importPacksAsZip=Importera paket som zip-filer # +options.dev_folders_portSettingsFolder=Exportera inställningsmapp # +options.dev_useOverrideDate=Använd fast datum # +options.dev_displayOverrideDatetime=Visa datum/tid # +options.dev_loadOverrideDate=Ladda fast datum vid uppstart # +options.dev.timeZoneType=Tidszon för fast datum # +options.dev.timeZoneType.local=Redigera i lokal tid # +options.dev.timeZoneType.utc=Redigera i UTC # +options.dev_overrideDateYear=År # +options.dev_overrideDateMonth=Månad # +options.dev_overrideDateDay=Dag # +options.dev_overrideDateHour=Timme # +options.dev_overrideDateMinute=Minut # +options.dev_overrideDayLength=Bestäm dagens längd i minuter (minsta: 1) # +options.dev_overrideTimeScale=Ändra hur snabbt tiden går (min: 1, standard: 1) # +options.dev_updateOverrideDate=Uppdatera fast datum # +options.dev_overrideVersionMajor=Stor # +options.dev_overrideVersionMinor=Liten # +options.dev_overrideVersionPatch=Patch # +options.dev_updateVersionOverride=Påtvinga uppdatering av klientversion # +options.dev_resetOverrideDate=Nollställ fast datum # +options.dev_clearStoreCache=Rensa marknadscache # +options.dev_clearLibraryCache=Rensa bibliotekets cache # +options.dev_clearAllCache=Rensa all cache # +options.dev_connection_quality=Nätverkstestare (simulera dåliga anslutningar) # +options.dev_connection_off=Av – Minnesallokerad anslutning aktiverad för lokalt spel # +options.dev_connection_nolimit=Hel nätverksstacken aktiverad – Inga begränsningar # +options.dev_connection_4g=4G – 15 Mbps, 100 ms latens, 1 % paketförlust # +options.dev_connection_3g=3G – 1,5 Mbps, 200 ms latens, 2 % paketförlust # +options.dev_connection_slow=Långsam – 400 Kbps, 300 ms latens, 3 % paketförlust # +options.dev_connection_veryslow=Väldigt långsam – 200 Kbps, 400 ms latens, 4 % paketförlust # +options.dev_deleteAllPersonas=Ta bort alla karaktärer # +options.dev_deleteLegacyPersona=Radera gammal karaktärsplats # +options.dev_identity_environment=Ny identitet och miljö för och onlineinfrastruktur (kräver omstart) # +options.dev_identity_environment.dev=Utveckling # +options.dev_identity_environment.test=Test # +options.dev_identity_environment.prod=Produktion # +options.dev_education_services_environment=Utbildningstjänster (MUTS)-miljö (kräver omstart) # +options.dev_education_environment.dev=Utveckling # +options.dev_education_environment.staging=Mellanlagring # +options.dev_education_environment.preprod=Förproduktion # +options.dev_education_environment.prod=Produktion # +options.dev_education_environment.local=Lokal # +options.dev_azure_notebooks_environment=Azure Notebooks (AZBN)-miljö (kräver omstart av redigeraren) # +options.dev_azure_notebooks_environment.prod=Produktion # +options.dev_azure_notebooks_environment.staging=Förberedelse # +options.dev.windowsStore=Välj Windows Store (omstart krävs) # +options.dev.windowsStore.auto=Automatiskt # +options.dev.windowsStore.v6=Gamla Windows Store - V6 # +options.dev.windowsStore.v8=OneStore - V8 # +options.dev.stores=Aktiva butiker: # +options.dev_sunset_overrides=Aktivera åsidosättning av solnedgången # +options.dev_sunset_status=Behandla enheten som fullständig solnedgång # +options.dev_sunsetting_tier=Utfasningsnivå # +options.dev_sunsetting_tier.one=Nivå 1 - Inledande # +options.dev_sunsetting_tier.two=Nivå 2 - KitKat # +options.dev_sunsetting_tier.three=Nivå 3 - FireTV # +options.dev_sunsetting_tier.four=Nivå 4 – 1 024 MB # +options.dev_sunsetting_tier.five=Nivå 5 – TBD # +options.dev_sunsetting_tier.not_pending=Inte väntande # +options.dev.gathering_config_id_override=Samlar åsidosättning av konfigurations-ID # +options.difficulty=Svårighetsgrad # +options.difficulty.easy=Lätt # +options.difficulty.hard=Svårt # +options.difficulty.hardcore=Hardcore # +options.difficulty.normal=Normal # +options.difficulty.peaceful=Fridfull # +options.dpadscale=Styrknappsstorlek # +options.enableChatTextToSpeech=Text till tal för chatt # +options.enableAutoPlatformTextToSpeech=Text till tal med enhetens inställningar # +options.enableUITextToSpeech=Text till tal för UI # +options.enableOpenChatMessage=Aktivera öppna chattmeddelanden # +options.entityShadows=Entitetsskuggor # +options.editSettings=Redigera inställningar # +options.fancyskies=Vacker himmel # +options.farWarning1=En 64-bitars Java-installation rekommenderas # +options.farWarning2=för renderingsavståndet "Långt" (du har 32-bitar) # +options.fboEnable=Aktivera FBO-objekt # +options.forceUnicodeFont=Forcera Unicode-teckensnitt # +options.fov=Synfält # +options.fov.toggle=Synfältet kan ändras av spelet # +options.licenses=Licenser # +options.licensed_content=Licensierat innehåll # +options.networkSettings=Nätverksinställningar # +options.font_license=Teckensnittslicens # +options.font_license_body=%1 # +options.livingRoomFOV=Vardagsrumssynfält # +options.default.format=%s # +options.percent.format=%s %% # +options.fov.format=%s ° # +options.fov.max=Quake-proffs # +options.fov.min=Normalt # +options.hudOpacity=Gränssnittets opacitet # +options.hudOpacity.max=Normalt # +options.hudOpacity.min=Dolt # +options.framerateLimit=Högsta bilduppdateringsfrekvens # +options.framerateLimit.max=Obegränsad # +options.fullKeyboardGameplay=Spela med helt tangentbord # +options.fullKeyboardLayout=Layout för helt tangentbord # +options.fullscreen=Helskärm # +options.gamepadcursorsensitivity=Känslighet för handkontrollsmarkör # +options.gamertag=Gamertag: # +options.gamma=Ljusstyrka # +options.gamma.max=Ljust # +options.gamma.min=Dunkelt # +options.worldLightBrightness=Världens ljusstyrka # +options.goToFeedbackWebsite=Gå till feedbacksida # +options.graphics=Detaljerad grafik # +options.transparentleaves=Detaljerade löv # +options.bubbleparticles=Fina bubblor # +options.smooth_lighting=Jämn belysning # +options.gui.accessibility.scaling=Extra stor gränssnittsskalning # +options.gui.accessibility.scaling.tooltip=Aktiverar en extra stor version av menygränssnittet som ett extra hjälpmedel. Den här inställningen kan leda till att visuella fel visas på vissa menyskärmar. # +options.upscaling=Uppskalning # +options.raytracing=Raytracing # +options.raytracing.disabled.upsell.supported_platform=Detta alternativ kan endast redigeras när du spelar i världar med raytracingfunktioner. Hitta en på marknaden eller skapa ett eget resurspaket med raytracingfunktioner. # +options.raytracing.disabled.upsell.unsupported_platform=Du behöver en specifik enhet för att använda den här funktionen, för mer information se: http://aka.ms/ray-tracing-FAQ # +options.graphics.fancy=Detaljerad # +options.graphics.fast=Snabb # +options.renderingProfile=Grafik # +options.renderingProfile.sad=Grundläggande # +options.renderingProfile.fancy=Detaljerad # +options.renderingProfile.superfancy=Superdetaljerad # +options.go_to_keybinds=Gå till tangentbindningar # +options.group.audio=Ljud # +options.group.feedback=Feedback # +options.group.game=Spel # +options.group.graphics=Grafik # +options.group.graphics.experimental=Experimentella # +options.group.input=Kontroller # +options.group.multiplayer=Flera spelare # +options.group.realms=Inbjuden till Realms-alphan? # +options.guiScale=Styrknappsstorlek # +options.guiScale.auto=Automatisk # +options.guiScale.disabled=Gränssnittsskalning stöds inte på den här bildskärmen, troligen på grund av låg upplösning. # +options.guiScale.large=Stor # +options.guiScale.maximum=Maximal # +options.guiScale.medium=Medel # +options.guiScale.minimum=Minimal # +options.guiScale.normal=Normal # +options.guiScale.optionName=Modifikation av gränssnittsstorlek # +options.guiScale.small=Litet # +options.hidden=Dolt # +options.hidehud=Dölj gränssnitt # +options.hidehand=Dölj hand # +options.classic_box_selection=Markera val # +options.creator=Innehållsskapare # +options.creatorTitle=Inställningar för innehållsskapare # +options.vr_classic_box_selection=Markera val # +options.hidegamepadcursor=Dölj handkontrollens markör # +options.hidegui=Dölj gränssnitt # +options.showKeyboardPrompts=Visa hjälpmeddelanden för tangentbord och mus # +options.showLearningPrompts=Visa hjälpmeddelanden # +options.hidetooltips=Dölj handkontrollstips # +options.splitscreenHUDsize=Gränssnittstorlek med delad skärm # +options.ingamePlayerNames=Spelarnamn i spelet # +options.splitscreenIngamePlayerNames=Spelarnamn i spelet med delad skärm # +options.interfaceOpacity=Gränssnittets opacitet # +options.interactionmodel=Interaktionsmodell # +options.interactionmodel.touch=Pekskärm # +options.interactionmodel.crosshair=Markör # +options.interactionmodel.classic=Klassisk # +options.splitscreenInterfaceOpacity=Gränssnittets opacitet med delad skärm # +options.textBackgroundOpacity=Opacitet för textbakgrund # +options.hidepaperdoll=Dölj pappersdockor # +options.showautosaveicon=Visa autosparikon # +options.hold=Håll in # +options.hotbarScale=Snabbfältsskala # +options.invertMouse=Invertera musen # +options.invertYAxis=Invertera Y-axeln # +options.joystickMoveVisible=Styrspaken alltid synlig # +options.thumbstickOpacity=Styrspakens opacitet # +options.defaultJoystickMoveVisible=Styrspaken synlig när den inte används # +options.creativeDelayedBlockBreaking=Fördröjd blockbrytning (endast kreativt läge) # +options.keyboardLayout=Tangentbordslayout # +options.keyboardAndMouse=Tangentbord och mus # +options.keyboardAndMouseSettings=Tangentbords- och musinställningar # +options.language=Språk # +options.languageGuiScaleCompatibility.title=Språk inkompatibelt med gränssnittsstorlek # +options.languageGuiScaleCompatibility.message.short=Vårt typsnitt för det valda språket går inte att läsa med så liten gränssnittsstorlek. # +options.languageGuiScaleCompatibility.message.long=Vårt typsnitt för det valda språket går inte att läsa med så liten gränssnittsstorlek. Vill du öka gränssnittsstorleken? # +options.languageGuiScaleCompatibility.ok=Öka gränssnittsstorlek # +options.languageGuiScaleCompatibility.cancel=Gå tillbaka # +options.languageWarning=Vissa översättningar kan skilja sig i betydelse från källtexten. # +options.lefthanded=Vänsterhänt # +options.hotbarOnlyTouch=Tryck påverkar bara snabbfältet # +options.manage=Hantera # +options.manageAccount=Hantera konto # +options.mipmapLevels=Mipmap-nivåer # +options.modelPart.cape=Mantel # +options.modelPart.hat=Hatt # +options.modelPart.jacket=Jacka # +options.modelPart.left_pants_leg=Vänster byxben # +options.modelPart.left_sleeve=Vänster ärm # +options.modelPart.right_pants_leg=Höger byxben # +options.modelPart.right_sleeve=Höger ärm # +options.multiplayer.title=Flerspelarinställningar ... # +options.music=Musik # +options.name=Namn # +options.defaultName=Steve # +options.off=AV # +options.on=PÅ # +options.particles=Partiklar # +options.particles.all=Alla # +options.particles.decreased=Färre # +options.particles.minimal=Minimalt # +options.patchNotes=Patchinformation # +options.performanceButton=Inställningar för grafisk prestanda ... # +options.performanceVideoTitle=Inställningar för grafisk prestanda # +options.postButton=Inställningar för efterbehandling ... # +options.postProcessEnable=Aktivera efterbehandling # +options.postVideoTitle=Inställningar för efterbehandling # +options.profile=Profil # +options.profileTitle=Användarprofil och inställningar # +options.general=Allmänt # +options.generalTitle=Allmänna inställningar # +options.account=Konto # +options.accountTitle=Kontoinställningar # +options.accountError=Kontofel # +options.accountErrorButton=Visa fel # +options.qualityButton=Inställningar för bildkvalitet ... # +options.qualityVideoTitle=Inställningar för bildkvalitet # +options.reducedDebugInfo=Reducerad debug-information # +options.renderClouds=Rita upp moln # +options.renderDistance=Renderingsavstånd # +options.raytracing.renderDistance=Renderingsavstånd för raytracing # +options.raytracing.renderDistanceFormat=%s datablock # +options.renderDistanceFormat=%s datablock # +options.renderDistanceRecommendedFormat=%s datablock (rekommenderas) # +options.renderDistance.warning=Detta höga renderingsavstånd kan orsaka låg bilduppdateringsfrekvens, krascher eller annat oväntat beteende # +options.raytracing.renderdistance.warning=Den här inställningen kan ge prestandaproblem när du spelar spelet. # +options.resetSettings=Återställ till standard # +options.resetSettings.popUp=Vill du nollställa inställningarna? # +options.maxFramerate=Högsta bilduppdateringsfrekvens (experimentell) # +options.maxFramerateFormat=%s fps # +options.perf_turtle=Prestandasköldpadda # +options.msaa=Kantutjämning # +options.texelAA=Texelbaserad kantutjämning # +options.renderDistance.far=Lång # +options.renderDistance.normal=Normal # +options.renderDistance.short=Kort # +options.renderDistance.tiny=Liten # +options.resourcepacks=Resurspaket # +options.safeZone=Säkert område # +options.safeZoneX=Säkert horisontellt område # +options.safeZoneY=Säkert vertikalt område # +options.safeZone.title=Anpassa skärmens säkra område # +options.safeZone.description=Justera reglagen tills de fyra hörnen passar in i skärmens kanter. # +options.saturation=Mättnad # +options.screenAnimations=Skärmanimationer # +options.screenPositionX=Horisontell skärmposition # +options.screenPositionY=Vertikal skärmposition # +options.sensitivity=Känslighet # +options.sensitivity.max=HYPERFART! # +options.sensitivity.min=*gäsp* # +options.spyglassdampen=Dämpning för kikare # +options.staticjoystick=Lås styrspaken # +options.dwellbeforedragtime=Uppehållstid innan du drar (ms) # +options.stacksplittingtriggertime=Stapeldelningstid (ms) # +options.multiplayergame=Flerspelarsession # +options.servervisible=Synlig för LAN-spelare # +options.ShowComfortSelectScreen=Visa skärmen för komfortinställningar # +options.sliderLabelFormat=%s: %s # +options.smoothRotationSpeed=Jämn rotationshastighet # +options.xboxliveBroadcast.inviteOnly=Endast inbjudan # +options.xboxliveBroadcast.friendsOnly=Endast kompisar # +options.xboxliveBroadcast.friendsOfFriends=Kompisar till kompisar # +options.xboxliveBroadcastSettings=Inställningar för Microsoft-konto # +options.xboxlivevisible=Synlig för Xbox-nätverksspelare # +options.xboxLiveAccountSettings=Inställningar för Microsoft-konto # +options.xboxLiveSignedIn=Inloggad med Microsoft-konto # +options.xboxLiveSignedOut=Utloggad från Microsoft-konto # +options.xboxLive.privacyControl=Sekretess och säkerhet online # +options.realms.checkInvites=Hantera inbjudningar till Realms-medlemskap # +options.skinCustomisation=Anpassa utseende ... # +options.skinCustomisation.title=Anpassa utseende # +options.skin.change=Ändra utseende # +options.snooper=Tillåt snokare # +options.snooper.desc=Vi vill gärna samla in information om din dator för att kunna identifiera vad som stöds och vilka våra problemområden är, så att vi kan förbättra Minecraft på sikt. All information är helt anonym och kan granskas nedan. Vi lovar att inte göra någonting dumt med den, men vill du inte delta kan du naturligtvis slå av den här funktionen! # +options.snooper.title=Insamlade hårdvaruuppgifter # +options.snooper.view=Snokarinställningar ... # +options.sound=Ljudvolym # +options.sounds=Ljud # +options.sounds.title=Ljudinställningar # +options.accessibility=Hjälpmedel # +options.accessibility.title=Hjälpmedelsinställningar # +options.screenShake=Kameraskakning # +options.darknessEffectModifier.message=Ställer in hur mörk skärmen kan bli under effekten Mörker (orsakad av varelser och andra källor) # +options.darknessEffectModifier=Styrka på effekten Mörker # +options.glintStrength.message=Justera hur transparent den visuella glansen är på förtrollade föremål # +options.glintStrength=Glansstyrka # +options.glintSpeed.message=Justera hur snabbt den visuella glansen skimrar på förtrollade föremål # +options.glintSpeed=Glanssnabbhet # +options.notificationDuration.Toast=Visningstid för popup-meddelanden # +options.notificationDuration.Chat=Visningstid för chattmeddelanden # +options.notificationDuration.ToastMessage=Välj hur länge meddelanden som spelinbjudningar och marknadserbjudanden ska visas # +options.notificationDuration.ChatDuration=Välj hur länge meddelanden i chatten ska visas # +options.notificationDuration.ThreeSec=3 sekunder (standard) # +options.notificationDuration.TenSec=10 sekunder # +options.notificationDuration.ThirtySec=30 sekunder # +options.splitscreen=Delad skärm # +options.splitscreen.horizontal=Vågrätt delad skärm # +options.splitscreen.vertical=Lodrätt delad skärm # +options.stickyMining=Gräv automatiskt # +options.stream=Sändningsinställningar ... # +options.stream.bytesPerPixel=Kvalitet # +options.stream.changes=Du kan behöva starta om streamen innan ändringarna träder i effekt. # +options.stream.chat.enabled=Aktivera # +options.stream.chat.enabled.always=Alltid # +options.stream.chat.enabled.never=Aldrig # +options.stream.chat.enabled.streaming=Under sändning # +options.stream.chat.title=Inställningar för Twitch-chatt # +options.stream.chat.userFilter=Användarfilter # +options.stream.chat.userFilter.all=Alla tittare # +options.stream.chat.userFilter.mods=Moderatorer # +options.stream.chat.userFilter.subs=Prenumeranter # +options.stream.compression=Komprimering # +options.stream.compression.high=Hög # +options.stream.compression.low=Låg # +options.stream.compression.medium=Medel # +options.stream.estimation=Uppskattad upplösning: %dx%d # +options.stream.fps=Bilduppdateringsfrekvens # +options.stream.ingest.reset=Återställ preferens # +options.stream.ingest.title=Sändningsservrar hos Twitch # +options.stream.ingestSelection=Lista med sändningsservrar # +options.stream.kbps=Bandbredd # +options.stream.mic_toggle.mute=Slå av ljud # +options.stream.mic_toggle.talk=Prata # +options.stream.micToggleBehavior=Tryck för att # +options.stream.micVolumne=Mikrofonvolym # +options.stream.sendMetadata=Skicka metadata # +options.stream.systemVolume=Systemvolym # +options.stream.title=Inställningar för Twitch-sändning # +options.thirdperson=Kameraperspektiv # +options.thirdperson.firstperson=Förstaperson # +options.thirdperson.thirdpersonback=Tredjeperson bakifrån # +options.thirdperson.thirdpersonfront=Tredjeperson framifrån # +options.title=Alternativ # +options.toggle=Växla # +options.copyCoordinateUI=Aktivera gränssnitt för koordinatkopiering # +options.toggleCrouch=Smyg av/på # +options.touch=Pekskärm # +options.touchSettings=Pekskärmsinställningar # +options.touchscreen=Pekskärmsläge # +options.uiprofile=Gränssnittsprofil # +options.uiprofile.classic=Klassisk # +options.uiprofile.pocket=Ficka # +options.betaNewDeathScreenToggle=Ny dödsskärm (experimentell) # +options.betaNewDeathScreenToggle.disabled=Du kan inte ändra den här inställningen när du spelar i en värld # +options.usetouchpad=Delade kontroller # +options.viewSubscriptions=Abonnemang # +options.viewSubscriptions.button.info=Info # +options.viewSubscriptions.button.price=%s # +options.viewSubscriptions.button.pricePerMonth=%s/månad # +options.viewSubscriptions.button.manage=Administrera # +options.viewSubscriptions.renew=Förnyas var 30:e dag # +options.viewSubscriptions.daysRemaining=%d dagar återstår # +options.viewSubscriptions.realmsPlus.header=Tillgängliga abonnemang # +options.viewSubscriptions.realmsPlus.headerAdditional=Extra abonnemang # +options.viewSubscriptions.realmsPlus.detail=Över 150 paket från marknaden och din egen Realm-server för 10 spelare # +options.viewSubscriptions.realms.header=Övriga abonnemang # +options.viewSubscriptions.realms.detail=Tillgång till din egen Realm-server med upp till %d spelare samtidigt # +options.viewSubscriptions.loadingSubscriptions=Laddar dina abonnemang … # +options.viewSubscriptions.loadingSubscriptionsFailed=Kunde inte ladda abonnemang # +options.viewSubscriptions.purchasedPlatformDiffers=Köptes på %s och måste hanteras på den enheten. # +options.viewSubscriptions.mySubscriptions=Mina abonnemang # +options.viewSubscriptions.noActiveSubscriptions=Du har inga aktiva abonnemang # +options.viewSubscriptions.signIn=Logga in # +options.viewSubscriptions.buyAnAdditionalRealm=Köp till ett Realm # +options.viewSubscriptions.realmsPlusSubscriptionForRealm=Realms Plus-abonnemang på Realm %s. # +options.viewSubscriptions.additionalSubscriptionForRealm=Extra abonnemang på Realm %s. # +options.viewSubscriptions.personalRealmServer=Din egen Realm-server med obegränsat antal medlemmar och stöd för upp till 2 kompisar online samtidigt # +options.viewSubscriptions.tenPlayers=Realm-server för 10 spelare # +options.viewSubscriptions.twoPlayers=Realm-server för 2 spelare # +options.viewSubscriptions.startedInStore=Aktiverades i följande butik: %s # +options.viewSubscriptions.boughtOnAnotherDevice=Köpt på en annan enhet # +options.viewSubscriptions.deviceSunsetting=Din version kanske snart inte kommer åt Realms # +options.viewSubscriptions.deviceSunset=Din version kan inte komma åt Realms # +options.viewSubscriptions.consumableToSubscriptionTransitionInfo=Du kan inte förlänga ditt Realm just nu. Vi har introducerat Realms-abonnemang och du kan köpa ett nytt abonnemang när ditt Realm gått ut. Men var bara lugn! Vi ger dig 14 extra dagar helt gratis och ditt Realm blir kvar online, så du har gott om tid att förlänga abonnemanget till dess. # +options.swapJumpAndSneak=Byt plats på hoppa och smyg # +options.swapGamepadAB=Växla A- och B-knappens funktion # +options.swapGamepadXY=Växla X- och Y-knappens funktion # +options.usetouchscreen=Spela med pekskärm # +options.vbo=Använd VBO-objekt # +options.video=Bild # +options.videoTitle=Bildinställningar # +options.viewBobbing=Guppande bild # +options.visible=Visa # +options.vsync=Använd VSync # +options.vsync.off=Ingen vertikal synk # +options.vsync.on=Vertikal synk # +options.vsync.adaptive=Adaptiv vertikal synk # +options.websocketEncryption=Kräv krypterade Websockets # +options.websocketEncryptionWarningLabel=Stäng bara av det här alternativet om du aktivt ansluter till ett känt och pålitligt program. # +options.filelocation.title=Fillagringsplats # +options.filelocation.external=Extern # +options.filelocation.appdata=Applikation # +options.filelocation.external.warning.title=Varning # +options.filelocation.external.warning.body=Den externa lagringsplatsen har ändrats och du kan förlora dina världar på vissa enheter. Du kan läsa mer på den här sidan: %s # +options.filelocation.external.warning.button=Detaljer (startar webbläsare) # +options.atmosphericsEnable=Stämning # +options.edgeHighlightEnable=Kantbelysning # +options.bloomEnable=Bloom # +options.terrainShadowsEnable=Terrängskuggor # +options.superFancyWaterEnable=Superdetaljerat vatten # +options.onlyTrustedSkinsAllowed=Tillåt endast godkända utseenden # + +options.autoUpdateEnabled=Uppdatera upplåsta paket automatiskt # +options.autoUpdateMode=Uppdatera upplåsta paket automatiskt # +options.autoUpdateMode.off=Av # +options.autoUpdateMode.on.withWifiOnly=Endast på med Wi-Fi # +options.autoUpdateMode.on.withCellular=På med wifi eller mobildata # +options.allowCellularData=Tillåt mobildata för onlinespel # +options.allowCellularData.message=Använd mobildata för flerspelarläge när wifi inte är tillgängligt. Det kan medföra ytterligare datakostnader. # +options.cellularDataWarningLabel=Att spela med mobildata aktiverat kan leda till extra operatörskostnader. # +options.openFeedbackPage=Går till feedbacksidan # +options.openFeedbackPage.message=Din standardwebbläsare öppnas för att visa Minecrafts feedbacksida. # +options.openFeedbackPage.continue=Fortsätt till feedbacksidan # +options.turnOffAchievements=Stäng av achievements? # +options.turnOffAchievements.message=Achievements är endast tillgängliga i världar inställda för överlevnadsläge utan fusk. Om du fortsätter kommer ingen att kunna få achievements i den här världen, även om du byter tillbaka innan du börjar spela. # +options.achievementsDisabled=Det går inte att få achievements i den här världen. # +options.achievementsDisabled.onLoad=Om du börjar spela med de här inställningarna kommer det inte gå att få achievements i den här världen. # +options.achievementsDisabled.notSignedIn=Det går att få achievements i den här världen, men du måste logga in med ett Microsoft-konto för att kunna göra det. # +options.turnOffCrossPlatformMultiplayer=Stäng av flerspelarläge med andra plattformar? # +options.turnOffCrossPlatformMultiplayer.message=Innehållet som du försöker använda är inte tillåtet i flerspelarläge med andra plattformar. Om du fortsätter kan du inte spela i flerspelarläge med andra plattformar. # +options.conflictingPacks=Paketkonflikt # +options.conflictingPacks.message.onStack=Redan valda paket kan inte tillämpas med andra paket. %s # +options.conflictingPacks.message.offStack=Paketet du försöker tillämpa kan inte tillämpas med andra paket. %s # +options.conflictingPacks.message.offStackWithBehavior=Om du fortsätter tas alla aktuella paket bort. Paketet du försöker tillämpa läggs sedan till. Detta tar bort alla beteendepaket från världen och kan resultera i att världen och allt i den förstörs. # +options.conflictingPacks.continue=Om du fortsätter tas alla aktuella paket bort. Paketet du försöker tillämpa läggs sedan till. # +options.crossPlatformMultiplayerDisabled=Aktivt innehåll i den här världen kan inte användas i flerspelarläge med andra plattformar. # +options.multiplayerDisabled=Aktivt innehåll i den här världen kan inte användas i flerspelarläge. # +options.skinsCrossPlatformMultiplayerDisabled=Utseendet du använder kan inte användas i flerspelarläge med andra plattformar. # +options.skinsMultiplayerDisabled=Utseendet du använder kan inte användas i flerspelarläge. # +options.content.noRealms=Redigera världen? # +options.content.noRealms.message=Den här världen använder ett resurspaket eller en mall som inte kan användas i flerspelarläge med andra plattformar. # +options.experimentalWorldLoad=Vill du läsa in experimentvärlden? # +options.experimentalWorldLoad.message=Den här världen använder funktioner som fortfarande är under utveckling. Den kan krascha eller sluta fungera när som helst. # +options.updateWorldHeight=Världsuppdatering # +options.updateWorldHeight.message=Den här uppdateringen gör din värld högre och djupare. Den lägger till fler block och grottor under din nuvarande värld, så det finns mer att utforska under jord. # +options.activateExperimentalGameplay.message=Var försiktig! Du håller på att skapa en kopia av din värld med experiment aktiverade. Den nya världen kan krascha eller sluta fungera i framtida uppdateringar. # +options.activateExperimentalGameplay=Aktivera experimentella funktioner? # +options.activateExperimentalGameplay.activate=Aktivera experiment # +options.activateExperimentalGameplayCreate.message=Var försiktig! Du aktiverar funktioner som fortfarande är under utveckling. Din värld kan krascha eller sluta fungera i framtida uppdateringar. # +options.activateFancyBubbles=Aktivera kolumner med fina bubblor? # +options.activateFancyBubblesCreate.message=Aktiverar kolumner med fina bubblor. De kan leda till försämrad prestanda på vissa enheter. # +options.unlockTemplateWorldOptions=Vill du ta bort skaparens inställningar? # +options.unlockTemplateWorldOptions.message=Den upplevelse som skaparen av mallen sett framför sig kan försvinna när du låser upp de här inställningarna. Du kanske inte kan återgå till den tänkta upplevelsen om du fortsätter. # +options.unlockTemplateWorldOptions.initiate=Lås upp mallens världsalternativ # +options.unlockTemplateWorldOptions.ok=Lås upp alla inställningar # +options.unlockTemplateWorldOptions.cancel=Behåll skaparinställningar # +options.unlockTemplateWorldOptions.warning=Mallens världsalternativ är låsta till de värden som mallens skapare valt. Lås upp för att ändra dem. # +options.unlockTemplateWorldOptions.packWarning=Lås upp mallens världsalternativ i spelinställningarna för att ändra paketen för den här världen. # +options.unlockTemplateWorldOptions.permissionsWarning=Lås upp mallens världsalternativ i spelinställningarna för att ändra tillstånd. # +options.continue=Fortsätt # +options.edit=Redigera # +options.enableEducation=Aktivera Education Edition? # +options.enableEducation.message=Aktiverar Education Editions kemifunktioner. Education Editions funktioner kan ha sönder din värld. Om du fortsätter skapas en kopia av din värld där funktionen är aktiverad. Världen får prefixet [EDU] i namnet. # +options.enableEducationCreate.message=Aktiverar Education Editions kemifunktioner. Du kan inte ångra dig efter att världen har skapats. Tänk på att funktionerna fungerar bäst på stationära enheter med ganska mycket minne. # +options.goBack=Gå tillbaka # +options.loadWorldAnyway=Läs in världen ändå # +options.updateAndPlay=Uppdatera och spela upp # +options.makeBackup=Gör en säkerhetskopia av min värld # +options.managePrivacy=Besök https://account.xbox.com/Settings i valfri webbläsare för att hantera dina sekretessinställningar. ###disable_3rd_party_console_resource_pack_check +options.unlink_msa.button=Koppla ifrån Microsoft-konto # +options.unlink_msa.confirm.title=Koppla ifrån Microsoft-konto? # +options.unlink_msa.confirm.warning=VARNING: Efter att du kopplat ifrån kan du inte spara framsteg eller köp du gjort med kontot %s på ditt "PlayStation 4"-system. # +options.unlink_msa.confirm.warning.2=Om du kopplar ifrån ditt Microsoft-konto inifrån detta spel påverkas alla Minecraft-spel på den här plattformen som har använt detta Microsoft-konto. # +options.unlink_msa.confirm.checkbox1=Jag kommer inte längre kunna komma åt butiksinnehåll i spelet när jag spelar på andra plattformar. # +options.unlink_msa.confirm.checkbox2=Jag kommer inte längre kunna spela med mina kompisar på andra plattformar. # +options.unlink_msa.confirm.checkbox3=Jag kommer inte längre kunna komma åt Realms. Det inkluderar abonnemang på Realms som redan är aktiva. # +options.unlink_msa.confirm.checkbox4=Jag är medveten om ovanstående och vill fortsätta frånkopplingen. # +options.unlink_msa.confirm.button=Koppla ifrån # +options.unlink_msa.progress.title=Kopplar ifrån # +options.unlink_msa.progress.body=Kopplar ifrån dina konton … # +options.unlink_msa.success.title=Frånkopplingen lyckades # +options.unlink_msa.success.body=Dina konton har kopplats ifrån. # +options.unlink_msa.failure.title=Någonting gick fel # +options.unlink_msa.failure.body=Dina konton kunde inte kopplas ifrån. Har du kontrollerat din internetanslutning? # +options.newUiEditWorld.title=Vill du prova vår nya design? # +options.newUiEditWorld.info=§7Prova den kommande omdesignen av sidan. Du kan alltid gå tillbaka till den gamla upplevelsen. # +options.newUiEditWorld.initiate=Prova den nya designen # +options.newUiEditWorldDialog.title=Inställningarna sparas inte # +options.newUiEditWorldDialog.body=Om du går tillbaka till en ny design måste du börja om. Är du säker på att du vill fortsätta? # +options.newUiEditWorldDialog.accept=Gå till ny design utan att spara # +options.newUiEditWorldDialog.stay=Behåll aktuell design # +options.editor.modeDescription.message=Redigeringsläget lägger till kraftfulla verktyg för redigering av världar. Avsett för erfarna innehållsskapare på enheter med mus och tangentbord. # +options.editor.modeDescription.messageWithMouse=Redigeringsläget lägger till kraftfulla verktyg för redigering av världar. Avsett för erfarna innehållsskapare. # +options.editor.modeActive=Minecraft är i redigeringsläge just nu. # +options.editor.modeNotActive=Minecraft är inte i redigeringsläge just nu. # +options.editor.achievementsDisabled=Det går inte att få achievements i det här projektet. # +options.newUiPlayScreen.initiate=Växla till det nya gränssnittet # +options.openPage.continue=Mer information # + +options.dcast_character.Title=Nya karaktärer till karaktärsskaparen # + +patchNotes.loading=Laddar patchinformation # +patchNotes.continue=Fortsätt # +patchNotes.unlock=Lås upp # +patchNotes.error.noInternet.title=Nedkopplad från internet # +patchNotes.error.noInternet.msg=Oj, någonting gick fel. Har du kollat din internetanslutning? # +patchNotes.error.notFound.title=Patchinformation %1 # +patchNotes.error.notFound.msg=Vi har fixat några buggar i den här versionen. Vi skickar ny patchinformation när vi har mer att rapportera. # + +sunsetting.popup.title=Den här enheten stöds inte längre. # +sunsetting.popup.moreInfo=Mer information # +sunsetting.popup.dontshow=Visa inte det här igen # + +sunsetting.popup.moreInfo.gearVR=För mer information besöker du https://aka.ms/MinecraftSunsetting i valfri webbläsare. # +sunsetting.popup.moreInfo.gearVR.geo=För mer information besöker du https://aka.ms/MinecraftGeoSunsetting i valfri webbläsare. # + +sunsetting.popup.pendingSunset.ios_android=Vi kan snart inte stödja den här enheten längre. Du får uppdateringar fram till november 2022, sedan släpper vi den slutliga uppdateringen för den här enheten. Vi ber om ursäkt för besväret. %sNär du har fått den slutliga uppdateringen kan du fortfarande spela dina världar och få tillgång till köp på Minecraft-marknaden (inklusive Minecoins). Realms som hanteras från den här enheten fortsätter att fungera i 6 månader om de inte uppdateras av Realm-ägaren på en annan enhet. Du får inte längre de senaste uppdateringarna och kan inte spela spel med flera spelare på enheter eller Realms som fortsätter att ta emot uppdateringar. Du kan inte heller ansluta till vissa servrar. %sKlicka på knappen för mer information, bland annat om att flytta dina världar till en ny enhet. # +sunsetting.popup.sunset.ios_android=Den här enheten stöds inte längre. Du har fått den slutliga uppdateringen för den här enheten. Från och med nu kan du fortsätta att bygga i dina världar och dina köp i Minecraft-marknaden (inklusive Minecoins) kommer att fortsätta att vara tillgängliga. Dina Realms fortsätter att fungera om de inte uppdateras av Realm-ägaren på en annan enhet. Du kommer inte längre att få de senaste uppdateringarna och du kommer inte att kunna spela spel med flera spelare på enheter eller Realms som fortsätter att ta emot uppdateringar. Du kommer inte heller att kunna ansluta till vissa servrar. %sKlicka på knappen för mer information, bland annat sätt att flytta dina världar till en ny enhet. Vi vet att detta orsakar besvär – vi är väldigt tacksamma för den tid du tillbringade med vårt spel och hoppas få se dig igen på en uppdaterad enhet. # +sunsetting.popup.pendingSunset.gearvr_win10=Vi kan snart inte stödja den här enheten längre. Du kommer att fortsätta att få uppdateringar fram till vår nästa stora versionsuppdatering, då du får din slutliga uppdatering för den här enheten. Vi ber om ursäkt för besväret. %sNär du har fått den slutliga uppdateringen kan du fortfarande spela på dina världar och få tillgång till köp på Minecraft-marknaden (inklusive Minecoins). Men du kommer inte längre att ha tillgång till spel för flera spelare eller Realms från den här enheten. Du kommer inte längre att få de senaste uppdateringarna och du kommer inte att kunna spela på enheter eller Realms som fortsätter att ta emot uppdateringar. Du kommer inte heller att kunna ansluta till vissa servrar. %sKlicka på knappen för mer information, bland annat sätt att flytta dina världar till en ny enhet. # +sunsetting.popup.sunset.gearvr_win10=Den här enheten stöds inte längre. Du har fått den slutliga uppdateringen för den här enheten. Från och med nu kan du fortsätta att bygga i dina världar och dina köp i Minecraft-marknaden (inklusive Minecoins) kommer att fortsätta att vara tillgängliga. Men du kommer inte längre att ha tillgång till spel för flera spelare eller Realms från den här enheten. Du kommer inte längre att få de senaste uppdateringarna och du kommer inte att kunna spela på enheter som fortsätter att ta emot uppdateringar. Du kommer inte heller att kunna ansluta till vissa servrar. # +sunsetting.popup.pendingSunset.dx10=Vi kan snart inte stödja den här grafikenheten längre. Du kommer att fortsätta att få uppdateringar fram till vår nästa stora versionsuppdatering, då du får din slutliga uppdatering för den här enheten. Vi ber om ursäkt för besväret. %sNär du har fått den slutliga uppdateringen kan du fortfarande spela på dina världar och få tillgång till köp på Minecraft-marknaden (inklusive Minecoins). Realms som hanteras från den här enheten fortsätter att fungera om de inte uppdateras av Realm-ägaren på en annan enhet. Du kommer inte längre att få de senaste uppdateringarna och du kommer inte att kunna spela spel med flera spelare på enheter eller Realms som fortsätter att ta emot uppdateringar. Du kommer inte heller att kunna ansluta till vissa servrar. %sKlicka på knappen för mer information, bland annat om att flytta dina världar till en ny enhet. # +sunsetting.popup.sunset.dx10=Den här grafikenheten stöds inte längre. Du har fått den slutliga uppdateringen för den här enheten. Från och med nu kan du fortsätta att bygga i dina världar och dina köp i Minecraft-marknaden (inklusive Minecoins) kommer att fortsätta att vara tillgängliga. Dina Realms fortsätter att fungera om de inte uppdateras av Realm-ägaren på en annan enhet. Du kommer inte längre att få de senaste uppdateringarna och du kommer inte att kunna spela spel med flera spelare på enheter eller Realms som fortsätter att ta emot uppdateringar. Du kommer inte heller att kunna ansluta till vissa servrar. %sKlicka på knappen för mer information, bland annat sätt att flytta dina världar till en ny enhet. Vi vet att detta orsakar besvär och är tacksamma för den tid du tillbringade med vårt spel och för ditt stöd. # + +sunsetting.popup.pendingSunset.geo.ios=Vår förmåga att stödja den här enheten kommer att upphöra i ditt område. Med den här sista uppdateringen kommer du fortfarande kunna spela på dina världar och få tillgång till dina marknadsplatsinköp, men du kommer inte längre att kunna göra inköp på marknadsplatsen. Realms som hanteras från den här enheten kommer att fortsätta att fungera i 6 månader. Från och med den 30:e september 2023 kommer du inte längre ha tillgång till Realms-världarna från den här enheten. Det rekommenderas att du laddar ner din värld innan dess och att du avslutar din prenumeration genom att gå till dina prenumerationsinställningar på din enhet. %sOm du har loggat in med ett Microsoft/Xbox Live-konto kommer dina marknadsplatsinköp, Minecoins och din Realms-prenumeration vara tillgängliga på dina andra plattformar där du spelar Minecraft. Om du vill flytta dina världar från den här enheten till en annan, kan du göra det genom att ladda upp världen till en Realm och sedan ladda ner en säkerhetskopia till din nya enhet. %sKlicka på knappen för att få mer information, bland annat om hur du flyttar din värld till en ny enhet. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.ios=Vår förmåga att stödja den här enheten har upphört i ditt område. Du kommer fortfarande kunna spela på dina världar och få tillgång till dina marknadsplatsinköp, men du kommer inte längre att kunna göra inköp på marknadsplatsen. Realms som hanteras från den här enheten kommer att fortsätta att fungera fram till den 30:e september 2023. Därefter kommer du inte längre att ha tillgång till Realms. Det rekommenderas att du laddar ner din värld innan dess. %sOm du har loggat in med ett Microsoft/Xbox Live-konto kommer dina marknadsplatsinköp, dina Minecoins och din Realms-prenumeration vara tillgängliga på andra plattformar. Om du vill flytta dina världar från den här enheten till en annan enhet kan du göra det genom att ladda upp världen till en Realm och sedan ladda ner en säkerhetskopia till din nya enhet. %sKlicka på knappen för att få mer information, bland annat om hur du kan flytta din värld till en ny enhet. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.amazon=Vår förmåga att stödja den här enheten kommer att upphöra i ditt område. Med den här sista uppdateringen kommer du fortfarande kunna spela på dina världar och få tillgång till dina marknadsplatsinköp, men du kommer inte längre att kunna göra inköp på marknadsplatsen. Realms som hanteras från den här enheten kommer att fortsätta att fungera i 6 månader. Från och med den 30:e september 2023 kommer du inte längre ha tillgång till Realms-världarna från den här enheten. Det rekommenderas att du laddar ner din värld innan dess. %sOm du har loggat in med ett Microsoft/Xbox Live-konto kommer dina marknadsplatsinköp, Minecoins och din Realms-prenumeration vara tillgängliga på dina andra plattformar där du spelar Minecraft. Om du vill flytta dina världar från den här enheten till en annan, kan du göra det genom att ladda upp världen till en Realm och sedan ladda ner en säkerhetskopia till din nya enhet. %sKlicka på knappen för att få mer information, bland annat om hur du flyttar din värld till en ny enhet. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.amazon=Vår förmåga att stödja den här enheten har upphört i ditt område. Du kommer fortfarande kunna spela på dina världar och få tillgång till dina marknadsplatsinköp, men du kommer inte längre att kunna göra inköp på marknadsplatsen. Realms som hanteras från den här enheten kommer att fortsätta att fungera fram till den 30:e september 2023. Därefter kommer du inte längre att ha tillgång till Realms. Det rekommenderas att du laddar ner din värld innan dess. %sOm du har loggat in med ett Microsoft/Xbox Live-konto kommer dina marknadsplatsinköp, dina Minecoins och din Realms-prenumeration vara tillgängliga på andra plattformar. Om du vill flytta dina världar från den här enheten till en annan enhet kan du göra det genom att ladda upp världen till en Realm och sedan ladda ner en säkerhetskopia till din nya enhet. %sKlicka på knappen för att få mer information, bland annat om hur du kan flytta din värld till en ny enhet. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.android=Vår förmåga att stödja den här enheten kommer att upphöra i ditt område. Med den här sista uppdateringen kommer du fortfarande kunna spela på dina världar och få tillgång till dina marknadsplatsinköp, men du kommer inte längre att kunna göra inköp på marknaden. Realms som hanteras från den här enheten kommer att fortsätta att fungera i 6 månader. Från och med den 30:e september 2023 kommer du inte längre ha tillgång till Realms-världarna från den här enheten. Det rekommenderas att du laddar ner din värld innan dess och avslutar din prenumeration genom att gå till dina prenumerationer i Google Play. %sDu kommer inte längre att få de senaste uppdateringarna och kommer inte att kunna spela med flera spelare. Du kommer inte heller att kunna ansluta till vissa servrar. %sOm du har loggat in med ett Microsoft/Xbox Live-konto kommer dina marknadsplatsinköp, Minecoins och din Realms-prenumeration vara tillgängliga på dina andra plattformar där du spelar Minecraft. Du kan starta en ny prenumeration från de plattformarna. %sOm du vill flytta dina världar från den här enheten till en annan kan du göra det genom att ladda upp världen till en Realm och ladda ner en säkerhetskopia till din nya enhet. %sKlicka på knappen för att få mer information, bland annat om hur du flyttar din värld till en ny enhet. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.android=Vår förmåga att stödja den här enheten har upphört i ditt område. Du kommer fortfarande kunna spela på dina världar och få tillgång till dina marknadsplatsinköp, men du kommer inte längre att kunna göra inköp på marknadsplatsen. Realms som hanteras från den här enheten kommer att fortsätta att fungera fram till den 30:e september 2023. Därefter kommer du inte längre att ha tillgång till Realms. Det rekommenderas att du laddar ner din värld innan dess. %sOm du har loggat in med ett Microsoft/Xbox Live-konto kommer dina marknadsplatsinköp, dina Minecoins och din Realms-prenumeration vara tillgängliga på andra plattformar. Om du vill flytta dina världar från den här enheten till en annan enhet kan du göra det genom att ladda upp världen till en Realm och sedan ladda ner en säkerhetskopia till din nya enhet. %sKlicka på knappen för att få mer information, bland annat om hur du kan flytta din värld till en ny enhet. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.generic=Vår förmåga att stödja den här enheten kommer att upphöra i ditt område. Med den här sista uppdateringen kommer du fortfarande kunna spela på dina världar och få tillgång till dina marknadsplatsinköp, men du kommer inte längre att kunna göra inköp på marknadsplatsen. Realms som hanteras från den här enheten kommer att fortsätta att fungera i 6 månader. Från och med den 30:e september 2023 kommer du inte längre ha tillgång till Realms-världarna från den här enheten. Det rekommenderas att du laddar ner din värld innan dess. %sOm du har loggat in med ett Microsoft/Xbox Live-konto kommer dina marknadsplatsinköp, Minecoins och din Realms-prenumeration vara tillgängliga på dina andra plattformar där du spelar Minecraft. Om du vill flytta dina världar från den här enheten till en annan, kan du göra det genom att ladda upp världen till en Realm och sedan ladda ner en säkerhetskopia till din nya enhet. %sKlicka på knappen för att få mer information, bland annat om hur du flyttar din värld till en ny enhet. # +sunsetting.popup.sunset.geo.generic=Vår förmåga att stödja den här enheten har upphört i ditt område. Du kommer fortfarande kunna spela på dina världar och få tillgång till dina marknadsplatsinköp, men du kommer inte längre att kunna göra inköp på marknadsplatsen. Realms som hanteras från den här enheten kommer att fortsätta att fungera fram till den 30:e september 2023. Därefter kommer du inte längre att ha tillgång till Realms. Det rekommenderas att du laddar ner din värld innan dess. %sOm du har loggat in med ett Microsoft/Xbox Live-konto kommer dina marknadsplatsinköp, dina Minecoins och din Realms-prenumeration vara tillgängliga på andra plattformar. Om du vill flytta dina världar från den här enheten till en annan enhet kan du göra det genom att ladda upp världen till en Realm och sedan ladda ner en säkerhetskopia till din nya enhet. %sKlicka på knappen för att få mer information, bland annat om hur du kan flytta din värld till en ny enhet. # + +sunsetting.banner.play.worldTab.pending=Din version kan kanske snart inte ansluta till flerspelarläget # +sunsetting.banner.play.friendsTab.pending=Din version kan kanske snart inte ansluta till flerspelarläget # +sunsetting.banner.play.serverTab.pending=Din version kan kanske snart inte ansluta till flerspelarläget # + +sunsetting.banner.play.worldTab=Din version kan kanske inte ansluta till flerspelarläget # +sunsetting.banner.play.friendsTab=Din version kan kanske inte ansluta till flerspelarläget # +sunsetting.banner.play.serverTab=Din version kan kanske inte ansluta till flerspelarläget # + +sunsetting.store.incompatible=Inkompatibelt # +sunsetting.store.incompatiblePopup=Det här innehållet är inte kompatibelt med enheten. Kontrollera https://aka.ms/MinecraftSunsetting # + +pauseScreen.back=Tillbaka till spelet # +pauseScreen.currentWorld=Aktuell värld # +pauseScreen.header=Spelmeny # +pauseScreen.options=Alternativ # +pauseScreen.quit=Spara och avsluta # +pauseScreen.secondaryClientLeave=Spara och lämna # +pauseScreen.feed=Feed # +pauseScreen.invite=Bjud in till spelet # +pauseScreen.ipAddress=IP: %1 # +pauseScreen.error.noIpAddress=Hittade ingen IP-adress # +pauseScreen.error.noPort=Hittade ingen port # +pauseScreen.title=Spelet pausat # +pauseScreen.betaFeedback=Betafeedback # +pauseScreen.xboxLiveDisconnect=Oj då! Ditt Microsoft-konto har blivit nedkopplat. Logga in i huvudmenyn och starta om din värld för att bjuda in fler spelare. # +pauseScreen.joinCode.Label=ANSLUTNINGSKOD # +pauseScreen.joinCode.Icon=%3 anslutningskodikon, %1 av %2 # Example: Apple join code icon, 2 of 5 # + +permissionsScreen.kick=Sparka spelare # +permissionsScreen.ban=Blockera spelare # + +hudScreen.tooltip.basic.back=Tillbaka # +hudScreen.tooltip.basic.chat=Chatta # +hudScreen.tooltip.basic.flyDown=Flyg nedåt # +hudScreen.tooltip.basic.flyUp=Flyg uppåt # +hudScreen.tooltip.basic.forward=Framåt # +hudScreen.tooltip.basic.jump=Hoppa # +hudScreen.tooltip.basic.left=Vänster # +hudScreen.tooltip.basic.right=Höger # +hudScreen.tooltip.basic.sneak=Smyg # +hudScreen.tooltip.basic.startFlying=Börja flyga # +hudScreen.tooltip.basic.stopFlying=Sluta flyga # +hudScreen.tooltip.basic.swimDown=Simma nedåt # +hudScreen.tooltip.basic.swimUp=Simma uppåt # + +hudScreen.tooltip.crafting=Tillverkning # +hudScreen.tooltip.inventory=Förråd # +hudScreen.tooltip.dropItem=Släpp # +hudScreen.tooltip.eject=Ta ut # +hudScreen.tooltip.potion=Drick # +hudScreen.tooltip.milk=Drick # +hudScreen.tooltip.draw=Spänn # +hudScreen.tooltip.release=Släpp # +hudScreen.tooltip.throw=Kasta # +hudScreen.tooltip.open=Öppna # +hudScreen.tooltip.use=Använd # +hudScreen.tooltip.sleep=Sov # +hudScreen.tooltip.empty=Töm # +hudScreen.tooltip.hang=Häng upp # +hudScreen.tooltip.ignite=Antänd # +hudScreen.tooltip.place=Placera # +hudScreen.tooltip.mine=Gräv # +hudScreen.tooltip.attach=Fäst # +hudScreen.tooltip.till=Bearbeta # +hudScreen.tooltip.dig=Gräv stig # +hudScreen.tooltip.hit=Slå # +hudScreen.tooltip.eat=Ät # +hudScreen.tooltip.rotate=Rotera # +hudScreen.tooltip.plant=Plantera # +hudScreen.tooltip.dismount=Kliv av # +hudScreen.tooltip.collect=Samla in # +hudScreen.tooltip.peel=Skrapa bark # +hudScreen.tooltip.scaffoldingDescend=Håll in för att klättra ner # +hudScreen.tooltip.pick=Plocka # +hudScreen.tooltip.placeBook=Placera bok # +hudScreen.tooltip.readBook=Läs bok # +hudScreen.tooltip.removeBook=Ta bort bok # +hudScreen.tooltip.shear=Klipp # +hudScreen.tooltip.carve=Skär # +hudScreen.tooltip.grow=Odla # +hudScreen.tooltip.boatExit=Kliv ur båt # +hudScreen.tooltip.emote=Emote # +hudScreen.tooltip.change_note=Ändra anteckning # +hudScreen.tooltip.edit_sign=Redigera # +hudScreen.controlCustomization.welcome=Välkommen till kontrollanpassningen # +hudScreen.controlCustomization.instructions=Dra element för att flytta dem # +hudScreen.controlCustomization.modify=Ändra inställningar # +hudScreen.controlCustomization.continue=Nu kör vi # + +playscreen.fileSize.MB=MB # +playscreen.fileSize.GB=GB # +playscreen.joinableRealms=Öppna Realms # +playscreen.noFriendsRealms=Du har inte blivit medlem i något Realm än. # +playscreen.header.local=Spela # +playscreen.header.realms=Realms # +playscreen.lastPlayed.daysAgo=%1 dagar sedan # +playscreen.lastPlayed.longAgo=Länge sedan # +playscreen.lastPlayed.today=I dag # +playscreen.lastPlayed.weeksAgo=%1 veckor sedan # +playscreen.lastPlayed.yesterday=I går # +playscreen.new=Ny # +playscreen.remoteWorld=Fjärrvärld på: # +playscreen.realmsTrialWorld=Prova Realms Plus gratis i 30 dagar # +playscreen.realmsCreateFirstWorld=Skapa din första värld # +playscreen.realmsCombo=Spela över 150 olika paket med kompisarna # +playscreen.realmsGetServer=Skaffa en egen server och över 150 paket # +playscreen.realmGoogleHoldBody=Ett fel har uppstått med ett eller flera av dina Realms-abonnemang. Klicka på OK för att gå till abonnemangsinställningarna på Google Play och åtgärda din betalningsmetod. # +playscreen.realmsContent=Spela över 150 paket från marknaden # +playscreen.checkingRealmsCompatibility=Kontrollerar Realms kompatibilitet ... # +playscreen.fetchingRealms=Hämtar Realms ... # +playscreen.confirmLeaveMessage=Vill du lämna följande Realm: %1$s? # +playscreen.confirmLeaveTitle=Bekräfta avslut # +playscreen.realmExpired=Utgånget # +playscreen.realmFull=Fullt # +playscreen.realmClientOutdated=Alla Realms har uppdaterats. Du måste uppdatera spelet för att fortsätta spela Realms. # +playscreen.realms=Realms # +playscreen.realmsWarning.moreinfo=Mer information # +playscreen.realmsCompatibilityFailure=Det gick inte att ansluta till Realms just nu. Försöker igen inom kort. # +playscreen.realmsSignIn=Logga in för att spela på Realms idag! # +playscreen.realmsSignInFriends=Logga in för att se dina vänners Realms idag! # +playscreen.worlds=Världar # +playscreen.dontSeeLegacyWorlds=Ser du inte dina gamla världar? # +playscreen.syncLegacyWorlds=Synkronisera gamla världar # +playscreen.fetchingLegacyWorlds=Hämtar gamla världar ... # +playscreen.upgradeLegacyWorlds=Gamla världar # +playscreen.syncRetailWorlds=Kopiera världar från Minecraft (leveransversion) # +playscreen.fetchingRetailWorlds=Kopierar världar Minecraft (leveransversion) ... # +playscreen.upgradeRetailWorlds=Minecraft (leveransversion)-världar # +playscreen.noLegacyWorldsFound.title=Hittade inga världar # +playscreen.noLegacyWorldsFound.body=Hittade inga världar från andra versioner av Minecraft. # +playscreen.failedToAutoSyncLegacyWorlds=Kunde inte hämta gamla världar. Frigör mer lagringsutrymme för att hantera gamla världar. # +playscreen.lockedSkin=Ditt utseende kommer från ett innehållspaket som inte får användas i flerspelarläge med andra plattformar. Om du fortsätter stängs flerspelarläge med andra plattformar av för den här världen. # +playscreen.multiplayerLockedSkin=Ditt utseende kommer från ett innehållspaket som inte får användas i flerspelarläge. Om du fortsätter stängs flerspelarläge av för den här världen. # +playscreen.worldsStorage=Lagring # +playscreen.delete.legacy.content=Vill du radera den valda världen? Världen kommer att försvinna för alltid! (Det är väldigt länge!) # +playscreen.delete.legacy.title=Vill du radera %s permanent? # +playscreen.delete.legacy.confirm=Radera # +playscreen.delete.legacy.deleting=Raderar värld … # +playscreen.beta_worlds=Betavärldar # +playscreen.beta_legacy_worlds=Gamla betavärldar # +playscreen.editor.worlds=Projekt # +playscreen.editor.create=Skapa nytt projekt # + +permissions.ability.build=Bygg # +permissions.ability.mine=Gräv # +permissions.ability.doorsandswitches=Använda dörrar och spakar # +permissions.ability.opencontainers=Öppna behållare # +permissions.ability.attackplayers=Attackera spelare # +permissions.ability.attackmobs=Attackera varelser # +permissions.ability.op=Operatörskommandon # +permissions.ability.invisible=Bli osynlig # +permissions.ability.teleport=Använd teleportering # +permissions.NeedPermission=Du behöver tillstånd # +permissions.AddFriends=Du kan inte lägga till vänner på grund av inställningarna för ditt Microsoft-konto. Se till att dina säkerhetsinställningar för onlinespel tillåter att du lägger till vänner. Se instruktioner för hur du ändrar dessa inställningar på aka.ms/MCMultiplayerHelp. # +permissions.MultiplayerSessions=Du kan inte spela på Realms på grund av inställningarna för ditt Microsoft-konto. Se till att dina säkerhetsinställningar för onlinespel tillåter flerspelarlägen. Instruktioner för hur du ändrar inställningarna hittar du på aka.ms/MCMultiplayerHelp. # +permissions.Communications=Du kan inte chatta med andra spelare på grund av inställningarna för ditt Microsoft-konto. Se till att dina sekretessinställningar tillåter att du kommunicerar med andra. Se instruktioner för hur du ändrar dessa inställningar på aka.ms/MCMultiplayerHelp. # +permissions.RealmsAddFriends=Du kan inte lägga till nya kompisar i ditt Realm på grund av hur ditt Xbox-konto är inställt. Du kan gå till inställningarna för säkerhet och sekretess på Xbox.com för att ändra på det. Vill du fortsätta? # +permissions.CloudSave=Du kan inte spara världar på din Xbox-profil på grund av hur ditt konto är inställt. Du kan gå till inställningarna för säkerhet och sekretess på Xbox.com för att ändra på det. ###disable_3rd_party_console_resource_pack_check +permissions.MultiplayerSessionsOnConsole=Du kan inte spela på Realms på grund av inställningarna för ditt Microsoft-konto. Se till att dina säkerhetsinställningar för onlinespel tillåter flerspelarlägen och att du har ett aktivt Xbox Live Gold-abonnemang. Instruktioner för hur du ändrar inställningarna hittar du på aka.ms/MCMultiplayerHelp. ###disable_3rd_party_console_resource_pack_check +permissions.MultiplayerSessionsOnConsoleGamecore=Du kan inte spela på Realms på grund av inställningarna för ditt Microsoft-konto. ###disable_3rd_party_console_resource_pack_check +permissions.open.account.help.button=Få hjälp med att fixa det här # +permissions.open.account.help.button.gamecore=Fixa det här # +permissions.open.account.setting.button=Se tjänstevillkor # +permissions.GoBack=Gå tillbaka # +permissions.Continue=Fortsätt # +permissions.chatmute=Chatten är avstängd just nu # +permissions.deopingother.message=Om du sänker deras tillståndsnivå kommer de inte längre att ha tillstånd på operatörsnivå. # +permissions.description.visitors=Besökare kan utforska dina världar fritt, men kan inte interagera med block, föremål eller entiteter. Lita på spelare avstängt. # +permissions.description.members=Medlemmar är aktiva spelare i världen som har tillstånd att ta sönder och skapa block, och kan attackera varelser och andra spelare. # +permissions.description.operators=Operatörer är medlemmar som kan bestämma spelartillstånd och använd kommandon som ger mer kontroll över din värld. # +permissions.level=Tillståndsnivå # +permissions.level.custom=Anpassad ... # +permissions.level.member=Medlem # +permissions.level.operator=Operatör # +permissions.level.visitor=Besökare # +permissions.nocheats=Fusk är avstängda # +permissions.nocheats.message=Vissa kommandon, som teleportera, är bara tillgängliga när fusk är PÅ. Fusk kan aktiveras under Spelinställningar i pausmenyn. Om du aktiverar fusk kommer achievements att stängas av i den här världen. # +permissions.nocheats.message.noachievements=Vissa kommandon, som teleportera, är bara tillgängliga när fusk är PÅ. Fusk kan aktiveras under Spelinställningar i pausmenyn. # +permissions.nocheats.turnon=Gör till operatör med fusk PÅ # +permissions.nocheats.turnoff=Gör till operatör med fusk AV # +permissions.nocheats.cancel=Avbryt # +permissions.deopingself=Ta ifrån operatörstillstånd? # +permissions.deopingself.message=Om du sänker din tillståndsnivå kommer du inte längre att ha tillstånd på operatörsnivå. # +permissions.title=Spelartillstånd # +permissions.title.settings=Spelartillstånd vid anslutning från inbjudan # +permissions.title.settings.edu=Tillståndsnivå för spelare som ansluter till din värld # +permissions.toast.playerLeft=En spelare har lämnat spelet. # +permissions.toast.playerJoined=En spelare har anslutit till spelet. # +permissions.kickplayer=Sparka spelare # +permissions.kickplayer.reason=Värden har sparkat dig från sessionen. # +permissions.kickplayer.message=Är du säker på att du vill sparka %s från spelvärlden? Hen kommer inte att kunna ansluta igen till den här sessionen. # +permissions.kickplayer.message.dedicatedserver=Är du säker på att du vill sparka %s från spelvärlden? # +permissions.kickplayer.title=Sparka spelare? # +permissions.banplayer=Blockera spelare # +permissions.banplayer.reason=Värden har blockerat dig från sessionen. # +permissions.banplayer.message=Är du säker på att du vill blockera %s från spelvärlden? Hen kommer inte att kunna ansluta igen. # +permissions.banplayer.title=Blockera spelare? # +permissions.ClubsAccess=Du kan inte komma åt Realms-flödet eftersom du inte har tillgång till klubbar. Instruktioner för hur du ändrar inställningarna hittar du på aka.ms/MCClubsHelp. # +permissions.ClubsPost=Du kan inte gör inlägg i Realms-flödet eftersom du inte har tillgång till klubbar. Instruktioner för hur du ändrar inställningarna hittar du på aka.ms/MCClubsHelp. # + +## edu permissions popup +permissions.button.kickplayer=Sparka spelare från spel # +permissions.popup.title=Tillståndsalternativ # +permissions.dropdown.title=Tillståndsnivå för %s # +permissions.operator=Operatör # +permissions.member=Medlem # +permissions.visitor=Besökare # +permissions.removeplayer=Sparka spelare # +permissions.removeplayer.reason=Värden har sparkat dig från sessionen. # +permissions.removeplayer.message=Är du säker på att du vill sparka den här spelaren från världen? När du sparkar spelaren kommer en ny anslutningskod genereras så att spelaren inte kan återansluta. # +permissions.removeplayer.title=Bekräftelse på att sparka spelare # + +portfolioScreen.page=Sida %s # +portfolioScreen.export=Exportera portfölj # +portfolioScreen.caption=[ undertext ] # +portfolioScreen.nopics0=Du har för närvarande inga foton i din portfölj. De bilder du tar med kameran hamnar här. Du kan också lägga till bilder med knappen här under. # +portfolioScreen.nopics1=Foton du tar med kameran visas här. # +portfolioScreen.noInventory=Du har inga foton i förrådet. Prova att använda kameran för att ta en bild. # +portfolioScreen.addPhoto=Lägg till foto # + +potion.absorption=Absorbering # +potion.blindness=Blindhet # +potion.conduitPower=Ledningskraft # +potion.confusion=Illamående # +potion.damageBoost=Styrka # +potion.damageBoost.name=Styrkebrygd # +potion.damageBoost.splash.name=Kastbar styrkebrygd # +potion.damageBoost.linger.name=Kvardröjande styrkebrygd # +potion.digSlowDown=Matthet # +potion.digSpeed=Kvickhet # +potion.effects.whenDrank=Effekt från användning: # +potion.empty=Inga effekter # +potion.emptyPotion.name=Vattenflaska # +potion.emptyPotion.splash.name=Kastbar vattenflaska # +potion.emptyPotion.linger.name=Kvardröjande vattenflaska # +potion.fireResistance=Eldimmunitet # +potion.fireResistance.name=Eldimmunitetsbrygd # +potion.fireResistance.splash.name=Kastbar eldimmunitetsbrygd # +potion.fireResistance.linger.name=Kvardröjande eldimmunitetsbrygd # +potion.harm=Omedelbar skada # +potion.harm.name=Skadebrygd # +potion.harm.splash.name=Kastbar skadebrygd # +potion.harm.linger.name=Kvardröjande skadebrygd # +potion.heal=Omedelbar hälsa # +potion.heal.name=Läkebrygd # +potion.heal.splash.name=Kastbar läkebrygd # +potion.heal.linger.name=Kvardröjande läkebrygd # +potion.healthBoost=Hälsobonus # +potion.hunger=Hunger # +potion.invisibility=Osynlighet # +potion.invisibility.name=Osynlighetsbrygd # +potion.invisibility.splash.name=Kastbar osynlighetsbrygd # +potion.invisibility.linger.name=Kvardröjande osynlighetsbrygd # +potion.jump=Hoppkraft # +potion.jump.name=Hoppbrygd # +potion.jump.splash.name=Kastbar hoppbrygd # +potion.jump.linger.name=Kvardröjande hoppbrygd # +potion.levitation=Levitering # +potion.moveSlowdown=Långsamhet # +potion.moveSlowdown.name=Långsamhetsbrygd # +potion.moveSlowdown.splash.name=Kastbar långsamhetsbrygd # +potion.moveSlowdown.linger.name=Kvardröjande långsamhetsbrygd # +potion.slowFalling=Långsamma fall # +potion.slowFalling.name=Brygd för långsamma fall # +potion.slowFalling.splash.name=Kastbar brygd för långsamma fall # +potion.slowFalling.linger.name=Kvardröjande brygd för långsamma fall # +potion.moveSpeed=Snabbhet # +potion.moveSpeed.name=Snabbhetsbrygd # +potion.moveSpeed.splash.name=Kastbar snabbhetsbrygd # +potion.moveSpeed.linger.name=Kvardröjande snabbhetsbrygd # +potion.nightVision=Mörkerseende # +potion.nightVision.name=Mörkerseendebrygd # +potion.nightVision.splash.name=Kastbar mörkerseendebrygd # +potion.nightVision.linger.name=Kvardröjande mörkerseendebrygd # +potion.poison=Gift # +potion.poison.name=Giftbrygd # +potion.poison.splash.name=Kastbar giftbrygd # +potion.poison.linger.name=Kvardröjande giftbrygd # +potion.potency.0= # +potion.potency.1=II # +potion.potency.2=III # +potion.potency.3=IV # +potion.potency.4=V # +potion.potency.5=VI # +potion.awkward.name=Tafatt brygd # +potion.awkward.splash.name=Kastbar tafatt brygd # +potion.awkward.linger.name=Kvardröjande tafatt brygd # +potion.mundane.name=Ordinär brygd # +potion.mundane.splash.name=Kastbar ordinär brygd # +potion.mundane.linger.name=Kvardröjande ordinär brygd # +potion.mundane.extended.name=Lång ordinär brygd # +potion.mundane.extended.splash.name=Kastbar lång ordinär brygd # +potion.mundane.extended.linger.name=Kvardröjande lång ordinär brygd # +potion.thick.name=Tjock brygd # +potion.thick.splash.name=Kastbar tjock brygd # +potion.thick.linger.name=Kvardröjande tjock brygd # +potion.regeneration=Återhämtning # +potion.regeneration.name=Återhämtningsbrygd # +potion.regeneration.splash.name=Kastbar återhämtningsbrygd # +potion.regeneration.linger.name=Kvardröjande återhämtningsbrygd # +potion.resistance=Immunitet # +potion.saturation=Mättnad # +potion.turtleMaster=Långsamhet # +potion.turtleMaster2=Immunitet # +potion.turtleMaster.name=Sköldpaddsmästarens brygd # +potion.turtleMaster.splash.name=Kastbar sköldpaddsmästarbrygd # +potion.turtleMaster.linger.name=Kvardröjande sköldpaddsmästarbrygd # +potion.waterBreathing=Vattenandning # +potion.waterBreathing.name=Vattenandningsbrygd # +potion.waterBreathing.splash.name=Kastbar vattenandningsbrygd # +potion.waterBreathing.linger.name=Kvardröjande vattenandningsbrygd # +potion.weakness=Svaghet # +potion.weakness.name=Svaghetsbrygd # +potion.weakness.splash.name=Kastbar svaghetsbrygd # +potion.weakness.linger.name=Kvardröjande svaghetsbrygd # +potion.wither=Wither # +potion.wither.name=Förmultningsbrygd # +potion.wither.splash.name=Kastbar förmultningsbrygd # +potion.wither.linger.name=Kvardröjande förmultningsbrygd # + +profileScreen.header=Omklädningsrum # +profileScreen.reload=Läs in igen # +profileScreen.manage_button_text=Redigera karaktär # +profileScreen.manage_button_text_skin=Ändra klassiskt utseende # +profileScreen.manage_button_create_text=Skapa karaktär # +profileScreen.selectPrebuiltCharacter=Välj från karaktärslista # +profileScreen.create_persona_confirm_skin=Skapa klassiskt utseende # +profileScreen.delete_button=Ta bort karaktär # +profileScreen.settings_button=Spelinställningar # + +profileScreen.differences_information_button=Skillnader mellan karaktärsskaparen och klassiska utseenden # +profileScreen.differences_character_creator_title=Karaktär # +profileScreen.create_persona_character_details=Du skapar en anpassad karaktär i Minecraft ett föremål i taget. # +profileScreen.difference_character_creator_description=Skapa en anpassad karaktär i Minecraft ett steg i taget. Anpassa karaktärens kropp, ögon, mun, frisyr, kläder och mycket mer! # +profileScreen.differences_classic_skin_title=Klassiskt utseende # +profileScreen.difference_classic_skin_description=En helt utseende som placeras på karaktären. Du kan inte ändra delar av klassiska utseenden. Du kan också importera egna hela utseenden som du har skapat eller laddat ner. # +profileScreen.create_persona_classic_skin_details=En hel utseendetextur som placeras på en karaktär. # + +profileScreen.create_persona_title=Välj typ # + +persona.slim.title=trång # +persona.wide.title=bred # +persona.smaller.title=mindre # +persona.small.title=liten # +persona.medium.title=medelstor # +persona.tall.title=lång # +persona.realms.redeem=Lös in # + +progressScreen.cantConnect=Kan inte ansluta till världen. Kontrollera din internetanslutning och försök igen. # +progressScreen.generating=Genererar värld # +progressScreen.saving=Sparar värld # +progressScreen.loading=Laddar … # +progressScreen.title.downloading=Laddar ned paket %1 # +progressScreen.title.applyingPacks=Laddar resurspaket # +progressScreen.title.searchingForSession=Söker efter spelsession ... # +progressScreen.title.waitingForStorageProvider=Synkroniserar användardata # +progressScreen.title.connectingLocal=Startar värld # +progressScreen.title.connectingLAN=Ansluter till flerspelarsession # +progressScreen.title.connectingExternal=Ansluter till extern server # +progressScreen.title.connectingRealms=Ansluter till Realm # +progressScreen.title.copyingWorld=Världskopia # +progressScreen.title.deleteStorageAreaContent=Rensar lagringscache # +progressScreen.title.loadingSplitScreenAppearances=Laddar gränssnittsutseenden # +progressScreen.message.appearanceLoaded=Utseende laddat # +progressScreen.message.appearanceLoadWaitTimeMet=Utseendet tar lång tid att ladda. Fortsätter att generera världen… # +progressScreen.message.deleteStorageAreaContent=Det här kan ta några minuter. # +progressScreen.message.copyingWorld=Kopierar värld ... %d%% # +progressScreen.message.tts.copyingWorld=Kopierar värld # +progressScreen.message.building=Bygger terräng # +progressScreen.message.done=Klar! # +progressScreen.message.exporting=Export pågår # +progressScreen.message.exporting.warning=Avsluta inte spelet. Om du avslutar kan exporten skadas. # +progressScreen.message.importing=Importerar värld # +progressScreen.message.importingContent=Steg 2 av 2: Importerar innehåll # +progressScreen.message.updatingContent=Uppdaterar %1 av %2 paket # +progressScreen.message.locating=Hittar server # +progressScreen.message.loadingAppearance=Laddar utseende... # +progressScreen.message.waitingForRealms=Det här kan ta några ögonblick # +progressScreen.message.waitingForStorageProvider=Det här kan ta några ögonblick ... # +progressScreen.message.waitingForTickingAreas=Läsa in tickande områden # +progressScreen.message.storageProviderSyncError=Kunde inte synkronisera spelardata. # +progressScreen.message.waitingForStoreProducts=Det här kan ta några ögonblick # +progressScreen.message.allDone=Allt klart! # +progressScreen.message.letsGo=Nu kör vi! # +progressScreen.message.failed=Misslyckades # +progressScreen.message.failedNoNetwork=Misslyckades: ingen nätverksanslutning # +progressScreen.message.downloadingWorld=Laddar ned värld # +progressScreen.message.downloadingContent=Steg 1 av 2: Laddar ned innehåll # +progressScreen.message.uploadingWorld=Laddar upp världsfiler… # +progressScreen.message.uploadingWorldError=Världsuppladdningen misslyckades. Vill du försöka igen? # +progressScreen.message.copyingPacks=Sparar världens resurspaket # +progressScreen.message.initiatingTemplate=Tillämpar världsmallen # +progressScreen.message.fileSize=Filstorlek # +progressScreen.message.initializingUpload=Påbörjar uppladdning # +progressScreen.message.initializingDownload=Påbörjar nedladdning # +progressScreen.message.invalidWorldFile=Ogiltig världsfil. Öppna din värld igen, spara och försök sedan igen. # +progressScreen.message.resourceLoading=Laddar resurser # +progressScreen.message.leaveLevel=Spelet sparas. Stäng inte av enheten. # +progressScreen.message.genericMayTakeAMoment=Det här kan ta några ögonblick # +progressScreen.message.noUploadResponse=Vi kunde inte bekräfta om din värld har laddats upp ordentligt. Gå med i ditt Realm för att kontrollera och försök sedan igen om det inte har uppdaterats till den nya världen. # +progressScreen.message.noUploadEndpoint=Kunde inte hitta en plats för att ladda upp din värld. Du kanske behöver kontrollera din internetuppkoppling? # +progressScreen.message.unownedTemplate=Det verkar som att du inte äger mallen från marknaden som den här världen bygger på. Du kan köpa den på Minecraft-marknaden. # +progressScreen.message.createArchiveFileFailed=Vi kunde inte packa din världsfil för uppladdning. Din hårddisk kanske är full? # +progressScreen.message.createLevelStorageFailed=Något gick fel när vi förberedde uppladdningen av din värld. Om detta fortsätter att hända kan det hjälpa att starta om enheten. # +progressScreen.message.unknownError=Ett fel har uppstått # +progressScreen.message.forbiddenContent=Du äger inte ett eller flera av de tillämpade paketen # +progressScreen.message.loadingSplitScreenAppearances=Laddar gränssnittsutseenden... # +progressScreen.message.finishedLoadingSplitScreenAppearances=Laddning av gränssnittsutseenden klar. # +progressScreen.dialog.title.resourcePack=Ladda ned resurspaket? # +progressScreen.dialog.title.behaviorAndResourcePack=Ladda ned världens beteende- och resurspaket? # +progressScreen.dialog.title.onlyBehavior=Ladda ned världens beteendepaket? # +progressScreen.dialog.title.storageProviderError=Kunde inte synkronisera världsdata # +progressScreen.dialog.title.storageProviderLongWait=Synkroniserar världsdata # +progressScreen.dialog.title.storageProviderSucceeded=Synkronisering av världsdata lyckades # +progressScreen.dialog.message.onlyBehavior=Den här världen använder beteendepaket som måste laddas ned innan du kan ansluta. Vill du ladda ned dem och ansluta? # +progressScreen.dialog.message.behaviorAndOptionalResourcePack=Den här världen använder beteendepaket som måste laddas ned innan du kan ansluta och resurspaket som är valfria att ladda ned. Vilka vill du ladda ned innan du ansluter? # +progressScreen.dialog.message.behaviorAndResourcePack=Den här världen använder beteendepaket och resurspaket som måste laddas ned innan du kan ansluta. Vill du ladda ned dem och ansluta? # +progressScreen.dialog.message.resourcePackOptional=Den här världen använder resurspaket. Vill du ladda ned dem innan du ansluter? # +progressScreen.dialog.message.resourcePackRequired=Den här världen använder resurspaket som måste laddas ned innan du kan ansluta. Vill du ladda ned dem och ansluta? # +progressScreen.dialog.message.resourcePackOptional.rayTracing.line1=Den här världen använder resurspaket med Raytracing aktiverat. # +progressScreen.dialog.message.resourcePackOptional.rayTracing.line2=Din enhet är inte kompatibel med avancerade belysnings- och texturfunktioner så du kommer att se världen utan dessa avancerade effekter. Vill du ladda ned dem innan du går med? # +progressScreen.dialog.message.resourcePackRequired.rayTracing.line1=Den här världen använder resurspaket med Raytracing aktiverat. # +progressScreen.dialog.message.resourcePackRequired.rayTracing.line2=Din enhet är inte kompatibel med avancerad belysning och texturfunktioner så du kommer att se världen utan dessa avancerade effekter. Vill du ladda ned dem innan du går med? # +progressScreen.dialog.message.storageProviderError=Kunde inte synkronisera världsdata. Vill du försöka igen? # +progressScreen.dialog.message.storageProviderUnusableError=Världen har inte synkroniserats ordentligt eller så har den skadats. Prova att spela världen på en konsol där den fungerar och migrera den igen. # +progressScreen.dialog.message.storageProviderQuotaError=Lokal sparning lyckades men molnsynkronisering misslyckades på grund av utrymmesbrist. Frigör molnutrymme genom att ta bort världar från inställningsmenyn. # +progressScreen.dialog.message.storageProviderOutOfLocalStorage=Det finns inte tillräckligt med ledigt utrymme lokalt för att stödja molnsynkronisering. # +progressScreen.dialog.message.worldCorrupted=Världen har skadats. Rapportera det på bugs.mojang.com. # +progressScreen.dialog.message.storageProviderLongWait=Det tar väldigt lång tid att synkronisera världen. Vill du fortsätta vänta? # +progressScreen.dialog.button.enter=Gå till värld # +progressScreen.dialog.button.joinAndDownload=Ladda ned och anslut - %1 # +progressScreen.dialog.button.joinAndDownload.everything=Ladda ned allt och anslut - %1 # +progressScreen.dialog.button.joinAndDownload.onlyBehaviorPacks=Ladda endast med beteenden och fortsätt – %1 # +progressScreen.dialog.button.join=Anslut # +progressScreen.dialog.button.leave=Lämna spelet # +progressScreen.dialog.button.retry=Försök igen # +progressScreen.dialog.button.wait=Vänta # +progressScreen.editor.message.copyingProject=Kopierar projektet… %d %% # +progressScreen.editor.message.tts.copyingProject=Kopierar projekt # +progressScreen.editor.title.copyingProject=Projektkopia # +progressScreen.editor.dialog.message.resourcePackOptional=Det här projektet använder resurspaket. Vill du ladda ned dem innan du ansluter? # +progressScreen.editor.dialog.message.resourcePackRequired=Det här projektet använder resurspaket som måste laddas ned innan du kan ansluta. Vill du ladda ned dem och ansluta? # +progressScreen.editor.message.convert.projectToWorld=Konverterar projektet till en värld och göra en kopia av projektet… # +progressScreen.editor.message.convert.worldToProject=Konverterar världen till projekt… # +progressScreen.editor.message.convert.projectToWorld.saveWorld=Sparar världsdata… # +progressScreen.editor.message.convert.worldToProject.saveProject=Sparar projektdata… # +progressScreen.label.mobileData=Mobildata # +progressScreen.noWifi.mobileDataWarning=Du är för närvarande inte ansluten till wifi. Avgifter för mobildata kan tillkomma. # + +quiz.popup.ok=Gör kunskapstestet # +quiz.popup.text=Kunskapstestet öppnas i ett nytt fönster. Du kan återvända till Minecraft när du är klar. # +quiz.popup.title=Kunskapstest # + +raid.name=Räd # +raid.progress=Varelser kvar: # +raid.expiry=En räd har upphört # +raid.victory=Seger # +raid.defeat=Nederlag # + +recipeBook.setting.full=Fullt # +recipeBook.setting.discover=Upptäck # +recipeBook.setting.off=Av # +recipeToast.newUnlock.title=Nytt recept upplåst! # +recipeToast.newUnlock.tts= nya recept upplåsta # +recipeToast.newUnlock.descriptionRecipeBook=Kolla din receptbok # +recipeToast.newUnlock.descriptionCraftingTable=Visa på arbetsbänken # +recipeToast.newUnlock.descriptionStonecutterTable=Visa i stenhuggaren # +recipeToast.newUnlock.descriptionSmithingTable=Visa på smidesbänken # +recipeToast.newUnlock.descriptionCartographyTable=Visa på kartografibordet # +recipeToast.newIngredient.title=Ny ingrediens hittad! # +recipeToast.newIngredient.tts= nya ingredienser hittade # +recipeToast.newIngredient.description=Använd den i befintliga recept # + +record.nowPlaying=Spelar: %s # + +resourcePack.available.title=Tillgängliga resurspaket # +resourcePack.available.title.behaviorPacks=Tillgängliga beteendepaket # +resourcePack.available.title.packs=Mina paket # +resourcePack.available.add=Aktivera # +resourcePack.available.none.text=Du har inga resurspaket # +resourcePack.available.none.behavior=Du har inga beteendepaket # +resourcePack.available.none.store=Visa marknaden # +resourcePack.message.noneFound.packs=Det finns inga tillgängliga paket på den här enheten. # +resourcePack.message.allInUse.packs=Dina paket används just nu. # +resourcePack.message.error=Ett paket har fel som gör att det inte fungerar # +resourcePack.message.warning=Ett paket har varning som kan få det att fungera konstigt # +resourcePack.suggestedContent.title=Skaffa fler paket # +resourcePack.suggestedContent.button.viewMore=Visa fler paket # +resourcePack.cached.title=Cachelagrade paket # +resourcePack.folderInfo=(Placera resurspaketsfiler här) # +resourcePack.openFolder=Öppna resurspaketskatalogen # +resourcePack.selected.title=Valda resurspaket # +resourcePack.selected.title.behaviorPacks=Aktiva beteendepaket # +resourcePack.selected.title.packs=Aktiva # +resourcePack.selected.remove=Stäng av # +resourcePack.realmsPlus.title.packs=Realms Plus-paket # +resourcePack.realmsPlus.expired=Utgånget # +resourcePack.errors=Fel: # +resourcePack.error.ingame.packs=Du kan inte byta resurspaket medan du spelar i en värld. # +resourcePack.error.ingame.behaviorPacks=Du kan inte byta beteendepaket medan du spelar i en värld. # +resourcePack.error.enteringgame.title=Utgångna paket i Realm # +resourcePack.error.enteringgame.message=Detta Realm använder resurs- eller beteendepaket som inte längre ingår i Realms Plus. Stäng av paketen eller köp dem på marknaden för att spela i detta Realm. # +resourcePack.error.enteringgame.button=Visa aktiva paket # +resourcePack.title=Välj resurspaket # +resourcePack.toast.atlasFallback.message=Minnesbrist. Texturerna får minskad detaljnivå. # +resourcePack.toast.atlasFallback.title=Återgång till resurspaket # +resourcePack.copyGlobal=Kopiera från globala # +resourcePack.description=Resurspaket tillämpas nedifrån och upp. Det betyder att resurser som finns i flera paket skrivs över av paketet högst upp i listan. # +resourcePack.description.default.level=Du kan redigera dessa i inställningarna. # +resourcePack.description.default.behaviorPacks=Minecrafts standardinställning. # +resourcePack.description.bottom.global=Resurspaket tillämpas nedifrån och upp. Det betyder att resurser som finns i flera paket skrivs över av paketet högst upp i listan. Paket i dina världar tillämpas i stället för de globala paketen, och de resurserna används bara av dig. Inga andra ser dem. Resurspaket i dina världar, eller i världar du ansluter till, tillämpas i stället för globala resurser. # +resourcePack.description.bottom.behaviorPacks=Beteendepaket tillämpas nedifrån och upp. Det betyder att allt som finns i flera beteendepaket skrivs över av paketet högst upp i listan. # +resourcePack.description.bottom.level=Resurspaket tillämpas nedifrån och upp. Det betyder att resurser som finns i flera paket skrivs över av paketet högst upp i listan. Sådana paket i din värld tillämpas i stället för de globala paketen. # +resourcePack.description.store=Visa i butiken # +resourcePack.header.behavior=Aktiva beteendepaket appliceras för alla spelare. # +resourcePack.header.level=Kräv att spelare accepterar resurspaket för att få ansluta # +resourcePack.crashRecovery.title=Global resursåterställning # +resourcePack.crashRecovery.message=Resurserna kunde inte laddas förut. # +resourcePack.warnings=Varningar: # +resourcePack.warning.title=Det här är farligt! # +resourcePack.warning.body=Att lägga till eller ta bort beteendepaket efter att ha spelat en värld kan ha sönder världen och leda till att du förlorar det du har skapat. Tryck på "OK" för att avaktivera paketet, eller "Avbryt" för att hålla det aktiverat. # +resourcePack.requiredDependency.title=Obligatoriskt beroende # +resourcePack.requiredDependency.body=Ett annat paket som används är beroende av det här paketet. # +resourcePack.missingDependency.title=Obligatoriska beroenden saknas # +resourcePack.missingDependency.body=Det här paketet saknar ett eller flera beroenden. Vill du använda det ändå? # +resourcePack.delete=Du är på väg att radera %s för alltid. Är du säker? # +resourcePack.delete.confirm=Radera paket? # +resourcePack.deleteSelected=Det här paketet är valt för tillfället! Du är på väg att radera %s för alltid. Är du säker? # +resourcePack.deleteMultiple=Du är på väg att radera följande paket för alltid:%sÄr du säker? # +resourcePack.editPack=Radera paket ... # +resourcePack.editPackDone=Färdig # +resourcePack.toast.unownedContent.title=%s avaktiverad # +resourcePack.toast.unownedContent.subtitle=Det här kontot äger inte detta resurspaket. # +resourcePack.incompatibleDependency=Det här paketet behöver en resurs (%s) som är inkompatibel med din enhet # +resourcePack.incompatibleDependency.memory=Det här paketet behöver en resurs (%s) som är inkompatibel med din enhet eftersom enheten har för lite minne. # +resourcePack.incompatibleDependency.graphics.raytracing=Det här paketet behöver en resurs (%s) som är inkompatibel med din enhet eftersom enheten inte har kompatibel maskinvara som stöder raytracing # +resourcePack.subpackResolution=Upplösning: %s # +resourcePack.incompatible=Det här paketet är inkompatibelt med din enhet. # +resourcePack.incompatible.memory=Den här upplösningen är inkompatibel med din enhet eftersom enheten har för lite minne. # +resourcePack.incompatible.graphics.raytracing=Det här paketet innehåller information som tillåter raytracing, men din enhet stöder inte det här alternativet. # +resourcePack.packSettingsTitle=%s-inställningar # +resourcePack.missingPackDescription=Paketet saknas! # +resourcePack.legacyPackName=Gammalt resurspaket # + +sidebar.action=Action # +sidebar.adventure=Äventyr # +sidebar.capes=Mantlar # +sidebar.categories=Kategorier # +sidebar.categoryBody=Brödtext # +sidebar.categoryStyle=Format # +sidebar.characterCreator=Karaktärsskapare # +sidebar.classicSkins=Klassiska utseenden # +sidebar.emotes=Emotes # +sidebar.fantasy=Fantasy # +sidebar.featured=Aktuellt # +sidebar.genre=Genre # +sidebar.marketplace=Marknaden # +sidebar.mashups=Mixpaket # +sidebar.minigame=Minispel # +sidebar.myCharacters=Mina karaktärer # +sidebar.myContent=Mitt innehåll # +sidebar.newReleases=Nyheter # +sidebar.openWorld=Öppen värld # +sidebar.parkour=Parkour # +sidebar.resources=Resurser # +sidebar.roleplay=Rollspel # +sidebar.skins=Utseenden # +sidebar.skinsOwned=Dina utseenden # +sidebar.skyblock=Skyblock # +sidebar.simulation=Simulering # +sidebar.survival=Överlevnad # +sidebar.realmsPlus=Realms Plus # +sidebar.skinsRealmsPlus=Realms Plus-utseenden # +sidebar.skinsUnowned=Skaffa fler # +sidebar.topSellers=Bästsäljare # +sidebar.trending=Trendar # +sidebar.tts.sidebarCollapseList=Alternativ på sidomenyn: Dölj %s # +sidebar.tts.sidebarExpandList=Alternativ på sidomenyn: Visa %s # +sidebar.tts.sidebarNavigateTo=Alternativ på sidomenyn: Navigera till %s # +sidebar.tts.verboseToggleExpand=Visa sidomenyn # +sidebar.tts.verboseToggleCollapse=Dölj sidomenyn # +sidebar.worlds=Världar # + +storageManager.contentType.world=Värld # +storageManager.contentType.worldTemplate=Världsmall # +storageManager.contentType.resourcePack=Resurs # +storageManager.contentType.behaviorPack=Beteendepaket # +storageManager.contentType.skinPack=Utseendepaket # +storageManager.contentType.invalid=Ogiltigt # +storageManager.contentType.cachedData=Cachelagrade data # + +storageManager.contentType.worlds=Världar # +storageManager.contentType.worldTemplates=Världsmallar # +storageManager.contentType.resourcePacks=Resurspaket # +storageManager.contentType.behaviorPacks=Beteendepaket # +storageManager.contentType.skinPacks=Utseendepaket # + +storageManager.baseWorld=Grundvärld # + +tile.sculk_sensor.name=Skulk-sensor # +tile.sculk.name=Skulk # +tile.sculk_vein.name=Skulkven # +tile.sculk_catalyst.name=Skulkkatalysator # +tile.sculk_shrieker.name=Skulkskrikare # +tile.reinforced_deepslate.name=Förstärkt djupskiffer # +itemGroup.name.sculk=Skulk # +effect.darkness=Mörker # +entity.frog.name=Groda # +entity.tadpole.name=Grodyngel # +item.spawn_egg.entity.warden.name=Spawna Warden # +entity.warden.name=Warden # +entity.allay.name=Hjälpare # +item.spawn_egg.entity.allay.name=Spawna hjälpare # +action.interact.allay=Ge föremål till hjälpare # +item.bucketTadpole.name=Hink med grodyngel # +item.spawn_egg.entity.frog.name=Spawna groda # +item.spawn_egg.entity.tadpole.name=Spawna grodyngel # +tile.frog_spawn.name=Grodspawn # +tile.pearlescent_froglight.name=Pärlemorskimrande grodljus # +tile.verdant_froglight.name=Grönskande grodljus # +tile.ochre_froglight.name=Ockragrodljus # +tile.mud.name=Lera # +tile.packed_mud.name=Packad lera # +tile.mud_bricks.name=Lertegelstenar # +tile.mud_brick_slab.name=Lera tegelplatta # +tile.mud_brick_double_slab=Dubbelplatta av djupskiffertegelsten # +tile.mud_brick_stairs.name=Lera tegel trappor # +tile.mud_brick_wall.name=Lera tegelvägg # +tile.mangrove_leaves.name=Mangrovelöv # +tile.mangrove_propagule.name=Mangrovediaspor # +tile.mangrove_roots.name=Mangroverötter # +tile.muddy_mangrove_roots.name=Leriga mangroverötter # +item.chest_boat.oak.name=Ekbåt med kista # +item.chest_boat.spruce.name=Granbåt med kista # +item.chest_boat.birch.name=Björkbåt med kista # +item.chest_boat.jungle.name=Djungelbåt med kista # +item.chest_boat.acacia.name=Akaciabåt med kista # +item.chest_boat.big_oak.name=Mörk ekbåt med kista # +item.chest_boat.mangrove.name=Mangrovebåt med kista # +tile.mangrove_log.name=Mangrovestock # +tile.stripped_mangrove_log.name=Avskalad mangrovestock # +tile.mangrove_planks.name=Mangroveplankor # +tile.mangrove_button.name=Mangroveknapp # +tile.mangrove_stairs.name=Mangrovetrappor # +tile.mangrove_slab.name=Mangroveplatta # +tile.mangrove_pressure_plate.name=Mangrovetryckplatta # +tile.mangrove_fence.name=Mangrovestaket # +tile.mangrove_fence_gate.name=Mangrovegrind # +item.mangrove_door.name=Mangrovedörr # +item.mangrove_sign.name=Mangroveskylt # +tile.mangrove_trapdoor.name=Mangrovefallucka # +tile.mangrove_wood.name=Mangroveträ # +tile.stripped_mangrove_wood.name=Avskalat mangroveträ # +item.boat.mangrove.name=Mangrovebåt # +item.echo_shard.name=Ekoskärva # +item.recovery_compass.name=Återupplivningskompass # +item.disc_fragment.name=Skivfragment # +item.disc_fragment_5.desc=Musikskiva – 5 # +item.record_5.desc=Samuel Åberg – 5 # + +action.hint.exit.chest_boat=Tryck på hoppa för att lämna båten # +action.hint.exit.console.chest_boat=Tryck på :_input_key.jump: för att lämna båten # +entity.chest_boat.name=Båt med kista # +feature.ancient_city=Uråldrig stad # + +action.hint.exit.camel=Tryck på smyg för att kliva av # +action.hint.exit.console.camel=Tryck på :_input_key.sneak: för att kliva av # +action.hint.exit.console.raft=Tryck på :_input_key.jump: för att lämna flotten # +action.hint.exit.raft=Tryck på hoppa för att lämna flotten # +action.hint.exit.scheme.camel=Tryck på kliv av för att kliva av # +action.interact.exit.raft=Lämna flotten # +container.smithing_table.arrow_tooltip_cannot_craft=Föremålet kan inte uppgraderas på det här sättet # +container.smithing_table.input_slot_tooltip_armor_trim=Lägg till en rustningsdel # +container.smithing_table.input_slot_tooltip_netherite=Lägga till rustning, vapen eller verktyg av diamant # +container.smithing_table.material_slot_tooltip_armor_trim=Lägg till tacka eller kristall # +container.smithing_table.material_slot_tooltip_netherite=Lägg till netherittacka # +container.smithing_table.template_slot_tooltip=Lägg till smidesmall # +entity.camel.name=Kamel # +entity.chest_raft.name=Flotte med kista # +feature.trail_ruins=Spårruiner # +howtoplay.smithing_table.header.1=Smidesmallar # +howtoplay.smithing_table.header.2=Rustningsdetaljer # +howtoplay.smithing_table.text.1=Vill du få ut det mesta av din utrustning? Då behöver du en smidesbänk. # +howtoplay.smithing_table.text.2=Använd den för att göra alla typer av ändringar, till exempel genom att uppgradera diamantutrustning till netherit, eller genom att göra kosmetiska ändringar med rustningsdetaljer. # +howtoplay.smithing_table.text.3=För att uppgradera din utrustning behöver du en smidesmall. Du kan hitta flera olika ute i världen, och du kan använda dem till alla möjliga sorters uppgraderingar. # +howtoplay.smithing_table.text.4=Placera en mall i platsen längst till vänster på en smidesbänk för att se vad du behöver till uppgraderingen. # +howtoplay.smithing_table.text.5=För att exempelvis uppgradera diamantutrustning till netherit behöver du en netherit-uppgraderingsmall, som du hittar i Bastionruinerna. Placera sedan diamantutrustningen i utrustningsplatsen och en netherittacka i ingrediensplatsen så är du klar! # +howtoplay.smithing_table.text.6=Föremålsegenskaper som förtrollningar och rustningsdetaljer behålls, men smidesmallen förbrukas när du uppgraderar din utrustning. Oroa dig inte – du kan skapa kopior av dem med arbetsbänken. # +howtoplay.smithing_table.text.7=Var kreativ och anpassa utseendet på din rustning med rustningsdetaljer. För att komma igång med rustningsdetaljer behöver du en smidesmall, som du kan hitta ute i världen. # +howtoplay.smithing_table.text.8=Placera en mall i platsen längst till vänster på en smidesbänk för att se vad du behöver till uppgraderingen. Placera sedan en rustningsdel i utrustningsplatsen och en kristall eller tacka i ingrediensplatsen. Klappat och klart! # +howtoplay.smithing_table.text.9=Endast vissa kristaller och tackor kan användas till rustningsdetaljer. Prova olika typer som järn, guld eller lapis för att skapa unika mönster! # +howtoplay.smithing_table.title=Smidesbänk # +howtoplay.smithing_table=Smidesbänk # +hudScreen.tooltip.brush=Pensel # +item.acacia_hanging_sign.name=Hängande akaciaskylt # +item.angler_pottery_sherd.name=Fiskemönstrad keramikskärva # +item.archer_pottery_sherd.name=Bågskyttsmönstrad keramikskärva # +item.armor.upgrade=Uppgradera: # +item.arms_up_pottery_sherd.name=Upp med händerna-keramikskärva # +item.bamboo_door.name=Bambudörr # +item.bamboo_hanging_sign.name=Hängande bambuskylt # +item.bamboo_sign.name=Bambuskylt # +item.birch_hanging_sign.name=Hängande björkskylt # +item.blade_pottery_sherd.name=Svärdsmönstrad keramikskärva # +item.boat.bamboo.name=Bambuflotte # +item.boat.cherry.name=Körsbärsbåt # +item.brewer_pottery_sherd.name=Bryggarmönstrad keramikskärva # +item.brush.name=Pensel # +item.burn_pottery_sherd.name=Eldmönstrad keramikskärva # +item.cherry_door.name=Körsbärsdörr # +item.cherry_hanging_sign.name=Hängande körsbärsskylt # +item.cherry_sign.name=Körsbärsskylt # +item.chest_boat.bamboo.name=Bambuflotte med kista # +item.chest_boat.cherry.name=Körsbärsbåt med kista # +item.crimson_hanging_sign.name=Hängande karmosinskylt # +item.danger_pottery_sherd.name=Varningsmönstrad keramikskärva # +item.dark_oak_hanging_sign.name=Hängande mörk ekskylt # +item.explorer_pottery_sherd.name=Upptäcktsmönstrad keramikskärva # +item.friend_pottery_sherd.name=Kompismönstrad keramikskärva # +item.heart_pottery_sherd.name=Hjärtmönstrad keramikskärva # +item.heartbreak_pottery_sherd.name=Hjärtekrossmönstrad keramikskärva # +item.howl_pottery_sherd.name=Vargmönstrad keramikskärva # +item.jungle_hanging_sign.name=Hängande djungelskylt # +item.mangrove_hanging_sign.name=Hängande mangroveskylt # +item.miner_pottery_sherd.name=Spetshackmönstrad keramikskärva # +item.mourner_pottery_sherd.name=Sörjarmönstrad keramikskärva # +item.oak_hanging_sign.name=Hängande ekskylt # +item.plenty_pottery_sherd.name=Ymnighetsmönstrad keramikskärva # +item.prize_pottery_sherd.name=Prismönstrad keramikskärva # +item.sheaf_pottery_sherd.name=Kärvemönstrad keramikskärva # +item.shelter_pottery_sherd.name=Vindskyddsmönstrad keramikskärva # +item.skull_pottery_sherd.name=Kraniummönstrad keramikskärva # +item.skull.piglin.name=Piglinhuvud # +item.smithing_template.applies_to=Gäller för: # +item.smithing_template.armor_trim.applies_to=Rustning # +item.smithing_template.armor_trim.ingredients=Tackor & Kristaller # +item.smithing_template.ingredients=Ingredienser: # +item.smithing_template.name=Smidesmall # +item.smithing_template.netherite_upgrade.applies_to=Diamantutrustning # +item.smithing_template.netherite_upgrade.ingredients=Netherittacka # +item.snort_pottery_sherd.name=Sniffarmönstrad keramikskärva # +item.spawn_egg.entity.camel.name=Spawna kamel # +item.spruce_hanging_sign.name=Hängande granskylt # +item.warped_hanging_sign.name=Hängande förvriden skylt # +itemGroup.name.hanging_sign=Hängande skyltar # +itemGroup.name.potterySherds=Keramikskärvor # +itemGroup.name.smithing_templates=Smidesmallar # +tile.bamboo_block.name=Bambublock # +tile.bamboo_button.name=Bambuknapp # +tile.bamboo_fence_gate.name=Bambugrind # +tile.bamboo_fence.name=Bambustaket # +tile.bamboo_mosaic_slab.name=Bambumosaikplatta # +tile.bamboo_mosaic_stairs.name=Bambumosaiktrappa # +tile.bamboo_mosaic.name=Bambumosaik # +tile.bamboo_planks.name=Bambuplankor # +tile.bamboo_pressure_plate.name=Bambutryckplatta # +tile.bamboo_slab.name=Bambuplatta # +tile.bamboo_stairs.name=Bambutrappa # +tile.bamboo_trapdoor.name=Bambufallucka # +tile.calibrated_sculk_sensor.name=Kalibrerad skulksensor # +tile.cherry_button.name=Körsbärsknapp # +tile.cherry_double_slab.name=Dubbel körsbärsplatta # +tile.cherry_fence_gate.name=Körsbärsgrind # +tile.cherry_fence.name=Körsbärsstaket # +tile.cherry_leaves.name=Körsbärslöv # +tile.cherry_log.name=Körsbärsstock # +tile.cherry_planks.name=Körsbärsplankor # +tile.cherry_pressure_plate.name=Körsbärstryckplatta # +tile.cherry_sapling.name=Körsbärsplanta # +tile.cherry_slab.name=Körsbärsplatta # +tile.cherry_stairs.name=Körsbärstrappa # +tile.cherry_trapdoor.name=Körsbärsfallucka # +tile.cherry_wood.name=Körsbärsträ # +tile.chiseled_bookshelf.name=Mejslad bokhylla # +tile.decorated_pot.name=Dekorerad kruka # +tile.pink_petals.name=Rosa kronblad # +tile.stripped_bamboo_block.name=Skalat bambublock # +tile.stripped_cherry_log.name=Körsbärsstocksvirke # +tile.stripped_cherry_wood.name=Körsbärsträvirke # +tile.suspicious_gravel.name=Misstänkt grus # +tile.suspicious_sand.name=Misstänkt sand # +trim_material.amethyst.name=Ametistmaterial # +trim_material.copper.name=Kopparmaterial # +trim_material.diamond.name=Diamantmaterial # +trim_material.emerald.name=Smaragdmaterial # +trim_material.gold.name=Guldmaterial # +trim_material.iron.name=Järnmaterial # +trim_material.lapis.name=Lapismaterial # +trim_material.netherite.name=Netheritmaterial # +trim_material.quartz.name=Kvartsmaterial # +trim_material.redstone.name=Rödstensmaterial # +trim_pattern.coast.name=Kust-rustningsdetaljer # +trim_pattern.dune.name=Dyn-rustningsdetaljer # +trim_pattern.eye.name=Ögon-rustningsdetaljer # +trim_pattern.host.name=Värdrustningsdetaljer # +trim_pattern.raiser.name=Uppväckarrustningsdetaljer # +trim_pattern.rib.name=Ben-rustningsdetaljer # +trim_pattern.sentry.name=Vakt-rustningsdetaljer # +trim_pattern.shaper.name=Formarrustningsdetaljer # +trim_pattern.silence.name=Tystnadsrustningsdetaljer # +trim_pattern.snout.name=Nos-rustningsdetaljer # +trim_pattern.spire.name=Spira-rustningsdetaljer # +trim_pattern.tide.name=Tidvatten-rustningsdetaljer # +trim_pattern.vex.name=Vålnad-rustningsdetaljer # +trim_pattern.ward.name=Skydds-rustningsdetaljer # +trim_pattern.wayfinder.name=Stigfinnarrustningsdetaljer # +trim_pattern.wild.name=Vilda rustningsdetaljer # +upgrade.netherite_upgrade.name=Netherituppgradering # + +storageManager.mainSizeLabel=%s - 1 föremål # +storageManager.mainSizeLabelPlural=%s - %s föremål # +storageManager.delete.title=Vill du radera %s permanent? # +storageManager.title.item.single=föremål # +storageManager.title.item.plural=föremål # +storageManager.delete.content=Vill du radera de valda föremålen? De kommer att försvinna för alltid! (Det är väldigt länge!) %s%s%s # +storageManager.delete.content.redownload=Du kan ladda ned innehåll du har köpt från marknaden på nytt. # +storageManager.delete.content.worldtemplate=Om du tar bort mallar som används av världar kanske de världarna inte fungerar som de ska efteråt. # +storageManager.delete.content.affectedWorlds=Följande världar kanske inte fungerar som normalt: # +storageManager.delete.confirm=Radera # +storageManager.delete.cancel=Avbryt # +storageManager.delete.dependency=Följande innehåll är beroende av detta %s och kanske inte fungerar som det ska om du raderar "%s":%s Vill du ändå radera "%s"? Detta %s kommer att försvinna för alltid! (Det är väldigt länge!) # +storageManager.delete.premium=Du är på väg att radera "%s". Du kommer fortfarande att äga %s, och om du vill använda %s någon gång i framtiden kan du ladda ned det från marknaden. # +storageManager.delete.premium.end=Vill du radera "%s"? # +storageManager.deleting.content=Tar bort innehåll # +storageManager.download.premium=%s är inte installerat. # +storageManager.download.premium.end=Vill du ladda ned %s ( %s )? # +storageManager.dependency.titleText=Ville du ha sönder dessa? # +storageManager.dependency.warningText=Vissa andra föremål behöver innehållet som du håller på att radera för att fungera som de ska. Vill du riskera att ha sönder dessa föremål? # +storageManager.dependency.doneText=Övriga %s kan inte raderas utan att ha sönder andra resurser. # +storageManager.dependency.noItems=Det finns inga fler föremål kvar att radera. # +storageManager.dependency.breakItem=Nödvändigt innehåll som du är på väg att radera: # +storageManager.dependency.removeDependencies=Behåll föremålen som det här paketet behöver # +storageManager.dependency.breakPack=Vill du ha sönder det här paketet? # +storageManager.share.compress=Komprimerar valda resurser ... # +storageManager.share.totalPercent=100 % # +storageManager.dependency.continue=Fortsätt # +storageManager.dependency.continue.scroll=Rulla för att fortsätta # +storageManager.sortLargest=Storlek - Störst först # +storageManager.sortDateRecent=Använda data - Senaste först # +storageManager.sortDateOldest=Använda data - Äldst först # +storageManager.version=Version # +storageManager.multiselectDelete=Radera # +storageManager.multiselectShare=Dela # +storageManager.multiselect=Välj flera # +storageManager.miscellaneous=Diverse # + +storageManager.groupType=Typ # +storageManager.groupPack=Tillägg # + +storageManager.shareTitle=Exportera resurser # +storageManager.mcpack=Minecraft-paket # +storageManager.mcaddon=Minecraft-tillägg # +storageManager.mcworld=Minecraft-värld # + +raycasting.purchase.error=Vi har upptäckt att din enhet inte uppfyller systemkraven för det här paketet, så du kan inte ladda ned det. Du kan se de lägsta systemkraven nedan: %s+ GPU: Grafikkort med raytracingfunktioner som NVIDIA GeForce RTX 2060 eller bättre. Läs mer i Vanliga frågor och svar på minecraft.net. %s+ RAM: 8 GB eller mer %s+ CPU: Intel Core i5 eller motsvarande ###the %s will be turned into linebreaks. Don't reorder. +raycasting.purchase.error.title=Varning om systemkrav # + +resourcepack.City=Stad-texturpaket # +resourcepack.Plastic=Plast-texturpaket # +resourcepack.Natural=Natur-texturpaket # +resourcepack.Fantasy=Fantasy-texturpaket # +resourcepack.Cartoon=Serie-texturpaket # +resourcepack.Candy=Godis-texturpaket # +resourcepack.FestiveMashup2016=Julmix 2016 # +resourcepack.ChineseMythology=Kinesisk mytologi-mixpaket # + +resourcePack.vanilla.name=Minecraft-texturpaket # +resourcePack.vanilla.description=Minecrafts standardgrafik, nu uppdaterad med snyggare texturer! # + +resourcePack.city.name=Stad # +resourcePack.city.description=Passar perfekt till byggnader. # + +resourcePack.plastic.name=Plast # +resourcePack.plastic.description=Enkelt, färgsprakande och livfullt. # + +resourcePack.natural.name=Natur # +resourcePack.natural.description=Skapat för att ge dina världar ett mer naturtroget utseende. # + +resourcePack.fantasy.name=Fantasy # +resourcePack.fantasy.description=Res tillbaka till en tid när riddare var hjältar. # + +resourcePack.cartoon.name=Serie # +resourcePack.cartoon.description=Stora ögon! Fåniga leenden! Förvandla din värld till en serietidning med det här paketet. # + +resourcePack.candy.name=Godis # +resourcePack.candy.description=Gör din värld sockersöt och få det att vattnas om munnen med de nya texturerna. # + +resourcePack.festivemashup2016.name=Julmix 2016 # +resourcePack.festivemashup2016.description=Skapa ett underbart vinterlandskap med detta högtidspaket. # + +resourcePack.chinesemythology.name=Kinesisk mytologi-mixpaket # +resourcePack.chinesemythology.description=Texturer inspirerade av Kinas sagor och legender. # + +resourcepack.Fallout=Fallout-mix # +resourcePack.Fallout.name=Fallout-mix # +resourcePack.Fallout.description=Välkommen till ödemarken! # + +resourcepack.MagicTheGathering.name=Magic: The Gathering # + +resourcePack.GreekMythology=Grekisk mytologi-mix # +resourcePack.GreekMythology.name=Grekisk mytologi-mix # +resourcePack.GreekMythology.description=Koppla greppet om grekiska myter. # + +resourcePack.Skyrim.name=Skyrim-mix # +resourcePack.Skyrim.description=Bygg dina egna världar i Skyrim. # + +resourcePack.MashupAdventureTime.name=Äventyrsdags # +resourcePack.MashupAdventureTime.description= # + +resourcePack.skin.name=Utseenden # +resourcePack.skin.description=Utseendet är allt! # + +resourcePack.invalid.description=Kunde inte läsa paketet. Klicka för att visa felen. # +resourcePack.loading.description=Paketet håller på att laddas. # + +review.item.post.rating.dropdown.label=Välj ett betyg # +review.item.post.rating.footer=Du kan ändra ditt betyg. # +review.item.post.rating.submit.button=Betygsätt paketet # +review.item.post.rating.1star=Vi är ledsna att höra att du inte alls tyckte om ditt paket. Använd knappen nedan för att informera skaparen om hur de kan bli bättre. # +review.item.post.rating.2star=Det är inte bra. Använd knappen nedan för att informera skaparen om hur de kan bli bättre. # +review.item.post.rating.3star=Det finns alltid utrymme för förbättring. Kul att du ändå har roligt! # +review.item.post.rating.4star=Vad kul att du har roligt! # +review.item.post.rating.5star=Toppen! Vad skönt att du gillar det! # +review.item.post.rating.submit.toast.line1=Tack för att du betygsatte paketet! # +review.item.post.rating.submit.toast.line2=Det kan ta oss lite tid att visa ditt betyg. # + +roaming.status_brief.limited_usage=Begränsad användning # +roaming.status_brief.no_restrictions=Fungerar över flera plattformar # +roaming.status_hover.limited_usage=Endast tillgängligt på specifika plattformar. # +roaming.status_hover.no_restrictions=Tillgängligt på alla Bedrock-plattformar! # + +screenshot.failure=Kunde inte spara skärmbild: %s # +screenshot.success=Skärmbilden sparades som %s # +screenshot.title=Skärmbild sparad! # +screenshot.caption=Vill du lägga till text och dela den? # +screenshot.post=Dela # + +seedPicker.search=Sök # +seedPicker.title=Välj frö # + +selectServer.add=Lägg till server # +selectServer.defaultName=Minecraft-server # +selectServer.delete=Radera # +selectServer.deleteButton=Radera # +selectServer.deleteQuestion=Vill du ta bort servern? # +selectServer.deleteWarning=kommer att försvinna för alltid! (Det är väldigt länge!) # +selectServer.direct=Direktanslutning # +selectServer.edit=Redigera # +selectServer.empty=tom # +selectServer.hiddenAddress=(Dold) # +selectServer.refresh=Uppdatera # +selectServer.select=Anslut till server # +selectServer.title=Välj server # + +selectWorld.allowCommands=Tillåt fusk: # +selectWorld.allowCommands.info=Kommandon som /gamemode och /xp # +selectWorld.bonusItems=Bonuskista: # +selectWorld.trustPlayers=Lita på spelare: # +selectWorld.cheats=Aktivera fusk # +selectWorld.conversion=Måste konverteras! # +selectWorld.convertInProgress.title=Världskonvertering # +selectWorld.convertInProgress.msg=Konverterar värld ... %d %% # +selectWorld.convertInProgress.tts.msg=Konverterar värld # +selectWorld.convertInProgress.download_msg=Laddar ned resurspaket … %d %% # +selectWorld.convertInProgress.import_msg=Importerar resurspaket … %d %% # +selectWorld.uploadInProgress.title=Skickar gammal värld # +selectWorld.uploadInProgress.msg=Skickar gammal värld till Minecraft... %d %% # +selectWorld.convertFailed.msg=Oj, någonting gick fel. # +selectWorld.create=Skapa ny värld # +selectWorld.createNew=Skapa ny # +selectWorld.createTemplate=Skapa från mall # +selectWorld.createDemo=Spela ny demovärld # +selectWorld.customizeType=Anpassa # +selectWorld.delete=Radera # +selectWorld.deleteButton=Radera # +selectWorld.deleteQuestion=Vill du radera den här världen? # +selectWorld.deleteWarning=kommer att försvinna för alltid! (Det är väldigt länge!) # +selectWorld.empty=tom # +selectWorld.enterName=Världsnamn # +selectWorld.enterSeed=Frö till världsgeneratorn # +selectWorld.gameMode=Spelläge # +selectWorld.gameMode.adventure=Äventyr # +selectWorld.gameMode.adventure.line1=Likadant som överlevnadsläget, men det # +selectWorld.gameMode.adventure.line2=går inte att lägga till eller ta bort block # +selectWorld.gameMode.creative=Kreativt # +selectWorld.gameMode.creative.line1=Obegränsade resurser, det går att flyga # +selectWorld.gameMode.creative.line2=och block förstörs omedelbart # +selectWorld.gameMode.hardcore=Hardcore # +selectWorld.gameMode.hardcore.line1=Likadant som överlevnadsläget, fast låst # +selectWorld.gameMode.hardcore.line2=på högsta svårighetsgraden och bara ett liv # +selectWorld.gameMode.spectator=Åskådare # +selectWorld.gameMode.spectator.line1=Se men inte röra # +selectWorld.gameMode.spectator.line2= # +selectWorld.gameMode.survival=Överlevnad # +selectWorld.gameMode.survival.line1=Leta efter resurser, tillverka, få # +selectWorld.gameMode.survival.line2=nivåer, hälsa och hunger # +selectWorld.hardcoreMode=Hardcore: # +selectWorld.hardcoreMode.info=Världen raderas när du dör # +selectWorld.mapFeatures=Genererar strukturer: # +selectWorld.mapFeatures.info=Byar, monstergrottor o.s.v. # +selectWorld.mapType=Världstyp: # +selectWorld.mapType.normal=Normal # +selectWorld.moreWorldOptions=Fler världsalternativ ... # +selectWorld.newWorld=Ny värld # +selectWorld.newWorld.copyOf=Kopia av %s # +selectWorld.newWorld.educationCopyOf=[EDU] %s # +selectWorld.worldTags.experimental=Experimentell # +## NOTE: "Realms" is the name of a service and doesn't get localized. +selectWorld.realmsComingSoon=Realms kommer snart! # +selectWorld.realmsBeta=Realms-beta # +selectWorld.worldTags=%1$s – %2$s # +selectWorld.learnMore=Läs mer # +selectWorld.recreate=Återskapa # +selectWorld.rename=Byt namn # +selectWorld.renameButton=Byt namn # +selectWorld.renameTitle=Byt namn på värld # +selectWorld.resultFolder=Sparas om: # +selectWorld.seedInfo=Lämna tomt för slumpmässigt frö # +selectWorld.select=Spela vald värld # +selectWorld.tab.worlds=Världar # +selectWorld.tab.realms=Realms # +selectWorld.tab.friends=Kompisar # +selectWorld.tab.classmates=Kompisar # +selectWorld.tab.thirdParty=Servrar # +selectWorld.title=Välj värld # +selectWorld.world=Värld # +selectWorld.editor.create=Skapa nytt projekt # +selectWorld.editor.enterName=Projektnamn # + +selectTemplate.templateStart=Var vill du börja? # +selectTemplate.generateRandom=Skapa ny värld # +selectTemplate.createRealm=Skapa nytt Realm # +selectTemplate.create=Skapa … # +selectTemplate.worldsByCreators=Världar av kreatörer # +selectTemplate.realm=Skapa nytt Realm # +selectTemplate.realmInfo=Du kan ladda upp världar till ditt Realm när du har skapat det! # +selectTemplate.signIn=Skapa Realm med Microsoft-konto # +selectTemplate.unableToSignIn=Microsoft-tjänster är inte tillgängliga på den här enheten # +selectTemplate.world=Ny värld # +selectTemplate.help=? # +selectTemplate.templateDescription=Mall # +selectTemplate.deleteTemplate=Radera världsmallar ... # +selectTemplate.deleteTemplateDone=Färdig # +selectTemplate.deleteMessage=Du är på väg att radera %s för alltid. Är du säker? # +selectTemplate.delete.confirm=Radera världsmallen? # +selectTemplate.delete=Radera # +selectTemplate.myTemplates=Mina världsmallar # +selectTemplate.realmsPlus=Utvalda Realms Plus-mallar # +selectTemplate.importedTemplates=Importerade mallar # +selectTemplate.download=Ladda ned # +selectTemplate.noTemplates=Det finns inga världsmallar på den här enheten. # +selectTemplate.suggestedContent.title=Utvalda mallar på marknaden # +selectTemplate.suggestedContent.button=Visa fler mallar # +selectTemplate.createdBy=Av %s # +selectTemplate.inventory=Mina marknadspaket # +selectTemplate.seeMore=Visa fler # +selectTemplate.editor.generateRandom=Skapa nytt projekt # + + +sign.edit=Redigera skyltens meddelande # + +skin.New=Ny # + +skin.Standard.Custom=Anpassat # +skin.Standard.CustomSlim=Anpassat # +skin.Standard.Dummy=Anpassat # + +skinpack.Education=Education Edition-utseenden # + +skins.browse=Bläddra # +skins.buy.buyButton=Köp # +skins.buy.cancelButton=Avbryt # +skins.buy.noConnection=Det gick inte att ansluta till marknaden. Har du kollat din internetanslutning? # +skins.information.ingame=Tyvärr, det går inte att byta utseende under pågående spel. Gå till alternativen i huvudmenyn. # +skins.information.invalidCustomSkin=Nä nä nä, det där är inget Minecraft-utseende. # +skins.information.upsellWithoutStore=Du måste köpa utseendepaketet för att använda det utseendet, och just nu går det inte att ansluta till marknaden. # +skins.information.selectSkin=Välj rätt modelltyp för utseendet # +skins.restore.button=Återställ # +skins.show.restorePurchaseButton=Återställ # +skins.skinpackHeader.packs=Utseendepaket # +skins.skinpackHeader.standard=Standard # +skins.title=Utseenden # +skins.picker.title=Välj utseende # +skins.picker.accept.button=Bekräfta # +skins.picker.unlock.button=Lås upp # +skins.picker.custom.button=Välj nytt utseende # +skins.picker.default=Standard # +skins.picker.recent=Senaste # +skins.picker.no.cross.platform=Plattformsbegränsat utseendepaket # +skins.picker.no.multiplayer=Flerspelarbegränsat utseendepaket # +skins.picker.expanded.back=Utseenden i "%s" # +skins.store.upsell.equip.button=Använd det här utseendet # +skins.store.upsell.info=Du måste låsa upp det här paketet för att använda det valda utseendet. # +skins.store.upsell.seePack=Visa paketet på marknaden # +skins.store.upsell.unlockPack=Lås upp det här paketet för att använda det valda utseendet. # +skins.store.equipped=Du har aktiverat utseendet %s. # + +soundCategory.ambient=Omgivning/miljö # +soundCategory.block=Block # +soundCategory.hostile=Fientliga varelser # +soundCategory.main=Huvudsaklig # +soundCategory.music=Musik # +soundCategory.neutral=Vänliga varelser # +soundCategory.player=Spelare # +soundCategory.record=Jukebox/ljudblock # +soundCategory.weather=Väder # +soundCategory.texttospeech=Text till tal # + +stat.animalsBred=Avlade djur # +stat.armorCleaned=Rengjorda rustningsdelar # +stat.bannerCleaned=Rengjorda fanor # +stat.beaconInteraction=Användningar av fyrljus # +stat.blocksButton=Block # +stat.boatOneCm=Distans med båt # +stat.breakItem=%1$s förbrukade # +stat.brewingstandInteraction=Användningar av brygdställ # +stat.cakeSlicesEaten=Ätna tårtbitar # +stat.cauldronFilled=Fyllda kittlar # +stat.cauldronUsed=Vatten tagit ur kittel # +stat.chestOpened=Öppnade kistor # +stat.climbOneCm=Klättrad distans # +stat.crafted=Antal tillverkningar # +stat.craftItem=Tillverkade %1$s # +stat.createWorld=Skapade världar # +stat.crouchOneCm=Distans hukad # +stat.damageDealt=Tillfogad skada # +stat.damageTaken=Tagen skada # +stat.deaths=Antal dödsfall # +stat.depleted=Antal förbrukade # +stat.dispenserInspected=Genomsökta automater # +stat.diveOneCm=Dykdistans # +stat.drop=Släppta föremål # +stat.dropperInspected=Genomsökta utmatare # +stat.enderchestOpened=Öppnade enderkistor # +stat.entityKilledBy=%s har dödat dig %d gång(er) # +stat.entityKilledBy.none=Du har aldrig blivit dödad av %s # +stat.entityKills=Du har dödat %d %s # +stat.entityKills.none=Du har aldrig dödat %s # +stat.fallOneCm=Falldistans # +stat.fishCaught=Fångade fiskar # +stat.flowerPotted=Plantor satta i kruka # +stat.flyOneCm=Flygdistans # +stat.furnaceInteraction=Användningar av smältugn # +stat.generalButton=Allmänt # +stat.hopperInspected=Genomsökta trattar # +stat.horseOneCm=Distans på häst # +stat.itemEnchanted=Förtrollade föremål # +stat.itemsButton=Föremål # +stat.joinMultiplayer=Flerspelarsessioner # +stat.jump=Hopp # +stat.junkFished=Uppfiskat skrot # +stat.leaveGame=Avslutade spel # +stat.loadWorld=Laddade sparfiler # +stat.mineBlock=Brutet %1$s # +stat.minecartOneCm=Distans i gruvvagn # +stat.mined=Antal brutna block # +stat.mobKills=Dödade varelser # +stat.mobsButton=Varelser # +stat.noteblockPlayed=Spelade notblock # +stat.noteblockTuned=Stämda notblock # +stat.pigOneCm=Distans på gris # +stat.playerKills=Dödade spelare # +stat.playOneMinute=Spelminuter # +stat.recordPlayed=Spelade skivor # +stat.sprintOneCm=Distans sprungen # +stat.startGame=Speltillfällen # +stat.swimOneCm=Simdistans # +stat.talkedToVillager=Samtal med bybor # +stat.timeSinceDeath=Sedan senaste dödsfallet # +stat.tradedWithVillager=Byten med bybor # +stat.trappedChestTriggered=Aktiverade kistfällor # +stat.treasureFished=Uppfiskade skatter # +stat.used=Användningar # +stat.useItem=Använda %1$s # +stat.walkOneCm=Distans till fots # +stat.workbenchInteraction=Använda arbetsbänkar # + +stats.tooltip.type.achievement=Achievement # +stats.tooltip.type.statistic=Statistik # + +start.beta.icon=Beta # + +store.title=Marknad # +store.allStores=Alla butiker # +store.menu.home=Hem # +store.itemDetail.back=Detaljer # +store.coin.bonus=Bonus! # +store.coin.title=Köp Minecoins # +store.disabledOnBeta=Den här funktionen är för närvarande avstängd i Beta. # +store.disabled.nopermission=Du har inte behörighet att använda butiken just nu. # +store.disabled.generic=Butiken är inte tillgänglig just nu. # + +store.giftPromo.day=Dag %s ### %s being day number such as "Day 1", "Day 2", etc. Please use short translations. 3 letters if possible +store.equipped=Hämtat # +store.promo.title=Sommarfirande # +store.promo.incompatible=Den här världen är inte kompatibel med den här enheten. Hämta den på en enhet som stöds. # +store.promo.details=Se detaljer # +store.promo.view=Se i karaktärsskaparen # +store.promo.claimDay=Hämta dagens # +store.promo.restrictedPopup.title=Plattformsbegränsat # +store.promo.restrictedPopup.body=Föremålet är inte kompatibelt med den här enheten. # + +store.realmsPlus=Realms Plus # +store.realmsPlus.content=Innehåll # +store.realmsPlus.faq=Vanliga frågor # +store.realmsPlus.buyNow=PRENUMERERA ### Maximum 13 characters +store.realmsPlus.buyNowPerMonth=Prenumerera nu %s/månad # +store.realmsPlus.signInToSubscribe=Logga in för att prenumerera på Realms Plus # +store.realmsPlus.buyNowTrialPerMonth=Starta provperiod ### Maximum 25 characters +store.realmsPlus.errorNoOffer=HITTADE INGET ERBJUDANDE # +store.realmsPlus.manageSubscription=ADMINISTRERA ABONNEMANG # +store.realmsPlus.viewAllPacksTitle=PRISVÄRT! PAKET VÄRDA ÖVER §g150 USD!§r # + +store.realmsPlus.nowActive=Realms Plus har aktiverats på enheten. Nu har du tillgång till över 150 innehållspaket från marknaden utan extra kostnad. Upp till 10 spelare kan spela i dina Realms samtidigt, och de får tillgång till allt abonnemangsinnehåll i ditt Realm – helt gratis! # + +store.realmsPlus.buyNow.buttonText=KÖP FÖR %s # +store.realmsPlus.buyNow.viewTerms=VILLKOR # +store.realmsPlus.buyNow.viewPrivacyPolicy=SEKRETESSPOLICY # + +store.realmsPlus.buyNow.title=Starta ditt Realms Plus-abonnemang # +store.realmsPlus.startTrial.description=Du får omedelbar tillgång till ditt Realm och över 150 paket från marknaden. Upp till 10 spelare kan spela samtidigt, och de får tillgång till världarna i ditt Realm helt gratis! Första månaden är gratis, sedan kostar det %s/månad. Du kan säga upp abonnemanget när som helst. # +store.realmsPlus.noTrial.description=Du får omedelbar tillgång till ditt Realm och över 150 paket från marknaden. Upp till 10 spelare kan spela samtidigt, och de får tillgång till världarna i ditt Realm helt gratis! I 30 dagar får du ditt abonnemang för %s:minecoin:. # +store.realmsPlus.noTrial.description.iap=Du får omedelbar tillgång till ditt Realm och över 150 paket från marknaden. Upp till 10 spelare kan spela samtidigt, och de får tillgång till världarna i ditt Realm helt gratis! Du debiteras %s/månad och du kan säga upp abonnemanget för att stoppa framtida debiteringar i abonnemangsinställningarna. # +store.realmsPlus.realmName.placeholder=%ss Realm #The string passed in here is the gamertag of the player to indicate the name of the player's world. # + +store.realmsPlus.recurring.offerTrial=Realms Plus är ett löpande abonnemang med en återkommande abonnemangsavgift som debiteras automatiskt varje månad tills abonnemanget avbryts.%sDitt Realm och över 150 paket från marknaden kommer att bli tillgängliga omedelbart. Upp till 10 spelare kan spela på en gång, och de får tillgång till världarna i ditt Realm helt kostnadsfritt! Dina första 30 dagar är kostnadsfria och du debiteras därefter %s/månad. Du kan avbryta ditt abonnemang för att stoppa framtida debiteringar i abonnemangsinställningarna. # +store.realmsPlus.recurring.withoutTrial=Realms Plus är ett löpande abonnemang med en återkommande abonnemangsavgift som debiteras automatiskt varje månad tills abonnemanget avbryts.%sDitt Realm och över 150 paket från marknaden kommer att bli tillgängliga omedelbart. Upp till 10 spelare kan spela på en gång, och de får tillgång till världarna i ditt Realm helt kostnadsfritt! Du debiteras %s/månad och du kan avbryta ditt abonnemang för att stoppa framtida debiteringar i abonnemangsinställningarna. # +store.realmsPlus.consumable.offerTrial=Du får omedelbar tillgång till ditt Realm och över 150 paket från marknaden. Upp till 10 spelare kan spela samtidigt, och de får tillgång till världarna i ditt Realm helt gratis! De första 30 dagarna är gratis, sedan kan du förlänga i 30 dagar för %s. # +store.realmsPlus.consumable.withoutTrial=Du får omedelbar tillgång till ditt Realm och över 150 paket från marknaden. Upp till 10 spelare kan spela samtidigt, och de får tillgång till världarna i ditt Realm helt gratis! I 30 dagar får du ditt abonnemang för %s. # + +store.realmsPlus.landing.header=Abonnemanget inkluderar: # +store.realmsPlus.landing.headerTrial=Gratis 30 dagars provperiod, sedan %s/ månad # + +store.realmsPlus.landing.info1.line1=Din egen personliga Realm-server – en beständig värld som alltid är online för dig och dina kompisar! # +store.realmsPlus.landing.info1.line2=Kompisar spelar alltid kostnadsfritt i ditt Realm # +store.realmsPlus.landing.info1.line3=Byt från konsol till mobil till dator. Använd valfri enhet med Minecraft-marknaden # + +store.realmsPlus.landing.info2.line1=Fri tillgång till en katalog med över 150 paket från marknaden # +store.realmsPlus.landing.info2.line2=Världarna i ditt Realm säkerhetskopieras tryggt # +store.realmsPlus.landing.info2.line3=De första 30 dagarna är gratis # +store.realmsPlus.landing.info2.line4=Prenumerera nu för %s/månad # + +store.realmsPlus.landing.beta=Beta # +store.realmsPlus.landing.preview=Förhandsvisning # + +store.realmsPlus.landing.info3.para1=Dina Realms är tillgängliga i Minecraft %s för alla Realms-prenumeranter gratis! Det är är en ny Realm som ger dig chansen att prova nya funktioner innan de släpps. # +store.realmsPlus.landing.info3.para2=Med en Realm-prenumeration kan du skapa en ny %s Realm med "Skapa ny"-knappen i huvudmenyn. Om du inte har en Realm-prenumeration kan du registrera dig via fullversionen av Minecraft. # +store.realmsPlus.landing.info3.para3=Alla Realms-skärmar och -funktioner är tillgängliga i %s förutom möjligheten att köpa en ny prenumeration eller hanteringen av befintliga Realms-prenumerationer. # +store.realmsPlus.landing.info3.para4=Din %s Realm förblir aktiv så länge som din %s Realm är länkad till en betald prenumeration. # + +store.realmsPlus.faq.header=VANLIGA FRÅGOR # +store.realmsPlus.faq.question1=Vad är Realms Plus? # +store.realmsPlus.faq.answer1=Realms Plus är ett abonnemang på en personlig server som stöder upp till 10 spelare samtidigt, med obegränsad tillgång till över 150 fantastiska Minecraft-världar, texturpaket, utseendepaket och mixpaket för ett lågt månadspris. # +store.realmsPlus.faq.question2=Vad är en personlig server? # +store.realmsPlus.faq.answer2=Med en personlig server kan du skapa en delad värld som alltid är online och tillgänglig från alla enheter med Minecraft-marknaden. De spelare du bjuder in till din Realm kan spela i den här världen när som helst. # +store.realmsPlus.faq.question3=Måste mina kompisar köpa Realms Plus för att spela i mitt Realm? # +store.realmsPlus.faq.answer3=Dina vänner behöver inte köpa ett Realms Plus-abonnemang för att spela på ditt Realm. Du kan bjuda in alla vänner (som har sina flerspelarbehörigheter aktiverade) till ditt Realm utan kostnad. # +store.realmsPlus.faq.question4=Vilka enheter stöder Realms Plus för Minecraft? # +store.realmsPlus.faq.answer4=Realms Plus är tillgängligt på alla plattformar där du kan installera Minecraft Bedrock Edition. Du kan spela Realms och använda allt innehåll från Realms Plus på alla de här enheterna om du är inloggad på ditt Microsoft-konto. ###disable_3rd_party_console_resource_pack_check +store.realmsPlus.faq.question5=Vad kostar ett abonnemang på Realms Plus? # +store.realmsPlus.faq.answer5=%s per månad för en server för 10 spelare och tillgång till över 150 paket från marknaden. # +store.realmsPlus.faq.question6=Hur ofta släpps nya paket i Realms Plus? # +store.realmsPlus.faq.answer6=Vi lägger till nya paket i Realms Plus varje månad. # +store.realmsPlus.faq.question7=Hur länge har jag tillgång till paket i Realms Plus? # +store.realmsPlus.faq.answer7=Medlemmar i Realms Plus får obegränsad tillgång till över 150 fantastiska Minecraft-världar, texturpaket, utseendepaket och mixpaket, antingen tills abonnemanget går ut eller tills paketet lämnar katalogen. # +store.realmsPlus.faq.question8=Var kan jag använda Realms Plus-paket? # +store.realmsPlus.faq.answer8=Världarna och paketen som ingår i abonnemanget kan spelas antingen online, på ditt personliga Realm eller på din lokala enhet. Det enda du behöver tänka på är att spela online var trettionde dag för att validera att abonnemanget är aktivt. # +store.realmsPlus.faq.question9=Vad händer med mina Realms och världar när abonnemanget tar slut? # +store.realmsPlus.faq.answer9=Om abonnemanget tar slut kan varken du eller dina kompisar spela tillsammans online på Realms, och du förlorar tillgången till Realms Plus-paketen. Du kan ladda ned alla världar som sparats i ditt Realm (i upp till 18 månader från det att abonnemanget tog slut). Om du använt världar, texturpaket eller mixpaket från Realms Plus måste du köpa de paketen från butiken för att använda dem. Om de fortfarande ingår i Realms Plus måste du återuppta abonnemanget. # + + +store.realmsPlus.content.skinDescription=Byt stil med nya utseenden! # +store.realmsPlus.content.worldDescription=Utforska populära innehållspaket! # +store.realmsPlus.content.textureDescription=Ny grafik till dina världar! # +store.realmsPlus.content.mashupDescription=Prova på lite av varje i mixpaket! # +store.realmsPlus.content.friendsGetAccess=Dina vänner får tillgång till innehållet som används i ditt Realm utan kostnad # + +store.realmsPlus.content.popularPacks=Populära paket i Realms Plus: # +store.realmsPlus.content.viewAllPacks=VISA ALLA PAKET # +store.realmsPlus.content.contentDescription=Få en direktkanal till otroligt Minecraft-innehåll! Med Realms Plus får du omedelbar tillgång till fler än 150 produkter på marknaden, bland annat mixpaket, världar, utseendepaket och otroliga äventyr – och nya saker läggs till varje månad. Innehållet lagras på din egen personliga server, och det är tillgängligt på alla plattformar där du använder Minecraft-marknaden och Realms. Upp till 10 spelare kan spela samtidigt, och de får tillgång till världarna i din Realm helt gratis! # + + +store.realmsPlus.freeTrial=STARTA GRATIS PROVPERIOD # + +store.inventory.button=Mitt innehåll # +store.inventory.title=Mitt innehåll # +store.inventory.dropdown.owned=Ägt # +store.inventory.dropdown.current=Nuvarande # +store.inventory.dropdown.removed=Borttaget # +store.inventory.button.subscriptions=Abonnemang # + +store.free=Kostnadsfritt # +store.redeem=Skaffa # +store.view_achievement=Visa achievement # +store.incompatible=Inkompatibelt # +store.incompatibleOnDevice=Ej kompatibelt på enhet # +store.itemIsIncompatible=Detta föremål är inte kompatibelt med din enhet. # +store.itemMayNotBeCompatible=Detta föremål är kanske inte kompatibelt med din enhet. # +store.owned=Ägt # +store.owned.legacy=Ägt (P) # +store.unlocked=Upplåst # +store.mypacks=Mitt innehåll # + +store.error=Marknadsfel # + +store.toast.downloadStarted=Nedladdning påbörjad: %s # +store.toast.downloadComplete=Nedladdning slutförd: %s # +store.toast.downloadResumed=Nedladdning återupptagen: %s # +store.toast.downloadFailed=Nedladdningen misslyckades: %s # +store.toast.downloadPaused=Nedladdning pausad: %s # +store.toast.autofulfillment.title=Genomfört! # +store.toast.autofulfillment.message=Ditt köp har genomförts # +store.popup.goBack=Gå tillbaka # +store.popup.xblRequired.title=Logga in gratis # +store.popup.xblRequired.button1=Logga in # +store.popup.xblRequired.button2=Avbryt # +store.popup.xblRequired.message=Du måste logga in innan du låser upp föremål i butiken, annars har vi inget sätt att hålla koll på vad du redan har låst upp. # +store.popup.download.title.KB=Ladda ned innehåll? - %s KB # +store.popup.download.title.MB=Ladda ned innehåll? - %s MB # +store.popup.download.msg=Detta laddar ned %s till din enhet. # +store.popup.downloadCell.title.KB=Ladda ned över mobil anslutning? - %s KB # +store.popup.downloadCell.title.MB=Ladda ned över mobil anslutning? - %s MB # +store.popup.downloadCell.msg=Du är inte ansluten till något trådlöst nätverk. Vill du ladda ned %s till din enhet över den mobila anslutningen? # +store.popup.download.button1=Ladda ned # +store.popup.download.button2=Hoppa över # +store.popup.download.back=Gå tillbaka # +store.popup.wifiWarn.title=Varning # +store.popup.wifiWarn.msg=Du är inte ansluten till något trådlöst nätverk; vill du ladda ned ändå? # +store.popup.download.noInternet.title=Någonting gick fel # +store.popup.download.noInternet.msg=Tyvärr, det gick inte att ladda ned %s. Har du kollat din internetanslutning? # +store.popup.download.noSpace.title.KB=För lite utrymme - %s KB # +store.popup.download.noSpace.title.MB=För lite utrymme - %s MB # +store.popup.download.noSpace.msg=Du har för lite ledigt utrymme på enheten för att ladda ned %s. # +store.popup.download.unOwned.title=Köp paket? # +store.popup.download.unOwned.msg=Vill du köpa paketen som används av den här världen? # +store.popup.download.unOwnedTemplate.title=Köp världsmall? # +store.popup.download.unOwnedTemplate.msg=Den här världen har skapats med en mall som inte du har låst upp. Du måste köpa den mallen för att låsa upp världen. Vill du köpa mallen som används av den här världen? # +store.popup.downloadWorldTemplate.noInternet.title=Behöver internet till mall # +store.popup.downloadWorldTemplate.noInternet.msg=Det gick inte att ansluta till marknaden för att ladda ned mallen som användes för att skapa den här världen. Mallen innehöll ett tilläggspaket som du behöver för att fortsätta spela den här världen. Återanslut till internet och ladda ned mallen för att fortsätta. # +store.popup.downloadWorldTemplate.noSpace.msg=Du har inte tillräckligt med ledigt utrymme för att ladda ned mallen som användes för att skapa den här världen. Mallen innehöll ett tilläggspaket som du behöver för att spela i världen. Frigör utrymme på enheten för att fortsätta. # +store.popup.downloadWorldTemplate.title.KB=Ladda ned mallen som saknas? - %s KB # +store.popup.downloadWorldTemplate.title.MB=Ladda ned mallen som saknas? - %s MB # +store.popup.downloadWorldTemplate.msg=Mallen som användes för att skapa världen saknas. Mallen innehöll ett tilläggspaket som du behöver för att spela i världen. # +store.popup.downloadWorldTemplate.msg.removePacks=Du kan gå till världens resurs- och beteendepaket och ta bort de paketen för att fortsätta, men världen kanske inte fungerar efteråt. # +store.popup.downloadWorldTemplate.download=Ladda ned mall # +store.popup.downloadWorldTemplateCell.download=Ladda ned mall över mobilnätverk # +store.popup.update.title.KB=Uppdatera innehåll? - %s KB # +store.popup.update.title.MB=Uppdatera innehåll? - %s MB # +store.popup.update.msg=Detta uppdaterar %s på din enhet. # +store.popup.updateCell.title.KB=Uppdatera över mobil anslutning? - %s KB # +store.popup.updateCell.title.MB=Uppdatera över mobil anslutning? - %s MB # +store.popup.updateCell.msg=Du är inte ansluten till något trådlöst nätverk. Vill du uppdatera %s på din enhet över den mobila anslutningen? # +store.popup.update.button1=Uppdatera # +store.popup.update.button2=Hoppa över # +store.popup.update.back=Gå tillbaka # +store.popup.purchaseInProgress.title=Köpet behandlas # +store.popup.purchaseInProgress.msg=Det borde inte ta lång tid. # +store.popup.purchaseFailed.title=Någonting gick fel # +store.popup.purchaseFailed.msg=Tyvärr, ditt köp gick inte att slutföra. Har du kollat din internetanslutning? # +store.popup.purchasePending.title=Försöker fortfarande # +store.popup.purchasePending.msg=Vi väntar fortfarande på att ditt köp ska verifieras. Vi meddelar dig när det är klart! # +store.popup.purchaseFailedInsufficientFunds.title=Du behöver fler mynt # +store.popup.purchaseFailedInsufficientFunds.msg=Du har inte tillräckligt med mynt för att låsa upp det här föremålet. Du kan köpa mynt i appbutiken. # +store.popup.purchaseFailedInsufficientFunds.buyButton=Skaffa mynt # +store.popup.purchasePriceMismatch.msg=Tyvärr, ditt köp gick inte att slutföra. Försök igen senare. # +store.popup.trialUpgradeFail.title=Fel vid upplåsning av spel # +store.popup.trialUpgradeFail.msg=Du är inloggad med ett annat Microsoft-konto än det som användes till att ladda ner Minecraft-demon. Logga in med det kontot och försök igen. # +store.popup.downloaded.unOwnedTemplate.title=Köp världsmall? # +store.popup.downloaded.unOwnedTemplate.msg=Du äger inte den här mallen och måste köpa den för att låsa upp den. Vill du köpa mallen? # +store.popup.rtx.title=Ladda ned raytracing-paket? # +store.popup.rtx.msg=Den här världen har resurspaket med raytracing aktiverat som du måste ladda ned för att kunna spela. Din enhet kan inte hantera raytracing, så du ser bara de grundläggande texturerna efter nedladdningen. Vill du ladda ned det här paketet? # +store.popup.skinEquipWarn.title=Utseendevarning # +store.popup.skinEquipWarn.msg=Om du har en karaktärsskapare i världen kommer detta att växla till det klassiska utseendet. Du kan fortfarande växla tillbaka till karaktärsskaparen i omklädningsrummet. Vill du använda det? # +store.claim.success=Du har hämtat %s # +store.claimAll.success=Du har hämtat alla föremål för dagen # +store.purchase.success=Du har köpt: %s # +store.purchase.bundle=Lås upp %d av %d paket? # +store.purchase.bundle.confirm=Lås upp nu! # +store.purchase.bundle.partiallyOwnedWarning=Bara så du vet äger du redan följande paket: %s. Vill du låsa upp resten av paketen? # +store.purchase.bundle.owned=Ägt # +store.purchase.bundle.unowned=Du får # +store.createdBy=Av %s # +store.seeMoreBy=Visa fler av %s # +store.seeMoreBy.multiCreatorBundle=Se mer av paketskaparna # +store.fetchingItem=Ansluter till marknaden ... # + +store.timer.daysAbbreviated=%s d ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.hoursAbbreviated=%s t ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.minutesAbbreviated=%s m ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.secondsAbbreviated=%s s ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.left=%s kvar # + +store.startMenu.sale=Rea! # + +store.progress.fetchingProducts=Hämtar produkter # +store.progress.checkingDownload=Kontrollerar nedladdning # + +store.content.download=Ladda ned # +store.content.update=Uppdatera # +store.content.updating=Uppdaterar ... # +store.content.requireXbl.signedIn=Ladda ned gratis med Microsoft-konto. # +store.content.requireXbl.notSignedIn=Logga in med ett Microsoft-konto för att låsa upp. # + +store.mashup.count.personaPiece=1 karaktärsdel # +store.mashup.count.personaPieces=%s karaktärsdelar # +store.mashup.count.skin=1 utseende # +store.mashup.count.skins=%s utseenden # +store.mashup.count.texturePack=1 texturpaket # +store.mashup.count.texturePacks=%s texturpaket #number of texture packs # +store.mashup.count.world=1 värld # +store.mashup.count.worlds=%s världar #number of worlds # + +store.mashup.bundle=Paket # +store.mashup.bundle.multipleCreators=Flera skapare # +store.mashup.continue=Fortsätt # +store.mashup.createWorld=Skapa den här världen! # +store.mashup.leaveWorldToCreate=Måste lämna världen innan du skapar # +store.mashup.equipSkin=Använd # +store.mashup.equipThisSkin=Använd %s-utseendet! # +store.mashup.readMore=Läs mer # +store.mashup.readLess=Läs mindre # +store.mashup.mashupPack=Mixpaket # +store.mashup.skinPack=Utseendepaket # +store.mashup.texturePack=Texturpaket # +store.mashup.ratings=Betyg # +store.mashup.world=Värld # +store.mashup.missingContent=Åtgärden kunde inte slutföras. Det lokala innehållet saknas. # +store.mashup.title.bundles=%s paket ingår! # +store.mashup.title.bundleUpsell=Få detta och massa annat i ett paket! # +store.mashup.title.resourcePack=Ta en rundtur! # +store.mashup.title.skinPack=%s: %s # +store.mashup.title.worldView=En resa i en ny värld! # +store.mashup.title.ratings=Communityns betyg # +store.mashup.title.recentlyViewed=Visades senast # +store.mashup.title.relatedItems=Relaterade föremål # +store.mashup.mashupContentsFull=Värld, texturpaket och %s utseenden # +store.mashup.mashupContentsSkinAndTexturePack=Texturpaket och %s utseenden # +store.mashup.mashupContentsSkinAndWorld=Värld och %s utseenden # +store.mashup.mashupContentsTexturePackAndWorld=Texturpaket och värld # +store.mashup.mashupContentsSkinPack=%s utseenden # +store.mashup.last_updated=Senast uppdaterat: %s # +store.mashup.up_to_date=Paketet är uppdaterat # +store.mashup.out_of_date_tooltip=Paket kanske saknar utseenden för föremål/block släppta efter senaste uppdateringen # +store.mashup.description=BESKRIVNING # + +store.new.icon=Nytt # + +store.offerDescription.title=Paketbeskrivning # +store.offerDescription.tags=Taggar: # +store.offerDescription.genre=Genre: # +store.offerDescription.players=Spelare: # +store.offerDescription.playerCountNote=Obs! Spelare anger antalet spelare som skaparen har avsett för en optimal upplevelse. # +store.offerDescription.languages=Språk: # +store.offerDescription.showMore=Visa mer # +store.offerDescription.showLess=Visa mindre # +playercount.single_player=En spelare # +playercount.multiplayer=Flera spelare # + +store.ratings.ratingsCount=%s betyg # +store.ratings.ratingOutOfFive=%s av 5 stjärnor # +store.ratings.rateContent=Betygsätt paketet # +store.ratings.rateContentGeneral=Betygsätt innehållet # +store.ratings.yourRating=Ditt betyg # +store.ratings.stars= %s stjärnor # +store.ratings.rate=Betygsätt paketet! # + +store.ratings.signIn.title=Betygsätt produkter på marknaden # +store.ratings.signIn.description1=Berätta för skaparen och communityn om din upplevelse med produkten! # +store.ratings.signIn.description2=Du måste logga in med ett Microsoft-konto innan du kan betygsätta produkter. # + +store.purchase.success.realMoney1=Du har låst upp: %s för %s # +store.purchase.success.realMoney2=+%s :minecoin: # +store.purchase.signIn=Expandera ditt spel med en hel uppsjö av utmärkt innehåll. # +store.purchase.signInPart2=Logga in med ett Microsoft-konto för att börja använda marknaden! # +store.purchase.realmoney.disclaimer=*Köper %s mynt för %s och löser in det här paketet för %s mynt, vilket gör att %s återstår. # +store.purchase.notAvailable=Inte tillgängligt just nu # + +store.wishlist.toast.added=%s har lagts till i din önskelista # +store.wishlist.toast.removed=%s har tagits bort från din önskelista # +store.wishlist.toast.failed=%s kan inte läggas till/tas bort just nu # + +store.bundleUpsell.contents.single=+1 paket till # +store.bundleUpsell.contents.plural=+%s paket till # + +store.coins.currentCoins=Du har %s mynt # +store.coins.purchase.confirmation=Skaffa fler mynt för att låsa upp paketet? # +store.coins.purchase.coinsLeftToBuy=Du behöver %s mynt till för att låsa upp paketet. # +store.coins.purchase=Köp mynt # +store.coins.offer0=Stapel med mynt! # +store.coins.offer1=Hög med mynt! # +store.coins.offer2=Berg av mynt! # +store.coins.header=Använd mynt för att låsa upp allt möjligt! # +store.coins.value=Prisvärt! # +store.coins.purchase.toast.withCoinCount=Du har köpt %s mynt! # +store.coins.purchase.toast.unknownCoinCount=Du har köpt mynt! # +store.coins.purchased.failed.title=Någonting gick fel # +store.coins.purchased.failed.body=Det gick inte att ansluta till appbutiken. Prova att logga in på appbutiken eller kontrollera din internetanslutning. # +store.coins.tooManyCoins=Använd några av dina mynt, sen kan du köpa fler. # +store.coins.incomplete.title=Ofullbordat myntköp # +store.coins.incomplete.fulfill.a=Vi blev visst inte helt klara förra gången. Nu bekräftar vi köpet. # +store.coins.incomplete.fulfill.b=Det verkar som att du började köpet med ett annat Microsoft-konto. Vill du bekräfta köpet med det här kontot i stället? # +store.coins.incomplete.fulfill.c=Någon började göra ett köp med faktureringskontot på den här enheten. Vill du bekräfta köpet med det här kontot? # +store.coins.fixAppReceipt.title=Någonting gick fel # +store.coins.fixAppReceipt.body=Ett fel har inträffat med ditt appkvitto; logga in för att fortsätta. # +store.coins.fixAppReceipt.button=Logga in i Store # + +store.purchase.toast.generic=Du har köpt %s! # + +store.featured.realms.title=Prova Realms kostnadsfritt # +store.featured.realms.desc=Upplev det bästa sättet att spela Minecraft med dina kompisar. # + +store.hyperlink.creator.notFound=Tyvärr! Skaparen som angavs av hyperlänken kunde inte hittas. # +store.hyperlink.ingame=Hyperlänkar är inte tillåtna medan du befinner dig i världar. Lämna världen och försök igen. # + +store.resource.try=Prova! # +store.resource.create=Hantera dina resurspaket # +store.resource.screenshots=Skärmbilder # +store.resourcePack.activateTexturePack=Aktivera texturpaketet! # +store.resourcePack.leaveWorldToActivate=Stäng världen om du vill använda paketet # +store.3pserverItem.fetchingCancel=Avbryt # +store.3pserverItem.fetchingItem=%s har någonting kul att dela med dig. # +store.3pserverItem.fetchingItemTitle=Vänta lite # +store.3pserverItem.unlock=Lås upp för %s # +store.3pserverItem.alreadyPurchased=Ägt # +store.restore.description=Vi återställer dina köp! # +store.restore.failed=Tyvärr, det gick inte att återställa dina köp. Har du kollat din internetanslutning? # +store.connection.failed.title=Någonting gick fel # +store.connection.failed.body=Det går tyvärr inte att ansluta till marknaden just nu. Försök igen senare! # +store.connection.failed.code=Felkod: %s # +store.connection.failed.request=Det går tyvärr inte att visa den här sidan just nu. Försök med en annan! # +store.featured.createdBy=Av %s # +store.downloading=Laddar ned ... # +store.downloading.title=Laddar ned: %s # +store.updating=Uppdaterar ... # +store.updating.title=Uppdaterar: %s # +store.importing.title=Importerar: %s # +store.importing=Importerar ... # +store.showMore=Se allt # +store.inventory.no.xbl=Mina paket # + +store.promo.today=Endast i dag! # +store.promo.upsell=Missa inte dagens gåva! # +store.promo.comeBackTomorrow=Kom tillbaka i morgon för nästa gåva! # +store.promo.end=Gott nytt år! # +store.promo.comingSoon=12 dagar med Minecraft börjar i morgon! # + +store.promo.holiday.first=På första dagen med Minecraft, # +store.promo.holiday.second=På andra dagen med Minecraft, # +store.promo.holiday.third=På tredje dagen med Minecraft, # +store.promo.holiday.fourth=På fjärde dagen med Minecraft, # +store.promo.holiday.fifth=På femte dagen med Minecraft, # +store.promo.holiday.sixth=På sjätte dagen med Minecraft, # +store.promo.holiday.seventh=På sjunde dagen med Minecraft, # +store.promo.holiday.eighth=På åttonde dagen med Minecraft, # +store.promo.holiday.ninth=På nionde dagen med Minecraft, # +store.promo.holiday.tenth=På tionde dagen med Minecraft, # +store.promo.holiday.eleventh=På elfte dagen med Minecraft, # +store.promo.holiday.twelfth=På tolfte dagen med Minecraft, # + +store.promo.date.jan=%s jan # +store.promo.date.feb=%s feb # +store.promo.date.mar=%s mar # +store.promo.date.apr=%s apr # +store.promo.date.may=%s maj # +store.promo.date.jun=%s jun # +store.promo.date.july=%s jul # +store.promo.date.aug=%s aug # +store.promo.date.sep=%s sep # +store.promo.date.oct=%s okt # +store.promo.date.nov=%s nov # +store.promo.date.dec=%s dec # + +store.myAccount=Mitt konto # +store.xbl.signin=Logga in # +store.xbl.signinOrSignUp=Logga in eller registrera dig gratis # +store.xbl.disconnected=Nedkopplad # +store.xbl.conversionFailedTitle=Någonting gick fel # +store.xbl.conversionFailedMessage=Försök igen senare. # + +store.sales.allByCreator=På rea nu! # +store.sales.bundlesOnSale=Paket på rea nu! # +store.sales.mashupsOnSale=Mixpaket på rea nu! # +store.sales.skinsOnSale=Utseenden på rea nu! # +store.sales.texturesOnSale=Texturpaket på rea nu! # +store.sales.worldsOnSale=Världar på rea nu! # + +store.showalloffers.list.title=%s-butik # +store.showalloffers.list.back=Gå tillbaka # + +store.suggestedOffers.defaultTitle=Roliga sätt att spela på # + +store.minecoin.notavailable=Köp med mynt är inte tillgängliga i den här versionen av Minecraft. # + + +store.search.allResults=%d resultat # +store.search.dynamicPlaceHolderText=Prova att söka på %s! # +store.search.error.searchStringAndFilters=Oj då! "%s" och de valda filtren gav inga träffar. Prova att utvidga sökningen ... # +store.search.error.searchStringAndNoFilters=Oj då! "%s" gav inga träffar. Prova att söka på någonting annat ... # +store.search.error.emptySearchStringAndFilters=Oj då! De valda filtren gav inga träffar. Prova att utvidga sökningen ... # +store.search.error.emptySearch=Hoppsan! Vi kan inte söka efter inget. # +store.search.greyListedResults= -- Visar bara innehåll som fungerar på den här enheten. # +store.search.noConnectionErrorText=Oj då! Du verkar inte vara ansluten till internet. Kontrollera anslutningen och försök igen! # +store.search.placeHolderText=Sök här ... # +store.search.pluralResults= Resultat # +store.search.pluralPossibleResults= Möjliga resultat # +store.search.singularResult= Resultat # +store.search.singularPossibleResult= Möjligt resultat # +store.search.title=Sök # +store.search.trendingRowTitle=Populär sökning: %s # +store.search.button=Sök # + +store.search.filters.bundles=Paket # +store.search.filters.clear=Rensa filter # +store.search.filters.reset=Återställ filter # + +store.search.filter.clear.creator=Rensa skaparfilter # +store.search.filter.creator=Skapare # +store.search.filter.creator.selectedCount=%d skapare # + +store.search.filter.offer_type=Erbjudandetyper # +store.search.filter.offer_type.selectedCount=%d erbjudandetyper # +store.search.filter.offer_type.bundles=Paket # +store.search.filter.offer_type.realmsplus=Realms Plus # + +store.search.filter.clear.pack_type=Rensa pakettypsfilter # +store.search.filter.mashupPacks=Mixpaket # +store.search.filter.andSelectedText=och %s # +store.search.filter.pack_type=Pakettyper # +store.search.filter.pack_type.selectedCount=%d pakettyper # +store.search.filter.minecoin=Minecoins # +store.search.filter.minecoin.selectedCount=%d Minecoin-filter # +store.search.filter.clear.minecoin=Rensa Minecoin-filter # +store.search.filter.rating=Betyg # +store.search.filter.rating.selectedCount=%d betygsfilter # +store.search.filter.clear.rating=Rensa betygsfilter # +store.search.filter.skinPacks=Utseenden # +store.search.filter.texturePacks=Texturer # +store.search.filter.title=Filter # +store.search.filter.worldTemplates=Världar # +store.search.filter.installed_state=Installerat tillstånd # +store.search.filter.installed=Installerat # +store.search.filter.notInstalled=Inte installerade # +store.search.filter.clear.installed=Återställ installationsfilter # + +store.search.sort_menu.sortConstWord=Sortera # +store.search.sort_menu.Default=Relevans # +store.search.sort_menu.NewestFirst=Nyast först # +store.search.sort_menu.OldestFirst=Äldst först # +store.search.sort_menu.A_to_Z=A–Ö # +store.search.sort_menu.Z_to_A=Ö–A # +store.search.sort_menu.Installed=Installerat # +store.search.sort_menu.notInstalled=Inte installerade # +store.search.sort_menu.HighestPrice=Pris: Högt till lågt # +store.search.sort_menu.LowestPrice=Pris: Lågt till högt # +store.search.sort_menu.HighestRating=Betyg: Fallande # +store.search.sort_menu.LowestRating=Betyg: Stigande # +store.search.sort_menu.resultText=på %s # + +store.pagination.next=Nästa > ### Chevrons (< and >) should not be moved +store.pagination.previous=< Föregående ### Chevrons (< and >) should not be moved + +store.shareDescription=Oj! %s har gjort ett superhäftigt paket. Du måste kolla in det. # +store.copyToastMessage=Länk kopierad till urklipp! # + +store.uploadContentToRealmsSuccess=Innehållet laddades upp till valt Realm. # +store.uploadContentToRealmsFail.title=Fel # +store.uploadContentToRealmsProgressTitle=Applicerar innehåll på Realm # +store.uploadContentToRealmsProgressText=Det valda innehållet appliceras på ditt Realm. # +store.uploadContentToRealmsFail.message=Kunde inte ladda upp innehållet till valt Realm! # +store.uploadContentToRealmsFail.forbidden.message=Du äger inte alla delar av det tillämpade innehållet! # +store.applyToRealm=Skapa i Realm # +store.inRealmsPlus=I Realms Plus # +store.uploadWorldTitle=Ersätt värld? # +store.uploadPackTitle=Ersätt paket? # +store.uploadWorldMessage=Det här tar bort världen från din aktiva Realm-plats så att du kan ersätta den med en ny. Medlemmarna i din Realm får tillgång till den nya världen. Välj Avbryt om du vill ladda ned en kopia av den aktuella världen så att du inte förlorar några data. Välj Bekräfta om du vill fortsätta att ersätta världen. # +store.uploadPackMessage=Detta tar bort alla resurs- och beteendepaket som används i ditt Realm och ersätter dem med det valda paketet. Vill du fortsätta? # + +stream.confirm_start=Är du säker på att du vill börja sända? # +stream.unavailable.account_not_bound=Du måste koppla ditt Twitch-konto på mojang.com innan du kan börja sända Minecraft genom Twitch. Vill du göra det nu? # +stream.unavailable.account_not_bound.okay=Koppla konton # +stream.unavailable.account_not_migrated=Du måste migrera ditt Minecraft-konto till ett Mojang-konto innan du kan börja sända Minecraft genom Twitch. Vill du göra det nu? # +stream.unavailable.account_not_migrated.okay=Migrera konto # +stream.unavailable.failed_auth=Autentiseringen på Twitch misslyckades. Gå till mojang.com och koppla om ditt Twitch-konto. # +stream.unavailable.failed_auth.okay=Koppla om konton # +stream.unavailable.failed_auth_error=Kunde inte autentisera på Twitch. Försök igen senare. # +stream.unavailable.initialization_failure=Kunde inte starta Twitchs SDK. # +stream.unavailable.initialization_failure.extra=(Anledning: %s) # +stream.unavailable.library_arch_mismatch=Den anpassade javaversionen som används för att starta Minecraft använder en annan arkitektur än den som startprogrammet använder. Se till att båda använder samma; antingen 32-bitars eller 64-bitars. # +stream.unavailable.library_failure=Kan inte ladda programbiblioteken som behövs för den integrerade sändningstjänsten på Twitch. # +stream.unavailable.no_fbo=För att använda integrerade Twitch-sändningar måste ditt grafikkort ha stöd för minst version 3.0 av OpenGL och Framebuffer Objects (FBO-objekt) via ett tillägg. # +stream.unavailable.no_fbo.arb=FBO-stöd via ARB är: %s # +stream.unavailable.no_fbo.blend=Separate blending-stöd via EXT är: %s # +stream.unavailable.no_fbo.ext=FBO-stöd via EXT är: %s # +stream.unavailable.no_fbo.version=Du använder: %s # +stream.unavailable.not_supported.mac=Tyvärr krävs en nyare version av OSX på Mac än den du använder för att använda integrerad sändning på Twitch. Du måste använda 10.7 (Mac OS X Lion) eller nyare för att använda tjänsten. Vill du gå till apple.com och läsa mer om hur man uppgraderar? # +stream.unavailable.not_supported.mac.okay=Uppgradera # +stream.unavailable.not_supported.other=Tyvärr kräver tjänsten för integrerad sändning på Twitch att du använder Windows (Vista eller nyare) eller Mac OS X (10.7/Lion eller nyare) # +stream.unavailable.not_supported.windows=Tyvärr kräver tjänsten för integrerad sändning på Twitch en nyare version av Windows än den du använder. Du behöver Windows Vista eller nyare. # +stream.unavailable.report_to_mojang=Rapportera till Mojang # +stream.unavailable.soundflower.chat=Soundflower krävs för att streama på Mac. %s # +stream.unavailable.soundflower.chat.link=Klicka här för att installera det. # +stream.unavailable.title=Det går inte att sända på Twitch # +stream.unavailable.unknown=Tyvärr går det inte att sända på Twitch just nu och vi har ingen aning om vad det beror på :'( # +stream.unavailable.unknown.chat=Kunde inte starta stream: %s # +stream.user.mode.administrator=Twitch-administratör # +stream.user.mode.banned=Avstängd # +stream.user.mode.banned.other=Avstängd från %ss kanal # +stream.user.mode.banned.self=Avstängd från din kanal # +stream.user.mode.broadcaster=Sändare # +stream.user.mode.broadcaster.other=Sändare # +stream.user.mode.broadcaster.self=Sändare (du!) # +stream.user.mode.moderator=Moderator # +stream.user.mode.moderator.other=Moderator i %ss kanal # +stream.user.mode.moderator.self=Moderator i din kanal # +stream.user.mode.staff=Twitch-personal # +stream.user.subscription.subscriber=Prenumerant # +stream.user.subscription.subscriber.other=Prenumerant på %ss kanal # +stream.user.subscription.subscriber.self=Prenumerant på din kanal # +stream.user.subscription.turbo=Twitch Turbo # +stream.userinfo.ban=Stäng av # +stream.userinfo.chatTooltip=Klicka för att hantera användare # +stream.userinfo.mod=Befordra till moderator # +stream.userinfo.timeout=Överskrid tidsgräns # +stream.userinfo.unban=Häv avstängning # +stream.userinfo.unmod=Degradera från moderator # + +profanity_filter.title=Språkfilter # +profanity_filter.msg=Texten du skrev in kan inte användas för att den innehåller ord som kan uppfattas som stötande. Försök igen. # + +terms_and_conditions.goBack=Gå tillbaka # +terms_and_conditions.viewTermsAndConditions=Besök https://minecraft.net/terms i valfri webbläsare för att läsa villkoren. # + +tile.acaciaFence.name=Akaciastaket # +tile.acacia_fence_gate.name=Akaciagrind # +tile.activator_rail.name=Aktiveringsräls # +tile.allow.name=Tillåt # +tile.air.name=Luft # +tile.unknown.name=Okänd # +tile.deny.name=Neka # +tile.border_block.name=Gräns # +tile.anvil.intact.name=Städ # +tile.anvil.name=Städ # +tile.anvil.slightlyDamaged.name=Lätt skadat städ # +tile.anvil.veryDamaged.name=Mycket skadat städ # +tile.barrier.name=Barriär # +tile.beacon.name=Fyrljus # +tile.beacon.primary=Primär kraft # +tile.beacon.secondary=Sekundär kraft # +tile.beacon.primary.pocket=Primär # +tile.beacon.secondary.pocket=Sekundär # +tile.beehive.name=Bikupa # +tile.bee_nest.name=Bisamhälle # +tile.target.name=Mål # +tile.bed.name=Säng # +tile.bed.noSleep=Du kan bara sova på natten # +tile.bed.notSafe=Du kan inte vila nu; det finns monster i närheten # +tile.bed.notValid=Din hemsäng saknades eller var blockerad # +tile.bed.occupied=Den här sängen används # +tile.bed.respawnSet=Spawnpunkt vald # +tile.bed.tooFar=Sängen är för långt borta. # +tile.bed.obstructed=Sängen är blockerad # +tile.bedrock.name=Berggrund # +tile.bell.name=Ringklocka # +tile.camera.name=Kamera # +tile.conduit.name=Ledare # +tile.invisibleBedrock.name=Osynlig berggrund # +tile.beetroot.name=Rödbeta # +tile.big_dripleaf.name=Stort dropplöv # +tile.small_dripleaf_block.name=Litet dropplöv # +tile.hanging_roots.name=Hängande rötter # +tile.dirt_with_roots.name=Rotad jord # +tile.spore_blossom.name=Sporblomma # +tile.azalea_leaves.name=Azalealöv # +tile.azalea_leaves_flowered.name=Blommande azaleablad # +tile.azalea.name=Azalea # +tile.flowering_azalea.name=Blommande Azalea # +tile.cave_vines.name=Grottrankor # +tile.cave_vines_body_with_berries.name=Grottrankor # +tile.cave_vines_head_with_berries.name=Grottrankor # +item.glow_berries.name=Glödbär # +tile.moss_block.name=Mossblock # +tile.moss_carpet.name=Mossmatta # +tile.birchFence.name=Björkstaket # +tile.birch_fence_gate.name=Björkgrind # +tile.blast_furnace.name=Masugn # +tile.bone_block.name=Benblock # +tile.coal_block.name=Kolblock # +tile.diamond_block.name=Diamantblock # +tile.emerald_block.name=Smaragdblock # +tile.gold_block.name=Guldblock # +tile.iron_block.name=Järnblock # +tile.lapis_block.name=Lapis lazuli-block # +tile.redstone_block.name=Rödstensblock # +tile.bookshelf.name=Bokhylla # +tile.brick_block.name=Tegelblock # +tile.brown_mushroom.name=Brun svamp # +tile.brown_mushroom_block.mushroom.name=Svamp # +tile.brown_mushroom_block.stem.name=Svampfot # +tile.brown_mushroom_block.cap.name=Brunt svampblock # +tile.wooden_button.name=Ekknapp # +tile.acacia_button.name=Akaciaknapp # +tile.birch_button.name=Björkknapp # +tile.dark_oak_button.name=Mörk ekknapp # +tile.jungle_button.name=Djungelknapp # +tile.respawn_anchor.respawnSet=Respawnplats har ställts in # +tile.respawn_anchor.notValid=Ditt respawnankare hade slut på laddningar, saknades eller var blockerat # +tile.spruce_button.name=Granknapp # +tile.stone_button.name=Stenknapp # +tile.cactus.name=Kaktus # +tile.cake.name=Tårta # +tile.dried_kelp_block.name=Block av torkad kelp # +tile.carrots.name=Morötter # +tile.carved_pumpkin.name=Snidad pumpa # +tile.cauldron.name=Kittel # +tile.chalkboard.oneByOne.name=Skiffer # +tile.chalkboard.twoByOne.name=Affisch # +tile.chalkboard.threeByTwo.name=Svart tavla # +tile.chest.name=Kista # +tile.ender_chest.name=Enderkista # +tile.jigsaw.name=Pusselblock # +tile.honey_block.name=Honungsblock # +tile.honeycomb_block.name=Honungskaksblock # +tile.lodestone.name=Lodsten # +tile.nether_sprouts.name=Nether-groddar # +tile.crimson_stem.name=Karmosinfot # +tile.warped_stem.name=Förvriden fot # +tile.stripped_crimson_stem.name=Skalad karmosinfot # +tile.stripped_warped_stem.name=Skalad förvriden fot # +tile.crimson_hyphae.name=Blodröd hyfer # +tile.warped_hyphae.name=Vriden hyfer # +tile.stripped_crimson_hyphae.name=Skalad blodröd hyfer # +tile.stripped_warped_hyphae.name=Skalad vriden hyfer # +tile.crimson_planks.name=Karmosinplankor # +tile.warped_planks.name=Förvridna plankor # +tile.crimson_door.name=Karmosindörr # +tile.warped_door.name=Förvriden dörr # +tile.crimson_trapdoor.name=Karmosinfallucka # +tile.warped_trapdoor.name=Förvriden fallucka # +tile.crimson_standing_sign.name=Karmosinskylt # +tile.warped_standing_sign.name=Förvriden skylt # +tile.crimson_wall_sign.name=Karmosinskylt # +tile.warped_wall_sign.name=Förvriden skylt # +tile.crimson_stairs.name=Karmosintrappa # +tile.warped_stairs.name=Förvriden trappa # +tile.crimson_fence.name=Karmosinstaket # +tile.warped_fence.name=Förvridet staket # +tile.crimson_fence_gate.name=Karmosingrind # +tile.warped_fence_gate.name=Förvriden grind # +tile.crimson_button.name=Karmosinknapp # +tile.warped_button.name=Förvriden knapp # +tile.crimson_pressure_plate.name=Karmosintryckplatta # +tile.warped_pressure_plate.name=Förvriden tryckplatta # +tile.crimson_slab.name=Karmosinplatta # +tile.warped_slab.name=Förvriden platta # +tile.crimson_double_slab.name=Karmosinplatta # +tile.warped_double_slab.name=Förvriden platta # +tile.shroomlight.name=Lampsvamp # +tile.crimson_nylium.name=Karmosinnylium # +tile.warped_nylium.name=Förvridet nylium # +tile.basalt.name=Basalt # +tile.polished_basalt.name=Polerad basalt # +tile.blackstone.name=Svartsten # +tile.polished_blackstone_bricks.name=Polerade svartstenar # +tile.cracked_polished_blackstone_bricks.name=Spruckna polerade svartstenar # +tile.polished_blackstone_brick_stairs.name=Trappa av polerade svartstenar # +tile.blackstone_stairs.name=Svartstenstrappa # +tile.blackstone_wall.name=Svartstensvägg # +tile.polished_blackstone_brick_wall.name=Vägg av polerade svartstenar # +tile.chiseled_polished_blackstone.name=Huggen polerad svartsten # +tile.gilded_blackstone.name=Förgylld svartsten # +tile.blackstone_slab.name=Svartstensplatta # +tile.polished_blackstone_brick_slab.name=Platta av polerade svartstenar # +tile.chain.name=Kedja # +tile.soul_soil.name=Själajord # +tile.soul_fire.name=Själaeld # +tile.polished_blackstone.name=Polerad svartsten # +tile.polished_blackstone_stairs.name=Polerad svartstenstrappa # +tile.polished_blackstone_slab.name=Polerad svarstensplatta # +tile.polished_blackstone_pressure_plate.name=Tryckplatta av polerad svartsten # +tile.polished_blackstone_button.name=Knapp av polerad svartsten # +tile.polished_blackstone_wall.name=Vägg av polerad svartsten # +tile.soul_campfire.name=Själslägereld # +tile.chiseled_nether_bricks.name=Huggna Nether-tegelstenar # +tile.cracked_nether_bricks.name=Spruckna Nether-tegelstenar # +tile.quartz_bricks.name=Kvartstegelstenar # +tile.trapped_chest.name=Kistfälla # +tile.shulkerBoxWhite.name=Vit shulkerlåda # +tile.shulkerBoxOrange.name=Orange shulkerlåda # +tile.shulkerBoxMagenta.name=Ljuslila shulkerlåda # +tile.shulkerBoxLightBlue.name=Ljusblå shulkerlåda # +tile.shulkerBoxYellow.name=Gul shulkerlåda # +tile.shulkerBoxLime.name=Limegrön shulkerlåda # +tile.shulkerBoxPink.name=Rosa shulkerlåda # +tile.shulkerBoxGray.name=Grå shulkerlåda # +tile.shulkerBoxSilver.name=Ljusgrå shulkerlåda # +tile.shulkerBoxCyan.name=Turkos shulkerlåda # +tile.shulkerBoxPurple.name=Lila shulkerlåda # +tile.shulkerBoxBlue.name=Blå shulkerlåda # +tile.shulkerBoxBrown.name=Brun shulkerlåda # +tile.shulkerBoxGreen.name=Grön shulkerlåda # +tile.shulkerBoxRed.name=Röd shulkerlåda # +tile.shulkerBoxBlack.name=Svart shulkerlåda # +tile.shulkerBox.name=Shulkerlåda # +tile.chorus_flower.name=Körblomma # +tile.chorus_plant.name=Körväxt # +tile.stained_glass.white.name=Vitmålat glas # +tile.stained_glass.silver.name=Ljusgråmålat glas # +tile.stained_glass.gray.name=Gråmålat glas # +tile.stained_glass.black.name=Svartmålat glas # +tile.stained_glass.brown.name=Brunmålat glas # +tile.stained_glass.red.name=Rödmålat glas # +tile.stained_glass.orange.name=Orangemålat glas # +tile.stained_glass.yellow.name=Gulmålat glas # +tile.stained_glass.lime.name=Limegrönmålat glas # +tile.stained_glass.green.name=Grönmålat glas # +tile.stained_glass.cyan.name=Turkosmålat glas # +tile.stained_glass.light_blue.name=Ljusblåmålat glas # +tile.stained_glass.blue.name=Blåmålat glas # +tile.stained_glass.purple.name=Lilamålat glas # +tile.stained_glass.magenta.name=Ljuslilamålat glas # +tile.stained_glass.pink.name=Rosamålat glas # +tile.stained_glass_pane.white.name=Vitmålad glasruta # +tile.stained_glass_pane.silver.name=Ljusgråmålad glasruta # +tile.stained_glass_pane.gray.name=Gråmålad glasruta # +tile.stained_glass_pane.black.name=Svartmålad glasruta # +tile.stained_glass_pane.brown.name=Brunmålad glasruta # +tile.stained_glass_pane.red.name=Rödmålad glasruta # +tile.stained_glass_pane.orange.name=Orangemålad glasruta # +tile.stained_glass_pane.yellow.name=Gulmålad glasruta # +tile.stained_glass_pane.lime.name=Limegrönmålad glasruta # +tile.stained_glass_pane.green.name=Grönmålad glasruta # +tile.stained_glass_pane.cyan.name=Turkosmålad glasruta # +tile.stained_glass_pane.light_blue.name=Ljusblåmålad glasruta # +tile.stained_glass_pane.blue.name=Blåmålad glasruta # +tile.stained_glass_pane.purple.name=Lilamålad glasruta # +tile.stained_glass_pane.magenta.name=Ljuslilamålad glasruta # +tile.stained_glass_pane.pink.name=Rosamålad glasruta # +tile.clay.name=Lerblock # +tile.hardened_clay.name=Terrakotta # +tile.stained_hardened_clay.black.name=Svart terrakotta # +tile.stained_hardened_clay.blue.name=Blå terrakotta # +tile.stained_hardened_clay.brown.name=Brun terrakotta # +tile.stained_hardened_clay.cyan.name=Turkos terrakotta # +tile.stained_hardened_clay.gray.name=Grå terrakotta # +tile.stained_hardened_clay.green.name=Grön terrakotta # +tile.stained_hardened_clay.lightBlue.name=Ljusblå terrakotta # +tile.stained_hardened_clay.lime.name=Limegrön terrakotta # +tile.stained_hardened_clay.magenta.name=Ljuslila terrakotta # +tile.stained_hardened_clay.name=Terrakotta # +tile.stained_hardened_clay.orange.name=Orange terrakotta # +tile.stained_hardened_clay.pink.name=Rosa terrakotta # +tile.stained_hardened_clay.purple.name=Lila terrakotta # +tile.stained_hardened_clay.red.name=Röd terrakotta # +tile.stained_hardened_clay.silver.name=Ljusgrå terrakotta # +tile.stained_hardened_clay.white.name=Vit terrakotta # +tile.stained_hardened_clay.yellow.name=Gul terrakotta # +tile.structure_block.name=Strukturblock # +structure_block.waterlog_block=Vattenfyll block # +tile.structure_void.name=Strukturerat tomrum # +tile.wool.black.name=Svart ull # +tile.wool.blue.name=Blå ull # +tile.wool.brown.name=Brun ull # +tile.wool.cyan.name=Turkos ull # +tile.wool.gray.name=Grå ull # +tile.wool.green.name=Grön ull # +tile.wool.lightBlue.name=Ljusblå ull # +tile.wool.lime.name=Limegrön ull # +tile.wool.magenta.name=Ljuslila ull # +tile.wool.name=Ull # +tile.wool.orange.name=Orange ull # +tile.wool.pink.name=Rosa ull # +tile.wool.purple.name=Lila ull # +tile.wool.red.name=Röd ull # +tile.wool.silver.name=Ljusgrå ull # +tile.wool.white.name=Vit ull # +tile.wool.yellow.name=Gul ull # +tile.cobblestone_wall.mossy.name=Mossig kullerstensmur # +tile.cobblestone_wall.normal.name=Kullerstensmur # +tile.cobblestone_wall.granite.name=Granitmur # +tile.cobblestone_wall.diorite.name=Dioritmur # +tile.cobblestone_wall.andesite.name=Andesitmur # +tile.cobblestone_wall.sandstone.name=Sandstensmur # +tile.cobblestone_wall.brick.name=Tegelmur # +tile.cobblestone_wall.stone_brick.name=Murstensmur # +tile.cobblestone_wall.mossy_stone_brick.name=Mossig murstensmur # +tile.cobblestone_wall.nether_brick.name=Nether-tegelmur # +tile.cobblestone_wall.end_brick.name=Slutmurstensmur # +tile.cobblestone_wall.prismarine.name=Prismarinmur # +tile.cobblestone_wall.red_sandstone.name=Röd sandstensmur # +tile.cobblestone_wall.red_nether_brick.name=Röd Nether-tegelmur # +tile.cocoa.name=Kakao # +tile.command_block.name=Kommandoblock # +tile.composter.name=Komposterare # +tile.light_block.name=Ljusblock # +tile.repeating_command_block.name=Upprepande kommandoblock # +tile.chain_command_block.name=Kedjande kommandoblock # +tile.wheat.name=Grödor # +tile.darkOakFence.name=Mörkt ekstaket # +tile.dark_oak_fence_gate.name=Mörk ekgrind # +tile.daylight_detector.name=Dagsljussensor # +tile.deadbush.name=Vissen buske # +tile.detector_rail.name=Sensorräls # +tile.dirt.coarse.name=Smuts # +tile.dirt.default.name=Jord # +tile.dirt.name=Jord # +tile.podzol.name=Podsol # +tile.purpur_block.default.name=Purpurblock # +tile.purpur_block.lines.name=Purpurpelare # +tile.purpur_block.chiseled.name=Utmejslad purpur # +tile.dispenser.name=Automat # +tile.iron_door.name=Järndörr # +tile.doorWood.name=Trädörr # +tile.double_plant.fern.name=Stor ormbunke # +tile.double_plant.grass.name=Dubbelt höggräs # +tile.double_plant.name=Planta # +tile.double_plant.paeonia.name=Pion # +tile.double_plant.rose.name=Rosenbuske # +tile.double_plant.sunflower.name=Solros # +tile.double_plant.syringa.name=Syren # +tile.dragon_egg.name=Drakägg # +tile.dropper.name=Utmatare # +tile.enchanting_table.name=Förtrollningsbord # +tile.enderChest.name=Enderkista # +tile.end_portal_frame.name=End-portalram # +tile.farmland.name=Åkerjord # +tile.fletching_table.name=Pilmakarbänk # +tile.fence.name=Ekstaket # +tile.fence_gate.name=Ekgrind # +tile.iron_bars.name=Järngaller # +tile.fire.name=Eld # +tile.yellow_flower.dandelion.name=Maskros # +tile.yellow_flower.name=Blomma # +tile.crimson_roots.crimsonRoots.name=Karmosinrötter # +tile.warped_roots.warpedRoots.name=Förvridna rötter # +tile.red_flower.allium.name=Gräslök # +tile.red_flower.blueOrchid.name=Blå orkidé # +tile.red_flower.cornflower.name=Blåklint # +tile.red_flower.houstonia.name=Porslinsstjärna # +tile.red_flower.name=Blomma # +tile.red_flower.lilyOfTheValley.name=Liljekonvalj # +tile.red_flower.oxeyeDaisy.name=Prästkrage # +tile.red_flower.poppy.name=Vallmo # +tile.red_flower.tulipOrange.name=Orange tulpan # +tile.red_flower.tulipPink.name=Rosa tulpan # +tile.red_flower.tulipRed.name=Röd tulpan # +tile.red_flower.tulipWhite.name=Vit tulpan # +tile.wither_rose.name=Wither-ros # +tile.furnace.name=Smältugn # +tile.glass.name=Glas # +tile.golden_rail.name=Strömförsedd räls # +tile.grass.name=Gräsblock # +tile.grass_path.name=Jordstig # +tile.gravel.name=Grus # +tile.hay_block.name=Höbal # +tile.netherrack.name=Nether-sten # +tile.soul_sand.name=Själasand # +tile.hopper.name=Tratt # +tile.ice.name=Is # +tile.packed_ice.name=Packad is # +tile.blue_ice.name=Blå is # +tile.frosted_ice.name=Frostad is # +tile.iron_trapdoor.name=Järnfallucka # +tile.jukebox.name=Jukebox # +tile.jungleFence.name=Djungelstaket # +tile.jungle_fence_gate.name=Djungelgrind # +tile.ladder.name=Stege # +tile.flowing_lava.name=Lava # +tile.lava.name=Lava # +tile.leaves.acacia.name=Akacialöv # +tile.leaves2.acacia.name=Akacialöv # +tile.leaves.big_oak.name=Mörka eklöv # +tile.leaves2.big_oak.name=Mörka eklöv # +tile.leaves.birch.name=Björklöv # +tile.leaves.jungle.name=Djungellöv # +tile.leaves.name=Löv # +tile.leaves.oak.name=Eklöv # +tile.leaves.spruce.name=Granbarr # +tile.lever.name=Spak # +tile.glowstone.name=Glödsten # +tile.glow_lichen.name=Glödlavar # +tile.lightning_rod.name=Blixtstav # +tile.lit_pumpkin.name=Halloweenlykta # +tile.lockedchest.name=Låst kista # +tile.log.acacia.name=Akaciastock # +tile.log.big_oak.name=Mörk ekstock # +tile.log.birch.name=Björkstock # +tile.log.jungle.name=Djungelstock # +tile.log.name=Stock # +tile.log.oak.name=Ekstock # +tile.log.spruce.name=Granstock # +tile.magma.name=Magmablock # +tile.melon_block.name=Melon # +tile.mob_spawner.name=Monsterspawnare # +tile.monster_egg.brick.name=Infesterad mursten # +tile.monster_egg.chiseledbrick.name=Infesterad utmejslad mursten # +tile.monster_egg.cobble.name=Infesterad kullersten # +tile.monster_egg.crackedbrick.name=Infesterad sprucken mursten # +tile.monster_egg.mossybrick.name=Infesterad mossig mursten # +tile.monster_egg.name=Infesterad sten # +tile.monster_egg.stone.name=Infesterad sten # +tile.mushroom.name=Svamp # +tile.noteblock.name=Notblock # +tile.mycelium.name=Mycel # +tile.nether_brick.name=Nether-tegelblock # +tile.red_nether_brick.name=Rött Nether-tegel # +tile.nether_brick_fence.name=Nether-tegelstaket # +tile.quartz_ore.name=Nether-kvartsmalm # +tile.netherreactor.active=Aktiv! # +tile.netherreactor.builtTooHigh=Nether-reaktorn måste byggas djupare ned. # +tile.netherreactor.builtTooLow=Nether-reaktorn måste byggas högre upp. # +tile.netherreactor.name=Nether-reaktorkärna # +tile.netherreactor.playersTooFar=Alla spelare måste vara nära reaktorn. # +tile.netherreactor.wrongPattern=Fel mönster! # +tile.nether_wart.name=Nether-vårta # +tile.nether_wart_block.name=Nether-vårtblock # +tile.warped_wart_block.name=Förvridet vårtblock # +tile.unlit_redstone_torch.name=Rödstensfackla # +tile.redstone_torch.name=Rödstensfackla # +tile.soul_torch.name=Själafackla # +tile.obsidian.name=Obsidian # +tile.coal_ore.name=Kolmalm # +tile.diamond_ore.name=Diamantmalm # +tile.emerald_ore.name=Smaragdmalm # +tile.gold_ore.name=Guldmalm # +tile.iron_ore.name=Järnmalm # +tile.copper_ore.name=Kopparmalm # +tile.lapis_ore.name=Lapis lazuli-malm # +tile.redstone_ore.name=Rödstensmalm # +tile.oreRuby.name=Rubinmalm # +tile.observer.name=Observatör # +tile.piston.name=Kolv # +tile.sticky_piston.name=Klisterkolv # +tile.portal.name=Portal # +tile.potatoes.name=Potatisar # +tile.stone_pressure_plate.name=Stentryckplatta # +tile.wooden_pressure_plate.name=Ektryckplatta # +tile.acacia_pressure_plate.name=Akaciatryckplatta # +tile.birch_pressure_plate.name=Björktryckplatta # +tile.dark_oak_pressure_plate.name=Mörk ektryckplatta # +tile.jungle_pressure_plate.name=Djungeltryckplatta # +tile.spruce_pressure_plate.name=Grantryckplatta # +tile.prismarine.bricks.name=Prismarintegel # +tile.prismarine.dark.name=Mörk prismarin # +tile.prismarine.rough.name=Prismarin # +tile.pumpkin.name=Pumpa # +tile.pumpkin_stem.name=Pumpastjälk # +tile.quartz_block.chiseled.name=Utmejslat kvartsblock # +tile.quartz_block.default.name=Kvartsblock # +tile.quartz_block.lines.name=Pelarkvartsblock # +tile.quartz_block.smooth.name=Slätt kvartsblock # +tile.quartz_block.name=Kvartsblock # +tile.rail.name=Räls # +tile.red_mushroom.name=Röd svamp # +tile.crimson_fungus.name=Karmosinsvamp # +tile.warped_fungus.name=Förvriden svamp # +tile.red_mushroom_block.name=Rött svampblock # +tile.red_sandstone.chiseled.name=Utmejslad röd sandsten # +tile.red_sandstone.default.name=Röd sandsten # +tile.red_sandstone.name=Röd sandsten # +tile.red_sandstone.smooth.name=Slät röd sandsten # +tile.red_sandstone.cut.name=Skuren röd sandsten # +tile.redstone_wire.name=Rödstenspulver # +tile.redstone_lamp.name=Rödstenslampa # +tile.reeds.name=Sockerrör # +tile.sand.default.name=Sand # +tile.sand.name=Sand # +tile.sand.red.name=Röd sand # +tile.sandstone.chiseled.name=Utmejslad sandsten # +tile.sandstone.default.name=Sandsten # +tile.sandstone.name=Sandsten # +tile.sandstone.smooth.name=Slät sandsten # +tile.sandstone.cut.name=Skuren sandsten # +tile.sapling.acacia.name=Akaciaplanta # +tile.sapling.big_oak.name=Mörk ekplanta # +tile.sapling.birch.name=Björkplanta # +tile.sapling.jungle.name=Djungelplanta # +tile.sapling.oak.name=Ekplanta # +tile.sapling.spruce.name=Granplanta # +tile.seaLantern.name=Sjölykta # +tile.standing_sign.name=Underteckna # +tile.spruce_standing_sign.name=Granskylt # +tile.birch_standing_sign.name=Björkskylt # +tile.jungle_standing_sign.name=Djungelskylt # +tile.acacia_standing_sign.name=Akaciaskylt # +tile.darkoak_standing_sign.name=Mörk ekskylt # +tile.slime.name=Slemblock # +tile.snow.name=Snö # +tile.sponge.dry.name=Tvättsvamp # +tile.sponge.wet.name=Våt tvättsvamp # +tile.spruceFence.name=Granstaket # +tile.spruce_fence_gate.name=Grangrind # +tile.brick_stairs.name=Tegelstenstrappa # +tile.nether_brick_stairs.name=Nether-tegeltrappa # +tile.quartz_stairs.name=Kvartstrappa # +tile.smooth_quartz_stairs.name=Slät kvartstrappa # +tile.red_sandstone_stairs.name=Röd sandstenstrappa # +tile.sandstone_stairs.name=Sandstenstrappa # +tile.stone_stairs.name=Kullerstenstrappa # +tile.normal_stone_stairs.name=Stentrappa # +tile.stone_brick_stairs.name=Murstenstrappa # +tile.oak_stairs.name=Ektrappa # +tile.acacia_stairs.name=Akaciatrappa # +tile.birch_stairs.name=Björktrappa # +tile.dark_oak_stairs.name=Mörk ektrappa # +tile.jungle_stairs.name=Djungeltrappa # +tile.spruce_stairs.name=Grantrappa # +tile.purpur_stairs.name=Purpurtrappa # +tile.prismarine_stairs.name=Prismarintrappa # +tile.dark_prismarine_stairs.name=Mörk prismarintrappa # +tile.prismarine_bricks_stairs.name=Prismarintegeltrappa # +tile.granite_stairs.name=Granittrappa # +tile.diorite_stairs.name=Diorittrappa # +tile.andesite_stairs.name=Andesittrappa # +tile.polished_granite_stairs.name=Polerad granittrappa # +tile.polished_diorite_stairs.name=Polerad diorittrappa # +tile.polished_andesite_stairs.name=Polerad andesittrappa # +tile.mossy_stone_brick_stairs.name=Mossig murstenstrappa # +tile.smooth_red_sandstone_stairs.name=Slät röd sandstenstrappa # +tile.smooth_sandstone_stairs.name=Slät sandstenstrappa # +tile.end_brick_stairs.name=Slutmurstenstrappa # +tile.mossy_cobblestone_stairs.name=Mossig kullerstenstrappa # +tile.red_nether_brick_stairs.name=Röd Nether-tegeltrappa # +tile.smooth_stone.name=Slät sten # +tile.standing_banner.black.name=Svart fana # +tile.standing_banner.blue.name=Blå fana # +tile.standing_banner.brown.name=Brun fana # +tile.standing_banner.cyan.name=Turkos fana # +tile.standing_banner.gray.name=Grå fana # +tile.standing_banner.green.name=Grön fana # +tile.standing_banner.lightBlue.name=Ljusblå fana # +tile.standing_banner.lime.name=Limegrön fana # +tile.standing_banner.magenta.name=Ljuslila fana # +tile.standing_banner.name=Fana # +tile.standing_banner.orange.name=Orange fana # +tile.standing_banner.pink.name=Rosa fana # +tile.standing_banner.purple.name=Lila fana # +tile.standing_banner.red.name=Röd fana # +tile.standing_banner.silver.name=Ljusgrå fana # +tile.standing_banner.white.name=Fana # +tile.standing_banner.yellow.name=Gul fana # +tile.stone.andesite.name=Andesit # +tile.stone.andesiteSmooth.name=Polerad andesit # +tile.stone.diorite.name=Diorit # +tile.stone.dioriteSmooth.name=Polerad diorit # +tile.stone.granite.name=Granit # +tile.stone.graniteSmooth.name=Polerad granit # +tile.stone.stone.name=Sten # +tile.cobblestone.name=Kullersten # +tile.stonebrick.chiseled.name=Utmejslad mursten # +tile.stonebrick.cracked.name=Sprucken mursten # +tile.stonebrick.default.name=Mursten # +tile.stonebrick.mossy.name=Mossig mursten # +tile.stonebrick.name=Mursten # +tile.stonebrick.smooth.name=Slät mursten # +tile.stonecutter.name=Stenskärare # +tile.stonecutter_block.name=Stenskärare # +tile.mossy_cobblestone.name=Mossig kullersten # +tile.double_stone_slab.brick.name=Tegelstensplatta # +tile.double_stone_slab.cobble.name=Kullerstensplatta # +tile.double_stone_slab.name=Stenplatta # +tile.double_stone_slab.nether_brick.name=Nether-tegelplatta # +tile.double_stone_slab.quartz.name=Kvartsplatta # +tile.double_stone_slab.sand.name=Sandstensplatta # +tile.double_stone_slab.smoothStoneBrick.name=Murstensplatta # +tile.double_stone_slab.stone.name=Stenplatta # +tile.double_stone_slab.wood.name=Träplatta # +tile.stone_slab.name=Stenplatta # +tile.stone_slab.brick.name=Tegelstensplatta # +tile.stone_slab.cobble.name=Kullerstensplatta # +tile.stone_slab.stone.name=Slät stenplatta # +tile.stone_slab.nether_brick.name=Nether-tegelplatta # +tile.stone_slab.quartz.name=Kvartsplatta # +tile.stone_slab.sand.name=Sandstensplatta # +tile.stone_slab.smoothStoneBrick.name=Murstensplatta # +tile.stone_slab.wood.name=Träplatta # +tile.double_stone_slab2.red_sandstone.name=Röd sandstensplatta # +tile.stone_slab2.red_sandstone.name=Röd sandstensplatta # +tile.stone_slab2.purpur.name=Purpurplatta # +tile.stone_slab2.prismarine.rough.name=Prismarinplatta # +tile.stone_slab2.prismarine.dark.name=Mörk prismarinplatta # +tile.stone_slab2.prismarine.bricks.name=Prismarintegelplatta # +tile.stone_slab2.mossy_cobblestone.name=Mossig kullerstensplatta # +tile.stone_slab2.red_nether_brick.name=Röd Nether-tegelplatta # +tile.stone_slab2.sandstone.smooth.name=Slät sandstensplatta # +tile.stone_slab3.end_brick.name=Slutmurstensplatta # +tile.stone_slab3.red_sandstone.smooth.name=Slät röd sandstensplatta # +tile.stone_slab3.andesite.smooth.name=Polerad andesitplatta # +tile.stone_slab3.andesite.name=Andesitplatta # +tile.stone_slab3.diorite.name=Dioritplatta # +tile.stone_slab3.diorite.smooth.name=Polerad dioritplatta # +tile.stone_slab3.granite.name=Granitplatta # +tile.stone_slab3.granite.smooth.name=Polerad granitplatta # +tile.stone_slab4.mossy_stone_brick.name=Mossig murstensplatta # +tile.stone_slab4.smooth_quartz.name=Slät kvartsplatta # +tile.stone_slab4.stone.name=Stenplatta # +tile.stone_slab4.cut_sandstone.name=Skuren sandstensplatta # +tile.stone_slab4.cut_red_sandstone.name=Skuren röd sandstensplatta # +tile.coral_block.blue.name=Block av orgelkorall # +tile.coral_block.pink.name=Block av hjärnkorall # +tile.coral_block.purple.name=Block av bubbelkorall # +tile.coral_block.red.name=Block av millepora # +tile.coral_block.yellow.name=Block av tetrakorall # +tile.coral_block.blue_dead.name=Block av död orgelkorall # +tile.coral_block.pink_dead.name=Block av död hjärnkorall # +tile.coral_block.purple_dead.name=Block av död bubbelkorall # +tile.coral_block.red_dead.name=Block av död millepora # +tile.coral_block.yellow_dead.name=Block av död tetrakorall # +tile.tallgrass.fern.name=Ormbunke # +tile.tallgrass.grass.name=Gräs # +tile.tallgrass.name=Gräs # +tile.tallgrass.shrub.name=Buskage # +tile.seagrass.seagrass.name=Sjögräs # +tile.sea_pickle.name=Havsgurka # +tile.turtle_egg.name=Havssköldpaddsägg # +tile.coral.blue.name=Orgelkorall # +tile.coral.pink.name=Hjärnkorall # +tile.coral.purple.name=Bubbelkorall # +tile.coral.red.name=Millepora # +tile.coral.yellow.name=Tetrakorall # +tile.coral.blue_dead.name=Död orgelkorall # +tile.coral.pink_dead.name=Död hjärnkorall # +tile.coral.purple_dead.name=Död bubbelkorall # +tile.coral.red_dead.name=Död millepora # +tile.coral.yellow_dead.name=Död tetrakorall # +tile.coral_fan.blue_fan.name=Orgelhornkorall # +tile.coral_fan.pink_fan.name=Hjärnhornkorall # +tile.coral_fan.purple_fan.name=Bubbelhornkorall # +tile.coral_fan.red_fan.name=Milleporahornkorall # +tile.coral_fan.yellow_fan.name=Tetrahornkorall # +tile.coral_fan_dead.blue_fan.name=Död orgelhornkorall # +tile.coral_fan_dead.pink_fan.name=Död hjärnhornkorall # +tile.coral_fan_dead.purple_fan.name=Död bubbelhornkorall # +tile.coral_fan_dead.red_fan.name=Död milleporahornkorall # +tile.coral_fan_dead.yellow_fan.name=Död tetrahornkorall # +tile.glass_pane.name=Glasruta # +tile.tnt.name=Dynamit # +tile.snow_layer.name=Snöskikt # +tile.torch.name=Fackla # +tile.trapdoor.name=Ekfallucka # +tile.acacia_trapdoor.name=Akaciafallucka # +tile.birch_trapdoor.name=Björkfallucka # +tile.dark_oak_trapdoor.name=Mörk ekfallucka # +tile.jungle_trapdoor.name=Djungelfallucka # +tile.spruce_trapdoor.name=Granfallucka # +tile.tripWire.name=Snubbeltråd # +tile.tripwire_hook.name=Snubbeltrådshake # +tile.vine.name=Murgröna # +tile.weeping_vines.name=Sörjande murgröna # +tile.twisting_vines.name=Vriden murgröna # +tile.flowing_water.name=Vatten # +tile.water.name=Vatten # +tile.waterlily.name=Näckrosblad # +tile.web.name=Spindelnät # +tile.heavy_weighted_pressure_plate.name=Viktplatta (tung) # +tile.light_weighted_pressure_plate.name=Viktplatta (lätt) # +tile.end_stone.name=Slutsten # +tile.end_bricks.name=Slutmursten # +tile.planks.acacia.name=Akaciaplankor # +tile.planks.big_oak.name=Mörka ekplankor # +tile.planks.birch.name=Björkplankor # +tile.planks.jungle.name=Djungelplankor # +tile.planks.name=Träplankor # +tile.planks.oak.name=Ekplankor # +tile.planks.spruce.name=Granplankor # +tile.wooden_slab.acacia.name=Akaciaplatta # +tile.wooden_slab.big_oak.name=Mörk ekplatta # +tile.wooden_slab.birch.name=Björkplatta # +tile.wooden_slab.jungle.name=Djungelplatta # +tile.wooden_slab.name=Träplatta # +tile.wooden_slab.oak.name=Ekplatta # +tile.wooden_slab.spruce.name=Granplatta # +tile.carpet.black.name=Svart matta # +tile.carpet.blue.name=Blå matta # +tile.carpet.brown.name=Brun matta # +tile.carpet.cyan.name=Turkos matta # +tile.carpet.gray.name=Grå matta # +tile.carpet.green.name=Grön matta # +tile.carpet.lightBlue.name=Ljusblå matta # +tile.carpet.lime.name=Limegrön matta # +tile.carpet.magenta.name=Ljuslila matta # +tile.carpet.name=Matta # +tile.carpet.orange.name=Orange matta # +tile.carpet.pink.name=Rosa matta # +tile.carpet.purple.name=Lila matta # +tile.carpet.red.name=Röd matta # +tile.carpet.silver.name=Ljusgrå matta # +tile.carpet.white.name=Vit matta # +tile.carpet.yellow.name=Gul matta # +tile.crafting_table.name=Arbetsbänk # + +tile.glazedTerracotta.white.name=Vitglaserad terrakotta # +tile.glazedTerracotta.orange.name=Orangeglaserad terrakotta # +tile.glazedTerracotta.magenta.name=Ljuslilaglaserad terrakotta # +tile.glazedTerracotta.light_blue.name=Ljusblåglaserad terrakotta # +tile.glazedTerracotta.yellow.name=Gulglaserad terrakotta # +tile.glazedTerracotta.lime.name=Limegrönglaserad terrakotta # +tile.glazedTerracotta.pink.name=Rosaglaserad terrakotta # +tile.glazedTerracotta.gray.name=Gråglaserad terrakotta # +tile.glazedTerracotta.silver.name=Ljusgråglaserad terrakotta # +tile.glazedTerracotta.cyan.name=Turkosglaserad terrakotta # +tile.glazedTerracotta.purple.name=Lilaglaserad terrakotta # +tile.glazedTerracotta.blue.name=Blåglaserad terrakotta # +tile.glazedTerracotta.brown.name=Brunglaserad terrakotta # +tile.glazedTerracotta.green.name=Grönglaserad terrakotta # +tile.glazedTerracotta.red.name=Rödglaserad terrakotta # +tile.glazedTerracotta.black.name=Svartglaserad terrakotta # +tile.concrete.black.name=Svart betong # +tile.concrete.red.name=Röd betong # +tile.concrete.green.name=Grön betong # +tile.concrete.brown.name=Brun betong # +tile.concrete.blue.name=Blå betong # +tile.concrete.purple.name=Lila betong # +tile.concrete.cyan.name=Turkos betong # +tile.concrete.silver.name=Ljusgrå betong # +tile.concrete.gray.name=Grå betong # +tile.concrete.pink.name=Rosa betong # +tile.concrete.lime.name=Limegrön betong # +tile.concrete.yellow.name=Gul betong # +tile.concrete.lightBlue.name=Ljusblå betong # +tile.concrete.magenta.name=Ljuslila betong # +tile.concrete.orange.name=Orange betong # +tile.concrete.white.name=Vit betong # +tile.glazedTerracottaWhite.name=Vitglaserad terrakotta # +tile.glazedTerracottaOrange.name=Orangeglaserad terrakotta # +tile.glazedTerracottaMagenta.name=Ljuslilaglaserad terrakotta # +tile.glazedTerracottaLightBlue.name=Ljusblåglaserad terrakotta # +tile.glazedTerracottaYellow.name=Gulglaserad terrakotta # +tile.glazedTerracottaLime.name=Limegrönglaserad terrakotta # +tile.glazedTerracottaPink.name=Rosaglaserad terrakotta # +tile.glazedTerracottaGray.name=Gråglaserad terrakotta # +tile.glazedTerracottaSilver.name=Ljusgråglaserad terrakotta # +tile.glazedTerracottaCyan.name=Turkosglaserad terrakotta # +tile.glazedTerracottaPurple.name=Lilaglaserad terrakotta # +tile.glazedTerracottaBlue.name=Blåglaserad terrakotta # +tile.glazedTerracottaBrown.name=Brunglaserad terrakotta # +tile.glazedTerracottaGreen.name=Grönglaserad terrakotta # +tile.glazedTerracottaRed.name=Rödglaserad terrakotta # +tile.glazedTerracottaBlack.name=Svartglaserad terrakotta # +tile.concretePowder.black.name=Svart betongpulver # +tile.concretePowder.red.name=Rött betongpulver # +tile.concretePowder.green.name=Grönt betongpulver # +tile.concretePowder.brown.name=Brunt betongpulver # +tile.concretePowder.blue.name=Blått betongpulver # +tile.concretePowder.purple.name=Lila betongpulver # +tile.concretePowder.cyan.name=Turkost betongpulver # +tile.concretePowder.silver.name=Ljusgrått betongpulver # +tile.concretePowder.gray.name=Grått betongpulver # +tile.concretePowder.pink.name=Rosa betongpulver # +tile.concretePowder.lime.name=Limegrönt betongpulver # +tile.concretePowder.yellow.name=Gult betongpulver # +tile.concretePowder.lightBlue.name=Ljusblått betongpulver # +tile.concretePowder.magenta.name=Ljuslila betongpulver # +tile.concretePowder.orange.name=Orange betongpulver # +tile.concretePowder.white.name=Vitt betongpulver # + +tile.stripped_spruce_log.name=Granstocksvirke # +tile.stripped_dark_oak_log.name=Mörkt ekstocksvirke # +tile.stripped_birch_log.name=Björkstocksvirke # +tile.stripped_jungle_log.name=Djungelstocksvirke # +tile.stripped_oak_log.name=Ekstocksvirke # +tile.stripped_acacia_log.name=Akaciastocksvirke # + +tile.bamboo.name=Bambu # +tile.scaffolding.name=Ställning # +tile.grindstone.name=Slipsten # +tile.cartography_table.name=Kartografbänk # +tile.lantern.name=Lykta # +tile.soul_lantern.name=Själalykta # +tile.smoker.name=Rökugn # +tile.smithing_table.name=Smidesbänk # +tile.barrel.name=Tunna # +tile.campfire.name=Lägereld # +tile.loom.name=Vävstol # +tile.lectern.name=Läspulpet # +tile.sweet_berry_bush.name=Sötbärsbuske # + +tile.wood.oak.name=Ekträ # +tile.wood.spruce.name=Granträ # +tile.wood.birch.name=Björkträ # +tile.wood.jungle.name=Djungelträ # +tile.wood.acacia.name=Akaciaträ # +tile.wood.dark_oak.name=Mörkt ekträ # +tile.wood.stripped.oak.name=Ekträvirke # +tile.wood.stripped.spruce.name=Granträvirke # +tile.wood.stripped.birch.name=Björkträvirke # +tile.wood.stripped.jungle.name=Djungelträvirke # +tile.wood.stripped.acacia.name=Akaciaträvirke # +tile.wood.stripped.dark_oak.name=Mörkt ekträvirke # + +tile.netherite_block.name=Netheritblock # +tile.ancient_debris.name=Uråldrig bråte # +tile.nether_gold_ore.name=Nether-guldmalm # + +tile.respawn_anchor.name=Respawnankare # +tile.crying_obsidian.name=Gråtande obsidian # + +tile.powder_snow.name=Pudersnö # +tile.deepslate.name=Djupskiffer # +tile.infested_deepslate.name=Infesterad djupskiffer # +tile.cobbled_deepslate.name=Djupskifferkullersten # +tile.dripstone_block.name=Droppstensblock # +tile.pointed_dripstone.name=Spetsig droppsten # +tile.cobbled_deepslate_slab.name=Platta av djupskifferkullersten # +tile.cobbled_deepslate_stairs.name=Trappa av djupskifferkullersten # +tile.cobbled_deepslate_wall.name=Mur av djupskifferkullersten # +tile.polished_deepslate.name=Polerad djupskiffer # +tile.polished_deepslate_slab.name=Polerad djupskifferplatta # +tile.polished_deepslate_stairs.name=Polerad djupskiffertrappa # +tile.polished_deepslate_wall.name=Polerad djupskiffermur # +tile.deepslate_tiles.name=Djupskifferkakel # +tile.deepslate_tile_slab.name=Platta av djupskifferkakel # +tile.deepslate_tile_stairs.name=Trappa av djupskifferkakel # +tile.deepslate_tile_wall.name=Mur av djupskifferkakel # +tile.deepslate_bricks.name=Djupskiffertegelstenar # +tile.deepslate_brick_slab.name=Tegelstensplatta av djupskiffer # +tile.deepslate_brick_stairs.name=Tegelstenstrappa av djupskiffer # +tile.deepslate_brick_wall.name=Tegelmur av djupskiffer # +tile.chiseled_deepslate.name=Mejslad djupskiffer # +tile.cobbled_deepslate_double_slab.name=Dubbelplatta av djupskifferkullersten # +tile.polished_deepslate_double_slab.name=Dubbelplatta av polerad djupskiffer # +tile.deepslate_tile_double_slab.name=Dubbelplatta av djupskifferkakel # +tile.deepslate_brick_double_slab.name=Dubbelplatta av djupskiffertegelsten # +tile.deepslate_lapis_ore.name=Djupskiffer och lapis lazuli-malm # +tile.deepslate_iron_ore.name=Djupskifferjärnmalm # +tile.deepslate_gold_ore.name=Djupskifferguldmalm # +tile.deepslate_redstone_ore.name=Djupskifferrödstensmalm # +tile.deepslate_diamond_ore.name=Djupskifferdiamantmalm # +tile.deepslate_coal_ore.name=Djupskifferkolmalm # +tile.deepslate_emerald_ore.name=Djupskiffersmaragdmalm # +tile.deepslate_copper_ore.name=Djupskifferkopparmalm # +tile.cracked_deepslate_tiles.name=Sprucket djupskifferkakel # +tile.cracked_deepslate_bricks.name=Spruckna djupskiffertegelstenar # +tile.pitcher_plant.name=Växtkanna # +tile.sniffer_egg.name=Sniffarägg # +tile.torchflower.name=Fackelblomma # +item.copper_ingot.name=Koppartacka # +item.raw_copper.name=Råkoppar # +item.raw_iron.name=Råjärn # +item.raw_gold.name=Råguld # +tile.copper_block.name=Kopparblock # +tile.exposed_copper.name=Exponerad koppar # +tile.weathered_copper.name=Nött koppar # +tile.oxidized_copper.name=Oxiderad koppar # +tile.waxed_copper.name=Vaxat kopparblock # +tile.waxed_exposed_copper.name=Vaxad exponerad koppar # +tile.waxed_weathered_copper.name=Vaxad nött koppar # +tile.waxed_oxidized_copper.name=Vaxad oxiderad koppar # + +tile.cut_copper.name=Huggen koppar # +tile.exposed_cut_copper.name=Exponerad huggen koppar # +tile.weathered_cut_copper.name=Nött huggen koppar # +tile.oxidized_cut_copper.name=Oxiderad huggen koppar # +tile.waxed_cut_copper.name=Vaxad huggen koppar # +tile.waxed_exposed_cut_copper.name=Vaxad exponerad huggen koppar # +tile.waxed_weathered_cut_copper.name=Vaxad nött huggen koppar # +tile.waxed_oxidized_cut_copper.name=Vaxad oxiderad huggen koppar # + +tile.cut_copper_stairs.name=Huggen koppartrappa # +tile.exposed_cut_copper_stairs.name=Exponerad huggen koppartrappa # +tile.weathered_cut_copper_stairs.name=Nött huggen koppartrappa # +tile.oxidized_cut_copper_stairs.name=Oxiderad huggen koppartrappa # +tile.waxed_cut_copper_stairs.name=Vaxad huggen koppartrappa # +tile.waxed_exposed_cut_copper_stairs.name=Vaxad exponerad huggen koppartrappa # +tile.waxed_weathered_cut_copper_stairs.name=Vaxad nött huggen koppartrappa # +tile.waxed_oxidized_cut_copper_stairs.name=Vaxad oxiderad huggen koppartrappa # + +tile.cut_copper_slab.name=Huggen kopparplatta # +tile.exposed_cut_copper_slab.name=Exponerad huggen kopparplatta # +tile.weathered_cut_copper_slab.name=Nött huggen kopparplatta # +tile.oxidized_cut_copper_slab.name=Oxiderad huggen kopparplatta # +tile.waxed_cut_copper_slab.name=Vaxad huggen kopparplatta # +tile.waxed_exposed_cut_copper_slab.name=Vaxad exponerad huggen kopparplatta # +tile.waxed_weathered_cut_copper_slab.name=Vaxad nött huggen kopparplatta # +tile.waxed_oxidized_cut_copper_slab.name=Vaxad oxiderad huggen kopparplatta # +tile.raw_copper_block.name=Råkopparblock # +tile.raw_iron_block.name=Råjärnsblock # +tile.raw_gold_block.name=Råguldsblock # +itemGroup.name.copper=Koppar # +hudScreen.tooltip.waxOn=Vaxa på # +hudScreen.tooltip.waxOff=Vaxa av # +hudScreen.tooltip.scrape=Skrapa # +hudScreen.emote_unassigned=Otilldelad # + +tile.candle.name=Ljus # +tile.white_candle.name=Vitt ljus # +tile.orange_candle.name=Orange ljus # +tile.magenta_candle.name=Ljuslila ljus # +tile.light_blue_candle.name=Ljusblå ljus # +tile.yellow_candle.name=Gult ljus # +tile.lime_candle.name=Limegrönt ljus # +tile.pink_candle.name=Rosa ljus # +tile.gray_candle.name=Grått ljus # +tile.light_gray_candle.name=Ljusgrått ljus # +tile.cyan_candle.name=Turkost ljus # +tile.purple_candle.name=Lila ljus # +tile.blue_candle.name=Blått ljus # +tile.brown_candle.name=Brunt ljus # +tile.green_candle.name=Grönt ljus # +tile.red_candle.name=Rött ljus # +tile.black_candle.name=Svart ljus # +tile.candle_cake.name=Tårta med ljus # +tile.white_candle_cake.name=Tårta med vitt ljus # +tile.orange_candle_cake.name=Tårta med orange ljus # +tile.magenta_candle_cake.name=Tårta med ljuslila ljus # +tile.light_blue_candle_cake.name=Tårta med ljusblått ljus # +tile.yellow_candle_cake.name=Tårta med gult ljus # +tile.lime_candle_cake.name=Tårta med limegrönt ljus # +tile.pink_candle_cake.name=Tårta med rosa ljus # +tile.gray_candle_cake.name=Tårta med grått ljus # +tile.light_gray_candle_cake.name=Tårta med ljusgrått ljus # +tile.cyan_candle_cake.name=Tårta med turkost ljus # +tile.purple_candle_cake.name=Tårta med lila ljus # +tile.blue_candle_cake.name=Tårta med blått ljus # +tile.brown_candle_cake.name=Tårta med brunt ljus # +tile.green_candle_cake.name=Tårta med grönt ljus # +tile.red_candle_cake.name=Tårta med rött ljus # +tile.black_candle_cake.name=Tårta med svart ljus # + +item.spyglass.name=Kikare # +item.amethyst_shard.name=Ametistskärva # +tile.amethyst_block.name=Ametistblock # +tile.budding_amethyst.name=Spirande ametist # +tile.amethyst_cluster.name=Ametistkluster # +tile.large_amethyst_bud.name=Stor ametistknopp # +tile.medium_amethyst_bud.name=Medelstor ametistknopp # +tile.small_amethyst_bud.name=Liten ametistknopp # +tile.tuff.name=Tuff # +tile.calcite.name=Kalkspat # +tile.tinted_glass.name=Tonat glas # +tile.smooth_basalt.name=Slät basalt # + +tipped_arrow.effect.empty=Doppad pil # +tipped_arrow.effect.mundane=Doppad pil # +tipped_arrow.effect.thick=Doppad pil # +tipped_arrow.effect.awkward=Doppad pil # +tipped_arrow.effect.nightVision=Mörkerseendepil # +tipped_arrow.effect.invisibility=Osynlighetspil # +tipped_arrow.effect.jump=Hoppkraftspil # +tipped_arrow.effect.fireResistance=Eldimmunitetspil # +tipped_arrow.effect.moveSpeed=Snabbhetspil # +tipped_arrow.effect.moveSlowdown=Långsamhetspil # +tipped_arrow.effect.water=Spridande pil # +tipped_arrow.effect.waterBreathing=Vattenandningspil # +tipped_arrow.effect.heal=Läkningspil # +tipped_arrow.effect.harm=Skadepil # +tipped_arrow.effect.poison=Giftpil # +tipped_arrow.effect.regeneration=Återhämtningspil # +tipped_arrow.effect.damageBoost=Styrkepil # +tipped_arrow.effect.weakness=Svaghetspil # +tipped_arrow.effect.levitation=Leviteringspil # +tipped_arrow.effect.luck=Turpil # +tipped_arrow.effect.wither=Förmultningspil # +tipped_arrow.effect.turtleMaster=Sköldpaddsmästarens pil # +tipped_arrow.effect.slowFalling=Pil för långsamma fall # + +structure_block.title=Strukturblock # +structure_block.structure_name=Strukturnamn # +structure_block.mode=Läge: # +structure_block.mode.save=Spara # +structure_block.mode.load=Ladda # +structure_block.mode.corner=Hörn # +structure_block.mode.data=Data # +structure_block.mode.export=3D-export # +structure_block.mode.invalid=Ogiltigt läge # +structure_block.size=Storlek: # +structure_block.data_label=Data: # +structure_block.offset=Justering: # +structure_block.invisible_blocks=Osynliga block: # +structure_block.include_entities=Inkludera entiteter: # +structure_block.show_bounding_box=Visa kollisionsruta: # +structure_block.mirror=Spegla: # +structure_block.animation_mode=Animeringsläge: # +structure_block.animation_time=Animeringstid: # +structure_block.animation_time_tip=På några sekunder # +structure_block.place_by_none=Ingen # +structure_block.place_by_layer=Placera efter lager # +structure_block.place_by_block=Placera efter block # +structure_block.rotation=Rotation # +structure_block.integrity=Integritet: # +structure_block.seed=Frö: # +structure_block.off=Av # +structure_block.show=Visa # +structure_block.include=Inkludera # +structure_block.detect=Upptäck # +structure_block.export=Exportera # +structure_block.import=Importera # +structure_block.corner=Hörn # +structure_block.corner.text.1.title=Hörnläge: # +structure_block.corner.text.2.paragraph=Hörnläget används tillsammans med knappen Upptäck i sparläget för att definiera områden att spara. Knappen hittar bara hörnblock med samma namn som strukturen som sparas. # +structure_block.export.disabled_message=Det går inte att exportera världsmallar från Minecraft-marknaden. # +structure_block.reset=Nollställ # +structure_block.save=Spara # +structure_block.redstone_save_mode=Sparläge för rödsten # +structure_block.save_to_disk=Spara till hårddisk # +structure_block.save_to_memory=Spara i minne # +structure_block.save.successful=Strukturen har sparats! # +structure_block.import.successful=Struktur importerad! # +structure_block.import.failed=Strukturimportering misslyckades! # +structure_block.load=Ladda # +structure_block.mirror.none=Ingen # +structure_block.mirror.left_right=Vänster till höger # +structure_block.mirror.front_back=Framifrån bakåt # +structure_block.rotation.none=Ingen rotation # +structure_block.rotation.90=90 # +structure_block.rotation.180=180 # +structure_block.rotation.270=270 # +structure_block.progress.generating=Genererar din modell ... # +structure_block.extensionDescription=Strukturfil # +structure_block.exportFileTitle=Exportera struktur # +structure_block.exportFailedTitle=Kunde inte exportera # +structure_block.exportFailedDescription=Det gick inte att exportera strukturen. # +structure_block.exportProgressTitle=Exporterar din struktur # +structure_block.importFileTitle=Importera struktur # +structure_block.importFailedTitle=Importeringen misslyckades # +structure_block.importFailedDescription=Det gick inte att importera strukturen. # +structure_block.importProgressTitle=Importera din struktur # + +3d_export.title=3D-export # +3d_export.include_players=Inkludera spelare: # +3d_export.remove_blocks=Ta bort block: # +3d_export.off=Av # +3d_export.show=Visa # +3d_export.include=Inkludera # +3d_export.remove=Ta bort # +3d_export.export=Exportera # +3d_export.reset=Nollställ # +3d_export.remixServiceDiscontinued=Obs! Tjänsten för Remix3D-uppladdning är inte tillgänglig längre. Använd Exportera för att spara lokalt i stället. # + +title.oldgl1=Gammalt grafikkort hittat; detta kan leda till att du # +title.oldgl2=inte kan spela i framtiden eftersom OpenGL 2.0 krävs. # + +editorMode.text=kommer snart # + +## These are being used by TextObject tests. Changing them will break the test. +translation.test.args=%s %s # +translation.test.complex=Prefix, %s%2$s igen %s och %1$s slutligen %s och även %1$s igen! # +translation.test.escape=%%s %%%s %%%%s %%%%%s # +translation.test.invalid=hej % # +translation.test.invalid2=hej % s # +translation.test.none=Hej, världen! # +translation.test.world=värld # + +## NOTE: Please do not localize the typeface names +typeface.mojangles=Mojangles # +typeface.notoSans=Noto Sans # + +worldConversionErrorPrompt.title=Världskonverteringen misslyckades # +worldConversionErrorPrompt.message=Oj, någonting gick fel under världskonverteringen. Försök igen senare. # + +worldError.corrupted=är skadad och kan inte startas. # +worldError.invalidArguments=skapades med ogiltiga argument. # +worldError.IO=kan inte öppnas. # +worldError.notFound=kan inte hittas. # +worldError.notSupported=är i ett format som inte stöds. # +worldError.unknown=har ett okänt problem. # +worldError.writeCorrupted=är skadad och kan inte sparas. # +worldError.worldRecovered=Världen reparerades # +worldError.recoveredCorruptedWorld=Din skadade värld har reparerats. # +worldError.recoveredCorruptedWorldWarning=Några av de senaste ändringarna kan ha gått förlorade i reparationen. # +worldError.worldFailedRecovery=Reparationen misslyckades # +worldError.worldFailedRecoveryText=Vi hittade en skadad värld, men kunde inte reparera den. # + +userData.recovered.title=Sparfil reparerad # +userData.recovered.text=Dina skadade användarinställningar har reparerats. # +userData.recovered.warning=Några av de senaste ändringarna kan ha gått förlorade i reparationen. # +userData.unrecoverable.title=Reparationen av sparfilen misslyckades # +userdata.unrecoverable.text=Dina användarinställningar är skadade och vi kan inte reparare dem. # + +trial.pauseScreen.remainingTime=Återstående demotid: %s # +trial.pauseScreen.buyGame=Lås upp hela spelet # +trial.survival.welcome=Välkommen till din Minecraft-demo! # +trial.survival.remainingTime=%d minuter återstår # + +## Specific for the Chromebook Trial +trial.pauseScreen.cb.buyGame=Vanliga frågor # + +trial.noInvitesOrJoining=Köp fullversionen av spelet för att spela med kompisar # + +trial.upsell.trialLabel=Minecraft-demo # +trial.upsell.title=Låt demon börja! # +trial.upsell.description=Du är begränsad till 90 minuters speltid i denna demo. Tillverka, bygg, utforska och roa dig! Världen sparas utifall du väljer att köpa fullversionen. # +trial.upsell.description.updated=Tillverka, bygg, utforska och roa dig! Du är begränsad till 90 minuters speltid i denna demo. Lås upp fullversionen för att fortsätta spela hur länge du vill! # +trial.upsell.description.worldsDontTransferToFullGame.line1=Tillverka, bygg, utforska och roa dig! Du är begränsad till 90 minuters speltid i denna demo. Lås upp fullversionen för att spela ett oändligt antal världar hur länge du vill!* # +trial.upsell.description.worldsDontTransferToFullGame.line2=*(Den här världen förs inte över till fullversionen av spelet.) # +trial.upsell.unlock=Lås upp hela spelet # +trial.upsell.startTrial=Starta demo # +trial.upsell.continueTrial=Fortsätt spela demo # + +## Specific for the Chromebook Trial +trial.upsell.cb.unlock=Vanliga frågor # +trial.upsell.cb.description.worldsDontTransferToFullGame.line1=Utforska, tillverka, bygg och ha kul! I den här demovärlden har du 90 minuters speltid. Om du hittar buggar kan du rapportera dem på bugs.mojang.com! Har du andra frågor är det bara att kolla in våra vanliga frågor. # +trial.upsell.cb.description.worldsDontTransferToFullGame.line2=(Demovärldar kan inte föras över till fullversionen av spelet.) # + +ratingPopUp.title=Gillar du Minecraft? # +feedbackPopup.title=Har du något du vill dela med dig av till oss? # + +## NOTE: The following five lines are all related and shown together. When localizing, you may add line breaks to fit the paragraph, +## as opposed to trying to literally translate each line. +trial.upsell.expiredDescription.line1=Tiden är slut. Köp fullversionen för att: # +trial.upsell.expiredDescription.line2=-Utforska gränslösa världar # +trial.upsell.expiredDescription.line3=-Spela med kompisar # +trial.upsell.expiredDescription.line4=-Tillverka hundratals föremål # +trial.upsell.expiredDescription.line5=-Upptäcka mystiska byggnader och riken # +trial.upsell.expiredNewDescription=Vill du fortsätta utforska, tillverka och bygga? Lås upp fullversionen för att spela hur länge som helst! Världen sparas så att du kan fortsätta där du slutade, men den går inte att modifiera förrän du har låst upp det fullständiga spelet. # +trial.upsell.expiredNewDescription.worldsDontTransferToFullGame.line1=Vill du fortsätta tillverka, bygga och utforska? Lås upp fullversionen för att spela ett oändligt antal världar hur länge du vill!* # +trial.upsell.expiredTitle=Tiden är slut! # +trial.upsell.expiredViewWorld=Visa värld # + +## Specific for the Chromebook Trial +trial.upsell.cb.expiredNewDescription.worldsDontTransferToFullGame.line1=Vill du fortsätta utforska, tillverka och bygga? Starta en ny demovärld för att fortsätta spela! # +trial.upsell.cb.startNew=Starta ny värld # + +## tabbedUpsell content +trial.tabbed_upsell.title=Lås upp hela spelet # +trial.tabbed_upsell.button=Köp Minecraft! # +trial.tabbed_upsell.buttonAlternate=Lås upp fullversionen av Minecraft # +trial.tabbed_upsell.minecraft.title=MINECRAFT # +trial.tabbed_upsell.minecraft.description=Utforska dina egna unika världar och bygg allt du kan tänka dig – från enkla hem till storslagna slott! Spela i kreativt läge och bygg underverk med oändliga resurser. Eller utforska djupet i överlevnadsläget, där du måste tillverka vapen och rustningar för att besegra farliga varelser och överleva nätterna. Dessutom kan du spela online med kompisar! Lås upp fullversionen av spelet i dag! # +trial.tabbed_upsell.xbl.title=MICROSOFT-KONTO # +trial.tabbed_upsell.xbl.description=Det fullständiga Minecraft ger dig kreativt läge, achievements och mer därtill, och med ett Microsoft-konto kan du träffa andra i Minecraft-communityn! Anslut till dina kompisars världar, träffa nya kompisar på servrar och synkronisera dina köp från marknaden med alla enheter du använder till Minecraft. # +trial.tabbed_upsell.xbl.description.line2=*(i versioner med marknaden) # +trial.tabbed_upsell.achievements.title=ACHIEVEMENTS # +trial.tabbed_upsell.achievements.description=Utöver den kompletta Minecraft-upplevelsen med kreativt läge, flerspelarstöd och massa annat kan du låsa upp achievements och gamerscore som mäter dina framsteg i Minecraft och låter dina Microsoft-kontokompisar se vad du har åstadkommit. Skaffa fullversionen och börja låsa upp dem! # +trial.tabbed_upsell.multiplayer.title=FLERA SPELARE # +trial.tabbed_upsell.multiplayer.description=Den kompletta Minecraft-upplevelsen ger dig det kreativa läget, achievements och flerspelarstöd med dina kompisar på andra Minecraft-enheter! Spela med kompisar på konsol, PC och mobil för att skapa, utforska och överleva tillsammans. Lås upp den kompletta Minecraft-upplevelsen i dag! # +trial.tabbed_upsell.server.title=SERVRAR # +trial.tabbed_upsell.server.description=Servrar erbjuder några av de mest kreativa sätten att spela Minecraft! Spela roliga minispel, träffa Minecraft-communityn och träffa nya kompisar. Lås upp den kompletta Minecraft-upplevelsen och prova på servrar i dag! # +trial.tabbed_upsell.store.title=BUTIKEN # +trial.tabbed_upsell.store.description=Få tillgång till Minecraft-marknaden, vår butik i spelet. Svida om med nya utseenden, förändra din värld eller utforska helt otroliga kartor från mötesplatsens bästa kreatörer! Skaffa fullversionen av spelet redan i dag! # +trial.tabbed_upsell.creative.title=KREATIVT LÄGE # +trial.tabbed_upsell.creative.description=Köp Minecraft och få det kreativa läget! Använd allt i hela förrådet – det enda som sätter gränser är din fantasi! Flyg runt i världen, bygg ditt drömhus av vad du vill eller spräng hela berg med obegränsad dynamit! # +trial.tabbed_upsell.addon.title=TILLÄGG # +trial.tabbed_upsell.addon.description=Vill du att vargar ska bete sig som kaniner? Eller kanske få alla träd att se ut som sockervadd? Du kan anpassa allt i fullversionen av Minecraft med tillägg! Dessutom får du flerspelarstöd, kreativt läge, achievements och massa annat! Köp Minecraft nu för tillgång till allt! # +trial.tabbed_upsell.seeds.title=FRÖN # +trial.tabbed_upsell.seeds.description=Lås upp den kompletta Minecraft-upplevelsen och få tillgång till frön! Frön låter dig upptäcka nya ekosystem – överlev på isslätter, klättra upp för extrema kullar eller vandra genom öknar. Börja spela med unika världsmallar eller utforska slumpade världar! Få frön, kreativt läge, flerspelarstöd och massa annat genom att köpa Minecraft i dag! # + +## Specific for the Chromebook Trial +trial.thanks_for_testing.title=Tack för din tid # +trial.thanks_for_testing.button=Ta mig till de vanliga frågorna! # +trial.thanks_for_testing.minecraft.title=MINECRAFT-DEMO # +trial.thanks_for_testing.minecraft.description=Tack för att du laddat ner Minecraft-demon till Chromebook! Din speltid kommer att ge ovärderliga data för buggfixar och teknisk felsökning. Om du hittar buggar kan du rapportera dem på bugs.mojang.com! Har du andra frågor är det bara att kolla in våra vanliga frågor. # +trial.thanks_for_testing.xbl.title=MICROSOFT-KONTO # +trial.thanks_for_testing.xbl.description=Det fullständiga Minecraft ger dig kreativt läge, achievements och mer därtill, och med ett Microsoft-konto kan du träffa andra i Minecraft-communityn! Du kan ansluta till dina kompisars världar, träffa nya kompisar på servrar och synkronisera dina köp från marknaden med alla enheter du använder till Minecraft. # +trial.thanks_for_testing.xbl.description.line2=*(i versioner med marknaden) # +trial.thanks_for_testing.achievements.description=Utöver den kompletta Minecraft-upplevelsen med kreativt läge, flerspelarstöd och massa annat kan du låsa upp achievements. Achievements och gamerscore mäter dina framsteg i Minecraft och låter dina Microsoft-kontokompisar se vad du har åstadkommit. # +trial.thanks_for_testing.multiplayer.description=Den kompletta Minecraft-upplevelsen ger dig det kreativa läget, achievements och flerspelarstöd med dina kompisar på andra Minecraft-enheter! Spela med kompisar på konsol, PC och mobil för att skapa, utforska och överleva tillsammans. # +trial.thanks_for_testing.server.description=Servrar ingår i den kompletta Minecraft-upplevelsen och erbjuder några av de mest kreativa sätten att spela Minecraft! Spela roliga minispel, träffa Minecraft-communityn och lär känna nya kompisar. # +trial.thanks_for_testing.store.description=Hela spelet ger tillgång till Minecraft-marknaden, vår butik i spelet. Svida om med nya utseenden, förändra din värld eller utforska helt otroliga kartor från mötesplatsens bästa kreatörer! # +trial.thanks_for_testing.creative.description=En klassiker i den kompletta Minecraft-upplevelsen: det kreativa läget! Använd allt i hela förrådet – det enda som sätter gränser är din fantasi! Flyg runt i världen, bygg ditt drömhus av vad du vill eller spräng hela berg med obegränsad dynamit! # +trial.thanks_for_testing.addon.description=Vill du att vargar ska bete sig som kaniner? Eller kanske få alla träd att se ut som sockervadd? Du kan anpassa allt i fullversionen av Minecraft med tillägg! Dessutom får du flerspelarstöd, kreativt läge, achievements och massa annat! # +trial.thanks_for_testing.seeds.description=Den kompletta Minecraft-upplevelsen låser upp tillgång till frön! Frön låter dig upptäcka nya ekosystem – överlev på isslätter, klättra upp för extrema kullar eller vandra genom öknar. Börja spela med unika världsmallar eller utforska slumpade världar! # + +trial.tabbed_upsell.navleft=Gå en flik åt vänster # +trial.tabbed_upsell.navRight=Gå en flik åt höger # + +## Trial Collection content: +trial.starter.collection.title=Minecraft-startsamling # +trial.master.collection.title=Minecraft-mästarsamling # +trial.starter.collection.button=Köp startsamling # +trial.master.collection.button=Köp mästarsamling # +trial.starter.offer=Få Minecraft, 700 Minecoins, 2 utseendepaket, 1 texturpaket och 1 mixpaket # +trial.master.offer=Få Minecraft, 1 000 Minecoins, 4 utseendepaket, 2 texturpaket, 3 kartor och 1 mixpaket # +trial.collection.1.title=1 000 Minecoins # +trial.collection.1.description=Köp utseenden, texturer och världar på marknaden! # +trial.collection.2.title=700 Minecoins # +trial.collection.2.description=Köp utseenden, texturer och världar på marknaden! # +trial.collection.3.title=Naturliv: Savann # +trial.collection.3.description=Åk på safari i en robust offroadbil med plats för fyra! # +trial.collection.4.title=Äventyrarens dröm # +trial.collection.4.description=Utforska Noxcrews magiska värld full av gamla slott! # +trial.collection.5.title=PureBDcraft-paket # +trial.collection.5.description=Förvandla din Minecraft-värld till en serietidning! # +trial.collection.6.title=Kaparnas reliker # +trial.collection.6.description=Upplev en storslagen tropisk vildmark i jakt på skatter! # +trial.collection.7.title=Grekisk mytologi-mix # +trial.collection.7.description=Utforska en antik värld, texturpaket och utseenden! # +trial.collection.8.title=Vinterfestivalens minispel # +trial.collection.8.description=Lekplatser fulla av spel och utmaningar! # +trial.collection.9.title=Pastell-utseendepaket # +trial.collection.9.description=En glädjande kavalkad av regnbågspasteller! # +trial.collection.10.title=Plast-texturpaket # +trial.collection.10.description=Gör dina världar enkla, färgsprakande och livfulla! # +trial.collection.11.title=Utseendepaket 1 # +trial.collection.11.description=Anpassa din karaktär med något av dessa utseenden! # +trial.collection.12.title=Skurk-utseendepaket # +trial.collection.12.description=Klä ut dig till Cake Maniac, Frankencrafter eller någonting ännu värre! # +trial.includes=Innehåller # + +## Trial Game content: +trial.survival.mode.title=ÖVERLEVNAD # +trial.creative.mode.title=KREATIVT # +trial.survival.mode.1.intro_description=Den ursprungliga Minecraft-upplevelsen där man samlar resurser för att bygga verktyg och strukturer, hittar och producerar mat för att hålla sig mätt, slåss mot farliga varelser och utforskar en vidsträckt värld. # +trial.survival.mode.2.intro_description=Börja genom att samla trä och jord till ett provisoriskt skydd för den första natten! Vad du gör efter det är helt upp till dig. # +trial.creative.mode.1.intro_description=Bygg vad du än kan tänka dig i kreativt läge. Du tar ingen skada, kan flyga fritt och har tillgång till alla block i hela spelet! Läget är fokuserat på byggande och ger dig allt du behöver för att besanna dina drömmar! # +trial.creative.mode.2.intro_description=Du har även tillgång till Inspirationsön, som är en handledningsvärld och en introduktion till kreativt läge där du får lära dig att bygga som ett proffs! Det finns fler härliga världar som den här på Minecraft-marknaden. # +trial.tour.marketplace=SE DIG OMKRING PÅ MARKNADEN # +trial.world.title=Vilken demovärld? # + +## Edu Tutorial strings +tutorial.edu.menuTitle=Lär dig hur man spelar # +tutorial.edu.title=Handledningar # + +utility.zipFile=Zipfil # +utility.pdfFile=Pdf-fil # +verification.nolicense.title=Licensfel # +verification.nolicense.description=Vi lyckas inte bekräfta att du äger Minecraft på den här enheten. Se till att du har laddat ned och installerat Minecraft från butiken, eller återanslut till internet och försök igen. # + +## Autosave Info strings +autosave.title=Automatisk sparning # +autosave.info.general=När den här ikonen visas sparar vi ditt spel. Stäng inte av enheten när ikonen syns i bild. # +autosave.info.nx=När den här ikonen visas sparar vi ditt spel. Stäng inte av din Nintendo Switch när ikonen syns i bild. # +autosave.info.xbox=När den här ikonen visas sparar vi ditt spel. Stäng inte av din Xbox när ikonen syns i bild. # +autosave.info.desktop=När den här ikonen visas sparar vi ditt spel. Stäng inte av din dator när ikonen syns i bild. # + +## Xbox network strings +xbox.signin.error=Logga in med ditt Microsoft-konto för att spela med kompisar, få gamerscore och achievements. # +xbox.signin.error.pocket.line1=Tack för att du testar Realms! Funktionerna är inte helt färdiga och det kan hända att du stöter på buggar. Skicka din feedback; vi lyssnar. # +xbox.signin.error.pocket.line2= # +xbox.signin.error.pocket.line3=Under testet måste alla logga in med Microsoft-konton så att ni kan få inbjudningar till Realms. # +xbox.signin.warning.kickPlayer=Detta skickar dig tillbaka till huvudmenyn. Vill du fortsätta? # +xbox.connection.error=Nedkopplad från Microsoft-konto # +xbox.signin=Logga in # +xbox.signin.qr=Två sätt att logga in på # +xbox.signin.qr.left.header=Skanna QR-koden # +xbox.signin.qr.left.body=Använd kameraappen eller en QR-kodläsare på enheten. # +xbox.signin.qr.right.header=Eller besök webbplatsen # +xbox.signin.qr.account=Logga in med ett gratis Microsoft-konto för att spela online med kompisar på andra plattformar # +xbox.signin.beta.blocked=Det går inte att logga in med ett Microsoft-konto i betan just nu. # +xbox.signin.enterCode=Och ange den här koden: # +xbox.signin.enterCode.qr=2. Ange koden nedan när du uppmanas: # +xbox.signin.letsPlay=Nu spelar vi! # +xbox.signin.message=Logga in med ditt kostnadsfria Microsoft-konto för att uppleva allt Minecraft har att erbjuda. # +xbox.signin.url=https://aka.ms/remoteconnect # +xbox.signin.useDifferentAccount=Logga in med ett annat Microsoft-konto # +xbox.signin.website=Besök den här webbplatsen på en annan enhet: # +xbox.signin.website.qr=1. Besök den här webbplatsen på en annan enhet: # +xbox.signin.welcome=Välkommen! # +xbox.signin.newaccount.welcome=Välkommen! # +xbox.signin.newaccount.info=Dina kompisar och deras kompisar kan se om du är online, dina spelklipp och dina senaste appar och spel. Du kan ändra dessa inställningar på Xbox.com. # +xbox.signinFirst=Logga in först # +xbox.signinFree=Logga in gratis # +xbox.signout=Logga ut # +xbox.signinquestion=Logga in? # +xbox.notnow=Inte nu # +xbox.signingin=Loggar in med ditt Microsoft-konto … # +xbox.signingin.offline=Loggar in # +xbox.firstsignin.line1=Välkommen till Minecraft! Använd ett Microsoft-konto för att ansluta till Minecraft-communityn, där datorer, konsoler, mobiler och surfplattor kan spela tillsammans. Och vet du vad det bästa är? # +xbox.firstsignin.line2=Det är gratis! # +xbox.firstsignin.line3=Har du inget konto? Skapa ett nu så kan du börja låsa upp achievements och ansluta till Realms och servrar! # +xbox.firstsignin.line3.norealmsOrServers=Har du inget konto? Skapa ett nu så kan du börja låsa upp achievements och spela med dina kompisar på andra plattformar! # +xbox.failedsignin.body=Vi kunde inte logga in dig på ditt Microsoft-konto. Åtkomst till Realms, profiler och dina föremål från marknaden kommer att begränsas. Försök igen senare. # +xbox.failedsignin.error=Felkod: # +xbox.failedsignin.moreInfo=Mer information # +xbox.dev_wrongSandboxSigninFailed.title=Någonting gick fel # +xbox.dev_wrongSandboxSigninFailed.line1=Kunde inte logga in i %s-sandlådan. Byt sandlåda och starta om Minecraft eller logga in med ett annat konto. Vid omstart är sandlådan %s. # +xbox.dev_wrongSandboxSigninFailed.button.dev=Byt till utvecklarsandlåda # +xbox.dev_wrongSandboxSigninFailed.button.retail=Byt till konsumentsandlåda # +xbox.dev_wrongSandboxSigninFailed.button.clearXbl=Rensa kontoinloggningsdata # +xbox.achievementssignin.line1=Achievements och gamerscore mäter dina framsteg i Minecraft. # +xbox.achievementssignin.line2=Logga in med ett Microsoft-konto så kan du börja tjäna in dem! # +xbox.addfriendsignin.line1=Hitta dina kompisar via deras gamertags så ser du när de är online. # +xbox.addfriendsignin.line2=Logga in med ett Microsoft-konto för att börja lägga till kompisar! # +xbox.invitesignin.line1=Bjud in dina kompisar via deras gamertags så ser du deras världar när de är online. # +xbox.invitesignin.line2=Logga in med ett Microsoft-konto för att börja bjuda in kompisar! # +xbox.thirdpartysignin.line1=Roliga minispel och nya spelare väntar på dig! Men först vill "%s" veta vem du är. # +xbox.thirdpartysignin.line2=Du måste logga in med ett Microsoft-konto för att ansluta! # +xbox.signInLong=Logga in gratis! # +xbox.signOutLong=Logga ut från ditt Microsoft-konto # +xbox.externalServer.title=Spela på en server # +xbox.externalServer.line1=Servrar erbjuder de mest kreativa sätten att spela Minecraft! Först måste du logga in så att vi kan se till att du tillåtit spel med nya personer. # + +xbox.genericsignin.line1=Med ett Minecraft-konto kan du spela i flerspelarläge online med kompisar på PC och mobila enheter. Och vet du vad det bästa är? # +xbox.genericsignin.line2=Det är gratis! # +xbox.genericsignin.line3=Du kan använda det var du än spelar Minecraft. # + +xbox.disconectionscreen.notSignedIn=Logga in med ditt Microsoft-konto för att spela med kompisar. # +xbox.disconectionscreen.multiplayerNotAllowed=Det här Microsoft-kontot har inte tillstånd att ansluta till flerspelarlägen. # +xbox.disconectionscreen.accessDenied=Du måste vara kompis med någon i det här spelet för att ansluta. # + +xbox.friendfinder.enterGamertag=Ange gamertag # +xbox.friendfinder.findFriends=Sök efter kompisar på gamertag # +xbox.friendfinder.searchingForGamertag=Sök # +xbox.friendfinder.gamertagNotFound=Gamertag hittades inte # + +xbox.profile.addFriend=Lägg till kompis # +xbox.profile.addFriend.success=Klart! %s lades till på kompislistan. # +xbox.profile.block=Blockera # +xbox.profile.currentlyPlaying=Spelar %s # +xbox.profile.favorite=Gör till favorit # +xbox.profile.favoriteHelperText=Favoritkompisar visas högst upp i kompislistan. Du meddelas när de går online eller börjar sända. # +xbox.profile.friend=Kompis # +xbox.profile.friendHelperText=Följ %s. När ni har är kompisar kan ni bjuda in varandra till era spel. # +xbox.profile.mute=Slå av ljud # +xbox.profile.realName=Hantera dina sekretessinställningar för hur ditt riktiga namn ska delas i Xbox-appen. # +xbox.profile.removeFriend=Ta bort kompis # +xbox.profile.report=Anmäl # + +xbox.report.gamertag=Anmäl %s # +xbox.report.optionalText=Ange text här (frivilligt) # +xbox.report.toast=Du har anmält %s # +xbox.report.toastError=Vi kunde inte skicka din anmälan. Försök snart igen. # +xbox.report.whereReport=Var observerade du det dåliga beteendet? # +xbox.report.whereReportDescription=Låt oss veta var incidenten ägde rum. Det kommer att hjälpa oss att undersöka ditt fall. # +xbox.report.whyReport=Varför anmäler du %s? # + +## Player safety report areas where abuse took place +xbox.report.area.chat=Chattmeddelande # +xbox.report.area.skin=Spelarutseende # +xbox.report.area.gameplay=Spelets gång # +xbox.report.area.ingame=Bygge i spelet # +xbox.report.area.other=Annat # + +## Player safety ban reasons defined by legal/compliance +xbox.report.cyberbullying=Cybermobbning # +xbox.report.falseReporting=Överdrivna falska / felaktiga rapporter # +xbox.report.exploits=Exploits och program från tredje part # +xbox.report.harassingComments=Trakasserande eller ärekränkande kommentarer # +xbox.report.hateSpeech=Hatpropaganda # +xbox.report.illegalDrugs=Illegala droger eller aktiviteter # +xbox.report.impersonatingStaff=Utge sig för att vara personal, spelarsupport eller communityrepresentanter # +xbox.report.inGameTrolling=Trollande och spammande i spelet # +xbox.report.nameOrGamertag=Spelarnamn eller gamertag # +xbox.report.modding=Modding # +xbox.report.obsceneLanguage=Obscent eller vulgärt språk # +xbox.report.postLinkToInappropriateContent=Publicering av länkar till olämpligt innehåll eller skadlig programvara # +xbox.report.realLifeInfo=Information från verkliga livet och hot # +xbox.report.sexualReference=Referenser till sexuellt innehåll och våld # +xbox.report.spam=Spammande i kommersiellt syfte # +xbox.report.terrorismOrViolentExtremism=Terrorism eller våldsbejakande extremism # +xbox.report.childSexualExploitationOrAbuse=Sexuellt utnyttjande eller övergrepp mot barn # +xbox.report.imminentHarm=Omedelbar skaderisk # +xbox.report.nonConsensualIntimateImagery=Intima bilder utan samtycke # +xbox.report.policyViolation=Överträdelse av policy # +xbox.report.harassment=Trakasserier eller mobbning # +xbox.report.profanity=Svordomar # +xbox.report.childSexualExploitationGrooming=Grooming för sexuellt utnyttjande av barn # +xbox.report.controversial=Kontroversiellt ämne # +xbox.report.notoriousFigure=Ökänd figur # +xbox.report.cheating=Fusk # +xbox.report.defamation=Ärekränkning, identitetsstöld, falsk information # +xbox.report.drugs=Droger # +xbox.report.fraud=Bedrägeri # +xbox.report.advertising=Spam eller reklam # +xbox.report.selfHarm=Självskada eller självmord # +xbox.report.nudity=Nakenhet eller pornografi # +xbox.report.sexuallyInappropriate=Sexuellt olämpligt # +xbox.report.extremeViolence=Extremt våld eller Gore # +xbox.report.quittingEarly=Avslutade i förtid # +xbox.report.unsportingBehavior=Osportsligt uppträdande # +xbox.report.voiceCommunication=Röstkommunikation # + +## Player safety toast messages +safety.muted.title=Du har blivit tillfälligt tystad i chatten. # +safety.muted.message=Kom ihåg att följa Minecrafts communityregler. # + +safety.reportCap=Vi ser att du har haft fullt upp med att anmäla andra spelare. Tack för att du hjälper oss göra Minecraft till en säker och välkomnande plats. Tänk på att det strider mot våra communityregler att göra falska anmälningar. # +safety.reportFriend=%s är kompis med dig. Är du säker på att du vill anmäla? Att lämna in falska rapporter strider mot våra communityregler. # +safety.reportFriend.title=Anmäl %s # +safety.bannedSkin.title=Utseendet är inte tillåtet i flerspelarläget # +safety.bannedSkin.button=Läs mer # +safety.bannedSkin=Ditt nuvarande utseende bryter mot våra communityregler. Välj ett annat utseende för att gå med i ett flerspelarspel. Klicka på ”%s” om du vill se våra communityregler eller skicka in en ärendegranskning om ditt aktuella utseende. # + +authserver.notavailable=Någonting gick fel. Det går inte att bekräfta att servern du försöker ansluta till är en vi litar på. Vi rekommenderar att du försöker igen senare. # +authserver.authfailed=Det här är inte bra. Servern klarade inte verifieringstestet. Det kan hända att någon vi inte litar på utger sig för att vara en pålitlig server. # + +platform.model.unknown=OKÄND # + +## Misc Compliance copy +compliance.playtime.greaterThan24Hours=Du har spelat i mer än 24 timmar. # +compliance.playtime.message=Överdrivet spelande kan störa det normala vardagslivet # +compliance.playtime.multipleHours=Du har spelat i %d timmar # +compliance.playtime.oneHour=Du har spelat i en timme # + +## resource pack validation errors +packdiscoveryerror.manifest_pack_error=Kan inte öppna paketet. # +packdiscoveryerror.incomplete_pack=Ofullständigt paket. # +packdiscoveryerror.unsupported_file_format=Ogiltigt zip-arkiv. # +packdiscoveryerror.missing_manifest=Kan inte hitta manifestet i paketet. # +packdiscoveryerror.manifest_parse_error=Kan inte läsa paketets manifest med följande stack: %s # +packdiscoveryerror.required_manifest_property_missing=Elementet "%s" saknas i paketets manifest. # +packdiscoveryerror.required_manifest_property_wrong_type=Det obligatoriska elementet "%s" är av fel typ i paketets manifest. # +packdiscoveryerror.required_manifest_property_empty=Det obligatoriska elementet "%s" är tomt i paketets manifest. # +packdiscoveryerror.required_manifest_property_invalid_value=Elementet "%s" har angetts med ett ogiltigt värde i paketets manifest. # +packdiscoveryerror.malformed_uuid=Elementet "%s" har angetts med ett ogiltigt UUID i paketets manifest. # +packdiscoveryerror.malformed_version=Elementet "%s" uppfyller inte SemVer-kraven (semver.org) i paketets manifest. # +packdiscoveryerror.missing_modules=Elementet "%s" saknas i paketets manifest; återgår till resurspaket. # +packdiscoveryerror.missing_dependency=Beroendet med id "%s" och version "%s" saknas. # +packdiscoveryerror.unsupported_format_version=Formatversionen "%s" stöds inte. # +packdiscoveryerror.duplicate_uuid=UUID-elementet "%s" finns redan i paketets manifest. # +packdiscoveryerror.multiple_modules=Flera moduler i konflikt med varandra hittades i paketets manifest. # +packdiscoveryerror.invalid_capability_value=Paketförmågan "%s" stöds inte. # +packdiscoveryerror.unsupported_format_patch=Revisionskomponenten från version %s kommer att ignoreras och behandlas som 0. # +packdiscoveryerror.ignored_property=Egenskapen "%s" används inte med den här sortens innehåll. Fältet kommer att ignoreras. # +packdiscoveryerror.version_too_high=Egendomen %s har version %s, som är för hög. Det högsta värde vi godtar är %s. # +packdiscoveryerror.version_too_low=Egendomen %s har version %s, som är för låg. Det lägsta värde vi godtar är %s. # +packdiscoveryerror.format_version_1_engine_version_cap=Egenskapen %s måste ha ett värde lägre än %s. För att använda en högre version måste du använda formatversion 2. # + +## pack upgrading +packupgradewarning.invalidpacktype=Elementet "%s" har angetts med ett ogiltigt värde i paketets manifest; återgår till resurspaket. # +packupgradewarning.required_manifest_property_missing=Elementet "%s" saknas i paketets manifest; återgår till "%s". # +packupgradewarning.required_manifest_property_empty=Det obligatoriska elementet "%s" är tomt i paketets manifest; återgår till "%s". # +packupgradewarning.malformed_uuid=Elementet "%s" har angetts med ett ogiltigt UUID i paketets manifest; återgår till "%s". # +packupgradewarning.malformed_version=Elementet "%s" uppfyller inte SemVer-kraven (semver.org) i paketets manifest; återgår till "%s". # +packupgradewarning.manifest_upgraded=Paketets manifest har uppgraderats till en ny version. # +packupgradewarning.duplicate_uuid=UUID-elementet "%s" finns redan i paketets manifest; återgår till "%s". # +packupgradewarning.multiple_modules=Flera moduler i konflikt med varandra hittades i paketets manifest; återgår till "%s". # + +## pack strings +pack.authors.label=Upphovsman: %s # +pack.authors.none=Okänd # + +## manifest pack validation +manifestvalidation.title=Paketinformation # +manifestvalidation.error=Fel # +manifestvalidation.info=Info # +manifestvalidation.noerror=Inga fel påträffades # +manifestvalidation.warning=Varning # +manifestvalidation.delete=Radera # +manifestvalidation.delete.confirm_title=Radera paket? # +manifestvalidation.delete.confirm_body=Du är på väg att radera resurs- eller beteendepaketet för alltid. Är du säker? # +manifestvalidation.delete.confirm_delete=Radera # +manifestvalidation.delete.confirm_goBack=Gå tillbaka # +manifestvalidation.packid=Paket-id: # +manifestvalidation.packversion=Paketversion: # +manifestvalidation.filelocation=Filsökväg: # +manifestvalidation.errorlist=Fellista # +manifestvalidation.file=Fil: # +manifestvalidation.issue=Problem: # +manifestvalidation.unkown.packtype=Okänd pakettyp # +manifestvalidation.unkown.packtitle=Okänt paketnamn # +manifestvalidation.unkown.packdescription=Okänd paketbeskrivning # +manifestvalidation.unkown.packid=Okänt paket-id # +manifestvalidation.unkown.packversion=Okänd paketversion # +manifestvalidation.noname=Namn saknas # +manifestvalidation.editor.cannotLoadToVanillaWorld=Redigeringstilläggspaket kan bara användas i redigerarprojekt. Din värld kommer fortfarande att laddas, men vi rekommenderar att du stänger av eller tar bort tilläggspaketen. # + +## UI pack warnings and errors +uiPackError.invalidChildNames=%s: Underordnade kontroller måste ha unika namn: %sI framtiden kommer detta att flaggas som ett fel och filen går då inte att ladda. # +uiPackError.parseError=%s: Kan inte läsa UI JSON-filen med följande stack: %s # +uiPackError.missingControl=%s: Kan inte hitta följande kontroll: %s # +uiPackError.missingControlTarget=%s (%s): Kan inte hitta kontrollen "%s" vid åtgärden "%s" # +uiPackError.missingArrayName=%s (%s): Något av fälten 'array_name' eller 'control_name' saknas. # +uiPackError.missingCondition=%s (%s): Åtgärden "%s" saknar villkor. # +uiPackError.missingValue=%s (%s): Åtgärden "%s" saknar sitt värde. # +uiPackError.missingOperation=%s (%s): Åtgärd saknas. # +uiPackError.invalidOperationName=%s (%s): Åtgärden "%s" är ogiltig. # + +jsonValidationError.typeError=%s: Ogiltig typ för egenskap. %s förväntades, fick %s. # +jsonValidationError.requiredPropertyError=%s: Kunde inte hitta den nödvändiga egenskapen "%s". # +jsonValidationError.invalidValueError=%s: Hittade inget giltigt värde för egenskapen. %s förväntades. # + +serverUI.errorTitle=Ett fel uppstod när formen skapades. # +serverUI.errorDescription=Mottog json med ogiltigt format. Fel:%s # + +## Content importing +content.import.failed=Kunde inte importera "%s" # +content.import.failed.subtitle=Se loggen för mer information # +content.import.failed.subtitle_duplicate=Dubblettpaket hittat # +content.import.failed.subtitle_malformed_zip=Ogiltigt zip-arkiv # +content.import.failed.subtitle_premiumcontent=Innehållet stöds inte av Minecraft Education. # +content.import.failed.incompatible=Filformatet stöds inte # +content.import.failed.title_premiumcontent=Innehållet stöds inte # +content.import.succeeded="%s" har importerats # +content.import.succeeded_with_warnings="%s" har importerats med varningar # +content.import.succeeded_with_warnings.subtitle=Klicka här för mer information # +content.import.started=Importeringen har startat … # + +## World Templates +worldTemplate.festivemashup2016.name=Julmix 2016 # +worldTemplate.redstonemansion.name=Rödstensherrgård # +worldTemplate.chinesemythology.name=Kinesisk mytologi-mixpaket # +worldTemplate.GreekMythology.name=Grekisk mytologi-mix # +worldTemplate.Skyrim.name=Skyrim-mix # + +eduTemplateWorld.theAgentTrials.name=Agentprövningarna # +eduTemplateWorld.tutorialWorld.name=Handledningsvärld # +eduTemplateWorld.mushroomIsland.name=Svampö # +eduTemplateWorld.mooshroomIsland.name=Svampö # +eduTemplateWorld.starterTown.name=Startby # +eduTemplateWorld.tutorialVolumeII.name=Handledningslunta II # +eduTemplateWorld.blocksOfGrass.name=Gräsblock # + +## World Conversion Complete Popup +worldConversionComplete.title=Konvertering färdig # +worldConversionComplete.load_prompt=Vill du spela i din värld nu? # + +## the following strings are still in-use in 15.* and should not be removed until we are done servicing the 15.* releases +addServer.add=Färdig # +externalServerScreen.addServer=Lägg till server # +externalServerScreen.addServerTitle=Lägg till server: # +externalServerScreen.addServerDescription=Om du lägger till en extern server måste du känna till serverns namn och serverns IP-adress. När servern har lagts till så kan du ansluta till den från serverlistan. # +addServer.enterIp=Serveradress # +addServer.enterName=Servernamn # +addServer.hideAddress=Dölj adress # +addServer.resourcePack=Serverresurspaket # +addServer.resourcePack.disabled=Avstängda # +addServer.resourcePack.enabled=Aktiverade # +addServer.resourcePack.prompt=Fråga # +addServer.title=Redigera serverinformation # +addServer.alreadyAdded=Den här servern har redan lagts till # +externalServerScreen.header=Lägg till extern server # +externalServerScreen.label=Lägg till server via IP/adress. # +externalServerScreen.serverAddress=IP/adress # +externalServerScreen.serverAddressInput=Server-IP eller -adress # +externalServerScreen.serverName=Namn # +externalServerScreen.serverNameInput=Servernamn # +externalServerScreen.serverPort=Port # +externalServerScreen.serverPortInput=Serverport # +survey.feedbackButton=Skicka din feedback till oss # +survey.label=Välj alla som stämmer: # +survey.line1=Tog för lång tid att ladda # +survey.line2=Fastnade på ett felmeddelande # +survey.line3=Ställde för många frågor # +survey.line4=Jag visste inte att det är gratis # +survey.line5=Jag trodde att man behöver en Xbox-konsol ###disable_3rd_party_console_resource_pack_check +survey.line6=Inte intresserad # +survey.title=Feedback: Varför loggade du inte in? # +## end of 15.* release branch strings + +tips.edu.1=Du kan hålla in skift för att ta närbilder med kameran. # +tips.edu.2=Skiffer, affischer och tavlor kan redigeras hur många gånger som helst, till skillnad från skyltar. # +tips.edu.3=Tryck på ctrl+B för att aktivera text-till-tal i spelets chatt. # +tips.edu.4=Du kan exportera din Minecraft-värld för att dela den med andra. # +tips.edu.5=Låt andra ansluta till din värld genom att pausa spelet och dela din anslutningskod. # +tips.edu.6=För att använda snedstreckskommandon måste du aktivera fusk i världen. # +tips.edu.7=Har du byggt färdigt? Bjud in andra till världen som besökare för att skydda ditt alster. # +tips.edu.8=Tryck på "C"-tangenten eller på agentikonen överst i bild för att koda i Minecraft. # +tips.edu.9=Använd biblioteket för att hitta nya spelvärldar att bygga i. # +tips.edu.10=Letar du efter ett särskilt ekosystem? Prova biblioteket. # +tips.edu.11=NPC står för ''non-player character'', alltså en karaktär som inte styrs av spelaren. # +tips.edu.12=I överlevnadsläge måste spelare hitta sina egna resurser. # +tips.edu.13=I kreativt läge kan spelare bygga med vilka Minecraft-block de vill. # +tips.edu.14=Roboten som hjälper dig bygga kod kallas för agenten. # +tips.edu.15=Rödsten används i Minecraft för att bygga kretsar och enkla maskiner. # +tips.edu.16=Du kan kopiera text från en ordbehandlare och klistra in den på skiffer, affischer, svarta tavlor eller i chatten. # +tips.edu.17=Visa tips för vanliga tangentbords- och muskontroller genom att trycka på "H" på tangentbordet. # +tips.edu.18=Du kan slå av eller på automatiska hopp under Kontroller i inställningsmenyn. # +tips.edu.19=Dubbeltryck på hoppa i kreativt läge för att flyga. # +tips.edu.20=Välj standardläge när du skapar en värld för att ange vilket spelläge du vill spela. # +tips.edu.21=Använd kommandot /setworldspawn för att göra så att nya spelare börjar där du står. # +tips.edu.22=När du skapar din värld kan du ställa in vilka standardtillstånd dina klasskamrater ska ha när de ansluter till den. # +tips.edu.23=Tryck på I-tangenten eller på ikonen för den avancerade läsaren för att läsa upp eller översätta text i spelet. # +tips.edu.24=För att lägga till eller ändra en NPC i din värld måste du först göra dig själv till en världsbyggare med "/wb". # +tips.edu.25=Det kommer en helt ny byggutmaning varje månad! Hitta alla i biblioteket under Månatliga byggutmaningar. # +tips.edu.26=Hitta relaterade lektioner genom att klicka på taggar i biblioteket. # +tips.edu.27=Är spelet långsamt? Försök att sänka renderingsavståndet i inställningarna. # +tips.edu.28=Vill du använda Code Builder? Se till att fusk är påslagna. # +tips.edu.29=Tryck på F5 för att växla spelarperspektiv. # +tips.edu.30=Använd "/spawnpoint" för att ändra din spawnplats. Det är precis som om du sovit i en säng! # + +tips.game.1=Använd sjögräs för att locka på och para havssköldpaddor. # +tips.game.2=Skydda sköldpaddsungar från fiender! # +tips.game.3=Sköldpaddsungar lämnar fjäll efter sig när de växer. Man kan tillverka sköldpaddsskal av dem. # +tips.game.4=Ställ in din spawnpunkt genom att använda en säng. # +tips.game.5=Koka ihop några vattenandningsbrygder när du ska utforska under vattnet! # +tips.game.6=Delfiner kan leda dig till skeppsvrak och ruiner under vattnet. Mata dem med torsk och följ efter! # +tips.game.7=Använd sax för att skära pumpor. # +tips.game.8=Använd fantommembran för att reparera elytror. # +tips.game.9=Det finns 3 587 typer av tropiska fiskar! # +tips.game.10=Havsgurkor kan smältas till limegrön färg. # +tips.game.11=Para lamor med höbalar! # +tips.game.12=Kompasser pekar mot världsspawnen. Tillverka en för att hitta tillbaka! # +tips.game.13=Handla med bybor för att få mat, verktyg och till och med skattkartor! # +tips.game.14=Visste du att du kan hålla en karta i andra handen? # +tips.game.15=Man kan använda koppel på båtar. # +tips.game.16=Smyg eller ta på dig frostvandrarstövlar för att ta dig över magmablock oskadd. # +tips.game.17=Du kan samla in spindelnät med sax. # +tips.game.18=Behöver du diamanter? De blir vanligare när du går djupare. # +tips.game.19=Se till att använda en spetshacka av järn, diamant eller netherit innan du försöker utvinna diamanter, rödsten eller guld, annars får du ingenting. # +tips.game.20=Behöver du kol till facklor eller som bränsle? Prova att bränna trä i smältugnen för att få träkol! # +tips.game.21=Det finns mer guld kring stenöknar! # +tips.game.22=Man kan glidflyga med elytror. Du hittar dem i slutstadsskepp! # +tips.game.23=Prova några nya funktioner genom att slå på några experiment! # +tips.game.24=Drunknade tappar treuddar. Du kan hålla och kasta dem. # +tips.game.25=Du kan föda upp vildsvinsmän med blodröda svampar, men det är farligt! # +tips.game.26=Du kan smälta 20 föremål i en smältugn genom att använda ett block med torkad kelp som bränsle. # +tips.game.27=Creepers som blir dödade av pilar från skelett kan lämna musikskivor efter sig. # +tips.game.28=Det är såna som du som bidrar till marknaden! # +tips.game.29=Visste du att det är flera skapare inom communityn som livnär sig på sitt innehåll på marknaden? # +tips.game.30=Hitta utseenden att anpassa spelupplevelsen med, eller använd dina egna på särskilda plattformar! # +tips.game.31=Texturpaket ändrar hur block, föremål och till och med menyer ser ut i spelet. Prova! # +tips.game.32=Besök marknaden för att hitta nya världar och äventyr. # +tips.game.33=Ansök om att bli skapare på marknaden! # +tips.game.34=Mixpaket innehåller en värld att utforska, utseenden, texturer och ny musik! # +tips.game.35=Visste du att det finns över 500 marknadspaket som communityn skapat och att det kommer fler varje vecka? # +tips.game.36=Häng med i snacket på discord.gg/Minecraft # +tips.game.37=Smaragdmalm är den mest sällsynta malmen i Minecraft. Du hittar dem endast på berg och ängar! # +tips.game.38=Du behöver ingen sadel för att tämja skeletthästar. # +tips.game.39=Ozeloter visar creepers var skåpet ska stå! # +tips.game.40=Diorit. Antingen hatar man det, eller så älskar man det. # +tips.game.41=Fantomer är farliga fiender som dyker upp under natten. Se till att sova regelbundet! # +tips.game.42=Zombier blir drunknade om de sjunker ned i vatten. # +tips.game.43=Minecraft Live anordnas en gång om året! Håll utkik efter nästa! # +tips.game.44=Fyrverkerier ökar elytrors hastighet i luften. Se till att de inte exploderar bara, annars slutar det illa. # +tips.game.45=Guld är vanligast kring Nether och stenöknar. # +tips.game.46=Är det nån som läser det här? # +tips.game.47=Oräkneliga underverk, oändligt med möjligheter. # +tips.game.48=LÅT INTE TRÄDEN HÄNGA I LUFTEN! # +tips.game.49=Spring i vatten för att simma! # +tips.game.50=Förtrollningen tidvattenvåg låter dig flyga fram i luften när det regnar. # +tips.game.51=Minecraft Live är ett livestreamingevent för hela världen. Ta med dina föremål och häng med! # +tips.game.52=Var snäll mot djur! # +tips.game.53=Fyrljus är kraftfulla föremål som bara går att bygga med Nether-stjärnor från wither. # +tips.game.54=Döda inte delfiner, ditt monster! # +tips.game.55=Visste du att Nether-stjärnor inte kan förstöras i explosioner? # +tips.game.56=När du gräver rakt upp kan du placera en fackla vid fötterna så att sand eller grus som faller mot dig går sönder. # +tips.game.57=Du kan byta med Piglins. # +tips.game.58=Klipp upp en bikupa eller ett bo för att få honungskaka, använd en flaska för att få honung. # +tips.game.59=Placera en lägereld under en bikupa eller ett bo för att fredligt skörda honung. Dina bin kommer att tacka dig. # +tips.game.60=För att respawna i Nether behöver du ett laddat respawnankare. # +tips.game.61=Du kan ladda ett respawnankare med glödsten. # +tips.game.62=Har du en idé? Besök feedback.minecraft.net! # +tips.game.63=Hjälpare finns i plundrarutposter och skogsherrgårdar. # +tips.game.64=Hjälparen älskar att samla föremål! Om du ger den ett föremål försöker den samla in fler av det. # +tips.game.65=Hjälpare älskar musik och interagerar därför med notblock! # +tips.game.66=Under bergskedjor finns uråldriga städer. # +tips.game.67=När du vandrar i det djupa mörkret måste du vara tyst. # +tips.game.68=Använd en vattenflaska på ett jordblock för att få lera! # +tips.game.69=Grodor äter små och blockiga varelser. # +tips.game.70=Grodor väljer en variant baserat på temperaturen i ekosystemet där grodynglet växte upp. # +tips.game.71=Du kan samla grodyngel i hinkar. # +tips.game.72=Utforska byggnader i hela Minecraft-världen för att hitta smidmallar för rustningsdetaljer. # +tips.game.73=Behöver du fler smidesmallar? Prova att kopiera dem. # +tips.game.74=Snifferägget verkar gilla mossblock. # +tips.game.75=Varelsehuvuden gör ljud – prova dem på ljudblock! # +tips.game.76=En del sand kan vara suspekt. Använd din borste på den för att hitta några bra grejer! # +tips.game.77=Två spelare kan rida tillsammans på en kamel. # +tips.game.78=Kamelerna hoppar… vågrätt! # + +splitscreen.joinPrompt=Anslut som spelare %s # +splitscreen.unavailable.toastHeader=Det går inte att spela med delad skärm # +splitscreen.unavailable.toastMessage=En andra spelare kan inte ansluta just nu. # +splitscreen.unavailable.toastBodyInfo=Tryck för mer information. # +splitscreen.joyconError.toastHeader=Kan inte ansluta Joy-Con! # +splitscreen.joyconError.toastMessage=Du har för många handkontroller anslutna i lokalt nätverksläge för att kunna ansluta till spelet. # + +usermanagement.changeUser=Byt användare # + +lateJoinScreen.waitingForUserReady=Förbereder grejer # + +## Storage Migration +storage_migration.progress.title=Flyttar filer # +storage_migration.progress.message=Flyttar "%s" … # +storage_migration.worlds_error=Vissa världar är inte tillgängliga eftersom de inte kunde flyttas. Starta om Minecraft för att försöka igen. # + +storage_migration.button.get_started=Kom i gång # +storage_migration.button.retry=Försök igen # +storage_migration.button.go_to_faq=Gå till Vanliga frågor och svar # +storage_migration.button.next=Nästa # +storage_migration.button.resume=Återuppta # +storage_migration.button.continue=Fortsätt # +storage_migration.button.start=Börja flytta filer # +storage_migration.button.marketplace=Dina paket från marknaden # +storage_migration.button.main_menu=Gå till huvudmenyn # +storage_migration.button.faq=Läs vanliga frågor och svar för att få mer information. # +storage_migration.button.microsoft_store=Gå till Microsoft Store # +storage_migration.button.help=Hjälp # + +storage_migration.title.initializing=Optimerar data # +storage_migration.gathering_info.description=Samlar in information … # +storage_migration.description.out_of_space=Du har inte tillräckligt med ledigt utrymme för att flytta dina filer till en ny plats. # + +storage_migration.start_transfer.generic.title=Ny lagringsplats # +storage_migration.start_transfer.description=Vi måste flytta dina filer till en annan plats på din enhet. # +storage_migration.start_transfer.total_file_size=Total filstorlek: # +storage_migration.start_transfer.new_location=Ny plats: %s # + +storage_migration.resume_transfer.title=Flytten avbröts # +storage_migration.resume_transfer.description=Vi håller på att flytta dina data till en ny plats på din enhet. Tryck på Återuppta för att slutföra flytten. # +storage_migration.resume_transfer.description.out_of_space=Vi håller på att flytta dina data till en ny plats på din enhet, men du har inte tillräckligt med ledigt utrymme. # +storage_migration.resume_transfer.need_to_move=Måste flyttas: # +storage_migration.resume_transfer.available=(%s tillgängligt) # +storage_migration.resume_transfer.location=Plats: %s # +storage_migration.resume_transfer.free_up=Frigör minst %s för att fortsätta. # + +storage_migration.transfer_error_out_of_space.title=Inte tillräckligt med ledigt utrymme # +storage_migration.transfer_error_out_of_space.files_left=Filer kvar: # + +storage_migration.finished.generic.title=Allt klart # +storage_migration.finished.generic.description=Filerna har flyttats. Starta om Minecraft. # + +storage_migration.transfer_error.title=Problem med att flytta filer! # +storage_migration.transfer_error.description=Vi kunde inte flytta alla dina filer. Följande fel uppstod: (%s). # + +storage_migration.progress.starting=Startar … # +storage_migration.progress.gathering=Samla in filer från källmappen … # +storage_migration.progress.copying=Kopiera filer … # +storage_migration.progress.finished=Färdig! # +storage_migration.progress.error.bad_source=Misslyckades (felaktig källmapp) # +storage_migration.progress.error.bad_destination=Misslyckades (felaktig målmapp) # +storage_migration.progress.error.io_error=Misslyckades (I/O-fel på fil) # +storage_migration.progress.error.io_no_space=Misslyckades (I/O-fel på fel eller inget utrymme kvar) # +storage_migration.progress.error.internal=Misslyckades (internt fel) # + +trade.doesNotWant=Handlaren är inte intresserad # +trade.excalamation=! # +trade.expProgress=Erfarenhet: %d/%d # +trade.expMax=Erfarenhet: MAX # +trade.levelPrefix=Nivå %d # +trade.levelPrefixAndName=Nivå %d – %s # +trade.levelPrefixAndName.max=Maxnivå – %s # +trade.nameAndLevel=%s - %s # +trade.level.1=Novis # +trade.level.2=Lärling # +trade.level.3=Gesäll # +trade.level.4=Expert # +trade.level.5=Mästare # +trade.mysteriousText=dabba # +trade.notEnough=För lite %s # +trade.question=? # +trade.trade=Byteshandla # + +map.rename=Byt namn på karta # +map.basicMap=Grundläggande karta # +map.locatorMap=Karta som visar spelare # +map.extendAndClear=Zooma ut och rensa # +map.clone=Kopiera karta # +map.name=Kartnamn # +map.lock=Lås karta # + +contentlog.history.title=Historik för innehållsloggen # +contentlog.history.copyToClipboard=Kopiera till urklipp # +contentlog.logLocationSectionName=Plats för innehållsloggen: # +contentlog.settingsSectionName=Inställningar för innehållsloggen # +contentlog.clear_files=Radera gamla loggar # +contentlog.delete.title=Radera gamla loggfiler? # +contentlog.delete.body1=Välj Radera nu för att ta bort alla gamla loggfiler. # +contentlog.delete.body2=Obs! Loggfilen för din aktiva session behålls. # +contentlog.delete.delete=Radera nu # +contentlog.delete.cancel=Avbryt # +contentlog.delete.progress=Raderar innehållsloggar # + +client.version.generic=Uppdatering %s # +client.version.1.0=Ender-uppdateringen (%s) # +client.version.1.1=Discovery-uppdateringen (%s) # +client.version.1.2=Better Together-uppdateringen (%s) # +client.version.1.4=Aquatic-uppdateringen (%s) # +client.version.1.5=Aquatic-uppdateringen (%s) # +client.version.1.11=Village and Pillage (%s) # + +cloud_upload.title=Mojangs spelarsupport # +cloud_upload.prompt.description=Mojangs spelarsupport har utvärderat ditt supportärende och gett tillstånd att ladda upp din värld. Du kan ladda upp den aktuella världen från skärmen där du väljer värld eller i världsinställningarna. # +cloud_upload.prompt.do_not_show_toggle=Visa inte den här skärmen igen # +cloud_upload.prompt.button.worlds=Gå till världar # +cloud_upload.prompt.button.learn_more=Läs mer # +cloud_upload.toggle.accept_terms=Acceptera avtalet för Microsoft-tjänster # +cloud_upload.button.upload=Ladda upp värld (%s) # +cloud_upload.button.service_agreement=Användarvillkor # +cloud_upload.button.privacy_statement=Integritetsinformation # +cloud_upload.terms.title=Villkor # +cloud_upload.terms.description=Om du vill ladda upp din värld måste du acceptera avtalet för Microsoft-tjänster, vilket du hittar blad användarvillkoren. De världar du laddar upp omfattas av avtalet för Microsoft-tjänster. Du kan fortsätta att spela i världen när du har laddat upp den. # +cloud_upload.uploading.title=Laddar upp världsfiler [%d/%d] # +cloud_upload.uploading.description_1=Det kan ta några minuter att ladda upp dina världsfiler. Stäng inte av spelet och lämna inte den här skärmen medan uppladdningen pågår. # +cloud_upload.uploading.description_2=Världar kan vara stora. Anslut till wifi om du inte vill använda mobildata. # +cloud_upload.succeeded.description=Din värld har laddats upp. Tack! # +cloud_upload.failed.retryable.description=Din värld kunde inte laddas upp för att %s # +cloud_upload.failed.description=Din värld kunde inte laddas upp för att %s # +cloud_upload.tts.message=Laddar upp världsfiler # +cloud_upload.input_error_number_of_files=den består av för många filer. Kontakta LiveOps om du vill försöka igen. # +cloud_upload.input_error_maximum_size=en av filerna är för stor. Kontakta LiveOps om du vill försöka igen. # +cloud_upload.input_error_record_already_completed=den redan har laddats upp. Kontakta LiveOps för mer information. # +cloud_upload.operation_error_missing_files_on_complete_upload=ett nätverksfel inträffade. Försök igen eller kontakta LiveOps. # +cloud_upload.unknown_error=ett okänt fel inträffade. Försök igen eller kontakta LiveOps. (Felkod: %s) # + +dr.banner.sale=Rea! # +dr.banner.limitedTimeOffer=Tillfälligt erbjudande! # +dressingRoom.skin_color_picker_title=Hudfärg # +dr.right_side.category_title=%s # +dr.rarity=Sällsynthet # +dr.rarity.common=Vanlig # +dr.rarity.epic=Episk # +dr.rarity.legendary=Legendarisk # +dr.rarity.rare=Sällsynt # +dr.rarity.uncommon=Ovanlig # +key.emote=Emote # +dr.button.ok=OK # +dr.loading=Laddar … # +dr.classic_skins.addition_skin_count=+%s # +dr.classic_skins.choose_custom_skin=Välj nytt utseende # +dr.classic_skins.custom_skin_title=Importera utseende # +dr.classic_skins.custom_skin_description=Importera en bildfil från enheten och använd den som utseende. Den synkroniseras inte mellan enheter eller spel. # +dr.classic_skins.custom_skin_description_popup=Du ser inte spelare med anpassade utseenden om alternativet ”Tillåt endast betrodda utseenden” är aktiverat # +dr.classic_skins.custom_skin_section_title=Dina utseenden # +dr.classic_skins.invalidCustomSkin=Nä nä nä, det där är inget Minecraft-utseende. # +dr.classic_skins.owned=Ägt # +dr.classic_skins.purchasable=Skaffa fler # +dr.classic_skins.realms_plus=Realms Plus # +dr.classic_skins.right_side.author_name=från %s # +dr.classic_skins.right_side.author_minecraft=från Minecraft # +dr.classic_skins.right_side.featured_title=Utvalda och rekommenderade utseendepaket # +dr.classic_skins.right_side.limited_usage=Begränsad användning # +dr.classic_skins.right_side.limited_usage.tooltip=Utseendet kan användas här, men andra kan inte se det. # +dr.classic_skins.right_side.free_usage=Fungerar överallt # +dr.classic_skins.right_side.free_usage.tooltip=Utseendet kan ses av alla, oavsett var du är inloggad. # +dr.classic_skins.right_side.purchasing_disclaimer=*Köper %s mynt för %s och löser in det här paketet för %s mynt, vilket gör att %s återstår. # +dr.classic_skins.right_side.skin_count.plural=%s utseenden # +dr.classic_skins.right_side.skin_count.singular=%s utseende # +dr.classic_skins.right_side.texture_count.plural=%s texturpaket # +dr.classic_skins.right_side.texture_count.singular=%s texturpaket # +dr.classic_skins.right_side.world_count.plural=%s världar # +dr.classic_skins.right_side.world_count.singular=%s värld # +dr.classic_skins.see_pack_in_store=Visa paketet i butiken # +dr.classic_skins.see_in_store=Visa i butiken # +dr.classic_skins.realms_plus_button=Realms Plus # +dr.classic_skins.select_skin=Välj rätt modelltyp för utseendet # +dr.classic_skins.select_skin.title=Utseendetyp # +dr.classic_skins.upsellWithoutStore=Du måste köpa utseendepaketet för att använda det utseendet, och just nu går det inte att ansluta till marknaden. # + +dr.collector_title.featured=Utvalda %s # +dr.collector_title.general=Alla %s # +dr.collector_title.owned=Ägda %s # + +dr.collect_achievement_item=Samla in # +dr.equip_piece=Använd # +dr.emotes.play_again=Spela igen # +dr.emotes.assignment=Tilldela "%s" till en plats # +dr.emotes.replace=Ersätt # +dr.header.animation=Emotes # +dr.header.capes=Mantlar # +dr.header.categoryFeaturedList=%s utvalda ### %s is the category name (ie. Style or Body) +dr.zooming=Zoomar # +dr.header.classic_skins=Klassiska utseenden # +dr.header.creator_piece_list=Allt av %s # +dr.header.customization=Karaktärsskapare # + +dr.accessibility.header.customization=Karaktärsskapare flik 1 av 4 # +dr.accessibility.header.classic_skins=Klassiska utseenden flik 2 av 4 # +dr.accessibility.header.animation=Emotes flik 3 av 4 # +dr.accessibility.header.capes=Mantlar flik 4 av 4 # + +dr.header.featured=Utvalda föremål # +dr.header.featured_skins=Utvalda utseenden # +dr.header.previewAppearance=Granska utseende # +dr.header.colorPicker=Färgväljare # +dr.achievement.achievement_locked.not_signed_in=Du låser upp det här föremålet genom att slutföra en achievement. # +dr.achievement.achievement_locked.signed_in=Du låser upp det här föremålet genom att slutföra följande achievement: %s. # +dr.achievement.achievement_unlocked=Du låste upp det här föremålet genom att slutföra följande achievement: %s # +dr.achievement.challenge_locked=Du låser upp det här föremålet genom att slutföra en utmaning från Minecraft Earth. # +dr.achievement.challenge_unlocked=Du låste upp det här föremålet genom att slutföra en utmaning från Minecraft Earth. # +dr.arm_size_label_text=Armstorlek # +dr.body_size_label_text=Längd # +dr.mouth_color=Mun # +dr.iris_color=Iris # +dr.sclera_color=Senhinna # +dr.eyebrows_color=Ögonbryn # +dr.hair_color=Hår # +dr.facial_hair_color=Ansiktshår # +dr.skin_color=Bas # +dr.primary_channel=Primär # +dr.secondary_channel=Sekundär # +dr.accent_channel=Detaljer # +dr.left_arm=Vänster arm # +dr.right_arm=Höger arm # +dr.both_arms=Båda armarna # +dr.left_leg=Vänster ben # +dr.right_leg=Höger ben # +dr.both_legs=Båda benen # +dr.limb_switcher_default_title=Val av kroppsdel # +dr.none_button_text=Ingen # +dr.none_emote_button_text=Rensa alla # +dr.go_to_profile_settings_text=Öppna profilinställningarna # +dr.default_piece_button_text=Standard # +dr.categories.body=Kropp # +dr.categories.style=Stil # +dr.categories.base=Baser # +dr.categories.eyes=Ögon # +dr.categories.mouth=Munnar # +dr.categories.hair=Hår # +dr.categories.facial_hair=Ansiktshår # +dr.categories.arms=Armar # +dr.categories.animation=Emotes # +dr.categories.legs=Ben # +dr.categories.size=Storlek # +dr.categories.top=Toppar # +dr.categories.bottom=Underdelar # +dr.categories.outerwear=Ytterkläder # +dr.categories.headwear=Huvudbonader # +dr.categories.gloves=Handskar # +dr.categories.footwear=Skor # +dr.categories.back_item=Ryggföremål # +dr.categories.face_item=Ansiktsföremål # +dr.categories.capes=Mantlar # + +dr.notification.to_skins=Byter till klassiska utseenden # +dr.notification.to_persona=Byter till karaktärsskaparen # +dr.prompt.switching_to_persona_title=Byt till karaktärsskaparen # +dr.prompt.switching_to_persona_detail=Du byter till karaktärsskaparen för den här platsen. Med karaktärsskaparen kan du skapa en karaktär i Minecraft ett föremål i taget. Ditt klassiska utseende sparas som säkerhetskopia på den här platsen om du vill byta tillbaka senare. # +dr.prompt.switching_to_skin_title=Byt till klassiska utseenden # +dr.prompt.switching_to_skin_detail=Du byter till ett klassiskt utseende på den här platsen. Klassiska utseenden används på hela karaktären och kan inte anpassas. Ditt utseende i karaktärsskaparen sparas som säkerhetskopia på den här platsen om du vill byta tillbaka senare. # +dr.prompt.do_not_show_again=Visa inte det här igen # + +dr.label.current_persona=Det här är din nuvarande karaktär # +dr.label.current_skin=Det här är ditt nuvarande utseende # +dr.notification.persona_save=Karaktären har sparats # +dr.notification.persona_create=Karaktären har skapats # +dr.notification.persona_create_new=Den nya karaktären har skapats # +dr.notification.classic_skin_created_new=Det nya utseendet har skapats # +dr.notification.persona_delete=Karaktären har raderats # +dr.notification.item_selection_failed=Kunde inte välja föremålet # +dr.notification.character_failed=Kunde inte ladda karaktären %s # +dr.notification.character_failed_start=Kunde inte ladda karaktären %s. Du kan ladda om den från din profil. # +dr.notification.equipped_piece=Du tog på dig %s # +dr.modal.persona_delete_confirm=Den nuvarande karaktären tas bort. Är du säker på att du vill fortsätta? # +dr.modal.persona_delete_confirm_title=Ta bort karaktär? # +dr.modal.difference_information_title=Skillnader mellan karaktärer och klassiska utseenden # +dr.modal.restricted_content_title=Varning för begränsning # +dr.modal.restricted_content_text=Det här innehållet är tillgängligt i de flesta geografiska regioner, men begränsat i vissa regioner. # +dr.default.alex.bottom=Alex byxor # +dr.default.alex.hair=Alex hår # +dr.default.alex.mouth=Alex mun # +dr.default.alex.shoes=Alex skor # +dr.default.alex.skin=Alex # +dr.default.alex.top=Alex tröja # +dr.default.emote.basicClap=Enkel klapp # +dr.default.emote.communicationFollowMe=Följ mig # +dr.default.emote.communicationPoint=Där borta! # +dr.default.emote.overheadWave=Vinka # +dr.default.eyes=Vanliga ögon # +dr.default.steve.bottom=Steves byxor # +dr.default.steve.hair=Steves hår # +dr.default.steve.mouth=Steves mun # +dr.default.steve.shoes=Steves skor # +dr.default.steve.skin=Steve # +dr.default.steve.top=Steves tröja # +dr.emotes.slot=Emote %d # +dr.emotes.key=Tangent %d # +dr.character_creator_getting_started_title=Kom igång # +dr.character_creator_getting_started_detail=Välj föremål till vänster för att se hur de ser ut på din karaktär! # +dr.deep_link_fail.profile=Djuplänkning misslyckades: Det gick inte att läsa in profilen # +dr.deep_link_fail.dressing_room=Djuplänkning misslyckades: Det gick inte att öppna erbjudandet # +dr.marketplace.get_more_skins=Skaffa fler utseenden # +dr.classic_skins.show_more=Visa mer # + +onlinePlay.notRated=Onlineläget är inte åldersmärkt # +onlinePlay.message=När du spelar online kan du stöta på chattmeddelanden eller annat innehåll från spelare som inte åldersmärkts och kanske inte är lämpligt för alla åldrar. # +onlinePlay.editor.notRated=Onlineredigering är inte åldersmärkt # +onlinePlay.editor.message=När du redigerar online kan du stöta på chattmeddelanden eller annat innehåll från spelare som inte åldersmärkts och kanske inte är lämpligt för alla åldrar. # +onlinePlay.doNotShowAgain=Visa inte det här igen # +onlinePlay.proceed=Fortsätt # +onlinePlay.Back=Tillbaka # +onlinePlay.untrustedIp.title=Okänd extern server # +onlinePlay.untrustedIp.message=Du bör endast ansluta till servrar du litar på! Vill du fortfarande ansluta? # +dr.color.button_name=Färg # +dr.color.amber_dark=Bärnsten – mörk # +dr.color.amber_dark_soft=Bärnsten – mörk mjuk # +dr.color.amber_light=Bärnsten – ljus # +dr.color.auburn_red=Rödbrunt # +dr.color.blue_dark=Blå – mörk # +dr.color.blue_light=Blå – ljus # +dr.color.blue_mid=Blå – medel # +dr.color.blue_vivid=Blå – levande # +dr.color.blueish_black=Midnattsblå # +dr.color.brown_dark=Brun – mörk # +dr.color.brown_light=Brun – ljus # +dr.color.brown_mid=Brun – medel # +dr.color.brown_very_dark=Brun – mycket mörk # +dr.color.copper_red=Kopparröd # +dr.color.dark_blonde=Mörkblond # +dr.color.dark_brown=Mörkbrun # +dr.color.dark_cool=Mörk – kall # +dr.color.dark_gray=Mörkgrå # +dr.color.dark_red=Mörkröd # +dr.color.dark_soft=Mörk – mjuk # +dr.color.dark_warm=Mörk – varm # +dr.color.deep_black=Djup svart # +dr.color.deep_brown=Djupbrun # +dr.color.green_bright=Grön – skinande # +dr.color.green_cool_dark=Grön – kall mörk # +dr.color.green_light=Grön – ljus # +dr.color.green_mid=Grön – medel # +dr.color.green_warm_dark=Grön – varm mörk # +dr.color.gray_blue=Gråblå # +dr.color.gray_dark=Grå – mörk # +dr.color.gray_light=Grå – ljus # +dr.color.light_blonde=Ljusblond # +dr.color.light_brown=Ljusbrun # +dr.color.light_cool=Ljus – kall # +dr.color.light_gray=Ljusgrå # +dr.color.light_medium=Ljus – medel # +dr.color.light_red=Ljusröd # +dr.color.light_warm=Ljus – varm # +dr.color.mc_black=MC-svart # +dr.color.medium_blonde=Medelblond # +dr.color.medium_brown=Medelbrun # +dr.color.medium_cool=Medel – kall # +dr.color.medium_dark_cool=Medelmörk – kall # +dr.color.medium_dark_soft=Medelmörk – mjuk # +dr.color.medium_dark_warm=Medelmörk – varm # +dr.color.medium_light_blonde=Medelljusblond # +dr.color.medium_light_cool=Medelljus – kall # +dr.color.medium_light_deep=Medelljus – djup # +dr.color.medium_light_vibrant=Medelljus – färgstark # +dr.color.medium_light_warm=Medelljus – varm # +dr.color.medium_soft=Medel – mjuk # +dr.color.medium_warm=Medel – varm # +dr.color.minecraft_gray=Minecraft-grå # +dr.color.minecraft_black=Minecraft-svart # +dr.color.minecraft_blue=Minecraft-blå # +dr.color.minecraft_cyan=Minecraft-cyan # +dr.color.minecraft_green=Minecraft-grön # +dr.color.minecraft_light_blue=Minecraft-ljusblå # +dr.color.minecraft_light_gray=Minecraft-ljusgrå # +dr.color.minecraft_lime_green=Minecraft-limegrön # +dr.color.minecraft_magenta=Minecraft-magenta # +dr.color.minecraft_orange=Minecraft-orange # +dr.color.minecraft_pink=Minecraft-rosa # +dr.color.minecraft_purple=Minecraft-lila # +dr.color.minecraft_red=Minecraft-röd # +dr.color.minecraft_white=Minecraft-vit # +dr.color.minecraft_yellow=Minecraft-gul # +dr.color.muted_gray=Dämpad grå # +dr.color.purpleish_black=Svartlila # +dr.color.red_dark=Röd – mörk # +dr.color.reddish_black=Rödaktig svart # +dr.color.soft_black=Mjuk svart # +dr.color.soft_blonde=Mjukblond # +dr.color.soft_magenta=Mjuk magenta # +dr.color.very_dark_cool=Mycket mörk – kall # +dr.color.very_dark_warm=Mycket mörk – varm # +dr.color.very_light_blonde=Mycketljus blond # +dr.color.very_light_cool=Mycket ljus – kall # +dr.color.very_light_soft=Mycket ljus – mjuk # +dr.color.very_light_warm=Mycket ljus – varm # +dr.color.vibrant_orange=Färgstark orange # +dr.color.white=Vit # +dr.color.white_deep=Vit – djup # +dr.color.white_light=Vit – ljus # +dr.color.white_mid=Vit – medel # +dr.color.yellow_green=Gulgrön # + +copyCoordinates.copy_position_message=Kopierade aktuell position till urklipp: ”%s” # +copyCoordinates.copy_facing_message=Kopierade koordinaterna framför till urklipp: ”%s” # + +emotes.change_emotes=Byt emotes # +emotes.execute=Kör # +emotes.header_text=Emotes # +emotes.emotes_instructions_general=Använd snabbtangent eller musen för att aktivera emote # +emotes.exit_gamepad=%s lämnar # +emotes.instructions_gamepad=Om du vill visa dina emotes snabbt i spelet kan du alltid hålla in %s för att visa snabbmenyn # +emotes.instructions_keyboard=Använd snabbtangent eller musen för att aktivera emote # +emotes.instructions_touch=Tryck på emote för att aktivera # +emote_wheel.gamepad_helper.select=Tryck för att välja # + +## Dynamic Package Manager +## Google Play APK Expansion file downloader notification +dynamicPackage.download.android.state_unknown=Startar … # +dynamicPackage.download.android.state_idle=Väntar på nedladdning … # +dynamicPackage.download.android.state_fetchingUrl=Söker efter resurser … # +dynamicPackage.download.android.state_connecting=Ansluter # +dynamicPackage.download.android.state_downloading=Uppdaterar # +dynamicPackage.download.android.state_completed=Uppdatering klar! # +dynamicPackage.download.android.state_paused_networkUnavailable=Pausad – Inget nätverk tillgängligt # +dynamicPackage.download.android.state_paused_networkSetupFailure=Pausad – Inget nätverk tillgängligt # +dynamicPackage.download.android.state_paused_byRequest=Pausad # +dynamicPackage.download.android.state_paused_wifiUnavailable=Pausad – Ingen wifi tillgänglig # +dynamicPackage.download.android.state_paused_wifiDisabled=Pausad – Ingen wifi tillgänglig # +dynamicPackage.download.android.state_paused_roaming=Pausad – Kontrollera roaminginställningarna # +dynamicPackage.download.android.state_paused_sdcardUnavailable=Pausad – Lagring är inte tillgängligt # +dynamicPackage.download.android.state_failed_unlicensed=Misslyckades – Olicensierad app # +dynamicPackage.download.android.state_failed_fetchingUrl=Misslyckades – Kunde inte hitta resurser # +dynamicPackage.download.android.state_failed_sdcardFull=Misslyckades – Lagringsutrymmet fullt # +dynamicPackage.download.android.state_failed_cancelled=Avbruten # +dynamicPackage.download.android.state_failed=Uppdatering misslyckades # +dynamicPackage.download.android.kilobytesPerSecond=%1$s KB/s ### %1$s is the download speed in kbps +dynamicPackage.download.android.timeRemainingNotification=%1$s återstår ### %1$s is the time remaining +dynamicPackage.download.android.notificationChannelName=Status för uppdatering # +dynamicPackage.download.android.NotificationChannelDescription=Visa status för uppdatering och förlopp # + +## GameTest content +gameTest.description=Interagerar med gametest. # +gameTest.error.unknownCommandMode=Okänt kommandoläge angivet # +gameTest.error.missingStructure=Det gick inte att hitta något strukturblock inom %s radie # +gameTest.error.cannotFindLookedAtBlock=Det går inte att hitta blocket du tittar på # +gameTest.error.cannotFindStuctureBlockContainingBlock=Det går inte att hitta ett strukturblock som innehåller målpositionen %s, %s, %s # +gameTest.error.structureTooBig=Strukturen måste vara mindre än %s block i storlek i varje axel # +gameTest.error.repeatCountTooSmall=Upprepningsantalet måste vara större än 0 # +gameTest.error.failConditionMet=Misslyckandevillkor uppfyllda # +gameTest.error.timeout=Lyckades inte eller misslyckades inom %s tick # +gameTest.error.noFinishedSequences=Inga sekvenser klara # +gameTest.error.flakyTestError=Inte tillräckligt med framgångar: %s av %s försök. Nödvändiga framgångar: %s. Max antal försök: %s. # +gameTest.error.testMissing=Det gick inte att hitta testet %s. # +gameTest.error.structureNotSpawned=Det gick inte att spawna teststrukturen med sökväg %s ### %s is the file path of the structure +gameTest.error.flakyFailed=Det osäkra testet %s misslyckades, försök: %s/%s # +gameTest.error.flakyFailedShowSuccesses=, lyckade: %s (%s krävs) ### This appears right after gameTest.error.flakyFailed if multiple successes are required +gameTest.error.failed=%s misslyckades! # +gameTest.error.succeededInInvalidTick=Lyckades med ogiltig tick: %s förväntades, men aktuell tick är %s # +gameTest.error.noTestsFound=Hittade inga tester för taggen %s # +gameTest.error.unkownEvent=Okänt händelsenamn '%s' # +gameTest.optionalPrefix=(valfritt) # +gameTest.assert.couldNotSetBlock=Det gick inte att setBlock '%s' # +gameTest.assert.missingButton=Förväntade en knapp # +gameTest.assert.missingLever=Förväntade en spak # +gameTest.assert.couldNotSpawnEntity=Det gick inte att spawna en entitet av typen '%s' # +gameTest.assert.onlyWorksWithMobs=spawnWithoutBehaviors() fungerar bara med varelser # +gameTest.assert.mobWontMove=Det gick inte att få varelsen att flytta '%s' # +gameTest.assert.noPathFound=Ingen sökväg hittades för typen '%s' # +gameTest.assert.pathFound=Sökväg hittades för typen '%s' # +gameTest.assert.expectEntityOfType=Förväntade entitet av typen '%s' # +gameTest.assert.unexpectedDataResult=Oväntat entitetsdataresultat # +gameTest.assert.didNotExpectEntityOfType=Förväntade inte en entitet av typen '%s' # +gameTest.assert.expectBlock=Förväntade block av typen '%s' # +gameTest.assert.expectBlockWithState=Förväntade block med tillståndet %s # +gameTest.assert.unexpectedBlock=Förväntade inte block av typen '%s' # +gameTest.assert.unexpectedBlockState=Blocket har inte det förväntade blocktillståndet # +gameTest.assert.expectItemOfType=Förväntade föremålsentitet av typen %s # +gameTest.assert.unexpectedItemOfType=Förväntade inte föremålsentitet av typen %s # +gameTest.assert.wrongEntityItemCount=Oväntat antal föremålsentiteter av typen %s. Förväntat: %s. Faktiskt: %s. # +gameTest.assert.noContainerFound=Ingen behållare hittades # +gameTest.assert.expectEmptyContainer=Förväntade tom behållare # +gameTest.assert.expectItemInContainer=Behållaren innehåller inte föremål av typen %s # +gameTest.assert.missingComponent=Entiteten saknar komponenten '%s' # +gameTest.assert.hasComponent=Entiteten har komponenten '%s' # +gameTest.assert.missingArmor=Entiteten saknar rustning %s på plats %s med data %s # +gameTest.assert.hasArmor=Entiteten har rustning %s på plats %s med data %s # +gameTest.assert.unexpectedRedstonePowerLevel=Oväntad styrkenivå på rödsten. Förväntad: %s. Faktisk: %s. # +gameTest.assert.expectWaterLogged=Förväntade vattenfyllt block # +gameTest.assert.unexpectedWaterLogged=Förväntade inte ett vattenfyllt block # +gameTest.assert.missingExplosionComponent=Det går inte tända en stubin för entiteten eftersom den inte har någon explosionskomponent # +gameTest.assert.invalidEntityInstance=Ogiltig instans av entitet # +gameTest.assert.unexpectedParameterValue=Oväntat värde för parametern %s # +gameTest.assert.expectEntityInstance=Förväntade entitetsinstans av typen %s # +gameTest.assert.didNotExpectEntityInstance=Förväntade inte en entitetsinstans av typen %s # +gameTest.assert.invalidFluidType=Ogiltig vätsketyp # +gameTest.assert.expectCauldron=Förväntade block av typen Kittel # +gameTest.success.runningTests=Kör %s tester … # +gameTest.success.relativePosition=Position i förhållande till %s: %s ### first %s is the name of the test and the second %s is the local location in the test structure +gameTest.success.passed=%s godkändes! # +gameTest.success.flakyPassedEnough=%s godkändes %s gånger av %s. ### this is used when a test has passed a sufficient number of times +gameTest.success.flakyPassed=Det osäkra testet %s lyckades, försök: %s lyckade försök: %s. ### this one is used when a test has passed, but not yet reached the required number of times to succeed +gameTest.success.testsStarted=Kör %s tester med taggen %s... # +gameTest.report.testLocation=Vid: %s, %s, %s (relativt: %s, %s, %s) # +gameTest.report.tickCount=Tick: %s ### This appears right below the gameTest.report.testLocation line +gameTest.report.testCount=Speltestet har slutförts! %s tester har körts # +gameTest.report.someTestsFailed=%s obligatoriska tester misslyckades :( # +gameTest.report.allRequiredTestsPassed=Alla obligatoriska tester lyckades :) # +gameTest.report.optionalFailures=%s valfria test misslyckades # +gameTest.report.bookTitle=Speltestrapport ### A book with this title is placed next to each test with the test results inside + +## Script +script.description=Felsökningsalternativ för GameTest Framework. # +script.error.unknownCommandMode=Okänt kommandoläge angivet # +script.error.noDebugger=Felsökaren är inte tillgänglig # +script.error.debuggerFailed=Det gick inte att starta felsökaren # +script.error.profilerStopped=Profileraren har stoppats. Det gick inte att spara profilen. # +script.error.statsSaved=Kunde inte spara skriptstatistik # +script.success.debuggerListen=Felsökaren lyssnar på port %s # +script.success.debuggerConnect=Felsökaren är ansluten till värd %s på port %s # +script.success.debuggerClosed=Felsökaren är stängd # +script.success.profilerStarted=Profileraren har startats # +script.success.profilerStopped=Profileraren har stoppats. Profilen sparades på "%s". ### Full path to profile file +script.success.statsSaved=Skriptstatistik sparades till %s ### Full path to stats file + +clientscript.description=Klientfelsökningsalternativ för GameTest Framework. # +clientscript.error.unknownCommandMode=Okänt kommandoläge angivet # +clientscript.error.noDebugger=Klientfelsökaren är inte tillgänglig # +clientscript.error.debuggerFailed=Det gick inte att starta klientfelsökaren # +clientscript.success.debuggerListen=Klientfelsökaren lyssnar på port %s # +clientscript.success.debuggerConnect=Klientfelsökaren är ansluten till värden %s på port %s # +clientscript.success.debuggerClosed=Klientfelsökaren är stängd # + +## World Recovery +world_recovery.description=Klicka på knappen nedan för att öppna en filväljare som du kan använda för att hitta och välja din "minecraftWorlds"-mapp.%1%1Titta inuti mapparna "games/com.mojang", med början från rotkatalogen på din enhet eller ditt SD-kort.%1%1När du har valt den kopierar vi dina världar till den nya externa lagringsplatsen.%1%1Du måste ha tillräckligt med utrymme tillgängligt på din enhet för att få plats med kopior av dina världar. ### %1 is line breaks +world_recovery.title=Reparation av världar # +world_recovery.select_worlds=Välj världar # +world_recovery.error.title=Fel vid reparation av världar # +world_recovery.error.invalid_directory=Du måste välja en katalog som slutar på '%s'. # +world_recovery.error.insufficient_space=Otillräckligt utrymme för att genomföra reparation. Kräver: %1. Tillgängligt: %2. # +world_recovery.error.generic=Ett fel uppstod: %s # +world_recovery.success=Reparation av världar lyckades! # +world_recovery.init=Påbörjar återställningsprocessen … # +world_recovery.progress=Reparerar %2 filer (%3).%1%1Framsteg: %4% %% slutfört%1Kopierade filer: %5 / %2 ### %1 is line breaks, %2 is file count, %3 is total size, %4 is percent complete, %5 is current file count + +osk.truncation_warning.title=Varning # +osk.truncation_warning.body=Det gick inte att redigera texten. Texten överskrider gränserna och kan leda till trunkering eller dataförlust. # + +## Gatherings +gathering.button.minecraftLive=Minecraft Live # +gathering.caption.startsIn=Börjar om %s # +gathering.caption.endsIn=Slutar om %s # +gathering.caption.eventOver=Händelse över # +gathering.info.button.readMore=Läs mer … # +gathering.info.button.voteNow=Rösta nu # +gathering.info.title.liveIsComing=Minecraft Live kommer! # +gathering.info.header.minecraftLive=Minecraft Live # +gathering.info.body.liveIsComing=Det är dags att lägga till en ny varelse i Minecraft, och valet är ditt. # +gathering.info.modal.title.connectFail=Det gick inte att ansluta # +gathering.info.modal.body.connectFail=Det gick inte att ansluta. Försök igen senare. # +gathering.connect.title=Ansluter ... # diff --git a/servers/bedrock/resource_packs/vanilla/texts/tr_TR.lang b/servers/bedrock/resource_packs/vanilla/texts/tr_TR.lang new file mode 100644 index 0000000..c1af33d --- /dev/null +++ b/servers/bedrock/resource_packs/vanilla/texts/tr_TR.lang @@ -0,0 +1,10422 @@ +## Comments can be added anywhere on a valid line by starting with '##' +## +## Note, trailing spaces will NOT be trimmed. If you want room between the end of the string and the start of a +## comment on the same line, use TABs. +accessibility.disableTTS=Konuşma Metni devre dışı # +accessibility.enableTTS=Konuşma Metni etkin # + +## Translator note: +## This section of phrases will be given audibly to the user using text to speech + +accessibility.chat.tts.gamepad.back=Geri dönmek için %s tuşuna bas # +accessibility.chat.tts.gamepad.exitChat=Sohbetten çıkmak için %s tuşuna bas # +accessibility.chat.tts.gamepad.sendMessage=Mesaj göndermek için %s tuşuna bas # +accessibility.chat.tts.says=%s %s diyor # +accessibility.chat.tts.hideChat=Sohbeti gizle # +accessibility.chat.tts.keyboard=Klavye # +accessibility.chat.tts.muteChatToggle=Tümü Sessiz # +accessibility.chat.tts.sendChatMessage=Gönder # +accessibility.chat.tts.textboxTitle=Sohbet # + +accessibility.game.playerView=Oyuncu görünümü # + +accessibility.loading.done=Bitti # +accessibility.saving.done=Bitti # +accessibility.downloading.start=İndirme başladı # +accessibility.downloading.Progress=Yüzde %s indiriliyor # +accessibility.downloading.canceled=İndirme iptal edildi # +accessibility.downloading.complete=İndirme tamamlandı # +accessibility.importing.start=İçeri aktarma başladı # +accessibility.importing.Progress=Yüzde %s içeri aktarılıyor # +accessibility.importing.canceled=İçeri aktarma iptal edildi # +accessibility.importing.complete=İçeri aktarma tamamlandı # +accessibility.signin.xbl=X box live oturumu açılıyor # +accessibility.chat.howtoopen=Sohbeti açmak için %s düğmesine basın # +accessibility.chat.howtoemote=Duygunu Göstermek için %s Düğmesine Bas veya Basılı Tut # +accessibility.key.mouseButton=Fare Düğmesi %s # +accessibility.key.gamepad=Kumanda %s # +accessibility.list.or.two=%s veya %s # +accessibility.list.or.three_or_more.first=%s # +accessibility.list.or.three_or_more.inner=, %s # +accessibility.list.or.three_or_more.last=, veya %s # + +accessibility.button.tts.title=Düğme # +accessibility.checkbox.tts.title=Onay kutusu # +accessibility.checkbox.tts.status=durum %s ### Status will be checked or unchecked +accessibility.dropdown.tts.title=Açılır liste # +accessibility.screen.tts.title=%s Ekranı ### %s will be replaced with the title of the screen (Example: Library Screen) +accessibility.slider.tts.title=Kaydırıcı # +accessibility.tab.tts.title=Sekme # +accessibility.textbox.tts.title=Metin kutusu # +accessibility.toggle.tts.title=Değiştir # +accessibility.scrollbar.tts.title=Kaydırma Çubuğu # + +accessibility.button.navigateLeft=Sol Ok # +accessibility.button.navigateRight=Sağ Ok # + +accessibility.button.close=kapat # +accessibility.button.back=geri # +accessibility.button.exit=Çıkış # + +## Text for the filter button in search menu which works as follows: +## a. When there are 0 filters applied - "Filter Button X of Y" +## b. When 1 or more filters are applied - "Filter Button X of Y, Z Applied" where Z is the number of filters applied. +accessibility.button.filter=Filtre # +accessibility.button.filter.appliedCount= %s Uygulandı # +accessibility.button.sort=Sırala # + +accessibility.dropdown.listItem=Liste öğesi # + +accessibility.minecoin=Minecoin # +accessibility.minecoins=Minecoinler # +accessibility.fullprice=%s Minecoin Normal Fiyatı # +accessibility.discount.price=%s Minecoin İndirimli Fiyatı # +accessibility.discount.percent=Yüzde %s indirim # + +accessibility.sectionName=Bölüm %s: # + +accessibility.state.on=: açık # +accessibility.state.off=: kapalı # + +accessibility.state.checked=: işaretlendi # +accessibility.state.unchecked=: işaretlenmedi # + +accessibility.state.selected=: seçildi # +accessibility.state.unselected=: seçimi kaldırıldı # + +accessibility.store.offerDescription.share=Paylaş # +accessibility.store.wishlist.button=İstek Listesi # + +accessibility.index= %s/%s ### This is numbering, which number out of the total number of objects is available for interaction. Example: 1 of 3 + +accessibility.slider.tts.percentValue=Yüzde %s # + +accessibility.play.editWorld=Dünyayı Düzenle # +accessibility.play.editRealm=Bölgeyi Düzenle # +accessibility.play.editServer=Sunucuyu Düzenle # +accessibility.play.importWorld=Dünyayı İçeri Aktar # +accessibility.play.leaveRealm=Bölgeden Ayrıl # +accessibility.play.realmFeed=Bölge Akışı # +accessibility.play.noNewPosts=Yeni gönderi yok # +accessibility.play.singleNewPost=1 yeni gönderi # +accessibility.play.multipleNewPosts=%s yeni gönderi ### %s will be a number +accessibility.play.tabLeft=Sola bir sekme ilerletmek için %s düğmesine basın # +accessibility.play.tabRight=Sağa bir sekme ilerletmek için %s düğmesine basın # +accessibility.play.legacyWorldsDelete=Eski Dünyayı Sil # +accessibility.play.uploadWorld=Dünya Yükle # + +accessibility.pause.permissions=İzinler # +accessibility.pause.profile=Profil Seç # + +accessibility.start.buttonHelper=%s : %s ### Used for on-screen gamepad helpers (eg. "Y Button : Change User") + +accessibility.screenName.achievements=Başarılar Ekranı # +accessibility.screenName.chat=Sohbet Ekranı # +accessibility.screenName.chatSettings=Sohbet Ayarları Ekranı # +accessibility.screenName.createNew=Yeni Ekran Oluştur # +accessibility.screenName.createWorld=Dünya Oluşturma Ayarları Ekranı # +accessibility.screenName.editCharacter=Karakter Oluşturucu # +accessibility.screenName.editWorldSettings=Dünya Düzenleme Ayarları Ekranı # +accessibility.screenName.error=Hata Ekranı # +accessibility.screenName.howToPlay=Nasıl Oynanır Ekranı # +accessibility.screenName.inviteToGame=Oyun Davet Et Ekranı # +accessibility.screenName.joinByIP=IP ile katıl iletişim kutusu # +accessibility.screenName.joinCode=Katılma Kodu iletişim kutusu # +accessibility.screenName.library=Kütüphane Ekranı # +accessibility.screenName.modalDialog=Açılır iletişim kutusu # +accessibility.screenName.myTemplates=Şablonlarım Ekranı # +accessibility.screenName.myWorlds=Dünyalarım Ekranı # +accessibility.screenName.patchNotes=Yama Notları Ekranı # +accessibility.screenName.pause=Duraklat Ekranı # +accessibility.screenName.permissions=İzinler Ekranı # +accessibility.screenName.play=Oyna Ekranı # +accessibility.screenName.profile=Profil Ekranı # +accessibility.screenName.realmSettings=Bölge Ayarları Ekranı # +accessibility.screenName.settings=Oyun Ayarları Ekranı # +accessibility.screenName.addFriend=Arkadaş Ekle Ekranı # +accessibility.screenName.skinPicker=Dış Görünüş Seç Ekranı # +accessibility.screenName.start=Ana Menü # +accessibility.screenName.vrAlignment=VR Hizalama Ekranı # +accessibility.screenName.emoteWheel=İfadeler Ekranı # + +accessibility.settings.reset=sıfırla # +accessibility.settings.chooseSeed=Tohum Seç # + +accessibility.start.feedback=Web Sitesinin Geri Bildirim Gönder Bağlantısı # +accessibility.start.new=Yeni # +accessibility.start.profile=Profil Seç # +accessibility.start.skinPicker=Dış Görünüş Seç # + +accessibility.store.tag=Etiket # + +accessibility.textbox.editing=Düzenleme # + +accessibility.text.period=Nokta # +accessibility.text.period.url=Nokta ### Pronunciation for a period inside of a URL, as in "www dot microsoft dot com" +accessibility.text.comma=Virgül # +accessibility.text.colon=İki Nokta Üst Üste # +accessibility.text.apostrophe=Kesme İşareti # +accessibility.text.semiColon=Noktalı Virgül # +accessibility.text.questionMark=Soru İşareti # +accessibility.text.quotationMark=Tırnak İşareti # +accessibility.text.space=Boşluk # +accessibility.text.tilde=Yaklaşık İşareti # +accessibility.text.graveAccent=Aksan İşareti # +accessibility.text.lessThan=Küçüktür # +accessibility.text.greaterThan=Büyüktür # +accessibility.text.leftBrace=Sol Küme Ayracı # +accessibility.text.rightBrace=Sağ Küme Ayracı # +accessibility.text.rightBracket=Sağ Köşeli Ayraç # +accessibility.text.leftBracket=Sol Köşeli Ayraç # +accessibility.text.verticalBar=Düşey Çubuk # +accessibility.text.forwardSlash=Eğik Çizgi # +accessibility.text.backwardSlash=Ters Eğik Çizgi # + +accessibility.text.exclamationPoint=Ünlem İşareti # +accessibility.text.atSign=At # +accessibility.text.hashTag=Diyez Etiketi # +accessibility.text.dollarSign=Dolar # +accessibility.text.percent=Yüzde # +accessibility.text.caret=Şapka Karakteri # +accessibility.text.ampersand=Ve # +accessibility.text.asterisk=Yıldız İşareti # +accessibility.text.leftParenthesis=Sol Parantez # +accessibility.text.rightParenthesis=Sağ Parantez # +accessibility.text.hyphen=Tire # +accessibility.text.underScore=Alt Çizgi # +accessibility.text.plus=Artı # +accessibility.text.equals=Eşittir # + +accessibility.text.unsupported=Bilinmeyen Karakter # + +accessibility.toast=Bildirim ### This is the name of the popup that appears when a player gets a notification for a game invite or achievement unlocked + +accessibility.worldTemplates.help=Yardım # + +accessibility.popup.title=Ekran Okuyucu kapatılsın mı? # +accessibility.popup.message.line1=Minecraft'a hoş geldiniz! # +accessibility.popup.message.default=Cihazınızda ekran okuyucu desteği varsayılan olarak etkindir. # +accessibility.popup.message.platform=Sisteminizde bir ekran okuyucunun etkin olduğunu algıladık ve Minecraft'ın ekran okuyucusunu otomatik olarak etkinleştirdik. # +accessibility.popup.message.touch=Ekrandaki kontrolleri bulmak için dokunup sürükleyin ve seçmek için kontrollere iki kez dokunun. Bir ekranı kaydırmak için iki kez dokunun ve yukarı ya da aşağı çekerken basılı tutun. # +accessibility.popup.message.xbl=Hesabınızda "Oyunların bana okumasına izin ver" seçeneğinin etkin olduğunu algıladık ve Minecraft'ın ekran okuyucusunu otomatik olarak etkinleştirdik. # +accessibility.popup.message.line3=Bunu kapatmak istiyor musunuz? # +accessibility.popup.left_button_text=Kapat # +accessibility.popup.right_button_text=Açık Bırak # + +accessibility.popup.joinRealm=Realm Ekranına katılın # + +accessibility.controllerLayoutScreen.buttonRemapped=%s şimdi %s ile bağlı # +accessibility.controllerLayoutScreen.buttonBoundTo=%s düğmesi: %s # +accessibility.controllerLayoutScreen.buttonRemapping=%s için bağlanacak giriş seçin # + +accessibility.gamepad.faceButton.down=A düğmesi # +accessibility.gamepad.faceButton.right=B düğmesi # +accessibility.gamepad.faceButton.left=X düğmesi # +accessibility.gamepad.faceButton.up=Y düğmesi # +accessibility.gamepad.button.systemLeft=Görüntüle Düğmesi # +accessibility.gamepad.button.systemRight=Menü Düğmesi # +accessibility.gamepad.dpad.down=Aşağı Yön Tuşu # +accessibility.gamepad.dpad.up=Yukarı Yön Tuşu # +accessibility.gamepad.dpad.left=Sol Yön Tuşu # +accessibility.gamepad.dpad.right=Sağ Yön Tuşu # +accessibility.gamepad.stick.left=Sol Çubuk # +accessibility.gamepad.stick.right=Sağ Çubuk # +accessibility.gamepad.trigger.right=Sağ Tetik # +accessibility.gamepad.trigger.left=Sol Tetik # +accessibility.gamepad.bumper.right=Sağ Yassı Düğme ### Used for both Xbox and controller on Windows +accessibility.gamepad.bumper.left=Sol Yassı Düğme ### Used for both Xbox and controller on Windows + +accessibility.keyboard.leftBracket=Sol köşeli ayraç tuşu ### left square bracket means '[' on the english keyboard +accessibility.keyboard.rightBracket=Sağ köşeli ayraç tuşu ### right square bracket means ']' on the english keyboard + +accessibility.emotes.hovered=%s, ifade düğmesi %d, %d/%d # +accessibility.emotes.assigned=%s ifadesi atandı # +accessibility.emotes.unassigned=Atama kaldırıldı # +accessibility.emotes.playSuccess=İfadeyi oynat # +accessibility.emotes.playFailed=Bu düğmeye atanmış ifade yok, %s İfadeleri Değiştir düğmesine bas # +accessibility.emotes.changeEmotesInstruction.button=erişmek için %s # +accessibility.emotes.keyboard.arrow=ok # + +accessibility.emotes.instruction.keyboard=İfade düğmeleri arasında gezinmek için sağ veya sol düğmesine bas. İfadeleri Değiştir düğmesine erişmek için aşağı oka bas. # + +## End of audible phrases section + +accounts.name=Ad: %s (%s) # +accounts.signedInAs=Oturum açmış kullanıcı: # +accounts.signOutConfirmation=Oturumu kapatıp hesap değiştirmek istiyor musunuz? # +accounts.switchConfirmation=Hesaplar arasında geçiş yapmak mı istiyorsunuz? Bu hesabınızda oturum açık kalır. # +accounts.signOut=Oturumu Kapat # +accounts.switch=Hesap Değiştir # +accounts.manage=Hesabı Yönet # + +achievement.alternativeFuel=Alternatif Yakıt # +achievement.alternativeFuel.desc=Bir varek bloğu ile ocağı çalıştırın # +achievement.acquireIron=Mühimmat Edin # +achievement.acquireIron.desc=Bir demir külçe eritin # +achievement.bakeCake=Yalan # +achievement.bakeCake.desc=Buğday, şeker, süt ve yumurta! # +achievement.blaze_rod=Alevlerin İçine # +achievement.blaze_rod.desc=Çubuğundan bir Blaze çıkarın # +achievement.bookcase=Kütüphaneci # +achievement.bookcase.desc=Büyü masanızı geliştirmek için biraz kitap rafı inşa edin # +achievement.breedCow=Nüfus Artışı # +achievement.breedCow.desc=Buğdayla iki inek besleyin # +achievement.buildBetterPickaxe=Geliştirme # +achievement.buildBetterPickaxe.desc=Daha iyi bir kazma yapın # +achievement.buildFurnace=Sıcak Mesele # +achievement.buildFurnace.desc=Sekiz taş bloktan bir ocak inşa edin # +achievement.buildHoe=Tarım Zamanı! # +achievement.buildHoe.desc=Bir çapa yapmak için kalaslar ve sopalar kullanın # +achievement.buildPickaxe=Madencilik Zamanı! # +achievement.buildPickaxe.desc=Bir kazma yapmak için kalaslar ve sopalar kullanın # +achievement.buildSword=Saldırı Zamanı! # +achievement.buildSword.desc=Bir kılıç yapmak için kalaslar ve sopalar kullanın # +achievement.buildWorkBench=Kıyaslama # +achievement.buildWorkBench.desc=Dört kalas bloğu kullanarak bir tezgah inşa edin # +achievement.cookFish=Lezzetli balık # +achievement.cookFish.desc=Balık tutun ve pişirin! # +achievement.diamonds=ELMASLAR! # +achievement.diamonds.desc=Demir aletlerinizle elmas toplayın # +achievement.diamondsToYou=Seni seçtim elmas! # +achievement.diamondsToYou.desc=Başka bir oyuncuya elmas atın. # +achievement.enchantments=Büyücü # +achievement.enchantments.desc=Bir büyü masası inşa etmek için bir kitap, Obsidiyen ve elmaslar kullanın # +achievement.exploreAllBiomes=Macera Zamanı # +achievement.exploreAllBiomes.desc=Bütün biyomları keşfedin # +achievement.flyPig=Domuzlar Uçtuğunda # +achievement.flyPig.desc=Bir uçurumdan bir domuzu uçurun # +achievement.fullBeacon=Fenerci # +achievement.fullBeacon.desc=Tam bir fener oluşturun # +achievement.get=Başarı Kazanıldı! # +achievement.ghast=Gönderene İade # +achievement.ghast.desc=Bir Ghast'ı ateş topuyla yok edin # +achievement.killCow=Avcı # +achievement.killCow.desc=Biraz deri toplayın # +achievement.killEnemy=Canavar Avcısı # +achievement.killEnemy.desc=Bir canavara saldırın ve yok edin # +achievement.killWither=Başlangıç. # +achievement.killWither.desc=Wither'i öldürün # +achievement.makeBread=Ekmek Pişir # +achievement.makeBread.desc=Buğdayı ekmeğe çevirin # +achievement.mineWood=Odun Bulma # +achievement.mineWood.desc=Bir odun parçası kopana kadar bir ağaca saldırın # +achievement.notification.description=Başarının kilidi açıldı # +achievement.onARail=Ray Üstünde # +achievement.onARail.desc=Başladığınız yerden itibaren en az 1 km boyunca maden arabasıyla gidin # +achievement.openInventory=Envanter Alma # +achievement.openInventory.desc=Envanterinizi açmak için '%1$s' öğesine basın. # +achievement.overkill=Vur dedik öldürdün # +achievement.overkill.desc=Tek bir vuruşta dokuz kalbe hasar verin # +achievement.overpowered=Aşırı güç # +achievement.overpowered.desc=Bir Notch elması yapın # +achievement.portal=Daha Derine İnmemiz Gerek! # +achievement.portal.desc=Nether'e bir geçit inşa edin # +achievement.potion=Yerel İksirci # +achievement.potion.desc=Bir iksir oluşturun # +achievement.requires='%1$s' gereklidir # +achievement.snipeSkeleton=Keskin Nişancı Düellosu # +achievement.snipeSkeleton.desc=50 metreden uzak mesafeden okla bir iskelet öldürün # +achievement.spawnWither=Başlangıç? # +achievement.spawnWither.desc=Çağır: Wither # +achievement.taken=Alındı! # +achievement.theEnd=The End? # +achievement.theEnd.desc=The End'i yerleştirin # +achievement.theEnd2=The End. # +achievement.theEnd2.desc=Bir Ender Ejderhasını yenin # +achievement.unknown=??? # +achievement.uninitScore=-- # + +action.hint.exit.boat=Tekneden çıkmak için zıplamaya dokun # +action.hint.exit.minecart=Maden arabasından çıkmak için zıplamaya dokun # +action.hint.exit.pig=İnmek için gizlice dolaşa dokun # +action.hint.exit.horse=İnmek için gizlice dolaşa dokun # +action.hint.exit.strider=İnmek için gizlice dolaşa dokun # +action.hint.exit.donkey=İnmek için gizlice dolaşa dokun # +action.hint.exit.mule=İnmek için gizlice dolaşa dokun # +action.hint.exit.llama=İnmek için gizlice dolaşa dokun # +action.hint.exit.trader_llama=İnmek için Gizlice Dolaş düğmesine dokun # +action.hint.exit.skeleton_horse=İnmek için gizlice dolaşa dokun # + + +action.hint.exit.scheme.minecart=Maden arabasından çıkmak için ine dokunun # +action.hint.exit.scheme.pig=İnmek için ine dokunun # +action.hint.exit.scheme.horse=İnmek için ine dokunun # +action.hint.exit.scheme.strider=İnmek için ine dokunun # +action.hint.exit.scheme.donkey=İnmek için ine dokunun # +action.hint.exit.scheme.mule=İnmek için ine dokunun # +action.hint.exit.scheme.llama=İnmek için ine dokunun # +action.hint.exit.scheme.trader_llama=İnmek için ine dokunun # +action.hint.exit.scheme.skeleton_horse=İnmek için ine dokunun # + +action.hint.exit.console.boat=Tekneden çıkmak için :_input_key.jump: düğmesine bas # +action.hint.exit.console.minecart=Maden arabasından çıkmak için :_input_key.jump: düğmesine bas # +action.hint.exit.console.pig=İnmek için :_input_key.sneak: düğmesine bas # +action.hint.exit.console.horse=İnmek için :_input_key.sneak: düğmesine bas # +action.hint.exit.console.strider=İnmek için :_input_key.sneak: düğmesine bas # +action.hint.exit.console.donkey=İnmek için :_input_key.sneak: düğmesine bas # +action.hint.exit.console.mule=İnmek için :_input_key.sneak: düğmesine bas # +action.hint.exit.console.llama=İnmek için :_input_key.sneak: düğmesine bas # +action.hint.exit.console.trader_llama=İnmek için :_input_key.sneak: düğmesine bas # +action.hint.exit.console.skeleton_horse=İnmek için :_input_key.sneak: düğmesine bas # + +action.interact.creeper=Yak # +action.interact.edit=Düzenle # +action.interact.exit.boat=Tekneden İn # +action.interact.feed=Besle # +action.interact.fishing=Balık # +action.interact.milk=Süt # +action.interact.mooshear=Kırk # +action.interact.moostew=Yemek Sağ # +action.interact.repair=Onar # +action.interact.ride.boat=Tekneye Bin # +action.interact.ride.minecart=Bin # +action.interact.ride.horse=Bin # +action.interact.ride.strider=Bin # +action.interact.shear=Kırk # +action.interact.sit=Otur # +action.interact.stand=Ayakta Dur # +action.interact.talk=Konuş # +action.interact.tame=Evcilleştir # +action.interact.dye=Boya # +action.interact.cure=İyileştir # +action.interact.opencontainer=Aç # +action.interact.createMap=Harita oluştur # +action.interact.takepicture=Resim çek # +action.interact.saddle=Eyer # +action.interact.mount=Üzerine çık # +action.interact.boost=Yükselt # +action.interact.write=Yaz # +action.interact.leash=Bağla # +action.interact.unleash=Serbest bırak # +action.interact.name=Ad # +action.interact.attachchest=Sandık Ekle # +action.interact.equiphorsearmor=At Zırhını Kullanın # +action.interact.equipcarpet=Halıyı Kullanın # +action.interact.trade=Takas # +action.interact.armorstand.pose=Poz # +action.interact.armorstand.equip=Kullan # +action.interact.read=Oku # +action.interact.wakevillager=Köylüyü Uyandır # +action.interact.barter=Takas # + +advMode.allEntities=@e = tüm varlıklar # +advMode.allPlayers=@a = tüm oyuncular # +advMode.command=Komut Girdisi # +advMode.nearestPlayer=@p = en yakındaki oyuncu # +advMode.notAllowed=Yaratıcı modundaki bir OP oyuncu olunmalıdır # +advMode.notEnabled=Komut blokları bu sunucuda etkin değil # +advMode.previousOutput=Önceki Ürün # +advMode.randomPlayer=@r = rastgele oyuncu # +advMode.self=@s = kendisi # +advMode.setCommand=Blok için Kontrol Komutu Oluştur # +advMode.setCommand.success=Oluşturulan Komut: %s # + +apple.iCloudDisabled.title=Dünyalarını Kaybetme! # +apple.iCloudDisabled.message=Dünyalarınız düzgün şekilde kaydedilmiyor. Bir sonraki Minecraft oyununuzda bunları burada bulamayabilirsiniz. Apple TV ayarlarınıza gidin ve bütün dünyalarınızın kaydedildiğinden emin olmak için iCloud'u açın. # +apple.iCloudDisabled.button.turnOnICloud=iCloud'u aç # +apple.iCloudNoSpace.message=Dünyalarınızı düzgün şekilde kaydetmek için yeterli boş iCloud alanınız yok. Bir sonraki Minecraft oyununda bunları burada bulamayabilirsiniz. Bütün dünyalarınızın kaydedildiğinden emin olmak için iCloud hesabınızda yer açın. # +apple.iCloudNoSpace.button.manageICloud=iCloud'u yönet # +apple.iCloudNoInternet.message=Dünyalarınızı düzgün şekilde kaydetmek için internet bağlantısı gereklidir. Bir sonraki Minecraft oyununuzda bunları burada bulamayabilirsiniz. Bütün dünyalarınızın kaydedildiğinden emin olmak için internete yeniden bağlanın. # +apple.iCloudSignInRequired.title=Oturum Aç # +apple.iCloudSignInRequired.message=Minecraft oynamak için iCloud'a giriş yapmış olmanız gerekir. Apple TV ayarlarınıza gidin ve iCloud'u açın. # +apple.iCloudUserChanged.message=Yeni bir iCloud hesabı oturum açtı. Oynamak için Minecraft'ı yeniden başlatmanız gerekiyor. # +apple.LocalNetworkPermission.message=Minecraft, yerel ağınıza erişmek istiyor. Buna izin verirseniz yerel ağınızdaki diğer oyuncularla birlikte oynayabilirsiniz. Bu izni reddetmek çevrimiçi özellikleri veya oyunu etkilemez. Ama sizin ve aynı ağ üzerindeki diğer oyuncuların birlikte oynamasını engelleyecektir. # + +attribute.modifier.plus.0=+%d %s # +attribute.modifier.plus.1=+%d%% %s # +attribute.modifier.plus.2=+%d%% %s # +attribute.modifier.take.0=-%d %s # +attribute.modifier.take.1=-%d%% %s # +attribute.modifier.take.2=-%d%% %s # +attribute.name.minecraft:attack_damage=Saldırı Hasarı # +attribute.name.minecraft:follow_range=Mob Takip Mesafesi # +attribute.name.minecraft:knockback_resistance=Geri Tepme Dayanıklılığı # +attribute.name.generic.maxHealth=Maks Sağlık # +attribute.name.generic.attackDamage=Saldırı Hasarı # +attribute.name.generic.knockbackResistance=Geri Tepme Dayanıklılığı # +attribute.name.minecraft:movement=Hız # +attribute.name.horse.jumpStrength=At Sıçrama Kuvveti # +attribute.name.zombie.spawnReinforcements=Zombi Takviyesi # + +attribution.goBack=Geri Git # +attribution.viewAttribution=Özellikleri görmek için herhangi bir ağ tarayıcısından https://minecraft.net/attribution adresini ziyaret edin. # + +authentication.demo.body.default=Demo deneyimi başlatılıyor... # +authentication.demo.body.error=Ne yazık ki bu ders şu anda kullanılamıyor. # +authentication.demo.title=Demo Yükleniyor # +authentication.demo.title.error=Ders Kullanılamıyor # +authentication.pleaseSignIn=Minecraft Education'ı kullanmak için okul veya kuruluş hesabınızla giriş yapın. # +authentication.loggingin=Oturum açılıyor... # +authentication.signIn=Oturum aç # +authentication.signIn.tryAgain=Tekrar dene # +authentication.signingInTo=%s oturumu açılıyor # +authentication.unableToConnect=Bağlantı Kurulamıyor # +authentication.unauthenticated=Bu hesap Minecraft Education oynamak için elverişli değil. # +authentication.location=Daha fazla bilgi için: # +authentication.tryagain=Farklı bir hesapla oturum açın # +authentication.welcome=Hoş geldin, %s! # +authentication.exitingGame=Güle güle, yakında yine gelin. # +authentication.trialMessageTitle=Ücretsiz Deneme # +authentication.trialWelcome=Hoş geldiniz!%1%1%2 adet Minecraft Education denemeniz kaldı, bundan sonra okulunuzun veya kuruluşunuzun bir lisans satın alması gerekecektir.%1%1Minecraft Education'ı her açtığınızda bir deneme kullanmış olursunuz. İyi eğlenceler! # +authentication.trialWarning=%2 adet Minecraft Education denemeniz kaldı, bundan sonra okulunuzun veya kuruluşunuzun bir lisans satın alması gerekecektir.%1%1Minecraft Education'ı her açtığınızda bir deneme kullanmış olursunuz. # +authentication.trialEnded=Minecraft Education denemeniz tamamlandı.%1%1Minecraft Education'ın tüm özelliklerini kullanmaya devam etmek için okulunuzun veya kuruluşunuzun bir lisans satın alması gerekecektir.%1%1Şimdi %2 hesabınızdan çıkış yapacaksınız ve özellikleri sınırlı demo dersimizi inceleyebilirsiniz. # +authentication.trialEndedTitle=Deneme Sona Erdi # +authentication.clickToPurchase=Nasıl satın alınır ### Translations should be 20 characters or less +authentication.adalException=Şu anda istediğiniz hizmete bağlanamıyoruz. Lütfen internet bağlantınızı kontrol edip tekrar deneyin. # +authentication.buyMinecraft=App Store'a git # +authentication.edu.leaveGame.title=Oturumunuz kapatıldı # +authentication.edu.leaveGame.body=Hesabınızı kullanarak başka bir cihaz oturum açtı. # +authentication.edu.leaveGame.help=Yardım # +authentication.educationOnly=Eğitim kullanıcısı değilseniz uygulama mağazasına giderek standart sürümü indirin. # +authentication.minecraftInstead=App Store # +authentication.signInButton=Farklı Bir Hesapla Giriş Yapın # +authentication.signInRequired=Oturum Açma Gerekli # +authentication.store.confirm.button=Onayla # +authentication.store.confirmPurchase=Satın Almayı Onayla # +authentication.store.intro=Minecraft Education denemeniz sona erdi. Minecraft Education oynamaya devam edebilmeniz için bir lisans satın almanız gerekiyor. # +authentication.store.popup.purchaseFailed.title=Bir Sorun Oluştu # +authentication.store.popup.purchaseFailed.msg=Üzgünüz, satın alma işleminizi tamamlayamadık. İnternet bağlantınızı kontrol edebilir misiniz? # +authentication.store.purchase.info1=Satın alımın onaylanmasının ardından ödeme, iTunes hesabınızdan tahsil edilecek ve mevcut dönemin sonundan en az 24 saat öncesine kadar otomatik yenilenme özelliği kapatılmadığı sürece abonelik otomatik olarak yenilenecektir. Mevcut dönemin sona ermesinden 24 saat önce, daha önce seçtiğiniz abonelik fiyatı seçeneğine göre hesabınızdan yenileme ücreti tahsil edilecektir. # +authentication.store.purchase.info2=Satın alma sonrasında iTunes Hesabı ayarlarınıza erişerek aboneliğinizi yönetebilir ve otomatik yenilemeyi kapatabilirsiniz. Aboneliğiniz etkinleştirildikten sonra işlemi iptal ederseniz, aboneliğin geri kalan etkin dönemi için para iadesi alamazsınız. iTunes hesabınız bu abonelik için O365 Eğitim Hesabınıza bağlanacak, böylece bu iTunes hesabı ile ek Minecraft Education lisansları satın alamayacaksınız. # +authentication.store.purchase.button=Lisans satın al (%s/yıl) # +authentication.store.terms=Kullanım Koşulları # +authentication.store.viewTermsAndConditions=Hüküm ve Koşullar # +authentication.store.viewPrivacyPolicy=Gizlilik İlkesi # +authentication.toast.refreshFailed.title=Hesap # +authentication.toast.refreshFailed.body=Hesap bilginizle ilgili bir sorun var. Çok oyunculu özellikleri kullanmaya devam etmek için lütfen tekrar oturum açın. # +authentication.error.generic.title=Giriş Yapılamıyor # +authentication.error.generic.body=Giriş yapamadınız. Lütfen okul veya kuruluş hesabınızla giriş yaptığınızdan emin olun ve yeniden deneyin. # +authentication.error.generic.link1=Hesap uygunluğu hakkında daha fazla bilgi edinin. # +authentication.error.generic.link2=Bir demo ders deneyin. # +authentication.error.outOfDate.title=Güncelleme Gerekli # +authentication.error.outOfDate.body=Ne yazık ki bu Minecraft Education sürümü artık desteklenmiyor. Oynamaya devam etmek için lütfen en son sürüme güncelleyin. # +authentication.error.outOfDate.downloadPage=İndirme sayfasına git # +authentication.error.accountType.body=Hay aksi! Görünüşe göre kişisel bir hesapla giriş yaptınız. Bu hesap Minecraft Education'ı kullanmaya uygun değil. Lütfen okul veya kuruluş hesabınızla giriş yaptığınızdan emin olup yeniden deneyin. # + +eula.intro=Minecraft Education kullanmak için Son Kullanıcı Lisans Anlaşması'nı (EULA) kabul etmeniz gerekir. # +eula.location=EULA'ya şu adresten ulaşılabilir: # +eula.title=Son Kullanıcı Lisans Sözleşmesi # +eula.view=EULA'yı Görüntüle # +eula.callToAction=Bu anlaşmanın şartlarını kabul etmek için Kabul Et'e tıklayın. # +eula.acceptButton=Kabul Et # + +book.byAuthor=yazan # +book.defaultAuthor=Bilinmeyen Yazar # +book.editTitle=Kitap Başlığını Gir: # +book.export=Dışarı Aktar # +book.finalizeButton=İmzala ve Kapat # +book.finalizeWarning=Not! Not! Kitabı imzaladığınızda artık düzenlenemez olacaktır. # +book.generation.0=Orijinal # +book.generation.1=Orijinalin kopyası # +book.generation.2=Kopyanın kopyası # +book.generation.3=Paçavra # +book.pageIndicator=Sayfa %1$s / %2$s # +book.signButton=Tabela # +book.titleHere=[Başlığı buraya girin] # +book.headerPortfolio=Portföyden # +book.headerInventory=Envanterden # + +build.tooHigh=Binalar için yükseklik limiti %s bloktur # +build.tooLow=Bina için minimum yükseklik %s bloktur # + +chalkboardScreen.header=Metni Düzenle # +chalkboardScreen.locked=Kilitli # +chalkboardScreen.unlocked=Kilitli değil # + +chat.cannotSend=Sohbet mesajı gönderilemiyor # +chat.copy=Panoya Kopyala # +chat.link.confirm=Bu internet sitesini açmak istediğinizden emin misiniz? # +chat.link.confirmTrusted=Bu link açılsın mı, yoksa panonuza mı kopyalansın? # +chat.link.open=Tarayıcıda aç # +chat.link.warning=Güvenmediğiniz kişilerden gelen bağlantıları hiçbir zaman açmayın! # +chat.mentions.autocomplete.allPlayers=tüm oyunculardan bahset # +chat.mute=Sohbeti Sessize Al # +chat.realmsFilterDisabled=Bu Bölgenin sohbet filtresi kapalı. # +chat.settings=Sohbet Ayarları # +chat.settings.defaultChatColor=Varsayılan Sohbet Rengi # +chat.settings.chatColor=Sohbet Rengi # +chat.settings.chatFont=Sohbet Yazı Tipi # +chat.settings.color=Renk # +chat.settings.font=Yazı Tipi # +chat.settings.fontColor=Yazı Tipi Rengi # +chat.settings.fontSize=Boyut: %s # +chat.settings.fontSize.disabled=Boyut: %s ile kullanılabilir # +chat.settings.lineSpacing=Satır Aralığı # +chat.settings.lineSpacingNumber=x%s # +chat.settings.mentions=Bahsettiklerim # +chat.settings.mentionsColor=Bahsettiklerim Rengi # +chat.settings.muteAll=Tüm Sohbeti Sessize Al # +chat.settings.muteEmotes=İfade Sohbetini Sessize Al # +chat.settings.unmuteAll=Tüm Sohbetin Sesini Aç # +chat.settings.tts=Sohbet için Metin Okuma # +chat.stream.emote=(%s) * %s %s # +chat.stream.text=(%s) <%s> %s # +chat.title=Sohbet # +chat.title.cheats=Sohbet ve Komutlar # +chat.type.achievement=%s az önce %s başarısını kazandı # +chat.type.achievement.taken=%s az önce %s başarısını kaybetti # +chat.type.admin=[%s: %s] # +chat.type.announcement=[%s] %s # +chat.type.emote=* %s %s # +chat.type.sleeping=%s bir yatakta uyuyor. Gün doğumuna atlamak için, tüm oyuncuların aynı anda yataklarda uyuması gerekir. # +chat.type.text=<%s> %s # +chat.renamed=Bu sunucuda geçici olarak '%s' olarak yeniden adlandırıldınız # +chat.coordinateTypePosition=Konumum # +chat.coordinateTypeFacing=Blok Konumu # +chat.coordinateCopiedToast=Koordinat kopyalandı # +chat.coordinatesInvalid=Geçersiz Koordinat # +chat.coordinatesInvalidLong=Geçersiz Koordinatlar: Bir bloğa baktığınızdan emin olun # +chat.redactObfuscatedText=[GİZLENMİŞ] # + +chestScreen.header.large=Büyük Sandık # +chestScreen.header.player=Envanter # +chestScreen.header.small=Sandık # + +chooseRealmScreen.header=Realm Sunucusu Seç # +chooseRealmScreen.realmsplusbuttontext=10 Oyunculu Realm Ekle # +chooseRealmScreen.realmsbuttontext=2 Oyunculu Realm Ekle # + +customTemplatesScreen.header=İçeri Aktarılan Şablonlar # + +craftingScreen.tab.search=Hepsi # +craftingScreen.tab.search.filter=Eşya Yapılabilir # +craftingScreen.tab.construction=İnşaat # +craftingScreen.tab.nature=Doğa # +craftingScreen.tab.equipment=Ekipman # +craftingScreen.tab.items=Eşyalar # +craftingScreen.tab.survival=Envanter # +craftingScreen.tab.armor=Zırh # + + +credits.skip=Atla # + +cauldronScreen.header=Kazan # + +codeScreen.aznbReset.title=Tüm Not Defterlerini Sıfırla # +codeScreen.aznbReset.body=Tüm projeleri temizlemek üzeresiniz. Bu işlem geri alınamaz. Emin misiniz? # +codeScreen.chooseEditor=Düzenleyicinizi seçin: # +codeScreen.editor.description.aznb=Python'da kodlamayı öğrenin! Bilgisayar bilimleri derslerini, öğreticileri ve görevleri keşfetmek için bir dizüstü bilgisayar arabirimi kullanın. # +codeScreen.editor.description.makeCode=Microsoft MakeCode, Minecraft'ı Blocks, Python veya JavaScript dilinde kodlamanı sağlar! # +codeScreen.editor.description.tynker=Tynker ile dünyanızı yönetin! Mini oyunlar inşa edin, hazır yapılar oluşturun ve kodla kendi modlarınızı oluşturun. # +codeScreen.memoryWarning=Bu cihaz önerilen bellek miktarını karşılamıyor. Düzenleyiciler beklenen şekilde çalışmayabilir. # +codeScreen.memoryError=Düzenleyici işleminde hata oluştu. Cihazınızda yeterli bellek olup olmadığını kontrol edin. # +codeScreen.needCheats=Kodlamak için dünyada hilelerin etkin olması gerekir! # +codeScreen.networkError=Ağ bağlantısı kurulamıyor. Ağ ayarlarınızı kontrol edin. # +codeScreen.title=Kod Oluşturucu # +codeScreen.changeEditorModal.title=Düzenleyiciyi Değiştir # +codeScreen.resetWarning=Kullandığınız düzenleyiciyi değiştirmek istediğinizden emin misiniz? Kaydedilmemiş tüm işler kaybolacak. # +codeScreen.changeEditorModal.change=Değiştir # +codeScreen.button.flipWindow=Pencereyi Çevir # +codeScreen.button.largerWindow=Daha Büyük Pencere # +codeScreen.button.smallerWindow=Daha Küçük Pencere # +codeScreen.button.resetEditor=Düzenleyiciyi Sıfırla # +codeScreen.button.changeEditor=Düzenleyiciyi Değiştir # +codeScreen.buttonTTS.splitLeft=Sola Taşı # +codeScreen.buttonTTS.splitRight=Sağa Taşı # +codeScreen.buttonTTS.selectEditor=Düzenleyici Seç # +codeScreen.buttonTTS.maximize=Ekranı Kapla # +codeScreen.buttonTTS.restore=Geri Yükle # +codeScreen.buttonTTS.home=Giriş # + +color.black=Siyah # +color.dark_blue=Koyu Mavi # +color.dark_green=Koyu Yeşil # +color.dark_aqua=Koyu Deniz Mavisi # +color.dark_red=Koyu Kırmızı # +color.dark_purple=Koyu Mor # +color.gold=Altın # +color.gray=Gri # +color.dark_gray=Koyu Gri # +color.blue=Mavi # +color.green=Yeşil # +color.aqua=Deniz Mavisi # +color.red=Kırmızı # +color.light_purple=Açık Mor # +color.yellow=Sarı # +color.white=Beyaz # + +commandBlockScreen.blockType=Blok Türü: # +commandBlockScreen.blockType.impulse=Uyarı # +commandBlockScreen.blockType.chain=Zincir # +commandBlockScreen.blockType.repeat=Yinele # +commandBlockScreen.condition=Koşul: # +commandBlockScreen.condition.conditional=Koşullu # +commandBlockScreen.condition.unconditional=Koşulsuz # +commandBlockScreen.redstone=Redstone: # +commandBlockScreen.redstone.needs_redstone=Redstone gerekiyor # +commandBlockScreen.redstone.always_on=Her Zaman Etkin # +commandBlockScreen.tickDelay=Onay Gecikmesi: # +commandBlockScreen.executeFirstTick=İlk Onayda Yürüt # +commandBlockScreen.displayOutputMode=O # +commandBlockScreen.hideOutputMode=X # +commandBlockScreen.hoverNote=Notu Vurgula # +commandBlockScreen.title=Komut Bloku # + +seargeSays.searge=Searge diyor ki: %s # +seargeSays.searge1=Yolo # +seargeSays.searge2=/achievement achievement.understandCommands @p al # +seargeSays.searge3=Twitter'da yardım iste # +seargeSays.searge4=/deop @p # +seargeSays.searge5=Skor tabelası silindi, komutlar engellendi # +seargeSays.searge6=Yardım için yardım masasıyla iletişime geç # +seargeSays.searge7=/testfornoob @p # +seargeSays.searge8=/trigger uyarı # +seargeSays.searge9=Aman tanrım, her yer istatistik dolu # +seargeSays.searge10=/kill @p[name=!Searge] # +seargeSays.searge11=Kapatıp tekrar açmayı denediniz mi? # +seargeSays.searge12=Üzgünüz, bugün yardım yok # + +commandBlock.shortName=@ # +commandBlock.genericName=Komut Bloku # + +commands.ability.description=Oyuncu yeteneğini ayarlar. # +commands.ability.noability='%1$s' adlı bir yetenek mevcut değil # +commands.ability.granted=Size '%1$s' yeteneği verildi # +commands.ability.revoked='%1$s' yeteneği sizden geri alındı # +commands.ability.success=Yetenek güncellendi # +commands.achievement.alreadyHave=Oyuncu %1$s, %2$s başarısına zaten sahip # +commands.achievement.description=Bir oyuncuya başarım kazandırır veya başarımını kaldırır. # +commands.achievement.dontHave=Oyuncu %1$s, %2$s başarısına sahip değil # +commands.achievement.give.success.all=%1$s kişisine bütün başarılar başarıyla verildi # +commands.achievement.give.success.one=%1$s kişisine %2$s istatistiği başarıyla verildi # +commands.achievement.statTooLow=Oyuncu %1$s, %2$s istatistiğine sahip değil # +commands.achievement.take.success.all=%1$s kişisinden bütün başarılar başarıyla alındı # +commands.achievement.take.success.one=%2$s kişisinden %1$s istatistiği başarıyla alındı # +commands.achievement.unknownAchievement=Bilinmeyen başarı veya istatistik '%1$s' # +commands.agent.attack.success=Ajan başarıyla saldırdı # +commands.agent.attack.failed=Ajan saldırıda başarısız oldu # +commands.agent.collect.success=Ajan başarıyla topladı # +commands.agent.collect.failed=Ajan, toplamada başarısız oldu # +commands.agent.createagent.success=Ajan oluşturuldu # +commands.agent.createagent.failed=Ajan oluşturulamadı # +commands.agent.destroy.success=Ajan bir bloğu yok etti # +commands.agent.destroy.failed=Ajan, yok etmede başarısız # +commands.agent.detect.success=Ajan komutu başarılı: detect # +commands.agent.detect.failed=Ajan komutu başarısız: detect # +commands.agent.detectredstone.success=Ajan komutu başarılı: detectredstone # +commands.agent.detectredstone.failed=Ajan komutu başarısız: detectredstone # +commands.agent.drop.success=Ajan komutu başarılı: drop # +commands.agent.drop.failed=Ajan komutu başarısız: drop # +commands.agent.dropall.success=Ajan komutu başarılı: dropall # +commands.agent.dropall.failed=Ajan komutu başarısız: dropall # +commands.agent.getitemcount.success=Ajan komutu başarılı: getitemcount # +commands.agent.getitemcount.failed=Ajan komutu başarısız: getitemcount # +commands.agent.getitemspace.success=Ajan komutu başarılı: getitemspace # +commands.agent.getitemspace.failed=Ajan komutu başarısız: getitemspace # +commands.agent.getitemdetail.success=Ajan komutu başarılı: getitemdetail # +commands.agent.getitemdetail.failed=Ajan komutu başarısız: getitemdetail # +commands.agent.getposition.success=Agent konum alma başarılı # +commands.agent.getposition.failed=Agent konum alma başarısız # +commands.agent.inspect.success=Ajan komutu başarılı: inspect # +commands.agent.inspect.failed=Ajan komutu başarısız: inspect # +commands.agent.inspectdata.success=Ajan, verileri başarıyla denetledi # +commands.agent.inspectdata.failed=Ajan, verileri denetleyemedi # +commands.agent.move.success=Ajan başarıyla hareket ettirildi # +commands.agent.move.failed=Ajan hareket ettirilemedi # +commands.agent.outofrange=Komut işlenemedi, Ajan kapsam dışında # +commands.agent.place.success=Ajan komutu başarılı: place # +commands.agent.place.failed=Ajan komutu başarısız: place # +commands.agent.setitem.success=Agent eşya ayarlama başarılı # +commands.agent.setitem.failed=Agent eşyayı ayarlayamadı # +commands.agent.turn.success=Ajan döndürme başarılı # +commands.agent.turn.failed=Ajan döndürülemedi # +commands.agent.till.success=Ajan komutu başarılı: till # +commands.agent.till.failed=Ajan komutu başarısız: till # +commands.agent.tpagent.description=Ajanınızı Işınlayın. # +commands.agent.tpagent.success=Ajan ışınlandı # +commands.agent.tpagent.failed=Ajan ışınlanmayı başaramadı # +commands.agent.transfer.success=Ajan komutu başarılı: transfer # +commands.agent.transfer.failed=Ajan komutu başarısız: transfer # +commands.always.day=Gündüz-Gece döngüsü %1$s # +commands.always.day.locked=Gündü-Gece döngüsü kilitli # +commands.always.day.unlocked=Gündüz-Gece döngüsü kilitli değil # +commands.ban.description=Oyuncuyu yasaklılar listesine ekler. # +commands.autocomplete.a=tüm oyuncular # +commands.autocomplete.c=Agent'ım # +commands.autocomplete.e=tüm varlıklar # +commands.autocomplete.p=en yakın oyuncu # +commands.autocomplete.r=rastgele oyuncu # +commands.autocomplete.s=kendiniz # +commands.autocomplete.v=tüm Agent'lar # +commands.ban.failed=Oyuncu %1$s engellenemedi # +commands.ban.success=Oyuncu %1$s engellendi # +commands.banip.description=IP adresini yasaklılar listesine ekler. # +commands.banip.invalid=Geçersiz bir IP adresi veya çevrimiçi olmayan bir oyuncu girdiniz # +commands.banip.success=IP adresi %1$s engellendi # +commands.banip.success.players=%2$s kişisine ait %1$s IP adresi engellendi # +commands.banlist.ips=Engellenen toplam %1$d IP adresi var: # +commands.banlist.players=Engellenen toplam %1$d oyuncu var: # +commands.blockdata.description=Bir bloğun veri etiketini değiştirir. # +commands.blockdata.placeFailed=Buraya blokları yerleştiremezsiniz # +commands.blockdata.destroyFailed=Burayı kazamazsınız # +commands.blockdata.failed=Veri etiketi değişmedi: %1$s # +commands.blockdata.notValid=Hedef blok veri tutucu bir blok değil # +commands.blockdata.outOfWorld=Dünya dışındaki blok değiştirilemez # +commands.blockdata.success=Blok verisi güncellendi: %1$s # +commands.blockdata.tagError=Veri etiketi çözümleme başarısız: %1$s # +commands.blockstate.invalidState='%1$s' geçerli bir Blok Durumu değil. # +commands.blockstate.stateError=Blok Durumu: '%1$s', Blok: '%2$s' üzerinde geçersiz. # +commands.blockstate.typeError=Blok Durumu için geçersiz değer türü: '%1$s'. # +commands.blockstate.valueError=Blok Durumu için geçersiz değer: '%1$s'. # +commands.bossbar.add.success=Özel boss çubuğu [%1$s] oluşturuldu # +commands.bossbar.add.failure.invalid=Boss çubuğu kimliği geçersiz. Kimlikler adalanı:kimlik veya kimlik (varsayılan olarak minecraft ad alanıdır) biçiminde olmalıdır. # +commands.bossbar.add.failure.exists=Kimliği '%1$s' olan bir boss çubuğu zaten var # +commands.bossbar.description=Yönetim çubukları oluşturur ve değiştirir # +commands.bossbar.get.max=Özel boss çubuğunda [%1$s] en fazla %2$d var # +commands.bossbar.get.players=Özel boss çubuğunda [%1$s] şu anda %2$s oyuncu çevrimiçi: %3$s # +commands.bossbar.get.players.none=Özel boss çubuğunda [%1$s] şu anda çevrimiçi oyuncu yok # +commands.bossbar.get.players.one=Özel boss çubuğunda [%1$s] şu anda 1 oyuncu çevrimiçi: %2$s # +commands.bossbar.get.value=Özel boss çubuğunun [%1$s] değeri %2$d # +commands.bossbar.get.visible.true=Özel boss çubuğu [%1$s] şu anda gösteriliyor # +commands.bossbar.get.visible.false=Özel boss çubuğu [%1$s] şu anda gizli # +commands.bossbar.list=Etkin olan %1$s özel boss çubuğu var: %2$s # +commands.bossbar.list.none=Etkin olan bir özel boss çubuğu yok # +commands.bossbar.list.one=Etkin olan 1 özel boss çubuğu var: %1$s # +commands.bossbar.notFound=Kimliği '%1$s' olan bir boss çubuğu yok # +commands.bossbar.remove=Özel boss çubuğu [%1$s] kaldırıldı # +commands.change-setting.description=Çalışırken ilgili sunucuda bir ayarı değiştirir. # +commands.change-setting.success=%1$s değiştirildi # +commands.chunkinfo.compiled=Chunk hazırlandı. # +commands.chunkinfo.data=İlk 64 köşe: %1$s # +commands.chunkinfo.empty=Chunk boş. # +commands.chunkinfo.hasLayers=Chunk'ta katmanlar var: %1$s # +commands.chunkinfo.hasNoRenderableLayers=Chunk'ta işlenebilecek katman yok. # +commands.chunkinfo.isEmpty=Chunk'ta boş katmanlar var: %1$s # +commands.chunkinfo.location=Chunk konumu: (%1$d, %2$d, %3$d) # +commands.chunkinfo.noChunk=%1$d, %2$d, %3$d chunk konumunda chunk bulunamadı # +commands.chunkinfo.notCompiled=Chunk hazırlanmadı. # +commands.chunkinfo.notEmpty=Chunk boş değil. # +commands.chunkinfo.vertices=%1$s katman tamponu %2$d köşe içeriyor # +commands.classroommode.description=Sınıf Modunu başlatmaya ve moda bağlanmaya çalışın. # +commands.classroommode.success=Sınıf Modunu başlatmaya çalışılıyor... # +commands.clear.description=Oyuncunun envanterindeki eşyaları siler. # +commands.clear.failure=%1$s envanteri temizlenemedi # +commands.clear.failure.no.items=%1$s envanteri temizlenemedi, kaldırılacak öge yok # +commands.clear.success=%1$s envanteri temizlendi, %2$d öge kaldırılıyor # +commands.clear.tagError=Veri etiketi çözümleme başarısız: %1$s # +commands.clear.testing=%1$s konumunda kriterlere uyan %2$d öğe mevcut # +commands.clearfixedinv.description=Tüm Sabit Envanter Yuvalarını Kaldır. # +commands.clearfixedinv.success=Sabit Envanter temizlendi # +commands.clone.description=Blokları bir bölgeden diğerine kopyalar. # +commands.clone.failed=Hiçbir blok kopyalanmadı # +commands.clone.filtered.error=Filtreli kullanım, bir filtre bloğunun belirlenmesini gerektirir # +commands.clone.noOverlap=Kaynak ve hedef aynı olamaz # +commands.clone.success=%1$d blok kopyalandı # +commands.clone.tooManyBlocks=Belirtilen alanda çok fazla blok var (%1$d > %2$d) # +commands.closechat.description=Açıksa yerel oyuncunun sohbet penceresini kapatır. # +commands.closechat.success=Sohbet kapatıldı # +commands.closechat.failure=Sohbet açılmadı # +commands.closewebsocket.description=Varsa internet soketi bağlantısını kapatır. # +commands.code.description=Kod Oluşturucu'yu başlatır. # +commands.code.success=Kod Oluşturucu başlatıldı. # +commands.compare.failed=Kaynak ve hedef aynı değil # +commands.compare.success=%1$d blok karşılaştırıldı # +commands.compare.tooManyBlocks=Belirtilen alanda çok fazla blok var (%1$d > %2$d) # +commands.compactdb.description=LevelDB günlüğünü açıkça sıkıştırır. # +commands.compactdb.success=LevelDB günlüğü başarıyla sıkıştırıldı. # +commands.corruptworld.description=Sunucuda yüklü olan dünyayı bozar. # +commands.corruptworld.success=Dünya başarıyla bozuldu. # +commands.damage.description=Belirtilen varlıklara hasar uygula. # +commands.damage.specify.damage=Lütfen geçerli bir hasar değeri belirt. # +commands.damage.success=%1$s hedefine hasar uygulandı # +commands.damage.failed=%1$s hedefine hasar uygulanamadı # +commands.damage.tooManySources=Yalnızca bir kaynak varlık olabilir. Lütfen seçicini, seçimi tek bir varlıkla sınırlayacak şekilde ayarla. # +commands.daylock.description=Gündüz-gece döngüsünü kilitler ve kilidini açar. # +commands.debug.description=Bir hata ayıklama oturumunu başlatır veya durdurur. # +commands.debug.notStarted=Başlamadan profilleme durdurulamıyor! # +commands.debug.start=Hata ayıklama profilleme başlatıldı # +commands.debug.stop=Hata ayıklama profilleme %.2f saniye sonra durduruldu (%1$d tik) # +commands.defaultgamemode.description=Varsayılan oyun modunu ayarlar. # +commands.defaultgamemode.success=Dünyanın varsayılan oyun modu şimdi %1$s # +commands.deop.description=Operatör statüsünü oyuncudan geri alır. # +commands.deop.failed=D-op yapılamadı (izin seviyesi çok yüksek): %s # +commands.deop.success=Op geri alındı: %s # +commands.deop.message=Size verilen op geri alındı # +commands.dialogue.description=Bir oyuncu için ODK iletişim kutusu açar. # +commands.dialogue.changeFailed=ODK için sahne değiştirilemedi. # +commands.dialogue.changeSuccess=Diyalog, ODK'nin sahnesini genel olarak başarıyla değiştirdi. # +commands.dialogue.changePerPlayerSuccess=Diyalog, ODK metnini yalnızca %1$s için başarıyla değiştirdi. # +commands.dialogue.invalidScene=Geçersiz sahneye başvuruldu. # +commands.dialogue.noNpcComponent=Seçilen aktörün bir ODK bileşeni yoktu. # +commands.dialogue.npcNotFound=Bir ODK bulunamadı. # +commands.dialogue.npcNotInRange=Bir ODK bulundu ancak %1$s adlı alıcı oyuncunun işaretleme aralığında değildi. # +commands.dialogue.success=Diyalog %1$s hedefine gönderildi. # +commands.dialogue.tooManyNPCs=ODK'ler için seçici belirsizdi ve çok fazla seçim yapılmasıyla sonuçlandı. Lütfen yalnızca bir ODK seçin. # +commands.difficulty.description=Zorluk seviyesini ayarlar. # +commands.difficulty.usage=/difficulty # +commands.difficulty.success=Oyun zorluğu %1$s olarak ayarlandı # +commands.downfall.success=Yağış ayarlandı # +commands.effect.description=Durum etkileri ekler veya kaldırır. # +commands.effect.failure.notActive=İçinde efekt bulunmadığı için %2$s öğesinden %1$s öğesi alınamadı # +commands.effect.failure.notActive.all=Hiçbir etkiye sahip olmadığı için %1$s ögesinden etki alınamadı # +commands.effect.failure.notAMob=%1$s üzerinde etki olamaz # +commands.effect.notFound=%s kimlikli hiçbir mob etkisi yok # +commands.effect.success=%3$s ögesine %4$d saniyeliğine %1$s * %2$d verildi # +commands.effect.success.removed=%2$s öğesinden %1$s alındı # +commands.effect.success.removed.all=%1$s ögesinden bütün efektler alındı # +commands.enchant.cantCombine=%1$s, %2$s ile birleştirilemiyor # +commands.enchant.invalidLevel=%1$s %2$d seviyesini desteklemiyor # +commands.enchant.cantEnchant=Seçilen büyü, hedef eşyaya eklenemiyor: %1$s # +commands.enchant.description=Bir oyuncunun seçilen eşyasına bir büyü ekler. # +commands.enchant.noItem=Hedefte eşya bulunmuyor: %1$s # +commands.enchant.notFound=%1$d kimlikli hiçbir büyü yok # +commands.enchant.success=%1$s için büyü yapma başarılı # +commands.entitydata.description=Bir varlığın veri etiketini değiştirir. # +commands.entitydata.failed=Veri etiketi değişmedi: %1$s # +commands.entitydata.noPlayers=%1$s bir oyuncudur ve değiştirilemez # +commands.entitydata.success=Varlık verileri güncellendi: %1$s # +commands.entitydata.tagError=Veri etiketi çözümleme başarısız: %1$s # +commands.event.description=Belirtilen nesne(ler) için bir olayı tetikler # +commands.event.error.empty=Olay adı boş olamaz # +commands.event.error.failed=%1$s şurada yürütülemedi: %2$s ###1: Event Name ##2: List of failed entities for which the event could not be executed +commands.event.success=%1$s şurada başarıyla yürütüldü: %2$s ###1: Event Name ##2: List of entities +commands.execute.align.invalidInput=Geçersiz karışım, beklenen x, y ve z kombinasyonu # +commands.execute.allInvocationsFailed=Bütün başlatmalar başarısız: '%1$s' # +commands.execute.failed='%1$s', %2$s olarak yürütülemedi # +commands.execute.description=Bir veya daha fazla varlık adına bir komut gerçekleştirir. # +commands.execute.outRangedDetectPosition=Algılama konumu: %1$s %2$s %3$s aralık dışında. # +commands.execute.falseCondition=Execute subcommand %1$s %2$s test failed. ###1: Subcommand ##2: ConditionSubcommand +commands.execute.falseConditionWithCount=Execute subcommand %1$s %2$s test failed, count: %3$s. ###1: Subcommand ##2: ConditionSubcommand ##3: Test passed count +commands.execute.trueCondition=Testi başarılı. # +commands.execute.trueConditionWithCount=Test başarılı, sayı: %1$s. # +commands.execute.ifUnlessBlocks.tooManyBlocks=Çok fazla blok işaretleniyor. Maksimum blok sayısı: %1$s. Mevcut blok sayısı: %2$s. ###1: Max number of blocks that are checked ##2: Current number of blocks that are checked +commands.execute.ifUnlessScore.score.notFound=%2$s için %1$s puanı bulunamadı ###1: Objective Name ##2: Player Name +commands.execute.ifUnlessScore.targets.tooMany=%1$s hedef, seçiciyle eşleşti. Sadece 1 hedefe izin verilir. ### Number of targets that are matching with selector +commands.execute.ifUnlessScore.targets.empty=Puan tablosunda takip edilen '%1$s' oyuncusu yok ###1: Player name +commands.execute.ifUnlessScore.objectiveNotFound='%1$s' adında hedef bulunamadı ###1: Objective Name +commands.execute.ifUnlessScore.players.compareOperation.invalidOperation=Geçersiz işlem %1$s. ###1: Operator +commands.fill.description=Bir bölgenin tamamını veya bazı bölümlerini belirli bir blokla doldurur. # +commands.fill.failed=Hiçbir blok doldurulmadı # +commands.fill.outOfWorld=Dünya dışına blok yerleştirilemez # +commands.fill.success=%1$d blok dolduruldu # +commands.fill.tagError=Veri etiketi çözümleme başarısız: %1$s # +commands.fill.tooManyBlocks=Belirtilen alanda çok fazla blok var (%1$d > %2$d) # +commands.fill.replace.auxvalue.invalid=%1$s bloğu için geçersiz veri değiştirme değeri # +commands.fog.description=Sis ayar dosyası ekle veya kaldır # +commands.fog.invalidFogId=Geçersiz Sis Ayarı Kimliği: %1$s # +commands.fog.invalidUserId=%1$s için bu kimlikle sis ayarı bulunamadı # +commands.fog.limitReached=%1$s için sis tanımlayıcıları boyut sınırına ulaşıldı # +commands.fog.success.pop=Kimliği %2$s olan son gönderilen sis ayarı %1$s içinden başarıyla kaldırıldı # +commands.fog.success.push=Kimliği %2$s olan %1$s için sis ayarı başarıyla eklendi # +commands.fog.success.remove=Kimliği %2$s olan sis ayarları %1$s içinden başarıyla kaldırıldı # +commands.function.description=İlgili işlev dosyasında bulunan komutları çalıştırır. # +commands.function.functionNameNotFound=%1$s işlevi bulunamadı. # +commands.function.invalidCharacters=Başlığı '%s' olan işlev geçersiz. İşlev adlarında '%s' karakteri kullanılamaz. # +commands.function.noEngineVersionSpecified=%s işlevi çalıştırılamadı. Davranış paketinin manifest.json dosyasında bir min_engine_version belirtmeniz gerekiyor. # +commands.function.success=%1$d işlev girişi başarıyla yürütüldü. # +commands.gamemode.description=Oyuncunun oyun modunu ayarlar. # +commands.gamemode.success.other=%2$s kişisinin oyun modunu %1$s olarak ayarla # +commands.gamemode.success.self=Kendi oyun modunu %1$s olarak ayarla # +commands.gamemode.fail.invalid=Oyun modu '%1$s' geçersiz # +commands.gamerule.description=Bir oyun kuralı değeri belirler veya sorgular. # +commands.gamerule.type.invalid=Oyun kuralı '%1$s' için kullanılan geçersiz tür # +commands.gamerule.type.nocheatsenabled='%1$s' oyun kuralı yalnızca hileler bu dünyada etkinse kullanılabilir. # +commands.gamerule.nopermission=Sadece sunucu sahipleri '%1$s' ögesini değiştirebilirler # +commands.gamerule.norule='%1$s' adlı bir oyun kuralı mevcut değil # +commands.gamerule.success=Oyun kuralı %1$s, %2$s olarak güncellendi # +commands.generic.async.initiated='%1$s' komutu başlatıldı (eşzamansız adım %2$d) # +commands.generic.boolean.invalid='%1$s' doğru veya yanlış değil # +commands.generic.chunk.notFound=Belirtilen chunk bulunamadı # +commands.generic.componentError=Bileşen listesi çözümlemesi başarısız # +commands.generic.dimension.notFound=Belirtilen boyut bulunamadı # +commands.generic.disabled=Hileler bu dünyada etkin değil. # +commands.generic.disabled.editorLocked=Girdiğiniz %s komutu Düzenleyici'de desteklenmiyor. # +commands.generic.disabled.templateLocked=Ayarlar şu anda kilitli. Değiştirmek için Oyun Ayarları menüsündeki Şablon Dünya Seçenekleri'nin kilidini açın. # +commands.generic.double.tooBig=Girdiğiniz sayı (%.2f) çok büyük; bu sayı en fazla %.2f olmalıdır # +commands.generic.double.tooSmall=Girdiğiniz sayı (%.2f) çok küçük; bu sayı en az %.2f olmalıdır # +commands.generic.duplicateType=Yinelenen tür bağımsız değişkenleri # +commands.generic.duplicateSelectorArgument=Yinelenen %s seçici bağımsız değişkenleri # +commands.generic.encryption.badkey=Kötü ortak anahtar verildi. PEM biçimlendirmesinden sonra 120 bayt anahtar bekleniyor. # +commands.generic.encryption.badsalt=Kötü tuz verildi. Temel 64 kodlamadan önce 16 bayt bekleniyor. # +commands.generic.encryption.required=Şifreli oturum gerekli # +commands.generic.entity.invalidType=Varlık türü '%1$s' geçersiz # +commands.generic.entity.invalidUuid=Verilen varlık UUID geçersiz bir formatta # +commands.generic.entity.notFound=Bu varlık bulunamadı # +commands.generic.exception=Bu komutu gerçekleştirmeye çalışırken bilinmeyen bir hata oluştu # +commands.generic.invalidAgentType=Tür bağımsız değişkeni Agent'a özgü seçiciye uygulanmış # +commands.generic.invalidcontext=Verilen komut türü için sağlanan geçersiz bağlam # +commands.generic.invalidDevice=Girdiğiniz %s komutu bu cihazda desteklenmiyor # +commands.generic.invalidPlayerType=Tür bağımsız değişkeni oyunculara özgü seçiciye uygulanmış # +commands.generic.invalidType=Bilinmeyen tür bağımsız değişkeni # +commands.generic.levelError=Maksimum seviye minimum seviyeden büyük olmalıdır # +commands.generic.malformed.body=Vücut eksik veya kusurlu # +commands.generic.malformed.type=Geçersiz istek türü # +commands.generic.notimplemented=Uygulanmadı # +commands.generic.num.invalid='%1$s' geçerli bir sayı değil # +commands.generic.num.tooBig=Girdiğiniz sayı (%1$d) çok büyük, bu sayı en fazla %2$d olmalıdır # +commands.generic.num.tooSmall=Girdiğiniz sayı (%1$d) çok küçük, bu sayı en az %2$d olmalıdır # +commands.generic.outOfWorld=Dünya dışındaki bloklara erişilemiyor # +commands.generic.parameter.invalid='%1$s' geçerli bir parametre değil # +commands.generic.permission.selector= # +commands.generic.player.notFound=Bu oyuncu bulunamadı # +commands.generic.protocol.mismatch=Verilen protokol versiyonu, Minecraft protokol versiyonuyla eşleşmiyor # +commands.generic.radiusError=Minimum seçici yarıçapı maksimumdan küçük olmalıdır # +commands.generic.radiusNegative=Yarıçap negatif olamaz # +commands.generic.rotationError=Rotasyon aralık dışında # +commands.generic.running=Komut zaten etkin # +commands.generic.step.failed=Komut adımı başarısız # +commands.generic.syntax=Söz dizimi hatası: "%1$s>>%2$s<<%3$s" konumunda beklenmeyen "%2$s" # +commands.generic.noTargetMatch=Seçiciyle hiçbir hedef eşleşmedi # +commands.generic.targetNotPlayer=Seçici oyuncu tipi olmalıdır # +commands.generic.tooManyNames=Çok fazla hedef isim bağımsız değişkeni var # +commands.generic.tooManyTargets=Seçiciyle çok fazla hedef eşleşti # +commands.generic.too.many.requests=Çok fazla komut istendi; bir komutun gerçekleştirilmesini bekleyin # +commands.generic.unknown=Bilinmeyen komut: %s. Lütfen komutun mevcut olduğundan ve komutu kullanma iznine sahip olduğunuzdan emin olun. # +commands.generic.usage=Kullanım: %1$s # +commands.generic.usage.noparam=Kullanım: # +commands.generic.version.mismatch=Bu komut için istenen versiyon mevcut değil # +commands.generic.version.missing=Sohbetten gelmeyen komut çağrıları komut çeşidini belirtmelidir # +commands.getchunkdata.description=Belirli bir chunk için görüntü ögesi alır. # +commands.getchunkdata.success=Chunk verisi alındı # +commands.getchunks.description=Yüklenen chunk'ların listesini getirir. # +commands.getchunks.success=Chunk listesi alındı # +commands.getlocalplayername.description=Yerel oyuncu adına geri döner. # +commands.getspawnpoint.description=Belirtilen oyuncunun/oyuncuların doğma konumunu getirir. # +commands.gettopsolidblock.description=Belirtilen konumun altında en üstte bulunan hava olmayan bloğun konumunu alır # +commands.gettopsolidblock.notfound=Belirtilen konumun altında katı blok yok # +commands.give.block.notFound=%1$d adında bir blok yok # +commands.give.description=Bir oyuncuya bir eşya verir. # +commands.give.item.invalid=Geçersiz komut söz dizimi: Bu veri değerinde %s diye bir şey yok # +commands.give.item.notFound=%1$d adlı öge yok # +commands.give.map.invalidData=Geçersiz harita verileri sağlandı # +commands.give.map.featureNotFound=Keşif haritası yapılamadı. Özellik bu boyutta bulunmuyor # +commands.give.success=%3$s ögesine %1$s * %2$d verildi # +commands.give.successRecipient=Size %1$s * %2$d verildi # +commands.give.tagError=Veri etiketi çözümleme başarısız: %1$s # +commands.hasitem.fail.invalidData="data" geçersiz bir girişe sahip, tamsayı olmalıdır. # +commands.hasitem.fail.invalidQuantity="quantity" geçersiz bir girişe sahip, tamsayı veya tamsayı aralığı olmalıdır. # +commands.hasitem.fail.invalidSlot="slot" geçersiz bir girişe sahip, tamsayı veya tamsayı aralığı olmalıdır. # +commands.hasitem.fail.noItem="item" eksik, "hasitem" filtresi için gerekli. # +commands.hasitem.fail.slotNoLocation=Bir "location" verilmezse "slot" belirtmek geçersizdir. # +commands.help.description=Yardım/komut listesi sağlar. # +commands.help.footer=İpucu: Bir komut girerken komut veya argümanlarının otomatik olarak tamamlanması için tuşunu kullanın # +commands.help.header=--- %1$d/%2$d yardım sayfası gösteriliyor (/yardım ) --- # +commands.help.command.aliases=%s (ayrıca %s): # +commands.immutableworld.description=Dünyanın değişmez durumunu ayarlar. # +commands.immutableworld.info=immutableworld = %s # +commands.inputpermission.description=Bir oyuncunun girdisinin karakterini etkileyip etkilemeyeceğini ayarlar. # +commands.inputpermission.camera=Kamera # +commands.inputpermission.movement=Hareket # +commands.inputpermission.enabled=etkin # +commands.inputpermission.disabled=devre dışı # +commands.inputpermission.set.invalidfilter='%s' geçersiz bir filtre bağımsız değişkenidir # +commands.inputpermission.set.missingpermission='izin' geçersiz bir girdiye sahip # +commands.inputpermission.set.missingstate='durum' geçersiz bir girdiye sahip # +commands.inputpermission.query=<%s>: %d %s # +commands.inputpermission.queryverbose=<%s>: %d etkin | %d devre dışı # +commands.itemswithtag.description=Belirtilen etikete sahip tüm eşyaları listeler. # +commands.itemswithtag.success.single=%s etiketli %d eşya var: # +commands.itemswithtag.success.multiple=%s etiketli %d eşya var: # +commands.itemswithtag.success.list.items=%s # +commands.itemswithtag.fail.noitemsfound=Hiçbir eşya %s etiketini içermiyor. # +commands.kick.description=Bir oyuncuyu sunucudan atar. # +commands.kick.description.edu=Bir oyuncuyu oyundan çıkarır. # +commands.kick.no.player=Lütfen kovmak istediğin oyuncunun adını gir # +commands.kick.not.found=Oyuncu %1$s bulunamadı # +commands.kick.not.yourself=Kendinizi oyundan çıkaramazsınız # +commands.kick.success=%1$s oyundan atıldı # +commands.kick.success.reason=%1$s oyundan atıldı: '%2$s' # +commands.kick.success.reasonedu=%1$s şu oyundan çıkarıldı: '%2$s' # +commands.kick.no.host=Kurucu oyundan atılamaz. # +commands.kick.no.teacher=Öğretmenler oyundan çıkarılamaz. # +commands.kill.attemptKillPlayerCreative.edu=Oyuncular Yaratıcı moddayken çıkarılamaz. # +commands.kill.attemptKillPlayerCreative=Oyuncular Yaratıcı moddayken öldürülemezler. # +commands.kill.successful.edu=%1$s kaldırıldı # +commands.kill.successful=%1$s öldürüldü # +commands.kill.description.edu=Varlıkları (oyuncular, moblar vb.) kaldırır. # +commands.kill.description=Varlıkları (oyuncular, moblar gibi) öldürür. # +commands.lesson.description=Eğitici Ders raporlaması yapın. # +commands.lesson.success=Başarılı # +commands.list.description=Sunucudaki oyuncuları listeler. # +commands.locate.description=Belirtilen bir türe en yakın yapının ya da biyomun koordinatlarını görüntüler. # +commands.locate.biome.fail=Makul bir mesafe içinde %1$s türünde bir biyom bulunamadı # +commands.locate.biome.success=En yakın %1$s; blok %2$s, %3$s, %4$s üzerinde (%5 blok uzaklıkta) # +commands.locate.structure.fail.noplayer=Komut yalnızca geçerli bir oyuncu tarafından kullanılabilir # +commands.locate.structure.fail.nostructurefound=Makul bir mesafe içinde geçerli bir yapı bulunamadı # +commands.locate.structure.success=En yakın %1$s, %2$s, (y?), %3$s bloğunda (%4 blok uzaklıkta) # +commands.loot.description=Verilen ganimet tablosunu belirtilen envantere veya dünyaya bırakır. # +commands.loot.failure.invalidLootTable='%1$s' ganimet tablosu bulunamadı # +commands.loot.failure.mainhandOffhandOnNonEntity=Varlık olmayan nesne üzerinde ana el veya boş el kullanılmamalıdır. # +commands.loot.failure.entityNoLootTable=%1$s varlığının ganimet tablosu yok # +commands.loot.failure.noContainer=Hedef konum %s bir kapsayıcı değil # +commands.loot.failure.invalidSlotIdForSlotType=Yuva %s değiştirilemedi, yuvanın %s için %d ile %d arasında olması gerekiyor. # +commands.loot.failure.invalidSlotTypeForEntity=%s varlığında SlotType %s yok # +commands.loot.failure.countExceedsContainerSize=slotId + count, %d yuva kapsayıcı boyutunu aşıyor # +commands.loot.failure.negativeCount=count negatif bir sayı olamaz # +commands.loot.success=%1$s eşya bırakıldı. # +commands.loot.replaceSuccess=%s %d/%s, %d yuva üzerinde %d eşya ile değiştirildi # +commands.loot.replaceSuccess.block=%s yuva %d, %d yuvada %d eşya ile değiştirildi # +commands.selector.error.moreThanOne=Yalnızca bir varlığa izin veriliyor ancak verilen seçici birden fazla varlığa izin verebiliyor # +commands.tagsfromitem.description=Belirtilen eşyayla ilişkili tüm etiketleri listeler. # +commands.tagsfromitem.success.single=%s eşyası üzerinde %d etiket var: # +commands.tagsfromitem.success.multiple=%d eşyası üzerinde %s etiket var: # +commands.tagsfromitem.success.list.tags=%s # +commands.tagsfromitem.fail.notagsfound=Eşyada etiket bulunamadı: %s. # +commands.togglecontentlog.toggle=İçerik günlüğü komutunu etkinleştirir/devre dışı bırakır # +commands.togglecontentlog.enabled=İçerik Günlüğü Etkin # +commands.togglecontentlog.disabled=İçerik Günlüğü Devre Dışı # +commands.me.description=Sizin hakkınızda bir mesaj görüntüler. # +commands.message.display.incoming=%1$s size fısıldıyor: %2$s # +commands.message.display.outgoing=%1$s kişisine fısıldıyorsunuz: %2$s # +commands.message.sameTarget=Kendinize özel mesaj gönderemezsiniz! # + +commands.mobevent.description=Mob olaylarının çalıştırılmasına izin verilen durumları kontrol eder. # +commands.mobevent.eventsEnabledSetToTrue=Mob Olayları şimdi etkin. False olarak ayarlanmış tekil olaylar çalışmayacak. # +commands.mobevent.eventsEnabledSetToFalse=Mob Olayları şimdi devre dışı. Tekil olaylar çalışmayacak. # +commands.mobevent.eventsEnabledIsTrue=Mob Olayları etkin. False olarak ayarlanmış tekil olaylar çalışmayacak. # +commands.mobevent.eventsEnabledIsFalse=Mob Olayları devre dışı. Tekil olaylar çalışmayacak. # + +## for the following new loc strings, the first parameter is a localized event name, and the second is the literal event that must be entered into the command. +commands.mobevent.eventSetToTrue=Mob Olayı %s (kimlik: %s) true olarak ayarlandı. # +commands.mobevent.eventSetToTrueButEventsDisabled=Mob Olayı %s (kimlik: %s) true olarak ayarlandı ancak Mob Olayları devre dışı. # +commands.mobevent.eventSetToFalse=Mob Olayı %s (kimlik: %s) false olarak ayarlandı. # +commands.mobevent.eventIsTrue=Mob Olayı %s (kimlik: %s) true olarak ayarlandı. # +commands.mobevent.eventIsTrueButEventsDisabled=Mob Olayı %s (kimlik: %s) true olarak ayarlandı ancak Mob Olayları devre dışı. # +commands.mobevent.eventIsFalse=Mob Olayı %s (kimlik: %s) false olarak ayarlandı. # + +commands.music.description=Müzik parçaları çalmayı denetlemenizi sağlar. # +commands.music.failure.emptyTrackName=Boş olmayan bir parça adı sağlamanız gerekir. # +commands.music.success.queueAction=%s sıraya alındı ve geçerli parça durduğunda çalmaya başlayacak. # +commands.music.success.playAction=%s çalmaya başlaması için sıraya alındı. # +commands.music.success.stopAction=Özel müzik şimdi duracak. # +commands.music.success.volumeAction=Müzik ses seviyesi %d olarak güncellenecek. # +commands.op.description=Oyuncuya operatör statüsü verir. # +commands.op.failed=Op verilemedi (zaten op verilmiş veya daha yüksek): %s # +commands.op.success=Op verildi: %s # +commands.op.message=Op verildiniz # +commands.operator.invalid=Geçersiz işlem %1$s. # +commands.origin.commandblock=CommandBlock # +commands.origin.external=Harici # +commands.origin.devconsole=DevConsole # +commands.origin.script=Betik Altyapısı # +commands.origin.server=Sunucu # +commands.origin.teacher=Öğretmen # +commands.ops.description=Op izinlerini yeniden yükler ve uygular. # +commands.ops.reloaded=Op'lar dosyadan yeniden yüklendi. # +commands.ops.set.success=Oyuncu %s için operatör düzeyi başarıyla ayarlandı. # +commands.permissions.description=İzinleri yeniden yükler ve uygular. # +command.permissions.list.fail.filenotfound=Dosyadan izinler listelenemedi. Dosya bulunamadı. # +commands.permissions.reloaded=İzinler dosyadan yeniden yüklendi. # +command.permissions.reload.fail.filenotfound=Dosyadan izinler yeniden yüklenemedi. Dosya bulunamadı. # +commands.permissions.set.failed=Oyuncu %s için izin düzeyi %s ayarlanamadı. # +commands.permissions.set.success=Oyuncu %s için izin düzeyi %s başarıyla ayarlandı. # +commands.permissions.save.failed=Oyuncu %s için izin düzeyi %s kaydedilemedi. # +commands.permissions.save.success=Oyuncu %s için izin düzeyi %s başarıyla kaydedildi. # +commands.spawnParticleEmitter.description=Bir parçacık yayıcı oluşturur # +commands.spawnParticleEmitter.success=%1$s oluşturma isteği tüm oyunculara gönderildi. # +commands.particle.description=Parçacık oluşturur. # +commands.particle.notFound=Bilinmeyen efekt adı (%1$s) # +commands.particle.success=%2$d süredir efekt %1$s oynanıyor # +commands.playanimation.description=Bir veya daha fazla varlığın tek seferlik animasyon oynatmasını sağlar. Tüm değişkenlerin doğru şekilde ayarlandığını varsayar. # +commands.playanimation.success=İşleme için istemcilere animasyon isteği gönderildi. # +commands.players.list=Çevrimiçi %1$d/%2$d oyuncu var: # +commands.players.list.names=%s # +commands.playsound.description=Bir sesi çalar. # +commands.playsound.playerTooFar=Oyuncu %1$s sesi duyamayacak kadar uzakta # +commands.playsound.success=%2$s ögesine '%1$s' sesi çalındı # +commands.position.description=Oyuncunun koordinatlarını açar/kapatır. # +commands.publish.failed=Yerel oyuna sunuculuk yapılamıyor # +commands.publish.started=%1$s bağlantı noktasında yerel oyuna sunuculuk yapıldı # +commands.querytarget.description=Verilen hedef varlık veya varlıklar hakkında dönüşüm, ad ve kimlik bilgisi getirir. # +commands.querytarget.success=Hedef veri: %1$s # +commands.recipes.description=Bir oyuncu için tarif kitabındaki tarifin kilidini açar. # +commands.recipes.notFound=Tarif bulunamadı # +commands.reload.description=Tüm davranış paketlerindeki tüm işlev ve komut dosyalarını yeniden yükler. # +commands.reload.success=İşlev ve komut dosyaları yeniden yüklendi. # +commands.replaceitem.description=Envanterlerdeki eşyaları değiştirir. # +commands.replaceitem.failed=%s yuva %d, %d * %s ile değiştirilemedi # +commands.replaceitem.keepFailed=%s yuvası %d içinde zaten bir eşya var. # +commands.replaceitem.noContainer=%s konumundaki blok konteyner değil # +commands.replaceitem.badSlotNumber=Yuva %d değiştirilemedi, %d ve %d arasında bir değer olması gerekiyor. # +commands.replaceitem.success=%s yuva %d, %d * %s ile değiştirildi # +commands.replaceitem.success.entity=%s yuva %s'nin %d'si, %d * %s ile değiştirildi. # +commands.replaceitem.tagError=Veri etiketi çözümleme başarısız: %1$s # +commands.ride.description=Varlıkları diğer varlıkların üstüne bindirir, varlıkların binmesini durdurur, bineklerin binicileri indirmesini sağlar veya binekleri ya da binicileri çağırır. # +commands.ride.evictRiders.success=Binekler binicilerini başarılı bir şekilde indirdi: %1$s # +commands.ride.startRiding.failure=Binek koşullarını karşılamayan biniciler: %1$s # +commands.ride.startRiding.groupDoesntFit=Binici grubu bineğe sığmıyor. # +commands.ride.startRiding.notRideable=Seçili varlık binilebilir değil. # +commands.ride.startRiding.rideFull=Bu binek zaten dolu. # +commands.ride.startRiding.rideFullRidersLeft=Binek dolu, bu yüzden bazı biniciler eklenmedi. # +commands.ride.startRiding.success=Biniciler bineğe başarıyla eklendi: %1$s # +commands.ride.startRiding.tooManyRiders=Çok fazla binici belirtildi. Teleport_ride için aynı anda sadece bir tane belirtilebilir. # +commands.ride.startRiding.tooManyRides=Çok fazla binek belirtildi. Aynı anda sadece bir tane belirtilebilir. # +commands.ride.stopRiding.success=Binmeyi başarıyla bırakan biniciler: %1$s # +commands.ride.summonRide.failed=Binekler çağrıldı ancak bu biniciler onlara eklenemedi: %1$s # +commands.ride.summonRide.notRideable=Varlık çağrıldı ancak binilebilir değil. # +commands.ride.summonRide.success=Binek şu binicileri başarıyla çağırdı: %1$s # +commands.ride.summonRide.skipped=Bu binekler, zaten binekleri olan şu varlıklar için çağrılmadı: %1$s # +commands.ride.summonRider.failed=Biniciler çağrıldı ancak bineklere eklenemedi: %1$s # +commands.ride.summonRider.fullRides=Bu binekler dolu olduğu için biniciler eklenemedi: %1$s # +commands.ride.summonRider.ridesWithNoRideableComp=Şu varlıklar binilebilir değil: %1$s # +commands.ride.summonRider.success=Biniciler şu binekler için başarıyla çağrıldı: %1$s # +commands.save.description=Oyunun verileri diske nasıl kaydettiğini kontrol edin. # +commands.save.disabled=Dünya otomatik kaydetme kapatıldı # +commands.save.enabled=Dünya otomatik kaydetme açıldı # +commands.save.failed=Kaydedilemedi: %1$s # +commands.save.start=Kaydediliyor... # +commands.save.success=Dünya kaydedildi # +commands.save-all.error=Dünya kaydetmeyi duraklatmaya çalışırken bir hata oluştu. # +commands.save-all.success=Veriler kaydedildi. Dosyalar artık kopyalanmaya hazır. # +commands.save-off.alreadyOff=Kaydetme zaten kapatıldı. # +commands.save-on.alreadyOn=Kaydetme zaten açıldı. # +commands.save-on.notDone=Daha önceki bir kayıt tamamlanmamış. # +commands.save-on.description=Otomatik sunucu kaydetmeyi etkinleştirir. # +commands.save-on.success=Dünyadaki değişikliklere devam ediliyor. # +commands.save-state.description=Önceki bir tümünü kaydet işleminin tamamlanıp tamamlanmadığını kontrol eder ve ilgili dosyaları listeler. # +commands.say.description=Sohbette diğer oyunculara mesaj gönderir. # +commands.schedule.delay.functionQueued=%2$d içinde zamanlanmış %1$s işlevi %3$d oyun zamanında işliyor. # +commands.schedule.delay.negativeTime=Saat negatif olamaz. # +commands.schedule.description=Bir alan yüklendikten sonra veya belirli bir süre sonra yürütülecek bir eylemi zamanlar. # +commands.schedule.functionQueued=İşlev sıraya alındı ve belirtilen alan tam olarak yüklendiğinde yürütülecek. # +commands.schedule.functionRan=%1$d işlev girişi %2$s işlevi içinde başarıyla yürütüldü. # +commands.schedule.invalidOrigin=Bu işlevi yürütmek için gereken kaynak geçersiz. # +commands.schedule.name.empty=İşaretleme alanı adı boş olamaz. # +commands.schedule.too.many.areas=%s adlı birden fazla işaretleme alanı bulundu. Lütfen tek bir alan kullanın. # + +## Scoreboard is composed of several Objectives, which can be displayed to players in 3 different 'slots' ## +## An Objective holds the scores that each player has for the Objective. ## +## Objectives can have different Criteria, which dictate how the scores are updated for this Objective ## +## Objectives have two names, one for internal use and the other for Displaying in the UI ## + +## Going overboard on the context but Scoreboards do some weird stuff :D ## + +commands.scoreboard.description=Çeşitli hedefler için puanları izler ve gösterir. ### +commands.scoreboard.allMatchesFailed=Tüm eşleşmeler başarısız ### +commands.scoreboard.noMultiWildcard=Yalnızca bir kullanıcı eşlemeye izin verilir ### +commands.scoreboard.objectiveNotFound='%1$s' adında bir hedef bulunamadı ###1: Objective Name +commands.scoreboard.objectiveReadOnly='%1$s' hedefi salt okunur olduğundan ayarlanamaz ###1: Objective Name +commands.scoreboard.objectives.add.alreadyExists='%1$s' adında bir hedef zaten var ###1: Objective Name +commands.scoreboard.objectives.add.displayTooLong='%1$s' görünen adı bir hedef için çok uzun, hedef adı en fazla %2$d karakter uzunluğunda olabilir ###1: Objective Display Name ##2: Name Length Limit +commands.scoreboard.objectives.add.success=Yeni '%1$s' hedefi başarıyla eklendi ###1: Objective Name +commands.scoreboard.objectives.add.tooLong='%1$s' adı bir hedef için çok uzun, hedef adı en fazla %2$d karakter uzunluğunda olabilir ###1: Objective Name ##2: Name Length Limit +commands.scoreboard.objectives.add.wrongType=Geçersiz hedef ölçütü türü '%1$s' ###1: Criteria Name +commands.scoreboard.objectives.add.needName=Hedefin bir adı olmalıdır. ### +commands.scoreboard.objectives.description=Puan tablosu hedeflerini değiştir. ### +commands.scoreboard.objectives.list.count=Puan tablosunda %1$d hedef gösteriliyor: ###1: Number of Objectives +commands.scoreboard.objectives.list.empty=Puan tablosunda hedef yok ### +commands.scoreboard.objectives.list.entry=- %1$s: '%2$s' olarak görünür ve '%3$s' türündedir ###1: Objective Name ##2: Objective Display Name ##3: Criteria Name +commands.scoreboard.objectives.remove.success='%1$s' hedefi başarıyla kaldırıldı ###1: Objective Name +commands.scoreboard.objectives.setdisplay.invalidSlot='%1$s' ekran yuvası yok ###1: Display Slot +commands.scoreboard.objectives.setdisplay.successCleared='%1$s' hedef ekranı yuvası temizlendi ###1: Display Slot +commands.scoreboard.objectives.setdisplay.successSet='%1$s' yuvasındaki ekran hedefini '%2$s' olarak ayarla ###1: Display Slot ##2: Objective Name +commands.scoreboard.players.add.success=%3$s için (şimdi %4$d) [%2$s] hedefine %1$d eklendi ###1: Score Value ##2: Objective Name ##3: Player Name ##4: New Score Value +commands.scoreboard.players.add.multiple.success=%3$d varlık için [%2$s] hedefine %1$d eklendi ###1: Score Value ##2: Objective Name ##3: Player Count +commands.scoreboard.players.nameNotFound=Bir oyuncu adı verilmelidir. ### +commands.scoreboard.players.enable.noTrigger=%1$s hedefi tetikleyici değil ###1: Objective Name +commands.scoreboard.players.enable.success=%1$s tetikleyicisi %2$s için etkinleştirildi ###1: Trigger Name ##2: Objective Name +commands.scoreboard.players.list.count=Puan tablosunda %1$d izlenen oyuncu gösteriliyor: ###1: Number of Players +commands.scoreboard.players.list.empty=Puan tablosunda izlenen oyuncu yok ### +commands.scoreboard.players.list.player.count=%2$s için %1$d izlenen hedef gösteriliyor: ###1: Objective Count ##2: Player Name +commands.scoreboard.players.list.player.empty=%1$s oyuncusunun kayıtlı puanı yok ###1: Player Name +commands.scoreboard.players.list.player.entry=- %2$s: %1$d (%3$s) ###1: Score Value ##2: Objective Display Name ##3: Objective Name +commands.scoreboard.players.operation.invalidOperation=Geçersiz işlem %1$s ### +commands.scoreboard.players.operation.notFound=%2$s için %1$s puanı bulunamadı ###1: Objective Name ##2: Player Name +commands.scoreboard.players.operation.success=%2$d varlık için [%1$s] güncellendi ###1: Objective Name ##2: Player Count +commands.scoreboard.players.offlinePlayerName=Oyuncu Çevrimdışı # +commands.scoreboard.players.random.invalidRange=En küçük %1$d, en büyük %2$d değerinden az değil ###1: Min Range Value ##2: Max Range Value +commands.scoreboard.players.remove.success=%3$s için (şimdi %4$d) [%2$s] hedefinden %1$d çıkarıldı ###1: Score Value ##2: Objective Name ##3: Player Name ##4: New Score Value +commands.scoreboard.players.remove.multiple.success=%3$d varlık için [%2$s] hedefinden %1$d çıkarıldı ###1: Score Value ##2: Objective Name ##3: Player Count +commands.scoreboard.players.reset.success=%1$s oyuncusunun puanlarını sıfırla ###1: Player Name +commands.scoreboard.players.resetscore.success=%2$s oyuncusunun %1$s puanını sıfırla ###1: Objective Name ##2: Player Name +commands.scoreboard.players.set.success=%2$s için [%1$s] değeri %3$d olarak ayarlandı ###1: Objective Name ##2: Player Name ##3: Score Value +commands.scoreboard.players.set.multiple.success=%2$d varlık için [%1$s] değeri %3$d olarak ayarlandı ###1: Objective Name ##2: Player Count ##3: Score Value +commands.scoreboard.players.set.tagError=dataTag ayrıştırılamadı, nedeni: %1$s ### +commands.scoreboard.players.set.tagMismatch=%1$s için dataTag eşleşmiyor ### +commands.scoreboard.players.score.notFound=%2$s için %1$s puanı bulunamadı ###1: Objective Name ##2: Player Name +commands.scoreboard.players.test.failed=%1$d puanı %2$d ile %3$d aralığında DEĞİL ###1: Value ##2: Min Range Value ##3: Max Range Value +commands.scoreboard.players.test.success=%1$d puanı %2$d ile %3$d aralığında ###1: Value ##2: Min Range Value ##3: Max Range Value +commands.scoreboard.players.get.success=%1$d ### + +#### Scoreboards can also handle teams, which are close to what an Objective does #### +#### with just a little extra functionality #### + +commands.scoreboard.teamNotFound='%1$s' adlı bir takım bulunamadı ###1: Team Name +commands.scoreboard.teams.add.alreadyExists='%1$s' adlı bir takım zaten var ###1: Team Name +commands.scoreboard.teams.add.displayTooLong='%1$s' görünen adı bir takım için çok uzun, takım adı en fazla %2$d karakter uzunluğunda olabilir ###1: Team Display Name ##2: Name Length Limit +commands.scoreboard.teams.add.success=Yeni '%1$s' takımı başarıyla eklendi ###1: Team Name +commands.scoreboard.teams.add.tooLong='%1$s' adı bir takım için çok uzun, takım adı en fazla %2$d karakter uzunluğunda olabilir ###1: Team Name ##2: Name Length Limit +commands.scoreboard.teams.empty.alreadyEmpty=%1$s takımı zaten boş, var olmayan oyuncular çıkarılamaz ###1: Team Name +commands.scoreboard.teams.empty.success=%1$d oyuncunun hepsi %2$s takımından çıkarıldı ###1: Number of Players ##2: Team Name +commands.scoreboard.teams.join.failure=%2$s takımına %1$d oyuncu eklenemedi: %3$s ###1: Number of Players ##2: Team Name ##3: List of Players +commands.scoreboard.teams.join.success=%2$s takımına %1$d oyuncu eklendi: %3$s ###1: Number of Players ##2: Team Name ##3: List of Players +commands.scoreboard.teams.leave.failure=%1$d oyuncu takımlarından çıkarılamadı: %2$s ###1: Number of Players ##2: Team Name +commands.scoreboard.teams.leave.noTeam=Bir takımda değilsiniz ### +commands.scoreboard.teams.leave.success=%1$d oyuncu takımlarından çıkarıldı: %2$s ###1: Number of Players ##2: List of Players +commands.scoreboard.teams.list.count=Puan tablosunda %1$d takım gösteriliyor: ###1: Number of Teams +commands.scoreboard.teams.list.empty=Puan tablosunda kayıtlı takım yok ### +commands.scoreboard.teams.list.entry=- %1$s: '%2$s' %3$d oyuncuya sahip ###1: Team Name ##2: Team Display Name ##3: Number of Players +commands.scoreboard.teams.list.player.count=%2$s takımında %1$d oyuncu gösteriliyor: ###1: Number of Players ##2 Team Name +commands.scoreboard.teams.list.player.empty=%1$s takımında oyuncu yok ###1: Team Name +commands.scoreboard.teams.list.player.entry=- %2$s: %1$d (%3$s) ###1: Player Name ##2: Score Value ##3: Team Display Name +commands.scoreboard.teams.option.noValue=%1$s seçeneği için geçerli değerler: %2$s ###1: Option Name ##2: List of Option Values +commands.scoreboard.teams.option.success=%2$s takımı için %1$s seçeneğini %3$s olarak ayarla ###1: Option Name ##2: Team Name ##3: Option Value +commands.scoreboard.teams.remove.success=%1$s takımı kaldırıldı ###1: Team Name +commands.screenshake.description=Belirli bir yoğunluk ve süre ile oyuncuların kameralarına titreşim uygular. # +commands.screenshake.success=Kameralarının titremesi için şu oyunculara istek gönderildi: %s # +commands.screenshake.successStop=Şu oyuncular için kamera sarsıntısı durduruluyor: %s # # +commands.scriptevent.description=Bir kimlik ve ileti içeren bir komut dosyası olayını tetikler. # # +commands.scriptevent.messageSizeExceed=İleti uzunluğu (%1$d) karakter sınırını aşıyor! # +commands.scriptevent.invalidNamespace=Tanımlayıcı mevcut olmalı ve Minecraft ad alanını kullanmamalıdır # +commands.seed.success=Tohum: %1$s # +commands.setblock.description=Bir bloku başka bir blokla değiştirir. # +commands.setblock.failed=Blok yerleştirilemedi # +commands.setblock.noChange=Blok yerleştirilemedi # +commands.setblock.notFound=%1$s kimlikli/adlı bir blok yok # +commands.setblock.outOfWorld=Dünya dışındaki bir bloğu yerleştiremezsiniz # +commands.setblock.success=Blok yerleştirildi # +commands.setblock.tagError=Veri etiketi çözümleme başarısız: %1$s # +commands.setidletimeout.success=Boşta kalma zaman aşımı başarıyla %1$d dakika olarak ayarlandı. # +commands.setfixedinvslots.description=Sunucu için sabit envanter yuvası sayısını ayarlar. # +commands.setfixedinvslots.success=Sabit Envanter Yuvası sayısı %1$d olarak ayarlandı # +commands.setfixedinvslot.description=Sabit bir yuvayı belirli bir eşyaya ayarlar. # +commands.setfixedinvslot.success=Sabit Envanter Yuvası %1$d, %2$s olarak ayarlandı # +commands.globalpause.description=Tüm oyuncular için duraklatılan oyun durumunu ayarlar veya getirir. # +commands.globalpause.success=Ayarlı veya duraklatıldı durumu # +commands.setmaxplayers.description=Bu oyun oturumu için maksimum oyuncu sayısını belirler. # +commands.setmaxplayers.success=Maksimum oyuncu sayısını %1$d olarak ayarla. # +commands.setmaxplayers.success.upperbound=(Maksimum izin verilen bağlantıya bağlıdır) # +commands.setmaxplayers.success.lowerbound=(Mevcut oyuncu sayısına bağlıdır) # +commands.setworldspawn.description=Dünya doğum yerini ayarlar. # +commands.setworldspawn.success=Dünya doğma noktasını (%1$d, %2$d, %3$d) olarak ayarla # +commands.setworldspawn.wrongDimension=Dünya doğum yeri bu boyutta ayarlanamıyor # +commands.setworldspawn.notAllowedInLegacyWorlds=Eski dünyalarda dünya doğum yeri ayarlanamaz # +commands.spawnpoint.success.single=%1$s doğma noktasını (%2$d, %3$d, %4$d) olarak ayarla # +commands.spawnpoint.description=Bir oyuncu için doğma noktasını ayarlar. # +commands.spawnpoint.success.multiple.specific=%1$s için doğma noktasını (%2$d, %3$d, %4$d) olarak ayarla # +commands.spawnpoint.success.multiple.generic=%1$s için doğma noktasını ayarla # +commands.spawnpoint.wrongDimension=Doğma noktası bu boyutta ayarlanamıyor # +commands.clearspawnpoint.success.single=%1$s adlı oyuncunun doğma noktası kaldırıldı # +commands.clearspawnpoint.description=Bir oyuncunun doğma noktasını kaldırır. # +commands.clearspawnpoint.success.multiple=%1$s için doğma noktaları kaldırıldı # +commands.spreadplayers.description=Varlıkları rastgele yerlere ışınlar. # +commands.spreadplayers.failure.players=%1$s oyuncu %2$s,%3$s etrafına dağıtılamadı (bu alan için çok fazla oyuncu var, en fazla %4$s tane dağıtmayı deneyin) # +commands.spreadplayers.failure.players.unsafe=%1$s oyuncu %2$s,%3$s etrafına yayılamadı (%4$s denemeden sonra güvenli konum bulunamadı) # +commands.spreadplayers.failure.teams=%1$s takım %2$s,%3$s etrafına dağıtılamadı (bu alan için çok fazla oyuncu var, en fazla %4$s tane dağıtmayı deneyin) # +commands.spreadplayers.info.players=(Oyuncular arasındaki ortalama uzaklık %2$s tekrardan sonra %1$s blok) # +commands.spreadplayers.info.teams=(Takımlar arasındaki ortalama uzaklık %2$s tekrardan sonra %1$s blok) # +commands.spreadplayers.spreading.players=%1$s oyuncu %2$s blok %3$s,%4$s etrafına dağıtılıyor (min %5$s blok bırakıldı) # +commands.spreadplayers.spreading.teams=%1$s takım %2$s blok %3$s,%4$s etrafına dağıtılıyor (min %5$s blok bırakıldı) # +commands.spreadplayers.success.players=%1$s oyuncu başarıyla %2$s,%3$s etrafına dağıtıldı # +commands.spreadplayers.success.teams=%1$s takım başarıyla %2$s,%3$s etrafına dağıtıldı # +commands.stats.cleared=%1$s istatistik temizlendi # +commands.stats.failed=Geçersiz parametreler # +commands.stats.noCompatibleBlock=%1$d, %2$d, %3$d konumundaki blok istatistikleri takip edemez # +commands.stats.success=%1$s istatistik %3$s, %2$s üzerinde saklanıyor # +commands.stop.description=Sunucuyu durdurur. # +commands.stop.start=Sunucu durduruluyor # +commands.stopsound.description=Bir sesi durdurur. # +commands.stopsound.success=%s sesi %s için durduruldu # +commands.stopsound.success.all=%s için bütün sesler durduruldu # +commands.structure.description=Dünyaya bir yapıyı kaydeder veya yükler. # +commands.structure.empty.load=Varlıklar ve bloklar olmadan yapı yüklenemez # +commands.structure.empty.save=Varlıklar ve bloklar olmadan yapı kaydedilemez # +commands.structure.invalid.animationTime=Animasyon süresi 0 veya daha yüksek olmalıdır # +commands.structure.invalid.integrity=Bütünlük 0 ila 100 aralığında olmalıdır # +commands.structure.invalid.name=Ad değeri, "ad" veya "adalanı:ad" biçiminde olmalıdır. Ad alanı belirtilmezse varsayılan bir ad alanı atanır. # +commands.structure.load.success=%s adlı bir yapı yüklendi # +commands.structure.load.queued=Yerleştirme isteği sıraya alındı ve belirtilen alan tam olarak yüklendiğinde yürütülecek. # +commands.structure.notFound=%s yapısı bulunamıyor. Adın doğru yazıldığından emin olun ve yeniden deneyin. # +commands.structure.save.success=Bir yapı %s adıyla kaydedildi # +commands.structure.size.tooBig=Bir yapının büyüklüğü en fazla (%1$d, %2$d, %3$d) olabilir ancak (%4$d, %5$d, %6$d) büyüklüğündeydi # +commands.structure.size.tooSmall=Bir yapının büyüklüğü en az (%1$d, %2$d, %3$d) olabilir ancak (%4$d, %5$d, %6$d) büyüklüğündeydi # +commands.structure.unknown.action=Bilinmeyen yapı eylemi belirtildi # +commands.structure.unloadedChunks=Bir yapıyı boş bir alana yükleme özelliği henüz uygulanmadı # +commands.structure.y.tooHigh=Bloklar dünyanın dışına yerleştirilemez. Y bileşeni için %d veya daha küçük bir değer deneyin. # +commands.structure.y.tooLow=Bloklar dünyanın dışına yerleştirilemez. Y bileşeni için %d veya daha büyük bir değer dene. # +commands.structure.delete.success=%s yapısı silindi. # +commands.summon.description=Bir varlık çağırır. # +commands.summon.failed=Nesne çağırılamadı # +commands.summon.failed.npc=Bir NPC çağırmak için Yaratıcı + Operatör'e ihtiyacınız var ### +commands.summon.outOfWorld=Dünya dışındaki nesne çağırılamaz # +commands.summon.success=Nesne başarıyla çağırıldı # +commands.summon.tagError=Veri etiketi çözümleme başarısız: %1$s # +commands.tag.description=Varlıklarda depolanmış etiketleri yönetir. # +commands.tag.add.failed=Hedefte zaten etiket var veya çok fazla etiket var # +commands.tag.add.success.single='%1$s' etiketi %2$s hedefine eklendi ###1: Tag string ##2: Entity/Player/Item name +commands.tag.add.success.multiple='%1$s' etiketi %2$d varlığa eklendi ###1: Tag string ##2: Number of entities (numerals) +commands.tag.list.single.empty=%s bir etikete sahip değil ###1: Entity/Player/Item name +commands.tag.list.single.success=%1$s %2$d etikete sahip: %3$s ###1: Entity/Player/Item name ##2: Number of tags ##3: Comma separated list of tags +commands.tag.list.multiple.empty=%d varlıkta etiket yok ###1: Number of entities matching the selector +commands.tag.list.multiple.success=%1$d varlıkta toplam %2$d etiket var: %3$s ###1: Number of entities matching the selector ##2: Number of tags ##3: Comma separated list of tags +commands.tag.remove.failed=Hedefte bu etiket yok # +commands.tag.remove.success.single='%1$s' etiketi %2$s kaynağından kaldırıldı ###1: Tag string ##2: Entity/Player/Item name +commands.tag.remove.success.multiple='%1$s' etiketi %2$d varlıktan kaldırıldı ###1: Tag string ##2: Number of selector matches +commands.tell.description=Bir veya daha fazla oyuncuya özel bir mesaj gönderir. # +commands.tellraw.description=Oyunculara bir JSON mesajı gönderir. # +commands.tellraw.jsonException=Geçersiz json: %1$s # +commands.tellraw.jsonStringException=Geçersiz json dize verileri. # +commands.tellraw.error.noData=Veri sağlanmadı. # +commands.tellraw.error.notArray=Rawtext nesnesi bir dizi içermelidir. Örnek: "rawtext":[{..}] # +commands.tellraw.error.textNotString=rawtext içindeki text alanı bir dize içermelidir. Örnek: "rawtext":[{"text": "text to display"}] # +commands.tellraw.error.translateNotString=rawtext içindeki translate alanı bir dil anahtarı içermelidir. Örnek: "rawtext":[{"translate": "gui.ok"}] # +commands.tellraw.error.selectorNotString=rawtext içindeki seçici alan dize halinde bir seçici içermelidir. Örnek: "rawtext":[{"selector": "@e"}] # +commands.tellraw.error.scoreNotObject=rawtext içindeki puan alanı bir nesne içermelidir. Örnek "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.scoreNameNotString=puan alanındaki ad alanı bir dize olmalıdır. Örnek "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.scoreObjectiveNotString=puan alanındaki hedef alanı bir dize olmalıdır. Örnek "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.withNotArrayOrRawText=düz metinli alan bir dizi veya başka bir düz metin nesnesi içermelidir. Örnek 1: "düz metin":[{"translate": "chat.type.announcement", "with": [ "value1", "value2" ]}] Örnek 2: "düz metin":[{"translate": "chat.type.announcement", "with":{"rawtext":[{"text": "value1"}, {"text": "value2"}]}}] # +commands.tellraw.error.itemIsNotObject=rawtext içindeki Json değeri bir nesne değil. Örnek: "rawtext": [{ "text" : "my text" }] # +commands.educlientinfo.description=Kiracı Kimliği veya ana bilgisayar durumunu alır. CM içindir. # +commands.testfor.description=Belirtilen koşullarla eşleşen varlıkları (oyuncular, moblar, eşyalar vb.) sayar. # +commands.testfor.failure=%1$s gerekli veri yapısı ile eşleşmedi # +commands.testfor.success=%1$s bulundu # +commands.testfor.tagError=Veri etiketi çözümleme başarısız: %1$s # +commands.testforblock.description=Belirli bir blokun belirli bir konumda olup olmadığını test eder. # +commands.testforblock.failed.data=%1$d,%2$d,%3$d konumundaki blok, beklenen blok durumu ile eşleşmedi. # +commands.testforblock.failed.nbt=%1$d,%2$d,%3$d konumundaki blok, gerekli NBT tuşlarına sahip değildi. # +commands.testforblock.failed.tile=%1$d,%2$d,%3$d konumundaki blok %4$s (beklenen: %5$s). # +commands.testforblock.failed.tileEntity=%1$d,%2$d,%3$d konumundaki blok bir kutucuk olmadığından etiket eşleştirmeyi desteklemiyor. # +commands.testforblock.outOfWorld=Dünya dışındaki blok test edilemez # +commands.testforblock.success=%1$d,%2$d,%3$d konumundaki blok başarıyla bulundu. # +commands.testforblocks.description=İki farklı bölgedeki blokların eşleşip eşleşmediğini test eder. # +commands.tickingarea.description=İşaretleme alanlarını ekler, kaldırır veya listeler. # +commands.tickingarea.inuse=%1$d/%2$d işaretleme alanı kullanılıyor. # +commands.tickingarea.entitycount=tick_world bileşenli varlıklardan %1$d işaretleme alanı var. # +commands.tickingarea.noneExist.currentDimension=Geçerli boyutta işaretleme alanı yok. # +commands.tickingarea-add-bounds.success=%1$d bölgesinden %2$d bölgesine işaretleme alanı eklendi. # +commands.tickingarea-add-bounds.preload.success=Ön yükleme için işaretlenmiş %1$d ile %2$d arasından işaretleme alanı eklendi. # +commands.tickingarea-add-circle.success=İşaretleme alanı, yarıçapı %2$d olan chunklarla %1$d konumuna ortalandı. # +commands.tickingarea-add-circle.preload.success=İşaretleme alanı, ön yükleme için işaretlenmiş, yarıçapı %2$d olan chunklarla %1$d konumuna ortalandı. # +commands.tickingarea-add.failure=İşaretleme alanı üst sınırına (%1$d) zaten ulaşıldı. Daha fazla işaretleme alanı eklenemez. # +commands.tickingarea-add.conflictingname=%1$s adlı bir işaretleme alanı zaten var. # +commands.tickingarea-add.chunkfailure=İşaretleme alanı en az %1$d chunk içeriyor; işaretleme alanı çok büyük ve oluşturulamıyor. # +commands.tickingarea-add.radiusfailure=Yarıçap en fazla %1$d olabilir; işaretleme alanı çok büyük ve oluşturulamıyor. # +commands.tickingarea-remove.success=İşaretleme alanları kaldırıldı # +commands.tickingarea-remove.failure=Geçerli boyutta %1$d blok konumunu içeren işaretleme alanı yok. # +commands.tickingarea-remove.byname.failure=Geçerli boyutta %1$s adlı işaretleme alanı yok. # +commands.tickingarea-remove_all.success=İşaretleme alanları kaldırıldı # +commands.tickingarea-remove_all.failure=Geçerli boyutta işaretleme alanı yok. # +commands.tickingarea-preload.success=İşaretleme alanları güncellendi # +commands.tickingarea-preload.byposition.failure=Geçerli boyutta %1$d blok konumunu içeren işaretleme alanı yok. # +commands.tickingarea-preload.byname.failure=Geçerli boyutta %1$s adlı işaretleme alanı yok. # +commands.tickingarea-preload.count=%1$d eşleşen alan ön yükleme için işaretlendi. # +commands.tickingarea-list.chunks=chunk ### Meaning a chunk of the world. +commands.tickingarea-list.circle.radius=Yarıçap # +commands.tickingarea-list.preload=Önyükleme # +commands.tickingarea-list.success.currentDimension=Geçerli boyuttaki tüm işaretleme alanlarının listesi # +commands.tickingarea-list.success.allDimensions=Tüm boyutlardaki tüm işaretleme alanlarının listesi # +commands.tickingarea-list.failure.allDimensions=Herhangi bir boyutta işaretleme alanı yok. # +commands.tickingarea-list.to=hedef: ### Used in the context of "from position to other position" +commands.tickingarea-list.type.circle=Daire # +commands.time.added=Saate %1$d eklendi # +commands.time.description=Dünyanın oyun zamanını değiştirir veya sorgular. # +commands.time.disabled=Bu dünyada Her Zaman Gündüz etkin. # +commands.time.query.day=%d günü # +commands.time.query.daytime=Gündüz saat %d # +commands.time.query.gametime=Oyun saati %d # +commands.time.set=Saati %1$d olarak ayarla # +commands.time.stop=Saat %1$s # +commands.title.description=Ekran başlıklarını denetler. # +commands.title.success=Başlık komutu başarıyla gerçekleştirildi # +commands.titleraw.description=JSON iletileri içeren ekran başlıklarını denetler. # +commands.titleraw.success=Titleraw komutu başarıyla yürütüldü # +commands.toggledownfall.description=Hava durumunu değiştirir. # +commands.tp.description=Varlıkları (oyuncular, moblar gibi) ışınlar. # +commands.tp.notSameDimension=Oyuncular aynı boyutta olmadığından ışınlama yapılamadı # +commands.tp.outOfWorld=Varlıklar dünyanın dışına ışınlanamaz # +commands.tp.permission=Bu eğik çizgi komutunu kullanma izniniz yok. # +commands.tp.safeTeleportFail=Bölgede bloklar olduğu için %1$s adlı oyuncu %2$s hedefine ışınlanamadı. # +commands.tp.far=%1$s adlı oyuncu %2$s konumundaki boşaltılmış alana ışınlanamıyor # +commands.tp.success=%1$s, %2$s konumuna ışınlandı # +commands.tp.successVictim=%1$s konumuna ışınlandınız # +commands.tp.success.coordinates=%1$s; %2$s, %3$s, %4$s konumuna ışınlandı # +commands.transferserver.description=Bir oyuncuyu başka bir sunucuya aktarır. # +commands.transferserver.successful=Aktarılan oyuncu # +commands.transferserver.invalid.port=Geçersiz bağlantı noktası (0-65535) # +commands.trigger.description=Etkinleştirilecek bir tetik ayarlar. # +commands.trigger.disabled=%1$s tetikleyicisi etkin değil # +commands.trigger.invalidMode=Geçersiz tetikleyici modu %1$s # +commands.trigger.invalidObjective=Geçersiz tetikleyici adı %1$s # +commands.trigger.invalidPlayer=Sadece oyuncular /tetikleyici komutunu kullanabilirler # +commands.trigger.success=%1$s tetikleyicisi %2$s %3$s ile değiştirildi # +commands.unban.failed=Kullanıcı %1$s engeli kaldırılamadı # +commands.unban.success=Oyuncu %1$s engeli kaldırıldı # +commands.unbanip.invalid=Geçersiz bir IP adresi girdiniz # +commands.unbanip.success=IP adresi %1$s engeli kaldırıldı # +commands.validategamelighting.description=Belirli bir bölge için oyun aydınlatmasını doğrula # +commands.validategamelighting.checkRegionTooBig=Aydınlatması kontrol edilecek bölge çok büyük! (%1$d > %2$d) # +commands.validategamelighting.outOfWorld=Dünyanın dışındaki aydınlatma kontrol edilemez # +commands.volumearea.description=Geçerli boyutta birimler ekleyin, kaldırın veya listeleyin. # +commands.volumearea.add.definitionDoesntExist.failure="%1$s" tanımlayıcısı ile eşleşen bir birim tanımı yok. # +commands.volumearea.add.exceededLimit.failure=Maksimum %1$d birim sayısına zaten ulaşıldı. Daha fazla birim eklenemiyor. # +commands.volumearea.add.failure=Birim oluşturulamadı. # +commands.volumearea.add.success=%2$d içinden %3$d konumuna "%1$s" birimi eklendi. # +commands.volumearea.remove.byName.failure=Geçerli boyutta %1$s adlı bir birim yok. # +commands.volumearea.remove.byPosition.failure=Geçerli boyutta %1$d blok konumunu içeren birim yok. # +commands.volumearea.remove.success=Geçerli boyuttaki birimler kaldırıldı # +commands.volumearea.remove_all.success=Geçerli boyuttaki birimler kaldırıldı # +commands.volumearea.list.success.currentDimension=Geçerli boyuttaki tüm birimlerin listesi # +commands.volumearea.list.success.allDimensions=Tüm boyutlardaki tüm birimlerin listesi # +commands.volumearea.list.failure.allDimensions=Herhangi bir boyutta birim yok. # +commands.volumearea.entry.withIdentifier=- %s: %d %d %d içinden %d %d %d konumuna %s # +commands.volumearea.entry.withoutIdentifier=- %s: %d %d %d içinden %d %d %d konumuna # +commands.volumearea.noneExist.currentDimension=Geçerli boyutta birim yok. # +commands.volumearea.inUse=%1$d/%2$d birim kullanılıyor. # +commands.weather.clear=Hava durumu açık olarak değiştiriliyor # +commands.weather.description=Hava durumunu ayarlar. # +commands.weather.disabled=Bu dünyada Hava Durumu Döngüsü etkin değil. # +commands.weather.query=Hava durumu: %s # +commands.weather.query.clear=açık # +commands.weather.query.rain=yağmur # +commands.weather.query.thunder=gök gürültüsü # +commands.weather.rain=Hava durumu yağmurlu olarak değiştiriliyor # +commands.weather.thunder=Yağmur ve gök gürültüsü olarak değiştiriliyor # +commands.allowlist.add.failed=%1$s izin verilenler listesine eklenemedi # +commands.allowlist.add.success=%1$s izin verilenler listesine eklendi # +commands.allowlist.description=Sunucunun izin verilenler listesini yönetir. # +commands.allowlist.disabled=İzin verilenler listesi kapatıldı # +commands.allowlist.enabled=İzin verilenler listesi açıldı # +commands.allowlist.list=İzin verilenler listesine alınmış %1$d (görülen %2$d oyuncu arasından) oyuncu var: # +commands.allowlist.reloaded=İzin verilenler listesi dosyadan yeniden yüklendi. # +commands.allowlist.remove.failed=%1$s izin verilenler listesinden kaldırılamadı # +commands.allowlist.remove.success=%1$s izin verilenler listesinden kaldırıldı # +commands.world_age.description=Dünyanın yaşını (oluşturulduktan sonra geçen zaman) değiştirir veya sorgular. # +commands.world_age.added=Dünya yaşına %1$d eklendi # +commands.world_age.query=Dünya yaşı %d # +commands.world_age.set=Dünya yaşı %1$d olarak ayarlandı # +commands.worldborder.center.success=Dünya sınırı merkezini %1$s,%2$s olarak ayarla # +commands.worldborder.damage.amount.success=Dünya sınırı hasar miktarını her blok için %1$s olarak ayarla (blok başına %2$s değeri üzerinden) # +commands.worldborder.damage.buffer.success=Dünya sınırı hasar tamponunu %1$s blok olarak ayarla (%2$s blok üzerinden) # +commands.worldborder.get.success=Dünya sınırı şu anda %1$s blok genişliğinde # +commands.worldborder.set.success=Dünya sınırını %1$s blok genişliğine ayarla (%2$s blok üzerinden) # +commands.worldborder.setSlowly.grow.success=%3$s saniyede dünya sınırı %1$s blok genişliğine (%2$s blok üzerinden) büyütülüyor # +commands.worldborder.setSlowly.shrink.success=%3$s saniyede dünya sınırı %1$s blok genişliğine (%2$s blok üzerinden) küçültülüyor # +commands.worldborder.warning.distance.success=Dünya sınırı uyarısını %1$s blok uzaklığına ayarla (%2$s blok üzerinden) # +commands.worldborder.warning.time.success=Dünya sınırı uyarısını %1$s saniye uzaklığına ayarla (%2$s saniye üzerinden) # +commands.worldbuilder.description=Çağıranın Dünya Yapıcı durumunu değiştirir. # +commands.worldbuilder.success=Dünya İnşa Edici durumu %1$s olarak güncellendi # +commands.wsserver.description=Verilen URL üzerinden internet soketi sunucusuna bağlanmaya çalışır. # +commands.wsserver.invalid.url=Verilen sunucu URL'si geçersiz # +commands.wsserver.request.existing=Başka bir bağlantı isteği şu anda çalışıyor # +commands.wsserver.request.failed=Sunucuya bağlanılamadı: %1$s # +commands.wsserver.success=Sunucuya kurulan bağlantı: %1$s # +commands.xp.description=Oyuncu deneyimi ekler veya kaldırır. # +commands.xp.failure.widthdrawXp=Oyuncuya olumsuz deneyim puanları verilemiyor # +commands.xp.success=%2$s için %1$d deneyim verildi # +commands.xp.success.levels=%2$s için %1$d seviye verildi # +commands.xp.success.negative.levels=%2$s üzerinden %1$d seviye alındı # + +connect.authorizing=Oturum açılıyor... # +connect.connecting=Sunucuya bağlanılıyor... # +connect.failed=Sunucuya bağlanılamadı # + +connect_gamepad.warning.controllerRequired=Oyun kumandası gerekli # +connect_gamepad.pressButtonToContinue=Lütfen devam etmek için kumandanızdaki 'A' düğmesine basın # +gamepad_disconnect=Kumanda bağlantısı kesildi # +gamepad_disconnect.reconnectController=Kontrol cihazının bağlantısı kesildi. Devam etmek için kontrol cihazını yeniden bağla. # + +container.beacon=İşaret Işığı # +container.brewing=Simya Standı # +container.chest=Sandık # +container.chestDouble=Büyük Sandık # +container.crafting=Eşya Yapma # +container.creative=Eşya Seçimi # +container.dispenser=Dağıtıcı # +container.dropper=Bırakıcı # +container.enchant=Büyü # +container.enchant.clue=%s . . . ? # +container.enchant.levelrequirement=Seviye Gereksinimi: %d # +container.enchant.lapis.many=%d Lacivert Taş # +container.enchant.lapis.one=1 Lacivert Taş # +container.enchant.level.many=%d Büyü Seviyesi # +container.enchant.level.one=1 Büyü Seviyesi # +container.enderchest=Ender Sandığı # +container.furnace=Ocak # +container.hopper=Eşya Hunisi # +container.inventory=Envanter # +container.isLocked=%s kilitli! # +container.loom=Tezgah # +container.minecart=Maden arabası # +container.repair=Onar ve Adlandır # +container.repair.cost=Büyü Maliyeti: %1$d # +container.repair.expensive=Çok Pahalı! # +container.repairAndDisenchant=Onar ve Büyüyü Kaldır # +container.stonecutter=Taş Kesici # +container.stonecutter_block=Taş Kesici # +container.smithing_table=Nalbant Masası # +container.smithing_table_block=Nalbant Masası # +container.smithing_table.upgrade=Donanımı Yükselt # +container.shulkerbox=Shulker Kutusu # +container.shulkerboxContains=ve %d tane daha... # +container.barrel=Fıçı # + +controller.buttonTip.addItem=Eşya Ekle # +controller.buttonTip.addItemStack=Eşya Yığını Ekle # +controller.buttonTip.adjustSlider=Sol/Sağ Ayarlama Kaydırıcısı # +controller.buttonTip.back=Geri # +controller.buttonTip.backToAnvil=Örse Geri Dön # +controller.buttonTip.backToBrewing=İksir Yapımına Geri Dön # +controller.buttonTip.backToEnchanting=Büyü Yapmaya Geri Dön # +controller.buttonTip.backToFurnace=Ocağa Geri Dön # +controller.buttonTip.cancel=İptal # +controller.buttonTip.clearSearch=Aramayı Temizle # +controller.buttonTip.clearQuickSelect=Hızlı Seçimi Temizle # +controller.buttonTip.craft=İnşa et # +controller.buttonTip.craftAll=Tümünü Oluştur # +controller.buttonTip.craftOne=Bir Tane Oluştur # +controller.buttonTip.craftStack=Eşya Yığını # +controller.buttonTip.craftTake=Eşya Yap ve Al # +controller.buttonTip.drop=Bırak # +controller.buttonTip.edit=Düzenle # +controller.buttonTip.enterMessage=Mesaj Gir # +controller.buttonTip.exit=Çıkış yap # +controller.buttonTip.external=Harici # +controller.buttonTip.level=Seviye # +controller.buttonTip.new=Yeni # +controller.buttonTip.openRecipeBook=Tarif Kitabını Aç # +controller.buttonTip.pane.inventory=Envanter # +controller.buttonTip.pane.recipeBook=Tarif Kitabı # +controller.buttonTip.place.one=Bir Tane Yerleştir # +controller.buttonTip.place=Yerleştir # +controller.buttonTip.quick.move=Hızlı Hareket # +controller.buttonTip.recipes.showAll=Tümünü Göster # +controller.buttonTip.recipes.showCraftable=Eşya Yapılabilenleri Göster # +controller.buttonTip.remove=Kaldır # +controller.buttonTip.removeFuel=Yakıtı Çıkar # +controller.buttonTip.removeFuelInput=Yakıtı/Girişi Kaldır # +controller.buttonTip.removeInput=Girişi Kaldır # +controller.buttonTip.removeMaterial=Malzemeyi Kaldır # +controller.buttonTip.renameItem=Eşyayı Yeniden Adlandır # +controller.buttonTip.returnToRecipe=Tarife Geri Dön # +controller.buttonTip.enterSearch=Ara # +controller.buttonTip.searchRecipe=Hızlı Arama # +controller.buttonTip.confirmSearch=Onayla # +controller.buttonTip.select.enchant=Büyü Seç # +controller.buttonTip.select.item=Eşya Seç # +controller.buttonTip.select.slot=Yuva Seç # +controller.buttonTip.select=Seç # +controller.buttonTip.selectRecipe=Tarif Seç # +controller.buttonTip.deselectRecipe=Tarifin Seçimini Kaldır # +controller.buttonTip.clearRecipe=Tarifi Temizle # +controller.buttonTip.tab=Sekme # +controller.buttonTip.take.half=Yarısını Al # +controller.buttonTip.take.one=Bir Tane Al # +controller.buttonTip.take=Al # +controller.buttonTip.takeItem=Eşya Al # +controller.buttonTip.clearHotbar=Sık Kullanılanlar'ı Temizle # + +controllerLayoutScreen.actions=Eylemler # +controllerLayoutScreen.activeBindingNameFormat=> %s < # +controllerLayoutScreen.bindings=Bağlantılar # +controllerLayoutScreen.resetAllBindings=Varsayılan Ayarlar # +controllerLayoutScreen.button=Düğme # +controllerLayoutScreen.cancel=İptal # +controllerLayoutScreen.confirmation.reset=Ayarları gerçekten sıfırlamak istiyor musunuz? # +controllerLayoutScreen.confirmation.unassigned=Atanmamış eylemlerle kaydedilsin mi? # +controllerLayoutScreen.confirmation.unsaved=Kaydetmeden çıkılsın mı? # +controllerLayoutScreen.save=Kaydet # +controllerLayoutScreen.saveAndExit=Kaydet ve Çık # +controllerLayoutScreen.trigger=Tetikleyici # +controllerLayoutScreen.unassigned=Atanmamış # +controllerLayoutScreen.toggleLivingroom=Dalmayı Aç/Kapat # +controls.reset=Sıfırla # +controls.resetAll=Tuşları Sıfırla # +controls.title=Kontroller # + +## Edu Course strings +course.edu.begin=Başla # +course.edu.byLessonsEndGeneric=Bu dersin sonunda şunları öğrenmiş olacaksınız: # +course.edu.byLessonsEndOrdered=%d Dersinin sonunda şunları öğrenmiş olacaksınız: # +course.edu.collaborativeLesson=Katılımcı Ders # +course.edu.collaborativeLessonAndQuiz=Katılımcı Ders ve Test # +course.edu.connectionFailed=Olamaz! Galiba İnternet bağlantın yok. Bağlantını kontrol edip tekrar dene! # +course.edu.connectionProblem.courseList=Ders listenize bağlanırken bir sorun oluştu. İnternet bağlantınızı kontrol edip tekrar deneyin. # +course.edu.connectionProblem.quiz=Testinize bağlanırken bir sorun oluştu. Lütfen tekrar deneyin. # +course.edu.continueButton=Devam # +course.edu.courses=Dersler # +course.edu.createdBy=%s tarafından # +course.edu.estimatedLength=Tahmini Uzunluk # +## Example of a formatted string is "2m 30s" (first string param is the minutes units, second string is the seconds units) +course.edu.estimatedLength.formatted=%d%s %d%s # +course.edu.estimatedLength.minutesUnit=d # +course.edu.estimatedLength.secondsUnit=sn # +course.edu.goal=Eğitim Hedefi: %s # +course.edu.hostButton=Ev Sahibi # +course.edu.instructions=Yönergeler # +course.edu.join=Katıl # +course.edu.launchFailed=Olamaz! Bu dünya başlatılamadı! Yakın zamanda bir dünya şablonunu sildin mi? # +course.edu.learnMoreButton=Daha Fazla Bilgi # +course.edu.lessonComplete=Ders Tamamlandı # +course.edu.lessonIncludesQuiz=Bu ders bir test içeriyor # +course.edu.lessonIsLocked=Bu ders kilitli # +course.edu.lessonObjectives=Ders Hedefleri # +## The line below (course.edu.notSupported) doesn't need to be translated for other locales and will eventually be removed. +course.edu.notSupported=Henüz Desteklenmiyor # +course.edu.noCoursesFound.title=Kurs Bulunamadı # +course.edu.noCoursesFound.body=Görünüşe göre size atanmış bir kurs yok. # +course.edu.objective.bulletedString=- %s # +course.edu.progress.new=Yeni # +course.edu.progress.inProgress=Sürüyor # +course.edu.progress.completed=Tamamlandı # +course.edu.refresh.courses=Kursları Yenile # +course.edu.refresh.lessons=Dersleri Yenile # +course.edu.restartButton=Yeniden Başlat # +course.edu.restartConfirmation.title=Ders yeniden başlatılsın mı? # +course.edu.restartConfirmation.body=Yeniden başlatmak tüm çalışmanızı siler ve dersi baştan başlatır.%sYeniden başlatmak istediğinizden emin misiniz? # +course.edu.restartFailed.title=Olamaz! # +course.edu.restartFailed.body=Bu dersi bulamadık. Yeniden indirmeyi deniyoruz. # +course.edu.startButton=Başlat # +course.edu.tasks=Görevler # +course.edu.teacherHasNotGivenAcccess=Öğretmen bu derse erişmeniz için izin vermedi. # +## The title is prefixed with the order of the course, followed by a colon, followed by the content title. +## Example: "1: This is the title of a Course" +course.edu.titleWithOrderPrefix.formatted=%d: %s # +course.edu.tryItNowButton=Hemen dene # + +## Edu Course Multiplayer strings +course.edu.enterIp=Katılmak istediğiniz dünyanın IP Adresini girin. # +course.edu.enterConnection=Katılmak istediğiniz dünyanın Bağlantı ID'sini girin. # +course.edu.ipAddress=IP Adresi # +course.edu.ipPlaceholder=Lütfen IP veya Sunucu Adresi girin # +course.edu.ipTooltipText=IP Adresini bulmak için sunucudan dersi duraklatmasını isteyin. IP Adresi, sunucunun ekranının sağ tarafında görülebilir. # +course.edu.connectionInfo=Bağlantı ID'si # +course.edu.conInfoPlaceholder=Lütfen Bağlantı ID'sini girin # +course.edu.conInfoHostTooltipText=Diğer oyuncular, Katılım Kodunu veya paylaşılan bağlantıyı kullanarak dünyanıza katılmakta sorun yaşıyorsa Bağlantı ID'nizi paylaşabilirsiniz. # +course.edu.conInfoTooltipText=Sunucu, Bağlantı ID'sini kendi dünyasının Oyun İçi Menüsünün çok oyunculu sekmesinde bulabilir. # +course.edu.joinLesson=Derse Katıl # +course.edu.joinLessonIntro=Katılmak için aynı dersteki sınıf arkadaşlarınızı bulun veya listede görünmüyorsa IP adreslerini girin. # +course.edu.joinLessonIntroTeacher=Katılmak istediğiniz grubu seçin veya listede görünmüyorsa IP adresini girin. # +course.edu.noLessonFoundJoinIp=IP Adresi Girin # +course.edu.portTooltipText=Bağlantı noktası numarası, kullanılacak sunucu programını belirler. Sunucu sahibi istemedikçe bu seçeneğin değiştirilmesi gerekmez. # +course.edu.searching=Dünyalar aranıyor... # + +crafting.badCombination=Bu eşya için geçerli ürün yok # +crafting.cannotCreate=Bütün malzemelere sahip değilsiniz # +crafting.insufficientLevel=Seviyeniz çok düşük # +crafting.noRecipesInventory=İnşa etmek için blok toplamanız gerekiyor! # +crafting.noRecipesStonecutter=İnşa etmek taş malzemelere ihtiyacınız var! # +crafting.noRecipesStonecutter_block=Eşya yapmak için taş malzemeler gerekli! # +crafting.noRecipesWorkbench=İnşa etmek için blok toplamanız gerekiyor! # + +createWorld.customize.custom.baseSize=Derinlik Taban Boyutu # +createWorld.customize.custom.biomeDepthOffset=Biyom Derinlik Dengesi # +createWorld.customize.custom.biomeDepthWeight=Biyom Derinlik Ağırlığı # +createWorld.customize.custom.biomeScaleOffset=Biyom Ölçek Dengesi # +createWorld.customize.custom.biomeScaleWeight=Biyom Ölçek Ağırlığı # +createWorld.customize.custom.biomeSize=Biyom Boyutu # +createWorld.customize.custom.center= Merkez Yüksekliği # +createWorld.customize.custom.confirm1=Geçerli seçiminizin üzerine yazılacak # +createWorld.customize.custom.confirm2=ayarlar geri alınamaz. # +createWorld.customize.custom.confirmTitle=Uyarı! # +createWorld.customize.custom.coordinateScale=Koordinat Ölçeği # +createWorld.customize.custom.count= Doğma Denemeleri # +createWorld.customize.custom.defaults=Varsayılanlar # +createWorld.customize.custom.depthNoiseScaleExponent=Derinlik Gürültü Sembolü # +createWorld.customize.custom.depthNoiseScaleX=Derinlik Gürültü Ölçeği X # +createWorld.customize.custom.depthNoiseScaleZ=Derinlik Gürültü Ölçeği Z # +createWorld.customize.custom.dungeonChance=Zindan Sayısı # +createWorld.customize.custom.fixedBiome=Biyom # +createWorld.customize.custom.heightScale=Yükseklik Ölçeği # +createWorld.customize.custom.lavaLakeChance=Lav Gölü Nadirliği # +createWorld.customize.custom.lowerLimitScale=Alt Sınır Ölçeği # +createWorld.customize.custom.mainNoiseScaleX=Ana Gürültü Ölçeği X # +createWorld.customize.custom.mainNoiseScaleY=Ana Gürültü Ölçeği Y # +createWorld.customize.custom.mainNoiseScaleZ=Ana Gürültü Ölçeği Z # +createWorld.customize.custom.maxHeight= Maks. Yükseklik # +createWorld.customize.custom.minHeight= Min. Yükseklik # +createWorld.customize.custom.next=Sonraki Sayfa # +createWorld.customize.custom.page0=Temel Ayarlar # +createWorld.customize.custom.page1=Cevher Ayarları # +createWorld.customize.custom.page2=Gelişmiş Ayarlar (Sadece Uzman Kullanıcılar!) # +createWorld.customize.custom.page3=Fazladan Gelişmiş Ayarlar (Sadece Uzman Kullanıcılar!) # +createWorld.customize.custom.preset.caveChaos=Kaos Mağaraları # +createWorld.customize.custom.preset.caveDelight=Mağaranın Keyfi # +createWorld.customize.custom.preset.drought=Kuraklık # +createWorld.customize.custom.preset.goodLuck=İyi Şanslar # +createWorld.customize.custom.preset.isleLand=Ada Diyarı # +createWorld.customize.custom.preset.mountains=Dağ Çılgınlığı # +createWorld.customize.custom.preset.waterWorld=Su Dünyası # +createWorld.customize.custom.presets=Ön ayarlar # +createWorld.customize.custom.presets.title=Dünya Önayarlarını Özelleştir # +createWorld.customize.custom.prev=Önceki Sayfa # +createWorld.customize.custom.randomize=Rastgele seç # +createWorld.customize.custom.riverSize=Nehir Boyutu # +createWorld.customize.custom.seaLevel=Deniz Seviyesi # +createWorld.customize.custom.size= Doğum Yeri Boyutu # +createWorld.customize.custom.spread= Dağıtma Yüksekliği # +createWorld.customize.custom.stretchY=Yükseklik Esnekliği # +createWorld.customize.custom.upperLimitScale=Üst Sınır Ölçeği # +createWorld.customize.custom.useCaves=Mağaralar # +createWorld.customize.custom.useDungeons=Zindanlar # +createWorld.customize.custom.useLavaLakes=Lav Gölleri # +createWorld.customize.custom.useLavaOceans=Lav Okyanusları # +createWorld.customize.custom.useMineShafts=Maden kuyuları # +createWorld.customize.custom.useMonuments=Okyanus Anıtları # +createWorld.customize.custom.useRavines=Geçitler # +createWorld.customize.custom.useStrongholds=Kaleler # +createWorld.customize.custom.useTemples=Tapınaklar # +createWorld.customize.custom.useOceanRuins=Okyanus Harabeleri # +createWorld.customize.custom.useVillages=Köyler # +createWorld.customize.custom.useWaterLakes=Göller # +createWorld.customize.custom.waterLakeChance=Göl Nadirliği # +createWorld.customize.flat.addLayer=Tabaka Ekle # +createWorld.customize.flat.editLayer=Tabakayı Düzenle # +createWorld.customize.flat.height=Yükseklik # +createWorld.customize.flat.layer=%d # +createWorld.customize.flat.layer.bottom=Alt - %d # +createWorld.customize.flat.layer.top=Üst - %d # +createWorld.customize.flat.removeLayer=Tabakayı Kaldır # +createWorld.customize.flat.tile=Tabaka Malzemesi # +createWorld.customize.flat.title=Dümdüz Özelleştirme # +createWorld.customize.presets=Ön ayarlar # +createWorld.customize.presets.list=Alternatif olarak, önceden yaptıklarımıza bakabilirsiniz! # +createWorld.customize.presets.select=Ön Ayarı Kullan # +createWorld.customize.presets.share=Ön ayarınızı başkasıyla paylaşmak mı istiyorsunuz? Aşağıdaki kutuyu kullanın! # +createWorld.customize.presets.title=Bir Ön Ayar Seçin # + +createWorldUpsell.removeTrial=Dünyalar listesinde deneme gösterme # +createWorldUpsell.title=Yeni Dünya veya Realm Oluşturulsun Mu? # +createWorldUpsell.title.realm=Yeni Realm Oluştur # +createWorldUpsell.button.realm=Yeni Realm # +createWorldUpsell.button.world=Yeni Dünya # +createWorldUpsell.button.trialText=30 gün ücretsiz deneyin # +createWorldUpsell.price.realm=%1$s/Ay # +createWorldUpsell.price.coin.realm=%1$s Para/Ay # +createWorldUpsell.price.world=Ücretsiz # +createWorldUpsell.realm.sellPoint1=Sınırsız üye ekle ve en fazla §d%d§r arkadaşınla oyna # +createWorldUpsell.realm.sellPoint2=Çevrimiçi kaydedildi: Minecraft Market ile herhangi bir Minecraft cihazında oynayın # +createWorldUpsell.realm.sellPoint3=Cihazınızda hiç yer kaplamaz # +createWorldUpsell.realm.sellPoint4=Arkadaşlarınız, uzakta olduğunuzda bile oynayabilirler # +createWorldUpsell.signIn=Microsoft Hesabı ile Bölge Oluştur # +createWorldUpsell.world.sellPoint1=7 arkadaşınızla çevrimiçi oynayın # +createWorldUpsell.world.sellPoint2=Cihazınıza kaydedildi: Çevrimiçi oynayın # +createWorldUpsell.world.sellPoint3=Cihaz hafızasını kullanır # + + +createWorldScreen.action.editLocal=Sınırsız Yapın! # +createWorldScreen.action.local=Dünya Oluştur! # +createWorldScreen.action.realms=Dünya Oluştur! # +createWorldScreen.action.realmsReset=Realm'ı Sıfırla # +createWorldScreen.advanced=Gelişmiş # +createWorldScreen.cheatSettings=Hileler # +createWorldScreen.worldOptions=Dünya Seçenekleri # +createWorldScreen.worldSettings=Dünya Ayarları # +createWorldScreen.worldManagement=Dünya Yönetimi # +createWorldScreen.alwaysDay=Her Zaman Gündüz # +createWorldScreen.bonusChest=Bonus Sandık # +createWorldScreen.pvp=Dost Ateşi # +createWorldScreen.immediaterespawn=Anında Yeniden Doğma # +createWorldScreen.respawnRadius=Yeniden Doğma Yarıçapı # +createWorldScreen.trustPlayers=Oyunculara Güven # +createWorldScreen.fireSpreads=Ateş Yayılır # +createWorldScreen.mobLoot=Mob Ganimeti # +createWorldScreen.tileDrops=Kalıplar Eşya Bırakır # +createWorldScreen.keepInventory=Envanteri Koru # +createWorldScreen.naturalregeneration=Doğal Yenilenme # +createWorldScreen.tntexplodes=TNT Patlar # +createWorldScreen.respawnblocksexplode=Yeniden Doğma Blokları Patlar # +createWorldScreen.weathercycle=Hava Döngüsü # +createWorldScreen.daylightcycle=Gün Işığı Döngüsü Yap # +createWorldScreen.mobSpawn=Mob Canlanması # +createWorldScreen.mobgriefing=Mob Üzüntüsü # +createWorldScreen.educationtoggle=Education Edition # +createWorldScreen.entitiesdroploot=Varlıklar Ganimet Düşürür # +createWorldScreen.commandblocksenabled=Komut Blokları Etkin # +createWorldScreen.experimentalgameplay=Denemeler # +createWorldScreen.experimentalgameplayinfo=§7Geliştirme aşamasındaki özellikleri dene. Dünya oluşturulduktan sonra kapatılamaz. # +createWorldScreen.experimentalbiomes=Özel biyomlar # +createWorldScreen.experimentalbiomesDescription=Özel biyomlar oluştur ve dünya oluşumunu değiştir # +createWorldScreen.experimentalCreatorFeatures=Yaklaşan İçerik Üreticisi Özellikleri # +createWorldScreen.experimentalCreatorFeaturesDescription=Aktör özelliklerini ve ayarlanabilir sis parametrelerini içerir # +createWorldScreen.experimentalmoddingDescription=Bir sürü tekrarlayan şey mi yapıyorsun? Bu şey eklentini oluşturmaya yardımcı olabilir # +createWorldScreen.experimentalSneakingFeature=Kısa Gizlice Dolaşma # +createWorldScreen.experimentalSneakingFeatureDescription=Oyuncuların 1.5 blokluk boşluğun altında gizlice dolaşmasına izin verin # +createWorldScreen.cavesandcliffs=Mağaralar ve Kayalıklar # +createWorldScreen.cavesandcliffsDescription=Yeni çeşitli mağara oluşumunu keşfet # +createWorldScreen.spectatorMode=İzleyici Modu # +createWorldScreen.spectatorModeDescription=İzleyici Modu'nun ilk sürümlerini dene # +createWorldScreen.experimentalCameras=Deneysel Kameralar # +createWorldScreen.experimentalCamerasDescription=Kamera komutunu etkinleştirin # +createWorldScreen.experimentalholiday=Tatil Oluşturucu Özellikleri # +createWorldScreen.experimentalholidayDescription=Blok şeklini, dönüşünü, hasarlarını ve daha fazlasını özelleştirmek için veriye dayalı bloklar ve eşya teknolojisi ekle # +createWorldScreen.experimentalGameTest=Beta API'ler # +createWorldScreen.experimentalGameTestDescription=Eklenti paketlerinde API modüllerinin '-beta' sürümlerini kullanın # +createWorldScreen.experimentalMolangFeatures=Molang Özellikleri # +createWorldScreen.experimentalMolangFeaturesDescription=Molang deneysel sorguları ve dil özellikleri # +createWorldScreen.worldPreferences=Dünya Tercihleri # +createWorldScreen.startWithMap=Başlangıç Haritası # +createWorldScreen.defaultName=Dünyam # +createWorldScreen.create=Oluştur # +createWorldScreen.createOnRealms=Realms Sunucusunda Oluştur # +createWorldScreen.delete=Sil # +createWorldScreen.deleteWorld=Dünyayı Sil # +createWorldScreen.delete.desc=Dünyanızı sonsuza dek silin. # +createWorldScreen.delete.confirm=Dünya kalıcı olarak silinsin mi? # +createWorldScreen.deleteWarningFormat="%s" ögesini silmek istediğinden emin misin? Bu dünya sonsuza dek kaybolacak! (Bu uzun bir süre!) # +createWorldScreen.editTitleFormat="%s" ögesini düzenle # +createWorldScreen.game.settings=Oyun Ayarları # +createWorldScreen.gameMode=Oyun Modu # +createWorldScreen.gameMode.default=Varsayılan Oyun Modu # +createWorldScreen.gameMode.personal=Kişisel Oyun Modu # +createWorldScreen.gameMode.adventure=Macera # +createWorldScreen.gameMode.creative=Yaratıcı # +createWorldScreen.gameMode.creative.desc=Sınırsız kaynak. Hasar yok. Uçarak. Sonradan hayatta kalma moduna geçseniz bile başarı elde edemeyeceksiniz. # +createWorldScreen.gameMode.survival=Hayatta Kalma # +createWorldScreen.gameMode.survival.desc=Kaynaklar sınırlı, aletlere ihtiyacınız olacak. Yaralanabilirsiniz. Canavarlara dikkat edin. # +createWorldScreen.gameMode.spectator=İzleyici # +createWorldScreen.gameMode.serverDefault=Varsayılan # +createWorldScreen.header.delete=Dünya Devamlılığı # +createWorldScreen.header.editLocal=Dünyanızı düzenleyin # +createWorldScreen.header.general.project=Proje # +createWorldScreen.header.general.exportSettings=Ayarları Dışarı Aktar # +createWorldScreen.header.general.exportSettings.description=§7Bazı işlevler Düzenleme oturumu sırasında geçersiz kılınabilir ancak dışa aktarıldığında tamamen uygulanır # +createWorldScreen.header.local=Bir Dünya Oluştur # +createWorldScreen.header.realms=Bir Realms Sunucusu oluştur # +createWorldScreen.header.realmsReset=Realm'ınız sıfırlansın mı? # +createWorldScreen.levelName=Ad # +createWorldScreen.levelSeed=Tohum # +createWorldScreen.multiplayer.settings=Çok Oyuncu Ayarları # +createWorldScreen.progress.local=Yeni dünya oluşturuluyor... # +createWorldScreen.progress.realms=Realm Sıfırlanıyor... # +createWorldScreen.seed.desc=Aynı araziyi tekrar oluşturmak için bir tohum yerleştirin. Karışık bir dünya için boş bırakın. # +createWorldScreen.showCoordinates=Koordinatları Göster # +createWorldScreen.worldType=Dünya Türü # +createWorldScreen.randomtickspeed=Rastgele İşaretleme Hızı # +createWorldScreen.randomtickspeed.reset=Rastgele İşaretleme Hızını Sıfırla # +createWorldScreen.serverSimDistance=Simulasyon Uzaklığı # +createWorldScreen.serverSimDistanceFormat=%s chunk # +createWorldScreen.showbordereffect=Kenarlık Efektini Göster # +createWorldScreen.check_internet_connection=İnternet'e bağlı değilsiniz. Arkadaşlarınız çok oyunculu dünyalarınıza katılamayacak. Arkadaşlarınızla oynamak için Microsoft Hesabınızla oturum açın. # +createWorldScreen.disconnectedXboxLive=Microsoft hizmetlerine bağlı değilsiniz. Oyuncu Etiketi olan arkadaşlarınız çok oyunculu dünyanıza katılamayacak. Arkadaşlarınızla oynamak için Microsoft Hesabınızla oturum açın. # +createWorldScreen.clearPlayerData.button=Oyuncu Verilerini Temizle # +createWorldScreen.clearPlayerData.title=Oyuncu Verileri Dünyadan Silinsin mi? # +createWorldScreen.clearPlayerData.body1=Tüm oyuncu verilerini dünyadan kesin olarak silmek için "Tüm Oyuncu Verileri" öğesini seçin. Dünyaya bir dahaki sefer herhangi bir oyuncu girdiğinde yeni, varsayılan verilerle dünyayı başlatacak. # +createWorldScreen.clearPlayerData.body2="Oyuncu Verilerine Sahip Olmaya Devam Et" öğesi seçildiğinde, mevcut verileriniz (envanter eşyaları ve konumu gibi) korunur ve 'Dünya Sahibi' unvanı verilir. Bu oyuncu, dünyayı yerel olarak yükleyen veya üzerinde bulunduğu bölgenin sahibi olan herhangi bir oyuncu olabilir. # +createWorldScreen.clearPlayerData.all=Tüm Oyuncu Verileri # +createWorldScreen.clearPlayerData.allExceptLocal=Oyuncu Verilerine Sahip Olmaya Devam Et # +createWorldScreen.clearPlayerData.cancel=İptal # +createWorldScreen.clearPlayerData.progress=Oyuncu Verileri Temizleniyor # +createWorldScreen.upload=Dünya Yükle # +createWorldScreen.editor.deleteProject=Projeyi Sil # +createWorldScreen.editor.projectOptionsLabel=Proje Seçenekleri # +createWorldScreen.editor.delete.confirm=Proje kalıcı olarak silinsin mi? # +createWorldScreen.editor.deleteWarningFormat="%s" ögesini silmek istediğinden emin misin? Bu proje sonsuza dek kaybolacak! # + + +## Cross Platform Toggle +crossPlatformToggle.startMenuScreen.title=Platformlar Arası Oyun # +crossPlatformToggle.startMenuScreen.enable=Platformlar Arası Oyunu Etkinleştir # +crossPlatformToggle.startMenuScreen.enable.line1=Platformlar arası oyunu etkinleştirmek istiyor musunuz? # +crossPlatformToggle.startMenuScreen.enable.line2=Platformlar arası oyun, diğer platformlardaki arkadaşlarınıza bağlanıp birlikte oynamanıza olanak tanır! # +crossPlatformToggle.startMenuScreen.disable=Platformlar Arası Oyunu Devre Dışı Bırak # +crossPlatformToggle.startMenuScreen.disable.line1=Platformlar arası oyunu devre dışı bırakmak istiyor musunuz? # +crossPlatformToggle.startMenuScreen.disable.line2=Bundan böyle diğer platformlardaki arkadaşlarınıza bağlanamayacak veya birlikte oynayamayacaksınız. # +crossPlatformToggle.crossPlatformDisabled.friends=Realms'a veya LAN Üzerinden Oyunlara katılabilmek ve tüm Minecraft arkadaşlarınızla birlikte oynayabilmek için ana menüden platformlar arası oyunu etkinleştirin. # +crossPlatformToggle.crossPlatformDisabled.invite=Diğer platformlardaki arkadaşlarınızı davet etmek için ana menüden platformlar arası oyunu etkinleştirin. # +crossPlatformToggle.crossPlatformDisabled.realms=Realms'a katılmak için ana menüden platformlar arası oyunu etkinleştirin. # +crossPlatformToggle.crossPlatformDisabled.servers=Sunucular'a katılmak veya Sunucu eklemek için ana menüden platformlar arası oyunu etkinleştirin. # +crossPlatformToggle.crossPlatformDisabled.multiplayerSettings=Diğer platformlardaki arkadaşlarınızla birlikte oynamak için ana menüden platformlar arası oyunu etkinleştirin. # + +realmsPendingInvitationsScreen.pendingInvitations=Realms Üyelik Davetleri # +realmsPendingInvitationsScreen.noInvites=Bekleyen davetin yok. # +realmsPendingInvitationsScreen.fetchingInvites=Davetler getiriliyor... # +realmsPendingInvitationsScreen.decline=Reddet # +realmsPendingInvitationsScreen.accepted=Kabul Edildi # +realmsPendingInvitationsScreen.declined=Reddedildi # +realmsPendingInvitationsScreen.showFriendInvites=Sadece Arkadaşların davetlerini göster. # + +realmsInvitationScreen.addingPlayers=Oyuncular Ekleniyor... # +realmsInvitationScreen.findFriends=Arkadaş bul # +realmsInvitationScreen.continue=Devam et # +realmsInvitationScreen.done=Bitti, haydi oynayalım! # +realmsInvitationScreen.friends=Arkadaşlar # +realmsInvitationScreen.invitedFriends=Davet Edilen Arkadaşlar # +realmsInvitationScreen.members=Üyeler # +realmsInvitationScreen.unableToAddPlayers=Oyuncular Eklenemedi # +realmsInvitationScreen.loadingFriends=Arkadaşlar ve Üyeler Yükleniyor... # +realmsInvitationScreen.loadingProfiles=Profiller Yükleniyor (%s / %s) # +realmsInvitationScreen.noInvites=Oyuncu bulunamadı. # +realmsInvitationScreen.savingChanges=Değişiklikler Kaydediliyor... # +realmsInvitationScreen.sendingInvitesFailed=Bir şeyler ters gitti. Seçilen oyuncuları Realm'ına ekleyemedik. Lütfen daha sonra yeniden dene. # +realmsInvitationScreen.title=Üye Ekle # +realmsInvitationScreen.undo=Geri Al # +realmsInvitationScreen.unblock=Engeli Kaldır # +realmsInvitationScreen.unblocked=Engel Kaldırıldı # +realmsInvitationScreen.blocked=Engellendi # +realmsInvitationScreen.myRealm=Realm'ım # +realmsInvitationScreen.fetchingLink=Yeni bağlantı getiriliyor... # +realmsInvitationScreen.fetchingCode=Yeni davet kodu getiriliyor... # +realmsInvitationScreen.shareTitle=Bölge Davetiyesi # +realmsInvitationScreen.shareText=Bu bölgede bana katıl! # +realmsInvitationScreen.refreshDialogTitle=Geçerli Bağlantı Devre Dışı Bırakılsın mı? # +realmsInvitationScreen.refreshDialogLabel=Bu işlem geçerli bağlantıyı devre dışı bırakıp yeni bir bağlantı oluşturacak. Daha önce üye olmuş herkes Realm'ına katılabilecektir. # +realmsInvitationScreen.createLinkDialogTitle=Bölge Bağlantısı Oluşturulsun mu? # +realmsInvitationScreen.createLinkDialogLabel=Bu bağlantıyı açan herkes Realm'ının üyesi olur. Yeni bir bağlantı oluşturarak bağlantıyı devre dışı bırakabilirsin. # +realmsInvitationScreen.shareDialogTitle=Paylaşmadan Önce Yedek İndirilsin mi? # +realmsInvitationScreen.shareDialogLabel=Bu bağlantıya sahip olan herkes Realm'ının üyesi olabilir. Bağlantıyı kimlerle paylaştığına dikkat et. Öncelikle dünyanın bir yedeğini indirmek isteyebilirsin. Realm ayarlarından üyeleri çıkarabilirsin. # +realmsInvitationScreen.shareDialogShareButton=Paylaş # +realmsInvitationScreen.shareDialogCopyButton=Kopyala # +realmsInvitationScreen.shareDialogNewLinkButton=Yeni bağlantı oluştur # +realmsInvitationScreen.shareDialogNewCodeButton=Yeni kod oluştur # +realmsInvitationScreen.closedRealmWarning=Realm'ın kapalı. Üyeler katılamaz. # +realmsInvitationScreen.generate=Oluştur # +realmsInvitationScreen.disable=Devre Dışı Bırak # +realmsInvitationScreen.backup=İndir # +realmsInvitationScreen.shareByLink=Bağlantıyı paylaş # +realmsInvitationScreen.shareByCode=Davet kodunu paylaş # +realmsInvitationScreen.shareLinkToRealm=Bölge bağlantısını paylaş # +realmsInvitationScreen.shareCodeToRealm=Davet kodunu Realm ile paylaş # +realmsInvitationScreen.shareInfoMessage=Bu bağlantıya sahip olan herkes Bölgenize katılabilir. Dünyanızın bir yedeğini indirmek için Oyun > Dünyayı İndir menüsüne gidin. # +realmsInvitationScreen.shareInfoMessageCode=Davet koduna sahip olan herkes Realm'ına katılabilir. Dünyanın bir yedeğini indirmek için Oyun > Dünyayı İndir seçeneğine git. # +realmsInvitationScreen.refreshLinkInfoMessage=Bu işlem eski bağlantıyı geçersiz hale getirip yeni bir bağlantı oluşturur. Devam etmek istiyor musunuz? # +realmsInvitationScreen.refreshCodeInfoMessage=Bu işlem eski davet kodunu geçersiz hale getirip yeni bir tane oluşturacak. Devam etmek istiyor musun? # +realmsInvitationScreen.kick=Kaldır # +realmsInvitationScreen.kickAndBlock=Engelle # +realmsInvitationScreen.kickPopupTitle=Erişim İptal Edilsin mi? # +realmsInvitationScreen.kickPopupText=Bu oyuncunun erişimini iptal etmek istiyor musunuz? Bu işlemi dilediğiniz zaman geri alabilirsiniz. # +realmsInvitationScreen.copyToastMessage=Bölgenizin bağlantısı panoya kopyalandı! # +realmsInvitationScreen.playerFilterTitle=Oyuncuları filtrele # +realmsInvitationScreen.setPermissionFail=%s kullanıcısı için izin ayarlanamadı. # +realmsInvitationScreen.setDefaultPermissionFail=Varsayılan izinler ayarlanamadı. # + +realmJoining.progressTitle=Bölgeye Katılıyor... # + +realmsClearMembers.clearMembersTitle=Üyeler Temizlensin mi? # +realmsClearMembers.clearMembersText=Bu bölgenin üye listesini temizlemek istiyor musunuz? # +realmsClearMembers.clear=Üyeleri Temizle # + +realmsSharingScreen.join=Katıl # +realmsSharingScreen.joinTitle=Bölgeye katılacak mısınız? # +realmsSharingScreen.joinMessage=%s bölgesine katılacak mısınız? # +realmsSharingScreen.blockedInviteTitle=Oyuncu Engellendi # +realmsSharingScreen.blockedInviteMessage=Ne yazık ki engellendin! Realm'ın sahibinden seni Engellenenler listesinden çıkarmasını iste. # +realmsSharingScreen.badInviteTitle=Geçersiz Bölge Bağlantısı # +realmsSharingScreen.badInviteMessage=Davet bağlantısı yanlış veya devre dışı bırakılmış. Realm'ın sahibinden güncellenmiş bir bağlantı iste ve bağlantıyı doğru şekilde girdiğinden emin ol. # +realmsSharingScreen.regenerateLinkFailed=Yeni davet bağlantısı oluşturulamadı # +realmsSharingScreen.cantJoinExpiredTitle=%s kullanıcısına ait Bölgenin süresi doldu # +realmsSharingScreen.cantJoinExpiredMessage=%s bölgesinin süresi doldu. %s adlı kullanıcıdan yenilemesini isteyin. # +realmsSharingScreen.cantJoinClosedTitle=%s bu Bölgeyi kapattı # +realmsSharingScreen.cantJoinClosedMessage=%s kapalı. %s adlı oyuncudan yeniden açmasını iste. # +realmsSharingScreen.failedSignInModalTitle=Bu Bölgeye katılmak için oturum açın # +realmsSharingScreen.failedSignInModalMessage=Bir Bölgeye katılmak için Microsoft Hesabıyla oturum açmanız gerekir. Lütfen oturum açıp tekrar deneyin. # +realmsSharingScreen.invalidPermissionTitle=Geçersiz izinler # +realmsSharingScreen.unexpectedServerResponseTitle=Realms Hatası # +realmsSharingScreen.unexpectedServerResponseMessage=Ne yazık ki Realm'a bağlanırken bir sorun yaşadık. Lütfen daha sonra tekrar dene. # + +realmsCreateScreen.title.create=Realm Sunucusu Oluştur # +realmsCreateScreen.title.extend=Realm'ı Uzat # +realmsCreateScreen.title.renew=Realm'ı Yenile # +realmsCreateScreen.defaultRealm=%s Realm'ı # +realmsCreateScreen.creatingRealm=Realm Oluşturuluyor... # +realmsCreateScreen.nameHeader.name=Realm Adı # +realmsCreateScreen.nameHeader.rename=Realm'ı Yeniden Adlandır? # +realmsCreateScreen.termsAndConditionsAgree=Kabul ediyorum # +realmsCreateScreen.termsAndConditionsHeader=Hüküm ve Koşullar # +realmsCreateScreen.viewTermsAndConditions=Hüküm ve Koşulları Görüntüle # +realmsCreateScreen.viewPrivacyPolicy=Gizlilik İlkesini Görüntüle # +realmsCreateScreen.durationHeader=Süre # +realmsCreateScreen.durationShort=30 Gün # +realmsCreateScreen.durationLong=180 Gün # +realmsCreateScreen.sizeHeader=Aşama # +realmsCreateScreen.purchasePrefix.create=Oluştur # +realmsCreateScreen.purchasePrefix.extend=Uzat # +realmsCreateScreen.purchasePrefix.renew=Yenile # +realmsCreateScreen.subscription.trial=Ücretsiz Oluşturun!%s(ilk 30 günden sonra ayda %s) # +realmsCreateScreen.subscription.buy=Ayda %s karşılığında oluştur # +realmsCreateScreen.subscription.renew=Ayda %s karşılığında yenile # +realmsCreateScreen.consumable.trial=Ücretsiz Oluştur! # +realmsCreateScreen.consumable.buy=Oluştur (Ücret: %s) # +realmsCreateScreen.consumable.renew=Yenile (Ücret: %s) # +realmsCreateScreen.consumable.extend=Uzat (Ücret: %s) # +realmsCreateScreen.errorRealmName=Realm adınız boş bırakılamaz. # +realmsCreateScreen.errorRealmNameAndTOS=Realm adınız boş bırakılamaz. Bir realm oluşturmak için hizmet koşullarını kabul etmeniz gerekir. # +realmsCreateScreen.errorTOS=Bir realm oluşturmak için hizmet koşullarını kabul etmeniz gerekir. # +realmsCreateScreen.goBack=Geri Git # +realmsCreateScreen.contactSupport=Destek'le iletişime geçin # +realmsCreateScreen.createFailed.title=Bir Şeyler Ters Gitti # +realmsCreateScreen.purchaseFailed=Ne yazık ki bölge satın alma işleminizi tamamlayamadık. İnternet bağlantınızı kontrol eder misiniz? # +realmsCreateScreen.createFailed.content=Satın alma işleminiz tamamlandı ancak şimdilik Realm'ınızı oluşturamadık. En kısa zamanda oluşturacağız. Bu cihazdan daha sonra tekrar kontrol sağlayın. Sorun bir günden fazla sürerse lütfen Mojang Destek ile iletişime geçin. # +realmsCreateScreen.createFailed.profanity=Bölge adı olarak %s kullanılamaz. # +realmsCreateScreen.createFailed.generic=Kulüp adı doğrulanamadı. Lütfen daha sonra tekrar deneyin. # +realmsCreateScreen.maxRealms.title=Maksimum Abonelik Sayısı # +realmsCreateScreen.maxRealms.content=Bu platformda maksimum etkin abonelik sayısına ulaştınız ve şu anda yeni bir abonelik oluşturamazsınız. # +realmsCreateScreen.offerNotFound.title=Mağaza Bağlantısı Kesildi # +realmsCreateScreen.offerNotFound.content=Cihazınızın mağaza ile bağlantısı kesildi ve bu teklifin hala geçerli olduğunu doğrulayamıyoruz. Lütfen internet bağlantınızı kontrol edin veya daha sonra yeniden deneyin. # +realmsCreateScreen.offerNotAvailable.title=Mağaza Bağlantısı Kesildi # +realmsCreateScreen.offerNotAvailable.content=Cihazınızın mağaza ile bağlantısı kesildi ve bu teklifin hala geçerli olduğunu doğrulayamıyoruz. Lütfen internet bağlantınızı kontrol edin veya daha sonra yeniden deneyin. # +realmsCreateScreen.extendRealms.content=Realms aboneliğini mümkün olan en uzun süre için uzattın. Bu ek süreyi şu anda ekleyemezsin. Daha sonra tekrar dene. # +realmsCreateScreen.twoUsers=2 Oyuncu # +realmsCreateScreen.tenUsers=10 Oyuncu # +realmsCreateScreen.viewTOS=Minecraft Realms hüküm ve koşullarını görüntülemek için herhangi bir web tarayıcısından https://aka.ms/minecraftrealmsterms sayfasını ziyaret edin. # +realmsCreateScreen.viewPrivacyPolicyText=Minecraft Realms gizlilik ilkesini görüntülemek için herhangi bir web tarayıcısından https://aka.ms/mcprivacy sayfasını ziyaret edin. # +realmsCreateScreen.waitingPurchase=Satın alma işlemi sürüyor! Bu işlem uzun sürmez. # +realmsCreateScreen.paymentFailed.title=Ödeme hizmeti # +realmsCreateScreen.paymentFailed.body=Şu anda Realms'a bağlanılamıyor ve satın alma işleminiz tamamlanamıyor. Lütfen daha sonra yeniden deneyin. # +realmsCreateScreen.incomplete=Eksik Realm # +realmsCreateScreen.incomplete.create.a=Son girdiğinde her şey tamamlanmamış gibi görünüyor. Haydi realm'ını şimdi tamamlayalım. # +realmsCreateScreen.incomplete.create.b=Görünüşe göre farklı bir Microsoft Hesabıyla realm oluşturmaya başladın. Realm oluşturma işlemini sahibi olduğun bu Microsoft Hesabı ile tamamlamak istiyor musun? # +realmsCreateScreen.incomplete.create.c=Birisi bu cihazdaki fatura hesabıyla Realm oluşturmaya başladı. Realm oluşturmayı sahibi olduğun bu Microsoft Hesabı ile tamamlamak istiyor musun? # +realmsCreateScreen.incomplete.renew.a=Son girdiğinde her şey tamamlanmamış gibi görünüyor. Haydi realm'ını yenilemeyi şimdi tamamlayalım. # +realmsCreateScreen.incomplete.renew.b=Görünüşe göre farklı bir Microsoft Hesabı ile bölgeyi yenilemeye başladınız. Bölge yenileme işlemini sahibi olduğunuz bu Microsoft Hesabıyla tamamlamak istiyor musunuz? # +realmsCreateScreen.incomplete.renew.c=Birisi bu cihazda fatura hesabıyla bir bölgeyi yenilemeye başladı. Bölge yenileme işlemini sahibi olduğunuz bu Microsoft Hesabı ile tamamlamak istiyor musunuz? # +realmsCreateScreen.incomplete.override.renew=Yeni bir realm oluşturmaya çalışıyorsun ancak bir realm'ı yenilemek için daha önce yapılan bir satın alma işlemi bulundu. Bu satın alma işlemini şimdi uygulamak ister misin? # +realmsCreateScreen.incomplete.override.create=Bir realm'ı yenilemeye çalışıyorsun ancak realm oluşturmak için daha önce yapılan bir satın alma işlemi bulundu. Bu satın alma işlemini şimdi uygulamak ister misin? # +realmsCreateScreen.incomplete.override.realm=Bir realm'ı yenilemeye çalışıyorsun ancak farklı bir realm için daha önce yapılan bir satın alma işlemi bulundu. Bu satın alma işlemini şimdi uygulamak ister misin? # +realmsCreateScreen.prepare.store.title=Satın Alma Geçmişi Gerekli # +realmsCreateScreen.prepare.store.body=Devam etmeden önce satın alma geçmişinizi görüntülemek için mağazada oturum açmanıza ihtiyacımız var. # +realmsCreateScreen.prepare.store.button=Mağaza'da Oturum Aç # +realmsCreateScreen.nsoinfotext=Realms'ı kullanmak için Nintendo Switch Online'a abone olman gerekir. # +realmsCreateScreen.playNowTitle=Şimdi Realm'da Oynansın mı? # +realmsCreateScreen.playNowMessage1=Realm'ınıza arkadaşlarınızı davet edebilir ve hemen oynamaya başlayabilirsiniz. # +realmsCreateScreen.playNowMessage2=Bunu istemiyorsanız, Oyna ekranının Dünyalar sekmesinden dilediğiniz zaman bulabilirsiniz. Oyun modlarını değiştirmek için düzenleyebilir veya Realm'ınıza herhangi bir dünya yükleyebilirsiniz. # +realmsCreateScreen.playWithFriends=Arkadaşlarla Oyna # +realmsCreateScreen.playSolo=Tek Başına Oyna # +realmsCreateScreen.purchaseConfirmation.title=Realm satın alınsın mı? # +realmsCreateScreen.purchaseConfirmation.create.message=Bir Realm oluşturmak istediğinizden emin misiniz? # +realmsCreateScreen.purchaseConfirmation.extend.message=Realm'ı genişletmek istediğinizden emin misiniz? # +realmsCreateScreen.purchaseConfirmation.renew.message=Realm'ı yenilemek istediğinizden emin misiniz? # +realmsCreateScreen.purchaseConfirmation.continue=Satın Almayı Onayla # +realmsCreateScreen.purchaseConfirmation.cancel=İptal # + +realmsCreateScreen.title=Bir Realm Oluştur # +realmsCreateScreen.nameHeader=Realm Adı # +realmsCreateScreen.chooseWorld=Realm Oluştur: Dünya Seç # + +realmsConfigurationScreen.realmName=Realm Adı # +realmsConfigurationScreen.realmDescription=Realm Açıklaması # +realmsConfigurationScreen.open=Realm'ı Aç # +realmsConfigurationScreen.close=Realm'ı Kapat # +realmsConfigurationScreen.resetRealm=Bir Realm'ın sıfırlanması dünyayı kalıcı olarak siler ve baştan başlatır. Bunu yapmak istediğinden emin misin? # +realmsConfigurationScreen.confirmReset=Sıfırlamayı Onayla # +realmsConfigurationScreen.resetRealmTryAgain=Realm sıfırlanamadı. Yeniden denemek ister misiniz? # +realmsConfigurationScreen.failedOpenCloseTitle=Açılamadı/kapatılamadı. # +realmsConfigurationScreen.failedOpenClose=Realm açılamadı/kapatılamadı. Yeniden denemek ister misiniz? # + +realmsWorld.notAvailable=Cihazınız Minecraft Realms özelliğini desteklemiyor. # +realmsWorld.ownerPay=Sahipler aylık olarak ödeme yapar. Arkadaşları ise ücretsiz katılabilir! # +realmsWorld.realmsDescription=Realms, siz ve arkadaşlarınızın her zaman kullanabileceği özel Minecraft dünyalarıdır. # +realmsWorld.realmsDescription.paragraph2=Realm sahibi yanınızda olmadığında bile Minecraft'ı çalıştıran herhangi bir cihaz üzerinden bunlarda oynayabilirsiniz! # +realmsWorld.realmsDescription.paragraph3=Realm'ınızı bugün keşfedin! # +realmsWorld.realmsDescription.Beta.line1=Bir Minecraft dünyasını arkadaşlarla paylaşmanın güvenli ve basit yolu olan Realms, Minecraft beta sürümlerini kullanırken kullanılamaz. # +realmsWorld.realmsDescription.Beta.line2=Beta sürümünden çıkmak ve Realms'a erişmek isterseniz talimatlar için aşağıya tıklayın. # +realmsWorld.newRealm=Yeni Realm # +realmsWorld.connectLive=Ücretsiz Denemek için Oturum Açın! # +realmsWorld.owner=sahip # +realmsWorld.leaveBeta=Beta'dan çık? # +realmsWorld.newRealmTrial=30 Günlük Denemenizi Başlatın%s(ilk aydan sonra %s/ay) # +realmsWorld.creatingWorld=Dünya Oluşturuluyor # + +realmsPlus.popup.top_button_text=Daha Fazla Bilgi # +realmsPlus.popup.bottom_button_text=Aboneliği Yenile # +realmsPlus.popup.title=Realms Plus Aboneliği Sona Erdi # +realmsPlus.popup.message=Realms Plus aboneliğiniz sona erdi. Realm'ınıza ve Realms Plus aboneliğinizden edindiğiniz paket veya dış görünüşlere yeniden erişim kazanmak için aboneliğinizi yenilemeniz gerekiyor. # + +realmsPlusUpgradeNotice.title=Realms Plus'a hoş geldiniz! # +realmsPlusUpgradeNotice.body=Realms aboneliğiniz Realms Plus'a yükseltildi. Artık ek bir maliyet olmadan marketteki 150'den fazla içerik paketine erişebileceksiniz. Aynı anda 10 adede kadar oyuncu oynayabilir ve Realm'ınızdaki tüm abone içeriklerine erişebilir – hem de ücretsiz! # +realmsPlusUpgradeNotice.continue=Devam # +realmsPlusUpgradeNotice.viewpacks=Realms Plus Paketleri # + +raytracing.RTX.name=RTX ###Brand name, don't localize + +network.onlinePlay.title=Arkadaşlarla Oyna # +network.onlinePlay.msg=Arkadaşlarınızı dünyalarınıza davet edebilir, arkadaşlarınızın oluşturduklarını görüntüleyebilir ve birbirinizin dünyalarında nesne oluşturabilirsiniz. # +network.onlinePlay.instruction=Oyna menüsünden arkadaşlarınızın dünyalarına katılabilir veya arkadaşlarınızı dünyalarınıza ve Bölgelerinize davet edebilirsiniz. # +network.thirdparty.connect.splitscreen=Bölünmüş ekranda çevrimiçi çok oyunculu oyun oynamak için bir %s hesabıyla oturum aç. # +network.thirdparty.connect.benefit=Arkadaşlarınızla çevrimiçi oynamak ve mağazadaki harika şeylere göz atmak için %s ile oturum açın. # +network.thirdparty.connect.store=Mağazaya göz atmak için bir %s gereklidir. # +network.thirdparty.connect.achievements=Başarılar kazanmak için bir %s gereklidir. # +network.thirdparty.findfriends.failed=Microsoft hesabı hizmetlerine bağlanamadık. İnternet bağlantınızı kontrol edebilir misiniz? # + + +networkWorld.add_friend=Arkadaş Ekle # +networkWorld.add_server=Sunucu Ekle # +networkWorld.add_label=Ekle # +networkWorld.join_server=Sunucuya Katıl # +networkWorld.screenshots=Ekran Görüntüleri: # +networkWorld.description=Açıklama: # +networkWorld.available_games=Mevcut Oyunlar: # +networkWorld.news=Haber: # +networkWorld.online=Çevrimiçi: # +networkWorld.current_ping=Geçerli Ping: # +networkWorld.lan_label=LAN Oyunları # +networkWorld.servers_label=Sunucular # +networkWorld.friends_label=Arkadaşlar # +networkWorld.joinable_friends_label=Katılabilecek Arkadaşlar # +networkWorld.no_joinable_friends_label=Arkadaşlarınız şu anda Minecraft oynamıyor. # +networkWorld.check_internet_connection=Hop! İnternet bağlantınızı mı kontrol etseniz? Arkadaşlarınızın dünyalarını bulamıyoruz. # +networkWorld.connect_to_xbl=Arkadaşlarınızla oynamak için bir Microsoft Hesabıyla oturum açın. # +networkWorld.memberOfTooManyRealms=Bölge üyeliği limitine ulaştınız. # +networkWorld.multiplayerPrivilegesBlocked=Microsoft Hesabınızın ayarı nedeniyle çevrimiçi çok oyunculu oyunlar oynayamazsınız. Lütfen çevrimiçi güvenlik ayarlarınızın Çok Oyunculu oyuna izin verdiğinden emin olun. Bu ayarları değiştirme yönergeleri için aka.ms/MCMultiplayerHelp sayfasına gidin. # +networkWorld.multiplayerPrivilegesBlockedOnConsole=Microsoft Hesabınızın ayarı nedeniyle çevrimiçi çok oyunculu oyunlar oynayamazsınız. Lütfen çevrimiçi güvenlik ayarlarınızın Çok Oyunculu oyuna izin verdiğinden ve etkin bir Xbox Live Gold aboneliğine sahip olduğunuzdan emin olun. Bu ayarları değiştirme yönergeleri için aka.ms/MCMultiplayerHelp sayfasına gidin. ###disable_3rd_party_console_resource_pack_check +networkWorld.multiplayerPrivilegesBlockedOnConsoleGamecore=Microsoft Hesabınızın ayarı nedeniyle çevrimiçi çok oyunculu oyunlar oynayamazsınız. ###disable_3rd_party_console_resource_pack_check +networkWorld.multiplayerPrivilegesUnknown=Çevrimiçi oyunu engelleyen, bilinmeyen bir hata oluştu. Lütfen daha sonra tekrar dene. # +networkWorld.versionOutOfDate=En son sürümü çalıştırmadığınız için çevrimiçi çok oyunculu oyun oynayamazsınız. Çevrimiçi özelliklere erişmek için lütfen en son sürümü yükleyin. # +networkWorld.more_servers=Daha Fazla Sunucu # +networkWorld.thirdparty.connect='%s' ögesine bağlan # +networkWorld.join=Katıl # +networkWorld.joinByCode=Bölgeye Katıl # +networkWorld.realmsHashPlaceholder=Davet Kodu... # +networkWold.joinByCodeHelpText=Bir Bölge Davet Bağlantısı aldıysanız, katılmak için kodu girin. # +networkWorld.highPingWarning.title=Sunucuya Katıl? # +networkWorld.highPingWarning.line1=Şu anda seçilen sunucuyla güçlü bir bağlantın yok. Oyun deneyimin etkilenebilir. # +networkWorld.highPingWarning.line2=Yine de bu sunucuya katılmak istiyor musun? # +networkWorld.view_offers=Teklifleri Görüntüle # + +## The following text is placed on in-game signs, which have a 4-line, 15-character-per-line limit. +## The intent of the message is to convey to the reader that the sign author's chat permissions are +## blocked. This cannot exceed the 4-line, 15-character/line limit! +## Use dashes ("---") to fill in empty lines. +networkWorld.userSignTextBlockedLine0=--- # +networkWorld.userSignTextBlockedLine1=Yazar # +networkWorld.userSignTextBlockedLine2=engellendi # +networkWorld.userSignTextBlockedLine3=--- # +networkWorld.userSignTextMutedLine0=--- # +networkWorld.userSignTextMutedLine1=Yazar # +networkWorld.userSignTextMutedLine2=engellendi # +networkWorld.userSignTextMutedLine3=--- # + +networkWorld.userBookTextBlocked=[Yazar Engellendi] # +networkWorld.userBookTextMuted=[Yazar Engellendi] # + +localWorld.no_local_world_label=Henüz hiçbir dünya oluşturmadınız. # +localWorld.no_local_worlds_present=Dünyaların mı yok oldu? Depolama konumunu değiştirmeyi dene: # +localWorld.no_local_worlds_present.world_recovery=Dünyaların mı yok oldu? Harici Depolama Alanındaki dünyaları kurtarmayı dene: # +localWorld.no_local_worlds.world_recovery_button_label=Dünyaları Kurtar # + +thirdPartyWorld.comingSoon=Yakında Geliyor! # +thirdPartyWorld.Featured=Öne Çıkan Sunucular # +thirdPartyWorld.Additional=Ek Sunucular # +thirdPartyWorld.featuredComingSoon=Çok Yakında # +thirdPartyWorld.notConnected=Şu anda Sunuculara bağlanamıyoruz. Kısa bir süre sonra yeniden deneyeceğiz. # +thirdPartyWorld.playNow=Şimdi Oynayın! # +thirdPartyWorld.loadingServers=Sunucu bilgileri alınıyor, lütfen bekleyin... # +thirdPartyWorld.loadingFeaturedServers=Sunucular Getiriliyor... # + +realmsSlotsScreen.description=Realms sunucuna yüklemek için en fazla üç dünya seç. Bir dünyayı etkinleştirmek veya düzenlemek için seç! # +realmsSlotsScreen.new=Yeni Dünya # +realmsSlotsScreen.readyToPlay=Oynamaya Hazır # +realmsSlotsScreen.editRealm=Realm'ı Yönet # +realmsSlotsScreen.editWorld=Dünyayı Düzenle # +realmsSlotsScreen.activateWorld=Dünyayı Etkinleştir # +realmsSlotsScreen.gamesettings=Oyun Ayarları # +realmsSlotsScreen.chooseSlot=Bir Yuva Seç # +realmsSlotsScreen.activateWarning=Bu dünyayı düzenler veya etkinleştirirsen tüm aktif oyuncuları kovacaksın. Merak etme, tekrar katılabilirler. # +realmsSlotsScreen.celebrationMap=Realms Kutlama Haritası # + +realmsSettingsScreen.playerCountLabel=Büyüklük # +realmsSettingsScreen.forceResourcePackFail=Güç kaynak paketi değeri ayarlanamadı # +realmsSettingsScreen.failedUploadPack=%s paketi karşıya yüklenemedi. # +realmsSettingsScreen.failedApply=Seçili içeriğin bir kısmı uygulanamadı. # +realmsSettingsScreen.errorApply=İçerik uygulanırken hata oluştu # +realmsSettingsScreen.realmDurationLabel=Süre # +realmsSettingsScreen.manageSubscriptionButton=Aboneliği Yönet # +realmsSettingsScreen.manageSubscriptionsButton=Abonelikleri Yönet # +realmsSettingsScreen.renewRealmButton=Realm'ı Yenile # +realmsSettingsScreen.extendRealmButton=Realm'ı Genişlet # +realmsSettingsScreen.deleteRealmButton=Bölgeyi Sil # +realmsSettingsScreen.openRealmButton=Realm'ı Aç # +realmsSettingsScreen.closeRealmButton=Realm'ı Kapat # +realmsSettingsScreen.playRealmButton=Oyna # +realmsSettingsScreen.playDisabledRealmButton=Realm Kapatıldı # +realmsSettingsScreen.playExpiredRealmButton=Realm Süresi Doldu # +realmsSettingsScreen.selectorSectionLabel.manage="%s" Yönet # +realmsSettingsScreen.selectorSectionLabel="%s" ögesini düzenle # +realmsSettingsScreen.selectorSectionLabelRealm=Realm # +realmsSettingsScreen.worldSectionTitle=Dünya # +realmsSettingsScreen.gameSectionTitle=Oyun Ayarları # +realmsSettingsScreen.playersSectionTitle=Oyuncular # +realmsSettingsScreen.membersSectionTitle=Üyeler # +realmsSettingsScreen.subscriptionSectionTitle=Abonelik # +realmsSettingsScreen.devOptionsSectionTitle=Geliştirici Seçenekleri # +realmsSettingsScreen.backupSection=Yedeklemeler # +realmsSettingsScreen.backupInfo=Bölgenizdeki dünyayı bu listede bulunan bir yedekle geri yükleyebilirsiniz. # +realmsSettingsScreen.backupReplaced=Dünya seçili yedekle değiştirildi. # +realmsSettingsScreen.backupReplacedFailed=Dünya seçili yedekle değiştirilemedi. # +realmsSettingsScreen.backupReplacedTimeout=Dünyayı seçili yedekle değiştirme işlemi zaman aşımına uğradı. # +realmsSettingsScreen.backupVersion=Sürüm: %s # +realmsSettingsScreen.backupVersionUnknown=Sürüm: Bilinmiyor # +realmsSettingsScreen.deleteRealm=Bölgeyi Sil # +realmsSettingsScreen.deleteRealmToast=%s bölgesi silindi. # +realmsSettingsScreen.deleteRealmFailToast=%s bölgesi silinemedi. # +realmsSettingsScreen.deleteRealmModalText=Bölgeniz kalıcı olarak silinecek. Dünyanıza, üye listenize veya kulübe erişemeyeceksiniz. # +realmsSettingsScreen.backupRestoreHeader=Dünya Değiştiriliyor # +realmsSettingsScreen.backupModalText=Bölgenizi bu yedekle değiştirerek Bölgenizde kaydedilen son ilerlemelerin tümünü sileceksiniz. Bölge yeniden başlatılacak ve tüm etkin oyuncuların yeniden bağlanması gerekecek. # +realmsSettingsScreen.replaceWithBackup=Bölgeyi Yedekle Değiştir # +realmsSettingsScreen.backupInProgress=Bölge dünyası yedekle değiştiriliyor # +realmsSettingsScreen.realmNameLabel=Realm Adı # +realmsSettingsScreen.realmNameEditPlaceholder=Realm Adı Gir # +realmsSettingsScreen.realmDescriptionEditPlaceholder=Bölge Açıklaması Girin # +realmsSettingsScreen.replaceLoadingText=Bölgenizi bir yedekle değiştiriyoruz. # +realmsSettingsScreen.replaceWorldButton=Dünyayı Değiştir # +realmsSettingsScreen.resetWorldButton=Dünyayı Sıfırla # +realmsSettingsScreen.downloadWorldButton=Dünya İndir # +realmsSettingsScreen.downloadWorldNameCopy=%s - Kopyala # +realmsSettingsScreen.uploadWorldButton=Dünyayı Yükle # +realmsSettingsScreen.difficultyOptionLabelFormat=%s %s # +realmsSettingsScreen.gameModeOptionLabel=Oyun Modu # +realmsSettingsScreen.survivalRadioButton=Hayatta Kalma # +realmsSettingsScreen.creativeRadioButton=Yaratıcı # +realmsSettingsScreen.resetButtonHelperLabel=Sıfırdan başla? # +realmsSettingsScreen.maxPlayersLabelFormat=%d Arkadaş # +realmsSettingsScreen.durationLabelFormat=%d Gün Kaldı # +realmsSettingsScreen.subscriptionLabelFormat=%d günde bir yenilenir # +realmsSettingsScreen.subscriptionLabelFormatPreview=Ücretli Realms aboneliğinizle her %d günde bir yenilenir # +realmsSettingsScreen.fetchingWorldInfo=Realm Bilgisi Getiriliyor... # +realmsSettingsScreen.updatingWorldInfo=Realm Bilgisi Güncelleniyor... # +realmsSettingsScreen.resettingRealm=Realm Sıfırlanıyor... # +realmsSettingsScreen.applyPacks=Paketler uygulanıyor... # +realmsSettingsScreen.openingRealm=Realm Açılıyor... # +realmsSettingsScreen.closingRealm=Realm Kapatılıyor... # +realmsSettingsScreen.realmInfoError=Realm bilgisi kurtarılamadı. Lütfen daha sonra yeniden deneyin. # +realmsSettingsScreen.realmJoinError=Realm'a katılmaya çalışırken bir hata oluştu. Lütfen daha sonra yeniden deneyin. # +realmsSettingsScreen.realmResetError=Realm sıfırlanamadı. Lütfen daha sonra yeniden deneyin. # +realmsSettingsScreen.realmOpenError=Realm açılamadı. # +realmsSettingsScreen.realmCloseError=Realm kapatılamadı. # +realmsSettingsScreen.reset=Sıfırla # +realmsSettingsScreen.resetRealm=Bu işlem mevcut dünyanızı Realm'ın etkin yuvasından kaldıracak ve yenisiyle değiştirmenize izin verecek. Realm üyeleriniz yeni dünyanıza erişebilecek. Veri kaybını önlemek üzere mevcut dünyanızın bir kopyasını indirmek için "İptal"i ve ardından "Dünyayı İndir"i, veya devam edip dünyanızı değiştirmek için "Onayla"yı seçin. # +realmsSettingsScreen.confirmReset=Sil ve Sıfırla? # +realmsSettingsScreen.confirmReplace=Dünyayı Değiştir? # +realmsSettingsScreen.closeRealmTitle=Realm'ı Kapat? # +realmsSettingsScreen.closeRealmMessage=Bu eylem realm'ı kapatır. Şu anda realm'da oynayan bütün oyuncuların bağlantısı kesilir. Bunu yapmak istediğinizden emin misiniz? # +realmsSettingsScreen.LoadingSubscription=Abonelik yükleniyor... # +realmsSettingsScreen.failedLoadingSubscription=Abonelik yüklenemedi # +realmsSettingsScreen.matchingPurchasePlatformFormat=%s aboneliğinizi satın aldınız # +realmsSettingsScreen.nonMatchingPurchasePlatformFormat=%s aboneliğinizi başlattınız. Aboneliğinizi buradan uzatabilirsiniz. # +realmsSettingsScreen.nonMatchingPurchasePlatformGeneric=Realm aboneliğinizi ilk satın aldığınız platform mağazasından yönetebilirsiniz. # +realmsSettingsScreen.consumableToSubscriptionTransitionInfo=Realm'ınızın süresini şu anda uzatamazsınız. Şimdi Realms için abonelikleri kullanıma sunduk ve %d gün içinde Realm'ınızın kullanım süresi dolar dolmaz yeni bir abonelik satın alabilirsiniz. Ama endişelenmeyin! Size fazladan 14 günü ücretsiz olarak vereceğiz ve Realm'ınız çevrimiçi kalacak. Yani o zamana kadar süre uzatmak için bolca vaktiniz olacak. # +realmsSettingsScreen.consumableToSubscriptionGracePeriodInfo=Bölgenizin kullanım süresi doldu ama endişelenmeyin! %d gün daha çevrimiçi kalacak. Şimdi devam edip yeni otomatik yenilenen aboneliği kullanarak bölgenizin süresini uzatabilirsiniz. Bunu yaptığınızda, Bölgenizi hazır ve çalışır durumda tutma konusunda bir daha endişelenmeniz gerekmeyecek. # +realmsSettingsScreen.consumableToSubscriptionTransitionInfoExpired=Bölgenizin kullanım süresi doldu. Devam edip yeni otomatik yenilenen aboneliği kullanarak bölgenizin süresini uzatın. Bunu yaptığınızda, Bölgenizi hazır ve çalışır durumda tutma konusunda bir daha endişelenmeniz gerekmeyecek. # +realmsSettingsScreen.upload.worldtoobig=Yükleme başarısız oldu. Dünya boyutu %s maksimum yükleme sınırını aşıyor. # +realmsSettingsScreen.download.worldtoobig=İndirme başarısız oldu. Dünya boyutu %s maksimum indirme sınırını aşıyor. # + +realmsSettingsScreen.switchStoreDisplayName=Nintendo eShop # +realmsSettingsScreen.iosStoreDisplayName=App Store # +realmsSettingsScreen.googlePlayStoreDisplayName=Google Play mağazası # +realmsSettingsScreen.windowsStoreDisplayName=Windows Mağazası # +realmsSettingsScreen.xboxOneStoreDisplayName=Xbox Mağazası # +realmsSettingsScreen.amazonStoreDisplayName=Amazon Uygulama Mağazası # +realmsSettingsScreen.oculusStoreDisplayName=Oculus Mağaza # +realmsSettingsScreen.berwickStoreDisplayName="PlayStation Store" # +realmsSettingsScreen.PS4StoreDisplayName="PlayStation Store" #### CertRequirement: ["PlayStation Store"] +realmsSettingsScreen.unknownStoreDisplayName=bilinmeyen mağaza # +realmsSettingsScreen.extendingRealm=Realm Uzatılıyor... # +realmsSettingsScreen.offerError.title=Satın Alma İşlemi Bekliyor # +realmsSettingsScreen.offerError.content=Bekleyen bir satın alma işlemi var. Bu işlem tamamlanana kadar başka bir satın alma işlemi gerçekleştiremezsiniz. Lütfen daha sonra yeniden deneyin. # +realmsSettingsScreen.dev_branch_label=Bölge hangi işleme üzerinde çalışmalıdır? # +realmsSettingsScreen.dev_current_version_label=Kullanılan Versiyon: # +realmsSettingsScreen.dev_matching_version_label=İstemci ile eşleşen işleme: # +realmsSettingsScreen.dev_all_commits_label=Tüm kullanılabilir işlemeler: # +realmsSettingsScreen.dev_no_matching_version_message='%s' İÇİN EŞLEŞME YOK # +realmsSettingsScreen.dev_prev_page_label=Geri # +realmsSettingsScreen.dev_next_page_label=İleri # +realmsSettingsScreen.uploadConfirmationMessage=Bu işlem mevcut dünyanızı Realm'ın etkin yuvasından kaldıracak ve diğer mevcut dünyalarınızdan biriyle değiştirmenize izin verecek. Realm üyeleriniz yeni dünyanıza erişebilecek. Veri kaybını önlemek üzere mevcut dünyanızın bir kopyasını indirmek için "İptal"i ve ardından "Dünyayı İndir"i, veya devam edip dünyanızı değiştirmek için "Onayla"yı seçin. # +realmsSettingsScreen.uploadConfirmationTitle=Dünyayı değiştir? # +realmsSettingsScreen.allowlist_invite=Davet Et # +realmsSettingsScreen.searchBox=Ara... # +realmsSettingsScreen.unknownPackName=Bilinmeyen Ad # +realmsSettingsScreen.viewSubscriptionsButton=Abonelikleri Görüntüle # + +realmsSettingsScreen.extendConsumableButton=Aboneliği Uzat # +realmsSettingsScreen.extendConsumableButton.30=30 Gün Uzat # +realmsSettingsScreen.extendConsumableButton.180=180 Gün Uzat # + +xblLogin.LoginMessageTitle=Microsoft Hesabı # +xblLogin.LoginMessage=Bağlanıyor… # + +xbl.savePurchase.description.line1=Minecraft Mağazası etkin olan herhangi bir sistemden satın aldığınız her şeyi kullanarak oynamak ister misiniz? ÜCRETSİZ bir Microsoft hesabı ile oturum açın ve satın aldığınız Dış Görünüş, Doku, Harita ve Karışımları eşitleyerek Minecraft'ta kullanın ve oynayın! # +xbl.savePurchase.description.line2=Sisteminizi kaybeder veya Minecraft'ı kaldırırsanız, satın aldığınız içerikler Microsoft hesabınızı kullandığınızda eşitlenir ve herhangi bir sistemde erişilebilir hale gelir. # +xbl.savePurchase.leaveOnDevice=Cihazda Bırak # +xbl.savePurchase.title=Alınanlar Microsoft Hesabına kaydedilsin mi? # +xbl.savePurchase.saveButton=Microsoft Hesabına kaydet # +xbl.savePurchase.toast.title=Başarılı! # +xbl.savePurchase.toast.message=Satın alma işlemleri Microsoft Hesabıyla eşitlendi! # +xbl.savePurchase.inProgress.message=Satın alınanlar Microsoft Hesabına aktarılıyor... # + +xbl.syncIAP.title=Alınanlar Microsoft Hesabınızla eşitlensin mi? # +xbl.syncIAP.description=Dış Görünüş, Doku Paketi, Dünya ve Eklentilerinizi eşitlemek için bir Microsoft Hesabı ile oturum açın. Minecraft oynadığınız her cihazda bunları kullanabilirsiniz. # +xbl.syncIAP.syncNow=Şimdi Eşitle... # +xbl.syncIAP.syncLaterEllipsis=Sonra Eşitle... # +xbl.syncIAP.syncLater=Sonra Eşitle # +xbl.syncIAP.toast.title=Başarılı! # +xbl.syncIAP.toast.message=Satın alınanlar Microsoft Hesabınızla eşitlendi! # +xbl.syncIAP.inProgress.message=Satın alınanlar Microsoft Hesabınızla eşitleniyor… # +xbl.syncIAP.skipSignIn.prompt.description=Bu cihazın satın alma işlemlerini bu hesapla eşitlemezseniz, bu Microsoft Hesabı bu cihazın birincil hesabı olmaz. Minecraft'ı başlattığınızda oturumunuz otomatik olarak açılmaz. # + +xbl.syncIAP.confirmSync.prompt.title=%s ile eşitlensin mi? # +xbl.syncIAP.confirmSync.prompt.description.line1=Uygulama mağazasından satın aldıklarınızı %s ile eşitlemek istiyor musunuz? # +xbl.syncIAP.confirmSync.prompt.description.line2=Minecraft Market dışından satın aldığın paketler yalnızca bir kez eşitlenebilir. Bu cihazda oynayan her oyuncu bu paketleri kullanmaya devam edebilir. # +xbl.syncIAP.confirmSync.prompt.yes=Evet, Satın Aldıklarımı Eşitle # + +xbl.marketplace.account.error.body.nobutton=Hesabınızla ilgili bir hata var. Sorun çözülene kadar marketi kullanamayacaksınız. Bu sorun birkaç gün boyunca devam ederse lütfen desteğe başvurun. # + +playfab.account.banned.temporary=askıya alındı # +playfab.account.banned.permanent=engellendi # +playfab.account.banned.title=Durumun: %s # +playfab.account.banned.body=Minecraft'ta çok oyunculu oynaman %s. Sunucularda oynayamayacak, Realms'a katılamayacak, çok oyunculu oyunların kurucusu veya katılımcısı olamayacak ya da Market'i kullanamayacaksın. # +playfab.account.banned.body.line1="%s" nedeniyle Minecraft'ta çok oyunculu oynaman %s. Sunucularda oynayamayacak, Realms'a katılamayacak, çok oyunculu oyunların kurucusu veya katılımcısı olamayacak ya da Market'i kullanamayacaksın. # +playfab.account.banned.body.line2=Topluluk standartlarımızı görüntülemek ve %s sebebinin bir hata olduğunu düşünüyorsan, vaka incelemesi isteğini nasıl göndereceğini görmek için aşağıdaki "%s" bölümüne tıkla. # +playfab.account.banned.body.line3.hour=Uzaklaştırmanın bitmesine 1 saat kaldı. # +playfab.account.banned.body.line3.hours=Uzaklaştırmanın bitmesine %d saat kaldı. # +playfab.account.banned.body.line3.day=Uzaklaştırmanın bitmesine 1 gün kaldı. # +playfab.account.banned.body.line3.days=Uzaklaştırmanın bitmesine %d gün kaldı. # +playfab.account.banned.body.line3.forever=Bu yasak kalıcıdır. # +playfab.account.banned.body.button=Daha fazla bilgi # + + +store.sign_in_warning.no_xbl_and_local_content=Daha önce Market'ten yalnızca bu cihazda bulunan içeriği indirdiniz veya Minecoin kullandınız. # +store.sign_in_warning.no_xbl_and_no_local_content.line1=Satın aldıklarınızı kaydetmek ve platformlar arasında paylaşmak için şimdi oturum açın. Sisteminizde bir sorun çıkması veya Minecraft'ın kaldırılması durumunda kaybolmamaları için satın alınanları kaydedin. Satın aldığınız Market içeriğine herhangi bir platformdan erişin ve özelleştirilmiş karakterlerinizi platformlar arasında kullanın. # +store.sign_in_warning.no_xbl_and_no_local_content.line2=Microsoft hesabınız yok mu? Şimdi ücretsiz bir hesap oluşturun # + +xbl.skipSignIn.prompt.title=Geçici Hesap # +xbl.skipSignIn.prompt.description=Bu cihazın satın alma işlemlerini bu hesaba aktarmazsanız, bu Microsoft Hesabı bu cihazın birincil hesabı olmaz. Minecraft'ı başlattığınızda oturumunuz otomatik olarak açılmaz. # +xbl.signOut.title=Microsoft Hesabı Satın Alma İşlemleri! # +xbl.signOut.message1=Microsoft Hesabı oturumunuzu kapattığınızda, Minecoin'lere ve mağazada satın aldığınız eşyalara erişemezsiniz. # +xbl.signOut.message2=Bunu yapmak istediğinizden emin misiniz? # + +date.short_january=Oca # +date.short_february=Şub # +date.short_march=Mar # +date.short_april=Nis # +date.short_may=May # +date.short_june=Haz # +date.short_july=Tem # +date.short_august=Ağu # +date.short_september=Eyl # +date.short_october=Eki # +date.short_november=Kas # +date.short_december=Ara # +date.formatted=%s %d %d # +date.formatted_alt=%d %s %d # + +dayOneExperience.carousel.title=Yeni Minecraft'a hoş geldin! # +dayOneExperience.carousel.welcome_text=Minecraft'ın bu yeni sürümünde bir sürü heyecan verici yeni şey var. Market'e göz atın, bir Realm oluşturun ve Platformlar Arası arkadaşlarınızla çevrimiçi oynayın! # +dayOneExperience.carousel.marketplace=Minecraft Market, çeşitli yetenekli içerik üreticilerinin hazırladığı yeni dış görünüş, dünya, doku ve karışık paketlerini bulabileceğin yerdir. # +dayOneExperience.carousel.cross_platform=Platformlar arası oyun, farklı platformlardaki oyuncularla bağlantı kurmanıza olanak tanır. Tüm Minecraft arkadaşlarınızla oynamak için Microsoft Hesabınızla oturum açın! # +dayOneExperience.carousel.realms=Bölgeler, sadece siz ve arkadaşlarınız için bizim çalıştırdığımız sunuculardır. Minecraft dünyanızı, oturumu kapattığınızda bile her zaman çevrimiçi ve erişilebilir durumda tutun. # +dayOneExperience.carousel.villager=Yeni Minecraft; yeni özellikler, moblar, eşyalar, bloklar ve daha birçok şey içeren gelecek güncellemelerin alınacağı tek yerdir! # + +dayOneExperience.tab.landing=Yenilikler # +dayOneExperience.tab.marketplace=Market # +dayOneExperience.tab.crossplatform=Platformlar Arası Oyun # +dayOneExperience.tab.realms=Realms # +dayOneExperience.tab.villager=Daha Fazla İçerik # + +dayOneExperience.finish=Bitir # +dayOneExperience.next=İleri # +dayOneExperience.no_internet=Önceki dış görünüşünüzü yüklemek için İnternete bağlanın. # +dayOneExperience.intro_title=Minecraft Güncellendi! # +dayOneExperience.intro_body_1=Bu güncellemede bir sürü harika yeni içerik var. # +dayOneExperience.intro_body_2=Kaydettiklerinizi, ayarlarınızı ve içeriklerinizi önceki Minecraft sürümünden içeri aktarmak için yardım istiyor musunuz? # +dayOneExperience.intro_welcome_1=Minecraft'ın en son sürümüne güncelleme yaptın! # +dayOneExperience.intro_welcome_2=Minecraft'ın önceki sürümüne geri dönmek istersen ilgili sürümü ana menüde bulabilirsin # +dayOneExperience.editions_launch_warning=Bu, Minecraft'ın en son sürümü değil. Minecraft'ın önceki sürümünü başlatmak istediğinizden emin misiniz? # +dayOneExperience.editions_title=Önceki Sürüm Başlatılsın mı? # +dayOneExperience.settings_imported=Ayarları içeri aktardık! # +dayOneExperience.settings_skin_imported=Dış görünüşünüzü ve ayarlarınızı içeri aktardık! # +dayOneExperience.skin_current=Mevcut Dış Görünüş # +dayOneExperience.skin_default=Varsayılan Dış Görünüş # +dayOneExperience.skin_tip=Ana menüdeki Profil düğmesini seçerek dış görünüşünü değiştirebilirsin: # +dayOneExperience.skip_title=Dönüştürme atlansın mı? # +dayOneExperience.skip_body=Eski Dünyaları Oyun Oyna - Dünyalar menüsünden dilediğiniz zaman dönüştürebilirsiniz. # +dayOneExperience.world_import_time=İpucu: Dönüştürme süresi dünyanın büyüklüğüne göre farklılık gösterir. # +dayOneExperience.world_picker_title=Dönüştürülecek Bir Dünya Seçin # +dayOneExperience.world_picker_skip=Şimdilik Atla # + +death.attack.anvil=%1$s düşen bir örsün altında ezildi # +death.attack.arrow=%1$s, %2$s tarafından vuruldu # +death.attack.arrow.item=%1$s, %2$s tarafından %3$s ile vuruldu # +death.attack.bullet=%1$s adlı oyuncuya %2$s tarafından ateş edildi # +death.attack.cactus=%1$s sivri bir şey saplanarak öldü # +death.attack.cactus.player=%1$s, %2$s'den kaçmaya çalışırken bir kaktüse girdi # +death.attack.drown=%1$s boğuldu # +death.attack.drown.player=%1$s, %2$s'den kaçmaya çalışırken boğuldu # +death.attack.explosion=%1$s patladı # +death.attack.explosion.player=%1$s, %2$s tarafından patlatıldı # +death.attack.fall=%1$s çok sert şekilde yere çarptı # +death.attack.fallingBlock=%1$s düşen blok altında ezildi # +death.attack.fireball=%1$s, %2$s tarafından ateş topu atılarak öldürüldü # +death.attack.fireball.item=%1$s, %2$s tarafından %3$s ile ateş topu atılarak öldürüldü # +death.attack.fireworks=%1$s aniden gitti # +death.attack.flyIntoWall=%1$s kinetik enerji deneyimledi # +death.attack.generic=%1$s öldü # +death.attack.indirectMagic=%1$s, %2$s tarafından büyü yapılarak öldürüldü # +death.attack.indirectMagic.item=%1$s, %2$s tarafından %3$s ile öldürüldü # +death.attack.inFire=%1$s tamamen yandı # +death.attack.inFire.player=%1$s, %2$s ile savaşırken alevlerin içine girdi # +death.attack.inWall=%1$s duvarın içinde havasızlıktan boğuldu # +death.attack.lava=%1$s lavın içinde yüzmeye çalıştı # +death.attack.lava.player=%1$s, %2$s'den kaçmak için lavın içinde yüzmeye çalıştı # +death.attack.lightningBolt=%1$ yıldırım çarptı # +death.attack.magic=%1$s büyü ile öldürüldü # +death.attack.magma=%1$s zeminin lav olduğunu keşfetti # +death.attack.magma.player=%1$s, %2$s nedeniyle tehlike bölgesinde yürüdü # +death.attack.mob=%1$s, %2$s tarafından katledildi # +death.attack.mob.item=%1$s, %2$s tarafından %3$s ile katledildi # +death.attack.onFire=%1$s yanarak öldü # +death.attack.onFire.player=%1$s, %2$s ile savaşırken yanarak kül oldu # +death.attack.outOfWorld=%1$s dünyanın dışına düştü # +death.attack.player=%1$s, %2$s tarafından katledildi # +death.attack.player.item=%1$s, %2$s tarafından %3$s ile katledildi # +death.attack.spit=%1$s adlı oyuncuya %2$s tarafından tükürük topu atıldı # +death.attack.starve=%1$s açlıktan öldü # +death.attack.sweetBerry=%1$s bir tatlı orman meyvesi çalısı ile dürtülerek öldürüldü # +death.attack.thorns=%1$s, %2$s'a zarar vermeye çalışırken öldürüldü # +death.attack.thrown=%1$s, %2$s tarafından dövüldü # +death.attack.thrown.item=%1$s, %2$s tarafından %3$s ile dövüldü # +death.attack.trident=%1$s, %2$s tarafından kazığa oturtuldu # +death.attack.wither=%1$s yok olup gitti # +death.attack.freeze=%1$s donarak öldü # +death.attack.sonicBoom=%1$s, ses yüklü bir çığlık tarafından yok edildi # +death.attack.sonicBoom.player=%1$s, %2$s tarafından kovalanırken ses yüklü bir çığlık tarafından yok edildi # +death.attack.stalactite=%1$s düşen bir sarkıt ile şişlendi # +death.attack.stalagmite=%1$s bir dikit üzerine saplandı # +death.fell.accident.generic=%1$s yüksek bir yerden düştü # +death.fell.accident.ladder=%1$s merdivenden düştü # +death.fell.accident.vines=%1$s sarmaşıklardan düştü # +death.fell.accident.water=%1$s suyun içinden düştü # +death.fell.assist=%1$s, %2$s tarafından düşmeye mahkum bırakıldı # +death.fell.assist.item=%1$s, %2$s tarafından %3$s ile düşmeye mahkum bırakıldı # +death.fell.finish=%1$s çok uzağa düştü ve %2$s tarafından sonlandırıldı # +death.fell.finish.item=%1$s çok uzağa düştü ve %2$s tarafından %3$s ile sonlandırıldı # +death.fell.killer=%1$s düşmeye mahkum bırakıldı # + +deathScreen.deleteWorld=Dünyayı sil # +deathScreen.hardcoreInfo=Zor moddayken yeniden doğamazsınız! # +deathScreen.leaveServer=Sunucudan çık # +deathScreen.message=Öldünüz! # +deathScreen.quit=Ana menü # +deathScreen.quit.confirm=Çıkmak istediğinize emin misiniz? # +deathScreen.quit.confirmToMainMenuWarning=Oyundan çıkıp ana menüye gitmek istediğinizden emin misiniz? # +deathScreen.quit.confirmToMainMenuTitleWarning=Ana Menüye Çıkılsın Mı? # +deathScreen.quit.secondaryClient=Kaydet ve Çık # +deathScreen.quit.secondaryClient.confirmLeaveWarning=Oyunu kaydedip çıkmak istediğinizden emin misiniz? # +deathScreen.quit.secondaryClient.confirmLeaveTitleWarning=Kaydet ve Çık # +deathScreen.respawn=Yeniden Doğ # +deathScreen.score=Puan # +deathScreen.title=Öldünüz! # +deathScreen.title.hardcore=Oyun bitti! # +deathScreen.titleScreen=Başlık ekranı # + +demo.day.1=Bu demo, beş oyun günü boyunca kullanılabilir olacaktır. Elinizden geleni yapın! # +demo.day.2=İkinci Gün # +demo.day.3=Üçüncü Gün # +demo.day.4=Dördüncü Gün # +demo.day.5=Bu gün son gününüz! # +demo.day.6=Ellinci gününüzü geçtiniz, yarattığınız oyunun ekran görüntüsünü kaydetmek için F2 tuşunu kullanın # +demo.day.warning=Süreniz dolmak üzere! # +demo.demoExpired=Demo süresi doldu! # +demo.help.buy=Şimdi Satın Alın! # +demo.help.fullWrapped=Bu demo 5 oyun günü (gerçek zamanda yaklaşık 1 saat 40 dakika) sürecektir. İpuçları için başarılara göz at! İyi eğlenceler! # +demo.help.inventory=Envanterinizi açmak için %1$s kullanın # +demo.help.jump=%1$s tuşuna basarak zıplayın # +demo.help.later=Oynamaya Devam Edin! # +demo.help.movement=%1$s, %2$s, %3$s, %4$s ve fare kullanarak gezinin # +demo.help.movementMouse=Fareyi kullanarak etrafa bakının # +demo.help.movementShort=%1$s, %2$s, %3$s, %4$s düğmelerine basarak hareket edin # +demo.help.title=Minecraft Demo Modu # +demo.remainingTime=Kalan süre: %s # +demo.reminder=Demo süresi sona erdi, yeni bir dünyaya devam etmek veya başlamak için oyunu satın alın! # + +## Specific for the Chromebook Trial +demo.cb.reminder=Demo süresi sona erdi, denemeye devam etmek için yeni bir dünya başlatın! # + +difficulty.lock.question=Bu dünyanın zorluğunu sabitlemek istediğinizden emin misiniz? Bu işlem, bu dünyayı her zaman %1$s olacak şekilde ayarlayacak ve bunu bir daha değiştiremeyeceksiniz. # +difficulty.lock.title=Dünya Zorluğunu Sabitle # + +dimension.dimensionName0=Dış Dünya # +dimension.dimensionName1=Nether # +dimension.dimensionName2=The End # + +disabledSkin.title=Steve olarak görüntüleniyorsun # +disabledSkin.body.onJoin=Bu sunucuda %s devre dışı. Soyunma odasında farklı bir dış görünüşe geçebilirsin. # +disabledSkin.body.dressingRoom=Bu sunucuda %s devre dışı. Bu dış görünüşü giyilmiş tutmak istediğinden emin misin? # +disabledSkin.type.customSkins=özel dış görünüşler # +disabledSkin.type.persona=kişilikler # +disabledSkin.type.both=özel dış görünüşler ve kişilikler # + +disconnect.closed=Bağlantı kapatıldı # +disconnect.downloadPack=Sunucudan paketler indirilirken hata oluştu. Lütfen tekrar deneyin. # +disconnect.disconnected=Bağlantısı Sunucu Tarafından Kesildi # +disconnect.endOfStream=Akış sonu # +disconnect.genericReason=%s # +disconnect.kicked=Oyundan atıldın # +disconnect.kicked.reason=Oyundan atıldın: # +disconnect.removed=Oyundan çıkarıldın # +disconnect.removed.reason=Oyundan çıkarıldın: # +disconnect.loginFailed=Oturum açılamadı # +disconnect.loginFailedInfo=Oturum açılamadı: %s # +disconnect.loginFailedInfo.environmentMismatch=Playfab ortam uyuşmazlığı - Keşif=%s/%s, Playfab=%s/%s # +disconnect.loginFailedInfo.invalidSession=Geçersiz oturum (Oyununuzu yeniden başlatmayı deneyin) # +disconnect.loginFailedInfo.serversUnavailable=Kimlik doğrulama sunucuları şu anda bakım nedeniyle kullanılamıyor. # +disconnect.lost=Bağlantı Kaybedildi # +disconnect.overflow=Arabellek taşması # +disconnect.quitting=Çıkılıyor # +disconnect.spam=İstenmeyen e-posta nedeniyle atıldı # +disconnect.timeout=Zaman aşımına uğradı # +disconnect.scriptWatchdog=Sunucu, işlenmemiş bir komut dosyası gözetimi özel durumu nedeniyle kapatıldı. # +disconnect.scriptWatchdogOutOfMemory=Sunucu, komut dosyası bellek sınırının aşılması nedeniyle kapatıldı. # + +disconnectionScreen.header.realms_hidden=Çok Oyunculu Oyuna Davet # +disconnectionScreen.body.realms_hidden=Bu sunucuya katılamazsınız. # +disconnectionScreen.blockMismatch=İstemci ve sunucu arasındaki bloklar eşleşmiyor. # +disconnectionScreen.cantConnect=Dünyaya bağlanılamıyor. # +disconnectionScreen.cantConnectToRealm=Realm'a bağlanılamıyor. # +disconnectionScreen.cantConnectToRealms=Realms'a bağlanılamıyor. # +disconnectionScreen.crossPlatformDisabled=Diğer platformlardaki arkadaşlarınıza bağlanmak için ana menüden platformlar arası oyunu etkinleştirin. Çapraz oyun olmadan arkadaşlarınızla çevrimiçi oynamak için oyun sunucusunun da ana menüden çapraz oyunu devre dışı bırakmış olması gerekir. # +disconnectionScreen.crossPlatformDisabled.header=Platformlar Arası Oyun Devre Dışı. # +disconnectionScreen.incompatibleRealm=İstemciniz uyumlu veya güncel değil. Realms'a bağlanmak için istemcinizi güncelleştirin. # +disconnectionScreen.realmsAlphaEndedTitle=Realms Alpha denemesi sona erdi. Yardımın için teşekkürler! # +disconnectionScreen.realmsAlphaEndedMessage=Realms şu anda kullanılamıyor. # +disconnectionScreen.disconnected=Sunucu Bağlantısı Kesildi # +disconnectionScreen.editionMismatch=Bu dünya Minecraft Education'dan kaydedildi. Yüklenemiyor. # +disconnectionScreen.editionMismatchEduToVanilla=Sunucu Minecraft Education'ı çalıştırmıyor. Bağlanma başarısız. # +disconnectionScreen.editionMismatchVanillaToEdu=Sunucu Minecraft'ın uyumsuz bir sürümünü çalıştırıyor. Bağlanma başarısız. # +disconnectionScreen.editionVersionMismatch.body=Seçtiğiniz dünya bu Minecraft Education sürümünde açılamıyor. # +disconnectionScreen.editionVersionMismatch.title=Dünya yüklenemiyor. # +disconnectionScreen.futureVersion=Oyunun yeni bir sürümü bu dünyayı kaydetti. Yüklenemiyor. # +disconnectionScreen.internalError.cantConnect=Bağlantı kurulamadı. # +disconnectionScreen.internalError.cantEdit=Bu sunucu bulunurken bir sorun oluştu. # +disconnectionScreen.internalError.cantFindEdit=Bağlantı kurulamadı. Yeni bir sunucu eklemeyi deneyin. # +disconnectionScreen.internalError.cantFindLocal=Bu dünya yüklenirken bir sorun oluştu. # +disconnectionScreen.internalError.cantFindRealm=Bu Bölge bulunurken bir sorun oluştu. # +disconnectionScreen.internalError.cantFindServer=Bu sunucu bulunurken bir sorun oluştu. # +disconnectionScreen.invalidName=Geçersiz ad! # +disconnectionScreen.invalidPlayer=Bu dünyanın çok oyunculu ayarı yalnızca arkadaşlar olarak ayarlandı. Katılmak için bu dünyanın sahibi ile arkadaş olmanız gerekir. # +disconnectionScreen.invalidIP=Geçersiz IP adresi! # +disconnectionScreen.invalidSkin=Geçersiz veya bozuk dış görünüş! # +disconnectionScreen.lockedSkin.title=Platform Kısıtlamalı Dış Görünüş! # +disconnectionScreen.lockedSkin=Kullandığınız Dış Görünüş, platformlar arası çok oyunculu oyunlarda izin verilmeyen bir içerik paketine ait. # +disconnectionScreen.multiplayerLockedSkin.title=Çok Oyunculu Kısıtlamalı Dış Görünüş! # +disconnectionScreen.multiplayerLockedSkin=Kullandığınız Dış Görünüş, çok oyunculu oyunlarda izin verilmeyen bir içerik paketine ait. # +disconnectionScreen.loggedinOtherLocation=Başka bir konumdan oturum açıldı # +disconnectionScreen.multiplayerDisabled=Dünya tek oyunculu moda ayarlandı. # +disconnectionScreen.noReason=Bağlantınız kesildi # +disconnectionScreen.noInternet=Lütfen internet bağlantınızı kontrol edip yeniden deneyin. # +disconnectionScreen.notAllowed=Bu sunucuda oynamak için davetli değilsiniz. # +disconnectionScreen.notAuthenticated=Microsoft hizmetleri için kimlik doğrulaması yapmanız gerekiyor. # +disconnectionScreen.outdatedClient=Bağlanılamadı: İstemci güncel değil! # +disconnectionScreen.outdatedServer=Bağlanılamadı: Sunucu güncel değil! # +disconnectionScreen.outdatedClientRealms=Bu Realm'da oynamaya devam etmek için oyununuzu güncelleştirmeniz gerekiyor. # +disconnectionScreen.outdatedClientRealms.title=Realms Güncelleştirildi # +disconnectionScreen.outdatedServerRealms=Oyununuz güncel, ancak bu Realm güncel değil. # +disconnectionScreen.outdatedServerRealms.title=Diğer oyuncular Realm sunucunuzda çevrimiçi olduğu için sunucunuzu şu anda güncelleyemiyoruz. Diğer oyuncuların oyundan çıkmasını sağlamak için Realm'i Yönet ekranından sunucunuzu kapatıp yeniden açabilir ve ardından Realm'inize katılarak güncelleyebilirsiniz. # +disconnectionScreen.outdatedServerRealmsNonOwner.title=Erişmeye çalıştığınız Realm farklı bir sürümde. Sorunu gidermek için Realm'ın sahibine başvurun. # +disconnectionScreen.realmsServerUpdateIncoming=Realm'ınız yakında güncelleştirilecek. Sizin de bir güncelleştirme yapmanız gerekecek. # +disconnectionScreen.realmsServerUpdateIncoming.title=Oyuncu Güncelleştirmesi Şimdi Kontrol Edilsin Mi? # +disconnectionScreen.realmsWorldUnassigned=Geliştirme seçeneklerinden sürüm atayın. # +disconnectionScreen.realmsWorldUnassigned.title=Realm Atanmamış! # +disconnectionScreen.serverFull=Vay, bu sunucu popüler! Yer açılıp açılmadığını görmek için daha sonra yeniden kontrol edin. # +disconnectionScreen.serverFull.title=Sunucu Dolu # +disconnectionScreen.crossPlayDisabled=Çapraz Oyun geçici olarak devre dışı bırakıldı! # +disconnectionScreen.crossPlayDisabled.title=Çapraz Oyun Devre Dışı # +disconnectionScreen.serverIdConflict=Dünyaya katılamazsınız. Oturum açmış olduğunuz hesap şu anda bu dünyada farklı bir cihazdan oynuyor. # +disconnectionScreen.sessionNotFound=Dünyaya bağlanılamıyor. Bu dünyaya artık katılım yapılamıyor. # +disconnectionScreen.timeout=Bağlantı zaman aşımına uğradı. # +disconnectionScreen.nowifi=Görünüşe göre ağınıza bağlanamıyorsunuz, lütfen bir Wi-Fi ağına bağlanın veya profil ayarlarından 'Mobil Veriyi Kullan'ı etkinleştirin. # +disconnectionScreen.invalidTenant=Bağlanılamıyor. Bu dünyaya erişiminiz yok. # +disconnectionScreen.resourcePack=Kaynak paketi indirirken veya uygularken bir sorunla karşılaşıldı. # +disconnectionScreen.restartClient=Bağlanılamıyor, lütfen istemcinizi yeniden başlatın. # +disconnectionScreen.badPacket=Sunucu hatalı bir paket gönderdi. # +disconnectionScreen.realmsDisabled=Bölgeler devre dışı. # +disconnectionScreen.realmsDisabledBeta=Realms beta için devre dışı bırakıldı. # +disconnectionScreen.incompatiblePack=Dünyaya katılamıyorsun çünkü şu uyumsuz paketlerin var: %s # +disconnectionScreen.incompatiblePack.memory=Cihazınızın şu paketler için yeterli belleği olmaması nedeniyle dünyaya katılamıyorsunuz: %s # +disconnectionScreen.incompatiblePack.graphics.raytracing=Dünyaya katılamıyorsun çünkü cihazın ışın izlemeyi desteklemek için uyumlu donanıma sahip değil # +disconnectionScreen.worldCorruption.message=Dünyayı yeniden açmayı veya önceki bir yedekten geri yüklemeyi deneyin # +disconnectionScreen.worldCorruption=Dünya bozulduğu için bağlantı kesildi # +disconnectionScreen.hostSuspended=Sunucuya ulaşılamadığı için bağlantı kesildi # +disconnectionScreen.invalidLevel=Geçersiz Seviye! # +disconnectionScreen.invalidOverworldDimensionHeights=Sunucu, dış dünya boyutu için geçersiz yükseklik değerleri sağladı # +disconnectionScreen.editor.mismatchVanillaWorld=Bu dünya, Düzenleyici Modunda değil. Yüklenemez. # +disconnectionScreen.editor.mismatchEditorWorld=Bu dünya, Düzenleyici Modunda. Yüklenemez. # +disconnectionScreen.editor.mismatchEditorToVanilla=Sunucu Düzenleyici Modu'nda değil. Bağlanılamadı. # +disconnectionScreen.editor.mismatchVanillaToEditor=Sunucu, Düzenleyici Modunda. Bağlanılamadı. # +disconnectionScreen.clientsideGenerationDesync=Sunucu ve İstemci, "İstemci Tarafı Oluşturma" özellik değiştirme için ayarlanmış farklı değerlere sahip # +disconnectionScreen.editor.cannotUseRayTracing=Işın İzleme etkin kaynak paketleri henüz Editör projeleriyle uyumlu değildir. # +disconnectionScreen.unexpectedPacket=İşlenemeyen beklenmedik bir paket türü nedeniyle bağlantı kesildi. Bunun nedeni, ağ düzeyinde bir sürüm uyuşmazlığı veya bozulması olabilir. # + +storageSpaceWarningScreen.frontend=Veri depolama alanınız dolmak üzere! Ek depolama alanı açana kadar Minecraft bu özelliğe erişiminizi kısıtladı. # +storageSpaceWarningScreen.lowduringgameplay=Cihazında Minecraft'ın dünyaları ve ayarları bu cihaza kaydetmek için kullanabileceği alan neredeyse bitti. Yeni öğeleri kaydetmeye devam edebilmek için ihtiyaç duymadığın öğeleri silmek istemez misin? # +storageSpaceWarningScreen.fullduringgameplay=Veri depolama alanınız doldu ve Minecraft ilerlemenizi kaydedemiyor! Minecraft, depolama alanı açmanız için sizi Ana Menü'ye döndürecek. # + +edu.signin_screen.viewTerms=Koşulları Görüntüle # + +edu.play_screen.view_worlds=DÜNYALARIMI GÖRÜNTÜLE # +edu.play_screen.view_library=KİTAPLIĞI GÖRÜNTÜLE # +edu.play_screen.create_new=YENİ OLUŞTUR # +edu.play_screen.join_world=DÜNYAYA KATIL # +edu.play_screen.import=İÇERİ AKTAR # +edu.play_screen.new=YENİ # +edu.play_screen.guided_create=REHBERLİ OLUŞTURMA # +edu.play_screen.traditional=GELENEKSEL # +edu.play_screen.from_template=ŞABLONLAR # + +edu.worlds_screen.title=Dünyalarım # +edu.worlds_screen.new_world=Yeni Dünya # +edu.worlds_screen.new=YENİ # +edu.worlds_screen.templates=ŞABLONLAR # +edu.worlds_screen.guided_create=REHBERLİ OLUŞTURMA # +edu.worlds_screen.traditional=GELENEKSEL # +edu.worlds_screen.search_placeholder=Ara # +edu.worlds_screen.play=OYNA # +edu.worlds_screen.host=SUNUCU # +edu.worlds_screen.settings=AYARLAR # +edu.worlds_screen.manage=YÖNET # +edu.worlds_screen.back=GERİ # +edu.worlds_screen.copy=KOPYALA # +edu.worlds_screen.export=DIŞARI AKTAR # +edu.worlds_screen.share=PAYLAŞ # +edu.worlds_screen.delete=SİL # +edu.worlds_screen.courses_title=Derslerim # + +edu.templates.title=Şablonlarım # +edu.templates.local_header=ŞABLONLARIM: %1 # +edu.templates.featured_header=ÖNE ÇIKAN ŞABLONLAR # +edu.templates.view_more=Daha Fazla Şablon Görüntüle # +edu.templates.search_placeholder=Ara # +edu.templates.created_by=%1 tarafından # +edu.templates.quick_play=OYNA # +edu.templates.host=SUNUCU # +edu.templates.create_new=YENİ OLUŞTUR # + +edu.pause.multiplayer.disabled=Bu derste çok oyunculu oyun kullanılamıyor. # + +effect.badOmen=Kötü Kehanet # +effect.villageHero=Köyün Kahramanı # + +enchantment.arrowDamage=Güç # +enchantment.arrowFire=Alev # +enchantment.arrowInfinite=Sonsuzluk # +enchantment.arrowKnockback=Vuruş # +enchantment.crossbowMultishot=Çoklu Atış # +enchantment.crossbowPiercing=Delme # +enchantment.crossbowQuickCharge=Hızlı Doldurma # +enchantment.curse.binding=Bağlama Laneti # +enchantment.curse.vanishing=Yok Etme Laneti # +enchantment.damage.all=Keskinlik # +enchantment.damage.arthropods=Eklembacaklıların Kıyameti # +enchantment.damage.undead=Çarp # +enchantment.digging=Verimlilik # +enchantment.durability=Kırılmazlık # +enchantment.fire=Ateş Boyutu # +enchantment.fishingSpeed=Ayartma # +enchantment.frostwalker=Ayazda Yürüyen # +enchantment.knockback=Geri Tepme # +enchantment.level.1=I # +enchantment.level.10=X # +enchantment.level.2=II # +enchantment.level.3=III # +enchantment.level.4=IV # +enchantment.level.5=V # +enchantment.level.6=VI # +enchantment.level.7=VII # +enchantment.level.8=VIII # +enchantment.level.9=IX # +enchantment.lootBonus=Yağma # +enchantment.lootBonusDigger=Servet # +enchantment.lootBonusFishing=Deniz Şansı # +enchantment.mending=Tamir # +enchantment.oxygen=Solunum # +enchantment.protect.all=Koruma # +enchantment.protect.explosion=Patlama Koruması # +enchantment.protect.fall=Yumuşak Düşüş # +enchantment.protect.fire=Ateş Koruması # +enchantment.protect.projectile=Atılan Cisim Koruması # +enchantment.soul_speed=Ruh Hızı # +enchantment.swift_sneak=Çevik ve Sinsi # +enchantment.thorns=Dikenler # +enchantment.untouching=İpeksi Dokunuş # +enchantment.waterWalker=Derin Koşucu # +enchantment.waterWorker=Suya Yatkınlık # +enchantment.tridentChanneling=Yönlendirme # +enchantment.tridentLoyalty=Sadakat # +enchantment.tridentRiptide=Girdap # +enchantment.tridentImpaling=Delip Geçme # + +entity.area_effect_cloud.name=Alan Etki Bulutu # +entity.armor_stand.name=Zırh Askısı # +entity.arrow.name=Ok # +entity.bat.name=Yarasa # +entity.bee.name=Arı # +entity.blaze.name=Blaze # +entity.boat.name=Tekne # +entity.cat.name=Kedi # +entity.cave_spider.name=Mağara Örümceği # +entity.chicken.name=Tavuk # +entity.cow.name=İnek # +entity.creeper.name=Creeper # +entity.dolphin.name=Yunus # +entity.goat.name=Keçi # +entity.panda.name=Panda # +entity.donkey.name=Eşek # +entity.dragon_fireball.name=Ejderha Ateş Topu # +entity.drowned.name=Boğulmuş # +entity.egg.name=Yumurta # +entity.elder_guardian.name=Yaşlı Muhafız # +entity.ender_crystal.name=Ender Kristali # +entity.ender_dragon.name=Ender Ejderhası # +entity.enderman.name=Enderman # +entity.endermite.name=Endermite # +entity.ender_pearl.name=Ender İncisi # +entity.evocation_illager.name=Uyandırıcı # +entity.evocation_fang.name=Uyandırıcı Zehirli Dişi # +entity.eye_of_ender_signal.name=Ender Gözü # +entity.falling_block.name=Düşen Blok # +entity.fireball.name=Ateş Topu # +entity.fireworks_rocket.name=Havai Fişek Roketi # +entity.fishing_hook.name=Olta # +entity.fish.clownfish.name=Palyaço Balığı # +entity.fox.name=Tilki # +entity.cod.name=Morina # +entity.pufferfish.name=Kirpi Balığı # +entity.salmon.name=Somon # +entity.tropicalfish.name=Tropik Balık # +entity.axolotl.name=Aksolotl # +entity.ghast.name=Ghast # +entity.glow_squid.name=Parlayan Mürekkep Balığı # +entity.piglin_brute.name=Vahşi Piglin # +entity.guardian.name=Muhafız # +entity.hoglin.name=Hoglin # +entity.horse.name=At # +entity.husk.name=Kabuk # +entity.ravager.name=Çapulcu # +entity.iron_golem.name=Demir Golem # +entity.item.name=Eşya # +entity.leash_knot.name=Kayış Düğümü # +entity.lightning_bolt.name=Şimşek # +entity.lingering_potion.name=Uzun Süreli İksir # +entity.llama.name=Lama # +entity.trader_llama.name=Tüccar Lama # +entity.llama_spit.name=Lama Tükürüğü # +entity.magma_cube.name=Magma Küpü # +entity.minecart.name=Maden arabası # +entity.chest_minecart.name=Sandıklı Maden arabası # +entity.command_block_minecart.name=Komut Bloklu Maden Arabası # +entity.furnace_minecart.name=Ocaklı Maden Arabası # +entity.hopper_minecart.name=Hunili Maden arabası # +entity.tnt_minecart.name=TNT'li Maden arabası # +entity.mule.name=Katır # +entity.mooshroom.name=Mooshroom # +entity.moving_block.name=Hareketli Blok # +entity.ocelot.name=Vahşi Kedi # +entity.painting.name=Tuval # +entity.parrot.name=Papağan # +entity.phantom.name=Fantom # +entity.pig.name=Domuz # +entity.piglin.name=Piglin # +entity.pillager.name=Yağmacı # +entity.polar_bear.name=Kutup Ayısı # +entity.rabbit.name=Tavşan # +entity.sheep.name=Koyun # +entity.shulker.name=Shulker # +entity.shulker_bullet.name=Shulker Mermisi # +entity.silverfish.name=Gümüşbalığı # +entity.skeleton.name=İskelet # +entity.skeleton_horse.name=İskelet At # +entity.stray.name=Avare # +entity.slime.name=Balçık # +entity.small_fireball.name=Küçük Ateş Topu # +entity.sniffer.name=Koklayıcı # +entity.snowball.name=Kartopu # +entity.snow_golem.name=Kardan Golem # +entity.spider.name=Örümcek # +entity.splash_potion.name=İksir # +entity.squid.name=Mürekkep Balığı # +entity.strider.name=Yolgezer # +entity.tnt.name=TNT Bloku # +entity.thrown_trident.name=Üç Uçlu Mızrak # +entity.tripod_camera.name=Tripod Kamera # +entity.turtle.name=Kaplumbağa # +entity.unknown.name=Bilinmeyen # +entity.vex.name=Sinirbozan # +entity.villager.name=Köylü # +entity.villager.armor=Zırhçı # +entity.villager.butcher=Kasap # +entity.villager.cartographer=Haritacı # +entity.villager.cleric=Papaz # +entity.villager.farmer=Çiftçi # +entity.villager.fisherman=Balıkçı # +entity.villager.fletcher=Ok Satıcısı # +entity.villager.leather=Deri İşçisi # +entity.villager.librarian=Kütüphaneci # +entity.villager.shepherd=Çoban # +entity.villager.tool=Alet Yapımcısı # +entity.villager.weapon=Silâhtar # +entity.villager.mason=Taş Ustası # +entity.villager.unskilled=Vasıfsız Köylü # +entity.villager_v2.name=Köylü # +entity.vindicator.name=Baltalı Köylü # +entity.wandering_trader.name=Gezgin Tüccar # +entity.witch.name=Cadı # +entity.wither.name=Wither # +entity.wither_skeleton.name=Wither İskelet # +entity.wither_skull.name=Wither Kafatası # +entity.wither_skull_dangerous.name=Wither Kafatası # +entity.wolf.name=Kurt # +entity.xp_orb.name=Tecrübe Küresi # +entity.xp_bottle.name=Büyü Şişesi # +entity.zoglin.name=Zoglin # +entity.zombie.name=Zombi # +entity.zombie_horse.name=Zombi At # +entity.zombie_pigman.name=Zombi Piglin # +entity.zombie_villager.name=Zombi Köylü # +entity.zombie_villager_v2.name=Zombi Köylü # + +exports.share.file=%s paylaş # +exports.suspendWarning.client.content=Uyarı: Devam ederseniz bu çok oyunculu oturum ile bağlantınız kesilecek. # +exports.suspendWarning.host.content=Uyarı: Devam ederseniz tüm oyuncular için çok oyunculu oturum sona erecek. # +exports.suspendWarning.title=Uyarı # +exports.fileError.title=Dosyanız kaydedilemiyor # +exports.fileError.body=Disk dolu veya yazmaya karşı korumalı olabilir ya da dosya kullanımda olabilir. Lütfen dosyanın açık olmadığından emin olup tekrar deneyin. # + +addExternalServerScreen.addServer=Sunucu ekle # +addExternalServerScreen.nameTextBoxLabel=Sunucu Adı # +addExternalServerScreen.namePlaceholder=Lütfen sunucu adını girin # +addExternalServerScreen.ipTextBoxLabel=Sunucu Adresi # +addExternalServerScreen.portTextBoxLabel=Bağlantı Noktası # +addExternalServerScreen.ipPlaceholder=Lütfen IP veya Adres girin # +addExternalServerScreen.alreadyAdded=Bu sunucu zaten eklendi # +addExternalServerScreen.saveButtonLabel=Kaydet # +addExternalServerScreen.playButtonLabel=Oyna # +addExternalServerScreen.removeButtonLabel=Kaldır # +addExternalServerScreen.removeConfirmation=Bu sunucuyu kaldırmak istediğinizden emin misiniz? # +addExternalServerScreen.addTitle=Harici Sunucu ekle # +addExternalServerScreen.editTitle=Harici Sunucuyu düzenle # + +feature.end_city=End Şehri # +feature.fortress=Nether Kalesi # +feature.mansion=Orman Malikanesi # +feature.mineshaft=Maden kuyusu # +feature.missingno=Bilinmeyen Özellik # +feature.monument=Okyanus Anıtı # +feature.stronghold=Kale # +feature.temple=Tapınak # +feature.village=Köy # +feature.shipwreck=Gemi Enkazı # +feature.buried_treasure=Gömülü Hazine # +feature.ruins=Okyanus Harabeleri # +feature.pillager_outpost=Yağmacı Karakolu # +feature.bastion_remnant=Tabya Kalıntısı # +feature.ruined_portal=Yıkılmış Geçit # + +feed.like=Beğen # +feed.manage_feed=Haber akışını yönet # +feed.comment=Yorum yap # +feed.reported_label=Raporlar # +feed.ignore=Yok say # +feed.nrreport=%d rapor # +feed.nrreports=%d rapor # +feed.newPost=Yeni # +feed.daysAgo=%dg önce # +feed.hoursAgo=%ds önce # +feed.minutesAgo=%dd önce # +feed.now=Şimdi # +feed.whatup=Ne yapmak istiyorsun? # +feed.upload=Ekran görüntünüz karşıya yükleniyor... # +feed.manage=Haber Akışını Yönet # +feed.share=Paylaş # +feed.addScreenshot=Ekran Görüntüsü Ekle # +feed.comments=Yorumlar # +feed.edit=Düzenle # +feed.screenshots=Ekran Görüntüleri # +feed.return=Menü # +feed.goToFeed=Haber Akışı # +feed.cancel=İptal # +feed.previous=Geri # +feed.next=İleri # +feed.delete=Sil # +feed.deleted=Eşya silindi # +feed.report_xbox=Xbox Yaptırımı'na Bildir # +feed.report_club=Kulübe Bildir # +feed.clubdescription=Bölge Açıklaması # +feed.no_feed_item_content=Bölgenizdeki ekran görüntüleri ve tartışmalar burada görünecek. Başlamak için "Yeni gönderi" düğmesine basın # +feed.no_reported_item_content=Bildirilen eşya yok # +feed.no_screenshot=Ekran görüntünüz yok # +feed.reportToastMessage=Eşya bildirildi # +feed.forbidden=Zaman tünelinde yayınlama yetkisi yok # +feed.failedToPost=Gönderme başarılı # +feed.failedToPostDescription=Ekran görüntüsü geçersiz # +feed.uppload_started=Ekran görüntüsü karşıya yükleniyor # +feed.uppload_success=Ekran görüntüsü karşıya yüklendi # +feed.connected=Her Bölge, Microsoft Hesabınızla bir Kulübe bağlıdır. # +feed.unviewedPost=Yeni # + +comment.like=%d beğenme ### 1 like +comment.likes=%d beğenme ### 0 or 2+ likes +comment.comment=%d yorum ### 1 comment +comment.comments=%d yorum ### 0 or 2+ comments +comment.likes_and_comments=%1 ve %2 ### comment.like(s) will be inserted at %1 and comment.comment(s) at %2 +comment.commentplaceholder=Yorum... # + +furnaceScreen.fuel=Yakıt # +furnaceScreen.header=Ocak # +furnaceScreen.input=Girdi # +furnaceScreen.result=Sonuç # + +gameArgument.featureUnsupported=Bu özellik bu Minecraft sürümünde desteklenmiyor # + +gameMode.adventure=Macera Modu # +gameMode.changed=Oyun modunuz %s olarak güncellendi # +gameMode.creative=Yaratıcı Modu # +gameMode.hardcore=Zorlu Mod! # +gameMode.spectator=İzleyici Modu # +gameMode.survival=Hayatta Kalma Modu # + +gameTip.cameraMovement.mouse=Çevreye bakmak için :light_mouse_button: düğmesini hareket ettirin. # +gameTip.cameraMovement.touch=Çevreye bakmak için ekrana dokunup sürükleyin. # +gameTip.cameraMovement.controller=Çevreye bakmak için :tip_right_stick: düğmesini hareket ettirin. # +gameTip.playerMovement.keyboard=Hareket etmek için :_input_key.forward:, :_input_key.left:, :_input_key.back: veya :_input_key.right: düğmesine basın. # +gameTip.playerMovement.touch=Hareket etmek için :tip_virtual_joystick: düğmesini hareket ettir. # +gameTip.playerMovement.touch.classic=Hareket etmek için :tip_touch_forward: :tip_touch_left: :tip_touch_back: :tip_touch_right: düğmelerine dokun. # +gameTip.playerMovement.controller=Gezinmek için :tip_left_stick: çubuğunu oynatın. # +gameTip.jumpMovement.keyboard=Zıplamak için :_input_key.jump: düğmesine basın. # +gameTip.jumpMovement.touch=Atlamak için :tip_virtual_button_jump: düğmesine dokun. # +gameTip.jumpMovement.touch.classic=Zıplamak için :tip_touch_jump: düğmesine dokun. # +gameTip.jumpMovement.controller=Zıplamak için :_input_key.jump: düğmesine basın. # +gameTip.jumpForward.keyboard=İleri zıplamak için :_input_key.forward: ve :_input_key.jump: düğmelerine basın. # +gameTip.jumpForward.touch=İleri zıplamak için :tip_virtual_joystick: düğmesini basılı tut ve :tip_virtual_button_jump: düğmesine dokun. # +gameTip.jumpForward.touch.classic=İleri zıplamak için :tip_touch_forward: düğmesini basılı tut ve :tip_touch_jump: düğmesine dokun. # +gameTip.jumpForward.controller=İleri zıplamak için :tip_left_stick: çubuğunu yukarı iterken :_input_key.jump: tuşuna basın. # +gameTip.findTree=Odun toplamak için bir ağaca vur. # +gameTip.breakWood.mouse=Odun kırmak için bir ağacın üzerinde :_input_key.attack: düğmesini basılı tut. # +gameTip.breakWood.touch=Odun kırmak için bir ağacın üzerinde basılı tut. # +gameTip.breakWood.touch.crosshair.withactionbuttons=Odun kırmak için bir ağacın üzerinde :tip_virtual_button_action_attack_or_destroy: düğmesine dokun ve basılı tut. # +gameTip.breakWood.touch.crosshair.withoutactionbuttons=Odun kırmak için :tip_crosshair: ile ağaca nişan al ve ekrana dokunup basılı tut. # +gameTip.breakWood.controller=Odun kırmak için bir ağacın üzerinde :_input_key.attack: düğmesini basılı tut. # +gameTip.openInventory.keyboard=Envanterinizi açmak için :_input_key.inventory: tuşuna basın. # +gameTip.openInventory.touch=Envanterinizi açmak için :tip_touch_inventory: düğmesine dokunun. # +gameTip.openInventory.controller=Envanterinizi açmak için :_input_key.inventory: tuşuna basın. # +gameTip.selectWoodForMakePlank.keyboard=Odun seçmek için :light_mouse_left_button: düğmesine basın. # +gameTip.selectWoodForMakePlank.touch=Odun seçmek için dokunun. # +gameTip.selectWoodForMakePlank.controller=Odun seçmek için :tip_left_stick: ile :_gamepad_face_button_down: düğmesini kullanın. # +gameTip.selectGridForMakePlank.keyboard=Odunu eşya yapma karesine eklemek için :light_mouse_left_button:. # +gameTip.selectGridForMakePlank.touch=Odunu eşya yapma karesine eklemek için dokun. # +gameTip.selectGridForMakePlank.controller=Odunu eşya yapma karesine eklemek için :tip_left_stick: ve :_gamepad_face_button_down: düğmesini kullan. # +gameTip.selectOutputSlot.keyboard=Eşya yapmak için çıktı bölmesinde :light_mouse_left_button: düğmesine basın. # +gameTip.selectOutputSlot.touch=Eşya yapmak için çıktı bölmesine dokunun. # +gameTip.selectOutputSlot.controller=Eşya yapmak için çıktı bölmesinde :_gamepad_face_button_down: düğmesine basın. # +gameTip.selectHotBar.keyboard=Envanterinize eklemek için açık bir yuvada :light_mouse_left_button: düğmesine basın. # +gameTip.selectHotBar.touch=Envanterinize eklemek için açık bir yuvaya dokunun. # +gameTip.selectHotBar.controller=Envanterinize eklemek için altındaki açık bir yuvada :_gamepad_face_button_down: düğmesine basın. # +gameTip.open.recipe.keyboard=Tarif kitabını açmak için burada :light_mouse_left_button: düğmesine basın. # +gameTip.open.recipe.touch=Arama sekmesini açmak için buraya dokunun. # +gameTip.open.recipe.controller=Tarif kitabını açmak için :tip_left_trigger: tuşuna basın. # +gameTip.craftTable.keyboard=Eşya yapma masası tarifini seçmek için burada :light_mouse_left_button: düğmesine basın. # +gameTip.craftTable.touch=Eşya yapma masası tarifini seçmek için buraya dokunun. # +gameTip.craftTable.controller=Eşya yapma masası tarifini seçmek için :tip_left_stick: çubuğunu kullanın. # +gameTip.outputSlotCraftTable.controller=Eşya yapma masası yapmak için :_gamepad_face_button_down: düğmesine basın. # +gameTip.selectHotBar.craftTable=Eşya yapma masasını kullanmak için sık kullanılanlar çubuğuna yerleştirin. # +gameTip.closeInventory.keyboard=Envanteri kapatmak için burada :_input_key.inventory: tuşuna veya :light_mouse_left_button: düğmesine basın. # +gameTip.closeInventory.touch=Envanteri kapatmak için buraya dokunun. # +gameTip.closeInventory.controller=Envanteri kapatmak için :_gamepad_face_button_right: düğmesine basın. # +gameTip.needMoreMaterials=Tahta Kazma yapmak için 2 Odun gerekiyor. # +gameTip.selectItemInHotBar.keyboard=Eşya seçmek için :light_mouse_middle_button: düğmesini veya sayı tuşlarını kullanın. # +gameTip.selectItemInHotBar.touch=Eşya seçmek için sık kullanılanlar çubuğuna dokunun. # +gameTip.selectItemInHotBar.controller=Sık kullanılan eşyaları seçmek için :_input_key.cycleItemLeft: ve :_input_key.cycleItemRight: tuşlarını kullanın. # +gameTip.placeCraftTable.keyboard=Eşya yapma masası yerleştirmek için yerde :_input_key.use:. # +gameTip.placeCraftTable.touch=Eşya yapma masası yerleştirmek için yere dokun. # +gameTip.placeCraftTable.touch.crosshair.withactionbuttons=Eşya yapma masasını yere koymak için :tip_crosshair: ile nişan al ve :tip_virtual_button_action_build_or_use: düğmesine dokun. # +gameTip.placeCraftTable.touch.crosshair.withoutactionbuttons=Eşya yapma masasını yere koymak için :tip_crosshair: ile nişan al ve ekrana dokun. # +gameTip.placeCraftTable.controller=Eşya yapma masası yerleştirmek için :_input_key.use: tuşuna bas. # +gameTip.useCraftTable.keyboard=Kullanmak için eşya yapma masasında :_input_key.use:. # +gameTip.useCraftTable.touch=Kullanmak için eşya yapma masasına dokun. # +gameTip.useCraftTable.touch.crosshair.withactionbuttons=Eşya yapma masasına :tip_crosshair: ile nişan al ve kullanmak için :tip_virtual_button_action_build_or_use: düğmesine dokun. # +gameTip.useCraftTable.touch.crosshair.withoutactionbuttons=:tip_crosshair: ile eşya yapma masasına nişan al ve kullanmak için ekrana dokun. # +gameTip.useCraftTable.controller=Kullanmak için eşya yapma masasında :_input_key.use: tuşuna bas. # +gameTip.needPlanksAndSticks=3 kalas ve 2 çubuk yap. # +gametip.openSearchTab.keyboard=Arama sekmesini açmak için burada :light_mouse_left_button: düğmesine basın. # +gametip.openSearchTab.touch=Arama sekmesini açmak için buraya dokunun. # +gametip.openSearchTab.controller=Arama sekmesini açmak için burada :_gamepad_face_button_down: düğmesine basın. # +gameTip.selectWoodenPickaxe=Taş ve kömür çıkarmak için bir tahta kazma yap. # +gameTip.outputSlot.wooden.pickaxe.keyboard=Tahta kazma yapmak için çıktı bölmesinde :light_mouse_left_button: düğmesine basın. # +gameTip.outputSlot.wooden.pickaxe.touch=Tahta kazma yapmak için çıktı bölmesine dokun. # +gameTip.outputSlot.wooden.pickaxe.controller=Tahta kazma yapmak için :_gamepad_face_button_down: düğmesine basın. # +gameTip.selectHotBar.wooden.pickaxe=Kazmayı kullanmak için sık kullanılanlar çubuğuna yerleştir. # +gameTip.hintsDone=Artık özgürsün! Gece hayatta kalmak için araştır, eşya yap, yiyecek ve barınak bul! İyi eğlenceler! # + +generator.amplified=GÜÇLENDİRİLMİŞ # +generator.amplified.info=Dikkat: Yalnızca eğlence amaçlıdır, güçlü bir bilgisayar gerektirir # +generator.customized=Özelleştirilmiş # +generator.debug_all_block_states=Hata Ayıklama Modu # +generator.default=Varsayılan # +generator.flat=Düz # +generator.infinite=Sonsuz # +generator.largeBiomes=Geniş Biyomlar # +generator.nether=Nether # +generator.old=Eski # +generator.void=Boşluk # + +globalPauseScreen.message=Oyun durduruldu # +globalPauseScreen.quit=Çık # + +gui.accept=Kabul et # +gui.achievements=Başarılar # +gui.all=Hepsi # +gui.back=Geri # +gui.cancel=İptal # +gui.clear=Temizle # +gui.close=Kapat # +gui.confirm=Kabul et # +gui.confirmAndPlay=Onayla ve Hemen Oyna # +gui.custom=Özel # +gui.default=Varsayılan # +gui.decline=Reddet # +gui.delete=Sil # +gui.deleteWorldLong=Dünyayı Sil # +gui.done=Bitti # +gui.down=Aşağı # +gui.edit=Düzenle # +gui.error=Hata # +gui.exit=Çıkış yap # +gui.exportWorld=Dışarı Aktar # +gui.exportWorldLong=Dün. Dışa Aktar # +gui.exportTemplate=Şablonu Gönder # +gui.templateMinVersion=Şablon Minimum Sürümü # +gui.templateLocPickerTitle=Yerelleştirme klasöründeki languages.json dosyasına göz atın # +gui.templateLocPickerButton=Yerelleştirme Seç # +gui.templateIconPickerTitle=Dünya simgesine göz atın # +gui.templateIconPickerDesc=Minecraft Simgesi # +gui.templateIconPickerButton=Dünya simgesi seç # +gui.pickLoc.successMessage=Yerelleştirme kopyalandı # +gui.pickLoc.failedMessage=Hata: Seçilen dosya languages.json değildi # +gui.pickIcon.successMessage=Dünya simgesi kopyalandı # +gui.pickIcon.failedMessage=Hata: Geçersiz dosya biçimi # +gui.previous=Geri # +gui.copyWorld=Dünyayı Kopyala # +gui.copyWorld.failedTitle=Bir hata oluştu # +gui.copyWorld.failedMessage=Cihazınızda yeterli kullanılabilir depolama alanı olmadığı için bu dünyayı kopyalayamazsınız. Biraz yer açıp yeniden deneyin. # +gui.goBack=Geri Git # +gui.import=İçeri Aktar # +gui.importWorld=İçeri Aktar # +gui.importRetailWorld.title=Dünya İçeri Aktarılsın Mı? # +gui.importRetailWorld.text.1=Bu dünyayı Beta'da kullanabilmen için dünyanın içeri aktarılması gerekiyor. # +gui.importRetailWorld.text.2=Dünyayı içeri aktarmak bir kopya oluşturur ve orijinal dünyayı etkilemez. # +gui.importRetailWorld.text.3=Bu dünyanın bir Beta kopyasını oluşturmak ister misin? # +gui.importRetailWorld.failedMessage=Dünyan içeri aktarılamadı. # +gui.minecraftWorld=Minecraft Dünyası # +gui.minecraftBundle=Minecraft Paket Satış # +gui.login=Oturum Aç # +gui.logout=Çıkış Yap # +gui.next=İleri # +gui.no=Hayır # +gui.none=Yok # +gui.ok=Tamam # +gui.store=Mağazaya Bak # +gui.continue=Devam Et # +gui.pickWorld=Minecraft Dünyasına göz at # +gui.retry=Yeniden Dene # +gui.select=Seç # +gui.skip=Atla # +gui.stats=İstatistikler # +gui.tab=Sekme # +gui.toMenu=Başlık ekranına geri dön # +gui.tryAgain=Tekrar Dene # +gui.up=Yukarı # +gui.warning.exitGameWarning=Minecraft'tan çıkmak istiyor musunuz? # +gui.worldTemplate=Minecraft Dünya Şablonu # +gui.yes=Evet # +gui.feedbackYes=Geri Bildirim web sitesine git # +gui.resourcepacks=Kaynak Paketleri... # +gui.submit=Gönder # +gui.submitRating=Değerlendirme Gönderin # +gui.submitFeedback.button.text=Geri Bildirim Gönderin # +gui.submitFeedback.text=Oluşturucuya Geri Bildirim Gönderin # +gui.submitFeedback.body.text=Geri bildirimlerinizi yazın ve doğrudan oluşturucuya gönderin. Mesajınız Market'te paylaşılmayacak ve oluşturucu yanıt veremeyecektir. # +gui.submitFeedback.placeHolder.text=Neleri sevdiniz? Neler daha iyi olabilirdi? # +gui.submitFeedback.success=İncelemenizi paylaştığınız için teşekkür ederiz! # +gui.submitFeedback.failure.status.unprocessableEntity=Geri bildirim vermeye çalıştığınız bu öğeye sahip değilsiniz. (Hata Kodu: %d) # +gui.submitFeedback.failure.status.tooManyRequests=Eyvah! Çok fazla değerlendirme yaptınız, lütfen daha sonra tekrar deneyin. (Hata Kodu: %d) # +gui.submitFeedback.failure.status.other=İncelemeniz şu anda gönderilemiyor, lütfen daha sonra tekrar deneyin. (Hata Kodu: %d) # +gui.playOffline=Çevrimdışı Oyna # +gui.signIn=Oturum Aç # +gui.genericNetworkError=Bir sorun oluştu. İnternet bağlantınızı kontrol etmeyi deneyin. # +gui.hide=Gizle # +gui.editor.minecraftProject=Minecraft Projesi # +gui.editor.exportProject=Projeyi Dışa Aktar # +gui.editor.copyProject=Projeyi Kopyala # +gui.editor.copyProject.failedMessage=Bu projenin bir kopyasını oluşturamadık. Bunun nedeni depolama alanının yetersiz olması veya başka bir sorun olabilir. Daha fazla bilgi için https://aka.ms/MCStorage adresine bak. # + +gui.edu.exitGameWarningCaption=Minecraft Education ### Use Minecraft 教育版 in zh_CN translation +gui.edu.exitGameWarningMessage=Minecraft Educationinden Çıkın? ### Use 离开 Minecraft 教育版? in zh_CN translation + +updateScreen.update=Güncelle # +updateScreen.updateRequired=Güncelleme Gerekli # +updateScreen.title=Sürüm Eski # +updateScreen.body=Tüm yeni özelliklere erişmek, arkadaşlarınızla çevrimiçi oynamak veya Market'teki yenilikleri görmek için en son sürüme güncelleyin. # +updateScreen.commerceNotSupported.title=Market'e Erişilemiyor # +updateScreen.commerceNotSupported.body=Bu Minecraft sürümü artık Minecraft Market'e erişemiyor. Market erişimini yeniden kazanmak için en son sürüme güncelle. # +updateScreen.packs.updateRequired=Lütfen Minecraft Market'ten satın aldığın paketi indirmek için en son sürüme güncelleme yap. # +updateScreen.patchVersion=%s Sürümü Yama Notları: # + +hostOption.codeBuilder=Kod Oluşturucu # +hostOption.setWorldSpawn=Dünya Doğum Yerini Ayarla # +hostOption.teleport=Işınla # +hostOption.teleport.who=Kimi # +hostOption.teleport.where=Nereye # +hostOption.time=Saat # +hostOption.time.day=Gündüz # +hostOption.time.midnight=Gece yarısı # +hostOption.time.noon=Öğlen # +hostOption.time.night=Gece # +hostOption.time.sunrise=Gün Doğumu # +hostOption.time.sunset=Gün Batımı # +hostOption.weather=Hava durumu # +hostOption.weather.clear=Açık # +hostOption.weather.rain=Yağmur # +hostOption.weather.thunderstorm=Gök Gürültülü Fırtına # + +howtoplay.next=İleri # +howtoplay.previous=Geri # + +howtoplay.category.basics=Temel Bilgiler # +howtoplay.category.crafting=Eşya Yapma # +howtoplay.category.education=Eğitim # +howtoplay.category.engineering=Mühendislik # +howtoplay.category.enhancedPlay=Gelişmiş Oyun # +howtoplay.category.firstDay=İlk Gün # +howtoplay.category.optionsAndCheats=Seçenekler ve Hileler # +howtoplay.category.play=Oyna # +howtoplay.category.theEnd=The End # + +howtoplay.adventureMode=Macera Modu # +howtoplay.adventureMode.title=Nasıl Oynanır: Macera Modu # +howtoplay.adventureMode.text.1=Macera Modu, dünya inşa edenlere yönelik bir oyun modudur. Macera Modu'nda oyuncular, blokları yerleştirmek veya kırmak için özel araçlar kullanmalıdır. # +howtoplay.adventureMode.text.2=Özel araçları almak için, Yaratıcı Modu'ndayken canplace veya candestroy parametreleri ile /give komutunu kullanmanız gerekir. # + +howtoplay.anvil=Örs # +howtoplay.anvil.title=Nasıl Oynanır: Örs # +howtoplay.anvil.text.1=Tecrübe Seviyeleri, Örs ile malzemeleri onarmak, büyülemek veya yeniden adlandırmak için kullanılabilir. # +howtoplay.anvil.header.1=Büyüleri Yeniden Adlandırma ve Uygulama # +howtoplay.anvil.text.2=Örs üzerinde tüm malzemeler yeniden adlandırılabilir, ancak yalnızca dayanıklılığı olan malzemeler onarılabilir veya Kitaplar ile büyülü hale getirilebilir. # +howtoplay.anvil.header.2=Onarma # +howtoplay.anvil.text.3=Bir malzeme soldaki giriş yuvalarından birine yerleştirilerek onarılabilir. Malzeme, Demir Kılıç için Demir Külçesi gibi bazı ham maddeleriyle birlikte veya aynı türdeki başka bir malzemeyle birleştirilerek yuvaya yerleştirilebilir. # +howtoplay.anvil.text.4=Malzeme birleştirme işlemi bir Örs ile yapıldığında daha verimli olur. # +howtoplay.anvil.text.5=Her kullanımda Örs hasar görebilir ve yeterli miktarda kullanıldıktan sonra yok edilir. # + +howtoplay.armor=Zırh # +howtoplay.armor.title=Nasıl Oynanır: Zırh # +howtoplay.armor.text.1=Zırh giyerek kendinizi gelecek hasarlardan koruyabilirsiniz. Zırh seviyeniz Baş Üstü Ekranında :armor: ile gösterilir ve seviye yükseldikçe daha az hasar görürsünüz. # +howtoplay.armor.header.1=Eşya Yapma # +howtoplay.armor.text.2=Zırh; Deri, Demir, Altın veya Elmastan yapılabilir. Zincirli Zırh, köylü ticareti ile elde edilebilir ve zombiler ile iskeletlerden yağmalanabilir. # +howtoplay.armor.text.3=Envanterinizi açıp Zırh parçalarını oyuncu dış görünüşünün yanındaki uygun yuvaya taşıyarak Zırh giyebilirsiniz. # +howtoplay.armor.text.4=Demir, Zincir ve Altın Zırh bir Ocak üzerinde Demir veya Altın Parçası halinde eritilebilir. # +howtoplay.armor.header.2=Kalkan # +howtoplay.armor.text.5.keyboard=Kalkan gelen hasarı engeller. Kalkan kullanımda olmayanlar bölmesinden ve sık kullanılanlar çubuğundan giyilebilir. Kalkan ile engellemek için :_input_key.sneak: tuşunu basılı tutun. # +howtoplay.armor.text.5.gamepad=Kalkan gelen hasarı engeller. Kalkan kullanımda olmayanlar bölmesinden ve sık kullanılanlar çubuğundan giyilebilir. Kalkan ile engellemeyi açıp kapatmak için :_input_key.sneak: düğmesine basın veya :_gamepad_stick_right: düğmesine tıklayın. # +howtoplay.armor.text.5a.touch=Kalkan gelen her türlü hasarı engeller, bir Creeper patlamasını bile! Kullanımda olmayanlar bölmesinden ya da sık kullanılanlar çubuğundan kuşanılabilir. # +howtoplay.armor.text.5b.touch="D-Pad ve etkileşim kurmak için dokun" kontrol planını kullanırken kalkanla engellemeyi değiştirmek için :touch_sneak: düğmesine dokunun. # +howtoplay.armor.text.5c.touch=Bir "Oyun Kolu" kontrol planını kullanırken kalkanla engellemeyi değiştirmek için :tip_virtual_button_sneak: düğmesine dokunun. # +howtoplay.armor.text.5.rift_controller=Kalkan gelen hasarı engeller. Kalkan kullanımda olmayanlar bölmesinden ve sık kullanılanlar çubuğundan giyilebilir. Kalkan ile engellemeyi açıp kapatmak için :_input_key.sneak: düğmesine basın veya :rift_X: düğmesine tıklayın. # +howtoplay.armor.text.5.windowsmr_controller=Kalkan gelen hasarı engeller. Kalkan kullanımda olmayanlar bölmesinden ve sık kullanılanlar çubuğundan giyilebilir. Kalkan ile engellemeyi açıp kapatmak için :_input_key.sneak: düğmesine basın veya :windowsmr_right_stick: düğmesine tıklayın. # +howtoplay.armor.text.6=Kalkan bir Creeper patlamasını bile engelleyebilir! # +howtoplay.armor.header.3=Kılık Değiştir # +howtoplay.armor.text.7=Ayrıca kafanıza bir Oyulmuş Balkabağı geçirebilirsiniz. Bunun yapılması size herhangi bir :armor: kazandırmaz, ancak bir Enderman'e baktığınızda onu kızdırmazsınız. # + +howtoplay.armorStand=Zırh Askısı # +howtoplay.armorStand.title=Nasıl Oynanır: Zırh Askısı # +howtoplay.armorStand.text.1=Zırh Askısı, zırhınızı kullanmadığınız zaman astığınız yerdir. # +howtoplay.armorStand.header.1=Donatma # +howtoplay.armorStand.text.2.notTouch=Zırhı Zırh Askısına yerleştirmek için, zırhın bir parçasını tutarken Zırh Askısı üzerindeki :_input_key.use: düğmesine basın. # +howtoplay.armorStand.text.2.touch=Zırhı Zırh Askısına yerleştirmek için, zırhın bir parçasını tutarken Zırh Askısına dokunun. # +howtoplay.armorStand.text.3.notTouch=Zırh Askısından bir malzemeyi kaldırmak için açık el ile Zırh Askısı üzerindeki :_input_key.use: düğmesine basın. # +howtoplay.armorStand.text.3.touch=Zırh Askısından bir malzemeyi kaldırmak için açık el ile Zırh Askısına dokunun. # +howtoplay.armorStand.header.2=Poz Ayarlama # +howtoplay.armorStand.text.4.notTouch=Zırh Askısı, pozunu değiştirebilir; pozu değiştirmek için yaklaş ve Zırh Askısı üzerindeki :_input_key.use: düğmesine bas. # +howtoplay.armorStand.text.4.touch=Zırh Askısı, pozunu değiştirebilir; pozu değiştirmek için yaklaşın ve bir Zırh Askısına dokunun. # +howtoplay.armorStand.header.3=Dans # +howtoplay.armorStand.text.5=Zırh Askıları bir Redstone sinyaline tepki verir; farklı sinyal kuvvetleri uygulamayı deneyin ve neler olduğuna bakın. # + +howtoplay.banners=Flamalar # +howtoplay.banners.title=Nasıl Oynanır: Flamalar # +howtoplay.banners.text.1=Flamalar, evinizi veya kalenizi özel desen ve renklerle süslemenin güzel bir yoludur. # +howtoplay.banners.text.2=Bir Flama oluşturduktan sonra onu Eşya Yapma Masasına veya Tezgaha koyup farklı renklere boyayarak kendi özel ve şık tasarımınızı oluşturabilirsiniz! # +howtoplay.banners.header.1=Desen Uygulama # +howtoplay.banners.text.3=Boyanızla birçok farklı desen oluşturabilirsiniz, örneğin: # +howtoplay.banners.text.4= - Üçgen oluşturduğunuzda zikzak deseni elde edersiniz. # +howtoplay.banners.text.5= - Çarpı yaptığınızda çapraz desen elde edersiniz. # +howtoplay.banners.text.6= - Kasımpatı eklediğinizde çiçek deseni elde edersiniz. # +howtoplay.banners.text.7=Daha da fazla desen elde etmek için farklı kombinasyonlarla denemeler yapın! # +howtoplay.banners.header.2=Birden Çok Katman # +howtoplay.banners.text.8=Bir Flamada, Flama üzerinde birden çok deseninizin olmasını sağlayan birden fazla katman da olabilir. Bir Flama üzerine yerleştirdiğiniz son deseni beğenmezseniz, son katmanı bir Kazanda yıkayarak silebilirsiniz. # +howtoplay.banners.header.3=Kopya Oluşturma # +howtoplay.banners.text.9=Bir Flamayı kopyalamak isterseniz, boş bir Flama ile birlikte Eşya Yapma Masasına yerleştirin. # + +howtoplay.beacons=Fenerler # +howtoplay.beacons.title=Nasıl Oynanır: Fenerler # +howtoplay.beacons.text.1=Etkin Fenerler, gökyüzüne parlak bir ışık yansıtır. # +howtoplay.beacons.text.2=Cam, Obsidiyen ve Nether Yıldızları (Wither'ı yenerek elde edilir) ile hazırlanır. # +howtoplay.beacons.header.1=İnşaat # +howtoplay.beacons.text.3=Fenerler gökyüzünü engelsiz görebilecekleri bir yere ve Demir, Altın, Zümrüt veya Elmas Piramit bloklarının üzerine yerleştirilmelidir. # +howtoplay.beacons.text.4=Fenerin üzerine yerleştirileceği malzeme, Fenerin gücünü herhangi bir şekilde etkilemez. # +howtoplay.beacons.header.2=Kullanım # +howtoplay.beacons.text.5=Fener menüsünden Feneriniz için bir ana güç seçebilirsiniz. Piramidinizdeki katman sayısı arttıkça sahip olabileceğiniz güçler artar. # +howtoplay.beacons.text.6=Fenerinizin güçlerini ayarlamak için ödeme bölmesinde bir Zümrüt, Elmas, Altın Külçesi veya Demir Külçesi kullanmanız gerekir. # +howtoplay.beacons.text.7=Güçler ayarlandıktan sonra Fenerden sonsuza kadar yayılır. Güçler yakındaki tüm oyunculara verilir. # +howtoplay.beacons.text.8=Işın rengini değiştirmek için yoluna bir boyalı cam bloğu yerleştirin. # + +howtoplay.beds=Yataklar # +howtoplay.beds.title=Nasıl Oynanır: Yataklar # +howtoplay.beds.text.1=Yatakta uyuduğunuzda geceyi geçirir ve doğma noktanızı belirlersiniz. # +howtoplay.beds.text.2.notTouch=Uyumaya gitmek için Yatak üzerindeki :_input_key.use: düğmesine basın. Bu işlem yalnızca gece yapılabilir. # +howtoplay.beds.text.2.touch=Uyumaya gitmek için Yatağa dokunun. Bu işlem yalnızca gece yapılabilir. # +howtoplay.beds.text.3=Çok Oyunculu oynuyorsanız, geceyi geçirmek için dünyadaki herkes aynı anda Yatakta olmalıdır. # +howtoplay.beds.text.4=Yatağınız kırılırsa dünyada ilk doğduğunuz noktaya dönersiniz. # +howtoplay.beds.text.5=Nether'da Yatak kullanırken dikkatli olun, genellikle uyumak için çok sıcaktır. # + +howtoplay.blocks=Bloklar # +howtoplay.blocks.title=Nasıl Oynanır: Bloklar # +howtoplay.blocks.text.1=Minecraft dünyası milyonlarca bloktan oluşur. Blokların her biri kırılabilir, toplanabilir ve yerleştirilebilir. İnşa edebileceğiniz yapıların neredeyse hiçbir sınırı yoktur! # +howtoplay.blocks.text.2=Çoğu bloğu dünyada bulmanız gerekecektir, ancak bazıları yalnızca Redstone Bloğu gibi eşya yapma masasında diğer bloklar birleştirilerek veya Cam gibi ocakta eritilerek hazırlanabilir. # +howtoplay.blocks.header.1=Düşen Bloklar # +howtoplay.blocks.text.3=Çoğu blok yerçekiminden etkilenmez ve havada yüzebilir; ancak Kum ve Çakıl gibi bazı bloklar, altında hiçbir şey yoksa düşecektir. # +howtoplay.blocks.header.2=İlginç Bloklar # +howtoplay.blocks.text.4=Minecraft'taki ilginç blokların bazı örnekleri şunlardır: # +howtoplay.blocks.text.5=Cam - Ocakta Kum eritilerek hazırlanan şeffaf bir bloktur. # +howtoplay.blocks.text.6=Beton - Suya bir Beton Tozu atılarak hazırlanır. # +howtoplay.blocks.text.7=Terakota - Bu blok, Çorak Arazi biyomlarında doğal olarak bulunur veya su altında bulunan Kil ile hazırlanıp boyanabilir. Terakota bir Ocakta eritilerek Cilalı Terakota haline getirilebilir. # +howtoplay.blocks.text.8=Magma - Nether'da doğal olarak bulunur, biraz ışık saçar ve üzerine basan kişiyi yakar. # +howtoplay.blocks.text.9=Kaba Toprak - Normal bir Toprak Blokuna çok benzer, ancak üzerinde Çimen yetişemez. Savana ve Mega Tayga biyomlarında bulunabilir. # + +howtoplay.bookAndQuill=Kitap ve Tüy # +howtoplay.bookAndQuill.title=Nasıl Oynanır: Kitap ve Tüy # +howtoplay.bookAndQuill.text.1=Kitap ve Tüy, maceralarınızı kaydetmenizi sağlar. Sayfalara metinler ekleyerek hikayenizi anlatın. Başlığı ve yazarı bile değiştirebilirsiniz! Çalışmanızı tamamlamak için Kitap & Tüy'ü imzalayın. Kitap & Tüy imzalanana kadar düzenlenebilir. # + +howtoplay.brewingStand=Simya Standı # +howtoplay.brewingStand.title=Nasıl Oynanır: Simya Standı # +howtoplay.brewingStand.text.1=İksir hazırlamak için bir Simya Standı gereklidir. Her iksir, Kazan veya su kaynağından Cam Şişenin doldurulması ile hazırlanan bir şişe su ile başlar. # +howtoplay.brewingStand.header.1=Simya Standınızı Tanıyın # +howtoplay.brewingStand.text.2=Simya Standında farklı iksirler hazırlamaya yönelik üç bölme vardır. Üç şişenin tamamında tek bir malzeme kullanılabilir; bu yüzden, kaynaklarınızdan en iyi şekilde yararlanmak için her zaman üç iksiri aynı anda hazırlayın. # +howtoplay.brewingStand.header.2=Malzemeler ve İksirler # +howtoplay.brewingStand.text.3=Simya Standının en üstüne Nether Otu yerleştirdiğinizde Etkisiz İksir elde edersiniz. Bu iksirin tek başına herhangi bir etkisi yoktur, ancak daha gelişmiş iksirler oluşturmak için bir temel iksir oluşturur. # +howtoplay.brewingStand.text.4=Keşfedilecek çok fazla iksir etkisi var; gerçek bir simyacı olmak için farklı malzeme ve kombinasyonlarla denemeler yapın. # + +howtoplay.cauldron=Kazan # +howtoplay.cauldron.title=Nasıl Oynanır: Kazan # +howtoplay.cauldron.text.1=Kazan, sıvı kovalarını veya şişelerini tutabilen bir kaptır. # +howtoplay.cauldron.header.1=Doldurma # +howtoplay.cauldron.text.2.notTouch=Bir Su veya İksir Kovası tutarken içindekileri Kazana doldurmak için Kazan üzerindeki :_input_key.use: düğmesine basın. # +howtoplay.cauldron.text.2.touch=Bir Su veya İksir Kovası tutarken içindekileri Kazana doldurmak için Kazana dokunun. # +howtoplay.cauldron.text.3=Bir adet İksir bir Kazanı yalnızca kısmen dolduracağından, tamamen doldurmak için birden fazla İksir kullanmanız gerekir. # +howtoplay.cauldron.header.2=Ok Daldırma # +howtoplay.cauldron.text.4.notTouch=Elinizde Ok varken Kazan üzerindeki :_input_key.use: düğmesine basarak farklı türlerde oklar oluşturun! # +howtoplay.cauldron.text.4.touch=Elinizde Ok varken Kazana dokunarak farklı türlerde oklar oluşturun! # +howtoplay.cauldron.header.3=Zırh Boyama # +howtoplay.cauldron.text.5.notTouch=Deri Zırhı veya Deri At Zırhını boyamak için, istediğiniz boyayı tutarken suyla doldurulmuş Kazan üzerindeki :_input_key.use: düğmesine basın. Bu işlem, Kazanın içindeki suyun rengini değiştirir. Bundan sonra, zırhı elinizde tutarken :_input_key.use: düğmesine basarak zırhınızı Kazana daldırın. # +howtoplay.cauldron.text.5.touch=Deri Zırhı veya Deri At Zırhını boyamak için, istediğiniz boyayı tutarken suyla doldurulmuş Kazana dokunun. Bu işlem, Kazanın içindeki suyun rengini değiştirir. Bundan sonra, zırhı elinizde tutarken Kazana dokunarak zırhınızı Kazana daldırın. # +howtoplay.cauldron.text.6=Boyayı silmek isterseniz, boyalı malzemeyi boyasız su içeren Kazana daldırın. # + +howtoplay.chat=Sohbet # +howtoplay.chat.title=Nasıl Oynanır: Sohbet # +howtoplay.chat.text.1.keyboard=Sohbet'i açmak için :_input_key.chat: düğmesine basın. Mesajınızı yazıp ENTER tuşuna basın. # +howtoplay.chat.text.1.gamepad=Sohbet'i açmak için :_input_key.chat: düğmesine basın. Mesajınızı yazıp Gönder düğmesine basın. # +howtoplay.chat.text.1.touch=Sohbet'i açmak için Sohbet düğmesine dokunun. Mesajınızı yazıp Gönder düğmesine dokunun. # + +howtoplay.chests=Sandıklar # +howtoplay.chests.title=Nasıl Oynanır: Sandıklar # +howtoplay.chests.text.1.notTouch=Bir sandık oluşturduktan sonra dünyaya yerleştirebilir ve daha sonra :_input_key.use: düğmesiyle açarak envanterinizdeki malzemeleri depolayabilirsiniz. # +howtoplay.chests.text.1.touch=Bir sandık oluşturduktan sonra dünyaya yerleştirebilir ve dokunup açarak envanterinizdeki malzemeleri depolayabilirsiniz. # +howtoplay.chests.text.2=Sandıktaki malzemeler, daha sonra envanterinize koymanız için orada saklanır. # +howtoplay.chests.text.3=Yan yana yerleştirilen iki Sandık birleşerek bir Büyük Sandık oluşturur. # + +howtoplay.commandBlocks=Komut Blokları # +howtoplay.commandBlocks.title=Nasıl Oynanır: Komut Blokları # +howtoplay.commandBlocks.text.1=Komut Blokları, harita oluşturucular için güçlü bir alettir. Bu bloklar komutları kaydeder ve bir Redstone sinyali aldıktan yürütür. # +howtoplay.commandBlocks.text.2=Bir komut bloğu almak için /give komutunu kullanmanız gerekir. # +howtoplay.commandBlocks.text.3=Bir komut bloğu kayıtlı komutu yürüttüğünde veya yürütemediğinde, okun işaret ettiği taraftan bir Redstone sinyali gönderir. # +howtoplay.commandBlocks.text.4=Komut Bloğunun adını Açıklama Notu alanında ayarlayabilirsiniz. # +howtoplay.commandBlocks.text.5=Blok Türü - Her biri kendine özgü renk ve davranışa sahip üç Komut Bloğu türü bulunur: # +howtoplay.commandBlocks.text.5.1= - Darbe - Kayıtlı komutu yalnızca blok bir redstone sinyali aldığında yürütür. # +howtoplay.commandBlocks.text.5.2= - Zincir - Arkasındaki Komut Bloğu komutu yürüttüğünde veya yürütmediğinde kayıtlı komutu yürütür. # +howtoplay.commandBlocks.text.5.3= - Tekrar - Bu Komut Bloğu etkinleştirildiğinde, kayıtlı komutunu var olduğu sürece yürütmeye devam eder. # +howtoplay.commandBlocks.text.6=Koşul - Komut Bloğunun davranışını etkileyecek iki koşul vardır: # +howtoplay.commandBlocks.text.6.1= - Koşulsuz - Arkasındaki Komut Bloğu kendi komutunu yürütemese bile kayıtlı komutu yürütür. # +howtoplay.commandBlocks.text.6.2= - Koşullu - Yalnızca arkasındaki Komut Bloğu kendi komutunu başarılı bir şekilde yürütürse kayıtlı komutu yürütür. # +howtoplay.commandBlocks.text.7=Redstone - Komut Blokunun davranışını etkileyecek iki redstone ayarı vardır: # +howtoplay.commandBlocks.text.7.1= - Redstone Gerekli - Etkinleştirilmesi için bir redstone sinyali gerekir. # +howtoplay.commandBlocks.text.7.2= - Her Zaman Etkin - Etkinleştirilmesi için bir redstone sinyali gerekli değildir. # +howtoplay.commandBlocks.text.8=Komut Bloğu ayrıca önceki çıktısını gösterir. Bu özellik, bir Komut Bloğunun komutunu yürütüp yürütemediğini ve yürütemediyse nedenini anlamanıza yardımcı olur. # + +howtoplay.commands=Komutlar # +howtoplay.commands.title=Nasıl Oynanır: Komutlar # +howtoplay.commands.text.1=Komutlar Sohbet bölümünden yürütülebilir. Komutu yazmadan önce / yazın. # +howtoplay.commands.text.2=Harika şeyler yapmanızı sağlayacak çok sayıda komut vardır. Oradaki çok sayıda kaynak ihtiyaç duyabileceğiniz tüm bilgileri sağlayabilir. # + +howtoplay.conduits=Kanallar # +howtoplay.conduits.title=Nasıl Oynanır: Kanallar # +howtoplay.conduits.text.1=Etkin bir Kanal, suyun altında olduğunuzda size güçler verir. # +howtoplay.conduits.text.2=Bir Kanal, Notilus Kabukları ve Denizin Kalbi ile hazırlanır. Kanal, Prismarine ve Deniz Fenerlerinden güç çeker. # +howtoplay.conduits.header.1=İnşaat # +howtoplay.conduits.text.3=Bir Kanal etkinleştirildikten sonra yakınındaki her şeye Kanal Gücü verir. # +howtoplay.conduits.text.4=Çektiği güç arttıkça yeteneklerinin ulaştığı mesafe büyür. # + +howtoplay.controls=Kontroller # +howtoplay.controls.title=Nasıl Oynanır: Kontroller # +howtoplay.controls.text.1=Minecraft, hayal edebileceğiniz her şeyi inşa etmek için blokları yerleştirmeye dayalı bir oyundur. Gece olunca canavarlar dışarı çıkar, bu olmadan önce mutlaka bir barınak inşa edin. # +howtoplay.controls.header.1=Hareket # +howtoplay.controls.text.2.keyboard=Çevreye bakmak için fareyi kullanın. # +howtoplay.controls.text.2.gamepad=Çevreye bakmak için :_gamepad_stick_right: kolunu kullanın. # +howtoplay.controls.text.2.touch.joystick_tap=Çevreye bakmak için ekrana dokunup sürükleyin. # +howtoplay.controls.text.2.touch.classic_dpad=Çevreye bakmak için ekrana dokunup sürükleyin. # +howtoplay.controls.text.2.touch.joystick_crosshair=Çevreye bakmak için ekrana dokunup sürükleyin. # +howtoplay.controls.text.2.rift_controller=Çevreye bakmak için :rift_right_stick: kolunu kullanın. # +howtoplay.controls.text.2.windowsmr_controller=Çevreye bakmak için :windowsmr_right_stick: kolunu kullanın. # +howtoplay.controls.text.3.keyboard=Gezinmek için :_input_key.forward: :_input_key.left: :_input_key.back: :_input_key.right: düğmesini kullanın. # +howtoplay.controls.text.3.gamepad=Gezinmek için :_gamepad_stick_left: kolunu kullanın. # +howtoplay.controls.text.3.touch.joystick_tap=Hareket etmek için için :tip_virtual_joystick: düğmesini kullanın. # +howtoplay.controls.text.3.touch.classic_dpad=Gezinmek için :touch_forward::touch_left::touch_back::touch_right: düğmesini kullanın. # +howtoplay.controls.text.3.touch.joystick_crosshair=Hareket etmek için için :tip_virtual_joystick: düğmesini kullanın. # +howtoplay.controls.text.3.rift_controller=Gezinmek için :rift_left_stick: kolunu kullanın. # +howtoplay.controls.text.3.windowsmr_controller=Gezinmek için :windowsmr_left_stick: kolunu kullanın. # +howtoplay.controls.text.4.keyboard=Zıplamak için :_input_key.jump: düğmesini kullanın. # +howtoplay.controls.text.4.gamepad=Zıplamak için :_input_key.jump: düğmesini kullanın. # +howtoplay.controls.text.4.touch.joystick_tap=Atlamak için :tip_virtual_button_jump: düğmesine dokunun. # +howtoplay.controls.text.4.touch.classic_dpad=Zıplamak için :touch_jump: düğmesini kullanın. # +howtoplay.controls.text.4.touch.joystick_crosshair=Atlamak için :tip_virtual_button_jump: düğmesine dokunun. # +howtoplay.controls.text.4.rift_controller=Zıplamak için :rift_A: düğmesine basın. # +howtoplay.controls.text.4.windowsmr_controller=Zıplamak için :windowsmr_right_touchpad: düğmesine basın. # +howtoplay.controls.text.5.keyboard=Hızlı koşmak için :_input_key.forward: düğmesine hızlıca iki kez basın veya :_input_key.sprint: düğmesine basın. :_input_key.forward: düğmesini basılı tutarken :shank::shank::shank: çubuğunuz kalana kadar hızlı koşmaya devam edersiniz. # +howtoplay.controls.text.5.gamepad=Hızlı koşmak için :_gamepad_stick_left: kolunu iki kez hızlıca ileri itin. :_gamepad_stick_left: kolunu ileride tutarken, :shank::shank::shank: çubuğunuz kalana kadar hızlı koşmaya devam edersiniz. # +howtoplay.controls.text.5.touch.joystick_tap=Hızlı koşmayı değiştirmek için :tip_virtual_button_sprint: düğmesine basın. :shank::shank::shank: altına inene kadar kadar hızlı koşmaya devam edeceksiniz. # +howtoplay.controls.text.5.touch.classic_dpad=Hızlı koşmak için :touch_forward: düğmesine iki kez hızlıca basın. :touch_forward: düğmesini basılı tutarken, :shank::shank::shank: çubuğunuz kalana kadar hızlı koşmaya devam edersiniz. # +howtoplay.controls.text.5.touch.joystick_crosshair=Hızlı koşmayı değiştirmek için :tip_virtual_button_sprint: düğmesine basın. :shank::shank::shank: altına inene kadar kadar hızlı koşmaya devam edeceksiniz. # +howtoplay.controls.text.5.rift_controller=Hızlı koşmak için :rift_left_stick: kolunu iki kez hızlıca ileri itin. :rift_left_stick: kolunu ileride tutarken, :shank::shank::shank: çubuğunuz kalana kadar hızlı koşmaya devam edersiniz. # +howtoplay.controls.text.5.windowsmr_controller=Hızlı koşmak için :windowsmr_left_stick: kolunu iki kez hızlıca ileri itin. :windowsmr_left_stick: kolunu ileride tutarken, :shank::shank::shank: çubuğunuz kalana kadar hızlı koşmaya devam edersiniz. # +howtoplay.controls.header.2=Kırma ve Yerleştirme # +howtoplay.controls.text.6.notTouch=Elinizi veya elinizde tuttuğunuz aleti kullanarak kazmak ve kesmek için :_input_key.attack: düğmesini basılı tutun. Bazı blokları kazmak için bir alet oluşturmanız gerekebilir. # +howtoplay.controls.text.6.touch.joystick_tap=Bir bloğa dokunup basılı tutarak elinizle veya tuttuğunuz eşyayla kazın. Belirli blokları kazmadan önce bazı aletler yapmanız gerekebilir. # +howtoplay.controls.text.6.touch.classic_dpad=Bir bloğa dokunup basılı tutarak elinizle veya tuttuğunuz eşyayla kazın. Belirli blokları kazmadan önce bazı aletler yapmanız gerekebilir. # +howtoplay.controls.text.6.touch.joystick_crosshair=:tip_crosshair: ile nişan almak ve bir bloğu vurgulamak için parmağınızla herhangi bir yere dokunup sürükleyin. :tip_virtual_button_action_attack_or_destroy: düğmesine dokunup basılı tutarak elinizle veya tuttuğunuz eşyayla kazın. Belirli blokları kazmadan önce bazı aletler yapmanız gerekebilir. # +howtoplay.controls.text.7.keyboard=Elinizde bir eşya tutuyorsanız, bu eşyayı kullanmak için :_input_key.use: düğmesine veya bırakmak için :_input_key.drop: düğmesine basın. # +howtoplay.controls.text.7.gamepad=Elinizde bir eşya tutuyorsanız, bu eşyayı kullanmak için :_input_key.use: düğmesine veya bırakmak için :_input_key.drop: düğmesine basın. # +howtoplay.controls.text.7.rift_controller=Elinizde bir eşya tutuyorsanız, bu eşyayı kullanmak için :rift_right_grab: kolunu kullanın veya bırakmak için :rift_right_stick: kolunu itin. # +howtoplay.controls.text.7.windowsmr_controller=Elinizde bir eşya tutuyorsanız, bu eşyayı kullanmak için :windowsmr_left_trigger: düğmesini kullanın veya bırakmak için :windowsmr_right_grab: kolunu itin. # +howtoplay.controls.text.7.touch.joystick_tap=Bir eşya tutuyorsanız onu kullanmak için ekrana dokunun veya bırakmak için sık kullanılanlar çubuğunuzda eşyaya basılı tutun. Tuttuğunuz yiyecekleri yemek için ekrana dokunup basılı tutun. # +howtoplay.controls.text.7.touch.classic_dpad=Bir eşya tutuyorsanız onu kullanmak için ekrana dokunun veya bırakmak için sık kullanılanlar çubuğunuzda eşyaya basılı tutun. Tuttuğunuz yiyecekleri yemek için ekrana dokunup basılı tutun. # +howtoplay.controls.text.7.touch.joystick_crosshair=Bir eşya tutuyorsanız onu kullanmak için :tip_virtual_button_action_build_or_use: düğmesine dokunun veya bırakmak için sık kullanılanlar çubuğunuzda eşyaya basılı tutun. Tuttuğunuz yiyecekleri yemek için :tip_virtual_button_action_build_or_use: düğmesine basılı tutun. # +howtoplay.controls.header.3=Gizlice Dolaşma # +howtoplay.controls.text.8.keyboard=Gizlice dolaşma, Minecraft'ta inanılmaz derecede yararlıdır; gizlice dolaşma, bir bloktan düşmenizi engeller ve ad etiketinizi gizler. Gizlice dolaşmak için :_input_key.sneak: tuşunu basılı tutun. # +howtoplay.controls.text.8.gamepad=Gizlice dolaşma, Minecraft'ta inanılmaz derecede yararlıdır; gizlice dolaşma, bir bloktan düşmenizi engeller ve ad etiketinizi gizler. Gizlice dolaşmayı açıp kapatmak için :_input_key.sneak: düğmesine basın veya :_gamepad_stick_right: tuşuna tıklayın. # +howtoplay.controls.text.8.touch.joystick_tap=Gizlice dolaşma, sizi bloklardan düşmekten alıkoyar, moblardan gizler ve isim etiketiniz diğer oyuncular tarafından görülemez. Gizlice dolaşmak için :tip_virtual_button_sneak: düğmesine dokunun. # +howtoplay.controls.text.8.touch.classic_dpad=Gizlice dolaşma, sizi bloklardan düşmekten alıkoyar, moblardan gizler ve isim etiketiniz diğer oyuncular tarafından görülemez. Gizlice dolaşmak için :touch_sneak: düğmesine dokunun. # +howtoplay.controls.text.8.touch.joystick_crosshair=Gizlice dolaşma, sizi bloklardan düşmekten alıkoyar, moblardan gizler ve isim etiketiniz diğer oyuncular tarafından görülemez. Gizlice dolaşmak için :tip_virtual_button_sneak: düğmesine dokunun. # +howtoplay.controls.text.8.rift_controller=Gizlice dolaşma, Minecraft'ta inanılmaz derecede yararlıdır; gizlice dolaşma, bir bloktan düşmenizi engeller ve ad etiketinizi gizler. Gizlice dolaşmayı açıp kapatmak için :rift_X: düğmesine basın. # +howtoplay.controls.text.8.windowsmr_controller=Gizlice dolaşma, Minecraft'ta inanılmaz derecede yararlıdır; gizlice dolaşma, bir bloktan düşmenizi engeller ve ad etiketinizi gizler. Gizlice dolaşmayı açıp kapatmak için :windowsmr_right_stick: kolunu itin. # +howtoplay.controls.text.swim.keyboard=Suyun içindeyken hızlı koşmak, yüzmenizi sağlar. Fareyi kullanarak yüzme yönünüzü kontrol edebilirsiniz. # +howtoplay.controls.text.swim.gamepad=Suyun içindeyken hızlı koşmak, yüzmenizi sağlar. :_gamepad_stick_right: kolunu kullanarak yüzme yönünüzü kontrol edebilirsiniz. # +howtoplay.controls.text.swim.touch=Suda hareket etmek yüzmenizi sağlar. Su altında hızlı koşmak ise hızlı yüzmenizi sağlayacaktır. Yüzdüğünüz yönü kontrol etmek için parmağınızla dokunup sürükleyin. # +howtoplay.controls.text.swim.rift_controller=Suyun içindeyken hızlı koşmak, yüzmenizi sağlar. :rift_right_stick: kolunu kullanarak yüzme yönünüzü kontrol edebilirsiniz. # +howtoplay.controls.text.swim.windowsmr_controller=Suyun içindeyken hızlı koşmak, yüzmenizi sağlar. :windowsmr_right_stick: kolunu kullanarak yüzme yönünüzü kontrol edebilirsiniz. # + +howtoplay.worldBuilder=Dünya Yapıcı # +howtoplay.worldBuilder.title=Nasıl Oynanır: Dünya Yapıcı # +howtoplay.worldBuilder.text.1=Bazı Minecraft Education bloklarını veya eşyalarını yerleştirmek ya da kullanmak için, oyuncunun 'Dünya Yapıcı' adlı özel bir yeteneğe sahip olması gerekir. # +howtoplay.worldBuilder.text.2=Hileler aktif olduğunda sunucu, dünyadaki herhangi bir oyuncu için Dünya Yapıcı yeteneğini etkinleştirebilir veya devre dışı bırakabilir. # +howtoplay.worldBuilder.text.3=Dünyadaki tüm oyunculara Dünya Yapıcı yeteneğini vermek için aşağıdaki komutu çalıştırın: # +howtoplay.worldBuilder.text.4=/ability @a worldbuilder true # +howtoplay.worldBuilder.text.5=Kendi Dünya Yapıcı yeteneğinizi hızlıca açıp kapatmak için aşağıdaki komutlardan birini çalıştırın: # +howtoplay.worldBuilder.text.6=/worldbuilder # +howtoplay.worldBuilder.text.7=/wb # +howtoplay.worldBuilder.text.8=Dünya Yapıcı yeteneğinizin olup olmadığını sorgulamak için aşağıdaki komutu çalıştırın: # +howtoplay.worldBuilder.text.9=/ability @p worldbuilder # + +howtoplay.permissionBlocks=İzin Blokları # +howtoplay.permissionBlocks.title=Nasıl Oynanır: İzin Blokları # +howtoplay.permissionBlocks.text.1=Minecraft Education, öğretmenlerin dersler oluşturup uygulamasını kolaylaştıran birkaç özel blok içerir. Bu blokları yalnızca Dünya Yapıcı yeteneğine sahip oyuncular yerleştirip yok edebilir. Bu blokların koyduğu kısıtlamalar yalnızca Dünya Yapıcı yeteneği olmayan oyuncular için geçerlidir. # +howtoplay.permissionBlocks.title.1=İzin Ver/Reddet # +howtoplay.permissionBlocks.text.2=İzin ve Ret blokları, oyuncuların dünyada inşaat yapabileceği yerleri denetler. # +howtoplay.permissionBlocks.text.3=Oyuncular İzin bloklarının üzerine blok yerleştirebilir veya bu blokları yok edebilir. Oyuncular Ret bloklarının üzerine blok yerleştiremez veya bu blokları yok edemez. # +howtoplay.permissionBlocks.text.4=İzin ve Ret blokları, bloğun üzerinde bulunan alanı etkilemez. # +howtoplay.permissionBlocks.text.5=Altında bir Ret bloku olan İzin bloku, oyuncuların iki blok arasındaki boşlukta inşaat yapmasını önler. İzin blokunun üzerinde, oyuncular blok yerleştirip yok edebilir. # +howtoplay.permissionBlocks.title.2=Sınır # +howtoplay.permissionBlocks.text.6=Sınır blokları, başka blokların varlığına bakılmaksızın sınırsız olarak yukarı ve aşağı doğru uzayan bir kuvvet alanı oluşturur. Oyuncular bir Sınır blokunun içinden, üzerinden veya altından hareket edemez. Oyuncular Sınır blokunun üzerinde veya altında blokları yerleştirebilir veya yok edebilir. # + +howtoplay.chalkboard=Yazı Tahtaları # +howtoplay.chalkboard.title=Nasıl Oynanır: Yazı Tahtaları # +howtoplay.chalkboard.text.1=Yazı tahtaları, dünyadaki metinleri göstermek için kullanılır. Yazı tahtaları, Levhalardan daha fazla metin gösterir, yerleştirildikten sonra düzenlenebilir ve üç boyutu vardır: Yazı Taşı, Poster ve Kara Tahta. Kilit düğmesi, Dünya Yapıcı olmayanların sana ait yazı tahtalarını yok etmesini veya düzenlemesini önlemene olanak tanır. Mevcut bir yazı tahtasını düzenlemek için üzerindeki :_input_key.use: tuşuna bas. # +howtoplay.chalkboard.text.1.touch=Yazı tahtaları, dünyadaki metinleri göstermek için kullanılır. Yazı tahtaları, Levhalardan daha fazla metin gösterir, yerleştirildikten sonra düzenlenebilir ve üç boyutu vardır: Yazı Taşı, Poster ve Kara Tahta. Kilit düğmesi, Dünya Yapıcı olmayanların sana ait yazı tahtalarını yok etmesini veya düzenlemesini önlemene olanak tanır. Mevcut bir yazı tahtasını düzenlemek için üzerine dokun. # + +howtoplay.chemistry=Kimya # +howtoplay.chemistry.title=Nasıl Oynanır: Kimya # +howtoplay.chemistry.text.1=Öğrenciler, Kimya Ekipmanı bloklarını kullanarak gerçek kimya derslerini taklit edebilir. Element Oluşturucu sürgülerini ayarlayarak 118 farklı elementten birini oluştur veya elementleri Element Oluşturucuya yerleştirerek elementlerin birleşimini görüntüle. Kimyasal bileşikler oluşturmak için Bileşik Oluşturucuda elementleri birleştir. Minecraft eşyaları oluşturmak için elementleri ve bileşikleri Laboratuvar Tezgahına koy. Malzeme İndirgeyici ile blokları bileşen elementlerine indirge. # +howtoplay.chemistry.text.2=Minecraft'ta kimya hakkında kapsamlı bir kılavuz için Minecraft Education web sitesinden Kimya Dergisini indirin. # + +howtoplay.npc=Oyuncu Olmayan Karakterler # +howtoplay.npc.title=Nasıl Oynanır: Oyuncu Olmayan Karakterler # +howtoplay.npc.text.1=NPC'ler, daha fazla ders bilgisi, ipucu veya yönerge verebilen oyuncu dışı karakterlerdir. # +howtoplay.npc.text.2=ODK'leri yalnızca Dünya Yapıcılar yerleştirebilir, silebilir, adlandırabilir veya düzenleyebilir. ODK'ler komutları yürütebilir ve web sitelerine bağlanabilir. Komutlar ODK'nin iletişim kutusu penceresindeki düğmelere atanabilir; web sitesi bağlantıları için her zaman bir düğme bulunur. # +howtoplay.npc.text.3=ODK'ler seçilebilecek çeşitli dış görünüşlere sahiptir ve hareketsizdir. # + +howtoplay.camera=Kamera # +howtoplay.camera.title=Nasıl Oynanır: Kamera # +howtoplay.camera.text.1=Kamera, oyuncuların dünyada resim çekmesine olanak tanır. # +howtoplay.camera.text.2=Görüş açınızdan resim çekmek için :_input_key.use: tuşuna basın. # +howtoplay.camera.text.2.touch=Görüş açınızdan resim çekmek için basılı tutup bırakın. # +howtoplay.camera.text.3=Özçekim yapmak için bir kamera yerleştirip üzerindeki :_input_key.use: tuşuna basın. # +howtoplay.camera.text.3.touch=Özçekim yapmak için bir kamera yerleştirip Resim Çek düğmesine dokunun. # +howtoplay.camera.text.4=Resimler Portfolyo'da görüntülenebilir veya Kitap ve Tüy'e eklenebilir. # + +howtoplay.portfolio=Portfolyo # +howtoplay.portfolio.title=Nasıl Oynanır: Portfolyo # +howtoplay.portfolio.text.1=Çektiğiniz resimler Portfolyo'da görünür. Portfolyo'yu görüntülemek için :_input_key.use: tuşuna basın. Portfolyo'yu görüntülerken resimlere açıklama yazısı ekleyebilir, resimleri silebilir ve PDF olarak dışarı aktarabilirsiniz. # +howtoplay.portfolio.text.1.touch=Çektiğiniz resimler Portfolyo'da görünür. Portfolyo'yu görüntülemek için basılı tutun. Portfolyo'yu görüntülerken resimlere açıklama yazısı ekleyebilir, resimleri silebilir ve PDF olarak dışarı aktarabilirsiniz. # + +howtoplay.classroomMode=Sınıf Modu # +howtoplay.classroomMode.title=Nasıl Oynanır: Sınıf Modu # +howtoplay.classroomMode.text.1=Sınıf Modu, eğitmenlere öğrencilerle etkileşimi kolaylaştırmak üzere tasarlanmış özellikler sağlayan bir harici uygulamadır. Sınıf Modu'nu Minecraft Education web sitesinden indirebilirsin. # +howtoplay.classroomMode.text.2=Dünyanın sunucusu olarak, Sınıf Modu uygulamasını başlatmak ve Minecraft Education'a bağlamak için /classroommode komutunu kullanın. # + +howtoplay.codeBuilder=Kod Oluşturucu # +howtoplay.codeBuilder.title=Nasıl Oynanır: Kod Oluşturucu # +howtoplay.codeBuilder.text.1=Kod Oluşturucu, oyuncuların bilindik kodlama öğrenme platformları ile kod yazarak Minecraft'ta keşfetmesine, oluşturmasına ve oynamasına olanak tanır. # +howtoplay.codeBuilder.text.2=:_input_key.codeBuilder: tuşuna basarak veya /code komutunu kullanarak Kod Oluşturucu'yu başlatın. # +howtoplay.codeBuilder.text.2.touch=:code_builder_button: düğmesine dokunarak veya /code komutunu kullanarak Kod Oluşturucu'yu başlatın. # + +howtoplay.crafting=Eşya Yapma # +howtoplay.crafting.title=Nasıl Oynanır: Eşya Yapma # +howtoplay.crafting.text.1.keyboard=Tarif Kitabı ve Eşya Yapma Karesine erişmek için :_input_key.inventory: düğmesine basın. # +howtoplay.crafting.text.1.gamepad=Tarif Kitabı ve Eşya Yapma Karesine erişmek için :_input_container.crafting: düğmesine basın. # +howtoplay.crafting.text.1.touch=Tarif Kitabı ve Eşya Yapma Karesine erişmek Envanter Düğmesine dokunun. # +howtoplay.crafting.text.1.rift_controller=Tarif Kitabı veya Eşya Yapma Karesine erişmek için :rift_B: düğmesine basın. # +howtoplay.crafting.text.1.windowsmr_controller=Tarif Kitabı ve Eşya Yapma Karesine erişmek için :windowsmr_left_grab: kolunu itin. # +howtoplay.crafting.header.1=Eşya Yapma Karesi # +howtoplay.crafting.text.2=Envanter veya Sık Kullanılanlardaki nesneleri eşya tarifi şeklinde eşya yapma karesinde düzenleyin. # +howtoplay.crafting.text.3=Tarif doğruysa, Eşya Yapma Karesinin sağ tarafındaki Çıktı Bölmesinde yapmaya çalıştığınız eşya görünür. Eşyayı Çıktı Bölmesinden alın ve Envanterinize koyun. Artık eşyayı kullanabilirsiniz. # +howtoplay.crafting.text.4=Çok sayıda tarif vardır ve bazıları için başlangıçta kullandığınız 2x2 kareden daha büyük bir Eşya Yapma Karesi gerekir. # +howtoplay.crafting.text.5=Eşya Yapma Masasında 4 Ahşap Kalas yapın ve dünyanıza yerleştirin. # +howtoplay.crafting.text.6.keyboard=Dünyadaki Eşya Yapma Masasında :_input_key.use: düğmesine basarak 3x3 Eşya Yapma Karesine erişim elde edin. # +howtoplay.crafting.text.6.gamepad=Dünyadaki Eşya Yapma Masasında :_input_key.use: düğmesine basarak 3x3 Eşya Yapma Karesine erişim elde edin. # +howtoplay.crafting.text.6.rift_controller=Dünyadaki Eşya Yapma Masasında :rift_right_grab: kolunu iterek 3x3 Eşya Yapma Karesine erişim elde edin. # +howtoplay.crafting.text.6.windowsmr_controller=Dünyadaki Eşya Yapma Masasında :windowsmr_left_trigger: düğmesine basarak 3x3 Eşya Yapma Karesine erişim elde edin. # +howtoplay.crafting.text.6.touch=Dünyadaki Eşya Yapma Masasına dokunarak 3x3 Eşya Yapma Karesine erişim elde edin. # +howtoplay.crafting.header.2=Tarif Kitabı # +howtoplay.crafting.text.7=Ekranın sol tarafında Tarif Kitabını bulacaksınız. Bir tarifi bilmiyorsanız veya zaten bildiğiniz bir tariften hızlıca eşya yapmak isterseniz Tarif Kitabı yararlı olur. Ayrıca, ekranın sağ tarafındaki Envanterinizin üzerinde Eşya yapma karesini göreceksiniz. # +howtoplay.crafting.text.8.keyboard=İstediğiniz eşya yapma tarifini bulduktan sonra :_input_key.attack: tuşuna basarak tarifi eşya yapma karesine yükleyin, ardından Eşya Yapma Karesinin sağ tarafındaki Çıktı Bölmesinden alıp Envanterinize yerleştirin. Tariften otomatik eşya yapmak için :_input_key.use: tuşuna basın; bu seçenek otomatik olarak bir set oluşturup envanterinize ekler. SHIFT + :_input_key.use: tuşlarına basarak tariften tüm yığını otomatik olarak oluşturun. # +howtoplay.crafting.text.8.gamepad=İstediğiniz eşya yapma tarifini bulduktan sonra tarifin üzerinde :_gamepad_face_button_down: düğmesine basarak otomatik eşya yapın; bu seçenek otomatik olarak bir set oluşturup envanterinize ekler. Tarifin üzerinde :_gamepad_face_button_up: düğmesine basarak tüm yığını otomatik olarak oluşturun. # +howtoplay.crafting.text.8.touch=İstediğiniz eşya yapma tarifini bulduktan sonra tarife dokunarak eşya yapma karesine yükleyin, ardından çıktı bölmesindeki nesneye dokunarak eşya yapın. Art arda eşya yapmak için çıktı bölmesindeki nesneyi basılı tutun. # +howtoplay.crafting.text.9=:craftable_toggle_on: seçeneği etkin olduğunda, Tarif Kitabında malzemelerine sahip olduğunuz tüm tarifler gösterilir. :craftable_toggle_off: seçeneği kapalı olduğunda, eşyasını yapamayacak olsanız bile Tarif Kitabında oyundaki her tarif gösterilir. Belirli bir şey arıyorsanız sekmeleri kontrol edin veya arama yapın. Yaratıcı Modunda bazı tarifler listelerin içinde daraltılır. Listeyi açtığınızda tarif genişletilir ve içindeki tüm tarifler gösterilir. # + +howtoplay.craftingTable=Eşya Yapma Masası # +howtoplay.craftingTable.title=Nasıl Oynanır: Eşya Yapma Masası # +howtoplay.craftingTable.text.1=Eşya Yapma Masasını kullanarak daha karmaşık tarifler hazırlayabilirsiniz. # +howtoplay.craftingTable.text.2.notTouch=Dünyaya yerleştirin, sonra Eşya Yapma Masasında :_input_key.use: tuşuna basarak kullanın. # +howtoplay.craftingTable.text.2.touch=Dünyaya yerleştirin, sonra Eşya Yapma Masasına dokunarak kullanın. # + +howtoplay.creativeMode=Yaratıcı Modu # +howtoplay.creativeMode.title=Nasıl Oynanır: Yaratıcı Modu # +howtoplay.creativeMode.text.1=Yaratıcı Modu, hayallerinizdeki mobsuz diyarı inşa etmenize yarar! # +howtoplay.creativeMode.header.1=Sınırsız Yapı # +howtoplay.creativeMode.text.2=Yaratıcı modu arabirimi kullanılarak, oyundaki herhangi bir malzeme kazmak veya hazırlamak zorunda kalınmadan oyuncunun envanterine taşınabilir. Oyuncunun envanterindeki malzemeler dünyaya yerleştirildiğinde veya dünyada kullanıldığında kaldırılmaz, böylece oyuncu, kaynak toplamak yerine inşa etmeye odaklanabilir. # +howtoplay.creativeMode.text.3=Yaratıcı Modunda bir dünya oluşturur, yükler veya kaydederseniz, Hayatta Kalma Modunda yüklenmiş olsa bile bu dünyanın başarı ve liderlik güncellemeleri devre dışı bırakılır. # +howtoplay.creativeMode.header.2=Uçma # +howtoplay.creativeMode.text.4.keyboard=Yaratıcı Modunda uçmak için :_input_key.jump: düğmesine hızlıca iki kez basın. Uçuştan çıkmak için işlemi tekrarlayın. Daha hızlı uçmak için, uçarken :_input_key.forward: düğmesine hızlıca iki kez basın veya :_input_key.sprint: düğmesine basın. Uçuş modundayken :_input_key.jump: düğmesini basılı tutarak yukarı çıkabilir ve :_input_key.sneak: düğmesi ile aşağı inebilirsiniz. # +howtoplay.creativeMode.text.4.gamepad=Yaratıcı Modunda uçmak için :_input_key.jump: düğmesine hızlıca iki kez basın. Uçuştan çıkmak için işlemi tekrarlayın. Daha hızlı uçmak için, uçarken :_gamepad_stick_left: kolunu ileri doğru iki kez itin. Uçuş modundayken :_input_key.jump: düğmesini basılı tutarak yukarı çıkabilir ve :_input_key.sneak: düğmesi ile aşağı inebilirsiniz. # +howtoplay.creativeMode.text.4a.touch.joystick_tap_and_crosshair=Uçmak için :tip_virtual_button_jump: düğmesine iki kez hızlıca dokunun, uçmayı durdurmak için ise :tip_virtual_button_fly_down: düğmesine hızlıca iki kez dokunun. # +howtoplay.creativeMode.text.4b.touch.joystick_tap_and_crosshair=Daha hızlı uçmak için :tip_virtual_button_sprint: düğmesine dokunun. Yukarı doğru uçmak için :tip_virtual_button_fly_up:, aşağı doğru uçmak için :tip_virtual_button_fly_down: düğmelerine basılı tutun. # +howtoplay.creativeMode.text.4a.touch.classic_dpad=Uçmak için :touch_jump: düğmesine iki kez hızlıca dokunun, uçmayı durdurmak için ise :touch_stop_flying: düğmesine iki kez hızlıca dokunun. # +howtoplay.creativeMode.text.4b.touch.classic_dpad=Daha hızlı uçmak için :touch_forward: düğmesine iki kez hızlıca dokunun. Yukarı doğru uçmak için :touch_fly_up:, aşağı doğru uçmak için ise :touch_fly_down: düğmelerine basılı tutun. # + +howtoplay.difficulty=Zorluk # +howtoplay.difficulty.title=Nasıl Oynanır: Zorluk # +howtoplay.difficulty.text.1=Minecraft'ı seviyenize göre uyarlayabilmeniz için oyunda farklı zorluk seviyeleri mevcuttur. # +howtoplay.difficulty.header.1=Sakin # +howtoplay.difficulty.text.2=Düşman mob olarak yalnızca shulker'lar ve Ender Ejderhası doğar ancak sana zarar vermezler. # +howtoplay.difficulty.header.2=Kolay # +howtoplay.difficulty.text.3=Düşman moblar doğar ama daha az zarar verir. Açlık çubuğu tükenir ve sağlığı 5 kalbe kadar indirir. # +howtoplay.difficulty.header.3=Normal # +howtoplay.difficulty.text.4=Düşman moblar normal hasar verir ve açlık seviyen sıfıra düşerse sağlığın azalmaya başlar ancak ölmezsin. # +howtoplay.difficulty.header.4=Zor # +howtoplay.difficulty.text.5=Düşman moblar daha fazla hasar verir, zombiler kapıları kırarak geçer ve açlık seviyen sıfıra düşerse sağlığın azalır ve ölebilirsin. # + +howtoplay.dispensers=Dağıtıcılar # +howtoplay.dispensers.title=Nasıl Oynanır: Dağıtıcılar # +howtoplay.dispensers.text.1=Dağıtıcılar, nesneleri fırlatmak için kullanılır. Bir Dağıtıcıyı tetiklemek için redstone sinyali ile (örneğin, bir şalter ile) çalıştırmanız gerekir. # +howtoplay.dispensers.text.2.notTouch=Bir Dağıtıcıyı eşyayla doldurmak için Dağıtıcı üzerindeki :_input_key.use: düğmesine basın ve sonra envanterinizden dağıtmak istediğiniz eşyaları Dağıtıcıya taşıyın. # +howtoplay.dispensers.text.2.touch=Bir Dağıtıcıyı doldurmak için Dağıtıcıya dokunun ve sonra envanterinizden dağıtmak istediğiniz eşyaları Dağıtıcıya taşıyın. # +howtoplay.dispensers.header.1=Kullanım # +howtoplay.dispensers.text.3=Dağıtıcıyı her çalıştırdığınızda bir eşya fırlatılır. # +howtoplay.dispensers.text.4=Dağıtıcılar, Demir Golemlere Balkabağı ve Zırh Askılarına ekipman gibi eşyaları yerleştirmek için de kullanılabilir. # + +howtoplay.droppers=Bırakıcılar # +howtoplay.droppers.title=Nasıl Oynanır: Bırakıcılar # +howtoplay.droppers.text.1.notTouch=Redstone ile çalıştırılan Bırakıcılar, içinde bulunan tek bir rastgele malzemeyi düşürür. Bırakıcı üzerindeki :_input_key.use: düğmesine bastığınızda Bırakıcıyı açarak envanterinizden malzemeleri yükleyebilirsiniz. # +howtoplay.droppers.text.1.touch=Redstone ile çalıştırılan Bırakıcılar, içinde bulunan tek bir rastgele malzemeyi düşürür. Bırakıcıya dokunup açarak envanterinizden malzemeleri yükleyebilirsiniz. # +howtoplay.droppers.header.1=Kullanım # +howtoplay.droppers.text.2=Bırakıcı bir Sandık veya başka bir kap türüne doğru bakıyorsa, eşya oraya yerleştirilir. Eşyaları uzak bir mesafeye taşımak için uzun Bırakıcı zincirleri oluşturulabilir. # + +howtoplay.dyes=Boyalar # +howtoplay.dyes.title=Nasıl Oynanır: Boyalar # +howtoplay.dyes.text.1=Boya, Minecraft'ta birçok şeyin rengini değiştirmek için kullanılır. # +howtoplay.dyes.text.2=Bazı boya malzemelerini bulmak daha zordur. Gelincikten elde edilen Kırmızı Boya gibi birçok Boya çiçeklerden elde edilebilirken bazı Boyalar daha belirsiz yöntemlerle bulunur veya oluşturulur. Örneğin: # +howtoplay.dyes.text.3=-Yeraltı derinliklerinden Lacivert Taş çıkarma # +howtoplay.dyes.text.4=-Su altından Mürekkep Keseleri toplama # +howtoplay.dyes.text.5=-Büyük Orman'dan Kakao Çekirdekleri toplama # +howtoplay.dyes.text.6=-Yeşil Boya, Kaktüs eritilerek elde edilmelidir # +howtoplay.dyes.text.7=-Kemik Gübresi bitki ve ağaçların büyümesine yardımcı olabilir veya Beyaz Boya yapabilir # +howtoplay.dyes.text.8=-Siyah Boya için Mürekkep Balıklarından Mürekkep Keseleri toplayın # + +howtoplay.elytra=Elytra # +howtoplay.elytra.title=Nasıl Oynanır: Elytra # +howtoplay.elytra.text.1=Elytra, süzülerek uçmak için giyilebilecek bir eşyadır. Elytra, sandığın zırh yuvasında giyilir. # +howtoplay.elytra.text.2=Elytra oluşturulamaz, ancak korkutucu Shulker'lar tarafından korunan End Gemilerindeki Eşya Çerçevelerinde bulunur. # +howtoplay.elytra.header.1=Uçmayı Öğrenin # +howtoplay.elytra.text.3.notTouch=Elytra giyen bir oyuncu düşerken :_input_key.jump: düğmesine basarak süzülmeye başlayabilir. Tam etkiyi gerçekten hissetmek için oldukça yükselmeniz gerektiğini unutmayın! # +howtoplay.elytra.text.3.touch=Elytra kuşanmışken süzülmek için düşerken :touch_jump: veya :tip_virtual_button_fly_up: düğmesine dokunun. Tam etkiyi elde etmek için yüksekte olduğunuzdan emin olun! # +howtoplay.elytra.text.4=Süzülürken çevreye bakarak ilerleyebilirsiniz. Aşağı bakarsanız daha hızlı hareket edersiniz, ancak kısa süre sonra yere çakılırsınız. Yukarı bakarsanız biraz yükselirsiniz, ancak çok uzun süre bakarsanız motor durur ve yükselmek yerine düşersiniz! # +howtoplay.elytra.text.4.touch=Süzülürken çevreye bakarak yönlendirme yapabilirsiniz. Aşağı bakarsanız daha hızlı hareket edersiniz ancak daha hızlı şekilde yere çakılırsınız. Yukarı bakarsanız biraz yükselirsiniz ancak çok uzun süre bakarsanız durursunuz ve yükselmek yerine düşersiniz. # +howtoplay.elytra.text.5=Elytra'nız uçarken dayanıklılığını yavaş yavaş kaybeder, uçuşun ortasında kırılırlarsa düşersiniz. Onları bir Örs'teki Fantom Zarı ile birleştirerek onarabilirsiniz. # +howtoplay.elytra.header.2=Roketli Uçuş # +howtoplay.elytra.text.6=Hiçbir etkisi olmayan Havai Fişek Roketleri, Elytra uçuşunu uzatmak için kullanılabilir. Uçuş süresini uzatmak için etkisi olan bir Havai Fişek Roketi kullanırsanız hasar görürsünüz. # + +howtoplay.enchantingTable=Büyü Yapma Masası # +howtoplay.enchantingTable.title=Nasıl Oynanır: Büyü Yapma Masası # +howtoplay.enchantingTable.text.1=Tecrübe Küreleri toplanarak elde edilen Tecrübe Puanları Silah, Zırh, Alet ve Kitaplara büyü yapmak için kullanılabilir. # +howtoplay.enchantingTable.header.1=Büyü Yapma # +howtoplay.enchantingTable.text.2=Büyü Masasında kitabın altındaki yuvaya büyü yapılabilen bir eşya yerleştirildiğinde, yuvanın sağ tarafındaki üç düğme Deneyim Seviyesi maliyeti ve Lacivert Taş maliyeti ile birlikte bazı büyüleri gösterir. # +howtoplay.enchantingTable.text.3=Gerçekte uygulanan büyü, gösterilen maliyete göre rastgele seçilir. # +howtoplay.enchantingTable.header.2=Daha Güçlü Büyüler # +howtoplay.enchantingTable.text.4=Büyü Masasının çevresinde Kitap Rafları (en fazla 15 adet) varsa, Kitap Rafı ile Büyü Masası arasında bir blokluk boşluk olduğunda Büyü Masasının üzerindeki kitaba gizemli işaretlerin gittiği görülür ve büyülerin etkisi artırılır. # +howtoplay.enchantingTable.header.3=Büyü Kitapları # +howtoplay.enchantingTable.text.5=Eşyalara büyü uygulamak için Örs üzerinde Büyü Kitapları kullanılır. Böylece, eşyalarınız üzerinde istediğiniz büyüleri daha fazla kontrol edebilirsiniz. # + +howtoplay.endCities=End Şehirleri # +howtoplay.endCities.title=Nasıl Oynanır: End Şehirleri # +howtoplay.endCities.text.1=Ender Ejderhasını öldürdükten sonra bir End Geçidi görünür. Portala bir Ender İncisi atmanız, sizi dışarıdaki adalara ışınlar. # +howtoplay.endCities.text.2=Bu tuhaf yeni manzara, ilgi çekici bir şeyler saklıyor olabilir ve yanınızda getirebileceğiniz bir şey olabilir. # + +howtoplay.enderChest=Ender Sandığı # +howtoplay.enderChest.title=Nasıl Oynanır: Ender Sandığı # +howtoplay.enderChest.text.1=Dünyadaki tüm Ender Sandıkları birbiriyle bağlantılıdır. Bir Ender Sandığına koyulan eşyalara diğer tüm Ender Sandıklarından erişilebilir. Ancak, Ender Sandıklarının içindekiler her oyuncu için özeldir. Böylece oyuncular eşyalarını herhangi bir Ender Sandığında saklayabilir ve dünyanın diğer konumlarındaki Ender Sandıklarından alabilir. # + +howtoplay.eyeOfEnder=Ender Gözü # +howtoplay.eyeOfEnder.title=Nasıl Oynanır: Ender Gözü # +howtoplay.eyeOfEnder.text.1=Ender Gözleri, The End'e gizemli bir şekilde bağlıdır ve kullanıldığında garip davranır. # +howtoplay.eyeOfEnder.text.2=Sizi başka bir boyut açmaya götürebilecekleri yönünde söylentiler vardır. # + +howtoplay.farming=Çiftçilik # +howtoplay.farming.title=Nasıl Oynanır: Çiftçilik # +howtoplay.farming.text.1=Minecraft'ta yetiştirebileceğiniz farklı ekinler vardır. Zorlu olabilse de, çiftçilik sonsuz bir gıda kaynağı sağlayabilir. # +howtoplay.farming.header.1=Önceden Planlayın # +howtoplay.farming.text.2=Ekin yetiştirmek için ışık, su ve ekilebilir arazi gerekir. Çiftçilik için çapa, bir su kaynağı ve tohumlara ihtiyacınız vardır. # +howtoplay.farming.text.3=Suyun yanındaki blokların ekilebilir araziye dönüştürülmesi gerekir; bunu çapa ile yapabilirsiniz. Su dört blok ötesini besleyebilir. # +howtoplay.farming.header.2=Ekme ve Toplama # +howtoplay.farming.text.4=Artık tohumlarınızı ekebilirsiniz. Ekinler ezildiğinde veya su ya da ışık olmadığında kolayca ölebileceği için iyi koruduğunuzdan emin olun. # +howtoplay.farming.text.5=Ekinlerinizi aç tavşanlardan veya çiğneyen ayaklardan çitler yardımıyla koruyabilirsiniz! # +howtoplay.farming.text.6=Ekinler tamamen olgunlaştığında görünümü değişir ve toplanabilir. # +howtoplay.farming.text.7=Balkabağı ve karpuz gibi bazı bitkiler sapların üzerinde yetişir. Sapları toplamamaya dikkat edin! # + +howtoplay.fireworks=Havai Fişekler # +howtoplay.fireworks.title=Nasıl Oynanır: Havai Fişekler # +howtoplay.fireworks.text.1=Havai Fişekler Minecraft'ta kendi özel kutlamanızı oluşturmanın eğlenceli bir yoludur! # +howtoplay.fireworks.text.2=Havai Fişekler; Havai Fişek Roketi ve Havai Fişek Yıldız bileşenlerinden oluşur. # +howtoplay.fireworks.header.1=Havai Fişek Roketi # +howtoplay.fireworks.text.3.notTouch=Havai Fişeği kullanmak için bir blok üzerindeki :_input_key.use: düğmesine basarak Havai Fişeği gökyüzüne ateşleyin. # +howtoplay.fireworks.text.3.touch=Havai Fişeği kullanmak için bir bloğa dokunarak Havai Fişeği gökyüzüne ateşleyin. # +howtoplay.fireworks.text.4=Havai Fişeklerin havaya ateşlenmekten başka bir etkisi yoktur. # +howtoplay.fireworks.header.2=Havai Fişek Yıldızları # +howtoplay.fireworks.text.5=Havai Fişek Roketi oluşturulurken farklı renk ve efektler uygulamak üzere Havai Fişek Yıldızları eklenebilir. # +howtoplay.fireworks.text.6=Havai Fişek Yıldızlar barut ve diğer çeşitli malzemelerle hazırlanır. # +howtoplay.fireworks.text.6.1= - Renk - Herhangi bir renkte boya eklenmesi, patlamanın o renkte olmasını sağlar. # +howtoplay.fireworks.text.6.2= - Işıltı - Işık Taşı Tozunun eklenmesi patlamayı ışıltılı hale getirir. # +howtoplay.fireworks.text.6.3= - Creeper Şekilli - Kafa eklenmesi, gökyüzünde bir creeper deseni oluşturur. # +howtoplay.fireworks.text.6.4= - Püskürme - Tüy eklenmesi, patlamaya bir püskürme efekti ekler. # +howtoplay.fireworks.text.6.5= - İz - Elmas eklenmesi, patlamaya kuyruk izi ekler. # +howtoplay.fireworks.text.6.6= - Yıldız Şekilli - Altın Parçası eklenmesi, gökyüzünde bir yıldız deseni oluşturur. # +howtoplay.fireworks.header.3=Fişekleme # +howtoplay.fireworks.text.7=Havai Fişekler bir dağıtıcıdan ateşlenebilir. Böylece, Havai Fişek dağıtıcının baktığı yönde ateşlenir. # + +howtoplay.fishing=Balıkçılık # +howtoplay.fishing.title=Nasıl Oynanır: Balıkçılık # +howtoplay.fishing.text.1=Balıkçılık bir Olta ile yapılır ve denizden balık veya başka harika eşyalar yakalamanın mükemmel bir yoludur! # +howtoplay.fishing.header.1=Olta Atma # +howtoplay.fishing.text.2.notTouch=Su bloğunu hedefleyin ve yemi suya atmak için oltayı tutarken :_input_key.use: düğmesine basın. # +howtoplay.fishing.text.2.touch=Bir su bloğuna bakın ve yemi suya atmak için Oltayı tutarken Balık Tut düğmesine dokunun. # +howtoplay.fishing.header.2=Balık Geldi! # +howtoplay.fishing.text.3=Yeme doğru yaklaşan kabarcık izlerini görmeye başlayana kadar bekleyin. # +howtoplay.fishing.text.4.notTouch=Kabarcıklar yeme dokunduğunda yem yukarı çıkıp iner. Yemi makarayla çekmek için :_input_key.use: düğmesine basın. Balığınızın kaçmasına izin vermemeye dikkat edin! # +howtoplay.fishing.text.4.touch=Kabarcıklar yeme dokunduğunda yem yukarı çıkıp iner. Yemi makarayla çekmek Balık Tut düğmesine yeniden dokunun. Balığınızın kaçmasına izin vermemeye dikkat edin! # + +howtoplay.furnace=Ocak # +howtoplay.furnace.title=Nasıl Oynanır: Ocak # +howtoplay.furnace.text.1=Ocak, yemek pişirmenize veya malzemeleri eritmenize olanak tanır. Örneğin, Demir Cevherini Demir Külçesine eritebilirsiniz. # +howtoplay.furnace.text.2.notTouch=Ocağı dünyaya yerleştirin ve kullanmak için :_input_key.use: düğmesine basın. # +howtoplay.furnace.text.2.touch=Ocağı dünyaya yerleştirin ve kullanmak için dokunun. # +howtoplay.furnace.header.1=Yakıt # +howtoplay.furnace.text.3=Ocağın altına bir miktar yakıt koyduktan sonra eritmek istediğin malzemeyi ocağın üstüne koyman gerekir. Bundan sonra Ocak yanar ve çalışmaya başlar. Yakıt olarak bir sürü şey kullanılabilir; yakılabilen her şeyi dene! # + +howtoplay.gameSettings=Oyun Ayarları # +howtoplay.gameSettings.title=Nasıl Oynanır: Oyun Ayarları # +howtoplay.gameSettings.text.1=Dünya oluştururken çok sayıda seçeneğiniz vardır. Deneyiminizin ince ayarlarını yapmak için kullanılabilecek çeşitli ayarlar aşağıda verilmiştir. Dünyayı oluştururken bu ayarları yapmadıysanız endişelenmeyin, ayarları dilediğiniz zaman değiştirebilirsiniz. # +howtoplay.gameSettings.text.2=-Dünya Adı: Dünyanıza burada bir ad verebilirsiniz. # +howtoplay.gameSettings.text.3=-Varsayılan Oyun Modu: Dünyanın tüm yeni oyuncuları oynamaya bu oyun modunda başlar. Oyuncuları hayatta kalma veya yaratıcı modunda başlatabilirsiniz. Yaratıcı modunun seçilmesi, hileleri etkinleştirir. # +howtoplay.gameSettings.text.4=-Zorluk: Bu ayar, dünyanın ne kadar zor olacağını belirler. Sakin, Kolay, Normal veya Zor seviyesini seçebilirsiniz. # +howtoplay.gameSettings.header.1=Dünya Tercihleri # +howtoplay.gameSettings.text.5=-Başlangıç Haritası: Bu ayar etkinleştirilirse her oyuncu sık kullanılanlar bölümünde bir harita ile oyuna başlar. # +howtoplay.gameSettings.text.6=-Bonus Sandığı: Bu ayar etkinleştirilirse, ilk doğma konumunuzun yanında bazı başlangıç ganimetleriyle birlikte bir sandık olur. # +howtoplay.gameSettings.text.7=-Dünya Türü: Bu ayar, dünyanın hangi yöntemle oluşturulacağını kontrol eder. Dünya türünü değiştirmek için açılır menüden Sonsuz, Düz veya Eski'yi seçebilirsiniz. # +howtoplay.gameSettings.text.7.1= - Sonsuz dünyalar sonsuza kadar devam eder. # +howtoplay.gameSettings.text.7.2= - Düz dünyalarda tepe veya ağaç yoktur, yalnızca oluşturduğunuz yapılarla doldurulacak sonsuz bir düz alan vardır. # +howtoplay.gameSettings.text.7.3= - Eski dünyaların büyüklüğü ve yüksekliği sınırlıdır. # +howtoplay.gameSettings.text.8=-Tohum: Dünyaya özel bir sayıdır. Yeni bir dünya oluştururken tohum girerek dünyanın nasıl oluşturulacağını kontrol edebilirsiniz. Ayrıca, tohum için oyunun sayıya dönüştüreceği bir sözcük veya ifade kullanabilirsiniz. # +howtoplay.gameSettings.header.2=Hileler ve Oyun Kuralları # +howtoplay.gameSettings.text.9=-Hileleri Etkinleştir: Bu ayar, oyunların komut kullanmasına olanak tanır. Bu ayar etkinken bir dünya oluşturulduğunda tüm başarılar devre dışı bırakılır. # +howtoplay.gameSettings.text.10=Oyun kuralları aşağıda verilmiştir; bunları kullanabilmek için hilelerin etkinleştirilmesi gerekir: # +howtoplay.gameSettings.text.11=-Her Zaman Gündüz: Bu ayar etkinleştirildiğinde hiçbir zaman gece olmaz. # +howtoplay.gameSettings.text.12=-Gün Işığı Döngüsü Yap: Bu ayar kapatıldığında zaman ilerlemez. # +howtoplay.gameSettings.text.13=-Envanteri Tut: Bu ayar, oyuncuların öldükleri zaman envanterlerini tutmalarına olanak tanır. # +howtoplay.gameSettings.text.14=-Mob Canlanması: Bu ayar kapalı olduğunda tüm mob canlanmalarını engeller. # +howtoplay.gameSettings.text.15=-Mob Üzüntüsü: Mobların dünyayı yok etmesini engeller. # +howtoplay.gameSettings.text.16=-Nesne Düşüş Ganimeti: Maden arabası ve zırh askıları gibi nesnelerin kırıldığında kendiliğinden düşüp düşmeyeceğini kontrol eder. # +howtoplay.gameSettings.text.17=-Hava Durumu Döngüsü: Bu ayar kapalı olduğunda hava durumu değişmez. # + +howtoplay.hoppers=Huniler # +howtoplay.hoppers.title=Nasıl Oynanır: Huniler # +howtoplay.hoppers.text.1=Huniler nesneleri otomatik olarak hareket ettirmek için kullanılır. Huniler, Sandık veya Müzik Kutusu gibi bazı diğer nesnelere takılabilir. # +howtoplay.hoppers.text.2=Huniler, üzerine yerleştirilen kutudan nesneleri sürekli olarak çıkarır ve işaret ettiği kutuya taşır. # +howtoplay.hoppers.header.1=Kullanım # +howtoplay.hoppers.text.3=Huni ile belirli bir bloğu işaret etmek için, Huniyi ilerletirken ilgili bloğun karşısına yerleştirin. # +howtoplay.hoppers.text.4=Huni bir Redstone ile çalıştırılırsa devre dışı kalır ve nesneleri taşımayı durdurur. # + +howtoplay.hostAndPlayerOptions=Sunucu ve Oyuncu Seçenekleri # +howtoplay.hostAndPlayerOptions.title=Nasıl Oynanır: Sunucu ve Oyuncu Seçenekleri # +howtoplay.hostAndPlayerOptions.text.1.notTouch=Hileler etkin durumda oynarken, sunucu seçenekleri kendinizi veya arkadaşlarınızı ışınlamanıza, hava durumunu değiştirmenize, günün saatini ayarlamanıza ve oyununuzun giriş noktasını ya da dünya doğum yerini değiştirmenize olanak tanır. Hileler etkinleştirildikten sonra, bu seçenekleri sohbet çubuğunun yanındaki [/] düğmesine basarak sohbet penceresinde bulabilirsiniz. # +howtoplay.hostAndPlayerOptions.text.1.touch=Hileler etkin durumda oynarken, sunucu seçenekleri kendinizi veya arkadaşlarınızı ışınlamanıza, hava durumunu değiştirmenize, günün saatini ayarlamanıza ve oyununuzun giriş noktasını ya da dünya doğum yerini değiştirmenize olanak tanır. Hileler etkinleştirildikten sonra, bu seçenekleri sohbet düğmesine dokunarak bulabilirsiniz. # + +howtoplay.HUD=Baş Üstü Ekranı # +howtoplay.HUD.title=Nasıl Oynanır: Baş Üstü Ekranı # +howtoplay.HUD.text.1=Baş Üstü Ekranında durumunuz, sağlığınız, kalan oksijeniniz (su altında olduğunuzda), açlık seviyeniz ve zırhınız (giyiyorsanız) hakkında bilgiler gösterilir. # +howtoplay.HUD.header.1=Yemek ve Sağlık # +howtoplay.HUD.text.2.notTouch=Sağlık puanı kaybetmenize rağmen en az dokuz :shank: varsa sağlık düzeyiniz otomatik olarak yenilenir. Beslenmek, :shank: seviyenizi yeniler. # +howtoplay.HUD.text.2.touch=En az dokuz :shank: varsa sağlığınız otomatik olarak yenilenir. Etrafı keşfedip acıktıkça :shank: yavaş yavaş azalır ancak yemek yemek :shank: seviyenizi yeniler. # +howtoplay.HUD.text.3.keyboard=Bir yemeği yemek için elinizde tutarken :_input_key.use: düğmesini basılı tutun. # +howtoplay.HUD.text.3.gamepad=Bir yemeği yemek için elinizde tutarken :_input_key.use: düğmesini basılı tutun. # +howtoplay.HUD.text.3.rift_controller=Bir yemeği yemek için elinizde tutarken :rift_right_grab: kolunu basılı tutun. # +howtoplay.HUD.text.3.windowsmr_controller=Bir yemeği yemek için elinizde tutarken :windowsmr_left_trigger: düğmesini basılı tutun. # +howtoplay.HUD.text.3a.touch=Bir şey yemek için sık kullanılanlar çubuğunuzdaki yiyecek eşyasına dokunun, yemek için ekrana dokunup basılı tutun. # +howtoplay.HUD.text.3b.touch=Eylem Düğmelerini kullanıyorsanız önce sık kullanılanlar çubuğunuzdaki yiyecek eşyasına dokunun, yemek için ise :tip_virtual_button_action_build_or_use: düğmesine dokunup basılı tutun. # +howtoplay.HUD.text.4a=Hızlı koşma gibi bazı aktiviteler sizi daha hızlı acıktırır. Neyse ki bazı yiyecekler daha besleyicidir ve daha fazla :shank: doldurur. # +howtoplay.HUD.text.4b=Eğer :shank: seviyesi tamsa yediğiniz son yiyeceğe bir doygunluk değeri uygulanır; bu, açlık seviyenize ekstra destek sağlayan gizli bir değerdir. # +howtoplay.HUD.header.2=Tecrübe # +howtoplay.HUD.text.5=Tecrübe Çubuğu da Baş Üstü Ekranında gösterilir. Sayı değeri mevcut Tecrübe Seviyenizi gösterirken çubuk, Tecrübe Seviyenizi artırmak için kaç Tecrübe Puanı gerektiğini belirtir. # +howtoplay.HUD.text.6=Tecrübe Puanları, Tecrübe Küreleri toplanarak kazanılır. Mobları öldürmek, bazı blokları kazmak ve daha birçok etkinlikten Tecrübe Küreleri elde edebilirsiniz! Arkanızda hiç Tecrübe Küresi bırakmayın, onlara ihtiyacınız olacak. Tecrübe Kürelerini toplamak için yakınına gidin. # +howtoplay.HUD.header.3=Sık Kullanılanlar # +howtoplay.HUD.text.7.keyboard=Sık kullanılanlar, kullanılabilir malzemeleri gösterir. Elinizdeki malzemeyi değiştirmek için fare tekerleğini kaydırın. # +howtoplay.HUD.text.7.gamepad=Sık kullanılanlar, kullanılabilir malzemeleri gösterir. Elinizdeki malzemeyi değiştirmek :_input_key.cycleItemLeft: ve :_input_key.cycleItemRight: düğmesini kullanın. # +howtoplay.HUD.text.7.touch=Sık kullanılanlar, kullanılabilir malzemeleri gösterir. Elinizdeki malzemeyi değiştirmek için sık kullanılanlarınızdaki malzemelere dokunun. # +howtoplay.HUD.text.7.windowsmr_controller=Sık kullanılanlar, kullanılabilir eşyaları gösterir. Elinizdeki eşyayı değiştirmek için :windowsmr_left_touchpad_horizontal: düğmesine basın. # +howtoplay.HUD.text.7.rift_controller=Sık kullanılanlar, kullanılabilir eşyaları gösterir. Elinizdeki eşyayı değiştirmek için :rift_left_trigger: düğmesine basın veya :rift_left_grab: kolunu itin. # + +howtoplay.inventory=Envanter # +howtoplay.inventory.title=Nasıl Oynanır: Envanter # +howtoplay.inventory.text.1.keyboard=Envanterinizi görüntülemek için :_input_key.inventory: düğmesine basın. # +howtoplay.inventory.text.1.gamepad=Envanterinizi görüntülemek için :_input_key.inventory: düğmesine basın. # +howtoplay.inventory.text.1.rift_controller=Envanterinizi görüntülemek için :rift_B: düğmesine basın. # +howtoplay.inventory.text.1.windowsmr_controller=Envanterinizi görüntülemek için :windowsmr_left_grab: kolunu itin. # +howtoplay.inventory.text.1.touch=Envanterinizi görüntülemek için :tip_touch_inventory: düğmesine dokunun. # +howtoplay.inventory.text.2=Bu ekran, elinizdeki tüm eşyaları ve taşıdığınız diğer tüm eşyaları gösterir. Ayrıca giydiğiniz zırhı da görebilirsiniz. # +howtoplay.inventory.text.3.keyboard=İmlecin altındaki nesneyi seçmek için :mouse_left_button: düğmesini kullanın. Burada birden fazla nesne varsa tüm nesneler seçilir veya :mouse_right_button: düğmesini kullanarak yalnızca yarısını seçebilirsiniz. # +howtoplay.inventory.text.3.gamepad=İmlecin altındaki nesneyi seçmek için :_gamepad_face_button_down: düğmesini kullanın. Burada birden fazla nesne varsa tüm nesneler seçilir veya :_gamepad_face_button_left: düğmesini kullanarak yalnızca yarısını seçebilirsiniz. # +howtoplay.inventory.text.3.touch=Bir eşyayı seçmek için dokunun. Hareket ettirmek için envanterdeki başka bir noktaya dokunun. Bir eşyayı aynı eşyaya sahip bir noktaya taşırsanız bir yığın halinde birleştirilirler. Eşyayı farklı bir eşyaya taşırsanız yer değiştirirler. # +howtoplay.inventory.text.4.keyboard=:mouse_left_button: düğmesini kullanarak nesneleri yeniden yerine koyabilirsiniz. İmlecin üzerinde birden fazla nesne varsa, tümünü yerleştirmek için :mouse_left_button: düğmesini, yalnızca birini yerleştirmek için :mouse_right_button: düğmesini kullanın. # +howtoplay.inventory.text.4.gamepad=:_gamepad_face_button_down: düğmesini kullanarak nesneleri yeniden yerine koyabilirsiniz. İmlecin üzerinde birden fazla nesne varsa, tümünü yerleştirmek için :_gamepad_face_button_down: düğmesini, yalnızca birini yerleştirmek için :_gamepad_face_button_left: düğmesini kullanın. # +howtoplay.inventory.text.4a.touch=Bir eşya yığınına dokunursanız yığındaki tüm eşyaları otomatik olarak seçersiniz. Yığını, tek bir eşyada olduğu gibi aynı şekilde taşıyabilirsiniz. # +howtoplay.inventory.text.4b.touch=Bir eşya yığınını bölmek için seçim kaydırıcısı görünene kadar eşya yığınına dokunup basılı tutun. Yığından kaldırmak istediğiniz eşya sayısını seçmek için parmağınızı ekranı bırakmadan sola ve sağa kaydırın. # +howtoplay.inventory.text.5.keyboard=İmlecin üzerinde bulunduğu nesne bir zırh ise, SHIFT+:mouse_left_button: düğmesine basarak doğru zırh bölmesine hızlıca taşıyabilirsiniz. # +howtoplay.inventory.text.5.gamepad=İmlecin üzerinde bulunduğu nesne bir zırh ise, :_gamepad_face_button_up: düğmesine basarak doğru zırh bölmesine hızlıca taşıyabilirsiniz. # +howtoplay.inventory.text.6.keyboard=Bir nesneyi bırakmak için nesneyi alıp envanter penceresinin dışına bırakın. # +howtoplay.inventory.text.6.gamepad=Bir nesneyi bırakmak için nesneyi alıp :_gamepad_face_button_up: düğmesine basın. # + +howtoplay.jukebox=Müzik Kutusu # +howtoplay.jukebox.title=Nasıl Oynanır: Müzik Kutusu # +howtoplay.jukebox.text.1=Müzik Kutusu, bulduğunuz Müzik Disklerini oynatır. # +howtoplay.jukebox.header.1=Partiyi Başlat # +howtoplay.jukebox.text.2.notTouch=Elinizde bir Müzik Diski varken Müzik Kutusunda :_input_key.use: düğmesine basarak diski oynatın. Müzik Diskini çıkarmak için Müzik Kutusunda :_input_key.use: düğmesine yeniden basın. # +howtoplay.jukebox.text.2.touch=Elinizde bir Müzik Diski varken Müzik Kutusuna dokunarak diski oynatın. Müzik Diskini çıkarmak Müzik Kutusuna yeniden dokunun. # +howtoplay.jukebox.header.2=Redstone # +howtoplay.jukebox.text.3=Müzik Kutusunda bir Müzik Diski oynatılırken Redstone Tozu çalıştırılır. # +howtoplay.jukebox.text.4=Farklı güç düzeyleri için farklı Müzik Diskleri deneyin. # +howtoplay.jukebox.text.5=Sonuna kadar oynattığınızda neler olduğunu görün. # +howtoplay.jukebox.text.6=Huni bir Müzik Diski yerleştirebilir ve oynatılması bittiğinde diski çıkarabilir. # +howtoplay.jukebox.header.3=Müzik Disklerini Bulma # +howtoplay.jukebox.text.7=Dünyanın farklı yerlerindeki Sandıklarda bulunabilecek birkaç Müzik Diski vardır. # +howtoplay.jukebox.text.8=Bazılarıyla karşılaşmak daha zordur; Creeper'lar müziği içten içe sever. # + +howtoplay.loom=Tezgah # +howtoplay.loom.title=Nasıl Oynanır: Tezgah # +howtoplay.loom.text.1=Tezgah, Flamalara desen eklemenin hızlı ve verimli bir yoludur. Tezgah bir desen uygulamak için yalnızca bir Boya kullanır. Ayrıca özel desenler uygulamak için Tezgah desenleri kullanabilir. # +howtoplay.loom.header.1=Dokuma # +howtoplay.loom.text.2=Flama Tezgahın ilk bölmesine ve herhangi bir renkteki boya ikinci bölmeye yerleştirilerek Flamaya desenler eklenebilir. Bir desen seçildikten sonra sağdaki çıktı bölmesinden alın ve envanterinize taşıyın. # +howtoplay.loom.text.3=Bir Flamada birçok farklı flama olasılığını denemenize olanak tanıyan birden fazla katman olabilir. Özel bir tasarım oluşturmak için bir Flamaya 6'ya kadar desen uygulanabilir. # +howtoplay.loom.header.2=Tezgah Desenleri # +howtoplay.loom.text.4=Bir Tezgah Deseni Tezgahın üçüncü bölmesine eklenerek creeper yüzü veya çiçek deseni gibi özel desenler oluşturulabilir. Bu desenleri Flamalarına uyguladığında Tezgah Desenlerini kaybetmezsin. # + +howtoplay.mounts=Binek Hayvanlar # +howtoplay.mounts.title=Nasıl Oynanır: Binek Hayvanlar # +howtoplay.mounts.text.1=Oyuncu herhangi bir yetişkin At, Eşek veya Katıra binebilir. Yalnızca Atlara zırh giydirilebilir. # +howtoplay.mounts.text.2=Katırlara ve Eşeklere bir Sandık bağlanarak heybe (eşya taşımak için) takılabilir. Bu heybelere biniş veya yürütme sırasında erişilebilir. # +howtoplay.mounts.header.1=Evcilleştirme # +howtoplay.mounts.text.3.notTouch=At, Eşek ve Katırların kullanılabilmesi için evcilleştirilmesi gerekir. Oyuncu, atın üzerine binerek ve bir süre düşmeden sırtında kalarak atı evcilleştirebilir. At, Eşek ve Katırları evcilleştirmek için elin boşken :_input_key.use: düğmesine bas. # +howtoplay.mounts.text.3.touch=At, Eşek ve Katırların kullanılabilmesi için evcilleştirilmesi gerekir. Oyuncu, atın üzerine binerek ve bir süre düşmeden sırtında kalarak atı evcilleştirebilir. At, Eşek ve Katırları evcilleştirmek için atın yakınındayken görünen Bin düğmesine dokun. # +howtoplay.mounts.text.4=Atın çevresinde Kalpler göründüğünde, at evcilleşmiştir ve bundan sonra oyuncuyu sırtından atmaya çalışmaz. # +howtoplay.mounts.header.2=Hayvanların Üstüne Binme # +howtoplay.mounts.text.5=Bir atı sürebilmek için oyuncunun ata Eyer takması gerekir. # +howtoplay.mounts.text.6=Eyerler köylülerden satın alınabilir, dünyada gizlenmiş Sandıklarda bulunabilir veya balık tutarak elde edilebilir. Atın üzerindeyken envanterinizi açın ve atın eyer bölmesine bir eyer yerleştirin. # +howtoplay.mounts.text.7=Atlar ve Eşekler, Altın Elma veya Altın Havuç kullanılarak diğer hayvanlar gibi beslenebilir. # +howtoplay.mounts.text.8=Taylar zamanla büyüyerek yetişkin atlar haline gelir, ancak Buğday veya Saman ile beslenmeleri bu süreci hızlandırır. # +howtoplay.mounts.header.3=Yük Hayvanları # +howtoplay.mounts.text.9=Lama, evcilleştirilebilen ve büyük eşya yüklerini taşımak için kullanılabilen bir diğer binek mobdur. # +howtoplay.mounts.text.10=Lamalar da tıpkı atlar gibi evcilleştirilebilir. Ancak, evcilleştirildiğinde bile, üzerine binen oyuncu lamanın hareketlerini kontrol edemez. # +howtoplay.mounts.text.11=Birine bir yular bağlandığında, çevredeki lamalar (hem evcilleştirilmiş hem de evcilleştirilmemiş olanlar) onu takip ederek kervan oluşturur. # +howtoplay.mounts.text.12=Lamalara sandık takılarak, Lamanın kuvvetine bağlı olarak 3-15 bölmelik envanter alanı oluşturulabilir. Lamalara halı da takılabilir. Her halı rengi farklı bir desen oluşturur. # +howtoplay.mounts.header.4=Domuzlar # +howtoplay.mounts.text.13=Domuzların da üzerine binilebilir, ancak küçük bir teşvik olmadan istediğiniz yere gitmezler. # +howtoplay.mounts.text.14=Domuza bir Eyer takın ve gitmek istediğiniz yöne doğru bir Çubuğa Asılı Havuç tutun. # +howtoplay.mounts.header.5=İn # +howtoplay.mounts.text.15.notTouch=İnmek için :_input_key.sneak: düğmesine basın. # +howtoplay.mounts.text.15a.touch=D-Pad kontrol planını kullanırken bir hayvandan inmek için :touch_jump: düğmesine dokunun. # +howtoplay.mounts.text.15b.touch=Oyun Kolu kontrol planını kullanırken bir hayvandan inmek için :tip_virtual_button_dismount: düğmesine dokunun. # + +howtoplay.multiplayer=Çok Oyunculu # +howtoplay.multiplayer.title=Nasıl Oynanır: Çok Oyunculu # +howtoplay.multiplayer.text.1=Minecraft varsayılan olarak çok oyunculu bir oyundur. # +howtoplay.multiplayer.header.1=Bölünmüş ekran # +howtoplay.multiplayer.text.2.splitscreen=Oyun sırasında herhangi bir noktada kumandaları bağlayıp kumanda üzerindeki herhangi bir düğmeye basarak, oyununuza yerel oyuncuların katılmasını sağlayabilirsiniz. # +howtoplay.multiplayer.header.2=Çevrimiçi Çok Oyunculu # +howtoplay.multiplayer.text.3=Varsayılan olarak tüm dünyalar çok oyunculu seçenek etkin halde başlar. Dünyayı özel yapmak isterseniz, dünya ayarlarına gidip çok oyunculu seçeneği belirleyin ve ardından çok oyunculu seçeneği kapatın. # +howtoplay.multiplayer.text.3.norealms=Varsayılan olarak tüm dünyalar çok oyunculu seçenek etkin halde başlar. Dünyayı özel yapmak isterseniz, dünya ayarlarına gidip çok oyunculu seçeneği belirleyin ve ardından çok oyunculu seçeneği kapatın. # +howtoplay.multiplayer.header.3=Çevrimiçi Oyuna Katılma # +howtoplay.multiplayer.text.4=Çok oyunculu bir oyuna katılmak için arkadaşlar sekmesine gidin. Katılmaya uygun tüm Bölgeler, Arkadaşlar ve LAN Üzerinden Oyunlar burada gösterilir. Katılmak için bir oyun seçin. # +howtoplay.multiplayer.text.4.norealms=Çok oyunculu bir oyuna katılmak için arkadaşlar sekmesine gidin. Katılmaya uygun tüm Bölgeler, Arkadaşlar ve LAN Üzerinden Oyunlar burada gösterilir. Katılmak için bir oyun seçin. # +howtoplay.multiplayer.text.5=Çevrimiçi bir oyun başlattığınızda veya oyuna katıldığınızda, arkadaşlar sekmenizdeki kişiler bunu görür. Arkadaşlarınız katıldıktan sonra bu oyun, arkadaşlarınızın arkadaşlarına da görünür. # +howtoplay.multiplayer.text.6=Not: Çok oyunculu oynamak için İnternet bağlantınızın olması ve bir Microsoft Hesabıyla oturum açmanız gerekir. # +howtoplay.multiplayer.header.4=Oyuncu İzinleri # +howtoplay.multiplayer.text.7=Bir oyuncunun izinlerini yönetmek isterseniz oyuncu izinlerini kullanarak bunu kolayca yapabilirsiniz. Duraklatma menüsünü açtığınızda sağ tarafta o anda dünyada olan oyuncuların listesini görürsünüz. Oyuncunun izinlerini ayarlamak için oyuncuya ait izin simgesini seçin. # + +howtoplay.navigation=Gezinme # +howtoplay.navigation.title=Nasıl Oynanır: Gezinme # +howtoplay.navigation.text.1=Evinizin yolunu bulmak her zaman kolay olmadığı için, gezinme Minecraft'ta öğreneceğiniz önemli bir beceridir. # +howtoplay.navigation.text.2=Her şeyden önce, bilmeniz gereken bazı temel araçlar vardır. # +howtoplay.navigation.header.1=Gezinme Araçları # +howtoplay.navigation.text.3=Başladığınız yeri bulmanın kolay bir yolu olarak, dünyada ilk doğduğunuz yer bir Pusula ile işaret edilir. # +howtoplay.navigation.text.4=Keşfettiğiniz alanı bir Harita üzerinde görebilirsiniz. Haritayı boş yuvalarınızdan birine yerleştirerek mini harita gibi kullanabilirsiniz. Eşya Yapma Masasındaki kenarlara daha fazla kağıt ekleyerek haritayı büyütebilirsiniz. # +howtoplay.navigation.text.5=Yer Belirleyici Harita nerede olduğunuzu ve Yer Belirleyici Haritanın başlangıç noktasına göre hangi yöne baktığınızı gösterir. Ayrıca, aynı dünyada bulunan diğer oyuncuların konumunu gösterir. # +howtoplay.navigation.text.6=Haritacılık Masası, haritaları oluşturmanıza, genişletmenize, kopyalamanıza ve hatta adlandırmanıza yardımcı olabilir. # +howtoplay.navigation.text.7=Harita yapmak için birinci yuvaya kağıt yerleştir. İkinci yuvanın içine pusula eklersen Yer Belirleyici Harita yapabilirsin. Kağıt veya boş bir Harita ekleyerek Haritanı genişletebilir veya kopyalayabilirsin. # +howtoplay.navigation.header.2=Gezinme Teknikleri # +howtoplay.navigation.text.8=Keşif yaptıkça doğal işaretlere dikkat etmeye çalışın. Bir dünyada daha fazla oynadıkça, nerede olduğunuzu hatırlamanız kolaylaşacaktır. Bir diğer püf noktası ise geri dönüş yolunuzu bulabilmek için geçtiğiniz yerlere Meşale bırakmaktır. # +howtoplay.navigation.text.9=Güneş de size hangi yöne baktığınızı söyleyebilir. Unutmayın: Güneş doğudan doğar ve batıdan batar! # +howtoplay.navigation.header.3=Kaşif Haritaları # +howtoplay.navigation.text.10=Keşfedebileceğiniz birçok yer vardır. Bir köy bulup Haritacı arayın. Sizi çok uzaktaki tuhaf yerlere götürecek Kaşif Haritalarını kendisinden alabilirsiniz. # + +howtoplay.netherPortals=Nether Geçidi # +howtoplay.netherPortals.title=Nasıl Oynanır: Nether Geçidi # +howtoplay.netherPortals.text.1=Nether Geçidi farklı bir boyuta seyahat etmenize olanak tanır. # +howtoplay.netherPortals.text.2=Nether Geçidi doğru oluşturulmuşsa ışığı yanıp etkinleştirilebilir. # +howtoplay.netherPortals.text.3=Geçit oluşturma örnekleri burada gösterilmiştir: # + +howtoplay.nightfall=Gece Karanlığı # +howtoplay.nightfall.title=Nasıl Oynanır: Gece Karanlığı # +howtoplay.nightfall.text.1=Minecraft'ta güneş doğar doğmaz dünyanızda maceraya atılırsınız. Güneş battığında ise önlemler almanız gerekiyor. Geceleri çok fazla tehlike var! # +howtoplay.nightfall.header.1=Barınma # +howtoplay.nightfall.text.2=Henüz yapmadıysanız, geceden ve içinde pusu kuran tehlikelerden korunmak için bir barınma yerine ihtiyacınız olacaktır. Burası bir tepenin kenarındaki delik veya ormandaki bir kulübe kadar basit bir yer olabilir. # +howtoplay.nightfall.text.3=Tüm girişleri kapattığınızdan emin olun; girip çıkabilmek için bir kapı kullanmanız gerekebilir. Bir yatak hazırladıysanız, Eşya Yapma Masanız ve Ocağınız ile buraya koyabilirsiniz. # +howtoplay.nightfall.text.4=Ayrıca, bu alanı meşalelerle aydınlatmayı unutmayın, hayatınızı kurtarabilir. # + +howtoplay.pets=Evcil Hayvanlar # +howtoplay.pets.title=Nasıl Oynanır: Evcil Hayvanlar # +howtoplay.pets.header.1=Evcil Hayvanlarla Arkadaş Olma # +howtoplay.pets.text.1.notTouch=Minecraft'ta evcilleştirebileceğiniz ve sahip olabileceğiniz çok sayıda mob vardır. Her birine sevdikleri bir eşyayı vererek onları evcilleştirebilirsiniz. Evcilleştirdikten sonra moba bakarken :_input_key.use: düğmesine basarak sizinle kalmasını sağlayabilirsiniz. # +howtoplay.pets.text.1.touch=Minecraft'ta evcilleştirebileceğiniz ve sahip olabileceğiniz çok sayıda mob vardır. Her birine sevdikleri bir eşyayı vererek onları evcilleştirebilirsiniz. Evcilleştirdikten sonra Otur Düğmesine dokunarak sizinle kalmasını sağlayabilirsiniz. # +howtoplay.pets.header.2=Kurtlar # +howtoplay.pets.text.2=Kurtlar soğuk iklimlerde avlanan nötr moblardır. Tavşanlara, İskeletlere ve Koyunlara saldırırlar, ancak Lamalardan kaçarlar. Tahrik etmediğiniz sürece size saldırmazlar. Onlara kemik vererek evcilleştirebilirsiniz. # +howtoplay.pets.header.3=Kediler # +howtoplay.pets.text.3=Kediler, köylerde bulunabilen nötr moblardır. Tavşanlara ve Kaplumbağa Yavrularına saldırırlar. Ayrıca Fantom ve Creeper'ları uzak tutarlar. Sizden kaçmaya çalışacakları için evcilleştirilmesi zor olabilir. Balık severler; bu yüzden evcilleştirmek için onlara Çiğ Morina veya Somon verin. # +howtoplay.pets.header.4=Papağanlar # +howtoplay.pets.text.4=Papağanlar, Büyük Orman'da yaşayan pasif moblardır. Bölgedeki diğer tüm mobları taklit ederler. Evcilleştirmek için onlara en sevdikleri yemek olan tohumlardan biraz verin. Papağanlar omzunuza da oturur... Evet, birden fazlasını taşıyabilirsiniz. # + +howtoplay.raids=Baskınlar # +howtoplay.raids.title=Nasıl Oynanır: Baskınlar # +howtoplay.raids.text.1=Dünyayı keşfederken bir yağmacı kampı ya da karakolu ile karşılaşabilirsin. Yağmacılar her zaman baskın yapacak köyler ararlar. Flamalarını almak dikkatlerini çeker ve yakındaki bir köye saldırmayı seçebilirler. # +howtoplay.raids.text.2=Köyünüzü savunduğunuzdan emin olun. Tüm yağmacıları yenerseniz saldırı duracaktır. # +howtoplay.raids.header.1=Kahramanım Olur musun? # +howtoplay.raids.text.3=Köylüler en çok onları yağmacılardan kurtarırsan minnettar olacaktır. Tekrar bakmayı unutma, iyi bir ödül alabilirsin. # + +howtoplay.ranching=Çiftlik İşleri # +howtoplay.ranching.title=Nasıl Oynanır: Çiftlik İşleri # +howtoplay.ranching.text.1=Minecraft'ta hayvanlarla dolu bir çiftliğiniz olabilir! Çiftlik işleri yün, yumurta ve çiğ et gibi bir sürü kaynak sağlayabilir. # +howtoplay.ranching.header.1=Sürünüzü Büyütme # +howtoplay.ranching.text.2=Hayvanlarınızın büyümeyi sürdürmesi için hayvan yavruları üretmeniz gerekir. Bunun olması için yetişkin hayvanların Aşk Moduna girmesi gerekir. Hayvanları sevdikleri gıdalarla besleyip Aşk Moduna girmelerini sağlayın. # +howtoplay.ranching.text.3=Birbirine yakın iki hayvan Aşk Modunda olduğunda bir süre için öpüşürler ve sonra bir yavru görünür! Yavru hayvan büyüyüp yetişkin olana kadar ebeveynlerinin yanında kalır. Yavrulayan yetişkin hayvanların yeniden Aşk Moduna girmesi için en az 5 dakika beklenmelidir. # +howtoplay.ranching.header.2=Moblar Ne Yer? # +howtoplay.ranching.text.4=İnekler, mooshroom'lar ve koyunlar Buğday yer. Domuzlar Havuç veya Pancar yiyebilir. Tavuklar her türlü tohumu sever. Tavşanlar Havuç, Altın Havuç veya Karahindiba yer. Vahşi Kediler, Çiğ Morina veya Somon sever. Kurtlar her türlü eti yemekten hoşlanır. # +howtoplay.ranching.text.5=Sevdikleri bir gıdayı elinizde tuttuğunuzda hayvanlar peşinizden gelir. Böylece onları çiftliğinize veya başka bir hayvana götürebilirsiniz. # + +howtoplay.realms=Bölgeler # +howtoplay.realms.title=Nasıl Oynanır: Bölgeler # +howtoplay.realms.text.1=Bölgeler, kesintisiz devam eden çok oyunculu bir oyunu barındırmak için harika bir yerdir. Oyun oynamadığınız zamanlarda bile Bölgeniz arkadaşlarınızın keşfetmesi için hazır durumdadır! # +howtoplay.realms.header.1=Başlarken # +howtoplay.realms.text.2=Bir Bölge oluşturmak için Dünyalar sekmesinden Yeni Oluştur'u seçin. Ardından Yeni Bölge düğmesini ve Yeni Dünya Oluştur düğmesini seçin. Burada Bölgenize bir ad verebilir ve oyuncu sayısını ayarlayabilirsiniz. Bundan sonra Bölgenize arkadaş ekleyebilirsiniz. # +howtoplay.realms.header.2=Bölge Ayarları # +howtoplay.realms.text.3=Bir Bölge oluşturduktan sonra Kalem düğmesini seçerek Bölge ayarlarını değiştirin. # +howtoplay.realms.text.4=Oyun düğmesi altında Bölgeyi yeniden adlandırabilir, zorluğu ve oyun modunu ayarlayabilir, hileleri etkinleştirebilir ve dünyayı indirebilir/karşıya yükleyebilirsiniz. # +howtoplay.realms.text.5=Üyeler düğmesi altında Bölgenize davet ettiğiniz tüm arkadaşları yönetebilir, üye ekleyebilir/kaldırabilir ve izinlerini ayarlayabilirsiniz. # +howtoplay.realms.text.6=Abonelik düğmesi altında Bölge süresinin ne zaman dolacağını görebilir, süre sonuna kalan süreyi uzatabilir ve Bölgeyi açabilir/kapatabilirsiniz. # + +howtoplay.redstone=Redstone # +howtoplay.redstone.title=Nasıl Oynanır: Redstone # +howtoplay.redstone.text.1=Redstone Tozu, elektrik sinyali yayan Redstone'dan gelir. Gücü olduğunda ışığı yanar ve sinyalini yanındaki diğer Redstone nesnelerine iletir. # +howtoplay.redstone.header.1=Redstone Gücü # +howtoplay.redstone.text.2=Bu eşyaların güç kazanması için Şalter, Düğme veya Baskı Plakası gibi bir güç kaynağı gerekir. Hepsini bulmak için denemeler yapın! # +howtoplay.redstone.text.3=Bir güç kaynağının yanına biraz Redstone Tozu koyun ve güç kazandırmak için açın. # +howtoplay.redstone.text.4=Bir işlem yapmak için Redstone sinyali kullanan Huni veya Piston gibi birçok nesne vardır. # +howtoplay.redstone.text.5=Redstone sonsuz olanaklar sunar! Kendiniz için otomatik çiftlik gibi yararlı olabilecek bir şeyler oluşturmayı deneyin! # + +howtoplay.resourceAndBehaviorPacks=Kaynak ve Davranış Paketleri # +howtoplay.resourceAndBehaviorPacks.title=Nasıl Oynanır: Kaynak ve Davranış Paketleri # +howtoplay.resourceAndBehaviorPacks.text.1=Kaynak ve Davranış Paketlerini kullanarak Minecraft'ın görünüşünü ve davranışlarını değiştirebilirsiniz. # +howtoplay.resourceAndBehaviorPacks.text.2=Ayarlar Menüsü'ndeki kullanılabilir paketler listesinden bir paket belirleyin ve yanındaki artı işaretini seçin. Bu durumda paketiniz, değişikliklerini varsayılan Minecraft paketine uygular. # + +howtoplay.scaffolding=İskele # +howtoplay.scaffolding.title=Nasıl Oynanır: İskele # +howtoplay.scaffolding.header.1=Gökyüzüne Ulaş # +howtoplay.scaffolding.text.1.keyboard=İskele, dev yapıları güvenli bir şekilde oluşturmanıza yardımcı olabilir! İskelenin içinde yürüyebilir ve üzerinde durabilirsiniz. Bir iskele sütununuz varsa, iskelenin içinde durup :_input_key.jump: tuşuna basarak yukarı çıkabilirsiniz. Aşağı doğru hareket etmek isterseniz :_input_key.sneak: tuşuna basabilirsiniz. # +howtoplay.scaffolding.text.1.gamepad=İskele, dev yapıları güvenli bir şekilde oluşturmanıza yardımcı olabilir! İskelenin içinde yürüyebilir ve üzerinde durabilirsiniz. Bir iskele sütununuz varsa, iskelenin içinde durup :_input_key.jump: düğmesine basarak yukarı çıkabilirsiniz. Aşağı doğru hareket etmek isterseniz :_input_key.sneak: düğmesini basılı tutabilirsiniz. # +howtoplay.scaffolding.text.1a.touch=İskele, daha yüksek yerlere ulaşmanın ve düşme hasarı almadan güvenli bir şekilde inmenin bir yolunu sunarak büyük yapılar inşa etmeye yardımcı olabilir. # +howtoplay.scaffolding.text.1b.touch=D-Pad kontrol planını kullanırken bir iskele sütununa tırmanmak için :touch_jump: düğmesine dokunun. Aşağı inmek için :touch_fly_down: düğmesine dokunun. # +howtoplay.scaffolding.text.1c.touch=Bir Oyun Kolu kontrol planını kullanırken iskele sütununa tırmanmak için :tip_virtual_button_jump: düğmesine basın. Aşağı inmek için :tip_virtual_button_sneak: düğmesine dokunun. # +howtoplay.scaffolding.text.1.rift_controller=İskele, dev yapıları güvenli bir şekilde oluşturmanıza yardımcı olabilir! İskelenin içinde yürüyebilir ve üzerinde durabilirsiniz. Bir iskele sütununuz varsa, iskelenin içinde durup :rift_A: düğmesine basarak yukarı çıkabilirsiniz. Aşağı doğru hareket etmek isterseniz :rift_X: düğmesini basılı tutabilirsiniz. # +howtoplay.scaffolding.text.1.windowsmr_controller=İskele, dev yapıları güvenli bir şekilde oluşturmanıza yardımcı olabilir! İskelenin içinde yürüyebilir ve üzerinde durabilirsiniz. Bir iskele sütununuz varsa, iskelenin içinde durup :windowsmr_right_touchpad: düğmesine basarak yukarı çıkabilirsiniz. Aşağı doğru hareket etmek isterseniz :windowsmr_right_stick: düğmesini basılı tutabilirsiniz. # +howtoplay.scaffolding.header.2=Binanı Destekle # +howtoplay.scaffolding.text.2=İskelenin desteklenmesi gerekir. Farklı bir bloğa dokunmadan çok sayıda iskeleyi yatay yönde yerleştirebilirsiniz. Doğru destek olmadan çok fazla iskele bloğu yerleştirirseniz devrilir. İskele normal bloklar gibi yerleştirilebilir ancak kendi temelinin üzerine yerleştirilerek hızlıca uzun bir kule de inşa edilebilir. # +howtoplay.scaffolding.header.3=Parçalarına Ayır # +howtoplay.scaffolding.text.3=İskele çöktüğünde onun desteklediği her İskele bloğu da çöker. Yani destekleyici blokları kırarak iskelenizi hızlıca temizleyebilirsiniz! # + +howtoplay.structureBlocks=Yapı Blokları # +howtoplay.structureBlocks.title=Nasıl Oynanır: Yapı Blokları ### +howtoplay.structureBlocks.text.1=Yapı Blokları, içerik oluşturuculara dünyalarının bölümlerini yapılara kopyalayıp kaydetme olanağı sağlar. Kaydedilen yapılar daha sonra dünyaya geri yapıştırılabilir. ### +howtoplay.structureBlocks.header.1=Nasıl Edinilir? ### +howtoplay.structureBlocks.text.2=Bir Yapı Bloku edinmek için /give slash komutunu kullanmalısın. Bir Yapı Blokunu kullanmak için Operatör izinlerine sahip olman gerekir. ### +howtoplay.structureBlocks.header.2= Modlar ### +howtoplay.structureBlocks.text.3=Yapı Blokları, Mod açılır listesiyle aralarında geçiş yapılabilen 4 moda sahiptir: Kaydetme, Yükleme, Köşe ve 3B Dışa Aktarma. ### +howtoplay.structureBlocks.text.4=Kaydetme modu, dünyanın bir alanını yapı olarak kaydeder. ### +howtoplay.structureBlocks.text.5=Yükleme modu, dünyaya bir yapı yükler. Yalnızca dünyaya kaydedilen ya da dünyaya uygulanmış bir davranış paketine dahil edilen yapılar yüklenebilir. ### +howtoplay.structureBlocks.text.6=Köşe modu, kaydetmek istediğin alanı otomatik olarak ayarlamak için kaydetme modunun algıla düğmesiyle birlikte kullanılır. Daha ayrıntılı bilgi için aşağıdaki Köşe Modu bölümüne bak. ### +howtoplay.structureBlocks.text.7=3B Dışa Aktarma, desteklenen platformlarda bir 3B model dosyasını dışarı aktarır. ### +howtoplay.structureBlocks.header.3=Önizleme Penceresi ### +howtoplay.structureBlocks.text.8=Yapı Bloku ekranının sağ tarafında, blokun içinde bulunduğu moda bağlı olarak seçtiğiniz alanın veya yüklenecek yapının bir önizlemesi görünür. ### +howtoplay.structureBlocks.text.9.keyboard=3B önizlemeyi döndürmek için :_input_key.attack: düğmesine basıp sürükleyin. # +howtoplay.structureBlocks.text.9.gamepad=3B önizlemeyi döndürmek için :_gamepad_stick_right: çubuğunu kullanın. # +howtoplay.structureBlocks.text.9.touch=3B önizlemeyi döndürmek için önizlemeye dokunup sürükleyin. # +howtoplay.structureBlocks.header.4=Redstone Etkinleştirme ### +howtoplay.structureBlocks.text.10=Redstone bir Yapı Blokunu etkinleştirmek için kullanılabilir. Blok moduna ve ayarlarına bağlı olarak, bunun yapılması bir yapıyı dünya dışına kaydetmeye veya bir yapıyı dünyaya yüklemeye neden olur. ### +howtoplay.structureBlocks.header.5=Bütünlük ve Tohum ### +howtoplay.structureBlocks.text.11=Bütünlük ve Tohum değerlerini değiştirerek bir yapının ne kadarının yükleneceğini belirleyebilirsiniz. ### +howtoplay.structureBlocks.text.12=Bütünlük - Yapıdan yüklenecek blok yüzdesi. 0 ile 100 arasındaki değerler kabul edilir. Bir Tohum belirtilmezse Bloklar rastgele seçilecektir. ### +howtoplay.structureBlocks.text.13=Tohum - Buraya girilen değer, Bütünlük kullanılırken hangi blokların kaldırılacağını belirler. Blokların rastgele seçilmesini istiyorsanız bu alanı boş bırakın. ### +howtoplay.structureBlocks.header.6=Yapı Boşluğu Blokları ### +howtoplay.structureBlocks.text.14=Yapı Boşluğu blokları olan bir yapı dünyaya yüklendiğinde, yapı boşluğu blokunun yükleneceği yerde kaldırılacak olan tüm bloklar dünyada kalır. ### +howtoplay.structureBlocks.text.15=Örnek: Okyanusun dibine boş bir gemi enkazı yüklemek, normalde su bloklarının üzerine hava kopyalayacaktır. Gemi enkazı yapı boşluğu ile doldurulmuşsa, su yerinde kalır ve gemi enkazınız suyle doldurulur. ### +howtoplay.structureBlocks.header.7=Algılama ve Köşe Modu ### +howtoplay.structureBlocks.text.16=Kaydetmek istediğiniz alanı otomatik olarak seçmek için Köşe Modu bloklarını yapınızın çevresine yerleştirebilir ve kaydetmek istediğiniz yapıyla aynı adı verebilirsiniz. ### +howtoplay.structureBlocks.text.17=Kaydetme modunda Algıla düğmesine basıldığında, aynı ada sahip tüm Köşe Blokları bulunur ve söz konusu Köşe Bloklarının oluşturduğu hacmin içindeki her şeyin kaydedilebilmesi için bir seçim alanı oluşturulur. ### + +howtoplay.servers=Sunucular # +howtoplay.servers.title=Nasıl Oynanır: Sunucular # +howtoplay.servers.text=Sunucu Sekmesinde popüler Minecraft sunucuları gösterilir. # + +howtoplay.shulkerBoxes=Shulker Kutuları # +howtoplay.shulkerBoxes.title=Nasıl Oynanır: Shulker Kutuları # +howtoplay.shulkerBoxes.text.1=İki Shulker Kabuğunu bir Sandık ile birleştirerek Shulker Kutusu elde edebilirsiniz. Shulker Kabukları End Şehirlerinde bulunan Shulker'lar tarafından düşürülür. Diğer kutuların aksine, Shulker Kutuları kırıldığında içindeki malzemeler korunur. Shulker Kutuları Piston ile itilmesi durumunda kırılıp malzeme olarak düşer ve Dağıtıcı kullanılarak yerleştirilebilir. # + +howtoplay.theEnd=The End # +howtoplay.theEnd.title=Nasıl Oynanır: The End # +howtoplay.theEnd.text.1=The End, etkin bir End Geçidi üzerinden erişilebilen başka bir boyuttur. End Geçidi, Dış Dünyanın yeraltı derinliklerindeki Kalelerde bulunabilir. # +howtoplay.theEnd.text.2=End Geçidi çerçevesi bloklarının her birinde, içindeki gücü dışarı çıkaracak gizemli bir şeyler eksiktir. # +howtoplay.theEnd.header.1=Diğer Taraf # +howtoplay.theEnd.text.3=Geçit etkin olduktan sonra The End'e gitmek için içeri atlayın. # +howtoplay.theEnd.text.4=The End, korkunç Ender Ejderhasının evidir. Ejderha acımasız ve güçlü bir düşmandır ve gücünü tuhaf kristallerden alıyor gibi görünür. Nefesi ve ateş topu saldırıları, savaş meydanında kalıcı bir asit bırakır. Zaferinizi güvenceye almak için birkaç arkadaşınızı getirin! # +howtoplay.theEnd.text.5=Bir kez denemek yeterli olmadıysa, Ender Ejderhasını yeniden uyandırmak için geçit çıkış köşelerine dört Ender Kristali ekleyin. # + +howtoplay.theStore=Market # +howtoplay.theStore.title=Nasıl Oynanır: Market # +howtoplay.theStore.text.1=Minecraft Market, çeşitli yetenekli içerik üreticilerinin hazırladığı yeni dış görünüş, dünya, doku ve karışık paketlerini bulabileceğin yerdir. # +howtoplay.theStore.header.1=İçeriği Keşfet # +howtoplay.theStore.text.2=Yepyeni bir görünüm için yeni bir dış görünüş deneyin! # +howtoplay.theStore.text.3=Tekrar tekrar oynamak isteyeceğiniz yeni harita ve zorlukların kilidini açmak için dünyalara göz atın! # +howtoplay.theStore.text.4=Mevcut dünya ve Bölgelerinizde katmanlanabilen doku paketleri ile eski oyununuza yeni bir görünüm kazandırın! # +howtoplay.theStore.text.4.norealms=Mevcut dünyalarınızın üzerine döşenebilen doku paketleriyle eski oyununuza yeni bir görünüm kazandırın! # +howtoplay.theStore.text.5=Ya da dış görünüş, dünya ve dokularla düzenlenip, birleştirildiğinde dünyalarınızı ve Bölgelerinizi dönüştürecek eklenti paketleriyle hepsini deneyin! # +howtoplay.theStore.text.5.norealms=Ya da dış görünüş, dünya ve dokularla düzenlenip, birleştirildiğinde dünyalarınızı dönüştürecek eklenti paketleriyle hepsini deneyin! # + +howtoplay.tools=Aletler # +howtoplay.tools.title=Nasıl Oynanır: Aletler # +howtoplay.tools.text.1=Minecraft'ta blokları yumruğunuzdan daha hızlı kazmanızı sağlayacak çok sayıda alet vardır. Aletler Odun, Taş, Demir, Altın veya Elmas ile hazırlanabilir. # +howtoplay.tools.text.2=İşe uygun aletin kullanılması yalnızca ilgili bloğu daha hızlı kazmaz, aynı zamanda daha az dayanıklılık kaybına neden olur. Nadir bulunan kaynakları kazmak için daha karmaşık aletler oluşturulmalıdır. # +howtoplay.tools.header.1=Nesneleri Kıran Aletler # +howtoplay.tools.text.3=Kazma; Kırık Taş, Demir veya Ocak gibi sert blokları kırmak için iyidir. # +howtoplay.tools.text.4=Balta; Kütük, Kalas veya Eşya Yapma Masası gibi ahşap blokları kırmak için iyidir. # +howtoplay.tools.text.5.notTouch=Kürek; Toprak, Kum ve Çakıl gibi gevşek blokları kırmak için iyidir. Çim bloklar üzerinde :_input_key.use: düğmesine basılarak küreklerle bir yol da oluşturulabilir. # +howtoplay.tools.text.5.touch=Kürek; Toprak, Kum ve Çakıl gibi gevşek blokları kırmak için iyidir. Çim bloklara dokunularak küreklerle bir yol da oluşturulabilir. # +howtoplay.tools.text.6.notTouch=Ekin ekmek üzere Toprak döşemek için Çapa gereklidir. Toprak veya Çim bloklar üzerinde :_input_key.use: düğmesine basarak bunları toprağa dönüştürün. # +howtoplay.tools.text.6.touch=Ekin ekmek üzere Toprak döşemek için Çapa gereklidir. Toprak veya Çim bloklara dokunarak bunları toprağa dönüştürün. # +howtoplay.tools.text.7=Tüm aletlere, Büyü Yapma Masasından veya Örs üzerinden büyü eklenebilir. # +howtoplay.tools.header.2=Diğer Aletler # +howtoplay.tools.text.8=Maceranızda size yardım edecek çok daha fazla alet vardır: # +howtoplay.tools.text.9=Kovayı kullanarak Su, Süt, Lav ve hatta Balık gibi şeyler toplayabilirsiniz. # +howtoplay.tools.text.10=Çakmaktaşı ve Çelik ateş yakmanızı sağlar... fazla odun olan yerlerde dikkatli olun! # +howtoplay.tools.text.11=Olta, su bloklarından balık ve diğer nesneleri yakalamanızı sağlar. Ayrıca diğer oyuncu ve mobları çekmek için kullanılabilir. Oltalara da büyü eklenebilir! # +howtoplay.tools.text.12=Makas; Yün, Yaprak ve Örümcek Ağı gibi nesneleri toplamak için son derece yararlıdır. # + +howtoplay.trading=Köylü Ticareti # +howtoplay.trading.title=Nasıl Oynanır: Köylü Ticareti # +howtoplay.trading.text.1=Ticaret köylerde yapılabilir. Her köylünün bir mesleği vardır: Çiftçi, Kasap, Demirci, Haritacı, Kütüphaneci veya Rahip olabilirler. Bazı meslekler eşya ticareti yapabilirken bazıları yapamaz. Tüm ticaret eşyalarını bulmak için birçok köylü ile araştırıp ticaret yapabilirsiniz. # +howtoplay.trading.header.1=Zümrüt Malzemeleri # +howtoplay.trading.text.2=Bir köylü ile etkileşimde bulunarak hangi ürünleri sunduğunu öğrenebilirsiniz. Köylü bir oyuncuyla ticaret yaparken sunduğu ürünün fiyatında ayarlama yapabilir. Köylünün stoku bitebilir ve çok sık kullanılması durumunda ticaret geçici olarak devre dışı bırakılabilir. Ticaret genellikle zümrüt karşılığı eşya satın almayı veya satmayı içerir. # +howtoplay.trading.text.3=Köylülerle ticaret yaptıkça mesleklerinde gelişirler ve hem daha iyi hem de daha değerli ürünler sunmaya başlarlar. # +howtoplay.trading.text.4=Köylülerinize iyi bakın; gelişmek için dinlenmeleri, çalışmaları ve yemek yemeleri gerekir. # + +howtoplay.transportation=Ulaşım # +howtoplay.transportation.title=Nasıl Oynanır: Ulaşım # +howtoplay.transportation.text.1=Yürümek, bir hayvanın üzerine binmek veya uçmak dışında gezinmenin birçok farklı yöntemi vardır. # +howtoplay.transportation.header.1=Maden Arabaları # +howtoplay.transportation.text.2=Maden arabaları, Raylar üzerinde ilerleyen binek arabalardır. Rayları yan yana yerleştirerek gitmek istediğiniz yere ulaşabilirsiniz. Rayların üzerine bir maden arabası koyunca gitmeye hazır olursunuz. # +howtoplay.transportation.text.2.touch=Maden arabaları, herhangi bir yere gitmek için inşa edebileceğiniz Raylar üzerinde ilerleyen binek arabalardır. Sadece yan yana birden fazla Rayı yerleştirip üzerine bir Maden arabası koyunca gitmeye hazır olursunuz. # +howtoplay.transportation.text.3.keyboard=Binip sürmek için Maden Arabasına bakarken :_input_key.use: düğmesine basın. İleri doğru sürmek için :_input_key.forward: düğmesine basın. İnmek için :_input_key.jump: veya :_input_key.sneak: düğmesine basın. # +howtoplay.transportation.text.3.gamepad=Binip sürmek için Maden Arabasına bakarken :_input_key.use: düğmesine basın. İleri doğru sürmek için :_gamepad_stick_left: kolunu ileri itin. İnmek için :_input_key.jump: veya :_input_key.sneak: düğmesine basın. # +howtoplay.transportation.text.3a.touch=Bir Maden arabasına bakın ve atlamak için "Sür"e dokunun. # +howtoplay.transportation.text.3b.touch=D-Pad kontrol planını kullanırken ilerlemeye başlamak ve hızlanmak için :touch_forward: ögesine dokunup basılı tutun, çıkmak için ise :touch_jump: ögesine dokunun. # +howtoplay.transportation.text.3c.touch=Oyun Kolu kontrol planını kullanırken ilerlemeye başlamak ve hızlanmak için :tip_virtual_joystick: ögesini yukarı sürükleyin, çıkmak için ise :tip_virtual_button_dismount: ögesine dokunun. # +howtoplay.transportation.header.2=Tekneler # +howtoplay.transportation.text.4=Tekneler sayesinde su üzerinde seyahat edebilirsiniz; tekneyi bir su bloğunun üzerine yerleştirdiğinizde gitmeye hazır olursunuz. # +howtoplay.transportation.text.4.touch=Tekneler sayesinde su üzerinde seyahat edebilirsiniz; tekneyi bir su bloğunun üzerine yerleştirdiğinizde gitmeye hazır olursunuz. # +howtoplay.transportation.text.5.keyboard=Binmek için Tekneye bakarken :_input_key.use: düğmesine basın. Sola veya sağa dönmek için :_input_key.left: ya da :_input_key.right: düğmesine basın. İleri doğru sürmek için :_input_key.forward: düğmesine basın. İnmek için :_input_key.jump: veya :_input_key.sneak: düğmesine basın. # +howtoplay.transportation.text.5.gamepad=Binmek için Tekneye bakarken :_input_key.use: düğmesine basın. Dönmek için :_gamepad_stick_left: çubuğunu sola veya sağa itin. İleri doğru sürmek için :_gamepad_stick_left: çubuğunu ileri doğru itin. İnmek için :_input_key.jump: veya :_input_key.sneak: düğmesine basın. # +howtoplay.transportation.text.5a.touch=Bir tekneye bakın ve binmek için "Tekneye Bin"e dokunun. # +howtoplay.transportation.text.5b.touch=D-Pad kontrol planını kullanırken sola veya sağa dönmek için :touch_left: veya :touch_right: ögesine dokunun ya da ilerlemek için her ikisine de basılı tutun. Çıkmak için ise "Tekneden Ayrıl" a dokunun. # +howtoplay.transportation.text.5c.touch=Oyun Çubuğu kontrol planını kullanırken ileri gitmek için :tip_virtual_joystick: ögesini yukarı sürükleyin, çıkmak için ise :tip_virtual_button_dismount: ögesine dokunun. # + +howtoplay.weapons=Silahlar # +howtoplay.weapons.title=Nasıl Oynanır: Silahlar # +howtoplay.weapons.header.1=Kılıç # +howtoplay.weapons.text.1=Minecraft'ta Kılıç, başlıca yakın dövüş silahıdır. Odun, Taş, Demir, Altın veya Elmastan yapılabilir. Zıplayarak saldırmak ciddi hasar verir! # +howtoplay.weapons.text.2.notTouch=Saldırmak için Kılıç elinizdeyken :_input_key.attack: düğmesine basın. # +howtoplay.weapons.text.2.touch=Moblara saldırmak için dokunun. # +howtoplay.weapons.header.2=Yay # +howtoplay.weapons.text.3.notTouch=Minecraft'ta Yay, en önemli menzilli silahtır. Yayı çekmek için :_input_key.use: düğmesini basılı tutun. Ok atmak için :_input_key.use: düğmesini bırakın. Yayı kullanmak için ok gerekir. # +howtoplay.weapons.text.3.touch=Minecraft'ta Yay, en önemli menzilli silahtır. Yayı çekmek için Ekranı basılı tutun. Ok atmak için ekranı bırakın. Yayı kullanmak için ok gerekir. # +howtoplay.weapons.text.4=Yayın fazla çekilmesi verdiği hasarı artırır; tamamen çektiğinizden emin olun. # +howtoplay.weapons.header.3=Yaylı Tüfek # +howtoplay.weapons.text.5.notTouch=Yaylı Tüfek değişken menzilli bir silahtır. Yaylı tüfeği yüklemek için :_input_key.use: tuşunu basılı tutun. Yaylı Tüfek yüklendikten sonra ateşlenene kadar yüklenmiş olarak kalır. Bir ok fırlatmak için :_input_key.use: tuşuna basın. Yaylı Tüfeğin yüklenmesi için oklar gerekir. # +howtoplay.weapons.text.5a.touch=Yaylı tüfek, bir okun takılmasını gerektiren menzilli bir silahtır. Yaylı tüfeğe ok takmak için ekranda herhangi bir yere dokunup basılı tutun. # +howtoplay.weapons.text.5b.touch=Yaylı tüfek yüklendikten sonra, envanterinize koyduğunuzda bile ateşlenene kadar dolu kalacaktır. # +howtoplay.weapons.text.5c.touch=Dolu bir yaylı tüfeği ateşlemek için ekranda herhangi bir yere dokunun. # +howtoplay.weapons.text.5d.touch=Eylem Düğmelerini kullanıyorsanız dolu bir yaylı tüfeği ateşlemek için :tip_virtual_button_action_build_or_use: ögesine dokunun. # +howtoplay.weapons.header.4=Üç Uçlu Mızrak # +howtoplay.weapons.text.6.notTouch=Üç Uçlu Mızrak, iki amaçlı bir yakın dövüş silahı ve menzilli silahtır. Saldırmak için :_input_key.attack: düğmesine basın. Üç uçlu mızrağı geri çekmek için :_input_key.use: düğmesini basılı tutun. Üç uçlu mızrağı fırlatmak için :_input_key.use: düğmesini bırakın. Üç Uçlu Mızrak, sualtındaki en iyi silahtır. # +howtoplay.weapons.text.6.touch=Üç Uçlu Mızrak, iki amaçlı bir yakın dövüş silahı ve menzilli silahtır. Saldırmak için moblara dokunun. Üç uçlu mızrağı geri çekmek için ekranı basılı tutun. Üç uçlu mızrağı fırlatmak için ekranı bırakın. Üç Uçlu Mızrak, sualtındaki en iyi silahtır. # +howtoplay.weapons.header.5=Büyülü Silahlar # +howtoplay.weapons.text.7=Kılıç, Yay, Yaylı Tüfek ve Üç Uçlu Mızrak için Büyü Masasından veya Örsten, hasarı ve dayanıklılığı artıran ve hatta mobları ateşe veren özel büyüler elde edebilirsiniz! # + +howtoplay.whatsNew=Yenilikler # + +immersive_reader.book_page_header=Sayfa %1/%2 # +immersive_reader.portfolio_page_header= Sayfa %1 # +immersive_reader.error.webview_failure=Tam Ekran Okuyucu ile bağlantı kurulurken bir sorun oluştu. # +immersive_reader.error.identity_failure=Tam Ekran Okuyucu ile bağlantı kurulurken bir sorun oluştu. Lütfen Minecraft Education'ı yeniden başlatıp tekrar dene. # + +level.launch.failed=Başlatma başarısız # +level.export.started=Dünya dışa aktarımı başladı... # +level.import.started=Dünya içe aktarımı başladı... # +level.export.success=Dünya dışa aktarımı başarıyla sonlandırıldı # +level.import.success=Dünya içe aktarımı başarıyla sonlandırıldı # +level.export.failed=Dünya dışa aktarımı başarısız oldu # +level.import.failed=Dünya içe aktarımı başarısız oldu # +level.import.failed.incompatibleEdition=Dünya içe aktarımı başarısız oldu: Desteklenmeyen dosya biçimi # +level.editor.export.started=Proje dışa aktarma işlemi başladı... # +level.editor.import.started=Proje içe aktarma işlemi başladı... # +level.editor.export.success=Proje dışa aktarımı başarıyla bitti # +level.editor.import.success=Proje içe aktarımı başarıyla bitti # +level.editor.export.failed=Proje dışa aktarma başarısız oldu # +level.editor.import.failed=Proje içe aktarma işlemi başarısız oldu # +level.editor.import.failed.incompatibleEdition=Proje içe aktarımı başarısız oldu: Desteklenmeyen dosya biçimi # + +invite.clear=Seçimi Sil # +invite.send=%d Davet Gönderin # +invite.sendOne=1 Davet Gönderin # +invite.sendUnnumbered=Davet Gönder # +invite.title=Oyununuza Arkadaşlarınızı davet edin # +invite.titleRealms=Realm Sunucuna Üye Davet Et # +invite.error.message=Davetiyelerinizden bazıları gönderilememiş olabilir. # +invite.noFriends=Arkadaş listenize henüz kimseyi eklenemediniz! # +invite.noRealmFriends=Realm'ına hiç kimseyi eklemedin! # +invite.OnlineFriends=Çevrimiçi Arkadaşlar # +invite.OfflineFriends=Çevrimdışı Arkadaşlar # +invite.SuggestedFriends=Önerilen Arkadaşlar # +invite.error1=Bir şeyler ters gitti. Arkadaş listeni yükleyemedik. # +invite.error2=Bir şeyler ters gitti. Bazı arkadaşlarının bilgilerini yükleyemedik. # +invite.realm.add_member=Realm Üyeleri ekleyin # +invite.notification.title=Oyun Daveti # +invite.notification.description=%s sizi Minecraft oynamaya davet etti # +invite.confirmation.description=%s sizi Minecraft oynamaya davet etti # +invite.pageCounter=%d/%d # + +inventory.binSlot=Eşyayı İmha Et # + +item.air.name=Hava # +item.apple.name=Elma # +item.axolotlAdultBodySingle.name=Yetişkin %1$s Aksolotl # +item.axolotlBabyBodySingle.name=Bebek %1$s Aksolotl # +item.axolotlColorLucy.name=Lösist # +item.axolotlColorCyan.name=Camgöbeği # +item.axolotlColorGold.name=Altın # +item.axolotlColorWild.name=Kahverengi # +item.axolotlColorBlue.name=Mavi # +item.golden_apple.name=Altın Elma # +item.appleEnchanted.name=Büyülü Elma # +item.armor_stand.name=Zırh Askısı # +item.arrow.name=Ok # +item.tipped_arrow.name=Eğimli Ok # +item.banner.black.name=Siyah Flama # +item.banner.blue.name=Mavi Flama # +item.banner.border.black=Siyah Çerçeve # +item.banner.border.blue=Mavi Çerçeve # +item.banner.border.brown=Kahverengi Çerçeve # +item.banner.border.cyan=Camgöbeği Çerçeve # +item.banner.border.gray=Gri Çerçeve # +item.banner.border.green=Yeşil Çerçeve # +item.banner.border.lightBlue=Açık Mavi Çerçeve # +item.banner.border.lime=Açık Yeşil Çerçeve # +item.banner.border.magenta=Eflatun Çerçeve # +item.banner.border.orange=Turuncu Çerçeve # +item.banner.border.pink=Pembe Çerçeve # +item.banner.border.purple=Mor Çerçeve # +item.banner.border.red=Kırmızı Çerçeve # +item.banner.border.silver=Açık Gri Çerçeve # +item.banner.border.white=Beyaz Çerçeve # +item.banner.border.yellow=Sarı Çerçeve # +item.banner.bricks.black=Siyah Tuğla Deseni # +item.banner.bricks.blue=Mavi Tuğla Deseni # +item.banner.bricks.brown=Kahverengi Tuğla Deseni # +item.banner.bricks.cyan=Camgöbeği Tuğla Deseni # +item.banner.bricks.gray=Gri Tuğla Deseni # +item.banner.bricks.green=Yeşil Tuğla Deseni # +item.banner.bricks.lightBlue=Açık Mavi Tuğla Deseni # +item.banner.bricks.lime=Açık Yeşil Tuğla Deseni # +item.banner.bricks.magenta=Eflatun Tuğla Deseni # +item.banner.bricks.orange=Turuncu Tuğla Deseni # +item.banner.bricks.pink=Pembe Tuğla Deseni # +item.banner.bricks.purple=Mor Tuğla Deseni # +item.banner.bricks.red=Kırmızı Tuğla Deseni # +item.banner.bricks.silver=Açık Gri Tuğla Deseni # +item.banner.bricks.white=Beyaz Tuğla Deseni # +item.banner.bricks.yellow=Sarı Tuğla Deseni # +item.banner.brown.name=Kahverengi Flama # +item.banner.circle.black=Siyah Daire # +item.banner.circle.blue=Mavi Daire # +item.banner.circle.brown=Kahverengi Daire # +item.banner.circle.cyan=Camgöbeği Daire # +item.banner.circle.gray=Gri Daire # +item.banner.circle.green=Yeşil Daire # +item.banner.circle.lightBlue=Açık Mavi Daire # +item.banner.circle.lime=Açık Yeşil Daire # +item.banner.circle.magenta=Eflatun Daire # +item.banner.circle.orange=Turuncu Daire # +item.banner.circle.pink=Pembe Daire # +item.banner.circle.purple=Mor Daire # +item.banner.circle.red=Kırmızı Daire # +item.banner.circle.silver=Açık Gri Daire # +item.banner.circle.white=Beyaz Daire # +item.banner.circle.yellow=Sarı Daire # +item.banner.creeper.black=Siyah Creeper Şekli # +item.banner.creeper.blue=Mavi Creeper Şekli # +item.banner.creeper.brown=Kahverengi Creeper Şekli # +item.banner.creeper.cyan=Camgöbeği Creeper Şekli # +item.banner.creeper.gray=Gri Creeper Şekli # +item.banner.creeper.green=Yeşil Creeper Şekli # +item.banner.creeper.lightBlue=Açık Mavi Creeper Şekli # +item.banner.creeper.lime=Açık Yeşil Creeper Şekli # +item.banner.creeper.magenta=Eflatun Creeper Şekli # +item.banner.creeper.orange=Turuncu Creeper Şekli # +item.banner.creeper.pink=Pembe Creeper Şekli # +item.banner.creeper.purple=Mor Creeper Şekli # +item.banner.creeper.red=Kırmızı Creeper Şekli # +item.banner.creeper.silver=Açık Gri Creeper Şekli # +item.banner.creeper.white=Beyaz Creeper Şekli # +item.banner.creeper.yellow=Sarı Creeper Şekli # +item.banner.cross.black=Siyah Çarpı # +item.banner.cross.blue=Mavi Çarpı # +item.banner.cross.brown=Kahverengi Çarpı # +item.banner.cross.cyan=Camgöbeği Çarpı # +item.banner.cross.gray=Gri Çarpı # +item.banner.cross.green=Yeşil Çarpı # +item.banner.cross.lightBlue=Açık Mavi Çarpı # +item.banner.cross.lime=Açık Yeşil Çarpı # +item.banner.cross.magenta=Eflatun Çarpı # +item.banner.cross.orange=Turuncu Çarpı # +item.banner.cross.pink=Pembe Çarpı # +item.banner.cross.purple=Mor Çarpı # +item.banner.cross.red=Kırmızı Çarpı # +item.banner.cross.silver=Açık Gri Çarpı # +item.banner.cross.white=Beyaz Çarpı # +item.banner.cross.yellow=Sarı Çarpı # +item.banner.curly_border.black=Siyah Testere Dişi Çerçeve # +item.banner.curly_border.blue=Mavi Testere Dişi Çerçeve # +item.banner.curly_border.brown=Kahverengi Testere Dişi Çerçeve # +item.banner.curly_border.cyan=Camgöbeği Testere Dişi Çerçeve # +item.banner.curly_border.gray=Gri Testere Dişi Çerçeve # +item.banner.curly_border.green=Yeşil Testere Dişi Çerçeve # +item.banner.curly_border.lightBlue=Açık Mavi Testere Dişi Çerçeve # +item.banner.curly_border.lime=Açık Yeşil Testere Dişi Çerçeve # +item.banner.curly_border.magenta=Eflatun Testere Dişi Çerçeve # +item.banner.curly_border.orange=Turuncu Testere Dişi Çerçeve # +item.banner.curly_border.pink=Pembe Testere Dişi Çerçeve # +item.banner.curly_border.purple=Mor Testere Dişi Çerçeve # +item.banner.curly_border.red=Kırmızı Testere Dişi Çerçeve # +item.banner.curly_border.silver=Açık Gri Testere Dişi Çerçeve # +item.banner.curly_border.white=Beyaz Testere Dişi Çerçeve # +item.banner.curly_border.yellow=Sarı Testere Dişi Çerçeve # +item.banner.cyan.name=Camgöbeği Flama # +item.banner.diagonal_left.black=Siyah Sol Üst Üçgen # +item.banner.diagonal_left.blue=Mavi Sol Üst Üçgen # +item.banner.diagonal_left.brown=Kahverengi Sol Üst Üçgen # +item.banner.diagonal_left.cyan=Camgöbeği Sol Üst Üçgen # +item.banner.diagonal_left.gray=Gri Sol Üst Üçgen # +item.banner.diagonal_left.green=Yeşil Sol Üst Üçgen # +item.banner.diagonal_left.lightBlue=Açık Mavi Sol Üst Üçgen # +item.banner.diagonal_left.lime=Açık Yeşil Sol Üst Üçgen # +item.banner.diagonal_left.magenta=Eflatun Sol Üst Üçgen # +item.banner.diagonal_left.orange=Turuncu Sol Üst Üçgen # +item.banner.diagonal_left.pink=Pembe Sol Üst Üçgen # +item.banner.diagonal_left.purple=Mor Sol Üst Üçgen # +item.banner.diagonal_left.red=Kırmızı Sol Üst Üçgen # +item.banner.diagonal_left.silver=Açık Gri Sol Üst Üçgen # +item.banner.diagonal_left.white=Beyaz Sol Üst Üçgen # +item.banner.diagonal_left.yellow=Sarı Sol Üst Üçgen # +item.banner.diagonal_right.black=Siyah Sağ Üst Üçgen # +item.banner.diagonal_right.blue=Mavi Sağ Üst Üçgen # +item.banner.diagonal_right.brown=Kahverengi Sağ Üst Üçgen # +item.banner.diagonal_right.cyan=Camgöbeği Sağ Üst Üçgen # +item.banner.diagonal_right.gray=Gri Sağ Üst Üçgen # +item.banner.diagonal_right.green=Yeşil Sağ Üst Üçgen # +item.banner.diagonal_right.lightBlue=Açık Mavi Sağ Üst Üçgen # +item.banner.diagonal_right.lime=Açık Yeşil Sağ Üst Üçgen # +item.banner.diagonal_right.magenta=Eflatun Sağ Üst Üçgen # +item.banner.diagonal_right.orange=Turuncu Sağ Üst Üçgen # +item.banner.diagonal_right.pink=Pembe Sağ Üst Üçgen # +item.banner.diagonal_right.purple=Mor Sağ Üst Üçgen # +item.banner.diagonal_right.red=Kırmızı Sağ Üst Üçgen # +item.banner.diagonal_right.silver=Açık Gri Sağ Üst Üçgen # +item.banner.diagonal_right.white=Beyaz Sağ Üst Üçgen # +item.banner.diagonal_right.yellow=Sarı Sağ Üst Üçgen # +item.banner.diagonal_up_left.black=Siyah Sol Alt Üçgen # +item.banner.diagonal_up_left.blue=Mavi Sol Alt Üçgen # +item.banner.diagonal_up_left.brown=Kahverengi Sol Alt Üçgen # +item.banner.diagonal_up_left.cyan=Camgöbeği Sol Alt Üçgen # +item.banner.diagonal_up_left.gray=Gri Sol Alt Üçgen # +item.banner.diagonal_up_left.green=Yeşil Sol Alt Üçgen # +item.banner.diagonal_up_left.lightBlue=Açık Mavi Sol Alt Üçgen # +item.banner.diagonal_up_left.lime=Açık Yeşil Sol Alt Üçgen # +item.banner.diagonal_up_left.magenta=Eflatun Sol Alt Üçgen # +item.banner.diagonal_up_left.orange=Turuncu Sol Alt Üçgen # +item.banner.diagonal_up_left.pink=Pembe Sol Alt Üçgen # +item.banner.diagonal_up_left.purple=Mor Sol Alt Üçgen # +item.banner.diagonal_up_left.red=Kırmızı Sol Alt Üçgen # +item.banner.diagonal_up_left.silver=Açık Gri Sol Alt Üçgen # +item.banner.diagonal_up_left.white=Beyaz Sol Alt Üçgen # +item.banner.diagonal_up_left.yellow=Sarı Sol Alt Üçgen # +item.banner.diagonal_up_right.black=Siyah Sağ Alt Üçgen # +item.banner.diagonal_up_right.blue=Mavi Sağ Alt Üçgen # +item.banner.diagonal_up_right.brown=Kahverengi Sağ Alt Üçgen # +item.banner.diagonal_up_right.cyan=Camgöbeği Sağ Alt Üçgen # +item.banner.diagonal_up_right.gray=Gri Sağ Alt Üçgen # +item.banner.diagonal_up_right.green=Yeşil Sağ Alt Üçgen # +item.banner.diagonal_up_right.lightBlue=Açık Mavi Sağ Alt Üçgen # +item.banner.diagonal_up_right.lime=Açık Yeşil Sağ Alt Üçgen # +item.banner.diagonal_up_right.magenta=Eflatun Sağ Alt Üçgen # +item.banner.diagonal_up_right.orange=Turuncu Sağ Alt Üçgen # +item.banner.diagonal_up_right.pink=Pembe Sağ Alt Üçgen # +item.banner.diagonal_up_right.purple=Mor Sağ Alt Üçgen # +item.banner.diagonal_up_right.red=Kırmızı Sağ Alt Üçgen # +item.banner.diagonal_up_right.silver=Açık Gri Sağ Alt Üçgen # +item.banner.diagonal_up_right.white=Beyaz Sağ Alt Üçgen # +item.banner.diagonal_up_right.yellow=Sarı Sağ Alt Üçgen # +item.banner.flower.black=Siyah Çiçek Şekli # +item.banner.flower.blue=Mavi Çiçek Şekli # +item.banner.flower.brown=Kahverengi Çiçek Şekli # +item.banner.flower.cyan=Camgöbeği Çiçek Şekli # +item.banner.flower.gray=Gri Çiçek Şekli # +item.banner.flower.green=Yeşil Çiçek Şekli # +item.banner.flower.lightBlue=Açık Mavi Çiçek Şekli # +item.banner.flower.lime=Açık Yeşil Çiçek Şekli # +item.banner.flower.magenta=Eflatun Çiçek Şekli # +item.banner.flower.orange=Turuncu Çiçek Şekli # +item.banner.flower.pink=Pembe Çiçek Şekli # +item.banner.flower.purple=Mor Çiçek Şekli # +item.banner.flower.red=Kırmızı Çiçek Şekli # +item.banner.flower.silver=Açık Gri Çiçek Şekli # +item.banner.flower.white=Beyaz Çiçek Şekli # +item.banner.flower.yellow=Sarı Çiçek Şekli # +item.banner.globe.black=Siyah Küre # +item.banner.globe.blue=Mavi Küre # +item.banner.globe.brown=Kahverengi Küre # +item.banner.globe.cyan=Camgöbeği Küre # +item.banner.globe.gray=Gri Küre # +item.banner.globe.green=Yeşil Küre # +item.banner.globe.lightBlue=Açık Mavi Küre # +item.banner.globe.lime=Açık Yeşil Küre # +item.banner.globe.magenta=Eflatun Küre # +item.banner.globe.orange=Turuncu Küre # +item.banner.globe.pink=Pembe Küre # +item.banner.globe.purple=Mor Küre # +item.banner.globe.red=Kırmızı Küre # +item.banner.globe.silver=Açık Gri Küre # +item.banner.globe.white=Beyaz Küre # +item.banner.globe.yellow=Sarı Küre # +item.banner.gradient.black=Siyahtan Geçiş # +item.banner.gradient.blue=Maviden Geçiş # +item.banner.gradient.brown=Kahverengiden Geçiş # +item.banner.gradient.cyan=Camgöbeğinden Geçiş # +item.banner.gradient.gray=Griden Geçiş # +item.banner.gradient.green=Yeşilden Geçiş # +item.banner.gradient.lightBlue=Açık Maviden Geçiş # +item.banner.gradient.lime=Açık Yeşilden Geçiş # +item.banner.gradient.magenta=Eflatundan Geçiş # +item.banner.gradient.orange=Turuncudan Geçiş # +item.banner.gradient.pink=Pembeden Geçiş # +item.banner.gradient.purple=Mordan Geçiş # +item.banner.gradient.red=Kırmızıdan Geçiş # +item.banner.gradient.silver=Açık Griden Geçiş # +item.banner.gradient.white=Beyazdan Geçiş # +item.banner.gradient.yellow=Sarıdan Geçiş # +item.banner.gradient_up.black=Siyaha Geçiş # +item.banner.gradient_up.blue=Maviye Geçiş # +item.banner.gradient_up.brown=Kahverengiye Geçiş # +item.banner.gradient_up.cyan=Camgöbeğine Geçiş # +item.banner.gradient_up.gray=Griye Geçiş # +item.banner.gradient_up.green=Yeşile Geçiş # +item.banner.gradient_up.lightBlue=Açık Maviye Geçiş # +item.banner.gradient_up.lime=Açık Yeşile Geçiş # +item.banner.gradient_up.magenta=Eflatuna Geçiş # +item.banner.gradient_up.orange=Turuncuya Geçiş # +item.banner.gradient_up.pink=Pembeye Geçiş # +item.banner.gradient_up.purple=Mora Geçiş # +item.banner.gradient_up.red=Kırmızıya Geçiş # +item.banner.gradient_up.silver=Açık Griye Geçiş # +item.banner.gradient_up.white=Beyaza Geçiş # +item.banner.gradient_up.yellow=Sarıya Geçiş # +item.banner.gray.name=Gri Flama # +item.banner.green.name=Yeşil Flama # +item.banner.half_horizontal.black=Siyah Üst Yarı # +item.banner.half_horizontal.blue=Mavi Üst Yarı # +item.banner.half_horizontal.brown=Kahverengi Üst Yarı # +item.banner.half_horizontal.cyan=Camgöbeği Üst Yarı # +item.banner.half_horizontal.gray=Gri Üst Yarı # +item.banner.half_horizontal.green=Yeşil Üst Yarı # +item.banner.half_horizontal.lightBlue=Açık Mavi Üst Yarı # +item.banner.half_horizontal.lime=Açık Yeşil Üst Yarı # +item.banner.half_horizontal.magenta=Eflatun Üst Yarı # +item.banner.half_horizontal.orange=Turuncu Üst Yarı # +item.banner.half_horizontal.pink=Pembe Üst Yarı # +item.banner.half_horizontal.purple=Mor Üst Yarı # +item.banner.half_horizontal.red=Kırmızı Üst Yarı # +item.banner.half_horizontal.silver=Açık Gri Üst Yarı # +item.banner.half_horizontal.white=Beyaz Üst Yarı # +item.banner.half_horizontal.yellow=Sarı Üst Yarı # +item.banner.half_horizontal_bottom.black=Siyah Alt Yarı # +item.banner.half_horizontal_bottom.blue=Mavi Alt Yarı # +item.banner.half_horizontal_bottom.brown=Kahverengi Alt Yarı # +item.banner.half_horizontal_bottom.cyan=Camgöbeği Alt Yarı # +item.banner.half_horizontal_bottom.gray=Gri Alt Yarı # +item.banner.half_horizontal_bottom.green=Yeşil Alt Yarı # +item.banner.half_horizontal_bottom.lightBlue=Açık Mavi Alt Yarı # +item.banner.half_horizontal_bottom.lime=Açık Yeşil Alt Yarı # +item.banner.half_horizontal_bottom.magenta=Eflatun Alt Yarı # +item.banner.half_horizontal_bottom.orange=Turuncu Alt Yarı # +item.banner.half_horizontal_bottom.pink=Pembe Alt Yarı # +item.banner.half_horizontal_bottom.purple=Mor Alt Yarı # +item.banner.half_horizontal_bottom.red=Kırmızı Alt Yarı # +item.banner.half_horizontal_bottom.silver=Açık Gri Alt Yarı # +item.banner.half_horizontal_bottom.white=Beyaz Alt Yarı # +item.banner.half_horizontal_bottom.yellow=Sarı Alt Yarı # +item.banner.half_vertical.black=Siyah Sol Yarı # +item.banner.half_vertical.blue=Mavi Sol Yarı # +item.banner.half_vertical.brown=Kahverengi Sol Yarı # +item.banner.half_vertical.cyan=Camgöbeği Sol Yarı # +item.banner.half_vertical.gray=Gri Sol Yarı # +item.banner.half_vertical.green=Yeşil Sol Yarı # +item.banner.half_vertical.lightBlue=Açık Mavi Sol Yarı # +item.banner.half_vertical.lime=Açık Yeşil Sol Yarı # +item.banner.half_vertical.magenta=Eflatun Sol Yarı # +item.banner.half_vertical.orange=Turuncu Sol Yarı # +item.banner.half_vertical.pink=Pembe Sol Yarı # +item.banner.half_vertical.purple=Mor Sol Yarı # +item.banner.half_vertical.red=Kırmızı Sol Yarı # +item.banner.half_vertical.silver=Açık Gri Sol Yarı # +item.banner.half_vertical.white=Beyaz Sol Yarı # +item.banner.half_vertical.yellow=Sarı Sol Yarı # +item.banner.half_vertical_right.black=Siyah Sağ Yarı # +item.banner.half_vertical_right.blue=Mavi Sağ Yarı # +item.banner.half_vertical_right.brown=Kahverengi Sağ Yarı # +item.banner.half_vertical_right.cyan=Camgöbeği Sağ Yarı # +item.banner.half_vertical_right.gray=Gri Sağ Yarı # +item.banner.half_vertical_right.green=Yeşil Sağ Yarı # +item.banner.half_vertical_right.lightBlue=Açık Mavi Sağ Yarı # +item.banner.half_vertical_right.lime=Açık Yeşil Sağ Yarı # +item.banner.half_vertical_right.magenta=Eflatun Sağ Yarı # +item.banner.half_vertical_right.orange=Turuncu Sağ Yarı # +item.banner.half_vertical_right.pink=Pembe Sağ Yarı # +item.banner.half_vertical_right.purple=Mor Sağ Yarı # +item.banner.half_vertical_right.red=Kırmızı Sağ Yarı # +item.banner.half_vertical_right.silver=Açık Gri Sağ Yarı # +item.banner.half_vertical_right.white=Beyaz Sağ Yarı # +item.banner.half_vertical_right.yellow=Sarı Sağ Yarı # +item.banner.illager_captain.name=Serseri Köylü Flaması # +item.banner.lightBlue.name=Açık Mavi Flama # +item.banner.lime.name=Açık Yeşil Flama # +item.banner.magenta.name=Eflatun Flama # +item.banner.mojang.black=Siyah Şey # +item.banner.mojang.blue=Mavi Şey # +item.banner.mojang.brown=Kahverengi Şey # +item.banner.mojang.cyan=Camgöbeği Şey # +item.banner.mojang.gray=Gri Şey # +item.banner.mojang.green=Yeşil Şey # +item.banner.mojang.lightBlue=Açık Mavi Şey # +item.banner.mojang.lime=Açık Yeşil Şey # +item.banner.mojang.magenta=Eflatun Şey # +item.banner.mojang.orange=Turuncu Şey # +item.banner.mojang.pink=Pembe Şey # +item.banner.mojang.purple=Mor Şey # +item.banner.mojang.red=Kırmızı Şey # +item.banner.mojang.silver=Açık Gri Şey # +item.banner.mojang.white=Beyaz Şey # +item.banner.mojang.yellow=Sarı Şey # +item.banner.orange.name=Turuncu Flama # +item.banner.piglin.black=Siyah Hortum # +item.banner.piglin.blue=Mavi Hortum # +item.banner.piglin.brown=Kahverengi Hortum # +item.banner.piglin.cyan=Camgöbeği Hortum # +item.banner.piglin.gray=Gri Hortum # +item.banner.piglin.green=Yeşil Hortum # +item.banner.piglin.lightBlue=Açık Mavi Hortum # +item.banner.piglin.lime=Açık Yeşil Hortum # +item.banner.piglin.magenta=Eflatun Hortum # +item.banner.piglin.orange=Turuncu Hortum # +item.banner.piglin.pink=Pembe Hortum # +item.banner.piglin.purple=Mor Hortum # +item.banner.piglin.red=Kırmızı Hortum # +item.banner.piglin.silver=Açık Gri Hortum # +item.banner.piglin.white=Beyaz Hortum # +item.banner.piglin.yellow=Sarı Hortum # +item.banner.pink.name=Pembe Flama # +item.banner.purple.name=Mor Flama # +item.banner.red.name=Kırmızı Flama # +item.banner.rhombus.black=Siyah Karo # +item.banner.rhombus.blue=Mavi Karo # +item.banner.rhombus.brown=Kahverengi Karo # +item.banner.rhombus.cyan=Camgöbeği Karo # +item.banner.rhombus.gray=Gri Karo # +item.banner.rhombus.green=Yeşil Karo # +item.banner.rhombus.lightBlue=Açık Mavi Karo # +item.banner.rhombus.lime=Açık Yeşil Karo # +item.banner.rhombus.magenta=Eflatun Karo # +item.banner.rhombus.orange=Turuncu Karo # +item.banner.rhombus.pink=Pembe Karo # +item.banner.rhombus.purple=Mor Karo # +item.banner.rhombus.red=Kırmızı Karo # +item.banner.rhombus.silver=Açık Gri Karo # +item.banner.rhombus.white=Beyaz Karo # +item.banner.rhombus.yellow=Sarı Karo # +item.banner.silver.name=Açık Gri Flama # +item.banner.skull.black=Siyah Kurukafa Şekli # +item.banner.skull.blue=Mavi Kurukafa Şekli # +item.banner.skull.brown=Kahverengi Kurukafa Şekli # +item.banner.skull.cyan=Camgöbeği Kurukafa Şekli # +item.banner.skull.gray=Gri Kurukafa Şekli # +item.banner.skull.green=Yeşil Kurukafa Şekli # +item.banner.skull.lightBlue=Açık Mavi Kurukafa Şekli # +item.banner.skull.lime=Açık Yeşil Kurukafa Şekli # +item.banner.skull.magenta=Eflatun Kurukafa Şekli # +item.banner.skull.orange=Turuncu Kurukafa Şekli # +item.banner.skull.pink=Pembe Kurukafa Şekli # +item.banner.skull.purple=Mor Kurukafa Şekli # +item.banner.skull.red=Kırmızı Kurukafa Şekli # +item.banner.skull.silver=Açık Gri Kurukafa Şekli # +item.banner.skull.white=Beyaz Kurukafa Şekli # +item.banner.skull.yellow=Sarı Kurukafa Şekli # +item.banner.small_stripes.black=Siyah İnce Dikey Şeritler # +item.banner.small_stripes.blue=Mavi İnce Dikey Şeritler # +item.banner.small_stripes.brown=Kahverengi İnce Dikey Şeritler # +item.banner.small_stripes.cyan=Camgöbeği İnce Dikey Şeritler # +item.banner.small_stripes.gray=Gri İnce Dikey Şeritler # +item.banner.small_stripes.green=Yeşil İnce Dikey Şeritler # +item.banner.small_stripes.lightBlue=Açık Mavi İnce Dikey Şeritler # +item.banner.small_stripes.lime=Açık Yeşil İnce Dikey Şeritler # +item.banner.small_stripes.magenta=Eflatun İnce Dikey Şeritler # +item.banner.small_stripes.orange=Turuncu İnce Dikey Şeritler # +item.banner.small_stripes.pink=Pembe İnce Dikey Şeritler # +item.banner.small_stripes.purple=Mor İnce Dikey Şeritler # +item.banner.small_stripes.red=Kırmızı İnce Dikey Şeritler # +item.banner.small_stripes.silver=Açık Gri İnce Dikey Şeritler # +item.banner.small_stripes.white=Beyaz İnce Dikey Şeritler # +item.banner.small_stripes.yellow=Sarı İnce Dikey Şeritler # +item.banner.square_bottom_left.black=Siyah Sol Alt Dikdörtgen # +item.banner.square_bottom_left.blue=Mavi Sol Alt Dikdörtgen # +item.banner.square_bottom_left.brown=Kahverengi Sol Alt Dikdörtgen # +item.banner.square_bottom_left.cyan=Camgöbeği Sol Alt Dikdörtgen # +item.banner.square_bottom_left.gray=Gri Sol Alt Dikdörtgen # +item.banner.square_bottom_left.green=Yeşil Sol Alt Dikdörtgen # +item.banner.square_bottom_left.lightBlue=Açık Mavi Sol Alt Dikdörtgen # +item.banner.square_bottom_left.lime=Açık Yeşil Sol Alt Dikdörtgen # +item.banner.square_bottom_left.magenta=Eflatun Sol Alt Dikdörtgen # +item.banner.square_bottom_left.orange=Turuncu Sol Alt Dikdörtgen # +item.banner.square_bottom_left.pink=Pembe Sol Alt Dikdörtgen # +item.banner.square_bottom_left.purple=Mor Sol Alt Dikdörtgen # +item.banner.square_bottom_left.red=Kırmızı Sol Alt Dikdörtgen # +item.banner.square_bottom_left.silver=Açık Gri Sol Alt Dikdörtgen # +item.banner.square_bottom_left.white=Beyaz Sol Alt Dikdörtgen # +item.banner.square_bottom_left.yellow=Sarı Sol Alt Dikdörtgen # +item.banner.square_bottom_right.black=Siyah Sağ Alt Dikdörtgen # +item.banner.square_bottom_right.blue=Mavi Sağ Alt Dikdörtgen # +item.banner.square_bottom_right.brown=Kahverengi Sağ Alt Dikdörtgen # +item.banner.square_bottom_right.cyan=Camgöbeği Sağ Alt Dikdörtgen # +item.banner.square_bottom_right.gray=Gri Sağ Alt Dikdörtgen # +item.banner.square_bottom_right.green=Yeşil Sağ Alt Dikdörtgen # +item.banner.square_bottom_right.lightBlue=Açık Mavi Sağ Alt Dikdörtgen # +item.banner.square_bottom_right.lime=Açık Yeşil Sağ Alt Dikdörtgen # +item.banner.square_bottom_right.magenta=Eflatun Sağ Alt Dikdörtgen # +item.banner.square_bottom_right.orange=Turuncu Sağ Alt Dikdörtgen # +item.banner.square_bottom_right.pink=Pembe Sağ Alt Dikdörtgen # +item.banner.square_bottom_right.purple=Mor Sağ Alt Dikdörtgen # +item.banner.square_bottom_right.red=Kırmızı Sağ Alt Dikdörtgen # +item.banner.square_bottom_right.silver=Açık Gri Sağ Alt Dikdörtgen # +item.banner.square_bottom_right.white=Beyaz Sağ Alt Dikdörtgen # +item.banner.square_bottom_right.yellow=Sarı Sağ Alt Dikdörtgen # +item.banner.square_top_left.black=Siyah Sol Üst Dikdörtgen # +item.banner.square_top_left.blue=Mavi Sol Üst Dikdörtgen # +item.banner.square_top_left.brown=Kahverengi Sol Üst Dikdörtgen # +item.banner.square_top_left.cyan=Camgöbeği Sol Üst Dikdörtgen # +item.banner.square_top_left.gray=Gri Sol Üst Dikdörtgen # +item.banner.square_top_left.green=Yeşil Sol Üst Dikdörtgen # +item.banner.square_top_left.lightBlue=Açık Mavi Sol Üst Dikdörtgen # +item.banner.square_top_left.lime=Açık Yeşil Sol Üst Dikdörtgen # +item.banner.square_top_left.magenta=Eflatun Sol Üst Dikdörtgen # +item.banner.square_top_left.orange=Turuncu Sol Üst Dikdörtgen # +item.banner.square_top_left.pink=Pembe Sol Üst Dikdörtgen # +item.banner.square_top_left.purple=Mor Sol Üst Dikdörtgen # +item.banner.square_top_left.red=Kırmızı Sol Üst Dikdörtgen # +item.banner.square_top_left.silver=Açık Gri Sol Üst Dikdörtgen # +item.banner.square_top_left.white=Beyaz Sol Üst Dikdörtgen # +item.banner.square_top_left.yellow=Sarı Sol Üst Dikdörtgen # +item.banner.square_top_right.black=Siyah Sağ Üst Dikdörtgen # +item.banner.square_top_right.blue=Mavi Sağ Üst Dikdörtgen # +item.banner.square_top_right.brown=Kahverengi Sağ Üst Dikdörtgen # +item.banner.square_top_right.cyan=Camgöbeği Sağ Üst Dikdörtgen # +item.banner.square_top_right.gray=Gri Sağ Üst Dikdörtgen # +item.banner.square_top_right.green=Yeşil Sağ Üst Dikdörtgen # +item.banner.square_top_right.lightBlue=Açık Mavi Sağ Üst Dikdörtgen # +item.banner.square_top_right.lime=Açık Yeşil Sağ Üst Dikdörtgen # +item.banner.square_top_right.magenta=Eflatun Sağ Üst Dikdörtgen # +item.banner.square_top_right.orange=Turuncu Sağ Üst Dikdörtgen # +item.banner.square_top_right.pink=Pembe Sağ Üst Dikdörtgen # +item.banner.square_top_right.purple=Mor Sağ Üst Dikdörtgen # +item.banner.square_top_right.red=Kırmızı Sağ Üst Dikdörtgen # +item.banner.square_top_right.silver=Açık Gri Sağ Üst Dikdörtgen # +item.banner.square_top_right.white=Beyaz Sağ Üst Dikdörtgen # +item.banner.square_top_right.yellow=Sarı Sağ Üst Dikdörtgen # +item.banner.straight_cross.black=Siyah Haç # +item.banner.straight_cross.blue=Mavi Haç # +item.banner.straight_cross.brown=Kahverengi Haç # +item.banner.straight_cross.cyan=Camgöbeği Haç # +item.banner.straight_cross.gray=Gri Haç # +item.banner.straight_cross.green=Yeşil Haç # +item.banner.straight_cross.lightBlue=Açık Mavi Haç # +item.banner.straight_cross.lime=Açık Yeşil Haç # +item.banner.straight_cross.magenta=Eflatun Haç # +item.banner.straight_cross.orange=Turuncu Haç # +item.banner.straight_cross.pink=Pembe Haç # +item.banner.straight_cross.purple=Mor Haç # +item.banner.straight_cross.red=Kırmızı Haç # +item.banner.straight_cross.silver=Açık Gri Haç # +item.banner.straight_cross.white=Beyaz Haç # +item.banner.straight_cross.yellow=Sarı Haç # +item.banner.stripe_bottom.black=Alttan Siyah Şerit # +item.banner.stripe_bottom.blue=Alttan Mavi Şerit # +item.banner.stripe_bottom.brown=Alttan Kahverengi Şerit # +item.banner.stripe_bottom.cyan=Alttan Camgöbeği Şerit # +item.banner.stripe_bottom.gray=Alttan Gri Şerit # +item.banner.stripe_bottom.green=Alttan Yeşil Şerit # +item.banner.stripe_bottom.lightBlue=Alttan Açık Mavi Şerit # +item.banner.stripe_bottom.lime=Alttan Açık Yeşil Şerit # +item.banner.stripe_bottom.magenta=Alttan Eflatun Şerit # +item.banner.stripe_bottom.orange=Alttan Turuncu Şerit # +item.banner.stripe_bottom.pink=Alttan Pembe Şerit # +item.banner.stripe_bottom.purple=Alttan Mor Şerit # +item.banner.stripe_bottom.red=Alttan Kırmızı Şerit # +item.banner.stripe_bottom.silver=Alttan Açık Gri Şerit # +item.banner.stripe_bottom.white=Alttan Beyaz Şerit # +item.banner.stripe_bottom.yellow=Alttan Sarı Şerit # +item.banner.stripe_center.black=Ortadan Siyah Dikey Şerit # +item.banner.stripe_center.blue=Ortadan Mavi Dikey Şerit # +item.banner.stripe_center.brown=Ortadan Kahverengi Dikey Şerit # +item.banner.stripe_center.cyan=Ortadan Camgöbeği Dikey Şerit # +item.banner.stripe_center.gray=Ortadan Gri Dikey Şerit # +item.banner.stripe_center.green=Ortadan Yeşil Dikey Şerit # +item.banner.stripe_center.lightBlue=Ortadan Açık Mavi Dikey Şerit # +item.banner.stripe_center.lime=Ortadan Açık Yeşil Dikey Şerit # +item.banner.stripe_center.magenta=Ortadan Eflatun Dikey Şerit # +item.banner.stripe_center.orange=Ortadan Turuncu Dikey Şerit # +item.banner.stripe_center.pink=Ortadan Pembe Dikey Şerit # +item.banner.stripe_center.purple=Ortadan Mor Dikey Şerit # +item.banner.stripe_center.red=Ortadan Kırmızı Dikey Şerit # +item.banner.stripe_center.silver=Ortadan Açık Gri Dikey Şerit # +item.banner.stripe_center.white=Ortadan Beyaz Dikey Şerit # +item.banner.stripe_center.yellow=Ortadan Sarı Dikey Şerit # +item.banner.stripe_downleft.black=Sol Siyah Eğik Şerit # +item.banner.stripe_downleft.blue=Sol Mavi Eğik Şerit # +item.banner.stripe_downleft.brown=Sol Kahverengi Eğik Şerit # +item.banner.stripe_downleft.cyan=Sol Camgöbeği Eğik Şerit # +item.banner.stripe_downleft.gray=Sol Gri Eğik Şerit # +item.banner.stripe_downleft.green=Sol Yeşil Eğik Şerit # +item.banner.stripe_downleft.lightBlue=Sol Açık Mavi Eğik Şerit # +item.banner.stripe_downleft.lime=Sol Açık Yeşil Eğik Şerit # +item.banner.stripe_downleft.magenta=Sol Eflatun Eğik Şerit # +item.banner.stripe_downleft.orange=Sol Turuncu Eğik Şerit # +item.banner.stripe_downleft.pink=Sol Pembe Eğik Şerit # +item.banner.stripe_downleft.purple=Sol Mor Eğik Şerit # +item.banner.stripe_downleft.red=Sol Kırmızı Eğik Şerit # +item.banner.stripe_downleft.silver=Sol Açık Gri Eğik Şerit # +item.banner.stripe_downleft.white=Sol Beyaz Eğik Şerit # +item.banner.stripe_downleft.yellow=Sol Sarı Eğik Şerit # +item.banner.stripe_downright.black=Siyah Ters Eğik Şerit # +item.banner.stripe_downright.blue=Mavi Ters Eğik Şerit # +item.banner.stripe_downright.brown=Kahverengi Ters Eğik Şerit # +item.banner.stripe_downright.cyan=Camgöbeği Ters Eğik Şerit # +item.banner.stripe_downright.gray=Gri Ters Eğik Şerit # +item.banner.stripe_downright.green=Yeşil Ters Eğik Şerit # +item.banner.stripe_downright.lightBlue=Açık Mavi Ters Eğik Şerit # +item.banner.stripe_downright.lime=Açık Yeşil Ters Eğik Şerit # +item.banner.stripe_downright.magenta=Eflatun Ters Eğik Şerit # +item.banner.stripe_downright.orange=Turuncu Ters Eğik Şerit # +item.banner.stripe_downright.pink=Pembe Ters Eğik Şerit # +item.banner.stripe_downright.purple=Mor Ters Eğik Şerit # +item.banner.stripe_downright.red=Kırmızı Ters Eğik Şerit # +item.banner.stripe_downright.silver=Açık Gri Ters Eğik Şerit # +item.banner.stripe_downright.white=Beyaz Ters Eğik Şerit # +item.banner.stripe_downright.yellow=Sarı Ters Eğik Şerit # +item.banner.stripe_left.black=Soldan Siyah Şerit # +item.banner.stripe_left.blue=Soldan Mavi Şerit # +item.banner.stripe_left.brown=Soldan Kahverengi Şerit # +item.banner.stripe_left.cyan=Soldan Camgöbeği Şerit # +item.banner.stripe_left.gray=Soldan Gri Şerit # +item.banner.stripe_left.green=Soldan Yeşil Şerit # +item.banner.stripe_left.lightBlue=Soldan Açık Mavi Şerit # +item.banner.stripe_left.lime=Soldan Açık Yeşil Şerit # +item.banner.stripe_left.magenta=Soldan Eflatun Şerit # +item.banner.stripe_left.orange=Soldan Turuncu Şerit # +item.banner.stripe_left.pink=Soldan Pembe Şerit # +item.banner.stripe_left.purple=Soldan Mor Şerit # +item.banner.stripe_left.red=Soldan Kırmızı Şerit # +item.banner.stripe_left.silver=Soldan Açık Gri Şerit # +item.banner.stripe_left.white=Soldan Beyaz Şerit # +item.banner.stripe_left.yellow=Soldan Sarı Şerit # +item.banner.stripe_middle.black=Ortadan Siyah Yatay Şerit # +item.banner.stripe_middle.blue=Ortadan Mavi Yatay Şerit # +item.banner.stripe_middle.brown=Ortadan Kahverengi Yatay Şerit # +item.banner.stripe_middle.cyan=Ortadan Camgöbeği Yatay Şerit # +item.banner.stripe_middle.gray=Ortadan Gri Yatay Şerit # +item.banner.stripe_middle.green=Ortadan Yeşil Yatay Şerit # +item.banner.stripe_middle.lightBlue=Ortadan Açık Mavi Yatay Şerit # +item.banner.stripe_middle.lime=Ortadan Açık Yeşil Yatay Şerit # +item.banner.stripe_middle.magenta=Ortadan Eflatun Yatay Şerit # +item.banner.stripe_middle.orange=Ortadan Turuncu Yatay Şerit # +item.banner.stripe_middle.pink=Ortadan Pembe Yatay Şerit # +item.banner.stripe_middle.purple=Ortadan Mor Yatay Şerit # +item.banner.stripe_middle.red=Ortadan Kırmızı Yatay Şerit # +item.banner.stripe_middle.silver=Ortadan Açık Gri Yatay Şerit # +item.banner.stripe_middle.white=Ortadan Beyaz Yatay Şerit # +item.banner.stripe_middle.yellow=Ortadan Sarı Yatay Şerit # +item.banner.stripe_right.black=Sağdan Siyah Şerit # +item.banner.stripe_right.blue=Sağdan Mavi Şerit # +item.banner.stripe_right.brown=Sağdan Kahverengi Şerit # +item.banner.stripe_right.cyan=Sağdan Camgöbeği Şerit # 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+item.banner.stripe_top.lime=Üstten Açık Yeşil Şerit # +item.banner.stripe_top.magenta=Üstten Eflatun Şerit # +item.banner.stripe_top.orange=Üstten Turuncu Şerit # +item.banner.stripe_top.pink=Üstten Pembe Şerit # +item.banner.stripe_top.purple=Üstten Mor Şerit # +item.banner.stripe_top.red=Üstten Kırmızı Şerit # +item.banner.stripe_top.silver=Üstten Açık Gri Şerit # +item.banner.stripe_top.white=Üstten Beyaz Şerit # +item.banner.stripe_top.yellow=Üstten Sarı Şerit # +item.banner.triangle_bottom.black=Alttan Siyah Üçgen # +item.banner.triangle_bottom.blue=Alttan Mavi Üçgen # +item.banner.triangle_bottom.brown=Alttan Kahverengi Üçgen # +item.banner.triangle_bottom.cyan=Alttan Camgöbeği Üçgen # +item.banner.triangle_bottom.gray=Alttan Gri Üçgen # +item.banner.triangle_bottom.green=Alttan Yeşil Üçgen # +item.banner.triangle_bottom.lightBlue=Alttan Açık Mavi Üçgen # +item.banner.triangle_bottom.lime=Alttan Açık Yeşil Üçgen # +item.banner.triangle_bottom.magenta=Alttan Eflatun Üçgen # +item.banner.triangle_bottom.orange=Alttan Turuncu Üçgen # 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+item.banner.triangle_top.silver=Üstten Açık Gri Üçgen # +item.banner.triangle_top.white=Üstten Beyaz Üçgen # +item.banner.triangle_top.yellow=Üstten Sarı Üçgen # +item.banner.triangles_bottom.black=Alttan Siyah Testere Dişi # +item.banner.triangles_bottom.blue=Alttan Mavi Testere Dişi # +item.banner.triangles_bottom.brown=Alttan Kahverengi Testere Dişi # +item.banner.triangles_bottom.cyan=Alttan Camgöbeği Testere Dişi # +item.banner.triangles_bottom.gray=Alttan Gri Testere Dişi # +item.banner.triangles_bottom.green=Alttan Yeşil Testere Dişi # +item.banner.triangles_bottom.lightBlue=Alttan Açık Mavi Testere Dişi # +item.banner.triangles_bottom.lime=Alttan Açık Yeşil Testere Dişi # +item.banner.triangles_bottom.magenta=Alttan Eflatun Testere Dişi # +item.banner.triangles_bottom.orange=Alttan Turuncu Testere Dişi # +item.banner.triangles_bottom.pink=Alttan Pembe Testere Dişi # +item.banner.triangles_bottom.purple=Alttan Mor Testere Dişi # +item.banner.triangles_bottom.red=Alttan Kırmızı Testere Dişi # +item.banner.triangles_bottom.silver=Alttan Açık Gri Testere Dişi # +item.banner.triangles_bottom.white=Alttan Beyaz Testere Dişi # +item.banner.triangles_bottom.yellow=Alttan Sarı Testere Dişi # +item.banner.triangles_top.black=Üstten Siyah Testere Dişi # +item.banner.triangles_top.blue=Üstten Mavi Testere Dişi # +item.banner.triangles_top.brown=Üstten Kahverengi Testere Dişi # +item.banner.triangles_top.cyan=Üstten Camgöbeği Testere Dişi # +item.banner.triangles_top.gray=Üstten Gri Testere Dişi # +item.banner.triangles_top.green=Üstten Yeşil Testere Dişi # +item.banner.triangles_top.lightBlue=Üstten Açık Mavi Testere Dişi # +item.banner.triangles_top.lime=Üstten Açık Yeşil Testere Dişi # +item.banner.triangles_top.magenta=Üstten Eflatun Testere Dişi # +item.banner.triangles_top.orange=Üstten Turuncu Testere Dişi # +item.banner.triangles_top.pink=Üstten Pembe Testere Dişi # +item.banner.triangles_top.purple=Üstten Mor Testere Dişi # +item.banner.triangles_top.red=Üstten Kırmızı Testere Dişi # +item.banner.triangles_top.silver=Üstten Açık Gri Testere Dişi # +item.banner.triangles_top.white=Üstten Beyaz Testere Dişi # +item.banner.triangles_top.yellow=Üstten Sarı Testere Dişi # +item.banner.white.name=Beyaz Flama # +item.banner.yellow.name=Sarı Flama # +item.banner.illager=Serseri Köylü # +item.bed.black.name=Siyah Yatak # +item.bed.red.name=Kırmızı Yatak # +item.bed.green.name=Yeşil Yatak # +item.bed.brown.name=Kahverengi Yatak # +item.bed.blue.name=Mavi Yatak # +item.bed.purple.name=Mor Yatak # +item.bed.cyan.name=Camgöbeği Yatak # +item.bed.silver.name=Açık Gri Yatak # +item.bed.gray.name=Gri Yatak # +item.bed.pink.name=Pembe Yatak # +item.bed.lime.name=Açık Yeşil Yatak # +item.bed.yellow.name=Sarı Yatak # +item.bed.lightBlue.name=Açık Mavi Yatak # +item.bed.magenta.name=Eflatun Yatak # +item.bed.orange.name=Turuncu Yatak # +item.bed.white.name=Beyaz Yatak # +item.bell.name=Zil # +item.steak.name=Biftek # +item.beef.name=Çiğ Sığır Eti # +item.beetroot.name=Pancar # +item.beetroot_soup.name=Pancar Çorbası # +item.blaze_powder.name=Blaze Tozu # +item.blaze_rod.name=Blaze Çubuğu # +item.boat.oak.name=Meşe Tekne # +item.boat.spruce.name=Çam Tekne # +item.boat.birch.name=Huş Ağacından Tekne # +item.boat.jungle.name=Büyük Orman Tekne # +item.boat.acacia.name=Akasya Tekne # +item.boat.big_oak.name=Koyu Meşe Tekne # +item.bone.name=Kemik # +item.book.name=Kitap # +item.chainmail_boots.name=Zincir Botlar # +item.leather_boots.name=Deri Botlar # +item.diamond_boots.name=Elmas Botlar # +item.golden_boots.name=Altın Botlar # +item.iron_boots.name=Demir Botlar # +item.bow.name=Yay # +item.bowl.name=Kase # +item.bread.name=Ekmek # +item.brewing_stand.name=Simya Standı # +item.brick.name=Tuğla # +item.bucket.name=Kova # +item.bucketLava.name=Lav Kovası # +item.bucketWater.name=Su Kovası # +item.bucketFish.name=Morina Kovası # +item.bucketSalmon.name=Somon Kovası # +item.bucketTropical.name=Tropik Balık Kovası # +item.bucketPuffer.name=Kirpi Balığı Kovası # +item.bucketCustomFish.name=Bir Kova # +item.bucketAxolotl.name=Aksolotl Kovası # +item.tropicalColorWhite.name=Beyaz # +item.tropicalColorOrange.name=Turuncu # +item.tropicalColorMagenta.name=Eflatun # +item.tropicalColorSky.name=Gök Mavisi # +item.tropicalColorYellow.name=Sarı # +item.tropicalColorLime.name=Açık Yeşil # +item.tropicalColorRose.name=Gül Rengi # +item.tropicalColorGray.name=Gri # +item.tropicalColorSilver.name=Gümüş # +item.tropicalColorTeal.name=Deniz Mavisi # +item.tropicalColorPlum.name=Mürdüm # +item.tropicalColorBlue.name=Mavi # +item.tropicalColorBrown.name=Kahverengi # +item.tropicalColorGreen.name=Yeşil # +item.tropicalColorRed.name=Kırmızı # +item.tropicalBodyKobSingle.name=%1$s Kob # +item.tropicalBodySunstreakSingle.name=%1$s Güneş Çizgisi # +item.tropicalBodySnooperSingle.name=%1$s Meraklı # +item.tropicalBodyDasherSingle.name=%1$s Şık Tip # +item.tropicalBodyBrinelySingle.name=%1$s Sulu # +item.tropicalBodySpottySingle.name=%1$s Benekli # +item.tropicalBodyFlopperSingle.name=%1$s Atlayıcı # +item.tropicalBodyStripeySingle.name=%1$s Çizgili # +item.tropicalBodyGlitterSingle.name=%1$s Parlak # +item.tropicalBodyBlockfishSingle.name=%1$s Blok Balığı # +item.tropicalBodyBettySingle.name=%1$s Betty # +item.tropicalBodyClayfishSingle.name=%1$s Kil Balığı # +item.tropicalBodyKobMulti.name=%1$s-%2$s Kob # +item.tropicalBodySunstreakMulti.name=%1$s-%2$s Güneş Çizgisi # +item.tropicalBodySnooperMulti.name=%1$s-%2$s Meraklı # +item.tropicalBodyDasherMulti.name=%1$s-%2$s Şık Tip # +item.tropicalBodyBrinelyMulti.name=%1$s-%2$s Sulu # +item.tropicalBodySpottyMulti.name=%1$s-%2$s Benekli # +item.tropicalBodyFlopperMulti.name=%1$s-%2$s Atlayıcı # +item.tropicalBodyStripeyMulti.name=%1$s-%2$s Çizgili # +item.tropicalBodyGlitterMulti.name=%1$s-%2$s Parlak # +item.tropicalBodyBlockfishMulti.name=%1$s-%2$s Blok Balığı # +item.tropicalBodyBettyMulti.name=%1$s-%2$s Betty # +item.tropicalBodyClayfishMulti.name=%1$s-%2$s Kil Balığı # +item.tropicalSchoolAnemone.name=Anemon # +item.tropicalSchoolBlackTang.name=Siyah Tang # +item.tropicalSchoolBlueDory.name=Mavi Yassı Balık # +item.tropicalSchoolButterflyFish.name=Kırlangıç Balığı # +item.tropicalSchoolCichlid.name=Ciklet Balığı # +item.tropicalSchoolClownfish.name=Palyaço Balığı # +item.tropicalSchoolCottonCandyBetta.name=Şeker Pembe Beta # +item.tropicalSchoolDottyback.name=Dottyback # +item.tropicalSchoolEmperorRedSnapper.name=İmparator Kırlangıç Balığı # +item.tropicalSchoolGoatfish.name=Keçi Balığı # +item.tropicalSchoolMoorishIdol.name=Moorish Idol # +item.tropicalSchoolOrnateButterfly.name=Süslü Kelebek Balığı # +item.tropicalSchoolParrotfish.name=Papağan Balığı # +item.tropicalSchoolQueenAngelFish.name=Kraliçe Melek Balığı # +item.tropicalSchoolRedCichlid.name=Kırmızı Ciklet Balığı # +item.tropicalSchoolRedLippedBlenny.name=Kırmızı Dudaklı Horozbina # +item.tropicalSchoolRedSnapper.name=Kırmızı Kırlangıç Balığı # +item.tropicalSchoolThreadfin.name=Sakallı Balık # +item.tropicalSchoolTomatoClown.name=Kırmızı Palyaço Balığı # +item.tropicalSchoolTriggerfish.name=Çotira # +item.tropicalSchoolYellowTang.name=Sarı Tang # +item.tropicalSchoolYellowtailParrot.name=Sarı Kuyruklu Papağan Balığı # +item.cake.name=Kek # +item.camera.name=Kamera # +item.canBreak=Kırabilir: # +item.canPlace=Üzerine yerleştirilebilir: # +item.itemLock.cantDrop=:hollow_star: Bırakılamıyor Eşyalara şunlar yapılamaz: # +item.itemLock.cantMove=:solid_star: Taşınamıyor Eşyalara şunlar yapılamaz: # +item.itemLock.hoverText.cantBe.moved=taşıma # +item.itemLock.hoverText.cantBe.dropped=bırakma # +item.itemLock.hoverText.cantBe.removed=kaldırma # +item.itemLock.hoverText.cantBe.craftedWith=birlikte eşya yapma # +item.itemLock.keepOnDeath=Bu eşya ölümle kaybolmaz # +item.itemLock.popupNotice.cantDrop=:hollow_star: Bırakılamıyor Eşyalara şunlar yapılamaz: bırakma, kaldırma, birlikte eşya yapma # +item.itemLock.popupNotice.cantMove=:solid_star: Taşınamıyor Eşyalara şunlar yapılamaz: taşıma, bırakma, kaldırma, birlikte eşya yapma # +item.golden_carrot.name=Altın Havuç # +item.carrotOnAStick.name=Çubuğa Asılı Havuç # +item.warped_fungus_on_a_stick.name=Sopa üzerinde Çarpık Mantar # +item.carrot.name=Havuç # +item.cauldron.name=Kazan # +item.charcoal.name=Odun Kömürü # +item.chainmail_chestplate.name=Zincir Zırh # +item.leather_chestplate.name=Deri Ceket # +item.diamond_chestplate.name=Elmas Zırh # +item.golden_chestplate.name=Altın Zırh # +item.iron_chestplate.name=Demir Zırh # +item.chorus_fruit.name=Koro Meyvesi # +item.chorus_fruit_popped.name=Atık Koro Meyvesi # +item.cooked_beef.name=Pişmiş Biftek # +item.cooked_chicken.name=Pişmiş Tavuk # +item.cooked_porkchop.name=Pişmiş Domuz Pirzolası # +item.chicken.name=Çiğ Tavuk # +item.clay_ball.name=Kil # +item.clock.name=Saat # +item.coal.name=Kömür # +item.comparator.name=Redstone Karşılaştırıcı # +item.compass.name=Pusula # +item.lodestonecompass.name=Mıknatıs Taşı Pusula # +item.cookie.name=Kurabiye # +item.crossbow.name=Yaylı Tüfek # +item.diamond.name=Elmas # +item.repeater.name=Redstone Yineleyici # +item.acacia_door.name=Akasya Kapı # +item.birch_door.name=Huş Ağacı Kapı # +item.dark_oak_door.name=Koyu Meşe Kapı # +item.iron_door.name=Demir Kapı # +item.jungle_door.name=Büyük Orman Kapısı # +item.wooden_door.name=Meşe Kapı # +item.spruce_door.name=Çam Kapı # +item.crimson_door.name=Kızıl Kapı # +item.warped_door.name=Çarpık Kapı # +item.dragon_breath.name=Ejderha Nefesi # +item.dyed=Boyalı # +item.dye.black.name=Mürekkep Kesesi # +item.dye.black_new.name=Siyah Boya # +item.dye.blue.name=Lacivert Taş # +item.dye.blue_new.name=Mavi Boya # +item.dye.brown.name=Kakao Çekirdekleri # +item.dye.brown_new.name=Kahverengi Boya # +item.dye.cyan.name=Camgöbeği Boya # +item.dye.gray.name=Gri Boya # +item.dye.green.name=Yeşil Boya # +item.dye.lightBlue.name=Açık Mavi Boya # +item.dye.lime.name=Açık Yeşil Boya # +item.dye.magenta.name=Eflatun Boya # +item.dye.orange.name=Turuncu Boya # +item.dye.pink.name=Pembe Boya # +item.dye.purple.name=Mor Boya # +item.dye.red.name=Kırmızı Boya # +item.dye.silver.name=Açık Gri Boya # +item.dye.white.name=Kemik Tozu # +item.dye.white_new.name=Beyaz Boya # +item.dye.yellow.name=Sarı Boya # +item.glow_ink_sac.name=Parlayan Mürekkep Kesesi # +item.glow_frame.name=Parlayan Eşya Çerçevesi # +item.egg.name=Yumurta # +item.elytra.name=Elytra # +item.emerald.name=Zümrüt # +item.emptyMap.name=Boş Harita # +item.emptyLocatorMap.name=Boş Yer Bulucu Harita # +item.enchanted_book.name=Büyülü Kitap # +item.end_crystal.name=End Kristali # +tile.end_rod.name=End Çubuğu # +item.ender_eye.name=Ender Gözü # +item.ender_pearl.name=Ender İncisi # +item.experience_bottle.name=Büyü Şişesi # +item.feather.name=Tüy # +item.fermented_spider_eye.name=Fermente Örümcek Gözü # +item.fireball.name=Ateş Yükü # +item.fireworks.flight=Uçuş süresi: # +item.fireworks.name=Havai Fişek Roket # +item.fireworksCharge.black=Siyah # +item.fireworksCharge.blue=Mavi # +item.fireworksCharge.brown=Kahverengi # +item.fireworksCharge.customColor=Özel # +item.fireworksCharge.cyan=Camgöbeği # +item.fireworksCharge.fadeTo=Solma rengi # +item.fireworksCharge.flicker=Pırıltı # +item.fireworksCharge.gray=Gri # +item.fireworksCharge.green=Yeşil # +item.fireworksCharge.lightBlue=Açık Mavi # +item.fireworksCharge.lime=Açık Yeşil # +item.fireworksCharge.magenta=Eflatun # +item.fireworksCharge.name=Havai Fişek Yıldız # +item.fireworksCharge.orange=Turuncu # +item.fireworksCharge.pink=Pembe # +item.fireworksCharge.purple=Mor # +item.fireworksCharge.red=Kırmızı # +item.fireworksCharge.silver=Açık Gri # +item.fireworksCharge.trail=İz # +item.fireworksCharge.type=Bilinmeyen Şekil # +item.fireworksCharge.type.0=Küçük Top # +item.fireworksCharge.type.1=Büyük top # +item.fireworksCharge.type.2=Yıldız şekilli # +item.fireworksCharge.type.3=Creeper şekilli # +item.fireworksCharge.type.4=Patlama # +item.fireworksCharge.white=Beyaz # +item.fireworksCharge.yellow=Sarı # +item.clownfish.name=Tropik Balık # +item.cooked_fish.name=Pişmiş Morina # +item.fish.name=Çiğ Morina # +item.photo.name=Fotoğraf # +item.pufferfish.name=Kirpi Balığı # +item.cooked_salmon.name=Pişmiş Somon Balığı # +item.salmon.name=Çiğ Somon Balığı # +item.fishing_rod.name=Olta # +item.flint.name=Çakmaktaşı # +item.flint_and_steel.name=Çakmaktaşı ve Çelik # +item.flower_pot.name=Çiçek Saksısı # +item.frame.name=Eşya Çerçevesi # +item.ghast_tear.name=Ghast gözyaşı # +item.glass_bottle.name=Cam şişe # +item.gold_nugget.name=Altın Parçası # +item.iron_nugget.name=Demir Parçası # +item.diamond_axe.name=Elmas Balta # +item.golden_axe.name=Altın Balta # +item.iron_axe.name=Demir Balta # +item.stone_axe.name=Taş Balta # +item.wooden_axe.name=Tahta Balta # +item.chainmail_helmet.name=Zincir Miğfer # +item.leather_helmet.name=Deri Başlık # +item.diamond_helmet.name=Elmas Miğfer # +item.golden_helmet.name=Altın Miğfer # +item.iron_helmet.name=Demir Miğfer # +item.diamond_hoe.name=Elmas Çapa # +item.golden_hoe.name=Altın Çapa # +item.iron_hoe.name=Demir Çapa # +item.stone_hoe.name=Taş Çapa # +item.wooden_hoe.name=Tahta Çapa # +item.honey_bottle.name=Bal Şişesi # +item.honeycomb.name=Petek # +item.horsearmordiamond.name=Elmas At Zırhı # +item.horsearmorgold.name=Altın At Zırhı # +item.horsearmoriron.name=Demir At Zırhı # +item.horsearmorleather.name=Deri At Zırhı # +item.gold_ingot.name=Altın Külçesi # +item.iron_ingot.name=Demir külçesi # +item.netherite_ingot.name=Netherit Külçesi # +item.netherite_scrap.name=Netherit Hurdası # +item.netherite_sword.name=Netherit Kılıç # +item.netherite_pickaxe.name=Netherit Kazma # +item.netherite_axe.name=Netherit Balta # +item.netherite_shovel.name=Netherit Kürek # +item.netherite_hoe.name=Netherit Çapa # +item.netherite_boots.name=Netherit Çizme # +item.netherite_leggings.name=Netherit Tozluk # +item.netherite_chestplate.name=Netherit Göğüs Zırhı # +item.netherite_helmet.name=Netherit Miğfer # +item.lead.name=Tasma # +item.leather.name=Deri # +item.leaves.name=Yapraklar # +item.chainmail_leggings.name=Zincir Bacak Zırhı # +item.leather_leggings.name=Deri Pantolon # +item.diamond_leggings.name=Elmas Bacak Zırhı # +item.golden_leggings.name=Altın Bacak Zırhı # +item.iron_leggings.name=Demir Bacak Zırhı # +item.nautilus_shell.name=Notilus Kabuğu # +item.heart_of_the_sea.name=Denizin Kalbi # +item.magma_cream.name=Magma Kremi # +item.map.name=Harita # +item.map.exploration.mansion.name=Orman Kaşifi Haritası # +item.map.exploration.monument.name=Okyanus Kaşifi Haritası # +item.map.exploration.treasure.name=Hazine Haritası # +item.melon.name=Karpuz # +item.milk.name=Süt # +item.minecart.name=Maden arabası # +item.chest_minecart.name=Sandıklı Maden arabası # +item.command_block_minecart.name=Komut Bloklu Maden Arabası # +item.minecartFurnace.name=Ocaklı Maden arabası # +item.hopper_minecart.name=Hunili Maden arabası # +item.tnt_minecart.name=TNT'li Maden arabası # +item.pitcher_pod.name=Sürahi Pod # +item.torchflower_seeds.name=Fener Çiçeği Tohumu # +item.spawn_egg.entity.agent.name=Çağır: Agent # +item.spawn_egg.entity.axolotl.name=Çağır: Aksolotl # +item.spawn_egg.entity.bee.name=Çağır: Arı # +item.spawn_egg.entity.hoglin.name=Çağır: Hoglin # +item.spawn_egg.entity.cat.name=Çağır: Kedi # +item.spawn_egg.entity.chicken.name=Çağır: Tavuk # +item.spawn_egg.entity.cow.name=Çağır: İnek # +item.spawn_egg.entity.cod.name=Çağır: Morina # +item.spawn_egg.entity.ender_dragon.name=Çağır: Ender Ejderhası # +item.spawn_egg.entity.goat.name=Çağır: Keçi # +item.spawn_egg.entity.pufferfish.name=Çağır: Kirpi Balığı # +item.spawn_egg.entity.salmon.name=Çağır: Somon # +item.spawn_egg.entity.tropicalfish.name=Çağır: Tropik Balık # +item.spawn_egg.entity.pig.name=Çağır: Domuz # +item.spawn_egg.entity.sheep.name=Çağır: Koyun # +item.spawn_egg.entity.npc.name=Çağır: ODK # +item.spawn_egg.entity.npc.failed=Bir NPC oluşturmak için Yaratıcı + Operatör'e ihtiyacınız var # +item.spawn_egg.entity.wolf.name=Çağır: Kurt # +item.spawn_egg.entity.villager.name=Çağır: Köylü # +item.spawn_egg.entity.villager_v2.name=Çağır: Köylü # +item.spawn_egg.entity.vindicator.name=Çağır: Baltalı Köylü # +item.spawn_egg.entity.mooshroom.name=Çağır: Mooshroom # +item.spawn_egg.entity.squid.name=Çağır: Mürekkep Balığı # +item.spawn_egg.entity.glow_squid.name=Çağır: Parlayan Mürekkep Balığı # +item.spawn_egg.entity.rabbit.name=Çağır: Tavşan # +item.spawn_egg.entity.bat.name=Çağır: Yarasa # +item.spawn_egg.entity.ravager.name=Çağır: Çapulcu # +item.spawn_egg.entity.iron_golem.name=Çağır: Demir Golem # +item.spawn_egg.entity.snow_golem.name=Çağır: Kardan Golem # +item.spawn_egg.entity.ocelot.name=Çağır: Vahşi Kedi # +item.spawn_egg.entity.parrot.name=Çağır: Papağan # +item.spawn_egg.entity.horse.name=Çağır: At # +item.spawn_egg.entity.llama.name=Çağır: Lama # +item.spawn_egg.entity.trader_llama.name=Çağır: Tüccar Lama # +item.spawn_egg.entity.polar_bear.name=Çağır: Kutup Ayısı # +item.spawn_egg.entity.donkey.name=Çağır: Eşek # +item.spawn_egg.entity.mule.name=Çağır: Katır # +item.spawn_egg.entity.skeleton_horse.name=Çağır: İskelet At # +item.spawn_egg.entity.zombie_horse.name=Çağır: Zombi At # +item.spawn_egg.entity.zombie.name=Çağır: Zombi # +item.spawn_egg.entity.drowned.name=Çağır: Boğulmuş # +item.spawn_egg.entity.creeper.name=Çağır: Creeper # +item.spawn_egg.entity.skeleton.name=Çağır: İskelet # +item.spawn_egg.entity.spider.name=Çağır: Örümcek # +item.spawn_egg.entity.zombie_pigman.name=Çağır: Zombi Piglin # +item.spawn_egg.entity.strider.name=Çağır: Yolgezer # +item.spawn_egg.entity.slime.name=Çağır: Balçık # +item.spawn_egg.entity.enderman.name=Çağır: Enderman # +item.spawn_egg.entity.silverfish.name=Çağır: Gümüşbalığı # +item.spawn_egg.entity.cave_spider.name=Çağır: Mağara Örümceği # +item.spawn_egg.entity.ghast.name=Çağır: Ghast # +item.spawn_egg.entity.magma_cube.name=Çağır: Magma Küpü # +item.spawn_egg.entity.blaze.name=Çağır: Blaze # +item.spawn_egg.entity.zombie_villager.name=Çağır: Zombi Köylü # +item.spawn_egg.entity.zombie_villager_v2.name=Çağır: Zombi Köylü # +item.spawn_egg.entity.witch.name=Çağır: Cadı # +item.spawn_egg.entity.stray.name=Çağır: Avare # +item.spawn_egg.entity.husk.name=Çağır: Kabuk # +item.spawn_egg.entity.wither_skeleton.name=Çağır: Wither İskelet # +item.spawn_egg.entity.guardian.name=Çağır: Muhafız # +item.spawn_egg.entity.elder_guardian.name=Çağır: Yaşlı Muhafız # +item.spawn_egg.entity.shulker.name=Çağır: Shulker # +item.spawn_egg.entity.endermite.name=Çağır: Endermite # +item.spawn_egg.entity.evocation_illager.name=Çağır: Uyandırıcı # +item.spawn_egg.entity.vex.name=Çağır: Sinirbozan # +item.spawn_egg.entity.turtle.name=Çağır: Deniz Kaplumbağası # +item.spawn_egg.entity.dolphin.name=Çağır: Yunus # +item.spawn_egg.entity.phantom.name=Çağır: Fantom # +item.spawn_egg.entity.panda.name=Çağır: Panda # +item.spawn_egg.entity.pillager.name=Çağır: Yağmacı # +item.spawn_egg.entity.piglin_brute.name=Çağır: Vahşi Piglin # +item.spawn_egg.entity.piglin.name=Çağır: Piglin # +item.spawn_egg.entity.fox.name=Çağır: Tilki # +item.spawn_egg.entity.unknown.name=Çağır # +item.spawn_egg.entity.wandering_trader.name=Çağır: Gezgin Tüccar # +item.spawn_egg.entity.wither.name=Wither Çağır # +item.spawn_egg.entity.zoglin.name=Çağır: Zoglin # +item.spawn_egg.entity.sniffer.name=Doğum Yeri Koklayıcı # +item.trident.name=Üç Uçlu Mızrak # +item.mushroom_stew.name=Mantar Yemeği # +item.muttonCooked.name=Pişmiş Koyun Eti # +item.muttonRaw.name=Çiğ Koyun Eti # +item.name_tag.name=Ad Etiketi # +item.netherbrick.name=Nether Tuğlası # +item.quartz.name=Nether Kuvarsı # +item.nether_wart.name=Nether Wart # +item.netherStar.name=Nether Yıldızı # +item.painting.name=Tuval # +item.paper.name=Kağıt # +item.diamond_pickaxe.name=Elmas Kazma # +item.golden_pickaxe.name=Altın Kazma # +item.iron_pickaxe.name=Demir Kazma # +item.stone_pickaxe.name=Taş Kazma # +item.wooden_pickaxe.name=Tahta Kazma # +item.porkchop_cooked.name=Pişmiş Domuz Pirzolası # +item.porkchop.name=Çiğ Domuz Pirzolası # +item.portfolio.name=Portfolyo # +item.potato.name=Patates # +item.baked_potato.name=Fırında Patates # +item.poisonous_potato.name=Zehirli Patates # +item.prismarine_crystals.name=Prismarine Kristali # +item.prismarine_shard.name=Prismarine Parçacığı # +item.pumpkin_pie.name=Balkabağı Turtası # +item.cooked_rabbit.name=Pişmiş Tavşan Eti # +item.rabbit_foot.name=Tavşan Ayağı # +item.rabbit_hide.name=Tavşan Postu # +item.rabbit.name=Çiğ Tavşan Eti # +item.rabbit_stew.name=Tavşan Yemeği # +item.record_11.desc=C418 - 11 # +item.record_13.desc=C418 - 13 # +item.record_blocks.desc=C418 - bloklar # +item.record_cat.desc=C418 - kedi # +item.record_chirp.desc=C418 - cıvıltı # +item.record_far.desc=C418 - uzak # +item.record_mall.desc=C418 - alışveriş merkezi # +item.record_mellohi.desc=C418 - mellohi # +item.record.name=Müzik Diski # +item.record_stal.desc=C418 - stal # +item.record_strad.desc=C418 - strad # +item.record_wait.desc=C418 - bekle # +item.record_ward.desc=C418 - bölge # +item.record_pigstep.desc=Lena Raine - Pigstep # +item.record_otherside.desc=Lena Raine - otherside # +item.record_relic.desc=Aaron Cherof - Eser # +item.redstone.name=Redstone Tozu # +item.reeds.name=Şeker Kamışları # +item.kelp.name=Varek # +item.dried_kelp.name=Kurutulmuş Varek # +item.rotten_flesh.name=Çürük et # +item.ruby.name=Yakut # +item.saddle.name=Eyer # +item.wheat_seeds.name=Tohumlar # +item.beetroot_seeds.name=Pancar Tohumu # +item.melon_seeds.name=Karpuz Tohumu # +item.pumpkin_seeds.name=Balkabağı Tohumları # +item.shears.name=Makas # +item.diamond_shovel.name=Elmas Kürek # +item.golden_shovel.name=Altın Kürek # +item.iron_shovel.name=Demir Kürek # +item.stone_shovel.name=Taş Kürek # +item.wooden_shovel.name=Tahta Kürek # +item.sign.name=Meşe Levha # +item.spruce_sign.name=Çam Levha # +item.birch_sign.name=Huş Ağacı Levha # +item.jungle_sign.name=Büyük Orman Levha # +item.acacia_sign.name=Akasya Levha # +item.darkoak_sign.name=Koyu Meşe Levha # +item.crimson_sign.name=Kızıl Levha # +item.warped_sign.name=Çarpık Levha # +item.skull.char.name=Kafa # +item.skull.creeper.name=Creeper Kafası # +item.skull.dragon.name=Ejderha Kafası # +item.skull.player.name=%s Kafası # +item.skull.skeleton.name=İskelet Kafatası # +item.skull.wither.name=Wither İskelet Kafatası # +item.skull.zombie.name=Zombi Kafası # +item.slime_ball.name=Balçık Topu # +item.snowball.name=Kartopu # +item.speckled_melon.name=Parlayan Karpuz # +item.spider_eye.name=Örümcek gözü # +item.stick.name=Sopa # +item.string.name=İp # +item.sugar.name=Şeker # +item.gunpowder.name=Barut # +item.diamond_sword.name=Elmas Kılıç # +item.golden_sword.name=Altın Kılıç # +item.iron_sword.name=Demir Kılıç # +item.stone_sword.name=Taş Kılıç # +item.wooden_sword.name=Tahta Kılıç # +item.unbreakable=Kırılamaz # +item.wheat.name=Buğday # +item.writable_book.name=Kitap ve Tüy # +item.written_book.name=Yazılı Kitap # +item.glowstone_dust.name=Işık Taşı Tozu # +item.shulker_shell.name=Shulker Kabuğu # +item.totem.name=Ölümsüzlük Totemi # +item.turtle_helmet.name=Kaplumbağa Kabuğu # +item.turtle_shell_piece.name=Sırt Pulu # +item.phantom_membrane.name=Fantom Zarı # +item.sweet_berries.name=Tatlı Meyveler # +item.suspicious_stew.name=Şüpheli Yahni # +item.banner_pattern.bricks=Tuğla Deseni # +item.banner_pattern.creeper=Creeper Şekli # +item.banner_pattern.flower=Çiçek Şekli # +item.banner_pattern.globe=Küre # +item.banner_pattern.name=Flama Deseni # +item.banner_pattern.piglin=Burun # +item.banner_pattern.skull=Kurukafa Şekli # +item.banner_pattern.thing=Şey # +item.banner_pattern.vines=Girintili Bordür # +item.bucketPowderSnow.name=Kar Tozu Kovası # + +item.shield.name=Kalkan # +item.shield.white.name=Beyaz Kalkan # +item.shield.lime.name=Açık Yeşil Kalkan # +item.shield.yellow.name=Sarı Kalkan # +item.shield.silver.name=Açık Gri Kalkan # +item.shield.pink.name=Pembe Kalkan # +item.shield.purple.name=Mor Kalkan # +item.shield.red.name=Kırmızı Kalkan # +item.shield.orange.name=Turuncu Kalkan # +item.shield.lightBlue.name=Açık Mavi Kalkan # +item.shield.magenta.name=Eflatun Kalkan # +item.shield.gray.name=Gri Kalkan # +item.shield.green.name=Yeşil Kalkan # +item.shield.cyan.name=Camgöbeği Kalkan # +item.shield.brown.name=Kahverengi Kalkan # +item.shield.black.name=Siyah Kalkan # +item.shield.blue.name=Mavi Kalkan # + +item.goat_horn.name=Keçi Boynuzu # +item.minecraft.goat_horn.sound.0=Kafa Yorma # +item.minecraft.goat_horn.sound.1=Şarkı Söyleme # +item.minecraft.goat_horn.sound.2=Arama # +item.minecraft.goat_horn.sound.3=Hissetme # +item.minecraft.goat_horn.sound.4=Hayran Olma # +item.minecraft.goat_horn.sound.5=Çağırma # +item.minecraft.goat_horn.sound.6=Can Atma # +item.minecraft.goat_horn.sound.7=Rüya # + +itemGroup.search=Eşya Ara # +itemGroup.name.planks=Kalaslar # +itemGroup.name.walls=Duvarlar # +itemGroup.name.fence=Çitler # +itemGroup.name.fenceGate=Çit Kapılar # +itemGroup.name.stairs=Merdivenler # +itemGroup.name.door=Kapılar # +itemGroup.name.glass=Cam # +itemGroup.name.glassPane=Cam Levhalar # +itemGroup.name.permission=İzin Blokları # +itemGroup.name.slab=Basamaklar # +itemGroup.name.stoneBrick=Dekoratif Taş # +itemGroup.name.sandstone=Kumtaşı # +itemGroup.name.wool=Yün # +itemGroup.name.woolCarpet=Yün Halı # +itemGroup.name.concretePowder=Beton Tozu # +itemGroup.name.concrete=Beton # +itemGroup.name.stainedClay=Terakota # +itemGroup.name.glazedTerracotta=Cilalı Terakotalar # +itemGroup.name.dye=Boyalar # +itemGroup.name.ore=Cevherler # +itemGroup.name.stone=Taş # +itemGroup.name.log=Kütükler # +itemGroup.name.leaves=Yapraklar # +itemGroup.name.sapling=Fidanlar # +itemGroup.name.seed=Tohumlar # +itemGroup.name.crop=Ekinler # +itemGroup.name.grass=Toprak Örtüsü # +itemGroup.name.flower=Çiçekler # +itemGroup.name.rawFood=Çiğ Yemek # +itemGroup.name.cookedFood=Pişmiş Yemek # +itemGroup.name.miscFood=Çeşitli Yiyecekler # +itemGroup.name.mushroom=Mantarlar # +itemGroup.name.monsterStoneEgg=Bulaşmış Taş # +itemGroup.name.mobEgg=Mob Yumurtaları # +itemGroup.name.helmet=Miğferler # +itemGroup.name.chestplate=Göğüs zırhları # +itemGroup.name.leggings=Bacak Zırhları # +itemGroup.name.boots=Botlar # +itemGroup.name.horseArmor=At Zırhı # +itemGroup.name.sword=Kılıçlar # +itemGroup.name.axe=Baltalar # +itemGroup.name.pickaxe=Kazmalar # +itemGroup.name.shovel=Kürekler # +itemGroup.name.hoe=Çapalar # +itemGroup.name.arrow=Oklar # +itemGroup.name.potion=İksirler # +itemGroup.name.splashPotion=Sıçrayan İksirler # +itemGroup.name.lingeringPotion=Uzun Süreli İksirler # +itemGroup.name.bed=Yataklar # +itemGroup.name.chalkboard=Yazı Tahtaları # +itemGroup.name.anvil=Örsler # +itemGroup.name.chest=Sandıklar # +itemGroup.name.shulkerBox=Shulker Kutuları # +itemGroup.name.record=Kayıtlar # +itemGroup.name.skull=Mob Kafatasları # +itemGroup.name.boat=Tekneler # +itemGroup.name.chestboat=Sandıklı Tekneler # +itemGroup.name.rail=Raylar # +itemGroup.name.minecart=Maden Arabaları # +itemGroup.name.pressurePlate=Basınç Levhaları # +itemGroup.name.trapdoor=Tuzak Kapıları # +itemGroup.name.enchantedBook=Büyülü Kitaplar # +itemGroup.name.banner=Flamalar # +itemGroup.name.firework=Havai Fişekler # +itemGroup.name.fireworkStars=Havai Fişek Yükleri # +itemGroup.name.coral=Mercan Blokları # +itemGroup.name.coral_decorations=Mercan Süslemeleri # +itemGroup.name.buttons=Düğmeler # +itemGroup.name.sign=Tabelalar # +itemGroup.name.wood=Odunlar # +itemGroup.name.banner_pattern=Flama Desenleri # +itemGroup.name.netherWartBlock=Nether Siğilleri # +itemGroup.name.candles=Mumlar # +itemGroup.name.goatHorn=Keçi Boynuzları # + +jigsaw.title.target_pool=Hedef havuz: # +jigsaw.title.name=Ad: # +jigsaw.title.target=Hedef adı: # +jigsaw.title.final_block=Şuna dönüşür: # +jigsaw.title.joint_type=Birleştirilmiş tür: # +jigsaw.title.joint_type.aligned=Hizalandı # +jigsaw.joint_type.aligned=Hizalandı # +jigsaw.joint_type.rollable=Yuvarlanabilir # +jigsaw.exit.done=Bitti # +jigsaw.exit.cancel=İptal # + +##EDU Joincode +joincode.entry_popup.icon_button=%1 katılma kodu düğmesi # Example: Apple join code button # +joincode.entry_popup.icon_entry=%3 katılma kodu girişi %1/%2 # Example: Apple join code entry 2 of 5 # +joincode.entry_popup.title=Katılım Kodu Gir # +joincode.connecting.title=Dünyaya Katıl # +joincode.connecting.lower_text=Dünya aranıyor... # +joincode.error.title=Katılma Hatası # +joincode.error.message.no_match=Girdiğiniz katılım kodu şu anda mevcut olan hiçbir dünya ile eşleşmiyor. # +joincode.error.message.no_response=Katılma kodu hizmetiyle bağlantı kurulurken bir sorun oluştu. Lütfen tekrar deneyin. # +joincode.error.message.not_available=Katılma kodları şu anda kullanılamıyor. Oyuna katılmak için sunucudan IP Adresini iste. # +joincode.error.message.service_error=Bir sorun oluştu. Lütfen tekrar dene. # +joincode.found.title=Dünyaya Katıl # +joincode.found.message=Katılmaya çalıştığınız dünya bu mu? # +joincode.found.host_name=Oyun Sahibi: %1 # +joincode.icon_text.null=Boş # +joincode.icon_text.1=Kitap ve Tüy # +joincode.icon_text.2=Balon # +joincode.icon_text.3=Ray # +joincode.icon_text.4=Alex # +joincode.icon_text.5=Kurabiye # +joincode.icon_text.6=Balık # +joincode.icon_text.7=Agent # +joincode.icon_text.8=Kek # +joincode.icon_text.9=Kazma # +joincode.icon_text.10=Su Kovası # +joincode.icon_text.11=Steve # +joincode.icon_text.12=Elma # +joincode.icon_text.13=Havuç # +joincode.icon_text.14=Panda # +joincode.icon_text.15=Levha # +joincode.icon_text.16=İksir # +joincode.icon_text.17=Harita # +joincode.icon_text.18=Lama # +joincode.ip_entry.button_tts=Daha Fazla Seçenek # +joincode.ip_entry.address.tooltip=IP Adresini bulmak için sunucudan oyunu duraklatmasını iste. IP Adresi ve bağlantı noktası numarası, duraklatma ekranının çok oyunculu sekmesinde bulunabilir. # +joincode.ip_entry.port.tooltip=Bağlantı noktası numarasını bulmak için sunucudan oyunu duraklatmasını iste. IP Adresi ve bağlantı noktası numarası, duraklatma ekranının çok oyunculu sekmesinde bulunabilir. # +joincode.generate_new.button.text=Yeni Katılma Kodu Oluştur # +joincode.generate_new.tooltip.text=Yeni bir kod oluşturmak çok oyunculu oturumunu kesintiye uğratır. # +joincode.button.share_link.text=Bağlantı Paylaş # +joincode.generating_new=Yükleniyor... # +joincode.tooltip.errortext=Katılma kodun oluşturulurken bir hata oluştu. # +joincode.tooltip.account.error=Hesabın doğrulanırken bir sorun oluştu. Lütfen Minecraft Education'ı yeniden başlatıp tekrar dene. # +joincode.tooltip.infotext=Dünyana katılabilmesi için katılma kodunu sınıf arkadaşına ver. # +joincode.button.stop_hosting.text=Sunucuyu Durdur # +joincode.confirmation.stop_hosting.message=Dünyanın sunucusu olmayı bırakırsan çok oyunculu oturum tüm oyuncular için sona erecek. Bunu yapmak istediğinden emin misin? # +joincode.button.start_hosting.text=Sunucuyu Başlat # +joincode.confirmation.start_hosting.message=Sunucu olmaya başlarsan, dünyana katılabilmeleri için diğer oyunculara verebileceğin bir kod oluşturacağız. Sunucu olmaya başlamak istiyor musun? # +joincode.service.unreachable=Bulma hizmetine ulaşılamıyor # +joincode.button.generate_code.text=Yeni Katılma Kodu Oluştur # +joincode.confirmation.generate_code.message=Yeni bir katılma kodu oluşturmak çok oyunculu oyununu durdurmaz. Başka oyuncular davet etmek için yeni kod kullanılır. # +joincode.service.unavailable=Katılma kodları şu anda kullanılamıyor. Yenilemeyi deneyin veya bunun yerine IP adresini kullanın. # + +##EDU Pause Menu +edu.pause.ipaddress=IP ADRESİ # +edu.pause.port=BAĞLANTI NOKTASI # +edu.pause.nethernetLabel=BAĞLANTI ID'si # + +key.attack=Saldır/Yok Et # +key.back=Geri Geri Yürü # +key.categories.gameplay=Oynanış Şekli # +key.categories.inventory=Envanter # +key.categories.misc=Çeşitli # +key.categories.movement=Hareket # +key.categories.multiplayer=Çok Oyunculu # +key.categories.stream=Akış # +key.categories.ui=Oyun Arayüzü # +key.codeBuilder=Kod Oluşturucu # +key.chat=Sohbet düğmesi # +key.command=Komutu Aç # +key.copyCoordinates=Koordinatları Kopyala # +key.copyFacingCoordinates=Karşılıklı Koordinatları Kopyala # +key.cycleItemLeft=Eşyayı Sola Çevir # +key.cycleItemRight=Eşyayı Sağa Çevir # +key.scoreboard=Puan Tablosunu Göster # +key.drop=Eşyayı Bırak # +key.forward=İleri Yürü # +key.fullscreen=Tam Ekrana Geç # +key.hotbar.1=Sık Kullanılanlar Yuvası 1 # +key.hotbar.2=Sık Kullanılanlar Yuvası 2 # +key.hotbar.3=Sık Kullanılanlar Yuvası 3 # +key.hotbar.4=Sık Kullanılanlar Yuvası 4 # +key.hotbar.5=Sık Kullanılanlar Yuvası 5 # +key.hotbar.6=Sık Kullanılanlar Yuvası 6 # +key.hotbar.7=Sık Kullanılanlar Yuvası 7 # +key.hotbar.8=Sık Kullanılanlar Yuvası 8 # +key.hotbar.9=Sık Kullanılanlar Yuvası 9 # +key.cyclefixedinventory=Sabit Envanteri Çevir # +key.immersivereader=Üç Boyutlu Okuyucu # +key.interactwithtoast=Bildirimleri Aç # +key.mobeffectsandinteractwithtoast=Bildirim/Mob Efektlerini Aç # +key.script_toggle=Fare Modunu Aç/Kapat # +key.script_cancel=Mevcut Eylemi İptal Et # +key.script_open_map=Harita Arayüzünü Aç # +key.script_open_chat=Sohbet Arayüzünü Aç # +key.script_open_inventory=Envanter Arayüzünü Aç # +key.script_open_mission=Devam Eden Görev Arayüzü # +key.inventory=Envanter # +key.jump=Zıpla/Yukarı Uç # +key.left=Sol Tarafı Bombala # +key.lookCenter=Ortaya Bak # +key.lookDown=Aşağı Bak # +key.lookDownLeft=Aşağı Sola Bak # +key.lookDownRight=Aşağı Sağa Bak # +key.lookDownSlight=Biraz Aşağı Bak # +key.lookDownSmooth=Düz Aşağı Bak # +key.lookLeft=Sola Bak # +key.lookLeftSmooth=Düz Sola Bak # +key.lookRight=Sağa Bak # +key.lookRightSmooth=Düz Sağa Bak # +key.lookUp=Yukarı Bak # +key.lookUpLeft=Yukarı Sola Bak # +key.lookUpRight=Yukarı Sağa Bak # +key.lookUpSlight=Biraz Yukarı Bak # +key.lookUpSmooth=Düz Yukarı Bak # +key.menuTabLeft=Sol Menü Sekmesi # +key.menuTabRight=Sağ Menü Sekmesi # +key.mouseButton=Düğme %1$s # +key.pickItem=Blok Seç # +key.playerlist=Oyuncuları Listele # +key.right=Sağ Tarafı Bombala # +key.screenshot=Ekran Görüntüsü Al # +key.smoothCamera=Sinematik Kameraya Geç # +key.sneak=Gizlice Dolaş/Aşağıdan Uç # +key.spectatorOutlines=Oyuncuları Vurgula (İzleyiciler) # +key.sprint=Hızlı Koş # +key.streamCommercial=Akış Reklamlarını Göster # +key.streamPauseUnpause=Akışı Duraklat/Yeniden Yürüt # +key.streamStartStop=Akışı Başlat/Durdur # +key.streamToggleMic=Konuşmak/Sessize Almak için Dokun # +key.togglePerspective=Perspektife Geç # +key.toggleControlTips=Kontrol İpuçları # +key.inGameMenu=Oyun İçi Menü # +key.use=Eşya Kullan/Blok Yerleştir # +key.flyDownSlow=Yavaşça Aşağı Doğru Uç # +key.flyUpSlow=Yavaşça Yukarı Doğru Uç # +key.mobEffects=Mob Efektleri # +key.moveBack=Geri Git # +key.moveForward=İleri Git # +key.moveLeft=Sola Git # +key.moveRight=Sağa Git # +key.pause=Durdur # +key.toggleLivingroom=Dalmayı Aç/Kapat # + +keyboard.keyName.backspace=GERİ # +keyboard.keyName.tab=SEKME # +keyboard.keyName.return=ENTER # +keyboard.keyName.pause=DURAKLAT # +keyboard.keyName.lshift=ÜST KARAKTER # +keyboard.keyName.control=KONTROL # +keyboard.keyName.alt=ALTERNATİF # +keyboard.keyName.capsLock=BÜYÜK HARF # +keyboard.keyName.escape=ESCAPE # +keyboard.keyName.space=BOŞLUK # +keyboard.keyName.pgDown=SAYFA AŞAĞI # +keyboard.keyName.pgUp=SAYFA YUKARI # +keyboard.keyName.end=SON # +keyboard.keyName.home=GİRİŞ # +keyboard.keyName.left=SOL # +keyboard.keyName.up=YUKARI # +keyboard.keyName.right=SAĞ # +keyboard.keyName.down=AŞAĞI # +keyboard.keyName.insert=EKLE # +keyboard.keyName.delete=SİL # +keyboard.keyName.0=0 # +keyboard.keyName.1=1 # +keyboard.keyName.2=2 # +keyboard.keyName.3=3 # +keyboard.keyName.4=4 # +keyboard.keyName.5=5 # +keyboard.keyName.6=6 # +keyboard.keyName.7=7 # +keyboard.keyName.8=8 # +keyboard.keyName.9=9 # +keyboard.keyName.a=A # +keyboard.keyName.b=B # +keyboard.keyName.c=C # +keyboard.keyName.d=D # +keyboard.keyName.e=E # +keyboard.keyName.f=F # +keyboard.keyName.g=G # +keyboard.keyName.h=H # +keyboard.keyName.i=I # +keyboard.keyName.j=J # +keyboard.keyName.k=K # +keyboard.keyName.l=L # +keyboard.keyName.m=M # +keyboard.keyName.n=N # +keyboard.keyName.o=O # +keyboard.keyName.p=P # +keyboard.keyName.q=Q # +keyboard.keyName.r=R # +keyboard.keyName.s=S # +keyboard.keyName.t=T # +keyboard.keyName.u=U # +keyboard.keyName.v=V # +keyboard.keyName.w=W # +keyboard.keyName.x=X # +keyboard.keyName.y=Y # +keyboard.keyName.z=Z # +keyboard.keyName.f1=F1 # +keyboard.keyName.f2=F2 # +keyboard.keyName.f3=F3 # +keyboard.keyName.f4=F4 # +keyboard.keyName.f5=F5 # +keyboard.keyName.f6=F6 # +keyboard.keyName.f7=F7 # +keyboard.keyName.f8=F8 # +keyboard.keyName.f9=F9 # +keyboard.keyName.f10=F10 # +keyboard.keyName.f11=F11 # +keyboard.keyName.f12=F12 # +keyboard.keyName.f13=F13 # +keyboard.keyName.numpad0=NUMPAD0 # +keyboard.keyName.numpad1=NUMPAD1 # +keyboard.keyName.numpad2=NUMPAD2 # +keyboard.keyName.numpad3=NUMPAD3 # +keyboard.keyName.numpad4=NUMPAD4 # +keyboard.keyName.numpad5=NUMPAD5 # +keyboard.keyName.numpad6=NUMPAD6 # +keyboard.keyName.numpad7=NUMPAD7 # +keyboard.keyName.numpad8=NUMPAD8 # +keyboard.keyName.numpad9=NUMPAD9 # +keyboard.keyName.scroll=KAYDIR # +keyboard.keyName.equals=EŞİTTİR # +keyboard.keyName.add=EKLE # +keyboard.keyName.minus=EKSİ # +keyboard.keyName.subtract=ÇIKAR # +keyboard.keyName.multiply=ÇARP # +keyboard.keyName.divide=BÖL # +keyboard.keyName.decimal=ONDALIK # +keyboard.keyName.grave=AKSAN # +keyboard.keyName.numLock=NUMLOCK # +keyboard.keyName.slash=EĞİK ÇİZGİ # +keyboard.keyName.semicolon=NOKTALI VİRGÜL # +keyboard.keyName.apostrophe=KESME İŞARETİ # +keyboard.keyName.comma=VİRGÜL # +keyboard.keyName.period=NOKTA # +keyboard.keyName.backslash=TERS EĞİK ÇİZGİ # +keyboard.keyName.lbracket=AÇ AYRAÇ # +keyboard.keyName.rbracket=KAPA AYRAÇ # + +keyboard.keyName.backspace.short=GERİ # +keyboard.keyName.tab.short=SEKME # +keyboard.keyName.return.short=ENTER # +keyboard.keyName.pause.short=DURAKLAT # +keyboard.keyName.lshift.short=ÜST KARAKTER # +keyboard.keyName.control.short=CTRL # +keyboard.keyName.alt.short=ALT # +keyboard.keyName.capsLock.short=CAPS # +keyboard.keyName.escape.short=ESC # +keyboard.keyName.space.short=BOŞLUK # +keyboard.keyName.pgDown.short=Sayfa Aşağı # +keyboard.keyName.pgUp.short=Sayfa Yukarı # +keyboard.keyName.end.short=SON # +keyboard.keyName.home.short=GİRİŞ # +keyboard.keyName.left.short=SOL # +keyboard.keyName.up.short=YUKARI # +keyboard.keyName.right.short=SAĞ # +keyboard.keyName.down.short=AŞAĞI # +keyboard.keyName.insert.short=EKLE # +keyboard.keyName.delete.short=SİL # +keyboard.keyName.numpad0.short=N0 # +keyboard.keyName.numpad1.short=N1 # +keyboard.keyName.numpad2.short=N2 # +keyboard.keyName.numpad3.short=N3 # +keyboard.keyName.numpad4.short=N4 # +keyboard.keyName.numpad5.short=N5 # +keyboard.keyName.numpad6.short=N6 # +keyboard.keyName.numpad7.short=N7 # +keyboard.keyName.numpad8.short=N8 # +keyboard.keyName.numpad9.short=N9 # +keyboard.keyName.scroll.short=KAYDIR # +keyboard.keyName.equals.short== # +keyboard.keyName.add.short=N+ # +keyboard.keyName.minus.short=- # +keyboard.keyName.subtract.short=N- # +keyboard.keyName.multiply.short=N* # +keyboard.keyName.divide.short=N/ # +keyboard.keyName.decimal.short=N. # +keyboard.keyName.grave.short=` # +keyboard.keyName.numLock.short=NUMLOCK # +keyboard.keyName.slash.short=/ # +keyboard.keyName.semicolon.short=; # +keyboard.keyName.apostrophe.short=' # +keyboard.keyName.comma.short=, # +keyboard.keyName.period.short=. # +keyboard.keyName.backslash.short=\ # +keyboard.keyName.lbracket.short=[ # +keyboard.keyName.rbracket.short=] # + +keyboard.onScreen.lineNumber=%s Satırı # + +lanServer.otherPlayers=Diğer Oyuncular için Ayarlar # +lanServer.scanning=Yerel ağınızdaki oyunlar için tarama yapılıyor # +lanServer.start=LAN Dünyasını Başlat # +lanServer.title=LAN Dünyası # +lanServer.restart=Bu sunucu yeniden başlatıldı! # + +licensed_content.goBack=Geri Git # +licensed_content.viewLicensedContent=Lisanslı içeriği görüntülemek için lütfen herhangi bir web tarayıcısından https://minecraft.net/licensed-content/ sayfasını ziyaret edin. # + +livingroom.hint.tap_touchpad_for_immersive=Dalmayı açıp kapatmak için dokunmatik yüzeye dokun # +livingroom.hint.tap_view_for_immersive=Dalmayı açıp kapatmak için F5 tuşuna bas # +livingroom.hint.tap_view_for_immersive_gamepad=Dalmayı açıp kapatmak için Yukarı Yön Düğmesine bas # +livingroom.hint.tap_view_for_immersive_oculustouch=Dalmayı açıp kapatmak için Y tuşuna bas # +livingroom.hint.tap_view_for_immersive_windowsmr=Dalmayı açıp kapatmak için Sağ Menü Düğmesine bas # + +map.toolTip.displayMarkers=İşaretleyicileri Görüntüle # +map.toolTip.scaling=1'de ölçeklendirme:%s # +map.toolTip.level=Seviye %s/%s # +map.toolTip.unkown=Bilinmeyen Harita # +map.toolTip.locked=Kilitli # +map.position.agent=Agent Poz: %s, %s, %s # +map.position=Konum: %s, %s, %s # + +mcoServer.title=Minecraft Online Dünya # + +menu.achievements=Başarılar # +menu.convertingLevel=Dünya genişletiliyor # +menu.copyright=©Mojang AB # +menu.disconnect=Bağlantıyı kes # +menu.educatorResources=Eğitici Kaynakları # +menu.editions=Sürümler # +menu.beta=Beta!!! # +menu.game=Oyun menüsü # +menu.generatingLevel=Dünya Oluşturuluyor # +menu.generatingTerrain=Arazi oluşturuluyor # +menu.howToPlay=Nasıl Oynanır # +menu.howToPlay.caps=NASIL OYNANIR # +menu.host=Sunucu # +menu.howToPlay.generalMessage=Yeni ve deneyimli oyuncular için Minecraft ansiklopedisi. # +menu.howToPlay.access=Nasıl Oynanır menüsünü açmak için :_gamepad_face_button_down: düğmesine basın! # +menu.howToPlay.access.noicon=Nasıl Oynanır menüsünü açmak için [A] tuşuna basın! # +menu.loadingLevel=Dünya yükleniyor # +menu.multiplayer=Çok Oyunculu # +menu.online=Minecraft Realms # +menu.options=Seçenekler # +menu.settings=Ayarlar # +menu.settings.caps=AYARLAR # +menu.classroom_settings.caps=SINIF AYARLARI # +menu.serverStore=%s Mağazası # +menu.serverGenericName=Sunucu # +menu.play=Oyna # +menu.playdemo=Demo Dünya Oyna # +menu.playOnRealms=Realm'da Oyna # +menu.quickplay=Hızlı Oyun # +menu.quit=Kaydet ve Çık # +menu.quit.edu=Kaydet ve Çık # +menu.quiz=Test Yap # +menu.resetdemo=Demo Dünyayı Sıfırla # +menu.resourcepacks=Kaynak Paketleri # +menu.globalpacks=Global Kaynaklar # +menu.storageManagement=Depolama # +menu.behaviors=Davran. Paketleri # +menu.worldtemplates=Dünya Şablonları # +menu.respawning=Yeniden Doğuluyor # +menu.returnToGame=Oyuna Devam Et # +menu.returnToMenu=Kaydet ve Çık # +menu.shareToLan=LAN'da Aç # +menu.simulating=Dünya bir bit için simule ediliyor # +menu.singleplayer=Tekli Oyuncu # +menu.store=Market # +menu.skins=Dış Görünüşler # +menu.start=Başlat # +menu.switchingLevel=Dünyalar değiştiriliyor # +menu.makingBackup=Yedekleme yapılıyor... # +menu.saving=Kaydediliyor... # +menu.editorMode=Düzenleyici Modu # +menu.editor.play=Sürdür # +menu.character_cast.select_title=Başlangıç Karakterinizi seçin # +menu.character_cast.preview_title=Oyuncularla tanışın! # + +merchant.deprecated=Kilidi açmak için başka bir şeyi takas et! # + + +mount.onboard=İnmek için %1$s tuşuna basın # + +multiplayer.connect=Bağlan # +multiplayer.downloadingStats=İstatistikler ve başarılar indiriliyor... # +multiplayer.downloadingTerrain=Arazi indiriliyor # +multiplayer.info1=Minecraft Çoklu Oyunculu oyun henüz bitirilmedi, ancak # +multiplayer.info2=ön hata testi devam ediyor. # +multiplayer.ipinfo=Bağlanmak için bir sunucunun IP adresini girin: # +multiplayer.packErrors=Kaynak veya davranış paketlerinizden en az biri yüklenemedi. # +multiplayer.packErrors.realms=Kaynak veya davranış paketlerinden en az biri yüklenemedi. Hata ile ilgili daha fazla ayrıntı için bu dünyayı Realm ayarlarından indirmeyi dene. # +multiplayer.player.inventory.recovered=Envanter geri kazanıldı ve yakınınızdaki sandıklara yerleştirildi. # +multiplayer.player.inventory.failed=Envanter geri kazanıldı. Güvenli bir yer bulursan dünyaya bir daha katıldığında yakınına bir sandık yerleştireceğiz. # +multiplayer.player.joined=%s oyuna katıldı # +multiplayer.player.joined.renamed=%s (daha önce bilinen adı: %s) oyuna katıldı # +multiplayer.player.joined.realms=%s Realm'a katıldı # +multiplayer.player.joined.realms.renamed=%s (daha önce bilinen adı: %s) Realm'a katıldı # +multiplayer.player.left=%s oyundan ayrıldı # +multiplayer.player.left.realms=%s Realm'dan ayrıldı # +multiplayer.player.changeToPersona=%s karakter görünümünü düzenledi. # +multiplayer.player.changeToSkin=%s, dış görünüşünü değiştirdi. # +multiplayer.stopSleeping=Yataktan Çık # +multiplayer.playersSleeping=%s/%s oyuncu uyuyor # +multiplayer.texturePrompt.line1=Bu sunucu özel bir kaynak paketi kullanılmasını önerir. # +multiplayer.texturePrompt.line2=Bunu indirmek ve otomatik olarak yüklemek ister misiniz? # +multiplayer.title=Çoklu Oyunculu Oyna # +multiplayer.inBedOpenChat=Sohbeti Aç # +multiplayer.joincode.refreshed=Oyunun katılma kodu güncellendi. # + +notification.lock.noCraft=Bu eşya kilitli ve işlenemez # +notification.lock.noDrop=Bu eşya kilitli ve bırakılamaz # +notification.lock.noRemove=Bu eşya kilitli ve envanterden kaldırılamaz # + +npcscreen.action.buttonmode=Düğme Modu # +npcscreen.action.onEnter=Girişte # +npcscreen.action.onExit=Çıkışta # +npcscreen.action.buttonname=Düğme Adı # +npcscreen.action.command.placeholder=Komutu Buraya Yazın... # +npcscreen.action.command.title=Komut # +npcscreen.action.url.placeholder=URL'yi Buraya Yazın... # +npcscreen.action.url.title=URL # +npcscreen.action.url.warning.invalidUri=Yalnızca "http" veya "https" ile başlayan URL'ler desteklenir. # +npcscreen.action.url.warning.emptyUri=URL eklenmezse bu düğme yeni bir tarayıcı penceresi açar. # +npcscreen.addcommand=Komut Ekle # +npcscreen.addtext=Diyaloğu Buraya Yazın... # +npcscreen.addurl=URL Ekle # +npcscreen.advancedsettings=Gelişmiş Ayarlar # +npcscreen.advancedtitle=Gelişmiş NPC Ayarları # +npcscreen.appearance=Görünüm # +npcscreen.basictitle=Oyuncu Dışı Karakter # +npcscreen.dialog=Diyalog # +npcscreen.editdialog=Düzenle İletişim Kutusu # +npcscreen.help.command.a=NPC iletişim kutusuna bir komut eklemek için bu düğmeye tıklayın. # +npcscreen.help.command.b=Bir defada birden fazla komut eklenebilir. # +npcscreen.help.url.a=NPC iletişim kutusuna bir URL köprü bağlantısı eklemek için bu düğmeye tıklayın. # +npcscreen.help.url.b=Bağlantı oyuncunun varsayılan tarayıcısıyla açılır. # +npcscreen.learnmore=Daha Fazla Bilgi # +npcscreen.name=Ad # +npcscreen.npc=ODK # +npcscreen.requiresop=OP Gerekli # + +npcUri.launch.success=ODK Bağlantısı açıldı. # +npcUri.launch.failure=ODK Bağlantısı açılamıyor. Bu, desteklenen bir URL gibi görünmüyor. # + +offer.category.skinpack=Dış Görünüş Paketleri # +offer.category.resourcepack=Doku Paketleri # +offer.category.mashup=Karışık Paketler # +offer.category.worldtemplate=Dünyalar # +offer.category.editorschoice=Editörün Seçimi # +offer.category.allByCreator=%s ölçütüne göre tümü # + +offer.navigationTab.skins=Dış Görünüşler # +offer.navigationTab.textures=Dokular # +offer.navigationTab.worlds=Dünyalar # +offer.navigationTab.mashups=Eklentiler # + +options.adjustBrightness=Görüş alanınızda yalnızca iki creeper yüzü kalana kadar parlaklığı ayarlayın. # +options.brightness.notVisible=Görünmez # +options.brightness.barelyVisible=Az Görünür # +options.brightness.easilyVisible=Kolayca Görünür # + +options.adUseSingleSignOn=Çoklu Oturum Açmayı Etkinleştir # +options.adEduRememberMe=Beni Hatırla # +options.advancedButton=Gelişmiş Video Ayarları... # +options.showAdvancedVideoSettings=Gelişmiş Video Ayarlarını Göster # +options.advancedOpengl=Gelişmiş OpenGL # +options.advancedVideoTitle=Gelişmiş Video Ayarları # +options.anaglyph=3B Anaglif # +options.termsAndConditions=Hüküm ve Koşullar # +options.attribution=Özellik # +options.3DRendering=3B Oluşturma # +options.animatetextures=Hareketli su # +options.ao=Pürüzsüz Aydınlatma # +options.ao.max=Maksimum # +options.ao.min=Minimum # +options.ao.off=Kapalı # +options.autojump=Otomatik Zıplama # +options.sprintOnMovement=Otomatik Depar # +options.clearhotbar=Sık Kullanılanlar'ı Temizle # +options.blockAlternatives=Blokları Değiştir # +options.buildid.format=Sürüm: %1$s # +options.protocolversion.format=Protokol Sürümü: %1%s # +options.worldconversion.version=Dünya Dönüştürücü: %s # +options.builddate.format=Sürüm Tarihi: %s # +options.buttonSize=Düğme Büyüklüğü # +options.alwaysHighlightHoveringBoxInCrosshair=Vurgu Her Zaman Açık # +options.useSpecificTouchControlNames=Belirli Dokunmatik Kontrol Adlarını Kullanın # +options.controlMode.title=Kontrol Modu # +options.controlMode.selected=Seçilen: # +options.controlMode.selectControlMode=Kontrol Modunu seçin # +options.showTouchControlSelectionScreen=Dokunmatik Kontrol Seçim Ekranını Göster # +options.showActionButton=Eylem Düğmelerini Göster # +options.resizableUI=Yeniden Boyutlandırılabilir Arayüz # +options.enableNewTouchControlSchemes=Yeni Dokunmatik Kontrol Düzenlerini Etkinleştir # +options.resetOnStart=Başlangıçta Sıfırla # +options.category.addons=Eklentiler # +options.category.audio=Ses # +options.category.classroom_settings=Sınıf # +options.category.game=Oyun # +options.category.graphics=Grafikler # +options.category.input=Kontroller # +options.category.server=Sunucu # +options.change=Değiştir # +options.changeGamertag=Etiket Değiştir # +options.chat.color=Renkler # +options.chat.height.focused=Odaklanmış Yükseklik # +options.chat.height.unfocused=Odaklanmamış Yükseklik # +options.chat.links=İnternet Bağlantıları # +options.chat.links.prompt=Bağlantı İstemi # +options.chat.opacity=Opaklık # +options.chat.scale=Ölçek # +options.chat.title=Sohbet Ayarları... # +options.chat.visibility=Sohbet # +options.chat.visibility.full=Gösterilen # +options.chat.visibility.hidden=Gizli # +options.chat.visibility.system=Yalnızca Komutlar # +options.chat.width=Genişlik # +options.codeBuilder=Kod Oluşturucu # +options.content_log_file=İçerik Günlüğü Dosyasını Etkinleştir # +options.content_log_gui=İçerik Günlüğü GUI'sini Etkinleştir # +options.controller=Kumanda # +options.controllerLayout=Kumanda Tasarımı # +options.controllerSettings=Kumanda Ayarları # +options.controls=Kontroller... # +options.control_alt_keybinds_section=Aşağıdaki tuşlar 'CTRL + ALT' ile birlikte kullanılır # +options.credits=Jenerik # +options.crouch=Gizlice Dolaş # +options.customizeTitle=Dünya Ayarlarını Özelleştir # +options.destroyvibration=Blokları Yok Ederken Titreşin # +options.splitvibration=Eşyaları Bölerken Titreşin # +options.debug=Hata Ayıkla # +options.flighting_debug=Uçuş Hatalarını Ayıklama # +options.debugTitle=Geliştirici Seçenekleri # +options.delete_account.button=Microsoft Hesabını Sil # +options.delete_account.confirm.title=Microsoft Hesabı silinsin mi? # +options.delete_account.confirm.warning=UYARI: %s hesabını sildikten sonra ilerleme durumunu veya cihazında satın aldığın içerikleri elinde tutamazsın. # +options.delete_account.confirm.warning.2=Bu oyun üzerinden Microsoft Hesabının bağlantısını kesersen bu hesabı kullanan tüm Minecraft oyunların bu durumdan etkilenecek. # +options.delete_account.confirm.checkbox1=Bundan sonra diğer platformlarda oynadığında oyun içi Mağaza içeriklerine erişemeyeceksin. # +options.delete_account.confirm.checkbox2=Artık arkadaşlarınla çevrimiçi oynayamayacaksın. # +options.delete_account.confirm.checkbox3=Bundan sonra, şu anda etkin olan Realms abonelikleri de dâhil olmak üzere Realms'a erişemeyeceksin. # +options.delete_account.confirm.checkbox4=Yukarıdakileri anladın ve hesabını silme işlemine devam etmek istiyorsun. # +options.delete_account.confirm.button=Sil # +options.dev_game_tip=Oyun İpuçları # +options.dev_ad_show_debug_panel=Hata Ayıklama Panelinde EDU İşaretini Göster # +options.dev_ad_token_refresh_threshold=EDU Oturum Açma Belirteci Yenileme Eşiği Saniye Sayısı # +options.dev_ad_edu_max_token_refresh=EDU Maksimum Jeton Yenileme (Dakika) # +options.dev_side_by_side_comparison_rate=Yan Yana Karşılaştırma Oranı # +options.dev_playfab_token_refresh_threshold=Playfab Jeton Yenileme Eşiği Dakika Sayısı # +options.dev_assertions_debug_break=Hata ayıklayıcısında onay belgesi sorunu # +options.dev_assertions_show_dialog=Onay Belgeleri kalıcı iletişim kutusu gösterir # +options.dev_force_trial_mode=Deneme Modunu etkinleştirmeye zorla # +options.dev_eduDemo=Eğitim Demosu (Yeniden oturum açma gerektirir) # +options.remote_imgui_toggle=Uzak Imgui Etkin # +options.dev_enableDebugUI=Hata Ayıklama UI Etkinleştir # +options.dev_createRealmWithoutPurchase=Satın almadan realm oluştur # +options.dev_flushOrphanedRealmsPurchases=Yarım kalan Realms alışverişlerini temizle # +options.dev_enableMixerInteractive=Etkileşimli Mixer komutlarını etkinleştir # +options.dev_storeOfferQueryRequiresXbl=Mağaza Teklifleri için XBL gerekli ###disable_3rd_party_console_resource_pack_check +options.dev_renderBoundingBox=Karakter kutusu oluştur # +options.dev_renderPaths=Yollar oluştur # +options.dev_renderGoalState=Hedef durum oluştur # +options.dev_renderMobInfoState=Mob oluşturma bilgi durumu # +options.dev_resetClientId=İstemci kimliğini sıfırla # +options.dev_showChunkMap=Chunk haritasını göster # +options.dev_chunkMapMode=Chunk Haritası Görüntüleme Modu # +options.dev_chunk_map_mode_off=Kapalı # +options.dev_chunk_map_mode_client=İstemci # +options.dev_chunk_map_mode_client_main_chunksource=İstemci (MainChunkSource) # +options.dev_chunk_map_mode_server_chunk_state=Sunucu # +options.dev_chunk_map_mode_server_chunk_debug_display_state=Sunucu (Veritabanı Durumu) # +options.dev_disableRenderTerrain=Arazi Çizimini Devre Dışı Bırak # +options.dev_disableRenderEntities=Nesne Çizimini Devre Dışı Bırak # +options.dev_disableRenderBlockEntities=Blok Nesnesi Çizimini Devre Dışı Bırak # +options.dev_disableRenderParticles=Parçacık Çizimini Devre Dışı Bırak # +options.dev_disableRenderSky=Gökyüzü Çizimini Devre Dışı Bırak # +options.dev_disableRenderWeather=Hava Durumu Çizimini Devre Dışı Bırak # +options.dev_disableRenderHud=Hud Çizimini Devre Dışı Bırak # +options.dev_disableRenderItemInHand=Eldeki Eşya Çizimini Devre Dışı Bırak # +options.dev_disableRenderMainMenuCubeMap=Ana Menü CubeMap Çizimini Devre Dışı Bırak # +options.dev_disableRenderMainMenuPaperdollAnimation=Ana Menü Paperdoll Animasyonunu Devre Dışı Bırak # +options.dev_serverInstanceThread=Sunucu Örneği İş Parçacığı # +options.dev_newCuller=Yeni ayırıcı kullan # +options.dev_showBuildInfo=Bina bilgilerini göster # +options.dev_showDevConsoleButton=Geliştirici konsolu düğmesini göster # +options.dev_realmsPermissionsEnabledButton=Bölge izinlerini göster # +options.dev_enableProfiler=Profiler uygulamasını etkinleştir # +options.dev_newParticleSystem=Yeni Parçacık Sistemini Etkinleştir # +options.dev_enableDebugHudOverlay=Hata ayıklama HUD etkinleştir # +options.dev_enableDebugHudOverlay.off=Kapalı # +options.dev_enableDebugHudOverlay.basic=Temel # +options.dev_enableDebugHudOverlay.imgui=ImGui # +options.dev_enableDebugHudOverlay.renderchunks=Chunk oluştur # +options.dev_enableDebugHudOverlay.workerthreads=İşçi iş parçacıkları # +options.dev_enableDebugHudOverlay.debugtextures=Hata ayıklama dokuları # +options.dev_enableDebugHudOverlay.profiler=Profiler # +options.dev_enableDebugHudOverlay.imagememory=Görüntü Belleği # +options.dev_enableDebugHudOverlay.texturememory=Doku Belleği # +options.dev_enableDebugHudOverlay.perimagememory=Görüntü Başına Bellek # +options.dev_enableDebugHudOverlay.buffermemory=Ara Bellek # +options.dev_enableDebugHudOverlay.camera=Kamera # +options.dev_enableDebugHudOverlay.audio=Ses # +options.dev_enableDebugHudOverlay.client_network=İstemci Ağı # +options.dev_enableDebugHudOverlay.server_network=Sunucu Ağı # +options.dev_enableDebugHudOverlay.spatial_packet_optimizations=Uzamsal Paket Optimizasyonları # +options.dev_enableDebugHudOverlay.lock_contention=Mücadeleyi Kilitle # +options.dev_enableDebugHudOverlay.hbui=Oyun Yüzü # This is a proper name, do not translate # +options.dev_transport_layer=Taşıma Katmanı Türü # +options.dev_controltower_override_transport_layer=MUTS Taşıma Katmanını Yerel Olarak Geçersiz Kıl # +options.dev_transport_layer.raknet=RakNet # +options.dev_transport_layer.nethernet_mpsd=NetherNet (MPSD) # +options.dev_transport_layer.nethernet_websockets=NetherNet (WebSockets) # +options.dev_multithreadedRendering=Çok iş parçacıklı işlemeyi etkinleştir # +options.dev_file_watcher=Dosya İzleyicisini Etkinleştir # +options.dev_enable_texture_hot_reloader=Sıcak Doku Yükleyicisini Etkinleştir # +options.dev_achievementsAlwaysEnabled=Başarılar her zaman etkin # +options.dev_useLocalServer=Yerel sunucuyu kullan # +options.dev_useIPv6Only=Sadece IPv6 Kullan # +options.dev_attachPosRenderLevel=Ekleme Konumlarını İşle # +options.dev_render_attach_pos.none=Kapalı # +options.dev_render_attach_pos.head_pos=Kafa Konumu # +options.dev_render_attach_pos.eyes_pos=Göz Konumu # +options.dev_render_attach_pos.breath_pos=Nefes Alma Konumu # +options.dev_render_attach_pos.body_pos=Gövde Konumu # +options.dev_render_attach_pos.feet_pos=Ayak Konumu # +options.dev_render_attach_pos.all=Hepsi # +options.dev_disable_client_blob_cache=İstemci Blob Önbelleğini Devre Dışı Bırak # +options.dev_force_client_blob_cache=Yerel Oyunlar için İstemci Blob Önbelleğini Açmaya Zorla # +options.dev_connectionQuality=Bağlantı Kalitesi # +options.dev_connection_quality.no_limit=Sınırsız # +options.dev_connection_quality.phone_4g=4G # +options.dev_connection_quality.phone_3g=3G # +options.dev_connection_quality.slow=Yavaş # +options.dev_connection_quality.very_slow=Çok Yavaş # +options.dev_use_fps_independent_turning=FPS'den Bağımsız Döndürme Kullanın # +options.dev_use_fast_chunk_culling=Hızlı Chunk Ayırmayı Kullan # +options.dev_displayMarketplaceDocumentId=Market Belge Kimliğini Göster # +options.dev_addCoins=%s Para Ekle # +options.discoveryEnvironment=Keşif Ortamı (Yeniden Başlatma Gerektirir) # +options.discoveryEnvironment.production=Üretim # +options.discoveryEnvironment.staging=Hazırlama # +options.discoveryEnvironment.local=Yerel # +options.discoveryEnvironment.dev=Geliştirme [Kararsız] # +options.dev_realmsEnvironment=Realms Ortamı # +options.dev_realms_environment.production=Üretim # +options.dev_realms_environment.staging=Dereceleme # +options.dev_realms_environment.local=Yerel # +options.dev_realms_environment.dev=Geliştirici # +options.dev_realmsSku=Realms SKU'su # +options.dev_realms_sku.production=Üretim # +options.dev_realms_sku.fiveday=Beş Gün # +options.dev_realms_sku.default=Varsayılan # +options.dev_realmsEndpoint=Realms Bitiş Noktası # +options.dev_realmsEndpointPayment=Realms Bitiş Noktası Ödemesi # +options.dev_realmsRelyingParty=Realms Bağlı Grup # +options.dev_realmsRelyingPartyPayment=Realms Bağlı Grup Ödemesi # +options.dev_realms_stories=Bölgeler Hikâyelerini Etkinleştir (yeniden başlatman gerekir) # +options.dev_overrideXboxEnvironmentWindows=Xbox Sandbox'ı Geçersiz Kıl (Windows'ta işletim sistemi denetlendi) # +options.dev_overrideXboxEnvironment=Xbox Sandbox'ı Geçersiz Kıl (yeniden başlatma gerekir) # +options.dev_xboxEnvironment=Xbox Sandbox Ortamı (yeniden başlatma gerekir) # +options.dev_xbox_environment.retail=Perakende # +options.dev_xbox_environment.dev=Geliştirici # +options.dev_xbox_environment.dev_achievement=Geliştirici Başarısı # +options.dev_experimentalTreatment=Deneme Amaçlı İşlemleri Geçersiz Kıl # +options.dev_sandboxRetail=Xforge Sandbox: Satış # +options.dev_sandboxDev=Xforge Sandbox: Geliştirme # +options.dev_sandboxDevAchievement=Xforge Sandbox: Geliştirici Başarısı # +options.dev_displayTreatmentsPanel=İşlemleri Göster # +options.dev_currentTreatmentsTitle=Mevcut İşlemler # +options.dev_unusedTreatmentsTitle=Kullanılmayan Tedaviler # +options.dev_addTreatmentId=İşlem Kimliği Ekle # +options.dev_addLabel=Ekle # +options.dev_applyTreatments=İşlemleri Uygula # +options.dev_resetToDefault=Varsayılana Sıfırla # +options.dev_clearFlights=Temizle # +options.dev_experimentalProgressions=İlerlemeleri Geçersiz Kıl # +options.dev_displayProgressionsPanel=İlerlemeleri Göster # +options.dev_addProgressionId=İlerleme Kimliği Ekle # +options.dev_reset_day_one_experience=Birinci Gün Deneyimini Sıfırla # +options.dev_useZippedInPackagePacks=Paket İçine Sıkıştırılmış Paketleri Kullan # +options.dev_importPacksAsZip=Paketleri Zip Olarak Al # +options.dev_folders_portSettingsFolder=Ayarlar Klasörünü Dışarı Aktar # +options.dev_useOverrideDate=Geçersiz Kılma Tarihini Kullan # +options.dev_displayOverrideDatetime=Tarih ve Saati Göster # +options.dev_loadOverrideDate=Başlangıçta Geçersiz Kılma Tarihini Yükle # +options.dev.timeZoneType=Geçersiz Kılma Düzenleyicisi Saat Dilimi Türü # +options.dev.timeZoneType.local=Yerel Saatte Düzenle # +options.dev.timeZoneType.utc=UTC ile düzenle # +options.dev_overrideDateYear=Yıl # +options.dev_overrideDateMonth=Ay # +options.dev_overrideDateDay=Gün # +options.dev_overrideDateHour=Saat # +options.dev_overrideDateMinute=Dakika # +options.dev_overrideDayLength=Dakika Cinsinden Geçersiz Kılma Gün Uzunluğu (En Az: 1) # +options.dev_overrideTimeScale=Sürenin Geçtiği Hızı Ölçeklendir (Min: 1, Varsayılan: 1) # +options.dev_updateOverrideDate=Geçersiz Kılma Tarihini Güncelle # +options.dev_overrideVersionMajor=Birincil # +options.dev_overrideVersionMinor=İkincil # +options.dev_overrideVersionPatch=Yama # +options.dev_updateVersionOverride=İstemci Sürümü Güncellemesini Geçersiz Kıl # +options.dev_resetOverrideDate=Geçersiz Kılma Tarihini Sıfırla # +options.dev_clearStoreCache=Market Önbelleğini Temizle # +options.dev_clearLibraryCache=Kütüphane Önbelleğini Temizle # +options.dev_clearAllCache=Tüm Önbelleği Temizle # +options.dev_connection_quality=Ağ koşullandırıcı (hatalı bağlantıları benzet) # +options.dev_connection_off=Kapalı - Yerel oyun için bellek içi bağlantı etkin # +options.dev_connection_nolimit=Tam ağ yığını etkin - Limit yok # +options.dev_connection_4g=4G - 15 Mb/sn, 100 ms gecikme, %1 paket kaybı # +options.dev_connection_3g=3G - 1,5 Mb/sn, 200 ms gecikme, %2 paket kaybı # +options.dev_connection_slow=Yavaş - 400 Kb/sn, 300 ms gecikme, %3 paket kaybı # +options.dev_connection_veryslow=Çok yavaş - 200 Kb/sn, 400 ms gecikme, %4 paket kaybı # +options.dev_deleteAllPersonas=Tüm Karakterleri Sil # +options.dev_deleteLegacyPersona=Eski Karakter Yuvasını Sil # +options.dev_identity_environment=Yeni Kimlik ve Çevrimiçi Altyapı Ortamı (yeniden başlatma gerekli) # +options.dev_identity_environment.dev=Geliştirme # +options.dev_identity_environment.test=Test # +options.dev_identity_environment.prod=Üretim # +options.dev_education_services_environment=Eğitim Hizmetleri (MUTS) Ortamı (yeniden başlatma gerektirir) # +options.dev_education_environment.dev=Geliştirme # +options.dev_education_environment.staging=Hazırlama # +options.dev_education_environment.preprod=Üretim Öncesi # +options.dev_education_environment.prod=Üretim # +options.dev_education_environment.local=Yerel # +options.dev_azure_notebooks_environment=Azure Notebooks (AZNB) Ortamı (düzenleyicinin yeniden başlatılması gerekir) # +options.dev_azure_notebooks_environment.prod=Üretim # +options.dev_azure_notebooks_environment.staging=Dereceleme # +options.dev.windowsStore=Windows Store seç (Yeniden Başlatma Gerekli) # +options.dev.windowsStore.auto=Otomatik # +options.dev.windowsStore.v6=Eski Windows Store - V6 # +options.dev.windowsStore.v8=OneStore - V8 # +options.dev.stores=Şu Anda Etkin Mağazalar: # +options.dev_sunset_overrides=Gün batımı geçersiz kılmalarını etkinleştir # +options.dev_sunset_status=Cihazı tam gün batımı olarak kabul et # +options.dev_sunsetting_tier=Gün Batımı Katmanı # +options.dev_sunsetting_tier.one=Katman 1 - Başlangıç # +options.dev_sunsetting_tier.two=Katman 2 - KitKat # +options.dev_sunsetting_tier.three=Katman 3 - FireTV # +options.dev_sunsetting_tier.four=Katman 4 - 1024MB # +options.dev_sunsetting_tier.five=Katman 5 - TBD # +options.dev_sunsetting_tier.not_pending=Beklemede Değil # +options.dev.gathering_config_id_override=Yapılandırma Kimliği Toplamayı Geçersiz Kılma # +options.difficulty=Zorluk # +options.difficulty.easy=Kolay # +options.difficulty.hard=Zor # +options.difficulty.hardcore=Zorlu # +options.difficulty.normal=Normal # +options.difficulty.peaceful=Çok Kolay # +options.dpadscale=Yön Düğmesi Büyüklüğü # +options.enableChatTextToSpeech=Sohbet için Sesli Metin # +options.enableAutoPlatformTextToSpeech=Cihaz Ayarları ile Sesli Metin # +options.enableUITextToSpeech=Kullanıcı Arabirimi için Sesli Metin # +options.enableOpenChatMessage=Sohbet Mesajını Açmayı Etkinleştir # +options.entityShadows=Varlık Gölgeleri # +options.editSettings=Ayarları Düzenle # +options.fancyskies=Güzel Gökyüzü # +options.farWarning1='Uzak' işleme mesafesi için 64 bit # +options.farWarning2=Java kurulumu önerilir (sizdeki 32 bit) # +options.fboEnable=FBO'ları etkinleştir # +options.forceUnicodeFont=Unicode Metin Etkinleştir # +options.fov=FOV # +options.fov.toggle=FOV Oynanış Şekli ile Değiştirilebilir # +options.licenses=Lisanslar # +options.licensed_content=Lisanslı İçerik # +options.networkSettings=Ağ Ayarları # +options.font_license=Yazı Tipi Lisansı # +options.font_license_body=%1 # +options.livingRoomFOV=Oturma Odası FOV # +options.default.format=%s # +options.percent.format=%%%s # +options.fov.format=%s° # +options.fov.max=Quake Pro # +options.fov.min=Normal # +options.hudOpacity=Baş Üstü Ekranı Opaklığı # +options.hudOpacity.max=Normal # +options.hudOpacity.min=Gizli # +options.framerateLimit=Maks Kare Sayısı # +options.framerateLimit.max=Sınırsız # +options.fullKeyboardGameplay=Tam Klavye Oyunu # +options.fullKeyboardLayout=Tam Klavye Düzeni # +options.fullscreen=Tam Ekran # +options.gamepadcursorsensitivity=Kumanda İmleç Hassasiyeti # +options.gamertag=Oyuncu Etiketi: # +options.gamma=Parlaklık # +options.gamma.max=Parlak # +options.gamma.min=Karanlık # +options.worldLightBrightness=Dünya Işık Parlaklığı # +options.goToFeedbackWebsite=Geri Bildirim İnternet Sitesine Git # +options.graphics=Süslü Grafikler # +options.transparentleaves=Süslü Yapraklar # +options.bubbleparticles=Süslü Kabarcıklar # +options.smooth_lighting=Pürüzsüz Aydınlatma # +options.gui.accessibility.scaling=Ekstra Büyük GUI Ölçeklendirmesi # +options.gui.accessibility.scaling.tooltip=Ek bir erişilebilirlik seçeneği olarak menü arayüzünün ekstra büyük bir sürümünü etkinleştirir. Bu ayar, bazı menü ekranlarında görsel aksaklıklara neden olabilir. # +options.upscaling=Ölçekleme # +options.raytracing=Işın İzleme # +options.raytracing.disabled.upsell.supported_platform=Bu seçenek yalnızca ışın izleme özellikli bir dünyada oynanırken düzenlenebilir. Market'te bir tane bul veya kendi ışın izleme özellikli kaynak paketini oluştur. # +options.raytracing.disabled.upsell.unsupported_platform=Bu özelliği kullanmak için belirli bir cihaz gerekir. Daha fazla bilgi için bkz: http://aka.ms/ray-tracing-FAQ # +options.graphics.fancy=Süslü # +options.graphics.fast=Hızlı # +options.renderingProfile=Grafikler # +options.renderingProfile.sad=Temel # +options.renderingProfile.fancy=Süslü # +options.renderingProfile.superfancy=Süper Süslü # +options.go_to_keybinds=Tuş Atamalarına Git # +options.group.audio=Ses # +options.group.feedback=Geri Bildirim # +options.group.game=Oyun # +options.group.graphics=Grafikler # +options.group.graphics.experimental=Deneme Amaçlı # +options.group.input=Kontroller # +options.group.multiplayer=Çok Oyunculu # +options.group.realms=Realms Alpha'ya davet edildiniz mi? # +options.guiScale=Yön düğmesi büyüklüğü # +options.guiScale.auto=Oto # +options.guiScale.disabled=Arayüz ölçeklendirme, muhtemelen düşük çözünürlük nedeniyle bu monitörde desteklenmiyor. # +options.guiScale.large=Büyük # +options.guiScale.maximum=Maksimum # +options.guiScale.medium=Orta # +options.guiScale.minimum=Minimum # +options.guiScale.normal=Normal # +options.guiScale.optionName=GUI Ölçek Değiştiricisi # +options.guiScale.small=Küçük # +options.hidden=Gizli # +options.hidehud=Baş Üstü Ekranını Gizle # +options.hidehand=Eli Gizle # +options.classic_box_selection=Taslak Seçimi # +options.creator=İçerik Üretici # +options.creatorTitle=İçerik Üretici Ayarları # +options.vr_classic_box_selection=Taslak Seçimi # +options.hidegamepadcursor=Kumanda İmlecini Gizle # +options.hidegui=GUI'yı gizle # +options.showKeyboardPrompts=Klavye ve Fare İstemlerini Göster # +options.showLearningPrompts=Öğrenme İstemlerini Göster # +options.hidetooltips=Kumanda İpuçlarını Gizle # +options.splitscreenHUDsize=Bölünmüş Ekran Baş Üstü Ekranı Boyutu # +options.ingamePlayerNames=Oyun İçi Oyuncu Adları # +options.splitscreenIngamePlayerNames=Bölünmüş Ekran Oyun İçi Oyuncu Adları # +options.interfaceOpacity=Baş Üstü Ekranı Opaklığı # +options.interactionmodel=Etkileşim Modeli # +options.interactionmodel.touch=Dokunma # +options.interactionmodel.crosshair=İmleç # +options.interactionmodel.classic=Klasik # +options.splitscreenInterfaceOpacity=Bölünmüş Ekran Baş Üstü Ekranı Opaklığı # +options.textBackgroundOpacity=Metin Arka Plan Opaklığı # +options.hidepaperdoll=Kağıt Bebeği Gizle # +options.showautosaveicon=Otomatik Kaydetme Simgesini Göster # +options.hold=Tut # +options.hotbarScale=Sık Kullanılanlar Ölçeği # +options.invertMouse=Fareyi Tersine Çevir # +options.invertYAxis=Dikey (Y) Eksenini Tersine Çevir # +options.joystickMoveVisible=Oyun Kolu Her Zaman Görünür # +options.thumbstickOpacity=Oyun Kolu Opaklığı # +options.defaultJoystickMoveVisible=Oyun Kolu Kullanılmadığında Görünür # +options.creativeDelayedBlockBreaking=Gecikmeli Blok Kırma (Yalnızca Yaratıcı Mod) # +options.keyboardLayout=Klavye Tasarımı # +options.keyboardAndMouse=Klavye ve Fare # +options.keyboardAndMouseSettings=Klavye ve Fare Ayarları # +options.language=Dil # +options.languageGuiScaleCompatibility.title=Dil ve GUI Ölçeği Uyumsuz # +options.languageGuiScaleCompatibility.message.short=Seçtiğiniz dil için yazı tipimiz, bu kadar küçük bir GUI ölçeğinde okunamaz. # +options.languageGuiScaleCompatibility.message.long=Seçtiğin dil için yazı tipimiz bu kadar küçük bir GUI ölçeğinde okunamaz. GUI ölçeğini artırmak istiyor musun? # +options.languageGuiScaleCompatibility.ok=GUI Ölçeğini Artır # +options.languageGuiScaleCompatibility.cancel=Geri Git # +options.languageWarning=Dil çevirileri %100 doğru olmayabilir # +options.lefthanded=Sola # +options.hotbarOnlyTouch=Dokunma yalnızca sık kullanılanları etkiler # +options.manage=Yönet # +options.manageAccount=Hesabı Yönet # +options.mipmapLevels=Mipmap Düzeyleri # +options.modelPart.cape=Cape # +options.modelPart.hat=Şapka # +options.modelPart.jacket=Ceket # +options.modelPart.left_pants_leg=Sol Pantolon Bacağı # +options.modelPart.left_sleeve=Sol Kol # +options.modelPart.right_pants_leg=Sağ Pantolon Bacağı # +options.modelPart.right_sleeve=Sağ Kol # +options.multiplayer.title=Çok Oyuncu Ayarları... # +options.music=Müzik # +options.name=Ad # +options.defaultName=Steve # +options.off=Kapalı # +options.on=Açık # +options.particles=Parçalar # +options.particles.all=Hepsi # +options.particles.decreased=Azaltılmış # +options.particles.minimal=Minimal # +options.patchNotes=Yama Notları # +options.performanceButton=Video Performans Ayarları... # +options.performanceVideoTitle=Video Performans Ayarları # +options.postButton=İleri İşleme Ayarları... # +options.postProcessEnable=İleri İşlemeyi Etkinleştir # +options.postVideoTitle=İleri İşleme Ayarları # +options.profile=Profil # +options.profileTitle=Kullanıcı Profili ve Ayarlar # +options.general=Genel # +options.generalTitle=Genel Ayarlar # +options.account=Hesap # +options.accountTitle=Hesap Ayarları # +options.accountError=Hesap Hatası # +options.accountErrorButton=Hataları Görüntüle # +options.qualityButton=Video Kalitesi Ayarları... # +options.qualityVideoTitle=Video Kalitesi Ayarları # +options.reducedDebugInfo=İndirgenmiş Hata Ayıklama Bilgisi # +options.renderClouds=Bulutları İşle # +options.renderDistance=İşleme Mesafesi # +options.raytracing.renderDistance=Işın İzleme Oluşturma Mesafesi # +options.raytracing.renderDistanceFormat=%s chunk # +options.renderDistanceFormat=%s chunk # +options.renderDistanceRecommendedFormat=%s chunk (önerilen) # +options.renderDistance.warning=Bu yüksek işleme mesafesi düşük kare hızına, kilitlenmelere veya diğer beklenmeyen davranışlara neden olabilir # +options.raytracing.renderdistance.warning=Bu ayar, oyunu oynarken performans sorunlarına neden olabilir. # +options.resetSettings=Varsayılana Sıfırla # +options.resetSettings.popUp=Ayarları gerçekten sıfırlamak istiyor musunuz? # +options.maxFramerate=Maksimum Kare Sayısı (Deney Amaçlı) # +options.maxFramerateFormat=%s FPS # +options.perf_turtle=Performans Kaplumbağa # +options.msaa=Kenar Yumuşatma # +options.texelAA=Görüntü Doku Hücresi Kenar Yumuşatma # +options.renderDistance.far=Uzak # +options.renderDistance.normal=Normal # +options.renderDistance.short=Kısa # +options.renderDistance.tiny=Küçük # +options.resourcepacks=Kaynak Paketleri # +options.safeZone=Güvenilir Alan # +options.safeZoneX=Yatay Güvenli Alan # +options.safeZoneY=Dikey Güvenli Alan # +options.safeZone.title=Ekran Güvenilir Alanını Değiştir # +options.safeZone.description=Dört köşe, ekranınızın kenarlarına sığana kadar kaydırıcıları ayarlayın. # +options.saturation=Doygunluk # +options.screenAnimations=Ekran Animasyonları # +options.screenPositionX=Yatay Ekran Konumu # +options.screenPositionY=Dikey Ekran Konumu # +options.sensitivity=Hassaslık # +options.sensitivity.max=SÜPER HIZ!!! # +options.sensitivity.min=*esneme* # +options.spyglassdampen=Dürbün Yumuşatma # +options.staticjoystick=Oyun Kolunu Kilitle # +options.dwellbeforedragtime=Sürüklemeden Önce Bekleme Süresi (ms) # +options.stacksplittingtriggertime=Yığın Bölme Süresi (ms) # +options.multiplayergame=Çok Oyunculu Oyun # +options.servervisible=LAN Oyuncuları için görünür # +options.ShowComfortSelectScreen=Comfort Seçim Ekranını Göster # +options.sliderLabelFormat=%s: %s # +options.smoothRotationSpeed=Yumuşak Dönüş Hızı # +options.xboxliveBroadcast.inviteOnly=Yalnızca Davet # +options.xboxliveBroadcast.friendsOnly=Yalnızca Arkadaşlar # +options.xboxliveBroadcast.friendsOfFriends=Arkadaşların Arkadaşları # +options.xboxliveBroadcastSettings=Microsoft Hesabı Ayarları # +options.xboxlivevisible=Xbox ağı Oyuncuları tarafından görülebilir # +options.xboxLiveAccountSettings=Microsoft Hesabı Ayarları # +options.xboxLiveSignedIn=Microsoft Hesabı ile oturum açıldı # +options.xboxLiveSignedOut=Microsoft Hesabı oturumu kapatıldı # +options.xboxLive.privacyControl=Gizlilik ve çevrimiçi güvenlik # +options.realms.checkInvites=Realms üyelik davetlerini yönet # +options.skinCustomisation=Dış Görünüş Özelleştirme... # +options.skinCustomisation.title=Dış Görünüş Özelleştirme # +options.skin.change=Dış Görünüş Değiştir # +options.snooper=Snooper'a izin ver # +options.snooper.desc=Nelerde destek olabileceğimizi ve asıl sorunların nelerden kaynaklandığını öğrenerek Minecraft'ı iyileştirmeye yardımcı olmak, bu yüzden de cihazınız hakkında bilgi almak istiyoruz. Bütün bu bilgiler tamamen anonim ve aşağıda görüntülenebilir olacaktır. Bu verilerle hiçbir kötü işlem yapılmayacağının sözünü veriyoruz, ancak tercih etmek istemezseniz özelliği kapatabilirsiniz! # +options.snooper.title=Cihaz Bilgi Toplama # +options.snooper.view=Snooper Ayarları... # +options.sound=Ses Düzeyi # +options.sounds=Ses # +options.sounds.title=Ses Ayarları # +options.accessibility=Erişilebilirlik # +options.accessibility.title=Erişilebilirlik Ayarları # +options.screenShake=Kamera Sarsıntısı # +options.darknessEffectModifier.message=(Mobların, iksirlerin ve diğer kaynakların neden olduğu) Karanlık efekti sırasında ekranın ne kadar karanlık olabileceğini ayarla # +options.darknessEffectModifier=Karanlık efekti gücü # +options.glintStrength.message=Büyülü eşyalardaki görsel parıltının şeffaflığını ayarlayın # +options.glintStrength=Parıltı gücü # +options.glintSpeed.message=Görsel parıltının büyülü eşyalar arasında ne kadar hızlı parlayacağını ayarlayın # +options.glintSpeed=Parıltı hızı # +options.notificationDuration.Toast=Bildirim balonu süresi # +options.notificationDuration.Chat=Sohbet mesajı süresi # +options.notificationDuration.ToastMessage=Oyun davetleri ve Market teklifleri gibi mesajların ne kadar süre görünür olacağını seç # +options.notificationDuration.ChatDuration=Sohbetteki mesajların ne kadar süre görünür kalacağını seçin # +options.notificationDuration.ThreeSec=3 saniye (varsayılan) # +options.notificationDuration.TenSec=10 saniye # +options.notificationDuration.ThirtySec=30 saniye # +options.splitscreen=Bölünmüş Ekran # +options.splitscreen.horizontal=Yatay Olarak Bölünmüş Ekran # +options.splitscreen.vertical=Dikey Olarak Bölünmüş Ekran # +options.stickyMining=Yapışkan Madencilik # +options.stream=Yayın Ayarları... # +options.stream.bytesPerPixel=Kalite # +options.stream.changes=Bu değişikliklerin uygulanabilmesi için akışınızı yeniden başlatmanız gerekebilir. # +options.stream.chat.enabled=Etkinleştir # +options.stream.chat.enabled.always=Her zaman # +options.stream.chat.enabled.never=Hiçbir zaman # +options.stream.chat.enabled.streaming=Akış Sırasında # +options.stream.chat.title=Twitch Sohbet Ayarları # +options.stream.chat.userFilter=Kullanıcı Filtresi # +options.stream.chat.userFilter.all=Bütün Görüntüleyenler # +options.stream.chat.userFilter.mods=Moderatörler # +options.stream.chat.userFilter.subs=Aboneler # +options.stream.compression=Sıkıştırma # +options.stream.compression.high=Yüksek # +options.stream.compression.low=Düşük # +options.stream.compression.medium=Orta # +options.stream.estimation=Hesaplanan çözünürlük: %dx%d # +options.stream.fps=Kare sayısı # +options.stream.ingest.reset=Tercihi Sıfırla # +options.stream.ingest.title=Twitch Yayın Sunucuları # +options.stream.ingestSelection=Yayın Sunucusu Listesi # +options.stream.kbps=Bant genişliği # +options.stream.mic_toggle.mute=Sessiz # +options.stream.mic_toggle.talk=Konuş # +options.stream.micToggleBehavior=Bas # +options.stream.micVolumne=Mikrofon Ses Düzeyi # +options.stream.sendMetadata=Meta veri gönder # +options.stream.systemVolume=Sistem Ses Düzeyi # +options.stream.title=Twitch Yayın Ayarları # +options.thirdperson=Kamera Açısı # +options.thirdperson.firstperson=Birinci Şahıs # +options.thirdperson.thirdpersonback=Üçüncü Şahıs Arkadan # +options.thirdperson.thirdpersonfront=Üçüncü Şahıs Önden # +options.title=Seçenekler # +options.toggle=Değiştir # +options.copyCoordinateUI=Koordinat Arayüzü Kopyalamayı Etkinleştir # +options.toggleCrouch=Gizli Geçiş # +options.touch=Dokunma # +options.touchSettings=Dokunma Ayarları # +options.touchscreen=Dokunmatik Ekran Modu # +options.uiprofile=UI Profili # +options.uiprofile.classic=Klasik # +options.uiprofile.pocket=Cep # +options.betaNewDeathScreenToggle=Yeni "Öldünüz" Ekranı (Deneysel) # +options.betaNewDeathScreenToggle.disabled=Bir dünyada oynarken bu ayarı değiştiremezsiniz # +options.usetouchpad=Kumanda Kontrolleri # +options.viewSubscriptions=Abonelikler # +options.viewSubscriptions.button.info=Bilgi # +options.viewSubscriptions.button.price=%s # +options.viewSubscriptions.button.pricePerMonth=%s/ay # +options.viewSubscriptions.button.manage=Yönet # +options.viewSubscriptions.renew=30 günde bir yenilenir # +options.viewSubscriptions.daysRemaining=%d gün kaldı # +options.viewSubscriptions.realmsPlus.header=Kullanılabilir Abonelikler # +options.viewSubscriptions.realmsPlus.headerAdditional=Ek Abonelikler # +options.viewSubscriptions.realmsPlus.detail=150'den fazla Market paketi ve kendi 10 oyunculu Realm sunucunuz # +options.viewSubscriptions.realms.header=Ek Abonelikler # +options.viewSubscriptions.realms.detail=En fazla %d eşzamanlı oyuncunun oynayabildiği kendi Realm sunucunuza erişin # +options.viewSubscriptions.loadingSubscriptions=Aboneliklerin yükleniyor.. # +options.viewSubscriptions.loadingSubscriptionsFailed=Abonelikler yüklenemedi # +options.viewSubscriptions.purchasedPlatformDiffers=Bu içerik %s cihazında satın alındı. Yönetmek için o cihazı kullanmanız gerekiyor. # +options.viewSubscriptions.mySubscriptions=Aboneliklerim # +options.viewSubscriptions.noActiveSubscriptions=Etkin Aboneliğiniz Yok # +options.viewSubscriptions.signIn=Oturum aç # +options.viewSubscriptions.buyAnAdditionalRealm=Ek Bir Realm Satın Alın # +options.viewSubscriptions.realmsPlusSubscriptionForRealm=%s realm'ı için Realms plus aboneliği. # +options.viewSubscriptions.additionalSubscriptionForRealm=%s realm'ı için ek abonelik. # +options.viewSubscriptions.personalRealmServer=Sınırsız sayıda üye eklemek ve 2 arkadaşla çevrimiçi oynamak için kendi Realm sunucunuz # +options.viewSubscriptions.tenPlayers=10 Oyunculu Realm Sunucusu # +options.viewSubscriptions.twoPlayers=2 Oyunculu Realm Sunucusu # +options.viewSubscriptions.startedInStore=Mağazada başlatıldı: %s # +options.viewSubscriptions.boughtOnAnotherDevice=Başka bir cihazda alındı # +options.viewSubscriptions.deviceSunsetting=Sürümünüz yakında Realms'a erişemeyebilir # +options.viewSubscriptions.deviceSunset=Sürümünüz Realms'a erişemiyor # +options.viewSubscriptions.consumableToSubscriptionTransitionInfo=Realm'ınızın süresini şu anda uzatamazsınız. Şimdi Realms için abonelikleri kullanıma sunduk ve Realm'ınızın kullanım süresi dolar dolmaz yeni bir abonelik satın alabilirsiniz. Ama endişelenmeyin! Size fazladan 14 günü ücretsiz olarak vereceğiz ve Realm'ınız çevrimiçi kalacak. Yani o zamana kadar süre uzatmak için bolca vaktiniz olacak. # +options.swapJumpAndSneak=Zıplama ve Gizlice Girmeyi Değiştir # +options.swapGamepadAB=A/B Düğme Değişimi # +options.swapGamepadXY=X/Y Düğme Değişimi # +options.usetouchscreen=Dokunarak Oyna # +options.vbo=VBO Kullan # +options.video=Video # +options.videoTitle=Video Ayarları # +options.viewBobbing=Sarsılmayı Göster # +options.visible=Gösterilen # +options.vsync=VSync Kullan # +options.vsync.off=Dikey Eşitleme Yok # +options.vsync.on=Dikey Eşitleme # +options.vsync.adaptive=Uyarlamalı Dikey Eşitleme # +options.websocketEncryption=Şifreli İnternet Yuvaları Gerekli # +options.websocketEncryptionWarningLabel=Yalnızca etkin şekilde bilinen ve güvenli bir uygulamaya bağlanıyorsanız bu seçeneği devre dışı bırakın. # +options.filelocation.title=Dosya Depolama Konumu # +options.filelocation.external=Harici # +options.filelocation.appdata=Uygulama # +options.filelocation.external.warning.title=Uyarı # +options.filelocation.external.warning.body=Harici Depolama konumu değişti ve bazı cihazlarda dünyalarını kaybedebilirsin. Ayrıntılar için lütfen aşağıdaki sayfayı ziyaret et: %s # +options.filelocation.external.warning.button=Ayrıntılar (tarayıcıyı başlatır) # +options.atmosphericsEnable=Atmosferik # +options.edgeHighlightEnable=Kenar Vurgulama # +options.bloomEnable=Çiçek # +options.terrainShadowsEnable=Arazi Gölgeleri # +options.superFancyWaterEnable=Süper Süslü Su # +options.onlyTrustedSkinsAllowed=Yalnızca Güvenilir Dış Görünüşlere İzin Ver # + +options.autoUpdateEnabled=Kilidi Açılmış Paketleri Otomatik Güncelle # +options.autoUpdateMode=Kilidi Açılmış Paketleri Otomatik Güncelle # +options.autoUpdateMode.off=Kapalı # +options.autoUpdateMode.on.withWifiOnly=Yalnızca Wi-Fi ile Açık # +options.autoUpdateMode.on.withCellular=Wi-Fi veya Mobil Veri ile Açık # +options.allowCellularData=Çevrimiçi oyun için mobil veriye izin verin # +options.allowCellularData.message=Wi-Fi kullanamadığınızda çok oyunculu mod için mobil veri kullanın. Bu, ek veri maliyetlerine neden olabilir. # +options.cellularDataWarningLabel=Mobil ağ kullanarak oynadığınızda ilave ücretlere tabi olabilirsiniz. # +options.openFeedbackPage=Geri Bildirim Sitesine Gidiliyor # +options.openFeedbackPage.message=Minecraft Geri Bildirim Sitesini göstermek için varsayılan tarayıcınız açılır. # +options.openFeedbackPage.continue=Geri Bildirim Sitesine Devam Et # +options.turnOffAchievements=Başarıları Kapat? # +options.turnOffAchievements.message=Başarılar yalnızca hileler kapalıyken hayatta kalma moduna ayarlanmış dünyalarda kullanılabilir. Devam edersen oyundan önce tekrar değiştirsen bile bu dünyada oynayan hiç kimse bir daha başarı kazanamaz. # +options.achievementsDisabled=Bu dünyada başarı kazanılamaz. # +options.achievementsDisabled.onLoad=Bu ayarlarla oynamaya başlarsanız, artık bu dünyada başarı kazanılamaz. # +options.achievementsDisabled.notSignedIn=Bu dünyada başarı kazanılabilir, ancak kazanmak için bir Microsoft Hesabıyla oturum açmanız gerekir. # +options.turnOffCrossPlatformMultiplayer=Platformlar Arası Çok Oyunculu Oyun Kapatılsın mı? # +options.turnOffCrossPlatformMultiplayer.message=Kullanmaya çalıştığın içerik, platformlar arası çok oyunculu oyunlarda kullanılamaz. Devam edersen platformlar arası çok oyunculu oyunları oynayamazsın. # +options.conflictingPacks=Çakışan Paketler # +options.conflictingPacks.message.onStack=Zaten yığında olan bir paket diğer paketlerle birlikte uygulanamaz. %s # +options.conflictingPacks.message.offStack=Uygulamaya çalıştığınız paket diğer paketlerle birlikte uygulanamaz. %s # +options.conflictingPacks.message.offStackWithBehavior=Devam ederseniz tüm mevcut paketler kaldırılır ve sonra uygulamaya çalıştığınız paket eklenir. Bu işlem, dünyadaki tüm davranış paketlerini kaldırarak dünyayı bozabilir ve oluşturduğunuz öğeleri kaybetmenize neden olabilir. # +options.conflictingPacks.continue=Devam ederseniz tüm mevcut paketler kaldırılır ve sonra uygulamaya çalıştığınız paket eklenir. # +options.crossPlatformMultiplayerDisabled=Bu dünyada etkin olan içerik, platformlar arası çok oyunculu oyunda kullanılamaz. # +options.multiplayerDisabled=Bu dünyada etkin olan içerik çok oyunculu oyunda kullanılamaz. # +options.skinsCrossPlatformMultiplayerDisabled=Kullanmakta olduğunuz dış görünüş, platformlar arası çok oyunculu oyunda kullanılamaz. # +options.skinsMultiplayerDisabled=Kullanmakta olduğunuz dış görünüş, çok oyunculu oyunda kullanılamaz. # +options.content.noRealms=Dünya düzenlensin mi? # +options.content.noRealms.message=Bu dünya, platformlar arası çok oyunculu oyunda kullanılamayan bir kaynak paketi veya şablon kullanıyor. # +options.experimentalWorldLoad=Deneysel Dünya yüklensin mi? # +options.experimentalWorldLoad.message=Bu dünya geliştirme aşamasındaki özellikleri kullanıyor. Herhangi bir zamanda kilitlenebilir, bozulabilir veya çalışmayı durdurabilir. # +options.updateWorldHeight=Dünya güncellemesi # +options.updateWorldHeight.message=Bu güncelleme, dünyanı daha yüksek ve daha derin hale getirir. Mevcut dünyanın altına daha fazla blok ve mağara ekler, böylece yeraltında keşfedilecek daha fazla şey vardır. # +options.activateExperimentalGameplay.message=Dikkat et! Deneyler açıkken dünyanın bir kopyasını oluşturmak üzeresin. Bu yeni dünya kilitlenebilir, bozulabilir veya gelecekteki güncellemelerle çalışmayabilir. # +options.activateExperimentalGameplay=Deneysel Oyun Etkinleştirilsin mi? # +options.activateExperimentalGameplay.activate=Denemeleri Etkinleştir # +options.activateExperimentalGameplayCreate.message=Dikkat et! Hala geliştirme aşamasında olan özellikleri etkinleştiriyorsun. Dünyan kilitlenebilir, bozulabilir veya gelecekteki güncellemelerle çalışmayabilir. # +options.activateFancyBubbles=Süslü Kabarcık Sütunları Etkinleştirilsin mi? # +options.activateFancyBubblesCreate.message=Süslü Kabarcık Sütunlarını etkinleştirir. Süslü Kabarcık Sütunları bazı cihazlarda performansı düşürebilir. # +options.unlockTemplateWorldOptions=Oluşturucu Ayarı İptal Edilsin mi? # +options.unlockTemplateWorldOptions.message=Bu ayarların kilidini açarsan bu şablonun oluşturucusunun sahip olmanı istediği deneyim bozulabilir. Devam edersen amaçlanan o deneyime geri dönemeyebilirsin. # +options.unlockTemplateWorldOptions.initiate=Şablon Dünya Seçeneklerinin Kilidini Aç # +options.unlockTemplateWorldOptions.ok=Tüm Ayarların Kilidini Aç # +options.unlockTemplateWorldOptions.cancel=Oluşturucunun Ayarlarını Tut # +options.unlockTemplateWorldOptions.warning=Şablon Dünya Seçenekleri bu şablonun Oluşturucusu tarafından ayarlanan değerlerle kilitlendi. Değiştirmek için kilidi açın. # +options.unlockTemplateWorldOptions.packWarning=Bu dünyaya ait paketleri değiştirmek için Oyun Ayarları'ndan Şablon Dünya Seçeneklerinin kilidini açın. # +options.unlockTemplateWorldOptions.permissionsWarning=İzinleri değiştirebilmek için Oyun Ayarları'ndan Şablon Dünya Seçenekleri'nin kilidini açın. # +options.continue=Devam Et # +options.edit=Düzenle # +options.enableEducation=Education Edition etkinleştirilsin mi? # +options.enableEducation.message=Education Edition kimya özelliklerini etkinleştirir. Education sürümünde oyun oynamak dünyanızı bozabilir. Devam ederseniz dünyanızın [EDU] ile başlayan bir kopyasını oluşturacağız. # +options.enableEducationCreate.message=Education Edition kimya özelliklerini etkinleştirir. Dünyanız oluşturulduktan sonra bu özellik devre dışı bırakılamaz. Bu özelliklerin orta veya yüksek düzeyde belleğe sahip masaüstü cihazlarda en iyi şekilde kullanıldığını lütfen unutmayın. # +options.goBack=Geri Git # +options.loadWorldAnyway=Yine De Dünyayı Yükle # +options.updateAndPlay=Güncelle ve oyna # +options.makeBackup=Dünyamın yedek bir kopyasını oluştur # +options.managePrivacy=Gizlilik ayarlarını yönetmek için lütfen herhangi bir tarayıcıdan https://account.xbox.com/Settings sayfasını ziyaret edin. ###disable_3rd_party_console_resource_pack_check +options.unlink_msa.button=Microsoft Hesabının Bağlantısını Kaldır # +options.unlink_msa.confirm.title=Microsoft Hesabının bağlantısı kaldırılsın mı? # +options.unlink_msa.confirm.warning=UYARI: Bağlantıyı kaldırdıktan sonra ilerleme durumunuzu veya "PlayStation 4" Sisteminde satın aldığınız içerikleri %s hesabınıza kaydedemeyeceksiniz. # +options.unlink_msa.confirm.warning.2=Bu oyun içinden Microsoft Hesabınızın bağlantısını kesmek, bu platformda bu Microsoft Hesabını kullanan tüm Minecraft oyunlarını etkileyecektir. # +options.unlink_msa.confirm.checkbox1=Bundan sonra diğer platformlarda oynadığımda oyun içi Mağaza içeriklerine erişemeyeceğim. # +options.unlink_msa.confirm.checkbox2=Bundan sonra diğer platformlardaki arkadaşlarımla platformlar arası oyunlar oynayamayacağım. # +options.unlink_msa.confirm.checkbox3=Bundan sonra, şu anda etkin olan Realms abonelikleri de dahil olmak üzere Realms'a erişemeyeceğim. # +options.unlink_msa.confirm.checkbox4=Yukarıdakileri anladım ve bağlantıyı kaldırmaya devam etmek istiyorum. # +options.unlink_msa.confirm.button=Bağlantıyı Kaldır # +options.unlink_msa.progress.title=Bağlantı kaldırılıyor # +options.unlink_msa.progress.body=Hesaplarınızın bağlantısı kaldırılıyor... # +options.unlink_msa.success.title=Bağlantı Başarıyla Kaldırıldı # +options.unlink_msa.success.body=Hesaplarınızın bağlantısı kaldırıldı. # +options.unlink_msa.failure.title=Bir Sorun Oluştu # +options.unlink_msa.failure.body=Hesaplarınızın bağlantısı kaldırılamadı. İnternet bağlantınızı kontrol eder misiniz? # +options.newUiEditWorld.title=Yeni tasarımımızı denemek ister misiniz? # +options.newUiEditWorld.info=§7Bu sayfanın gelecek yeni tasarımını deneyin. Eski deneyime her zaman geri dönebilirsiniz. # +options.newUiEditWorld.initiate=Yeni tasarımı deneyin # +options.newUiEditWorldDialog.title=Ayarlar kaydedilmeyecek # +options.newUiEditWorldDialog.body=Yeni tasarıma geri dönersen baştan başlaman gerekecek. Devam etmek istediğinden emin misin? # +options.newUiEditWorldDialog.accept=Kaydetmeden yeni tasarıma git # +options.newUiEditWorldDialog.stay=Mevcut tasarımda kal # +options.editor.modeDescription.message=Düzenleyici Modu, dünyaları düzenlemek için güçlü aletler ekler. Fare ve Klavyeli cihazlardaki deneyimli içerik üreticileri için tasarlanmıştır. # +options.editor.modeDescription.messageWithMouse=Düzenleyici Modu, dünyaları düzenlemek için güçlü aletler ekler. Deneyimli içerik üreticileri için tasarlanmıştır. # +options.editor.modeActive=Minecraft şu anda Düzenleyici Modunda. # +options.editor.modeNotActive=Minecraft şu anda Düzenleyici Modunda değil. # +options.editor.achievementsDisabled=Bu projede başarı kazanılamaz. # +options.newUiPlayScreen.initiate=Yeni kullanıcı arabirimine geçin # +options.openPage.continue=Daha Fazla Bilgi # + +options.dcast_character.Title=Karakter Oluşturma için Yeni Karakterler # + +patchNotes.loading=Yama Notları Yükleniyor # +patchNotes.continue=Devam Et # +patchNotes.unlock=Kilidi Aç # +patchNotes.error.noInternet.title=İnternet bağlantısı kesildi # +patchNotes.error.noInternet.msg=Eyvah! Bir sorun oluştu. İnternet bağlantını kontrol eder misin? # +patchNotes.error.notFound.title=Yama Notları %1 # +patchNotes.error.notFound.msg=Bu sürümde birkaç hatayı düzelttik. Bildirecek daha fazla düzeltme olduğunda sana yeni yama notlarını göndereceğiz. # + +sunsetting.popup.title=Bu cihaz artık desteklenmiyor. # +sunsetting.popup.moreInfo=Daha Fazla Bilgi # +sunsetting.popup.dontshow=Bunu bir daha gösterme # + +sunsetting.popup.moreInfo.gearVR=Daha fazla bilgi için lütfen herhangi bir web tarayıcısında https://aka.ms/MinecraftSunsetting sayfasını ziyaret edin. # +sunsetting.popup.moreInfo.gearVR.geo=Daha fazla bilgi için lütfen herhangi bir web tarayıcısında https://aka.ms/MinecraftGeoSunsetting adresini ziyaret edin. # + +sunsetting.popup.pendingSunset.ios_android=Yakında bu cihazı destekleyemeyeceğiz. Kasım 2022'ye kadar güncellemeleri almaya devam edeceksin, sonrasında ise bu cihaz için son güncellemeyi alacaksın. Verdiğimiz rahatsızlıktan dolayı özür dileriz. %sSon güncellemeyi aldıktan sonra dünyalarında oynamaya devam edebilecek ve Market'ten satın aldığın içeriklere (Minecoin'ler dahil) erişebileceksin. Bu cihazdan yönetilen Realm'lar, Realm sahibi tarafından farklı bir cihazda güncellenmedikçe çalışmaya devam edecek. Bundan böyle en son güncellemeleri almayacak ve güncellemeleri almaya devam eden cihazlar veya Realm'lar ile çok oyunculu oyunlar oynayamayacaksın. Ayrıca belirli sunuculara bağlanamayacaksın. %sDünyalarını yeni bir cihaza taşıma yolları da dahil olmak üzere daha fazla bilgi için düğmeye tıkla. # +sunsetting.popup.sunset.ios_android=Bu cihaz artık desteklenmiyor. Bu cihaz için son güncellemeyi aldınız. Bu noktadan itibaren dünyalarınızı inşa etmeye devam edebilirsiniz ve Market'ten satın aldığınız içeriklere (Minecoin'ler dahil) erişebilirsiniz. Realm'larınız, Realm sahibi tarafından farklı bir cihazda güncellenmedikçe çalışmaya devam edecek. Bundan böyle en son güncellemeleri almayacak ve güncellemeleri almaya devam eden cihazlar veya Realm'lar ile çok oyunculu oyunlar oynayamayacaksınız. Ayrıca belirli sunuculara bağlanamayacaksınız. %sDünyalarınızı yeni bir cihaza taşıma yolları da dahil olmak üzere daha fazla bilgi için düğmeye tıklayın. Bunun verdiği rahatsızlığın farkındayız ve oyunumuza harcadığınız zaman ve verdiğiniz destek için çok teşekkür ederiz. # +sunsetting.popup.pendingSunset.gearvr_win10=Yakında bu cihazı destekleyemeyeceğiz. Bir sonraki önemli sürüme kadar güncellemeleri almaya devam edeceksiniz, sonrasında ise bu cihaz için son güncellemeyi alacaksınız. Verdiğimiz rahatsızlıktan dolayı özür dileriz. %sSon güncellemeyi aldıktan sonra dünyalarınızda oynamaya devam edebilecek ve Market'ten satın aldığınız içeriklere (Minecoin'ler dahil) erişebileceksiniz. Buna karşın, bu cihazdan çok oyunculu oyunlara veya Realm'lara erişemeyeceksiniz. Bundan böyle en son güncellemeleri almayacak ve güncellemeleri almaya devam eden cihazlar veya Realm'lar ile çok oyunculu oyunlar oynayamayacaksınız. Ayrıca belirli sunuculara bağlanamayacaksınız. %sDünyalarınızı yeni bir cihaza taşıma yolları da dahil olmak üzere daha fazla bilgi için düğmeye tıklayın. # +sunsetting.popup.sunset.gearvr_win10=Bu cihaz artık desteklenmiyor. Bu cihaz için son güncellemeyi aldın. Bu noktadan itibaren dünyalarını inşa etmeye devam edebilirsin ve Market'ten satın aldığın içeriklere (Minecoin'ler dahil) erişebilirsin. Buna karşın, bu cihazdan çok oyunculu oyunlara veya Realm'lara erişemeyeceksin. Bundan böyle en son güncellemeleri almayacak ve güncellemeleri almaya devam eden cihazlar ile çok oyunculu oyunlar oynayamayacaksın. Ayrıca belirli sunuculara bağlanamayacaksın. # +sunsetting.popup.pendingSunset.dx10=Yakında bu grafik cihazını destekleyemeyeceğiz. Bir sonraki önemli sürüme kadar güncellemeleri almaya devam edeceksiniz, sonrasında ise bu cihaz için son güncellemeyi alacaksınız. Verdiğimiz rahatsızlıktan dolayı özür dileriz. %sSon güncellemeyi aldıktan sonra dünyalarınızda oynamaya devam edebilecek ve Market'ten satın aldığınız içeriklere (Minecoin'ler dahil) erişebileceksiniz. Bu cihazdan yönetilen Realm'lar, Realm sahibi tarafından farklı bir cihazda güncellenmedikçe çalışmaya devam edecek. Bundan böyle en son güncellemeleri almayacak ve güncellemeleri almaya devam eden cihazlar veya Realm'lar ile çok oyunculu oyunlar oynayamayacaksınız. Ayrıca belirli sunuculara bağlanamayacaksınız. %sDünyalarınızı yeni bir cihaza taşıma yolları da dahil olmak üzere daha fazla bilgi için düğmeye tıklayın. # +sunsetting.popup.sunset.dx10=Bu grafik cihazı artık desteklenmiyor. Bu cihaz için son güncellemeyi aldınız. Bu noktadan itibaren dünyalarınızı inşa etmeye devam edebilirsiniz ve Market'ten satın aldığınız içeriklere (Minecoin'ler dahil) erişebilirsiniz. Realm'larınız, Realm sahibi tarafından farklı bir cihazda güncellenmedikçe çalışmaya devam edecek. Bundan böyle en son güncellemeleri almayacak ve güncellemeleri almaya devam eden cihazlar veya Realm'lar ile çok oyunculu oyunlar oynayamayacaksınız. Ayrıca belirli sunuculara bağlanamayacaksınız. %sDünyalarınızı yeni bir cihaza taşıma yolları da dahil olmak üzere daha fazla bilgi için düğmeye tıklayın. Bunun verdiği rahatsızlığın farkındayız ve oyunumuza harcadığınız zaman ve verdiğiniz destek için çok teşekkür ederiz. # + +sunsetting.popup.pendingSunset.geo.ios=Bu cihazı destekleme durumumuz bölgenizde sona eriyor. Son güncellemenin ardından dünyalarınızda oynayabilecek ve Market satın alımlarınıza erişebileceksiniz ancak artık Market'te alışveriş yapamayacaksınız. Bu cihazdan yönetilen Realm'lar 6 ay boyunca çalışmaya devam edecek ancak 30 Eylül 2023'ten itibaren erişim sağlayamayacaksınız. Bu tarihten önce dünyanızı indirmeniz ve aboneliğinizi cihazınızın Abonelikler ayarlarına giderek iptal etmeniz önerilir. %sBir Microsoft/Xbox Live hesabıyla oturum açtıysanız Market satın alımlarınız, Minecoin'leriniz ve Realms aboneliğiniz diğer platformlarda mevcut olacak. Dünyalarınızı bu cihazdan başka bir cihaza taşımak isterseniz dünyayı bir Realm'a yükleyerek ve yeni cihazınıza yedeğini indirerek bunu yapabilirsiniz. %sDünyanızı yeni bir cihaza taşımanın yolları da dahil olmak üzere daha fazla bilgi için düğmeye tıklayın. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.ios=Bu cihazı destekleme durumumuz bölgenizde sona erdi. Dünyalarınızda oynayabilecek ve Market satın alımlarınıza erişebileceksiniz ancak artık Market'te alışveriş yapamayacaksınız. Bu cihazdan yönetilen Realm'lar, 30 Eylül 2023 tarihine kadar çalışmaya devam edecek. Daha sonra Realm'a erişemeyeceksiniz. Bu tarihten önce dünyanızı indirmeniz önerilir. %sBir Microsoft/Xbox Live hesabıyla oturum açtıysanız Market satın alımlarınız, Minecoin'leriniz ve Realms aboneliğiniz diğer platformlarda mevcut olacak. Dünyalarınızı bu cihazdan başka bir cihaza taşımak isterseniz dünyayı bir Realm'a yükleyerek ve yeni cihazınıza yedeğini indirerek bunu yapabilirsiniz. %sDünyanızı yeni bir cihaza taşımanın yolları da dahil olmak üzere daha fazla bilgi için düğmeye tıklayın. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.amazon=Bu cihazı destekleme durumumuz bölgenizde sona eriyor. Son güncellemenin ardından dünyalarınızda oynayabilecek ve Market satın alımlarınıza erişebileceksiniz ancak artık Market'te alışveriş yapamayacaksınız. Bu cihazdan yönetilen Realm'lar 6 ay boyunca çalışmaya devam edecek ancak 30 Eylül 2023'ten itibaren erişim sağlayamayacaksınız. Bu tarihten önce dünyanızı indirmeniz önerilir. %sBir Microsoft/Xbox Live hesabıyla oturum açtıysanız Market satın alımlarınız, Minecoin'leriniz ve Realms aboneliğiniz diğer platformlarda mevcut olacak. Dünyalarınızı bu cihazdan başka bir cihaza taşımak isterseniz dünyayı bir Realm'a yükleyerek ve yeni cihazınıza yedeğini indirerek bunu yapabilirsiniz. %sDünyanızı yeni bir cihaza taşımanın yolları da dahil olmak üzere daha fazla bilgi için düğmeye tıklayın. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.amazon=Bu cihazı destekleme durumumuz bölgenizde sona erdi. Dünyalarınızda oynayabilecek ve Market satın alımlarınıza erişebileceksiniz ancak artık Market'te alışveriş yapamayacaksınız. Bu cihazdan yönetilen Realm'lar, 30 Eylül 2023 tarihine kadar çalışmaya devam edecek. Daha sonra Realm'a erişemeyeceksiniz. Bu tarihten önce dünyanızı indirmeniz önerilir. %sBir Microsoft/Xbox Live hesabıyla oturum açtıysanız Market satın alımlarınız, Minecoin'leriniz ve Realms aboneliğiniz diğer platformlarda mevcut olacak. Dünyalarınızı bu cihazdan başka bir cihaza taşımak isterseniz dünyayı bir Realm'a yükleyerek ve yeni cihazınıza yedeğini indirerek bunu yapabilirsiniz. %sDünyanızı yeni bir cihaza taşımanın yolları da dahil olmak üzere daha fazla bilgi için düğmeye tıklayın. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.android=Bu cihazı destekleme durumumuz bölgenizde sona eriyor. Son güncellemenin ardından dünyalarınızda oynayabilecek ve Market satın alımlarınıza erişebileceksiniz ancak artık Market'te alışveriş yapamayacaksınız. Bu cihazdan yönetilen Realm'lar 6 ay boyunca çalışmaya devam edecek ancak 30 Eylül 2023'ten itibaren erişim sağlayamayacaksınız. Bu tarihten önce dünyanızı indirmeniz ve aboneliklerinizi Google Play'de görüntüleyerek iptal etmeniz önerilir. %sArtık son güncellemeleri almayacak, çok oyunculu oyun oynayamayacak ve bazı sunuculara erişemeyeceksiniz. %sBir Microsoft/Xbox Live hesabıyla oturum açtıysanız Market satın alımlarınız, Minecoin'leriniz ve Realms aboneliğiniz Minecraft oynadığınız diğer platformlarda mevcut olacak. Minecraft oynadığınız bu platformlarda yeni bir abonelik satın alabilirsiniz. %sDünyalarınızı bu cihazdan başka bir cihaza taşımak isterseniz dünyayı bir Realm'a yükleyerek ve yeni cihazınıza yedeğini indirerek bunu yapabilirsiniz. %sDünyanızı yeni bir cihaza taşımanın yolları da dahil olmak üzere daha fazla bilgi için düğmeye tıklayın. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.android=Bu cihazı destekleme durumumuz bölgenizde sona erdi. Dünyalarınızda oynayabilecek ve Market satın alımlarınıza erişebileceksiniz ancak artık Market'te alışveriş yapamayacaksınız. Bu cihazdan yönetilen Realm'lar, 30 Eylül 2023 tarihine kadar çalışmaya devam edecek. Daha sonra Realm'a erişemeyeceksiniz. Bu tarihten önce dünyanızı indirmeniz önerilir. %sBir Microsoft/Xbox Live hesabıyla oturum açtıysanız Market satın alımlarınız, Minecoin'leriniz ve Realms aboneliğiniz diğer platformlarda mevcut olacak. Dünyalarınızı bu cihazdan başka bir cihaza taşımak isterseniz dünyayı bir Realm'a yükleyerek ve yeni cihazınıza yedeğini indirerek bunu yapabilirsiniz. %sDünyanızı yeni bir cihaza taşımanın yolları da dahil olmak üzere daha fazla bilgi için düğmeye tıklayın. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.generic=Bu cihazı destekleme durumumuz bölgenizde sona eriyor. Son güncellemenin ardından dünyalarınızda oynayabilecek ve Market satın alımlarınıza erişebileceksiniz ancak artık Market'te alışveriş yapamayacaksınız. Bu cihazdan yönetilen Realm'lar 6 ay boyunca çalışmaya devam edecek ancak 30 Eylül 2023'ten itibaren erişim sağlayamayacaksınız. Bu tarihten önce dünyanızı indirmeniz önerilir. %sBir Microsoft/Xbox Live hesabıyla oturum açtıysanız Market satın alımlarınız, Minecoin'leriniz ve Realms aboneliğiniz diğer platformlarda mevcut olacak. Dünyalarınızı bu cihazdan başka bir cihaza taşımak isterseniz dünyayı bir Realm'a yükleyerek ve yeni cihazınıza yedeğini indirerek bunu yapabilirsiniz. %sDünyanızı yeni bir cihaza taşımanın yolları da dahil olmak üzere daha fazla bilgi için düğmeye tıklayın. # +sunsetting.popup.sunset.geo.generic=Bu cihazı destekleme durumumuz bölgenizde sona erdi. Dünyalarınızda oynayabilecek ve Market satın alımlarınıza erişebileceksiniz ancak artık Market'te alışveriş yapamayacaksınız. Bu cihazdan yönetilen Realm'lar, 30 Eylül 2023 tarihine kadar çalışmaya devam edecek. Daha sonra Realm'a erişemeyeceksiniz. Bu tarihten önce dünyanızı indirmeniz önerilir. %sBir Microsoft/Xbox Live hesabıyla oturum açtıysanız Market satın alımlarınız, Minecoin'leriniz ve Realms aboneliğiniz diğer platformlarda mevcut olacak. Dünyalarınızı bu cihazdan başka bir cihaza taşımak isterseniz dünyayı bir Realm'a yükleyerek ve yeni cihazınıza yedeğini indirerek bunu yapabilirsiniz. %sDünyanızı yeni bir cihaza taşımanın yolları da dahil olmak üzere daha fazla bilgi için düğmeye tıklayın. # + +sunsetting.banner.play.worldTab.pending=Sürümünüz yakında çok oyunculu oyunlara bağlanmayabilir # +sunsetting.banner.play.friendsTab.pending=Sürümünüz yakında çok oyunculu oyunlara bağlanmayabilir # +sunsetting.banner.play.serverTab.pending=Sürümünüz yakında çok oyunculu oyunlara bağlanmayabilir # + +sunsetting.banner.play.worldTab=Sürümünüz çok oyunculu oyunlara bağlanmayabilir # +sunsetting.banner.play.friendsTab=Sürümünüz çok oyunculu oyunlara bağlanmayabilir # +sunsetting.banner.play.serverTab=Sürümünüz çok oyunculu oyunlara bağlanmayabilir # + +sunsetting.store.incompatible=Uyumsuz # +sunsetting.store.incompatiblePopup=Bu içerik cihazınızla uyumlu değil. https://aka.ms/MinecraftSunsetting sayfasını kontrol edin # + +pauseScreen.back=Oyuna Geri Dön # +pauseScreen.currentWorld=Mevcut Dünya # +pauseScreen.header=Oyun Menüsü # +pauseScreen.options=Seçenekler # +pauseScreen.quit=Kaydet ve Çık # +pauseScreen.secondaryClientLeave=Kaydet ve Çık # +pauseScreen.feed=Haber Akışı # +pauseScreen.invite=Oyuna Davet Et # +pauseScreen.ipAddress=IP: %1 # +pauseScreen.error.noIpAddress=IP bulunamadı # +pauseScreen.error.noPort=Bağlantı noktası bulunamadı # +pauseScreen.title=Oyun Durduruldu # +pauseScreen.betaFeedback=Beta Geri Bildirim # +pauseScreen.xboxLiveDisconnect=Ah! Microsoft Hesabınızın bağlantısı kesildi. Daha fazla oyuncu davet etmek için Ana Menü'den oturum açın ve dünyanızı yeniden başlatın. # +pauseScreen.joinCode.Label=KATILMA KODU # +pauseScreen.joinCode.Icon=%3 katılma kodu simgesi, %1/%2 # Example: Apple join code icon, 2 of 5 # + +permissionsScreen.kick=Oyuncuyu At # +permissionsScreen.ban=Oyuncuyu Yasakla # + +hudScreen.tooltip.basic.back=Geri # +hudScreen.tooltip.basic.chat=Sohbet # +hudScreen.tooltip.basic.flyDown=Aşağı Uç # +hudScreen.tooltip.basic.flyUp=Yukarı Uç # +hudScreen.tooltip.basic.forward=İleri # +hudScreen.tooltip.basic.jump=Sıçra # +hudScreen.tooltip.basic.left=Sol # +hudScreen.tooltip.basic.right=Sağ # +hudScreen.tooltip.basic.sneak=Gizlice Dolaş # +hudScreen.tooltip.basic.startFlying=Uçmaya Başla # +hudScreen.tooltip.basic.stopFlying=Uçmayı Durdur # +hudScreen.tooltip.basic.swimDown=Aşağı Yüz # +hudScreen.tooltip.basic.swimUp=Yukarı Yüz # + +hudScreen.tooltip.crafting=Eşya Yapma # +hudScreen.tooltip.inventory=Envanter # +hudScreen.tooltip.dropItem=Bırak # +hudScreen.tooltip.eject=Çıkar # +hudScreen.tooltip.potion=İç # +hudScreen.tooltip.milk=İç # +hudScreen.tooltip.draw=Çiz # +hudScreen.tooltip.release=Serbest bırak # +hudScreen.tooltip.throw=At # +hudScreen.tooltip.open=Aç # +hudScreen.tooltip.use=Kullan # +hudScreen.tooltip.sleep=Uyu # +hudScreen.tooltip.empty=Boş # +hudScreen.tooltip.hang=As # +hudScreen.tooltip.ignite=Yak # +hudScreen.tooltip.place=Yerleştir # +hudScreen.tooltip.mine=Kaz # +hudScreen.tooltip.attach=Ekle # +hudScreen.tooltip.till=Toprağı Sür # +hudScreen.tooltip.dig=Yol Kaz # +hudScreen.tooltip.hit=Vur # +hudScreen.tooltip.eat=Ye # +hudScreen.tooltip.rotate=Döndür # +hudScreen.tooltip.plant=Bitki # +hudScreen.tooltip.dismount=İn # +hudScreen.tooltip.collect=Topla # +hudScreen.tooltip.peel=Kabuk Soy # +hudScreen.tooltip.scaffoldingDescend=İnmek için Tut # +hudScreen.tooltip.pick=Ürünü Topla # +hudScreen.tooltip.placeBook=Kitabı Yerleştir # +hudScreen.tooltip.readBook=Kitap Oku # +hudScreen.tooltip.removeBook=Kitabı Kaldır # +hudScreen.tooltip.shear=Kırk # +hudScreen.tooltip.carve=Oy # +hudScreen.tooltip.grow=Yetiştir # +hudScreen.tooltip.boatExit=Tekneden İn # +hudScreen.tooltip.emote=İfade # +hudScreen.tooltip.change_note=Notu Değiştir # +hudScreen.tooltip.edit_sign=Düzenle # +hudScreen.controlCustomization.welcome=Kontrol Özelleştirmesine Hoş Geldin # +hudScreen.controlCustomization.instructions=Öğeleri Yeniden Konumlandırmak İçin Sürükle # +hudScreen.controlCustomization.modify=Ayarları Değiştir # +hudScreen.controlCustomization.continue=Başlayalım # + +playscreen.fileSize.MB=MB # +playscreen.fileSize.GB=GB # +playscreen.joinableRealms=Katılabileceğiniz Realms # +playscreen.noFriendsRealms=Henüz herhangi bir Realms üyeliğiniz olmadı. # +playscreen.header.local=Oyna # +playscreen.header.realms=Realms # +playscreen.lastPlayed.daysAgo=%1 gün önce # +playscreen.lastPlayed.longAgo=Uzun süre önce # +playscreen.lastPlayed.today=Bugün # +playscreen.lastPlayed.weeksAgo=%1 hafta önce # +playscreen.lastPlayed.yesterday=Dün # +playscreen.new=Yeni # +playscreen.remoteWorld=Uzak dünya: # +playscreen.realmsTrialWorld=Realms Plus'ı 30 gün ücretsiz deneyin # +playscreen.realmsCreateFirstWorld=İlk bölgenizi oluşturun # +playscreen.realmsCombo=Arkadaşlarınla oyna, 150'den fazla paketin keyfini çıkar # +playscreen.realmsGetServer=Kendi sunucuna ve 150'den fazla pakete sahip ol # +playscreen.realmGoogleHoldBody=Realms aboneliklerinden bir veya daha fazlasıyla ilgili bir sorun var. Google Play abonelik ayarlarından ödeme yöntemini düzeltmek için Tamam'a tıkla. # +playscreen.realmsContent=150'den fazla market paketini oyna # +playscreen.checkingRealmsCompatibility=Realms uygunluğu kontrol ediliyor... # +playscreen.fetchingRealms=Realms alınıyor... # +playscreen.confirmLeaveMessage=%1$s Realm'ından ayrılmak istediğinize emin misiniz? # +playscreen.confirmLeaveTitle=Ayrılmak İstediğinizi Doğrulayın # +playscreen.realmExpired=Süresi Doldu # +playscreen.realmFull=Tam # +playscreen.realmClientOutdated=Realms tamamen güncellendi. Realms oynamaya devam etmek için oyununuzu güncellemeniz gerekiyor. # +playscreen.realms=Realms # +playscreen.realmsWarning.moreinfo=Daha fazla bilgi # +playscreen.realmsCompatibilityFailure=Şu anda Realms'a bağlanamıyoruz. Kısa bir süre sonra yeniden deneyeceğiz. # +playscreen.realmsSignIn=Hemen Realms üzerinde oynamak için giriş yap! # +playscreen.realmsSignInFriends=Hemen arkadaşlarının Realms'ını görmek için giriş yap! # +playscreen.worlds=Dünyalar # +playscreen.dontSeeLegacyWorlds=Dünyalarınızı görmüyor musunuz? # +playscreen.syncLegacyWorlds=Eski Dünyaları Eşitle # +playscreen.fetchingLegacyWorlds=Eski Dünyalar Getiriliyor... # +playscreen.upgradeLegacyWorlds=Eski Dünyalar # +playscreen.syncRetailWorlds=Minecraft'tan (yayın sürümü) Dünyaları Kopyala # +playscreen.fetchingRetailWorlds=Minecraft'tan (yayın sürümü) Dünyalar Kopyalanıyor... # +playscreen.upgradeRetailWorlds=Minecraft (yayın sürümü) Dünyaları # +playscreen.noLegacyWorldsFound.title=Dünya Bulunamadı # +playscreen.noLegacyWorldsFound.body=Diğer Minecraft sürümlerinden dünya algılanamadı. # +playscreen.failedToAutoSyncLegacyWorlds=Eski Dünyalar getirilemiyor. Eski Dünyaları yönetmek için ek depolama alanı temizleyin. # +playscreen.lockedSkin=Kullandığınız dış görünüş, platformlar arası çok oyunculu oyunda izin verilmeyen bir içerik paketine ait. Devam ederseniz, bu dünya için platformlar arası çok oyunculu oyun devre dışı bırakılacak. # +playscreen.multiplayerLockedSkin=Kullandığınız dış görünüş, çok oyunculu oyunda izin verilmeyen bir içerik paketine ait. Devam ederseniz, bu dünya için çok oyunculu oyun devre dışı bırakılacak. # +playscreen.worldsStorage=Depolama # +playscreen.delete.legacy.content=Seçili eski dünyayı silmek istediğinizden emin misiniz? Bu dünya sonsuza dek kaybolacak! (Uzun bir süre!) # +playscreen.delete.legacy.title=%s kalıcı olarak silinsin mi? # +playscreen.delete.legacy.confirm=Sil # +playscreen.delete.legacy.deleting=Dünya siliniyor... # +playscreen.beta_worlds=Beta Dünyalar # +playscreen.beta_legacy_worlds=Eski Beta Dünyalar # +playscreen.editor.worlds=Projeler # +playscreen.editor.create=Yeni Proje Oluştur # + +permissions.ability.build=İnşa Et # +permissions.ability.mine=Kaz # +permissions.ability.doorsandswitches=Kapı ve anahtarları kullanma # +permissions.ability.opencontainers=Kutuları açma # +permissions.ability.attackplayers=Oyunculara saldırma # +permissions.ability.attackmobs=Moblara saldır # +permissions.ability.op=Operatör Komutları # +permissions.ability.invisible=Görünmez olma # +permissions.ability.teleport=Işınlama Kullan # +permissions.NeedPermission=İzin Gerekli # +permissions.AddFriends=Microsoft Hesabınızın ayarı nedeniyle arkadaş ekleyemezsiniz. Lütfen çevrimiçi güvenlik ayarlarınızın arkadaş eklemeye izin verdiğinden emin olun. Bu ayarları değiştirme yönergeleri için aka.ms/MCMultiplayerHelp sayfasına gidin. # +permissions.MultiplayerSessions=Microsoft Hesabınızın ayarı nedeniyle Realms üzerinde oynayamazsınız. Lütfen çevrimiçi güvenlik ayarlarınızın Çok Oyunculu oyuna izin verdiğinden emin olun. Bu ayarları değiştirme yönergeleri için aka.ms/MCMultiplayerHelp sayfasına gidin. # +permissions.Communications=Microsoft Hesabınızın ayarı nedeniyle diğer oyuncularla sohbet edemezsiniz. Lütfen gizlilik ayarlarınızın başkalarıyla iletişim kurmaya izin verdiğinden emin olun. Bu ayarları değiştirme yönergeleri için aka.ms/MCMultiplayerHelp sayfasına gidin. # +permissions.RealmsAddFriends=Xbox hesabının ayarı nedeniyle realm'ında oynayacak yeni arkadaşlar ekleyemeyeceksin. Bu ayar Xbox.com üzerindeki gizlilik ve çevrimiçi güvenlik ayarlarından değiştirilebilir. Devam etmek istiyor musun? # +permissions.CloudSave=Hesabının oluşturulma şekli nedeniyle Xbox profiline dünyalarını kaydedemezsin. Bu özellik Xbox.com üzerindeki gizlilik ve çevrimiçi güvenlik ayarlarından değiştirilebilir. ###disable_3rd_party_console_resource_pack_check +permissions.MultiplayerSessionsOnConsole=Microsoft Hesabınızın ayarı nedeniyle Realms üzerinde oynayamazsınız. Lütfen çevrimiçi güvenlik ayarlarınızın Çok Oyunculu oyuna izin verdiğinden ve etkin bir Xbox Live Gold aboneliğine sahip olduğunuzdan emin olun. Bu ayarları değiştirme yönergeleri için aka.ms/MCMultiplayerHelp sayfasına gidin. ###disable_3rd_party_console_resource_pack_check +permissions.MultiplayerSessionsOnConsoleGamecore=Microsoft Hesabınızın ayarı nedeniyle Realms üzerinde oynayamazsınız. ###disable_3rd_party_console_resource_pack_check +permissions.open.account.help.button=Bunu Düzeltmek İçin Yardım Al # +permissions.open.account.help.button.gamecore=Düzelt # +permissions.open.account.setting.button=Hizmet koşullarına bak # +permissions.GoBack=Geri Git # +permissions.Continue=Devam Et # +permissions.chatmute=Sohbet şu anda devre dışı # +permissions.deopingother.message=İzin düzeyi azaltılırsa Operatör düzeyinde izinlere erişilemez. # +permissions.description.visitors=Ziyaretçiler dünyanızı serbestçe keşfedebilir, ancak bloklar, nesneler veya varlıklarla etkileşimde bulunamaz. Oyunculara Güven Kapalı. # +permissions.description.members=Üyeler, dünyanızda blokları kırıp oluşturabilecek ve moblara ve diğer oyunculara saldırabilecek etkin oyunculardır. # +permissions.description.operators=Operatörler, oyuncu izinlerini ayarlayabilen ve komutları kullanarak dünyanız üzerinde daha fazla kontrole sahip olabilen üyelerdir. # +permissions.level=İzin Seviyesi # +permissions.level.custom=Özel... # +permissions.level.member=Üye # +permissions.level.operator=Operatör # +permissions.level.visitor=Ziyaretçi # +permissions.nocheats=Hileler Kapalı # +permissions.nocheats.message=Işınlama gibi bazı komutlar yalnızca hileler AÇIK durumdayken kullanılabilir. Hileler duraklatma menüsünde Oyun Ayarları altından da açılabilir. Hileleri etkinleştirmeyi seçersen bu dünyada başarılar devre dışı bırakılır. # +permissions.nocheats.message.noachievements=Işınlama gibi bazı komutlar yalnızca hileler AÇIK durumdayken kullanılabilir. Hileler duraklatma menüsünde Oyun Ayarları altından da açılabilir. # +permissions.nocheats.turnon=Hileler AÇIK iken OP ayarla # +permissions.nocheats.turnoff=Hileler KAPALI iken OP ayarla # +permissions.nocheats.cancel=İptal # +permissions.deopingself=Operatör İzinleri Kaldırılsın mı? # +permissions.deopingself.message=İzin düzeyinizi azaltırsanız Operatör düzeyinde izinleriniz olmayacak. # +permissions.title=Oyuncu İzinleri # +permissions.title.settings=Davetiye ile katılırken oyuncu izni # +permissions.title.settings.edu=Dünyana katılan oyuncular için izin düzeyi # +permissions.toast.playerLeft=Bir oyuncu oyundan ayrıldı. # +permissions.toast.playerJoined=Bir oyuncu oyuna katıldı. # +permissions.kickplayer=Oyuncuyu At # +permissions.kickplayer.reason=Sunucu tarafından oturumdan atıldın. # +permissions.kickplayer.message=%s adlı oyuncuyu dünyadan atmak istediğinden emin misin? Bu oturuma tekrar katılamayacak. # +permissions.kickplayer.message.dedicatedserver=%s adlı oyuncuyu dünyadan atmak istediğinden emin misin? # +permissions.kickplayer.title=Oyuncu atılsın mı? # +permissions.banplayer=Oyuncuyu Yasakla # +permissions.banplayer.reason=Sunucu tarafından oturumdan yasaklandın. # +permissions.banplayer.message=%s adlı oyuncuyu dünyadan yasaklamak istediğinden emin misin? Tekrar katılamayacak. # +permissions.banplayer.title=Oyuncu yasaklansın mı? # +permissions.ClubsAccess=Kulüplere erişiminiz olmadığından Realms Akışına erişemezsiniz. Bu ayarları değiştirme yönergeleri için aka.ms/MCClubsHelp sayfasına gidin. # +permissions.ClubsPost=Kulüplere erişiminiz olmadığından Realms Akışında gönderi paylaşamazsınız. Bu ayarları değiştirme yönergeleri için aka.ms/MCClubsHelp sayfasına gidin. # + +## edu permissions popup +permissions.button.kickplayer=Oyuncuyu oyundan çıkar # +permissions.popup.title=İzin Seçenekleri # +permissions.dropdown.title=%s için İzin Düzeyi # +permissions.operator=Operatör # +permissions.member=Üye # +permissions.visitor=Ziyaretçi # +permissions.removeplayer=Oyuncuyu Çıkar # +permissions.removeplayer.reason=Sunucu tarafından oturumdan çıkarıldın. # +permissions.removeplayer.message=Bu oyuncuyu dünyadan çıkarmak istediğinden emin misin? Bu oyuncuyu çıkardığında, tekrar katılamaması için yeni bir katılma kodu oluşturulacak. # +permissions.removeplayer.title=Oyuncuyu Çıkarma Onayı # + +portfolioScreen.page=Sayfa %s # +portfolioScreen.export=Portfolyoyu Dışa Aktar # +portfolioScreen.caption=[ resim ] # +portfolioScreen.nopics0=Şu anda portföyünde fotoğraf yok. Kamera ile çekilen fotoğraflar burada görünecek. Birkaç tane eklemek için aşağıdaki düğmeyi de kullanabilirsin. # +portfolioScreen.nopics1=Kamera ile çektiğiniz fotoğraflar burada gösterilir. # +portfolioScreen.noInventory=Envanterinizde hiç fotoğraf yok. Fotoğraf çekmek için kamerayı kullanmayı deneyin. # +portfolioScreen.addPhoto=Fotoğraf Ekle # + +potion.absorption=Emiş # +potion.blindness=Körlük # +potion.conduitPower=Kanal Gücü # +potion.confusion=Bulantı # +potion.damageBoost=Kuvvet # +potion.damageBoost.name=Kuvvet İksiri # +potion.damageBoost.splash.name=Sıçrayan Kuvvet İksiri # +potion.damageBoost.linger.name=Uzun Süreli Kuvvet İksiri # +potion.digSlowDown=Kazma Yorgunluğu # +potion.digSpeed=Çabukluk # +potion.effects.whenDrank=Uygulandığında: # +potion.empty=Etki Yok # +potion.emptyPotion.name=Su Şişesi # +potion.emptyPotion.splash.name=Sıçrayan Su Şişesi # +potion.emptyPotion.linger.name=Uzun Süreli Su Şişesi # +potion.fireResistance=Ateşe Dayanıklılık # +potion.fireResistance.name=Ateşe Dayanıklılık İksiri # +potion.fireResistance.splash.name=Sıçrayan Ateşe Dayanıklılık İksiri # +potion.fireResistance.linger.name=Uzun Süreli Ateşe Dayanıklılık İksiri # +potion.harm=Anında Hasar # +potion.harm.name=Zarar Verme İksiri # +potion.harm.splash.name=Sıçrayan Zarar Verme İksiri # +potion.harm.linger.name=Uzun Süreli Zarar Verme İksiri # +potion.heal=Anında Sağlık # +potion.heal.name=İyileşme İksiri # +potion.heal.splash.name=Sıçrayan İyileşme İksiri # +potion.heal.linger.name=Uzun Süreli İyileşme İksiri # +potion.healthBoost=Sağlık Arttırıcı # +potion.hunger=Açlık # +potion.invisibility=Görünmezlik # +potion.invisibility.name=Görünmezlik İksiri # +potion.invisibility.splash.name=Sıçrayan Görünmezlik İksiri # +potion.invisibility.linger.name=Uzun Süreli Görünmezlik İksiri # +potion.jump=Zıplama Arttırma # +potion.jump.name=Sıçrama İksiri # +potion.jump.splash.name=Sıçrayan Sıçrama İksiri # +potion.jump.linger.name=Uzun Süreli Sıçrama İksiri # +potion.levitation=Havaya yükselme # +potion.moveSlowdown=Yavaşlık # +potion.moveSlowdown.name=Yavaşlık İksiri # +potion.moveSlowdown.splash.name=Sıçrayan Yavaşlık İksiri # +potion.moveSlowdown.linger.name=Uzun Süreli Yavaşlık İksiri # +potion.slowFalling=Yavaş Düşme # +potion.slowFalling.name=Yavaş Düşme İksiri # +potion.slowFalling.splash.name=Sıçrayan Yavaş Düşme İksiri # +potion.slowFalling.linger.name=Uzun Süreli Yavaş Düşme İksiri # +potion.moveSpeed=Hız # +potion.moveSpeed.name=Sürat İksiri # +potion.moveSpeed.splash.name=Sıçrayan Sürat İksiri # +potion.moveSpeed.linger.name=Uzun Süreli Sürat İksiri # +potion.nightVision=Gece Görüşü # +potion.nightVision.name=Gece Görüşü İksiri # +potion.nightVision.splash.name=Sıçrayan Gece Görüşü İksiri # +potion.nightVision.linger.name=Uzun Süreli Gece Görüşü İksiri # +potion.poison=Zehir # +potion.poison.name=Zehir İksiri # +potion.poison.splash.name=Sıçrayan Zehir İksiri # +potion.poison.linger.name=Uzun Süreli Zehir İksiri # +potion.potency.0= # +potion.potency.1=II # +potion.potency.2=III # +potion.potency.3=IV # +potion.potency.4=V # +potion.potency.5=VI # +potion.awkward.name=Etkisiz İksir # +potion.awkward.splash.name=Sıçrayan Etkisiz İksir # +potion.awkward.linger.name=Uzun Süreli Etkisiz İksir # +potion.mundane.name=Sıradan İksir # +potion.mundane.splash.name=Sıçrayan Sıradan İksir # +potion.mundane.linger.name=Uzun Süreli Sıradan İksir # +potion.mundane.extended.name=Uzun Sıradan İksir # +potion.mundane.extended.splash.name=Sıçrayan Uzun Sıradan İksir # +potion.mundane.extended.linger.name=Uzun Süreli Uzun Sıradan İksir # +potion.thick.name=Anlaşılmaz İksir # +potion.thick.splash.name=Sıçrayan Anlaşılmaz İksir # +potion.thick.linger.name=Uzun Süreli Anlaşılmaz İksir # +potion.regeneration=Yenilenme # +potion.regeneration.name=Yenilenme İksiri # +potion.regeneration.splash.name=Sıçrayan Yenilenme İksiri # +potion.regeneration.linger.name=Uzun Süreli Yenilenme İksiri # +potion.resistance=Dayanıklılık # +potion.saturation=Doygunluk # +potion.turtleMaster=Yavaşlık # +potion.turtleMaster2=Dayanıklılık # +potion.turtleMaster.name=Kaplumbağa Ustasının İksiri # +potion.turtleMaster.splash.name=Kaplumbağa Ustasının Sıçrayan İksiri # +potion.turtleMaster.linger.name=Kaplumbağa Ustasının Uzun Süreli İksiri # +potion.waterBreathing=Suda Nefes Alma # +potion.waterBreathing.name=Suda Nefes Alma İksiri # +potion.waterBreathing.splash.name=Sıçrayan Suda Nefes Alma İksiri # +potion.waterBreathing.linger.name=Uzun Süreli Suda Nefes Alma İksiri # +potion.weakness=Zayıflık # +potion.weakness.name=Zayıflık İksiri # +potion.weakness.splash.name=Sıçrayan Zayıflık İksiri # +potion.weakness.linger.name=Uzun Süreli Zayıflık İksiri # +potion.wither=Wither # +potion.wither.name=Zayıflama İksiri # +potion.wither.splash.name=Sıçrayan Zayıflama İksiri # +potion.wither.linger.name=Uzun Süreli Zayıflama İksiri # + +profileScreen.header=Soyunma Odası # +profileScreen.reload=Yeniden Yükle # +profileScreen.manage_button_text=Karakteri Düzenle # +profileScreen.manage_button_text_skin=Klasik Dış Görünüşü Değiştir # +profileScreen.manage_button_create_text=Karakter Oluştur # +profileScreen.selectPrebuiltCharacter=Karakter Listesinden Seç # +profileScreen.create_persona_confirm_skin=Klasik Dış Görünüş Oluştur # +profileScreen.delete_button=Karakteri Sil # +profileScreen.settings_button=Oyun Ayarları # + +profileScreen.differences_information_button=Karakter Oluşturucu ile Klasik Dış Görünüşler arasındaki farklar # +profileScreen.differences_character_creator_title=Karakter # +profileScreen.create_persona_character_details=Minecraft'ta eşyalarını tek tek seçerek özel bir karakter oluşturursun. # +profileScreen.difference_character_creator_description=Minecraft'ta parçaları tek tek seçerek özel bir karakter oluştur. Karakterinin gövdesini, gözlerini, ağzını, saç modellerini, giysilerini ve daha fazlasını kişiselleştir! # +profileScreen.differences_classic_skin_title=Klasik Dış Görünüş # +profileScreen.difference_classic_skin_description=Karaktere yerleştirilen tam bir gövde dış görünüşü. Klasik dış görünüşler parça parça değiştirilemez. Ayrıca, oluşturduğun veya indirdiğin kendi tam gövde dış görünüşünü içeri aktarabilirsin. # +profileScreen.create_persona_classic_skin_details=Bir karakterin üzerine yerleştirilen tam gövde dış görünüş dokusu. # + +profileScreen.create_persona_title=Tür Seç # + +persona.slim.title=sınırlı # +persona.wide.title=geniş # +persona.smaller.title=daha küçük # +persona.small.title=küçük # +persona.medium.title=orta # +persona.tall.title=uzun # +persona.realms.redeem=Kullan # + +progressScreen.cantConnect=Dünyaya bağlanılamıyor. İnternet bağlantını kontrol et ve yeniden dene. # +progressScreen.generating=Dünya Oluşturuluyor # +progressScreen.saving=Dünya kaydediliyor # +progressScreen.loading=Yükleniyor... # +progressScreen.title.downloading=Paketler indiriliyor %1 # +progressScreen.title.applyingPacks=Kaynak paketleri yükleniyor # +progressScreen.title.searchingForSession=Oyun Oturumu aranıyor... # +progressScreen.title.waitingForStorageProvider=Kullanıcı verileri eşitleniyor # +progressScreen.title.connectingLocal=Dünya Başlatılıyor # +progressScreen.title.connectingLAN=Çok oyunculu oyuna bağlanılıyor # +progressScreen.title.connectingExternal=Harici sunucuya bağlanılıyor # +progressScreen.title.connectingRealms=Bölgeye bağlanılıyor # +progressScreen.title.copyingWorld=Dünya Kopyası # +progressScreen.title.deleteStorageAreaContent=Depolama Önbelleğini Temizleme # +progressScreen.title.loadingSplitScreenAppearances=Bölünmüş Ekran Görünümleri Yükleniyor # +progressScreen.message.appearanceLoaded=Görünüm Yüklendi # +progressScreen.message.appearanceLoadWaitTimeMet=Görünümün yüklenmesi uzun zaman alıyor. Dünya oluşumu ile devam ediliyor... # +progressScreen.message.deleteStorageAreaContent=Bu işlem birkaç dakika sürebilir. # +progressScreen.message.copyingWorld=Dünya Kopyalanıyor... %d%% # +progressScreen.message.tts.copyingWorld=Dünya Kopyalanıyor # +progressScreen.message.building=Arazi oluşturuluyor # +progressScreen.message.done=Bitti! # +progressScreen.message.exporting=Dışarı Aktarma Sürüyor # +progressScreen.message.exporting.warning=Lütfen oyundan çıkmayın. Çıkış yaparsanız dışarı aktarma işlemi bozulabilir. # +progressScreen.message.importing=Dünya içe aktarılıyor # +progressScreen.message.importingContent=Adım 2/2 - İçerik İçe Aktarılıyor # +progressScreen.message.updatingContent=%1/%2 Paket güncelleştiriliyor # +progressScreen.message.locating=Sunucu yerleştiriliyor # +progressScreen.message.loadingAppearance=Görünüm Yükleniyor... # +progressScreen.message.waitingForRealms=Bu biraz zaman alabilir # +progressScreen.message.waitingForStorageProvider=Bu işlem birkaç dakika sürebilir... # +progressScreen.message.waitingForTickingAreas=İşaretleme Alanları Yükleniyor # +progressScreen.message.storageProviderSyncError=Kullanıcı verileri eşitlenemedi. # +progressScreen.message.waitingForStoreProducts=Bu biraz zaman alabilir # +progressScreen.message.allDone=Her Şey Hazır! # +progressScreen.message.letsGo=Haydi! # +progressScreen.message.failed=Başarısız oldu # +progressScreen.message.failedNoNetwork=Başarısız Oldu: Ağ Bağlantısı Yok # +progressScreen.message.downloadingWorld=Dünya İndiriliyor # +progressScreen.message.downloadingContent=Adım 1/2 - İçerik İndiriliyor # +progressScreen.message.uploadingWorld=Dünya dosyaları yükleniyor... # +progressScreen.message.uploadingWorldError=Dünya yüklemesi başarısız oldu. Tekrar denemek ister misin? # +progressScreen.message.copyingPacks=Dünya Kaynak Paketleri Kaydediliyor # +progressScreen.message.initiatingTemplate=Dünya Taslağı Başlatılıyor # +progressScreen.message.fileSize=Dosya Boyutu # +progressScreen.message.initializingUpload=Yükleme Başlatılıyor # +progressScreen.message.initializingDownload=İndirme Başlatılıyor # +progressScreen.message.invalidWorldFile=Geçersiz dünya dosyası. Lütfen dünyanızı yeniden açın, kaydedin, sonra tekrar deneyin. # +progressScreen.message.resourceLoading=Kaynaklar Yükleniyor # +progressScreen.message.leaveLevel=Oyununuz kaydediliyor. Lütfen cihazınızı kapatmayın. # +progressScreen.message.genericMayTakeAMoment=Bu işlem biraz sürebilir # +progressScreen.message.noUploadResponse=Dünyanızın düzgün yüklendiğini doğrulayamadık. Kontrol etmek için lütfen Realmınıza katılın, yeni dünyaya güncellenmemişse tekrar deneyin. # +progressScreen.message.noUploadEndpoint=Dünyanızı yükleyecek bir yer bulunamadı. İnternet bağlantınızı kontrol eder misiniz? # +progressScreen.message.unownedTemplate=Görünüşe göre bu dünyanın temel aldığı Market şablonuna sahip değilsin. Şablonu Minecraft Market'ten satın alabilirsin. # +progressScreen.message.createArchiveFileFailed=Dünya dosyanızı yüklemek için paketleyemedik. Acaba sabit diskiniz mi dolu? # +progressScreen.message.createLevelStorageFailed=Dünyanızı yüklemeye hazırlanırken bir şeyler ters gitti. Bu durum devam ederse cihazınızı yeniden başlatmak yardımcı olabilir. # +progressScreen.message.unknownError=Bir hata oluştu # +progressScreen.message.forbiddenContent=Uygulanan paketlerden en az birine sahip değilsiniz # +progressScreen.message.loadingSplitScreenAppearances=Bölünmüş ekran görünümleri yükleniyor... # +progressScreen.message.finishedLoadingSplitScreenAppearances=Bölünmüş ekran görünümlerinin yüklenmesi tamamlandı. # +progressScreen.dialog.title.resourcePack=Kaynak Paketleri İndirilsin Mi? # +progressScreen.dialog.title.behaviorAndResourcePack=Dünya Davranış ve Kaynak Paketlerini İndir? # +progressScreen.dialog.title.onlyBehavior=Dünya Davranış Paketlerini İndir? # +progressScreen.dialog.title.storageProviderError=Dünya Verileri Senkronize Edilemedi # +progressScreen.dialog.title.storageProviderLongWait=Dünya Verileri Senkronize Ediliyor # +progressScreen.dialog.title.storageProviderSucceeded=Dünya Verileri Başarıyla Senkronize Edildi # +progressScreen.dialog.message.onlyBehavior=Bu dünyada katılmak için indirmeniz gereken Davranış Paketleri bulunmaktadır. Bunları indirmek ve katılmak ister misiniz? # +progressScreen.dialog.message.behaviorAndOptionalResourcePack=Bu dünyada katılmak için indirmeniz gereken Davranış Paketleri ve katılmadan önce isteğe bağlı olarak indirebileceğiniz Kaynak Paketleri bulunmaktadır. Katılmadan önce neyi indirmek istersiniz? # +progressScreen.dialog.message.behaviorAndResourcePack=Bu dünyada katılmak için indirmeniz gereken Davranış Paketleri ve Kaynak Paketleri bulunmaktadır. Katılmadan önce neyi indirmek istersiniz? # +progressScreen.dialog.message.resourcePackOptional=Bu dünyada Kaynak Paketleri bulunmaktadır. Katılmadan önce bunları indirmek ister misiniz? # +progressScreen.dialog.message.resourcePackRequired=Bu dünyada katılmak için indirmeniz gereken Kaynak Paketleri bulunmaktadır. Bunları indirmek ve katılmak ister misiniz? # +progressScreen.dialog.message.resourcePackOptional.rayTracing.line1=Bu dünyada Kaynak Paketleri uygulanmış ışın izleme özelliği etkin. # +progressScreen.dialog.message.resourcePackOptional.rayTracing.line2=Cihazınız gelişmiş aydınlatma ve doku özellikleriyle uyumlu değil, bu nedenle dünyayı bu gelişmiş efektler olmadan göreceksiniz. Katılmadan önce indirmek ister misiniz? # +progressScreen.dialog.message.resourcePackRequired.rayTracing.line1=Bu dünyada Kaynak Paketleri uygulanmış ışın izleme özelliği etkin. # +progressScreen.dialog.message.resourcePackRequired.rayTracing.line2=Cihazınız gelişmiş aydınlatma ve doku özellikleriyle uyumlu değil, bu nedenle dünyayı bu gelişmiş efektler olmadan göreceksiniz. Katılmadan önce indirmek ister misiniz? # +progressScreen.dialog.message.storageProviderError=Dünya verilerin eşitlenemedi. Yeniden denemek ister misin? # +progressScreen.dialog.message.storageProviderUnusableError=Dünya tamamen senkronize edilmedi veya çöktü. İyi durumda olan bir konsolda dünyayı oynamayı deneyin ve tekrar bunu taşımayı deneyin. # +progressScreen.dialog.message.storageProviderQuotaError=Yerel kaydetme başarılı ancak kota nedeniyle bulut eşitlemesi başarısız oldu. Ayarlar menüsünden dünyaları silerek bulut alanını boşaltın. # +progressScreen.dialog.message.storageProviderOutOfLocalStorage=Bulut eşitlemesini desteklemek için yeterli yerel boş alan yok. # +progressScreen.dialog.message.worldCorrupted=Dünya bozuk. Lütfen bu durumu bugs.mojang.com sayfasından bildirin # +progressScreen.dialog.message.storageProviderLongWait=Dünyanın senkronize edilmesi uzun sürüyor. Beklemek istiyor musun? # +progressScreen.dialog.button.enter=Dünyaya Gir # +progressScreen.dialog.button.joinAndDownload=İndir ve Katıl - %1 # +progressScreen.dialog.button.joinAndDownload.everything=Her Şeyi İndir ve Katıl - %1 # +progressScreen.dialog.button.joinAndDownload.onlyBehaviorPacks=Yalnızca Davranışları İndir ve Katıl - %1 # +progressScreen.dialog.button.join=Katıl # +progressScreen.dialog.button.leave=Çık # +progressScreen.dialog.button.retry=Yeniden dene # +progressScreen.dialog.button.wait=Bekle # +progressScreen.editor.message.copyingProject=Proje Kopyalanıyor... %%%d # +progressScreen.editor.message.tts.copyingProject=Proje Kopyalanıyor # +progressScreen.editor.title.copyingProject=Proje Kopyası # +progressScreen.editor.dialog.message.resourcePackOptional=Bu projede Kaynak Paketleri var. Katılmadan önce bunları indirmek ister misin? # +progressScreen.editor.dialog.message.resourcePackRequired=Bu projede, projeye katılmak için indirmen gereken Kaynak Paketleri var. Bunları indirip projeye katılmak ister misin? # +progressScreen.editor.message.convert.projectToWorld=Proje dünyaya dönüştürülüyor ve projenin bir kopyası oluşturuluyor... # +progressScreen.editor.message.convert.worldToProject=Dünya projeye dönüştürülüyor... # +progressScreen.editor.message.convert.projectToWorld.saveWorld=Dünya verileri kaydediliyor... # +progressScreen.editor.message.convert.worldToProject.saveProject=Proje verileri kaydediliyor... # +progressScreen.label.mobileData=Mobil Veri # +progressScreen.noWifi.mobileDataWarning=Şu anda WiFi'ye bağlı değilsiniz. Mobil veri ücretleri uygulanabilir. # + +quiz.popup.ok=Testi Yap # +quiz.popup.text=Test yeni bir pencerede açılacak. Testi tamamladıktan sonra Minecraft'a geri dönebilirsiniz. # +quiz.popup.title=Test # + +raid.name=Baskın # +raid.progress=Kalan mob: # +raid.expiry=Bir baskının süresi doldu # +raid.victory=Zafer # +raid.defeat=Yenilgi # + +recipeBook.setting.full=Tam # +recipeBook.setting.discover=Keşfet # +recipeBook.setting.off=Kapalı # +recipeToast.newUnlock.title=Yeni tarif kilidi açıldı! # +recipeToast.newUnlock.tts= yeni tariflerin kilidi açıldı # +recipeToast.newUnlock.descriptionRecipeBook=Tarif kitabına göz at # +recipeToast.newUnlock.descriptionCraftingTable=Eşya yapma masasında görüntüle # +recipeToast.newUnlock.descriptionStonecutterTable=Taş kesicide görüntüle # +recipeToast.newUnlock.descriptionSmithingTable=Nalbant masasında görüntüle # +recipeToast.newUnlock.descriptionCartographyTable=Haritacılık masasında görüntüle # +recipeToast.newIngredient.title=Yeni malzeme bulundu! # +recipeToast.newIngredient.tts= yeni malzemeler bulundu # +recipeToast.newIngredient.description=Mevcut tariflerde kullanın # + +record.nowPlaying=Şimdi yürütülüyor: %s # + +resourcePack.available.title=Kullanılabilir Kaynak Paketleri # +resourcePack.available.title.behaviorPacks=Kullanılabilir Davranış Paketleri # +resourcePack.available.title.packs=Paketlerim # +resourcePack.available.add=Etkinleştir # +resourcePack.available.none.text=Kaynak paketiniz yok # +resourcePack.available.none.behavior=Davranış paketiniz yok # +resourcePack.available.none.store=Market'i Görüntüle # +resourcePack.message.noneFound.packs=Bu cihazda kullanılabilir paket yok. # +resourcePack.message.allInUse.packs=Paketleriniz şu anda kullanımda. # +resourcePack.message.error=Bir pakette, paketin çalışmasını engelleyecek hatalar var # +resourcePack.message.warning=Bir pakette, tuhaf davranışa neden olabilecek uyarılar var # +resourcePack.suggestedContent.title=Daha Fazla Paket Al # +resourcePack.suggestedContent.button.viewMore=Daha Fazla Paket Görüntüle # +resourcePack.cached.title=Önbelleğe Alınan Paketler # +resourcePack.folderInfo=(Kaynak paketi dosyalarını buraya koyun) # +resourcePack.openFolder=Kaynak paketi klasörünü açın # +resourcePack.selected.title=Seçilen Kaynak Paketleri # +resourcePack.selected.title.behaviorPacks=Aktif Davranış Paketleri # +resourcePack.selected.title.packs=Etkin # +resourcePack.selected.remove=Devre Dışı Bırak # +resourcePack.realmsPlus.title.packs=Realms Plus Paketleri # +resourcePack.realmsPlus.expired=Süresi Doldu # +resourcePack.errors=Hatalar: # +resourcePack.error.ingame.packs=Bir dünyada oynarken Kaynak Paketlerini değiştiremezsiniz. # +resourcePack.error.ingame.behaviorPacks=Bir dünyada oynarken Davranış Paketlerini değiştiremezsiniz. # +resourcePack.error.enteringgame.title=Realm Üzerinde Süresi Dolan Paketler # +resourcePack.error.enteringgame.message=Bu Realm'da Realms Plus aboneliğinden sona ermiş kaynak veya davranış paketleri var. Realm'da oynayabilmek için bu paketleri devre dışı bırakmanız veya marketten satın almanız gerekiyor. # +resourcePack.error.enteringgame.button=Etkin Paketleri Görüntüle # +resourcePack.title=Kaynak Paketlerini seçin # +resourcePack.toast.atlasFallback.message=Bellek az. Dokuların ayrıntı düzeyi azaltılacak. # +resourcePack.toast.atlasFallback.title=Kaynak Paketi Geri Dönüşü # +resourcePack.copyGlobal=Küreselden kopyala # +resourcePack.description=Kaynak paketleri alttan üste uygulanır. Yani iki paket halindeki herhangi bir şey, daha yüksek paket tarafından geçersiz kılınacaktır. # +resourcePack.description.default.level=Bunları Ayarlardan düzenleyebilirsiniz. # +resourcePack.description.default.behaviorPacks=Varsayılan Minecraft oynanış şekli. # +resourcePack.description.bottom.global=Kaynak paketleri alttan üste uygulanır. Yani iki paket halindeki herhangi bir şey, daha yüksek paket tarafından geçersiz kılınacaktır. Dünyalarınızda bulunan paketler bu küresel paketleri etkisiz kılacaktır. Bu kaynaklar yalnızca sizin içindir. Burada oluşturduğunuz kaynakları başka kimse görmeyecektir. Dünyalarınızdaki veya katıldığınız dünyalardaki Kaynak Paketleri bu küresel kaynakları etkisiz kılacaktır. # +resourcePack.description.bottom.behaviorPacks=Davranış Paketleri alttan üste uygulanır. Yani iki paket halindeki herhangi bir şey, daha yüksek paket tarafından geçersiz kılınacaktır. # +resourcePack.description.bottom.level=Kaynak paketleri alttan üste uygulanır. Yani iki paket halindeki herhangi bir şey, daha yüksek paket tarafından geçersiz kılınacaktır. Dünyalarınızda bulunan paketler küresel paketinizi/paketlerinizi etkisiz kılacaktır. # +resourcePack.description.store=Mağaza'da Gör # +resourcePack.header.behavior=Etkin Davranış Paketleri tüm oyuncular için geçerlidir. # +resourcePack.header.level=Oyuncular katılmak için kaynak paketlerini kabul etmelidir. # +resourcePack.crashRecovery.title=Küresel Kaynakların Sıfırlanması # +resourcePack.crashRecovery.message=Daha önce kaynaklar yüklenemedi. # +resourcePack.warnings=Uyarılar: # +resourcePack.warning.title=Bu Tehlikeli! # +resourcePack.warning.body=Bir dünyayı oynadıktan sonra Davranış Paketleri eklemek veya kaldırmak dünyayı bozabilir ve oluşturduğunuz şeyi kaybetmenize neden olabilir. Paketi devre dışı bırakmak için "Tamam" veya etkin tutmak için "İptal" tuşuna basın. # +resourcePack.requiredDependency.title=Zorunlu Ek # +resourcePack.requiredDependency.body=Bu paket, şu anda uygulanan başka bir paket için gerekli bir ektir. # +resourcePack.missingDependency.title=Eksik Ekler # +resourcePack.missingDependency.body=Bu pakette bir veya daha fazla bağımlılık eksik. Yine de uygulamak istiyor musun? # +resourcePack.delete=%s ögesini kalıcı olarak silmek üzeresiniz. Bunu yapmak istediğinizden emin misiniz? # +resourcePack.delete.confirm=Paket silinsin mi? # +resourcePack.deleteSelected=Şu anda seçilen paket bu! %s ögesini kalıcı olarak silmek üzeresiniz. Bunu yapmak istediğinizden emin misiniz? # +resourcePack.deleteMultiple=Şu paketleri kalıcı olacak sileceksiniz:%s Bunu yapmak istediğinizden emin misiniz? # +resourcePack.editPack=Paketleri Sil... # +resourcePack.editPackDone=Bitti # +resourcePack.toast.unownedContent.title=%s Devre Dışı Bırakıldı # +resourcePack.toast.unownedContent.subtitle=Bu kaynak paketinin sahibi bu hesap değil. # +resourcePack.incompatibleDependency=Bu pakette cihazınla uyumlu olmayan bir bağımlılık (%s) var. # +resourcePack.incompatibleDependency.memory=Cihazında yeterli bellek olmaması nedeniyle bu paketin cihazınla uyumsuz olan bir bağımlılığı (%s) var. # +resourcePack.incompatibleDependency.graphics.raytracing=Bu pakette cihazınla uyumlu olmayan bir bağımlılık (%s) var çünkü cihazın ışın izlemeyi desteklemek için uyumlu donanıma sahip değil # +resourcePack.subpackResolution=Çözünürlük: %s # +resourcePack.incompatible=Bu paket cihazınla uyumlu değil. # +resourcePack.incompatible.memory=Cihazınızda yeterli bellek olmaması nedeniyle bu çözünürlük cihazınızla uyumsuz. # +resourcePack.incompatible.graphics.raytracing=Bu paket, ışın izlemeye olanak tanıyacak bilgiler içeriyor ancak cihazın bu seçeneği desteklemiyor. # +resourcePack.packSettingsTitle=%s Ayarları # +resourcePack.missingPackDescription=Bu paket eksik! # +resourcePack.legacyPackName=Eski Kaynak Paketi # + +sidebar.action=Aksiyon # +sidebar.adventure=Macera # +sidebar.capes=Pelerin # +sidebar.categories=Kategoriler # +sidebar.categoryBody=Gövde # +sidebar.categoryStyle=Stil # +sidebar.characterCreator=Karakter Oluşturucu # +sidebar.classicSkins=Klasik Dış Görünüşler # +sidebar.emotes=İfadeler # +sidebar.fantasy=Fantastik # +sidebar.featured=Öne Çıkanlar # +sidebar.genre=Tür # +sidebar.marketplace=Market # +sidebar.mashups=Karışımlar # +sidebar.minigame=Mini Oyun # +sidebar.myCharacters=Karakterlerim # +sidebar.myContent=İçeriğim # +sidebar.newReleases=Yeni Yayınlananlar # +sidebar.openWorld=Açık Dünya # +sidebar.parkour=Parkur # +sidebar.resources=Kaynaklar # +sidebar.roleplay=Rol Yapma Oyunu # +sidebar.skins=Dış Görünüşler # +sidebar.skinsOwned=Sahip Olunan Dış Görünüşler # +sidebar.skyblock=Skyblock # +sidebar.simulation=Simülasyon # +sidebar.survival=Hayatta Kalma # +sidebar.realmsPlus=Realms Plus # +sidebar.skinsRealmsPlus=Realms Plus Dış Görünüşleri # +sidebar.skinsUnowned=Daha Fazla Al # +sidebar.topSellers=En İyi Satıcılar # +sidebar.trending=Popüler # +sidebar.tts.sidebarCollapseList=Kenar Çubuğu Seçeneği: %s Daralt # +sidebar.tts.sidebarExpandList=Kenar Çubuğu Seçeneği: %s Genişlet # +sidebar.tts.sidebarNavigateTo=Kenar Çubuğu Seçeneği: %s Konumuna Git # +sidebar.tts.verboseToggleExpand=Kenar Çubuğunu Genişlet # +sidebar.tts.verboseToggleCollapse=Kenar Çubuğunu Daralt # +sidebar.worlds=Dünyalar # + +storageManager.contentType.world=Dünya # +storageManager.contentType.worldTemplate=Dünya Şablonu # +storageManager.contentType.resourcePack=Kaynak # +storageManager.contentType.behaviorPack=Davranış Paketi # +storageManager.contentType.skinPack=Dış Görünüş Paketi # +storageManager.contentType.invalid=Geçersiz # +storageManager.contentType.cachedData=Önbelleğe Alınan Veriler # + +storageManager.contentType.worlds=Dünyalar # +storageManager.contentType.worldTemplates=Dünya Şablonları # +storageManager.contentType.resourcePacks=Kaynak Paketleri # +storageManager.contentType.behaviorPacks=Davranış Paketleri # +storageManager.contentType.skinPacks=Dış Görünüş Paketleri # + +storageManager.baseWorld=Boş Dünya # + +tile.sculk_sensor.name=Gizlenme Sensörü # +tile.sculk.name=Sculk # +tile.sculk_vein.name=Sculk Damarı # +tile.sculk_catalyst.name=Sculk Katalizörü # +tile.sculk_shrieker.name=Sculk Çığlığı # +tile.reinforced_deepslate.name=Güçlendirilmiş Derin Taş # +itemGroup.name.sculk=Sculk # +effect.darkness=Karanlık # +entity.frog.name=Kurbağa # +entity.tadpole.name=İribaş # +item.spawn_egg.entity.warden.name=Çağır: Bekçi # +entity.warden.name=Bekçi # +entity.allay.name=Yardımcı # +item.spawn_egg.entity.allay.name=Çağır: Yardımcı # +action.interact.allay=Yardımcıya eşya ver # +item.bucketTadpole.name=İribaş Kovası # +item.spawn_egg.entity.frog.name=Çağır: Kurbağa # +item.spawn_egg.entity.tadpole.name=Çağır: İribaş # +tile.frog_spawn.name=Kurbağa Yumurtası # +tile.pearlescent_froglight.name=Sedefli Kurbağa Işığı # +tile.verdant_froglight.name=Yeşil Kurbağa Işığı # +tile.ochre_froglight.name=Okre Kurbağa Işığı # +tile.mud.name=Çamur # +tile.packed_mud.name=Sıkıştırılmış Çamur # +tile.mud_bricks.name=Çamur Tuğlalar # +tile.mud_brick_slab.name=Çamur Tuğla Tabla # +tile.mud_brick_double_slab=Çamur Tuğla Çift Tabla # +tile.mud_brick_stairs.name=Çamur Tuğla Merdivenler # +tile.mud_brick_wall.name=Çamur Tuğla Duvar # +tile.mangrove_leaves.name=Mangrov Yaprakları # +tile.mangrove_propagule.name=Mangrov Sapı # +tile.mangrove_roots.name=Mangrov Kökleri # +tile.muddy_mangrove_roots.name=Çamurlu Mangrov Kökleri # +item.chest_boat.oak.name=Sandıklı Meşe Tekne # +item.chest_boat.spruce.name=Sandıklı Ladin Tekne # +item.chest_boat.birch.name=Sandıklı Huş Ağacından Tekne # +item.chest_boat.jungle.name=Sandıklı Büyük Orman Tekne # +item.chest_boat.acacia.name=Sandıklı Akasya Tekne # +item.chest_boat.big_oak.name=Sandıklı Koyu Meşe Tekne # +item.chest_boat.mangrove.name=Sandıklı Mangrov Tekne # +tile.mangrove_log.name=Mangrov Kütüğü # +tile.stripped_mangrove_log.name=Soyulmuş Mangrov Kütüğü # +tile.mangrove_planks.name=Mangrov Kalaslar # +tile.mangrove_button.name=Mangrov Düğme # +tile.mangrove_stairs.name=Mangrov Merdiven # +tile.mangrove_slab.name=Mangrov Tabla # +tile.mangrove_pressure_plate.name=Mangrov Baskı Plakası # +tile.mangrove_fence.name=Mangrov Çit # +tile.mangrove_fence_gate.name=Mangrov Çit Kapısı # +item.mangrove_door.name=Mangrov Kapı # +item.mangrove_sign.name=Mangrov Levha # +tile.mangrove_trapdoor.name=Mangrov Tuzak Kapısı # +tile.mangrove_wood.name=Mangrov Odunu # +tile.stripped_mangrove_wood.name=Soyulmuş Mangrov Odunu # +item.boat.mangrove.name=Mangrov Tekne # +item.echo_shard.name=Yankı Parçası # +item.recovery_compass.name=Kurtarma Pusulası # +item.disc_fragment.name=Disk Parçası # +item.disc_fragment_5.desc=Müzik Diski - 5 # +item.record_5.desc=Samuel Åberg - 5 # + +action.hint.exit.chest_boat=Tekneden çıkmak için zıplamaya dokun # +action.hint.exit.console.chest_boat=Tekneden çıkmak için :_input_key.jump: düğmesine bas # +entity.chest_boat.name=Sandıklı Tekne # +feature.ancient_city=Antik Şehir # + +action.hint.exit.camel=İnmek için gizlice dolaşa dokun # +action.hint.exit.console.camel=İnmek için :_input_key.sneak: düğmesine basın # +action.hint.exit.console.raft=Saldan çıkmak için :_input_key.jump: düğmesine basın # +action.hint.exit.raft=Saldan çıkmak için zıplamaya dokunun # +action.hint.exit.scheme.camel=İnmek için ine dokunun # +action.interact.exit.raft=Saldan Ayrıl # +container.smithing_table.arrow_tooltip_cannot_craft=Eşya bu şekilde yükseltilemez # +container.smithing_table.input_slot_tooltip_armor_trim=Zırh parçası ekle # +container.smithing_table.input_slot_tooltip_netherite=Elmas zırh, silah veya alet ekleyin # +container.smithing_table.material_slot_tooltip_armor_trim=Külçe veya kristal ekle # +container.smithing_table.material_slot_tooltip_netherite=Netherit Külçe ekle # +container.smithing_table.template_slot_tooltip=Nalbant Şablonu ekle # +entity.camel.name=Deve # +entity.chest_raft.name=Sandıklı Sal # +feature.trail_ruins=Yol Harabeleri # +howtoplay.smithing_table.header.1=Nalbant Şablonları # +howtoplay.smithing_table.header.2=Zırh Süsleri # +howtoplay.smithing_table.text.1=Ekipmanınızdan en iyi şekilde yararlanmak mı istiyorsunuz? Bir Nalbant Masasına ihtiyacınız olacak. # +howtoplay.smithing_table.text.2=Örneğin Elmas ekipmanı Netherit'e yükselterek veya Zırh Süsleriyle kozmetik değişiklikler yaparak her türlü değişikliği yapmak için kullanın. # +howtoplay.smithing_table.text.3=Ekipmanınızı yükseltmek için bir Nalbant Şablonuna ihtiyacınız olacak. Dünya genelinde her türlü yükseltme için kullanılabilecek çok çeşitli eşyalar bulabilirsiniz. # +howtoplay.smithing_table.text.4=Yükseltme için hangi eşyalara ihtiyacınız olduğunu görmek için Nalbant Masasının en sol yuvasına bir Şablon yerleştirin. # +howtoplay.smithing_table.text.5=Örneğin Elmas ekipmanı Netherit'e yükseltmek için Tabya Kalıntılarında bulabileceğiniz bir Netherit Yükseltme Nalbant Şablonuna ihtiyacınız var. Elmas ekipmanı ekipman yuvasına ve bir Netherit külçesini malzeme yuvasına yerleştirdikten sonra işiniz bitmiş olacak! # +howtoplay.smithing_table.text.6=Büyüler ve zırh süsleri gibi eşya özellikleri korunacak ancak ekipmanınızı yükselttiğinizde Nalbant Şablonu tüketilecek. Endişelenmeyin, bunların kopyalarını Eşya Yapma Masanızla oluşturabilirsiniz. # +howtoplay.smithing_table.text.7=Yaratıcı olun ve Zırh Süsleri ile zırhınızın görünümünü özelleştirin. Başlamak için dünyanın her yerinde bulabileceğiniz bir Zırh Süsü Nalbant Şablonuna ihtiyacınız olacak. # +howtoplay.smithing_table.text.8=Yükseltme için hangi eşyalara ihtiyacınız olduğunu görmek için Nalbant Masasının en sol yuvasına bir Şablon yerleştirin. Ardından ekipman yuvasına bir parça zırh ve malzeme yuvasına bir kristal veya külçe yerleştirin. İşte bitti! # +howtoplay.smithing_table.text.9=Zırh Süsleri için sadece belirli kristaller ve külçeler kullanılabilir. Benzersiz tasarımlar oluşturmak için Demir, Altın veya Lapis gibi farklı türleri deneyin! # +howtoplay.smithing_table.title=Nalbant Masası # +howtoplay.smithing_table=Nalbant Masası # +hudScreen.tooltip.brush=Fırça # +item.acacia_hanging_sign.name=Akasya Asılı Levha # +item.angler_pottery_sherd.name=Fener Balığı Çömlekçilik Parçası # +item.archer_pottery_sherd.name=Okçu Çömlekçilik Parçası # +item.armor.upgrade=Yükselt: # +item.arms_up_pottery_sherd.name=Kollar Yukarı Çömlekçilik Parçası # +item.bamboo_door.name=Bambu Kapı # +item.bamboo_hanging_sign.name=Bambu Asılı Levha # +item.bamboo_sign.name=Bambu Levha # +item.birch_hanging_sign.name=Huş Ağacı Asılı Levha # +item.blade_pottery_sherd.name=Bıçak Çömlekçilik Parçası # +item.boat.bamboo.name=Bambu Sal # +item.boat.cherry.name=Kiraz Tekne # +item.brewer_pottery_sherd.name=İksirci Çömlekçilik Parçası # +item.brush.name=Fırça # +item.burn_pottery_sherd.name=Yanık Çömlekçilik Parçası # +item.cherry_door.name=Kiraz Kapı # +item.cherry_hanging_sign.name=Kiraz Asılı Levha # +item.cherry_sign.name=Kiraz Levha # +item.chest_boat.bamboo.name=Sandıklı Bambu Sal # +item.chest_boat.cherry.name=Kiraz Sandıklı Tekne # +item.crimson_hanging_sign.name=Kızıl Asılı Levha # +item.danger_pottery_sherd.name=Tehlike Çömlekçilik Parçası # +item.dark_oak_hanging_sign.name=Koyu Meşe Asılı Levha # +item.explorer_pottery_sherd.name=Kaşif Çömlekçilik Parçası # +item.friend_pottery_sherd.name=Arkadaş Çömlekçilik Parçası # +item.heart_pottery_sherd.name=Kalp Çömlekçilik Parçası # +item.heartbreak_pottery_sherd.name=Kalp Kırıklığı Çömlekçilik Parçası # +item.howl_pottery_sherd.name=Uluyan Çömlekçilik Parçası # +item.jungle_hanging_sign.name=Büyük Orman Asılı Levha # +item.mangrove_hanging_sign.name=Mangrov Asılı Levha # +item.miner_pottery_sherd.name=Madenci Çömlekçilik Parçası # +item.mourner_pottery_sherd.name=Yaslı Çömlekçilik Parçası # +item.oak_hanging_sign.name=Meşe Asılı Levha # +item.plenty_pottery_sherd.name=Bol Çömlekçilik Parçası # +item.prize_pottery_sherd.name=Ödül Çömlekçilik Parçası # +item.sheaf_pottery_sherd.name=Demet Çömlekçilik Parçası # +item.shelter_pottery_sherd.name=Barınak Çömlekçilik Parçası # +item.skull_pottery_sherd.name=Kurukafa Çömlekçilik Parçası # +item.skull.piglin.name=Piglin Kafası # +item.smithing_template.applies_to=Şunları kapsar: # +item.smithing_template.armor_trim.applies_to=Zırh # +item.smithing_template.armor_trim.ingredients=Külçeler & Kristaller # +item.smithing_template.ingredients=Malzemeler: # +item.smithing_template.name=Nalbant Şablonu # +item.smithing_template.netherite_upgrade.applies_to=Elmas Ekipmanlar # +item.smithing_template.netherite_upgrade.ingredients=Netherit Külçesi # +item.snort_pottery_sherd.name=Homurdanan Çömlekçilik Parçası # +item.spawn_egg.entity.camel.name=Deve Çağır # +item.spruce_hanging_sign.name=Ladin Asılı Levha # +item.warped_hanging_sign.name=Çarpık Asılı Levha # +itemGroup.name.hanging_sign=Asılı Levhalar # +itemGroup.name.potterySherds=Çömlekçilik Parçaları # +itemGroup.name.smithing_templates=Nalbant Şablonları # +tile.bamboo_block.name=Bambu Bloğu # +tile.bamboo_button.name=Bambu Düğme # +tile.bamboo_fence_gate.name=Bambu Çit Kapısı # +tile.bamboo_fence.name=Bambu Çit # +tile.bamboo_mosaic_slab.name=Bambu Mozaik Tabla # +tile.bamboo_mosaic_stairs.name=Bambu Mozaik Merdivenler # +tile.bamboo_mosaic.name=Bambu Mozaik # +tile.bamboo_planks.name=Bambu Kalaslar # +tile.bamboo_pressure_plate.name=Bambu Baskı Plakası # +tile.bamboo_slab.name=Bambu Tabla # +tile.bamboo_stairs.name=Bambu Merdivenler # +tile.bamboo_trapdoor.name=Bambu Tuzak Kapısı # +tile.calibrated_sculk_sensor.name=Ayarlı Sculk Sensörü # +tile.cherry_button.name=Kiraz Düğme # +tile.cherry_double_slab.name=Kiraz Çift Tabla # +tile.cherry_fence_gate.name=Kiraz Çit Kapısı # +tile.cherry_fence.name=Kiraz Çit # +tile.cherry_leaves.name=Kiraz Yaprakları # +tile.cherry_log.name=Kiraz Kütük # +tile.cherry_planks.name=Kiraz Kalaslar # +tile.cherry_pressure_plate.name=Kiraz Baskı Plakası # +tile.cherry_sapling.name=Kiraz Fidanı # +tile.cherry_slab.name=Kiraz Tabla # +tile.cherry_stairs.name=Kiraz Merdivenler # +tile.cherry_trapdoor.name=Kiraz Tuzak Kapısı # +tile.cherry_wood.name=Kiraz Odun # +tile.chiseled_bookshelf.name=Yontulmuş Kitap Rafı # +tile.decorated_pot.name=Süslemeli Saksı # +tile.pink_petals.name=Pembe Yaprak # +tile.stripped_bamboo_block.name=Sıyırılmış Bambu Bloğu # +tile.stripped_cherry_log.name=Sıyırılmış Kiraz Kütük # +tile.stripped_cherry_wood.name=Sıyrılmış Kiraz Odun # +tile.suspicious_gravel.name=Şüpheli Çakıl # +tile.suspicious_sand.name=Şüpheli Kum # +trim_material.amethyst.name=Ametist Malzemeler # +trim_material.copper.name=Bakır Malzemeler # +trim_material.diamond.name=Elmas Malzemeler # +trim_material.emerald.name=Zümrüt Malzemeler # +trim_material.gold.name=Altın Malzemeler # +trim_material.iron.name=Demir Malzemeler # +trim_material.lapis.name=Lapis Malzemeler # +trim_material.netherite.name=Netherit Malzemeler # +trim_material.quartz.name=Kuvars Malzemeler # +trim_material.redstone.name=Redstone Malzemeler # +trim_pattern.coast.name=Sahil Zırhı Süsü # +trim_pattern.dune.name=Kum Tepesi Zırhı Süsü # +trim_pattern.eye.name=Göz Zırhı Süsü # +trim_pattern.host.name=Sunucu Zırh Süsü # +trim_pattern.raiser.name=Yetiştirici Zırh Süsü # +trim_pattern.rib.name=Kaburga Zırhı Süsü # +trim_pattern.sentry.name=Nöbetçi Zırhı Süsü # +trim_pattern.shaper.name=Şekillendirici Zırh Süsü # +trim_pattern.silence.name=Sessiz Zırh Süsü # +trim_pattern.snout.name=Hortum Zırhı Süsü # +trim_pattern.spire.name=Kule Zırhı Süsü # +trim_pattern.tide.name=Gelgit Zırhı Süsü # +trim_pattern.vex.name=Sinirbozan Zırhı Süsü # +trim_pattern.ward.name=Bölge Zırhı Süsü # +trim_pattern.wayfinder.name=Yol Bulucu Zırh Süsü # +trim_pattern.wild.name=Vahşi Zırh Süsü # +upgrade.netherite_upgrade.name=Netherit Yükseltme # + +storageManager.mainSizeLabel=%s - 1 Eşya # +storageManager.mainSizeLabelPlural=%s - %s Eşyalar # +storageManager.delete.title=%s kalıcı olarak silinsin mi? # +storageManager.title.item.single=eşya # +storageManager.title.item.plural=eşya # +storageManager.delete.content=Seçili öğeleri silmek istediğinizden emin misiniz? Bu öğeler kalıcı olarak kaybedilecek! (Uzun bir süre!) %s%s%s # +storageManager.delete.content.redownload=Market'ten satın aldığınız içeriği yeniden indirebilirsiniz. # +storageManager.delete.content.worldtemplate=Şablonların silinmesi, onları kullanan dünyaların artık istenen şekilde çalışmamasına neden olabilir. # +storageManager.delete.content.affectedWorlds=Aşağıdaki dünyalar istenen şekilde çalışmayı durdurabilir: # +storageManager.delete.confirm=Sil # +storageManager.delete.cancel=İptal # +storageManager.delete.dependency=Aşağıdaki içerik bu %s ögesine bağlıdır ve "%s" ögesini sildiğinizde doğru şekilde çalışmaya devam etmeyebilir:%s "%s" ögesini yine de silmek istiyor musunuz? Bu %s kalıcı olarak kaybolacaktır! (Uzun bir süre!) # +storageManager.delete.premium="%s" yüklemesini silmek üzeresiniz. %s öğesine sahip olmaya devam edeceksiniz ve daha sonra %s öğesini yeniden kullanmak isterseniz Market'ten yeniden indirebilirsiniz. # +storageManager.delete.premium.end="%s" ögesini silmek istediğinizden emin misiniz? # +storageManager.deleting.content=İçerik Siliniyor # +storageManager.download.premium=%s şu anda yüklü değil. # +storageManager.download.premium.end=%s ( %s ) indirmek ister misiniz? # +storageManager.dependency.titleText=Bunları bozmak mı istediniz? # +storageManager.dependency.warningText=Bazı diğer ögelerin düzgün çalışması için sildiğiniz içerik gerekli. Bu ögelerin bozulma riskini almak istiyor musunuz? # +storageManager.dependency.doneText=Diğer %s ögesi, diğer kaynakları bozmadan silinebilir. # +storageManager.dependency.noItems=Silecek başka bir öge kalmadı. # +storageManager.dependency.breakItem=Sildiğiniz içerik gerekli: # +storageManager.dependency.removeDependencies=Bu pakette gerekli ögeleri sakla # +storageManager.dependency.breakPack=Bu paketi bozmak istediğinizden emin misiniz? # +storageManager.share.compress=Seçilen kaynaklar sıkıştırılıyor... # +storageManager.share.totalPercent=100 # +storageManager.dependency.continue=Devam Et # +storageManager.dependency.continue.scroll=Devam Etmek için Kaydırın # +storageManager.sortLargest=Boyut - En Büyük İlk Önce # +storageManager.sortDateRecent=Kullanılan Tarih - En Yeni İlk Önce # +storageManager.sortDateOldest=Kullanılan Tarih - En Eski İlk Önce # +storageManager.version=Sürüm # +storageManager.multiselectDelete=Sil # +storageManager.multiselectShare=Paylaş # +storageManager.multiselect=Çoklu seçim # +storageManager.miscellaneous=Çeşitli # + +storageManager.groupType=Tür # +storageManager.groupPack=Eklenti # + +storageManager.shareTitle=Kaynakları Dışarı Aktar # +storageManager.mcpack=Minecraft Paketi # +storageManager.mcaddon=Minecraft Eklentisi # +storageManager.mcworld=Minecraft Dünyası # + +raycasting.purchase.error=Cihazınız bu paketi çalıştırmak için sistem gereksinimlerini karşılamıyor, bu yüzden bu paketi indiremezsiniz. Minimum sistem gereksinimlerini aşağıdan inceleyebilirsiniz: %s+ GPU: NVIDIA GeForce RTX 2060 veya üzeri gibi donanım ışın izleme özellikli GPU. Daha ayrıntılı bilgi için minecraft.net adresindeki SSS bölümüne bakın. %s+ RAM: 8 GB veya üzeri %s+ CPU: Intel Core i5 veya eş değeri ###the %s will be turned into linebreaks. Don't reorder. +raycasting.purchase.error.title=Sistem Gereksinimleri Uyarısı # + +resourcepack.City=Şehir Doku Paketi # +resourcepack.Plastic=Plastik Doku Paketi # +resourcepack.Natural=Doğal Doku Paketi # +resourcepack.Fantasy=Fantezi Doku Paketi # +resourcepack.Cartoon=Çizgi Film Doku Paketi # +resourcepack.Candy=Şeker Doku Paketi # +resourcepack.FestiveMashup2016=Festive Eklentisi 2016 # +resourcepack.ChineseMythology=Çin Mitolojisi Eklentisi # + +resourcePack.vanilla.name=Minecraft Doku Paketi # +resourcePack.vanilla.description=Varsayılan Minecraft grafikleri, şimdi şık yeni dokularla güncellendi! # + +resourcePack.city.name=Şehir # +resourcePack.city.description=Yapı inşa etmek için ideal. # + +resourcePack.plastic.name=Plastik # +resourcePack.plastic.description=Basit, renkli ve enerjik. # + +resourcePack.natural.name=Doğal # +resourcePack.natural.description=Dünyalarınıza daha doğal bir görünüm katmak için tasarlanmıştır. # + +resourcePack.fantasy.name=Fantezi # +resourcePack.fantasy.description=Kendinizi şövalyelerin kahraman oldukları bir zamana götürün. # + +resourcePack.cartoon.name=Çizgi Film # +resourcePack.cartoon.description=Çizgi gözler! Şaşkın gülüşler! Bu paketle dünyanızı bir çizgi filme dönüştürün. # + +resourcePack.candy.name=Şeker # +resourcePack.candy.description=Dünyalarınızı şekerle kaplayın ve bütün dokuları tatlı birer atıştırmalığa dönüştürün. # + +resourcePack.festivemashup2016.name=Festive Eklentisi 2016 # +resourcePack.festivemashup2016.description=Bu karlı mevsim paketi ile harika bir kış diyarı oluşturun. # + +resourcePack.chinesemythology.name=Çin Mitolojisi Eklentisi # +resourcePack.chinesemythology.description=Çin mitolojisinden ve efsanelerinden ilham alınmış dokular. # + +resourcepack.Fallout=Fallout Eklentisi # +resourcePack.Fallout.name=Fallout Eklentisi # +resourcePack.Fallout.description=Wasteland'e hoş geldiniz! # + +resourcepack.MagicTheGathering.name=Magic: The Gathering # + +resourcePack.GreekMythology=Yunan Mitolojisi Eklentisi # +resourcePack.GreekMythology.name=Yunan Mitolojisi Eklentisi # +resourcePack.GreekMythology.description=Yunan mitolojisi parmaklarınızın ucunda. # + +resourcePack.Skyrim.name=Skyrim Eklentisi # +resourcePack.Skyrim.description=Skyrim topraklarında kendi dünyalarınızı inşa edin. # + +resourcePack.MashupAdventureTime.name=Macera Zamanı # +resourcePack.MashupAdventureTime.description= # + +resourcePack.skin.name=Dış Görünüşler # +resourcePack.skin.description=Dış Görünüş, Dış Görünüş, Dış Görünüş!!! # + +resourcePack.invalid.description=Paket başarıyla çözümlenemedi. Hataları görüntülemek için tıklayın. # +resourcePack.loading.description=Paket hala yükleniyor. # + +review.item.post.rating.dropdown.label=Bir yıldız değerlendirmesi seçin # +review.item.post.rating.footer=Değerlendirmenizi daha sonra değiştirebilirsiniz. # +review.item.post.rating.submit.button=Bu paketi değerlendir # +review.item.post.rating.1star=Paketinizi hiç sevmediğinizi duyduğumuz için üzgünüz. Paketi oluşturana nasıl gelişebileceğini bildirmek için aşağıdaki düğmeyi kullanın. # +review.item.post.rating.2star=Bu hiç iyi değil. Paketi oluşturana nasıl gelişebileceğini bildirmek için aşağıdaki düğmeyi kullanın. # +review.item.post.rating.3star=Her zaman daha iyi olmaya çalışıyoruz, ama yine de eğlendiğiniz için memnunuz. # +review.item.post.rating.4star=Güzel vakit geçirmene çok sevindik! # +review.item.post.rating.5star=Yaşasın! Güzel vakit geçirmene çok sevindik! # +review.item.post.rating.submit.toast.line1=Bu paketi değerlendirdiğiniz için teşekkürler! # +review.item.post.rating.submit.toast.line2=Değerlendirmenizi göstermemiz biraz zaman alabilir. # + +roaming.status_brief.limited_usage=Sınırlı kullanım # +roaming.status_brief.no_restrictions=Platformlar arası kullanılabilir # +roaming.status_hover.limited_usage=Yalnızca belirli platformlarda kullanılabilir. # +roaming.status_hover.no_restrictions=Herhangi bir Bedrock platformunda kullanılabilir! # + +screenshot.failure=Ekran görüntüsü kaydedilemedi: %s # +screenshot.success=Ekran görüntüsü %s olarak kaydedildi # +screenshot.title=Ekran Görüntüsü Yakalandı! # +screenshot.caption=Açıklama yazısı eklenip paylaşılsın mı? # +screenshot.post=Paylaş # + +seedPicker.search=Ara # +seedPicker.title=Tohum Seçici # + +selectServer.add=Sunucu ekle # +selectServer.defaultName=Minecraft Sunucusu # +selectServer.delete=Sil # +selectServer.deleteButton=Sil # +selectServer.deleteQuestion=Bu sunucuyu kaldırmak istediğinizden emin misiniz? # +selectServer.deleteWarning=tamamen kaybolacak! (Uzun bir süre!) # +selectServer.direct=Doğrudan Bağlan # +selectServer.edit=Düzenle # +selectServer.empty=boş # +selectServer.hiddenAddress=(Gizli) # +selectServer.refresh=Yenile # +selectServer.select=Sunucuya Katıl # +selectServer.title=Sunucu Seç # + +selectWorld.allowCommands=Hilelere İzin Ver: # +selectWorld.allowCommands.info=/gamemode, /xp gibi komutlar # +selectWorld.bonusItems=Bonus Sandık: # +selectWorld.trustPlayers=Oyunculara Güven: # +selectWorld.cheats=Hileleri Etkinleştir # +selectWorld.conversion=Dönüştürülmesi gerekiyor! # +selectWorld.convertInProgress.title=Dünya Dönüştürme # +selectWorld.convertInProgress.msg=Dünya Dönüştürülüyor... %d%% # +selectWorld.convertInProgress.tts.msg=Dünya Dönüştürülüyor # +selectWorld.convertInProgress.download_msg=Kaynak Paketleri İndiriliyor... %d%% # +selectWorld.convertInProgress.import_msg=Kaynak Paketleri İçeri Aktarılıyor... %d%% # +selectWorld.uploadInProgress.title=Eski Dünya gönderiliyor # +selectWorld.uploadInProgress.msg=Eski Dünya Minecraft'a gönderiliyor... %d%% # +selectWorld.convertFailed.msg=Eyvah. Bir sorun oluştu. # +selectWorld.create=Yeni Dünya Oluştur # +selectWorld.createNew=Yeni Oluştur # +selectWorld.createTemplate=Şablondan Oluştur # +selectWorld.createDemo=Yeni Demo Dünyada Oyna # +selectWorld.customizeType=Özelleştir # +selectWorld.delete=Sil # +selectWorld.deleteButton=Sil # +selectWorld.deleteQuestion=Bu dünyayı silmek istediğinizden emin misiniz? # +selectWorld.deleteWarning=tamamen kaybolacak! (Uzun bir süre!) # +selectWorld.empty=boş # +selectWorld.enterName=Dünya Adı # +selectWorld.enterSeed=Dünya Oluşturan için Tohum # +selectWorld.gameMode=Oyun Modu # +selectWorld.gameMode.adventure=Macera # +selectWorld.gameMode.adventure.line1=Hayatta kalma modu ile aynıdır, ancak bloklar # +selectWorld.gameMode.adventure.line2=eklenemez veya silinemez # +selectWorld.gameMode.creative=Yaratıcı # +selectWorld.gameMode.creative.line1=Sınırsız kaynaklar, serbest uçuş ve # +selectWorld.gameMode.creative.line2=anında blokları yok etme # +selectWorld.gameMode.hardcore=Zorlu # +selectWorld.gameMode.hardcore.line1=Hayatta kalma modu ile aynıdır, en üst zorluk düzeyinde # +selectWorld.gameMode.hardcore.line2=kilitlidir, yalnızca tek can vardır # +selectWorld.gameMode.spectator=İzleyici # +selectWorld.gameMode.spectator.line1=Bakabilirsiniz ancak dokunamazsınız # +selectWorld.gameMode.spectator.line2= # +selectWorld.gameMode.survival=Hayatta Kalma # +selectWorld.gameMode.survival.line1=Kaynak arayın, eşya yapın, seviye # +selectWorld.gameMode.survival.line2=sağlık ve açlık kazanın # +selectWorld.hardcoreMode=Zorlu: # +selectWorld.hardcoreMode.info=Ölüm nedeniyle dünya silindi # +selectWorld.mapFeatures=Yapılar Oluştur: # +selectWorld.mapFeatures.info=Köyler, zindanlar vb. # +selectWorld.mapType=Dünya Türü: # +selectWorld.mapType.normal=Normal # +selectWorld.moreWorldOptions=Daha Fazla Seçenek... # +selectWorld.newWorld=Yeni Dünya # +selectWorld.newWorld.copyOf=%s kopyası # +selectWorld.newWorld.educationCopyOf=[EDU] %s # +selectWorld.worldTags.experimental=Deneysel # +## NOTE: "Realms" is the name of a service and doesn't get localized. +selectWorld.realmsComingSoon=Realms Yakında Geliyor! # +selectWorld.realmsBeta=Realms Beta # +selectWorld.worldTags=%1$s - %2$s # +selectWorld.learnMore=Daha Fazla Bilgi # +selectWorld.recreate=Yeniden Oluştur # +selectWorld.rename=Yeniden Adlandır # +selectWorld.renameButton=Yeniden Adlandır # +selectWorld.renameTitle=Dünyayı Yeniden Adlandır # +selectWorld.resultFolder=Buraya kaydedilecek: # +selectWorld.seedInfo=Bir tohum için boşluk bırakın # +selectWorld.select=Seçilen Dünyayı Oyna # +selectWorld.tab.worlds=Dünyalar # +selectWorld.tab.realms=Realms # +selectWorld.tab.friends=Arkadaşlar # +selectWorld.tab.classmates=Arkadaşlar # +selectWorld.tab.thirdParty=Sunucular # +selectWorld.title=Dünya Seç # +selectWorld.world=Dünya # +selectWorld.editor.create=Yeni Proje Oluştur # +selectWorld.editor.enterName=Proje Adı # + +selectTemplate.templateStart=Nereden başlamak istiyorsunuz? # +selectTemplate.generateRandom=Yeni Dünya Oluştur # +selectTemplate.createRealm=Yeni Bölge Oluştur # +selectTemplate.create=Oluştur... # +selectTemplate.worldsByCreators=İçerik Üreticilerin Dünyaları # +selectTemplate.realm=Yeni Realm # +selectTemplate.realmInfo=Oluşturduktan sonra Realm'ınıza dünyalar yükleyebilirsiniz! # +selectTemplate.signIn=Microsoft Hesabı ile Bölge Oluştur # +selectTemplate.unableToSignIn=Microsoft hizmetleri bu cihazda kullanılamıyor # +selectTemplate.world=Yeni Dünya # +selectTemplate.help=? # +selectTemplate.templateDescription=Şablon # +selectTemplate.deleteTemplate=Dünya Şablonlarını sil... # +selectTemplate.deleteTemplateDone=Bitti # +selectTemplate.deleteMessage=%s ögesini kalıcı olarak silmek üzeresiniz. Bunu yapmak istediğinizden emin misiniz? # +selectTemplate.delete.confirm=Dünya Şablonu silinsin mi? # +selectTemplate.delete=Sil # +selectTemplate.myTemplates=Dünya Şablonlarım # +selectTemplate.realmsPlus=Öne Çıkan Realms Plus Şablonları # +selectTemplate.importedTemplates=İçeri Aktarılan Şablonlar # +selectTemplate.download=İndir # +selectTemplate.noTemplates=Bu cihazda dünya şablonu yok. # +selectTemplate.suggestedContent.title=Öne Çıkan Market Şablonları # +selectTemplate.suggestedContent.button=Daha Fazla Şablon Gör # +selectTemplate.createdBy=%s tarafından oluşturuldu # +selectTemplate.inventory=Market Paketlerim # +selectTemplate.seeMore=Daha Fazla Gör # +selectTemplate.editor.generateRandom=Yeni Proje Oluştur # + + +sign.edit=Tabela mesajını düzenle # + +skin.New=Yeni # + +skin.Standard.Custom=Özel # +skin.Standard.CustomSlim=Özel # +skin.Standard.Dummy=Özel # + +skinpack.Education=Education Edition Dış Görünüşleri # + +skins.browse=Göz at # +skins.buy.buyButton=Satın al # +skins.buy.cancelButton=İptal # +skins.buy.noConnection=Market'e bağlanamıyoruz. İnternet bağlantınızı kontrol edebilir misiniz? # +skins.information.ingame=Üzgünüz, dış görünüşünüzü oyun içindeyken değiştiremezsiniz. Ana menüden Seçenekler menüsüne erişin. # +skins.information.invalidCustomSkin=Bu bir Minecraft dış görünüşü değil. # +skins.information.upsellWithoutStore=Dış görünüşü kullanmak için dış görünüş paketini satın almanız gerekir ancak Market'e bağlanamıyoruz. # +skins.information.selectSkin=Dış görünüşünüz için doğru model türünü seçin # +skins.restore.button=Yenile # +skins.show.restorePurchaseButton=Yenile # +skins.skinpackHeader.packs=Dış görünüş paketleri # +skins.skinpackHeader.standard=Standart # +skins.title=Dış Görünüşler # +skins.picker.title=Dış Görünüş Seç # +skins.picker.accept.button=Kabul et # +skins.picker.unlock.button=Kilidi Aç # +skins.picker.custom.button=Yeni Dış Görünüş Seç # +skins.picker.default=Varsayılan # +skins.picker.recent=Yakın Zamanda # +skins.picker.no.cross.platform=Platform Kısıtlamalı Dış Görünüş Paketi # +skins.picker.no.multiplayer=Çok Oyunculu Kısıtlamalı Dış Görünüş Paketi # +skins.picker.expanded.back='%s' içindeki dış görünüşler # +skins.store.upsell.equip.button=Bu Dış Görünüşü giyin # +skins.store.upsell.info=Seçtiğiniz dış görünüşü giyinmek için bu paketin kilidini açmanız gerekir. # +skins.store.upsell.seePack=Paketi Market'te gör # +skins.store.upsell.unlockPack=Seçtiğiniz dış görünüşü giyinmek için bu paketin kilidini açın. # +skins.store.equipped=%s dış görünüşünü kullanıyorsunuz. # + +soundCategory.ambient=Ortam/Çevre # +soundCategory.block=Bloklar # +soundCategory.hostile=Düşman Yaratıklar # +soundCategory.main=Ana # +soundCategory.music=Müzik # +soundCategory.neutral=Dost Yaratıklar # +soundCategory.player=Oyuncular # +soundCategory.record=Müzik Kutusu/Nota Blokları # +soundCategory.weather=Hava durumu # +soundCategory.texttospeech=Sesli Metin # + +stat.animalsBred=Yavrulayan Hayvanlar # +stat.armorCleaned=Temizlenen Zırh Parçaları # +stat.bannerCleaned=Temizlenen Flamalar # +stat.beaconInteraction=Fener Etkileşimleri # +stat.blocksButton=Bloklar # +stat.boatOneCm=Tekneyle Mesafe # +stat.breakItem=Tüketilen %1$s # +stat.brewingstandInteraction=Simya Standı Etkileşimleri # +stat.cakeSlicesEaten=Yenen Kek Dilimleri # +stat.cauldronFilled=Doldurulan Kazanlar # +stat.cauldronUsed=Kazandan Alınan Su # +stat.chestOpened=Açılan Sandıklar # +stat.climbOneCm=Tırmanılan Mesafe # +stat.crafted=Yapılan Süre # +stat.craftItem=Yapılan %1$s # +stat.createWorld=Oluşturulan dünyalar # +stat.crouchOneCm=Çömelinen Mesafe # +stat.damageDealt=Atlatılan Hasar # +stat.damageTaken=Alınan Hasar # +stat.deaths=Ölüm Sayısı # +stat.depleted=Tüketilen Süre # +stat.dispenserInspected=Aranan Dağıtıcılar # +stat.diveOneCm=Dalınan Mesafe # +stat.drop=Düşürülen Eşyalar # +stat.dropperInspected=Aranan Bırakıcılar # +stat.enderchestOpened=Açılan Ender Sandıkları # +stat.entityKilledBy=%s sizi %d kere öldürdü # +stat.entityKilledBy.none=%s tarafından hiç öldürülmediniz # +stat.entityKills=%d %s öldürdünüz # +stat.entityKills.none=Hiç %s öldürmediniz # +stat.fallOneCm=Düşülen Mesafe # +stat.fishCaught=Yakalanan Balık # +stat.flowerPotted=Ekilen bitkiler # +stat.flyOneCm=Uçulan Mesafe # +stat.furnaceInteraction=Ocakla Etkileşimler # +stat.generalButton=Genel # +stat.hopperInspected=Aranan Huniler # +stat.horseOneCm=Atla Mesafe # +stat.itemEnchanted=Büyülenen Eşyalar # +stat.itemsButton=Eşyalar # +stat.joinMultiplayer=Çoklu Oyuncu katılımları # +stat.jump=Zıplamalar # +stat.junkFished=Oltaya Takılan Çöpler # +stat.leaveGame=Çıkılan oyunlar # +stat.loadWorld=Yüklenenleri kaydeder # +stat.mineBlock=%1$s Madeni Kazıldı # +stat.minecartOneCm=Maden Arabası ile mesafe # +stat.mined=Maden Kazma Süresi # +stat.mobKills=Öldürülen Moblar # +stat.mobsButton=Moblar # +stat.noteblockPlayed=Çalınan nota blokları # +stat.noteblockTuned=Ayarlanan nota blokları # +stat.pigOneCm=Domuz ile mesafe # +stat.playerKills=Öldürülen Oyuncular # +stat.playOneMinute=Oynanan Dakika # +stat.recordPlayed=Yürütülen Kayıtlar # +stat.sprintOneCm=Koşulan Mesafe # +stat.startGame=Oynanan süre # +stat.swimOneCm=Yüzülen Mesafe # +stat.talkedToVillager=Köylülerle konuşuldu # +stat.timeSinceDeath=Son Ölümden İtibaren # +stat.tradedWithVillager=Köylüler ile takas edildi # +stat.trappedChestTriggered=Tuzaklı Sandıklar Tetiklendi # +stat.treasureFished=Oltaya Takılan Hazine # +stat.used=Kullanılan Süreler # +stat.useItem=%1$s Kullanıldı # +stat.walkOneCm=Yürünen Mesafe # +stat.workbenchInteraction=Eşya Yapma Masası ile Etkileşimler # + +stats.tooltip.type.achievement=Başarı # +stats.tooltip.type.statistic=İstatistik # + +start.beta.icon=Beta # + +store.title=Market # +store.allStores=Tüm Mağazalar # +store.menu.home=Giriş # +store.itemDetail.back=Ayrıntılar # +store.coin.bonus=Bonus! # +store.coin.title=Minecoin Satın Al # +store.disabledOnBeta=Bu özellik şu anda Beta'da devre dışıdır. # +store.disabled.nopermission=Şu anda Mağazayı kullanma iznin yok. # +store.disabled.generic=Mağaza şu anda kullanılamıyor. # + +store.giftPromo.day=Gün %s ### %s being day number such as "Day 1", "Day 2", etc. Please use short translations. 3 letters if possible +store.equipped=Alındı # +store.promo.title=Yaz Kutlaması # +store.promo.incompatible=Bu dünya bu cihazla uyumlu değil. Desteklenen bir cihazda al. # +store.promo.details=Ayrıntıları Gör # +store.promo.view=Karakter Oluşturucu'da Gör # +store.promo.claimDay=Alma Günü # +store.promo.restrictedPopup.title=Platform kısıtlamalı # +store.promo.restrictedPopup.body=Bu eşya bu cihazla uyumlu değil. # + +store.realmsPlus=Realms Plus # +store.realmsPlus.content=İçerik # +store.realmsPlus.faq=SSS # +store.realmsPlus.buyNow=ABONE OL ### Maximum 13 characters +store.realmsPlus.buyNowPerMonth=Hemen Abone Ol %s/ay # +store.realmsPlus.signInToSubscribe=Realms Plus'a abone olmak için oturum açın # +store.realmsPlus.buyNowTrialPerMonth=Denemeyi Başlat ### Maximum 25 characters +store.realmsPlus.errorNoOffer=HATA: TEKLİF BULUNAMADI # +store.realmsPlus.manageSubscription=ABONELİĞİ YÖNET # +store.realmsPlus.viewAllPacksTitle=ÇOK DEĞERLİ - EN AZ 150§g$ (USD) DEĞERİNDE PAKETLER!§r # + +store.realmsPlus.nowActive=Realms Plus bu cihaz için etkinleştirildi. Artık ek bir maliyet olmadan marketteki 150'den fazla içerik paketine erişebileceksiniz. Realms üzerinde aynı anda 10 adede kadar oyuncu oynayabilir ve Realm'ınızdaki tüm abone içeriklerine erişebilir - hem de ücretsiz! # + +store.realmsPlus.buyNow.buttonText=%s KARŞILIĞINDA AL # +store.realmsPlus.buyNow.viewTerms=HÜKÜM VE KOŞULLAR # +store.realmsPlus.buyNow.viewPrivacyPolicy=GİZLİLİK İLKESİ # + +store.realmsPlus.buyNow.title=Realms Plus Aboneliğinizi başlatın # +store.realmsPlus.startTrial.description=Realm'ınız ve 150'den fazla market paketi hemen kullanılabilir olacak. Aynı anda en fazla 10 oyuncu oynayabilir ve Realm'ınızdaki dünyalara ücretsiz olarak erişebilir! İlk ayınız ücretsizdir; sonrasında aylık %s ücret fatura edilecektir ve dilediğiniz zaman iptal edilebilir. # +store.realmsPlus.noTrial.description=Realm'ınız ve 150'den fazla market paketi hemen kullanılabilir olacak. Aynı anda en fazla 10 oyuncu oynayabilir ve Realm'ınızdaki dünyalara ücretsiz olarak erişebilir! Aboneliğinizi ilk 30 gün için %s:minecoin: karşılığında kullanabilirsiniz. # +store.realmsPlus.noTrial.description.iap=Realm'ınız ve 150'den fazla market paketi hemen kullanılabilir olacak. Aynı anda en fazla 10 oyuncu oynayabilir ve Realm'ınızdaki dünyalara ücretsiz olarak erişebilir! Aylık %s ücret fatura edilecektir ve dilediğiniz zaman abonelik ayarlarına girilerek gelecekte ücret tahsil edilmesini durdurmak için abonelik iptal edilebilir. # +store.realmsPlus.realmName.placeholder=%s Realm'ı #The string passed in here is the gamertag of the player to indicate the name of the player's world. # + +store.realmsPlus.recurring.offerTrial=Realms Plus, abonelik iptal edilene kadar her ay otomatik olarak tahsil edilen düzenli abonelik ücretine sahip sürekli bir aboneliktir.%sRealm'ınız ve 150'den fazla market paketiniz hemen kullanıma açılır. Aynı anda 10 oyuncuya kadar oynayabilir ve Realm'ınızdaki dünyalara ücretsiz olarak erişebilir! İlk 30 gün ücretsizdir, sonrasında %s/ay ücret fatura edilir ve dilediğiniz zaman abonelik ayarlarına girilerek gelecekte ücret tahsil edilmesini durdurmak için abonelik iptal edilebilir. # +store.realmsPlus.recurring.withoutTrial=Realms Plus, abonelik iptal edilene kadar her ay otomatik olarak tahsil edilen düzenli abonelik ücretine sahip sürekli bir aboneliktir.%sRealm'ınız ve 150'den fazla market paketiniz hemen kullanıma açılır. Aynı anda 10 oyuncuya kadar oynayabilir ve Realm'ınızdaki dünyalara ücretsiz olarak erişebilir! %s/ay ücret fatura edilir ve dilediğiniz zaman abonelik ayarlarına girilerek gelecekte ücret tahsil edilmesini durdurmak için abonelik iptal edilebilir. # +store.realmsPlus.consumable.offerTrial=Realm'ınız ve 150'den fazla market paketi hemen kullanılabilir olacak. Aynı anda en fazla 10 oyuncu oynayabilir ve Realm'ınızdaki dünyalara ücretsiz olarak erişebilir! İlk 30 gününüz ücretsizdir; sonrasında %s karşılığında 30 gün için daha yenileyebilirsiniz. # +store.realmsPlus.consumable.withoutTrial=Realm'ınız ve 150'den fazla market paketi hemen kullanılabilir olacak. Aynı anda en fazla 10 oyuncu oynayabilir ve Realm'ınızdaki dünyalara ücretsiz olarak erişebilir! Aboneliğinizi ilk 30 gün için %s karşılığında kullanabilirsiniz. # + +store.realmsPlus.landing.header=Abonelik İçeriği: # +store.realmsPlus.landing.headerTrial=30 Günlük Ücretsiz Deneme, sonra %s/ay # + +store.realmsPlus.landing.info1.line1=Kendi Kişisel Realm Sunucunuz - Siz ve Arkadaşlarınız İçin Her Zaman Çevrimiçi Olan Kalıcı Bir Dünya! # +store.realmsPlus.landing.info1.line2=Arkadaşlarınız Realmınızda Ücretsiz Oynar # +store.realmsPlus.landing.info1.line3=Minecraft Market ile Konsoldan Mobil ve PC'ye Kadar Herhangi Bir Cihaza Geç # + +store.realmsPlus.landing.info2.line1=150'den Fazla Market Paketi Kataloğuna Ücretsiz Erişim # +store.realmsPlus.landing.info2.line2=Realmınızdaki Dünyalar Güvenli Yedeklemeler İçerir # +store.realmsPlus.landing.info2.line3=İlk 30 Gününüz Ücretsiz Olacak # +store.realmsPlus.landing.info2.line4=%s/ay Karşılığında Hemen Abone Ol # + +store.realmsPlus.landing.beta=Beta # +store.realmsPlus.landing.preview=Ön İzleme # + +store.realmsPlus.landing.info3.para1=Realms'larınız Minecraft'ta%s tüm Realms aboneleri için ücretsiz olarak mevcut! Bu yeni Realm, piyasaya sürülmeden önce size yeni özellikleri deneme şansı verir. # +store.realmsPlus.landing.info3.para2=Bir Realm aboneliğiyle ana menüdeki ''Yeni Oluştur'' düğmesini kullanarak yeni bir %s Realm oluşturabilirsiniz. Henüz Realms aboneliğiniz yoksa kaydolmak için lütfen Minecraft'ın tam sürümüne gidin. # +store.realmsPlus.landing.info3.para3=Tüm Realms ekranları ve işlevleri, yeni bir abonelik satın almak veya mevcut Realm'ların aboneliklerini yönetmek dışında %s içerisinde kullanılabilir. # +store.realmsPlus.landing.info3.para4=%s Realm'ınız, %s Realm'ınızın bağlı olduğu ücretli Realm aboneliğiniz olduğu sürece etkin kalacaktır. # + +store.realmsPlus.faq.header=SIK SORULAN SORULAR # +store.realmsPlus.faq.question1=Realms Plus nedir? # +store.realmsPlus.faq.answer1=Realms Plus, 150'den fazla harika Minecraft dünyasına, doku paketlerine, dış görünüş paketlerine ve karışımlara düşük bir aylık fiyat karşılığında sınırsız erişimin yanı sıra 10'a kadar eşzamanlı oyuncuyu destekleyen kişisel bir sunucuya aboneliktir. # +store.realmsPlus.faq.question2=Kişisel sunucu nedir? # +store.realmsPlus.faq.answer2=Kişisel bir sunucu her zaman çevrimiçi olup Minecraft Market'in bulunduğu herhangi bir cihazdan erişilebilen paylaşılan bir dünya oluşturmana olanak tanır. Realm'ına davet ettiğin oyuncular bu dünyayı diledikleri zaman oynayabilirler. # +store.realmsPlus.faq.question3=Realm'ımda oynamak için arkadaşlarımın da Realms Plus aboneliği satın alması gerekiyor mu? # +store.realmsPlus.faq.answer3=Arkadaşlarının Realm'ında oynamak için bir Realms Plus aboneliği satın almasına gerek yoktur. Herhangi bir arkadaşını (çok oyunculu izinleri etkinleştirilmiş) Realm'ına ücretsiz olarak katılmaya davet edebilirsin. # +store.realmsPlus.faq.question4=Minecraft için Realms Plus'ı hangi cihazlar destekliyor? # +store.realmsPlus.faq.answer4=Realms Plus şu anda Minecraft Bedrock Edition'ı yükleyebileceğin herhangi bir platformda mevcuttur. Microsoft Hesabında oturum açtıysan Realms'ı oynayabilir ve Realms Plus'taki herhangi bir içeriği bu cihazlardan herhangi birinde kullanabilirsin. ###disable_3rd_party_console_resource_pack_check +store.realmsPlus.faq.question5=Bir Realms Plus aboneliğinin fiyatı nedir? # +store.realmsPlus.faq.answer5=10 oyunculu bir sunucu ve 150'den fazla market paketine erişim için ayda %s. # +store.realmsPlus.faq.question6=Realms Plus'a ne sıklıkla yeni paketler eklenir? # +store.realmsPlus.faq.answer6=Realms Plus'a her ay yeni paketler eklenir. # +store.realmsPlus.faq.question7=Realms Plus'taki Paketlere ne kadar süre erişebilirim? # +store.realmsPlus.faq.answer7=Realms Plus üyeleri 150'den fazla muhteşem Minecraft dünyasına, doku paketine, dış görünüş paketine ve karışımına, abonelik iptal edilene/sona erene ya da paket katalogdan ayrılana kadar sınırsız erişebilir. # +store.realmsPlus.faq.question8=Realms Plus paketlerini nerede kullanabilirim? # +store.realmsPlus.faq.answer8=Abonelikte yer alan dünyalar ve paketler çevrimiçi oynanabilir, kişisel Realm'ınıza oynanabilir veya yerel bir cihazda oynanabilir. Yalnızca, aboneliğinin etkin olduğunu doğrulamak için 30 günde bir çevrimiçi oynaman gerekir. # +store.realmsPlus.faq.question9=Aboneliğimin süresi dolduğunda Realms ve dünyalarıma ne olur? # +store.realmsPlus.faq.answer9=Aboneliğin sona ererse sen ve arkadaşlarınız Realms üzerinde birlikte çevrimiçi oynayamazsınız ve Realms Plus paketlerine erişemezsiniz. Realm'ına kaydedilmiş herhangi bir dünyayı indirebilirsin (aboneliğinizin sona ermesinden sonraki 18 ay içinde). Realms Plus dünyaları, doku paketleri veya karışımları kullandıysan, o paketleri mağazadan satın alman veya söz konusu paketler hala Realms Plus'ta mevcutsa yeniden abone olup o dünya şablonlarıyla oynaman gerekecektir. # + + +store.realmsPlus.content.skinDescription=Dış görünüşlerle görünümünüzü değiştirin! # +store.realmsPlus.content.worldDescription=Popüler içerik paketlerini keşfedin! # +store.realmsPlus.content.textureDescription=Dünyalarınız için yeni görseller! # +store.realmsPlus.content.mashupDescription=Karışımlarda her şeyden biraz deneyin! # +store.realmsPlus.content.friendsGetAccess=Arkadaşlarınız Realm'ınızda Kullanılan İçeriklere Ücretsiz Erişim Elde Eder # + +store.realmsPlus.content.popularPacks=Realms Plus'taki Popüler Paketler: # +store.realmsPlus.content.viewAllPacks=TÜM PAKETLERİ GÖR # +store.realmsPlus.content.contentDescription=Harika Minecraft içeriklerinin kaynağına dal! Realms Plus ile her ay yenisi eklenen karışımlar, dünyalar, dış görünüş paketleri ve muhteşem maceralar gibi 150'den fazla market öğesine anında erişim elde edersin. İçeriğin kişisel sunucunda depolanır ve hem Realms hem de Minecraft Market'i kullandığın her platformda kullanılabilir. Aynı anda 10 adede kadar oyuncu oynayabilir ve Realm'ındaki dünyalara ücretsiz olarak erişebilir! # + + +store.realmsPlus.freeTrial=ÜCRETSİZ DENEME BAŞLAT # + +store.inventory.button=İçeriğim # +store.inventory.title=İçeriğim # +store.inventory.dropdown.owned=Sahip Olunan # +store.inventory.dropdown.current=Mevcut # +store.inventory.dropdown.removed=Kaldırılan # +store.inventory.button.subscriptions=Abonelikler # + +store.free=Ücretsiz # +store.redeem=Al # +store.view_achievement=Başarıyı Görüntüle # +store.incompatible=Uyumsuz # +store.incompatibleOnDevice=Cihazda Uyumlu Değil # +store.itemIsIncompatible=Bu öğe, cihazınızla uyumlu değil. # +store.itemMayNotBeCompatible=Bu eşya cihazınızla uyumlu olmayabilir. # +store.owned=Sahip olunan # +store.owned.legacy=Alındı (P) # +store.unlocked=Kilitli değil # +store.mypacks=İçeriğim # + +store.error=Market Hatası # + +store.toast.downloadStarted=İndirme Başlatıldı: %s # +store.toast.downloadComplete=İndirme Tamamlandı: %s # +store.toast.downloadResumed=İndirme Sürdürüldü: %s # +store.toast.downloadFailed=İndirme Başarısız Oldu: %s # +store.toast.downloadPaused=İndirme Duraklatıldı: %s # +store.toast.autofulfillment.title=Gerçekleştirildi! # +store.toast.autofulfillment.message=Satın alma işlemin gerçekleştirildi # +store.popup.goBack=Geri Git # +store.popup.xblRequired.title=Ücretsiz oturum aç # +store.popup.xblRequired.button1=Oturum Aç # +store.popup.xblRequired.button2=İptal # +store.popup.xblRequired.message=Daha önce kilidini açtığınız ögeleri hatırlayabilmemiz için mağazada eşyaların kilidini açmadan önce oturum açmanız gerekir. # +store.popup.download.title.KB=İçerik İndirilsin Mi? - %s KB # +store.popup.download.title.MB=İçerik İndirilsin Mi? - %s MB # +store.popup.download.msg=Bu işlem, cihazınıza %s ögesini indirir. # +store.popup.downloadCell.title.KB=Hücresel ile İndir? - %s KB # +store.popup.downloadCell.title.MB=Hücresel ile İndir? - %s MB # +store.popup.downloadCell.msg=Wi-Fi'ye bağlı değilsin. Hücresel ağını kullanarak cihazına %s indirmek ister misin? # +store.popup.download.button1=İndir # +store.popup.download.button2=Atla # +store.popup.download.back=Geri Git # +store.popup.wifiWarn.title=Uyarı # +store.popup.wifiWarn.msg=WiFi'ye bağlı değilsiniz, yine de indirmek istiyor musunuz? # +store.popup.download.noInternet.title=Bir Şeyler Ters Gitti # +store.popup.download.noInternet.msg=Üzgünüz, %s ögesini indiremedik. İnternet bağlantınızı kontrol edebilir misiniz? # +store.popup.download.noSpace.title.KB=Yeterli Alan Yok - %s KB # +store.popup.download.noSpace.title.MB=Yeterli Alan Yok - %s MB # +store.popup.download.noSpace.msg=%s ögesini indirmek için cihazınızda yeterli alan yok. # +store.popup.download.unOwned.title=Paket Satın Alınsın Mı? # +store.popup.download.unOwned.msg=Bu dünya tarafından kullanılan paketleri satın almak ister misiniz? # +store.popup.download.unOwnedTemplate.title=Dünya Şablonu Satın Alınsın mı? # +store.popup.download.unOwnedTemplate.msg=Bu dünya, kilidini açmadığın bir şablon kullanılarak oluşturuldu. Bu dünyanın kilidini açmak için şablonu satın alman gerekir. Bu dünya tarafından kullanılan şablonu satın almak ister misin? # +store.popup.downloadWorldTemplate.noInternet.title=Şablon İçin İnternet Gerekli # +store.popup.downloadWorldTemplate.noInternet.msg=Bu dünyayı oluştururken kullanılan şablonu indirmek için Market'e bağlanamıyoruz. O şablonda bu dünyayı oynamaya devam etmeniz için gereken bir Eklenti paketi bulunuyordu. Devam etmek için internete yeniden bağlanın ve şablonu indirin. # +store.popup.downloadWorldTemplate.noSpace.msg=Bu dünyayı oluştururken kullanılan şablonu indirmek için yeterli alanın yok. O şablonda bu dünyayı oynamaya devam etmen için gereken bir Eklenti paketi bulunuyordu. Devam etmek için cihazında yer aç. # +store.popup.downloadWorldTemplate.title.KB=Eksik Şablon İndirilsin mi? - %s KB # +store.popup.downloadWorldTemplate.title.MB=Eksik Şablon İndirilsin mi? - %s MB # +store.popup.downloadWorldTemplate.msg=Bu dünyayı oluşturmak için kullanılan şablon eksik. O şablonda bu dünyayı oynamaya devam etmen için gereken bir Eklenti paketi bulunuyordu. # +store.popup.downloadWorldTemplate.msg.removePacks=Devam etmek için bu dünyanın kaynak ve davranış paketi ayarlarına gidebilir ve o paketleri kaldırabilirsiniz, ancak dünya artık oynanamayabilir. # +store.popup.downloadWorldTemplate.download=Şablonu İndir # +store.popup.downloadWorldTemplateCell.download=Şablonu Hücresel Bağlantı ile İndir # +store.popup.update.title.KB=İçerik Güncellensin Mi? - %s KB # +store.popup.update.title.MB=İçerik Güncellensin Mi? - %s MB # +store.popup.update.msg=Bu, cihazınızdaki %s öğesini günceller. # +store.popup.updateCell.title.KB=Şebeke ile İndir? - %s KB # +store.popup.updateCell.title.MB=Şebeke ile İndir? - %s MB # +store.popup.updateCell.msg=Wi-Fi'ye bağlı değilsin. Cep telefonu şebekesi üzerinden %s güncellemesini cihazına indirmek ister misin? # +store.popup.update.button1=Güncelle # +store.popup.update.button2=Atla # +store.popup.update.back=Geri Git # +store.popup.purchaseInProgress.title=Satın alma işlemi sürüyor # +store.popup.purchaseInProgress.msg=Bu işlem uzun sürmez. # +store.popup.purchaseFailed.title=Bir Şeyler Ters Gitti # +store.popup.purchaseFailed.msg=Üzgünüz, satın alma işleminizi tamamlayamadık. İnternet bağlantınızı kontrol edebilir misiniz? # +store.popup.purchasePending.title=Hala deniyor # +store.popup.purchasePending.msg=Ne yazık ki hala satın alma işleminin doğrulanmasını bekliyoruz. Başarılı olduğunda sana haber vereceğiz! # +store.popup.purchaseFailedInsufficientFunds.title=Daha Fazla Para Gerekli # +store.popup.purchaseFailedInsufficientFunds.msg=Bu eşyanın kilidini açmak için yeterli paranız yok. Uygulama mağazanızdan para satın alabilirsiniz. # +store.popup.purchaseFailedInsufficientFunds.buyButton=Para Al # +store.popup.purchasePriceMismatch.msg=Ne yazık ki satın alma işlemin tamamlanamadı. Lütfen daha sonra tekrar dene. # +store.popup.trialUpgradeFail.title=Oyun Kilidi Açma Hatası # +store.popup.trialUpgradeFail.msg=Görünüşe göre Minecraft Deneme sürümünü ilk kez indiren Microsoft Hesabından farklı bir hesapla oturum açtınız. İlk hesapla oturum açtıktan sonra tekrar deneyin. # +store.popup.downloaded.unOwnedTemplate.title=Dünya Şablonu Satın Alınsın mı? # +store.popup.downloaded.unOwnedTemplate.msg=Bu şablonun sahibi değilsin ve kilidini açmak için satın alman gerekiyor. Şablonu satın almak ister misin? # +store.popup.rtx.title=Işın İzleme Paketleri İndirilsin mi? # +store.popup.rtx.msg=Bu dünyada oynamak için indirmeniz gereken ışın izleme özellikli kaynak paketleri uygulanmış. Cihazınız ışın izleme ile uyumlu olmadığı için indirdikten sonra yalnızca temel dokuları göreceksiniz. Bu paketi indirmek istiyor musunuz? # +store.popup.skinEquipWarn.title=Dış görünüş uyarısı # +store.popup.skinEquipWarn.msg=Dünyada bir Karakter Oluşturucun varsa bu eşya Klasik Dış Görünüşe dönüşecektir. Soyunma odasında Karakter Oluşturucu'ya geri dönebilirsin. Kullanmak istiyor musun? # +store.claim.success=Az önce şunu aldın: %s # +store.claimAll.success=Bugünün tüm eşyalarını aldın # +store.purchase.success=Az önce şunu satın aldınız: %s # +store.purchase.bundle=%d/%d Paketin kilidi açılsın mı? # +store.purchase.bundle.confirm=Şimdi kilidi aç! # +store.purchase.bundle.partiallyOwnedWarning=Bildiğin gibi şu paketlere zaten sahipsin: %s. Bu paket grubundaki diğer paketlerin kilidini açmak ister misin? # +store.purchase.bundle.owned=Alındı # +store.purchase.bundle.unowned=Alacaklarınız # +store.createdBy=%s ile # +store.seeMoreBy=Diğer %s ürünlerini gör # +store.seeMoreBy.multiCreatorBundle=Paket Oluşturucuların Diğer Ürünlerini Gör # +store.fetchingItem=Market bağlantısı kuruluyor... # + +store.timer.daysAbbreviated=%sg ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.hoursAbbreviated=%ssa ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.minutesAbbreviated=%sdk ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.secondsAbbreviated=%ssn ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.left=%s kaldı # + +store.startMenu.sale=İndirim! # + +store.progress.fetchingProducts=Ürünler alınıyor # +store.progress.checkingDownload=İndirme kontrol ediliyor # + +store.content.download=İndir # +store.content.update=Güncelle # +store.content.updating=Güncelleniyor... # +store.content.requireXbl.signedIn=Bir Microsoft Hesabıyla ücretsiz indirin. # +store.content.requireXbl.notSignedIn=Kilidi açmak için bir Microsoft Hesabıyla oturum açın. # + +store.mashup.count.personaPiece=1 Karakter Parçası # +store.mashup.count.personaPieces=%s Karakter Parçası # +store.mashup.count.skin=1 Dış Görünüş # +store.mashup.count.skins=%s Dış Görünüş # +store.mashup.count.texturePack=1 Doku Paketi # +store.mashup.count.texturePacks=%s Doku Paketi #number of texture packs # +store.mashup.count.world=1 Dünya # +store.mashup.count.worlds=%s Dünya #number of worlds # + +store.mashup.bundle=Paket # +store.mashup.bundle.multipleCreators=Birden Çok Oluşturucu # +store.mashup.continue=Devam et # +store.mashup.createWorld=Bu Dünyayı Oluştur! # +store.mashup.leaveWorldToCreate=Oluşturmadan Önce Dünyadan Çıkış Yapılmalı # +store.mashup.equipSkin=Kullan # +store.mashup.equipThisSkin=%s Dış Görünüşünü kullan! # +store.mashup.readMore=Daha Fazla Bilgi # +store.mashup.readLess=Daha Az Oku # +store.mashup.mashupPack=Karışık Paket # +store.mashup.skinPack=Dış Görünüş Paketi # +store.mashup.texturePack=Doku Paketi # +store.mashup.ratings=Değerlendirmeler # +store.mashup.world=Dünya # +store.mashup.missingContent=İşlem tamamlanamadı. Yerel içerik eksik. # +store.mashup.title.bundles=Paket Grubuna %s Paket Eklendi! # +store.mashup.title.bundleUpsell=Bunu ve Daha Fazlasını Tek Pakette Alın! # +store.mashup.title.resourcePack=Gezintiye çık! # +store.mashup.title.skinPack=%s: %s # +store.mashup.title.worldView=Yeni bir dünyada yolculuk! # +store.mashup.title.ratings=Topluluk Değerlendirmeleri # +store.mashup.title.recentlyViewed=Son Görüntülenenler # +store.mashup.title.relatedItems=İlgili Öğeler # +store.mashup.mashupContentsFull=%s Dış Görünüş, Doku Paketi ve Dünya # +store.mashup.mashupContentsSkinAndTexturePack=%s Dış Görünüş ve Doku Paketi # +store.mashup.mashupContentsSkinAndWorld=%s Dış Görünüş ve bir Dünya # +store.mashup.mashupContentsTexturePackAndWorld=Doku Paketi ve bir Dünya # +store.mashup.mashupContentsSkinPack=%s Dış Görünüş # +store.mashup.last_updated=Son Güncelleme: %s # +store.mashup.up_to_date=Paket güncel # +store.mashup.out_of_date_tooltip=Bu pakette son güncellemeden sonra yayınlanmış eşyalara/bloklara ait dış görünüşler olmayabilir # +store.mashup.description=AÇIKLAMA # + +store.new.icon=Yeni # + +store.offerDescription.title=Paket Açıklaması # +store.offerDescription.tags=Etiketler: # +store.offerDescription.genre=Tarz: # +store.offerDescription.players=Oyuncular: # +store.offerDescription.playerCountNote=Not: Oyuncular, yapımcının ideal deneyim için hedeflediği sayıyı gösterir. # +store.offerDescription.languages=Diller: # +store.offerDescription.showMore=Daha Fazla Göster # +store.offerDescription.showLess=Daha Az Göster # +playercount.single_player=Tek Oyunculu # +playercount.multiplayer=Çok Oyunculu # + +store.ratings.ratingsCount=%s Değerlendirme # +store.ratings.ratingOutOfFive=5 üzerinden %s yıldız # +store.ratings.rateContent=Bu Paketi Değerlendir # +store.ratings.rateContentGeneral=Bu İçeriği Değerlendir # +store.ratings.yourRating=Değerlendirmeniz # +store.ratings.stars= %s Yıldız # +store.ratings.rate=Bu paketi değerlendirin! # + +store.ratings.signIn.title=Eşyaları Market'te Değerlendir # +store.ratings.signIn.description1=Geliştirici ve topluluğa bu eşya ile deneyiminizi anlatın! # +store.ratings.signIn.description2=Bir eşyayı değerlendirebilmeniz için bir Microsoft Hesabıyla oturum açmanız gerekir. # + +store.purchase.success.realMoney1=%s karşılığında %s kilidini açtınız # +store.purchase.success.realMoney2=+%s:minecoin: # +store.purchase.signIn=Binlerce mükemmel içerikle oyununuzu büyütün. # +store.purchase.signInPart2=Market'i kullanmaya başlamak için bir Microsoft Hesabıyla oturum açın! # +store.purchase.realmoney.disclaimer=*%s karşılığında %s Para satın alır ve bu paketi %s Para karşılığında kullanıp %s bakiye bırakır. # +store.purchase.notAvailable=Şu Anda Kullanılamıyor # + +store.wishlist.toast.added=%s istek listene eklendi # +store.wishlist.toast.removed=%s istek listenden kaldırıldı # +store.wishlist.toast.failed=%s şu anda eklenemiyor/kaldırılamıyor # + +store.bundleUpsell.contents.single=+1 Paket Daha # +store.bundleUpsell.contents.plural=+%s Paket Daha # + +store.coins.currentCoins=%s Paranız Var # +store.coins.purchase.confirmation=Bu paketin kilidini açmak için daha fazla para almak ister misiniz? # +store.coins.purchase.coinsLeftToBuy=Bu paketin kilidini açmak için %s para daha gerekiyor. # +store.coins.purchase=Para Satın Al # +store.coins.offer0=Para Yığını! # +store.coins.offer1=Para Öbeği! # +store.coins.offer2=Para Dağı! # +store.coins.header=Tüm bu havalı şeylerin kilidini açmak için Para kullanın! # +store.coins.value=En İyi Değer! # +store.coins.purchase.toast.withCoinCount=Az önce %s Para satın aldınız! # +store.coins.purchase.toast.unknownCoinCount=Az önce Para satın aldınız! # +store.coins.purchased.failed.title=Bir Sorun Oluştu # +store.coins.purchased.failed.body=Uygulama mağazasına bağlanamadık. Uygulama mağazasında oturum açmayı veya İnternet bağlantınızı kontrol etmeyi deneyin. # +store.coins.tooManyCoins=Paralarınızın bir kısmını kullanarak daha fazla satın alabilirsiniz. # +store.coins.incomplete.title=Tamamlanmamış Para Alışverişi # +store.coins.incomplete.fulfill.a=Son girdiğinizde her şey tamamlanmamış gibi görünüyor. Alışverişinizi şimdi tamamlayalım. # +store.coins.incomplete.fulfill.b=Görünüşe göre farklı bir Microsoft Hesabıyla satın alma işlemine başladınız. Satın alma işlemini bu hesapla tamamlamak ister misiniz? # +store.coins.incomplete.fulfill.c=Birisi bu cihazda ödeme hesabıyla bir satın alma işlemi başlattı. Satın alma işlemini bu hesap olmadan tamamlamak ister misiniz? # +store.coins.fixAppReceipt.title=Bir sorun oluştu # +store.coins.fixAppReceipt.body=Uygulama Faturanız ile ilgili bir sorun var gibi görünüyor, lütfen devam etmek için oturum açın. # +store.coins.fixAppReceipt.button=Mağaza'da Oturum Aç # + +store.purchase.toast.generic=%s satın aldın! # + +store.featured.realms.title=Realms'ı Ücretsiz Deneyin # +store.featured.realms.desc=Arkadaşlarınızla Minecraft oynamanın en iyi yolunu deneyimleyin. # + +store.hyperlink.creator.notFound=Ne yazık ki bağlantıda belirtilen oluşturucu bulunamadı. # +store.hyperlink.ingame=Ne yazık ki bir dünyadayken köprü bağlantılar kullanılamaz. Lütfen dünyadan çıkıp yeniden dene. # + +store.resource.try=Deneyin! # +store.resource.create=Kaynak Paketlerinizi yönetin # +store.resource.screenshots=Ekran Görüntüleri # +store.resourcePack.activateTexturePack=Doku Paketini Etkinleştir! # +store.resourcePack.leaveWorldToActivate=Uygulamak için dünyadan çık # +store.3pserverItem.fetchingCancel=İptal # +store.3pserverItem.fetchingItem=%s sizinle paylaşabileceği eğlenceli bir şeye sahip. # +store.3pserverItem.fetchingItemTitle=Biraz bekleyin # +store.3pserverItem.unlock=%s için kilidi aç # +store.3pserverItem.alreadyPurchased=Alındı # +store.restore.description=Satın alımlarınızı yeniliyoruz! # +store.restore.failed=Üzgünüz, satın alımlarınızı yenileyemedik. İnternet bağlantınızı kontrol edebilirsiniz. # +store.connection.failed.title=Bir Şeyler Ters Gitti # +store.connection.failed.body=Şu anda Market'e bağlanmakta sorun yaşıyoruz. Lütfen daha sonra tekrar dene! # +store.connection.failed.code=Hata Kodu: %s # +store.connection.failed.request=Şu anda bu sayfaya ulaşmakta sorun yaşıyoruz. Lütfen başka bir sayfa dene! # +store.featured.createdBy=%s tarafından oluşturuldu # +store.downloading=İndiriliyor... # +store.downloading.title=İndiriliyor: %s # +store.updating=Güncelleniyor... # +store.updating.title=Güncelleniyor: %s # +store.importing.title=İçeri aktarılıyor: %s # +store.importing=İçe aktarılıyor... # +store.showMore=Tümünü Gör # +store.inventory.no.xbl=Paketlerim # + +store.promo.today=Sadece Bugün! # +store.promo.upsell=Bugünün Ücretsiz Hediyesini Kaçırmayın! # +store.promo.comeBackTomorrow=Yarının Ücretsiz Hediyesi için yine gelin! # +store.promo.end=Yeni Yılınız Kutlu Olsun! # +store.promo.comingSoon=12 Minecraft günü yarın başlıyor! # + +store.promo.holiday.first=Birinci Minecraft gününde, # +store.promo.holiday.second=İkinci Minecraft gününde, # +store.promo.holiday.third=Üçüncü Minecraft gününde, # +store.promo.holiday.fourth=Dördüncü Minecraft gününde, # +store.promo.holiday.fifth=Beşinci Minecraft gününde, # +store.promo.holiday.sixth=Altıncı Minecraft gününde, # +store.promo.holiday.seventh=Yedinci Minecraft gününde, # +store.promo.holiday.eighth=Sekizinci Minecraft gününde, # +store.promo.holiday.ninth=Dokuzuncu Minecraft gününde, # +store.promo.holiday.tenth=Onuncu Minecraft gününde, # +store.promo.holiday.eleventh=On birinci Minecraft gününde, # +store.promo.holiday.twelfth=On ikinci Minecraft gününde, # + +store.promo.date.jan=%s Oca. # +store.promo.date.feb=%s Şub. # +store.promo.date.mar=%s Mar. # +store.promo.date.apr=%s Nis. # +store.promo.date.may=%s May # +store.promo.date.jun=%s Haz. # +store.promo.date.july=%s Temmuz # +store.promo.date.aug=%s Ağu. # +store.promo.date.sep=%s Eyl. # +store.promo.date.oct=%s Eki. # +store.promo.date.nov=%s Kas. # +store.promo.date.dec=%s Ara. # + +store.myAccount=Hesabım # +store.xbl.signin=Oturum Aç # +store.xbl.signinOrSignUp=Oturum Açın veya Ücretsiz Kaydolun # +store.xbl.disconnected=Bağlantı kesildi # +store.xbl.conversionFailedTitle=Bir Sorun Oluştu # +store.xbl.conversionFailedMessage=Lütfen daha sonra yeniden deneyin. # + +store.sales.allByCreator=Şimdi İndirimde! # +store.sales.bundlesOnSale=Paketler Şimdi İndirimde! # +store.sales.mashupsOnSale=Eklentiler Şimdi İndirimde! # +store.sales.skinsOnSale=Dış Görünüşler Şimdi İndirimde! # +store.sales.texturesOnSale=Doku Paketleri Şimdi İndirimde! # +store.sales.worldsOnSale=Dünyalar Şimdi İndirimde! # + +store.showalloffers.list.title=%s Mağazası # +store.showalloffers.list.back=Geri Git # + +store.suggestedOffers.defaultTitle=Eğlenceli Oyun Yöntemleri # + +store.minecoin.notavailable=Minecraft'ın bu sürümünde para satın alma mevcut değildir. # + + +store.search.allResults=%d Sonuç # +store.search.dynamicPlaceHolderText=%s ifadesini aramayı deneyin! # +store.search.error.searchStringAndFilters=Ah! "%s" ve seçili filtreler için sonuç yok. Aramayı genişletmeyi deneyin... # +store.search.error.searchStringAndNoFilters=Ah! "%s" için sonuç yok. Başka bir ifade deneyin... # +store.search.error.emptySearchStringAndFilters=Ah! Seçili filtrelerle bir sonuç bulunamadı. Aramayı genişletmeyi deneyin... # +store.search.error.emptySearch=Ah! Boş arama yapamayız. # +store.search.greyListedResults= -- Yalnızca bu cihazda çalışacak içerikler gösteriliyor. # +store.search.noConnectionErrorText=Ah! Galiba İnternet bağlantınız kesildi. Bağlantınızı kontrol edip tekrar deneyin! # +store.search.placeHolderText=Aramayı Buraya Girin... # +store.search.pluralResults= Sonuç # +store.search.pluralPossibleResults= Olası Sonuç # +store.search.singularResult= Sonuç # +store.search.singularPossibleResult= Olası Sonuç # +store.search.title=Ara # +store.search.trendingRowTitle=Popüler Arama: %s # +store.search.button=Ara # + +store.search.filters.bundles=Paketler # +store.search.filters.clear=Filtreleri Temizle # +store.search.filters.reset=Filtreleri Sıfırla # + +store.search.filter.clear.creator=Oluşturucu Filtrelerini Temizle # +store.search.filter.creator=Oluşturucular # +store.search.filter.creator.selectedCount=%d Oluşturucu # + +store.search.filter.offer_type=Teklif Türleri # +store.search.filter.offer_type.selectedCount=%d Teklif Türleri # +store.search.filter.offer_type.bundles=Paketler # +store.search.filter.offer_type.realmsplus=Realms Plus # + +store.search.filter.clear.pack_type=Paket Türü Filtrelerini Temizle # +store.search.filter.mashupPacks=Eklentiler # +store.search.filter.andSelectedText=ve %s # +store.search.filter.pack_type=Paket Türleri # +store.search.filter.pack_type.selectedCount=%d Paket Türü # +store.search.filter.minecoin=Minecoins # +store.search.filter.minecoin.selectedCount=%d Minecoin Filtresi # +store.search.filter.clear.minecoin=Minecoin Filtrelerini Temizle # +store.search.filter.rating=Değerlendirmeler # +store.search.filter.rating.selectedCount=%d Değerlendirme Filtresi # +store.search.filter.clear.rating=Değerlendirme Filtrelerini Temizle # +store.search.filter.skinPacks=Dış Görünüşler # +store.search.filter.texturePacks=Dokular # +store.search.filter.title=Filtreler # +store.search.filter.worldTemplates=Dünyalar # +store.search.filter.installed_state=Yükleme Durumu # +store.search.filter.installed=Yüklü # +store.search.filter.notInstalled=Yüklü Değil # +store.search.filter.clear.installed=Yüklü Filtreleri Sıfırla # + +store.search.sort_menu.sortConstWord=Sırala # +store.search.sort_menu.Default=İlgi Düzeyi # +store.search.sort_menu.NewestFirst=Önce En Yeni # +store.search.sort_menu.OldestFirst=Önce En Eski # +store.search.sort_menu.A_to_Z=A'dan Z'ye # +store.search.sort_menu.Z_to_A=Z'den A'ya # +store.search.sort_menu.Installed=Yüklü # +store.search.sort_menu.notInstalled=Yüklü Değil # +store.search.sort_menu.HighestPrice=Fiyat: Yüksekten Düşüğe # +store.search.sort_menu.LowestPrice=Fiyat: Düşükten Yükseğe # +store.search.sort_menu.HighestRating=Değerlendirme: Yüksekten Düşüğe # +store.search.sort_menu.LowestRating=Değerlendirme: Düşükten Yükseğe # +store.search.sort_menu.resultText=%s ile # + +store.pagination.next=Sonraki > ### Chevrons (< and >) should not be moved +store.pagination.previous=< Önceki ### Chevrons (< and >) should not be moved + +store.shareDescription=Vay! %s havalı bir paket oluşturdu. Buna bir bakman lazım. # +store.copyToastMessage=Bağlantı panoya kopyalandı! # + +store.uploadContentToRealmsSuccess=İçerik seçili Bölgeye başarıyla yüklendi. # +store.uploadContentToRealmsFail.title=Hata # +store.uploadContentToRealmsProgressTitle=İçerik Bölge'ye uygulanıyor # +store.uploadContentToRealmsProgressText=Seçili içerik Bölgenize uygulanıyor. # +store.uploadContentToRealmsFail.message=İçerik seçili Bölgeye yüklenemedi! # +store.uploadContentToRealmsFail.forbidden.message=Uygulanan içeriklerden en az birine sahip değilsiniz! # +store.applyToRealm=Realm'da Oluştur # +store.inRealmsPlus=Realms Plus'ta # +store.uploadWorldTitle=Dünyayı Değiştir? # +store.uploadPackTitle=Paketi Değiştir? # +store.uploadWorldMessage=Bu işlem mevcut dünyanı Realm'ın etkin yuvasından kaldıracak ve yenisiyle değiştirmene izin verecek. Realm üyelerin yeni dünyana erişebilecek. Veri kaybını önlemek üzere mevcut dünyanın bir kopyasını indirmek için "İptal"i veya devam edip dünyanı değiştirmek için "Onayla"yı seç. # +store.uploadPackMessage=Bu işlem şu anda uygulanmış olan tüm kaynak ve davranış paketlerini Bölgenizden kaldıracak ve seçili paketle değiştirecek. Devam etmek istiyor musunuz? # + +stream.confirm_start=Yayınlamaya başlamak istediğinizden emin misiniz? # +stream.unavailable.account_not_bound=Twitch üzerinden Minecraft yayını yapmadan önce, mojang.com adresinden Twitch hesabınızı bağlamanız gereklidir. Şimdi indirmek ister misiniz? # +stream.unavailable.account_not_bound.okay=Hesapları Bağla # +stream.unavailable.account_not_migrated=Twitch üzerinden Minecraft yayını yapmadan önce, Minecraft hesabınızı bir Mojang hesabına taşımanız gereklidir. Bunu şimdi yapmak ister misiniz? # +stream.unavailable.account_not_migrated.okay=Hesabı Taşı # +stream.unavailable.failed_auth=Twitch için kimlik doğrulama başarısız. Lütfen mojang.com adresine giderek Twitch hesabınızı yeniden bağlayın. # +stream.unavailable.failed_auth.okay=Hesapları Yeniden Bağla # +stream.unavailable.failed_auth_error=Twitch için kimlik doğrulama yapılamadı. Lütfen daha sonra yeniden deneyin. # +stream.unavailable.initialization_failure=Twitch SDK başlatılamadı. # +stream.unavailable.initialization_failure.extra=(Neden: %s) # +stream.unavailable.library_arch_mismatch=Minecraft başlatmak için kullanılan özel java sürümü, başlatıcıyı çalıştırmak için kullanılandan farklı bir yapıya sahiptir. Lütfen 32 bit veya 64 bit için bunların aynı olduğundan emin olun. # +stream.unavailable.library_failure=Tümleşik Twitch yayın hizmeti için gerekli kitaplıklar yüklenemedi. # +stream.unavailable.no_fbo=Tümleşik Twitch yayın yapılabilmesi için Video kartınızın bir uzantı üzerinden en az OpenGL 3.0 sürümünü veya Framebuffer Nesnelerini desteklemesi gereklidir. # +stream.unavailable.no_fbo.arb=ARB ile framebuffer nesnesi desteği: %s # +stream.unavailable.no_fbo.blend=EXT ile ayrı karıştırma desteği: %s # +stream.unavailable.no_fbo.ext=EXT ile framebuffer nesnesi desteği: %s # +stream.unavailable.no_fbo.version=Şu anda bunu kullanıyorsunuz: %s # +stream.unavailable.not_supported.mac=Ne yazık ki Mac tümleşik Twitch yayını, şu anda kullandığınızdan daha yeni bir OSX sürümü gerektiriyor. Bu hizmeti kullanabilmek için 10.7 (Mac OS X Lion) veya daha yeni bir sürümü kullanmalısınız. Yükseltme hakkında bilgi edinmek için apple.com adresini ziyaret etmek ister misiniz? # +stream.unavailable.not_supported.mac.okay=Yükselt # +stream.unavailable.not_supported.other=Ne yazık ki tümleşik Twitch yayın hizmeti, Windows (Vista veya daha yeni) veya Mac OS X (10.7/Lion veya daha yeni) gerektirir. # +stream.unavailable.not_supported.windows=Ne yazık ki tümleşik Twitch yayın, Windows'un şu anda kullandığınızdan daha yeni bir sürümünü gerektirir. En az Windows Vista veya daha yeni bir sürümü gereklidir. # +stream.unavailable.report_to_mojang=Mojang'a Bildir # +stream.unavailable.soundflower.chat=Soundflower'ın Mac üzerinde akış yapabilmesi gereklidir. %s # +stream.unavailable.soundflower.chat.link=Yüklemek için lütfen buraya tıklayın. # +stream.unavailable.title=Twitch Yayını Mevcut Değil # +stream.unavailable.unknown=Ne yazık ki şu anda Twitch'e yayın yapamazsınız. Neden olduğunu bilmiyoruz :'( # +stream.unavailable.unknown.chat=Akışla aktarma başlatılamadı: %s # +stream.user.mode.administrator=Twitch Yöneticisi # +stream.user.mode.banned=Engellendi # +stream.user.mode.banned.other=%s kanalında engellendi # +stream.user.mode.banned.self=Kanalınızda engellendi # +stream.user.mode.broadcaster=Yayıncı # +stream.user.mode.broadcaster.other=Yayıncı # +stream.user.mode.broadcaster.self=Yayıncı (Siz!) # +stream.user.mode.moderator=Moderatör # +stream.user.mode.moderator.other=%s kanalında moderatör # +stream.user.mode.moderator.self=Kanalınızda moderatör # +stream.user.mode.staff=Twitch Personeli # +stream.user.subscription.subscriber=Abone # +stream.user.subscription.subscriber.other=%s kanalına abone # +stream.user.subscription.subscriber.self=Kanalınıza abone # +stream.user.subscription.turbo=Twitch Turbo # +stream.userinfo.ban=Engelle # +stream.userinfo.chatTooltip=Kullanıcıyı yönetmek için tıklayın # +stream.userinfo.mod=Moderatör Ol # +stream.userinfo.timeout=Zamanaşımı # +stream.userinfo.unban=Engeli kaldır # +stream.userinfo.unmod=Moderatörlüğü Bırak # + +profanity_filter.title=Küfür Filtresi # +profanity_filter.msg=Girdiğiniz metin başkalarının rahatsız edici bulabileceği sözcükler içerdiği için kullanılamaz. Lütfen yeniden deneyin. # + +terms_and_conditions.goBack=Geri Git # +terms_and_conditions.viewTermsAndConditions=Hüküm ve koşulları görüntülemek için lütfen herhangi bir web tarayıcısından https://minecraft.net/terms sayfasını ziyaret edin. # + +tile.acaciaFence.name=Akasya Çiti # +tile.acacia_fence_gate.name=Akasya Çit Kapısı # +tile.activator_rail.name=Aktivatör Ray # +tile.allow.name=İzin ver # +tile.air.name=Hava # +tile.unknown.name=Bilinmeyen # +tile.deny.name=Reddet # +tile.border_block.name=Sınır # +tile.anvil.intact.name=Örs # +tile.anvil.name=Örs # +tile.anvil.slightlyDamaged.name=Hafif Hasarlı Örs # +tile.anvil.veryDamaged.name=Ağır Hasarlı Örs # +tile.barrier.name=Bariyer # +tile.beacon.name=İşaret Işığı # +tile.beacon.primary=Ana Güç # +tile.beacon.secondary=İkincil Güç # +tile.beacon.primary.pocket=Ana # +tile.beacon.secondary.pocket=İkincil # +tile.beehive.name=Arı Kovanı # +tile.bee_nest.name=Arı Yuvası # +tile.target.name=Hedef # +tile.bed.name=Yatak # +tile.bed.noSleep=Sadece geceleri uyuyabilirsiniz # +tile.bed.notSafe=Şu anda dinlenemezsiniz, yakınlarda canavarlar var # +tile.bed.notValid=Ev yatağınız eksik veya engellenmiş # +tile.bed.occupied=Bu yatak dolu # +tile.bed.respawnSet=Yeniden doğma noktası ayarlandı # +tile.bed.tooFar=Yatak çok uzakta # +tile.bed.obstructed=Yatak engellendi # +tile.bedrock.name=Ana kaya # +tile.bell.name=Zil # +tile.camera.name=Kamera # +tile.conduit.name=Kanal # +tile.invisibleBedrock.name=Görünmez Ana Kaya # +tile.beetroot.name=Pancar # +tile.big_dripleaf.name=Büyük Düşen Yaprak # +tile.small_dripleaf_block.name=Küçük Düşen Yaprak # +tile.hanging_roots.name=Sarkan Kökler # +tile.dirt_with_roots.name=Kökleşmiş Toprak # +tile.spore_blossom.name=Spor Çiçeği # +tile.azalea_leaves.name=Açelya Yaprakları # +tile.azalea_leaves_flowered.name=Çiçekli Açelya Yaprakları # +tile.azalea.name=Açelya # +tile.flowering_azalea.name=Çiçekli Açelya # +tile.cave_vines.name=Mağara Sarmaşıkları # +tile.cave_vines_body_with_berries.name=Mağara Sarmaşıkları # +tile.cave_vines_head_with_berries.name=Mağara Sarmaşıkları # +item.glow_berries.name=Parlayan Meyveler # +tile.moss_block.name=Yosun Bloku # +tile.moss_carpet.name=Yosun Örtüsü # +tile.birchFence.name=Huş Ağacı Çiti # +tile.birch_fence_gate.name=Huş Ağacı Çit Kapısı # +tile.blast_furnace.name=Maden Eritme Ocağı # +tile.bone_block.name=Kemik Bloğu # +tile.coal_block.name=Kömür Bloğu # +tile.diamond_block.name=Elmas Bloğu # +tile.emerald_block.name=Zümrüt Bloğu # +tile.gold_block.name=Altın Bloğu # +tile.iron_block.name=Demir Bloğu # +tile.lapis_block.name=Lacivert Taş Bloğu # +tile.redstone_block.name=Redstone Bloku # +tile.bookshelf.name=Kitaplık # +tile.brick_block.name=Tuğla Bloğu # +tile.brown_mushroom.name=Kahverengi Mantar # +tile.brown_mushroom_block.mushroom.name=Mantar # +tile.brown_mushroom_block.stem.name=Mantar Sapı # +tile.brown_mushroom_block.cap.name=Kahverengi Mantar Bloku # +tile.wooden_button.name=Meşe Düğme # +tile.acacia_button.name=Akasya Düğme # +tile.birch_button.name=Huş Ağacı Düğme # +tile.dark_oak_button.name=Koyu Meşe Düğme # +tile.jungle_button.name=Büyük Orman Düğme # +tile.respawn_anchor.respawnSet=Yeniden doğma noktası ayarlandı # +tile.respawn_anchor.notValid=Yeniden doğma çapanın şarjı bitmiş, çapa kayıp veya engellenmiş # +tile.spruce_button.name=Çam Düğme # +tile.stone_button.name=Taş Düğme # +tile.cactus.name=Kaktüs # +tile.cake.name=Kek # +tile.dried_kelp_block.name=Kurutulmuş Varek Bloğu # +tile.carrots.name=Havuçlar # +tile.carved_pumpkin.name=Oyulmuş Balkabağı # +tile.cauldron.name=Kazan # +tile.chalkboard.oneByOne.name=Yazı Tahtası # +tile.chalkboard.twoByOne.name=Poster # +tile.chalkboard.threeByTwo.name=Yazı Tahtası # +tile.chest.name=Sandık # +tile.ender_chest.name=Ender Sandığı # +tile.jigsaw.name=Yapboz Blok # +tile.honey_block.name=Bal Bloku # +tile.honeycomb_block.name=Petek Bloku # +tile.lodestone.name=Mıknatıs Taşı # +tile.nether_sprouts.name=Nether Çimleri # +tile.crimson_stem.name=Kızıl Sap # +tile.warped_stem.name=Çarpık Sap # +tile.stripped_crimson_stem.name=Soyulmuş Kızıl Sap # +tile.stripped_warped_stem.name=Soyulmuş Çarpık Sap # +tile.crimson_hyphae.name=Kızıl Hif # +tile.warped_hyphae.name=Çarpık Hif # +tile.stripped_crimson_hyphae.name=Soyulmuş Kızıl Hif # +tile.stripped_warped_hyphae.name=Soyulmuş Çarpık Hif # +tile.crimson_planks.name=Kızıl Kalaslar # +tile.warped_planks.name=Çarpık Kalaslar # +tile.crimson_door.name=Kızıl Kapı # +tile.warped_door.name=Çarpık Kapı # +tile.crimson_trapdoor.name=Kızıl Tuzak Kapısı # +tile.warped_trapdoor.name=Çarpık Tuzak Kapısı # +tile.crimson_standing_sign.name=Kızıl Levha # +tile.warped_standing_sign.name=Çarpık Levha # +tile.crimson_wall_sign.name=Kızıl Levha # +tile.warped_wall_sign.name=Çarpık Levha # +tile.crimson_stairs.name=Kızıl Merdiven # +tile.warped_stairs.name=Çarpık Merdiven # +tile.crimson_fence.name=Kızıl Çit # +tile.warped_fence.name=Çarpık Çit # +tile.crimson_fence_gate.name=Kızıl Çit Kapısı # +tile.warped_fence_gate.name=Çarpık Çit Kapısı # +tile.crimson_button.name=Kızıl Düğme # +tile.warped_button.name=Çarpık Düğme # +tile.crimson_pressure_plate.name=Kızıl Baskı Plakası # +tile.warped_pressure_plate.name=Çarpık Baskı Plakası # +tile.crimson_slab.name=Kızıl Tabla # +tile.warped_slab.name=Çarpık Tabla # +tile.crimson_double_slab.name=Kızıl Tabla # +tile.warped_double_slab.name=Çarpık Tabla # +tile.shroomlight.name=Mantar Işığı # +tile.crimson_nylium.name=Kızıl Nilyum # +tile.warped_nylium.name=Çarpık Nilyum # +tile.basalt.name=Bazalt # +tile.polished_basalt.name=Cilalı Bazalt # +tile.blackstone.name=Karataş # +tile.polished_blackstone_bricks.name=Cilalı Karataş Tuğlalar # +tile.cracked_polished_blackstone_bricks.name=Çatlak Cilalı Karataş Tuğlalar # +tile.polished_blackstone_brick_stairs.name=Cilalı Karataş Tuğla Merdivenler # +tile.blackstone_stairs.name=Karataş Merdivenler # +tile.blackstone_wall.name=Karataş Duvar # +tile.polished_blackstone_brick_wall.name=Cilalı Karataş Tuğla Duvar # +tile.chiseled_polished_blackstone.name=Keskin Cilalı Karataş # +tile.gilded_blackstone.name=Yaldızlı Karataş # +tile.blackstone_slab.name=Karataş Levha # +tile.polished_blackstone_brick_slab.name=Cilalı Karataş Tuğla Levha # +tile.chain.name=Zincir # +tile.soul_soil.name=Ruh Toprağı # +tile.soul_fire.name=Ruh Ateşi # +tile.polished_blackstone.name=Cilalı Karataş # +tile.polished_blackstone_stairs.name=Cilalı Karataş Merdivenler # +tile.polished_blackstone_slab.name=Cilalı Karataş Levha # +tile.polished_blackstone_pressure_plate.name=Cilalı Karataş Baskı Plakası # +tile.polished_blackstone_button.name=Cilalı Karataş Düğme # +tile.polished_blackstone_wall.name=Cilalı Karataş Duvar # +tile.soul_campfire.name=Ruh Kamp Ateşi # +tile.chiseled_nether_bricks.name=Keskin Nether Tuğlaları # +tile.cracked_nether_bricks.name=Çatlak Nether Tuğlaları # +tile.quartz_bricks.name=Kuvars Tuğlalar # +tile.trapped_chest.name=Tuzaklı Sandık # +tile.shulkerBoxWhite.name=Beyaz Shulker Kutusu # +tile.shulkerBoxOrange.name=Turuncu Shulker Kutusu # +tile.shulkerBoxMagenta.name=Eflatun Shulker Kutusu # +tile.shulkerBoxLightBlue.name=Açık Mavi Shulker Kutusu # +tile.shulkerBoxYellow.name=Sarı Shulker Kutusu # +tile.shulkerBoxLime.name=Açık Yeşil Shulker Kutusu # +tile.shulkerBoxPink.name=Pembe Shulker Kutusu # +tile.shulkerBoxGray.name=Gri Shulker Kutusu # +tile.shulkerBoxSilver.name=Açık Gri Shulker Kutusu # +tile.shulkerBoxCyan.name=Camgöbeği Shulker Kutusu # +tile.shulkerBoxPurple.name=Mor Shulker Kutusu # +tile.shulkerBoxBlue.name=Mavi Shulker Kutusu # +tile.shulkerBoxBrown.name=Kahverengi Shulker Kutusu # +tile.shulkerBoxGreen.name=Yeşil Shulker Kutusu # +tile.shulkerBoxRed.name=Kırmızı Shulker Kutusu # +tile.shulkerBoxBlack.name=Siyah Shulker Kutusu # +tile.shulkerBox.name=Shulker Kutusu # +tile.chorus_flower.name=Koro Çiçeği # +tile.chorus_plant.name=Koro Bitkisi # +tile.stained_glass.white.name=Beyaz Boyalı Cam # +tile.stained_glass.silver.name=Açık Gri Boyalı Cam # +tile.stained_glass.gray.name=Gri Boyalı Cam # +tile.stained_glass.black.name=Siyah Boyalı Cam # +tile.stained_glass.brown.name=Kahverengi Boyalı Cam # +tile.stained_glass.red.name=Kırmızı Boyalı Cam # +tile.stained_glass.orange.name=Turuncu Boyalı Cam # +tile.stained_glass.yellow.name=Sarı Boyalı Cam # +tile.stained_glass.lime.name=Açık Yeşil Boyalı Cam # +tile.stained_glass.green.name=Yeşil Boyalı Cam # +tile.stained_glass.cyan.name=Camgöbeği Boyalı Cam # +tile.stained_glass.light_blue.name=Açık Mavi Boyalı Cam # +tile.stained_glass.blue.name=Mavi Boyalı Cam # +tile.stained_glass.purple.name=Mor Boyalı Cam # +tile.stained_glass.magenta.name=Eflatun Boyalı Cam # +tile.stained_glass.pink.name=Pembe Boyalı Cam # +tile.stained_glass_pane.white.name=Beyaz Boyalı Cam Levha # +tile.stained_glass_pane.silver.name=Açık Gri Boyalı Cam Levha # +tile.stained_glass_pane.gray.name=Gri Boyalı Cam Levha # +tile.stained_glass_pane.black.name=Siyah Boyalı Cam Levha # +tile.stained_glass_pane.brown.name=Kahverengi Boyalı Cam Levha # +tile.stained_glass_pane.red.name=Kırmızı Boyalı Cam Levha # +tile.stained_glass_pane.orange.name=Turuncu Boyalı Cam Levha # +tile.stained_glass_pane.yellow.name=Sarı Boyalı Cam Levha # +tile.stained_glass_pane.lime.name=Açık Yeşil Boyalı Cam Levha # +tile.stained_glass_pane.green.name=Yeşil Boyalı Cam Levha # +tile.stained_glass_pane.cyan.name=Camgöbeği Boyalı Cam Levha # +tile.stained_glass_pane.light_blue.name=Açık Mavi Boyalı Cam Levha # +tile.stained_glass_pane.blue.name=Mavi Boyalı Cam Levha # +tile.stained_glass_pane.purple.name=Mor Boyalı Cam Levha # +tile.stained_glass_pane.magenta.name=Eflatun Boyalı Cam Levha # +tile.stained_glass_pane.pink.name=Pembe Boyalı Cam Levha # +tile.clay.name=Kil Bloğu # +tile.hardened_clay.name=Terakota # +tile.stained_hardened_clay.black.name=Siyah Terakota # +tile.stained_hardened_clay.blue.name=Mavi Terakota # +tile.stained_hardened_clay.brown.name=Kahverengi Terakota # +tile.stained_hardened_clay.cyan.name=Camgöbeği Terakota # +tile.stained_hardened_clay.gray.name=Gri Terakota # +tile.stained_hardened_clay.green.name=Yeşil Terakota # +tile.stained_hardened_clay.lightBlue.name=Açık Mavi Terakota # +tile.stained_hardened_clay.lime.name=Açık Yeşil Terakota # +tile.stained_hardened_clay.magenta.name=Eflatun Terakota # +tile.stained_hardened_clay.name=Terakota # +tile.stained_hardened_clay.orange.name=Turuncu Terakota # +tile.stained_hardened_clay.pink.name=Pembe Terakota # +tile.stained_hardened_clay.purple.name=Mor Terakota # +tile.stained_hardened_clay.red.name=Kırmızı Terakota # +tile.stained_hardened_clay.silver.name=Açık Gri Terakota # +tile.stained_hardened_clay.white.name=Beyaz Terakota # +tile.stained_hardened_clay.yellow.name=Sarı Terakota # +tile.structure_block.name=Yapı Bloku # +structure_block.waterlog_block=Su Dolu Bloklar # +tile.structure_void.name=Yapı Boşluğu # +tile.wool.black.name=Siyah Yün # +tile.wool.blue.name=Mavi Yün # +tile.wool.brown.name=Kahverengi Yün # +tile.wool.cyan.name=Camgöbeği Yün # +tile.wool.gray.name=Gri Yün # +tile.wool.green.name=Yeşil Yün # +tile.wool.lightBlue.name=Açık Mavi Yün # +tile.wool.lime.name=Açık Yeşil Yün # +tile.wool.magenta.name=Eflatun Yün # +tile.wool.name=Yün # +tile.wool.orange.name=Turuncu Yün # +tile.wool.pink.name=Pembe Yün # +tile.wool.purple.name=Mor Yün # +tile.wool.red.name=Kırmızı Yün # +tile.wool.silver.name=Açık Gri Yün # +tile.wool.white.name=Beyaz Yün # +tile.wool.yellow.name=Sarı Yün # +tile.cobblestone_wall.mossy.name=Yosunlu Kırık Taş Duvarı # +tile.cobblestone_wall.normal.name=Kırık Taş Duvarı # +tile.cobblestone_wall.granite.name=Granit Duvar # +tile.cobblestone_wall.diorite.name=Diorit Duvar # +tile.cobblestone_wall.andesite.name=Andezit Duvar # +tile.cobblestone_wall.sandstone.name=Kumtaşı Duvar # +tile.cobblestone_wall.brick.name=Tuğla Duvar # +tile.cobblestone_wall.stone_brick.name=Taş Tuğla Duvar # +tile.cobblestone_wall.mossy_stone_brick.name=Yosunlu Taş Tuğla Duvar # +tile.cobblestone_wall.nether_brick.name=Nether Tuğla Duvar # +tile.cobblestone_wall.end_brick.name=End Taşı Tuğla Duvar # +tile.cobblestone_wall.prismarine.name=Prismarine Duvar # +tile.cobblestone_wall.red_sandstone.name=Kırmızı Kumtaşı Duvar # +tile.cobblestone_wall.red_nether_brick.name=Kırmızı Nether Tuğla Duvar # +tile.cocoa.name=Kakao # +tile.command_block.name=Komut Bloku # +tile.composter.name=Gübreleyici # +tile.light_block.name=Işık Bloku # +tile.repeating_command_block.name=Komut Bloku yineleniyor # +tile.chain_command_block.name=Zincir Komut Bloku # +tile.wheat.name=Ekinler # +tile.darkOakFence.name=Koyu Meşe Çiti # +tile.dark_oak_fence_gate.name=Koyu Meşe Çit Kapısı # +tile.daylight_detector.name=Gün Işığı Sensörü # +tile.deadbush.name=Ölü Çalı # +tile.detector_rail.name=Dedektör Ray # +tile.dirt.coarse.name=Çorak Toprak # +tile.dirt.default.name=Toprak # +tile.dirt.name=Toprak # +tile.podzol.name=Podzol # +tile.purpur_block.default.name=Purpur Bloğu # +tile.purpur_block.lines.name=Purpur Sütunu # +tile.purpur_block.chiseled.name=Yontulmuş Purpur # +tile.dispenser.name=Dağıtıcı # +tile.iron_door.name=Demir Kapı # +tile.doorWood.name=Ahşap Kapı # +tile.double_plant.fern.name=Büyük Eğreltiotu # +tile.double_plant.grass.name=Çifte Uzun Boylu Ot # +tile.double_plant.name=Bitki # +tile.double_plant.paeonia.name=Şakayık # +tile.double_plant.rose.name=Gül Çalılığı # +tile.double_plant.sunflower.name=Ayçiçeği # +tile.double_plant.syringa.name=Leylak # +tile.dragon_egg.name=Ejderha Yumurtası # +tile.dropper.name=Bırakıcı # +tile.enchanting_table.name=Büyü Masası # +tile.enderChest.name=Ender Sandığı # +tile.end_portal_frame.name=End Geçidi Çerçevesi # +tile.farmland.name=Ekilebilir Arazi # +tile.fletching_table.name=Okçuluk Masası # +tile.fence.name=Meşe Çit # +tile.fence_gate.name=Meşe Çit Kapısı # +tile.iron_bars.name=Demir Çubuklar # +tile.fire.name=Ateş # +tile.yellow_flower.dandelion.name=Karahindiba # +tile.yellow_flower.name=Çiçek # +tile.crimson_roots.crimsonRoots.name=Kızıl Kökler # +tile.warped_roots.warpedRoots.name=Çarpık Kökler # +tile.red_flower.allium.name=Allium # +tile.red_flower.blueOrchid.name=Mavi Orkide # +tile.red_flower.cornflower.name=Mavi Kantaron # +tile.red_flower.houstonia.name=Yaban Çiçeği # +tile.red_flower.name=Çiçek # +tile.red_flower.lilyOfTheValley.name=Müge # +tile.red_flower.oxeyeDaisy.name=Papatya # +tile.red_flower.poppy.name=Gelincik # +tile.red_flower.tulipOrange.name=Turuncu Lale # +tile.red_flower.tulipPink.name=Pembe Lale # +tile.red_flower.tulipRed.name=Kırmızı Lale # +tile.red_flower.tulipWhite.name=Beyaz Lale # +tile.wither_rose.name=Wither Gülü # +tile.furnace.name=Ocak # +tile.glass.name=Cam # +tile.golden_rail.name=Elektrikli Ray # +tile.grass.name=Çim Blok # +tile.grass_path.name=Toprak Yol # +tile.gravel.name=Çakıl # +tile.hay_block.name=Saman Balyası # +tile.netherrack.name=Nether Taşı # +tile.soul_sand.name=Ruh Kumu # +tile.hopper.name=Huni # +tile.ice.name=Buz # +tile.packed_ice.name=Paketlenmiş Buz # +tile.blue_ice.name=Mavi Buz # +tile.frosted_ice.name=Donmuş Buz # +tile.iron_trapdoor.name=Demir Tuzak Kapısı # +tile.jukebox.name=Müzik Kutusu # +tile.jungleFence.name=Büyük Orman Çit # +tile.jungle_fence_gate.name=Büyük Orman Çit Kapısı # +tile.ladder.name=Merdiven # +tile.flowing_lava.name=Lav # +tile.lava.name=Lav # +tile.leaves.acacia.name=Akasya Yaprakları # +tile.leaves2.acacia.name=Akasya Yaprakları # +tile.leaves.big_oak.name=Koyu Meşe Yaprakları # +tile.leaves2.big_oak.name=Koyu Meşe Yaprakları # +tile.leaves.birch.name=Huş Ağacı Yaprakları # +tile.leaves.jungle.name=Büyük Orman Yaprakları # +tile.leaves.name=Yapraklar # +tile.leaves.oak.name=Meşe Yaprakları # +tile.leaves.spruce.name=Çam Yaprakları # +tile.lever.name=Şalter # +tile.glowstone.name=Işık Taşı # +tile.glow_lichen.name=Parlayan Liken # +tile.lightning_rod.name=Paratoner # +tile.lit_pumpkin.name=Kabak Fener # +tile.lockedchest.name=Kilitli Sandık # +tile.log.acacia.name=Akasya Kütüğü # +tile.log.big_oak.name=Koyu Meşe Kütüğü # +tile.log.birch.name=Huş Ağacı Kütüğü # +tile.log.jungle.name=Büyük Orman Kütüğü # +tile.log.name=Kütük # +tile.log.oak.name=Meşe Kütüğü # +tile.log.spruce.name=Çam Kütüğü # +tile.magma.name=Magma Bloğu # +tile.melon_block.name=Karpuz # +tile.mob_spawner.name=Canavar Canlandırıcı # +tile.monster_egg.brick.name=Bulaşmış Taş Tuğla # +tile.monster_egg.chiseledbrick.name=Bulaşmış Keskin Taş Tuğla # +tile.monster_egg.cobble.name=Bulaşmış Kırık Taş # +tile.monster_egg.crackedbrick.name=Bulaşmış Çatlak Taş Tuğla # +tile.monster_egg.mossybrick.name=Bulaşmış Yosunlu Taş Tuğla # +tile.monster_egg.name=Bulaşmış Taş # +tile.monster_egg.stone.name=Bulaşmış Taş # +tile.mushroom.name=Mantar # +tile.noteblock.name=Nota Bloğu # +tile.mycelium.name=Miselyum # +tile.nether_brick.name=Nether Tuğlası Bloğu # +tile.red_nether_brick.name=Kırmızı Nether Tuğlası # +tile.nether_brick_fence.name=Nether Tuğlası Çiti # +tile.quartz_ore.name=Nether Kuvars Cevheri # +tile.netherreactor.active=Aktif! # +tile.netherreactor.builtTooHigh=Nether reaktörünün aşağı inşa edilmesi gerekiyor. # +tile.netherreactor.builtTooLow=Nether reaktörünün yukarı inşa edilmesi gerekiyor. # +tile.netherreactor.name=Nether Reaktör Çekirdeği # +tile.netherreactor.playersTooFar=Bütün oyuncuların reaktöre yakın olması gereklidir. # +tile.netherreactor.wrongPattern=Doğru şekil değil! # +tile.nether_wart.name=Nether Wart # +tile.nether_wart_block.name=Nether Wart Bloğu # +tile.warped_wart_block.name=Çarpık Siğil Bloku # +tile.unlit_redstone_torch.name=Redstone Meşalesi # +tile.redstone_torch.name=Redstone Meşalesi # +tile.soul_torch.name=Ruh Meşalesi # +tile.obsidian.name=Obsidiyen # +tile.coal_ore.name=Kömür Cevheri # +tile.diamond_ore.name=Elmas Cevheri # +tile.emerald_ore.name=Zümrüt Cevheri # +tile.gold_ore.name=Altın Cevheri # +tile.iron_ore.name=Demir Cevheri # +tile.copper_ore.name=Bakır Cevheri # +tile.lapis_ore.name=Lacivert Taş Cevheri # +tile.redstone_ore.name=Redstone Cevheri # +tile.oreRuby.name=Yakut Cevheri # +tile.observer.name=Gözlemci # +tile.piston.name=Piston # +tile.sticky_piston.name=Yapışkanlı Piston # +tile.portal.name=Geçit # +tile.potatoes.name=Patatesler # +tile.stone_pressure_plate.name=Taş Basınç Plakası # +tile.wooden_pressure_plate.name=Meşe Baskı Plakası # +tile.acacia_pressure_plate.name=Akasya Baskı Plakası # +tile.birch_pressure_plate.name=Huş Ağacı Baskı Plakası # +tile.dark_oak_pressure_plate.name=Koyu Meşe Baskı Plakası # +tile.jungle_pressure_plate.name=Büyük Orman Baskı Plakası # +tile.spruce_pressure_plate.name=Çam Baskı Plakası # +tile.prismarine.bricks.name=Prismarine Tuğlası # +tile.prismarine.dark.name=Koyu Prismarine # +tile.prismarine.rough.name=Prismarine # +tile.pumpkin.name=Balkabağı # +tile.pumpkin_stem.name=Balkabağı Sapı # +tile.quartz_block.chiseled.name=Keskin Kuvars Bloğu # +tile.quartz_block.default.name=Kuvars Bloğu # +tile.quartz_block.lines.name=Sütun Kuvars Bloğu # +tile.quartz_block.smooth.name=Pürüzsüz Kuvars Bloğu # +tile.quartz_block.name=Kuvars Bloğu # +tile.rail.name=Ray # +tile.red_mushroom.name=Kırmızı Mantar # +tile.crimson_fungus.name=Kızıl Mantar # +tile.warped_fungus.name=Çarpık Mantar # +tile.red_mushroom_block.name=Kırmızı Mantar Bloku # +tile.red_sandstone.chiseled.name=Keskin Kırmızı Kumtaşı # +tile.red_sandstone.default.name=Kırmızı Kumtaşı # +tile.red_sandstone.name=Kırmızı Kumtaşı # +tile.red_sandstone.smooth.name=Pürüzsüz Kırmızı Kumtaşı # +tile.red_sandstone.cut.name=Kesik Kırmızı Kumtaşı # +tile.redstone_wire.name=Redstone Tozu # +tile.redstone_lamp.name=Redstone Lambası # +tile.reeds.name=Şeker kamışı # +tile.sand.default.name=Kum # +tile.sand.name=Kum # +tile.sand.red.name=Kırmızı Kum # +tile.sandstone.chiseled.name=Keskin Kumtaşı # +tile.sandstone.default.name=Kumtaşı # +tile.sandstone.name=Kumtaşı # +tile.sandstone.smooth.name=Düz Kumtaşı # +tile.sandstone.cut.name=Kesik Kumtaşı # +tile.sapling.acacia.name=Akasya Fidanı # +tile.sapling.big_oak.name=Koyu Meşe Fidanı # +tile.sapling.birch.name=Huş Ağacı Fidanı # +tile.sapling.jungle.name=Büyük Orman Fidanı # +tile.sapling.oak.name=Meşe Fidanı # +tile.sapling.spruce.name=Çam Fidanı # +tile.seaLantern.name=Deniz Feneri # +tile.standing_sign.name=Tabela # +tile.spruce_standing_sign.name=Çam Levha # +tile.birch_standing_sign.name=Huş Ağacı Levha # +tile.jungle_standing_sign.name=Büyük Orman Levha # +tile.acacia_standing_sign.name=Akasya Levha # +tile.darkoak_standing_sign.name=Koyu Meşe Levha # +tile.slime.name=Balçık Bloğu # +tile.snow.name=Kar # +tile.sponge.dry.name=Sünger # +tile.sponge.wet.name=Islak Sünger # +tile.spruceFence.name=Çam Çit # +tile.spruce_fence_gate.name=Çam Çit Kapısı # +tile.brick_stairs.name=Tuğla Merdivenler # +tile.nether_brick_stairs.name=Nether Tuğla Merdiveni # +tile.quartz_stairs.name=Kuvars Merdivenler # +tile.smooth_quartz_stairs.name=Pürüzsüz Kuvars Merdiven # +tile.red_sandstone_stairs.name=Kırmızı Kumtaşı Merdiveni # +tile.sandstone_stairs.name=Kumtaşı Merdivenler # +tile.stone_stairs.name=Kırık Taş Merdiven # +tile.normal_stone_stairs.name=Taş Merdiven # +tile.stone_brick_stairs.name=Taş Tuğla Merdiveni # +tile.oak_stairs.name=Meşe Merdivenler # +tile.acacia_stairs.name=Akasya Merdivenler # +tile.birch_stairs.name=Huş Merdivenler # +tile.dark_oak_stairs.name=Koyu Meşe Merdivenler # +tile.jungle_stairs.name=Büyük Orman Merdivenleri # +tile.spruce_stairs.name=Çam Merdivenler # +tile.purpur_stairs.name=Purpur Merdivenleri # +tile.prismarine_stairs.name=Prismarine Merdivenler # +tile.dark_prismarine_stairs.name=Koyu Prismarine Merdivenler # +tile.prismarine_bricks_stairs.name=Prismarine Tuğla Merdivenler # +tile.granite_stairs.name=Granit Merdiven # +tile.diorite_stairs.name=Diorit Merdiven # +tile.andesite_stairs.name=Andezit Merdiven # +tile.polished_granite_stairs.name=Cilalı Granit Merdiven # +tile.polished_diorite_stairs.name=Cilalı Diorit Merdiven # +tile.polished_andesite_stairs.name=Cilalı Andezit Merdiven # +tile.mossy_stone_brick_stairs.name=Yosunlu Taş Tuğla Merdiven # +tile.smooth_red_sandstone_stairs.name=Pürüzsüz Kırmızı Kumtaşı Merdiven # +tile.smooth_sandstone_stairs.name=Pürüzsüz Kumtaşı Merdiven # +tile.end_brick_stairs.name=End Taşı Tuğla Merdiven # +tile.mossy_cobblestone_stairs.name=Yosunlu Kırık Taş Merdiven # +tile.red_nether_brick_stairs.name=Kırmızı Nether Tuğla Merdiven # +tile.smooth_stone.name=Pürüzsüz Taş # +tile.standing_banner.black.name=Siyah Flama # +tile.standing_banner.blue.name=Mavi Flama # +tile.standing_banner.brown.name=Kahverengi Flama # +tile.standing_banner.cyan.name=Camgöbeği Flama # +tile.standing_banner.gray.name=Gri Flama # +tile.standing_banner.green.name=Yeşil Flama # +tile.standing_banner.lightBlue.name=Açık Mavi Flama # +tile.standing_banner.lime.name=Açık Yeşil Flama # +tile.standing_banner.magenta.name=Eflatun Flama # +tile.standing_banner.name=Flama # +tile.standing_banner.orange.name=Turuncu Flama # +tile.standing_banner.pink.name=Pembe Flama # +tile.standing_banner.purple.name=Mor Flama # +tile.standing_banner.red.name=Kırmızı Flama # +tile.standing_banner.silver.name=Açık Gri Flama # +tile.standing_banner.white.name=Flama # +tile.standing_banner.yellow.name=Sarı Flama # +tile.stone.andesite.name=Andezit # +tile.stone.andesiteSmooth.name=Cilalı Andezit # +tile.stone.diorite.name=Diorit # +tile.stone.dioriteSmooth.name=Cilalı Diorit # +tile.stone.granite.name=Granit # +tile.stone.graniteSmooth.name=Cilalı Granit # +tile.stone.stone.name=Taş # +tile.cobblestone.name=Kırık Taş # +tile.stonebrick.chiseled.name=Keskin Taş Tuğla # +tile.stonebrick.cracked.name=Çatlak Taş Kalıpları # +tile.stonebrick.default.name=Taş Tuğla # +tile.stonebrick.mossy.name=Yosunlu Taş Tuğla # +tile.stonebrick.name=Taş Tuğla # +tile.stonebrick.smooth.name=Pürüzsüz Taş Tuğla # +tile.stonecutter.name=Taş Kesici # +tile.stonecutter_block.name=Taş Kesici # +tile.mossy_cobblestone.name=Yosunlu Kırık Taş # +tile.double_stone_slab.brick.name=Tuğla Basamak # +tile.double_stone_slab.cobble.name=Kırık Taş Basamak # +tile.double_stone_slab.name=Taş Basamak # +tile.double_stone_slab.nether_brick.name=Nether Tuğlası Basamağı # +tile.double_stone_slab.quartz.name=Kuvars Basamağı # +tile.double_stone_slab.sand.name=Kumtaşı Basamak # +tile.double_stone_slab.smoothStoneBrick.name=Taş Tuğla Basamak # +tile.double_stone_slab.stone.name=Taş Basamak # +tile.double_stone_slab.wood.name=Tahta Basamak # +tile.stone_slab.name=Taş Basamak # +tile.stone_slab.brick.name=Tuğla Basamak # +tile.stone_slab.cobble.name=Kırık Taş Basamak # +tile.stone_slab.stone.name=Pürüzsüz Taş Basamak # +tile.stone_slab.nether_brick.name=Nether Tuğlası Basamağı # +tile.stone_slab.quartz.name=Kuvars Basamağı # +tile.stone_slab.sand.name=Kumtaşı Basamak # +tile.stone_slab.smoothStoneBrick.name=Taş Tuğla Basamak # +tile.stone_slab.wood.name=Tahta Basamak # +tile.double_stone_slab2.red_sandstone.name=Kırmızı Kumtaşı Basamak # +tile.stone_slab2.red_sandstone.name=Kırmızı Kumtaşı Basamak # +tile.stone_slab2.purpur.name=Purpur Basamak # +tile.stone_slab2.prismarine.rough.name=Prismarine Basamak # +tile.stone_slab2.prismarine.dark.name=Koyu Prismarine Basamak # +tile.stone_slab2.prismarine.bricks.name=Prismarine Tuğla Basamak # +tile.stone_slab2.mossy_cobblestone.name=Yosunlu Kırık Taş Basamak # +tile.stone_slab2.red_nether_brick.name=Kırmızı Nether Tuğla Basamak # +tile.stone_slab2.sandstone.smooth.name=Pürüzsüz Kumtaşı Basamak # +tile.stone_slab3.end_brick.name=End Taşı Tuğla Basamak # +tile.stone_slab3.red_sandstone.smooth.name=Pürüzsüz Kırmızı Kumtaşı Basamak # +tile.stone_slab3.andesite.smooth.name=Cilalı Andezit Basamak # +tile.stone_slab3.andesite.name=Andezit Basamak # +tile.stone_slab3.diorite.name=Diorit Basamak # +tile.stone_slab3.diorite.smooth.name=Cilalı Diorit Basamak # +tile.stone_slab3.granite.name=Granit Basamak # +tile.stone_slab3.granite.smooth.name=Cilalı Granit Basamak # +tile.stone_slab4.mossy_stone_brick.name=Yosunlu Taş Tuğla Basamak # +tile.stone_slab4.smooth_quartz.name=Pürüzsüz Kuvars Basamak # +tile.stone_slab4.stone.name=Taş Basamak # +tile.stone_slab4.cut_sandstone.name=Kesik Kumtaşı Basamak # +tile.stone_slab4.cut_red_sandstone.name=Kesik Kırmızı Kumtaşı Basamak # +tile.coral_block.blue.name=Tüp Mercan Bloğu # +tile.coral_block.pink.name=Beyin Mercanı Bloğu # +tile.coral_block.purple.name=Balon Mercan Bloğu # +tile.coral_block.red.name=Yangın Mercanı Bloğu # +tile.coral_block.yellow.name=Boynuz Mercan Bloğu # +tile.coral_block.blue_dead.name=Ölü Tüp Mercan Bloğu # +tile.coral_block.pink_dead.name=Ölü Beyin Mercanı Bloğu # +tile.coral_block.purple_dead.name=Ölü Balon Mercan Bloğu # +tile.coral_block.red_dead.name=Ölü Yangın Mercanı Bloğu # +tile.coral_block.yellow_dead.name=Ölü Boynuz Mercan Bloğu # +tile.tallgrass.fern.name=Eğreltiotu # +tile.tallgrass.grass.name=Çimen # +tile.tallgrass.name=Çimen # +tile.tallgrass.shrub.name=Çalı # +tile.seagrass.seagrass.name=Deniz Yosunu # +tile.sea_pickle.name=Deniz Hıyarı # +tile.turtle_egg.name=Deniz Kaplumbağası Yumurtası # +tile.coral.blue.name=Tüp Mercan # +tile.coral.pink.name=Beyin Mercanı # +tile.coral.purple.name=Balon Mercan # +tile.coral.red.name=Yangın Mercanı # +tile.coral.yellow.name=Boynuz Mercan # +tile.coral.blue_dead.name=Ölü Tüp Mercan # +tile.coral.pink_dead.name=Ölü Beyin Mercanı # +tile.coral.purple_dead.name=Ölü Balon Mercan # +tile.coral.red_dead.name=Ölü Yangın Mercanı # +tile.coral.yellow_dead.name=Ölü Boynuz Mercan # +tile.coral_fan.blue_fan.name=Tüp Mercan Yelpazesi # +tile.coral_fan.pink_fan.name=Beyin Mercanı Yelpazesi # +tile.coral_fan.purple_fan.name=Balon Mercan Yelpazesi # +tile.coral_fan.red_fan.name=Yangın Mercanı Yelpazesi # +tile.coral_fan.yellow_fan.name=Boynuz Mercan Yelpazesi # +tile.coral_fan_dead.blue_fan.name=Ölü Tüp Mercan Yelpazesi # +tile.coral_fan_dead.pink_fan.name=Ölü Beyin Mercanı Yelpazesi # +tile.coral_fan_dead.purple_fan.name=Ölü Balon Mercan Yelpazesi # +tile.coral_fan_dead.red_fan.name=Ölü Yangın Mercanı Yelpazesi # +tile.coral_fan_dead.yellow_fan.name=Ölü Boynuz Mercan Yelpazesi # +tile.glass_pane.name=Cam Levha # +tile.tnt.name=TNT # +tile.snow_layer.name=Üst Kar # +tile.torch.name=Meşale # +tile.trapdoor.name=Meşe Tuzak Kapısı # +tile.acacia_trapdoor.name=Akasya Tuzak Kapısı # +tile.birch_trapdoor.name=Huş Ağacı Tuzak Kapısı # +tile.dark_oak_trapdoor.name=Koyu Meşe Tuzak Kapısı # +tile.jungle_trapdoor.name=Büyük Orman Tuzak Kapısı # +tile.spruce_trapdoor.name=Çam Tuzak Kapısı # +tile.tripWire.name=Tetikleyici Mekanizma # +tile.tripwire_hook.name=Tetikleyici Mekanizma Kancası # +tile.vine.name=Sarmaşık # +tile.weeping_vines.name=Ağlayan Sarmaşıklar # +tile.twisting_vines.name=Burgulu Sarmaşık # +tile.flowing_water.name=Su # +tile.water.name=Su # +tile.waterlily.name=Nilüfer Yaprağı # +tile.web.name=Örümcek Ağı # +tile.heavy_weighted_pressure_plate.name=Ağırlıklı Basınç Plakası (Ağır) # +tile.light_weighted_pressure_plate.name=Ağırlıklı Basınç Plakası (Hafif) # +tile.end_stone.name=End Taşı # +tile.end_bricks.name=End Taşı Tuğlalar # +tile.planks.acacia.name=Akasya Kalaslar # +tile.planks.big_oak.name=Koyu Meşe Kalaslar # +tile.planks.birch.name=Huş Ağacı Kalaslar # +tile.planks.jungle.name=Büyük Orman Kalasları # +tile.planks.name=Ahşap Kalaslar # +tile.planks.oak.name=Meşe Kalaslar # +tile.planks.spruce.name=Çam Kalaslar # +tile.wooden_slab.acacia.name=Akasya Basamak # +tile.wooden_slab.big_oak.name=Koyu Meşe Basamak # +tile.wooden_slab.birch.name=Huş Basamak # +tile.wooden_slab.jungle.name=Büyük Orman Basamağı # +tile.wooden_slab.name=Ahşap Basamak # +tile.wooden_slab.oak.name=Meşe Basamak # +tile.wooden_slab.spruce.name=Çam Basamak # +tile.carpet.black.name=Siyah Halı # +tile.carpet.blue.name=Mavi Halı # +tile.carpet.brown.name=Kahverengi Halı # +tile.carpet.cyan.name=Camgöbeği Halı # +tile.carpet.gray.name=Gri Halı # +tile.carpet.green.name=Yeşil Halı # +tile.carpet.lightBlue.name=Açık Mavi Halı # +tile.carpet.lime.name=Açık Yeşil Halı # +tile.carpet.magenta.name=Eflatun Halı # +tile.carpet.name=Halı # +tile.carpet.orange.name=Turuncu Halı # +tile.carpet.pink.name=Pembe Halı # +tile.carpet.purple.name=Mor Halı # +tile.carpet.red.name=Kırmızı Halı # +tile.carpet.silver.name=Açık Gri Halı # +tile.carpet.white.name=Beyaz Halı # +tile.carpet.yellow.name=Sarı Halı # +tile.crafting_table.name=Eşya Yapma Masası # + +tile.glazedTerracotta.white.name=Beyaz Cilalı Terakota # +tile.glazedTerracotta.orange.name=Turuncu Cilalı Terakota # +tile.glazedTerracotta.magenta.name=Eflatun Cilalı Terakota # +tile.glazedTerracotta.light_blue.name=Açık Mavi Cilalı Terakota # +tile.glazedTerracotta.yellow.name=Sarı Cilalı Terakota # +tile.glazedTerracotta.lime.name=Açık Yeşil Cilalı Terakota # +tile.glazedTerracotta.pink.name=Pembe Cilalı Terakota # +tile.glazedTerracotta.gray.name=Gri Cilalı Terakota # +tile.glazedTerracotta.silver.name=Açık Gri Cilalı Terakota # +tile.glazedTerracotta.cyan.name=Camgöbeği Cilalı Terakota # +tile.glazedTerracotta.purple.name=Mor Cilalı Terakota # +tile.glazedTerracotta.blue.name=Mavi Cilalı Terakota # +tile.glazedTerracotta.brown.name=Kahverengi Cilalı Terakota # +tile.glazedTerracotta.green.name=Yeşil Cilalı Terakota # +tile.glazedTerracotta.red.name=Kırmızı Cilalı Terakota # +tile.glazedTerracotta.black.name=Siyah Cilalı Terakota # +tile.concrete.black.name=Siyah Beton # +tile.concrete.red.name=Kırmızı Beton # +tile.concrete.green.name=Yeşil Beton # +tile.concrete.brown.name=Kahverengi Beton # +tile.concrete.blue.name=Mavi Beton # +tile.concrete.purple.name=Mor Beton # +tile.concrete.cyan.name=Camgöbeği Beton # +tile.concrete.silver.name=Açık Gri Beton # +tile.concrete.gray.name=Gri Beton # +tile.concrete.pink.name=Pembe Beton # +tile.concrete.lime.name=Açık Yeşil Beton # +tile.concrete.yellow.name=Sarı Beton # +tile.concrete.lightBlue.name=Açık Mavi Beton # +tile.concrete.magenta.name=Eflatun Beton # +tile.concrete.orange.name=Turuncu Beton # +tile.concrete.white.name=Beyaz Beton # +tile.glazedTerracottaWhite.name=Beyaz Cilalı Terakota # +tile.glazedTerracottaOrange.name=Turuncu Cilalı Terakota # +tile.glazedTerracottaMagenta.name=Eflatun Cilalı Terakota # +tile.glazedTerracottaLightBlue.name=Açık Mavi Cilalı Terakota # +tile.glazedTerracottaYellow.name=Sarı Cilalı Terakota # +tile.glazedTerracottaLime.name=Açık Yeşil Cilalı Terakota # +tile.glazedTerracottaPink.name=Pembe Cilalı Terakota # +tile.glazedTerracottaGray.name=Gri Cilalı Terakota # +tile.glazedTerracottaSilver.name=Açık Gri Cilalı Terakota # +tile.glazedTerracottaCyan.name=Camgöbeği Cilalı Terakota # +tile.glazedTerracottaPurple.name=Mor Cilalı Terakota # +tile.glazedTerracottaBlue.name=Mavi Cilalı Terakota # +tile.glazedTerracottaBrown.name=Kahverengi Cilalı Terakota # +tile.glazedTerracottaGreen.name=Yeşil Cilalı Terakota # +tile.glazedTerracottaRed.name=Kırmızı Cilalı Terakota # +tile.glazedTerracottaBlack.name=Siyah Cilalı Terakota # +tile.concretePowder.black.name=Siyah Beton Tozu # +tile.concretePowder.red.name=Kırmızı Beton Tozu # +tile.concretePowder.green.name=Yeşil Beton Tozu # +tile.concretePowder.brown.name=Kahverengi Beton Tozu # +tile.concretePowder.blue.name=Mavi Beton Tozu # +tile.concretePowder.purple.name=Mor Beton Tozu # +tile.concretePowder.cyan.name=Camgöbeği Beton Tozu # +tile.concretePowder.silver.name=Açık Gri Beton Tozu # +tile.concretePowder.gray.name=Gri Beton Tozu # +tile.concretePowder.pink.name=Pembe Beton Tozu # +tile.concretePowder.lime.name=Açık Yeşil Beton Tozu # +tile.concretePowder.yellow.name=Sarı Beton Tozu # +tile.concretePowder.lightBlue.name=Açık Mavi Beton Tozu # +tile.concretePowder.magenta.name=Eflatun Beton Tozu # +tile.concretePowder.orange.name=Turuncu Beton Tozu # +tile.concretePowder.white.name=Beyaz Beton Tozu # + +tile.stripped_spruce_log.name=Soyulmuş Çam Kütüğü # +tile.stripped_dark_oak_log.name=Soyulmuş Koyu Meşe Kütüğü # +tile.stripped_birch_log.name=Soyulmuş Huş Ağacı Kütüğü # +tile.stripped_jungle_log.name=Soyulmuş Büyük Orman Kütüğü # +tile.stripped_oak_log.name=Soyulmuş Meşe Kütüğü # +tile.stripped_acacia_log.name=Soyulmuş Akasya Kütüğü # + +tile.bamboo.name=Bambu # +tile.scaffolding.name=İskele # +tile.grindstone.name=Bileği Taşı # +tile.cartography_table.name=Haritacılık Masası # +tile.lantern.name=Fener # +tile.soul_lantern.name=Ruh Feneri # +tile.smoker.name=Körük # +tile.smithing_table.name=Nalbant Masası # +tile.barrel.name=Fıçı # +tile.campfire.name=Kamp Ateşi # +tile.loom.name=Tezgah # +tile.lectern.name=Kürsü # +tile.sweet_berry_bush.name=Tatlı Meyve Çalılığı # + +tile.wood.oak.name=Meşe Odunu # +tile.wood.spruce.name=Çam Odunu # +tile.wood.birch.name=Huş Ağacı Odunu # +tile.wood.jungle.name=Büyük Orman Odunu # +tile.wood.acacia.name=Akasya Odunu # +tile.wood.dark_oak.name=Koyu Meşe Odunu # +tile.wood.stripped.oak.name=Soyulmuş Meşe Odunu # +tile.wood.stripped.spruce.name=Soyulmuş Çam Odunu # +tile.wood.stripped.birch.name=Soyulmuş Huş Ağacı Odunu # +tile.wood.stripped.jungle.name=Soyulmuş Büyük Orman Odunu # +tile.wood.stripped.acacia.name=Soyulmuş Akasya Odunu # +tile.wood.stripped.dark_oak.name=Soyulmuş Koyu Meşe Odunu # + +tile.netherite_block.name=Netherit Bloku # +tile.ancient_debris.name=Antik Enkaz # +tile.nether_gold_ore.name=Nether Altın Cevheri # + +tile.respawn_anchor.name=Yeniden Doğma Çapası # +tile.crying_obsidian.name=Ağlayan Obsidiyen # + +tile.powder_snow.name=Kar Tozu # +tile.deepslate.name=Derin Taş # +tile.infested_deepslate.name=Bulaşmış Derin Taş # +tile.cobbled_deepslate.name=Kırık Derin Taş # +tile.dripstone_block.name=Damlataş Bloku # +tile.pointed_dripstone.name=Sivri Damlataş # +tile.cobbled_deepslate_slab.name=Kırık Derin Taş Tabla # +tile.cobbled_deepslate_stairs.name=Kırık Derin Taş Merdiven # +tile.cobbled_deepslate_wall.name=Kırık Derin Taş Duvar # +tile.polished_deepslate.name=Cilalı Derin Taş # +tile.polished_deepslate_slab.name=Cilalı Derin Taş Tabla # +tile.polished_deepslate_stairs.name=Cilalı Derin Taş Merdiven # +tile.polished_deepslate_wall.name=Cilalı Derin Taş Duvar # +tile.deepslate_tiles.name=Derin Taş Döşemeler # +tile.deepslate_tile_slab.name=Derin Taş Döşeme Tabla # +tile.deepslate_tile_stairs.name=Derin Taş Döşeme Merdiven # +tile.deepslate_tile_wall.name=Derin Taş Döşeme Duvar # +tile.deepslate_bricks.name=Derin Taş Tuğlalar # +tile.deepslate_brick_slab.name=Derin Taş Tuğla Tabla # +tile.deepslate_brick_stairs.name=Derin Taş Tuğla Merdiven # +tile.deepslate_brick_wall.name=Derin Taş Tuğla Duvar # +tile.chiseled_deepslate.name=Keskin Derin Taş # +tile.cobbled_deepslate_double_slab.name=Kırık Derin Taş Çift Tabla # +tile.polished_deepslate_double_slab.name=Cilalı Derin Taş Çift Tabla # +tile.deepslate_tile_double_slab.name=Derin Taş Döşeme Çift Tabla # +tile.deepslate_brick_double_slab.name=Derin Taş Tuğla Çift Tabla # +tile.deepslate_lapis_ore.name=Derin Taş Lacivert Taş Cevheri # +tile.deepslate_iron_ore.name=Derin Taş Demir Cevheri # +tile.deepslate_gold_ore.name=Derin Taş Altın Cevheri # +tile.deepslate_redstone_ore.name=Derin Taş Redstone Cevheri # +tile.deepslate_diamond_ore.name=Derin Taş Elmas Cevheri # +tile.deepslate_coal_ore.name=Derin Taş Kömür Cevheri # +tile.deepslate_emerald_ore.name=Derin Taş Zümrüt Cevheri # +tile.deepslate_copper_ore.name=Derin Taş Bakır Cevheri # +tile.cracked_deepslate_tiles.name=Çatlak Derin Taş Döşemeler # +tile.cracked_deepslate_bricks.name=Çatlak Derin Taş Tuğlalar # +tile.pitcher_plant.name=Sürahi Bitkisi # +tile.sniffer_egg.name=Koklayıcı Yumurtası # +tile.torchflower.name=Fener Çiçeği # +item.copper_ingot.name=Bakır Külçesi # +item.raw_copper.name=Ham Bakır # +item.raw_iron.name=Ham Demir # +item.raw_gold.name=Ham Altın # +tile.copper_block.name=Bakır Bloku # +tile.exposed_copper.name=Çıplak Bakır # +tile.weathered_copper.name=Yıpranmış Bakır # +tile.oxidized_copper.name=Oksitlenmiş Bakır # +tile.waxed_copper.name=Mumlu Bakır Bloku # +tile.waxed_exposed_copper.name=Mumlu Çıplak Bakır # +tile.waxed_weathered_copper.name=Mumlu Yıpranmış Bakır # +tile.waxed_oxidized_copper.name=Mumlu Oksitlenmiş Bakır # + +tile.cut_copper.name=Kesik Bakır # +tile.exposed_cut_copper.name=Çıplak Kesik Bakır # +tile.weathered_cut_copper.name=Yıpranmış Kesik Bakır # +tile.oxidized_cut_copper.name=Oksitlenmiş Kesik Bakır # +tile.waxed_cut_copper.name=Mumlu Kesik Bakır # +tile.waxed_exposed_cut_copper.name=Mumlu Çıplak Kesik Bakır # +tile.waxed_weathered_cut_copper.name=Mumlu Yıpranmış Kesik Bakır # +tile.waxed_oxidized_cut_copper.name=Mumlu Oksitlenmiş Kesik Bakır # + +tile.cut_copper_stairs.name=Kesik Bakır Merdiven # +tile.exposed_cut_copper_stairs.name=Çıplak Kesik Bakır Merdiven # +tile.weathered_cut_copper_stairs.name=Yıpranmış Kesik Bakır Merdiven # +tile.oxidized_cut_copper_stairs.name=Oksitlenmiş Kesik Bakır Merdiven # +tile.waxed_cut_copper_stairs.name=Mumlu Kesik Bakır Merdiven # +tile.waxed_exposed_cut_copper_stairs.name=Mumlu Çıplak Kesik Bakır Merdiven # +tile.waxed_weathered_cut_copper_stairs.name=Mumlu Yıpranmış Kesik Bakır Merdiven # +tile.waxed_oxidized_cut_copper_stairs.name=Mumlu Oksitlenmiş Kesik Bakır Merdiven # + +tile.cut_copper_slab.name=Kesik Bakır Tabla # +tile.exposed_cut_copper_slab.name=Çıplak Kesik Bakır Tabla # +tile.weathered_cut_copper_slab.name=Yıpranmış Kesik Bakır Tabla # +tile.oxidized_cut_copper_slab.name=Oksitlenmiş Kesik Bakır Tabla # +tile.waxed_cut_copper_slab.name=Mumlu Kesik Bakır Tabla # +tile.waxed_exposed_cut_copper_slab.name=Mumlu Çıplak Kesik Bakır Tabla # +tile.waxed_weathered_cut_copper_slab.name=Mumlu Yıpranmış Kesik Bakır Tabla # +tile.waxed_oxidized_cut_copper_slab.name=Mumlu Oksitlenmiş Kesik Bakır Tabla # +tile.raw_copper_block.name=Ham Bakır Bloku # +tile.raw_iron_block.name=Ham Demir Bloku # +tile.raw_gold_block.name=Ham Altın Bloku # +itemGroup.name.copper=Bakır # +hudScreen.tooltip.waxOn=Mum Açık # +hudScreen.tooltip.waxOff=Mum Kapalı # +hudScreen.tooltip.scrape=Kazı # +hudScreen.emote_unassigned=Atama kaldırıldı # + +tile.candle.name=Mum # +tile.white_candle.name=Beyaz Mum # +tile.orange_candle.name=Turuncu Mum # +tile.magenta_candle.name=Eflatun Mum # +tile.light_blue_candle.name=Açık Mavi Mum # +tile.yellow_candle.name=Sarı Mum # +tile.lime_candle.name=Açık Yeşil Mum # +tile.pink_candle.name=Pembe Mum # +tile.gray_candle.name=Gri Mum # +tile.light_gray_candle.name=Açık Gri Mum # +tile.cyan_candle.name=Camgöbeği Mum # +tile.purple_candle.name=Mor Mum # +tile.blue_candle.name=Mavi Mum # +tile.brown_candle.name=Kahverengi Mum # +tile.green_candle.name=Yeşil Mum # +tile.red_candle.name=Kırmızı Mum # +tile.black_candle.name=Siyah Mum # +tile.candle_cake.name=Mumlu Kek # +tile.white_candle_cake.name=Beyaz Mumlu Kek # +tile.orange_candle_cake.name=Turuncu Mumlu Kek # +tile.magenta_candle_cake.name=Eflatun Mumlu Kek # +tile.light_blue_candle_cake.name=Açık Mavi Mumlu Kek # +tile.yellow_candle_cake.name=Sarı Mumlu Kek # +tile.lime_candle_cake.name=Açık Yeşil Mumlu Kek # +tile.pink_candle_cake.name=Pembe Mumlu Kek # +tile.gray_candle_cake.name=Gri Mumlu Kek # +tile.light_gray_candle_cake.name=Açık Gri Mumlu Kek # +tile.cyan_candle_cake.name=Camgöbeği Mumlu Kek # +tile.purple_candle_cake.name=Mor Mumlu Kek # +tile.blue_candle_cake.name=Mavi Mumlu Kek # +tile.brown_candle_cake.name=Kahverengi Mumlu Kek # +tile.green_candle_cake.name=Yeşil Mumlu Kek # +tile.red_candle_cake.name=Kırmızı Mumlu Kek # +tile.black_candle_cake.name=Siyah Mumlu Kek # + +item.spyglass.name=Dürbün # +item.amethyst_shard.name=Ametist Parçası # +tile.amethyst_block.name=Ametist Bloğu # +tile.budding_amethyst.name=Tomurcuklanan Ametist # +tile.amethyst_cluster.name=Ametist Demeti # +tile.large_amethyst_bud.name=Büyük Ametist Filizi # +tile.medium_amethyst_bud.name=Orta Ametist Filizi # +tile.small_amethyst_bud.name=Küçük Ametist Filizi # +tile.tuff.name=Tüf # +tile.calcite.name=Kalsit # +tile.tinted_glass.name=Renkli Cam # +tile.smooth_basalt.name=Pürüzsüz Bazalt # + +tipped_arrow.effect.empty=Eğimli Ok # +tipped_arrow.effect.mundane=Eğimli Ok # +tipped_arrow.effect.thick=Eğimli Ok # +tipped_arrow.effect.awkward=Eğimli Ok # +tipped_arrow.effect.nightVision=Gece Görüşü Oku # +tipped_arrow.effect.invisibility=Görünmezlik Oku # +tipped_arrow.effect.jump=Sıçrama Oku # +tipped_arrow.effect.fireResistance=Ateşe Dayanıklılık Oku # +tipped_arrow.effect.moveSpeed=Sürat Oku # +tipped_arrow.effect.moveSlowdown=Yavaşlık Oku # +tipped_arrow.effect.water=Sıçratma Oku # +tipped_arrow.effect.waterBreathing=Suda Nefes Alma Oku # +tipped_arrow.effect.heal=İyileşme Oku # +tipped_arrow.effect.harm=Zarar Verme Oku # +tipped_arrow.effect.poison=Zehir Oku # +tipped_arrow.effect.regeneration=Yenilenme Oku # +tipped_arrow.effect.damageBoost=Kuvvet Oku # +tipped_arrow.effect.weakness=Zayıflık Oku # +tipped_arrow.effect.levitation=Havaya Yükselme Oku # +tipped_arrow.effect.luck=Şans Oku # +tipped_arrow.effect.wither=Zayıflama Oku # +tipped_arrow.effect.turtleMaster=Kaplumbağa Ustasının Oku # +tipped_arrow.effect.slowFalling=Yavaş Düşme Oku # + +structure_block.title=Yapı Bloku # +structure_block.structure_name=Yapı Adı # +structure_block.mode=Mod: # +structure_block.mode.save=Kaydet # +structure_block.mode.load=Yükle # +structure_block.mode.corner=Köşe # +structure_block.mode.data=Veri # +structure_block.mode.export=3B Dışarı Aktarma # +structure_block.mode.invalid=Geçersiz mod # +structure_block.size=Büyüklük: # +structure_block.data_label=Veri: # +structure_block.offset=Denge: # +structure_block.invisible_blocks=Görünmez Bloklar: # +structure_block.include_entities=Varlıkları Dahil Et: # +structure_block.show_bounding_box=Karakter Kutusunu Göster: # +structure_block.mirror=Ayna: # +structure_block.animation_mode=Animasyon Modu: # +structure_block.animation_time=Animasyon Süresi: # +structure_block.animation_time_tip=Saniye # +structure_block.place_by_none=Yok # +structure_block.place_by_layer=Katmana Göre Yerleştir # +structure_block.place_by_block=Bloka Göre Yerleştir # +structure_block.rotation=Dönüş # +structure_block.integrity=Bütünlük: # +structure_block.seed=Tohum: # +structure_block.off=Kapalı # +structure_block.show=Göster # +structure_block.include=Dahil Et # +structure_block.detect=Algıla # +structure_block.export=Dışarı Aktar # +structure_block.import=İçeri Aktar # +structure_block.corner=Köşe # +structure_block.corner.text.1.title=Köşe Modu: # +structure_block.corner.text.2.paragraph=Köşe Modu, kaydedilecek alanı tanımlamak için Kaydetme Modu'ndaki Algıla düğmesi ile birlikte kullanılır. Yapı kaydedilirken yalnızca aynı ada sahip Köşe Bloklarını algılar. # +structure_block.export.disabled_message=Minecraft Market dünya şablonlarında dışarı aktarma devre dışıdır. # +structure_block.reset=Sıfırla # +structure_block.save=Kaydet # +structure_block.redstone_save_mode=Redstone Kaydetme Modu # +structure_block.save_to_disk=Diske Kaydet # +structure_block.save_to_memory=Belleğe Kaydet # +structure_block.save.successful=Yapı Kaydedildi! # +structure_block.import.successful=Yapı İçe Aktarıldı! # +structure_block.import.failed=Yapıyı İçe Aktarma BAŞARISIZ! # +structure_block.load=Yükle # +structure_block.mirror.none=Hiçbiri # +structure_block.mirror.left_right=Sol Sağ # +structure_block.mirror.front_back=Ön Arka # +structure_block.rotation.none=Dönüş Yok # +structure_block.rotation.90=90 # +structure_block.rotation.180=180 # +structure_block.rotation.270=270 # +structure_block.progress.generating=Modeliniz oluşturuluyor... # +structure_block.extensionDescription=Yapı Dosyası # +structure_block.exportFileTitle=Yapıyı Dışarı Aktar # +structure_block.exportFailedTitle=Dışarı Aktarma Başarısız # +structure_block.exportFailedDescription=Yapı dışarı aktarılamadı. # +structure_block.exportProgressTitle=Yapı Dışarı Aktarılıyor # +structure_block.importFileTitle=Yapıyı İçe Aktar # +structure_block.importFailedTitle=İçe Aktarma Başarısız # +structure_block.importFailedDescription=Yapı içeri aktarılamadı. # +structure_block.importProgressTitle=Yapı İçeri Aktarılıyor # + +3d_export.title=3B Dışarı Aktarma # +3d_export.include_players=Oyuncuları Dahil Et: # +3d_export.remove_blocks=Blokları Kaldır: # +3d_export.off=Kapalı # +3d_export.show=Göster # +3d_export.include=Dahil Et # +3d_export.remove=Kaldır # +3d_export.export=Dışarı Aktar # +3d_export.reset=Sıfırla # +3d_export.remixServiceDiscontinued=Not: Remix3D Yükleme hizmeti artık kullanılamıyor, onun yerine Dışarı Aktar seçeneğini kullanarak yerel olarak kaydedin. # + +title.oldgl1=Eski grafik kartı saptandı; bu durum, # +title.oldgl2=OpenGL 2.0 gerekli olacağından, gelecekte oyun oynayamamanıza neden olabilir. # + +editorMode.text=çok yakında # + +## These are being used by TextObject tests. Changing them will break the test. +translation.test.args=%s %s # +translation.test.complex=Önek, tekrar %s%2$s %s ve son olarak %1$s %s ve yeniden%1$s! # +translation.test.escape=%%s %%%s %%%%s %%%%%s # +translation.test.invalid=merhaba % # +translation.test.invalid2=merhaba % s # +translation.test.none=Merhaba dünya! # +translation.test.world=dünya # + +## NOTE: Please do not localize the typeface names +typeface.mojangles=Mojangles # +typeface.notoSans=Noto Sans # + +worldConversionErrorPrompt.title=Dünya Dönüştürme Başarısız # +worldConversionErrorPrompt.message=Ah, dünya dönüştürülürken bir hata oluştu. Daha sonra yeniden deneyin. # + +worldError.corrupted=çökmüş ve başlatılamıyor. # +worldError.invalidArguments=geçersiz argümanlarla oluşturuldu. # +worldError.IO=açılamıyor. # +worldError.notFound=bulunamadı. # +worldError.notSupported=desteklenmeyen bir formata sahip. # +worldError.unknown=bilinmeyen bir problem var. # +worldError.writeCorrupted=çökmüş ve kaydedilemiyor. # +worldError.worldRecovered=Dünya Kurtarıldı # +worldError.recoveredCorruptedWorld=Bozuk dünyanız başarıyla kurtarıldı. # +worldError.recoveredCorruptedWorldWarning=En son değişikliklerinizden bazıları kurtarma sırasında kaybedilmiş olabilir. # +worldError.worldFailedRecovery=Kurtarma Başarısız Oldu # +worldError.worldFailedRecoveryText=Bozuk bir dünya tespit ettik ve kurtaramadık. # + +userData.recovered.title=Kaydetme Verileri Kurtarıldı # +userData.recovered.text=Bozuk kullanıcı ayarlarınız başarıyla kurtarıldı. # +userData.recovered.warning=En son değişikliklerinizden bazıları kurtarma sırasında kaybedilmiş olabilir. # +userData.unrecoverable.title=Kaydetme Verileri Kurtarılamadı # +userdata.unrecoverable.text=Kullanıcı ayarlarınızın bozulduğunu tespit ettik ancak kurtaramadık. # + +trial.pauseScreen.remainingTime=Kalan Deneme Süresi: %s # +trial.pauseScreen.buyGame=Bütün Oyun Kilidini Aç # +trial.survival.welcome=Minecraft Denemenize hoş geldiniz! # +trial.survival.remainingTime=%d Dakika Kaldı # + +## Specific for the Chromebook Trial +trial.pauseScreen.cb.buyGame=Sık Sorulan Sorular # + +trial.noInvitesOrJoining=Arkadaşlarınızla oynamak için lütfen tam oyunu satın alın # + +trial.upsell.trialLabel=Minecraft Denemesi # +trial.upsell.title=Deneme başlasın! # +trial.upsell.description=Bu denemede oynama süreniz 90 dakika ile sınırlıdır. Eşya yapın, inşa edin, keşfedin ve eğlenin! Tam versiyonu satın almayı seçerseniz dünyanız korunur. # +trial.upsell.description.updated=Keşfet, eşya yap, inşa et ve eğlen! Bu deneme sürümünde oynama süresi 90 dakika ile sınırlıdır. İstediğin kadar uzun süre oynayabilmek için tam oyunun kilidini aç! # +trial.upsell.description.worldsDontTransferToFullGame.line1=Keşfedin, eşya yapın, inşa edin ve eğlenin! Bu deneme sürümünde 90 dakikalık oynama süreniz vardır. Sınırsız sayıda dünya ile istediğiniz kadar oynamak için tam oyunun kilidini açın!* # +trial.upsell.description.worldsDontTransferToFullGame.line2=*(Bu dünya tam oyuna aktarılmaz) # +trial.upsell.unlock=Bütün Oyun Kilidini Aç # +trial.upsell.startTrial=Denemeyi Başlat # +trial.upsell.continueTrial=Deneme Sürümüne Devam Et # + +## Specific for the Chromebook Trial +trial.upsell.cb.unlock=Sık Sorulan Sorular # +trial.upsell.cb.description.worldsDontTransferToFullGame.line1=Keşfedin, eşya yapın, inşa edin ve eğlenin! Bu oyun süreniz 90 dakika ile sınırlıdır. Bir hata mı fark ettiniz? Bu hatayı bugs.mojang.com adresine bildirin! Başka sorularınız mı var? SSS bölümümüze göz atın. # +trial.upsell.cb.description.worldsDontTransferToFullGame.line2=(Deneme sürümündeki dünyalar tam oyuna aktarılmaz.) # + +ratingPopUp.title=Minecraft oynamaktan keyif alıyor musunuz? # +feedbackPopup.title=Bizimle ilgili bir geri bildiriminiz var mı? # + +## NOTE: The following five lines are all related and shown together. When localizing, you may add line breaks to fit the paragraph, +## as opposed to trying to literally translate each line. +trial.upsell.expiredDescription.line1=Süre sona erdi. Tam oyun kilidini açmak için lütfen satın alın: # +trial.upsell.expiredDescription.line2=-Sınırsız dünya keşfedin # +trial.upsell.expiredDescription.line3=-Arkadaşlarınızla oynayın # +trial.upsell.expiredDescription.line4=-Yüzlerce eşya yapın # +trial.upsell.expiredDescription.line5=-Gizemli yapılar ve realms keşfedin # +trial.upsell.expiredNewDescription=Keşfetmeye, eşya yapmaya ve inşa etmeye devam etmek istiyor musun? İstediğin kadar uzun süre oynamak için tam oyunun kilidini aç! Bu dünya, bıraktığın yerden başlayacak şekilde kaydedilecektir ancak tam oyunun kilidini açmadan bu dünyada değişiklik yapamazsın. # +trial.upsell.expiredNewDescription.worldsDontTransferToFullGame.line1=Keşfetmeye, eşya yapmaya ve inşa etmeye devam etmek ister misiniz? Sınırsız sayıda dünya ile istediğiniz kadar oynamak için tam oyunun kilidini açın!* # +trial.upsell.expiredTitle=Süre Doldu! # +trial.upsell.expiredViewWorld=Dünyayı Görüntüle # + +## Specific for the Chromebook Trial +trial.upsell.cb.expiredNewDescription.worldsDontTransferToFullGame.line1=Keşfetmeye, eşya yapmaya ve inşa etmeye devam etmek ister misiniz? Oynamaya devam etmek için yeni bir deneme dünyası başlatın! # +trial.upsell.cb.startNew=Yeni Dünya Başlat # + +## tabbedUpsell content +trial.tabbed_upsell.title=Tam Oyunun Kilidini Aç # +trial.tabbed_upsell.button=Minecraft'ı satın al! # +trial.tabbed_upsell.buttonAlternate=Minecraft Tam Oyununun Kilidini Aç # +trial.tabbed_upsell.minecraft.title=MINECRAFT # +trial.tabbed_upsell.minecraft.description=Size özel dünyaları sonsuz bir şekilde keşfedin ve en basit evlerden en muhteşem kalelere kadar hayal edebileceğiniz her şeyi inşa edin! Sınırsız kaynaklarla harikalar inşa etmek için Yaratıcı modunda oynayın. Ya da Hayatta Kalma modunda maden kazarak silah ve zırh üretip tehlikeli mobları püskürtün ve geceleri hayatta kalın. Ayrıca, arkadaşlarınızla çevrimiçi oynayın! Tam oyunun kilidini hemen açın! # +trial.tabbed_upsell.xbl.title=MICROSOFT HESABI # +trial.tabbed_upsell.xbl.description=Tam Minecraft deneyiminde Yaratıcı modu, Başarılar ve daha fazlasını kullanabilir, ayrıca Microsoft Hesabı ile Minecraft topluluğundaki diğer kullanıcılarla tanışabilirsiniz! Arkadaşlarınızın dünyalarına katılın, Sunucularda yeni arkadaşlar edinin ve Market'ten satın aldığınız içerikleri Minecraft oynadığınız her yerde eşitleyin. # +trial.tabbed_upsell.xbl.description.line2=*(Market özelliği olan sürümlerde) # +trial.tabbed_upsell.achievements.title=BAŞARILAR # +trial.tabbed_upsell.achievements.description=Yaratıcı modu, Çok Oyunculu oyun ve daha fazlasını sunan tam Minecraft deneyimine ek olarak Başarılar ve bir Oyuncu Puanı kazanacak ve Minecraft ilerlemenizi işaretleyip Microsoft Hesabı arkadaşlarınıza tamamladığınız görevleri göstereceksiniz. Kazanmaya başlamak için tam oyunu edinin! # +trial.tabbed_upsell.multiplayer.title=ÇOK OYUNCULU # +trial.tabbed_upsell.multiplayer.description=Tam Minecraft deneyimini kullanarak Yaratıcı modu, Başarılar ve farklı Minecraft cihazlarında arkadaşlarınızla Çok Oyunculu oyunun keyfini çıkarabilirsiniz! Konsol, PC ve mobilde arkadaşlarınızla oynayarak birlikte oluşturun, keşfedin ve hayatta kalın. Tam Minecraft deneyiminin kilidini hemen açın! # +trial.tabbed_upsell.server.title=SUNUCULAR # +trial.tabbed_upsell.server.description=Sunucular Minecraft oynamanın en yaratıcı yollarından bazılarını sunar! Harika mini oyunlar oynayın, Minecraft topluluğu ile tanışın ve yeni arkadaşlar edinin. Sunucuları denemek için tam Minecraft deneyiminin kilidini hemen açın! # +trial.tabbed_upsell.store.title=MAĞAZA # +trial.tabbed_upsell.store.description=Oyun içi mağazamız Minecraft Market'e eriş. Yeni dış görünüşlerle farklı bir görünüm edin, dünyanı değiştir veya en iyi topluluk oluşturucularının inanılmaz yeni haritalarını keşfet! Tam oyunu hemen al! # +trial.tabbed_upsell.creative.title=YARATICI # +trial.tabbed_upsell.creative.description=Minecraft'ı satın alın ve Yaratıcı modunu edinin! Tüm envantere erişin. İnşa edebilecekleriniz sadece hayal gücünüzle sınırlı! Dünyanızın çevresinde uçun, hayalinizdeki evi dilediğiniz malzeme ile inşa edin veya sınırsız TNT ile bir dağı havaya uçurun! # +trial.tabbed_upsell.addon.title=EKLENTİLER # +trial.tabbed_upsell.addon.description=Kurtların tavşan gibi davranmasını mı istiyorsunuz? Tüm ağaçlar pamuk şekere mi dönüşsün? Tam Minecraft deneyiminde eklentilerle her şeyi dönüştürebilirsiniz! Ayrıca Çok Oyunculu, Yaratıcı Modu, Başarılar ve daha fazlasına erişim elde edebilirsiniz! Tam erişim için hemen Minecraft'ı satın alın! # +trial.tabbed_upsell.seeds.title=TOHUMLAR # +trial.tabbed_upsell.seeds.description=Tam Minecraft deneyiminin kilidini açın ve Tohumlara erişim elde edin! Tohumlar yeni biyomları keşfetmenize yardımcı olur. Buz düzlüklerinde hayatta kalın, aşırı tepelere tırmanın veya çöllerde yolculuk edin. Benzersiz şablonlar ile başlayın veya rastgele yeni dünyaları keşfedin! Minecraft'ı hemen satın alarak Tohumlar, Yaratıcı modu, Çok Oyunculu oyun ve daha birçok özelliğe erişin! # + +## Specific for the Chromebook Trial +trial.thanks_for_testing.title=Test için teşekkür ederiz # +trial.thanks_for_testing.button=Beni SSS'ye götür! # +trial.thanks_for_testing.minecraft.title=MINECRAFT DENEMESİ # +trial.thanks_for_testing.minecraft.description=Chromebook için Minecraft Deneme Sürümünü indirdiğiniz için teşekkür ederiz! Oyun testiniz, hata düzeltmeleri ve teknik sorun giderme için paha biçilmez veriler sağlayacaktır. Bir hata mı fark ettiniz? Bu hatayı bugs.mojang.com adresinden bildirin! Başka sorularınız mı var? SSS bölümümüze göz atın. # +trial.thanks_for_testing.xbl.title=MICROSOFT HESABI # +trial.thanks_for_testing.xbl.description=Tam Minecraft deneyiminde Yaratıcı modu, Başarılar ve daha fazlasını kullanabilir, ayrıca Microsoft Hesabı ile Minecraft topluluğundaki diğer kullanıcılarla tanışabilirsiniz! Arkadaşlarınızın dünyalarına katılabilecek, Sunucularda yeni arkadaşlar edinebilecek ve Market'ten satın aldığınız içerikleri Minecraft oynadığınız her yerde senkronize edebileceksiniz. # +trial.thanks_for_testing.xbl.description.line2=*(Market özelliği olan sürümlerde) # +trial.thanks_for_testing.achievements.description=Yaratıcı mod, Çok Oyunculu oyun ve daha fazlasını sunan tam Minecraft deneyimine ek olarak Başarılar ve bir Oyuncu Puanı kazanacak ve Minecraft ilerlemenizi işaretleyip Microsoft Hesabı arkadaşlarınıza tamamladığınız görevleri göstereceksiniz. # +trial.thanks_for_testing.multiplayer.description=Tam Minecraft deneyimini kullanarak Yaratıcı mod, Başarılar ve farklı Minecraft cihazlarında arkadaşlarınızla Çok Oyunculu oyunun keyfini çıkarabilirsiniz! Konsol, PC ve mobilde arkadaşlarınızla oynayarak birlikte oluşturun, keşfedin ve hayatta kalın. # +trial.thanks_for_testing.server.description=Tam Minecraft deneyiminin bir parçası olarak Sunucular Minecraft oynamanın en yaratıcı yollarından bazılarını sunar! Harika mini oyunlar oynayın, Minecraft topluluğu ile tanışın ve yeni arkadaşlar edinin. # +trial.thanks_for_testing.store.description=Tam oyun deneyimi oyun içi mağazamız Minecraft Market'e erişimi sağlar. Yeni dış görünüşlerle farklı bir görünüm edinin, dünyanızı değiştirin veya en iyi topluluk oluşturucularının inanılmaz yeni haritalarını keşfedin! # +trial.thanks_for_testing.creative.description=Tam Minecraft deneyiminin sevilen bir yanı: Yaratıcı mod! Tüm envantere erişin. İnşa edebilecekleriniz sadece hayal gücünüzle sınırlı! Dünyanızın çevresinde uçun, hayalinizdeki evi dilediğiniz malzeme ile inşa edin veya sadece sınırsız TNT ile bir dağı havaya uçurun! # +trial.thanks_for_testing.addon.description=Kurtların tavşan gibi davranmasını mı istiyorsunuz? Tüm ağaçlar pamuk şekere mi dönüşsün? Tam Minecraft deneyiminde eklentilerle her şeyi dönüştürebilirsiniz! Ayrıca Çok Oyunculu, Yaratıcı Mod, Başarılar ve daha fazlasına erişim elde edebilirsiniz! # +trial.thanks_for_testing.seeds.description=Tam Minecraft deneyimi Tohumlara erişimi sağlar! Tohumlar yeni biyomları keşfetmenize yardımcı olur. Buz düzlüklerinde hayatta kalın, aşırı tepelere tırmanın veya çöllerde yolculuk edin. Benzersiz şablonlar ile başlayın veya rastgele yeni dünyaları keşfedin! # + +trial.tabbed_upsell.navleft=Sol Gezinti Sekmesi # +trial.tabbed_upsell.navRight=Sağ Gezinti Sekmesi # + +## Trial Collection content: +trial.starter.collection.title=Minecraft Başlangıç Koleksiyonu # +trial.master.collection.title=Minecraft Ana Koleksiyonu # +trial.starter.collection.button=Başlangıç Koleksiyonunu Satın Al # +trial.master.collection.button=Ana Koleksiyonu Satın Al # +trial.starter.offer=Minecraft ile birlikte 700 Minecoin, 2 dış görünüş paketi, 1 doku paketi ve 1 eklenti elde edin # +trial.master.offer=Minecraft ile birlikte 1000 Minecoin, 4 dış görünüş paketi, 2 doku paketi ve 3 harita ve 1 eklenti elde edin # +trial.collection.1.title=1000 Minecoin # +trial.collection.1.description=Market'ten dış görünüşler, dokular ve dünyalar satın alın! # +trial.collection.2.title=700 Minecoin # +trial.collection.2.description=Market'ten dış görünüşler, dokular ve dünyalar satın alın! # +trial.collection.3.title=Vahşi Yaşam: Savan # +trial.collection.3.description=4 kişilik sağlam bir arazi aracında safariye çıkın! # +trial.collection.4.title=Maceracının Hayali # +trial.collection.4.description=Noxcrew'ün eski kalelerle dolu sihirli dünyasını keşfedin! # +trial.collection.5.title=PureBDcraft Paketi # +trial.collection.5.description=Minecraft dünyanızı bir karikatür öyküye dönüştürün! # +trial.collection.6.title=Korsanların Kalıntıları # +trial.collection.6.description=Kasırgalı bir hazine avında büyük tropik yaban hayat! # +trial.collection.7.title=Yunan Mitolojisi Eklentisi # +trial.collection.7.description=Eski bir dünyayı, doku paketini ve dış görünüşleri keşfedin! # +trial.collection.8.title=Kış Mini Oyun Festivali # +trial.collection.8.description=Oyunlar ve görevlerle dolu oyun alanları! # +trial.collection.9.title=Pastel Dış Görünüş Paketi # +trial.collection.9.description=Gökkuşağı pastel renklerinin mutluluk patlamasına hazır olun! # +trial.collection.10.title=Plastik Doku Paketi # +trial.collection.10.description=Dünyalarınızı basit, renkli ve enerjik hale getirin! # +trial.collection.11.title=Dış Görünüş Paketi 1 # +trial.collection.11.description=Karakterinizi bu dış görünüşlerle özelleştirin! # +trial.collection.12.title=Kötüler Dış Görünüş Paketi # +trial.collection.12.description=Cake Maniac, Frankencrafter ya da daha kötüleri gibi giyinin! # +trial.includes=İçindekiler # + +## Trial Game content: +trial.survival.mode.title=HAYATTA KALMA # +trial.creative.mode.title=YARATICI # +trial.survival.mode.1.intro_description=Özgün Minecraft deneyimi: kaynak toplayarak aletler yapın ve yapılar inşa edin, açlığınızı yönetmek için yiyecek bulun ve çiftçilik yapın, tehlikeli moblarla savaşın ve muazzam bir dünyayı keşfedin. # +trial.survival.mode.2.intro_description=İlk gecede hayatta kalmanıza yardımcı olacak derme çatma bir ev için biraz odun ve toprak toplayarak işe başlayın! Oradan sonra her şey size bağlı. # +trial.creative.mode.1.intro_description=Yaratıcı Modu'nda hayal edebileceğiniz her şeyi inşa edin. Hasar görmeyin, gökyüzünde uçun ve oyundaki her bloka anında erişin! Bu modda eşya yapmaya odaklanabilir ve güzel bir şeyler inşa etmek için ihtiyacınız olan her şeyi alabilirsiniz! # +trial.creative.mode.2.intro_description=Ayrıca bir İlham Adası'na, bir öğretici dünyaya ve sana kısa sürede usta bir inşaatçı olmayı öğretecek Yaratıcı moduna giriş bilgilerine erişim elde edersin! Minecraft Market'te bunun gibi daha fazla harika dünya bulabilirsin. # +trial.tour.marketplace=MARKET TURU # +trial.world.title=Hangi Deneme Dünyası? # + +## Edu Tutorial strings +tutorial.edu.menuTitle=Oynamayı Öğren # +tutorial.edu.title=Öğreticiler # + +utility.zipFile=Sıkıştırılmış Dosya # +utility.pdfFile=PDF Dosyası # +verification.nolicense.title=Lisans Hatası # +verification.nolicense.description=Bu cihazda Minecraft'ın bulunduğunu doğrulamakta güçlük çekiyoruz. Minecraft'ı mağazadan indirip yüklediğinizden emin olun. Ya da İnternete yeniden bağlanıp tekrar deneyin. # + +## Autosave Info strings +autosave.title=Otomatik Kaydetme # +autosave.info.general=Bu simgeyi gördüğünüzde oyununuzu kaydediyor olacağız. Ekranda bu simge varken cihazınızı kapatmayın. # +autosave.info.nx=Bu simgeyi gördüğünüzde oyununuzu kaydediyor olacağız. Ekranda bu simge varken Nintendo Switch'i kapatmayın. # +autosave.info.xbox=Bu simgeyi gördüğünüzde oyununuzu kaydediyor olacağız. Ekranda bu simge varken Xbox'ı kapatmayın. # +autosave.info.desktop=Bu simgeyi gördüğünüzde oyununuzu kaydediyor olacağız. Ekranda bu simge varken bilgisayarınızı kapatmayın. # + +## Xbox network strings +xbox.signin.error=Arkadaşlarınızla oynamak, oyuncu puanı ve başarı kazanmak için lütfen Microsoft Hesabınızla oturum açın. # +xbox.signin.error.pocket.line1=Realms'ı denediğin için teşekkürler! Özelliklerin son hali bu değildir; hatalarla karşılaşabilirsin. Bize geri bildirim gönder! Seni dinliyoruz. # +xbox.signin.error.pocket.line2= # +xbox.signin.error.pocket.line3=Bu test sırasında, davet gönderebilmek ve Bölgelere eklenebilmek için herkesin bir Microsoft Hesabıyla oturum açması gerekir. # +xbox.signin.warning.kickPlayer=Bu işlem seni ana menüye geri götürecek. Devam etmek istiyor musun? # +xbox.connection.error=Microsoft Hesabıyla bağlantı kesildi # +xbox.signin=Oturum Aç # +xbox.signin.qr=Oturum açmanın iki yolu # +xbox.signin.qr.left.header=QR Kodunu Tara # +xbox.signin.qr.left.body=Cihazındaki kamera uygulamasını veya bir QR kod okuyucu kullan. # +xbox.signin.qr.right.header=Veya web sitesini ziyaret et # +xbox.signin.qr.account=Farklı platformlarda arkadaşlarınla çevrimiçi oynamak için ücretsiz bir Microsoft Hesabı ile oturum aç # +xbox.signin.beta.blocked=Şu anda beta sürümünde Microsoft Hesabı ile giriş yapılamıyor. # +xbox.signin.enterCode=Ve bu kodu girin: # +xbox.signin.enterCode.qr=2. İstendiğinde aşağıdaki kodu gir: # +xbox.signin.letsPlay=Haydi Oynayalım! # +xbox.signin.message=Minecraft dünyasını tam anlamıyla tecrübe etmek için Ücretsiz Microsoft Hesabınızla oturum açın. # +xbox.signin.url=https://aka.ms/remoteconnect # +xbox.signin.useDifferentAccount=Farklı bir Microsoft Hesabıyla oturum açın # +xbox.signin.website=Bu web sitesini başka bir cihazdan ziyaret edin: # +xbox.signin.website.qr=1. Bu web sitesini başka bir cihazdan ziyaret et: # +xbox.signin.welcome=Hoş geldiniz! # +xbox.signin.newaccount.welcome=Hoş geldiniz! # +xbox.signin.newaccount.info=Arkadaşlarınız ve onların arkadaşları çevrimiçi olduğunuzu, oyun kliplerinizi ve son uygulama ve oyunlarınızı görebilir. Bu ayarları Xbox.com'dan değiştirebilirsiniz. # +xbox.signinFirst=Önce Oturum Açın # +xbox.signinFree=Ücretsiz Oturum Aç # +xbox.signout=Oturumu Kapat # +xbox.signinquestion=Oturum Aç? # +xbox.notnow=Şimdi Değil # +xbox.signingin=Microsoft Hesabınızla oturum açılıyor... # +xbox.signingin.offline=Oturum açılıyor # +xbox.firstsignin.line1=Minecraft'a hoş geldiniz! Bilgisayar, konsol, telefon ve tabletlerin hep birlikte oynayabildiği Minecraft topluluğuna bağlanmaya başlamak için bir Microsoft Hesabı kullanın. Peki en iyi kısmı ne? # +xbox.firstsignin.line2=ÜCRETSİZ! # +xbox.firstsignin.line3=Hesabınız yok mu? Başarılar kazanmak ve Bölgeler ile Sunuculara katılmak için hemen bir tane oluşturun! # +xbox.firstsignin.line3.norealmsOrServers=Hesabınız yok mu? Başarılar kazanmak ve diğer platformlardaki arkadaşlarınızla oynamak için hemen bir hesap oluşturun! # +xbox.failedsignin.body=Microsoft Hesabınıza giriş yapamadık. Realms, Profiller ve Market eşyalarınıza erişim sınırlanacak. Lütfen daha sonra tekrar deneyin. # +xbox.failedsignin.error=Hata Kodu: # +xbox.failedsignin.moreInfo=Daha Fazla Bilgi # +xbox.dev_wrongSandboxSigninFailed.title=Bir Sorun Oluştu # +xbox.dev_wrongSandboxSigninFailed.line1=%s korumalı alanında oturum açılamadı. Lütfen korumalı alanları değiştirip Minecraft'ı yeniden başlatın veya farklı bir hesapla oturum açın. Yeniden başlatma sonrasında korumalı alan %s olacak. # +xbox.dev_wrongSandboxSigninFailed.button.dev=Geliştirme Korumalı Alanına Geç # +xbox.dev_wrongSandboxSigninFailed.button.retail=Perakende Korumalı Alanına Geç # +xbox.dev_wrongSandboxSigninFailed.button.clearXbl=Hesap Oturum Açma Verilerini Temizle # +xbox.achievementssignin.line1=Başarılar ve Oyuncu Puanı sizin Minecraft'taki ilerlemenizi gösterir. # +xbox.achievementssignin.line2=Kazanmaya başlamak için bir Microsoft Hesabıyla oturum açın! # +xbox.addfriendsignin.line1=Ne zaman çevrimiçi olduklarını görmek için arkadaşlarınızı Oyuncu Etiketlerine göre bulun. # +xbox.addfriendsignin.line2=Arkadaş eklemeye başlamak için bir Microsoft Hesabıyla oturum açın! # +xbox.invitesignin.line1=Çevrimiçi olduklarında dünyalarını görmek için arkadaşlarınızı Oyuncu Etiketine göre davet edin. # +xbox.invitesignin.line2=Arkadaşlarınızı davet etmeye başlamak için bir Microsoft Hesabıyla oturum açın! # +xbox.thirdpartysignin.line1=Harika mini oyunlar ve yeni oyuncular sizi bekliyor! Ama önce, '%s' sizin tanımak istiyor. # +xbox.thirdpartysignin.line2=Bağlanmak için bir Microsoft Hesabıyla oturum açmanız gerekiyor! # +xbox.signInLong=Ücretsiz oturum açın! # +xbox.signOutLong=Microsoft Hesabınızın oturumunu kapatın # +xbox.externalServer.title=Sunucu Üzerinde Oyna # +xbox.externalServer.line1=Sunucular Minecraft oynamanın en yaratıcı yollarından bazılarını sunar! Yeni oyuncularla çevrimiçi oynama iznine sahip olduğunuzdan emin olabilmemiz için oturum açmanız gerekiyor. # + +xbox.genericsignin.line1=Minecraft hesabınızı kullanarak PC ve mobil cihazlarda arkadaşlarınızla çok oyunculu çevrimiçi oyunlar oynayabilirsiniz. Peki en iyi kısmı ne? # +xbox.genericsignin.line2=ÜCRETSİZ! # +xbox.genericsignin.line3=Bu özelliği Minecraft oynadığınız her yerde kullanabilirsiniz. # + +xbox.disconectionscreen.notSignedIn=Arkadaşlarınızla oynamak için Microsoft Hesabınızla oturum açın. # +xbox.disconectionscreen.multiplayerNotAllowed=Bu Microsoft Hesabının çok oyunculu oyunlara katılma izni yok. # +xbox.disconectionscreen.accessDenied=Katılabilmek için bu oyunda oynayan birileriyle arkadaş olmanız gerekir. # + +xbox.friendfinder.enterGamertag=Oyuncu Etiketi Girin # +xbox.friendfinder.findFriends=Oyuncu Etiketiyle Arkadaşlarınızı Bulun # +xbox.friendfinder.searchingForGamertag=Aranıyor # +xbox.friendfinder.gamertagNotFound=Oyuncu Etiketi Bulunamadı # + +xbox.profile.addFriend=Arkadaşı Ekle # +xbox.profile.addFriend.success=Başarılı! %s arkadaş listenize eklendi. # +xbox.profile.block=Blok # +xbox.profile.currentlyPlaying=Şu anda %s oynuyor # +xbox.profile.favorite=Favori # +xbox.profile.favoriteHelperText=Favori arkadaşlarınız arkadaş listenizde en önde gelir. Çevrimiçi olduklarını veya yayın yapmaya başladıklarını görürsünüz. # +xbox.profile.friend=Arkadaş # +xbox.profile.friendHelperText=%s kişisini takip edin. Birbirinizle arkadaş olduktan sonra kendisini oyununuza davet edebilirsiniz. # +xbox.profile.mute=Sessiz # +xbox.profile.realName=Gerçek adınızı Xbox uygulamasında paylaşmak için gizlilik ayarlarınızı yönetin. # +xbox.profile.removeFriend=Arkadaşlıktan çıkar # +xbox.profile.report=Rapor et # + +xbox.report.gamertag=%s kişisini rapor et # +xbox.report.optionalText=Buraya Metin Girin (isteğe bağlı) # +xbox.report.toast=%s kişisini rapor ettiniz # +xbox.report.toastError=Raporunuzu gönderemedik. Yakında tekrar deneyin. # +xbox.report.whereReport=Kötü davranışı nerede gözlemledin? # +xbox.report.whereReportDescription=Lütfen olayın nerede gerçekleştiğini bize bildir. Bunu yapmak, talebini araştırmamıza yardımcı olacaktır. # +xbox.report.whyReport=%s kişisini neden rapor ediyorsunuz? # + +## Player safety report areas where abuse took place +xbox.report.area.chat=Sohbet mesajı # +xbox.report.area.skin=Oyuncu dış görünüşü # +xbox.report.area.gameplay=Oynanış Şekli # +xbox.report.area.ingame=Oyun içi yapı # +xbox.report.area.other=Diğer # + +## Player safety ban reasons defined by legal/compliance +xbox.report.cyberbullying=Siber zorbalık # +xbox.report.falseReporting=Çok fazla sayıda yanlış/hatalı rapor # +xbox.report.exploits=Kötüye kullanımlar ve 3. taraf uygulamalar # +xbox.report.harassingComments=Taciz edici veya Karalayıcı yorumlar # +xbox.report.hateSpeech=Nefret söylemi # +xbox.report.illegalDrugs=Yasa dışı uyuşturucular veya faaliyetler # +xbox.report.impersonatingStaff=Personelin, Oyuncu Desteğinin veya Topluluk temsilcilerinin kimliğine bürünme # +xbox.report.inGameTrolling=Oyun İçinde Trolleme ve Spam # +xbox.report.nameOrGamertag=Oyuncu Adı veya Oyuncu Etiketi # +xbox.report.modding=Modifiye etme # +xbox.report.obsceneLanguage=Müstehcen veya Kaba dil # +xbox.report.postLinkToInappropriateContent=Uygunsuz içeriklerin veya kötü amaçlı yazılımların bağlantılarını yayınlama # +xbox.report.realLifeInfo=Gerçek Kimlikle İlgili Bilgiler ve Tehditler # +xbox.report.sexualReference=Cinsel İçerik ve Şiddet Referansları # +xbox.report.spam=Ticari amaçlarla spam # +xbox.report.terrorismOrViolentExtremism=Terör veya şiddet içeren aşırılık # +xbox.report.childSexualExploitationOrAbuse=Çocuk cinsel istismarı veya taciz # +xbox.report.imminentHarm=Mutlak zarar # +xbox.report.nonConsensualIntimateImagery=Rıza dışı mahrem görüntüler # +xbox.report.policyViolation=Politika İhlali # +xbox.report.harassment=Taciz veya Zorbalık # +xbox.report.profanity=Küfür # +xbox.report.childSexualExploitationGrooming=Çocuk Cinsel İstismarı Planı # +xbox.report.controversial=Tartışmalı Konular # +xbox.report.notoriousFigure=Kötü Şöhretli Figür # +xbox.report.cheating=Hile yapmak # +xbox.report.defamation=İftira, Taklit, Yanlış Bilgiler # +xbox.report.drugs=Uyuşturucu # +xbox.report.fraud=Dolandırıcılık # +xbox.report.advertising=Spam veya Reklam # +xbox.report.selfHarm=Kendine Zarar Verme veya İntihar # +xbox.report.nudity=Çıplaklık veya Pornografi # +xbox.report.sexuallyInappropriate=Cinsel Açıdan Uygunsuz # +xbox.report.extremeViolence=Aşırı Şiddet veya Vahşet # +xbox.report.quittingEarly=Erken çıkmak # +xbox.report.unsportingBehavior=Sportmenliğe aykırı davranış # +xbox.report.voiceCommunication=Sesli iletişim # + +## Player safety toast messages +safety.muted.title=Sohbette geçici olarak sessize alındın. # +safety.muted.message=Minecraft Topluluk Standartlarına uymayı unutma. # + +safety.reportCap=Görünüşe göre diğer oyuncuları rapor etmekle meşgulsünüz. Minecraft'ı güvenli ve samimi bir yer haline getirmemize yardımcı olduğunuz için teşekkür ederiz. Sahte raporlar göndermenin Topluluk Standartlarımıza aykırı olduğunu unutmayın. # +safety.reportFriend=%s arkadaşınız. Şikayet etmek istediğinizden emin misiniz? Yanlış rapor vermek Topluluk Standartlarımıza aykırıdır. # +safety.reportFriend.title=%s kişisini rapor et # +safety.bannedSkin.title=Çok Oyunculu Oyunda Dış Görünüşe İzin Verilmedi # +safety.bannedSkin.button=Daha Fazla Bilgi # +safety.bannedSkin=Mevcut dış görünüşünüz Topluluk Standartlarımızı ihlal ediyor. Çok oyunculu bir oyuna katılmak için lütfen farklı bir dış görünüş seçin. Topluluk Standartlarımızı görüntülemek veya mevcut dış görünüşünüz için bir durum incelemesi göndermek üzere ''%s'' bölümüne tıklayın. # + +authserver.notavailable=Bir şeyler ters gitti. Bağlanmaya çalıştığın sunucunun güvendiğimiz bir sunucu olduğunu doğrulayamıyoruz. Tekrar denemeni öneririz. # +authserver.authfailed=Kötü haber. Bu sunucu doğrulama testimizi geçemedi. Güvenmediğimiz biri, güvenilir bir sunucu gibi davranıyor olabilir. # + +platform.model.unknown=BİLİNMEYEN # + +## Misc Compliance copy +compliance.playtime.greaterThan24Hours=24 saatten fazladır oynuyorsun # +compliance.playtime.message=Çok uzun süre oyun oynamak normal günlük yaşamı engelleyebilir # +compliance.playtime.multipleHours=%d saattir oynuyorsun # +compliance.playtime.oneHour=1 saattir oynuyorsun # + +## resource pack validation errors +packdiscoveryerror.manifest_pack_error=Paket açılamadı. # +packdiscoveryerror.incomplete_pack=Eksik paket. # +packdiscoveryerror.unsupported_file_format=Geçerli bir sıkıştırılmış arşiv değil. # +packdiscoveryerror.missing_manifest=Pakette bildiri bulunamadı. # +packdiscoveryerror.manifest_parse_error=Yığın: %s ile paket bildirisi çözümlenemedi # +packdiscoveryerror.required_manifest_property_missing=Paket bildirisinde '%s' öğesi eksik. # +packdiscoveryerror.required_manifest_property_wrong_type=Paket bildirisindeki gerekli '%s' öğesinin türü yanlış. # +packdiscoveryerror.required_manifest_property_empty=Paket bildirisinde gerekli '%s' öğesi boş. # +packdiscoveryerror.required_manifest_property_invalid_value=Verilen '%s' öğesi paket bildirisinde geçersiz bir değere sahip. # +packdiscoveryerror.malformed_uuid=Verilen '%s' öğesi paket bildirisinde geçerli bir UUID değil. # +packdiscoveryerror.malformed_version=Verilen '%s' ögesi paket bildirisinde SemVer (semver.org) ile uyumlu değil. # +packdiscoveryerror.missing_modules=Paket bildirisinde '%s' ögesi eksik; varsayılan olarak kaynak paketi alınıyor. # +packdiscoveryerror.missing_dependency=ID '%s' ve versiyon '%s' ile bağlılık yok. # +packdiscoveryerror.unsupported_format_version=Verilen biçim sürümü '%s' desteklenmiyor. # +packdiscoveryerror.duplicate_uuid=Verilen UUID '%s' ögesi paket bildirisinde zaten mevcut. # +packdiscoveryerror.multiple_modules=Paket bildirisinde birden çok çakışan modül saptandı. # +packdiscoveryerror.invalid_capability_value=Paket özelliği '%s' desteklenmiyor. # +packdiscoveryerror.unsupported_format_patch='%s' sürümünde sağlanan revizyon bileşeni yok sayılacak ve 0 olarak kabul edilecek. # +packdiscoveryerror.ignored_property='%s' özelliği bu tür için kullanılmaz. Alan yok sayılacak. # +packdiscoveryerror.version_too_high='%s' özelliğinin '%s' olan sürümü çok yüksek. Kabul edebileceğimiz en yüksek değer '%s'. # +packdiscoveryerror.version_too_low='%s' özelliğinin '%s' olan sürümü çok düşük. Kabul edebileceğimiz en düşük değer '%s'. # +packdiscoveryerror.format_version_1_engine_version_cap='%s` özelliğinin değeri en fazla `%s` olmalıdır. Daha yüksek bir sürüm kullanmak için biçim sürümü 2'yi kullanman gerekir. # + +## pack upgrading +packupgradewarning.invalidpacktype=Verilen '%s' ögesi paket bildirisinde geçersiz bir değere sahip; varsayılan olarak kaynak paketi alınıyor. # +packupgradewarning.required_manifest_property_missing=Paket bildirisinde '%s' ögesi eksik; varsayılan olarak '%s' alınıyor. # +packupgradewarning.required_manifest_property_empty=Paket bildirisinde '%s' ögesi boş; varsayılan olarak '%s' alınıyor. # +packupgradewarning.malformed_uuid=Verilen '%s' ögesi paket bildirisinde geçerli bir UUID değil; varsayılan olarak '%s' alınıyor. # +packupgradewarning.malformed_version=Verilen '%s' ögesi paket bildirisinde SemVer (semver.org) ile uyumlu değil; varsayılan olarak '%s' alınıyor. # +packupgradewarning.manifest_upgraded=Paket bildirisi yeni bir sürüme yükseltildi. # +packupgradewarning.duplicate_uuid=Verilen UUID '%s' ögesi paket bildirisinde zaten mevcut; varsayılan olarak '%s' alınıyor. # +packupgradewarning.multiple_modules=Paket bildirisinde birden fazla çakışan modül saptandı; varsayılan olarak '%s' alınıyor. # + +## pack strings +pack.authors.label=Yazar: %s # +pack.authors.none=Bilinmeyen # + +## manifest pack validation +manifestvalidation.title=Paket Bilgisi # +manifestvalidation.error=Hata # +manifestvalidation.info=Bilgi # +manifestvalidation.noerror=Hiçbir hata bulunamadı # +manifestvalidation.warning=Uyarı # +manifestvalidation.delete=Sil # +manifestvalidation.delete.confirm_title=Paketi Sil? # +manifestvalidation.delete.confirm_body=Bu kaynağı/davranış paketini tamamen silmek üzeresiniz. Bu yapmak istediğinizden emin misiniz? # +manifestvalidation.delete.confirm_delete=Sil # +manifestvalidation.delete.confirm_goBack=Geri Git # +manifestvalidation.packid=Paket Kimliği: # +manifestvalidation.packversion=Paket Sürümü: # +manifestvalidation.filelocation=Dosya Konumu: # +manifestvalidation.errorlist=Hata Listesi # +manifestvalidation.file=Dosya: # +manifestvalidation.issue=Sorun: # +manifestvalidation.unkown.packtype=Bilinmeyen Paket Türü # +manifestvalidation.unkown.packtitle=Bilinmeyen Paket Adı # +manifestvalidation.unkown.packdescription=Bilinmeyen Paket Açıklaması # +manifestvalidation.unkown.packid=Bilinmeyen Paket Kimliği # +manifestvalidation.unkown.packversion=Bilinmeyen Paket Versiyonu # +manifestvalidation.noname=İsim Yok # +manifestvalidation.editor.cannotLoadToVanillaWorld=Editör uzantı paketleri yalnızca Editör projelerinde kullanılabilir. Dünyanız yüklenmeye devam edecek ancak uzantı paketlerini devre dışı bırakmanızı veya silmenizi öneririz. # + +## UI pack warnings and errors +uiPackError.invalidChildNames=%s: Çocuk kontrollerinin adları özel olmalıdır: %sGelecekte bu bir hata olacak ve dosya yüklenmeyecektir. # +uiPackError.parseError=%s: Bu yığınla UI JSON dosyası ayrıştırılamıyor: %s # +uiPackError.missingControl=%s: Bu kontrol bulunamıyor: %s # +uiPackError.missingControlTarget=%s (%s): '%s' kontrolü, '%s' işlemi sırasında bulunamıyor # +uiPackError.missingArrayName=%s (%s): 'array_name' veya 'control_name' alanı eksik. # +uiPackError.missingCondition=%s (%s): '%s' işleminde koşul eksik. # +uiPackError.missingValue=%s (%s): '%s' işlemi için değer eksik. # +uiPackError.missingOperation=%s (%s): Eksik işlem. # +uiPackError.invalidOperationName=%s (%s): Geçersiz işlem '%s'. # + +jsonValidationError.typeError=%s: Özellik için geçersiz tür. Beklenen: %s Elde edilen: %s # +jsonValidationError.requiredPropertyError=%s: '%s' özelliği bulunamadı # +jsonValidationError.invalidValueError=%s: Özellik için geçerli değer bulunamadı. Beklenen: %s # + +serverUI.errorTitle=Form oluşturulurken hata oluştu. # +serverUI.errorDescription=Geçersiz biçimde json alındı. Hata:%s # + +## Content importing +content.import.failed='%s' içeri aktarılamadı # +content.import.failed.subtitle=Daha fazla bilgi için çıktı loguna bakın # +content.import.failed.subtitle_duplicate=Kopya paket saptandı # +content.import.failed.subtitle_malformed_zip=Geçerli bir sıkıştırılmış arşiv değil # +content.import.failed.subtitle_premiumcontent=Bu dünyadaki içerik Minecraft Education tarafından desteklenmiyor. # +content.import.failed.incompatible=Desteklenmeyen dosya biçimi # +content.import.failed.title_premiumcontent=İçerik Desteklenmiyor # +content.import.succeeded='%s' başarıyla içeri aktarıldı # +content.import.succeeded_with_warnings='%s' uyarılarla başarıyla içeri aktarıldı # +content.import.succeeded_with_warnings.subtitle=Daha fazla bilgi için buraya tıklayın # +content.import.started=İçeri aktarma başlatıldı... # + +## World Templates +worldTemplate.festivemashup2016.name=Festive Eklentisi 2016 # +worldTemplate.redstonemansion.name=Redstone Köşkü # +worldTemplate.chinesemythology.name=Çin Mitolojisi Eklentisi # +worldTemplate.GreekMythology.name=Yunan Mitolojisi Eklentisi # +worldTemplate.Skyrim.name=Skyrim Eklentisi # + +eduTemplateWorld.theAgentTrials.name=Ajan Denemeleri # +eduTemplateWorld.tutorialWorld.name=Eğitici Dünya # +eduTemplateWorld.mushroomIsland.name=Mantar Adası # +eduTemplateWorld.mooshroomIsland.name=Mantar Adası # +eduTemplateWorld.starterTown.name=Başlangıç Kasabası # +eduTemplateWorld.tutorialVolumeII.name=Eğitici Düzey II # +eduTemplateWorld.blocksOfGrass.name=Çimen Blokları # + +## World Conversion Complete Popup +worldConversionComplete.title=Dönüştürme Tamamlandı # +worldConversionComplete.load_prompt=Dünyanızla şimdi oynamak istiyor musunuz? # + +## the following strings are still in-use in 15.* and should not be removed until we are done servicing the 15.* releases +addServer.add=Bitti # +externalServerScreen.addServer=Sunucu Ekle # +externalServerScreen.addServerTitle=Sunucu Ekle: # +externalServerScreen.addServerDescription=Harici bir sunucu eklemek için sunucu adı ve IP adresinin bilinmesi gerekir. Sunucu eklendikten sonra oynamak için sunucu listesinde bulunabilir. # +addServer.enterIp=Sunucu Adresi # +addServer.enterName=Sunucu Adı # +addServer.hideAddress=Adresi Gizle # +addServer.resourcePack=Sunucu Kaynak Paketleri # +addServer.resourcePack.disabled=Devre dışı # +addServer.resourcePack.enabled=Etkin # +addServer.resourcePack.prompt=İstem # +addServer.title=Sunucu Bilgilerini Düzenle # +addServer.alreadyAdded=Bu sunucu zaten eklendi # +externalServerScreen.header=Harici Sunucu Ekle # +externalServerScreen.label=IP/Adresle sunucu ekleyin. # +externalServerScreen.serverAddress=IP/Adres # +externalServerScreen.serverAddressInput=Sunucu IP'si veya Adres # +externalServerScreen.serverName=Ad # +externalServerScreen.serverNameInput=Sunucu Adı # +externalServerScreen.serverPort=Bağlantı Noktası # +externalServerScreen.serverPortInput=Sunucu Bağlantı Noktası # +survey.feedbackButton=Bize Geri Bildirim Gönderin # +survey.label=Sizin için uygun olanları seçin: # +survey.line1=Yükleme çok uzun sürdü # +survey.line2=Bir hata mesajı aldım ve takıldı # +survey.line3=Çok fazla soru sordum # +survey.line4=Ücretsiz olduğunu bilmiyordum # +survey.line5=Xbox konsoluna ihtiyacım olduğunu düşünüyordum ###disable_3rd_party_console_resource_pack_check +survey.line6=İlgilenmiyorum # +survey.title=Geri bildirim: Neden oturum açmadınız? # +## end of 15.* release branch strings + +tips.edu.1=Shift düğmesini basılı tutarak Kamera ile yakından fotoğraf çekebilirsiniz. # +tips.edu.2=İşaretlerin aksine Yazı Tahtası, Poster ve Panoları dilediğiniz kadar düzenleyebilirsiniz. # +tips.edu.3=Oyun içi sohbet için metin okuma özelliklerini Ctrl+B tuşlarıyla açabilirsiniz. # +tips.edu.4=Minecraft dünyanızı dışarı aktararak başkalarıyla paylaşabilirsiniz. # +tips.edu.5=Arkadaşlarınızın dünyanıza bağlanması için oyununuzu duraklatın ve katılma kodunuzu paylaşın. # +tips.edu.6=Eğik çizgi komutlarını kullanmak için dünyanızda hileleri etkinleştirmeniz gerektiğini unutmayın. # +tips.edu.7=Oluşturma işlemini bitirdiniz mi? Çalışmanızı korumak için diğer oyuncuların dünyanızda ziyaretçi olarak gezmesine izin verin. # +tips.edu.8=Minecraft'ta kodlamak için klavyenizdeki "C" tuşuna basın veya ekranınızın üst kısmındaki Agent simgesine dokunun. # +tips.edu.9=İçinde yeni şeyler inşa edebileceğiniz yeni oyun dünyaları bulmak için Kitaplık'ı kullanın. # +tips.edu.10=Belirli bir biyomu mu arıyorsunuz? Kitaplık'ı deneyin. # +tips.edu.11=NPC, Oyuncu Olmayan Karakter anlamına gelir. # +tips.edu.12=Hayatta Kalma Modunda oyuncular kendi kaynaklarını bulmak zorundadır. # +tips.edu.13=Yaratıcı Modunda oyuncular Minecraft'taki herhangi bir bloktan inşa etmeyi seçebilir. # +tips.edu.14=Kod derleme robot yardımcınızın adı Agent'tır. # +tips.edu.15=Redstone, Minecraft'ta devreler ve basit makineler oluşturmak için kullanılabilir. # +tips.edu.16=Bir metin düzenleyicisinden yazı tahtasına, postere, kara tahtaya veya sohbete kopyalayıp yapıştırabilirsiniz. # +tips.edu.17=Klavyenizdeki "H" tuşuna basarak yaygın olarak kullanılan klavye ve fare kontrolleri için ipuçlarını görüntüleyin. # +tips.edu.18=Kontroller altındaki Ayarlar menüsünden Otomatik Zıplamayı açıp kapatabilirsiniz. # +tips.edu.19=Yaratıcı Modunda uçmak için zıplama tuşuna hızlıca iki kez basın. # +tips.edu.20=İstediğiniz oyun türünü belirtmek için bir dünya oluştururken Varsayılan Oyun Modu seçin. # +tips.edu.21=Yeni oyuncuların durduğunuz yerden oynamaya başlamaları için ''/setworldspawn'' komutunu kullanın. # +tips.edu.22=Sınıf arkadaşlarınızın katıldıklarında sahip olmalarını istediğiniz izinleri belirtmek için dünyanızı oluştururken varsayılan bir oyuncu izni seçin. # +tips.edu.23=Oyun içi metinleri okumak veya çevirmek için klavyenizde "I" tuşuna basın ya da Tam Ekran Okuyucu simgesine dokunun. # +tips.edu.24=Dünyanızda bir ODK eklemek veya değiştirmek için öncelikle kendinizi "/wb" ile dünya yapıcı yapın. # +tips.edu.25=Her ay yepyeni bir inşaat görevi var! Hepsini Aylık İnşaat Görevleri altındaki Kitaplık'ta bulabilirsiniz. # +tips.edu.26=Kitaplık'taki etiketlere tıklayarak ilgili dersleri bulun. # +tips.edu.27=Oyun yavaş mı hareket ediyor? Ayarlar'dan işleme mesafesini azaltmayı deneyin. # +tips.edu.28=Kod Oluşturucu'yu mu kullanmak istiyorsunuz? Hilelerin açık olduğundan emin olun. # +tips.edu.29=Oyuncu perspektifini değiştirmek için F5 tuşuna basın. # +tips.edu.30=Doğma noktanızı değiştirmek için "/spawnpoint" kodunu kullanın. Tıpkı bir yatakta uyumuşsunuz gibi! # + +tips.game.1=Deniz kaplumbağalarını kendinize çekmek ve beslemek için deniz yosunu kullanın. # +tips.game.2=Bebek kaplumbağaları düşman moblardan koruyun! # +tips.game.3=Bebek kaplumbağalar büyüdüklerinde sırt pullarını bırakırlar. Bunlardan kaplumbağa kabuğu yapılabilir. # +tips.game.4=Gün içinde yeniden doğma noktanızı ayarlamak için bir yatak kullanın. # +tips.game.5=Su altı araştırması için biraz suda nefes alma iksiri hazırlayın! # +tips.game.6=Yunuslar sizi gemi enkazlarına ve su altı kalıntılarına götürebilir, onları morina balığı ile besleyip izlerini takip edin! # +tips.game.7=Balkabağı oymak için makas kullanın. # +tips.game.8=Elytra aracınızı onarmak için fantom zarlar kullanın. # +tips.game.9=3587 tür tropik balık vardır! # +tips.game.10=Deniz hıyarları eritilerek limon yeşili boya elde edilebilir. # +tips.game.11=Lamaları saman balyaları ile besleyin! # +tips.game.12=Pusulalar dünya doğum yerini işaret eder. Geri dönüş yolunu bulmak için bir tane yap! # +tips.game.13=Yiyecek, aletler ve hatta hazine haritaları elde etmek için köylülerle ticaret yapın! # +tips.game.14=Boş elinizde harita tutabileceğinizi biliyor muydunuz? # +tips.game.15=Teknelerde kayış kullanılabilir. # +tips.game.16=Magma blokları üzerinde güvenli bir şekilde yürümek için gizlice dolaşın veya ayazda yürüyen botlarını giyin. # +tips.game.17=Makas kullanarak örümcek ağlarını toplayabilirsiniz. # +tips.game.18=Elmasa mı ihtiyacın var? Derine indikçe daha yaygın hale gelirler. # +tips.game.19=Elmas, redstone veya altın kazmadan önce demir, elmas veya netherit kazma kullandığınızdan emin olun, aksi takdirde maden düşmez. # +tips.game.20=Meşaleler veya yakıt için kömür mü gerekiyor? Ahşap kütükleri bir ocakta eriterek odun kömürü oluşturmayı deneyin! # +tips.game.21=Altın, Çorak Arazi biyomlarında daha bol bulunur! # +tips.game.22=Süzülmek için elytra kullanılabilir, onu End Şehri gemilerinde bulabilirsiniz! # +tips.game.23=Birkaç Denemeyi etkinleştirerek bazı yeni özellikleri test edin! # +tips.game.24=Üç uçlu mızraklar Boğulmuş tarafından bırakılır ve elde tutulabilir ya da fırlatılabilir. # +tips.game.25=Hoglinleri Kızıl Mantar ile besleyebilirsin ama tehlikelidir! # +tips.game.26=Yakıt olarak kurutulmuş varek bloğu kullanarak bir ocakta 20 eşya eritebilirsiniz. # +tips.game.27=İskeletlerin okları ile öldürülen creeperlar müzik diskleri düşürebilir. # +tips.game.28=Market içeriğini SİZİN gibi insanlar hazırlıyor! # +tips.game.29=Çok sayıda topluluk oluşturucusunun geçimini Market'teki içeriklerden sağladığını biliyor muydunuz? # +tips.game.30=Oyun içi deneyiminizi özelleştirmek için dış görünüşler bulabilir veya bazı platformlarda kendi dış görünüşlerinizi kullanabilirsiniz! # +tips.game.31=Doku paketleri blok, eşya ve hatta menülerin oyundaki görünümlerini değiştirir. Deneyin! # +tips.game.32=Yeni dünyalar ve maceralar bulmak için Market'e göz atın. # +tips.game.33=Market Oluşturucusu olmak için başvurun! # +tips.game.34=Eklenti paketleri keşfedilecek bir dünya, dış görünüşler, dokular ve hatta yeni müzikler içerir. # +tips.game.35=Topluluk tarafından oluşturulmuş 500'den fazla Market paketinin olduğunu ve bunlara her hafta yenilerinin eklendiğini biliyor muydunuz? # +tips.game.36=discord.gg/Minecraft sayfasında tartışmaya katılın # +tips.game.37=Zümrüt cevherleri Minecraft'taki en nadir bulunan cevherlerdir! Sadece dağlarda ve çayırlarda bulunabilirler! # +tips.game.38=İskelet atı evcilleştirmek için eyer gerekmez. # +tips.game.39=Vahşi kediler creeper'lara kimin patron olduğunu gösterir! # +tips.game.40=Diorit, ya seversin, ya nefret edersin. # +tips.game.41=Fantomlar geceleri görünen tehlikeli moblardır. Düzenli uyuduğunuzdan emin olun! # +tips.game.42=Zombiler su altına batarsa Boğulmuşa dönüşür. # +tips.game.43=Minecraft Live her yıl gerçekleştiriliyor! Bir sonrakini bekleyin! # +tips.game.44=Havai fişek kullanmak, havada elytra hızını artırır. Sadece... patlamadığından emin olun, yoksa FENA acıtır! # +tips.game.45=Altın en yaygın olarak Nether ve Çorak Arazi biyomlarında bulunur. # +tips.game.46=İnsanlar bunları gerçekten okuyor mu? # +tips.game.47=Sonsuz mucizeler, sınırsız olanaklar. # +tips.game.48=AĞAÇLARI YÜZER HALDE BIRAKMA! # +tips.game.49=Yüzmek için suda koşun! # +tips.game.50=Girdap büyüsü, yağmurda sizi havanın içinden geçirir. # +tips.game.51=Minecraft Live, dünya çapında etkileşimli bir canlı yayın etkinliğidir. Eşyalarınızı kapın ve partiye katılın! # +tips.game.52=Hayvanlara iyi davranın! # +tips.game.53=Fener yalnızca Wither'deki bir nether yıldızı ile oluşturulabilen güçlü bir eşyadır! # +tips.game.54=Yunusları öldürme, seni canavar! # +tips.game.55=Nether yıldızlarının patlamalarla yok edilemeyeceğini biliyor muydunuz? # +tips.game.56=Düz yukarı doğru kazarken, üzerinize düşebilecek kum veya çakılları kırmak için ayağınıza bir meşale yerleştirin. # +tips.game.57=Piglinler ile takas yapabilirsin. # +tips.game.58=Petek almak için bir Arı Kovanı veya yuvayı kes, bal almak için bir Şişe kullan. # +tips.game.59=Balı sakin bir şekilde toplamak için Arı Kovanının altında Kamp Ateşi yak. Arıların sana teşekkür edecek. # +tips.game.60=Nether'de yeniden doğmak için şarj edilmiş bir Yeniden Doğma Çapası gerekir. # +tips.game.61=Yeniden Doğma Çapasını bir Işık Taşı ile şarj edebilirsin. # +tips.game.62=Bir fikrin mi var? feedback.minecraft.net sayfasını ziyaret et! # +tips.game.63=Yardımcılar, Yağmacı Karakollarında ve Orman Malikanelerinde bulunabilir. # +tips.game.64=Yardımcı, eşya toplamayı seviyor! Ona belirli bir eşya verirsen daha fazlasını toplamaya çalışır. # +tips.game.65=Yardımcılar müziği sever ve bu yüzden Nota Blokları ile etkileşime girerler! # +tips.game.66=Sıradağların altında antik şehirler bulunabilir. # +tips.game.67=Derin Karanlık'ta dolaşırken sessizlik çok önemlidir. # +tips.game.68=Çamur almak için bir toprak bloku üzerinde su şişesi kullan! # +tips.game.69=Kurbağalar küçük ve bodur mobları yerler. # +tips.game.70=Kurbağalar, iribaşların içinde büyüdüğü biyomun sıcaklığına göre bir varyant seçerler. # +tips.game.71=Kovalarla iribaşlar toplayabilirsin. # +tips.game.72=Zırh parçalarınızı süslemek üzere nalbant şablonları bulmak için Minecraft dünyasındaki yapıları keşfedin. # +tips.game.73=Daha fazla nalbant şablonuna mı ihtiyacınız var? Kopyalamayı deneyin. # +tips.game.74=Koklayıcı yumurta yosun bloklarını seviyor gibi görünüyor. # +tips.game.75=Mob kafaları ses çıkarır, nota bloklarında deneyin! # +tips.game.76=Bazı kumlar şüpheli olabilir. İyi şeyler bulmak için fırçanızı kullanın! # +tips.game.77=İki oyuncu bir deveye birlikte binebilir. # +tips.game.78=Develer zıplar... Ama yatay olarak! # + +splitscreen.joinPrompt=Oyuncu %s Olarak Katıl # +splitscreen.unavailable.toastHeader=Bölünmüş Ekran Kullanılamıyor # +splitscreen.unavailable.toastMessage=Şu anda ikinci oyuncu katılamaz. # +splitscreen.unavailable.toastBodyInfo=Daha fazla bilgi için dokunun. # +splitscreen.joyconError.toastHeader=Joy-Con Bağlantısı Kurulamıyor! # +splitscreen.joyconError.toastMessage=Bu oyuna katılmak için Yerel Ağ Modu'ndayken çok fazla sayıda kumanda bağlı. # + +usermanagement.changeUser=Kullanıcı Değiştir # + +lateJoinScreen.waitingForUserReady=Hazırlıklar yapılıyor # + +## Storage Migration +storage_migration.progress.title=Dosyalar taşınıyor # +storage_migration.progress.message="%s" taşınıyor... # +storage_migration.worlds_error=Bazı dünyalar taşınamadığı için kullanılamıyor. Tekrar denemek için Minecraft'ı yeniden başlat. # + +storage_migration.button.get_started=Başla # +storage_migration.button.retry=Yeniden Dene # +storage_migration.button.go_to_faq=SSS'ye git # +storage_migration.button.next=İleri # +storage_migration.button.resume=Sürdür # +storage_migration.button.continue=Devam # +storage_migration.button.start=Dosyaları taşımaya başla # +storage_migration.button.marketplace=Market paketlerin # +storage_migration.button.main_menu=Ana menüye git # +storage_migration.button.faq=Daha fazla bilgi için SSS bölümünü oku. # +storage_migration.button.microsoft_store=Microsoft Store'a git # +storage_migration.button.help=Yardım # + +storage_migration.title.initializing=Veriler iyileştiriliyor # +storage_migration.gathering_info.description=Bilgi toplanıyor... # +storage_migration.description.out_of_space=Dosyalarını yeni bir konuma taşımak için yeterli boş alanın yok. # + +storage_migration.start_transfer.generic.title=Yeni depolama konumu # +storage_migration.start_transfer.description=Dosyalarını cihazında farklı bir konuma taşımamız gerekiyor. # +storage_migration.start_transfer.total_file_size=Toplam dosya boyutu: # +storage_migration.start_transfer.new_location=Yeni konum: %s # + +storage_migration.resume_transfer.title=Taşıma kesintiye uğradı # +storage_migration.resume_transfer.description=Verilerini cihazında yeni bir konuma taşıyoruz. Taşımayı tamamlamak için lütfen Sürdür tuşuna bas. # +storage_migration.resume_transfer.description.out_of_space=Verilerini cihazında yeni bir konuma taşıyoruz ancak yeterli boş alanın yok. # +storage_migration.resume_transfer.need_to_move=Taşınması gereken: # +storage_migration.resume_transfer.available=(%s kullanılabilir) # +storage_migration.resume_transfer.location=Konum: %s # +storage_migration.resume_transfer.free_up=Lütfen devam etmek için en az %s yer aç. # + +storage_migration.transfer_error_out_of_space.title=Yeterli boş alan yok # +storage_migration.transfer_error_out_of_space.files_left=Kalan dosya: # + +storage_migration.finished.generic.title=Hepsi bitti # +storage_migration.finished.generic.description=Dosyaların başarıyla taşındı. Lütfen Minecraft'ı yeniden başlat. # + +storage_migration.transfer_error.title=Dosyaları taşımada sorun var! # +storage_migration.transfer_error.description=Bütün dosyalarını taşıyamadık. Şu hatayla karşılaştık: (%s). # + +storage_migration.progress.starting=Başlatılıyor... # +storage_migration.progress.gathering=Kaynak klasörden dosyalar toplanıyor... # +storage_migration.progress.copying=Dosyalar kopyalanıyor... # +storage_migration.progress.finished=Bitti! # +storage_migration.progress.error.bad_source=Başarısız (hatalı kaynak klasör) # +storage_migration.progress.error.bad_destination=Başarısız (hatalı hedef klasör) # +storage_migration.progress.error.io_error=Başarısız (dosya giriş/çıkış hatası) # +storage_migration.progress.error.io_no_space=Başarısız (dosya giriş/çıkış hatası veya alan yok) # +storage_migration.progress.error.internal=Başarısız (iç hata) # + +trade.doesNotWant=Tüccar bunu istemiyor # +trade.excalamation=! # +trade.expProgress=Tecrübe: %d/%d # +trade.expMax=Tecrübe: MAKS # +trade.levelPrefix=Seviye %d # +trade.levelPrefixAndName=Seviye %d - %s # +trade.levelPrefixAndName.max=En Yüksek Seviye - %s # +trade.nameAndLevel=%s : %s # +trade.level.1=Acemi # +trade.level.2=Çırak # +trade.level.3=Kalfa # +trade.level.4=Uzman # +trade.level.5=Usta # +trade.mysteriousText=dokun # +trade.notEnough=Yeterli %s yok # +trade.question=? # +trade.trade=Takas # + +map.rename=Haritayı Yeniden Adlandır # +map.basicMap=Temel Harita # +map.locatorMap=Oyuncuları Gösteren Harita # +map.extendAndClear=Uzaklaştır ve Temizle # +map.clone=Haritayı Kopyala # +map.name=Harita Adı # +map.lock=Haritayı Kilitle # + +contentlog.history.title=İçerik Günlüğü Geçmişi # +contentlog.history.copyToClipboard=Panoya Kopyala # +contentlog.logLocationSectionName=İçerik Günlüğü Konumu: # +contentlog.settingsSectionName=İçerik Günlüğü Ayarları # +contentlog.clear_files=Eski Günlükleri Sil # +contentlog.delete.title=Eski Günlük Dosyaları Silinsin mi? # +contentlog.delete.body1=Önceki tüm günlük dosyalarını silmek için "Şimdi Sil" öğesini seçin. # +contentlog.delete.body2=Not: Şu anda etkin olan oturumunuzun günlük dosyası silinmeyecektir. # +contentlog.delete.delete=Şimdi Sil # +contentlog.delete.cancel=İptal # +contentlog.delete.progress=İçerik Günlükleri Siliniyor # + +client.version.generic=Güncelleme %s # +client.version.1.0=Ender Güncellemesi (%s) # +client.version.1.1=Keşif Güncellemesi (%s) # +client.version.1.2=Better Together Güncellemesi (%s) # +client.version.1.4=Su Güncellemesi (%s) # +client.version.1.5=Su Güncellemesi (%s) # +client.version.1.11=Köy ve Yağma (%s) # + +cloud_upload.title=Mojang Oyuncu Desteği # +cloud_upload.prompt.description=Son destek biletine göre Mojang Oyuncu Desteği, dünyanı yükleme izni verdi. Etkilenen dünyanı Dünya Seçme ekranından veya Dünya Ayarları altından yükleyebilirsin. # +cloud_upload.prompt.do_not_show_toggle=Bu ekranı bir daha gösterme # +cloud_upload.prompt.button.worlds=Dünyalara Git # +cloud_upload.prompt.button.learn_more=Daha Fazla Bilgi # +cloud_upload.toggle.accept_terms=Microsoft Hizmet Sözleşmesi'ni Kabul Et # +cloud_upload.button.upload=Dünya Yükle (%s) # +cloud_upload.button.service_agreement=Kullanım Koşulları # +cloud_upload.button.privacy_statement=Gizlilik Bildirimi # +cloud_upload.terms.title=Hüküm ve Koşullar # +cloud_upload.terms.description=Dünyanızı yüklemek için Microsoft Hizmet Sözleşmesi'ni kabul edin. Yüklenen dünyalar, Kullanım Koşulları altında mevcut olan Microsoft Hizmet Sözleşmesi'ne tabidir. Yüklendikten sonra da dünyanızla oynayabilirsiniz. # +cloud_upload.uploading.title=Dünya dosyaları yükleniyor [%d/%d] # +cloud_upload.uploading.description_1=Dünya dosyalarını yüklemek birkaç dakika sürebilir. Yükleme işlemi sırasında oyunu kapatma veya bu ekrandan ayrılma. # +cloud_upload.uploading.description_2=Dünya boyutları büyük olabilir. Mobil veri kullanmamak için lütfen WiFi'ye bağlanın. # +cloud_upload.succeeded.description=Dünya yükleme işlemin başarıyla tamamlandı. Teşekkürler! # +cloud_upload.failed.retryable.description=Dünyan yüklenemedi çünkü %s # +cloud_upload.failed.description=Dünyan yüklenemedi çünkü %s # +cloud_upload.tts.message=Dünya dosyaları yükleniyor # +cloud_upload.input_error_number_of_files=çok fazla dosyadan oluşuyor. Tekrar denemek istersen lütfen LiveOps ile iletişime geç. # +cloud_upload.input_error_maximum_size=dosyalardan biri çok büyük. Tekrar denemek istersen lütfen LiveOps ile iletişime geç. # +cloud_upload.input_error_record_already_completed=zaten başarıyla yüklendi. Daha fazla bilgi için lütfen LiveOps ile iletişime geç. # +cloud_upload.operation_error_missing_files_on_complete_upload=bir ağ hatası oluştu. Lütfen tekrar dene veya LiveOps ile iletişime geç. # +cloud_upload.unknown_error=bilinmeyen bir hata oluştu. Lütfen tekrar dene veya LiveOps ile iletişime geç. (Hata kodu: %s) # + +dr.banner.sale=İndirim! # +dr.banner.limitedTimeOffer=Sınırlı Süreli Teklif! # +dressingRoom.skin_color_picker_title=Dış Görünüş Rengi # +dr.right_side.category_title=%s # +dr.rarity=Nadirlik # +dr.rarity.common=Sıradan # +dr.rarity.epic=Epik # +dr.rarity.legendary=Efsanevi # +dr.rarity.rare=Nadir # +dr.rarity.uncommon=Sıra Dışı # +key.emote=Duygusal # +dr.button.ok=Tamam # +dr.loading=Yükleniyor... # +dr.classic_skins.addition_skin_count=+%s # +dr.classic_skins.choose_custom_skin=Yeni Dış Görünüş Seç # +dr.classic_skins.custom_skin_title=Dış Görünüşü İçeri Aktar # +dr.classic_skins.custom_skin_description=Cihazından dış görünüş olarak kullanılacak bir görüntü dosyası aktar. Bu işlem cihazlar veya oyunlar arasında senkronize edilmez. # +dr.classic_skins.custom_skin_description_popup="Sadece Güvenilir Dış Görünüşlere İzin Ver" seçeneği etkinleştirilmişse özel dış görünüşlere sahip oyuncuları göremezsin # +dr.classic_skins.custom_skin_section_title=Sahip Olunan Dış Görünüşler # +dr.classic_skins.invalidCustomSkin=Bu bir Minecraft dış görünüşü değil. # +dr.classic_skins.owned=Alındı # +dr.classic_skins.purchasable=Daha Fazla Al # +dr.classic_skins.realms_plus=Realms Plus # +dr.classic_skins.right_side.author_name=%s tarafından # +dr.classic_skins.right_side.author_minecraft=Minecraft tarafından # +dr.classic_skins.right_side.featured_title=Öne Çıkan ve Önerilen Dış Görünüş Paketleri # +dr.classic_skins.right_side.limited_usage=Sınırlı kullanım # +dr.classic_skins.right_side.limited_usage.tooltip=Bu dış görünüş burada kullanılabilir ama dolaşamaz. # +dr.classic_skins.right_side.free_usage=Her yerde kullanılabilir # +dr.classic_skins.right_side.free_usage.tooltip=Bu dış görünüş oturum açtığınız her yerde dolaşır. # +dr.classic_skins.right_side.purchasing_disclaimer=*%s karşılığında %s Para satın alır ve bu paketi %s Para karşılığında kullanıp %s bakiye bırakır. # +dr.classic_skins.right_side.skin_count.plural=%s Dış Görünüş # +dr.classic_skins.right_side.skin_count.singular=%s Dış Görünüş # +dr.classic_skins.right_side.texture_count.plural=%s Doku Paketi # +dr.classic_skins.right_side.texture_count.singular=%s Doku Paketi # +dr.classic_skins.right_side.world_count.plural=%s Dünya # +dr.classic_skins.right_side.world_count.singular=%s Dünya # +dr.classic_skins.see_pack_in_store=Paketi Mağazada Gör # +dr.classic_skins.see_in_store=Mağaza'da Gör # +dr.classic_skins.realms_plus_button=Realms Plus # +dr.classic_skins.select_skin=Dış görünüşünüz için doğru model türünü seçin # +dr.classic_skins.select_skin.title=Dış Görünüş Türü # +dr.classic_skins.upsellWithoutStore=Dış görünüşü kullanmak için dış görünüş paketini satın almanız gerekir ancak Market'e bağlanamıyoruz. # + +dr.collector_title.featured=Öne çıkan %s # +dr.collector_title.general=Tüm %s # +dr.collector_title.owned=Sahip olunan %s # + +dr.collect_achievement_item=Topla # +dr.equip_piece=Kullan # +dr.emotes.play_again=Tekrar Oyna # +dr.emotes.assignment=Bir Yuvaya "%s" Ata # +dr.emotes.replace=Değiştir # +dr.header.animation=Duygular # +dr.header.capes=Pelerin # +dr.header.categoryFeaturedList=Öne Çıkan %s ### %s is the category name (ie. Style or Body) +dr.zooming=Yakınlaştırılıyor # +dr.header.classic_skins=Klasik Dış Görünüşler # +dr.header.creator_piece_list=%s ölçütüne göre tümü # +dr.header.customization=Karakter Oluşturucu # + +dr.accessibility.header.customization=Karakter Oluşturucu Sekmesi 1/4 # +dr.accessibility.header.classic_skins=Klasik Dış Görünüşler Sekmesi 2/4 # +dr.accessibility.header.animation=İfadeler Sekmesi 3/4 # +dr.accessibility.header.capes=Pelerinler Sekmesi 4/4 # + +dr.header.featured=Öne Çıkan Eşyalar # +dr.header.featured_skins=Öne Çıkan Dış Görünüşler # +dr.header.previewAppearance=Görünüm Önizlemesi # +dr.header.colorPicker=Renk Seçici # +dr.achievement.achievement_locked.not_signed_in=Bu eşyanın kilidi bir başarı tamamlanarak açılır. # +dr.achievement.achievement_locked.signed_in=%s Başarısı tamamlanarak bu eşyanın kilidi açılır. # +dr.achievement.achievement_unlocked=%s Başarısı tamamlanarak bu eşyanın kilidi açıldı. # +dr.achievement.challenge_locked=Minecraft Earth'te bir görev tamamlanarak bu eşyanın kilidi açılır. # +dr.achievement.challenge_unlocked=Minecraft Earth'te bir görev tamamlanarak bu eşyanın kilidi açıldı. # +dr.arm_size_label_text=Kol Büyüklüğü # +dr.body_size_label_text=Boy # +dr.mouth_color=Ağız # +dr.iris_color=İris # +dr.sclera_color=Göz Akı # +dr.eyebrows_color=Kaşlar # +dr.hair_color=Saç # +dr.facial_hair_color=Sakal # +dr.skin_color=Taban # +dr.primary_channel=Birincil # +dr.secondary_channel=İkincil # +dr.accent_channel=Vurgular # +dr.left_arm=Sol Kol # +dr.right_arm=Sağ Kol # +dr.both_arms=Her İki Kol # +dr.left_leg=Sol Bacak # +dr.right_leg=Sağ Bacak # +dr.both_legs=Her İki Bacak # +dr.limb_switcher_default_title=Uzuv Seçimi # +dr.none_button_text=Yok # +dr.none_emote_button_text=Tümünü Temizle # +dr.go_to_profile_settings_text=Profil Ayarları'na git # +dr.default_piece_button_text=Varsayılan # +dr.categories.body=Gövde # +dr.categories.style=Tarz # +dr.categories.base=Tabanlar # +dr.categories.eyes=Gözler # +dr.categories.mouth=Ağızlar # +dr.categories.hair=Saçlar # +dr.categories.facial_hair=Sakallar # +dr.categories.arms=Kollar # +dr.categories.animation=İfadeler # +dr.categories.legs=Bacaklar # +dr.categories.size=Beden # +dr.categories.top=Üstler # +dr.categories.bottom=Altlar # +dr.categories.outerwear=Dış Giyim # +dr.categories.headwear=Şapkalar # +dr.categories.gloves=Eldiven # +dr.categories.footwear=Ayakkabılar # +dr.categories.back_item=Sırt Eşyaları # +dr.categories.face_item=Yüz Eşyaları # +dr.categories.capes=Pelerin # + +dr.notification.to_skins=Klasik Dış Görünüşlere Geçiş # +dr.notification.to_persona=Karakter Oluşturucuya Geçiş # +dr.prompt.switching_to_persona_title=Karakter Oluşturucuya Geç # +dr.prompt.switching_to_persona_detail=Bu yuvada karakter oluşturucuya geçiyorsun. Karakter oluşturucu, Minecraft'ta eşyaları tek tek seçerek bir karakter oluşturmana olanak tanır. Daha sonra geri dönmek istersen klasik dış görünüşün bu yuvada yedek olarak kaydedilir. # +dr.prompt.switching_to_skin_title=Klasik Dış Görünüşlere Geç # +dr.prompt.switching_to_skin_detail=Bu yuvada bir klasik dış görünüşe geçiyorsun. Klasik dış görünüşler tam karaktere uygulanır ve özelleştirilemez. Daha sonra geri dönmek istersen karakter oluşturucu görünümün bu yuvada yedek olarak kaydedilir. # +dr.prompt.do_not_show_again=Bunu bir daha gösterme # + +dr.label.current_persona=Bu senin şimdiki Karakterin # +dr.label.current_skin=Bu senin şimdiki Dış Görünüşün # +dr.notification.persona_save=Karakter kaydedildi # +dr.notification.persona_create=Karakter oluşturuldu # +dr.notification.persona_create_new=Yeni Karakter oluşturuldu # +dr.notification.classic_skin_created_new=Yeni Dış Görünüş oluşturuldu # +dr.notification.persona_delete=Karakter silindi # +dr.notification.item_selection_failed=Eşya seçilemedi # +dr.notification.character_failed=%s karakteri yüklenemedi # +dr.notification.character_failed_start=Karakter %s yüklenemedi. Profilinizden yeniden yükleyebilirsiniz. # +dr.notification.equipped_piece=%s kullandın # +dr.modal.persona_delete_confirm=Geçerli karakter silinecek. Devam etmek istediğinden emin misin? # +dr.modal.persona_delete_confirm_title=Karakteri Sil? # +dr.modal.difference_information_title=Karakter ve Klasik Dış Görünüş Farklılıkları # +dr.modal.restricted_content_title=Kısıtlama uyarısı # +dr.modal.restricted_content_text=Bu içerik çoğu coğrafi bölgede kullanılabilir, ancak birkaçında kısıtlanmıştır. # +dr.default.alex.bottom=Alex'in Pantolonu # +dr.default.alex.hair=Alex'in Saçı # +dr.default.alex.mouth=Alex'in Ağzı # +dr.default.alex.shoes=Alex'in Ayakkabıları # +dr.default.alex.skin=Alex # +dr.default.alex.top=Alex'in Gömleği # +dr.default.emote.basicClap=Basit Alkış # +dr.default.emote.communicationFollowMe=Beni Takip Et # +dr.default.emote.communicationPoint=Orada! # +dr.default.emote.overheadWave=El Salla # +dr.default.eyes=Standart Bakış # +dr.default.steve.bottom=Steve'in Pantolonu # +dr.default.steve.hair=Steve'in Saçı # +dr.default.steve.mouth=Steve'in Ağzı # +dr.default.steve.shoes=Steve'in Ayakkabıları # +dr.default.steve.skin=Steve # +dr.default.steve.top=Steve'in Gömleği # +dr.emotes.slot=İfade %d # +dr.emotes.key=Tuş %d # +dr.character_creator_getting_started_title=Başlangıç # +dr.character_creator_getting_started_detail=Karakterinde nasıl göründüklerini görmek için soldaki eşyaları seç! # +dr.deep_link_fail.profile=Derin Bağlama Başarısız Oldu: Profil yüklenemiyor # +dr.deep_link_fail.dressing_room=Derin Bağlantı Başarısız Oldu: Teklif açılamıyor # +dr.marketplace.get_more_skins=Daha Fazla Dış Görünüş Al # +dr.classic_skins.show_more=Daha Fazla Göster # + +onlinePlay.notRated=Çevrimiçi oyun derecelendirilmedi # +onlinePlay.message=Çevrimiçi oyun sırasında her yaşa uygun olmayabilecek sohbet mesajlarıyla veya kullanıcı tarafından oluşturulan diğer derecelendirilmemiş içerik türleriyle karşılaşabilirsiniz. # +onlinePlay.editor.notRated=Çevrimiçi düzenleme derecelendirilmemiştir # +onlinePlay.editor.message=Çevrimiçi oyun sırasında her yaşa uygun olmayabilecek sohbet mesajlarıyla veya kullanıcılar tarafından oluşturulmuş, derecelendirmemiş diğer içerik türleriyle karşılaşabilirsin. # +onlinePlay.doNotShowAgain=Bu ekranı bir daha gösterme # +onlinePlay.proceed=Devam # +onlinePlay.Back=Geri # +onlinePlay.untrustedIp.title=Bilinmeyen Harici Sunucu # +onlinePlay.untrustedIp.message=Yalnızca güvendiğiniz sunuculara bağlanmalısınız! Yine de katılmak istiyor musunuz? # +dr.color.button_name=Renk # +dr.color.amber_dark=Kehribar - Koyu # +dr.color.amber_dark_soft=Kehribar - Koyu Yumuşak # +dr.color.amber_light=Kehribar - Açık # +dr.color.auburn_red=Kestane Kırmızı # +dr.color.blue_dark=Mavi - Koyu # +dr.color.blue_light=Mavi - Açık # +dr.color.blue_mid=Mavi - Orta # +dr.color.blue_vivid=Mavi - Canlı # +dr.color.blueish_black=Mavimsi Siyah # +dr.color.brown_dark=Kahverengi - Koyu # +dr.color.brown_light=Kahverengi - Açık # +dr.color.brown_mid=Kahverengi - Orta # +dr.color.brown_very_dark=Kahverengi – Çok Koyu # +dr.color.copper_red=Bakır Kırmızı # +dr.color.dark_blonde=Koyu Sarışın # +dr.color.dark_brown=Koyu Kahverengi # +dr.color.dark_cool=Koyu - Soğuk # +dr.color.dark_gray=Koyu Gri # +dr.color.dark_red=Koyu Kırmızı # +dr.color.dark_soft=Koyu - Yumuşak # +dr.color.dark_warm=Koyu - Sıcak # +dr.color.deep_black=Koyu Siyah # +dr.color.deep_brown=Koyu Kahverengi # +dr.color.green_bright=Yeşil - Parlak # +dr.color.green_cool_dark=Yeşil – Soğuk Koyu # +dr.color.green_light=Yeşil - Işık # +dr.color.green_mid=Yeşil - Orta # +dr.color.green_warm_dark=Yeşil – Sıcak Koyu # +dr.color.gray_blue=Gri Mavi # +dr.color.gray_dark=Gri - Koyu # +dr.color.gray_light=Gri - Açık # +dr.color.light_blonde=Açık Sarışın # +dr.color.light_brown=Açık Kahverengi # +dr.color.light_cool=Açık - Soğuk # +dr.color.light_gray=Açık Gri # +dr.color.light_medium=Açık - Orta # +dr.color.light_red=Açık Kırmızı # +dr.color.light_warm=Açık - Sıcak # +dr.color.mc_black=MC Siyahı # +dr.color.medium_blonde=Orta Sarı # +dr.color.medium_brown=Orta Kahverengi # +dr.color.medium_cool=Orta - Soğuk # +dr.color.medium_dark_cool=Orta Esmer - Havalı # +dr.color.medium_dark_soft=Orta Koyu - Yumuşak # +dr.color.medium_dark_warm=Orta Koyu - Sıcak # +dr.color.medium_light_blonde=Orta Açık Sarışın # +dr.color.medium_light_cool=Orta Açık - Soğuk # +dr.color.medium_light_deep=Orta Açık - Koyu # +dr.color.medium_light_vibrant=Orta Açık - Canlı # +dr.color.medium_light_warm=Orta Açık - Sıcak # +dr.color.medium_soft=Orta - Yumuşak # +dr.color.medium_warm=Orta - Sıcak # +dr.color.minecraft_gray=Minecraft Grisi # +dr.color.minecraft_black=Minecraft Siyah # +dr.color.minecraft_blue=Minecraft Mavi # +dr.color.minecraft_cyan=Minecraft Camgöbeği # +dr.color.minecraft_green=Minecraft Yeşil # +dr.color.minecraft_light_blue=Minecraft Açık Mavi # +dr.color.minecraft_light_gray=Minecraft Açık Gri # +dr.color.minecraft_lime_green=Minecraft Açık Yeşil # +dr.color.minecraft_magenta=Minecraft Eflatun # +dr.color.minecraft_orange=Minecraft Turuncu # +dr.color.minecraft_pink=Minecraft Pembe # +dr.color.minecraft_purple=Minecraft Mor # +dr.color.minecraft_red=Minecraft Kırmızı # +dr.color.minecraft_white=Minecraft Beyaz # +dr.color.minecraft_yellow=Minecraft Sarı # +dr.color.muted_gray=Soluk Gri # +dr.color.purpleish_black=Mor Siyah # +dr.color.red_dark=Kırmızı - Koyu # +dr.color.reddish_black=Kırmızımsı Siyah # +dr.color.soft_black=Yumuşak Siyah # +dr.color.soft_blonde=Yumuşak Sarı # +dr.color.soft_magenta=Yumuşak Eflatun # +dr.color.very_dark_cool=Çok Koyu - Soğuk # +dr.color.very_dark_warm=Çok Koyu - Sıcak # +dr.color.very_light_blonde=Çok Açık Sarı # +dr.color.very_light_cool=Çok Açık - Soğuk # +dr.color.very_light_soft=Çok Açık - Yumuşak # +dr.color.very_light_warm=Çok Açık - Sıcak # +dr.color.vibrant_orange=Canlı Turuncu # +dr.color.white=Beyaz # +dr.color.white_deep=Beyaz - Koyu # +dr.color.white_light=Beyaz - Açık # +dr.color.white_mid=Beyaz - Orta # +dr.color.yellow_green=Sarı Yeşil # + +copyCoordinates.copy_position_message=Şu anki konum panoya kopyalandı: "%s" # +copyCoordinates.copy_facing_message=Panoya kopyalanmış karşılıklı konum: "%s" # + +emotes.change_emotes=Duyguları Değiştir # +emotes.execute=Yürüt # +emotes.header_text=İfadeler # +emotes.emotes_instructions_general=İfadeyi etkinleştirmek için Kısayol Tuşu veya Fare kullan # +emotes.exit_gamepad=%s Çıkış # +emotes.instructions_gamepad=İfadelerini oyunda hızlıca oynatmak için her zaman %s tuşunu basılı tutarak hızlı menüyü açabilirsin # +emotes.instructions_keyboard=İfadeyi etkinleştirmek için Kısayol Tuşu veya Fare kullan # +emotes.instructions_touch=Etkinleştirmek için ifadeye dokunun # +emote_wheel.gamepad_helper.select=Seçmek için basın # + +## Dynamic Package Manager +## Google Play APK Expansion file downloader notification +dynamicPackage.download.android.state_unknown=Başlatılıyor... # +dynamicPackage.download.android.state_idle=İndirme bekleniyor... # +dynamicPackage.download.android.state_fetchingUrl=Kaynaklar aranıyor... # +dynamicPackage.download.android.state_connecting=Bağlanıyor # +dynamicPackage.download.android.state_downloading=Güncelleniyor # +dynamicPackage.download.android.state_completed=Güncelleme tamamlandı! # +dynamicPackage.download.android.state_paused_networkUnavailable=Duraklatıldı – Kullanılabilir ağ yok # +dynamicPackage.download.android.state_paused_networkSetupFailure=Duraklatıldı – Kullanılabilir ağ yok # +dynamicPackage.download.android.state_paused_byRequest=Duraklatıldı # +dynamicPackage.download.android.state_paused_wifiUnavailable=Duraklatıldı – Wi-Fi yok # +dynamicPackage.download.android.state_paused_wifiDisabled=Duraklatıldı – Wi-Fi yok # +dynamicPackage.download.android.state_paused_roaming=Duraklatıldı – Dolaşım ayarlarını kontrol et # +dynamicPackage.download.android.state_paused_sdcardUnavailable=Duraklatıldı – Depolama alanı yok # +dynamicPackage.download.android.state_failed_unlicensed=Başarısız – Lisanssız uygulama # +dynamicPackage.download.android.state_failed_fetchingUrl=Başarısız – Kaynaklar bulunamadı # +dynamicPackage.download.android.state_failed_sdcardFull=Başarısız – Depolama alanı dolu # +dynamicPackage.download.android.state_failed_cancelled=İptal Edildi # +dynamicPackage.download.android.state_failed=Güncelleme başarısız oldu # +dynamicPackage.download.android.kilobytesPerSecond=%1$s KB/sn ### %1$s is the download speed in kbps +dynamicPackage.download.android.timeRemainingNotification=%1$s kaldı ### %1$s is the time remaining +dynamicPackage.download.android.notificationChannelName=Durumu güncelle # +dynamicPackage.download.android.NotificationChannelDescription=Güncelleme ve ilerleme durumunu göster # + +## GameTest content +gameTest.description=Gametest ile etkileşime girer. # +gameTest.error.unknownCommandMode=Bilinmeyen komut modu belirtildi # +gameTest.error.missingStructure=%s yarıçapında herhangi bir yapı bloku bulunamadı # +gameTest.error.cannotFindLookedAtBlock=Baktığın blok bulunamıyor # +gameTest.error.cannotFindStuctureBlockContainingBlock=Hedeflenen %s, %s ve %s konumunu içeren bir yapı bloku bulunamıyor # +gameTest.error.structureTooBig=Yapı her eksende %s bloktan daha küçük olmalıdır # +gameTest.error.repeatCountTooSmall=Tekrar sayısı 0'dan büyük olmalıdır # +gameTest.error.failConditionMet=Başarısızlık koşulları karşılandı # +gameTest.error.timeout=%s tık içinde başarılı veya başarısız olmadı # +gameTest.error.noFinishedSequences=Hiçbir dizi tamamlanmadı # +gameTest.error.flakyTestError=Yeterli başarı yok: %s girişimden %s başarı. Gerekli başarı sayısı: %s. Maksimum deneme: %s. # +gameTest.error.testMissing=Adı '%s' olan test bulunamadı. # +gameTest.error.structureNotSpawned='%s' yolu ile test yapısı çağrılamadı ### %s is the file path of the structure +gameTest.error.flakyFailed=Pul testi %s başarısız oldu, deneme: %s / %s # +gameTest.error.flakyFailedShowSuccesses=, başarı: %s (%s gerekli) ### This appears right after gameTest.error.flakyFailed if multiple successes are required +gameTest.error.failed=%s başarısız oldu! # +gameTest.error.succeededInInvalidTick=Geçersiz onayda başarılı oldu: beklenen %s ancak geçerli onay %s # +gameTest.error.noTestsFound='%s' etiketi için test bulunamadı # +gameTest.error.unkownEvent=Bilinmeyen olay adı '%s' # +gameTest.optionalPrefix=(isteğe bağlı) # +gameTest.assert.couldNotSetBlock=setBlock '%s' yapılamadı # +gameTest.assert.missingButton=Bir düğme bekleniyordu # +gameTest.assert.missingLever=Bir şalter bekleniyordu # +gameTest.assert.couldNotSpawnEntity='%s' türünde Varlık canlandırılamadı # +gameTest.assert.onlyWorksWithMobs=spawnWithoutBehaviors() yalnızca moblarla çalışır # +gameTest.assert.mobWontMove='%s' mob hareketi yapılamadı # +gameTest.assert.noPathFound='%s' türündeki Varlık için yol bulunamadı # +gameTest.assert.pathFound='%s' türündeki Varlık için yol bulundu # +gameTest.assert.expectEntityOfType='%s' türünde Varlık bekleniyordu # +gameTest.assert.unexpectedDataResult=Beklenmeyen Varlık veri sonucu # +gameTest.assert.didNotExpectEntityOfType='%s' türünde varlık beklenmiyordu # +gameTest.assert.expectBlock='%s' türünde Blok bekleniyordu # +gameTest.assert.expectBlockWithState=Durumu '%s' olan blok bekleniyordu # +gameTest.assert.unexpectedBlock='%s' türünde Blok beklenmiyordu # +gameTest.assert.unexpectedBlockState=Blok beklenen Blok Durumuna sahip değil # +gameTest.assert.expectItemOfType=%s türünde Eşya Varlığı bekleniyordu # +gameTest.assert.unexpectedItemOfType=%s türünde Eşya Varlığı beklenmiyordu # +gameTest.assert.wrongEntityItemCount=%s türünde beklenmeyen Eşya Varlığı sayısı. Beklenen: %s. Gerçekleşen: %s. # +gameTest.assert.noContainerFound=Kapsayıcı bulunamadı # +gameTest.assert.expectEmptyContainer=Boş kapsayıcı bekleniyordu # +gameTest.assert.expectItemInContainer=Kapsayıcı %s türünde eşya içermiyor # +gameTest.assert.missingComponent=Varlıkta '%s' bileşeni eksik # +gameTest.assert.hasComponent=Varlıkta '%s' bileşeni var # +gameTest.assert.missingArmor=Varlıkta %s yuvası içinde %s verileri ile birlikte %s zırhı eksik # +gameTest.assert.hasArmor=Varlıkta %s yuvası içinde %s verileri ile birlikte %s zırhı var # +gameTest.assert.unexpectedRedstonePowerLevel=Beklenmeyen Redstone güç seviyesi. Beklenen: %s. Gerçekleşen: %s. # +gameTest.assert.expectWaterLogged=Su dolu blok bekleniyordu # +gameTest.assert.unexpectedWaterLogged=Su dolu blok beklenmiyordu # +gameTest.assert.missingExplosionComponent=Patlama bileşeni olmadığından varlığın kaynaşması ayarlanamıyor # +gameTest.assert.invalidEntityInstance=Geçersiz varlık örneği # +gameTest.assert.unexpectedParameterValue='%s' parametresi için beklenmeyen değer # +gameTest.assert.expectEntityInstance='%s' türünde varlık örneği bekleniyordu # +gameTest.assert.didNotExpectEntityInstance='%s' türünde varlık örneği beklenmiyordu # +gameTest.assert.invalidFluidType=Geçersiz akışkan türü # +gameTest.assert.expectCauldron=Kazan türünde blok bekleniyordu # +gameTest.success.runningTests=%s test gerçekleştiriliyor... # +gameTest.success.relativePosition=%s konumuna göre konum: %s ### first %s is the name of the test and the second %s is the local location in the test structure +gameTest.success.passed=%s geçti! # +gameTest.success.flakyPassedEnough=%s, %s girişimden %s kez geçti. ### this is used when a test has passed a sufficient number of times +gameTest.success.flakyPassed=Pul Testi başarılı %s, deneme: %s başarı: %s. ### this one is used when a test has passed, but not yet reached the required number of times to succeed +gameTest.success.testsStarted='%s' etiketi ile %s test çalıştırılıyor... # +gameTest.report.testLocation=Şurada: %s, %s, %s (göreli: %s, %s, %s) # +gameTest.report.tickCount=Onay: %s ### This appears right below the gameTest.report.testLocation line +gameTest.report.testCount=GameTest bitti! %s test çalıştırıldı # +gameTest.report.someTestsFailed=%s gerekli test başarısız oldu :( # +gameTest.report.allRequiredTestsPassed=Gerekli tüm testler geçti :) # +gameTest.report.optionalFailures=%s isteğe bağlı test başarısız oldu # +gameTest.report.bookTitle=Oyun Test Raporu ### A book with this title is placed next to each test with the test results inside + +## Script +script.description=GameTest Framework için hata ayıklama seçenekleri. # +script.error.unknownCommandMode=Bilinmeyen komut modu belirtildi # +script.error.noDebugger=Hata ayıklayıcı kullanılamıyor # +script.error.debuggerFailed=Hata ayıklayıcı başlatılamadı # +script.error.profilerStopped=Profil oluşturucu durduruldu. Profil kaydedilemedi. # +script.error.statsSaved=Komut dosyası istatistikleri kaydedilemedi # +script.success.debuggerListen=Hata ayıklayıcı %s bağlantı noktasında dinliyor # +script.success.debuggerConnect=Hata ayıklayıcı %s ana bilgisayarına %s bağlantı noktasından bağlandı # +script.success.debuggerClosed=Hata ayıklayıcı kapatıldı # +script.success.profilerStarted=Profil oluşturucu başlatıldı # +script.success.profilerStopped=Profil oluşturucu durduruldu. Profil '%s' konumuna kaydedildi ### Full path to profile file +script.success.statsSaved=Komut dosyası istatistikleri '%s' konumuna kaydedildi ### Full path to stats file + +clientscript.description=GameTest Framework için istemci hata ayıklama seçenekleri. # +clientscript.error.unknownCommandMode=Bilinmeyen komut modu belirtildi # +clientscript.error.noDebugger=İstemci hata ayıklayıcısı kullanılamıyor # +clientscript.error.debuggerFailed=İstemci hata ayıklayıcısı başlatılamadı # +clientscript.success.debuggerListen=İstemci hata ayıklayıcısı %s bağlantı noktasında dinliyor # +clientscript.success.debuggerConnect=İstemci hata ayıklayıcısı %s bağlantı noktasında %s ana bilgisayarına bağlandı # +clientscript.success.debuggerClosed=İstemci hata ayıklayıcısı kapatıldı # + +## World Recovery +world_recovery.description='minecraftWorlds' klasörünü bulmak ve seçmek için kullanabileceğin bir dosya seçiciyi açmak için aşağıdaki düğmeye tıkla.%1%1Cihazının veya SD kartının kök dizininden başlayarak 'games/com.mojang' klasörlerinin içine bak.%1%1Seçildikten sonra dünyalarını yeni harici depolama konumuna kopyalayacağız.%1%1Cihazında dünyalarının kopyalarını tutmak için yeterli alana sahip olman gerekir. ### %1 is line breaks +world_recovery.title=Dünya Kurtarma # +world_recovery.select_worlds=Dünyaları Seç # +world_recovery.error.title=Dünyaları Kurtarma Hatası # +world_recovery.error.invalid_directory='%s' ile biten bir dizin seçmelisin. # +world_recovery.error.insufficient_space=Kurtarma için yeterli alan yok. Gereken: %1. Kullanılabilir: %2. # +world_recovery.error.generic=Bir hata oluştu: %s # +world_recovery.success=Dünya Kurtarma başarılı oldu! # +world_recovery.init=Kurtarma işlemi başlıyor... # +world_recovery.progress=%2 dosya kurtarılıyor (%3).%1%1İlerleme: %%%4 tamamlandı%1Kopyalanan dosyalar: %5 / %2 ### %1 is line breaks, %2 is file count, %3 is total size, %4 is percent complete, %5 is current file count + +osk.truncation_warning.title=Uyarı # +osk.truncation_warning.body=Metin düzenlenemiyor. Metin sınırları aşıyor ve kesilmeye veya veri kaybına neden olabilir. # + +## Gatherings +gathering.button.minecraftLive=Minecraft Live # +gathering.caption.startsIn=%s içinde başlayacak # +gathering.caption.endsIn=%s içinde bitecek # +gathering.caption.eventOver=Etkinlik bitti # +gathering.info.button.readMore=Daha Fazla Bilgi... # +gathering.info.button.voteNow=Şimdi Oy Ver # +gathering.info.title.liveIsComing=Minecraft Live Geliyor! # +gathering.info.header.minecraftLive=Minecraft Live # +gathering.info.body.liveIsComing=Minecraft'a yeni bir mob ekleme zamanı geldi ve seçim sizin. # +gathering.info.modal.title.connectFail=Bağlanılamadı # +gathering.info.modal.body.connectFail=Ne yazık ki bağlanamadık. Lütfen daha sonra tekrar dene. # +gathering.connect.title=Bağlanıyor... # diff --git a/servers/bedrock/resource_packs/vanilla/texts/uk_UA.lang b/servers/bedrock/resource_packs/vanilla/texts/uk_UA.lang new file mode 100644 index 0000000..0e3cd8a --- /dev/null +++ b/servers/bedrock/resource_packs/vanilla/texts/uk_UA.lang @@ -0,0 +1,10422 @@ +## Comments can be added anywhere on a valid line by starting with '##' +## +## Note, trailing spaces will NOT be trimmed. If you want room between the end of the string and the start of a +## comment on the same line, use TABs. +accessibility.disableTTS=Синтез мовлення вимкнуто # +accessibility.enableTTS=Синтез мовлення ввімкнуто # + +## Translator note: +## This section of phrases will be given audibly to the user using text to speech + +accessibility.chat.tts.gamepad.back=Щоб повернутися, натисніть %s # +accessibility.chat.tts.gamepad.exitChat=Щоб вийти з чату, натисніть %s # +accessibility.chat.tts.gamepad.sendMessage=Щоб надіслати повідомлення, натисніть %s # +accessibility.chat.tts.says=%s каже %s # +accessibility.chat.tts.hideChat=Приховати чат # +accessibility.chat.tts.keyboard=Клавіатура # +accessibility.chat.tts.muteChatToggle=Вимкнути всі # +accessibility.chat.tts.sendChatMessage=Надіслати # +accessibility.chat.tts.textboxTitle=Чат # + +accessibility.game.playerView=Подання гравця # + +accessibility.loading.done=Готово # +accessibility.saving.done=Готово # +accessibility.downloading.start=Завантаження розпочато # +accessibility.downloading.Progress=Завантажено %s %% # +accessibility.downloading.canceled=Завантаження скасовано # +accessibility.downloading.complete=Завантаження завершено # +accessibility.importing.start=Імпорт розпочато # +accessibility.importing.Progress=Імпортовано %s %% # +accessibility.importing.canceled=Імпорт скасовано # +accessibility.importing.complete=Імпорт завершено # +accessibility.signin.xbl=Вхід в Xbox Live # +accessibility.chat.howtoopen=Щоб відкрити чат, натисніть: %s # +accessibility.chat.howtoemote=Натисніть чи утримуйте %s для запуску емограми # +accessibility.key.mouseButton=Кнопка миші %s # +accessibility.key.gamepad=%s контролера # +accessibility.list.or.two=%s або %s # +accessibility.list.or.three_or_more.first=%s # +accessibility.list.or.three_or_more.inner=, %s # +accessibility.list.or.three_or_more.last= або %s # + +accessibility.button.tts.title=Кнопка # +accessibility.checkbox.tts.title=Прапорець # +accessibility.checkbox.tts.status=стан %s ### Status will be checked or unchecked +accessibility.dropdown.tts.title=Розкривний список # +accessibility.screen.tts.title=Екран "%s" ### %s will be replaced with the title of the screen (Example: Library Screen) +accessibility.slider.tts.title=Повзунок # +accessibility.tab.tts.title=Вкладка # +accessibility.textbox.tts.title=Текстове поле # +accessibility.toggle.tts.title=Перемикач # +accessibility.scrollbar.tts.title=Смуга прокрутки # + +accessibility.button.navigateLeft=Стрілка вліво # +accessibility.button.navigateRight=Стрілка вправо # + +accessibility.button.close=закрити # +accessibility.button.back=назад # +accessibility.button.exit=Вийти # + +## Text for the filter button in search menu which works as follows: +## a. When there are 0 filters applied - "Filter Button X of Y" +## b. When 1 or more filters are applied - "Filter Button X of Y, Z Applied" where Z is the number of filters applied. +accessibility.button.filter=Фільтр # +accessibility.button.filter.appliedCount= Застосовано: %s # +accessibility.button.sort=Сортувати # + +accessibility.dropdown.listItem=Елемент списку # + +accessibility.minecoin=Монета Minecoin # +accessibility.minecoins=Монети Minecoins # +accessibility.fullprice=Повна ціна %s Minecoins # +accessibility.discount.price=Знижена ціна %s Minecoins # +accessibility.discount.percent=знижка %s % # + +accessibility.sectionName=Розділ %s: # + +accessibility.state.on=: увімк. # +accessibility.state.off=: вимк. # + +accessibility.state.checked=: встановлено # +accessibility.state.unchecked=: знято # + +accessibility.state.selected=: вибрано # +accessibility.state.unselected=: не вибрано # + +accessibility.store.offerDescription.share=Поділитися # +accessibility.store.wishlist.button=Список бажань # + +accessibility.index= %s із %s ### This is numbering, which number out of the total number of objects is available for interaction. Example: 1 of 3 + +accessibility.slider.tts.percentValue=%s %% # + +accessibility.play.editWorld=Змінити світ # +accessibility.play.editRealm=Змінити Realm # +accessibility.play.editServer=Змінити сервер # +accessibility.play.importWorld=Імпортувати світ # +accessibility.play.leaveRealm=Вийти з Realm # +accessibility.play.realmFeed=Стрічка Realm # +accessibility.play.noNewPosts=Немає нових дописів # +accessibility.play.singleNewPost=Нові дописи: 1 # +accessibility.play.multipleNewPosts=Нові дописи: %s ### %s will be a number +accessibility.play.tabLeft=Натисніть %s, щоб перейти ліворуч # +accessibility.play.tabRight=Натисніть %s, щоб перейти праворуч # +accessibility.play.legacyWorldsDelete=Видалити застарілий світ # +accessibility.play.uploadWorld=Передати світ # + +accessibility.pause.permissions=Дозволи # +accessibility.pause.profile=Вибрати профіль # + +accessibility.start.buttonHelper=%s : %s ### Used for on-screen gamepad helpers (eg. "Y Button : Change User") + +accessibility.screenName.achievements=Екран досягнень # +accessibility.screenName.chat=Екран чату # +accessibility.screenName.chatSettings=Екран параметрів чату # +accessibility.screenName.createNew=Екран створення # +accessibility.screenName.createWorld=Екран параметрів створення світу # +accessibility.screenName.editCharacter=Створювач персонажів # +accessibility.screenName.editWorldSettings=Екран параметрів змінення світу # +accessibility.screenName.error=Екран помилки # +accessibility.screenName.howToPlay=Екран довідки з гри # +accessibility.screenName.inviteToGame=Екран запрошення до гри # +accessibility.screenName.joinByIP=Вікно приєднання за IP-адресою # +accessibility.screenName.joinCode=Вікно приєднання за кодом # +accessibility.screenName.library=Екран бібліотеки # +accessibility.screenName.modalDialog=Спливаюче діалогове вікно # +accessibility.screenName.myTemplates=Екран моїх шаблонів # +accessibility.screenName.myWorlds=Екран моїх світів # +accessibility.screenName.patchNotes=Екран приміток до виправлень # +accessibility.screenName.pause=Екран паузи # +accessibility.screenName.permissions=Екран дозволів # +accessibility.screenName.play=Екран гри # +accessibility.screenName.profile=Екран профілю # +accessibility.screenName.realmSettings=Екран параметрів Realm # +accessibility.screenName.settings=Екран параметрів гри # +accessibility.screenName.addFriend=Екран додавання друзів # +accessibility.screenName.skinPicker=Екран вибору скіну # +accessibility.screenName.start=Головне меню # +accessibility.screenName.vrAlignment=Екран вирівнювання VR # +accessibility.screenName.emoteWheel=Екран емограм # + +accessibility.settings.reset=скинути # +accessibility.settings.chooseSeed=Вибрати насіння # + +accessibility.start.feedback=Надіслати посилання на відгук на веб-сайт # +accessibility.start.new=Нові # +accessibility.start.profile=Вибрати профіль # +accessibility.start.skinPicker=Вибрати скін # + +accessibility.store.tag=Ярлик # + +accessibility.textbox.editing=Змінення # + +accessibility.text.period=Крапка # +accessibility.text.period.url=Крапка ### Pronunciation for a period inside of a URL, as in "www dot microsoft dot com" +accessibility.text.comma=Кома # +accessibility.text.colon=Двокрапка # +accessibility.text.apostrophe=Апостроф # +accessibility.text.semiColon=Крапка з комою # +accessibility.text.questionMark=Знак питання # +accessibility.text.quotationMark=Лапка # +accessibility.text.space=Пробіл # +accessibility.text.tilde=Тильда # +accessibility.text.graveAccent=Апостроф # +accessibility.text.lessThan=Менше # +accessibility.text.greaterThan=Більше # +accessibility.text.leftBrace=Ліва фігурна дужка # +accessibility.text.rightBrace=Права фігурна дужка # +accessibility.text.rightBracket=Права дужка # +accessibility.text.leftBracket=Ліва дужка # +accessibility.text.verticalBar=Вертикальна риска # +accessibility.text.forwardSlash=Скісна риска # +accessibility.text.backwardSlash=Зворотна скісна риска # + +accessibility.text.exclamationPoint=Знак оклику # +accessibility.text.atSign=@ # +accessibility.text.hashTag=Хеш-тег # +accessibility.text.dollarSign=Долар # +accessibility.text.percent=Відсоток # +accessibility.text.caret=Курсор # +accessibility.text.ampersand=Та # +accessibility.text.asterisk=Зірочка # +accessibility.text.leftParenthesis=Ліва дужка # +accessibility.text.rightParenthesis=Права дужка # +accessibility.text.hyphen=Дефіс # +accessibility.text.underScore=Підкреслення # +accessibility.text.plus=Плюс # +accessibility.text.equals=Дорівнює # + +accessibility.text.unsupported=Невідомий символ # + +accessibility.toast=Сповіщення ### This is the name of the popup that appears when a player gets a notification for a game invite or achievement unlocked + +accessibility.worldTemplates.help=Довідка # + +accessibility.popup.title=Вимкнути невізуальний екран? # +accessibility.popup.message.line1=Вас вітає Minecraft! # +accessibility.popup.message.default=На вашому пристрої невізуальний екран ввімкнуто за замовчуванням. # +accessibility.popup.message.platform=У вашій системі ввімкнуто невізуальний екран, тому ми ввімкнули для вас невізуальний екран Minecraft. # +accessibility.popup.message.touch=Торкніться й перетягніть, щоб знайти елементи керування на екрані; двічі торкніться елементів керування, щоб вибрати їх. Щоб прокрутити екран, двічі торкніться й утримуйте його, проводячи пальцем вгору або вниз. # +accessibility.popup.message.xbl=У вашій системі ввімкнуто функцію "Let games read to me", тому ми ввімкнули для вас невізуальний екран Minecraft. # +accessibility.popup.message.line3=Хочете вимкнути це? # +accessibility.popup.left_button_text=Вимкнути # +accessibility.popup.right_button_text=Не вимикати # + +accessibility.popup.joinRealm=Екран приєднання до Realm # + +accessibility.controllerLayoutScreen.buttonRemapped=Команду %s тепер прив’язано до: %s # +accessibility.controllerLayoutScreen.buttonBoundTo=Кнопка %s: %s # +accessibility.controllerLayoutScreen.buttonRemapping=Виберіть команду, яку прив’язати до: %s # + +accessibility.gamepad.faceButton.down=Кнопка A # +accessibility.gamepad.faceButton.right=Кнопка B # +accessibility.gamepad.faceButton.left=Кнопка X # +accessibility.gamepad.faceButton.up=Кнопка Y # +accessibility.gamepad.button.systemLeft=Кнопка перегляду # +accessibility.gamepad.button.systemRight=Кнопка меню # +accessibility.gamepad.dpad.down=Кнопка хрестовини вниз # +accessibility.gamepad.dpad.up=Кнопка хрестовини вгору # +accessibility.gamepad.dpad.left=Кнопка хрестовини вліво # +accessibility.gamepad.dpad.right=Кнопка хрестовини вправо # +accessibility.gamepad.stick.left=Лівий стік # +accessibility.gamepad.stick.right=Правий стік # +accessibility.gamepad.trigger.right=Правий тригер # +accessibility.gamepad.trigger.left=Лівий тригер # +accessibility.gamepad.bumper.right=Правий бампер ### Used for both Xbox and controller on Windows +accessibility.gamepad.bumper.left=Лівий бампер ### Used for both Xbox and controller on Windows + +accessibility.keyboard.leftBracket=Клавіша лівої квадратної дужки ### left square bracket means '[' on the english keyboard +accessibility.keyboard.rightBracket=Клавіша правої квадратної дужки ### right square bracket means ']' on the english keyboard + +accessibility.emotes.hovered=%s, кнопка емограми %d, %d із %d # +accessibility.emotes.assigned=Емограму %s призначено # +accessibility.emotes.unassigned=Не призначено # +accessibility.emotes.playSuccess=Відтворити емограму # +accessibility.emotes.playFailed=Цій кнопці не призначено жодної емограми, натисніть %s кнопку "Змінити емограми" # +accessibility.emotes.changeEmotesInstruction.button=%s, щоб відкрити # +accessibility.emotes.keyboard.arrow=стрілку # + +accessibility.emotes.instruction.keyboard=Натискайте стрілки вправо чи вліво, щоб переходити між кнопками емограм. Натисніть стрілку вниз, щоб відкрити кнопку "Змінити емограми". # + +## End of audible phrases section + +accounts.name=Ім’я: %s (%s) # +accounts.signedInAs=Вхід під іменем # +accounts.signOutConfirmation=Хочете вийти на змінити обліковий запис? # +accounts.switchConfirmation=Хочете змінити обліковий запис? Ваш поточний обліковий запис залишиться в системі. # +accounts.signOut=Вихід # +accounts.switch=Змінити обліковий запис # +accounts.manage=Керувати обл. записом # + +achievement.alternativeFuel=Альтернативне паливо # +achievement.alternativeFuel.desc=Розпаліть піч блоком водоростей # +achievement.acquireIron=Сталевар # +achievement.acquireIron.desc=Виплавити залізний злиток # +achievement.bakeCake=Це обман # +achievement.bakeCake.desc=Пшениця, цукор, молоко та яйця! # +achievement.blaze_rod=Крізь вогонь і полум’я # +achievement.blaze_rod.desc=Забрати прут в іфрита # +achievement.bookcase=Бібліотекар # +achievement.bookcase.desc=Змайструвати кілька книжкових полиць, щоб поліпшити стіл зачарування # +achievement.breedCow=Знову корови # +achievement.breedCow.desc=Викормити дві корови пшеницею # +achievement.buildBetterPickaxe=Обновка # +achievement.buildBetterPickaxe.desc=Змайструвати краще кайло # +achievement.buildFurnace=Гаряча штучка # +achievement.buildFurnace.desc=Викласти піч із восьми кам’яних блоків # +achievement.buildHoe=Город не чекає! # +achievement.buildHoe.desc=Змайструвати мотику з дощок і палиць # +achievement.buildPickaxe=Пора в шахту! # +achievement.buildPickaxe.desc=Змайструвати кайло з дощок і палиць # +achievement.buildSword=До бою готовий! # +achievement.buildSword.desc=Змайструвати меч із дощок і палиць # +achievement.buildWorkBench=Майстер-клас # +achievement.buildWorkBench.desc=Створити майстерню з чотирьох блоків дощок # +achievement.cookFish=Смачненька рибка # +achievement.cookFish.desc=Зловити й приготувати рибу # +achievement.diamonds=АЛМАЗИ! # +achievement.diamonds.desc=Добути алмази залізними інструментами # +achievement.diamondsToYou=Алмазна щедрість # +achievement.diamondsToYou.desc=Кинути алмази в іншого гравця # +achievement.enchantments=Чарівник # +achievement.enchantments.desc=Змайструвати стіл зачарування з книжки, обсидіану та алмазів # +achievement.exploreAllBiomes=Час пригод # +achievement.exploreAllBiomes.desc=Побувати в усіх біомах # +achievement.flyPig=Летючі свині # +achievement.flyPig.desc=Скочити на свині зі скелі # +achievement.fullBeacon=Майстер маяків # +achievement.fullBeacon.desc=Змайструвати повноцінний маяк # +achievement.get=Це досягнення ваше! # +achievement.ghast=Зворотна доставка # +achievement.ghast.desc=Знищити ґаста фаєрболом # +achievement.killCow=Кожум’яка # +achievement.killCow.desc=Здерти шкіру # +achievement.killEnemy=Мисливець на монстрів # +achievement.killEnemy.desc=Напасти на монстра та знищити його # +achievement.killWither=Початок. # +achievement.killWither.desc=Вбити Візера # +achievement.makeBread=Файний пекар # +achievement.makeBread.desc=Спекти хліб із пшениці # +achievement.mineWood=Дроворуб # +achievement.mineWood.desc=Атакувати дерево, доки з нього не вискочить дерев’яний блок # +achievement.notification.description=Досягнення розблоковано # +achievement.onARail=Подорож залізницею # +achievement.onARail.desc=Проїхатися вагонеткою хоча б 1 км # +achievement.openInventory=Усе моє ношу з собою # +achievement.openInventory.desc=Натиснути "%1$s", щоб відкрити свій інвентар # +achievement.overkill=Суперубивство # +achievement.overkill.desc=За один удар завдати пошкодження на дев’ять сердечок # +achievement.overpowered=Суперсила # +achievement.overpowered.desc=Створити яблучко Нотча # +achievement.portal=Дорога до пекла # +achievement.portal.desc=Утворити портал у Незер # +achievement.potion=Свій розлив # +achievement.potion.desc=Зварити зілля # +achievement.requires=Вимога: "%1$s" # +achievement.snipeSkeleton=Снайперська дуель # +achievement.snipeSkeleton.desc=Вбити скелета стрілою з відстані понад 50 метрів # +achievement.spawnWither=Початок? # +achievement.spawnWither.desc=Призвати Візера # +achievement.taken=Ура! # +achievement.theEnd=Кінець? # +achievement.theEnd.desc=Знайти Енд # +achievement.theEnd2=Кінець. # +achievement.theEnd2.desc=Побороти дракона Ендеру # +achievement.unknown=??? # +achievement.uninitScore=-- # + +action.hint.exit.boat=Торкніться кнопки "Стрибнути", щоб зійти з човна # +action.hint.exit.minecart=Торкніться кнопки "Стрибнути", щоб зійти з вагонетки # +action.hint.exit.pig=Торкніться кнопки "Крастися", щоб злізти # +action.hint.exit.horse=Торкніться кнопки "Крастися", щоб злізти # +action.hint.exit.strider=Торкніться кнопки "Крастися", щоб злізти # +action.hint.exit.donkey=Торкніться кнопки "Крастися", щоб злізти # +action.hint.exit.mule=Торкніться кнопки "Крастися", щоб злізти # +action.hint.exit.llama=Торкніться кнопки "Крастися", щоб злізти # +action.hint.exit.trader_llama=Торкніться кнопки "Крастися", щоб злізти # +action.hint.exit.skeleton_horse=Торкніться кнопки "Крастися", щоб злізти # + + +action.hint.exit.scheme.minecart=Натисніть кнопку «‎Злізти», щоб зійти з вагонетки # +action.hint.exit.scheme.pig=Натисніть кнопку «‎Злізти», щоб злізти # +action.hint.exit.scheme.horse=Натисніть кнопку «‎Злізти», щоб злізти # +action.hint.exit.scheme.strider=Натисніть кнопку «‎Злізти», щоб злізти # +action.hint.exit.scheme.donkey=Натисніть кнопку «‎Злізти», щоб злізти # +action.hint.exit.scheme.mule=Натисніть кнопку «‎Злізти», щоб злізти # +action.hint.exit.scheme.llama=Натисніть кнопку «‎Злізти», щоб злізти # +action.hint.exit.scheme.trader_llama=Натисніть кнопку «‎Злізти», щоб злізти # +action.hint.exit.scheme.skeleton_horse=Натисніть кнопку «‎Злізти», щоб злізти # + +action.hint.exit.console.boat=Щоб зійти з човна, натисніть :_input_key.jump: # +action.hint.exit.console.minecart=Щоб зійти з вагонетки, натисніть :_input_key.jump: # +action.hint.exit.console.pig=Щоб злізти, натисніть :_input_key.sneak: # +action.hint.exit.console.horse=Щоб злізти, натисніть :_input_key.sneak: # +action.hint.exit.console.strider=Щоб злізти, натисніть :_input_key.sneak: # +action.hint.exit.console.donkey=Щоб злізти, натисніть :_input_key.sneak: # +action.hint.exit.console.mule=Щоб злізти, натисніть :_input_key.sneak: # +action.hint.exit.console.llama=Щоб злізти, натисніть :_input_key.sneak: # +action.hint.exit.console.trader_llama=Щоб злізти, натисніть :_input_key.sneak: # +action.hint.exit.console.skeleton_horse=Щоб злізти, натисніть :_input_key.sneak: # + +action.interact.creeper=Запалити # +action.interact.edit=Змінити # +action.interact.exit.boat=Зійти з човна # +action.interact.feed=Годувати # +action.interact.fishing=Рибалити # +action.interact.milk=Доїти # +action.interact.mooshear=Стригти # +action.interact.moostew=Отримати молочну кашу # +action.interact.repair=Відремонтувати # +action.interact.ride.boat=Сісти в човен # +action.interact.ride.minecart=Сісти у вагонетку # +action.interact.ride.horse=Їхати # +action.interact.ride.strider=Осідлати # +action.interact.shear=Стригти # +action.interact.sit=Сидіти # +action.interact.stand=Стояти # +action.interact.talk=Розмовляти # +action.interact.tame=Приручити # +action.interact.dye=Пофарбувати # +action.interact.cure=Вилікувати # +action.interact.opencontainer=Відкрити # +action.interact.createMap=Створити карту # +action.interact.takepicture=Сфотографувати # +action.interact.saddle=Осідлати # +action.interact.mount=Сісти # +action.interact.boost=Прискорити # +action.interact.write=Писати # +action.interact.leash=Прив’язати # +action.interact.unleash=Відв’язати # +action.interact.name=Назвати # +action.interact.attachchest=Прикріпити скриню # +action.interact.equiphorsearmor=Облаштувати кінську збрую # +action.interact.equipcarpet=Облаштувати килим # +action.interact.trade=Торгувати # +action.interact.armorstand.pose=Поставити # +action.interact.armorstand.equip=Вдягнути # +action.interact.read=Читати # +action.interact.wakevillager=Розбудити селянина # +action.interact.barter=Обміняти # + +advMode.allEntities=@e = усі сутності # +advMode.allPlayers=@a = усі гравці # +advMode.command=Введення команди # +advMode.nearestPlayer=@p = найближчий гравець # +advMode.notAllowed=Це має бути гравець-оператор у творчому режимі # +advMode.notEnabled=Блоки команд недоступні на цьому сервері # +advMode.previousOutput=Попередній результат # +advMode.randomPlayer=@r = випадковий гравець # +advMode.self=@s = своє ім’я # +advMode.setCommand=Установити консольну команду для блока # +advMode.setCommand.success=Команду встановлено: %s # + +apple.iCloudDisabled.title=Не втратьте свої світи! # +apple.iCloudDisabled.message=Ви зберігаєте свої світи недостатньо надійно. Ви можете не застати їх у наступній грі. Перейдіть до параметрів Apple TV й увімкніть iCloud, щоб надійно зберегти всі свої світи. # +apple.iCloudDisabled.button.turnOnICloud=Увімкнути iCloud # +apple.iCloudNoSpace.message=Вам не вистачає місця в iCloud, щоб зберегти свої світи. Ви можете не застати їх у наступній грі. Звільніть трохи місця в обліковому записі iCloud, щоб зберегти свої світи. # +apple.iCloudNoSpace.button.manageICloud=Керувати iCloud # +apple.iCloudNoInternet.message=Щоб надійно зберегти світи, потрібне підключення до Інтернету. Ви можете не застати їх у наступній грі. Перевірте підключення до Інтернету, щоб надійно зберегти свої світи. # +apple.iCloudSignInRequired.title=Вхід # +apple.iCloudSignInRequired.message=Щоб грати в Minecraft, потрібно ввійти в iCloud. Перейдіть до параметрів Apple TV та ввімкніть iCloud. # +apple.iCloudUserChanged.message=Увійшов новий обліковий запис iCloud. Перезапустіть Minecraft, щоб грати. # +apple.LocalNetworkPermission.message=Minecraft потребує доступу до вашої локальної мережі. Завдяки цьому ви зможете грати з іншими людьми через локальну мережу. Відмова в наданні цього дозволу не вплине на онлайнові функції чи геймплей загалом. Проте при цьому ви не зможете грати з іншими людьми в одній мережі. # + +attribute.modifier.plus.0=+%d %s # +attribute.modifier.plus.1=+%d%% %s # +attribute.modifier.plus.2=+%d%% %s # +attribute.modifier.take.0=-%d %s # +attribute.modifier.take.1=-%d%% %s # +attribute.modifier.take.2=-%d%% %s # +attribute.name.minecraft:attack_damage=Сила удару # +attribute.name.minecraft:follow_range=Дистанція переслідування моба # +attribute.name.minecraft:knockback_resistance=Опір відкиданню # +attribute.name.generic.maxHealth=Максимальне здоров’я # +attribute.name.generic.attackDamage=Сила удару # +attribute.name.generic.knockbackResistance=Опір відкиданню # +attribute.name.minecraft:movement=Швидкість # +attribute.name.horse.jumpStrength=Сила стрибка коня # +attribute.name.zombie.spawnReinforcements=Підкріплення для зомбі # + +attribution.goBack=Повернутися # +attribution.viewAttribution=Щоб переглянути посилання на джерела, перейдіть на сторінку https://minecraft.net/attribution у будь-якому веб-браузері. # + +authentication.demo.body.default=Запуск демоверсії... # +authentication.demo.body.error=На жаль, цей урок наразі недоступний. # +authentication.demo.title=Завантаження демоверсії # +authentication.demo.title.error=Урок недоступний # +authentication.pleaseSignIn=Увійдіть під навчальним обліковим записом або обліковим записом організації, щоб використовувати Minecraft Education. # +authentication.loggingin=Виконується вхід… # +authentication.signIn=Вхід # +authentication.signIn.tryAgain=Спробуйте ще раз # +authentication.signingInTo=Виконується вхід в %s # +authentication.unableToConnect=Не вдається підключитися # +authentication.unauthenticated=Цей обліковий запис не має прав на гру в Minecraft Education. # +authentication.location=Докладні відомості див. за адресою: # +authentication.tryagain=Увійдіть під іншим обліковим записом # +authentication.welcome=Ласкаво просимо, %s! # +authentication.exitingGame=До зустрічі незабаром! # +authentication.trialMessageTitle=Безкоштовна ознайомлювальна версія # +authentication.trialWelcome=Ласкаво просимо!%1%1У вас доступно %2 спроб зіграти в Minecraft Education, перш ніж вашому навчальному закладу або організації знадобиться придбати ліцензію.%1%1Щоразу, коли ви відкриватимете Minecraft Education, ви використаєте одну спробу. Насолоджуйтеся грою! # +authentication.trialWarning=У вас залишиться %2 спроб зіграти в Minecraft Education, перш ніж вашому навчальному закладу або організації знадобиться придбати ліцензію.%1%1Щоразу, коли ви відкриватимете Minecraft Education, ви використаєте одну спробу. # +authentication.trialEnded=Ви вже використали всі свої спроби зіграти в Minecraft Education.%1%1Ваш навчальний заклад або організація має придбати ліцензію для вас, щоб продовжити використовувати всі функції Minecraft Education.%1%1Зараз вас викине з облікового запису %2, і ви зможете вивчити відкритий урок з обмеженими функціями. # +authentication.trialEndedTitle=Ознайомлення завершилося # +authentication.clickToPurchase=Як придбати ### Translations should be 20 characters or less +authentication.adalException=Зараз не вдалося підключитися до потрібної вам служби. Перевірте підключення до Інтернету та спробуйте ще раз. # +authentication.buyMinecraft=Перейти в App Store # +authentication.edu.leaveGame.title=Вас викинуло із системи # +authentication.edu.leaveGame.body=Під цим обліковим записом увійшли на іншому пристрої. # +authentication.edu.leaveGame.help=Довідка # +authentication.educationOnly=Якщо ви не маєте стосунку до навчального закладу, перейдіть до App Store, щоб завантажити стандартну версію. # +authentication.minecraftInstead=App Store # +authentication.signInButton=Увійдіть під іншим обліковим записом # +authentication.signInRequired=Потрібно ввійти # +authentication.store.confirm.button=Підтвердити # +authentication.store.confirmPurchase=Підтвердити покупку # +authentication.store.intro=Ви вже використали всі свої спроби зіграти в Minecraft Education. Щоб продовжити гру в Minecraft Education, знадобиться придбати ліцензію. # +authentication.store.popup.purchaseFailed.title=Щось пішло не так # +authentication.store.popup.purchaseFailed.msg=На жаль, не вдалося виконати вашу покупку. Перевірте підключення до Інтернету. # +authentication.store.purchase.info1=Плата стягується з вашого рахунку iTunes після підтвердження покупки, а передплата подовжується автоматично, якщо не вимкнути автоматичне подовження принаймні за 24 години до завершення поточного періоду. Кошти стягуються з вашого облікового запису протягом 24 годин до завершення поточного періоду за ціною попередньо вибраної передплати. # +authentication.store.purchase.info2=Ви можете керувати своєю передплатою та вимкнути автоматичне подовження з параметрів свого облікового запису iTunes після придбання. Якщо скасувати передплату після активації, залишок активного періоду передплати відшкодовано не буде. Ваш обліковий запис iTunes буде пов’язано з вашим обліковим записом O365 Education для цієї передплати, тож ви не зможете придбати додаткові ліцензії Minecraft Education за допомогою цього облікового запису iTunes. # +authentication.store.purchase.button=Придбати ліцензію (%s/рік) # +authentication.store.terms=Умови використання # +authentication.store.viewTermsAndConditions=Положення й умови # +authentication.store.viewPrivacyPolicy=Політика конфіденційності # +authentication.toast.refreshFailed.title=Обліковий запис # +authentication.toast.refreshFailed.body=З відомостями вашого облікового запису щось не так. Увійдіть ще раз, щоб продовжити користуватися функціями мультиплеєра. # +authentication.error.generic.title=Не вдається ввійти # +authentication.error.generic.body=Не вдалося ввійти в систему. Переконайтеся, що ви входите під навчальним обліковим записом або обліковим записом організації, і спробуйте ще раз. # +authentication.error.generic.link1=Дізнайтеся більше про відповідність облікового запису. # +authentication.error.generic.link2=Спробуйте відкритий урок. # +authentication.error.outOfDate.title=Необхідне оновлення # +authentication.error.outOfDate.body=На жаль, ця версія Minecraft Education більше не підтримується. Оновіться до найновішої версії, щоб продовжити гру. # +authentication.error.outOfDate.downloadPage=Перейти на сторінку завантаження # +authentication.error.accountType.body=Ой! Схоже, ви ввійшли під особистим обліковим записом. Цей обліковий запис не має прав на гру в Minecraft Education. Переконайтеся, що ви входите під навчальним обліковим записом або обліковим записом організації, і спробуйте ще раз. # + +eula.intro=Щоб грати в Minecraft Education, ви повинні прийняти ліцензійну угоду. # +eula.location=Ознайомтеся з умовами ліцензійної угоди за адресою: # +eula.title=Ліцензійна угода для кінцевого користувача # +eula.view=Переглянути ліцензійну угоду # +eula.callToAction=Натисніть кнопку "Прийняти", щоб прийняти умови цієї угоди. # +eula.acceptButton=Прийняти # + +book.byAuthor=Автор: # +book.defaultAuthor=Невідомий автор # +book.editTitle=Введіть назву книги: # +book.export=Експорт # +book.finalizeButton=Підписати та закрити # +book.finalizeWarning=Увага! Підписавши книгу, ви більше не зможете її редагувати. # +book.generation.0=Оригінал # +book.generation.1=Копія оригіналу # +book.generation.2=Копія копії # +book.generation.3=Обдерта # +book.pageIndicator=Сторінка %1$s з %2$s # +book.signButton=Підписати # +book.titleHere=[Тут введіть назву] # +book.headerPortfolio=З портфоліо # +book.headerInventory=З інвентарю # + +build.tooHigh=Висоту будівлі обмежено %s блоками # +build.tooLow=Мінімальна висота будівлі складає %s блоків # + +chalkboardScreen.header=Редагування тексту # +chalkboardScreen.locked=Заблоковано # +chalkboardScreen.unlocked=Розблоковано # + +chat.cannotSend=Не вдається надіслати повідомлення в чаті # +chat.copy=Скопіювати в буфер обміну # +chat.link.confirm=Ви точно хочете відкрити цей веб-сайт? # +chat.link.confirmTrusted=Ви хочете відкрити це посилання чи скопіювати його в буфер обміну? # +chat.link.open=Відкрити в браузері # +chat.link.warning=Ніколи не відкривайте посилання від людей, яким не довіряєте! # +chat.mentions.autocomplete.allPlayers=згадувати всіх гравців # +chat.mute=Вимкнути звук чату # +chat.realmsFilterDisabled=У цьому Realm вимкнуто фільтрування чату. # +chat.settings=Параметри чату # +chat.settings.defaultChatColor=Стандартний колір чата # +chat.settings.chatColor=Колір чату # +chat.settings.chatFont=Шрифт чату # +chat.settings.color=Колір # +chat.settings.font=Шрифт # +chat.settings.fontColor=Колір шрифту # +chat.settings.fontSize=Розмір: %s # +chat.settings.fontSize.disabled=Розмір: доступно з %s # +chat.settings.lineSpacing=Міжрядковий інтервал # +chat.settings.lineSpacingNumber=x%s # +chat.settings.mentions=Мої згадки # +chat.settings.mentionsColor=Колір згадок мене # +chat.settings.muteAll=Вимкнути всі сповіщення чату # +chat.settings.muteEmotes=Емо-чат із вимкненим звуком # +chat.settings.unmuteAll=Увімкнути всі сповіщення чату # +chat.settings.tts=Синтез мовлення для чату # +chat.stream.emote=(%s) * %s %s # +chat.stream.text=(%s) <%s> %s # +chat.title=Чат # +chat.title.cheats=Чат і команди # +chat.type.achievement=%s заробляє досягнення %s # +chat.type.achievement.taken=%s втрачає досягнення %s # +chat.type.admin=[%s: %s] # +chat.type.announcement=[%s] %s # +chat.type.emote=* %s %s # +chat.type.sleeping=%s спить у ліжку. Щоб швидко перейти до світанку, усі гравці мають спати в ліжках одночасно. # +chat.type.text=<%s> %s # +chat.renamed=На цьому сервері вас тимчасово перейменували на "%s" # +chat.coordinateTypePosition=Моя позиція # +chat.coordinateTypeFacing=Позиція блоку # +chat.coordinateCopiedToast=Координату скопійовано # +chat.coordinatesInvalid=Неприпустимі координати # +chat.coordinatesInvalidLong=Неприпустимі координати: переконайтеся, що ви дивитеся на блок # +chat.redactObfuscatedText=[НЕРОЗБІРЛИВО] # + +chestScreen.header.large=Велика скриня # +chestScreen.header.player=Інвентар # +chestScreen.header.small=Скриня # + +chooseRealmScreen.header=Вибір сервера Realm # +chooseRealmScreen.realmsplusbuttontext=Додати Realm на 10 гравців # +chooseRealmScreen.realmsbuttontext=Додати Realm на 2 гравці # + +customTemplatesScreen.header=Імпортовані шаблони # + +craftingScreen.tab.search=Усі # +craftingScreen.tab.search.filter=Що можна крафтити # +craftingScreen.tab.construction=Будівництво # +craftingScreen.tab.nature=Природа # +craftingScreen.tab.equipment=Обладнання # +craftingScreen.tab.items=Предмети # +craftingScreen.tab.survival=Інвентар # +craftingScreen.tab.armor=Обладунок # + + +credits.skip=Пропустити # + +cauldronScreen.header=Казан # + +codeScreen.aznbReset.title=Скинути всі блокноти # +codeScreen.aznbReset.body=Ви збираєтесь очистити всі проекти. Цю дію не можна скасувати. Ви справді хочете цього? # +codeScreen.chooseEditor=Виберіть редактор: # +codeScreen.editor.description.aznb=Вчіться програмувати на Python! Використовуйте інтерфейс у стилі блокнотів для огляду уроків, посібників і задач з інформатики. # +codeScreen.editor.description.makeCode=Microsoft MakeCode дає змогу програмувати в Minecraft за допомогою блоків, Python або JavaScript! # +codeScreen.editor.description.tynker=Змінюйте свій світ із Tynker! Програмуйте власні міні-ігри, миттєві будівлі та моди. # +codeScreen.memoryWarning=Цей пристрій не має рекомендованого обсягу пам’яті. Редактори можуть працювати некоректно. # +codeScreen.memoryError=Сталася помилка в процесі редактора, перевірте доступний обсяг пам’яти на пристрої. # +codeScreen.needCheats=Для програмування в цьому світі мають бути ввімкнуті чіти! # +codeScreen.networkError=Не вдалося підключитися до мережі, перевірте настройки мережі. # +codeScreen.title=Конструктор коду # +codeScreen.changeEditorModal.title=Змінити редактор # +codeScreen.resetWarning=Ви справді хочете змінити редактор, який використовується? Усю незбережену роботу буде втрачено. # +codeScreen.changeEditorModal.change=Змінити # +codeScreen.button.flipWindow=Перемкнути вікно # +codeScreen.button.largerWindow=Більше вікно # +codeScreen.button.smallerWindow=Менше вікно # +codeScreen.button.resetEditor=Скинути редактор # +codeScreen.button.changeEditor=Змінити редактор # +codeScreen.buttonTTS.splitLeft=Вліво # +codeScreen.buttonTTS.splitRight=Вправо # +codeScreen.buttonTTS.selectEditor=Редактор вибору # +codeScreen.buttonTTS.maximize=Максимізувати # +codeScreen.buttonTTS.restore=Відновити # +codeScreen.buttonTTS.home=Головна # + +color.black=Чорний # +color.dark_blue=Темно-синій # +color.dark_green=Темно-зелений # +color.dark_aqua=Темно-бірюзовий # +color.dark_red=Темно-червоний # +color.dark_purple=Темно-фіолетовий # +color.gold=Золотий # +color.gray=Сірий # +color.dark_gray=Темно-сірий # +color.blue=Синій # +color.green=Зелений # +color.aqua=Бірюзовий # +color.red=Червоний # +color.light_purple=Світло-фіолетовий # +color.yellow=Жовтий # +color.white=Білий # + +commandBlockScreen.blockType=Тип блоку: # +commandBlockScreen.blockType.impulse=Імпульсний # +commandBlockScreen.blockType.chain=Ланцюговий # +commandBlockScreen.blockType.repeat=Циклічний # +commandBlockScreen.condition=Умова: # +commandBlockScreen.condition.conditional=Умовний # +commandBlockScreen.condition.unconditional=Безумовний # +commandBlockScreen.redstone=Редстоун: # +commandBlockScreen.redstone.needs_redstone=Потрібен редстоун # +commandBlockScreen.redstone.always_on=Завжди активний # +commandBlockScreen.tickDelay=Затримка в циклах: # +commandBlockScreen.executeFirstTick=Виконати на першому циклі # +commandBlockScreen.displayOutputMode=O # +commandBlockScreen.hideOutputMode=X # +commandBlockScreen.hoverNote=Примітка при наведенні # +commandBlockScreen.title=Командний блок # + +seargeSays.searge=Searge каже: %s # +seargeSays.searge1=Yolo # +seargeSays.searge2=/achievement взяти achievement.understandCommands @p # +seargeSays.searge3=Попросіть допомогти у Твіттері # +seargeSays.searge4=/deop @p # +seargeSays.searge5=Табло видалено, команди заблоковано # +seargeSays.searge6=Зверніться до служби підтримки # +seargeSays.searge7=/testfornoob @p # +seargeSays.searge8=/trigger попередження # +seargeSays.searge9=Вибач, юзернейм. На жаль, я не можу цього зробити # +seargeSays.searge10=/kill @p[name=!Searge] # +seargeSays.searge11=Ви пробували вимкнути та ввімкнути? # +seargeSays.searge12=Сьогодні довідковий стіл не працює # + +commandBlock.shortName=@ # +commandBlock.genericName=Командний блок # + +commands.ability.description=Установлює вміння гравця. # +commands.ability.noability=Уміння під назвою "%1$s" недоступне # +commands.ability.granted=Вам надано вміння "%1$s" # +commands.ability.revoked=У вас забрано вміння "%1$s" # +commands.ability.success=Уміння оновлено # +commands.achievement.alreadyHave=Гравець %1$s уже має досягнення %2$s # +commands.achievement.description=Надає гравцю досягнення або відбирає його. # +commands.achievement.dontHave=Гравець %1$s не має досягнення %2$s # +commands.achievement.give.success.all=Гравцеві %1$s надано всі досягнення # +commands.achievement.give.success.one=Гравцеві %1$s надано статистику %2$s # +commands.achievement.statTooLow=Гравець %1$s не має статистики %2$s # +commands.achievement.take.success.all=Забрано всі досягнення у гравця %1$s # +commands.achievement.take.success.one=Забрано статистику %1$s у гравця %2$s # +commands.achievement.unknownAchievement=Невідоме досягнення або статистика "%1$s" # +commands.agent.attack.success=Agent: attack виконано успішно # +commands.agent.attack.failed=Agent: attack не виконано # +commands.agent.collect.success=Agent: collect виконано успішно # +commands.agent.collect.failed=Agent: collect не виконано # +commands.agent.createagent.success=Agent створено # +commands.agent.createagent.failed=Agent: не вдається створити # +commands.agent.destroy.success=Agent: destroy виконано успішно для блока # +commands.agent.destroy.failed=Agent: destroy не виконано # +commands.agent.detect.success=Agent: detect виконано успішно # +commands.agent.detect.failed=Agent: detect не виконано # +commands.agent.detectredstone.success=Agent: detectredstone виконано успішно # +commands.agent.detectredstone.failed=Agent: detectredstone не виконано # +commands.agent.drop.success=Agent: drop виконано успішно # +commands.agent.drop.failed=Agent: drop не виконано # +commands.agent.dropall.success=Agent: dropall виконано успішно # +commands.agent.dropall.failed=Agent: dropall не виконано # +commands.agent.getitemcount.success=Agent: getitemcount виконано успішно # +commands.agent.getitemcount.failed=Agent: getitemcount не виконано # +commands.agent.getitemspace.success=Agent: getitemspace виконано успішно # +commands.agent.getitemspace.failed=Agent: getitemspace не виконано # +commands.agent.getitemdetail.success=Agent: getitemdetail виконано успішно # +commands.agent.getitemdetail.failed=Agent: getitemdetail не виконано # +commands.agent.getposition.success=Позицію агента отримано # +commands.agent.getposition.failed=Не вдалось отримати позицію агента # +commands.agent.inspect.success=Agent: inspect виконано успішно # +commands.agent.inspect.failed=Agent: inspect не виконано # +commands.agent.inspectdata.success=Agent: inspect data виконано успішно # +commands.agent.inspectdata.failed=Agent: inspect data не виконано # +commands.agent.move.success=Agent: move виконано успішно # +commands.agent.move.failed=Agent: move не виконано # +commands.agent.outofrange=Не вдається видати команду, Agent поза зоною досяжності # +commands.agent.place.success=Agent: place виконано успішно # +commands.agent.place.failed=Agent: place не виконано # +commands.agent.setitem.success=Агент установив елемент # +commands.agent.setitem.failed=Агенту не вдалося встановити елемент # +commands.agent.turn.success=Agent: turn виконано успішно # +commands.agent.turn.failed=Agent: turn не виконано # +commands.agent.till.success=Agent: till виконано успішно # +commands.agent.till.failed=Agent: till не виконано # +commands.agent.tpagent.description=Agent: телепортація. # +commands.agent.tpagent.success=Agent: teleport виконано успішно # +commands.agent.tpagent.failed=Agent: teleport не виконано # +commands.agent.transfer.success=Agent: transfer виконано успішно # +commands.agent.transfer.failed=Agent: transfer не виконано # +commands.always.day=Цикл дня та ночі %1$s # +commands.always.day.locked=Цикл дня та ночі заблоковано # +commands.always.day.unlocked=Цикл дня та ночі розблоковано # +commands.ban.description=Додає гравця в бан. # +commands.autocomplete.a=усі гравці # +commands.autocomplete.c=мій Agent # +commands.autocomplete.e=усі сутності # +commands.autocomplete.p=найближчий гравець # +commands.autocomplete.r=випадковий гравець # +commands.autocomplete.s=ви # +commands.autocomplete.v=усі Agent # +commands.ban.failed=Не вдалося забанити гравця %1$s # +commands.ban.success=Гравця %1$s забанено # +commands.banip.description=Додає IP-адресу в бан. # +commands.banip.invalid=Ви ввели неправильну IP-адресу або дані гравця, який зараз не в онлайні # +commands.banip.success=IP-адресу %1$s забанено # +commands.banip.success.players=IP-адресу %1$s, яка належить %2$s, забанено # +commands.banlist.ips=Усі забанені IP-адреси (%1$d): # +commands.banlist.players=Усі забанені гравці (%1$d): # +commands.blockdata.description=Змінює тег даних для блока. # +commands.blockdata.placeFailed=Тут не можна ставити блоки # +commands.blockdata.destroyFailed=Тут не можна копати # +commands.blockdata.failed=Тег даних не змінився: %1$s # +commands.blockdata.notValid=Цільовий блок не є блоком-сховищем даних # +commands.blockdata.outOfWorld=Не можна змінити блок за межами світу # +commands.blockdata.success=Дані блока оновлено до: %1$s # +commands.blockdata.tagError=Не вдалося розпізнати тег даних: %1$s # +commands.blockstate.invalidState="%1$s" є неприпустимим станом блоку. # +commands.blockstate.stateError=Стан блоку: "%1$s" є неприпустимим для блоку: "%2$s". # +commands.blockstate.typeError=Неприпустимий тип значення для стану блоку: "%1$s". # +commands.blockstate.valueError=Неприпустиме значення для стану блоку: "%1$s". # +commands.bossbar.add.success=Створено власну смугу здоров’я босів [%1$s] # +commands.bossbar.add.failure.invalid=Недійсний ідентифікатор смуги здоров’я босів. Ідентифікатори потрібно надавати у форматі namespace:id або id (стандарт для простору імен Minecraft). # +commands.bossbar.add.failure.exists=Смуга здоров’я босів з ідентифікатором "%1$s" уже наявна # +commands.bossbar.description=Створює та модифікує смуги здоров’я босів # +commands.bossbar.get.max=Власна смуга здоров’я босів [%1$s] має максимум %2$d # +commands.bossbar.get.players=Власну смугу здоров’я босів [%1$s] використовують кілька (%2$s) гравців у грі: %3$s # +commands.bossbar.get.players.none=Власну смугу здоров’я босів [%1$s] не використовує жодний гравець у грі # +commands.bossbar.get.players.one=Власну смугу здоров’я босів [%1$s] використовує 1 гравець у грі: %2$s # +commands.bossbar.get.value=Власна смуга здоров’я босів [%1$s] має значення %2$d # +commands.bossbar.get.visible.true=Власна смуга здоров’я босів [%1$s] зараз відображається # +commands.bossbar.get.visible.false=Власна смуга здоров’я босів [%1$s] зараз прихована # +commands.bossbar.list=Активно кілька (%1$s) власних смуг здоров’я босів: %2$s # +commands.bossbar.list.none=Немає активних власних смуг здоров’я босів # +commands.bossbar.list.one=Активна 1 власна смуга здоров’я босів: %1$s # +commands.bossbar.notFound=Немає смуг здоров’я босів з ідентифікатором "%1$s" # +commands.bossbar.remove=Вилучено власну смугу здоров’я босів [%1$s] # +commands.change-setting.description=Змінює параметр на виділеному сервері, коли він працює. # +commands.change-setting.success=Параметр %1$s змінено # +commands.chunkinfo.compiled=Чанк скомпільовано. # +commands.chunkinfo.data=Перші 64 вершини: %1$s # +commands.chunkinfo.empty=Чанк пустий. # +commands.chunkinfo.hasLayers=Чанк має шари: %1$s # +commands.chunkinfo.hasNoRenderableLayers=Чанк не має шарів для рендерингу. # +commands.chunkinfo.isEmpty=Чанк має пусті шари: %1$s # +commands.chunkinfo.location=Координати чанка: (%1$d, %2$d, %3$d) # +commands.chunkinfo.noChunk=За координатами %1$d, %2$d, %3$d чанка не знайдено # +commands.chunkinfo.notCompiled=Чанк не скомпільовано. # +commands.chunkinfo.notEmpty=Чанк не пустий. # +commands.chunkinfo.vertices=Буфер шару %1$s містить %2$d вершин # +commands.classroommode.description=Спроба запустити режим класу та підключитися до нього. # +commands.classroommode.success=Спроба запустити режим класу… # +commands.clear.description=Повністю очищує інвентар гравця. # +commands.clear.failure=Не вдалося очистити інвентар від %1$s # +commands.clear.failure.no.items=Не вдалося очистити інвентар від %1$s, нема що викидати # +commands.clear.success=Інвентар очищено від %1$s, викинуто %2$d предметів # +commands.clear.tagError=Не вдалося розпізнати тег даних: %1$s # +commands.clear.testing=%1$s має %2$d предметів, які відповідають умовам # +commands.clearfixedinv.description=Видаляє всі слоти фіксованого інвентаря. # +commands.clearfixedinv.success=Фіксований інвентар очищено # +commands.clone.description=Клонує блоки з одного регіону до іншого. # +commands.clone.failed=Блоки не клоновано # +commands.clone.filtered.error=Щоб використати фільтр, потрібно вказати блок фільтра # +commands.clone.noOverlap=Джерело й місце призначення не можуть накладатися # +commands.clone.success=Клоновано %1$d блоків # +commands.clone.tooManyBlocks=Забагато блоків у вказаній області (%1$d > %2$d) # +commands.closechat.description=Закриває вікно чату локального гравця, якщо воно відкрите. # +commands.closechat.success=Чат закрито # +commands.closechat.failure=Чат не було відкрито # +commands.closewebsocket.description=Закриває наявне підключення WebSocket. # +commands.code.description=Запускає конструктор коду. # +commands.code.success=Конструктор коду запущено. # +commands.compare.failed=Джерело й місце призначення не однакові # +commands.compare.success=Порівняно %1$d блоків # +commands.compare.tooManyBlocks=Забагато блоків у вказаній області (%1$d > %2$d) # +commands.compactdb.description=Безпосередньо стискає журнал levelDB. # +commands.compactdb.success=Журнал levelDB успішно стиснуто. # +commands.corruptworld.description=Пошкоджує світ, завантажений на сервер. # +commands.corruptworld.success=Світ успішно пошкоджено. # +commands.damage.description=Завдайте шкоди вказаним сутностям. # +commands.damage.specify.damage=Укажіть припустиме значення шкоди. # +commands.damage.success=Шкоду завдано %1$s # +commands.damage.failed=Не вдалося завдати шкоду %1$s # +commands.damage.tooManySources=Вихідна сутність може бути тільки одна. Відрегулюйте селектор, щоб була вибрана лише одна сутність. # +commands.daylock.description=Блокує й розблоковує цикл дня та ночі. # +commands.debug.description=Запускає або зупиняє сеанс налагодження. # +commands.debug.notStarted=Не можна зупинити профілювання, яке ще навіть не почалося! # +commands.debug.start=Профілювання налагодження розпочато # +commands.debug.stop=Профілювання налагодження зупинено через %.2f с (%1$d циклів) # +commands.defaultgamemode.description=Установлює стандартний режим гри. # +commands.defaultgamemode.success=Поточний стандартний ігровий режим світу: %1$s # +commands.deop.description=Забирає в гравця стан оператора. # +commands.deop.failed=Не вдалося позбавити статусу оператора (рівень дозволів завеликий): %s # +commands.deop.success=Позбавлено статусу оператора: %s # +commands.deop.message=Вас позбавлено статусу оператора # +commands.dialogue.description=Відкриває діалог з NPC для гравця. # +commands.dialogue.changeFailed=Не вдалося змінити сцену для NPC. # +commands.dialogue.changeSuccess=Діалог успішно змінив сцену для NPC глобально. # +commands.dialogue.changePerPlayerSuccess=Діалог успішно змінив текст NPC тільки для %1$s. # +commands.dialogue.invalidScene=Посилання на недійсну сцену. # +commands.dialogue.noNpcComponent=У вибраного персонажа не було компонента NPC. # +commands.dialogue.npcNotFound=Не вдалося знайти NPC. # +commands.dialogue.npcNotInRange=NPC знайдено, але він перебував поза областю циклу опитування гравця %1$s. # +commands.dialogue.success=Діалог надіслано до %1$s. # +commands.dialogue.tooManyNPCs=Селектор для NPC був неоднозначним, через що вибрано забагато NPC. Виберіть лише одного NPC. # +commands.difficulty.description=Установлює рівень складності. # +commands.difficulty.usage=/difficulty <нова складність> # +commands.difficulty.success=Установлено складність гри: %1$s # +commands.downfall.success=Погоду змінено # +commands.effect.description=Додайте або видаліть ефекти стану. # +commands.effect.failure.notActive=Не вдалося забрати %1$s у %2$s, оскільки у гравця немає такого ефекту # +commands.effect.failure.notActive.all=Не вдалося забрати жодного ефекту в %1$s, оскільки у гравця їх немає # +commands.effect.failure.notAMob=%1$s не може мати ефектів # +commands.effect.notFound=Немає ефекту моба з ідентифікатором %s # +commands.effect.success=Ефект %1$s * %2$d надано %3$s на %4$d c # +commands.effect.success.removed=Забрано ефект %1$s у %2$s # +commands.effect.success.removed.all=Забрано всі ефекти у %1$s # +commands.enchant.cantCombine=%1$s не можна поєднати з %2$s # +commands.enchant.invalidLevel=%1$s не підтримує рівень %2$d # +commands.enchant.cantEnchant=Вибране зачарування не можна додати до цільового предмета: %1$s # +commands.enchant.description=Додає зачарування до вибраного гравцем предмета. # +commands.enchant.noItem=Зачарування спрямовано не на предмет: %1$s # +commands.enchant.notFound=Немає зачарування з ідентифікатором %1$d # +commands.enchant.success=Зачарування виконано для %1$s # +commands.entitydata.description=Змінює тег даних для сутності. # +commands.entitydata.failed=Тег даних не змінився: %1$s # +commands.entitydata.noPlayers=%1$s – це гравець, ви не можете його змінити # +commands.entitydata.success=Дані сутності оновлено до: %1$s # +commands.entitydata.tagError=Не вдалося розпізнати тег даних: %1$s # +commands.event.description=Запускає подію для вказаних об’єктів # +commands.event.error.empty=Назва події не може бути пуста # +commands.event.error.failed=Не вдалося виконати %1$s для: %2$s ###1: Event Name ##2: List of failed entities for which the event could not be executed +commands.event.success=%1$s успішно виконано для: %2$s ###1: Event Name ##2: List of entities +commands.execute.align.invalidInput=Недійсний символ, очікувана комбінація "x", "y" і "z" # +commands.execute.allInvocationsFailed=Жодне із заклять не вдалося: "%1$s" # +commands.execute.failed=Не вдалося виконати "%1$s" як %2$s # +commands.execute.description=Виконує команду від імені однієї чи кількох сутностей. # +commands.execute.outRangedDetectPosition=Визначене місце: %1$s %2$s %3$s виходить за межі діапазону. # +commands.execute.falseCondition=Execute subcommand %1$s %2$s test failed. ###1: Subcommand ##2: ConditionSubcommand +commands.execute.falseConditionWithCount=Execute subcommand %1$s %2$s test failed, count: %3$s. ###1: Subcommand ##2: ConditionSubcommand ##3: Test passed count +commands.execute.trueCondition=Тест пройдено. # +commands.execute.trueConditionWithCount=Тест пройдено, оцінка: %1$s. # +commands.execute.ifUnlessBlocks.tooManyBlocks=Забагато блоків для перевірки. Максимальна кількість блоків: %1$s. Поточна кількість блоків: %2$s. ###1: Max number of blocks that are checked ##2: Current number of blocks that are checked +commands.execute.ifUnlessScore.score.notFound=Очки "%1$s" для гравця "%2$s" не знайдено ###1: Objective Name ##2: Player Name +commands.execute.ifUnlessScore.targets.tooMany=Цілі, які відповідають селектору: %1$s. Допускається лише 1 ціль. ### Number of targets that are matching with selector +commands.execute.ifUnlessScore.targets.empty=Немає відстежуваного гравця "%1$s" у статистиці ###1: Player name +commands.execute.ifUnlessScore.objectiveNotFound=За іменем "%1$s" не знайдено жодної цілі ###1: Objective Name +commands.execute.ifUnlessScore.players.compareOperation.invalidOperation=Неприпустима операція %1$s. ###1: Operator +commands.fill.description=Повністю заповнює регіон певним блоком. # +commands.fill.failed=Блоки не заповнено # +commands.fill.outOfWorld=Не можна розмістити блоки за межами світу # +commands.fill.success=Заповнено %1$d блоків # +commands.fill.tagError=Не вдалося розпізнати тег даних: %1$s # +commands.fill.tooManyBlocks=Забагато блоків у вказаній області (%1$d > %2$d) # +commands.fill.replace.auxvalue.invalid=Неприпустиме значення даних заміни для блока %1$s # +commands.fog.description=Додавання або вилучення файлу параметрів туману # +commands.fog.invalidFogId=Недійсний ідентифікатор параметрів туману: %1$s # +commands.fog.invalidUserId=Не знайдено параметрів туману з ідентифікатором для %1$s # +commands.fog.limitReached=Досягнуто обмеження розміру для ідентифікаторів туману для %1$s # +commands.fog.success.pop=Останні передані параметри туману з ідентифікатором %2$s успішно вилучено з %1$s # +commands.fog.success.push=Параметри туману успішно додано для %1$s з ідентифікатором %2$s # +commands.fog.success.remove=Параметри туману з ідентифікатором %2$s успішно вилучено з %1$s # +commands.function.description=Виконує команди, знайдені у відповідному файлі функцій. # +commands.function.functionNameNotFound=Функцію %1$s не знайдено. # +commands.function.invalidCharacters=Функція під назвою '%s' недійсна, символ '%s' неприпустимий у назві функцій. # +commands.function.noEngineVersionSpecified=Неможливо виконати функцію %s. Укажіть min_engine_version у manifest.json пакета поведінки. # +commands.function.success=Успішно виконано входження функції (%1$d). # +commands.gamemode.description=Установлює режим гри для гравця. # +commands.gamemode.success.other=Установлено режим %1$s для гри %2$s # +commands.gamemode.success.self=Установлено режим %1$s для власної гри # +commands.gamemode.fail.invalid=Режим гри "%1$s" неприпустимий # +commands.gamerule.description=Визначає або запитує значення правила гри. # +commands.gamerule.type.invalid=Використано неприпустимий тип для правила гри "%1$s" # +commands.gamerule.type.nocheatsenabled=Правило гри '%1$s' можна використовувати, лише якщо в цьому світі ввімкнуто чіти. # +commands.gamerule.nopermission=Змінити "%1$s" можуть лише власники сервера # +commands.gamerule.norule=Правило гри під назвою "%1$s" недоступне # +commands.gamerule.success=Правило гри %1$s оновлено до %2$s # +commands.generic.async.initiated=Запущено команду "%1$s" (асинхронний крок %2$d) # +commands.generic.boolean.invalid="%1$s" не має значення true або false # +commands.generic.chunk.notFound=Указаний чанк не знайдено # +commands.generic.componentError=Не вдалося розпізнати список компонентів # +commands.generic.dimension.notFound=Указаний вимір не знайдено # +commands.generic.disabled=У цьому світі чіти не активовано. # +commands.generic.disabled.editorLocked=Команда, яку ви ввели, %s, не підтримується в редакторі. # +commands.generic.disabled.templateLocked=Параметри наразі заблоковано. Щоб змінити їх, розблокуйте параметри шаблону світу в параметрах гри. # +commands.generic.double.tooBig=Ви ввели завелике число (%.2f), воно не може перевищувати %.2f # +commands.generic.double.tooSmall=Ви ввели замале число (%.2f), воно не може бути меншим за %.2f # +commands.generic.duplicateType=Ідентичні аргументи типу # +commands.generic.duplicateSelectorArgument=Ідентичні аргументи селектора %s # +commands.generic.encryption.badkey=Надано неправильний відкритий ключ. Після форматування PEM очікувався ключ на 120 байт. # +commands.generic.encryption.badsalt=Надано неправильну сіль. Перед кодуванням Base 64 очікувалося 16 байт. # +commands.generic.encryption.required=Потрібен зашифрований сеанс # +commands.generic.entity.invalidType=Тип сутності "%1$s" неприпустимий # +commands.generic.entity.invalidUuid=Введено UUID сутності в неправильному форматі # +commands.generic.entity.notFound=Не вдається знайти цю сутність # +commands.generic.exception=Під час спроби виконати цю команду сталася невідома помилка # +commands.generic.invalidAgentType=Аргумент типу застосовано тільки до селектора Agent # +commands.generic.invalidcontext=Надано неприпустимий контекст для певного типу команди # +commands.generic.invalidDevice=Команда яку ви ввели, %s, не підтримується на цьому пристрої # +commands.generic.invalidPlayerType=Аргумент типу застосовано тільки до селектора гравця # +commands.generic.invalidType=Невідомий аргумент типу # +commands.generic.levelError=Максимальний рівень має бути більшим за мінімальний # +commands.generic.malformed.body=Тіло відсутнє або деформоване # +commands.generic.malformed.type=Неприпустимий тип запиту # +commands.generic.notimplemented=Не виконано # +commands.generic.num.invalid="%1$s" є неприпустимим числом # +commands.generic.num.tooBig=Ви ввели завелике число (%1$d), воно не може перевищувати %2$d # +commands.generic.num.tooSmall=Ви ввели замале число (%1$d), воно не може бути меншим за %2$d # +commands.generic.outOfWorld=Не можна дістатися блоків за межами світу # +commands.generic.parameter.invalid="%1$s" є неприпустимим параметром # +commands.generic.permission.selector=<недостатньо дозволів для розширення селектора> # +commands.generic.player.notFound=Не вдається знайти цього гравця # +commands.generic.protocol.mismatch=Указана версія протоколу не збігається з версією протоколу Minecraft # +commands.generic.radiusError=Мінімальний радіус селектора має бути меншим за максимальний # +commands.generic.radiusNegative=Радіус не може бути від’ємним # +commands.generic.rotationError=Обертання поза діапазоном # +commands.generic.running=Команда вже виконується # +commands.generic.step.failed=Помилка кроку команди # +commands.generic.syntax=Синтаксична помилка: Неочікуване значення "%2$s": у "%1$s>>%2$s<<%3$s" # +commands.generic.noTargetMatch=Не знайдено цілей, які відповідали б селектору # +commands.generic.targetNotPlayer=Селектор має бути типу одного гравця # +commands.generic.tooManyNames=Забагато аргументів імені цілі # +commands.generic.tooManyTargets=Забагато цілей відповідають селектору # +commands.generic.too.many.requests=Запитано забагато команд, зачекайте виконання принаймні однієї # +commands.generic.unknown=Невідома команда: %s. Перевірте, чи така команда існує та чи є у вас дозвіл на її використання. # +commands.generic.usage=Використання: %1$s # +commands.generic.usage.noparam=Використання: # +commands.generic.version.mismatch=Запитана версія для цієї команди не існує # +commands.generic.version.missing=Виклики команди, надані не через чат, мають указувати версію команди # +commands.getchunkdata.description=Отримує пікселі для певного чанку. # +commands.getchunkdata.success=Отримано дані чанку # +commands.getchunks.description=Отримує список завантажених чанків. # +commands.getchunks.success=Отримано список чанків # +commands.getlocalplayername.description=Повертає локальне ім’я гравця. # +commands.getspawnpoint.description=Отримує місце призову вказаних гравців. # +commands.gettopsolidblock.description=Отримує позицію верхнього неповітряного блока під указаною позицією # +commands.gettopsolidblock.notfound=Під указаною позицією немає твердих блоків # +commands.give.block.notFound=Блока з іменем %1$d не існує # +commands.give.description=Дає предмет гравцю. # +commands.give.item.invalid=Неприпустимий синтаксис команди: %s з таким значенням не існує # +commands.give.item.notFound=Предмета з іменем %1$d не існує # +commands.give.map.invalidData=Надано неприпустимі дані карти # +commands.give.map.featureNotFound=Не вдалося створити карту розвідки. У цьому вимірі функцію не знайдено # +commands.give.success=Ефект %1$s * %2$d надано %3$s # +commands.give.successRecipient=Вам надано %1$s * %2$d # +commands.give.tagError=Не вдалося розпізнати тег даних: %1$s # +commands.hasitem.fail.invalidData=Введено неприпустиме значення "data" (дані), це має бути ціле число. # +commands.hasitem.fail.invalidQuantity=Введено неприпустиме значення "quantity" (кількість), це має бути ціле число або діапазон цілих чисел. # +commands.hasitem.fail.invalidSlot=Введено неприпустиме значення "slot" (слот), це має бути ціле число або діапазон цілих чисел. # +commands.hasitem.fail.noItem=Відсутнє значення "item" (предмет), воно потрібне для фільтра "hasitem" (має предмет). # +commands.hasitem.fail.slotNoLocation=Вказувати значення "slot" (слот) не можна, якщо не надано значення "location" (розташування). # +commands.help.description=Відкриває довідку чи список команд. # +commands.help.footer=Підказка. Вводячи команду, натисніть клавішу Tab, щоб команда або її аргументи заповнились автоматично # +commands.help.header=--- Відображення сторінки довідки %1$d з %2$d (/help <сторінка>) --- # +commands.help.command.aliases=%s (також %s): # +commands.immutableworld.description=Установлює незмінний стан світу. # +commands.immutableworld.info=immutableworld = %s # +commands.inputpermission.description=Визначає, чи може натискання кнопки гравцем вплинути на його персонажа. # +commands.inputpermission.camera=Камера # +commands.inputpermission.movement=Рух # +commands.inputpermission.enabled=увімкнуто # +commands.inputpermission.disabled=вимкнуто # +commands.inputpermission.set.invalidfilter='%s' — некоректний аргумент фільтра # +commands.inputpermission.set.missingpermission='permission' має некоректне значення # +commands.inputpermission.set.missingstate='state' має некоректне значення # +commands.inputpermission.query=<%s>: %d %s # +commands.inputpermission.queryverbose=<%s>: %d увімкнено | %d вимкнено # +commands.itemswithtag.description=Перелічує всі елементи з заданим тегом. # +commands.itemswithtag.success.single=Є %d елемент з тегом %s: # +commands.itemswithtag.success.multiple=Є %d елем. з тегом %s: # +commands.itemswithtag.success.list.items=%s # +commands.itemswithtag.fail.noitemsfound=Жодні елементи не містять тега %s. # +commands.kick.description=Викидає гравця із сервера. # +commands.kick.description.edu=Прибирає гравця з гри. # +commands.kick.no.player=Укажіть ім’я гравця, якого хочете викинути # +commands.kick.not.found=Не вдалося знайти гравця %1$s # +commands.kick.not.yourself=Неможливо видалити себе з гри # +commands.kick.success=%1$s викинуто з гри # +commands.kick.success.reason=%1$s викинуто з гри: "%2$s" # +commands.kick.success.reasonedu=%1$s вилучено з гри: "%2$s" # +commands.kick.no.host=Хоста не можна викинути з гри. # +commands.kick.no.teacher=Учителів не можна видалити з гри. # +commands.kill.attemptKillPlayerCreative.edu=Гравців не можна видаляти, поки вони у творчому режимі. # +commands.kill.attemptKillPlayerCreative=Гравців не можна вбивати, поки вони у творчому режимі. # +commands.kill.successful.edu=Видалено %1$s # +commands.kill.successful=%1$s вбито # +commands.kill.description.edu=Видалені сутності (гравців, мобів тощо). # +commands.kill.description=Викидає сутності (гравців, мобів тощо). # +commands.lesson.description=Звітування про обробку навчальних уроків. # +commands.lesson.success=Успішно # +commands.list.description=Показує список гравців на сервері. # +commands.locate.description=Показує координати найближчої споруди біому певного типу. # +commands.locate.biome.fail=Не вдалося знайти біом %1$s поблизу # +commands.locate.biome.success=Найближча структура %1$s розташована на координатах %2$s %3$s %4$s (на відстані %5 блоків) # +commands.locate.structure.fail.noplayer=Цю команду може використовувати лише відповідний гравець # +commands.locate.structure.fail.nostructurefound=Поблизу не знайдено жодної дійсної структури # +commands.locate.structure.success=Найближча споруда %1$s розташована на блоці %2$s, (y?), %3$s (на відстані %4 блоків) # +commands.loot.description=Викидає таблицю певної наживи у вказаний інвентар або світ. # +commands.loot.failure.invalidLootTable=Таблицю наживи "%1$s" не знайдено # +commands.loot.failure.mainhandOffhandOnNonEntity=Головну чи другорядну руку не можна використовувати на об’єкті, що не є сутністю. # +commands.loot.failure.entityNoLootTable=Сутність %1$s не має таблиці наживи # +commands.loot.failure.noContainer=Цільова позиція %s не є контейнером # +commands.loot.failure.invalidSlotIdForSlotType=Не вдалося замінити слот %s, має бути слотом від %d до %d для %s # +commands.loot.failure.invalidSlotTypeForEntity=У сутності %s не має властивості SlotType %s # +commands.loot.failure.countExceedsContainerSize=slotId + кількість перевищує розмір контейнера слота %d # +commands.loot.failure.negativeCount=кількість не може бути від’ємним числом # +commands.loot.success=Випало %1$s предметів. # +commands.loot.replaceSuccess=%s %d із %s замінено на елементи (%d) в %d слотах # +commands.loot.replaceSuccess.block=Замінено %s слот %d на %d елемент(и) через %d слот(и) # +commands.selector.error.moreThanOne=Допускається лише один елемент, але цей селектор дає можливість використовувати декілька # +commands.tagsfromitem.description=Перелічує всі теги, пов'язані з даним елементом. # +commands.tagsfromitem.success.single=На елементі %s є тег %d: # +commands.tagsfromitem.success.multiple=На елемент %s є %d теги: # +commands.tagsfromitem.success.list.tags=%s # +commands.tagsfromitem.fail.notagsfound=Тегів на елементі не знайдено: %s. # +commands.togglecontentlog.toggle=Команда ввімкнення або вимкнення журналу вмісту # +commands.togglecontentlog.enabled=Журнал вмісту ввімкнуто # +commands.togglecontentlog.disabled=Журнал вмісту вимкнуто # +commands.me.description=Відображає повідомлення про вас. # +commands.message.display.incoming=%1$s шепоче вам: %2$s # +commands.message.display.outgoing=Ви шепочете %1$s: %2$s # +commands.message.sameTarget=Не можна надіслати особисте повідомлення самому собі! # + +commands.mobevent.description=Контролює, які події мобів можна запускати. # +commands.mobevent.eventsEnabledSetToTrue=Події мобів тепер увімкнуто. Окремі події, для яких встановлено значення false, не запускатимуться. # +commands.mobevent.eventsEnabledSetToFalse=Події мобів тепер вимкнуто. Окремі події не запускатимуться. # +commands.mobevent.eventsEnabledIsTrue=Події мобів увімкнуто. Окремі події, для яких встановлено значення false, не запускатимуться. # +commands.mobevent.eventsEnabledIsFalse=Події мобів вимкнуто. Окремі події не запускатимуться. # + +## for the following new loc strings, the first parameter is a localized event name, and the second is the literal event that must be entered into the command. +commands.mobevent.eventSetToTrue=Для події мобів %s (id: %s) встановлено значення true. # +commands.mobevent.eventSetToTrueButEventsDisabled=Для події мобів %s (id: %s) встановлено значення true, проте події мобів вимкнуто. # +commands.mobevent.eventSetToFalse=Для події мобів %s (id: %s) встановлено значення false. # +commands.mobevent.eventIsTrue=Для події мобів %s (id: %s) встановлено значення true. # +commands.mobevent.eventIsTrueButEventsDisabled=Для події мобів %s (id: %s) встановлено значення true, проте події мобів вимкнуто. # +commands.mobevent.eventIsFalse=Для події мобів %s (id: %s) встановлено значення false. # + +commands.music.description=Дає вам контроль над відтворенням музичних треків. # +commands.music.failure.emptyTrackName=Ви повинні вказати непусту назву треку. # +commands.music.success.queueAction=%s поставлено в чергу, відтворення почнеться, коли завершиться поточний трек. # +commands.music.success.playAction=%s поставлено в чергу відтворення. # +commands.music.success.stopAction=Авторська музика зараз зупиниться. # +commands.music.success.volumeAction=Гучність музики буде оновлено до %d. # +commands.op.description=Надає гравцю стан оператора. # +commands.op.failed=Не вдалося надати статус оператора (уже оператор або має вищий статус): %s # +commands.op.success=Надано статус оператора: %s # +commands.op.message=Вам надано статус оператора # +commands.operator.invalid=Неприпустима операція %1$s. # +commands.origin.commandblock=Командний блок # +commands.origin.external=Зовнішні # +commands.origin.devconsole=DevConsole # +commands.origin.script=Обробник сценаріїв # +commands.origin.server=Серверні # +commands.origin.teacher=Учительські # +commands.ops.description=Перезавантажує та застосовує дозволи оператора. # +commands.ops.reloaded=Операторів перезавантажено з файлу. # +commands.ops.set.success=Для гравця %s установлено рівень оператора. # +commands.permissions.description=Перезавантажує та застосовує дозволи. # +command.permissions.list.fail.filenotfound=Не вдалось отримати список дозволів із файлу, файл не знайдено. # +commands.permissions.reloaded=Дозволи перезавантажено з файлу. # +command.permissions.reload.fail.filenotfound=Не вдалося перезавантажити дозволи з файлу, файл не знайдено. # +commands.permissions.set.failed=Не вдалось установити рівень дозволів %s для гравця %s. # +commands.permissions.set.success=Установлено рівень дозволів %s для гравця %s. # +commands.permissions.save.failed=Не вдалося зберегти рівень дозволів %s для гравця %s. # +commands.permissions.save.success=Збережено рівень дозволів %s для гравця %s. # +commands.spawnParticleEmitter.description=Створює емітер часток # +commands.spawnParticleEmitter.success=Запит на створення %1$s надіслано всім гравцям. # +commands.particle.description=Створює частинки. # +commands.particle.notFound=Невідоме ім’я ефекту (%1$s) # +commands.particle.success=Відтворення ефекту %1$s %2$d разів # +commands.playanimation.description=Запускає одноразову анімацію для однієї чи більше сутностей. Припускає, що всі змінні налаштовано правильно. # +commands.playanimation.success=Запит на анімацію надіслано клієнтам для обробки. # +commands.players.list=Гравці онлайн %1$d/%2$d: # +commands.players.list.names=%s # +commands.playsound.description=Відтворює звук. # +commands.playsound.playerTooFar=Гравець %1$s надто далеко, щоб почути звук # +commands.playsound.success=Відтворено звук "%1$s" для %2$s # +commands.position.description=Вмикає та вимикає координати для гравця. # +commands.publish.failed=Не вдається захостити локальну гру # +commands.publish.started=Локальну гру захощено на порту %1$s # +commands.querytarget.description=Отримує ім’я, ідентифікатор і відомості про перетворення заданих цільових сутностей. # +commands.querytarget.success=Цільові дані: %1$s # +commands.recipes.description=Відкриває рецепт у книзі рецептів для гравця. # +commands.recipes.notFound=Рецепт не знайдений # +commands.reload.description=Перезавантажує всі файли функцій і сценаріїв із попередніх пакетів поведінки. # +commands.reload.success=Файли функцій і сценаріїв були перезавантажені. # +commands.replaceitem.description=Замінює предмети в інвентарях. # +commands.replaceitem.failed=Не вдалося замінити слот %s (%d) на %d * %s # +commands.replaceitem.keepFailed=У слоті %s %d уже міститься предмет. # +commands.replaceitem.noContainer=Блок у точці %s не є контейнером # +commands.replaceitem.badSlotNumber=Не вдалося замінити слот %d, має бути значення від %d до %d. # +commands.replaceitem.success=Слот %s (%d) замінено на %d * %s # +commands.replaceitem.success.entity=Слот %s (%d) із %s замінено на %d * %s # +commands.replaceitem.tagError=Не вдалося розпізнати тег даних: %1$s # +commands.ride.description=Командує сутностям їздити верхи на інших сутностях, зупиняє їзду сутностей верхи, командує сутностям скинути своїх вершників або викликає їздові сутності або вершників. # +commands.ride.evictRiders.success=Їздові сутності, що успішно скинули своїх вершників: %1$s # +commands.ride.startRiding.failure=Вершники, що не задовольнили вимоги до їзди верхи: %1$s # +commands.ride.startRiding.groupDoesntFit=Група вершників не підходить до їзди верхи. # +commands.ride.startRiding.notRideable=На вибраній сутності не можна їздити верхи. # +commands.ride.startRiding.rideFull=Ця їздова сутність уже заповнена. # +commands.ride.startRiding.rideFullRidersLeft=Їздова сутність уже заповнена, тому деяких вершників не додано. # +commands.ride.startRiding.success=Вершники, яких успішно додано до їздової сутності: %1$s # +commands.ride.startRiding.tooManyRiders=Указано забагато вершників. За раз можна вказати лише одного для teleport_ride. # +commands.ride.startRiding.tooManyRides=Указано забагато їздових сутностей. За раз можна вказати лише одну. # +commands.ride.stopRiding.success=Вершники, що успішно завершили їзду: %1$s # +commands.ride.summonRide.failed=Їздові сутності викликано, але цих вершників не вдалося додати до них: %1$s # +commands.ride.summonRide.notRideable=Сутність викликано, але на ній не можна їздити верхи. # +commands.ride.summonRide.success=Їздову сутність успішно викликано для цих вершників: %1$s # +commands.ride.summonRide.skipped=Їздові сутності не були викликані для наступних суб'єктів, які вже мають їздові сутності: %1$s # +commands.ride.summonRider.failed=Вершників викликано, але їх не вдалося додати до їздових сутностей: %1$s # +commands.ride.summonRider.fullRides=Вершники не змогли осідлати ці їздові сутності, оскільки вони заповнені: %1$s # +commands.ride.summonRider.ridesWithNoRideableComp=На цих сутностях не можна їздити верхи: %1$s # +commands.ride.summonRider.success=Вершників успішно викликано для їздових сутностей: %1$s # +commands.save.description=Перевіряйте, як гра зберігає дані на диск. # +commands.save.disabled=Автоматичне збереження світу вимкнуто # +commands.save.enabled=Автоматичне збереження світу ввімкнуто # +commands.save.failed=Не вдалося зберегти: %1$s # +commands.save.start=Збереження… # +commands.save.success=Світ збережено # +commands.save-all.error=Під час спроби зупинити зберігання світу сталася помилка. # +commands.save-all.success=Дані збережено. Тепер файли готові до копіювання. # +commands.save-off.alreadyOff=Збереження вже вимкнуто. # +commands.save-on.alreadyOn=Збереження вже ввімкнуто. # +commands.save-on.notDone=Попереднього разу збереження не було завершено. # +commands.save-on.description=Вмикає автоматичне збереження сервера. # +commands.save-on.success=Зміни для світу відновлено. # +commands.save-state.description=Перевіряє, чи попередня операція "Зберегти все" була завершена, і наводить список файлів. # +commands.say.description=Надсилає повідомлення в чат іншим гравцям. # +commands.schedule.delay.functionQueued=Запланована функція %1$s у %2$d спрацьовує під час ігрового часу (%3$d). # +commands.schedule.delay.negativeTime=Час не може бути від’ємним. # +commands.schedule.description=Заплановує одноразове виконання дії після завантаження області чи через певний проміжок часу. # +commands.schedule.functionQueued=Функцію поставлено в чергу, її буде виконано після повного завантаження вказаної області. # +commands.schedule.functionRan=Успішно виконано кілька (%1$d) записів функції у функції %2$s. # +commands.schedule.invalidOrigin=Неприпустиме походження, потрібне для виконання цієї функції. # +commands.schedule.name.empty=Зациклена область не може бути пуста. # +commands.schedule.too.many.areas=Знайдено кілька зациклених областей з іменем %s. Використовуйте одну область. # + +## Scoreboard is composed of several Objectives, which can be displayed to players in 3 different 'slots' ## +## An Objective holds the scores that each player has for the Objective. ## +## Objectives can have different Criteria, which dictate how the scores are updated for this Objective ## +## Objectives have two names, one for internal use and the other for Displaying in the UI ## + +## Going overboard on the context but Scoreboards do some weird stuff :D ## + +commands.scoreboard.description=Відслідковує та відображає рахунок для різних цілей. ### +commands.scoreboard.allMatchesFailed=Помилка всіх зіставлень ### +commands.scoreboard.noMultiWildcard=Дозволяється лише один символ узагальнення для користувача ### +commands.scoreboard.objectiveNotFound=За іменем "%1$s" не знайдено жодної цілі ###1: Objective Name +commands.scoreboard.objectiveReadOnly=Ціль "%1$s" призначено лише для читання, тому її не можна встановити ###1: Objective Name +commands.scoreboard.objectives.add.alreadyExists=Ціль з іменем "%1$s" уже існує ###1: Objective Name +commands.scoreboard.objectives.add.displayTooLong=Коротке ім’я "%1$s" задовге для об’єкта, його довжина не може перевищувати %2$d знаків ###1: Objective Display Name ##2: Name Length Limit +commands.scoreboard.objectives.add.success=Додано новий об’єкт "%1$s" ###1: Objective Name +commands.scoreboard.objectives.add.tooLong=Ім’я "%1$s" задовге для об’єкта, його довжина не може перевищувати %2$d знаків ###1: Objective Name ##2: Name Length Limit +commands.scoreboard.objectives.add.wrongType=Неприпустимий тип критерію об’єкта "%1$s" ###1: Criteria Name +commands.scoreboard.objectives.add.needName=Укажіть ім’я цілі. ### +commands.scoreboard.objectives.description=Змінити цілі в таблиці результатів. ### +commands.scoreboard.objectives.list.count=На табло показано %1$d цілей: ###1: Number of Objectives +commands.scoreboard.objectives.list.empty=На табло немає цілей ### +commands.scoreboard.objectives.list.entry=- %1$s: коротке ім’я – "%2$s", тип – "%3$s" ###1: Objective Name ##2: Objective Display Name ##3: Criteria Name +commands.scoreboard.objectives.remove.success=Видалено ціль "%1$s" ###1: Objective Name +commands.scoreboard.objectives.setdisplay.invalidSlot=Немає такого слоту для відображення "%1$s" ###1: Display Slot +commands.scoreboard.objectives.setdisplay.successCleared=Очищено слот для відображення цілі "%1$s" ###1: Display Slot +commands.scoreboard.objectives.setdisplay.successSet=Установити для відображеної цілі в слоті "%1$s" значення "%2$s" ###1: Display Slot ##2: Objective Name +commands.scoreboard.players.add.success=Додано %1$d очк. до цілі [%2$s] для гравця %3$s (тепер %4$d) ###1: Score Value ##2: Objective Name ##3: Player Name ##4: New Score Value +commands.scoreboard.players.add.multiple.success=Додано %1$d очк. до цілі [%2$s] для %3$d сутн. ###1: Score Value ##2: Objective Name ##3: Player Count +commands.scoreboard.players.nameNotFound=Укажіть ім’я гравця. ### +commands.scoreboard.players.enable.noTrigger=Ціль %1$s не є тригером ###1: Objective Name +commands.scoreboard.players.enable.success=Увімкнуто тригер %1$s для %2$s ###1: Trigger Name ##2: Objective Name +commands.scoreboard.players.list.count=На табло показано %1$d відстежуваних гравців: ###1: Number of Players +commands.scoreboard.players.list.empty=На табло немає відстежуваних гравців ### +commands.scoreboard.players.list.player.count=Показано %1$d відстежуваних цілей для %2$s: ###1: Objective Count ##2: Player Name +commands.scoreboard.players.list.player.empty=Для гравця %1$s немає записаних очок ###1: Player Name +commands.scoreboard.players.list.player.entry=- %2$s: %1$d (%3$s) ###1: Score Value ##2: Objective Display Name ##3: Objective Name +commands.scoreboard.players.operation.invalidOperation=Неприпустима операція %1$s ### +commands.scoreboard.players.operation.notFound=Очки %1$s для %2$s не знайдено ###1: Objective Name ##2: Player Name +commands.scoreboard.players.operation.success=Оновлено ціль [%1$s] для %2$d сутн. ###1: Objective Name ##2: Player Count +commands.scoreboard.players.offlinePlayerName=Гравець офлайн # +commands.scoreboard.players.random.invalidRange=Мінімум (%1$d) не менше максимуму (%2$d) ###1: Min Range Value ##2: Max Range Value +commands.scoreboard.players.remove.success=Видалено %1$d очк. з цілі [%2$s] для гравця %3$s (тепер %4$d) ###1: Score Value ##2: Objective Name ##3: Player Name ##4: New Score Value +commands.scoreboard.players.remove.multiple.success=Видалено %1$d очк. з цілі [%2$s] для %3$d сутн. ###1: Score Value ##2: Objective Name ##3: Player Count +commands.scoreboard.players.reset.success=Скинуто очки гравця %1$s ###1: Player Name +commands.scoreboard.players.resetscore.success=Скинуто очки %1$s гравця %2$s ###1: Objective Name ##2: Player Name +commands.scoreboard.players.set.success=Задано ціль [%1$s] для гравця %2$s: %3$d ###1: Objective Name ##2: Player Name ##3: Score Value +commands.scoreboard.players.set.multiple.success=Задано ціль [%1$s] для %2$d сутн.: %3$d ###1: Objective Name ##2: Player Count ##3: Score Value +commands.scoreboard.players.set.tagError=Не вдалося розпізнати тег даних, причина: %1$s ### +commands.scoreboard.players.set.tagMismatch=Тег даних не підходить для %1$s ### +commands.scoreboard.players.score.notFound=Очки "%1$s" для гравця "%2$s" не знайдено ###1: Objective Name ##2: Player Name +commands.scoreboard.players.test.failed=Очки %1$d ПОЗА діапазоном від %2$d до %3$d ###1: Value ##2: Min Range Value ##3: Max Range Value +commands.scoreboard.players.test.success=Очки %1$d у діапазоні від %2$d до %3$d ###1: Value ##2: Min Range Value ##3: Max Range Value +commands.scoreboard.players.get.success=%1$d ### + +#### Scoreboards can also handle teams, which are close to what an Objective does #### +#### with just a little extra functionality #### + +commands.scoreboard.teamNotFound=За іменем "%1$s" не знайдено жодної команди ###1: Team Name +commands.scoreboard.teams.add.alreadyExists=Команда з іменем "%1$s" уже існує ###1: Team Name +commands.scoreboard.teams.add.displayTooLong=Коротке ім’я "%1$s" задовге для команди, його довжина не може перевищувати %2$d знаків ###1: Team Display Name ##2: Name Length Limit +commands.scoreboard.teams.add.success=Додано нову команду "%1$s" ###1: Team Name +commands.scoreboard.teams.add.tooLong=Ім’я "%1$s" задовге для команди, його довжина не може перевищувати %2$d знаків ###1: Team Name ##2: Name Length Limit +commands.scoreboard.teams.empty.alreadyEmpty=Команда %1$s уже пуста, не можна видалити неіснуючих гравців ###1: Team Name +commands.scoreboard.teams.empty.success=Видалено всіх %1$d гравців із команди %2$s ###1: Number of Players ##2: Team Name +commands.scoreboard.teams.join.failure=Не вдалося додати %1$d гравців до команди %2$s: %3$s ###1: Number of Players ##2: Team Name ##3: List of Players +commands.scoreboard.teams.join.success=Додано %1$d гравців до команди %2$s: %3$s ###1: Number of Players ##2: Team Name ##3: List of Players +commands.scoreboard.teams.leave.failure=Не вдалося видалити %1$d гравців із їхніх команд: %2$s ###1: Number of Players ##2: Team Name +commands.scoreboard.teams.leave.noTeam=Ви не належите до команди ### +commands.scoreboard.teams.leave.success=%1$d гравців видалено з їхніх команд: %2$s ###1: Number of Players ##2: List of Players +commands.scoreboard.teams.list.count=На табло показано %1$d команд: ###1: Number of Teams +commands.scoreboard.teams.list.empty=На табло не відображаються команди ### +commands.scoreboard.teams.list.entry=- %1$s: команда "%2$s" має %3$d гравців ###1: Team Name ##2: Team Display Name ##3: Number of Players +commands.scoreboard.teams.list.player.count=Показано %1$d гравців у команді %2$s: ###1: Number of Players ##2 Team Name +commands.scoreboard.teams.list.player.empty=У команді %1$s немає гравців ###1: Team Name +commands.scoreboard.teams.list.player.entry=- %2$s: %1$d (%3$s) ###1: Player Name ##2: Score Value ##3: Team Display Name +commands.scoreboard.teams.option.noValue=Припустимі значення для параметра %1$s: %2$s ###1: Option Name ##2: List of Option Values +commands.scoreboard.teams.option.success=Для параметра %1$s команди %2$s установлено значення %3$s ###1: Option Name ##2: Team Name ##3: Option Value +commands.scoreboard.teams.remove.success=Команду %1$s видалено ###1: Team Name +commands.screenshake.description=Застосовує трясіння до камери гравця з указаною інтенсивністю та тривалістю. # +commands.screenshake.success=Надіслано запит на трясіння камери до цих гравців: %s # +commands.screenshake.successStop=Зупинка трясіння камерою для цих гравців: %s # # +commands.scriptevent.description=Запускає подію сценарію з ідентифікатором і повідомленням. # # +commands.scriptevent.messageSizeExceed=Довжина повідомлення перевищує обмеження символів (%1$d)! # +commands.scriptevent.invalidNamespace=Ідентифікатор є обов’язковим. Він не повинен використовувати простір імен Minecraft # +commands.seed.success=Сід: %1$s # +commands.setblock.description=Змінює один блок на інший. # +commands.setblock.failed=Не вдається розмістити блок # +commands.setblock.noChange=Не вдалося розмістити блок # +commands.setblock.notFound=Блока з ідентифікатором/іменем %1$d не існує # +commands.setblock.outOfWorld=Не можна розмістити блок за межами світу # +commands.setblock.success=Блок розміщено # +commands.setblock.tagError=Не вдалося розпізнати тег даних: %1$s # +commands.setidletimeout.success=Час очікування встановлено на %1$d хв. # +commands.setfixedinvslots.description=Установлює кількість фіксованих слотів інвентарю для сервера. # +commands.setfixedinvslots.success=Кількість фіксованих слотів інвентаря встановлено на %1$d # +commands.setfixedinvslot.description=Установлює фіксований слот для певного предмета. # +commands.setfixedinvslot.success=Для фіксованого слоту інвентаря %1$d установлено %2$s # +commands.globalpause.description=Зчитує або встановлює стан паузи для всіх гравців у світі. # +commands.globalpause.success=Поставлено на паузу # +commands.setmaxplayers.description=Установлює максимальну кількість гравців на цей ігровий сеанс. # +commands.setmaxplayers.success=Установити макс. гравців: %1$d. # +commands.setmaxplayers.success.upperbound=(Залежить від максимальної дозволеної кількості підключень) # +commands.setmaxplayers.success.lowerbound=(Залежить від поточної кількості гравців) # +commands.setworldspawn.description=Установлює місце призову світу. # +commands.setworldspawn.success=Задано координати місця призову світу (%1$d, %2$d, %3$d) # +commands.setworldspawn.wrongDimension=Місце призову світу не можна задати в цьому вимірі # +commands.setworldspawn.notAllowedInLegacyWorlds=Місце призову світу не можна задати в застарілих світах # +commands.spawnpoint.success.single=Задано координати місця призову %1$s (%2$d, %3$d, %4$d) # +commands.spawnpoint.description=Установлює місце призову гравця. # +commands.spawnpoint.success.multiple.specific=Для %1$s задано координати місця призову (%2$d, %3$d, %4$d) # +commands.spawnpoint.success.multiple.generic=Установлено місце призову для %1$s # +commands.spawnpoint.wrongDimension=Місце призову не можна задати в цьому вимірі # +commands.clearspawnpoint.success.single=Вилучено місце призову %1$s # +commands.clearspawnpoint.description=Вилучає місце призову гравця. # +commands.clearspawnpoint.success.multiple=Вилучено місця призову для %1$s # +commands.spreadplayers.description=Телепортує сутності до випадкових місць. # +commands.spreadplayers.failure.players=Не вдалося розсіяти %1$s гравців по %2$s,%3$s (забагато гравців для цієї території: спробуйте розсіяти не більше %4$s) # +commands.spreadplayers.failure.players.unsafe=Не вдалося розподілити %1$s гравців по %2$s,%3$s (безпечні місця не знайдено після %4$s спроб) # +commands.spreadplayers.failure.teams=Не вдалося розсіяти %1$s команди по %2$s,%3$s (забагато гравців для цієї території: спробуйте розсіяти не більше %4$s) # +commands.spreadplayers.info.players=(Середня відстань між гравцями становить %1$s блоків після %2$s ітерацій) # +commands.spreadplayers.info.teams=(Середня відстань між командами становить %1$s блоків після %2$s ітерацій) # +commands.spreadplayers.spreading.players=Розсіювання %1$s гравців по %2$s блоках %3$s,%4$s (мін. кількість блоків між ними: %5$s) # +commands.spreadplayers.spreading.teams=Розсіювання %1$s команд по %2$s блоках %3$s,%4$s (мін. кількість блоків між ними: %5$s) # +commands.spreadplayers.success.players=%1$s гравців успішно розсіяно по території %2$s,%3$s # +commands.spreadplayers.success.teams=%1$s команд успішно розсіяно по території %2$s,%3$s # +commands.stats.cleared=Статистику %1$s очищено # +commands.stats.failed=Неприпустимі параметри # +commands.stats.noCompatibleBlock=Блок за координатами %1$d, %2$d, %3$d не може відстежувати статистику # +commands.stats.success=Збереження статистики %1$s у %2$s на %3$s # +commands.stop.description=Зупиняє сервер. # +commands.stop.start=Зупинка сервера # +commands.stopsound.description=Зупиняє звук. # +commands.stopsound.success=Зупинено звук %s на %s # +commands.stopsound.success.all=Зупинено усі звуки на %s # +commands.structure.description=Зберігає або завантажує структуру у світі. # +commands.structure.empty.load=Не вдалося завантажити структуру без сутностей і блоків # +commands.structure.empty.save=Не вдалося зберегти структуру без сутностей і блоків # +commands.structure.invalid.animationTime=Час анімації має бути 0 або вище # +commands.structure.invalid.integrity=Цілісність має бути в діапазоні від 0 до 100 # +commands.structure.invalid.name=Ім’я потрібно надавати у форматі "name" або "namespace:name". Якщо жодних namespace не надано, буде призначено значення за замовчуванням. # +commands.structure.load.success=Завантажено структуру з іменем %s # +commands.structure.load.queued=Запит на розміщення поставлено в чергу, його буде виконано після повного завантаження вказаної області. # +commands.structure.notFound=Структуру %s не вдалося знайти. Перевірте, чи ім’я написано правильно, і спробуйте ще раз. # +commands.structure.save.success=Збережено структуру з іменем %s # +commands.structure.size.tooBig=Розмір структури не має бути більше (%1$d, %2$d, %3$d), він був (%4$d, %5$d, %6$d) # +commands.structure.size.tooSmall=Розмір структури не має бути менше (%1$d, %2$d, %3$d), він був (%4$d, %5$d, %6$d) # +commands.structure.unknown.action=Надано невідому дію для структури # +commands.structure.unloadedChunks=Функцію завантаження структури в ще не завантаженій області поки не реалізовано # +commands.structure.y.tooHigh=Не можна розмістити блоки за межами світу. Спробуйте значення %d або менше для компонента Y у координатах . # +commands.structure.y.tooLow=Не можна розмістити блоки за межами світу. Спробуйте значення %d або більше для компонента Y у координатах . # +commands.structure.delete.success=Структуру %s видалено. # +commands.summon.description=Викликає сутність. # +commands.summon.failed=Не вдається викликати об’єкт # +commands.summon.failed.npc=Вам потрібні творчий режим та оператор, щоб призвати неігрового персонажа ### +commands.summon.outOfWorld=Неможливо викликати об’єкт з-за меж світу # +commands.summon.success=Об’єкт успішно викликано # +commands.summon.tagError=Не вдалося розпізнати тег даних: %1$s # +commands.tag.description=Керує тегами, які зберігаються в сутностях. # +commands.tag.add.failed=Цільовий об’єкт уже має один або забагато тегів # +commands.tag.add.success.single=Додано тег '%1$s' до %2$s ###1: Tag string ##2: Entity/Player/Item name +commands.tag.add.success.multiple=Додано тег '%1$s' до сутностей (%2$d) ###1: Tag string ##2: Number of entities (numerals) +commands.tag.list.single.empty=%s не має тегів ###1: Entity/Player/Item name +commands.tag.list.single.success=%1$s має теги (%2$d): %3$s ###1: Entity/Player/Item name ##2: Number of tags ##3: Comma separated list of tags +commands.tag.list.multiple.empty=Сутності (%d) не мають тегів ###1: Number of entities matching the selector +commands.tag.list.multiple.success=Сутності (%1$d) мають теги (усього %2$d): %3$s ###1: Number of entities matching the selector ##2: Number of tags ##3: Comma separated list of tags +commands.tag.remove.failed=Цільовий об’єкт не має цього тегу # +commands.tag.remove.success.single=Видалено тег '%1$s' з %2$s ###1: Tag string ##2: Entity/Player/Item name +commands.tag.remove.success.multiple=Видалено тег '%1$s' із сутностей (%2$d) ###1: Tag string ##2: Number of selector matches +commands.tell.description=Надсилає особисте повідомлення одному чи кільком гравцям. # +commands.tellraw.description=Надсилає JSON-повідомлення іншим гравцям. # +commands.tellraw.jsonException=Неприпустимий формат JSON: %1$s # +commands.tellraw.jsonStringException=Неприпустимі дані рядка у форматі JSON. # +commands.tellraw.error.noData=Дані не надано. # +commands.tellraw.error.notArray=Об’єкт rawtext має містити масив. Приклад: "rawtext":[{..}] # +commands.tellraw.error.textNotString=текстове поле в об’єкті rawtext має містити рядок. Приклад: "rawtext":[{"text": "text to display"}] # +commands.tellraw.error.translateNotString=поле перекладу в об’єкті rawtext має містити код мови: "rawtext":[{"translate": "gui.ok"}] # +commands.tellraw.error.selectorNotString=Поле selector у rawtext має містити selector як рядковий тип. Приклад: "rawtext":[{"selector": "@e"}] # +commands.tellraw.error.scoreNotObject=поле оцінки в rawtext має містити об’єкт. Приклад "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.scoreNameNotString=поле імені в полі оцінки має бути рядком. Приклад "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.scoreObjectiveNotString=поле цілі в полі оцінки має бути рядком. Приклад "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.withNotArrayOrRawText=поле rawtext має містити масив або інший об’єкт rawtext. Приклад 1: "rawtext":[{"translate": "chat.type.announcement", "with": [ "value1", "value2" ]}] Приклад 2: "rawtext":[{"translate": "chat.type.announcement", "with":{"rawtext":[{"text": "value1"}, {"text": "value2"}]}}] # +commands.tellraw.error.itemIsNotObject=Значення Json у масиві rawtext не було об’єктом. Приклад: "rawtext": [{ "text" : "my text" }] # +commands.educlientinfo.description=Отримайте ідентифікатор клієнта та статус хоста. Призначено для CM. # +commands.testfor.description=Лічить сутності (гравців, мобів, предмети тощо), які відповідають заданим умовам. # +commands.testfor.failure=%1$s не відповідає необхідній структурі даних # +commands.testfor.success=Знайдено %1$s # +commands.testfor.tagError=Не вдалося розпізнати тег даних: %1$s # +commands.testforblock.description=Перевіряє наявність певного блока в указаному розташуванні. # +commands.testforblock.failed.data=Стан блока %1$d,%2$d,%3$d відрізняється від очікуваного. # +commands.testforblock.failed.nbt=Блок за координатами %1$d,%2$d,%3$d не мав необхідних ключів NBT. # +commands.testforblock.failed.tile=Блок за координатами %1$d,%2$d,%3$d є %4$s (очікувалося: %5$s). # +commands.testforblock.failed.tileEntity=Блок за координатами %1$d,%2$d,%3$d не є блоковою сутністю й не підтримує узгодження тегів. # +commands.testforblock.outOfWorld=Неможливо виконати перевірку для блока за межами світу # +commands.testforblock.success=Знайдено блок за координатами %1$d,%2$d,%3$d. # +commands.testforblocks.description=Перевіряє збіг блоків у двох регіонах. # +commands.tickingarea.description=Додайте або видаліть зациклені області чи створіть їх список. # +commands.tickingarea.inuse=Використовується %1$d/%2$d зациклених областей. # +commands.tickingarea.entitycount=Кількість зациклених областей від сутностей із компонентом tick_world: %1$d. # +commands.tickingarea.noneExist.currentDimension=У поточному вимірі немає зациклених областей. # +commands.tickingarea-add-bounds.success=Додано зациклену область із %1$d по %2$d. # +commands.tickingarea-add-bounds.preload.success=Додано зациклену область від %1$d до %2$d, відмічено для передзавантаження. # +commands.tickingarea-add-circle.success=Додано зациклену область із центром у %1$d і радіусом у %2$d чанків. # +commands.tickingarea-add-circle.preload.success=Додано зациклену область із центром у %1$d з радіусом %2$d чанків, відмічено для передзавантаження. # +commands.tickingarea-add.failure=Уже досягнуто максимальної кількості зациклених областей (%1$d). Не можна додати інші зациклені області. # +commands.tickingarea-add.conflictingname=Зациклена область з іменем %1$s уже існує. # +commands.tickingarea-add.chunkfailure=Зациклена область містить більше %1$d чанків, зациклена область завелика, тому її не можна створити. # +commands.tickingarea-add.radiusfailure=Радіус не може перевищувати %1$d, зациклена область завелика, тому її не можна створити. # +commands.tickingarea-remove.success=Зациклені області видалено # +commands.tickingarea-remove.failure=У поточному вимірі немає зациклених областей із положенням блока %1$d. # +commands.tickingarea-remove.byname.failure=У поточному вимірі з іменем %1$s немає зациклених областей. # +commands.tickingarea-remove_all.success=Зациклені області видалено # +commands.tickingarea-remove_all.failure=У поточному вимірі немає зациклених областей. # +commands.tickingarea-preload.success=Зациклені області оновлено # +commands.tickingarea-preload.byposition.failure=У поточному вимірі немає зациклених областей із положенням блока %1$d. # +commands.tickingarea-preload.byname.failure=У поточному вимірі з іменем %1$s немає зациклених областей. # +commands.tickingarea-preload.count=%1$d відповідних областей відмічено для передзавантаження. # +commands.tickingarea-list.chunks=чанки ### Meaning a chunk of the world. +commands.tickingarea-list.circle.radius=Радіус # +commands.tickingarea-list.preload=Попереднє завантаження # +commands.tickingarea-list.success.currentDimension=Список усіх зациклених областей у поточному вимірі # +commands.tickingarea-list.success.allDimensions=Список усіх зациклених областей в усіх вимірах # +commands.tickingarea-list.failure.allDimensions=Зациклених областей немає в жодному вимірі. # +commands.tickingarea-list.to=по ### Used in the context of "from position to other position" +commands.tickingarea-list.type.circle=Коло # +commands.time.added=До часу додано %1$d # +commands.time.description=Змінює або запитує ігровий час світу. # +commands.time.disabled=У цьому світі ввімкнуто режим "Завжди день". # +commands.time.query.day=День: %d # +commands.time.query.daytime=Денний час: %d # +commands.time.query.gametime=Ігровий час: %d # +commands.time.set=Установлено час: %1$d # +commands.time.stop=Час: %1$s # +commands.title.description=Керує заголовками екранів. # +commands.title.success=Команду заголовка успішно виконано # +commands.titleraw.description=Керує заголовками екрана з повідомленнями JSON. # +commands.titleraw.success=Команду titleraw успішно виконано # +commands.toggledownfall.description=Переключає погоду. # +commands.tp.description=Телепортує сутності (гравців, мобів тощо). # +commands.tp.notSameDimension=Неможливо виконати телепортацію, оскільки гравці перебувають у різних вимірах # +commands.tp.outOfWorld=Не можна телепортувати сутності за межі світу # +commands.tp.permission=У вас немає дозволу на використання цієї консольної команди. # +commands.tp.safeTeleportFail=Не вдалося телепортувати %1$s до %2$s, тому що в області були блоки. # +commands.tp.far=Не вдалося телепортувати %1$s до незавантаженої області в %2$s # +commands.tp.success=%1$s телепортовано до %2$s # +commands.tp.successVictim=Вас телепортовано до %1$s # +commands.tp.success.coordinates=%1$s телепортовано до %2$s, %3$s, %4$s # +commands.transferserver.description=Переносить гравця на інший сервер. # +commands.transferserver.successful=Гравця перенесено # +commands.transferserver.invalid.port=Недійсний порт (0–65535) # +commands.trigger.description=Установлює тригер для активації. # +commands.trigger.disabled=Тригер %1$s не ввімкнуто # +commands.trigger.invalidMode=Неправильний режим тригера %1$s # +commands.trigger.invalidObjective=Неправильне ім’я тригера %1$s # +commands.trigger.invalidPlayer=Команду /trigger можуть використовувати лише гравці # +commands.trigger.success=Тригер %1$s змінено на %2$s %3$s # +commands.unban.failed=Не вдалося розбанити гравця %1$s # +commands.unban.success=Гравця %1$s розбанено # +commands.unbanip.invalid=Ви ввели неправильну IP-адресу # +commands.unbanip.success=IP-адресу %1$s розбанено # +commands.validategamelighting.description=Перевірити освітлення гри для вказаного регіону # +commands.validategamelighting.checkRegionTooBig=Завеликий регіон, у якому потрібно перевірити освітлення! (%1$d > %2$d) # +commands.validategamelighting.outOfWorld=Не можна перевірити освітлення за межами світу # +commands.volumearea.description=Додавайте, вилучайте або перелічуйте простори в поточному вимірі. # +commands.volumearea.add.definitionDoesntExist.failure=Немає визначення простору, відповідного ідентифікатору "%1$s". # +commands.volumearea.add.exceededLimit.failure=Макс. кількість просторів %1$d уже досягнуто. Неможливо додати нові простори. # +commands.volumearea.add.failure=Не вдалося створити простір. # +commands.volumearea.add.success=Додано простір "%1$s" від %2$d до %3$d. # +commands.volumearea.remove.byName.failure=Немає просторів у поточному вимірі з іменем %1$s. # +commands.volumearea.remove.byPosition.failure=Немає просторів, що містять положення блоку %1$d існує в поточному вимірі. # +commands.volumearea.remove.success=Вилучено простори в поточному вимірі # +commands.volumearea.remove_all.success=Вилучено простори в поточному вимірі # +commands.volumearea.list.success.currentDimension=Список усіх просторів у поточному вимірі # +commands.volumearea.list.success.allDimensions=Список усіх просторів у всіх вимірах # +commands.volumearea.list.failure.allDimensions=Немає просторів у жодному вимірі. # +commands.volumearea.entry.withIdentifier=- %s: %s від %d %d %d до %d %d %d # +commands.volumearea.entry.withoutIdentifier=- %s: від %d %d %d до %d %d %d # +commands.volumearea.noneExist.currentDimension=Немає просторів у поточному вимірі. # +commands.volumearea.inUse=%1Використовується $d/%2$d просторів. # +commands.weather.clear=Зміна на ясну погоду # +commands.weather.description=Установлює погоду. # +commands.weather.disabled=У цьому світі не ввімкнуто режим "Погодній цикл". # +commands.weather.query=Стан погоди: %s # +commands.weather.query.clear=ясно # +commands.weather.query.rain=дощ # +commands.weather.query.thunder=грім # +commands.weather.rain=Зміна на дощ # +commands.weather.thunder=Зміна на грозу # +commands.allowlist.add.failed=Не вдалося додати %1$s до списку дозволених # +commands.allowlist.add.success=%1$s додано до списку дозволених # +commands.allowlist.description=Керує списком дозволених сервера. # +commands.allowlist.disabled=Список дозволених вимкнуто # +commands.allowlist.enabled=Список дозволених увімкнуто # +commands.allowlist.list=У списку дозволених %1$d гравців (з %2$d бачених): # +commands.allowlist.reloaded=Список дозволених перезавантажено з файлу. # +commands.allowlist.remove.failed=Не вдалося вилучити %1$s зі списку дозволених # +commands.allowlist.remove.success=%1$s вилучено зі списку дозволених # +commands.world_age.description=Змінює або запитує вік світу (час від створення). # +commands.world_age.added=До віку світу додано %1$d # +commands.world_age.query=Вік світу: %d # +commands.world_age.set=Установлено вік світу: %1$d # +commands.worldborder.center.success=Для центру кордону світу задано координати %1$s,%2$s # +commands.worldborder.damage.amount.success=Для кордону світу встановлено розмір ушкодження %1$s на блок (раніше: %2$s на блок) # +commands.worldborder.damage.buffer.success=Для кордону світу встановлено буфер ушкодження %1$s блоків (раніше: %2$s блоків) # +commands.worldborder.get.success=Поточна ширина кордону світу: %1$s блоків # +commands.worldborder.set.success=Для кордону світу встановлено ширину %1$s блоків (раніше: %2$s блоків) # +commands.worldborder.setSlowly.grow.success=Розширення кордону світу до %1$s блоків (раніше: %2$s блоків) за %3$s с # +commands.worldborder.setSlowly.shrink.success=Звуження кордону світу до %1$s блоків (раніше: %2$s блоків) за %3$s с # +commands.worldborder.warning.distance.success=Для кордону світу встановлено попередження на відстані %1$s блоків (раніше: %2$s блоків) # +commands.worldborder.warning.time.success=Для кордону світу встановлено попередження за %1$s с (раніше: %2$s с) # +commands.worldbuilder.description=Переключення стану відвідувача "Творець світу". # +commands.worldbuilder.success=Стан "Творець світу" оновлено до %1$s # +commands.wsserver.description=Виконує спробу підключитися до сервера WebSocket за вказаною URL-адресою. # +commands.wsserver.invalid.url=Указана URL-адреса сервера неправильна # +commands.wsserver.request.existing=Зараз виконується ще один запит на підключення # +commands.wsserver.request.failed=Не вдалося підключитися до сервера: %1$s # +commands.wsserver.success=Установлено підключення до сервера: %1$s # +commands.xp.description=Додає або забирає досвід гравця. # +commands.xp.failure.widthdrawXp=Не вдається забрати в гравця одиниці досвіду # +commands.xp.success=Надано %1$d од. досвіду гравцеві %2$s # +commands.xp.success.levels=Надано %1$d рівнів гравцеві %2$s # +commands.xp.success.negative.levels=Забрано %1$d рівнів у гравця %2$s # + +connect.authorizing=Виконується вхід… # +connect.connecting=Підключення до сервера… # +connect.failed=Не вдалося підключитися до сервера # + +connect_gamepad.warning.controllerRequired=Потрібен ігровий контролер # +connect_gamepad.pressButtonToContinue=Щоб продовжити, натисніть кнопку "A" на контролері # +gamepad_disconnect=Втрачено підключення до контролера # +gamepad_disconnect.reconnectController=Контролер від’єднався. Повторно підключіть його, щоб продовжити. # + +container.beacon=Маяк # +container.brewing=Варильна стійка # +container.chest=Скриня # +container.chestDouble=Велика скриня # +container.crafting=Крафтинг # +container.creative=Вибір предмета # +container.dispenser=Розподілювач # +container.dropper=Виштовхувач # +container.enchant=Зачарований # +container.enchant.clue=%s. . . ? # +container.enchant.levelrequirement=Потрібний рівень: %d # +container.enchant.lapis.many=Лазурит: %d # +container.enchant.lapis.one=Лазурит: 1 # +container.enchant.level.many=Рівні зачарування: %d # +container.enchant.level.one=Рівень зачарування: 1 # +container.enderchest=Скриня Ендеру # +container.furnace=Піч # +container.hopper=Воронка # +container.inventory=Інвентар # +container.isLocked=%s замкнено! # +container.loom=Ткацький верстат # +container.minecart=Вагонетка # +container.repair=Відновлення й іменування # +container.repair.cost=Вартість зачарування: %1$d # +container.repair.expensive=Ого як дорого! # +container.repairAndDisenchant=Відновлення та зняття зачарування # +container.stonecutter=Каменеріз # +container.stonecutter_block=Каменеріз # +container.smithing_table=Стіл коваля # +container.smithing_table_block=Стіл коваля # +container.smithing_table.upgrade=Покращити екіпірування # +container.shulkerbox=Ящик шалкера # +container.shulkerboxContains=і ще %d... # +container.barrel=Бочка # + +controller.buttonTip.addItem=Додати предмет # +controller.buttonTip.addItemStack=Додати стек предметів # +controller.buttonTip.adjustSlider=Посуньте слайдер вліво чи вправо # +controller.buttonTip.back=Назад # +controller.buttonTip.backToAnvil=Знову за ковадло # +controller.buttonTip.backToBrewing=Знову за варіння # +controller.buttonTip.backToEnchanting=Знову за чарування # +controller.buttonTip.backToFurnace=Знову до печі # +controller.buttonTip.cancel=Скасувати # +controller.buttonTip.clearSearch=Очистити пошук # +controller.buttonTip.clearQuickSelect=Очистити швидкий вибір # +controller.buttonTip.craft=Скрафтити # +controller.buttonTip.craftAll=Крафтити все # +controller.buttonTip.craftOne=Крафтити одне # +controller.buttonTip.craftStack=Крафтити набір # +controller.buttonTip.craftTake=Скрафтити та взяти # +controller.buttonTip.drop=Викинути # +controller.buttonTip.edit=Змінити # +controller.buttonTip.enterMessage=Введіть повідомлення # +controller.buttonTip.exit=Вийти # +controller.buttonTip.external=Назовні # +controller.buttonTip.level=Рівень # +controller.buttonTip.new=Нові # +controller.buttonTip.openRecipeBook=Відкрити книгу рецептів # +controller.buttonTip.pane.inventory=Інвентар # +controller.buttonTip.pane.recipeBook=Книга рецептів # +controller.buttonTip.place.one=Розмістити один # +controller.buttonTip.place=Розмістити # +controller.buttonTip.quick.move=Швидкий рух # +controller.buttonTip.recipes.showAll=Показати всі # +controller.buttonTip.recipes.showCraftable=Показати те, що можна крафтити # +controller.buttonTip.remove=Видалити # +controller.buttonTip.removeFuel=Прибрати піч # +controller.buttonTip.removeFuelInput=Прибрати паливо/вхідні матеріали # +controller.buttonTip.removeInput=Прибрати вхідні матеріали # +controller.buttonTip.removeMaterial=Прибрати матеріал # +controller.buttonTip.renameItem=Перейменувати предмет # +controller.buttonTip.returnToRecipe=Назад до рецепта # +controller.buttonTip.enterSearch=Пошук # +controller.buttonTip.searchRecipe=Швидкий пошук # +controller.buttonTip.confirmSearch=Підтвердити # +controller.buttonTip.select.enchant=Вибрати чари # +controller.buttonTip.select.item=Вибрати предмет # +controller.buttonTip.select.slot=Вибрати слот # +controller.buttonTip.select=Вибрати # +controller.buttonTip.selectRecipe=Вибрати рецепт # +controller.buttonTip.deselectRecipe=Прибрати рецепт # +controller.buttonTip.clearRecipe=Очистити рецепт # +controller.buttonTip.tab=Tab # +controller.buttonTip.take.half=Взяти половину # +controller.buttonTip.take.one=Взяти один # +controller.buttonTip.take=Взяти # +controller.buttonTip.takeItem=Взяти предмет # +controller.buttonTip.clearHotbar=Очистити панель швидкого доступу # + +controllerLayoutScreen.actions=Дії # +controllerLayoutScreen.activeBindingNameFormat=> %s < # +controllerLayoutScreen.bindings=Призначення # +controllerLayoutScreen.resetAllBindings=Стандартні параметри # +controllerLayoutScreen.button=Кнопка # +controllerLayoutScreen.cancel=Скасувати # +controllerLayoutScreen.confirmation.reset=Ви справді хочете скинути ці параметри? # +controllerLayoutScreen.confirmation.unassigned=Зберегти з непризначеними діями? # +controllerLayoutScreen.confirmation.unsaved=Вийти без збереження? # +controllerLayoutScreen.save=Зберегти # +controllerLayoutScreen.saveAndExit=Зберегти й вийти # +controllerLayoutScreen.trigger=Тригер # +controllerLayoutScreen.unassigned=Не призначено # +controllerLayoutScreen.toggleLivingroom=Переключити занурення # +controls.reset=Скинути # +controls.resetAll=Скинути кнопки # +controls.title=Керування # + +## Edu Course strings +course.edu.begin=Почати # +course.edu.byLessonsEndGeneric=До кінця цього уроку ви навчитесь ось чому: # +course.edu.byLessonsEndOrdered=До кінця цього Уроку %d ви навчитесь ось чому: # +course.edu.collaborativeLesson=Урок спільної гри # +course.edu.collaborativeLessonAndQuiz=Урок спільної гри та опитування # +course.edu.connectionFailed=Ой! Здається, ви не підключені до Інтернету. Перевірте своє з’єднання та спробуйте знову! # +course.edu.connectionProblem.courseList=Під час підключення до вашого списку курсів виникла проблема. Перевірте своє підключення до Інтернету та спробуйте ще раз. # +course.edu.connectionProblem.quiz=Під час підключення до опитування виникла проблема. Спробуйте ще раз. # +course.edu.continueButton=Продовжити # +course.edu.courses=Курси # +course.edu.createdBy=Автор: %s # +course.edu.estimatedLength=Орієнтовна тривалість # +## Example of a formatted string is "2m 30s" (first string param is the minutes units, second string is the seconds units) +course.edu.estimatedLength.formatted=%d%s %d%s # +course.edu.estimatedLength.minutesUnit=хв. # +course.edu.estimatedLength.secondsUnit=с # +course.edu.goal=Мета навчання: %s # +course.edu.hostButton=Стати хостом # +course.edu.instructions=Інструкції # +course.edu.join=Приєднатися # +course.edu.launchFailed=Ой! Не вдалося запустити цей світ! Ви нещодавно видалили шаблон світу? # +course.edu.learnMoreButton=Докладніше # +course.edu.lessonComplete=Урок завершено # +course.edu.lessonIncludesQuiz=У цей урок входить опитування # +course.edu.lessonIsLocked=Цей урок заблоковано # +course.edu.lessonObjectives=Цілі уроку # +## The line below (course.edu.notSupported) doesn't need to be translated for other locales and will eventually be removed. +course.edu.notSupported=Ще не підтримується # +course.edu.noCoursesFound.title=Не знайдено жодного курсу # +course.edu.noCoursesFound.body=Схоже, вам ще не призначено жодного курсу. # +course.edu.objective.bulletedString=- %s # +course.edu.progress.new=Нові # +course.edu.progress.inProgress=Виконується # +course.edu.progress.completed=Завершено # +course.edu.refresh.courses=Оновити курси # +course.edu.refresh.lessons=Оновити уроки # +course.edu.restartButton=Почати спочатку # +course.edu.restartConfirmation.title=Перезапустити урок? # +course.edu.restartConfirmation.body=У разі перезапуску всю вашу роботу буде стерто, а урок запуститься з початку.%sВи справді хочете перезапустити? # +course.edu.restartFailed.title=О, ні! # +course.edu.restartFailed.body=Не вдалося знайти цей урок. Намагаємося завантажити його знову. # +course.edu.startButton=Почати # +course.edu.tasks=Завдання # +course.edu.teacherHasNotGivenAcccess=Учитель не надав вам доступу до цього уроку. # +## The title is prefixed with the order of the course, followed by a colon, followed by the content title. +## Example: "1: This is the title of a Course" +course.edu.titleWithOrderPrefix.formatted=%d: %s # +course.edu.tryItNowButton=Спробувати зараз # + +## Edu Course Multiplayer strings +course.edu.enterIp=Введіть IP-адресу світу, до якого хочете приєднатися. # +course.edu.enterConnection=Введіть ідентифікатор підключення світу, до якого хочете приєднатися. # +course.edu.ipAddress=IP-адреса # +course.edu.ipPlaceholder=Введіть IP або адресу сервера # +course.edu.ipTooltipText=Щоб знайти IP-адресу, попросіть хоста призупинити урок. IP-адресу видно праворуч на екрані хоста. # +course.edu.connectionInfo=Ідентифікатор підключення # +course.edu.conInfoPlaceholder=Введіть ідентифікатор підключення # +course.edu.conInfoHostTooltipText=Ви можете поділитися ідентифікатором підключення, якщо інші гравці не можуть приєднатися до вашого світу за допомогою коду приєднання або спільного посилання. # +course.edu.conInfoTooltipText=На хост-комп’ютері ідентифікатор підключення можна знайти на вкладці мультиплеєра в меню гри у своєму світі. # +course.edu.joinLesson=Приєднатися до уроку # +course.edu.joinLessonIntro=Знайдіть однокласників у тому ж уроці, щоб приєднатися, або введіть IP-адресу, якщо їх не видно в списку. # +course.edu.joinLessonIntroTeacher=Виберіть групу, до якої хочете приєднатися, або введіть IP-адресу, якщо її не видно в списку. # +course.edu.noLessonFoundJoinIp=Введіть IP-адресу # +course.edu.portTooltipText=Номер порту визначає конкретну програму сервера, яка використовується. Зазвичай його потрібно змінювати, лише якщо хост сервера вкаже на це. # +course.edu.searching=Пошук світів… # + +crafting.badCombination=З цього предмета нічого не зробиш # +crafting.cannotCreate=Вам бракує інгредієнтів # +crafting.insufficientLevel=Ваш рівень занизький # +crafting.noRecipesInventory=Щоб крафтити, вам потрібно назбирати блоки! # +crafting.noRecipesStonecutter=Щоб крафтити, вам потрібні матеріали з каменю! # +crafting.noRecipesStonecutter_block=Щоб крафтити, вам потрібні матеріали з каменю! # +crafting.noRecipesWorkbench=Щоб крафтити, вам потрібно назбирати блоки! # + +createWorld.customize.custom.baseSize=Розмір базової глибини # +createWorld.customize.custom.biomeDepthOffset=Зсув глибини біому # +createWorld.customize.custom.biomeDepthWeight=Значення глибини біому # +createWorld.customize.custom.biomeScaleOffset=Зсув масштабу біому # +createWorld.customize.custom.biomeScaleWeight=Значення масштабу біому # +createWorld.customize.custom.biomeSize=Розмір біому # +createWorld.customize.custom.center= Середня висота # +createWorld.customize.custom.confirm1=Ваші поточні параметри # +createWorld.customize.custom.confirm2=буде змінено безповоротно. # +createWorld.customize.custom.confirmTitle=Увага! # +createWorld.customize.custom.coordinateScale=Масштаб координат # +createWorld.customize.custom.count= Спроб призову # +createWorld.customize.custom.defaults=Стандартні значення # +createWorld.customize.custom.depthNoiseScaleExponent=Експонента варіативності глибини # +createWorld.customize.custom.depthNoiseScaleX=Варіативність глибини за віссю X # +createWorld.customize.custom.depthNoiseScaleZ=Варіативність глибини за віссю Z # +createWorld.customize.custom.dungeonChance=Кількість підземель # +createWorld.customize.custom.fixedBiome=Біом # +createWorld.customize.custom.heightScale=Масштаб висоти # +createWorld.customize.custom.lavaLakeChance=Рідкісність лавових озер # +createWorld.customize.custom.lowerLimitScale=Нижня межа масштабу # +createWorld.customize.custom.mainNoiseScaleX=Варіативність за віссю X # +createWorld.customize.custom.mainNoiseScaleY=Варіативність за віссю Y # +createWorld.customize.custom.mainNoiseScaleZ=Варіативність за віссю Z # +createWorld.customize.custom.maxHeight= Макс. висота # +createWorld.customize.custom.minHeight= Мін. висота # +createWorld.customize.custom.next=Наступна сторінка # +createWorld.customize.custom.page0=Основні параметри # +createWorld.customize.custom.page1=Параметри руди # +createWorld.customize.custom.page2=Розширені параметри (лише для досвідчених користувачів!) # +createWorld.customize.custom.page3=Додаткові розширені параметри (лише для досвідчених користувачів!) # +createWorld.customize.custom.preset.caveChaos=Печери хаосу # +createWorld.customize.custom.preset.caveDelight=Рай для спелеолога # +createWorld.customize.custom.preset.drought=Посуха # +createWorld.customize.custom.preset.goodLuck=Везіння # +createWorld.customize.custom.preset.isleLand=Острівна земля # +createWorld.customize.custom.preset.mountains=Гірське божевілля # +createWorld.customize.custom.preset.waterWorld=Водний світ # +createWorld.customize.custom.presets=Заготовки # +createWorld.customize.custom.presets.title=Налаштування заготовок для світу # +createWorld.customize.custom.prev=Попередня сторінка # +createWorld.customize.custom.randomize=Навмання # +createWorld.customize.custom.riverSize=Розмір річки # +createWorld.customize.custom.seaLevel=Рівень моря # +createWorld.customize.custom.size= Розмір призваного об’єкта # +createWorld.customize.custom.spread= Висота розсіювання # +createWorld.customize.custom.stretchY=Розтягнення ширини # +createWorld.customize.custom.upperLimitScale=Верхня межа масштабу # +createWorld.customize.custom.useCaves=Печери # +createWorld.customize.custom.useDungeons=Підземелля # +createWorld.customize.custom.useLavaLakes=Лавові озера # +createWorld.customize.custom.useLavaOceans=Лавові океани # +createWorld.customize.custom.useMineShafts=Шахти # +createWorld.customize.custom.useMonuments=Океанічні монументи # +createWorld.customize.custom.useRavines=Ущелини # +createWorld.customize.custom.useStrongholds=Твердині # +createWorld.customize.custom.useTemples=Храми # +createWorld.customize.custom.useOceanRuins=Підводні руїни # +createWorld.customize.custom.useVillages=Села # +createWorld.customize.custom.useWaterLakes=Водні озера # +createWorld.customize.custom.waterLakeChance=Рідкісність водних озер # +createWorld.customize.flat.addLayer=Додати шар # +createWorld.customize.flat.editLayer=Змінити шар # +createWorld.customize.flat.height=Висота # +createWorld.customize.flat.layer=%d # +createWorld.customize.flat.layer.bottom=Знизу – %d # +createWorld.customize.flat.layer.top=Зверху – %d # +createWorld.customize.flat.removeLayer=Видалити шар # +createWorld.customize.flat.tile=Матеріал шару # +createWorld.customize.flat.title=Суперпласке налаштування # +createWorld.customize.presets=Заготовки # +createWorld.customize.presets.list=Або ж спробуйте створені нами раніше заготовки! # +createWorld.customize.presets.select=Використати заготовку # +createWorld.customize.presets.share=Хочете поділитися з кимось своєю заготовкою? Скористайтеся полем нижче! # +createWorld.customize.presets.title=Вибір заготовки # + +createWorldUpsell.removeTrial=Не відображати ознайомлювальну версію у списку світів # +createWorldUpsell.title=Створити новий світ чи Realm? # +createWorldUpsell.title.realm=Створення нового Realm # +createWorldUpsell.button.realm=Новий Realm # +createWorldUpsell.button.world=Новий світ # +createWorldUpsell.button.trialText=30-денне безкоштовне ознайомлення # +createWorldUpsell.price.realm=%1$s/місяць # +createWorldUpsell.price.coin.realm=%1$s монет/місяць # +createWorldUpsell.price.world=Безкоштовно # +createWorldUpsell.realm.sellPoint1=Додавайте безкінечну кількість учасників і грайте онлайн із §d%d§r друзями # +createWorldUpsell.realm.sellPoint2=Збережено онлайн: грайте на будь-якому пристрої Minecraft із Ринком Minecraft # +createWorldUpsell.realm.sellPoint3=Не займає місця на вашому пристрої # +createWorldUpsell.realm.sellPoint4=Друзі можуть грати навіть без вас # +createWorldUpsell.signIn=Створити Realm під обліковим записом Microsoft # +createWorldUpsell.world.sellPoint1=Грайте онлайн із 7 друзями # +createWorldUpsell.world.sellPoint2=Збережено на вашому пристрої: грайте офлайн # +createWorldUpsell.world.sellPoint3=Займає місце на пристрої # + + +createWorldScreen.action.editLocal=Зробіть безкінечним! # +createWorldScreen.action.local=Створіть світ! # +createWorldScreen.action.realms=Створіть світ! # +createWorldScreen.action.realmsReset=Скинути Realm # +createWorldScreen.advanced=Розширені параметри # +createWorldScreen.cheatSettings=Чіти # +createWorldScreen.worldOptions=Варіанти світу # +createWorldScreen.worldSettings=Параметри світу # +createWorldScreen.worldManagement=Керування світом # +createWorldScreen.alwaysDay=Завжди день # +createWorldScreen.bonusChest=Скриня бонусів # +createWorldScreen.pvp=Дружній вогонь # +createWorldScreen.immediaterespawn=Миттєве відродження # +createWorldScreen.respawnRadius=Радіус відродження # +createWorldScreen.trustPlayers=Надійні гравці # +createWorldScreen.fireSpreads=Поширення вогню # +createWorldScreen.mobLoot=Предмети з мобів # +createWorldScreen.tileDrops=Викидання з блоків # +createWorldScreen.keepInventory=Збереження інвентарю # +createWorldScreen.naturalregeneration=Природне відновлення # +createWorldScreen.tntexplodes=Спрацювання вибухівки # +createWorldScreen.respawnblocksexplode=Блоки відродження вибухають # +createWorldScreen.weathercycle=Погодній цикл # +createWorldScreen.daylightcycle=Цикл денного світла # +createWorldScreen.mobSpawn=Призов моба # +createWorldScreen.mobgriefing=Дратування моба # +createWorldScreen.educationtoggle=Minecraft Education Edition. # +createWorldScreen.entitiesdroploot=Сутності викидають предмети # +createWorldScreen.commandblocksenabled=Командні блоки увімкнуто # +createWorldScreen.experimentalgameplay=Експерименти # +createWorldScreen.experimentalgameplayinfo=§7Спробуйте функції, які перебувають у розробці. Не можна вимкнути після створення світу. # +createWorldScreen.experimentalbiomes=Власні біоми # +createWorldScreen.experimentalbiomesDescription=Створюйте власні біоми та змінюйте генерацію світу # +createWorldScreen.experimentalCreatorFeatures=Майбутні функції редактора # +createWorldScreen.experimentalCreatorFeaturesDescription=Містить властивості персонажа та регульовані параметри туману # +createWorldScreen.experimentalmoddingDescription=У грі багато повторюваних дій? Це може сприяти створенню доповнення # +createWorldScreen.experimentalSneakingFeature=Коротке прокрадання # +createWorldScreen.experimentalSneakingFeatureDescription=Дозволяє гравцям прокрадатися у розрив 1,5 між блоками # +createWorldScreen.cavesandcliffs=Печери й скелі # +createWorldScreen.cavesandcliffsDescription=Дослідіть генерування нових різноманітних печер # +createWorldScreen.spectatorMode=Режим глядача # +createWorldScreen.spectatorModeDescription=Спробуйте ранні версії режиму глядача # +createWorldScreen.experimentalCameras=Експериментальні камери # +createWorldScreen.experimentalCamerasDescription=Активація команди камери # +createWorldScreen.experimentalholiday=Функції редактора свят # +createWorldScreen.experimentalholidayDescription=Додайте технології блоків і предметів із даними, щоб налаштувати форму блоків, обертання, пошкодження тощо # +createWorldScreen.experimentalGameTest=Бета-версії API # +createWorldScreen.experimentalGameTestDescription=Використовуйте бета-версії модулів API у пакетах доповнень # +createWorldScreen.experimentalMolangFeatures=Функції Molang # +createWorldScreen.experimentalMolangFeaturesDescription=Експериментальні запити й мовні функції Molang # +createWorldScreen.worldPreferences=Параметри світів # +createWorldScreen.startWithMap=Початкова карта # +createWorldScreen.defaultName=Мій світ # +createWorldScreen.create=Створити # +createWorldScreen.createOnRealms=Створення на сервері Realms # +createWorldScreen.delete=Видалити # +createWorldScreen.deleteWorld=Видалити світ # +createWorldScreen.delete.desc=Видаліть свій світ назавжди. # +createWorldScreen.delete.confirm=Видалити світ безповоротно? # +createWorldScreen.deleteWarningFormat=Дійсно видалити "%s"? Цей світ буде втрачено назавжди! (Це дууууже довго!) # +createWorldScreen.editTitleFormat=Змінення "%s" # +createWorldScreen.game.settings=Параметри гри # +createWorldScreen.gameMode=Режим гри # +createWorldScreen.gameMode.default=Стандартний режим гри # +createWorldScreen.gameMode.personal=Особистий режим гри # +createWorldScreen.gameMode.adventure=Пригода # +createWorldScreen.gameMode.creative=Творчий # +createWorldScreen.gameMode.creative.desc=Необмежені ресурси. Ніяких ушкоджень. Можливість літати. Досягнення недоступні, навіть якщо згодом переключитися на режим виживання. # +createWorldScreen.gameMode.survival=Виживання # +createWorldScreen.gameMode.survival.desc=Обмежені ресурси, вам знадобляться інструменти. Вам можуть завдати ушкоджень. Стережіться монстрів. # +createWorldScreen.gameMode.spectator=Глядач # +createWorldScreen.gameMode.serverDefault=Стандартний # +createWorldScreen.header.delete=Незмінність світу # +createWorldScreen.header.editLocal=Змініть свій світ # +createWorldScreen.header.general.project=Проект # +createWorldScreen.header.general.exportSettings=Експортувати параметри # +createWorldScreen.header.general.exportSettings.description=§7Деякі функції можуть бути змінені під час сеансу редагування, але повністю зберігаються при експорті # +createWorldScreen.header.local=Створіть світ # +createWorldScreen.header.realms=Створення сервера Realm # +createWorldScreen.header.realmsReset=Скинути ваш Realm? # +createWorldScreen.levelName=Ім’я # +createWorldScreen.levelSeed=Сід # +createWorldScreen.multiplayer.settings=Параметри для мультиплеєра # +createWorldScreen.progress.local=Створення нового світу… # +createWorldScreen.progress.realms=Скидання світу Realm… # +createWorldScreen.seed.desc=Введіть сід, щоб створити таку саму місцевість. Не заповнюйте, щоб створити випадковий світ. # +createWorldScreen.showCoordinates=Показ координат # +createWorldScreen.worldType=Тип світу # +createWorldScreen.randomtickspeed=Випадкова швидкість такту # +createWorldScreen.randomtickspeed.reset=Скинути випадкову швидкість такту # +createWorldScreen.serverSimDistance=Відстань симуляції # +createWorldScreen.serverSimDistanceFormat=%s чанків # +createWorldScreen.showbordereffect=Показати ефект межі # +createWorldScreen.check_internet_connection=Немає підключення до Інтернету. Ваші друзі не зможуть приєднатися до ваших мультиплеєрних світів. Увійдіть у свій обліковий запис Microsoft, щоб грати з друзями. # +createWorldScreen.disconnectedXboxLive=Ви не підключені до служб Microsoft. Ваші друзі з псевдонімами гравців не зможуть приєднатися до вашого мультиплеєрного світу. Увійдіть у свій обліковий запис Microsoft, щоб грати з друзями. # +createWorldScreen.clearPlayerData.button=Очистити дані гравця # +createWorldScreen.clearPlayerData.title=Видалити дані гравця зі світу? # +createWorldScreen.clearPlayerData.body1=Виберіть "Усі дані гравця", щоб видалити зі світу абсолютно всі дані гравця. Коли гравець наступного разу зайде у світ, то почне з новими, стандартними даними. # +createWorldScreen.clearPlayerData.body2=Якщо вибрати "Залишити дані гравця-власника", то ваші поточні дані (наприклад, речі в інвентарі та розташування) залишаться й застосуються як до "Власника світу". Це будь-який гравець, який завантажує світ локально, або власник Realm, у якому запущено той світ. # +createWorldScreen.clearPlayerData.all=Усі дані гравця # +createWorldScreen.clearPlayerData.allExceptLocal=Залишити дані гравця-власника # +createWorldScreen.clearPlayerData.cancel=Скасувати # +createWorldScreen.clearPlayerData.progress=Очищення даних гравця # +createWorldScreen.upload=Передати світ # +createWorldScreen.editor.deleteProject=Видалити проєкт # +createWorldScreen.editor.projectOptionsLabel=Параметри проєкту # +createWorldScreen.editor.delete.confirm=Видалити проєкт назавжди? # +createWorldScreen.editor.deleteWarningFormat=Справді видалити «%s»? Цей проєкт буде втрачений назавжди! # + + +## Cross Platform Toggle +crossPlatformToggle.startMenuScreen.title=Кросплатформенна гра # +crossPlatformToggle.startMenuScreen.enable=Увімкнути кросплатформенну гру # +crossPlatformToggle.startMenuScreen.enable.line1=Ви хочете увімкнути кросплатформенну гру? # +crossPlatformToggle.startMenuScreen.enable.line2=Кросплатформенна гра дає змогу вам і друзям з інших платформ з’єднуватися й грати разом! # +crossPlatformToggle.startMenuScreen.disable=Вимкнути кросплатформенну гру # +crossPlatformToggle.startMenuScreen.disable.line1=Ви хочете вимкнути кросплатформенну гру? # +crossPlatformToggle.startMenuScreen.disable.line2=Ви більше не зможете з’єднуватися або грати з друзями на інших платформах. # +crossPlatformToggle.crossPlatformDisabled.friends=Увімкніть кросплатформенну гру в головному меню, щоб мати змогу приєднуватися до Realms, ігор у локальній мережі та грати з усіма своїми друзями в Minecraft. # +crossPlatformToggle.crossPlatformDisabled.invite=Увімкніть кросплатформенну гру в головному меню, щоб запрошувати друзів на інших платформах. # +crossPlatformToggle.crossPlatformDisabled.realms=Увімкніть кросплатформенну гру в головному меню, щоб приєднуватися до Realms. # +crossPlatformToggle.crossPlatformDisabled.servers=Увімкніть кросплатформенну гру в головному меню, щоб додавати сервери або приєднуватися до них. # +crossPlatformToggle.crossPlatformDisabled.multiplayerSettings=Увімкніть кросплатформенну гру в головному меню, щоб грати з друзями на інших платформах. # + +realmsPendingInvitationsScreen.pendingInvitations=Запрошення на участь у Realms # +realmsPendingInvitationsScreen.noInvites=У вас немає запрошень у розгляді. # +realmsPendingInvitationsScreen.fetchingInvites=Отримання запрошень… # +realmsPendingInvitationsScreen.decline=Відхилити # +realmsPendingInvitationsScreen.accepted=Прийнято # +realmsPendingInvitationsScreen.declined=Відхилено # +realmsPendingInvitationsScreen.showFriendInvites=Показувати запрошення лише від друзів. # + +realmsInvitationScreen.addingPlayers=Додавання гравців… # +realmsInvitationScreen.findFriends=Знайти друзів # +realmsInvitationScreen.continue=Продовжити # +realmsInvitationScreen.done=Готово, нумо грати! # +realmsInvitationScreen.friends=Друзі # +realmsInvitationScreen.invitedFriends=Запрошені друзі # +realmsInvitationScreen.members=Учасники # +realmsInvitationScreen.unableToAddPlayers=Не вдалося додати гравців # +realmsInvitationScreen.loadingFriends=Завантаження друзів і учасників… # +realmsInvitationScreen.loadingProfiles=Завантаження профілів (%s / %s) # +realmsInvitationScreen.noInvites=Гравців не знайдено. # +realmsInvitationScreen.savingChanges=Збереження змін… # +realmsInvitationScreen.sendingInvitesFailed=Щось пішло не так. Нам не вдалося додати вибраних вами гравців до вашого реалму. Спробуйте ще раз пізніше. # +realmsInvitationScreen.title=Додати гравців за заявками # +realmsInvitationScreen.undo=Скасувати # +realmsInvitationScreen.unblock=Розблокувати # +realmsInvitationScreen.unblocked=Розблоковано # +realmsInvitationScreen.blocked=Заблоковано # +realmsInvitationScreen.myRealm=Мій Realm # +realmsInvitationScreen.fetchingLink=Отримання нового посилання… # +realmsInvitationScreen.fetchingCode=Отримання нового коду запрошення… # +realmsInvitationScreen.shareTitle=Запрошення в Realm # +realmsInvitationScreen.shareText=Приєднуйтеся до мене в цьому Realm! # +realmsInvitationScreen.refreshDialogTitle=Вимкнути поточне посилання? # +realmsInvitationScreen.refreshDialogLabel=Буде вимкнуто поточне посилання та створено нове. Усі, хто вже став учасником, і далі зможуть приєднуватися до реалмів. # +realmsInvitationScreen.createLinkDialogTitle=Створити посилання на Realm? # +realmsInvitationScreen.createLinkDialogLabel=Усі, хто відкриє це посилання, стануть учасниками вашого реалму. Ви можете вимкнути посилання, створивши нове. # +realmsInvitationScreen.shareDialogTitle=Завантажити резервну копію, перш ніж поділитися посиланням? # +realmsInvitationScreen.shareDialogLabel=Усі, хто має це посилання, можуть стати учасниками вашого реалму. Слідкуйте за тим, з ким ви ділитеся посиланням. Ви можете спочатку завантажити резервну копію свого світу. Учасників можна видалити з параметрів реалму. # +realmsInvitationScreen.shareDialogShareButton=Поділитися # +realmsInvitationScreen.shareDialogCopyButton=Копіювати # +realmsInvitationScreen.shareDialogNewLinkButton=Створити нове посилання # +realmsInvitationScreen.shareDialogNewCodeButton=Створити новий код # +realmsInvitationScreen.closedRealmWarning=Ваш реалм закрито. Учасники не можуть приєднатися. # +realmsInvitationScreen.generate=Створити # +realmsInvitationScreen.disable=Вимкнути # +realmsInvitationScreen.backup=Завантажити # +realmsInvitationScreen.shareByLink=Поділитися посиланням # +realmsInvitationScreen.shareByCode=Надіслати код запрошення # +realmsInvitationScreen.shareLinkToRealm=Поділитися посиланням на Realm # +realmsInvitationScreen.shareCodeToRealm=Надіслати код запрошення в Realm # +realmsInvitationScreen.shareInfoMessage=Усі, хто має посилання, можуть приєднатися до вашого Realm. Виберіть "Гра" > "Завантажити світ", щоб завантажити резервну копію свого світу. # +realmsInvitationScreen.shareInfoMessageCode=Усі, хто має код запрошення, можуть приєднатися до вашого Realm. Виберіть "Гра" > "Завантажити світ", щоб завантажити резервну копію свого світу. # +realmsInvitationScreen.refreshLinkInfoMessage=Поточне посилання стане недійсним, і буде створено нове. Бажаєте продовжити? # +realmsInvitationScreen.refreshCodeInfoMessage=Поточний код запрошення стане недійсним, і буде створено новий. Бажаєте продовжити? # +realmsInvitationScreen.kick=Видалити # +realmsInvitationScreen.kickAndBlock=Блокувати # +realmsInvitationScreen.kickPopupTitle=Відкликати доступ? # +realmsInvitationScreen.kickPopupText=Хочете відкликати доступ для цього гравця? Ви можете скасувати цю дію в будь-який момент. # +realmsInvitationScreen.copyToastMessage=Посилання на ваш Realm скопійовано в буфер обміну! # +realmsInvitationScreen.playerFilterTitle=Фільтрувати гравців # +realmsInvitationScreen.setPermissionFail=Не вдалося встановити дозвіл для користувача %s. # +realmsInvitationScreen.setDefaultPermissionFail=Не вдалося встановити стандартні дозволи. # + +realmJoining.progressTitle=Приєднання до Realm… # + +realmsClearMembers.clearMembersTitle=Видалити учасників? # +realmsClearMembers.clearMembersText=Хочете видалити список учасників цього Realm? # +realmsClearMembers.clear=Видалити учасників # + +realmsSharingScreen.join=Приєднатися # +realmsSharingScreen.joinTitle=Приєднатися до Realm? # +realmsSharingScreen.joinMessage=Приєднатися до Realm %s? # +realmsSharingScreen.blockedInviteTitle=Гравця заблоковано # +realmsSharingScreen.blockedInviteMessage=На жаль, вас заблоковано! Попросіть власника Realm видалити вас зі списку заблокованих. # +realmsSharingScreen.badInviteTitle=Недійсне посилання на Realm # +realmsSharingScreen.badInviteMessage=Посилання на запрошення неправильне, або його було деактивовано. Зверніться до власника Realm за оновленим посиланням і переконайтеся, що ви ввели його правильно. # +realmsSharingScreen.regenerateLinkFailed=Не вдалося згенерувати нове посилання із запрошенням # +realmsSharingScreen.cantJoinExpiredTitle=Термін дії Realm %s минув # +realmsSharingScreen.cantJoinExpiredMessage=Термін дії %s минув. Попросіть %s поновити Realm. # +realmsSharingScreen.cantJoinClosedTitle=Користувач %s закрив цей Realm # +realmsSharingScreen.cantJoinClosedMessage=%s закрито. Попросіть гравця %s знову відкрити реалм. # +realmsSharingScreen.failedSignInModalTitle=Увійдіть, щоб приєднатися до Realm # +realmsSharingScreen.failedSignInModalMessage=Щоб приєднатися до Realm, увійдіть під своїм обліковим записом Microsoft. Увійдіть і повторіть спробу. # +realmsSharingScreen.invalidPermissionTitle=Недійсні дозволи # +realmsSharingScreen.unexpectedServerResponseTitle=Помилка Realms # +realmsSharingScreen.unexpectedServerResponseMessage=Виникла проблема з підключенням до Realm. Повторіть спробу пізніше. # + +realmsCreateScreen.title.create=Створення сервера Realm # +realmsCreateScreen.title.extend=Продовжте свій Realm # +realmsCreateScreen.title.renew=Поновіть свій Realm # +realmsCreateScreen.defaultRealm=Realm %s # +realmsCreateScreen.creatingRealm=Створення Realm… # +realmsCreateScreen.nameHeader.name=Назва Realm # +realmsCreateScreen.nameHeader.rename=Перейменувати Realm? # +realmsCreateScreen.termsAndConditionsAgree=Приймаю # +realmsCreateScreen.termsAndConditionsHeader=Положення й умови # +realmsCreateScreen.viewTermsAndConditions=Переглянути положення й умови # +realmsCreateScreen.viewPrivacyPolicy=Переглянути політику конфіденційності # +realmsCreateScreen.durationHeader=Тривалість # +realmsCreateScreen.durationShort=30 днів # +realmsCreateScreen.durationLong=180 днів # +realmsCreateScreen.sizeHeader=Рівень # +realmsCreateScreen.purchasePrefix.create=Створити # +realmsCreateScreen.purchasePrefix.extend=Продовжити # +realmsCreateScreen.purchasePrefix.renew=Поновити # +realmsCreateScreen.subscription.trial=Створити безкоштовно!%s(%s/місяць через 30 днів) # +realmsCreateScreen.subscription.buy=Створити за %s на місяць # +realmsCreateScreen.subscription.renew=Поновіть за %s на місяць # +realmsCreateScreen.consumable.trial=Створити безкоштовно! # +realmsCreateScreen.consumable.buy=Створити за %s # +realmsCreateScreen.consumable.renew=Поновіть за %s # +realmsCreateScreen.consumable.extend=Продовжте за %s # +realmsCreateScreen.errorRealmName=Назва вашого Realm не може бути пустою. # +realmsCreateScreen.errorRealmNameAndTOS=Назва вашого Realm не може бути пустою, і ви повинні прийняти умови обслуговування, щоб створити Realm. # +realmsCreateScreen.errorTOS=Ви повинні прийняти положення й умови, щоб створити Realm. # +realmsCreateScreen.goBack=Повернутися # +realmsCreateScreen.contactSupport=Зв'язатися зі службою підтримки # +realmsCreateScreen.createFailed.title=Щось пішло не так # +realmsCreateScreen.purchaseFailed=На жаль, не вдалося виконати вашу покупку Realm. Перевірте підключення до Інтернету. # +realmsCreateScreen.createFailed.content=Покупку виконано, але зараз ми чомусь не можемо створити ваш Realm. Ми створимо його, щойно це стане можливим. Перевірте це трохи згодом на цьому пристрої. Якщо проблема триватиме понад добу, зверніться до служби підтримки Mojang. # +realmsCreateScreen.createFailed.profanity=Назву Realm %s не дозволено. # +realmsCreateScreen.createFailed.generic=Не вдалося перевірити ім’я клубу. Спробуйте пізніше. # +realmsCreateScreen.maxRealms.title=Максимальна кількість передплат # +realmsCreateScreen.maxRealms.content=Ви вичерпали ліміт активних передплат на цій платформі, тому зараз не можете створити ще одну. # +realmsCreateScreen.offerNotFound.title=Втрачено зв’язок із магазином # +realmsCreateScreen.offerNotFound.content=Ваш пристрій втратив зв’язок із магазином, і ми не можемо перевірити, чи ця пропозиція ще доступна. Перевірте підключення до Інтернету або спробуйте ще раз пізніше. # +realmsCreateScreen.offerNotAvailable.title=Втрачено зв’язок із магазином # +realmsCreateScreen.offerNotAvailable.content=Ваш пристрій втратив зв’язок із магазином, і ми не можемо перевірити, чи ця пропозиція ще доступна. Перевірте підключення до Інтернету або спробуйте ще раз пізніше. # +realmsCreateScreen.extendRealms.content=Ви вже максимально продовжили свою передплату на службу Realms. Зараз ви не можете додати ще часу. Спробуйте ще раз згодом. # +realmsCreateScreen.twoUsers=2 гравці # +realmsCreateScreen.tenUsers=10 гравців # +realmsCreateScreen.viewTOS=Щоб ознайомитися з положеннями й умовами для служби Minecraft Realms, перейдіть на сторінку https://aka.ms/minecraftrealmsterms у будь-якому веб-браузері. # +realmsCreateScreen.viewPrivacyPolicyText=Щоб переглянути політику конфіденційності для Minecraft Realms, перейдіть за посиланням https://aka.ms/mcprivacy у будь-якому веб-браузері. # +realmsCreateScreen.waitingPurchase=Покупка виконується! Це не займе багато часу. # +realmsCreateScreen.paymentFailed.title=Платіжна служба # +realmsCreateScreen.paymentFailed.body=Зараз не вдається підключитися до Minecraft Realms і завершити покупку. Спробуйте ще раз згодом. # +realmsCreateScreen.incomplete=Незавершений Realm # +realmsCreateScreen.incomplete.create.a=Схоже, минулого разу ми зупинилися на півдорозі. Давайте зараз завершимо створення реалму. # +realmsCreateScreen.incomplete.create.b=Схоже, ви почали створювати реалм під іншим обліковим записом Microsoft. Бажаєте завершити створення реалму під цим обліковим записом Microsoft як власник? # +realmsCreateScreen.incomplete.create.c=Хтось почав створювати реалм на цьому пристрої під обліковим записом для платних служб. Хочете завершити створення реалму під цим обліковим записом Microsoft як власник? # +realmsCreateScreen.incomplete.renew.a=Схоже, минулого разу ми зупинилися на півдорозі. Давайте зараз завершимо поновлення реалму. # +realmsCreateScreen.incomplete.renew.b=Схоже, ви почали поновлювати Realm під іншим обліковим записом Microsoft. Хочете завершити поновлення Realm під цим обліковим записом Microsoft як власник? # +realmsCreateScreen.incomplete.renew.c=Хтось почав поновлювати Realm на цьому пристрої під обліковим записом для платних служб. Хочете завершити поновлення цього Realm під цим обліковим записом Microsoft як власник? # +realmsCreateScreen.incomplete.override.renew=Ви намагаєтеся створити новий реалм, але раніше розпочато покупку для поновлення реалму. Хочете виконати ту покупку зараз? # +realmsCreateScreen.incomplete.override.create=Ви намагаєтеся поновити реалм, але раніше розпочато покупку для створення реалму. Хочете виконати ту покупку зараз? # +realmsCreateScreen.incomplete.override.realm=Ви намагаєтеся поновити реалм, але раніше розпочато покупку для іншого реалму. Хочете виконати ту покупку зараз? # +realmsCreateScreen.prepare.store.title=Потрібен журнал покупок # +realmsCreateScreen.prepare.store.body=Перш ніж продовжити, ви маєте ввійти в обліковий запис магазину, щоб переглянути свій журнал покупок. # +realmsCreateScreen.prepare.store.button=Увійти в Магазин # +realmsCreateScreen.nsoinfotext=Для використання Realms потрібна передплата на Nintendo Switch Online. # +realmsCreateScreen.playNowTitle=Гра в Realm, просто зараз? # +realmsCreateScreen.playNowMessage1=Ви можете запросити друзів до свого Realm та почати грати вже зараз. # +realmsCreateScreen.playNowMessage2=Або ви можете будь-коли знайти його на вкладці світів екрана гри. Відредагуйте його, щоб змінити режими гри або навіть передати до свого Realm будь-який світ. # +realmsCreateScreen.playWithFriends=Гра з друзями # +realmsCreateScreen.playSolo=Одиночна гра # +realmsCreateScreen.purchaseConfirmation.title=Придбати Realm? # +realmsCreateScreen.purchaseConfirmation.create.message=Ви справді хочете створити Realm? # +realmsCreateScreen.purchaseConfirmation.extend.message=Ви справді хочете розширити Realm? # +realmsCreateScreen.purchaseConfirmation.renew.message=Ви справді хочете подовжити Realm? # +realmsCreateScreen.purchaseConfirmation.continue=Підтвердити покупку # +realmsCreateScreen.purchaseConfirmation.cancel=Скасувати # + +realmsCreateScreen.title=Створення Realm # +realmsCreateScreen.nameHeader=Назва Realm # +realmsCreateScreen.chooseWorld=Створення Realm: виберіть світ # + +realmsConfigurationScreen.realmName=Назва Realm # +realmsConfigurationScreen.realmDescription=Опис Realm # +realmsConfigurationScreen.open=Відкрити Realm # +realmsConfigurationScreen.close=Закрити Realm # +realmsConfigurationScreen.resetRealm=Якщо скинути реалм, його світ зникне назавжди і доведеться починати спочатку. Ви справді цього хочете? # +realmsConfigurationScreen.confirmReset=Підтвердити скидання # +realmsConfigurationScreen.resetRealmTryAgain=Не вдалося скинути Realm. Хочете спробувати ще раз? # +realmsConfigurationScreen.failedOpenCloseTitle=Не вдалося відкрити/закрити. # +realmsConfigurationScreen.failedOpenClose=Не вдалося відкрити/закрити Realm. Хочете спробувати ще раз? # + +realmsWorld.notAvailable=На вашому пристрої не підтримується служба Minecraft Realms. # +realmsWorld.ownerPay=Власник платить щомісяця. Його друзі можуть долучитися безкоштовно! # +realmsWorld.realmsDescription=Realms – це служба приватних світів Minecraft, які завжди доступні для вас і ваших друзів. # +realmsWorld.realmsDescription.paragraph2=Ви можете грати в Realm на будь-якому пристрої з Minecraft, навіть якщо власник Realm відсутній! # +realmsWorld.realmsDescription.paragraph3=Дослідіть свій Realm уже сьогодні! # +realmsWorld.realmsDescription.Beta.line1=У бета-версії Minecraft служба Realms (безпечний і простий спосіб спільного використання світу Minecraft із друзями) недоступні. # +realmsWorld.realmsDescription.Beta.line2=Якщо ви хочете припинити використовувати бета-версію та отримати доступ до служби Realms, клацніть нижче, щоб отримати відповідні інструкції. # +realmsWorld.newRealm=Новий Realm # +realmsWorld.connectLive=Увійдіть для безкоштовного ознайомлення! # +realmsWorld.owner=власник # +realmsWorld.leaveBeta=Покинути бета-версію? # +realmsWorld.newRealmTrial=Почніть безкоштовне 30-денне ознайомлення %s (потім %s/міс.) # +realmsWorld.creatingWorld=Створення світу # + +realmsPlus.popup.top_button_text=Додаткова інформація # +realmsPlus.popup.bottom_button_text=Подовжити передплату # +realmsPlus.popup.title=Термін дії передплати на Realms Plus завершився # +realmsPlus.popup.message=Термін дії вашої передплати на Realms Plus завершився. Щоб відновити доступ до свого Realm й пакетів або скінів, отриманих у рамках передплати на Realms Plus, вам потрібно подовжити свою передплату. # + +realmsPlusUpgradeNotice.title=Ласкаво просимо до Realms Plus! # +realmsPlusUpgradeNotice.body=Вашу підписку на Realms оновлено до Realms Plus. Тепер у вас є доступ до понад 150 пакетів вмісту з ринку без додаткової плати. Одночасно можуть грати до 10 гравців, які отримують доступ до всього вмісту за підпискою у вашому Realm – безкоштовно! # +realmsPlusUpgradeNotice.continue=Продовжити # +realmsPlusUpgradeNotice.viewpacks=Переглянути пакети Realms Plus # + +raytracing.RTX.name=RTX ###Brand name, don't localize + +network.onlinePlay.title=Гра з друзями # +network.onlinePlay.msg=Ви можете запрошувати друзів до своїх світів, переглядати творіння друзів, а також крафтити у світах одне одного. # +network.onlinePlay.instruction=У меню гри ви можете приєднатися до світів своїх друзів або запросити їх до своїх світів чи Realms. # +network.thirdparty.connect.splitscreen=Щоб грати в мультиплеєрі з розділеним екраном онлайн, увійдіть в обліковий запис %s. # +network.thirdparty.connect.benefit=Увійдіть, використовуючи %s, щоб грати онлайн із друзями та зацінити круті штуки в магазині. # +network.thirdparty.connect.store=Щоб роздивитися в магазині, вам знадобиться %s. # +network.thirdparty.connect.achievements=Щоб заробляти досягнення, вам знадобиться %s. # +network.thirdparty.findfriends.failed=Не вдалося підключитися до служб облікового запису Microsoft. Перевірте підключення до Інтернету. # + + +networkWorld.add_friend=Додати друга # +networkWorld.add_server=Додати сервер # +networkWorld.add_label=Додавання # +networkWorld.join_server=Приєднатися до сервера # +networkWorld.screenshots=Знімки екрана: # +networkWorld.description=Опис: # +networkWorld.available_games=Доступні ігри: # +networkWorld.news=Новини: # +networkWorld.online=Онлайн: # +networkWorld.current_ping=Поточний пінг: # +networkWorld.lan_label=Ігри в локальній мережі # +networkWorld.servers_label=Сервери # +networkWorld.friends_label=Друзі # +networkWorld.joinable_friends_label=Доступні друзі # +networkWorld.no_joinable_friends_label=Ваші друзі зараз не грають у Minecraft. # +networkWorld.check_internet_connection=Ой! Перевірте підключення до Інтернету. Не вдається знайти світи ваших друзів. # +networkWorld.connect_to_xbl=Щоб грати з друзями, увійдіть під своїм обліковим записом Microsoft. # +networkWorld.memberOfTooManyRealms=Ви досягли максимальної кількості учасників Realm. # +networkWorld.multiplayerPrivilegesBlocked=Ви не можете грати в онлайновий мультиплеєр через налаштування вашого облікового запису Microsoft. Ваші параметри безпеки в Інтернеті мають дозволяти мультиплеєр. Інструкції зі зміни цих параметрів див. на сайті aka.ms/MCMultiplayerHelp. # +networkWorld.multiplayerPrivilegesBlockedOnConsole=Ви не можете грати в онлайн-мультиплеєр через налаштування вашого облікового запису Microsoft. Ви повинні мати активну підписку на Xbox Live Gold, і ваші параметри безпеки в Інтернеті мають дозволяти мультиплеєр. Інструкції зі зміни цих параметрів див. на сайті aka.ms/MCMultiplayerHelp. ###disable_3rd_party_console_resource_pack_check +networkWorld.multiplayerPrivilegesBlockedOnConsoleGamecore=Ви не можете грати в онлайн-мультиплеєрі через налаштування вашого облікового запису Microsoft. ###disable_3rd_party_console_resource_pack_check +networkWorld.multiplayerPrivilegesUnknown=Сталася невідома помилка, яка заважає онлайн-грі. Будь ласка, спробуйте пізніше. # +networkWorld.versionOutOfDate=Ви не можете грати в онлайновий мультиплеєр, оскільки у вас застаріла версія. Інсталюйте найновішу версію, щоб отримати доступ до онлайнових можливостей. # +networkWorld.more_servers=Більше серверів # +networkWorld.thirdparty.connect=Підключитися до "%s" # +networkWorld.join=Приєднатися # +networkWorld.joinByCode=Приєднатися до Realm # +networkWorld.realmsHashPlaceholder=Код запрошення… # +networkWold.joinByCodeHelpText=Якщо ви отримали посилання із запрошенням до Realm, введіть код, щоб приєднатися до нього. # +networkWorld.highPingWarning.title=Приєднатися до сервера? # +networkWorld.highPingWarning.line1=У вас наразі немає надійного підключення до вибраного сервера. Це може вплинути на вашу гру. # +networkWorld.highPingWarning.line2=Все одно приєднатися до цього сервера? # +networkWorld.view_offers=Переглянути пропозиції # + +## The following text is placed on in-game signs, which have a 4-line, 15-character-per-line limit. +## The intent of the message is to convey to the reader that the sign author's chat permissions are +## blocked. This cannot exceed the 4-line, 15-character/line limit! +## Use dashes ("---") to fill in empty lines. +networkWorld.userSignTextBlockedLine0=--- # +networkWorld.userSignTextBlockedLine1=Автора # +networkWorld.userSignTextBlockedLine2=заблоковано # +networkWorld.userSignTextBlockedLine3=--- # +networkWorld.userSignTextMutedLine0=--- # +networkWorld.userSignTextMutedLine1=Автора # +networkWorld.userSignTextMutedLine2=заблоковано # +networkWorld.userSignTextMutedLine3=--- # + +networkWorld.userBookTextBlocked=[Автора заблоковано] # +networkWorld.userBookTextMuted=[Автора заблоковано] # + +localWorld.no_local_world_label=Ви ще не створили жодного світу. # +localWorld.no_local_worlds_present=Ваш світ зник? Спробуйте змінити розташування сховища: # +localWorld.no_local_worlds_present.world_recovery=Ваш світ зник? Спробуйте відновити світи із зовнішнього сховища: # +localWorld.no_local_worlds.world_recovery_button_label=Відновити світи # + +thirdPartyWorld.comingSoon=Чекайте вже скоро! # +thirdPartyWorld.Featured=Рекомендовані сервери # +thirdPartyWorld.Additional=Додаткові сервери # +thirdPartyWorld.featuredComingSoon=Чекайте вже скоро! # +thirdPartyWorld.notConnected=Нам не вдається підключитися до серверів. Ми спробуємо ще раз трохи згодом. # +thirdPartyWorld.playNow=Грайте зараз! # +thirdPartyWorld.loadingServers=Отримання відомостей про сервер, зачекайте… # +thirdPartyWorld.loadingFeaturedServers=Отримання серверів… # + +realmsSlotsScreen.description=Виберіть до трьох світів і передайте на свій сервер Realms. Виберіть світ, щоб активувати чи змінити його! # +realmsSlotsScreen.new=Новий світ # +realmsSlotsScreen.readyToPlay=Готово до гри # +realmsSlotsScreen.editRealm=Налаштувати Realm # +realmsSlotsScreen.editWorld=Змінити світ # +realmsSlotsScreen.activateWorld=Активувати світ # +realmsSlotsScreen.gamesettings=Параметри гри # +realmsSlotsScreen.chooseSlot=Виберіть слот # +realmsSlotsScreen.activateWarning=Якщо ви зміните чи активуєте цей світ, усіх активних гравців буде викинуто. Не хвилюйтеся, вони зможуть зайти повторно. # +realmsSlotsScreen.celebrationMap=Карта святкування Realms # + +realmsSettingsScreen.playerCountLabel=Розмір # +realmsSettingsScreen.forceResourcePackFail=Не вдалося примусово встановити значення пакета ресурсів # +realmsSettingsScreen.failedUploadPack=Не вдалося передати пакет %s. # +realmsSettingsScreen.failedApply=Деякий вибраний вміст не вдалося застосувати. # +realmsSettingsScreen.errorApply=Помилка під час застосування вмісту # +realmsSettingsScreen.realmDurationLabel=Тривалість # +realmsSettingsScreen.manageSubscriptionButton=Керувати передплатою # +realmsSettingsScreen.manageSubscriptionsButton=Керувати передплатами # +realmsSettingsScreen.renewRealmButton=Поновити Realm # +realmsSettingsScreen.extendRealmButton=Продовжити Realm # +realmsSettingsScreen.deleteRealmButton=Видалити Realm # +realmsSettingsScreen.openRealmButton=Відкрити Realm # +realmsSettingsScreen.closeRealmButton=Закрити Realm # +realmsSettingsScreen.playRealmButton=Грати # +realmsSettingsScreen.playDisabledRealmButton=Realm закрито # +realmsSettingsScreen.playExpiredRealmButton=Термін дії Realm минув # +realmsSettingsScreen.selectorSectionLabel.manage=Налаштувати "%s" # +realmsSettingsScreen.selectorSectionLabel=Змінити "%s" # +realmsSettingsScreen.selectorSectionLabelRealm=Realm # +realmsSettingsScreen.worldSectionTitle=Світ # +realmsSettingsScreen.gameSectionTitle=Параметри гри # +realmsSettingsScreen.playersSectionTitle=Гравці # +realmsSettingsScreen.membersSectionTitle=Учасники # +realmsSettingsScreen.subscriptionSectionTitle=Передплата # +realmsSettingsScreen.devOptionsSectionTitle=Параметри розробника # +realmsSettingsScreen.backupSection=Резервні копії # +realmsSettingsScreen.backupInfo=Світ у вашому Realm можна відновити до резервної копії з цього списку. # +realmsSettingsScreen.backupReplaced=Світ замінено на вибрану резервну копію. # +realmsSettingsScreen.backupReplacedFailed=Не вдалося замінити світ на вибрану резервну копію. # +realmsSettingsScreen.backupReplacedTimeout=Перевищено час очікування для заміни світу вибраною резервною копією. # +realmsSettingsScreen.backupVersion=Версія: %s # +realmsSettingsScreen.backupVersionUnknown=Версія: невідома # +realmsSettingsScreen.deleteRealm=Видалити Realm # +realmsSettingsScreen.deleteRealmToast=Realm %s видалено. # +realmsSettingsScreen.deleteRealmFailToast=Не вдалося видалити Realm %s. # +realmsSettingsScreen.deleteRealmModalText=Realm буде остаточно видалено. Ви не зможете отримати доступ до світу, списку учасників або клубу. # +realmsSettingsScreen.backupRestoreHeader=Замінення світу # +realmsSettingsScreen.backupModalText=Якщо замінити Realm на резервну копію, ви видалите останні зміни в реалмі. Realm буде перезапущено, і всім активним гравцям доведеться перепідключитися. # +realmsSettingsScreen.replaceWithBackup=Замінити Realm на резервну копію # +realmsSettingsScreen.backupInProgress=Замінення світу Realm на резервну копію # +realmsSettingsScreen.realmNameLabel=Назва Realm # +realmsSettingsScreen.realmNameEditPlaceholder=Введіть назву Realm # +realmsSettingsScreen.realmDescriptionEditPlaceholder=Введіть опис Realm # +realmsSettingsScreen.replaceLoadingText=Realm замінюється на резервну копію. # +realmsSettingsScreen.replaceWorldButton=Замінити світ # +realmsSettingsScreen.resetWorldButton=Скинути світ # +realmsSettingsScreen.downloadWorldButton=Завантажити світ # +realmsSettingsScreen.downloadWorldNameCopy=%s – копія # +realmsSettingsScreen.uploadWorldButton=Передати світ # +realmsSettingsScreen.difficultyOptionLabelFormat=%s %s # +realmsSettingsScreen.gameModeOptionLabel=Режим гри # +realmsSettingsScreen.survivalRadioButton=Виживання # +realmsSettingsScreen.creativeRadioButton=Творчий # +realmsSettingsScreen.resetButtonHelperLabel=Почати з нуля? # +realmsSettingsScreen.maxPlayersLabelFormat=Друзів: %d # +realmsSettingsScreen.durationLabelFormat=Залишилося %d дн. # +realmsSettingsScreen.subscriptionLabelFormat=Подовжується кожні %d дн. # +realmsSettingsScreen.subscriptionLabelFormatPreview=Поновлюється кожні %d дн. з платною підпискою на Realms # +realmsSettingsScreen.fetchingWorldInfo=Отримання інформації про Realm… # +realmsSettingsScreen.updatingWorldInfo=Оновлення інформації про Realm… # +realmsSettingsScreen.resettingRealm=Скидання світу Realm… # +realmsSettingsScreen.applyPacks=Застосування пакетів… # +realmsSettingsScreen.openingRealm=Відкриття Realm… # +realmsSettingsScreen.closingRealm=Закриття Realm… # +realmsSettingsScreen.realmInfoError=Не вдалось отримати інформацію про Realm. Спробуйте ще раз згодом. # +realmsSettingsScreen.realmJoinError=Не вдалося приєднатися до Realm. Спробуйте ще раз згодом. # +realmsSettingsScreen.realmResetError=Не вдалося скинути Realm. Спробуйте ще раз згодом. # +realmsSettingsScreen.realmOpenError=Не вдалося відкрити Realm. # +realmsSettingsScreen.realmCloseError=Не вдалося закрити Realm. # +realmsSettingsScreen.reset=Скинути # +realmsSettingsScreen.resetRealm=З активного слота Realm буде вилучено поточний світ, і ви зможете замінити його на новий. Учасники вашого Realm матимуть доступ до нового світу. Натисніть «Скасувати», а потім «Завантажити світ», щоб завантажити копію поточного світу та уникнути втрати даних, або «Підтвердити», щоб продовжити й замінити світ. # +realmsSettingsScreen.confirmReset=Видалити та скинути? # +realmsSettingsScreen.confirmReplace=Замінити світ? # +realmsSettingsScreen.closeRealmTitle=Закрити Realm? # +realmsSettingsScreen.closeRealmMessage=Якщо закрити Realm, гра в ньому припиниться. Усіх, хто зараз грає в Realm, буде відключено. Ви справді цього хочете? # +realmsSettingsScreen.LoadingSubscription=Завантаження передплати… # +realmsSettingsScreen.failedLoadingSubscription=Не вдалося завантажити передплату # +realmsSettingsScreen.matchingPurchasePlatformFormat=Ви придбали передплату в %s # +realmsSettingsScreen.nonMatchingPurchasePlatformFormat=Ви почали використовувати передплату в %s. Продовжити передплату можна лише там. # +realmsSettingsScreen.nonMatchingPurchasePlatformGeneric=Передплатою на Realm можна керувати з магазину платформ, де ви її придбали. # +realmsSettingsScreen.consumableToSubscriptionTransitionInfo=Цей Realm не можна подовжити зараз. Ми запровадили підписку на Realms, і ви зможете придбати нову підписку, щойно спливе термін дії вашого Realm через %d дн. Але не хвилюйтеся! Ми збережемо безкоштовний доступ до вашого Realm протягом 14 додаткових днів, тому ви матимете достатньо часу, щоб подовжити його. # +realmsSettingsScreen.consumableToSubscriptionGracePeriodInfo=Термін дії вашого Realm сплив. Утім, не хвилюйтеся! Він буде доступний ще протягом %d дн. Увімкніть автоматичне подовження передплати зараз, щоб більше не перейматися доступністю Realm. # +realmsSettingsScreen.consumableToSubscriptionTransitionInfoExpired=Термін дії вашого Realm сплив. Утім, не хвилюйтеся! Увімкніть автоматичне подовження передплати зараз, щоб більше не перейматися доступністю Realm. # +realmsSettingsScreen.upload.worldtoobig=Помилка передавання. Розмір світу перевищує максимально можливий для передавання (%s). # +realmsSettingsScreen.download.worldtoobig=Помилка завантаження. Розмір світу перевищує максимально можливий для завантаження (%s). # + +realmsSettingsScreen.switchStoreDisplayName=Nintendo eShop # +realmsSettingsScreen.iosStoreDisplayName=App Store # +realmsSettingsScreen.googlePlayStoreDisplayName=Google Play # +realmsSettingsScreen.windowsStoreDisplayName=Магазин Windows # +realmsSettingsScreen.xboxOneStoreDisplayName=Магазин Xbox # +realmsSettingsScreen.amazonStoreDisplayName=Amazon Appstore # +realmsSettingsScreen.oculusStoreDisplayName=Oculus Store # +realmsSettingsScreen.berwickStoreDisplayName="PlayStation Store" # +realmsSettingsScreen.PS4StoreDisplayName="PlayStation Store" #### CertRequirement: ["PlayStation Store"] +realmsSettingsScreen.unknownStoreDisplayName=невідомий магазин # +realmsSettingsScreen.extendingRealm=Продовження Realm… # +realmsSettingsScreen.offerError.title=Покупка в очікуванні # +realmsSettingsScreen.offerError.content=Покупка вже очікує на обробку. Ви не можете здійснити ще одну покупку, поки не буде оброблено цю. Спробуйте ще раз згодом. # +realmsSettingsScreen.dev_branch_label=На якій фіксації має працювати Realm? # +realmsSettingsScreen.dev_current_version_label=Поточна версія: # +realmsSettingsScreen.dev_matching_version_label=Фіксація, яка відповідає клієнту: # +realmsSettingsScreen.dev_all_commits_label=Усі доступні фіксації: # +realmsSettingsScreen.dev_no_matching_version_message=НЕМАЄ РЕЗУЛЬТАТІВ ЗА ЗАПИТОМ "%s" # +realmsSettingsScreen.dev_prev_page_label=Назад # +realmsSettingsScreen.dev_next_page_label=Далі # +realmsSettingsScreen.uploadConfirmationMessage=З активного слота Realm буде вилучено поточний світ, і ви зможете замінити його на один з ваших наявних світів. Учасники вашого Realm матимуть доступ до нового світу. Натисніть «Скасувати», а потім «Завантажити світ», щоб завантажити копію поточного світу та уникнути втрати даних, або «Підтвердити», щоб продовжити й замінити світ. # +realmsSettingsScreen.uploadConfirmationTitle=Замінити світ? # +realmsSettingsScreen.allowlist_invite=Запрошення # +realmsSettingsScreen.searchBox=Пошук… # +realmsSettingsScreen.unknownPackName=Невідоме ім’я # +realmsSettingsScreen.viewSubscriptionsButton=Переглянути передплати # + +realmsSettingsScreen.extendConsumableButton=Продовжити передплату # +realmsSettingsScreen.extendConsumableButton.30=Продовжити на 30 днів # +realmsSettingsScreen.extendConsumableButton.180=Продовжити на 180 днів # + +xblLogin.LoginMessageTitle=Обліковий запис Microsoft # +xblLogin.LoginMessage=Підключення... # + +xbl.savePurchase.description.line1=Ви хочете використовувати в грі все, що купуєте на будь-якій системі з підтримкою Магазину Minecraft? Увійдіть під своїм БЕЗКОШТОВНИМ обліковим записом Microsoft і синхронізуйте придбані скіни, текстури, карти та збірні пакети, які можна використовувати для гри в Minecraft! # +xbl.savePurchase.description.line2=У разі втрати системи або видалення Minecraft ваші покупки будуть синхронізовані та доступні на будь-якій системі за використання облікового запису Microsoft. # +xbl.savePurchase.leaveOnDevice=Залишити на пристрої # +xbl.savePurchase.title=Зберегти покупки в обліковому записі Microsoft? # +xbl.savePurchase.saveButton=Зберегти в обліковому записі Microsoft # +xbl.savePurchase.toast.title=Вийшло! # +xbl.savePurchase.toast.message=Покупки синхронізовано з обліковим записом Microsoft! # +xbl.savePurchase.inProgress.message=Передавання пакетів до облікового запису Microsoft… # + +xbl.syncIAP.title=Зберегти покупки в обліковому записі Microsoft? # +xbl.syncIAP.description=Увійдіть в обліковий запис Microsoft, щоб синхронізувати свої скіни, пакети текстур, світи та збірні пакети. Вони будуть доступні на всіх пристроях, з яких ви граєте в Minecraft. # +xbl.syncIAP.syncNow=Синхронізувати зараз… # +xbl.syncIAP.syncLaterEllipsis=Синхронізувати пізніше… # +xbl.syncIAP.syncLater=Синхронізувати пізніше # +xbl.syncIAP.toast.title=Вийшло! # +xbl.syncIAP.toast.message=Покупки синхронізовано з вашим обліковим записом Microsoft! # +xbl.syncIAP.inProgress.message=Збереження покупок в обліковому записі Microsoft… # +xbl.syncIAP.skipSignIn.prompt.description=Цей обліковий запис Microsoft не буде основним для цього пристрою, якщо ви не синхронізуєте покупки, зроблені для пристрою, з цим обліковим записом. Вхід не буде відбуватись автоматично під час запуску Minecraft. # + +xbl.syncIAP.confirmSync.prompt.title=Синхронізувати з %s? # +xbl.syncIAP.confirmSync.prompt.description.line1=Синхронізувати покупки з Магазину програм у %s? # +xbl.syncIAP.confirmSync.prompt.description.line2=Пакети, придбані поза Ринком Minecraft, можна синхронізувати тільки один раз. Вони лишаться доступними всім людям, що грають на цьому пристрої. # +xbl.syncIAP.confirmSync.prompt.yes=Так, синхронізувати мої покупки # + +xbl.marketplace.account.error.body.nobutton=З вашим обліковим записом сталася помилка. Ви не зможете користуватися ринком, доки ми не вирішимо цю проблему. Якщо ця проблема не зникне через кілька днів, зверніться до служби підтримки. # + +playfab.account.banned.temporary=призупинено # +playfab.account.banned.permanent=забанено # +playfab.account.banned.title=Вас було %s # +playfab.account.banned.body=Вас було %s в мультиплеєрі Minecraft. Ви не зможете грати на серверах, приєднуватися до реалмів, створювати ігри в мультиплеєрі або приєднуватися до них, а також використовувати ринок. # +playfab.account.banned.body.line1=Вас було %s в мультиплеєрі Minecraft через «%s». Ви не зможете грати на серверах, приєднуватися до реалмів, створювати ігри в мультиплеєрі або приєднуватися до них, а також використовувати ринок. # +playfab.account.banned.body.line2=Натисніть "%s" нижче, щоб переглянути стандарти нашої спільноти та інформацію про те, як надіслати запит на розгляд ситуації, якщо ви вважаєте, що вас %s помилково. # +playfab.account.banned.body.line3.hour=Ваше блокування триватиме ще 1 годину. # +playfab.account.banned.body.line3.hours=Ваше блокування триватиме ще %d год. # +playfab.account.banned.body.line3.day=Ваше блокування триватиме ще 1 день. # +playfab.account.banned.body.line3.days=Ваше блокування триватиме ще %d дн. # +playfab.account.banned.body.line3.forever=Це постійне блокування. # +playfab.account.banned.body.button=Додаткова інформація # + + +store.sign_in_warning.no_xbl_and_local_content=Ви раніше завантажували вміст або використовували на Ринку Minecoins, які доступні лише на цьому пристрої. # +store.sign_in_warning.no_xbl_and_no_local_content.line1=Увійдіть зараз, щоб зберегти свої покупки та поділитися ними на різних платформах. Зберігайте покупки, щоб не втратити їх, якщо щось трапиться з вашою системою або якщо Minecraft буде видалено. Отримуйте доступ до придбаного вмісту Ринку з будь-якої платформи та використовуйте своїх індивідуальних персонажів на різних платформах. # +store.sign_in_warning.no_xbl_and_no_local_content.line2=Немає облікового запису Microsoft? Створіть його зараз безкоштовно. # + +xbl.skipSignIn.prompt.title=Тимчасовий обліковий запис # +xbl.skipSignIn.prompt.description=Цей обліковий запис Microsoft не буде основним для цього пристрою, якщо ви не передасте покупки з пристрою до цього облікового запису. Вхід не буде відбуватись автоматично під час запуску Minecraft. # +xbl.signOut.title=Покупки з облікового запису Microsoft! # +xbl.signOut.message1=Поза обліковим записом Microsoft ви не зможете користуватися монетами Minecoins і речами з магазину. # +xbl.signOut.message2=Ви справді цього хочете? # + +date.short_january=Січ # +date.short_february=Лют # +date.short_march=Бер # +date.short_april=Кві # +date.short_may=Тра # +date.short_june=Чер # +date.short_july=Лип # +date.short_august=Сер # +date.short_september=Вер # +date.short_october=Жов # +date.short_november=Лис # +date.short_december=Гру # +date.formatted=%s %d %d # +date.formatted_alt=%d %s %d # + +dayOneExperience.carousel.title=Вітаємо в новій версії Minecraft! # +dayOneExperience.carousel.welcome_text=There's a lot of exciting new stuff in this new version of Minecraft! Check out the Marketplace, create a Realm, and play online with Cross-Platform friends! # +dayOneExperience.carousel.marketplace=Ринок Minecraft – це місце, де можна знайти нові скіни, світи, текстури та збірні пакети від різних талановитих творців. # +dayOneExperience.carousel.cross_platform=Кросплатформенна гра дає змогу грати людям, що використовують різні платформи. Увійдіть у свій обліковий запис Microsoft, щоб грати з усіма своїми друзями в Minecraft! # +dayOneExperience.carousel.realms=Realms – це наші сервери, які працюють лише для вас і ваших друзів. Нехай ваш світ Minecraft буде завжди онлайн і доступний для інших, навіть коли ви виходите із системи. # +dayOneExperience.carousel.villager=Нова версія Minecraft – єдине місце, де можна отримувати майбутні оновлення з новими функціями, мобами, предметами, блоками і не тільки! # + +dayOneExperience.tab.landing=Новинки # +dayOneExperience.tab.marketplace=Ринок # +dayOneExperience.tab.crossplatform=Кросплатформенна гра # +dayOneExperience.tab.realms=Realms # +dayOneExperience.tab.villager=Більше вмісту # + +dayOneExperience.finish=Завершити # +dayOneExperience.next=Далі # +dayOneExperience.no_internet=Підключіться до Інтернету, щоб завантажити свій попередній скін. # +dayOneExperience.intro_title=Minecraft оновлено! # +dayOneExperience.intro_body_1=У цьому оновленні ви знайдете багато нового та цікавого. # +dayOneExperience.intro_body_2=Потрібна допомога з імпортом ваших збережень параметрів і вмісту з попередньої версії Minecraft? # +dayOneExperience.intro_welcome_1=Ви оновилися до найновішої версії Minecraft! # +dayOneExperience.intro_welcome_2=Якщо ви захочете повернутися до попередньої версії Minecraft, її можна знайти в головному меню # +dayOneExperience.editions_launch_warning=Це не найновіша версія Minecraft, ви справді хочете запустити попередню версію Minecraft? # +dayOneExperience.editions_title=Запустити попередню версію? # +dayOneExperience.settings_imported=Ми імпортували ваші параметри для вас! # +dayOneExperience.settings_skin_imported=Ми імпортували ваші параметри та скін для вас! # +dayOneExperience.skin_current=Поточний скін # +dayOneExperience.skin_default=Стандартний скін # +dayOneExperience.skin_tip=Ви можете змінити свій скін, натиснувши кнопку "Профіль" у головному меню. # +dayOneExperience.skip_title=Пропустити перетворення? # +dayOneExperience.skip_body=Старі світи можна перетворити будь-коли в меню гри на вкладці світів. # +dayOneExperience.world_import_time=Підказка. Час перетворення може залежати від розміру світу. # +dayOneExperience.world_picker_title=Виберіть світ для перетворення # +dayOneExperience.world_picker_skip=Пропустити # + +death.attack.anvil=Гравця %1$s розчавило ковадло # +death.attack.arrow=Гравця %1$s застрелив %2$s # +death.attack.arrow.item=Гравця %1$s застрелив %2$s, використовуючи %3$s # +death.attack.bullet=Гравця %1$s підстрелив %2$s # +death.attack.cactus=Гравець %1$s заколовся на смерть # +death.attack.cactus.player=Гравець %1$s наткнувся на кактус, утікаючи від %2$s # +death.attack.drown=Гравець %1$s потонув # +death.attack.drown.player=Гравець %1$s потонув, утікаючи від %2$s # +death.attack.explosion=Гравець %1$s підірвався # +death.attack.explosion.player=Гравця %1$s підірвав %2$s # +death.attack.fall=Гравець %1$s розбився об землю # +death.attack.fallingBlock=Гравця %1$s розчавив блок # +death.attack.fireball=Гравця %1$s вбив фаєрболом %2$s # +death.attack.fireball.item=Гравця %1$s вбив фаєрболом %2$s, використовуючи %3$s # +death.attack.fireworks=Гравець %1$s бабахнув # +death.attack.flyIntoWall=Гравець %1$s вдарився # +death.attack.generic=Гравець %1$s помер # +death.attack.indirectMagic=Гравця %1$s вбив %2$s, використовуючи магію # +death.attack.indirectMagic.item=Гравця %1$s вбив %2$s, використовуючи %3$s # +death.attack.inFire=Гравець %1$s згорів живцем # +death.attack.inFire.player=Гравець %1$s зайшов у полум’я під час битви з %2$s # +death.attack.inWall=Гравець %1$s задихнувся замурований # +death.attack.lava=Гравець %1$s хотів поплавати в лаві (ха-ха) # +death.attack.lava.player=Гравець %1$s розплавився в лаві, утікаючи від %2$s # +death.attack.lightningBolt=Гравця %1$s грім побив # +death.attack.magic=Гравця %1$s вбило магією # +death.attack.magma=Гравець %1$s ступив на лаву # +death.attack.magma.player=Гравець %1$s зайшов у небезпечну зону через %2$s # +death.attack.mob=Гравця %1$s добив %2$s # +death.attack.mob.item=Гравця %1$s добив %2$s, використовуючи %3$s # +death.attack.onFire=Гравець %1$s таки догорів # +death.attack.onFire.player=Гравець %1$s згорів дотла під час битви з %2$s # +death.attack.outOfWorld=Гравець %1$s випав зі світу # +death.attack.player=Гравця %1$s добив %2$s # +death.attack.player.item=Гравця %1$s добив %2$s, використовуючи %3$s # +death.attack.spit=Гравця %1$s заплював %2$s # +death.attack.starve=Гравець %1$s вмер з голоду # +death.attack.sweetBerry=%1$s заколовся до смерті у кущі солодких ягід # +death.attack.thorns=Гравця %1$s вбито в атаці на %2$s # +death.attack.thrown=Гравця %1$s відгамселив %2$s # +death.attack.thrown.item=Гравця %1$s відгамселив %2$s, використовуючи %3$s # +death.attack.trident=Гравця %1$s заколов насмерть %2$s # +death.attack.wither=Гравець %1$s всох # +death.attack.freeze=Гравець %1$s замерз насмерть # +death.attack.sonicBoom=%1$s був знищений криком, зарядженим ультразвуком # +death.attack.sonicBoom.player=%1$s був знищений криком, зарядженим ультразвуком, під час спроби втекти від %2$s # +death.attack.stalactite=На гравця %1$s упав сталактит і простромив його # +death.attack.stalagmite=Гравець %1$s насадився на сталагміт # +death.fell.accident.generic=Гравець %1$s гепнувся з висоти # +death.fell.accident.ladder=Гравець %1$s гепнувся з драбини # +death.fell.accident.vines=Гравець %1$s гепнувся з лози # +death.fell.accident.water=Гравець %1$s випав з води # +death.fell.assist=Гравця %1$s скинув з висоти %2$s # +death.fell.assist.item=Гравця %1$s скинув з висоти %2$s, використовуючи %3$s # +death.fell.finish=Гравець %1$s впав задалеко, і його добив %2$s # +death.fell.finish.item=Гравець %1$s впав задалеко, і його добив %2$s, використовуючи %3$s # +death.fell.killer=Гравця %1$s скинуто з висоти # + +deathScreen.deleteWorld=Видалити світ # +deathScreen.hardcoreInfo=Ви не можете відродитися в режимі хардкор! # +deathScreen.leaveServer=Покинути сервер # +deathScreen.message=Вам гаплик! # +deathScreen.quit=Головне меню # +deathScreen.quit.confirm=Ви справді хочете вийти? # +deathScreen.quit.confirmToMainMenuWarning=Ви справді хочете вийти з гри до головного меню? # +deathScreen.quit.confirmToMainMenuTitleWarning=Вийти до головного меню? # +deathScreen.quit.secondaryClient=Зберегти й вийти # +deathScreen.quit.secondaryClient.confirmLeaveWarning=Дійсно зберегти гру та вийти? # +deathScreen.quit.secondaryClient.confirmLeaveTitleWarning=Зберегти й вийти # +deathScreen.respawn=Відродитися # +deathScreen.score=Очки # +deathScreen.title=Вам гаплик! # +deathScreen.title.hardcore=Гру завершено! # +deathScreen.titleScreen=Головне меню # + +demo.day.1=У цій демо-версії передбачено п’ять ігрових днів, так що використайте їх на повну! # +demo.day.2=Другий день # +demo.day.3=Третій день # +demo.day.4=Четвертий день # +demo.day.5=Це ваш останній день! # +demo.day.6=Уже минає п’ятий день, натисніть F2, щоб зробити знімок зі своїм творінням # +demo.day.warning=Ваш час ось-ось вичерпається! # +demo.demoExpired=Час демо-версії вичерпано! # +demo.help.buy=Придбайте зараз! # +demo.help.fullWrapped=На демо-режим відводиться 5 ігрових днів (десь 1 година 40 хвилин реального часу). Підказки шукайте в досягненнях. Розважайтеся! # +demo.help.inventory=Щоб відкрити свій інвентар, натисніть %1$s # +demo.help.jump=Щоб стрибнути, натисніть %1$s # +demo.help.later=Продовжуйте гру! # +demo.help.movement=Щоб пересуватися, використовуйте %1$s, %2$s, %3$s, %4$s і мишу # +demo.help.movementMouse=Щоб роздивитися навколо, використовуйте мишу # +demo.help.movementShort=Щоб рухатися, натискайте %1$s, %2$s, %3$s, %4$s # +demo.help.title=Minecraft – демо-версія # +demo.remainingTime=Залишилося часу: %s # +demo.reminder=Час демо-версії вичерпано. Придбайте гру, щоб продовжити грати, або створіть новий світ! # + +## Specific for the Chromebook Trial +demo.cb.reminder=Час демо-версії вичерпано. Створіть новий світ, щоб продовжити грати в ознайомлювальній версії! # + +difficulty.lock.question=Ви справді хочете зафіксувати складність для цього світу? Буде встановлено складність %1$s, яку ви ніколи не зможете змінити. # +difficulty.lock.title=Фіксація складності світу # + +dimension.dimensionName0=Верхній світ # +dimension.dimensionName1=Незер # +dimension.dimensionName2=Енд # + +disabledSkin.title=Зараз ви в образі Стіва # +disabledSkin.body.onJoin=Цей сервер %s неактивний. Можна встановити інший скін у роздягальні. # +disabledSkin.body.dressingRoom=Цей сервер %s неактивний. Ви справді хочете й далі використовувати цей скін? # +disabledSkin.type.customSkins=авторські скіни # +disabledSkin.type.persona=персонажі # +disabledSkin.type.both=авторські скіни та персонажі # + +disconnect.closed=Підключення закрито # +disconnect.downloadPack=Помилка завантаження пакетів із сервера. Спробуйте ще раз. # +disconnect.disconnected=Сервер відключився # +disconnect.endOfStream=Кінець потоку # +disconnect.genericReason=%s # +disconnect.kicked=Вас викинули з гри # +disconnect.kicked.reason=Вас викинули з гри: # +disconnect.removed=Вас вилучено з гри # +disconnect.removed.reason=Вас вилучено з гри: # +disconnect.loginFailed=Помилка входу # +disconnect.loginFailedInfo=Помилка входу: %s # +disconnect.loginFailedInfo.environmentMismatch=Невідповідність середовища Playfab - Discovery=%s/%s, Playfab =%s/%s # +disconnect.loginFailedInfo.invalidSession=Неправильний сеанс (спробуйте перезапустити гру) # +disconnect.loginFailedInfo.serversUnavailable=Сервери автентифікації наразі на технічному обслуговуванні. # +disconnect.lost=З’єднання втрачено # +disconnect.overflow=Переповнення буфера # +disconnect.quitting=Вихід # +disconnect.spam=Викинуто за спам # +disconnect.timeout=Термін дії минув # +disconnect.scriptWatchdog=Сервер було деактивовано через необроблений виняток у сценарії служби контролю. # +disconnect.scriptWatchdogOutOfMemory=Сервер був вимкнений через перевищення ліміту пам'яті сценаріїв. # + +disconnectionScreen.header.realms_hidden=Запрошення в мультиплеєр # +disconnectionScreen.body.realms_hidden=Не вдалося приєднатися саме до цього сервера. # +disconnectionScreen.blockMismatch=Блоки між клієнтом і сервером не збігаються. # +disconnectionScreen.cantConnect=Не вдається підключитися до світу. # +disconnectionScreen.cantConnectToRealm=Не вдається підключитися до Realm. # +disconnectionScreen.cantConnectToRealms=Не вдається підключитися до Realms. # +disconnectionScreen.crossPlatformDisabled=Увімкніть кросплатформенну гру в головному меню, щоб підключитися до друзів на інших платформах. Щоб грати з іншими друзями онлайн на одній платформі, хост гри має вимкнути функцію кросплатформенної гри в головному меню. # +disconnectionScreen.crossPlatformDisabled.header=Кросплатформенну гру вимкнуто. # +disconnectionScreen.incompatibleRealm=Ваш клієнт несумісний або застарілий. Щоб підключитися до Realms, оновіть свій клієнт. # +disconnectionScreen.realmsAlphaEndedTitle=Тестування Realms Alpha завершено. Дякуємо за допомогу! # +disconnectionScreen.realmsAlphaEndedMessage=Служба Realms зараз недоступна. # +disconnectionScreen.disconnected=Відключено від сервера # +disconnectionScreen.editionMismatch=Цей світ збережено в Minecraft Education. Його не можна завантажити. # +disconnectionScreen.editionMismatchEduToVanilla=На сервері запущено не Minecraft Education. Помилка підключення. # +disconnectionScreen.editionMismatchVanillaToEdu=На сервері запущено несумісний випуск Minecraft. Помилка підключення. # +disconnectionScreen.editionVersionMismatch.body=Вибраний світ не вдається відкрити в цій версії Minecraft Education. # +disconnectionScreen.editionVersionMismatch.title=Не вдалося завантажити світ. # +disconnectionScreen.futureVersion=Цей світ збережено в новішій версії гри. Його не можна завантажити. # +disconnectionScreen.internalError.cantConnect=Вас не вдалося підключити. # +disconnectionScreen.internalError.cantEdit=Виникла проблема під час пошуку цього сервера. # +disconnectionScreen.internalError.cantFindEdit=Вас не вдалося підключити. Спробуйте додати новий сервер. # +disconnectionScreen.internalError.cantFindLocal=Виникла проблема під час завантаження цього світу. # +disconnectionScreen.internalError.cantFindRealm=Виникла проблема під час пошуку цього Realm. # +disconnectionScreen.internalError.cantFindServer=Виникла проблема під час пошуку цього сервера. # +disconnectionScreen.invalidName=Неправильне ім’я! # +disconnectionScreen.invalidPlayer=Мультиплеєр у цьому світі відкрито лише для друзів. Ви маєте бути другом хазяїну світу, щоб приєднатися до гри. # +disconnectionScreen.invalidIP=Неправильна IP-адреса! # +disconnectionScreen.invalidSkin=Неприпустимий або пошкоджений скін! # +disconnectionScreen.lockedSkin.title=Заборонений платформою скін! # +disconnectionScreen.lockedSkin=Застосований скін походить із пакета вмісту, який заборонено в крос-платформеній мультиплеєрній грі. # +disconnectionScreen.multiplayerLockedSkin.title=Скін лише для одиночної гри! # +disconnectionScreen.multiplayerLockedSkin=Ви вибрали скін із пакета вмісту, який не дозволено в мультиплеєрних іграх. # +disconnectionScreen.loggedinOtherLocation=Вхід виконано з іншого місця # +disconnectionScreen.multiplayerDisabled=Світ установлено на режим одного гравця. # +disconnectionScreen.noReason=Вас відключено # +disconnectionScreen.noInternet=Перевірте підключення до Інтернету і спробуйте ще раз. # +disconnectionScreen.notAllowed=Вас не запрошено до гри на цьому сервері. # +disconnectionScreen.notAuthenticated=Вам необхідно автентифікуватись у службах Microsoft. # +disconnectionScreen.outdatedClient=Не вдалося підключитися: застарілий клієнт! # +disconnectionScreen.outdatedServer=Не вдалося підключитися: застарілий сервер! # +disconnectionScreen.outdatedClientRealms=Щоб далі грати на цьому Realm, вам потрібно оновити гру. # +disconnectionScreen.outdatedClientRealms.title=Realms оновлено # +disconnectionScreen.outdatedServerRealms=Версія вашої гри актуальна, а от Realm – ні. # +disconnectionScreen.outdatedServerRealms.title=Ми не можемо оновити ваш сервер Realm зараз, оскільки інші гравці наразі онлайн. Ви можете закрити та знову відкрити свій Realm з екрана «Керування Realm», щоб інші гравці вийшли, а потім знову приєднатися до вашого Realm, коли ви оновите його. # +disconnectionScreen.outdatedServerRealmsNonOwner.title=Realm, у який ви хочете ввійти, працює в іншій версії. Зверніться до власника реалму, щоб вирішити цю проблему. # +disconnectionScreen.realmsServerUpdateIncoming=Ваш Realm незабаром буде оновлено. Вам теж знадобиться оновлення. # +disconnectionScreen.realmsServerUpdateIncoming.title=Перевірити наявність оновлення для гри? # +disconnectionScreen.realmsWorldUnassigned=Призначте версію в параметрах розробника. # +disconnectionScreen.realmsWorldUnassigned.title=Realm не призначено! # +disconnectionScreen.serverFull=Ого, цей сервер такий популярний! Поверніться трохи згодом, може, якраз звільниться місце. # +disconnectionScreen.serverFull.title=Сервер заповнено # +disconnectionScreen.crossPlayDisabled=Кросплатформенну гру тимчасово вимкнуто! # +disconnectionScreen.crossPlayDisabled.title=Кросплатформенну гру вимкнуто # +disconnectionScreen.serverIdConflict=Не вдалося приєднатися до світу. З цим обліковим записом уже хтось грає на іншому пристрої. # +disconnectionScreen.sessionNotFound=Не вдається підключитися до світу. До цього світу більше не можна приєднатися. # +disconnectionScreen.timeout=Вичерпано час підключення. # +disconnectionScreen.nowifi=Схоже, не вдається підключитися до вашої мережі. Підключіться до мережі Wi-Fi або виберіть «Використовувати мобільні дані» в параметрах профілю. # +disconnectionScreen.invalidTenant=Не вдалося підключитися. Ви не маєте доступу до цього світу. # +disconnectionScreen.resourcePack=Виникла проблема під час завантаження або застосування пакета ресурсів. # +disconnectionScreen.restartClient=Не вдається підключитися, перезапустіть клієнта. # +disconnectionScreen.badPacket=Сервер надіслав поламаний пакет. # +disconnectionScreen.realmsDisabled=Realms недоступні. # +disconnectionScreen.realmsDisabledBeta=Служба Realms недоступна в бета-версії. # +disconnectionScreen.incompatiblePack=Ви не можете приєднатися до світу, тому що маєте такі несумісні пакети: %s # +disconnectionScreen.incompatiblePack.memory=Ви не можете приєднатися до світу, тому що на вашому пристрої недостатньо пам’яті для таких пакетів: %s # +disconnectionScreen.incompatiblePack.graphics.raytracing=Ви не можете приєднатися до світу, тому що на вашому пристрої немає сумісного обладнання, що підтримує трасування променів # +disconnectionScreen.worldCorruption.message=Спробуйте відкрити світ ще раз або відновити його з попередньої резервної копії # +disconnectionScreen.worldCorruption=Відключено через пошкодження світу # +disconnectionScreen.hostSuspended=Від’єднано через недоступність сервера # +disconnectionScreen.invalidLevel=Недійсний рівень! # +disconnectionScreen.invalidOverworldDimensionHeights=Цей сервер надав неприпустимі значення висот для виміру верхнього світу # +disconnectionScreen.editor.mismatchVanillaWorld=Цей світ не в режимі редактора. Його не можна завантажити. # +disconnectionScreen.editor.mismatchEditorWorld=Цей світ у режимі редактора. Його не можна завантажити. # +disconnectionScreen.editor.mismatchEditorToVanilla=Сервер не в режимі редактора. Не вдалося під'єднатися. # +disconnectionScreen.editor.mismatchVanillaToEditor=Сервер у режимі редактора. Не вдалося під'єднатися. # +disconnectionScreen.clientsideGenerationDesync=Сервер і клієнт мають різні значення, встановлені для перемикача функції «Генерація клієнтської сторони» # +disconnectionScreen.editor.cannotUseRayTracing=Пакети ресурсів із підтримкою трасування променів ще не сумісні з редакторськими проєктами. # +disconnectionScreen.unexpectedPacket=Відключено через непередбачений тип отриманого пакета, який неможливо обробити. Це може бути пов’язано з невідповідністю версій або пошкодженням на мережевому рівні. # + +storageSpaceWarningScreen.frontend=Ви майже вичерпали простір для зберігання даних. Minecraft заборонив доступ до цієї функції, доки ви не звільните місце. # +storageSpaceWarningScreen.lowduringgameplay=На вашому пристрої майже скінчилося місце, яке Minecraft може використовувати для збереження світів і параметрів. Чому б вам не видалити щось старе й непотрібне, щоб мати змогу й далі зберігати нове? # +storageSpaceWarningScreen.fullduringgameplay=Ви майже вичерпали простір для зберігання даних. Minecraft не вдалося зберегти результати. Вас буде переспрямовано в головне меню для звільнення місця. # + +edu.signin_screen.viewTerms=Переглянути умови # + +edu.play_screen.view_worlds=ПЕРЕГЛЯНУТИ МОЇ СВІТИ # +edu.play_screen.view_library=ПЕРЕГЛЯНУТИ БІБЛІОТЕКУ # +edu.play_screen.create_new=СТВОРИТИ # +edu.play_screen.join_world=ПРИЄДНАТИСЯ ДО СВІТУ # +edu.play_screen.import=ІМПОРТ # +edu.play_screen.new=НОВИЙ # +edu.play_screen.guided_create=КЕРОВАНЕ СТВОРЕННЯ # +edu.play_screen.traditional=ТРАДИЦІЙНИЙ # +edu.play_screen.from_template=ШАБЛОНИ # + +edu.worlds_screen.title=Мої світи # +edu.worlds_screen.new_world=Новий світ # +edu.worlds_screen.new=НОВИЙ # +edu.worlds_screen.templates=ШАБЛОНИ # +edu.worlds_screen.guided_create=КЕРОВАНЕ СТВОРЕННЯ # +edu.worlds_screen.traditional=ТРАДИЦІЙНИЙ # +edu.worlds_screen.search_placeholder=Пошук # +edu.worlds_screen.play=ГРАТИ # +edu.worlds_screen.host=СТАТИ ХОСТОМ # +edu.worlds_screen.settings=ПАРАМЕТРИ # +edu.worlds_screen.manage=НАЛАШТУВАТИ # +edu.worlds_screen.back=НАЗАД # +edu.worlds_screen.copy=КОПІЮВАТИ # +edu.worlds_screen.export=ЕКСПОРТУВАТИ # +edu.worlds_screen.share=ПОДІЛИТИСЯ # +edu.worlds_screen.delete=ВИДАЛИТИ # +edu.worlds_screen.courses_title=Мої курси # + +edu.templates.title=Мої шаблони # +edu.templates.local_header=МОЇ ШАБЛОНИ: %1 # +edu.templates.featured_header=РЕКОМЕНДОВАНІ ШАБЛОНИ # +edu.templates.view_more=Переглянути інші шаблони # +edu.templates.search_placeholder=Пошук # +edu.templates.created_by=Автор: %1 # +edu.templates.quick_play=ГРАТИ # +edu.templates.host=СТАТИ ХОСТОМ # +edu.templates.create_new=СТВОРИТИ # + +edu.pause.multiplayer.disabled=У цьому уроці не доступний режим мультиплеєра. # + +effect.badOmen=Погане знамення # +effect.villageHero=Сільський герой # + +enchantment.arrowDamage=Сила # +enchantment.arrowFire=Полум’я # +enchantment.arrowInfinite=Нескінченність # +enchantment.arrowKnockback=Відкидання # +enchantment.crossbowMultishot=Залп # +enchantment.crossbowPiercing=Бронебійність # +enchantment.crossbowQuickCharge=Швидке перезаряджання # +enchantment.curse.binding=Прокляття зв’язування # +enchantment.curse.vanishing=Прокляття щезання # +enchantment.damage.all=Гострота # +enchantment.damage.arthropods=Смерть членистоногим # +enchantment.damage.undead=Святість # +enchantment.digging=Ефективність # +enchantment.durability=Незламність # +enchantment.fire=Сила вогню # +enchantment.fishingSpeed=Наживка # +enchantment.frostwalker=Ходіння на морозі # +enchantment.knockback=Відкидання # +enchantment.level.1=I # +enchantment.level.10=X # +enchantment.level.2=II # +enchantment.level.3=III # +enchantment.level.4=IV # +enchantment.level.5=V # +enchantment.level.6=VI # +enchantment.level.7=VII # +enchantment.level.8=VIII # +enchantment.level.9=IX # +enchantment.lootBonus=Мародерство # +enchantment.lootBonusDigger=Везіння # +enchantment.lootBonusFishing=Рибалка-щасливчик # +enchantment.mending=Ремонт # +enchantment.oxygen=Дихання від водою # +enchantment.protect.all=Захист # +enchantment.protect.explosion=Захист від вибуху # +enchantment.protect.fall=М’яке приземлення # +enchantment.protect.fire=Вогнестійкість # +enchantment.protect.projectile=Захист від снарядів # +enchantment.soul_speed=Швидкість душі # +enchantment.swift_sneak=Швидке прокрадання # +enchantment.thorns=Шипи # +enchantment.untouching=Ніжний дотик # +enchantment.waterWalker=Підкорювач глибин # +enchantment.waterWorker=Підводник # +enchantment.tridentChanneling=Заземлення # +enchantment.tridentLoyalty=Вірність # +enchantment.tridentRiptide=Хвиля # +enchantment.tridentImpaling=Скалічення # + +entity.area_effect_cloud.name=Хмара ефекту # +entity.armor_stand.name=Стійка для обладунку # +entity.arrow.name=Стріла # +entity.bat.name=Кажан # +entity.bee.name=Бджола # +entity.blaze.name=Іфрит # +entity.boat.name=Човен # +entity.cat.name=Кіт # +entity.cave_spider.name=Печерний павук # +entity.chicken.name=Курка # +entity.cow.name=Корова # +entity.creeper.name=Кріпер # +entity.dolphin.name=Дельфін # +entity.goat.name=Коза # +entity.panda.name=Панда # +entity.donkey.name=Осел # +entity.dragon_fireball.name=Плювок дракона # +entity.drowned.name=Втопленик # +entity.egg.name=Яйце # +entity.elder_guardian.name=Древній страж # +entity.ender_crystal.name=Кристал Ендеру # +entity.ender_dragon.name=Дракон Ендеру # +entity.enderman.name=Ендермен # +entity.endermite.name=Ендерміт # +entity.ender_pearl.name=Перлина Ендеру # +entity.evocation_illager.name=Викликач # +entity.evocation_fang.name=Ікло викликача # +entity.eye_of_ender_signal.name=Око Ендеру # +entity.falling_block.name=Падаючий блок # +entity.fireball.name=Фаєрбол # +entity.fireworks_rocket.name=Феєрверк # +entity.fishing_hook.name=Риболовний гачок # +entity.fish.clownfish.name=Риба-клоун # +entity.fox.name=Лисиця # +entity.cod.name=Тріска # +entity.pufferfish.name=Скелезуб # +entity.salmon.name=Лосось # +entity.tropicalfish.name=Тропічна риба # +entity.axolotl.name=Аксолотль # +entity.ghast.name=Ґаст # +entity.glow_squid.name=Сяючий кальмар # +entity.piglin_brute.name=Бойовий піґлін # +entity.guardian.name=Страж # +entity.hoglin.name=Хоґлін # +entity.horse.name=Кінь # +entity.husk.name=Хаск # +entity.ravager.name=Спустошувач # +entity.iron_golem.name=Залізний голем # +entity.item.name=Предмет # +entity.leash_knot.name=Вузол прив’язі # +entity.lightning_bolt.name=Блискавиця # +entity.lingering_potion.name=Тривале зілля # +entity.llama.name=Лама # +entity.trader_llama.name=Лама-крамар # +entity.llama_spit.name=Плювок лами # +entity.magma_cube.name=Магмокуб # +entity.minecart.name=Вагонетка # +entity.chest_minecart.name=Вагонетка зі скринею # +entity.command_block_minecart.name=Вагонетка з командним блоком # +entity.furnace_minecart.name=Вагонетка з піччю # +entity.hopper_minecart.name=Вагонетка з воронкою # +entity.tnt_minecart.name=Вагонетка з вибухівкою # +entity.mule.name=Мул # +entity.mooshroom.name=Мушрум # +entity.moving_block.name=Рухомий блок # +entity.ocelot.name=Оцелот # +entity.painting.name=Картина # +entity.parrot.name=Папуга # +entity.phantom.name=Фантом # +entity.pig.name=Свиня # +entity.piglin.name=Піґлін # +entity.pillager.name=Мародер # +entity.polar_bear.name=Полярний ведмідь # +entity.rabbit.name=Кролик # +entity.sheep.name=Вівця # +entity.shulker.name=Шалкер # +entity.shulker_bullet.name=Снаряд шалкера # +entity.silverfish.name=Лусочниця # +entity.skeleton.name=Скелет # +entity.skeleton_horse.name=Кінь-скелет # +entity.stray.name=Крижаний скелет # +entity.slime.name=Слизень # +entity.small_fireball.name=Маленький фаєрбол # +entity.sniffer.name=Нюхач # +entity.snowball.name=Сніжка # +entity.snow_golem.name=Сніговий голем # +entity.spider.name=Павук # +entity.splash_potion.name=Зілля # +entity.squid.name=Кальмар # +entity.strider.name=Страйдер # +entity.tnt.name=Блок вибухівки # +entity.thrown_trident.name=Тризуб # +entity.tripod_camera.name=Камера зі штативом # +entity.turtle.name=Черепаха # +entity.unknown.name=Невідомий # +entity.vex.name=Докучник # +entity.villager.name=Селянин # +entity.villager.armor=Зброяр # +entity.villager.butcher=М’ясник # +entity.villager.cartographer=Картограф # +entity.villager.cleric=Священик # +entity.villager.farmer=Фермер # +entity.villager.fisherman=Рибалка # +entity.villager.fletcher=Майстер-лучник # +entity.villager.leather=Чинбар # +entity.villager.librarian=Бібліотекар # +entity.villager.shepherd=Пастух # +entity.villager.tool=Коваль інструментів # +entity.villager.weapon=Коваль зброї # +entity.villager.mason=Муляр # +entity.villager.unskilled=Невмілий селянин # +entity.villager_v2.name=Селянин # +entity.vindicator.name=Поборник # +entity.wandering_trader.name=Мандрівний крамар # +entity.witch.name=Відьма # +entity.wither.name=Візер # +entity.wither_skeleton.name=Візер-скелет # +entity.wither_skull.name=Череп Візера # +entity.wither_skull_dangerous.name=Череп Візера # +entity.wolf.name=Вовк # +entity.xp_orb.name=Сфера досвіду # +entity.xp_bottle.name=Пляшечка чар # +entity.zoglin.name=Зоґлін # +entity.zombie.name=Зомбі # +entity.zombie_horse.name=Зомбі-кінь # +entity.zombie_pigman.name=Зомбований піґлін # +entity.zombie_villager.name=Зомбі-селянин # +entity.zombie_villager_v2.name=Зомбі-селянин # + +exports.share.file=Поділитися %s # +exports.suspendWarning.client.content=Увага! Якщо продовжити, ви відключитеся від цього сеансу мультиплеєра. # +exports.suspendWarning.host.content=Увага! Якщо продовжити, цей сеанс мультиплеєра буде завершено для всіх гравців. # +exports.suspendWarning.title=Увага! # +exports.fileError.title=Неможливо зберегти ваш файл # +exports.fileError.body=Можливо, диск заповнено чи захищено від запису або файл зараз використовується. Переконайтеся, що файл не відкрито, і спробуйте ще раз. # + +addExternalServerScreen.addServer=Додати сервер # +addExternalServerScreen.nameTextBoxLabel=Ім’я сервера # +addExternalServerScreen.namePlaceholder=Введіть ім’я сервера # +addExternalServerScreen.ipTextBoxLabel=Адреса сервера # +addExternalServerScreen.portTextBoxLabel=Порт # +addExternalServerScreen.ipPlaceholder=Введіть IP або адресу # +addExternalServerScreen.alreadyAdded=Цей сервер уже додано # +addExternalServerScreen.saveButtonLabel=Зберегти # +addExternalServerScreen.playButtonLabel=Грати # +addExternalServerScreen.removeButtonLabel=Видалити # +addExternalServerScreen.removeConfirmation=Ви справді хочете видалити цей сервер? # +addExternalServerScreen.addTitle=Додавання зовнішнього сервера # +addExternalServerScreen.editTitle=Змінення зовнішнього сервера # + +feature.end_city=Місто Енду # +feature.fortress=Незерська фортеця # +feature.mansion=Лісовий маєток # +feature.mineshaft=Шахта # +feature.missingno=Невідома функція # +feature.monument=Океанічний монумент # +feature.stronghold=Твердиня # +feature.temple=Храм # +feature.village=Село # +feature.shipwreck=Затонулий корабель # +feature.buried_treasure=Закопаний скарб # +feature.ruins=Підводні руїни # +feature.pillager_outpost=Застава мародерів # +feature.bastion_remnant=Руїни бастіону # +feature.ruined_portal=Зруйнований портал # + +feed.like=Подобається # +feed.manage_feed=Керувати стрічкою # +feed.comment=Коментар # +feed.reported_label=Скарги # +feed.ignore=Пропустити # +feed.nrreport=%d скарга # +feed.nrreports=%d скарг # +feed.newPost=Новий допис # +feed.daysAgo=%d дн. тому # +feed.hoursAgo=%d год. тому # +feed.minutesAgo=%d хв. тому # +feed.now=Щойно # +feed.whatup=Що ви хотіли би зробити? # +feed.upload=Ваш знімок екрана завантажується… # +feed.manage=Керування стрічкою # +feed.share=Поширити # +feed.addScreenshot=Додати знімок екрана # +feed.comments=Коментарі # +feed.edit=Змінити # +feed.screenshots=Знімки екрана # +feed.return=Меню # +feed.goToFeed=Стрічка # +feed.cancel=Скасувати # +feed.previous=Назад # +feed.next=Далі # +feed.delete=Видалити # +feed.deleted=Видалений запис # +feed.report_xbox=Сповістити службу Xbox Enforcement # +feed.report_club=Сповістити клуб # +feed.clubdescription=Опис Realm # +feed.no_feed_item_content=Тут відображатимуться знімки й обговорення у вашому Realm. Для початку натисніть "Новий допис" # +feed.no_reported_item_content=Немає записів зі скаргами # +feed.no_screenshot=У вас ще немає знімків # +feed.reportToastMessage=Скаргу на запис надіслано # +feed.forbidden=Немає дозволу на публікації в стрічці # +feed.failedToPost=Не вдалося розмістити запис # +feed.failedToPostDescription=Неприпустимий знімок екрана # +feed.uppload_started=Знімок екрана передається # +feed.uppload_success=Знімок екрана передано # +feed.connected=Кожен світ Realm підключено до Клубу з обліковим записом Microsoft. # +feed.unviewedPost=Новий # + +comment.like=%d лайк ### 1 like +comment.likes=Лайків: %d ### 0 or 2+ likes +comment.comment=%d коментар ### 1 comment +comment.comments=Коментарів: %d ### 0 or 2+ comments +comment.likes_and_comments=%1 та %2 ### comment.like(s) will be inserted at %1 and comment.comment(s) at %2 +comment.commentplaceholder=Прокоментуйте… # + +furnaceScreen.fuel=Паливо # +furnaceScreen.header=Піч # +furnaceScreen.input=Вхідні матеріали # +furnaceScreen.result=Результат # + +gameArgument.featureUnsupported=Ця версія Minecraft не підтримує цю функцію # + +gameMode.adventure=Режим пригод # +gameMode.changed=Ваш режим гри оновлено до %s # +gameMode.creative=Творчий режим # +gameMode.hardcore=Режим хардкор! # +gameMode.spectator=Режим глядача # +gameMode.survival=Режим виживання # + +gameTip.cameraMovement.mouse=Щоб роздивитися навколо, порухайте :light_mouse_button:. # +gameTip.cameraMovement.touch=Щоб роздивитися навколо, торкніться екрана та перетягуйте його пальцем. # +gameTip.cameraMovement.controller=Щоб роздивитися навколо, порухайте :tip_right_stick:. # +gameTip.playerMovement.keyboard=Щоб пересуватися, натисніть :_input_key.forward:, :_input_key.left:, :_input_key.back: або :_input_key.right:. # +gameTip.playerMovement.touch=Рухайте :tip_virtual_joystick: для пересування. # +gameTip.playerMovement.touch.classic=Щоб пересуватися, торкайтеся :tip_touch_forward: :tip_touch_left: :tip_touch_back: :tip_touch_right:. # +gameTip.playerMovement.controller=Щоб пересуватися, рухайте :tip_left_stick:. # +gameTip.jumpMovement.keyboard=Щоб стрибнути, натисніть :_input_key.jump:. # +gameTip.jumpMovement.touch=Торкніться :tip_virtual_button_jump:, щоб стрибнути. # +gameTip.jumpMovement.touch.classic=Щоб стрибнути, торкніться :tip_touch_jump:. # +gameTip.jumpMovement.controller=Щоб стрибнути, натисніть :_input_key.jump:. # +gameTip.jumpForward.keyboard=Щоб стрибнути вперед, одночасно натисніть :_input_key.forward: і :_input_key.jump:. # +gameTip.jumpForward.touch=Утримуйте :tip_virtual_joystick: і торкніться :tip_virtual_button_jump:, щоб стрибнути вперед. # +gameTip.jumpForward.touch.classic=Щоб стрибнути вперед, утримуйте :tip_touch_forward: і торкніться :tip_touch_jump:. # +gameTip.jumpForward.controller=Щоб стрибнути вперед, одночасно натисніть вгору :tip_left_stick: та :_input_key.jump:. # +gameTip.findTree=Ударте дерево, щоб зібрати деревину. # +gameTip.breakWood.mouse=Щоб розламати деревину, утримуйте :_input_key.attack: на дереві. # +gameTip.breakWood.touch=Щоб розламати деревину, торкніться та утримуйте на дереві. # +gameTip.breakWood.touch.crosshair.withactionbuttons=Щоб розламати деревину, торкніться та утримуйте :tip_virtual_button_action_attack_or_destroy: на дереві. # +gameTip.breakWood.touch.crosshair.withoutactionbuttons=Виберіть точку на дереві за допомогою :tip_crosshair: та торкніться і утримуйте екран, щоб розламати деревину. # +gameTip.breakWood.controller=Щоб розламати деревину, натисніть і утримуйте :_input_key.attack: на дереві. # +gameTip.openInventory.keyboard=Щоб відкрити інвентар, натисніть :_input_key.inventory:. # +gameTip.openInventory.touch=Щоб відкрити інвентар, натисніть :tip_touch_inventory:. # +gameTip.openInventory.controller=Щоб відкрити інвентар, натисніть :_input_key.inventory:. # +gameTip.selectWoodForMakePlank.keyboard=Щоб вибрати деревину, натисніть :light_mouse_left_button:. # +gameTip.selectWoodForMakePlank.touch=Натисніть, щоб вибрати деревину. # +gameTip.selectWoodForMakePlank.controller=Щоб вибрати деревину, використайте :tip_left_stick: та :_gamepad_face_button_down:. # +gameTip.selectGridForMakePlank.keyboard=Щоб додати деревину до сітки для крафтингу, натисніть :light_mouse_left_button:. # +gameTip.selectGridForMakePlank.touch=Торкніться, щоб додати деревину до сітки для крафтингу. # +gameTip.selectGridForMakePlank.controller=Щоб додати деревину до сітки для крафтингу, використайте :tip_left_stick: і :_gamepad_face_button_down:. # +gameTip.selectOutputSlot.keyboard=Щоб крафтити, натисніть :light_mouse_left_button: у слоті продукції. # +gameTip.selectOutputSlot.touch=Натисніть у слоті продукції, щоб створити. # +gameTip.selectOutputSlot.controller=Щоб крафтити, натисніть :_gamepad_face_button_down: у слоті продукції. # +gameTip.selectHotBar.keyboard=Щоб додати до свого інвентарю, натисніть :light_mouse_left_button: у відкритому слоті. # +gameTip.selectHotBar.touch=Щоб додати до свого інвентарю, торкніться відкритого слота. # +gameTip.selectHotBar.controller=Натисніть :_gamepad_face_button_down: у відкритому слоті нижче, щоб додати його до свого інвентарю. # +gameTip.open.recipe.keyboard=Щоб відкрити книгу рецептів, клацніть тут :light_mouse_left_button:. # +gameTip.open.recipe.touch=Щоб відкрити рядок пошуку, торкніться тут. # +gameTip.open.recipe.controller=Щоб відкрити книгу рецептів, натисніть :tip_left_trigger:. # +gameTip.craftTable.keyboard=Щоб вибрати рецепт для верстака, клацніть тут :light_mouse_left_button:. # +gameTip.craftTable.touch=Щоб вибрати рецепт для верстака, торкніться тут. # +gameTip.craftTable.controller=Щоб вибрати рецепт для верстака, використайте :tip_left_stick:. # +gameTip.outputSlotCraftTable.controller=Щоб скрафтити верстак, натисніть :_gamepad_face_button_down:. # +gameTip.selectHotBar.craftTable=Щоб використовувати верстак, помістіть його на панель швидкого доступу. # +gameTip.closeInventory.keyboard=Щоб закрити інвентар, натисніть :_input_key.inventory: або клацніть тут :light_mouse_left_button:. # +gameTip.closeInventory.touch=Щоб закрити інвентар, торкніться тут. # +gameTip.closeInventory.controller=Щоб закрити інвентар, натисніть :_gamepad_face_button_right:. # +gameTip.needMoreMaterials=Щоб зробити дерев’яне кайло, вам потрібно 2 деревини. # +gameTip.selectItemInHotBar.keyboard=Щоб вибрати предмети, використовуйте :light_mouse_middle_button: або клавіші з цифрами. # +gameTip.selectItemInHotBar.touch=Щоб вибрати предмети, торкніться панелі швидкого доступу. # +gameTip.selectItemInHotBar.controller=Щоб вибрати предмети на панелі швидкого доступу, використовуйте :_input_key.cycleItemLeft: та :_input_key.cycleItemRight:. # +gameTip.placeCraftTable.keyboard=Щоб поставити верстак, натисніть :_input_key.use: на землі. # +gameTip.placeCraftTable.touch=Щоб поставити верстак, торкніться землі. # +gameTip.placeCraftTable.touch.crosshair.withactionbuttons=Виберіть місце за допомогою :tip_crosshair: і торкніться :tip_virtual_button_action_build_or_use:, щоб поставити верстак. # +gameTip.placeCraftTable.touch.crosshair.withoutactionbuttons=Виберіть місце за допомогою :tip_crosshair: і торкніться екрана, щоб поставити верстак. # +gameTip.placeCraftTable.controller=Щоб поставити верстак, натисніть :_input_key.use:. # +gameTip.useCraftTable.keyboard=Щоб скористатися верстаком, натисніть :_input_key.use: на ньому. # +gameTip.useCraftTable.touch=Щоб скористатися верстаком, торкніться його. # +gameTip.useCraftTable.touch.crosshair.withactionbuttons=Виберіть верстак за допомогою :tip_crosshair: і торкніться :tip_virtual_button_action_build_or_use:, щоб почати працювати. # +gameTip.useCraftTable.touch.crosshair.withoutactionbuttons=Виберіть верстак за допомогою :tip_crosshair: і торкніться екрана, щоб почати працювати. # +gameTip.useCraftTable.controller=Щоб скористатися верстаком, натисніть :_input_key.use: на ньому. # +gameTip.needPlanksAndSticks=Скрафтіть 3 дошки та 2 палиці. # +gametip.openSearchTab.keyboard=Щоб відкрити рядок пошуку, клацніть тут :light_mouse_left_button:. # +gametip.openSearchTab.touch=Щоб відкрити рядок пошуку, торкніться тут. # +gametip.openSearchTab.controller=Щоб відкрити рядок пошуку, натисніть тут :_gamepad_face_button_down:. # +gameTip.selectWoodenPickaxe=Скрафтіть дерев’яне кайло, щоб добувати каміння та вугілля. # +gameTip.outputSlot.wooden.pickaxe.keyboard=Щоб скрафтити дерев’яне кайло, клацніть :light_mouse_left_button: у слоті продукції. # +gameTip.outputSlot.wooden.pickaxe.touch=Щоб скрафтити дерев’яне кайло, торкніться слота продукції. # +gameTip.outputSlot.wooden.pickaxe.controller=Щоб скрафтити дерев’яне кайло, натисніть :_gamepad_face_button_down:. # +gameTip.selectHotBar.wooden.pickaxe=Щоб використовувати кайло, помістіть його на панель швидкого доступу. # +gameTip.hintsDone=Ви вільні творити! Досліджуйте, крафтіть та шукайте їжу й притулок, щоб пережити ніч! Розважайтесь! # + +generator.amplified=СУПЕРСКЛАДНИЙ # +generator.amplified.info=Примітка. Просто для розваги, потрібен потужний комп’ютер # +generator.customized=Власний # +generator.debug_all_block_states=Режим налагодження # +generator.default=Стандартний # +generator.flat=Плаский # +generator.infinite=Безкінечний # +generator.largeBiomes=Великі біоми # +generator.nether=Незер # +generator.old=Старий # +generator.void=Пустка # + +globalPauseScreen.message=Гру поставлено на паузу # +globalPauseScreen.quit=Вийти # + +gui.accept=Прийняти # +gui.achievements=Досягнення # +gui.all=Усі # +gui.back=Назад # +gui.cancel=Скасувати # +gui.clear=Очистити # +gui.close=Закрити # +gui.confirm=Підтвердити # +gui.confirmAndPlay=Підтвердити й грати # +gui.custom=Власний # +gui.default=Стандартний # +gui.decline=Відхилити # +gui.delete=Видалити # +gui.deleteWorldLong=Видалити світ # +gui.done=Готово # +gui.down=Униз # +gui.edit=Змінити # +gui.error=Помилка # +gui.exit=Вийти # +gui.exportWorld=Експорт # +gui.exportWorldLong=Експорт світу # +gui.exportTemplate=Експортувати шаблон # +gui.templateMinVersion=Мінімальна версія шаблону # +gui.templateLocPickerTitle=Знайдіть languages.json у папці локалізації # +gui.templateLocPickerButton=Вибрати локалізацію # +gui.templateIconPickerTitle=Знайдіть піктограму світу # +gui.templateIconPickerDesc=Піктограма Minecraft # +gui.templateIconPickerButton=Виберіть піктограму світу # +gui.pickLoc.successMessage=Локалізацію скопійовано # +gui.pickLoc.failedMessage=Помилка: вибрано не файл languages.json # +gui.pickIcon.successMessage=Піктограму світу скопійовано # +gui.pickIcon.failedMessage=Помилка: неприпустимий формат файлу # +gui.previous=Назад # +gui.copyWorld=Копіювати світ # +gui.copyWorld.failedTitle=Сталася помилка # +gui.copyWorld.failedMessage=Ви не можете скопіювати цей світ, оскільки на вашому пристрої недостатньо вільного місця для збереження даних. Звільніть місце і спробуйте ще раз. # +gui.goBack=Повернутися # +gui.import=Імпорт # +gui.importWorld=Імпорт # +gui.importRetailWorld.title=Імпортувати світ? # +gui.importRetailWorld.text.1=Цей світ потрібно імпортувати, перш ніж його можна буде використовувати в бета-версії. # +gui.importRetailWorld.text.2=Під час імпорту світу створюється копія, що не впливає на початковий світ. # +gui.importRetailWorld.text.3=Хочете створити бета-версію цього світу? # +gui.importRetailWorld.failedMessage=Не вдалось імпортувати ваш світ. # +gui.minecraftWorld=Світ Minecraft # +gui.minecraftBundle=Зібрання Minecraft # +gui.login=Вхід # +gui.logout=Вихід # +gui.next=Далі # +gui.no=Ні # +gui.none=Немає # +gui.ok=OK # +gui.store=Перевірити магазин # +gui.continue=Продовжити # +gui.pickWorld=Пошук світу Minecraft # +gui.retry=Спробувати ще раз # +gui.select=Вибрати # +gui.skip=Пропустити # +gui.stats=Статистика # +gui.tab=Tab # +gui.toMenu=Назад до головного меню # +gui.tryAgain=Спробуйте ще раз # +gui.up=Угору # +gui.warning.exitGameWarning=Хочете вийти з Minecraft? # +gui.worldTemplate=Шаблон світу Minecraft # +gui.yes=Так # +gui.feedbackYes=Так, перейти на сайт відгуків # +gui.resourcepacks=Пакети ресурсів… # +gui.submit=Надіслати # +gui.submitRating=Надіслати оцінку # +gui.submitFeedback.button.text=Надіслати відгук # +gui.submitFeedback.text=Надіслати відгук автору # +gui.submitFeedback.body.text=Запишіть будь-який відгук і відправте його безпосередньо авторові. Ваше повідомлення не буде опубліковане на Ринку, і автор не зможе відповісти на нього. # +gui.submitFeedback.placeHolder.text=Що вам подобається? Що можна зробити краще? # +gui.submitFeedback.success=Дякуємо, що поділилися своїм відгуком! # +gui.submitFeedback.failure.status.unprocessableEntity=Ви не є власником товару, до якого намагаєтеся залишити відгук. (Код помилки: %d) # +gui.submitFeedback.failure.status.tooManyRequests=О ні! Ви надіслали забагато відгуків, спробуйте ще раз пізніше. (Код помилки: %d) # +gui.submitFeedback.failure.status.other=Наразі не можна надіслати відгук, спробуйте ще раз пізніше. (Код помилки: %d) # +gui.playOffline=Грати офлайн # +gui.signIn=Вхід # +gui.genericNetworkError=Щось пішло не так. Перевірте підключення до Інтернету. # +gui.hide=Сховати # +gui.editor.minecraftProject=Проект Minecraft # +gui.editor.exportProject=Експорт проєкту # +gui.editor.copyProject=Копіювати проєкт # +gui.editor.copyProject.failedMessage=Не вдалося створити копію цього світу. Це може бути спричинено нестачею вільного місця на пристрої або іншою проблемою. Додаткові відомості див. на вебсайті https://aka.ms/MCStorage. # + +gui.edu.exitGameWarningCaption=Minecraft Education ### Use Minecraft 教育版 in zh_CN translation +gui.edu.exitGameWarningMessage=Вийти з Minecraft Education? ### Use 离开 Minecraft 教育版? in zh_CN translation + +updateScreen.update=Оновити # +updateScreen.updateRequired=Потрібно оновлення # +updateScreen.title=Застаріла версія # +updateScreen.body=Оновіться до найновішої версії, щоб отримати доступ до всіх нових функцій, грати з друзями онлайн або переглядати новинки на Ринку. # +updateScreen.commerceNotSupported.title=Не вдається перейти до Ринку # +updateScreen.commerceNotSupported.body=У цій версії Minecraft більше не можна відкрити Ринок Minecraft. Оновіться до найновішої версії, щоб відновити доступ до Ринку. # +updateScreen.packs.updateRequired=Оновіться до найновішої версії, щоб завантажити ваш пакет, придбаний на Ринку Minecraft. # +updateScreen.patchVersion=Примітки до виправлень у версії %s: # + +hostOption.codeBuilder=Конструктор коду # +hostOption.setWorldSpawn=Установити місце призову світу # +hostOption.teleport=Телепорт # +hostOption.teleport.who=Хто # +hostOption.teleport.where=Де # +hostOption.time=Час # +hostOption.time.day=День # +hostOption.time.midnight=Північ # +hostOption.time.noon=Полудень # +hostOption.time.night=Ніч # +hostOption.time.sunrise=Схід сонця # +hostOption.time.sunset=Захід сонця # +hostOption.weather=Погода # +hostOption.weather.clear=Ясно # +hostOption.weather.rain=Дощ # +hostOption.weather.thunderstorm=Гроза # + +howtoplay.next=Далі # +howtoplay.previous=Назад # + +howtoplay.category.basics=Основи # +howtoplay.category.crafting=Крафтинг # +howtoplay.category.education=Освіта # +howtoplay.category.engineering=Проектування # +howtoplay.category.enhancedPlay=Покращений режим гри # +howtoplay.category.firstDay=Перший день # +howtoplay.category.optionsAndCheats=Параметри й чіти # +howtoplay.category.play=Гра # +howtoplay.category.theEnd=Енд # + +howtoplay.adventureMode=Режим пригод # +howtoplay.adventureMode.title=Як грати: режим пригод # +howtoplay.adventureMode.text.1=Режим пригод – це ігровий режим для творців світу. У режимі пригод гравцям потрібні спеціальні інструменти, щоб розміщати або розбивати блоки. # +howtoplay.adventureMode.text.2=Щоб отримати ці спеціальні інструменти, використовуйте команду /give із параметрами canplace або candestroy у творчому режимі. # + +howtoplay.anvil=Ковадло # +howtoplay.anvil.title=Як грати: ковадло # +howtoplay.anvil.text.1=Рівні досвіду можна використовувати для відновлення, зачарування або перейменування предметів за допомогою ковадла. # +howtoplay.anvil.header.1=Перейменування та застосування зачарувань # +howtoplay.anvil.text.2=Перейменувати можна всі предмети, а ось відновити або зачарувати за допомогою книг на ковадлі можна лише предмети тривалого вжитку. # +howtoplay.anvil.header.2=Відновлення # +howtoplay.anvil.text.3=Щоб відновити предмет, помістіть його в один із вхідних слотів ліворуч разом із сировиною для цього предмета, як-от із залізними злитками для залізного меча, або в поєднанні з іншим предметом такого ж типу. # +howtoplay.anvil.text.4=Поєднувати предмети ефективніше за допомогою ковадла. # +howtoplay.anvil.text.5=Ковадло може пошкоджуватися з кожним використанням і врешті-решт зовсім знищиться. # + +howtoplay.armor=Обладунок # +howtoplay.armor.title=Як грати: обладунок # +howtoplay.armor.text.1=Носячи обладунок, ви можете захистити себе від пошкоджень. Рівень вашого обладунку представлено значенням :armor: на HUD: що більший рівень, то менше пошкоджень ви отримаєте. # +howtoplay.armor.header.1=Крафтинг # +howtoplay.armor.text.2=Обладунок можна крафтити зі шкіри, заліза, золота або алмазу. Кольчужний обладунок можна вторгувати в селян або отримати як трофей від зомбі та скелетів. # +howtoplay.armor.text.3=Щоб одягнути обладунок, відкрийте свій інвентар і перемістіть частини обладунку у відповідний слот біля скіну гравця. # +howtoplay.armor.text.4=Залізний, кольчужний і золотий обладунок можна переплавити в залізні або золоті самородки в печі. # +howtoplay.armor.header.2=Щит # +howtoplay.armor.text.5.keyboard=Щит блокуватиме вхідні пошкодження. Щит може бути на озброєнні в слоті під рукою та на панелі швидкого доступу. Натисніть і утримуйте :_input_key.sneak:, щоб прикритися щитом. # +howtoplay.armor.text.5.gamepad=Щит блокуватиме вхідні пошкодження. Щит може бути на озброєнні в слоті під рукою та на панелі швидкого доступу. Натисніть кнопку :_input_key.sneak: або клацніть :_gamepad_stick_right:, щоб прикритися щитом або відставити його. # +howtoplay.armor.text.5a.touch=Щит блокує вхідну шкоду — навіть вибух кріпера! Його можна встановити в слоті ігрової руки або на панелі швидкого доступу. # +howtoplay.armor.text.5b.touch=Застосовуючи схему керування «Використовуйте кнопку хрестовини й торкніться, щоб взаємодіяти», натисніть :touch_sneak:, щоб включити блокування за допомогою щита. # +howtoplay.armor.text.5c.touch=Використовуючи джойстик, натисніть :tip_virtual_button_sneak:, щоб включити блокування за допомогою щита. # +howtoplay.armor.text.5.rift_controller=Щит блокуватиме вхідні пошкодження. Щит може бути на озброєнні в слоті під рукою та на панелі швидкого доступу. Натисніть кнопку :_input_key.sneak: або клацніть :rift_X:, щоб прикритися щитом або відставити його. # +howtoplay.armor.text.5.windowsmr_controller=Щит блокуватиме вхідні пошкодження. Щит може бути на озброєнні в слоті під рукою та на панелі швидкого доступу. Натисніть кнопку :_input_key.sneak: або клацніть :windowsmr_right_stick:, щоб прикритися щитом або відставити його. # +howtoplay.armor.text.6=Щит може заблокувати навіть вибух кріпера! # +howtoplay.armor.header.3=Маскування # +howtoplay.armor.text.7=Ви також можете вдягнути на голову вирізаний гарбуз. Він не додасть вам :armor:, але зробить так, що ендермени не злитимуться, коли ви дивитиметеся на них. # + +howtoplay.armorStand=Стійка для обладунку # +howtoplay.armorStand.title=Як грати: стійка для обладунку # +howtoplay.armorStand.text.1=Стійка для обладунку зберігає ваш обладунок, коли ви його не використовуєте. # +howtoplay.armorStand.header.1=Спорядження # +howtoplay.armorStand.text.2.notTouch=Натисніть :_input_key.use: на стійці для обладунку, утримуючи частину обладунку, щоб розмістити її на стійці для обладунку. # +howtoplay.armorStand.text.2.touch=Торкніться стійки для обладунку, утримуючи частину обладунку, щоб розмістити її на стійці для обладунку. # +howtoplay.armorStand.text.3.notTouch=Натисніть :_input_key.use: на стійці для обладунку з відкритою рукою, щоб прибрати щось зі стійки для обладунку. # +howtoplay.armorStand.text.3.touch=Торкніться стійки для обладунку з відкритою рукою, щоб прибрати щось зі стійки для обладунку. # +howtoplay.armorStand.header.2=Позування # +howtoplay.armorStand.text.4.notTouch=Стійка для обладунку може змінити своє положення, прокрадіться й натисніть :_input_key.use: на стійці для обладунку, щоб змінити положення. # +howtoplay.armorStand.text.4.touch=Стійка для обладунку може змінити своє положення, прокрадіться й торкніться стійки для обладунку, щоб змінити положення. # +howtoplay.armorStand.header.3=Пританцьовування # +howtoplay.armorStand.text.5=Стійка для обладунку реагуватиме на сигнал редстоуну. Спробуйте подавати на неї сигнали різної сили та дивіться, що відбуватиметься. # + +howtoplay.banners=Стяги # +howtoplay.banners.title=Як грати: стяги # +howtoplay.banners.text.1=Стяги – це чудовий спосіб прикрасити будинок або замок своїми візерунками й кольорами. # +howtoplay.banners.text.2=Скрафтивши стяг, ви можете покласти його на верстак або ткацький верстат і додати різні барвники, щоб створити свій унікальний крутий дизайн! # +howtoplay.banners.header.1=Застосування візерунка # +howtoplay.banners.text.3=За допомогою барвника можна отримати багато різних візерунків: # +howtoplay.banners.text.4= - Створюючи трикутник, ви отримаєте візерунок "шеврон". # +howtoplay.banners.text.5= - Створюючи простий хрест, ви отримаєте візерунок "простий хрест". # +howtoplay.banners.text.6= - Додаючи ромашки, ви отримаєте квітковий візерунок. # +howtoplay.banners.text.7=Експериментуйте з різними комбінаціями, щоб отримати ще більше візерунків! # +howtoplay.banners.header.2=Кілька шарів # +howtoplay.banners.text.8=Крім того, стяг може мати кілька шарів, тому на ньому може бути кілька візерунків. Якщо вам не подобається останній візерунок, який ви додали на стяг, останній шар можна змити в казані. # +howtoplay.banners.header.3=Виготовлення копій # +howtoplay.banners.text.9=Щоб скопіювати стяг, покладіть його на верстак із пустим стягом. # + +howtoplay.beacons=Маяки # +howtoplay.beacons.title=Як грати: маяки # +howtoplay.beacons.text.1=Активні маяки проектують яскравий промінь світла на небо. # +howtoplay.beacons.text.2=Вони крафтяться зі скла, обсидіану та незерських зірок (щоб їх отримати, потрібно перемогти візера). # +howtoplay.beacons.header.1=Будівництво # +howtoplay.beacons.text.3=Маяки необхідно розміщати таким чином, щоб вони без перешкод досягали неба, на пірамідах із залізних, золотих, смарагдових або алмазних блоків. # +howtoplay.beacons.text.4=Матеріал, на якому розміщується маяк, ніяк не впливає на силу маяка. # +howtoplay.beacons.header.2=Використання # +howtoplay.beacons.text.5=У меню маяка можна вибрати один основний ефект для маяка. Що більше шарів має піраміда, то більше ефектів ви можете мати. # +howtoplay.beacons.text.6=Щоб установити ефекти маяка, необхідно використати смарагд, алмаз, золотий або залізний злиток у слоті оплати. # +howtoplay.beacons.text.7=Після встановлення ефекти випромінюватимуться з маяка безкінечно. Ефекти надаються всім гравцям поблизу. # +howtoplay.beacons.text.8=Щоб змінити колір променя, розмістіть на його шляху блок пофарбованого скла. # + +howtoplay.beds=Ліжка # +howtoplay.beds.title=Як грати: ліжка # +howtoplay.beds.text.1=Якщо ви спатимете в ліжку, ніч пройде швидше та встановиться місце призову. # +howtoplay.beds.text.2.notTouch=Щоб піти спати, натисніть :_input_key.use: на ліжку. Це можна зробити лише вночі. # +howtoplay.beds.text.2.touch=Щоб піти спати, торкніться ліжка. Це можна зробити лише вночі. # +howtoplay.beds.text.3=Якщо ви граєте в мультиплеєрі, усі у світі мають бути в ліжку одночасно, щоб ніч пройшла швидко. # +howtoplay.beds.text.4=Якщо ваше ліжко зламане, ви повернетеся туди, де вперше призвались у світ. # +howtoplay.beds.text.5=Будьте обережні, використовуючи ліжко в Незері, там зазвичай занадто жарко для сну. # + +howtoplay.blocks=Блоки # +howtoplay.blocks.title=Як грати: блоки # +howtoplay.blocks.text.1=Світ Minecraft створений із мільйонів блоків. Кожен із них можна розбити, зібрати та розмістити. Ви можете будувати що завгодно практично без обмежень! # +howtoplay.blocks.text.2=Більшість блоків ви знайдете у світі, але деякі з них можна лише скрафтити, поєднуючи блоки на верстаку, як-от блок редстоуну, або переплавляючи їх у печі, як-от скло. # +howtoplay.blocks.header.1=Падаючі блоки # +howtoplay.blocks.text.3=Більшість блоків не піддаються силі тяжіння та можуть висіти в повітрі, але деякі з них, як-от пісок і гравій, впадуть, якщо під ними не буде іншого блока. # +howtoplay.blocks.header.2=Цікаві блоки # +howtoplay.blocks.text.4=Ось кілька прикладів найцікавіших блоків у Minecraft: # +howtoplay.blocks.text.5=Скло – це прозорий блок, який виготовляється в процесі переплавки піску в печі. # +howtoplay.blocks.text.6=Бетон – утворюється, якщо кинути блок цементу у воду. # +howtoplay.blocks.text.7=Кераміка – у природі зустрічається в біомі пустища, або її можна скрафтити та пофарбувати з глини, яка зустрічається під водою. Кераміку можна перетворити на глазуровану кераміку, якщо переплавити її в печі. # +howtoplay.blocks.text.8=Магма – у природі зустрічається в Незері, вона трохи світиться та спалить будь-кого, хто на неї наступить. # +howtoplay.blocks.text.9=Кам’яниста земля – нагадує звичайний блок землі, але на ній не росте трава. Зустрічається в біомах савани та мегатайги. # + +howtoplay.bookAndQuill=Книга й перо # +howtoplay.bookAndQuill.title=Як грати: книга й перо # +howtoplay.bookAndQuill.text.1=Книга й перо дають змогу записувати пригоди. Розкажіть свою історію, ввівши текст на сторінках. Ви навіть можете змінити заголовок і автора! Підпишіть книгу й перо, щоб завершити роботу. Книгу й перо можна редагувати, доки не поставлено підпис. # + +howtoplay.brewingStand=Варильна стійка # +howtoplay.brewingStand.title=Як грати: варильна стійка # +howtoplay.brewingStand.text.1=Для зіллєваріння потрібна варильна стійка. Кожне зілля починається з пляшки води, яка з’являється, коли ви наповнюєте скляну пляшку водою з казана або водного джерела. # +howtoplay.brewingStand.header.1=Знайомство зі своєю варильною стійкою # +howtoplay.brewingStand.text.2=Варильна стійка має три слоти для створення різного зілля. Один інгредієнт можна використати на всі три пляшки, тому завжди варіть три зілля одночасно, щоб найкраще використати свої ресурси. # +howtoplay.brewingStand.header.2=Інгредієнти та зілля # +howtoplay.brewingStand.text.3=Якщо розмістити незерський наріст у верхній частині варильної стійки, ви отримаєте зілля незграбності. Воно немає жодного ефекту саме по собі, але є базовим зіллям, яке можна використати для створення складнішого зілля. # +howtoplay.brewingStand.text.4=Зілля мають багато різних ефектів, тому експериментуйте з різними інгредієнтами та комбінаціями, щоб стати справжнім алхіміком. # + +howtoplay.cauldron=Казан # +howtoplay.cauldron.title=Як грати: казан # +howtoplay.cauldron.text.1=Казан – це контейнер, який вміщує відра та пляшки з рідиною. # +howtoplay.cauldron.header.1=Наповнення # +howtoplay.cauldron.text.2.notTouch=Натисніть :_input_key.use: на казані, утримуючи відро води або зілля, щоб наповнити казан відповідною речовиною. # +howtoplay.cauldron.text.2.touch=Торкніться казана, тримаючи відро води або зілля, щоб наповнити казан відповідною речовиною. # +howtoplay.cauldron.text.3=Зілля наповнить лише частину казана, тому вам знадобиться не одне зілля, щоб заповнити весь казан. # +howtoplay.cauldron.header.2=Змочення стріл # +howtoplay.cauldron.text.4.notTouch=Натисніть :_input_key.use: на казані зі стрілою в руці, щоб створити різні види стріл! # +howtoplay.cauldron.text.4.touch=Торкніться казана зі стрілою в руці, щоб створити різні види стріл! # +howtoplay.cauldron.header.3=Фарбування обладунку # +howtoplay.cauldron.text.5.notTouch=Щоб пофарбувати шкіряний обладунок або шкіряну кінську збрую, натисніть :_input_key.use: на казані, наповненому водою, тримаючи потрібний барвник. Колір води в казані зміниться. Потім опустіть обладунок або збрую в казан, натискаючи :_input_key.use: з відповідним предметом у руці. # +howtoplay.cauldron.text.5.touch=Щоб пофарбувати шкіряний обладунок або шкіряну кінську збрую, торкніться казана, наповненого водою, тримаючи потрібний барвник. Колір води в казані зміниться. Потім опустіть обладунок або збрую в казан, торкаючись казана з відповідним предметом руці. # +howtoplay.cauldron.text.6=Щоб змити барвник, опустіть пофарбований предмет у казан із непофарбованою водою. # + +howtoplay.chat=Чат # +howtoplay.chat.title=Як грати: чат # +howtoplay.chat.text.1.keyboard=Щоб відкрити чат, натисніть :_input_key.chat:. Введіть повідомлення та натисніть ENTER. # +howtoplay.chat.text.1.gamepad=Щоб відкрити чат, натисніть :_input_key.chat:. Введіть повідомлення та натисніть кнопку надсилання. # +howtoplay.chat.text.1.touch=Щоб відкрити чат, торкніться кнопки чату. Введіть повідомлення й торкніться кнопки надсилання. # + +howtoplay.chests=Скрині # +howtoplay.chests.title=Як грати: скрині # +howtoplay.chests.text.1.notTouch=Скрафтивши скриню, ви можете розмістити її у світі. Потім відкрийте її за допомогою :_input_key.use: і зберігайте там предмети зі свого інвентарю. # +howtoplay.chests.text.1.touch=Скрафтивши скриню, ви можете розмістити її у світі. Потім торкніться її, щоб відкрити, і зберігайте там предмети зі свого інвентарю. # +howtoplay.chests.text.2=Предмети в скрині будуть зберігатися там, щоб пізніше ви могли додати їх до свого інвентаря. # +howtoplay.chests.text.3=Якщо розмістити поруч дві скрині, вони об’єднаються та утворять велику скриню. # + +howtoplay.commandBlocks=Командні блоки # +howtoplay.commandBlocks.title=Як грати: командні блоки # +howtoplay.commandBlocks.text.1=Командні блоки – це потужний інструмент для творців карт. Вони зберігають і виконують команди, отримавши сигнал редстоуну. # +howtoplay.commandBlocks.text.2=Щоб отримати командний блок, необхідно скористатися командою /give. # +howtoplay.commandBlocks.text.3=Якщо командний блок виконав або не зміг виконати свою збережену команду, він надсилає сигнал редстоуну зі сторони, у яку вказує стріла. # +howtoplay.commandBlocks.text.4=Ви можете ввести ім’я командного блоку в полі "Примітка при наведенні". # +howtoplay.commandBlocks.text.5=Тип блоку – є три типи командних блоків, кожен зі своїм власним кольором і поведінкою: # +howtoplay.commandBlocks.text.5.1= - Імпульсний – збережена команда виконується, лише коли блок отримує сигнал редстоуну. # +howtoplay.commandBlocks.text.5.2= - Ланцюговий – збережена команда виконується, якщо попередній командний блок виконав або не виконав свою команду. # +howtoplay.commandBlocks.text.5.3= - Циклічний – після активації цей командний блок не припинятиме виконувати свою збережену команду. # +howtoplay.commandBlocks.text.6=Умова – є дві умови, кожна з яких впливатиме на поведінку командного блока: # +howtoplay.commandBlocks.text.6.1= - Безумовний – збережена команда виконується, навіть якщо попередньому командному блоку не вдалося виконати свою команду. # +howtoplay.commandBlocks.text.6.2= - Умовний – збережена команда виконується, лише якщо попередньому командному блоку вдалося виконати свою команду. # +howtoplay.commandBlocks.text.7=Редстоун – є два параметри редстоуну, кожен із яких впливатиме на поведінку командного блока: # +howtoplay.commandBlocks.text.7.1= - Потрібен редстоун – для активації потрібен сигнал редстоуну. # +howtoplay.commandBlocks.text.7.2= - Завжди активний – для активації не потрібен сигнал редстоуну. # +howtoplay.commandBlocks.text.8=Командний блок також покаже вам свій попередній результат. Він допоможе визначити, чи командному блоку вдалося виконати свою команду, і причину невдачі. # + +howtoplay.commands=Команди # +howtoplay.commands.title=Як грати: команди # +howtoplay.commands.text.1=Команди можна виконувати з чата. Введіть / перед командою. # +howtoplay.commands.text.2=Є безліч команд, які дають змогу виконувати дивовижні речі. У світі є багато ресурсів, з яких ви отримаєте всю необхідну інформацію. # + +howtoplay.conduits=Провідники # +howtoplay.conduits.title=Як грати: "Провідники" # +howtoplay.conduits.text.1=Активний провідник надає вам енергію під водою. # +howtoplay.conduits.text.2=Провідник створюється з мушлі наутилуса й серця моря. Він живиться від призмарина та морських ліхтарів. # +howtoplay.conduits.header.1=Будівництво # +howtoplay.conduits.text.3=Активований провідник живитиме всі об’єкти поблизу. # +howtoplay.conduits.text.4=Що більше енергії в ньому, то ширше охоплювана територія. # + +howtoplay.controls=Керування # +howtoplay.controls.title=Як грати: керування # +howtoplay.controls.text.1=Minecraft – це гра, у якій ви розставляєте блоки та будуєте все, що тільки заманеться. Уночі виходять монстри, тому обов’язково побудуйте укриття, перш ніж це станеться. # +howtoplay.controls.header.1=Рух # +howtoplay.controls.text.2.keyboard=Щоб роздивитися навколо, використовуйте мишу. # +howtoplay.controls.text.2.gamepad=Щоб роздивитися навколо, використовуйте :_gamepad_stick_right:. # +howtoplay.controls.text.2.touch.joystick_tap=Щоб роздивитися навколо, торкніться та перетягуйте пальцем по екрану. # +howtoplay.controls.text.2.touch.classic_dpad=Щоб роздивитися навколо, торкніться та перетягуйте пальцем по екрану. # +howtoplay.controls.text.2.touch.joystick_crosshair=Щоб роздивитися навколо, торкніться та перетягуйте пальцем по екрану. # +howtoplay.controls.text.2.rift_controller=Щоб роздивитися навколо, використовуйте :rift_right_stick:. # +howtoplay.controls.text.2.windowsmr_controller=Щоб роздивитися навколо, використовуйте :windowsmr_right_stick:. # +howtoplay.controls.text.3.keyboard=Щоб пересуватися, використовуйте :_input_key.forward: :_input_key.left: :_input_key.back: :_input_key.right:. # +howtoplay.controls.text.3.gamepad=Щоб пересуватися, використовуйте :_gamepad_stick_left:. # +howtoplay.controls.text.3.touch.joystick_tap=Щоб пересуватися, використовуйте :tip_virtual_joystick:. # +howtoplay.controls.text.3.touch.classic_dpad=Щоб пересуватися, використовуйте :touch_forward: :touch_left: :touch_back: :touch_right:. # +howtoplay.controls.text.3.touch.joystick_crosshair=Щоб пересуватися, використовуйте :tip_virtual_joystick:. # +howtoplay.controls.text.3.rift_controller=Щоб пересуватися, використовуйте :rift_left_stick:. # +howtoplay.controls.text.3.windowsmr_controller=Щоб пересуватися, використовуйте :windowsmr_left_stick:. # +howtoplay.controls.text.4.keyboard=Щоб стрибнути, натисніть :_input_key.jump:. # +howtoplay.controls.text.4.gamepad=Щоб стрибнути, натисніть :_input_key.jump:. # +howtoplay.controls.text.4.touch.joystick_tap=Щоб стрибнути, натисніть :tip_virtual_button_jump:. # +howtoplay.controls.text.4.touch.classic_dpad=Щоб стрибнути, натисніть :touch_jump:. # +howtoplay.controls.text.4.touch.joystick_crosshair=Щоб стрибнути, натисніть :tip_virtual_button_jump:. # +howtoplay.controls.text.4.rift_controller=Щоб стрибнути, натисніть :rift_A:. # +howtoplay.controls.text.4.windowsmr_controller=Щоб стрибнути, натисніть :windowsmr_right_touchpad:. # +howtoplay.controls.text.5.keyboard=Щоб бігти, двічі натисніть :_input_key.forward: у швидкій послідовності або натисніть :_input_key.sprint:. Утримуючи :_input_key.forward:, ви продовжите бігти, доки не буде менше :shank::shank::shank:. # +howtoplay.controls.text.5.gamepad=Щоб бігти, двічі швидко штовхніть :_gamepad_stick_left: уперед. Утримуючи :_gamepad_stick_left: у напрямку вперед, ви продовжите бігти, доки не буде менше :shank::shank::shank:. # +howtoplay.controls.text.5.touch.joystick_tap=Щоб включити біг, натисніть :tip_virtual_button_sprint:. Ви будете продовжувати бігти, доки у вас не залишиться менше :shank::shank::shank:. # +howtoplay.controls.text.5.touch.classic_dpad=Щоб бігти, двічі натисніть :touch_forward: у швидкій послідовності. Утримуючи :touch_forward:, ви продовжите бігти, доки не буде менше :shank::shank::shank:. # +howtoplay.controls.text.5.touch.joystick_crosshair=Щоб включити біг, натисніть :tip_virtual_button_sprint:. Ви будете продовжувати бігти, доки у вас не залишиться менше :shank::shank::shank:. # +howtoplay.controls.text.5.rift_controller=Щоб бігти, двічі швидко штовхніть :rift_left_stick: уперед. Утримуючи :rift_left_stick: у напрямку вперед, ви продовжите бігти, доки не буде менше :shank::shank::shank:. # +howtoplay.controls.text.5.windowsmr_controller=Щоб бігти, двічі швидко штовхніть :windowsmr_left_stick: уперед. Утримуючи :windowsmr_left_stick: у напрямку вперед, ви продовжите бігти, доки не буде менше :shank::shank::shank:. # +howtoplay.controls.header.2=Руйнування та розміщення # +howtoplay.controls.text.6.notTouch=Утримуйте :_input_key.attack:, щоб видобути та вдарити рукою чи предметом, який ви тримаєте. Можливо, знадобиться скрафтити інструмент для видобування певних блоків. # +howtoplay.controls.text.6.touch.joystick_tap=Торкніться блоку й утримуйте, щоб видобути його рукою або предметом, який ви тримаєте. Можливо, для видобутку певних блоків вам доведеться створювати спеціальні інструменти. # +howtoplay.controls.text.6.touch.classic_dpad=Торкніться блоку й утримуйте, щоб видобути його рукою або предметом, який ви тримаєте. Можливо, для видобутку певних блоків вам доведеться створювати спеціальні інструменти. # +howtoplay.controls.text.6.touch.joystick_crosshair=Натисніть і ведіть пальцем куди завгодно, щоб прицілитися за допомогою :tip_crosshair: і виділити блок. Натисніть та утримуйте :tip_virtual_button_action_attack_or_destroy:, щоб видобути його рукою або предметом, який ви тримаєте. Можливо, для видобутку певних блоків вам доведеться створювати спеціальні інструменти. # +howtoplay.controls.text.7.keyboard=Якщо ви тримаєте предмет у руці, використовуйте :_input_key.use:, щоб скористатися цим предметом, або натисніть :_input_key.drop:, щоб викинути його. # +howtoplay.controls.text.7.gamepad=Якщо ви тримаєте предмет у руці, використовуйте :_input_key.use:, щоб скористатися цим предметом, або натисніть :_input_key.drop:, щоб викинути його. # +howtoplay.controls.text.7.rift_controller=Якщо ви тримаєте предмет у руці, використовуйте :rift_right_grab:, щоб скористатися цим предметом, або натисніть :rift_right_stick:, щоб викинути його. # +howtoplay.controls.text.7.windowsmr_controller=Якщо ви тримаєте предмет у руці, використовуйте :windowsmr_left_trigger:, щоб скористатися цим предметом, або натисніть :windowsmr_right_grab:, щоб викинути його. # +howtoplay.controls.text.7.touch.joystick_tap=Якщо ви тримаєте у руці предмет, торкніться екрана, щоб скористатися ним, або натисніть та утримуйте предмет на панелі швидкого доступу, щоб скинути його. Торкніться й утримуйте екран, щоб з’їсти будь-яку їжу, яку ви тримаєте. # +howtoplay.controls.text.7.touch.classic_dpad=Якщо ви тримаєте у руці предмет, торкніться екрана, щоб скористатися ним, або натисніть та утримуйте предмет на панелі швидкого доступу, щоб скинути його. Торкніться й утримуйте екран, щоб з’їсти будь-яку їжу, яку ви тримаєте. # +howtoplay.controls.text.7.touch.joystick_crosshair=Якщо ви тримаєте предмет у руці, натисніть :tip_virtual_button_action_build_or_use:, щоб скористатися ним, або натисніть та утримуйте предмет на панелі швидкого доступу, щоб скинути його. Торкніться та утримуйте :tip_virtual_button_action_build_or_use:, щоб з’їсти будь-яку їжу, яку ви тримаєте. # +howtoplay.controls.header.3=Прокрадання # +howtoplay.controls.text.8.keyboard=Прокрадання надзвичайно корисне в Minecraft, оскільки завдяки йому легше не впасти з блока, а також можна приховати свій нікнейм. Щоб крастися, утримуйте :_input_key.sneak:. # +howtoplay.controls.text.8.gamepad=Прокрадання надзвичайно корисне в Minecraft, оскільки завдяки йому легше не впасти з блока, а також можна приховати свій нікнейм. Щоб переключити прокрадання, натисніть :_input_key.sneak: або :_gamepad_stick_right:. # +howtoplay.controls.text.8.touch.joystick_tap=Прокрадання допоможе уникнути падіння з блоків, заховатися від мобів і приховати ваш тег імені від інших гравців. Щоб підкрастися, натисніть :tip_virtual_button_sneak:. # +howtoplay.controls.text.8.touch.classic_dpad=Прокрадання допоможе уникнути падіння з блоків, заховатися від мобів і приховати ваш тег імені від інших гравців. Щоб підкрастися, натисніть :touch_sneak:. # +howtoplay.controls.text.8.touch.joystick_crosshair=Прокрадання допоможе уникнути падіння з блоків, заховатися від мобів і приховати ваш тег імені від інших гравців. Щоб підкрастися, натисніть :tip_virtual_button_sneak:. # +howtoplay.controls.text.8.rift_controller=Прокрадання надзвичайно корисне в Minecraft, оскільки завдяки йому легше не впасти з блока, а також можна приховати свій нікнейм. Щоб переключити прокрадання, натисніть :rift_X:. # +howtoplay.controls.text.8.windowsmr_controller=Прокрадання надзвичайно корисне в Minecraft, оскільки завдяки йому легше не впасти з блока, а також можна приховати свій нікнейм. Щоб переключити прокрадання, натисніть :windowsmr_right_stick:. # +howtoplay.controls.text.swim.keyboard=Якщо виконати спринт у воді, ви попливете. Контролюйте напрямок мишею. # +howtoplay.controls.text.swim.gamepad=Якщо виконати спринт у воді, ви попливете. Контролюйте напрямок за допомогою :_gamepad_stick_right:. # +howtoplay.controls.text.swim.touch=Рухаючись у воді, ви зможете плавати. Біг під водою змусить вас плавати швидко. Торкніться та проведіть пальцем, щоб контролювати напрямок, в якому ви пливете. # +howtoplay.controls.text.swim.rift_controller=Якщо виконати спринт у воді, ви попливете. Контролюйте напрямок за допомогою :rift_right_stick:. # +howtoplay.controls.text.swim.windowsmr_controller=Якщо виконати спринт у воді, ви попливете. Контролюйте напрямок за допомогою :windowsmr_right_stick:. # + +howtoplay.worldBuilder=Творець світів # +howtoplay.worldBuilder.title=Як грати: творець світів # +howtoplay.worldBuilder.text.1=Щоб розміщати або використовувати окремі блоки чи елементи Minecraft Education, гравець повинен мати спеціальну можливість під назвою "Творець світів". # +howtoplay.worldBuilder.text.2=Коли чіти активовано, розробник може ввімкнути або вимкнути можливість "Творець світу" для будь-якого гравця у світі. # +howtoplay.worldBuilder.text.3=Щоб надати можливість "Творець світу" всім гравцям у світі, використовуйте наведену нижче команду: # +howtoplay.worldBuilder.text.4=/ability @a worldbuilder true # +howtoplay.worldBuilder.text.5=Щоб швидко вмикати й вимикати можливість "Творець світу" для себе, використовуйте одну з наведених нижче команд: # +howtoplay.worldBuilder.text.6=/worldbuilder # +howtoplay.worldBuilder.text.7=/wb # +howtoplay.worldBuilder.text.8=Щоб дізнатися, чи ввімкнута ваша можливість "Творець світу", використовуйте наведену нижче команду: # +howtoplay.worldBuilder.text.9=/ability @p worldbuilder # + +howtoplay.permissionBlocks=Блоки дозволів # +howtoplay.permissionBlocks.title=Як грати: блоки дозволів # +howtoplay.permissionBlocks.text.1=Minecraft Education включає кілька спеціальних блоків, які спрощують створення й проведення уроків для вчителів. Тільки гравці з можливістю "Творець світу" можуть розміщати та знищувати ці блоки. Обмеження, які накладають ці блоки, не застосовуються до гравців із можливістю "Творець світу". # +howtoplay.permissionBlocks.title.1=Дозволяйте та забороняйте # +howtoplay.permissionBlocks.text.2=Блоки дозволу й заборони спрямовують розбудову світу. # +howtoplay.permissionBlocks.text.3=Гравці можуть розміщати або знищувати блоки над блоками дозволу. Гравці не можуть розміщати або знищувати блоки над блоками заборони. # +howtoplay.permissionBlocks.text.4=Блоки обох видів не впливають на область під ними. # +howtoplay.permissionBlocks.text.5=Якщо розташувати блок дозволу над блоком заборони, простір між ними буде захищено від будівництва, а в області над блоком дозволу можна буде розташовувати та знищувати блоки. # +howtoplay.permissionBlocks.title.2=Кордон # +howtoplay.permissionBlocks.text.6=Блоки кордону утворюють силове поле, яке безкінечно розширюється вгору та вниз, незалежно від присутності інших блоків. Гравці не можуть проходити крізь блоки кордону, над або під ними. Гравці не можуть розміщати або знищувати блоки вище або нижче блока кордону. # + +howtoplay.chalkboard=Класні дошки # +howtoplay.chalkboard.title=Як грати: класні дошки # +howtoplay.chalkboard.text.1=Класні дошки використовуються для відображення тексту у світі. На класних дошках відображається більше тексту, ніж на знаках, а після розміщення їх можна редагувати. Доступні в трьох розмірах: скрижаль, плакат і дошка. За допомогою перемикача із замком можна заборонити гравцям, які не є творцями світів, знищувати або редагувати класні дошки. Щоб редагувати наявну дошку, натисніть на ній :_input_key.use:. # +howtoplay.chalkboard.text.1.touch=Класні дошки використовуються для відображення тексту у світі. На класних дошках відображається більше тексту, ніж на знаках, а після розміщення їх можна редагувати. Доступні в трьох розмірах: скрижаль, плакат і дошка. За допомогою перемикача із замком можна заборонити гравцям, які не є творцями світів, знищувати або редагувати класні дошки. Щоб редагувати наявну дошку, торкніться її. # + +howtoplay.chemistry=Хімія # +howtoplay.chemistry.title=Як грати: хімія # +howtoplay.chemistry.text.1=Учні можуть моделювати реальні хімічні реакції за допомогою блоків "Хімічне обладнання". Створіть будь-який зі 118 різних елементів, регулюючи повзунки в конструкторі елементів, або розміщайте елементи в конструкторі, щоб переглянути їхню структуру. Об’єднуйте елементи в конструкторі сполук і отримуйте хімічні сполуки. Розміщуйте елементи й сполуки на лабораторному столі, щоб створювати предмети Minecraft. Розкладайте блоки на їхні складові елементи за допомогою розбивача матеріалів. # +howtoplay.chemistry.text.2=Завантажте Хімічний журнал із веб-сайту Minecraft Education, щоб отримати повний посібник із хімії в Minecraft. # + +howtoplay.npc=Неігрові персонажі # +howtoplay.npc.title=Як грати: неігрові персонажі # +howtoplay.npc.text.1=NPC – це неігрові персонажі, які можуть надавати додаткові навчальні відомості, підказки або інструкції. # +howtoplay.npc.text.2=Тільки користувачі з можливістю "Творець світу" можуть розміщати, видаляти, називати або редагувати неігрових персонажів. Неігрові персонажі можуть виконувати команди та переадресацію на веб-сайт. За кнопками в діалоговому вікні неігрового персонажа можна закріпляти команди; посилання на веб-сайти завжди відображаються як кнопки. # +howtoplay.npc.text.3=NPC нерухомі, і для них є широкий вибір скінів. # + +howtoplay.camera=Камера # +howtoplay.camera.title=Як грати: камера # +howtoplay.camera.text.1=Камера дає гравцям змогу фотографувати світ. # +howtoplay.camera.text.2=Щоб зробити фото від свого виду, натисніть :_input_key.use:. # +howtoplay.camera.text.2.touch=Щоб зробити фото від свого виду, натисніть і утримуйте, а потім відпустіть. # +howtoplay.camera.text.3=Щоб зробити селфі, розмістіть камеру й натисніть на ній :_input_key.use:. # +howtoplay.camera.text.3.touch=Щоб зробити селфі, розмістіть камеру й натисніть кнопку "Зробити знімок". # +howtoplay.camera.text.4=Знімки можна переглядати в Портфоліо або вставити в Книгу та перо. # + +howtoplay.portfolio=Портфоліо # +howtoplay.portfolio.title=Як грати: портфоліо # +howtoplay.portfolio.text.1=Зроблені знімки з’являються в портфоліо. Натисніть :_input_key.use:, щоб переглянути портфоліо. Переглядаючи портфоліо, ви можете додати підписи до знімків, видалити або експортувати їх у форматі PDF. # +howtoplay.portfolio.text.1.touch=Зроблені знімки з’являються в портфоліо. Торкніться й утримуйте, щоб переглянути портфоліо. Переглядаючи портфоліо, ви можете додати підписи до знімків, видалити або експортувати їх у форматі PDF. # + +howtoplay.classroomMode=Режим класу # +howtoplay.classroomMode.title=Як грати: режим класу # +howtoplay.classroomMode.text.1="Режим класу" – це зовнішня програма, завдяки якій викладачі отримують функції, створені задля спрощення взаємодії з учнями. Ви можете завантажити програму "Режим класу" на веб-сайті Minecraft Education. # +howtoplay.classroomMode.text.2=Як розробник, ви можете використовувати команду /classroommode, щоб запустити програму Режим класу та підключити її до Minecraft Education. # + +howtoplay.codeBuilder=Конструктор коду # +howtoplay.codeBuilder.title=Як грати: конструктор коду # +howtoplay.codeBuilder.text.1=Конструктор коду дає гравцям змогу досліджувати, створювати та грати в Minecraft, пишучи код за допомогою знайомих платформ для навчання програмуванню. # +howtoplay.codeBuilder.text.2=Запустіть конструктор коду, натиснувши :_input_key.codeBuilder: або скориставшись командою /code. # +howtoplay.codeBuilder.text.2.touch=Запустіть конструктор коду, торкнувшись :code_builder_button: або скориставшись командою /code. # + +howtoplay.crafting=Крафтинг # +howtoplay.crafting.title=Як грати: крафтинг # +howtoplay.crafting.text.1.keyboard=Щоб отримати доступ до книги рецептів і сітки для крафтингу, натисніть :_input_key.inventory:. # +howtoplay.crafting.text.1.gamepad=Щоб отримати доступ до книги рецептів і сітки для крафтингу, натисніть :_input_container.crafting:. # +howtoplay.crafting.text.1.touch=Щоб отримати доступ до книги рецептів і сітки для крафтингу, торкніться кнопки інвентаря. # +howtoplay.crafting.text.1.rift_controller=Щоб отримати доступ до книги рецептів і сітки для крафтингу, натисніть :rift_B:. # +howtoplay.crafting.text.1.windowsmr_controller=Щоб отримати доступ до книги рецептів і сітки для крафтингу, натисніть :windowsmr_left_grab:. # +howtoplay.crafting.header.1=Сітка для крафтингу # +howtoplay.crafting.text.2=Розташуйте предмети з інвентарю або панелі швидкого доступу на сітці для крафтингу у формі рецепта для предмета. # +howtoplay.crafting.text.3=Якщо ви правильно виконали рецепт, то предмет, який ви намагаєтеся скрафтити, з’явиться у слоті продукції праворуч від сітки для крафтингу. Візьміть його зі слоту продукції та розмістіть у своєму інвентарі. Тепер цей предмет можна використовувати. # +howtoplay.crafting.text.4=Рецептів дуже багато, і для деяких із них вам знадобиться не стандартна сітка для крафтингу 2x2, а більша. # +howtoplay.crafting.text.5=Скрафтіть верстак із 4 дощок і розмістіть його у світі. # +howtoplay.crafting.text.6.keyboard=Щоб отримати доступ до сітки для крафтингу 3x3, натисніть :_input_key.use: на верстаку у світі. # +howtoplay.crafting.text.6.gamepad=Щоб отримати доступ до сітки для крафтингу 3x3, натисніть :_input_key.use: на верстаку у світі. # +howtoplay.crafting.text.6.rift_controller=Щоб отримати доступ до сітки для крафтингу 3x3, натисніть :rift_right_grab: на верстаку у світі. # +howtoplay.crafting.text.6.windowsmr_controller=Щоб отримати доступ до сітки для крафтингу 3x3, натисніть :windowsmr_left_trigger: на верстаку у світі. # +howtoplay.crafting.text.6.touch=Щоб отримати доступ до сітки для крафтингу 3x3, торкніться верстака у світі. # +howtoplay.crafting.header.2=Книга рецептів # +howtoplay.crafting.text.7=Ліворуч на екрані відображається книга рецептів, яка стане в пригоді, коли ви не знаєте рецепта або хочете швидко скрафтити щось за вже відомим вам рецептом. Також праворуч на екрані над інвентарем відобразиться сітка для крафтингу. # +howtoplay.crafting.text.8.keyboard=Знайшовши рецепт, який ви хочете скрафтити, натисніть :_input_key.attack: на рецепті, щоб відобразити його в сітку для крафтингу, а потім візьміть зі слота продукції праворуч від сітки для крафтингу та покладів в інвентар. Натисніть :_input_key.use: на рецепті для автоматичного крафтингу. Автоматично скрафчений предмет опиниться у вашому інвентарі. Натисніть SHIFT + :_input_key.use: на рецепті, щоб автоматично скрафтити весь набір. # +howtoplay.crafting.text.8.gamepad=Знайшовши рецепт, який ви хочете скрафтити, натисніть :_gamepad_face_button_down: на рецепті для автоматичного крафтингу. Автоматично скрафчений предмет опиниться у вашому інвентарі. Натисніть :_gamepad_face_button_up: на рецепті, щоб автоматично скрафтити весь набір. # +howtoplay.crafting.text.8.touch=Знайшовши рецепт, який ви хочете скрафтити, торкніться рецепта, щоб відобразити його в сітці для крафтингу, а потім торкніться предмета в слоті сітки, щоб скрафтити його. Натисніть і утримуйте предмет у слоті сітки, щоб неперервно крафтити. # +howtoplay.crafting.text.9=Якщо :craftable_toggle_on: увімкнуто, книга рецептів показує всі рецепти, для яких у вас є інгредієнти. Якщо :craftable_toggle_off: вимкнуто, книга рецептів показує всі рецепти в грі, навіть ті, які ви не можете скрафтити. Перегляньте вкладки або пошукайте, якщо вам потрібне щось конкретне. У творчому режимі деякі рецепти буде згорнути в списках. Відкриваючи список, ви розгорнете його та побачите всі рецепти всередині. # + +howtoplay.craftingTable=Верстак # +howtoplay.craftingTable.title=Як грати: верстак # +howtoplay.craftingTable.text.1=Верстак підходить для крафтингу за складнішими рецептами. # +howtoplay.craftingTable.text.2.notTouch=Розмістіть верстак у світі, а щоб скористатися ним, натисніть на ньому :_input_key.use:. # +howtoplay.craftingTable.text.2.touch=Розмістіть верстак у світі, а щоб скористатися ним, торкніться його. # + +howtoplay.creativeMode=Творчий режим # +howtoplay.creativeMode.title=Як грати: творчий режим # +howtoplay.creativeMode.text.1=У творчому режимі можна побудувати землі своїх мрій без мобів! # +howtoplay.creativeMode.header.1=Необмежене будівництво # +howtoplay.creativeMode.text.2=Інтерфейс творчого режиму дає змогу перенести будь-який предмет у грі в інвентар гравця без видобування або крафтингу предмета. Предмети в інвентарі гравця не видалятимуться після розміщення або використання у світі, а це дозволяє гравцю фокусуватися на будуванні, а не на збиранні ресурсів. # +howtoplay.creativeMode.text.3=Якщо ви створюєте, завантажуєте або зберігаєте світ у творчому режимі, у такому світі буде вимкнуто досягнення й оновлення рейтингової таблиці, навіть якщо його потім завантажити в режимі виживання. # +howtoplay.creativeMode.header.2=Можливість літати # +howtoplay.creativeMode.text.4.keyboard=Щоб летіти у творчому режимі, двічі швидко натисніть :_input_key.jump:. Щоб припинити політ, повторіть дію. Щоб летіти швидше, двічі штовхніть :_input_key.forward: у швидкій послідовності або натисніть :_input_key.sprint: під час польоту. У режимі польоту утримайте :_input_key.jump:, щоб переміститися вгору, і :_input_key.sneak:, щоб переміститися вниз. # +howtoplay.creativeMode.text.4.gamepad=Щоб летіти у творчому режимі, двічі швидко натисніть :_input_key.jump:. Щоб припинити політ, повторіть дію. Щоб летіти швидше, двічі швидко штовхніть :_gamepad_stick_left: уперед під час польоту. У режимі польоту утримайте :_input_key.jump:, щоб переміститися вгору, і :_input_key.sneak:, щоб переміститися вниз. # +howtoplay.creativeMode.text.4a.touch.joystick_tap_and_crosshair=Щоб літати, двічі швидко натисніть :tip_virtual_button_jump:, а щоб припинити політ, двічі швидко натисніть :tip_virtual_button_fly_down:. # +howtoplay.creativeMode.text.4b.touch.joystick_tap_and_crosshair=Щоб літати швидше, натисніть :tip_virtual_button_sprint:. Щоб злетіти вгору, натисніть та утримуйте :tip_virtual_button_fly_up:, а щоб злетіти вниз, натисніть та утримуйте :tip_virtual_button_fly_down:. # +howtoplay.creativeMode.text.4a.touch.classic_dpad=Щоб літати, двічі швидко натисніть :touch_jump:, а щоб припинити політ, двічі швидко натисніть :touch_stop_flying:. # +howtoplay.creativeMode.text.4b.touch.classic_dpad=Щоб літати швидше, натисніть :touch_forward:. Щоб злетіти вгору, натисніть та утримуйте :touch_fly_up:, а щоб злетіти вниз, натисніть та утримуйте :touch_fly_down:. # + +howtoplay.difficulty=Складність # +howtoplay.difficulty.title=Як грати: складність # +howtoplay.difficulty.text.1=Minecraft має різні рівні складності, тож ви можете підлаштувати гру під себе. # +howtoplay.difficulty.header.1=Мирно # +howtoplay.difficulty.text.2=Не призиватимуться ворожі моби, крім шалкерів і дракона Ендеру, але вони не завдаватимуть вам жодної шкоди. # +howtoplay.difficulty.header.2=Легко # +howtoplay.difficulty.text.3=Ворожі моби з’являтимуться, але завдаватимуть менше шкоди. Індикатор голоду вичерпується, і втрачається здоров’я до 5 сердець. # +howtoplay.difficulty.header.3=Нормально # +howtoplay.difficulty.text.4=Ворожі моби завдаватимуть нормальної шкоди і, якщо ваш рівень голоду опуститься до нуля, ваше здоров’я почне знижуватися, але ви не помрете. # +howtoplay.difficulty.header.4=Важко # +howtoplay.difficulty.text.5=Ворожі моби завдаватимуть більших пошкоджень, зомбі прориватимуться крізь двері, а якщо ваш рівень голоду опуститься до нуля, ваш рівень здоров’я почне знижуватись, і ви можете померти. # + +howtoplay.dispensers=Розподілювачі # +howtoplay.dispensers.title=Як грати: розподілювачі # +howtoplay.dispensers.text.1=Розподілювачі використовуються для викидання предметів. Щоб запустити розподілювачі, потрібно пустити на кожний із них сигнал редстоуну (наприклад, важелем). # +howtoplay.dispensers.text.2.notTouch=Щоб наповнити розподілювач предметами, натисніть :_input_key.use: на розподілювачі, а потім перемістіть предмети, які потрібно викинути, з інвентарю в розподілювач. # +howtoplay.dispensers.text.2.touch=Щоб наповнити розподілювач предметами, торкніться розподілювача, а потім перемістіть предмети, які потрібно викинути, з інвентарю в розподілювач. # +howtoplay.dispensers.header.1=Використання # +howtoplay.dispensers.text.3=Під час кожної активації розподілювача викидатиметься предмет. # +howtoplay.dispensers.text.4=Розподілювачі також можна використовувати для розміщення предметів, наприклад гарбузів на залізних големах і обладнання на стійці для обладунку. # + +howtoplay.droppers=Виштовхувачі # +howtoplay.droppers.title=Як грати: виштовхувачі # +howtoplay.droppers.text.1.notTouch=Після активації за допомогою редстоуну виштовхувачі виштовхують один довільний предмет, який міститься всередині. Натисніть :_input_key.use: на виштовхувачі, щоб відкрити його, а потім завантажте його предметами з інвентарю. # +howtoplay.droppers.text.1.touch=Після активації за допомогою редстоуну виштовхувачі виштовхують один довільний предмет, який міститься всередині. Торкніться виштовхувача, щоб відкрити його, а потім завантажте його предметами з інвентарю. # +howtoplay.droppers.header.1=Використання # +howtoplay.droppers.text.2=Якщо виштовхувач направлено в сторону скрині або контейнера іншого типу, предмет поміститься в такий контейнер. Для транспортування предметів на відстані можна спорудити довгі ланцюги виштовхувачів. # + +howtoplay.dyes=Барвники # +howtoplay.dyes.title=Як грати: барвники # +howtoplay.dyes.text.1=Барвник використовується для зміни кольору багатьох речей у Minecraft. # +howtoplay.dyes.text.2=Деякі матеріали для барвників знайти важче, ніж інші. Хоча більшість барвників можна виготовити з квітів (наприклад, червоний барвник із маку), деякі барвники зустрічаються в місцях, яких складніше дістатися, або створюються незвичними способами, як-от: # +howtoplay.dyes.text.3=-видобуток лазуриту глибоко під землею; # +howtoplay.dyes.text.4=-збирання чорнильних мішечків під водою; # +howtoplay.dyes.text.5=-збирання какао-бобів у джунглях. # +howtoplay.dyes.text.6=- зелений барвник виплавляється з кактуса; # +howtoplay.dyes.text.7=- білий барвник можна скрафтити з кісткового борошна, яке також допомагає вирощувати рослини й дерева; # +howtoplay.dyes.text.8=- чорний барвник можна отримати із зібраних чорнильних мішечків кальмарів. # + +howtoplay.elytra=Надкрилля # +howtoplay.elytra.title=Як грати: надкрилля # +howtoplay.elytra.text.1=Надкрилля – це предмет, який дає змогу планерувати в повітрі. Надкрилля вставляється в слот нагрудника. # +howtoplay.elytra.text.2=Надкрилля не крафтиться, але його можна знайти в рамах на рідкісних кораблях Енду, які охороняють страхітливі шалкери. # +howtoplay.elytra.header.1=Вміння літати # +howtoplay.elytra.text.3.notTouch=Гравець, споряджений надкриллям, може натиснути :_input_key.jump: під час падіння, щоб почати планерувати в повітрі. Зауважте, що вам потрібно бути досить високо, щоб досягти повного ефекту! # +howtoplay.elytra.text.3.touch=Якщо у вас є надкрилля, натисніть :touch_jump: або :tip_virtual_button_fly_up:, щоб почати планерувати під час падіння. Переконайтеся, що ви високо в повітрі, щоб отримати повний ефект! # +howtoplay.elytra.text.4=Під час планерування ви можете керувати польотом, роздивляючись навколо. Якщо ви подивитеся вниз, то рухатиметеся швидше – але й приземлитеся раніше. Якщо ви подивитеся вгору, то наберете трохи висоти – але якщо з цим переборщити, то ви зупинитесь і почнете падати! # +howtoplay.elytra.text.4.touch=Під час планерування ви можете керувати польотом, роздивляючись все навколо. Якщо ви подивитеся вниз, то рухатиметеся швидше, але й приземлитеся раніше. Якщо ви подивитеся вгору, то наберете трохи висоти, але якщо з цим переборщити, то ви зупинитесь і почнете падати! # +howtoplay.elytra.text.5=Під час польоту надкрилля поступово втрачатиме міцність, і якщо воно зламається посеред польоту, ви впадете. Ви можете відновити його, поєднавши з мембраною фантома на ковадлі. # +howtoplay.elytra.header.2=Реактивний політ # +howtoplay.elytra.text.6=Феєрверки без ефектів можна використовувати для подовження польоту з надкриллям. Але якщо ви використаєте феєрверк з ефектом, то зазнаєте пошкоджень. # + +howtoplay.enchantingTable=Стіл зачарування # +howtoplay.enchantingTable.title=Як грати: стіл зачарування # +howtoplay.enchantingTable.text.1=Одиниці досвіду, отримані за підбирання сфер досвіду, можна використати для зачарування зброї, обладунку, інструментів і книг. # +howtoplay.enchantingTable.header.1=Зачарування # +howtoplay.enchantingTable.text.2=Якщо вставити предмет, який можна зачарувати, у слот під книгою на столі зачарування, три кнопки праворуч від слота відобразять деякі зачарування з необхідним рівнем досвіду та кількістю лазуриту. # +howtoplay.enchantingTable.text.3=Фактичні чари, що застосовуються, випадково вибираються на основі відображених вимог. # +howtoplay.enchantingTable.header.2=Сильніші зачарування # +howtoplay.enchantingTable.text.4=Якщо стіл зачарування оточують книжкові полиці (максимум 15) і між книжковою полицею та столом зачарування є проміжок в один блок, із книги на столі зачарування вириватимуться таємні символи, а сила чарів зросте. # +howtoplay.enchantingTable.header.3=Книги чарів # +howtoplay.enchantingTable.text.5=Книги чарів використовуються на ковадлі для накладання чарів на предмети. Так ви отримуєте більший контроль над тим, які чари потрібні для ваших предметів. # + +howtoplay.endCities=Міста Енду # +howtoplay.endCities.title=Як грати: міста Енду # +howtoplay.endCities.text.1=Після вбивства дракона Ендеру з’являться ворота Енду. Якщо кинути перлину Ендеру в портал, ви телепортуєтеся на зовнішні острови. # +howtoplay.endCities.text.2=Ці чужорідні нові землі мають приховувати дещо цікаве, а може й дещо таке, що можна забрати із собою. # + +howtoplay.enderChest=Скриня Ендеру # +howtoplay.enderChest.title=Як грати: скриня Ендеру # +howtoplay.enderChest.text.1=Усі скрині Ендеру у світі пов’язані між собою. Предмети, розміщені в скрині Ендеру, доступні в будь-якій іншій скрині Ендеру. Проте вміст скринь Ендеру особливий для кожного користувача. Це дає змогу гравцям зберігати предмети в будь-якій скрині Ендеру та діставати їх з інших скринь Ендеру в різних куточках світу. # + +howtoplay.eyeOfEnder=Око Ендеру # +howtoplay.eyeOfEnder.title=Як грати: око Ендеру # +howtoplay.eyeOfEnder.text.1=Очі Ендеру загадково пов’язані з Ендом і мають дивний ефект, якщо їх використати. # +howtoplay.eyeOfEnder.text.2=Ходять чутки, що вони можуть відкрити інший вимір. # + +howtoplay.farming=Фермерство # +howtoplay.farming.title=Як грати: фермерство # +howtoplay.farming.text.1=Є безліч різних культур, які можна вирощувати в Minecraft. Фермерство, хоча це й непроста справа, може стати безкінечним джерелом їжі. # +howtoplay.farming.header.1=Планування # +howtoplay.farming.text.2=Щоб вирощувати врожай, потрібні світло, вода та ґрунт. Для фермерства знадобляться мотика, вода й насіння. # +howtoplay.farming.text.3=Блоки біля води потрібно перетворити на ґрунт, зробіть це за допомогою мотики. Води вистачить максимум на чотири блоки. # +howtoplay.farming.header.2=Саджання та збір урожаю # +howtoplay.farming.text.4=Тепер можна посадити насіння. Переконайтеся, що врожай захищено, тому що його можуть легко затоптати або він може пропасти через нестачу води чи світла. # +howtoplay.farming.text.5=Захистити врожай від голодних кроликів і розтоптування можуть паркани! # +howtoplay.farming.text.6=Коли врожай повністю дозрів, він змінює зовнішній вигляд, і його можна зібрати. # +howtoplay.farming.text.7=Деякі рослини, як-от гарбузи та кавуни, ростуть на стеблах. Слідкуйте за тим, щоб не зривати стебла! # + +howtoplay.fireworks=Феєрверки # +howtoplay.fireworks.title=Як грати: феєрверки # +howtoplay.fireworks.text.1=Феєрверки – це веселий спосіб влаштувати своє унікальне святкування в Minecraft! # +howtoplay.fireworks.text.2=Феєрверки мають два компоненти: феєрверк та іскру феєрверка. # +howtoplay.fireworks.header.1=Феєрверк # +howtoplay.fireworks.text.3.notTouch=Для використання феєрверка натисніть :_input_key.use: на блоці, щоб вистрелити феєрверк у небо. # +howtoplay.fireworks.text.3.touch=Для використання феєрверка торкніться блока, щоб вистрелити феєрверк у небо. # +howtoplay.fireworks.text.4=Феєрверки не мають інших ефектів, крім вистрілювання в повітря. # +howtoplay.fireworks.header.2=Іскри феєрверка # +howtoplay.fireworks.text.5=Іскри феєрверка можна додати під час крафтингу феєрверка, щоб у ньому було багато різних кольорів і ефектів. # +howtoplay.fireworks.text.6=Іскри феєрверка виготовляються з пороху та інших різних предметів. # +howtoplay.fireworks.text.6.1= - Колір – якщо додати барвник будь-якого кольору, ви отримаєте феєрверк такого ж кольору. # +howtoplay.fireworks.text.6.2= - Мерехтіння – якщо додати пил світлокаменю, феєрверк буде мерехтіти. # +howtoplay.fireworks.text.6.3= - У формі кріпера – якщо додати голову, феєрверк у небі буде у формі кріпера. # +howtoplay.fireworks.text.6.4= - Вибух – якщо додати перо, феєрверк матиме ефект вибуху. # +howtoplay.fireworks.text.6.5= - Слід – якщо додати алмаз, феєрверк залишатиме сліди. # +howtoplay.fireworks.text.6.6= - У формі зірок – якщо додати золотий самородок, феєрверк у небі буде у формі зірок. # +howtoplay.fireworks.header.3=Піротехніка # +howtoplay.fireworks.text.7=Феєрверки можна запускати з розподілювача. Феєрверк запуститься в напрямку, у якому спрямовано розподілювач. # + +howtoplay.fishing=Риболовля # +howtoplay.fishing.title=Як грати: риболовля # +howtoplay.fishing.text.1=Для риболовлі потрібна вудка, і це чудовий спосіб впіймати трохи риби або виловити інші круті предмети з моря! # +howtoplay.fishing.header.1=Закидання # +howtoplay.fishing.text.2.notTouch=Націльтеся на блок води та натисніть :_input_key.use:, тримаючи вудку, щоб закинути наживку у воду. # +howtoplay.fishing.text.2.touch=Подивіться на блок води та торкніться кнопки "Рибалити", тримаючи вудку, щоб закинути наживку у воду. # +howtoplay.fishing.header.2=Рибка клюнула! # +howtoplay.fishing.text.3=Зачекайте, доки не побачите слід бульбашок, який наближається до наживки. # +howtoplay.fishing.text.4.notTouch=Коли бульбашки торкнуться наживки, вона підскочить. Натисніть :_input_key.use:, щоб витягнути наживку. Слідкуйте за тим, щоб риба не зірвалася з гачка! # +howtoplay.fishing.text.4.touch=Коли бульбашки торкнуться наживки, вона підскочить. Торкніться кнопки "Рибалити" ще раз, щоб витягнути наживку. Слідкуйте за тим, щоб риба не зірвалася з гачка! # + +howtoplay.furnace=Піч # +howtoplay.furnace.title=Як грати: піч # +howtoplay.furnace.text.1=У печі можна готувати або переплавляти предмети. Наприклад, ви можете переплавити залізну руду на залізні злитки. # +howtoplay.furnace.text.2.notTouch=Розмістіть піч у світі та натисніть :_input_key.use:, щоб скористатися нею. # +howtoplay.furnace.text.2.touch=Розмістіть піч у світі та торкніться, щоб скористатися нею. # +howtoplay.furnace.header.1=Паливо # +howtoplay.furnace.text.3=Покладіть трохи палива знизу печі та предмет, який потрібно переплавити, вгорі. Після цього піч загориться та почне працювати. Як паливо можна використовувати багато речей; експериментуйте з усім, що горить! # + +howtoplay.gameSettings=Параметри гри # +howtoplay.gameSettings.title=Як грати: параметри гри # +howtoplay.gameSettings.text.1=Коли ви створюєте світ, у вас є багато можливостей. Нижче наведено різноманітні параметри, які ви можете використовувати для своєї зручності. Не переймайтеся, якщо ви не бачили їх, коли створювали світ, їх можна змінити в будь-який момент. # +howtoplay.gameSettings.text.2=-Назва світу: тут можна дати назву своєму світу. # +howtoplay.gameSettings.text.3=-Стандартний режим гри: виберіть режим гри, який застосовуватиметься до всіх нових гравців у світі. Ви можете вказати початок гри в режимі виживання або у творчому режимі. У разі вибору творчого режиму ввімкнуться чіти. # +howtoplay.gameSettings.text.4=-Складність: цей параметр впливає на те, наскільки складним буде світ. Можна вибрати "Мирно", "Легко", "Нормально" або "Важко". # +howtoplay.gameSettings.header.1=Параметри світів # +howtoplay.gameSettings.text.5=-Початкова карта: якщо цей параметр увімкнуто, кожен гравець починатиме з карти на своїй панелі швидкого доступу. # +howtoplay.gameSettings.text.6=-Скриня бонусів: якщо цей параметр увімкнуто, біля першого місця призову буде скриня з початковим інструментом. # +howtoplay.gameSettings.text.7=-Тип світу: цей параметр керує тим, як створюється світ. У розкривному меню виберіть "Безкінечний", "Плаский" або "Старий", щоб змінити тип світу. # +howtoplay.gameSettings.text.7.1= - Безкінечні світи не мають кінця-краю. # +howtoplay.gameSettings.text.7.2= - У пласких світах немає пагорбів і дерев, просто безкінечна пласка поверхня для ваших витворів. # +howtoplay.gameSettings.text.7.3= - Старі світи обмежені в розмірі та висоті. # +howtoplay.gameSettings.text.8=-Сід: це унікальний номер для світу. Якщо ввести сід під час створення нового світу, ви зможете контролювати його створення. Ви також можете вказати слово або фразу як сід, і гра перетворить його на номер. # +howtoplay.gameSettings.header.2=Чіти та правила гри # +howtoplay.gameSettings.text.9=-Активувати чіти: цей параметр дозволяє гравцям використовувати команди. Якщо під час створення світу цей параметр увімкнуто, усі досягнення відключаються. # +howtoplay.gameSettings.text.10=Нижче наведені правила гри, для використання яких необхідно ввімкнути чіти: # +howtoplay.gameSettings.text.11=-Завжди день: коли цей параметр увімкнуто, ніч ніколи не настає. # +howtoplay.gameSettings.text.12=-Цикл денного світла: коли цей параметр вимкнуто, час не рухатиметься вперед. # +howtoplay.gameSettings.text.13=-Збереження інвентарю: цей параметр дозволяє гравцям зберігати свій інвентар у разі смерті. # +howtoplay.gameSettings.text.14=-Призов моба: коли цей параметр вимкнуто, появу мобів заборонено. # +howtoplay.gameSettings.text.15=-Дратування моба: забороняє мобам знищувати світ. # +howtoplay.gameSettings.text.16=-Сутності викидають предмети: налаштування того, чи такі речі, як вагонетки або стійки для обладунку викидатимуть себе ж у разі поломки. # +howtoplay.gameSettings.text.17=-Погодній цикл: коли цей параметр вимкнуто, погода не змінюватиметься. # + +howtoplay.hoppers=Воронки # +howtoplay.hoppers.title=Як грати: воронки # +howtoplay.hoppers.text.1=Воронки використовуються для автоматичного переміщення предметів. Воронки можна прикріпити до деяких інших предметів, наприклад контейнерів (скринь чи музичних автоматів). # +howtoplay.hoppers.text.2=Воронки постійно забиратимуть предмети з контейнера, розміщеного над ними, і переноситимуть їх у контейнер, на який вони вказують. # +howtoplay.hoppers.header.1=Використання # +howtoplay.hoppers.text.3=Щоб воронка вказувала на певний блок, прокравшись, розмістіть її навпроти нього. # +howtoplay.hoppers.text.4=Якщо воронка активується редстоуном, вона стане неактивною та перестане переміщати предмети. # + +howtoplay.hostAndPlayerOptions=Параметри хоста та гравця # +howtoplay.hostAndPlayerOptions.title=Як грати: параметри хоста та гравця # +howtoplay.hostAndPlayerOptions.text.1.notTouch=Коли ви граєте з увімкнутими чітами, параметри хоста дають змогу телепортувати себе або друзів, змінити погоду, встановити час дня та змінити точку входу або місце призову світу в грі. Якщо ви ввімкнули чіти, ви можете знайти ці параметри у вікні чату, натиснувши кнопку [/] поруч із панеллю чату. # +howtoplay.hostAndPlayerOptions.text.1.touch=Коли ви граєте з увімкнутими чітами, параметри хоста дають змогу телепортувати себе або друзів, змінити погоду, встановити час дня та змінити точку входу або місце призову світу в грі. Якщо ви ввімкнули чіти, ви можете знайти ці параметри у вікні чітів, торкнувшись кнопки чата. # + +howtoplay.HUD=HUD # +howtoplay.HUD.title=Як грати: HUD # +howtoplay.HUD.text.1=На HUD відображаються відомості про ваш стан, здоров’я, залишок кисню (якщо ви під водою), рівень голоду та обладунок (якщо ви його вдягли). # +howtoplay.HUD.header.1=Їжа та здоров’я # +howtoplay.HUD.text.2.notTouch=Якщо ви втратили якісь одиниці здоров’я, але маєте принаймні дев’ять :shank:, ваше здоров’я відновиться. Споживання їжі поповнює :shank:. # +howtoplay.HUD.text.2.touch=Ваше здоров’я відновиться, якщо ви маєте принаймні дев’ять :shank:. Ваш :shank: повільно зменшуватиметься, коли ви досліджуватимете місцевість і зголоднієте, але їжа поповнюватиме ваш :shank:. # +howtoplay.HUD.text.3.keyboard=Натисніть і утримуйте :_input_key.use:, коли тримаєте їжу, щоб з’їсти її. # +howtoplay.HUD.text.3.gamepad=Натисніть і утримуйте :_input_key.use:, коли тримаєте їжу, щоб з’їсти її. # +howtoplay.HUD.text.3.rift_controller=Натисніть і утримуйте :rift_right_grab:, коли тримаєте їжу, щоб з’їсти її. # +howtoplay.HUD.text.3.windowsmr_controller=Натисніть і утримуйте :windowsmr_left_trigger:, коли тримаєте їжу, щоб з’їсти її. # +howtoplay.HUD.text.3a.touch=Щоб щось з’їсти, торкніться предмета їжі на панелі швидкого доступу, а потім торкніться екрана й утримуйте його, щоб поїсти. # +howtoplay.HUD.text.3b.touch=Якщо ви використовуєте кнопки дії, спочатку торкніться предмета їжі на панелі швидкого доступу, а потім торкніться й утримуйте :tip_virtual_button_action_build_or_use:, щоб з’їсти його. # +howtoplay.HUD.text.4a=Займаючись певними видами активності, наприклад бігом, ви зголоднієте швидше. На щастя, деякі продукти більш поживні та допоможуть швидше поповнити :shank:. # +howtoplay.HUD.text.4b=Якщо у вас повний :shank:, то до останнього з’їденого вами продукту буде застосовано величину насиченості — приховане значення, яке додатково підвищує рівень голоду. # +howtoplay.HUD.header.2=Досвід # +howtoplay.HUD.text.5=Індикатор досвіду також відображається на HUD. Числа позначають ваш поточний рівень досвіду, а індикатор вказує, скільки одиниць досвіду потрібно для підвищення рівня досвіду. # +howtoplay.HUD.text.6=Одиниці досвіду прокачуються за рахунок збирання сфер досвіду. Ви можете отримати сфери досвіду за такі дії, як вбивство мобів, видобування певних блоків і багато іншого! Не залишайте сфери досвіду позаду, вони вам знадобляться. Наблизьтеся до сфер досвіду, щоб зібрати їх. # +howtoplay.HUD.header.3=Панель швидкого доступу # +howtoplay.HUD.text.7.keyboard=На панелі швидкого доступу відображаються предмети, які можна використати. Прокрутіть коліщатко миші, щоб змінити предмет у руці. # +howtoplay.HUD.text.7.gamepad=На панелі швидкого доступу відображаються предмети, які можна використати. Використовуйте :_input_key.cycleItemLeft: та :_input_key.cycleItemRight:, щоб змінити предмет у руці. # +howtoplay.HUD.text.7.touch=На панелі швидкого доступу відображаються предмети, які можна використати. Торкайтеся предметів на панелі швидкого доступу, щоб змінити предмет у руці. # +howtoplay.HUD.text.7.windowsmr_controller=На панелі швидкого доступу відображаються предмети, які можна використати. Натисніть :windowsmr_left_touchpad_horizontal:, щоб змінити предмет у руці. # +howtoplay.HUD.text.7.rift_controller=На панелі швидкого доступу відображаються предмети, які можна використати. Натисніть :rift_left_trigger: або :rift_left_grab:, щоб змінити предмет у руці. # + +howtoplay.inventory=Інвентар # +howtoplay.inventory.title=Як грати: інвентар # +howtoplay.inventory.text.1.keyboard=Щоб переглянути інвентар, натисніть :_input_key.inventory:. # +howtoplay.inventory.text.1.gamepad=Щоб переглянути інвентар, натисніть :_input_key.inventory:. # +howtoplay.inventory.text.1.rift_controller=Щоб переглянути інвентар, натисніть :rift_B:. # +howtoplay.inventory.text.1.windowsmr_controller=Щоб переглянути інвентар, натисніть :windowsmr_left_grab:. # +howtoplay.inventory.text.1.touch=Щоб переглянути інвентар, натисніть :tip_touch_inventory:. # +howtoplay.inventory.text.2=На цьому екрані відображаються всі предмети, які ви маєте в руці, та всі інші предмети, які ви носите. Ви також можете переглянути обладунки, які носите. # +howtoplay.inventory.text.3.keyboard=Щоб узяти предмет під курсором, використовуйте :mouse_left_button:. Якщо тут є кілька предметів, то цією дією ви візьмете їх усі, а щоб узяти лише половину з них, скористайтеся :mouse_right_button:. # +howtoplay.inventory.text.3.gamepad=Щоб узяти предмет під курсором, використовуйте :_gamepad_face_button_down:. Якщо тут є кілька предметів, то цією дією ви візьмете їх усі, а щоб узяти лише половину з них, скористайтеся :_gamepad_face_button_left:. # +howtoplay.inventory.text.3.touch=Натисніть, щоб вибрати предмет. Торкніться іншого місця в інвентарі, щоб перемістити його. Якщо ви перемістите предмет на місце з таким самим предметом, вони об’єднаються у стек. Якщо ви перемістите його до іншого предмета, вони поміняються місцями. # +howtoplay.inventory.text.4.keyboard=Щоб знову поставити предмети, використовуйте :mouse_left_button:. Якщо на курсорі кілька предметів, скористайтеся :mouse_left_button:, щоб поставити їх усі, або :mouse_right_button:, щоб поставити лише один предмет. # +howtoplay.inventory.text.4.gamepad=Щоб знову поставити предмети, використовуйте :_gamepad_face_button_down:. Якщо на курсорі кілька предметів, скористайтеся :_gamepad_face_button_down:, щоб поставити їх усі, або :_gamepad_face_button_left:, щоб поставити лише один предмет. # +howtoplay.inventory.text.4a.touch=Якщо ви торкнетеся стека, то автоматично виділите всі предмети в ньому. Ви можете переміщати стек так само, як і окремі предмети. # +howtoplay.inventory.text.4b.touch=Щоб розділити стек, торкніться його й утримуйте, доки не з’явиться повзунок вибору. Не відпускаючи палець з екрану, проведіть вліво або вправо, щоб вибрати кількість предметів, які потрібно видалити зі стеку. # +howtoplay.inventory.text.5.keyboard=Якщо курсор наведено на обладунок, ви можете швидко перемістити його у правильний слот для обладунку, натиснувши SHIFT+:mouse_left_button:. # +howtoplay.inventory.text.5.gamepad=Якщо курсор наведено на обладунок, ви можете швидко перемістити його у правильний слот для обладунку, натиснувши :_gamepad_face_button_up:. # +howtoplay.inventory.text.6.keyboard=Щоб викинути предмет, візьміть його та покладіть за межами вікна інвентарю. # +howtoplay.inventory.text.6.gamepad=Щоб викинути предмет, візьміть його та натисніть :_gamepad_face_button_up:. # + +howtoplay.jukebox=Музичний автомат # +howtoplay.jukebox.title=Як грати: музичний автомат # +howtoplay.jukebox.text.1=На музичному автоматі можна відтворювати знайдені музичні диски. # +howtoplay.jukebox.header.1=Вечірка # +howtoplay.jukebox.text.2.notTouch=Щоб відтворити музичний диск, візьміть його в руку та натисніть :_input_key.use: на музичному автоматі. Щоб вийняти музичний диск, ще раз натисніть :_input_key.use: на музичному автоматі. # +howtoplay.jukebox.text.2.touch=Щоб відтворити музичний диск, візьміть його в руку та торкніться музичного автомата. Щоб вийняти музичний диск, ще раз торкніться музичного автомата. # +howtoplay.jukebox.header.2=Редстоун # +howtoplay.jukebox.text.3=Коли музичний автомат відтворює музичний диск, він активує пил редстоуну. # +howtoplay.jukebox.text.4=Різні музичні диски дають різну потужність. # +howtoplay.jukebox.text.5=Погляньте, що станеться, якщо диск дограє до кінця. # +howtoplay.jukebox.text.6=Воронка може вставляти диск замість вас і виймати його, коли він дограє до кінця. # +howtoplay.jukebox.header.3=Пошук музичних дисків # +howtoplay.jukebox.text.7=Деякі музичні диски можна знайти в скринях по всьому світу. # +howtoplay.jukebox.text.8=Інші віднайти важче: кріпери таємно шаленіють від музики. # + +howtoplay.loom=Ткацький верстат # +howtoplay.loom.title=Як грати: ткацький верстат # +howtoplay.loom.text.1=Щоб швидко й ефективно наносити візерунки на стяги, використовуйте ткацький верстат. На ткацькому верстаті можна нанести візерунок за допомогою лише одного барвника. А для нанесення особливих візерунків можна також використовувати візерунки ткацького верстата. # +howtoplay.loom.header.1=Ткацтво # +howtoplay.loom.text.2=Щоб нанести візерунки на стяг, потрібно помістити стяг у перший слот ткацького верстата, а барвник у другий слот. Виберіть візерунок, а потім заберіть його зі слота продукції праворуч і перемістіть до свого інвентарю. # +howtoplay.loom.text.3=Стяг може мати кілька шарів, завдяки чому у вас є багато можливостей для експериментів. На стяг можна нанести до 6 візерунків, щоб створити унікальний дизайн. # +howtoplay.loom.header.2=Візерунки ткацького верстата # +howtoplay.loom.text.4=Якщо до третього слота ткацького верстата додати візерунок ткацького верстата, ви зможете крафтити особливі візерунки, як-от обличчя кріпера чи квітковий узор. Візерунки ткацького верстата не втрачаються після нанесення на стяги. # + +howtoplay.mounts=Верхові тварини # +howtoplay.mounts.title=Як грати: верхові тварини # +howtoplay.mounts.text.1=Гравець може їздити верхи на будь-якому дорослому коні, ослі чи мулі. Одягти збрую можна тільки на коня. # +howtoplay.mounts.text.2=На мулів і ослів можна почепити сідельні в’юки (для транспортування предметів), прикріпивши скриню. Користуватися цими сідельними в’юками можна і під час верхової їзди, і під час прокрадання. # +howtoplay.mounts.header.1=Приручення # +howtoplay.mounts.text.3.notTouch=Щоб коней, ослів і мулів можна було використовувати, їх спершу потрібно приручити. Щоб приручити коня, гравець повинен сісти на нього верхи та не впасти, поки кінь намагатиметься його скинути. Щоб спробувати приручити коня, осла або мула, натисніть :_input_key.use: з пустою рукою. # +howtoplay.mounts.text.3.touch=Щоб коней, ослів і мулів можна було використовувати, їх спершу потрібно приручити. Щоб приручити коня, гравець повинен сісти на нього верхи та не впасти, поки кінь намагатиметься його скинути. Щоб спробувати приручити коня, осла або мула, торкніться кнопки "Осідлати", яка відображається, коли поруч із вами є кінь. # +howtoplay.mounts.text.4=Якщо навколо коня з’явилися сердечка, це означає, що коня приручено, і він більше не намагатиметься скинути гравця. # +howtoplay.mounts.header.2=Верхова їзда # +howtoplay.mounts.text.5=Щоб керувати конем, гравець повинен оснастити його сідлом. # +howtoplay.mounts.text.6=Сідла можна придбати в селян, знайти у скринях, захованих у світі, або виловити з води. Сидячи верхи на коні, відкрийте свій інвентар і помістіть сідло у слот для кінського сідла. # +howtoplay.mounts.text.7=Коней і ослів можна розводити, як і інших тварин, за допомогою золотих яблук або золотої моркви. # +howtoplay.mounts.text.8=Лошата з часом виростають у дорослих коней, а годуючи їх пшеницею або сіном, можна прискорити цей процес. # +howtoplay.mounts.header.3=В’ючні тварини # +howtoplay.mounts.text.9=Лами – це ще один моб, придатний для верхової їзди, якого можна приручити та використовувати для транспортування великих вантажів. # +howtoplay.mounts.text.10=Лам можна приручити так само, як коней. Але під час верхової їзди гравець не може керувати пересуванням навіть прирученої лами. # +howtoplay.mounts.text.11=До однієї з лам можна прикріпити поводок, і тоді лами навколо (приручені й неприручені) послідують за нею, утворюючи караван. # +howtoplay.mounts.text.12=Лам можна оснастити скринями, додаючи таким чином 3-15 слотів для інвентаря залежно від сили лами. Їх також можна оснастити килимами. Колір кожного килима дає інший візерунок. # +howtoplay.mounts.header.4=Свині # +howtoplay.mounts.text.13=На свинях теж можна їздити верхи, однак вони не будуть іти туди, куди вам потрібно, якщо їх трохи не простимулювати. # +howtoplay.mounts.text.14=Оснастіть свиню сідлом і вказуйте морквою на паличці в потрібному вам напрямку. # +howtoplay.mounts.header.5=Злізання # +howtoplay.mounts.text.15.notTouch=Щоб злізти, натисніть :_input_key.sneak:. # +howtoplay.mounts.text.15a.touch=Використовуючи хрестовину, натисніть :touch_jump:, щоб злізти з тварини. # +howtoplay.mounts.text.15b.touch=Використовуючи джойстик, натисніть :tip_virtual_button_dismount:, щоб злізти з тварини. # + +howtoplay.multiplayer=Мультиплеєр # +howtoplay.multiplayer.title=Як грати: мультиплеєр # +howtoplay.multiplayer.text.1=За замовчуванням Minecraft – це гра в мультиплеєрі. # +howtoplay.multiplayer.header.1=Розділений екран # +howtoplay.multiplayer.text.2.splitscreen=Локальні гравці можуть приєднатися до вашої гри, підключивши контролери та натиснувши будь-яку кнопку на контролері в будь-який момент гри. # +howtoplay.multiplayer.header.2=Онлайновий мультиплеєр # +howtoplay.multiplayer.text.3=За замовчуванням в усіх світах мультиплеєр увімкнуто. Якщо ви хочете зробити світ приватним, перейдіть до параметрів світу, виберіть мультиплеєр і вимкніть його. # +howtoplay.multiplayer.text.3.norealms=За замовчуванням в усіх світах мультиплеєр увімкнуто. Якщо ви хочете зробити світ приватним, перейдіть до параметрів світу, виберіть мультиплеєр і вимкніть його. # +howtoplay.multiplayer.header.3=Приєднання до гри в Інтернеті # +howtoplay.multiplayer.text.4=Щоб приєднатися до гри в мультиплеєрі, перейдіть на вкладку друзів. Тут відображатимуться всі Realms, друзі та ігри в локальній мережі, до яких можна приєднатися. Оберіть гру та виберіть її, щоб приєднатися. # +howtoplay.multiplayer.text.4.norealms=Щоб приєднатися до гри в мультиплеєрі, перейдіть на вкладку друзів. Тут відображатимуться всі Realms, друзі та ігри в локальній мережі, до яких можна приєднатися. Оберіть гру та виберіть її, щоб приєднатися. # +howtoplay.multiplayer.text.5=Якщо ви почнете гру онлайн або приєднаєтеся до неї, вона стане видима для людей на вашій вкладці друзів. Коли ваші друзі приєднаються, гра стане видима для друзів цих друзів. # +howtoplay.multiplayer.text.6=Увага! Щоб грати в мультиплеєрі, необхідно підключити пристрій до Інтернету та ввійти в обліковий запис Microsoft. # +howtoplay.multiplayer.header.4=Дозволи для гравців # +howtoplay.multiplayer.text.7=Ви можете встановлювати дозволи для окремих гравців. У меню паузи праворуч можна побачити список гравців у світі. Виберіть піктограму дозволів, щоб установити дозволи гравця. # + +howtoplay.navigation=Навігація # +howtoplay.navigation.title=Як грати: навігація # +howtoplay.navigation.text.1=Навігація – це важливе вміння, яке ви опануєте в Minecraft, тому що дорогу додому знайти не так просто. # +howtoplay.navigation.text.2=Перш за все, вам слід знати про деякі базові інструменти. # +howtoplay.navigation.header.1=Інструменти навігації # +howtoplay.navigation.text.3=Компас вказує в напрямку першого місця, де ви призвались у світ, простий спосіб знайти, де ви почали. # +howtoplay.navigation.text.4=На карті можна переглянути територію, яку ви вже дослідили. Помістіть її в слот під рукою, щоб використовувати як міні-карту. Ви можете збільшити її розмір, додавши папір до країв на верстаку. # +howtoplay.navigation.text.5=Карта шукача покаже вам, де ви та в яку сторону дивитеся відносно відправної точки карти шукача. Вона також покаже місцезнаходження інших гравців у цьому ж світі. # +howtoplay.navigation.text.6=На столі картографа можна створювати, розширювати, копіювати й навіть називати карти. # +howtoplay.navigation.text.7=Розмістіть папір у першому слоті, щоб скрафтити карту. Якщо додати компас у другий слот, можна створити карту шукача. Додайте папір або пусту карту, щоб розширити або скопіювати її. # +howtoplay.navigation.header.2=Навігаційні методи # +howtoplay.navigation.text.8=Звертайте увагу на орієнтири в ході дослідження. Що більше ви гратимете у світі, то краще орієнтуватиметеся в ньому. Ще один корисний трюк – розміщати смолоскипи на шляху, щоб можна було знайти дорогу додому. # +howtoplay.navigation.text.9=Сонце також може підказати вам, у якому напрямку ви прямуєте. Пам’ятайте: сонце сходить на сході та заходить на заході. # +howtoplay.navigation.header.3=Дослідницькі карти # +howtoplay.navigation.text.10=Є кілька місць, які можна дослідити. Знайдіть село та пошукайте картографа. Він продасть вам карти скарбів, які проведуть вас до далеких дивних місць. # + +howtoplay.netherPortals=Портал у Незер # +howtoplay.netherPortals.title=Як грати: портал у Незер # +howtoplay.netherPortals.text.1=Портал у Незер дає змогу перейти в інший вимір. # +howtoplay.netherPortals.text.2=Якщо правильно збудувати портал у Незер, його можна підсвітити та активувати. # +howtoplay.netherPortals.text.3=Тут показано приклади будівництва порталу: # + +howtoplay.nightfall=Сутінки # +howtoplay.nightfall.title=Як грати: сутінки # +howtoplay.nightfall.text.1=Поки ви насолоджуєтеся пригодами в Minecraft, сонце сходить і заходить. Коли сонце сідає, необхідно вжити запобіжних заходів. Ніч приховує чимало небезпек! # +howtoplay.nightfall.header.1=Пошук притулку # +howtoplay.nightfall.text.2=Вам знадобиться місце, де ви зможете сховатися від темряви та того, що блукає в ній. Це може бути проста дірка з боку пагорба або невеличка хатинка в лісі. # +howtoplay.nightfall.text.3=Не забудьте заблокувати всі виходи. А встановивши двері, ви зможете заходити й виходити. Якщо у вас є ліжко, його доречно розмістити біля верстака та печі. # +howtoplay.nightfall.text.4=Також не забудьте освітити територію смолоскипами, це може врятувати вам життя. # + +howtoplay.pets=Домашні улюбленці # +howtoplay.pets.title=Як грати: домашні улюбленці # +howtoplay.pets.header.1=Товаришування з домашніми улюбленцями # +howtoplay.pets.text.1.notTouch=У Minecraft є кілька мобів, яких можна приручити та зробити своїми домашніми улюбленцями. Щоб приручити одного з таких мобів, потрібно дати йому предмет, який йому подобається. Щоб змусити прирученого моба залишитися з вами, натисніть :_input_key.use:, дивлячись на нього. # +howtoplay.pets.text.1.touch=У Minecraft є кілька мобів, яких можна приручити та зробити своїми домашніми улюбленцями. Щоб приручити одного з таких мобів, потрібно дати йому предмет, який йому подобається. Щоб змусити прирученого моба залишитися з вами, торкніться кнопки "Сидіти". # +howtoplay.pets.header.2=Вовки # +howtoplay.pets.text.2=Вовки – це нейтральні моби, які полюють у місцевості з холодним кліматом. Вони нападають на кроликів, скелетів і овець, але тікають від лам. Вовки не нападатимуть на вас, якщо ви їх не спровокуєте. Щоб приручити вовка, дайте йому кістку. # +howtoplay.pets.header.3=Коти # +howtoplay.pets.text.3=Коти – це нейтральні моби, які водяться в селах. Вони нападають на кроликів і черепашок. Вони також відганяють фантомів і кріперів. Вони намагатимуться втекти від вас, тому приручити їх буде нелегко. Вони полюбляють рибу, тому дайте їм сирої тріски або лосося, щоб приручити їх. # +howtoplay.pets.header.4=Папуги # +howtoplay.pets.text.4=Папуги – це пасивні моби, які живуть у джунглях. Вони копіюють інших мобів у своїй місцевості. Понад усе папуги люблять насіння, тож, щоб приручити їх, дайте їм трохи насіння. Папуги також сидять на вашому плечі… Так, сидіти на плечі може кілька папуг. # + +howtoplay.raids=Наскоки # +howtoplay.raids.title=Як грати: наскоки # +howtoplay.raids.text.1=Досліджуючи світ, ви можете натрапити на табір або патруль мародерів. Мародери завжди шукають села для рейдів. Якщо захопити стяги мародерів, вони можуть напасти на найближче село. # +howtoplay.raids.text.2=Захищайте своє село. Якщо ви впораєтеся з усіма рейдерами, напади припиняться. # +howtoplay.raids.header.1=Шукаю героя # +howtoplay.raids.text.3=Селяни майже напевно будуть дуже вдячні вам за порятунок від рейдерів. Обов’язково поверніться до них – на вас може чекати хороша пропозиція. # + +howtoplay.ranching=Скотарство # +howtoplay.ranching.title=Як грати: скотарство # +howtoplay.ranching.text.1=У Minecraft можна мати свою власну ферму з худобою! Скотарство дає багато ресурсів, наприклад вовну, яйця та сире м’ясо. # +howtoplay.ranching.header.1=Збільшення стада # +howtoplay.ranching.text.2=Щоб поголів’я худоби збільшувалося, мають народжуватися нові тваринки. Для цього дорослі тварини повинні перейти в режим кохання. Годуйте тварин їхньою улюбленою їжею, щоб вони перейшли в режим кохання. # +howtoplay.ranching.text.3=Коли дві тварини одного виду в режимі кохання будуть поруч, вони поцілуються та з’явиться новонароджена тваринка! Новонароджена тваринка залишатиметься з батьками, доки не виросте. Народивши, дорослі тварини повинні почекати 5 хвилин, перш ніж знову перейти в режим кохання. # +howtoplay.ranching.header.2=Що їдять моби? # +howtoplay.ranching.text.4=Корови, мушруми та вівці їдять пшеницю. Свині можуть їсти моркву та буряк. Кури люблять насіння будь-якого виду. Кролики їдять моркву, золоту моркву та кульбабки. Оцелоти полюбляють сиру тріску й лосося. Вовки їдять будь-яке м’ясо. # +howtoplay.ranching.text.5=Тварини слідуватимуть за вами, якщо у вас у руках буде їхня улюблена їжа. Так ви зможете провести їх на свою ферму або до іншої тварини. # + +howtoplay.realms=Realms # +howtoplay.realms.title=Як грати: Realms # +howtoplay.realms.text.1=Realms – це чудове місце для проведення гри в мультиплеєрі, у якому завжди вирує життя. Навіть коли ви не граєте, друзі можуть досліджувати ваш світ Realm! # +howtoplay.realms.header.1=Початок роботи # +howtoplay.realms.text.2=Щоб налаштувати Realm, на вкладці "Світи" виберіть "Створити". Потім по черзі натисніть кнопки "Новий Realm" і "Створити новий світ". Тут можна назвати свій Realm і задати кількість гравців. Після цього ви зможете додати до свого Realm друзів. # +howtoplay.realms.header.2=Параметри Realm # +howtoplay.realms.text.3=Створивши Realm, натисніть кнопку "Олівець", щоб змінити параметри Realm. # +howtoplay.realms.text.4=Під кнопкою "Гра" можна перейменувати Realm, установити складність та ігровий режим, увімкнути чіти та завантажити/передати світ. # +howtoplay.realms.text.5=Під кнопкою "Учасники" можна керувати всіма друзями, запрошеними до вашого Realm, додавати/видаляти учасників і встановлювати їхні дозволи. # +howtoplay.realms.text.6=Під кнопкою "Передплата" можна подивитися, коли мине термін дії Realm, подовжити термін дії та відкрити/закрити Realm. # + +howtoplay.redstone=Редстоун # +howtoplay.redstone.title=Як грати: редстоун # +howtoplay.redstone.text.1=Пил редстоуну утворюється на редстоуні, який передає електричний сигнал. Коли він активований, він загоряється та передає свій сигнал на інші суміжні предмети редстоуну. # +howtoplay.redstone.header.1=Потужність редстоуну # +howtoplay.redstone.text.2=Щоб подати живлення на один із цих предметів, редстоуну потрібне джерело живлення, як-от важіль, кнопка або притискна пластина. Поекспериментуйте, щоб знайти їх усі! # +howtoplay.redstone.text.3=Розмістіть пил редстоуну біля джерела живлення та ввімкніть його, щоб подати на нього живлення. # +howtoplay.redstone.text.4=Сигнал редстоуну для різних дій використовують багато предметів, наприклад воронка або поршень. # +howtoplay.redstone.text.5=Редстоун відкриває безмежні можливості! Спробуйте створити щось корисне для себе, наприклад автоматизовану ферму! # + +howtoplay.resourceAndBehaviorPacks=Пакети ресурсів і поведінки # +howtoplay.resourceAndBehaviorPacks.title=Як грати: пакети ресурсів і поведінки # +howtoplay.resourceAndBehaviorPacks.text.1=Ви можете змінити зовнішній вигляд і поведінку Minecraft, використовуючи пакети ресурсів і поведінки. # +howtoplay.resourceAndBehaviorPacks.text.2=У меню параметрів виберіть пакет зі списку доступних пакетів і клацніть знак "плюс" біля нього. Пакет застосує свої зміни до стандартного пакета Minecraft. # + +howtoplay.scaffolding=Риштування # +howtoplay.scaffolding.title=Як грати: риштування # +howtoplay.scaffolding.header.1=Дотягніться до неба # +howtoplay.scaffolding.text.1.keyboard=Риштування допомагає безпечно зводити величезні будівлі! На риштування можна заходити та стояти на ньому. Якщо звести багаторівневе риштування, ви зможете підійматися ним, натискаючи :_input_key.jump:. Щоб спуститися вниз, натисніть :_input_key.sneak:. # +howtoplay.scaffolding.text.1.gamepad=Риштування допомагає безпечно зводити величезні будівлі! На риштування можна заходити та стояти на ньому. Якщо звести багаторівневе риштування, ви зможете підійматися ним, натискаючи кнопку :_input_key.jump:. Щоб спуститися вниз, натисніть і утримуйте кнопку :_input_key.sneak:. # +howtoplay.scaffolding.text.1a.touch=Риштування допомагає зводити величезні споруди, даючи можливість дістатися до більших висот і безпечно спуститися, не отримавши при цьому шкоди від падіння. # +howtoplay.scaffolding.text.1b.touch=Використовуючи хрестовину, натисніть :touch_jump:, щоб піднятися на риштування. Натисніть :touch_fly_down:, щоб спуститися вниз. # +howtoplay.scaffolding.text.1c.touch=Використовуючи джойстик, натисніть :tip_virtual_button_jump:, щоб піднятися на риштування. Натисніть :tip_virtual_button_sneak:, щоб спуститися вниз. # +howtoplay.scaffolding.text.1.rift_controller=Риштування допомагає безпечно зводити величезні будівлі! На риштування можна заходити та стояти на ньому. Якщо звести багаторівневе риштування, ви зможете підійматися ним, натискаючи кнопку :rift_A:. Щоб спуститися вниз, натисніть і утримуйте кнопку :rift_X:. # +howtoplay.scaffolding.text.1.windowsmr_controller=Риштування допомагає безпечно зводити величезні будівлі! На риштування можна заходити та стояти на ньому. Якщо звести багаторівневе риштування, ви зможете підійматися ним, натискаючи кнопку :windowsmr_right_touchpad:. Щоб спуститися вниз, натисніть і утримуйте кнопку :windowsmr_right_stick:. # +howtoplay.scaffolding.header.2=Пам’ятайте про опору # +howtoplay.scaffolding.text.2=Риштуванню потрібна опора. По горизонталі можна розмістити лише стільки блоків, не торкаючись іншого блока. Якщо поставити забагато блоків риштування без опори, вони впадуть. Риштування можна ставити як звичайні блоки. Його також можна ставити на власну основу, щоб швидко зводити високу башту. # +howtoplay.scaffolding.header.3=Розберіть риштування # +howtoplay.scaffolding.text.3=Якщо розбити блок риштування, також розіб’ються всі блоки над ним. Так можна швидко розібрати риштування після будівництва! # + +howtoplay.structureBlocks=Структурні блоки # +howtoplay.structureBlocks.title=Як грати: структурні блоки ### +howtoplay.structureBlocks.text.1=Структурні блоки дають творцям змогу копіювати та зберігати частини свого світу у вигляді структур. Потім збережені структури можна знову вставити у світ. ### +howtoplay.structureBlocks.header.1=Як отримати ### +howtoplay.structureBlocks.text.2=Щоб отримати структурний блок, необхідно скористатися консольною командою /give. Щоб використати структурний блок, потрібно мати дозволи оператора. ### +howtoplay.structureBlocks.header.2= Режими ### +howtoplay.structureBlocks.text.3=Структурні блоки мають 4 режими, між якими можна перемикатися за допомогою розкривного списку "Режим": "Збереження", "Завантаження", "Кутовий" та "3D-експорт". ### +howtoplay.structureBlocks.text.4=Режим "Збереження" зберігає область світу у вигляді структури. ### +howtoplay.structureBlocks.text.5=Режим "Завантаження" завантажує структуру у світ. Завантажити можна лише структури, які збережено у світі або включено до пакета поведінки, застосованого до світу. ### +howtoplay.structureBlocks.text.6=Кутовий режим використовується разом з кнопкою визначення режиму збереження, щоб автоматично встановити область, яку ви хочете зберегти. Докладні відомості див. в розділі "Кутовий режим" нижче. ### +howtoplay.structureBlocks.text.7=Режим "3D-експорт" експортує файл 3D-моделі на підтримувані платформи. ### +howtoplay.structureBlocks.header.3=Вікно перегляду ### +howtoplay.structureBlocks.text.8=Праворуч на екрані структурного блока з’явиться перегляд області, яку ви виділили, або структури, яку збираєтеся завантажити, залежно від активованого в блоці режиму. ### +howtoplay.structureBlocks.text.9.keyboard=Натисніть :_input_key.attack: і перетягніть, щоб обернути 3D-модель. # +howtoplay.structureBlocks.text.9.gamepad=Використайте :_gamepad_stick_right:, щоб обернути 3D-модель. # +howtoplay.structureBlocks.text.9.touch=Торкніться й перетягніть на області перегляду, щоб обернути 3D-модель. # +howtoplay.structureBlocks.header.4=Активація редстоуну ### +howtoplay.structureBlocks.text.10=Структурний блок можна активувати за допомогою редстоуну. При цьому він або збереже структуру або завантажить її у світ залежно від режиму блоку та його параметрів. ### +howtoplay.structureBlocks.header.5=Цілісність і сід ### +howtoplay.structureBlocks.text.11=Ви можете змінити обсяг завантаження структури, змінивши значення цілісності й сіду. ### +howtoplay.structureBlocks.text.12=Цілісність – це відсоток блоків, які завантажуються зі структури в діапазоні значень від 0 до 100. Блоки вибираються випадковим чином, якщо не вказано сід. ### +howtoplay.structureBlocks.text.13=Сід – введене тут значення визначатиме, які блоки вилучати, коли використовується цілісність. Залиште це поле пустим, якщо хочете, щоб блоки вибиралися випадковим чином. ### +howtoplay.structureBlocks.header.6=Блоки структурної пустоти ### +howtoplay.structureBlocks.text.14=Якщо у світ завантажується структура з блоками структурної пустоти, то будь-який блок, який було б вилучено на місці завантаження блоку структурної пустоти, натомість залишиться у світі. ### +howtoplay.structureBlocks.text.15=Приклад: внаслідок завантаження уламка корабля на дно океану зазвичай скопіюється повітря поверх водних блоків. Якщо уламок корабля було заповнено структурною пустотою, то вода залишиться, і у вас буде уламок корабля, заповнений водою. ### +howtoplay.structureBlocks.header.7=Визначення й кутовий режим ### +howtoplay.structureBlocks.text.16=Щоб автоматично визначити розташування для збереження, розташуйте навколо споруди блоки в кутовому режимі та назвіть їх іменем споруди. ### +howtoplay.structureBlocks.text.17=Якщо натиснути кнопку "Визначити" в режимі збереження, система знайде всі кутові блоки з однаковим ім’ям і створить область вибору, щоб зберегти весь вміст цієї області. ### + +howtoplay.servers=Сервери # +howtoplay.servers.title=Як грати: сервери # +howtoplay.servers.text=На вкладці "Сервер" відображаються популярні сервери Minecraft. # + +howtoplay.shulkerBoxes=Ящики шалкера # +howtoplay.shulkerBoxes.title=Як грати: ящики шалкера # +howtoplay.shulkerBoxes.text.1=Поєднайте два панцирі шалкера зі скринею, щоб створити ящик шалкера. Панцирі шалкера скидають шалкери, які зустрічаються в містах Енду. На відміну від інших контейнерів, у ящиках шалкера зберігаються й зламані предмети. Ящики шалкера зламаються та їх буде викинуто як предмет, якщо їх штовхати поршнями. Їх можна розмістити за допомогою розподілювачів. # + +howtoplay.theEnd=Енд # +howtoplay.theEnd.title=Як грати: Енд # +howtoplay.theEnd.text.1=Енд – це ще один вимір, у який можна перейти через активний портал в Енд. Портал в Енд можна знайти у твердині, яка розташована глибоко під землею у верхньому світі. # +howtoplay.theEnd.text.2=Кожному блоку рами для порталу в Енд бракує чогось загадкового, щоб вивільнити приховану в ньому силу. # +howtoplay.theEnd.header.1=Потойбіччя # +howtoplay.theEnd.text.3=Коли портал активується, стрибніть у нього, щоб потрапити в Енд. # +howtoplay.theEnd.text.4=Енд – домівка страшного дракона Ендеру. Це лютий могутній ворог, який, здається, черпає силу з дивних кристалів. Його дихання та фаєрболи залишають кислотні сліди на полі бою. Візьміть із собою кількох друзів, щоб точно перемогти! # +howtoplay.theEnd.text.5=Якщо одного разу замало, вставте чотири кристали Ендеру по кутках вихідного порталу, щоб пробудити дракона Ендеру. # + +howtoplay.theStore=Ринок # +howtoplay.theStore.title=Як грати: Ринок # +howtoplay.theStore.text.1=Ринок Minecraft – це місце, де можна знайти нові скіни, світи, текстури та збірні пакети від різних талановитих творців. # +howtoplay.theStore.header.1=Дослідження вмісту # +howtoplay.theStore.text.2=Спробуйте новий скін, щоб змінити свій вигляд! # +howtoplay.theStore.text.3=Перегляньте світи, щоб розблокувати нові карти й виклики, які ви захочете відігравати знову й знову! # +howtoplay.theStore.text.4=Надайте старій грі нового вигляду за рахунок пакетів текстур, які можна накладати на ваші поточні світи й Realms! # +howtoplay.theStore.text.4.norealms=Надайте старій грі нового вигляду за рахунок пакетів текстур, які можна накладати на ваші поточні світи! # +howtoplay.theStore.text.5=Або спробуйте збірні пакети, що являють собою рекомендовані колекції скінів, світів і текстур, які в поєднанні зроблять ваші світи й Realms неповторними! # +howtoplay.theStore.text.5.norealms=Або спробуйте збірні пакети, що являють собою рекомендовані колекції скінів, світів і текстур, які в поєднанні зроблять ваші світи неповторними! # + +howtoplay.tools=Інструменти # +howtoplay.tools.title=Як грати: інструменти # +howtoplay.tools.text.1=У Minecraft є багато інструментів, які пришвидшують видобування блоків порівняно з кулаком. Інструменти можна крафтити з дерева, каменю, заліза, золота або алмазу. # +howtoplay.tools.text.2=Використовуючи правильний інструмент, ви не лише видобудете блок швидше, а й зазнаєте менших втрат. Для видобування рідкісніших ресурсів необхідно крафтити складніші інструменти. # +howtoplay.tools.header.1=Інструменти, які ламають речі # +howtoplay.tools.text.3=Кайло чудово підходить для розбивання твердих блоків, наприклад кругляків, заліза та печей. # +howtoplay.tools.text.4=Сокирою зручно розбивати дерев’яні блоки, наприклад колоди, дошки й верстаки. # +howtoplay.tools.text.5.notTouch=Лопатою добре розбивати розсипчасті блоки, як-от землю, пісок і гравій. Крім того, лопатою можна прокласти стежку, натискаючи :_input_key.use: на блоках із травою. # +howtoplay.tools.text.5.touch=Лопатою добре розбивати розсипчасті блоки, як-от землю, пісок і гравій. Крім того, лопатою можна прокласти стежку, торкаючись блоків із травою. # +howtoplay.tools.text.6.notTouch=Мотика потрібна для орання землі, щоб саджати рослини. Натисніть :_input_key.use: на блоках із землею або травою, щоб перетворити їх на ґрунт. # +howtoplay.tools.text.6.touch=Мотика потрібна для орання землі, щоб саджати рослини. Торкніться блока землі або трави, щоб перетворити його на ґрунт. # +howtoplay.tools.text.7=Усі ці інструменти можна зачаровувати за допомогою стола зачарування або ковадла. # +howtoplay.tools.header.2=Інші інструменти # +howtoplay.tools.text.8=У пригодах вам допомагатимуть ще й інші інструменти: # +howtoplay.tools.text.9=Відро дасть змогу збирати певні ресурси, як-от воду, молоко, лаву або навіть рибу. # +howtoplay.tools.text.10=Використовуючи кресало, ви зможете добувати вогонь… але робіть це обережно, якщо навкруги багато дерева! # +howtoplay.tools.text.11=Вудка дозволить виловлювати рибу та інші предмети з блоків води. Її також можна використовувати, щоб витягнути інших гравців або мобів. Нарешті, вудку також можна зачарувати! # +howtoplay.tools.text.12=Ножиці допомагають збирати матеріали, як-от вовну, листя та павутиння. # + +howtoplay.trading=Торгівля із селянами # +howtoplay.trading.title=Як грати: торгівля із селянами # +howtoplay.trading.text.1=Торгівлю можна вести в селах. Кожен селянин має професію: фермер, м’ясник, коваль, картограф, бібліотекар або жрець. Певні професії можуть торгувати предметами, інші – ні. Розмовляйте та торгуйте з усіма, щоб не згаяти можливості. # +howtoplay.trading.header.1=Товари для смарагдів # +howtoplay.trading.text.2=Ви дізнаєтеся, чим торгує селянин, взаємодіючи з ним. Селянин може змінити ціну предмета будь-коли. Якщо звертатися до селянина надто часто, у нього можуть закінчитися предмети й він тимчасово припинить торгівлю. Зазвичай валютою є смарагди. # +howtoplay.trading.text.3=Коли ви торгуєте із селянами, їхні професійні навички покращуються, тож вони почнуть пропонувати кращі та цінніші товари. # +howtoplay.trading.text.4=Піклуйтеся про своїх селян. Їм потрібно відпочивати, працювати та їсти, щоб вижити. # + +howtoplay.transportation=Транспорт # +howtoplay.transportation.title=Як грати: транспорт # +howtoplay.transportation.text.1=Пересуватися можна не лише пішки, верхи чи літаючи. # +howtoplay.transportation.header.1=Вагонетки # +howtoplay.transportation.text.2=Вагонетки — це їздові візки, що котяться залізницею. Ви можете побудувати її, щоб поїхати куди завгодно. Поставте вагонетку на рейки, і ви готові до подорожі. # +howtoplay.transportation.text.2.touch=Вагонетки — це їздові візки, що котяться залізницею, яку ви можете побудувати, щоб поїхати куди завгодно. Просто розмістіть кілька рейок поруч одна з одною, поставте на них вагонетку, і ви готові до подорожі. # +howtoplay.transportation.text.3.keyboard=Щоб заскочити на вагонетку та їхати, натисніть :_input_key.use:, дивлячись на неї. Щоб котитися вперед, натисніть :_input_key.forward:. Щоб зіскочити з неї, натисніть :_input_key.jump: або :_input_key.sneak:. # +howtoplay.transportation.text.3.gamepad=Щоб заскочити на вагонетку та їхати, натисніть :_input_key.use:, дивлячись на неї. Щоб котитися вперед, штовхайте :_gamepad_stick_left: уперед. Щоб зіскочити з неї, натисніть :_input_key.jump: або :_input_key.sneak:. # +howtoplay.transportation.text.3a.touch=Подивіться на вагонетку і натисніть «Сісти у вагонетку», щоб заскочити в неї. # +howtoplay.transportation.text.3b.touch=Використовуючи хрестовину, натисніть та утримуйте :touch_forward:, щоб почати рухатися вперед і нарощувати швидкість, а потім натисніть :touch_jump:, щоб вибратися. # +howtoplay.transportation.text.3c.touch=Використовуючи джойстик, потягніть :tip_virtual_joystick: угору, щоб почати рухатися вперед і нарощувати швидкість, а потім натисніть :tip_virtual_button_dismount:, щоб вибратися. # +howtoplay.transportation.header.2=Човни # +howtoplay.transportation.text.4=У човнах можна перетинати водойми. Помістіть човен на блок води — і можна вирушати. # +howtoplay.transportation.text.4.touch=У човнах можна перетинати водойми. Просто помістіть човен на блок води — і можна вирушати. # +howtoplay.transportation.text.5.keyboard=Натисніть :_input_key.use:, дивлячись на човен, щоб сісти в нього. Натисніть :_input_key.left: або :_input_key.right:, щоб повертати ліворуч або праворуч. Натисніть :_input_key.forward:, щоб рухатися вперед. Натисніть :_input_key.jump: або :_input_key.sneak: для виходу. # +howtoplay.transportation.text.5.gamepad=Щоб сісти в човен, натисніть :_input_key.use:, дивлячись на нього. Щоб повернути, штовхніть :_gamepad_stick_left: вліво або вправо. Щоб рухатися вперед, штовхайте :_gamepad_stick_left: уперед. Щоб зійти з човна, натисніть :_input_key.jump: або :_input_key.sneak:. # +howtoplay.transportation.text.5a.touch=Подивіться на човен і натисніть «Сісти в човен», щоб сісти в нього. # +howtoplay.transportation.text.5b.touch=Використовуючи хрестовину, натисніть :touch_left: або :touch_right:, щоб повернути ліворуч чи праворуч, або натисніть та утримуйте обидва елементи управління, щоб рухатися вперед. Натисніть «Зійти з човна», щоб вибратися. # +howtoplay.transportation.text.5c.touch=Використовуючи джойстик, потягніть :tip_virtual_joystick: угору, щоб почати рухатися вперед, а потім натисніть :tip_virtual_button_dismount:, щоб вибратися. # + +howtoplay.weapons=Зброя # +howtoplay.weapons.title=Як грати: зброя # +howtoplay.weapons.header.1=Меч # +howtoplay.weapons.text.1=Меч – це основна зброя ближнього бою в Minecraft. Його можна зробити з дерева, каменю, заліза, золота або алмазу. Атаки в стрибку наносять критичні пошкодження! # +howtoplay.weapons.text.2.notTouch=Натисніть :_input_key.attack: з мечем у руці, щоб атакувати. # +howtoplay.weapons.text.2.touch=Торкайтеся мобів, яких потрібно атакувати. # +howtoplay.weapons.header.2=Лук # +howtoplay.weapons.text.3.notTouch=Лук – це основна дистанційна зброя в Minecraft. Натисніть і утримуйте :_input_key.use:, щоб натягнути тятиву. Відпустіть :_input_key.use:, щоб вистрілити. Стрільба з луку потребує стріл. # +howtoplay.weapons.text.3.touch=Лук – це основна дистанційна зброя в Minecraft. Натисніть і утримуйте ділянку на екрані, щоб натягнути тятиву. Відпустіть її, щоб вистрелити. Стрільба з луку потребує стріл. # +howtoplay.weapons.text.4=Що сильніше натягнута тятива, то більші пошкодження наносять стріли, тому намагайтеся натягувати її якомога далі. # +howtoplay.weapons.header.3=Арбалет # +howtoplay.weapons.text.5.notTouch=Арбалет – це ще одна зброя для дальнього бою. Натисніть і утримуйте :_input_key.use:, щоб зарядити арбалет. Арбалет залишатиметься зарядженим до вистрілу. Натисніть :_input_key.use:, щоб випустити стрілу. В арбалет потрібно заряджати стріли. # +howtoplay.weapons.text.5a.touch=Арбалет — це зброя дальнього бою, яка заряджається стрілами. Торкніться будь-якого місця на екрані та утримуйте, щоб зарядити арбалет стрілою. # +howtoplay.weapons.text.5b.touch=Після того як ви зарядите арбалет, він залишатиметься зарядженим аж до самого пострілу, навіть якщо ви перемістите його до свого інвентарю. # +howtoplay.weapons.text.5c.touch=Торкніться будь-якого місця на екрані, щоб зробити постріл із зарядженого арбалета. # +howtoplay.weapons.text.5d.touch=Якщо ви використовуєте кнопки дій, натисніть :tip_virtual_button_action_build_or_use:, щоб зробити постріл із зарядженого арбалета. # +howtoplay.weapons.header.4=Тризуб # +howtoplay.weapons.text.6.notTouch=Тризуб – це дистанційна й водночас холодна зброя. Натисніть :_input_key.attack:, щоб ударити. Натисніть і утримуйте :_input_key.use:, щоб замахнутися тризубом. Відпустіть :_input_key.use:, щоб метнути його. Тризуб – найкраща підводна зброя. # +howtoplay.weapons.text.6.touch=Тризуб – це дистанційна й водночас холодна зброя. Торкніться мобів, щоб ударити їх. Натисніть і утримуйте ділянку екрана, щоб замахнутися тризубом. Відпустіть її, щоб метнути тризуб. Тризуб – найкраща підводна зброя. # +howtoplay.weapons.header.5=Зачарована зброя # +howtoplay.weapons.text.7=Меч, лук, арбалет і тризуб можна певним чином зачарувати на столі зачарувань або на ковадлі, щоб збільшити шкоду, зміцнити зброю або навіть підпалювати мобів! # + +howtoplay.whatsNew=Новинки # + +immersive_reader.book_page_header=Сторінка %1 із %2 # +immersive_reader.portfolio_page_header= Сторінка %1 # +immersive_reader.error.webview_failure=Під час підключення до функції "Занурення в текст" виникла проблема. # +immersive_reader.error.identity_failure=Під час підключення до функції "Занурення в текст" виникла проблема. Перезапустіть Minecraft Education і спробуйте ще раз. # + +level.launch.failed=Не вдалося запустити # +level.export.started=Експорт світу розпочато… # +level.import.started=Імпорт світу розпочато… # +level.export.success=Експорт світу завершено # +level.import.success=Імпорт світу завершено # +level.export.failed=Помилка експорту світу # +level.import.failed=Помилка імпорту світу # +level.import.failed.incompatibleEdition=Помилка імпорту світу: непідтримуваний формат файлу # +level.editor.export.started=Експорт проєкту розпочався... # +level.editor.import.started=Імпорт проєкту розпочато... # +level.editor.export.success=Експорт проєкту успішно завершено # +level.editor.import.success=Імпорт світу успішно завершено # +level.editor.export.failed=Не вдалося експортувати проєкт # +level.editor.import.failed=Не вдалося імпортувати проєкт # +level.editor.import.failed.incompatibleEdition=Помилка імпорту світу: непідтримуваний формат файлу # + +invite.clear=Скасувати вибір # +invite.send=Надіслати %d запрош. # +invite.sendOne=Надіслати 1 запрош. # +invite.sendUnnumbered=Надіслати запрошення # +invite.title=Запросіть друзів до своєї гри # +invite.titleRealms=Запросіть учасників до свого сервера Realm # +invite.error.message=Можливо, деякі з ваших запрошень не надіслались. # +invite.noFriends=Ви нікого не додали до списку друзів! # +invite.noRealmFriends=Ви нікого не додали до свого Realm! # +invite.OnlineFriends=Друзі онлайн # +invite.OfflineFriends=Друзі офлайн # +invite.SuggestedFriends=Запропоновані друзі # +invite.error1=Щось пішло не так. Не вдалося завантажити список ваших друзів. # +invite.error2=Щось пішло не так. Не вдалося завантажити деякі відомості про ваших друзів. # +invite.realm.add_member=Додати учасників Realm # +invite.notification.title=Запрошення до гри # +invite.notification.description=Користувач %s запросив вас зіграти в Minecraft # +invite.confirmation.description=Користувач %s запросив вас зіграти в Minecraft # +invite.pageCounter=%d/%d # + +inventory.binSlot=Знищити предмет # + +item.air.name=Повітря # +item.apple.name=Яблуко # +item.axolotlAdultBodySingle.name=Дорослий %1$s аксолотль # +item.axolotlBabyBodySingle.name=Маленький %1$s аксолотль # +item.axolotlColorLucy.name=лейцистичний # +item.axolotlColorCyan.name=бірюзовий # +item.axolotlColorGold.name=золотистий # +item.axolotlColorWild.name=коричневий # +item.axolotlColorBlue.name=синій # +item.golden_apple.name=Золоте яблуко # +item.appleEnchanted.name=Зачароване яблуко # +item.armor_stand.name=Стійка для обладунку # +item.arrow.name=Стріла # +item.tipped_arrow.name=Зачарована стріла # +item.banner.black.name=Чорний стяг # +item.banner.blue.name=Синій стяг # +item.banner.border.black=Чорна облямівка # +item.banner.border.blue=Синя облямівка # +item.banner.border.brown=Коричнева облямівка # +item.banner.border.cyan=Бірюзова облямівка # +item.banner.border.gray=Сіра облямівка # +item.banner.border.green=Зелена облямівка # +item.banner.border.lightBlue=Блакитна облямівка # +item.banner.border.lime=Салатова облямівка # +item.banner.border.magenta=Малинова облямівка # +item.banner.border.orange=Помаранчева облямівка # +item.banner.border.pink=Рожева облямівка # +item.banner.border.purple=Фіолетова облямівка # +item.banner.border.red=Червона облямівка # +item.banner.border.silver=Світло-сіра облямівка # +item.banner.border.white=Біла облямівка # +item.banner.border.yellow=Жовта облямівка # +item.banner.bricks.black=Чорний мурований # +item.banner.bricks.blue=Синій мурований # +item.banner.bricks.brown=Коричневий мурований # +item.banner.bricks.cyan=Бірюзовий мурований # +item.banner.bricks.gray=Сірий мурований # +item.banner.bricks.green=Зелений мурований # +item.banner.bricks.lightBlue=Блакитний мурований # +item.banner.bricks.lime=Салатовий мурований # +item.banner.bricks.magenta=Малиновий мурований # +item.banner.bricks.orange=Помаранчевий мурований # +item.banner.bricks.pink=Рожевий мурований # +item.banner.bricks.purple=Фіолетовий мурований # +item.banner.bricks.red=Червоний мурований # +item.banner.bricks.silver=Світло-сірий мурований # +item.banner.bricks.white=Білий мурований # +item.banner.bricks.yellow=Жовтий мурований # +item.banner.brown.name=Коричневий стяг # +item.banner.circle.black=Чорна монета # +item.banner.circle.blue=Синя монета # +item.banner.circle.brown=Коричнева монета # +item.banner.circle.cyan=Бірюзова монета # +item.banner.circle.gray=Сіра монета # +item.banner.circle.green=Зелена монета # +item.banner.circle.lightBlue=Блакитна монета # +item.banner.circle.lime=Салатова монета # +item.banner.circle.magenta=Малинова монета # +item.banner.circle.orange=Помаранчева монета # +item.banner.circle.pink=Рожева монета # +item.banner.circle.purple=Фіолетова монета # +item.banner.circle.red=Червона монета # +item.banner.circle.silver=Світло-сіра монета # +item.banner.circle.white=Біла монета # +item.banner.circle.yellow=Жовта монета # +item.banner.creeper.black=Чорна фігура кріпера # +item.banner.creeper.blue=Синя фігура кріпера # +item.banner.creeper.brown=Коричнева фігура кріпера # +item.banner.creeper.cyan=Бірюзова фігура кріпера # +item.banner.creeper.gray=Сіра фігура кріпера # +item.banner.creeper.green=Зелена фігура кріпера # +item.banner.creeper.lightBlue=Блакитна фігура кріпера # +item.banner.creeper.lime=Салатова фігура кріпера # +item.banner.creeper.magenta=Малинова фігура кріпера # +item.banner.creeper.orange=Помаранчева фігура кріпера # +item.banner.creeper.pink=Рожева фігура кріпера # +item.banner.creeper.purple=Фіолетова фігура кріпера # +item.banner.creeper.red=Червона фігура кріпера # +item.banner.creeper.silver=Світло-сіра фігура кріпера # +item.banner.creeper.white=Біла фігура кріпера # +item.banner.creeper.yellow=Жовта фігура кріпера # +item.banner.cross.black=Чорний косий хрест # +item.banner.cross.blue=Синій косий хрест # +item.banner.cross.brown=Коричневий косий хрест # +item.banner.cross.cyan=Бірюзовий косий хрест # +item.banner.cross.gray=Сірий косий хрест # +item.banner.cross.green=Зелений косий хрест # +item.banner.cross.lightBlue=Блакитний косий хрест # +item.banner.cross.lime=Салатовий косий хрест # +item.banner.cross.magenta=Малиновий косий хрест # +item.banner.cross.orange=Помаранчевий косий хрест # +item.banner.cross.pink=Рожевий косий хрест # +item.banner.cross.purple=Фіолетовий косий хрест # +item.banner.cross.red=Червоний косий хрест # +item.banner.cross.silver=Світло-сірий косий хрест # +item.banner.cross.white=Білий косий хрест # +item.banner.cross.yellow=Жовтий косий хрест # +item.banner.curly_border.black=Чорна зазубрена облямівка # +item.banner.curly_border.blue=Синя зазубрена облямівка # +item.banner.curly_border.brown=Коричнева зазубрена облямівка # +item.banner.curly_border.cyan=Бірюзова зазубрена облямівка # +item.banner.curly_border.gray=Сіра зазубрена облямівка # +item.banner.curly_border.green=Зелена зазубрена облямівка # +item.banner.curly_border.lightBlue=Блакитна зазубрена облямівка # +item.banner.curly_border.lime=Салатова зазубрена облямівка # +item.banner.curly_border.magenta=Малинова зазубрена облямівка # +item.banner.curly_border.orange=Помаранчева зазубрена облямівка # +item.banner.curly_border.pink=Рожева зазубрена облямівка # +item.banner.curly_border.purple=Фіолетова зазубрена облямівка # +item.banner.curly_border.red=Червона зазубрена облямівка # +item.banner.curly_border.silver=Світло-сіра зазубрена облямівка # +item.banner.curly_border.white=Біла зазубрена облямівка # +item.banner.curly_border.yellow=Жовта зазубрена облямівка # +item.banner.cyan.name=Бірюзовий стяг # +item.banner.diagonal_left.black=Чорний лівий скіс # +item.banner.diagonal_left.blue=Синій лівий скіс # +item.banner.diagonal_left.brown=Коричневий лівий скіс # +item.banner.diagonal_left.cyan=Бірюзовий лівий скіс # +item.banner.diagonal_left.gray=Сірий лівий скіс # +item.banner.diagonal_left.green=Зелений лівий скіс # +item.banner.diagonal_left.lightBlue=Блакитний лівий скіс # +item.banner.diagonal_left.lime=Салатовий лівий скіс # +item.banner.diagonal_left.magenta=Малиновий лівий скіс # +item.banner.diagonal_left.orange=Помаранчевий лівий скіс # +item.banner.diagonal_left.pink=Рожевий лівий скіс # +item.banner.diagonal_left.purple=Фіолетовий лівий скіс # +item.banner.diagonal_left.red=Червоний лівий скіс # +item.banner.diagonal_left.silver=Світло-сірий лівий скіс # +item.banner.diagonal_left.white=Білий лівий скіс # +item.banner.diagonal_left.yellow=Жовтий лівий скіс # +item.banner.diagonal_right.black=Чорний скіс # +item.banner.diagonal_right.blue=Синій скіс # +item.banner.diagonal_right.brown=Коричневий скіс # +item.banner.diagonal_right.cyan=Бірюзовий скіс # +item.banner.diagonal_right.gray=Сірий скіс # +item.banner.diagonal_right.green=Зелений скіс # +item.banner.diagonal_right.lightBlue=Блакитний скіс # +item.banner.diagonal_right.lime=Салатовий скіс # +item.banner.diagonal_right.magenta=Малиновий скіс # +item.banner.diagonal_right.orange=Помаранчевий скіс # +item.banner.diagonal_right.pink=Рожевий скіс # +item.banner.diagonal_right.purple=Фіолетовий скіс # +item.banner.diagonal_right.red=Червоний скіс # +item.banner.diagonal_right.silver=Світло-сірий скіс # +item.banner.diagonal_right.white=Білий скіс # +item.banner.diagonal_right.yellow=Жовтий скіс # +item.banner.diagonal_up_left.black=Чорний обернений скіс # +item.banner.diagonal_up_left.blue=Синій обернений скіс # +item.banner.diagonal_up_left.brown=Коричневий обернений скіс # +item.banner.diagonal_up_left.cyan=Бірюзовий обернений скіс # +item.banner.diagonal_up_left.gray=Сірий обернений скіс # +item.banner.diagonal_up_left.green=Зелений обернений скіс # +item.banner.diagonal_up_left.lightBlue=Блакитний обернений скіс # +item.banner.diagonal_up_left.lime=Салатовий обернений скіс # +item.banner.diagonal_up_left.magenta=Малиновий обернений скіс # +item.banner.diagonal_up_left.orange=Помаранчевий обернений скіс # +item.banner.diagonal_up_left.pink=Рожевий обернений скіс # +item.banner.diagonal_up_left.purple=Фіолетовий обернений скіс # +item.banner.diagonal_up_left.red=Червоний обернений скіс # +item.banner.diagonal_up_left.silver=Світло-сірий обернений скіс # +item.banner.diagonal_up_left.white=Білий обернений скіс # +item.banner.diagonal_up_left.yellow=Жовтий обернений скіс # +item.banner.diagonal_up_right.black=Чорний обернений правий скіс # +item.banner.diagonal_up_right.blue=Синій обернений правий скіс # +item.banner.diagonal_up_right.brown=Коричневий обернений правий скіс # +item.banner.diagonal_up_right.cyan=Бірюзовий обернений правий скіс # +item.banner.diagonal_up_right.gray=Сірий обернений правий скіс # +item.banner.diagonal_up_right.green=Зелений обернений правий скіс # +item.banner.diagonal_up_right.lightBlue=Блакитний обернений правий скіс # +item.banner.diagonal_up_right.lime=Салатовий обернений правий скіс # +item.banner.diagonal_up_right.magenta=Малиновий обернений правий скіс # +item.banner.diagonal_up_right.orange=Помаранчевий обернений правий скіс # +item.banner.diagonal_up_right.pink=Рожевий обернений правий скіс # +item.banner.diagonal_up_right.purple=Фіолетовий обернений правий скіс # +item.banner.diagonal_up_right.red=Червоний обернений правий скіс # +item.banner.diagonal_up_right.silver=Світло-сірий обернений правий скіс # +item.banner.diagonal_up_right.white=Білий обернений правий скіс # +item.banner.diagonal_up_right.yellow=Жовтий обернений правий скіс # +item.banner.flower.black=Чорна фігура квітки # +item.banner.flower.blue=Синя фігура квітки # +item.banner.flower.brown=Коричнева фігура квітки # +item.banner.flower.cyan=Бірюзова фігура квітки # +item.banner.flower.gray=Сіра фігура квітки # +item.banner.flower.green=Зелена фігура квітки # +item.banner.flower.lightBlue=Блакитна фігура квітки # +item.banner.flower.lime=Салатова фігура квітки # +item.banner.flower.magenta=Малинова фігура квітки # +item.banner.flower.orange=Помаранчева фігура квітки # +item.banner.flower.pink=Рожева фігура квітки # +item.banner.flower.purple=Фіолетова фігура квітки # +item.banner.flower.red=Червона фігура квітки # +item.banner.flower.silver=Світло-сіра фігура квітки # +item.banner.flower.white=Біла фігура квітки # +item.banner.flower.yellow=Жовта фігура квітки # +item.banner.globe.black=Чорна куля # +item.banner.globe.blue=Синя куля # +item.banner.globe.brown=Коричнева куля # +item.banner.globe.cyan=Бірюзова куля # +item.banner.globe.gray=Сіра куля # +item.banner.globe.green=Зелена куля # +item.banner.globe.lightBlue=Блакитна куля # +item.banner.globe.lime=Салатова куля # +item.banner.globe.magenta=Малинова куля # +item.banner.globe.orange=Помаранчева куля # +item.banner.globe.pink=Рожева куля # +item.banner.globe.purple=Фіолетова куля # +item.banner.globe.red=Червона куля # +item.banner.globe.silver=Світло-сіра куля # +item.banner.globe.white=Біла куля # +item.banner.globe.yellow=Жовта куля # +item.banner.gradient.black=Чорний градієнт # +item.banner.gradient.blue=Синій градієнт # +item.banner.gradient.brown=Коричневий градієнт # +item.banner.gradient.cyan=Бірюзовий градієнт # +item.banner.gradient.gray=Сірий градієнт # +item.banner.gradient.green=Зелений градієнт # +item.banner.gradient.lightBlue=Блакитний градієнт # +item.banner.gradient.lime=Салатовий градієнт # +item.banner.gradient.magenta=Малиновий градієнт # +item.banner.gradient.orange=Помаранчевий градієнт # +item.banner.gradient.pink=Рожевий градієнт # +item.banner.gradient.purple=Фіолетовий градієнт # +item.banner.gradient.red=Червоний градієнт # +item.banner.gradient.silver=Світло-сірий градієнт # +item.banner.gradient.white=Білий градієнт # +item.banner.gradient.yellow=Жовтий градієнт # +item.banner.gradient_up.black=Чорний градієнт з краю # +item.banner.gradient_up.blue=Синій градієнт з краю # +item.banner.gradient_up.brown=Коричневий градієнт з краю # +item.banner.gradient_up.cyan=Бірюзовий градієнт з краю # +item.banner.gradient_up.gray=Сірий градієнт з краю # +item.banner.gradient_up.green=Зелений градієнт з краю # +item.banner.gradient_up.lightBlue=Блакитний градієнт з краю # +item.banner.gradient_up.lime=Салатовий градієнт з краю # +item.banner.gradient_up.magenta=Малиновий градієнт з краю # +item.banner.gradient_up.orange=Помаранчевий градієнт з краю # +item.banner.gradient_up.pink=Рожевий градієнт з краю # +item.banner.gradient_up.purple=Фіолетовий градієнт з краю # +item.banner.gradient_up.red=Червоний градієнт з краю # +item.banner.gradient_up.silver=Світло-сірий градієнт з краю # +item.banner.gradient_up.white=Білий градієнт з краю # +item.banner.gradient_up.yellow=Жовтий градієнт з краю # +item.banner.gray.name=Сірий стяг # +item.banner.green.name=Зелений стяг # +item.banner.half_horizontal.black=Чорний перетин # +item.banner.half_horizontal.blue=Синій перетин # +item.banner.half_horizontal.brown=Коричневий перетин # +item.banner.half_horizontal.cyan=Бірюзовий перетин # +item.banner.half_horizontal.gray=Сірий перетин # +item.banner.half_horizontal.green=Зелений перетин # +item.banner.half_horizontal.lightBlue=Блакитний перетин # +item.banner.half_horizontal.lime=Салатовий перетин # +item.banner.half_horizontal.magenta=Малиновий перетин # +item.banner.half_horizontal.orange=Помаранчевий перетин # +item.banner.half_horizontal.pink=Рожевий перетин # +item.banner.half_horizontal.purple=Фіолетовий перетин # +item.banner.half_horizontal.red=Червоний перетин # +item.banner.half_horizontal.silver=Світло-сірий перетин # +item.banner.half_horizontal.white=Білий перетин # +item.banner.half_horizontal.yellow=Жовтий перетин # +item.banner.half_horizontal_bottom.black=Чорний обернений перетин # +item.banner.half_horizontal_bottom.blue=Синій обернений перетин # +item.banner.half_horizontal_bottom.brown=Коричневий обернений перетин # +item.banner.half_horizontal_bottom.cyan=Бірюзовий обернений перетин # +item.banner.half_horizontal_bottom.gray=Сірий обернений перетин # +item.banner.half_horizontal_bottom.green=Зелений обернений перетин # +item.banner.half_horizontal_bottom.lightBlue=Блакитний обернений перетин # +item.banner.half_horizontal_bottom.lime=Салатовий обернений перетин # +item.banner.half_horizontal_bottom.magenta=Малиновий обернений перетин # +item.banner.half_horizontal_bottom.orange=Помаранчевий обернений перетин # +item.banner.half_horizontal_bottom.pink=Рожевий обернений перетин # +item.banner.half_horizontal_bottom.purple=Фіолетовий обернений перетин # +item.banner.half_horizontal_bottom.red=Червоний обернений перетин # +item.banner.half_horizontal_bottom.silver=Світло-сірий обернений перетин # +item.banner.half_horizontal_bottom.white=Білий обернений перетин # +item.banner.half_horizontal_bottom.yellow=Жовтий обернений перетин # +item.banner.half_vertical.black=Чорний розтин # +item.banner.half_vertical.blue=Синій розтин # +item.banner.half_vertical.brown=Коричневий розтин # +item.banner.half_vertical.cyan=Бірюзовий розтин # +item.banner.half_vertical.gray=Сірий розтин # +item.banner.half_vertical.green=Зелений розтин # +item.banner.half_vertical.lightBlue=Блакитний розтин # +item.banner.half_vertical.lime=Салатовий розтин # +item.banner.half_vertical.magenta=Малиновий розтин # +item.banner.half_vertical.orange=Помаранчевий розтин # +item.banner.half_vertical.pink=Рожевий розтин # +item.banner.half_vertical.purple=Фіолетовий розтин # +item.banner.half_vertical.red=Червоний розтин # +item.banner.half_vertical.silver=Світло-сірий розтин # +item.banner.half_vertical.white=Білий розтин # +item.banner.half_vertical.yellow=Жовтий розтин # +item.banner.half_vertical_right.black=Чорний обернений розтин # +item.banner.half_vertical_right.blue=Синій обернений розтин # +item.banner.half_vertical_right.brown=Коричневий обернений розтин # +item.banner.half_vertical_right.cyan=Бірюзовий обернений розтин # +item.banner.half_vertical_right.gray=Сірий обернений розтин # +item.banner.half_vertical_right.green=Зелений обернений розтин # +item.banner.half_vertical_right.lightBlue=Блакитний обернений розтин # +item.banner.half_vertical_right.lime=Салатовий обернений розтин # +item.banner.half_vertical_right.magenta=Малиновий обернений розтин # +item.banner.half_vertical_right.orange=Помаранчевий обернений розтин # +item.banner.half_vertical_right.pink=Рожевий обернений розтин # +item.banner.half_vertical_right.purple=Фіолетовий обернений розтин # +item.banner.half_vertical_right.red=Червоний обернений розтин # +item.banner.half_vertical_right.silver=Світло-сірий обернений розтин # +item.banner.half_vertical_right.white=Білий обернений розтин # +item.banner.half_vertical_right.yellow=Жовтий обернений розтин # +item.banner.illager_captain.name=Стяг розбійників # +item.banner.lightBlue.name=Блакитний стяг # +item.banner.lime.name=Салатовий стяг # +item.banner.magenta.name=Малиновий стяг # +item.banner.mojang.black=Чорна штука # +item.banner.mojang.blue=Синя штука # +item.banner.mojang.brown=Коричнева штука # +item.banner.mojang.cyan=Бірюзова штука # +item.banner.mojang.gray=Сіра штука # +item.banner.mojang.green=Зелена штука # +item.banner.mojang.lightBlue=Блакитна штука # +item.banner.mojang.lime=Салатова штука # +item.banner.mojang.magenta=Малинова штука # 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+item.banner.pink.name=Рожевий стяг # +item.banner.purple.name=Фіолетовий стяг # +item.banner.red.name=Червоний стяг # +item.banner.rhombus.black=Чорне веретено # +item.banner.rhombus.blue=Синє веретено # +item.banner.rhombus.brown=Коричневе веретено # +item.banner.rhombus.cyan=Бірюзове веретено # +item.banner.rhombus.gray=Сіре веретено # +item.banner.rhombus.green=Зелене веретено # +item.banner.rhombus.lightBlue=Блакитне веретено # +item.banner.rhombus.lime=Салатове веретено # +item.banner.rhombus.magenta=Малинове веретено # +item.banner.rhombus.orange=Помаранчеве веретено # +item.banner.rhombus.pink=Рожеве веретено # +item.banner.rhombus.purple=Фіолетове веретено # +item.banner.rhombus.red=Червоне веретено # +item.banner.rhombus.silver=Світло-сіре веретено # +item.banner.rhombus.white=Біле веретено # +item.banner.rhombus.yellow=Жовте веретено # +item.banner.silver.name=Світло-сірий стяг # +item.banner.skull.black=Чорна фігура черепа # +item.banner.skull.blue=Синя фігура черепа # +item.banner.skull.brown=Коричнева фігура черепа # +item.banner.skull.cyan=Бірюзова фігура черепа # +item.banner.skull.gray=Сіра фігура черепа # +item.banner.skull.green=Зелена фігура черепа # +item.banner.skull.lightBlue=Блакитна фігура черепа # +item.banner.skull.lime=Салатова фігура черепа # +item.banner.skull.magenta=Малинова фігура черепа # +item.banner.skull.orange=Помаранчева фігура черепа # +item.banner.skull.pink=Рожева фігура черепа # +item.banner.skull.purple=Фіолетова фігура черепа # +item.banner.skull.red=Червона фігура черепа # +item.banner.skull.silver=Світло-сіра фігура черепа # +item.banner.skull.white=Біла фігура черепа # +item.banner.skull.yellow=Жовта фігура черепа # +item.banner.small_stripes.black=Чорний посічений # +item.banner.small_stripes.blue=Синій посічений # +item.banner.small_stripes.brown=Коричневий посічений # +item.banner.small_stripes.cyan=Бірюзовий посічений # +item.banner.small_stripes.gray=Сірий посічений # +item.banner.small_stripes.green=Зелений посічений # +item.banner.small_stripes.lightBlue=Блакитний посічений # +item.banner.small_stripes.lime=Салатовий посічений # +item.banner.small_stripes.magenta=Малиновий посічений # +item.banner.small_stripes.orange=Помаранчевий посічений # +item.banner.small_stripes.pink=Рожевий посічений # +item.banner.small_stripes.purple=Фіолетовий посічений # +item.banner.small_stripes.red=Червоний посічений # +item.banner.small_stripes.silver=Світло-сірий посічений # +item.banner.small_stripes.white=Білий посічений # +item.banner.small_stripes.yellow=Жовтий посічений # +item.banner.square_bottom_left.black=Чорна вільна частина на краю ліворуч # +item.banner.square_bottom_left.blue=Синя вільна частина на краю ліворуч # +item.banner.square_bottom_left.brown=Коричнева вільна частина на краю ліворуч # +item.banner.square_bottom_left.cyan=Бірюзова вільна частина на краю ліворуч # +item.banner.square_bottom_left.gray=Сіра вільна частина на краю ліворуч # +item.banner.square_bottom_left.green=Зелена вільна частина на краю ліворуч # +item.banner.square_bottom_left.lightBlue=Блакитна вільна частина на краю ліворуч # +item.banner.square_bottom_left.lime=Салатова вільна частина на краю ліворуч # +item.banner.square_bottom_left.magenta=Малинова вільна частина на краю ліворуч # +item.banner.square_bottom_left.orange=Помаранчева вільна частина на краю ліворуч # +item.banner.square_bottom_left.pink=Рожева вільна частина на краю ліворуч # +item.banner.square_bottom_left.purple=Фіолетова вільна частина на краю ліворуч # +item.banner.square_bottom_left.red=Червона вільна частина на краю ліворуч # +item.banner.square_bottom_left.silver=Світло-сіра вільна частина на краю ліворуч # +item.banner.square_bottom_left.white=Біла вільна частина на краю ліворуч # +item.banner.square_bottom_left.yellow=Жовта вільна частина на краю ліворуч # +item.banner.square_bottom_right.black=Чорна вільна частина на краю праворуч # +item.banner.square_bottom_right.blue=Синя вільна частина на краю праворуч # +item.banner.square_bottom_right.brown=Коричнева вільна частина на краю праворуч # +item.banner.square_bottom_right.cyan=Бірюзова вільна частина на краю праворуч # +item.banner.square_bottom_right.gray=Сіра вільна частина на краю праворуч # +item.banner.square_bottom_right.green=Зелена вільна частина на краю праворуч # +item.banner.square_bottom_right.lightBlue=Блакитна вільна частина на краю праворуч # +item.banner.square_bottom_right.lime=Салатова вільна частина на краю праворуч # +item.banner.square_bottom_right.magenta=Малинова вільна частина на краю праворуч # +item.banner.square_bottom_right.orange=Помаранчева вільна частина на краю праворуч # +item.banner.square_bottom_right.pink=Рожева вільна частина на краю праворуч # +item.banner.square_bottom_right.purple=Фіолетова вільна частина на краю праворуч # +item.banner.square_bottom_right.red=Червона вільна частина на краю праворуч # +item.banner.square_bottom_right.silver=Світло-сіра вільна частина на краю праворуч # +item.banner.square_bottom_right.white=Біла вільна частина на краю праворуч # +item.banner.square_bottom_right.yellow=Жовта вільна частина на краю праворуч # +item.banner.square_top_left.black=Чорна вільна частина на главі ліворуч # +item.banner.square_top_left.blue=Синя вільна частина на главі ліворуч # +item.banner.square_top_left.brown=Коричнева вільна частина на главі ліворуч # +item.banner.square_top_left.cyan=Бірюзова вільна частина на главі ліворуч # +item.banner.square_top_left.gray=Сіра вільна частина на главі ліворуч # +item.banner.square_top_left.green=Зелена вільна частина на главі ліворуч # +item.banner.square_top_left.lightBlue=Блакитна вільна частина на главі ліворуч # +item.banner.square_top_left.lime=Салатова вільна частина на главі ліворуч # +item.banner.square_top_left.magenta=Малинова вільна частина на главі ліворуч # +item.banner.square_top_left.orange=Помаранчева вільна частина на главі ліворуч # +item.banner.square_top_left.pink=Рожева вільна частина на главі ліворуч # +item.banner.square_top_left.purple=Фіолетова вільна частина на главі ліворуч # +item.banner.square_top_left.red=Червона вільна частина на главі ліворуч # +item.banner.square_top_left.silver=Світло-сіра вільна частина на главі ліворуч # +item.banner.square_top_left.white=Біла вільна частина на главі ліворуч # +item.banner.square_top_left.yellow=Жовта вільна частина на главі ліворуч # +item.banner.square_top_right.black=Чорна вільна частина на главі праворуч # +item.banner.square_top_right.blue=Синя вільна частина на главі праворуч # +item.banner.square_top_right.brown=Коричнева вільна частина на главі праворуч # +item.banner.square_top_right.cyan=Бірюзова вільна частина на главі праворуч # +item.banner.square_top_right.gray=Сіра вільна частина на главі праворуч # +item.banner.square_top_right.green=Зелена вільна частина на главі праворуч # +item.banner.square_top_right.lightBlue=Блакитна вільна частина на главі праворуч # +item.banner.square_top_right.lime=Салатова вільна частина на главі праворуч # +item.banner.square_top_right.magenta=Малинова вільна частина на главі праворуч # +item.banner.square_top_right.orange=Помаранчева вільна частина на главі праворуч # +item.banner.square_top_right.pink=Рожева вільна частина на главі праворуч # +item.banner.square_top_right.purple=Фіолетова вільна частина на главі праворуч # +item.banner.square_top_right.red=Червона вільна частина на главі праворуч # +item.banner.square_top_right.silver=Світло-сіра вільна частина на главі праворуч # +item.banner.square_top_right.white=Біла вільна частина на главі праворуч # +item.banner.square_top_right.yellow=Жовта вільна частина на главі праворуч # +item.banner.straight_cross.black=Чорний простий хрест # +item.banner.straight_cross.blue=Синій простий хрест # +item.banner.straight_cross.brown=Коричневий простий хрест # +item.banner.straight_cross.cyan=Бірюзовий простий хрест # +item.banner.straight_cross.gray=Сірий простий хрест # +item.banner.straight_cross.green=Зелений простий хрест # +item.banner.straight_cross.lightBlue=Блакитний простий хрест # +item.banner.straight_cross.lime=Салатовий простий хрест # +item.banner.straight_cross.magenta=Малиновий простий хрест # +item.banner.straight_cross.orange=Помаранчевий простий хрест # +item.banner.straight_cross.pink=Рожевий простий хрест # +item.banner.straight_cross.purple=Фіолетовий простий хрест # +item.banner.straight_cross.red=Червоний простий хрест # +item.banner.straight_cross.silver=Світло-сірий простий хрест # +item.banner.straight_cross.white=Білий простий хрест # +item.banner.straight_cross.yellow=Жовтий простий хрест # +item.banner.stripe_bottom.black=Чорний край # +item.banner.stripe_bottom.blue=Синій край # +item.banner.stripe_bottom.brown=Коричневий край # +item.banner.stripe_bottom.cyan=Бірюзовий край # +item.banner.stripe_bottom.gray=Сірий край # +item.banner.stripe_bottom.green=Зелений край # +item.banner.stripe_bottom.lightBlue=Блакитний край # +item.banner.stripe_bottom.lime=Салатовий край # +item.banner.stripe_bottom.magenta=Малиновий край # +item.banner.stripe_bottom.orange=Помаранчевий край # +item.banner.stripe_bottom.pink=Рожевий край # +item.banner.stripe_bottom.purple=Фіолетовий край # +item.banner.stripe_bottom.red=Червоний край # +item.banner.stripe_bottom.silver=Світло-сірий край # +item.banner.stripe_bottom.white=Білий край # +item.banner.stripe_bottom.yellow=Жовтий край # +item.banner.stripe_center.black=Чорний стовп # +item.banner.stripe_center.blue=Синій стовп # +item.banner.stripe_center.brown=Коричневий стовп # +item.banner.stripe_center.cyan=Бірюзовий стовп # +item.banner.stripe_center.gray=Сірий стовп # +item.banner.stripe_center.green=Зелений стовп # +item.banner.stripe_center.lightBlue=Блакитний стовп # +item.banner.stripe_center.lime=Салатовий стовп # +item.banner.stripe_center.magenta=Малиновий стовп # +item.banner.stripe_center.orange=Помаранчевий стовп # +item.banner.stripe_center.pink=Рожевий стовп # +item.banner.stripe_center.purple=Фіолетовий стовп # +item.banner.stripe_center.red=Червоний стовп # +item.banner.stripe_center.silver=Світло-сірий стовп # +item.banner.stripe_center.white=Білий стовп # +item.banner.stripe_center.yellow=Жовтий стовп # +item.banner.stripe_downleft.black=Чорний лівий перев’яз # +item.banner.stripe_downleft.blue=Синій лівий перев’яз # +item.banner.stripe_downleft.brown=Коричневий лівий перев’яз # +item.banner.stripe_downleft.cyan=Бірюзовий лівий перев’яз # +item.banner.stripe_downleft.gray=Сірий лівий перев’яз # +item.banner.stripe_downleft.green=Зелений лівий перев’яз # +item.banner.stripe_downleft.lightBlue=Блакитний лівий перев’яз # +item.banner.stripe_downleft.lime=Салатовий лівий перев’яз # +item.banner.stripe_downleft.magenta=Малиновий лівий перев’яз # +item.banner.stripe_downleft.orange=Помаранчевий лівий перев’яз # +item.banner.stripe_downleft.pink=Рожевий лівий перев’яз # +item.banner.stripe_downleft.purple=Фіолетовий лівий перев’яз # +item.banner.stripe_downleft.red=Червоний лівий перев’яз # +item.banner.stripe_downleft.silver=Світло-сірий лівий перев’яз # +item.banner.stripe_downleft.white=Білий лівий перев’яз # +item.banner.stripe_downleft.yellow=Жовтий лівий перев’яз # +item.banner.stripe_downright.black=Чорний перев’яз # +item.banner.stripe_downright.blue=Синій перев’яз # +item.banner.stripe_downright.brown=Коричневий перев’яз # +item.banner.stripe_downright.cyan=Бірюзовий перев’яз # +item.banner.stripe_downright.gray=Сірий перев’яз # +item.banner.stripe_downright.green=Зелений перев’яз # +item.banner.stripe_downright.lightBlue=Блакитний перев’яз # +item.banner.stripe_downright.lime=Салатовий перев’яз # +item.banner.stripe_downright.magenta=Малиновий перев’яз # +item.banner.stripe_downright.orange=Помаранчевий перев’яз # +item.banner.stripe_downright.pink=Рожевий перев’яз # +item.banner.stripe_downright.purple=Фіолетовий перев’яз # +item.banner.stripe_downright.red=Червоний перев’яз # +item.banner.stripe_downright.silver=Світло-сірий перев’яз # +item.banner.stripe_downright.white=Білий перев’яз # +item.banner.stripe_downright.yellow=Жовтий перев’яз # +item.banner.stripe_left.black=Чорний лівий стовп # +item.banner.stripe_left.blue=Синій лівий стовп # +item.banner.stripe_left.brown=Коричневий лівий стовп # +item.banner.stripe_left.cyan=Бірюзовий лівий стовп # +item.banner.stripe_left.gray=Сірий лівий стовп # +item.banner.stripe_left.green=Зелений лівий стовп # +item.banner.stripe_left.lightBlue=Блакитний лівий стовп # +item.banner.stripe_left.lime=Салатовий лівий стовп # +item.banner.stripe_left.magenta=Малиновий лівий стовп # +item.banner.stripe_left.orange=Помаранчевий лівий стовп # +item.banner.stripe_left.pink=Рожевий лівий стовп # +item.banner.stripe_left.purple=Фіолетовий лівий стовп # +item.banner.stripe_left.red=Червоний лівий стовп # +item.banner.stripe_left.silver=Світло-сірий лівий стовп # +item.banner.stripe_left.white=Білий лівий стовп # +item.banner.stripe_left.yellow=Жовтий лівий стовп # +item.banner.stripe_middle.black=Чорний пояс # +item.banner.stripe_middle.blue=Синій пояс # +item.banner.stripe_middle.brown=Коричневий пояс # +item.banner.stripe_middle.cyan=Бірюзовий пояс # +item.banner.stripe_middle.gray=Сірий пояс # +item.banner.stripe_middle.green=Зелений пояс # +item.banner.stripe_middle.lightBlue=Блакитний пояс # +item.banner.stripe_middle.lime=Салатовий пояс # +item.banner.stripe_middle.magenta=Малиновий пояс # +item.banner.stripe_middle.orange=Помаранчевий пояс # +item.banner.stripe_middle.pink=Рожевий пояс # +item.banner.stripe_middle.purple=Фіолетовий пояс # +item.banner.stripe_middle.red=Червоний пояс # +item.banner.stripe_middle.silver=Світло-сірий пояс # +item.banner.stripe_middle.white=Білий пояс # +item.banner.stripe_middle.yellow=Жовтий пояс # +item.banner.stripe_right.black=Чорний правий стовп # +item.banner.stripe_right.blue=Синій правий стовп # +item.banner.stripe_right.brown=Коричневий правий стовп # +item.banner.stripe_right.cyan=Бірюзовий правий стовп # +item.banner.stripe_right.gray=Сірий правий стовп # +item.banner.stripe_right.green=Зелений правий стовп # +item.banner.stripe_right.lightBlue=Блакитний правий стовп # +item.banner.stripe_right.lime=Салатовий правий стовп # +item.banner.stripe_right.magenta=Малиновий правий стовп # +item.banner.stripe_right.orange=Помаранчевий правий стовп # +item.banner.stripe_right.pink=Рожевий правий стовп # +item.banner.stripe_right.purple=Фіолетовий правий стовп # +item.banner.stripe_right.red=Червоний правий стовп # +item.banner.stripe_right.silver=Світло-сірий правий стовп # +item.banner.stripe_right.white=Білий правий стовп # +item.banner.stripe_right.yellow=Жовтий правий стовп # +item.banner.stripe_top.black=Чорна глава # +item.banner.stripe_top.blue=Синя глава # +item.banner.stripe_top.brown=Коричнева глава # +item.banner.stripe_top.cyan=Бірюзова глава # +item.banner.stripe_top.gray=Сіра глава # +item.banner.stripe_top.green=Зелена глава # +item.banner.stripe_top.lightBlue=Блакитна глава # +item.banner.stripe_top.lime=Салатова глава # +item.banner.stripe_top.magenta=Малинова глава # +item.banner.stripe_top.orange=Помаранчева глава # +item.banner.stripe_top.pink=Рожева глава # +item.banner.stripe_top.purple=Фіолетова глава # +item.banner.stripe_top.red=Червона глава # +item.banner.stripe_top.silver=Світло-сіра глава # +item.banner.stripe_top.white=Біла глава # +item.banner.stripe_top.yellow=Жовта глава # +item.banner.triangle_bottom.black=Чорний шеврон # +item.banner.triangle_bottom.blue=Синій шеврон # +item.banner.triangle_bottom.brown=Коричневий шеврон # +item.banner.triangle_bottom.cyan=Бірюзовий шеврон # +item.banner.triangle_bottom.gray=Сірий шеврон # +item.banner.triangle_bottom.green=Зелений шеврон # +item.banner.triangle_bottom.lightBlue=Блакитний шеврон # +item.banner.triangle_bottom.lime=Салатовий шеврон # +item.banner.triangle_bottom.magenta=Малиновий шеврон # +item.banner.triangle_bottom.orange=Помаранчевий шеврон # +item.banner.triangle_bottom.pink=Рожевий шеврон # +item.banner.triangle_bottom.purple=Фіолетовий шеврон # +item.banner.triangle_bottom.red=Червоний шеврон # +item.banner.triangle_bottom.silver=Світло-сірий шеврон # +item.banner.triangle_bottom.white=Білий шеврон # +item.banner.triangle_bottom.yellow=Жовтий шеврон # +item.banner.triangle_top.black=Чорний обернений шеврон # +item.banner.triangle_top.blue=Синій обернений шеврон # +item.banner.triangle_top.brown=Коричневий обернений шеврон # +item.banner.triangle_top.cyan=Бірюзовий обернений шеврон # +item.banner.triangle_top.gray=Сірий обернений шеврон # +item.banner.triangle_top.green=Зелений обернений шеврон # +item.banner.triangle_top.lightBlue=Блакитний обернений шеврон # +item.banner.triangle_top.lime=Салатовий обернений шеврон # +item.banner.triangle_top.magenta=Малиновий обернений шеврон # +item.banner.triangle_top.orange=Помаранчевий обернений шеврон # +item.banner.triangle_top.pink=Рожевий обернений шеврон # +item.banner.triangle_top.purple=Фіолетовий обернений шеврон # +item.banner.triangle_top.red=Червоний обернений шеврон # +item.banner.triangle_top.silver=Світло-сірий обернений шеврон # +item.banner.triangle_top.white=Білий обернений шеврон # +item.banner.triangle_top.yellow=Жовтий обернений шеврон # +item.banner.triangles_bottom.black=Чорний зазубрений край # +item.banner.triangles_bottom.blue=Синій зазубрений край # +item.banner.triangles_bottom.brown=Коричневий зазубрений край # +item.banner.triangles_bottom.cyan=Бірюзовий зазубрений край # +item.banner.triangles_bottom.gray=Сірий зазубрений край # +item.banner.triangles_bottom.green=Зелений зазубрений край # +item.banner.triangles_bottom.lightBlue=Блакитний зазубрений край # +item.banner.triangles_bottom.lime=Салатовий зазубрений край # +item.banner.triangles_bottom.magenta=Малиновий зазубрений край # +item.banner.triangles_bottom.orange=Помаранчевий зазубрений край # +item.banner.triangles_bottom.pink=Рожевий зазубрений край # +item.banner.triangles_bottom.purple=Фіолетовий зазубрений край # +item.banner.triangles_bottom.red=Червоний зазубрений край # +item.banner.triangles_bottom.silver=Світло-сірий зазубрений край # +item.banner.triangles_bottom.white=Білий зазубрений край # +item.banner.triangles_bottom.yellow=Жовтий зазубрений край # +item.banner.triangles_top.black=Чорна зазубрена глава # +item.banner.triangles_top.blue=Синя зазубрена глава # +item.banner.triangles_top.brown=Коричнева зазубрена глава # +item.banner.triangles_top.cyan=Бірюзова зазубрена глава # +item.banner.triangles_top.gray=Сіра зазубрена глава # +item.banner.triangles_top.green=Зелена зазубрена глава # +item.banner.triangles_top.lightBlue=Блакитна зазубрена глава # +item.banner.triangles_top.lime=Салатова зазубрена глава # +item.banner.triangles_top.magenta=Малинова зазубрена глава # +item.banner.triangles_top.orange=Помаранчева зазубрена глава # +item.banner.triangles_top.pink=Рожева зазубрена глава # +item.banner.triangles_top.purple=Фіолетова зазубрена глава # +item.banner.triangles_top.red=Червона зазубрена глава # +item.banner.triangles_top.silver=Світло-сіра зазубрена глава # +item.banner.triangles_top.white=Біла зазубрена глава # +item.banner.triangles_top.yellow=Жовта зазубрена глава # +item.banner.white.name=Білий стяг # +item.banner.yellow.name=Жовтий стяг # +item.banner.illager=Розбійник # +item.bed.black.name=Чорне ліжко # +item.bed.red.name=Червоне ліжко # +item.bed.green.name=Зелене ліжко # +item.bed.brown.name=Коричневе ліжко # +item.bed.blue.name=Синє ліжко # +item.bed.purple.name=Фіолетове ліжко # +item.bed.cyan.name=Бірюзове ліжко # +item.bed.silver.name=Світло-сіре ліжко # +item.bed.gray.name=Сіре ліжко # +item.bed.pink.name=Рожеве ліжко # +item.bed.lime.name=Салатове ліжко # +item.bed.yellow.name=Жовте ліжко # +item.bed.lightBlue.name=Блакитне ліжко # +item.bed.magenta.name=Малинове ліжко # +item.bed.orange.name=Помаранчеве ліжко # +item.bed.white.name=Біле ліжко # +item.bell.name=Дзвін # +item.steak.name=Стейк # +item.beef.name=Сира яловичина # +item.beetroot.name=Буряк # +item.beetroot_soup.name=Борщ # +item.blaze_powder.name=Вогняний порошок # +item.blaze_rod.name=Вогняний прут # +item.boat.oak.name=Човен із дуба # +item.boat.spruce.name=Човен із хвойного дерева # +item.boat.birch.name=Човен із берези # +item.boat.jungle.name=Човен із тропічного дерева # +item.boat.acacia.name=Човен з акації # +item.boat.big_oak.name=Човен із темного дуба # +item.bone.name=Кістка # +item.book.name=Книга # +item.chainmail_boots.name=Кольчужні чоботи # +item.leather_boots.name=Шкіряні чоботи # +item.diamond_boots.name=Алмазні чоботи # +item.golden_boots.name=Золоті чоботи # +item.iron_boots.name=Залізні чоботи # +item.bow.name=Лук # +item.bowl.name=Миска # +item.bread.name=Хліб # +item.brewing_stand.name=Варильна стійка # +item.brick.name=Цегла # +item.bucket.name=Відро # +item.bucketLava.name=Відро лави # +item.bucketWater.name=Відро води # +item.bucketFish.name=Відерце тріски # +item.bucketSalmon.name=Відерце лосося # +item.bucketTropical.name=Відерце тропічної риби # +item.bucketPuffer.name=Відерце скелезуба # +item.bucketCustomFish.name=Відерце риби # +item.bucketAxolotl.name=Відро аксолотлів # +item.tropicalColorWhite.name=Білий # +item.tropicalColorOrange.name=Помаранчевий # +item.tropicalColorMagenta.name=Малиновий # +item.tropicalColorSky.name=Небесно-блакитний # +item.tropicalColorYellow.name=Жовтий # +item.tropicalColorLime.name=Салатовий # +item.tropicalColorRose.name=Рожевий # +item.tropicalColorGray.name=Сірий # +item.tropicalColorSilver.name=Сріблястий # +item.tropicalColorTeal.name=Синьо-зелений # +item.tropicalColorPlum.name=Сливовий # +item.tropicalColorBlue.name=Синій # +item.tropicalColorBrown.name=Коричневий # +item.tropicalColorGreen.name=Зелений # +item.tropicalColorRed.name=Червоний # +item.tropicalBodyKobSingle.name=Коб (%1$s) # +item.tropicalBodySunstreakSingle.name=Пустельний кіт (%1$s) # +item.tropicalBodySnooperSingle.name=Нишпорка (%1$s) # +item.tropicalBodyDasherSingle.name=Бігун (%1$s) # +item.tropicalBodyBrinelySingle.name=Солонько (%1$s) # +item.tropicalBodySpottySingle.name=Плямистий (%1$s) # +item.tropicalBodyFlopperSingle.name=Симулянт (%1$s) # +item.tropicalBodyStripeySingle.name=Смугастик (%1$s) # +item.tropicalBodyGlitterSingle.name=Блискунчик %1$s # +item.tropicalBodyBlockfishSingle.name=Блок-риба (%1$s) # +item.tropicalBodyBettySingle.name=Бетті (%1$s) # +item.tropicalBodyClayfishSingle.name=Глинориба (%1$s) # +item.tropicalBodyKobMulti.name=Коб (%1$s-%2$s) # +item.tropicalBodySunstreakMulti.name=Пустельний кіт (%1$s-%2$s) # +item.tropicalBodySnooperMulti.name=Нишпорка (%1$s-%2$s) # +item.tropicalBodyDasherMulti.name=Бігун (%1$s-%2$s) # +item.tropicalBodyBrinelyMulti.name=Солонько (%1$s-%2$s) # +item.tropicalBodySpottyMulti.name=Плямистий (%1$s-%2$s) # +item.tropicalBodyFlopperMulti.name=Симулянт (%1$s-%2$s) # +item.tropicalBodyStripeyMulti.name=Смугастик (%1$s-%2$s) # +item.tropicalBodyGlitterMulti.name=Блискунчик (%1$s-%2$s) # +item.tropicalBodyBlockfishMulti.name=Блок-риба (%1$s-%2$s) # +item.tropicalBodyBettyMulti.name=Бетті (%1$s-%2$s) # +item.tropicalBodyClayfishMulti.name=Глинориба (%1$s-%2$s) # +item.tropicalSchoolAnemone.name=Актинія # +item.tropicalSchoolBlackTang.name=Чорна зебрасома # +item.tropicalSchoolBlueDory.name=Синя дорі # +item.tropicalSchoolButterflyFish.name=Риба-метелик # +item.tropicalSchoolCichlid.name=Хроміс # +item.tropicalSchoolClownfish.name=Риба-клоун # +item.tropicalSchoolCottonCandyBetta.name=Різнокольорова риба-півень # +item.tropicalSchoolDottyback.name=Хибнохроміс # +item.tropicalSchoolEmperorRedSnapper.name=Трисмуговий люціан # +item.tropicalSchoolGoatfish.name=Султанка # +item.tropicalSchoolMoorishIdol.name=Рогатий занкл # +item.tropicalSchoolOrnateButterfly.name=Прикрашена риба-метелик # +item.tropicalSchoolParrotfish.name=Риба-папуга # +item.tropicalSchoolQueenAngelFish.name=Королівський янгол # +item.tropicalSchoolRedCichlid.name=Хроміс червоний # +item.tropicalSchoolRedLippedBlenny.name=Атлантична трамболіта # +item.tropicalSchoolRedSnapper.name=Червоний люціан # +item.tropicalSchoolThreadfin.name=Пальцепер # +item.tropicalSchoolTomatoClown.name=Томатна риба-клоун # +item.tropicalSchoolTriggerfish.name=Спиноріг # +item.tropicalSchoolYellowTang.name=Жовта зебрасома # +item.tropicalSchoolYellowtailParrot.name=Жовтохвостий папуга # +item.cake.name=Торт # +item.camera.name=Камера # +item.canBreak=Може ламати: # +item.canPlace=Можна покласти на: # +item.itemLock.cantDrop=:hollow_star: "Не можна викидати предмети" не може бути: # +item.itemLock.cantMove=:solid_star: "Не можна переміщати предмети" не може бути: # +item.itemLock.hoverText.cantBe.moved=переміщено # +item.itemLock.hoverText.cantBe.dropped=викинуто # +item.itemLock.hoverText.cantBe.removed=вилучено # +item.itemLock.hoverText.cantBe.craftedWith=скрафчено з # +item.itemLock.keepOnDeath=Цей предмет не втрачається при смерті # +item.itemLock.popupNotice.cantDrop=:hollow_star: "Не можна викидати предмети" не може бути: викинуто, вилучено, скрафчено з # +item.itemLock.popupNotice.cantMove=:solid_star: "Не можна переміщати предмети" не може бути: переміщено викинуто, вилучено, скрафчено з # +item.golden_carrot.name=Золота морква # +item.carrotOnAStick.name=Морква на паличці # +item.warped_fungus_on_a_stick.name=Химерний гриб на паличці # +item.carrot.name=Морква # +item.cauldron.name=Казан # +item.charcoal.name=Деревне вугілля # +item.chainmail_chestplate.name=Кольчужний нагрудник # +item.leather_chestplate.name=Шкіряна туніка # +item.diamond_chestplate.name=Алмазний нагрудник # +item.golden_chestplate.name=Золотий нагрудник # +item.iron_chestplate.name=Залізний нагрудник # +item.chorus_fruit.name=Фрукт хоруса # +item.chorus_fruit_popped.name=Спечений фрукт хоруса # +item.cooked_beef.name=Приготована яловичина # +item.cooked_chicken.name=Приготована курка # +item.cooked_porkchop.name=Приготована свинина # +item.chicken.name=Сира курка # +item.clay_ball.name=Глина # +item.clock.name=Годинник # +item.coal.name=Вугілля # +item.comparator.name=Компаратор на редстоуні # +item.compass.name=Компас # +item.lodestonecompass.name=Магнітний компас # +item.cookie.name=Печиво # +item.crossbow.name=Арбалет # +item.diamond.name=Алмаз # +item.repeater.name=Повторювач на редстоуні # +item.acacia_door.name=Двері з акації # +item.birch_door.name=Двері з берези # +item.dark_oak_door.name=Двері з темного дуба # +item.iron_door.name=Залізні двері # +item.jungle_door.name=Двері з тропічного дерева # +item.wooden_door.name=Двері з дуба # +item.spruce_door.name=Двері з хвойного дерева # +item.crimson_door.name=Багряні двері # +item.warped_door.name=Химерні двері # +item.dragon_breath.name=Подих дракона # +item.dyed=Пофарбований # +item.dye.black.name=Чорнильний мішечок # +item.dye.black_new.name=Чорний барвник # +item.dye.blue.name=Лазурит # +item.dye.blue_new.name=Синій барвник # +item.dye.brown.name=Какао-боби # +item.dye.brown_new.name=Коричневий барвник # +item.dye.cyan.name=Бірюзовий барвник # +item.dye.gray.name=Сірий барвник # +item.dye.green.name=Зелений барвник # +item.dye.lightBlue.name=Блакитний барвник # +item.dye.lime.name=Салатовий барвник # +item.dye.magenta.name=Малиновий барвник # +item.dye.orange.name=Помаранчевий барвник # +item.dye.pink.name=Рожевий барвник # +item.dye.purple.name=Фіолетовий барвник # +item.dye.red.name=Червоний барвник # +item.dye.silver.name=Світло-сірий барвник # +item.dye.white.name=Кісткове борошно # +item.dye.white_new.name=Білий барвник # +item.dye.yellow.name=Жовтий барвник # +item.glow_ink_sac.name=Сяючий чорнильний мішечок # +item.glow_frame.name=Сяюча рама # +item.egg.name=Яйце # +item.elytra.name=Надкрилля # +item.emerald.name=Смарагд # +item.emptyMap.name=Порожня карта # +item.emptyLocatorMap.name=Пуста карта шукача # +item.enchanted_book.name=Книга чарів # +item.end_crystal.name=Кристал Енду # +tile.end_rod.name=Стержень Енду # +item.ender_eye.name=Око Ендеру # +item.ender_pearl.name=Перлина Ендеру # +item.experience_bottle.name=Пляшечка чар # +item.feather.name=Перо # +item.fermented_spider_eye.name=Квашене око павука # +item.fireball.name=Заряд полум’я # +item.fireworks.flight=Тривалість польоту: # +item.fireworks.name=Феєрверк # +item.fireworksCharge.black=Чорний # +item.fireworksCharge.blue=Синій # +item.fireworksCharge.brown=Коричневий # +item.fireworksCharge.customColor=Особливий # +item.fireworksCharge.cyan=Бірюзовий # +item.fireworksCharge.fadeTo=Переходить у # +item.fireworksCharge.flicker=Мерехтіння # +item.fireworksCharge.gray=Сірий # +item.fireworksCharge.green=Зелений # +item.fireworksCharge.lightBlue=Блакитний # +item.fireworksCharge.lime=Салатовий # +item.fireworksCharge.magenta=Малиновий # +item.fireworksCharge.name=Іскра феєрверка # +item.fireworksCharge.orange=Помаранчевий # +item.fireworksCharge.pink=Рожевий # +item.fireworksCharge.purple=Фіолетовий # +item.fireworksCharge.red=Червоний # +item.fireworksCharge.silver=Світло-сірий # +item.fireworksCharge.trail=Слід # +item.fireworksCharge.type=Невідома форма # +item.fireworksCharge.type.0=Мала куля # +item.fireworksCharge.type.1=Велика куля # +item.fireworksCharge.type.2=У формі зірки # +item.fireworksCharge.type.3=У формі кріпера # +item.fireworksCharge.type.4=Вибух # +item.fireworksCharge.white=Білий # +item.fireworksCharge.yellow=Жовтий # +item.clownfish.name=Тропічна риба # +item.cooked_fish.name=Приготована тріска # +item.fish.name=Сира тріска # +item.photo.name=Фотографія # +item.pufferfish.name=Скелезуб # +item.cooked_salmon.name=Приготований лосось # +item.salmon.name=Сирий лосось # +item.fishing_rod.name=Вудка # +item.flint.name=Кремінь # +item.flint_and_steel.name=Кресало # +item.flower_pot.name=Вазонок # +item.frame.name=Рама # +item.ghast_tear.name=Сльоза ґаста # +item.glass_bottle.name=Скляна пляшка # +item.gold_nugget.name=Золотий самородок # +item.iron_nugget.name=Залізний самородок # +item.diamond_axe.name=Алмазна сокира # +item.golden_axe.name=Золота сокира # +item.iron_axe.name=Залізна сокира # +item.stone_axe.name=Кам’яна сокира # +item.wooden_axe.name=Дерев’яна сокира # +item.chainmail_helmet.name=Кольчужний шолом # +item.leather_helmet.name=Шкіряна шапка # +item.diamond_helmet.name=Алмазний шолом # +item.golden_helmet.name=Золотий шолом # +item.iron_helmet.name=Залізний шолом # +item.diamond_hoe.name=Алмазна мотика # +item.golden_hoe.name=Золота мотика # +item.iron_hoe.name=Залізна мотика # +item.stone_hoe.name=Кам’яна мотика # +item.wooden_hoe.name=Дерев’яна мотика # +item.honey_bottle.name=Пляшка з медом # +item.honeycomb.name=Соти # +item.horsearmordiamond.name=Алмазна кінська збруя # +item.horsearmorgold.name=Золота кінська збруя # +item.horsearmoriron.name=Залізна кінська збруя # +item.horsearmorleather.name=Шкіряна кінська збруя # +item.gold_ingot.name=Золотий злиток # +item.iron_ingot.name=Залізний злиток # +item.netherite_ingot.name=Злиток незериту # +item.netherite_scrap.name=Незеритовий лом # +item.netherite_sword.name=Незеритовий меч # +item.netherite_pickaxe.name=Незеритове кайло # +item.netherite_axe.name=Незеритова сокира # +item.netherite_shovel.name=Незеритова лопата # +item.netherite_hoe.name=Незеритова мотика # +item.netherite_boots.name=Незеритові черевики # +item.netherite_leggings.name=Незеритові поножі # +item.netherite_chestplate.name=Незеритовий нагрудник # +item.netherite_helmet.name=Незеритовий шолом # +item.lead.name=Поводок # +item.leather.name=Шкіра # +item.leaves.name=Листя # +item.chainmail_leggings.name=Кольчужні поножі # +item.leather_leggings.name=Шкіряні штани # +item.diamond_leggings.name=Алмазні поножі # +item.golden_leggings.name=Золоті поножі # +item.iron_leggings.name=Залізні поножі # +item.nautilus_shell.name=Мушля наутилуса # +item.heart_of_the_sea.name=Серце моря # +item.magma_cream.name=Магмовий крем # +item.map.name=Карта # +item.map.exploration.mansion.name=Карта скарбів лісу # +item.map.exploration.monument.name=Карта скарбів океану # +item.map.exploration.treasure.name=Карта скарбів # +item.melon.name=Кавун # +item.milk.name=Молоко # +item.minecart.name=Вагонетка # +item.chest_minecart.name=Вагонетка зі скринею # +item.command_block_minecart.name=Вагонетка з командним блоком # +item.minecartFurnace.name=Вагонетка з піччю # +item.hopper_minecart.name=Вагонетка з воронкою # +item.tnt_minecart.name=Вагонетка з вибухівкою # +item.pitcher_pod.name=Стручок непентеса # +item.torchflower_seeds.name=Насіння полум’яної квітки # +item.spawn_egg.entity.agent.name=Яйце призову Agent # +item.spawn_egg.entity.axolotl.name=Яйце призову аксолотля # +item.spawn_egg.entity.bee.name=Призвати бджолу # +item.spawn_egg.entity.hoglin.name=Призвати хоґліна # +item.spawn_egg.entity.cat.name=Яйце призову кота # +item.spawn_egg.entity.chicken.name=Яйце призову курки # +item.spawn_egg.entity.cow.name=Яйце призову корови # +item.spawn_egg.entity.cod.name=Призвати тріску # +item.spawn_egg.entity.ender_dragon.name=Призвати дракона Ендеру # +item.spawn_egg.entity.goat.name=Яйце призову кози # +item.spawn_egg.entity.pufferfish.name=Призвати скелезуба # +item.spawn_egg.entity.salmon.name=Призвати лосося # +item.spawn_egg.entity.tropicalfish.name=Призвати тропічну рибу # +item.spawn_egg.entity.pig.name=Яйце призову свині # +item.spawn_egg.entity.sheep.name=Яйце призову вівці # +item.spawn_egg.entity.npc.name=Яйце призову NPC # +item.spawn_egg.entity.npc.failed=Вам потрібні творчий режим та оператор, щоб призвати неігрового персонажа # +item.spawn_egg.entity.wolf.name=Яйце призову вовка # +item.spawn_egg.entity.villager.name=Яйце призову селянина # +item.spawn_egg.entity.villager_v2.name=Призвати селянина # +item.spawn_egg.entity.vindicator.name=Яйце призову поборника # +item.spawn_egg.entity.mooshroom.name=Яйце призову мушрума # +item.spawn_egg.entity.squid.name=Яйце призову кальмара # +item.spawn_egg.entity.glow_squid.name=Яйце призову сяючого кальмара # +item.spawn_egg.entity.rabbit.name=Яйце призову кролика # +item.spawn_egg.entity.bat.name=Яйце призову кажана # +item.spawn_egg.entity.ravager.name=Яйце призову спустошувача # +item.spawn_egg.entity.iron_golem.name=Яйце призову залізного голема # +item.spawn_egg.entity.snow_golem.name=Яйце призову снігового голема # +item.spawn_egg.entity.ocelot.name=Яйце призову оцелота # +item.spawn_egg.entity.parrot.name=Призвати папугу # +item.spawn_egg.entity.horse.name=Яйце призову коня # +item.spawn_egg.entity.llama.name=Яйце призову лами # +item.spawn_egg.entity.trader_llama.name=Яйце призову лами-крамаря # +item.spawn_egg.entity.polar_bear.name=Яйце призову полярного ведмедя # +item.spawn_egg.entity.donkey.name=Яйце призову осла # +item.spawn_egg.entity.mule.name=Яйце призову мула # +item.spawn_egg.entity.skeleton_horse.name=Яйце призову коня-скелета # +item.spawn_egg.entity.zombie_horse.name=Яйце призову зомбі-коня # +item.spawn_egg.entity.zombie.name=Яйце призову зомбі # +item.spawn_egg.entity.drowned.name=Яйце призову втопленика # +item.spawn_egg.entity.creeper.name=Яйце призову кріпера # +item.spawn_egg.entity.skeleton.name=Яйце призову скелета # +item.spawn_egg.entity.spider.name=Яйце призову павука # +item.spawn_egg.entity.zombie_pigman.name=Призвати зомбованого піґліна # +item.spawn_egg.entity.strider.name=Яйце призову страйдера # +item.spawn_egg.entity.slime.name=Яйце призову слизня # +item.spawn_egg.entity.enderman.name=Яйце призову ендермена # +item.spawn_egg.entity.silverfish.name=Яйце призову лусочниці # +item.spawn_egg.entity.cave_spider.name=Яйце призову печерного павука # +item.spawn_egg.entity.ghast.name=Яйце призову ґаста # +item.spawn_egg.entity.magma_cube.name=Яйце призову магмокуба # +item.spawn_egg.entity.blaze.name=Яйце призову іфрита # +item.spawn_egg.entity.zombie_villager.name=Яйце призову зомбі-селянина # +item.spawn_egg.entity.zombie_villager_v2.name=Призвати зомбі-селянина # +item.spawn_egg.entity.witch.name=Яйце призову відьми # +item.spawn_egg.entity.stray.name=Яйце призову крижаного скелета # +item.spawn_egg.entity.husk.name=Яйце призову хаска # +item.spawn_egg.entity.wither_skeleton.name=Яйце призову візер-скелета # +item.spawn_egg.entity.guardian.name=Яйце призову стража # +item.spawn_egg.entity.elder_guardian.name=Яйце призову древнього стража # +item.spawn_egg.entity.shulker.name=Яйце призову шалкера # +item.spawn_egg.entity.endermite.name=Яйце призову ендерміта # +item.spawn_egg.entity.evocation_illager.name=Яйце призову викликача # +item.spawn_egg.entity.vex.name=Яйце призову докучника # +item.spawn_egg.entity.turtle.name=Яйце призову морської черепахи # +item.spawn_egg.entity.dolphin.name=Призвати дельфіна # +item.spawn_egg.entity.phantom.name=Яйце призову фантома # +item.spawn_egg.entity.panda.name=Яйце призову панди # +item.spawn_egg.entity.pillager.name=Яйце призову мародера # +item.spawn_egg.entity.piglin_brute.name=Яйце призову бойового піґліна # +item.spawn_egg.entity.piglin.name=Призвати піґліна # +item.spawn_egg.entity.fox.name=Яйце призову лисиці # +item.spawn_egg.entity.unknown.name=Яйце призову # +item.spawn_egg.entity.wandering_trader.name=Призвати мандрівного крамаря # +item.spawn_egg.entity.wither.name=Призвати Візера # +item.spawn_egg.entity.zoglin.name=Яйце призову зоґліна # +item.spawn_egg.entity.sniffer.name=Яйце призову нюхача # +item.trident.name=Тризуб # +item.mushroom_stew.name=Грибна підлива # +item.muttonCooked.name=Приготована баранина # +item.muttonRaw.name=Сира баранина # +item.name_tag.name=Ярлик # +item.netherbrick.name=Незерська цегла # +item.quartz.name=Незерський кварц # +item.nether_wart.name=Незерський наріст # +item.netherStar.name=Незерська зірка # +item.painting.name=Картина # +item.paper.name=Папір # +item.diamond_pickaxe.name=Алмазне кайло # +item.golden_pickaxe.name=Золоте кайло # +item.iron_pickaxe.name=Залізне кайло # +item.stone_pickaxe.name=Кам’яне кайло # +item.wooden_pickaxe.name=Дерев’яне кайло # +item.porkchop_cooked.name=Приготована свинина # +item.porkchop.name=Сира свинина # +item.portfolio.name=Портфоліо # +item.potato.name=Картопля # +item.baked_potato.name=Печена картопля # +item.poisonous_potato.name=Отруйна картопля # +item.prismarine_crystals.name=Призмаринові кристали # +item.prismarine_shard.name=Призмариновий осколок # +item.pumpkin_pie.name=Гарбузовий пиріг # +item.cooked_rabbit.name=Приготований кролик # +item.rabbit_foot.name=Кроляча лапка # +item.rabbit_hide.name=Шкурка кролика # +item.rabbit.name=Сирий кролик # +item.rabbit_stew.name=Тушкований кролик # +item.record_11.desc=C418 – 11 # +item.record_13.desc=C418 – 13 # +item.record_blocks.desc=C418 – блоки # +item.record_cat.desc=C418 – кіт # +item.record_chirp.desc=C418 – щебетання # +item.record_far.desc=C418 – далина # +item.record_mall.desc=C418 – алея # +item.record_mellohi.desc=C418 – мелохі # +item.record.name=Музичний диск # +item.record_stal.desc=C418 – стел # +item.record_strad.desc=C418 – страд # +item.record_wait.desc=C418 – очікування # +item.record_ward.desc=C418 – охорона # +item.record_pigstep.desc=Лена Рейн – Pigstep # +item.record_otherside.desc=Лена Рейн – otherside # +item.record_relic.desc=Аарон Чероф — реліквія # +item.redstone.name=Пил редстоуну # +item.reeds.name=Цукрова тростина # +item.kelp.name=Водорості # +item.dried_kelp.name=Висушені ламінарії # +item.rotten_flesh.name=Гнила плоть # +item.ruby.name=Рубін # +item.saddle.name=Сідло # +item.wheat_seeds.name=Насіння # +item.beetroot_seeds.name=Насіння буряка # +item.melon_seeds.name=Насіння кавуна # +item.pumpkin_seeds.name=Насіння гарбуза # +item.shears.name=Ножиці # +item.diamond_shovel.name=Алмазна лопата # +item.golden_shovel.name=Золота лопата # +item.iron_shovel.name=Залізна лопата # +item.stone_shovel.name=Кам’яна лопата # +item.wooden_shovel.name=Дерев’яна лопата # +item.sign.name=Табличка з дуба # +item.spruce_sign.name=Табличка з хвойного дерева # +item.birch_sign.name=Табличка з берези # +item.jungle_sign.name=Табличка з тропічного дерева # +item.acacia_sign.name=Табличка з акації # +item.darkoak_sign.name=Табличка з темного дуба # +item.crimson_sign.name=Багряна табличка # +item.warped_sign.name=Химерна табличка # +item.skull.char.name=Голова # +item.skull.creeper.name=Голова кріпера # +item.skull.dragon.name=Голова дракона # +item.skull.player.name=Голова %s # +item.skull.skeleton.name=Череп скелета # +item.skull.wither.name=Череп візер-скелета # +item.skull.zombie.name=Голова зомбі # +item.slime_ball.name=Слиз # +item.snowball.name=Сніжка # +item.speckled_melon.name=Блискучий кавун # +item.spider_eye.name=Око павука # +item.stick.name=Палиця # +item.string.name=Нитка # +item.sugar.name=Цукор # +item.gunpowder.name=Порох # +item.diamond_sword.name=Алмазний меч # +item.golden_sword.name=Золотий меч # +item.iron_sword.name=Залізний меч # +item.stone_sword.name=Кам’яний меч # +item.wooden_sword.name=Дерев’яний меч # +item.unbreakable=Незнищенний # +item.wheat.name=Пшениця # +item.writable_book.name=Книга й перо # +item.written_book.name=Написана книга # +item.glowstone_dust.name=Пил світлокаменю # +item.shulker_shell.name=Панцир шалкера # +item.totem.name=Тотем безсмертя # +item.turtle_helmet.name=Панцир черепахи # +item.turtle_shell_piece.name=Черепок # +item.phantom_membrane.name=Мембрана фантома # +item.sweet_berries.name=Солодкі ягоди # +item.suspicious_stew.name=Підозріла мішанина # +item.banner_pattern.bricks=Мурований # +item.banner_pattern.creeper=Фігура кріпера # +item.banner_pattern.flower=Фігура квітки # +item.banner_pattern.globe=Куля # +item.banner_pattern.name=Візерунок стяга # +item.banner_pattern.piglin=Рильце # +item.banner_pattern.skull=Фігура черепа # +item.banner_pattern.thing=Штука # +item.banner_pattern.vines=Зазубрена облямівка # +item.bucketPowderSnow.name=Відро пухкого снігу # + +item.shield.name=Щит # +item.shield.white.name=Білий щит # +item.shield.lime.name=Салатовий щит # +item.shield.yellow.name=Жовтий щит # +item.shield.silver.name=Світло-сірий щит # +item.shield.pink.name=Рожевий щит # +item.shield.purple.name=Фіолетовий щит # +item.shield.red.name=Червоний щит # +item.shield.orange.name=Помаранчевий щит # +item.shield.lightBlue.name=Блакитний щит # +item.shield.magenta.name=Малиновий щит # +item.shield.gray.name=Сірий щит # +item.shield.green.name=Зелений щит # +item.shield.cyan.name=Бірюзовий щит # +item.shield.brown.name=Коричневий щит # +item.shield.black.name=Чорний щит # +item.shield.blue.name=Синій щит # + +item.goat_horn.name=Ріг кози # +item.minecraft.goat_horn.sound.0=Роздум # +item.minecraft.goat_horn.sound.1=Спів # +item.minecraft.goat_horn.sound.2=Пошук # +item.minecraft.goat_horn.sound.3=Відчуття # +item.minecraft.goat_horn.sound.4=Захоплення # +item.minecraft.goat_horn.sound.5=Поклик # +item.minecraft.goat_horn.sound.6=Жага # +item.minecraft.goat_horn.sound.7=Мрія # + +itemGroup.search=Пошук # +itemGroup.name.planks=Дошки # +itemGroup.name.walls=Стіни # +itemGroup.name.fence=Паркани # +itemGroup.name.fenceGate=Хвіртки # +itemGroup.name.stairs=Сходи # +itemGroup.name.door=Двері # +itemGroup.name.glass=Скло # +itemGroup.name.glassPane=Скляні панелі # +itemGroup.name.permission=Блоки дозволів # +itemGroup.name.slab=Плити # +itemGroup.name.stoneBrick=Декоративне каміння # +itemGroup.name.sandstone=Піщаник # +itemGroup.name.wool=Вовна # +itemGroup.name.woolCarpet=Вовняний килим # +itemGroup.name.concretePowder=Цемент # +itemGroup.name.concrete=Бетон # +itemGroup.name.stainedClay=Кераміка # +itemGroup.name.glazedTerracotta=Вироби з глазурованої кераміки # +itemGroup.name.dye=Барвники # +itemGroup.name.ore=Руди # +itemGroup.name.stone=Камінь # +itemGroup.name.log=Колоди # +itemGroup.name.leaves=Листя # +itemGroup.name.sapling=Паростки # +itemGroup.name.seed=Насіння # +itemGroup.name.crop=Урожай # +itemGroup.name.grass=Покриття землі # +itemGroup.name.flower=Квіти # +itemGroup.name.rawFood=Сира їжа # +itemGroup.name.cookedFood=Приготована їжа # +itemGroup.name.miscFood=Різна їжа # +itemGroup.name.mushroom=Гриби # +itemGroup.name.monsterStoneEgg=Заражений камінь # +itemGroup.name.mobEgg=Яйця мобів # +itemGroup.name.helmet=Шоломи # +itemGroup.name.chestplate=Нагрудники # +itemGroup.name.leggings=Поножі # +itemGroup.name.boots=Чоботи # +itemGroup.name.horseArmor=Кінська збруя # +itemGroup.name.sword=Мечі # +itemGroup.name.axe=Сокири # +itemGroup.name.pickaxe=Кайла # +itemGroup.name.shovel=Лопати # +itemGroup.name.hoe=Мотики # +itemGroup.name.arrow=Стріли # +itemGroup.name.potion=Зілля # +itemGroup.name.splashPotion=Вибухові зілля # +itemGroup.name.lingeringPotion=Тривалі зілля # +itemGroup.name.bed=Ліжка # +itemGroup.name.chalkboard=Класні дошки # +itemGroup.name.anvil=Ковадла # +itemGroup.name.chest=Скрині # +itemGroup.name.shulkerBox=Ящики шалкера # +itemGroup.name.record=Записи # +itemGroup.name.skull=Черепи мобів # +itemGroup.name.boat=Човни # +itemGroup.name.chestboat=Човни зі скринями # +itemGroup.name.rail=Колії # +itemGroup.name.minecart=Вагонетки # +itemGroup.name.pressurePlate=Притискні пластини # +itemGroup.name.trapdoor=Лази # +itemGroup.name.enchantedBook=Книги чарів # +itemGroup.name.banner=Стяги # +itemGroup.name.firework=Феєрверки # +itemGroup.name.fireworkStars=Іскри феєрверків # +itemGroup.name.coral=Коралові блоки # +itemGroup.name.coral_decorations=Коралові прикраси # +itemGroup.name.buttons=Кнопки # +itemGroup.name.sign=Знаки # +itemGroup.name.wood=Деревина # +itemGroup.name.banner_pattern=Візерунки стяга # +itemGroup.name.netherWartBlock=Незерський наріст # +itemGroup.name.candles=Свічки # +itemGroup.name.goatHorn=Козячі роги # + +jigsaw.title.target_pool=Цільовий набір: # +jigsaw.title.name=Ім’я: # +jigsaw.title.target=Цільове ім’я: # +jigsaw.title.final_block=Перетворюється на: # +jigsaw.title.joint_type=Тип з’єднання: # +jigsaw.title.joint_type.aligned=Фіксоване # +jigsaw.joint_type.aligned=Фіксоване # +jigsaw.joint_type.rollable=Обертальне # +jigsaw.exit.done=Готово # +jigsaw.exit.cancel=Скасувати # + +##EDU Joincode +joincode.entry_popup.icon_button=%1 кнопка коду приєднання # Example: Apple join code button # +joincode.entry_popup.icon_entry=%3 введення коду приєднання %1 із %2 # Example: Apple join code entry 2 of 5 # +joincode.entry_popup.title=Введіть код приєднання # +joincode.connecting.title=Приєднатися до світу # +joincode.connecting.lower_text=Пошук світу… # +joincode.error.title=Помилка приєднання # +joincode.error.message.no_match=Введений код приєднання не відповідає жодному світу з доступних на цю мить. # +joincode.error.message.no_response=Під час підключення до коду приєднання виникла проблема. Спробуйте ще раз. # +joincode.error.message.not_available=Коди приєднання зараз недоступні. Щоб приєднати до гри хоста, запитайте його IP-адресу. # +joincode.error.message.service_error=Щось пішло не так. Спробуйте ще раз. # +joincode.found.title=Приєднатися до світу # +joincode.found.message=Це світ, до якого ви намагалися приєднатися? # +joincode.found.host_name=Хост: %1 # +joincode.icon_text.null=Пусто # +joincode.icon_text.1=Книга й перо # +joincode.icon_text.2=Куля # +joincode.icon_text.3=Колія # +joincode.icon_text.4=Алекс # +joincode.icon_text.5=Печиво # +joincode.icon_text.6=Риба # +joincode.icon_text.7=Agent # +joincode.icon_text.8=Торт # +joincode.icon_text.9=Кайло # +joincode.icon_text.10=Відро води # +joincode.icon_text.11=Стів # +joincode.icon_text.12=Яблуко # +joincode.icon_text.13=Морква # +joincode.icon_text.14=Панда # +joincode.icon_text.15=Напис # +joincode.icon_text.16=Зілля # +joincode.icon_text.17=Карта # +joincode.icon_text.18=Лама # +joincode.ip_entry.button_tts=Додаткові параметри # +joincode.ip_entry.address.tooltip=Щоб знайти IP-адресу, попросіть хоста призупинити гру. IP-адресу й номер порту можна знайти на вкладці мультиплеєра на екрані паузи. # +joincode.ip_entry.port.tooltip=Щоб знайти номер порту, попросіть хоста призупинити гру. IP-адресу й номер порту можна знайти на вкладці мультиплеєра на екрані паузи. # +joincode.generate_new.button.text=Згенерувати новий код приєднання # +joincode.generate_new.tooltip.text=Генерування нового коду приєднання не перерве вашого сеансу мультиплеєра. # +joincode.button.share_link.text=Поділитися посиланням # +joincode.generating_new=Завантаження… # +joincode.tooltip.errortext=Під час генерування коду приєднання сталася помилка. # +joincode.tooltip.account.error=Під час перевірки вашого облікового запису виникла проблема. Перезапустіть Minecraft Education і спробуйте ще раз. # +joincode.tooltip.infotext=Повідомте код приєднання своєму однокласнику, щоб той міг приєднатися до вашого світу. # +joincode.button.stop_hosting.text=Більше не бути хостом # +joincode.confirmation.stop_hosting.message=Якщо ви перестанете бути хостом світу, сеанс мультиплеєра завершиться для всіх гравців. Ви справді цього хочете? # +joincode.button.start_hosting.text=Стати хостом # +joincode.confirmation.start_hosting.message=Якщо ви станете хостом, ми створимо код, який вам потрібно повідомити іншим гравцям, щоб вони змогли приєднатися до вашого світу. Хочете стати хостом? # +joincode.service.unreachable=Не вдається зв’язатися зі службою виявлення # +joincode.button.generate_code.text=Згенерувати новий код приєднання # +joincode.confirmation.generate_code.message=Створення нового коду приєднання не зупинить вашу гру в мультиплеєрі. За допомогою нового коду можна буде запросити інших гравців. # +joincode.service.unavailable=Коди приєднання зараз недоступні. Спробуйте оновити сторінку або використайте IP-адресу. # + +##EDU Pause Menu +edu.pause.ipaddress=IP-АДРЕСА # +edu.pause.port=ПОРТ # +edu.pause.nethernetLabel=ІДЕНТИФІКАТОР ПІДКЛЮЧЕННЯ # + +key.attack=Напасти/Знищити # +key.back=Іти назад # +key.categories.gameplay=Геймплей # +key.categories.inventory=Інвентар # +key.categories.misc=Різне # +key.categories.movement=Рух # +key.categories.multiplayer=Мультиплеєр # +key.categories.stream=Стрім # +key.categories.ui=Ігровий інтерфейс # +key.codeBuilder=Конструктор коду # +key.chat=Кнопка чату # +key.command=Ввести команду # +key.copyCoordinates=Копіювати координати # +key.copyFacingCoordinates=Копіювати координати орієнтації # +key.cycleItemLeft=Пересунути предмет вліво # +key.cycleItemRight=Пересунути предмет вправо # +key.scoreboard=Показати таблицю результатів # +key.drop=Викинути предмет # +key.forward=Іти вперед # +key.fullscreen=Повноекранний режим # +key.hotbar.1=Слот швидкого доступу 1 # +key.hotbar.2=Слот швидкого доступу 2 # +key.hotbar.3=Слот швидкого доступу 3 # +key.hotbar.4=Слот швидкого доступу 4 # +key.hotbar.5=Слот швидкого доступу 5 # +key.hotbar.6=Слот швидкого доступу 6 # +key.hotbar.7=Слот швидкого доступу 7 # +key.hotbar.8=Слот швидкого доступу 8 # +key.hotbar.9=Слот швидкого доступу 9 # +key.cyclefixedinventory=Циклічна зміна фіксованого інвентаря # +key.immersivereader=Імерсивне читання # +key.interactwithtoast=Відкрити сповіщення # +key.mobeffectsandinteractwithtoast=Відкрити сповіщення/ефекти моба # +key.script_toggle=Перемикання режиму миші # +key.script_cancel=Скасувати поточну дію # +key.script_open_map=Відкрити інтерфейс карти # +key.script_open_chat=Відкрити інтерфейс чату # +key.script_open_inventory=Відкрити інтерфейс інвентаря # +key.script_open_mission=Відкрити інтерфейс місії # +key.inventory=Інвентар # +key.jump=Стрибнути/Злетіти # +key.left=Зсунутися вліво # +key.lookCenter=Подивитися по центру # +key.lookDown=Подивитися вниз # +key.lookDownLeft=Подивитися вниз ліворуч # +key.lookDownRight=Подивитися вниз праворуч # +key.lookDownSlight=Подивитися трохи вниз # +key.lookDownSmooth=Подивитися плавно вниз # +key.lookLeft=Подивитися ліворуч # +key.lookLeftSmooth=Подивитися плавно ліворуч # +key.lookRight=Подивитися праворуч # +key.lookRightSmooth=Подивитися плавно праворуч # +key.lookUp=Подивитися вгору # +key.lookUpLeft=Подивитися вгору ліворуч # +key.lookUpRight=Подивитися вгору праворуч # +key.lookUpSlight=Подивитися трохи вгору # +key.lookUpSmooth=Подивитися плавно вгору # +key.menuTabLeft=На вкладку меню ліворуч # +key.menuTabRight=На вкладку меню праворуч # +key.mouseButton=Кнопка %1$s # +key.pickItem=Взяти блок # +key.playerlist=Список гравців # +key.right=Зсунутися вправо # +key.screenshot=Зробити знімок # +key.smoothCamera=Кінокамера # +key.sneak=Крастися/Спуститися # +key.spectatorOutlines=Виділити гравців (глядачів) # +key.sprint=Бігти # +key.streamCommercial=Показати стрім реклами # +key.streamPauseUnpause=Призупинити/Відновити стрім # +key.streamStartStop=Запустити/Зупинити стрім # +key.streamToggleMic=Натисніть і говоріть/Без звуку # +key.togglePerspective=Переключити перспективу # +key.toggleControlTips=Поради щодо керування # +key.inGameMenu=Внутрішнє ігрове меню # +key.use=Використати предмет/Розмістити блок # +key.flyDownSlow=Повільно летіти вниз # +key.flyUpSlow=Повільно летіти вгору # +key.mobEffects=Ефекти моба # +key.moveBack=Назад # +key.moveForward=Вперед # +key.moveLeft=Вліво # +key.moveRight=Вправо # +key.pause=Пауза # +key.toggleLivingroom=Переключити занурення # + +keyboard.keyName.backspace=НАЗАД # +keyboard.keyName.tab=TAB # +keyboard.keyName.return=ПОВЕРНУТИСЯ # +keyboard.keyName.pause=ПАУЗА # +keyboard.keyName.lshift=SHIFT # +keyboard.keyName.control=CONTROL # +keyboard.keyName.alt=АЛЬТЕРНАТИВА # +keyboard.keyName.capsLock=ВЕЛИКІ ЛІТЕРИ # +keyboard.keyName.escape=ВИХІД # +keyboard.keyName.space=ПРОБІЛ # +keyboard.keyName.pgDown=PAGE DOWN # +keyboard.keyName.pgUp=PAGE UP # +keyboard.keyName.end=КІНЕЦЬ # +keyboard.keyName.home=HOME # +keyboard.keyName.left=ВЛІВО # +keyboard.keyName.up=ВГОРУ # +keyboard.keyName.right=ВПРАВО # +keyboard.keyName.down=ВНИЗ # +keyboard.keyName.insert=ВСТАВИТИ # +keyboard.keyName.delete=ВИДАЛИТИ # +keyboard.keyName.0=0 # +keyboard.keyName.1=1 # +keyboard.keyName.2=2 # +keyboard.keyName.3=3 # +keyboard.keyName.4=4 # +keyboard.keyName.5=5 # +keyboard.keyName.6=6 # +keyboard.keyName.7=7 # +keyboard.keyName.8=8 # +keyboard.keyName.9=9 # +keyboard.keyName.a=A # +keyboard.keyName.b=B # +keyboard.keyName.c=C # +keyboard.keyName.d=D # +keyboard.keyName.e=E # +keyboard.keyName.f=F # +keyboard.keyName.g=G # +keyboard.keyName.h=H # +keyboard.keyName.i=I # +keyboard.keyName.j=J # +keyboard.keyName.k=K # +keyboard.keyName.l=L # +keyboard.keyName.m=M # +keyboard.keyName.n=N # +keyboard.keyName.o=O # +keyboard.keyName.p=P # +keyboard.keyName.q=Q # +keyboard.keyName.r=R # +keyboard.keyName.s=S # +keyboard.keyName.t=T # +keyboard.keyName.u=U # +keyboard.keyName.v=V # +keyboard.keyName.w=W # +keyboard.keyName.x=X # +keyboard.keyName.y=Y # +keyboard.keyName.z=Z # +keyboard.keyName.f1=F1 # +keyboard.keyName.f2=F2 # +keyboard.keyName.f3=F3 # +keyboard.keyName.f4=F4 # +keyboard.keyName.f5=F5 # +keyboard.keyName.f6=F6 # +keyboard.keyName.f7=F7 # +keyboard.keyName.f8=F8 # +keyboard.keyName.f9=F9 # +keyboard.keyName.f10=F10 # +keyboard.keyName.f11=F11 # +keyboard.keyName.f12=F12 # +keyboard.keyName.f13=F13 # +keyboard.keyName.numpad0=NUMPAD0 # +keyboard.keyName.numpad1=NUMPAD1 # +keyboard.keyName.numpad2=NUMPAD2 # +keyboard.keyName.numpad3=NUMPAD3 # +keyboard.keyName.numpad4=NUMPAD4 # +keyboard.keyName.numpad5=NUMPAD5 # +keyboard.keyName.numpad6=NUMPAD6 # +keyboard.keyName.numpad7=NUMPAD7 # +keyboard.keyName.numpad8=NUMPAD8 # +keyboard.keyName.numpad9=NUMPAD9 # +keyboard.keyName.scroll=ПРОКРУТИТИ # +keyboard.keyName.equals=ДОРІВНЮЄ # +keyboard.keyName.add=ДОДАТИ # +keyboard.keyName.minus=МІНУС # +keyboard.keyName.subtract=ВІДНЯТИ # +keyboard.keyName.multiply=ПОМНОЖИТИ # +keyboard.keyName.divide=РОЗДІЛИТИ # +keyboard.keyName.decimal=ДРІБ # +keyboard.keyName.grave=GRAVE # +keyboard.keyName.numLock=NUMLOCK # +keyboard.keyName.slash=СКІСНА РИСКА # +keyboard.keyName.semicolon=КРАПКА З КОМОЮ # +keyboard.keyName.apostrophe=АПОСТРОФ # +keyboard.keyName.comma=КОМА # +keyboard.keyName.period=КРАПКА # +keyboard.keyName.backslash=ЗВОРОТНА СКІСНА РИСКА # +keyboard.keyName.lbracket=ЛІВА ДУЖКА # +keyboard.keyName.rbracket=ПРАВА ДУЖКА # + +keyboard.keyName.backspace.short=BACK # +keyboard.keyName.tab.short=TAB # +keyboard.keyName.return.short=RETURN # +keyboard.keyName.pause.short=PAUSE # +keyboard.keyName.lshift.short=SHIFT # +keyboard.keyName.control.short=CTRL # +keyboard.keyName.alt.short=ALT # +keyboard.keyName.capsLock.short=CAPSLOCK # +keyboard.keyName.escape.short=ESC # +keyboard.keyName.space.short=SPACE # +keyboard.keyName.pgDown.short=PgDn # +keyboard.keyName.pgUp.short=PgUp # +keyboard.keyName.end.short=END # +keyboard.keyName.home.short=HOME # +keyboard.keyName.left.short=LEFT # +keyboard.keyName.up.short=UP # +keyboard.keyName.right.short=RIGHT # +keyboard.keyName.down.short=DOWN # +keyboard.keyName.insert.short=INSERT # +keyboard.keyName.delete.short=DELETE # +keyboard.keyName.numpad0.short=N0 # +keyboard.keyName.numpad1.short=N1 # +keyboard.keyName.numpad2.short=N2 # +keyboard.keyName.numpad3.short=N3 # +keyboard.keyName.numpad4.short=N4 # +keyboard.keyName.numpad5.short=N5 # +keyboard.keyName.numpad6.short=N6 # +keyboard.keyName.numpad7.short=N7 # +keyboard.keyName.numpad8.short=N8 # +keyboard.keyName.numpad9.short=N9 # +keyboard.keyName.scroll.short=SCROLL # +keyboard.keyName.equals.short== # +keyboard.keyName.add.short=N+ # +keyboard.keyName.minus.short=- # +keyboard.keyName.subtract.short=N- # +keyboard.keyName.multiply.short=N* # +keyboard.keyName.divide.short=N/ # +keyboard.keyName.decimal.short=N. # +keyboard.keyName.grave.short=` # +keyboard.keyName.numLock.short=NUMLOCK # +keyboard.keyName.slash.short=/ # +keyboard.keyName.semicolon.short=; # +keyboard.keyName.apostrophe.short=' # +keyboard.keyName.comma.short=, # +keyboard.keyName.period.short=. # +keyboard.keyName.backslash.short=\ # +keyboard.keyName.lbracket.short=[ # +keyboard.keyName.rbracket.short=] # + +keyboard.onScreen.lineNumber=Лінія %s # + +lanServer.otherPlayers=Параметри для інших гравців # +lanServer.scanning=Пошук ігор у вашій локальній мережі # +lanServer.start=Створити світ у локальній мережі # +lanServer.title=Світ у локальній мережі # +lanServer.restart=Цей сервер перезапустився! # + +licensed_content.goBack=Повернутися # +licensed_content.viewLicensedContent=Щоб переглянути ліцензований вміст, перейдіть на сторінку https://minecraft.net/licensed-content/ у будь-якому веб-браузері. # + +livingroom.hint.tap_touchpad_for_immersive=Торкніться сенсорної панелі, щоб переключити занурення # +livingroom.hint.tap_view_for_immersive=Натисніть клавішу F5, щоб переключити занурення # +livingroom.hint.tap_view_for_immersive_gamepad=Натисніть на кнопку хрестовини вгору, щоб переключити занурення # +livingroom.hint.tap_view_for_immersive_oculustouch=Натисніть Y, щоб переключити занурення # +livingroom.hint.tap_view_for_immersive_windowsmr=Перейдіть у меню праворуч, щоб перемкнути занурення # + +map.toolTip.displayMarkers=Показати маркери # +map.toolTip.scaling=Масштаб 1:%s # +map.toolTip.level=Рівень %s/%s # +map.toolTip.unkown=Невідома карта # +map.toolTip.locked=Заблоковано # +map.position.agent=Позиції Agent: %s, %s, %s # +map.position=Позиція: %s, %s, %s # + +mcoServer.title=Онлайн-світ Minecraft # + +menu.achievements=Досягнення # +menu.convertingLevel=Розширення світу # +menu.copyright=©Mojang AB # +menu.disconnect=Відключитися # +menu.educatorResources=Ресурси для викладачів # +menu.editions=Випуски # +menu.beta=Бета!!! # +menu.game=Меню гри # +menu.generatingLevel=Генерація світу # +menu.generatingTerrain=Створення місцевості # +menu.howToPlay=Як грати # +menu.howToPlay.caps=ЯК ГРАТИ # +menu.host=Стати хостом # +menu.howToPlay.generalMessage=Енциклопедія Minecraft для новачків і досвідчених гравців. # +menu.howToPlay.access=Натисніть :_gamepad_face_button_down:, щоб відкрити довідку з гри! # +menu.howToPlay.access.noicon=Натисніть [A], щоб відкрити довідку з гри! # +menu.loadingLevel=Завантаження світу # +menu.multiplayer=Мультиплеєр # +menu.online=Minecraft Realms # +menu.options=Параметри # +menu.settings=Налаштування # +menu.settings.caps=ПАРАМЕТРИ # +menu.classroom_settings.caps=ПАРАМЕТРИ РЕЖИМУ КЛАСУ # +menu.serverStore=Магазин %s # +menu.serverGenericName=Сервер # +menu.play=Грати # +menu.playdemo=Грати в демо-світі # +menu.playOnRealms=Грати в Realm # +menu.quickplay=Швидка гра # +menu.quit=Зберегти й вийти # +menu.quit.edu=Зберегти й вийти # +menu.quiz=Пройти опитування # +menu.resetdemo=Скинути демо-світ # +menu.resourcepacks=Пакети ресурсів # +menu.globalpacks=Глобальні ресурси # +menu.storageManagement=Сховище # +menu.behaviors=Пакети поведінки # +menu.worldtemplates=Шаблони світу # +menu.respawning=Відродження # +menu.returnToGame=Відновити гру # +menu.returnToMenu=Зберегти й вийти до головного меню # +menu.shareToLan=Відкрити для локальної мережі # +menu.simulating=Невеличка симуляція світу # +menu.singleplayer=Одиночна гра # +menu.store=Ринок # +menu.skins=Скіни # +menu.start=Почати # +menu.switchingLevel=Переключення світів # +menu.makingBackup=Резервне копіювання… # +menu.saving=Збереження… # +menu.editorMode=Режим редактора # +menu.editor.play=Відновити # +menu.character_cast.select_title=Виберіть початкового персонажа # +menu.character_cast.preview_title=Зустрічайте акторський склад! # + +merchant.deprecated=Обміняйте щось інше, щоб розблокувати! # + + +mount.onboard=Натисніть %1$s, щоб злізти # + +multiplayer.connect=Підключитися # +multiplayer.downloadingStats=Завантаження статистики й досягнень… # +multiplayer.downloadingTerrain=Завантаження місцевості # +multiplayer.info1=Режим мультиплеєрної гри Minecraft поки що не готовий, # +multiplayer.info2=але ми потроху починаємо його тестування. # +multiplayer.ipinfo=Введіть IP-адресу сервера, до якого потрібно підключитися: # +multiplayer.packErrors=Не вдалося завантажити принаймні один пакет ресурсів або поведінки. # +multiplayer.packErrors.realms=Не вдалося завантажити принаймні один пакет ресурсів або поведінки. Спробуйте завантажити цей світ із параметрів Realm, щоб побачити більше відомостей про помилку. # +multiplayer.player.inventory.recovered=Інвентар відновлено та розміщено в скринях біля вас. # +multiplayer.player.inventory.failed=Інвентар відновлено. Знайдіть безпечне місце, і наступного разу, коли ви приєднаєтеся до світу, ваша скриня з’явиться біля вас. # +multiplayer.player.joined=%s приєднується до гри # +multiplayer.player.joined.renamed=%s (раніше – %s) приєднується до гри # +multiplayer.player.joined.realms=%s приєднується до Realm # +multiplayer.player.joined.realms.renamed=%s (раніше – %s) приєднується до Realm # +multiplayer.player.left=%s покидає гру # +multiplayer.player.left.realms=%s покидає Realm # +multiplayer.player.changeToPersona=%s змінює вигляд персонажа. # +multiplayer.player.changeToSkin=%s змінює скін. # +multiplayer.stopSleeping=Встати з ліжка # +multiplayer.playersSleeping=%s/%s гравців сплять # +multiplayer.texturePrompt.line1=На цьому сервері рекомендується використовувати власний пакет ресурсів. # +multiplayer.texturePrompt.line2=Хочете завантажити й інсталювати його автомагічно? # +multiplayer.title=Гра в мультиплеєрі # +multiplayer.inBedOpenChat=Відкрити чат # +multiplayer.joincode.refreshed=Код приєднання до гри оновлено. # + +notification.lock.noCraft=Цей предмет заблоковано, і з ним не можна крафтити # +notification.lock.noDrop=Цей предмет заблоковано, і його не можна викинути # +notification.lock.noRemove=Цей предмет заблоковано, і його не можна вилучити з інвентарю # + +npcscreen.action.buttonmode=Режим кнопки # +npcscreen.action.onEnter=Під час входу # +npcscreen.action.onExit=Під час виходу # +npcscreen.action.buttonname=Ім’я кнопки # +npcscreen.action.command.placeholder=Введіть команду… # +npcscreen.action.command.title=Команда # +npcscreen.action.url.placeholder=Введіть URL-адресу… # +npcscreen.action.url.title=URL-адреса # +npcscreen.action.url.warning.invalidUri=Підтримуються лише URL-адреси, які починаються з "http" або "https". # +npcscreen.action.url.warning.emptyUri=Якщо URL-адресу не додано, ця кнопка відкриє нове вікно браузера. # +npcscreen.addcommand=Додати команду # +npcscreen.addtext=Введіть діалог… # +npcscreen.addurl=Додати URL-адресу # +npcscreen.advancedsettings=Розширені параметри # +npcscreen.advancedtitle=Розширені параметри NPC # +npcscreen.appearance=Вигляд # +npcscreen.basictitle=Персонаж NPC # +npcscreen.dialog=Діалог # +npcscreen.editdialog=Змінити діалогове вікно # +npcscreen.help.command.a=Натисніть цю кнопку, щоб додати команду до діалогового вікна NPC. # +npcscreen.help.command.b=Можна додати кілька команд за раз. # +npcscreen.help.url.a=Натисніть цю кнопку, щоб додати URL-адресу до діалогового вікна NPC. # +npcscreen.help.url.b=Посилання відкривається у стандартному браузері гравця. # +npcscreen.learnmore=Докладніше # +npcscreen.name=Ім’я # +npcscreen.npc=NPC # +npcscreen.requiresop=Потрібен оператор # + +npcUri.launch.success=Відкрито посилання на NPC. # +npcUri.launch.failure=Не вдалося відкрити посилання на NPC. Схоже, це не дійсна URL-адреса. # + +offer.category.skinpack=Пакети скінів # +offer.category.resourcepack=Пакети текстур # +offer.category.mashup=Збірні пакети # +offer.category.worldtemplate=Світи # +offer.category.editorschoice=Вибір редакції # +offer.category.allByCreator=Усе від %s # + +offer.navigationTab.skins=Скіни # +offer.navigationTab.textures=Текстури # +offer.navigationTab.worlds=Світи # +offer.navigationTab.mashups=Збірні пакети # + +options.adjustBrightness=Відрегулюйте яскравість так, щоб бачити лише два обличчя кріперів. # +options.brightness.notVisible=Невидимий # +options.brightness.barelyVisible=Ледве видимий # +options.brightness.easilyVisible=Добре видимий # + +options.adUseSingleSignOn=Увімкнути єдиний вхід # +options.adEduRememberMe=Запам'ятати мене # +options.advancedButton=Розширені параметри відео… # +options.showAdvancedVideoSettings=Показувати розширені параметри відео # +options.advancedOpengl=Розширені параметри OpenGL # +options.advancedVideoTitle=Розширені параметри відео # +options.anaglyph=3D-анагліф # +options.termsAndConditions=Положення й умови # +options.attribution=Автори # +options.3DRendering=3D-рендеринг # +options.animatetextures=Анімована вода # +options.ao=М’яке освітлення # +options.ao.max=Максимум # +options.ao.min=Мінімум # +options.ao.off=Вимкнуто # +options.autojump=Автострибок # +options.sprintOnMovement=Автоспринт # +options.clearhotbar=Очистити панель швидкого доступу # +options.blockAlternatives=Альтернативні блоки # +options.buildid.format=Збірка: %1$s # +options.protocolversion.format=Версія протоколу: %1%s # +options.worldconversion.version=Перетворювач світу: %s # +options.builddate.format=Дата збірки: %s # +options.buttonSize=Розмір кнопки # +options.alwaysHighlightHoveringBoxInCrosshair=Завжди підсвічувати # +options.useSpecificTouchControlNames=Використовувати певні імена сенсорних елементів керування # +options.controlMode.title=Режим керування # +options.controlMode.selected=Вибрано: # +options.controlMode.selectControlMode=Вибрати режим керування # +options.showTouchControlSelectionScreen=Показувати екран вибору сенсорного керування # +options.showActionButton=Показати кнопки дій # +options.resizableUI=Інтерфейс з регулюванням розміру # +options.enableNewTouchControlSchemes=Увімкнути нові схеми сенсорного керування # +options.resetOnStart=Скидання на початковому екрані # +options.category.addons=Надбудови # +options.category.audio=Звук # +options.category.classroom_settings=Режим класу # +options.category.game=Гра # +options.category.graphics=Графіка # +options.category.input=Керування # +options.category.server=Сервер # +options.change=Змінити # +options.changeGamertag=Змінити гравця # +options.chat.color=Кольори # +options.chat.height.focused=Висота активного чату # +options.chat.height.unfocused=Висота неактивного чату # +options.chat.links=Веб-посилання # +options.chat.links.prompt=Запит переходу за посиланнями # +options.chat.opacity=Непрозорість # +options.chat.scale=Розмір # +options.chat.title=Параметри чату… # +options.chat.visibility=Чат # +options.chat.visibility.full=Видимий # +options.chat.visibility.hidden=Прихований # +options.chat.visibility.system=Лише команди # +options.chat.width=Ширина # +options.codeBuilder=Конструктор коду # +options.content_log_file=Увімкнути файл журналу вмісту # +options.content_log_gui=Увімкнути інтерфейс журналу вмісту # +options.controller=Контролер # +options.controllerLayout=Кнопки контролера # +options.controllerSettings=Параметри контролера # +options.controls=Керування… # +options.control_alt_keybinds_section=Наступні клавіші використовуються з "CTRL + ALT" # +options.credits=Титри # +options.crouch=Крастися # +options.customizeTitle=Налаштування параметрів світу # +options.destroyvibration=Вібрувати при знищенні блоків # +options.splitvibration=Вібрувати під час розділення елементів # +options.debug=Налагодження # +options.flighting_debug=Тестове налагодження # +options.debugTitle=Параметри розробника # +options.delete_account.button=Видалити обліковий запис Microsoft # +options.delete_account.confirm.title=Видалити обліковий запис Microsoft? # +options.delete_account.confirm.warning=УВАГА! Ви більше не зможете зберігати прогрес і покупки, здійснені на вашому пристрої, якщо видалите обліковий запис %s. # +options.delete_account.confirm.warning.2=Видалення вашого облікового запису Microsoft у цій грі вплине на всі ігри Minecraft на цій платформі, у яких використовується цей обліковий запис Microsoft. # +options.delete_account.confirm.checkbox1=Ви більше не матимете доступу до вмісту магазину у грі, граючи на інших платформах. # +options.delete_account.confirm.checkbox2=Ви більше не зможете грати онлайн зі своїми друзями. # +options.delete_account.confirm.checkbox3=Ви більше не матимете доступу до Realms, зокрема до активних передплат на Realms. # +options.delete_account.confirm.checkbox4=Ви розумієте вищесказане і хотіли б продовжити видалення свого облікового запису. # +options.delete_account.confirm.button=Видалити # +options.dev_game_tip=Поради щодо ігрового процесу # +options.dev_ad_show_debug_panel=Показати панель налагодження входу в EDU # +options.dev_ad_token_refresh_threshold=Порогове значення для оновлення маркерів входу в EDU в секундах # +options.dev_ad_edu_max_token_refresh=Максимальне оновлення токенів EDU (хвилини) # +options.dev_side_by_side_comparison_rate=Оцінка при безпосередньому порівнянні # +options.dev_playfab_token_refresh_threshold=Поріг оновлення маркера Playfab у хвилинах # +options.dev_assertions_debug_break=Переривання тверджень у налагоджувачі # +options.dev_assertions_show_dialog=Показ тверджень у модальному діалоговому вікні # +options.dev_force_trial_mode=Примусове увімкнення ознайомлювального режиму # +options.dev_eduDemo=Демо-версія Edu (необхідно ввійти ще раз) # +options.remote_imgui_toggle=Віддалений ImGUI ввімкнуто # +options.dev_enableDebugUI=Увімкнути інтерфейс налагодження # +options.dev_createRealmWithoutPurchase=Створити Realm без покупок # +options.dev_flushOrphanedRealmsPurchases=Зачистити забуті покупки Realms # +options.dev_enableMixerInteractive=Увімкнути команди взаємодії з Міксером # +options.dev_storeOfferQueryRequiresXbl=Вимагати XBL для пропозицій із Магазину ###disable_3rd_party_console_resource_pack_check +options.dev_renderBoundingBox=Рендерити межі # +options.dev_renderPaths=Рендерити шляхи # +options.dev_renderGoalState=Рендерити цільовий стан # +options.dev_renderMobInfoState=Рендер стану відомостей про моба # +options.dev_resetClientId=Скинути ідентифікатор клієнта # +options.dev_showChunkMap=Показувати карту чанків # +options.dev_chunkMapMode=Режим перегляду карти чанків # +options.dev_chunk_map_mode_off=Вимкнуто # +options.dev_chunk_map_mode_client=Клієнт # +options.dev_chunk_map_mode_client_main_chunksource=Клієнт (MainChunkSource) # +options.dev_chunk_map_mode_server_chunk_state=Сервер # +options.dev_chunk_map_mode_server_chunk_debug_display_state=Сервер (стан налагодження) # +options.dev_disableRenderTerrain=Вимкнути малювання місцевості # +options.dev_disableRenderEntities=Вимкнути малювання сутностей # +options.dev_disableRenderBlockEntities=Вимкнути малювання сутностей блоків # +options.dev_disableRenderParticles=Вимкнути малювання частинок # +options.dev_disableRenderSky=Вимкнути малювання неба # +options.dev_disableRenderWeather=Вимкнути малювання погоди # +options.dev_disableRenderHud=Вимкнути малювання елементів HUD # +options.dev_disableRenderItemInHand=Вимкнути малювання предмета в руці # +options.dev_disableRenderMainMenuCubeMap=Вимкнути малювання CubeMap у головному меню # +options.dev_disableRenderMainMenuPaperdollAnimation=Вимкнути анімацію Paperdoll у головному меню # +options.dev_serverInstanceThread=Потік екземпляра сервера # +options.dev_newCuller=Використовувати новий збирач # +options.dev_showBuildInfo=Показати відомості про збірку # +options.dev_showDevConsoleButton=Показувати кнопку консолі розробника # +options.dev_realmsPermissionsEnabledButton=Показати дозволи для Realms # +options.dev_enableProfiler=Увімкнути профілювальник # +options.dev_newParticleSystem=Увімкнути нову систему часток # +options.dev_enableDebugHudOverlay=Увімкнути HUD налагодження # +options.dev_enableDebugHudOverlay.off=Вимкнуто # +options.dev_enableDebugHudOverlay.basic=Базовий # +options.dev_enableDebugHudOverlay.imgui=ImGui # +options.dev_enableDebugHudOverlay.renderchunks=Рендер чанків # +options.dev_enableDebugHudOverlay.workerthreads=Робочі потоки # +options.dev_enableDebugHudOverlay.debugtextures=Налагодження текстур # +options.dev_enableDebugHudOverlay.profiler=Профілювальник # +options.dev_enableDebugHudOverlay.imagememory=Графічна пам’ять # +options.dev_enableDebugHudOverlay.texturememory=Пам’ять текстур # +options.dev_enableDebugHudOverlay.perimagememory=Пам’ять на зображення # +options.dev_enableDebugHudOverlay.buffermemory=Пам’ять буфера # +options.dev_enableDebugHudOverlay.camera=Камера # +options.dev_enableDebugHudOverlay.audio=Звук # +options.dev_enableDebugHudOverlay.client_network=Мережа клієнта # +options.dev_enableDebugHudOverlay.server_network=Мережа сервера # +options.dev_enableDebugHudOverlay.spatial_packet_optimizations=Оптимізації просторового пакета # +options.dev_enableDebugHudOverlay.lock_contention=Блокування зіставлення # +options.dev_enableDebugHudOverlay.hbui=Ігровий інтерфейс # This is a proper name, do not translate # +options.dev_transport_layer=Тип транспортного рівня # +options.dev_controltower_override_transport_layer=Перевизначити транспортний рівень MUTS локально # +options.dev_transport_layer.raknet=RakNet # +options.dev_transport_layer.nethernet_mpsd=NetherNet (MPSD) # +options.dev_transport_layer.nethernet_websockets=NetherNet (веб-сокети) # +options.dev_multithreadedRendering=Увімкнути багатопотоковий рендеринг # +options.dev_file_watcher=Увімкнути File Watcher # +options.dev_enable_texture_hot_reloader=Увімкнути гарячий перезавантажувач текстур # +options.dev_achievementsAlwaysEnabled=Досягнення завжди активовані # +options.dev_useLocalServer=Використовувати локальний сервер # +options.dev_useIPv6Only=Використовувати лише IPv6 # +options.dev_attachPosRenderLevel=Рендерити положення прикріплення # +options.dev_render_attach_pos.none=Вимк. # +options.dev_render_attach_pos.head_pos=Положення голови # +options.dev_render_attach_pos.eyes_pos=Положення очей # +options.dev_render_attach_pos.breath_pos=Положення дихання # +options.dev_render_attach_pos.body_pos=Положення тіла # +options.dev_render_attach_pos.feet_pos=Положення ніг # +options.dev_render_attach_pos.all=Усі # +options.dev_disable_client_blob_cache=Вимкнути кеш BLOB-об’єктів клієнта # +options.dev_force_client_blob_cache=Примусово ввімкнути кеш BLOB-об’єктів клієнта для локальних ігор # +options.dev_connectionQuality=Якість з’єднання # +options.dev_connection_quality.no_limit=Необмежене # +options.dev_connection_quality.phone_4g=4G # +options.dev_connection_quality.phone_3g=3G # +options.dev_connection_quality.slow=Повільне # +options.dev_connection_quality.very_slow=Дуже повільне # +options.dev_use_fps_independent_turning=Використовувати поворот, незалежний від FPS # +options.dev_use_fast_chunk_culling=Використовувати швидке вибракування чанків # +options.dev_displayMarketplaceDocumentId=Показати ідентифікатор документа Ринку # +options.dev_addCoins=Додати %s монет # +options.discoveryEnvironment=Виявлення середовища (потрібен перезапуск) # +options.discoveryEnvironment.production=Робоче # +options.discoveryEnvironment.staging=Передрелізне # +options.discoveryEnvironment.local=Локальне # +options.discoveryEnvironment.dev=Для розробників [нестабільна функція] # +options.dev_realmsEnvironment=Середовище Realms # +options.dev_realms_environment.production=Робоче # +options.dev_realms_environment.staging=Передрелізне # +options.dev_realms_environment.local=Локальне # +options.dev_realms_environment.dev=Розробник # +options.dev_realmsSku=SKU для Realms # +options.dev_realms_sku.production=Робоче # +options.dev_realms_sku.fiveday=П’ять днів # +options.dev_realms_sku.default=Стандартний # +options.dev_realmsEndpoint=Кінцева точка Realms # +options.dev_realmsEndpointPayment=Оплата кінцевої точки Realms # +options.dev_realmsRelyingParty=Сторона перевірки Realms # +options.dev_realmsRelyingPartyPayment=Оплата сторони перевірки Realms # +options.dev_realms_stories=Увімкнути історії Realms (потрібен перезапуск) # +options.dev_overrideXboxEnvironmentWindows=Перепризначити пісочницю Xbox (керується ОС у Windows) # +options.dev_overrideXboxEnvironment=Перепризначити пісочницю Xbox (потрібен перезапуск) # +options.dev_xboxEnvironment=Середовище пісочниці Xbox (потрібен перезапуск) # +options.dev_xbox_environment.retail=Для користувачів # +options.dev_xbox_environment.dev=Для розробників # +options.dev_xbox_environment.dev_achievement=Досягнення розробника # +options.dev_experimentalTreatment=Обійти експериментальні процедури # +options.dev_sandboxRetail=Пісочниця Xforge: для торгівлі # +options.dev_sandboxDev=Пісочниця Xforge: для розробників # +options.dev_sandboxDevAchievement=Пісочниця Xforge: досягнення розробника # +options.dev_displayTreatmentsPanel=Відобразити процедури # +options.dev_currentTreatmentsTitle=Поточні процедури # +options.dev_unusedTreatmentsTitle=Невикористані засоби обробки # +options.dev_addTreatmentId=Додати код процедури # +options.dev_addLabel=Додати # +options.dev_applyTreatments=Застосувати процедури # +options.dev_resetToDefault=Скинути до замовчувань # +options.dev_clearFlights=Очистити # +options.dev_experimentalProgressions=Перевизначення прогресу # +options.dev_displayProgressionsPanel=Відображення прогресу # +options.dev_addProgressionId=Додати код прогресу # +options.dev_reset_day_one_experience=Скинути початкові налаштування # +options.dev_useZippedInPackagePacks=Використовувати пакети в ZIP-архівах # +options.dev_importPacksAsZip=Імпортувати пакети як ZIP-архіви # +options.dev_folders_portSettingsFolder=Експортувати папку параметрів # +options.dev_useOverrideDate=Використати дату заміни # +options.dev_displayOverrideDatetime=Відображати час і дату # +options.dev_loadOverrideDate=Завантажувати замінену дату під час запуску # +options.dev.timeZoneType=Заміна часового поясу в редакторі # +options.dev.timeZoneType.local=Редагувати за місцевим часом # +options.dev.timeZoneType.utc=Редагувати за часом UTC # +options.dev_overrideDateYear=Рік # +options.dev_overrideDateMonth=Місяць # +options.dev_overrideDateDay=День # +options.dev_overrideDateHour=Година # +options.dev_overrideDateMinute=Хвилина # +options.dev_overrideDayLength=Замінити довжину дня у хвилинах (мін.: 1) # +options.dev_overrideTimeScale=Регулювати швидкість гри (мінімальна: 1, стандартна: 1) # +options.dev_updateOverrideDate=Оновити дату заміни # +options.dev_overrideVersionMajor=Основна # +options.dev_overrideVersionMinor=Проміжна # +options.dev_overrideVersionPatch=Виправлення # +options.dev_updateVersionOverride=Оновити версію клієнта # +options.dev_resetOverrideDate=Скинути дату заміни # +options.dev_clearStoreCache=Очистити кеш Ринку # +options.dev_clearLibraryCache=Очистити кеш бібліотеки # +options.dev_clearAllCache=Очистити весь кеш # +options.dev_connection_quality=Модифікатор мережі (симулює погані з’єднання) # +options.dev_connection_off=Вимкнуто – підключення на основі пам’яті ввімкнуто для локальної гри # +options.dev_connection_nolimit=Увімкнуто повний стек мережі – без обмежень # +options.dev_connection_4g=4G – 15 Мбіт/с, затримка 100 мс, втрата пакетів 1% # +options.dev_connection_3g=3G – 1,5 Мбіт/с, затримка 200 мс, втрата пакетів 2% # +options.dev_connection_slow=Повільне – 400 Кбіт/с, затримка 300 мс, втрата пакетів 3% # +options.dev_connection_veryslow=Дуже повільне – 200 Кбіт/с, затримка 400 мс, втрата пакетів 4% # +options.dev_deleteAllPersonas=Видалити всіх персонажів # +options.dev_deleteLegacyPersona=Видалити застарілий слот персони # +options.dev_identity_environment=Нове середовище перевірки посвідчень і онлайн-інфраструктури (потребує перезапуску) # +options.dev_identity_environment.dev=Розробка # +options.dev_identity_environment.test=Тестування # +options.dev_identity_environment.prod=Виробництво # +options.dev_education_services_environment=Середовище служб навчання (MUTS) (потрібен перезапуск) # +options.dev_education_environment.dev=Розробка # +options.dev_education_environment.staging=Передрелізне # +options.dev_education_environment.preprod=Підготовче середовище # +options.dev_education_environment.prod=Робоче # +options.dev_education_environment.local=Локальне # +options.dev_azure_notebooks_environment=Середовище Azure Notebooks (AZNB) (вимагає перезавантаження редактора) # +options.dev_azure_notebooks_environment.prod=Робоче # +options.dev_azure_notebooks_environment.staging=Передрелізне # +options.dev.windowsStore=Вибрати Windows Store (потрібен перезапуск) # +options.dev.windowsStore.auto=Автоматично # +options.dev.windowsStore.v6=Старий Windows Store (версія 6) # +options.dev.windowsStore.v8=OneStore (версія 8) # +options.dev.stores=Поточні активні магазини: # +options.dev_sunset_overrides=Використовувати після завершення підтримки # +options.dev_sunset_status=Розцінювати пристрій як такий, що повністю не підтримується # +options.dev_sunsetting_tier=Рівень завершення підтримки # +options.dev_sunsetting_tier.one=Рівень 1 – початковий # +options.dev_sunsetting_tier.two=Рівень 2 – KitKat # +options.dev_sunsetting_tier.three=Рівень 3 – FireTV # +options.dev_sunsetting_tier.four=Рівень 4❶– 1024 МБ # +options.dev_sunsetting_tier.five=Рівень 5❶– ще не визначено # +options.dev_sunsetting_tier.not_pending=Не очікується # +options.dev.gathering_config_id_override=Перевизначення ідентифікатора конфігурації збирання # +options.difficulty=Складність # +options.difficulty.easy=Легко # +options.difficulty.hard=Важко # +options.difficulty.hardcore=Хардкор # +options.difficulty.normal=Нормально # +options.difficulty.peaceful=Мирно # +options.dpadscale=Розмір хрестовини # +options.enableChatTextToSpeech=Голосове відтворення тексту для чату # +options.enableAutoPlatformTextToSpeech=Голосове відтворення тексту в параметрах пристрою # +options.enableUITextToSpeech=Голосове відтворення тексту для інтерфейсу # +options.enableOpenChatMessage=Увімкнути повідомлення про відкриття чату # +options.entityShadows=Тіні сутностей # +options.editSettings=Змінення параметрів # +options.fancyskies=Прекрасні небеса # +options.farWarning1=Рекомендується інсталювати 64-розрядну версію Java # +options.farWarning2=для рендеру відстані "Далеко" (у вас 32-розрядна) # +options.fboEnable=Активувати FBO # +options.forceUnicodeFont=Шрифт Юнікоду # +options.fov=Кут огляду # +options.fov.toggle=Кут огляду можна змінювати в грі # +options.licenses=Ліцензії # +options.licensed_content=Ліцензований вміст # +options.networkSettings=Параметри мережі # +options.font_license=Ліцензія на шрифт # +options.font_license_body=%1 # +options.livingRoomFOV=Кут огляду вітальні # +options.default.format=%s # +options.percent.format=%s%% # +options.fov.format=%s° # +options.fov.max=Quake Pro # +options.fov.min=Нормальний # +options.hudOpacity=Прозорість HUD # +options.hudOpacity.max=Нормальний # +options.hudOpacity.min=Прихований # +options.framerateLimit=Максимальна частота кадрів # +options.framerateLimit.max=Необмежена # +options.fullKeyboardGameplay=Повноклавіатурний режим # +options.fullKeyboardLayout=Розкладка повної клавіатури # +options.fullscreen=Повноекранний режим # +options.gamepadcursorsensitivity=Чутливість курсора контролера # +options.gamertag=Псевдонім гравця: # +options.gamma=Яскравість # +options.gamma.max=Яскраво # +options.gamma.min=Тьмяно # +options.worldLightBrightness=Яскравість світла світу # +options.goToFeedbackWebsite=Перейти на веб-сайт відгуків # +options.graphics=Красива графіка # +options.transparentleaves=Красиве листя # +options.bubbleparticles=Строкаті бульбашки # +options.smooth_lighting=М’яке освітлення # +options.gui.accessibility.scaling=Дуже велике масштабування графічного інтерфейсу # +options.gui.accessibility.scaling.tooltip=Вмикає надзвичайно велику версію інтерфейсу меню як додатковий параметр доступності. Це налаштування може призвести до появи візуальних збоїв на деяких екранах меню. # +options.upscaling=Апскейлінг # +options.raytracing=Трасування променів # +options.raytracing.disabled.upsell.supported_platform=Цю функцію можна змінювати лише під час гри у світах із підтримкою трасування променів. Знайдіть їх на Ринку або створіть власний пакет ресурсів із підтримкою трасування променів. # +options.raytracing.disabled.upsell.unsupported_platform=Для використання цієї функції потрібне спеціальне обладнання. Додаткові відомості наведено в статті http://aka.ms/ray-tracing-FAQ # +options.graphics.fancy=Красива # +options.graphics.fast=Швидка # +options.renderingProfile=Графіка # +options.renderingProfile.sad=Базова # +options.renderingProfile.fancy=Красива # +options.renderingProfile.superfancy=Дуже красива # +options.go_to_keybinds=Перейти до прив'язки клавіш # +options.group.audio=Звук # +options.group.feedback=Відгук # +options.group.game=Гра # +options.group.graphics=Графіка # +options.group.graphics.experimental=Експериментальна # +options.group.input=Керування # +options.group.multiplayer=Мультиплеєр # +options.group.realms=Запрошено до Realms Alpha? # +options.guiScale=Розмір хрестовини # +options.guiScale.auto=Авто # +options.guiScale.disabled=Масштабування інтерфейсу користувача не підтримується на цьому моніторі, ймовірно, через низьку роздільну здатність. # +options.guiScale.large=Великий # +options.guiScale.maximum=Максимальний # +options.guiScale.medium=Середній # +options.guiScale.minimum=Мінімальний # +options.guiScale.normal=Нормальний # +options.guiScale.optionName=Модифікатор масштабу інтерфейсу # +options.guiScale.small=Малий # +options.hidden=Прихований # +options.hidehud=Приховати HUD # +options.hidehand=Приховати руку # +options.classic_box_selection=Контурний вибір # +options.creator=Творець # +options.creatorTitle=Параметри творця # +options.vr_classic_box_selection=Контурний вибір # +options.hidegamepadcursor=Приховати курсор контролера # +options.hidegui=Приховати інтерфейс # +options.showKeyboardPrompts=Показувати підказки з використання клавіатури й миші # +options.showLearningPrompts=Показувати навчальні підказки # +options.hidetooltips=Приховати підказки контролера # +options.splitscreenHUDsize=Розмір HUD за розділеного екрана # +options.ingamePlayerNames=Імена гравців у грі # +options.splitscreenIngamePlayerNames=Імена гравців у грі за розділеного екрана # +options.interfaceOpacity=Прозорість HUD # +options.interactionmodel=Модель взаємодії # +options.interactionmodel.touch=Дотик # +options.interactionmodel.crosshair=Приціл # +options.interactionmodel.classic=Класична # +options.splitscreenInterfaceOpacity=Прозорість HUD за розділеного екрана # +options.textBackgroundOpacity=Непрозорість фону тексту # +options.hidepaperdoll=Сховати паперову ляльку # +options.showautosaveicon=Показати піктограму автозбереження # +options.hold=Утримання # +options.hotbarScale=Масштаб швидкого доступу # +options.invertMouse=Інвертувати мишу # +options.invertYAxis=Інвертувати вісь Y # +options.joystickMoveVisible=Джойстик завжди видимий # +options.thumbstickOpacity=Прозорість джойстика # +options.defaultJoystickMoveVisible=Джойстик видимий, коли не використовується # +options.creativeDelayedBlockBreaking=Затримка розбивання блоку (лише для творчого режиму) # +options.keyboardLayout=Розкладка клавіатури # +options.keyboardAndMouse=Клавіатура та миша # +options.keyboardAndMouseSettings=Параметри клавіатури та миші # +options.language=Мова # +options.languageGuiScaleCompatibility.title=Несумісні мова й розмір інтерфейсу # +options.languageGuiScaleCompatibility.message.short=Наш шрифт для вибраної вами мови не читається в такому дрібному інтерфейсі. # +options.languageGuiScaleCompatibility.message.long=Наш шрифт для вибраної вами мови не читається в такому дрібному інтерфейсі. Хочете збільшити розмір інтерфейсу? # +options.languageGuiScaleCompatibility.ok=Збільшити розмір інтерфейсу # +options.languageGuiScaleCompatibility.cancel=Повернутися # +options.languageWarning=Переклад може бути неточним # +options.lefthanded=Шульга # +options.hotbarOnlyTouch=Обмежити дотик панеллю ярликів # +options.manage=Керування # +options.manageAccount=Керувати обл. записом # +options.mipmapLevels=Рівні MIP-текстурування # +options.modelPart.cape=Плащ # +options.modelPart.hat=Шапка # +options.modelPart.jacket=Куртка # +options.modelPart.left_pants_leg=Ліва штанина # +options.modelPart.left_sleeve=Лівий рукав # +options.modelPart.right_pants_leg=Права штанина # +options.modelPart.right_sleeve=Правий рукав # +options.multiplayer.title=Параметри для мультиплеєра… # +options.music=Музика # +options.name=Ім’я # +options.defaultName=Стів # +options.off=Вимкнуто # +options.on=Увімкнуто # +options.particles=Частинки # +options.particles.all=Усі # +options.particles.decreased=Менше # +options.particles.minimal=Мінімум # +options.patchNotes=Примітки до виправлень # +options.performanceButton=Параметри продуктивності відео… # +options.performanceVideoTitle=Параметри продуктивності відео # +options.postButton=Параметри постобробки… # +options.postProcessEnable=Увімкнути постобробку # +options.postVideoTitle=Параметри постобробки # +options.profile=Профіль # +options.profileTitle=Профіль користувача та параметри # +options.general=Загальні # +options.generalTitle=Загальні параметри # +options.account=Обліковий запис # +options.accountTitle=Параметри облікового запису # +options.accountError=Помилка облікового запису # +options.accountErrorButton=Переглянути помилки # +options.qualityButton=Параметри якості відео… # +options.qualityVideoTitle=Параметри якості відео # +options.reducedDebugInfo=Стислі відомості для налагодження # +options.renderClouds=Рендерити хмари # +options.renderDistance=Дальність рендеру # +options.raytracing.renderDistance=Дальність рендеру трасування променів # +options.raytracing.renderDistanceFormat=%s чанків # +options.renderDistanceFormat=%s чанків # +options.renderDistanceRecommendedFormat=%s чанків (рекомендується) # +options.renderDistance.warning=Така висока дальність рендеру може призвести до низької частоти кадрів, збоїв чи іншої несподіваної поведінки # +options.raytracing.renderdistance.warning=Цей параметр може викликати проблеми з продуктивністю під час гри. # +options.resetSettings=Скинути до замовчувань # +options.resetSettings.popUp=Ви справді хочете скинути ці параметри? # +options.maxFramerate=Макс. частота кадрів (експериментальна) # +options.maxFramerateFormat=%s кадр./с # +options.perf_turtle=Черепаша швидкість # +options.msaa=Згладжування # +options.texelAA=Згладжування текселів # +options.renderDistance.far=Далеко # +options.renderDistance.normal=Нормально # +options.renderDistance.short=Близько # +options.renderDistance.tiny=Дуже близько # +options.resourcepacks=Пакети ресурсів # +options.safeZone=Безпечна область # +options.safeZoneX=Горизонтальна безпечна ділянка # +options.safeZoneY=Вертикальна безпечна ділянка # +options.safeZone.title=Змінити безпечну область екрана # +options.safeZone.description=Відрегулюйте повзунки, щоб чотири кути співпали з краями екрана. # +options.saturation=Насиченість # +options.screenAnimations=Екранні анімації # +options.screenPositionX=Горизонтальна орієнтація екрана # +options.screenPositionY=Вертикальна орієнтація екрана # +options.sensitivity=Чутливість # +options.sensitivity.max=ГІПЕРШВИДКІСТЬ!!! # +options.sensitivity.min=*нудьга* # +options.spyglassdampen=Демпфування підзорної труби # +options.staticjoystick=Блокувати джойстик # +options.dwellbeforedragtime=Час перебування перед перетягуванням (мс) # +options.stacksplittingtriggertime=Час розділення стека (мс) # +options.multiplayergame=Гра в мультиплеєрі # +options.servervisible=Видиме для гравців у локальній мережі # +options.ShowComfortSelectScreen=Показувати екран вибору комфорту # +options.sliderLabelFormat=%s: %s # +options.smoothRotationSpeed=Плавна швидкість обертання # +options.xboxliveBroadcast.inviteOnly=Лише за запрошенням # +options.xboxliveBroadcast.friendsOnly=Лише друзі # +options.xboxliveBroadcast.friendsOfFriends=Друзі друзів # +options.xboxliveBroadcastSettings=Параметри облікового запису Microsoft # +options.xboxlivevisible=Видиме для гравців із мережі Xbox # +options.xboxLiveAccountSettings=Параметри облікового запису Microsoft # +options.xboxLiveSignedIn=Ви ввійшли під обліковим записом Microsoft # +options.xboxLiveSignedOut=Ви вийшли з облікового запису Microsoft # +options.xboxLive.privacyControl=Приватність і безпека в Інтернеті # +options.realms.checkInvites=Налаштувати запрошення на участь у Realms # +options.skinCustomisation=Налаштування скіну… # +options.skinCustomisation.title=Налаштування скіну # +options.skin.change=Змінити скін # +options.snooper=Дозволити збір даних # +options.snooper.desc=Якщо ви не проти, ми будемо збирати анонімні відомості про ваш комп’ютер, щоб удосконалити Minecraft. Наведена нижче інформація підкаже нам джерело найсуттєвіших проблем і способи їх усунення. Обіцяємо не зловживати цими даними. Утім, ви все одно можете вимкнути цей параметр. # +options.snooper.title=Збір специфікацій комп’ютера # +options.snooper.view=Параметри збору даних… # +options.sound=Гучність # +options.sounds=Звук # +options.sounds.title=Параметри звуку # +options.accessibility=Спеціальні можливості # +options.accessibility.title=Параметри спеціальних можливостей # +options.screenShake=Трясіння камерою # +options.darknessEffectModifier.message=Виберіть, наскільки може затемнюватися екран, коли застосовується ефект темряви (викликаний мобами тощо) # +options.darknessEffectModifier=Рівень ефекту темряви # +options.glintStrength.message=Налаштуйте прозорість візуального відблиску на зачарованих предметах # +options.glintStrength=Сила відблиску # +options.glintSpeed.message=Налаштуйте швидкість, з якою візуальний відблиск проходить по зачарованих предметах # +options.glintSpeed=Швидкість відблиску # +options.notificationDuration.Toast=Тривалість сповіщень тостів # +options.notificationDuration.Chat=Тривалість повідомлення чату # +options.notificationDuration.ToastMessage=Виберіть, як довго відображаються такі повідомлення, як-от запрошення на ігри та пропозиції Ринку # +options.notificationDuration.ChatDuration=Виберіть, як довго відображаються повідомлення в чаті # +options.notificationDuration.ThreeSec=3 секунди (за замовчуванням) # +options.notificationDuration.TenSec=10 секунд # +options.notificationDuration.ThirtySec=30 секунд # +options.splitscreen=Розділений екран # +options.splitscreen.horizontal=Екран, розділений по горизонталі # +options.splitscreen.vertical=Екран, розділений по вертикалі # +options.stickyMining=Липке видобування # +options.stream=Параметри трансляції… # +options.stream.bytesPerPixel=Якість # +options.stream.changes=Можливо, знадобиться перезапустити стрім, щоб ці зміни набули сили. # +options.stream.chat.enabled=Активувати # +options.stream.chat.enabled.always=Завжди # +options.stream.chat.enabled.never=Ніколи # +options.stream.chat.enabled.streaming=Під час стріму # +options.stream.chat.title=Параметри чату Twitch # +options.stream.chat.userFilter=Фільтр користувача # +options.stream.chat.userFilter.all=Усі глядачі # +options.stream.chat.userFilter.mods=Модератори # +options.stream.chat.userFilter.subs=Підписники # +options.stream.compression=Стиснення # +options.stream.compression.high=Високе # +options.stream.compression.low=Низьке # +options.stream.compression.medium=Середнє # +options.stream.estimation=Приблизна роздільна здатність: %dx%d # +options.stream.fps=Частота кадрів # +options.stream.ingest.reset=Скинути параметри # +options.stream.ingest.title=Сервери трансляцій Twitch # +options.stream.ingestSelection=Список серверів трансляцій # +options.stream.kbps=Смуга пропускання # +options.stream.mic_toggle.mute=Вимкнути звук # +options.stream.mic_toggle.talk=Говорити # +options.stream.micToggleBehavior=Натисніть, щоб # +options.stream.micVolumne=Гучність мікрофона # +options.stream.sendMetadata=Надіслати метадані # +options.stream.systemVolume=Системна гучність # +options.stream.title=Параметри трансляцій Twitch # +options.thirdperson=Перспектива камери # +options.thirdperson.firstperson=Від першої особи # +options.thirdperson.thirdpersonback=Від третьої особи ззаду # +options.thirdperson.thirdpersonfront=Від третьої особи спереду # +options.title=Параметри # +options.toggle=Переключити # +options.copyCoordinateUI=Увімкнути інтерфейс координат копії # +options.toggleCrouch=Переключити підкрадання # +options.touch=Дотик # +options.touchSettings=Параметри дотику # +options.touchscreen=Режим сенсорного екрану # +options.uiprofile=Профіль інтерфейсу # +options.uiprofile.classic=Класичний # +options.uiprofile.pocket=Кишеньковий # +options.betaNewDeathScreenToggle=Новий екран смерті (експериментальний) # +options.betaNewDeathScreenToggle.disabled=Ви не можете змінити цей параметр під час гри у світі # +options.usetouchpad=Керування розділенням # +options.viewSubscriptions=Передплати # +options.viewSubscriptions.button.info=Відомості # +options.viewSubscriptions.button.price=%s # +options.viewSubscriptions.button.pricePerMonth=%s/місяць # +options.viewSubscriptions.button.manage=Керування # +options.viewSubscriptions.renew=Подовжується кожні 30 днів # +options.viewSubscriptions.daysRemaining=Залишилося %d дн. # +options.viewSubscriptions.realmsPlus.header=Доступні підписки # +options.viewSubscriptions.realmsPlus.headerAdditional=Додаткові підписки # +options.viewSubscriptions.realmsPlus.detail=Понад 150 пакетів вмісту з Ринку і ваш власний сервер Realm для 10 гравців # +options.viewSubscriptions.realms.header=Додаткові передплати # +options.viewSubscriptions.realms.detail=Доступ до вашого власного сервера Realm не більше ніж із %d гравцями одночасно # +options.viewSubscriptions.loadingSubscriptions=Завантаження ваших передплат… # +options.viewSubscriptions.loadingSubscriptionsFailed=Не вдалося завантажити передплати # +options.viewSubscriptions.purchasedPlatformDiffers=Цю передплату придбано на платформі %s, налаштовувати її потрібно на тому ж пристрої. # +options.viewSubscriptions.mySubscriptions=Мої підписки # +options.viewSubscriptions.noActiveSubscriptions=У вас немає активних передплат # +options.viewSubscriptions.signIn=Вхід # +options.viewSubscriptions.buyAnAdditionalRealm=Придбати додатковий Realm # +options.viewSubscriptions.realmsPlusSubscriptionForRealm=Передплата на Realms Plus для реалму %s. # +options.viewSubscriptions.additionalSubscriptionForRealm=Додаткова передплата для Realm %s. # +options.viewSubscriptions.personalRealmServer=Ваш власний сервер Realm, до якого можна додавати безкінечну кількість учасників і на якому можна грати онлайн із 2 друзями # +options.viewSubscriptions.tenPlayers=Сервер Realm для 10 гравців # +options.viewSubscriptions.twoPlayers=Сервер Realms для 2 гравців # +options.viewSubscriptions.startedInStore=Розпочато в магазині: %s # +options.viewSubscriptions.boughtOnAnotherDevice=Придбано на іншому пристрої # +options.viewSubscriptions.deviceSunsetting=Ваша версія може скоро втратити доступ до Realms # +options.viewSubscriptions.deviceSunset=Ваша версія не має доступу до Realms # +options.viewSubscriptions.consumableToSubscriptionTransitionInfo=Цей Realm не можна подовжити зараз. Ми запровадили підписку на Realms, і ви зможете придбати нову підписку, щойно спливе термін дії вашого Realm. Але не хвилюйтеся! Ми збережемо безкоштовний доступ до вашого Realm протягом 14 додаткових днів, тому ви матимете достатньо часу, щоб подовжити його. # +options.swapJumpAndSneak=Поміняти місцями кнопки "Стрибати" та "Крастися" # +options.swapGamepadAB=Заміна кнопок A/B # +options.swapGamepadXY=Заміна кнопок X/Y # +options.usetouchscreen=Грати на сенсорному екрані # +options.vbo=Використовувати VBO # +options.video=Відео # +options.videoTitle=Параметри відео # +options.viewBobbing=Коливання камери # +options.visible=Видиме # +options.vsync=Використовувати VSync # +options.vsync.off=Без вертикальної синхронізації # +options.vsync.on=Вертикальна синхронізація # +options.vsync.adaptive=Адаптивна вертикальна синхронізація # +options.websocketEncryption=Вимагати зашифрованих підключень WebSocket # +options.websocketEncryptionWarningLabel=Вимикайте цей параметр, лише якщо ви власноруч підключаєтеся до відомої та безпечної програми. # +options.filelocation.title=Розташування сховища файлів # +options.filelocation.external=Зовнішнє # +options.filelocation.appdata=Програма # +options.filelocation.external.warning.title=Увага! # +options.filelocation.external.warning.body=Змінилося розташування зовнішнього сховища, і ви можете втратити свої світи на деяких пристроях. Докладні відомості наведено на сторінці: %s # +options.filelocation.external.warning.button=Докладно (відкриється браузер) # +options.atmosphericsEnable=Атмосферні ефекти # +options.edgeHighlightEnable=Виділення країв # +options.bloomEnable=Цвітіння # +options.terrainShadowsEnable=Рельєфні тіні # +options.superFancyWaterEnable=Дуже красива вода # +options.onlyTrustedSkinsAllowed=Дозволити лише надійні скіни # + +options.autoUpdateEnabled=Автоматично оновлювати розблоковані пакети # +options.autoUpdateMode=Автоматично оновлювати розблоковані пакети # +options.autoUpdateMode.off=Вимкнути # +options.autoUpdateMode.on.withWifiOnly=Увімкнути лише через Wi-Fi # +options.autoUpdateMode.on.withCellular=Увімкнути через Wi-Fi або мобільні дані # +options.allowCellularData=Дозволити мобільні дані для гри онлайн # +options.allowCellularData.message=Використовуйте мобільні дані для мультиплеєра, коли Wi-Fi недоступний. Це може спричинити додаткові витрати на передачу даних. # +options.cellularDataWarningLabel=За гру в мобільних мережах оператор мобільного зв'язку може стягувати додаткову плату. # +options.openFeedbackPage=Вихід із сайту відгуків # +options.openFeedbackPage.message=Ваш браузер за замовчуванням відкриє сайт зворотного зв'язку Minecraft. # +options.openFeedbackPage.continue=Перейти до сайту відгуків # +options.turnOffAchievements=Вимкнути досягнення? # +options.turnOffAchievements.message=Досягнення доступні лише у світах у режимі виживання з вимкнутими чітами. Якщо ви продовжите, жоден гравець більше ніколи не зможе заробляти досягнення в цьому світі, навіть якщо ви зміните своє рішення перед грою. # +options.achievementsDisabled=У цьому світі неможливо заробити досягнення. # +options.achievementsDisabled.onLoad=Якщо ви почнете грати з цими параметрами, досягнення в цьому світі більше не зароблятимуться. # +options.achievementsDisabled.notSignedIn=У цьому світі можна заробляти досягнення, але для цього необхідно ввійти в обліковий запис Microsoft. # +options.turnOffCrossPlatformMultiplayer=Вимкнути крос-платформений мультиплеєр? # +options.turnOffCrossPlatformMultiplayer.message=Вміст, який ви намагаєтеся використати, недоступний в іграх у кросплатформенному мультиплеєрі. Якщо продовжити, ви не зможете грати в кросплатформенному мультиплеєрі. # +options.conflictingPacks=Пакети, що конфліктують # +options.conflictingPacks.message.onStack=Пакет у стеку не можна використовувати разом з іншими пакетами. %s # +options.conflictingPacks.message.offStack=Пакет, який ви намагаєтеся застосувати, не можна використовувати з іншими пакетами. %s # +options.conflictingPacks.message.offStackWithBehavior=Якщо продовжити, буде видалено всі поточні пакети, а потім додано пакет, який ви хочете застосувати. Усі пакети параметрів буде видалено зі світу. Це може зламати світ, і ви втратите все, що створили раніше. # +options.conflictingPacks.continue=Якщо продовжити, буде видалено всі поточні пакети, а потім додано пакет, який ви хочете застосувати. # +options.crossPlatformMultiplayerDisabled=Вміст, активний у цьому світі, не можна використовувати в крос-платформеній мультиплеєрній грі. # +options.multiplayerDisabled=Вміст, активний у цьому світі, не можна використовувати в мультиплеєрі. # +options.skinsCrossPlatformMultiplayerDisabled=Використовуваний скін не можна застосувати в крос-платформеній мультиплеєрній грі. # +options.skinsMultiplayerDisabled=Вибраний скін не можна використовувати в мультиплеєрній грі. # +options.content.noRealms=Змінити світ? # +options.content.noRealms.message=Цей світ використовує пакет ресурсів або шаблон, який не можна використовувати в крос-платформеній мультиплеєрній грі. # +options.experimentalWorldLoad=Завантажити експериментальний світ? # +options.experimentalWorldLoad.message=У цьому світі використовуються функції, які ще перебувають у розробці. Він у будь-який момент може "впасти", зламатися або перестати працювати. # +options.updateWorldHeight=Оновлення світу # +options.updateWorldHeight.message=Це оновлення робить ваш світ вищим і глибшим. Воно додає більше блоків і печер під поточним світом, розширюючи досліджувану підземну область. # +options.activateExperimentalGameplay.message=Будьте обережні! Ви створюєте копію світу з увімкнутими експериментальними функціями. Цей новий світ може "впасти", зламатися або не працювати з майбутніми оновленнями. # +options.activateExperimentalGameplay=Увімкнути експериментальний режим? # +options.activateExperimentalGameplay.activate=Активувати експериментальні функції # +options.activateExperimentalGameplayCreate.message=Будьте обережні! Ви активуєте функції, які ще перебувають у розробці. Ваш світ може "впасти", зламатися або не працювати з майбутніми оновленнями. # +options.activateFancyBubbles=Активувати стовпи строкатих бульбашок? # +options.activateFancyBubblesCreate.message=Вмикає стовпи строкатих бульбашок. Стовпи строкатих бульбашок можуть знизити продуктивність на деяких пристроях. # +options.unlockTemplateWorldOptions=Скинути параметри автора? # +options.unlockTemplateWorldOptions.message=Механіка гри, яку задумав творець цього шаблону, може зламатися в разі розблокування цих параметрів. Якщо продовжити, є ймовірність, що вам не вдасться повернутися до задуманої механіки. # +options.unlockTemplateWorldOptions.initiate=Розблокувати параметри шаблону світу # +options.unlockTemplateWorldOptions.ok=Розблокувати всі параметри # +options.unlockTemplateWorldOptions.cancel=Залишити параметри автора # +options.unlockTemplateWorldOptions.warning=Значення параметрів шаблону світу заблоковано його автором. Розблокуйте, щоб змінити їх. # +options.unlockTemplateWorldOptions.packWarning=Розблокуйте параметри шаблону світу в параметрах гри, щоб змінити пакети для цього світу. # +options.unlockTemplateWorldOptions.permissionsWarning=Розблокуйте параметри шаблону світу в параметрах гри, щоб змінити дозволи. # +options.continue=Продовжити # +options.edit=Змінити # +options.enableEducation=Увімкнути Education Edition? # +options.enableEducation.message=Активує хімічні функції в Education Edition. Навчальний режим може зламати світ. Якщо ви вирішите продовжити, ми зробимо копію світу з префіксом [EDU] в імені. # +options.enableEducationCreate.message=Активує хімічні функції в Education Edition. Вони не відключаються після створення світу. Зверніть увагу, що для їх оптимальної роботи потрібен ПК із середнім або великим об’ємом пам’яті. # +options.goBack=Повернутися # +options.loadWorldAnyway=Усе одно завантажити світ # +options.updateAndPlay=Оновити й грати # +options.makeBackup=Створити резервну копію світу # +options.managePrivacy=Щоб налаштувати параметри конфіденційності, відкрийте в будь-якому браузері сторінку https://account.xbox.com/Settings. ###disable_3rd_party_console_resource_pack_check +options.unlink_msa.button=Від’єднати обліковий запис Microsoft # +options.unlink_msa.confirm.title=Від’єднати обліковий запис Microsoft? # +options.unlink_msa.confirm.warning=УВАГА! Ви більше не зможете зберігати прогрес і покупки, здійснені в системі "PlayStation 4", якщо від’єднаєте обліковий запис %s. # +options.unlink_msa.confirm.warning.2=Від’єднання вашого облікового запису Microsoft від цієї гри вплине на всі ігри Minecraft на цій платформі, у яких використовується цей обліковий запис Microsoft. # +options.unlink_msa.confirm.checkbox1=Я більше не матиму доступу до вмісту Магазину в грі, граючи на інших платформах. # +options.unlink_msa.confirm.checkbox2=Я більше не зможу грати в кросплатформенні ігри з друзями на інших платформах. # +options.unlink_msa.confirm.checkbox3=Я більше не матиму доступу до Realms, зокрема до активних наразі передплат на них. # +options.unlink_msa.confirm.checkbox4=Я розумію викладене вище та хочу продовжити від’єднання. # +options.unlink_msa.confirm.button=Від’єднати # +options.unlink_msa.progress.title=Від’єднання # +options.unlink_msa.progress.body=Від’єднання облікових записів… # +options.unlink_msa.success.title=Від’єднання виконано успішно # +options.unlink_msa.success.body=Облікові записи від’єднано. # +options.unlink_msa.failure.title=Щось пішло не так # +options.unlink_msa.failure.body=Не вдалося від’єднати облікові записи. Перевірте підключення до Інтернету. # +options.newUiEditWorld.title=Хочете спробувати наш новий дизайн? # +options.newUiEditWorld.info=§7Спробуйте майбутній новий дизайн цієї сторінки. Ви завжди можете повернутися до старого варіанта. # +options.newUiEditWorld.initiate=Спробуйте новий дизайн # +options.newUiEditWorldDialog.title=Параметри не буде збережено # +options.newUiEditWorldDialog.body=Вам доведеться почати заново, якщо ви повернетеся до нового дизайну. Ви справді хочете продовжити? # +options.newUiEditWorldDialog.accept=Перейти на новий дизайн без збереження # +options.newUiEditWorldDialog.stay=Залишитися на поточному дизайні # +options.editor.modeDescription.message=Режим редактора додає потужні інструменти для редагування світів. Призначений для досвідчених створювачів на пристроях із мишею та клавіатурою. # +options.editor.modeDescription.messageWithMouse=Режим редактора включає потужні інструменти для редагування світів. Призначений для досвідчених створювачів. # +options.editor.modeActive=Minecraft працює в режимі редактора. # +options.editor.modeNotActive=Minecraft наразі не працює в режимі редактора. # +options.editor.achievementsDisabled=У цьому світі неможливо заробляти досягнення. # +options.newUiPlayScreen.initiate=Перемикання на новий інтерфейс користувача # +options.openPage.continue=Додаткова інформація # + +options.dcast_character.Title=Нові персонажі для створення # + +patchNotes.loading=Завантаження приміток до виправлень # +patchNotes.continue=Продовжити # +patchNotes.unlock=Розблокувати # +patchNotes.error.noInternet.title=Відключено від Інтернету # +patchNotes.error.noInternet.msg=Ой! Щось пішло не так. Перевірте підключення до Інтернету. # +patchNotes.error.notFound.title=Примітки до виправлення %1 # +patchNotes.error.notFound.msg=У цьому випуску ми виправили кілька багів. Ми надішлемо вам нові примітки до виправлень, щойно вони з’являться. # + +sunsetting.popup.title=Цей пристрій більше не підтримується. # +sunsetting.popup.moreInfo=Додаткова інформація # +sunsetting.popup.dontshow=Більше не показувати # + +sunsetting.popup.moreInfo.gearVR=Щоб переглянути додаткові відомості, перейдіть на сторінку https://aka.ms/MinecraftSunsetting у будь-якому веб-браузері. # +sunsetting.popup.moreInfo.gearVR.geo=Щоб переглянути додаткові відомості, перейдіть на сторінку https://aka.ms/MinecraftGeoSunsetting у будь-якому веб-браузері. # + +sunsetting.popup.pendingSunset.ios_android=Невдовзі ми припинимо підтримку цього пристрою. Ви продовжите отримувати оновлення до листопада 2022 року, після чого вам надійде останнє оновлення для цього пристрою. Нам дуже прикро за незручності. %sОтримавши останнє оновлення, ви все ще зможете грати у своїх світах і використовувати покупки з Ринку (зокрема, Minecoins). Realms, доступ до яких здійснюється з цього пристрою, продовжать працювати, якщо власник певного Realm не оновить його на іншому пристрої. Ви більше не отримуватимете актуальні оновлення і не зможете грати в мультиплеєрі з пристроями чи в Realms, які продовжують оновлюватися. Ви також не зможете підключатися до певних серверів. %sНатисніть кнопку, щоб дізнатися більше, зокрема про те, як перенести ваші світи на новий пристрій. # +sunsetting.popup.sunset.ios_android=Цей пристрій більше не підтримується. Ви отримали останнє оновлення для цього пристрою. З цього часу ви можете продовжити розбудовувати свої світи, а також використовувати покупки з Ринку (зокрема, Minecoins). Ваші Realms продовжать працювати, якщо власник певного Realm не оновить його на іншому пристрої. Ви більше не отримуватимете актуальні оновлення і не зможете грати в мультиплеєрі з пристроями чи в Realms, які продовжують оновлюватися. Ви також не зможете підключатися до певних серверів. %sНатисніть кнопку, щоб дізнатися більше, зокрема про те, як перенести ваші світи на новий пристрій. Ми розуміємо пов’язані незручності та цінуємо час, який ви провели в грі, і ми сподіваємося знову побачитися з вами на оновленому пристрої. # +sunsetting.popup.pendingSunset.gearvr_win10=Наші можливості з підтримки цього пристрою добігають кінця. Ви продовжите отримувати оновлення до наступного великого випуску, коли вам надійде останнє оновлення для цього пристрою. Нам дуже прикро за незручності. %sОтримавши останнє оновлення, ви все ще зможете грати у своїх світах і використовувати покупки з Ринку (зокрема, Minecoins). Однак ви більше не матимете доступу до мультиплеєра чи Realms із цього пристрою. Ви більше не отримуватимете актуальні оновлення і не зможете грати з пристроями чи в Realms, які продовжують оновлюватися. Ви також не зможете підключатися до певних серверів. %sНатисніть кнопку, щоб дізнатися більше, зокрема про те, як перенести ваші світи на новий пристрій. # +sunsetting.popup.sunset.gearvr_win10=Цей пристрій більше не підтримується. Ви отримали останнє оновлення для цього пристрою. З цього часу ви можете продовжити розбудовувати свої світи, а також використовувати покупки з Ринку (зокрема, Minecoins). Однак ви більше не матимете доступу до мультиплеєра чи Realms із цього пристрою. Ви більше не отримуватимете актуальні оновлення і не зможете грати з пристроями, які продовжують оновлюватися. Ви також не зможете підключатися до певних серверів. # +sunsetting.popup.pendingSunset.dx10=Наші можливості з підтримки цього графічного пристрою добігають кінця. Ви продовжите отримувати оновлення до наступного великого випуску, коли вам надійде останнє оновлення для цього пристрою. Нам дуже прикро за незручності. %sОтримавши останнє оновлення, ви все ще зможете грати у своїх світах і використовувати покупки з Ринку (зокрема, Minecoins). Realms, які керуються з цього пристрою, продовжать працювати, якщо власник певного Realm не оновить його на іншому пристрої. Ви більше не отримуватимете актуальні оновлення і не зможете грати в мультиплеєрі з пристроями чи в Realms, які продовжують оновлюватися. Ви також не зможете підключатися до певних серверів. %sНатисніть кнопку, щоб дізнатися більше, зокрема про те, як перенести ваші світи на новий пристрій. # +sunsetting.popup.sunset.dx10=Цей графічний пристрій більше не підтримується. Ви отримали останнє оновлення для цього пристрою. З цього часу ви можете продовжити розбудовувати свої світи, а також використовувати покупки з Ринку (зокрема, Minecoins). Ваші Realms продовжать працювати, якщо власник певного Realm не оновить його на іншому пристрої. Ви більше не отримуватимете актуальні оновлення і не зможете грати в мультиплеєрі з пристроями чи в Realms, які продовжують оновлюватися. Ви також не зможете підключатися до певних серверів. %sНатисніть кнопку, щоб дізнатися більше, зокрема про те, як перенести ваші світи на новий пристрій. Ми розуміємо пов’язані незручності та цінуємо час, який ви провели в грі, як і ваш внесок у її розвиток. # + +sunsetting.popup.pendingSunset.geo.ios=Наші можливості з підтримки цього пристрою добігають кінця у вашому регіоні. Отримавши останнє оновлення, ви все ще зможете грати у своїх світах і використовувати покупки з Ринку, але більше не зможете здійснювати покупки на Ринку. Realms, які керуються з цього пристрою, продовжать працювати ще 6 місяців. 30 вересня 2023 року ви більше не матимете доступу до Realm. Рекомендується завантажити свій світ до цього та скасувати підписку, переглянувши налаштування підписки на своєму пристрої. %sЯкщо ви ввійшли в обліковий запис Microsoft/Xbox Live, ваші покупки на Ринку, монети Minecoins, а також ваша підписка на Realms будуть доступні на інших платформах. Якщо ви хочете перенести свої світи з цього пристрою на інший пристрій, ви можете зробити це, завантаживши світ у Realm і завантаживши резервну копію на свій новий пристрій. %sНатисніть кнопку, щоб дізнатися більше, зокрема про те, як перенести ваш світ на новий пристрій. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.ios=Наші можливості з підтримки цього пристрою добігають кінця у вашому регіоні. Ви все ще зможете грати у своїх світах і використовувати покупки з Ринку, але більше не зможете здійснювати покупки на Ринку. Realms, які керуються з цього пристрою, продовжать працювати до 30 вересня 2023 року. Після цього ви більше не матимете доступу до Realm. Рекомендується завантажити свій світ до цього. %sЯкщо ви ввійшли в обліковий запис Microsoft/Xbox Live, ваші покупки на Ринку, монети Minecoins, а також ваша підписка на Realms будуть доступні на інших платформах. Якщо ви хочете перенести свої світи з цього пристрою на інший пристрій, ви можете зробити це, завантаживши світ у Realm і завантаживши резервну копію на свій новий пристрій. %sНатисніть кнопку, щоб дізнатися більше, зокрема про те, як перенести ваш світ на новий пристрій. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.amazon=Наші можливості з підтримки цього пристрою добігають кінця у вашому регіоні. Отримавши останнє оновлення, ви все ще зможете грати у своїх світах і використовувати покупки з Ринку, але більше не зможете здійснювати покупки на Ринку. Realms, які керуються з цього пристрою, продовжать працювати ще 6 місяців. 30 вересня 2023 року ви більше не матимете доступу до Realm. Рекомендується завантажити свій світ до цього. %sЯкщо ви ввійшли в обліковий запис Microsoft/Xbox Live, ваші покупки на Ринку, монети Minecoins, а також ваша підписка на Realms будуть доступні на інших платформах. Якщо ви хочете перенести свої світи з цього пристрою на інший пристрій, ви можете зробити це, завантаживши світ у Realm і завантаживши резервну копію на свій новий пристрій. %sНатисніть кнопку, щоб дізнатися більше, зокрема про те, як перенести ваш світ на новий пристрій. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.amazon=Наші можливості з підтримки цього пристрою добігають кінця у вашому регіоні. Ви все ще зможете грати у своїх світах і використовувати покупки з Ринку, але більше не зможете здійснювати покупки на Ринку. Realms, які керуються з цього пристрою, продовжать працювати до 30 вересня 2023 року. Після цього ви більше не матимете доступу до Realm. Рекомендується завантажити свій світ до цього. %sЯкщо ви ввійшли в обліковий запис Microsoft/Xbox Live, ваші покупки на Ринку, монети Minecoins, а також ваша підписка на Realms будуть доступні на інших платформах. Якщо ви хочете перенести свої світи з цього пристрою на інший пристрій, ви можете зробити це, завантаживши світ у Realm і завантаживши резервну копію на свій новий пристрій. %sНатисніть кнопку, щоб дізнатися більше, зокрема про те, як перенести ваш світ на новий пристрій. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.android=Наші можливості з підтримки цього пристрою добігають кінця у вашому регіоні. Завдяки цьому останньому оновленню ви все ще зможете грати у своїх світах і використовувати покупки з Ринку, але більше не зможете здійснювати нові покупки. Realms, які керуються з цього пристрою, продовжать працювати ще 6 місяців. З 30 вересня 2023 року ви більше не матимете доступу до цих Realms. Рекомендується завантажити свій світ до цього часу та скасувати підписку, переглянувши свої підписки в Google Play. %sВи більше не отримуватимете актуальні оновлення і не зможете грати в мультиплеєрі. Ви також не зможете підключатися до певних серверів. %sЯкщо ви ввійшли в обліковий запис Microsoft/Xbox Live, ваші покупки з Ринку й монети Minecoins, а також підписка на Realms будуть доступні на інших платформах, де ви граєте в Minecraft. Ви можете стартувати нову підписку з інших платформ, де ви граєте в Minecraft. %sЯкщо ви хочете перенести світи з цього пристрою на інший, ви можете зробити це, завантаживши світ у Realm і завантаживши резервну копію на новий пристрій. %sНатисніть кнопку, щоб дізнатися більше, зокрема про те, як перенести ваші світи на новий пристрій. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.android=Наші можливості з підтримки цього пристрою добігають кінця у вашому регіоні. Ви все ще зможете грати у своїх світах і використовувати покупки з Ринку, але більше не зможете здійснювати покупки на Ринку. Realms, які керуються з цього пристрою, продовжать працювати до 30 вересня 2023 року. Після цього ви більше не матимете доступу до Realm. Рекомендується завантажити свій світ до цього. %sЯкщо ви ввійшли в обліковий запис Microsoft/Xbox Live, ваші покупки на Ринку, монети Minecoins, а також ваша підписка на Realms будуть доступні на інших платформах. Якщо ви хочете перенести свої світи з цього пристрою на інший пристрій, ви можете зробити це, завантаживши світ у Realm і завантаживши резервну копію на свій новий пристрій. %sНатисніть кнопку, щоб дізнатися більше, зокрема про те, як перенести ваш світ на новий пристрій. ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.generic=Наші можливості з підтримки цього пристрою добігають кінця у вашому регіоні. Отримавши останнє оновлення, ви все ще зможете грати у своїх світах і використовувати покупки з Ринку, але більше не зможете здійснювати покупки на Ринку. Realms, які керуються з цього пристрою, продовжать працювати ще 6 місяців. 30 вересня 2023 року ви більше не матимете доступу до Realm. Рекомендується завантажити свій світ до цього. %sЯкщо ви ввійшли в обліковий запис Microsoft/Xbox Live, ваші покупки на Ринку, монети Minecoins, а також ваша підписка на Realms будуть доступні на інших платформах. Якщо ви хочете перенести свої світи з цього пристрою на інший пристрій, ви можете зробити це, завантаживши світ у Realm і завантаживши резервну копію на свій новий пристрій. %sНатисніть кнопку, щоб дізнатися більше, зокрема про те, як перенести ваш світ на новий пристрій. # +sunsetting.popup.sunset.geo.generic=Наші можливості з підтримки цього пристрою добігають кінця у вашому регіоні. Ви все ще зможете грати у своїх світах і використовувати покупки з Ринку, але більше не зможете здійснювати покупки на Ринку. Realms, які керуються з цього пристрою, продовжать працювати до 30 вересня 2023 року. Після цього ви більше не матимете доступу до Realm. Рекомендується завантажити свій світ до цього. %sЯкщо ви ввійшли в обліковий запис Microsoft/Xbox Live, ваші покупки на Ринку, монети Minecoins, а також ваша підписка на Realms будуть доступні на інших платформах. Якщо ви хочете перенести свої світи з цього пристрою на інший пристрій, ви можете зробити це, завантаживши світ у Realm і завантаживши резервну копію на свій новий пристрій. %sНатисніть кнопку, щоб дізнатися більше, зокрема про те, як перенести ваш світ на новий пристрій. # + +sunsetting.banner.play.worldTab.pending=Ваша версія скоро може втратити можливість підключення до мультиплеєра # +sunsetting.banner.play.friendsTab.pending=Ваша версія скоро може втратити можливість підключення до мультиплеєра # +sunsetting.banner.play.serverTab.pending=Ваша версія скоро може втратити можливість підключення до мультиплеєра # + +sunsetting.banner.play.worldTab=Ваша версія може не мати можливості підключення до мультиплеєра # +sunsetting.banner.play.friendsTab=Ваша версія може не мати можливості підключення до мультиплеєра # +sunsetting.banner.play.serverTab=Ваша версія може не мати можливості підключення до мультиплеєра # + +sunsetting.store.incompatible=Несумісно # +sunsetting.store.incompatiblePopup=Цей вміст несумісний із вашим пристроєм. Див. https://aka.ms/MinecraftSunsetting # + +pauseScreen.back=Повернутися до гри # +pauseScreen.currentWorld=Поточний світ # +pauseScreen.header=Меню гри # +pauseScreen.options=Параметри # +pauseScreen.quit=Зберегти й вийти # +pauseScreen.secondaryClientLeave=Зберегти й вийти # +pauseScreen.feed=Стрічка # +pauseScreen.invite=Запросити до гри # +pauseScreen.ipAddress=IP-адреса: %1 # +pauseScreen.error.noIpAddress=IP-адресу не знайдено # +pauseScreen.error.noPort=Порт не знайдено # +pauseScreen.title=Гра на паузі # +pauseScreen.betaFeedback=Відгук про бета-версію # +pauseScreen.xboxLiveDisconnect=Ой! Ваш обліковий запис Microsoft відключено. Щоб запросити більше гравців, увійдіть у головне меню та перезапустіть свій світ. # +pauseScreen.joinCode.Label=КОД ПРИЄДНАННЯ # +pauseScreen.joinCode.Icon=%3 піктограма коду приєднання, %1 із %2 # Example: Apple join code icon, 2 of 5 # + +permissionsScreen.kick=Викинути гравця # +permissionsScreen.ban=Забанити гравця # + +hudScreen.tooltip.basic.back=Назад # +hudScreen.tooltip.basic.chat=Чат # +hudScreen.tooltip.basic.flyDown=Летіти вниз # +hudScreen.tooltip.basic.flyUp=Летіти вгору # +hudScreen.tooltip.basic.forward=Вперед # +hudScreen.tooltip.basic.jump=Стрибок # +hudScreen.tooltip.basic.left=Ліворуч # +hudScreen.tooltip.basic.right=Праворуч # +hudScreen.tooltip.basic.sneak=Крастися # +hudScreen.tooltip.basic.startFlying=Почати політ # +hudScreen.tooltip.basic.stopFlying=Зупинити політ # +hudScreen.tooltip.basic.swimDown=Пливти вниз # +hudScreen.tooltip.basic.swimUp=Пливти вгору # + +hudScreen.tooltip.crafting=Крафтинг # +hudScreen.tooltip.inventory=Інвентар # +hudScreen.tooltip.dropItem=Викинути # +hudScreen.tooltip.eject=Витягти # +hudScreen.tooltip.potion=Випити # +hudScreen.tooltip.milk=Випити # +hudScreen.tooltip.draw=Цілитися # +hudScreen.tooltip.release=Відпустити # +hudScreen.tooltip.throw=Кинути # +hudScreen.tooltip.open=Відкрити # +hudScreen.tooltip.use=Використати # +hudScreen.tooltip.sleep=Спати # +hudScreen.tooltip.empty=Спорожнити # +hudScreen.tooltip.hang=Повісити # +hudScreen.tooltip.ignite=Запалити # +hudScreen.tooltip.place=Розмістити # +hudScreen.tooltip.mine=Видобувати # +hudScreen.tooltip.attach=Прикріпити # +hudScreen.tooltip.till=Орати # +hudScreen.tooltip.dig=Копати # +hudScreen.tooltip.hit=Ударити # +hudScreen.tooltip.eat=Їсти # +hudScreen.tooltip.rotate=Повернути # +hudScreen.tooltip.plant=Посадити # +hudScreen.tooltip.dismount=Злізти # +hudScreen.tooltip.collect=Зібрати # +hudScreen.tooltip.peel=Полірування # +hudScreen.tooltip.scaffoldingDescend=Утримуйте, щоб зануритися # +hudScreen.tooltip.pick=Зібрати # +hudScreen.tooltip.placeBook=Помістити книгу # +hudScreen.tooltip.readBook=Прочитати книгу # +hudScreen.tooltip.removeBook=Прибрати книгу # +hudScreen.tooltip.shear=Стригти # +hudScreen.tooltip.carve=Вирізання # +hudScreen.tooltip.grow=Виростання # +hudScreen.tooltip.boatExit=Зійти з човна # +hudScreen.tooltip.emote=Застосувати емограму # +hudScreen.tooltip.change_note=Змінити примітку # +hudScreen.tooltip.edit_sign=Змінити # +hudScreen.controlCustomization.welcome=Ласкаво просимо до керування настройками # +hudScreen.controlCustomization.instructions=Перетягніть елементи, щоб змінити розташування # +hudScreen.controlCustomization.modify=Змінити настройки # +hudScreen.controlCustomization.continue=Поїхали! # + +playscreen.fileSize.MB=МБ # +playscreen.fileSize.GB=ГБ # +playscreen.joinableRealms=Доступні Realms # +playscreen.noFriendsRealms=Ви ще не стали учасником жодного Realms. # +playscreen.header.local=Грати # +playscreen.header.realms=Realms # +playscreen.lastPlayed.daysAgo=%1 дн. тому # +playscreen.lastPlayed.longAgo=Дуже давно # +playscreen.lastPlayed.today=Сьогодні # +playscreen.lastPlayed.weeksAgo=%1 тижн. тому # +playscreen.lastPlayed.yesterday=Учора # +playscreen.new=Нові # +playscreen.remoteWorld=Віддалений світ у: # +playscreen.realmsTrialWorld=Спробуйте Realms Plus безкоштовно протягом 30 днів # +playscreen.realmsCreateFirstWorld=Створіть свій перший Realm # +playscreen.realmsCombo=Грайте з друзями, спробуйте понад 150 пакетів # +playscreen.realmsGetServer=Отримайте свій власний сервер і понад 150 пакетів # +playscreen.realmGoogleHoldBody=Виникла проблема з однією або кількома підписками на Realms. Натисніть «ОК», щоб перейти до налаштувань підписки в Google Play ти виправити спосіб оплати. # +playscreen.realmsContent=Спробуйте понад 150 пакетів вмісту з ринку # +playscreen.checkingRealmsCompatibility=Перевірка сумісності з Realms… # +playscreen.fetchingRealms=Отримання Realms… # +playscreen.confirmLeaveMessage=Ви справді хочете покинути Realm %1$s? # +playscreen.confirmLeaveTitle=Так, покинути # +playscreen.realmExpired=Час дії минув # +playscreen.realmFull=Переповнено # +playscreen.realmClientOutdated=Усі Realms оновлено. Щоб далі грати в Realms, вам потрібно оновити гру. # +playscreen.realms=Realms # +playscreen.realmsWarning.moreinfo=Додаткова інформація # +playscreen.realmsCompatibilityFailure=Нам не вдається підключитися до служби Realms. Ми спробуємо ще раз трохи згодом. # +playscreen.realmsSignIn=Увійдіть, щоб грати в Realms уже сьогодні! # +playscreen.realmsSignInFriends=Увійдіть, щоб побачити Realms ваших друзів уже сьогодні! # +playscreen.worlds=Світи # +playscreen.dontSeeLegacyWorlds=Не бачите свої світи? # +playscreen.syncLegacyWorlds=Синхронізувати старі світи # +playscreen.fetchingLegacyWorlds=Отримання старих світів… # +playscreen.upgradeLegacyWorlds=Старі світи # +playscreen.syncRetailWorlds=Копіювання світів із Minecraft (версія випуску) # +playscreen.fetchingRetailWorlds=Копіювання світів Minecraft (версія випуску)... # +playscreen.upgradeRetailWorlds=Світи Minecraft (версія випуску) # +playscreen.noLegacyWorldsFound.title=Світи не знайдено # +playscreen.noLegacyWorldsFound.body=Світи з інших версій Minecraft не знайдено. # +playscreen.failedToAutoSyncLegacyWorlds=Не вдалось отримати старі світи. Очистьте місце, щоб зберегти старі світи й налаштувати їх. # +playscreen.lockedSkin=Скін, який ви намагаєтеся використати з пакета вмісту, недоступний у крос-платформених мультиплеєрних іграх. Якщо продовжити, ви не зможете грати в них у цьому світі. # +playscreen.multiplayerLockedSkin=Скін, який ви намагаєтеся використати з пакета вмісту, недоступний у мультиплеєрних іграх. Якщо продовжити, мультиплеєр буде вимкнуто в цьому світі. # +playscreen.worldsStorage=Сховище # +playscreen.delete.legacy.content=Ви точно хочете видалити вибраний старий світ? Цей світ буде втрачено назавжди! (Це дууууже довго!) # +playscreen.delete.legacy.title=Видалити %s безповоротно? # +playscreen.delete.legacy.confirm=Видалити # +playscreen.delete.legacy.deleting=Видалення світу… # +playscreen.beta_worlds=Бета-версії світів # +playscreen.beta_legacy_worlds=Старі бета-версії світів # +playscreen.editor.worlds=Проєкти # +playscreen.editor.create=Створити новий проєкт # + +permissions.ability.build=Будувати # +permissions.ability.mine=Видобувати # +permissions.ability.doorsandswitches=Використовувати двері й перемикачі # +permissions.ability.opencontainers=Відкривати контейнери # +permissions.ability.attackplayers=Нападати на гравців # +permissions.ability.attackmobs=Нападати на мобів # +permissions.ability.op=Команди оператора # +permissions.ability.invisible=Ставати невидимим # +permissions.ability.teleport=Використовувати телепорт # +permissions.NeedPermission=Вам потрібен дозвіл # +permissions.AddFriends=Ви не можете додавати друзів через налаштування вашого облікового запису Microsoft. Ваші параметри безпеки в Інтернеті мають дозволяти додавання друзів. Інструкції зі зміни цих параметрів див. на сайті aka.ms/MCMultiplayerHelp. # +permissions.MultiplayerSessions=Ви не можете грати в Realms через налаштування вашого облікового запису Microsoft. Ваші параметри безпеки в Інтернеті мають дозволяти мультиплеєр. Інструкції зі зміни цих параметрів див. на сайті aka.ms/MCMultiplayerHelp. # +permissions.Communications=Ви не можете спілкуватися з іншими гравцями через налаштування вашого облікового запису Microsoft. Ваші параметри конфіденційності мають дозволяти спілкування з іншими людьми. Інструкції зі зміни цих параметрів див. на сайті aka.ms/MCMultiplayerHelp. # +permissions.RealmsAddFriends=Ви не зможете додавати нових друзів до гри в реалмі через налаштування вашого облікового запису Xbox. Ви можете змінити параметри конфіденційності й безпеки в Інтернеті на сайті Xbox.com. Хочете продовжити? # +permissions.CloudSave=Ви не можете зберегти свої світи у вашому профілі Xbox через налаштування вашого облікового запису. Ви можете змінити параметри конфіденційності й безпеки в Інтернеті на сайті Xbox.com. ###disable_3rd_party_console_resource_pack_check +permissions.MultiplayerSessionsOnConsole=Ви не можете грати в Realms через налаштування вашого облікового запису Microsoft. Ваші параметри безпеки в Інтернеті мають дозволяти мультиплеєр, і ви повинні мати активну підписку на Xbox Live Gold. Інструкції зі зміни цих параметрів див. на сайті aka.ms/MCMultiplayerHelp. ###disable_3rd_party_console_resource_pack_check +permissions.MultiplayerSessionsOnConsoleGamecore=Ви не можете грати в Realms через налаштування вашого облікового запису Microsoft. ###disable_3rd_party_console_resource_pack_check +permissions.open.account.help.button=Отримати допомогу з виправлення # +permissions.open.account.help.button.gamecore=Виправте це # +permissions.open.account.setting.button=Переглянути умови надання послуг # +permissions.GoBack=Повернутися # +permissions.Continue=Продовжити # +permissions.chatmute=Чат наразі вимкнуто # +permissions.deopingother.message=Вони більше не матимуть дозволів рівня оператора, якщо зменшать свій рівень дозволів. # +permissions.description.visitors=Відвідувачі можуть вільно досліджувати ваш світ, але не можуть взаємодіяти з блоками, предметами та сутностями. Функція надійних гравців вимкнута. # +permissions.description.members=Учасники – це активні гравці у вашому світі, які можуть ламати й створювати блоки, а також атакувати мобів та інших гравців. # +permissions.description.operators=Оператори – це учасники, які можуть установлювати дозволи гравців і використовувати команди для розширеного керування вашим світом. # +permissions.level=Рівень дозволів # +permissions.level.custom=Особливий… # +permissions.level.member=Учасник # +permissions.level.operator=Оператор # +permissions.level.visitor=Відвідувач # +permissions.nocheats=Чіти вимкнуто # +permissions.nocheats.message=Деякі команди, як-от телепорт, доступні лише за ввімкнутих чітів. Чіти також можна ввімкнути в меню паузи в параметрах гри. Якщо ви вирішите ввімкнути чіти, досягнення в цьому світі вимкнуться. # +permissions.nocheats.message.noachievements=Деякі команди, як-от телепорт, доступні лише за ввімкнутих чітів. Чіти також можна ввімкнути в меню паузи в параметрах гри. # +permissions.nocheats.turnon=Установити команди оператора з увімкнутими чітами # +permissions.nocheats.turnoff=Установити команди оператора з вимкнутими чітами # +permissions.nocheats.cancel=Скасувати # +permissions.deopingself=Видалити дозволи оператора? # +permissions.deopingself.message=Ви більше не матимете дозволів рівня оператора, якщо зменшите свій рівень дозволів. # +permissions.title=Дозволи для гравців # +permissions.title.settings=Дозвіл для гравців, які приєднуються за запрошенням # +permissions.title.settings.edu=Рівень дозволів для гравців, які приєднуються до вашого світу # +permissions.toast.playerLeft=Гравець вийшов із гри. # +permissions.toast.playerJoined=Гравець приєднався до гри. # +permissions.kickplayer=Викинути гравця # +permissions.kickplayer.reason=Хост викинув вас із цього сеансу. # +permissions.kickplayer.message=Ви справді хочете викинути %s зі світу? Цей користувач не зможе повернутися до цього сеансу. # +permissions.kickplayer.message.dedicatedserver=Ви справді хочете викинути %s зі світу? # +permissions.kickplayer.title=Викинути гравця? # +permissions.banplayer=Забанити гравця # +permissions.banplayer.reason=Хост забанив вас у цьому сеансі. # +permissions.banplayer.message=Ви справді хочете забанити %s у цьому світі? Цей користувач не зможе повернутися. # +permissions.banplayer.title=Забанити гравця? # +permissions.ClubsAccess=Ви не можете отримати доступ до стрічки Realms, оскільки у вас немає доступу до клубів. Інструкції зі зміни цих параметрів див. на сайті aka.ms/MCClubsHelp. # +permissions.ClubsPost=Ви не можете публікувати в стрічці Realms, оскільки у вас немає доступу до клубів. Інструкції зі зміни цих параметрів див. на сайті aka.ms/MCClubsHelp. # + +## edu permissions popup +permissions.button.kickplayer=Вилучити гравця з гри # +permissions.popup.title=Параметри дозволів # +permissions.dropdown.title=Рівень дозволів для %s # +permissions.operator=Оператор # +permissions.member=Учасник # +permissions.visitor=Відвідувач # +permissions.removeplayer=Вилучити гравця # +permissions.removeplayer.reason=Хост вилучив вас із цього сеансу. # +permissions.removeplayer.message=Ви справді хочете вилучити цього гравця зі світу? Якщо вилучити цього гравця, буде згенеровано новий код приєднання, щоб він не зміг приєднатися знову. # +permissions.removeplayer.title=Підтвердження вилучення гравця # + +portfolioScreen.page=Сторінка %s # +portfolioScreen.export=Експорт портфоліо # +portfolioScreen.caption=[ підпис ] # +portfolioScreen.nopics0=Зараз у вашому портфоліо немає фотографій. Фотографії, зняті на камеру, з’являтимуться тут. Ви також можете додати інші фотографії за допомогою кнопки нижче. # +portfolioScreen.nopics1=Фотографії, які ви знімаєте на камеру, з’являтимуться тут. # +portfolioScreen.noInventory=У вашому інвентарі немає фотографій. Спробуйте за допомогою камери зробити знімок. # +portfolioScreen.addPhoto=Додати фото # + +potion.absorption=Поглинання # +potion.blindness=Сліпота # +potion.conduitPower=Живлення від провідника # +potion.confusion=Нудота # +potion.damageBoost=Сила # +potion.damageBoost.name=Зілля сили # +potion.damageBoost.splash.name=Вибухове зілля сили # +potion.damageBoost.linger.name=Тривале зілля сили # +potion.digSlowDown=Втома від видобування # +potion.digSpeed=Поспіх # +potion.effects.whenDrank=При застосуванні: # +potion.empty=Немає ефектів # +potion.emptyPotion.name=Пляшка з водою # +potion.emptyPotion.splash.name=Вибухова пляшка з водою # +potion.emptyPotion.linger.name=Тривала пляшка з водою # +potion.fireResistance=Вогнестійкість # +potion.fireResistance.name=Зілля вогнестійкості # +potion.fireResistance.splash.name=Вибухове зілля вогнестійкості # +potion.fireResistance.linger.name=Тривале зілля вогнестійкості # +potion.harm=Миттєве пошкодження # +potion.harm.name=Зілля ушкодження # +potion.harm.splash.name=Вибухове зілля ушкодження # +potion.harm.linger.name=Тривале зілля ушкодження # +potion.heal=Миттєве одужання # +potion.heal.name=Зілля зцілення # +potion.heal.splash.name=Вибухове зілля зцілення # +potion.heal.linger.name=Тривале зілля зцілення # +potion.healthBoost=Покращення здоров’я # +potion.hunger=Голод # +potion.invisibility=Невидимість # +potion.invisibility.name=Зілля невидимості # +potion.invisibility.splash.name=Вибухове зілля невидимості # +potion.invisibility.linger.name=Тривале зілля невидимості # +potion.jump=Стрибучість # +potion.jump.name=Зілля стрибання # +potion.jump.splash.name=Вибухове зілля стрибання # +potion.jump.linger.name=Тривале зілля стрибання # +potion.levitation=Левітація # +potion.moveSlowdown=Уповільнення # +potion.moveSlowdown.name=Зілля уповільнення # +potion.moveSlowdown.splash.name=Вибухове зілля уповільнення # +potion.moveSlowdown.linger.name=Тривале зілля уповільнення # +potion.slowFalling=Повільне падіння # +potion.slowFalling.name=Зілля повільного падіння # +potion.slowFalling.splash.name=Вибухове зілля повільного падіння # +potion.slowFalling.linger.name=Тривале зілля повільного падіння # +potion.moveSpeed=Швидкість # +potion.moveSpeed.name=Зілля прискорення # +potion.moveSpeed.splash.name=Вибухове зілля прискорення # +potion.moveSpeed.linger.name=Тривале зілля прискорення # +potion.nightVision=Нічне бачення # +potion.nightVision.name=Зілля нічного бачення # +potion.nightVision.splash.name=Вибухове зілля нічного бачення # +potion.nightVision.linger.name=Тривале зілля нічного бачення # +potion.poison=Отрута # +potion.poison.name=Зілля отрути # +potion.poison.splash.name=Вибухове зілля отрути # +potion.poison.linger.name=Тривале зілля отрути # +potion.potency.0= # +potion.potency.1=II # +potion.potency.2=III # +potion.potency.3=IV # +potion.potency.4=V # +potion.potency.5=VI # +potion.awkward.name=Зілля незграбності # +potion.awkward.splash.name=Вибухове зілля незграбності # +potion.awkward.linger.name=Тривале зілля незграбності # +potion.mundane.name=Зілля стомленості # +potion.mundane.splash.name=Вибухове зілля стомленості # +potion.mundane.linger.name=Тривале зілля стомленості # +potion.mundane.extended.name=Зілля великої стомленості # +potion.mundane.extended.splash.name=Вибухове зілля великої стомленості # +potion.mundane.extended.linger.name=Тривале зілля великої стомленості # +potion.thick.name=Зілля насичення # +potion.thick.splash.name=Вибухове зілля насичення # +potion.thick.linger.name=Тривале зілля насичення # +potion.regeneration=Відновлення # +potion.regeneration.name=Зілля відновлення # +potion.regeneration.splash.name=Вибухове зілля відновлення # +potion.regeneration.linger.name=Тривале зілля відновлення # +potion.resistance=Опір # +potion.saturation=Насиченість # +potion.turtleMaster=Уповільнення # +potion.turtleMaster2=Опір # +potion.turtleMaster.name=Зілля володаря черепах # +potion.turtleMaster.splash.name=Вибухове зілля володаря черепах # +potion.turtleMaster.linger.name=Тривале зілля володаря черепах # +potion.waterBreathing=Дихання під водою # +potion.waterBreathing.name=Зілля дихання під водою # +potion.waterBreathing.splash.name=Вибухове зілля дихання під водою # +potion.waterBreathing.linger.name=Тривале зілля дихання під водою # +potion.weakness=Слабкість # +potion.weakness.name=Зілля слабкості # +potion.weakness.splash.name=Вибухове зілля слабкості # +potion.weakness.linger.name=Тривале зілля слабкості # +potion.wither=Згублення # +potion.wither.name=Зілля розпаду # +potion.wither.splash.name=Вибухове зілля розпаду # +potion.wither.linger.name=Тривале зілля розпаду # + +profileScreen.header=Роздягальня # +profileScreen.reload=Перезавантажити # +profileScreen.manage_button_text=Редагувати персонажа # +profileScreen.manage_button_text_skin=Змінити класичний скін # +profileScreen.manage_button_create_text=Створити персонажа # +profileScreen.selectPrebuiltCharacter=Вибрати зі списку персонажів # +profileScreen.create_persona_confirm_skin=Створити класичний скін # +profileScreen.delete_button=Видалення персонажа # +profileScreen.settings_button=Параметри гри # + +profileScreen.differences_information_button=Відмінності між створювачем персонажів і класичними скінами # +profileScreen.differences_character_creator_title=Персонаж # +profileScreen.create_persona_character_details=Ви створюєте власного персонажа в Minecraft предмет за предметом. # +profileScreen.difference_character_creator_description=Створіть власного персонажа в Minecraft деталь за деталлю. Налаштуйте тіло, очі, рот, зачіски, одяг і багато інших рис свого персонажа! # +profileScreen.differences_classic_skin_title=Класичний скін # +profileScreen.difference_classic_skin_description=Скін на все тіло безпосередньо на персонажі. Класичні скіни не можна змінити за окремими деталями. Ви також можете імпортувати свій власний скін на все тіло, який створили чи завантажили. # +profileScreen.create_persona_classic_skin_details=Текстура скіна на все тіло, що розміщується на персонажі. # + +profileScreen.create_persona_title=Виберіть тип # + +persona.slim.title=вузький # +persona.wide.title=широка # +persona.smaller.title=менший # +persona.small.title=малий # +persona.medium.title=середній # +persona.tall.title=високий # +persona.realms.redeem=Отримати # + +progressScreen.cantConnect=Не вдається підключитися до світу. Перевірте підключення до Інтернету і спробуйте ще раз. # +progressScreen.generating=Генерація світу # +progressScreen.saving=Збереження світу # +progressScreen.loading=Завантаження… # +progressScreen.title.downloading=Завантаження пакетів %1 # +progressScreen.title.applyingPacks=Завантаження пакетів ресурсів # +progressScreen.title.searchingForSession=Пошук активної гри… # +progressScreen.title.waitingForStorageProvider=Синхронізація даних користувача # +progressScreen.title.connectingLocal=Запуск світу # +progressScreen.title.connectingLAN=Підключення до мультиплеєрної гри # +progressScreen.title.connectingExternal=Підключення зовнішнього сервера # +progressScreen.title.connectingRealms=Підключення до Realm # +progressScreen.title.copyingWorld=Копія світу # +progressScreen.title.deleteStorageAreaContent=Очищення кеш-пам'яті # +progressScreen.title.loadingSplitScreenAppearances=Завантаження візуальних форм розділеного екрана # +progressScreen.message.appearanceLoaded=Візуальну форму завантажено # +progressScreen.message.appearanceLoadWaitTimeMet=Завантаження візуальної форми займає багато часу. Продовжуємо генерацію світу... # +progressScreen.message.deleteStorageAreaContent=Це може зайняти кілька хвилин… # +progressScreen.message.copyingWorld=Копіювання світу… %d%% # +progressScreen.message.tts.copyingWorld=Копіювання світу # +progressScreen.message.building=Створення місцевості # +progressScreen.message.done=Готово! # +progressScreen.message.exporting=Триває експорт # +progressScreen.message.exporting.warning=Не виходьте з гри. У разі виходу експортовані дані можуть пошкодитися. # +progressScreen.message.importing=Імпорт світу # +progressScreen.message.importingContent=Крок 2 із 2: імпорт вмісту # +progressScreen.message.updatingContent=Оновлення пакетів: %1 з %2 # +progressScreen.message.locating=Пошук сервера # +progressScreen.message.loadingAppearance=Завантаження візуальної форми... # +progressScreen.message.waitingForRealms=Це може зайняти кілька секунд # +progressScreen.message.waitingForStorageProvider=Це може зайняти кілька секунд… # +progressScreen.message.waitingForTickingAreas=Завантаження зациклених областей # +progressScreen.message.storageProviderSyncError=Не вдалося синхронізувати дані користувача. # +progressScreen.message.waitingForStoreProducts=Це може зайняти кілька секунд # +progressScreen.message.allDone=Усе готово! # +progressScreen.message.letsGo=Поїхали! # +progressScreen.message.failed=Помилка # +progressScreen.message.failedNoNetwork=Помилка: немає з’єднання з мережею # +progressScreen.message.downloadingWorld=Завантаження світу # +progressScreen.message.downloadingContent=Крок 1 із 2: завантаження вмісту # +progressScreen.message.uploadingWorld=Передавання файлів світу... # +progressScreen.message.uploadingWorldError=Не вдалося передати світ. Хочете спробувати ще раз? # +progressScreen.message.copyingPacks=Збереження пакетів ресурсів світу # +progressScreen.message.initiatingTemplate=Ініціалізація шаблону світу # +progressScreen.message.fileSize=Розмір файлу # +progressScreen.message.initializingUpload=Ініціалізація передавання # +progressScreen.message.initializingDownload=Ініціалізація завантаження # +progressScreen.message.invalidWorldFile=Недійсний файл світу. Відкрийте свій світ, збережіть його, а потім спробуйте ще раз. # +progressScreen.message.resourceLoading=Завантаження ресурсів # +progressScreen.message.leaveLevel=Триває збереження вашої гри. Не вимикайте пристрій. # +progressScreen.message.genericMayTakeAMoment=Це може зайняти кілька секунд # +progressScreen.message.noUploadResponse=Не вдалося підтвердити правильність передачі вашого світу. Приєднайтеся до Realm для перевірки, а потім спробуйте ще раз, якщо його не оновлено до нового світу. # +progressScreen.message.noUploadEndpoint=Не вдалося знайти місце, щоб передати ваш світ. Перевірте підключення до Інтернету. # +progressScreen.message.unownedTemplate=Схоже, у вас немає шаблону з Ринку, на якому базується цей світ. Ви можете придбати його на Ринку Minecraft. # +progressScreen.message.createArchiveFileFailed=Не вдалося запакувати файл вашого світу для передавання. Можливо, жорсткий диск заповнено? # +progressScreen.message.createLevelStorageFailed=Щось пішло не так під час підготовки вашого світу до передавання. Якщо помилка не зникне, допомогти може перезавантаження вашого пристрою. # +progressScreen.message.unknownError=Сталася помилка # +progressScreen.message.forbiddenContent=Ви не володієте принаймні одним із застосованих пакетів # +progressScreen.message.loadingSplitScreenAppearances=Завантаження візуальних форм розділеного екрана... # +progressScreen.message.finishedLoadingSplitScreenAppearances=Завантаження візуальних форм розділеного екрана завершено. # +progressScreen.dialog.title.resourcePack=Завантажити пакети ресурсів? # +progressScreen.dialog.title.behaviorAndResourcePack=Завантажити пакети поведінки й ресурсів світу? # +progressScreen.dialog.title.onlyBehavior=Завантажити пакети поведінки світу? # +progressScreen.dialog.title.storageProviderError=Не вдалося синхронізувати дані світу # +progressScreen.dialog.title.storageProviderLongWait=Синхронізація даних світу # +progressScreen.dialog.title.storageProviderSucceeded=Синхронізацію даних світу виконано # +progressScreen.dialog.message.onlyBehavior=Щоб приєднатися до цього світу, ви повинні завантажити застосовані до нього пакети поведінки. Хочете завантажити їх і приєднатися до світу? # +progressScreen.dialog.message.behaviorAndOptionalResourcePack=Щоб приєднатися до цього світу, ви повинні завантажити застосовані до нього пакети поведінки, а також пакети ресурсів за бажанням. Що ви хочете завантажити перед приєднанням? # +progressScreen.dialog.message.behaviorAndResourcePack=Щоб приєднатися до цього світу, ви повинні завантажити застосовані до нього пакети поведінки та ресурсів. Хочете завантажити їх і приєднатися до світу? # +progressScreen.dialog.message.resourcePackOptional=До цього світу застосовано пакети ресурсів. Хочете завантажити їх перед приєднанням? # +progressScreen.dialog.message.resourcePackRequired=Щоб приєднатися до цього світу, ви повинні завантажити застосовані до нього пакети ресурсів. Хочете завантажити їх і приєднатися до світу? # +progressScreen.dialog.message.resourcePackOptional.rayTracing.line1=У цьому світі наявні пакети ресурсів із можливістю трасування променів. # +progressScreen.dialog.message.resourcePackOptional.rayTracing.line2=Ваш пристрій несумісний із покращеними функціями освітлення й текстур, тож ви бачитимете світ без цих найсучасніших ефектів. Хочете завантажити їх перед приєднанням? # +progressScreen.dialog.message.resourcePackRequired.rayTracing.line1=У цьому світі наявні пакети ресурсів із можливістю трасування променів. # +progressScreen.dialog.message.resourcePackRequired.rayTracing.line2=Ваш пристрій несумісний із покращеними функціями освітлення й текстур, тож ви бачитимете світ без цих найсучасніших ефектів. Хочете завантажити їх перед приєднанням? # +progressScreen.dialog.message.storageProviderError=Не вдалося синхронізувати дані світу. Хочете спробувати ще раз? # +progressScreen.dialog.message.storageProviderUnusableError=Світ не повністю синхронізовано або пошкоджено. Спробуйте запустити світ на консолі, де він перебуває в робочому стані, а потім спробуйте перенести його ще раз. # +progressScreen.dialog.message.storageProviderQuotaError=Локальне збереження виконано успішно, але синхронізація з хмарою не відбулася через ліміт. Звільніть місце в хмарі, видаливши світи з меню налаштувань. # +progressScreen.dialog.message.storageProviderOutOfLocalStorage=Недостатньо локального вільного місця для підтримки синхронізації з хмарою. # +progressScreen.dialog.message.worldCorrupted=Цей світ пошкоджений. Повідомте про це на сайті bugs.mojang.com # +progressScreen.dialog.message.storageProviderLongWait=Синхронізація цього світу займає багато часу. Чекати далі? # +progressScreen.dialog.button.enter=Увійти до світу # +progressScreen.dialog.button.joinAndDownload=Завантажити та приєднатися – %1 # +progressScreen.dialog.button.joinAndDownload.everything=Завантажити все та приєднатися – %1 # +progressScreen.dialog.button.joinAndDownload.onlyBehaviorPacks=Завантажити лише параметри та приєднатися – %1 # +progressScreen.dialog.button.join=Приєднатися # +progressScreen.dialog.button.leave=Покинути # +progressScreen.dialog.button.retry=Спробувати ще раз # +progressScreen.dialog.button.wait=Чекати # +progressScreen.editor.message.copyingProject=Копіювання проєкту... %d%% # +progressScreen.editor.message.tts.copyingProject=Копіювання проєкту # +progressScreen.editor.title.copyingProject=Копія проєкту # +progressScreen.editor.dialog.message.resourcePackOptional=До цього світу застосовано пакети ресурсів. Хочете завантажити їх перед приєднанням? # +progressScreen.editor.dialog.message.resourcePackRequired=Щоби приєднатися до цього світу, ви повинні завантажити застосовані до нього пакети ресурсів. Хочете завантажити їх і приєднатися до світу? # +progressScreen.editor.message.convert.projectToWorld=Триває перетворення проєкту у світ і створення копії вашого проєкту... # +progressScreen.editor.message.convert.worldToProject=Перетворення світу на проєкт... # +progressScreen.editor.message.convert.projectToWorld.saveWorld=Збереження даних світу... # +progressScreen.editor.message.convert.worldToProject.saveProject=Збереження даних проєкту... # +progressScreen.label.mobileData=Мобільні дані # +progressScreen.noWifi.mobileDataWarning=Наразі ви не підключені до Wi-Fi. Може стягуватися плата за мобільні дані. # + +quiz.popup.ok=Пройти опитування # +quiz.popup.text=Опитування відкриється в новому вікні. Ви зможете повернутися в Minecraft, після того як пройдете опитування. # +quiz.popup.title=Опитування # + +raid.name=Наскок # +raid.progress=Залишилося мобів: # +raid.expiry=Напад закінчився # +raid.victory=Перемога # +raid.defeat=Поразка # + +recipeBook.setting.full=Переповнено # +recipeBook.setting.discover=Відкрити # +recipeBook.setting.off=Вимкнуто # +recipeToast.newUnlock.title=Новий рецепт розблоковано! # +recipeToast.newUnlock.tts= з нових рецептів розблоковано # +recipeToast.newUnlock.descriptionRecipeBook=Перевірте свою книгу рецептів # +recipeToast.newUnlock.descriptionCraftingTable=Перегляньте на верстаку # +recipeToast.newUnlock.descriptionStonecutterTable=Перегляньте у каменеріза # +recipeToast.newUnlock.descriptionSmithingTable=Перегляньте на ковальському столі # +recipeToast.newUnlock.descriptionCartographyTable=Переглянути в картографічній таблиці # +recipeToast.newIngredient.title=Знайдено новий інгредієнт! # +recipeToast.newIngredient.tts= з нових інгредієнтів знайдено # +recipeToast.newIngredient.description=Використовуйте його в наявних рецептах # + +record.nowPlaying=Зараз грає: %s # + +resourcePack.available.title=Доступні пакети ресурсів # +resourcePack.available.title.behaviorPacks=Доступні пакети поведінки # +resourcePack.available.title.packs=Мої пакети # +resourcePack.available.add=Активувати # +resourcePack.available.none.text=У вас немає пакетів ресурсів # +resourcePack.available.none.behavior=У вас немає пакетів поведінки # +resourcePack.available.none.store=Переглянути Ринок # +resourcePack.message.noneFound.packs=На цьому пристрої немає доступних пакетів. # +resourcePack.message.allInUse.packs=Ваші пакети зараз використовуються. # +resourcePack.message.error=У пакеті є помилки, через які він не працюватиме # +resourcePack.message.warning=У пакеті є попередження, через які він може працювати дивно # +resourcePack.suggestedContent.title=Отримати інші пакети # +resourcePack.suggestedContent.button.viewMore=Переглянути інші пакети # +resourcePack.cached.title=Кешовані пакети # +resourcePack.folderInfo=(Розмістіть файли пакета ресурсів тут) # +resourcePack.openFolder=Відкрити папку пакета ресурсів # +resourcePack.selected.title=Вибрані пакети ресурсів # +resourcePack.selected.title.behaviorPacks=Активні пакети поведінки # +resourcePack.selected.title.packs=Активний # +resourcePack.selected.remove=Деактивувати # +resourcePack.realmsPlus.title.packs=Пакети Realms Plus # +resourcePack.realmsPlus.expired=Час дії минув # +resourcePack.errors=Помилки: # +resourcePack.error.ingame.packs=Ви не можете змінити пакети ресурсів, поки граєте у світі. # +resourcePack.error.ingame.behaviorPacks=Ви не можете змінити пакети поведінки, поки граєте у світі. # +resourcePack.error.enteringgame.title=Пакети в Realm, термін дії яких минув # +resourcePack.error.enteringgame.message=Цей Realm містить пакети ресурсів або поведінки, термін дії яких у Realms Plus минув. Щоб грати в цьому Realm, вам знадобиться або деактивувати ці пакети, або придбати їх на ринку. # +resourcePack.error.enteringgame.button=Переглянути активні пакети # +resourcePack.title=Вибрати пакети ресурсів # +resourcePack.toast.atlasFallback.message=Мало пам’яті. Текстури матимуть знижений рівень деталізації. # +resourcePack.toast.atlasFallback.title=Повернення до вихідного пакета ресурсів # +resourcePack.copyGlobal=Копіювати з глобального пакета # +resourcePack.description=Пакети ресурсів застосовуються знизу догори. Це означає, що вміст верхнього пакета перезаписуватиме вміст нижнього. # +resourcePack.description.default.level=Це можна змінити в параметрах. # +resourcePack.description.default.behaviorPacks=Стандартний геймплей Minecraft. # +resourcePack.description.bottom.global=Пакети ресурсів застосовуються знизу догори. Це означає, що вміст верхнього пакета перезаписуватиме вміст нижнього. Пакети у ваших світах застосовуються поверх глобальних пакетів. Ці ресурси лише для вас. Більше ніхто не бачитиме ресурси, які ви тут установите. Пакети ресурсів у ваших світах або світах, до яких ви приєдналися, застосовуються поверх цих глобальних ресурсів. # +resourcePack.description.bottom.behaviorPacks=Пакети поведінки застосовуються знизу догори. Це означає, що вміст верхнього пакета поведінки перезаписуватиме вміст нижнього. # +resourcePack.description.bottom.level=Пакети ресурсів застосовуються знизу догори. Це означає, що вміст верхнього пакета перезаписуватиме вміст нижнього. Ці пакети у вашому світі застосовуються поверх ваших глобальних пакетів. # +resourcePack.description.store=Переглянути в Магазині # +resourcePack.header.behavior=Активні пакети поведінки застосовуються до всіх гравців. # +resourcePack.header.level=Вимагати від гравців прийняти пакети ресурсів, щоб приєднатися до світу # +resourcePack.crashRecovery.title=Скидання глобальних ресурсів # +resourcePack.crashRecovery.message=Минулого разу не вдалося завантажити ресурси. # +resourcePack.warnings=Попередження: # +resourcePack.warning.title=Це небезпечно! # +resourcePack.warning.body=Якщо додати або видалити пакети поведінки після гри у світі, світ може поламатися, а ви втратите все, що створили. Натисніть "OK", щоб деактивувати пакет, або "Скасувати", щоб лишити його активним. # +resourcePack.requiredDependency.title=Необхідний залежний об’єкт # +resourcePack.requiredDependency.body=Цей пакет є необхідним залежним об’єктом для іншого пакета, який зараз застосовано. # +resourcePack.missingDependency.title=Відсутні залежні об’єкти # +resourcePack.missingDependency.body=Для цього пакета бракує одного або кількох залежних об’єктів. Все одно хочете його застосувати? # +resourcePack.delete=Ви ось-ось видалите %s назавжди. Ви справді хочете цього? # +resourcePack.delete.confirm=Видалити пакет? # +resourcePack.deleteSelected=Цей пакет зараз вибрано! Ви ось-ось видалите %s назавжди. Ви справді хочете цього? # +resourcePack.deleteMultiple=Ви ось-ось видалите назавжди такі пакети:%sВи справді хочете цього? # +resourcePack.editPack=Видалення пакетів… # +resourcePack.editPackDone=Готово # +resourcePack.toast.unownedContent.title=%s деактивовано # +resourcePack.toast.unownedContent.subtitle=Цьому обліковому запису не належить цей пакет ресурсів. # +resourcePack.incompatibleDependency=Цей пакет має залежний об’єкт (%s), несумісний із вашим пристроєм # +resourcePack.incompatibleDependency.memory=Цей пакет має залежний об’єкт (%s), несумісний із вашим пристроєм, тому що на вашому пристрої недостатньо пам’яті. # +resourcePack.incompatibleDependency.graphics.raytracing=Цей пакет має залежний об’єкт (%s), несумісний із вашим пристроєм, тому що на вашому пристрої немає сумісного обладнання, що підтримує трасування променів # +resourcePack.subpackResolution=Роздільна здатність: %s # +resourcePack.incompatible=Цей пакет несумісний із вашим пристроєм. # +resourcePack.incompatible.memory=Ця роздільна здатність несумісна з вашим пристроєм, тому що на ньому недостатньо пам’яті. # +resourcePack.incompatible.graphics.raytracing=Цей пакет містить інформацію для підтримки трасування променів, але ваш пристрій не підтримує такий функціонал. # +resourcePack.packSettingsTitle=Параметри %s # +resourcePack.missingPackDescription=Пакет відсутній! # +resourcePack.legacyPackName=Застарілий пакет ресурсів # + +sidebar.action=Екшн # +sidebar.adventure=Пригода # +sidebar.capes=Плащі # +sidebar.categories=Категорії # +sidebar.categoryBody=Тіло # +sidebar.categoryStyle=Стиль # +sidebar.characterCreator=Створювач персонажів # +sidebar.classicSkins=Класичні скіни # +sidebar.emotes=Емограми # +sidebar.fantasy=Фентезі # +sidebar.featured=Рекомендовані # +sidebar.genre=Жанр # +sidebar.marketplace=Ринок # +sidebar.mashups=Збірні пакети # +sidebar.minigame=Міні-гра # +sidebar.myCharacters=Мої персонажі # +sidebar.myContent=Мій вміст # +sidebar.newReleases=Нові випуски # +sidebar.openWorld=Відкритий світ # +sidebar.parkour=Паркур # +sidebar.resources=Ресурси # +sidebar.roleplay=Рольова гра # +sidebar.skins=Скіни # +sidebar.skinsOwned=Власні скіни # +sidebar.skyblock=Skyblock # +sidebar.simulation=Симуляція # +sidebar.survival=Виживання # +sidebar.realmsPlus=Realms Plus # +sidebar.skinsRealmsPlus=Скіни Realms Plus # +sidebar.skinsUnowned=Отримати більше # +sidebar.topSellers=Найпопулярніші продавці # +sidebar.trending=У трендах # +sidebar.tts.sidebarCollapseList=Параметр бічної панелі: Згорнути %s # +sidebar.tts.sidebarExpandList=Параметр бічної панелі: Розгорнути %s # +sidebar.tts.sidebarNavigateTo=Параметр бічної панелі: Перейти до %s # +sidebar.tts.verboseToggleExpand=Розгорнути бічну панель # +sidebar.tts.verboseToggleCollapse=Згорнути бічну панель # +sidebar.worlds=Світи # + +storageManager.contentType.world=Світ # +storageManager.contentType.worldTemplate=Шаблон світу # +storageManager.contentType.resourcePack=Ресурс # +storageManager.contentType.behaviorPack=Пакет поведінки # +storageManager.contentType.skinPack=Пакет скінів # +storageManager.contentType.invalid=Недійсний # +storageManager.contentType.cachedData=Кешовані дані # + +storageManager.contentType.worlds=Світи # +storageManager.contentType.worldTemplates=Шаблони світу # +storageManager.contentType.resourcePacks=Пакети ресурсів # +storageManager.contentType.behaviorPacks=Пакети поведінки # +storageManager.contentType.skinPacks=Пакети скінів # + +storageManager.baseWorld=Базовий світ # + +tile.sculk_sensor.name=акустичний датчик # +tile.sculk.name=Скалк # +tile.sculk_vein.name=Скалкова жила # +tile.sculk_catalyst.name=Скалковий каталізатор # +tile.sculk_shrieker.name=Скалковий крикун # +tile.reinforced_deepslate.name=Посилений глибинний сланець # +itemGroup.name.sculk=Скалк # +effect.darkness=Темрява # +entity.frog.name=Жаба # +entity.tadpole.name=Пуголовок # +item.spawn_egg.entity.warden.name=Яйце призову наглядача # +entity.warden.name=Страж # +entity.allay.name=Служка # +item.spawn_egg.entity.allay.name=Яйце призову служки # +action.interact.allay=Дати предмет служці # +item.bucketTadpole.name=Відро пуголовків # +item.spawn_egg.entity.frog.name=Призвати жабу # +item.spawn_egg.entity.tadpole.name=Призвати пуголовка # +tile.frog_spawn.name=Точка появи жаби # +tile.pearlescent_froglight.name=Перламутровий жабосвіт # +tile.verdant_froglight.name=Зелений жабосвіт # +tile.ochre_froglight.name=Вохряний жабосвіт # +tile.mud.name=Бруд # +tile.packed_mud.name=Пакет бруду # +tile.mud_bricks.name=Цегла з бруду # +tile.mud_brick_slab.name=Плита з глиняної цегли # +tile.mud_brick_double_slab=Подвійна плита з глиняної цегли # +tile.mud_brick_stairs.name=Сходи з глиняної цегли # +tile.mud_brick_wall.name=Стіна з глиняної цегли # +tile.mangrove_leaves.name=Листя мангрового дерева # +tile.mangrove_propagule.name=Мангровий паросток # +tile.mangrove_roots.name=Мангрове коріння # +tile.muddy_mangrove_roots.name=Брудне мангрове коріння # +item.chest_boat.oak.name=Дубовий човен зі скринею # +item.chest_boat.spruce.name=Човен із хвойного дерева зі скринею # +item.chest_boat.birch.name=Березовий човен зі скринею # +item.chest_boat.jungle.name=Човен із тропічного дерева зі скринею # +item.chest_boat.acacia.name=Човен з акації зі скринею # +item.chest_boat.big_oak.name=Човен із темного дуба зі скринею # +item.chest_boat.mangrove.name=Мангровий човен зі скринею # +tile.mangrove_log.name=Мангрова колода # +tile.stripped_mangrove_log.name=Обдерта мангрова колода # +tile.mangrove_planks.name=Мангрові дошки # +tile.mangrove_button.name=Мангрова кнопка # +tile.mangrove_stairs.name=Мангрові сходи # +tile.mangrove_slab.name=Мангрова плита # +tile.mangrove_pressure_plate.name=Мангрова притискна пластина # +tile.mangrove_fence.name=Мангровий паркан # +tile.mangrove_fence_gate.name=Мангрова хвіртка # +item.mangrove_door.name=Мангрові двері # +item.mangrove_sign.name=Мангровий знак # +tile.mangrove_trapdoor.name=Мангровий лаз # +tile.mangrove_wood.name=Мангрова деревина # +tile.stripped_mangrove_wood.name=Обдерта мангрова деревина # +item.boat.mangrove.name=Мангровий човен # +item.echo_shard.name=Осколок відлуння # +item.recovery_compass.name=Компас відновлення # +item.disc_fragment.name=Фрагмент диска # +item.disc_fragment_5.desc=Музичний диск - 5 # +item.record_5.desc=Самуель Оберг - 5 # + +action.hint.exit.chest_boat=Торкніться кнопки "Стрибнути", щоб зійти з човна # +action.hint.exit.console.chest_boat=Натисніть :_input_key.jump:, щоб зійти з човна # +entity.chest_boat.name=Човен зі скринею # +feature.ancient_city=Стародавнє місто # + +action.hint.exit.camel=Торкніться кнопки «Крастися», щоб злізти # +action.hint.exit.console.camel=Щоб злізти, натисніть :_input_key.sneak: # +action.hint.exit.console.raft=Натисніть :_input_key.jump:, щоб зійти з плоту # +action.hint.exit.raft=Торкніться кнопки «Стрибнути», щоб зійти з плоту # +action.hint.exit.scheme.camel=Натисніть кнопку «‎Злізти», щоб злізти # +action.interact.exit.raft=Зійти з плоту # +container.smithing_table.arrow_tooltip_cannot_craft=Предмет не можна модернізувати таким чином # +container.smithing_table.input_slot_tooltip_armor_trim=Додайте обладунок # +container.smithing_table.input_slot_tooltip_netherite=Додайте алмазний обладунок, зброю або інструмент # +container.smithing_table.material_slot_tooltip_armor_trim=Додайте злиток або кристал # +container.smithing_table.material_slot_tooltip_netherite=Додайте незеритовий злиток # +container.smithing_table.template_slot_tooltip=Додайте ковальський шаблон # +entity.camel.name=Верблюд # +entity.chest_raft.name=Пліт зі скринею # +feature.trail_ruins=Руїни на стежці # +howtoplay.smithing_table.header.1=Ковальські шаблони # +howtoplay.smithing_table.header.2=Оздоблення обладунків # +howtoplay.smithing_table.text.1=Хочете отримати максимальну віддачу від свого обладнання? Вам знадобиться ковальський стіл. # +howtoplay.smithing_table.text.2=Використовуйте його для проведення всіляких змін, наприклад модернізації алмазного обладнання до незеритового або внесення косметичних змін за допомогою оздоблень обладунків. # +howtoplay.smithing_table.text.3=Для модернізації обладнання вам знадобиться ковальський шаблон. Світ пропонує велику різноманітність, яку можна використовувати для всіляких модернізацій. # +howtoplay.smithing_table.text.4=Помістіть шаблон у крайній лівий слот ковальського столу, щоб побачити, які предмети потрібні для модернізації. # +howtoplay.smithing_table.text.5=Наприклад, для модернізації алмазного обладнання до незеритового вам потрібен ковальський шаблон «Незеритова модернізація», який можна знайти в залишках бастіону. Потім помістіть алмазне обладнання в слот обладнання та злиток незериту в слот інгредієнтів, і все готово! # +howtoplay.smithing_table.text.6=Властивості предметів, такі як чари та оздоблення обладунків, будуть збережені, але ковальський шаблон буде витрачено під час модернізації обладнання. Не хвилюйтеся, ви можете створити їх копії за допомогою свого верстака. # +howtoplay.smithing_table.text.7=Проявіть креативність і налаштуйте зовнішній вигляд своїх обладунків за допомогою оздоблень. Для початку роботи вам знадобиться ковальський шаблон «Оздоблення обладунку»‎, який можна знайти по всьому світу. # +howtoplay.smithing_table.text.8=Помістіть шаблон у крайній лівий слот ковальського столу, щоб побачити, які предмети потрібні для модернізації. Потім помістіть обладунок у слот обладнання та кристал або злиток у слот інгредієнта. Усе готово! # +howtoplay.smithing_table.text.9=Тільки певні кристали та злитки можуть бути використані для оздоблень обладунків. Спробуйте різні матеріали, такі як залізо, золото або лазурит, щоб створити унікальні дизайни! # +howtoplay.smithing_table.title=Ковальський стіл # +howtoplay.smithing_table=Ковальський стіл # +hudScreen.tooltip.brush=Пензель # +item.acacia_hanging_sign.name=Акацієва вивіска # +item.angler_pottery_sherd.name=Гончарний черепок «‎Рибалка»‎ # +item.archer_pottery_sherd.name=Гончарний черепок «Лучник» # +item.armor.upgrade=Модернізація: # +item.arms_up_pottery_sherd.name=Гончарний черепок «Руки вгору» # +item.bamboo_door.name=Бамбукові двері # +item.bamboo_hanging_sign.name=Бамбукова вивіска # +item.bamboo_sign.name=Бамбуковий знак # +item.birch_hanging_sign.name=Березова вивіска # +item.blade_pottery_sherd.name=Гончарний черепок «‎Клинок»‎ # +item.boat.bamboo.name=Бамбуковий пліт # +item.boat.cherry.name=Вишневий човен # +item.brewer_pottery_sherd.name=Гончарний черепок «Бровар»‎ # +item.brush.name=Пензель # +item.burn_pottery_sherd.name=Гончарний черепок «Горіння» # +item.cherry_door.name=Вишневі двері # +item.cherry_hanging_sign.name=Вишнева висяча табличка # +item.cherry_sign.name=Вишнева табличка # +item.chest_boat.bamboo.name=Бамбуковий пліт зі скринею # +item.chest_boat.cherry.name=Вишневий човен зі скринею # +item.crimson_hanging_sign.name=Малинова вивіска # +item.danger_pottery_sherd.name=Гончарний черепок «Небезпека» # +item.dark_oak_hanging_sign.name=Вивіска з темного дуба # +item.explorer_pottery_sherd.name=Гончарний черепок «‎Дослідник»‎ # +item.friend_pottery_sherd.name=Гончарний черепок «‎Друг» # +item.heart_pottery_sherd.name=Гончарний черепок «‎Серце» # +item.heartbreak_pottery_sherd.name=Гончарний черепок «‎Розбите серце» # +item.howl_pottery_sherd.name=Гончарний черепок «‎Виття» # +item.jungle_hanging_sign.name=Джунглева вивіска # +item.mangrove_hanging_sign.name=Мангрова вивіска # +item.miner_pottery_sherd.name=Гончарний черепок «Шахтар» # +item.mourner_pottery_sherd.name=Гончарний черепок «Плакальник» # +item.oak_hanging_sign.name=Дубова вивіска # +item.plenty_pottery_sherd.name=Гончарний черепок «‎Достаток» # +item.prize_pottery_sherd.name=Гончарний черепок «Приз»‎ # +item.sheaf_pottery_sherd.name=Гончарний черепок «‎Сніп» # +item.shelter_pottery_sherd.name=Гончарний черепок «‎Укриття» # +item.skull_pottery_sherd.name=Гончарний черепок «‎Череп» # +item.skull.piglin.name=Голова піґліна # +item.smithing_template.applies_to=Стосується: # +item.smithing_template.armor_trim.applies_to=Обладунок # +item.smithing_template.armor_trim.ingredients=Злитки та кристали # +item.smithing_template.ingredients=Інгредієнти: # +item.smithing_template.name=Ковальський шаблон # +item.smithing_template.netherite_upgrade.applies_to=Алмазне обладнання # +item.smithing_template.netherite_upgrade.ingredients=Незеритовий злиток # +item.snort_pottery_sherd.name=Гончарний черепок «Пирхання» # +item.spawn_egg.entity.camel.name=Призов верблюда # +item.spruce_hanging_sign.name=Ялинова вивіска # +item.warped_hanging_sign.name=Викривлена вивіска # +itemGroup.name.hanging_sign=Вивіски # +itemGroup.name.potterySherds=Гончарні черепки # +itemGroup.name.smithing_templates=Ковальські шаблони # +tile.bamboo_block.name=Бамбуковий блок # +tile.bamboo_button.name=Бамбуковий ґудзик # +tile.bamboo_fence_gate.name=Бамбукова хвіртка # +tile.bamboo_fence.name=Бамбуковий паркан # +tile.bamboo_mosaic_slab.name=Бамбукова мозаїчна плита # +tile.bamboo_mosaic_stairs.name=Бамбукові мозаїчні сходи # +tile.bamboo_mosaic.name=Бамбукова мозаїка # +tile.bamboo_planks.name=Бамбукові дощечки # +tile.bamboo_pressure_plate.name=Бамбукова притискна плита # +tile.bamboo_slab.name=Бамбукова плита # +tile.bamboo_stairs.name=Бамбукові сходи # +tile.bamboo_trapdoor.name=Бамбуковий люк # +tile.calibrated_sculk_sensor.name=Калібрований скалковий детектор вібрацій # +tile.cherry_button.name=Вишнева кнопка # +tile.cherry_double_slab.name=Вишнева подвійна плита # +tile.cherry_fence_gate.name=Вишнева хвіртка # +tile.cherry_fence.name=Вишневий паркан # +tile.cherry_leaves.name=Вишневе листя # +tile.cherry_log.name=Вишнева колода # +tile.cherry_planks.name=Вишневі дошки # +tile.cherry_pressure_plate.name=Вишнева притискна пластина # +tile.cherry_sapling.name=Вишневий паросток # +tile.cherry_slab.name=Вишнева плита # +tile.cherry_stairs.name=Вишневі сходи # +tile.cherry_trapdoor.name=Вишневий лаз # +tile.cherry_wood.name=Вишнева деревина # +tile.chiseled_bookshelf.name=Точена книжкова полиця # +tile.decorated_pot.name=Прикрашений горщик # +tile.pink_petals.name=Рожеві пелюстки # +tile.stripped_bamboo_block.name=Блок смугастого бамбука # +tile.stripped_cherry_log.name=Обідрана вишнева колода # +tile.stripped_cherry_wood.name=Обідрана вишнева деревина # +tile.suspicious_gravel.name=Підозрілий гравій # +tile.suspicious_sand.name=Підозрілий пісок # +trim_material.amethyst.name=Матеріал аметист # +trim_material.copper.name=Матеріал мідь # +trim_material.diamond.name=Матеріал алмаз # +trim_material.emerald.name=Матеріал смарагд # +trim_material.gold.name=Матеріал золото # +trim_material.iron.name=Матеріал залізо # +trim_material.lapis.name=Матеріал лазурит # +trim_material.netherite.name=Матеріал незерит # +trim_material.quartz.name=Матеріал кварц # +trim_material.redstone.name=Матеріал редстоун # +trim_pattern.coast.name=Берегове оздоблення обладунку # +trim_pattern.dune.name=Дюнне оздоблення обладунку # +trim_pattern.eye.name=Очне оздоблення обладунку # +trim_pattern.host.name=Оздоблення обладунків «‎Хранитель»‎ # +trim_pattern.raiser.name=Оздоблення обладунків «‎Підйомник»‎ # +trim_pattern.rib.name=Реберне оздоблення обладунку # +trim_pattern.sentry.name=Оздоблення обладунку вартового # +trim_pattern.shaper.name=Оздоблення обладунків «‎Формувач»‎ # +trim_pattern.silence.name=Оздоблення обладунків «‎Тиша»‎ # +trim_pattern.snout.name=Рильне оздоблення обладунку # +trim_pattern.spire.name=Шпильове оздоблення обладунку # +trim_pattern.tide.name=Припливне оздоблення обладунку # +trim_pattern.vex.name=Оздоблення обладунку докучника # +trim_pattern.ward.name=Оберігаюче оздоблення обладунку # +trim_pattern.wayfinder.name=Оздоблення обладунків «‎Слідопит»‎ # +trim_pattern.wild.name=Дике оздоблення обладунку # +upgrade.netherite_upgrade.name=Модернізація незериту # + +storageManager.mainSizeLabel=%s – 1 елем. # +storageManager.mainSizeLabelPlural=%s – %s елем. # +storageManager.delete.title=Видалити %s безповоротно? # +storageManager.title.item.single=елемент # +storageManager.title.item.plural=елементи # +storageManager.delete.content=Ви точно хочете видалити вибрані елементи? Їх буде втрачено назавжди! (Це дууууже довго!) %s%s%s # +storageManager.delete.content.redownload=Ви можете повторно завантажити вміст, придбаний на Ринку. # +storageManager.delete.content.worldtemplate=Якщо видалити шаблони, світи, у яких вони використовуються, можуть більше не працювати як задумано. # +storageManager.delete.content.affectedWorlds=Ці світи можуть перестати працювати правильно: # +storageManager.delete.confirm=Видалити # +storageManager.delete.cancel=Скасувати # +storageManager.delete.dependency=Цей вміст залежить від %s і не зможе працювати належним чином, якщо видалити "%s":%s Ви справді хочете видалити "%s"? Вміст %s буде втрачено назавжди! (Це дууууже довго!) # +storageManager.delete.premium=Ви ось-ось видалите "%s". Вміст %s залишиться у вашій власності, тому якщо ви захочете знову використати %s у майбутньому, ви зможете повторно завантажити вміст із Ринку. # +storageManager.delete.premium.end=Дійсно видалити "%s"? # +storageManager.deleting.content=Видалення вмісту # +storageManager.download.premium=%s наразі не інстальовано. # +storageManager.download.premium.end=Хочете завантажити %s ( %s )? # +storageManager.dependency.titleText=Не боїтеся щось зламати? # +storageManager.dependency.warningText=Для правильної роботи деяких інших елементів потрібен вміст, який ви збираєтеся видалити. Хочете ризикнути? # +storageManager.dependency.doneText=Інший вміст %s можна видалити, не пошкоджуючи решту ресурсів. # +storageManager.dependency.noItems=Не залишилось елементів на видалення. # +storageManager.dependency.breakItem=Потрібний вміст, який ви видаляєте: # +storageManager.dependency.removeDependencies=Залишити елементи, потрібні цьому пакету # +storageManager.dependency.breakPack=Ви справді хочете зламати цей пакет? # +storageManager.share.compress=Стискання вибраних ресурсів… # +storageManager.share.totalPercent=-100% # +storageManager.dependency.continue=Продовжити # +storageManager.dependency.continue.scroll=Прокрутіть, щоб продовжити # +storageManager.sortLargest=За розміром – спочатку найбільші # +storageManager.sortDateRecent=За датою використання – спочатку раніші # +storageManager.sortDateOldest=За датою використання – спочатку давніші # +storageManager.version=Версія # +storageManager.multiselectDelete=Видалити # +storageManager.multiselectShare=Доступ # +storageManager.multiselect=Множинний вибір # +storageManager.miscellaneous=Різне # + +storageManager.groupType=Тип # +storageManager.groupPack=Надбудова # + +storageManager.shareTitle=Експорт ресурсів # +storageManager.mcpack=Пакет Minecraft # +storageManager.mcaddon=Надбудова Minecraft # +storageManager.mcworld=Світ Minecraft # + +raycasting.purchase.error=Ваш пристрій не відповідає системним вимогам, потрібним для запуску цього пакета, тому його завантаження недоступне. Нижче наведено мінімальні системні вимоги: %s+ Графічний процесор: відеокарта з апаратною підтримкою трасування променів, як-от NVIDIA GeForce RTX 2060 або краще. Докладні відомості наведено в наших запитаннях і відповідях на сайті minecraft.net. %s+ ОЗП: 8 ГБ або більше %s+ ЦП: Intel Core i5 або аналог ###the %s will be turned into linebreaks. Don't reorder. +raycasting.purchase.error.title=Попередження щодо системних вимог # + +resourcepack.City=Пакет текстур "Місто" # +resourcepack.Plastic=Пакет текстур "Пластик" # +resourcepack.Natural=Пакет текстур "Природа" # +resourcepack.Fantasy=Пакет текстур "Фантазія" # +resourcepack.Cartoon=Пакет текстур "Мультик" # +resourcepack.Candy=Пакет текстур "Цукерки" # +resourcepack.FestiveMashup2016=Збірний пакет "Новорічні свята" 2016 # +resourcepack.ChineseMythology=Збірний пакет "Китайська міфологія" # + +resourcePack.vanilla.name=Пакет текстур Minecraft # +resourcePack.vanilla.description=До стандартної графіки Minecraft додано нові стильні текстури! # + +resourcePack.city.name=Місто # +resourcePack.city.description=Ідеально підходять для будування конструкцій. # + +resourcePack.plastic.name=Пластик # +resourcePack.plastic.description=Прості, кольорові та насичені. # + +resourcePack.natural.name=Природа # +resourcePack.natural.description=Надають вашим світам природного вигляду. # + +resourcePack.fantasy.name=Фантазія # +resourcePack.fantasy.description=Перемістіться в час героїчних лицарів. # + +resourcePack.cartoon.name=Мультик # +resourcePack.cartoon.description=Вирячені очі! Дурнуваті усмішки! Цей пакет перетворить ваш світ на мультик. # + +resourcePack.candy.name=Цукерки # +resourcePack.candy.description=Прикрасьте свій світ і перетворіть кожну текстуру на льодяник. # + +resourcePack.festivemashup2016.name=Збірний пакет "Новорічні свята" 2016 # +resourcePack.festivemashup2016.description=Цей сніжний святковий пакет створить для вас зимову країну чудес. # + +resourcePack.chinesemythology.name=Збірний пакет "Китайська міфологія" # +resourcePack.chinesemythology.description=Текстури, натхнені міфами та легендами Китаю. # + +resourcepack.Fallout=Збірний пакет "Fallout" # +resourcePack.Fallout.name=Збірний пакет "Fallout" # +resourcePack.Fallout.description=Ласкаво просимо до Пустки! # + +resourcepack.MagicTheGathering.name=Magic: The Gathering # + +resourcePack.GreekMythology=Збірний пакет "Давньогрецька міфологія" # +resourcePack.GreekMythology.name=Збірний пакет "Давньогрецька міфологія" # +resourcePack.GreekMythology.description=Зануртесь у захопливий світ міфів Стародавньої Греції. # + +resourcePack.Skyrim.name=Збірний пакет Skyrim # +resourcePack.Skyrim.description=Будуйте власні світи в землях Скайріму. # + +resourcePack.MashupAdventureTime.name=Час пригод # +resourcePack.MashupAdventureTime.description= # + +resourcePack.skin.name=Скіни # +resourcePack.skin.description=Скін, скін, скін!!! # + +resourcePack.invalid.description=Не вдалося розпізнати пакет. Клацніть, щоб показати помилки. # +resourcePack.loading.description=Пакет ще завантажується. # + +review.item.post.rating.dropdown.label=Поставте оцінку # +review.item.post.rating.footer=Ви зможете змінити свою оцінку пізніше. # +review.item.post.rating.submit.button=Оцінити цей пакет # +review.item.post.rating.1star=Нам шкода, що вам зовсім не сподобався цей пакет. Використайте кнопку нижче, щоб повідомити авторові, як можна зробити краще. # +review.item.post.rating.2star=Це не дуже добре. Використайте кнопку нижче, щоб повідомити авторові, як можна зробити краще. # +review.item.post.rating.3star=Завжди можна щось покращити, але ми раді, що вам усе одно подобається. # +review.item.post.rating.4star=Ми раді, що ви чудово проводите час! # +review.item.post.rating.5star=Круто! Ми раді, що ви гарно проводите час! # +review.item.post.rating.submit.toast.line1=Дякуємо за оцінювання цього пакета! # +review.item.post.rating.submit.toast.line2=Знадобиться певний час, щоб показати ваш рейтинг. # + +roaming.status_brief.limited_usage=Обмежене використання # +roaming.status_brief.no_restrictions=Можна використовувати на різних платформах # +roaming.status_hover.limited_usage=Доступно тільки на певних платформах. # +roaming.status_hover.no_restrictions=Доступно на будь-якій платформі Bedrock! # + +screenshot.failure=Не вдалося зберегти знімок: %s # +screenshot.success=Знімок збережено як %s # +screenshot.title=Знімок екрана зроблено! # +screenshot.caption=Додати підпис і поширити? # +screenshot.post=Поширити # + +seedPicker.search=Пошук # +seedPicker.title=Вибір сіда # + +selectServer.add=Додати сервер # +selectServer.defaultName=Сервер Minecraft # +selectServer.delete=Видалити # +selectServer.deleteButton=Видалити # +selectServer.deleteQuestion=Ви справді хочете видалити цей сервер? # +selectServer.deleteWarning=буде втрачено назавжди! (Це дууууже довго!) # +selectServer.direct=Пряме підключення # +selectServer.edit=Змінити # +selectServer.empty=пусто # +selectServer.hiddenAddress=(Приховано) # +selectServer.refresh=Оновити # +selectServer.select=Приєднатися до сервера # +selectServer.title=Вибрати сервер # + +selectWorld.allowCommands=Дозволити чіти: # +selectWorld.allowCommands.info=Команди, як-от /gamemode, /xp # +selectWorld.bonusItems=Скриня бонусів: # +selectWorld.trustPlayers=Надійні гравці: # +selectWorld.cheats=Активувати чіти # +selectWorld.conversion=Потребує перетворення! # +selectWorld.convertInProgress.title=Перетворення світу # +selectWorld.convertInProgress.msg=Перетворення світу… %d%% # +selectWorld.convertInProgress.tts.msg=Перетворення світу # +selectWorld.convertInProgress.download_msg=Завантаження пакетів ресурсів… %d%% # +selectWorld.convertInProgress.import_msg=Імпорт пакетів ресурсів… %d%% # +selectWorld.uploadInProgress.title=Надсилання старого світу # +selectWorld.uploadInProgress.msg=Надсилання старого світу до Minecraft… %d%% # +selectWorld.convertFailed.msg=Ой. Щось пішло не так. # +selectWorld.create=Створити новий світ # +selectWorld.createNew=Створити # +selectWorld.createTemplate=Створити із шаблону # +selectWorld.createDemo=Грати в новому демо-світі # +selectWorld.customizeType=Налаштувати # +selectWorld.delete=Видалити # +selectWorld.deleteButton=Видалити # +selectWorld.deleteQuestion=Ви справді хочете видалити цей світ? # +selectWorld.deleteWarning=буде втрачено назавжди! (Це дууууже довго!) # +selectWorld.empty=пусто # +selectWorld.enterName=Назва світу # +selectWorld.enterSeed=Сід для генератора світів # +selectWorld.gameMode=Режим гри # +selectWorld.gameMode.adventure=Пригода # +selectWorld.gameMode.adventure.line1=Як режим виживання, але не можна # +selectWorld.gameMode.adventure.line2=додавати та видаляти блоки # +selectWorld.gameMode.creative=Творчий # +selectWorld.gameMode.creative.line1=Необмежені ресурси, можна літати та # +selectWorld.gameMode.creative.line2=миттєво знищувати блоки # +selectWorld.gameMode.hardcore=Хардкор # +selectWorld.gameMode.hardcore.line1=Як режим виживання, зафіксована найважча # +selectWorld.gameMode.hardcore.line2=складність, і є лише одне життя # +selectWorld.gameMode.spectator=Глядач # +selectWorld.gameMode.spectator.line1=Можна дивитися, але не можна нічого робити # +selectWorld.gameMode.spectator.line2= # +selectWorld.gameMode.survival=Виживання # +selectWorld.gameMode.survival.line1=Пошук ресурсів, крафтинг, прокачування # +selectWorld.gameMode.survival.line2=рівнів, вплив здоров’я та голоду # +selectWorld.hardcoreMode=Хардкор: # +selectWorld.hardcoreMode.info=Світ видаляється після смерті # +selectWorld.mapFeatures=Генерація конструкцій: # +selectWorld.mapFeatures.info=Села, підземелля тощо # +selectWorld.mapType=Тип світу: # +selectWorld.mapType.normal=Нормальний # +selectWorld.moreWorldOptions=Додаткові параметри світу… # +selectWorld.newWorld=Новий світ # +selectWorld.newWorld.copyOf=Копія %s # +selectWorld.newWorld.educationCopyOf=[EDU] %s # +selectWorld.worldTags.experimental=Експериментальна функція # +## NOTE: "Realms" is the name of a service and doesn't get localized. +selectWorld.realmsComingSoon=Чекайте на Realm вже скоро! # +selectWorld.realmsBeta=Realms (бета) # +selectWorld.worldTags=%1$s – %2$s # +selectWorld.learnMore=Докладніше # +selectWorld.recreate=Відтворити # +selectWorld.rename=Перейменувати # +selectWorld.renameButton=Перейменувати # +selectWorld.renameTitle=Перейменування світу # +selectWorld.resultFolder=Буде збережено в: # +selectWorld.seedInfo=Не заповнюйте, щоб створити випадковий сід # +selectWorld.select=Грати у вибраному світі # +selectWorld.tab.worlds=Світи # +selectWorld.tab.realms=Realms # +selectWorld.tab.friends=Друзі # +selectWorld.tab.classmates=Друзі # +selectWorld.tab.thirdParty=Сервери # +selectWorld.title=Вибір світу # +selectWorld.world=Світ # +selectWorld.editor.create=Створити новий проєкт # +selectWorld.editor.enterName=Назва проєкту # + +selectTemplate.templateStart=Звідки ви хочете почати? # +selectTemplate.generateRandom=Створити новий світ # +selectTemplate.createRealm=Створення нового Realm # +selectTemplate.create=Створення… # +selectTemplate.worldsByCreators=Світи від авторів # +selectTemplate.realm=Новий Realm # +selectTemplate.realmInfo=До створеного Realm можна передати світи! # +selectTemplate.signIn=Створити Realm під обліковим записом Microsoft # +selectTemplate.unableToSignIn=Служби Microsoft недоступні на цьому пристрої # +selectTemplate.world=Новий світ # +selectTemplate.help=? # +selectTemplate.templateDescription=Шаблон # +selectTemplate.deleteTemplate=Видалення шаблонів світів… # +selectTemplate.deleteTemplateDone=Готово # +selectTemplate.deleteMessage=Ви ось-ось видалите %s назавжди. Ви справді хочете цього? # +selectTemplate.delete.confirm=Видалити шаблон світу? # +selectTemplate.delete=Видалити # +selectTemplate.myTemplates=Мої шаблони світу # +selectTemplate.realmsPlus=Рекомендовані шаблони Realms Plus # +selectTemplate.importedTemplates=Імпортовані шаблони # +selectTemplate.download=Завантажити # +selectTemplate.noTemplates=На цьому пристрої немає шаблонів світу. # +selectTemplate.suggestedContent.title=Вибрані шаблони на Ринку # +selectTemplate.suggestedContent.button=Переглянути інші шаблони # +selectTemplate.createdBy=Ким створено: %s # +selectTemplate.inventory=Мої пакети для Ринку # +selectTemplate.seeMore=Переглянути інші шаблони # +selectTemplate.editor.generateRandom=Створити новий проєкт # + + +sign.edit=Змінити повідомлення для підпису # + +skin.New=Нові # + +skin.Standard.Custom=Власний # +skin.Standard.CustomSlim=Власний # +skin.Standard.Dummy=Власний # + +skinpack.Education=Скіни "Навчальний випуск" # + +skins.browse=Огляд # +skins.buy.buyButton=Придбати # +skins.buy.cancelButton=Скасувати # +skins.buy.noConnection=Не вдається підключитися до Ринку. Перевірте підключення до Інтернету. # +skins.information.ingame=На жаль, ви не можете змінити скін із гри. Перейдіть до параметрів із головного меню. # +skins.information.invalidCustomSkin=Це ж не скін Minecraft. # +skins.information.upsellWithoutStore=Щоб скористатися цим скіном, вам потрібно придбати пакет скінів, а нам не вдається підключитися до Ринку. # +skins.information.selectSkin=Виберіть правильний тип моделі для свого скіну # +skins.restore.button=Відновити # +skins.show.restorePurchaseButton=Відновити # +skins.skinpackHeader.packs=Пакети скінів # +skins.skinpackHeader.standard=Стандартний # +skins.title=Скіни # +skins.picker.title=Вибір скіну # +skins.picker.accept.button=Підтвердити # +skins.picker.unlock.button=Розблокувати # +skins.picker.custom.button=Вибрати новий скін # +skins.picker.default=Стандартний # +skins.picker.recent=Останній # +skins.picker.no.cross.platform=Пакет скінів, заборонений платформою # +skins.picker.no.multiplayer=Пакет скінів лише для одиночної гри # +skins.picker.expanded.back=Скіни з '%s' # +skins.store.upsell.equip.button=Вдягнути цей скін # +skins.store.upsell.info=Щоб вдягнути вибраний скін, вам потрібно розблокувати цей пакет. # +skins.store.upsell.seePack=Переглянути пакет на Ринку # +skins.store.upsell.unlockPack=Щоб вдягнути вибраний скін, розблокуйте цей пакет. # +skins.store.equipped=Ви застосували скін %s. # + +soundCategory.ambient=Фон/оточення # +soundCategory.block=Блоки # +soundCategory.hostile=Ворожі створіння # +soundCategory.main=Головні # +soundCategory.music=Музика # +soundCategory.neutral=Дружні створіння # +soundCategory.player=Гравці # +soundCategory.record=Музичний автомат/нотні блоки # +soundCategory.weather=Погода # +soundCategory.texttospeech=Голосове відтворення тексту # + +stat.animalsBred=Тварин виведено # +stat.armorCleaned=Елементів обладунку очищено # +stat.bannerCleaned=Стягів очищено # +stat.beaconInteraction=Взаємодій із маяком # +stat.blocksButton=Блоки # +stat.boatOneCm=Подолано на човні # +stat.breakItem=%1$s зруйновано # +stat.brewingstandInteraction=Взаємодій із варильною стійкою # +stat.cakeSlicesEaten=Шматків торту з’їдено # +stat.cauldronFilled=Казанів наповнено # +stat.cauldronUsed=Води взято з казана # +stat.chestOpened=Скринь відкрито # +stat.climbOneCm=Пройдено карабкаючись # +stat.crafted=Разів створено # +stat.craftItem=%1$s створено # +stat.createWorld=Світів створено # +stat.crouchOneCm=Пройдено пригнувшись # +stat.damageDealt=Пошкоджень нанесено # +stat.damageTaken=Пошкоджень отримано # +stat.deaths=Кількість смертей # +stat.depleted=Разів зруйновано # +stat.dispenserInspected=Пошуків розподілювача # +stat.diveOneCm=Подолано під водою # +stat.drop=Предметів викинуто # +stat.dropperInspected=Пошуків виштовхувача # +stat.enderchestOpened=Скринь Ендеру відкрито # +stat.entityKilledBy=%s вбив вас %d разів # +stat.entityKilledBy.none=Вас ніколи не вбивав %s # +stat.entityKills=Ви вбили %d %s # +stat.entityKills.none=Вас ніколи не вбивали %s # +stat.fallOneCm=Подолано в падінні # +stat.fishCaught=Рибин зловлено # +stat.flowerPotted=Рослин посаджено # +stat.flyOneCm=Подолано в польоті # +stat.furnaceInteraction=Взаємодій із піччю # +stat.generalButton=Загальні # +stat.hopperInspected=Взаємодій із воронкою # +stat.horseOneCm=Подолано на коні # +stat.itemEnchanted=Предметів зачаровано # +stat.itemsButton=Предмети # +stat.joinMultiplayer=Ігор зіграно в мультиплеєрі # +stat.jump=Стрибків # +stat.junkFished=Непотребу виловлено # +stat.leaveGame=Виходів із гри # +stat.loadWorld=Зберігань завантажено # +stat.mineBlock=%1$s видобуто # +stat.minecartOneCm=Подолано у вагонетці # +stat.mined=Разів видобуто # +stat.mobKills=Мобів убито # +stat.mobsButton=Моби # +stat.noteblockPlayed=Нотних блоків зіграно # +stat.noteblockTuned=Нотних блоків настроєно # +stat.pigOneCm=Подолано на свині # +stat.playerKills=Гравців убито # +stat.playOneMinute=Хвилин зіграно # +stat.recordPlayed=Пластинок програно # +stat.sprintOneCm=Подолано бігом # +stat.startGame=Разів зіграно # +stat.swimOneCm=Подолано вплав # +stat.talkedToVillager=Розмов із селянами # +stat.timeSinceDeath=З моменту останньої смерті # +stat.tradedWithVillager=Торгів із селянами # +stat.trappedChestTriggered=Скринь-пасток відкрито # +stat.treasureFished=Скарбів виловлено # +stat.used=Разів використано # +stat.useItem=%1$s використано # +stat.walkOneCm=Подолано пішки # +stat.workbenchInteraction=Взаємодій із верстаком # + +stats.tooltip.type.achievement=Досягнення # +stats.tooltip.type.statistic=Статистика # + +start.beta.icon=Бета-версія # + +store.title=Ринок # +store.allStores=Усі магазини # +store.menu.home=Головна # +store.itemDetail.back=Докладно # +store.coin.bonus=Бонус! # +store.coin.title=Придбати Minecoins # +store.disabledOnBeta=Зараз цю функцію вимкнуто в бета-версії. # +store.disabled.nopermission=Зараз у вас немає дозволу на використання Магазину. # +store.disabled.generic=Зараз Магазин недоступний. # + +store.giftPromo.day=День %s ### %s being day number such as "Day 1", "Day 2", etc. Please use short translations. 3 letters if possible +store.equipped=Запитано # +store.promo.title=Літнє святкування # +store.promo.incompatible=Цей світ несумісний із цим пристроєм. Надішліть запит на нього на підтримуваному пристрої. # +store.promo.details=Переглянути відомості # +store.promo.view=Переглянути у створювачі персонажів # +store.promo.claimDay=День отримання предметів # +store.promo.restrictedPopup.title=Заборонено платформою # +store.promo.restrictedPopup.body=Цей предмет несумісний із вашим пристроєм. # + +store.realmsPlus=Realms Plus # +store.realmsPlus.content=Вміст # +store.realmsPlus.faq=Запитання й відповіді # +store.realmsPlus.buyNow=ПІДПИСАТИСЯ ### Maximum 13 characters +store.realmsPlus.buyNowPerMonth=Підписатися за %s/місяць # +store.realmsPlus.signInToSubscribe=Увійдіть, щоб підписатися на Realms Plus # +store.realmsPlus.buyNowTrialPerMonth=Почати ознайомлення ### Maximum 25 characters +store.realmsPlus.errorNoOffer=ПОМИЛКА: ПРОПОЗИЦІЇ НЕ ЗНАЙДЕНО # +store.realmsPlus.manageSubscription=КЕРУВАТИ ПЕРЕДПЛАТОЮ # +store.realmsPlus.viewAllPacksTitle=ЧУДОВА ПРОПОЗИЦІЯ – ПАКЕТИ ВАРТІСТЮ ПОНАД §g$150 (USD)!§r # + +store.realmsPlus.nowActive=Підписку на Realms Plus активовано на цьому пристрої. Тепер у вас є доступ до понад 150 пакетів вмісту з ринку без додаткової плати. У ваших Realms одночасно можуть грати до 10 гравців, які отримують доступ до всього вмісту за підпискою у вашому Realm – безкоштовно! # + +store.realmsPlus.buyNow.buttonText=ПРИДБАТИ ЗА %s # +store.realmsPlus.buyNow.viewTerms=УМОВИ Й ПОЛОЖЕННЯ # +store.realmsPlus.buyNow.viewPrivacyPolicy=ПОЛІТИКА КОНФІДЕНЦІЙНОСТІ # + +store.realmsPlus.buyNow.title=Почати Realms разом із передплатою # +store.realmsPlus.startTrial.description=Ваш Realm і понад 150 пакетів вмісту з ринку стануть доступними відразу ж. Одночасно можуть грати до 10 гравців, які отримують доступ до світів у вашому Realm безкоштовно! Перший місяць для вас буде безкоштовний, а після цього вам виставлятиметься рахунок %s/місяць. Ви можете скасувати підписку в будь-який час. # +store.realmsPlus.noTrial.description=Ваш Realm і понад 150 пакетів вмісту з ринку стануть доступними відразу ж. Одночасно можуть грати до 10 гравців, які отримують доступ до світів у вашому Realm безкоштовно! Ваша підписка буде доступна протягом 30 днів за ціною %s:minecoin:. # +store.realmsPlus.noTrial.description.iap=Ваш Realm і понад 150 пакетів вмісту з ринку стануть доступними відразу ж. Одночасно можуть грати до 10 гравців, які отримують доступ до світів у вашому Realm безкоштовно! Вам виставлятиметься рахунок %s/місяць, і ви можете скасувати підписку в параметрах підписок, щоб зупинити оплату за неї. # +store.realmsPlus.realmName.placeholder=Realm %s #The string passed in here is the gamertag of the player to indicate the name of the player's world. # + +store.realmsPlus.recurring.offerTrial=Realms Plus – це подовжувана підписка з автоматичним щомісячним списанням коштів до моменту скасування підписки.%sВаш Realm і понад 150 пакетів вмісту з ринку стануть доступні відразу. Одночасно можуть грати до 10 гравців, які отримують доступ до світів у вашому Realm безкоштовно! Перші 30 днів для вас будуть безкоштовні, а після цього вам виставлятиметься рахунок %s/місяць. Ви можете скасувати підписку в параметрах підписок, щоб зупинити оплату за неї. # +store.realmsPlus.recurring.withoutTrial=Realms Plus – це подовжувана підписка з автоматичним щомісячним списанням коштів до моменту скасування підписки.%sВаш Realm і понад 150 пакетів вмісту з ринку стануть доступні відразу. Одночасно можуть грати до 10 гравців, які отримують доступ до світів у вашому Realm безкоштовно! Вам виставлятиметься рахунок %s/місяць, і ви можете скасувати підписку в параметрах підписок, щоб зупинити оплату за неї. # +store.realmsPlus.consumable.offerTrial=Ваш Realm і понад 150 пакетів вмісту з ринку стануть доступними відразу ж. Одночасно можуть грати до 10 гравців, які отримують доступ до світів у вашому Realm безкоштовно! Перші 30 днів будуть безкоштовними, а потім ви можете оплачувати доступ на 30 за ціною %s. # +store.realmsPlus.consumable.withoutTrial=Ваш Realm і понад 150 пакетів вмісту з ринку стануть доступними відразу ж. Одночасно можуть грати до 10 гравців, які отримують доступ до світів у вашому Realm безкоштовно! Ваша підписка буде доступна протягом 30 днів за ціною %s. # + +store.realmsPlus.landing.header=Що входить у передплату: # +store.realmsPlus.landing.headerTrial=Безкоштовне ознайомлення протягом 30 днів, потім %s/місяць # + +store.realmsPlus.landing.info1.line1=Ваш власний персональний сервер Realm – завжди доступний світ для вас і ваших друзів! # +store.realmsPlus.landing.info1.line2=Друзі грають у вашому Realm безкоштовно # +store.realmsPlus.landing.info1.line3=Переходьте між ігровими консолями, мобільними пристроями та комп’ютерами – з Ринком Minecraft вам доступні будь-які пристрої # + +store.realmsPlus.landing.info2.line1=Безкоштовний доступ до каталогу з понад 150 пакетами вмісту з Ринку # +store.realmsPlus.landing.info2.line2=Світи у вашому Realm підтримують створення резервних копій # +store.realmsPlus.landing.info2.line3=Перші 30 днів надаватимуться вам безкоштовно # +store.realmsPlus.landing.info2.line4=Підпишіться за %s/місяць # + +store.realmsPlus.landing.beta=Бета-версія # +store.realmsPlus.landing.preview=Попередній перегляд # + +store.realmsPlus.landing.info3.para1=Ваші Realms доступні в Minecraft %s для всіх передплатників Realms безкоштовно! Це новий Realm, який дасть вам можливість випробувати останні функції ще до їх виходу. # +store.realmsPlus.landing.info3.para2=Маючи підписку на Realm, ви можете створити новий %s Realm за допомогою кнопки «Створити новий» в головному меню. Якщо у вас ще немає підписки на Realms, перейдіть до повної версії Minecraft, щоб зареєструватися. # +store.realmsPlus.landing.info3.para3=Всі екрани та функції Realms доступні в %s, за винятком придбання нової підписки або керування підписками наявних Realms. # +store.realmsPlus.landing.info3.para4=Ваш %s Realm залишатиметься активним, доки у вас є платна підписка на Realm, до якого прив'язаний ваш %s Realm. # + +store.realmsPlus.faq.header=ЗАПИТАННЯ Й ВІДПОВІДІ # +store.realmsPlus.faq.question1=Що таке Realms Plus? # +store.realmsPlus.faq.answer1=Realms Plus – це підписка на особистий сервер із підтримкою до 10 одночасних гравців, а також необмеженим доступом до понад 150 відмінних світів, пакетів текстур, пакетів скінів і збірних пакетів Minecraft за єдиною низькою щомісячною ціною. # +store.realmsPlus.faq.question2=Що таке особистий сервер? # +store.realmsPlus.faq.answer2=Особистий сервер дає вам змогу створювати спільний світ, який завжди доступний для входу з будь-якого пристрою з Ринком Minecraft. Гравці, яких ви запрошуєте до свого Realm, можуть грати в ньому будь-коли. # +store.realmsPlus.faq.question3=Чи мої друзі мають придбати Realms Plus, щоб вони могли грати у моєму Realm? # +store.realmsPlus.faq.answer3=Вашим друзям не потрібно купляти Realms Plus, щоб грати у вашому Realm. Ви можете запросити свого друга (у якого дозволено гру в мультиплеєрі) приєднатися до вашого Realm безкоштовно. # +store.realmsPlus.faq.question4=Які пристрої підтримують Realms Plus для Minecraft? # +store.realmsPlus.faq.answer4=Нині Realms Plus доступний на будь-якій платформі, де можна встановити Minecraft Bedrock Edition. Ви можете відтворювати Realms і використовувати будь-який вміст Realms Plus на будь-якому з цих пристроїв, якщо ви ввійшли у свій обліковий запис Microsoft. ###disable_3rd_party_console_resource_pack_check +store.realmsPlus.faq.question5=Скільки коштує передплата на Realms Plus? # +store.realmsPlus.faq.answer5=%s на місяць для сервера на 10 гравців і доступ до понад 150 пакетів вмісту з ринку. # +store.realmsPlus.faq.question6=Як часто до Realms Plus додаються нові пакети? # +store.realmsPlus.faq.answer6=Нові пакети додаються до Realms Plus щомісячно. # +store.realmsPlus.faq.question7=Як довго я матиму доступ до пакетів у Realms Plus? # +store.realmsPlus.faq.answer7=Учасники Realms Plus мають необмежений доступ до понад 150 відмінних світів, пакетів текстур, пакетів скінів і збірних пакетів Minecraft, доки термін дії їхньої підписки не завершиться або пакет не зникне з каталогу. # +store.realmsPlus.faq.question8=Де можна придбати пакети Realms Plus? # +store.realmsPlus.faq.answer8=Зі світами й пакетами, що входять до цієї підписки, можна грати або онлайн у своєму персональному Realm, або на локальному пристрої. Вам потрібно просто грати онлайн кожні 30 днів, щоб засвідчувати, що ваша підписка активна. # +store.realmsPlus.faq.question9=Що трапиться з моїми Realms і світами, коли завершиться термін дії моєї підписки? # +store.realmsPlus.faq.answer9=Якщо термін дії вашої підписки завершиться, ні ви, ні ваші друзі не зможуть грати онлайн у Realms, крім того, ви втратите доступ до пакетів Realms Plus. Ви можете завантажити будь-які світи, збережені в Realm (протягом 18 місяців після завершення терміну дії вашої підписки). Якщо ви використовуєте світи, пакети текстур або збірні пакети Realms Plus, вам знадобиться придбати ці пакети в магазині або, якщо ці пакети ще входять до Realms Plus, знову придбати підписку, щоб грати з цими шаблонами світів. # + + +store.realmsPlus.content.skinDescription=Змініть свій вигляд за допомогою скінів! # +store.realmsPlus.content.worldDescription=Оцініть популярні пакети вмісту! # +store.realmsPlus.content.textureDescription=Нові візуальні елементи для ваших світів! # +store.realmsPlus.content.mashupDescription=Спробуйте всього по трошки в збірних пакетах! # +store.realmsPlus.content.friendsGetAccess=Ваші друзі безкоштовно отримують доступ до вмісту, що використовується у вашому реалі # + +store.realmsPlus.content.popularPacks=Популярні пакети в Realms Plus: # +store.realmsPlus.content.viewAllPacks=ПЕРЕГЛЯНУТИ ВСІ ПАКЕТИ # +store.realmsPlus.content.contentDescription=Дістаньтеся до джерела дивовижного вмісту Minecraft! З підпискою на Realms Plus ви отримуєте миттєвий доступ до понад 150 предметів із ринку, як-от збірних пакетів, світів, пакетів скінів і епічних пригод – зі щомісячними доповненнями. Ваш вміст зберігається на вашому власному персональному сервері й доступний для вас на будь-якій платформі, де ви використовуєте як Realms, так і Ринок Minecraft. Одночасно можуть грати до 10 гравців, які отримують доступ до світів у вашому Realm безкоштовно! # + + +store.realmsPlus.freeTrial=ПОЧАТИ БЕЗКОШТОВНЕ ОЗНАЙОМЛЕННЯ # + +store.inventory.button=Мій вміст # +store.inventory.title=Мій вміст # +store.inventory.dropdown.owned=Отримано # +store.inventory.dropdown.current=Поточне # +store.inventory.dropdown.removed=Видалено # +store.inventory.button.subscriptions=Передплати # + +store.free=Безкоштовно # +store.redeem=Отримати # +store.view_achievement=Переглянути досягнення # +store.incompatible=Несумісно # +store.incompatibleOnDevice=Несумісно з пристроєм # +store.itemIsIncompatible=Цей компонент несумісний із вашим пристроєм. # +store.itemMayNotBeCompatible=Цей компонент, імовірно, несумісний із вашим пристроєм. # +store.owned=Отримано # +store.owned.legacy=Власник (P) # +store.unlocked=Розблоковано # +store.mypacks=Мій вміст # + +store.error=Помилка Ринку # + +store.toast.downloadStarted=Завантаження розпочато: %s # +store.toast.downloadComplete=Завантаження завершено: %s # +store.toast.downloadResumed=Завантаження відновлено: %s # +store.toast.downloadFailed=Помилка завантаження: %s # +store.toast.downloadPaused=Завантаження призупинено: %s # +store.toast.autofulfillment.title=Здійснено! # +store.toast.autofulfillment.message=Вашу покупку здійснено # +store.popup.goBack=Повернутися # +store.popup.xblRequired.title=Безкоштовний вхід # +store.popup.xblRequired.button1=Вхід # +store.popup.xblRequired.button2=Скасувати # +store.popup.xblRequired.message=Перш ніж намагатися розблокувати щось у магазині, потрібно ввійти в систему, щоб ми знали, що ви вже маєте. # +store.popup.download.title.KB=Завантажити вміст? – %s КБ # +store.popup.download.title.MB=Завантажити вміст? – %s МБ # +store.popup.download.msg=На ваш пристрій завантажиться %s. # +store.popup.downloadCell.title.KB=Завантажити через стільникову мережу? – %s КБ # +store.popup.downloadCell.title.MB=Завантажити через стільникову мережу? – %s МБ # +store.popup.downloadCell.msg=Ви не підключені до Wi-Fi. Хочете завантажити %s на свій пристрій через стільникову мережу? # +store.popup.download.button1=Завантажити # +store.popup.download.button2=Пропустити # +store.popup.download.back=Повернутися # +store.popup.wifiWarn.title=Увага! # +store.popup.wifiWarn.msg=Ви не підключені до Wi-Fi. Все одно завантажити? # +store.popup.download.noInternet.title=Щось пішло не так # +store.popup.download.noInternet.msg=На жаль, не вдалося завантажити %s. Перевірте підключення до Інтернету. # +store.popup.download.noSpace.title.KB=Бракує місця – %s КБ # +store.popup.download.noSpace.title.MB=Бракує місця – %s МБ # +store.popup.download.noSpace.msg=Не вдається завантажити %s через брак місця на вашому пристрої. # +store.popup.download.unOwned.title=Придбати пакет? # +store.popup.download.unOwned.msg=Хочете придбати пакети, що використовуються в цьому світі? # +store.popup.download.unOwnedTemplate.title=Придбати шаблон світу? # +store.popup.download.unOwnedTemplate.msg=Цей світ створено на основі шаблону, який у вас не розблоковано. Щоб розблокувати цей світ, вам потрібно придбати шаблон. Хочете придбати шаблон, що використовується в цьому світі? # +store.popup.downloadWorldTemplate.noInternet.title=Для шаблону потрібне підключення до Інтернету # +store.popup.downloadWorldTemplate.noInternet.msg=Не вдалося підключитися до Ринку, щоб завантажити шаблон, який використовувався для створення цього світу. Цей шаблон містив пакет доповнень, необхідний для продовження гри в цьому світі. Щоб продовжити, повторно підключіться до Інтернету та завантажте шаблон. # +store.popup.downloadWorldTemplate.noSpace.msg=Недостатньо вільного місця, щоб завантажити шаблон, використаний для створення цього світу. Цей шаблон містив пакет доповнень, необхідний для продовження гри в цьому світі. Щоб продовжити, очистьте місце на пристрої. # +store.popup.downloadWorldTemplate.title.KB=Завантажити відсутній шаблон? – %s КБ # +store.popup.downloadWorldTemplate.title.MB=Завантажити відсутній шаблон? – %s МБ # +store.popup.downloadWorldTemplate.msg=Відсутній шаблон, використаний для створення цього світу. Цей шаблон містив пакет доповнень, необхідний для продовження гри в цьому світі. # +store.popup.downloadWorldTemplate.msg.removePacks=Щоб продовжити, перейдіть до ресурсів цього світу та параметрів пакета поведінки, а потім видаліть ці пакети. Але після цього ви зможете грати у світі. # +store.popup.downloadWorldTemplate.download=Завантажити шаблон # +store.popup.downloadWorldTemplateCell.download=Завантажити шаблон по мобільній мережі # +store.popup.update.title.KB=Оновити вміст? – %s КБ # +store.popup.update.title.MB=Оновити вміст? – %s МБ # +store.popup.update.msg=На вашому пристрої оновиться %s. # +store.popup.updateCell.title.KB=Оновити через стільникову мережу? – %s КБ # +store.popup.updateCell.title.MB=Оновити через стільникову мережу? – %s МБ # +store.popup.updateCell.msg=Ви не підключені до Wi-Fi. Хочете оновити %s на своєму пристрої через стільникову мережу? # +store.popup.update.button1=Оновити # +store.popup.update.button2=Пропустити # +store.popup.update.back=Повернутися # +store.popup.purchaseInProgress.title=Покупка виконується # +store.popup.purchaseInProgress.msg=Це не займе багато часу. # +store.popup.purchaseFailed.title=Щось пішло не так # +store.popup.purchaseFailed.msg=На жаль, не вдалося виконати вашу покупку. Перевірте підключення до Інтернету. # +store.popup.purchasePending.title=Спроба триває # +store.popup.purchasePending.msg=На жаль, ми ще очікуємо підтвердження вашої покупки. Коли це вдасться, ми вас сповістимо! # +store.popup.purchaseFailedInsufficientFunds.title=Потрібно більше монет Minecoins # +store.popup.purchaseFailedInsufficientFunds.msg=У вас недостатньо монет Minecoins, щоб розблокувати цей предмет. Ви можете придбати монети Minecoins у своєму магазині програм. # +store.popup.purchaseFailedInsufficientFunds.buyButton=Отримати монети Minecoins # +store.popup.purchasePriceMismatch.msg=На жаль, не вдалося виконати вашу покупку. Спробуйте ще раз пізніше. # +store.popup.trialUpgradeFail.title=Помилка розблокування гри # +store.popup.trialUpgradeFail.msg=Схоже, ви ввійшли не під тим обліковим записом Microsoft, з якого було вперше завантажено ознайомлювальну версію Minecraft. Спробуйте ще раз, після того як увійдете під цим обліковим записом. # +store.popup.downloaded.unOwnedTemplate.title=Придбати шаблон світу? # +store.popup.downloaded.unOwnedTemplate.msg=Цей шаблон не належить вам. Його потрібно придбати, щоб розблокувати. Хочете придбати шаблон? # +store.popup.rtx.title=Завантажити пакети з трасуванням променів? # +store.popup.rtx.msg=Цей світ містить пакет ресурсів із трасуванням променів, який вам потрібно завантажити для гри. Ваш пристрій не підтримує трасування променів, тому ви бачитимете лише базові текстури після завантаження. Хочете завантажити цей пакет? # +store.popup.skinEquipWarn.title=Попередження про скін # +store.popup.skinEquipWarn.msg=Якщо у вас є Створювач персонажів у світі, ви перемкнетеся на класичний скін. Ви можете повернутися до Створювача персонажів у роздягальні. Бажаєте його обладнати? # +store.claim.success=Ви щойно отримали %s # +store.claimAll.success=Ви щойно отримали всі предмети цього дня # +store.purchase.success=Ви щойно придбали: %s # +store.purchase.bundle=Розблокувати %d з %d пакетів? # +store.purchase.bundle.confirm=Розблокуйте зараз! # +store.purchase.bundle.partiallyOwnedWarning=Нагадуємо, що ви вже маєте такі пакети: %s. Бажаєте розблокувати решту пакетів у цьому наборі? # +store.purchase.bundle.owned=Отримано # +store.purchase.bundle.unowned=Ви отримаєте # +store.createdBy=Автор: %s # +store.seeMoreBy=Показати більше: %s # +store.seeMoreBy.multiCreatorBundle=Більше від авторів наборів # +store.fetchingItem=Підключення до Ринку… # + +store.timer.daysAbbreviated=%s дн ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.hoursAbbreviated=%s год ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.minutesAbbreviated=%s хв ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.secondsAbbreviated=%s с ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.left=%s залишилося # + +store.startMenu.sale=Розпродаж! # + +store.progress.fetchingProducts=Отримання продуктів # +store.progress.checkingDownload=Перевірка завантаження # + +store.content.download=Завантажити # +store.content.update=Оновити # +store.content.updating=Оновлення… # +store.content.requireXbl.signedIn=Завантажте безкоштовно з обліковим записом Microsoft. # +store.content.requireXbl.notSignedIn=Щоб розблокувати, увійдіть під обліковим записом Microsoft. # + +store.mashup.count.personaPiece=1 деталь персонажа # +store.mashup.count.personaPieces=%s деталей персонажа # +store.mashup.count.skin=1 скін # +store.mashup.count.skins=%s скінів # +store.mashup.count.texturePack=1 пакет текстур # +store.mashup.count.texturePacks=Пакети текстур: %s #number of texture packs # +store.mashup.count.world=1 світ # +store.mashup.count.worlds=Світи: %s #number of worlds # + +store.mashup.bundle=Набір # +store.mashup.bundle.multipleCreators=Кілька авторів # +store.mashup.continue=Продовжити # +store.mashup.createWorld=Створити цей світ! # +store.mashup.leaveWorldToCreate=Потрібно вийти зі світу перед створенням # +store.mashup.equipSkin=Вдягнути # +store.mashup.equipThisSkin=Вдягніть скін %s! # +store.mashup.readMore=Докладніше # +store.mashup.readLess=Читати менше # +store.mashup.mashupPack=Збірний пакет # +store.mashup.skinPack=Пакет скінів # +store.mashup.texturePack=Пакет текстур # +store.mashup.ratings=Оцінки # +store.mashup.world=Світ # +store.mashup.missingContent=Не вдається виконати дію. Локального вмісту немає. # +store.mashup.title.bundles=Пакетів у наборі: %s! # +store.mashup.title.bundleUpsell=Отримайте це та набагато більше в пакеті! # +store.mashup.title.resourcePack=Візьміть екскурсію! # +store.mashup.title.skinPack=%s: %s # +store.mashup.title.worldView=Мандрівка в новий світ! # +store.mashup.title.ratings=Оцінки спільноти # +store.mashup.title.recentlyViewed=Недавно переглянуте # +store.mashup.title.relatedItems=Схоже # +store.mashup.mashupContentsFull=%s – скіни, пакет текстур і світ # +store.mashup.mashupContentsSkinAndTexturePack=%s – скіни та пакет текстур # +store.mashup.mashupContentsSkinAndWorld=%s – скіни та світ # +store.mashup.mashupContentsTexturePackAndWorld=Пакет текстур і світ # +store.mashup.mashupContentsSkinPack=%s – скіни # +store.mashup.last_updated=Востаннє оновлено: %s # +store.mashup.up_to_date=Пакети оновлено # +store.mashup.out_of_date_tooltip=Цей пакет може не містити скіни для предметів чи блоків, випущені після останнього оновлення # +store.mashup.description=ОПИС # + +store.new.icon=Новинка # + +store.offerDescription.title=Опис пакета # +store.offerDescription.tags=Мітки: # +store.offerDescription.genre=Жанр: # +store.offerDescription.players=Гравці: # +store.offerDescription.playerCountNote=Увага! У полі "Гравці" вказано, скільки гравців пропонує запросити творець для оптимальної гри. # +store.offerDescription.languages=Мови: # +store.offerDescription.showMore=Докладно # +store.offerDescription.showLess=Стисло # +playercount.single_player=Одиночна гра # +playercount.multiplayer=Мультиплеєр # + +store.ratings.ratingsCount=Оцінок: %s # +store.ratings.ratingOutOfFive=%s із 5 зірочок # +store.ratings.rateContent=Оцінити цей пакет # +store.ratings.rateContentGeneral=Оцінити цей вміст # +store.ratings.yourRating=Ваша оцінка # +store.ratings.stars= Зірочок: %s # +store.ratings.rate=Оцініть цей пакет! # + +store.ratings.signIn.title=Оцінка предметів на Ринку # +store.ratings.signIn.description1=Поділіться з творцем і спільнотою своїми враженнями! # +store.ratings.signIn.description2=Щоб оцінити, увійдіть під обліковим записом Microsoft. # + +store.purchase.success.realMoney1=Ви щойно розблокували: %s за %s # +store.purchase.success.realMoney2=+%s:minecoin: # +store.purchase.signIn=Урізноманітнить свою гру цілою купою чудового контенту. # +store.purchase.signInPart2=Щоб почати користуватися Ринком, увійдіть під своїм обліковим записом Microsoft! # +store.purchase.realmoney.disclaimer=* купує %s монет за %s і активує цей пакет за %s монет, залишок: %s. # +store.purchase.notAvailable=Наразі недоступний # + +store.wishlist.toast.added=%s додано до вашого списку бажань # +store.wishlist.toast.removed=%s видалено з вашого списку бажань # +store.wishlist.toast.failed=%s на даний момент не можна додати або видалити # + +store.bundleUpsell.contents.single=Ще 1 пакет # +store.bundleUpsell.contents.plural=Ще пакетів: %s # + +store.coins.currentCoins=У вас є %s монет Minecoins # +store.coins.purchase.confirmation=Отримати більше монет, щоб розблокувати пакет? # +store.coins.purchase.coinsLeftToBuy=На розблокування цього пакета не вистачає ще кілька монет (%s). # +store.coins.purchase=Придбати монети Minecoins # +store.coins.offer0=Кілька монет Minecoins! # +store.coins.offer1=Купа монет Minecoins! # +store.coins.offer2=Гора монет Minecoins! # +store.coins.header=Використовуйте монети Minecoins, щоб отримати всі круті штуки! # +store.coins.value=Найкраща ціна! # +store.coins.purchase.toast.withCoinCount=Ви придбали %s монет Minecoins! # +store.coins.purchase.toast.unknownCoinCount=Ви придбали монети Minecoins! # +store.coins.purchased.failed.title=Щось пішло не так # +store.coins.purchased.failed.body=Не вдається підключитися до магазину програм. Можливо, слід зареєструватися в ньому або перевірити підключення до Інтернету. # +store.coins.tooManyCoins=Використайте кілька монет Minecoins, а потім придбайте ще. # +store.coins.incomplete.title=Незавершене придбання за монети Minecoins # +store.coins.incomplete.fulfill.a=Схоже, минулого разу ми зупинилися на півдорозі. Завершімо вашу покупку. # +store.coins.incomplete.fulfill.b=Схоже, ви почали покупку під іншим обліковим записом Microsoft. Хочете завершити її вже під цим обліковим записом? # +store.coins.incomplete.fulfill.c=Хтось почав покупку на цьому пристрої під обліковим записом для платних служб. Хочете завершити її під цим обліковим записом? # +store.coins.fixAppReceipt.title=Щось пішло не так # +store.coins.fixAppReceipt.body=Виявлено проблему у вашій квитанції для програми. Увійдіть, щоб продовжити. # +store.coins.fixAppReceipt.button=Увійти в Магазин # + +store.purchase.toast.generic=Ви щойно купили %s! # + +store.featured.realms.title=Безкоштовне ознайомлення з Realm # +store.featured.realms.desc=Це найкращий спосіб грати в Minecraft зі своїми друзями. # + +store.hyperlink.creator.notFound=Указаного в гіперпосиланні автора не знайдено. # +store.hyperlink.ingame=Під час перебування у світі заборонені гіперпосилання. Вийдіть зі світу й спробуйте ще раз. # + +store.resource.try=Спробуйте! # +store.resource.create=Керувати пакетами ресурсів # +store.resource.screenshots=Знімки екрана # +store.resourcePack.activateTexturePack=Активувати пакет текстур! # +store.resourcePack.leaveWorldToActivate=Вийдіть зі світу, щоб застосувати # +store.3pserverItem.fetchingCancel=Скасувати # +store.3pserverItem.fetchingItem=%s хоче показати вам щось цікаве. # +store.3pserverItem.fetchingItemTitle=Зачекайте # +store.3pserverItem.unlock=Розблокуйте за %s # +store.3pserverItem.alreadyPurchased=Отримано # +store.restore.description=Ми відновлюємо ваші покупки! # +store.restore.failed=На жаль, не вдалося відновити ваші покупки. Перевірте підключення до Інтернету. # +store.connection.failed.title=Щось пішло не так # +store.connection.failed.body=Не вдається підключитися до Ринку. Спробуйте ще раз пізніше! # +store.connection.failed.code=Код помилки: %s # +store.connection.failed.request=Не вдається перейти на цю сторінку. Спробуйте іншу! # +store.featured.createdBy=Ким створено: %s # +store.downloading=Завантаження… # +store.downloading.title=Завантаження: %s # +store.updating=Оновлення… # +store.updating.title=Оновлення: %s # +store.importing.title=Імпорт: %s # +store.importing=Імпорт… # +store.showMore=Дивитися все # +store.inventory.no.xbl=Мої пакети # + +store.promo.today=Тільки сьогодні! # +store.promo.upsell=Не пропустіть сьогоднішній безкоштовний подарунок! # +store.promo.comeBackTomorrow=Повертайтеся завтра, щоб отримати безкоштовний подарунок! # +store.promo.end=З Новим роком! # +store.promo.comingSoon=Завтра починаються 12 днів Minecraft! # + +store.promo.holiday.first=На перший день Minecraft, # +store.promo.holiday.second=На другий день Minecraft, # +store.promo.holiday.third=На третій день Minecraft, # +store.promo.holiday.fourth=На четвертий день Minecraft, # +store.promo.holiday.fifth=На п’ятий день Minecraft, # +store.promo.holiday.sixth=На шостий день Minecraft, # +store.promo.holiday.seventh=На сьомий день Minecraft, # +store.promo.holiday.eighth=На восьмий день Minecraft, # +store.promo.holiday.ninth=На дев’ятий день Minecraft, # +store.promo.holiday.tenth=На десятий день Minecraft, # +store.promo.holiday.eleventh=На одинадцятий день Minecraft, # +store.promo.holiday.twelfth=На дванадцятий день Minecraft, # + +store.promo.date.jan=%s січня # +store.promo.date.feb=%s лютого # +store.promo.date.mar=%s березня # +store.promo.date.apr=%s квітня # +store.promo.date.may=%s травня # +store.promo.date.jun=%s червня # +store.promo.date.july=%s липня # +store.promo.date.aug=%s серпня # +store.promo.date.sep=%s вересня # +store.promo.date.oct=%s жовтня # +store.promo.date.nov=%s листопада # +store.promo.date.dec=%s грудня # + +store.myAccount=Мій обліковий запис # +store.xbl.signin=Вхід # +store.xbl.signinOrSignUp=Увійдіть або зареєструйтеся безкоштовно # +store.xbl.disconnected=Відключено # +store.xbl.conversionFailedTitle=Щось пішло не так # +store.xbl.conversionFailedMessage=Спробуйте ще раз згодом. # + +store.sales.allByCreator=Розпродаж! # +store.sales.bundlesOnSale=Розпродаж наборів! # +store.sales.mashupsOnSale=Розпродаж збірних пакетів! # +store.sales.skinsOnSale=Розпродаж скінів! # +store.sales.texturesOnSale=Розпродаж пакетів текстур! # +store.sales.worldsOnSale=Розпродаж світів! # + +store.showalloffers.list.title=Магазин %s # +store.showalloffers.list.back=Повернутися # + +store.suggestedOffers.defaultTitle=Цікаві способи гри # + +store.minecoin.notavailable=Придбання за монети недоступне в цій версії Minecraft. # + + +store.search.allResults=Результатів: %d # +store.search.dynamicPlaceHolderText=Спробуйте пошукати "%s"! # +store.search.error.searchStringAndFilters=Немає результатів за запитом "%s" і вибраними фільтрами. Спробуйте розширити пошук… # +store.search.error.searchStringAndNoFilters=Немає результатів за запитом "%s". Спробуйте іншу фразу… # +store.search.error.emptySearchStringAndFilters=Немає результатів за вибраними фільтрами. Спробуйте розширити пошук... # +store.search.error.emptySearch=На жаль, нічого не знайшлося. # +store.search.greyListedResults= -- Показуємо лише вміст, сумісний із цим пристроєм. # +store.search.noConnectionErrorText=Ой! Здається, ви відключилися від Інтернету. Перевірте своє з’єднання та спробуйте знову! # +store.search.placeHolderText=Введіть пошуковий запит… # +store.search.pluralResults= Результати # +store.search.pluralPossibleResults= Можливі результати # +store.search.singularResult= Результат # +store.search.singularPossibleResult= Можливий результат # +store.search.title=Пошук # +store.search.trendingRowTitle=Популярний запит: %s # +store.search.button=Пошук # + +store.search.filters.bundles=Набори # +store.search.filters.clear=Скинути фільтри # +store.search.filters.reset=Скинути фільтри # + +store.search.filter.clear.creator=Скинути фільтри за автором # +store.search.filter.creator=Автори # +store.search.filter.creator.selectedCount=Автори %d # + +store.search.filter.offer_type=Типи пропозиції # +store.search.filter.offer_type.selectedCount=Типів пропозиції: %d # +store.search.filter.offer_type.bundles=Набори # +store.search.filter.offer_type.realmsplus=Realms Plus # + +store.search.filter.clear.pack_type=Скинути фільтри за типом пакета # +store.search.filter.mashupPacks=Збірні пакети # +store.search.filter.andSelectedText=і %s # +store.search.filter.pack_type=Типи пакетів # +store.search.filter.pack_type.selectedCount=Типи пакетів %d # +store.search.filter.minecoin=Minecoins # +store.search.filter.minecoin.selectedCount=Фільтрів Minecoin: %d # +store.search.filter.clear.minecoin=Скинути фільтри Minecoin # +store.search.filter.rating=Оцінки # +store.search.filter.rating.selectedCount=Фільтри за оцінками %d # +store.search.filter.clear.rating=Скинути фільтри за оцінками # +store.search.filter.skinPacks=Скіни # +store.search.filter.texturePacks=Текстури # +store.search.filter.title=Фільтри # +store.search.filter.worldTemplates=Світи # +store.search.filter.installed_state=Стан інсталяції # +store.search.filter.installed=Інстальовано # +store.search.filter.notInstalled=Не інстальовано # +store.search.filter.clear.installed=Скинути фільтри за інсталяцією # + +store.search.sort_menu.sortConstWord=Сортувати # +store.search.sort_menu.Default=За релевантністю # +store.search.sort_menu.NewestFirst=Спершу нові # +store.search.sort_menu.OldestFirst=Спершу старі # +store.search.sort_menu.A_to_Z=A–Я # +store.search.sort_menu.Z_to_A=Я–А # +store.search.sort_menu.Installed=Інстальовано # +store.search.sort_menu.notInstalled=Не інстальовано # +store.search.sort_menu.HighestPrice=Ціна: за зменшенням # +store.search.sort_menu.LowestPrice=Ціна: за збільшенням # +store.search.sort_menu.HighestRating=Оцінка: за зменшенням # +store.search.sort_menu.LowestRating=Оцінка: за збільшенням # +store.search.sort_menu.resultText=по %s # + +store.pagination.next=Далі > ### Chevrons (< and >) should not be moved +store.pagination.previous=< Назад ### Chevrons (< and >) should not be moved + +store.shareDescription=Нічого собі! З’явився крутезний пакет від %s. Ви просто мусите поглянути на його. # +store.copyToastMessage=Посилання скопійовано до буфера обміну! # + +store.uploadContentToRealmsSuccess=Вміст успішно передано до вибраного Realm. # +store.uploadContentToRealmsFail.title=Помилка # +store.uploadContentToRealmsProgressTitle=Застосування вмісту до Realm # +store.uploadContentToRealmsProgressText=Вибраний вміст застосовується до вашого Realm. # +store.uploadContentToRealmsFail.message=Не вдалося передати вміст до вибраного Realm! # +store.uploadContentToRealmsFail.forbidden.message=Ви не володієте принаймні одним із застосованого вмісту! # +store.applyToRealm=Створення в Realms # +store.inRealmsPlus=У Realms Plus # +store.uploadWorldTitle=Замінити світ? # +store.uploadPackTitle=Замінити пакет? # +store.uploadWorldMessage=З активного слота Realm буде вилучено поточний світ, і ви зможете замінити його на новий. Учасники вашого Realm матимуть доступ до нового світу. Натисніть "Скасувати", щоб завантажити копію поточного світу та уникнути втрати даних, або "Підтвердити", щоб продовжити й замінити світ. # +store.uploadPackMessage=Усі пакети ресурсів і поведінки, застосовані на цей момент, буде вилучено з вашого Realm та замінено на вибраний пакет. Хочете продовжити? # + +stream.confirm_start=Ви справді хочете почати трансляцію? # +stream.unavailable.account_not_bound=Щоб транслювати гру Minecraft через Twitch, потрібно пов’язати свій обліковий запис Twitch на сайті mojang.com. Хочете зробити це зараз? # +stream.unavailable.account_not_bound.okay=Пов’язати облікові записи # +stream.unavailable.account_not_migrated=Щоб транслювати гру Minecraft через Twitch, потрібно перенести свій обліковий запис Twitch до облікового запису Mojang. Хочете зробити це зараз? # +stream.unavailable.account_not_migrated.okay=Перенести обліковий запис # +stream.unavailable.failed_auth=Помилка автентифікації Twitch. Перейдіть на сайт mojang.com і повторно пов’яжіть свій обліковий запис Twitch. # +stream.unavailable.failed_auth.okay=Повторно пов’язати облікові записи # +stream.unavailable.failed_auth_error=Не вдається автентифікувати обліковий запис Twitch. Спробуйте ще раз згодом. # +stream.unavailable.initialization_failure=Не вдається ініціалізувати Twitch SDK. # +stream.unavailable.initialization_failure.extra=(Причина: %s) # +stream.unavailable.library_arch_mismatch=Для запуску Minecraft і запускача використовувалися нестандартні Java-версії з різною архітектурою. Обидві версії мають бути або 32-, або 64-розрядні. # +stream.unavailable.library_failure=Не вдається завантажити бібліотеки, необхідні для інтеграції служби трансляцій Twitch. # +stream.unavailable.no_fbo=Для інтегрованої трансляції Twitch ваша відеокарта має підтримувати OpenGL принаймні версії 3.0 або Framebuffer Objects через розширення. # +stream.unavailable.no_fbo.arb=Підтримка Framebuffer Object через ARB: %s # +stream.unavailable.no_fbo.blend=Підтримка окремого змішування через EXT: %s # +stream.unavailable.no_fbo.ext=Підтримка Framebuffer Object через EXT: %s # +stream.unavailable.no_fbo.version=Зараз ви використовуєте: %s # +stream.unavailable.not_supported.mac=На жаль, для інтегрованої трансляції Twitch на комп’ютері Mac потрібна новіша від поточної версія OSX. Щоб використовувати цю службу, вам потрібна версія 10.7 (Mac OS X Lion) або новіша. Хочете перейти на сайт apple.com, щоб отримати відомості про оновлення? # +stream.unavailable.not_supported.mac.okay=Оновити # +stream.unavailable.not_supported.other=На жаль, для інтегрованої служби трансляції Twitch потрібна ОС Windows (Vista чи новіша версія) або Mac OS X (10.7/Lion чи новіша версія) # +stream.unavailable.not_supported.windows=На жаль, для інтегрованої трансляції Twitch потрібна новіша від поточної версія Windows. Вам потрібна ОС Windows Vista або новішої версії. # +stream.unavailable.report_to_mojang=Повідомити Mojang # +stream.unavailable.soundflower.chat=Щоб стрімити на комп’ютері Mac, потрібен Soundflower. %s # +stream.unavailable.soundflower.chat.link=Клацніть тут, щоб інсталювати це розширення. # +stream.unavailable.title=Трансляція Twitch недоступна # +stream.unavailable.unknown=На жаль, наразі не вдається транслювати на Twitch. І ми не знаємо чому :'( # +stream.unavailable.unknown.chat=Не вдалося почати стрім: %s # +stream.user.mode.administrator=Адміністратор Twitch # +stream.user.mode.banned=Забанено # +stream.user.mode.banned.other=Забанено на каналі %s # +stream.user.mode.banned.self=Забанено на вашому каналі # +stream.user.mode.broadcaster=Транслятор # +stream.user.mode.broadcaster.other=Транслятор # +stream.user.mode.broadcaster.self=Транслятор (ви!) # +stream.user.mode.moderator=Модератор # +stream.user.mode.moderator.other=Модератор на каналі %s # +stream.user.mode.moderator.self=Модератор на вашому каналі # +stream.user.mode.staff=Співробітники Twitch # +stream.user.subscription.subscriber=Підписник # +stream.user.subscription.subscriber.other=Підписник на канал %s # +stream.user.subscription.subscriber.self=Підписник на ваш канал # +stream.user.subscription.turbo=Twitch Turbo # +stream.userinfo.ban=Забанити # +stream.userinfo.chatTooltip=Клацніть, щоб керувати користувачем # +stream.userinfo.mod=Підвищити до модератора # +stream.userinfo.timeout=Час очікування минув # +stream.userinfo.unban=Розбанити # +stream.userinfo.unmod=Понизити з модератора # + +profanity_filter.title=Фільтр лихослів’я # +profanity_filter.msg=Введений текст містить слова, які можуть бути образливими для інших, тому їх не можна вживати. Спробуйте ще раз. # + +terms_and_conditions.goBack=Повернутися # +terms_and_conditions.viewTermsAndConditions=Щоб ознайомитися з положеннями й умовами, перейдіть на сторінку https://minecraft.net/terms у будь-якому веб-браузері. # + +tile.acaciaFence.name=Паркан з акації # +tile.acacia_fence_gate.name=Хвіртка з акації # +tile.activator_rail.name=Колія-активатор # +tile.allow.name=Дозволити # +tile.air.name=Повітря # +tile.unknown.name=Невідомий # +tile.deny.name=Відмовити # +tile.border_block.name=Кордон # +tile.anvil.intact.name=Ковадло # +tile.anvil.name=Ковадло # +tile.anvil.slightlyDamaged.name=Трохи пошкоджене ковадло # +tile.anvil.veryDamaged.name=Сильно пошкоджене ковадло # +tile.barrier.name=Бар’єр # +tile.beacon.name=Маяк # +tile.beacon.primary=Основний ефект # +tile.beacon.secondary=Додатковий ефект # +tile.beacon.primary.pocket=Основний # +tile.beacon.secondary.pocket=Додатковий # +tile.beehive.name=Вулик # +tile.bee_nest.name=Бджолине гніздо # +tile.target.name=Мішень # +tile.bed.name=Ліжко # +tile.bed.noSleep=Ви можете спати лише вночі # +tile.bed.notSafe=Зараз не можна відпочивати, поблизу блукають монстри # +tile.bed.notValid=Вашого ліжка немає або до нього неможливо дістатися # +tile.bed.occupied=Це ліжко зайняте # +tile.bed.respawnSet=Точку створення встановлено # +tile.bed.tooFar=Ліжко задалеко # +tile.bed.obstructed=Ліжко загороджено # +tile.bedrock.name=Корінна порода # +tile.bell.name=Дзвін # +tile.camera.name=Камера # +tile.conduit.name=Провідник # +tile.invisibleBedrock.name=Невидима корінна порода # +tile.beetroot.name=Буряк # +tile.big_dripleaf.name=Великий краплелист # +tile.small_dripleaf_block.name=Маленький краплелист # +tile.hanging_roots.name=Висяче коріння # +tile.dirt_with_roots.name=Земля з корінням # +tile.spore_blossom.name=Споровий цвіт # +tile.azalea_leaves.name=Листя азалії # +tile.azalea_leaves_flowered.name=Листя заквітлої азалії # +tile.azalea.name=Азалія # +tile.flowering_azalea.name=Заквітла азалія # +tile.cave_vines.name=Печерні лози # +tile.cave_vines_body_with_berries.name=Печерні лози # +tile.cave_vines_head_with_berries.name=Печерні лози # +item.glow_berries.name=Сяючі ягоди # +tile.moss_block.name=Блок моху # +tile.moss_carpet.name=Килим із моху # +tile.birchFence.name=Паркан із берези # +tile.birch_fence_gate.name=Хвіртка з берези # +tile.blast_furnace.name=Плавильна піч # +tile.bone_block.name=Блок кістки # +tile.coal_block.name=Блок вугілля # +tile.diamond_block.name=Блок алмазу # +tile.emerald_block.name=Блок смарагду # +tile.gold_block.name=Блок золота # +tile.iron_block.name=Блок заліза # +tile.lapis_block.name=Блок лазуриту # +tile.redstone_block.name=Блок редстоуну # +tile.bookshelf.name=Книжкова полиця # +tile.brick_block.name=Блок цегли # +tile.brown_mushroom.name=Коричневий гриб # +tile.brown_mushroom_block.mushroom.name=Гриб # +tile.brown_mushroom_block.stem.name=Ніжка гриба # +tile.brown_mushroom_block.cap.name=Блок коричневого гриба # +tile.wooden_button.name=Дубова кнопка # +tile.acacia_button.name=Акацієва кнопка # +tile.birch_button.name=Березова кнопка # +tile.dark_oak_button.name=Темно-дубова кнопка # +tile.jungle_button.name=Джунглева кнопка # +tile.respawn_anchor.respawnSet=Точку відродження встановлено # +tile.respawn_anchor.notValid=Ваш якір відродження вичерпав заряди, відсутній чи загороджений # +tile.spruce_button.name=Хвойна кнопка # +tile.stone_button.name=Кам’яна кнопка # +tile.cactus.name=Кактус # +tile.cake.name=Торт # +tile.dried_kelp_block.name=Блок висушених ламінарій # +tile.carrots.name=Морква # +tile.carved_pumpkin.name=Вирізаний гарбуз # +tile.cauldron.name=Казан # +tile.chalkboard.oneByOne.name=Скрижаль # +tile.chalkboard.twoByOne.name=Плакат # +tile.chalkboard.threeByTwo.name=Дошка # +tile.chest.name=Скриня # +tile.ender_chest.name=Скриня Ендеру # +tile.jigsaw.name=Блок-пазл # +tile.honey_block.name=Блок меду # +tile.honeycomb_block.name=Блок сот # +tile.lodestone.name=Магнетит # +tile.nether_sprouts.name=Незерські паростки # +tile.crimson_stem.name=Багряний стовбур # +tile.warped_stem.name=Химерне стебло # +tile.stripped_crimson_stem.name=Очищений багряний стовбур # +tile.stripped_warped_stem.name=Обідране химерне стебло # +tile.crimson_hyphae.name=Багряна гіфа # +tile.warped_hyphae.name=Химерна гіфа # +tile.stripped_crimson_hyphae.name=Обідрана багряна гіфа # +tile.stripped_warped_hyphae.name=Обідрана химерна гіфа # +tile.crimson_planks.name=Багряні дошки # +tile.warped_planks.name=Химерні дошки # +tile.crimson_door.name=Багряні двері # +tile.warped_door.name=Химерні двері # +tile.crimson_trapdoor.name=Багряний люк # +tile.warped_trapdoor.name=Химерний люк # +tile.crimson_standing_sign.name=Багряна табличка # +tile.warped_standing_sign.name=Химерна табличка # +tile.crimson_wall_sign.name=Багряна табличка # +tile.warped_wall_sign.name=Химерна табличка # +tile.crimson_stairs.name=Багряні сходи # +tile.warped_stairs.name=Химерні сходи # +tile.crimson_fence.name=Багряний паркан # +tile.warped_fence.name=Химерний паркан # +tile.crimson_fence_gate.name=Багряна хвіртка # +tile.warped_fence_gate.name=Химерна хвіртка # +tile.crimson_button.name=Багряна кнопка # +tile.warped_button.name=Химерна кнопка # +tile.crimson_pressure_plate.name=Багряна притискна пластина # +tile.warped_pressure_plate.name=Химерна притискна пластина # +tile.crimson_slab.name=Багряна плита # +tile.warped_slab.name=Химерна плита # +tile.crimson_double_slab.name=Багряна плита # +tile.warped_double_slab.name=Химерна плита # +tile.shroomlight.name=Грибосвітло # +tile.crimson_nylium.name=Багряний нілій # +tile.warped_nylium.name=Химерний нілій # +tile.basalt.name=Базальт # +tile.polished_basalt.name=Полірований базальт # +tile.blackstone.name=Чорнокамінь # +tile.polished_blackstone_bricks.name=Цегла з полірованого чорнокаменю # +tile.cracked_polished_blackstone_bricks.name=Потріскана цегла з полірованого чорнокаменю # +tile.polished_blackstone_brick_stairs.name=Сходи з цегли з полірованого чорнокаменю # +tile.blackstone_stairs.name=Сходи з чорнокаменю # +tile.blackstone_wall.name=Стіна з чорнокаменю # +tile.polished_blackstone_brick_wall.name=Стіна з цегли з полірованого чорнокаменю # +tile.chiseled_polished_blackstone.name=Висічений полірований чорнокамінь # +tile.gilded_blackstone.name=Позолочений чорнокамінь # +tile.blackstone_slab.name=Плита з чорнокаменю # +tile.polished_blackstone_brick_slab.name=Плита з цегли з полірованого чорнокаменю # +tile.chain.name=Ланцюг # +tile.soul_soil.name=Ґрунт душ # +tile.soul_fire.name=Вогонь душ # +tile.polished_blackstone.name=Полірований чорнокамінь # +tile.polished_blackstone_stairs.name=Сходи з полірованого чорнокаменю # +tile.polished_blackstone_slab.name=Плита з полірованого чорнокаменю # +tile.polished_blackstone_pressure_plate.name=Притискна пластина з полірованого чорнокаменю # +tile.polished_blackstone_button.name=Кнопка з полірованого чорнокаменю # +tile.polished_blackstone_wall.name=Стіна з полірованого чорнокаменю # +tile.soul_campfire.name=Багаття душ # +tile.chiseled_nether_bricks.name=Висічена незерська цегла # +tile.cracked_nether_bricks.name=Потріскана незерська цегла # +tile.quartz_bricks.name=Кварцова цегла # +tile.trapped_chest.name=Скриня-пастка # +tile.shulkerBoxWhite.name=Білий ящик шалкера # +tile.shulkerBoxOrange.name=Помаранчевий ящик шалкера # +tile.shulkerBoxMagenta.name=Малиновий ящик шалкера # +tile.shulkerBoxLightBlue.name=Блакитний ящик шалкера # +tile.shulkerBoxYellow.name=Жовтий ящик шалкера # +tile.shulkerBoxLime.name=Салатовий ящик шалкера # +tile.shulkerBoxPink.name=Рожевий ящик шалкера # +tile.shulkerBoxGray.name=Сірий ящик шалкера # +tile.shulkerBoxSilver.name=Світло-сірий ящик шалкера # +tile.shulkerBoxCyan.name=Бірюзовий ящик шалкера # +tile.shulkerBoxPurple.name=Фіолетовий ящик шалкера # +tile.shulkerBoxBlue.name=Синій ящик шалкера # +tile.shulkerBoxBrown.name=Коричневий ящик шалкера # +tile.shulkerBoxGreen.name=Зелений ящик шалкера # +tile.shulkerBoxRed.name=Червоний ящик шалкера # +tile.shulkerBoxBlack.name=Чорний ящик шалкера # +tile.shulkerBox.name=Ящик шалкера # +tile.chorus_flower.name=Квітка хоруса # +tile.chorus_plant.name=Хорус # +tile.stained_glass.white.name=Біле скло # +tile.stained_glass.silver.name=Світло-сіре скло # +tile.stained_glass.gray.name=Сіре скло # +tile.stained_glass.black.name=Чорне скло # +tile.stained_glass.brown.name=Коричневе скло # +tile.stained_glass.red.name=Червоне скло # +tile.stained_glass.orange.name=Помаранчеве скло # +tile.stained_glass.yellow.name=Жовте скло # +tile.stained_glass.lime.name=Салатове скло # +tile.stained_glass.green.name=Зелене скло # +tile.stained_glass.cyan.name=Бірюзове скло # +tile.stained_glass.light_blue.name=Блакитне скло # +tile.stained_glass.blue.name=Синє скло # +tile.stained_glass.purple.name=Фіолетове скло # +tile.stained_glass.magenta.name=Малинове скло # +tile.stained_glass.pink.name=Рожеве скло # +tile.stained_glass_pane.white.name=Біля скляна панель # +tile.stained_glass_pane.silver.name=Світло-сіра скляна панель # +tile.stained_glass_pane.gray.name=Сіра скляна панель # +tile.stained_glass_pane.black.name=Чорна скляна панель # +tile.stained_glass_pane.brown.name=Коричнева скляна панель # +tile.stained_glass_pane.red.name=Червона скляна панель # +tile.stained_glass_pane.orange.name=Помаранчева скляна панель # +tile.stained_glass_pane.yellow.name=Жовта скляна панель # +tile.stained_glass_pane.lime.name=Салатова скляна панель # +tile.stained_glass_pane.green.name=Зелена скляна панель # +tile.stained_glass_pane.cyan.name=Бірюзова скляна панель # +tile.stained_glass_pane.light_blue.name=Блакитна скляна панель # +tile.stained_glass_pane.blue.name=Синя скляна панель # +tile.stained_glass_pane.purple.name=Фіолетова скляна панель # +tile.stained_glass_pane.magenta.name=Малинова скляна панель # +tile.stained_glass_pane.pink.name=Рожева скляна панель # +tile.clay.name=Блок глини # +tile.hardened_clay.name=Кераміка # +tile.stained_hardened_clay.black.name=Чорна кераміка # +tile.stained_hardened_clay.blue.name=Синя кераміка # +tile.stained_hardened_clay.brown.name=Коричнева кераміка # +tile.stained_hardened_clay.cyan.name=Бірюзова кераміка # +tile.stained_hardened_clay.gray.name=Сіра кераміка # +tile.stained_hardened_clay.green.name=Зелена кераміка # +tile.stained_hardened_clay.lightBlue.name=Блакитна кераміка # +tile.stained_hardened_clay.lime.name=Салатова кераміка # +tile.stained_hardened_clay.magenta.name=Малинова кераміка # +tile.stained_hardened_clay.name=Кераміка # +tile.stained_hardened_clay.orange.name=Помаранчева кераміка # +tile.stained_hardened_clay.pink.name=Рожева кераміка # +tile.stained_hardened_clay.purple.name=Фіолетова кераміка # +tile.stained_hardened_clay.red.name=Червона кераміка # +tile.stained_hardened_clay.silver.name=Світло-сіра кераміка # +tile.stained_hardened_clay.white.name=Біла кераміка # +tile.stained_hardened_clay.yellow.name=Жовта кераміка # +tile.structure_block.name=Структурний блок # +structure_block.waterlog_block=Затоплені блоки # +tile.structure_void.name=Структурна пустота # +tile.wool.black.name=Чорна вовна # +tile.wool.blue.name=Синя вовна # +tile.wool.brown.name=Коричнева вовна # +tile.wool.cyan.name=Бірюзова вовна # +tile.wool.gray.name=Сіра вовна # +tile.wool.green.name=Зелена вовна # +tile.wool.lightBlue.name=Блакитна вовна # +tile.wool.lime.name=Салатова вовна # +tile.wool.magenta.name=Малинова вовна # +tile.wool.name=Вовна # +tile.wool.orange.name=Помаранчева вовна # +tile.wool.pink.name=Рожева вовна # +tile.wool.purple.name=Фіолетова вовна # +tile.wool.red.name=Червона вовна # +tile.wool.silver.name=Світло-сіра вовна # +tile.wool.white.name=Біла вовна # +tile.wool.yellow.name=Жовта вовна # +tile.cobblestone_wall.mossy.name=Стіна з моховитого кругляку # +tile.cobblestone_wall.normal.name=Стіна з кругляку # +tile.cobblestone_wall.granite.name=Стіна з граніту # +tile.cobblestone_wall.diorite.name=Стіна з діориту # +tile.cobblestone_wall.andesite.name=Стіна з андезиту # +tile.cobblestone_wall.sandstone.name=Стіна з піщанику # +tile.cobblestone_wall.brick.name=Стіна з цегли # +tile.cobblestone_wall.stone_brick.name=Стіна з кам’яної цегли # +tile.cobblestone_wall.mossy_stone_brick.name=Стіна з моховитої кам’яної цегли # +tile.cobblestone_wall.nether_brick.name=Стіна з незерської цегли # +tile.cobblestone_wall.end_brick.name=Стіна з кам’яної цегли Енду # +tile.cobblestone_wall.prismarine.name=Стіна з призмарину # +tile.cobblestone_wall.red_sandstone.name=Стіна з червоного піщанику # +tile.cobblestone_wall.red_nether_brick.name=Стіна з червоної незерської цегли # +tile.cocoa.name=Какао # +tile.command_block.name=Командний блок # +tile.composter.name=Компостер # +tile.light_block.name=Світловий блок # +tile.repeating_command_block.name=Циклічний командний блок # +tile.chain_command_block.name=Ланцюговий командний блок # +tile.wheat.name=Урожай # +tile.darkOakFence.name=Паркан із темного дуба # +tile.dark_oak_fence_gate.name=Хвіртка з темного дуба # +tile.daylight_detector.name=Сенсор денного світла # +tile.deadbush.name=Мертвий кущ # +tile.detector_rail.name=Колія-детектор # +tile.dirt.coarse.name=Кам’яниста земля # +tile.dirt.default.name=Земля # +tile.dirt.name=Земля # +tile.podzol.name=Підзол # +tile.purpur_block.default.name=Блок пурпуру # +tile.purpur_block.lines.name=Колона з пурпуру # +tile.purpur_block.chiseled.name=Висічений пурпур # +tile.dispenser.name=Розподілювач # +tile.iron_door.name=Залізні двері # +tile.doorWood.name=Дерев’яні двері # +tile.double_plant.fern.name=Велика папороть # +tile.double_plant.grass.name=Висока трава # +tile.double_plant.name=Рослина # +tile.double_plant.paeonia.name=Півонія # +tile.double_plant.rose.name=Трояндовий кущ # +tile.double_plant.sunflower.name=Соняшник # +tile.double_plant.syringa.name=Бузок # +tile.dragon_egg.name=Яйце дракона # +tile.dropper.name=Виштовхувач # +tile.enchanting_table.name=Стіл зачарування # +tile.enderChest.name=Скриня Ендеру # +tile.end_portal_frame.name=Кінцевий кадр порталу # +tile.farmland.name=Ґрунт # +tile.fletching_table.name=Стіл лучника # +tile.fence.name=Паркан із дуба # +tile.fence_gate.name=Хвіртка з дуба # +tile.iron_bars.name=Залізні ґрати # +tile.fire.name=Вогонь # +tile.yellow_flower.dandelion.name=Кульбаба # +tile.yellow_flower.name=Квітка # +tile.crimson_roots.crimsonRoots.name=Багряне коріння # +tile.warped_roots.warpedRoots.name=Химерне коріння # +tile.red_flower.allium.name=Трибулька # +tile.red_flower.blueOrchid.name=Синя орхідея # +tile.red_flower.cornflower.name=Волошка # +tile.red_flower.houstonia.name=Волошка блакитна # +tile.red_flower.name=Квітка # +tile.red_flower.lilyOfTheValley.name=Конвалія # +tile.red_flower.oxeyeDaisy.name=Ромашка # +tile.red_flower.poppy.name=Мак # +tile.red_flower.tulipOrange.name=Помаранчевий тюльпан # +tile.red_flower.tulipPink.name=Рожевий тюльпан # +tile.red_flower.tulipRed.name=Червоний тюльпан # +tile.red_flower.tulipWhite.name=Білий тюльпан # +tile.wither_rose.name=Троянда візера # +tile.furnace.name=Піч # +tile.glass.name=Скло # +tile.golden_rail.name=Електрична колія # +tile.grass.name=Блок із травою # +tile.grass_path.name=Земляна стежка # +tile.gravel.name=Гравій # +tile.hay_block.name=Копиця сіна # +tile.netherrack.name=Незеррак # +tile.soul_sand.name=Пісок душ # +tile.hopper.name=Воронка # +tile.ice.name=Лід # +tile.packed_ice.name=Спресований лід # +tile.blue_ice.name=Синій лід # +tile.frosted_ice.name=Підморожений лід # +tile.iron_trapdoor.name=Залізний люк # +tile.jukebox.name=Музичний автомат # +tile.jungleFence.name=Паркан із тропічного дерева # +tile.jungle_fence_gate.name=Хвіртка з тропічного дерева # +tile.ladder.name=Драбина # +tile.flowing_lava.name=Лава # +tile.lava.name=Лава # +tile.leaves.acacia.name=Листя акації # +tile.leaves2.acacia.name=Листя акації # +tile.leaves.big_oak.name=Листя темного дуба # +tile.leaves2.big_oak.name=Листя темного дуба # +tile.leaves.birch.name=Листя берези # +tile.leaves.jungle.name=Листя тропічного дерева # +tile.leaves.name=Листя # +tile.leaves.oak.name=Листя дуба # +tile.leaves.spruce.name=Листя хвойного дерева # +tile.lever.name=Важіль # +tile.glowstone.name=Світлокамінь # +tile.glow_lichen.name=Сяючий лишайник # +tile.lightning_rod.name=Блискавковідвід # +tile.lit_pumpkin.name=Гарбузовий ліхтар # +tile.lockedchest.name=Зачинена скриня # +tile.log.acacia.name=Колода з акації # +tile.log.big_oak.name=Колода з темного дуба # +tile.log.birch.name=Колода з берези # +tile.log.jungle.name=Колода з тропічного дерева # +tile.log.name=Колода # +tile.log.oak.name=Колода з дуба # +tile.log.spruce.name=Колода з хвойного дерева # +tile.magma.name=Блок магми # +tile.melon_block.name=Кавун # +tile.mob_spawner.name=Розсадник монстрів # +tile.monster_egg.brick.name=Заражена кам’яна цегла # +tile.monster_egg.chiseledbrick.name=Заражена висічена кам’яна цегла # +tile.monster_egg.cobble.name=Заражений кругляк # +tile.monster_egg.crackedbrick.name=Заражена потріскана кам’яна цегла # +tile.monster_egg.mossybrick.name=Заражена моховита кам’яна цегла # +tile.monster_egg.name=Заражений камінь # +tile.monster_egg.stone.name=Заражений камінь # +tile.mushroom.name=Гриб # +tile.noteblock.name=Нотний блок # +tile.mycelium.name=Грибниця # +tile.nether_brick.name=Блок незерської цегли # +tile.red_nether_brick.name=Червона незерська цегла # +tile.nether_brick_fence.name=Паркан із незерської цегли # +tile.quartz_ore.name=Незерська кварцева руда # +tile.netherreactor.active=Активний! # +tile.netherreactor.builtTooHigh=Незерський реактор потрібно будувати нижче. # +tile.netherreactor.builtTooLow=Незерський реактор потрібно будувати вище. # +tile.netherreactor.name=Ядро незерського реактора # +tile.netherreactor.playersTooFar=Усі гравці мають бути поблизу реактора. # +tile.netherreactor.wrongPattern=Неправильна конструкція! # +tile.nether_wart.name=Незерський наріст # +tile.nether_wart_block.name=Блок незерського наросту # +tile.warped_wart_block.name=Блок химерного наросту # +tile.unlit_redstone_torch.name=Смолоскип із редстоуну # +tile.redstone_torch.name=Смолоскип із редстоуну # +tile.soul_torch.name=Смолоскип душ # +tile.obsidian.name=Обсидіан # +tile.coal_ore.name=Вугільна руда # +tile.diamond_ore.name=Алмазна руда # +tile.emerald_ore.name=Смарагдова руда # +tile.gold_ore.name=Золота руда # +tile.iron_ore.name=Залізна руда # +tile.copper_ore.name=Мідна руда # +tile.lapis_ore.name=Лазуритова руда # +tile.redstone_ore.name=Руда редстоуну # +tile.oreRuby.name=Рубінова руда # +tile.observer.name=Спостерігач # +tile.piston.name=Поршень # +tile.sticky_piston.name=Липкий поршень # +tile.portal.name=Портал # +tile.potatoes.name=Картопля # +tile.stone_pressure_plate.name=Кам’яна притискна пластина # +tile.wooden_pressure_plate.name=Дубова притискна пластина # +tile.acacia_pressure_plate.name=Акацієва притискна пластина # +tile.birch_pressure_plate.name=Березова притискна пластина # +tile.dark_oak_pressure_plate.name=Темно-дубова притискна пластина # +tile.jungle_pressure_plate.name=Джунглева притискна пластина # +tile.spruce_pressure_plate.name=Хвойна притискна пластина # +tile.prismarine.bricks.name=Призмаринова цегла # +tile.prismarine.dark.name=Темний призмарин # +tile.prismarine.rough.name=Призмарин # +tile.pumpkin.name=Гарбуз # +tile.pumpkin_stem.name=Стебло гарбуза # +tile.quartz_block.chiseled.name=Висічений кварцевий блок # +tile.quartz_block.default.name=Блок кварцу # +tile.quartz_block.lines.name=Стовпчастий кварцевий блок # +tile.quartz_block.smooth.name=Гладкий кварцевий блок # +tile.quartz_block.name=Блок кварцу # +tile.rail.name=Колія # +tile.red_mushroom.name=Червоний гриб # +tile.crimson_fungus.name=Багряний грибок # +tile.warped_fungus.name=Химерний грибок # +tile.red_mushroom_block.name=Блок червоного гриба # +tile.red_sandstone.chiseled.name=Висічений червоний піщаник # +tile.red_sandstone.default.name=Червоний піщаник # +tile.red_sandstone.name=Червоний піщаник # +tile.red_sandstone.smooth.name=Гладкий червоний піщаник # +tile.red_sandstone.cut.name=Тесаний червоний піщаник # +tile.redstone_wire.name=Пил редстоуну # +tile.redstone_lamp.name=Лампа з редстоуну # +tile.reeds.name=Цукрова тростина # +tile.sand.default.name=Пісок # +tile.sand.name=Пісок # +tile.sand.red.name=Червоний пісок # +tile.sandstone.chiseled.name=Висічений піщаник # +tile.sandstone.default.name=Піщаник # +tile.sandstone.name=Піщаник # +tile.sandstone.smooth.name=Гладкий піщаник # +tile.sandstone.cut.name=Тесаний піщаник # +tile.sapling.acacia.name=Паросток акації # +tile.sapling.big_oak.name=Паросток темного дуба # +tile.sapling.birch.name=Паросток берези # +tile.sapling.jungle.name=Паросток тропічного дерева # +tile.sapling.oak.name=Паросток дуба # +tile.sapling.spruce.name=Паросток хвойного дерева # +tile.seaLantern.name=Морський ліхтар # +tile.standing_sign.name=Напис # +tile.spruce_standing_sign.name=Табличка з хвойного дерева # +tile.birch_standing_sign.name=Табличка з берези # +tile.jungle_standing_sign.name=Табличка з тропічного дерева # +tile.acacia_standing_sign.name=Табличка з акації # +tile.darkoak_standing_sign.name=Табличка з темного дуба # +tile.slime.name=Блок слизу # +tile.snow.name=Сніг # +tile.sponge.dry.name=Губка # +tile.sponge.wet.name=Мокра губка # +tile.spruceFence.name=Паркан із хвойного дерева # +tile.spruce_fence_gate.name=Хвіртка з хвойного дерева # +tile.brick_stairs.name=Сходи з цегли # +tile.nether_brick_stairs.name=Сходи з незерської цегли # +tile.quartz_stairs.name=Сходи з кварцу # +tile.smooth_quartz_stairs.name=Сходи з гладкого кварцу # +tile.red_sandstone_stairs.name=Сходи з червоного піщанику # +tile.sandstone_stairs.name=Сходи з піщанику # +tile.stone_stairs.name=Сходи з кругляку # +tile.normal_stone_stairs.name=Сходи з каменю # +tile.stone_brick_stairs.name=Сходи з кам’яної цегли # +tile.oak_stairs.name=Сходи з дуба # +tile.acacia_stairs.name=Сходи з акації # +tile.birch_stairs.name=Сходи з берези # +tile.dark_oak_stairs.name=Сходи з темного дуба # +tile.jungle_stairs.name=Сходи з джунглів # +tile.spruce_stairs.name=Сходи з хвойної деревини # +tile.purpur_stairs.name=Сходи з пурпуру # +tile.prismarine_stairs.name=Сходи з призмарину # +tile.dark_prismarine_stairs.name=Сходи з темного призмарину # +tile.prismarine_bricks_stairs.name=Сходи з призмаринової цегли # +tile.granite_stairs.name=Сходи з граніту # +tile.diorite_stairs.name=Сходи з діориту # +tile.andesite_stairs.name=Сходи з андезиту # +tile.polished_granite_stairs.name=Сходи з полірованого граніту # +tile.polished_diorite_stairs.name=Сходи з полірованого діориту # +tile.polished_andesite_stairs.name=Сходи з полірованого андезиту # +tile.mossy_stone_brick_stairs.name=Сходи з моховитої кам’яної цегли # +tile.smooth_red_sandstone_stairs.name=Сходи з гладкого червоного піщанику # +tile.smooth_sandstone_stairs.name=Сходи з гладкого піщанику # +tile.end_brick_stairs.name=Сходи з кам’яної цегли Енду # +tile.mossy_cobblestone_stairs.name=Сходи з моховитого кругляку # +tile.red_nether_brick_stairs.name=Сходи з червоної незерської цегли # +tile.smooth_stone.name=Гладкий камінь # +tile.standing_banner.black.name=Чорний стяг # +tile.standing_banner.blue.name=Синій стяг # +tile.standing_banner.brown.name=Коричневий стяг # +tile.standing_banner.cyan.name=Бірюзовий стяг # +tile.standing_banner.gray.name=Сірий стяг # +tile.standing_banner.green.name=Зелений стяг # +tile.standing_banner.lightBlue.name=Блакитний стяг # +tile.standing_banner.lime.name=Салатовий стяг # +tile.standing_banner.magenta.name=Малиновий стяг # +tile.standing_banner.name=Стяг # +tile.standing_banner.orange.name=Помаранчевий стяг # +tile.standing_banner.pink.name=Рожевий стяг # +tile.standing_banner.purple.name=Фіолетовий стяг # +tile.standing_banner.red.name=Червоний стяг # +tile.standing_banner.silver.name=Світло-сірий стяг # +tile.standing_banner.white.name=Стяг # +tile.standing_banner.yellow.name=Жовтий стяг # +tile.stone.andesite.name=Андезит # +tile.stone.andesiteSmooth.name=Полірований андезит # +tile.stone.diorite.name=Діорит # +tile.stone.dioriteSmooth.name=Полірований діорит # +tile.stone.granite.name=Граніт # +tile.stone.graniteSmooth.name=Полірований граніт # +tile.stone.stone.name=Камінь # +tile.cobblestone.name=Кругляк # +tile.stonebrick.chiseled.name=Висічена кам’яна цегла # +tile.stonebrick.cracked.name=Потріскана кам’яна цегла # +tile.stonebrick.default.name=Кам’яна цегла # +tile.stonebrick.mossy.name=Моховита кам’яна цегла # +tile.stonebrick.name=Кам’яна цегла # +tile.stonebrick.smooth.name=Гладка кам’яна цегла # +tile.stonecutter.name=Каменеріз # +tile.stonecutter_block.name=Каменеріз # +tile.mossy_cobblestone.name=Моховитий кругляк # +tile.double_stone_slab.brick.name=Плита з цегли # +tile.double_stone_slab.cobble.name=Плита з кругляку # +tile.double_stone_slab.name=Плита з каменю # +tile.double_stone_slab.nether_brick.name=Плита з незерської цегли # +tile.double_stone_slab.quartz.name=Плита з кварцу # +tile.double_stone_slab.sand.name=Плита з піщанику # +tile.double_stone_slab.smoothStoneBrick.name=Плита з кам’яної цегли # +tile.double_stone_slab.stone.name=Плита з каменю # +tile.double_stone_slab.wood.name=Плита з деревини # +tile.stone_slab.name=Плита з каменю # +tile.stone_slab.brick.name=Плита з цегли # +tile.stone_slab.cobble.name=Плита з кругляку # +tile.stone_slab.stone.name=Плита з гладкого каменю # +tile.stone_slab.nether_brick.name=Плита з незерської цегли # +tile.stone_slab.quartz.name=Плита з кварцу # +tile.stone_slab.sand.name=Плита з піщанику # +tile.stone_slab.smoothStoneBrick.name=Плита з кам’яної цегли # +tile.stone_slab.wood.name=Плита з деревини # +tile.double_stone_slab2.red_sandstone.name=Плита з червоного піщанику # +tile.stone_slab2.red_sandstone.name=Плита з червоного піщанику # +tile.stone_slab2.purpur.name=Плита з пурпуру # +tile.stone_slab2.prismarine.rough.name=Плита з призмарину # +tile.stone_slab2.prismarine.dark.name=Плита з темного призмарину # +tile.stone_slab2.prismarine.bricks.name=Плита з призмаринової цегли # +tile.stone_slab2.mossy_cobblestone.name=Плита з моховитого кругляку # +tile.stone_slab2.red_nether_brick.name=Плита з червоної незерської цегли # +tile.stone_slab2.sandstone.smooth.name=Плита з гладкого піщанику # +tile.stone_slab3.end_brick.name=Плита з кам’яної цегли Енду # +tile.stone_slab3.red_sandstone.smooth.name=Плита з гладкого червоного піщанику # +tile.stone_slab3.andesite.smooth.name=Плита з полірованого андезиту # +tile.stone_slab3.andesite.name=Плита з андезиту # +tile.stone_slab3.diorite.name=Плита з діориту # +tile.stone_slab3.diorite.smooth.name=Плита з полірованого діориту # +tile.stone_slab3.granite.name=Плита з граніту # +tile.stone_slab3.granite.smooth.name=Плита з полірованого граніту # +tile.stone_slab4.mossy_stone_brick.name=Плита з моховитої кам’яної цегли # +tile.stone_slab4.smooth_quartz.name=Плита з гладкого кварцу # +tile.stone_slab4.stone.name=Плита з каменю # +tile.stone_slab4.cut_sandstone.name=Плита з тесаного піщанику # +tile.stone_slab4.cut_red_sandstone.name=Плита з тесаного червоного піщанику # +tile.coral_block.blue.name=Блок трубчастих коралів # +tile.coral_block.pink.name=Блок мозкових коралів # +tile.coral_block.purple.name=Блок пухирчастих коралів # +tile.coral_block.red.name=Блок вогняних коралів # +tile.coral_block.yellow.name=Блок рогових коралів # +tile.coral_block.blue_dead.name=Блок мертвих трубчастих коралів # +tile.coral_block.pink_dead.name=Блок мертвих мозкових коралів # +tile.coral_block.purple_dead.name=Блок мертвих пухирчастих коралів # +tile.coral_block.red_dead.name=Блок мертвих вогняних коралів # +tile.coral_block.yellow_dead.name=Блок мертвих рогових коралів # +tile.tallgrass.fern.name=Папороть # +tile.tallgrass.grass.name=Трава # +tile.tallgrass.name=Трава # +tile.tallgrass.shrub.name=Кущ # +tile.seagrass.seagrass.name=Морська трава # +tile.sea_pickle.name=Морський огірок # +tile.turtle_egg.name=Яйце морської черепахи # +tile.coral.blue.name=Трубчастий корал # +tile.coral.pink.name=Мозковий корал # +tile.coral.purple.name=Пухирчастий корал # +tile.coral.red.name=Вогняний корал # +tile.coral.yellow.name=Роговий корал # +tile.coral.blue_dead.name=Мертвий трубчастий корал # +tile.coral.pink_dead.name=Мертвий мозковий корал # +tile.coral.purple_dead.name=Мертвий пухирчастий корал # +tile.coral.red_dead.name=Мертвий вогняний корал # +tile.coral.yellow_dead.name=Мертвий роговий корал # +tile.coral_fan.blue_fan.name=Віяло з трубчастих коралів # +tile.coral_fan.pink_fan.name=Віяло з мозкових коралів # +tile.coral_fan.purple_fan.name=Віяло з пухирчастих коралів # +tile.coral_fan.red_fan.name=Віяло з вогняних коралів # +tile.coral_fan.yellow_fan.name=Віяло з рогових коралів # +tile.coral_fan_dead.blue_fan.name=Віяло з мертвих трубчастих коралів # +tile.coral_fan_dead.pink_fan.name=Віяло з мертвих мозкових коралів # +tile.coral_fan_dead.purple_fan.name=Віяло з мертвих пухирчастих коралів # +tile.coral_fan_dead.red_fan.name=Віяло з мертвих вогняних коралів # +tile.coral_fan_dead.yellow_fan.name=Віяло з мертвих рогових коралів # +tile.glass_pane.name=Скляна панель # +tile.tnt.name=Вибухівка # +tile.snow_layer.name=Верхній шар снігу # +tile.torch.name=Смолоскип # +tile.trapdoor.name=Дубовий лаз # +tile.acacia_trapdoor.name=Акацієвий лаз # +tile.birch_trapdoor.name=Березовий лаз # +tile.dark_oak_trapdoor.name=Темно-дубовий лаз # +tile.jungle_trapdoor.name=Джунглевий лаз # +tile.spruce_trapdoor.name=Хвойний лаз # +tile.tripWire.name=Розтяжка # +tile.tripwire_hook.name=Гак для розтяжки # +tile.vine.name=Лоза # +tile.weeping_vines.name=Плакуча лоза # +tile.twisting_vines.name=Покручені лози # +tile.flowing_water.name=Вода # +tile.water.name=Вода # +tile.waterlily.name=Лілія # +tile.web.name=Павутиння # +tile.heavy_weighted_pressure_plate.name=Вагова притискна пластина (важка) # +tile.light_weighted_pressure_plate.name=Вагова притискна пластина (легка) # +tile.end_stone.name=Камінь Енду # +tile.end_bricks.name=Цегла з каменю Енду # +tile.planks.acacia.name=Дошки з акації # +tile.planks.big_oak.name=Дошки з темного дуба # +tile.planks.birch.name=Дошки з берези # +tile.planks.jungle.name=Дошки з джунглів # +tile.planks.name=Дерев’яні дошки # +tile.planks.oak.name=Дошки з дуба # +tile.planks.spruce.name=Дошки з хвойного дерева # +tile.wooden_slab.acacia.name=Плита з акації # +tile.wooden_slab.big_oak.name=Плита з темного дуба # +tile.wooden_slab.birch.name=Плита з берези # +tile.wooden_slab.jungle.name=Плита з тропічної деревини # +tile.wooden_slab.name=Плита з деревини # +tile.wooden_slab.oak.name=Плита з дуба # +tile.wooden_slab.spruce.name=Плита з хвойної деревини # +tile.carpet.black.name=Чорний килим # +tile.carpet.blue.name=Синій килим # +tile.carpet.brown.name=Коричневий килим # +tile.carpet.cyan.name=Бірюзовий килим # +tile.carpet.gray.name=Сірий килим # +tile.carpet.green.name=Зелений килим # +tile.carpet.lightBlue.name=Блакитний килим # +tile.carpet.lime.name=Салатовий килим # +tile.carpet.magenta.name=Малиновий килим # +tile.carpet.name=Килим # +tile.carpet.orange.name=Помаранчевий килим # +tile.carpet.pink.name=Рожевий килим # +tile.carpet.purple.name=Фіолетовий килим # +tile.carpet.red.name=Червоний килим # +tile.carpet.silver.name=Світло-сірий килим # +tile.carpet.white.name=Білий килим # +tile.carpet.yellow.name=Жовтий килим # +tile.crafting_table.name=Верстак # + +tile.glazedTerracotta.white.name=Біла глазурована кераміка # +tile.glazedTerracotta.orange.name=Помаранчева глазурована кераміка # +tile.glazedTerracotta.magenta.name=Малинова глазурована кераміка # +tile.glazedTerracotta.light_blue.name=Блакитна глазурована кераміка # +tile.glazedTerracotta.yellow.name=Жовта глазурована кераміка # +tile.glazedTerracotta.lime.name=Салатова глазурована кераміка # +tile.glazedTerracotta.pink.name=Рожева глазурована кераміка # +tile.glazedTerracotta.gray.name=Сіра глазурована кераміка # +tile.glazedTerracotta.silver.name=Світло-сіра глазурована кераміка # +tile.glazedTerracotta.cyan.name=Бірюзова глазурована кераміка # +tile.glazedTerracotta.purple.name=Фіолетова глазурована кераміка # +tile.glazedTerracotta.blue.name=Синя глазурована кераміка # +tile.glazedTerracotta.brown.name=Коричнева глазурована кераміка # +tile.glazedTerracotta.green.name=Зелена глазурована кераміка # +tile.glazedTerracotta.red.name=Червона глазурована кераміка # +tile.glazedTerracotta.black.name=Чорна глазурована кераміка # +tile.concrete.black.name=Чорний бетон # +tile.concrete.red.name=Червоний бетон # +tile.concrete.green.name=Зелений бетон # +tile.concrete.brown.name=Коричневий бетон # +tile.concrete.blue.name=Синій бетон # +tile.concrete.purple.name=Фіолетовий бетон # +tile.concrete.cyan.name=Бірюзовий бетон # +tile.concrete.silver.name=Світло-сірий бетон # +tile.concrete.gray.name=Сірий бетон # +tile.concrete.pink.name=Рожевий бетон # +tile.concrete.lime.name=Салатовий бетон # +tile.concrete.yellow.name=Жовтий бетон # +tile.concrete.lightBlue.name=Блакитний бетон # +tile.concrete.magenta.name=Малиновий бетон # +tile.concrete.orange.name=Помаранчевий бетон # +tile.concrete.white.name=Білий бетон # +tile.glazedTerracottaWhite.name=Біла глазурована кераміка # +tile.glazedTerracottaOrange.name=Помаранчева глазурована кераміка # +tile.glazedTerracottaMagenta.name=Малинова глазурована кераміка # +tile.glazedTerracottaLightBlue.name=Блакитна глазурована кераміка # +tile.glazedTerracottaYellow.name=Жовта глазурована кераміка # +tile.glazedTerracottaLime.name=Салатова глазурована кераміка # +tile.glazedTerracottaPink.name=Рожева глазурована кераміка # +tile.glazedTerracottaGray.name=Сіра глазурована кераміка # +tile.glazedTerracottaSilver.name=Світло-сіра глазурована кераміка # +tile.glazedTerracottaCyan.name=Бірюзова глазурована кераміка # +tile.glazedTerracottaPurple.name=Фіолетова глазурована кераміка # +tile.glazedTerracottaBlue.name=Синя глазурована кераміка # +tile.glazedTerracottaBrown.name=Коричнева глазурована кераміка # +tile.glazedTerracottaGreen.name=Зелена глазурована кераміка # +tile.glazedTerracottaRed.name=Червона глазурована кераміка # +tile.glazedTerracottaBlack.name=Чорна глазурована кераміка # +tile.concretePowder.black.name=Чорний цемент # +tile.concretePowder.red.name=Червоний цемент # +tile.concretePowder.green.name=Зелений цемент # +tile.concretePowder.brown.name=Коричневий цемент # +tile.concretePowder.blue.name=Синій цемент # +tile.concretePowder.purple.name=Фіолетовий цемент # +tile.concretePowder.cyan.name=Бірюзовий цемент # +tile.concretePowder.silver.name=Світло-сірий цемент # +tile.concretePowder.gray.name=Сірий цемент # +tile.concretePowder.pink.name=Рожевий цемент # +tile.concretePowder.lime.name=Салатовий цемент # +tile.concretePowder.yellow.name=Жовтий цемент # +tile.concretePowder.lightBlue.name=Блакитний цемент # +tile.concretePowder.magenta.name=Малиновий цемент # +tile.concretePowder.orange.name=Помаранчевий цемент # +tile.concretePowder.white.name=Білий цемент # + +tile.stripped_spruce_log.name=Обідрана колода з хвойного дерева # +tile.stripped_dark_oak_log.name=Обідрана колода з темного дуба # +tile.stripped_birch_log.name=Обідрана колода з берези # +tile.stripped_jungle_log.name=Обідрана колода з тропічного дерева # +tile.stripped_oak_log.name=Обідрана колода з дуба # +tile.stripped_acacia_log.name=Обідрана колода з акації # + +tile.bamboo.name=Бамбук # +tile.scaffolding.name=Риштування # +tile.grindstone.name=Точило # +tile.cartography_table.name=Картографічний стіл # +tile.lantern.name=Ліхтар # +tile.soul_lantern.name=Ліхтар душ # +tile.smoker.name=Коптильня # +tile.smithing_table.name=Ковальський стіл # +tile.barrel.name=Бочка # +tile.campfire.name=Багаття # +tile.loom.name=Ткацький верстат # +tile.lectern.name=Аналой # +tile.sweet_berry_bush.name=Кущ солодких ягід # + +tile.wood.oak.name=Дубова деревина # +tile.wood.spruce.name=Деревина хвойного дерева # +tile.wood.birch.name=Березова деревина # +tile.wood.jungle.name=Деревина тропічного дерева # +tile.wood.acacia.name=Акацієва деревина # +tile.wood.dark_oak.name=Обідрана деревина темного дуба # +tile.wood.stripped.oak.name=Обідрана дубова деревина # +tile.wood.stripped.spruce.name=Обідрана деревина хвойного дерева # +tile.wood.stripped.birch.name=Обідрана березова деревина # +tile.wood.stripped.jungle.name=Обідрана деревина тропічного дерева # +tile.wood.stripped.acacia.name=Обідрана акацієва деревина # +tile.wood.stripped.dark_oak.name=Обідрана деревина темного дуба # + +tile.netherite_block.name=Блок незериту # +tile.ancient_debris.name=Старовинні уламки # +tile.nether_gold_ore.name=Незерська золота руда # + +tile.respawn_anchor.name=Якір відродження # +tile.crying_obsidian.name=Плакучий обсидіан # + +tile.powder_snow.name=Пухкий сніг # +tile.deepslate.name=Глибинний сланець # +tile.infested_deepslate.name=Заражений глибинний сланець # +tile.cobbled_deepslate.name=Кругляковий глибинний сланець # +tile.dripstone_block.name=Блок печерного наросту # +tile.pointed_dripstone.name=Гострий печерний наріст # +tile.cobbled_deepslate_slab.name=Плита з круглякового глибинного сланцю # +tile.cobbled_deepslate_stairs.name=Сходи з круглякового глибинного сланцю # +tile.cobbled_deepslate_wall.name=Стіна з круглякового глибинного сланцю # +tile.polished_deepslate.name=Полірований глибинний сланець # +tile.polished_deepslate_slab.name=Плита з полірованого глибинного сланцю # +tile.polished_deepslate_stairs.name=Сходи з полірованого глибинного сланцю # +tile.polished_deepslate_wall.name=Стіна з полірованого глибинного сланцю # +tile.deepslate_tiles.name=Плитка з глибинного сланцю # +tile.deepslate_tile_slab.name=Плита з плитки з глибинного сланцю # +tile.deepslate_tile_stairs.name=Сходи з плитки з глибинного сланцю # +tile.deepslate_tile_wall.name=Стіна з плитки з глибинного сланцю # +tile.deepslate_bricks.name=Цегла з глибинного сланцю # +tile.deepslate_brick_slab.name=Плита з цегли з глибинного сланцю # +tile.deepslate_brick_stairs.name=Сходи з цегли з глибинного сланцю # +tile.deepslate_brick_wall.name=Стіна з цегли з глибинного сланцю # +tile.chiseled_deepslate.name=Висічений глибинний сланець # +tile.cobbled_deepslate_double_slab.name=Подвійна плита з круглякового глибинного сланцю # +tile.polished_deepslate_double_slab.name=Подвійна плита з полірованого глибинного сланцю # +tile.deepslate_tile_double_slab.name=Подвійна плита з плитки з глибинного сланцю # +tile.deepslate_brick_double_slab.name=Подвійна плита з цегли з глибинного сланцю # +tile.deepslate_lapis_ore.name=Глибинний сланець із лазуритовою рудою # +tile.deepslate_iron_ore.name=Глибинний сланець із залізною рудою # +tile.deepslate_gold_ore.name=Глибинний сланець із золотою рудою # +tile.deepslate_redstone_ore.name=Глибинний сланець із рудою редстоуну # +tile.deepslate_diamond_ore.name=Глибинний сланець з алмазною рудою # +tile.deepslate_coal_ore.name=Глибинний сланець із вугільною рудою # +tile.deepslate_emerald_ore.name=Глибинний сланець зі смарагдовою рудою # +tile.deepslate_copper_ore.name=Глибинний сланець із мідною рудою # +tile.cracked_deepslate_tiles.name=Плитка з потрісканого глибинного сланцю # +tile.cracked_deepslate_bricks.name=Цегла з потрісканого глибинного сланцю # +tile.pitcher_plant.name=Непентес # +tile.sniffer_egg.name=Яйце нюхача # +tile.torchflower.name=Полум’яна квітка # +item.copper_ingot.name=Мідний злиток # +item.raw_copper.name=Необроблена мідь # +item.raw_iron.name=Необроблене залізо # +item.raw_gold.name=Необроблене золото # +tile.copper_block.name=Блок міді # +tile.exposed_copper.name=Трохи окислена мідь # +tile.weathered_copper.name=Напівокислена мідь # +tile.oxidized_copper.name=Окислена мідь # +tile.waxed_copper.name=Блок вощеної міді # +tile.waxed_exposed_copper.name=Вощена трохи окислена мідь # +tile.waxed_weathered_copper.name=Вощена напівокислена мідь # +tile.waxed_oxidized_copper.name=Вощена окислена мідь # + +tile.cut_copper.name=Різьблена мідь # +tile.exposed_cut_copper.name=Різьблена трохи окислена мідь # +tile.weathered_cut_copper.name=Різьблена напівокислена мідь # +tile.oxidized_cut_copper.name=Різьблена окислена мідь # +tile.waxed_cut_copper.name=Вощена різьблена мідь # +tile.waxed_exposed_cut_copper.name=Вощена різьблена трохи окислена мідь # +tile.waxed_weathered_cut_copper.name=Вощена різьблена напівокислена мідь # +tile.waxed_oxidized_cut_copper.name=Вощена різьблена окислена мідь # + +tile.cut_copper_stairs.name=Сходи з різьбленої міді # +tile.exposed_cut_copper_stairs.name=Сходи з різьбленої трохи окисленої міді # +tile.weathered_cut_copper_stairs.name=Сходи з різьбленої напівокисленої міді # +tile.oxidized_cut_copper_stairs.name=Сходи з різьбленої окисленої міді # +tile.waxed_cut_copper_stairs.name=Сходи з вощеної різьбленої міді # +tile.waxed_exposed_cut_copper_stairs.name=Сходи з вощеної різьбленої трохи окисленої міді # +tile.waxed_weathered_cut_copper_stairs.name=Сходи з вощеної різьбленої напівокисленої міді # +tile.waxed_oxidized_cut_copper_stairs.name=Сходи з вощеної різьбленої окисленої міді # + +tile.cut_copper_slab.name=Плита з різьбленої міді # +tile.exposed_cut_copper_slab.name=Плита з різьбленої трохи окисленої міді # +tile.weathered_cut_copper_slab.name=Плита з різьбленої напівокисленої міді # +tile.oxidized_cut_copper_slab.name=Плита з різьбленої окисленої міді # +tile.waxed_cut_copper_slab.name=Плита з вощеної різьбленої міді # +tile.waxed_exposed_cut_copper_slab.name=Плита з вощеної різьбленої трохи окисленої міді # +tile.waxed_weathered_cut_copper_slab.name=Плита з вощеної різьбленої напівокисленої міді # +tile.waxed_oxidized_cut_copper_slab.name=Плита з вощеної різьбленої окисленої міді # +tile.raw_copper_block.name=Блок необробленої міді # +tile.raw_iron_block.name=Блок необробленого заліза # +tile.raw_gold_block.name=Блок необробленого золота # +itemGroup.name.copper=Мідь # +hudScreen.tooltip.waxOn=Наніс # +hudScreen.tooltip.waxOff=Розтер # +hudScreen.tooltip.scrape=Скребти # +hudScreen.emote_unassigned=Не призначено # + +tile.candle.name=Свічка # +tile.white_candle.name=Біла свічка # +tile.orange_candle.name=Помаранчева свічка # +tile.magenta_candle.name=Малинова свічка # +tile.light_blue_candle.name=Блакитна свічка # +tile.yellow_candle.name=Жовта свічка # +tile.lime_candle.name=Салатова свічка # +tile.pink_candle.name=Рожева свічка # +tile.gray_candle.name=Сіра свічка # +tile.light_gray_candle.name=Світло-сіра свічка # +tile.cyan_candle.name=Бірюзова свічка # +tile.purple_candle.name=Фіолетова свічка # +tile.blue_candle.name=Синя свічка # +tile.brown_candle.name=Коричнева свічка # +tile.green_candle.name=Зелена свічка # +tile.red_candle.name=Червона свічка # +tile.black_candle.name=Чорна свічка # +tile.candle_cake.name=Торт зі свічкою # +tile.white_candle_cake.name=Торт із білою свічкою # +tile.orange_candle_cake.name=Торт із помаранчевою свічкою # +tile.magenta_candle_cake.name=Торт із малиновою свічкою # +tile.light_blue_candle_cake.name=Торт із блакитною свічкою # +tile.yellow_candle_cake.name=Торт із жовтою свічкою # +tile.lime_candle_cake.name=Торт із салатовою свічкою # +tile.pink_candle_cake.name=Торт із рожевою свічкою # +tile.gray_candle_cake.name=Торт із сірою свічкою # +tile.light_gray_candle_cake.name=Торт із світло-сірою свічкою # +tile.cyan_candle_cake.name=Торт із бірюзовою свічкою # +tile.purple_candle_cake.name=Торт із фіолетовою свічкою # +tile.blue_candle_cake.name=Торт із синьою свічкою # +tile.brown_candle_cake.name=Торт із коричневою свічкою # +tile.green_candle_cake.name=Торт із зеленою свічкою # +tile.red_candle_cake.name=Торт із червоною свічкою # +tile.black_candle_cake.name=Торт із чорною свічкою # + +item.spyglass.name=Підзорна труба # +item.amethyst_shard.name=Осколок аметисту # +tile.amethyst_block.name=Блок аметиста # +tile.budding_amethyst.name=Зростаючий аметист # +tile.amethyst_cluster.name=Кластер аметисту # +tile.large_amethyst_bud.name=Велика бростка аметисту # +tile.medium_amethyst_bud.name=Середня бростка аметисту # +tile.small_amethyst_bud.name=Маленька бростка аметисту # +tile.tuff.name=Туф # +tile.calcite.name=Кальцит # +tile.tinted_glass.name=Тоноване скло # +tile.smooth_basalt.name=Гладкий базальт # + +tipped_arrow.effect.empty=Зачарована стріла # +tipped_arrow.effect.mundane=Зачарована стріла # +tipped_arrow.effect.thick=Зачарована стріла # +tipped_arrow.effect.awkward=Зачарована стріла # +tipped_arrow.effect.nightVision=Стріла нічного бачення # +tipped_arrow.effect.invisibility=Стріла невидимості # +tipped_arrow.effect.jump=Стріла стрибання # +tipped_arrow.effect.fireResistance=Стріла вогнестійкості # +tipped_arrow.effect.moveSpeed=Стріла прискорення # +tipped_arrow.effect.moveSlowdown=Стріла уповільнення # +tipped_arrow.effect.water=Стріла бризкання # +tipped_arrow.effect.waterBreathing=Стріла дихання під водою # +tipped_arrow.effect.heal=Стріла зцілення # +tipped_arrow.effect.harm=Стріла ушкодження # +tipped_arrow.effect.poison=Стріла отрути # +tipped_arrow.effect.regeneration=Стріла відновлення # +tipped_arrow.effect.damageBoost=Стріла сили # +tipped_arrow.effect.weakness=Стріла слабкості # +tipped_arrow.effect.levitation=Стріла левітації # +tipped_arrow.effect.luck=Стріла везіння # +tipped_arrow.effect.wither=Стріла розпаду # +tipped_arrow.effect.turtleMaster=Стріла володаря черепах # +tipped_arrow.effect.slowFalling=Стріла повільного падіння # + +structure_block.title=Структурний блок # +structure_block.structure_name=Назва структури # +structure_block.mode=Режим: # +structure_block.mode.save=Збереження # +structure_block.mode.load=Завантаження # +structure_block.mode.corner=Кутовий # +structure_block.mode.data=Блок даних # +structure_block.mode.export=3D-експорт # +structure_block.mode.invalid=Неприпустимий режим # +structure_block.size=Розмір: # +structure_block.data_label=Дані: # +structure_block.offset=Зсув: # +structure_block.invisible_blocks=Невидимі блоки: # +structure_block.include_entities=Включити сутності: # +structure_block.show_bounding_box=Показати межі: # +structure_block.mirror=Дзеркало: # +structure_block.animation_mode=Режим анімації: # +structure_block.animation_time=Час анімації: # +structure_block.animation_time_tip=У секундах # +structure_block.place_by_none=Немає # +structure_block.place_by_layer=Помістити за шаром # +structure_block.place_by_block=Помістити за блоком # +structure_block.rotation=Обертання # +structure_block.integrity=Міцність: # +structure_block.seed=Сід: # +structure_block.off=Вимкнуто # +structure_block.show=Показати # +structure_block.include=Включити # +structure_block.detect=Виявити # +structure_block.export=Експорт # +structure_block.import=Імпорт # +structure_block.corner=Кут # +structure_block.corner.text.1.title=Кутовий режим: # +structure_block.corner.text.2.paragraph=Кутовий режим використовується разом із кнопкою "Визначити" в режимі збереження, щоб визначити область збереження. Визначаються лише кутові блоки, названі за ім’ям структури, яка зберігається. # +structure_block.export.disabled_message=Експорт вимкнуто для шаблонів світів на Ринку Minecraft. # +structure_block.reset=Скинути # +structure_block.save=Зберегти # +structure_block.redstone_save_mode=Режим збереження редстоуну # +structure_block.save_to_disk=Зберегти на диск # +structure_block.save_to_memory=Зберегти в пам’яті # +structure_block.save.successful=Структуру збережено! # +structure_block.import.successful=Споруду імпортовано! # +structure_block.import.failed=НЕ ВДАЛОСЯ імпортувати споруду! # +structure_block.load=Завантажити # +structure_block.mirror.none=Немає # +structure_block.mirror.left_right=Зліва направо # +structure_block.mirror.front_back=Спереду назад # +structure_block.rotation.none=Без обертання # +structure_block.rotation.90=90 # +structure_block.rotation.180=180 # +structure_block.rotation.270=270 # +structure_block.progress.generating=Генерація моделі… # +structure_block.extensionDescription=Файл структури # +structure_block.exportFileTitle=Експортувати структуру # +structure_block.exportFailedTitle=Не вдалось експортувати # +structure_block.exportFailedDescription=Не вдалось експортувати структуру. # +structure_block.exportProgressTitle=Експорт вашої конструкції # +structure_block.importFileTitle=Імпортувати споруду # +structure_block.importFailedTitle=Не вдалося виконати імпорт # +structure_block.importFailedDescription=Не вдалось експортувати споруду. # +structure_block.importProgressTitle=Імпорт вашої споруди # + +3d_export.title=3D-експорт # +3d_export.include_players=Включити гравців: # +3d_export.remove_blocks=Видалити блоки: # +3d_export.off=Вимкнуто # +3d_export.show=Показати # +3d_export.include=Включити # +3d_export.remove=Видалити # +3d_export.export=Експорт # +3d_export.reset=Скинути # +3d_export.remixServiceDiscontinued=Примітка. Служба завантаження Remix3D наразі недоступна, замість неї використовуйте "Експорт" для локального збереження. # + +title.oldgl1=Виявлено стару відеокарту; це може завадити вам # +title.oldgl2=грати в майбутньому, коли вимагатиметься OpenGL 2.0. # + +editorMode.text=вже скоро # + +## These are being used by TextObject tests. Changing them will break the test. +translation.test.args=%s %s # +translation.test.complex=Префікс, %s%2$s знову %s і %1$s під кінець %s, а також знову %1$s! # +translation.test.escape=%%s %%%s %%%%s %%%%%s # +translation.test.invalid=привіт % # +translation.test.invalid2=привіт % s # +translation.test.none=Привіт, світе! # +translation.test.world=світ # + +## NOTE: Please do not localize the typeface names +typeface.mojangles=Mojangles # +typeface.notoSans=Noto Sans # + +worldConversionErrorPrompt.title=Помилка перетворення світу # +worldConversionErrorPrompt.message=Ех, щось пішло не так під час створення світу. Спробуйте ще раз згодом. # + +worldError.corrupted=пошкоджено, і його не вдається запустити. # +worldError.invalidArguments=створено з неприпустимими аргументами. # +worldError.IO=не вдається відкрити. # +worldError.notFound=не вдається знайти. # +worldError.notSupported=має формат, що не підтримується. # +worldError.unknown=має невідому помилку. # +worldError.writeCorrupted=пошкоджено, і його не вдається зберегти. # +worldError.worldRecovered=Світ відновлено # +worldError.recoveredCorruptedWorld=Ваш пошкоджений світ успішно відновлено. # +worldError.recoveredCorruptedWorldWarning=Під час відновлення могли бути втрачені останні зміни. # +worldError.worldFailedRecovery=Помилка відновлення # +worldError.worldFailedRecoveryText=Ми виявили пошкоджений світ, але не змогли його відновити. # + +userData.recovered.title=Дані збереження відновлено # +userData.recovered.text=Ваші пошкоджені параметри користувача успішно відновлено. # +userData.recovered.warning=Під час відновлення могли бути втрачені останні зміни. # +userData.unrecoverable.title=Помилка відновлення даних збереження # +userdata.unrecoverable.text=Ми виявили пошкодження ваших параметрів користувача, але не змогли відновити їх. # + +trial.pauseScreen.remainingTime=Залишилося часу для ознайомлення: %s # +trial.pauseScreen.buyGame=Розблокувати повну версію гри # +trial.survival.welcome=Вітаємо в ознайомлювальній версії Minecraft! # +trial.survival.remainingTime=Залишилося %d хв # + +## Specific for the Chromebook Trial +trial.pauseScreen.cb.buyGame=Запитання й відповіді # + +trial.noInvitesOrJoining=Щоб грати з друзями, придбайте повну версію гри # + +trial.upsell.trialLabel=Ознайомлювальна версія Minecraft # +trial.upsell.title=Початок ознайомлення! # +trial.upsell.description=У цій ознайомлювальній версії ігровий час обмежено 90 хвилинами. Крафтіть, будуйте, досліджуйте та розважайтеся! Щоб зберегти свій світ, придбайте повну версію. # +trial.upsell.description.updated=Досліджуйте, крафтіть, будуйте та розважайтеся! У цій ознайомлювальній версії у вас 90 хвилин ігрового часу. Якщо хочете продовжити грати, розблокуйте повну версію гри! # +trial.upsell.description.worldsDontTransferToFullGame.line1=Досліджуйте, крафтіть, будуйте та розважайтеся! У цій ознайомлювальній версії у вас 90 хвилин ігрового часу. Розблокуйте повну гру, щоб грати в безлічі світів скільки забажаєте!* # +trial.upsell.description.worldsDontTransferToFullGame.line2=*(Цей світ не буде перенесено до повної гри) # +trial.upsell.unlock=Розблокувати повну версію гри # +trial.upsell.startTrial=Почати ознайомлення # +trial.upsell.continueTrial=Продовжити ознайомлення # + +## Specific for the Chromebook Trial +trial.upsell.cb.unlock=Запитання й відповіді # +trial.upsell.cb.description.worldsDontTransferToFullGame.line1=Досліджуйте, створюйте, будуйте та розважайтесь! У цьому світі з ознайомлювальної версії у вас буде 90 хвилин ігрового часу. Знайшли помилку? Повідомте про це за адресою bugs.mojang.com! Інші питання? Ознайомтеся з нашим розділом «‎Запитання й відповіді». # +trial.upsell.cb.description.worldsDontTransferToFullGame.line2=(Світи з ознайомлювальної версії не переносяться до повної версії гри.) # + +ratingPopUp.title=Чи подобається вам Minecraft? # +feedbackPopup.title=Хочете залишити відгук? # + +## NOTE: The following five lines are all related and shown together. When localizing, you may add line breaks to fit the paragraph, +## as opposed to trying to literally translate each line. +trial.upsell.expiredDescription.line1=Час вичерпано. Щоб розблокувати гру, придбайте повну версію: # +trial.upsell.expiredDescription.line2=- Досліджуйте нескінченні світи # +trial.upsell.expiredDescription.line3=- Грайте з друзями # +trial.upsell.expiredDescription.line4=- Крафтіть сотні предметів # +trial.upsell.expiredDescription.line5=- Відкривайте загадкові будови й Realm # +trial.upsell.expiredNewDescription=Хочете й далі досліджувати, крафтити й будувати? Якщо так, розблокуйте повну версію гри! Цей світ буде збережено, тож ви зможете продовжити з того місця, де зупинилися, але ви не можете змінювати цей світ, доки не розблокуєте повну версію гри. # +trial.upsell.expiredNewDescription.worldsDontTransferToFullGame.line1=Хочете й надалі досліджувати, крафтити й будувати?! Розблокуйте повну гру, щоб грати в безлічі світів скільки забажаєте!* # +trial.upsell.expiredTitle=Час вичерпано! # +trial.upsell.expiredViewWorld=Переглянути світ # + +## Specific for the Chromebook Trial +trial.upsell.cb.expiredNewDescription.worldsDontTransferToFullGame.line1=Ви хочете продовжувати досліджувати, створювати та будувати? Відкривайте новий світ з ознайомлювальної версії, щоб продовжувати грати! # +trial.upsell.cb.startNew=Почати новий світ # + +## tabbedUpsell content +trial.tabbed_upsell.title=Розблокування повної версії гри # +trial.tabbed_upsell.button=Придбати Minecraft! # +trial.tabbed_upsell.buttonAlternate=Розблокуйте повну версію Minecraft # +trial.tabbed_upsell.minecraft.title=MINECRAFT # +trial.tabbed_upsell.minecraft.description=Без кінця-краю досліджуйте свої унікальні світи та будуйте все, чого забажає уява: від найпростіших будиночків до найвеличніших замків! Грайте у творчому режимі, щоб створювати чудеса з невичерпних ресурсів. Або добувайте в режимі виживання, виробляючи зброю та обладунки, щоб захиститися від небезпечних мобів і пережити ночі. А ще, грайте з друзями через мережу! Розблокуйте повну версію гри вже сьогодні! # +trial.tabbed_upsell.xbl.title=ОБЛІКОВИЙ ЗАПИС MICROSOFT # +trial.tabbed_upsell.xbl.description=Маючи доступ до всіх можливостей Minecraft, ви отримуєте творчий режим, досягнення та багато чого іншого, а якщо у вас є обліковий запис Microsoft, ви можете долучитися до спільноти Minecraft! Приєднуйтеся до світів своїх друзів, зав’язуйте нові знайомства на серверах і синхронізуйте покупки на Ринку зі всіма пристроями, на яких ви граєте в Minecraft. # +trial.tabbed_upsell.xbl.description.line2=*(у версіях із Ринком) # +trial.tabbed_upsell.achievements.title=ДОСЯГНЕННЯ # +trial.tabbed_upsell.achievements.description=Окрім творчого режиму та мультиплеєра, маючи доступ до всіх можливостей Minecraft, ви також зможете заробляти досягнення. Досягненнями та очками вимірюється ваш прогрес у грі Minecraft, а також вони розповідають про ваші здобутки вашим друзям за обліковим записом Microsoft. Отримайте повну версію гри, щоб почати їх заробляти! # +trial.tabbed_upsell.multiplayer.title=МУЛЬТИПЛЕЄР # +trial.tabbed_upsell.multiplayer.description=Повний доступ до Minecraft дає змогу насолодитися творчим режимом, досягненнями та мультиплеєром і грати з друзями на будь-яких пристроях із Minecraft! Грайте з друзями на консолі, комп’ютері чи мобільному пристрої, щоб створювати, досліджувати та виживати разом. Розблокуйте повну версію Minecraft уже сьогодні! # +trial.tabbed_upsell.server.title=СЕРВЕРИ # +trial.tabbed_upsell.server.description=Граючи в Minecraft на серверах, можна дати повну свободу своїй уяві! Грайте в чудові міні-ігри, познайомтеся зі спільнотою Minecraft і заводьте собі друзів. Розблокуйте повну версію Minecraft, щоб випробувати сервери вже сьогодні! # +trial.tabbed_upsell.store.title=МАГАЗИН # +trial.tabbed_upsell.store.description=Відвідайте Ринок Minecraft, наш магазин у грі. Змінюйте свою зовнішність за допомогою нових скінів, змінюйте свій світ або досліджуйте нові неймовірні карти від найкращих творців спільноти! Отримайте повну версію гри вже сьогодні! # +trial.tabbed_upsell.creative.title=ТВОРЧИЙ РЕЖИМ # +trial.tabbed_upsell.creative.description=Придбайте Minecraft і отримайте творчий режим! Відкрийте весь інвентар і створюйте найнеймовірніші речі, які спадуть вам на думку! Літайте своїм світом, створіть будинок мрії з будь-чого або просто підірвіть гору необмеженою кількістю вибухівки! # +trial.tabbed_upsell.addon.title=ДОПОВНЕННЯ # +trial.tabbed_upsell.addon.description=Хочете, щоб вовки поводилися як кролики? Щоб усі дерева перетворилися на солодку вату? У повній версії Minecraft із надбудовами можна змінювати в грі все! А ще ви отримаєте доступ до мультиплеєра, креативного режиму, досягнень і багато чого іншого! Придбайте Minecraft і отримайте повний доступ просто зараз! # +trial.tabbed_upsell.seeds.title=СІДИ # +trial.tabbed_upsell.seeds.description=Розблокуйте повну версію Minecraft і спробуйте сіди! Сіди допомагають знаходити нові біоми — виживати на льодових рівнинах, сходити на височенні пагорби або долати пустелі. Почніть із унікальних шаблонів або досліджуйте випадкові нові світи! Отримайте сіди, творчий режим, мультиплеєр і багато іншого, купивши Minecraft уже сьогодні! # + +## Specific for the Chromebook Trial +trial.thanks_for_testing.title=Дякуємо за тестування # +trial.thanks_for_testing.button=Покажіть мені розділ «Запитання й відповіді»! # +trial.thanks_for_testing.minecraft.title=ОЗНАЙОМЛЮВАЛЬНА ВЕРСІЯ MINECRAFT # +trial.thanks_for_testing.minecraft.description=Дякуємо, що завантажили ознайомлювальну версію Minecraft для Chromebook! Ваше тестування гри надасть безцінні дані для виправлення помилок і технічних несправностей. Знайшли помилку? Повідомте про це за адресою bugs.mojang.com! Інші питання? Ознайомтеся з нашим розділом «‎Запитання й відповіді». # +trial.thanks_for_testing.xbl.title=ОБЛІКОВИЙ ЗАПИС MICROSOFT # +trial.thanks_for_testing.xbl.description=Маючи доступ до всіх можливостей Minecraft, ви отримуєте творчий режим, досягнення та багато чого іншого, а з обліковим записом Microsoft ви зможете познайомитися з іншими членами спільноти Minecraft! Приєднуйтеся до світів своїх друзів, зав’язуйте нові знайомства на серверах і синхронізуйте покупки на Ринку зі всіма пристроями, на яких ви граєте в Minecraft. # +trial.thanks_for_testing.xbl.description.line2=*(у версіях із Ринком) # +trial.thanks_for_testing.achievements.description=Окрім творчого режиму та мультиплеєра, повна версія Minecraft надає можливість заробляти досягнення й очки гравця. З їх допомогою ви зможете відслідкувати ваш прогрес у грі та показувати свої досягнення друзям по обліковому запису Microsoft. # +trial.thanks_for_testing.multiplayer.description=Повний доступ до Minecraft дає змогу насолодитися творчим режимом, досягненнями та мультиплеєром і грати з друзями на будь-яких пристроях із Minecraft! Грайте з друзями на консолі, комп’ютері чи мобільному пристрої, щоб створювати, досліджувати та виживати разом. # +trial.thanks_for_testing.server.description=Граючи в Minecraft на серверах, можна дати повну свободу своїй уяві! Грайте в чудові міні-ігри, познайомтеся зі спільнотою Minecraft і заводьте собі друзів. # +trial.thanks_for_testing.store.description=Повна версія гри відкриває доступ до Ринку Minecraft, нашого магазину у грі. Змінюйте свою зовнішність за допомогою нових скінів, змінюйте свій світ або досліджуйте нові неймовірні карти від найкращих творців спільноти! # +trial.thanks_for_testing.creative.description=Улюблена частина гри в Minecraft: творчий режим! Відкрийте весь інвентар і створюйте найнеймовірніші речі, які спадуть вам на думку! Літайте своїм світом, створіть будинок мрії з будь-чого або просто підірвіть гору необмеженою кількістю вибухівки! # +trial.thanks_for_testing.addon.description=Хочете, щоб вовки поводилися як кролики? Щоб усі дерева перетворилися на солодку вату? У повній версії Minecraft із надбудовами можна змінювати в грі все! А ще ви отримаєте доступ до мультиплеєра, творчого режиму, досягнень і багато чого іншого! # +trial.thanks_for_testing.seeds.description=Розблокуйте повну версію Minecraft і спробуйте сіди! Сіди допомагають знаходити нові біоми — виживати на льодових рівнинах, сходити на височенні пагорби або долати пустелі. Почніть із унікальних шаблонів або досліджуйте випадкові нові світи! # + +trial.tabbed_upsell.navleft=Перейти на вкладку ліворуч # +trial.tabbed_upsell.navRight=Перейти на вкладку праворуч # + +## Trial Collection content: +trial.starter.collection.title=Колекція для початківців у Minecraft # +trial.master.collection.title=Minecraft Master Collection # +trial.starter.collection.button=Придбати колекцію для початківців # +trial.master.collection.button=Придбати Master Collection # +trial.starter.offer=Отримайте Minecraft, 700 монет Minecoins, 2 пакети скінів, 1 пакет текстур і 1 збірний пакет # +trial.master.offer=Отримайте Minecraft, 1000 монет Minecoins, 4 пакети скінів, 2 пакети текстур, 3 карти й 1 збірний пакет # +trial.collection.1.title=1000 монет Minecoins # +trial.collection.1.description=Купуйте скіни, текстури та світи на Ринку! # +trial.collection.2.title=700 монет Minecoins # +trial.collection.2.description=Купуйте скіни, текстури та світи на Ринку! # +trial.collection.3.title=Дика природа: савана # +trial.collection.3.description=Вирушайте на сафарі в надійному позашляховику з місцями для 4 пасажирів! # +trial.collection.4.title=Мрія шукача пригод # +trial.collection.4.description=Дослідіть чарівний світ Noxcrew, у якому повно старовинних замків! # +trial.collection.5.title=Пакет PureBDcraft # +trial.collection.5.description=Перетворіть свій світ Minecraft на комікс! # +trial.collection.6.title=Святині корсарів # +trial.collection.6.description=Безкрая тропічна природа на шаленому полюванні за скарбами! # +trial.collection.7.title=Збірний пакет "Давньогрецька міфологія" # +trial.collection.7.description=Досліджуйте прадавній світ, пакет текстур і скіни! # +trial.collection.8.title=Зимовий фестиваль міні-ігор # +trial.collection.8.description=Ігрові майданчики з різними іграми та завданнями! # +trial.collection.9.title=Пакет скінів "Пастельні кольори" # +trial.collection.9.description=Підготуйтеся до вибуху пастельних кольорів райдужної радості! # +trial.collection.10.title=Пакет текстур "Пластик" # +trial.collection.10.description=Зробіть свої світи простими, кольоровими та насиченими! # +trial.collection.11.title=Пакет скінів 1 # +trial.collection.11.description=Персоналізуйте свого персонажа за допомогою цієї підбірки скінів! # +trial.collection.12.title=Пакет скінів "Лиходії" # +trial.collection.12.description=Перевдягніться в Cake Maniac, Frankencrafter або ще когось страшнішого! # +trial.includes=Пакет включає: # + +## Trial Game content: +trial.survival.mode.title=РЕЖИМ ВИЖИВАННЯ # +trial.creative.mode.title=ТВОРЧИЙ РЕЖИМ # +trial.survival.mode.1.intro_description=Звична всім гра Minecraft: збирайте ресурси, щоб крафтити інструменти й будувати споруди, шукайте й вирощуйте їжу, щоб вгамовувати свій голод, бийтеся з небезпечними мобами та досліджуйте величезний світ. # +trial.survival.mode.2.intro_description=Для початку зберіть трохи деревини та землі для тимчасового прихистку, у якому ви зможете пережити першу ніч! А далі робіть що завгодно. # +trial.creative.mode.1.intro_description=У творчому режимі можна будувати все, на що тільки здатна ваша уява. Тут вам нічого не загрожує, ви можете літати в небі й насолоджуватися миттєвим доступом до будь-якого блоку в грі! У цьому режимі можна зосередитися на крафтингу, адже у вас є все необхідне, щоб побудувати щось прекрасне! # +trial.creative.mode.2.intro_description=У вас також буде доступ до Острова натхнення – навчального світу, що слугує вступом до творчого режиму, де ви дуже швидко опануєте мистецтво будування. А на Ринку Minecraft ви знайдете інші подібні чудові світи. # +trial.tour.marketplace=ПОГУЛЯТИ РИНКОМ # +trial.world.title=Який світ з ознайомлювальної версії? # + +## Edu Tutorial strings +tutorial.edu.menuTitle=Навчіться грати # +tutorial.edu.title=Навчальні посібники # + +utility.zipFile=Заархівувати файл # +utility.pdfFile=PDF-файл # +verification.nolicense.title=Помилка ліцензії # +verification.nolicense.description=Не вдалося підтвердити, що ви придбали Minecraft, на цьому пристрої. Переконайтеся, що ви завантажили й інсталювали Minecraft із Магазину. Або просто перепідключіться до Інтернету та спробуйте ще раз. # + +## Autosave Info strings +autosave.title=Автозбереження # +autosave.info.general=Коли відображається ця піктограма, ми зберігаємо гру. Не вимикайте пристрій, поки бачите цю піктограму на екрані. # +autosave.info.nx=Коли відображається ця піктограма, ми зберігаємо гру. Не вимикайте Nintendo Switch, поки бачите цю піктограму на екрані. # +autosave.info.xbox=Коли відображається ця піктограма, ми зберігаємо гру. Не вимикайте Xbox, поки бачите цю піктограму на екрані. # +autosave.info.desktop=Коли відображається ця піктограма, ми зберігаємо гру. Не вимикайте комп’ютер, поки бачите цю піктограму на екрані. # + +## Xbox network strings +xbox.signin.error=Щоб грати з друзями, заробляти бали й досягнення, увійдіть під своїм обліковим записом Microsoft. # +xbox.signin.error.pocket.line1=Дякуємо за тестування реалмів! Їхня функціональність ще не дороблена, і ви можете натрапити на баги. Надсилайте нам відгуки! Ми дослухаємося. # +xbox.signin.error.pocket.line2= # +xbox.signin.error.pocket.line3=Для участі в тестуванні увійдіть під обліковим записом Microsoft, щоб ми могли надсилати вам запрошення й додавати вас до Realms. # +xbox.signin.warning.kickPlayer=Ви повернетеся до головного меню. Продовжити? # +xbox.connection.error=Відключено від облікового запису Microsoft # +xbox.signin=Вхід # +xbox.signin.qr=Два способи входу # +xbox.signin.qr.left.header=Відскануйте QR-код # +xbox.signin.qr.left.body=Використовуйте програму "Камера" або зчитувач QR-коду на своєму пристрої. # +xbox.signin.qr.right.header=Або перейдіть на веб-сайт # +xbox.signin.qr.account=Увійдіть за допомогою безкоштовного облікового запису Microsoft, щоб грати в онлайні з друзями на різних платформах # +xbox.signin.beta.blocked=Зараз у бета-версії недоступний вхід під обліковим записом Microsoft. # +xbox.signin.enterCode=І введіть цей код: # +xbox.signin.enterCode.qr=2. Введіть код нижче, коли з’явиться запит: # +xbox.signin.letsPlay=Нумо грати! # +xbox.signin.message=Увійдіть під безкоштовним обліковим записом Microsoft, щоб сповна насолодитися світом Minecraft. # +xbox.signin.url=https://aka.ms/remoteconnect # +xbox.signin.useDifferentAccount=Увійдіть під іншим обліковим записом Microsoft # +xbox.signin.website=Зайдіть на цей веб-сайт на іншому пристрої: # +xbox.signin.website.qr=1. Зайдіть на цей веб-сайт на іншому пристрої: # +xbox.signin.welcome=Ласкаво просимо! # +xbox.signin.newaccount.welcome=Ласкаво просимо! # +xbox.signin.newaccount.info=Ваші друзі та їхні друзі можуть бачити, чи ви в мережі, які ігрові кліпи маєте, а також які програми та ігри нещодавно отримали. Ви можете налаштувати ці параметри на сайті Xbox.com. # +xbox.signinFirst=Спочатку ввійдіть # +xbox.signinFree=Безкоштовний вхід # +xbox.signout=Вихід # +xbox.signinquestion=Увійти? # +xbox.notnow=Не зараз # +xbox.signingin=Вхід під обліковим записом Microsoft... # +xbox.signingin.offline=Виконується вхід # +xbox.firstsignin.line1=Ласкаво просимо до Minecraft! Увійдіть під обліковим записом Microsoft, щоб підключитися до спільноти Minecraft, де грають на ПК, консолях, телефонах і планшетах водночас. І головне! # +xbox.firstsignin.line2=Це БЕЗКОШТОВНО! # +xbox.firstsignin.line3=Не маєте облікового запису? Створіть його, щоб заробляти досягнення й приєднуватися до Realms і серверів! # +xbox.firstsignin.line3.norealmsOrServers=Не маєте облікового запису? Створіть його, щоб заробляти досягнення та грати з друзями на різних платформах! # +xbox.failedsignin.body=Не вдалося ввійти під вашим обліковим записом Microsoft. Доступ до Realms, профілів і ваших предметів із Ринку буде обмежено. Спробуйте ще раз пізніше. # +xbox.failedsignin.error=Код помилки: # +xbox.failedsignin.moreInfo=Додаткова інформація # +xbox.dev_wrongSandboxSigninFailed.title=Щось пішло не так # +xbox.dev_wrongSandboxSigninFailed.line1=Не вдалось увійти в пісочницю %s. Перейдіть в іншу пісочницю та перезапустіть Minecraft або ввійдіть під іншим обліковим записом. Після перезапуску ви потрапите в таку пісочницю: %s. # +xbox.dev_wrongSandboxSigninFailed.button.dev=Перейти в пісочницю для розробників # +xbox.dev_wrongSandboxSigninFailed.button.retail=Перейти в пісочницю для користувачів # +xbox.dev_wrongSandboxSigninFailed.button.clearXbl=Очистити дані входу в обліковий запис # +xbox.achievementssignin.line1=Досягненнями та очками вимірюється ваш прогрес у грі Minecraft. # +xbox.achievementssignin.line2=Щоб заробляти досягнення, увійдіть під своїм обліковим записом Microsoft. # +xbox.addfriendsignin.line1=Шукайте друзів за псевдонімами гравців, щоб дізнаватися, коли вони в мережі. # +xbox.addfriendsignin.line2=Щоб додавати друзів, увійдіть під своїм обліковим записом Microsoft! # +xbox.invitesignin.line1=Запрошуйте своїх друзів за псевдонімами гравців, щоб бачити їхні світи, коли вони в мережі. # +xbox.invitesignin.line2=Щоб запрошувати друзів, увійдіть під своїм обліковим записом Microsoft! # +xbox.thirdpartysignin.line1=Відпадні міні-ігри та нові гравці чекають на вас! Але спочатку "%s" хоче дізнатися про вас більше. # +xbox.thirdpartysignin.line2=Щоб підключитися, увійдіть під своїм обліковим записом Microsoft! # +xbox.signInLong=Безкоштовний вхід! # +xbox.signOutLong=Вихід з облікового запису Microsoft # +xbox.externalServer.title=Гра на сервері # +xbox.externalServer.line1=Граючи в Minecraft на серверах, можна дати повну свободу своїй уяві! Вам лише потрібно ввійти в обліковий запис, щоб ми могли перевірити ваш дозвіл на гру в мережі з новими людьми. # + +xbox.genericsignin.line1=Обліковий запис Minecraft дає змогу грати в мультиплеєрі з друзями на комп’ютерах і мобільних пристроях через Інтернет. І головне! # +xbox.genericsignin.line2=Це БЕЗКОШТОВНО! # +xbox.genericsignin.line3=Ви можете використовувати його будь-де, щоб грати в Minecraft. # + +xbox.disconectionscreen.notSignedIn=Щоб грати з друзями, увійдіть під своїм обліковим записом Microsoft. # +xbox.disconectionscreen.multiplayerNotAllowed=Цей обліковий запис Microsoft не має дозволу на приєднання до ігор у мультиплеєрі. # +xbox.disconectionscreen.accessDenied=Щоб приєднатися, ви маєте бути чиїмсь другом у цій грі. # + +xbox.friendfinder.enterGamertag=Введіть псевдонім гравця # +xbox.friendfinder.findFriends=Знайти друзів за псевдонімом # +xbox.friendfinder.searchingForGamertag=Пошук # +xbox.friendfinder.gamertagNotFound=Псевдонім гравця не знайдено # + +xbox.profile.addFriend=Додати друга # +xbox.profile.addFriend.success=Вийшло! Гравця %s додано до списку ваших друзів. # +xbox.profile.block=Блок # +xbox.profile.currentlyPlaying=Ви граєте, використовуючи %s # +xbox.profile.favorite=Улюблені # +xbox.profile.favoriteHelperText=Улюблені друзі відображаються першими в списку. Ви бачитимете, коли вони виходять в онлайн і починають трансляції. # +xbox.profile.friend=Друг # +xbox.profile.friendHelperText=Слідкуйте за %s. Коли ви станете друзями, то зможете запрошувати один одного до гри. # +xbox.profile.mute=Вимкнути звук # +xbox.profile.realName=Налаштуйте параметри конфіденційності щодо відображення вашого справжнього імені в програмі Xbox. # +xbox.profile.removeFriend=Не дружити # +xbox.profile.report=Поскаржитися # + +xbox.report.gamertag=Поскаржитися на %s # +xbox.report.optionalText=Введіть текст (необов’язково) # +xbox.report.toast=Ви поскаржилися на %s # +xbox.report.toastError=Не вдалося надіслати вашу скаргу. Спробуйте ще раз згодом. # +xbox.report.whereReport=Де ви помітили погану поведінку? # +xbox.report.whereReportDescription=Повідомте нам, де стався інцидент. Це допоможе нам у дослідженні вашого випадку. # +xbox.report.whyReport=Чому ви скаржитеся на %s? # + +## Player safety report areas where abuse took place +xbox.report.area.chat=Повідомлення в чаті # +xbox.report.area.skin=Скін гравця # +xbox.report.area.gameplay=Геймплей # +xbox.report.area.ingame=Будова в грі # +xbox.report.area.other=Інше # + +## Player safety ban reasons defined by legal/compliance +xbox.report.cyberbullying=Кібербулінг # +xbox.report.falseReporting=Надмірні неправдиві/неточні скарги # +xbox.report.exploits=Експлойти й сторонні програми # +xbox.report.harassingComments=Образливі й наклепницькі коментарі # +xbox.report.hateSpeech=Мова ворожнечі # +xbox.report.illegalDrugs=Нелегальні лікарські засоби чи незаконна діяльність # +xbox.report.impersonatingStaff=Видача себе за персонал, службу підтримки гравців або представників спільноти # +xbox.report.inGameTrolling=Тролінг і спам у грі # +xbox.report.nameOrGamertag=Ім’я або псевдонім гравця # +xbox.report.modding=Моди # +xbox.report.obsceneLanguage=Нецензурна або вульгарна лексика # +xbox.report.postLinkToInappropriateContent=Розміщення посилань на неприйнятні матеріали або шкідливе програмне забезпечення # +xbox.report.realLifeInfo=Інформація з реального життя й погрози # +xbox.report.sexualReference=Згадки сексуальних і жорстоких сцен # +xbox.report.spam=Спам у комерційних цілях # +xbox.report.terrorismOrViolentExtremism=Тероризм або насильницький екстремізм # +xbox.report.childSexualExploitationOrAbuse=Сексуальна експлуатація або знущання над дитиною # +xbox.report.imminentHarm=Неминуча шкода # +xbox.report.nonConsensualIntimateImagery=Інтимні зображення, показані без згоди # +xbox.report.policyViolation=Порушення правил # +xbox.report.harassment=Переслідування чи цькування # +xbox.report.profanity=Ненормативна лексика # +xbox.report.childSexualExploitationGrooming=Сексуальна експлуатація чи грумінг дітей # +xbox.report.controversial=Спірна тема # +xbox.report.notoriousFigure=Сумнозвісна фігура # +xbox.report.cheating=Використання чітів # +xbox.report.defamation=Наклеп, видача себе за іншу особу, неправдива інформація # +xbox.report.drugs=Наркотики # +xbox.report.fraud=Шахрайство # +xbox.report.advertising=Спам чи реклама # +xbox.report.selfHarm=Нанесення собі шкоди чи самогубство # +xbox.report.nudity=Нагота чи порнографія # +xbox.report.sexuallyInappropriate=Сексуально неприйнятні матеріали # +xbox.report.extremeViolence=Екстремальна жорстокість чи відображення травм # +xbox.report.quittingEarly=Передчасний вихід # +xbox.report.unsportingBehavior=Неспортивна поведінка # +xbox.report.voiceCommunication=Голосовий зв’язок # + +## Player safety toast messages +safety.muted.title=Вам тимчасово вимкнено голос у чаті. # +safety.muted.message=Не забувайте дотримуватися стандартів спільноти Minecraft. # + +safety.reportCap=Схоже, ви були зайняті скаргами на інших гравців. Дякуємо, що допомогли нам зробити Minecraft безпечним і привітним місцем. Майте на увазі, що подання неправдивих скарг суперечить нашим стандартам спільноти. # +safety.reportFriend=%s — ваш друг. Ви справді хочете поскаржитися на цього гравця? Подання неправдивих скарг суперечить нашим стандартам спільноти. # +safety.reportFriend.title=Поскаржитися на %s # +safety.bannedSkin.title=Скін не дозволяється в мультиплеєрі # +safety.bannedSkin.button=Докладніше # +safety.bannedSkin=Ваш поточний скін порушує наші Стандарти спільноти. Оберіть інший скін, щоб приєднатися до мультиплеєра. Натисніть «%s», щоб переглянути наші Стандарти спільноти, або надішліть запит на розгляд ситуації для поточного скіна. # + +authserver.notavailable=Щось пішло не так. Ми не можемо перевірити, чи можна довіряти серверу, до якого ви намагаєтеся приєднатись. Рекомендуємо спробувати ще раз пізніше. # +authserver.authfailed=Біда. Цей сервер не пройшов нашу перевірку. Можливо, він лише прикидається надійним. Ми не довіряємо йому. # + +platform.model.unknown=НЕВІДОМО # + +## Misc Compliance copy +compliance.playtime.greaterThan24Hours=Ви граєте понад 24 години # +compliance.playtime.message=Надмірне захоплення грою може вплинути на нормальне повсякденне життя # +compliance.playtime.multipleHours=Ви граєте понад %d год # +compliance.playtime.oneHour=Ви граєте понад годину # + +## resource pack validation errors +packdiscoveryerror.manifest_pack_error=Не вдається відкрити пакет. # +packdiscoveryerror.incomplete_pack=Неповний пакет. # +packdiscoveryerror.unsupported_file_format=Неприпустимий ZIP-архів. # +packdiscoveryerror.missing_manifest=Не вдається знайти маніфест у пакеті. # +packdiscoveryerror.manifest_parse_error=Не вдається розпізнати маніфест пакета зі стеком: %s # +packdiscoveryerror.required_manifest_property_missing=У маніфесті пакета бракує елемента "%s". # +packdiscoveryerror.required_manifest_property_wrong_type=Необхідний елемент "%s" має неправильний тип у маніфесті пакета. # +packdiscoveryerror.required_manifest_property_empty=Необхідний елемент "%s" пустий у маніфесті пакета. # +packdiscoveryerror.required_manifest_property_invalid_value=Наданий елемент "%s" має неприпустиме значення в маніфесті пакета. # +packdiscoveryerror.malformed_uuid=Наданий елемент "%s" не є припустимим ідентифікатором UUID в маніфесті пакета. # +packdiscoveryerror.malformed_version=Наданий елемент "%s" не відповідає вимогам SemVer (semver.org) у маніфесті пакета. # +packdiscoveryerror.missing_modules=У маніфесті пакета бракує елемента "%s". Використовуємо стандартний із пакета ресурсів. # +packdiscoveryerror.missing_dependency=Бракує залежності з ідентифікатором "%s" версії "%s". # +packdiscoveryerror.unsupported_format_version=Надана версія формату "%s" не підтримується. # +packdiscoveryerror.duplicate_uuid=Наданий елемент UUID "%s" вже наявний у маніфесті пакета. # +packdiscoveryerror.multiple_modules=У маніфесті пакета виявлено кілька конфліктних модулів. # +packdiscoveryerror.invalid_capability_value=Можливість пакета "%s" не підтримується. # +packdiscoveryerror.unsupported_format_patch=Переглянутий компонент, наданий у версії "%s", ігноруватиметься та вважатиметься за значення 0. # +packdiscoveryerror.ignored_property=Властивість "%s" не використовується для вмісту такого типу. Поле ігноруватиметься. # +packdiscoveryerror.version_too_high=Властивість "%s" має зависоку версію "%s". Найвище значення, яке ми приймаємо: "%s". # +packdiscoveryerror.version_too_low=Властивість "%s" має занизьку версію "%s". Найнижче значення, яке ми приймаємо: "%s". # +packdiscoveryerror.format_version_1_engine_version_cap=Для властивості "%s" має бути вказано значення менше ніж "%s". Щоб використовувати вищу версію, потрібна версія формату 2. # + +## pack upgrading +packupgradewarning.invalidpacktype=Наданий елемент "%s" має неприпустиме значення в маніфесті пакета. Використовуємо стандартний із пакета ресурсів. # +packupgradewarning.required_manifest_property_missing=У маніфесті пакета бракує елемента "%s". Використовуємо стандартний "%s". # +packupgradewarning.required_manifest_property_empty=Потрібний елемент "%s" пустий у маніфесті пакета. Використовуємо стандартний "%s". # +packupgradewarning.malformed_uuid=Наданий елемент "%s" не є припустимим ідентифікатором UUID в маніфесті пакета. Використовуємо стандартний "%s". # +packupgradewarning.malformed_version=Наданий елемент "%s" не відповідає вимогам SemVer (semver.org) у маніфесті пакета. Використовуємо стандартний "%s". # +packupgradewarning.manifest_upgraded=Цей маніфест пакета оновлено до нової версії. # +packupgradewarning.duplicate_uuid=Наданий елемент UUID "%s" вже наявний у маніфесті пакета. Використовуємо стандартний "%s". # +packupgradewarning.multiple_modules=У маніфесті пакета виявлено кілька конфліктних модулів. Використовуємо стандартний "%s". # + +## pack strings +pack.authors.label=Автор: %s # +pack.authors.none=Невідомий # + +## manifest pack validation +manifestvalidation.title=Інформація про пакет # +manifestvalidation.error=Помилка # +manifestvalidation.info=Відомості # +manifestvalidation.noerror=Помилок не знайдено # +manifestvalidation.warning=Увага! # +manifestvalidation.delete=Видалити # +manifestvalidation.delete.confirm_title=Видалити пакет? # +manifestvalidation.delete.confirm_body=Ви ось-ось видалите цей пакет ресурсів чи поведінки назавжди. Ви справді хочете цього? # +manifestvalidation.delete.confirm_delete=Видалити # +manifestvalidation.delete.confirm_goBack=Повернутися # +manifestvalidation.packid=Ідентифікатор пакета: # +manifestvalidation.packversion=Версія пакета: # +manifestvalidation.filelocation=Розташування файлу: # +manifestvalidation.errorlist=Список помилок # +manifestvalidation.file=Файл: # +manifestvalidation.issue=Проблема: # +manifestvalidation.unkown.packtype=Невідомий тип пакета # +manifestvalidation.unkown.packtitle=Невідоме ім’я пакета # +manifestvalidation.unkown.packdescription=Невідомий опис пакета # +manifestvalidation.unkown.packid=Невідомий ідентифікатор пакета # +manifestvalidation.unkown.packversion=Невідома версія пакета # +manifestvalidation.noname=Бракує імені # +manifestvalidation.editor.cannotLoadToVanillaWorld=Пакети розширень редактора можна використовувати лише в редакторських проєктах. Ваш світ все одно завантажиться, однак ми рекомендуємо деактивувати або видалити пакети розширень. # + +## UI pack warnings and errors +uiPackError.invalidChildNames=%s: Імена дочірніх елементів не мають повторюватися: %sУ майбутньому це призводитиме до помилки, а цей файл не завантажуватиметься. # +uiPackError.parseError=%s: Не вдається розпізнати файл інтерфейсу JSON зі стеком: %s # +uiPackError.missingControl=%s: Не вдається знайти елемент керування: %s # +uiPackError.missingControlTarget=%s (%s): Не вдається знайти елемент керування "%s" під час операції "%s" # +uiPackError.missingArrayName=%s (%s): Бракує поля "array_name" або "control_name". # +uiPackError.missingCondition=%s (%s): Бракує умови для операції "%s". # +uiPackError.missingValue=%s (%s): Бракує значення для операції "%s". # +uiPackError.missingOperation=%s (%s): Бракує операції. # +uiPackError.invalidOperationName=%s (%s): Неприпустима операція "%s". # + +jsonValidationError.typeError=%s: недійсний тип для властивості. Очікувалося: %s, отримано: %s # +jsonValidationError.requiredPropertyError=%s: не вдалося знайти потрібну властивість "%s" # +jsonValidationError.invalidValueError=%s: не знайдено значення для властивості. Очікувалося: %s # + +serverUI.errorTitle=Помилка створення форми. # +serverUI.errorDescription=Отримано неприпустиму форму json. Помилка: %s # + +## Content importing +content.import.failed=Не вдалось імпортувати "%s" # +content.import.failed.subtitle=Докладні відомості див. у журналі виводу # +content.import.failed.subtitle_duplicate=Виявлено ідентичний пакет # +content.import.failed.subtitle_malformed_zip=Неприпустимий ZIP-архів # +content.import.failed.subtitle_premiumcontent=Вміст у цьому світі не підтримується в Minecraft Education. # +content.import.failed.incompatible=Непідтримуваний формат файлу # +content.import.failed.title_premiumcontent=Вміст не підтримується # +content.import.succeeded=Успішно імпортовано "%s" # +content.import.succeeded_with_warnings=Успішно імпортовано "%s" (з попередженнями) # +content.import.succeeded_with_warnings.subtitle=Щоб отримати додаткові відомості, клацніть тут # +content.import.started=Розпочато імпорт... # + +## World Templates +worldTemplate.festivemashup2016.name=Збірний пакет "Новорічні свята" 2016 # +worldTemplate.redstonemansion.name=Маєток із редстоуну # +worldTemplate.chinesemythology.name=Збірний пакет "Китайська міфологія" # +worldTemplate.GreekMythology.name=Збірний пакет "Давньогрецька міфологія" # +worldTemplate.Skyrim.name=Збірний пакет Skyrim # + +eduTemplateWorld.theAgentTrials.name=Agent: випробування # +eduTemplateWorld.tutorialWorld.name=Навчальний світ # +eduTemplateWorld.mushroomIsland.name=Острів грибів # +eduTemplateWorld.mooshroomIsland.name=Острів грибів # +eduTemplateWorld.starterTown.name=Початкове місто # +eduTemplateWorld.tutorialVolumeII.name=Навчальний світ – частина II # +eduTemplateWorld.blocksOfGrass.name=Блок трави # + +## World Conversion Complete Popup +worldConversionComplete.title=Перетворення завершено # +worldConversionComplete.load_prompt=Хочете почати гру у своєму світі зараз? # + +## the following strings are still in-use in 15.* and should not be removed until we are done servicing the 15.* releases +addServer.add=Готово # +externalServerScreen.addServer=Додати сервер # +externalServerScreen.addServerTitle=Додати сервер: # +externalServerScreen.addServerDescription=Щоб додати зовнішній сервер, потрібно знати ім’я та IP-адресу сервера. Після додавання сервер стає доступним для пошуку в списку серверів для гри. # +addServer.enterIp=Адреса сервера # +addServer.enterName=Ім’я сервера # +addServer.hideAddress=Приховати адресу # +addServer.resourcePack=Серверні пакети ресурсів # +addServer.resourcePack.disabled=Вимкнуто # +addServer.resourcePack.enabled=Увімкнуто # +addServer.resourcePack.prompt=Підказка # +addServer.title=Редагувати відомості про сервер # +addServer.alreadyAdded=Цей сервер уже додано # +externalServerScreen.header=Додавання зовнішнього сервера # +externalServerScreen.label=Додайте сервер за IP/адресою. # +externalServerScreen.serverAddress=IP/Адреса # +externalServerScreen.serverAddressInput=IP або адреса сервера # +externalServerScreen.serverName=Ім’я # +externalServerScreen.serverNameInput=Ім’я сервера # +externalServerScreen.serverPort=Порт # +externalServerScreen.serverPortInput=Порт сервера # +survey.feedbackButton=Надіслати відгук # +survey.label=Виберіть усі варіанти, що підходять: # +survey.line1=Завантаження тривало надто довго # +survey.line2=Усе застрягло на повідомленні про помилку # +survey.line3=Задавали забагато питань # +survey.line4=Не сказали, що це безкоштовно # +survey.line5=Мені здавалося, що потрібна консоль Xbox ###disable_3rd_party_console_resource_pack_check +survey.line6=Мені це не цікаво # +survey.title=Розкажіть, чому ви не ввійшли # +## end of 15.* release branch strings + +tips.edu.1=Щоб наблизити зображення під час використання камери, утримайте Shift. # +tips.edu.2=На відміну від знаків, скрижалі, плакати й дошки можна змінювати скільки завгодно разів. # +tips.edu.3=Щоб в ігровому чаті активувати синтез мовлення, натисніть Ctrl+B. # +tips.edu.4=Світ Minecraft можна експортувати, щоб поділитися ним з іншими. # +tips.edu.5=Щоб ваші знайомі підключилися до вашого світу, поставте гру на паузу та повідомте їм свій код приєднання. # +tips.edu.6=Не забувайте, що для використання консольних команд потрібно активувати чіти у своєму світі. # +tips.edu.7=Ваш витвір готовий? Щоб захистити свою роботу, дозвольте іншим оглядати ваш світ як гостям. # +tips.edu.8=Щоб програмувати в Minecraft, натисніть "C" на клавіатурі або торкніться піктограми Agent угорі екрана. # +tips.edu.9=Шукайте нові світи для розбудови в бібліотеці. # +tips.edu.10=Шукаєте особливий біом? Зазирніть до бібліотеки. # +tips.edu.11=NPC – це неігровий персонаж. # +tips.edu.12=У режимі виживання гравці мають шукати власні ресурси. # +tips.edu.13=У творчому режимі гравцям доступні всі види блоків у Minecraft. # +tips.edu.14=Вашого робота-помічника з програмування кличуть Agent. # +tips.edu.15=З редстоуну в Minecraft можна збирати схеми та прості механізми. # +tips.edu.16=Ви можете копіювати та вставляти з текстового редактора на скрижаль, плакат, дошку або в чат. # +tips.edu.17=Покажіть підказки для елементів керування клавіатурою та мишею, які часто використовуються, натиснувши "H" на клавіатурі. # +tips.edu.18=Ви можете вмикати й вимикати автострибок у меню параметрів у розділі ''Елементи керування''. # +tips.edu.19=У творчому режимі двічі натисніть кнопку стрибка, щоб полетіти. # +tips.edu.20=Під час створення світу виберіть стандартний ігровий режим, щоб указати тип геймплею. # +tips.edu.21=Використовуйте команду ''/setworldspawn'', щоб нові гравці приєднувалися до гри у вашій локації. # +tips.edu.22=Створюючи світ, виберіть стандартні дозволи для гравців, щоб указати дозволи, які ви хочете надати однокласникам, коли вони приєднаються. # +tips.edu.23=Натисніть "I" на клавіатурі або торкніться піктограми занурення в текст, щоб читати або перекладати текст у грі. # +tips.edu.24=Щоб додати або змінити NPC у своєму світі, спочатку створіть собі творця світу за допомогою "/wb". # +tips.edu.25=Щомісяця цілком нове завдання з будівництва! Знайдіть їх усі в бібліотеці в розділі "Щомісячні завдання з будівництва". # +tips.edu.26=Знайдіть пов’язані уроки, клацаючи теги в бібліотеці. # +tips.edu.27=Гра повільно просувається? Спробуйте вимкнути дальність рендеру в Параметрах. # +tips.edu.28=Хочете використовувати Конструктор коду? Переконайтеся, що чіти ввімкнуто. # +tips.edu.29=Натисніть F5, щоб змінити перспективу гравця. # +tips.edu.30=За допомогою "/spawnpoint" можна змінити місце призову. Ви наче поспали в ліжку! # + +tips.game.1=Приманюйте й розводьте черепах, годуючи їх морською травою. # +tips.game.2=Захистіть черепашат від хижих мобів! # +tips.game.3=Черепашата ростимуть і скидатимуть пластини, з яких можна складати панцирі. # +tips.game.4=Установіть точку відродження вдень на ліжку. # +tips.game.5=Зваріть зілля дихання під водою, щоб досліджувати глибини! # +tips.game.6=Дельфіни можуть привести вас до уламків кораблів і підводних руїн. Просто нагодуйте їх тріскою та пливіть за ними! # +tips.game.7=Ножицями можна вирізати гарбуза. # +tips.game.8=За допомогою мембран фантома можна полагодити надкрилля. # +tips.game.9=Існує 3587 видів тропічних риб! # +tips.game.10=Морських огірків можна переплавити на салатовий барвник. # +tips.game.11=Тюками сіна можна вигодовувати лам! # +tips.game.12=Компаси вказують на точку появи у світі. Скрафтіть собі компас, щоб знайти шлях назад! # +tips.game.13=Торгуйте з селянами, щоб добувати їжу, інструменти й навіть карти скарбів! # +tips.game.14=Чи ви знаєте, що можна тримати карту у вільній руці? # +tips.game.15=На човнах можна використовувати грузила. # +tips.game.16=Крадіться або вдягніть чоботи морозної ходи, щоб безпечно ходити по блокам магми. # +tips.game.17=За допомогою ножиць можна збирати павутину. # +tips.game.18=Шукаєте алмази? Вони досить поширені глибоко під землею. # +tips.game.19=Перш ніж перейти до видобування алмази, редстоун або золото, візьміть залізне, алмазне чи незеритове кайло, інакше руда не отримуватиметься. # +tips.game.20=Потрібне вугілля для смолоскипів або багаття? Розплавте колоди в печі, щоб отримати деревне вугілля! # +tips.game.21=Золота більше в біомах пустища! # +tips.game.22=На надкриллях можна літати. Вони трапляються на кораблях Міста Енду! # +tips.game.23=Випробуйте нові функції, увімкнувши експерименти! # +tips.game.24=Тризуби випадають з втоплеників. Їх можна тримати й кидати. # +tips.game.25=Хоґлінів можна розводити за допомогою багряного грибка, але це небезпечно! # +tips.game.26=У печі можна розплавити 20 елементів, використовуючи блок висушених ламінарій як паливо. # +tips.game.27=З кріперів, убитих стрілами скелетів, можуть випадати музичні диски. # +tips.game.28=Користувачі як ВИ створюють вміст для Ринку! # +tips.game.29=Чи ви знали, що для деяких авторів Ринок є основним джерелом доходу? # +tips.game.30=Ви можете знайти скіни, щоб додати нового вигляду своїй грі, або використовувати власні на певних платформах! # +tips.game.31=Пакети текстур змінюють зовнішній вигляд блоків, предметів і навіть меню в грі. Спробуйте їх! # +tips.game.32=Знаходьте нові світи та пригоди на Ринку. # +tips.game.33=Подайте заявку, щоб стати автором для Ринку! # +tips.game.34=Збірні пакети включають світ для дослідження, скіни, текстури й навіть музику. # +tips.game.35=Чи ви знали, що на Ринку є понад 500 пакетів від спільноти й щотижня додаються нові? # +tips.game.36=Долучайтеся до обговорення на discord.gg/Minecraft # +tips.game.37=Смарагдові руди зустрічаються найрідше в Minecraft! Їх можна знайти тільки в горах і луках! # +tips.game.38=Щоб приборкати коня-скелета, сідло не потрібне. # +tips.game.39=Оцелоти дають кріперам прочухана! # +tips.game.40=Діорит – ви його або любите, або терпіти не можете. # +tips.game.41=Фантоми – це небезпечні моби, які з’являються вночі. Не забувайте висипатися! # +tips.game.42=Зомбі перетворюються на втоплеників, якщо вони тонуть під водою. # +tips.game.43=Minecraft Live проходить щороку! Чекайте на наступне шоу! # +tips.game.44=Феєрверки прискорюють надкрилля в польоті. Головне – не допустити вибуху, бо це буде БОЛЯЧЕ! # +tips.game.45=Золото найпоширеніше в Незері та біомах пустища. # +tips.game.46=Люди справді читають це? # +tips.game.47=Безкінечні чудеса, безмежні можливості. # +tips.game.48=НЕ ЗАЛИШАЙТЕ ДЕРЕВА НА ПЛАВУ! # +tips.game.49=Біжіть у воді, щоб плисти! # +tips.game.50=Зачарування "Хвиля" допоможе вам літати в дощ. # +tips.game.51=Minecraft Live – це всесвітнє інтерактивне шоу в прямому ефірі. Беріть свої предмети та долучайтеся до вечірки! # +tips.game.52=Не ображайте тварин! # +tips.game.53=Маяк – це могутній предмет, який можна створити лише за допомогою незерської зірки з Візеру! # +tips.game.54=Не вбивай дельфінів, монстре! # +tips.game.55=Чи ви знали, що незерські зірки не можна знищити вибухом? # +tips.game.56=Копаючи вгору, поставте смолоскип собі під ноги, щоб розбити пісок або гравій, які можуть впасти на вас. # +tips.game.57=Ви можете обмінюватися товаром із піґлінами. # +tips.game.58=Зріжте вулик або гніздо, щоб отримати соти, і зберіть мед у пляшку. # +tips.game.59=Розкладіть багаття під вуликом або гніздом, щоб спокійно зібрати мед. Ваші бджоли вам подякують. # +tips.game.60=Для відродження в Незері потрібен заряджений якір відродження. # +tips.game.61=Якір відродження можна зарядити світлокаменем. # +tips.game.62=Маєте ідею? Зайдіть на feedback.minecraft.net! # +tips.game.63=Служок можна знайти на заставах мародерів і в лісових маєтках. # +tips.game.64=Служки люблять збирати предмети! Якщо ви дасте їм певний предмет, вони намагатимуться зібрати більше цих предметів. # +tips.game.65=Служки люблять музику, тому використовують нотні блоки! # +tips.game.66=Стародавні міста можна зустріти під гірськими хребтами. # +tips.game.67=Блукаючи в глибокій темряві, важливо зберігати тишу. # +tips.game.68=Скористайтеся пляшкою з водою та блоком землі, щоб отримати бруд! # +tips.game.69=Жаби їдять дрібних і блочних мобів. # +tips.game.70=Жаби обирають варіант залежно від температури біому, у якому росте пуголовок. # +tips.game.71=Пуголовків можна збирати у відра. # +tips.game.72=Досліджуйте споруди по всьому світу Minecraft, щоб знайти ковальські шаблони для оздоблення ваших обладунків. # +tips.game.73=Потрібно більше ковальських шаблонів? Спробуйте скопіювати їх. # +tips.game.74=Схоже, яйце нюхача полюбляє мохові блоки. # +tips.game.75=Голови мобів видають звуки, спробуйте їх на нотних блоках! # +tips.game.76=Деякий пісок може бути підозрілим. Пройдіться по ньому пензликом, щоб знайти щось цікаве! # +tips.game.77=Двоє гравців можуть їхати на верблюді разом. # +tips.game.78=Верблюди стрибають... горизонтально! # + +splitscreen.joinPrompt=Приєднатися як гравець %s # +splitscreen.unavailable.toastHeader=Розділений екран недоступний # +splitscreen.unavailable.toastMessage=Другий гравець не може приєднатися зараз. # +splitscreen.unavailable.toastBodyInfo=Торкніться, щоб переглянути додаткові відомості. # +splitscreen.joyconError.toastHeader=Не вдалося підключити Joy-Con! # +splitscreen.joyconError.toastMessage=У вас підключено забагато контролерів у режимі локальної мережі, щоб приєднатися до цієї гри. # + +usermanagement.changeUser=Змінити користувача # + +lateJoinScreen.waitingForUserReady=Готуємося… # + +## Storage Migration +storage_migration.progress.title=Переміщення файлів # +storage_migration.progress.message=Переміщення "%s"… # +storage_migration.worlds_error=Деякі світи недоступні, оскільки їх не вдалося перемістити. Перезапустіть Minecraft і спробуйте ще раз. # + +storage_migration.button.get_started=Почати # +storage_migration.button.retry=Спробувати ще раз # +storage_migration.button.go_to_faq=Перейти до поширених запитань # +storage_migration.button.next=Далі # +storage_migration.button.resume=Відновити # +storage_migration.button.continue=Продовжити # +storage_migration.button.start=Почати переміщення файлів # +storage_migration.button.marketplace=Ваші пакети вмісту з Ринку # +storage_migration.button.main_menu=Перейти до головного меню # +storage_migration.button.faq=Додаткові відомості можна дізнатися в поширених запитаннях. # +storage_migration.button.microsoft_store=Перейти до Microsoft Store # +storage_migration.button.help=Довідка # + +storage_migration.title.initializing=Оптимізація даних # +storage_migration.gathering_info.description=Збір інформації… # +storage_migration.description.out_of_space=У вас недостатньо вільного місця, щоб перемістити файли до нового розташування. # + +storage_migration.start_transfer.generic.title=Нове розташування сховища # +storage_migration.start_transfer.description=Нам потрібно перемістити ваші файли в інше розташування на вашому пристрої. # +storage_migration.start_transfer.total_file_size=Загальний розмір файлів: # +storage_migration.start_transfer.new_location=Нове розташування: %s # + +storage_migration.resume_transfer.title=Переміщення перервано # +storage_migration.resume_transfer.description=Ми переміщаємо ваші дані до нового розташування на вашому пристрої. Натисніть кнопку продовження, щоб завершити переміщення. # +storage_migration.resume_transfer.description.out_of_space=Ми переміщаємо ваші дані до нового розташування на вашому пристрої, але у вас недостатньо вільного місця. # +storage_migration.resume_transfer.need_to_move=Потрібно перемістити: # +storage_migration.resume_transfer.available=(доступно %s) # +storage_migration.resume_transfer.location=Розташування: %s # +storage_migration.resume_transfer.free_up=Звільніть принаймні %s для продовження. # + +storage_migration.transfer_error_out_of_space.title=Недостатньо вільного місця # +storage_migration.transfer_error_out_of_space.files_left=Файлів залишилося: # + +storage_migration.finished.generic.title=Усе готово # +storage_migration.finished.generic.description=Ваші файли успішно переміщено. Перезапустіть Minecraft. # + +storage_migration.transfer_error.title=Помилка переміщення файлів! # +storage_migration.transfer_error.description=Не вдалося перемістити всі ваші файли. Сталася помилка: (%s). # + +storage_migration.progress.starting=Запуск… # +storage_migration.progress.gathering=Збір файлів із папки джерела… # +storage_migration.progress.copying=Копіювання файлів… # +storage_migration.progress.finished=Завершено! # +storage_migration.progress.error.bad_source=Збій (помилка папки джерела) # +storage_migration.progress.error.bad_destination=Збій (помилка папки призначення) # +storage_migration.progress.error.io_error=Збій (помилка вводу-виводу файлу) # +storage_migration.progress.error.io_no_space=Збій (помилка вводу-виводу файлу чи брак місця) # +storage_migration.progress.error.internal=Збій (внутрішня помилка) # + +trade.doesNotWant=Крамареві це не потрібно # +trade.excalamation=! # +trade.expProgress=Досвід: %d/%d # +trade.expMax=Досвід: МАКСИМУМ # +trade.levelPrefix=Рівень %d # +trade.levelPrefixAndName=Рівень %d – %s # +trade.levelPrefixAndName.max=Максимальний рівень – %s # +trade.nameAndLevel=%s : %s # +trade.level.1=Новачок # +trade.level.2=Підмайстер # +trade.level.3=Наймит # +trade.level.4=Умілець # +trade.level.5=Майстер # +trade.mysteriousText=dab # +trade.notEnough=Недостатньо %s # +trade.question=? # +trade.trade=Торгувати # + +map.rename=Перейменувати карту # +map.basicMap=Базова карта # +map.locatorMap=Карта з показом гравців # +map.extendAndClear=Віддалити й очистити # +map.clone=Копіювати карту # +map.name=Назва карти # +map.lock=Заблокувати карту # + +contentlog.history.title=Журнал вмісту # +contentlog.history.copyToClipboard=Скопіювати до буферу обміну # +contentlog.logLocationSectionName=Розташування журналу вмісту: # +contentlog.settingsSectionName=Параметри журналу вмісту # +contentlog.clear_files=Видалити старі журнали # +contentlog.delete.title=Видалити файли старих журналів? # +contentlog.delete.body1=Виберіть "Видалити зараз", щоб видалити всі попередні файли журналів. # +contentlog.delete.body2=Примітка. Файл журналу для вашого активного сеансу видалено не буде. # +contentlog.delete.delete=Видалити зараз # +contentlog.delete.cancel=Скасувати # +contentlog.delete.progress=Видалення журналів вмісту # + +client.version.generic=Оновлення %s # +client.version.1.0=Оновлення "Ендер" (%s) # +client.version.1.1=Оновлення "Відкриття" (%s) # +client.version.1.2=Оновлення "Better Together" (%s) # +client.version.1.4=Оновлення "Водний світ" (%s) # +client.version.1.5=Оновлення "Водний світ" (%s) # +client.version.1.11=Село й мародери (%s) # + +cloud_upload.title=Служба підтримки гравців Mojang # +cloud_upload.prompt.description=На підставі вашого нещодавнього запита на підтримку, служба підтримки гравців Mojang надала дозвіл на передавання вашого світу. Ви можете передати свій вражений світ з екрана "Вибір світу" або в розділі "Параметри світу". # +cloud_upload.prompt.do_not_show_toggle=Більше не показувати цей екран # +cloud_upload.prompt.button.worlds=Перейти до світів # +cloud_upload.prompt.button.learn_more=Докладніше # +cloud_upload.toggle.accept_terms=Прийняти Угоду про використання служб Microsoft # +cloud_upload.button.upload=Передати світ (%s) # +cloud_upload.button.service_agreement=Умови використання # +cloud_upload.button.privacy_statement=Декларація про конфіденційність # +cloud_upload.terms.title=Умови й положення # +cloud_upload.terms.description=Щоб передати свій світ, прийміть Угоду про використання служб Microsoft. На передані світи поширюється Угода про використання служб Microsoft, яка знаходиться під Умовами використання. Ви зможете грати у своєму переданому світі. # +cloud_upload.uploading.title=Передавання файлів світу [%d/%d] # +cloud_upload.uploading.description_1=Файли світу можуть передаватися кілька хвилин. Не вимикайте гру та не переходьте з цього екрана під час передавання. # +cloud_upload.uploading.description_2=Світи можуть бути великого розміру. Підключіться до Wi-Fi, щоб не використовувати мобільні дані. # +cloud_upload.succeeded.description=Ваш світ успішно передано. Дякуємо! # +cloud_upload.failed.retryable.description=Не вдалося завантажити ваш світ, оскільки %s # +cloud_upload.failed.description=Не вдалося завантажити ваш світ, оскільки %s # +cloud_upload.tts.message=Передавання файлів світу # +cloud_upload.input_error_number_of_files=він містить занадто багато файлів. Зв’яжіться з LiveOps, якщо ви хочете спробувати ще раз. # +cloud_upload.input_error_maximum_size=розмір одного з файлів занадто великий. Зв’яжіться з LiveOps, якщо ви хочете спробувати ще раз. # +cloud_upload.input_error_record_already_completed=його вже успішно завантажено. Зв’яжіться з LiveOps для отримання додаткової інформації. # +cloud_upload.operation_error_missing_files_on_complete_upload=сталася помилка мережі. Повторіть спробу або зв’яжіться з LiveOps. # +cloud_upload.unknown_error=сталася невідома помилка. Повторіть спробу або зв’яжіться з LiveOps. (Код помилки: %s) # + +dr.banner.sale=Розпродаж! # +dr.banner.limitedTimeOffer=Тимчасова пропозиція! # +dressingRoom.skin_color_picker_title=Колір скіна # +dr.right_side.category_title=%s # +dr.rarity=Рідкісність # +dr.rarity.common=Типовий # +dr.rarity.epic=Епічний # +dr.rarity.legendary=Легендарний # +dr.rarity.rare=Рідкісний # +dr.rarity.uncommon=Нетиповий # +key.emote=Застосувати емограму # +dr.button.ok=OK # +dr.loading=Завантаження… # +dr.classic_skins.addition_skin_count=і ще %s # +dr.classic_skins.choose_custom_skin=Вибрати новий скін # +dr.classic_skins.custom_skin_title=Імпорт скіна # +dr.classic_skins.custom_skin_description=Імпортуйте файл зображення зі свого пристрою, щоб використати як ваш скін. Він не синхронізуватиметься між пристроями або іграми. # +dr.classic_skins.custom_skin_description_popup=Гравці з власними скінами не будуть видимі вам, якщо ввімкнуто параметр "Дозволити лише надійні скіни" # +dr.classic_skins.custom_skin_section_title=Власні скіни # +dr.classic_skins.invalidCustomSkin=Це ж не скін Minecraft. # +dr.classic_skins.owned=Отримано # +dr.classic_skins.purchasable=Отримати більше # +dr.classic_skins.realms_plus=Realms Plus # +dr.classic_skins.right_side.author_name=Автор: %s # +dr.classic_skins.right_side.author_minecraft=від Minecraft # +dr.classic_skins.right_side.featured_title=Вибрані та рекомендовані пакети скінів # +dr.classic_skins.right_side.limited_usage=Обмежене використання # +dr.classic_skins.right_side.limited_usage.tooltip=Цей скін можна використовувати тут, але не можна переносити. # +dr.classic_skins.right_side.free_usage=Використовується всюди # +dr.classic_skins.right_side.free_usage.tooltip=Цей скін буде доступний на всіх пристроях після авторизації. # +dr.classic_skins.right_side.purchasing_disclaimer=* купує %s монет за %s і активує цей пакет за %s монет, залишок: %s. # +dr.classic_skins.right_side.skin_count.plural=Скіни: %s # +dr.classic_skins.right_side.skin_count.singular=%s скін # +dr.classic_skins.right_side.texture_count.plural=Пакети текстур: %s # +dr.classic_skins.right_side.texture_count.singular=%s пакет текстур # +dr.classic_skins.right_side.world_count.plural=Світи: %s # +dr.classic_skins.right_side.world_count.singular=%s світ # +dr.classic_skins.see_pack_in_store=Переглянути пакет у Магазині # +dr.classic_skins.see_in_store=Переглянути в Магазині # +dr.classic_skins.realms_plus_button=Realms Plus # +dr.classic_skins.select_skin=Виберіть правильний тип моделі для свого скіна # +dr.classic_skins.select_skin.title=Тип скіна # +dr.classic_skins.upsellWithoutStore=Щоб скористатися цим скіном, вам потрібно придбати пакет скінів, а нам не вдається підключитися до Ринку. # + +dr.collector_title.featured=Популярні %s # +dr.collector_title.general=Усі %s # +dr.collector_title.owned=Отримані %s # + +dr.collect_achievement_item=Зібрати # +dr.equip_piece=Вдягнути # +dr.emotes.play_again=Грати знову # +dr.emotes.assignment=Призначити "%s" слоту # +dr.emotes.replace=Замінити # +dr.header.animation=Емограми # +dr.header.capes=Плащі # +dr.header.categoryFeaturedList=%s – популярні ### %s is the category name (ie. Style or Body) +dr.zooming=Масштабування # +dr.header.classic_skins=Класичні скіни # +dr.header.creator_piece_list=Усе від %s # +dr.header.customization=Творець персонажа # + +dr.accessibility.header.customization=Створювач персонажів, вкладка 1 із 4 # +dr.accessibility.header.classic_skins=Класичні скіни, вкладка 2 із 4 # +dr.accessibility.header.animation=Емограми, вкладка 3 із 4 # +dr.accessibility.header.capes=Плащі, вкладка 4 із 4 # + +dr.header.featured=Рекомендовані предмети # +dr.header.featured_skins=Популярні скіни # +dr.header.previewAppearance=Попередній огляд # +dr.header.colorPicker=Вибір кольору # +dr.achievement.achievement_locked.not_signed_in=Цей предмет розблоковується за отримання досягнення. # +dr.achievement.achievement_locked.signed_in=Щоб розблокувати цей предмет, отримайте досягнення "%s". # +dr.achievement.achievement_unlocked=Цей предмет розблоковано за допомогою досягнення "%s". # +dr.achievement.challenge_locked=Щоб розблокувати цей предмет, виконайте завдання з Minecraft Earth. # +dr.achievement.challenge_unlocked=Цей предмет розблоковано завдяки виконанню завдання з Minecraft Earth. # +dr.arm_size_label_text=Розмір руки # +dr.body_size_label_text=Висота # +dr.mouth_color=Рот # +dr.iris_color=Райдужна оболонка ока # +dr.sclera_color=Білкова оболонка ока # +dr.eyebrows_color=Брови # +dr.hair_color=Волосся # +dr.facial_hair_color=Волосся на обличчі # +dr.skin_color=Базовий # +dr.primary_channel=Основний # +dr.secondary_channel=Додатковий # +dr.accent_channel=Відтінок # +dr.left_arm=Ліва рука # +dr.right_arm=Права рука # +dr.both_arms=Обидві руки # +dr.left_leg=Ліва нога # +dr.right_leg=Права нога # +dr.both_legs=Обидві ноги # +dr.limb_switcher_default_title=Вибір кінцівки # +dr.none_button_text=Немає # +dr.none_emote_button_text=Очистити все # +dr.go_to_profile_settings_text=Перейти до параметрів профілю # +dr.default_piece_button_text=Стандартний # +dr.categories.body=Тіло # +dr.categories.style=Стиль # +dr.categories.base=Основи # +dr.categories.eyes=Очі # +dr.categories.mouth=Роти # +dr.categories.hair=Зачіски # +dr.categories.facial_hair=Волосся на обличчі # +dr.categories.arms=Руки # +dr.categories.animation=Емограми # +dr.categories.legs=Ноги # +dr.categories.size=Розмір # +dr.categories.top=Верхні частини # +dr.categories.bottom=Нижні частини # +dr.categories.outerwear=Верхній одяг # +dr.categories.headwear=Головні убори # +dr.categories.gloves=Рукавиці # +dr.categories.footwear=Взуття # +dr.categories.back_item=Предмети на спині # +dr.categories.face_item=Предмети на обличчі # +dr.categories.capes=Плащі # + +dr.notification.to_skins=Переключення на класичні скіни # +dr.notification.to_persona=Переключення на творця персонажа # +dr.prompt.switching_to_persona_title=Переключитися на створювача персонажів # +dr.prompt.switching_to_persona_detail=Ви переключаєтеся на створювача персонажів у цьому слоті. Створювач персонажів дає вам змогу конструювати персонажа в Minecraft предмет за предметом. Ваш класичний скін буде збережено в резервній копії у цьому слоті, якщо ви колись захочете переключитися назад. # +dr.prompt.switching_to_skin_title=Переключитися на класичні скіни # +dr.prompt.switching_to_skin_detail=Ви переключаєтеся на класичний скін у цьому слоті. Класичні скіни застосовуються до всього персонажа й не підлягають налаштуванню. Ваш вигляд зі створювача персонажів буде збережено в резервній копії у цьому слоті, якщо ви колись захочете переключитися назад. # +dr.prompt.do_not_show_again=Більше не показувати # + +dr.label.current_persona=Ось ваш поточний персонаж # +dr.label.current_skin=Ось ваш поточний скін # +dr.notification.persona_save=Персонажа збережено # +dr.notification.persona_create=Персонажа створено # +dr.notification.persona_create_new=Нового персонажа створено # +dr.notification.classic_skin_created_new=Новий скін створено # +dr.notification.persona_delete=Персонажа видалено # +dr.notification.item_selection_failed=Не вдалося вибрати предмет # +dr.notification.character_failed=Не вдалося завантажити персонажа %s # +dr.notification.character_failed_start=Не вдалося завантажити персонажа %s. Ви можете завантажити йогу знову зі свого профілю. # +dr.notification.equipped_piece=Ви щойно вдягли: %s # +dr.modal.persona_delete_confirm=Поточного персонажа буде видалено. Ви справді хочете продовжити? # +dr.modal.persona_delete_confirm_title=Видалити персонажа? # +dr.modal.difference_information_title=Відмінності між персонажем і класичним скіном # +dr.modal.restricted_content_title=Попередження про обмеження # +dr.modal.restricted_content_text=Цей вміст доступний у більшості географічних регіонів, але обмежений у деяких із них. # +dr.default.alex.bottom=Штани Алекс # +dr.default.alex.hair=Волосся Алекс # +dr.default.alex.mouth=Рот Алекс # +dr.default.alex.shoes=Взуття Алекс # +dr.default.alex.skin=Алекс # +dr.default.alex.top=Сорочка Алекс # +dr.default.emote.basicClap=Просте плескання # +dr.default.emote.communicationFollowMe=За мною # +dr.default.emote.communicationPoint=Ей, там! # +dr.default.emote.overheadWave=Помах # +dr.default.eyes=Стандартний погляд # +dr.default.steve.bottom=Штани Стіва # +dr.default.steve.hair=Волосся Стіва # +dr.default.steve.mouth=Рот Стіва # +dr.default.steve.shoes=Взуття Стіва # +dr.default.steve.skin=Стів # +dr.default.steve.top=Сорочка Стіва # +dr.emotes.slot=Емограма %d # +dr.emotes.key=Ключові %d # +dr.character_creator_getting_started_title=Початок роботи # +dr.character_creator_getting_started_detail=Виберіть предмети зліва, щоб переглянути їхній вигляд на персонажі! # +dr.deep_link_fail.profile=Помилка створення глибинного посилання: не вдалося завантажити профіль # +dr.deep_link_fail.dressing_room=Помилка створення глибинного посилання: не вдалося відкрити пропозицію # +dr.marketplace.get_more_skins=Отримати інші скіни # +dr.classic_skins.show_more=Докладно # + +onlinePlay.notRated=Онлайнова гра не рецензується # +onlinePlay.message=Під час гри онлайн ви можете зіткнутися з повідомленнями в чаті чи іншим вмістом користувачів, який не проходить рецензування та може не підходити для користувачів, які не досягли певного віку. # +onlinePlay.editor.notRated=Онлайнове редагування не рецензується # +onlinePlay.editor.message=Під час гри онлайн ви можете зіткнутися з повідомленнями в чаті чи іншим вмістом користувачів, який не проходить рецензування та може не підходити для користувачів, які не досягли певного віку. # +onlinePlay.doNotShowAgain=Більше не показувати цей екран # +onlinePlay.proceed=Продовжити # +onlinePlay.Back=Назад # +onlinePlay.untrustedIp.title=Невідомий зовнішній сервер # +onlinePlay.untrustedIp.message=Ви повинні підключатися лише до серверів, яким довіряєте! Ви все ще хочете приєднатися? # +dr.color.button_name=Колір # +dr.color.amber_dark=Янтарний — темний # +dr.color.amber_dark_soft=Янтарний – темний м’який # +dr.color.amber_light=Янтарний — світлий # +dr.color.auburn_red=Каштановий червоний # +dr.color.blue_dark=Синій — темний # +dr.color.blue_light=Синій – світлий # +dr.color.blue_mid=Синій – середній # +dr.color.blue_vivid=Синій – яскравий # +dr.color.blueish_black=Синювато-чорний # +dr.color.brown_dark=Коричневий – темний # +dr.color.brown_light=Коричневий – світлий # +dr.color.brown_mid=Коричневий — середній # +dr.color.brown_very_dark=Коричневий – дуже темний # +dr.color.copper_red=Мідно-червоний # +dr.color.dark_blonde=Темний блонд # +dr.color.dark_brown=Темно-коричневий # +dr.color.dark_cool=Темний – холодний # +dr.color.dark_gray=Темно-сірий # +dr.color.dark_red=Темно-червоний # +dr.color.dark_soft=Темний – м’який # +dr.color.dark_warm=Темний – теплий # +dr.color.deep_black=Насичений чорний # +dr.color.deep_brown=Темно-коричневий # +dr.color.green_bright=Зелений – яскравий # +dr.color.green_cool_dark=Зелений – холодний темний # +dr.color.green_light=Зелений — світлий # +dr.color.green_mid=Зелений – середній # +dr.color.green_warm_dark=Зелений – теплий темний # +dr.color.gray_blue=Сіро-блакитний # +dr.color.gray_dark=Сірий – темний # +dr.color.gray_light=Сірий – світлий # +dr.color.light_blonde=Світлий блонд # +dr.color.light_brown=Світло-коричневий # +dr.color.light_cool=Світлий – холодний # +dr.color.light_gray=Світло-сірий # +dr.color.light_medium=Світлий – середній # +dr.color.light_red=Світло-червоний # +dr.color.light_warm=Світлий – теплий # +dr.color.mc_black=Minecraft – чорний # +dr.color.medium_blonde=Помірний блонд # +dr.color.medium_brown=Помірний коричневий # +dr.color.medium_cool=Середній – холодний # +dr.color.medium_dark_cool=Середній темний — холодний # +dr.color.medium_dark_soft=Середній темний – м’який # +dr.color.medium_dark_warm=Середній темний – теплий # +dr.color.medium_light_blonde=Середній світлий блонд # +dr.color.medium_light_cool=Середній світлий – холодний # +dr.color.medium_light_deep=Середній світлий – темний # +dr.color.medium_light_vibrant=Середній світлий – яскравий # +dr.color.medium_light_warm=Середній світлий – теплий # +dr.color.medium_soft=Середній – м’який # +dr.color.medium_warm=Середній – теплий # +dr.color.minecraft_gray=Minecraft – сірий # +dr.color.minecraft_black=Minecraft – чорний # +dr.color.minecraft_blue=Minecraft – синій # +dr.color.minecraft_cyan=Minecraft – бірюзовий # +dr.color.minecraft_green=Minecraft – зелений # +dr.color.minecraft_light_blue=Minecraft – блакитний # +dr.color.minecraft_light_gray=Minecraft – світло-сірий # +dr.color.minecraft_lime_green=Minecraft – салатовий зелений # +dr.color.minecraft_magenta=Minecraft – малиновий # +dr.color.minecraft_orange=Minecraft – помаранчевий # +dr.color.minecraft_pink=Minecraft – рожевий # +dr.color.minecraft_purple=Minecraft – фіолетовий # +dr.color.minecraft_red=Minecraft – червоний # +dr.color.minecraft_white=Minecraft – білий # +dr.color.minecraft_yellow=Minecraft – жовтий # +dr.color.muted_gray=Приглушений сірий # +dr.color.purpleish_black=Фіолетовий чорний # +dr.color.red_dark=Червоний – темний # +dr.color.reddish_black=Червонувато-чорний # +dr.color.soft_black=М’який чорний # +dr.color.soft_blonde=М’який блонд # +dr.color.soft_magenta=М’який малиновий # +dr.color.very_dark_cool=Дуже темний – холодний # +dr.color.very_dark_warm=Дуже темний – теплий # +dr.color.very_light_blonde=Дуже світлий блонд # +dr.color.very_light_cool=Дуже світлий – холодний # +dr.color.very_light_soft=Дуже світлий – м’який # +dr.color.very_light_warm=Дуже світлий – теплий # +dr.color.vibrant_orange=Яскраво-помаранчевий # +dr.color.white=Білий # +dr.color.white_deep=Білий – темний # +dr.color.white_light=Білий – світлий # +dr.color.white_mid=Білий – середній # +dr.color.yellow_green=Жовто-зелений # + +copyCoordinates.copy_position_message=Поточне положення скопійоване до буферу обміну: "%s" # +copyCoordinates.copy_facing_message=Орієнтація скопійована до буфера обміну: "%s" # + +emotes.change_emotes=Змінити емограми # +emotes.execute=Виконати # +emotes.header_text=Емограми # +emotes.emotes_instructions_general=Використовуйте скорочення клавіш або мишу, щоб активувати емограму # +emotes.exit_gamepad=Вихід з %s # +emotes.instructions_gamepad=Щоб швидко запускати ваші емограми в грі, у будь-який момент натисніть і утримуйте %s для виклику швидкого меню # +emotes.instructions_keyboard=Використовуйте скорочення клавіш або мишу, щоб активувати емограму # +emotes.instructions_touch=Торкніться емоції, щоб активувати # +emote_wheel.gamepad_helper.select=Натисніть, щоб вибрати # + +## Dynamic Package Manager +## Google Play APK Expansion file downloader notification +dynamicPackage.download.android.state_unknown=Запуск… # +dynamicPackage.download.android.state_idle=Очікування завантаження… # +dynamicPackage.download.android.state_fetchingUrl=Пошук ресурсів… # +dynamicPackage.download.android.state_connecting=Триває підключення # +dynamicPackage.download.android.state_downloading=Триває оновлення # +dynamicPackage.download.android.state_completed=Оновлення завершено! # +dynamicPackage.download.android.state_paused_networkUnavailable=Призупинено – мережа недоступна # +dynamicPackage.download.android.state_paused_networkSetupFailure=Призупинено – мережа недоступна # +dynamicPackage.download.android.state_paused_byRequest=Призупинено # +dynamicPackage.download.android.state_paused_wifiUnavailable=Призупинено – мережа Wi-Fi недоступна # +dynamicPackage.download.android.state_paused_wifiDisabled=Призупинено – мережа Wi-Fi недоступна # +dynamicPackage.download.android.state_paused_roaming=Призупинено – перевірте параметри роумінгу # +dynamicPackage.download.android.state_paused_sdcardUnavailable=Призупинено – сховище недоступне # +dynamicPackage.download.android.state_failed_unlicensed=Помилка – програма без ліцензії # +dynamicPackage.download.android.state_failed_fetchingUrl=Помилка – не вдалося знайти ресурси # +dynamicPackage.download.android.state_failed_sdcardFull=Помилка – сховище заповнено # +dynamicPackage.download.android.state_failed_cancelled=Скасовано # +dynamicPackage.download.android.state_failed=Не вдалось оновити # +dynamicPackage.download.android.kilobytesPerSecond=%1$s КБ/с ### %1$s is the download speed in kbps +dynamicPackage.download.android.timeRemainingNotification=Залишилося %1$s ### %1$s is the time remaining +dynamicPackage.download.android.notificationChannelName=Стан оновлення # +dynamicPackage.download.android.NotificationChannelDescription=Показати стан і хід оновлення # + +## GameTest content +gameTest.description=Взаємодіє з GameTest. # +gameTest.error.unknownCommandMode=Надано невідомий режим команди # +gameTest.error.missingStructure=Не вдалося знайти жодний структурний блок із радіусом %s # +gameTest.error.cannotFindLookedAtBlock=Не вдалося знайти блок, який ви шукаєте # +gameTest.error.cannotFindStuctureBlockContainingBlock=Не вдалося знайти структурний блок, що містить цільові позиції %s, %s, %s # +gameTest.error.structureTooBig=Структура має складатися менше ніж з %s блоків за кожною віссю # +gameTest.error.repeatCountTooSmall=Кількість повторів має перевищувати 0 # +gameTest.error.failConditionMet=Умови помилки виконано # +gameTest.error.timeout=Не вдалося або сталася помилка в межах %s циклів # +gameTest.error.noFinishedSequences=Немає завершених послідовностей # +gameTest.error.flakyTestError=Недостатньо успіхів: %s із %s спроб. Потрібно успіхів: %s. Макс. спроб: %s. # +gameTest.error.testMissing=Не вдалося знайти тест із назвою "%s". # +gameTest.error.structureNotSpawned=Не вдалося призвати тестову структуру зі шляхом "%s" ### %s is the file path of the structure +gameTest.error.flakyFailed=Нестабільний тест "%s" не пройдено, спроба: %s / %s # +gameTest.error.flakyFailedShowSuccesses=, успіхів: %s (потрібно %s) ### This appears right after gameTest.error.flakyFailed if multiple successes are required +gameTest.error.failed=%s не пройдено! # +gameTest.error.succeededInInvalidTick=Успіх неприпустимого циклу: очікувалося %s, але поточний цикл – %s # +gameTest.error.noTestsFound=Не знайдено тестів за тегом "%s" # +gameTest.error.unkownEvent=Невідоме ім’я події "%s" # +gameTest.optionalPrefix=(не обов’язково) # +gameTest.assert.couldNotSetBlock=Не вдалося виконати setBlock "%s" # +gameTest.assert.missingButton=Очікувалася кнопка # +gameTest.assert.missingLever=Очікувався важіль # +gameTest.assert.couldNotSpawnEntity=Не вдалося призвати сутність типу "%s" # +gameTest.assert.onlyWorksWithMobs="spawnWithoutBehaviors()" (призвати без поведінки) працює тільки з мобами # +gameTest.assert.mobWontMove=Не вдалося перемістити моба "%s" # +gameTest.assert.noPathFound=Не знайдено шляху для елемента типу "%s" # +gameTest.assert.pathFound=Знайдено шлях для елемента типу "%s" # +gameTest.assert.expectEntityOfType=Очікувалася сутність типу "%s" # +gameTest.assert.unexpectedDataResult=Неочікуваний результат даних сутності # +gameTest.assert.didNotExpectEntityOfType=Не очікувалася сутність типу "%s" # +gameTest.assert.expectBlock=Очікувався блок типу "%s" # +gameTest.assert.expectBlockWithState=Очікуваний блок зі станом "%s" # +gameTest.assert.unexpectedBlock=Не очікувався блок типу "%s" # +gameTest.assert.unexpectedBlockState=Блок не має очікуваного стану блоку # +gameTest.assert.expectItemOfType=Очікувалася сутність предмета типу "%s" # +gameTest.assert.unexpectedItemOfType=Не очікувалася сутність предмета типу "%s" # +gameTest.assert.wrongEntityItemCount=Неочікувана кількість сутностей предмета типу "%s". Очікувалося: %s. Фактично: %s. # +gameTest.assert.noContainerFound=Не знайдено контейнер # +gameTest.assert.expectEmptyContainer=Очікувався пустий контейнер # +gameTest.assert.expectItemInContainer=Контейнер не містить предмета типу "%s" # +gameTest.assert.missingComponent=Сутність не має компонента "%s" # +gameTest.assert.hasComponent=Сутність має компонент "%s" # +gameTest.assert.missingArmor=Сутність не має обладунку "%s" у слоті "%s" із даними "%s" # +gameTest.assert.hasArmor=Сутність має обладунок "%s" у слоті "%s" із даними "%s" # +gameTest.assert.unexpectedRedstonePowerLevel=Неочікуваний рівень потужності редстоуну. Очікувалося: %s. Фактично: %s. # +gameTest.assert.expectWaterLogged=Очікувався заболочений блок # +gameTest.assert.unexpectedWaterLogged=Не очікувався заболочений блок # +gameTest.assert.missingExplosionComponent=Не вдалося встановити гніт елемента, оскільки він не має вибухового компонента # +gameTest.assert.invalidEntityInstance=Недійсний екземпляр елемента # +gameTest.assert.unexpectedParameterValue=Неочікуване значення параметра "%s" # +gameTest.assert.expectEntityInstance=Очікувався екземпляр сутності типу "%s" # +gameTest.assert.didNotExpectEntityInstance=Не очікувався екземпляр сутності типу "%s" # +gameTest.assert.invalidFluidType=Неприпустимий тип рідини # +gameTest.assert.expectCauldron=Очікується блок типу "Казан" # +gameTest.success.runningTests=Тривають тести (%s)… # +gameTest.success.relativePosition=Позиція відносно %s: %s ### first %s is the name of the test and the second %s is the local location in the test structure +gameTest.success.passed=%s пройдено! # +gameTest.success.flakyPassedEnough=%s пройдено %s разів із %s спроб. ### this is used when a test has passed a sufficient number of times +gameTest.success.flakyPassed=Нестабільний тест "%s" пройдено, спроба: %s, успіхів: %s. ### this one is used when a test has passed, but not yet reached the required number of times to succeed +gameTest.success.testsStarted=Виконується %s тестів із тегом "%s"… # +gameTest.report.testLocation=У: %s, %s, %s (відносно: %s, %s, %s) # +gameTest.report.tickCount=Цикл: %s ### This appears right below the gameTest.report.testLocation line +gameTest.report.testCount=GameTest виконано! %s тестів запущено # +gameTest.report.someTestsFailed=%s обов’язкових тестів не пройдено :( # +gameTest.report.allRequiredTestsPassed=Усі обов’язкові тести пройдено :) # +gameTest.report.optionalFailures=%s необов’язкових тестів не пройдено # +gameTest.report.bookTitle=Звіт GameTest ### A book with this title is placed next to each test with the test results inside + +## Script +script.description=Параметри налагодження для режиму GameTest. # +script.error.unknownCommandMode=Надано невідомий режим команди # +script.error.noDebugger=Налагоджувач недоступний # +script.error.debuggerFailed=Не вдалося запустити налагоджувач # +script.error.profilerStopped=Профілювальник припинив роботу. Не вдалося зберегти профіль. # +script.error.statsSaved=Не вдалося зберегти статистику скриптів # +script.success.debuggerListen=Налагоджувач прослуховує порт %s # +script.success.debuggerConnect=Налагоджувач підключений до хоста %s за портом %s # +script.success.debuggerClosed=Налагоджувач закритий # +script.success.profilerStarted=Профілювальник запущено # +script.success.profilerStopped=Профілювальник припинив роботу. Профіль збережено в "%s" ### Full path to profile file +script.success.statsSaved=Статистика скриптів збережена в "%s" ### Full path to stats file + +clientscript.description=Параметри налагодження клієнта для режиму GameTest. # +clientscript.error.unknownCommandMode=Надано невідомий режим команди # +clientscript.error.noDebugger=Клієнтський налагоджувач недоступний # +clientscript.error.debuggerFailed=Не вдалося запустити клієнтський налагоджувач # +clientscript.success.debuggerListen=Клієнтський налагоджувач прослуховує порт %s # +clientscript.success.debuggerConnect=Клієнтський налагоджувач підключений до хоста %s за портом %s # +clientscript.success.debuggerClosed=Клієнтський налагоджувач закритий # + +## World Recovery +world_recovery.description=Натисніть кнопку нижче, щоб відкрити файловий провідник, а потім знайдіть і відкрийте папку "minecraftWorlds".%1%1Пошукайте в папках "games/com.mojang", починаючи з кореневої на вашому пристрої чи SD-картці.%1%1Після вибору ми скопіюємо ваші світи в нове розташування в зовнішньому сховищі.%1%1Вам потрібно мати достатньо місця на своєму пристрої, щоб тримати копії ваших світів. ### %1 is line breaks +world_recovery.title=Відновлення світу # +world_recovery.select_worlds=Вибрати світи # +world_recovery.error.title=Помилка відновлення світів # +world_recovery.error.invalid_directory=Ви маєте вибрати каталог, що закінчується на "%s". # +world_recovery.error.insufficient_space=Недостатньо місця для відновлення. Необхідно: %1. Доступно: %2. # +world_recovery.error.generic=Сталася помилка: %s # +world_recovery.success=Відновлення світу виконано! # +world_recovery.init=Починаємо процес відновлення… # +world_recovery.progress=Відновлення %2 файлів (%3).%1%1Прогрес: %4%% завершено%1Файли скопійовано: %5 / %2 ### %1 is line breaks, %2 is file count, %3 is total size, %4 is percent complete, %5 is current file count + +osk.truncation_warning.title=Увага! # +osk.truncation_warning.body=Не вдається відредагувати текст. Текст перевищує обмеження, що може призвести до обтинання або втрати даних. # + +## Gatherings +gathering.button.minecraftLive=Minecraft Live # +gathering.caption.startsIn=Починається за %s # +gathering.caption.endsIn=Закінчується за %s # +gathering.caption.eventOver=Подія закінчилась # +gathering.info.button.readMore=Докладніше… # +gathering.info.button.voteNow=Проголосувати # +gathering.info.title.liveIsComing=Minecraft Live розпочнеться зовсім скоро! # +gathering.info.header.minecraftLive=Minecraft Live # +gathering.info.body.liveIsComing=Час додати нового моба в Minecraft. Вибір за вами. # +gathering.info.modal.title.connectFail=Не вдалося підключитися # +gathering.info.modal.body.connectFail=На жаль, не вдалося підключитися. Повторіть спробу пізніше. # +gathering.connect.title=Підключення... # diff --git a/servers/bedrock/resource_packs/vanilla/texts/zh_CN.lang b/servers/bedrock/resource_packs/vanilla/texts/zh_CN.lang new file mode 100644 index 0000000..acb657b --- /dev/null +++ b/servers/bedrock/resource_packs/vanilla/texts/zh_CN.lang @@ -0,0 +1,10422 @@ +## Comments can be added anywhere on a valid line by starting with '##' +## +## Note, trailing spaces will NOT be trimmed. If you want room between the end of the string and the start of a +## comment on the same line, use TABs. +accessibility.disableTTS=文本转语音已禁用 # +accessibility.enableTTS=文本转语音已启用 # + +## Translator note: +## This section of phrases will be given audibly to the user using text to speech + +accessibility.chat.tts.gamepad.back=按下 %s 返回 # +accessibility.chat.tts.gamepad.exitChat=按下 %s 退出聊天 # +accessibility.chat.tts.gamepad.sendMessage=按下 %s 发送消息 # +accessibility.chat.tts.says=%s 说 %s # +accessibility.chat.tts.hideChat=隐藏聊天 # +accessibility.chat.tts.keyboard=键盘 # +accessibility.chat.tts.muteChatToggle=全部静音 # +accessibility.chat.tts.sendChatMessage=发送 # +accessibility.chat.tts.textboxTitle=聊天 # + +accessibility.game.playerView=玩家视图 # + +accessibility.loading.done=完成 # +accessibility.saving.done=完成 # +accessibility.downloading.start=下载已开始 # +accessibility.downloading.Progress=正在下载 %s% # +accessibility.downloading.canceled=下载已取消 # +accessibility.downloading.complete=下载完成 # +accessibility.importing.start=导入已开始 # +accessibility.importing.Progress=正在导入 %s% # +accessibility.importing.canceled=导入已取消 # +accessibility.importing.complete=导入完成 # +accessibility.signin.xbl=正在登录至 Xbox Live # +accessibility.chat.howtoopen=按 %s 打开聊天 # +accessibility.chat.howtoemote=按或按住 %s 发表情 # +accessibility.key.mouseButton=鼠标按钮 %s # +accessibility.key.gamepad=控制器 %s # +accessibility.list.or.two=%s或%s # +accessibility.list.or.three_or_more.first=%s # +accessibility.list.or.three_or_more.inner=,%s # +accessibility.list.or.three_or_more.last=,或 %s # + +accessibility.button.tts.title=按钮 # +accessibility.checkbox.tts.title=复选框 # +accessibility.checkbox.tts.status=状态 %s ### Status will be checked or unchecked +accessibility.dropdown.tts.title=下拉 # +accessibility.screen.tts.title=%s屏幕 ### %s will be replaced with the title of the screen (Example: Library Screen) +accessibility.slider.tts.title=滑块 # +accessibility.tab.tts.title=标签 # +accessibility.textbox.tts.title=文本框 # +accessibility.toggle.tts.title=切换 # +accessibility.scrollbar.tts.title=滚动条 # + +accessibility.button.navigateLeft=左箭头 # +accessibility.button.navigateRight=右箭头 # + +accessibility.button.close=关闭 # +accessibility.button.back=返回 # +accessibility.button.exit=退出 # + +## Text for the filter button in search menu which works as follows: +## a. When there are 0 filters applied - "Filter Button X of Y" +## b. When 1 or more filters are applied - "Filter Button X of Y, Z Applied" where Z is the number of filters applied. +accessibility.button.filter=筛选 # +accessibility.button.filter.appliedCount= %s 已应用 # +accessibility.button.sort=排序 # + +accessibility.dropdown.listItem=列表项 # + +accessibility.minecoin=Minecoin # +accessibility.minecoins=Minecoin # +accessibility.fullprice=全价 %s Minecoin # +accessibility.discount.price=折扣价 %s Minecoin # +accessibility.discount.percent=%s% 折扣 # + +accessibility.sectionName=第 %s 部分: # + +accessibility.state.on=:打开 # +accessibility.state.off=:关闭 # + +accessibility.state.checked=:选中 # +accessibility.state.unchecked=:取消选中 # + +accessibility.state.selected=:已选择 # +accessibility.state.unselected=:未选择 # + +accessibility.store.offerDescription.share=分享 # +accessibility.store.wishlist.button=愿望清单 # + +accessibility.index= 第 %s 个,共 %s 个 ### This is numbering, which number out of the total number of objects is available for interaction. Example: 1 of 3 + +accessibility.slider.tts.percentValue=%s% # + +accessibility.play.editWorld=编辑世界 # +accessibility.play.editRealm=编辑 Realm # +accessibility.play.editServer=编辑服务器 # +accessibility.play.importWorld=导入世界 # +accessibility.play.leaveRealm=离开 Realm # +accessibility.play.realmFeed=Realm 内容 # +accessibility.play.noNewPosts=没有新帖子 # +accessibility.play.singleNewPost=1 个新帖子 # +accessibility.play.multipleNewPosts=%s 个新帖子 ### %s will be a number +accessibility.play.tabLeft=按下选项卡左边的 %s # +accessibility.play.tabRight=按下选项卡右边的 %s # +accessibility.play.legacyWorldsDelete=删除旧的世界 # +accessibility.play.uploadWorld=上传世界 # + +accessibility.pause.permissions=权限 # +accessibility.pause.profile=选择个人资料 # + +accessibility.start.buttonHelper=%s:%s ### Used for on-screen gamepad helpers (eg. "Y Button : Change User") + +accessibility.screenName.achievements=成就屏幕 # +accessibility.screenName.chat=聊天屏幕 # +accessibility.screenName.chatSettings=聊天设置屏幕 # +accessibility.screenName.createNew=创建新的屏幕 # +accessibility.screenName.createWorld=创建世界设置屏幕 # +accessibility.screenName.editCharacter=角色创建器 # +accessibility.screenName.editWorldSettings=编辑世界设置屏幕 # +accessibility.screenName.error=错误屏幕 # +accessibility.screenName.howToPlay=游戏指南屏幕 # +accessibility.screenName.inviteToGame=邀请至游戏屏幕 # +accessibility.screenName.joinByIP=通过 IP 对话框加入 # +accessibility.screenName.joinCode=加入代码对话框 # +accessibility.screenName.library=库屏幕 # +accessibility.screenName.modalDialog=弹出对话框 # +accessibility.screenName.myTemplates=我的模板屏幕 # +accessibility.screenName.myWorlds=我的世界屏幕 # +accessibility.screenName.patchNotes=补丁说明屏幕 # +accessibility.screenName.pause=暂停屏幕 # +accessibility.screenName.permissions=权限屏幕 # +accessibility.screenName.play=开始游戏屏幕 # +accessibility.screenName.profile=个人资料屏幕 # +accessibility.screenName.realmSettings=Realm 设置屏幕 # +accessibility.screenName.settings=游戏设置屏幕 # +accessibility.screenName.addFriend=添加好友屏幕 # +accessibility.screenName.skinPicker=皮肤选择屏幕 # +accessibility.screenName.start=主菜单 # +accessibility.screenName.vrAlignment=VR 对齐屏幕 # +accessibility.screenName.emoteWheel=表情屏幕 # + +accessibility.settings.reset=重置 # +accessibility.settings.chooseSeed=选择种子 # + +accessibility.start.feedback=提交反馈链接到网站 # +accessibility.start.new=新 # +accessibility.start.profile=选择个人资料 # +accessibility.start.skinPicker=选择皮肤 # + +accessibility.store.tag=标签 # + +accessibility.textbox.editing=正在编辑 # + +accessibility.text.period=句号 # +accessibility.text.period.url=点 ### Pronunciation for a period inside of a URL, as in "www dot microsoft dot com" +accessibility.text.comma=逗号 # +accessibility.text.colon=冒号 # +accessibility.text.apostrophe=撇号 # +accessibility.text.semiColon=分号 # +accessibility.text.questionMark=问号 # +accessibility.text.quotationMark=引号 # +accessibility.text.space=空格 # +accessibility.text.tilde=波浪号 # +accessibility.text.graveAccent=重音符 # +accessibility.text.lessThan=小于号 # +accessibility.text.greaterThan=大于号 # +accessibility.text.leftBrace=左花括号 # +accessibility.text.rightBrace=右花括号 # +accessibility.text.rightBracket=右括号 # +accessibility.text.leftBracket=左括号 # +accessibility.text.verticalBar=竖线 # +accessibility.text.forwardSlash=斜杠 # +accessibility.text.backwardSlash=反斜杠 # + +accessibility.text.exclamationPoint=感叹号 # +accessibility.text.atSign=@ 符号 # +accessibility.text.hashTag=井号 # +accessibility.text.dollarSign=美元符号 # +accessibility.text.percent=百分号 # +accessibility.text.caret=脱字号 # +accessibility.text.ampersand=& 符号 # +accessibility.text.asterisk=星号 # +accessibility.text.leftParenthesis=左圆括号 # +accessibility.text.rightParenthesis=右圆括号 # +accessibility.text.hyphen=连字符 # +accessibility.text.underScore=下划线 # +accessibility.text.plus=加号 # +accessibility.text.equals=等号 # + +accessibility.text.unsupported=未识别字符 # + +accessibility.toast=通知 ### This is the name of the popup that appears when a player gets a notification for a game invite or achievement unlocked + +accessibility.worldTemplates.help=帮助 # + +accessibility.popup.title=关闭屏幕阅读器? # +accessibility.popup.message.line1=欢迎来到《我的世界》! # +accessibility.popup.message.default=您的设备上默认启用了屏幕阅读器支持。 # +accessibility.popup.message.platform=我们发现您的系统启用了一个屏幕阅读器,并且自动启用了《我的世界》的屏幕阅读器。 # +accessibility.popup.message.touch=触摸和拖动以在屏幕上找到控件,双击控件以进行选择。若要在屏幕上滚动,上下滑动时双击并按住即可。 # +accessibility.popup.message.xbl=我们发现您的账户已经启用了“让游戏读给我听”,并且自动启用了《我的世界》的屏幕阅读器。 # +accessibility.popup.message.line3=您想将它关掉吗? # +accessibility.popup.left_button_text=关闭 # +accessibility.popup.right_button_text=保持打开 # + +accessibility.popup.joinRealm=加入 Realms 屏幕 # + +accessibility.controllerLayoutScreen.buttonRemapped=%s 已被绑定至 %s # +accessibility.controllerLayoutScreen.buttonBoundTo=%s 按钮:%s # +accessibility.controllerLayoutScreen.buttonRemapping=为 %s 选择要绑定的输入 # + +accessibility.gamepad.faceButton.down=按钮 A # +accessibility.gamepad.faceButton.right=按钮 B # +accessibility.gamepad.faceButton.left=按钮 X # +accessibility.gamepad.faceButton.up=按钮 Y # +accessibility.gamepad.button.systemLeft=查看键 # +accessibility.gamepad.button.systemRight=菜单键 # +accessibility.gamepad.dpad.down=方向键下 # +accessibility.gamepad.dpad.up=方向键上 # +accessibility.gamepad.dpad.left=方向键左 # +accessibility.gamepad.dpad.right=方向键右 # +accessibility.gamepad.stick.left=左摇杆 # +accessibility.gamepad.stick.right=右摇杆 # +accessibility.gamepad.trigger.right=右扳机 # +accessibility.gamepad.trigger.left=左扳机 # +accessibility.gamepad.bumper.right=右杆 ### Used for both Xbox and controller on Windows +accessibility.gamepad.bumper.left=左杆 ### Used for both Xbox and controller on Windows + +accessibility.keyboard.leftBracket=左方框键 ### left square bracket means '[' on the english keyboard +accessibility.keyboard.rightBracket=右方框键 ### right square bracket means ']' on the english keyboard + +accessibility.emotes.hovered=%s,表情按钮 %d,%d 的 %d # +accessibility.emotes.assigned=已指派 %s 表情 # +accessibility.emotes.unassigned=未指派 # +accessibility.emotes.playSuccess=播放表情 # +accessibility.emotes.playFailed=此按钮没有指派的表情,按 %s 以访问更改表情按钮 # +accessibility.emotes.changeEmotesInstruction.button=%s 以访问 # +accessibility.emotes.keyboard.arrow=箭 # + +accessibility.emotes.instruction.keyboard=按右或左键在表情按钮之间切换。按下箭头以访问更改表情按钮。 # + +## End of audible phrases section + +accounts.name=姓名:%s (%s) # +accounts.signedInAs=登录身份为 # +accounts.signOutConfirmation=是否要注销并切换账户? # +accounts.switchConfirmation=您想要切换帐户吗?您的当前帐户将保持登录状态。 # +accounts.signOut=注销 # +accounts.switch=切换账户 # +accounts.manage=管理帐户 # + +achievement.alternativeFuel=替代性燃料 # +achievement.alternativeFuel.desc=用一个海带方块给熔炉供能 # +achievement.acquireIron=来硬的 # +achievement.acquireIron.desc=冶炼出一块铁锭 # +achievement.bakeCake=蛋糕是个谎言 # +achievement.bakeCake.desc=小麦、糖、奶和鸡蛋! # +achievement.blaze_rod=与火共舞 # +achievement.blaze_rod.desc=夺取烈焰人的棒子 # +achievement.bookcase=图书管理员 # +achievement.bookcase.desc=建造一些书架来强化你的附魔台 # +achievement.breedCow=繁衍生息 # +achievement.breedCow.desc=喂小麦来繁殖出 2 头牛 # +achievement.buildBetterPickaxe=获得升级 # +achievement.buildBetterPickaxe.desc=制作一把更好的镐 # +achievement.buildFurnace=“热”门话题 # +achievement.buildFurnace.desc=用 8 块圆石制作一个熔炉 # +achievement.buildHoe=耕种时间到! # +achievement.buildHoe.desc=使用木板和木棍制作木锄 # +achievement.buildPickaxe=采矿时间到! # +achievement.buildPickaxe.desc=使用木板和木棍制作木镐 # +achievement.buildSword=出击时间到! # +achievement.buildSword.desc=使用木板和木棍制作木剑 # +achievement.buildWorkBench=基准 # +achievement.buildWorkBench.desc=用四块木板来制作一个工作台 # +achievement.cookFish=美味的鱼儿 # +achievement.cookFish.desc=捕鱼,然后烹饪! # +achievement.diamonds=钻石! # +achievement.diamonds.desc=用铁镐挖一些钻石吧 # +achievement.diamondsToYou=给你钻石! # +achievement.diamondsToYou.desc=将钻石扔给其他玩家。 # +achievement.enchantments=附魔师 # +achievement.enchantments.desc=使用书、黑曜石和钻石来制作一个附魔台 # +achievement.exploreAllBiomes=探索的时光 # +achievement.exploreAllBiomes.desc=发现所有的生物群系 # +achievement.flyPig=当猪飞的时候 # +achievement.flyPig.desc=骑着猪从悬崖上飞下 # +achievement.fullBeacon=信标工程师 # +achievement.fullBeacon.desc=制造最高级的信标 # +achievement.get=获得成就! # +achievement.ghast=还治彼身 # +achievement.ghast.desc=使用火球摧毁一个恶魂 # +achievement.killCow=斗牛士 # +achievement.killCow.desc=获得一些皮革 # +achievement.killEnemy=怪物猎人 # +achievement.killEnemy.desc=攻击并消灭一只怪物 # +achievement.killWither=开始了。 # +achievement.killWither.desc=杀死凋灵 # +achievement.makeBread=烤面包 # +achievement.makeBread.desc=用小麦来做面包 # +achievement.mineWood=获得木头 # +achievement.mineWood.desc=攻击树木,直到跳出一个木块 # +achievement.notification.description=成就已解锁 # +achievement.onARail=在铁路上 # +achievement.onARail.desc=乘坐矿车旅行,移动到离出发点至少 1 公里的位置 # +achievement.openInventory=打开物品栏 # +achievement.openInventory.desc=按“%1$s”来打开物品栏。 # +achievement.overkill=赶尽杀绝 # +achievement.overkill.desc=制造一击 9 颗心的伤害 # +achievement.overpowered=君临天下 # +achievement.overpowered.desc=制造一个附魔金苹果 # +achievement.portal=我们需要再深入些 # +achievement.portal.desc=建造一个通往下界的传送门 # +achievement.potion=本地酿造厂 # +achievement.potion.desc=酿造一瓶药水 # +achievement.requires=需要“%1$s” # +achievement.snipeSkeleton=狙击手的对决 # +achievement.snipeSkeleton.desc=用弓箭从 50 米外干掉一只骷髅 # +achievement.spawnWither=开始了? # +achievement.spawnWither.desc=生成凋灵 # +achievement.taken=已得到! # +achievement.theEnd=结束了? # +achievement.theEnd.desc=找到“末地” # +achievement.theEnd2=结束了。 # +achievement.theEnd2.desc=击败末影龙 # +achievement.unknown=??? # +achievement.uninitScore=-- # + +action.hint.exit.boat=点击“跳跃”离开船 # +action.hint.exit.minecart=点击“跳跃”离开矿车 # +action.hint.exit.pig=轻按潜行可以下马 # +action.hint.exit.horse=轻按潜行可以下马 # +action.hint.exit.strider=轻触潜行可以下马 # +action.hint.exit.donkey=轻按潜行可以下马 # +action.hint.exit.mule=轻按潜行可以下马 # +action.hint.exit.llama=轻按潜行可以下马 # +action.hint.exit.trader_llama=轻触潜行可以下马 # +action.hint.exit.skeleton_horse=轻按潜行可以下马 # + + +action.hint.exit.scheme.minecart=轻触跃下离开矿车 # +action.hint.exit.scheme.pig=轻触跃下可以下马 # +action.hint.exit.scheme.horse=轻触跃下可以下马 # +action.hint.exit.scheme.strider=轻触跃下可以下马 # +action.hint.exit.scheme.donkey=轻触跃下可以下马 # +action.hint.exit.scheme.mule=轻触跃下可以下马 # +action.hint.exit.scheme.llama=轻触跃下可以下马 # +action.hint.exit.scheme.trader_llama=轻触跃下可以下马 # +action.hint.exit.scheme.skeleton_horse=轻触跃下可以下马 # + +action.hint.exit.console.boat=按下 :_input_key.jump: 离开船 # +action.hint.exit.console.minecart=按下 :_input_key.jump: 离开矿车 # +action.hint.exit.console.pig=按 :_input_key.sneak: 跃下 # +action.hint.exit.console.horse=按 :_input_key.sneak: 跃下 # +action.hint.exit.console.strider=按 :_input_key.sneak: 跃下 # +action.hint.exit.console.donkey=按 :_input_key.sneak: 跃下 # +action.hint.exit.console.mule=按 :_input_key.sneak: 跃下 # +action.hint.exit.console.llama=按 :_input_key.sneak: 跃下 # +action.hint.exit.console.trader_llama=按 :_input_key.sneak: 跃下 # +action.hint.exit.console.skeleton_horse=按 :_input_key.sneak: 跃下 # + +action.interact.creeper=点燃 # +action.interact.edit=编辑 # +action.interact.exit.boat=下船 # +action.interact.feed=喂养 # +action.interact.fishing=钓鱼 # +action.interact.milk=挤奶 # +action.interact.mooshear=修剪 # +action.interact.moostew=挤哞菇 # +action.interact.repair=修复 # +action.interact.ride.boat=上船 # +action.interact.ride.minecart=乘坐 # +action.interact.ride.horse=乘坐 # +action.interact.ride.strider=乘坐 # +action.interact.shear=修剪 # +action.interact.sit=坐 # +action.interact.stand=站 # +action.interact.talk=交谈 # +action.interact.tame=驯化 # +action.interact.dye=染色 # +action.interact.cure=治疗 # +action.interact.opencontainer=打开 # +action.interact.createMap=创建地图 # +action.interact.takepicture=拍照 # +action.interact.saddle=上鞍 # +action.interact.mount=骑乘 # +action.interact.boost=提升 # +action.interact.write=书写 # +action.interact.leash=拴住 # +action.interact.unleash=解开 # +action.interact.name=名称 # +action.interact.attachchest=连接箱子 # +action.interact.equiphorsearmor=装备马铠 # +action.interact.equipcarpet=装备地毯 # +action.interact.trade=交易 # +action.interact.armorstand.pose=摆姿势 # +action.interact.armorstand.equip=装备 # +action.interact.read=阅读 # +action.interact.wakevillager=叫醒村民 # +action.interact.barter=交换 # + +advMode.allEntities=@e = 全部实体 # +advMode.allPlayers=@a = 全部玩家 # +advMode.command=命令输入 # +advMode.nearestPlayer=@p = 最近的玩家 # +advMode.notAllowed=必须是处于创造模式的管理员 # +advMode.notEnabled=命令方块在此服务器上未启用 # +advMode.previousOutput=上一个输出 # +advMode.randomPlayer=@r = 随机玩家 # +advMode.self=@s = 自己 # +advMode.setCommand=设置此模块的控制台指令 # +advMode.setCommand.success=成功设置:%s # + +apple.iCloudDisabled.title=别失去你的世界! # +apple.iCloudDisabled.message=你的世界没有保存妥当。下次你玩《我的世界》时,它们可能不存在了。请前往 Apple TV 设置,开启 iCloud,确保所有世界保存完好。 # +apple.iCloudDisabled.button.turnOnICloud=开启 iCloud # +apple.iCloudNoSpace.message=你的 iCloud 可用空间不足,无法妥当保存世界。下次你玩《我的世界》时,它们可能不存在了。请释放 iCloud 账户上的空间,确保所有世界保存完好。 # +apple.iCloudNoSpace.button.manageICloud=管理 iCloud # +apple.iCloudNoInternet.message=你需要互联网连接才能妥当保存世界。下次你玩《我的世界》时,它们可能不存在了。请重新连接到互联网,确保所有世界保存完好。 # +apple.iCloudSignInRequired.title=登录 # +apple.iCloudSignInRequired.message=您必须登录 iCloud 才能玩《我的世界》。请转到 Apple TV 设置并打开 iCloud。 # +apple.iCloudUserChanged.message=已经登录新的 iCloud 帐户。您将需要重新启动《我的世界》才能进入游戏。 # +apple.LocalNetworkPermission.message=《我的世界》想要访问您的本地网络。这将允许您和本地网络上的其他玩家一起游玩。拒绝此权限不会影响在线功能或游戏本身。但会导致您无法和同一网络中的玩家一起游玩。 # + +attribute.modifier.plus.0=+%d %s # +attribute.modifier.plus.1=+%d%% %s # +attribute.modifier.plus.2=+%d%% %s # +attribute.modifier.take.0=-%d %s # +attribute.modifier.take.1=-%d%% %s # +attribute.modifier.take.2=-%d%% %s # +attribute.name.minecraft:attack_damage=攻击伤害 # +attribute.name.minecraft:follow_range=生物跟随距离 # +attribute.name.minecraft:knockback_resistance=击退抗性 # +attribute.name.generic.maxHealth=最大生命值 # +attribute.name.generic.attackDamage=攻击伤害 # +attribute.name.generic.knockbackResistance=击退抗性 # +attribute.name.minecraft:movement=速度 # +attribute.name.horse.jumpStrength=马匹跳跃能力 # +attribute.name.zombie.spawnReinforcements=僵尸增援 # + +attribution.goBack=返回 # +attribution.viewAttribution=要查看署名,请在任意网络浏览器中访问 https://minecraft.net/attribution。 # + +authentication.demo.body.default=正在开始演示版本体验…… # +authentication.demo.body.error=抱歉,该课程当前不可用。 # +authentication.demo.title=正在加载演示版本 # +authentication.demo.title.error=课程不可用 # +authentication.pleaseSignIn=使用您的学校或组织账户登录以探索 Minecraft Education。 # +authentication.loggingin=登录中… # +authentication.signIn=登录 # +authentication.signIn.tryAgain=再试一次 # +authentication.signingInTo=正在登录进%s # +authentication.unableToConnect=无法连接 # +authentication.unauthenticated=该帐户无法使用 Minecraft Education。 # +authentication.location=如需更多信息: # +authentication.tryagain=用其他帐户登录 # +authentication.welcome=欢迎,%s! # +authentication.exitingGame=再见,请尽快回来。 # +authentication.trialMessageTitle=免费试用 # +authentication.trialWelcome=欢迎!%1%1在您的学校或组织需要购买许可证之前,您有 %2 次 Minecraft Education 试用机会。%1%1每次打开 Minecraft Education,都会消耗一次试用机会。尽情探索吧! # +authentication.trialWarning=在您的学校或组织需要购买许可证之前,您有 %2 次 Minecraft Education 试用机会。%1%1每次打开 Minecraft Education,都会消耗一次试用机会。 # +authentication.trialEnded=您的 Minecraft Education 试用版已结束。%1%1您的学校或组织需购买许可证才能继续使用 Minecraft Education 的所有功能。%1%1您现在将从您的 %2 账户中注销,您可以继续探索功能有限的演示课程。 # +authentication.trialEndedTitle=试用版已到期 # +authentication.clickToPurchase=如何购买 ### Translations should be 20 characters or less +authentication.adalException=我们无法连接到您当前所需的服务。请检查您的互联网连接,然后再试一次。 # +authentication.buyMinecraft=前往 App Store # +authentication.edu.leaveGame.title=您已被注销 # +authentication.edu.leaveGame.body=另一个设备已使用您的账户登录。 # +authentication.edu.leaveGame.help=帮助 # +authentication.educationOnly=如果您不是教育用户,可以前往应用商店下载标准版本. # +authentication.minecraftInstead=应用商店 # +authentication.signInButton=用其他账户登录 # +authentication.signInRequired=需要登录 # +authentication.store.confirm.button=确认 # +authentication.store.confirmPurchase=确认购买 # +authentication.store.intro=您的 Minecraft Education 试用机会已用完。您需要购买许可,才能继续使用 Minecraft Education。 # +authentication.store.popup.purchaseFailed.title=出错了 # +authentication.store.popup.purchaseFailed.msg=抱歉,无法完成购买。请检查网络连接? # +authentication.store.purchase.info1=付款会在确认购买后向您的 iTunes 账户收取,除非在当前订阅期结束前至少 24 小时关闭自动更新,否则订阅会自动更新。在当前订阅期结束之前 24 小时内,更新费用会根据您此前选择的订阅价格选项,向您的账户收取。 # +authentication.store.purchase.info2=购买之后您可以访问 iTunes 账户,管理您的订阅,关闭自动更新。如果您在订阅激活后取消,订阅剩余有效期间将不予退款。此订阅会让您的 iTunes 账户将与您的 Office 365 教育版账户关联,因此您将失去资格,无法使用此 iTunes 账户购买额外的 Minecraft Education 许可。 # +authentication.store.purchase.button=购买许可(%s/年) # +authentication.store.terms=使用条款 # +authentication.store.viewTermsAndConditions=条款和条件 # +authentication.store.viewPrivacyPolicy=隐私政策 # +authentication.toast.refreshFailed.title=帐户 # +authentication.toast.refreshFailed.body=您的帐户信息出错,请再次登录以继续使用多人玩家功能。 # +authentication.error.generic.title=无法登录 # +authentication.error.generic.body=我们无法将您登录。请确保您正在使用学校或组织账户登录,随后请重试。 # +authentication.error.generic.link1=了解有关账户资格的信息。 # +authentication.error.generic.link2=尝试演示课程。 # +authentication.error.outOfDate.title=需要更新 # +authentication.error.outOfDate.body=很抱歉, 此版本的 Minecraft Education 不再受支持。请更新至最新版本以继续探索。 # +authentication.error.outOfDate.downloadPage=转至下载页面 # +authentication.error.accountType.body=哎呀!看来您使用了个人账户进行登录。此账户不符合使用 Minecraft Education 的条件。请确保您正在使用学校或组织账户登录,随后请重试。 # + +eula.intro=要使用 Minecraft Education,你必须接受最终用户许可协议。 # +eula.location=EULA 地址: # +eula.title=最终用户许可协议 # +eula.view=查看最终用户许可协议 # +eula.callToAction=点击“接受”以接受该协议条款。 # +eula.acceptButton=接受 # + +book.byAuthor=作者 # +book.defaultAuthor=未知作者 # +book.editTitle=输入书名: # +book.export=导出 # +book.finalizeButton=签名并关闭 # +book.finalizeWarning=注意!在你签名后,书籍将无法再修改。 # +book.generation.0=原作 # +book.generation.1=原件的副本 # +book.generation.2=副本的副本 # +book.generation.3=破烂不堪 # +book.pageIndicator=第 %1$s 页 共 %2$s 页 # +book.signButton=签名 # +book.titleHere=[在此处输入书名] # +book.headerPortfolio=来自相片簿 # +book.headerInventory=来自物品栏 # + +build.tooHigh=建筑高度限制是 %s 个方块 # +build.tooLow=建筑最低高度是 %s 个方块 # + +chalkboardScreen.header=编辑文本 # +chalkboardScreen.locked=已锁定 # +chalkboardScreen.unlocked=已解除锁定 # + +chat.cannotSend=无法发送聊天信息 # +chat.copy=复制到剪贴板 # +chat.link.confirm=确定要打开以下网页? # +chat.link.confirmTrusted=想要打开这个链接还是复制到剪贴板? # +chat.link.open=在浏览器中打开 # +chat.link.warning=永远不要打开你不信任的人发来的链接! # +chat.mentions.autocomplete.allPlayers=全部玩家选项 # +chat.mute=静音聊天 # +chat.realmsFilterDisabled=此 Realm 已关闭聊天过滤。 # +chat.settings=聊天设置 # +chat.settings.defaultChatColor=默认聊天颜色 # +chat.settings.chatColor=聊天颜色 # +chat.settings.chatFont=聊天字体 # +chat.settings.color=颜色 # +chat.settings.font=字体 # +chat.settings.fontColor=字体颜色 # +chat.settings.fontSize=大小:%s # +chat.settings.fontSize.disabled=大小:%s 时可用 # +chat.settings.lineSpacing=行间距 # +chat.settings.lineSpacingNumber=x%s # +chat.settings.mentions=我的选项 # +chat.settings.mentionsColor=我的提及颜色 # +chat.settings.muteAll=静音所有聊天 # +chat.settings.muteEmotes=静音表情聊天 # +chat.settings.unmuteAll=取消静音所有聊天 # +chat.settings.tts=聊天文本转语音 # +chat.stream.emote=(%s) * %s %s # +chat.stream.text=(%s) <%s> %s # +chat.title=聊天 # +chat.title.cheats=聊天和命令 # +chat.type.achievement=%s 刚刚获得了 %s 成就! # +chat.type.achievement.taken=%s失去了%s成就 # +chat.type.admin=[%s: %s] # +chat.type.announcement=[%s] %s # +chat.type.emote=* %s %s # +chat.type.sleeping=%s正在床上睡觉。要快进到黎明,需要所有玩家同时在床上睡觉。 # +chat.type.text=<%s> %s # +chat.renamed=你已暂时在此服务器上重命名为 '%s' # +chat.coordinateTypePosition=我的位置 # +chat.coordinateTypeFacing=方块位置 # +chat.coordinateCopiedToast=坐标已复制 # +chat.coordinatesInvalid=无效坐标 # +chat.coordinatesInvalidLong=无效坐标:确保您正在查看方块 # +chat.redactObfuscatedText=[OBFUSCATED] # + +chestScreen.header.large=大箱子 # +chestScreen.header.player=物品栏 # +chestScreen.header.small=箱子 # + +chooseRealmScreen.header=选择一个 Realm 服务器 # +chooseRealmScreen.realmsplusbuttontext=添加一个 10 名玩家的 Realm # +chooseRealmScreen.realmsbuttontext=添加一个 2 名玩家的 Realm # + +customTemplatesScreen.header=导入的模板 # + +craftingScreen.tab.search=全部 # +craftingScreen.tab.search.filter=可合成 # +craftingScreen.tab.construction=建筑 # +craftingScreen.tab.nature=自然 # +craftingScreen.tab.equipment=装备 # +craftingScreen.tab.items=物品 # +craftingScreen.tab.survival=物品栏 # +craftingScreen.tab.armor=盔甲 # + + +credits.skip=跳过 # + +cauldronScreen.header=炼药锅 # + +codeScreen.aznbReset.title=重置所有笔记本 # +codeScreen.aznbReset.body=您即将清除所有项目。无法撤消此操作。是否确定? # +codeScreen.chooseEditor=选择编辑器: # +codeScreen.editor.description.aznb=学习如何利用 Python 进行编程!使用笔记本界面探索计算机科学课程、教程和挑战。 # +codeScreen.editor.description.makeCode=您可以通过 Microsoft MakeCode 在 Minecraft 中使用方块、Python 或 JavaScript 进行编程! # +codeScreen.editor.description.tynker=使用 Tynker 建造自己的世界!使用代码制作迷你游戏,制作即时建筑,制作自己的模组。 # +codeScreen.memoryWarning=此设备的内存不符合推荐要求。编辑器可能无法正常工作。 # +codeScreen.memoryError=编辑器进程出错,请检查您的设备是否有足够的内存。 # +codeScreen.needCheats=必须开启当前世界中的无敌模式才能编码! # +codeScreen.networkError=无法连接网络。请检查您的互联网设置。 # +codeScreen.title=代码编辑器 # +codeScreen.changeEditorModal.title=更改编辑器 # +codeScreen.resetWarning=是否确定要更改正在使用的编辑器?所有未保存的工作都将丢失。 # +codeScreen.changeEditorModal.change=更改 # +codeScreen.button.flipWindow=翻转窗口 # +codeScreen.button.largerWindow=较大的窗口 # +codeScreen.button.smallerWindow=较小的窗口 # +codeScreen.button.resetEditor=重置编辑器 # +codeScreen.button.changeEditor=更改编辑器 # +codeScreen.buttonTTS.splitLeft=向左移动 # +codeScreen.buttonTTS.splitRight=向右移动 # +codeScreen.buttonTTS.selectEditor=选择编辑器 # +codeScreen.buttonTTS.maximize=最大化 # +codeScreen.buttonTTS.restore=恢复 # +codeScreen.buttonTTS.home=首页 # + +color.black=黑色 # +color.dark_blue=深蓝色 # +color.dark_green=深绿色 # +color.dark_aqua=深水绿色 # +color.dark_red=深红色 # +color.dark_purple=暗紫色 # +color.gold=金色 # +color.gray=灰色 # +color.dark_gray=深灰色 # +color.blue=蓝色 # +color.green=绿色 # +color.aqua=水绿色 # +color.red=红色 # +color.light_purple=浅紫色 # +color.yellow=黄色 # +color.white=白色 # + +commandBlockScreen.blockType=方块类型: # +commandBlockScreen.blockType.impulse=脉冲 # +commandBlockScreen.blockType.chain=连锁 # +commandBlockScreen.blockType.repeat=重复 # +commandBlockScreen.condition=条件: # +commandBlockScreen.condition.conditional=有条件的 # +commandBlockScreen.condition.unconditional=无条件 # +commandBlockScreen.redstone=红石: # +commandBlockScreen.redstone.needs_redstone=需要红石 # +commandBlockScreen.redstone.always_on=始终活动 # +commandBlockScreen.tickDelay=已选项中的延迟: # +commandBlockScreen.executeFirstTick=执行第一个已选项 # +commandBlockScreen.displayOutputMode=O # +commandBlockScreen.hideOutputMode=X # +commandBlockScreen.hoverNote=悬停说明 # +commandBlockScreen.title=命令方块 # + +seargeSays.searge=Searge 说道: %s # +seargeSays.searge1=及时享乐 # +seargeSays.searge2=/achievement take achievement.understandCommands @p # +seargeSays.searge3=在 twitter 上寻求帮助 # +seargeSays.searge4=/deop @p # +seargeSays.searge5=删除记分板,阻止命令 # +seargeSays.searge6=联系支持人员以寻求帮助 # +seargeSays.searge7=/testfornoob @p # +seargeSays.searge8=/trigger warning # +seargeSays.searge9=噢我的天啊,全是统计数据 # +seargeSays.searge10=/kill @p[name=!Searge] # +seargeSays.searge11=你试过关闭后再重新打开吗? # +seargeSays.searge12=抱歉,今天没有帮上忙 # + +commandBlock.shortName=@ # +commandBlock.genericName=命令方块 # + +commands.ability.description=设置一名玩家的能力。 # +commands.ability.noability=不存在名为 '%1$s' 的技能 # +commands.ability.granted=已赋予你 '%1$s' 技能 # +commands.ability.revoked=已从你身上撤销 '%1$s' 技能 # +commands.ability.success=技能已更新 # +commands.achievement.alreadyHave=玩家 %1$s 已经获得了 %2$s 成就 # +commands.achievement.description=授予或删除某位玩家的成就。 # +commands.achievement.dontHave=玩家 %1$s 还未获得 %2$s 成就 # +commands.achievement.give.success.all=成功将所有成就授予 %1$s # +commands.achievement.give.success.one=成功地给予了 %1$s 统计数据 %2$s # +commands.achievement.statTooLow=玩家 %1$s 并没有统计数据 %2$s # +commands.achievement.take.success.all=成功从 %1$s 中解锁了所有成就 # +commands.achievement.take.success.one=成功从 %2$s 中获得了统计数据 %1$s # +commands.achievement.unknownAchievement=未知的成就或统计数据 '%1$s' # +commands.agent.attack.success=代理机器人攻击成功 # +commands.agent.attack.failed=代理机器人攻击失败 # +commands.agent.collect.success=代理机器人收集成功 # +commands.agent.collect.failed=代理机器人收集失败 # +commands.agent.createagent.success=已创建代理机器人 # +commands.agent.createagent.failed=无法创建代理机器人 # +commands.agent.destroy.success=代理机器人摧毁了一个方块 # +commands.agent.destroy.failed=代理机器人摧毁失败 # +commands.agent.detect.success=代理机器人探测成功 # +commands.agent.detect.failed=代理机器人探测失败 # +commands.agent.detectredstone.success=代理机器人 detectredstone 成功 # +commands.agent.detectredstone.failed=代理机器人 detectredstone 失败 # +commands.agent.drop.success=代理机器人掉落成功 # +commands.agent.drop.failed=代理机器人掉落失败 # +commands.agent.dropall.success=代理机器人 dropall 成功 # +commands.agent.dropall.failed=代理机器人 dropall 失败 # +commands.agent.getitemcount.success=代理机器人 getitemcount 成功 # +commands.agent.getitemcount.failed=代理机器人 getitemcount 失败 # +commands.agent.getitemspace.success=代理机器人 getitemspace 成功 # +commands.agent.getitemspace.failed=代理机器人 getitemspace 失败 # +commands.agent.getitemdetail.success=代理机器人 getitemdetail 成功 # +commands.agent.getitemdetail.failed=代理机器人 getitemdetail 失败 # +commands.agent.getposition.success=代理机器人获得位置成功 # +commands.agent.getposition.failed=代理机器人获得位置失败 # +commands.agent.inspect.success=代理机器人检查成功 # +commands.agent.inspect.failed=代理机器人检查失败 # +commands.agent.inspectdata.success=代理检查数据成功 # +commands.agent.inspectdata.failed=代理检查数据失败 # +commands.agent.move.success=代理机器人移动成功 # +commands.agent.move.failed=无法移动代理机器人 # +commands.agent.outofrange=无法发出命令,代理机器人超出范围 # +commands.agent.place.success=代理机器人放置成功 # +commands.agent.place.failed=代理机器人放置失败 # +commands.agent.setitem.success=代理机器人设置物品成功 # +commands.agent.setitem.failed=代理机器人设置物品失败 # +commands.agent.turn.success=代理机器人转动成功 # +commands.agent.turn.failed=无法转动代理机器人 # +commands.agent.till.success=代理机器人耕种成功 # +commands.agent.till.failed=代理机器人耕种失败 # +commands.agent.tpagent.description=传送您的代理机器人。 # +commands.agent.tpagent.success=代理机器人已传送 # +commands.agent.tpagent.failed=代理机器人传送失败 # +commands.agent.transfer.success=代理机器人转移成功 # +commands.agent.transfer.failed=代理机器人转移失败 # +commands.always.day=昼夜更替 %1$s # +commands.always.day.locked=昼夜更替已锁定 # +commands.always.day.unlocked=昼夜更替已解锁 # +commands.ban.description=将玩家添加到黑名单。 # +commands.autocomplete.a=所有玩家 # +commands.autocomplete.c=我的代理机器人 # +commands.autocomplete.e=所有实体 # +commands.autocomplete.p=最近的玩家 # +commands.autocomplete.r=随机玩家 # +commands.autocomplete.s=您自己 # +commands.autocomplete.v=所有代理机器人 # +commands.ban.failed=无法封禁玩家 %1$s # +commands.ban.success=已封禁玩家 %1$s # +commands.banip.description=将 IP 地址添加到黑名单。 # +commands.banip.invalid=你输入了一个无效的 IP 地址或者此玩家不在线 # +commands.banip.success=已封禁 IP 地址 %1$s # +commands.banip.success.players=已封禁的 IP 地址 %1$s 属于 %2$s # +commands.banlist.ips=总共有 %1$d 个被封禁的IP地址: # +commands.banlist.players=总共有 %1$d 个被封禁的玩家: # +commands.blockdata.description=修改方块的数据标签。 # +commands.blockdata.placeFailed=此处不能放置方块 # +commands.blockdata.destroyFailed=此处不能挖掘 # +commands.blockdata.failed=数据标签未更改:%1$s # +commands.blockdata.notValid=目标模块不是数据持有模块 # +commands.blockdata.outOfWorld=无法更改世界外的方块 # +commands.blockdata.success=方块数据更新为:%1$s # +commands.blockdata.tagError=数据标签解析失败:%1$s # +commands.blockstate.invalidState=“%1$s”为无效方块状态。 # +commands.blockstate.stateError=方块状态:“%1$s”在此方块上无效:“%2$s”。 # +commands.blockstate.typeError=方块状态的无效值类型:“%1$s”。 # +commands.blockstate.valueError=方块状态的无效值:“%1$s”。 # +commands.bossbar.add.success=已创建自定义 Boss 条 [%1$s] # +commands.bossbar.add.failure.invalid=无效的 Boss 条 ID。ID 应该为 namespace:id 或 id 形式(默认为《我的世界》namespace)。 # +commands.bossbar.add.failure.exists=一个 ID 为 '%1$s' 的 Boss 条已经存在 # +commands.bossbar.description=创建和修改 Boss 条 # +commands.bossbar.get.max=自定义 Boss 条 [%1$s] 最多有 %2$d # +commands.bossbar.get.players=自定义 Boss 条 [%1$s] 当前有 %2$s 名玩家在线:%3$s # +commands.bossbar.get.players.none=自定义 Boss 条 [%1$s] 当前没有玩家在线 # +commands.bossbar.get.players.one=自定义 Boss 条 [%1$s] 当前有 1 名玩家在线:%2$s # +commands.bossbar.get.value=自定义 Boss 条 [%1$s] 有一个 %2$d 的值 # +commands.bossbar.get.visible.true=自定义 Boss 条 [%1$s] 当前显示 # +commands.bossbar.get.visible.false=自定义 Boss 条 [%1$s] 当前隐藏 # +commands.bossbar.list=有 %1$s 个自定义 Boss 条处于活跃状态:%2$s # +commands.bossbar.list.none=没有自定义 Boss 条处于活跃状态 # +commands.bossbar.list.one=有 1 个自定义 Boss 条处于活跃状态:%1$s # +commands.bossbar.notFound=ID 为 '%1$s' 的 Boss 条不存在 # +commands.bossbar.remove=已移除自定义 Boss 条 [%1$s] # +commands.change-setting.description=当专用服务器运行时在上面更改设定。 # +commands.change-setting.success=%1$s 已更改 # +commands.chunkinfo.compiled=区块已编译。 # +commands.chunkinfo.data=前 64 个顶点为:%1$s # +commands.chunkinfo.empty=区块是空的。 # +commands.chunkinfo.hasLayers=区块含有 %1$s 个层面 # +commands.chunkinfo.hasNoRenderableLayers=区块没有可渲染层。 # +commands.chunkinfo.isEmpty=区块有 %1$s 个空层面 # +commands.chunkinfo.location=区块位置:(%1$d, %2$d, %3$d) # +commands.chunkinfo.noChunk=区块位置 %1$d, %2$d, %3$d 上未找到区块 # +commands.chunkinfo.notCompiled=区块未编译。 # +commands.chunkinfo.notEmpty=区块非空。 # +commands.chunkinfo.vertices=%1$s 层的缓冲包含了 %2$d 个点 # +commands.classroommode.description=尝试启动并连接到教室模式。 # +commands.classroommode.success=正在尝试启动教室模式…… # +commands.clear.description=清除玩家物品栏中的物品。 # +commands.clear.failure=无法清除 %1$s 的物品栏 # +commands.clear.failure.no.items=无法清除 %1$s 的物品栏,没有可清除的物品 # +commands.clear.success=清除了 %1$s 的物品栏,删除了 %2$d 个物品 # +commands.clear.tagError=数据标签解析失败:%1$s # +commands.clear.testing=%1$s 有 %2$d 个与条件匹配的物品 # +commands.clearfixedinv.description=移除所有固定物品栏槽位。 # +commands.clearfixedinv.success=已清除固定物品栏 # +commands.clone.description=将一个地区的方块克隆到另一个地区。 # +commands.clone.failed=未复制方块 # +commands.clone.filtered.error=过滤用法需要选定一个过滤方块 # +commands.clone.noOverlap=源坐标和目标坐标不能重叠 # +commands.clone.success=%1$d 个方块已复制 # +commands.clone.tooManyBlocks=选定区域内的方块太多 (%1$d > %2$d) # +commands.closechat.description=会关闭本地玩家打开状态下的聊天窗口。 # +commands.closechat.success=聊天已关闭 # +commands.closechat.failure=聊天未打开 # +commands.closewebsocket.description=如有 WebSocket 连接时将其关闭。 # +commands.code.description=启动代码编辑器。 # +commands.code.success=已启动代码编辑器。 # +commands.compare.failed=源坐标和目标坐标不相同 # +commands.compare.success=已比较 %1$d 个方块 # +commands.compare.tooManyBlocks=选定区域内的方块太多 (%1$d > %2$d) # +commands.compactdb.description=明确压缩 levelDB 记录。 # +commands.compactdb.success=已成功压缩 levelDB 记录。 # +commands.corruptworld.description=破坏服务器上加载的世界。 # +commands.corruptworld.success=被成功破坏的世界。 # +commands.damage.description=对指定实体实施伤害。 # +commands.damage.specify.damage=请指定有效的伤害值。 # +commands.damage.success=已对 %1$s 实施伤害 # +commands.damage.failed=无法对 %1$s 实施伤害 # +commands.damage.tooManySources=只能有一个源实体。请调整您的选择器,将选择限定到一个实体上。 # +commands.daylock.description=锁定和解锁昼夜更替。 # +commands.debug.description=启动或停止调试会话。 # +commands.debug.notStarted=尚未开始,无法停止分析! # +commands.debug.start=开始调试分析 # +commands.debug.stop=在 %.2f 秒 (%1$d 刻) 后停止调试分析 # +commands.defaultgamemode.description=设置默认的游戏模式。 # +commands.defaultgamemode.success=世界的默认游戏模式现为 %1$s # +commands.deop.description=撤销一名玩家的操作员状态。 # +commands.deop.failed=无法撤销(权限级别过高):%s # +commands.deop.success=已夺去 %s 的管理员权限 # +commands.deop.message=你已被夺去 OP 权限 # +commands.dialogue.description=为用户开启非用户角色对话。 # +commands.dialogue.changeFailed=无法更改非用户角色的场景。 # +commands.dialogue.changeSuccess=对话成功地为全局内的非用户角色改变了场景。 # +commands.dialogue.changePerPlayerSuccess=对话成功地为%1$s内的非用户角色改变了场景。 # +commands.dialogue.invalidScene=引用了无效的场景。 # +commands.dialogue.noNpcComponent=选定的演员没有非用户角色组件。 # +commands.dialogue.npcNotFound=无法找到非用户角色。 # +commands.dialogue.npcNotInRange=已发现一个非用户角色,但不在接收用户 %1$s 的勾选范围内。 # +commands.dialogue.success=对话已发送至 %1$s。 # +commands.dialogue.tooManyNPCs=非用户角色的选择器不明确,导致选项太多。请只选择一个非用户角色。 # +commands.difficulty.description=设置难度等级。 # +commands.difficulty.usage=/difficulty # +commands.difficulty.success=将游戏难度设置为 %1$s # +commands.downfall.success=天气已切换 # +commands.effect.description=添加或删除状态效果。 # +commands.effect.failure.notActive=无法从 %2$s 身上消除 %1$s,因为没有此效果 # +commands.effect.failure.notActive.all=无法从 %1$s 身上消除任何效果,因为什么效果都没有 # +commands.effect.failure.notAMob=%1$s 不能拥有效果 # +commands.effect.notFound=没有 ID 为 %s 的生物状态效果 # +commands.effect.success=给予 %3$s 时长为 %4$d 秒的 %1$s * %2$d 效果 # +commands.effect.success.removed=消除了 %2$s 身上的 %1$s # +commands.effect.success.removed.all=已消除 %1$s 身上的全部效果 # +commands.enchant.cantCombine=%1$s 无法和 %2$s 结合 # +commands.enchant.invalidLevel=%1$s 不支持等级 %2$d # +commands.enchant.cantEnchant=不能向目标物品添加选定附魔:%1$s # +commands.enchant.description=对玩家选定的物品增加一项附魔 # +commands.enchant.noItem=目标没有拿着物品:%1$s # +commands.enchant.notFound=没有 ID 为 %1$d 的魔咒 # +commands.enchant.success=%1$s 附魔成功 # +commands.entitydata.description=修改实体的数据标签。 # +commands.entitydata.failed=数据标签未更改:%1$s # +commands.entitydata.noPlayers=%1$s 是一位玩家,不能更改 # +commands.entitydata.success=实体数据已更新:%1$s # +commands.entitydata.tagError=数据标签解析失败:%1$s # +commands.event.description=触发指定对象的事件 # +commands.event.error.empty=事件名称不能为空 # +commands.event.error.failed=%1$s 无法在下列实体中执行:%2$s ###1: Event Name ##2: List of failed entities for which the event could not be executed +commands.event.success=%1$s 成功在下列实体中执行:%2$s ###1: Event Name ##2: List of entities +commands.execute.align.invalidInput=无效旋转,“x”、“y”和“z”的预期组合 # +commands.execute.allInvocationsFailed=全部调用失败:'%1$s' # +commands.execute.failed=将 '%1$s' 执行为 %2$s 失败 # +commands.execute.description=代表一个或多个实体执行命令 # +commands.execute.outRangedDetectPosition=检测位置: %1$s %2$s %3$s 超出范围。 # +commands.execute.falseCondition=Execute subcommand %1$s %2$s test failed. ###1: Subcommand ##2: ConditionSubcommand +commands.execute.falseConditionWithCount=Execute subcommand %1$s %2$s test failed, count: %3$s. ###1: Subcommand ##2: ConditionSubcommand ##3: Test passed count +commands.execute.trueCondition=测试通过。 # +commands.execute.trueConditionWithCount=测试通过,计数:%1$s。 # +commands.execute.ifUnlessBlocks.tooManyBlocks=检查的方块过多。最大方块计数:%1$s。当前方块计数:%2$s。 ###1: Max number of blocks that are checked ##2: Current number of blocks that are checked +commands.execute.ifUnlessScore.score.notFound=未找到 %2$s 的 %1$s 分数 ###1: Objective Name ##2: Player Name +commands.execute.ifUnlessScore.targets.tooMany=%1$s 目标与选择器匹配。只允许 1 个目标。 ### Number of targets that are matching with selector +commands.execute.ifUnlessScore.targets.empty=记分板上没有追踪的玩家 '%1$s' ###1: Player name +commands.execute.ifUnlessScore.objectiveNotFound=没有找到名称为 '%1$s' 的目标 ###1: Objective Name +commands.execute.ifUnlessScore.players.compareOperation.invalidOperation=操作无效 %1$s。 ###1: Operator +commands.fill.description=用特定方块填充全部或部分地区。 # +commands.fill.failed=未填充方块 # +commands.fill.outOfWorld=无法在世界外放置方块 # +commands.fill.success=%1$d 个方块已填充 # +commands.fill.tagError=数据标签解析失败:%1$s # +commands.fill.tooManyBlocks=选定区域内的方块太多 (%1$d > %2$d) # +commands.fill.replace.auxvalue.invalid=方块 %1$s 的替换数据值无效 # +commands.fog.description=添加或移除迷雾设置文件 # +commands.fog.invalidFogId=无效的迷雾设置 Id:%1$s # +commands.fog.invalidUserId=未找到 id 为 %1$s 的迷雾设置文件 # +commands.fog.limitReached=%1$s 的迷雾标识达到尺寸上限 # +commands.fog.success.pop=已成功将最后一次推送的 id 为 %2$s 的迷雾设置从 %1$s 中移除 # +commands.fog.success.push=已成功将 id 为 %2$s 的迷雾设置添加至 %1$s # +commands.fog.success.remove=已成功将 id 为 %2$s 的迷雾设置从 %1$s 中移除 # +commands.function.description=运行在相应的功能文件中找到的命令。 # +commands.function.functionNameNotFound=未找到 %1$s 功能。 # +commands.function.invalidCharacters=标题为“%s”的函数无效,函数名称中不允许使用字符“%s”。 # +commands.function.noEngineVersionSpecified=无法运行 %s 功能。您必须在行为包的 manifest.json 上指定一个 min_engine_version。 # +commands.function.success=成功执行 %1$d 个功能项。 # +commands.gamemode.description=设置一名玩家的游戏模式。 # +commands.gamemode.success.other=将 %2$s 的游戏模式设置为 %1$s # +commands.gamemode.success.self=将自己的游戏模式设置为 %1$s # +commands.gamemode.fail.invalid=游戏模式 '%1$s' 无效 # +commands.gamerule.description=设置或查询游戏规则价值。 # +commands.gamerule.type.invalid=无效的游戏规则类型 '%1$s' # +commands.gamerule.type.nocheatsenabled=只有这个世界启用作弊时,游戏规则 '%1$s' 才能使用。 # +commands.gamerule.nopermission=只有服务器所有人才能修改 '%1$s' # +commands.gamerule.norule=不存在叫做 '%1$s' 的游戏规则 # +commands.gamerule.success=游戏规则 %1$s 已更新为 %2$s # +commands.generic.async.initiated='%1$s' 的命令已开始(异步步骤 %2$d) # +commands.generic.boolean.invalid='%1$s' 不是个布尔值参数 # +commands.generic.chunk.notFound=未找到指定区块 # +commands.generic.componentError=组件列表解析失败 # +commands.generic.dimension.notFound=未找到指定维度 # +commands.generic.disabled=此世界未启用无敌模式。 # +commands.generic.disabled.editorLocked=您输入的命令 %s 在编辑器中不受支持。 # +commands.generic.disabled.templateLocked=设置当前已锁定。您可以在“游戏设置”菜单中解锁“模板世界选项”来更改它们。 # +commands.generic.double.tooBig=你输入的数字 (%.2f) 太大了,最高只能为 %.2f # +commands.generic.double.tooSmall=你输入的数字 (%.2f)太小了,至少需要为 %.2f # +commands.generic.duplicateType=重复的类型参数 # +commands.generic.duplicateSelectorArgument=重复的 %s 选择器参数 # +commands.generic.encryption.badkey=提供的公钥错误。PEM 格式化之后预期为 120 字节的密钥。 # +commands.generic.encryption.badsalt=提供的加密盐错误。基础的 64 编码之前预期为 16 字节。 # +commands.generic.encryption.required=需要加密的会话 # +commands.generic.entity.invalidType=实体类型 '%1$s' 是无效的 # +commands.generic.entity.invalidUuid=提供的实体 UUID 格式无效 # +commands.generic.entity.notFound=无法找到此实体 # +commands.generic.exception=在执行此指令时出现了未知的错误 # +commands.generic.invalidAgentType=适用于仅代理机器人 选择器的类型参数 # +commands.generic.invalidcontext=对给定命令类型的上下文无效 # +commands.generic.invalidDevice=您输入的命令 %s 在此设备上不受支持 # +commands.generic.invalidPlayerType=适用于仅玩家选择器的类型参数 # +commands.generic.invalidType=未知的类型参数 # +commands.generic.levelError=最高等级必须高于最低等级 # +commands.generic.malformed.body=正文缺失或变形 # +commands.generic.malformed.type=无效请求类型 # +commands.generic.notimplemented=未执行 # +commands.generic.num.invalid='%1$s' 不是一个有效的数字 # +commands.generic.num.tooBig=你输入的数字 (%1$d) 太大了,它最高只能为 %2$d # +commands.generic.num.tooSmall=你输入的数字 (%1$d) 太小了,它至少需要为 %2$d # +commands.generic.outOfWorld=无法访问世界外的方块 # +commands.generic.parameter.invalid='%1$s' 为无效参数 # +commands.generic.permission.selector=<选择器扩展权限不足> # +commands.generic.player.notFound=无法找到该玩家 # +commands.generic.protocol.mismatch=所提供的协议版本与《我的世界》协议版本不符 # +commands.generic.radiusError=最小选择器半径必须小于最大选择器半径 # +commands.generic.radiusNegative=半径不能为负数 # +commands.generic.rotationError=旋转值超出范围 # +commands.generic.running=命令已在运行 # +commands.generic.step.failed=命令步骤失败 # +commands.generic.syntax=语法错误:意外的“%2$s”:出现在“%1$s>>%2$s<<%3$s” # +commands.generic.noTargetMatch=没有与选择器匹配的目标 # +commands.generic.targetNotPlayer=选择器必须为玩家类型 # +commands.generic.tooManyNames=目标名称参数过多 # +commands.generic.tooManyTargets=与选择器匹配的目标过多 # +commands.generic.too.many.requests=已请求太多指令,请等待一个指令完成 # +commands.generic.unknown=未知的命令:%s。请检查命令是否存在,以及您对它是否拥有使用权限。 # +commands.generic.usage=用法:%1$s # +commands.generic.usage.noparam=使用: # +commands.generic.version.mismatch=该指令不存在请求的版本 # +commands.generic.version.missing=来自聊天框以外的命令调用应指定命令版本 # +commands.getchunkdata.description=获取特定区块的像素。 # +commands.getchunkdata.success=区块数据已接收 # +commands.getchunks.description=获取已加载的区块列表。 # +commands.getchunks.success=区块列表已接收 # +commands.getlocalplayername.description=返回本地玩家名称。 # +commands.getspawnpoint.description=获取特定玩家的生成位置。 # +commands.gettopsolidblock.description=会获得特定位置下方的顶部非空气方块的位置 # +commands.gettopsolidblock.notfound=特定位置下方没有固体方块 # +commands.give.block.notFound=没有这种 %1$d 名字的方块 # +commands.give.description=将物品给予一名玩家。 # +commands.give.item.invalid=命令语法无效: 不存在具有该数值的 %s # +commands.give.item.notFound=没有这种 %1$d 名字的物品 # +commands.give.map.invalidData=提供的地图数据无效 # +commands.give.map.featureNotFound=无法制作探险地图。在此维度上找不到特征 # +commands.give.success=给予 %3$s %1$s * %2$d 效果 # +commands.give.successRecipient=你已被给予 %1$s * %2$d # +commands.give.tagError=数据标签解析失败:%1$s # +commands.hasitem.fail.invalidData=“数据”有无效输入,必须为整数。 # +commands.hasitem.fail.invalidQuantity=“数量”有无效输入,必须为整数或一系列整数。 # +commands.hasitem.fail.invalidSlot=“栏位”有无效输入,必须为整数或一系列整数。 # +commands.hasitem.fail.noItem=“物品”缺失,“hasitem”过滤器需要此参数。 # +commands.hasitem.fail.slotNoLocation=如果没有给出“位置”,则指定“栏位”将无效。 # +commands.help.description=提供帮助/命令列表。 # +commands.help.footer=小提示: 在输入命令时可以使用 键来自动补全命令或参数 # +commands.help.header=--- 显示帮助手册总 %2$d 页中的第 %1$d 页 (/help <页码>) --- # +commands.help.command.aliases=%s(也称为 %s): # +commands.immutableworld.description=设置世界的不可变状态。 # +commands.immutableworld.info=immutableworld = %s # +commands.inputpermission.description=设置玩家的输入是否会影响其角色。 # +commands.inputpermission.camera=摄像机 # +commands.inputpermission.movement=移动 # +commands.inputpermission.enabled=启用 # +commands.inputpermission.disabled=禁用 # +commands.inputpermission.set.invalidfilter=“%s”是无效的筛选器参数 # +commands.inputpermission.set.missingpermission=“权限”的输入无效 # +commands.inputpermission.set.missingstate=“状态”的输入无效 # +commands.inputpermission.query=<%s>:%d %s # +commands.inputpermission.queryverbose=<%s>:%d 启用 |%d 禁用 # +commands.itemswithtag.description=列出具有给定标记的所有项目。 # +commands.itemswithtag.success.single=有 %d 个项目带标记 %s: # +commands.itemswithtag.success.multiple=有 %d 个项目带标记 %s: # +commands.itemswithtag.success.list.items=%s # +commands.itemswithtag.fail.noitemsfound=项目均未包含标记 %s。 # +commands.kick.description=从服务器踢出一名玩家。 # +commands.kick.description.edu=会从游戏中移除一位玩家。 # +commands.kick.no.player=请提供您想要踢出的玩家的名称 # +commands.kick.not.found=无法找到玩家 %1$s # +commands.kick.not.yourself=您无法将自己从游戏中移除 # +commands.kick.success=已将 %1$s 踢出游戏 # +commands.kick.success.reason=已将 %1$s 踢出游戏:'%2$s' # +commands.kick.success.reasonedu=已将 %1$s 移除出游戏:'%2$s' # +commands.kick.no.host=主办者不会被踢出游戏。 # +commands.kick.no.teacher=不能将教师从游戏中移除。 # +commands.kill.attemptKillPlayerCreative.edu=玩家在创造模式下无法被移除。 # +commands.kill.attemptKillPlayerCreative=玩家在创造模式下无法被杀死。 # +commands.kill.successful.edu=已移除 %1$s # +commands.kill.successful=已清除 %1$s # +commands.kill.description.edu=移除实体(玩家、生物等)。 # +commands.kill.description=击杀实体(玩家、生物等)。 # +commands.lesson.description=处理教育课程报告。 # +commands.lesson.success=成功! # +commands.list.description=列出服务器上的玩家。 # +commands.locate.description=显示距离最近的给定类型的建筑或生物群系位置。 # +commands.locate.biome.fail=无法在合理距离内找到类型为 %1$s 的生物群系 # +commands.locate.biome.success=最近的 %1$s 位于方块 %2$s,%3$s,%4$s(%5 个方块外) # +commands.locate.structure.fail.noplayer=命令只能由有效玩家使用 # +commands.locate.structure.fail.nostructurefound=在合理距离内未发现有效建筑结构 # +commands.locate.structure.success=最近的 %1$s 位于方块 %2$s, (y?), %3$s(距离 %4 个方块) # +commands.loot.description=将特定的战利品表放入指定的物品栏或世界中。 # +commands.loot.failure.invalidLootTable=战利品表 '%1$s' 未找到 # +commands.loot.failure.mainhandOffhandOnNonEntity=主手槽位或副手槽位不能用于非实体对象。 # +commands.loot.failure.entityNoLootTable=实体 %1$s 没有战利品表 # +commands.loot.failure.noContainer=在目标位置 %s 上的不是一个容器 # +commands.loot.failure.invalidSlotIdForSlotType=无法替换栏位 %s, %s 必须是 %d 和 %d 之间的值 # +commands.loot.failure.invalidSlotTypeForEntity=实体 %s 并没有栏位类型 %s # +commands.loot.failure.countExceedsContainerSize=栏位 ID + 计数超过栏位容器大小 %d # +commands.loot.failure.negativeCount=计数不能为负数 # +commands.loot.success=%1$s 物品已掉落。 # +commands.loot.replaceSuccess=用 %d 物品替换 %d 个栏位的 %s %d 的 %s # +commands.loot.replaceSuccess.block=已将%s插槽%d替换为%d项%d插槽 # +commands.selector.error.moreThanOne=只允许一个实体,但提供的选择器允许多个实体 # +commands.tagsfromitem.description=列出与给定项目关联的所有标记。 # +commands.tagsfromitem.success.single=项目 %s 上有 %d 个标记: # +commands.tagsfromitem.success.multiple=项目 %s 上有 %d 个标记: # +commands.tagsfromitem.success.list.tags=%s # +commands.tagsfromitem.fail.notagsfound=在项目 %s 上找不到任何标记。 # +commands.togglecontentlog.toggle=开启/关闭内容日志命令 # +commands.togglecontentlog.enabled=内容日志已开启 # +commands.togglecontentlog.disabled=内容日志已关闭 # +commands.me.description=显示一条关于您自己的消息。 # +commands.message.display.incoming=%1$s 悄悄地对你说:%2$s # +commands.message.display.outgoing=你悄悄地对 %1$s 说:%2$s # +commands.message.sameTarget=你不能向自己发出私人信息! # + +commands.mobevent.description=会控制允许哪些生物事件运行。 # +commands.mobevent.eventsEnabledSetToTrue=生物事件已启用。设置为 "false" 的单独事件将不会运行。 # +commands.mobevent.eventsEnabledSetToFalse=生物事件已禁用。单独事件将不会运行。 # +commands.mobevent.eventsEnabledIsTrue=生物事件已启用。设置为 "false" 的单独事件将不会运行。 # +commands.mobevent.eventsEnabledIsFalse=生物事件已启用。设置为 "false" 的单独事件将不会运行。 # + +## for the following new loc strings, the first parameter is a localized event name, and the second is the literal event that must be entered into the command. +commands.mobevent.eventSetToTrue=生物事件%s (id:%s) 设置为 "true"。 # +commands.mobevent.eventSetToTrueButEventsDisabled=生物事件%s (id:%s) 设置为 "true",但是生物事件已禁用。 # +commands.mobevent.eventSetToFalse=生物事件%s (id:%s) 设置为 "false"。 # +commands.mobevent.eventIsTrue=生物事件%s (id:%s) 设置为 "true"。 # +commands.mobevent.eventIsTrueButEventsDisabled=生物事件%s (id:%s) 设置为 "true",但是生物事件已禁用。 # +commands.mobevent.eventIsFalse=生物事件%s (id:%s) 设置为 "false"。 # + +commands.music.description=允许您控制正在播放的音乐曲目。 # +commands.music.failure.emptyTrackName=您必须输入一个不为空的曲目名称。 # +commands.music.success.queueAction=%s 已加入播放序列,将在当前曲目停止后开始播放。 # +commands.music.success.playAction=%s 已加入播放序列。 # +commands.music.success.stopAction=自定义音乐即将停止。 # +commands.music.success.volumeAction=音乐音量更新为 %d。 # +commands.op.description=授予一名玩家操作员状态。 # +commands.op.failed=无法夺得权限(已夺得或具有更高权限):%s # +commands.op.success=已将 %s 设为管理员 # +commands.op.message=你已夺得权限 # +commands.operator.invalid=操作无效%1$s。 # +commands.origin.commandblock=命令方块 # +commands.origin.external=外部 # +commands.origin.devconsole=DevConsole # +commands.origin.script=脚本引擎 # +commands.origin.server=服务器 # +commands.origin.teacher=老师 # +commands.ops.description=重新加载并应用权限许可。 # +commands.ops.reloaded=已从文件重新加载权限。 # +commands.ops.set.success=为玩家%s设置操作员级别成功。 # +commands.permissions.description=重新加载并应用许可。 # +command.permissions.list.fail.filenotfound=从文件列出权限失败,文件未找到。 # +commands.permissions.reloaded=已从文件重新加载许可。 # +command.permissions.reload.fail.filenotfound=从文件重新加载权限失败,文件未找到。 # +commands.permissions.set.failed=无法将权限级别%s设置给玩家%s。 # +commands.permissions.set.success=将权限级别%s设置给玩家%s成功。 # +commands.permissions.save.failed=无法将权限级别%s保存给玩家%s。 # +commands.permissions.save.success=将权限级别%s保存给玩家%s成功。 # +commands.spawnParticleEmitter.description=制作一个粒子发射器 # +commands.spawnParticleEmitter.success=创建 %1$s 的请求已发送给所有玩家。 # +commands.particle.description=创建粒子。 # +commands.particle.notFound=未知的效果名称 (%1$s) # +commands.particle.success=播放 %1$s 效果 %2$d 次 # +commands.playanimation.description=使一个或多个实体播放一次性动画。假设所有变量都设置正确。 # +commands.playanimation.success=动画请求已发送至客户端进行处理。 # +commands.players.list=目前有 %1$d/%2$d 个玩家在线: # +commands.players.list.names=%s # +commands.playsound.description=播放声音。 # +commands.playsound.playerTooFar=玩家 %1$s 离得太远了,无法听到这声音 # +commands.playsound.success=向 %2$s 播放声音 '%1$s # +commands.position.description=打开/关闭玩家的坐标。 # +commands.publish.failed=无法建立本地游戏 # +commands.publish.started=本地游戏已在端口 %1$s 上开启 # +commands.querytarget.description=获取单个或多个给定目标实体的转型、名称和 id 信息。 # +commands.querytarget.success=目标数据:%1$s # +commands.recipes.description=为玩家解锁配方书中的配方。 # +commands.recipes.notFound=无法找到配方 # +commands.reload.description=从所有行为包中重新加载所有函数和脚本文件。 # +commands.reload.success=函数和脚本文件已重新加载。 # +commands.replaceitem.description=替换物品栏中的物品。 # +commands.replaceitem.failed=无法将 %s 号物品栏的物品 %d 替换成 %d * %s # +commands.replaceitem.keepFailed=已有一个物品占用 %s 物品栏 %d。 # +commands.replaceitem.noContainer=位于 %s 的方块不是容器 # +commands.replaceitem.badSlotNumber=无法替换槽位 %d,必须是 %d 和 %d 之间的值。 # +commands.replaceitem.success=将 %s 号物品栏的物品 %d 替换为了 %d * %s # +commands.replaceitem.success.entity=已将 %s 的 %s 槽位中的 %d 替换为 %d * %s # +commands.replaceitem.tagError=数据标签解析失败:%1$s # +commands.ride.description=使实体骑乘其他实体,使实体停止骑乘,使坐骑驱赶骑手,或召唤坐骑或骑手。 # +commands.ride.evictRiders.success=成功驱赶骑手的坐骑:%1$s # +commands.ride.startRiding.failure=不符合骑乘条件的骑手:%1$s # +commands.ride.startRiding.groupDoesntFit=这群骑手不符合坐骑。 # +commands.ride.startRiding.notRideable=所选实体无法骑乘。 # +commands.ride.startRiding.rideFull=此坐骑已经满员。 # +commands.ride.startRiding.rideFullRidersLeft=此坐骑已经满员,未能添加某些骑手。 # +commands.ride.startRiding.success=成功添加至坐骑的骑手:%1$s # +commands.ride.startRiding.tooManyRiders=指定的骑手太多。对于 teleport_ride 来说一次只能有一名骑手。 # +commands.ride.startRiding.tooManyRides=指定的骑手太多。一次只能有一名骑手。 # +commands.ride.stopRiding.success=已成功停止骑乘的骑手:%1$s # +commands.ride.summonRide.failed=坐骑已被召唤,但这些骑手无法添加至坐骑:%1$s # +commands.ride.summonRide.notRideable=实体已被召唤,但无法骑乘。 # +commands.ride.summonRide.success=这些骑手成功召唤的坐骑:%1$s # +commands.ride.summonRide.skipped=对于已拥有游乐设施的以下实体,不会召唤游乐设施:%1$s # +commands.ride.summonRider.failed=骑手已被召唤,但无法添加至坐骑:%1$s # +commands.ride.summonRider.fullRides=骑手无法添加至这些满员的坐骑:%1$s # +commands.ride.summonRider.ridesWithNoRideableComp=以下实体无法骑乘:%1$s # +commands.ride.summonRider.success=坐骑成功召唤的骑手:%1$s # +commands.save.description=控制或检查游戏数据保存到磁盘的方式。 # +commands.save.disabled=世界自动保存已关闭 # +commands.save.enabled=世界自动保存已启用 # +commands.save.failed=保存失败:%1$s # +commands.save.start=保存中…… # +commands.save.success=已保存世界 # +commands.save-all.error=尝试暂停世界存储时发生错误。 # +commands.save-all.success=数据已保存。文件现已可供复制。 # +commands.save-off.alreadyOff=已关闭世界保存。 # +commands.save-on.alreadyOn=已打开世界保存、 # +commands.save-on.notDone=上一个保存尚未完成。 # +commands.save-on.description=启用服务器自动保存。 # +commands.save-on.success=世界修改已恢复。 # +commands.save-state.description=检查上一个全部保存是否已完成并列出所涉及的文件。 # +commands.say.description=在聊天框中向其他玩家发送信息。 # +commands.schedule.delay.functionQueued=在游戏时间为 %3$d 的一瞬间,在 %2$d 执行函数 %1$s。 # +commands.schedule.delay.negativeTime=时间不能为负数。 # +commands.schedule.description=当加载一个区域,或在一定时间后,安排一个执行的动作。 # +commands.schedule.functionQueued=功能已在队列中,将在指定区域完全加载后执行。 # +commands.schedule.functionRan=成功在功能 %2$s 中执行 %1$d 个功能项。 # +commands.schedule.invalidOrigin=执行此函数所需的源无效。 # +commands.schedule.name.empty=常加载区域名称不能为空。 # +commands.schedule.too.many.areas=发现多个名称为 %s 的常加载区域。请使用单个区域。 # + +## Scoreboard is composed of several Objectives, which can be displayed to players in 3 different 'slots' ## +## An Objective holds the scores that each player has for the Objective. ## +## Objectives can have different Criteria, which dictate how the scores are updated for this Objective ## +## Objectives have two names, one for internal use and the other for Displaying in the UI ## + +## Going overboard on the context but Scoreboards do some weird stuff :D ## + +commands.scoreboard.description=跟踪和显示各种目标的得分。 ### +commands.scoreboard.allMatchesFailed=没有匹配的对象 ### +commands.scoreboard.noMultiWildcard=仅允许使用一个用户通配符 ### +commands.scoreboard.objectiveNotFound=没有找到名称为 '%1$s' 的目标 ###1: Objective Name +commands.scoreboard.objectiveReadOnly=无法设置只读目标 '%1$s' ###1: Objective Name +commands.scoreboard.objectives.add.alreadyExists=已存在名为 '%1$s' 的目标 ###1: Objective Name +commands.scoreboard.objectives.add.displayTooLong='%1$s' 作为目标的显示名太长了,它最多只能有 %2$d 个字 ###1: Objective Display Name ##2: Name Length Limit +commands.scoreboard.objectives.add.success=已成功添加新目标 '%1$s' ###1: Objective Name +commands.scoreboard.objectives.add.tooLong='%1$s' 作为目标名太长了,它最多只能有 %2$d 个字 ###1: Objective Name ##2: Name Length Limit +commands.scoreboard.objectives.add.wrongType=无效的目标标准类型 '%1$s' ###1: Criteria Name +commands.scoreboard.objectives.add.needName=目标需要一个名称。 ### +commands.scoreboard.objectives.description=修改记分板目标。 ### +commands.scoreboard.objectives.list.count=记分板正在显示 %1$d 个目标 ###1: Number of Objectives +commands.scoreboard.objectives.list.empty=记分板上没有目标 ### +commands.scoreboard.objectives.list.entry=- %1$s:显示为 '%2$s',类型为 '%3$s' ###1: Objective Name ##2: Objective Display Name ##3: Criteria Name +commands.scoreboard.objectives.remove.success=成功地移除了目标 '%1$s' ###1: Objective Name +commands.scoreboard.objectives.setdisplay.invalidSlot=没有名称为 '%1$s' 的显示区 ###1: Display Slot +commands.scoreboard.objectives.setdisplay.successCleared=已清空目标显示区 '%1$s' ###1: Display Slot +commands.scoreboard.objectives.setdisplay.successSet=将显示区中的显示目标从 '%1$s' 设置为 '%2$s' ###1: Display Slot ##2: Objective Name +commands.scoreboard.players.add.success=已为 %3$s 添加%1$d 到 [%2$s] (现在为 %4$d) ###1: Score Value ##2: Objective Name ##3: Player Name ##4: New Score Value +commands.scoreboard.players.add.multiple.success=已为 %3$d 项目添加%1$d 到 [%2$s] ###1: Score Value ##2: Objective Name ##3: Player Count +commands.scoreboard.players.nameNotFound=必须提供玩家姓名。 ### +commands.scoreboard.players.enable.noTrigger=目标 %1$s 不是触发因子 ###1: Objective Name +commands.scoreboard.players.enable.success=已对 %2$s 启用触发因子 %1$s ###1: Trigger Name ##2: Objective Name +commands.scoreboard.players.list.count=记分板上正在显示 %1$d 个被追踪的玩家: ###1: Number of Players +commands.scoreboard.players.list.empty=记分板上没有追踪的玩家 ### +commands.scoreboard.players.list.player.count=正在为 %2$s 显示 %1$d 个追踪目标: ###1: Objective Count ##2: Player Name +commands.scoreboard.players.list.player.empty=玩家 %1$s 没有分数记录 ###1: Player Name +commands.scoreboard.players.list.player.entry=- %2$s: %1$s (%3$s) ###1: Score Value ##2: Objective Display Name ##3: Objective Name +commands.scoreboard.players.operation.invalidOperation=操作 %1$s 无效 ### +commands.scoreboard.players.operation.notFound=未找到 %2$s 的 %1$s 分数 ###1: Objective Name ##2: Player Name +commands.scoreboard.players.operation.success=已为 %2$d 项目更新 [%1$s] ###1: Objective Name ##2: Player Count +commands.scoreboard.players.offlinePlayerName=玩家离线 # +commands.scoreboard.players.random.invalidRange=最小值 %1$d 不小于最大值 %2$d ###1: Min Range Value ##2: Max Range Value +commands.scoreboard.players.remove.success=已为 %3$s 从 [%2$s] 中移除 %1$d(现在为 %4$d) ###1: Score Value ##2: Objective Name ##3: Player Name ##4: New Score Value +commands.scoreboard.players.remove.multiple.success=已为 %3$s 项目从 [%2$s] 中移除 %1$d ###1: Score Value ##2: Objective Name ##3: Player Count +commands.scoreboard.players.reset.success=已重置玩家 %1$s 的分数 ###1: Player Name +commands.scoreboard.players.resetscore.success=已重置玩家 %2$s 的 %1$s 分数 ###1: Objective Name ##2: Player Name +commands.scoreboard.players.set.success=将 %2$s 的 [%1$s] 设定为 %3$d ###1: Objective Name ##2: Player Name ##3: Score Value +commands.scoreboard.players.set.multiple.success=将 %2$d 的 [%1$s] 设定为 %3$d ###1: Objective Name ##2: Player Count ##3: Score Value +commands.scoreboard.players.set.tagError=无法解析数据标签,原因:%1$s ### +commands.scoreboard.players.set.tagMismatch=数据标签与 %1$s 不匹配 ### +commands.scoreboard.players.score.notFound=未找到 %2$s 的 %1$s 分数 ###1: Objective Name ##2: Player Name +commands.scoreboard.players.test.failed=分数 %1$d 不在 %2$d 到 %3$d 范围内 ###1: Value ##2: Min Range Value ##3: Max Range Value +commands.scoreboard.players.test.success=分数 %1$d 在 %2$d 到 %3$d 范围内 ###1: Value ##2: Min Range Value ##3: Max Range Value +commands.scoreboard.players.get.success=%1$d ### + +#### Scoreboards can also handle teams, which are close to what an Objective does #### +#### with just a little extra functionality #### + +commands.scoreboard.teamNotFound=没有找到队名为 '%1$s' 的队伍 ###1: Team Name +commands.scoreboard.teams.add.alreadyExists=名为 '%1$s' 的队伍已经存在 ###1: Team Name +commands.scoreboard.teams.add.displayTooLong='%1$s' 作为队伍的显示名太长了,它最多只能有 %2$d 个字 ###1: Team Display Name ##2: Name Length Limit +commands.scoreboard.teams.add.success=已成功添加新队伍 '%1$s' ###1: Team Name +commands.scoreboard.teams.add.tooLong='%1$s' 作为队名太长了,它最多只能有 %2$d 个字 ###1: Team Name ##2: Name Length Limit +commands.scoreboard.teams.empty.alreadyEmpty=队伍 %1$s 已空,无法移除不存在的玩家 ###1: Team Name +commands.scoreboard.teams.empty.success=已移除队伍 %2$s 内的全部 %1$d 个玩家 ###1: Number of Players ##2: Team Name +commands.scoreboard.teams.join.failure=无法向队伍 %2$s 添加 %1$d 个玩家:%3$s ###1: Number of Players ##2: Team Name ##3: List of Players +commands.scoreboard.teams.join.success=将 %1$d 个玩家添加至队伍 %2$s: %3$s ###1: Number of Players ##2: Team Name ##3: List of Players +commands.scoreboard.teams.leave.failure=无法从他们队伍中移除 %1$d 个玩家:%2$s ###1: Number of Players ##2: Team Name +commands.scoreboard.teams.leave.noTeam=你不在队伍中 ### +commands.scoreboard.teams.leave.success=从他们的队伍里移除了 %1$d 个玩家:%2$s ###1: Number of Players ##2: List of Players +commands.scoreboard.teams.list.count=记分板上正在显示 %1$d 个队伍: ###1: Number of Teams +commands.scoreboard.teams.list.empty=无记分板上注册的队伍 ### +commands.scoreboard.teams.list.entry=- %1$s:'%2$s' 有 %3$d 个玩家 ###1: Team Name ##2: Team Display Name ##3: Number of Players +commands.scoreboard.teams.list.player.count=正在显示队伍 %2$s 中的 %1$d 个玩家: ###1: Number of Players ##2 Team Name +commands.scoreboard.teams.list.player.empty=队伍 %1$s 没有玩家 ###1: Team Name +commands.scoreboard.teams.list.player.entry=- %2$s: %1$s (%3$s) ###1: Player Name ##2: Score Value ##3: Team Display Name +commands.scoreboard.teams.option.noValue=选项 %1$s 的有效数值有:%2$s ###1: Option Name ##2: List of Option Values +commands.scoreboard.teams.option.success=将队伍 %2$s 的选项 %1$s 设置为 %3$s ###1: Option Name ##2: Team Name ##3: Option Value +commands.scoreboard.teams.remove.success=已移除队伍 %1$s ###1: Team Name +commands.screenshake.description=以指定的强度和持续时间对玩家摄像机应用摇晃效果。 # +commands.screenshake.success=向以下玩家发送请求,要求摇晃其摄像机:%s # +commands.screenshake.successStop=停止以下玩家的摄像机摇晃:%s # # +commands.scriptevent.description=触发脚本事件并显示 ID 和消息。 # # +commands.scriptevent.messageSizeExceed=消息长度超过 (%1$d) 个字符限制! # +commands.scriptevent.invalidNamespace=标识符必须存在,并且不得使用《我的世界》命名空间 # +commands.seed.success=种子:%1$s # +commands.setblock.description=将一个方块更改为另一种方块。 # +commands.setblock.failed=无法放置方块 # +commands.setblock.noChange=该方块无法放置 # +commands.setblock.notFound=没有 ID/名称为 %1$s 的方块 # +commands.setblock.outOfWorld=无法在世界外放置方块 # +commands.setblock.success=方块已放置 # +commands.setblock.tagError=数据标签解析失败:%1$s # +commands.setidletimeout.success=成功地将空闲时限设为 %1$d 分钟。 # +commands.setfixedinvslots.description=设置服务器的固定物品栏槽位。 # +commands.setfixedinvslots.success=固定物品栏槽位设置为 %1$d # +commands.setfixedinvslot.description=将固定槽位设置为特定物品。 # +commands.setfixedinvslot.success=固定物品栏槽位 %1$d 设置为 %2$s # +commands.globalpause.description=设置或取得所有玩家的全游戏暂停状态。 # +commands.globalpause.success=已设置或取得暂停状态 # +commands.setmaxplayers.description=设置此游戏会话的最大玩家数量。 # +commands.setmaxplayers.success=设置最大玩家数为 %1$d。 # +commands.setmaxplayers.success.upperbound=(绑定到最大允许连接数) # +commands.setmaxplayers.success.lowerbound=(绑定到当前玩家数) # +commands.setworldspawn.description=设置世界的生成。 # +commands.setworldspawn.success=将世界的生成点设置为 (%1$d, %2$d, %3$d) # +commands.setworldspawn.wrongDimension=不能在这个维度设置世界生成 # +commands.setworldspawn.notAllowedInLegacyWorlds=不能在旧的世界设置世界生成 # +commands.spawnpoint.success.single=将 %1$s's 的生成点设置为 (%2$d, %3$d, %4$d) # +commands.spawnpoint.description=设置玩家的生成点。 # +commands.spawnpoint.success.multiple.specific=将 %1$s 的生成点设置为 (%2$d, %3$d, %4$d) # +commands.spawnpoint.success.multiple.generic=设置 %1$s 的生成点 # +commands.spawnpoint.wrongDimension=不能在这个维度设置出生点 # +commands.clearspawnpoint.success.single=%1$s 的生成点已移除 # +commands.clearspawnpoint.description=移除玩家的生成点。 # +commands.clearspawnpoint.success.multiple=%1$s 的生成点已移除 # +commands.spreadplayers.description=将实体传送到随机位置。 # +commands.spreadplayers.failure.players=无法将 %1$s 个玩家扩散至 %2$s,%3$s 周围(玩家数量过多 - 最大玩家数为 %4$s) # +commands.spreadplayers.failure.players.unsafe=无法将 %1$s 个玩家扩散至 %2$s,%3$s 周围(经过 %4$s 次尝试后没有找到安全的位置) # +commands.spreadplayers.failure.teams=无法将 %1$s 个队伍扩散至 %2$s,%3$s 周围(玩家数量过多 - 最大队伍数为 %4$s) # +commands.spreadplayers.info.players=(玩家间的平均距离在迭代 %2$s 次后为 %1$s 个方块) # +commands.spreadplayers.info.teams=(队伍间的平均距离在迭代 %2$s 次后为 %1$s 个方块) # +commands.spreadplayers.spreading.players=正在将 %1$s 个玩家扩散至距离 %3$s,%4$s 周围 %2$s 个方块(最小距离 %5$s 个方块) # +commands.spreadplayers.spreading.teams=正在将 %1$s 个队伍扩散至距离 %3$s,%4$s 周围 %2$s 个方块(最小距离 %5$s 个方块) # +commands.spreadplayers.success.players=已将 %1$s 个玩家成功扩散至 %2$s,%3$s 周围 # +commands.spreadplayers.success.teams=已将 %1$s 个队伍成功扩散至 %2$s,%3$s 周围 # +commands.stats.cleared=已清除 %1$s 的统计信息 # +commands.stats.failed=无效的参数 # +commands.stats.noCompatibleBlock=无法对 %1$d, %2$d, %3$d 坐标的方块跟踪统计 # +commands.stats.success=正在将 %1$s 的统计信息储存在 %3$s 的 %2$s 上 # +commands.stop.description=关闭服务器。 # +commands.stop.start=正在关闭服务器 # +commands.stopsound.description=停止播放声音。 # +commands.stopsound.success=停止 %s 声音,持续 %s # +commands.stopsound.success.all=停止所有声音,持续 %s # +commands.structure.description=在世界中保存或加载一个结构。 # +commands.structure.empty.load=无法加载没有实体和方块的结构 # +commands.structure.empty.save=无法保存没有实体和方块的结构 # +commands.structure.invalid.animationTime=动画时间必须大于等于 0 # +commands.structure.invalid.integrity=完整性必须在 0 到 100 之间取值 # +commands.structure.invalid.name=名称应采用“名称”或“命名空间:名称”的格式。如果未提供命名空间,则将分配默认命名空间。 # +commands.structure.load.success=已加载名称为 %s 的结构 # +commands.structure.load.queued=放置请求已在队列中,将在指定区域完全加载后执行。 # +commands.structure.notFound=找不到 %s 结构。请确保名称拼写正确,随后重试。 # +commands.structure.save.success=已保存名称为 %s 的结构 # +commands.structure.size.tooBig=结构的大小不能大于 (%1$d, %2$d, %3$d),曾经是 (%4$d, %5$d, %6$d) # +commands.structure.size.tooSmall=结构的大小不能小于 (%1$d, %2$d, %3$d),曾经是 (%4$d, %5$d, %6$d) # +commands.structure.unknown.action=已提供未知的结构操作 # +commands.structure.unloadedChunks=在未加载区域中加载结构的功能尚未实现 # +commands.structure.y.tooHigh=无法在世界外放置方块。请尝试为 的 Y 组成部分输入 %d 或更低的数值。 # +commands.structure.y.tooLow=无法在世界外放置方块。请尝试为 的 Y 组成部分输入一个大于 %d 的数值。 # +commands.structure.delete.success=结构 %s 已删除。 # +commands.summon.description=召唤一个实体。 # +commands.summon.failed=无法召唤对象 # +commands.summon.failed.npc=您需要创造模式 + 操作员权限才能召唤 NPC ### +commands.summon.outOfWorld=无法在世界外召唤对象 # +commands.summon.success=对象已成功召唤 # +commands.summon.tagError=数据标签解析失败:%1$s # +commands.tag.description=管理存储在实体中的标签。 # +commands.tag.add.failed=目标已有该标签,或已有太多标签 # +commands.tag.add.success.single=已添加标签“%1$s” 至 %2$s ###1: Tag string ##2: Entity/Player/Item name +commands.tag.add.success.multiple=已添加标签“%1$s” 至 %2$d 个实体 ###1: Tag string ##2: Number of entities (numerals) +commands.tag.list.single.empty=%s 没有标签 ###1: Entity/Player/Item name +commands.tag.list.single.success=%1$s 有 %2$d 个标签:%3$s ###1: Entity/Player/Item name ##2: Number of tags ##3: Comma separated list of tags +commands.tag.list.multiple.empty=%d 个实体上没有标签 ###1: Number of entities matching the selector +commands.tag.list.multiple.success=%1$d 个实体上总计有 %2$d 个标签:%3$s ###1: Number of entities matching the selector ##2: Number of tags ##3: Comma separated list of tags +commands.tag.remove.failed=目标没有该标签 # +commands.tag.remove.success.single=已移除 %2$s上的标签“%1$s” ###1: Tag string ##2: Entity/Player/Item name +commands.tag.remove.success.multiple=已移除 %2$d 个实体上的标签“%1$s” ###1: Tag string ##2: Number of selector matches +commands.tell.description=向一名或多名玩家发送私密消息。 # +commands.tellraw.description=向其他玩家发送 JSON 消息。 # +commands.tellraw.jsonException=无效的 json:%1$s # +commands.tellraw.jsonStringException=无效的 JSON 字符串数据。 # +commands.tellraw.error.noData=未提供任何数据。 # +commands.tellraw.error.notArray=原始文本对象必须包含一个数组。示例:"rawtext":[{..}] # +commands.tellraw.error.textNotString=原始文本中的“text”域必须包含一个字符串。示例:"rawtext":[{"text": "text to display"}] # +commands.tellraw.error.translateNotString=原始文本中的“translate”域必须包含一个语言关键词。示例:"rawtext":[{"translate": "gui.ok"}] # +commands.tellraw.error.selectorNotString=原始文本的选择器字段必须包含一个字符串形式的选择器。示例:“rawtext”:[{"selector": "@e"}] # +commands.tellraw.error.scoreNotObject=原始文本中的分数字段必须包含对象。例如 "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.scoreNameNotString=分数字段中的名称字段必须是字符串。例如 "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.scoreObjectiveNotString=分数字段中的对象字段必须是字符串。例如 "rawtext":[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.withNotArrayOrRawText=原始文本中的与字段必须包含一个数组或另一个原始文本对象。示例 1:"rawtext":[{"translate": "chat.type.announcement", "with": [ "value1", "value2" ]}] 示例 2:"rawtext":[{"translate": "chat.type.announcement", "with":{"rawtext":[{"text": "value1"}, {"text": "value2"}]}}] # +commands.tellraw.error.itemIsNotObject=原始文本数组中的 JSON 值不是对象。示例:"rawtext": [{ "text" : "my text" }] # +commands.educlientinfo.description=获取租户 ID 和主机状态。供 CM 使用。 # +commands.testfor.description=计数与指定条件相匹配的实体(玩家、生物、物品等)。 # +commands.testfor.failure=%1$s 与要求的数据结构不匹配 # +commands.testfor.success=发现 %1$s # +commands.testfor.tagError=数据标签解析失败:%1$s # +commands.testforblock.description=测试某个方块是否位于特定位置。 # +commands.testforblock.failed.data=位于 %1$d,%2$d,%3$d 的方块与预期的方块状态不匹配。 # +commands.testforblock.failed.nbt=位于 %1$d,%2$d,%3$d 的方块并没有所需的 NBT 标签。 # +commands.testforblock.failed.tile=位于 %1$d,%2$d,%3$d 的方块为 %4$s ( 预定:%5$s) # +commands.testforblock.failed.tileEntity=位于 %1$d,%2$d,%3$d 的方块不拥有实体附加值且不支持标签配对。 # +commands.testforblock.outOfWorld=无法测试位于世界外的方块 # +commands.testforblock.success=成功找到了位于 %1$d,%2$d,%3$d 的方块。 # +commands.testforblocks.description=测试两个地区的方块是否匹配。 # +commands.tickingarea.description=添加、删除或列出常加载区域。 # +commands.tickingarea.inuse=%1$d/%2$d 常加载区域正在使用。 # +commands.tickingarea.entitycount=实体中有 %1$d 个带 tick_world 组件的常加载区域。 # +commands.tickingarea.noneExist.currentDimension=当前维度中不存在任何常加载区域。 # +commands.tickingarea-add-bounds.success=已将常加载区域从 %1$d 添加到 %2$d。 # +commands.tickingarea-add-bounds.preload.success=从 %1$d 到 %2$d 添加常加载区域,用于预先下载。 # +commands.tickingarea-add-circle.success=已添加常加载区域,中心位于 %1$d,区块半径为 %2$d。 # +commands.tickingarea-add-circle.preload.success=以 %1$d 为中心的 %2$d 个区块半径内添加常加载区域,用于预先下载。 # +commands.tickingarea-add.failure=已达到常加载区域的最大数量 (%1$d)。无法再添加更多常加载区域。 # +commands.tickingarea-add.conflictingname=名为 %1$s 的常加载区域已存在。 # +commands.tickingarea-add.chunkfailure=常加载区域包含 %1$d 个以上区块,常加载区域过大,无法创建。 # +commands.tickingarea-add.radiusfailure=半径不能大于 %1$d,常加载区域过大,无法创建。 # +commands.tickingarea-remove.success=已删除常加载区域 # +commands.tickingarea-remove.failure=当前维度中不存在任何包含方块位置 %1$d 的常加载区域。 # +commands.tickingarea-remove.byname.failure=当前维度中不存在任何名为 %1$s 的常加载区域。 # +commands.tickingarea-remove_all.success=已删除常加载区域 # +commands.tickingarea-remove_all.failure=当前维度中不存在任何常加载区域。 # +commands.tickingarea-preload.success=更新的常加载区域 # +commands.tickingarea-preload.byposition.failure=当前维度中不存在任何包含方块位置 %1$d 的常加载区域。 # +commands.tickingarea-preload.byname.failure=当前维度中不存在任何名为 %1$s 的常加载区域。 # +commands.tickingarea-preload.count=%1$d 个匹配区域被标记用于预先下载。 # +commands.tickingarea-list.chunks=区块 ### Meaning a chunk of the world. +commands.tickingarea-list.circle.radius=半径 # +commands.tickingarea-list.preload=预先下载 # +commands.tickingarea-list.success.currentDimension=当前维度中的所有常加载区域的列表 # +commands.tickingarea-list.success.allDimensions=所有维度中的所有常加载区域的列表 # +commands.tickingarea-list.failure.allDimensions=任何维度中都不存在任何常加载区域。 # +commands.tickingarea-list.to=到 ### Used in the context of "from position to other position" +commands.tickingarea-list.type.circle=圆形 # +commands.time.added=将时间调快了 %1$d # +commands.time.description=更改或查询世界的游戏时间。 # +commands.time.disabled=此世界启用了终为白日模式。 # +commands.time.query.day=日期为 %d # +commands.time.query.daytime=白天为 %d # +commands.time.query.gametime=游戏时间为 %d # +commands.time.set=将时间设为 %1$d # +commands.time.stop=时间 %1$s # +commands.title.description=控制屏幕标题。 # +commands.title.success=标题命令执行成功 # +commands.titleraw.description=使用 JSON 消息控制屏幕标题。 # +commands.titleraw.success=Titleraw 命令执行成功 # +commands.toggledownfall.description=切换天气。 # +commands.tp.description=传送实体(玩家、生物等)。 # +commands.tp.notSameDimension=无法传送,因为目标玩家不存在于同一个维度 # +commands.tp.outOfWorld=无法传送世界外的实体 # +commands.tp.permission=您没有使用此斜杠命令的权限。 # +commands.tp.safeTeleportFail=无法将 %1$s 传送到 %2$s,因为该区域有障碍。 # +commands.tp.far=无法将 %1$s 传送到 %2$s 的未加载区域 # +commands.tp.success=已将 %1$s 传送至 %2$s # +commands.tp.successVictim=您已被传送至 %1$s # +commands.tp.success.coordinates=已将 %1$s 传送至 %2$s, %3$s, %4$s # +commands.transferserver.description=将玩家转移至另一个服务器。 # +commands.transferserver.successful=已转移的玩家 # +commands.transferserver.invalid.port=无效端口(0-65535) # +commands.trigger.description=设置触发器以供激活。 # +commands.trigger.disabled=触发因子 %1$s 没有启用 # +commands.trigger.invalidMode=触发模式 %1$s 无效 # +commands.trigger.invalidObjective=触发因子名称 %1$s 无效 # +commands.trigger.invalidPlayer=只有玩家能使用/trigger命令 # +commands.trigger.success=触发因子 %1$s 已随 %2$s %3$s 改变 # +commands.unban.failed=无法解除玩家 %1$s 的封禁 # +commands.unban.success=已解封玩家 %1$s # +commands.unbanip.invalid=你输入了一个无效的IP地址 # +commands.unbanip.success=已解封 IP 地址 %1$s # +commands.validategamelighting.description=验证游戏内指定区域的照明系统 # +commands.validategamelighting.checkRegionTooBig=用于检查照明系统的区域过大!(%1$d>%2$d) # +commands.validategamelighting.outOfWorld=无法检查世界以外的照明系统 # +commands.volumearea.description=添加、移除或列出当前维度的卷。 # +commands.volumearea.add.definitionDoesntExist.failure=没有匹配标识符 "%1$s" 的卷定义。 # +commands.volumearea.add.exceededLimit.failure=卷的最大数量 %1$d 已达到。无法添加更多卷。 # +commands.volumearea.add.failure=无法创建卷。 # +commands.volumearea.add.success=添加了从 %2$d 到 %3$d 的卷 "%1$s"。 # +commands.volumearea.remove.byName.failure=当前维度中不存在名为 %1$s 的卷。 # +commands.volumearea.remove.byPosition.failure=当前维度中不存在包含方块位置 %1$d 的卷。 # +commands.volumearea.remove.success=移除了当前维度的卷 # +commands.volumearea.remove_all.success=移除了当前维度的卷 # +commands.volumearea.list.success.currentDimension=列出当前维度的所有卷 # +commands.volumearea.list.success.allDimensions=列出所有维度的所有卷 # +commands.volumearea.list.failure.allDimensions=任何维度中不存在卷。 # +commands.volumearea.entry.withIdentifier=- %s: %s 从 %d %d %d 到 %d %d %d # +commands.volumearea.entry.withoutIdentifier=- %s:从 %d %d %d 到 %d %d %d # +commands.volumearea.noneExist.currentDimension=当前维度中不存在卷。 # +commands.volumearea.inUse=%1$d/%2$d 个卷在使用中。 # +commands.weather.clear=更换到晴朗天气 # +commands.weather.description=设置天气。 # +commands.weather.disabled=此世界未启用天气更替模式。 # +commands.weather.query=天气状态是:%s # +commands.weather.query.clear=不下雨 # +commands.weather.query.rain=下雨 # +commands.weather.query.thunder=雷阵雨 # +commands.weather.rain=更换到下雨天 # +commands.weather.thunder=更换到雷雨天 # +commands.allowlist.add.failed=无法将 %1$s 添加到允许列表中 # +commands.allowlist.add.success=已将 %1$s 加入允许列表 # +commands.allowlist.description=管理服务器允许列表。 # +commands.allowlist.disabled=允许列表已关闭 # +commands.allowlist.enabled=允许列表已启用 # +commands.allowlist.list=现有 %1$d 名(可看到的共 %2$d 名)在允许列表中的玩家: # +commands.allowlist.reloaded=已从文件重新读取允许列表。 # +commands.allowlist.remove.failed=无法从允许列表中移除 %1$s # +commands.allowlist.remove.success=已将 %1$s 移出允许列表 # +commands.world_age.description=改变或查询世界的年龄(自创建以来的时间)。 # +commands.world_age.added=该世界的年龄增加 %1$d # +commands.world_age.query=世界年龄为 %d # +commands.world_age.set=将世界年龄设置为 %1$d # +commands.worldborder.center.success=将世界边界的中心设置为 %1$s,%2$s # +commands.worldborder.damage.amount.success=将世界边界伤害设置为每方块 %1$s(原为每方块 %2$s) # +commands.worldborder.damage.buffer.success=将世界边界伤害缓存设为 %1$s 个方块(原为 %2$s 个方块) # +commands.worldborder.get.success=当前世界边界宽度为 %1$s 个方块 # +commands.worldborder.set.success=设置世界边界的宽度为 %1$s 个方块(原为 %2$s 个方块) # +commands.worldborder.setSlowly.grow.success=正将世界边界宽度逐渐增加为 %1$s 个方块(原为 %2$s 个方块),时间 %3$s 秒 # +commands.worldborder.setSlowly.shrink.success=正将世界边界宽度逐渐缩小为 %1$s 个方块(原为 %2$s 个方块),时间 %3$s 秒 # +commands.worldborder.warning.distance.success=将世界边界警告设置到 %1$s 个方块的距离(原为 %2$s 个方块) # +commands.worldborder.warning.time.success=将世界边界警告设置到 %1$s 秒的距离(原为 %2$s 秒) # +commands.worldbuilder.description=切换世界建造者调用方状态。 # +commands.worldbuilder.success=世界建造者状态更新为 %1$s # +commands.wsserver.description=尝试在所提供的 URL 上连接到 WebSocket 服务器。 # +commands.wsserver.invalid.url=所提供的服务器 URL 无效 # +commands.wsserver.request.existing=另一项连接要求目前正在运行 # +commands.wsserver.request.failed=无法连接到服务器:%1$s # +commands.wsserver.success=已建立服务器连接:%1$s # +commands.xp.description=添加或删除玩家经验值。 # +commands.xp.failure.widthdrawXp=无法向玩家给予负经验值 # +commands.xp.success=已将 %1$d 的经验给予 %2$s # +commands.xp.success.levels=给予 %2$s %1$d 级经验 # +commands.xp.success.negative.levels=从 %2$s 身上拿走了 %1$d 级经验 # + +connect.authorizing=登入中... # +connect.connecting=正在连接到服务器... # +connect.failed=无法连接至服务器 # + +connect_gamepad.warning.controllerRequired=需要游戏控制器 # +connect_gamepad.pressButtonToContinue=请在控制器上按 'A' 按钮继续 # +gamepad_disconnect=控制器丢失连接 # +gamepad_disconnect.reconnectController=您的控制器已丢失连接。请重新连接您的控制器才能继续。 # + +container.beacon=信标 # +container.brewing=酿造台 # +container.chest=箱子 # +container.chestDouble=大箱子 # +container.crafting=合成 # +container.creative=物品选栏 # +container.dispenser=发射器 # +container.dropper=投掷器 # +container.enchant=附魔 # +container.enchant.clue=%s …? # +container.enchant.levelrequirement=等级要求: %d # +container.enchant.lapis.many=%d 个青金石 # +container.enchant.lapis.one=1 个青金石 # +container.enchant.level.many=附魔等级 %d # +container.enchant.level.one=附魔等级 1 # +container.enderchest=末影箱 # +container.furnace=熔炉 # +container.hopper=漏斗 # +container.inventory=物品栏 # +container.isLocked=%s已被上锁! # +container.loom=织布机 # +container.minecart=矿车 # +container.repair=物品修复和命名 # +container.repair.cost=魔咒花费:%1$s # +container.repair.expensive=过于昂贵! # +container.repairAndDisenchant=修复与祛魔 # +container.stonecutter=切石机 # +container.stonecutter_block=切石机 # +container.smithing_table=锻造台 # +container.smithing_table_block=锻造台 # +container.smithing_table.upgrade=升级装备 # +container.shulkerbox=潜影盒 # +container.shulkerboxContains=还有 %d 个... # +container.barrel=木桶 # + +controller.buttonTip.addItem=添加物品 # +controller.buttonTip.addItemStack=添加物品堆叠 # +controller.buttonTip.adjustSlider=左/右调整滑块 # +controller.buttonTip.back=返回 # +controller.buttonTip.backToAnvil=返回铁砧 # +controller.buttonTip.backToBrewing=返回酿造 # +controller.buttonTip.backToEnchanting=返回附魔 # +controller.buttonTip.backToFurnace=返回熔炉 # +controller.buttonTip.cancel=取消 # +controller.buttonTip.clearSearch=清除搜索 # +controller.buttonTip.clearQuickSelect=清除快速选择 # +controller.buttonTip.craft=制作 # +controller.buttonTip.craftAll=制作所有 # +controller.buttonTip.craftOne=制作一个 # +controller.buttonTip.craftStack=合成堆叠 # +controller.buttonTip.craftTake=制作与获取 # +controller.buttonTip.drop=丢弃 # +controller.buttonTip.edit=编辑 # +controller.buttonTip.enterMessage=输入消息 # +controller.buttonTip.exit=退出 # +controller.buttonTip.external=外部 # +controller.buttonTip.level=等级 # +controller.buttonTip.new=新 # +controller.buttonTip.openRecipeBook=打开配方书 # +controller.buttonTip.pane.inventory=物品栏 # +controller.buttonTip.pane.recipeBook=配方书 # +controller.buttonTip.place.one=放置一个 # +controller.buttonTip.place=放置 # +controller.buttonTip.quick.move=快速移动 # +controller.buttonTip.recipes.showAll=全部显示 # +controller.buttonTip.recipes.showCraftable=显示可合成物品 # +controller.buttonTip.remove=移除 # +controller.buttonTip.removeFuel=移除燃料 # +controller.buttonTip.removeFuelInput=移除燃料/装入 # +controller.buttonTip.removeInput=移除输入 # +controller.buttonTip.removeMaterial=移除材料 # +controller.buttonTip.renameItem=重命名物品 # +controller.buttonTip.returnToRecipe=返回到配方 # +controller.buttonTip.enterSearch=搜索 # +controller.buttonTip.searchRecipe=快速搜索 # +controller.buttonTip.confirmSearch=确认 # +controller.buttonTip.select.enchant=选择附魔 # +controller.buttonTip.select.item=选择物品 # +controller.buttonTip.select.slot=选择转移存档槽 # +controller.buttonTip.select=选择 # +controller.buttonTip.selectRecipe=选择配方 # +controller.buttonTip.deselectRecipe=取消选择配方 # +controller.buttonTip.clearRecipe=清除配方 # +controller.buttonTip.tab=标签 # +controller.buttonTip.take.half=拿起一半 # +controller.buttonTip.take.one=获取一个 # +controller.buttonTip.take=拿起 # +controller.buttonTip.takeItem=取走物品 # +controller.buttonTip.clearHotbar=清除热键 # + +controllerLayoutScreen.actions=动作 # +controllerLayoutScreen.activeBindingNameFormat=> %s < # +controllerLayoutScreen.bindings=绑定 # +controllerLayoutScreen.resetAllBindings=默认设置 # +controllerLayoutScreen.button=按钮 # +controllerLayoutScreen.cancel=取消 # +controllerLayoutScreen.confirmation.reset=是否确实要重置设置? # +controllerLayoutScreen.confirmation.unassigned=保存未设置的操作? # +controllerLayoutScreen.confirmation.unsaved=退出且不保存? # +controllerLayoutScreen.save=保存 # +controllerLayoutScreen.saveAndExit=保存&退出 # +controllerLayoutScreen.trigger=触发键 # +controllerLayoutScreen.unassigned=未指派 # +controllerLayoutScreen.toggleLivingroom=切换沉浸模式 # +controls.reset=重置 # +controls.resetAll=重置按键 # +controls.title=控制 # + +## Edu Course strings +course.edu.begin=开始 # +course.edu.byLessonsEndGeneric=本节课结束时,您将学习到以下内容: # +course.edu.byLessonsEndOrdered=第%d节课结束时,您将学习到以下内容: # +course.edu.collaborativeLesson=协作课程 # +course.edu.collaborativeLessonAndQuiz=协作课程与测验 # +course.edu.connectionFailed=糟糕!您似乎已经断开了网络连接。请检查您的网络连接并重试! # +course.edu.connectionProblem.courseList=连接课程列表时出现问题。 请检查您的互联网连接并再试一次。 # +course.edu.connectionProblem.quiz=连接测验时出现问题。 请重试。 # +course.edu.continueButton=继续 # +course.edu.courses=课程 # +course.edu.createdBy=作者:%s # +course.edu.estimatedLength=预计长度 # +## Example of a formatted string is "2m 30s" (first string param is the minutes units, second string is the seconds units) +course.edu.estimatedLength.formatted=%d%s %d%s # +course.edu.estimatedLength.minutesUnit=分 # +course.edu.estimatedLength.secondsUnit=秒 # +course.edu.goal=教育目标:%s # +course.edu.hostButton=主机 # +course.edu.instructions=说明 # +course.edu.join=加入 # +course.edu.launchFailed=糟糕!该世界未能启动成功!您最近是否删除了一个世界模板? # +course.edu.learnMoreButton=了解更多 # +course.edu.lessonComplete=课程完成 # +course.edu.lessonIncludesQuiz=此课程包含一个测验 # +course.edu.lessonIsLocked=此课程已锁定 # +course.edu.lessonObjectives=课程目标 # +## The line below (course.edu.notSupported) doesn't need to be translated for other locales and will eventually be removed. +course.edu.notSupported=暂未支持 # +course.edu.noCoursesFound.title=未找到课程 # +course.edu.noCoursesFound.body=您似乎没有被分配任何课程。 # +course.edu.objective.bulletedString=- %s # +course.edu.progress.new=新 # +course.edu.progress.inProgress=进行中 # +course.edu.progress.completed=已完成 # +course.edu.refresh.courses=刷新课程 # +course.edu.refresh.lessons=刷新课程 # +course.edu.restartButton=重新开始 # +course.edu.restartConfirmation.title=重启课程? # +course.edu.restartConfirmation.body=重启会抹去您所有的成果,并重启课程。%s您确定要重启吗? # +course.edu.restartFailed.title=哦不! # +course.edu.restartFailed.body=我们未能找到这一课程。我们正在尝试重新下载。 # +course.edu.startButton=开始 # +course.edu.tasks=任务 # +course.edu.teacherHasNotGivenAcccess=老师没有给予您访问该课程的权限。 # +## The title is prefixed with the order of the course, followed by a colon, followed by the content title. +## Example: "1: This is the title of a Course" +course.edu.titleWithOrderPrefix.formatted=%d:%s # +course.edu.tryItNowButton=立即试用 # + +## Edu Course Multiplayer strings +course.edu.enterIp=输入您想加入的世界的 IP 地址。 # +course.edu.enterConnection=输入您想加入的世界的连接 ID。 # +course.edu.ipAddress=IP 地址 # +course.edu.ipPlaceholder=请输入 IP 或服务器地址 # +course.edu.ipTooltipText=如需找到 IP 地址,请要求主机暂停游戏。 IP 地址在屏幕右侧显示。 # +course.edu.connectionInfo=连接 ID # +course.edu.conInfoPlaceholder=请输入连接 ID # +course.edu.conInfoHostTooltipText=如果其他人在使用“加入代码”或共享链接加入你的世界时遇到问题,则可以共享连接 ID。 # +course.edu.conInfoTooltipText=领主可以在其世界游戏内菜单的多人游戏选项卡上找到连接 ID。 # +course.edu.joinLesson=加入游戏 # +course.edu.joinLessonIntro=与同学一起加入同一个战局,或者如果他们没有出现在清单中,则输入他们的 IP 地址。 # +course.edu.joinLessonIntroTeacher=选择你想加入的小组,或者如果他们没有出现在清单中,则输入他们的 IP 地址。 # +course.edu.noLessonFoundJoinIp=输入 IP 地址 # +course.edu.portTooltipText=端口号码决定需要使用的特定的服务器程序。 除非服务器主机规定,端口无需改变。 # +course.edu.searching=正在搜索世界…… # + +crafting.badCombination=该物品无有效输出 # +crafting.cannotCreate=你没有全部的原料 # +crafting.insufficientLevel=您的等级过低 # +crafting.noRecipesInventory=你需要收集制造用的方块! # +crafting.noRecipesStonecutter=你需要制造用的石材! # +crafting.noRecipesStonecutter_block=您需要合成用的石头材料! # +crafting.noRecipesWorkbench=你需要收集制造用的方块! # + +createWorld.customize.custom.baseSize=基准深度大小 # +createWorld.customize.custom.biomeDepthOffset=生物群系深度补偿 # +createWorld.customize.custom.biomeDepthWeight=生物群系深度比重 # +createWorld.customize.custom.biomeScaleOffset=生物群系规模补偿 # +createWorld.customize.custom.biomeScaleWeight=生物群系规模比重 # +createWorld.customize.custom.biomeSize=生物群系规模 # +createWorld.customize.custom.center= 中心高度 # +createWorld.customize.custom.confirm1=这将覆盖你的当前 # +createWorld.customize.custom.confirm2=设置且不能恢复。 # +createWorld.customize.custom.confirmTitle=警告! # +createWorld.customize.custom.coordinateScale=坐标比例 # +createWorld.customize.custom.count= 生物生成尝试 # +createWorld.customize.custom.defaults=默认 # +createWorld.customize.custom.depthNoiseScaleExponent=噪波程度指数 # +createWorld.customize.custom.depthNoiseScaleX=X轴噪波程度 # +createWorld.customize.custom.depthNoiseScaleZ=Z轴噪波程度 # +createWorld.customize.custom.dungeonChance=地牢数量 # +createWorld.customize.custom.fixedBiome=生物群系 # +createWorld.customize.custom.heightScale=高度比例 # +createWorld.customize.custom.lavaLakeChance=熔岩湖密度 # +createWorld.customize.custom.lowerLimitScale=规模下限 # +createWorld.customize.custom.mainNoiseScaleX=主噪波大小X # +createWorld.customize.custom.mainNoiseScaleY=主噪波大小Y # +createWorld.customize.custom.mainNoiseScaleZ=主噪波大小Z # +createWorld.customize.custom.maxHeight= 最大高度 # +createWorld.customize.custom.minHeight= 最低高度 # +createWorld.customize.custom.next=下一页 # +createWorld.customize.custom.page0=基本设置 # +createWorld.customize.custom.page1=矿物设置 # +createWorld.customize.custom.page2=高级设置(仅高级用户) # +createWorld.customize.custom.page3=额外设置(仅高级用户) # +createWorld.customize.custom.preset.caveChaos=混沌之穴 # +createWorld.customize.custom.preset.caveDelight=探洞者的喜悦 # +createWorld.customize.custom.preset.drought=干枯 # +createWorld.customize.custom.preset.goodLuck=祝你好运 # +createWorld.customize.custom.preset.isleLand=空岛 # +createWorld.customize.custom.preset.mountains=山脉狂魔 # +createWorld.customize.custom.preset.waterWorld=水世界 # +createWorld.customize.custom.presets=预设 # +createWorld.customize.custom.presets.title=自定义世界预设 # +createWorld.customize.custom.prev=上一页 # +createWorld.customize.custom.randomize=随机 # +createWorld.customize.custom.riverSize=河的规模 # +createWorld.customize.custom.seaLevel=海平面 # +createWorld.customize.custom.size= 生物生成规模 # +createWorld.customize.custom.spread= 散布高度 # +createWorld.customize.custom.stretchY=弹性高度 # +createWorld.customize.custom.upperLimitScale=规模上限 # +createWorld.customize.custom.useCaves=洞穴 # +createWorld.customize.custom.useDungeons=地牢 # +createWorld.customize.custom.useLavaLakes=熔岩湖 # +createWorld.customize.custom.useLavaOceans=熔岩海洋 # +createWorld.customize.custom.useMineShafts=废弃矿井 # +createWorld.customize.custom.useMonuments=海底遗迹 # +createWorld.customize.custom.useRavines=峡谷 # +createWorld.customize.custom.useStrongholds=要塞 # +createWorld.customize.custom.useTemples=神庙 # +createWorld.customize.custom.useOceanRuins=海洋废墟 # +createWorld.customize.custom.useVillages=村庄 # +createWorld.customize.custom.useWaterLakes=湖泊 # +createWorld.customize.custom.waterLakeChance=湖泊密度 # +createWorld.customize.flat.addLayer=添加层面 # +createWorld.customize.flat.editLayer=编辑层面 # +createWorld.customize.flat.height=高度 # +createWorld.customize.flat.layer=%d # +createWorld.customize.flat.layer.bottom=底层-%d # +createWorld.customize.flat.layer.top=顶层-%d # +createWorld.customize.flat.removeLayer=移除层面 # +createWorld.customize.flat.tile=此层的材料 # +createWorld.customize.flat.title=平地个性化 # +createWorld.customize.presets=预设 # +createWorld.customize.presets.list=另外,这里是些我们早期制作好的! # +createWorld.customize.presets.select=使用预设 # +createWorld.customize.presets.share=想要与别人分享你的预设方案吗?使用下面的输入框吧! # +createWorld.customize.presets.title=选择一个预设 # + +createWorldUpsell.removeTrial=不在世界列表中显示试玩 # +createWorldUpsell.title=创建新世界或 Realm? # +createWorldUpsell.title.realm=创建新 Realm # +createWorldUpsell.button.realm=新 Realm # +createWorldUpsell.button.world=新的世界 # +createWorldUpsell.button.trialText=开始 30 天免费试玩 # +createWorldUpsell.price.realm=%1$s/月 # +createWorldUpsell.price.coin.realm=%1$s 硬币/月 # +createWorldUpsell.price.world=免费 # +createWorldUpsell.realm.sellPoint1=添加无限成员,与最多 §d%d§r 名好友在线同时进行游戏 # +createWorldUpsell.realm.sellPoint2=已在线保存:在任何带有《我的世界》市场的设备上玩《我的世界》 # +createWorldUpsell.realm.sellPoint3=在设备上占用零存储空间 # +createWorldUpsell.realm.sellPoint4=好友们甚至在你离开时也能正常游戏 # +createWorldUpsell.signIn=用 Microsoft 账户创建 Realm # +createWorldUpsell.world.sellPoint1=与最多 7 名好友在线同玩 # +createWorldUpsell.world.sellPoint2=保存到设备上:离线游戏 # +createWorldUpsell.world.sellPoint3=使用设备存储 # + + +createWorldScreen.action.editLocal=创造无限! # +createWorldScreen.action.local=创建世界! # +createWorldScreen.action.realms=创建世界! # +createWorldScreen.action.realmsReset=重置 Realm # +createWorldScreen.advanced=高级 # +createWorldScreen.cheatSettings=作弊 # +createWorldScreen.worldOptions=世界选项 # +createWorldScreen.worldSettings=世界设置 # +createWorldScreen.worldManagement=世界管理 # +createWorldScreen.alwaysDay=终为白日 # +createWorldScreen.bonusChest=奖励箱 # +createWorldScreen.pvp=误伤 # +createWorldScreen.immediaterespawn=立即重生 # +createWorldScreen.respawnRadius=重生半径 # +createWorldScreen.trustPlayers=信任玩家 # +createWorldScreen.fireSpreads=火焰蔓延 # +createWorldScreen.mobLoot=生物战利品 # +createWorldScreen.tileDrops=方块掉落 # +createWorldScreen.keepInventory=保留物品栏 # +createWorldScreen.naturalregeneration=自然生命恢复 # +createWorldScreen.tntexplodes=TNT 爆炸 # +createWorldScreen.respawnblocksexplode=重生方块爆炸 # +createWorldScreen.weathercycle=天气更替 # +createWorldScreen.daylightcycle=开启昼夜更替 # +createWorldScreen.mobSpawn=生物生成 # +createWorldScreen.mobgriefing=生物破坏 # +createWorldScreen.educationtoggle=Education Edition # +createWorldScreen.entitiesdroploot=实体掉落战利品 # +createWorldScreen.commandblocksenabled=命令方块已开启 # +createWorldScreen.experimentalgameplay=实验性游戏内容 # +createWorldScreen.experimentalgameplayinfo=§7体验正在开发中的功能。创造世界后无法关闭。 # +createWorldScreen.experimentalbiomes=自定义生物群系 # +createWorldScreen.experimentalbiomesDescription=创建自定义生物群系并更改世界生成 # +createWorldScreen.experimentalCreatorFeatures=即将推出的创作者功能 # +createWorldScreen.experimentalCreatorFeaturesDescription=包括演员属性和可调整的雾参数 # +createWorldScreen.experimentalmoddingDescription=做很多重复的事情?这可能有助于创建您的加载项 # +createWorldScreen.experimentalSneakingFeature=短暂潜行 # +createWorldScreen.experimentalSneakingFeatureDescription=允许玩家潜入小于 1.5 个方块的间隙 # +createWorldScreen.cavesandcliffs=洞穴及悬崖 # +createWorldScreen.cavesandcliffsDescription=探索新的多样化洞穴生成 # +createWorldScreen.spectatorMode=旁观模式 # +createWorldScreen.spectatorModeDescription=试用旁观模式早期版本 # +createWorldScreen.experimentalCameras=实验相机 # +createWorldScreen.experimentalCamerasDescription=启用相机命令 # +createWorldScreen.experimentalholiday=假日创造者功能 # +createWorldScreen.experimentalholidayDescription=添加数据驱动的方块和物品技术,以自定义方块形状、旋转、损坏等 # +createWorldScreen.experimentalGameTest=测试版 API # +createWorldScreen.experimentalGameTestDescription=在附加组件包中使用 API 模块的“测试版” # +createWorldScreen.experimentalMolangFeatures=Molang 功能 # +createWorldScreen.experimentalMolangFeaturesDescription=Molang 实验性查询和语言功能 # +createWorldScreen.worldPreferences=世界偏好 # +createWorldScreen.startWithMap=初始地图 # +createWorldScreen.defaultName=我的世界 # +createWorldScreen.create=创建 # +createWorldScreen.createOnRealms=在 Realms 服务器上创建 # +createWorldScreen.delete=删除 # +createWorldScreen.deleteWorld=删除世界 # +createWorldScreen.delete.desc=永久删除您的世界。 # +createWorldScreen.delete.confirm=永久删除世界? # +createWorldScreen.deleteWarningFormat=您确定要删除 "%s" 吗?这个世界将永远失去!(很长时间!) # +createWorldScreen.editTitleFormat=编辑 "%s" # +createWorldScreen.game.settings=游戏设置 # +createWorldScreen.gameMode=游戏模式 # +createWorldScreen.gameMode.default=默认游戏模式 # +createWorldScreen.gameMode.personal=个人游戏模式 # +createWorldScreen.gameMode.adventure=冒险 # +createWorldScreen.gameMode.creative=创造 # +createWorldScreen.gameMode.creative.desc=无限资源。无损伤。飞行。即使您稍后切换到生存模式也无法获得成就。 # +createWorldScreen.gameMode.survival=生存 # +createWorldScreen.gameMode.survival.desc=资源有限,你需要工具。你可能会受伤。小心怪物。 # +createWorldScreen.gameMode.spectator=旁观 # +createWorldScreen.gameMode.serverDefault=默认 # +createWorldScreen.header.delete=世界永久性 # +createWorldScreen.header.editLocal=编辑世界 # +createWorldScreen.header.general.project=项目 # +createWorldScreen.header.general.exportSettings=导出设置 # +createWorldScreen.header.general.exportSettings.description=§7某些功能可能会在编辑会话期间被覆盖,但在导出时会完全遵循原样 # +createWorldScreen.header.local=创建一个世界 # +createWorldScreen.header.realms=创建一个 Realm 服务器 # +createWorldScreen.header.realmsReset=重置你的 Realm? # +createWorldScreen.levelName=名称 # +createWorldScreen.levelSeed=种子 # +createWorldScreen.multiplayer.settings=多人游戏设置 # +createWorldScreen.progress.local=创造一个新世界...... # +createWorldScreen.progress.realms=正在重置 Realm…… # +createWorldScreen.seed.desc=输入种子再次生成相同的地形。为随机世界留下空白。 # +createWorldScreen.showCoordinates=显示坐标 # +createWorldScreen.worldType=世界类型 # +createWorldScreen.randomtickspeed=随机刻速度 # +createWorldScreen.randomtickspeed.reset=重置随机刻速度 # +createWorldScreen.serverSimDistance=模拟距离 # +createWorldScreen.serverSimDistanceFormat=%s 个区块 # +createWorldScreen.showbordereffect=显示边框效果 # +createWorldScreen.check_internet_connection=您未连接到互联网。您的好友将无法加入您的多人游戏世界。登录至您的 Microsoft 账户,与您的好友同玩。 # +createWorldScreen.disconnectedXboxLive=您未连接到 Microsoft 服务。您的拥有玩家代号的好友将无法加入您的多人游戏世界。登录至您的 Microsoft 账户,与您的好友同玩。 # +createWorldScreen.clearPlayerData.button=清除玩家数据 # +createWorldScreen.clearPlayerData.title=从世界清除玩家数据? # +createWorldScreen.clearPlayerData.body1=选择“所有玩家数据”会从世界上删除所有玩家数据。下一次任何玩家进入这个世界时,其将使用新的默认数据开始玩。 # +createWorldScreen.clearPlayerData.body2=选择“保持拥有玩家数据”,将保留您当前的数据(如物品栏物品和位置),并将其应用于“世界所有者”。后者指任何在本地加载世界的玩家或其所在 Realm 的所有者。 # +createWorldScreen.clearPlayerData.all=所有玩家数据 # +createWorldScreen.clearPlayerData.allExceptLocal=保持拥有玩家数据 # +createWorldScreen.clearPlayerData.cancel=取消 # +createWorldScreen.clearPlayerData.progress=正在清除玩家数据 # +createWorldScreen.upload=上传世界 # +createWorldScreen.editor.deleteProject=删除项目 # +createWorldScreen.editor.projectOptionsLabel=项目选项 # +createWorldScreen.editor.delete.confirm=永久删除项目? # +createWorldScreen.editor.deleteWarningFormat=是否确实要删除 "%s"?这个项目将永远失去! # + + +## Cross Platform Toggle +crossPlatformToggle.startMenuScreen.title=跨平台游戏 # +crossPlatformToggle.startMenuScreen.enable=启用跨平台游戏 # +crossPlatformToggle.startMenuScreen.enable.line1=您想要启用跨平台游戏吗? # +crossPlatformToggle.startMenuScreen.enable.line2=跨平台游戏能够让您连接其他平台上的朋友并与他们一起玩! # +crossPlatformToggle.startMenuScreen.disable=禁用跨平台游戏 # +crossPlatformToggle.startMenuScreen.disable.line1=您想要禁用跨平台游戏吗? # +crossPlatformToggle.startMenuScreen.disable.line2=您将不再与其他平台上的好友连接或者与他们一起玩。 # +crossPlatformToggle.crossPlatformDisabled.friends=在主菜单中启用跨平台游戏,您将能够加入 Realm、局域网游戏,并与您所有的《我的世界》好友一起玩。 # +crossPlatformToggle.crossPlatformDisabled.invite=在主菜单中启用跨平台游戏以邀请其他平台上的好友。 # +crossPlatformToggle.crossPlatformDisabled.realms=在主菜单中启用跨平台游戏以加入 Realm。 # +crossPlatformToggle.crossPlatformDisabled.servers=在主菜单中启用跨平台游戏以添加或加入服务器。 # +crossPlatformToggle.crossPlatformDisabled.multiplayerSettings=在主菜单中启用跨平台游戏以与其他平台上的好友一起玩。 # + +realmsPendingInvitationsScreen.pendingInvitations=Realms 成员邀请 # +realmsPendingInvitationsScreen.noInvites=你没有待处理邀请。 # +realmsPendingInvitationsScreen.fetchingInvites=正在获取邀请... # +realmsPendingInvitationsScreen.decline=拒绝 # +realmsPendingInvitationsScreen.accepted=已接受 # +realmsPendingInvitationsScreen.declined=已拒绝 # +realmsPendingInvitationsScreen.showFriendInvites=只显示来自好友的邀请。 # + +realmsInvitationScreen.addingPlayers=添加玩家中... # +realmsInvitationScreen.findFriends=查找好友 # +realmsInvitationScreen.continue=继续 # +realmsInvitationScreen.done=完成了,我们开始游戏吧! # +realmsInvitationScreen.friends=好友 # +realmsInvitationScreen.invitedFriends=邀请的好友 # +realmsInvitationScreen.members=成员 # +realmsInvitationScreen.unableToAddPlayers=无法添加玩家 # +realmsInvitationScreen.loadingFriends=正在加载好友和成员... # +realmsInvitationScreen.loadingProfiles=正在加载档案 (%s/%s) # +realmsInvitationScreen.noInvites=未找到任何玩家。 # +realmsInvitationScreen.savingChanges=保存更改中... # +realmsInvitationScreen.sendingInvitesFailed=出错了。我们无法将您所选的用户添加到您的 Realm。请稍后再试。 # +realmsInvitationScreen.title=添加成员 # +realmsInvitationScreen.undo=撤消 # +realmsInvitationScreen.unblock=取消阻止 # +realmsInvitationScreen.unblocked=已取消阻止 # +realmsInvitationScreen.blocked=已阻止 # +realmsInvitationScreen.myRealm=我的 Realm # +realmsInvitationScreen.fetchingLink=正在获取新链接... # +realmsInvitationScreen.fetchingCode=正在获取新的邀请代码... # +realmsInvitationScreen.shareTitle=Realms 邀请 # +realmsInvitationScreen.shareText=在这个 Realm 中加入我吧! # +realmsInvitationScreen.refreshDialogTitle=禁用当前链接? # +realmsInvitationScreen.refreshDialogLabel=这将禁用当前链接并生成一个新链接。已成为成员的任何人仍能够加入您的 Realm。 # +realmsInvitationScreen.createLinkDialogTitle=生成 Realm 链接? # +realmsInvitationScreen.createLinkDialogLabel=打开此链接的任何人都将成为您的 Realm 成员。您可以通过生成一个新链接来停用某个链接。 # +realmsInvitationScreen.shareDialogTitle=分享之前下载备份? # +realmsInvitationScreen.shareDialogLabel=具有此链接的任何人都可以成为您的 Realm 成员。慎重选择要分享的人员。您可能希望首先下载您的世界的备份。您可以从 Realm 设置中删除成员。 # +realmsInvitationScreen.shareDialogShareButton=分享 # +realmsInvitationScreen.shareDialogCopyButton=复制 # +realmsInvitationScreen.shareDialogNewLinkButton=创建新链接 # +realmsInvitationScreen.shareDialogNewCodeButton=创建新代码 # +realmsInvitationScreen.closedRealmWarning=您的 Realm 处于关闭状态。成员无法加入。 # +realmsInvitationScreen.generate=生成 # +realmsInvitationScreen.disable=禁用 # +realmsInvitationScreen.backup=下载 # +realmsInvitationScreen.shareByLink=分享链接 # +realmsInvitationScreen.shareByCode=共享邀请代码 # +realmsInvitationScreen.shareLinkToRealm=分享指向 Realm 的链接 # +realmsInvitationScreen.shareCodeToRealm=将邀请代码共享至 Realm # +realmsInvitationScreen.shareInfoMessage=具有该链接的任何人都可以加入您的 Realm。转到“游戏”>“下载世界”即可下载您的世界的备份。 # +realmsInvitationScreen.shareInfoMessageCode=任何持有该邀请代码的人都可以加入您的 Realm。前往游戏 > 下载世界即可下载您的世界的备份。 # +realmsInvitationScreen.refreshLinkInfoMessage=这会停用旧链接并创建一个新链接。是否要继续? # +realmsInvitationScreen.refreshCodeInfoMessage=这将停用旧邀请代码并创建一个新代码。是否要继续? # +realmsInvitationScreen.kick=删除 # +realmsInvitationScreen.kickAndBlock=阻止 # +realmsInvitationScreen.kickPopupTitle=撤消访问权限? # +realmsInvitationScreen.kickPopupText=您是否希望撤消此玩家的访问权限?您可以随时撤销该操作。 # +realmsInvitationScreen.copyToastMessage=您的 Realm 链接已复制到剪贴板! # +realmsInvitationScreen.playerFilterTitle=筛选玩家 # +realmsInvitationScreen.setPermissionFail=为用户%s设置许可失败。 # +realmsInvitationScreen.setDefaultPermissionFail=设置默认许可失败。 # + +realmJoining.progressTitle=正在加入 Realm… # + +realmsClearMembers.clearMembersTitle=清除成员? # +realmsClearMembers.clearMembersText=您想要清除该 Realm 的成员列表吗? # +realmsClearMembers.clear=清除成员 # + +realmsSharingScreen.join=加入 # +realmsSharingScreen.joinTitle=加入 Realm? # +realmsSharingScreen.joinMessage=加入 %s Realm? # +realmsSharingScreen.blockedInviteTitle=用户被屏蔽 # +realmsSharingScreen.blockedInviteMessage=很抱歉,您已被屏蔽!请让 Realm 所有者将您从“屏蔽”列表中移除。 # +realmsSharingScreen.badInviteTitle=无效的 Realm 链接 # +realmsSharingScreen.badInviteMessage=邀请链接不正确或已停用。向 Realm 的所有者索取更新的链接,并确保输入的内容无误。 # +realmsSharingScreen.regenerateLinkFailed=无法产生新邀请链接 # +realmsSharingScreen.cantJoinExpiredTitle=%s 的 Realm 已过期 # +realmsSharingScreen.cantJoinExpiredMessage=%s 已过期。要求 %s 进行更新。 # +realmsSharingScreen.cantJoinClosedTitle=%s 已关闭此 Realm # +realmsSharingScreen.cantJoinClosedMessage=%s 已关闭。要求 %s 重新打开。 # +realmsSharingScreen.failedSignInModalTitle=登录以加入此 Realm # +realmsSharingScreen.failedSignInModalMessage=您需要用 Microsoft 账户登录,才能加入 Realm。请登录,然后重试。 # +realmsSharingScreen.invalidPermissionTitle=无效权限 # +realmsSharingScreen.unexpectedServerResponseTitle=Realms 错误 # +realmsSharingScreen.unexpectedServerResponseMessage=很抱歉,连接到 Realm 时出现了问题。请稍后重试。 # + +realmsCreateScreen.title.create=创建一个 Realm 服务器 # +realmsCreateScreen.title.extend=延长你的 Realm # +realmsCreateScreen.title.renew=更新你的 Realm # +realmsCreateScreen.defaultRealm=%s的 Realm # +realmsCreateScreen.creatingRealm=正在创建 Realm…… # +realmsCreateScreen.nameHeader.name=Realm 名称 # +realmsCreateScreen.nameHeader.rename=重命名 Realm? # +realmsCreateScreen.termsAndConditionsAgree=同意 # +realmsCreateScreen.termsAndConditionsHeader=条款和条件 # +realmsCreateScreen.viewTermsAndConditions=条款和条件 # +realmsCreateScreen.viewPrivacyPolicy=查看隐私政策 # +realmsCreateScreen.durationHeader=持续时间 # +realmsCreateScreen.durationShort=30 天 # +realmsCreateScreen.durationLong=180 天 # +realmsCreateScreen.sizeHeader=层级 # +realmsCreateScreen.purchasePrefix.create=创建 # +realmsCreateScreen.purchasePrefix.extend=延长 # +realmsCreateScreen.purchasePrefix.renew=更新 # +realmsCreateScreen.subscription.trial=免费创建!%s(30 天后 %s/每月) # +realmsCreateScreen.subscription.buy=以每月 %s 创建 # +realmsCreateScreen.subscription.renew=以每月 %s 更新 # +realmsCreateScreen.consumable.trial=免费创建! # +realmsCreateScreen.consumable.buy=以 %s 创建 # +realmsCreateScreen.consumable.renew=以 %s 更新 # +realmsCreateScreen.consumable.extend=以 %s 延长 # +realmsCreateScreen.errorRealmName=你的 Realm 名称不能为空。 # +realmsCreateScreen.errorRealmNameAndTOS=你的 Realm 名称不能为空,而且你必须接受服务条款才能创建 Realm。 # +realmsCreateScreen.errorTOS=必须接受条款和条件才能创建 Realm 。 # +realmsCreateScreen.goBack=返回 # +realmsCreateScreen.contactSupport=联系支持人员 # +realmsCreateScreen.createFailed.title=出错了 # +realmsCreateScreen.purchaseFailed=抱歉,无法完成 Realm 购买。请检查互联网连接? # +realmsCreateScreen.createFailed.content=您的购买成功了,但我们现在无法创建您的 Realm。我们将尽快创建您的 Realm。请稍后在此设备上再次查看。如果此问题持续存在超过一天,请联系 Mojang 支持。 # +realmsCreateScreen.createFailed.profanity=不允许 Realm 名称 %s。 # +realmsCreateScreen.createFailed.generic=无法验证俱乐部名称。请稍后重试。 # +realmsCreateScreen.maxRealms.title=最大订阅数 # +realmsCreateScreen.maxRealms.content=您在该平台上已达到最大活跃订阅数,现在无法创建新的订阅。 # +realmsCreateScreen.offerNotFound.title=商店连接已中断 # +realmsCreateScreen.offerNotFound.content=您的设备与商店连接中断,我们无法确认此优惠是否可用。请检查您的互联网连接,或稍后再试。 # +realmsCreateScreen.offerNotAvailable.title=商店连接已中断 # +realmsCreateScreen.offerNotAvailable.content=您的设备与商店连接中断,我们无法确认此优惠是否可用。请检查您的互联网连接,或稍后再试。 # +realmsCreateScreen.extendRealms.content=您已经尽可能延长 Realms 订阅,现在无法增加额外时间。请稍后再试。 # +realmsCreateScreen.twoUsers=2 名玩家 # +realmsCreateScreen.tenUsers=10 名玩家 # +realmsCreateScreen.viewTOS=要查看 Minecraft Realms 的条款和条件,请在任意网络浏览器中访问 https://aka.ms/minecraftrealmsterms。 # +realmsCreateScreen.viewPrivacyPolicyText=要查看 Minecraft Realms 的隐私政策,请在任意网络浏览器中访问 https://aka.ms/mcprivacy。 # +realmsCreateScreen.waitingPurchase=正在购买中!稍后即可完成。 # +realmsCreateScreen.paymentFailed.title=支付服务 # +realmsCreateScreen.paymentFailed.body=目前无法连接 Realms,不能完成购买。请稍后再试。 # +realmsCreateScreen.incomplete=不完整 Realm # +realmsCreateScreen.incomplete.create.a=看来我们上次并没有完成。现在我们来完成创建您的 Realm 吧。 # +realmsCreateScreen.incomplete.create.b=看来您用了其他 Microsoft 账户创建 Realm。是否要用这个 Microsoft 账户作为所有人,完成创建该 Realm? # +realmsCreateScreen.incomplete.create.c=有人用此设备上的计费账户开始了创建 Realm。您是否要用这个 Microsoft 账户作为所有人,完成创建该 Realm? # +realmsCreateScreen.incomplete.renew.a=看来我们上次并没有完成。现在我们来完成更新您的 Realm 吧。 # +realmsCreateScreen.incomplete.renew.b=看来您用了其他 Microsoft 账户开始更新 Realm。是否要用这个账户作为所有人,完成更新该 Realm? # +realmsCreateScreen.incomplete.renew.c=有人用此设备上的计费账户开始了更新 Realm。您是否要用这个 Microsoft 账户作为所有人,完成更新该 Realm? # +realmsCreateScreen.incomplete.override.renew=您正在尝试创建新 Realm,但我们发现您此前有更新 Realm 的购买记录。是否要现在应用此购买? # +realmsCreateScreen.incomplete.override.create=您正在尝试更新 Realm,但我们发现您此前有创建 Realm 的购买记录。是否要现在应用此购买? # +realmsCreateScreen.incomplete.override.realm=您正在尝试更新 Realm,但我们发现您此前有创建其他 Realm 的购买记录。是否要现在应用此购买? # +realmsCreateScreen.prepare.store.title=需要购买历史记录 # +realmsCreateScreen.prepare.store.body=我们需要您登录到商店查看您的购买历史记录,然后才能继续。 # +realmsCreateScreen.prepare.store.button=登录到商店 # +realmsCreateScreen.nsoinfotext=若要使用 Realms,您需要订阅 Nintendo Switch Online。 # +realmsCreateScreen.playNowTitle=立即在 Realm 上玩吗? # +realmsCreateScreen.playNowMessage1=您可以邀请好友加入您的 Realm 并立即开始玩游戏。 # +realmsCreateScreen.playNowMessage2=或者,您可以随时在游戏屏幕的世界选项卡中找到它。您可以编辑它以改变游戏模式,甚至上传任何世界至您的 Realm 上。 # +realmsCreateScreen.playWithFriends=与好友一起玩 # +realmsCreateScreen.playSolo=独自玩 # +realmsCreateScreen.purchaseConfirmation.title=购买 Realm? # +realmsCreateScreen.purchaseConfirmation.create.message=确定要创建一个 Realm 吗? # +realmsCreateScreen.purchaseConfirmation.extend.message=确定要延期一个 Realm 吗? # +realmsCreateScreen.purchaseConfirmation.renew.message=确定要续订一个 Realm 吗? # +realmsCreateScreen.purchaseConfirmation.continue=确认购买 # +realmsCreateScreen.purchaseConfirmation.cancel=取消 # + +realmsCreateScreen.title=创建 Realm # +realmsCreateScreen.nameHeader=Realm 名称 # +realmsCreateScreen.chooseWorld=创建 Realm:选择世界 # + +realmsConfigurationScreen.realmName=Realm 名称 # +realmsConfigurationScreen.realmDescription=Realm 描述 # +realmsConfigurationScreen.open=打开 Realm # +realmsConfigurationScreen.close=关闭 Realm # +realmsConfigurationScreen.resetRealm=重置 Realm 会永远清除世界并重头开始。您确定要这样做吗? # +realmsConfigurationScreen.confirmReset=确认重置 # +realmsConfigurationScreen.resetRealmTryAgain=重置 Realm 失败。是否要重试? # +realmsConfigurationScreen.failedOpenCloseTitle=打开/关闭失败。 # +realmsConfigurationScreen.failedOpenClose=打开/关闭 Realm 失败。是否要重试? # + +realmsWorld.notAvailable=你的设备不支持 Minecraft Realms。 # +realmsWorld.ownerPay=拥有人每月需要付费,其好友可以免费加入! # +realmsWorld.realmsDescription=Realms 是《我的世界》里的私人世界,可供你和你的好友随时游玩。 # +realmsWorld.realmsDescription.paragraph2=即使 Realm 的主人离线,您仍然可以进入该 Realm 并使用任何运行《我的世界》的设备玩游戏! # +realmsWorld.realmsDescription.paragraph3=今天就开始探索你的 Realm! # +realmsWorld.realmsDescription.Beta.line1=Realms 是种简单安全的方法,能与好友分享《我的世界》 中的世界,但在使用《我的世界》测试版时无法使用。 # +realmsWorld.realmsDescription.Beta.line2=如果您想停止使用测试版,并获得进入 Realms 的权限,请点击下方查看说明。 # +realmsWorld.newRealm=新 Realm # +realmsWorld.connectLive=注册即可免费试玩! # +realmsWorld.owner=所有人 # +realmsWorld.leaveBeta=退出测试版? # +realmsWorld.newRealmTrial=开始 30 天免费试玩儿%s(第一月后,每月%s) # +realmsWorld.creatingWorld=正在创建世界 # + +realmsPlus.popup.top_button_text=更多信息 # +realmsPlus.popup.bottom_button_text=续订 # +realmsPlus.popup.title=Realms Plus 订阅已过期 # +realmsPlus.popup.message=您的 Realms Plus 订阅已过期。为了能够重新访问您的 Realm 和您从 Realms Plus 获得的包和皮肤,您需要进行续订。 # + +realmsPlusUpgradeNotice.title=欢迎使用 Realms Plus! # +realmsPlusUpgradeNotice.body=您的 Realms 定期服务已升级为 Realms Plus。现在您无需花费额外的费用,即可访问来自市场的 150 多个内容包。至多 10 名玩家可以同时玩,并且他们可以访问您的 Realm 内的所有订阅内容——免费地! # +realmsPlusUpgradeNotice.continue=继续 # +realmsPlusUpgradeNotice.viewpacks=查看 Realms Plus 包 # + +raytracing.RTX.name=RTX ###Brand name, don't localize + +network.onlinePlay.title=与好友一起玩 # +network.onlinePlay.msg=您可以邀请好友加入您的世界、查看好友的作品,并在各自的世界中制作物品。 # +network.onlinePlay.instruction=通过“游戏”菜单,您可以加入好友的世界,也可以邀请他们加入您的世界和 Realms。 # +network.thirdparty.connect.splitscreen=要在线玩分屏多人游戏,请登录至 %s 账户。 # +network.thirdparty.connect.benefit=使用您的 %s 登录来与好友进行在线游戏,并查看商店内超酷的物品。 # +network.thirdparty.connect.store=您将需要 %s 来浏览商店。 # +network.thirdparty.connect.achievements=您将需要 %s 来赢取成就。 # +network.thirdparty.findfriends.failed=我们无法连接到 Microsoft 账户服务。也许检查一下您的网络连接? # + + +networkWorld.add_friend=添加好友 # +networkWorld.add_server=添加服务器 # +networkWorld.add_label=添加 # +networkWorld.join_server=加入服务器 # +networkWorld.screenshots=屏幕截图: # +networkWorld.description=说明: # +networkWorld.available_games=可用游戏: # +networkWorld.news=新闻: # +networkWorld.online=已上线: # +networkWorld.current_ping=当前延迟: # +networkWorld.lan_label=局域网游戏 # +networkWorld.servers_label=服务器 # +networkWorld.friends_label=好友 # +networkWorld.joinable_friends_label=可加入的好友 # +networkWorld.no_joinable_friends_label=你的好友现在没在玩《我的世界》。 # +networkWorld.check_internet_connection=哎呀!要不检查一下您的互联网连接?我们找不到您朋友的世界。 # +networkWorld.connect_to_xbl=用 Microsoft 账户登录,与好友畅玩。 # +networkWorld.memberOfTooManyRealms=您的 Realms 会员已经到达了上限。 # +networkWorld.multiplayerPrivilegesBlocked=由于您 Microsoft 账户的设置问题,您无法进行在线多人游戏。请确保您的在线安全设置已允许多人游戏。请前往 aka.ms/MCMultiplayerHelp 查看如何更改这些设置。 # +networkWorld.multiplayerPrivilegesBlockedOnConsole=由于您 Microsoft 账户的设置问题,您无法进行在线多人游戏。请确保当前您已拥有 Xbox Live 金会员订阅,且您的在线安全设置已允许多人游戏。请前往 aka.ms/MCMultiplayerHelp 查看如何更改这些设置。 ###disable_3rd_party_console_resource_pack_check +networkWorld.multiplayerPrivilegesBlockedOnConsoleGamecore=由于您 Microsoft 账户的设置问题,您无法进行在线多人游戏。 ###disable_3rd_party_console_resource_pack_check +networkWorld.multiplayerPrivilegesUnknown=发生阻止在线游戏的未知错误。请稍后再试。 # +networkWorld.versionOutOfDate=您无法玩在线多人游戏,因为您没有运行最新版本。请安装最新版本以访问在线功能。 # +networkWorld.more_servers=更多服务器 # +networkWorld.thirdparty.connect=连接到 '%s' # +networkWorld.join=加入 # +networkWorld.joinByCode=加入 Realm # +networkWorld.realmsHashPlaceholder=邀请码…… # +networkWold.joinByCodeHelpText=如果您已收到 Realm 邀请链接,输入代码即可加入。 # +networkWorld.highPingWarning.title=加入服务器? # +networkWorld.highPingWarning.line1=您当前与所选服务器的连接较弱,游戏体验可能会受到影响。 # +networkWorld.highPingWarning.line2=您仍要加入此服务器吗? # +networkWorld.view_offers=查看优惠 # + +## The following text is placed on in-game signs, which have a 4-line, 15-character-per-line limit. +## The intent of the message is to convey to the reader that the sign author's chat permissions are +## blocked. This cannot exceed the 4-line, 15-character/line limit! +## Use dashes ("---") to fill in empty lines. +networkWorld.userSignTextBlockedLine0=--- # +networkWorld.userSignTextBlockedLine1=作者 # +networkWorld.userSignTextBlockedLine2=被屏蔽 # +networkWorld.userSignTextBlockedLine3=--- # +networkWorld.userSignTextMutedLine0=--- # +networkWorld.userSignTextMutedLine1=作者 # +networkWorld.userSignTextMutedLine2=被屏蔽 # +networkWorld.userSignTextMutedLine3=--- # + +networkWorld.userBookTextBlocked=[作者被屏蔽] # +networkWorld.userBookTextMuted=[作者被屏蔽] # + +localWorld.no_local_world_label=你尚未创建任何世界。 # +localWorld.no_local_worlds_present=您的世界消失了?试试看更改存储位置: # +localWorld.no_local_worlds_present.world_recovery=您的世界消失了?请尝试在外部存储器中恢复世界: # +localWorld.no_local_worlds.world_recovery_button_label=恢复世界 # + +thirdPartyWorld.comingSoon=即将推出! # +thirdPartyWorld.Featured=精选服务器 # +thirdPartyWorld.Additional=其他服务器 # +thirdPartyWorld.featuredComingSoon=即将推出 # +thirdPartyWorld.notConnected=目前无法连接至服务器。我们会稍后再试。 # +thirdPartyWorld.playNow=立即开玩! # +thirdPartyWorld.loadingServers=正在检索服务器信息,请稍候... # +thirdPartyWorld.loadingFeaturedServers=正在获取服务器... # + +realmsSlotsScreen.description=选择最多三个世界上传到您的 Realms 服务器。选择一个世界来进行激活或编辑! # +realmsSlotsScreen.new=新的世界 # +realmsSlotsScreen.readyToPlay=准备游玩 # +realmsSlotsScreen.editRealm=管理 Realm # +realmsSlotsScreen.editWorld=编辑世界 # +realmsSlotsScreen.activateWorld=激活世界 # +realmsSlotsScreen.gamesettings=游戏设置 # +realmsSlotsScreen.chooseSlot=选择插槽 # +realmsSlotsScreen.activateWarning=如果您编辑或激活这个世界,您会踢出所有活跃玩家。别担心,他们可以重新加入。 # +realmsSlotsScreen.celebrationMap=Realms 庆祝地图 # + +realmsSettingsScreen.playerCountLabel=大小 # +realmsSettingsScreen.forceResourcePackFail=未能设置强制资源包的值 # +realmsSettingsScreen.failedUploadPack=未能上传包 %s。 # +realmsSettingsScreen.failedApply=某些已选择内容无法应用。 # +realmsSettingsScreen.errorApply=应用内容时出现错误 # +realmsSettingsScreen.realmDurationLabel=持续时间 # +realmsSettingsScreen.manageSubscriptionButton=管理订阅 # +realmsSettingsScreen.manageSubscriptionsButton=管理订阅 # +realmsSettingsScreen.renewRealmButton=更新 Realm # +realmsSettingsScreen.extendRealmButton=延长 Realm # +realmsSettingsScreen.deleteRealmButton=删除 Realm # +realmsSettingsScreen.openRealmButton=打开 Realm # +realmsSettingsScreen.closeRealmButton=关闭 Realm # +realmsSettingsScreen.playRealmButton=游戏 # +realmsSettingsScreen.playDisabledRealmButton=Realm 已关闭 # +realmsSettingsScreen.playExpiredRealmButton=Realm 已过期 # +realmsSettingsScreen.selectorSectionLabel.manage=管理“%s” # +realmsSettingsScreen.selectorSectionLabel=编辑 "%s" # +realmsSettingsScreen.selectorSectionLabelRealm=Realm # +realmsSettingsScreen.worldSectionTitle=世界 # +realmsSettingsScreen.gameSectionTitle=游戏设置 # +realmsSettingsScreen.playersSectionTitle=玩家 # +realmsSettingsScreen.membersSectionTitle=成员 # +realmsSettingsScreen.subscriptionSectionTitle=订阅 # +realmsSettingsScreen.devOptionsSectionTitle=开发选项 # +realmsSettingsScreen.backupSection=备份 # +realmsSettingsScreen.backupInfo=您可以用该列表中的一项备份来替换您 Realm 上的世界。 # +realmsSettingsScreen.backupReplaced=已用所选备份替换世界。 # +realmsSettingsScreen.backupReplacedFailed=用所选备份替换世界失败。 # +realmsSettingsScreen.backupReplacedTimeout=用所选备份替换世界已超时。 # +realmsSettingsScreen.backupVersion=版本:%s # +realmsSettingsScreen.backupVersionUnknown=版本:未知 # +realmsSettingsScreen.deleteRealm=删除 Realm # +realmsSettingsScreen.deleteRealmToast=Realm %s 已删除。 # +realmsSettingsScreen.deleteRealmFailToast=无法删除 Realm %s。 # +realmsSettingsScreen.deleteRealmModalText=您的 Realm 将被永久性删除。您将无法访问您的世界,您的会员列表或俱乐部。 # +realmsSettingsScreen.backupRestoreHeader=正在替换世界 # +realmsSettingsScreen.backupModalText=通过用该备份替换你的 Realm,你会删除你 Realm 的所有最新进展。Realm 将会重启,并且所有活跃玩家将需要重新连接。 # +realmsSettingsScreen.replaceWithBackup=用备份替换 Realm # +realmsSettingsScreen.backupInProgress=正在用备份替换 Realm 世界 # +realmsSettingsScreen.realmNameLabel=Realm 名称 # +realmsSettingsScreen.realmNameEditPlaceholder=输入 Realm 名称 # +realmsSettingsScreen.realmDescriptionEditPlaceholder=输入 Realm 描述 # +realmsSettingsScreen.replaceLoadingText=我们正在用一份备份替换你的 Realm。 # +realmsSettingsScreen.replaceWorldButton=替换世界 # +realmsSettingsScreen.resetWorldButton=重置世界 # +realmsSettingsScreen.downloadWorldButton=下载世界 # +realmsSettingsScreen.downloadWorldNameCopy=%s - 拷贝 # +realmsSettingsScreen.uploadWorldButton=上传世界 # +realmsSettingsScreen.difficultyOptionLabelFormat=%s %s # +realmsSettingsScreen.gameModeOptionLabel=游戏模式 # +realmsSettingsScreen.survivalRadioButton=生存 # +realmsSettingsScreen.creativeRadioButton=创造 # +realmsSettingsScreen.resetButtonHelperLabel=从头开始? # +realmsSettingsScreen.maxPlayersLabelFormat=%d 位好友 # +realmsSettingsScreen.durationLabelFormat=剩余 %d 天 # +realmsSettingsScreen.subscriptionLabelFormat=每 %d 天更新一次 # +realmsSettingsScreen.subscriptionLabelFormatPreview=每 %d 天续订一次付费 Realms 订阅服务 # +realmsSettingsScreen.fetchingWorldInfo=正在提取 Realm 信息…… # +realmsSettingsScreen.updatingWorldInfo=正在更新 Realm 信息…… # +realmsSettingsScreen.resettingRealm=正在重置 Realm…… # +realmsSettingsScreen.applyPacks=正在应用包... # +realmsSettingsScreen.openingRealm=正在打开 Realm…… # +realmsSettingsScreen.closingRealm=正在关闭 Realm…… # +realmsSettingsScreen.realmInfoError=撷取 Realm 信息失败。请稍后重试。 # +realmsSettingsScreen.realmJoinError=尝试加入 Realm 失败。请稍后重试。 # +realmsSettingsScreen.realmResetError=重置 Realm 失败。请稍后重试。 # +realmsSettingsScreen.realmOpenError=打开 Realm 失败。 # +realmsSettingsScreen.realmCloseError=关闭 Realm 失败。 # +realmsSettingsScreen.reset=重置 # +realmsSettingsScreen.resetRealm=这将从你的 Realm 活跃栏位中移除当前的世界,并允许你将其替换为一个全新的世界。你的 Realm 成员将可以访问你的新世界。选择“取消”然后选择”下载世界“去下载当前世界的副本,以防止数据丢失,或者选择“确认”以继续替换你的世界。 # +realmsSettingsScreen.confirmReset=删除并重置? # +realmsSettingsScreen.confirmReplace=替换世界吗? # +realmsSettingsScreen.closeRealmTitle=关闭 Realm? # +realmsSettingsScreen.closeRealmMessage=关闭 Realm 会将其关闭。目前在此 Realm 上游戏的任何人都会断开连接。你确定要这样做吗? # +realmsSettingsScreen.LoadingSubscription=载入订阅中... # +realmsSettingsScreen.failedLoadingSubscription=加载订阅失败 # +realmsSettingsScreen.matchingPurchasePlatformFormat=你于 %s 购买了订阅 # +realmsSettingsScreen.nonMatchingPurchasePlatformFormat=你于 %s 开始订阅,只能按此时间延长订阅。 # +realmsSettingsScreen.nonMatchingPurchasePlatformGeneric=您可以在您最初购买 Realm 订阅的平台商店中对其进行管理。 # +realmsSettingsScreen.consumableToSubscriptionTransitionInfo=您现在无法扩展您的 Realm。我们现在已经推出了 Realms 的定期服务,您可以在您的 Realm 于 %d 天内过期后立即购买新的定期服务。但是别担心!我们将免费送您 14 天的额外有效期,您的 Realm 将保持在线,所以您将有足够的时间扩展它。 # +realmsSettingsScreen.consumableToSubscriptionGracePeriodInfo=您的 Realm 已过期,但是别担心!我们会将其在线时间延长 %d 天。现在,您可以使用新的自动更新订阅来扩展它,这样您就不必再费心来让您的 Realm 继续保持运行了。 # +realmsSettingsScreen.consumableToSubscriptionTransitionInfoExpired=您的 Realm 已过期。您可以使用新的自动更新订阅来扩展它,这样您就不必再费心来让您的 Realm 继续保持运行了。 # +realmsSettingsScreen.upload.worldtoobig=上传失败。世界大小超过最大可上传限制(%s)。 # +realmsSettingsScreen.download.worldtoobig=下载失败。世界大小超过最大可下载限制(%s)。 # + +realmsSettingsScreen.switchStoreDisplayName=Nintendo eShop # +realmsSettingsScreen.iosStoreDisplayName=App Store # +realmsSettingsScreen.googlePlayStoreDisplayName=Google Play 商店 # +realmsSettingsScreen.windowsStoreDisplayName=Windows 应用商店 # +realmsSettingsScreen.xboxOneStoreDisplayName=Xbox 商店 # +realmsSettingsScreen.amazonStoreDisplayName=Amazon Appstore # +realmsSettingsScreen.oculusStoreDisplayName=Oculus Store # +realmsSettingsScreen.berwickStoreDisplayName="PlayStation Store" # +realmsSettingsScreen.PS4StoreDisplayName=“PlayStation Store” #### CertRequirement: ["PlayStation Store"] +realmsSettingsScreen.unknownStoreDisplayName=未知商店 # +realmsSettingsScreen.extendingRealm=正在延长 Realm…… # +realmsSettingsScreen.offerError.title=购买待处理 # +realmsSettingsScreen.offerError.content=一项购买已正在处理。除非此购买已解决,否则你无法开始另一项购买。请稍后重试。 # +realmsSettingsScreen.dev_branch_label=Realm 应当运行在哪一种提交上? # +realmsSettingsScreen.dev_current_version_label=当前版本: # +realmsSettingsScreen.dev_matching_version_label=与提交匹配的客户端: # +realmsSettingsScreen.dev_all_commits_label=所有可用的匹配: # +realmsSettingsScreen.dev_no_matching_version_message=没有与 '%s' 匹配的对象 # +realmsSettingsScreen.dev_prev_page_label=上一个 # +realmsSettingsScreen.dev_next_page_label=下一个 # +realmsSettingsScreen.uploadConfirmationMessage=这将从你的 Realm 活跃栏位中移除当前的世界,将其替换为当前世界之一。你的 Realm 成员将可以访问你新替换的世界。选择“取消”然后选择“下载世界“去下载当前世界的副本,以防止数据丢失,或者选择“确认”以继续替换你的世界。 # +realmsSettingsScreen.uploadConfirmationTitle=替换世界吗? # +realmsSettingsScreen.allowlist_invite=邀请 # +realmsSettingsScreen.searchBox=搜索... # +realmsSettingsScreen.unknownPackName=未知名称 # +realmsSettingsScreen.viewSubscriptionsButton=查看订阅 # + +realmsSettingsScreen.extendConsumableButton=延长订阅 # +realmsSettingsScreen.extendConsumableButton.30=延长 30 天 # +realmsSettingsScreen.extendConsumableButton.180=延长 180 天 # + +xblLogin.LoginMessageTitle=Microsoft 账户 # +xblLogin.LoginMessage=连接中... # + +xbl.savePurchase.description.line1=想要从任何启用了《我的世界》商店的系统玩购买的任何内容?用免费的 Microsoft 账号登录,并同步您已购买的皮肤、材质、地图和混搭包,即可使用它们并在《我的世界》中畅玩。 # +xbl.savePurchase.description.line2=如果您丢失了您的系统或卸载了《我的世界》,当您使用 Microsoft 账户时,您的购买仍然会被同步并可在任何系统上访问。 # +xbl.savePurchase.leaveOnDevice=保留在设备上 # +xbl.savePurchase.title=保存购买至 Microsoft 账户? # +xbl.savePurchase.saveButton=保存至 Microsoft 账户 # +xbl.savePurchase.toast.title=成功! # +xbl.savePurchase.toast.message=购买已同步至 Microsoft 帐户! # +xbl.savePurchase.inProgress.message=正在传输购买至 Microsoft 账户... # + +xbl.syncIAP.title=将购买同步至您的 Microsoft 帐户? # +xbl.syncIAP.description=登录 Microsoft 账户,即可同步您的皮肤、材质包、世界和混搭包。在您畅玩《我的世界》的任何设备上都可获得它们。 # +xbl.syncIAP.syncNow=现在同步…… # +xbl.syncIAP.syncLaterEllipsis=稍后同步…… # +xbl.syncIAP.syncLater=稍后同步 # +xbl.syncIAP.toast.title=成功! # +xbl.syncIAP.toast.message=购买已同步至您的 Microsoft 帐户! # +xbl.syncIAP.inProgress.message=正在同步购买至您的 Microsoft 账户... # +xbl.syncIAP.skipSignIn.prompt.description=如果您未将此设备的购买同步到此 Microsoft 账户,该账户将不是这台设备的主帐户。当您启动《我的世界》时,将不会自动登录。 # + +xbl.syncIAP.confirmSync.prompt.title=同步到 %s? # +xbl.syncIAP.confirmSync.prompt.description.line1=您想同步您的应用商店购买至 %s 吗? # +xbl.syncIAP.confirmSync.prompt.description.line2=对于《我的世界》市场之外购买的包您只能进行一次同步。任何在这台设备上进行游戏的玩家都可以继续使用它们。 # +xbl.syncIAP.confirmSync.prompt.yes=是,同步我的购买 # + +xbl.marketplace.account.error.body.nobutton=您的帐户出现错误。 我们需要解决这个问题,然后您才能使用 Marketplace。 如果此问题连续多天都无法解决,请联系支持人员。 # + +playfab.account.banned.temporary=暂停 # +playfab.account.banned.permanent=禁止 # +playfab.account.banned.title=您已被%s # +playfab.account.banned.body=您已被%s玩《我的世界》多人游戏。您将无法在服务器上玩游戏、加入 Realms、主办游戏、加入多人游戏或是访问市场。 # +playfab.account.banned.body.line1=由于“%s”,您已被%s玩《我的世界》多人游戏。您将无法在服务器上玩游戏、加入 Realms、主办游戏、加入多人游戏或是访问市场。 # +playfab.account.banned.body.line2=点击下方的“%s”查看我们的社群规则,以及当您认为自己遇到%s错误时该如何提交案例审核请求。 # +playfab.account.banned.body.line3.hour=您的冻结还剩 1 小时。 # +playfab.account.banned.body.line3.hours=您的冻结还剩 %d 小时。 # +playfab.account.banned.body.line3.day=您的冻结还剩 1 天。 # +playfab.account.banned.body.line3.days=您的冻结还剩 %d 天。 # +playfab.account.banned.body.line3.forever=此次封禁是永久生效的。 # +playfab.account.banned.body.button=更多信息 # + + +store.sign_in_warning.no_xbl_and_local_content=您之前在市场中下载过内容或使用过仅在此设备上可用的 Minecoins。 # +store.sign_in_warning.no_xbl_and_no_local_content.line1=立即登录以保存并跨平台共享您的购买。保存购买,以免在系统出现问题或《我的世界》被卸载时导致丢失。从任意平台访问您在市场中购买的内容,并跨平台使用您的自定义角色。 # +store.sign_in_warning.no_xbl_and_no_local_content.line2=没有 Microsoft 帐户?立即免费创建一个 # + +xbl.skipSignIn.prompt.title=临时帐户 # +xbl.skipSignIn.prompt.description=如果您未将此设备的购买传输到此 Microsoft 帐户,该帐户将不是这台设备的主帐户。当您启动《我的世界》时,将不会自动登录。 # +xbl.signOut.title=Microsoft 账户购买! # +xbl.signOut.message1=从您的 Microsoft 账户注销后,您将无法访问已在商店中购买的 Minecoin 和物品。 # +xbl.signOut.message2=是否确定要执行此操作? # + +date.short_january=一月 # +date.short_february=二月 # +date.short_march=三月 # +date.short_april=四月 # +date.short_may=五月 # +date.short_june=六月 # +date.short_july=七月 # +date.short_august=八月 # +date.short_september=九月 # +date.short_october=十月 # +date.short_november=十一月 # +date.short_december=十二月 # +date.formatted=%s %d %d # +date.formatted_alt=%d %s %d # + +dayOneExperience.carousel.title=欢迎来到全新的《我的世界》! # +dayOneExperience.carousel.welcome_text=新版本的《我的世界》中有很多令人兴奋的新内容!查看市场,创建一个 Realm,并与跨平台好友一起在线玩! # +dayOneExperience.carousel.marketplace=在《我的世界》市场中可以找到由各位才华横溢的创作者创作的新皮肤、世界、材质和混搭包。 # +dayOneExperience.carousel.cross_platform=跨平台玩法能够让您与不同平台上的玩家连系在一起。登录您的 Microsoft 账户,与您所有的《我的世界》好友一起玩! # +dayOneExperience.carousel.realms=Realm 即由我们专为您和您的好友运行的服务器。它能够在您本人已经下线的情况下,保持您的《我的世界》的世界始终在线并且始终能够进入。 # +dayOneExperience.carousel.villager=只有在新的《我的世界》中,您才能够接收未来包含了新的功能、生物、物品、方块等内容的更新! # + +dayOneExperience.tab.landing=新增内容 # +dayOneExperience.tab.marketplace=市场 # +dayOneExperience.tab.crossplatform=跨平台游戏 # +dayOneExperience.tab.realms=Realms # +dayOneExperience.tab.villager=更多内容 # + +dayOneExperience.finish=完成 # +dayOneExperience.next=下一步 # +dayOneExperience.no_internet=连接互联网以加载以前的皮肤。 # +dayOneExperience.intro_title=《我的世界》已更新! # +dayOneExperience.intro_body_1=此更新添加了很多好玩的新内容。 # +dayOneExperience.intro_body_2=是否要导入您之前版本的《我的世界》存档、设置和内容? # +dayOneExperience.intro_welcome_1=您已更新至最新版本的《我的世界》! # +dayOneExperience.intro_welcome_2=如果您想回到之前版本的《我的世界》,您可以在主菜单中找到它 # +dayOneExperience.editions_launch_warning=这不是最新版本的《我的世界》,确定要启动以前版本的《我的世界》? # +dayOneExperience.editions_title=启动之前的版本? # +dayOneExperience.settings_imported=我们已经为您导入了设置! # +dayOneExperience.settings_skin_imported=我们已经为您导入了皮肤和设置! # +dayOneExperience.skin_current=当前皮肤 # +dayOneExperience.skin_default=默认皮肤 # +dayOneExperience.skin_tip=您可以通过选择主菜单上的个人资料按钮来更改您的皮肤。 # +dayOneExperience.skip_title=跳过转换? # +dayOneExperience.skip_body=您可以随时在开始游戏 - 世界菜单中对旧的世界进行转换。 # +dayOneExperience.world_import_time=提示:转换时间将根据世界的大小而变化。 # +dayOneExperience.world_picker_title=选择一个要转换的世界 # +dayOneExperience.world_picker_skip=暂时跳过 # + +death.attack.anvil=%1$s 被坠落的铁砧压扁了 # +death.attack.arrow=%1$s 被 %2$s 射杀 # +death.attack.arrow.item=%1$s 被 %2$s 用 %3$s 射杀 # +death.attack.bullet=%1$s 被 %2$s 狙击了 # +death.attack.cactus=%1$s 被戳死了 # +death.attack.cactus.player=%1$s 在试图逃离 %2$s 时撞入了仙人掌中 # +death.attack.drown=%1$s 淹死了 # +death.attack.drown.player=%1$s 在试图逃离 %2$s 时淹死了 # +death.attack.explosion=%1$s 爆炸了 # +death.attack.explosion.player=%1$s 被 %2$s 炸死了 # +death.attack.fall=%1$s落地过猛 # +death.attack.fallingBlock=%1$s 被下落的方块压扁了 # +death.attack.fireball=%1$s 被 %2$s 用火球烤死了 # +death.attack.fireball.item=%1$s 被 %2$s 用 %3$s 发射的火球烤死了 # +death.attack.fireworks=%1$s 在一声巨响中阵亡了 # +death.attack.flyIntoWall=%1$s 遭受了动态能量 # +death.attack.generic=%1$s 死了 # +death.attack.indirectMagic=%1$s 被 %2$s 使用的魔法杀死了 # +death.attack.indirectMagic.item=%1$s 被 %2$s 用 %3$s 杀死了 # +death.attack.inFire=%1$s 浴火焚身 # +death.attack.inFire.player=%1$s 在与 %2$s 战斗中不慎走入了火中 # +death.attack.inWall=%1$s 在墙里窒息而亡 # +death.attack.lava=%1$s 试图在熔岩里游泳 # +death.attack.lava.player=%1$s 在逃离 %2$s 时试图在熔岩里游泳 # +death.attack.lightningBolt=%1$s 被闪电击中 # +death.attack.magic=%1$s 被魔法杀死了 # +death.attack.magma=%1$s 发现地面是熔岩 # +death.attack.magma.player=由于 %2$s,%1$s 行走于危险地带 # +death.attack.mob=%1$s 被 %2$s 杀死了 # +death.attack.mob.item=%1$s 被 %2$s 用 %3$s 杀死了 # +death.attack.onFire=%1$s 被烧死了 # +death.attack.onFire.player=%1$s 在试图与 %2$s 战斗时被烤的酥脆 # +death.attack.outOfWorld=%1$s 掉出了这个世界 # +death.attack.player=%1$s 被 %2$s 杀死了 # +death.attack.player.item=%1$s 被 %2$s 用 %3$s 杀死了 # +death.attack.spit=%1$s 被 %2$s 吹了纸团 # +death.attack.starve=%1$s 饿死了 # +death.attack.sweetBerry=%1$s 被甜浆果灌木丛刺死了 # +death.attack.thorns=%1$s 在试图伤害 %2$s 时被杀 # +death.attack.thrown=%1$s 被 %2$s 给砸死了 # +death.attack.thrown.item=%1$s 被 %2$s 用 %3$s 给砸死了 # +death.attack.trident=%1$s 被 %2$s 穿透了 # +death.attack.wither=%1$s 凋谢了 # +death.attack.freeze=%1$s 冻死了 # +death.attack.sonicBoom=%1$s 被一声尖锐的尖叫声摧毁了 # +death.attack.sonicBoom.player=%1$s 在试图逃离 %2$s 时被一声尖锐的尖叫声摧毁了 # +death.attack.stalactite=%1$s 被坠落的钟乳石刺穿了 # +death.attack.stalagmite=%1$s 被钉在了石笋上 # +death.fell.accident.generic=%1$s 从高处摔了下来 # +death.fell.accident.ladder=%1$s 从梯子上摔了下来 # +death.fell.accident.vines=%1$s 从一些藤蔓上摔了下来 # +death.fell.accident.water=%1$s 从水中掉了下来 # +death.fell.assist=%1$s 因为 %2$s 注定要摔死 # +death.fell.assist.item=%1$s 因为 %2$s 使用了 %3$s 注定要摔死 # +death.fell.finish=%1$s 摔伤得太重并被 %2$s 完结了生命 # +death.fell.finish.item=%1$s 摔伤得太重并被 %2$s 用 %3$s 完结了生命 # +death.fell.killer=%1$s 注定要摔死 # + +deathScreen.deleteWorld=删除世界 # +deathScreen.hardcoreInfo=你不可在极限模式中重生! # +deathScreen.leaveServer=退出服务器 # +deathScreen.message=你失败了! # +deathScreen.quit=主菜单 # +deathScreen.quit.confirm=你确定要退出吗? # +deathScreen.quit.confirmToMainMenuWarning=是否确定要退出游戏进入主菜单? # +deathScreen.quit.confirmToMainMenuTitleWarning=退出到主菜单? # +deathScreen.quit.secondaryClient=保存并退出 # +deathScreen.quit.secondaryClient.confirmLeaveWarning=是否确实要保存并退出游戏? # +deathScreen.quit.secondaryClient.confirmLeaveTitleWarning=保存并退出 # +deathScreen.respawn=重生 # +deathScreen.score=分数 # +deathScreen.title=你失败了! # +deathScreen.title.hardcore=游戏结束! # +deathScreen.titleScreen=标题画面 # + +demo.day.1=此试玩版只有5天游戏内时间, 尽力而为吧! # +demo.day.2=第二天 # +demo.day.3=第三天 # +demo.day.4=第四天 # +demo.day.5=这是你游戏内的最后一天! # +demo.day.6=你已经度过了5天的试玩时间,按F2来截图留念 # +demo.day.warning=您的试玩时间即将结束! # +demo.demoExpired=试玩的时间结束了! # +demo.help.buy=即刻购买! # +demo.help.fullWrapped=这个试玩将持续 5 天(实际时间约为 1 小时 40 分钟)。查看成就可获得提示!祝您玩得开心! # +demo.help.inventory=按 %1$s 打开你的道具栏 # +demo.help.jump=按 %1$s 跳跃 # +demo.help.later=继续玩! # +demo.help.movement=按 %1$s, %2$s, %3$s, %4$s 以及鼠标来移动 # +demo.help.movementMouse=使用鼠标来查看四周 # +demo.help.movementShort=通过按下%1$s,%2$s,%3$s,%4$s来移动 # +demo.help.title=《我的世界》试玩模式 # +demo.remainingTime=剩余时间:%s # +demo.reminder=试玩时间已经结束,请购买游戏来继续或开始一个新的世界! # + +## Specific for the Chromebook Trial +demo.cb.reminder=试玩时间已经结束,开启新世界继续玩试用版! # + +difficulty.lock.question=你确定你要锁定这个世界的难度吗?这会将这个世界的难度锁定为%1$s,并且永远无法再次改变难度。 # +difficulty.lock.title=锁定世界难度 # + +dimension.dimensionName0=主世界 # +dimension.dimensionName1=下界 # +dimension.dimensionName2=末地 # + +disabledSkin.title=您当前显示的身份为史蒂夫 # +disabledSkin.body.onJoin=此服务器已禁用%s。您可以在更衣室更换其他皮肤。 # +disabledSkin.body.dressingRoom=此服务器已禁用%s。确定要继续穿戴这款皮肤吗? # +disabledSkin.type.customSkins=自定义皮肤 # +disabledSkin.type.persona=角色 # +disabledSkin.type.both=自定义皮肤和角色 # + +disconnect.closed=连接已关闭 # +disconnect.downloadPack=从服务器下载安装包并应用时出错。请重试。 # +disconnect.disconnected=被服务器中断连接 # +disconnect.endOfStream=数据流终止 # +disconnect.genericReason=%s # +disconnect.kicked=您已被踢出游戏 # +disconnect.kicked.reason=您已被踢出游戏: # +disconnect.removed=您已被移除出游戏 # +disconnect.removed.reason=您已被移除出游戏: # +disconnect.loginFailed=登入失败 # +disconnect.loginFailedInfo=登入失败:%s # +disconnect.loginFailedInfo.environmentMismatch=Playfab 环境不匹配 - 发现 =%s/%s, Playfab =%s/%s # +disconnect.loginFailedInfo.invalidSession=无效的会话 (请尝试重启你的游戏) # +disconnect.loginFailedInfo.serversUnavailable=身份验证目前正在停机维护。 # +disconnect.lost=连接已丢失 # +disconnect.overflow=缓冲区溢出 # +disconnect.quitting=退出 # +disconnect.spam=由于滥发信息而被踢出游戏 # +disconnect.timeout=连接超时 # +disconnect.scriptWatchdog=由于未处理的脚本监视程序异常,服务器已关闭。 # +disconnect.scriptWatchdogOutOfMemory=服务器由于超出脚本内存限制而关闭。 # + +disconnectionScreen.header.realms_hidden=多人游戏邀请 # +disconnectionScreen.body.realms_hidden=无法加入此特定服务器。 # +disconnectionScreen.blockMismatch=客户端与服务器之间的方块不匹配。 # +disconnectionScreen.cantConnect=无法连接至世界。 # +disconnectionScreen.cantConnectToRealm=无法连接至 Realm。 # +disconnectionScreen.cantConnectToRealms=无法连接至 Realms。 # +disconnectionScreen.crossPlatformDisabled=在主菜单中启用跨平台游戏以与其他平台上的好友连接。若要与其他好友在线玩而不进行跨平台游戏,游戏主机还必须通过主菜单禁用跨平台游戏。 # +disconnectionScreen.crossPlatformDisabled.header=跨平台游戏已禁用。 # +disconnectionScreen.incompatibleRealm=你的客户端不兼容或已过期。请更新客户端,连接至 Realms。 # +disconnectionScreen.realmsAlphaEndedTitle=测试 Realms Alpha 已结束。感谢您的帮助! # +disconnectionScreen.realmsAlphaEndedMessage=Realms 目前不提供。 # +disconnectionScreen.disconnected=正在从服务器断开连接 # +disconnectionScreen.editionMismatch=此世界从 Minecraft Education 保存,无法加载。 # +disconnectionScreen.editionMismatchEduToVanilla=服务器没有运行 Minecraft Education。连接失败。 # +disconnectionScreen.editionMismatchVanillaToEdu=服务器正在运行不兼容版本的《我的世界》。连接失败。 # +disconnectionScreen.editionVersionMismatch.body=您所选择的世界不能在此版本的 Minecraft Education 中打开。 # +disconnectionScreen.editionVersionMismatch.title=无法加载世界。 # +disconnectionScreen.futureVersion=更新版本的该课程保存了这一世界。因此无法加载。 # +disconnectionScreen.internalError.cantConnect=我们无法与您连接。 # +disconnectionScreen.internalError.cantEdit=查找此服务器时出错。 # +disconnectionScreen.internalError.cantFindEdit=我们无法与您连接。请尝试添加新的服务器。 # +disconnectionScreen.internalError.cantFindLocal=加载此世界时出错。 # +disconnectionScreen.internalError.cantFindRealm=查找此 Realm 时出错。 # +disconnectionScreen.internalError.cantFindServer=查找此服务器时出错。 # +disconnectionScreen.invalidName=无效名称! # +disconnectionScreen.invalidPlayer=该世界的多人游戏设置被设置为仅限好友。您必须是该世界主人的好友才能加入。 # +disconnectionScreen.invalidIP=无效 IP 地址! # +disconnectionScreen.invalidSkin=皮肤无效! # +disconnectionScreen.lockedSkin.title=受平台限制的皮肤! # +disconnectionScreen.lockedSkin=您配备的皮肤来自跨平台多人游戏中禁用的内容包。 # +disconnectionScreen.multiplayerLockedSkin.title=多人游戏限制的皮肤! # +disconnectionScreen.multiplayerLockedSkin=您配备的皮肤来自多人游戏中禁用的内容包。 # +disconnectionScreen.loggedinOtherLocation=已从其他地点登录 # +disconnectionScreen.multiplayerDisabled=世界已设置为单人游戏模式。 # +disconnectionScreen.noReason=你已断开连接 # +disconnectionScreen.noInternet=请检查您的互联网连接并重试。 # +disconnectionScreen.notAllowed=你并未获邀在此服务器上进行游戏。 # +disconnectionScreen.notAuthenticated=您必须通过 Microsoft 服务身份验证。 # +disconnectionScreen.outdatedClient=无法连接:过期的客户端! # +disconnectionScreen.outdatedServer=无法连接:过期的服务器! # +disconnectionScreen.outdatedClientRealms=您必须更新游戏才能继续在此 Realm 进行游戏。 # +disconnectionScreen.outdatedClientRealms.title=Realms 已更新 # +disconnectionScreen.outdatedServerRealms=您的游戏是最新版本,但此 Realm 不是。 # +disconnectionScreen.outdatedServerRealms.title=我们目前无法更新您的 Realm 服务器,因为其他玩家目前正处于在线状态。您可以从“管理 Realm”屏幕关闭并重新打开您的Realm,让其他玩家退出,然后加入您的 Realm 进行更新。 # +disconnectionScreen.outdatedServerRealmsNonOwner.title=您尝试访问的 Realm 是不同的版本。请与 Realm 的所有者联系以解决此问题。 # +disconnectionScreen.realmsServerUpdateIncoming=您的 Realm 即将更新。您也需要进行更新。 # +disconnectionScreen.realmsServerUpdateIncoming.title=马上检查游戏更新? # +disconnectionScreen.realmsWorldUnassigned=在开发选项中指派版本。 # +disconnectionScreen.realmsWorldUnassigned.title=Realm 已取消指派! # +disconnectionScreen.serverFull=哇,该服务器非常受欢迎!请稍后再回来查看空间是否开放。 # +disconnectionScreen.serverFull.title=服务器已满 # +disconnectionScreen.crossPlayDisabled=跨平台游戏已被暂时禁用! # +disconnectionScreen.crossPlayDisabled.title=跨平台游戏已禁用 # +disconnectionScreen.serverIdConflict=无法加入世界。您所注册的账户目前正在另一个设备上的这个世界中玩游戏。 # +disconnectionScreen.sessionNotFound=无法连接至世界。此世界已不再开放加入。 # +disconnectionScreen.timeout=连接超时。 # +disconnectionScreen.nowifi=您似乎无法连接到您的网络,请连接到 Wi-Fi 网络或在档案设置中启用“使用移动数据”。 # +disconnectionScreen.invalidTenant=无法连接。您无法进入这个世界。 # +disconnectionScreen.resourcePack=下载或应用资源包时遇到问题。 # +disconnectionScreen.restartClient=无法连接,请重新启动客户端。 # +disconnectionScreen.badPacket=服务器发送了破损的数据包。 # +disconnectionScreen.realmsDisabled=Realms 已禁用。 # +disconnectionScreen.realmsDisabledBeta=测试版禁用 Realms。 # +disconnectionScreen.incompatiblePack=您无法加入此世界,因为您拥有以下不兼容的资源包:%s # +disconnectionScreen.incompatiblePack.memory=您无法加入此世界,因为您的设备内存不足,无法运行以下包:%s # +disconnectionScreen.incompatiblePack.graphics.raytracing=您无法加入此世界,因为您的设备没有支持光线追踪的兼容硬件 # +disconnectionScreen.worldCorruption.message=尝试重新打开世界或从之前的备份还原它 # +disconnectionScreen.worldCorruption=由于世界遭到破坏,所以连接断开 # +disconnectionScreen.hostSuspended=服务器不可用,已断开连接 # +disconnectionScreen.invalidLevel=无效关卡! # +disconnectionScreen.invalidOverworldDimensionHeights=服务器为主世界维度提供了无效的高度值 # +disconnectionScreen.editor.mismatchVanillaWorld=此世界未处于编辑器模式。无法加载。 # +disconnectionScreen.editor.mismatchEditorWorld=此世界处于编辑器模式。无法加载。 # +disconnectionScreen.editor.mismatchEditorToVanilla=服务器未处于编辑器模式。连接失败。 # +disconnectionScreen.editor.mismatchVanillaToEditor=服务器处于编辑器模式。连接失败。 # +disconnectionScreen.clientsideGenerationDesync=服务器和客户端为功能切换“客户端生成”设置了不同的值 # +disconnectionScreen.editor.cannotUseRayTracing=启用光线追踪的资源包与编辑器项目尚不兼容。 # +disconnectionScreen.unexpectedPacket=由于收到无法处理的意外数据包类型而断开连接。这可能是由于网络级别的版本不匹配或损坏。 # + +storageSpaceWarningScreen.frontend=您的存储空间即将不足!《我的世界》已限制您访问该功能,直至您清理出额外的存储空间为止。 # +storageSpaceWarningScreen.lowduringgameplay=您的设备空间不足,Minecraft 无法在此设备上存储世界和设置。为什么不删除一些您不需要的旧东西,便于您保存新内容? # +storageSpaceWarningScreen.fullduringgameplay=您的存储空间不足,《我的世界》无法保存您的进度! 《我的世界》 将帮助您回到主菜单,以清理出额外的存储空间。 # + +edu.signin_screen.viewTerms=查看条款 # + +edu.play_screen.view_worlds=查看我的世界 # +edu.play_screen.view_library=查看库 # +edu.play_screen.create_new=新建 # +edu.play_screen.join_world=加入世界 # +edu.play_screen.import=导入 # +edu.play_screen.new=新 # +edu.play_screen.guided_create=引导式创建 # +edu.play_screen.traditional=传统 # +edu.play_screen.from_template=模板 # + +edu.worlds_screen.title=我的世界 # +edu.worlds_screen.new_world=新的世界 # +edu.worlds_screen.new=新 # +edu.worlds_screen.templates=模板 # +edu.worlds_screen.guided_create=引导式创建 # +edu.worlds_screen.traditional=传统 # +edu.worlds_screen.search_placeholder=搜索 # +edu.worlds_screen.play=游戏 # +edu.worlds_screen.host=主机 # +edu.worlds_screen.settings=设置 # +edu.worlds_screen.manage=管理 # +edu.worlds_screen.back=返回 # +edu.worlds_screen.copy=复制 # +edu.worlds_screen.export=导出 # +edu.worlds_screen.share=分享 # +edu.worlds_screen.delete=删除 # +edu.worlds_screen.courses_title=我的课程 # + +edu.templates.title=我的模板 # +edu.templates.local_header=我的模板:%1 # +edu.templates.featured_header=特色模板 # +edu.templates.view_more=查看更多模板 # +edu.templates.search_placeholder=搜索 # +edu.templates.created_by=依据 %1 # +edu.templates.quick_play=游戏 # +edu.templates.host=主机 # +edu.templates.create_new=新建 # + +edu.pause.multiplayer.disabled=用户课程在该课程中不可用。 # + +effect.badOmen=凶兆 # +effect.villageHero=村庄英雄 # + +enchantment.arrowDamage=力量 # +enchantment.arrowFire=火矢 # +enchantment.arrowInfinite=无限 # +enchantment.arrowKnockback=冲击 # +enchantment.crossbowMultishot=多重射击 # +enchantment.crossbowPiercing=穿透 # +enchantment.crossbowQuickCharge=快速装填 # +enchantment.curse.binding=绑定诅咒 # +enchantment.curse.vanishing=消失诅咒 # +enchantment.damage.all=锋利 # +enchantment.damage.arthropods=节肢杀手 # +enchantment.damage.undead=亡灵杀手 # +enchantment.digging=效率 # +enchantment.durability=耐久 # +enchantment.fire=火焰附加 # +enchantment.fishingSpeed=饵钓 # +enchantment.frostwalker=冰霜行者 # +enchantment.knockback=击退 # +enchantment.level.1=I # +enchantment.level.10=X # +enchantment.level.2=II # +enchantment.level.3=III # +enchantment.level.4=IV # +enchantment.level.5=V # +enchantment.level.6=VI # +enchantment.level.7=VII # +enchantment.level.8=VIII # +enchantment.level.9=IX # +enchantment.lootBonus=抢夺 # +enchantment.lootBonusDigger=时运 # +enchantment.lootBonusFishing=海之眷顾 # +enchantment.mending=经验修补 # +enchantment.oxygen=水下呼吸 # +enchantment.protect.all=保护 # +enchantment.protect.explosion=爆炸保护 # +enchantment.protect.fall=摔落保护 # +enchantment.protect.fire=火焰保护 # +enchantment.protect.projectile=弹射物保护 # +enchantment.soul_speed=灵魂疾行 # +enchantment.swift_sneak=迅捷潜行 # +enchantment.thorns=荆棘 # +enchantment.untouching=精准采集 # +enchantment.waterWalker=深海探索者 # +enchantment.waterWorker=水下速掘 # +enchantment.tridentChanneling=引雷 # +enchantment.tridentLoyalty=忠诚 # +enchantment.tridentRiptide=激流 # +enchantment.tridentImpaling=穿刺 # + +entity.area_effect_cloud.name=区域效果云雾 # +entity.armor_stand.name=盔甲架 # +entity.arrow.name=箭 # +entity.bat.name=蝙蝠 # +entity.bee.name=蜜蜂 # +entity.blaze.name=烈焰人 # +entity.boat.name=船 # +entity.cat.name=猫 # +entity.cave_spider.name=洞穴蜘蛛 # +entity.chicken.name=鸡 # +entity.cow.name=牛 # +entity.creeper.name=苦力怕 # +entity.dolphin.name=海豚 # +entity.goat.name=山羊 # +entity.panda.name=熊猫 # +entity.donkey.name=驴 # +entity.dragon_fireball.name=末影龙火球 # +entity.drowned.name=溺尸 # +entity.egg.name=鸡蛋 # +entity.elder_guardian.name=远古守卫者 # +entity.ender_crystal.name=末影水晶 # +entity.ender_dragon.name=末影龙 # +entity.enderman.name=末影人 # +entity.endermite.name=末影螨 # +entity.ender_pearl.name=末影珍珠 # +entity.evocation_illager.name=唤魔者 # +entity.evocation_fang.name=唤魔者尖牙 # +entity.eye_of_ender_signal.name=末影之眼 # +entity.falling_block.name=下落的方块 # +entity.fireball.name=火球 # +entity.fireworks_rocket.name=烟花火箭 # +entity.fishing_hook.name=鱼钩 # +entity.fish.clownfish.name=海葵鱼 # +entity.fox.name=狐狸 # +entity.cod.name=鳕鱼 # +entity.pufferfish.name=河豚 # +entity.salmon.name=鲑鱼 # +entity.tropicalfish.name=热带鱼 # +entity.axolotl.name=美西螈 # +entity.ghast.name=恶魂 # +entity.glow_squid.name=发光鱿鱼 # +entity.piglin_brute.name=猪灵蛮兵 # +entity.guardian.name=守卫者 # +entity.hoglin.name=疣猪兽 # +entity.horse.name=马 # +entity.husk.name=尸壳 # +entity.ravager.name=劫掠兽 # +entity.iron_golem.name=铁傀儡 # +entity.item.name=物品 # +entity.leash_knot.name=拴绳结 # +entity.lightning_bolt.name=闪电 # +entity.lingering_potion.name=滞留药水 # +entity.llama.name=羊驼 # +entity.trader_llama.name=行商羊驼 # +entity.llama_spit.name=羊驼口水 # +entity.magma_cube.name=岩浆怪 # +entity.minecart.name=矿车 # +entity.chest_minecart.name=运输矿车 # +entity.command_block_minecart.name=命令方块矿车 # +entity.furnace_minecart.name=动力矿车 # +entity.hopper_minecart.name=漏斗矿车 # +entity.tnt_minecart.name=TNT 矿车 # +entity.mule.name=骡 # +entity.mooshroom.name=哞菇 # +entity.moving_block.name=移动中的方块 # +entity.ocelot.name=豹猫 # +entity.painting.name=画 # +entity.parrot.name=鹦鹉 # +entity.phantom.name=幻翼 # +entity.pig.name=猪 # +entity.piglin.name=猪灵 # +entity.pillager.name=掠夺者 # +entity.polar_bear.name=北极熊 # +entity.rabbit.name=兔子 # +entity.sheep.name=羊 # +entity.shulker.name=潜影贝 # +entity.shulker_bullet.name=潜影贝子弹 # +entity.silverfish.name=蠹虫 # +entity.skeleton.name=骷髅 # +entity.skeleton_horse.name=骷髅马 # +entity.stray.name=流浪者 # +entity.slime.name=史莱姆 # +entity.small_fireball.name=小火球 # +entity.sniffer.name=嗅探器 # +entity.snowball.name=雪球 # +entity.snow_golem.name=雪傀儡 # +entity.spider.name=蜘蛛 # +entity.splash_potion.name=药水 # +entity.squid.name=鱿鱼 # +entity.strider.name=炽足兽 # +entity.tnt.name=TNT 方块 # +entity.thrown_trident.name=三叉戟 # +entity.tripod_camera.name=三脚架摄像机 # +entity.turtle.name=海龟 # +entity.unknown.name=未知 # +entity.vex.name=恼鬼 # +entity.villager.name=村民 # +entity.villager.armor=盔甲匠 # +entity.villager.butcher=屠夫 # +entity.villager.cartographer=制图师 # +entity.villager.cleric=牧师 # +entity.villager.farmer=农民 # +entity.villager.fisherman=渔夫 # +entity.villager.fletcher=制箭师 # +entity.villager.leather=皮匠 # +entity.villager.librarian=图书管理员 # +entity.villager.shepherd=牧羊人 # +entity.villager.tool=工具匠 # +entity.villager.weapon=武器匠 # +entity.villager.mason=石匠 # +entity.villager.unskilled=不熟练的村民 # +entity.villager_v2.name=村民 # +entity.vindicator.name=卫道士 # +entity.wandering_trader.name=流浪商人 # +entity.witch.name=女巫 # +entity.wither.name=凋灵 # +entity.wither_skeleton.name=凋灵骷髅 # +entity.wither_skull.name=凋灵头颅 # +entity.wither_skull_dangerous.name=凋灵头颅 # +entity.wolf.name=狼 # +entity.xp_orb.name=经验球 # +entity.xp_bottle.name=附魔之瓶 # +entity.zoglin.name=僵尸疣猪兽 # +entity.zombie.name=僵尸 # +entity.zombie_horse.name=僵尸马 # +entity.zombie_pigman.name=僵尸猪灵 # +entity.zombie_villager.name=僵尸村民 # +entity.zombie_villager_v2.name=怪人村民 # + +exports.share.file=分享 %s # +exports.suspendWarning.client.content=警告:如果您继续,您将与该多人游戏会话断开连接。 # +exports.suspendWarning.host.content=警告:如果您继续,这将结束所有玩家的多人游戏会话。 # +exports.suspendWarning.title=警告 # +exports.fileError.title=无法保存您的文件 # +exports.fileError.body=磁盘可能已满或受到写入保护,或此文件可能正在使用。请检查以确保该文件未打开,然后重试。 # + +addExternalServerScreen.addServer=添加服务器 # +addExternalServerScreen.nameTextBoxLabel=服务器名称 # +addExternalServerScreen.namePlaceholder=请输入服务器名称 # +addExternalServerScreen.ipTextBoxLabel=服务器地址 # +addExternalServerScreen.portTextBoxLabel=端口 # +addExternalServerScreen.ipPlaceholder=请输入 IP 或地址 # +addExternalServerScreen.alreadyAdded=此服务器已被添加 # +addExternalServerScreen.saveButtonLabel=保存 # +addExternalServerScreen.playButtonLabel=游戏 # +addExternalServerScreen.removeButtonLabel=移除 # +addExternalServerScreen.removeConfirmation=确定要移除此服务器吗? # +addExternalServerScreen.addTitle=添加外部服务器 # +addExternalServerScreen.editTitle=编辑外部服务器 # + +feature.end_city=末地城 # +feature.fortress=下界要塞 # +feature.mansion=林地宅邸 # +feature.mineshaft=废弃矿井 # +feature.missingno=未知功能 # +feature.monument=海底遗迹 # +feature.stronghold=要塞 # +feature.temple=神庙 # +feature.village=村庄 # +feature.shipwreck=沉船 # +feature.buried_treasure=埋藏的宝藏 # +feature.ruins=海洋废墟 # +feature.pillager_outpost=掠夺者前哨 # +feature.bastion_remnant=堡垒遗迹 # +feature.ruined_portal=破坏的传送门 # + +feed.like=赞 # +feed.manage_feed=管理信息提要 # +feed.comment=评论 # +feed.reported_label=举报 # +feed.ignore=忽略 # +feed.nrreport=%d 个举报 # +feed.nrreports=%d 个举报 # +feed.newPost=新建帖子 # +feed.daysAgo=%d 天前 # +feed.hoursAgo=%d 小时前 # +feed.minutesAgo=%d 分钟前 # +feed.now=刚才 # +feed.whatup=您正在做什么? # +feed.upload=您的屏幕截图正在上传... # +feed.manage=管理信息提要 # +feed.share=共享 # +feed.addScreenshot=添加屏幕截图 # +feed.comments=评论 # +feed.edit=编辑 # +feed.screenshots=屏幕截图 # +feed.return=菜单 # +feed.goToFeed=动态信息 # +feed.cancel=取消 # +feed.previous=上一个 # +feed.next=下一个 # +feed.delete=删除 # +feed.deleted=已删除项 # +feed.report_xbox=报告至 Xbox 执行 # +feed.report_club=向俱乐部报告 # +feed.clubdescription=Realm 描述 # +feed.no_feed_item_content=将在此处显示 Realm 中的屏幕截图和讨论。按“新建帖子”开始操作 # +feed.no_reported_item_content=未报告任何项 # +feed.no_screenshot=您没有任何屏幕截图 # +feed.reportToastMessage=已报告项 # +feed.forbidden=未经授权发布到时间线 # +feed.failedToPost=发布不成功 # +feed.failedToPostDescription=无效的截图 # +feed.uppload_started=正在上传截图 # +feed.uppload_success=截图已上传 # +feed.connected=每一个 Realm 都使用了您的 Microsoft 账户与俱乐部连接。 # +feed.unviewedPost=新 # + +comment.like=%d 个赞 ### 1 like +comment.likes=%d 个赞 ### 0 or 2+ likes +comment.comment=%d 个评论 ### 1 comment +comment.comments=%d 个评论 ### 0 or 2+ comments +comment.likes_and_comments=%1 和 %2 ### comment.like(s) will be inserted at %1 and comment.comment(s) at %2 +comment.commentplaceholder=评论... # + +furnaceScreen.fuel=燃料 # +furnaceScreen.header=熔炉 # +furnaceScreen.input=输入 # +furnaceScreen.result=结果 # + +gameArgument.featureUnsupported=该版本的《我的世界》不支持此功能 # + +gameMode.adventure=冒险模式 # +gameMode.changed=您的游戏模式已更新为 %s # +gameMode.creative=创造模式 # +gameMode.hardcore=极限模式! # +gameMode.spectator=旁观模式 # +gameMode.survival=生存模式 # + +gameTip.cameraMovement.mouse=移动 :light_mouse_button: 可环顾四周。 # +gameTip.cameraMovement.touch=触摸并拖动屏幕可环顾四周。 # +gameTip.cameraMovement.controller=移动 :tip_right_stick: 可环顾四周。 # +gameTip.playerMovement.keyboard=按 :_input_key.forward:、:_input_key.left:、:_input_key.back: 或 :_input_key.right: 可进行移动。 # +gameTip.playerMovement.touch=移动 :tip_virtual_joystick: 进行移动。 # +gameTip.playerMovement.touch.classic=触摸 :tip_touch_forward:、:tip_touch_left:、:tip_touch_back: 和 :tip_touch_right: 可进行移动。 # +gameTip.playerMovement.controller=移动 :tip_left_stick: 可四处移动。 # +gameTip.jumpMovement.keyboard=按 :_input_key.jump: 可跳跃。 # +gameTip.jumpMovement.touch=点击 :tip_virtual_button_jump: 可跳跃。 # +gameTip.jumpMovement.touch.classic=点击 :tip_touch_jump: 可跳跃。 # +gameTip.jumpMovement.controller=按 :_input_key.jump: 可跳跃。 # +gameTip.jumpForward.keyboard=同时按 :_input_key.forward: 和 :_input_key.jump: 以向前跳。 # +gameTip.jumpForward.touch=按住 :tip_virtual_joystick: 并点击 :tip_virtual_button_jump: 以向前跳跃。 # +gameTip.jumpForward.touch.classic=按住 :tip_touch_forward: 并点击 :tip_touch_jump: 以向前跳跃。 # +gameTip.jumpForward.controller=向上推 :tip_left_stick: 并按 :_input_key.jump: 以向前跳。 # +gameTip.findTree=冲击一棵树以收集木头。 # +gameTip.breakWood.mouse=对准一棵树按住 :_input_key.attack: 以打碎木头。 # +gameTip.breakWood.touch=点击并按住一棵树以打碎木头。 # +gameTip.breakWood.touch.crosshair.withactionbuttons=对一棵树点击并按住 :tip_virtual_button_action_attack_or_destroy: 以打碎木头。 # +gameTip.breakWood.touch.crosshair.withoutactionbuttons=瞄准 :tip_crosshair: 树并按住屏幕以打碎木头。 # +gameTip.breakWood.controller=对准一棵树按下 :_input_key.attack: 以打碎木头。 # +gameTip.openInventory.keyboard=按 :_input_key.inventory: 可打开物品栏。 # +gameTip.openInventory.touch=点击 :tip_touch_inventory: 按钮来打开物品栏。 # +gameTip.openInventory.controller=按 :_input_key.inventory: 可打开物品栏。 # +gameTip.selectWoodForMakePlank.keyboard=点击 :light_mouse_left_button: 来选择木头。 # +gameTip.selectWoodForMakePlank.touch=点击选择木头。 # +gameTip.selectWoodForMakePlank.controller=使用 :tip_left_stick: 和 :_gamepad_face_button_down: 以选择木头。 # +gameTip.selectGridForMakePlank.keyboard=在网格合成表中点击 :light_mouse_left_button: 以添加木头。 # +gameTip.selectGridForMakePlank.touch=点击在网格合成表中添加木头。 # +gameTip.selectGridForMakePlank.controller=使用 :tip_left_stick: 和 :_gamepad_face_button_down: 将木头添加到网格合成表上。 # +gameTip.selectOutputSlot.keyboard=:light_mouse_left_button: 点击输出槽来合成物品。 # +gameTip.selectOutputSlot.touch=点击输出槽来合成物品。 # +gameTip.selectOutputSlot.controller=在输出槽上按 :_gamepad_face_button_down: 来合成物品。 # +gameTip.selectHotBar.keyboard=:light_mouse_left_button: 点击一个开放槽来将其添加到您的物品栏。 # +gameTip.selectHotBar.touch=点击一个开放槽来将其添加到您的物品栏。 # +gameTip.selectHotBar.controller=在下方的一个开放槽上按 :_gamepad_face_button_down: 来将其添加到您的物品栏。 # +gameTip.open.recipe.keyboard=:light_mouse_left_button: 点击此处以打开配方书。 # +gameTip.open.recipe.touch=点击此处以打开搜索标签。 # +gameTip.open.recipe.controller=按 :tip_left_trigger: 以打开配方书。 # +gameTip.craftTable.keyboard=light_mouse_left_button: 点击此处以选择工作台配方。 # +gameTip.craftTable.touch=点击此处以选择工作台配方书。 # +gameTip.craftTable.controller=使用 :tip_left_stick: 以选择工作台配方。 # +gameTip.outputSlotCraftTable.controller=按 :_gamepad_face_button_down: 以合成工作台。 # +gameTip.selectHotBar.craftTable=将工作台放到热键中以使用它。 # +gameTip.closeInventory.keyboard=在此处按 :_input_key.inventory: 或者点击 :light_mouse_left_button: 来关闭物品栏。 # +gameTip.closeInventory.touch=点击此处以关闭物品栏。 # +gameTip.closeInventory.controller=按 :_gamepad_face_button_right: 来关闭物品栏。 # +gameTip.needMoreMaterials=您需要 2 块木头才能制作木镐。 # +gameTip.selectItemInHotBar.keyboard=使用 :light_mouse_middle_button: 或数字键选择物品。 # +gameTip.selectItemInHotBar.touch=点击热键来选择项目。 # +gameTip.selectItemInHotBar.controller=使用 :_input_key.cycleItemLeft: 和 :_input_key.cycleItemRight: 来选择热键物品。 # +gameTip.placeCraftTable.keyboard=:_input_key.use: 点击地面,放置好工作台。 # +gameTip.placeCraftTable.touch=点击地面,放置好工作台。 # +gameTip.placeCraftTable.touch.crosshair.withactionbuttons=瞄准 :tip_crosshair: 并点击 :tip_virtual_button_action_build_or_use: 以将工作台放在地上。 # +gameTip.placeCraftTable.touch.crosshair.withoutactionbuttons=瞄准 :tip_crosshair: 并点击屏幕以将工作台放在地上。 # +gameTip.placeCraftTable.controller=按 :_input_key.use:,放置好工作台。 # +gameTip.useCraftTable.keyboard=:_input_key.use: 点击工作台开始使用。 # +gameTip.useCraftTable.touch=触碰工作台开始使用。 # +gameTip.useCraftTable.touch.crosshair.withactionbuttons=将 :tip_crosshair: 瞄准工作台并点击 :tip_virtual_button_action_build_or_use: 以使用它。 # +gameTip.useCraftTable.touch.crosshair.withoutactionbuttons=将 :tip_crosshair: 瞄准工作台并点击屏幕以使用它。 # +gameTip.useCraftTable.controller=在工作台上按 :_input_key.use: 开始使用。 # +gameTip.needPlanksAndSticks=合成 3 块木板和 2 根棒子。 # +gametip.openSearchTab.keyboard=:light_mouse_left_button: 点击此处,打开搜索选项卡。 # +gametip.openSearchTab.touch=点击此处,打开搜索标签。 # +gametip.openSearchTab.controller=在此处按 :_gamepad_face_button_down:,打开搜索选项卡。 # +gameTip.selectWoodenPickaxe=合成一把木制镐来采集石头和煤炭。 # +gameTip.outputSlot.wooden.pickaxe.keyboard=:light_mouse_left_button: 点击输出槽来合成一把木制镐。 # +gameTip.outputSlot.wooden.pickaxe.touch=点击输出槽来合成一把木制镐。 # +gameTip.outputSlot.wooden.pickaxe.controller=按 :_gamepad_face_button_down: 来合成一把木制镐。 # +gameTip.selectHotBar.wooden.pickaxe=将镐放到热键中以使用它。 # +gameTip.hintsDone=您可以自由发挥!探索、制作和寻找食物与庇护所,活过夜晚!祝您玩得愉快! # + +generator.amplified=放大化 # +generator.amplified.info=注意:只是为了好玩,需要较高配置的电脑 # +generator.customized=自定义 # +generator.debug_all_block_states=调试模式 # +generator.default=默认 # +generator.flat=平坦 # +generator.infinite=无限 # +generator.largeBiomes=大型生物群系 # +generator.nether=下界 # +generator.old=有限 # +generator.void=虚空 # + +globalPauseScreen.message=游戏已暂停 # +globalPauseScreen.quit=退出 # + +gui.accept=接受 # +gui.achievements=成就 # +gui.all=全部 # +gui.back=返回 # +gui.cancel=取消 # +gui.clear=清除 # +gui.close=关闭 # +gui.confirm=确认 # +gui.confirmAndPlay=确认并立即开始游戏 # +gui.custom=自定义 # +gui.default=默认 # +gui.decline=拒绝 # +gui.delete=删除 # +gui.deleteWorldLong=删除世界 # +gui.done=完成 # +gui.down=向下 # +gui.edit=编辑 # +gui.error=错误 # +gui.exit=退出 # +gui.exportWorld=导出 # +gui.exportWorldLong=导出世界 # +gui.exportTemplate=导出模板 # +gui.templateMinVersion=模板最低版本 # +gui.templateLocPickerTitle=在本地化文件夹中浏览 languages.json # +gui.templateLocPickerButton=选择本地化 # +gui.templateIconPickerTitle=浏览世界图标 # +gui.templateIconPickerDesc=《我的世界》图标 # +gui.templateIconPickerButton=挑选世界图标 # +gui.pickLoc.successMessage=已复制的本地化 # +gui.pickLoc.failedMessage=错误:所选择的文件并非 languages.json # +gui.pickIcon.successMessage=已复制的世界图标 # +gui.pickIcon.failedMessage=错误:无效的文件格式 # +gui.previous=上一个 # +gui.copyWorld=复制世界 # +gui.copyWorld.failedTitle=出错了 # +gui.copyWorld.failedMessage=你无法复制这个世界,因为你的设备没有足够的可用存储空间。请释放一些空间,然后重试。 # +gui.goBack=返回 # +gui.import=导入 # +gui.importWorld=导入 # +gui.importRetailWorld.title=要导入世界吗? # +gui.importRetailWorld.text.1=您必须先导入此世界,然后才能在测试版中使用。 # +gui.importRetailWorld.text.2=导入世界后会创建一个副本,且不会影响原始的世界。 # +gui.importRetailWorld.text.3=您想为此世界制作一个测试版副本吗? # +gui.importRetailWorld.failedMessage=无法导入您的世界。 # +gui.minecraftWorld=《我的世界》的世界 # +gui.minecraftBundle=《我的世界》捆绑包 # +gui.login=登录 # +gui.logout=登出 # +gui.next=下一个 # +gui.no=否 # +gui.none=无 # +gui.ok=确定 # +gui.store=检查商店 # +gui.continue=继续 # +gui.pickWorld=浏览《我的世界》中的世界 # +gui.retry=重试 # +gui.select=选择 # +gui.skip=跳过 # +gui.stats=统计信息 # +gui.tab=标签 # +gui.toMenu=回到标题画面 # +gui.tryAgain=再试一次 # +gui.up=向上 # +gui.warning.exitGameWarning=是否要退出《我的世界》? # +gui.worldTemplate=《我的世界》世界模板 # +gui.yes=是 # +gui.feedbackYes=是的,前往反馈网站 # +gui.resourcepacks=资源包… # +gui.submit=提交 # +gui.submitRating=正在提交评分 # +gui.submitFeedback.button.text=发送反馈 # +gui.submitFeedback.text=向创作者发送反馈 # +gui.submitFeedback.body.text=写下任何反馈意见,并将其直接发送给创作者。您的信息不会被发布到市场,且创作者将无法回复。 # +gui.submitFeedback.placeHolder.text=您喜欢什么?还有什么可以更好? # +gui.submitFeedback.success=感谢分享您的评论! # +gui.submitFeedback.failure.status.unprocessableEntity=您尚未拥有这件您尝试提供反馈的物品。(错误代码:%d) # +gui.submitFeedback.failure.status.tooManyRequests=哦,不!您发送了太多评论,请稍后再试。(错误代码:%d) # +gui.submitFeedback.failure.status.other=目前无法提交您的评论,请稍后再试。(错误代码:%d) # +gui.playOffline=离线游戏 # +gui.signIn=登录 # +gui.genericNetworkError=出错了。尝试检查您的互联网连接。 # +gui.hide=隐藏 # +gui.editor.minecraftProject=《我的世界》项目 # +gui.editor.exportProject=导出项目 # +gui.editor.copyProject=复制项目 # +gui.editor.copyProject.failedMessage=我们无法创建此项目的副本。可能是由于缺乏存储空间或其他问题。请查看:https://aka.ms/MCStorage,了解更多信息。 # + +gui.edu.exitGameWarningCaption=《Minecraft Education》 ### Use Minecraft 教育版 in zh_CN translation +gui.edu.exitGameWarningMessage=退出Minecraft Education? ### Use 离开 Minecraft 教育版? in zh_CN translation + +updateScreen.update=更新 # +updateScreen.updateRequired=需要更新 # +updateScreen.title=版本已过期 # +updateScreen.body=更新到最新版本,以访问所有的新功能、与好友在线玩,或者看看市场里有什么新东西。 # +updateScreen.commerceNotSupported.title=无法访问市场 # +updateScreen.commerceNotSupported.body=该版本的《我的世界》无法再访问《我的世界》市场。更新至最新版本以恢复市场访问。 # +updateScreen.packs.updateRequired=请更新到最新版本,以下载您在《我的世界》市场购买的包。 # +updateScreen.patchVersion=%s 版补丁说明: # + +hostOption.codeBuilder=代码编辑器 # +hostOption.setWorldSpawn=设置世界出生点 # +hostOption.teleport=传送 # +hostOption.teleport.who=谁 # +hostOption.teleport.where=何处 # +hostOption.time=时间 # +hostOption.time.day=白日 # +hostOption.time.midnight=午夜 # +hostOption.time.noon=中午 # +hostOption.time.night=夜晚 # +hostOption.time.sunrise=日出 # +hostOption.time.sunset=日落 # +hostOption.weather=天气 # +hostOption.weather.clear=晴天 # +hostOption.weather.rain=雨天 # +hostOption.weather.thunderstorm=雷暴 # + +howtoplay.next=下一步 # +howtoplay.previous=上一步 # + +howtoplay.category.basics=基本操作 # +howtoplay.category.crafting=合成 # +howtoplay.category.education=教育 # +howtoplay.category.engineering=工程 # +howtoplay.category.enhancedPlay=增强游戏 # +howtoplay.category.firstDay=第一天 # +howtoplay.category.optionsAndCheats=选项和作弊 # +howtoplay.category.play=游戏 # +howtoplay.category.theEnd=末地 # + +howtoplay.adventureMode=冒险模式 # +howtoplay.adventureMode.title=游戏指南:冒险模式 # +howtoplay.adventureMode.text.1=冒险模式是世界建造者的一种游戏模式。在冒险模式中,玩家必须使用特殊工具来放置或击破方块。 # +howtoplay.adventureMode.text.2=要获得这些特殊工具,您必须在创造模式下使用 /give 与 canplace 或 candestroy 参数。 # + +howtoplay.anvil=铁砧 # +howtoplay.anvil.title=游戏指南:铁砧 # +howtoplay.anvil.text.1=经验级别可用于使用铁砧修复、附魔或重命名物品。 # +howtoplay.anvil.header.1=重命名和应用附魔 # +howtoplay.anvil.text.2=可以重命名所有物品,尽管在铁砧上只可以使用书修复或附魔具有持久性的物品。 # +howtoplay.anvil.header.2=修复 # +howtoplay.anvil.text.3=修复物品需要将它放置在左侧的一个输入槽中,同时还要放入一些该物品的原材料(如用于铁剑的铁锭)或与另一种相同类型的物品组合。 # +howtoplay.anvil.text.4=使用铁砧组合物品时,效率更高。 # +howtoplay.anvil.text.5=铁砧在每次使用时有可能损坏,并且在使用足够次数后将被销毁。 # + +howtoplay.armor=盔甲 # +howtoplay.armor.title=游戏指南:盔甲 # +howtoplay.armor.text.1=通过穿戴盔甲,您可以保护自己免受伤害。您的盔甲级别由 HUD 上的 :armor: 表示,级别越高,所受伤害越小。 # +howtoplay.armor.header.1=合成 # +howtoplay.armor.text.2=盔甲可以由皮革、铁、黄金或钻石制成。链甲可以通过村民交易获得,也可以从僵尸和骷髅处掠夺。 # +howtoplay.armor.text.3=通过打开您的物品栏并将盔甲碎片移动到玩家皮肤旁边的相应槽位中,即可装备盔甲。 # +howtoplay.armor.text.4=铁质盔甲、锁链盔甲和黄金盔甲可以在熔炉中熔化成铁粒或金粒。 # +howtoplay.armor.header.2=盾牌 # +howtoplay.armor.text.5.keyboard=盾牌可以格挡来袭的伤害。盾牌可以装备在便捷槽位以及热键中。按住 :_input_key.sneak: 以使用盾牌进行格挡。 # +howtoplay.armor.text.5.gamepad=盾牌可以格挡来袭的伤害。盾牌可以装备在便捷槽位以及热键中。按下 :_input_key.sneak: 按钮或点击 :_gamepad_stick_right: 可以切换成使用盾牌进行格挡。 # +howtoplay.armor.text.5a.touch=盾牌可以阻挡各种伤害,甚至是苦力怕爆炸!它可以装备在副手栏位或快捷栏中。 # +howtoplay.armor.text.5b.touch=使用“方向键和点击进行交互”控制方案时,点击 :touch_sneak: 以使用/解除盾牌格挡。 # +howtoplay.armor.text.5c.touch=使用“摇杆”控制方案时,点击 :tip_virtual_button_sneak: 以使用/解除盾牌格挡。 # +howtoplay.armor.text.5.rift_controller=盾牌可以格挡来袭的伤害。盾牌可以装备在便捷槽位以及热键中。按下 :_input_key.sneak: 按钮或点击 :rift_X: 可以切换成使用盾牌进行格挡。 # +howtoplay.armor.text.5.windowsmr_controller=盾牌可以格挡来袭的伤害。盾牌可以装备在便捷槽位以及热键中。按下 :_input_key.sneak: 按钮或点击 :windowsmr_right_stick: 可以切换成使用盾牌进行格挡。 # +howtoplay.armor.text.6=盾牌甚至可以格挡一次苦力怕的爆炸! # +howtoplay.armor.header.3=伪装 # +howtoplay.armor.text.7=您还可以将雕刻过的南瓜戴在头上。这不会给予您任何 :armor:,但却使您在盯着末影人看时不会让它变得疯狂。 # + +howtoplay.armorStand=盔甲架 # +howtoplay.armorStand.title=游戏指南:盔甲架 # +howtoplay.armorStand.text.1=盔甲架用于挂载您未在使用的盔甲。 # +howtoplay.armorStand.header.1=装备 # +howtoplay.armorStand.text.2.notTouch=在持拿一件盔甲的同时按下盔甲架上的 :_input_key.use: 即可将盔甲置于盔甲架上。 # +howtoplay.armorStand.text.2.touch=在持拿一件盔甲的同时点击盔甲架即可将盔甲置于盔甲架上。 # +howtoplay.armorStand.text.3.notTouch=在张开手时按下盔甲架上的 :_input_key.use: 即可从盔甲架中移除物品。 # +howtoplay.armorStand.text.3.touch=在张开手时点击盔甲架即可从盔甲架中移除物品。 # +howtoplay.armorStand.header.2=摆姿势 # +howtoplay.armorStand.text.4.notTouch=盔甲架可以更改其姿势,潜行并按下盔甲架上的 :_input_key.use: 可更改姿势。 # +howtoplay.armorStand.text.4.touch=盔甲架可以更改其姿势,潜行并点击盔甲架可更改姿势。 # +howtoplay.armorStand.header.3=跳舞 # +howtoplay.armorStand.text.5=盔甲架会对红石信号作出反应,请尝试给予它不同的信号强度,然后看看会发生什么。 # + +howtoplay.banners=旗帜 # +howtoplay.banners.title=游戏指南:旗帜 # +howtoplay.banners.text.1=旗帜一种是使用自定义图案和颜色装饰您的房子或城堡的超酷方式。 # +howtoplay.banners.text.2=在合成旗帜后,您可以将它放置在工作台或织布机上并添加不同染料,以创建自己独一无二的超酷设计! # +howtoplay.banners.header.1=应用一个图案 # +howtoplay.banners.text.3=可以使用您的染料创建许多不同的图案,如: # +howtoplay.banners.text.4= - 制作一个三角形将给予您一个 v 形图案。 # +howtoplay.banners.text.5= - 制作一个十字将给予您一个十字图案。 # +howtoplay.banners.text.6= - 添加一朵滨菊将给予您一个花朵盾徽。 # +howtoplay.banners.text.7=试验不同组合可获得更多图案! # +howtoplay.banners.header.2=多层 # +howtoplay.banners.text.8=旗帜也可以有多层,这使您在旗帜上可以布置多个图案。如果您不喜欢放置在旗帜上的最后一个图案,则可以在炼药锅中洗掉最后一层。 # +howtoplay.banners.header.3=制作副本 # +howtoplay.banners.text.9=如果您想要复制旗帜,请将相应旗帜放置在具有空白旗帜的工作台上。 # + +howtoplay.beacons=信标 # +howtoplay.beacons.title=游戏指南:信标 # +howtoplay.beacons.text.1=活动信标会将一束亮光投射到空中。 # +howtoplay.beacons.text.2=信标由玻璃、黑曜石和下界之星(可通过打败凋灵获得)制成。 # +howtoplay.beacons.header.1=建筑 # +howtoplay.beacons.text.3=必须将信标放置在不会阻挡天空视界之地,并且必须放置在铁块、金块、绿宝石块或钻石块搭建的金字塔上。 # +howtoplay.beacons.text.4=在其上放置信标的材料不会对信标的效果产生影响。 # +howtoplay.beacons.header.2=使用 # +howtoplay.beacons.text.5=您可以在“信标”菜单中为您的信标选择一个主要效果。金字塔层数越多,提供的效果就越多。 # +howtoplay.beacons.text.6=要设置信标效果,您必须在付款槽内使用绿宝石、钻石、金锭或铁锭。 # +howtoplay.beacons.text.7=设置完成后,信标会永久地发射效果。这些效果会授予附近的所有玩家。 # +howtoplay.beacons.text.8=若要更改光束颜色,请在其路径中放置一个遮光玻璃方块。 # + +howtoplay.beds=床 # +howtoplay.beds.title=游戏指南:床 # +howtoplay.beds.text.1=睡在床上过夜,并设置您的出生点。 # +howtoplay.beds.text.2.notTouch=按床上的 :_input_key.use: 即可入睡。此操作只可在晚上执行。 # +howtoplay.beds.text.2.touch=点击床即可入睡。此操作只可在晚上执行。 # +howtoplay.beds.text.3=如果您正在玩多人游戏,则世界中的每个人都必须同时在床上过夜。 # +howtoplay.beds.text.4=如果您的床已损毁,您将返回到您在这个世界中的第一个出生点。 # +howtoplay.beds.text.5=在下界中使用床时请小心,通常会因太热而无法入睡。 # + +howtoplay.blocks=方块 # +howtoplay.blocks.title=游戏指南:方块 # +howtoplay.blocks.text.1=《我的世界》的世界由数以百万计的方块构成。每一个方块都可破坏、可收集和可放置。您几乎可以不受限制的创造一切事物! # +howtoplay.blocks.text.2=大多数方块必须在世界中寻找,但一些方块只能通过在工作台上组合其他方块制成(如红石方块)或者在熔炉中熔化制成(如玻璃)。 # +howtoplay.blocks.header.1=下落的方块 # +howtoplay.blocks.text.3=大多数方块不受重力影响,可以漂浮在半空;但像沙子和砂砾之类的物品将会落下(如果没有方块在其下方)。 # +howtoplay.blocks.header.2=趣味方块 # +howtoplay.blocks.text.4=以下是一些《我的世界》中更多有趣方块的示例: # +howtoplay.blocks.text.5=玻璃 - 这是一种透明方块,通过在熔炉中熔化沙子制成。 # +howtoplay.blocks.text.6=混凝土 - 通过将混凝土粉末方块倒入水中制成。 # +howtoplay.blocks.text.7=陶瓦 - 该方块自然存在于荒地生物群系中,或者可以使用在水下找到的黏土作为原料合成并染色制成。通过将陶瓦放入熔炉中熔化可将其制成带釉陶瓦。 # +howtoplay.blocks.text.8=岩浆 - 该方块自然存在于下界中,它发出一点光,并且会烧毁踩到它的任何生物。 # +howtoplay.blocks.text.9=粗粒土 - 该方块与普通泥土方块极为相似,但其上无法长出草。可在热带草原和大型针叶林生物群系中找到它。 # + +howtoplay.bookAndQuill=书与笔 # +howtoplay.bookAndQuill.title=玩法介绍:书与笔 # +howtoplay.bookAndQuill.text.1=“书与笔”使您可以记录自己的冒险经历。通过在页面中输入文字和图像来讲述您的故事。您甚至可以更改标题和作者!对“书与笔”签名即可完成您的工作。在签名之前,“书与笔”将处于可编辑状态。 # + +howtoplay.brewingStand=酿造台 # +howtoplay.brewingStand.title=游戏指南:酿造台 # +howtoplay.brewingStand.text.1=酿造药水需要一个酿造台。每份药水首先需要一瓶水,该瓶水可使用来自炼药锅或水源地的水灌满玻璃瓶获得。 # +howtoplay.brewingStand.header.1=了解您的酿造台 # +howtoplay.brewingStand.text.2=酿造台有三个槽,可用于制作不同的药水。一种成分可用于全部三个瓶子,因此始终同时酿造三份药水,以充分利用您的资源。 # +howtoplay.brewingStand.header.2=成分和药水 # +howtoplay.brewingStand.text.3=将下界疣放入酿造台的顶部位置会为您制成一份粗制的药水。该药水本身没有任何效果,但可制作用于制作更高级药水的基础药水。 # +howtoplay.brewingStand.text.4=有许多药水效果等待着被发现,使用不同的成份和组合进行试验才能成为一名真正的炼金术士。 # + +howtoplay.cauldron=炼药锅 # +howtoplay.cauldron.title=游戏指南:炼药锅 # +howtoplay.cauldron.text.1=炼药锅是一种可容纳数桶或数瓶液体的容器。 # +howtoplay.cauldron.header.1=装满 # +howtoplay.cauldron.text.2.notTouch=拿着一桶水或一份药水时,按炼药锅上的 :_input_key.use: 即可向炼药锅中注入其中的成份。 # +howtoplay.cauldron.text.2.touch=拿着一桶水或一份药水时,点击炼药锅即可向炼药锅中注入其中的成份。 # +howtoplay.cauldron.text.3=一份药水只能够部分填满炼药锅,因此您将需要使用多份药水才能完全填满炼药锅。 # +howtoplay.cauldron.header.2=浸泡箭 # +howtoplay.cauldron.text.4.notTouch=手中握有箭时,按炼药锅上的 :_input_key.use: 即可制作各种不同用途的箭! # +howtoplay.cauldron.text.4.touch=手中握有箭时,点击炼药锅即可制作各种不同用途的箭! # +howtoplay.cauldron.header.3=给盔甲染色 # +howtoplay.cauldron.text.5.notTouch=若要给皮革盔甲或皮革马铠染色,请在持有所需染料时,按填满水的炼药锅上的 :_input_key.use:。这会改变炼药锅中水的颜色。然后,在手中拿着盔甲时按 :_input_key.use: 即可将您的盔甲浸入炼药锅中。 # +howtoplay.cauldron.text.5.touch=若要给皮革盔甲或皮革马铠染色,请在持有所需染料时,点击填满水的炼药锅。这会改变炼药锅中水的颜色。然后,在手中拿着盔甲时点击炼药锅即可将您的盔甲浸入炼药锅中。 # +howtoplay.cauldron.text.6=如果您想要洗去染色,只需将染色物品浸入填有未染色的水的炼药锅中即可。 # + +howtoplay.chat=聊天 # +howtoplay.chat.title=游戏指南:聊天 # +howtoplay.chat.text.1.keyboard=按 :_input_key.chat: 打开聊天。键入消息,然后按 ENTER。 # +howtoplay.chat.text.1.gamepad=按 :_input_key.chat: 以打开聊天。键入消息,然后按“发送”按钮。 # +howtoplay.chat.text.1.touch=点击“聊天”按钮以打开聊天。键入消息,然后点击“发送”按钮。 # + +howtoplay.chests=箱子 # +howtoplay.chests.title=游戏指南:箱子 # +howtoplay.chests.text.1.notTouch=在您制成箱子后,您可以将其置于世界中,然后使用 :_input_key.use: 打开箱子即可存放您的物品栏中的物品。 # +howtoplay.chests.text.1.touch=在您制成箱子后,您可以将其置于世界中,然后以点击方式打开箱子并存放您的物品栏中的物品。 # +howtoplay.chests.text.2=存放在箱子中的物品可供您稍后放入您的物品栏中。 # +howtoplay.chests.text.3=将合并相邻放置的两个箱子,以合成一个大箱子。 # + +howtoplay.commandBlocks=命令方块 # +howtoplay.commandBlocks.title=游戏指南:命令方块 # +howtoplay.commandBlocks.text.1=命令方块对于地图创建者而言是一个功能非常强大的工具。这些命令方块可存储命令,并会在收到红石信号后执行命令。 # +howtoplay.commandBlocks.text.2=若要获取命令方块,您必须使用 /give。 # +howtoplay.commandBlocks.text.3=在命令方块成功执行或未能执行其存储的命令时,它都会从箭头所指的那一侧发出红石信号。 # +howtoplay.commandBlocks.text.4=您可以在“悬停注释”字段中设置命令方块的名称。 # +howtoplay.commandBlocks.text.5=方块类型 - 有三种类型的命令方块,每一种都有自己独有的颜色和行为: # +howtoplay.commandBlocks.text.5.1= - 脉冲 - 仅在方块收到红石信号时才会执行存储的命令。 # +howtoplay.commandBlocks.text.5.2= - 连锁 - 无论其前面的命令方块是否已执行其命令,都会执行存储的命令。 # +howtoplay.commandBlocks.text.5.3= - 重复 - 激活后,只要此命令方块存在,它就会继续执行其存储的命令。 # +howtoplay.commandBlocks.text.6=条件 - 有两个条件,每一个条件都会影响命令方块的行为: # +howtoplay.commandBlocks.text.6.1= - 无条件 - 即使其后面的命令方块未能执行其命令,也会执行存储的命令。 # +howtoplay.commandBlocks.text.6.2= - 有条件 - 仅当其后面的命令方块成功执行其命令时,才会执行存储的命令。 # +howtoplay.commandBlocks.text.7=红石 - 有两种红石设置,每一种都会影响命令方块的行为: # +howtoplay.commandBlocks.text.7.1= - 需要红石 - 需要红石信号才能激活。 # +howtoplay.commandBlocks.text.7.2= - 始终活动 - 不需要红石信号也能激活。 # +howtoplay.commandBlocks.text.8=命令方块还将向您显示其以前的输出。这可帮助您了解命令方块是否未能执行其命令及原因。 # + +howtoplay.commands=命令 # +howtoplay.commands.title=游戏指南:命令 # +howtoplay.commands.text.1=可通过聊天执行命令。在您键入命令之前,请先键入 /。 # +howtoplay.commands.text.2=有大量命令,使您能够做令人惊奇的事情。有许多来源出自这些命令,可提供给您所需要的所有信息。 # + +howtoplay.conduits=潮涌核心 # +howtoplay.conduits.title=游戏指南:潮涌核心 # +howtoplay.conduits.text.1=当您处于水下时,处于激活状态的潮涌核心会给您提供能量。 # +howtoplay.conduits.text.2=一个潮涌核心由若干鹦鹉螺壳和一枚海洋之心制成。潮涌核心会从海晶石和海晶灯中吸取能量。 # +howtoplay.conduits.header.1=建设 # +howtoplay.conduits.text.3=一旦被激活,潮涌核心会将潮涌能量赋予给附近的任何物体。 # +howtoplay.conduits.text.4=其吸取的能量越多,能力的作用范围就越远。 # + +howtoplay.controls=控制 # +howtoplay.controls.title=游戏指南:控制 # +howtoplay.controls.text.1=《我的世界》是一款通过堆方块创造出一切您所想事物的游戏。怪物会在夜晚出没,所以要提前建造一个避难所。 # +howtoplay.controls.header.1=移动 # +howtoplay.controls.text.2.keyboard=使用鼠标可环顾四周。 # +howtoplay.controls.text.2.gamepad=使用 :_gamepad_stick_right: 可环顾四周。 # +howtoplay.controls.text.2.touch.joystick_tap=触摸并沿屏幕拖动可环顾四周。 # +howtoplay.controls.text.2.touch.classic_dpad=触摸并沿屏幕拖动可环顾四周。 # +howtoplay.controls.text.2.touch.joystick_crosshair=触摸并沿屏幕拖动可环顾四周。 # +howtoplay.controls.text.2.rift_controller=使用 :rift_right_stick: 可环顾四周。 # +howtoplay.controls.text.2.windowsmr_controller=使用 :windowsmr_right_stick: 可环顾四周。 # +howtoplay.controls.text.3.keyboard=使用 :_input_key.forward: :_input_key.left: :_input_key.back: :_input_key.right: 可四处移动。 # +howtoplay.controls.text.3.gamepad=使用 :_gamepad_stick_left: 可四处移动。 # +howtoplay.controls.text.3.touch.joystick_tap=使用 :tip_virtual_joystick: 四处走动。 # +howtoplay.controls.text.3.touch.classic_dpad=使用 :touch_forward::touch_left::touch_back::touch_right: 可四处移动。 # +howtoplay.controls.text.3.touch.joystick_crosshair=使用 :tip_virtual_joystick: 四处走动。 # +howtoplay.controls.text.3.rift_controller=使用 :rift_left_stick: 可四处移动。 # +howtoplay.controls.text.3.windowsmr_controller=使用 :windowsmr_left_stick: 可四处移动。 # +howtoplay.controls.text.4.keyboard=按 :_input_key.jump: 可跳跃。 # +howtoplay.controls.text.4.gamepad=按 :_input_key.jump: 可跳跃。 # +howtoplay.controls.text.4.touch.joystick_tap=点击 :tip_virtual_button_jump: 跳跃。 # +howtoplay.controls.text.4.touch.classic_dpad=按 :touch_jump: 可跳跃。 # +howtoplay.controls.text.4.touch.joystick_crosshair=点击 :tip_virtual_button_jump: 跳跃。 # +howtoplay.controls.text.4.rift_controller=按 :rift_A: 可跳跃。 # +howtoplay.controls.text.4.windowsmr_controller=按 :windowsmr_right_touchpad: 可跳跃。 # +howtoplay.controls.text.5.keyboard=快速连续按两次 :_input_key.forward: 或按 :_input_key.sprint: 可冲刺。按住 :_input_key.forward: 不放,您将继续冲刺,直到小于 :shank::shank::shank:。 # +howtoplay.controls.text.5.gamepad=快速连续向前推两次 :_gamepad_stick_left: 可疾跑。向前按住 :_gamepad_stick_left: 不放,您将继续冲刺,直到小于 :shank::shank::shank:。 # +howtoplay.controls.text.5.touch.joystick_tap=点击 :tip_virtual_button_sprint: 切换冲刺。你将持续冲刺,直到小于 :shank::shank::shank:。 # +howtoplay.controls.text.5.touch.classic_dpad=快速连续按两次 :touch_forward: 可疾跑。按住 :touch_forward: 不放,您将继续冲刺,直到小于 :shank::shank::shank:。 # +howtoplay.controls.text.5.touch.joystick_crosshair=点击 :tip_virtual_button_sprint: 切换冲刺。你将持续冲刺,直到小于 :shank::shank::shank:。 # +howtoplay.controls.text.5.rift_controller=快速连续向前推两次 :rift_left_stick: 可疾跑。向前按住 :rift_left_stick: 不放,您将继续疾跑,直到小于 :shank::shank::shank:。 # +howtoplay.controls.text.5.windowsmr_controller=快速连续向前推两次 :windowsmr_left_stick: 可疾跑。向前按住 :windowsmr_left_stick: 不放,您将继续疾跑,直到小于 :shank::shank::shank:。 # +howtoplay.controls.header.2=打破和放置 # +howtoplay.controls.text.6.notTouch=按住 :_input_key.attack: 不放,可用手或者手里的东西开采和砍劈。您可能需要制作一件工具来开采一些方块。 # +howtoplay.controls.text.6.touch.joystick_tap=长按一个方块,用你的手或手持的物品来挖掘它。你可能需要先制作特定的工具,然后才能挖掘某些方块。 # +howtoplay.controls.text.6.touch.classic_dpad=长按一个方块,用你的手或手持的物品来挖掘它。你可能需要先制作特定的工具,然后才能挖掘某些方块。 # +howtoplay.controls.text.6.touch.joystick_crosshair=点击并拖动手指以使用 :tip_crosshair: 瞄准并突出显示一个方块。长按 :tip_virtual_button_action_attack_or_destroy: 用你的手或手持的物品挖掘它。你可能需要先制作特定的工具,然后才能挖掘某些方块。 # +howtoplay.controls.text.7.keyboard=如果您手里正握着一件物品,使用 :_input_key.use: 以使用该物品,或者按 :_input_key.drop: 以丢弃它。 # +howtoplay.controls.text.7.gamepad=如果您手里正握着一件物品,使用 :_input_key.use: 以使用该物品,或者按 :_input_key.drop: 以丢弃它。 # +howtoplay.controls.text.7.rift_controller=如果您手里正握着一件物品,使用 :rift_right_grab: 可使用该物品,或按 :rift_right_stick: 可丢弃它。 # +howtoplay.controls.text.7.windowsmr_controller=如果您手里正握着一件物品,使用 :windowsmr_left_trigger: 可使用该物品,或按 :windowsmr_right_grab: 可丢弃它。 # +howtoplay.controls.text.7.touch.joystick_tap=如果你正手持一件物品,点击屏幕来使用该物品,或者长按快捷栏中的该物品来丢弃它。长按屏幕可以食用你手持的任意食物。 # +howtoplay.controls.text.7.touch.classic_dpad=如果你正手持一件物品,点击屏幕来使用该物品,或者长按快捷栏中的该物品来丢弃它。长按屏幕可以食用你手持的任意食物。 # +howtoplay.controls.text.7.touch.joystick_crosshair=如果你正手持一件物品,点击 :tip_virtual_button_action_build_or_use: 来使用该物品,或者长按快捷栏中的该物品来丢弃它。长按 :tip_virtual_button_action_build_or_use: 可以食用你手持的任意食物。 # +howtoplay.controls.header.3=潜行 # +howtoplay.controls.text.8.keyboard=潜行在《我的世界》中极为有用,可防止您从方块上跌落下来并隐藏您的姓名标签。若要潜行,请按住 :_input_key.sneak:。 # +howtoplay.controls.text.8.gamepad=潜行在《我的世界》中极为有用,可防止您从方块上跌落下来并隐藏您的姓名标签。要切换潜行,请按 :_input_key.sneak: 或者点击 :_gamepad_stick_right:。 # +howtoplay.controls.text.8.touch.joystick_tap=潜行可以防止你从方块上摔下来,使生物无法发现你,并向其他玩家隐藏你的名牌。点击 :tip_virtual_button_sneak: 即可潜行。 # +howtoplay.controls.text.8.touch.classic_dpad=潜行可以防止你从方块上摔下来,使生物无法发现你,并向其他玩家隐藏你的名牌。。点击 :touch_sneak: 即可潜行。 # +howtoplay.controls.text.8.touch.joystick_crosshair=潜行可以防止你从方块上摔下来,使生物无法发现你,并向其他玩家隐藏你的名牌。点击 :tip_virtual_button_sneak: 即可潜行。 # +howtoplay.controls.text.8.rift_controller=潜行在《我的世界》中极为有用,可防止您从方块上跌落下来并隐藏您的姓名标签。若要切换潜行,请按 :rift_X:。 # +howtoplay.controls.text.8.windowsmr_controller=潜行在《我的世界》中极为有用,可防止您从方块上跌落下来并隐藏您的姓名标签。若要切换潜行,请按 :windowsmr_right_stick:。 # +howtoplay.controls.text.swim.keyboard=在水中奔跑会使您游泳。使用鼠标来控制您游泳的方向。 # +howtoplay.controls.text.swim.gamepad=在水中奔跑会使您游泳。使用 :_gamepad_stick_right: 来控制您游泳的方向。 # +howtoplay.controls.text.swim.touch=在水中移动方式为游泳。在水下冲刺可加快游泳速度。点击并拖动手指以控制游泳方向。 # +howtoplay.controls.text.swim.rift_controller=在水中奔跑会使您游泳。使用 :rift_right_stick: 来控制您游泳的方向。 # +howtoplay.controls.text.swim.windowsmr_controller=在水中奔跑会使您游泳。使用 :windowsmr_right_stick: 来控制您游泳的方向。 # + +howtoplay.worldBuilder=世界建造者 # +howtoplay.worldBuilder.title=游戏指南:世界建造者 # +howtoplay.worldBuilder.text.1=若要放置或使用特定的 Minecraft Education 方块或物品,用户必须拥有一种名为“World Builder”的特殊能力。 # +howtoplay.worldBuilder.text.2=启用作弊后,主机可启用或禁用这个世界中任何玩家的世界建造者能力。 # +howtoplay.worldBuilder.text.3=如果想让这个世界的所有玩家获得世界建造者能力,那么请运行下述命令: # +howtoplay.worldBuilder.text.4=/ability @a worldbuilder true # +howtoplay.worldBuilder.text.5=如果想快速打开您自己的世界建造者能力,请运行下述命令中的一个: # +howtoplay.worldBuilder.text.6=/worldbuilder # +howtoplay.worldBuilder.text.7=/wb # +howtoplay.worldBuilder.text.8=如果想查询您的世界建造者能力,请运行下述命令: # +howtoplay.worldBuilder.text.9=/ability @p worldbuilder # + +howtoplay.permissionBlocks=权限块 # +howtoplay.permissionBlocks.title=游戏指南:权限块 # +howtoplay.permissionBlocks.text.1=Minecraft Education 包含数个特殊的块,这些块可让教师更便捷地创建和使用课程。只有拥有世界建造者能力的用户才能放置和摧毁这些块。没有世界建造者能力的用户会受到这些块施加的限制约束。 # +howtoplay.permissionBlocks.title.1=允许/拒绝方块 # +howtoplay.permissionBlocks.text.2=允许和拒绝方块可控制在一个世界中可供玩家进行建造的地方。 # +howtoplay.permissionBlocks.text.3=用户可以在允许方块上放置或摧毁方块。用户不可以在拒绝方块上放置或摧毁方块。 # +howtoplay.permissionBlocks.text.4=允许和拒绝方块不会影响他们下方的区域。 # +howtoplay.permissionBlocks.text.5=下方有拒绝方块的允许方块会阻止用户在这个两个方块中间进行建造。用户可以在允许方块上方放置和摧毁方块。 # +howtoplay.permissionBlocks.title.2=边界方块 # +howtoplay.permissionBlocks.text.6=边界方块可提供一个能向上和向下无线延伸的力场,这个力场不受其他方块的影响。用户无法穿过,挪开或从下方穿过边界方块。用户也无法在边界方块上方或下方放置或摧毁方块。 # + +howtoplay.chalkboard=黑板 # +howtoplay.chalkboard.title=游戏指南:黑板 # +howtoplay.chalkboard.text.1=黑板可以用来显示世界中的文本。相较于告示牌,黑板能够显示的文本更多,并且可以在不被摧毁的情况下进行编辑。锁定切换可让您阻止非世界建造者摧毁或编辑您的黑板。在现有的黑板上按 :_input_key.use: 可对其进行编辑。 # +howtoplay.chalkboard.text.1.touch=黑板可以用来显示世界中的文本。相较于告示牌,黑板能够显示的文本更多,并且可以在不被摧毁的情况下进行编辑。锁定切换可让您阻止非世界建造者摧毁或编辑您的黑板。点击现有黑板可对其进行编辑。 # + +howtoplay.chemistry=化学 # +howtoplay.chemistry.title=游戏指南:化学 # +howtoplay.chemistry.text.1=用户可使用化学设备块模拟真实世界的化学反应。通过调整元素构造器的滑动条可制作 118 种不同元素中的一种,或者将元素放元素构造器中可查看元素的成分。在化合物创建器中合成元素,以制造化合物。将元素和化合物放到实验台上可创建 Minecraft 物品。使用材料分解器可将方块分解为其组成元素。 # +howtoplay.chemistry.text.2=从 Minecraft Education 网站下载化学日记,获得完整的 Minecraft 化学指南。 # + +howtoplay.npc=非玩家角色 # +howtoplay.npc.title=游戏指南:非玩家角色 # +howtoplay.npc.text.1=NPC 是能够提供额外的课程信息、提示或者指导的非玩家角色。 # +howtoplay.npc.text.2=只有世界建造者能够放置、删除、命名或编辑非用户角色。非用户角色可以执行命令和网站链接。命令可在非用户角色的对话窗口中分配到按钮上;网站链接始终都会有按钮。 # +howtoplay.npc.text.3=NPC 有大量皮肤可供选择,是稳定的。 # + +howtoplay.camera=摄像机 # +howtoplay.camera.title=游戏指南:摄像机 # +howtoplay.camera.text.1=摄像机能够允许玩家在世界中拍照。 # +howtoplay.camera.text.2=用您的视角拍照片,按 :_input_key.use:。 # +howtoplay.camera.text.2.touch=如果要用您的视角拍照片,请点击并按住,然后释放。 # +howtoplay.camera.text.3=自拍时放置摄像机,然后按上边的 :_input_key.use:。 # +howtoplay.camera.text.3.touch=自拍时,放置摄像机,点击拍照按钮。 # +howtoplay.camera.text.4=您可以在相片簿中查看照片,或者将其插入“书与笔”。 # + +howtoplay.portfolio=相片簿 # +howtoplay.portfolio.title=游戏指南:相片簿 # +howtoplay.portfolio.text.1=您拍摄的照片会出现在相片簿中。按 :_input_key.use: 可查看相片簿。查看相片簿时,您可以为图片添加标题,删除图片,将图片导出为 PDF 格式文件。 # +howtoplay.portfolio.text.1.touch=您拍摄的照片会出现在相片簿中。按住可查看相片簿。查看相片簿时,您可以为图片添加标题,删除图片,将图片导出为 PDF 格式文件。 # + +howtoplay.classroomMode=教室模式 # +howtoplay.classroomMode.title=游戏指南:教室模式 # +howtoplay.classroomMode.text.1=教室模式是外置应用,可为教育工作者提供与用户互动的功能。您可以从 Minecraft Education 网站下载教室模式。 # +howtoplay.classroomMode.text.2=作为一个世界的主人,您可以使用命令 /classroommode,启动教室模式应用,将其连接到 Minecraft Education 上。 # + +howtoplay.codeBuilder=代码编辑器 # +howtoplay.codeBuilder.title=游戏指南:代码编辑器 # +howtoplay.codeBuilder.text.1=代码编辑器可让玩家使用自己熟悉的编程学习平台,写代码,探索、创建和玩《我的世界》。 # +howtoplay.codeBuilder.text.2=通过按 :_input_key.codeBuilder: 或使用命令 /code 启动代码编辑器。 # +howtoplay.codeBuilder.text.2.touch=通过轻按 :code_builder_button: 或使用命令 /code 启动代码编辑器。 # + +howtoplay.crafting=合成 # +howtoplay.crafting.title=游戏指南:合成 # +howtoplay.crafting.text.1.keyboard=按 :_input_key.inventory: 可访问配方书和网格合成表。 # +howtoplay.crafting.text.1.gamepad=按 :_input_container.crafting: 可访问配方书和网格合成表。 # +howtoplay.crafting.text.1.touch=点击物品栏按钮可访问配方书和网格合成表。 # +howtoplay.crafting.text.1.rift_controller=按 :rift_B: 可访问配方书和网格合成表。 # +howtoplay.crafting.text.1.windowsmr_controller=按 :windowsmr_left_grab: 可访问配方书和网格合成表 # +howtoplay.crafting.header.1=网格合成表 # +howtoplay.crafting.text.2=按各物品配方的形状排列物品栏中的物品或网格合成表中的热键。 # +howtoplay.crafting.text.3=如果配方正确,您尝试合成的物品将出现在网格合成表右侧的输出槽中。请从输出槽中取出该物品并将其放入物品栏。现在,您可以使用该物品了。 # +howtoplay.crafting.text.4=有很多配方,部分配方将需要比一开始所使用的 2x2 网格更大的网格合成表。 # +howtoplay.crafting.text.5=用 4 块木板来制作 1 个工作台并将其放到世界中。 # +howtoplay.crafting.text.6.keyboard=在世界中的工作台上按 :_input_key.use: 来获得一个 3x3 网格合成表。 # +howtoplay.crafting.text.6.gamepad=在世界中的工作台上按 :_input_key.use: 来获得一个 3x3 网格合成表。 # +howtoplay.crafting.text.6.rift_controller=在世界中的工作台上按 :rift_right_grab: 来获得一个 3x3 网格合成表。 # +howtoplay.crafting.text.6.windowsmr_controller=在世界中的工作台上按 :windowsmr_left_trigger: 来获得一个 3x3 网格合成表。 # +howtoplay.crafting.text.6.touch=点击世界中的工作台来获得一个 3x3 网格合成表。 # +howtoplay.crafting.header.2=配方书 # +howtoplay.crafting.text.7=在屏幕左侧,您将看到配方书,当您不知道配方或者希望快速合成已知配方时,查看配方书是不错的选择。您还会在屏幕右侧的物品栏上方看到网格合成表。 # +howtoplay.crafting.text.8.keyboard=找到要合成的配方后,使用配方上的 :_input_key.attack: 可将其加载至网格合成表,然后网格合成表右侧的输出槽中取出配方,并将其放入物品栏。使用配方上的 :_input_key.use: 可自动合成,这将自动合成配方集并将其放入物品栏。使用配方上的 SHIFT + :_input_key.use: 可自动合成整个堆叠。 # +howtoplay.crafting.text.8.gamepad=找到要合成的配方后,按配方上的 :_gamepad_face_button_down: 可自动合成,这将自动合成配方集并将其放入物品栏。按配方上的 :_gamepad_face_button_up: 可自动合成整个堆叠。 # +howtoplay.crafting.text.8.touch=找到要合成的配方后,点击配方将其加载至网格合成表,然后点击输出槽中的物品以进行合成。按住输出槽中的物品可持续合成。 # +howtoplay.crafting.text.9=当 :craftable_toggle_on: 打开时,配方书会显示您拥有相关成分的所有配方。当 :craftable_toggle_off: 关闭时,配方书会显示游戏中的所有配方,即使您未合成它也会显示。查看选项卡或搜索是否正在查找特定内容。在创造模式下,一些配方在列表内折叠。打开列表将展开它,并显示内部所有配方。 # + +howtoplay.craftingTable=工作台 # +howtoplay.craftingTable.title=游戏指南:工作台 # +howtoplay.craftingTable.text.1=工作台让您可以合成更复杂的配方。 # +howtoplay.craftingTable.text.2.notTouch=将它放到世界中,然后在工作台上按 :_input_key.use: 来使用它。 # +howtoplay.craftingTable.text.2.touch=将它放到世界中,然后点击工作台来使用它。 # + +howtoplay.creativeMode=创造模式 # +howtoplay.creativeMode.title=游戏指南:创造模式 # +howtoplay.creativeMode.text.1=创造模式使您能够不受限制地创建包含各种所想生物的土地! # +howtoplay.creativeMode.header.1=无限构造 # +howtoplay.creativeMode.text.2=在创造模式界面中,游戏中的任何物品都可移到玩家的物品栏中,无需挖掘或制农作物品。当在世界中放置或使用玩家物品栏中的物品时,不会移除这些物品,这使玩家能够专注于创建而不是资源收集。 # +howtoplay.creativeMode.text.3=如果您在创造模式下创造、加载或保存世界,那么即使是随后载入到生存模式,您在该世界中的成就及排行榜更新也会被禁用。 # +howtoplay.creativeMode.header.2=飞行 # +howtoplay.creativeMode.text.4.keyboard=若要在创造模式下飞行,请快速按两次 :_input_key.jump:。若要退出飞行,请重复上述操作。若要加快飞行,请在飞行期间快速连续按两次 :_input_key.forward: 或按 :_input_key.sprint:。当处于飞行模式时,按住 :_input_key.jump: 可向上移动,按住 :_input_key.sneak: 可向下移动。 # +howtoplay.creativeMode.text.4.gamepad=若要在创造模式下飞行,请快速按两次 :_input_key.jump:。若要退出飞行,请重复上述操作。若要加快飞行,请在飞行期间快速连续按两次 :_gamepad_stick_left:。在飞行模式下时,按住 :_input_key.jump: 可向上移动,按住 :_input_key.sneak: 可向下移动。 # +howtoplay.creativeMode.text.4a.touch.joystick_tap_and_crosshair=快速点击 :tip_virtual_button_jump: 两次即可飞行。快速点击 :tip_virtual_button_fly_down: 两次停止飞行。 # +howtoplay.creativeMode.text.4b.touch.joystick_tap_and_crosshair=点击 :tip_virtual_button_sprint: 可加快飞行速度。长按 :tip_virtual_button_fly_up: 可向上飞行,长按 :tip_virtual_button_fly_down: 可向下飞行。 # +howtoplay.creativeMode.text.4a.touch.classic_dpad=快速点击 :touch_jump: 两次即可飞行。快速点击 :touch_stop_flying: 两次停止飞行。 # +howtoplay.creativeMode.text.4b.touch.classic_dpad=快速点击 :touch_forward: 两次可加快飞行速度。长按 :touch_fly_up: 可向上飞行,长按 :touch_fly_down: 可向下飞行。 # + +howtoplay.difficulty=难度 # +howtoplay.difficulty.title=游戏指南:难度 # +howtoplay.difficulty.text.1=《我的世界》有不同的难度级别,因此您可以根据您的水平定制游戏。 # +howtoplay.difficulty.header.1=和平 # +howtoplay.difficulty.text.2=除了潜影贝和末影龙之外,不存在任何敌对生物,但潜影贝和末影龙也不会伤害您。 # +howtoplay.difficulty.header.2=简单 # +howtoplay.difficulty.text.3=会生成敌对生物,但其造成的伤害较少。饥饿条会消耗,且生命值降低至 5 颗心。 # +howtoplay.difficulty.header.3=普通 # +howtoplay.difficulty.text.4=敌对生物会造成一般伤害,如果您的饥饿程度降为零,您的生命值也会开始下降,但不会死亡。 # +howtoplay.difficulty.header.4=困难 # +howtoplay.difficulty.text.5=敌对生物会造成更大的伤害,僵尸会破门而入,如果您的饥饿程度降为零,您的生命值也会下降并且可能会死亡。 # + +howtoplay.dispensers=发射器 # +howtoplay.dispensers.title=游戏指南:发射器 # +howtoplay.dispensers.text.1=发射器用于抛射物品。您需要将红石信号(例如,一根拉杆)放置于每个发射器旁边才能触发它。 # +howtoplay.dispensers.text.2.notTouch=若要用物品填充发射器,请按发射器上的 :_input_key.use:,然后将想要发射的物品从您的物品栏移到发射器。 # +howtoplay.dispensers.text.2.touch=若要填充发射器,请点击发射器,然后将想要发射的物品从您的物品栏移到发射器。 # +howtoplay.dispensers.header.1=用法 # +howtoplay.dispensers.text.3=只要您为发射器提供能量,发射器就会抛射物品。 # +howtoplay.dispensers.text.4=发射器也可用于放置物品,如将南瓜放置于铁傀儡上,或将装备放置于盔甲架上。 # + +howtoplay.droppers=投掷器 # +howtoplay.droppers.title=游戏指南:投掷器 # +howtoplay.droppers.text.1.notTouch=当由红石提供能量时,投掷器会随机投掷其中包含的一个物品。按投掷器上的 :_input_key.use: 即可打开它,然后可以将您物品栏中的物品加载到其中。 # +howtoplay.droppers.text.1.touch=当由红石提供能量时,投掷器会随机投掷其中包含的一个物品。点击投掷器即可打开它,然后可以将您物品栏中的物品加载到其中。 # +howtoplay.droppers.header.1=用法 # +howtoplay.droppers.text.2=如果投掷器面朝箱子或其他类型的容器,反而会将物品置于其中。可以构建长链投掷器以实现远距离传输物品。 # + +howtoplay.dyes=染料 # +howtoplay.dyes.title=游戏指南:染料 # +howtoplay.dyes.text.1=染料可用于改变《我的世界》中许多事物的颜色。 # +howtoplay.dyes.text.2=有些染料的材料比其他染料更难找到。大多数染料可以用花朵合成(例如用罂粟花合成红色染料),但一些染料的发现或制作方式更隐蔽,比如: # +howtoplay.dyes.text.3=- 挖掘地下深层中的青金石 # +howtoplay.dyes.text.4=- 收集水下的墨囊 # +howtoplay.dyes.text.5=- 采集丛林中的可可豆 # +howtoplay.dyes.text.6=- 绿色染料必须通过熔化仙人掌才能获得 # +howtoplay.dyes.text.7=- 骨粉可以帮助植物和树木生长,也可以用来合成白色染料 # +howtoplay.dyes.text.8=- 从鱿鱼上收集墨囊以制作黑色染料 # + +howtoplay.elytra=鞘翅 # +howtoplay.elytra.title=游戏指南:鞘翅 # +howtoplay.elytra.text.1=鞘翅是一种用于允许滑翔的可装备物品。鞘翅装备在胸部盔甲槽中。 # +howtoplay.elytra.text.2=鞘翅无法制作,但可在稀少的末地船(由可怕的潜影贝把守)中的物品展示框中找到。 # +howtoplay.elytra.header.1=学习飞行 # +howtoplay.elytra.text.3.notTouch=装备鞘翅时,玩家可以在坠落时按 :_input_key.jump: 来开始滑翔。请注意,需要足够高度才能真正获得全部效果! # +howtoplay.elytra.text.3.touch=配备鞘翅后,在坠落期间点击 :touch_jump: 或 :tip_virtual_button_fly_up: 开始滑翔。确保你身处高空才能获得完整的效果! # +howtoplay.elytra.text.4=滑翔期间,您可以通过环顾四周来掌控方向。朝下看时,会加快移动 - 但也会更快地撞向地面。朝上看时,会获得一些高度 - 但时间过长,您会失速、坠落而不是上升! # +howtoplay.elytra.text.4.touch=你可以在滑翔时环顾四周进行转向。如果你向下看,可以提升一些速度,但你也会更快落地。如果你向上看,可以提升一些高度,但持续太久就会停滞不前,这意味着你会开始坠落。 # +howtoplay.elytra.text.5=你的鞘翅在飞行时会慢慢失去耐久度,如果它们在飞行中断裂,你就会坠落。你可以在铁砧上将其与幻翼膜合成以进行修复。 # +howtoplay.elytra.header.2=火箭动力飞行 # +howtoplay.elytra.text.6=无效的烟花火箭可用于延长鞘翅飞行。如果您使用有效的烟花火箭来延长飞行,则您会受伤。 # + +howtoplay.enchantingTable=附魔台 # +howtoplay.enchantingTable.title=游戏指南:附魔台 # +howtoplay.enchantingTable.text.1=通过拾取经验球收集到的经验点可用于附魔武器、盔甲、工具和书。 # +howtoplay.enchantingTable.header.1=附魔 # +howtoplay.enchantingTable.text.2=当将可附魔物品放置于附魔台中书下方的槽中时,该槽右侧的三个按钮会显示一些附魔项及其经验级别损耗和青金石损耗。 # +howtoplay.enchantingTable.text.3=实际应用的附魔是基于显示的损耗随机选取的。 # +howtoplay.enchantingTable.header.2=更强大的附魔 # +howtoplay.enchantingTable.text.4=如果附魔台环绕着书架(最多 15 个)且书架和附魔台间隔一个方块,则会看到附魔台上书中的晦涩铭文,附魔的效力将会增加。 # +howtoplay.enchantingTable.header.3=附魔书 # +howtoplay.enchantingTable.text.5=在铁砧上使用附魔书可将附魔加持到物品上。这使您可以进一步控制要对您的物品加持的附魔。 # + +howtoplay.endCities=末地城 # +howtoplay.endCities.title=游戏指南:末地城 # +howtoplay.endCities.text.1=在杀死末影龙后,会显示末地折跃门。将末影珍珠投入该传送门会将您瞬移到外岛。 # +howtoplay.endCities.text.2=此全新的异域场景一定会隐藏一些有趣的物品,也许是您可以带回的物品。 # + +howtoplay.enderChest=末影箱 # +howtoplay.enderChest.title=游戏指南:末影箱 # +howtoplay.enderChest.text.1=世界中的所有末影箱都互相关联。您可从任一末影箱内获取置于其他末影箱内的物品。但是,对于每个玩家来说,末影箱中所装物品都是特定的。这让玩家可将物品存储在任一末影箱内,然后从世界不同位置的其他末影箱内取回它们。 # + +howtoplay.eyeOfEnder=末影之眼 # +howtoplay.eyeOfEnder.title=游戏指南:末影之眼 # +howtoplay.eyeOfEnder.text.1=末影之眼与末地神秘相连,在使用时表现得非常奇怪。 # +howtoplay.eyeOfEnder.text.2=传言它们可能会导致您打开另一个维度。 # + +howtoplay.farming=种植 # +howtoplay.farming.title=游戏指南:种植 # +howtoplay.farming.text.1=您可以在《我的世界》中种植各种不同的农作物。种植虽然具有挑战性,但能够无限量地提供食物来源。 # +howtoplay.farming.header.1=未雨绸缪 # +howtoplay.farming.text.2=农作物需要光、水和耕地才能生长。您需要锄头、水源和种子才能种植。 # +howtoplay.farming.text.3=水旁边的方块需要转化为耕地,为此需要使用锄头。水最多可灌溉四个方块。 # +howtoplay.farming.header.2=种植和收获 # +howtoplay.farming.text.4=现在,您可以种下您的种子。请确保您的农作物受到保护,因为遭踩踏或者缺少水或光很容易导致它们死亡。 # +howtoplay.farming.text.5=栅栏可帮助保护您的农作物,使其免受饥肠辘辘的兔子祸害或遭到踩踏! # +howtoplay.farming.text.6=农作物成熟后,它们的外观会发生变化,并且可以收割。 # +howtoplay.farming.text.7=诸如南瓜和西瓜之类的植物生长在茎上。小心不要收割这些茎! # + +howtoplay.fireworks=焰火 # +howtoplay.fireworks.title=游戏指南:焰火 # +howtoplay.fireworks.text.1=焰火是一种在《我的世界》中创建自己独特庆祝的有趣方式! # +howtoplay.fireworks.text.2=烟花有两个部分,即烟花火箭和烟花之星。 # +howtoplay.fireworks.header.1=烟花火箭 # +howtoplay.fireworks.text.3.notTouch=若要使用焰火,只需按方块上的 :_input_key.use: 即可将焰火发射到空中。 # +howtoplay.fireworks.text.3.touch=若要使用焰火,只需点击方块即可将焰火发射到空中。 # +howtoplay.fireworks.text.4=焰火除了向上射入空中之外没有其他作用。 # +howtoplay.fireworks.header.2=焰火之星 # +howtoplay.fireworks.text.5=在制作烟花火箭的过程中,可以添加烟花之星,以赋予它许多不同的颜色和效果。 # +howtoplay.fireworks.text.6=焰火之星由火药和其他各种物品制成。 # +howtoplay.fireworks.text.6.1= - 颜色 - 添加任何颜色的染料可实现以该颜色爆炸。 # +howtoplay.fireworks.text.6.2= - 闪烁 - 添加荧石粉可实现爆炸闪烁。 # +howtoplay.fireworks.text.6.3= - 苦力怕形状 - 添加头部可在空中形成苦力怕图案。 # +howtoplay.fireworks.text.6.4= - 爆发 - 添加羽毛可给予爆炸一个爆发效果。 # +howtoplay.fireworks.text.6.5= - 拖尾 - 添加钻石可给予爆炸拖尾效果。 # +howtoplay.fireworks.text.6.6= - 星形 - 添加金粒可在空中形成星形图案。 # +howtoplay.fireworks.header.3=焰火制造术 # +howtoplay.fireworks.text.7=焰火可由发射器发射。将以发射器的朝向方向发射焰火。 # + +howtoplay.fishing=钓鱼 # +howtoplay.fishing.title=游戏指南:钓鱼 # +howtoplay.fishing.text.1=必须使用钓鱼竿来钓鱼,这是从海里捕获某种鱼或其他炫酷物品的绝佳方式! # +howtoplay.fishing.header.1=抛 # +howtoplay.fishing.text.2.notTouch=瞄准水中的一个方块,在持有钓鱼竿的同时按下 :_input_key.use: 即可将饵钩抛进水里。 # +howtoplay.fishing.text.2.touch=盯着水中的一个方块,在持有钓鱼竿的同时点击“钓鱼”按钮即可将饵钩抛进水里。 # +howtoplay.fishing.header.2=开始钓鱼! # +howtoplay.fishing.text.3=等待直至您留意到饵钩处出现泡泡的痕迹。 # +howtoplay.fishing.text.4.notTouch=当泡泡碰到饵钩时,饵钩会上下摆动。按下 :_input_key.use: 可收回饵钩。小心不要让鱼跑掉! # +howtoplay.fishing.text.4.touch=当泡泡碰到饵钩时,饵钩会上下摆动。再次点击“钓鱼”按钮可收回饵钩。小心不要让鱼跑掉! # + +howtoplay.furnace=熔炉 # +howtoplay.furnace.title=游戏指南:熔炉 # +howtoplay.furnace.text.1=您可以使用熔炉烹饪或熔化物品。例如,可以将铁矿石熔化为铁锭。 # +howtoplay.furnace.text.2.notTouch=将熔炉置于世界中,按下 :_input_key.use: 即可使用它。 # +howtoplay.furnace.text.2.touch=将熔炉置于世界中,通过点击方式使用它。 # +howtoplay.furnace.header.1=燃料 # +howtoplay.furnace.text.3=您需要在熔炉底部放一些燃料并将您想要熔化的物品放在熔炉上面。熔炉随后会点燃并开始工作。许多东西都可以用作燃料;尝试使用任何可燃之物! # + +howtoplay.gameSettings=游戏设置 # +howtoplay.gameSettings.title=游戏指南:游戏设置 # +howtoplay.gameSettings.text.1=创建世界时,您有多个选项。以下是可用来微调您的体验的各种设置。如果您在创建世界时未设置它们,不用担心,您可以随时更改这些设置。 # +howtoplay.gameSettings.text.2=-世界名称:您可以在此处对您的世界进行命名。 # +howtoplay.gameSettings.text.3=-默认游戏模式:这是所有新玩家进入世界的初始游戏模式。您可以让玩家从生存模式或创造模式开始。选择创造模式将会开启作弊。 # +howtoplay.gameSettings.text.4=-难度:该设置会影响世界的难度等级。您可以选择和平、简单、一般或困难。 # +howtoplay.gameSettings.header.1=世界偏好 # +howtoplay.gameSettings.text.5=-初始地图:如果启用该设置,每位玩家都可以在其热键中开始玩一个地图。 # +howtoplay.gameSettings.text.6=-奖励箱子:如果启用该设置,则在您的初始出生位置附近将会有一个箱子,其中包含一些初始战利品。 # +howtoplay.gameSettings.text.7=-世界类型:该设置控制世界的创建方式。通过从下拉菜单中选择无限、平坦或旧的来更改世界类型。 # +howtoplay.gameSettings.text.7.1= - 无限世界永无止尽。 # +howtoplay.gameSettings.text.7.2= - 平坦世界中没有任何山丘或树木,仅仅是可供您在其中进行创建的无限平坦区域。 # +howtoplay.gameSettings.text.7.3= - 旧世界的大小和高度受限。 # +howtoplay.gameSettings.text.8=-种子:这是世界的唯一代码。通过在创造新世界时输入种子,您可以控制它的创建方式。您也可以使用字或词组作为种子,游戏会为您将其转换为数字。 # +howtoplay.gameSettings.header.2=作弊和游戏规则 # +howtoplay.gameSettings.text.9=-激活作弊:该设置允许玩家使用命令。如果在创建世界时此设置处于启用状态,则会禁用所有成就。 # +howtoplay.gameSettings.text.10=下面是必须启用作弊才能使用的游戏规则: # +howtoplay.gameSettings.text.11=-终为白日:启用该设置时,夜晚永远不会降临。 # +howtoplay.gameSettings.text.12=-开启昼夜更替:禁用该设置时,时间不会前进。 # +howtoplay.gameSettings.text.13=-保留物品栏:该设置允许玩家在死亡时保留其物品栏。 # +howtoplay.gameSettings.text.14=-生物生成:禁用该设置时会阻止所有生物生成。 # +howtoplay.gameSettings.text.15=-生物破坏:阻止生物摧毁世界。 # +howtoplay.gameSettings.text.16=-实体掉落战利品:控制矿车和盔甲架等物品在损坏后是否会掉落矿车和盔甲架。 # +howtoplay.gameSettings.text.17=-天气更替:禁用该设置后天气将不会更替。 # + +howtoplay.hoppers=漏斗 # +howtoplay.hoppers.title=游戏指南:漏斗 # +howtoplay.hoppers.text.1=漏斗用于自动移送物品。漏斗可以连接到其他一些物品,例如箱子或唱片机等容器。 # +howtoplay.hoppers.text.2=漏斗会持续从放置在其上的容器中移除物品,并把物品移入漏斗所指向的容器中。 # +howtoplay.hoppers.header.1=用法 # +howtoplay.hoppers.text.3=要使漏斗指向特定方块,请在潜行时将漏斗置于该方块上。 # +howtoplay.hoppers.text.4=如果漏斗由红石提供能量,漏斗会变成非活动状态并停止移动物品。 # + +howtoplay.hostAndPlayerOptions=主控者和玩家选项 # +howtoplay.hostAndPlayerOptions.title=游戏指南:主控者和玩家选项 # +howtoplay.hostAndPlayerOptions.text.1.notTouch=当在启用作弊的情况下玩游戏时,您可以通过主控者选项传送您自己或好友、更改天气、设置当日时间、更改游戏的入口点或世界生成。启用作弊后,您可以通过点击聊天栏旁边的 [/] 按钮在聊天窗口中找到这些选项。 # +howtoplay.hostAndPlayerOptions.text.1.touch=当在启用作弊的情况下玩游戏时,您可以通过主控者选项传送您自己或好友、更改天气、设置当日时间、更改游戏的入口点或世界生成。启用作弊后,您可以通过点击“聊天”按钮在聊天窗口中找到这些选项。 # + +howtoplay.HUD=HUD # +howtoplay.HUD.title=游戏指南:HUD # +howtoplay.HUD.text.1=HUD 会显示关于您的状态、生命值、剩余氧气(当您位于水下时)、饥饿程度和盔甲(如果您有穿盔甲)的信息。 # +howtoplay.HUD.header.1=食物和生命值 # +howtoplay.HUD.text.2.notTouch=如果你失去一些生命值,但有至少九个 :shank:,则你的生命值会自动恢复。吃食物可补充你的 :shank:。 # +howtoplay.HUD.text.2.touch=如果你有至少九个 :shank:,则你的生命值会自动恢复。:shank: 会随着你的探索和饥饿而慢慢减少,但吃食物可以补充你的 :shank:。 # +howtoplay.HUD.text.3.keyboard=拿着一份食物时,按住 :_input_key.use: 即可进食。 # +howtoplay.HUD.text.3.gamepad=拿着一份食物时,按住 :_input_key.use: 即可进食。 # +howtoplay.HUD.text.3.rift_controller=拿着一份食物时,按住 :rift_right_grab: 即可进食。 # +howtoplay.HUD.text.3.windowsmr_controller=拿着一份食物时,按住 :windowsmr_left_trigger: 即可进食。 # +howtoplay.HUD.text.3a.touch=点击快捷栏上的食物,然后长按屏幕即可吃东西。 # +howtoplay.HUD.text.3b.touch=如果你使用操作按钮,请先点击快捷栏上的食物,然后长按 :tip_virtual_button_action_build_or_use: 即可食用。 # +howtoplay.HUD.text.4a=某些行动会让你更快地感到饥饿,比如冲刺。幸运的是,有些食物更有营养,能够恢复更多 :shank:。 # +howtoplay.HUD.text.4b=如果你的 :shank: 全满,你最后所吃的食物将提供饱和值。饱和值是一种隐藏数值,用来进一步降低你的饥饿程度。 # +howtoplay.HUD.header.2=经验 # +howtoplay.HUD.text.5=经验条也会显示在 HUD 上。该数值显示您当前的经验级别,并且该条会指示需要多少经验点才能提升您的经验级别。 # +howtoplay.HUD.text.6=通过收集经验球可获得经验点。您可从杀死生物、挖掘特定方块等活动中获得经验球!请勿错过任何经验球,您将需要它们。靠近经验球即可进行收集。 # +howtoplay.HUD.header.3=热键 # +howtoplay.HUD.text.7.keyboard=热键显示可供使用的物品。滚动鼠标滚轮即可更改您手中的物品。 # +howtoplay.HUD.text.7.gamepad=热键显示可供使用的物品。使用 :_input_key.cycleItemLeft: 和 :_input_key.cycleItemRight: 即可更改您手中的物品。 # +howtoplay.HUD.text.7.touch=热键显示可供使用的物品。点击热键中的物品即可更改您手中的物品。 # +howtoplay.HUD.text.7.windowsmr_controller=热键显示可供使用的物品。按 :windowsmr_left_touchpad_horizontal: 可更改您手中的物品。 # +howtoplay.HUD.text.7.rift_controller=热键显示可供使用的物品。按 :rift_left_trigger: 或 :rift_left_grab: 可更改您手中的物品。 # + +howtoplay.inventory=物品栏 # +howtoplay.inventory.title=游戏指南:物品栏 # +howtoplay.inventory.text.1.keyboard=按 :_input_key.inventory: 可查看物品栏。 # +howtoplay.inventory.text.1.gamepad=按 :_input_key.inventory: 可查看物品栏。 # +howtoplay.inventory.text.1.rift_controller=按 :rift_B: 可查看物品栏。 # +howtoplay.inventory.text.1.windowsmr_controller=按 :windowsmr_left_grab: 可查看物品栏。 # +howtoplay.inventory.text.1.touch=点击 :tip_touch_inventory: 来查看物品栏。 # +howtoplay.inventory.text.2=此屏幕显示你手持的所有物品以及你携带的所有其他物品。你还可以查看自己穿着的盔甲。 # +howtoplay.inventory.text.3.keyboard=用 :mouse_left_button: 拾起光标下的物品。如果光标下有一个以上物品,该动作会拾起所有物品,您也可以用 :mouse_right_button: 拾起其中一半的物品。 # +howtoplay.inventory.text.3.gamepad=使用 :_gamepad_face_button_down: 拾起光标下的物品。如果光标下有多个物品,该动作会拾起所有物品,您也可以使用 :_gamepad_face_button_left: 拾起其中一半的物品。 # +howtoplay.inventory.text.3.touch=点击以选择一个物品。请点击物品栏中的另一个位置即可移动物品。如果你将物品移动到放有相同物品的位置,它们就会堆叠在一起。如果你将其移动到其他物品上,它们就会交换位置。 # +howtoplay.inventory.text.4.keyboard=您可以用 :mouse_left_button: 再次放置物品。如果光标上有多个物品,可以用 :mouse_left_button: 来放置所有物品,也可以用 :mouse_right_button: 放置一个物品。 # +howtoplay.inventory.text.4.gamepad=您可以使用 :_gamepad_face_button_down: 再次放置物品。如果光标上有多个物品,可以使用 :_gamepad_face_button_down: 来放置所有物品,也可以使用 :_gamepad_face_button_left: 放置一个物品。 # +howtoplay.inventory.text.4a.touch=如果你点击一堆物品,就会自动选择一堆中的所有物品。你可以像移动单个物品一样移动一堆物品。 # +howtoplay.inventory.text.4b.touch=长按物品堆直到出现选择滑块即可拆分一堆物品。在不松开屏幕的情况下,左右滑动手指以选择要从物品堆中取出的物品数量。 # +howtoplay.inventory.text.5.keyboard=如果光标所在物品为盔甲,可以按 SHIFT+:mouse_left_button: 快速将盔甲移至正确的盔甲槽。 # +howtoplay.inventory.text.5.gamepad=如果光标所在物品为盔甲,可以按 :_gamepad_face_button_up: 快速将盔甲移至正确的盔甲槽。 # +howtoplay.inventory.text.6.keyboard=若要投掷物品,请选取物品并将其放置在物品栏窗口外部。 # +howtoplay.inventory.text.6.gamepad=若要投掷物品,请选取物品并按 :_gamepad_face_button_up:。 # + +howtoplay.jukebox=唱片机 # +howtoplay.jukebox.title=游戏指南:唱片机 # +howtoplay.jukebox.text.1=唱片机将播放您找到的音乐唱片。 # +howtoplay.jukebox.header.1=开始派对 # +howtoplay.jukebox.text.2.notTouch=手里拿着音乐唱片的同时按唱片机上的 :_input_key.use: 可播放它。再次按唱片机上的 :_input_key.use: 可弹出音乐唱片。 # +howtoplay.jukebox.text.2.touch=手里拿着音乐唱片的同时点击唱片机来播放它。再次点击唱片机可弹出音乐唱片。 # +howtoplay.jukebox.header.2=红石 # +howtoplay.jukebox.text.3=当唱片机播放音乐唱片时,将为红石粉提供能量。 # +howtoplay.jukebox.text.4=尝试播放不同的音乐唱片来获得不同的能量等级。 # +howtoplay.jukebox.text.5=看看当让唱片播放到结尾时会发生什么。 # +howtoplay.jukebox.text.6=一个漏斗可供您放入一张音乐唱片,在唱片播放完后,请取出该唱片。 # +howtoplay.jukebox.header.3=查找音乐唱片 # +howtoplay.jukebox.text.7=可以在世界各处的箱子里找到一些音乐唱片。 # +howtoplay.jukebox.text.8=其他唱片查找起来较为困难,苦力怕会秘密欣赏音乐。 # + +howtoplay.loom=织布机 # +howtoplay.loom.title=游戏指南:织布机 # +howtoplay.loom.text.1=织布机可以迅速而有效地将图案应用到旗帜上。织布机一次只使用一种染料来织造图案。它还可以使用织布机图案来应用特殊的图案。 # +howtoplay.loom.header.1=编织 # +howtoplay.loom.text.2=通过将旗帜放置进织布机的第一个槽位,并将任一颜色的染料放进第二个槽位,就可以向旗帜上添加图案。一旦选择了某个图案,就可以将它从右边的输出槽位移到您的物品栏中。 # +howtoplay.loom.text.3=一个旗帜可以有多个层,让您试验旗帜许多不同的可能性。一个旗帜上至多可以应用 6 种图案,以创造出独特的设计。 # +howtoplay.loom.header.2=织布机图案 # +howtoplay.loom.text.4=通过将一个织布机图案添加到织布机的第三个槽位,可以合成特殊图案,例如苦力怕的脸或花卉图案。当将这些图案添加到您的旗帜时,您不会失去您的织布机图案。 # + +howtoplay.mounts=骑乘 # +howtoplay.mounts.title=游戏指南:骑乘 # +howtoplay.mounts.text.1=玩家可以骑乘所有成年的马、驴或骡。只有马可以穿盔甲。 # +howtoplay.mounts.text.2=骡和驴可以通过挂一个箱子来装备鞍囊(用于运输物品)。在骑乘或潜行时均可使用这些鞍囊。 # +howtoplay.mounts.header.1=驯服 # +howtoplay.mounts.text.3.notTouch=马、驴和骡在利用之前必须先驯服。要驯服一匹马,需要先骑上去,在它想把您摔下来的时候保持不掉下来。按 :_input_key.use: 的同时腾出一只手来试图驯服马、驴和骡。 # +howtoplay.mounts.text.3.touch=马、驴和骡在利用之前必须先驯服。要驯服一匹马,需要先骑上去,在它想把您摔下来的时候保持不掉下来。点击在靠近一匹马时出现的“骑乘”按键来试图驯服马、驴和骡。 # +howtoplay.mounts.text.4=当马周围出现心时,表示它已经被驯服,将不再试图将玩家摔下马背。 # +howtoplay.mounts.header.2=骑乘动物 # +howtoplay.mounts.text.5=玩家必须给马装备鞍才能驾驭它。 # +howtoplay.mounts.text.6=可以从村民那里购买鞍,在世界里的隐藏箱子里找到鞍,或者通过钓鱼获得鞍。当骑马时,打开物品栏并将一个鞍放入马鞍槽。 # +howtoplay.mounts.text.7=和其他动物一样,马和驴都可以用金苹果或金胡萝卜喂食。 # +howtoplay.mounts.text.8=小马驹随后会长成成年马,喂食小麦或干草可加速其成长。 # +howtoplay.mounts.header.3=驮畜 # +howtoplay.mounts.text.9=羊驼是另一可以驯服的可骑乘生物,可用来运输大件物品。 # +howtoplay.mounts.text.10=可以像驯服马一样驯服羊驼。但即使已经驯服羊驼,玩家在骑乘它们时仍然无法控制它们的行动。 # +howtoplay.mounts.text.11=可以用一根拴绳拴住一只羊驼,随后周围的羊驼(驯服和未驯服的羊驼)都将跟随其后,组成一支商队。 # +howtoplay.mounts.text.12=可以给羊驼装备箱子,根据羊驼的体力,给予羊驼 3 到 15 格物品栏空间。还可以给羊驼装备地毯。各色地毯的图案都各不相同。 # +howtoplay.mounts.header.4=猪 # +howtoplay.mounts.text.13=也可以骑乘猪,但如果您不采取激励手段,它们不会前往您想去的地方。 # +howtoplay.mounts.text.14=给猪装备鞍,然后将胡萝卜钓竿指向您想去的方向。 # +howtoplay.mounts.header.5=跳下 # +howtoplay.mounts.text.15.notTouch=按 :_input_key.sneak: 跃下。 # +howtoplay.mounts.text.15a.touch=使用方向键控制方案时,点击 :touch_jump: 从坐骑上下来。 # +howtoplay.mounts.text.15b.touch=使用摇杆控制方案时,点击 :tip_virtual_button_dismount: 从坐骑上下来。 # + +howtoplay.multiplayer=多人游戏 # +howtoplay.multiplayer.title=游戏指南:多人游戏 # +howtoplay.multiplayer.text.1=《我的世界》默认为多人游戏。 # +howtoplay.multiplayer.header.1=拆分屏幕 # +howtoplay.multiplayer.text.2.splitscreen=您可以让本地玩家加入游戏,方法是连接控制器并在游戏期间的任一时间点按下其控制器上的任一按钮。 # +howtoplay.multiplayer.header.2=在线多人游戏 # +howtoplay.multiplayer.text.3=所有世界开始时默认启用多人游戏模式。如果您想让世界变成单人模式,转到“世界设置”并选择“多人游戏”选项,然后将多人游戏模式关闭。 # +howtoplay.multiplayer.text.3.norealms=所有世界开始时默认启用多人游戏模式。如果您想让世界变成单人模式,转到“世界设置”并选择“多人游戏”选项,然后将多人游戏模式关闭。 # +howtoplay.multiplayer.header.3=正在加入在线游戏 # +howtoplay.multiplayer.text.4=要加入多人游戏,请转到“好友”选项卡。所有可加入的 Realms、好友和局域网游戏都将在此处显示。选择某个游戏并选中它来加入。 # +howtoplay.multiplayer.text.4.norealms=要加入多人游戏,请转到“好友”选项卡。所有可加入的 Realms、好友和局域网游戏都将在此处显示。选择某个游戏并选中它来加入。 # +howtoplay.multiplayer.text.5=当您开始或加入在线游戏时,游戏将在您的“好友”选项卡中对大家可见。如果您的好友已加入,游戏将立即对这些好友的好友可见。 # +howtoplay.multiplayer.text.6=注意:您必须具有互联网连接并且必须登录至 Microsoft 账户才能玩多人游戏。 # +howtoplay.multiplayer.header.4=玩家权限 # +howtoplay.multiplayer.text.7=如果您想要管理各个玩家的权限,玩家权限使其变得非常容易。打开暂停菜单,您会在右侧看到当前在世界中的玩家列表。选择其权限图标可调整该玩家的权限。 # + +howtoplay.navigation=导航 # +howtoplay.navigation.title=游戏指南:导航 # +howtoplay.navigation.text.1=导航是您在《我的世界》中将要学习的一项重要技能,因为有时找到回家之路并非易事。 # +howtoplay.navigation.text.2=首先,您应该对一些基本工具有所了解。 # +howtoplay.navigation.header.1=导航工具 # +howtoplay.navigation.text.3=指南针将指向您在世界中的第一个出生地的方向,此方法可让您轻松找到您的出发位置。 # +howtoplay.navigation.text.4=地图使您能够查看已经探索过的区域。将其置于您的副手槽中并像使用小地图一样使用它。您可以通过在工作台上向地图边缘添加更多纸来扩大其尺寸。 # +howtoplay.navigation.text.5=定位器地图将显示您的所在位置以及您相对于定位器地图原点的朝向。它也会向您显示同一个世界中其他玩家的位置。 # +howtoplay.navigation.text.6=制图台可以帮助您创建、扩展、复制甚至命名地图。 # +howtoplay.navigation.text.7=把纸放进第一个槽来合成地图。如果您在第二个槽中加入一个指南针,您可以合成一个定位器地图。添加纸或空地图将允许您扩展或复制您的地图。 # +howtoplay.navigation.header.2=导航技术 # +howtoplay.navigation.text.8=请尽量在探索时留意地标。在一个世界中玩的时间越长,越容易记住您的位置。另一个非常好的诀窍是在移动时放置火把,这样您就可以找到回家的路了。 # +howtoplay.navigation.text.9=太阳也能指示您的朝向。记住:太阳东升西落! # +howtoplay.navigation.header.3=探险者地图 # +howtoplay.navigation.text.10=有许多地方可供您探索。找到村庄并寻找制图师。他会和您交易探险者地图,这些地图将带您前往非常遥远的陌生地域。 # + +howtoplay.netherPortals=下界传送门 # +howtoplay.netherPortals.title=游戏指南:下界传送门 # +howtoplay.netherPortals.text.1=下界传送门使您能够进入不同的维度。 # +howtoplay.netherPortals.text.2=如果构造正确,下界传送门就能够被点燃和激活。 # +howtoplay.netherPortals.text.3=这里显示了传送门构造示例: # + +howtoplay.nightfall=黄昏 # +howtoplay.nightfall.title=游戏指南:黄昏 # +howtoplay.nightfall.text.1=在《我的世界》中,当您在世界中冒险时太阳会升起和落下。当太阳落下时,必须要采取预防措施,因为夜间危机四伏! # +howtoplay.nightfall.header.1=寻求庇护 # +howtoplay.nightfall.text.2=如果您并未采取预防措施,则需要寻找一个地方来躲避黑暗以及黑暗中潜藏着的危险。这样的地方很容易找,比如山丘一侧的洞或森林中的小木屋。 # +howtoplay.nightfall.text.3=请务必封堵所有入口,您可能需要使用门来方便您进出。如果您制作了一张床,此处非常适合放置它,可将它与工作台和熔炉放置在一起。 # +howtoplay.nightfall.text.4=另外务必使用火把照亮此区域,这可能会救您的命。 # + +howtoplay.pets=宠物 # +howtoplay.pets.title=游戏指南:宠物 # +howtoplay.pets.header.1=照顾宠物 # +howtoplay.pets.text.1.notTouch=在《我的世界》中,有多种可以驯服的生物,而且可以让它们成为您的宠物。可以通过给予各生物喜爱的物品来驯服它们。驯服后,您可以在看到它们时按 :_input_key.use: 来让它们留下。 # +howtoplay.pets.text.1.touch=在《我的世界》中,有多种可以驯服的生物,而且可以让它们成为您的宠物。可以通过给予各生物喜爱的物品来驯服它们。驯服后,您可以点击“坐”按钮来让它们留下。 # +howtoplay.pets.header.2=狼 # +howtoplay.pets.text.2=狼是在较冷的气候中狩猎的中立型生物。它们会攻击兔子、骷髅和羊,但会远离羊驼。除非您向它们挑衅,否则它们不会攻击您。您可以通过给它们喂骨头来驯服它们。 # +howtoplay.pets.header.3=猫 # +howtoplay.pets.text.3=猫是出没于村庄中的中立型生物。它们会攻击兔子和海龟宝宝。它们还会赶走幻翼和苦力怕。它们会试着躲着您,因此驯服它们可能并非易事。它们喜欢吃鱼,所以给它们喂生鳕鱼或鲑鱼来驯服它们。 # +howtoplay.pets.header.4=鹦鹉 # +howtoplay.pets.text.4=鹦鹉是居住在丛林中的被动型生物。它们会模仿所在区域中的任何其他生物。它们最喜欢种子,给它们喂一些种子来驯服它们。鹦鹉还会站在您的肩膀上……是的,您可以让多只鹦鹉站在您的肩膀上。 # + +howtoplay.raids=劫掠 # +howtoplay.raids.title=游戏指南:劫掠 # +howtoplay.raids.text.1=在探索世界的过程中,您可能会遇到掠夺者的营地或巡逻队。掠夺者总是在寻找村庄进行袭击,携带他们的旗帜会引起他们的注意,他们还可能会选择袭击附近的村庄。 # +howtoplay.raids.text.2=一定要保卫您的村庄,如果您击败了所有的劫掠者,攻击就会停止。 # +howtoplay.raids.header.1=英雄救我 # +howtoplay.raids.text.3=村民们很可能会非常感激您把他们从劫掠者手中救了出来。一定要和他们确认一下,您可能会做成一笔好交易。 # + +howtoplay.ranching=牧场经营 # +howtoplay.ranching.title=游戏指南:牧场经营 # +howtoplay.ranching.text.1=在《我的世界》中,您可以拥有自己的牧场,养满牲畜!牧场经营可获得许多资源,如羊毛、鸡蛋和生肉。 # +howtoplay.ranching.header.1=扩大您的牧群 # +howtoplay.ranching.text.2=为了使牲畜数量不断增长,必须让动物繁殖。成年动物必须进入“爱情模式”才能繁殖。喂动物吃喜欢的食物来让它们进入“爱情模式”。 # +howtoplay.ranching.text.3=当两只同类动物彼此靠近并且都处于“爱情模式”时,它们就会亲吻一会儿,然后生出一只动物宝宝!动物宝宝会与其父母呆在一起直至成年。生完宝宝后,成年动物必须等 5 分钟才能再次进入“爱情模式”。 # +howtoplay.ranching.header.2=生物吃什么? # +howtoplay.ranching.text.4=牛、哞菇和羊都吃小麦。猪可以吃胡萝卜或甜菜根。鸡喜欢吃各种种子。兔子吃胡萝卜、金胡萝卜或蒲公英。豹猫喜欢吃生鳕鱼或鲑鱼。狼喜欢吃各种肉类。 # +howtoplay.ranching.text.5=当您拿着动物喜欢的食物物品时,它们会跟着您。这将有助于您将它们引入您的牧场或引导它们走向其他动物。 # + +howtoplay.realms=Realms # +howtoplay.realms.title=游戏指南:Realms # +howtoplay.realms.text.1=Realms 是开展持续运行的多人游戏的绝佳场所。即使您没有在玩,您的Realms 也会正常运行,以供您的好友探索! # +howtoplay.realms.header.1=开始使用 # +howtoplay.realms.text.2=要设置 Realm,请在“世界”选项卡中选择“新建”。然后依次选择“新建 Realm”按钮和“新建世界”按钮。可在此处对您的 Realm 命名,并设置玩家数量。随后即可向 Realm 中添加好友。 # +howtoplay.realms.header.2=Realm 设置 # +howtoplay.realms.text.3=创建好 Realm 后,选择“铅笔”按钮来更改 Realm 设置。 # +howtoplay.realms.text.4=在“游戏”按钮下,您可以对 Realm 重命名、设置难度和游戏模式、启用作弊以及下载/上传世界。 # +howtoplay.realms.text.5=在“成员”按钮下,您可以管理已经邀请加入 Realm 的所有好友、添加/移除成员以及设置他们的权限。 # +howtoplay.realms.text.6=在“订阅”按钮下,您可以看到 Realm 的到期时间、延长到期日以及打开/关闭 Realm 。 # + +howtoplay.redstone=红石 # +howtoplay.redstone.title=游戏指南:红石 # +howtoplay.redstone.text.1=红石粉来自传输电子信号的红石。具有能量时,它将点亮并将其信号传输给邻近的其他红石物品。 # +howtoplay.redstone.header.1=红石能量 # +howtoplay.redstone.text.2=若要为其中一个物品提供能量,它需要诸如拉杆、按钮或压力板等能量源。试着找到全部能量源! # +howtoplay.redstone.text.3=在能量源旁边放置一些红石粉并开启它来赋予能量。 # +howtoplay.redstone.text.4=有许多物品会使用红石信号来发挥作用,例如漏斗或活塞。 # +howtoplay.redstone.text.5=红石可以实现无限可能性!试着为自己创建一些有用的东西,例如自动农场! # + +howtoplay.resourceAndBehaviorPacks=资源和行为包 # +howtoplay.resourceAndBehaviorPacks.title=游戏指南:资源和行为包 # +howtoplay.resourceAndBehaviorPacks.text.1=您可以使用资源和行为包更改《我的世界》的外观和行为方式。 # +howtoplay.resourceAndBehaviorPacks.text.2=在“设置”菜单中,从可用包列表中选择一个包并选中其旁边的加号。现在您的包就可以应用对默认《我的世界》包的更改了。 # + +howtoplay.scaffolding=脚手架 # +howtoplay.scaffolding.title=游戏指南:脚手架 # +howtoplay.scaffolding.header.1=触摸天际 # +howtoplay.scaffolding.text.1.keyboard=脚手架可以帮助您安全地建造巨大的建筑!您可以在脚手架内部行走,也可以站在上面。如果您拥有一列脚手架,您可以通过站在脚手架内并按 :_input_key.jump: 来向上移动。如果您想向下移动,您可以按 :_input_key.sneak:。 # +howtoplay.scaffolding.text.1.gamepad=脚手架可以帮助您安全地建造巨大的建筑!您可以在脚手架内部行走,也可以站在上面。如果您拥有一列脚手架,您可以通过站在脚手架内并按 :_input_key.jump: 按钮来向上进发。如果您想向下移动,您可以按并按住 :_input_key.sneak: 按钮。 # +howtoplay.scaffolding.text.1a.touch=脚手架可让你能到达更高的地方,且在不受坠落伤害的情况下安全下降,以此来方便你建造大型结构。 # +howtoplay.scaffolding.text.1b.touch=使用方向键控制方案时,点击 :touch_jump: 爬上一列脚手架。点击 :touch_fly_down: 向下爬。 # +howtoplay.scaffolding.text.1c.touch=使用摇杆控制方案时,点击 :tip_virtual_button_jump: 爬上一列脚手架。点击 :tip_virtual_button_sneak: 向下爬。 # +howtoplay.scaffolding.text.1.rift_controller=脚手架可以帮助您安全地建造巨大的建筑!您可以在脚手架内部行走,也可以站在上面。如果您拥有一列脚手架,您可以通过站在脚手架内并按 :rift_A: 按钮来向上移动。如果您想向下移动,您可以按并按住 :rift_X: 按钮。 # +howtoplay.scaffolding.text.1.windowsmr_controller=脚手架可以帮助您安全地建造巨大的建筑!您可以在脚手架内部行走,也可以站在上面。如果您拥有一列脚手架,您可以通过站在脚手架内并按 :windowsmr_right_touchpad: 按钮来向上进发。如果您想向下移动,您可以按并按住 :windowsmr_right_stick: 按钮。 # +howtoplay.scaffolding.header.2=为您的建造提供支撑 # +howtoplay.scaffolding.text.2=脚手架需要支撑。您只能在水平方向放置若干个脚手架而不接触到不同的方块。当您试图在没有适当支撑的情况下放置过多的脚手架时,它会倒塌。脚手架可以像普通的方块一样进行放置,但它也可以被放置在自己的地基上,以便快速建成一座高塔。 # +howtoplay.scaffolding.header.3=快速打破 # +howtoplay.scaffolding.text.3=当脚手架被破坏时,它也会破坏由它所支撑的每一个脚手架。这将让您能够通过破坏支撑方块来快速清理您的脚手架! # + +howtoplay.structureBlocks=结构方块 # +howtoplay.structureBlocks.title=游戏指南:结构方块 ### +howtoplay.structureBlocks.text.1=结构方块使得创建者们能够将世界的部分复制并保存为结构。所保存的结构在之后又可以粘贴回世界中。 ### +howtoplay.structureBlocks.header.1=获得方式 ### +howtoplay.structureBlocks.text.2=要获得结构方块,您必须使用 /give 斜杠命令。要使用结构方块,您必须具有操作员权限。 ### +howtoplay.structureBlocks.header.2= 模式 ### +howtoplay.structureBlocks.text.3=结构方块有 4 种模式:保存、加载、角落和 3D 导出,您可以使用模式下拉菜单在它们之间进行切换。 ### +howtoplay.structureBlocks.text.4=保存模式会将世界的一个区域保存为一个结构。 ### +howtoplay.structureBlocks.text.5=加载模式会将结构加载到世界中。只有保存至世界中的结构或者世界中应用的行为包所包含的结构才能被加载。 ### +howtoplay.structureBlocks.text.6=角模式与保存模式的检测按钮一起使用,以自动设置要保存的区域。详细信息,请参阅下面的”角落模式“部分。 ### +howtoplay.structureBlocks.text.7=3D 导出会在支持的平台上导出 3D 模型文件。 ### +howtoplay.structureBlocks.header.3=预览窗口 ### +howtoplay.structureBlocks.text.8=在结构方块屏幕的右侧,将根据方块所处的模式,显示您所选择的区域或者要加载的结构的预览。 ### +howtoplay.structureBlocks.text.9.keyboard=按 :_input_key.attack: 并拖动,以旋转 3D 预览。 # +howtoplay.structureBlocks.text.9.gamepad=使用 :_gamepad_stick_right: 以旋转 3D 预览。 # +howtoplay.structureBlocks.text.9.touch=触摸并拖动预览以旋转 3D 预览。 # +howtoplay.structureBlocks.header.4=红石激活 ### +howtoplay.structureBlocks.text.10=红石可以用来激活一个结构方块。根据方块的模式及其设置,这会导致红石将结构保存到外部或将结构加载入世界。 ### +howtoplay.structureBlocks.header.5=完整性和种子 ### +howtoplay.structureBlocks.text.11=您可以通过更改完整性和种子的值来更改某个结构的加载量。 ### +howtoplay.structureBlocks.text.12=完整性——从结构中加载的方块的百分比,接受的值是 0 到 100。如果没有指定种子,将随机选择方块。 ### +howtoplay.structureBlocks.text.13=种子——在这里输入的值将决定在使用完整性时将删除哪些方块。如果您希望随机选择方块,请将此字段留空。 ### +howtoplay.structureBlocks.header.6=结构空位方块 ### +howtoplay.structureBlocks.text.14=当一个带有结构空位方块的结构被加载到世界中时,结构空位方块加载目的地上的任何原本可能被移除的方块将会转而留在该世界中。 ### +howtoplay.structureBlocks.text.15=举例:在把一艘空的沉船加载到海底时,通常会在水方块上方复制空气。如果沉船充满了结构空位,那么水就会留下来,您就会获得一个充满水的沉船了。 ### +howtoplay.structureBlocks.header.7=检测和角落模式 ### +howtoplay.structureBlocks.text.16=要自动选择要保存的区域,您可以在结构周围放置角落模式方块,并使用与要保存的结构相同的名称来命名它们。 ### +howtoplay.structureBlocks.text.17=在保存模式下按下检测按钮将找到所有具有相同名称的角落方块,并创建一个选择区域,以便保存这些角落方块所生成的卷中的所有内容。 ### + +howtoplay.servers=服务器 # +howtoplay.servers.title=游戏指南:服务器 # +howtoplay.servers.text=服务器选项卡将显示热门《我的世界》服务器。 # + +howtoplay.shulkerBoxes=潜影盒 # +howtoplay.shulkerBoxes.title=游戏指南:潜影盒 # +howtoplay.shulkerBoxes.text.1=将两个潜影壳与箱子结合来制作潜影盒。潜影壳是末地城中的潜影贝掉落之物。与其他容器不同,潜影盒被损坏后会保留它们的物品。被活塞推动的潜影盒会损坏并且会作为物品掉落,可以使用发射器来放置潜影盒。 # + +howtoplay.theEnd=末地 # +howtoplay.theEnd.title=游戏指南:末地 # +howtoplay.theEnd.text.1=末地是可通过激活的末地传送门进入的另外一个维度。末地传送门可在要塞之中找到,要塞位于主世界的地底深处。 # +howtoplay.theEnd.text.2=每个末地传送门框架方块都缺少一些神秘之物来诱发内部的力量。 # +howtoplay.theEnd.header.1=另一边 # +howtoplay.theEnd.text.3=传送门被激活后,跳入其中即可前往末地。 # +howtoplay.theEnd.text.4=末地是可怕的末影龙的家园。她是既凶残又强大的敌人,似乎能从奇异水晶中汲取力量。她的龙息和火球攻击可以在整个战地留下滞留酸性物。带上一些好友以确保取得胜利! # +howtoplay.theEnd.text.5=一次不行的话,可以将四颗末影水晶添加到返回传送门的各个角落来重新唤醒末影龙。 # + +howtoplay.theStore=市场 # +howtoplay.theStore.title=游戏指南:市场 # +howtoplay.theStore.text.1=在《我的世界》市场中可以找到由各位才华横溢的创作者创作的新皮肤、世界、材质和混搭包。 # +howtoplay.theStore.header.1=探索内容 # +howtoplay.theStore.text.2=尝试使用新皮肤获取崭新的外观! # +howtoplay.theStore.text.3=了解各个世界,解除锁定您想一玩再玩的新地图和挑战! # +howtoplay.theStore.text.4=在您当前的世界和 Realms 上叠加材质包,从而赋予旧游戏新外观! # +howtoplay.theStore.text.4.norealms=使用可以被覆盖在您的当前世界上的材质包,让您的旧游戏焕然一新! # +howtoplay.theStore.text.5=或者尝试使用包含精选的皮肤、世界和材质集合的所有混搭包,结合使用这些皮肤、世界和材质,会改变您的世界和 Realms 的外观! # +howtoplay.theStore.text.5.norealms=或者对您的世界尝试使用混搭包,后者是由皮肤、世界和材质组成的精选集合,在它们的共同作用下,您的世界将截然不同! # + +howtoplay.tools=工具 # +howtoplay.tools.title=游戏指南:工具 # +howtoplay.tools.text.1=在《我的世界》中有许多工具,使用这些工具开采方块比徒手开采要快得多。这些工具可使用木头、石头、铁、金子或钻石制成。 # +howtoplay.tools.text.2=使用合适的工具进行工作不仅可以让您更快速地开采方块,而且还能够减慢耐久度消耗。若要开采更稀有的资源,必须制作更复杂的工具。 # +howtoplay.tools.header.1=破坏东西的工具 # +howtoplay.tools.text.3=镐非常适合用来破坏坚硬的方块,例如圆石、铁或熔炉。 # +howtoplay.tools.text.4=斧头非常适合用来破坏木质方块,例如原木、木板或工作台。 # +howtoplay.tools.text.5.notTouch=锹非常适合用来破坏疏松的方块,例如泥土、沙子和砂砾。锹还可用于创建草径,只要在草方块上按 :_input_key.use: 即可。 # +howtoplay.tools.text.5.touch=锹非常适合用来破坏疏松的方块,例如泥土、沙子和砂砾。锹还可用于创建草径,只要在草方块上进行点击即可。 # +howtoplay.tools.text.6.notTouch=需要使用锄头来耕作泥土从而种植农作物。在泥土或草方块上按 :_input_key.use: 可让它们转换为土壤。 # +howtoplay.tools.text.6.touch=需要使用锄头来耕作泥土从而种植农作物。点击泥土或草方块可让它们转换为土壤。 # +howtoplay.tools.text.7=所有这些工具都可接受附魔,无论是从附魔台还是铁砧进行附魔。 # +howtoplay.tools.header.2=其他工具 # +howtoplay.tools.text.8=还有更多工具可协助您冒险: # +howtoplay.tools.text.9=使用桶可以收集水、奶、熔岩,甚至鱼等物体。 # +howtoplay.tools.text.10=使用打火石可以点火...在树林茂密的区域使用时需小心! # +howtoplay.tools.text.11=使用钓鱼竿可以从水方块中捕获鱼和其他战利品。还可使用它拖动其他玩家和生物。钓鱼竿也可以附魔! # +howtoplay.tools.text.12=剪刀非常适合收集羊毛、树叶和蜘蛛网等物品。 # + +howtoplay.trading=村民交易 # +howtoplay.trading.title=游戏指南:村民交易 # +howtoplay.trading.text.1=在村庄中可进行交易。每个村民都有一项职业,他们可能是农民、屠夫、铁匠、制图师、图书管理员或牧师。有些职业可以交易其他职业无法交易的物品。探索并与许多村民交易以找到所有的可进行交易。 # +howtoplay.trading.header.1=用于换取绿宝石的商品 # +howtoplay.trading.text.2=您可以通过与村民互动来了解他们会提供什么来进行交易。村民可能会在与玩家交易时调整交易价格。村民可能会缺货,或者由于过于频繁地使用某项交易从而导致其暂时被禁用。交易通常涉及到绿宝石的买卖。 # +howtoplay.trading.text.3=当您与村民进行交易时,他们的职业水平会提高,并开始提供更好、更有价值的交易。 # +howtoplay.trading.text.4=照顾好您的村民,他们需要休息、工作和吃饭才能茁壮成长。 # + +howtoplay.transportation=交通运输 # +howtoplay.transportation.title=游戏指南:交通运输 # +howtoplay.transportation.text.1=除了步行、骑乘或飞行外,还有很多方法可以到达各地。 # +howtoplay.transportation.header.1=矿车 # +howtoplay.transportation.text.2=矿车是在轨道上运行的小车,可以乘坐。通过连接放置,你可以造出通往任意地点的轨道。将矿车放置在轨道上,你就可以乘坐了。 # +howtoplay.transportation.text.2.touch=矿车是在轨道上运行的小车,可以乘坐,建造后可用于前往任何地方。只需将多个轨道并排放置,将矿车放置在铁轨上,您就可以乘坐了。 # +howtoplay.transportation.text.3.keyboard=在看着矿车时按 :_input_key.use: 跃上并乘坐。按 :_input_key.forward: 向前滚动。按 :_input_key.jump: 或 :_input_key.sneak: 跃下。 # +howtoplay.transportation.text.3.gamepad=在看到矿车时按 :_input_key.use: 跃上并乘坐。向前推 :_gamepad_stick_left: 可向前滚动。按 :_input_key.jump: 或 :_input_key.sneak: 可跃下。 # +howtoplay.transportation.text.3a.touch=看向一辆矿车,然后点击“骑乘”即可跳进去。 # +howtoplay.transportation.text.3b.touch=使用方向键控制方案时,长按 :touch_forward: 开始前进并加速,点击 :touch_jump: 即可离开。 # +howtoplay.transportation.text.3c.touch=使用摇杆控制方案时,向上拖动 :tip_virtual_joystick: 开始前进并加速,点击 :tip_virtual_button_dismount: 即可离开。 # +howtoplay.transportation.header.2=船 # +howtoplay.transportation.text.4=船让您可以在水面上旅行,将一艘船放置在水方块上即可出发。 # +howtoplay.transportation.text.4.touch=船让您可以在水面上旅行,只需将一艘船放置在水方块上即可出发。 # +howtoplay.transportation.text.5.keyboard=在看到船时按 :_input_key.use: 可上船。按 :_input_key.left: 或 :_input_key.right: 可向左或向右转。按 :_input_key.forward: 可向前移动。按 :_input_key.jump: 或 :_input_key.sneak: 可下船。 # +howtoplay.transportation.text.5.gamepad=在看到船时按 :_input_key.use: 可上船。按 :_gamepad_stick_left: 左键或右键可调整方向。按 :_gamepad_stick_left: 前键可向前移动。按 :_input_key.jump: 或 :_input_key.sneak: 可下船。 # +howtoplay.transportation.text.5a.touch=看向一艘船,然后点击“上船”即可登上船只。 # +howtoplay.transportation.text.5b.touch=使用方向键控制方案时,点击 :touch_left: 或 :touch_right: 向左或向右转动,或同时长按两者以向前移动。点击“离开船”即可下船。 # +howtoplay.transportation.text.5c.touch=使用摇杆控制方案时,向上拖动 :tip_virtual_joystick: 向前移动,点击 :tip_virtual_button_dismount: 即可离开。 # + +howtoplay.weapons=武器 # +howtoplay.weapons.title=游戏指南:武器 # +howtoplay.weapons.header.1=木剑 # +howtoplay.weapons.text.1=剑是《我的世界》中的主要近战武器。可以使用木头、石头、铁、金子或钻石制成。跳劈会造成暴击伤害! # +howtoplay.weapons.text.2.notTouch=在手持剑时按 :_input_key.attack: 即可进行攻击。 # +howtoplay.weapons.text.2.touch=点击生物对其进行攻击。 # +howtoplay.weapons.header.2=弓 # +howtoplay.weapons.text.3.notTouch=弓是《我的世界》中的主要远程武器。按住 :_input_key.use: 可拉弓。释放 :_input_key.use: 可射箭。弓在有箭的情况下才能射出。 # +howtoplay.weapons.text.3.touch=弓是《我的世界》中的主要远程武器。按住屏幕可拉弓。释放所按屏幕可射箭。弓在有箭的情况下才能射出。 # +howtoplay.weapons.text.4=弦往后拉得越多,弓造成的伤害就越大,请确保将弦拉满。 # +howtoplay.weapons.header.3=弩 # +howtoplay.weapons.text.5.notTouch=弩是一种可选的远程武器。按下并长按 :_input_key.use: 以装载弩。一旦弩装载成功,它会保持在装载状态,直至您用它进行射箭。按下 :_input_key.use: 可以射出一枚箭。弩需要装载箭。 # +howtoplay.weapons.text.5a.touch=弩是一种远程武器,需要装入箭矢。长按屏幕上的任意位置,为弩装填箭矢。 # +howtoplay.weapons.text.5b.touch=弩装填完毕后,即使你把它放在物品栏中,它也会保持装填状态,可随时射击。 # +howtoplay.weapons.text.5c.touch=点击屏幕上的任意位置即可用装填好的弩射击。 # +howtoplay.weapons.text.5d.touch=如果您使用的是动作按钮,点击 :tip_virtual_button_action_build_or_use: 用装填好的弩射击。 # +howtoplay.weapons.header.4=三叉戟 # +howtoplay.weapons.text.6.notTouch=三叉戟是近战和远程两用武器。按 :_input_key.attack: 可攻击。按住 :_input_key.use: 可将三叉戟收回。释放 :_input_key.use: 可投掷三叉戟。三叉戟是最好的水下武器。 # +howtoplay.weapons.text.6.touch=三叉戟是近战和远程两用武器。点击生物可攻击它们。按住屏幕可将三叉戟收回。释放所按屏幕可投掷三叉戟。三叉戟是最好的水下武器。 # +howtoplay.weapons.header.5=附魔武器 # +howtoplay.weapons.text.7=您可从附魔台或铁砧为剑、弓、弩和三叉戟获取特定附魔,它们将提高伤害值、耐久度甚至可以放火烧生物! # + +howtoplay.whatsNew=新增内容 # + +immersive_reader.book_page_header=第 %1 页,共 %2 页 # +immersive_reader.portfolio_page_header= 第 %1 页 # +immersive_reader.error.webview_failure=连接到沉浸式阅读器时出现了问题。 # +immersive_reader.error.identity_failure=连接到沉浸式阅读器时出现了问题。请重启 Minecraft Education 并重试。 # + +level.launch.failed=启动失败 # +level.export.started=世界导出已开始... # +level.import.started=世界导入已开始... # +level.export.success=世界导出成功完成 # +level.import.success=世界导入成功完成 # +level.export.failed=世界导出失败 # +level.import.failed=世界导入失败 # +level.import.failed.incompatibleEdition=世界导入失败:出现了不支持的格式。 # +level.editor.export.started=项目导出已开始... # +level.editor.import.started=项目导入已开始... # +level.editor.export.success=项目导出成功完成 # +level.editor.import.success=项目导入成功完成 # +level.editor.export.failed=项目导出失败 # +level.editor.import.failed=项目导入失败 # +level.editor.import.failed.incompatibleEdition=项目导入失败:出现了不支持的文件格式 # + +invite.clear=清除选择 # +invite.send=发送 %d 份邀请函 # +invite.sendOne=发送 1 份邀请 # +invite.sendUnnumbered=发送邀请 # +invite.title=邀请好友加入您的游戏 # +invite.titleRealms=邀请成员加入您的 Realm 服务器 # +invite.error.message=你的部分邀请函可能发送失败。 # +invite.noFriends=您尚未添加任何人到您的好友列表中! # +invite.noRealmFriends=您尚未添加任何人到您的 Realm 中! # +invite.OnlineFriends=在线好友 # +invite.OfflineFriends=离线好友 # +invite.SuggestedFriends=推荐好友 # +invite.error1=出错了。我们无法加载您的好友列表。 # +invite.error2=出错了。我们无法加载您部分好友的详情。 # +invite.realm.add_member=添加 Realm 成员 # +invite.notification.title=游戏邀请 # +invite.notification.description=%s 邀请您玩《我的世界》 # +invite.confirmation.description=%s 邀请您玩《我的世界》 # +invite.pageCounter=%d/%d # + +inventory.binSlot=摧毁物品 # + +item.air.name=空气 # +item.apple.name=苹果 # +item.axolotlAdultBodySingle.name=成年 %1$s 美西螈 # +item.axolotlBabyBodySingle.name=幼年 %1$s 美西螈 # +item.axolotlColorLucy.name=白化 # +item.axolotlColorCyan.name=青色 # +item.axolotlColorGold.name=金色 # +item.axolotlColorWild.name=棕色 # +item.axolotlColorBlue.name=蓝色 # +item.golden_apple.name=金苹果 # +item.appleEnchanted.name=附魔金苹果 # +item.armor_stand.name=盔甲架 # +item.arrow.name=箭 # +item.tipped_arrow.name=药箭 # +item.banner.black.name=黑色旗帜 # +item.banner.blue.name=蓝色旗帜 # +item.banner.border.black=黑色方框边 # +item.banner.border.blue=蓝色方框边 # +item.banner.border.brown=棕色方框边 # +item.banner.border.cyan=青色方框边 # +item.banner.border.gray=灰色方框边 # +item.banner.border.green=绿色方框边 # +item.banner.border.lightBlue=淡蓝色方框边 # +item.banner.border.lime=黄绿色方框边 # +item.banner.border.magenta=品红色方框边 # +item.banner.border.orange=橙色方框边 # +item.banner.border.pink=粉红色方框边 # +item.banner.border.purple=紫色方框边 # +item.banner.border.red=红色方框边 # +item.banner.border.silver=淡灰色方框边 # +item.banner.border.white=白色方框边 # +item.banner.border.yellow=黄色方框边 # +item.banner.bricks.black=黑色砖纹 # +item.banner.bricks.blue=蓝色砖纹 # +item.banner.bricks.brown=棕色砖纹 # +item.banner.bricks.cyan=青色砖纹 # +item.banner.bricks.gray=灰色砖纹 # +item.banner.bricks.green=绿色砖纹 # +item.banner.bricks.lightBlue=淡蓝色砖纹 # +item.banner.bricks.lime=黄绿色砖纹 # +item.banner.bricks.magenta=品红色砖纹 # +item.banner.bricks.orange=橙色砖纹 # +item.banner.bricks.pink=粉红色砖纹 # +item.banner.bricks.purple=紫色砖纹 # +item.banner.bricks.red=红色砖纹 # +item.banner.bricks.silver=淡灰色砖纹 # +item.banner.bricks.white=白色砖纹 # +item.banner.bricks.yellow=黄色砖纹 # +item.banner.brown.name=棕色旗帜 # +item.banner.circle.black=黑色圆形 # +item.banner.circle.blue=蓝色圆形 # +item.banner.circle.brown=棕色圆形 # +item.banner.circle.cyan=青色圆形 # +item.banner.circle.gray=灰色圆形 # +item.banner.circle.green=绿色圆形 # +item.banner.circle.lightBlue=淡蓝色圆形 # +item.banner.circle.lime=黄绿色圆形 # +item.banner.circle.magenta=品红色圆形 # +item.banner.circle.orange=橙色圆形 # +item.banner.circle.pink=粉红色圆形 # +item.banner.circle.purple=紫色圆形 # +item.banner.circle.red=红色圆形 # +item.banner.circle.silver=淡灰色圆形 # +item.banner.circle.white=白色圆形 # +item.banner.circle.yellow=黄色圆形 # +item.banner.creeper.black=黑色苦力怕盾徽 # +item.banner.creeper.blue=蓝色苦力怕盾徽 # +item.banner.creeper.brown=棕色苦力怕盾徽 # +item.banner.creeper.cyan=青色苦力怕盾徽 # +item.banner.creeper.gray=灰色苦力怕盾徽 # +item.banner.creeper.green=绿色苦力怕盾徽 # +item.banner.creeper.lightBlue=淡蓝色苦力怕盾徽 # +item.banner.creeper.lime=黄绿色苦力怕盾徽 # +item.banner.creeper.magenta=品红色苦力怕盾徽 # +item.banner.creeper.orange=橙色苦力怕盾徽 # +item.banner.creeper.pink=粉红色苦力怕盾徽 # +item.banner.creeper.purple=紫色苦力怕盾徽 # +item.banner.creeper.red=红色苦力怕盾徽 # +item.banner.creeper.silver=淡灰色苦力怕盾徽 # +item.banner.creeper.white=白色苦力怕盾徽 # +item.banner.creeper.yellow=黄色苦力怕盾徽 # +item.banner.cross.black=黑斜十字 # +item.banner.cross.blue=蓝斜十字 # +item.banner.cross.brown=棕斜十字 # +item.banner.cross.cyan=青斜十字 # +item.banner.cross.gray=灰斜十字 # +item.banner.cross.green=绿斜十字 # +item.banner.cross.lightBlue=淡蓝斜十字 # +item.banner.cross.lime=黄绿斜十字 # +item.banner.cross.magenta=品红斜十字 # +item.banner.cross.orange=橙斜十字 # +item.banner.cross.pink=粉红斜十字 # +item.banner.cross.purple=紫斜十字 # +item.banner.cross.red=红斜十字 # +item.banner.cross.silver=淡灰斜十字 # +item.banner.cross.white=白斜十字 # +item.banner.cross.yellow=黄斜十字 # +item.banner.curly_border.black=黑色波纹边 # +item.banner.curly_border.blue=蓝色波纹边 # +item.banner.curly_border.brown=棕色波纹边 # +item.banner.curly_border.cyan=青色波纹边 # +item.banner.curly_border.gray=灰色波纹边 # +item.banner.curly_border.green=绿色波纹边 # +item.banner.curly_border.lightBlue=淡蓝色波纹边 # +item.banner.curly_border.lime=黄绿色波纹边 # +item.banner.curly_border.magenta=品红色波纹边 # +item.banner.curly_border.orange=橙色波纹边 # +item.banner.curly_border.pink=粉红色波纹边 # +item.banner.curly_border.purple=紫色波纹边 # +item.banner.curly_border.red=红色波纹边 # +item.banner.curly_border.silver=淡灰色波纹边 # +item.banner.curly_border.white=白色波纹边 # +item.banner.curly_border.yellow=黄色波纹边 # +item.banner.cyan.name=青色旗帜 # +item.banner.diagonal_left.black=黑色左上三角 # +item.banner.diagonal_left.blue=蓝色左上三角 # +item.banner.diagonal_left.brown=棕色左上三角 # +item.banner.diagonal_left.cyan=青色左上三角 # +item.banner.diagonal_left.gray=灰色左上三角 # +item.banner.diagonal_left.green=绿色左上三角 # +item.banner.diagonal_left.lightBlue=淡蓝色左上三角 # +item.banner.diagonal_left.lime=黄绿色左上三角 # +item.banner.diagonal_left.magenta=品红色左上三角 # +item.banner.diagonal_left.orange=橙色左上三角 # +item.banner.diagonal_left.pink=粉红色左上三角 # +item.banner.diagonal_left.purple=紫色左上三角 # +item.banner.diagonal_left.red=红色左上三角 # +item.banner.diagonal_left.silver=淡灰色左上三角 # +item.banner.diagonal_left.white=白色左上三角 # +item.banner.diagonal_left.yellow=黄色左上三角 # +item.banner.diagonal_right.black=黑色右上三角 # +item.banner.diagonal_right.blue=蓝色右上三角 # +item.banner.diagonal_right.brown=棕色右上三角 # +item.banner.diagonal_right.cyan=青色右上三角 # +item.banner.diagonal_right.gray=灰色右上三角 # +item.banner.diagonal_right.green=绿色右上三角 # +item.banner.diagonal_right.lightBlue=淡蓝色右上三角 # +item.banner.diagonal_right.lime=黄绿色右上三角 # +item.banner.diagonal_right.magenta=品红色右上三角 # +item.banner.diagonal_right.orange=橙色右上三角 # +item.banner.diagonal_right.pink=粉红色右上三角 # +item.banner.diagonal_right.purple=紫色右上三角 # +item.banner.diagonal_right.red=红色右上三角 # +item.banner.diagonal_right.silver=淡灰色右上三角 # +item.banner.diagonal_right.white=白色右上三角 # +item.banner.diagonal_right.yellow=黄色右上三角 # +item.banner.diagonal_up_left.black=黑色左下三角 # +item.banner.diagonal_up_left.blue=蓝色左下三角 # +item.banner.diagonal_up_left.brown=棕色左下三角 # +item.banner.diagonal_up_left.cyan=青色左下三角 # +item.banner.diagonal_up_left.gray=灰色左下三角 # +item.banner.diagonal_up_left.green=绿色左下三角 # +item.banner.diagonal_up_left.lightBlue=淡蓝色左下三角 # +item.banner.diagonal_up_left.lime=黄绿色左下三角 # +item.banner.diagonal_up_left.magenta=品红色左下三角 # +item.banner.diagonal_up_left.orange=橙色左下三角 # +item.banner.diagonal_up_left.pink=粉红色左下三角 # +item.banner.diagonal_up_left.purple=紫色左下三角 # +item.banner.diagonal_up_left.red=红色左下三角 # +item.banner.diagonal_up_left.silver=淡灰色左下三角 # +item.banner.diagonal_up_left.white=白色左下三角 # +item.banner.diagonal_up_left.yellow=黄色左下三角 # +item.banner.diagonal_up_right.black=黑色右下三角 # +item.banner.diagonal_up_right.blue=蓝色右下三角 # +item.banner.diagonal_up_right.brown=棕色右下三角 # +item.banner.diagonal_up_right.cyan=青色右下三角 # +item.banner.diagonal_up_right.gray=灰色右下三角 # +item.banner.diagonal_up_right.green=绿色右下三角 # +item.banner.diagonal_up_right.lightBlue=淡蓝色右下三角 # +item.banner.diagonal_up_right.lime=黄绿色右下三角 # +item.banner.diagonal_up_right.magenta=品红色右下三角 # +item.banner.diagonal_up_right.orange=橙色右下三角 # +item.banner.diagonal_up_right.pink=粉红色右下三角 # +item.banner.diagonal_up_right.purple=紫色右下三角 # +item.banner.diagonal_up_right.red=红色右下三角 # +item.banner.diagonal_up_right.silver=淡灰色右下三角 # +item.banner.diagonal_up_right.white=白色右下三角 # +item.banner.diagonal_up_right.yellow=黄色右下三角 # +item.banner.flower.black=黑色花朵盾徽 # +item.banner.flower.blue=蓝色花朵盾徽 # +item.banner.flower.brown=棕色花朵盾徽 # +item.banner.flower.cyan=青色花朵盾徽 # +item.banner.flower.gray=灰色花朵盾徽 # +item.banner.flower.green=绿色花朵盾徽 # +item.banner.flower.lightBlue=淡蓝色花朵盾徽 # +item.banner.flower.lime=黄绿色花朵盾徽 # +item.banner.flower.magenta=品红色花朵盾徽 # +item.banner.flower.orange=橙色花朵盾徽 # +item.banner.flower.pink=粉红色花朵盾徽 # +item.banner.flower.purple=紫色花朵盾徽 # +item.banner.flower.red=红色花朵盾徽 # +item.banner.flower.silver=淡灰色花朵盾徽 # +item.banner.flower.white=白色花朵盾徽 # +item.banner.flower.yellow=黄色花朵盾徽 # +item.banner.globe.black=黑色地球 # +item.banner.globe.blue=蓝色地球 # +item.banner.globe.brown=棕色地球 # +item.banner.globe.cyan=青色地球 # +item.banner.globe.gray=灰色地球 # +item.banner.globe.green=绿色地球 # +item.banner.globe.lightBlue=淡蓝色地球 # +item.banner.globe.lime=黄绿色地球 # +item.banner.globe.magenta=品红色地球 # +item.banner.globe.orange=橙色地球 # +item.banner.globe.pink=粉红色地球 # +item.banner.globe.purple=紫色地球 # +item.banner.globe.red=红色地球 # +item.banner.globe.silver=淡灰色地球 # +item.banner.globe.white=白色地球 # +item.banner.globe.yellow=黄色地球 # +item.banner.gradient.black=黑色自上渐淡 # +item.banner.gradient.blue=蓝色自上渐淡 # +item.banner.gradient.brown=棕色自上渐淡 # +item.banner.gradient.cyan=青色自上渐淡 # +item.banner.gradient.gray=灰色自上渐淡 # +item.banner.gradient.green=绿色自上渐淡 # +item.banner.gradient.lightBlue=淡蓝色自上渐淡 # +item.banner.gradient.lime=黄绿色自上渐淡 # +item.banner.gradient.magenta=品红色自上渐淡 # +item.banner.gradient.orange=橙色自上渐淡 # +item.banner.gradient.pink=粉红色自上渐淡 # +item.banner.gradient.purple=紫色自上渐淡 # +item.banner.gradient.red=红色自上渐淡 # +item.banner.gradient.silver=淡灰色自上渐淡 # +item.banner.gradient.white=白色自上渐淡 # +item.banner.gradient.yellow=黄色自上渐淡 # +item.banner.gradient_up.black=黑色自下渐淡 # +item.banner.gradient_up.blue=蓝色自下渐淡 # +item.banner.gradient_up.brown=棕色自下渐淡 # +item.banner.gradient_up.cyan=青色自下渐淡 # +item.banner.gradient_up.gray=灰色自下渐淡 # +item.banner.gradient_up.green=绿色自下渐淡 # +item.banner.gradient_up.lightBlue=淡蓝色自下渐淡 # +item.banner.gradient_up.lime=黄绿色自下渐淡 # +item.banner.gradient_up.magenta=品红色自下渐淡 # +item.banner.gradient_up.orange=橙色自下渐淡 # +item.banner.gradient_up.pink=粉红色自下渐淡 # +item.banner.gradient_up.purple=紫色自下渐淡 # +item.banner.gradient_up.red=红色自下渐淡 # +item.banner.gradient_up.silver=淡灰色自下渐淡 # +item.banner.gradient_up.white=白色自下渐淡 # +item.banner.gradient_up.yellow=黄色自下渐淡 # +item.banner.gray.name=灰色旗帜 # +item.banner.green.name=绿色旗帜 # +item.banner.half_horizontal.black=黑色上半方形 # +item.banner.half_horizontal.blue=蓝色上半方形 # +item.banner.half_horizontal.brown=棕色上半方形 # +item.banner.half_horizontal.cyan=青色上半方形 # +item.banner.half_horizontal.gray=灰色上半方形 # +item.banner.half_horizontal.green=绿色上半方形 # +item.banner.half_horizontal.lightBlue=淡蓝色上半方形 # +item.banner.half_horizontal.lime=黄绿色上半方形 # +item.banner.half_horizontal.magenta=品红色上半方形 # +item.banner.half_horizontal.orange=橙色上半方形 # +item.banner.half_horizontal.pink=粉红色上半方形 # +item.banner.half_horizontal.purple=紫色上半方形 # +item.banner.half_horizontal.red=红色上半方形 # +item.banner.half_horizontal.silver=淡灰色上半方形 # +item.banner.half_horizontal.white=白色上半方形 # +item.banner.half_horizontal.yellow=黄色上半方形 # +item.banner.half_horizontal_bottom.black=黑色下半方形 # +item.banner.half_horizontal_bottom.blue=蓝色下半方形 # +item.banner.half_horizontal_bottom.brown=棕色下半方形 # +item.banner.half_horizontal_bottom.cyan=青色下半方形 # +item.banner.half_horizontal_bottom.gray=灰色下半方形 # +item.banner.half_horizontal_bottom.green=绿色下半方形 # +item.banner.half_horizontal_bottom.lightBlue=淡蓝色下半方形 # +item.banner.half_horizontal_bottom.lime=黄绿色下半方形 # +item.banner.half_horizontal_bottom.magenta=品红色下半方形 # +item.banner.half_horizontal_bottom.orange=橙色下半方形 # +item.banner.half_horizontal_bottom.pink=粉红色下半方形 # +item.banner.half_horizontal_bottom.purple=紫色下半方形 # +item.banner.half_horizontal_bottom.red=红色下半方形 # +item.banner.half_horizontal_bottom.silver=淡灰色下半方形 # +item.banner.half_horizontal_bottom.white=白色下半方形 # +item.banner.half_horizontal_bottom.yellow=黄色下半方形 # +item.banner.half_vertical.black=黑色左半方形 # +item.banner.half_vertical.blue=蓝色左半方形 # +item.banner.half_vertical.brown=棕色左半方形 # +item.banner.half_vertical.cyan=青色左半方形 # +item.banner.half_vertical.gray=灰色左半方形 # +item.banner.half_vertical.green=绿色左半方形 # +item.banner.half_vertical.lightBlue=淡蓝色左半方形 # +item.banner.half_vertical.lime=黄绿色左半方形 # +item.banner.half_vertical.magenta=品红色左半方形 # +item.banner.half_vertical.orange=橙色左半方形 # +item.banner.half_vertical.pink=粉红色左半方形 # +item.banner.half_vertical.purple=紫色左半方形 # +item.banner.half_vertical.red=红色左半方形 # +item.banner.half_vertical.silver=淡灰色左半方形 # +item.banner.half_vertical.white=白色左半方形 # +item.banner.half_vertical.yellow=黄色左半方形 # +item.banner.half_vertical_right.black=黑色右半方形 # +item.banner.half_vertical_right.blue=蓝色右半方形 # +item.banner.half_vertical_right.brown=棕色右半方形 # +item.banner.half_vertical_right.cyan=青色右半方形 # +item.banner.half_vertical_right.gray=灰色右半方形 # +item.banner.half_vertical_right.green=绿色右半方形 # +item.banner.half_vertical_right.lightBlue=淡蓝色右半方形 # +item.banner.half_vertical_right.lime=黄绿色右半方形 # +item.banner.half_vertical_right.magenta=品红色右半方形 # +item.banner.half_vertical_right.orange=橙色右半方形 # +item.banner.half_vertical_right.pink=粉红色右半方形 # +item.banner.half_vertical_right.purple=紫色右半方形 # +item.banner.half_vertical_right.red=红色右半方形 # +item.banner.half_vertical_right.silver=淡灰色右半方形 # +item.banner.half_vertical_right.white=白色右半方形 # +item.banner.half_vertical_right.yellow=黄色右半方形 # +item.banner.illager_captain.name=灾厄村民旗帜 # +item.banner.lightBlue.name=淡蓝色旗帜 # +item.banner.lime.name=黄绿色旗帜 # +item.banner.magenta.name=品红色旗帜 # +item.banner.mojang.black=黑色Mojang徽标 # +item.banner.mojang.blue=蓝色Mojang徽标 # +item.banner.mojang.brown=棕色Mojang徽标 # +item.banner.mojang.cyan=青色Mojang徽标 # +item.banner.mojang.gray=灰色Mojang徽标 # +item.banner.mojang.green=绿色Mojang徽标 # +item.banner.mojang.lightBlue=淡蓝色Mojang徽标 # +item.banner.mojang.lime=黄绿色Mojang徽标 # +item.banner.mojang.magenta=品红色Mojang徽标 # +item.banner.mojang.orange=橙色Mojang徽标 # +item.banner.mojang.pink=粉红色Mojang徽标 # +item.banner.mojang.purple=紫色Mojang徽标 # +item.banner.mojang.red=红色Mojang徽标 # +item.banner.mojang.silver=淡灰色Mojang徽标 # +item.banner.mojang.white=白色Mojang徽标 # +item.banner.mojang.yellow=黄色Mojang徽标 # +item.banner.orange.name=橙色旗帜 # +item.banner.piglin.black=黑色猪鼻 # +item.banner.piglin.blue=蓝色猪鼻 # +item.banner.piglin.brown=棕色猪鼻 # +item.banner.piglin.cyan=青色猪鼻 # +item.banner.piglin.gray=灰色猪鼻 # +item.banner.piglin.green=绿色猪鼻 # +item.banner.piglin.lightBlue=淡蓝色猪鼻 # +item.banner.piglin.lime=黄绿色猪鼻 # +item.banner.piglin.magenta=品红色猪鼻 # +item.banner.piglin.orange=橙色猪鼻 # +item.banner.piglin.pink=粉红色猪鼻 # +item.banner.piglin.purple=紫色猪鼻 # +item.banner.piglin.red=红色猪鼻 # +item.banner.piglin.silver=淡灰色猪鼻 # +item.banner.piglin.white=白色猪鼻 # +item.banner.piglin.yellow=黄色猪鼻 # +item.banner.pink.name=粉红色旗帜 # +item.banner.purple.name=紫色旗帜 # +item.banner.red.name=红色旗帜 # +item.banner.rhombus.black=黑色菱形 # +item.banner.rhombus.blue=蓝色菱形 # +item.banner.rhombus.brown=棕色菱形 # +item.banner.rhombus.cyan=青色菱形 # +item.banner.rhombus.gray=灰色菱形 # +item.banner.rhombus.green=绿色菱形 # +item.banner.rhombus.lightBlue=淡蓝色菱形 # +item.banner.rhombus.lime=黄绿色菱形 # +item.banner.rhombus.magenta=品红色菱形 # +item.banner.rhombus.orange=橙色菱形 # +item.banner.rhombus.pink=粉红色菱形 # +item.banner.rhombus.purple=紫色菱形 # +item.banner.rhombus.red=红色菱形 # +item.banner.rhombus.silver=淡灰色菱形 # +item.banner.rhombus.white=白色菱形 # +item.banner.rhombus.yellow=黄色菱形 # +item.banner.silver.name=淡灰色旗帜 # +item.banner.skull.black=黑色头颅盾徽 # +item.banner.skull.blue=蓝色头颅盾徽 # +item.banner.skull.brown=棕色头颅盾徽 # +item.banner.skull.cyan=青色头颅盾徽 # +item.banner.skull.gray=灰色头颅盾徽 # +item.banner.skull.green=绿色头颅盾徽 # +item.banner.skull.lightBlue=淡蓝色头颅盾徽 # +item.banner.skull.lime=黄绿色头颅盾徽 # +item.banner.skull.magenta=品红色头颅盾徽 # +item.banner.skull.orange=橙色头颅盾徽 # +item.banner.skull.pink=粉红色头颅盾徽 # +item.banner.skull.purple=紫色头颅盾徽 # +item.banner.skull.red=红色头颅盾徽 # +item.banner.skull.silver=淡灰色头颅盾徽 # +item.banner.skull.white=白色头颅盾徽 # +item.banner.skull.yellow=黄色头颅盾徽 # +item.banner.small_stripes.black=黑竖条纹 # +item.banner.small_stripes.blue=蓝竖条纹 # +item.banner.small_stripes.brown=棕竖条纹 # +item.banner.small_stripes.cyan=青竖条纹 # +item.banner.small_stripes.gray=灰竖条纹 # +item.banner.small_stripes.green=绿竖条纹 # +item.banner.small_stripes.lightBlue=淡蓝竖条纹 # +item.banner.small_stripes.lime=黄绿竖条纹 # +item.banner.small_stripes.magenta=品红竖条纹 # +item.banner.small_stripes.orange=橙竖条纹 # +item.banner.small_stripes.pink=粉红竖条纹 # +item.banner.small_stripes.purple=紫竖条纹 # +item.banner.small_stripes.red=红竖条纹 # +item.banner.small_stripes.silver=淡灰竖条纹 # +item.banner.small_stripes.white=白竖条纹 # +item.banner.small_stripes.yellow=黄竖条纹 # +item.banner.square_bottom_left.black=右底黑方 # +item.banner.square_bottom_left.blue=右底蓝方 # +item.banner.square_bottom_left.brown=右底棕方 # +item.banner.square_bottom_left.cyan=右底青方 # +item.banner.square_bottom_left.gray=右底灰方 # +item.banner.square_bottom_left.green=右底绿方 # +item.banner.square_bottom_left.lightBlue=右底淡蓝方 # +item.banner.square_bottom_left.lime=右底黄绿方 # +item.banner.square_bottom_left.magenta=右底品红方 # +item.banner.square_bottom_left.orange=右底橙方 # +item.banner.square_bottom_left.pink=右底粉红方 # +item.banner.square_bottom_left.purple=右底紫方 # +item.banner.square_bottom_left.red=右底红方 # +item.banner.square_bottom_left.silver=右底淡灰方 # +item.banner.square_bottom_left.white=右底白方 # +item.banner.square_bottom_left.yellow=右底黄方 # +item.banner.square_bottom_right.black=左底黑方 # +item.banner.square_bottom_right.blue=左底蓝方 # +item.banner.square_bottom_right.brown=左底棕方 # +item.banner.square_bottom_right.cyan=左底青方 # +item.banner.square_bottom_right.gray=左底灰方 # +item.banner.square_bottom_right.green=左底绿方 # +item.banner.square_bottom_right.lightBlue=左底淡蓝方 # +item.banner.square_bottom_right.lime=左底黄绿方 # +item.banner.square_bottom_right.magenta=左底品红方 # +item.banner.square_bottom_right.orange=左底橙方 # +item.banner.square_bottom_right.pink=左底粉方 # +item.banner.square_bottom_right.purple=左底紫方 # +item.banner.square_bottom_right.red=左底红方 # +item.banner.square_bottom_right.silver=左底淡灰方 # +item.banner.square_bottom_right.white=左底白方 # +item.banner.square_bottom_right.yellow=左底黄方 # +item.banner.square_top_left.black=右顶黑方 # +item.banner.square_top_left.blue=右顶蓝方 # +item.banner.square_top_left.brown=右顶棕方 # +item.banner.square_top_left.cyan=右顶青方 # +item.banner.square_top_left.gray=右顶灰方 # +item.banner.square_top_left.green=右顶绿方 # +item.banner.square_top_left.lightBlue=右顶淡蓝方 # +item.banner.square_top_left.lime=右顶黄绿方 # +item.banner.square_top_left.magenta=右顶品红方 # +item.banner.square_top_left.orange=右顶橙方 # +item.banner.square_top_left.pink=右顶粉红方 # +item.banner.square_top_left.purple=右顶紫方 # +item.banner.square_top_left.red=右顶红方 # +item.banner.square_top_left.silver=右顶淡灰方 # +item.banner.square_top_left.white=右顶白方 # +item.banner.square_top_left.yellow=右顶黄方 # +item.banner.square_top_right.black=左顶黑方 # +item.banner.square_top_right.blue=左顶蓝方 # +item.banner.square_top_right.brown=左顶棕方 # +item.banner.square_top_right.cyan=左顶青方 # +item.banner.square_top_right.gray=左顶灰方 # +item.banner.square_top_right.green=左顶绿方 # +item.banner.square_top_right.lightBlue=左顶淡蓝方 # +item.banner.square_top_right.lime=左顶黄绿方 # +item.banner.square_top_right.magenta=左顶品红方 # +item.banner.square_top_right.orange=左顶橙方 # +item.banner.square_top_right.pink=左顶粉红方 # +item.banner.square_top_right.purple=左顶紫方 # +item.banner.square_top_right.red=左顶红方 # +item.banner.square_top_right.silver=左顶淡灰方 # +item.banner.square_top_right.white=左顶白方 # +item.banner.square_top_right.yellow=左顶黄方 # +item.banner.straight_cross.black=黑正十字 # +item.banner.straight_cross.blue=蓝正十字 # +item.banner.straight_cross.brown=棕正十字 # +item.banner.straight_cross.cyan=青正十字 # +item.banner.straight_cross.gray=灰正十字 # +item.banner.straight_cross.green=绿正十字 # +item.banner.straight_cross.lightBlue=淡蓝正十字 # +item.banner.straight_cross.lime=黄绿正十字 # +item.banner.straight_cross.magenta=品红正十字 # +item.banner.straight_cross.orange=橙正十字 # +item.banner.straight_cross.pink=粉红正十字 # +item.banner.straight_cross.purple=紫正十字 # +item.banner.straight_cross.red=红正十字 # +item.banner.straight_cross.silver=淡灰正十字 # +item.banner.straight_cross.white=白正十字 # +item.banner.straight_cross.yellow=黄正十字 # +item.banner.stripe_bottom.black=底黑横条 # +item.banner.stripe_bottom.blue=底蓝横条 # +item.banner.stripe_bottom.brown=底棕横条 # +item.banner.stripe_bottom.cyan=底青横条 # +item.banner.stripe_bottom.gray=底灰横条 # +item.banner.stripe_bottom.green=底绿横条 # +item.banner.stripe_bottom.lightBlue=底淡蓝横条 # +item.banner.stripe_bottom.lime=底黄绿横条 # +item.banner.stripe_bottom.magenta=底品红横条 # +item.banner.stripe_bottom.orange=底橙横条 # +item.banner.stripe_bottom.pink=底粉红横条 # +item.banner.stripe_bottom.purple=底紫横条 # +item.banner.stripe_bottom.red=底红横条 # +item.banner.stripe_bottom.silver=底淡灰横条 # +item.banner.stripe_bottom.white=底白横条 # +item.banner.stripe_bottom.yellow=底黄横条 # +item.banner.stripe_center.black=中黑竖条 # +item.banner.stripe_center.blue=中蓝竖条 # +item.banner.stripe_center.brown=中棕竖条 # +item.banner.stripe_center.cyan=中青竖条 # +item.banner.stripe_center.gray=中灰竖条 # +item.banner.stripe_center.green=中绿竖条 # +item.banner.stripe_center.lightBlue=中淡蓝竖条 # +item.banner.stripe_center.lime=中黄绿竖条 # +item.banner.stripe_center.magenta=中品红竖条 # +item.banner.stripe_center.orange=中橙竖条 # +item.banner.stripe_center.pink=中粉竖条 # +item.banner.stripe_center.purple=中紫竖条 # +item.banner.stripe_center.red=中红竖条 # +item.banner.stripe_center.silver=中淡灰竖条 # +item.banner.stripe_center.white=中白竖条 # +item.banner.stripe_center.yellow=中黄竖条 # +item.banner.stripe_downleft.black=左黑斜条 # +item.banner.stripe_downleft.blue=左蓝斜条 # +item.banner.stripe_downleft.brown=左棕斜条 # +item.banner.stripe_downleft.cyan=左青斜条 # +item.banner.stripe_downleft.gray=左灰斜条 # +item.banner.stripe_downleft.green=左绿斜条 # +item.banner.stripe_downleft.lightBlue=左淡蓝斜条 # +item.banner.stripe_downleft.lime=左黄绿斜条 # +item.banner.stripe_downleft.magenta=左品红斜条 # +item.banner.stripe_downleft.orange=左橙斜条 # +item.banner.stripe_downleft.pink=左粉红斜条 # +item.banner.stripe_downleft.purple=左紫斜条 # +item.banner.stripe_downleft.red=左红斜条 # +item.banner.stripe_downleft.silver=左淡灰斜条 # +item.banner.stripe_downleft.white=左白斜条 # +item.banner.stripe_downleft.yellow=左黄斜条 # +item.banner.stripe_downright.black=右黑斜条 # +item.banner.stripe_downright.blue=右蓝斜条 # +item.banner.stripe_downright.brown=右棕斜条 # +item.banner.stripe_downright.cyan=右青斜条 # +item.banner.stripe_downright.gray=右灰斜条 # +item.banner.stripe_downright.green=右绿斜条 # +item.banner.stripe_downright.lightBlue=右淡蓝斜条 # +item.banner.stripe_downright.lime=右黄绿斜条 # +item.banner.stripe_downright.magenta=右品红斜条 # +item.banner.stripe_downright.orange=右橙斜条 # +item.banner.stripe_downright.pink=右粉红斜条 # +item.banner.stripe_downright.purple=右紫斜条 # +item.banner.stripe_downright.red=右红斜条 # +item.banner.stripe_downright.silver=右淡灰斜条 # +item.banner.stripe_downright.white=右白斜条 # +item.banner.stripe_downright.yellow=右黄斜条 # +item.banner.stripe_left.black=右黑竖条 # +item.banner.stripe_left.blue=右蓝竖条 # +item.banner.stripe_left.brown=右棕竖条 # +item.banner.stripe_left.cyan=右青竖条 # +item.banner.stripe_left.gray=右灰竖条 # +item.banner.stripe_left.green=右绿竖条 # +item.banner.stripe_left.lightBlue=右淡蓝竖条 # +item.banner.stripe_left.lime=右黄绿竖条 # +item.banner.stripe_left.magenta=右品红竖条 # +item.banner.stripe_left.orange=右橙竖条 # +item.banner.stripe_left.pink=右粉竖条 # +item.banner.stripe_left.purple=右紫竖条 # +item.banner.stripe_left.red=右红竖条 # +item.banner.stripe_left.silver=右淡灰竖条 # +item.banner.stripe_left.white=右白竖条 # +item.banner.stripe_left.yellow=右黄竖条 # +item.banner.stripe_middle.black=中黑横条 # +item.banner.stripe_middle.blue=中蓝横条 # +item.banner.stripe_middle.brown=中棕横条 # +item.banner.stripe_middle.cyan=中青横条 # +item.banner.stripe_middle.gray=中灰横条 # +item.banner.stripe_middle.green=中绿横条 # +item.banner.stripe_middle.lightBlue=中淡蓝横条 # +item.banner.stripe_middle.lime=中黄绿横条 # +item.banner.stripe_middle.magenta=中品红横条 # +item.banner.stripe_middle.orange=中橙横条 # +item.banner.stripe_middle.pink=中粉横条 # +item.banner.stripe_middle.purple=中紫横条 # +item.banner.stripe_middle.red=中红横条 # +item.banner.stripe_middle.silver=中淡灰横条 # +item.banner.stripe_middle.white=中白横条 # +item.banner.stripe_middle.yellow=中黄横条 # +item.banner.stripe_right.black=左黑竖条 # +item.banner.stripe_right.blue=左蓝竖条 # +item.banner.stripe_right.brown=左棕竖条 # +item.banner.stripe_right.cyan=左青竖条 # +item.banner.stripe_right.gray=左灰竖条 # +item.banner.stripe_right.green=左绿竖条 # +item.banner.stripe_right.lightBlue=左淡蓝竖条 # +item.banner.stripe_right.lime=左黄绿竖条 # +item.banner.stripe_right.magenta=左品红竖条 # +item.banner.stripe_right.orange=左橙竖条 # +item.banner.stripe_right.pink=左粉竖条 # +item.banner.stripe_right.purple=左紫竖条 # +item.banner.stripe_right.red=左红竖条 # +item.banner.stripe_right.silver=左淡灰竖条 # +item.banner.stripe_right.white=左白竖条 # +item.banner.stripe_right.yellow=左黄竖条 # +item.banner.stripe_top.black=顶黑横条 # +item.banner.stripe_top.blue=顶蓝横条 # +item.banner.stripe_top.brown=顶棕横条 # +item.banner.stripe_top.cyan=顶青横条 # +item.banner.stripe_top.gray=顶灰横条 # +item.banner.stripe_top.green=顶绿横条 # +item.banner.stripe_top.lightBlue=顶淡蓝横条 # +item.banner.stripe_top.lime=顶黄绿横条 # +item.banner.stripe_top.magenta=顶品红横条 # +item.banner.stripe_top.orange=顶橙横条 # +item.banner.stripe_top.pink=顶粉横条 # +item.banner.stripe_top.purple=顶紫横条 # +item.banner.stripe_top.red=顶红横条 # +item.banner.stripe_top.silver=顶淡灰横条 # +item.banner.stripe_top.white=顶白横条 # +item.banner.stripe_top.yellow=顶黄横条 # +item.banner.triangle_bottom.black=底黑三角 # +item.banner.triangle_bottom.blue=底蓝三角 # +item.banner.triangle_bottom.brown=底棕三角 # +item.banner.triangle_bottom.cyan=底青三角 # +item.banner.triangle_bottom.gray=底灰三角 # +item.banner.triangle_bottom.green=底绿三角 # +item.banner.triangle_bottom.lightBlue=底淡蓝三角 # +item.banner.triangle_bottom.lime=底黄绿三角 # +item.banner.triangle_bottom.magenta=底品红三角 # +item.banner.triangle_bottom.orange=底橙三角 # +item.banner.triangle_bottom.pink=底粉红三角 # +item.banner.triangle_bottom.purple=底紫三角 # +item.banner.triangle_bottom.red=底红三角 # +item.banner.triangle_bottom.silver=底淡灰三角 # +item.banner.triangle_bottom.white=底白三角 # +item.banner.triangle_bottom.yellow=底黄三角 # +item.banner.triangle_top.black=顶黑三角 # +item.banner.triangle_top.blue=顶蓝三角 # +item.banner.triangle_top.brown=顶棕三角 # +item.banner.triangle_top.cyan=顶青三角 # +item.banner.triangle_top.gray=灰色顶三角 # +item.banner.triangle_top.green=顶绿三角 # +item.banner.triangle_top.lightBlue=淡蓝色顶三角 # +item.banner.triangle_top.lime=黄绿色顶三角 # +item.banner.triangle_top.magenta=品红色顶三角 # +item.banner.triangle_top.orange=橙色顶三角 # +item.banner.triangle_top.pink=粉红色顶三角 # +item.banner.triangle_top.purple=顶紫三角 # +item.banner.triangle_top.red=顶红三角 # +item.banner.triangle_top.silver=顶淡灰三角 # +item.banner.triangle_top.white=白色顶三角 # +item.banner.triangle_top.yellow=黄色顶三角 # +item.banner.triangles_bottom.black=黑色底波纹 # +item.banner.triangles_bottom.blue=蓝色底波纹 # +item.banner.triangles_bottom.brown=棕色底波纹 # +item.banner.triangles_bottom.cyan=青色底波纹 # +item.banner.triangles_bottom.gray=灰色底波纹 # +item.banner.triangles_bottom.green=绿色底波纹 # +item.banner.triangles_bottom.lightBlue=淡蓝色底波纹 # +item.banner.triangles_bottom.lime=黄绿色底波纹 # +item.banner.triangles_bottom.magenta=品红色底波纹 # +item.banner.triangles_bottom.orange=橙色底波纹 # +item.banner.triangles_bottom.pink=粉红色底波纹 # +item.banner.triangles_bottom.purple=紫色底波纹 # +item.banner.triangles_bottom.red=红色底波纹 # +item.banner.triangles_bottom.silver=淡灰色底波纹 # +item.banner.triangles_bottom.white=白色底波纹 # +item.banner.triangles_bottom.yellow=黄色底波纹 # +item.banner.triangles_top.black=黑色顶波纹 # +item.banner.triangles_top.blue=蓝色顶波纹 # +item.banner.triangles_top.brown=棕色顶波纹 # +item.banner.triangles_top.cyan=青色顶波纹 # +item.banner.triangles_top.gray=灰色顶波纹 # +item.banner.triangles_top.green=绿色顶波纹 # +item.banner.triangles_top.lightBlue=淡蓝色顶波纹 # +item.banner.triangles_top.lime=黄绿色顶波纹 # +item.banner.triangles_top.magenta=品红色顶波纹 # +item.banner.triangles_top.orange=橙色顶波纹 # +item.banner.triangles_top.pink=粉红色顶波纹 # +item.banner.triangles_top.purple=紫色顶波纹 # +item.banner.triangles_top.red=红色顶波纹 # +item.banner.triangles_top.silver=淡灰色顶波纹 # +item.banner.triangles_top.white=白色顶波纹 # +item.banner.triangles_top.yellow=黄色顶波纹 # +item.banner.white.name=白色旗帜 # +item.banner.yellow.name=黄色旗帜 # +item.banner.illager=灾厄村民 # +item.bed.black.name=黑床 # +item.bed.red.name=红床 # +item.bed.green.name=绿床 # +item.bed.brown.name=棕床 # +item.bed.blue.name=蓝床 # +item.bed.purple.name=紫床 # +item.bed.cyan.name=青床 # +item.bed.silver.name=淡灰床 # +item.bed.gray.name=灰床 # +item.bed.pink.name=粉床 # +item.bed.lime.name=黄绿床 # +item.bed.yellow.name=黄床 # +item.bed.lightBlue.name=淡蓝床 # +item.bed.magenta.name=品红床 # +item.bed.orange.name=橙床 # +item.bed.white.name=白床 # +item.bell.name=钟 # +item.steak.name=牛排 # +item.beef.name=生牛肉 # +item.beetroot.name=甜菜根 # +item.beetroot_soup.name=甜菜汤 # +item.blaze_powder.name=烈焰粉 # +item.blaze_rod.name=烈焰棒 # +item.boat.oak.name=橡木船 # +item.boat.spruce.name=云杉木船 # +item.boat.birch.name=白桦木船 # +item.boat.jungle.name=丛林木船 # +item.boat.acacia.name=金合欢木船 # +item.boat.big_oak.name=深色橡木船 # +item.bone.name=骨头 # +item.book.name=书 # +item.chainmail_boots.name=锁链靴子 # +item.leather_boots.name=皮革靴子 # +item.diamond_boots.name=钻石靴子 # +item.golden_boots.name=金靴子 # +item.iron_boots.name=铁靴子 # +item.bow.name=弓 # +item.bowl.name=碗 # +item.bread.name=面包 # +item.brewing_stand.name=酿造台 # +item.brick.name=红砖 # +item.bucket.name=桶 # +item.bucketLava.name=熔岩桶 # +item.bucketWater.name=水桶 # +item.bucketFish.name=桶装鳕鱼 # +item.bucketSalmon.name=桶装鲑鱼 # +item.bucketTropical.name=桶装热带鱼 # +item.bucketPuffer.name=桶装河豚 # +item.bucketCustomFish.name=桶装 # +item.bucketAxolotl.name=美西螈桶 # +item.tropicalColorWhite.name=白色 # +item.tropicalColorOrange.name=橙色 # +item.tropicalColorMagenta.name=品红色 # +item.tropicalColorSky.name=天蓝色 # +item.tropicalColorYellow.name=黄色 # +item.tropicalColorLime.name=黄绿色 # +item.tropicalColorRose.name=玫瑰色 # +item.tropicalColorGray.name=灰色 # +item.tropicalColorSilver.name=银色 # +item.tropicalColorTeal.name=水鸭色 # +item.tropicalColorPlum.name=紫红色 # +item.tropicalColorBlue.name=蓝色 # +item.tropicalColorBrown.name=棕色 # +item.tropicalColorGreen.name=绿色 # +item.tropicalColorRed.name=红色 # +item.tropicalBodyKobSingle.name=%1$s 石首鱼 # +item.tropicalBodySunstreakSingle.name=%1$s 日纹鱼 # +item.tropicalBodySnooperSingle.name=%1$s 刺探者 # +item.tropicalBodyDasherSingle.name=%1$s 速跃者 # +item.tropicalBodyBrinelySingle.name=%1$s 咸水鱼 # +item.tropicalBodySpottySingle.name=%1$s 斑点鱼 # +item.tropicalBodyFlopperSingle.name=%1$s 飞翼鱼 # +item.tropicalBodyStripeySingle.name=%1$s 条纹鱼 # +item.tropicalBodyGlitterSingle.name=%1$s 闪鳞鱼 # +item.tropicalBodyBlockfishSingle.name=%1$s 方块鱼 # +item.tropicalBodyBettySingle.name=%1$s 贝蒂鱼 # +item.tropicalBodyClayfishSingle.name=%1$s 黏土鱼 # +item.tropicalBodyKobMulti.name=%1$s-%2$s 石首鱼 # +item.tropicalBodySunstreakMulti.name=%1$s-%2$s 日纹鱼 # +item.tropicalBodySnooperMulti.name=%1$s-%2$s 刺探者 # +item.tropicalBodyDasherMulti.name=%1$s-%2$s 速跃者 # +item.tropicalBodyBrinelyMulti.name=%1$s-%2$s 咸水鱼 # +item.tropicalBodySpottyMulti.name=%1$s-%2$s 斑点鱼 # +item.tropicalBodyFlopperMulti.name=%1$s-%2$s 飞翼鱼 # +item.tropicalBodyStripeyMulti.name=%1$s-%2$s 条纹鱼 # +item.tropicalBodyGlitterMulti.name=%1$s-%2$s 闪鳞鱼 # +item.tropicalBodyBlockfishMulti.name=%1$s-%2$s 方块鱼 # +item.tropicalBodyBettyMulti.name=%1$s-%2$s 贝蒂鱼 # +item.tropicalBodyClayfishMulti.name=%1$s-%2$s 黏土鱼 # +item.tropicalSchoolAnemone.name=海葵鱼 # +item.tropicalSchoolBlackTang.name=黑刺尾鲷 # +item.tropicalSchoolBlueDory.name=拟刺尾鲷 # +item.tropicalSchoolButterflyFish.name=蝶鱼 # +item.tropicalSchoolCichlid.name=慈鲷 # +item.tropicalSchoolClownfish.name=海葵鱼 # +item.tropicalSchoolCottonCandyBetta.name=五彩搏鱼 # +item.tropicalSchoolDottyback.name=拟雀鲷 # +item.tropicalSchoolEmperorRedSnapper.name=川纹笛鲷 # +item.tropicalSchoolGoatfish.name=拟羊鱼 # +item.tropicalSchoolMoorishIdol.name=镰鱼 # +item.tropicalSchoolOrnateButterfly.name=华丽蝴蝶鱼 # +item.tropicalSchoolParrotfish.name=鹦嘴鱼 # +item.tropicalSchoolQueenAngelFish.name=额斑刺蝶鱼 # +item.tropicalSchoolRedCichlid.name=红慈鲷 # +item.tropicalSchoolRedLippedBlenny.name=红唇鳚鱼 # +item.tropicalSchoolRedSnapper.name=红边笛鲷 # +item.tropicalSchoolThreadfin.name=马鲅 # +item.tropicalSchoolTomatoClown.name=白条双锯鱼 # +item.tropicalSchoolTriggerfish.name=鳞鲀 # +item.tropicalSchoolYellowTang.name=黄刺尾鲷 # +item.tropicalSchoolYellowtailParrot.name=黄尾鹦嘴鱼 # +item.cake.name=蛋糕 # +item.camera.name=摄像机 # +item.canBreak=会损坏: # +item.canPlace=可以放在: # +item.itemLock.cantDrop=:hollow_star: 无法丢弃物品不能: # +item.itemLock.cantMove=:solid_star: 无法移动物品不能: # +item.itemLock.hoverText.cantBe.moved=移动 # +item.itemLock.hoverText.cantBe.dropped=丢弃 # +item.itemLock.hoverText.cantBe.removed=移除 # +item.itemLock.hoverText.cantBe.craftedWith=用于合成 # +item.itemLock.keepOnDeath=此物品不会因死亡而丢失 # +item.itemLock.popupNotice.cantDrop=:hollow_star: 无法丢弃物品不能:丢弃、移除、用于合成 # +item.itemLock.popupNotice.cantMove=:solid_star: 无法移动物品不能:丢弃、移除、用于合成 # +item.golden_carrot.name=金胡萝卜 # +item.carrotOnAStick.name=胡萝卜钓竿 # +item.warped_fungus_on_a_stick.name=诡异真菌钓竿 # +item.carrot.name=胡萝卜 # +item.cauldron.name=炼药锅 # +item.charcoal.name=木炭 # +item.chainmail_chestplate.name=锁链胸甲 # +item.leather_chestplate.name=皮革胸甲 # +item.diamond_chestplate.name=钻石胸甲 # +item.golden_chestplate.name=金胸甲 # +item.iron_chestplate.name=铁胸甲 # +item.chorus_fruit.name=紫颂果 # +item.chorus_fruit_popped.name=爆裂紫颂果 # +item.cooked_beef.name=牛排 # +item.cooked_chicken.name=熟鸡肉 # +item.cooked_porkchop.name=熟猪排 # +item.chicken.name=生鸡肉 # +item.clay_ball.name=黏土 # +item.clock.name=钟 # +item.coal.name=煤炭 # +item.comparator.name=红石比较器 # +item.compass.name=指南针 # +item.lodestonecompass.name=磁石指南针 # +item.cookie.name=曲奇 # +item.crossbow.name=弩 # +item.diamond.name=钻石 # +item.repeater.name=红石中继器 # +item.acacia_door.name=金合欢木门 # +item.birch_door.name=白桦木门 # +item.dark_oak_door.name=深色橡木门 # +item.iron_door.name=铁门 # +item.jungle_door.name=丛林木门 # +item.wooden_door.name=橡木门 # +item.spruce_door.name=云杉木门 # +item.crimson_door.name=绯红木门 # +item.warped_door.name=诡异门 # +item.dragon_breath.name=龙息 # +item.dyed=已染色 # +item.dye.black.name=墨囊 # +item.dye.black_new.name=黑色染料 # +item.dye.blue.name=青金石 # +item.dye.blue_new.name=蓝色染料 # +item.dye.brown.name=可可豆 # +item.dye.brown_new.name=棕色染料 # +item.dye.cyan.name=青色染料 # +item.dye.gray.name=灰色染料 # +item.dye.green.name=绿色染料 # +item.dye.lightBlue.name=淡蓝色染料 # +item.dye.lime.name=黄绿色染料 # +item.dye.magenta.name=品红色染料 # +item.dye.orange.name=橙色染料 # +item.dye.pink.name=粉红色染料 # +item.dye.purple.name=紫色染料 # +item.dye.red.name=红色染料 # +item.dye.silver.name=淡灰色染料 # +item.dye.white.name=骨粉 # +item.dye.white_new.name=白色染料 # +item.dye.yellow.name=黄色染料 # +item.glow_ink_sac.name=荧光墨囊 # +item.glow_frame.name=荧光物品展示框 # +item.egg.name=鸡蛋 # +item.elytra.name=鞘翅 # +item.emerald.name=绿宝石 # +item.emptyMap.name=空地图 # +item.emptyLocatorMap.name=空定位器地图 # +item.enchanted_book.name=附魔书 # +item.end_crystal.name=末地水晶 # +tile.end_rod.name=末地烛 # +item.ender_eye.name=末影之眼 # +item.ender_pearl.name=末影珍珠 # +item.experience_bottle.name=附魔之瓶 # +item.feather.name=羽毛 # +item.fermented_spider_eye.name=发酵蛛眼 # +item.fireball.name=火焰弹 # +item.fireworks.flight=飞行时间: # +item.fireworks.name=烟花火箭 # +item.fireworksCharge.black=黑色 # +item.fireworksCharge.blue=蓝色 # +item.fireworksCharge.brown=棕色 # +item.fireworksCharge.customColor=自定义 # +item.fireworksCharge.cyan=青色 # +item.fireworksCharge.fadeTo=渐隐 # +item.fireworksCharge.flicker=闪烁 # +item.fireworksCharge.gray=灰色 # +item.fireworksCharge.green=绿色 # +item.fireworksCharge.lightBlue=淡蓝色 # +item.fireworksCharge.lime=黄绿色 # +item.fireworksCharge.magenta=品红色 # +item.fireworksCharge.name=焰火之星 # +item.fireworksCharge.orange=橙色 # 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+item.chainmail_helmet.name=锁链头盔 # +item.leather_helmet.name=皮革帽子 # +item.diamond_helmet.name=钻石头盔 # +item.golden_helmet.name=金头盔 # +item.iron_helmet.name=铁头盔 # +item.diamond_hoe.name=钻石锄 # +item.golden_hoe.name=金锄 # +item.iron_hoe.name=铁锄 # +item.stone_hoe.name=石锄 # +item.wooden_hoe.name=木锄 # +item.honey_bottle.name=蜂蜜瓶 # +item.honeycomb.name=蜜脾 # +item.horsearmordiamond.name=钻石马铠 # +item.horsearmorgold.name=黄金马铠 # +item.horsearmoriron.name=铁马铠 # +item.horsearmorleather.name=皮革马铠 # +item.gold_ingot.name=金锭 # +item.iron_ingot.name=铁锭 # +item.netherite_ingot.name=下界合金锭 # +item.netherite_scrap.name=下界合金碎片 # +item.netherite_sword.name=下界合金剑 # +item.netherite_pickaxe.name=下界合金镐 # +item.netherite_axe.name=下界合金斧头 # +item.netherite_shovel.name=下界合金锹 # +item.netherite_hoe.name=下界合金锄头 # +item.netherite_boots.name=下界合金靴子 # +item.netherite_leggings.name=下界合金护腿 # +item.netherite_chestplate.name=下界合金胸甲 # +item.netherite_helmet.name=下界合金头盔 # +item.lead.name=拴绳 # +item.leather.name=皮革 # +item.leaves.name=树叶 # +item.chainmail_leggings.name=锁链护腿 # +item.leather_leggings.name=皮革裤子 # +item.diamond_leggings.name=钻石护腿 # +item.golden_leggings.name=金护腿 # +item.iron_leggings.name=铁护腿 # +item.nautilus_shell.name=鹦鹉螺壳 # +item.heart_of_the_sea.name=海洋之心 # +item.magma_cream.name=岩浆膏 # +item.map.name=地图 # +item.map.exploration.mansion.name=森林探险者地图 # +item.map.exploration.monument.name=海洋探险者地图 # +item.map.exploration.treasure.name=藏宝图 # +item.melon.name=西瓜片 # +item.milk.name=奶桶 # +item.minecart.name=矿车 # +item.chest_minecart.name=运输矿车 # +item.command_block_minecart.name=命令方块矿车 # +item.minecartFurnace.name=动力矿车 # +item.hopper_minecart.name=漏斗矿车 # +item.tnt_minecart.name=TNT 矿车 # +item.pitcher_pod.name=猪笼草荚果 # +item.torchflower_seeds.name=火把花种子 # +item.spawn_egg.entity.agent.name=生成代理机器人 # +item.spawn_egg.entity.axolotl.name=生成美西螈 # +item.spawn_egg.entity.bee.name=生成蜜蜂 # +item.spawn_egg.entity.hoglin.name=生成疣猪兽 # +item.spawn_egg.entity.cat.name=生成猫 # +item.spawn_egg.entity.chicken.name=生成鸡 # +item.spawn_egg.entity.cow.name=生成牛 # +item.spawn_egg.entity.cod.name=生成鳕鱼 # +item.spawn_egg.entity.ender_dragon.name=生成末影龙 # +item.spawn_egg.entity.goat.name=生成山羊 # +item.spawn_egg.entity.pufferfish.name=生成河豚 # +item.spawn_egg.entity.salmon.name=生成鲑鱼 # +item.spawn_egg.entity.tropicalfish.name=生成热带鱼 # +item.spawn_egg.entity.pig.name=生成猪 # +item.spawn_egg.entity.sheep.name=生成羊 # +item.spawn_egg.entity.npc.name=生成 NPC # +item.spawn_egg.entity.npc.failed=您需要创造模式 + 操作员权限来生成 NPC # +item.spawn_egg.entity.wolf.name=生成狼 # +item.spawn_egg.entity.villager.name=生成村民 # +item.spawn_egg.entity.villager_v2.name=生成村民 # +item.spawn_egg.entity.vindicator.name=生成卫道士 # +item.spawn_egg.entity.mooshroom.name=生成哞菇 # +item.spawn_egg.entity.squid.name=生成鱿鱼 # +item.spawn_egg.entity.glow_squid.name=生成发光鱿鱼 # +item.spawn_egg.entity.rabbit.name=生成兔子 # +item.spawn_egg.entity.bat.name=生成蝙蝠 # +item.spawn_egg.entity.ravager.name=生成劫掠兽 # +item.spawn_egg.entity.iron_golem.name=生成铁傀儡 # +item.spawn_egg.entity.snow_golem.name=生成雪傀儡 # +item.spawn_egg.entity.ocelot.name=生成豹猫 # +item.spawn_egg.entity.parrot.name=生成鹦鹉 # +item.spawn_egg.entity.horse.name=生成马 # +item.spawn_egg.entity.llama.name=生成羊驼 # +item.spawn_egg.entity.trader_llama.name=生成行商羊驼 # +item.spawn_egg.entity.polar_bear.name=生成北极熊 # +item.spawn_egg.entity.donkey.name=生成驴 # +item.spawn_egg.entity.mule.name=骡刷怪蛋 # +item.spawn_egg.entity.skeleton_horse.name=生成骷髅马 # +item.spawn_egg.entity.zombie_horse.name=生成僵尸马 # +item.spawn_egg.entity.zombie.name=生成僵尸 # +item.spawn_egg.entity.drowned.name=生成溺尸 # +item.spawn_egg.entity.creeper.name=生成苦力怕 # +item.spawn_egg.entity.skeleton.name=生成骷髅 # +item.spawn_egg.entity.spider.name=生成蜘蛛 # +item.spawn_egg.entity.zombie_pigman.name=生成僵尸猪灵 # +item.spawn_egg.entity.strider.name=生成炽足兽 # +item.spawn_egg.entity.slime.name=生成史莱姆 # +item.spawn_egg.entity.enderman.name=生成末影人 # +item.spawn_egg.entity.silverfish.name=生成蠹虫 # +item.spawn_egg.entity.cave_spider.name=生成洞穴蜘蛛 # +item.spawn_egg.entity.ghast.name=生成恶魂 # +item.spawn_egg.entity.magma_cube.name=生成岩浆怪 # +item.spawn_egg.entity.blaze.name=生成烈焰人 # +item.spawn_egg.entity.zombie_villager.name=生成僵尸村民 # +item.spawn_egg.entity.zombie_villager_v2.name=生成僵尸村民 # +item.spawn_egg.entity.witch.name=生成女巫 # +item.spawn_egg.entity.stray.name=生成流浪者 # +item.spawn_egg.entity.husk.name=生成尸壳 # +item.spawn_egg.entity.wither_skeleton.name=生成凋灵骷髅 # +item.spawn_egg.entity.guardian.name=生成守卫者 # +item.spawn_egg.entity.elder_guardian.name=生成远古守卫者 # +item.spawn_egg.entity.shulker.name=生成潜影贝 # +item.spawn_egg.entity.endermite.name=生成末影螨 # +item.spawn_egg.entity.evocation_illager.name=生成唤魔者 # +item.spawn_egg.entity.vex.name=生成恼鬼 # +item.spawn_egg.entity.turtle.name=生成海龟 # +item.spawn_egg.entity.dolphin.name=生成海豚 # +item.spawn_egg.entity.phantom.name=生成幻翼 # +item.spawn_egg.entity.panda.name=生成熊猫 # +item.spawn_egg.entity.pillager.name=生成掠夺者 # +item.spawn_egg.entity.piglin_brute.name=生成猪灵蛮兵 # +item.spawn_egg.entity.piglin.name=生成猪灵 # +item.spawn_egg.entity.fox.name=生成狐狸 # +item.spawn_egg.entity.unknown.name=生成 # +item.spawn_egg.entity.wandering_trader.name=生成流浪商人 # +item.spawn_egg.entity.wither.name=生成凋灵 # +item.spawn_egg.entity.zoglin.name=生成僵尸疣猪兽 # +item.spawn_egg.entity.sniffer.name=生成嗅探器 # +item.trident.name=三叉戟 # +item.mushroom_stew.name=蘑菇煲 # +item.muttonCooked.name=熟羊肉 # +item.muttonRaw.name=生羊肉 # +item.name_tag.name=命名牌 # +item.netherbrick.name=下界砖 # +item.quartz.name=下界石英 # +item.nether_wart.name=下界疣 # +item.netherStar.name=下界之星 # +item.painting.name=画 # +item.paper.name=纸 # +item.diamond_pickaxe.name=钻石镐 # +item.golden_pickaxe.name=金镐 # +item.iron_pickaxe.name=铁镐 # +item.stone_pickaxe.name=石镐 # +item.wooden_pickaxe.name=木镐 # +item.porkchop_cooked.name=熟猪排 # +item.porkchop.name=生猪排 # +item.portfolio.name=相片簿 # +item.potato.name=马铃薯 # +item.baked_potato.name=烤马铃薯 # +item.poisonous_potato.name=毒马铃薯 # +item.prismarine_crystals.name=海晶砂粒 # +item.prismarine_shard.name=海晶碎片 # +item.pumpkin_pie.name=南瓜派 # +item.cooked_rabbit.name=熟兔肉 # +item.rabbit_foot.name=兔子脚 # +item.rabbit_hide.name=兔子皮 # +item.rabbit.name=生兔肉 # +item.rabbit_stew.name=兔肉煲 # +item.record_11.desc=C418 - 11 # +item.record_13.desc=C418 - 13 # +item.record_blocks.desc=C418 - blocks # +item.record_cat.desc=C418 - cat # +item.record_chirp.desc=C418 - chirp # +item.record_far.desc=C418 - far # +item.record_mall.desc=C418 - mall # +item.record_mellohi.desc=C418 - mellohi # +item.record.name=音乐唱片 # +item.record_stal.desc=C418 - stal # +item.record_strad.desc=C418 - strad # +item.record_wait.desc=C418 - wait # +item.record_ward.desc=C418 - ward # +item.record_pigstep.desc=莉娜·雷恩 - Pigstep # +item.record_otherside.desc=莉娜·雷恩 - otherside # +item.record_relic.desc=亚伦·切罗夫 - 遗物 # +item.redstone.name=红石粉 # +item.reeds.name=甘蔗 # +item.kelp.name=海带 # +item.dried_kelp.name=干海带 # +item.rotten_flesh.name=腐肉 # +item.ruby.name=红宝石 # +item.saddle.name=鞍 # +item.wheat_seeds.name=种子 # +item.beetroot_seeds.name=甜菜种子 # +item.melon_seeds.name=西瓜种子 # +item.pumpkin_seeds.name=南瓜种子 # +item.shears.name=剪刀 # +item.diamond_shovel.name=钻石锹 # +item.golden_shovel.name=金锹 # +item.iron_shovel.name=铁锹 # +item.stone_shovel.name=石锹 # +item.wooden_shovel.name=木锹 # +item.sign.name=橡木告示牌 # +item.spruce_sign.name=云杉木告示牌 # +item.birch_sign.name=白桦木告示牌 # +item.jungle_sign.name=丛林木告示牌 # +item.acacia_sign.name=金合欢木告示牌 # +item.darkoak_sign.name=深色橡木告示牌 # +item.crimson_sign.name=绯红木告示牌 # +item.warped_sign.name=诡异木告示牌 # +item.skull.char.name=头颅 # +item.skull.creeper.name=苦力怕的头 # +item.skull.dragon.name=龙首 # +item.skull.player.name=%s的头 # +item.skull.skeleton.name=骷髅头颅 # +item.skull.wither.name=凋灵骷髅头颅 # +item.skull.zombie.name=僵尸的头 # +item.slime_ball.name=黏液球 # +item.snowball.name=雪球 # +item.speckled_melon.name=闪烁的西瓜片 # +item.spider_eye.name=蜘蛛眼 # +item.stick.name=木棍 # +item.string.name=线 # +item.sugar.name=糖 # +item.gunpowder.name=火药 # +item.diamond_sword.name=钻石剑 # +item.golden_sword.name=金剑 # +item.iron_sword.name=铁剑 # +item.stone_sword.name=石剑 # +item.wooden_sword.name=木剑 # +item.unbreakable=无法破坏 # +item.wheat.name=小麦 # +item.writable_book.name=书与笔 # +item.written_book.name=成书 # +item.glowstone_dust.name=荧石粉 # +item.shulker_shell.name=潜影壳 # +item.totem.name=不死图腾 # +item.turtle_helmet.name=海龟壳 # +item.turtle_shell_piece.name=鳞甲 # +item.phantom_membrane.name=幻翼膜 # +item.sweet_berries.name=甜浆果 # +item.suspicious_stew.name=迷之炖菜 # +item.banner_pattern.bricks=砖纹 # +item.banner_pattern.creeper=苦力怕盾徽 # +item.banner_pattern.flower=花朵盾徽 # +item.banner_pattern.globe=地球 # +item.banner_pattern.name=旗帜图案 # +item.banner_pattern.piglin=猪鼻 # +item.banner_pattern.skull=头颅盾徽 # +item.banner_pattern.thing=Mojang 徽标 # +item.banner_pattern.vines=波纹边 # +item.bucketPowderSnow.name=细雪桶 # + +item.shield.name=盾牌 # +item.shield.white.name=白色盾牌 # +item.shield.lime.name=黄绿色盾牌 # +item.shield.yellow.name=黄色盾牌 # +item.shield.silver.name=浅灰色盾牌 # +item.shield.pink.name=粉红色盾牌 # +item.shield.purple.name=紫色盾牌 # +item.shield.red.name=红色盾牌 # +item.shield.orange.name=橙色盾牌 # +item.shield.lightBlue.name=浅蓝色盾牌 # +item.shield.magenta.name=品红色盾牌 # +item.shield.gray.name=灰色盾牌 # +item.shield.green.name=绿色盾牌 # +item.shield.cyan.name=青色盾牌 # +item.shield.brown.name=棕色盾牌 # +item.shield.black.name=黑色盾牌 # +item.shield.blue.name=蓝色盾牌 # + +item.goat_horn.name=山羊角 # +item.minecraft.goat_horn.sound.0=思考 # +item.minecraft.goat_horn.sound.1=唱 # +item.minecraft.goat_horn.sound.2=寻找 # +item.minecraft.goat_horn.sound.3=感觉 # +item.minecraft.goat_horn.sound.4=欣赏 # +item.minecraft.goat_horn.sound.5=叫 # +item.minecraft.goat_horn.sound.6=渴望 # +item.minecraft.goat_horn.sound.7=梦想 # + +itemGroup.search=搜索物品 # +itemGroup.name.planks=木板 # +itemGroup.name.walls=墙 # +itemGroup.name.fence=栅栏 # +itemGroup.name.fenceGate=栅栏门 # +itemGroup.name.stairs=楼梯 # +itemGroup.name.door=门 # +itemGroup.name.glass=玻璃 # +itemGroup.name.glassPane=玻璃板 # +itemGroup.name.permission=权限块 # +itemGroup.name.slab=台阶 # +itemGroup.name.stoneBrick=装饰石头 # +itemGroup.name.sandstone=砂岩 # +itemGroup.name.wool=羊毛 # +itemGroup.name.woolCarpet=羊毛地毯 # +itemGroup.name.concretePowder=混凝土粉末 # +itemGroup.name.concrete=混凝土 # +itemGroup.name.stainedClay=陶瓦 # +itemGroup.name.glazedTerracotta=带釉陶瓦 # +itemGroup.name.dye=染料 # +itemGroup.name.ore=矿石 # +itemGroup.name.stone=石头 # +itemGroup.name.log=原木 # +itemGroup.name.leaves=树叶 # +itemGroup.name.sapling=树苗 # +itemGroup.name.seed=种子 # +itemGroup.name.crop=农作物 # +itemGroup.name.grass=地被植物 # +itemGroup.name.flower=花 # +itemGroup.name.rawFood=生食 # +itemGroup.name.cookedFood=熟食 # +itemGroup.name.miscFood=其他食物 # +itemGroup.name.mushroom=蘑菇 # +itemGroup.name.monsterStoneEgg=被虫蚀的石头 # +itemGroup.name.mobEgg=生物蛋 # +itemGroup.name.helmet=头盔 # +itemGroup.name.chestplate=胸甲 # +itemGroup.name.leggings=护腿 # +itemGroup.name.boots=靴子 # +itemGroup.name.horseArmor=马铠 # +itemGroup.name.sword=剑 # +itemGroup.name.axe=斧头 # +itemGroup.name.pickaxe=镐 # +itemGroup.name.shovel=锹 # +itemGroup.name.hoe=锄头 # +itemGroup.name.arrow=箭 # +itemGroup.name.potion=药水 # +itemGroup.name.splashPotion=喷溅药水 # +itemGroup.name.lingeringPotion=滞留药水 # +itemGroup.name.bed=床 # +itemGroup.name.chalkboard=黑板 # +itemGroup.name.anvil=铁砧 # +itemGroup.name.chest=箱子 # +itemGroup.name.shulkerBox=潜影盒 # +itemGroup.name.record=唱片 # +itemGroup.name.skull=生物头颅 # +itemGroup.name.boat=船 # +itemGroup.name.chestboat=运输船 # +itemGroup.name.rail=铁轨 # +itemGroup.name.minecart=矿车 # +itemGroup.name.pressurePlate=压力板 # +itemGroup.name.trapdoor=活板门 # +itemGroup.name.enchantedBook=附魔书 # +itemGroup.name.banner=旗帜 # +itemGroup.name.firework=焰火 # +itemGroup.name.fireworkStars=焰火炸药 # +itemGroup.name.coral=珊瑚块 # +itemGroup.name.coral_decorations=珊瑚装饰 # +itemGroup.name.buttons=按钮 # +itemGroup.name.sign=告示牌 # +itemGroup.name.wood=树木 # +itemGroup.name.banner_pattern=旗帜图案 # +itemGroup.name.netherWartBlock=下界疣 # +itemGroup.name.candles=蜡烛 # +itemGroup.name.goatHorn=山羊角 # + +jigsaw.title.target_pool=目标池: # +jigsaw.title.name=名称: # +jigsaw.title.target=目标名称: # +jigsaw.title.final_block=变为: # +jigsaw.title.joint_type=接点类型: # +jigsaw.title.joint_type.aligned=一致 # +jigsaw.joint_type.aligned=一致 # +jigsaw.joint_type.rollable=可滚动 # +jigsaw.exit.done=完成 # +jigsaw.exit.cancel=取消 # + +##EDU Joincode +joincode.entry_popup.icon_button=%1 加入代码按钮 # Example: Apple join code button # +joincode.entry_popup.icon_entry=%3 加入代码记录,第 %1 条,共 %2 条 # Example: Apple join code entry 2 of 5 # +joincode.entry_popup.title=输入加入代码 # +joincode.connecting.title=加入世界 # +joincode.connecting.lower_text=正在搜索世界…… # +joincode.error.title=加入错误 # +joincode.error.message.no_match=您输入的加入代码无法匹配目前可用的任何世界。 # +joincode.error.message.no_response=连接到加入代码服务时出现了问题。请重试。 # +joincode.error.message.not_available=加入代码目前不可用。请求您的主机提供其 IP 地址来供您加入其游戏。 # +joincode.error.message.service_error=出错了。请再试一次。 # +joincode.found.title=加入世界 # +joincode.found.message=您是要加入这个世界吗? # +joincode.found.host_name=主办人:%1 # +joincode.icon_text.null=空 # +joincode.icon_text.1=书与笔 # +joincode.icon_text.2=气球 # +joincode.icon_text.3=铁轨 # +joincode.icon_text.4=艾莉克斯 # +joincode.icon_text.5=曲奇 # +joincode.icon_text.6=鱼 # +joincode.icon_text.7=代理机器人 # +joincode.icon_text.8=蛋糕 # +joincode.icon_text.9=镐 # +joincode.icon_text.10=水桶 # +joincode.icon_text.11=史蒂夫 # +joincode.icon_text.12=苹果 # +joincode.icon_text.13=胡萝卜 # +joincode.icon_text.14=熊猫 # +joincode.icon_text.15=告示牌 # +joincode.icon_text.16=药水 # +joincode.icon_text.17=地图 # +joincode.icon_text.18=羊驼 # +joincode.ip_entry.button_tts=更多选项 # +joincode.ip_entry.address.tooltip=要找到 IP 地址,需请求主机暂停游戏。IP 地址和端口号可以在暂停屏幕的多人游戏选项卡上找到。 # +joincode.ip_entry.port.tooltip=要找到端口号,需请求主机暂停游戏。IP 地址和端口号可以在暂停屏幕的多人游戏选项卡上找到。 # +joincode.generate_new.button.text=生成新的加入代码 # +joincode.generate_new.tooltip.text=生成新的代码不会中断您的多人游戏会话。 # +joincode.button.share_link.text=分享链接 # +joincode.generating_new=加载中… # +joincode.tooltip.errortext=生成加入代码时出错了。 # +joincode.tooltip.account.error=验证您的账户时出现了问题。请重启 Minecraft Education 并重试。 # +joincode.tooltip.infotext=把加入代码给您的同学,让他们加入您的世界。 # +joincode.button.stop_hosting.text=停止托管 # +joincode.confirmation.stop_hosting.message=如果停止托管世界,所有玩家的多人游戏会话将结束。您确定要这么做吗? # +joincode.button.start_hosting.text=开始托管 # +joincode.confirmation.start_hosting.message=如果您开始托管,我们将为您创建一个您可以给其他玩家的代码,这样他们就可以加入您的世界了。您想开始托管吗? # +joincode.service.unreachable=无法访问发现服务 # +joincode.button.generate_code.text=生成新的加入代码 # +joincode.confirmation.generate_code.message=创建一个新的加入代码不会停止您的多人游戏。新代码将被用于邀请其他玩家。 # +joincode.service.unavailable=加入代码目前不可用。请尝试刷新或使用您的 IP 地址作为代替。 # + +##EDU Pause Menu +edu.pause.ipaddress=IP 地址 # +edu.pause.port=端口 # +edu.pause.nethernetLabel=连接 ID # + +key.attack=攻击/摧毁 # +key.back=向后移动 # +key.categories.gameplay=游戏内容 # +key.categories.inventory=物品栏 # +key.categories.misc=杂项 # +key.categories.movement=移动 # +key.categories.multiplayer=多人游戏 # +key.categories.stream=直播中 # +key.categories.ui=游戏界面 # +key.codeBuilder=代码编辑器 # +key.chat=聊天按钮 # +key.command=输入指令 # +key.copyCoordinates=复制坐标 # +key.copyFacingCoordinates=复制朝向坐标 # +key.cycleItemLeft=向左循环物品 # +key.cycleItemRight=向右循环物品 # +key.scoreboard=显示记分板 # +key.drop=丢弃物品 # +key.forward=向前移动 # +key.fullscreen=全屏显示切换 # +key.hotbar.1=快捷栏1 # +key.hotbar.2=快捷栏2 # +key.hotbar.3=快捷栏3 # +key.hotbar.4=快捷栏4 # +key.hotbar.5=快捷栏5 # +key.hotbar.6=快捷栏6 # +key.hotbar.7=快捷栏7 # +key.hotbar.8=快捷栏8 # +key.hotbar.9=快捷栏9 # +key.cyclefixedinventory=循环固定物品栏 # +key.immersivereader=沉浸式阅读器 # +key.interactwithtoast=打开通知 # +key.mobeffectsandinteractwithtoast=开启通知/生物效果 # +key.script_toggle=切换鼠标模式 # +key.script_cancel=取消当前操作 # +key.script_open_map=打开地图 UI # +key.script_open_chat=打开聊天 UI # +key.script_open_inventory=打开物品栏 UI # +key.script_open_mission=打开任务 UI # +key.inventory=物品栏 # +key.jump=跳跃/向上飞 # +key.left=向左移动 # +key.lookCenter=向中心看 # +key.lookDown=向下看 # +key.lookDownLeft=向左下看 # +key.lookDownRight=向右下看 # +key.lookDownSlight=稍稍向下看 # +key.lookDownSmooth=平稳地向下看 # +key.lookLeft=向左看 # +key.lookLeftSmooth=平稳地向左看 # +key.lookRight=向右看 # +key.lookRightSmooth=平稳地向右看 # +key.lookUp=向上看 # +key.lookUpLeft=向左上看 # +key.lookUpRight=向右上看 # +key.lookUpSlight=稍稍向上看 # +key.lookUpSmooth=平稳地向上看 # +key.menuTabLeft=菜单左选项卡 # +key.menuTabRight=菜单右选项卡 # +key.mouseButton=按钮%1$s # +key.pickItem=选取方块 # +key.playerlist=玩家列表 # +key.right=向右移动 # +key.screenshot=截图 # +key.smoothCamera=切换电影视角 # +key.sneak=潜行/向下飞 # +key.spectatorOutlines=高亮玩家(旁观者) # +key.sprint=疾跑 # +key.streamCommercial=显示广告 # +key.streamPauseUnpause=暂停/取消暂停直播 # +key.streamStartStop=开始/停止直播 # +key.streamToggleMic=点击来开启麦克风/静音 # +key.togglePerspective=切换视角 # +key.toggleControlTips=控制提示 # +key.inGameMenu=游戏内菜单 # +key.use=使用物品/放置方块 # +key.flyDownSlow=缓慢下降 # +key.flyUpSlow=缓慢飞起 # +key.mobEffects=生物效果 # +key.moveBack=向后移动 # +key.moveForward=向前移动 # +key.moveLeft=向左移动 # +key.moveRight=向右移动 # +key.pause=暂停 # +key.toggleLivingroom=切换沉浸模式 # + +keyboard.keyName.backspace=返回 # +keyboard.keyName.tab=TAB # +keyboard.keyName.return=返回 # +keyboard.keyName.pause=暂停 # +keyboard.keyName.lshift=SHIFT # +keyboard.keyName.control=控制 # +keyboard.keyName.alt=替代 # +keyboard.keyName.capsLock=大写 # +keyboard.keyName.escape=ESC # +keyboard.keyName.space=空格 # +keyboard.keyName.pgDown=PAGE DOWN 键 # +keyboard.keyName.pgUp=PAGE UP 键 # +keyboard.keyName.end=结束 # +keyboard.keyName.home=首页 # +keyboard.keyName.left=左 # +keyboard.keyName.up=上 # +keyboard.keyName.right=右 # +keyboard.keyName.down=下 # +keyboard.keyName.insert=插入 # +keyboard.keyName.delete=删除 # +keyboard.keyName.0=0 # +keyboard.keyName.1=1 # +keyboard.keyName.2=2 # +keyboard.keyName.3=3 # +keyboard.keyName.4=4 # +keyboard.keyName.5=5 # +keyboard.keyName.6=6 # +keyboard.keyName.7=7 # +keyboard.keyName.8=8 # +keyboard.keyName.9=9 # +keyboard.keyName.a=A # +keyboard.keyName.b=B # +keyboard.keyName.c=C # +keyboard.keyName.d=D # +keyboard.keyName.e=E # +keyboard.keyName.f=F # +keyboard.keyName.g=G # +keyboard.keyName.h=H # +keyboard.keyName.i=I # +keyboard.keyName.j=J # +keyboard.keyName.k=K # +keyboard.keyName.l=L # +keyboard.keyName.m=M # +keyboard.keyName.n=N # +keyboard.keyName.o=O # +keyboard.keyName.p=P # +keyboard.keyName.q=Q # +keyboard.keyName.r=R # +keyboard.keyName.s=S # +keyboard.keyName.t=T # +keyboard.keyName.u=U # +keyboard.keyName.v=V # +keyboard.keyName.w=W # +keyboard.keyName.x=X # +keyboard.keyName.y=Y # +keyboard.keyName.z=Z # +keyboard.keyName.f1=F1 # +keyboard.keyName.f2=F2 # +keyboard.keyName.f3=F3 # +keyboard.keyName.f4=F4 # +keyboard.keyName.f5=F5 # +keyboard.keyName.f6=F6 # +keyboard.keyName.f7=F7 # +keyboard.keyName.f8=F8 # +keyboard.keyName.f9=F9 # +keyboard.keyName.f10=F10 # +keyboard.keyName.f11=F11 # +keyboard.keyName.f12=F12 # +keyboard.keyName.f13=F13 # +keyboard.keyName.numpad0=数字键盘 0 # +keyboard.keyName.numpad1=数字键盘 1 # +keyboard.keyName.numpad2=数字键盘 2 # +keyboard.keyName.numpad3=数字键盘 3 # +keyboard.keyName.numpad4=数字键盘 4 # +keyboard.keyName.numpad5=数字键盘 5 # +keyboard.keyName.numpad6=数字键盘 6 # +keyboard.keyName.numpad7=数字键盘 7 # +keyboard.keyName.numpad8=数字键盘 8 # +keyboard.keyName.numpad9=数字键盘 9 # +keyboard.keyName.scroll=滚动 # +keyboard.keyName.equals=等于 # +keyboard.keyName.add=加 # +keyboard.keyName.minus=减 # +keyboard.keyName.subtract=减 # +keyboard.keyName.multiply=乘 # +keyboard.keyName.divide=除 # +keyboard.keyName.decimal=小数点 # +keyboard.keyName.grave=波浪号 # +keyboard.keyName.numLock=数字锁定 # +keyboard.keyName.slash=斜杠 # +keyboard.keyName.semicolon=分号 # +keyboard.keyName.apostrophe=撇号 # +keyboard.keyName.comma=逗号 # +keyboard.keyName.period=句号 # +keyboard.keyName.backslash=反斜杠 # +keyboard.keyName.lbracket=左括号 # +keyboard.keyName.rbracket=右括号 # + +keyboard.keyName.backspace.short=退格 # +keyboard.keyName.tab.short=TAB # +keyboard.keyName.return.short=返回 # +keyboard.keyName.pause.short=暂停 # +keyboard.keyName.lshift.short=SHIFT # +keyboard.keyName.control.short=CTRL # +keyboard.keyName.alt.short=ALT # +keyboard.keyName.capsLock.short=CAPS # +keyboard.keyName.escape.short=ESC # +keyboard.keyName.space.short=空格 # +keyboard.keyName.pgDown.short=PgDn # +keyboard.keyName.pgUp.short=PgUp # +keyboard.keyName.end.short=END # +keyboard.keyName.home.short=HOME # +keyboard.keyName.left.short=左 # +keyboard.keyName.up.short=上 # +keyboard.keyName.right.short=右 # +keyboard.keyName.down.short=下 # +keyboard.keyName.insert.short=INS # +keyboard.keyName.delete.short=DEL # +keyboard.keyName.numpad0.short=N0 # +keyboard.keyName.numpad1.short=N1 # +keyboard.keyName.numpad2.short=N2 # +keyboard.keyName.numpad3.short=N3 # +keyboard.keyName.numpad4.short=N4 # +keyboard.keyName.numpad5.short=N5 # +keyboard.keyName.numpad6.short=N6 # +keyboard.keyName.numpad7.short=N7 # +keyboard.keyName.numpad8.short=N8 # +keyboard.keyName.numpad9.short=N9 # +keyboard.keyName.scroll.short=SCROLL # +keyboard.keyName.equals.short== # +keyboard.keyName.add.short=N+ # +keyboard.keyName.minus.short=- # +keyboard.keyName.subtract.short=N- # +keyboard.keyName.multiply.short=N* # +keyboard.keyName.divide.short=N/ # +keyboard.keyName.decimal.short=N. # +keyboard.keyName.grave.short=` # +keyboard.keyName.numLock.short=数字锁定 # +keyboard.keyName.slash.short=/ # +keyboard.keyName.semicolon.short=; # +keyboard.keyName.apostrophe.short=' # +keyboard.keyName.comma.short=, # +keyboard.keyName.period.short=. # +keyboard.keyName.backslash.short=\ # +keyboard.keyName.lbracket.short=[ # +keyboard.keyName.rbracket.short=] # + +keyboard.onScreen.lineNumber=行 %s # + +lanServer.otherPlayers=对其他玩家的设置 # +lanServer.scanning=正在你的本地网络中寻找游戏 # +lanServer.start=创造一个局域网世界 # +lanServer.title=局域网世界 # +lanServer.restart=该服务器已重启! # + +licensed_content.goBack=返回 # +licensed_content.viewLicensedContent=如希望查看授权内容,请使用任一网络浏览器访问https://minecraft.net/licensed-content/。 # + +livingroom.hint.tap_touchpad_for_immersive=点击触控板可切换沉浸模式 # +livingroom.hint.tap_view_for_immersive=按下 F5 键切换沉浸模式 # +livingroom.hint.tap_view_for_immersive_gamepad=按向上方向键可切换沉浸模式 # +livingroom.hint.tap_view_for_immersive_oculustouch=按 Y 可切换沉浸模式 # +livingroom.hint.tap_view_for_immersive_windowsmr=按下右菜单切换沉浸模式 # + +map.toolTip.displayMarkers=显示标记 # +map.toolTip.scaling=缩放比例:1:%s # +map.toolTip.level=等级%s/%s # +map.toolTip.unkown=未知地图 # +map.toolTip.locked=已锁定 # +map.position.agent=代理机器人位置:%s,%s,%s # +map.position=位置:%s, %s, %s # + +mcoServer.title=《我的世界》Online世界 # + +menu.achievements=成就 # +menu.convertingLevel=正在扩张世界 # +menu.copyright=©Mojang AB # +menu.disconnect=断开连接 # +menu.educatorResources=教育者资源 # +menu.editions=版本 # +menu.beta=Beta 版!!! # +menu.game=游戏菜单 # +menu.generatingLevel=正在生成世界 # +menu.generatingTerrain=生成地形中 # +menu.howToPlay=游戏指南 # +menu.howToPlay.caps=游戏指南 # +menu.host=主机 # +menu.howToPlay.generalMessage=面向新老玩家的《我的世界》百科全书。 # +menu.howToPlay.access=按下 :_gamepad_face_button_down: 打开游戏指南! # +menu.howToPlay.access.noicon=按下 [A] 打开游戏指南! # +menu.loadingLevel=加载世界中 # +menu.multiplayer=多人游戏 # +menu.online=Minecraft Realms # +menu.options=选项 # +menu.settings=设置 # +menu.settings.caps=设置 # +menu.classroom_settings.caps=教室设置 # +menu.serverStore=%s 商店 # +menu.serverGenericName=服务器 # +menu.play=游戏 # +menu.playdemo=开始试玩世界 # +menu.playOnRealms=在 Realm 上玩 # +menu.quickplay=快速开始游戏 # +menu.quit=保存并退出 # +menu.quit.edu=保存并退出 # +menu.quiz=参加测验 # +menu.resetdemo=重置试玩世界 # +menu.resourcepacks=资源包 # +menu.globalpacks=全局资源 # +menu.storageManagement=存储 # +menu.behaviors=行为包 # +menu.worldtemplates=世界模板 # +menu.respawning=重生中 # +menu.returnToGame=继续游戏 # +menu.returnToMenu=保存并退回到标题画面 # +menu.shareToLan=对局域网开放 # +menu.simulating=模拟世界中 # +menu.singleplayer=单人游戏 # +menu.store=市场 # +menu.skins=皮肤 # +menu.start=开始 # +menu.switchingLevel=转接世界中 # +menu.makingBackup=制作备份中... # +menu.saving=保存中…… # +menu.editorMode=编辑器模式 # +menu.editor.play=继续 # +menu.character_cast.select_title=选择你的初始角色 # +menu.character_cast.preview_title=与演员见面! # + +merchant.deprecated=交易一些其他东西来解锁! # + + +mount.onboard=按下 %1$s 来脱离 # + +multiplayer.connect=连接 # +multiplayer.downloadingStats=正在下载统计和成就中… # +multiplayer.downloadingTerrain=下载地形中 # +multiplayer.info1=《我的世界》多人模式还未完成,但我们 # +multiplayer.info2=正在进行一些早期测试。 # +multiplayer.ipinfo=输入服务器的IP来连接: # +multiplayer.packErrors=至少一个资源或行为包加载失败。 # +multiplayer.packErrors.realms=至少一个资源或行为包加载失败。可以尝试从您的 Realm 设置中下载这个世界和查看错误的详细信息。 # +multiplayer.player.inventory.recovered=物品栏已恢复并被放置在您附近的箱子里。 # +multiplayer.player.inventory.failed=物品栏已恢复。找一个安全的地方,我们将会在您下一次加入世界时在您附近放置一个箱子。 # +multiplayer.player.joined=%s 加入了游戏 # +multiplayer.player.joined.renamed=%s (之前被称为 %s)加入了游戏 # +multiplayer.player.joined.realms=%s 加入了 Realm # +multiplayer.player.joined.realms.renamed=%s (之前被称为 %s) 加入了 Realm # +multiplayer.player.left=%s 退出了游戏 # +multiplayer.player.left.realms=%s 退出了 Realm # +multiplayer.player.changeToPersona=%s编辑了角色外观。 # +multiplayer.player.changeToSkin=%s 已更改他们的皮肤。 # +multiplayer.stopSleeping=起床 # +multiplayer.playersSleeping=%s/%s 名玩家已入睡 # +multiplayer.texturePrompt.line1=这个服务器推荐使用自定义的资源包。 # +multiplayer.texturePrompt.line2=你想要自动下载和安装它吗? # +multiplayer.title=多人游戏 # +multiplayer.inBedOpenChat=打开聊天栏 # +multiplayer.joincode.refreshed=该游戏的加入代码已更新。 # + +notification.lock.noCraft=此物品已锁定,无法合成 # +notification.lock.noDrop=此物品已锁定,无法丢弃 # +notification.lock.noRemove=此物品已锁定,无法从物品栏中删除 # + +npcscreen.action.buttonmode=按钮模式 # +npcscreen.action.onEnter=进入时 # +npcscreen.action.onExit=退出时 # +npcscreen.action.buttonname=按钮名称 # +npcscreen.action.command.placeholder=在此处键入命令... # +npcscreen.action.command.title=命令 # +npcscreen.action.url.placeholder=在此处键入 URL... # +npcscreen.action.url.title=URL # +npcscreen.action.url.warning.invalidUri=仅支持以“http”或“https”开头的网址。 # +npcscreen.action.url.warning.emptyUri=如果没有添加 URL,此按钮将打开一个新的浏览器窗口。 # +npcscreen.addcommand=添加命令 # +npcscreen.addtext=在此处键入对话... # +npcscreen.addurl=添加 URL # +npcscreen.advancedsettings=高级设置 # +npcscreen.advancedtitle=高级 NPC 设置 # +npcscreen.appearance=外观 # +npcscreen.basictitle=非玩家角色 # +npcscreen.dialog=对话 # +npcscreen.editdialog=“编辑”对话框 # +npcscreen.help.command.a=单击此按钮在 NPC 对话框中添加命令。 # +npcscreen.help.command.b=可以同时添加多个命令。 # +npcscreen.help.url.a=单击此按钮在 NPC 对话框中添加 URL 超链接。 # +npcscreen.help.url.b=链接会在玩家的默认浏览器中打开。 # +npcscreen.learnmore=了解更多 # +npcscreen.name=名称 # +npcscreen.npc=NPC # +npcscreen.requiresop=所需的操作 # + +npcUri.launch.success=已打开 NPC 链接。 # +npcUri.launch.failure=无法打开 NPC 链接。此 URL 似乎不受支持。 # + +offer.category.skinpack=皮肤包 # +offer.category.resourcepack=材质包 # +offer.category.mashup=混搭包 # +offer.category.worldtemplate=世界 # +offer.category.editorschoice=编辑的选择 # +offer.category.allByCreator=创作者:%s # + +offer.navigationTab.skins=皮肤 # +offer.navigationTab.textures=材质 # +offer.navigationTab.worlds=世界 # +offer.navigationTab.mashups=混搭包 # + +options.adjustBrightness=调整亮度,直到您只能看到两个苦力怕面部。 # +options.brightness.notVisible=不可见 # +options.brightness.barelyVisible=几乎看不见 # +options.brightness.easilyVisible=清晰可见 # + +options.adUseSingleSignOn=启用单点登录 # +options.adEduRememberMe=记住我 # +options.advancedButton=高级视频设置… # +options.showAdvancedVideoSettings=显示高级视频设置 # +options.advancedOpengl=高级 OpenGL # +options.advancedVideoTitle=高级视频设置 # +options.anaglyph=3D效果 # +options.termsAndConditions=条款和条件 # +options.attribution=署名 # +options.3DRendering=3D 渲染 # +options.animatetextures=动态海浪效果 # +options.ao=平滑光照 # +options.ao.max=最大 # +options.ao.min=最小 # +options.ao.off=关 # +options.autojump=自动跳跃 # +options.sprintOnMovement=自动冲刺 # +options.clearhotbar=清除热键 # +options.blockAlternatives=替选方块 # +options.buildid.format=版本:%1$s # +options.protocolversion.format=协议版本:%1%s # +options.worldconversion.version=世界转换器:%s # +options.builddate.format=创建日期:%s # +options.buttonSize=按钮尺寸 # +options.alwaysHighlightHoveringBoxInCrosshair=突出显示始终打开 # +options.useSpecificTouchControlNames=使用特定的触摸控件名称 # +options.controlMode.title=控制模式 # +options.controlMode.selected=已选择: # +options.controlMode.selectControlMode=选择控制模式 # +options.showTouchControlSelectionScreen=显示触控选择屏幕 # +options.showActionButton=显示操作按钮 # +options.resizableUI=可调整大小 UI # +options.enableNewTouchControlSchemes=启用新的触控方案 # +options.resetOnStart=启动时重置 # +options.category.addons=附加件 # +options.category.audio=声音 # +options.category.classroom_settings=教室 # +options.category.game=游戏 # +options.category.graphics=图形 # +options.category.input=控制 # +options.category.server=服务器 # +options.change=更改 # +options.changeGamertag=更改游戏标签 # +options.chat.color=颜色 # +options.chat.height.focused=聚焦高度 # +options.chat.height.unfocused=淡化高度 # +options.chat.links=网页链接 # +options.chat.links.prompt=链接提示 # +options.chat.opacity=透明度 # +options.chat.scale=比例 # +options.chat.title=聊天设置... # +options.chat.visibility=聊天 # +options.chat.visibility.full=显示 # +options.chat.visibility.hidden=隐藏 # +options.chat.visibility.system=仅限指令 # +options.chat.width=宽度 # +options.codeBuilder=代码编辑器 # +options.content_log_file=开启内容日志文件 # +options.content_log_gui=开启内容日志 GUI # +options.controller=控制器 # +options.controllerLayout=控制器布局 # +options.controllerSettings=控制器设置 # +options.controls=控制… # +options.control_alt_keybinds_section=以下键与“CTRL + ALT”一起使用 # +options.credits=制作团队 # +options.crouch=潜行 # +options.customizeTitle=自定义世界设置 # +options.destroyvibration=破坏方块时振动 # +options.splitvibration=拆分物品时振动 # +options.debug=调试 # +options.flighting_debug=飞行调试 # +options.debugTitle=开发者选项 # +options.delete_account.button=删除 Microsoft 帐户 # +options.delete_account.confirm.title=删除 Microsoft 帐户? # +options.delete_account.confirm.warning=警告:删除您的帐户 %s 后,您将无法再保护在您的设备上完成的进度或进行的购买。 # +options.delete_account.confirm.warning.2=从此游戏内删除您的 Microsoft 帐户将影响所有使用此帐户的《我的世界》游戏。 # +options.delete_account.confirm.checkbox1=当您在其他平台上玩游戏时,您将不再能够访问游戏内商店内容。 # +options.delete_account.confirm.checkbox2=您将无法再与朋友在线玩游戏。 # +options.delete_account.confirm.checkbox3=您将不再能够访问 Realms,包括当前处于活动状态的 Realms 订阅。 # +options.delete_account.confirm.checkbox4=您了解上述内容,并希望继续删除您的帐户。 # +options.delete_account.confirm.button=删除 # +options.dev_game_tip=游戏提示 # +options.dev_ad_show_debug_panel=在调试界面中显示教育符号 # +options.dev_ad_token_refresh_threshold=EDU 登录 Token 刷新阀值秒数 # +options.dev_ad_edu_max_token_refresh=EDU 最大令牌刷新数(分钟) # +options.dev_side_by_side_comparison_rate=并排比较率 # +options.dev_playfab_token_refresh_threshold=Playfab 令牌刷新阈值分钟数 # +options.dev_assertions_debug_break=调试器中的断言中断 # +options.dev_assertions_show_dialog=断言显示一个模式对话 # +options.dev_force_trial_mode=强制启用试用模式 # +options.dev_eduDemo=教育演示(需要重新登录) # +options.remote_imgui_toggle=已启用远程 Imgui # +options.dev_enableDebugUI=启用调试 UI # +options.dev_createRealmWithoutPurchase=无购买创建 Realm # +options.dev_flushOrphanedRealmsPurchases=清理被遗弃的 Realms 购买 # +options.dev_enableMixerInteractive=启用 Mixer 交互性命令 # +options.dev_storeOfferQueryRequiresXbl=需要 XBL 才能享受商店特惠 ###disable_3rd_party_console_resource_pack_check +options.dev_renderBoundingBox=能见度边界框 # +options.dev_renderPaths=能见度路径 # +options.dev_renderGoalState=能见度目标状态 # +options.dev_renderMobInfoState=渲染生物信息状态 # +options.dev_resetClientId=重置客户端 ID # +options.dev_showChunkMap=显示区块地图 # +options.dev_chunkMapMode=区块地图查看模式 # +options.dev_chunk_map_mode_off=关闭 # +options.dev_chunk_map_mode_client=客户端 # +options.dev_chunk_map_mode_client_main_chunksource=客户端 (MainChunkSource) # +options.dev_chunk_map_mode_server_chunk_state=服务器 # +options.dev_chunk_map_mode_server_chunk_debug_display_state=服务器(DB 状态) # +options.dev_disableRenderTerrain=禁用地形绘制 # +options.dev_disableRenderEntities=禁用实体绘制 # +options.dev_disableRenderBlockEntities=禁用方块实体绘制 # +options.dev_disableRenderParticles=禁用粒子绘制 # +options.dev_disableRenderSky=禁用天空绘制 # +options.dev_disableRenderWeather=禁用天气绘制 # +options.dev_disableRenderHud=禁用 Hud 绘制 # +options.dev_disableRenderItemInHand=禁用手中物品绘制 # +options.dev_disableRenderMainMenuCubeMap=禁用主菜单立方体贴图绘制 # +options.dev_disableRenderMainMenuPaperdollAnimation=禁用主菜单纸娃娃动画 # +options.dev_serverInstanceThread=服务器实例线程 # +options.dev_newCuller=使用新的害兽驱除业者 # +options.dev_showBuildInfo=显示版本信息 # +options.dev_showDevConsoleButton=显示开发控制台按钮 # +options.dev_realmsPermissionsEnabledButton=显示 Realm 许可 # +options.dev_enableProfiler=启用分析器 # +options.dev_newParticleSystem=启用新粒子系统 # +options.dev_enableDebugHudOverlay=启用调试 HUD # +options.dev_enableDebugHudOverlay.off=关闭 # +options.dev_enableDebugHudOverlay.basic=基本 # +options.dev_enableDebugHudOverlay.imgui=ImGui # +options.dev_enableDebugHudOverlay.renderchunks=能见度区块 # +options.dev_enableDebugHudOverlay.workerthreads=工作线程 # +options.dev_enableDebugHudOverlay.debugtextures=调试纹理 # +options.dev_enableDebugHudOverlay.profiler=分析器 # +options.dev_enableDebugHudOverlay.imagememory=图像存储 # +options.dev_enableDebugHudOverlay.texturememory=材质内存 # +options.dev_enableDebugHudOverlay.perimagememory=每图像内存 # +options.dev_enableDebugHudOverlay.buffermemory=缓冲存储器 # +options.dev_enableDebugHudOverlay.camera=摄像机 # +options.dev_enableDebugHudOverlay.audio=音频 # +options.dev_enableDebugHudOverlay.client_network=客户端网络 # +options.dev_enableDebugHudOverlay.server_network=服务器网络 # +options.dev_enableDebugHudOverlay.spatial_packet_optimizations=空间数据包优化 # +options.dev_enableDebugHudOverlay.lock_contention=锁竞争 # +options.dev_enableDebugHudOverlay.hbui=游戏脸 # This is a proper name, do not translate # +options.dev_transport_layer=传输层类型 # +options.dev_controltower_override_transport_layer=在本地覆盖 MUTS 传输层 # +options.dev_transport_layer.raknet=RakNet # +options.dev_transport_layer.nethernet_mpsd=NetherNet (MPSD) # +options.dev_transport_layer.nethernet_websockets=NetherNet (WebSockets) # +options.dev_multithreadedRendering=启用多线程渲染 # +options.dev_file_watcher=开启文件监视器 # +options.dev_enable_texture_hot_reloader=启用材质热重载器 # +options.dev_achievementsAlwaysEnabled=成就始终启用 # +options.dev_useLocalServer=使用本地服务器 # +options.dev_useIPv6Only=仅使用 IPv6 # +options.dev_attachPosRenderLevel=渲染连接位置 # +options.dev_render_attach_pos.none=关闭 # +options.dev_render_attach_pos.head_pos=头颅位置 # +options.dev_render_attach_pos.eyes_pos=眼睛位置 # +options.dev_render_attach_pos.breath_pos=呼吸位置 # +options.dev_render_attach_pos.body_pos=身体位置 # +options.dev_render_attach_pos.feet_pos=足部位置 # +options.dev_render_attach_pos.all=全部 # +options.dev_disable_client_blob_cache=禁用客户端 Blob 缓存 # +options.dev_force_client_blob_cache=为本地游戏强制打开客户端 Blob 缓存 # +options.dev_connectionQuality=连接质量 # +options.dev_connection_quality.no_limit=无限制 # +options.dev_connection_quality.phone_4g=4G # +options.dev_connection_quality.phone_3g=3G # +options.dev_connection_quality.slow=慢 # +options.dev_connection_quality.very_slow=非常慢 # +options.dev_use_fps_independent_turning=使用 FPS 独立转弯 # +options.dev_use_fast_chunk_culling=使用快速区块精选 # +options.dev_displayMarketplaceDocumentId=显示市场文档 ID # +options.dev_addCoins=添加 %s 个硬币 # +options.discoveryEnvironment=Discovery 环境(需要重新启动) # +options.discoveryEnvironment.production=生产 # +options.discoveryEnvironment.staging=预备 # +options.discoveryEnvironment.local=本地 # +options.discoveryEnvironment.dev=开发 [Unstable] # +options.dev_realmsEnvironment=Realms 环境 # +options.dev_realms_environment.production=生产 # +options.dev_realms_environment.staging=预备 # +options.dev_realms_environment.local=本地 # +options.dev_realms_environment.dev=开发 # +options.dev_realmsSku=Realms SKU # +options.dev_realms_sku.production=生产 # +options.dev_realms_sku.fiveday=五天 # +options.dev_realms_sku.default=默认 # +options.dev_realmsEndpoint=Realms 端点 # +options.dev_realmsEndpointPayment=Realms 端点支付 # +options.dev_realmsRelyingParty=Realms 信任方 # +options.dev_realmsRelyingPartyPayment=Realms 信任方支付 # +options.dev_realms_stories=启用 Realms 故事(需要重新启动) # +options.dev_overrideXboxEnvironmentWindows=覆盖 Xbox 沙盒(在 Windows 上控制的操作系统) # +options.dev_overrideXboxEnvironment=覆盖 Xbox 沙盒(需要重新启动) # +options.dev_xboxEnvironment=Xbox 沙盒环境(需要重新启动) # +options.dev_xbox_environment.retail=零售 # +options.dev_xbox_environment.dev=开发 # +options.dev_xbox_environment.dev_achievement=开发成就 # +options.dev_experimentalTreatment=替代实验处理 # +options.dev_sandboxRetail=Xforge 沙盒:零售版 # +options.dev_sandboxDev=Xforge 沙盒:开发版 # +options.dev_sandboxDevAchievement=Xforge 沙盒:开发成就 # +options.dev_displayTreatmentsPanel=显示治疗 # +options.dev_currentTreatmentsTitle=当前治疗 # +options.dev_unusedTreatmentsTitle=未使用的治疗方法 # +options.dev_addTreatmentId=添加处理 ID # +options.dev_addLabel=添加 # +options.dev_applyTreatments=应用处理 # +options.dev_resetToDefault=重置为默认值 # +options.dev_clearFlights=清除 # +options.dev_experimentalProgressions=覆盖进程 # +options.dev_displayProgressionsPanel=显示进程 # +options.dev_addProgressionId=添加进程 ID # +options.dev_reset_day_one_experience=重置第一天游戏内容 # +options.dev_useZippedInPackagePacks=使用压缩包内的包 # +options.dev_importPacksAsZip=将包导入为 Zip 压缩包 # +options.dev_folders_portSettingsFolder=导出设置文件夹 # +options.dev_useOverrideDate=使用替代日期 # +options.dev_displayOverrideDatetime=显示日期时间 # +options.dev_loadOverrideDate=在午餐时加载替代日期时间 # +options.dev.timeZoneType=替代编辑器时区类型 # +options.dev.timeZoneType.local=在当地时间下编辑 # +options.dev.timeZoneType.utc=在 UTC 时间下编辑 # +options.dev_overrideDateYear=年 # +options.dev_overrideDateMonth=月 # +options.dev_overrideDateDay=日 # +options.dev_overrideDateHour=时 # +options.dev_overrideDateMinute=分 # +options.dev_overrideDayLength=替代日长度,以分钟为单位(分钟:1) # +options.dev_overrideTimeScale=时间流逝的刻度速度(最小:1,默认:1) # +options.dev_updateOverrideDate=更新替代日期 # +options.dev_overrideVersionMajor=主要 # +options.dev_overrideVersionMinor=次要 # +options.dev_overrideVersionPatch=补丁 # +options.dev_updateVersionOverride=更新客户端版本覆盖 # +options.dev_resetOverrideDate=重置替代日期时间 # +options.dev_clearStoreCache=清除市场缓存 # +options.dev_clearLibraryCache=清除库缓存 # +options.dev_clearAllCache=清除所有缓存 # +options.dev_connection_quality=网络调节器(模拟不良连接) # +options.dev_connection_off=关闭 - 本地游戏的内存连接已开启 # +options.dev_connection_nolimit=完整的网络堆栈已开启 - 无限制 # +options.dev_connection_4g=4G - 15MB 每秒,100 毫秒延迟,1% 的包丢失 # +options.dev_connection_3g=3G - 1.5MB 每秒,200 毫秒延迟,2% 的包丢失 # +options.dev_connection_slow=慢 - 400KB 每秒,300 毫秒延迟,3% 的包丢失 # +options.dev_connection_veryslow=非常慢 - 200KB 每秒,400 毫秒延迟,4% 的包丢失 # +options.dev_deleteAllPersonas=删除所有角色 # +options.dev_deleteLegacyPersona=删除历史个性化槽位 # +options.dev_identity_environment=新的身份和在线基础设施环境(需要重新启动) # +options.dev_identity_environment.dev=开发 # +options.dev_identity_environment.test=测试 # +options.dev_identity_environment.prod=生产 # +options.dev_education_services_environment=教育服务(MUTS)环境(需要重新启动) # +options.dev_education_environment.dev=开发 # +options.dev_education_environment.staging=预备 # +options.dev_education_environment.preprod=前期制作 # +options.dev_education_environment.prod=生产 # +options.dev_education_environment.local=本地 # +options.dev_azure_notebooks_environment=Azure Notebooks (AZNB) 环境(需要重新启动编辑器) # +options.dev_azure_notebooks_environment.prod=生产 # +options.dev_azure_notebooks_environment.staging=预备 # +options.dev.windowsStore=选择 Windows Store(需要重启) # +options.dev.windowsStore.auto=自动 # +options.dev.windowsStore.v6=旧版 Windows Store - V6 # +options.dev.windowsStore.v8=OneStore - V8 # +options.dev.stores=当前激活的商店: # +options.dev_sunset_overrides=启用日落覆盖 # +options.dev_sunset_status=将设备视为完全日落 # +options.dev_sunsetting_tier=夕阳阶段 # +options.dev_sunsetting_tier.one=阶段 1 - 初始 # +options.dev_sunsetting_tier.two=阶段 2 - KitKat # +options.dev_sunsetting_tier.three=阶段 3 - FireTV # +options.dev_sunsetting_tier.four=阶段 4 - 1024MB # +options.dev_sunsetting_tier.five=阶段 5 - 待定 # +options.dev_sunsetting_tier.not_pending=未搁置 # +options.dev.gathering_config_id_override=收集配置 ID 覆盖 # +options.difficulty=难度 # +options.difficulty.easy=简单 # +options.difficulty.hard=困难 # +options.difficulty.hardcore=极限 # +options.difficulty.normal=普通 # +options.difficulty.peaceful=和平 # +options.dpadscale=方向键大小 # +options.enableChatTextToSpeech=聊天文字转语音输出 # +options.enableAutoPlatformTextToSpeech=设备设置文字转语音输出 # +options.enableUITextToSpeech=UI 文字转语音输出 # +options.enableOpenChatMessage=启用开放聊天消息 # +options.entityShadows=生物的影子 # +options.editSettings=编辑设置 # +options.fancyskies=美丽的天空 # +options.farWarning1=推荐安装64位的Java以使用能见度 # +options.farWarning2=选项“高” ( 你目前使用的是32位的JAVA ) # +options.fboEnable=启用帧缓冲器 # +options.forceUnicodeFont=强制使用Unicode字体 # +options.fov=视野 # +options.fov.toggle=FOV 可以通过游戏指南更改 # +options.licenses=许可 # +options.licensed_content=授权内容 # +options.networkSettings=网络设置 # +options.font_license=字体证书 # +options.font_license_body=%1 # +options.livingRoomFOV=起居室 FOV # +options.default.format=%s # +options.percent.format=%s%% # +options.fov.format=%s° # +options.fov.max=广角 # +options.fov.min=普通 # +options.hudOpacity=HUD 不透明度 # +options.hudOpacity.max=一般 # +options.hudOpacity.min=隐藏 # +options.framerateLimit=最大帧率 # +options.framerateLimit.max=无限制 # +options.fullKeyboardGameplay=全键盘玩法 # +options.fullKeyboardLayout=全键盘布局 # +options.fullscreen=全屏 # +options.gamepadcursorsensitivity=控制器光标灵敏度 # +options.gamertag=游戏标签: # +options.gamma=亮度 # +options.gamma.max=明亮 # +options.gamma.min=昏暗 # +options.worldLightBrightness=世界光亮度 # +options.goToFeedbackWebsite=前往反馈网站 # +options.graphics=精美图像 # +options.transparentleaves=花俏的树叶 # +options.bubbleparticles=华丽气泡 # +options.smooth_lighting=平滑光照 # +options.gui.accessibility.scaling=超大图形用户界面缩放 # +options.gui.accessibility.scaling.tooltip=启用菜单界面的超大版本作为附加的辅助功能选项。此设置可能会导致某些菜单屏幕中出现视觉问题。 # +options.upscaling=画质提升 # +options.raytracing=光线追踪 # +options.raytracing.disabled.upsell.supported_platform=此选项仅可在游玩支持光线追踪的世界时编辑。请在市场中进行查找,或是制作您自己的支持光线追踪的资源包。 # +options.raytracing.disabled.upsell.unsupported_platform=您需要特定的设备才能使用此功能,有关更多信息,请参阅:http://aka.ms/ray-tracing-FAQ # +options.graphics.fancy=花俏的 # +options.graphics.fast=流畅 # +options.renderingProfile=图形 # +options.renderingProfile.sad=基本 # +options.renderingProfile.fancy=花式 # +options.renderingProfile.superfancy=超级花式 # +options.go_to_keybinds=转到键绑定 # +options.group.audio=声音 # +options.group.feedback=反馈 # +options.group.game=游戏 # +options.group.graphics=图形 # +options.group.graphics.experimental=实验 # +options.group.input=控制 # +options.group.multiplayer=多人游戏 # +options.group.realms=邀请至 Realms Alpha? # +options.guiScale=方向键大小 # +options.guiScale.auto=自动 # +options.guiScale.disabled=此显示器不支持 UI 缩放,很可能是因为分辨率较低。 # +options.guiScale.large=大 # +options.guiScale.maximum=最大 # +options.guiScale.medium=中 # +options.guiScale.minimum=最小 # +options.guiScale.normal=普通 # +options.guiScale.optionName=GUI 标度修正 # +options.guiScale.small=小 # +options.hidden=隐藏 # +options.hidehud=隐藏 HUD # +options.hidehand=隐藏手 # +options.classic_box_selection=轮廓选择 # +options.creator=创建者 # +options.creatorTitle=创建者设置 # +options.vr_classic_box_selection=轮廓选择 # +options.hidegamepadcursor=隐藏控制器光标 # +options.hidegui=隐藏GUI # +options.showKeyboardPrompts=显示键盘和鼠标提示 # +options.showLearningPrompts=显示学习提示 # +options.hidetooltips=隐藏控制器提示 # +options.splitscreenHUDsize=分屏 HUD 大小 # +options.ingamePlayerNames=游戏内玩家昵称 # +options.splitscreenIngamePlayerNames=分屏游戏内玩家昵称 # +options.interfaceOpacity=HUD 不透明度 # +options.interactionmodel=交互模型 # +options.interactionmodel.touch=触摸 # +options.interactionmodel.crosshair=十字准星 # +options.interactionmodel.classic=经典 # +options.splitscreenInterfaceOpacity=分屏 HUD 不透明度 # +options.textBackgroundOpacity=文本背景透明度 # +options.hidepaperdoll=隐藏纸娃娃 # +options.showautosaveicon=显示自动保存图标 # +options.hold=保留 # +options.hotbarScale=热键缩放 # +options.invertMouse=鼠标反转 # +options.invertYAxis=反转Y轴 # +options.joystickMoveVisible=摇杆始终可见 # +options.thumbstickOpacity=摇杆不透明度 # +options.defaultJoystickMoveVisible=未使用时摇杆可见 # +options.creativeDelayedBlockBreaking=延迟打破方块(仅限创造模式) # +options.keyboardLayout=键盘布局 # +options.keyboardAndMouse=键盘和鼠标 # +options.keyboardAndMouseSettings=键盘和鼠标设置 # +options.language=语言 # +options.languageGuiScaleCompatibility.title=语言和 GUI 比例不兼容 # +options.languageGuiScaleCompatibility.message.short=如果使用那样小的 GUI 比例,将无法阅读我们为您所选语言套用的字体。 # +options.languageGuiScaleCompatibility.message.long=如果使用那样小的 GUI 比例,将无法阅读我们为您所选语言套用的字体。您是否要增加 GUI 比例? # +options.languageGuiScaleCompatibility.ok=增加 GUI 比例 # +options.languageGuiScaleCompatibility.cancel=返回 # +options.languageWarning=译文可能并非100%准确 # +options.lefthanded=惯用左手者 # +options.hotbarOnlyTouch=触摸只影响热键 # +options.manage=管理 # +options.manageAccount=管理帐户 # +options.mipmapLevels=Mipmap 级别 # +options.modelPart.cape=披风 # +options.modelPart.hat=帽子 # +options.modelPart.jacket=衣物 # +options.modelPart.left_pants_leg=左裤腿 # +options.modelPart.left_sleeve=左袖 # +options.modelPart.right_pants_leg=右裤腿 # +options.modelPart.right_sleeve=右袖 # +options.multiplayer.title=多人游戏设置… # +options.music=音乐 # +options.name=名称 # +options.defaultName=史蒂夫 # +options.off=关 # +options.on=开 # +options.particles=颗粒效果 # +options.particles.all=全部 # +options.particles.decreased=少量 # +options.particles.minimal=最少 # +options.patchNotes=补丁说明 # +options.performanceButton=视频性能设置… # +options.performanceVideoTitle=视频性能设置 # +options.postButton=后期处理设置… # +options.postProcessEnable=启用后期处理 # +options.postVideoTitle=后期处理设置 # +options.profile=档案 # +options.profileTitle=用户档案和设置 # +options.general=通用 # +options.generalTitle=常规设置 # +options.account=帐户 # +options.accountTitle=帐户设置 # +options.accountError=账户错误 # +options.accountErrorButton=查看错误 # +options.qualityButton=视频质量设置… # +options.qualityVideoTitle=视频质量设置 # +options.reducedDebugInfo=简化调试信息 # +options.renderClouds=渲染云 # +options.renderDistance=能见度 # +options.raytracing.renderDistance=光线追踪能见度 # +options.raytracing.renderDistanceFormat=%s 个区块 # +options.renderDistanceFormat=%s 个区块 # +options.renderDistanceRecommendedFormat=%s 个区块(建议) # +options.renderDistance.warning=这种高渲染距离可能会导致帧率低、崩溃或其他意外问题的发生 # +options.raytracing.renderdistance.warning=此设置可能会导致游戏出现性能问题。 # +options.resetSettings=重置为默认值 # +options.resetSettings.popUp=是否确实要重置设置? # +options.maxFramerate=最大帧率(实验) # +options.maxFramerateFormat=%s FPS # +options.perf_turtle=性能图表 # +options.msaa=抗锯齿 # +options.texelAA=纹素抗锯齿 # +options.renderDistance.far=高 # +options.renderDistance.normal=普通 # +options.renderDistance.short=低 # +options.renderDistance.tiny=很低 # +options.resourcepacks=资源包 # +options.safeZone=安全区 # +options.safeZoneX=水平安全区 # +options.safeZoneY=垂直安全区 # +options.safeZone.title=更改安全区画面 # +options.safeZone.description=调整滑动条,直到四个角与您的屏幕相适应。 # +options.saturation=饱和 # +options.screenAnimations=屏幕动画 # +options.screenPositionX=水平屏幕位置 # +options.screenPositionY=垂直屏幕位置 # +options.sensitivity=鼠标灵敏度 # +options.sensitivity.max=超高速!!! # +options.sensitivity.min=*哈欠* # +options.spyglassdampen=望远镜移动速度 # +options.staticjoystick=锁定摇杆 # +options.dwellbeforedragtime=拖动前的停留时间 (ms) # +options.stacksplittingtriggertime=堆栈拆分时间 (ms) # +options.multiplayergame=多人游戏 # +options.servervisible=对局域网内玩家可见 # +options.ShowComfortSelectScreen=显示舒适度选择屏幕 # +options.sliderLabelFormat=%s:%s # +options.smoothRotationSpeed=平滑旋转速度 # +options.xboxliveBroadcast.inviteOnly=仅邀请 # +options.xboxliveBroadcast.friendsOnly=仅好友 # +options.xboxliveBroadcast.friendsOfFriends=好友的好友 # +options.xboxliveBroadcastSettings=Microsoft 账户设置 # +options.xboxlivevisible=广播到 Xbox 网络用户 # +options.xboxLiveAccountSettings=Microsoft 账户设置 # +options.xboxLiveSignedIn=已用 Microsoft 账户登录 # +options.xboxLiveSignedOut=已从 Microsoft 账户注销 # +options.xboxLive.privacyControl=隐私和在线安全 # +options.realms.checkInvites=管理 Realms 成员邀请 # +options.skinCustomisation=自定义皮肤… # +options.skinCustomisation.title=自定义皮肤 # +options.skin.change=更改皮肤 # +options.snooper=允许匿名信息反馈 # +options.snooper.desc=我们意在通过收集你的设备的相关信息,以帮助我们改进《我的世界》。所有的数据都是匿名的,并已经全部列在下方。我们承诺不会用这些数据进行非法行为。但如果你想要取消匿名信息反馈,您随时都可以将其关闭! # +options.snooper.title=机器规格集 # +options.snooper.view=匿名信息反馈设置… # +options.sound=音量 # +options.sounds=音频 # +options.sounds.title=音频设置 # +options.accessibility=可访问性 # +options.accessibility.title=可访问性设置 # +options.screenShake=摄像机摇晃 # +options.darknessEffectModifier.message=调整在黑暗效果(由生物、药水和其他资源)引起的黑屏效果时屏幕的暗度 # +options.darknessEffectModifier=黑暗效果强度 # +options.glintStrength.message=调整附魔物品上视觉闪光的透明度 # +options.glintStrength=闪光强度 # +options.glintSpeed.message=调整附魔物品上视觉闪光发亮的速度 # +options.glintSpeed=闪光速度 # +options.notificationDuration.Toast=吐司通知持续时间 # +options.notificationDuration.Chat=聊天消息持续时间 # +options.notificationDuration.ToastMessage=选择游戏邀请和市场优惠等消息的可见时间 # +options.notificationDuration.ChatDuration=选择聊天中的消息保持可见的时间 # +options.notificationDuration.ThreeSec=3 秒(默认) # +options.notificationDuration.TenSec=10 秒 # +options.notificationDuration.ThirtySec=30 秒 # +options.splitscreen=拆分屏幕 # +options.splitscreen.horizontal=水平拆分屏幕 # +options.splitscreen.vertical=垂直拆分屏幕 # +options.stickyMining=粘性开采 # +options.stream=直播设置… # +options.stream.bytesPerPixel=质量 # +options.stream.changes=你可能需要重启直播才能使更改生效。 # +options.stream.chat.enabled=启用 # +options.stream.chat.enabled.always=总是 # +options.stream.chat.enabled.never=从不 # +options.stream.chat.enabled.streaming=直播时 # +options.stream.chat.title=Twitch聊天设置 # +options.stream.chat.userFilter=用户过滤器 # +options.stream.chat.userFilter.all=所有观众 # +options.stream.chat.userFilter.mods=管理员 # +options.stream.chat.userFilter.subs=订阅者 # +options.stream.compression=压缩 # +options.stream.compression.high=高 # +options.stream.compression.low=低 # +options.stream.compression.medium=中 # +options.stream.estimation=预计分辨率:%dx%d # +options.stream.fps=帧率 # +options.stream.ingest.reset=重置偏好 # +options.stream.ingest.title=Twitch直播服务器 # +options.stream.ingestSelection=直播服务器列表 # +options.stream.kbps=带宽 # +options.stream.mic_toggle.mute=静音 # +options.stream.mic_toggle.talk=开启 # +options.stream.micToggleBehavior=按下来 # +options.stream.micVolumne=麦克风音量 # +options.stream.sendMetadata=发送元数据 # +options.stream.systemVolume=系统音量 # +options.stream.title=Twitch直播设置 # +options.thirdperson=摄像机视角 # +options.thirdperson.firstperson=第一人称 # +options.thirdperson.thirdpersonback=第三人称背面 # +options.thirdperson.thirdpersonfront=第三人称正面 # +options.title=选项 # +options.toggle=切换 # +options.copyCoordinateUI=启用复制坐标 UI # +options.toggleCrouch=潜行切换 # +options.touch=轻触 # +options.touchSettings=触摸设置 # +options.touchscreen=触屏模式 # +options.uiprofile=UI 档案 # +options.uiprofile.classic=经典 # +options.uiprofile.pocket=携带版 # +options.betaNewDeathScreenToggle=新的“你死了”屏幕(实验性) # +options.betaNewDeathScreenToggle.disabled=在世界中玩游戏时无法更改此设置 # +options.usetouchpad=分离控制 # +options.viewSubscriptions=订阅 # +options.viewSubscriptions.button.info=信息 # +options.viewSubscriptions.button.price=%s # +options.viewSubscriptions.button.pricePerMonth=%s/月 # +options.viewSubscriptions.button.manage=管理 # +options.viewSubscriptions.renew=每 30 天续订一次 # +options.viewSubscriptions.daysRemaining=剩余 %d 天 # +options.viewSubscriptions.realmsPlus.header=可用订阅 # +options.viewSubscriptions.realmsPlus.headerAdditional=额外的订阅 # +options.viewSubscriptions.realmsPlus.detail=超过 150+ 个市场包,及您专属的可容纳 10 名玩家的 Realm 服务器 # +options.viewSubscriptions.realms.header=额外的订阅 # +options.viewSubscriptions.realms.detail=可让至多 %d 名玩家同时访问您自己的 Realm 服务器 # +options.viewSubscriptions.loadingSubscriptions=正在加载您的订阅…… # +options.viewSubscriptions.loadingSubscriptionsFailed=加载订阅失败 # +options.viewSubscriptions.purchasedPlatformDiffers=此内容是在 %s 中购买的,您必须使用该设备来管理它。 # +options.viewSubscriptions.mySubscriptions=我的订阅 # +options.viewSubscriptions.noActiveSubscriptions=您没有活跃的订阅 # +options.viewSubscriptions.signIn=登录 # +options.viewSubscriptions.buyAnAdditionalRealm=购买一个额外的 Realm # +options.viewSubscriptions.realmsPlusSubscriptionForRealm=针对 Realm %s 的 Realms Plus 订阅。 # +options.viewSubscriptions.additionalSubscriptionForRealm=对 Realm %s 的额外订阅 # +options.viewSubscriptions.personalRealmServer=您专属的 Realm 服务器可以添加无限名好友并且您可以和至多 2 名好友一起在线玩 # +options.viewSubscriptions.tenPlayers=10 名玩家的 Realm 服务器 # +options.viewSubscriptions.twoPlayers=2 名玩家的 Realm 服务器 # +options.viewSubscriptions.startedInStore=始于商店:%s # +options.viewSubscriptions.boughtOnAnotherDevice=已在另一台设备上购买 # +options.viewSubscriptions.deviceSunsetting=您的版本可能很快就会无法访问 Realms # +options.viewSubscriptions.deviceSunset=您的版本无法访问 Realms # +options.viewSubscriptions.consumableToSubscriptionTransitionInfo=您现在无法扩展您的 Realm。我们现在已经推出了 Realms 的订阅,您可以在您的 Realm 过期后立即购买新的订阅。但是别担心!我们将免费送您 14 天的有效期,您的 Realm 将保持在线,所以您将有足够的时间扩展它。 # +options.swapJumpAndSneak=交换跳跃和潜行 # +options.swapGamepadAB=A/B 按钮切换 # +options.swapGamepadXY=X/Y 按钮切换 # +options.usetouchscreen=以轻触方式游戏 # +options.vbo=启用缓冲区顶点对象 # +options.video=视频 # +options.videoTitle=视频设置 # +options.viewBobbing=视角摇晃 # +options.visible=显示 # +options.vsync=使用垂直同步 # +options.vsync.off=无垂直同步 # +options.vsync.on=垂直同步 # +options.vsync.adaptive=自适应垂直同步 # +options.websocketEncryption=需要加密的 Websocket # +options.websocketEncryptionWarningLabel=只有当您主动连接到已知且安全的应用程序时才禁用此选项。 # +options.filelocation.title=文件存储位置 # +options.filelocation.external=外部 # +options.filelocation.appdata=应用程序 # +options.filelocation.external.warning.title=警告 # +options.filelocation.external.warning.body=外部存储已更改位置,在某些设备上您的世界可能会丢失。请访问以下页面,查看详情:%s # +options.filelocation.external.warning.button=详情(启动浏览器) # +options.atmosphericsEnable=氛围 # +options.edgeHighlightEnable=边缘高光 # +options.bloomEnable=光晕 # +options.terrainShadowsEnable=地形阴影 # +options.superFancyWaterEnable=超级花式水 # +options.onlyTrustedSkinsAllowed=仅允许受信任的皮肤 # + +options.autoUpdateEnabled=自动更新已解锁的包 # +options.autoUpdateMode=自动更新已解锁的包 # +options.autoUpdateMode.off=关闭 # +options.autoUpdateMode.on.withWifiOnly=只在有 Wi-Fi 时打开 # +options.autoUpdateMode.on.withCellular=在有 Wi-Fi 或者移动数据时打开 # +options.allowCellularData=启用移动数据玩线上游戏 # +options.allowCellularData.message=在 Wi-Fi 不可用时使用移动数据玩多人游戏。这可能会产生额外的数据费用。 # +options.cellularDataWarningLabel=使用移动网络玩游戏可能会产生额外费用,由运营商收取。 # +options.openFeedbackPage=离开前往反馈网站 # +options.openFeedbackPage.message=您的默认浏览器将打开以显示《我的世界》反馈网站。 # +options.openFeedbackPage.continue=继续访问反馈网站 # +options.turnOffAchievements=关闭成就? # +options.turnOffAchievements.message=成就仅对设置为关闭无敌模式的生存模式的世界可用。如果继续,那么即使您在探索前切换回来,也没有人再会在此世界探索时获得成就。 # +options.achievementsDisabled=本世界中无法获得成就。 # +options.achievementsDisabled.onLoad=如果您使用这些设置开始游戏,本世界中将不再能够获得成就。 # +options.achievementsDisabled.notSignedIn=本世界中可以获得成就,但您必须先登录至 Microsoft 账户。 # +options.turnOffCrossPlatformMultiplayer=关闭跨平台多人游戏? # +options.turnOffCrossPlatformMultiplayer.message=您正在尝试使用的内容在跨平台多人课程中禁用。如果继续,您将无法进行跨平台多人课程。 # +options.conflictingPacks=冲突的包 # +options.conflictingPacks.message.onStack=已经在堆栈上的包不能和其他包一起使用。 %s # +options.conflictingPacks.message.offStack=您正尝试应用的包不能和其他包一起使用。%s # +options.conflictingPacks.message.offStackWithBehavior=选择继续会移除所有当前包,然后添加您正尝试应用的包。这将会从世界移除所有行为包,从而使得世界崩溃并使您丢失已创建的内容。 # +options.conflictingPacks.continue=选择继续会移除所有当前包,然后添加您正尝试应用的包。 # +options.crossPlatformMultiplayerDisabled=无法在跨平台多人游戏中使用这个世界中活跃的内容。 # +options.multiplayerDisabled=无法在多人游戏中使用这个世界中活跃的内容。 # +options.skinsCrossPlatformMultiplayerDisabled=您正在使用的皮肤无法用于跨平台多人游戏。 # +options.skinsMultiplayerDisabled=您正在使用的皮肤无法用于多人游戏。 # +options.content.noRealms=编辑世界? # +options.content.noRealms.message=这个世界使用了无法在跨平台多人游戏中使用的资源包或模板。 # +options.experimentalWorldLoad=是否加载实验世界? # +options.experimentalWorldLoad.message=这个世界使用的功能仍在开发中。可能随时会出现崩溃、中断或停止工作等问题。 # +options.updateWorldHeight=世界更新 # +options.updateWorldHeight.message=此更新可让您的世界变得更高和更深。您当前的世界添加了更多方块和洞穴,所以您拥有了更多可供探索的地下空间。 # +options.activateExperimentalGameplay.message=小心!您即将在开启实验模式的情况下为您的世界创建一个副本。这个新世界可能会出现未响应、崩溃或无法适应未来推出的更新等问题。 # +options.activateExperimentalGameplay=激活实验玩法? # +options.activateExperimentalGameplay.activate=开启实验 # +options.activateExperimentalGameplayCreate.message=小心!您正在开启的功能仍在开发中。您的世界可能会出现未响应、崩溃或无法适应未来推出的更新等问题。 # +options.activateFancyBubbles=激活华丽气泡柱? # +options.activateFancyBubblesCreate.message=会启用华丽气泡柱。华丽气泡柱可能会降低一些设备的性能。 # +options.unlockTemplateWorldOptions=抛弃创建者的设置? # +options.unlockTemplateWorldOptions.message=如果您解锁这些设置,这个模板的创建者希望您拥有的体验可能会被破坏。如果您继续这样做,您可能就无法回到预期的体验。 # +options.unlockTemplateWorldOptions.initiate=解锁模板世界选项 # +options.unlockTemplateWorldOptions.ok=解锁所有设置 # +options.unlockTemplateWorldOptions.cancel=保留创建者设定 # +options.unlockTemplateWorldOptions.warning=模板世界选项已被锁定在该模板的创建者设置的值上。需要先解锁才能更改。 # +options.unlockTemplateWorldOptions.packWarning=从游戏设置解锁模板世界选项,以改变这个世界的包。 # +options.unlockTemplateWorldOptions.permissionsWarning=从游戏设置解锁模板世界选项,以能够更改权限。 # +options.continue=继续 # +options.edit=编辑 # +options.enableEducation=启用 Education Edition? # +options.enableEducation.message=会启用 Education Edition 化学功能。教育玩法可能会破坏你的世界。如果您选择继续,我们将以 [EDU] 为开头复制你的世界。 # +options.enableEducationCreate.message=会启用 Education Edition 化学功能。其在您创建了世界之后将无法关闭。请注意,这些功能在具有中高内存的桌面设备上表现最好。 # +options.goBack=返回 # +options.loadWorldAnyway=继续加载世界 # +options.updateAndPlay=更新和开始 # +options.makeBackup=制作我的世界的备份副本 # +options.managePrivacy=若要管理隐私设置,请在任意网络浏览器中访问 https://account.xbox.com/Settings。 ###disable_3rd_party_console_resource_pack_check +options.unlink_msa.button=取消链接 Microsoft 账户 # +options.unlink_msa.confirm.title=取消链接 Microsoft 账户? # +options.unlink_msa.confirm.warning=警告:取消链接后,您将无法在您的账户 %s 上存储您在 "PlayStation 4" 系统上完成的进度或进行的购买。 # +options.unlink_msa.confirm.warning.2=从此游戏内解除关联您的 Microsoft 账户将影响您在此平台所有使用此 Microsoft 账户的《我的世界》游戏。 # +options.unlink_msa.confirm.checkbox1=当我在其他平台上玩游戏时,我将不再能够访问任何游戏内商店内容。 # +options.unlink_msa.confirm.checkbox2=我将不再能够与我的好友在其他平台上玩跨平台游戏。 # +options.unlink_msa.confirm.checkbox3=我将不再能够访问 Realms,包括当前处于活动状态的 Realms 订阅。 # +options.unlink_msa.confirm.checkbox4=我理解上述内容,我想继续取消链接。 # +options.unlink_msa.confirm.button=取消链接 # +options.unlink_msa.progress.title=正在取消链接 # +options.unlink_msa.progress.body=正在取消链接您的账户... # +options.unlink_msa.success.title=取消链接成功 # +options.unlink_msa.success.body=您的账户已取消链接。 # +options.unlink_msa.failure.title=出错了 # +options.unlink_msa.failure.body=您的账户无法取消链接。是否查看一下您的互联网连接? # +options.newUiEditWorld.title=是否想要尝试我们的新设计? # +options.newUiEditWorld.info=§7请试试此页面即将推出的改版。您可以随时切换回原来的旧版。 # +options.newUiEditWorld.initiate=尝试新设计 # +options.newUiEditWorldDialog.title=设置不会保存 # +options.newUiEditWorldDialog.body=如果返回新设计,那么您将重新开始。确定要继续? # +options.newUiEditWorldDialog.accept=前往新设计,不保存 # +options.newUiEditWorldDialog.stay=留在当前设计 # +options.editor.modeDescription.message=编辑器模式添加了用于编辑世界的强大工具。适合使用鼠标和键盘设备的有经验创建者。 # +options.editor.modeDescription.messageWithMouse=编辑器模式添加了用于编辑世界的强大工具。适合有经验的创建者。 # +options.editor.modeActive=《我的世界》当前处于编辑器模式。 # +options.editor.modeNotActive=《我的世界》当前未处于编辑器模式。 # +options.editor.achievementsDisabled=此项目中无法获得成就。 # +options.newUiPlayScreen.initiate=切换到新 UI # +options.openPage.continue=更多信息 # + +options.dcast_character.Title=用于角色创建的新角色 # + +patchNotes.loading=正在加载补丁说明 # +patchNotes.continue=继续 # +patchNotes.unlock=解锁 # +patchNotes.error.noInternet.title=已从互联网断开连接 # +patchNotes.error.noInternet.msg=槽糕!出错了。也许您可以检查一下互联网连接? # +patchNotes.error.notFound.title=补丁说明 %1 # +patchNotes.error.notFound.msg=我们在本次发布中修复了几个漏洞。当我们有更多的信息需要告知您的时候,我们会向您发送新的补丁说明。 # + +sunsetting.popup.title=此设备不再受支持。 # +sunsetting.popup.moreInfo=更多信息 # +sunsetting.popup.dontshow=不再显示此内容 # + +sunsetting.popup.moreInfo.gearVR=有关详细信息,请使用任意浏览器访问 https://aka.ms/MinecraftSunsetting。 # +sunsetting.popup.moreInfo.gearVR.geo=有关详细信息,请使用任意网络浏览器访问 https://aka.ms/MinecraftGeoSunsetting。 # + +sunsetting.popup.pendingSunset.ios_android=我们即将无法支持此设备。目前您仍能够继续收到更新,但到 2021 年 11 月为止,您将收到此设备的最后一次更新。对于给您带来的不便,我们深表歉意。%s收到最终更新后,您仍然可以在您的世界中进行游戏,并使用您在市场购买的物品(包括 Minecoins)。由此设备管理的 Realms 将继续运行 6 个月,除非 Realm 所有者选择在另一台设备上进行更新。您将无法收到最新的更新版本,且将无法与继续接收更新的设备或 Realms 玩多人游戏。您也将无法连接到某些服务器。%s单击按钮了解更多信息,包括将世界转移到新设备的方法。 # +sunsetting.popup.sunset.ios_android=此设备不再受到支持。您已收到此设备的最终更新。从现在开始,您可以继续在世界中进行创造,也可以继续使用在市场中购买的物品(包括 Minecoin)。您的 Realms 将继续运行,除非 Realm 所有者选择在另一台设备上进行更新。您将无法收到最新的更新版本,且将无法与继续接收更新的设备或 Realms 玩多人游戏。您也将无法连接到某些服务器。%s单击按钮了解更多信息,包括将世界转移到新设备的方法。我们知道这会给您带来不便,我们衷心感谢您为这款游戏付出的时间,希望能在更新后的设备上再次与您相会。 # +sunsetting.popup.pendingSunset.gearvr_win10=我们即将无法支持此设备。目前您仍能够继续收到更新,但到我们下一次重大更新为止,您将收到此设备的最后一次更新。对于给您带来的不便,我们深表歉意。%s收到最终更新后,您仍然可以在您的世界中进行游戏,并使用您在市场购买的物品(包括 Minecoin)。但是,您将无法在此设备上访问多人游戏或 Realms。您将无法收到最新的更新版本,且将无法与继续接收更新的设备或 Realms 进行游戏。您也将无法连接到某些服务器。%s单击按钮了解更多信息,包括将世界转移到新设备的方法。 # +sunsetting.popup.sunset.gearvr_win10=此设备不再受到支持。您已收到此设备的最终更新。从现在开始,您可以继续在世界中进行创造,也可以继续使用在市场中购买的物品(包括 Minecoin)。但是,您将无法在此设备上访问多人课程或 Realms。您将无法收到最新的更新版本,且将无法与继续接收更新的设备进行课程。您也将无法连接到某些服务器。 # +sunsetting.popup.pendingSunset.dx10=我们即将无法支持此图形设备。目前您仍能够继续收到更新,但到我们下一次重大更新为止,您将收到此设备的最后一次更新。对于给您带来的不便,我们深表歉意。%s收到最终更新后,您仍然可以在您的世界中进行游戏,并使用您在市场购买的物品(包括 Minecoin)。由此设备管理的 Realms 将继续运行,除非 Realm 所有者选择在另一台设备上进行更新。您将无法收到最新的更新版本,且将无法与继续接收更新的设备或 Realms 玩多人游戏。您也将无法连接到某些服务器。%s单击按钮了解更多信息,包括将世界转移到新设备的方法。 # +sunsetting.popup.sunset.dx10=此图形设备不再受到支持。您已收到此设备的最终更新。从现在开始,您可以继续在世界中进行创造,也可以继续使用在市场中购买的物品(包括 Minecoin)。您的 Realms 将继续运行,除非 Realm 所有者选择在另一台设备上进行更新。您将无法收到最新的更新版本,且将无法与继续接收更新的设备或 Realms 玩多人游戏。您也将无法连接到某些服务器。%s单击按钮了解更多信息,包括将世界转移到新设备的方法。给您带来不便,我们深表歉意。同时我们也衷心感谢您为这款游戏付出的时间以及您的支持。 # + +sunsetting.popup.pendingSunset.geo.ios=在您所在的地区内,我们即将无法支持此设备。在您收到最终更新后,您仍然可以在您的世界中进行游戏,并使用您在市场购买的物品。但是,您将无法再在市场中购买物品。由此设备管理的 Realm 将继续运行 6 个月。自 2023 年 9 月 30 日开始,您将无法再访问 Realm。建议您在此之前下载好您的世界数据,并通过在您的设备上查看订阅设置来取消订阅。%s如果您已使用 Microsoft/Xbox Live 帐户登录,那么您在市场购买的物品、Minecoins 以及您订阅的 Realm 服务可在其他平台使用。如果您想将您的世界从此设备转移到另一个设备,您可以将世界上传到 Realm,然后在您的新设备上下载备份数据即可。%s单击按钮以获取更多信息,包括将世界转移到新设备的方法。 ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.ios=在您所在的地区内,我们已无法支持此设备。您仍然可以在您的世界中进行游戏,并使用您在市场购买的物品。但是,您将无法再在市场中购买物品。由此设备管理的 Realm 将继续运行至 2023 年 9 月 30 日。该时间点过后,您将无法再访问 Realm。建议您在此之前下载好您的世界数据。%s如果您已使用 Microsoft/Xbox Live 帐户登录,那么您在市场购买的物品、Minecoins 以及您订阅的 Realm 服务可在其他平台使用。如果您想将您的世界从此设备转移到另一个设备,您可以将世界上传到 Realm,然后在您的新设备上下载备份数据即可。%s单击按钮以获取更多信息,包括将世界转移到新设备的方法。 ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.amazon=在您所在的地区内,我们即将无法支持此设备。在您收到最终更新后,您仍然可以在您的世界中进行游戏,并使用您在市场购买的物品。但是,您将无法再在市场中购买物品。由此设备管理的 Realm 将继续运行 6 个月。自 2023 年 9 月 30 日开始,您将无法再访问 Realm。建议您在此之前下载好您的世界数据。%s如果您已使用 Microsoft/Xbox Live 帐户登录,那么您在市场购买的物品、Minecoins 以及您订阅的 Realm 服务可在其他平台使用。如果您想将您的世界从此设备转移到另一个设备,您可以将世界上传到 Realm,然后在您的新设备上下载备份数据即可。%s单击按钮以获取更多信息,包括将世界转移到新设备的方法。 ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.amazon=在您所在的地区内,我们已无法支持此设备。您仍然可以在您的世界中进行游戏,并使用您在市场购买的物品。但是,您将无法再在市场中购买物品。由此设备管理的 Realm 将继续运行至 2023 年 9 月 30 日。该时间点过后,您将无法再访问 Realm。建议您在此之前下载好您的世界数据。%s如果您已使用 Microsoft/Xbox Live 帐户登录,那么您在市场购买的物品、Minecoins 以及您订阅的 Realm 服务可在其他平台使用。如果您想将您的世界从此设备转移到另一个设备,您可以将世界上传到 Realm,然后在您的新设备上下载备份数据即可。%s单击按钮以获取更多信息,包括将世界转移到新设备的方法。 ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.android=在您所在的地区内,我们即将无法支持此设备。收到此最终更新后,您仍然可以在您的世界中进行游戏,并使用您在市场购买的物品。但是,您将无法再在市场中购买物品。由此设备管理的 Realm 将继续运行 6 个月。自 2023 年 9 月 30 日开始,您将无法再通过此设备访问 Realm。建议您在此之前下载好您的世界数据,并通过在 Google Play 中查看您的订阅来取消订阅。%s后续您将无法接收最新更新,且无法进行多人游戏,也无法连接到部分服务器。%s如果您已使用 Microsoft/Xbox Live 帐户登录,那么您在市场购买的物品、Minecoins 以及您订阅的 Realm 服务可在玩《我的世界》的其他平台上使用。您可以在玩《我的世界》的其他平台上开始新的订阅。%s如果您想将您的世界从此设备转移到另一个设备,您可以将世界上传到 Realm,然后在您的新设备上下载备份数据即可。%s单击按钮以获取更多信息,包括将世界转移到新设备的方法。 ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.android=在您所在的地区内,我们已无法支持此设备。您仍然可以在您的世界中进行游戏,并使用您在市场购买的物品。但是,您将无法再在市场中购买物品。由此设备管理的 Realm 将继续运行至 2023 年 9 月 30 日。该时间点过后,您将无法再访问 Realm。建议您在此之前下载好您的世界数据。%s如果您已使用 Microsoft/Xbox Live 帐户登录,那么您在市场购买的物品、Minecoins 以及您订阅的 Realm 服务可在其他平台使用。如果您想将您的世界从此设备转移到另一个设备,您可以将世界上传到 Realm,然后在您的新设备上下载备份数据即可。%s单击按钮以获取更多信息,包括将世界转移到新设备的方法。 ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.generic=在您所在的地区内,我们即将无法支持此设备。在您收到最终更新后,您仍然可以在您的世界中进行游戏,并使用您在市场购买的物品。但是,您将无法再在市场中购买物品。由此设备管理的 Realm 将继续运行 6 个月。自 2023 年 9 月 30 日开始,您将无法再访问 Realm。建议您在此之前下载好您的世界数据。%s如果您已使用 Microsoft/Xbox Live 帐户登录,那么您在市场购买的物品、Minecoins 以及您订阅的 Realm 服务可在其他平台使用。如果您想将您的世界从此设备转移到另一个设备,您可以将世界上传到 Realm,然后在您的新设备上下载备份数据即可。%s单击按钮以获取更多信息,包括将世界转移到新设备的方法。 # +sunsetting.popup.sunset.geo.generic=在您所在的地区内,我们已无法支持此设备。您仍然可以在您的世界中进行游戏,并使用您在市场购买的物品。但是,您将无法再在市场中购买物品。由此设备管理的 Realm 将继续运行至 2023 年 9 月 30 日。该时间点过后,您将无法再访问 Realm。建议您在此之前下载好您的世界数据。%s如果您已使用 Microsoft/Xbox Live 帐户登录,那么您在市场购买的物品、Minecoins 以及您订阅的 Realm 服务可在其他平台使用。如果您想将您的世界从此设备转移到另一个设备,您可以将世界上传到 Realm,然后在您的新设备上下载备份数据即可。%s单击按钮以获取更多信息,包括将世界转移到新设备的方法。 # + +sunsetting.banner.play.worldTab.pending=您的版本可能很快就会无法连接到多人游戏 # +sunsetting.banner.play.friendsTab.pending=您的版本可能很快就会无法连接到多人游戏 # +sunsetting.banner.play.serverTab.pending=您的版本可能很快就会无法连接到多人游戏 # + +sunsetting.banner.play.worldTab=您的版本可能无法连接到多人游戏 # +sunsetting.banner.play.friendsTab=您的版本可能无法连接到多人游戏 # +sunsetting.banner.play.serverTab=您的版本可能无法连接到多人游戏 # + +sunsetting.store.incompatible=不兼容 # +sunsetting.store.incompatiblePopup=此内容与您的设备不兼容。请访问 https://aka.ms/MinecraftSunsetting # + +pauseScreen.back=回到游戏 # +pauseScreen.currentWorld=当前世界 # +pauseScreen.header=游戏菜单 # +pauseScreen.options=选项 # +pauseScreen.quit=保存并退出 # +pauseScreen.secondaryClientLeave=保存和退出 # +pauseScreen.feed=动态信息 # +pauseScreen.invite=邀请加入游戏 # +pauseScreen.ipAddress=IP:%1 # +pauseScreen.error.noIpAddress=没有找到IP # +pauseScreen.error.noPort=未发现端口 # +pauseScreen.title=游戏暂停 # +pauseScreen.betaFeedback=测试版反馈 # +pauseScreen.xboxLiveDisconnect=糟糕!您的 Microsoft 账户断开了连接。您需要在主菜单中登录,重新打开您的世界,才能邀请更多的玩家。 # +pauseScreen.joinCode.Label=加入代码 # +pauseScreen.joinCode.Icon=%3 加入代码图标,第 %1 个,共 %2 个 # Example: Apple join code icon, 2 of 5 # + +permissionsScreen.kick=踢出玩家 # +permissionsScreen.ban=封禁玩家 # + +hudScreen.tooltip.basic.back=向后 # +hudScreen.tooltip.basic.chat=聊天 # +hudScreen.tooltip.basic.flyDown=向下飞 # +hudScreen.tooltip.basic.flyUp=向上飞 # +hudScreen.tooltip.basic.forward=向前 # +hudScreen.tooltip.basic.jump=跳跃 # +hudScreen.tooltip.basic.left=向左 # +hudScreen.tooltip.basic.right=向右 # +hudScreen.tooltip.basic.sneak=潜行 # +hudScreen.tooltip.basic.startFlying=开始飞行 # +hudScreen.tooltip.basic.stopFlying=停止飞行 # +hudScreen.tooltip.basic.swimDown=向下游 # +hudScreen.tooltip.basic.swimUp=向上游 # + +hudScreen.tooltip.crafting=制作 # +hudScreen.tooltip.inventory=物品栏 # +hudScreen.tooltip.dropItem=丢弃 # +hudScreen.tooltip.eject=弹出 # +hudScreen.tooltip.potion=喝下 # +hudScreen.tooltip.milk=喝下 # +hudScreen.tooltip.draw=拉弓 # +hudScreen.tooltip.release=释放 # +hudScreen.tooltip.throw=投掷 # +hudScreen.tooltip.open=打开 # +hudScreen.tooltip.use=使用 # +hudScreen.tooltip.sleep=睡觉 # +hudScreen.tooltip.empty=空 # +hudScreen.tooltip.hang=悬挂 # +hudScreen.tooltip.ignite=点燃 # +hudScreen.tooltip.place=放置 # +hudScreen.tooltip.mine=挖掘 # +hudScreen.tooltip.attach=连接 # +hudScreen.tooltip.till=耕种 # +hudScreen.tooltip.dig=挖掘道路 # +hudScreen.tooltip.hit=击打 # +hudScreen.tooltip.eat=进食 # +hudScreen.tooltip.rotate=旋转 # +hudScreen.tooltip.plant=植物 # +hudScreen.tooltip.dismount=跳下 # +hudScreen.tooltip.collect=收集 # +hudScreen.tooltip.peel=剥树皮 # +hudScreen.tooltip.scaffoldingDescend=按住以下降 # +hudScreen.tooltip.pick=采摘 # +hudScreen.tooltip.placeBook=放置书 # +hudScreen.tooltip.readBook=读书 # +hudScreen.tooltip.removeBook=移除书 # +hudScreen.tooltip.shear=修剪 # +hudScreen.tooltip.carve=雕刻 # +hudScreen.tooltip.grow=生长 # +hudScreen.tooltip.boatExit=下船 # +hudScreen.tooltip.emote=表情 # +hudScreen.tooltip.change_note=变更说明 # +hudScreen.tooltip.edit_sign=编辑 # +hudScreen.controlCustomization.welcome=欢迎使用控件自定义 # +hudScreen.controlCustomization.instructions=拖动元素以重新定位 # +hudScreen.controlCustomization.modify=修改设置 # +hudScreen.controlCustomization.continue=出发吧! # + +playscreen.fileSize.MB=MB # +playscreen.fileSize.GB=GB # +playscreen.joinableRealms=可加入的 Realms # +playscreen.noFriendsRealms=你尚未成为任何 Realms 的成员。 # +playscreen.header.local=游戏 # +playscreen.header.realms=Realms # +playscreen.lastPlayed.daysAgo=%1天前 # +playscreen.lastPlayed.longAgo=很久以前 # +playscreen.lastPlayed.today=今天 # +playscreen.lastPlayed.weeksAgo=%1周前 # +playscreen.lastPlayed.yesterday=昨天 # +playscreen.new=新 # +playscreen.remoteWorld=远程世界: # +playscreen.realmsTrialWorld=免费试用 Realms Plus 30 天 # +playscreen.realmsCreateFirstWorld=创建您的第一个 Realm # +playscreen.realmsCombo=与友同乐,享受 150+ 款包 # +playscreen.realmsGetServer=获取专属服务器及 150+ 款包 # +playscreen.realmGoogleHoldBody=您的一个或多个 Realms 订阅存在问题。点击“确定”,进入 Google Play 订阅设置,以修复您的支付方式。 # +playscreen.realmsContent=游玩 150+ 款市场包 # +playscreen.checkingRealmsCompatibility=正在检查 Realms 兼容性…… # +playscreen.fetchingRealms=正在提取 Realms…… # +playscreen.confirmLeaveMessage=你确定要退出 Realm %1$s吗? # +playscreen.confirmLeaveTitle=确认退出 # +playscreen.realmExpired=已过期 # +playscreen.realmFull=满 # +playscreen.realmClientOutdated=所有 Realms 已更新。您必须更新游戏才能继续在 Realms 中游戏。 # +playscreen.realms=Realms # +playscreen.realmsWarning.moreinfo=更多信息 # +playscreen.realmsCompatibilityFailure=目前无法连接至 Realms。我们会稍后再试。 # +playscreen.realmsSignIn=立即登录以在 Realms 上游玩! # +playscreen.realmsSignInFriends=立即登录以查看您的好友的 Realms! # +playscreen.worlds=世界 # +playscreen.dontSeeLegacyWorlds=看不到您的世界? # +playscreen.syncLegacyWorlds=同步旧世界 # +playscreen.fetchingLegacyWorlds=正在提取旧的世界... # +playscreen.upgradeLegacyWorlds=旧世界 # +playscreen.syncRetailWorlds=从《我的世界》(发布版本)复制世界 # +playscreen.fetchingRetailWorlds=复制《我的世界》(发布版本)世界… # +playscreen.upgradeRetailWorlds=《我的世界》(发布版本)世界 # +playscreen.noLegacyWorldsFound.title=未找到世界 # +playscreen.noLegacyWorldsFound.body=未发现来自其他版本的《我的世界》的世界。 # +playscreen.failedToAutoSyncLegacyWorlds=无法获取旧的世界。清理出额外的存储空间,以便管理旧的世界。 # +playscreen.lockedSkin=您配备的皮肤来自跨平台多人游戏中禁用的内容包。如果继续,该世界的跨平台多人游戏将关闭。 # +playscreen.multiplayerLockedSkin=您配备的皮肤来自多人游戏中禁用的内容包。如果继续,该世界的多人游戏将关闭。 # +playscreen.worldsStorage=存储 # +playscreen.delete.legacy.content=您确定要删除所选择的旧的世界吗?这个世界将永远失去!(很长时间!) # +playscreen.delete.legacy.title=是否永久性删除 %s? # +playscreen.delete.legacy.confirm=删除 # +playscreen.delete.legacy.deleting=正在删除世界…… # +playscreen.beta_worlds=测试版世界 # +playscreen.beta_legacy_worlds=旧测试版世界 # +playscreen.editor.worlds=项目 # +playscreen.editor.create=创建新项目 # + +permissions.ability.build=建造 # +permissions.ability.mine=挖掘 # +permissions.ability.doorsandswitches=使用门和开关 # +permissions.ability.opencontainers=打开容器 # +permissions.ability.attackplayers=攻击玩家 # +permissions.ability.attackmobs=攻击生物 # +permissions.ability.op=操作员命令 # +permissions.ability.invisible=变为隐形 # +permissions.ability.teleport=使用传送 # +permissions.NeedPermission=你需要许可 # +permissions.AddFriends=由于您 Microsoft 账户的设置问题,您无法添加好友。请确保您的在线安全设置已允许添加好友。请前往 aka.ms/MCMultiplayerHelp 查看如何更改这些设置。 # +permissions.MultiplayerSessions=由于您 Microsoft 账户的设置问题,您无法在 Realms 上进行游戏。请确保您的在线安全设置已允许多人游戏。请前往 aka.ms/MCMultiplayerHelp 查看如何更改这些设置。 # +permissions.Communications=由于您 Microsoft 账户的设置问题,您无法与其他玩家聊天。请确保您的隐私设定已允许与他人交流。请前往 aka.ms/MCMultiplayerHelp 查看如何更改这些设置。 # +permissions.RealmsAddFriends=由于 Xbox 账户设置问题,您将无法在您的 Realm 中添加新好友与您一起使用。这可以在 Xbox.com 上的隐私与在线安全设置中进行更改。请问是否要继续? # +permissions.CloudSave=由于 Xbox 账户设置问题,您无法将您的世界保存到 Xbox。这可以在 Xbox.com 上的隐私与在线安全设置中进行更改。 ###disable_3rd_party_console_resource_pack_check +permissions.MultiplayerSessionsOnConsole=由于您 Microsoft 账户的设置问题,您无法在 Realms 上进行游戏。请确保您的在线安全设置已允许多人游戏,且当前您已拥有 Xbox Live 金会员订阅。请前往 aka.ms/MCMultiplayerHelp 查看如何更改这些设置。 ###disable_3rd_party_console_resource_pack_check +permissions.MultiplayerSessionsOnConsoleGamecore=由于您 Microsoft 账户的设置问题,您无法在 Realms 中进行游戏。 ###disable_3rd_party_console_resource_pack_check +permissions.open.account.help.button=获取关于解决此问题的帮助 # +permissions.open.account.help.button.gamecore=修复此问题 # +permissions.open.account.setting.button=请参阅服务条款 # +permissions.GoBack=返回 # +permissions.Continue=继续 # +permissions.chatmute=聊天当前被禁用 # +permissions.deopingother.message=如果降低他们的权限级别,那么他们将不再具有操作员级别权限。 # +permissions.description.visitors=访客可以自由探索您的世界,但无法与方块、物品或实体交互。信任玩家已关闭。 # +permissions.description.members=成员是您的世界中的活动玩家,他们可以破坏和创建方块,并攻击生物和其他玩家。 # +permissions.description.operators=操作员是可以设置玩家权限并将命令用于获取对您世界的更多控制权的成员。 # +permissions.level=权限级别 # +permissions.level.custom=自定义... # +permissions.level.member=成员 # +permissions.level.operator=操作员 # +permissions.level.visitor=访客 # +permissions.nocheats=作弊已禁用 # +permissions.nocheats.message=仅当无敌模式已打开时,诸如传送等某些命令才可用。可通过“课程设置”下的暂停菜单来打开无敌模式。如果您选择打开无敌模式,这个世界中的成就将被禁用。 # +permissions.nocheats.message.noachievements=仅当无敌模式已打开时,诸如传送等某些命令才可用。可通过“课程设置”下的暂停菜单来打开无敌模式。 # +permissions.nocheats.turnon=在作弊打开时设置操作 # +permissions.nocheats.turnoff=在作弊关闭时设置操作 # +permissions.nocheats.cancel=取消 # +permissions.deopingself=删除操作员权限? # +permissions.deopingself.message=降低权限级别,您将不再具有操作员级别权限。 # +permissions.title=玩家权限 # +permissions.title.settings=玩家从邀请加入时的权限 # +permissions.title.settings.edu=加入您的世界的用户的权限级别 # +permissions.toast.playerLeft=一名玩家离开了游戏。 # +permissions.toast.playerJoined=一名玩家加入了游戏。 # +permissions.kickplayer=踢出玩家 # +permissions.kickplayer.reason=您已被主机从会话中踢出。 # +permissions.kickplayer.message=是否将%s踢出世界?被踢出的玩家不可重新加入此会话。 # +permissions.kickplayer.message.dedicatedserver=是否将%s踢出世界? # +permissions.kickplayer.title=踢出玩家? # +permissions.banplayer=封禁玩家 # +permissions.banplayer.reason=您已被主机从会话中封禁。 # +permissions.banplayer.message=是否将%s从世界中封禁?被封禁的玩家不可重新加入。 # +permissions.banplayer.title=封禁玩家? # +permissions.ClubsAccess=由于您没有俱乐部的访问权限,您无法访问 Realms Feed。请前往 aka.ms/MCClubsHelp 查看如何更改这些设置。 # +permissions.ClubsPost=由于您没有俱乐部的访问权限,您无法发布到 Realms Feed。请前往 aka.ms/MCClubsHelp 查看如何更改这些设置。 # + +## edu permissions popup +permissions.button.kickplayer=将玩家移除出游戏 # +permissions.popup.title=权限选项 # +permissions.dropdown.title=%s 权限级别 # +permissions.operator=操作员 # +permissions.member=成员 # +permissions.visitor=访客 # +permissions.removeplayer=移除玩家 # +permissions.removeplayer.reason=您已被主机从会话中移除。 # +permissions.removeplayer.message=您确定要把该玩家从此世界上移除吗?当您移除该玩家时,将生成一个新的加入代码,使其无法重新连接。 # +permissions.removeplayer.title=移除玩家确认 # + +portfolioScreen.page=第 %s 页 # +portfolioScreen.export=导出相片簿 # +portfolioScreen.caption=[ 标题 ] # +portfolioScreen.nopics0=您的相片簿中目前没有照片。您用摄像机拍摄的照片将显示在这里。您也可以使用下面的按钮进行添加。 # +portfolioScreen.nopics1=用摄像机拍摄的照片将显示在此处。 # +portfolioScreen.noInventory=你的物品栏中没有任何照片。尝试使用相机拍照。 # +portfolioScreen.addPhoto=添加照片 # + +potion.absorption=伤害吸收 # +potion.blindness=失明 # +potion.conduitPower=潮涌能量 # +potion.confusion=反胃 # +potion.damageBoost=力量 # +potion.damageBoost.name=力量药水 # +potion.damageBoost.splash.name=喷溅型力量药水 # +potion.damageBoost.linger.name=滞留型力量药水 # +potion.digSlowDown=开采疲劳 # +potion.digSpeed=急速 # +potion.effects.whenDrank=当使用后: # +potion.empty=无效果 # +potion.emptyPotion.name=水瓶 # +potion.emptyPotion.splash.name=喷溅水瓶 # +potion.emptyPotion.linger.name=滯留水瓶 # +potion.fireResistance=抗火 # +potion.fireResistance.name=抗火药水 # +potion.fireResistance.splash.name=喷溅型抗火药水 # +potion.fireResistance.linger.name=滞留型抗火药水 # +potion.harm=瞬间伤害 # +potion.harm.name=伤害药水 # +potion.harm.splash.name=喷溅型伤害药水 # +potion.harm.linger.name=滞留型伤害药水 # +potion.heal=瞬间治疗 # +potion.heal.name=治疗药水 # +potion.heal.splash.name=喷溅型治疗药水 # +potion.heal.linger.name=滞留型治疗药水 # +potion.healthBoost=生命提升 # +potion.hunger=饥饿 # +potion.invisibility=隐身 # +potion.invisibility.name=隐身药水 # +potion.invisibility.splash.name=喷溅型隐身药水 # +potion.invisibility.linger.name=滞留型隐身药水 # +potion.jump=跳跃增强 # +potion.jump.name=跳跃药水 # +potion.jump.splash.name=喷溅型跳跃药水 # +potion.jump.linger.name=滞留型跳跃药水 # +potion.levitation=飘浮 # +potion.moveSlowdown=缓慢 # +potion.moveSlowdown.name=迟缓药水 # +potion.moveSlowdown.splash.name=喷溅型迟缓药水 # +potion.moveSlowdown.linger.name=滞留型迟缓药水 # +potion.slowFalling=缓降 # +potion.slowFalling.name=缓降药水 # +potion.slowFalling.splash.name=喷溅型缓降药水 # +potion.slowFalling.linger.name=滞留型缓降药水 # +potion.moveSpeed=速度 # +potion.moveSpeed.name=迅捷药水 # +potion.moveSpeed.splash.name=喷溅型迅捷药水 # +potion.moveSpeed.linger.name=滞留型迅捷药水 # +potion.nightVision=夜视 # +potion.nightVision.name=夜视药水 # +potion.nightVision.splash.name=喷溅型夜视药水 # +potion.nightVision.linger.name=滞留型夜视药水 # +potion.poison=中毒 # +potion.poison.name=剧毒药水 # +potion.poison.splash.name=喷溅型剧毒药水 # +potion.poison.linger.name=滞留型剧毒药水 # +potion.potency.0= # +potion.potency.1=II # +potion.potency.2=III # +potion.potency.3=IV # +potion.potency.4=V # +potion.potency.5=VI # +potion.awkward.name=粗制药水 # +potion.awkward.splash.name=喷溅型粗制药水 # +potion.awkward.linger.name=滞留型粗制药水 # +potion.mundane.name=平凡药水 # +potion.mundane.splash.name=喷溅型平凡药水 # +potion.mundane.linger.name=滞留型平凡药水 # +potion.mundane.extended.name=长久平凡药水 # +potion.mundane.extended.splash.name=喷溅型长久平凡药水 # +potion.mundane.extended.linger.name=滞留型长久平凡药水 # +potion.thick.name=浓稠药水 # +potion.thick.splash.name=喷溅型浓稠药水 # +potion.thick.linger.name=滞留型浓稠药水 # +potion.regeneration=生命恢复 # +potion.regeneration.name=再生药水 # +potion.regeneration.splash.name=喷溅型再生药水 # +potion.regeneration.linger.name=滞留型再生药水 # +potion.resistance=抗性 # +potion.saturation=饱和 # +potion.turtleMaster=缓慢 # +potion.turtleMaster2=抗性 # +potion.turtleMaster.name=神龟药水 # +potion.turtleMaster.splash.name=喷溅型神龟药水 # +potion.turtleMaster.linger.name=滞留型神龟药水 # +potion.waterBreathing=水下呼吸 # +potion.waterBreathing.name=水肺药水 # +potion.waterBreathing.splash.name=喷溅型水肺药水 # +potion.waterBreathing.linger.name=滞留型水肺药水 # +potion.weakness=虚弱 # +potion.weakness.name=虚弱药水 # +potion.weakness.splash.name=喷溅型虚弱药水 # +potion.weakness.linger.name=滞留型虚弱药水 # +potion.wither=凋零 # +potion.wither.name=衰变药水 # +potion.wither.splash.name=喷溅型衰变药水 # +potion.wither.linger.name=滞留型衰变药水 # + +profileScreen.header=更衣室 # +profileScreen.reload=重新加载 # +profileScreen.manage_button_text=编辑角色 # +profileScreen.manage_button_text_skin=更改经典皮肤 # +profileScreen.manage_button_create_text=创建角色 # +profileScreen.selectPrebuiltCharacter=从角色列表中选择 # +profileScreen.create_persona_confirm_skin=创建经典皮肤 # +profileScreen.delete_button=删除角色 # +profileScreen.settings_button=游戏设置 # + +profileScreen.differences_information_button=角色创建器和经典皮肤之间的不同 # +profileScreen.differences_character_creator_title=角色 # +profileScreen.create_persona_character_details=您可以在《我的世界》中逐个制作自定义角色。 # +profileScreen.difference_character_creator_description=在《我的世界》中逐个制作自定义角色。自定义角色的身体、眼睛、嘴巴、发型、服装等! # +profileScreen.differences_classic_skin_title=经典皮肤 # +profileScreen.difference_classic_skin_description=角色身上的全身外观。经典外观无法逐件修改。您也可以导入自己创建或下载的全身外观。 # +profileScreen.create_persona_classic_skin_details=放置在角色身上的全身皮肤材质。 # + +profileScreen.create_persona_title=选择类型 # + +persona.slim.title=窄的 # +persona.wide.title=宽 # +persona.smaller.title=较小 # +persona.small.title=小 # +persona.medium.title=中 # +persona.tall.title=高 # +persona.realms.redeem=兑换 # + +progressScreen.cantConnect=无法连接到世界。请检查您的互联网连接并重试。 # +progressScreen.generating=正在生成世界 # +progressScreen.saving=正在保存世界 # +progressScreen.loading=加载中… # +progressScreen.title.downloading=正在下载资源包 %1 # +progressScreen.title.applyingPacks=正在加载资源包 # +progressScreen.title.searchingForSession=正在搜索游戏会话... # +progressScreen.title.waitingForStorageProvider=正在同步用户数据 # +progressScreen.title.connectingLocal=正在启动世界 # +progressScreen.title.connectingLAN=正在连接多人游戏 # +progressScreen.title.connectingExternal=正在连接外部服务器 # +progressScreen.title.connectingRealms=正在连接 Realm # +progressScreen.title.copyingWorld=复制世界 # +progressScreen.title.deleteStorageAreaContent=清除存储缓存 # +progressScreen.title.loadingSplitScreenAppearances=加载分屏外观 # +progressScreen.message.appearanceLoaded=外观已加载 # +progressScreen.message.appearanceLoadWaitTimeMet=外观需要很长时间才能加载。正在继续生成世界... # +progressScreen.message.deleteStorageAreaContent=这可能需要几分钟。 # +progressScreen.message.copyingWorld=正在复制世界... %d%% # +progressScreen.message.tts.copyingWorld=正在复制世界 # +progressScreen.message.building=生成地形中 # +progressScreen.message.done=完成! # +progressScreen.message.exporting=正在导出中 # +progressScreen.message.exporting.warning=请不要退出游戏。退出可能会破坏导出。 # +progressScreen.message.importing=正在导入世界 # +progressScreen.message.importingContent=2/2 步 - 正在导入内容 # +progressScreen.message.updatingContent=正在更新 %1/%2 个包 # +progressScreen.message.locating=定位服务器 # +progressScreen.message.loadingAppearance=正在加载外观... # +progressScreen.message.waitingForRealms=这可能要花一段时间 # +progressScreen.message.waitingForStorageProvider=这可能要花一段时间... # +progressScreen.message.waitingForTickingAreas=正在加载常加载区域 # +progressScreen.message.storageProviderSyncError=无法同步用户数据。 # +progressScreen.message.waitingForStoreProducts=这可能要花一段时间 # +progressScreen.message.allDone=全部完成! # +progressScreen.message.letsGo=出发吧! # +progressScreen.message.failed=失败 # +progressScreen.message.failedNoNetwork=失败:无网络连接 # +progressScreen.message.downloadingWorld=下载世界中 # +progressScreen.message.downloadingContent=1/2 步 - 正在下载内容 # +progressScreen.message.uploadingWorld=世界文件上传中...... # +progressScreen.message.uploadingWorldError=世界上传失败。是否要重试? # +progressScreen.message.copyingPacks=保存世界资源包中 # +progressScreen.message.initiatingTemplate=正在初始化世界模板 # +progressScreen.message.fileSize=文件大小 # +progressScreen.message.initializingUpload=正在初始化上传 # +progressScreen.message.initializingDownload=正在初始化下载 # +progressScreen.message.invalidWorldFile=无效的世界文件。请重新打开您的世界并保存,随后请重试。 # +progressScreen.message.resourceLoading=正在加载资源 # +progressScreen.message.leaveLevel=正在保存您的游戏。请不要关闭您的设备。 # +progressScreen.message.genericMayTakeAMoment=这可能要花一段时间 # +progressScreen.message.noUploadResponse=我们无法确认您的世界是否成功上传。请加入您的 Realm 进行检查,如果仍未更新至新的世界,请重新再试一次。 # +progressScreen.message.noUploadEndpoint=找不到上传世界的地方。或许您可以检查一下网络连接? # +progressScreen.message.unownedTemplate=您似乎没有此世界所需要的市场模板。您可以从《我的世界》市场中购买。 # +progressScreen.message.createArchiveFileFailed=我们无法将您的世界文件打包上传。或许是您的硬盘空间不足了? # +progressScreen.message.createLevelStorageFailed=在准备上传您的世界时出现了问题。如果这种情况一直发生,重新启动设备可能会有所帮助。 # +progressScreen.message.unknownError=出现错误 # +progressScreen.message.forbiddenContent=您未拥有一个或多个所应用的包 # +progressScreen.message.loadingSplitScreenAppearances=正在加载分屏外观... # +progressScreen.message.finishedLoadingSplitScreenAppearances=已完成分屏外观的加载。 # +progressScreen.dialog.title.resourcePack=下载资源包? # +progressScreen.dialog.title.behaviorAndResourcePack=下载世界行为和资源包? # +progressScreen.dialog.title.onlyBehavior=下载世界行为包? # +progressScreen.dialog.title.storageProviderError=同步世界数据失败 # +progressScreen.dialog.title.storageProviderLongWait=正在同步世界数据 # +progressScreen.dialog.title.storageProviderSucceeded=同步世界数据成功 # +progressScreen.dialog.message.onlyBehavior=此世界已应用行为包,您必须下载才能加入。您要下载并加入吗? # +progressScreen.dialog.message.behaviorAndOptionalResourcePack=此世界已应用行为包,您必须下载才能加入,此外还有资源包,您可在加入前选择下载。您要在加入之前下载哪些? # +progressScreen.dialog.message.behaviorAndResourcePack=此世界已应用行为包和资源包,您必须下载才能加入。您要下载并加入吗? # +progressScreen.dialog.message.resourcePackOptional=此世界已应用资源包。您要在加入前下载吗? # +progressScreen.dialog.message.resourcePackRequired=此世界已应用资源包,您必须下载才能加入。您要下载并加入吗? # +progressScreen.dialog.message.resourcePackOptional.rayTracing.line1=这个世界已启用了光线追踪资源包 。 # +progressScreen.dialog.message.resourcePackOptional.rayTracing.line2=您的设备与高级照明和材质功能不兼容,因此该世界将无法应用这些高级效果。您想在加入世界之前下载它们吗? # +progressScreen.dialog.message.resourcePackRequired.rayTracing.line1=这个世界已启用了光线追踪资源包 。 # +progressScreen.dialog.message.resourcePackRequired.rayTracing.line2=您的设备与高级照明和材质功能不兼容,因此该世界将无法应用这些高级效果。您想在加入世界之前下载它们吗? # +progressScreen.dialog.message.storageProviderError=无法同步您的世界数据。是否要重试? # +progressScreen.dialog.message.storageProviderUnusableError=该世界未完全同步,或者已经损坏。请尝试在状态良好的主机上玩该世界,然后再次尝试进行迁移。 # +progressScreen.dialog.message.storageProviderQuotaError=本地保存成功,但由于配额原因,云同步失败。通过从设置菜单中删除世界来释放云空间。 # +progressScreen.dialog.message.storageProviderOutOfLocalStorage=本地可用空间不足,无法支持云同步。 # +progressScreen.dialog.message.worldCorrupted=该世界已损坏。请在 bugs.mojang.com 上报告 # +progressScreen.dialog.message.storageProviderLongWait=同步此世界要花很长时间。是否要继续等待? # +progressScreen.dialog.button.enter=进入世界 # +progressScreen.dialog.button.joinAndDownload=下载并加入 - %1 # +progressScreen.dialog.button.joinAndDownload.everything=全部下载并加入 - %1 # +progressScreen.dialog.button.joinAndDownload.onlyBehaviorPacks=仅下载行为并加入 - %1 # +progressScreen.dialog.button.join=加入 # +progressScreen.dialog.button.leave=退出 # +progressScreen.dialog.button.retry=重试 # +progressScreen.dialog.button.wait=等待 # +progressScreen.editor.message.copyingProject=正在复制项目... %d%% # +progressScreen.editor.message.tts.copyingProject=正在复制项目 # +progressScreen.editor.title.copyingProject=项目副本 # +progressScreen.editor.dialog.message.resourcePackOptional=此项目已应用资源包。您要在加入前下载吗? # +progressScreen.editor.dialog.message.resourcePackRequired=此项目已应用资源包,您必须下载才能加入。是否要下载并加入? # +progressScreen.editor.message.convert.projectToWorld=正在将项目转换为世界并制作项目副本... # +progressScreen.editor.message.convert.worldToProject=正在将世界转换为项目... # +progressScreen.editor.message.convert.projectToWorld.saveWorld=正在保存世界数据... # +progressScreen.editor.message.convert.worldToProject.saveProject=正在保存项目数据... # +progressScreen.label.mobileData=移动数据 # +progressScreen.noWifi.mobileDataWarning=您当前未连接到无线网络。可能会收取移动数据费用。 # + +quiz.popup.ok=参加测验 # +quiz.popup.text=测验将在新窗口中打开。 完成测验后您就可以返回《我的世界》了。 # +quiz.popup.title=测验 # + +raid.name=劫掠 # +raid.progress=剩余生物: # +raid.expiry=一个副本已过期 # +raid.victory=胜利 # +raid.defeat=失败 # + +recipeBook.setting.full=满 # +recipeBook.setting.discover=发现 # +recipeBook.setting.off=关闭 # +recipeToast.newUnlock.title=新配方已解锁! # +recipeToast.newUnlock.tts= 新配方已解锁 # +recipeToast.newUnlock.descriptionRecipeBook=检查配方书 # +recipeToast.newUnlock.descriptionCraftingTable=在工作台查看 # +recipeToast.newUnlock.descriptionStonecutterTable=在切石机查看 # +recipeToast.newUnlock.descriptionSmithingTable=在锻造台查看 # +recipeToast.newUnlock.descriptionCartographyTable=在制图台查看 # +recipeToast.newIngredient.title=发现新成分! # +recipeToast.newIngredient.tts= 新成分已发现 # +recipeToast.newIngredient.description=将其用于现有配方中 # + +record.nowPlaying=正在播放:%s # + +resourcePack.available.title=可用的资源包 # +resourcePack.available.title.behaviorPacks=可用的行为包 # +resourcePack.available.title.packs=我的包 # +resourcePack.available.add=激活 # +resourcePack.available.none.text=您没有资源包 # +resourcePack.available.none.behavior=您没有行为资源包 # +resourcePack.available.none.store=查看市场 # +resourcePack.message.noneFound.packs=这台设备上没有可用的包。 # +resourcePack.message.allInUse.packs=您的包当前正在使用中。 # +resourcePack.message.error=一个包具有会使它无法正常运转的错误 # +resourcePack.message.warning=一个包具有可能会导致异常行为的警告 # +resourcePack.suggestedContent.title=获取更多包 # +resourcePack.suggestedContent.button.viewMore=查看更多包 # +resourcePack.cached.title=缓存包 # +resourcePack.folderInfo=(请把资源包文件放在这里) # +resourcePack.openFolder=打开资源包文件夹 # +resourcePack.selected.title=已选的资源包 # +resourcePack.selected.title.behaviorPacks=有效行为包 # +resourcePack.selected.title.packs=活跃 # +resourcePack.selected.remove=关闭 # +resourcePack.realmsPlus.title.packs=Realms Plus 包 # +resourcePack.realmsPlus.expired=已过期 # +resourcePack.errors=错误: # +resourcePack.error.ingame.packs=您在一个世界中游戏时无法更改资源包。 # +resourcePack.error.ingame.behaviorPacks=您在一个世界中游戏时无法更改行为包。 # +resourcePack.error.enteringgame.title=Realm 上过期的包 # +resourcePack.error.enteringgame.message=这个 Realm 包含在 Realms Plus 上过期的资源或行为包。您需要关闭这些包或从市场购买它们才能在这个 Realm 中玩。 # +resourcePack.error.enteringgame.button=查看活跃包 # +resourcePack.title=选择资源包 # +resourcePack.toast.atlasFallback.message=内存不足。材质的细节级别将会降低。 # +resourcePack.toast.atlasFallback.title=资源包回退 # +resourcePack.copyGlobal=从 Global 上复制 # +resourcePack.description=资源包从下到上应用。这表示两个包中的任何资产都会由更高级的资源包覆盖。 # +resourcePack.description.default.level=您可以在设置中编辑这些项目。 # +resourcePack.description.default.behaviorPacks=默认的《我的世界》游戏玩法。 # +resourcePack.description.bottom.global=资源包从下到上应用。这表示两个包中的任何资产都会由更高级的资源包覆盖。您世界中的这些资源包会应用于这些全局包上方。这些资源仅供您使用,别人无法看到您设置的资源。在您的世界中或您加入的世界中,资源包将应用于这些全局资源上方。 # +resourcePack.description.bottom.behaviorPacks=行为包从下到上应用。这表示两种行为包中的任何内容都会由更高级的附加件覆盖。 # +resourcePack.description.bottom.level=资源包从下到上应用。这表示两个包中的任何资产都会由更高级的资源包覆盖。您世界中的这些资源包会应用于您的全局包上方。 # +resourcePack.description.store=在商店中查看 # +resourcePack.header.behavior=激活的行为包适用于全部玩家。 # +resourcePack.header.level=要求玩家接受资源包才能加入 # +resourcePack.crashRecovery.title=全局资源重置 # +resourcePack.crashRecovery.message=上一次资源加载失败。 # +resourcePack.warnings=警告: # +resourcePack.warning.title=这很危险! # +resourcePack.warning.body=游玩世界后添加或删除行为包可能会对世界造成破坏,导致您丢失自己创建的行为包。点击“确定”可停用包,或点击“取消”以保持其活跃状态。 # +resourcePack.requiredDependency.title=必备依赖项 # +resourcePack.requiredDependency.body=此资源包是当前已应用的另一个资源包的必备依赖项。 # +resourcePack.missingDependency.title=缺少依赖项 # +resourcePack.missingDependency.body=此资源包缺少一个或多个依赖项。是否仍要应用? # +resourcePack.delete=您即将永久性删除 %s 。您确定吗? # +resourcePack.delete.confirm=删除包? # +resourcePack.deleteSelected=该包当前已被选中!您即将永久性删除%s。您确定吗? # +resourcePack.deleteMultiple=您即将永久性删除下列包:%s您确定吗? # +resourcePack.editPack=删除包… # +resourcePack.editPackDone=完成 # +resourcePack.toast.unownedContent.title=%s已无效 # +resourcePack.toast.unownedContent.subtitle=当前账户未拥有该资源包。 # +resourcePack.incompatibleDependency=此资源包的依赖项 (%s) 与您的设备不兼容 # +resourcePack.incompatibleDependency.memory=此资源包的依赖项 (%s) 与您的设备不兼容,因为您的设备内存不足。 # +resourcePack.incompatibleDependency.graphics.raytracing=此资源包的依赖项 (%s) 与您的设备不兼容,因为您的设备没有支持光线追踪的兼容硬件 # +resourcePack.subpackResolution=分辨率:%s # +resourcePack.incompatible=此资源包与您的设备不兼容。 # +resourcePack.incompatible.memory=此分辨率与您的设备不兼容,因为您的设备内存不足。 # +resourcePack.incompatible.graphics.raytracing=此资源包包含允许光线追踪的信息,但您的设备不支持此选项。 # +resourcePack.packSettingsTitle=%s 个设置 # +resourcePack.missingPackDescription=找不到此包! # +resourcePack.legacyPackName=遗产资源包 # + +sidebar.action=动作 # +sidebar.adventure=冒险 # +sidebar.capes=披风 # +sidebar.categories=类别 # +sidebar.categoryBody=身体 # +sidebar.categoryStyle=样式 # +sidebar.characterCreator=角色创建器 # +sidebar.classicSkins=经典皮肤 # +sidebar.emotes=表情 # +sidebar.fantasy=幻想 # +sidebar.featured=精选 # +sidebar.genre=类型 # +sidebar.marketplace=市场 # +sidebar.mashups=混搭包 # +sidebar.minigame=小游戏 # +sidebar.myCharacters=我的角色 # +sidebar.myContent=我的内容 # +sidebar.newReleases=新发布 # +sidebar.openWorld=开放世界 # +sidebar.parkour=跑酷 # +sidebar.resources=资源 # +sidebar.roleplay=角色扮演 # +sidebar.skins=皮肤 # +sidebar.skinsOwned=拥有的皮肤 # +sidebar.skyblock=Skyblock # +sidebar.simulation=模拟 # +sidebar.survival=生存 # +sidebar.realmsPlus=Realms Plus # +sidebar.skinsRealmsPlus=Realms Plus 皮肤 # +sidebar.skinsUnowned=获取更多 # +sidebar.topSellers=畅销产品 # +sidebar.trending=趋势 # +sidebar.tts.sidebarCollapseList=侧边栏选项:折叠 %s # +sidebar.tts.sidebarExpandList=侧边栏选项:展开 %s # +sidebar.tts.sidebarNavigateTo=侧边栏选项:前往 %s # +sidebar.tts.verboseToggleExpand=展开侧边栏 # +sidebar.tts.verboseToggleCollapse=折叠侧边栏 # +sidebar.worlds=世界 # + +storageManager.contentType.world=世界 # +storageManager.contentType.worldTemplate=世界模板 # +storageManager.contentType.resourcePack=资源 # +storageManager.contentType.behaviorPack=行为包 # +storageManager.contentType.skinPack=皮肤包 # +storageManager.contentType.invalid=无效 # +storageManager.contentType.cachedData=缓存数据 # + +storageManager.contentType.worlds=世界 # +storageManager.contentType.worldTemplates=世界模板 # +storageManager.contentType.resourcePacks=资源包 # +storageManager.contentType.behaviorPacks=行为包 # +storageManager.contentType.skinPacks=皮肤包 # + +storageManager.baseWorld=基础世界 # + +tile.sculk_sensor.name=幽匿感测体 # +tile.sculk.name=潜声 # +tile.sculk_vein.name=幽匿脉络 # +tile.sculk_catalyst.name=幽匿催发体 # +tile.sculk_shrieker.name=幽匿尖啸体 # +tile.reinforced_deepslate.name=强化深板岩 # +itemGroup.name.sculk=潜声 # +effect.darkness=黑暗 # +entity.frog.name=青蛙 # +entity.tadpole.name=蝌蚪 # +item.spawn_egg.entity.warden.name=生成监守者 # +entity.warden.name=监守者 # +entity.allay.name=悦灵 # +item.spawn_egg.entity.allay.name=生成悦灵 # +action.interact.allay=给悦灵物品 # +item.bucketTadpole.name=蝌蚪桶 # +item.spawn_egg.entity.frog.name=生成青蛙 # +item.spawn_egg.entity.tadpole.name=生成蝌蚪 # +tile.frog_spawn.name=青蛙卵 # +tile.pearlescent_froglight.name=珠光蛙明灯 # +tile.verdant_froglight.name=青翠蛙明灯 # +tile.ochre_froglight.name=赭黄蛙明灯 # +tile.mud.name=泥巴 # +tile.packed_mud.name=填充泥浆 # +tile.mud_bricks.name=泥砖 # +tile.mud_brick_slab.name=泥砖台阶 # +tile.mud_brick_double_slab=泥砖双台阶 # +tile.mud_brick_stairs.name=泥砖楼梯 # +tile.mud_brick_wall.name=泥砖墙 # +tile.mangrove_leaves.name=红树林树叶 # +tile.mangrove_propagule.name=红树林繁殖体 # +tile.mangrove_roots.name=红树根 # +tile.muddy_mangrove_roots.name=沾泥的红树根 # +item.chest_boat.oak.name=橡木运输船 # +item.chest_boat.spruce.name=云杉木运输船 # +item.chest_boat.birch.name=白桦木运输船 # +item.chest_boat.jungle.name=丛林木运输船 # +item.chest_boat.acacia.name=金合欢木运输船 # +item.chest_boat.big_oak.name=深色橡木运输船 # +item.chest_boat.mangrove.name=红树木运输船 # +tile.mangrove_log.name=红树林原木 # +tile.stripped_mangrove_log.name=去皮红树林原木 # +tile.mangrove_planks.name=红树林木板 # +tile.mangrove_button.name=红树林按钮 # +tile.mangrove_stairs.name=红树林楼梯 # +tile.mangrove_slab.name=红树林台阶 # +tile.mangrove_pressure_plate.name=红树林压力板 # +tile.mangrove_fence.name=红树林栅栏 # +tile.mangrove_fence_gate.name=红树林栅栏大门 # +item.mangrove_door.name=红树林门 # +item.mangrove_sign.name=红树林告示牌 # +tile.mangrove_trapdoor.name=红树林活板门 # +tile.mangrove_wood.name=红树林木头 # +tile.stripped_mangrove_wood.name=去皮红树林木头 # +item.boat.mangrove.name=红树林船 # +item.echo_shard.name=回响碎片 # +item.recovery_compass.name=追溯指针 # +item.disc_fragment.name=唱片残片 # +item.disc_fragment_5.desc=唱片 - 5 # +item.record_5.desc=塞缪尔·阿伯格 - 5 # + +action.hint.exit.chest_boat=点击“跳跃”离开船 # +action.hint.exit.console.chest_boat=按下 :_input_key.jump: 离开船 # +entity.chest_boat.name=运输船 # +feature.ancient_city=古城 # + +action.hint.exit.camel=轻触潜行可以下马 # +action.hint.exit.console.camel=按 :_input_key.sneak: 跃下 # +action.hint.exit.console.raft=按下 :_input_key.jump: 离开竹筏 # +action.hint.exit.raft=点击“跳跃”离开竹筏 # +action.hint.exit.scheme.camel=轻触跃下即可下马 # +action.interact.exit.raft=离开竹筏 # +container.smithing_table.arrow_tooltip_cannot_craft=物品无法以这种方式升级 # +container.smithing_table.input_slot_tooltip_armor_trim=添加一件盔甲 # +container.smithing_table.input_slot_tooltip_netherite=添加钻石盔甲、武器或工具 # +container.smithing_table.material_slot_tooltip_armor_trim=添加锭或水晶 # +container.smithing_table.material_slot_tooltip_netherite=添加下界合金锭 # +container.smithing_table.template_slot_tooltip=添加锻造模板 # +entity.camel.name=骆驼 # +entity.chest_raft.name=带宝箱的的竹筏 # +feature.trail_ruins=小径废墟 # +howtoplay.smithing_table.header.1=锻造模板 # +howtoplay.smithing_table.header.2=纹饰盔甲 # +howtoplay.smithing_table.text.1=想要充分利用设备?你需要一张锻造台。 # +howtoplay.smithing_table.text.2=使用它可以进行各种更改,例如,将钻石装备升级到下界合金,或使用纹饰盔甲进行外观更改。 # +howtoplay.smithing_table.text.3=为了升级装备,你需要一个锻造模板。你可以在世界各地找到各种各样的模板,用于各种升级。 # +howtoplay.smithing_table.text.4=将模板放入锻造台最左侧的槽中,看看升级需要哪些物品。 # +howtoplay.smithing_table.text.5=例如,要将钻石装备升级到下界合金,你需要一个下界合金升级锻造模板,你可以在堡垒遗迹中找到锻造模板。然后,将钻石装备放入装备槽中,将下界合金锭放入配料槽,大功告成! # +howtoplay.smithing_table.text.6=附魔物品和纹饰盔甲等物品属性将被保留,但锻造模板将在你升级装备时被消耗。别担心,你可以用你的工作台制作模板副本。 # +howtoplay.smithing_table.text.7=发挥创意,使用纹饰盔甲来定制盔甲的外观。你需要一个盔甲装饰锻造模板才能开始,这种模板可以在世界各地找到。 # +howtoplay.smithing_table.text.8=将模板放入锻造台最左侧的槽中,看看升级需要哪些物品。然后在装备槽中放入一件盔甲,在配料槽中放入一块水晶或锭。完成了! # +howtoplay.smithing_table.text.9=只有特定的水晶和金属锭可用于纹饰盔甲。请尝试用不同种类的铁、金或青金石来创造独特的设计! # +howtoplay.smithing_table.title=锻造台 # +howtoplay.smithing_table=锻造台 # +hudScreen.tooltip.brush=画笔 # +item.acacia_hanging_sign.name=金合欢悬挂告示牌 # +item.angler_pottery_sherd.name=垂钓纹样陶片 # +item.archer_pottery_sherd.name=弓箭纹样陶片 # +item.armor.upgrade=升级: # +item.arms_up_pottery_sherd.name=举臂纹样陶片 # +item.bamboo_door.name=竹门 # +item.bamboo_hanging_sign.name=竹制悬挂告示牌 # +item.bamboo_sign.name=竹制告示牌 # +item.birch_hanging_sign.name=白桦木悬挂告示牌 # +item.blade_pottery_sherd.name=利刃纹样陶片 # +item.boat.bamboo.name=竹筏 # +item.boat.cherry.name=樱花木船 # +item.brewer_pottery_sherd.name=佳酿纹样陶片 # +item.brush.name=刷子 # +item.burn_pottery_sherd.name=烈焰纹样陶片 # +item.cherry_door.name=樱花木门 # +item.cherry_hanging_sign.name=樱花木悬挂告示牌 # +item.cherry_sign.name=樱花木告示牌 # +item.chest_boat.bamboo.name=带宝箱的的竹筏 # +item.chest_boat.cherry.name=樱花木运输船 # +item.crimson_hanging_sign.name=绯红木悬挂告示牌 # +item.danger_pottery_sherd.name=危机纹样陶片 # +item.dark_oak_hanging_sign.name=深色橡木悬挂告示牌 # +item.explorer_pottery_sherd.name=探险纹样陶片 # +item.friend_pottery_sherd.name=挚友纹样陶片 # +item.heart_pottery_sherd.name=爱心纹样陶片 # +item.heartbreak_pottery_sherd.name=心碎纹样陶片 # +item.howl_pottery_sherd.name=狼嚎纹样陶片 # +item.jungle_hanging_sign.name=丛林悬挂告示牌 # +item.mangrove_hanging_sign.name=红树林悬挂告示牌 # +item.miner_pottery_sherd.name=采矿纹样陶片 # +item.mourner_pottery_sherd.name=哀悼纹样陶片 # +item.oak_hanging_sign.name=橡木悬挂告示牌 # +item.plenty_pottery_sherd.name=富饶纹样陶片 # +item.prize_pottery_sherd.name=珍宝纹样陶片 # +item.sheaf_pottery_sherd.name=麦捆纹样陶片 # +item.shelter_pottery_sherd.name=树荫纹样陶片 # +item.skull_pottery_sherd.name=头颅纹样陶片 # +item.skull.piglin.name=猪灵头颅 # +item.smithing_template.applies_to=适用于: # +item.smithing_template.armor_trim.applies_to=盔甲 # +item.smithing_template.armor_trim.ingredients=锭和水晶 # +item.smithing_template.ingredients=原料: # +item.smithing_template.name=锻造模板 # +item.smithing_template.netherite_upgrade.applies_to=钻石装备 # +item.smithing_template.netherite_upgrade.ingredients=下界合金锭 # +item.snort_pottery_sherd.name=嗅探纹样陶片 # +item.spawn_egg.entity.camel.name=生成骆驼 # +item.spruce_hanging_sign.name=云杉木悬挂告示牌 # +item.warped_hanging_sign.name=翘曲悬挂告示牌 # +itemGroup.name.hanging_sign=悬挂告示牌 # +itemGroup.name.potterySherds=纹样陶片 # +itemGroup.name.smithing_templates=锻造模板 # +tile.bamboo_block.name=竹子方块 # +tile.bamboo_button.name=竹制按钮 # +tile.bamboo_fence_gate.name=竹制围墙大门 # +tile.bamboo_fence.name=竹制围墙 # +tile.bamboo_mosaic_slab.name=竹制马赛克台阶 # +tile.bamboo_mosaic_stairs.name=竹制马赛克楼梯 # +tile.bamboo_mosaic.name=竹制马赛克 # +tile.bamboo_planks.name=竹板 # +tile.bamboo_pressure_plate.name=竹制压力板 # +tile.bamboo_slab.name=竹制台阶 # +tile.bamboo_stairs.name=竹制楼梯 # +tile.bamboo_trapdoor.name=竹制活板门 # +tile.calibrated_sculk_sensor.name=已校准潜声感测器 # +tile.cherry_button.name=樱花木按钮 # +tile.cherry_double_slab.name=樱花木双台阶 # +tile.cherry_fence_gate.name=樱花木栅栏门 # +tile.cherry_fence.name=樱花木栅栏 # +tile.cherry_leaves.name=樱花树叶 # +tile.cherry_log.name=樱花原木 # +tile.cherry_planks.name=樱花木板 # +tile.cherry_pressure_plate.name=樱花木压力板 # +tile.cherry_sapling.name=樱花树苗 # +tile.cherry_slab.name=樱花木台阶 # +tile.cherry_stairs.name=樱花木楼梯 # +tile.cherry_trapdoor.name=樱花木活板门 # +tile.cherry_wood.name=樱花木 # +tile.chiseled_bookshelf.name=錾制书架 # +tile.decorated_pot.name=装饰罐 # +tile.pink_petals.name=粉红色花瓣 # +tile.stripped_bamboo_block.name=去皮竹块 # +tile.stripped_cherry_log.name=去皮樱花原木 # +tile.stripped_cherry_wood.name=去皮樱花木 # +tile.suspicious_gravel.name=可疑砂砾 # +tile.suspicious_sand.name=可疑的沙子 # +trim_material.amethyst.name=紫水晶材料 # +trim_material.copper.name=铜材料 # +trim_material.diamond.name=钻石材料 # +trim_material.emerald.name=绿宝石材料 # +trim_material.gold.name=黄金材料 # +trim_material.iron.name=铁材料 # +trim_material.lapis.name=青金石材料 # +trim_material.netherite.name=下界合金材料 # +trim_material.quartz.name=石英材料 # +trim_material.redstone.name=红石材料 # +trim_pattern.coast.name=海岸纹饰盔甲 # +trim_pattern.dune.name=沙丘纹饰盔甲 # +trim_pattern.eye.name=眼眸纹饰盔甲 # +trim_pattern.host.name=主导盔甲纹饰 # +trim_pattern.raiser.name=崛起盔甲纹饰 # +trim_pattern.rib.name=肋骨纹饰盔甲 # +trim_pattern.sentry.name=哨兵纹饰盔甲 # +trim_pattern.shaper.name=塑形盔甲纹饰 # +trim_pattern.silence.name=潜声盔甲纹饰 # +trim_pattern.snout.name=猪鼻纹饰盔甲 # +trim_pattern.spire.name=尖顶纹饰盔甲 # +trim_pattern.tide.name=潮汐纹饰盔甲 # +trim_pattern.vex.name=恼鬼纹饰盔甲 # +trim_pattern.ward.name=监守纹饰盔甲 # +trim_pattern.wayfinder.name=寻路盔甲纹饰 # +trim_pattern.wild.name=荒野纹饰盔甲 # +upgrade.netherite_upgrade.name=下界合金升级 # + +storageManager.mainSizeLabel=%s - 1 项目 # +storageManager.mainSizeLabelPlural=%s - %s 项目 # +storageManager.delete.title=是否永久性删除 %s ? # +storageManager.title.item.single=项目 # +storageManager.title.item.plural=项目 # +storageManager.delete.content=您确定要删除选中的物品吗?这些物品将永远丢失!(很长一段时间!)%s%s%s # +storageManager.delete.content.redownload=您可以从市场重新下载已购买的内容。 # +storageManager.delete.content.worldtemplate=删除模板可能会导致使用这些模板的世界无法再按照预期使用。 # +storageManager.delete.content.affectedWorlds=下列世界可能会像预期的那样停止运转: # +storageManager.delete.confirm=删除 # +storageManager.delete.cancel=取消 # +storageManager.delete.dependency=以下内容依赖此 %s,如果删除 "%s":%s 后可能无法正常运行。您仍然想要删除 "%s"吗? %s 将会永久性丢失!(很久很久哦!) # +storageManager.delete.premium=您即将删除 "%s"。您仍然会拥有 %s,如果以后还想再次使用 %s,您可以从市场中重新下载。 # +storageManager.delete.premium.end=确定要删除此 "%s" 吗? # +storageManager.deleting.content=正在删除内容 # +storageManager.download.premium=%s 当前未安装。 # +storageManager.download.premium.end=您想要下载 %s ( %s )吗? # +storageManager.dependency.titleText=您想要中断这些吗? # +storageManager.dependency.warningText=其他项目可能需要您正在删除的内容才能正常运行。您确定要冒险损坏这些项目吗? # +storageManager.dependency.doneText=其他 %s 可以删除,并且不会影响其他资源。 # +storageManager.dependency.noItems=没有待删除的其他项目。 # +storageManager.dependency.breakItem=需要您删除的内容: # +storageManager.dependency.removeDependencies=保留该项目,此包需要 # +storageManager.dependency.breakPack=确定要打破此包吗? # +storageManager.share.compress=正在压缩选中的资源… # +storageManager.share.totalPercent=-100% # +storageManager.dependency.continue=继续 # +storageManager.dependency.continue.scroll=滚动继续 # +storageManager.sortLargest=大小 - 按从大到小排列 # +storageManager.sortDateRecent=已使用数据 - 按从近到远排列 # +storageManager.sortDateOldest=已使用数据 - 按从远到近排列 # +storageManager.version=版本 # +storageManager.multiselectDelete=删除 # +storageManager.multiselectShare=分享 # +storageManager.multiselect=多选 # +storageManager.miscellaneous=杂项 # + +storageManager.groupType=类型 # +storageManager.groupPack=插件 # + +storageManager.shareTitle=导出资源 # +storageManager.mcpack=《我的世界》包 # +storageManager.mcaddon=《我的世界》插件 # +storageManager.mcworld=《我的世界》的世界 # + +raycasting.purchase.error=我们检测到您的设备不符合运行此包的系统要求,因此您无法下载此包。您可以在下方查看最低系统要求:%s+ GPU:硬件支持光线追踪的 GPU,如 NVIDIA GeForce RTX 2060 或以上。有关详细信息,请前往 minecraft.net 参阅我们的常见问题解答。%s+ RAM:8GB 或以上 %s+ CPU:Intel Core i5 或类似性能的 CPU ###the %s will be turned into linebreaks. Don't reorder. +raycasting.purchase.error.title=系统要求警告 # + +resourcepack.City=城市材质包 # +resourcepack.Plastic=塑料材质包 # +resourcepack.Natural=自然材质包 # +resourcepack.Fantasy=魔幻材质包 # +resourcepack.Cartoon=卡通材质包 # +resourcepack.Candy=糖果材质包 # +resourcepack.FestiveMashup2016=节日混搭 2016 # +resourcepack.ChineseMythology=中国神话混搭包 # + +resourcePack.vanilla.name=《我的世界》材质包 # +resourcePack.vanilla.description=默认的《我的世界》图形,现已新增了时尚的新材质! # + +resourcePack.city.name=城市 # +resourcePack.city.description=适合建筑结构。 # + +resourcePack.plastic.name=塑料的 # +resourcePack.plastic.description=简单、多彩、活力四射。 # + +resourcePack.natural.name=自然 # +resourcePack.natural.description=赋予您的世界更加自然的外观。 # + +resourcePack.fantasy.name=魔幻 # +resourcePack.fantasy.description=将自己传送到骑士都是英雄的时候。 # + +resourcePack.cartoon.name=卡通 # +resourcePack.cartoon.description=大大的眼睛!憨憨的笑容!用此包将您的世界变成卡通版吧。 # + +resourcePack.candy.name=糖果 # +resourcePack.candy.description=用糖衣包裹你的世界,把所有的材质都变成糖浆点心。 # + +resourcePack.festivemashup2016.name=节日混搭 2016 # +resourcePack.festivemashup2016.description=用此白雪皑皑的季节包创造一个冬季仙境。 # + +resourcePack.chinesemythology.name=中国神话混搭包 # +resourcePack.chinesemythology.description=这些材质的灵感来自于中国的神话传说。 # + +resourcepack.Fallout=《辐射》混搭 # +resourcePack.Fallout.name=《辐射》混搭 # +resourcePack.Fallout.description=欢迎来到废土! # + +resourcepack.MagicTheGathering.name=万智牌 # + +resourcePack.GreekMythology=希腊神话混搭包 # +resourcePack.GreekMythology.name=希腊神话混搭包 # +resourcePack.GreekMythology.description=把神话传说中的希腊带到你的指尖。 # + +resourcePack.Skyrim.name=《天际》混搭包 # +resourcePack.Skyrim.description=在《天际》大地上建立您专属的世界。 # + +resourcePack.MashupAdventureTime.name=探险时光 # +resourcePack.MashupAdventureTime.description= # + +resourcePack.skin.name=皮肤 # +resourcePack.skin.description=皮肤、皮肤、皮肤!!! # + +resourcePack.invalid.description=无法成功解析资源包。点击显示错误。 # +resourcePack.loading.description=资源包仍在加载。 # + +review.item.post.rating.dropdown.label=选择星级 # +review.item.post.rating.footer=您可以更改自己的评级。 # +review.item.post.rating.submit.button=为此包评级 # +review.item.post.rating.1star=很抱歉得知您完全不喜欢您的皮肤包。使用下面的按钮让创作者知道他们可以如何改进。 # +review.item.post.rating.2star=那可不太好。使用下面的按钮让创作者知道他们可以如何改进。 # +review.item.post.rating.3star=虽然一直有需要完善的地方,但我们很高兴您仍能畅享其中。 # +review.item.post.rating.4star=我们很高兴您能欢度美好时光! # +review.item.post.rating.5star=哦呵!我们很高兴您能欢度美好时光! # +review.item.post.rating.submit.toast.line1=感谢您为此包评分! # +review.item.post.rating.submit.toast.line2=显示您的评级需要一些时间。 # + +roaming.status_brief.limited_usage=限制使用 # +roaming.status_brief.no_restrictions=跨平台可用 # +roaming.status_hover.limited_usage=只能在特定平台上使用。 # +roaming.status_hover.no_restrictions=适用于任何 Bedrock 平台! # + +screenshot.failure=无法保存截图:%s # +screenshot.success=已将截图保存为%s # +screenshot.title=屏幕截图已捕获! # +screenshot.caption=添加标题并共享? # +screenshot.post=共享 # + +seedPicker.search=搜索 # +seedPicker.title=种子采摘机 # + +selectServer.add=添加服务器 # +selectServer.defaultName=《我的世界》服务器 # +selectServer.delete=删除 # +selectServer.deleteButton=删除 # +selectServer.deleteQuestion=确定要删除此服务器吗? # +selectServer.deleteWarning=将会永久失去!( 无法恢复!) # +selectServer.direct=直接连接 # +selectServer.edit=编辑 # +selectServer.empty=空 # +selectServer.hiddenAddress= (隐藏) # +selectServer.refresh=刷新 # +selectServer.select=加入服务器 # +selectServer.title=选择服务器 # + +selectWorld.allowCommands=允许作弊: # +selectWorld.allowCommands.info=像/gamemode、/xp的指令 # +selectWorld.bonusItems=奖励箱: # +selectWorld.trustPlayers=信任玩家: # +selectWorld.cheats=激活作弊 # +selectWorld.conversion=必须进行转换! # +selectWorld.convertInProgress.title=世界转换 # +selectWorld.convertInProgress.msg=正在转换世界... %d%% # +selectWorld.convertInProgress.tts.msg=正在转换世界 # +selectWorld.convertInProgress.download_msg=正在下载资源包…… %d%% # +selectWorld.convertInProgress.import_msg=正在导入资源包…… %d%% # +selectWorld.uploadInProgress.title=正在发送旧世界 # +selectWorld.uploadInProgress.msg=正在将旧世界发送到《我的世界》... %d%% # +selectWorld.convertFailed.msg=糟糕! 出错了。 # +selectWorld.create=创建新的世界 # +selectWorld.createNew=新建 # +selectWorld.createTemplate=从模板创建 # +selectWorld.createDemo=进入新的试玩世界 # +selectWorld.customizeType=自定义 # +selectWorld.delete=删除 # +selectWorld.deleteButton=删除 # +selectWorld.deleteQuestion=确定要删除这个世界吗? # +selectWorld.deleteWarning=将会永久失去!( 无法恢复!) # +selectWorld.empty=空 # +selectWorld.enterName=世界名称 # +selectWorld.enterSeed=世界生成器的种子 # +selectWorld.gameMode=游戏模式 # +selectWorld.gameMode.adventure=冒险 # +selectWorld.gameMode.adventure.line1=与生存模式相同,但是方块 # +selectWorld.gameMode.adventure.line2=不能被添加或者移除 # +selectWorld.gameMode.creative=创造 # +selectWorld.gameMode.creative.line1=无限的资源、自由地飞翔 # +selectWorld.gameMode.creative.line2=立即摧毁方块 # +selectWorld.gameMode.hardcore=极限 # +selectWorld.gameMode.hardcore.line1=难度锁定在困难的生存模式 # +selectWorld.gameMode.hardcore.line2=且只有一条生命 # +selectWorld.gameMode.spectator=旁观者 # +selectWorld.gameMode.spectator.line1=你可以观看世界,但不能交互 # +selectWorld.gameMode.spectator.line2= # +selectWorld.gameMode.survival=生存 # +selectWorld.gameMode.survival.line1=探索世界、收集资源、合成道具、 # +selectWorld.gameMode.survival.line2=提高等级、补充体力和生命值 # +selectWorld.hardcoreMode=极限: # +selectWorld.hardcoreMode.info=死亡后世界将会删除 # +selectWorld.mapFeatures=生成建筑: # +selectWorld.mapFeatures.info=村庄、地牢等等 # +selectWorld.mapType=世界类型: # +selectWorld.mapType.normal=普通 # +selectWorld.moreWorldOptions=更多世界的选项… # +selectWorld.newWorld=新的世界 # +selectWorld.newWorld.copyOf=%s的拷贝 # +selectWorld.newWorld.educationCopyOf=[EDU] %s # +selectWorld.worldTags.experimental=实验 # +## NOTE: "Realms" is the name of a service and doesn't get localized. +selectWorld.realmsComingSoon=Realms 即将推出! # +selectWorld.realmsBeta=Realms 测试版 # +selectWorld.worldTags=%1$s - %2$s # +selectWorld.learnMore=了解更多 # +selectWorld.recreate=重建 # +selectWorld.rename=重命名 # +selectWorld.renameButton=重命名 # +selectWorld.renameTitle=重命名世界 # +selectWorld.resultFolder=将会保存于: # +selectWorld.seedInfo=留出空白以使用随机种子 # +selectWorld.select=进入选中的世界 # +selectWorld.tab.worlds=世界 # +selectWorld.tab.realms=Realms # +selectWorld.tab.friends=好友 # +selectWorld.tab.classmates=好友 # +selectWorld.tab.thirdParty=服务器 # +selectWorld.title=选择世界 # +selectWorld.world=世界 # +selectWorld.editor.create=创建新项目 # +selectWorld.editor.enterName=项目名称 # + +selectTemplate.templateStart=你想从哪里开始? # +selectTemplate.generateRandom=创建新世界 # +selectTemplate.createRealm=新建 Realm # +selectTemplate.create=新建… # +selectTemplate.worldsByCreators=由创作者创建的世界 # +selectTemplate.realm=新 Realm # +selectTemplate.realmInfo=你可以在创建 Realm 后将世界上传! # +selectTemplate.signIn=用 Microsoft 账户创建 Realm # +selectTemplate.unableToSignIn=Microsoft 服务在此设备上不可用 # +selectTemplate.world=新的世界 # +selectTemplate.help=? # +selectTemplate.templateDescription=模板 # +selectTemplate.deleteTemplate=删除世界模板… # +selectTemplate.deleteTemplateDone=完成 # +selectTemplate.deleteMessage=您即将永久性删除 %s。您确定吗? # +selectTemplate.delete.confirm=是否删除世界模板? # +selectTemplate.delete=删除 # +selectTemplate.myTemplates=我的世界模板 # +selectTemplate.realmsPlus=精选 Realms Plus 模板 # +selectTemplate.importedTemplates=导入的模板 # +selectTemplate.download=下载 # +selectTemplate.noTemplates=这台设备上没有任何世界模板。 # +selectTemplate.suggestedContent.title=特色市场模板 # +selectTemplate.suggestedContent.button=查看更多模板 # +selectTemplate.createdBy=创建者:%s # +selectTemplate.inventory=我的市场包 # +selectTemplate.seeMore=查看更多 # +selectTemplate.editor.generateRandom=创建新项目 # + + +sign.edit=修改告示牌信息 # + +skin.New=新 # + +skin.Standard.Custom=自定义 # +skin.Standard.CustomSlim=自定义 # +skin.Standard.Dummy=自定义 # + +skinpack.Education=Education Edition 皮肤 # + +skins.browse=浏览 # +skins.buy.buyButton=购买 # +skins.buy.cancelButton=取消 # +skins.buy.noConnection=无法连接到市场。请检查您的互联网连接? # +skins.information.ingame=抱歉,你不能在游戏内更改皮肤。请从主菜单中访问选项。 # +skins.information.invalidCustomSkin=选择的图像不能作为《我的世界》皮肤 # +skins.information.upsellWithoutStore=您必须购买皮肤包才能使用此皮肤,但我们无法连接到市场。 # +skins.information.selectSkin=选择适用皮肤的模式 # +skins.restore.button=恢复 # +skins.show.restorePurchaseButton=恢复 # +skins.skinpackHeader.packs=皮肤包 # +skins.skinpackHeader.standard=标准 # +skins.title=皮肤 # +skins.picker.title=选择皮肤 # +skins.picker.accept.button=确认 # +skins.picker.unlock.button=解锁 # +skins.picker.custom.button=选择新皮肤 # +skins.picker.default=默认 # +skins.picker.recent=最近 # +skins.picker.no.cross.platform=受平台限制的皮肤包 # +skins.picker.no.multiplayer=多人游戏限制的皮肤包 # +skins.picker.expanded.back='%s' 中的皮肤 # +skins.store.upsell.equip.button=装备此皮肤 # +skins.store.upsell.info=你需要解锁此包才能装备你所选的皮肤。 # +skins.store.upsell.seePack=查看市场中的包 # +skins.store.upsell.unlockPack=您需要解锁此包才能装备您所选的皮肤。 # +skins.store.equipped=您已配备 %s 皮肤。 # + +soundCategory.ambient=环境 # +soundCategory.block=方块 # +soundCategory.hostile=敌对生物 # +soundCategory.main=主要 # +soundCategory.music=音乐 # +soundCategory.neutral=友好生物 # +soundCategory.player=玩家 # +soundCategory.record=唱片机/音符盒 # +soundCategory.weather=天气 # +soundCategory.texttospeech=文字转语音输出 # + +stat.animalsBred=繁殖动物次数 # +stat.armorCleaned=清洗过的护甲片 # +stat.bannerCleaned=清洗过的旗帜 # +stat.beaconInteraction=与信标互动 # +stat.blocksButton=方块 # +stat.boatOneCm=坐船移动距离 # +stat.breakItem=消耗了%1$s个工具 # +stat.brewingstandInteraction=与酿造台互动 # +stat.cakeSlicesEaten=吃过的蛋糕 # +stat.cauldronFilled=填满的炼药锅 # +stat.cauldronUsed=从炼药锅取出的水 # +stat.chestOpened=开过的箱子 # +stat.climbOneCm=已攀爬距离 # +stat.crafted=合成次数 # +stat.craftItem=合成了 %1$s 个物品 # +stat.createWorld=已创建的世界数 # +stat.crouchOneCm=潜行距离 # +stat.damageDealt=造成伤害 # +stat.damageTaken=受到伤害 # +stat.deaths=死亡次数 # +stat.depleted=工具消耗数 # +stat.dispenserInspected=搜索过的发射器 # +stat.diveOneCm=水下移动距离 # +stat.drop=物品掉落 # +stat.dropperInspected=搜索过的投掷器 # +stat.enderchestOpened=开过的末影箱 # +stat.entityKilledBy=%s 杀死了你 %d 次 # +stat.entityKilledBy.none=您从未被 %s 杀死 # +stat.entityKills=你杀死了 %d只 %s # +stat.entityKills.none=你从来没有杀死过 %s # +stat.fallOneCm=摔落高度 # +stat.fishCaught=捕鱼数 # +stat.flowerPotted=盆栽 # +stat.flyOneCm=飞行距离 # +stat.furnaceInteraction=与熔炉互动 # +stat.generalButton=通用 # +stat.hopperInspected=搜索过的漏斗 # +stat.horseOneCm=骑马移动距离 # +stat.itemEnchanted=附魔物品 # +stat.itemsButton=物品 # +stat.joinMultiplayer=加入多人游戏次数 # +stat.jump=跳跃次数 # +stat.junkFished=钓到垃圾次数 # +stat.leaveGame=游戏退出次数 # +stat.loadWorld=读取存档次数 # +stat.mineBlock=挖掘了 %1$s 个方块 # +stat.minecartOneCm=坐矿车移动距离 # +stat.mined=开采次数 # +stat.mobKills=生物击杀数 # +stat.mobsButton=生物 # +stat.noteblockPlayed=演奏过的音符盒 # +stat.noteblockTuned=调节过的音符盒 # +stat.pigOneCm=骑猪移动距离 # +stat.playerKills=玩家击杀数 # +stat.playOneMinute=游戏时间(分钟) # +stat.recordPlayed=播放的唱片 # +stat.sprintOneCm=疾跑距离 # +stat.startGame=游戏次数 # +stat.swimOneCm=游泳距离 # +stat.talkedToVillager=村民交互次数 # +stat.timeSinceDeath=自上次死亡 # +stat.tradedWithVillager=村民交易次数 # +stat.trappedChestTriggered=陷阱箱触发次数 # +stat.treasureFished=钓到宝藏次数 # +stat.used=使用次数 # +stat.useItem=使用了 %1$s 个物品 # +stat.walkOneCm=行走距离 # +stat.workbenchInteraction=与工作台互动 # + +stats.tooltip.type.achievement=成就 # +stats.tooltip.type.statistic=统计 # + +start.beta.icon=Beta 版 # + +store.title=市场 # +store.allStores=全部商店 # +store.menu.home=首页 # +store.itemDetail.back=详情 # +store.coin.bonus=奖励! # +store.coin.title=购买 Minecoin # +store.disabledOnBeta=此功能当前在测试版中已禁用。 # +store.disabled.nopermission=您目前没有使用商店的权限。 # +store.disabled.generic=商店目前不可用。 # + +store.giftPromo.day=第 %s 天 ### %s being day number such as "Day 1", "Day 2", etc. Please use short translations. 3 letters if possible +store.equipped=已领取 # +store.promo.title=夏日庆典 # +store.promo.incompatible=这个世界与此设备不兼容。请在支持的设备上领取。 # +store.promo.details=查看详细信息 # +store.promo.view=在角色创建器中查看 # +store.promo.claimDay=领取日 # +store.promo.restrictedPopup.title=受平台限制 # +store.promo.restrictedPopup.body=该物品与此设备不兼容。 # + +store.realmsPlus=Realms Plus # +store.realmsPlus.content=内容 # +store.realmsPlus.faq=常见问题解答 # +store.realmsPlus.buyNow=立即订阅 ### Maximum 13 characters +store.realmsPlus.buyNowPerMonth=立即订阅 %s/月 # +store.realmsPlus.signInToSubscribe=登录以订阅 Realms Plus # +store.realmsPlus.buyNowTrialPerMonth=开始试用 ### Maximum 25 characters +store.realmsPlus.errorNoOffer=错误:未发现优惠 # +store.realmsPlus.manageSubscription=管理订阅 # +store.realmsPlus.viewAllPacksTitle=超值 - 包价值超过 §g$150 美元!§r # + +store.realmsPlus.nowActive=该设备上的 Realms Plus 现已激活。现在您无需花费额外的费用,即可访问来自市场的 150 多个内容包。至多 10 名玩家可以同时在您的 Realms 上玩,并且他们可以访问您的 Realm 内的所有订阅内容——免费地! # + +store.realmsPlus.buyNow.buttonText=为%s购买 # +store.realmsPlus.buyNow.viewTerms=条款和条件 # +store.realmsPlus.buyNow.viewPrivacyPolicy=隐私政策 # + +store.realmsPlus.buyNow.title=开始您的 Realms Plus 订阅 # +store.realmsPlus.startTrial.description=您的 Realm 和 150 多个市场包将立即可用。至多 10 名玩家可以同时玩,并且他们可以免费访问您的 Realm 内的世界!首月是免费的,之后您将被收取 %s/月的费用,并且您可以随时取消。 # +store.realmsPlus.noTrial.description=您的 Realm 和 150 多个市场包将立即可用。至多 10 名玩家可以同时玩,并且他们可以免费访问您的 Realm 内的世界!您的定期服务期为 30 天,价格为 %s:minecoin:。 # +store.realmsPlus.noTrial.description.iap=您的 Realm 和 150 多个市场包将立即可用。至多 10 名用户可以同时探索,并且他们可以免费访问您的 Realm 内的世界!您将被收取 %s/月的费用,并且您可以在订阅设置中取消订阅,避免未来出现收费的情况。 # +store.realmsPlus.realmName.placeholder=%s的 Realm #The string passed in here is the gamertag of the player to indicate the name of the player's world. # + +store.realmsPlus.recurring.offerTrial=Realms Plus 是一项持续订阅,每月自动收取续订费,直到订阅取消为止。%s 您的 Realm 和 150 多个市场包将立即可用。至多 10 名用户可以同时探索,并且他们可以免费访问您的 Realm 内的世界!前 30 天是免费的,之后将按 %s/月的价格收费。您可以在订阅设置中取消订阅,避免未来出现收费的情况。 # +store.realmsPlus.recurring.withoutTrial=Realms Plus 是一项持续订阅,每月自动收取续订费,直到订阅取消为止。%s 您的 Realm 和 150 多个市场包将立即可用。至多 10 名用户可以同时探索,并且他们可以免费访问您的 Realm 内的世界!按 %s/月的价格收费。您可以在订阅设置中取消订阅,避免未来出现收费的情况。 # +store.realmsPlus.consumable.offerTrial=您的 Realm 和 150 多个市场包将立即可用。至多 10 名玩家可以同时玩,并且他们可以免费访问您的 Realm 内的世界!前 30 天是免费的,之后您可以按 %s 的价格续费 30 天。 # +store.realmsPlus.consumable.withoutTrial=您的 Realm 和 150 多个市场包将立即可用。至多 10 名玩家可以同时玩,并且他们可以免费访问您的 Realm 内的世界!您的定期服务期为 30 天,价格为 %s。 # + +store.realmsPlus.landing.header=订阅包含: # +store.realmsPlus.landing.headerTrial=免费试用 30 天,之后按 %s/月价格收费 # + +store.realmsPlus.landing.info1.line1=您专属的私人 Realm 服务器:一个永远为您和好友准备的在线世界! # +store.realmsPlus.landing.info1.line2=好友可以在您的 Realm 中免费游玩 # +store.realmsPlus.landing.info1.line3=无论是主机、手机还是电脑,任何设备都可访问《我的世界》市场 # + +store.realmsPlus.landing.info2.line1=免费访问包含 150+ 市场包的目录 # +store.realmsPlus.landing.info2.line2=您 Realm 上的世界享有安全备份 # +store.realmsPlus.landing.info2.line3=前 30 天免费 # +store.realmsPlus.landing.info2.line4=立即以 %s/月的价格订阅 # + +store.realmsPlus.landing.beta=Beta 版 # +store.realmsPlus.landing.preview=预览版 # + +store.realmsPlus.landing.info3.para1=您的 Realm 在《我的世界》%s 中免费提供给所有 Realm 订阅者!这是一个新的 Realm,让您有机会在新功能发布之前进行试用。 # +store.realmsPlus.landing.info3.para2=通过 Realm 订阅,您可以使用主菜单中的“新建”按钮创建新的 %s Realm。如果您还没有 Realm 订阅,请转到完整版的《我的世界》进行注册。 # +store.realmsPlus.landing.info3.para3=所有 Realm 屏幕和功能都可以在 %s 中使用,除了购买新的订阅或管理现有 Realm 的订阅。 # +store.realmsPlus.landing.info3.para4=只要您拥有 %s Realm 所链接到的付费 Realm 订阅,您的 %s Realm 就会保持活跃状态。 # + +store.realmsPlus.faq.header=常见问题 # +store.realmsPlus.faq.question1=什么是 Realms Plus? # +store.realmsPlus.faq.answer1=Realms Plus 是一项私人服务器的订阅服务,支持多达 10 名玩家同时游玩,每月只需支付一点费用,即可无限访问 150 多个超棒的《我的世界》世界、材质包、皮肤包和混搭包。 # +store.realmsPlus.faq.question2=什么是私人服务器? # +store.realmsPlus.faq.answer2=私人服务器允许您创建一个共享的世界,这个世界将永远保持在线,可从包含《我的世界》市场的任何设备进行访问。您邀请至您的 Realm 的玩家可以随时在这个世界中游玩。 # +store.realmsPlus.faq.question3=我的好友是不是需要购买 Realms Plus 才能在我的 Realm 上玩? # +store.realmsPlus.faq.answer3=您的好友无需购买 Realms Plus 订阅即可使用您的 Realm。您可以邀请任何好友(在对方已允许多人使用的情况下)免费加入您的 Realm。 # +store.realmsPlus.faq.question4=那些设备支持《我的世界》Realms Plus? # +store.realmsPlus.faq.answer4=Realms Plus 目前适用于任何可安装《我的世界》基岩版的平台。如果您已登录 Microsoft 帐户,则可以在任何这些设备上玩 Realms 并使用 Realms Plus 中的任何内容。 ###disable_3rd_party_console_resource_pack_check +store.realmsPlus.faq.question5=Realms Plus 订阅的费用是多少? # +store.realmsPlus.faq.answer5=一个可容纳 10 名玩家的服务器,且可获取 150+ 市场包,仅需 %s 每月。 # +store.realmsPlus.faq.question6=Realms Plus 多久添加一次新的包? # +store.realmsPlus.faq.answer6=每月都会有新的包添加到 Realms Plus。 # +store.realmsPlus.faq.question7=我可以访问 Realms Plus 中的包的时间是多长? # +store.realmsPlus.faq.answer7=Realms Plus 成员可以无限制访问 150 多个超棒的《我的世界》的世界、材质包、皮肤包和混搭包,直到订阅过期,或者包不再在目录中。 # +store.realmsPlus.faq.question8=我在哪里可以使用我的 Realms Plus 包? # +store.realmsPlus.faq.answer8=您可以在线、在您的私人 Realm 中或在您的本地设备上使用订阅中包含的世界和包。您只需要每 30 天上线一次,验证您的订阅是否处于活跃状态即可。 # +store.realmsPlus.faq.question9=当我的订阅到期时,我的 Realms 和世界会发生什么? # +store.realmsPlus.faq.answer9=如果您的订阅结束,您和您的好友将不再能够在 Realm 上一起在线使用,并且您将不再能够访问 Realms Plus 包。您将能够下载已保存到您的 Realm 中的任何世界(仅限于订阅结束后的 18 个月内)。如果您此前使用的是 Realms Plus 世界、材质包或混搭包,您需要在商店中购买这些包,或者如果这些包仍在 Realms Plus 中的话,您需要重新订阅,才能使用这些世界模板。 # + + +store.realmsPlus.content.skinDescription=用皮肤改变您的外观! # +store.realmsPlus.content.worldDescription=探索热门内容包! # +store.realmsPlus.content.textureDescription=让您的世界焕然一新! # +store.realmsPlus.content.mashupDescription=每种都尝试一点——尽在混搭包! # +store.realmsPlus.content.friendsGetAccess=您的好友可免费享受您 Realm 中使用的内容 # + +store.realmsPlus.content.popularPacks=Realms Plus 中的热门包: # +store.realmsPlus.content.viewAllPacks=查看所有的包 # +store.realmsPlus.content.contentDescription=畅享精彩的《我的世界》内容!有了 Realms Plus,您可以立即访问 150 多个市场物品,例如混搭包、世界、皮肤包和史诗级冒险——而且每个月都会添加新的内容。您的内容将存储在您专属的个人服务器上,并且可以在任何您享有 Realms 和《我的世界》市场的平台上进行使用。至多 10 名玩家可以同时玩,并且他们可以免费访问您的 Realm 内的世界! # + + +store.realmsPlus.freeTrial=开始免费试用 # + +store.inventory.button=我的内容 # +store.inventory.title=我的内容 # +store.inventory.dropdown.owned=已拥有 # +store.inventory.dropdown.current=当前 # +store.inventory.dropdown.removed=已移除 # +store.inventory.button.subscriptions=定期服务 # + +store.free=免费 # +store.redeem=获得 # +store.view_achievement=查看成就 # +store.incompatible=不兼容 # +store.incompatibleOnDevice=在设备上不兼容 # +store.itemIsIncompatible=该物品与您的设备不兼容。 # +store.itemMayNotBeCompatible=该物品与您的设备不兼容。 # +store.owned=已拥有 # +store.owned.legacy=已拥有(P) # +store.unlocked=已解锁 # +store.mypacks=我的内容 # + +store.error=市场错误 # + +store.toast.downloadStarted=下载已开始: %s # +store.toast.downloadComplete=下载完成: %s # +store.toast.downloadResumed=下载继续: %s # +store.toast.downloadFailed=下载失败: %s # +store.toast.downloadPaused=下载已暂停: %s # +store.toast.autofulfillment.title=完成! # +store.toast.autofulfillment.message=您的购买已完成 # +store.popup.goBack=返回 # +store.popup.xblRequired.title=免费注册 # +store.popup.xblRequired.button1=登录 # +store.popup.xblRequired.button2=取消 # +store.popup.xblRequired.message=您需要登录之后才能解锁商店中的项目,以便我们记住您已解锁的项目。 # +store.popup.download.title.KB=下载内容? - %s KB # +store.popup.download.title.MB=下载内容?- %s MB # +store.popup.download.msg=这将会将 %s 下载到您的设备上。 # +store.popup.downloadCell.title.KB=通过流量下载? - %s KB # +store.popup.downloadCell.title.MB=通过流量下载? - %s MB # +store.popup.downloadCell.msg=您未连接到 Wi-Fi。要使用流量网络将 %s 下载至您的设备吗? # +store.popup.download.button1=下载 # +store.popup.download.button2=跳过 # +store.popup.download.back=返回 # +store.popup.wifiWarn.title=警告 # +store.popup.wifiWarn.msg=你没有连接到 WiFi,仍然下载吗? # +store.popup.download.noInternet.title=出错了 # +store.popup.download.noInternet.msg=抱歉,无法开始下载 %s。请检查您的网络连接? # +store.popup.download.noSpace.title.KB=空间不足 - %s MB # +store.popup.download.noSpace.title.MB=空间不足 - %s MB # +store.popup.download.noSpace.msg=您的设备上没有足够的空间,无法下载 %s 。 # +store.popup.download.unOwned.title=是否购买包? # +store.popup.download.unOwned.msg=是否要购买这个世界所用的包? # +store.popup.download.unOwnedTemplate.title=是否购买世界模板? # +store.popup.download.unOwnedTemplate.msg=这个世界是使用您未解锁的模板所创建。您必须购买模板才能解锁该世界。是否要购买这个世界所用的模板? # +store.popup.downloadWorldTemplate.noInternet.title=需要互联网才能获得模板 # +store.popup.downloadWorldTemplate.noInternet.msg=我们无法连接市场以下载用于创建这个世界的模板。该模板包含您用来继续玩此世界所必须的加载项。重新联网并下载此模板以继续。 # +store.popup.downloadWorldTemplate.noSpace.msg=我们没有足够的空间来下载用于创建这个世界的模板。该模板包含您用来继续探索此世界所必须的加载项。请清理设备空间,然后继续。 # +store.popup.downloadWorldTemplate.title.KB=下载缺失的模板?- %s KB # +store.popup.downloadWorldTemplate.title.MB=下载缺失的模板?- %s MB # +store.popup.downloadWorldTemplate.msg=用于创建这个世界的模板缺失。该模板包含您用来继续探索此世界所必须的加载项。 # +store.popup.downloadWorldTemplate.msg.removePacks=您可以前往这个世界的资源与行为包设置,移除这些包,然后继续,但是这样的话这个世界可能就无法再游玩了。 # +store.popup.downloadWorldTemplate.download=下载模板 # +store.popup.downloadWorldTemplateCell.download=使用移动网络下载模板 # +store.popup.update.title.KB=更新内容? - %s KB # +store.popup.update.title.MB=更新内容?- %s MB # +store.popup.update.msg=这将会更新设备上的 %s 。 # +store.popup.updateCell.title.KB=通过手机网络更新? - %s KB # +store.popup.updateCell.title.MB=通过手机网络更新? - %s MB # +store.popup.updateCell.msg=您未连接到 Wi-Fi。是否要通过手机网络更新您设备上的 %s? # +store.popup.update.button1=更新 # +store.popup.update.button2=跳过 # +store.popup.update.back=返回 # +store.popup.purchaseInProgress.title=正在购买 # +store.popup.purchaseInProgress.msg=稍后即可完成。 # +store.popup.purchaseFailed.title=出错了 # +store.popup.purchaseFailed.msg=抱歉,无法完成购买。请检查网络连接? # +store.popup.purchasePending.title=仍在尝试 # +store.popup.purchasePending.msg=很抱歉,我们仍在验证您是否购买成功。成功后我们会通知您! # +store.popup.purchaseFailedInsufficientFunds.title=您需要更多硬币 # +store.popup.purchaseFailedInsufficientFunds.msg=您没有足够的硬币来解除锁定此物品。您可以从应用程序商店购买硬币。 # +store.popup.purchaseFailedInsufficientFunds.buyButton=获取硬币 # +store.popup.purchasePriceMismatch.msg=对不起,我们无法完成您的购买。请稍后在试。 # +store.popup.trialUpgradeFail.title=游戏解锁错误 # +store.popup.trialUpgradeFail.msg=您似乎登录了一个与您最初下载《我的世界》试用版的账户不同的 Microsoft 账户。在登录那个账户后再试一次。 # +store.popup.downloaded.unOwnedTemplate.title=是否购买世界模板? # +store.popup.downloaded.unOwnedTemplate.msg=您未拥有该模板,必须先购买它才能解锁。您想购买该模板吗? # +store.popup.rtx.title=下载光线追踪包? # +store.popup.rtx.msg=此世界应用了启用光线追踪的资源包,您必须下载这些资源包才能进行游戏。您的设备不兼容光线追踪,因此您在下载后只能看到基本材质。要下载此包吗? # +store.popup.skinEquipWarn.title=外观警告 # +store.popup.skinEquipWarn.msg=如果您的世界有角色创建器,此外观将切换为经典外观。您依然可以在更衣室中切换回角色创建器。是否装配? # +store.claim.success=您刚刚领取了 %s # +store.claimAll.success=您刚刚领取了今天的物品 # +store.purchase.success=你刚刚购买了:%s # +store.purchase.bundle=解锁 %d 个包(共 %d 个)? # +store.purchase.bundle.confirm=立即解锁! # +store.purchase.bundle.partiallyOwnedWarning=正如您所知,您已经拥有以下包:%s。您要解锁这个同捆包中的其他包吗? # +store.purchase.bundle.owned=已拥有 # +store.purchase.bundle.unowned=您将获得 # +store.createdBy=作者:%s # +store.seeMoreBy=查看由 %s 提供的更多内容 # +store.seeMoreBy.multiCreatorBundle=按同捆包创建者查看更多 # +store.fetchingItem=正在连接到市场… # + +store.timer.daysAbbreviated=%s天 ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.hoursAbbreviated=%s时 ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.minutesAbbreviated=%s分 ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.secondsAbbreviated=%s秒 ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.left=剩余 %s # + +store.startMenu.sale=特惠! # + +store.progress.fetchingProducts=正在获取产品 # +store.progress.checkingDownload=正在检查下载 # + +store.content.download=下载 # +store.content.update=更新 # +store.content.updating=正在更新... # +store.content.requireXbl.signedIn=用 Microsoft 账户可免费下载。 # +store.content.requireXbl.notSignedIn=登录至 Microsoft 账户以解锁。 # + +store.mashup.count.personaPiece=1 件角色物品 # +store.mashup.count.personaPieces=%s 件角色物品 # +store.mashup.count.skin=1 个皮肤 # +store.mashup.count.skins=%s 款皮肤 # +store.mashup.count.texturePack=1 个材质包 # +store.mashup.count.texturePacks=%s 个材质包 #number of texture packs # +store.mashup.count.world=1 个世界 # +store.mashup.count.worlds=%s 个世界 #number of worlds # + +store.mashup.bundle=同捆包 # +store.mashup.bundle.multipleCreators=多个创建者 # +store.mashup.continue=继续 # +store.mashup.createWorld=创建此世界! # +store.mashup.leaveWorldToCreate=必须在创建之前先退出世界 # +store.mashup.equipSkin=装备 # +store.mashup.equipThisSkin=装备 %s 皮肤! # +store.mashup.readMore=阅读更多 # +store.mashup.readLess=阅读较少 # +store.mashup.mashupPack=混搭包 # +store.mashup.skinPack=皮肤包 # +store.mashup.texturePack=材质包 # +store.mashup.ratings=评级 # +store.mashup.world=世界 # +store.mashup.missingContent=无法完成操作。本地缺少内容。 # +store.mashup.title.bundles=同捆包中包含 %s 个包! # +store.mashup.title.bundleUpsell=在捆绑包中获得此物品及更多内容! # +store.mashup.title.resourcePack=游览! # +store.mashup.title.skinPack=%s:%s # +store.mashup.title.worldView=新世界之旅! # +store.mashup.title.ratings=社区评级 # +store.mashup.title.recentlyViewed=最近查看 # +store.mashup.title.relatedItems=相关物品 # +store.mashup.mashupContentsFull=%s 款皮肤、材质包和世界 # +store.mashup.mashupContentsSkinAndTexturePack=%s 款皮肤和材质包 # +store.mashup.mashupContentsSkinAndWorld=%s 款皮肤和世界 # +store.mashup.mashupContentsTexturePackAndWorld=材质包和世界 # +store.mashup.mashupContentsSkinPack=%s 款皮肤 # +store.mashup.last_updated=上次更新:%s # +store.mashup.up_to_date=包是最新的 # +store.mashup.out_of_date_tooltip=这个包可能没有在其最新更新之后所发布的物品/方块的皮肤 # +store.mashup.description=说明 # + +store.new.icon=新 # + +store.offerDescription.title=包说明 # +store.offerDescription.tags=标签: # +store.offerDescription.genre=流派: # +store.offerDescription.players=用户: # +store.offerDescription.playerCountNote=注意:用户指的是创建者希望获得最佳体验的用户数量。 # +store.offerDescription.languages=语言: # +store.offerDescription.showMore=展开 # +store.offerDescription.showLess=收起 # +playercount.single_player=单人 # +playercount.multiplayer=多人 # + +store.ratings.ratingsCount=%s 评级 # +store.ratings.ratingOutOfFive=%s(共 5 星) # +store.ratings.rateContent=为此包评级 # +store.ratings.rateContentGeneral=为此内容评级 # +store.ratings.yourRating=您的评分 # +store.ratings.stars= %s 星 # +store.ratings.rate=为此包评分! # + +store.ratings.signIn.title=为市场中的物品评级 # +store.ratings.signIn.description1=告诉创作者和社区您关于此物品的体验! # +store.ratings.signIn.description2=您需要先使用 Microsoft 账户登录,然后才能为某个物品评级。 # + +store.purchase.success.realMoney1=您刚才解锁了: %s,耗用了 %s # +store.purchase.success.realMoney2=+%s:minecoin: # +store.purchase.signIn=用大量精彩内容扩充你的游戏。 # +store.purchase.signInPart2=用 Microsoft 账户登录,开始使用市场! # +store.purchase.realmoney.disclaimer=*购买 %s 硬币(需要 %s)并兑换此 %s 硬币包,还剩下 %s。 # +store.purchase.notAvailable=当前不可用 # + +store.wishlist.toast.added=%s 已添加到您的愿望清单 # +store.wishlist.toast.removed=%s 已从您的愿望清单中移除 # +store.wishlist.toast.failed=%s 这一次无法添加/移除 # + +store.bundleUpsell.contents.single=+1 个包 # +store.bundleUpsell.contents.plural=+%s 个包 # + +store.coins.currentCoins=您拥有 %s 个硬币 # +store.coins.purchase.confirmation=获得更多硬币来解锁这个包? # +store.coins.purchase.coinsLeftToBuy=你还需要 %s 个硬币才能解锁这个包。 # +store.coins.purchase=购买硬币 # +store.coins.offer0=硬币堆! # +store.coins.offer1=硬币叠! # +store.coins.offer2=硬币山! # +store.coins.header=使用硬币解除锁定各类炫酷物品! # +store.coins.value=最佳值! # +store.coins.purchase.toast.withCoinCount=您刚刚购买了 %s 个硬币! # +store.coins.purchase.toast.unknownCoinCount=您刚刚购买了硬币! # +store.coins.purchased.failed.title=出错了 # +store.coins.purchased.failed.body=无法连接至应用商店。请登录至应用商店或者检查您的网络连接。 # +store.coins.tooManyCoins=使用一些硬币后可以购买更多。 # +store.coins.incomplete.title=硬币购买未完成 # +store.coins.incomplete.fulfill.a=看来我们上次并没有完成。现在我们来完成你的购买吧。 # +store.coins.incomplete.fulfill.b=看来您用了其他 Microsoft 账户开始购买。是否要用这个账户完成购买? # +store.coins.incomplete.fulfill.c=有人已使用此设备上的计费帐户进行购买。您是否要使用此帐户完成购买? # +store.coins.fixAppReceipt.title=出错了 # +store.coins.fixAppReceipt.body=似乎应用收据出现问题,请登录以继续。 # +store.coins.fixAppReceipt.button=登录到商店 # + +store.purchase.toast.generic=您刚购买 %s! # + +store.featured.realms.title=免费试玩 Realms # +store.featured.realms.desc=和您的好友一起体验游玩儿《我的世界》的最佳方式。 # + +store.hyperlink.creator.notFound=抱歉,未找到超链接中指定的创建者。 # +store.hyperlink.ingame=抱歉,当您处于世界中时,不允许使用超链接。请退出世界并重试。 # + +store.resource.try=来试试吧! # +store.resource.create=管理资源包 # +store.resource.screenshots=截图 # +store.resourcePack.activateTexturePack=激活材质包! # +store.resourcePack.leaveWorldToActivate=退出世界以申请 # +store.3pserverItem.fetchingCancel=取消 # +store.3pserverItem.fetchingItem=%s 有一些有趣的内容要与您共享。 # +store.3pserverItem.fetchingItemTitle=稍等片刻 # +store.3pserverItem.unlock=解除 %s 的锁定 # +store.3pserverItem.alreadyPurchased=已拥有 # +store.restore.description=正在恢复您的购买! # +store.restore.failed=抱歉,无法恢复您的购买。请检查您的网络连接? # +store.connection.failed.title=出错了 # +store.connection.failed.body=现在我们无法连接到市场。请稍后再试! # +store.connection.failed.code=错误代码:%s # +store.connection.failed.request=现在我们无法访问这个页面。请尝试访问其他页面! # +store.featured.createdBy=创建者:%s # +store.downloading=正在下载... # +store.downloading.title=正在下载:%s # +store.updating=正在更新... # +store.updating.title=正在更新:%s # +store.importing.title=正在导入:%s # +store.importing=正在导入... # +store.showMore=查看全部 # +store.inventory.no.xbl=我的包 # + +store.promo.today=仅限今天! # +store.promo.upsell=今日提供免费礼物,不要错过! # +store.promo.comeBackTomorrow=回访即享免费的未来之礼! # +store.promo.end=新年快乐! # +store.promo.comingSoon=为期 12 天的《我的世界》将于明天开始! # + +store.promo.holiday.first=在《我的世界》的第一天, # +store.promo.holiday.second=在《我的世界》的第二天, # +store.promo.holiday.third=在《我的世界》的第三天, # +store.promo.holiday.fourth=在《我的世界》的第四天, # +store.promo.holiday.fifth=在《我的世界》的第五天, # +store.promo.holiday.sixth=在《我的世界》的第六天, # +store.promo.holiday.seventh=在《我的世界》的第七天, # +store.promo.holiday.eighth=在《我的世界》的第八天, # +store.promo.holiday.ninth=在《我的世界》的第九天, # +store.promo.holiday.tenth=在《我的世界》的第十天, # +store.promo.holiday.eleventh=在《我的世界》的第十一天, # +store.promo.holiday.twelfth=在《我的世界》的第十二天, # + +store.promo.date.jan=1 月 %s # +store.promo.date.feb=2 月 %s # +store.promo.date.mar=3 月 %s # +store.promo.date.apr=4 月 %s # +store.promo.date.may=5 月 %s # +store.promo.date.jun=6 月 %s # +store.promo.date.july=7 月 %s # +store.promo.date.aug=8 月 %s # +store.promo.date.sep=9 月 %s # +store.promo.date.oct=10 月 %s # +store.promo.date.nov=11 月 %s # +store.promo.date.dec=12 月 %s # + +store.myAccount=我的帐户 # +store.xbl.signin=登录 # +store.xbl.signinOrSignUp=登录或免费注册 # +store.xbl.disconnected=已断开连接 # +store.xbl.conversionFailedTitle=出错了 # +store.xbl.conversionFailedMessage=请稍后再试。 # + +store.sales.allByCreator=特惠中! # +store.sales.bundlesOnSale=同捆包特惠中! # +store.sales.mashupsOnSale=混搭包特惠中! # +store.sales.skinsOnSale=皮肤特惠中! # +store.sales.texturesOnSale=材质包特惠中! # +store.sales.worldsOnSale=世界特惠中! # + +store.showalloffers.list.title=%s 商店 # +store.showalloffers.list.back=返回 # + +store.suggestedOffers.defaultTitle=有趣的玩法 # + +store.minecoin.notavailable=此版本的《我的世界》尚未推出硬币购买。 # + + +store.search.allResults=%d项结果 # +store.search.dynamicPlaceHolderText=尝试搜索%s! # +store.search.error.searchStringAndFilters=糟糕!未找到符合"%s"及已选择的过滤器的结果。尝试扩大搜索… # +store.search.error.searchStringAndNoFilters=糟糕!未找到与"%s"有关的结果。请尝试另一个短语... # +store.search.error.emptySearchStringAndFilters=糟糕!未找到符合已选择的过滤器的结果。尝试扩大搜索… # +store.search.error.emptySearch=哎呀!搜索内容不能为空。 # +store.search.greyListedResults= ——只显示能在该设备上工作的内容。 # +store.search.noConnectionErrorText=糟糕!您似乎已经断开了网络连接。请检查您的网络连接并重试。 # +store.search.placeHolderText=在这里输入搜索内容 # +store.search.pluralResults= 结果 # +store.search.pluralPossibleResults= 可能的结果 # +store.search.singularResult= 结果 # +store.search.singularPossibleResult= 可能的结果 # +store.search.title=搜索 # +store.search.trendingRowTitle=热门搜索:%s # +store.search.button=搜索 # + +store.search.filters.bundles=同捆包 # +store.search.filters.clear=清空过滤器 # +store.search.filters.reset=重置过滤器 # + +store.search.filter.clear.creator=清空创建者过滤器 # +store.search.filter.creator=创建者 # +store.search.filter.creator.selectedCount=%d 创建者 # + +store.search.filter.offer_type=优惠类型 # +store.search.filter.offer_type.selectedCount=%d 优惠类型 # +store.search.filter.offer_type.bundles=同捆包 # +store.search.filter.offer_type.realmsplus=Realms Plus # + +store.search.filter.clear.pack_type=清空包类型过滤器 # +store.search.filter.mashupPacks=混搭包 # +store.search.filter.andSelectedText=和 %s # +store.search.filter.pack_type=包类型 # +store.search.filter.pack_type.selectedCount=%d 包类型 # +store.search.filter.minecoin=Minecoins # +store.search.filter.minecoin.selectedCount=%d Minecoin 过滤器 # +store.search.filter.clear.minecoin=清空 Minecoin 过滤器 # +store.search.filter.rating=评级 # +store.search.filter.rating.selectedCount=%d 评级过滤器 # +store.search.filter.clear.rating=清空评级过滤器 # +store.search.filter.skinPacks=皮肤 # +store.search.filter.texturePacks=材质 # +store.search.filter.title=过滤器 # +store.search.filter.worldTemplates=世界 # +store.search.filter.installed_state=已安装状态 # +store.search.filter.installed=已安装 # +store.search.filter.notInstalled=未安装 # +store.search.filter.clear.installed=重置已安装过滤器 # + +store.search.sort_menu.sortConstWord=排序 # +store.search.sort_menu.Default=相关性 # +store.search.sort_menu.NewestFirst=时间由近及远 # +store.search.sort_menu.OldestFirst=时间由远及近 # +store.search.sort_menu.A_to_Z=A 到 Z # +store.search.sort_menu.Z_to_A=Z 到 A # +store.search.sort_menu.Installed=已安装 # +store.search.sort_menu.notInstalled=未安装 # +store.search.sort_menu.HighestPrice=价格:从高到低 # +store.search.sort_menu.LowestPrice=价格:从低到高 # +store.search.sort_menu.HighestRating=评级:从高到低 # +store.search.sort_menu.LowestRating=评级:从低到高 # +store.search.sort_menu.resultText=按照 %s # + +store.pagination.next=下一个 > ### Chevrons (< and >) should not be moved +store.pagination.previous=< 上一个 ### Chevrons (< and >) should not be moved + +store.shareDescription=呜哇!%s做出了这么酷的包。您得来看看。 # +store.copyToastMessage=链接已复制到剪贴板! # + +store.uploadContentToRealmsSuccess=内容已成功上传至所选的 Realm。 # +store.uploadContentToRealmsFail.title=错误 # +store.uploadContentToRealmsProgressTitle=正在将内容应用到 Realm # +store.uploadContentToRealmsProgressText=所选的内容已应用到您的 Realm。 # +store.uploadContentToRealmsFail.message=未能将内容上传至所选的 Realm! # +store.uploadContentToRealmsFail.forbidden.message=您未拥有一个或多个所应用的内容! # +store.applyToRealm=在 Realm 上创建 # +store.inRealmsPlus=在 Realms Plus 中 # +store.uploadWorldTitle=替换世界吗? # +store.uploadPackTitle=替换包吗? # +store.uploadWorldMessage=这将从您的 Realm 的活跃插槽中移除您当前的世界,并允许您将其替换为新的世界。您的 Realm 成员将有机会访问您的新世界。选择“取消”以下载当前世界的副本,以防止数据丢失,或者选择“确认”以继续并替换您的世界。 # +store.uploadPackMessage=这将从您的 Realm 中移除所有当前应用的资源和行为包,并将其替换为所选的包。想要继续吗? # + +stream.confirm_start=您确定要开始直播吗? # +stream.unavailable.account_not_bound=在通过Twitch直播《我的世界》之前,你需要在mojang.com上绑定你的Twitch账户。是否马上开启? # +stream.unavailable.account_not_bound.okay=连接账户 # +stream.unavailable.account_not_migrated=在您通过Twitch直播《我的世界》之前,您需要将您的《我的世界》账号转移至一个Mojang账号。是否马上开始? # +stream.unavailable.account_not_migrated.okay=迁移帐户 # +stream.unavailable.failed_auth=Twitch验证失败。请到mojang.com重新绑定您的Twitch账户。 # +stream.unavailable.failed_auth.okay=重新绑定账户 # +stream.unavailable.failed_auth_error=无法连接到Twitch验证。请稍后再试。 # +stream.unavailable.initialization_failure=无法初始化Twitch SDK。 # +stream.unavailable.initialization_failure.extra=(原因:%s) # +stream.unavailable.library_arch_mismatch=您用于启动《我的世界》的自定义Java版本与运行启动器的Java版本结构不同。请确保两者相同,即都是32位或都是64位。 # +stream.unavailable.library_failure=无法载入集成的Twitch直播服务的库文件。 # +stream.unavailable.no_fbo=您的显卡至少需要支持OpenGL 3.0或通过扩展支持帧缓冲对象才能使用集成的Twitch直播功能。 # +stream.unavailable.no_fbo.arb=通过 ARB 支持的帧缓冲器对象为:%s # +stream.unavailable.no_fbo.blend=通过EXT的单独混合支持是:%s # +stream.unavailable.no_fbo.ext=通过 EXT 支持的帧缓冲器对象为:%s # +stream.unavailable.no_fbo.version=您正在使用:%s # +stream.unavailable.not_supported.mac=很不幸,集成的Twitch直播功能需要更新的Mac OS X。你需要10.7 (Mac OS X Mountain Lion) 或更新的版本。您想访问apple.com来了解关于升级的信息吗? # +stream.unavailable.not_supported.mac.okay=升级 # +stream.unavailable.not_supported.other=很不幸,集成的Twitch直播服务需要Windows (Vista或更新) 或Mac OS X (10.7/Lion或更新) # +stream.unavailable.not_supported.windows=很不幸,集成的Twitch直播功能需要更新的Windows版本。你需要Windows Vista或更新的版本。 # +stream.unavailable.report_to_mojang=向Mojang报告 # +stream.unavailable.soundflower.chat=你需要Soundflower才能在Mac上直播。%s # +stream.unavailable.soundflower.chat.link=请点击这里安装。 # +stream.unavailable.title=Twitch 直播不可用 # +stream.unavailable.unknown=很不幸,由于未知原因,您现在无法在Twitch上同步直播 :'( # +stream.unavailable.unknown.chat=无法开始直播:%s # +stream.user.mode.administrator=Twitch管理员 # +stream.user.mode.banned=被封禁 # +stream.user.mode.banned.other=在 %s 的频道上被封禁 # +stream.user.mode.banned.self=在你的频道上被封禁 # +stream.user.mode.broadcaster=实况者 # +stream.user.mode.broadcaster.other=实况者 # +stream.user.mode.broadcaster.self=实况者 (你!) # +stream.user.mode.moderator=管理员 # +stream.user.mode.moderator.other=%s 的频道上的管理员 # +stream.user.mode.moderator.self=您的频道上的管理员 # +stream.user.mode.staff=Twitch工作人员 # +stream.user.subscription.subscriber=订阅者 # +stream.user.subscription.subscriber.other=%s 的频道的订阅者 # +stream.user.subscription.subscriber.self=你的频道的订阅者 # +stream.user.subscription.turbo=Twitch Turbo # +stream.userinfo.ban=封禁 # +stream.userinfo.chatTooltip=点击以管理用户 # +stream.userinfo.mod=升级至管理员 # +stream.userinfo.timeout=超时 # +stream.userinfo.unban=解除封禁 # +stream.userinfo.unmod=取消管理员资格 # + +profanity_filter.title=猥亵语言过滤器 # +profanity_filter.msg=您输入的文本包含可能对他人具有冒犯性的词汇,因此无法使用。请重试。 # + +terms_and_conditions.goBack=返回 # +terms_and_conditions.viewTermsAndConditions=要查看条款和条件,请在任意网络浏览器中访问 https://minecraft.net/terms。 # + +tile.acaciaFence.name=金合欢木栅栏 # +tile.acacia_fence_gate.name=金合欢木栅栏门 # +tile.activator_rail.name=激活铁轨 # +tile.allow.name=允许方块 # +tile.air.name=空气 # +tile.unknown.name=未知 # +tile.deny.name=拒绝方块 # +tile.border_block.name=边界方块 # +tile.anvil.intact.name=铁砧 # +tile.anvil.name=铁砧 # +tile.anvil.slightlyDamaged.name=轻微损坏的铁砧 # +tile.anvil.veryDamaged.name=严重损坏的铁砧 # +tile.barrier.name=屏障 # +tile.beacon.name=信标 # +tile.beacon.primary=主要效果 # +tile.beacon.secondary=次要效果 # +tile.beacon.primary.pocket=主要的 # +tile.beacon.secondary.pocket=辅助 # +tile.beehive.name=蜂箱 # +tile.bee_nest.name=蜂巢 # +tile.target.name=标靶 # +tile.bed.name=床 # +tile.bed.noSleep=你只能在晚上睡觉 # +tile.bed.notSafe=你现在不能休息,周围有怪物在游荡 # +tile.bed.notValid=你的床已遗失或被阻挡 # +tile.bed.occupied=这张床已被占用 # +tile.bed.respawnSet=重生点设置 # +tile.bed.tooFar=床太远了 # +tile.bed.obstructed=床被阻挡 # +tile.bedrock.name=基岩 # +tile.bell.name=钟 # +tile.camera.name=摄像机 # +tile.conduit.name=潮涌核心 # +tile.invisibleBedrock.name=隐形基岩 # +tile.beetroot.name=甜菜根 # +tile.big_dripleaf.name=大型垂滴叶 # +tile.small_dripleaf_block.name=小型垂滴叶 # +tile.hanging_roots.name=垂根 # +tile.dirt_with_roots.name=缠根泥土 # +tile.spore_blossom.name=孢子花 # +tile.azalea_leaves.name=杜鹃花叶 # +tile.azalea_leaves_flowered.name=盛开的杜鹃花树叶 # +tile.azalea.name=杜鹃花 # +tile.flowering_azalea.name=盛开的杜鹃花 # +tile.cave_vines.name=洞穴藤蔓 # +tile.cave_vines_body_with_berries.name=洞穴藤蔓 # +tile.cave_vines_head_with_berries.name=洞穴藤蔓 # +item.glow_berries.name=发光浆果 # +tile.moss_block.name=苔藓块 # +tile.moss_carpet.name=苔藓地毯 # +tile.birchFence.name=白桦木栅栏 # +tile.birch_fence_gate.name=白桦木栅栏门 # +tile.blast_furnace.name=高炉 # +tile.bone_block.name=骨块 # +tile.coal_block.name=煤炭块 # +tile.diamond_block.name=钻石块 # +tile.emerald_block.name=绿宝石块 # +tile.gold_block.name=金块 # +tile.iron_block.name=铁块 # +tile.lapis_block.name=青金石块 # +tile.redstone_block.name=红石块 # +tile.bookshelf.name=书架 # +tile.brick_block.name=砖块 # +tile.brown_mushroom.name=棕色蘑菇 # +tile.brown_mushroom_block.mushroom.name=蘑菇 # +tile.brown_mushroom_block.stem.name=蘑菇柄 # +tile.brown_mushroom_block.cap.name=棕色蘑菇方块 # +tile.wooden_button.name=橡木按钮 # +tile.acacia_button.name=金合欢木按钮 # +tile.birch_button.name=白桦木按钮 # +tile.dark_oak_button.name=深色橡木按钮 # +tile.jungle_button.name=丛林木按钮 # +tile.respawn_anchor.respawnSet=重生点设置 # +tile.respawn_anchor.notValid=你的重生锚能量不足、已丢失或被阻挡。 # +tile.spruce_button.name=云杉木按钮 # +tile.stone_button.name=石头按钮 # +tile.cactus.name=仙人掌 # +tile.cake.name=蛋糕 # +tile.dried_kelp_block.name=干海带块 # +tile.carrots.name=胡萝卜 # +tile.carved_pumpkin.name=雕刻过的南瓜 # +tile.cauldron.name=炼药锅 # +tile.chalkboard.oneByOne.name=石板 # +tile.chalkboard.twoByOne.name=海报 # +tile.chalkboard.threeByTwo.name=黑板 # +tile.chest.name=箱子 # +tile.ender_chest.name=末影箱 # +tile.jigsaw.name=拼图方块 # +tile.honey_block.name=蜂蜜方块 # +tile.honeycomb_block.name=蜜脾块 # +tile.lodestone.name=磁石 # +tile.nether_sprouts.name=下界苗 # +tile.crimson_stem.name=绯红菌柄 # +tile.warped_stem.name=诡异菌柄 # +tile.stripped_crimson_stem.name=去皮绯红菌柄 # +tile.stripped_warped_stem.name=去皮诡异菌柄 # +tile.crimson_hyphae.name=绯红菌核 # +tile.warped_hyphae.name=诡异菌丝 # +tile.stripped_crimson_hyphae.name=去皮绯红菌核 # +tile.stripped_warped_hyphae.name=去皮诡异菌丝 # +tile.crimson_planks.name=绯红木板 # +tile.warped_planks.name=诡异木板 # +tile.crimson_door.name=绯红木门 # +tile.warped_door.name=诡异门 # +tile.crimson_trapdoor.name=绯红木活板门 # +tile.warped_trapdoor.name=诡异木活板门 # +tile.crimson_standing_sign.name=绯红木告示牌 # +tile.warped_standing_sign.name=诡异木告示牌 # +tile.crimson_wall_sign.name=绯红木告示牌 # +tile.warped_wall_sign.name=诡异木告示牌 # +tile.crimson_stairs.name=绯红木楼梯 # +tile.warped_stairs.name=诡异楼梯 # +tile.crimson_fence.name=绯红木栅栏 # +tile.warped_fence.name=诡异木栅栏 # +tile.crimson_fence_gate.name=绯红木栅栏门 # +tile.warped_fence_gate.name=诡异木栅栏门 # +tile.crimson_button.name=绯红木按钮 # +tile.warped_button.name=诡异木按钮 # +tile.crimson_pressure_plate.name=绯红木压力板 # +tile.warped_pressure_plate.name=诡异木压力板 # +tile.crimson_slab.name=绯红木台阶 # +tile.warped_slab.name=诡异木台阶 # +tile.crimson_double_slab.name=绯红木台阶 # +tile.warped_double_slab.name=诡异木台阶 # +tile.shroomlight.name=菌光体 # +tile.crimson_nylium.name=绯红菌岩 # +tile.warped_nylium.name=诡异菌岩 # +tile.basalt.name=玄武岩 # +tile.polished_basalt.name=磨制玄武岩 # +tile.blackstone.name=黑石 # +tile.polished_blackstone_bricks.name=磨制黑石砖 # +tile.cracked_polished_blackstone_bricks.name=裂纹磨制黑石砖 # +tile.polished_blackstone_brick_stairs.name=磨制黑石砖楼梯 # +tile.blackstone_stairs.name=黑石楼梯 # +tile.blackstone_wall.name=黑石墙 # +tile.polished_blackstone_brick_wall.name=磨制黑石砖墙 # +tile.chiseled_polished_blackstone.name=錾制磨制黑石 # +tile.gilded_blackstone.name=镶金黑石 # +tile.blackstone_slab.name=黑石台阶 # +tile.polished_blackstone_brick_slab.name=磨制黑石砖台阶 # +tile.chain.name=锁链 # +tile.soul_soil.name=灵魂土 # +tile.soul_fire.name=灵魂火 # +tile.polished_blackstone.name=磨制黑石 # +tile.polished_blackstone_stairs.name=磨制黑石楼梯 # +tile.polished_blackstone_slab.name=磨制黑石台阶 # +tile.polished_blackstone_pressure_plate.name=磨制黑石压力板 # +tile.polished_blackstone_button.name=磨制黑石按钮 # +tile.polished_blackstone_wall.name=磨制黑石墙 # +tile.soul_campfire.name=灵魂营火 # +tile.chiseled_nether_bricks.name=錾制下界砖 # +tile.cracked_nether_bricks.name=裂纹下界砖 # +tile.quartz_bricks.name=石英砖 # +tile.trapped_chest.name=陷阱箱 # +tile.shulkerBoxWhite.name=白色潜影盒 # +tile.shulkerBoxOrange.name=橙色潜影盒 # +tile.shulkerBoxMagenta.name=品红色潜影盒 # +tile.shulkerBoxLightBlue.name=淡蓝色潜影盒 # +tile.shulkerBoxYellow.name=黄色潜影盒 # +tile.shulkerBoxLime.name=黄绿色潜影盒 # +tile.shulkerBoxPink.name=粉红色潜影盒 # +tile.shulkerBoxGray.name=灰色潜影盒 # +tile.shulkerBoxSilver.name=淡灰色潜影盒 # +tile.shulkerBoxCyan.name=青色潜影盒 # +tile.shulkerBoxPurple.name=紫色潜影盒 # +tile.shulkerBoxBlue.name=蓝色潜影盒 # +tile.shulkerBoxBrown.name=棕色潜影盒 # +tile.shulkerBoxGreen.name=绿色潜影盒 # +tile.shulkerBoxRed.name=红色潜影盒 # +tile.shulkerBoxBlack.name=黑色潜影盒 # +tile.shulkerBox.name=潜影盒 # +tile.chorus_flower.name=紫颂花 # +tile.chorus_plant.name=紫颂植株 # +tile.stained_glass.white.name=白色玻璃 # +tile.stained_glass.silver.name=淡灰色玻璃 # +tile.stained_glass.gray.name=灰色玻璃 # +tile.stained_glass.black.name=黑色玻璃 # +tile.stained_glass.brown.name=棕色玻璃 # +tile.stained_glass.red.name=红色玻璃 # +tile.stained_glass.orange.name=橙色玻璃 # +tile.stained_glass.yellow.name=黄色玻璃 # +tile.stained_glass.lime.name=黄绿色玻璃 # +tile.stained_glass.green.name=绿色玻璃 # +tile.stained_glass.cyan.name=青色玻璃 # +tile.stained_glass.light_blue.name=淡蓝色玻璃 # +tile.stained_glass.blue.name=蓝色玻璃 # +tile.stained_glass.purple.name=紫色玻璃 # +tile.stained_glass.magenta.name=品红色玻璃 # +tile.stained_glass.pink.name=粉红色玻璃 # +tile.stained_glass_pane.white.name=白色玻璃板 # +tile.stained_glass_pane.silver.name=淡灰色玻璃板 # +tile.stained_glass_pane.gray.name=灰色玻璃板 # +tile.stained_glass_pane.black.name=黑色玻璃板 # +tile.stained_glass_pane.brown.name=棕色玻璃板 # +tile.stained_glass_pane.red.name=红色玻璃板 # +tile.stained_glass_pane.orange.name=橙色玻璃板 # +tile.stained_glass_pane.yellow.name=黄色玻璃板 # +tile.stained_glass_pane.lime.name=黄绿色玻璃板 # +tile.stained_glass_pane.green.name=绿色玻璃板 # +tile.stained_glass_pane.cyan.name=青色玻璃板 # +tile.stained_glass_pane.light_blue.name=淡蓝色玻璃板 # +tile.stained_glass_pane.blue.name=蓝色玻璃板 # +tile.stained_glass_pane.purple.name=紫色玻璃板 # +tile.stained_glass_pane.magenta.name=品红色玻璃板 # +tile.stained_glass_pane.pink.name=粉红色玻璃板 # +tile.clay.name=黏土块 # +tile.hardened_clay.name=陶瓦 # +tile.stained_hardened_clay.black.name=黑色陶瓦 # +tile.stained_hardened_clay.blue.name=蓝色陶瓦 # +tile.stained_hardened_clay.brown.name=棕色陶瓦 # +tile.stained_hardened_clay.cyan.name=青色陶瓦 # +tile.stained_hardened_clay.gray.name=灰色陶瓦 # +tile.stained_hardened_clay.green.name=绿色陶瓦 # +tile.stained_hardened_clay.lightBlue.name=淡蓝色陶瓦 # +tile.stained_hardened_clay.lime.name=黄绿色陶瓦 # +tile.stained_hardened_clay.magenta.name=品红色陶瓦 # +tile.stained_hardened_clay.name=陶瓦 # +tile.stained_hardened_clay.orange.name=橙色陶瓦 # +tile.stained_hardened_clay.pink.name=粉红色陶瓦 # +tile.stained_hardened_clay.purple.name=紫色陶瓦 # +tile.stained_hardened_clay.red.name=红色陶瓦 # +tile.stained_hardened_clay.silver.name=淡灰色陶瓦 # +tile.stained_hardened_clay.white.name=白色陶瓦 # +tile.stained_hardened_clay.yellow.name=黄色陶瓦 # +tile.structure_block.name=结构方块 # +structure_block.waterlog_block=水涝方块 # +tile.structure_void.name=结构空位 # +tile.wool.black.name=黑色羊毛 # +tile.wool.blue.name=蓝色羊毛 # +tile.wool.brown.name=棕色羊毛 # +tile.wool.cyan.name=青色羊毛 # +tile.wool.gray.name=灰色羊毛 # +tile.wool.green.name=绿色羊毛 # +tile.wool.lightBlue.name=淡蓝色羊毛 # +tile.wool.lime.name=黄绿色羊毛 # +tile.wool.magenta.name=品红色羊毛 # +tile.wool.name=羊毛 # +tile.wool.orange.name=橙色羊毛 # +tile.wool.pink.name=粉红色羊毛 # +tile.wool.purple.name=紫色羊毛 # +tile.wool.red.name=红色羊毛 # +tile.wool.silver.name=淡灰色羊毛 # +tile.wool.white.name=白色羊毛 # +tile.wool.yellow.name=黄色羊毛 # +tile.cobblestone_wall.mossy.name=苔石墙 # +tile.cobblestone_wall.normal.name=圆石墙 # +tile.cobblestone_wall.granite.name=花岗岩墙 # +tile.cobblestone_wall.diorite.name=闪长岩墙 # +tile.cobblestone_wall.andesite.name=安山岩墙 # +tile.cobblestone_wall.sandstone.name=砂岩墙 # +tile.cobblestone_wall.brick.name=砖墙 # +tile.cobblestone_wall.stone_brick.name=石砖墙 # +tile.cobblestone_wall.mossy_stone_brick.name=苔石砖墙 # +tile.cobblestone_wall.nether_brick.name=下界砖墙 # +tile.cobblestone_wall.end_brick.name=末地石砖墙 # +tile.cobblestone_wall.prismarine.name=海晶石墙 # +tile.cobblestone_wall.red_sandstone.name=红砂岩墙 # +tile.cobblestone_wall.red_nether_brick.name=红色下界砖墙 # +tile.cocoa.name=可可 # +tile.command_block.name=命令方块 # +tile.composter.name=堆肥箱 # +tile.light_block.name=光源方块 # +tile.repeating_command_block.name=循环型命令方块 # +tile.chain_command_block.name=连锁型命令方块 # +tile.wheat.name=农作物 # +tile.darkOakFence.name=深色橡木栅栏 # +tile.dark_oak_fence_gate.name=深色橡木栅栏门 # +tile.daylight_detector.name=阳光探测器 # +tile.deadbush.name=枯萎的灌木 # +tile.detector_rail.name=探测铁轨 # +tile.dirt.coarse.name=砂土 # +tile.dirt.default.name=泥土 # +tile.dirt.name=泥土 # +tile.podzol.name=灰化土 # +tile.purpur_block.default.name=紫珀方块 # +tile.purpur_block.lines.name=紫珀柱子 # +tile.purpur_block.chiseled.name=錾制紫珀 # +tile.dispenser.name=发射器 # +tile.iron_door.name=铁门 # +tile.doorWood.name=木门 # +tile.double_plant.fern.name=大型蕨 # +tile.double_plant.grass.name=高草丛 # +tile.double_plant.name=植物 # +tile.double_plant.paeonia.name=牡丹 # +tile.double_plant.rose.name=玫瑰丛 # +tile.double_plant.sunflower.name=向日葵 # +tile.double_plant.syringa.name=丁香 # +tile.dragon_egg.name=龙蛋 # +tile.dropper.name=投掷器 # +tile.enchanting_table.name=附魔台 # +tile.enderChest.name=末影箱 # +tile.end_portal_frame.name=末地传送门框架 # +tile.farmland.name=耕地 # +tile.fletching_table.name=制箭台 # +tile.fence.name=橡木栅栏 # +tile.fence_gate.name=橡木栅栏门 # +tile.iron_bars.name=铁栏杆 # +tile.fire.name=火 # +tile.yellow_flower.dandelion.name=蒲公英 # +tile.yellow_flower.name=花 # +tile.crimson_roots.crimsonRoots.name=绯红菌索 # +tile.warped_roots.warpedRoots.name=诡异菌根 # +tile.red_flower.allium.name=绒球葱 # +tile.red_flower.blueOrchid.name=兰花 # +tile.red_flower.cornflower.name=矢车菊 # +tile.red_flower.houstonia.name=蓝花美耳草 # +tile.red_flower.name=花 # +tile.red_flower.lilyOfTheValley.name=铃兰 # +tile.red_flower.oxeyeDaisy.name=滨菊 # +tile.red_flower.poppy.name=虞美人 # +tile.red_flower.tulipOrange.name=橙色郁金香 # +tile.red_flower.tulipPink.name=粉红色郁金香 # +tile.red_flower.tulipRed.name=红色郁金香 # +tile.red_flower.tulipWhite.name=白色郁金香 # +tile.wither_rose.name=凋零玫瑰 # +tile.furnace.name=熔炉 # +tile.glass.name=玻璃 # +tile.golden_rail.name=动力铁轨 # +tile.grass.name=草方块 # +tile.grass_path.name=土径 # +tile.gravel.name=砂砾 # +tile.hay_block.name=干草块 # +tile.netherrack.name=下界岩 # +tile.soul_sand.name=灵魂沙 # +tile.hopper.name=漏斗 # +tile.ice.name=冰 # +tile.packed_ice.name=浮冰 # +tile.blue_ice.name=蓝冰 # +tile.frosted_ice.name=冰霜 # +tile.iron_trapdoor.name=铁活板门 # +tile.jukebox.name=唱片机 # +tile.jungleFence.name=丛林木栅栏 # +tile.jungle_fence_gate.name=丛林木栅栏门 # +tile.ladder.name=梯子 # +tile.flowing_lava.name=熔岩 # +tile.lava.name=岩浆 # +tile.leaves.acacia.name=金合欢树叶 # +tile.leaves2.acacia.name=金合欢树叶 # +tile.leaves.big_oak.name=深色橡树叶 # +tile.leaves2.big_oak.name=深色橡树叶 # +tile.leaves.birch.name=桦树叶 # +tile.leaves.jungle.name=丛林树叶 # +tile.leaves.name=树叶 # +tile.leaves.oak.name=橡树叶 # +tile.leaves.spruce.name=云杉树叶 # +tile.lever.name=拉杆 # +tile.glowstone.name=荧石 # +tile.glow_lichen.name=发光地衣 # +tile.lightning_rod.name=避雷针 # +tile.lit_pumpkin.name=南瓜灯 # +tile.lockedchest.name=上锁的箱子 # +tile.log.acacia.name=金合欢原木 # +tile.log.big_oak.name=深色橡树原木 # +tile.log.birch.name=桦树原木 # +tile.log.jungle.name=丛林原木 # +tile.log.name=原木 # +tile.log.oak.name=橡树原木 # +tile.log.spruce.name=云杉原木 # +tile.magma.name=岩浆块 # +tile.melon_block.name=西瓜 # +tile.mob_spawner.name=刷怪笼 # +tile.monster_egg.brick.name=被虫蚀的石砖 # +tile.monster_egg.chiseledbrick.name=被虫蚀的錾制石砖 # +tile.monster_egg.cobble.name=被虫蚀的圆石 # +tile.monster_egg.crackedbrick.name=被虫蚀的裂纹石砖 # +tile.monster_egg.mossybrick.name=被虫蚀的苔石砖 # +tile.monster_egg.name=被虫蚀的石头 # +tile.monster_egg.stone.name=被虫蚀的石头 # +tile.mushroom.name=蘑菇 # +tile.noteblock.name=音符盒 # +tile.mycelium.name=菌丝 # +tile.nether_brick.name=下界砖块 # +tile.red_nether_brick.name=红色下界砖 # +tile.nether_brick_fence.name=下界砖栅栏 # +tile.quartz_ore.name=下界石英矿石 # +tile.netherreactor.active=激活! # +tile.netherreactor.builtTooHigh=需要将下界反应器构建得更低一些。 # +tile.netherreactor.builtTooLow=需要将下界反应器构建得更高一些。 # +tile.netherreactor.name=下界反应核 # +tile.netherreactor.playersTooFar=所有玩家都需要靠近反应器。 # +tile.netherreactor.wrongPattern=模式不正确! # +tile.nether_wart.name=下界疣 # +tile.nether_wart_block.name=下界疣方块 # +tile.warped_wart_block.name=诡异疣方块 # +tile.unlit_redstone_torch.name=红石火把 # +tile.redstone_torch.name=红石火把 # +tile.soul_torch.name=灵魂火把 # +tile.obsidian.name=黑曜石 # +tile.coal_ore.name=煤矿石 # +tile.diamond_ore.name=钻石矿石 # +tile.emerald_ore.name=绿宝石矿石 # +tile.gold_ore.name=金矿石 # +tile.iron_ore.name=铁矿石 # +tile.copper_ore.name=铜矿石 # +tile.lapis_ore.name=青金石矿石 # +tile.redstone_ore.name=红石矿石 # +tile.oreRuby.name=红宝石矿石 # +tile.observer.name=侦测器 # +tile.piston.name=活塞 # +tile.sticky_piston.name=黏性活塞 # +tile.portal.name=传送门 # +tile.potatoes.name=马铃薯 # +tile.stone_pressure_plate.name=石质压力板 # +tile.wooden_pressure_plate.name=橡木压力板 # +tile.acacia_pressure_plate.name=金合欢木压力板 # +tile.birch_pressure_plate.name=白桦木压力板 # +tile.dark_oak_pressure_plate.name=深色橡木压力板 # +tile.jungle_pressure_plate.name=丛林木压力板 # +tile.spruce_pressure_plate.name=云杉木压力板 # +tile.prismarine.bricks.name=海晶石砖 # +tile.prismarine.dark.name=暗海晶石 # +tile.prismarine.rough.name=海晶石 # +tile.pumpkin.name=南瓜 # +tile.pumpkin_stem.name=南瓜茎 # +tile.quartz_block.chiseled.name=錾制石英块 # +tile.quartz_block.default.name=石英块 # +tile.quartz_block.lines.name=石英柱 # +tile.quartz_block.smooth.name=平滑石英块 # +tile.quartz_block.name=石英块 # +tile.rail.name=铁轨 # +tile.red_mushroom.name=红蘑菇 # +tile.crimson_fungus.name=绯红菌 # +tile.warped_fungus.name=诡异真菌 # +tile.red_mushroom_block.name=红蘑菇方块 # +tile.red_sandstone.chiseled.name=錾制红砂岩 # +tile.red_sandstone.default.name=红砂岩 # +tile.red_sandstone.name=红砂岩 # +tile.red_sandstone.smooth.name=平滑红砂岩 # +tile.red_sandstone.cut.name=切制红砂岩 # +tile.redstone_wire.name=红石粉 # +tile.redstone_lamp.name=红石灯 # +tile.reeds.name=甘蔗 # +tile.sand.default.name=沙子 # +tile.sand.name=沙子 # +tile.sand.red.name=红沙 # +tile.sandstone.chiseled.name=錾制砂岩 # +tile.sandstone.default.name=砂岩 # +tile.sandstone.name=砂岩 # +tile.sandstone.smooth.name=平滑砂岩 # +tile.sandstone.cut.name=切制砂岩 # +tile.sapling.acacia.name=金合欢树苗 # +tile.sapling.big_oak.name=深色橡树苗 # +tile.sapling.birch.name=桦树苗 # +tile.sapling.jungle.name=丛林树苗 # +tile.sapling.oak.name=橡树苗 # +tile.sapling.spruce.name=云杉树苗 # +tile.seaLantern.name=海晶灯 # +tile.standing_sign.name=告示牌 # +tile.spruce_standing_sign.name=云杉木告示牌 # +tile.birch_standing_sign.name=白桦木告示牌 # +tile.jungle_standing_sign.name=丛林木告示牌 # +tile.acacia_standing_sign.name=金合欢木告示牌 # +tile.darkoak_standing_sign.name=深色橡木告示牌 # +tile.slime.name=黏液块 # +tile.snow.name=雪 # +tile.sponge.dry.name=海绵 # +tile.sponge.wet.name=湿海绵 # +tile.spruceFence.name=云杉木栅栏 # +tile.spruce_fence_gate.name=云杉木栅栏门 # +tile.brick_stairs.name=砖楼梯 # +tile.nether_brick_stairs.name=下界砖楼梯 # +tile.quartz_stairs.name=石英楼梯 # +tile.smooth_quartz_stairs.name=平滑石英楼梯 # +tile.red_sandstone_stairs.name=红砂岩楼梯 # +tile.sandstone_stairs.name=砂岩楼梯 # +tile.stone_stairs.name=圆石楼梯 # +tile.normal_stone_stairs.name=石质楼梯 # +tile.stone_brick_stairs.name=石砖楼梯 # +tile.oak_stairs.name=橡木楼梯 # +tile.acacia_stairs.name=金合欢木楼梯 # +tile.birch_stairs.name=白桦木楼梯 # +tile.dark_oak_stairs.name=深色橡木楼梯 # +tile.jungle_stairs.name=丛林木楼梯 # +tile.spruce_stairs.name=云杉木楼梯 # +tile.purpur_stairs.name=紫珀楼梯 # +tile.prismarine_stairs.name=海晶石楼梯 # +tile.dark_prismarine_stairs.name=暗海晶石楼梯 # +tile.prismarine_bricks_stairs.name=海晶石砖楼梯 # +tile.granite_stairs.name=花岗岩楼梯 # +tile.diorite_stairs.name=闪长岩楼梯 # +tile.andesite_stairs.name=安山岩楼梯 # +tile.polished_granite_stairs.name=磨制花岗岩楼梯 # +tile.polished_diorite_stairs.name=磨制闪长岩楼梯 # +tile.polished_andesite_stairs.name=磨制安山岩楼梯 # +tile.mossy_stone_brick_stairs.name=苔石砖楼梯 # +tile.smooth_red_sandstone_stairs.name=平滑红砂岩楼梯 # +tile.smooth_sandstone_stairs.name=平滑砂岩楼梯 # +tile.end_brick_stairs.name=末地石砖楼梯 # +tile.mossy_cobblestone_stairs.name=苔石楼梯 # +tile.red_nether_brick_stairs.name=红色下界砖楼梯 # +tile.smooth_stone.name=平滑石 # +tile.standing_banner.black.name=黑色旗帜 # +tile.standing_banner.blue.name=蓝色旗帜 # +tile.standing_banner.brown.name=棕色旗帜 # +tile.standing_banner.cyan.name=青色旗帜 # +tile.standing_banner.gray.name=灰色旗帜 # +tile.standing_banner.green.name=绿色旗帜 # +tile.standing_banner.lightBlue.name=淡蓝色旗帜 # +tile.standing_banner.lime.name=黄绿色旗帜 # +tile.standing_banner.magenta.name=品红色旗帜 # +tile.standing_banner.name=旗帜 # +tile.standing_banner.orange.name=橙色旗帜 # +tile.standing_banner.pink.name=粉红色旗帜 # +tile.standing_banner.purple.name=紫色旗帜 # +tile.standing_banner.red.name=红色旗帜 # +tile.standing_banner.silver.name=淡灰色旗帜 # +tile.standing_banner.white.name=旗帜 # +tile.standing_banner.yellow.name=黄色旗帜 # +tile.stone.andesite.name=安山岩 # +tile.stone.andesiteSmooth.name=磨制安山岩 # +tile.stone.diorite.name=闪长岩 # +tile.stone.dioriteSmooth.name=磨制闪长岩 # +tile.stone.granite.name=花岗岩 # +tile.stone.graniteSmooth.name=磨制花岗岩 # +tile.stone.stone.name=石头 # +tile.cobblestone.name=圆石 # +tile.stonebrick.chiseled.name=錾制石砖 # +tile.stonebrick.cracked.name=裂纹石砖 # +tile.stonebrick.default.name=石砖 # +tile.stonebrick.mossy.name=苔石砖 # +tile.stonebrick.name=石砖 # +tile.stonebrick.smooth.name=平滑石砖 # +tile.stonecutter.name=切石机 # +tile.stonecutter_block.name=切石机 # +tile.mossy_cobblestone.name=苔石 # +tile.double_stone_slab.brick.name=砖台阶 # +tile.double_stone_slab.cobble.name=圆石台阶 # +tile.double_stone_slab.name=石台阶 # +tile.double_stone_slab.nether_brick.name=下界砖台阶 # +tile.double_stone_slab.quartz.name=石英台阶 # +tile.double_stone_slab.sand.name=砂岩台阶 # +tile.double_stone_slab.smoothStoneBrick.name=石砖台阶 # +tile.double_stone_slab.stone.name=石台阶 # +tile.double_stone_slab.wood.name=木台阶 # +tile.stone_slab.name=石台阶 # +tile.stone_slab.brick.name=砖台阶 # +tile.stone_slab.cobble.name=圆石台阶 # +tile.stone_slab.stone.name=平滑石台阶 # +tile.stone_slab.nether_brick.name=下界砖台阶 # +tile.stone_slab.quartz.name=石英台阶 # +tile.stone_slab.sand.name=砂岩台阶 # +tile.stone_slab.smoothStoneBrick.name=石砖台阶 # +tile.stone_slab.wood.name=木台阶 # +tile.double_stone_slab2.red_sandstone.name=红砂岩台阶 # +tile.stone_slab2.red_sandstone.name=红砂岩台阶 # +tile.stone_slab2.purpur.name=紫珀台阶 # +tile.stone_slab2.prismarine.rough.name=海晶石台阶 # +tile.stone_slab2.prismarine.dark.name=暗海晶石台阶 # +tile.stone_slab2.prismarine.bricks.name=海晶石砖台阶 # +tile.stone_slab2.mossy_cobblestone.name=苔石台阶 # +tile.stone_slab2.red_nether_brick.name=红色下界砖台阶 # +tile.stone_slab2.sandstone.smooth.name=平滑砂岩台阶 # +tile.stone_slab3.end_brick.name=末地石砖台阶 # +tile.stone_slab3.red_sandstone.smooth.name=平滑红砂岩台阶 # +tile.stone_slab3.andesite.smooth.name=磨制安山岩台阶 # +tile.stone_slab3.andesite.name=安山岩台阶 # +tile.stone_slab3.diorite.name=闪长岩台阶 # +tile.stone_slab3.diorite.smooth.name=磨制闪长岩台阶 # +tile.stone_slab3.granite.name=花岗岩台阶 # +tile.stone_slab3.granite.smooth.name=磨制花岗岩台阶 # +tile.stone_slab4.mossy_stone_brick.name=苔石砖台阶 # +tile.stone_slab4.smooth_quartz.name=平滑石英台阶 # +tile.stone_slab4.stone.name=石台阶 # +tile.stone_slab4.cut_sandstone.name=切制砂岩台阶 # +tile.stone_slab4.cut_red_sandstone.name=切制红砂岩台阶 # +tile.coral_block.blue.name=管珊瑚块 # +tile.coral_block.pink.name=脑纹珊瑚块 # +tile.coral_block.purple.name=气泡珊瑚块 # +tile.coral_block.red.name=火珊瑚块 # +tile.coral_block.yellow.name=鹿角珊瑚块 # +tile.coral_block.blue_dead.name=失活的管珊瑚块 # +tile.coral_block.pink_dead.name=失活的脑纹珊瑚块 # +tile.coral_block.purple_dead.name=失活的气泡珊瑚块 # +tile.coral_block.red_dead.name=失活的火珊瑚块 # +tile.coral_block.yellow_dead.name=失活的鹿角珊瑚块 # +tile.tallgrass.fern.name=蕨 # +tile.tallgrass.grass.name=草 # +tile.tallgrass.name=草 # +tile.tallgrass.shrub.name=灌木 # +tile.seagrass.seagrass.name=海草 # +tile.sea_pickle.name=海泡菜 # +tile.turtle_egg.name=海龟蛋 # +tile.coral.blue.name=管珊瑚 # +tile.coral.pink.name=脑纹珊瑚 # +tile.coral.purple.name=气泡珊瑚 # +tile.coral.red.name=火珊瑚 # +tile.coral.yellow.name=鹿角珊瑚 # +tile.coral.blue_dead.name=失活的管珊瑚 # +tile.coral.pink_dead.name=失活的脑纹珊瑚 # +tile.coral.purple_dead.name=失活的气泡珊瑚 # +tile.coral.red_dead.name=失活的火珊瑚 # +tile.coral.yellow_dead.name=失活的鹿角珊瑚 # +tile.coral_fan.blue_fan.name=管珊瑚扇 # +tile.coral_fan.pink_fan.name=脑纹珊瑚扇 # +tile.coral_fan.purple_fan.name=气泡珊瑚扇 # +tile.coral_fan.red_fan.name=火珊瑚扇 # +tile.coral_fan.yellow_fan.name=鹿角珊瑚扇 # +tile.coral_fan_dead.blue_fan.name=失活的管珊瑚扇 # +tile.coral_fan_dead.pink_fan.name=失活的脑纹珊瑚扇 # +tile.coral_fan_dead.purple_fan.name=失活的气泡珊瑚扇 # +tile.coral_fan_dead.red_fan.name=失活的火珊瑚扇 # +tile.coral_fan_dead.yellow_fan.name=失活的鹿角珊瑚扇 # +tile.glass_pane.name=玻璃板 # +tile.tnt.name=TNT # +tile.snow_layer.name=顶层雪 # +tile.torch.name=火把 # +tile.trapdoor.name=橡木活板门 # +tile.acacia_trapdoor.name=金合欢木活板门 # +tile.birch_trapdoor.name=白桦木活板门 # +tile.dark_oak_trapdoor.name=深色橡木活板门 # +tile.jungle_trapdoor.name=丛林木活板门 # +tile.spruce_trapdoor.name=云杉木活板门 # +tile.tripWire.name=绊线 # +tile.tripwire_hook.name=绊线钩 # +tile.vine.name=藤蔓 # +tile.weeping_vines.name=垂泪藤 # +tile.twisting_vines.name=缠怨藤 # +tile.flowing_water.name=水 # +tile.water.name=水 # +tile.waterlily.name=睡莲 # +tile.web.name=蜘蛛网 # +tile.heavy_weighted_pressure_plate.name=测重压力板(重型) # +tile.light_weighted_pressure_plate.name=测重压力板(轻型) # +tile.end_stone.name=末地石 # +tile.end_bricks.name=末地石砖 # +tile.planks.acacia.name=金合欢木板 # +tile.planks.big_oak.name=深色橡木板 # +tile.planks.birch.name=白桦木板 # +tile.planks.jungle.name=丛林木板 # +tile.planks.name=木板 # +tile.planks.oak.name=橡木板 # +tile.planks.spruce.name=云杉木板 # +tile.wooden_slab.acacia.name=金合欢木台阶 # +tile.wooden_slab.big_oak.name=深色橡木台阶 # +tile.wooden_slab.birch.name=白桦木台阶 # +tile.wooden_slab.jungle.name=丛林木台阶 # +tile.wooden_slab.name=木台阶 # +tile.wooden_slab.oak.name=橡木台阶 # +tile.wooden_slab.spruce.name=云杉木台阶 # +tile.carpet.black.name=黑色地毯 # +tile.carpet.blue.name=蓝色地毯 # +tile.carpet.brown.name=棕色地毯 # +tile.carpet.cyan.name=青色地毯 # +tile.carpet.gray.name=灰色地毯 # +tile.carpet.green.name=绿色地毯 # +tile.carpet.lightBlue.name=淡蓝色地毯 # +tile.carpet.lime.name=黄绿色地毯 # +tile.carpet.magenta.name=品红色地毯 # +tile.carpet.name=地毯 # +tile.carpet.orange.name=橙色地毯 # +tile.carpet.pink.name=粉红色地毯 # +tile.carpet.purple.name=紫色地毯 # +tile.carpet.red.name=红色地毯 # +tile.carpet.silver.name=淡灰色地毯 # +tile.carpet.white.name=白色地毯 # +tile.carpet.yellow.name=黄色地毯 # +tile.crafting_table.name=工作台 # + +tile.glazedTerracotta.white.name=白色带釉陶瓦 # +tile.glazedTerracotta.orange.name=橙色带釉陶瓦 # +tile.glazedTerracotta.magenta.name=品红色带釉陶瓦 # +tile.glazedTerracotta.light_blue.name=淡蓝色带釉陶瓦 # +tile.glazedTerracotta.yellow.name=黄色带釉陶瓦 # +tile.glazedTerracotta.lime.name=黄绿色带釉陶瓦 # +tile.glazedTerracotta.pink.name=粉红色带釉陶瓦 # +tile.glazedTerracotta.gray.name=灰色带釉陶瓦 # +tile.glazedTerracotta.silver.name=淡灰色带釉陶瓦 # +tile.glazedTerracotta.cyan.name=青色带釉陶瓦 # +tile.glazedTerracotta.purple.name=紫色带釉陶瓦 # +tile.glazedTerracotta.blue.name=蓝色带釉陶瓦 # +tile.glazedTerracotta.brown.name=棕色带釉陶瓦 # +tile.glazedTerracotta.green.name=绿色带釉陶瓦 # +tile.glazedTerracotta.red.name=红色带釉陶瓦 # +tile.glazedTerracotta.black.name=黑色带釉陶瓦 # +tile.concrete.black.name=黑色混凝土 # +tile.concrete.red.name=红色混凝土 # +tile.concrete.green.name=绿色混凝土 # +tile.concrete.brown.name=棕色混凝土 # +tile.concrete.blue.name=蓝色混凝土 # +tile.concrete.purple.name=紫色混凝土 # +tile.concrete.cyan.name=青色混凝土 # +tile.concrete.silver.name=淡灰色混凝土 # +tile.concrete.gray.name=灰色混凝土 # +tile.concrete.pink.name=粉红色混凝土 # +tile.concrete.lime.name=黄绿色混凝土 # +tile.concrete.yellow.name=黄色混凝土 # +tile.concrete.lightBlue.name=淡蓝色混凝土 # +tile.concrete.magenta.name=品红色混凝土 # +tile.concrete.orange.name=橙色混凝土 # +tile.concrete.white.name=白色混凝土 # +tile.glazedTerracottaWhite.name=白色带釉陶瓦 # +tile.glazedTerracottaOrange.name=橙色带釉陶瓦 # +tile.glazedTerracottaMagenta.name=品红色带釉陶瓦 # +tile.glazedTerracottaLightBlue.name=淡蓝色带釉陶瓦 # +tile.glazedTerracottaYellow.name=黄色带釉陶瓦 # +tile.glazedTerracottaLime.name=黄绿色带釉陶瓦 # +tile.glazedTerracottaPink.name=粉红色带釉陶瓦 # +tile.glazedTerracottaGray.name=灰色带釉陶瓦 # +tile.glazedTerracottaSilver.name=淡灰色带釉陶瓦 # +tile.glazedTerracottaCyan.name=青色带釉陶瓦 # +tile.glazedTerracottaPurple.name=紫色带釉陶瓦 # +tile.glazedTerracottaBlue.name=蓝色带釉陶瓦 # +tile.glazedTerracottaBrown.name=棕色带釉陶瓦 # +tile.glazedTerracottaGreen.name=绿色带釉陶瓦 # +tile.glazedTerracottaRed.name=红色带釉陶瓦 # +tile.glazedTerracottaBlack.name=黑色带釉陶瓦 # +tile.concretePowder.black.name=黑色混凝土粉末 # +tile.concretePowder.red.name=红色混凝土粉末 # +tile.concretePowder.green.name=绿色混凝土粉末 # +tile.concretePowder.brown.name=棕色混凝土粉末 # +tile.concretePowder.blue.name=蓝色混凝土粉末 # +tile.concretePowder.purple.name=紫色混凝土粉末 # +tile.concretePowder.cyan.name=青色混凝土粉末 # +tile.concretePowder.silver.name=淡灰色混凝土粉末 # +tile.concretePowder.gray.name=灰色混凝土粉末 # +tile.concretePowder.pink.name=粉红色混凝土粉末 # +tile.concretePowder.lime.name=黄绿色混凝土粉末 # +tile.concretePowder.yellow.name=黄色混凝土粉末 # +tile.concretePowder.lightBlue.name=淡蓝色混凝土粉末 # +tile.concretePowder.magenta.name=品红色混凝土粉末 # +tile.concretePowder.orange.name=橙色混凝土粉末 # +tile.concretePowder.white.name=白色混凝土粉末 # + +tile.stripped_spruce_log.name=去皮云杉原木 # +tile.stripped_dark_oak_log.name=去皮深色橡树原木 # +tile.stripped_birch_log.name=去皮桦树原木 # +tile.stripped_jungle_log.name=去皮丛林原木 # +tile.stripped_oak_log.name=去皮橡树原木 # +tile.stripped_acacia_log.name=去皮金合欢原木 # + +tile.bamboo.name=竹子 # +tile.scaffolding.name=脚手架 # +tile.grindstone.name=砂轮 # +tile.cartography_table.name=制图台 # +tile.lantern.name=灯 # +tile.soul_lantern.name=灵魂灯 # +tile.smoker.name=烟熏炉 # +tile.smithing_table.name=锻造台 # +tile.barrel.name=木桶 # +tile.campfire.name=营火 # +tile.loom.name=织布机 # +tile.lectern.name=讲台 # +tile.sweet_berry_bush.name=甜浆果灌木丛 # + +tile.wood.oak.name=橡木 # +tile.wood.spruce.name=云杉木 # +tile.wood.birch.name=白桦木 # +tile.wood.jungle.name=丛林木 # +tile.wood.acacia.name=金合欢木 # +tile.wood.dark_oak.name=深色橡木 # +tile.wood.stripped.oak.name=去皮橡木 # +tile.wood.stripped.spruce.name=去皮云杉木 # +tile.wood.stripped.birch.name=去皮白桦木 # +tile.wood.stripped.jungle.name=去皮丛林木 # +tile.wood.stripped.acacia.name=去皮金合欢木 # +tile.wood.stripped.dark_oak.name=去皮深色橡木 # + +tile.netherite_block.name=下界合金块 # +tile.ancient_debris.name=远古残骸 # +tile.nether_gold_ore.name=下界金矿石 # + +tile.respawn_anchor.name=重生锚 # +tile.crying_obsidian.name=哭泣的黑曜石 # + +tile.powder_snow.name=细雪 # +tile.deepslate.name=深板岩 # +tile.infested_deepslate.name=被虫蚀的深板岩 # +tile.cobbled_deepslate.name=深板岩圆石 # +tile.dripstone_block.name=滴水石块 # +tile.pointed_dripstone.name=滴水石锥 # +tile.cobbled_deepslate_slab.name=深板岩圆石台阶 # +tile.cobbled_deepslate_stairs.name=深板岩圆石楼梯 # +tile.cobbled_deepslate_wall.name=深板岩圆石墙 # +tile.polished_deepslate.name=磨制深板岩 # +tile.polished_deepslate_slab.name=磨制深板岩台阶 # +tile.polished_deepslate_stairs.name=磨制深板岩楼梯 # +tile.polished_deepslate_wall.name=磨制深板岩墙 # +tile.deepslate_tiles.name=深板岩瓦 # +tile.deepslate_tile_slab.name=深板岩瓦台阶 # +tile.deepslate_tile_stairs.name=深板岩瓦楼梯 # +tile.deepslate_tile_wall.name=深板岩瓦墙 # +tile.deepslate_bricks.name=深板岩砖 # +tile.deepslate_brick_slab.name=深板岩砖台阶 # +tile.deepslate_brick_stairs.name=深板岩砖楼梯 # +tile.deepslate_brick_wall.name=深板岩砖墙 # +tile.chiseled_deepslate.name=錾制深板岩 # +tile.cobbled_deepslate_double_slab.name=深板岩圆石双台阶 # +tile.polished_deepslate_double_slab.name=磨制深板岩双台阶 # +tile.deepslate_tile_double_slab.name=深板岩瓦双台阶 # +tile.deepslate_brick_double_slab.name=深板岩砖双台阶 # +tile.deepslate_lapis_ore.name=深板岩青金石矿石 # +tile.deepslate_iron_ore.name=深层铁矿石 # +tile.deepslate_gold_ore.name=深层金矿石 # +tile.deepslate_redstone_ore.name=深层红石矿石 # +tile.deepslate_diamond_ore.name=深层钻石矿石 # +tile.deepslate_coal_ore.name=深层煤矿石 # +tile.deepslate_emerald_ore.name=深层绿宝石矿石 # +tile.deepslate_copper_ore.name=深层铜矿石 # +tile.cracked_deepslate_tiles.name=裂纹深板岩瓦 # +tile.cracked_deepslate_bricks.name=裂纹深板岩砖 # +tile.pitcher_plant.name=猪笼草 # +tile.sniffer_egg.name=嗅探蛋 # +tile.torchflower.name=火把花 # +item.copper_ingot.name=铜锭 # +item.raw_copper.name=粗铜 # +item.raw_iron.name=粗铁 # +item.raw_gold.name=粗金 # +tile.copper_block.name=铜方块 # +tile.exposed_copper.name=斑驳的铜块 # +tile.weathered_copper.name=锈蚀的铜块 # +tile.oxidized_copper.name=氧化的铜块 # +tile.waxed_copper.name=涂蜡铜方块 # +tile.waxed_exposed_copper.name=斑驳的涂蜡铜块 # +tile.waxed_weathered_copper.name=锈蚀的涂蜡铜块 # +tile.waxed_oxidized_copper.name=氧化的涂蜡铜块 # + +tile.cut_copper.name=切制铜块 # +tile.exposed_cut_copper.name=外露切制铜块 # +tile.weathered_cut_copper.name=风化切制铜块 # +tile.oxidized_cut_copper.name=氧化切制铜块 # +tile.waxed_cut_copper.name=涂蜡切制铜块 # +tile.waxed_exposed_cut_copper.name=斑驳的涂蜡切制铜块 # +tile.waxed_weathered_cut_copper.name=锈蚀的涂蜡切制铜块 # +tile.waxed_oxidized_cut_copper.name=氧化的涂蜡切制铜块 # + +tile.cut_copper_stairs.name=切制铜块楼梯 # +tile.exposed_cut_copper_stairs.name=外露切制铜块楼梯 # +tile.weathered_cut_copper_stairs.name=风化切制铜块楼梯 # +tile.oxidized_cut_copper_stairs.name=氧化切制铜块楼梯 # +tile.waxed_cut_copper_stairs.name=涂蜡切制铜块楼梯 # +tile.waxed_exposed_cut_copper_stairs.name=斑驳的涂蜡切制铜块楼梯 # +tile.waxed_weathered_cut_copper_stairs.name=锈蚀的涂蜡切制铜块楼梯 # +tile.waxed_oxidized_cut_copper_stairs.name=氧化的涂蜡切制铜块楼梯 # + +tile.cut_copper_slab.name=切制铜块台阶 # +tile.exposed_cut_copper_slab.name=外露切制铜块台阶 # +tile.weathered_cut_copper_slab.name=风化切制铜块台阶 # +tile.oxidized_cut_copper_slab.name=氧化切制铜块台阶 # +tile.waxed_cut_copper_slab.name=涂蜡切制铜块台阶 # +tile.waxed_exposed_cut_copper_slab.name=斑驳的涂蜡切制铜块台阶 # +tile.waxed_weathered_cut_copper_slab.name=锈蚀的涂蜡切制铜块台阶 # +tile.waxed_oxidized_cut_copper_slab.name=氧化的涂蜡切制铜块台阶 # +tile.raw_copper_block.name=粗铜块 # +tile.raw_iron_block.name=粗铁块 # +tile.raw_gold_block.name=粗金块 # +itemGroup.name.copper=铜 # +hudScreen.tooltip.waxOn=涂蜡 # +hudScreen.tooltip.waxOff=脱蜡 # +hudScreen.tooltip.scrape=刮 # +hudScreen.emote_unassigned=未指派 # + +tile.candle.name=蜡烛 # +tile.white_candle.name=白色蜡烛 # +tile.orange_candle.name=橙色蜡烛 # +tile.magenta_candle.name=品红色蜡烛 # +tile.light_blue_candle.name=淡蓝色蜡烛 # +tile.yellow_candle.name=黄色蜡烛 # +tile.lime_candle.name=黄绿色蜡烛 # +tile.pink_candle.name=粉红色蜡烛 # +tile.gray_candle.name=灰色蜡烛 # +tile.light_gray_candle.name=淡灰色蜡烛 # +tile.cyan_candle.name=青色蜡烛 # +tile.purple_candle.name=紫色蜡烛 # +tile.blue_candle.name=蓝色蜡烛 # +tile.brown_candle.name=棕色蜡烛 # +tile.green_candle.name=绿色蜡烛 # +tile.red_candle.name=红色蜡烛 # +tile.black_candle.name=黑色蜡烛 # +tile.candle_cake.name=带蜡烛的蛋糕 # +tile.white_candle_cake.name=带白色蜡烛的蛋糕 # +tile.orange_candle_cake.name=带橙色蜡烛的蛋糕 # +tile.magenta_candle_cake.name=带品红色蜡烛的蛋糕 # +tile.light_blue_candle_cake.name=带淡蓝色蜡烛的蛋糕 # +tile.yellow_candle_cake.name=带黄色蜡烛的蛋糕 # +tile.lime_candle_cake.name=带黄绿色蜡烛的蛋糕 # +tile.pink_candle_cake.name=带粉红色蜡烛的蛋糕 # +tile.gray_candle_cake.name=带灰色蜡烛的蛋糕 # +tile.light_gray_candle_cake.name=带淡灰色蜡烛的蛋糕 # +tile.cyan_candle_cake.name=带青色蜡烛的蛋糕 # +tile.purple_candle_cake.name=带紫色蜡烛的蛋糕 # +tile.blue_candle_cake.name=带蓝色蜡烛的蛋糕 # +tile.brown_candle_cake.name=带棕色蜡烛的蛋糕 # +tile.green_candle_cake.name=带绿色蜡烛的蛋糕 # +tile.red_candle_cake.name=带红色蜡烛的蛋糕 # +tile.black_candle_cake.name=带黑色蜡烛的蛋糕 # + +item.spyglass.name=望远镜 # +item.amethyst_shard.name=紫水晶碎片 # +tile.amethyst_block.name=紫水晶方块 # +tile.budding_amethyst.name=紫水晶母岩 # +tile.amethyst_cluster.name=紫水晶簇 # +tile.large_amethyst_bud.name=大型紫晶芽 # +tile.medium_amethyst_bud.name=中型紫晶芽 # +tile.small_amethyst_bud.name=小型紫晶芽 # +tile.tuff.name=凝灰岩 # +tile.calcite.name=方解石 # +tile.tinted_glass.name=遮光玻璃 # +tile.smooth_basalt.name=平滑玄武岩 # + +tipped_arrow.effect.empty=药箭 # +tipped_arrow.effect.mundane=药箭 # +tipped_arrow.effect.thick=药箭 # +tipped_arrow.effect.awkward=药箭 # +tipped_arrow.effect.nightVision=夜视箭 # +tipped_arrow.effect.invisibility=隐身箭 # +tipped_arrow.effect.jump=跳跃箭 # +tipped_arrow.effect.fireResistance=抗火箭 # +tipped_arrow.effect.moveSpeed=迅捷之箭 # +tipped_arrow.effect.moveSlowdown=缓慢之箭 # +tipped_arrow.effect.water=喷溅之箭 # +tipped_arrow.effect.waterBreathing=水肺之箭 # +tipped_arrow.effect.heal=治疗之箭 # +tipped_arrow.effect.harm=伤害之箭 # +tipped_arrow.effect.poison=剧毒箭 # +tipped_arrow.effect.regeneration=再生之箭 # +tipped_arrow.effect.damageBoost=力量之箭 # +tipped_arrow.effect.weakness=虚弱之箭 # +tipped_arrow.effect.levitation=飘浮箭 # +tipped_arrow.effect.luck=幸运箭 # +tipped_arrow.effect.wither=衰变之箭 # +tipped_arrow.effect.turtleMaster=神龟之箭 # +tipped_arrow.effect.slowFalling=缓降之箭 # + +structure_block.title=结构方块 # +structure_block.structure_name=建筑名称 # +structure_block.mode=模式: # +structure_block.mode.save=保存 # +structure_block.mode.load=加载 # +structure_block.mode.corner=角落 # +structure_block.mode.data=数据 # +structure_block.mode.export=3D 导出 # +structure_block.mode.invalid=模式无效 # +structure_block.size=大小: # +structure_block.data_label=数据: # +structure_block.offset=偏移: # +structure_block.invisible_blocks=隐形方块: # +structure_block.include_entities=包含实体: # +structure_block.show_bounding_box=显示边界盒: # +structure_block.mirror=镜像: # +structure_block.animation_mode=动画模式: # +structure_block.animation_time=动画时间: # +structure_block.animation_time_tip=秒数 # +structure_block.place_by_none=无 # +structure_block.place_by_layer=按照层数放置 # +structure_block.place_by_block=按照方块放置 # +structure_block.rotation=旋转 # +structure_block.integrity=完整性: # +structure_block.seed=种子 # +structure_block.off=关闭 # +structure_block.show=显示 # +structure_block.include=包含 # +structure_block.detect=检测 # +structure_block.export=导出 # +structure_block.import=导入 # +structure_block.corner=角落 # +structure_block.corner.text.1.title=角落模式: # +structure_block.corner.text.2.paragraph=角落模式可以与保存模式中的检测按钮一起使用,来定义要保存的区域。它将只检测与所保存的结构同名的角落方块。 # +structure_block.export.disabled_message=《我的世界》市场中的世界模板的导出功能将被禁用。 # +structure_block.reset=重置 # +structure_block.save=保存 # +structure_block.redstone_save_mode=红石保存模式 # +structure_block.save_to_disk=保存至磁盘 # +structure_block.save_to_memory=保存在内存中 # +structure_block.save.successful=结构已保存! # +structure_block.import.successful=结构已导入! # +structure_block.import.failed=结构导入失败! # +structure_block.load=加载 # +structure_block.mirror.none=无 # +structure_block.mirror.left_right=左右 # +structure_block.mirror.front_back=前后 # +structure_block.rotation.none=不旋转 # +structure_block.rotation.90=90 # +structure_block.rotation.180=180 # +structure_block.rotation.270=270 # +structure_block.progress.generating=正在生成你的模型…… # +structure_block.extensionDescription=结构文件 # +structure_block.exportFileTitle=导出结构 # +structure_block.exportFailedTitle=导出失败 # +structure_block.exportFailedDescription=我们未能导出该结构。 # +structure_block.exportProgressTitle=正在导出您的结构 # +structure_block.importFileTitle=导入结构 # +structure_block.importFailedTitle=导入失败 # +structure_block.importFailedDescription=我们未能导出该结构。 # +structure_block.importProgressTitle=正在导入结构 # + +3d_export.title=3D 导出 # +3d_export.include_players=包含玩家: # +3d_export.remove_blocks=移除方块: # +3d_export.off=关闭 # +3d_export.show=显示 # +3d_export.include=包含 # +3d_export.remove=移除 # +3d_export.export=导出 # +3d_export.reset=重置 # +3d_export.remixServiceDiscontinued=注意:Remix3D 上传服务不再可用,请使用“导出”来进行本地保存。 # + +title.oldgl1=检测到旧式显卡;由于需要OpenGL 2.0, # +title.oldgl2=这可能会在未来阻止您进行游戏。 # + +editorMode.text=即将推出 # + +## These are being used by TextObject tests. Changing them will break the test. +translation.test.args=%s %s # +translation.test.complex=前缀,%s%2$s,然后是 %s 和 %1$s,最后是 %s,还有 %1$s! # +translation.test.escape=%%s %%%s %%%%s %%%%%s # +translation.test.invalid=% 你好 # +translation.test.invalid2=%s 你好 # +translation.test.none=你好,世界! # +translation.test.world=世界 # + +## NOTE: Please do not localize the typeface names +typeface.mojangles=Mojangles # +typeface.notoSans=思源黑体 # + +worldConversionErrorPrompt.title=世界转换失败 # +worldConversionErrorPrompt.message=槽糕,在世界转换过程中出错了。请稍后再试。 # + +worldError.corrupted=已毁坏并无法启动。 # +worldError.invalidArguments=以无效参数创建。 # +worldError.IO=无法打开。 # +worldError.notFound=无法找到。 # +worldError.notSupported=出现了不支持的格式。 # +worldError.unknown=出现了未知问题。 # +worldError.writeCorrupted=已毁坏,无法保存。 # +worldError.worldRecovered=世界已恢复 # +worldError.recoveredCorruptedWorld=成功地恢复了您已损坏的世界。 # +worldError.recoveredCorruptedWorldWarning=您最近的一些更改可能已在恢复过程中丢失。 # +worldError.worldFailedRecovery=恢复失败 # +worldError.worldFailedRecoveryText=我们检测到了一个损坏的世界,但未能恢复它。 # + +userData.recovered.title=已恢复存档数据 # +userData.recovered.text=已成功恢复损坏的用户设置。 # +userData.recovered.warning=您最近的一些更改可能已在恢复过程中丢失。 # +userData.unrecoverable.title=存档数据恢复失败 # +userdata.unrecoverable.text=我们检测到您的用户设置已损坏,但未能恢复它们。 # + +trial.pauseScreen.remainingTime=剩余的使用时间:%s # +trial.pauseScreen.buyGame=解锁完整游戏 # +trial.survival.welcome=欢迎使用《我的世界》试用! # +trial.survival.remainingTime=剩余%d分钟 # + +## Specific for the Chromebook Trial +trial.pauseScreen.cb.buyGame=常见问题解答 # + +trial.noInvitesOrJoining=请购买完整版游戏以和好友一起游戏 # + +trial.upsell.trialLabel=《我的世界》试用版 # +trial.upsell.title=开始试玩吧! # +trial.upsell.description=在此试用版中,您只有90分钟的游戏时间去打造,建设,探索和享受您的世界!购买完整版以保留您的世界。 # +trial.upsell.description.updated=探索、合成、建造并享受乐趣!在此试用版中,您会拥有 90 分钟的探索时间。解锁完整版继续探索,多久都可以! # +trial.upsell.description.worldsDontTransferToFullGame.line1=探索、合成、建造并享受乐趣!在此试玩版中,您会拥有 90 分钟的游戏时间。解锁完整版游戏,探索无限世界,想玩多久都可以!* # +trial.upsell.description.worldsDontTransferToFullGame.line2=*(这个世界不会迁移到完整版游戏中) # +trial.upsell.unlock=解锁完整游戏 # +trial.upsell.startTrial=开始试玩 # +trial.upsell.continueTrial=继续试用 # + +## Specific for the Chromebook Trial +trial.upsell.cb.unlock=常见问题解答 # +trial.upsell.cb.description.worldsDontTransferToFullGame.line1=探索、制作、建造并享受乐趣!在此试用版的世界中,您会拥有 90 分钟的游戏时间。发现错误?访问 bugs.mojang.com 进行报告!其他问题?查看我们的常见问题解答。 # +trial.upsell.cb.description.worldsDontTransferToFullGame.line2=(试用版中的世界不会转移至完整版游戏。) # + +ratingPopUp.title=喜欢《我的世界》吗? # +feedbackPopup.title=您有任何反馈要告诉我们吗? # + +## NOTE: The following five lines are all related and shown together. When localizing, you may add line breaks to fit the paragraph, +## as opposed to trying to literally translate each line. +trial.upsell.expiredDescription.line1=时间已过期。请购买以解锁完整游戏: # +trial.upsell.expiredDescription.line2=—探索无限世界 # +trial.upsell.expiredDescription.line3=—与好友一起畅玩 # +trial.upsell.expiredDescription.line4=—加工百种物品 # +trial.upsell.expiredDescription.line5=-发现神秘建筑和领域 # +trial.upsell.expiredNewDescription=您想继续探索、合成和建造吗?解锁完整版本,探索多久都可以!这个世界会为您保存好,供以后继续探索,但在解锁完整版本之前,您将无法修改。 # +trial.upsell.expiredNewDescription.worldsDontTransferToFullGame.line1=您是否想继续探索、合成和建造?解锁完整版游戏,探索无限世界,想玩多久都可以!* # +trial.upsell.expiredTitle=时间到! # +trial.upsell.expiredViewWorld=查看世界 # + +## Specific for the Chromebook Trial +trial.upsell.cb.expiredNewDescription.worldsDontTransferToFullGame.line1=您想继续探索、制作和建造吗?开启试用版中的新世界继续玩游戏! # +trial.upsell.cb.startNew=开启新世界 # + +## tabbedUpsell content +trial.tabbed_upsell.title=解锁完整游戏 # +trial.tabbed_upsell.button=购买《我的世界》! # +trial.tabbed_upsell.buttonAlternate=解锁《我的世界》完整游戏 # +trial.tabbed_upsell.minecraft.title=《我的世界》 # +trial.tabbed_upsell.minecraft.description=无限探索您自己的独特世界,建造您能想象到的一切——从最简单的住宅,到最宏伟的城堡!您可以在创造模式中利用无限资源建造奇迹,也可以在生存模式中进行挖掘,合成武器和盔甲,抵御各种危险生物并在夜晚幸存下来。另外还可以在线与好友一起畅玩!立即解锁完整游戏! # +trial.tabbed_upsell.xbl.title=Microsoft 账户 # +trial.tabbed_upsell.xbl.description=您可以借助完整的《我的世界》体验获得创造模式、成就等等,另外您还可以借助 Microsoft 账户在《我的世界》社区中结识其他玩家!您可以加入您好友的世界,在服务器上结识新的好友,并将您的市场购买同步到您玩《我的世界》的任何地方。 # +trial.tabbed_upsell.xbl.description.line2=*(在带有市场的版本中) # +trial.tabbed_upsell.achievements.title=成就 # +trial.tabbed_upsell.achievements.description=除了获得带有创造模式、多人游戏等等的完整《我的世界》游戏体验,您还将获得成就和玩家分数。它们将记录您的《我的世界》进度,并向您的 Microsoft 账户好友展示您的成就。立即获得完整游戏来开始获得它们! # +trial.tabbed_upsell.multiplayer.title=多人游戏 # +trial.tabbed_upsell.multiplayer.description=完整的《我的世界》游戏体验能够让您享受创造模式、成就以及与您的好友在多种《我的世界》设备上进行多人游戏!和控制台、电脑和移动端上的好友一起创造、探索和生存。立即解锁完整的《我的世界》游戏体验! # +trial.tabbed_upsell.server.title=服务器 # +trial.tabbed_upsell.server.description=服务器提供了一些享受《我的世界》的最有创意的方式!玩精彩的小游戏,邂逅《我的世界》社区并结识新的好友。立即解锁完整的《我的世界》游戏体验以尝试服务器! # +trial.tabbed_upsell.store.title=商店 # +trial.tabbed_upsell.store.description=访问我们的游戏内商店——《我的世界》市场。用新的皮肤让自己焕然一新,更改您的世界,或者探索来自最佳的社区创建者的超赞新地图!立即获取完整游戏! # +trial.tabbed_upsell.creative.title=创造 # +trial.tabbed_upsell.creative.description=购买《我的世界》并获得创造模式!访问整个物品栏——您能建造什么只取决于您的想象力!飞遍您的世界,用任何东西、一切东西建造您的梦想之家,或者干脆用无限量的 TNT 炸掉一座山! # +trial.tabbed_upsell.addon.title=附加件 # +trial.tabbed_upsell.addon.description=想让狼表现得像兔子一样吗?把所有的树都变成棉花糖?您可以在完整的《我的世界》游戏体验中使用附加件改变一切!此外,您还可以访问多人游戏、创造模式、成就等等!立即购买《我的世界》获得完整访问权限! # +trial.tabbed_upsell.seeds.title=种子 # +trial.tabbed_upsell.seeds.description=解锁完整的《我的世界》游戏体验,获得访问种子的权限!种子会帮助您发现新的生物群系——在冰原上生存,攀登险峻的峭壁,或者徒步穿越沙漠。立即以独特的模板开始游戏或探索随机的新世界!立即购买《我的世界》,获得访问种子、创造模式、多人游戏以及更多内容的权限! # + +## Specific for the Chromebook Trial +trial.thanks_for_testing.title=感谢您的测试 # +trial.thanks_for_testing.button=导航至常见问题解答! # +trial.thanks_for_testing.minecraft.title=《我的世界》试用版 # +trial.thanks_for_testing.minecraft.description=感謝您下载《我的世界》Chromebook 试用版!您的游戏测试将为错误修复和技术故障排除提供宝贵的数据。发现错误?访问 bugs.mojang.com 进行报告!其他问题?查看我们的常见问题解答。 # +trial.thanks_for_testing.xbl.title=Microsoft 账户 # +trial.thanks_for_testing.xbl.description=解锁完整的《我的世界》游戏体验可以获得创造模式、成就等等,另外您还可以借助 Microsoft 账户在《我的世界》社区中结识其他用户!您可以加入您好友的世界,在服务器上结识新的好友,并将您的市场购买同步到您体验《我的世界》的任何地方。 # +trial.thanks_for_testing.xbl.description.line2=*(在带有市场的版本中) # +trial.thanks_for_testing.achievements.description=除了获得带有创造模式、多人游戏等等的完整《我的世界》游戏体验,您还将获得成就。成就和玩家分数记录了您的《我的世界》进度,并向您的 Microsoft 账户好友展示您的成就。 # +trial.thanks_for_testing.multiplayer.description=完整的《我的世界》游戏体验能够让您享受创造模式、成就以及与您的好友在多种《我的世界》设备上进行多人游戏!和控制台、电脑和移动端上的好友一起玩,一起创造、探索和生存。 # +trial.thanks_for_testing.server.description=作为完整的《我的世界》游戏体验的一部分,服务器提供了一些享受《我的世界》的最有创意的方式!玩精彩的小游戏,邂逅《我的世界》社区并结识新的好友。 # +trial.thanks_for_testing.store.description=解锁完整游戏可以获得访问我们游戏内商店——《我的世界》市场的权限。用新的皮肤让自己焕然一新,更改您的世界,或者探索来自最佳的社区创建者的超赞新地图! # +trial.thanks_for_testing.creative.description=完整的《我的世界》游戏体验中最受欢迎的部分:创造模式!访问整个物品栏——您能建造什么只取决于您的想象力!飞遍您的世界,用任何东西、一切东西建造您的梦想之家,或者干脆用无限量的 TNT 炸掉一座山! # +trial.thanks_for_testing.addon.description=想让狼表现得像兔子一样吗?把所有的树都变成棉花糖?您可以在完整的《我的世界》游戏体验中使用插件改变一切!此外,您还可以访问多人游戏、创造模式、成就等等! # +trial.thanks_for_testing.seeds.description=解锁完整的《我的世界》游戏体验可以获得访问种子的权限!种子会帮助您发现新的生物群系——在冰原上生存,攀登险峻的峭壁,或者徒步穿越沙漠。立即以独特的模板开始游戏或探索随机的新世界! # + +trial.tabbed_upsell.navleft=导航标签左 # +trial.tabbed_upsell.navRight=导航标签右 # + +## Trial Collection content: +trial.starter.collection.title=《我的世界》新手系列 # +trial.master.collection.title=《我的世界》大师系列 # +trial.starter.collection.button=购买新手系列 # +trial.master.collection.button=购买大师系列 # +trial.starter.offer=获得《我的世界》、700 个 Minecoin、2 个皮肤包、1 个材质包和 1 个混搭包。 # +trial.master.offer=获得《我的世界》、1000 个 Minecoin、4 个皮肤包、2 个材质包、3 张地图和 1 个混搭包。 # +trial.collection.1.title=1000 个 Minecoin # +trial.collection.1.description=在市场购买皮肤、材质和世界! # +trial.collection.2.title=700 个 Minecoin # +trial.collection.2.description=在市场购买皮肤、材质和世界! # +trial.collection.3.title=野生生物:热带草原 # +trial.collection.3.description=乘坐一辆 4 座的越野车进行游览! # +trial.collection.4.title=冒险者的梦想 # +trial.collection.4.description=探索 Noxcrew 充满了古老城堡的奇妙世界! # +trial.collection.5.title=PureBDcraft 包 # +trial.collection.5.description=将您的《我的世界》的世界转变成一部漫画! # +trial.collection.6.title=私掠船遗迹 # +trial.collection.6.description=广阔的热带荒野上旋风般的寻宝之旅! # +trial.collection.7.title=希腊神话混搭包 # +trial.collection.7.description=探索古老的世界、材质包和皮肤! # +trial.collection.8.title=冬季迷你小游戏节日 # +trial.collection.8.description=充满了游戏和挑战的游乐场! # +trial.collection.9.title=彩色粉笔皮肤包 # +trial.collection.9.description=准备好迎接彩虹般的彩色粉笔带来的巨大欢乐! # +trial.collection.10.title=塑料材质包 # +trial.collection.10.description=让您的世界变得简洁、多彩、生机勃勃! # +trial.collection.11.title=皮肤包 1 # +trial.collection.11.description=快用这个皮肤包装扮您的角色吧! # +trial.collection.12.title=反派皮肤包 # +trial.collection.12.description=快来穿成蛋糕疯子、科学怪人或更糟糕的造型吧! # +trial.includes=包含 # + +## Trial Game content: +trial.survival.mode.title=生存 # +trial.creative.mode.title=创造 # +trial.survival.mode.1.intro_description=《我的世界》原始体验:收集资源来制作工具和建造结构、寻找和种植食物来填饱肚子、和危险的生物战斗,并探索广阔的世界。 # +trial.survival.mode.2.intro_description=首先要收集一些木头和泥土来建造临时房屋,以帮助您度过第一个夜晚!之后就全看您自己了。 # +trial.creative.mode.1.intro_description=在创造模式中建造您想象得到的任何事物!不会受到伤害、在天空中翱翔、享受可立即取得游戏中所有方块的快感!这个模式让你可以专注于建造,并给予您用来建造美丽事物的全部所需。 # +trial.creative.mode.2.intro_description=您也可以拜访灵感岛——一个世界教程和创造模式介绍,并即刻从中学习如何成为建造大师!您可以在《我的世界》市场中找到更多类似的有趣世界。 # +trial.tour.marketplace=游览市场 # +trial.world.title=哪个试用版世界? # + +## Edu Tutorial strings +tutorial.edu.menuTitle=玩法学习 # +tutorial.edu.title=教程 # + +utility.zipFile=Zip 文件 # +utility.pdfFile=PDF 文件 # +verification.nolicense.title=证书错误 # +verification.nolicense.description=我们在确认您在这个设备上拥有《我的世界》时遇到了困难。请确保您已经从商店下载并安装了《我的世界》。或者直接重新连接到互联网并再试一次。 # + +## Autosave Info strings +autosave.title=自动保存 # +autosave.info.general=当您看到此图标时,我们正在保存您的游戏。当屏幕上出现此图标时,请不要关闭您的设备。 # +autosave.info.nx=当您看到此图标时,我们正在保存您的游戏。当屏幕上出现此图标时,请不要关闭您的 Nintendo Switch。 # +autosave.info.xbox=当您看到此图标时,我们正在保存您的游戏。当屏幕上出现此图标时,请不要关闭您的 Xbox。 # +autosave.info.desktop=当您看到此图标时,我们正在保存您的游戏。当屏幕上出现此图标时,请不要关闭您的电脑。 # + +## Xbox network strings +xbox.signin.error=请登录至 Microsoft 账户,与好友畅玩,获取玩家分数和成就。 # +xbox.signin.error.pocket.line1=感谢测试 Realms!这些功能不是最终版,您可能遇到漏洞。请向我们发送反馈!我们乐于倾听。 # +xbox.signin.error.pocket.line2= # +xbox.signin.error.pocket.line3=在此测试中,每个人都必须登录到 Microsoft 账户,以便将邀请发送给您并添加到 Realm 中。 # +xbox.signin.warning.kickPlayer=您将返回主菜单。是否继续? # +xbox.connection.error=已从 Microsoft 账户断开连接 # +xbox.signin=登录 # +xbox.signin.qr=两种登录方式 # +xbox.signin.qr.left.header=扫描二维码 # +xbox.signin.qr.left.body=使用设备的相机应用或二维码扫描应用。 # +xbox.signin.qr.right.header=或访问网站 # +xbox.signin.qr.account=使用免费的 Microsoft 账户登录,以便跨平台与朋友在线玩游戏 # +xbox.signin.beta.blocked=在试用版中暂不支持使用 Microsoft 账户登录。 # +xbox.signin.enterCode=输入此代码: # +xbox.signin.enterCode.qr=2. 出现提示时,请输入以下代码: # +xbox.signin.letsPlay=开始玩游戏吧! # +xbox.signin.message=使用您的免费 Microsoft 帐户登录,体验《我的世界》的完整世界。 # +xbox.signin.url=https://aka.ms/remoteconnect # +xbox.signin.useDifferentAccount=使用不同的 Microsoft 帐户登录 # +xbox.signin.website=在另一台设备上访问此网站: # +xbox.signin.website.qr=1. 在另一台设备上访问此网站: # +xbox.signin.welcome=欢迎使用! # +xbox.signin.newaccount.welcome=欢迎! # +xbox.signin.newaccount.info=您的好友以及他们的好友可以看见您是否在线、您的游戏剪辑以及您最近使用过的应用程序和玩过的游戏。您可以在 Xbox.com 中更改这些权限。 # +xbox.signinFirst=请先登录 # +xbox.signinFree=免费注册 # +xbox.signout=注销 # +xbox.signinquestion=登录? # +xbox.notnow=稍后再说 # +xbox.signingin=正在用 Microsoft 账户登录… # +xbox.signingin.offline=登录中…… # +xbox.firstsignin.line1=欢迎来到《我的世界》!使用 Microsoft 账户开始连接《我的世界》社区,在那里,PC、控制台、手机和平板玩家可以一起畅玩。至于最棒的部分? # +xbox.firstsignin.line2=它完全免费! # +xbox.firstsignin.line3=还没有账户?马上创建一个以获得成就,并加入 Realms 和服务器吧! # +xbox.firstsignin.line3.norealmsOrServers=没有账户?立即创建一个以赢取成就并与您的跨平台好友一起畅玩! # +xbox.failedsignin.body=无法将您登录到您的 Microsoft 账户。访问 Realms、档案和市场物品将受到限制。请稍后再试。 # +xbox.failedsignin.error=错误代码: # +xbox.failedsignin.moreInfo=更多信息 # +xbox.dev_wrongSandboxSigninFailed.title=出错了 # +xbox.dev_wrongSandboxSigninFailed.line1=无法登录至%s沙盒。请更改沙盒并重新启动《我的世界》,或者使用另一个账号登录。重新启动时沙盒将为%s。 # +xbox.dev_wrongSandboxSigninFailed.button.dev=更改为开发沙盒 # +xbox.dev_wrongSandboxSigninFailed.button.retail=更改为零售沙盒 # +xbox.dev_wrongSandboxSigninFailed.button.clearXbl=清除账户登录数据 # +xbox.achievementssignin.line1=成就和玩家分数表示您在《我的世界》中的进度。 # +xbox.achievementssignin.line2=用 Microsoft 账户登录,开始获得它们! # +xbox.addfriendsignin.line1=当您的好友在线时,使用他们的玩家代号找到他们。 # +xbox.addfriendsignin.line2=用 Microsoft 账户登录,开始添加好友! # +xbox.invitesignin.line1=当您的好友在线时,使用他们的玩家代号邀请他们并查看他们的世界。 # +xbox.invitesignin.line2=用 Microsoft 账户登录,开始邀请好友! # +xbox.thirdpartysignin.line1=炫酷的迷你小游戏和全新玩家正在等着你!但首先,'%s' 想要知道你是谁。 # +xbox.thirdpartysignin.line2=您需要用 Microsoft 账户登录才能进行连接! # +xbox.signInLong=免费注册! # +xbox.signOutLong=从您的 Microsoft 账户注销 # +xbox.externalServer.title=在服务器上玩游戏 # +xbox.externalServer.line1=服务器提供了一些最有创意的方式供您玩《我的世界》!您只需要登入,我们就可确保您有权限与不认识的人在线玩游戏。 # + +xbox.genericsignin.line1=您的《我的世界》帐户允许您在 PC 和移动设备上与好友一同玩在线多人游戏。至于最棒的部分? # +xbox.genericsignin.line2=免费! # +xbox.genericsignin.line3=您可以随时随地使用它来玩《我的世界》。 # + +xbox.disconectionscreen.notSignedIn=用 Microsoft 账户登录,与好友畅玩。 # +xbox.disconectionscreen.multiplayerNotAllowed=此 Microsoft 帐户没有权限加入多人游戏。 # +xbox.disconectionscreen.accessDenied=您必须与本游戏中某人是好友才能加入。 # + +xbox.friendfinder.enterGamertag=输入玩家代号 # +xbox.friendfinder.findFriends=按玩家代号查找好友 # +xbox.friendfinder.searchingForGamertag=正在搜索 # +xbox.friendfinder.gamertagNotFound=未找到玩家代号 # + +xbox.profile.addFriend=添加好友 # +xbox.profile.addFriend.success=成功!%s 已被添加到您的好友列表。 # +xbox.profile.block=方块 # +xbox.profile.currentlyPlaying=目前正在玩 %s # +xbox.profile.favorite=收藏 # +xbox.profile.favoriteHelperText=收藏的好友会出现在好友列表的最前面。无论他们何时上线或开始直播,您都会看见他们。 # +xbox.profile.friend=好友 # +xbox.profile.friendHelperText=关注 %s。在互相关注后,您即可邀请他们加入您的游戏。 # +xbox.profile.mute=静音 # +xbox.profile.realName=在 Xbox 应用程序中管理用于共享您的实际姓名的隐私设置。 # +xbox.profile.removeFriend=解除好友关系 # +xbox.profile.report=举报 # + +xbox.report.gamertag=举报 %s # +xbox.report.optionalText=在此处输入文本(可选) # +xbox.report.toast=您已举报 %s # +xbox.report.toastError=无法发送您的举报。请稍后再试。 # +xbox.report.whereReport=您在哪里观察到了不好的行为? # +xbox.report.whereReportDescription=请告知我们事件发生的地方。这能帮我们研究您的案例。 # +xbox.report.whyReport=您为什么举报 %s? # + +## Player safety report areas where abuse took place +xbox.report.area.chat=聊天消息 # +xbox.report.area.skin=玩家皮肤 # +xbox.report.area.gameplay=游戏 # +xbox.report.area.ingame=游戏内构建 # +xbox.report.area.other=其他 # + +## Player safety ban reasons defined by legal/compliance +xbox.report.cyberbullying=网络霸凌 # +xbox.report.falseReporting=过多的虚假/不准确举报 # +xbox.report.exploits=漏洞利用和第三方应用程序 # +xbox.report.harassingComments=骚扰或诽谤性评论 # +xbox.report.hateSpeech=仇恨言论 # +xbox.report.illegalDrugs=非法药物或活动 # +xbox.report.impersonatingStaff=冒充员工、玩家支持人员或社区代表 # +xbox.report.inGameTrolling=应用程序内引战和滥发消息 # +xbox.report.nameOrGamertag=玩家名称或玩家代号 # +xbox.report.modding=修改 # +xbox.report.obsceneLanguage=淫秽或粗俗语言 # +xbox.report.postLinkToInappropriateContent=发布指向不当内容或恶意软件的链接 # +xbox.report.realLifeInfo=现实生活信息和威胁 # +xbox.report.sexualReference=性内容与暴力内容 # +xbox.report.spam=出于商业目的滥发消息 # +xbox.report.terrorismOrViolentExtremism=恐怖主义或暴力极端主义 # +xbox.report.childSexualExploitationOrAbuse=儿童性剥削或性虐待 # +xbox.report.imminentHarm=即将发生的伤害 # +xbox.report.nonConsensualIntimateImagery=未经同意的亲密影像 # +xbox.report.policyViolation=违反政策 # +xbox.report.harassment=骚扰或欺凌 # +xbox.report.profanity=脏话 # +xbox.report.childSexualExploitationGrooming=儿童性剥削与儿童诱骗 # +xbox.report.controversial=有争议的话题 # +xbox.report.notoriousFigure=臭名昭著的形象 # +xbox.report.cheating=作弊 # +xbox.report.defamation=诽谤、冒充和虚假信息 # +xbox.report.drugs=毒品 # +xbox.report.fraud=欺诈 # +xbox.report.advertising=滥发信息或广告 # +xbox.report.selfHarm=自残或自杀 # +xbox.report.nudity=裸体或色情 # +xbox.report.sexuallyInappropriate=不恰当性内容 # +xbox.report.extremeViolence=极端暴力或恐怖 # +xbox.report.quittingEarly=提前退出 # +xbox.report.unsportingBehavior=没有体育道德的行为 # +xbox.report.voiceCommunication=语音交流 # + +## Player safety toast messages +safety.muted.title=你在聊天中暂时被静音。 # +safety.muted.message=请记住遵循《我的世界》社区标准。 # + +safety.reportCap=看起来您一直在忙于举报其他玩家。感谢您帮助我们使《我的世界》成为一个安全和广受欢迎的地方。请注意,提交虚假举报会违反我们的社区标准。 # +safety.reportFriend=%s 是您的朋友。您确定要举报他们吗?提交虚假举报会违反我们的社区标准。 # +safety.reportFriend.title=举报 %s # +safety.bannedSkin.title=皮肤不允许在多人游戏中使用 # +safety.bannedSkin.button=了解更多 # +safety.bannedSkin=您当前的皮肤违反了我们的社群规则。请选择其它皮肤加入多人游戏。点击 "%s" 查看我们的社群规则或提交针对您当前皮肤的案例审核。 # + +authserver.notavailable=出错了。我们无法验证您尝试连接的服务器是我们信任的服务器。我们建议您稍后再试。 # +authserver.authfailed=太糟糕了。该服务器未能通过我们的验证测试。我们不信任的服务器可能正假装成受信任服务器。 # + +platform.model.unknown=未知 # + +## Misc Compliance copy +compliance.playtime.greaterThan24Hours=您玩游戏的时间已超过 24 小时 # +compliance.playtime.message=过度游戏可能会干扰正常的日常生活 # +compliance.playtime.multipleHours=您玩游戏的时间已达到 %d 小时 # +compliance.playtime.oneHour=您玩游戏的时间已达到 1 小时 # + +## resource pack validation errors +packdiscoveryerror.manifest_pack_error=无法打开资源包。 # +packdiscoveryerror.incomplete_pack=不完整的包。 # +packdiscoveryerror.unsupported_file_format=无效的 zip 存档。 # +packdiscoveryerror.missing_manifest=无法找到资源包中的清单。 # +packdiscoveryerror.manifest_parse_error=无法分析如下堆栈的资源包清单:%s # +packdiscoveryerror.required_manifest_property_missing=资源包清单中缺少 '%s'。 # +packdiscoveryerror.required_manifest_property_wrong_type=资源包清单中的必备 '%s' 元素为错误类型。 # +packdiscoveryerror.required_manifest_property_empty=资源包清单中的必备 '%s' 元素为空。 # +packdiscoveryerror.required_manifest_property_invalid_value=资源包清单中提供的 '%s' 元素具有无效值。 # +packdiscoveryerror.malformed_uuid=所提供的 '%s' 元素在包清单中不是有效的 UUID。 # +packdiscoveryerror.malformed_version=所提供的 '%s' 元素在包清单中不兼容 SemVer (semver.org)。 # +packdiscoveryerror.missing_modules=包清单中缺少 '%s' 元素;默认为资源包。 # +packdiscoveryerror.missing_dependency=缺少 ID '%s' 和版本 '%s' 的依赖项。 # +packdiscoveryerror.unsupported_format_version=不支持提供的格式版本 '%s'。 # +packdiscoveryerror.duplicate_uuid=所提供的 UUID '%s' 元素已存在于包清单中。 # +packdiscoveryerror.multiple_modules=包清单中检测到多个冲突的模块。 # +packdiscoveryerror.invalid_capability_value=不支持包功能“%s”。 # +packdiscoveryerror.unsupported_format_patch=版本 '%s' 中提供的修订组件将被忽略,并被视为 0。 # +packdiscoveryerror.ignored_property=属性 '%s' 未用于该种类型的内容。字段将被忽略。 # +packdiscoveryerror.version_too_high=属性 '%s' 的版本为 '%s',该值过高。我们能接受的最高值是 '%s'。 # +packdiscoveryerror.version_too_low=属性 '%s' 的版本为 '%s',该值过低。我们能接受的最低值是 '%s'。 # +packdiscoveryerror.format_version_1_engine_version_cap=属性 '%s` 的值必须小于 `%s`。要使用更高的版本,您需要使用格式版本 2。 # + +## pack upgrading +packupgradewarning.invalidpacktype=所提供的 '%s' 元素具有包清单中的无效值;默认为资源包。 # +packupgradewarning.required_manifest_property_missing=包清单中缺少 '%s' 元素;默认为 '%s'。 # +packupgradewarning.required_manifest_property_empty=包清单中的必备 '%s' 元素为空;默认为 '%s'。 # +packupgradewarning.malformed_uuid=所提供的 '%s' 元素在包清单中不是有效的 UUID;默认为 '%s'。 # +packupgradewarning.malformed_version=所提供的 '%s' 元素在包清单中不兼容 SemVer (semver.org);默认为 '%s'。 # +packupgradewarning.manifest_upgraded=此包清单已升级到新版本。 # +packupgradewarning.duplicate_uuid=所提供的 UUID '%s' 元素已存在于包清单中;默认为 '%s'。 # +packupgradewarning.multiple_modules=包清单中检测到多个冲突的模块;默认为 '%s'。 # + +## pack strings +pack.authors.label=作者:%s # +pack.authors.none=未知 # + +## manifest pack validation +manifestvalidation.title=包信息 # +manifestvalidation.error=错误 # +manifestvalidation.info=信息 # +manifestvalidation.noerror=未找到错误 # +manifestvalidation.warning=警告 # +manifestvalidation.delete=删除 # +manifestvalidation.delete.confirm_title=删除资源包? # +manifestvalidation.delete.confirm_body=你即将永远删除此资源/行为包。确定吗? # +manifestvalidation.delete.confirm_delete=删除 # +manifestvalidation.delete.confirm_goBack=返回 # +manifestvalidation.packid=包 ID: # +manifestvalidation.packversion=包版本: # +manifestvalidation.filelocation=文件位置: # +manifestvalidation.errorlist=错误列表 # +manifestvalidation.file=文件: # +manifestvalidation.issue=问题: # +manifestvalidation.unkown.packtype=未知资源包类型 # +manifestvalidation.unkown.packtitle=未知资源包名称 # +manifestvalidation.unkown.packdescription=未知资源包描述 # +manifestvalidation.unkown.packid=未知资源包 ID # +manifestvalidation.unkown.packversion=未知资源包版本 # +manifestvalidation.noname=缺少名称 # +manifestvalidation.editor.cannotLoadToVanillaWorld=编辑器扩展包只能用于编辑器项目。你的世界仍将加载,但我们建议停用或删除扩展包。 # + +## UI pack warnings and errors +uiPackError.invalidChildNames=%s: 子空间必须具有唯一的名称:%s在未来这将是一个错误,无法加载此文件。 # +uiPackError.parseError=%s: 无法分析 UI JSON 文件与堆栈:%s # +uiPackError.missingControl=%s: 无法找到该控件:%s # +uiPackError.missingControlTarget=%s (%s): 在操作 '%s'期间无法找到控件 '%s' # +uiPackError.missingArrayName=%s (%s): 缺少字段 'array_name' 或 'control_name'. # +uiPackError.missingCondition=%s (%s): 缺少操作条件 '%s'. # +uiPackError.missingValue=%s (%s): 缺少操作值 '%s'。 # +uiPackError.missingOperation=%s (%s): 缺少操作。 # +uiPackError.invalidOperationName=%s (%s): 无效的操作 '%s'。 # + +jsonValidationError.typeError=%s:无效的属性类型。应为 %s,但为 %s # +jsonValidationError.requiredPropertyError=%s:无法找到所需属性“%s” # +jsonValidationError.invalidValueError=%s:未找到属性的有效值。应为 %s # + +serverUI.errorTitle=创建表单时出错。 # +serverUI.errorDescription=接收的表单 json 无效。错误:%s # + +## Content importing +content.import.failed=导入 '%s' 失败 # +content.import.failed.subtitle=查看输出日志了解更多详情 # +content.import.failed.subtitle_duplicate=检测到重复资源包 # +content.import.failed.subtitle_malformed_zip=无效的 zip 存档 # +content.import.failed.subtitle_premiumcontent=这个世界中的内容不受 Minecraft Education 支持。 # +content.import.failed.incompatible=不支持的文件格式 # +content.import.failed.title_premiumcontent=不支持的内容 # +content.import.succeeded=成功导入 '%s' # +content.import.succeeded_with_warnings=成功导入 '%s',但附有警告 # +content.import.succeeded_with_warnings.subtitle=点击此处查看更多信息 # +content.import.started=导入已开始... # + +## World Templates +worldTemplate.festivemashup2016.name=节日混搭 2016 # +worldTemplate.redstonemansion.name=红石大厦 # +worldTemplate.chinesemythology.name=中国神话混搭包 # +worldTemplate.GreekMythology.name=希腊神话混搭包 # +worldTemplate.Skyrim.name=《天际》混搭包 # + +eduTemplateWorld.theAgentTrials.name=代理机器人试玩 # +eduTemplateWorld.tutorialWorld.name=教程世界 # +eduTemplateWorld.mushroomIsland.name=蘑菇岛 # +eduTemplateWorld.mooshroomIsland.name=蘑菇岛 # +eduTemplateWorld.starterTown.name=新手村 # +eduTemplateWorld.tutorialVolumeII.name=教程第 II 卷 # +eduTemplateWorld.blocksOfGrass.name=草地块 # + +## World Conversion Complete Popup +worldConversionComplete.title=转换已完成 # +worldConversionComplete.load_prompt=您想立即开始玩您的世界吗? # + +## the following strings are still in-use in 15.* and should not be removed until we are done servicing the 15.* releases +addServer.add=完成 # +externalServerScreen.addServer=添加服务器 # +externalServerScreen.addServerTitle=添加服务器: # +externalServerScreen.addServerDescription=添加外部服务器需填写服务器名称和服务器 IP 地址。添加后,可在服务器列表中找到服务器进入游戏。 # +addServer.enterIp=服务器地址 # +addServer.enterName=服务器名称 # +addServer.hideAddress=隐藏地址 # +addServer.resourcePack=服务器资源包 # +addServer.resourcePack.disabled=已禁用 # +addServer.resourcePack.enabled=启用 # +addServer.resourcePack.prompt=提示 # +addServer.title=编辑服务器信息 # +addServer.alreadyAdded=此服务器已被添加 # +externalServerScreen.header=添加外部服务器 # +externalServerScreen.label=按IP/地址添加服务器 # +externalServerScreen.serverAddress=IP/地址 # +externalServerScreen.serverAddressInput=服务器IP或地址 # +externalServerScreen.serverName=名称 # +externalServerScreen.serverNameInput=服务器名称 # +externalServerScreen.serverPort=端口 # +externalServerScreen.serverPortInput=服务器端口 # +survey.feedbackButton=给我们发送您的反馈 # +survey.label=选择所有适用项: # +survey.line1=载入时间过长 # +survey.line2=被错误消息卡住 # +survey.line3=询问太多问题 # +survey.line4=我不知道是免费 # +survey.line5=我以为需要 Xbox 主机 ###disable_3rd_party_console_resource_pack_check +survey.line6=不感兴趣 # +survey.title=反馈:您为什么没有注册? # +## end of 15.* release branch strings + +tips.edu.1=您可以在按住 Shift 的同时用摄像机拍摄近景图片。 # +tips.edu.2=与标志不一样,您可以反复地编辑石板、海报和黑板。 # +tips.edu.3=使用 Ctrl+B 打开文本转语音功能,来进行游戏内聊天。 # +tips.edu.4=您可以导出《我的世界》的世界与他人共享。 # +tips.edu.5=要让同伴连接到您的世界,请暂停游戏并分享您的加入代码。 # +tips.edu.6=请记住,要使用斜杠命令,您需要在您的世界中启用作弊。 # +tips.edu.7=已完成您的创作?让别人作为访客游览您的世界以便保护您的作品。 # +tips.edu.8=要在 Minecraft 中编辑代码,请按下键盘上的“C”键或触摸屏幕顶部的代理机器人图标。 # +tips.edu.9=用这个库来寻找可供创建的新的游戏世界。 # +tips.edu.10=正在寻找特定的生物群系?试试库吧。 # +tips.edu.11=NPC 代表非玩家角色。 # +tips.edu.12=在生存模式中,玩家必须自行找到资源。 # +tips.edu.13=在创造模式中,玩家可以自由选择《我的世界》中的任何方块来进行建造。 # +tips.edu.14=您的代码创建机器人助手称为代理机器人。 # +tips.edu.15=在《我的世界》中,红石可以用来创建电路和简单的机器。 # +tips.edu.16=您可以从文本编辑器复制粘贴内容到石板、海报、公告板或聊天中。 # +tips.edu.17=按下键盘上的“H”按钮即可显示常用键盘和鼠标控制器的提示。 # +tips.edu.18=您可以在“控制”下的“设置”菜单中打开或关闭“自动跳跃”。 # +tips.edu.19=在创造模式下,快速按下两次“跳跃”以飞行。 # +tips.edu.20=在创建世界时选择一个“默认课程模式”来指定您想要的探索方法。 # +tips.edu.21=使用 ''/setworldspawn'' 命令可以让新玩家在您所站的地方开始游戏。 # +tips.edu.22=在创建您的世界时,选择一个默认的玩家权限,以指定您希望您的同学在加入时拥有的权限。 # +tips.edu.23=按下键盘上的“I”或触摸沉浸式阅读器图标来阅读或翻译游戏内文本。 # +tips.edu.24=要在您的世界中添加或更改一个非用户角色,首先使用“/wb”将自己设置为世界建造者。 # +tips.edu.25=每个月都有全新的建造挑战!在“每月建造挑战”下的库中查找所有内容。 # +tips.edu.26=单击库中的标签查找相关课程。 # +tips.edu.27=课程加载太慢?尝试在“设置”中关闭渲染距离。 # +tips.edu.28=想要使用代码编辑器?确保已启用无敌模式。 # +tips.edu.29=按下 F5 更改用户视角。 # +tips.edu.30=使用“/spawnpoint”更改生成点。就像睡在床上一样! # + +tips.game.1=用海草来吸引和喂养海龟。 # +tips.game.2=保护小海龟免受有敌意生物的伤害! # +tips.game.3=小海龟在生长时会掉落鳞甲——这些鳞甲可以用来合成海龟壳。 # +tips.game.4=使用床来设置您在白天的重生点。 # +tips.game.5=为水下探险酿造一些水下呼吸药水! # +tips.game.6=海豚可以将您领向沉船和水下废墟,喂它们鳕鱼并跟随它们的踪迹! # +tips.game.7=用剪刀来雕刻南瓜。 # +tips.game.8=使用幻翼膜来修理您的鞘翅。 # +tips.game.9=有 3587 种热带鱼! # +tips.game.10=海泡菜可被熔炼成浅黄绿色染料。 # +tips.game.11=用干草喂养羊驼! # +tips.game.12=指南针指向世界生成 —— 合成一个来为您指明回去的路! # +tips.game.13=与村民进行交易,以获得食物、工具,乃至藏宝图! # +tips.game.14=您知道您可以随手拿着地图吗? # +tips.game.15=可以在船上使用引线。 # +tips.game.16=进行潜行或者穿着冰霜行者靴以便在岩浆块上安全地行走。 # +tips.game.17=您可以用剪刀收集蜘蛛网。 # +tips.game.18=需要钻石?越往深处走,这东西就变得越常见。 # +tips.game.19=在您开采钻石、红石或黄金之前,确保您用的是铁、钻石或下界合金镐,否则矿石是不会掉下来的。 # +tips.game.20=需要煤做火把或者燃料?试着在熔炉里冶炼木头来制作木炭吧! # +tips.game.21=黄金在荒地生物群系中储量较为丰富! # +tips.game.22=鞘翅可以用来滑翔,它们会出现在末地之城的船中! # +tips.game.23=通过打开一些实验性游戏内容来测试一些新的功能! # +tips.game.24=三叉戟由溺尸掉落,可以被握住或投掷。 # +tips.game.25=你可以使用绯红菌饲养疣猪兽,但绯红菌很危险! # +tips.game.26=您可以用一个干海带块作为燃料,在熔炉里冶炼 20 个物品。 # +tips.game.27=被骷髅箭消灭的苦力怕有机会掉落音乐唱片。 # +tips.game.28=正是像您这样的人创造了市场中的内容! # +tips.game.29=您知道吗?有几个社区创建者靠市场上的内容为生。 # +tips.game.30=您可以找到皮肤来自定义您的游戏内体验,或在所选择的平台上使用您自己的皮肤! # +tips.game.31=材质包会改变游戏中方块、物品甚至菜单的外观。试试吧! # +tips.game.32=访问市场,发现新的世界和冒险。 # +tips.game.33=申请成为一名市场创建者! # +tips.game.34=混搭包各包含了一个可供探索的世界,多种皮肤以及材质,乃至新的音乐。 # +tips.game.35=您知道吗?市场内由社区创建的包有 500 多种,并且每周都有新的加入其中。 # +tips.game.36=加入 discord.gg/Minecraft 上的讨论 # +tips.game.37=绿宝石矿石是《我的世界》中最稀有的矿石!它们只出现在山脉和草地中! # +tips.game.38=驯服骷髅马时无需马鞍。 # +tips.game.39=豹猫会让苦力怕知道谁才是老大! # +tips.game.40=闪长岩是一种会让您对它非爱即恨的东西。 # +tips.game.41=幻翼是会在夜间出现的危险生物。您得确保自己有规律的睡眠! # +tips.game.42=僵尸会在沉入水下时变成溺尸。 # +tips.game.43=《我的世界 Live》每年都有!请关注下一届! # +tips.game.44=使用焰火会提高鞘翅在半空中的速度。只要……确保它们不爆炸就好,否则会让您疼得够呛! # +tips.game.45=黄金在下界和荒地生物群系中是最常见的资源。 # +tips.game.46=真得有人会看这些吗? # +tips.game.47=无限的奇迹,无尽的可能。 # +tips.game.48=不要让树漂浮! # +tips.game.49=在水中冲刺以游泳! # +tips.game.50=激流附魔将在雨中推动您穿过空气。 # +tips.game.51=《我的世界 Live》是一项全球性的互动直播活动。带上您的物品,加入我们的派对吧! # +tips.game.52=对动物友善点! # +tips.game.53=信标是一种强大的物品,只能用一颗来自凋灵的下界之星来合成! # +tips.game.54=别杀海豚,你这个怪物! # +tips.game.55=您知道吗?下界之星是不会被爆炸摧毁的。 # +tips.game.56=当您直接向上挖的时候,在您的脚边放一个火把,打破任何可能掉到您身上的沙子或砂砾。 # +tips.game.57=你可以与猪灵交换物品。 # +tips.game.58=修剪蜂箱或蜂巢以获得蜜脾,并使用瓶子获取蜂蜜 # +tips.game.59=将营火放置在蜂箱或蜂巢下,以和平的方式收获蜂蜜。蜜蜂们会感谢你的。 # +tips.game.60=在下界重生需要充能的重生锚 # +tips.game.61=你可以使用荧石为重生锚充能 # +tips.game.62=有想法?赶快访问 feedback.minecraft.net! # +tips.game.63=悦灵可以在掠夺者前哨和林地府邸找到。 # +tips.game.64=悦灵喜欢收集物品!如果给它一个特定的物品,它会试图收集更多的物品。 # +tips.game.65=悦灵热爱音乐,因此会与音符盒互动! # +tips.game.66=古城可以在山脉之下找到。 # +tips.game.67=在漆黑中徘徊时,沉默是关键。 # +tips.game.68=在泥土方块上使用水瓶来获得泥浆! # +tips.game.69=青蛙吃小型方块生物。 # +tips.game.70=青蛙根据蝌蚪生长的生物群系的温度选择一种变体。 # +tips.game.71=你可以在桶中收集蝌蚪。 # +tips.game.72=探索整个《我的世界》世界中的建筑,找到锻造模板来装饰你的盔甲部件。 # +tips.game.73=需要更多锻造模板?尝试复制它们。 # +tips.game.74=嗅探兽蛋似乎喜欢苔藓块。 # +tips.game.75=生物头能发出声音,在音符盒上尝试一下! # +tips.game.76=有些沙子可能很可疑。用你的画笔在上面刷,找到一些好东西! # +tips.game.77=两个玩家可以一起骑骆驼。 # +tips.game.78=骆驼水平跳...! # + +splitscreen.joinPrompt=以玩家 %s 身份加入 # +splitscreen.unavailable.toastHeader=拆分屏幕不可用 # +splitscreen.unavailable.toastMessage=第二位玩家当前无法加入。 # +splitscreen.unavailable.toastBodyInfo=点击查看更多信息。 # +splitscreen.joyconError.toastHeader=无法连接 Joy-Con! # +splitscreen.joyconError.toastMessage=您要加入的游戏在本地网络模式已连接太多控制器。 # + +usermanagement.changeUser=更改用户 # + +lateJoinScreen.waitingForUserReady=正在准备 # + +## Storage Migration +storage_migration.progress.title=正在移动文件 # +storage_migration.progress.message=移动 "%s"... # +storage_migration.worlds_error=有些世界无法访问,因为它们无法移动。请重启《我的世界》,然后重试。 # + +storage_migration.button.get_started=开始 # +storage_migration.button.retry=重试 # +storage_migration.button.go_to_faq=去常见问题解答 # +storage_migration.button.next=下一个 # +storage_migration.button.resume=恢复 # +storage_migration.button.continue=继续 # +storage_migration.button.start=开始移动文件 # +storage_migration.button.marketplace=您的市场包 # +storage_migration.button.main_menu=进入主菜单 # +storage_migration.button.faq=阅读常见问题解答以了解更多信息。 # +storage_migration.button.microsoft_store=前往 Microsoft 商店 # +storage_migration.button.help=帮助 # + +storage_migration.title.initializing=正在优化数据 # +storage_migration.gathering_info.description=正在收集信息…… # +storage_migration.description.out_of_space=您没有足够的自由空间将文件移动到新位置。 # + +storage_migration.start_transfer.generic.title=新的存储位置 # +storage_migration.start_transfer.description=我们需要将您的文件移动到设备上的不同位置。 # +storage_migration.start_transfer.total_file_size=文件总大小: # +storage_migration.start_transfer.new_location=新位置:%s # + +storage_migration.resume_transfer.title=移动中断 # +storage_migration.resume_transfer.description=我们正在将您的数据移动到设备上的新位置。请按继续以完成移动。 # +storage_migration.resume_transfer.description.out_of_space=我们正在将您的数据移动到设备上的新位置,但您没有足够的自由空间。 # +storage_migration.resume_transfer.need_to_move=需要移动: # +storage_migration.resume_transfer.available=(%s 可用) # +storage_migration.resume_transfer.location=位置:%s # +storage_migration.resume_transfer.free_up=请释放至少 %s 以继续。 # + +storage_migration.transfer_error_out_of_space.title=没有足够的自由空间 # +storage_migration.transfer_error_out_of_space.files_left=剩余文件: # + +storage_migration.finished.generic.title=全部完成 # +storage_migration.finished.generic.description=您的文件已成功移动。请重新启动《我的世界》。 # + +storage_migration.transfer_error.title=移动文件时遇到问题! # +storage_migration.transfer_error.description=我们无法移动您的所有文件。我们遇到了以下错误:(%s)。 # + +storage_migration.progress.starting=正在启动…… # +storage_migration.progress.gathering=正在从源文件夹收集文件... # +storage_migration.progress.copying=正在复制文件... # +storage_migration.progress.finished=已完成! # +storage_migration.progress.error.bad_source=失败(错误的源文件夹) # +storage_migration.progress.error.bad_destination=失败(错误的目的地文件夹) # +storage_migration.progress.error.io_error=文件(文件 I/O 错误) # +storage_migration.progress.error.io_no_space=文件(文件 I/O 错误或没有空间) # +storage_migration.progress.error.internal=失败(内部错误) # + +trade.doesNotWant=商人不想要这个 # +trade.excalamation=! # +trade.expProgress=经验:%d/%d # +trade.expMax=经验:最大 # +trade.levelPrefix=%d 级 # +trade.levelPrefixAndName=%d - %s 级 # +trade.levelPrefixAndName.max=最大等级 - %s # +trade.nameAndLevel=%s - %s # +trade.level.1=新手 # +trade.level.2=学徒 # +trade.level.3=熟手 # +trade.level.4=专家 # +trade.level.5=大师 # +trade.mysteriousText=轻拍 # +trade.notEnough=不够 %s # +trade.question=? # +trade.trade=交易 # + +map.rename=重命名地图 # +map.basicMap=基础地图 # +map.locatorMap=会显示玩家的地图 # +map.extendAndClear=缩小和清除 # +map.clone=复制地图 # +map.name=地图名称 # +map.lock=锁定地图 # + +contentlog.history.title=内容日志历史 # +contentlog.history.copyToClipboard=复制到剪贴板 # +contentlog.logLocationSectionName=内容日志位置: # +contentlog.settingsSectionName=内容日志设置 # +contentlog.clear_files=删除旧的日志 # +contentlog.delete.title=删除旧的日志文件? # +contentlog.delete.body1=选择“立即删除”以删除所有之前的日志文件。 # +contentlog.delete.body2=注意:您当前活动会话的日志文件将保留。 # +contentlog.delete.delete=立即删除 # +contentlog.delete.cancel=取消 # +contentlog.delete.progress=正在删除内容日志 # + +client.version.generic=更新 %s # +client.version.1.0=末影人更新 (%s) # +client.version.1.1=发现更新 (%s) # +client.version.1.2= Better Together 更新 (%s) # +client.version.1.4=水生更新 (%s) # +client.version.1.5=水生更新 (%s) # +client.version.1.11=村庄和劫掠者村庄更新 (%s) # + +cloud_upload.title=Mojang 玩家支持 # +cloud_upload.prompt.description=根据您最近的支持凭证,Mojang 玩家支持已经批准您上传自己的世界。您可以在世界选择屏幕或世界设置下上传受影响的世界。 # +cloud_upload.prompt.do_not_show_toggle=不再显示此窗口 # +cloud_upload.prompt.button.worlds=前往世界 # +cloud_upload.prompt.button.learn_more=了解更多 # +cloud_upload.toggle.accept_terms=接受微软服务协议 # +cloud_upload.button.upload=上传世界(%s) # +cloud_upload.button.service_agreement=使用条款 # +cloud_upload.button.privacy_statement=隐私声明 # +cloud_upload.terms.title=条款和条件 # +cloud_upload.terms.description=要上传您的世界,请接受 Microsoft 服务协议。上传的世界受 Microsof 服务协议的约束,该协议可在使用条款中找到。上传后,您仍然可以玩您的世界。 # +cloud_upload.uploading.title=世界文件上传中 [%d/%d] # +cloud_upload.uploading.description_1=上传您的世界文件可能需要几分钟的时间。在上传过程中,不要关闭游戏或离开此屏幕。 # +cloud_upload.uploading.description_2=世界的规模可能会很大。请使用 Wi-Fi,不要使用移动数据。 # +cloud_upload.succeeded.description=您的世界上传已成功。谢谢! # +cloud_upload.failed.retryable.description=无法上传您的世界,因为 %s # +cloud_upload.failed.description=无法上传您的世界,因为 %s # +cloud_upload.tts.message=世界文件上传中 # +cloud_upload.input_error_number_of_files=您的世界文件过多。如果想重试,请与 LiveOps 联系。 # +cloud_upload.input_error_maximum_size=某个文件过大。如果想重试,请与 LiveOps 联系。 # +cloud_upload.input_error_record_already_completed=世界成功上传。请与 LiveOps 联系以获取更多信息。 # +cloud_upload.operation_error_missing_files_on_complete_upload=网络错误。请重试或与 LiveOps 联系。 # +cloud_upload.unknown_error=未知错误。请重试或与 LiveOps 联系。(错误代码:%s) # + +dr.banner.sale=特惠! # +dr.banner.limitedTimeOffer=限时优惠! # +dressingRoom.skin_color_picker_title=皮肤颜色 # +dr.right_side.category_title=%s # +dr.rarity=稀有度 # +dr.rarity.common=普通 # +dr.rarity.epic=史诗 # +dr.rarity.legendary=传说 # +dr.rarity.rare=稀有 # +dr.rarity.uncommon=非凡 # +key.emote=表情 # +dr.button.ok=好的 # +dr.loading=加载中…… # +dr.classic_skins.addition_skin_count=+%s # +dr.classic_skins.choose_custom_skin=选择新皮肤 # +dr.classic_skins.custom_skin_title=导入皮肤 # +dr.classic_skins.custom_skin_description=从设备中导入一个图像文件作为外观使用。这将不会在设备或课程之间同步。 # +dr.classic_skins.custom_skin_description_popup=如果启用了"仅允许受信任的皮肤"选项,则有自定义皮肤的玩家将不可见 # +dr.classic_skins.custom_skin_section_title=拥有的皮肤 # +dr.classic_skins.invalidCustomSkin=选择的图像不能作为《我的世界》皮肤。 # +dr.classic_skins.owned=已拥有 # +dr.classic_skins.purchasable=获取更多 # +dr.classic_skins.realms_plus=Realms Plus # +dr.classic_skins.right_side.author_name=作者:%s # +dr.classic_skins.right_side.author_minecraft=《我的世界》出品 # +dr.classic_skins.right_side.featured_title=特色与推荐皮肤包 # +dr.classic_skins.right_side.limited_usage=限制使用 # +dr.classic_skins.right_side.limited_usage.tooltip=该皮肤可以在这里使用,但不能漫游。 # +dr.classic_skins.right_side.free_usage=到处可用 # +dr.classic_skins.right_side.free_usage.tooltip=该皮肤将漫游到您登录的任何地方。 # +dr.classic_skins.right_side.purchasing_disclaimer=*购买 %s 硬币(需要 %s)并兑换此 %s 硬币包,还剩下 %s。 # +dr.classic_skins.right_side.skin_count.plural=%s 款皮肤 # +dr.classic_skins.right_side.skin_count.singular=%s 款皮肤 # +dr.classic_skins.right_side.texture_count.plural=%s 个材质包 # +dr.classic_skins.right_side.texture_count.singular=%s 个材质包 # +dr.classic_skins.right_side.world_count.plural=%s 个世界 # +dr.classic_skins.right_side.world_count.singular=%s 个世界 # +dr.classic_skins.see_pack_in_store=在商店中查看包 # +dr.classic_skins.see_in_store=在商店中查看 # +dr.classic_skins.realms_plus_button=Realms Plus # +dr.classic_skins.select_skin=为您的皮肤选择正确的模型类型 # +dr.classic_skins.select_skin.title=皮肤类型 # +dr.classic_skins.upsellWithoutStore=您必须购买皮肤包才能使用此皮肤,但我们无法连接到市场。 # + +dr.collector_title.featured=精选 %s # +dr.collector_title.general=所有 %s # +dr.collector_title.owned=已拥有 %s # + +dr.collect_achievement_item=收集 # +dr.equip_piece=装备 # +dr.emotes.play_again=重新播放 # +dr.emotes.assignment=将 "%s" 分配至一个栏位 # +dr.emotes.replace=替换 # +dr.header.animation=表情 # +dr.header.capes=海角 # +dr.header.categoryFeaturedList=%s 精选 ### %s is the category name (ie. Style or Body) +dr.zooming=缩放 # +dr.header.classic_skins=经典皮肤 # +dr.header.creator_piece_list=创作者:%s # +dr.header.customization=角色创建器 # + +dr.accessibility.header.customization=角色创建器标签 1,共 4 # +dr.accessibility.header.classic_skins=经典皮肤标签 2,共 4 # +dr.accessibility.header.animation=表情标签 3,共 4 # +dr.accessibility.header.capes=披风标签 4,共 4 # + +dr.header.featured=特色项目 # +dr.header.featured_skins=精选皮肤 # +dr.header.previewAppearance=预览外观 # +dr.header.colorPicker=颜色选取器 # +dr.achievement.achievement_locked.not_signed_in=此项目将在完成一个成就后解锁。 # +dr.achievement.achievement_locked.signed_in=此项目将在完成 %s 成就后解锁。 # +dr.achievement.achievement_unlocked=此项目已在完成 %s 成就后解锁。 # +dr.achievement.challenge_locked=此项目将在完成一个《我的世界: 地球》的挑战后解锁。 # +dr.achievement.challenge_unlocked=此项目已在完成一个《我的世界: 地球》的挑战后解锁。 # +dr.arm_size_label_text=手臂大小 # +dr.body_size_label_text=高度 # +dr.mouth_color=嘴部 # +dr.iris_color=虹膜 # +dr.sclera_color=巩膜 # +dr.eyebrows_color=眉毛 # +dr.hair_color=头发 # +dr.facial_hair_color=面部毛发 # +dr.skin_color=底座 # +dr.primary_channel=主要的 # +dr.secondary_channel=辅助 # +dr.accent_channel=重音 # +dr.left_arm=左臂 # +dr.right_arm=右臂 # +dr.both_arms=双臂 # +dr.left_leg=左腿 # +dr.right_leg=右腿 # +dr.both_legs=双腿 # +dr.limb_switcher_default_title=肢体选择 # +dr.none_button_text=无 # +dr.none_emote_button_text=全部清除 # +dr.go_to_profile_settings_text=前往档案设置 # +dr.default_piece_button_text=默认 # +dr.categories.body=身体 # +dr.categories.style=样式 # +dr.categories.base=基地 # +dr.categories.eyes=眼睛 # +dr.categories.mouth=嘴巴 # +dr.categories.hair=头发 # +dr.categories.facial_hair=面部毛发 # +dr.categories.arms=手臂 # +dr.categories.animation=表情 # +dr.categories.legs=腿部 # +dr.categories.size=大小 # +dr.categories.top=上衣 # +dr.categories.bottom=下装 # +dr.categories.outerwear=外套 # +dr.categories.headwear=头饰 # +dr.categories.gloves=手套 # +dr.categories.footwear=鞋类 # +dr.categories.back_item=背部物品 # +dr.categories.face_item=面部物品 # +dr.categories.capes=披风 # + +dr.notification.to_skins=正在切换至经典皮肤 # +dr.notification.to_persona=正在切换至角色创建器 # +dr.prompt.switching_to_persona_title=切换至角色创建器 # +dr.prompt.switching_to_persona_detail=您正在切换到此栏位的角色创建器。角色创建器可让您逐个物品地在《我的世界》中打造角色。您的经典皮肤将保存为此栏位中的备选项,您可以在以后切换回去。 # +dr.prompt.switching_to_skin_title=切换到经典皮肤 # +dr.prompt.switching_to_skin_detail=您正在切换到此栏位的经典皮肤。经典皮肤可应用到整个角色上,无法自定义。您的角色创建器外观将保存为此栏位中的备选项,您可以在以后切换回去。 # +dr.prompt.do_not_show_again=不再显示此内容 # + +dr.label.current_persona=这是您当前的角色 # +dr.label.current_skin=这是您当前的皮肤 # +dr.notification.persona_save=该角色已被保存 # +dr.notification.persona_create=该角色已被创建 # +dr.notification.persona_create_new=新角色已被创建 # +dr.notification.classic_skin_created_new=新皮肤已被创建 # +dr.notification.persona_delete=该角色已被删除 # +dr.notification.item_selection_failed=无法选择项目 # +dr.notification.character_failed=无法加载角色%s # +dr.notification.character_failed_start=无法加载字符%s。可在档案中重新进行加载。 # +dr.notification.equipped_piece=您已装备 %s # +dr.modal.persona_delete_confirm=当前角色将被删除。确定要继续? # +dr.modal.persona_delete_confirm_title=删除角色? # +dr.modal.difference_information_title=角色和经典皮肤差异 # +dr.modal.restricted_content_title=限制警告 # +dr.modal.restricted_content_text=此内容在大多数地理区域可用,但在少数地理区域中受到限制。 # +dr.default.alex.bottom=艾莉克斯的裤子 # +dr.default.alex.hair=艾莉克斯的头发 # +dr.default.alex.mouth=艾莉克斯的嘴 # +dr.default.alex.shoes=艾莉克斯的鞋子 # +dr.default.alex.skin=艾莉克斯 # +dr.default.alex.top=艾莉克斯的衬衫 # +dr.default.emote.basicClap=简单拍手 # +dr.default.emote.communicationFollowMe=跟着我 # +dr.default.emote.communicationPoint=在那里! # +dr.default.emote.overheadWave=浪潮 # +dr.default.eyes=标准注视 # +dr.default.steve.bottom=史蒂夫的裤子 # +dr.default.steve.hair=史蒂夫的头发 # +dr.default.steve.mouth=史蒂夫的嘴 # +dr.default.steve.shoes=史蒂夫的鞋子 # +dr.default.steve.skin=史蒂夫 # +dr.default.steve.top=史蒂夫的衬衫 # +dr.emotes.slot=表情 %d # +dr.emotes.key=键 %d # +dr.character_creator_getting_started_title=开始 # +dr.character_creator_getting_started_detail=选择左侧的物品,看看它们在您的角色身上的样子! # +dr.deep_link_fail.profile=深层链接失败:无法加载档案 # +dr.deep_link_fail.dressing_room=深层链接失败:无法打开优惠 # +dr.marketplace.get_more_skins=获取更多皮肤 # +dr.classic_skins.show_more=展开 # + +onlinePlay.notRated=线上游戏未分级 # +onlinePlay.message=线上游戏可能会含有聊天消息或其他用户创作的内容,这些内容未经评级,可能并不适合所有年龄段。 # +onlinePlay.editor.notRated=在线编辑未分级 # +onlinePlay.editor.message=在线编辑期间可能会含有聊天消息或其他用户创作的内容,这些内容未经评级,可能并不适合所有年龄段。 # +onlinePlay.doNotShowAgain=不再显示此窗口 # +onlinePlay.proceed=继续 # +onlinePlay.Back=返回 # +onlinePlay.untrustedIp.title=未知的外部服务器 # +onlinePlay.untrustedIp.message=您应该只连接到信任的服务器!仍想加入吗? # +dr.color.button_name=颜色 # +dr.color.amber_dark=琥珀色 - 深 # +dr.color.amber_dark_soft=琥珀色 - 深色柔和 # +dr.color.amber_light=琥珀色 - 浅 # +dr.color.auburn_red=褐红色 # +dr.color.blue_dark=蓝色 - 深 # +dr.color.blue_light=蓝色 - 浅色 # +dr.color.blue_mid=蓝色 - 中等 # +dr.color.blue_vivid=蓝色 - 鲜艳 # +dr.color.blueish_black=蓝黑色 # +dr.color.brown_dark=棕色 - 深色 # +dr.color.brown_light=棕色 - 浅色 # +dr.color.brown_mid=棕色 - 中 # +dr.color.brown_very_dark=棕色 – 极深色 # +dr.color.copper_red=铜红色 # +dr.color.dark_blonde=暗金色 # +dr.color.dark_brown=深棕色 # +dr.color.dark_cool=深色 - 冷色 # +dr.color.dark_gray=深灰色 # +dr.color.dark_red=深红色 # +dr.color.dark_soft=深色 - 柔和 # +dr.color.dark_warm=深色 - 暖色 # +dr.color.deep_black=深黑色 # +dr.color.deep_brown=深棕色 # +dr.color.green_bright=绿色 - 明亮 # +dr.color.green_cool_dark=绿色 – 冷深色 # +dr.color.green_light=绿色 - 浅 # +dr.color.green_mid=绿色 - 中等 # +dr.color.green_warm_dark=绿色 – 暖深色 # +dr.color.gray_blue=灰蓝色 # +dr.color.gray_dark=灰色 - 深色 # +dr.color.gray_light=灰色 - 浅色 # +dr.color.light_blonde=浅金色 # +dr.color.light_brown=浅棕色 # +dr.color.light_cool=浅色 - 冷色 # +dr.color.light_gray=淡灰色 # +dr.color.light_medium=浅色 - 中等 # +dr.color.light_red=浅红色 # +dr.color.light_warm=浅色 - 暖色 # +dr.color.mc_black=MC 黑色 # +dr.color.medium_blonde=中度金色 # +dr.color.medium_brown=中度棕色 # +dr.color.medium_cool=中等 - 冷色 # +dr.color.medium_dark_cool=中深 - 冷 # +dr.color.medium_dark_soft=中等偏深 - 柔和 # +dr.color.medium_dark_warm=中等偏深 - 暖色 # +dr.color.medium_light_blonde=中浅金色 # +dr.color.medium_light_cool=中等偏浅 - 冷色 # +dr.color.medium_light_deep=中等偏浅 - 深色 # +dr.color.medium_light_vibrant=中等偏浅 - 靓丽 # +dr.color.medium_light_warm=中等偏浅 - 暖色 # +dr.color.medium_soft=中等 - 柔和 # +dr.color.medium_warm=中等 - 暖色 # +dr.color.minecraft_gray=《我的世界》灰色 # +dr.color.minecraft_black=《我的世界》黑色 # +dr.color.minecraft_blue=《我的世界》蓝色 # +dr.color.minecraft_cyan=《我的世界》青色 # +dr.color.minecraft_green=《我的世界》绿色 # +dr.color.minecraft_light_blue=《我的世界》淡蓝色 # +dr.color.minecraft_light_gray=《我的世界》浅灰色 # +dr.color.minecraft_lime_green=《我的世界》黄绿色 # +dr.color.minecraft_magenta=《我的世界》品红色 # +dr.color.minecraft_orange=《我的世界》橙色 # +dr.color.minecraft_pink=《我的世界》粉红色 # +dr.color.minecraft_purple=《我的世界》紫色 # +dr.color.minecraft_red=《我的世界》红色 # +dr.color.minecraft_white=《我的世界》白色 # +dr.color.minecraft_yellow=《我的世界》黄色 # +dr.color.muted_gray=柔和灰色 # +dr.color.purpleish_black=紫黑色 # +dr.color.red_dark=红色 - 深色 # +dr.color.reddish_black=红黑色 # +dr.color.soft_black=柔和黑色 # +dr.color.soft_blonde=柔和金色 # +dr.color.soft_magenta=柔和品红色 # +dr.color.very_dark_cool=极深色 - 冷色 # +dr.color.very_dark_warm=极深色 - 暖色 # +dr.color.very_light_blonde=极浅金色 # +dr.color.very_light_cool=极浅色 - 冷色 # +dr.color.very_light_soft=极浅色 - 柔和 # +dr.color.very_light_warm=极浅色 - 暖色 # +dr.color.vibrant_orange=亮橙色 # +dr.color.white=白色 # +dr.color.white_deep=白色 - 深色 # +dr.color.white_light=白色 - 浅色 # +dr.color.white_mid=白色 - 中等 # +dr.color.yellow_green=黄绿色 # + +copyCoordinates.copy_position_message=已将当前位置复制到剪贴板:"%s" # +copyCoordinates.copy_facing_message=已将朝向位置复制到剪贴板:"%s" # + +emotes.change_emotes=更改表情 # +emotes.execute=执行 # +emotes.header_text=表情 # +emotes.emotes_instructions_general=使用热键或鼠标激活表情 # +emotes.exit_gamepad=%s 退出 # +emotes.instructions_gamepad=要在游戏中快速播放表情符号,您可以随时按住 %s 以获取快捷菜单 # +emotes.instructions_keyboard=使用热键或鼠标激活表情 # +emotes.instructions_touch=点击表情以激活 # +emote_wheel.gamepad_helper.select=点按以选择 # + +## Dynamic Package Manager +## Google Play APK Expansion file downloader notification +dynamicPackage.download.android.state_unknown=正在启动…… # +dynamicPackage.download.android.state_idle=正在等待下载…… # +dynamicPackage.download.android.state_fetchingUrl=正在查找资源…… # +dynamicPackage.download.android.state_connecting=连接中 # +dynamicPackage.download.android.state_downloading=正在更新 # +dynamicPackage.download.android.state_completed=更新已完成! # +dynamicPackage.download.android.state_paused_networkUnavailable=已暂停,无可用网络 # +dynamicPackage.download.android.state_paused_networkSetupFailure=已暂停,无可用网络 # +dynamicPackage.download.android.state_paused_byRequest=已暂停 # +dynamicPackage.download.android.state_paused_wifiUnavailable=已暂停,无可用 WI-FI # +dynamicPackage.download.android.state_paused_wifiDisabled=已暂停,无可用 WI-FI # +dynamicPackage.download.android.state_paused_roaming=已暂停,请检查漫游设置 # +dynamicPackage.download.android.state_paused_sdcardUnavailable=已暂停,无可用存储空间 # +dynamicPackage.download.android.state_failed_unlicensed=失败,未经许可的应用程序 # +dynamicPackage.download.android.state_failed_fetchingUrl=失败,找不到资源 # +dynamicPackage.download.android.state_failed_sdcardFull=失败,存储空间已满 # +dynamicPackage.download.android.state_failed_cancelled=已取消 # +dynamicPackage.download.android.state_failed=更新失败 # +dynamicPackage.download.android.kilobytesPerSecond=%1$s KB/s ### %1$s is the download speed in kbps +dynamicPackage.download.android.timeRemainingNotification=还剩 %1$s ### %1$s is the time remaining +dynamicPackage.download.android.notificationChannelName=更新状态 # +dynamicPackage.download.android.NotificationChannelDescription=显示更新状态和进度 # + +## GameTest content +gameTest.description=与游戏测试交互。 # +gameTest.error.unknownCommandMode=提供的命令模式未知 # +gameTest.error.missingStructure=在半径 %s 范围内找不到任何结构方块 # +gameTest.error.cannotFindLookedAtBlock=找不到您正在注视的方块 # +gameTest.error.cannotFindStuctureBlockContainingBlock=找不到包含目标位置的结构方块 %s,%s,%s # +gameTest.error.structureTooBig=该结构在每个轴上必须小于 %s 方块 # +gameTest.error.repeatCountTooSmall=重复次数必须大于 0 # +gameTest.error.failConditionMet=符合失败条件 # +gameTest.error.timeout=在 %s 刻内没有成功或失败 # +gameTest.error.noFinishedSequences=没有完成的序列 # +gameTest.error.flakyTestError=成功次数不足:%s 次成功,共 %s 次尝试。要求成功次数:%s。最多尝试次数:%s。 # +gameTest.error.testMissing=找不到名称为‘%s’的测试。 # +gameTest.error.structureNotSpawned=未能生成路径为“%s”的测试结构 ### %s is the file path of the structure +gameTest.error.flakyFailed=片状测试%s失败,尝试:%s/%s # +gameTest.error.flakyFailedShowSuccesses=,成功:%s(需要 %s) ### This appears right after gameTest.error.flakyFailed if multiple successes are required +gameTest.error.failed=%s失败! # +gameTest.error.succeededInInvalidTick=在无效标记中成功:预期 %s,但当前标记为 %s # +gameTest.error.noTestsFound=未找到用于标签‘%s’的测试 # +gameTest.error.unkownEvent=未知事件名称 '%s' # +gameTest.optionalPrefix=(可选) # +gameTest.assert.couldNotSetBlock=无法设置方块“%s” # +gameTest.assert.missingButton=预期一个按钮 # +gameTest.assert.missingLever=预期一个拉杆 # +gameTest.assert.couldNotSpawnEntity=无法生成“%s”类型的实体 # +gameTest.assert.onlyWorksWithMobs=spawnWithoutBehaviors() 只适用于生物 # +gameTest.assert.mobWontMove=无法使生物移动“%s” # +gameTest.assert.noPathFound=未找到类型为“%s”的实体的路径 # +gameTest.assert.pathFound=已找到类型为“%s”的实体的路径 # +gameTest.assert.expectEntityOfType=预期“%s”类型的实体 # +gameTest.assert.unexpectedDataResult=意外的实体数据结果 # +gameTest.assert.didNotExpectEntityOfType=意外的“%s”类型的实体 # +gameTest.assert.expectBlock=预期的方块类型 '%s' # +gameTest.assert.expectBlockWithState=状态为‘%s’的预期方块 # +gameTest.assert.unexpectedBlock=没有意料到的方块类型 '%s' # +gameTest.assert.unexpectedBlockState=方块未达到预期的方块状态 # +gameTest.assert.expectItemOfType=预期 %s 类型的物品实体 # +gameTest.assert.unexpectedItemOfType=意外的 %s 类型的物品实体 # +gameTest.assert.wrongEntityItemCount=意外的 %s 类型的物品实体数量。预期:%s。实际:%s。 # +gameTest.assert.noContainerFound=未找到容器 # +gameTest.assert.expectEmptyContainer=预期空容器 # +gameTest.assert.expectItemInContainer=容器不包含 %s 类型的物品 # +gameTest.assert.missingComponent=实体缺少组件“%s” # +gameTest.assert.hasComponent=实体有组件“%s” # +gameTest.assert.missingArmor=实体在栏位 %s 中缺少盔甲 %s,数据 %s # +gameTest.assert.hasArmor=实体在栏位 %s 中有盔甲 %s,数据 %s # +gameTest.assert.unexpectedRedstonePowerLevel=意外的红石力量等级。预期:%s。实际:%s。 # +gameTest.assert.expectWaterLogged=预期含水方块 # +gameTest.assert.unexpectedWaterLogged=意外的含水方块 # +gameTest.assert.missingExplosionComponent=由于实体没有爆炸部件,无法设置实体的导火索 # +gameTest.assert.invalidEntityInstance=无效实体实例 # +gameTest.assert.unexpectedParameterValue=参数‘%s’的意外值 # +gameTest.assert.expectEntityInstance=预期“%s”类型的实体实例 # +gameTest.assert.didNotExpectEntityInstance=意外的“%s”类型的实体实例 # +gameTest.assert.invalidFluidType=无效液体类型 # +gameTest.assert.expectCauldron=预期的炼药锅方块类型 # +gameTest.success.runningTests=正在运行 %s 测试... # +gameTest.success.relativePosition=位置相对于 %s:%s ### first %s is the name of the test and the second %s is the local location in the test structure +gameTest.success.passed=%s通过! # +gameTest.success.flakyPassedEnough=%s通过了 %s 次尝试,总计有 %s 次尝试。 ### this is used when a test has passed a sufficient number of times +gameTest.success.flakyPassed=片状测试%s成功,尝试:%s,成功:%s。 ### this one is used when a test has passed, but not yet reached the required number of times to succeed +gameTest.success.testsStarted=正在运行 %s 个带有标签‘%s’的测试… # +gameTest.report.testLocation=在:%s,%s,%s(相关:%s,%s,%s) # +gameTest.report.tickCount=标记:%s ### This appears right below the gameTest.report.testLocation line +gameTest.report.testCount=游戏测试完成!运行了 %s 个测试 # +gameTest.report.someTestsFailed=%s 个所要求的测试失败 :( # +gameTest.report.allRequiredTestsPassed=所有要求的测试均通过 :) # +gameTest.report.optionalFailures=%s 个可选测试失败 # +gameTest.report.bookTitle=游戏测试报告 ### A book with this title is placed next to each test with the test results inside + +## Script +script.description=调试游戏测试框架的选项。 # +script.error.unknownCommandMode=提供的命令模式未知 # +script.error.noDebugger=调试器无法使用 # +script.error.debuggerFailed=无法启动调试器 # +script.error.profilerStopped=分析器已停止。无法保存档案。 # +script.error.statsSaved=无法保存脚本统计信息 # +script.success.debuggerListen=调试器正在监听端口 %s # +script.success.debuggerConnect=调试器已连接到端口 %s 上的主机 %s # +script.success.debuggerClosed=调试器已关闭 # +script.success.profilerStarted=分析器已启动 # +script.success.profilerStopped=分析器已停止。档案已保存到 '%s' ### Full path to profile file +script.success.statsSaved=脚本统计信息已保存到 '%s' ### Full path to stats file + +clientscript.description=游戏测试框架的客户端调试选项。 # +clientscript.error.unknownCommandMode=提供的命令模式未知 # +clientscript.error.noDebugger=客户端调试器不可用 # +clientscript.error.debuggerFailed=无法启动客户端调试器 # +clientscript.success.debuggerListen=客户端调试器监听端口 %s # +clientscript.success.debuggerConnect=客户端调试器已连接到端口 %s 上的主机 %s # +clientscript.success.debuggerClosed=客户端调试器已关闭 # + +## World Recovery +world_recovery.description=点击下方按钮,打开您可以使用的文件选择器,定位和选择您的 'minecraftWorlds' 文件夹。%1%1 从设备或 SD 卡的根目录开始,在 'games/com.mojang' 文件夹中查找,%1%1 我们会将您的世界复制到新的外部存储位置。%1%1 您的设备上必须有足够的空间,以保存您的世界的副本。 ### %1 is line breaks +world_recovery.title=世界恢复 # +world_recovery.select_worlds=选择世界 # +world_recovery.error.title=错误恢复世界 # +world_recovery.error.invalid_directory=您必须选择以 '%s' 结尾的目录。 # +world_recovery.error.insufficient_space=空间不足,无法进行回复。需要:%1。可用:%2。 # +world_recovery.error.generic=出现错误:%s # +world_recovery.success=世界恢复成功! # +world_recovery.init=开始恢复过程... # +world_recovery.progress=正在恢复 %2 个文件(%3)。%1%1 进度:%4%% 完成 %1 已复制文件:%5 / %2 ### %1 is line breaks, %2 is file count, %3 is total size, %4 is percent complete, %5 is current file count + +osk.truncation_warning.title=警告 # +osk.truncation_warning.body=无法编辑文本。文本超出限制,并可能导致截断或数据丢失。 # + +## Gatherings +gathering.button.minecraftLive=《我的世界 Live》 # +gathering.caption.startsIn=距离开始还有 %s # +gathering.caption.endsIn=距离结束还有 %s # +gathering.caption.eventOver=活动结束 # +gathering.info.button.readMore=阅读更多… # +gathering.info.button.voteNow=立即投票 # +gathering.info.title.liveIsComing=《我的世界 Live》即将推出! # +gathering.info.header.minecraftLive=《我的世界 Live》 # +gathering.info.body.liveIsComing=是时候为《我的世界》添加新生物了,选择权在您手中。 # +gathering.info.modal.title.connectFail=连接失败 # +gathering.info.modal.body.connectFail=很不幸,我们无法连接。请稍后再试。 # +gathering.connect.title=正在查找服务器... # diff --git a/servers/bedrock/resource_packs/vanilla/texts/zh_TW.lang b/servers/bedrock/resource_packs/vanilla/texts/zh_TW.lang new file mode 100644 index 0000000..4c75bd7 --- /dev/null +++ b/servers/bedrock/resource_packs/vanilla/texts/zh_TW.lang @@ -0,0 +1,10422 @@ +## Comments can be added anywhere on a valid line by starting with '##' +## +## Note, trailing spaces will NOT be trimmed. If you want room between the end of the string and the start of a +## comment on the same line, use TABs. +accessibility.disableTTS=文字轉換語音已停用 # +accessibility.enableTTS=文字轉換語音已啟用 # + +## Translator note: +## This section of phrases will be given audibly to the user using text to speech + +accessibility.chat.tts.gamepad.back=按 %s 返回 # +accessibility.chat.tts.gamepad.exitChat=按 %s 退出聊天 # +accessibility.chat.tts.gamepad.sendMessage=按 %s 發送消息 # +accessibility.chat.tts.says=%s 說 %s # +accessibility.chat.tts.hideChat=隱藏聊天 # +accessibility.chat.tts.keyboard=鍵盤 # +accessibility.chat.tts.muteChatToggle=全部靜音 # +accessibility.chat.tts.sendChatMessage=傳送 # +accessibility.chat.tts.textboxTitle=聊天 # + +accessibility.game.playerView=玩家視野 # + +accessibility.loading.done=完成 # +accessibility.saving.done=完成 # +accessibility.downloading.start=下載已開始 # +accessibility.downloading.Progress=下載中,百分之 %s # +accessibility.downloading.canceled=下載已取消 # +accessibility.downloading.complete=下載完成 # +accessibility.importing.start=匯入已開始 # +accessibility.importing.Progress=匯入中,百分之 %s # +accessibility.importing.canceled=匯入已取消 # +accessibility.importing.complete=匯入完成 # +accessibility.signin.xbl=正在登入 X box Live # +accessibility.chat.howtoopen=按 %s 開啟聊天 # +accessibility.chat.howtoemote=按住 %s 以顯示表情符號 # +accessibility.key.mouseButton=滑鼠按鈕 %s # +accessibility.key.gamepad=控制器 %s # +accessibility.list.or.two=%s或%s # +accessibility.list.or.three_or_more.first=%s # +accessibility.list.or.three_or_more.inner=,%s # +accessibility.list.or.three_or_more.last=,或 %s # + +accessibility.button.tts.title=按鈕 # +accessibility.checkbox.tts.title=核取方塊 # +accessibility.checkbox.tts.status=狀態 %s ### Status will be checked or unchecked +accessibility.dropdown.tts.title=下拉式選單 # +accessibility.screen.tts.title=%s畫面 ### %s will be replaced with the title of the screen (Example: Library Screen) +accessibility.slider.tts.title=滑桿 # +accessibility.tab.tts.title=標籤 # +accessibility.textbox.tts.title=文字方塊 # +accessibility.toggle.tts.title=切換 # +accessibility.scrollbar.tts.title=捲軸 # + +accessibility.button.navigateLeft=向左鍵 # +accessibility.button.navigateRight=向右鍵 # + +accessibility.button.close=關閉 # +accessibility.button.back=返回 # +accessibility.button.exit=離開 # + +## Text for the filter button in search menu which works as follows: +## a. When there are 0 filters applied - "Filter Button X of Y" +## b. When 1 or more filters are applied - "Filter Button X of Y, Z Applied" where Z is the number of filters applied. +accessibility.button.filter=篩選 # +accessibility.button.filter.appliedCount= 已套用「%s」 # +accessibility.button.sort=排序 # + +accessibility.dropdown.listItem=列出物品 # + +accessibility.minecoin=Minecoin # +accessibility.minecoins=Minecoin # +accessibility.fullprice=原價 %s 錢幣 # +accessibility.discount.price=折扣價 %s 錢幣 # +accessibility.discount.percent=%s% 折扣 # + +accessibility.sectionName=段落 %s: # + +accessibility.state.on=:開啟 # +accessibility.state.off=:關閉 # + +accessibility.state.checked=:已勾選 # +accessibility.state.unchecked=:已取消勾選 # + +accessibility.state.selected=已選取 # +accessibility.state.unselected=:已取消選取 # + +accessibility.store.offerDescription.share=分享 # +accessibility.store.wishlist.button=願望清單 # + +accessibility.index= %s/%s ### This is numbering, which number out of the total number of objects is available for interaction. Example: 1 of 3 + +accessibility.slider.tts.percentValue=百分之 %s # + +accessibility.play.editWorld=編輯世界 # +accessibility.play.editRealm=編輯 Realm # +accessibility.play.editServer=編輯伺服器 # +accessibility.play.importWorld=匯入世界 # +accessibility.play.leaveRealm=離開 Realm # +accessibility.play.realmFeed=Realm 動態 # +accessibility.play.noNewPosts=沒有新貼文 # +accessibility.play.singleNewPost=1 則新貼文 # +accessibility.play.multipleNewPosts=%s 則新貼文 ### %s will be a number +accessibility.play.tabLeft=按 %s 以選取左標籤 # +accessibility.play.tabRight=按 %s 以選取右標籤 # +accessibility.play.legacyWorldsDelete=刪除舊版世界 # +accessibility.play.uploadWorld=上傳世界 # + +accessibility.pause.permissions=權限 # +accessibility.pause.profile=選擇設定檔 # + +accessibility.start.buttonHelper=%s:%s ### Used for on-screen gamepad helpers (eg. "Y Button : Change User") + +accessibility.screenName.achievements=成就畫面 # +accessibility.screenName.chat=聊天畫面 # +accessibility.screenName.chatSettings=聊天設定畫面 # +accessibility.screenName.createNew=建立新畫面 # +accessibility.screenName.createWorld=建立世界設定畫面 # +accessibility.screenName.editCharacter=自訂角色 # +accessibility.screenName.editWorldSettings=編輯世界設定畫面 # +accessibility.screenName.error=錯誤畫面 # +accessibility.screenName.howToPlay=遊戲說明畫面 # +accessibility.screenName.inviteToGame=邀請至遊戲畫面 # +accessibility.screenName.joinByIP=使用 IP 對話方塊加入 # +accessibility.screenName.joinCode=加入代碼對話方塊 # +accessibility.screenName.library=資料庫畫面 # +accessibility.screenName.modalDialog=彈出式對話 # +accessibility.screenName.myTemplates=我的範本畫面 # +accessibility.screenName.myWorlds=我的世界畫面 # +accessibility.screenName.patchNotes=修補說明畫面 # +accessibility.screenName.pause=暫停畫面 # +accessibility.screenName.permissions=權限畫面 # +accessibility.screenName.play=遊戲畫面 # +accessibility.screenName.profile=設定檔畫面 # +accessibility.screenName.realmSettings=Realm 設定畫面 # +accessibility.screenName.settings=遊戲設定畫面 # +accessibility.screenName.addFriend=新增好友畫面 # +accessibility.screenName.skinPicker=選擇外觀畫面 # +accessibility.screenName.start=主選單 # +accessibility.screenName.vrAlignment=VR 對齊畫面 # +accessibility.screenName.emoteWheel=表情畫面 # + +accessibility.settings.reset=重置 # +accessibility.settings.chooseSeed=選擇種子 # + +accessibility.start.feedback=提交「意見反饋連結」到「網站」 # +accessibility.start.new=新 # +accessibility.start.profile=選擇個人檔案 # +accessibility.start.skinPicker=選擇外觀 # + +accessibility.store.tag=標籤 # + +accessibility.textbox.editing=編輯 # + +accessibility.text.period=句號 # +accessibility.text.period.url=點 ### Pronunciation for a period inside of a URL, as in "www dot microsoft dot com" +accessibility.text.comma=逗號 # +accessibility.text.colon=冒號 # +accessibility.text.apostrophe=撇號 # +accessibility.text.semiColon=分號 # +accessibility.text.questionMark=問號 # +accessibility.text.quotationMark=引號 # +accessibility.text.space=空格 # +accessibility.text.tilde=波狀符號 # +accessibility.text.graveAccent=重音符 # +accessibility.text.lessThan=小於符號 # +accessibility.text.greaterThan=大於符號 # +accessibility.text.leftBrace=左大括弧 # +accessibility.text.rightBrace=右大括弧 # +accessibility.text.rightBracket=右括弧 # +accessibility.text.leftBracket=左括弧 # +accessibility.text.verticalBar=直線 # +accessibility.text.forwardSlash=斜線 # +accessibility.text.backwardSlash=反斜線 # + +accessibility.text.exclamationPoint=驚嘆號 # +accessibility.text.atSign=小老鼠 # +accessibility.text.hashTag=井號 # +accessibility.text.dollarSign=金錢符號 # +accessibility.text.percent=百分比符號 # +accessibility.text.caret=連接號 # +accessibility.text.ampersand=& 符號 # +accessibility.text.asterisk=星號 # +accessibility.text.leftParenthesis=左括號 # +accessibility.text.rightParenthesis=右括號 # +accessibility.text.hyphen=連字號 # +accessibility.text.underScore=底線 # +accessibility.text.plus=加號 # +accessibility.text.equals=等號 # + +accessibility.text.unsupported=未知符號 # + +accessibility.toast=通知 ### This is the name of the popup that appears when a player gets a notification for a game invite or achievement unlocked + +accessibility.worldTemplates.help=幫助 # + +accessibility.popup.title=是否關閉螢幕閱讀器? # +accessibility.popup.message.line1=歡迎來到《Minecraft》! # +accessibility.popup.message.default=根據預設,螢幕閱讀器在您的裝置為已經啟用。 # +accessibility.popup.message.platform=我們已偵測到您的系統已啟用螢幕閱讀器,並已自動啟用 Minecraft 的螢幕閱讀器。 # +accessibility.popup.message.touch=觸碰並拖曳以尋找畫面上的控制選項,然後點按兩下控制選項即可選取。若要在畫面上捲動,點按兩下,並在向上或向下滑動時按住。 # +accessibility.popup.message.xbl=我們已偵測到您的帳戶已啟用「讓遊戲讀給我聽」(Let games read to me) 的功能,並已自動啟用 Minecraft 的螢幕閱讀器。 # +accessibility.popup.message.line3=您是否要將此關閉? # +accessibility.popup.left_button_text=關閉 # +accessibility.popup.right_button_text=保持開啟 # + +accessibility.popup.joinRealm=加入 Realm 畫面 # + +accessibility.controllerLayoutScreen.buttonRemapped=%s 現在將為 %s # +accessibility.controllerLayoutScreen.buttonBoundTo=%s 按鈕:%s # +accessibility.controllerLayoutScreen.buttonRemapping=選擇要和 %s 綁定的輸入 # + +accessibility.gamepad.faceButton.down=A 按鈕 # +accessibility.gamepad.faceButton.right=B 按鈕 # +accessibility.gamepad.faceButton.left=X 按鈕 # +accessibility.gamepad.faceButton.up=Y 按鈕 # +accessibility.gamepad.button.systemLeft=檢視按鈕 # +accessibility.gamepad.button.systemRight=選單按鈕 # +accessibility.gamepad.dpad.down=下方向鍵 # +accessibility.gamepad.dpad.up=上方向鍵 # +accessibility.gamepad.dpad.left=左方向鍵 # +accessibility.gamepad.dpad.right=右方向鍵 # +accessibility.gamepad.stick.left=左操控搖桿 # +accessibility.gamepad.stick.right=右操控搖桿 # +accessibility.gamepad.trigger.right=右發射鍵 # +accessibility.gamepad.trigger.left=左發射鍵 # +accessibility.gamepad.bumper.right=RB 鍵 ### Used for both Xbox and controller on Windows +accessibility.gamepad.bumper.left=LB 鍵 ### Used for both Xbox and controller on Windows + +accessibility.keyboard.leftBracket=左方括號鍵 ### left square bracket means '[' on the english keyboard +accessibility.keyboard.rightBracket=右方括號鍵 ### right square bracket means ']' on the english keyboard + +accessibility.emotes.hovered=%s、表情符號按鈕 %d、%d/%d # +accessibility.emotes.assigned=已分配 %s 表情 # +accessibility.emotes.unassigned=未分配 # +accessibility.emotes.playSuccess=播放表情 # +accessibility.emotes.playFailed=沒有分配給此按鈕的表情符號,請按 %s「變更表情符號」按鈕 # +accessibility.emotes.changeEmotesInstruction.button=%s 以存取 # +accessibility.emotes.keyboard.arrow=方向鍵 # + +accessibility.emotes.instruction.keyboard=按向右鍵或向左鍵旋轉查看表情按鈕。請按向下鍵存取「變更表情」按鈕。 # + +## End of audible phrases section + +accounts.name=名稱:%s (%s) # +accounts.signedInAs=已登入為 # +accounts.signOutConfirmation=您是否要登出並切換帳戶? # +accounts.switchConfirmation=您是否要切換帳戶?您目前的帳戶將保持登入狀態。 # +accounts.signOut=登出 # +accounts.switch=切換帳戶 # +accounts.manage=管理帳戶 # + +achievement.alternativeFuel=替代燃料 # +achievement.alternativeFuel.desc=使用海帶方塊引燃熔爐 # +achievement.acquireIron=來硬的 # +achievement.acquireIron.desc=熔煉出一個鐵錠塊 # +achievement.bakeCake=蛋糕是個謊言 # +achievement.bakeCake.desc=小麥、砂糖、牛奶和蛋! # +achievement.blaze_rod=與火共舞 # +achievement.blaze_rod.desc=從烈焰使者手中獲得烈焰棒 # +achievement.bookcase=圖書館員 # +achievement.bookcase.desc=在周圍放置書架,增強您的附魔台等級 # +achievement.breedCow=增產報國 # +achievement.breedCow.desc=使用小麥餵養兩頭乳牛 # +achievement.buildBetterPickaxe=工具升级 # +achievement.buildBetterPickaxe.desc=合成一把更好的鎬 # +achievement.buildFurnace=『熱』門『焦』點 # +achievement.buildFurnace.desc=將八個石頭方塊製作出一個熔爐 # +achievement.buildHoe=農耕時間! # +achievement.buildHoe.desc=使用木材和木棍來製造鋤頭 # +achievement.buildPickaxe=採礦時間! # +achievement.buildPickaxe.desc=使用木材及木棍製作出十字鎬 # +achievement.buildSword=殺戮時間! # +achievement.buildSword.desc=使用木材和木棍做出一把劍 # +achievement.buildWorkBench=基礎 # +achievement.buildWorkBench.desc=使用四塊木材精製出一個工作台 # +achievement.cookFish=優質魚肉 # +achievement.cookFish.desc=釣到魚,並烹煮牠! # +achievement.diamonds=鑽石! # +achievement.diamonds.desc=利用鐵製工具獲取鑽石 # +achievement.diamondsToYou=送你的鑽石! # +achievement.diamondsToYou.desc=朝其他玩家丟擲鑽石。 # +achievement.enchantments=附魔師 # +achievement.enchantments.desc=使用書本、黑曜石和鑽石合成一個附魔台 # +achievement.exploreAllBiomes=環遊世界 # +achievement.exploreAllBiomes.desc=發現所有的生態環境 # +achievement.flyPig=等哪天豬會飛了…噢! # +achievement.flyPig.desc=騎著豬從懸崖衝下去 # +achievement.fullBeacon=引導者 # +achievement.fullBeacon.desc=建造一個完整的燈塔 # +achievement.get=獲得成就! # +achievement.ghast=以牙還牙 # +achievement.ghast.desc=以火球將地獄幽靈摧毀 # +achievement.killCow=牛不只有牛奶 # +achievement.killCow.desc=獲得一些皮革 # +achievement.killEnemy=魔物獵人 # +achievement.killEnemy.desc=攻擊並殺死一隻怪物 # +achievement.killWither=真正的開始。 # +achievement.killWither.desc=殺死凋靈 # +achievement.makeBread=烤麵包 # +achievement.makeBread.desc=把小麥變成麵包 # +achievement.mineWood=獲得木頭 # +achievement.mineWood.desc=持續破壞樹木直到木頭方塊掉出來 # +achievement.notification.description=已解鎖成就 # +achievement.onARail=暢行無阻 # +achievement.onARail.desc=從開始處乘坐礦車至少 1 公里 # +achievement.openInventory=盤點庫存 # +achievement.openInventory.desc=按 [%1$s] 打開物品欄。 # +achievement.overkill=太殺了 # +achievement.overkill.desc=一擊製造九顆心的傷害 # +achievement.overpowered=太強大 # +achievement.overpowered.desc=造一個附魔金蘋果 # +achievement.portal=我們必須更深入一點 # +achievement.portal.desc=建造一個地獄傳送門 # +achievement.potion=私人釀坊 # +achievement.potion.desc=釀造一罐藥水 # +achievement.requires=需要 '%1$s' # +achievement.snipeSkeleton=狙擊手對決 # +achievement.snipeSkeleton.desc=使用弓箭射殺距離 50 公尺外的骷髏 # +achievement.spawnWither=一切的開端? # +achievement.spawnWither.desc=生成凋靈 # +achievement.taken=已完成! # +achievement.theEnd=結束了? # +achievement.theEnd.desc=進入終界 # +achievement.theEnd2=結束了。 # +achievement.theEnd2.desc=擊敗終界龍 # +achievement.unknown=??? # +achievement.uninitScore=-- # + +action.hint.exit.boat=按一下跳躍離開小船 # +action.hint.exit.minecart=按一下跳躍離開礦車 # +action.hint.exit.pig=輕觸潛行以取消乘坐 # +action.hint.exit.horse=輕觸潛行以取消乘坐 # +action.hint.exit.strider=點擊潛行以取消搭乘 # +action.hint.exit.donkey=輕觸潛行以取消乘坐 # +action.hint.exit.mule=輕觸潛行以取消乘坐 # +action.hint.exit.llama=輕觸潛行以取消乘坐 # +action.hint.exit.trader_llama=輕觸潛行以取消乘坐 # +action.hint.exit.skeleton_horse=輕觸潛行以取消乘坐 # + + +action.hint.exit.scheme.minecart=點擊取消乘坐以離開礦車 # +action.hint.exit.scheme.pig=點擊取消乘坐以取消乘坐 # +action.hint.exit.scheme.horse=點擊取消乘坐以取消乘坐 # +action.hint.exit.scheme.strider=點擊取消乘坐以取消乘坐 # +action.hint.exit.scheme.donkey=點擊取消乘坐以取消乘坐 # +action.hint.exit.scheme.mule=點擊取消乘坐以取消乘坐 # +action.hint.exit.scheme.llama=點擊取消乘坐以取消乘坐 # +action.hint.exit.scheme.trader_llama=點擊取消乘坐以取消乘坐 # +action.hint.exit.scheme.skeleton_horse=點擊取消乘坐以取消乘坐 # + +action.hint.exit.console.boat=按 :_input_key.jump: 離開小船 # +action.hint.exit.console.minecart=按 :_input_key.jump: 離開礦車 # +action.hint.exit.console.pig=按 :_input_key.sneak: 取消乘坐 # +action.hint.exit.console.horse=按 :_input_key.sneak: 取消乘坐 # +action.hint.exit.console.strider=按 :_input_key.sneak: 取消乘坐 # +action.hint.exit.console.donkey=按 :_input_key.sneak: 取消乘坐 # +action.hint.exit.console.mule=按 :_input_key.sneak: 取消乘坐 # +action.hint.exit.console.llama=按 :_input_key.sneak: 取消乘坐 # +action.hint.exit.console.trader_llama=按 :_input_key.sneak: 取消乘坐 # +action.hint.exit.console.skeleton_horse=按 :_input_key.sneak: 取消乘坐 # + +action.interact.creeper=點燃 # +action.interact.edit=編輯 # +action.interact.exit.boat=下船 # +action.interact.feed=餵養 # +action.interact.fishing=釣魚 # +action.interact.milk=牛奶 # +action.interact.mooshear=修剪 # +action.interact.moostew=擠哞菇 # +action.interact.repair=修理 # +action.interact.ride.boat=上船 # +action.interact.ride.minecart=乘坐 # +action.interact.ride.horse=乘坐 # +action.interact.ride.strider=乘坐 # +action.interact.shear=修剪 # +action.interact.sit=坐 # +action.interact.stand=站 # +action.interact.talk=說話 # +action.interact.tame=馴化 # +action.interact.dye=染色 # +action.interact.cure=治療 # +action.interact.opencontainer=開啟 # +action.interact.createMap=創造地圖 # +action.interact.takepicture=拍照 # +action.interact.saddle=上鞍 # +action.interact.mount=騎上 # +action.interact.boost=提升 # +action.interact.write=寫 # +action.interact.leash=栓住 # +action.interact.unleash=解拴 # +action.interact.name=名稱 # +action.interact.attachchest=裝上箱子 # +action.interact.equiphorsearmor=裝備馬鎧 # +action.interact.equipcarpet=裝備地毯 # +action.interact.trade=交易 # +action.interact.armorstand.pose=改變姿勢 # +action.interact.armorstand.equip=配備 # +action.interact.read=閱讀 # +action.interact.wakevillager=喚醒村民 # +action.interact.barter=以物易物 # + +advMode.allEntities=@e = 全部實體 # +advMode.allPlayers=@a = 全部玩家 # +advMode.command=指令輸入 # +advMode.nearestPlayer=@p = 最近的玩家 # +advMode.notAllowed=必須是創造模式中的伺服器工作人員 # +advMode.notEnabled=這個伺服器不允許使用指令方塊 # +advMode.previousOutput=預覽輸出 # +advMode.randomPlayer=@r = 隨機玩家 # +advMode.self=@s = 自己 # +advMode.setCommand=設置指令方塊的指令 # +advMode.setCommand.success=指令設為:%s # + +apple.iCloudDisabled.title=別丟失你的世界! # +apple.iCloudDisabled.message=你的世界並未妥善儲存,下回玩 Minecraft 的時候恐怕已經不在。請至 Apple TV 設定開啟 iCloud,確保你所有的世界都會儲存下來。 # +apple.iCloudDisabled.button.turnOnICloud=開啟 iCloud # +apple.iCloudNoSpace.message=你的 iCloud 可用空間不足,無法將世界妥善儲存下來,下回玩 Minecraft 的時候恐怕不復存在。請在 iCloud 帳戶下釋出空間,確保你所有的世界都會儲存下來。 # +apple.iCloudNoSpace.button.manageICloud=管理 iCloud # +apple.iCloudNoInternet.message=你需要具備網際網路連線,以將世界妥善儲存下來,否則下回玩 Minecraft 的時候恐怕不復存在。請重新連線到網際網路,確保你所有的世界都會儲存下來。 # +apple.iCloudSignInRequired.title=登入 # +apple.iCloudSignInRequired.message=您需要登入 iCloud,才能玩 Minecraft。請前往 Apple TV 設定並開啟 iCloud。 # +apple.iCloudUserChanged.message=已登入新的 iCloud 帳戶。如要進行遊戲,您必須重新啟動 Minecraft。 # +apple.LocalNetworkPermission.message=Minecraft 想存取您的本地網路。此操作能讓您與本地網路上的其他人一起遊玩。拒絕授權不會影響線上機能或遊玩遊戲,但會讓您無法與其他人在同一個網路中遊玩遊戲。 # + +attribute.modifier.plus.0=+%d %s # +attribute.modifier.plus.1=+%d%% %s # +attribute.modifier.plus.2=+%d%% %s # +attribute.modifier.take.0=-%d %s # +attribute.modifier.take.1=-%d%% %s # +attribute.modifier.take.2=-%d%% %s # +attribute.name.minecraft:attack_damage=攻擊傷害 # +attribute.name.minecraft:follow_range=生物追蹤範圍 # +attribute.name.minecraft:knockback_resistance=擊退抗性 # +attribute.name.generic.maxHealth=最高生命值 # +attribute.name.generic.attackDamage=攻擊傷害 # +attribute.name.generic.knockbackResistance=擊退抗性 # +attribute.name.minecraft:movement=速度 # +attribute.name.horse.jumpStrength=馬匹跳躍力 # +attribute.name.zombie.spawnReinforcements=殭屍增援隊 # + +attribution.goBack=返回 # +attribution.viewAttribution=若要查看署名,請以任何網頁瀏覽器造訪 https://minecraft.net/attribution。 # + +authentication.demo.body.default=正在啟動示範體驗… # +authentication.demo.body.error=很抱歉,此課程目前暫不提供。 # +authentication.demo.title=載入示範 # +authentication.demo.title.error=課程無法使用 # +authentication.pleaseSignIn=使用你的學校或組織帳戶登入以使用 Minecraft Education。 # +authentication.loggingin=正在登入… # +authentication.signIn=登入 # +authentication.signIn.tryAgain=再試一次 # +authentication.signingInTo=正在登入 %s # +authentication.unableToConnect=無法連接 # +authentication.unauthenticated=此帳號無權使用《Minecraft Education》。 # +authentication.location=如需更多資訊: # +authentication.tryagain=以不同帳號登入 # +authentication.welcome=歡迎%s! # +authentication.exitingGame=再見,希望很快可以再相見。 # +authentication.trialMessageTitle=免費試用 # +authentication.trialWelcome=歡迎!%1%1你可試用 %2 次 Minecraft Education,之後學校或組織才需要購買授權。%1%1每次開啟 Minecraft Education,就會使用一次試用次數。祝你玩得愉快! # +authentication.trialWarning=你還剩下 %2 次的 Minecraft Education 試用次數,之後學校或組織才需要購買授權。%1%1每次開啟 Minecraft Education,就會使用一次試用次數。 # +authentication.trialEnded=你的 Minecraft Education 試用版已完畢。%1%1你的學校或組織必須購買授權,才能繼續使用 Minecraft Education 的所有功能。%1%1你現在將從你的 %2 帳戶登出,歡迎探索功能有限的體驗課程。 # +authentication.trialEndedTitle=試用已經結束 # +authentication.clickToPurchase=如何購買 ### Translations should be 20 characters or less +authentication.adalException=我們目前無法連接至您需要的服務。請檢查您的網路連線,或稍後再試一次。 # +authentication.buyMinecraft=前往 App Store # +authentication.edu.leaveGame.title=您已經登出 # +authentication.edu.leaveGame.body=另一部裝置已使用您的帳戶登入。 # +authentication.edu.leaveGame.help=幫助 # +authentication.educationOnly=如果您不是教育版使用者,請前往 App Store 以下載標準版本。 # +authentication.minecraftInstead=App Store # +authentication.signInButton=以不同帳戶登入 # +authentication.signInRequired=必須登入 # +authentication.store.confirm.button=確認 # +authentication.store.confirmPurchase=確認購買 # +authentication.store.intro=您的《Minecraft Education》已試用完畢。若要繼續玩《Minecraft Education》,您必須購買授權。 # +authentication.store.popup.purchaseFailed.title=有地方出錯 # +authentication.store.popup.purchaseFailed.msg=抱歉,我們無法為您完成購買程序,能否請您確認目前的網際網路連線狀態? # +authentication.store.purchase.info1=款項於您確認購買時自您的 iTunes 帳戶計收,除非於距離當期結束至少 24 小時前關閉自動續約,否則將自動續訂。當期結束前 24 小時內會依您先前所選取的訂用價格選項,自您的帳戶收取續訂費用。 # +authentication.store.purchase.info2=購買後,您可以存取自己的 iTunes 帳戶設定以管理自己的訂閱和關閉自動續訂功能。如果您在訂閱啟用後取消,您將無法獲得剩餘訂閱有效期的退款。您的 iTunes 帳戶將於此訂閱中與您的 O365 教育版帳戶連結,因此您不符合使用此 iTunes 帳戶購買額外《Minecraft Education》授權的資格。 # +authentication.store.purchase.button=購買授權 (每年 %s) # +authentication.store.terms=使用規定 # +authentication.store.viewTermsAndConditions=條款與條件 # +authentication.store.viewPrivacyPolicy=隱私政策 # +authentication.toast.refreshFailed.title=帳戶 # +authentication.toast.refreshFailed.body=您的帳戶資訊發生問題。請再次登入以繼續使用多人遊戲功能。 # +authentication.error.generic.title=無法登入 # +authentication.error.generic.body=你無法登入。請確保你正在使用學校或組織帳戶登入,然後重試一次。 # +authentication.error.generic.link1=了解更多帳戶資格的相關資訊。 # +authentication.error.generic.link2=嘗試體驗課程。 # +authentication.error.outOfDate.title=必須更新 # +authentication.error.outOfDate.body=很抱歉,已不再支援此版本的 Minecraft Education。請更新至最新版本以繼續遊玩。 # +authentication.error.outOfDate.downloadPage=前往下載頁面 # +authentication.error.accountType.body=哎呀!看起來你使用個人帳戶登入了。此帳戶不符合使用 Minecraft Education 的資格。請確保你正在使用學校或組織帳戶登入,然後重試一次。 # + +eula.intro=欲使用《Minecraft Education》,您必須接受「使用者授權合約 (EULA)」。 # +eula.location=EULA 位於: # +eula.title=使用者授權合約 (EULA) # +eula.view=檢視 EULA # +eula.callToAction=按一下 [接受] 接受此合約條款。 # +eula.acceptButton=接受 # + +book.byAuthor=作者 # +book.defaultAuthor=未知作者 # +book.editTitle=輸入書名: # +book.export=匯出 # +book.finalizeButton=署名並闔上書 # +book.finalizeWarning=注意!當您在這本書署名後,將無法修改書中內容。 # +book.generation.0=原始版本 # +book.generation.1=複本 # +book.generation.2=複本的複本 # +book.generation.3=已破舊 # +book.pageIndicator=第 %1$s 頁/共 %2$s 頁 # +book.signButton=署名 # +book.titleHere=[在此輸入標題] # +book.headerPortfolio=來自相簿 # +book.headerInventory=來自物品欄 # + +build.tooHigh=最大建築高度限制為 %s 格 # +build.tooLow=建築物的最小高度為 %s 個方塊 # + +chalkboardScreen.header=編輯內文 # +chalkboardScreen.locked=已鎖定 # +chalkboardScreen.unlocked=解鎖 # + +chat.cannotSend=無法發出聊天訊息 # +chat.copy=複製到剪貼簿 # +chat.link.confirm=確定要打開以下網頁嗎? # +chat.link.confirmTrusted=確定要打開此連結或複製到剪貼簿嗎? # +chat.link.open=以瀏覽器開啟 # +chat.link.warning=千萬不要打開任何可疑人士給的網址! # +chat.mentions.autocomplete.allPlayers=提及全部玩家 # +chat.mute=聊天靜音 # +chat.realmsFilterDisabled=此 Realm 已關閉聊天篩選。 # +chat.settings=交談設定 # +chat.settings.defaultChatColor=預設聊天顏色 # +chat.settings.chatColor=聊天顏色 # +chat.settings.chatFont=聊天字型 # +chat.settings.color=顏色 # +chat.settings.font=字型 # +chat.settings.fontColor=字型顏色 # +chat.settings.fontSize=大小:%s # +chat.settings.fontSize.disabled=大小:於 %s 提供 # +chat.settings.lineSpacing=行距 # +chat.settings.lineSpacingNumber=x%s # +chat.settings.mentions=我的相關記錄 # +chat.settings.mentionsColor=我的相關記錄顏色 # +chat.settings.muteAll=聊天全部靜音 # +chat.settings.muteEmotes=以靜音方式使用表情符號聊天 # +chat.settings.unmuteAll=聊天全部靜音 # +chat.settings.tts=為聊天文字轉換語音 # +chat.stream.emote=(%s) * %s %s # +chat.stream.text=(%s)<%s> %s # +chat.title=聊天 # +chat.title.cheats=聊天與指令 # +chat.type.achievement=%s 獲得成就 %s # +chat.type.achievement.taken=%s 已失去 %s 成就 # +chat.type.admin=[%s:%s] # +chat.type.announcement=[%s] %s # +chat.type.emote=* %s %s # +chat.type.sleeping=%s 正在床舖上睡覺。如要讓遊戲時間跳至日出,所有玩家必須同時睡在床舖上。 # +chat.type.text=<%s> %s # +chat.renamed=您在此伺服器上已暫時更名為「%s」 # +chat.coordinateTypePosition=我的位置 # +chat.coordinateTypeFacing=方塊位置 # +chat.coordinateCopiedToast=座標已複製 # +chat.coordinatesInvalid=無效的座標 # +chat.coordinatesInvalidLong=無效座標:請確認您正在檢視方塊 # +chat.redactObfuscatedText=[混淆] # + +chestScreen.header.large=大容量箱子 # +chestScreen.header.player=物品欄 # +chestScreen.header.small=箱子 # + +chooseRealmScreen.header=選擇一個 Realm 伺服器 # +chooseRealmScreen.realmsplusbuttontext=新增一個 10 名玩家的 Realm # +chooseRealmScreen.realmsbuttontext=新增一個 2 名玩家的 Realm # + +customTemplatesScreen.header=已匯入的範本 # + +craftingScreen.tab.search=全部 # +craftingScreen.tab.search.filter=可合成項目 # +craftingScreen.tab.construction=建築 # +craftingScreen.tab.nature=自然 # +craftingScreen.tab.equipment=設備 # +craftingScreen.tab.items=物品 # +craftingScreen.tab.survival=物品欄 # +craftingScreen.tab.armor=盔甲 # + + +credits.skip=跳過 # + +cauldronScreen.header=鍋釜 # + +codeScreen.aznbReset.title=重置所有筆記本 # +codeScreen.aznbReset.body=您即將清除所有專案。此操作將無法復原。是否確定清除? # +codeScreen.chooseEditor=選擇編輯工具: # +codeScreen.editor.description.aznb=學習 Python 中的代碼!使用筆記本介面探索電腦科學課程、教程和挑戰。 # +codeScreen.editor.description.makeCode=Microsoft MakeCode 允許您以 Blocks、Python 或 JavaScript 中為您的 Minecraft 寫碼! # +codeScreen.editor.description.tynker=使用 Tynker 設計自己的世界!建立小遊戲、立即建立結構,並使用程式碼製作您自己的 Mod。 # +codeScreen.memoryWarning=此裝置不符合記憶體容量需求。編輯工具可能無法正常運作。 # +codeScreen.memoryError=使用編輯工具時發生錯誤,請檢查您的裝置是否有足夠的記憶體。 # +codeScreen.needCheats=必須在世界中啟用「作弊」才能進行編碼! # +codeScreen.networkError=無法連接至網路,請檢查您的網路設定。 # +codeScreen.title=程式碼生成器 # +codeScreen.changeEditorModal.title=變更編輯器 # +codeScreen.resetWarning=您是否確定要變更使用中的編輯器?所有未儲存的工作都將遺失。 # +codeScreen.changeEditorModal.change=變更 # +codeScreen.button.flipWindow=翻轉視窗 # +codeScreen.button.largerWindow=較大的視窗 # +codeScreen.button.smallerWindow=較小的視窗 # +codeScreen.button.resetEditor=重置編輯器 # +codeScreen.button.changeEditor=變更編輯器 # +codeScreen.buttonTTS.splitLeft=往左 # +codeScreen.buttonTTS.splitRight=往右 # +codeScreen.buttonTTS.selectEditor=選擇編輯工具 # +codeScreen.buttonTTS.maximize=最大化 # +codeScreen.buttonTTS.restore=還原 # +codeScreen.buttonTTS.home=首頁 # + +color.black=黑色 # +color.dark_blue=深藍色 # +color.dark_green=深綠色 # +color.dark_aqua=深水藍色 # +color.dark_red=深紅色 # +color.dark_purple=深紫色 # +color.gold=金色 # +color.gray=灰色 # +color.dark_gray=深灰色 # +color.blue=藍色 # +color.green=綠色 # +color.aqua=水藍色 # +color.red=紅色 # +color.light_purple=淡紫色 # +color.yellow=黃色 # +color.white=白色 # + +commandBlockScreen.blockType=方塊類型: # +commandBlockScreen.blockType.impulse=脈衝 # +commandBlockScreen.blockType.chain=鎖鏈 # +commandBlockScreen.blockType.repeat=重複 # +commandBlockScreen.condition=條件: # +commandBlockScreen.condition.conditional=有條件 # +commandBlockScreen.condition.unconditional=無條件 # +commandBlockScreen.redstone=紅石: # +commandBlockScreen.redstone.needs_redstone=需要紅石 # +commandBlockScreen.redstone.always_on=永遠啟用 # +commandBlockScreen.tickDelay=以刻度計算延遲: # +commandBlockScreen.executeFirstTick=於第一個刻度執行 # +commandBlockScreen.displayOutputMode=O # +commandBlockScreen.hideOutputMode=X # +commandBlockScreen.hoverNote=暫留註解 # +commandBlockScreen.title=指令方塊 # + +seargeSays.searge=Searge 說:%s # +seargeSays.searge1=人生只有一次 # +seargeSays.searge2=/achievement take achievement.understandCommands @p # +seargeSays.searge3=到 twitter 尋求協助 # +seargeSays.searge4=/deop @p # +seargeSays.searge5=計分板已刪除,指令已封鎖 # +seargeSays.searge6=如需協助請洽服務台 # +seargeSays.searge7=/testfornoob @p # +seargeSays.searge8=/trigger warning # +seargeSays.searge9=我的老天,上面全是統計資料 # +seargeSays.searge10=/kill @p[name=!Searge] # +seargeSays.searge11=您有沒有試過先關掉然後再開啟? # +seargeSays.searge12=抱歉,今天不提供協助 # + +commandBlock.shortName=@ # +commandBlock.genericName=指令方塊 # + +commands.ability.description=可設定玩家的能力。 # +commands.ability.noability=沒有名為「'%1$s'」的技能 # +commands.ability.granted=已授與你「'%1$s'」技能 # +commands.ability.revoked=已撤銷你的「'%1$s'」技能 # +commands.ability.success=技能已更新 # +commands.achievement.alreadyHave=玩家 %1$s 已經取得 %2$s 成就 # +commands.achievement.description=送出一個成就給某位玩家或從某位玩家身上移除一個成就。 # +commands.achievement.dontHave=玩家 %1$s 未取得 %2$s 成就 # +commands.achievement.give.success.all=成功地將所有成就給予 %1$s # +commands.achievement.give.success.one=成功給予 %1$s 統計值 %2$s # +commands.achievement.statTooLow=玩家 %1$s 沒有 %2$s 統計值 # +commands.achievement.take.success.all=已成功從 %1$s 上取得所有成就 # +commands.achievement.take.success.one=已成功取得統計項目 %1$s,玩家為 %2$s # +commands.achievement.unknownAchievement=未知的成就或統計 '%1$s' # +commands.agent.attack.success=Agent攻擊成功 # +commands.agent.attack.failed=Agent攻擊失敗 # +commands.agent.collect.success=Agent收集成功 # +commands.agent.collect.failed=Agent收集失敗 # +commands.agent.createagent.success=已建立Agent # +commands.agent.createagent.failed=無法建立Agent # +commands.agent.destroy.success=Agent已破壞一方塊 # +commands.agent.destroy.failed=Agent破壞失敗 # +commands.agent.detect.success=Agent偵測成功 # +commands.agent.detect.failed=Agent偵測失敗 # +commands.agent.detectredstone.success=Agent detectredstone成功 # +commands.agent.detectredstone.failed=Agent detectredstone失敗 # +commands.agent.drop.success=Agent掉物成功 # +commands.agent.drop.failed=Agent掉物失敗 # +commands.agent.dropall.success=Agent dropall成功 # +commands.agent.dropall.failed=Agent dropall失敗 # +commands.agent.getitemcount.success=Agent getitemcount成功 # +commands.agent.getitemcount.failed=Agent getitemcount失敗 # +commands.agent.getitemspace.success=Agent getitemspace成功 # +commands.agent.getitemspace.failed=Agent getitemspace失敗 # +commands.agent.getitemdetail.success=Agent getitemdetail成功 # +commands.agent.getitemdetail.failed=Agent getitemdetail失敗 # +commands.agent.getposition.success=Agent 取得成功 # +commands.agent.getposition.failed=Agent 取得失敗 # +commands.agent.inspect.success=Agent檢查成功 # +commands.agent.inspect.failed=Agent檢查失敗 # +commands.agent.inspectdata.success=Agent 檢查資料成功 # +commands.agent.inspectdata.failed=Agent 檢查資料失敗 # +commands.agent.move.success=Agent移動成功 # +commands.agent.move.failed=無法移動Agent # +commands.agent.outofrange=無法發出指令,Agent超出範圍 # +commands.agent.place.success=Agent放置成功 # +commands.agent.place.failed=Agent放置失敗 # +commands.agent.setitem.success=Agent 設定物品成功 # +commands.agent.setitem.failed=Agent 無法設定物品 # +commands.agent.turn.success=Agent轉向成功 # +commands.agent.turn.failed=無法將Agent轉向 # +commands.agent.till.success=Agent耕耘成功 # +commands.agent.till.failed=Agent耕耘失敗 # +commands.agent.tpagent.description=傳送你的 Agent。 # +commands.agent.tpagent.success=Agent已傳送 # +commands.agent.tpagent.failed=Agent傳送失敗 # +commands.agent.transfer.success=Agent轉移成功 # +commands.agent.transfer.failed=Agent轉移失敗 # +commands.always.day=日夜交替 %1$s # +commands.always.day.locked=關閉日夜交替 # +commands.always.day.unlocked=開啟日夜交替 # +commands.ban.description=新增玩家至封鎖名單。 # +commands.autocomplete.a=所有玩家 # +commands.autocomplete.c=我的 Agent # +commands.autocomplete.e=全部實體 # +commands.autocomplete.p=最親近玩家 # +commands.autocomplete.r=隨機玩家 # +commands.autocomplete.s=自己 # +commands.autocomplete.v=所有 Agent # +commands.ban.failed=無法封鎖玩家 %1$s # +commands.ban.success=封鎖 %1$s 玩家 # +commands.banip.description=新增 IP 位址至封鎖名單。 # +commands.banip.invalid=您輸入了一個無效的 IP 位址或是玩家並不在線上 # +commands.banip.success=封鎖的 IP 位址 %1$s # +commands.banip.success.players=封鎖的 IP 位址 %1$s 屬於 %2$s # +commands.banlist.ips=共有 %1$d 個被封鎖的 IP 位址: # +commands.banlist.players=共有 %1$d 個被封鎖的玩家: # +commands.blockdata.description=修改方塊的數據標籤。 # +commands.blockdata.placeFailed=這裡無法放置方塊 # +commands.blockdata.destroyFailed=這裡無法挖掘 # +commands.blockdata.failed=資料標記未變更:%1$s # +commands.blockdata.notValid=目標方塊不是資料擁有者方塊 # +commands.blockdata.outOfWorld=無法變更外部世界方塊 # +commands.blockdata.success=方塊資料值已更新為:%1$s # +commands.blockdata.tagError=資料標籤解析失敗:%1$s # +commands.blockstate.invalidState=%1$s' 不是有效的方塊狀態。 # +commands.blockstate.stateError=方塊狀態 '%1$s' 在方塊 '%2$s' 上無效。 # +commands.blockstate.typeError=方塊狀態的值類型無效:'%1$s'。 # +commands.blockstate.valueError=方塊狀態的值無效:'%1$s'。 # +commands.bossbar.add.success=已建立自訂 bossbar [%1$s] # +commands.bossbar.add.failure.invalid=無效的 bossbar ID。ID 應為格式命名空間:id 或 id (預設為 Minecraft 命名空間)。 # +commands.bossbar.add.failure.exists=ID [%1$s] 的 bossbar 已存在 # +commands.bossbar.description=建立並修改頭目血條 # +commands.bossbar.get.max=自訂 bossbar [%1$s] 最多為 %2$d # +commands.bossbar.get.players=自訂 bossbar [%1$s] 目前有 %2$s 名玩家在線上:%3$s # +commands.bossbar.get.players.none=自訂 bossbar [%1$s] 目前沒有玩家在線上 # +commands.bossbar.get.players.one=自訂 bossbar [%1$s] 目前有 1 名玩家在線上:%2$s # +commands.bossbar.get.value=自訂 bossbar [%1$s] 目前的數值為 %2$d # +commands.bossbar.get.visible.true=自訂 bossbar [%1$s]目前已顯示 # +commands.bossbar.get.visible.false=自訂 bossbar [%1$s]目前已隱藏 # +commands.bossbar.list=%1$s 個自訂 bossbar 已啟用:%2$s # +commands.bossbar.list.none=沒有已啟用的自訂 bossbar # +commands.bossbar.list.one=1 個自訂 bossbar 已啟用:%1$s # +commands.bossbar.notFound=沒有 ID 為 [%1$s] 的 bossbar 存在 # +commands.bossbar.remove=已移除自訂 bossbar [%1$s] # +commands.change-setting.description=在專屬伺服器執行時變更其上的設定。 # +commands.change-setting.success=%1$s 已變更 # +commands.chunkinfo.compiled=此區塊已被編譯。 # +commands.chunkinfo.data=首 64 個頂點為:%1$s # +commands.chunkinfo.empty=此區塊為空心。 # +commands.chunkinfo.hasLayers=此區塊有圖層:%1$s # +commands.chunkinfo.hasNoRenderableLayers=此區塊並沒有可呈現的圖層。 # +commands.chunkinfo.isEmpty=此區塊沒有圖層:%1$s # +commands.chunkinfo.location=區塊位置: (%1$d, %2$d, %3$d) # +commands.chunkinfo.noChunk=在位置 %1$d, %2$d, %3$d 上找不到區塊 # +commands.chunkinfo.notCompiled=此區塊未經編譯。 # +commands.chunkinfo.notEmpty=此區塊並非空心。 # +commands.chunkinfo.vertices=%1$s 圖層的緩衝區域上有 %2$d 個頂點 # +commands.classroommode.description=嘗試執行並連接至課堂模式。 # +commands.classroommode.success=嘗試執行課堂模式…… # +commands.clear.description=從玩家物品欄中清除物品。 # +commands.clear.failure=無法清空 %1$s 的物品欄 # +commands.clear.failure.no.items=無法清空 %1$s 的物品欄,無物可清除 # +commands.clear.success=已清空 %1$s 的物品欄,移除了 %2$d 個物品 # +commands.clear.tagError=資料標籤解析失敗:%1$s # +commands.clear.testing=%1$s 身上有 %2$d 個物品符合此條件 # +commands.clearfixedinv.description=移除所有固定物品欄。 # +commands.clearfixedinv.success=已清除固定物品欄 # +commands.clone.description=將方塊從某個地區複製到另一個地區。 # +commands.clone.failed=沒有複製任何方塊 # +commands.clone.filtered.error=採取過濾用法時需要指定過濾方塊 # +commands.clone.noOverlap=來源地不能與目的地重疊 # +commands.clone.success=已複製 %1$d 個方塊 # +commands.clone.tooManyBlocks=指定區域內的方塊數量太多 (%1$d > %2$d) # +commands.closechat.description=如果本機玩家的聊天視窗開啟則關閉。 # +commands.closechat.success=聊天已關閉 # +commands.closechat.failure=聊天並未開啟 # +commands.closewebsocket.description=關閉 WebSocket 連線 (如有的話)。 # +commands.code.description=執行程式碼生成器。 # +commands.code.success=已執行程式碼生成器。 # +commands.compare.failed=來源地與目的地不同 # +commands.compare.success=已比對 %1$d 個方塊 # +commands.compare.tooManyBlocks=指定區域內的方塊數量太多 (%1$d > %2$d) # +commands.compactdb.description=明確壓縮 levelDB 記錄。 # +commands.compactdb.success=已成功壓縮 levelDB 記錄。 # +commands.corruptworld.description=損毀在伺服器中載入的世界。 # +commands.corruptworld.success=成功損毀世界。 # +commands.damage.description=對指定實體造成傷害。 # +commands.damage.specify.damage=請指定有效的傷害值。 # +commands.damage.success=對 %1$s 造成傷害 # +commands.damage.failed=無法對 %1$s 造成傷害 # +commands.damage.tooManySources=只能有一個來源實體。請調整你的選擇器,將選擇限制為一個實體。 # +commands.daylock.description=開啟與關閉日夜交替。 # +commands.debug.description=開始或停止除錯工作階段。 # +commands.debug.notStarted=不能在開始分析以前就停止! # +commands.debug.start=開始除錯分析 # +commands.debug.stop=%.2f 秒 (%1$d 刻) 後停止除錯分析 # +commands.defaultgamemode.description=設定預設遊戲模式。 # +commands.defaultgamemode.success=現在這世界的預設遊戲模式為 %1$s # +commands.deop.description=撤銷玩家的操作者狀態。 # +commands.deop.failed=無法取消權限 (權限等級太高):%s # +commands.deop.success=已取消權限:%s # +commands.deop.message=您的權限已取消 # +commands.dialogue.description=為玩家開啟 NPC 對話。 # +commands.dialogue.changeFailed=無法變更 NPC 場景。 # +commands.dialogue.changeSuccess=對話成功地變更了 NPC 的情景。 # +commands.dialogue.changePerPlayerSuccess=對話成功地僅變更了 NPC 文字的 %1$s。 # +commands.dialogue.invalidScene=引用了無效的場景。 # +commands.dialogue.noNpcComponent=所選演員沒有 NPC 元件。 # +commands.dialogue.npcNotFound=找不到 NPC。 # +commands.dialogue.npcNotInRange=發現一名 NPC,但不在接收玩家 %1$s 的常載入範圍內。 # +commands.dialogue.success=對話已傳送給 %1$s。 # +commands.dialogue.tooManyNPCs=NPC 的選擇器不明確,導致所選項目太多。請僅選擇一位 NPC。 # +commands.difficulty.description=設定難渡等級。 # +commands.difficulty.usage=/difficulty # +commands.difficulty.success=已將遊戲難度設為 %1$s # +commands.downfall.success=已切換天氣 # +commands.effect.description=新增或移除狀態效果。 # +commands.effect.failure.notActive=無法將 %1$s 從 %2$s 身上移除,因為其身上無此效果 # +commands.effect.failure.notActive.all=無法移除 %1$s 的效果,因為他們身上沒有任何效果 # +commands.effect.failure.notAMob=%1$s 無法有效果 # +commands.effect.notFound=沒有 ID 為 %s 的生物特殊效果 # +commands.effect.success=已對 %3$s 加上 %4$d 秒的 %1$s * %2$d # +commands.effect.success.removed=將 %1$s 從 %2$s 身上移除了 # +commands.effect.success.removed.all=已解除 %1$s 身上所有效果 # +commands.enchant.cantCombine=%1$s 無法和 %2$s 結合 # +commands.enchant.invalidLevel=%1$s 不支援等級 %2$d # +commands.enchant.cantEnchant=所選附魔無法加到目標物品:%1$s # +commands.enchant.description=可對玩家選定的物品增加一個附加能力。 # +commands.enchant.noItem=目標未持有物品:%1$s # +commands.enchant.notFound=並不存在 ID 為 %1$d 的附魔 # +commands.enchant.success=%1$s 的附魔成功 # +commands.entitydata.description=修改實體的數據標籤。 # +commands.entitydata.failed=資料標記未變更:%1$s # +commands.entitydata.noPlayers=%1$s 是一位玩家,所以無法變更 # +commands.entitydata.success=實體資料標記已更新為:%1$s # +commands.entitydata.tagError=資料標籤解析失敗:%1$s # +commands.event.description=指定物件的觸發事件 # +commands.event.error.empty=事件名稱不能為空白 # +commands.event.error.failed=%1$s 無法執行於:%2$s ###1: Event Name ##2: List of failed entities for which the event could not be executed +commands.event.success=%1$s 已成功執行於:%2$s ###1: Event Name ##2: List of entities +commands.execute.align.invalidInput=無效的座標組合,期望組合為「x」、「y」和「z」的組合 # +commands.execute.allInvocationsFailed=無法進行任何援引:'%1$s' # +commands.execute.failed=無法執行 '%1$s' 為 %2$s # +commands.execute.description=可代表一或多個實體執行指令。 # +commands.execute.outRangedDetectPosition=偵測位置:%1$s %2$s %3$s 超出範圍。 # +commands.execute.falseCondition=Execute subcommand %1$s %2$s test failed. ###1: Subcommand ##2: ConditionSubcommand +commands.execute.falseConditionWithCount=Execute subcommand %1$s %2$s test failed, count: %3$s. ###1: Subcommand ##2: ConditionSubcommand ##3: Test passed count +commands.execute.trueCondition=測試通過。 # +commands.execute.trueConditionWithCount=測試通過,次數:%1$s。 # +commands.execute.ifUnlessBlocks.tooManyBlocks=檢查的方塊過多。最大方塊計數:%1$s。目前方塊計數:%2$s。 ###1: Max number of blocks that are checked ##2: Current number of blocks that are checked +commands.execute.ifUnlessScore.score.notFound=未找到 %2$s 的 %1$s 分數 ###1: Objective Name ##2: Player Name +commands.execute.ifUnlessScore.targets.tooMany=%1$s 目標與選擇器配對。只允許 1 個目標。 ### Number of targets that are matching with selector +commands.execute.ifUnlessScore.targets.empty=計分板上沒有追蹤的玩家 '%1$s' ###1: Player name +commands.execute.ifUnlessScore.objectiveNotFound=找不到名為 '%1$s' 的目標 ###1: Objective Name +commands.execute.ifUnlessScore.players.compareOperation.invalidOperation=操作 %1$s 無效。 ###1: Operator +commands.fill.description=以特定方塊填滿某個地區的所有或部分地方。 # +commands.fill.failed=沒有填滿的方塊 # +commands.fill.outOfWorld=無法將方塊放置在世界邊界之外 # +commands.fill.success=已填滿 %1$d 個方塊 # +commands.fill.tagError=資料標籤解析失敗:%1$s # +commands.fill.tooManyBlocks=指定區域內的方塊數量太多 (%1$d > %2$d) # +commands.fill.replace.auxvalue.invalid=方塊 %1$s 的取代數據值無效 # +commands.fog.description=新增或刪除 fog 設定檔。 # +commands.fog.invalidFogId=無效 Fog 設定 Id:%1$s # +commands.fog.invalidUserId=未找到具有 id 的 %1$s fog 設定 # +commands.fog.limitReached=已達到 %1$s fog 識別碼的大小限制 # +commands.fog.success.pop=最後一次推送的 fog 設定 %2$s id 已成功從 %1$s 移除 # +commands.fog.success.push=已成功為 id %2$s 的 %1$s 新增 fog 設定 # +commands.fog.success.remove=附有 id %2$s 的 fog 設定已成功從 %1$s 移除 # +commands.function.description=執行在對應功能檔中找到的指令。 # +commands.function.functionNameNotFound=找不到功能 %1$s。 # +commands.function.invalidCharacters=標題為「%s」的功能無效,功能名稱中不允許使用「%s」字元。 # +commands.function.noEngineVersionSpecified=無法執行功能 %s。您必須在行為模式包的 manifest.json 中指定一個 min_engine_version。 # +commands.function.success=已成功執行 %1$d 個功能項目。 # +commands.gamemode.description=可設定玩家的遊戲模式。 # +commands.gamemode.success.other=將 %2$ 的遊戲模式設定為 %1$s # +commands.gamemode.success.self=將自己的遊戲模式設定至 %1$s # +commands.gamemode.fail.invalid=遊戲模式「'%1$s'」無效 # +commands.gamerule.description=可設定或查詢遊戲規則值。 # +commands.gamerule.type.invalid=遊戲規則「'%1$s'」使用的類型無效 # +commands.gamerule.type.nocheatsenabled=遊戲規則「%1$s」只有在密技於此世界中啟用後才可使用。 # +commands.gamerule.nopermission=只有伺服器擁有人才可更改 '%1$s' # +commands.gamerule.norule=沒有名為「'%1$s'」的遊戲規則 # +commands.gamerule.success=遊戲規則「%1$s」已更新為「%2$s」 # +commands.generic.async.initiated=%1$s' 的指令已開始 (非同步步驟 %2$d) # +commands.generic.boolean.invalid=%1$s' 不是 true 或 false # +commands.generic.chunk.notFound=未找到指定區塊 # +commands.generic.componentError=零件清單解析失敗 # +commands.generic.dimension.notFound=未找到指定向度 # +commands.generic.disabled=在這個世界上,「作弊」無法啟用。 # +commands.generic.disabled.editorLocked=編輯器不支援您輸入的指令 %s。 # +commands.generic.disabled.templateLocked=設定目前已經鎖定。在「遊戲設定」選單中解鎖範本世界選項以變更。 # +commands.generic.double.tooBig=您所輸入的數字 (%.2f) 過大,最大為 %.2f # +commands.generic.double.tooSmall=您所輸入的數字 (%.2f) 過小,最少為 %.2f # +commands.generic.duplicateType=重複類型參數 # +commands.generic.duplicateSelectorArgument=重複 %s 選擇器參數 # +commands.generic.encryption.badkey=提供的公開金鑰有誤,PEM 格式化後金鑰預期應為 120 位元。 # +commands.generic.encryption.badsalt=提供的 Salt 值有誤,base 64 編碼前預期應為 16 位元。 # +commands.generic.encryption.required=需要加密單元 # +commands.generic.entity.invalidType=實體類型 '%1$s' 無效 # +commands.generic.entity.invalidUuid=提供的實體 UUID 格式無效 # +commands.generic.entity.notFound=找不到該實體 # +commands.generic.exception=嘗試執行此指令時發生未知錯誤 # +commands.generic.invalidAgentType=類型參數適用於 Agent 專用選擇器 # +commands.generic.invalidcontext=為該指令類型提供的內容無效 # +commands.generic.invalidDevice=此裝置不支援使用您輸入的指令 %s # +commands.generic.invalidPlayerType=類型參數適用於玩家專用選擇器 # +commands.generic.invalidType=未知類型參數 # +commands.generic.levelError=最大等級必須大於最小等級 # +commands.generic.malformed.body=本體欠缺或變形 # +commands.generic.malformed.type=無效的要求類型 # +commands.generic.notimplemented=未實行 # +commands.generic.num.invalid=%1$s' 不是一個有效的數字 # +commands.generic.num.tooBig=您所輸入的數字 (%1$d) 過大,最大為 %2$d。 # +commands.generic.num.tooSmall=您所輸入的數目 (%1$d) 過小,最少為 %2$d。 # +commands.generic.outOfWorld=無法進入位於世界外的方塊 # +commands.generic.parameter.invalid=%1$s' 參數無效 # +commands.generic.permission.selector=<權限不足,無法擴大選擇器> # +commands.generic.player.notFound=找不到該玩家 # +commands.generic.protocol.mismatch=所提供的協定版本與 Minecraft 的協定版本不符 # +commands.generic.radiusError=最小選擇器半徑必須小於最大 # +commands.generic.radiusNegative=半徑不可于負數 # +commands.generic.rotationError=旋轉超出範圍 # +commands.generic.running=此指令已執行中 # +commands.generic.step.failed=指令步驟失敗 # +commands.generic.syntax=語法錯誤:預期外的「%2$s」:於「%1$s>>%2$s<<%3$s」 # +commands.generic.noTargetMatch=無符合選擇器的目標 # +commands.generic.targetNotPlayer=選擇器必須為玩家類型 # +commands.generic.tooManyNames=過多目標名稱參數 # +commands.generic.tooManyTargets=過多目標符合選擇器 # +commands.generic.too.many.requests=提出的指令過多,請等候一個完成 # +commands.generic.unknown=不明的指令:%s。請確認該指令是否存在,以及您是否具備使用該指令的權限。 # +commands.generic.usage=用法:%1$s # +commands.generic.usage.noparam=用法: # +commands.generic.version.mismatch=此指令無此要求的版本存在 # +commands.generic.version.missing=不是來自聊天的指令呼叫,應指明指令的版本 # +commands.getchunkdata.description=為特定區塊取得像素。 # +commands.getchunkdata.success=已收到區塊資料 # +commands.getchunks.description=取得已載入的區塊清單。 # +commands.getchunks.success=已收到區塊清單 # +commands.getlocalplayername.description=恢復本機玩家名稱 # +commands.getspawnpoint.description=取得指定玩家的生成位置。 # +commands.gettopsolidblock.description=取得指定位置下方的頂端非空中方塊位置 # +commands.gettopsolidblock.notfound=指定位置下方沒有堅固方塊 # +commands.give.block.notFound=沒有名稱為 %1$d 的方塊 # +commands.give.description=可將物品給玩家。 # +commands.give.item.invalid=無效的指令語法:該資料值無此等 %s 存在 # +commands.give.item.notFound=沒有名稱為 %1$d 的物品 # +commands.give.map.invalidData=提供的地圖數據無效 # +commands.give.map.featureNotFound=無法製作探索地圖。此維度找不到此功能 # +commands.give.success=已將 %1$s * %2$d 給予 %3$s # +commands.give.successRecipient=您收到了 %1$s * %2$d # +commands.give.tagError=資料標籤解析失敗:%1$s # +commands.hasitem.fail.invalidData="data" 具有無效的輸入內容,必須是整數。 # +commands.hasitem.fail.invalidQuantity="quantity" 具有無效的輸入,必須是整數或整數範圍。 # +commands.hasitem.fail.invalidSlot="slot" 具有無效的輸入,必須是整數或整數範圍。 # +commands.hasitem.fail.noItem=缺少 "item",這是 "hasitem" 篩選器的必要內容。 # +commands.hasitem.fail.slotNoLocation=如果沒有 "location",則指定 "slot" 無效。 # +commands.help.description=提供說明/指令清單。 # +commands.help.footer=提示:輸入指令時請使用 鍵來自動完成指令或參數 # +commands.help.header=--- 顯示說明第 %1$d 頁 (共 %2$d 頁) (/help <頁數>) --- # +commands.help.command.aliases=%s (also %s): # +commands.immutableworld.description=可設定世界的不可變化狀態。 # +commands.immutableworld.info=immutableworld = %s # +commands.inputpermission.description=設定玩家的輸入是否會影響角色。 # +commands.inputpermission.camera=相機 # +commands.inputpermission.movement=移動 # +commands.inputpermission.enabled=已啟用 # +commands.inputpermission.disabled=已停用 # +commands.inputpermission.set.invalidfilter=「%s」是無效的篩選參數 # +commands.inputpermission.set.missingpermission=「permission」的輸入內容無效 # +commands.inputpermission.set.missingstate=「state」具有無效的輸入內容 # +commands.inputpermission.query=<%s>:%d %s # +commands.inputpermission.queryverbose=<%s>:%d已啟用|%d已停用 # +commands.itemswithtag.description=列出所有含此標籤的物品。 # +commands.itemswithtag.success.single=有 %s 個物品含有 %d 標籤: # +commands.itemswithtag.success.multiple=有 %d 個物品含有 %s 標籤: # +commands.itemswithtag.success.list.items=%s # +commands.itemswithtag.fail.noitemsfound=沒有物品含有 %s 標籤。 # +commands.kick.description=將玩家踢出伺服器。 # +commands.kick.description.edu=從遊戲中移除玩家。 # +commands.kick.no.player=請輸入您想要踢除的玩家的姓名 # +commands.kick.not.found=找不到玩家 %1$s # +commands.kick.not.yourself=您無法從遊戲中將自己移除 # +commands.kick.success=%1$s 從遊戲中被踢出 # +commands.kick.success.reason=%1$s 從遊戲中被踢出:'%2$s' # +commands.kick.success.reasonedu=已從以下遊戲中移除 %1$s:「%2$s」 # +commands.kick.no.host=主辦者不會被踢出遊戲。 # +commands.kick.no.teacher=教師不會從遊戲中移除。 # +commands.kill.attemptKillPlayerCreative.edu=玩家處於創造模式時不會被移除。 # +commands.kill.attemptKillPlayerCreative=玩家處於創造模式時不會被殺死。 # +commands.kill.successful.edu=已移除 %1$s # +commands.kill.successful=已刪除 %1$s # +commands.kill.description.edu=移除實體 (玩家、生物等)。 # +commands.kill.description=殺死實體 (玩家、生物等)。 # +commands.lesson.description=處理教育課程報告。 # +commands.lesson.success=成功 # +commands.list.description=列出伺服器上的玩家。 # +commands.locate.description=顯示距離最近的特定類型結構或生態域座標。 # +commands.locate.biome.fail=在合理的距離內找不到 %1$s 類型的生態域 # +commands.locate.biome.success=最近的 %1$s 位於 %2$s、%3$s、%4$s (距離 %5 個方塊) # +commands.locate.structure.fail.noplayer=此指令限由有效玩家使用 # +commands.locate.structure.fail.nostructurefound=在合理距離內未發現有效結構 # +commands.locate.structure.success=最近的 %1$s 是在方塊 %2$s,(y?),%3$s (距離 %4 個方塊) # +commands.loot.description=將特定的戰利品表放入指定的物品欄或世界中。 # +commands.loot.failure.invalidLootTable=未找到戰利品表 '%1$s' # +commands.loot.failure.mainhandOffhandOnNonEntity=不應在非實體物件上使用主手或副手。 # +commands.loot.failure.entityNoLootTable=實體 %1$s 沒有戰利品表 # +commands.loot.failure.noContainer=目標位置 %s 不是容器 # +commands.loot.failure.invalidSlotIdForSlotType=無法更換插槽 %s,插槽必須位於 %d 和 %d 之間才能 %s # +commands.loot.failure.invalidSlotTypeForEntity=實體 %s 沒有插槽類型 %s # +commands.loot.failure.countExceedsContainerSize=插槽識別碼 + 計數超過插槽容器大小 %d # +commands.loot.failure.negativeCount=計數不能為負數 # +commands.loot.success=%1$s 物品已丟棄。 # +commands.loot.replaceSuccess=已用 %d 物品將 %s 的 %s %d 更換為 %d 插槽 # +commands.loot.replaceSuccess.block=已將 %s 插槽 %d 取代為 %d 個插槽的 %d 項物品 # +commands.selector.error.moreThanOne=只允許有一個實體,但提供的選擇器允許多個實體 # +commands.tagsfromitem.description=列出所有與此物品相關的標籤。 # +commands.tagsfromitem.success.single=物品「%s」含有 %d 標籤: # +commands.tagsfromitem.success.multiple=物品「%s」上有 %d 個標籤: # +commands.tagsfromitem.success.list.tags=%s # +commands.tagsfromitem.fail.notagsfound=物品不含標籤:%s。 # +commands.togglecontentlog.toggle=啟用/停用內容記錄指令 # +commands.togglecontentlog.enabled=內容記錄已啟用 # +commands.togglecontentlog.disabled=內容記錄已停用 # +commands.me.description=顯示有關自己的訊息。 # +commands.message.display.incoming=%1$s 悄悄對您說:%2$s # +commands.message.display.outgoing=您悄悄對 %1$s 說:%2$s # +commands.message.sameTarget=您不能傳送私訊給自己! # + +commands.mobevent.description=控制允許執行哪些生物活動。 # +commands.mobevent.eventsEnabledSetToTrue=生物活動現在已經啟用。設定為 False 的個別活動不會執行。 # +commands.mobevent.eventsEnabledSetToFalse=生物活動現在已經停用。個別活動將不會執行。 # +commands.mobevent.eventsEnabledIsTrue=生物活動已經啟用。設定為 False 的個別活動不會執行。 # +commands.mobevent.eventsEnabledIsFalse=生物活動已經停用。個別活動將不會執行。 # + +## for the following new loc strings, the first parameter is a localized event name, and the second is the literal event that must be entered into the command. +commands.mobevent.eventSetToTrue=生物活動 %s (ID:%s) 設為 True。 # +commands.mobevent.eventSetToTrueButEventsDisabled=生物活動 %s (ID:%s) 設為 True,但生物活動已經停用。 # +commands.mobevent.eventSetToFalse=生物活動 %s (ID:%s) 設為 False。 # +commands.mobevent.eventIsTrue=生物活動 %s (ID:%s) 設為 True。 # +commands.mobevent.eventIsTrueButEventsDisabled=生物活動 %s (ID:%s) 設為 True,但生物活動已經停用。 # +commands.mobevent.eventIsFalse=生物活動 %s (ID:%s) 設為 False。 # + +commands.music.description=允許您控制播放音樂曲目。 # +commands.music.failure.emptyTrackName=您必須提供非空白的曲目名稱。 # +commands.music.success.queueAction=%s 已佇列,目前的曲目停止後將開始播放。 # +commands.music.success.playAction=%s 已佇列開始播放。 # +commands.music.success.stopAction=自訂音樂即將停止。 # +commands.music.success.volumeAction=音樂音量將更新為 %d。 # +commands.op.description=授予玩家操作者狀態。 # +commands.op.failed=無法提供權限 (已是操作者或更高層級):%s # +commands.op.success=已提供權限:%s # +commands.op.message=您已獲得權限 # +commands.operator.invalid=操作 %1$s 無效。 # +commands.origin.commandblock=指令方塊 # +commands.origin.external=外部 # +commands.origin.devconsole=DevConsole # +commands.origin.script=Script Engine # +commands.origin.server=伺服器 # +commands.origin.teacher=教師 # +commands.ops.description=可重新載入並套用權限許可。 # +commands.ops.reloaded=權限已自檔案重新載入。 # +commands.ops.set.success=設定玩家 %s 的操作者指令成功。 # +commands.permissions.description=可重新載入並套用權限許可。 # +command.permissions.list.fail.filenotfound=從檔案列出權限失敗,找不到檔案。 # +commands.permissions.reloaded=權限已自檔案重新載入。 # +command.permissions.reload.fail.filenotfound=從檔案重新載入權限失敗,找不到檔案。 # +commands.permissions.set.failed=無法為玩家 %s 設定權限等級 %s。 # +commands.permissions.set.success=設定玩家 %s 的權限等級 %s 成功。 # +commands.permissions.save.failed=無法儲存玩家 %s 的權限等級 %s。 # +commands.permissions.save.success=儲存玩家 %s 的權限等級 %s 成功。 # +commands.spawnParticleEmitter.description=建立顆粒發射器 # +commands.spawnParticleEmitter.success=要求建立發送給所有玩家的 %1$s。 # +commands.particle.description=創建粒子。 # +commands.particle.notFound=未知的效果名稱 (%1$s) # +commands.particle.success=正在應用「%1$s」效果共 %2$d 次 # +commands.playanimation.description=使一個或多個實體播放一次性動畫。假設所有變數都正確設定。 # +commands.playanimation.success=已發送至客戶端進行處理的動畫要求。 # +commands.players.list=共有 %1$d/%2$d 玩家在線上: # +commands.players.list.names=%s # +commands.playsound.description=播放音效。 # +commands.playsound.playerTooFar=玩家 %1$s 距離太遠,聽不到音效 # +commands.playsound.success=播放 '%1$s' 音效給 %2$s 聽 # +commands.position.description=開啟/關閉玩家座標。 # +commands.publish.failed=無法主持本機遊戲 # +commands.publish.started=在 %1$s 網路埠上主持的本機遊戲 # +commands.querytarget.description=取得指定目標實體的轉型、名稱和 ID 資訊。 # +commands.querytarget.success=目標資料:%1$s # +commands.recipes.description=解鎖玩家配方書中的配方。 # +commands.recipes.notFound=找不到配方 # +commands.reload.description=從所有行為模式包中重新載入所有功能檔和指令碼檔。 # +commands.reload.success=功能檔和指令碼檔已重新載入。 # +commands.replaceitem.description=取代物品欄中的物品。 # +commands.replaceitem.failed=無法將 %s 物品槽 %d 取代成 %d * %s # +commands.replaceitem.keepFailed=已經有一個物品佔用 %s 槽 %d。 # +commands.replaceitem.noContainer=在 %s 的方塊不是容器 # +commands.replaceitem.badSlotNumber=無法取代 %d,數值必須介於 %d 和 %d 之間 # +commands.replaceitem.success=已將 %s 物品欄 %d 取代成 %d * %s # +commands.replaceitem.success.entity=已將 %s 物品欄 %d 的 %s 取代成 %d * %s # +commands.replaceitem.tagError=資料標籤解析失敗:%1$s # +commands.ride.description=讓實體搭乘其他實體、阻止實體搭乘、讓載具驅逐搭乘者,或是召喚載具或搭乘者。 # +commands.ride.evictRiders.success=成功驅逐搭乘者的載具:%1$s # +commands.ride.startRiding.failure=不符合搭乘條件的搭乘者:%1$s # +commands.ride.startRiding.groupDoesntFit=這群搭乘者不適合搭乘。 # +commands.ride.startRiding.notRideable=所選實體不可搭乘。 # +commands.ride.startRiding.rideFull=此載具已滿。 # +commands.ride.startRiding.rideFullRidersLeft=此載具已滿,所以某些搭乘者無法加入。 # +commands.ride.startRiding.success=已成功新增搭乘者至載具:%1$s # +commands.ride.startRiding.tooManyRiders=指定的搭乘者太多。teleport_ride 一次只允許一位搭乘者。 # +commands.ride.startRiding.tooManyRides=指定的載具太多。一次只允許指定一個。 # +commands.ride.stopRiding.success=已成功停止搭乘的搭乘者:%1$s # +commands.ride.summonRide.failed=載具受召喚而來,但這些搭乘者無法加入這些載具:%1$s # +commands.ride.summonRide.notRideable=實體受召喚而來,但不可搭乘。 # +commands.ride.summonRide.success=載具成功召喚了這些搭乘者:%1$s # +commands.ride.summonRide.skipped=對於已經有載具的以下實體,不會再召喚載具: %1$s # +commands.ride.summonRider.failed=搭乘者受召喚而來,但無法加入這些載具:%1$s # +commands.ride.summonRider.fullRides=搭乘者無法搭乘這些載具,因為載具已滿:%1$s # +commands.ride.summonRider.ridesWithNoRideableComp=下列實體無法搭乘:%1$s # +commands.ride.summonRider.success=搭乘者成功召喚載具:%1$s # +commands.save.description=控制或檢查遊戲儲存資料至磁碟的方式。 # +commands.save.disabled=關閉地圖自動存檔功能 # +commands.save.enabled=開啓地圖自動存檔功能 # +commands.save.failed=存檔失敗:%1$s # +commands.save.start=儲存中... # +commands.save.success=世界儲存完畢 # +commands.save-all.error=嘗試暫停世界儲存時發生錯誤。 # +commands.save-all.success=資料已儲存,檔案現已可供複製。 # +commands.save-off.alreadyOff=儲存功能已經關閉。 # +commands.save-on.alreadyOn=儲存功能已經開啟。 # +commands.save-on.notDone=之前的儲存尚未完成。 # +commands.save-on.description=啟用自動伺服器儲存。 # +commands.save-on.success=現已繼續變更世界。 # +commands.save-state.description=檢查是否之前的全部儲存已經完成,並列出包含在內的檔案。 # +commands.say.description=在聊天中傳訊息給其他玩家。 # +commands.schedule.delay.functionQueued=%2$d 中的預定功能 %1$s 在遊戲時間 %3$d 計時。 # +commands.schedule.delay.negativeTime=時間不可為負數。 # +commands.schedule.description=安排在區域載入後 (或一定時間後) 執行的操作。 # +commands.schedule.functionQueued=函數已進行佇列,將指定區域完全載入時執行。 # +commands.schedule.functionRan=在函數 %1$d 中成功執行函數 %2$s。 # +commands.schedule.invalidOrigin=執行此函數所需的來源無效。 # +commands.schedule.name.empty=自動刷新區域名稱不能為空白。 # +commands.schedule.too.many.areas=發現多個自動刷新區域的名稱為 %s。請使用單一區域。 # + +## Scoreboard is composed of several Objectives, which can be displayed to players in 3 different 'slots' ## +## An Objective holds the scores that each player has for the Objective. ## +## Objectives can have different Criteria, which dictate how the scores are updated for this Objective ## +## Objectives have two names, one for internal use and the other for Displaying in the UI ## + +## Going overboard on the context but Scoreboards do some weird stuff :D ## + +commands.scoreboard.description=追蹤並顯示各種目標物件。 ### +commands.scoreboard.allMatchesFailed=所有配對均失敗 ### +commands.scoreboard.noMultiWildcard=僅限一個使用者萬用字元 ### +commands.scoreboard.objectiveNotFound=無法找到名稱為「%1$s」的物件 ###1: Objective Name +commands.scoreboard.objectiveReadOnly=物件「%1$s」是唯讀並且無法設置 ###1: Objective Name +commands.scoreboard.objectives.add.alreadyExists=名稱為「%1$s」的物件已經存在 ###1: Objective Name +commands.scoreboard.objectives.add.displayTooLong=物件顯示名稱「%1$s」過長,最多只能有 %2$d 個字元 ###1: Objective Display Name ##2: Name Length Limit +commands.scoreboard.objectives.add.success=已成功添加新物件「%1$s」 ###1: Objective Name +commands.scoreboard.objectives.add.tooLong=物件名稱「%1$s」過長,最多只能有 %2$d 個字元 ###1: Objective Name ##2: Name Length Limit +commands.scoreboard.objectives.add.wrongType=無效的物件條件類型「%1$s」 ###1: Criteria Name +commands.scoreboard.objectives.add.needName=一個物件需要名稱。 ### +commands.scoreboard.objectives.description=修改計分板物件。 ### +commands.scoreboard.objectives.list.count=顯示計分板上 %1$d 個物件: ###1: Number of Objectives +commands.scoreboard.objectives.list.empty=記分板上沒有物件 ### +commands.scoreboard.objectives.list.entry=- %1$s:顯示為「%2$s」,類型為「%3$s」 ###1: Objective Name ##2: Objective Display Name ##3: Criteria Name +commands.scoreboard.objectives.remove.success=已成功移除物件「%1$s」 ###1: Objective Name +commands.scoreboard.objectives.setdisplay.invalidSlot=沒有為「%1$s」的顯示位置 ###1: Display Slot +commands.scoreboard.objectives.setdisplay.successCleared=已清空「%1$s」物件顯示位置 ###1: Display Slot +commands.scoreboard.objectives.setdisplay.successSet=已將物件顯示位置從「%1$s」設定為「%2$s」 ###1: Display Slot ##2: Objective Name +commands.scoreboard.players.add.success=已新增 %1$d 至 %3$s 的 [%2$s] (現為 %4$d) ###1: Score Value ##2: Objective Name ##3: Player Name ##4: New Score Value +commands.scoreboard.players.add.multiple.success=已新增 %1$d 至 %3$s 個實體的 [%2$s] ###1: Score Value ##2: Objective Name ##3: Player Count +commands.scoreboard.players.nameNotFound=必須為玩家命名。 ### +commands.scoreboard.players.enable.noTrigger=物件 %1$s 並非觸發類型 ###1: Objective Name +commands.scoreboard.players.enable.success=已為 %2$s 啟用觸發項目 %1$s ###1: Trigger Name ##2: Objective Name +commands.scoreboard.players.list.count=顯示計分板上追蹤的 %1$d 個玩家: ###1: Number of Players +commands.scoreboard.players.list.empty=記分板上沒有可追蹤的玩家 ### +commands.scoreboard.players.list.player.count=正為 %2$s 顯示 %1$d 個追蹤的物件: ###1: Objective Count ##2: Player Name +commands.scoreboard.players.list.player.empty=玩家 %1$s 沒有記錄分數 ###1: Player Name +commands.scoreboard.players.list.player.entry=- %2$s:%1$d (%3$s) ###1: Score Value ##2: Objective Display Name ##3: Objective Name +commands.scoreboard.players.operation.invalidOperation=操作 %1$s 無效 ### +commands.scoreboard.players.operation.notFound=無法找到分數 %1$s,玩家為 %2$s ###1: Objective Name ##2: Player Name +commands.scoreboard.players.operation.success=已更新 %2$d 個實體的 [%1$s] ###1: Objective Name ##2: Player Count +commands.scoreboard.players.offlinePlayerName=玩家離線 # +commands.scoreboard.players.random.invalidRange=最少 %1$d 沒有少於最多 %2$d ###1: Min Range Value ##2: Max Range Value +commands.scoreboard.players.remove.success=已從 [%2$s] 移除 %3$s 的 %1$d (現為 %4$d) ###1: Score Value ##2: Objective Name ##3: Player Name ##4: New Score Value +commands.scoreboard.players.remove.multiple.success=已從 [%2$s] 移除 %3$d 個實體的 %1$d ###1: Score Value ##2: Objective Name ##3: Player Count +commands.scoreboard.players.reset.success=已重置玩家 %1$s 的分數 ###1: Player Name +commands.scoreboard.players.resetscore.success=已重置分數 %1$s,玩家為 %2$s ###1: Objective Name ##2: Player Name +commands.scoreboard.players.set.success=設定 %2$s 的 [%1$s] 至 %3$d ###1: Objective Name ##2: Player Name ##3: Score Value +commands.scoreboard.players.set.multiple.success=設定 %2$d 個實體的 [%1$s] 至 %3$d ###1: Objective Name ##2: Player Count ##3: Score Value +commands.scoreboard.players.set.tagError=無法解析此 dataTag,原因為:%1$s ### +commands.scoreboard.players.set.tagMismatch=此 dataTag 並不符合 %1$s ### +commands.scoreboard.players.score.notFound=無法找到分數 %1$s,玩家為 %2$s ###1: Objective Name ##2: Player Name +commands.scoreboard.players.test.failed=分數 %1$d 並非介於 %2$d 至 %3$d 的範圍內 ###1: Value ##2: Min Range Value ##3: Max Range Value +commands.scoreboard.players.test.success=分數 %1$d 介於 %2$d 至 %3$d 的範圍內 ###1: Value ##2: Min Range Value ##3: Max Range Value +commands.scoreboard.players.get.success=%1$d ### + +#### Scoreboards can also handle teams, which are close to what an Objective does #### +#### with just a little extra functionality #### + +commands.scoreboard.teamNotFound=找不到名稱為「%1$s」的隊伍 ###1: Team Name +commands.scoreboard.teams.add.alreadyExists=名稱為「%1$s」的隊伍已經存在 ###1: Team Name +commands.scoreboard.teams.add.displayTooLong=隊伍顯示名稱「%1$s」過長,最多只能有 %2$d 個字元 ###1: Team Display Name ##2: Name Length Limit +commands.scoreboard.teams.add.success=已成功添加新隊伍「%1$s」 ###1: Team Name +commands.scoreboard.teams.add.tooLong=隊伍名稱「%1$s」過長,最多只能有 %2$d 個字元 ###1: Team Name ##2: Name Length Limit +commands.scoreboard.teams.empty.alreadyEmpty=隊伍 %1$s 已空,無法移除不存在的玩家 ###1: Team Name +commands.scoreboard.teams.empty.success=移除了隊伍 %2$s 内的全部 %1$d 個玩家 ###1: Number of Players ##2: Team Name +commands.scoreboard.teams.join.failure=無法給隊伍 %2$s 添加 %1$d 個玩家:%3$s ###1: Number of Players ##2: Team Name ##3: List of Players +commands.scoreboard.teams.join.success=已將 %1$d 個玩家添加到隊伍 %2$s:%3$s ###1: Number of Players ##2: Team Name ##3: List of Players +commands.scoreboard.teams.leave.failure=無法從他們的隊伍中移除 %1$d 個玩家:%2$s ###1: Number of Players ##2: Team Name +commands.scoreboard.teams.leave.noTeam=您不屬於任何一隊 ### +commands.scoreboard.teams.leave.success=已從他們的隊伍中移除 %1$d 個玩家:%2$s ###1: Number of Players ##2: List of Players +commands.scoreboard.teams.list.count=顯示計分板上 %1$d 個隊伍: ###1: Number of Teams +commands.scoreboard.teams.list.empty=記分板上沒有註冊的隊伍 ### +commands.scoreboard.teams.list.entry=- %1$s:「%2$s」有 %3$d 個玩家 ###1: Team Name ##2: Team Display Name ##3: Number of Players +commands.scoreboard.teams.list.player.count=顯示隊伍 %2$s 中 %1$d 個玩家: ###1: Number of Players ##2 Team Name +commands.scoreboard.teams.list.player.empty=隊伍 %1$s 沒有玩家 ###1: Team Name +commands.scoreboard.teams.list.player.entry=- %2$s:%1$d (%3$s) ###1: Player Name ##2: Score Value ##3: Team Display Name +commands.scoreboard.teams.option.noValue=選項 %1$s 的有效數值為:%2$s ###1: Option Name ##2: List of Option Values +commands.scoreboard.teams.option.success=將選項 %1$s 在隊伍 %2$s 上設定為 %3$s ###1: Option Name ##2: Team Name ##3: Option Value +commands.scoreboard.teams.remove.success=已移除隊伍 %1$s ###1: Team Name +commands.screenshake.description=以特定的強度與持續時間對玩家的攝影機進行晃動。 # +commands.screenshake.success=向下列玩家發送要求,要求對相機進行晃動:%s # +commands.screenshake.successStop=停止以下玩家的攝影機晃動:%s # # +commands.scriptevent.description=利用 ID 和訊息觸發一個腳本事件。 # # +commands.scriptevent.messageSizeExceed=訊息長度超過 (%1$d) 的字元限制! # +commands.scriptevent.invalidNamespace=必須有標識符,並且不得使用 Minecraft 命名空間 # +commands.seed.success=種子:%1$s # +commands.setblock.description=將某個方塊變更為另一個方塊。 # +commands.setblock.failed=無法放置方塊 # +commands.setblock.noChange=無法放置此方塊 # +commands.setblock.notFound=ID 或名稱為 %1$s 的方塊並不存在 # +commands.setblock.outOfWorld=無法將方塊放置在世界邊界之外 # +commands.setblock.success=方塊已放置 # +commands.setblock.tagError=資料標籤解析失敗:%1$s # +commands.setidletimeout.success=成功設置閒置踢出時間為 %1$d 分鐘。 # +commands.setfixedinvslots.description=為伺服器設定固定物品欄的數目。 # +commands.setfixedinvslots.success=固定物品欄數量設為 %1$d # +commands.setfixedinvslot.description=可設定固定欄位給指定的物品。 # +commands.setfixedinvslot.success=固定物品欄 [%1$d] 設為 %2$s # +commands.globalpause.description=可為所有玩家設定或取得遊戲的暫停狀態。 # +commands.globalpause.success=已設定或取得暫停狀態 # +commands.setmaxplayers.description=設定此局遊戲的最多玩家人數。 # +commands.setmaxplayers.success=將最多玩家人數設為%1$d人。 # +commands.setmaxplayers.success.upperbound=(依允許連線人數上限而定) # +commands.setmaxplayers.success.lowerbound=(依目前玩家人數而定) # +commands.setworldspawn.description=可設定世界生成。 # +commands.setworldspawn.success=設定世界的生成點為 (%1$d, %2$d, %3$d) # +commands.setworldspawn.wrongDimension=世界生成點無法設定在這個範圍內 # +commands.setworldspawn.notAllowedInLegacyWorlds=世界生成點無法設定在原版世界中 # +commands.spawnpoint.success.single=設定 %1$s 的生成點為 (%2$d, %3$d, %4$d) # +commands.spawnpoint.description=可為玩家設定生成點。 # +commands.spawnpoint.success.multiple.specific=將 %1$s 的生成點設為 (%2$d, %3$d, %4$d) # +commands.spawnpoint.success.multiple.generic=設定 %1$s 的生成點 # +commands.spawnpoint.wrongDimension=起始點無法設定在這個範圍內 # +commands.clearspawnpoint.success.single=已移除 %1$s 的起始點。 # +commands.clearspawnpoint.description=移除玩家的起始點。 # +commands.clearspawnpoint.success.multiple=已移除 %1$s 的起始點 # +commands.spreadplayers.description=傳送實體至隨機位置。 # +commands.spreadplayers.failure.players=未能分散 %1$s 個玩家;分散中心座標為 (%2$s,%3$s) (可能原因:玩家間空間太少,請嘗試調整最大分散範圍至 %4$s) # +commands.spreadplayers.failure.players.unsafe=無法在 %2$s、%3$s 附近分散 %1$s 名玩家 (在 %4$s 次嘗試後未找到安全位置) # +commands.spreadplayers.failure.teams=未能分散 %1$s 個隊伍;分散中心座標為 (%2$s,%3$s) (可能原因:玩家間空間太少,請嘗試調整最大分散範圍至 %4$s) # +commands.spreadplayers.info.players=(玩家間平均相距 %1$s 個方塊;相應反覆運算次數為 %2$s) # +commands.spreadplayers.info.teams=(隊伍間平均相距 %1$s 個方塊;相應反覆運算次數為 %2$s) # +commands.spreadplayers.spreading.players=正在分散 %1$s 個玩家;分散距離中心點 %2$s 個方塊;中心座標為 (%3$s,%4$s);最少分散距離為 %5$s 個方塊 # +commands.spreadplayers.spreading.teams=正在分散 %1$s 個隊伍;分散距離中心點 %2$s 個方塊;中心座標為 (%3$s,%4$s);最少分散距離為 %5$s 個方塊 # +commands.spreadplayers.success.players=已成功分散 %1$s 個玩家;分散中心座標為 (%2$s,%3$s) # +commands.spreadplayers.success.teams=已成功分散 %1$s 個隊伍;分散中心座標為 (%2$s,%3$s) # +commands.stats.cleared=已清空 %1$s 項統計資料 # +commands.stats.failed=參數無效 # +commands.stats.noCompatibleBlock=在 %1$d, %2$d, %3$d 的方塊無法追蹤統計資料。 # +commands.stats.success=正在儲存 %1$s 項統計資料到 %2$s,對象實體為 %3$s # +commands.stop.description=可停止伺服器。 # +commands.stop.start=正在停止伺服器 # +commands.stopsound.description=停止播放一種音效。 # +commands.stopsound.success=已停止音效 %s 共 %s 秒 # +commands.stopsound.success.all=已停止所有音效共 %s 秒 # +commands.structure.description=在世界中儲存或載入結構。 # +commands.structure.empty.load=無法載入沒有實體和方塊的結構 # +commands.structure.empty.save=無法儲存沒有實體和方塊的結構 # +commands.structure.invalid.animationTime=動畫時間必須為 0 或更多 # +commands.structure.invalid.integrity=整數必須介於 0 到 100 之間 # +commands.structure.invalid.name=名稱應採用「名稱」或「命名空間:名稱」的格式。如果未提供命名空間,則將分配一個預設命名空間。 # +commands.structure.load.success=載入名稱 %s 的結構 # +commands.structure.load.queued=放置要求已進行佇列,將於指定區域完全載入時執行。 # +commands.structure.notFound=找不到 %s 結構。請確定名稱拼寫正確,然後重試一次。 # +commands.structure.save.success=已儲存名稱為 %s 的結構 # +commands.structure.size.tooBig=結構的大小不能大於 (%1$d、%2$d、%3$d),原限制為 (%4$d、%5$d、%6$d) # +commands.structure.size.tooSmall=結構的大小不能小於 (%1$d、%2$d、%3$d),原限制為 (%4$d、%5$d、%6$d) # +commands.structure.unknown.action=提供未知結構操作 # +commands.structure.unloadedChunks=在未載入區域中載入結構的功能尚未執行 # +commands.structure.y.tooHigh=不能將方塊放在世界之外。對於 Y 分量 ,請嘗試 %d 或更低的值。 # +commands.structure.y.tooLow=不能將方塊放在世界之外。對於 Y 分量 ,請嘗試大於 %d 的值。 # +commands.structure.delete.success=結構 %s 已刪除。 # +commands.summon.description=召喚某個實體。 # +commands.summon.failed=召喚物體失敗 # +commands.summon.failed.npc=你需要創造 + 操作員來召喚一個 NPC ### +commands.summon.outOfWorld=無法召喚在世界外的物體 # +commands.summon.success=召喚成功 # +commands.summon.tagError=資料標籤解析失敗:%1$s # +commands.tag.description=管理實體中儲存的標籤。 # +commands.tag.add.failed=目標已有標籤或有太多標籤 # +commands.tag.add.success.single=已新增標籤「%1$s」至 %2$s ###1: Tag string ##2: Entity/Player/Item name +commands.tag.add.success.multiple=已新增標籤「%1$s」至 %2$d 個實體 ###1: Tag string ##2: Number of entities (numerals) +commands.tag.list.single.empty=%s 沒有標籤 ###1: Entity/Player/Item name +commands.tag.list.single.success=%1$s 有 %2$d 個標籤:%3$s ###1: Entity/Player/Item name ##2: Number of tags ##3: Comma separated list of tags +commands.tag.list.multiple.empty=%d 個實體沒有標籤 ###1: Number of entities matching the selector +commands.tag.list.multiple.success=%1$d 個實體共有 %2$d 個標籤:%3$s ###1: Number of entities matching the selector ##2: Number of tags ##3: Comma separated list of tags +commands.tag.remove.failed=目標沒有此標籤 # +commands.tag.remove.success.single=已從 %2$s 移除標籤「%1$s」 ###1: Tag string ##2: Entity/Player/Item name +commands.tag.remove.success.multiple=已從 %2$d 個實體移除標籤「%1$s」 ###1: Tag string ##2: Number of selector matches +commands.tell.description=傳送私訊給一個或多個玩家。 # +commands.tellraw.description=傳送 JSON 訊息給玩家。 # +commands.tellraw.jsonException=無效的 json:%1$s # +commands.tellraw.jsonStringException=無效的 json 字串資料。 # +commands.tellraw.error.noData=沒有提供資料。 # +commands.tellraw.error.notArray=Rawtext 物件必須包含陣列。範例:"rawtext":[{..}] # +commands.tellraw.error.textNotString=Rawtext 的文字欄位必須包含字串。範例:"rawtext":[{"text": "text to display"}] # +commands.tellraw.error.translateNotString=Rawtext 的翻譯欄位必須包含一種語言機碼。範例:"rawtext":[{"translate": "gui.ok"}] # +commands.tellraw.error.selectorNotString=rawtext 中的選取器欄位必須包含一個選取器作為字串。範例:"rawtext":[{"selector": "@e"}] # +commands.tellraw.error.scoreNotObject=原始文本中的分數欄位必須包含物件。範例「rawtext」:[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.scoreNameNotString=分數欄位中的名稱欄位必須是字串。範例「原始文本」:[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.scoreObjectiveNotString=分數欄位中的物件欄位必須是字串。範例「原始文本」:[{"score": {"name": "my_name", "objective": "my_objective"}}] # +commands.tellraw.error.withNotArrayOrRawText=rawtext 中的欄位必須包含一個陣列或另一個 rawtext 物件。範例 1:「rawtext」:[{"translate": "chat.type.announcement", "with": [ "value1", "value2" ]}] 範例 2:「rawtext」:[{"translate": "chat.type.announcement", "with":{"rawtext":[{"text": "value1"}, {"text": "value2"}]}}] # +commands.tellraw.error.itemIsNotObject=Rawtext 陣列中的 Json 值不是物件。範例:"rawtext": [{ "text" : "my text" }] # +commands.educlientinfo.description=取得用戶 ID 和主機狀態。此適用於 CM。 # +commands.testfor.description=計算符合指定條件的實體 (玩家、生物、物品等) 數目。 # +commands.testfor.failure=%1$s 並不符合資料值結構的要求 # +commands.testfor.success=找到 %1$s # +commands.testfor.tagError=資料標籤解析失敗:%1$s # +commands.testforblock.description=測試特定方塊是否位於指定的位置。 # +commands.testforblock.failed.data=%1$d、%2$d、%3$d 的方塊與預期的方塊狀態不相符。 # +commands.testforblock.failed.nbt=在 %1$d,%2$d,%3$d 的方塊沒有所需的 NBT 值。 # +commands.testforblock.failed.tile=在 %1$d,%2$d,%3$d 的方塊是 %4$s (預期:%5$s)。 # +commands.testforblock.failed.tileEntity=在 %1$d,%2$d,%3$d 的方塊不是實體,不支援資料標記。 # +commands.testforblock.outOfWorld=無法測試位於世界外的方塊 # +commands.testforblock.success=在 %1$d,%2$d,%3$d 成功找到該方塊。 # +commands.testforblocks.description=測試兩個地區內的方塊是否相符。 # +commands.tickingarea.description=新增、移除或列出自動刷新區域。 # +commands.tickingarea.inuse=%1$d 個自動刷新區域正在使用中 (共 %2$d 個)。 # +commands.tickingarea.entitycount=具有 tick_world 元件的實體有 %1$d 個自動刷新區域。 # +commands.tickingarea.noneExist.currentDimension=目前的向度中沒有任何自動刷新區域。 # +commands.tickingarea-add-bounds.success=已從 %1$d 將自動刷新區域新增至 %2$d。 # +commands.tickingarea-add-bounds.preload.success=新增從 %1$d 到 %2$d 的自動刷新區域,標記為預先下載。 # +commands.tickingarea-add-circle.success=已新增位於 %1$d 中央且半徑為 %2$d 個區塊的自動刷新區域。 # +commands.tickingarea-add-circle.preload.success=新增以 %1$d 為中心的自動刷新區域,其半徑為 %2$d 個區塊,標記為預先下載。 # +commands.tickingarea-add.failure=自動刷新區域的數量已達上限 (%1$d 個)。您無法新增更多的自動刷新區域。 # +commands.tickingarea-add.conflictingname=已有名稱為「%1$s」的自動刷新區域。 # +commands.tickingarea-add.chunkfailure=自動刷新區域範圍過大 (包含超過 %1$d 區塊),因此無法建立。 # +commands.tickingarea-add.radiusfailure=半徑不得大於 %1$d,自動刷新區域過大,因此無法建立。 # +commands.tickingarea-remove.success=已移除自動刷新區域 # +commands.tickingarea-remove.failure=目前的向度中沒有任何包含方塊位置 %1$d 的自動刷新區域。 # +commands.tickingarea-remove.byname.failure=目前的向度中沒有名稱為「%1$s」的自動刷新區域。 # +commands.tickingarea-remove_all.success=已移除自動刷新區域 # +commands.tickingarea-remove_all.failure=目前的向度中沒有任何自動刷新區域。 # +commands.tickingarea-preload.success=已更新的自動刷新區域 # +commands.tickingarea-preload.byposition.failure=目前的向度中沒有任何包含方塊位置 %1$d 的自動刷新區域。 # +commands.tickingarea-preload.byname.failure=目前的向度中沒有名稱為「%1$s」的自動刷新區域。 # +commands.tickingarea-preload.count=%1$d 配對區域已標記為預先下載。 # +commands.tickingarea-list.chunks=區塊 ### Meaning a chunk of the world. +commands.tickingarea-list.circle.radius=半徑 # +commands.tickingarea-list.preload=預先載入 # +commands.tickingarea-list.success.currentDimension=列出目前向度中的所有自動刷新區域 # +commands.tickingarea-list.success.allDimensions=列出所有向度中的所有自動刷新區域 # +commands.tickingarea-list.failure.allDimensions=所有向度中都沒有任何自動刷新區域。 # +commands.tickingarea-list.to=至 ### Used in the context of "from position to other position" +commands.tickingarea-list.type.circle=圓圈 # +commands.time.added=時間增加了 %1$d。 # +commands.time.description=變更或查詢世界遊戲時間。 # +commands.time.disabled=已在此世界啟用「永為白晝」。 # +commands.time.query.day=白天為 %d # +commands.time.query.daytime=白天時間為 %d # +commands.time.query.gametime=遊戲時間為 %d # +commands.time.set=將時間設為 %1$d # +commands.time.stop=時間 %1$s # +commands.title.description=控制畫面標題。 # +commands.title.success=Title command successfully executed # +commands.titleraw.description=使用 JSON 訊息控制畫面標題。 # +commands.titleraw.success=標題列指令已成功執行 # +commands.toggledownfall.description=切換天氣。 # +commands.tp.description=傳送實體 (玩家、生物等)。 # +commands.tp.notSameDimension=因玩家處在不同世界而無法傳送 # +commands.tp.outOfWorld=無法傳送實體至世界之外 # +commands.tp.permission=您沒有使用此指令的權限。 # +commands.tp.safeTeleportFail=由於區域裡還有方塊,所以無法傳送%1$s至%2$s。 # +commands.tp.far=無法傳送%1$s至%2$s未載入的區域 # +commands.tp.success=傳送 %1$s 到 %2$s # +commands.tp.successVictim=已將您傳送至 %1$s # +commands.tp.success.coordinates=傳送 %1$s 到 %2$s, %3$s, %4$s # +commands.transferserver.description=轉移一位玩家到另一個伺服器。 # +commands.transferserver.successful=已轉移的玩家 # +commands.transferserver.invalid.port=無效的埠 (0-65535) # +commands.trigger.description=設定要啟用的觸發點。 # +commands.trigger.disabled=尚未啟用觸發項目 %1$s # +commands.trigger.invalidMode=觸發模式 %1$s 無效 # +commands.trigger.invalidObjective=觸發項目名稱 %1$s 無效 # +commands.trigger.invalidPlayer=只有玩家才可使用 /trigger 指令 # +commands.trigger.success=觸發項目 %1$s 已更改成 %2$s %3$s # +commands.unban.failed=無法取消封鎖玩家 %1$s # +commands.unban.success=取消封鎖玩家 %1$s # +commands.unbanip.invalid=您輸入了一個無效的 IP 位址 # +commands.unbanip.success=解除封鎖 IP 位址 %1$s # +commands.validategamelighting.description=驗證指定區域的遊戲照明 # +commands.validategamelighting.checkRegionTooBig=要檢查的照明區域太大!(%1$d > %2$d) # +commands.validategamelighting.outOfWorld=無法檢查世界以外的照明 # +commands.volumearea.description=在目前維度中新增、刪除或列出單元。 # +commands.volumearea.add.definitionDoesntExist.failure=沒有與「%1$s」標識符匹配的單元定義。 # +commands.volumearea.add.exceededLimit.failure=已達到 %1$d 的最大單元數。無法新增更多單元。 # +commands.volumearea.add.failure=無法建立單元。 # +commands.volumearea.add.success=新增從 %2$d 到 %3$d 的單元「%1$s」。 # +commands.volumearea.remove.byName.failure=目前維度中不存在名為 %1$s 的單元。 # +commands.volumearea.remove.byPosition.failure=目前維度中不存在包含方塊位置 %1$d 的單元。 # +commands.volumearea.remove.success=移除目前維度中的單元 # +commands.volumearea.remove_all.success=移除目前維度中的單元 # +commands.volumearea.list.success.currentDimension=目前維度中所有單元的清單 # +commands.volumearea.list.success.allDimensions=所有維度中所有單元的清單 # +commands.volumearea.list.failure.allDimensions=任何維度中都不存在單元。 # +commands.volumearea.entry.withIdentifier=- %s:從 %d %d %d 到 %d %d %d 的 %s # +commands.volumearea.entry.withoutIdentifier=- %s:從 %d %d %d 到 %d %d %d # +commands.volumearea.noneExist.currentDimension=目前維度中不存在單元。 # +commands.volumearea.inUse=%1$d/%2$d 個正在使用的單元。 # +commands.weather.clear=變更為晴天 # +commands.weather.description=設定天氣。 # +commands.weather.disabled=在這個世界上,「天氣循環」並未啟用。 # +commands.weather.query=天氣狀態:%s # +commands.weather.query.clear=清澈 # +commands.weather.query.rain=雨天 # +commands.weather.query.thunder=雷雨 # +commands.weather.rain=變更為雨天 # +commands.weather.thunder=變更為雷雨 # +commands.allowlist.add.failed=無法將 %1$s 加到允許清單 # +commands.allowlist.add.success=將 %1$s 加入允許清單 # +commands.allowlist.description=管理伺服器允許清單。 # +commands.allowlist.disabled=關閉允許清單 # +commands.allowlist.enabled=開啟允許清單 # +commands.allowlist.list=共有 %1$d 位允許清單玩家 (全體玩家共 %2$d 位): # +commands.allowlist.reloaded=允許清單已自檔案重新載入。 # +commands.allowlist.remove.failed=無法從允許清單移除 %1$s # +commands.allowlist.remove.success=將 %1$s 從允許清單中移除 # +commands.world_age.description=變更或查詢世界的年齡 (建立至今的時間長度)。 # +commands.world_age.added=世界的年齡已增加 %1$d # +commands.world_age.query=世界年齡為 %d # +commands.world_age.set=將世界的年齡設為 %1$d # +commands.worldborder.center.success=世界邊界中心設定為 %1$s,%2$s # +commands.worldborder.damage.amount.success=已將世界邊界傷害值設定為每方塊 %1$s (每方塊從 %2$s 起) # +commands.worldborder.damage.buffer.success=已將世界邊界傷害緩衝區域設定為 %1$s 個方塊 (從 %2$s 個方塊起) # +commands.worldborder.get.success=世界邊界目前為 %1$s 個方塊寬 # +commands.worldborder.set.success=世界邊界設定為 %1$s 個方塊塊寬 (從 %2$s 個方塊起) # +commands.worldborder.setSlowly.grow.success=世界邊界正在增加至 %1$s 個方塊寬 (從 %2$s 個方塊起),需時 %3$s 秒 # +commands.worldborder.setSlowly.shrink.success=世界邊界正在縮小至 %1$s 個方塊寬 (從 %2$s 個方塊起),需時 %3$s 秒 # +commands.worldborder.warning.distance.success=已將世界邊界警示設定為 %1$s 個方塊以外 (從 %2$s 個方塊起) # +commands.worldborder.warning.time.success=已將世界邊界警告訊號設定為 %1$s 秒以外 (從 %2$s 秒起) # +commands.worldbuilder.description=切換訪客的創世者狀態。 # +commands.worldbuilder.success=創世者狀態更新至 %1$s # +commands.wsserver.description=可嘗試連線到所提供 URL 上的 WebSocket 伺服器。 # +commands.wsserver.invalid.url=所提供的伺服器 URL 無效 # +commands.wsserver.request.existing=有另一連線要求正在執行 # +commands.wsserver.request.failed=無法連接到伺服器:%1$s # +commands.wsserver.success=已建立連線到伺服器:%1$s # +commands.xp.description=增加或移除玩家經驗點數。 # +commands.xp.failure.widthdrawXp=無法賦予玩家負經驗點數 # +commands.xp.success=已將 %1$d 經驗值賦予 %2$s # +commands.xp.success.levels=已將 %1$d 等級賦予 %2$s # +commands.xp.success.negative.levels=從 %2$s 取得 %1$d 等級 # + +connect.authorizing=登入中… # +connect.connecting=正在連線到伺服器… # +connect.failed=與伺服器連線失敗 # + +connect_gamepad.warning.controllerRequired=需要遊戲控制器 # +connect_gamepad.pressButtonToContinue=請按您控制器上的 'A' 按鈕以繼續 # +gamepad_disconnect=控制器連線中斷 # +gamepad_disconnect.reconnectController=你的控制器已斷開連接。請重新連接控制器以繼續。 # + +container.beacon=燈塔 # +container.brewing=釀製台 # +container.chest=箱子 # +container.chestDouble=大容量箱子 # +container.crafting=合成 # +container.creative=選擇物品 # +container.dispenser=發射器 # +container.dropper=墜落遊戲 # +container.enchant=附魔 # +container.enchant.clue=%s . . . ? # +container.enchant.levelrequirement=需要等級:%d # +container.enchant.lapis.many=%d個青金石 # +container.enchant.lapis.one=1 個青金石 # +container.enchant.level.many=%d個附魔等級 # +container.enchant.level.one=1 個附魔等級 # +container.enderchest=終界箱 # +container.furnace=熔爐 # +container.hopper=漏斗 # +container.inventory=物品欄 # +container.isLocked=%s 已鎖上! # +container.loom=織布機 # +container.minecart=礦車 # +container.repair=修復 & 命名 # +container.repair.cost=所需等級:%1$s # +container.repair.expensive=太貴了! # +container.repairAndDisenchant=修理和取消附魔 # +container.stonecutter=切石機 # +container.stonecutter_block=切石機 # +container.smithing_table=鍛造台 # +container.smithing_table_block=鍛造台 # +container.smithing_table.upgrade=升級裝備 # +container.shulkerbox=界伏蚌盒 # +container.shulkerboxContains=還有其他 %d 個… # +container.barrel=木桶 # + +controller.buttonTip.addItem=加入物品 # +controller.buttonTip.addItemStack=增加物品包 # +controller.buttonTip.adjustSlider=左/右調整滑桿 # +controller.buttonTip.back=返回 # +controller.buttonTip.backToAnvil=返回鐵砧 # +controller.buttonTip.backToBrewing=返回釀製 # +controller.buttonTip.backToEnchanting=返回附魔 # +controller.buttonTip.backToFurnace=返回熔爐 # +controller.buttonTip.cancel=取消 # +controller.buttonTip.clearSearch=清除搜尋結果 # +controller.buttonTip.clearQuickSelect=清除快速選取 # +controller.buttonTip.craft=製造 # +controller.buttonTip.craftAll=製作全部物品 # +controller.buttonTip.craftOne=製作一個物品 # +controller.buttonTip.craftStack=合成成堆物品 # +controller.buttonTip.craftTake=合成並拿取 # +controller.buttonTip.drop=丟棄 # +controller.buttonTip.edit=編輯 # +controller.buttonTip.enterMessage=輸入訊息 # +controller.buttonTip.exit=離開 # +controller.buttonTip.external=外部 # +controller.buttonTip.level=等級 # +controller.buttonTip.new=新 # +controller.buttonTip.openRecipeBook=開啟配方書 # +controller.buttonTip.pane.inventory=物品欄 # +controller.buttonTip.pane.recipeBook=配方書 # +controller.buttonTip.place.one=放置 1 個 # +controller.buttonTip.place=放置 # +controller.buttonTip.quick.move=快速選擇 # +controller.buttonTip.recipes.showAll=顯示全部 # +controller.buttonTip.recipes.showCraftable=顯示合成項目 # +controller.buttonTip.remove=移除 # +controller.buttonTip.removeFuel=移除燃料 # +controller.buttonTip.removeFuelInput=移走燃料/投入 # +controller.buttonTip.removeInput=移除輸入 # +controller.buttonTip.removeMaterial=移除材料 # +controller.buttonTip.renameItem=移除物品 # +controller.buttonTip.returnToRecipe=返回配方 # +controller.buttonTip.enterSearch=搜尋 # +controller.buttonTip.searchRecipe=快速搜尋 # +controller.buttonTip.confirmSearch=確認 # +controller.buttonTip.select.enchant=選取附魔 # +controller.buttonTip.select.item=選取物品 # +controller.buttonTip.select.slot=選擇欄位 # +controller.buttonTip.select=選取 # +controller.buttonTip.selectRecipe=選擇配方 # +controller.buttonTip.deselectRecipe=取消選擇配方。 # +controller.buttonTip.clearRecipe=清除配方。 # +controller.buttonTip.tab=標籤 # +controller.buttonTip.take.half=撿起一半 # +controller.buttonTip.take.one=拿取一項 # +controller.buttonTip.take=撿起 # +controller.buttonTip.takeItem=拿取物品 # +controller.buttonTip.clearHotbar=清除槽 # + +controllerLayoutScreen.actions=動作 # +controllerLayoutScreen.activeBindingNameFormat=> %s < # +controllerLayoutScreen.bindings=綁定鍵 # +controllerLayoutScreen.resetAllBindings=預設設定 # +controllerLayoutScreen.button=按鈕 # +controllerLayoutScreen.cancel=取消 # +controllerLayoutScreen.confirmation.reset=是否真的要重設設定? # +controllerLayoutScreen.confirmation.unassigned=確定以未指派的動作儲存嗎? # +controllerLayoutScreen.confirmation.unsaved=確定要離開尚未儲存的配置嗎? # +controllerLayoutScreen.save=儲存 # +controllerLayoutScreen.saveAndExit=儲存並離開 # +controllerLayoutScreen.trigger=觸發 # +controllerLayoutScreen.unassigned=未指派 # +controllerLayoutScreen.toggleLivingroom=切換沉浸模式 # +controls.reset=重置 # +controls.resetAll=全部重置 # +controls.title=控制 # + +## Edu Course strings +course.edu.begin=開始 # +course.edu.byLessonsEndGeneric=於此課程結束後,您將學習到以下內容: # +course.edu.byLessonsEndOrdered=於第 %d 課結束後,您將學習到以下內容: # +course.edu.collaborativeLesson=協作課程 # +course.edu.collaborativeLessonAndQuiz=協作課程與測驗 # +course.edu.connectionFailed=糟糕!我們認為您並未與網際網路連線。請檢查您的連線並再試一次! # +course.edu.connectionProblem.courseList=連接至您的課程列表時發生問題。請檢查您的網際網路連線並再試一次。 # +course.edu.connectionProblem.quiz=連接至您的測驗時發生問題。請再試一次。 # +course.edu.continueButton=繼續 # +course.edu.courses=課程 # +course.edu.createdBy=作者:%s # +course.edu.estimatedLength=預估長度 # +## Example of a formatted string is "2m 30s" (first string param is the minutes units, second string is the seconds units) +course.edu.estimatedLength.formatted=%d%s %d%s # +course.edu.estimatedLength.minutesUnit=分 # +course.edu.estimatedLength.secondsUnit=秒 # +course.edu.goal=教育目標:%s # +course.edu.hostButton=主持人 # +course.edu.instructions=說明 # +course.edu.join=加入 # +course.edu.launchFailed=糟糕,此世界無法啟動!您最近是否刪除過世界範本? # +course.edu.learnMoreButton=瞭解更多 # +course.edu.lessonComplete=課程完成 # +course.edu.lessonIncludesQuiz=此課程包含一個測驗 # +course.edu.lessonIsLocked=此課程已鎖定 # +course.edu.lessonObjectives=課程目標 # +## The line below (course.edu.notSupported) doesn't need to be translated for other locales and will eventually be removed. +course.edu.notSupported=尚不支援 # +course.edu.noCoursesFound.title=找不到課程 # +course.edu.noCoursesFound.body=您似乎並未指定任何課程。 # +course.edu.objective.bulletedString=- %s # +course.edu.progress.new=新 # +course.edu.progress.inProgress=進行中 # +course.edu.progress.completed=已完成 # +course.edu.refresh.courses=重新整理課程 # +course.edu.refresh.lessons=重新整理課程 # +course.edu.restartButton=重新開始 # +course.edu.restartConfirmation.title=是否重新開始課程? # +course.edu.restartConfirmation.body=重新開始將清除您所有工作,並重新開始課程。%s您確定要重新開始嗎? # +course.edu.restartFailed.title=糟糕! # +course.edu.restartFailed.body=我們找不到此課程。我們正在嘗試重新下載該課程。 # +course.edu.startButton=開始 # +course.edu.tasks=工作 # +course.edu.teacherHasNotGivenAcccess=教師並未授予您存取此課程的權限。 # +## The title is prefixed with the order of the course, followed by a colon, followed by the content title. +## Example: "1: This is the title of a Course" +course.edu.titleWithOrderPrefix.formatted=%d:%s # +course.edu.tryItNowButton=立即試用 # + +## Edu Course Multiplayer strings +course.edu.enterIp=輸入您要加入的世界 IP 位址。 # +course.edu.enterConnection=請輸入您要加入的世界連線 ID。 # +course.edu.ipAddress=IP 位址 # +course.edu.ipPlaceholder=請輸入 IP 或伺服器位址 # +course.edu.ipTooltipText=若要尋找 IP 位址,請主持人暫停課程。您可以在他們的畫面右上角查看 IP 位址。 # +course.edu.connectionInfo=連線 ID # +course.edu.conInfoPlaceholder=請輸入連線 ID # +course.edu.conInfoHostTooltipText=如果其他人在使用「加入代碼」或「共用連結」加入您的世界時遇到問題,您可以分享連線 ID。 # +course.edu.conInfoTooltipText=主持人可以在自己世界的遊戲內功能表中,在多人遊戲的標籤上找到連線 ID。 # +course.edu.joinLesson=加入課程 # +course.edu.joinLessonIntro=尋找相同課程的同學一起加入,或如果沒有在清單中顯示,輸入其 IP 位址。 # +course.edu.joinLessonIntroTeacher=選擇您要加入的群組,或如果沒有在清單中顯示,輸入其 IP 位址。 # +course.edu.noLessonFoundJoinIp=輸入 IP 位址 # +course.edu.portTooltipText=連接埠編號決定要使用的特定伺服器程式。除非伺服器主機指定要變更,否則通常不需要變更。 # +course.edu.searching=正在搜尋世界… # + +crafting.badCombination=此物品沒有可用的輸出 # +crafting.cannotCreate=您沒有全部的原料 # +crafting.insufficientLevel=您的等級太低了 # +crafting.noRecipesInventory=您需要收集製造用的方塊! # +crafting.noRecipesStonecutter=您需要製造用的石材! # +crafting.noRecipesStonecutter_block=您需要製造用的石材! # +crafting.noRecipesWorkbench=您需要收集製造用的方塊! # + +createWorld.customize.custom.baseSize=深度基準大小 # +createWorld.customize.custom.biomeDepthOffset=生態域深度偏移 # +createWorld.customize.custom.biomeDepthWeight=生態域深度比重 # +createWorld.customize.custom.biomeScaleOffset=生態域大小偏移 # +createWorld.customize.custom.biomeScaleWeight=生態域大小比重 # +createWorld.customize.custom.biomeSize=生態域大小 # +createWorld.customize.custom.center= 中心高度 # +createWorld.customize.custom.confirm1=這樣將會取代目前的 # +createWorld.customize.custom.confirm2=設定而且不能復原。 # +createWorld.customize.custom.confirmTitle=警告! # +createWorld.customize.custom.coordinateScale=橫向座標比例 # +createWorld.customize.custom.count= 生成嘗試次數 # +createWorld.customize.custom.defaults=預設值 # +createWorld.customize.custom.depthNoiseScaleExponent=深度雜訊指數 # +createWorld.customize.custom.depthNoiseScaleX=深度雜訊比例 X # +createWorld.customize.custom.depthNoiseScaleZ=深度雜訊比例 Z # +createWorld.customize.custom.dungeonChance=地牢數量 # +createWorld.customize.custom.fixedBiome=生態域 # +createWorld.customize.custom.heightScale=縱向高度比例 # +createWorld.customize.custom.lavaLakeChance=熔岩湖稀有程度 # +createWorld.customize.custom.lowerLimitScale=下限比例 # +createWorld.customize.custom.mainNoiseScaleX=主雜訊比例 X # +createWorld.customize.custom.mainNoiseScaleY=主雜訊比例 Y # +createWorld.customize.custom.mainNoiseScaleZ=主雜訊比例 Z # +createWorld.customize.custom.maxHeight= 高度上限 # +createWorld.customize.custom.minHeight= 高度下限 # +createWorld.customize.custom.next=下一頁 # +createWorld.customize.custom.page0=基本設定 # +createWorld.customize.custom.page1=礦物設定 # +createWorld.customize.custom.page2=進階設定 (僅供高級玩家!) # +createWorld.customize.custom.page3=更多進階設定 (僅供高級玩家!) # +createWorld.customize.custom.preset.caveChaos=穴之混沌 # +createWorld.customize.custom.preset.caveDelight=探洞者世界 # +createWorld.customize.custom.preset.drought=極度乾旱 # +createWorld.customize.custom.preset.goodLuck=碰碰運氣 # +createWorld.customize.custom.preset.isleLand=天空島世界 # +createWorld.customize.custom.preset.mountains=懸崖峭壁 # +createWorld.customize.custom.preset.waterWorld=水底世界 # +createWorld.customize.custom.presets=預設配置 # +createWorld.customize.custom.presets.title=自訂世界地形預設集 # +createWorld.customize.custom.prev=上一頁 # +createWorld.customize.custom.randomize=隨機化 # +createWorld.customize.custom.riverSize=河流大小 # +createWorld.customize.custom.seaLevel=海平面 # +createWorld.customize.custom.size= 生成規模 # +createWorld.customize.custom.spread= 分散高度 # +createWorld.customize.custom.stretchY=高度伸展程度 # +createWorld.customize.custom.upperLimitScale=上限比例 # +createWorld.customize.custom.useCaves=洞穴 # +createWorld.customize.custom.useDungeons=地牢 # +createWorld.customize.custom.useLavaLakes=熔岩湖 # +createWorld.customize.custom.useLavaOceans=熔岩海 # +createWorld.customize.custom.useMineShafts=廢棄礦洞 # +createWorld.customize.custom.useMonuments=海底遺跡 # +createWorld.customize.custom.useRavines=峽谷 # +createWorld.customize.custom.useStrongholds=要塞 # +createWorld.customize.custom.useTemples=神殿 # +createWorld.customize.custom.useOceanRuins=海洋遺址 # +createWorld.customize.custom.useVillages=村莊 # +createWorld.customize.custom.useWaterLakes=湖泊 # +createWorld.customize.custom.waterLakeChance=湖泊稀有程度 # +createWorld.customize.flat.addLayer=增加地層 # +createWorld.customize.flat.editLayer=編輯地層 # +createWorld.customize.flat.height=高度 # +createWorld.customize.flat.layer=%d # +createWorld.customize.flat.layer.bottom=底層 - %d # +createWorld.customize.flat.layer.top=頂層 - %d # +createWorld.customize.flat.removeLayer=刪除地層 # +createWorld.customize.flat.tile=地層材料 # +createWorld.customize.flat.title=自訂平地 # +createWorld.customize.presets=預設配置 # +createWorld.customize.presets.list=您也可以選擇預先設定的地形! # +createWorld.customize.presets.select=使用預設集 # +createWorld.customize.presets.share=想分享您設定的地形嗎?請使用下方文字框! # +createWorld.customize.presets.title=選擇預設地形 # + +createWorldUpsell.removeTrial=不要在世界清單中顯示試用 # +createWorldUpsell.title=創建新世界或 Realm? # +createWorldUpsell.title.realm=創建新 Realm # +createWorldUpsell.button.realm=新 Realm # +createWorldUpsell.button.world=新的世界 # +createWorldUpsell.button.trialText=開始 30 天免費試用 # +createWorldUpsell.price.realm=每月 %1$s # +createWorldUpsell.price.coin.realm=每月 %1$s 個錢幣 # +createWorldUpsell.price.world=免費 # +createWorldUpsell.realm.sellPoint1=添加不限數量成員並與線上多達 §d%d§r 位好友同樂 # +createWorldUpsell.realm.sellPoint2=已在線上儲存:在任何有 Minecraft 市集的 Minecraft 裝置上玩 # +createWorldUpsell.realm.sellPoint3=不佔用裝置儲存空間 # +createWorldUpsell.realm.sellPoint4=即使您不在,好友仍能玩遊戲 # +createWorldUpsell.signIn=使用 Microsoft 帳戶建立 Realm # +createWorldUpsell.world.sellPoint1=線上與多達 7 位好友同樂 # +createWorldUpsell.world.sellPoint2=預存至您的裝置:離線玩遊戲 # +createWorldUpsell.world.sellPoint3=使用裝置儲存空間 # + + +createWorldScreen.action.editLocal=創造無限! # +createWorldScreen.action.local=創造世界! # +createWorldScreen.action.realms=創造世界! # +createWorldScreen.action.realmsReset=重設 Realm # +createWorldScreen.advanced=進階 # +createWorldScreen.cheatSettings=作弊 # +createWorldScreen.worldOptions=世界選項 # +createWorldScreen.worldSettings=世界設定 # +createWorldScreen.worldManagement=世界管理 # +createWorldScreen.alwaysDay=永為白晝 # +createWorldScreen.bonusChest=贈品箱 # +createWorldScreen.pvp=友方誤傷 # +createWorldScreen.immediaterespawn=立即生成 # +createWorldScreen.respawnRadius=重生半徑 # +createWorldScreen.trustPlayers=信任玩家 # +createWorldScreen.fireSpreads=火會蔓延 # +createWorldScreen.mobLoot=生物戰利品 # +createWorldScreen.tileDrops=磚塊掉落 # +createWorldScreen.keepInventory=保留物品欄 # +createWorldScreen.naturalregeneration=自然再生 # +createWorldScreen.tntexplodes=炸藥會爆炸 # +createWorldScreen.respawnblocksexplode=起始方塊爆炸 # +createWorldScreen.weathercycle=天氣循環 # +createWorldScreen.daylightcycle=執行日夜交替 # +createWorldScreen.mobSpawn=生物重生 # +createWorldScreen.mobgriefing=生物惡意破壞 # +createWorldScreen.educationtoggle=Education Edition # +createWorldScreen.entitiesdroploot=實體掉落拾取 # +createWorldScreen.commandblocksenabled=指令方塊已啟用 # +createWorldScreen.experimentalgameplay=測試版 # +createWorldScreen.experimentalgameplayinfo=§7試玩正在開發的功能。世界創建後無法關閉。 # +createWorldScreen.experimentalbiomes=自訂生態域 # +createWorldScreen.experimentalbiomesDescription=建立自訂生態域並更改世界生成 # +createWorldScreen.experimentalCreatorFeatures=即將推出的創作者功能 # +createWorldScreen.experimentalCreatorFeaturesDescription=包括 Actor 屬性和可調整的霧參數 # +createWorldScreen.experimentalmoddingDescription=你正在做許多重複的事情嗎?這或許能協助你建立附加內容 # +createWorldScreen.experimentalSneakingFeature=短暫的潛行 # +createWorldScreen.experimentalSneakingFeatureDescription=允許玩家潛入 1.5 顆方塊間隙中 # +createWorldScreen.cavesandcliffs=洞穴和懸崖 # +createWorldScreen.cavesandcliffsDescription=探索全新多樣化洞穴生成 # +createWorldScreen.spectatorMode=旁觀者模式 # +createWorldScreen.spectatorModeDescription=嘗試「觀眾模式」的早期版本 # +createWorldScreen.experimentalCameras=實驗性鏡頭 # +createWorldScreen.experimentalCamerasDescription=啟用鏡頭指令 # +createWorldScreen.experimentalholiday=假日創作者功能 # +createWorldScreen.experimentalholidayDescription=新增資料驅動的方塊和物品技術,自訂方塊形狀、旋轉、損壞等 # +createWorldScreen.experimentalGameTest=測試版 API # +createWorldScreen.experimentalGameTestDescription=在附加內容套件中使用 API 模組的「測試版」 # +createWorldScreen.experimentalMolangFeatures=Molang 功能 # +createWorldScreen.experimentalMolangFeaturesDescription=Molang 實驗查詢和語言功能 # +createWorldScreen.worldPreferences=世界偏好選擇 # +createWorldScreen.startWithMap=起始地圖 # +createWorldScreen.defaultName=我的世界 # +createWorldScreen.create=建立 # +createWorldScreen.createOnRealms=在 Realms 伺服器上建立 # +createWorldScreen.delete=刪除 # +createWorldScreen.deleteWorld=刪除世界 # +createWorldScreen.delete.desc=永遠刪除你的世界。 # +createWorldScreen.delete.confirm=要永久刪除世界嗎? # +createWorldScreen.deleteWarningFormat=是否確定要刪除「%s」?這個世界將永遠消失!(很久很久!) # +createWorldScreen.editTitleFormat=編輯「%s」 # +createWorldScreen.game.settings=遊戲設定 # +createWorldScreen.gameMode=遊戲模式 # +createWorldScreen.gameMode.default=預設遊戲模式 # +createWorldScreen.gameMode.personal=個人遊戲模式 # +createWorldScreen.gameMode.adventure=冒險 # +createWorldScreen.gameMode.creative=創造 # +createWorldScreen.gameMode.creative.desc=無限資源。無損傷。飛行。即使稍後切換為生存模式也無法獲得成就。 # +createWorldScreen.gameMode.survival=生存 # +createWorldScreen.gameMode.survival.desc=資源有限,您需要工具。您可能會受傷,注意怪物。 # +createWorldScreen.gameMode.spectator=旁觀 # +createWorldScreen.gameMode.serverDefault=預設 # +createWorldScreen.header.delete=世界的永久性 # +createWorldScreen.header.editLocal=編輯世界 # +createWorldScreen.header.general.project=專案 # +createWorldScreen.header.general.exportSettings=匯出設定 # +createWorldScreen.header.general.exportSettings.description=§7某些功能可能會在編輯會話期間被覆寫,但在匯出時會完全正常運作 # +createWorldScreen.header.local=創造世界 # +createWorldScreen.header.realms=打造 Realms 伺服器 # +createWorldScreen.header.realmsReset=要重設 Realm 嗎? # +createWorldScreen.levelName=名稱 # +createWorldScreen.levelSeed=種子 # +createWorldScreen.multiplayer.settings=多人遊戲設定 # +createWorldScreen.progress.local=創造新世界...... # +createWorldScreen.progress.realms=正在重設 Realm... # +createWorldScreen.seed.desc=輸入種子,再度產生相同的地形。留白會隨機挑選世界。 # +createWorldScreen.showCoordinates=顯示座標 # +createWorldScreen.worldType=世界類型 # +createWorldScreen.randomtickspeed=隨機刻速度 # +createWorldScreen.randomtickspeed.reset=重設隨機刻速度 # +createWorldScreen.serverSimDistance=模擬距離 # +createWorldScreen.serverSimDistanceFormat=%s 個區塊 # +createWorldScreen.showbordereffect=顯示邊界效果 # +createWorldScreen.check_internet_connection=您未連線至網際網路。您的好友將無法加入您的多人遊戲世界。請登入您的 Microsoft 帳戶以與好友一起玩遊戲。 # +createWorldScreen.disconnectedXboxLive=您未連線至 Microsoft 服務。您有玩家代號的好友將無法加入您的多人遊戲世界。請登入您的 Microsoft 帳戶以與好友一起玩遊戲。 # +createWorldScreen.clearPlayerData.button=清除玩家資料 # +createWorldScreen.clearPlayerData.title=是否刪除世界的玩家資料? # +createWorldScreen.clearPlayerData.body1=選擇「所有玩家資料」可刪除世界中的所有玩家資料。下次任何玩家進入世界的時候,他們將以全新的預設資料開始遊戲。 # +createWorldScreen.clearPlayerData.body2=選擇「保留擁有者玩家的資料」將保留您目前的資料 (例如物品欄的物品和位置),並套用「世界擁有者」。這可以是任何在本機載入世界的玩家或其所在 Realm 的擁有者。 # +createWorldScreen.clearPlayerData.all=所有玩家資料 # +createWorldScreen.clearPlayerData.allExceptLocal=保留擁有者玩家的資料 # +createWorldScreen.clearPlayerData.cancel=取消 # +createWorldScreen.clearPlayerData.progress=清除玩家資料 # +createWorldScreen.upload=上傳世界 # +createWorldScreen.editor.deleteProject=刪除專案 # +createWorldScreen.editor.projectOptionsLabel=專案選項 # +createWorldScreen.editor.delete.confirm=要永久刪除專案嗎? # +createWorldScreen.editor.deleteWarningFormat=確定要刪除「%s」嗎?該專案將永遠消失! # + + +## Cross Platform Toggle +crossPlatformToggle.startMenuScreen.title=跨平台遊戲 # +crossPlatformToggle.startMenuScreen.enable=啟用跨平台遊戲 # +crossPlatformToggle.startMenuScreen.enable.line1=您是否要啟用跨平台遊戲? # +crossPlatformToggle.startMenuScreen.enable.line2=跨平台遊戲可讓您與使用其他平台的好友連線並一起玩遊戲! # +crossPlatformToggle.startMenuScreen.disable=停用跨平台遊戲 # +crossPlatformToggle.startMenuScreen.disable.line1=您是否要停用跨平台遊戲? # +crossPlatformToggle.startMenuScreen.disable.line2=您將中斷連線,也不可與使用其他平台的好友一起玩遊戲。 # +crossPlatformToggle.crossPlatformDisabled.friends=在主選單中啟用跨平台遊戲,就可加入 Realm、LAN 遊戲,並與您所有 Minecraft 好友一起玩遊戲。 # +crossPlatformToggle.crossPlatformDisabled.invite=在主選單中啟用跨平台遊戲,就可邀請其他平台的好友。 # +crossPlatformToggle.crossPlatformDisabled.realms=在主選單中啟用跨平台遊戲,就可加入 Realm。 # +crossPlatformToggle.crossPlatformDisabled.servers=在主選單中啟用跨平台遊戲,就可新增或加入伺服器。 # +crossPlatformToggle.crossPlatformDisabled.multiplayerSettings=在主選單中啟用跨平台遊戲,就可與其他平台的好友一起玩遊戲。 # + +realmsPendingInvitationsScreen.pendingInvitations=Realms 會員邀請 # +realmsPendingInvitationsScreen.noInvites=您無待處理邀請。 # +realmsPendingInvitationsScreen.fetchingInvites=獲取邀請... # +realmsPendingInvitationsScreen.decline=拒絕 # +realmsPendingInvitationsScreen.accepted=已接受 # +realmsPendingInvitationsScreen.declined=已拒絕 # +realmsPendingInvitationsScreen.showFriendInvites=只顯示好友寄的邀請。 # + +realmsInvitationScreen.addingPlayers=正在新增玩家... # +realmsInvitationScreen.findFriends=尋找好友 # +realmsInvitationScreen.continue=繼續 # +realmsInvitationScreen.done=完成,我們來玩吧! # +realmsInvitationScreen.friends=好友 # +realmsInvitationScreen.invitedFriends=邀請好友 # +realmsInvitationScreen.members=成員 # +realmsInvitationScreen.unableToAddPlayers=無法新增玩家 # +realmsInvitationScreen.loadingFriends=正在載入好友和成員... # +realmsInvitationScreen.loadingProfiles=正在載入設定檔 (%s / %s) # +realmsInvitationScreen.noInvites=找不到玩家。 # +realmsInvitationScreen.savingChanges=正在儲存變更... # +realmsInvitationScreen.sendingInvitesFailed=發生問題。我們無法將你選擇的玩家加入你的 Realm。請稍後再試。 # +realmsInvitationScreen.title=新增成員 # +realmsInvitationScreen.undo=復原 # +realmsInvitationScreen.unblock=解除封鎖 # +realmsInvitationScreen.unblocked=已解除封鎖 # +realmsInvitationScreen.blocked=已封鎖 # +realmsInvitationScreen.myRealm=我的 Realm # +realmsInvitationScreen.fetchingLink=正在擷取新連結... # +realmsInvitationScreen.fetchingCode=獲取新的邀請代碼... # +realmsInvitationScreen.shareTitle=Realm 邀請 # +realmsInvitationScreen.shareText=和我一起玩這個 Realm! # +realmsInvitationScreen.refreshDialogTitle=要停用目前的連結嗎? # +realmsInvitationScreen.refreshDialogLabel=這將停用目前的連結並生成一個新連結。任何已經成為成員的人仍然可以加入你的 Realm。 # +realmsInvitationScreen.createLinkDialogTitle=要產生 Realm 連結嗎? # +realmsInvitationScreen.createLinkDialogLabel=任何開啟此連結的人都將成為你的 Realm 成員。你可以透過生成新連結來停用連結。 # +realmsInvitationScreen.shareDialogTitle=要在分享前先下載備份資料嗎? # +realmsInvitationScreen.shareDialogLabel=任何擁有此連結的人都可以成為你的 Realm 的成員。請謹慎選擇分享對象。你可能會希望先下載世界備份。你可以從 Realm 設定中移除成員。 # +realmsInvitationScreen.shareDialogShareButton=分享 # +realmsInvitationScreen.shareDialogCopyButton=複製 # +realmsInvitationScreen.shareDialogNewLinkButton=創建新連結 # +realmsInvitationScreen.shareDialogNewCodeButton=建立新代碼 # +realmsInvitationScreen.closedRealmWarning=你的 Realm 已經關閉。成員無法加入。 # +realmsInvitationScreen.generate=產生 # +realmsInvitationScreen.disable=停用 # +realmsInvitationScreen.backup=下載 # +realmsInvitationScreen.shareByLink=分享連結 # +realmsInvitationScreen.shareByCode=分享邀請代碼 # +realmsInvitationScreen.shareLinkToRealm=分享 Realm 連結 # +realmsInvitationScreen.shareCodeToRealm=分享前往 Realm 的邀請代碼 # +realmsInvitationScreen.shareInfoMessage=擁有該連結的使用者皆可加入您的 Realm。請前往 [遊戲] > [下載世界] 以下載您的世界的備份資料。 # +realmsInvitationScreen.shareInfoMessageCode=擁有該邀請代碼的使用者皆可加入您的 Realm。請前往 [遊戲] > [下載世界] 以下載您的世界備份資料。 # +realmsInvitationScreen.refreshLinkInfoMessage=這個動作會導致先前的連結失效,並且建立新的連結。確定要繼續嗎? # +realmsInvitationScreen.refreshCodeInfoMessage=此動作會導致舊邀請代碼失效,並且建立一組新的代碼。確定要繼續嗎? # +realmsInvitationScreen.kick=移除 # +realmsInvitationScreen.kickAndBlock=封鎖 # +realmsInvitationScreen.kickPopupTitle=要撤銷存取權限嗎? # +realmsInvitationScreen.kickPopupText=要撤銷此玩家的存取權限嗎?您可以隨時復原此動作。 # +realmsInvitationScreen.copyToastMessage=您的 Realm 連結已複製到剪貼簿! # +realmsInvitationScreen.playerFilterTitle=篩選玩家 # +realmsInvitationScreen.setPermissionFail=無法為使用者 %s 設定權限。 # +realmsInvitationScreen.setDefaultPermissionFail=無法設定預設權限。 # + +realmJoining.progressTitle=正在加入 Realm… # + +realmsClearMembers.clearMembersTitle=清除成員? # +realmsClearMembers.clearMembersText=您是否要清除此 Realm 的成員清單? # +realmsClearMembers.clear=清除成員 # + +realmsSharingScreen.join=加入 # +realmsSharingScreen.joinTitle=要加入 Realm 嗎? # +realmsSharingScreen.joinMessage=要加入「%s」這個 Realm 嗎? # +realmsSharingScreen.blockedInviteTitle=玩家已封鎖 # +realmsSharingScreen.blockedInviteMessage=很抱歉,你已被封鎖了!請要求 Realm 的擁有者將你從封鎖清單中移除。 # +realmsSharingScreen.badInviteTitle=無效的 Realm 連結 # +realmsSharingScreen.badInviteMessage=邀請連結不正確或已停用。請向 Realm 的擁有者詢問更新後的連結,並確定輸入正確無誤。 # +realmsSharingScreen.regenerateLinkFailed=無法產生新的邀請連結 # +realmsSharingScreen.cantJoinExpiredTitle=%s 的 Realm 已過期 # +realmsSharingScreen.cantJoinExpiredMessage=「%s」已過期。請向 %s 要求續訂。 # +realmsSharingScreen.cantJoinClosedTitle=%s 已關閉此 Realm # +realmsSharingScreen.cantJoinClosedMessage=%s 已關閉。請 %s 重新開啟。 # +realmsSharingScreen.failedSignInModalTitle=登入以加入此 Realm # +realmsSharingScreen.failedSignInModalMessage=您必須登入 Microsoft 帳戶才能加入 Realm。請登入然後再試一次。 # +realmsSharingScreen.invalidPermissionTitle=無效的權限 # +realmsSharingScreen.unexpectedServerResponseTitle=Realms 錯誤 # +realmsSharingScreen.unexpectedServerResponseMessage=很抱歉,連接到 Realm 資料庫時發生問題。請稍後再試。 # + +realmsCreateScreen.title.create=建立一個 Realm 伺服器 # +realmsCreateScreen.title.extend=延長您的 Realm # +realmsCreateScreen.title.renew=續訂您的 Realm # +realmsCreateScreen.defaultRealm=%s 的 Realm # +realmsCreateScreen.creatingRealm=正在建立 Realm... # +realmsCreateScreen.nameHeader.name=Realm 名稱 # +realmsCreateScreen.nameHeader.rename=重新命名 Realm # +realmsCreateScreen.termsAndConditionsAgree=我同意 # +realmsCreateScreen.termsAndConditionsHeader=條款與條件 # +realmsCreateScreen.viewTermsAndConditions=檢視條款與條件 # +realmsCreateScreen.viewPrivacyPolicy=檢視隱私政策 # +realmsCreateScreen.durationHeader=期間 # +realmsCreateScreen.durationShort=30 天 # +realmsCreateScreen.durationLong=180 天 # +realmsCreateScreen.sizeHeader=層 # +realmsCreateScreen.purchasePrefix.create=建立 # +realmsCreateScreen.purchasePrefix.extend=延長 # +realmsCreateScreen.purchasePrefix.renew=續訂 # +realmsCreateScreen.subscription.trial=免費建立!%s (頭 30 天後每月 %s) # +realmsCreateScreen.subscription.buy=以每月 %s 建立 # +realmsCreateScreen.subscription.renew=以每月 %s 續訂 # +realmsCreateScreen.consumable.trial=免費建立! # +realmsCreateScreen.consumable.buy=以 %s 建立 # +realmsCreateScreen.consumable.renew=以 %s 續訂 # +realmsCreateScreen.consumable.extend=以 %s 延長 # +realmsCreateScreen.errorRealmName=您的 Realm 名稱不可空白。 # +realmsCreateScreen.errorRealmNameAndTOS=您的 Realm 名稱不可空白,同時您必須接受服務條款以建立 Realm。 # +realmsCreateScreen.errorTOS=必須接受條款與條件以建立 Realm。 # +realmsCreateScreen.goBack=返回 # +realmsCreateScreen.contactSupport=聯絡支援團隊 # +realmsCreateScreen.createFailed.title=有地方出錯 # +realmsCreateScreen.purchaseFailed=抱歉,我們無法完成您的 Realm 購買程序,可否請您檢查網際網路連線? # +realmsCreateScreen.createFailed.content=您已成功購買,但此刻尚無法為您建立 Realm,我們會盡快為您建立 Realm。請稍後返回本裝置查看。若該問題持續超過一天,請聯絡 Mojang 客服。 # +realmsCreateScreen.createFailed.profanity=不允許使用 Realm 名稱 %s。 # +realmsCreateScreen.createFailed.generic=無法驗證俱樂部名稱。請稍後再試。 # +realmsCreateScreen.maxRealms.title=訂閱數目上限 # +realmsCreateScreen.maxRealms.content=您在此平台已達可用訂閱數目上限,因此現在無法建立新的訂閱。 # +realmsCreateScreen.offerNotFound.title=儲存連線遺失 # +realmsCreateScreen.offerNotFound.content=您的裝置與商店的連線中斷,我們無法確認此優惠是否仍然可用。請檢查您的網際網路連線或稍後再試。 # +realmsCreateScreen.offerNotAvailable.title=儲存連線遺失 # +realmsCreateScreen.offerNotAvailable.content=您的裝置與商店的連線中斷,我們無法確認此優惠是否仍然可用。請檢查您的網際網路連線或稍後再試。 # +realmsCreateScreen.extendRealms.content=你已經儘可能延長了你的 Realms 訂閱。現在,你無法新增額外時間。請稍後再試。 # +realmsCreateScreen.twoUsers=2 位玩家 # +realmsCreateScreen.tenUsers=10 位玩家 # +realmsCreateScreen.viewTOS=若要檢視 Minecraft Realms 條款與條件,請以任何網頁瀏覽器造訪 https://aka.ms/minecraftRealmterms。 # +realmsCreateScreen.viewPrivacyPolicyText=若要檢視 Minecraft Realm 的隱私權政策,請以任何網頁瀏覽器造訪 https://aka.ms/mcprivacy。 # +realmsCreateScreen.waitingPurchase=正在為您處理購買事宜!應該不用等太久喔。 # +realmsCreateScreen.paymentFailed.title=付款服務 # +realmsCreateScreen.paymentFailed.body=此刻無法連線至 Realms,未能完成您的購買。請稍後再試一次。 # +realmsCreateScreen.incomplete=Realm 未完成 # +realmsCreateScreen.incomplete.create.a=看來上次的事情還沒有完成。現在,讓我們完成你的 Realm 建立。 # +realmsCreateScreen.incomplete.create.b=你似乎開始使用不同的 Microsoft 帳戶建立 Realm。是否要使用此 Microsoft 帳戶作為擁有者,完成該 Realm 的建立? # +realmsCreateScreen.incomplete.create.c=有人開始在此裝置上使用付費帳戶建立 Realm。是否要以擁有者的身分,透過此 Microsoft 帳戶完成 Realm 的建立? # +realmsCreateScreen.incomplete.renew.a=看來上次的事情還沒有完成。現在,讓我們完成你的 Realm 續訂。 # +realmsCreateScreen.incomplete.renew.b=您開始為 Realm 續訂當時似乎是使用另一個 Microsoft 帳戶。您是否要以此 Microsoft 帳戶擁有人的身分完成該 Realm 的續訂程序? # +realmsCreateScreen.incomplete.renew.c=已有人用此裝置上的計費帳戶開始續訂 Realm。您是否要以擁有人身分用這個 Microsoft 帳戶完成該 Realm 的續訂程序? # +realmsCreateScreen.incomplete.override.renew=你正在嘗試建立新 Realm,但我們找到可用於續訂 Realm 的先前購買內容。是否要立即套用購買內容? # +realmsCreateScreen.incomplete.override.create=你正在嘗試續訂 Realm,但我們找到可用於建立 Realm 的先前購買內容。是否要立即套用購買內容? # +realmsCreateScreen.incomplete.override.realm=你正在嘗試續訂 Realm,但我們找到可用於不同 Realm 的先前購買內容。是否要立即套用購買內容? # +realmsCreateScreen.prepare.store.title=需有購買記錄 # +realmsCreateScreen.prepare.store.body=您必須登入至商店才能檢視您的購買記錄,然後才能繼續。 # +realmsCreateScreen.prepare.store.button=登入至商店 # +realmsCreateScreen.nsoinfotext=若要使用 Realms 服務,您必須加入 Nintendo Switch Online。 # +realmsCreateScreen.playNowTitle=現在要在 Realm 上遊戲嗎? # +realmsCreateScreen.playNowMessage1=您可以邀請好友至您的 Realm,並立即開始玩遊戲。 # +realmsCreateScreen.playNowMessage2=或者您隨時可以在「遊戲」畫面的「世界」標籤中尋找。編輯即可變更遊戲模式,甚至可以上傳任何世界至您的 Realm。 # +realmsCreateScreen.playWithFriends=與好友進行遊戲 # +realmsCreateScreen.playSolo=單人遊戲 # +realmsCreateScreen.purchaseConfirmation.title=是否要購買 Realm? # +realmsCreateScreen.purchaseConfirmation.create.message=您確定想建立 Realm? # +realmsCreateScreen.purchaseConfirmation.extend.message=您確定想延長 Realm? # +realmsCreateScreen.purchaseConfirmation.renew.message=您確定想續訂 Realm? # +realmsCreateScreen.purchaseConfirmation.continue=確認購買 # +realmsCreateScreen.purchaseConfirmation.cancel=取消 # + +realmsCreateScreen.title=建立 Realm # +realmsCreateScreen.nameHeader=Realm 名稱 # +realmsCreateScreen.chooseWorld=建立 Realm:變更世界 # + +realmsConfigurationScreen.realmName=Realm 名稱 # +realmsConfigurationScreen.realmDescription=Realm 描述 # +realmsConfigurationScreen.open=開啟 Realm # +realmsConfigurationScreen.close=關閉 Realm # +realmsConfigurationScreen.resetRealm=重設 Realm 會永久消除世界並重新開始。是否確實要執行此動作? # +realmsConfigurationScreen.confirmReset=確認重設 # +realmsConfigurationScreen.resetRealmTryAgain=未能重設 Realm。您要再試一次嗎? # +realmsConfigurationScreen.failedOpenCloseTitle=未能開啟/關閉。 # +realmsConfigurationScreen.failedOpenClose=未能開啟/關閉 Realm。您要再試一次嗎? # + +realmsWorld.notAvailable=您的裝置未支援 Minecraft Realms。 # +realmsWorld.ownerPay=擁有人每月付費,其好友可免費加入! # +realmsWorld.realmsDescription=Realms 是為您和好友永遠開放的私人 Minecraft 世界。 # +realmsWorld.realmsDescription.paragraph2=即使 Realm 擁有者不在,您仍可從執行 Minecraft 的任何裝置在其中遊玩! # +realmsWorld.realmsDescription.paragraph3=立即探索您的 Realm! # +realmsWorld.realmsDescription.Beta.line1=Realms 是與好友分享 Minecraft 世界既安全又簡便的方式,在使用 Beta 版 Minecraft 時並未提供。 # +realmsWorld.realmsDescription.Beta.line2=若您想停止使用 Beta 以存取 Realms,請按下方取得指示。 # +realmsWorld.newRealm=新 Realm # +realmsWorld.connectLive=登入以免費試玩! # +realmsWorld.owner=擁有人 # +realmsWorld.leaveBeta=要離開 Beta 版? # +realmsWorld.newRealmTrial=開始免費 30 天試用%s(首月後每月 %s) # +realmsWorld.creatingWorld=創造世界 # + +realmsPlus.popup.top_button_text=更多資訊 # +realmsPlus.popup.bottom_button_text=續訂 # +realmsPlus.popup.title=Realms Plus 訂閱已過期 # +realmsPlus.popup.message=您的 Realms Plus 訂閱已經過期。若要再次取得 Realm 以及您從 Realms Plus 獲得的套件或外觀的存取權限,您必須續訂。 # + +realmsPlusUpgradeNotice.title=歡迎使用 Realms Plus! # +realmsPlusUpgradeNotice.body=您的 Realms 訂閱已升級為 Realms Plus。現在您可以從市集存取超過 150 種內容套件,而且不須額外付費。一次最多可有 10 名玩家一起玩遊戲,而且他們可以免費存取您 Realms 中所有訂閱的內容! # +realmsPlusUpgradeNotice.continue=繼續 # +realmsPlusUpgradeNotice.viewpacks=檢視 Realms Plus 套件 # + +raytracing.RTX.name=RTX ###Brand name, don't localize + +network.onlinePlay.title=與好友進行遊戲 # +network.onlinePlay.msg=您可以邀請好友加入您的世界、瀏覽好友創造的世界,並且在彼此的世界中製作物品。 # +network.onlinePlay.instruction=在 [進行遊戲] 選單中,您可以加入好友的世界,或邀請他們加入您的世界和 Realm。 # +network.thirdparty.connect.splitscreen=若要線上玩分割畫面多人遊戲,請登入 %s 帳戶。 # +network.thirdparty.connect.benefit=只要登入 %s,您即可與好友進行線上遊戲,以及瀏覽商店中的各項酷炫商品。 # +network.thirdparty.connect.store=您需要 %s 才能瀏覽商店。 # +network.thirdparty.connect.achievements=您需要 %s 才能獲得成就。 # +network.thirdparty.findfriends.failed=我們無法連接至 Microsoft 帳戶服務。可否請您檢查自己的網際網路連線? # + + +networkWorld.add_friend=新增好友 # +networkWorld.add_server=新增伺服器 # +networkWorld.add_label=新增 # +networkWorld.join_server=加入伺服器 # +networkWorld.screenshots=螢幕截圖: # +networkWorld.description=說明: # +networkWorld.available_games=可用遊戲: # +networkWorld.news=遊戲資訊: # +networkWorld.online=線上: # +networkWorld.current_ping=目前的 Ping: # +networkWorld.lan_label=LAN 遊戲 # +networkWorld.servers_label=伺服器 # +networkWorld.friends_label=好友 # +networkWorld.joinable_friends_label=可加入的好友 # +networkWorld.no_joinable_friends_label=您的好友此刻並未玩 Minecraft。 # +networkWorld.check_internet_connection=糟糕!可否請您確認一下目前的網際網路連線狀態呢?我們找不到您好友的世界。 # +networkWorld.connect_to_xbl=使用 Microsoft 帳戶登入以與好友一起玩遊戲。 # +networkWorld.memberOfTooManyRealms=您已抵達 Realm 成員人數上限。 # +networkWorld.multiplayerPrivilegesBlocked=由於您的 Microsoft 帳戶設定方式,您無法遊玩線上多人遊戲。請確保您的線上安全設定允許多人遊戲。請參閱 aka.ms/MCMultiplayerHelp,了解變更這些設定的說明。 # +networkWorld.multiplayerPrivilegesBlockedOnConsole=由於 Microsoft 帳號的設定方式,您無法進行線上多人遊戲。請確認您已有啟動的 Xbox Live 黃金訂閱服務,以及線上安全設定可進行多人遊戲。詳情請參閱 aka.ms/MCMultiplayerHelp 中的變更設定說明。 ###disable_3rd_party_console_resource_pack_check +networkWorld.multiplayerPrivilegesBlockedOnConsoleGamecore=由於 Microsoft 帳戶的設定方式,因此您無法進行線上多人遊戲。 ###disable_3rd_party_console_resource_pack_check +networkWorld.multiplayerPrivilegesUnknown=發生未知錯誤,導致無法線上遊玩。請稍後再試。 # +networkWorld.versionOutOfDate=由於您執行的不是最新版本,所以您無法玩線上多人遊戲。請安裝最新版本以存取線上功能。 # +networkWorld.more_servers=更多伺服器 # +networkWorld.thirdparty.connect=連接至 '%s' # +networkWorld.join=加入 # +networkWorld.joinByCode=加入 Realm # +networkWorld.realmsHashPlaceholder=邀請代碼... # +networkWold.joinByCodeHelpText=如果您已收到 Realm 邀請連結,請輸入代碼已加入。 # +networkWorld.highPingWarning.title=要加入伺服器嗎? # +networkWorld.highPingWarning.line1=目前您連線到所選伺服器的狀態不穩定。您的體驗可能會受到影響。 # +networkWorld.highPingWarning.line2=您仍要加入此伺服器嗎? # +networkWorld.view_offers=查看優惠 # + +## The following text is placed on in-game signs, which have a 4-line, 15-character-per-line limit. +## The intent of the message is to convey to the reader that the sign author's chat permissions are +## blocked. This cannot exceed the 4-line, 15-character/line limit! +## Use dashes ("---") to fill in empty lines. +networkWorld.userSignTextBlockedLine0=--- # +networkWorld.userSignTextBlockedLine1=著者 # +networkWorld.userSignTextBlockedLine2=已封鎖 # +networkWorld.userSignTextBlockedLine3=--- # +networkWorld.userSignTextMutedLine0=--- # +networkWorld.userSignTextMutedLine1=著者 # +networkWorld.userSignTextMutedLine2=已封鎖 # +networkWorld.userSignTextMutedLine3=--- # + +networkWorld.userBookTextBlocked=[著者已封鎖] # +networkWorld.userBookTextMuted=[著者已封鎖] # + +localWorld.no_local_world_label=您尚未建立任何世界。 # +localWorld.no_local_worlds_present=你的世界消失了嗎?請嘗試變更儲存位置: # +localWorld.no_local_worlds_present.world_recovery=你的世界消失了嗎?請嘗試從外部儲存裝置中復原世界: # +localWorld.no_local_worlds.world_recovery_button_label=恢復世界 # + +thirdPartyWorld.comingSoon=即將推出! # +thirdPartyWorld.Featured=精選伺服器 # +thirdPartyWorld.Additional=其他伺服器 # +thirdPartyWorld.featuredComingSoon=即將推出 # +thirdPartyWorld.notConnected=我們此刻無法連線到伺服器,不久會再試一次。 # +thirdPartyWorld.playNow=馬上玩! # +thirdPartyWorld.loadingServers=正在擷取伺服器資訊,請稍候... # +thirdPartyWorld.loadingFeaturedServers=正在擷取伺服器... # + +realmsSlotsScreen.description=最多可選 3 個世界上傳至您的 Realms 伺服器。選擇一個世界啟動或編輯! # +realmsSlotsScreen.new=新的世界 # +realmsSlotsScreen.readyToPlay=準備遊玩 # +realmsSlotsScreen.editRealm=管理 Realm # +realmsSlotsScreen.editWorld=編輯世界 # +realmsSlotsScreen.activateWorld=啟動世界 # +realmsSlotsScreen.gamesettings=遊戲設定 # +realmsSlotsScreen.chooseSlot=選擇欄位 # +realmsSlotsScreen.activateWarning=如果編輯或啟動這個世界,將會踢掉目前所有的玩家。別擔心,他們可以重新加入。 # +realmsSlotsScreen.celebrationMap=Realms 慶祝地圖 # + +realmsSettingsScreen.playerCountLabel=大小 # +realmsSettingsScreen.forceResourcePackFail=無法設定強制資源套件值 # +realmsSettingsScreen.failedUploadPack=無法上傳套件 %s。 # +realmsSettingsScreen.failedApply=無法套用部分選擇的內容。 # +realmsSettingsScreen.errorApply=套用內容時發生錯誤 # +realmsSettingsScreen.realmDurationLabel=期間 # +realmsSettingsScreen.manageSubscriptionButton=管理訂用 # +realmsSettingsScreen.manageSubscriptionsButton=管理訂閱 # +realmsSettingsScreen.renewRealmButton=續訂 Realm # +realmsSettingsScreen.extendRealmButton=延長 Realm # +realmsSettingsScreen.deleteRealmButton=刪除 Realm # +realmsSettingsScreen.openRealmButton=開啟 Realm # +realmsSettingsScreen.closeRealmButton=關閉 Realm # +realmsSettingsScreen.playRealmButton=遊戲 # +realmsSettingsScreen.playDisabledRealmButton=Realm 已關閉 # +realmsSettingsScreen.playExpiredRealmButton=Realm 已過期 # +realmsSettingsScreen.selectorSectionLabel.manage=管理「%s」 # +realmsSettingsScreen.selectorSectionLabel=編輯「%s」 # +realmsSettingsScreen.selectorSectionLabelRealm=Realm # +realmsSettingsScreen.worldSectionTitle=世界 # +realmsSettingsScreen.gameSectionTitle=遊戲設定 # +realmsSettingsScreen.playersSectionTitle=玩家 # +realmsSettingsScreen.membersSectionTitle=成員 # +realmsSettingsScreen.subscriptionSectionTitle=訂用 # +realmsSettingsScreen.devOptionsSectionTitle=開發商選項 # +realmsSettingsScreen.backupSection=備份 # +realmsSettingsScreen.backupInfo=您可以使用此清單中找到的備份還原您 Realm 的世界。 # +realmsSettingsScreen.backupReplaced=世界已使用所選備份置換。 # +realmsSettingsScreen.backupReplacedFailed=使用所選備份置換世界失敗。 # +realmsSettingsScreen.backupReplacedTimeout=使用所選備份置換世界逾時。 # +realmsSettingsScreen.backupVersion=版本:%s # +realmsSettingsScreen.backupVersionUnknown=版本:未知 # +realmsSettingsScreen.deleteRealm=刪除 Realm # +realmsSettingsScreen.deleteRealmToast=Realm %s 已刪除。 # +realmsSettingsScreen.deleteRealmFailToast=刪除 Realm %s 失敗。 # +realmsSettingsScreen.deleteRealmModalText=您的 Realm 將永久刪除。您將無法存取您的世界、成員列表或俱樂部。 # +realmsSettingsScreen.backupRestoreHeader=置換世界 # +realmsSettingsScreen.backupModalText=使用此備份置換您的 Realm,您將清除自己 Realm 中所有最近的進度。Realm 將重新啟動,且所有加入的玩家都將必須重新連線。 # +realmsSettingsScreen.replaceWithBackup=使用備份置換 Realm # +realmsSettingsScreen.backupInProgress=使用備份置換 Realm 世界失敗 # +realmsSettingsScreen.realmNameLabel=Realm 名稱 # +realmsSettingsScreen.realmNameEditPlaceholder=輸入 Realm 名稱 # +realmsSettingsScreen.realmDescriptionEditPlaceholder=輸入 Realm 描述 # +realmsSettingsScreen.replaceLoadingText=我們正在使用備份置換您的 Realm。 # +realmsSettingsScreen.replaceWorldButton=替換世界 # +realmsSettingsScreen.resetWorldButton=重設世界 # +realmsSettingsScreen.downloadWorldButton=下載世界 # +realmsSettingsScreen.downloadWorldNameCopy=%s - 副本 # +realmsSettingsScreen.uploadWorldButton=上傳世界 # +realmsSettingsScreen.difficultyOptionLabelFormat=%s %s # +realmsSettingsScreen.gameModeOptionLabel=遊戲模式 # +realmsSettingsScreen.survivalRadioButton=生存 # +realmsSettingsScreen.creativeRadioButton=創造 # +realmsSettingsScreen.resetButtonHelperLabel=完全重新開始? # +realmsSettingsScreen.maxPlayersLabelFormat=%d 位好友 # +realmsSettingsScreen.durationLabelFormat=剩下 %d 天 # +realmsSettingsScreen.subscriptionLabelFormat=每 %d 天續訂 # +realmsSettingsScreen.subscriptionLabelFormatPreview=每 %d 天續訂 Realms 付費訂閱 # +realmsSettingsScreen.fetchingWorldInfo=正在擷取 Realm 資訊... # +realmsSettingsScreen.updatingWorldInfo=正在更新 Realm 資訊... # +realmsSettingsScreen.resettingRealm=正在重設 Realm... # +realmsSettingsScreen.applyPacks=正在套用套件… # +realmsSettingsScreen.openingRealm=正在開啟 Realm... # +realmsSettingsScreen.closingRealm=正在關閉 Realm... # +realmsSettingsScreen.realmInfoError=未能擷取 Realm 資訊。請稍後再試一次。 # +realmsSettingsScreen.realmJoinError=嘗試加入 Realm 失敗。請稍後再試一次。 # +realmsSettingsScreen.realmResetError=未能重設 Realm。請稍後再試一次。 # +realmsSettingsScreen.realmOpenError=未能開啟 Realm。 # +realmsSettingsScreen.realmCloseError=未能關閉 Realm。 # +realmsSettingsScreen.reset=重置 # +realmsSettingsScreen.resetRealm=此動作將從 Realm 的使用中欄位刪除你目前的世界,並且替換成全新的世界。你的 Realm 成員將能造訪你的新世界。選擇「取消」然後「下載世界」以下載目前世界的副本,防止資料遺失,或是選擇「確認」繼續替換你的世界。 # +realmsSettingsScreen.confirmReset=刪除並重置? # +realmsSettingsScreen.confirmReplace=是否要替換世界? # +realmsSettingsScreen.closeRealmTitle=關閉 Realm? # +realmsSettingsScreen.closeRealmMessage=關閉 Realm 會完全關閉,並與目前在 Realm 上的玩家切斷連線。您確定要這麼做嗎? # +realmsSettingsScreen.LoadingSubscription=正在載入訂用... # +realmsSettingsScreen.failedLoadingSubscription=載入訂用失敗 # +realmsSettingsScreen.matchingPurchasePlatformFormat=您於 %s 購買訂用 # +realmsSettingsScreen.nonMatchingPurchasePlatformFormat=您於 %s 開始訂用,只能自彼時延長訂用。 # +realmsSettingsScreen.nonMatchingPurchasePlatformGeneric=您可以在原購買的平台商店管理自己的 Realm 訂閱。 # +realmsSettingsScreen.consumableToSubscriptionTransitionInfo=您目前無法延長您的 Realm 遊戲時間。我們現在推出了 Realm 定期服務,在您的 Realm 於 %d 天後過期後就可以購買新的定期服務。別擔心!我們將再免費給您 14 天,而且您的 Realm 將在線上保留,讓您有充裕的時間可以延長遊戲時間。 # +realmsSettingsScreen.consumableToSubscriptionGracePeriodInfo=您的 Realm 已經過期,不過別擔心!我們還會在線上保留您的 Realm %d 天。您現在可已使用新的自動續訂功能延長 Realm 的遊戲時間,這樣您就不需要再擔心自己的 Realm 會過期。 # +realmsSettingsScreen.consumableToSubscriptionTransitionInfoExpired=您的 Realm 已經過期。使用新的自動續訂功能延長 Realm 的遊戲時間,這樣您就不需要再擔心自己的 Realm 會過期。 # +realmsSettingsScreen.upload.worldtoobig=上載失敗。世界大小超過可上傳上限 %s。 # +realmsSettingsScreen.download.worldtoobig=下載失敗。世界大小超過可下載上限 %s。 # + +realmsSettingsScreen.switchStoreDisplayName=Nintendo eShop # +realmsSettingsScreen.iosStoreDisplayName=App Store # +realmsSettingsScreen.googlePlayStoreDisplayName=Google Play 商店 # +realmsSettingsScreen.windowsStoreDisplayName=Windows 市集 # +realmsSettingsScreen.xboxOneStoreDisplayName=Xbox 市集 # +realmsSettingsScreen.amazonStoreDisplayName=Amazon Appstore # +realmsSettingsScreen.oculusStoreDisplayName=Oculus Store # +realmsSettingsScreen.berwickStoreDisplayName=「PlayStation Store」 # +realmsSettingsScreen.PS4StoreDisplayName=「PlayStation Store」 #### CertRequirement: ["PlayStation Store"] +realmsSettingsScreen.unknownStoreDisplayName=未知商店 # +realmsSettingsScreen.extendingRealm=正在延長 Realm... # +realmsSettingsScreen.offerError.title=購買待處理 # +realmsSettingsScreen.offerError.content=已有一筆購買待處理,解決後您方能執行另一筆購買。請稍後再試一次。 # +realmsSettingsScreen.dev_branch_label=Realm 應採用哪種認可? # +realmsSettingsScreen.dev_current_version_label=目前版本: # +realmsSettingsScreen.dev_matching_version_label=認可符合用戶端: # +realmsSettingsScreen.dev_all_commits_label=所有可用的認可: # +realmsSettingsScreen.dev_no_matching_version_message=「%s」沒有配對 # +realmsSettingsScreen.dev_prev_page_label=上一個 # +realmsSettingsScreen.dev_next_page_label=下一個 # +realmsSettingsScreen.uploadConfirmationMessage=此動作將從 Realm 的使用中欄位移除你目前的世界,並且替換成新的世界。你的 Realm 成員將能造訪你的新世界。選擇「取消」然後「下載世界」以下載目前世界的副本,防止資料遺失,或是選擇「確認」繼續替換你的世界。 # +realmsSettingsScreen.uploadConfirmationTitle=是否要置換世界? # +realmsSettingsScreen.allowlist_invite=邀請 # +realmsSettingsScreen.searchBox=搜尋… # +realmsSettingsScreen.unknownPackName=未知名稱 # +realmsSettingsScreen.viewSubscriptionsButton=檢視訂閱 # + +realmsSettingsScreen.extendConsumableButton=延長訂用 # +realmsSettingsScreen.extendConsumableButton.30=延長 30 天 # +realmsSettingsScreen.extendConsumableButton.180=延長 180 天 # + +xblLogin.LoginMessageTitle=Microsoft 帳戶 # +xblLogin.LoginMessage=正在連線… # + +xbl.savePurchase.description.line1=您是否要使用在任意已啟用 Minecraft 商店的裝置中購買的項目玩遊戲?使用免費的 Microsoft 帳戶登入並同步您購買的外觀、材質、地圖和混搭,即可在 Minecraft 中使用並玩遊戲! # +xbl.savePurchase.description.line2=如果您的系統遺失或解除安裝 Minecraft,您購買的內容仍會在您使用自己的 Microsoft 帳戶時於任何系統中同步並可供存取。 # +xbl.savePurchase.leaveOnDevice=停留在裝置中 # +xbl.savePurchase.title=是否要儲存購買項目至 Microsoft 帳戶? # +xbl.savePurchase.saveButton=儲存至 Microsoft 帳戶 # +xbl.savePurchase.toast.title=成功! # +xbl.savePurchase.toast.message=購買項目已同步至 Microsoft 帳戶! # +xbl.savePurchase.inProgress.message=正在傳輸購買至 Microsoft 帳戶… # + +xbl.syncIAP.title=是否同步購買項目至您的 Microsoft 帳戶? # +xbl.syncIAP.description=登入 Microsoft 帳戶以同步您的外觀、材質套件、世界和混搭,這樣不論您使用哪種裝置玩 Minecraft,都可以使用這些內容。 # +xbl.syncIAP.syncNow=立即同步... # +xbl.syncIAP.syncLaterEllipsis=稍後同步... # +xbl.syncIAP.syncLater=稍後同步 # +xbl.syncIAP.toast.title=成功! # +xbl.syncIAP.toast.message=購買項目已同步至您的 Microsoft 帳戶! # +xbl.syncIAP.inProgress.message=正在同步購買項目至您的 Microsoft 帳戶… # +xbl.syncIAP.skipSignIn.prompt.description=如果您不將此裝置的購買項目同步至此帳戶中,則該 Microsoft 帳戶將無法成為永久帳戶。您無法在啟動《Minecraft》時自動登入。 # + +xbl.syncIAP.confirmSync.prompt.title=是否同步至 %s? # +xbl.syncIAP.confirmSync.prompt.description.line1=您是否要同步應用程式商店購買的內容至 %s? # +xbl.syncIAP.confirmSync.prompt.description.line2=在 Minecraft 市集以外地方購買的套件只能同步一次。任何使用此裝置玩遊戲的人都可以繼續使用這些套件。 # +xbl.syncIAP.confirmSync.prompt.yes=是,同步我的購買項目 # + +xbl.marketplace.account.error.body.nobutton=您的帳戶發生錯誤。在我們解決問題前,您將無法使用市集。如果此問題持續多天都沒有解決,請聯絡支援部門。 # + +playfab.account.banned.temporary=暫時封鎖 # +playfab.account.banned.permanent=已封鎖 # +playfab.account.banned.title=您已經遭到 %s # +playfab.account.banned.body=您的 Minecraft 多人遊戲功能已被 %s。您將無法在伺服器上遊玩、加入 Realms、主持或加入多人遊戲或使用市集。 # +playfab.account.banned.body.line1=由於「%s」,您的 Minecraft 多人遊戲功能已被 %s。您將無法在伺服器上遊玩、加入 Realms、主持或加入多人遊戲或使用市集。 # +playfab.account.banned.body.line2=點擊下方的「%s」檢示我們的社群準則,並查看如果您認為 %s 有出錯,可以如何提交案件審查請求。 # +playfab.account.banned.body.line3.hour=您的停權還有 1 個小時。 # +playfab.account.banned.body.line3.hours=您的停權還有 %d 個小時。 # +playfab.account.banned.body.line3.day=您的停權還有 1 天。 # +playfab.account.banned.body.line3.days=您的停權還有 %d 天。 # +playfab.account.banned.body.line3.forever=這是永久封鎖。 # +playfab.account.banned.body.button=更多資訊 # + + +store.sign_in_warning.no_xbl_and_local_content=您之前在市集下載過內容或使用過的 Minecoin 僅能在此裝置上使用。 # +store.sign_in_warning.no_xbl_and_no_local_content.line1=立即登入即可跨平台保存和共用您的購買內容。保存購買的內容,這樣在您的系統出現問題或解除安裝 Minecraft 時,這些內容就不會遺失了。從任何平台存取您購買的市集內容,並跨平台使用您自訂的角色。 # +store.sign_in_warning.no_xbl_and_no_local_content.line2=還沒有 Microsoft 帳號嗎?立即免費建立帳號吧 # + +xbl.skipSignIn.prompt.title=暫時帳戶 # +xbl.skipSignIn.prompt.description=如果您不將此裝置的購買項目轉移至此帳戶中,則該 Microsoft 帳戶將無法成為永久帳戶。您將無法在啟動《Minecraft》時自動登入。 # +xbl.signOut.title=Microsoft 帳戶購買項目! # +xbl.signOut.message1=當您登出 Microsoft 後,您將無法存取在商店中購買的 Minecoin 和物品。 # +xbl.signOut.message2=您確定要執行嗎? # + +date.short_january=1 月 # +date.short_february=2 月 # +date.short_march=3 月 # +date.short_april=4 月 # +date.short_may=5 月 # +date.short_june=6 月 # +date.short_july=7 月 # +date.short_august=8 月 # +date.short_september=9 月 # +date.short_october=10 月 # +date.short_november=11 月 # +date.short_december=12 月 # +date.formatted=%s %d %d # +date.formatted_alt=%d %s %d # + +dayOneExperience.carousel.title=歡迎來到 New Minecraft! # +dayOneExperience.carousel.welcome_text=本次 Minecraft 的新版本中有許多令人興奮期待的新內容。請查看市集、建立 Realm,並在線上與跨平台的好友們一起遊玩! # +dayOneExperience.carousel.marketplace=Minecraft 市集中有販賣許多創作達人製作的最新外觀、世界、材質和混搭套件。 # +dayOneExperience.carousel.cross_platform=跨平台遊戲可讓您與其他平台的玩家連線玩遊戲。登入您的 Microsoft 帳戶以與您所有 Minecraft 好友一起玩遊戲! # +dayOneExperience.carousel.realms=Realm 是我們專為您與好友運作的伺服器。即使您已經離線,您的 Minecraft 世界也仍會保持連線,而且隨時可用。 # +dayOneExperience.carousel.villager=只有在 New Minecraft 的未來更新中,會包含全新功能、生物、物品、方塊和其他更多內容! # + +dayOneExperience.tab.landing=What's New # +dayOneExperience.tab.marketplace=市集 # +dayOneExperience.tab.crossplatform=跨平台遊戲 # +dayOneExperience.tab.realms=Realms # +dayOneExperience.tab.villager=更多內容 # + +dayOneExperience.finish=完成 # +dayOneExperience.next=下一步 # +dayOneExperience.no_internet=連接至網際網路以載入之前使用的外觀。 # +dayOneExperience.intro_title=Minecraft 已經更新! # +dayOneExperience.intro_body_1=此次更新有許多好玩的新內容。 # +dayOneExperience.intro_body_2=您是否需要從上一版 Minecraft 匯入儲存資料和內容的協助? # +dayOneExperience.intro_welcome_1=您已更新至最新版本的 Minecraft! # +dayOneExperience.intro_welcome_2=如果要返回使用上一版的 Minecraft,您可以在主選單中找到 # +dayOneExperience.editions_launch_warning=沒有最新版本的 Minecraft,您是否確定要啟用舊版 Minecraft? # +dayOneExperience.editions_title=是否要啟動舊版本? # +dayOneExperience.settings_imported=我們已為您匯入您的設定! # +dayOneExperience.settings_skin_imported=我們已為您匯入您的外觀和設定! # +dayOneExperience.skin_current=目前外觀 # +dayOneExperience.skin_default=預設外觀 # +dayOneExperience.skin_tip=在主選單中選擇 [設定檔] 按鈕,變更您的外觀。 # +dayOneExperience.skip_title=是否略過轉換? # +dayOneExperience.skip_body=舊版世界隨時可從 [進行遊戲] - [世界] 選單中轉換。 # +dayOneExperience.world_import_time=秘訣:轉換所需時間會依世界的大小而有所不同。 # +dayOneExperience.world_picker_title=選擇要轉換的世界 # +dayOneExperience.world_picker_skip=暫時略過 # + +death.attack.anvil=%1$s 被墜落下來的鐵砧壓扁了 # +death.attack.arrow=%1$s 被 %2$s 射殺了 # +death.attack.arrow.item=%1$s 被 %2$s 用 %3$s 射殺 # +death.attack.bullet=%1$s 被 %2$s 狙擊了 # +death.attack.cactus=%1$s 被刺死了 # +death.attack.cactus.player=%1$s 要逃開 %2$s 時,被仙人掌刺了 # +death.attack.drown=%1$s 溺水了 # +death.attack.drown.player=%1$s 為了逃離 %2$s 而溺水 # +death.attack.explosion=%1$s 被炸飛了 # +death.attack.explosion.player=%1$s 被 %2$s 炸飛了 # +death.attack.fall=%1$s 重重摔到地面 # +death.attack.fallingBlock=%1$s 被墜落下來的方塊壓扁了 # +death.attack.fireball=%1$s 被 %2$s 的火球殺死了 # +death.attack.fireball.item=%1$s 被 %2$s 用 %3$s 打出的火球殺死 # +death.attack.fireworks=%1$s 在絢爛的煙火中消逝了 # +death.attack.flyIntoWall=%1$s 熟練的動能 # +death.attack.generic=%1$s 已死亡 # +death.attack.indirectMagic=%1$s 被 %2$s 用魔法殺死 # +death.attack.indirectMagic.item=%1$s 被 %2$s 用 %3$s 殺死 # +death.attack.inFire=%1$s 在火焰中昇天 # +death.attack.inFire.player=%1$s 在和 %2$s 戰鬥時踏入了火中 # +death.attack.inWall=%1$s 在牆壁裡窒息 # +death.attack.lava=%1$s 想在熔岩裡游泳 # +death.attack.lava.player=%1$s 為了逃離 %2$s 而跳入熔岩 # +death.attack.lightningBolt=%1$s 被雷電擊斃 # +death.attack.magic=%1$s 被魔法殺死了 # +death.attack.magma=%1$s已探索的地面是熔岩 # +death.attack.magma.player=%1$s因為%2$s而在危險區域行走 # +death.attack.mob=%1$s 被 %2$s 殺死了 # +death.attack.mob.item=%1$s 被 %2$s 用 %3$s 殺死 # +death.attack.onFire=%1$s 被燒死了 # +death.attack.onFire.player=%1$s 在和 %2$s 戰鬥時被火焰燒成灰燼 # +death.attack.outOfWorld=%1$s 掉到世界外面了 # +death.attack.player=%1$s 被 %2$s 殺死了 # +death.attack.player.item=%1$s 被 %2$s 用 %3$s 殺死 # +death.attack.spit=%1$s 被 %2$s 口水紙球扔中了 # +death.attack.starve=%1$s 餓死了 # +death.attack.sweetBerry=%1$s 被甜莓叢刺死了 # +death.attack.thorns=%1$s 試圖襲擊 %2$s 而身亡 # +death.attack.thrown=%1$s 被 %2$s 揍 # +death.attack.thrown.item=%1$s 被 %2$s 用 %3$s 揍 # +death.attack.trident=%1$s 被 %2$s 刺死了 # +death.attack.wither=%1$s 凋零至死了 # +death.attack.freeze=%1$s 凍死了 # +death.attack.sonicBoom=%1$s 被一聲尖銳的尖叫聲抹去了 # +death.attack.sonicBoom.player=%1$s 在試圖逃離 %2$s 時,被一聲尖銳的尖叫聲抹去了 # +death.attack.stalactite=墜落的鐘乳石貫穿了 %1$s # +death.attack.stalagmite=石筍刺穿了 %1$s # +death.fell.accident.generic=%1$s 從高處跌落 # +death.fell.accident.ladder=%1$s 從梯子上摔了下來 # +death.fell.accident.vines=%1$s 從藤蔓上摔了下來 # +death.fell.accident.water=%1$s 從水中摔出 # +death.fell.assist=%1$s 被 %2$s 推下懸崖 # +death.fell.assist.item=%1$s 被 %2$s 用 %3$s 打下懸崖 # +death.fell.finish=%1$s 重摔後被 %2$s 殺了 # +death.fell.finish.item=%1$s 重摔後被 %2$s 用 %3$s 殺了 # +death.fell.killer=%1$s 從空中摔落地面 # + +deathScreen.deleteWorld=刪除世界 # +deathScreen.hardcoreInfo=您無法在極限模式中重生! # +deathScreen.leaveServer=離開伺服器 # +deathScreen.message=您死了! # +deathScreen.quit=主選單 # +deathScreen.quit.confirm=確定要退出了嗎? # +deathScreen.quit.confirmToMainMenuWarning=確定要離開並返回主選單嗎? # +deathScreen.quit.confirmToMainMenuTitleWarning=是否退出主選單? # +deathScreen.quit.secondaryClient=儲存並離開 # +deathScreen.quit.secondaryClient.confirmLeaveWarning=您確定要儲存並離開遊戲嗎? # +deathScreen.quit.secondaryClient.confirmLeaveTitleWarning=儲存並離開 # +deathScreen.respawn=重生 # +deathScreen.score=分數 # +deathScreen.title=您死了! # +deathScreen.title.hardcore=遊戲結束! # +deathScreen.titleScreen=回到標題畫面 # + +demo.day.1=試玩版只剩下五天的遊戲時間,盡您所能吧! # +demo.day.2=第二天 # +demo.day.3=第三天 # +demo.day.4=第四天 # +demo.day.5=這是最後一天! # +demo.day.6=您度過了第五天,按 F2 來擷圖留念 # +demo.day.warning=您的時間即將用盡! # +demo.demoExpired=試玩時間結束! # +demo.help.buy=立即購買! # +demo.help.fullWrapped=您可以在遊戲中試玩五天 (約為現實世界的 1 小時 40 分鐘)。選單的「成就」選項中有一些實用的提示。希望您玩得開心! # +demo.help.inventory=按 %1$s 打開物品欄 # +demo.help.jump=按 %1$s 鍵跳躍 # +demo.help.later=繼續進行遊戲! # +demo.help.movement=使用 %1$s、%2$s、%3$s、%4$s 及滑鼠移動 # +demo.help.movementMouse=移動滑鼠來查看四周 # +demo.help.movementShort=按下 %1$s、%2$s、%3$s、%4$s 來移動 # +demo.help.title=Minecraft 試玩模式 # +demo.remainingTime=剩餘時間:%s # +demo.reminder=試玩時間已經結束,要繼續玩請購買遊戲,或重新開始新的世界! # + +## Specific for the Chromebook Trial +demo.cb.reminder=試玩時間已結束,若要繼續玩試玩版請開始新的世界! # + +difficulty.lock.question=確定要鎖定此世界的難易度嗎?這樣會把此世界永久設定為 %1$s 而無法更改。 # +difficulty.lock.title=鎖定世界難易度 # + +dimension.dimensionName0=主世界 # +dimension.dimensionName1=地獄 # +dimension.dimensionName2=終界 # + +disabledSkin.title=您現在顯示為史提夫 # +disabledSkin.body.onJoin=此伺服器已停用%s。您可以在更衣室中切換成不同的外觀。 # +disabledSkin.body.dressingRoom=此伺服器已停用 %s。您確定要繼續裝備這個外觀嗎? # +disabledSkin.type.customSkins=自訂外觀 # +disabledSkin.type.persona=角色 # +disabledSkin.type.both=自訂外觀和角色 # + +disconnect.closed=連線關閉 # +disconnect.downloadPack=從伺服器下載套件時發生錯誤。請再試一次。 # +disconnect.disconnected=與伺服器連線中斷 # +disconnect.endOfStream=數據傳送終止 # +disconnect.genericReason=%s # +disconnect.kicked=您已被踢出遊戲 # +disconnect.kicked.reason=您已被踢出遊戲: # +disconnect.removed=已從遊戲中將您移除 # +disconnect.removed.reason=您已從遊戲移除: # +disconnect.loginFailed=登入失敗 # +disconnect.loginFailedInfo=登入失敗:%s # +disconnect.loginFailedInfo.environmentMismatch=Playfab 環境不符 - 發現=%s/%s,Playfab=%s/%s # +disconnect.loginFailedInfo.invalidSession=無效的階段 (請重新啟動遊戲) # +disconnect.loginFailedInfo.serversUnavailable=正版驗證系統下線維修中。 # +disconnect.lost=失去連線 # +disconnect.overflow=緩衝區溢位 # +disconnect.quitting=離開 # +disconnect.spam=因垃圾訊息被踢出 # +disconnect.timeout=連線逾時 # +disconnect.scriptWatchdog=伺服器關閉,因為指令碼監視程式出現未處理的異常。 # +disconnect.scriptWatchdogOutOfMemory=伺服器由於超出指令碼記憶體限制而關閉。 # + +disconnectionScreen.header.realms_hidden=多人遊戲邀請 # +disconnectionScreen.body.realms_hidden=無法加入此特定伺服器。 # +disconnectionScreen.blockMismatch=客戶端與伺服器的方塊不相符。 # +disconnectionScreen.cantConnect=無法連接至世界。 # +disconnectionScreen.cantConnectToRealm=無法連線至 Realm。 # +disconnectionScreen.cantConnectToRealms=無法連線至 Realms。 # +disconnectionScreen.crossPlatformDisabled=在主選單中啟用跨平台遊戲,與其他平台的好友連線。若要與線上的其他好友遊玩而不進行交叉遊戲,遊戲主持人還必須透過主選單停用交叉遊戲。 # +disconnectionScreen.crossPlatformDisabled.header=已停用跨平台遊戲。 # +disconnectionScreen.incompatibleRealm=您的用戶端不相容或已過時。請更新您的用戶端以連線至 Realms。 # +disconnectionScreen.realmsAlphaEndedTitle=測試 Realms Alpha 已經結束。感謝你的協助! # +disconnectionScreen.realmsAlphaEndedMessage=Realms 此刻無法使用。 # +disconnectionScreen.disconnected=與伺服器失去連線 # +disconnectionScreen.editionMismatch=這個世界是從 Minecraft Education 儲存,無法載入。 # +disconnectionScreen.editionMismatchEduToVanilla=伺服器未執行 Minecraft Education,連結失敗。 # +disconnectionScreen.editionMismatchVanillaToEdu=伺服器正在執行的 Minecraft 版本不相容。連線失敗。 # +disconnectionScreen.editionVersionMismatch.body=您選擇的世界無法在此版本的《Minecraft Education》中開啟。 # +disconnectionScreen.editionVersionMismatch.title=無法載入世界。 # +disconnectionScreen.futureVersion=遊戲的新版本已經儲存了這個世界,無法載入。 # +disconnectionScreen.internalError.cantConnect=系統無法建立連線。 # +disconnectionScreen.internalError.cantEdit=尋找這個伺服器時發生問題。 # +disconnectionScreen.internalError.cantFindEdit=系統無法建立連線,請嘗試新增伺服器。 # +disconnectionScreen.internalError.cantFindLocal=載入這個世界時發生問題。 # +disconnectionScreen.internalError.cantFindRealm=尋找此 Realm 時發生問題。 # +disconnectionScreen.internalError.cantFindServer=尋找這個伺服器時發生問題。 # +disconnectionScreen.invalidName=無效的名稱! # +disconnectionScreen.invalidPlayer=此世界的多人遊戲設定已設為僅限好友。您必須是此世界主持人的好友才能加入。 # +disconnectionScreen.invalidIP=IP 位址無效! # +disconnectionScreen.invalidSkin=外觀無效或損毀! # +disconnectionScreen.lockedSkin.title=平台限制外觀! # +disconnectionScreen.lockedSkin=您所裝備的外觀來自內容套件,不可於跨平台多人遊戲中使用。 # +disconnectionScreen.multiplayerLockedSkin.title=多人遊戲限制外觀! # +disconnectionScreen.multiplayerLockedSkin=您所裝備的外觀來自內容套件,不可於多人遊戲中使用。 # +disconnectionScreen.loggedinOtherLocation=從其他位置登入 # +disconnectionScreen.multiplayerDisabled=世界已設定為單人玩家模式。 # +disconnectionScreen.noReason=您已失去連線 # +disconnectionScreen.noInternet=請確認網際網路連線狀態後重試。 # +disconnectionScreen.notAllowed=您未受邀在此伺服器上玩遊戲。 # +disconnectionScreen.notAuthenticated=您必須向 Microsoft 服務完成驗證。 # +disconnectionScreen.outdatedClient=無法連接:過時用戶端! # +disconnectionScreen.outdatedServer=無法連接:過時伺服器! # +disconnectionScreen.outdatedClientRealms=您需要更新遊戲,以繼續在此 Realm 遊歷。 # +disconnectionScreen.outdatedClientRealms.title=Realms 已更新 # +disconnectionScreen.outdatedServerRealms=您的遊戲為最新,但此 Realm 則否。 # +disconnectionScreen.outdatedServerRealms.title=我們無法立刻更新您的 Realm 伺服器,因為其他玩家還在線上。您可以從管理 Realm 畫面關閉並重啟您的 Realm,讓其他玩家退出,然後再加入您的 Realm 進行更新。 # +disconnectionScreen.outdatedServerRealmsNonOwner.title=您嘗試存取的 Realm 是另一個版本。請連絡 Realm 的主辦人以解決此問題。 # +disconnectionScreen.realmsServerUpdateIncoming=您的 Realm 即將更新,您也將需要更新。 # +disconnectionScreen.realmsServerUpdateIncoming.title=立即檢查有無遊戲更新? # +disconnectionScreen.realmsWorldUnassigned=請在開發商選項中指定版本。 # +disconnectionScreen.realmsWorldUnassigned.title=Realm 已解除指派! # +disconnectionScreen.serverFull=哇,此伺服器人數過多!請稍後回來查看是否有多餘空間。 # +disconnectionScreen.serverFull.title=伺服器已滿 # +disconnectionScreen.crossPlayDisabled=跨平台遊玩暫時停用! # +disconnectionScreen.crossPlayDisabled.title=跨平台遊玩已停用 # +disconnectionScreen.serverIdConflict=無法加入世界。您登入的帳戶目前正使用期他裝置在此世界中玩遊戲。 # +disconnectionScreen.sessionNotFound=無法連接至世界。世界已不再開放加入。 # +disconnectionScreen.timeout=連線逾時。 # +disconnectionScreen.nowifi=您似乎無法連上網路,請連線到 Wi-Fi 網路或在個人資料設定中啟用「使用行動網路」。 # +disconnectionScreen.invalidTenant=無法連線。你無法存取這個世界。 # +disconnectionScreen.resourcePack=下載或套用資源套件時遇到問題。 # +disconnectionScreen.restartClient=無法連接,請重新啟動用戶端。 # +disconnectionScreen.badPacket=伺服器傳來的封包不完整。 # +disconnectionScreen.realmsDisabled=Realm 已停用 # +disconnectionScreen.realmsDisabledBeta=Realm 在測試版中無法使用。 # +disconnectionScreen.incompatiblePack=您無法加入世界,因為您擁有下列的不相容套件:%s # +disconnectionScreen.incompatiblePack.memory=您無法加入世界,因為您的裝置沒有足夠的記憶體可安裝以下套件:%s # +disconnectionScreen.incompatiblePack.graphics.raytracing=您無法加入世界,因為您的裝置沒有相容硬體可支援光線追蹤 # +disconnectionScreen.worldCorruption.message=嘗試重新開啟世界,或使用之前的備份還原 # +disconnectionScreen.worldCorruption=因世界損毀而中斷連接 # +disconnectionScreen.hostSuspended=由於伺服器無法使用,連結已中斷 # +disconnectionScreen.invalidLevel=無效等級! # +disconnectionScreen.invalidOverworldDimensionHeights=伺服器為主世界維度提供了無效的高度值 # +disconnectionScreen.editor.mismatchVanillaWorld=這個世界未處於編輯器模式,無法載入。 # +disconnectionScreen.editor.mismatchEditorWorld=這個世界目前處於編輯器模式,無法載入。 # +disconnectionScreen.editor.mismatchEditorToVanilla=伺服器未處於編輯器模式,連線失敗。 # +disconnectionScreen.editor.mismatchVanillaToEditor=伺服器處於編輯器模式,連線失敗。 # +disconnectionScreen.clientsideGenerationDesync=伺服器和用戶端為切換功能「用戶端生成」所設定的數值不同 # +disconnectionScreen.editor.cannotUseRayTracing=啟用光線追蹤的資源套件仍與編輯器專案不相容。 # +disconnectionScreen.unexpectedPacket=因為收到無法處理的非預期資料包而斷線。可能是因為版本不匹配或網路層面的損壞所致。 # + +storageSpaceWarningScreen.frontend=您的資料儲存空間即將用罄!《Minecraft》已限制此功能的存取,直到您清出額外的儲存空間為止。 # +storageSpaceWarningScreen.lowduringgameplay=你的裝置上幾乎沒有可供 Minecraft 保存世界和設定的空間了。不如刪除一些不需要的舊東西,繼續儲存新的內容? # +storageSpaceWarningScreen.fullduringgameplay=您的資料儲存空間即將用罄!《Minecraft》無法儲存您的進度!《Minecraft》將讓您返回主選單以清出儲存空間。 # + +edu.signin_screen.viewTerms=檢視條款 # + +edu.play_screen.view_worlds=檢視我的世界 # +edu.play_screen.view_library=檢視資料庫 # +edu.play_screen.create_new=建立新項目 # +edu.play_screen.join_world=加入世界 # +edu.play_screen.import=匯入 # +edu.play_screen.new=新 # +edu.play_screen.guided_create=引導式創造 # +edu.play_screen.traditional=傳統 # +edu.play_screen.from_template=範本 # + +edu.worlds_screen.title=我的世界 # +edu.worlds_screen.new_world=新世界 # +edu.worlds_screen.new=新 # +edu.worlds_screen.templates=範本 # +edu.worlds_screen.guided_create=引導式創造 # +edu.worlds_screen.traditional=傳統 # +edu.worlds_screen.search_placeholder=搜尋 # +edu.worlds_screen.play=開始遊戲 # +edu.worlds_screen.host=主持人 # +edu.worlds_screen.settings=設定 # +edu.worlds_screen.manage=管理 # +edu.worlds_screen.back=返回 # +edu.worlds_screen.copy=複製 # +edu.worlds_screen.export=匯出 # +edu.worlds_screen.share=分享 # +edu.worlds_screen.delete=刪除 # +edu.worlds_screen.courses_title=我的課程 # + +edu.templates.title=我的範本 # +edu.templates.local_header=我的範本:%1 # +edu.templates.featured_header=精選範本 # +edu.templates.view_more=檢視更多範本 # +edu.templates.search_placeholder=搜尋 # +edu.templates.created_by=作者:%1 # +edu.templates.quick_play=開始遊戲 # +edu.templates.host=主持人 # +edu.templates.create_new=新建 # + +edu.pause.multiplayer.disabled=此課程無法多人遊戲。 # + +effect.badOmen=壞預兆 # +effect.villageHero=村莊英雄 # + +enchantment.arrowDamage=力量 # +enchantment.arrowFire=火焰 # +enchantment.arrowInfinite=無限 # +enchantment.arrowKnockback=猛擊 # +enchantment.crossbowMultishot=分裂箭 # +enchantment.crossbowPiercing=穿刺 # +enchantment.crossbowQuickCharge=快速裝填 # +enchantment.curse.binding=綑綁咒語 # +enchantment.curse.vanishing=消失咒語 # +enchantment.damage.all=鋒利 # +enchantment.damage.arthropods=節肢剋星 # +enchantment.damage.undead=不死殺手 # +enchantment.digging=效率 # +enchantment.durability=耐力 # +enchantment.fire=烈火 # +enchantment.fishingSpeed=魚餌 # +enchantment.frostwalker=冰霜行者 # +enchantment.knockback=擊退 # +enchantment.level.1=I # +enchantment.level.10=X # +enchantment.level.2=II # +enchantment.level.3=III # +enchantment.level.4=IV # +enchantment.level.5=V # +enchantment.level.6=VI # +enchantment.level.7=VII # +enchantment.level.8=VIII # +enchantment.level.9=IX # +enchantment.lootBonus=奪寶 # +enchantment.lootBonusDigger=財富 # +enchantment.lootBonusFishing=海洋的祝福 # +enchantment.mending=修補 # +enchantment.oxygen=水中呼吸 # +enchantment.protect.all=防護 # +enchantment.protect.explosion=防爆 # +enchantment.protect.fall=摔落救星 # +enchantment.protect.fire=防火 # +enchantment.protect.projectile=防彈 # +enchantment.soul_speed=靈魂速度 # +enchantment.swift_sneak=神速潛行 # +enchantment.thorns=棘刺 # +enchantment.untouching=聚寶 # +enchantment.waterWalker=深海漫遊 # +enchantment.waterWorker=水中速掘 # +enchantment.tridentChanneling=召雷 # +enchantment.tridentLoyalty=忠誠 # +enchantment.tridentRiptide=激流 # +enchantment.tridentImpaling=貫穿 # + +entity.area_effect_cloud.name=區域效果雲 # +entity.armor_stand.name=盔甲座 # +entity.arrow.name=箭 # +entity.bat.name=蝙蝠 # +entity.bee.name=蜜蜂 # +entity.blaze.name=烈焰使者 # +entity.boat.name=小船 # +entity.cat.name=貓 # +entity.cave_spider.name=洞穴蜘蛛 # +entity.chicken.name=雞 # +entity.cow.name=乳牛 # +entity.creeper.name=苦力怕 # +entity.dolphin.name=海豚 # +entity.goat.name=山羊 # +entity.panda.name=熊貓 # +entity.donkey.name=驢 # +entity.dragon_fireball.name=終界龍火球 # +entity.drowned.name=水鬼 # +entity.egg.name=蛋 # +entity.elder_guardian.name=遠古深海守衛 # +entity.ender_crystal.name=終界水晶 # +entity.ender_dragon.name=終界龍 # +entity.enderman.name=終界使者 # +entity.endermite.name=終界蟎 # +entity.ender_pearl.name=終界珍珠 # +entity.evocation_illager.name=喚魔者 # +entity.evocation_fang.name=喚魔者毒牙 # +entity.eye_of_ender_signal.name=終界之眼 # +entity.falling_block.name=掉落的方塊 # +entity.fireball.name=火球 # +entity.fireworks_rocket.name=煙火火箭 # +entity.fishing_hook.name=魚鉤 # +entity.fish.clownfish.name=小丑魚 # +entity.fox.name=狐狸 # +entity.cod.name=鱈魚 # +entity.pufferfish.name=河豚 # +entity.salmon.name=鮭魚 # +entity.tropicalfish.name=熱帶魚 # +entity.axolotl.name=墨西哥鈍口螈 # +entity.ghast.name=地獄幽靈 # +entity.glow_squid.name=發光烏賊 # +entity.piglin_brute.name=豬布林野獸 # +entity.guardian.name=深海守衛 # +entity.hoglin.name=疣豬獸 # +entity.horse.name=馬 # +entity.husk.name=屍殼 # +entity.ravager.name=劫毀獸 # +entity.iron_golem.name=鐵魔像 # +entity.item.name=物品 # +entity.leash_knot.name=拴繩結 # +entity.lightning_bolt.name=閃電 # +entity.lingering_potion.name=滯留藥水 # +entity.llama.name=羊駝 # +entity.trader_llama.name=商販羊駝 # +entity.llama_spit.name=羊駝唾沫 # +entity.magma_cube.name=熔岩怪 # +entity.minecart.name=礦車 # +entity.chest_minecart.name=運輸礦車 # +entity.command_block_minecart.name=指令方塊礦車 # +entity.furnace_minecart.name=熔爐礦車 # +entity.hopper_minecart.name=漏斗礦車 # +entity.tnt_minecart.name=炸藥礦車 # +entity.mule.name=騾 # +entity.mooshroom.name=哞菇 # +entity.moving_block.name=移動方塊 # +entity.ocelot.name=豹貓 # +entity.painting.name=圖畫 # +entity.parrot.name=鸚鵡 # +entity.phantom.name=幻影 # +entity.pig.name=豬 # +entity.piglin.name=豬布林 # +entity.pillager.name=劫掠者 # +entity.polar_bear.name=北極熊 # +entity.rabbit.name=兔子 # +entity.sheep.name=綿羊 # +entity.shulker.name=界伏蚌 # +entity.shulker_bullet.name=界伏蚌子彈 # +entity.silverfish.name=蠹魚 # +entity.skeleton.name=骷髏 # +entity.skeleton_horse.name=骷髏馬 # +entity.stray.name=迷途骷髏 # +entity.slime.name=史萊姆 # +entity.small_fireball.name=小火球 # +entity.sniffer.name=嗅探者 # +entity.snowball.name=雪球 # +entity.snow_golem.name=雪魔像 # +entity.spider.name=蜘蛛 # +entity.splash_potion.name=藥水 # +entity.squid.name=烏賊 # +entity.strider.name=熾足獸 # +entity.tnt.name=炸藥方塊 # +entity.thrown_trident.name=三叉戟 # +entity.tripod_camera.name=三腳架相機 # +entity.turtle.name=海龜 # +entity.unknown.name=未知 # +entity.vex.name=維克絲 # +entity.villager.name=村民 # +entity.villager.armor=製甲師 # +entity.villager.butcher=肉販 # +entity.villager.cartographer=製圖師 # +entity.villager.cleric=神職人員 # +entity.villager.farmer=農夫 # +entity.villager.fisherman=漁夫 # +entity.villager.fletcher=製箭師 # +entity.villager.leather=皮匠 # +entity.villager.librarian=圖書館員 # +entity.villager.shepherd=牧羊人 # +entity.villager.tool=工具鍛工 # +entity.villager.weapon=武器鍛工 # +entity.villager.mason=石匠 # +entity.villager.unskilled=不熟練的村民 # +entity.villager_v2.name=村民 # +entity.vindicator.name=衛道士 # +entity.wandering_trader.name=流浪商人 # +entity.witch.name=女巫 # +entity.wither.name=凋靈 # +entity.wither_skeleton.name=凋靈骷髏 # +entity.wither_skull.name=凋靈骷髏頭顱 # +entity.wither_skull_dangerous.name=凋靈骷髏頭顱 # +entity.wolf.name=狼 # +entity.xp_orb.name=經驗球 # +entity.xp_bottle.name=經驗藥水瓶 # +entity.zoglin.name=殭屍疣豬獸 # +entity.zombie.name=殭屍 # +entity.zombie_horse.name=殭屍馬 # +entity.zombie_pigman.name=殭屍豬布林 # +entity.zombie_villager.name=殭屍村民 # +entity.zombie_villager_v2.name=殭屍村民 # + +exports.share.file=分享 %s # +exports.suspendWarning.client.content=警告:如果繼續,您將與此多人遊戲中斷連線。 # +exports.suspendWarning.host.content=警告:如果繼續,此將結束所有玩家的多人遊戲。 # +exports.suspendWarning.title=警告 # +exports.fileError.title=無法儲存您的檔案 # +exports.fileError.body=磁碟可能已滿、有寫入保護,或檔案可能已在使用中。請檢查以確認檔案沒有開啟,然後再試一次。 # + +addExternalServerScreen.addServer=新增伺服器 # +addExternalServerScreen.nameTextBoxLabel=伺服器名稱 # +addExternalServerScreen.namePlaceholder=請輸入伺服器名稱 # +addExternalServerScreen.ipTextBoxLabel=伺服器位址 # +addExternalServerScreen.portTextBoxLabel=埠 # +addExternalServerScreen.ipPlaceholder=請輸入 IP 或位址 # +addExternalServerScreen.alreadyAdded=這個伺服器已經被加入了 # +addExternalServerScreen.saveButtonLabel=儲存 # +addExternalServerScreen.playButtonLabel=遊戲 # +addExternalServerScreen.removeButtonLabel=移除 # +addExternalServerScreen.removeConfirmation=確定要移除這個伺服器嗎? # +addExternalServerScreen.addTitle=新增外部伺服器 # +addExternalServerScreen.editTitle=編輯外部伺服器 # + +feature.end_city=終界城市 # +feature.fortress=地獄要塞 # +feature.mansion=林地府邸 # +feature.mineshaft=礦洞 # +feature.missingno=未知特色 # +feature.monument=海底遺址 # +feature.stronghold=要塞 # +feature.temple=神殿 # +feature.village=村莊 # +feature.shipwreck=沉船 # +feature.buried_treasure=埋藏寶藏 # +feature.ruins=海洋遺址 # +feature.pillager_outpost=劫掠者前哨 # +feature.bastion_remnant=壁壘遺蹟 # +feature.ruined_portal=已破壞的傳送門 # + +feed.like=說讚 # +feed.manage_feed=管理動態 # +feed.comment=留言 # +feed.reported_label=檢舉 # +feed.ignore=忽略 # +feed.nrreport=%d 人檢舉 # +feed.nrreports=%d 人檢舉 # +feed.newPost=新貼文 # +feed.daysAgo=%d 天前 # +feed.hoursAgo=%d 小時前 # +feed.minutesAgo=%d 分鐘前 # +feed.now=剛剛 # +feed.whatup=您想做什麼? # +feed.upload=正在上傳您的螢幕畫面… # +feed.manage=管理動態 # +feed.share=分享 # +feed.addScreenshot=新增螢幕畫面 # +feed.comments=留言 # +feed.edit=編輯 # +feed.screenshots=螢幕畫面 # +feed.return=選單 # +feed.goToFeed=動態 # +feed.cancel=取消 # +feed.previous=上一個 # +feed.next=下一個 # +feed.delete=刪除 # +feed.deleted=已刪除的物品 # +feed.report_xbox=向 Xbox Enforcement 回報 # +feed.report_club=向俱樂部回報 # +feed.clubdescription=Realm 描述 # +feed.no_feed_item_content=您 Realm 中的螢幕畫面和討論都會在此顯示。按下「新貼文」以開始。 # +feed.no_reported_item_content=沒有檢舉的物品 # +feed.no_screenshot=您沒有任何螢幕畫面 # +feed.reportToastMessage=檢舉的物品 # +feed.forbidden=未經授權無法張貼至動態時報 # +feed.failedToPost=張貼失敗 # +feed.failedToPostDescription=螢幕截圖無效 # +feed.uppload_started=正在上傳螢幕截圖 # +feed.uppload_success=已經上傳螢幕截圖 # +feed.connected=每個 Realm 使用您的 Microsoft 帳戶連接至俱樂部。 # +feed.unviewedPost=新 # + +comment.like=%d 人說讚 ### 1 like +comment.likes=%d 人說讚 ### 0 or 2+ likes +comment.comment=%d 人留言 ### 1 comment +comment.comments=%d 人留言 ### 0 or 2+ comments +comment.likes_and_comments=%1 和 %2 ### comment.like(s) will be inserted at %1 and comment.comment(s) at %2 +comment.commentplaceholder=留言… # + +furnaceScreen.fuel=燃料 # +furnaceScreen.header=熔爐 # +furnaceScreen.input=輸入 # +furnaceScreen.result=結果 # + +gameArgument.featureUnsupported=此 Minecraft 版本不支援此功能 # + +gameMode.adventure=冒險模式 # +gameMode.changed=遊戲模式已更新至 %s # +gameMode.creative=創造模式 # +gameMode.hardcore=極限模式! # +gameMode.spectator=旁觀者模式 # +gameMode.survival=生存模式 # + +gameTip.cameraMovement.mouse=移動 :light_mouse_button: 來環顧四周。 # +gameTip.cameraMovement.touch=輕觸並拖曳畫面來環顧四周。 # +gameTip.cameraMovement.controller=移動 :tip_right_stick: 來環顧四周。 # +gameTip.playerMovement.keyboard=按 :_input_key.forward:、:_input_key.left:、:_input_key.back: 或 :_input_key.right: 可移動。 # +gameTip.playerMovement.touch=移動 :tip_virtual_joystick: 即可移動。 # +gameTip.playerMovement.touch.classic=輕觸 :tip_touch_forward: :tip_touch_left: :tip_touch_back: :tip_touch_right: 可移動。 # +gameTip.playerMovement.controller=移動 :tip_left_stick: 可四處移動。 # +gameTip.jumpMovement.keyboard=按 :_input_key.jump: 可以跳躍。 # +gameTip.jumpMovement.touch=輕觸 :tip_virtual_button_jump: 可以跳躍。 # +gameTip.jumpMovement.touch.classic=輕觸 :tip_touch_jump: 可以跳躍。 # +gameTip.jumpMovement.controller=按 :_input_key.jump: 可以跳躍。 # +gameTip.jumpForward.keyboard=按 :_input_key.forward: 和 :_input_key.jump: 可以往前跳。 # +gameTip.jumpForward.touch=按住 :tip_virtual_joystick: 然後輕觸 :tip_virtual_button_jump: 可以向前跳。 # +gameTip.jumpForward.touch.classic=按住 :tip_touch_forward: 然後輕觸 :tip_touch_jump: 可以向前跳。 # +gameTip.jumpForward.controller=將 :tip_left_stick: 向上推並按 :_input_key.jump: 可以向前跳。 # +gameTip.findTree=擊打樹木收集木材。 # +gameTip.breakWood.mouse=在樹上按住 :_input_key.attack: 打碎木材。 # +gameTip.breakWood.touch=輕觸並按住樹木以打碎木材。 # +gameTip.breakWood.touch.crosshair.withactionbuttons=對著樹木輕觸並按住 :tip_virtual_button_action_attack_or_destroy: 可以打破木頭。 # +gameTip.breakWood.touch.crosshair.withoutactionbuttons=用 :tip_crosshair: 對準樹木,輕觸並按住螢幕可以打破木頭。 # +gameTip.breakWood.controller=在樹上按住 :_input_key.attack: 打碎木材。 # +gameTip.openInventory.keyboard=按 :_input_key.inventory: 可以打開物品欄。 # +gameTip.openInventory.touch=點按 :tip_touch_inventory: 按鈕可以打開物品欄。 # +gameTip.openInventory.controller=按 :_input_key.inventory: 可以打開物品欄。 # +gameTip.selectWoodForMakePlank.keyboard=:light_mouse_left_button: 可以選擇木頭。 # +gameTip.selectWoodForMakePlank.touch=點按可選擇木頭。 # +gameTip.selectWoodForMakePlank.controller=使用 :tip_left_stick: 和 :_gamepad_face_button_down: 可以選擇木頭。 # +gameTip.selectGridForMakePlank.keyboard=:light_mouse_left_button: 將木材加入合成格中。 # +gameTip.selectGridForMakePlank.touch=輕觸將木材加入合成格中。 # +gameTip.selectGridForMakePlank.controller=使用 :tip_left_stick: 和 :_gamepad_face_button_down: 在合成格中加入木材。 # +gameTip.selectOutputSlot.keyboard=:light_mouse_left_button: 輸出槽可合成物品。 # +gameTip.selectOutputSlot.touch=點按輸出槽可合成物品。 # +gameTip.selectOutputSlot.controller=在輸出槽上按 :_gamepad_face_button_down: 可合成物品。 # +gameTip.selectHotBar.keyboard=:light_mouse_left_button: 開放輸出槽以新增至您的物品欄。 # +gameTip.selectHotBar.touch=點按開放輸出槽可以新增至您的物品欄。 # +gameTip.selectHotBar.controller=在下方的開放輸出槽按 :_gamepad_face_button_down: 可新增至您的物品欄。 # +gameTip.open.recipe.keyboard=:light_mouse_left_button: 這裡可以開啟配方書。 # +gameTip.open.recipe.touch=點按這裡可以開啟搜尋標籤。 # +gameTip.open.recipe.controller=按 :tip_left_trigger: 可以開啟配方書。 # +gameTip.craftTable.keyboard=:light_mouse_left_button: 這裡可以選擇精製台配方。 # +gameTip.craftTable.touch=點按這裡可以選擇精製台配方。 # +gameTip.craftTable.controller=使用 :tip_left_stick: 可選擇精製台配方。 # +gameTip.outputSlotCraftTable.controller=按 :_gamepad_face_button_down: 可合成精製台。 # +gameTip.selectHotBar.craftTable=將精製台放在物品槽中即可使用。 # +gameTip.closeInventory.keyboard=在這裡按 :_input_key.inventory: 或 :light_mouse_left_button: 可關閉物品欄。 # +gameTip.closeInventory.touch=點按這裡可以關閉物品欄。 # +gameTip.closeInventory.controller=按 :_gamepad_face_button_right: 可關閉物品欄。 # +gameTip.needMoreMaterials=您需要 2 塊木頭才能製作一個木鎬。 # +gameTip.selectItemInHotBar.keyboard=使用 :light_mouse_middle_button: 或數字鍵可選擇物品。 # +gameTip.selectItemInHotBar.touch=輕觸物品槽可選擇物品。 # +gameTip.selectItemInHotBar.controller=使用 :_input_key.cycleItemLeft: 和 :_input_key.cycleItemRight: 可選擇物品槽的物品。 # +gameTip.placeCraftTable.keyboard=:_input_key.use: 地面放置精製台。 # +gameTip.placeCraftTable.touch=輕觸地面放置精製台。 # +gameTip.placeCraftTable.touch.crosshair.withactionbuttons=用 :tip_crosshair: 對準,然後輕觸 :tip_virtual_button_action_build_or_use: 即可將精製台放置在地面。 # +gameTip.placeCraftTable.touch.crosshair.withoutactionbuttons=用 :tip_crosshair: 對準,然後輕觸螢幕即可將精製台放置在地面。 # +gameTip.placeCraftTable.controller=按下 :_input_key.jump: 放置精製台。 # +gameTip.useCraftTable.keyboard=:_input_key.use: 精製台以開始使用。 # +gameTip.useCraftTable.touch=觸碰精製台開始使用。 # +gameTip.useCraftTable.touch.crosshair.withactionbuttons=將 :tip_crosshair: 對準精製台,然後輕觸 :tip_virtual_button_action_build_or_use: 即可開始使用。 # +gameTip.useCraftTable.touch.crosshair.withoutactionbuttons=將 :tip_crosshair: 對準精製台,然後輕觸螢幕即可開始使用。 # +gameTip.useCraftTable.controller=在精製台按下 :_input_key.use: 開始使用。 # +gameTip.needPlanksAndSticks=合成 3 塊木材和 2 根木棍。 # +gametip.openSearchTab.keyboard=:light_mouse_left_button: 這裡可開啟搜尋標籤。 # +gametip.openSearchTab.touch=輕觸這裡可以開啟搜尋標籤。 # +gametip.openSearchTab.controller=在這裡按 :_gamepad_face_button_down: 可開啟搜尋標籤。 # +gameTip.selectWoodenPickaxe=合成一把木鎬開採石頭和煤塊。 # +gameTip.outputSlot.wooden.pickaxe.keyboard=:light_mouse_left_button: 輸出槽可合成木鎬。 # +gameTip.outputSlot.wooden.pickaxe.touch=輕觸輸出槽可合成木鎬。 # +gameTip.outputSlot.wooden.pickaxe.controller=按 :_gamepad_face_button_down: 可合成木鎬。 # +gameTip.selectHotBar.wooden.pickaxe=將十字鎬放在物品槽中即可使用。 # +gameTip.hintsDone=您自由了!探索、合成並找到食物和住所,在夜晚生存!玩得愉快! # + +generator.amplified=巨大化世界 # +generator.amplified.info=注意:這只是為了好玩,需要強力電腦 # +generator.customized=自訂 # +generator.debug_all_block_states=偵錯模式 # +generator.default=預設 # +generator.flat=平地 # +generator.infinite=無限 # +generator.largeBiomes=大型生態環境 # +generator.nether=地獄 # +generator.old=舊的 # +generator.void=虛空 # + +globalPauseScreen.message=遊戲已暫停 # +globalPauseScreen.quit=離開 # + +gui.accept=接受 # +gui.achievements=成就 # +gui.all=全部 # +gui.back=返回 # +gui.cancel=取消 # +gui.clear=清除 # +gui.close=關閉 # +gui.confirm=確認 # +gui.confirmAndPlay=確認並立即開始遊戲 # +gui.custom=自訂 # +gui.default=預設 # +gui.decline=拒絕 # +gui.delete=刪除 # +gui.deleteWorldLong=刪除世界 # +gui.done=完成 # +gui.down=下 # +gui.edit=編輯 # +gui.error=錯誤 # +gui.exit=離開 # +gui.exportWorld=匯出 # +gui.exportWorldLong=匯出世界 # +gui.exportTemplate=匯出範本 # +gui.templateMinVersion=範本最低版本 # +gui.templateLocPickerTitle=在當地語系化資料夾中瀏覽搜尋 languages.json # +gui.templateLocPickerButton=選擇當地語系化 # +gui.templateIconPickerTitle=瀏覽搜尋世界圖示 # +gui.templateIconPickerDesc=Minecraft 圖示 # +gui.templateIconPickerButton=選擇世界圖示 # +gui.pickLoc.successMessage=已複製當地語系化 # +gui.pickLoc.failedMessage=錯誤:選取的檔案並非 languages.json # +gui.pickIcon.successMessage=已複製世界圖示 # +gui.pickIcon.failedMessage=錯誤:無效的檔案格式 # +gui.previous=上一步 # +gui.copyWorld=複製世界 # +gui.copyWorld.failedTitle=發生錯誤 # +gui.copyWorld.failedMessage=無法複製這個世界,因為您的裝置沒有足夠的可用儲存空間。請先釋出一些空間再重試。 # +gui.goBack=返回 # +gui.import=匯入 # +gui.importWorld=匯入 # +gui.importRetailWorld.title=是否要匯入世界? # +gui.importRetailWorld.text.1=您必須先匯入這個世界,才能在測試版中使用。 # +gui.importRetailWorld.text.2=匯入世界會建立一個副本,且不會影響原始世界。 # +gui.importRetailWorld.text.3=您想製作這個世界的測試版嗎? # +gui.importRetailWorld.failedMessage=無法匯入您的世界。 # +gui.minecraftWorld=Minecraft 世界 # +gui.minecraftBundle=Minecraft 組合包 # +gui.login=登入 # +gui.logout=登出 # +gui.next=下一步 # +gui.no=否 # +gui.none=無 # +gui.ok=確定 # +gui.store=查看市集 # +gui.continue=繼續 # +gui.pickWorld=瀏覽 Minecraft 世界 # +gui.retry=重試 # +gui.select=選取 # +gui.skip=跳過 # +gui.stats=統計 # +gui.tab=標籤 # +gui.toMenu=回到標題畫面 # +gui.tryAgain=再試一次 # +gui.up=上 # +gui.warning.exitGameWarning=您要離開 Minecraft 嗎? # +gui.worldTemplate=Minecraft 世界範本 # +gui.yes=是 # +gui.feedbackYes=是,前往反饋網站 # +gui.resourcepacks=資源套件... # +gui.submit=送出 # +gui.submitRating=提交評分 # +gui.submitFeedback.button.text=傳送意見反應 # +gui.submitFeedback.text=向建立者傳送意見反應 # +gui.submitFeedback.body.text=寫下任何意見反應,並將其直接傳送給建立者。您的資訊將不會發佈到市集,建立者將無法回復。 # +gui.submitFeedback.placeHolder.text=你喜歡什麼?還有什麼比這更好的呢? # +gui.submitFeedback.success=感謝您分享您的評論! # +gui.submitFeedback.failure.status.unprocessableEntity=您不是您嘗試為其提供意見反應此物品的所有者。(錯誤代碼:%d) # +gui.submitFeedback.failure.status.tooManyRequests=哦不!您送出了太多評論,請稍後再試。(錯誤代碼:%d) # +gui.submitFeedback.failure.status.other=目前無法提交您的評論,請稍後再試。(錯誤代碼:%d) # +gui.playOffline=進行離線遊戲 # +gui.signIn=登入 # +gui.genericNetworkError=發生錯誤。請檢查您的網際網路連線。 # +gui.hide=隱藏 # +gui.editor.minecraftProject=Minecraft 專案 # +gui.editor.exportProject=匯出專案 # +gui.editor.copyProject=複製專案 # +gui.editor.copyProject.failedMessage=無法建立該專案的複本,可能是儲存空間不足或其他問題所造成。如需更多資訊,請前往 https://aka.ms/MCStorage。 # + +gui.edu.exitGameWarningCaption=Minecraft Education ### Use Minecraft 教育版 in zh_CN translation +gui.edu.exitGameWarningMessage=退出Minecraft Education? ### Use 离开 Minecraft 教育版? in zh_CN translation + +updateScreen.update=更新 # +updateScreen.updateRequired=必須更新 # +updateScreen.title=版本過舊 # +updateScreen.body=請更新至最新版本以存取所有新功能、在線上與好友一起玩遊戲,或查看市集中有哪些新商品。 # +updateScreen.commerceNotSupported.title=無法存取市集 # +updateScreen.commerceNotSupported.body=此《Minecraft》版本已無法再存取 Minecraft 市集。請更新至最新版本以還原市集的存取。 # +updateScreen.packs.updateRequired=請更新至最新版本以下載您在 Minecraft 市集中購買的套件。 # +updateScreen.patchVersion=版本 %s 修補說明: # + +hostOption.codeBuilder=程式碼生成器 # +hostOption.setWorldSpawn=設定世界起始點 # +hostOption.teleport=傳送 # +hostOption.teleport.who=對象 # +hostOption.teleport.where=位置 # +hostOption.time=時間 # +hostOption.time.day=白晝 # +hostOption.time.midnight=午夜 # +hostOption.time.noon=中午 # +hostOption.time.night=夜晚 # +hostOption.time.sunrise=清晨 # +hostOption.time.sunset=傍晚 # +hostOption.weather=天氣 # +hostOption.weather.clear=晴天 # +hostOption.weather.rain=雨天 # +hostOption.weather.thunderstorm=雷雨 # + +howtoplay.next=下一個 # +howtoplay.previous=上一個 # + +howtoplay.category.basics=基本介紹 # +howtoplay.category.crafting=合成 # +howtoplay.category.education=Education # +howtoplay.category.engineering=加工 # +howtoplay.category.enhancedPlay=附魔遊戲 # +howtoplay.category.firstDay=第一天 # +howtoplay.category.optionsAndCheats=選項與密技 # +howtoplay.category.play=進行遊戲 # +howtoplay.category.theEnd=終界 # + +howtoplay.adventureMode=冒險模式 # +howtoplay.adventureMode.title=遊戲說明:冒險模式 # +howtoplay.adventureMode.text.1=冒險模式是專為喜歡建造世界的玩家設計的遊戲模式,玩家可以使用特殊的工具來放置或破壞方塊。 # +howtoplay.adventureMode.text.2=如要取得這些特殊工具,您必須在創造模式中使用 /give 搭配 canplace 或 candestroy 參數。 # + +howtoplay.anvil=鐵砧 # +howtoplay.anvil.title=遊戲說明:鐵砧 # +howtoplay.anvil.text.1=經驗等級可用於使用鐵砧修復、附魔或重新命名物品。 # +howtoplay.anvil.header.1=重新命名和套用附魔效果 # +howtoplay.anvil.text.2=所有物品都能重新命名,但只有具備耐久度的物品才能使用鐵砧上的書本來修復和附魔。 # +howtoplay.anvil.header.2=修復盔甲 # +howtoplay.anvil.text.3=只要將物品和一些物品的原料 (例如鐵劍的鐵錠塊) 放到左側的輸入欄中,或是與另一個同類型的物品結合,就能修復物品。 # +howtoplay.anvil.text.4=使用鐵砧結合物品更有效率。 # +howtoplay.anvil.text.5=每次使用都有可能會對鐵砧造成損害,使用過度的話鐵砧就會銷毀。 # + +howtoplay.armor=盔甲 # +howtoplay.armor.title=遊戲說明:盔甲 # +howtoplay.armor.text.1=只要穿上盔甲,您就能抵擋外來的傷害。您的盔甲等級會在 HUD 上以 :armor: 表示。等級越高,您受到的傷害就越少。 # +howtoplay.armor.header.1=製作盔甲 # +howtoplay.armor.text.2=您可以用皮革、鐵、黃金或鑽石來製造盔甲,也能透過與村民交易或拾取殭屍和骷髏的戰利品來取得鎖鏈甲。 # +howtoplay.armor.text.3=只要開啟物品欄,然後將盔甲部件移到玩家外觀旁的合適空格上,就能配備盔甲。 # +howtoplay.armor.text.4=鐵甲、鎖鏈甲和黃金甲可以在熔爐中熔煉成碎鐵塊或碎金塊。 # +howtoplay.armor.header.2=盾 # +howtoplay.armor.text.5.keyboard=盾可以格擋即將到來的傷害。盾可以裝備在副手物品欄以及物品槽。按住 :_input_key.sneak: 可使用盾來格擋。 # +howtoplay.armor.text.5.gamepad=盾可以格擋即將到來的傷害。盾可以裝備在副手物品欄以及物品槽。按 :_input_key.sneak: 按鈕或按一下 :_gamepad_stick_right: 可切換使用盾來格擋。 # +howtoplay.armor.text.5a.touch=盾牌可以格擋各種的傷害-甚至是苦力怕爆炸!它可以裝備在副手欄或快捷欄上。 # +howtoplay.armor.text.5b.touch=使用「方向鍵點擊以互動」控制方案時,點擊 :touch_sneak: 來使用盾牌格檔。 # +howtoplay.armor.text.5c.touch=使用「搖桿」控制方案時,點擊 :tip_virtual_button_sneak: 以使用盾牌格擋。 # +howtoplay.armor.text.5.rift_controller=盾可以格擋即將到來的傷害。盾可以裝備在副手物品欄以及物品槽。按 :_input_key.sneak: 按鈕或按一下 :rift_X: 可切換使用盾來格擋。 # +howtoplay.armor.text.5.windowsmr_controller=盾可以格擋即將到來的傷害。盾可以裝備在副手物品欄以及物品槽。按 :_input_key.sneak: 按鈕或按一下 :windowsmr_right_stick: 可切換使用盾來格擋。 # +howtoplay.armor.text.6=盾甚至可以格擋苦力怕爆炸! # +howtoplay.armor.header.3=偽裝 # +howtoplay.armor.text.7=您也可以把雕刻南瓜戴在頭上。這麼做雖然不會增加任何 :armor:,卻能讓終界使者不會因為您盯著它們瞧而發飆。 # + +howtoplay.armorStand=盔甲座 # +howtoplay.armorStand.title=遊戲說明:盔甲座 # +howtoplay.armorStand.text.1=您可以把暫不使用的盔甲放到盔甲座上。 # +howtoplay.armorStand.header.1=放置盔甲 # +howtoplay.armorStand.text.2.notTouch=拿著盔甲部件時,只要在盔甲座上按 :_input_key.use:,就能將其放到盔甲座上。 # +howtoplay.armorStand.text.2.touch=拿著盔甲部件時,只要輕觸盔甲座,就能將其放到盔甲座上。 # +howtoplay.armorStand.text.3.notTouch=只要在空手時於盔甲座上按 :_input_key.use:,就能從盔甲座上取下盔甲部件。 # +howtoplay.armorStand.text.3.touch=只要在空手時輕觸盔甲座,就能從盔甲座上取下盔甲部件。 # +howtoplay.armorStand.header.2=改變姿勢 # +howtoplay.armorStand.text.4.notTouch=「護甲座」可以改變姿勢,偷偷按下護甲座上的 :_input_key.use: 改變姿勢。 # +howtoplay.armorStand.text.4.touch=盔甲座可以變換姿勢。只要潛行並輕觸盔甲座就能改變姿勢。 # +howtoplay.armorStand.header.3=跳舞 # +howtoplay.armorStand.text.5=盔甲座會對紅石發出的信號產生反應,您不妨嘗試不同的信號強度,看看會有什麼結果。 # + +howtoplay.banners=旗幟 # +howtoplay.banners.title=遊戲說明:旗幟 # +howtoplay.banners.text.1=您可以自訂旗幟的圖案和顏色,來裝飾您的屋子或城堡。 # +howtoplay.banners.text.2=旗幟製作完成後,您可以將其放到精製台或織布機上並加入不同染料,創造出獨一無二的酷炫設計! # +howtoplay.banners.header.1=套用圖案 # +howtoplay.banners.text.3=您可以使用染料來製作以下不同圖案: # +howtoplay.banners.text.4= - 三角形可以製作出 V 型圖案。 # +howtoplay.banners.text.5= - 十字可以製作出十字圖案。 # +howtoplay.banners.text.6= - 加入雛菊可以製作出花朵圖案。 # +howtoplay.banners.text.7=您不妨多方嘗試各種組合,製作出更多不同圖案! # +howtoplay.banners.header.2=多重圖層 # +howtoplay.banners.text.8=另外,旗幟可以有多個圖層,讓您能夠在旗幟上加入一種以上的圖案。如果您對最後加上的圖案不滿意,可以用鍋釜來洗掉最後一個圖層。 # +howtoplay.banners.header.3=複製旗幟 # +howtoplay.banners.text.9=如要複製旗幟,請將您要複製的旗幟和一面空白旗幟放到精製台上。 # + +howtoplay.beacons=燈塔 # +howtoplay.beacons.title=遊戲說明:燈塔 # +howtoplay.beacons.text.1=啟用中的燈塔會向天空投射出耀眼的光束。 # +howtoplay.beacons.text.2=您可以用玻璃、黑曜石和地獄星 (可於擊敗凋靈後取得) 來製作燈塔。 # +howtoplay.beacons.header.1=建造燈塔 # +howtoplay.beacons.text.3=您必須先放置燈塔,才能除去天空中的障礙物,而且只能放置在黃金、翡翠或鑽石方塊的金字塔上。 # +howtoplay.beacons.text.4=把燈塔放置在不同材料上,並不會對燈塔的效果造成影響。 # +howtoplay.beacons.header.2=使用方式 # +howtoplay.beacons.text.5=您可以在燈塔選單中,為燈塔選取 1 種主要效果。金字塔越多層,可供選擇的效果越多。 # +howtoplay.beacons.text.6=您必須在付費空格奉上翡翠、鑽石、黃金錠塊或鐵錠塊,才能設定燈塔的效果。 # +howtoplay.beacons.text.7=設定後,燈塔就會無限期散發效果。燈塔附近的所有玩家都會受到效果護佑。 # +howtoplay.beacons.text.8=如要變更光束顏色,請在光束的路徑上放置彩繪玻璃方塊。 # + +howtoplay.beds=床舖 # +howtoplay.beds.title=遊戲說明:床舖 # +howtoplay.beds.text.1=只要在床舖上睡覺,就能度過夜晚並設定生成點。 # +howtoplay.beds.text.2.notTouch=在床舖上按 :_input_key.use: 即可睡覺。您只能在晚上睡覺。 # +howtoplay.beds.text.2.touch=輕觸床舖即可睡覺。您只能在晚上睡覺。 # +howtoplay.beds.text.3=進行多人遊戲時,世界中的所有人必須同時睡在床舖上才能度過夜晚。 # +howtoplay.beds.text.4=如果您的床舖壞了,您就會回到最初進入世界的起始點。 # +howtoplay.beds.text.5=在地獄使用床舖時務必要小心謹慎,通常會熱得睡不著。 # + +howtoplay.blocks=方塊 # +howtoplay.blocks.title=遊戲說明:方塊 # +howtoplay.blocks.text.1=Minecraft 的世界是由數百萬個方塊所構築而成的。您可以任意破壞、收集和放置任何方塊,讓您盡情建造屬於自己的世界! # +howtoplay.blocks.text.2=您可以在世界中找到大多數的方塊,但某些方塊只有透過製造才能取得。舉例來說,在精製台上結合其他方塊可以製作出紅石方塊,而在熔爐中熔煉則能取得玻璃。 # +howtoplay.blocks.header.1=掉落的方塊 # +howtoplay.blocks.text.3=大多數的方塊都不會受到地心引力影響,可以漂浮在半空中。但沙子和礫石等方塊只能放置在其他方塊的表層,否則就會落下。 # +howtoplay.blocks.header.2=有趣的方塊 # +howtoplay.blocks.text.4=以下範例會介紹 Minecraft 中的一些比較有趣的方塊: # +howtoplay.blocks.text.5=玻璃 - 在熔爐中熔煉沙子後,即可獲得此種透明方塊。 # +howtoplay.blocks.text.6=混凝土 - 將混凝土粉末方塊丟入水中即可產生此方塊。 # +howtoplay.blocks.text.7=陶瓦 - 此方塊出產於荒地生態域,受到水底的黏土所染色。將陶瓦放進熔爐熔煉後,就能製作出帶釉陶瓦。 # +howtoplay.blocks.text.8=熔岩 - 天然出產自地獄,發著微光,只要有人踩到就會灼傷。 # +howtoplay.blocks.text.9=粗泥 - 此方塊與一般的泥土方塊幾乎一樣,但它不會長草。您可以在疏林草原和大型針葉林地生態域找到這種方塊。 # + +howtoplay.bookAndQuill=書本和羽毛筆 # +howtoplay.bookAndQuill.title=遊戲說明:書本和羽毛筆 # +howtoplay.bookAndQuill.text.1=書本和羽毛筆可讓您記下自己的冒險歷程。只要在書頁上輸入文字,您就能述說自己的精彩故事,甚至還能更換標題和作者!如果您想完成這本著作,只要在書本和羽毛筆上署名即可。在署名之前,您隨時都可以編輯書本和羽毛筆的內容。 # + +howtoplay.brewingStand=釀製台 # +howtoplay.brewingStand.title=遊戲說明:釀製台 # +howtoplay.brewingStand.text.1=您必須在釀製台上才能釀製藥水。在鍋釜或水源地用水把玻璃瓶裝滿後,您就能用水瓶來釀製藥水。 # +howtoplay.brewingStand.header.1=釀製台說明 # +howtoplay.brewingStand.text.2=釀製台有三個空格來製作不同藥水。一種原料可以同時用於三個瓶子,因此建議您同時釀製三瓶藥水,以妥善利用寶貴資源。 # +howtoplay.brewingStand.header.2=原料和藥水 # +howtoplay.brewingStand.text.3=將地獄結節放到釀製台最上方的位置,將會製作出粗劣藥水。此藥水沒有任何效果,但可以用來當做基底藥水,讓您釀製出更進階的藥水。 # +howtoplay.brewingStand.text.4=有許多藥水效果等著您來發掘,您不妨多方嘗試不同原料和組合,成為一名煉金達人。 # + +howtoplay.cauldron=鍋釜 # +howtoplay.cauldron.title=遊戲說明:鍋釜 # +howtoplay.cauldron.text.1=鍋釜是一種容器,您可將裝有液體的桶子或瓶子倒入鍋釜。 # +howtoplay.cauldron.header.1=裝滿鍋釜 # +howtoplay.cauldron.text.2.notTouch=手持裝滿水的桶子或藥水時,在鍋釜上按 :_input_key.use: 即可將該容器的內容物倒進鍋釜。 # +howtoplay.cauldron.text.2.touch=手持裝滿水的桶子或藥水時,輕觸鍋釜即可將該容器的內容物倒進鍋釜。 # +howtoplay.cauldron.text.3=藥水的份量太少,您必須倒入多瓶藥水才能將鍋釜裝滿。 # +howtoplay.cauldron.header.2=沾濕箭矢 # +howtoplay.cauldron.text.4.notTouch=手持箭時,在鍋釜上按 :_input_key.use: 即可製作各種不同的箭! # +howtoplay.cauldron.text.4.touch=手持箭時,輕觸鍋釜即可製作各種不同的箭! # +howtoplay.cauldron.header.3=為盔甲染色 # +howtoplay.cauldron.text.5.notTouch=如要為皮甲或皮馬鎧染色,請在手持染料時,在裝滿水的鍋釜上按 :_input_key.use:,這麼做將會改變鍋釜中的水的顏色。接著請在手持盔甲時,按 :_input_key.use: 將盔甲浸入鍋釜中。 # +howtoplay.cauldron.text.5.touch=如要為皮甲或皮馬鎧染色,請在手持染料時輕觸裝滿水的鍋釜,這麼做將會改變鍋釜中的水的顏色。接著請在手持盔甲時輕觸鍋釜,將盔甲浸入鍋釜中。 # +howtoplay.cauldron.text.6=如果想要將染料洗掉,請將已染色的物品浸入裝滿無染料清水的鍋釜中。 # + +howtoplay.chat=聊天 # +howtoplay.chat.title=遊戲說明:聊天 # +howtoplay.chat.text.1.keyboard=按 :_input_key.chat: 即可開啟聊天視窗,輸入訊息後請按 ENTER 鍵送出訊息。 # +howtoplay.chat.text.1.gamepad=按 :_input_key.chat: 即可開啟聊天視窗。輸入訊息後請按「傳送」按鈕來送出訊息。 # +howtoplay.chat.text.1.touch=輕觸「聊天」按鈕即可開啟聊天視窗。輸入訊息後請輕觸「傳送」按鈕來送出訊息。 # + +howtoplay.chests=箱子 # +howtoplay.chests.title=遊戲說明:箱子 # +howtoplay.chests.text.1.notTouch=製作箱子後,您即可將它放置在世界中。只要按 :_input_key.use: 就能打開箱子,方便您將物品欄中的物品存放到箱內。 # +howtoplay.chests.text.1.touch=製作箱子後,您即可將它放置在世界中。只要輕觸就能打開箱子,方便您將物品欄中的物品存放到箱內。 # +howtoplay.chests.text.2=箱子中的物品會一直保存著,您日後可以再放回物品欄中。 # +howtoplay.chests.text.3=將兩個箱子放在一起,就會結合成一個大容量箱子。 # + +howtoplay.commandBlocks=指令方塊 # +howtoplay.commandBlocks.title=遊戲說明:指令方塊 # +howtoplay.commandBlocks.text.1=指令方塊是地圖創造者專用的強大工具,不但可以儲存指令,還能在接收到紅石訊號時執行指令。 # +howtoplay.commandBlocks.text.2=輸入 /give 即可取得指令方塊。 # +howtoplay.commandBlocks.text.3=無論指令方塊是否成功執行其中儲存的指令,都會向箭號指向的方向傳送紅石信號。 # +howtoplay.commandBlocks.text.4=您可以在 [暫留註解] 欄位中設定指令方塊的名稱。 # +howtoplay.commandBlocks.text.5=方塊類型 - 指令方塊分為三種類型,每種都有各自的顏色和行為模式: # +howtoplay.commandBlocks.text.5.1= - 脈衝 - 僅在方塊收到紅石信號時執行儲存的指令。 # +howtoplay.commandBlocks.text.5.2= - 連鎖 - 在後方的指令方塊已執行或未執行其指令時,執行儲存的指令。 # +howtoplay.commandBlocks.text.5.3= - 重複 - 啟用後,此指令方塊只要存在,就會持續執行儲存的指令。 # +howtoplay.commandBlocks.text.6=條件 - 以下兩項條件皆會影響指令方塊的行為模式: # +howtoplay.commandBlocks.text.6.1= - 無條件 - 即使後方的指令方塊無法執行其指令,依然執行儲存的指令。 # +howtoplay.commandBlocks.text.6.2= - 有條件 - 僅在後方的指令方塊順利執行其指令時,才執行儲存的指令。 # +howtoplay.commandBlocks.text.7=紅石 - 有兩個紅石設定,每個設定都會影響命令方塊的行為: # +howtoplay.commandBlocks.text.7.1= - 需要紅石 - 需要紅石信號才能啟用。 # +howtoplay.commandBlocks.text.7.2= - 一律啟用 - 不需紅石信號即可啟用。 # +howtoplay.commandBlocks.text.8=指令方塊也會顯示先前的輸出紀錄,方便您瞭解指令方塊是否未順利執行其指令,以及無法執行的原因。 # + +howtoplay.commands=指令 # +howtoplay.commands.title=遊戲說明:指令 # +howtoplay.commands.text.1=您可以在聊天視窗中執行指令。請在指令前方輸入「/」符號。 # +howtoplay.commands.text.2=您可以透過大量的指令來達成許多有趣的目標。歡迎參考以下來源,了解所有可能會派上用場的相關資訊。 # + +howtoplay.conduits=導管 # +howtoplay.conduits.title=遊戲說明:導管 # +howtoplay.conduits.text.1=當您在水底的時候,有可用的導管就能讓您獲得力量。 # +howtoplay.conduits.text.2=導管是以鸚鵡螺殼和海洋之心製造而成。導管可以收集海磷石和海燈籠的力量。 # +howtoplay.conduits.header.1=建築 # +howtoplay.conduits.text.3=啟用後,導管就會賦予任何在附近的東西導管力量。 # +howtoplay.conduits.text.4=汲取的力量越多,能力的範圍就越廣。 # + +howtoplay.controls=操作方式 # +howtoplay.controls.title=遊戲說明:操作方式 # +howtoplay.controls.text.1=Minecraft 是一款可讓您放置方塊來建造夢想世界的遊戲。但千萬別忘了要在夜行怪物出現之前,先蓋好一個棲身處喔。 # +howtoplay.controls.header.1=移動 # +howtoplay.controls.text.2.keyboard=使用滑鼠來環顧四周。 # +howtoplay.controls.text.2.gamepad=使用 :_gamepad_stick_right: 來環顧四周。 # +howtoplay.controls.text.2.touch.joystick_tap=輕觸並拖曳畫面來環顧四周。 # +howtoplay.controls.text.2.touch.classic_dpad=輕觸並拖曳畫面來環顧四周。 # +howtoplay.controls.text.2.touch.joystick_crosshair=輕觸並拖曳畫面來環顧四周。 # +howtoplay.controls.text.2.rift_controller=使用 :rift_right_stick: 來環顧四周。 # +howtoplay.controls.text.2.windowsmr_controller=使用 :windowsmr_right_stick: 來環顧四周。 # +howtoplay.controls.text.3.keyboard=使用 :_input_key.forward: :_input_key.left: :_input_key.back: :_input_key.right: 來四處移動。 # +howtoplay.controls.text.3.gamepad=使用 :_gamepad_stick_left: 來四處移動。 # +howtoplay.controls.text.3.touch.joystick_tap=使用 :tip_virtual_joystick: 來四處移動。 # +howtoplay.controls.text.3.touch.classic_dpad=使用 :touch_forward::touch_left::touch_back::touch_right: 來四處移動。 # +howtoplay.controls.text.3.touch.joystick_crosshair=使用 :tip_virtual_joystick: 來四處移動。 # +howtoplay.controls.text.3.rift_controller=使用 :rift_left_stick: 來四處移動。 # +howtoplay.controls.text.3.windowsmr_controller=使用 :windowsmr_left_stick: 來四處移動。 # +howtoplay.controls.text.4.keyboard=按 :_input_key.jump: 可以跳躍。 # +howtoplay.controls.text.4.gamepad=按 :_input_key.jump: 可以跳躍。 # +howtoplay.controls.text.4.touch.joystick_tap=按下 :tip_virtual_button_jump: 來跳躍。 # +howtoplay.controls.text.4.touch.classic_dpad=按 :touch_jump: 可以跳躍。 # +howtoplay.controls.text.4.touch.joystick_crosshair=按下 :tip_virtual_button_jump: 來跳躍。 # +howtoplay.controls.text.4.rift_controller=按 :rift_A: 可以跳躍。 # +howtoplay.controls.text.4.windowsmr_controller=按 :windowsmr_right_touchpad: 可以跳躍。 # +howtoplay.controls.text.5.keyboard=快速按 :_input_key.forward: 兩次就能跑步。按住 :_input_key.forward: 時會繼續跑步,直到您少於 :shank::shank::shank: 為止。 # +howtoplay.controls.text.5.gamepad=快速將 :_gamepad_stick_left: 往前推動兩次就能跑步。按住 :_gamepad_stick_left: 時會繼續跑步,直到您少於 :shank::shank::shank: 為止。 # +howtoplay.controls.text.5.touch.joystick_tap=按下 :tip_virtual_button_sprint: 切換成衝刺。你將持續衝刺,直到你少於 :shank::shank::shank: 為止。 # +howtoplay.controls.text.5.touch.classic_dpad=快速按 :touch_forward: 兩次就能跑步。按住 :touch_forward: 時會繼續跑步,直到您少於 :shank::shank::shank: 為止。 # +howtoplay.controls.text.5.touch.joystick_crosshair=按下 :tip_virtual_button_sprint: 切換成衝刺。你將持續衝刺,直到你少於 :shank::shank::shank: 為止。 # +howtoplay.controls.text.5.rift_controller=快速將 :rift_left_stick: 往前推動兩次就能跑步。按住 :rift_left_stick: 時會繼續跑步,直到您少於 :shank::shank::shank: 為止。 # +howtoplay.controls.text.5.windowsmr_controller=快速將 :windowsmr_left_stick: 往前推動兩次就能跑步。按住 :windowsmr_left_stick: 時會繼續跑步,直到您少於 :shank::shank::shank: 為止。 # +howtoplay.controls.header.2=破壞和放置 # +howtoplay.controls.text.6.notTouch=按住 :_input_key.attack:,即可用您的手或是手中持有的物品來開採及劈砍。但您可能需要製作出工具才能開採某些方塊。 # +howtoplay.controls.text.6.touch.joystick_tap=點擊並按住一個方塊,用你的手或手上的物品進行開採。你可能需要合成特定的工具,才能挖掘某些方塊。 # +howtoplay.controls.text.6.touch.classic_dpad=點擊並按住一個方塊,用你的手或手上的物品進行開採。你可能需要合成特定的工具,才能挖掘某些方塊。 # +howtoplay.controls.text.6.touch.joystick_crosshair=點擊並拖曳游標進行 :tip_crosshair: 瞄準並指定一個方塊。點擊並按住 :tip_virtual_button_action_attack_or_destroy: 來用你的手或手中的物品進行挖掘。你可能需要合成特定的工具,才能挖掘某些方塊。 # +howtoplay.controls.text.7.keyboard=如果您的手中持有物品,按 :_input_key.use: 就能使用該物品,按 :_input_key.drop: 則可丟棄該物品。 # +howtoplay.controls.text.7.gamepad=如果您的手中持有物品,按 :_input_key.use: 就能使用該物品,按 :_input_key.drop: 則可丟棄該物品。 # +howtoplay.controls.text.7.rift_controller=如果您的手中持有物品,使用 :rift_right_grab: 抓取按鈕即可使用該物品,或按 :rift_right_stick: 以丟棄。 # +howtoplay.controls.text.7.windowsmr_controller=如果您的手中持有物品,按 :windowsmr_left_trigger: 就能使用該物品,按 :windowsmr_right_grab: 則可丟棄該物品。 # +howtoplay.controls.text.7.touch.joystick_tap=如果你正拿著物品,可點擊螢幕來使用,或者點擊並按住在快捷欄中的物品來丟棄。點擊並按住螢幕來吃手中的食物。 # +howtoplay.controls.text.7.touch.classic_dpad=如果你正拿著物品,可點擊螢幕來使用,或者點擊並按住在快捷欄中的物品來丟棄。點擊並按住螢幕來吃手中的食物。 # +howtoplay.controls.text.7.touch.joystick_crosshair=如果你正拿著物品,可點擊 :tip_virtual_button_action_build_or_use: 來使用,或者點擊並按住在快捷欄中的物品來丟棄。點擊並按住 :tip_virtual_button_action_build_or_use: 來吃手中的食物。 # +howtoplay.controls.header.3=潛行 # +howtoplay.controls.text.8.keyboard=潛行在 Minecraft 中非常有用,不僅能夠保護您不從方塊上掉落,還能隱藏您的名牌。按住 :_input_key.sneak: 即可潛行。 # +howtoplay.controls.text.8.gamepad=潛行在 Minecraft 中非常有用,不僅能夠保護您不從方塊上掉落,還能隱藏您的名牌。點按 :_input_key.sneak: 或按一下 :_gamepad_stick_right: 即可潛行。 # +howtoplay.controls.text.8.touch.joystick_tap=潛行可防止你從方塊上掉下來,在生物面前隱藏自己,並對其他玩家隱藏你的名牌。如要潛行,請點擊 :tip_virtual_button_sneak:。 # +howtoplay.controls.text.8.touch.classic_dpad=潛行可防止你從方塊上掉下來,在生物面前隱藏自己,並對其他玩家隱藏你的名牌。如要潛行,請點擊 :touch_sneak:。 # +howtoplay.controls.text.8.touch.joystick_crosshair=潛行可防止你從方塊上掉下來,在生物面前隱藏自己,並對其他玩家隱藏你的名牌。如要潛行,請點擊 :tip_virtual_button_sneak:。 # +howtoplay.controls.text.8.rift_controller=潛行在 Minecraft 中非常有用,不僅能夠保護您不從方塊上掉落,還能隱藏您的名牌。按 :rift_X: 即可切換潛行。 # +howtoplay.controls.text.8.windowsmr_controller=潛行在 Minecraft 中非常有用,不僅能夠保護您不從方塊上掉落,還能隱藏您的名牌。按 :windowsmr_right_stick: 即可切換潛行。 # +howtoplay.controls.text.swim.keyboard=在水裡的時候衝刺就可以游泳。使用滑鼠控制您游泳的方向。 # +howtoplay.controls.text.swim.gamepad=在水裡的時候衝刺就可以游泳。使用 :_gamepad_stick_right: 控制您游泳的方向。 # +howtoplay.controls.text.swim.touch=在水中移動會使你游泳。衝刺會讓你游得很快。輕點並拖曳游標來控制游泳的方向。 # +howtoplay.controls.text.swim.rift_controller=在水裡的時候衝刺就可以游泳。使用 :rift_right_stick: 控制您游泳的方向。 # +howtoplay.controls.text.swim.windowsmr_controller=在水裡的時候衝刺就可以游泳。使用 :windowsmr_right_stick: 控制您游泳的方向。 # + +howtoplay.worldBuilder=創世者 # +howtoplay.worldBuilder.title=遊戲說明:創世者 # +howtoplay.worldBuilder.text.1=若要放置或使用特定《Minecraft Education》方塊或物品,玩家必須有稱為「創世者」的特殊能力。 # +howtoplay.worldBuilder.text.2=啟用密技後,主持人可以啟用或停用世界中任何玩家的「創世者」能力。 # +howtoplay.worldBuilder.text.3=若要授予「創世者」的能力給世界中所有玩家,請執行以下指令: # +howtoplay.worldBuilder.text.4=/ability @a worldbuilder true # +howtoplay.worldBuilder.text.5=若要快速切換您自己的「創世者」能力,請選擇執行以下任一指令: # +howtoplay.worldBuilder.text.6=/worldbuilder # +howtoplay.worldBuilder.text.7=/wb # +howtoplay.worldBuilder.text.8=若要查詢您的「創世者」能力,請執行以下指令: # +howtoplay.worldBuilder.text.9=/ability @p worldbuilder # + +howtoplay.permissionBlocks=權限方塊 # +howtoplay.permissionBlocks.title=遊戲說明:權限方塊 # +howtoplay.permissionBlocks.text.1=Minecraft Education 具有幾個特殊模組,讓教師更容易建立和進行課程。擁有「創世者」能力的玩家才能放置和摧毀這些方塊,沒有「創世者」能力的玩家才會受到這些方塊的限制。 # +howtoplay.permissionBlocks.title.1=允許/拒絕 # +howtoplay.permissionBlocks.text.2=允許和拒絕方塊可控制玩家可於世界中建造的位置。 # +howtoplay.permissionBlocks.text.3=玩家可以放置或摧毀允許方塊上方的方塊,無法在拒絕方塊上方放置或摧毀方塊。 # +howtoplay.permissionBlocks.text.4=允許和拒絕方塊不會影響其下方的區域。 # +howtoplay.permissionBlocks.text.5=允許方塊的下方某處會有拒絕方塊,可阻止玩家在兩個方塊之間的空間中進行建築。在允許方塊上方,玩家可以放置和摧毀方塊。 # +howtoplay.permissionBlocks.title.2=邊界 # +howtoplay.permissionBlocks.text.6=邊框方塊提供了一個無限向上和向下延伸的力場,不管是否有其他方塊存在。玩家不能在邊框方塊之間、上方或下方移動。玩家無法放置或銷毀位於邊框方塊上方或下方的方塊。 # + +howtoplay.chalkboard=黑板 # +howtoplay.chalkboard.title=遊戲說明:黑板 # +howtoplay.chalkboard.text.1=黑板可用於在世界中顯示文字。黑板能顯示的文字比標誌更多,放置後也可以進行編輯,並且有三種尺寸:石板、海報和板子。鎖定切換能讓你阻止非「創世者」破壞或編輯你的黑板。在現有的黑板上按下 :_input_key.use: 進行編輯。 # +howtoplay.chalkboard.text.1.touch=黑板可用於在世界中顯示文字。黑板能顯示的文字比標誌更多,放置後也可以進行編輯,並且有三種尺寸:石板、海報和黑板。鎖定切換能讓你阻止非「世界構建者」破壞或編輯您的黑板。在現有的黑板上進行編輯。 # + +howtoplay.chemistry=化學 # +howtoplay.chemistry.title=遊戲說明:化學 # +howtoplay.chemistry.text.1=學生可以使用化學設備方塊,模擬現實世界中的化學。透過「元素建構器」中的滑桿,構築 118 種不同元素中的任一個,或將其放置在「元素建構器」中,查看元素的組成。在「元素建構器」中組合元素以生成化合物。將元素和化合物放入實驗桌,建立 Minecraft 物品。使用「材料分解器」將方塊分解成方塊的組合元素。 # +howtoplay.chemistry.text.2=從《Minecraft Education》網站下載「化學期刊」(Chemistry Journal) 以獲得完整的 Minecraft 化學指南。 # + +howtoplay.npc=非玩家角色 # +howtoplay.npc.title=遊戲說明:非玩家角色 # +howtoplay.npc.text.1=NPC 即為非玩家角色,可提供額外的課程資訊、提示或說明。 # +howtoplay.npc.text.2=只有「創世者」可以放置、刪除、命名或編輯 NPC。NPC 可以執行命令並連結到網站。可以將指令分配至 NPC 對話框視窗中的按鈕;永遠都會有一個網站連結的按鈕。 # +howtoplay.npc.text.3=NPC 有多種不同的外觀可選,而且無法移動。 # + +howtoplay.camera=相機 # +howtoplay.camera.title=遊戲說明:相機 # +howtoplay.camera.text.1=相機可以讓玩家在世界中拍攝照片。 # +howtoplay.camera.text.2=若要以您的視角拍照,請按 :_input_key.use:。 # +howtoplay.camera.text.2.touch=若要以您的視角拍照,請輕觸並按住,然後放開。 # +howtoplay.camera.text.3=若要自拍,請放置相機然後在相機上按 :_input_key.use:。 # +howtoplay.camera.text.3.touch=若要自拍,請放置相機然後輕觸「拍照」按鈕。 # +howtoplay.camera.text.4=您可以在相簿內檢視照片,或將照片插入「書本和羽毛筆」中。 # + +howtoplay.portfolio=相簿 # +howtoplay.portfolio.title=遊戲說明:相簿 # +howtoplay.portfolio.text.1=您已經拍攝的照片會顯示在相簿中。按 :_input_key.use: 即可檢視相簿。檢視相簿時,您可以新增照片的標題、刪除圖片,以及將圖片匯出為 PDF。 # +howtoplay.portfolio.text.1.touch=您已經拍攝的照片會顯示在相簿中。輕觸並按住即可檢視相簿。檢視相簿時,您可以新增照片的標題、刪除圖片,以及將圖片匯出為 PDF。 # + +howtoplay.classroomMode=課堂模式 # +howtoplay.classroomMode.title=遊戲說明:課堂模式 # +howtoplay.classroomMode.text.1=「課堂模式」是一個外部應用程式,能為教育人士提供能夠促進學生互動的功能。你可以從 Minecraft Education 網站下載「課堂模式」。 # +howtoplay.classroomMode.text.2=世界主持人可以使用指令 /classroommode 來啟用「課堂模式」應用程式,然後連接至《Minecraft Education》。 # + +howtoplay.codeBuilder=程式碼生成器 # +howtoplay.codeBuilder.title=遊戲說明:程式碼生成器 # +howtoplay.codeBuilder.text.1=程式碼生成器可讓玩家在透過使用熟悉的學習撰寫程式碼平台撰寫程式碼,藉以在 Minecraft 中探索、建立和玩遊戲。 # +howtoplay.codeBuilder.text.2=按 :_input_key.codeBuilder: 或使用指令 /code 即可啟用程式碼生成器。 # +howtoplay.codeBuilder.text.2.touch=輕觸 :code_builder_button: 或使用指令 /code 即可啟用程式碼生成器。 # + +howtoplay.crafting=製作物品 # +howtoplay.crafting.title=遊戲說明:製作物品 # +howtoplay.crafting.text.1.keyboard=按 :_input_key.inventory: 即可開啟配方書和合成格。 # +howtoplay.crafting.text.1.gamepad=按 :_input_container.crafting: 即可開啟配方書和合成格。 # +howtoplay.crafting.text.1.touch=輕觸「物品欄」按鈕即可開啟配方書和合成格。 # +howtoplay.crafting.text.1.rift_controller=按 :rift_B: 即可開啟配方書和合成格。 # +howtoplay.crafting.text.1.windowsmr_controller=按 :windowsmr_left_grab: 即可開啟配方書和合成格。 # +howtoplay.crafting.header.1=合成格 # +howtoplay.crafting.text.2=將物品欄和物品槽中的物品放到合成格內,然後按照物品配方的排列方式來排列物品。 # +howtoplay.crafting.text.3=如果配方正確無誤,您要嘗試製作的物品就會出現在合成格右側的輸出槽內。從輸出槽中取出物品並放入物品欄後,您即可使用該物品。 # +howtoplay.crafting.text.4=遊戲中有多種配方。如要製作部分配方,您必須使用比起始的 2x2 格更大的合成格。 # +howtoplay.crafting.text.5=只要合成 4 個木材就能製作出精製台,供您放置到世界中。 # +howtoplay.crafting.text.6.keyboard=在世界中的精製台上按 :_input_key.use: 即可使用 3x3 的合成格。 # +howtoplay.crafting.text.6.gamepad=在世界中的精製台上按 :_input_key.use: 即可使用 3x3 的合成格。 # +howtoplay.crafting.text.6.rift_controller=在世界中的精製台上按 :rift_right_grab: 即可使用 3x3 的合成格。 # +howtoplay.crafting.text.6.windowsmr_controller=在世界中的精製台上按 :windowsmr_left_trigger: 即可使用 3x3 的合成格。 # +howtoplay.crafting.text.6.touch=輕觸世界中的精製台即可使用 3x3 的合成格。 # +howtoplay.crafting.header.2=配方書 # +howtoplay.crafting.text.7=配方書會顯示在畫面左側。如果您不知道配方內容或想要快速製作已知的配方,此時配方書就能派上用場。合成格也會顯示在畫面右側物品欄的上方。 # +howtoplay.crafting.text.8.keyboard=找到您要合成的配方後,對配方按 :_input_key.attack: 即可載入合成格,然後從合成格右側的輸出槽內取出物品並放入物品欄內。對配方按 :_input_key.use: 即可自動合成,此步驟可自動合成一組並放置於您的物品欄中。對配方按 SHIFT + :_input_key.use: 即可自動合成成堆物品。 # +howtoplay.crafting.text.8.gamepad=找到您要合成的配方後,對配方按 :_gamepad_face_button_down: 即可自動合成,此步驟可自動合成一組並放置於您的物品欄中。對配方按 :_gamepad_face_button_up: 即可自動合成成堆物品。 # +howtoplay.crafting.text.8.touch=找到您要合成的配方後,輕觸配方將其載入合成格。接下來,於輸出槽中輕觸物品即可進行合成。於輸出槽中按住物品即可持續合成。 # +howtoplay.crafting.text.9=當 :craftable_toggle_on: 為開啟狀態時,配方書會依據您所擁有的原料顯示所有可用配方。當 :craftable_toggle_off: 為關閉狀態時,配方書會顯示遊戲中所有配方,即使您無法合成也會顯示。如要尋找特定配方,請瀏覽不同索引標籤或搜尋配方。在創造模式中,部分配方會收合於清單內。開啟清單即可展開配方,並顯示裡面所有配方。 # + +howtoplay.craftingTable=精製台 # +howtoplay.craftingTable.title=遊戲說明:精製台 # +howtoplay.craftingTable.text.1=精製台可讓您製作更複雜的配方。 # +howtoplay.craftingTable.text.2.notTouch=請先將精製台放到世界中。在精製台上按 :_input_key.use: 即可使用精製台。 # +howtoplay.craftingTable.text.2.touch=請先將精製台放到世界中。輕觸即可使用精製台。 # + +howtoplay.creativeMode=創造模式 # +howtoplay.creativeMode.title=遊戲說明:創造模式 # +howtoplay.creativeMode.text.1=在創造模式中,您可以盡情打造全無生物的夢想大地! # +howtoplay.creativeMode.header.1=盡情創造不設限 # +howtoplay.creativeMode.text.2=創造模式介面可將遊戲中的任何物品直接移到玩家的物品欄中,省下採礦或製作物品的麻煩。玩家物品欄中的物品不會因為放置到世界中或使用而消失,讓玩家可以專心建構自己的世界,而不必費心收集資源。 # +howtoplay.creativeMode.text.3=如果您在創造模式中建立、載入或儲存世界,該世界的成就及排行榜更新功能將無法使用,即使您之後以生存模式載入該世界,也無法改變這種狀況。 # +howtoplay.creativeMode.header.2=飛行 # +howtoplay.creativeMode.text.4.keyboard=如要在創造模式中飛行,請快速按 :_input_key.jump: 兩次;如要結束飛行,請重複相同的動作。要加快飛行速度,請在飛行過程中快速連按 :_input_key.forward: 兩次,或按 :_input_key.sprint:。在飛行模式中,按住 :_input_key.jump: 可向上移動,按住 :_input_key.sneak: 則能向下移動。 # +howtoplay.creativeMode.text.4.gamepad=如要在創造模式中飛行,請快速按 :_input_key.jump: 兩次;如要結束飛行,請重複相同的動作。要加快飛行速度,請在飛行過程中快速往前推動 :_gamepad_stick_left: 兩次。在飛行模式中,按住 :_input_key.jump: 可向上移動,按住 :_input_key.sneak: 則能向下移動。 # +howtoplay.creativeMode.text.4a.touch.joystick_tap_and_crosshair=如要飛行,請快速點擊 :tip_virtual_button_jump: 兩次,若要停止飛行,請快速點擊 :tip_virtual_button_fly_down: 兩次。 # +howtoplay.creativeMode.text.4b.touch.joystick_tap_and_crosshair=點擊 :tip_virtual_button_sprint: 來飛快點。如要向上飛,點擊並按住 :tip_virtual_button_fly_up:,要向下飛,點擊並按住 :tip_virtual_button_fly_down:。 # +howtoplay.creativeMode.text.4a.touch.classic_dpad=如要飛行,請快速點擊 :touch_jump: 兩次,如要停止飛行,請快速點擊 :touch_stop_flying: 兩次。 # +howtoplay.creativeMode.text.4b.touch.classic_dpad=快速點擊 :touch_forward: 兩次來飛得更快。要向上飛行,請點擊並按住 :touch_fly_up:,要向下飛行,請點擊並按住 :touch_fly_down:。 # + +howtoplay.difficulty=難易度 # +howtoplay.difficulty.title=遊戲說明:難易度 # +howtoplay.difficulty.text.1=Minecraft 為分為多種困難度,讓您能夠打造符合自身程度的遊戲體驗。 # +howtoplay.difficulty.header.1=和平 # +howtoplay.difficulty.text.2=除了界伏蚌和終界龍以外不會生成任何敵對生物,而且牠們也不會對您造成任何傷害。 # +howtoplay.difficulty.header.2=簡單 # +howtoplay.difficulty.text.3=會生成敵對生物,但造成的傷害較低。飢餓值會耗盡,生命值降至 5 顆心。 # +howtoplay.difficulty.header.3=普通 # +howtoplay.difficulty.text.4=敵對生物造成的傷害一般。如果飢餓等級降到零,您的生命值就會開始下降,但你不會因此而死。 # +howtoplay.difficulty.header.4=困難 # +howtoplay.difficulty.text.5=敵對生物造成的傷害較高、殭屍會破門而入。如果飢餓等級降到零,您的生命值就會開始下降,可能會導致死亡。 # + +howtoplay.dispensers=發射器 # +howtoplay.dispensers.title=遊戲說明:發射器 # +howtoplay.dispensers.text.1=發射器可以用來發射物品。您必須用紅石信號 (例如拉桿) 為各個發射器充能,才能啟動發射器。 # +howtoplay.dispensers.text.2.notTouch=如要將物品裝入發射器,請在發射器上按 :_input_key.use:,然後將您要發射的物品從物品欄移到發射器中。 # +howtoplay.dispensers.text.2.touch=如要將物品裝入發射器,請輕觸發射器,然後將您要發射的物品從物品欄移到發射器中。 # +howtoplay.dispensers.header.1=用法 # +howtoplay.dispensers.text.3=每當您為發射器充能時,物品就會射擊而出。 # +howtoplay.dispensers.text.4=發射器也能用來放置物品,例如把南瓜放到鐵魔像上或將裝備放到盔甲座上。 # + +howtoplay.droppers=墜落遊戲 # +howtoplay.droppers.title=遊戲說明:墜落遊戲 # +howtoplay.droppers.text.1.notTouch=使用紅石充能時,墜落遊戲會掉落一個其中所含的隨機物品。按墜落遊戲上的 :_input_key.use: 即可打開它,並將物品欄中的物品裝載進墜落遊戲。 # +howtoplay.droppers.text.1.touch=使用紅石充能時,墜落遊戲會掉落一個其中所含的隨機物品。輕觸墜落遊戲即可打開它,並將物品欄中的物品裝載進墜落遊戲。 # +howtoplay.droppers.header.1=用法 # +howtoplay.droppers.text.2=如果墜落遊戲正對箱子或其他類型的容器,物品會自動改為放入該容器中。您可以建造一連串的墜落遊戲在遙遠的兩地之間輸送物品。 # + +howtoplay.dyes=染料 # +howtoplay.dyes.title=遊戲說明:染料 # +howtoplay.dyes.text.1=染料可用來在 Minecraft 中改變多種物品的顏色。 # +howtoplay.dyes.text.2=有的染色材料會比較難找。雖然大多數的染料都可以使用花朵合成 (例如使用罌粟製成紅色染料),但部分染料卻只能以較為艱難的方式尋找或製造,例如: # +howtoplay.dyes.text.3=- 挖地底深處的青金石 # +howtoplay.dyes.text.4=- 收集水底的墨囊 # +howtoplay.dyes.text.5=- 收穫叢林中的可可豆 # +howtoplay.dyes.text.6=- 綠色染料必須使用仙人掌熔煉取得 # +howtoplay.dyes.text.7=- 骨粉可以促進植物和樹木生長,或者可以合成為白色染料 # +howtoplay.dyes.text.8=- 在烏賊身上收集墨囊可以製成黑色染料 # + +howtoplay.elytra=鞘翅 # +howtoplay.elytra.title=遊戲說明:鞘翅 # +howtoplay.elytra.text.1=只要配備鞘翅,您就能自在滑翔。鞘翅必須配備在胸甲的物品槽。 # +howtoplay.elytra.text.2=鞘翅無法透過製作而得,但在由界伏蚌嚴密守衛的稀有終界船之中,您可以在物品框架裡找到此物品。 # +howtoplay.elytra.header.1=學習如何飛行 # +howtoplay.elytra.text.3.notTouch=配備鞘翅時,玩家只要在落下途中按 :_input_key.jump:,即可開始滑翔。請注意,您必須要從夠高的地方落下,才能發揮完全效果。 # +howtoplay.elytra.text.3.touch=配備鞘翅後,在墜落時點擊 :touch_jump: 或 :tip_virtual_button_fly_up: 開始滑翔。確保你在高處才能獲得完整的效果! # +howtoplay.elytra.text.4=滑翔過程中,您可以透過環顧四周來轉向。如果往下看,移動速度就會加快,但也會更快撞到地面。如果往上看,就能向上爬升。但可別往上飛得太久,一旦速度降低,您不但飛不起來,還會直接摔到地上! # +howtoplay.elytra.text.4.touch=你可以在滑翔時可用四處觀看來進行操控。如果向下看時會加速,也會讓你更快落地。如果向上看時會爬升,但看的時間太久就會失速,這代表你會開始下降。 # +howtoplay.elytra.text.5=你的鞘翅在飛行時會慢慢失去耐久度,如果在飛行中斷裂,你就會墜落。可以利用鐵砧將它們與幻影薄膜結合來修復它們。 # +howtoplay.elytra.header.2=用火箭來加速飛行 # +howtoplay.elytra.text.6=不具任何特效的煙火火箭可以增加鞘翅的飛行距離,但如果您在飛行時使用此類煙火火箭,將會受到傷害。 # + +howtoplay.enchantingTable=附魔台 # +howtoplay.enchantingTable.title=遊戲說明:附魔台 # +howtoplay.enchantingTable.text.1=只要收集經驗球,就能獲得經驗點數,供您為武器、盔甲、工具和書本附魔。 # +howtoplay.enchantingTable.header.1=進行附魔 # +howtoplay.enchantingTable.text.2=當可供附魔的物品放在附魔台上的書本下方槽位時,右方的三個按鈕上分別會顯示所需的經驗等級和青金石費用。 # +howtoplay.enchantingTable.text.3=實際的附魔效果會根據顯示的費用而隨機套用到物品上。 # +howtoplay.enchantingTable.header.2=更強的附魔效果 # +howtoplay.enchantingTable.text.4=如果附魔台四周被書架圍繞著 (最多 15 個),並且在彼此之間保留一個方塊的間隔,附魔台上的書本就會導入奧術符文,而且附魔的效果也會增加。 # +howtoplay.enchantingTable.header.3=附魔書 # +howtoplay.enchantingTable.text.5=附魔書可以透過鐵砧來為其他物品附魔,方便您進一步控制要在物品上套用哪些附魔效果。 # + +howtoplay.endCities=終界城市 # +howtoplay.endCities.title=遊戲說明:終界城市 # +howtoplay.endCities.text.1=擊殺終界龍後,終界閘口就會出現。只要將終界珍珠投到傳送門裡面,您就會傳送到外圍群島。 # +howtoplay.endCities.text.2=這個奇異的全新地區肯定暗藏了某些有趣的東西,或許還有些能帶回去的戰利品。 # + +howtoplay.enderChest=終界箱 # +howtoplay.enderChest.title=遊戲說明:終界箱 # +howtoplay.enderChest.text.1=世界中所有終界箱都連在一起,放在這種箱子裡的物品,也可以在其他終界箱中取用。不過,每個玩家在終界箱裡看到的物品都會不同。這能讓玩家在世界中任何終界箱存放物品並在其他地點的終界箱取得存放物。 # + +howtoplay.eyeOfEnder=終界之眼 # +howtoplay.eyeOfEnder.title=遊戲說明:終界之眼 # +howtoplay.eyeOfEnder.text.1=終界之眼與終界有著神秘未知的關聯,使用時會發生奇怪的效果。 # +howtoplay.eyeOfEnder.text.2=謠傳它可以帶您通往另一個向度。 # + +howtoplay.farming=農耕 # +howtoplay.farming.title=遊戲說明:農耕 # +howtoplay.farming.text.1=您在 Minecraft 中可以種植多種不同的作物。在冒險途中抽空農耕,可以為您帶來取之不盡的食物來源。 # +howtoplay.farming.header.1=事前規劃 # +howtoplay.farming.text.2=作物需要光線、水和農地才能生長,您則需要鋤頭和水源才能種植種子。 # +howtoplay.farming.text.3=水旁邊的方塊必須用鋤頭開墾才能轉換成農地,水份會滲入最多四個位於周遭的方塊。 # +howtoplay.farming.header.2=播種與收穫 # +howtoplay.farming.text.4=您現在可以開始種植種子了。請務必悉心照顧您的作物,因為如果缺乏水分或光線照射,作物就會枯萎。 # +howtoplay.farming.text.5=柵欄可以防止作物被貪嘴的兔子吃掉,也能防止被生物踩壞! # +howtoplay.farming.text.6=作物成熟時的外觀會改變,此時您就能收穫了。 # +howtoplay.farming.text.7=部分作物 (如南瓜和西瓜) 會生長在莖蔓上,收穫時小心別傷到莖蔓了! # + +howtoplay.fireworks=煙火 # +howtoplay.fireworks.title=遊戲說明:煙火 # +howtoplay.fireworks.text.1=煙火可讓您在 Minecraft 中打造獨一無二的歡喜慶典! # +howtoplay.fireworks.text.2=煙火分為兩個元件,分別是煙火火箭和煙火星。 # +howtoplay.fireworks.header.1=煙火火箭 # +howtoplay.fireworks.text.3.notTouch=如要施放煙火,請在方塊上按 :_input_key.use:,如此就能將煙火送上雲霄。 # +howtoplay.fireworks.text.3.touch=如要施放煙火,請輕觸方塊,如此就能將煙火送上雲霄。 # +howtoplay.fireworks.text.4=煙火除了可朝天空施放之外,並無任何其他效果。 # +howtoplay.fireworks.header.2=煙火星 # +howtoplay.fireworks.text.5=您可在煙火火箭的合成過程中加入煙火星,增添多種不同色彩和炫目特效。 # +howtoplay.fireworks.text.6=煙火星的原料是火藥和其他各類物品。 # +howtoplay.fireworks.text.6.1= - 顏色 - 加入任何顏色的染料可讓煙火的爆炸效果變為該顏色。 # +howtoplay.fireworks.text.6.2= - 閃爍 - 加入閃石塵可為煙火增添閃爍的爆炸效果。 # +howtoplay.fireworks.text.6.3= - 苦力怕形狀 - 加入一顆頭顱可讓煙火在天空呈現出苦力怕的形狀。 # +howtoplay.fireworks.text.6.4= - 爆裂物 - 加入羽毛可為煙火增添爆裂的爆炸效果。 # +howtoplay.fireworks.text.6.5= - 軌跡 - 加入鑽石可為爆炸特效加上軌跡。 # +howtoplay.fireworks.text.6.6= - 星形 - 加入碎金塊可讓煙火在天空呈現星星的形狀。 # +howtoplay.fireworks.header.3=製作煙火 # +howtoplay.fireworks.text.7=您可以用發射器來施放煙火。煙火會朝向發射器面向的方位射出。 # + +howtoplay.fishing=釣魚 # +howtoplay.fishing.title=遊戲說明:釣魚 # +howtoplay.fishing.text.1=您必須使用釣魚竿才能釣魚。您可以透過釣魚,從大海中獲得一些魚類和其他實用的物品! # +howtoplay.fishing.header.1=拋出釣線 # +howtoplay.fishing.text.2.notTouch=視野朝向水方塊,然後在手持釣魚竿時按 :_input_key.use: 按鈕,即可將魚餌拋入水中。 # +howtoplay.fishing.text.2.touch=視野朝向水方塊,然後在手持釣魚竿時輕觸 [釣魚] 按鈕,即可將魚餌拋入水中。 # +howtoplay.fishing.header.2=有魚上鉤了! # +howtoplay.fishing.text.3=繼續等待,直到您看見一連串的泡泡飄向魚餌為止。 # +howtoplay.fishing.text.4.notTouch=當氣泡碰到魚餌時,魚餌會上下震動,此時按 :_input_key.use: 即可拉起魚餌。小心可別讓魚溜掉了! # +howtoplay.fishing.text.4.touch=當氣泡碰到魚餌時,魚餌會上下震動,此時按 [釣魚] 按鈕即可拉起魚餌。小心可別讓魚溜掉了! # + +howtoplay.furnace=熔爐 # +howtoplay.furnace.title=遊戲說明:熔爐 # +howtoplay.furnace.text.1=熔爐可讓您烹煮或熔煉物品,例如將鐵礦石熔煉成鐵錠塊。 # +howtoplay.furnace.text.2.notTouch=將熔爐放置到世界中,然後按 :_input_key.use: 即可使用。 # +howtoplay.furnace.text.2.touch=將熔爐放置到世界中,然後輕觸即可使用。 # +howtoplay.furnace.header.1=添加燃料 # +howtoplay.furnace.text.3=你必須把一些燃料放入熔爐底部,然後把你想要冶煉的物品放在頂部。然後熔爐將啟動並開始運作。很多東西都能作為燃料使用;快嘗試任何可燃物品! # + +howtoplay.gameSettings=遊戲設定 # +howtoplay.gameSettings.title=遊戲說明:遊戲設定 # +howtoplay.gameSettings.text.1=創造世界時,您可以調整許多選項。您可以利用以下各項設定來改善遊戲體驗。別擔心,就算您並未在創造世界時設定這些選項,日後仍然可以隨時變更。 # +howtoplay.gameSettings.text.2=-世界名稱:您可以在此處變更世界的名稱。 # +howtoplay.gameSettings.text.3=-預設遊戲模式:此設定是所有新玩家進入世界時的起始遊戲模式。您可以讓玩家進入生存模式或創造模式。選擇創造模式將會一併啟用密技。 # +howtoplay.gameSettings.text.4=-難易度:此設定決定了世界的難易度,您可以選擇 [和平]、[簡單]、[普通] 或 [困難]。 # +howtoplay.gameSettings.header.1=世界偏好設定 # +howtoplay.gameSettings.text.5=-起始地圖:啟用此設定時,所有玩家在開始遊戲時,物品槽中都會有一張地圖。 # +howtoplay.gameSettings.text.6=-贈品箱:啟用此設定時,您的起始位置附近會出現裝著一些初期戰利品的箱子。 # +howtoplay.gameSettings.text.7=-世界類型:此設定控制了世界的創造方式。您可以在下拉式選單中選擇 [無限]、[平地] 或 [舊版] 來變更世界類型。 # +howtoplay.gameSettings.text.7.1= - [無限] 世界永遠沒有盡頭。 # +howtoplay.gameSettings.text.7.2= - [平地] 世界沒有任何山丘或樹木,而是一片完全平坦的區域,讓您能自由放置您的作品。 # +howtoplay.gameSettings.text.7.3= - [舊版] 世界的大小和高度都有限制。 # +howtoplay.gameSettings.text.8=-種子:這是一組世界的專屬代碼。在創造新世界時輸入種子碼,就能控制世界的創造方式。您也可以輸入一個單字或單詞,遊戲會自動為您轉換為代碼。 # +howtoplay.gameSettings.header.2=密技和遊戲規則 # +howtoplay.gameSettings.text.9=-啟用密技:此設定可讓玩家使用指令。如果在啟用此設定的情況下創造世界,所有成就都將會停用。 # +howtoplay.gameSettings.text.10=以下為遊戲規則,密技必須啟用後才能使用: # +howtoplay.gameSettings.text.11=-永為白晝:啟用此設定時,夜晚永遠不會來臨。 # +howtoplay.gameSettings.text.12=-執行日夜交替:停用此設定時,一天的時間將會停滯不變。 # +howtoplay.gameSettings.text.13=-保留物品欄:啟用此設定可讓玩家在死亡時仍可保留物品欄。 # +howtoplay.gameSettings.text.14=-生物重生:停用此設定時,所有生物死亡後都不會重生。 # +howtoplay.gameSettings.text.15=-生物惡意破壞:防止生物摧毀這個世界。 # +howtoplay.gameSettings.text.16=-實體掉落戰利品:控制礦車和盔甲座是否會在受損時掉落戰利品。 # +howtoplay.gameSettings.text.17=-天氣循環:停用此設定時,天氣將會保持不變。 # + +howtoplay.hoppers=漏斗 # +howtoplay.hoppers.title=遊戲說明:漏斗 # +howtoplay.hoppers.text.1=漏斗可以用來自動移動物品。您可以將漏斗附加到其他物品上,例如箱子或點唱機等等。 # +howtoplay.hoppers.text.2=漏斗會持續將放置在漏斗上的容器中的物品移出,並且移入它所指向的容器中。 # +howtoplay.hoppers.header.1=用法 # +howtoplay.hoppers.text.3=若要讓漏斗指向特定方塊,請在潛行時將漏斗放在該方塊的旁邊即可。 # +howtoplay.hoppers.text.4=然而,如果是用紅石發電,漏斗就會停用,失去效用並停止移動物品。 # + +howtoplay.hostAndPlayerOptions=主持人與玩家選項 # +howtoplay.hostAndPlayerOptions.title=遊戲說明:主持人與玩家選項 # +howtoplay.hostAndPlayerOptions.text.1.notTouch=進行啟用密技的遊戲時,您可以利用主持人選項來傳送自己或好友、改變天氣、設定一天中的時間,以及變更遊戲中的進入點和世界起始點。密技啟用後,只要按聊天長條旁的 [/] 按鈕就能在聊天視窗中找到這些選項。 # +howtoplay.hostAndPlayerOptions.text.1.touch=進行啟用密技的遊戲時,您可以利用主持人選項來傳送自己或好友、改變天氣、設定一天中的時間,以及遊戲中的進入點和世界起始點。密技啟用後,只要輕觸聊天按鈕就能在聊天視窗中設定相關選項。 # + +howtoplay.HUD=HUD # +howtoplay.HUD.title=遊戲說明:HUD # +howtoplay.HUD.text.1=HUD 會顯示您的狀態、生命值、剩餘氧氣 (如果您在水中)、飢餓等級和護甲值 (如果您穿著盔甲) 等資訊。 # +howtoplay.HUD.header.1=食物和生命值 # +howtoplay.HUD.text.2.notTouch=如果失去了生命值,但還有至少九個 :shank:,生命值就會恢復。吃食物也可恢復 :shank:。 # +howtoplay.HUD.text.2.touch=如果你有至少九個 :shank:,你將自動恢復生命值。你的 :shank: 會隨著探索和飢餓而慢慢減少,但吃食物會補充 :shank:。 # +howtoplay.HUD.text.3.keyboard=手持食物時按住 :_input_key.use: 即可吃掉食物。 # +howtoplay.HUD.text.3.gamepad=手持食物時按住 :_input_key.use: 即可吃掉食物。 # +howtoplay.HUD.text.3.rift_controller=手持食物時按住 :rift_right_grab: 即可吃掉食物。 # +howtoplay.HUD.text.3.windowsmr_controller=手持食物時按住 :windowsmr_left_trigger: 即可吃掉食物。 # +howtoplay.HUD.text.3a.touch=如要吃東西,請點擊快捷欄上的食物,然後點擊並按住螢幕來食用。 # +howtoplay.HUD.text.3b.touch=如果使用動作按鈕,請先點擊快捷欄上的食物,然後點擊並按住 :tip_virtual_button_action_build_or_use: 即可食用。 # +howtoplay.HUD.text.4a=某些活動會讓你餓得比較快,比如衝刺。幸運的是,有些食物更有營養,更能補充 :shank:。 # +howtoplay.HUD.text.4b=如果你補滿了 :shank:,那麼最後吃的食物將套用飽和值-一個隱藏值,會讓飢餓等級有額外的提升。 # +howtoplay.HUD.header.2=經驗值 # +howtoplay.HUD.text.5=HUD 上也會顯示經驗條,上面的數字表示您目前的經驗等級。經驗條可以指出您還需要多少經驗點數才能提升經驗等級。 # +howtoplay.HUD.text.6=收集經驗球即可取得經驗點數。您可以透過擊殺生物、開採特定方塊等其他活動來獲得經驗球。可別放著經驗球不管,您肯定會需要它的。只要移動到經驗球附近,就能收集經驗球。 # +howtoplay.HUD.header.3=物品槽 # +howtoplay.HUD.text.7.keyboard=物品槽會顯示可供使用的物品。捲動滑鼠即可更換您手中的物品。 # +howtoplay.HUD.text.7.gamepad=物品槽會顯示可供使用的物品。按 :_input_key.cycleItemLeft: 和 :_input_key.cycleItemRight: 即可更換您手中的物品。 # +howtoplay.HUD.text.7.touch=物品槽會顯示可供使用的物品。輕觸物品槽中的物品即可更換您手中的物品。 # +howtoplay.HUD.text.7.windowsmr_controller=物品槽會顯示可供使用的物品。按 :windowsmr_left_touchpad_horizontal: 以變更您手中的物品。 # +howtoplay.HUD.text.7.rift_controller=物品槽會顯示可供使用的物品。按 :rift_left_trigger: 或 :rift_left_grab: 以變更您手中的物品。 # + +howtoplay.inventory=物品欄 # +howtoplay.inventory.title=遊戲說明:物品欄 # +howtoplay.inventory.text.1.keyboard=按 :_input_key.inventory: 就能查看您的物品欄。 # +howtoplay.inventory.text.1.gamepad=按 :_input_key.inventory: 就能查看您的物品欄。 # +howtoplay.inventory.text.1.rift_controller=按 :rift_B: 就能查看您的物品欄。 # +howtoplay.inventory.text.1.windowsmr_controller=按 :windowsmr_left_grab: 就能查看您的物品欄。 # +howtoplay.inventory.text.1.touch=輕點 :tip_touch_inventory: 來檢視物品欄。 # +howtoplay.inventory.text.2=這畫面顯示你手中及攜帶的所有物品。你也可以查看目前所穿的護甲。 # +howtoplay.inventory.text.3.keyboard=按 :mouse_left_button: 即可撿起游標下的物品。如果游標下有多個物品,您將會撿起所有物品,不過您也能按 :mouse_right_button: 來撿起其中一半的物品。 # +howtoplay.inventory.text.3.gamepad=按 :_gamepad_face_button_down: 即可撿起游標下的物品。如果游標下有多個物品,您將會撿起所有物品,不過您也能按 :_gamepad_face_button_left: 來撿起其中一半的物品。 # +howtoplay.inventory.text.3.touch=輕點來選擇物品。如要移動,請點擊物品欄的另一個欄位。如果要把物品移到另一個相同物品的欄位,就會合併成一堆。如果移到不同的物品上,兩者就會交換欄位。 # +howtoplay.inventory.text.4.keyboard=按 :mouse_left_button: 就能將物品放回地上。如果游標上有多個物品,按 :mouse_left_button: 可將物品全部放回地上,按 :mouse_right_button: 則會只放置一個物品。 # +howtoplay.inventory.text.4.gamepad=按 :_gamepad_face_button_down: 就能將物品放回。如果游標上有多個物品,按 :_gamepad_face_button_down: 可將物品全部放回,按 :_gamepad_face_button_down: 則會只放置一個物品。 # +howtoplay.inventory.text.4a.touch=如果你點選一堆物品,會自動選擇這堆所有的物品。可以像移動單一物品一樣移動整堆。 # +howtoplay.inventory.text.4b.touch=要拆分一堆物品,點擊並按住物品堆,直到出現選擇視窗。在持續按住螢幕的情況下,向左和向右滑動你的手指,選擇你從這堆裡拆分出來的物品數量。 # +howtoplay.inventory.text.5.keyboard=如果游標位於盔甲類物品上方,只要按 SHIFT 鍵 + :mouse_left_button: 就能將其移到正確的盔甲槽中。 # +howtoplay.inventory.text.5.gamepad=如果游標位於盔甲類物品上方,只要按 :_gamepad_face_button_up: 就能將其移到正確的盔甲槽中。 # +howtoplay.inventory.text.6.keyboard=如要丟棄物品,請撿起物品並在物品欄視窗外放下。 # +howtoplay.inventory.text.6.gamepad=如要丟棄物品,請撿起物品並按 :_gamepad_face_button_up:。 # + +howtoplay.jukebox=點唱機 # +howtoplay.jukebox.title=遊戲說明:點唱機 # +howtoplay.jukebox.text.1=點唱機可以播放您收集的唱片。 # +howtoplay.jukebox.header.1=派對開始囉 # +howtoplay.jukebox.text.2.notTouch=在手持唱片時在點唱機上按 :_input_key.use: 即可播放唱片,在點唱機上再次按 :_input_key.use: 則能取出唱片。 # +howtoplay.jukebox.text.2.touch=在手持唱片時輕觸點唱機即可播放唱片,再次輕觸點唱機則能取出唱片。 # +howtoplay.jukebox.header.2=紅石 # +howtoplay.jukebox.text.3=用點唱機播放唱片時,可以為紅石塵充能。 # +howtoplay.jukebox.text.4=您可以嘗試播放不同唱片,來達成不同的充能等級。 # +howtoplay.jukebox.text.5=您不妨看看將唱片播完後會發生什麼情況。 # +howtoplay.jukebox.text.6=您可利用漏斗自動放入唱片,並在播放結束時自動取出唱片。 # +howtoplay.jukebox.header.3=尋找唱片 # +howtoplay.jukebox.text.7=世界各地的箱子中藏著許多不為人知的唱片。 # +howtoplay.jukebox.text.8=有些唱片比其他唱片更難找到。聽說苦力怕私底下有欣賞音樂的嗜好。 # + +howtoplay.loom=織布機 # +howtoplay.loom.title=遊戲說明:織布機 # +howtoplay.loom.text.1=要在旗幟上套用樣式,使用織布機是快速又有效率的方式。織布機只會使用一種染料來套用樣式。您也可以使用織布機樣式來套用特殊樣式。 # +howtoplay.loom.header.1=編織 # +howtoplay.loom.text.2=將旗幟放入織布機的第一個欄位中,然後將任意顏色染料放入第二個欄位中,就可以將樣式加到旗幟上。選好樣式後,從右邊的輸出槽取出,然後移至您的物品欄。 # +howtoplay.loom.text.3=旗幟可以有多個層次,因此您可以嘗試多種不同的旗幟風格。旗幟上最多可以套用 6 種樣式,打造出獨特的設計感。 # +howtoplay.loom.header.2=織布機樣式 # +howtoplay.loom.text.4=將「織布機圖案」加入「織布機」的第三個欄位,你就可以合成苦力怕面孔或花朵圖案等特殊的圖案。當你套用這些圖案至旗幟上時,「織布機圖案」仍會保留。 # + +howtoplay.mounts=座騎 # +howtoplay.mounts.title=遊戲說明:座騎 # +howtoplay.mounts.text.1=玩家可以騎乘任何成年的馬、驢或騾,但只有馬可以配備馬鎧。 # +howtoplay.mounts.text.2=只要將騾和驢與箱子相連接,就能配備鞍囊。您可以在騎乘或潛行時使用鞍囊。 # +howtoplay.mounts.header.1=馴服 # +howtoplay.mounts.text.3.notTouch=馬、驢和騾子必須馴服才能使用。玩家在騎馬時,可以在馬試圖甩下玩家時保持在馬背上進行馴服。請按 :_input_key.use: 嘗試空手馴服馬、驢和騾子。 # +howtoplay.mounts.text.3.touch=馬、驢和騾子必須馴服才能使用。玩家在騎馬時,可以在馬試圖甩下玩家時保持在馬背上進行馴服。當附近有馬匹時會出現騎乘按鈕,按下按鈕嘗試馴服馬、驢和騾子。 # +howtoplay.mounts.text.4=馬的周圍出現愛心時,表示牠已經成功被您馴服,日後不會再試圖在玩家騎乘時掙脫。 # +howtoplay.mounts.header.2=騎乘動物 # +howtoplay.mounts.text.5=如要駕馭馬,玩家必須配備鞍座。 # +howtoplay.mounts.text.6=您可以向村民購買鞍座,也可以從世界中隱藏的箱子中或透過釣魚來取得鞍座。騎馬時,請打開物品欄並將鞍座放到馬的鞍座槽中。 # +howtoplay.mounts.text.7=使用金蘋果或金色胡蘿蔔餵食馬和驢即可繁殖牠們,就像繁殖其他動物一樣。 # +howtoplay.mounts.text.8=小馬經過一段時間後就會成長為成馬,餵食小麥和乾草可以加快成長的速度。 # +howtoplay.mounts.header.3=馱獸 # +howtoplay.mounts.text.9=羊駝是另一種可騎乘的生物,只要經過馴服,就能用來運輸大量物品。 # +howtoplay.mounts.text.10=羊駝的馴服方式與馬相同,但即使經過馴服,您仍然無法在騎乘羊駝時控制牠們的移動方向。 # +howtoplay.mounts.text.11=繩索可以連結到羊駝身上。連結繩索後,羊駝無論是否經過馴服,都會跟隨繩索前進而形成商隊。 # +howtoplay.mounts.text.12=羊駝可以配備箱子,提供 3 至 15 格的物品欄空間 (視羊駝的力量而定)。您也能在羊駝身上配備地毯,每個地毯顏色都能搭配不同的圖案。 # +howtoplay.mounts.header.4=豬 # +howtoplay.mounts.text.13=您也可以騎乘豬,但您必須給予一些激勵才能控制牠們的移動方向。 # +howtoplay.mounts.text.14=為豬配備鞍座,並用胡蘿蔔釣竿指向您要前往的方向,就能讓豬朝該方向移動。 # +howtoplay.mounts.header.5=跳下 # +howtoplay.mounts.text.15.notTouch=按 :_input_key.sneak: 即可取消乘坐。 # +howtoplay.mounts.text.15a.touch=使用方向鍵控制方案時,點擊 :touch_jump: 從坐騎上下來。 # +howtoplay.mounts.text.15b.touch=使用搖桿控制方案時,點擊 :tip_virtual_button_dismount: 從坐騎上下來。 # + +howtoplay.multiplayer=多人遊戲 # +howtoplay.multiplayer.title=遊戲說明:多人遊戲 # +howtoplay.multiplayer.text.1=預設情況下,Minecraft 是一款多人遊戲。 # +howtoplay.multiplayer.header.1=分割畫面 # +howtoplay.multiplayer.text.2.splitscreen=在遊戲進行過程中,本機玩家只要連接控制器並按控制器上的任意按鈕,就能隨時加入您的遊戲。 # +howtoplay.multiplayer.header.2=線上多人遊戲 # +howtoplay.multiplayer.text.3=根據預設,所有遊戲起始時都會啟用多人遊戲選項。如要設為私人世界,請前往 [世界設定] 並選取 [多人遊戲] 選項,然後關閉多人遊戲。 # +howtoplay.multiplayer.text.3.norealms=根據預設,所有遊戲起始時都會啟用多人遊戲選項。如要設為私人世界,請前往 [世界設定] 並選取 [多人遊戲] 選項,然後關閉多人遊戲。 # +howtoplay.multiplayer.header.3=加入線上遊戲 # +howtoplay.multiplayer.text.4=如要加入多人遊戲,請前往 [好友] 標籤。此處會顯示所有您可加入的 Realm、好友和 LAN 遊戲。請選擇一個中意的遊戲,然後加入遊戲。 # +howtoplay.multiplayer.text.4.norealms=如要加入多人遊戲,請前往 [好友] 標籤。此處會顯示所有您可加入的 Realm、好友和 LAN 遊戲。請選擇一個中意的遊戲,然後加入遊戲。 # +howtoplay.multiplayer.text.5=開始或加入線上遊戲時,您的 [好友] 標籤中的所有人都會看到此遊戲。您的好友加入遊戲後,對方的其他好友也能看到此遊戲。 # +howtoplay.multiplayer.text.6=注意:您必須連上網際網路並登入 Microsoft 帳戶才能進行多人遊戲。 # +howtoplay.multiplayer.header.4=玩家權限 # +howtoplay.multiplayer.text.7=「玩家權限」讓您可以輕鬆管理個別玩家的權限。請開啟暫停選單,您會在右手邊看到現正於世界中的玩家清單。選取權限圖示,即可調整玩家權限。 # + +howtoplay.navigation=導航 # +howtoplay.navigation.title=遊戲說明:導航 # +howtoplay.navigation.text.1=導航是您會在 Minecraft 中學到的一項重要技能,因為有時您可能連回家的路都找不到。 # +howtoplay.navigation.text.2=首先向您介紹一些基本工具。 # +howtoplay.navigation.header.1=導航工具 # +howtoplay.navigation.text.3=羅盤會一律指向您初次進入世界的起始點,讓您能輕鬆找到來時路。 # +howtoplay.navigation.text.4=地圖可讓您查看自己曾探索過的區域。將地圖放在副手物品欄就能當作小地圖來使用。您可以利用精製台為地圖銜接更多紙張,擴大地圖的涵蓋範圍。 # +howtoplay.navigation.text.5=定位地圖會顯示您的所在位置和所朝向的方位 (根據定位地圖來源的相對位置),此外也會顯示同一個世界中其他玩家的位置。 # +howtoplay.navigation.text.6=製圖桌可協助您製作、擴大、複製,甚至是命名地圖。 # +howtoplay.navigation.text.7=將紙張放入第一個插槽中以製作地圖。如果將羅盤加入第二個插槽中,則可以製作「定位器地圖」。加入「紙張」或「空白地圖」,你就能展開或複製地圖。 # +howtoplay.navigation.header.2=導航技巧 # +howtoplay.navigation.text.8=探索時不妨仔細觀察周圍的地標。您在世界中探索的範圍越大,就越能記住自己身在何方。另一個小技巧是在移動過程中放置火把,如此一來您或許就能找到回家的路。 # +howtoplay.navigation.text.9=您也能透過太陽來判斷自己面向的方位。可別忘了,太陽從東邊升起、在西邊落下! # +howtoplay.navigation.header.3=探險家地圖 # +howtoplay.navigation.text.10=世界中有許多地點等著您來探索。您可以在村莊中找到製圖師,他所交易的探險家地圖可以引領您一探路途遙遠的異鄉。 # + +howtoplay.netherPortals=地獄傳送門 # +howtoplay.netherPortals.title=遊戲說明:地獄傳送門 # +howtoplay.netherPortals.text.1=地獄傳送門會帶您前往不同的向度。 # +howtoplay.netherPortals.text.2=如果建造方式正確無誤,您就能啟動並打開地獄傳送門。 # +howtoplay.netherPortals.text.3=傳送門建築的範例會顯示在此處: # + +howtoplay.nightfall=夜幕降臨 # +howtoplay.nightfall.title=遊戲說明:夜幕降臨 # +howtoplay.nightfall.text.1=在您的 Minecraft 冒險旅途中,晝夜也會隨之交替。太陽一旦下山,您就得保持警覺,因為入夜後裡無處不是危險! # +howtoplay.nightfall.header.1=尋找棲身處 # +howtoplay.nightfall.text.2=如果您什麼都還沒準備,請先找個地方歇歇腳,如此才能遠離黑暗和潛伏在其中的危險。就算只是山邊洞穴或林中小屋這般簡陋的地方也無所謂。 # +howtoplay.nightfall.text.3=請務必阻隔住所有出傳送門,但記得幫自己留一扇門,方便進出。如果您製作了床舖,不妨將它和精製台及熔爐放在一起。 # +howtoplay.nightfall.text.4=另外,一定要用火把照亮四周區域,此舉或許能保住您的小命。 # + +howtoplay.pets=寵物 # +howtoplay.pets.title=遊戲說明:寵物 # +howtoplay.pets.header.1=與寵物打好關係 # +howtoplay.pets.text.1.notTouch=您可以在 Minecraft 中馴服多種生物,並將他們收為寵物。只要給予一件該生物喜歡的物品,就能馴服牠們。馴服生物後,在望向牠時按 :_input_key.use: 即可將其收為寵物。 # +howtoplay.pets.text.1.touch=您可以在 Minecraft 中馴服多種生物,並將他們收為寵物。只要給予該生物喜歡的物品,就能馴服牠們。馴服生物後,輕觸 [坐下] 按鈕即可將其收為寵物。 # +howtoplay.pets.header.2=狼 # +howtoplay.pets.text.2=狼是在寒冷氣候下狩獵的中立生物。牠們會攻擊兔子、骷髏和綿羊,但與羊駝保持距離。除非您先發動攻擊,否則狼不會主動攻擊您。只要給予骨頭就能馴服牠們。 # +howtoplay.pets.header.3=貓 # +howtoplay.pets.text.3=貓是可以在村莊中找到的中立生物。牠們會攻擊兔子和小海龜。牠們也會趕跑幻影和苦力怕。貓會試圖逃離您的身邊,因此馴服牠們可能不大容易。牠們喜歡魚類,因此給予生鱈魚或生鮭魚即可馴服。 # +howtoplay.pets.header.4=鸚鵡 # +howtoplay.pets.text.4=鸚鵡是棲息在叢林中的被動生物。牠們會模仿該地區的其他生物。種子是鸚鵡的最愛,只要給予一些種子就能馴服牠們。鸚鵡也會駐留在您的肩上... 沒錯,您可以同時讓一隻以上的鸚鵡停在您的肩膀上。 # + +howtoplay.raids=戰鬥 # +howtoplay.raids.title=遊戲說明:戰鬥 # +howtoplay.raids.text.1=在探索世界時,你可能會遇到掠奪者營地或巡邏。掠奪者總是在尋找村莊進行襲擊。拿著他們的旗幟會引起他們的注意,他們可能會選擇攻擊附近的村莊。 # +howtoplay.raids.text.2=記得要防衛您的村莊,如果您打敗所有突襲者,攻擊就會停止。 # +howtoplay.raids.header.1=我需要一名英雄 # +howtoplay.raids.text.3=村民們很可能會非常感激你把他們從掠奪者手中救了出來。請務必回頭聯繫他們,你可能會得到不錯的東西。 # + +howtoplay.ranching=畜牧 # +howtoplay.ranching.title=遊戲說明:畜牧 # +howtoplay.ranching.text.1=在 Minecraft 中,您可以在自家農場中養滿家畜!畜牧可為您帶來大量資源,例如羊毛、蛋和生肉等等。 # +howtoplay.ranching.header.1=畜養您的牲口 # +howtoplay.ranching.text.2=為了確保家畜興盛,您必須讓成年動物必須進入發情模式,好讓牠們繁衍下一代。只要餵食動物各自喜好的食物,就能讓他們進入發情模式。 # +howtoplay.ranching.text.3=當兩隻靠近的動物都處於發情模式時,他們會先親吻一下對方,然後小動物就誕生了!小動物會先待在父母身邊,直到成年為止。小動物誕生後,成年動物必須等候五分鐘才能再次進入發情模式。 # +howtoplay.ranching.header.2=生物都吃些什麼? # +howtoplay.ranching.text.4=乳牛、哞菇和綿羊喜歡吃小麥、豬喜歡吃胡蘿蔔和甜菜根、雞喜歡吃各類種子、兔子喜歡吃胡蘿蔔、金色胡蘿蔔和蒲公英、豹貓喜歡吃生鱈魚和生鮭魚,狼則是所有肉類都吃。 # +howtoplay.ranching.text.5=當您拿著動物喜好的食物時,牠們就會尾隨著您。您可以藉此技巧帶牠們前往牧場,以便靠近其他動物。 # + +howtoplay.realms=Realm # +howtoplay.realms.title=遊戲說明:Realm # +howtoplay.realms.text.1=您可以創建 Realm 來主持絕不中斷的多人遊戲,讓所有玩家都能樂在其中。即使您不在遊戲中,您的 Realm 仍會保持上線,您的好友也能繼續在遊戲中盡情探險! # +howtoplay.realms.header.1=入門說明 # +howtoplay.realms.text.2=如要設定 Realm,請先在 [世界] 索引標籤中選取 [創建新項目],然後依序選取 [新 Realm] 按鈕和 [創建新世界] 按鈕。您可以在此處為您的 Realm 命名,並設定玩家人數,接下來就能將好友加進您的 Realm 了。 # +howtoplay.realms.header.2=Realm 設定 # +howtoplay.realms.text.3=創造 Realm 後,請按 [鉛筆] 按鈕來變更 Realm 設定。 # +howtoplay.realms.text.4=在 [遊戲] 按鈕下方,您可以重新命名 Realm、設定難易度和遊戲模式、啟用密技,以及下載/上傳世界。 # +howtoplay.realms.text.5=在 [成員] 按鈕下方,您可以管理所有您邀請加入 Realm 的所有好友、新增/移除成員,以及設定自己的權限。 # +howtoplay.realms.text.6=在 [訂閱] 按鈕下方,您可以查看 Realm 的到期時間、延長到期時間,以及開啟/關閉 Realm。 # + +howtoplay.redstone=紅石 # +howtoplay.redstone.title=遊戲說明:紅石 # +howtoplay.redstone.text.1=紅石塵是可傳送電子訊號的紅石碎屑。蘊含能量時,紅石塵就會發光並傳送訊號至旁邊的其他紅石物品。 # +howtoplay.redstone.header.1=用紅石充能 # +howtoplay.redstone.text.2=如要讓這些物品獲得能量,您必須使用拉桿、按鈕、壓板來供電。您不妨多方嘗試各種組合! # +howtoplay.redstone.text.3=將一些紅石塵放在能量來源旁,就能激發功效來為其充能。 # +howtoplay.redstone.text.4=許多物品都會利用紅石信號的功效,例如漏斗和活塞。 # +howtoplay.redstone.text.5=紅石帶來無限可能!試著自行製作一些實用的東西,比方說一座自動化農場! # + +howtoplay.resourceAndBehaviorPacks=資源套件和行為模式包 # +howtoplay.resourceAndBehaviorPacks.title=遊戲說明:資源套件和行為模式包 # +howtoplay.resourceAndBehaviorPacks.text.1=您可以使用資源套件和行為模式包來變更 Minecraft 的外觀和行為模式。 # +howtoplay.resourceAndBehaviorPacks.text.2=在 [設定] 選單中,從可用的套件清單中選擇套件,然後按旁邊的 + 號,就能將套件內容套用至預設的 Minecraft 套件。 # + +howtoplay.scaffolding=支架 # +howtoplay.scaffolding.title=遊戲說明:支架 # +howtoplay.scaffolding.header.1=直上天際 # +howtoplay.scaffolding.text.1.keyboard=支架可以協助您安全建造巨大建築!您可以走入支架中,還可以站在支架上。如果您有一根支架的柱子,您可以站在支架中然後按 :_input_key.jump: 以向上搭建。如果要向下搭建,您可以按 :_input_key.sneak:。 # +howtoplay.scaffolding.text.1.gamepad=支架可以協助您安全建造巨大建築!您可以走入支架中,還可以站在支架上。如果您有一根支架的柱子,您可以站在支架中然後按 :_input_key.jump: 按鈕以向上搭建。如果要向下搭建,您可以按住 :_input_key.sneak: 按鈕。 # +howtoplay.scaffolding.text.1a.touch=支架可以協助建造大型設施,能讓你到達更高處,並安全地下降,免於受到落下傷害。 # +howtoplay.scaffolding.text.1b.touch=使用方向鍵控制方案時,點擊 :touch_jump: 爬上一列支架。點擊 :touch_fly_down: 來往下爬。 # +howtoplay.scaffolding.text.1c.touch=使用搖桿控制方案時,按 :tip_virtual_button_jump: 來爬上一列支架。點擊 :tip_virtual_button_sneak: 來往下爬。 # +howtoplay.scaffolding.text.1.rift_controller=支架可以協助您安全建造巨大建築!您可以走入支架中,還可以站在支架上。如果您有一根支架的柱子,您可以站在支架中然後按 :rift_A: 按鈕以向上搭建。如果要向下搭建,您可以按住 :rift_X: 按鈕。 # +howtoplay.scaffolding.text.1.windowsmr_controller=支架可以協助您安全建造巨大建築!您可以走入支架中,還可以站在支架上。如果您有一根支架的柱子,您可以站在支架中然後按 :windowsmr_right_touchpad: 按鈕以向上搭建。如果要向下搭建,您可以按住 :windowsmr_right_stick: 按鈕。 # +howtoplay.scaffolding.header.2=支撐建築 # +howtoplay.scaffolding.text.2=支架需要支撐。在同一個方塊裡,您只能水平放置特定數量的支架。如果放置太多支架方塊,沒有支撐的話支架就會垮下來。支架可以和一般方塊一樣放置,也可以放在其地基上以快速建造高塔。 # +howtoplay.scaffolding.header.3=拆解 # +howtoplay.scaffolding.text.3=如果破壞支架,每一個被支撐的支架方塊也會遭到破壞。這樣您就可以利用破壞支撐方塊的方式快速清掉支架! # + +howtoplay.structureBlocks=結構方塊 # +howtoplay.structureBlocks.title=遊戲說明:結構方塊 ### +howtoplay.structureBlocks.text.1=結構方塊可讓創作者複製並儲存其世界的部分,然後在結構中使用。然後已儲存的結構可以貼回至世界中。 ### +howtoplay.structureBlocks.header.1=取得方式 ### +howtoplay.structureBlocks.text.2=若要取得結構方塊,您必須使用 /give 的斜線指令。若要使用結構方塊,您必須有操作者權限。 ### +howtoplay.structureBlocks.header.2= 模式 ### +howtoplay.structureBlocks.text.3=結構方塊有 4 個可在「模式」下拉式選單中切換的模式:儲存、載入和 3D 匯出。 ### +howtoplay.structureBlocks.text.4=儲存模式可將世界的某個區域儲存為結構。 ### +howtoplay.structureBlocks.text.5=載入模式可在世界中載入結構。只有在世界中儲存或在行為模式包中隨附且已套用至世界的結構可以載入。 ### +howtoplay.structureBlocks.text.6=角落模式與儲存模式的偵測按鈕一起使用,以自動設定要儲存的區域。有關詳細資料,請參閱下方的「角落模式」章節。 ### +howtoplay.structureBlocks.text.7=「3D 匯出」可在支援的平台中匯出 3D 模型。 ### +howtoplay.structureBlocks.header.3=預覽視窗 ### +howtoplay.structureBlocks.text.8=在結構方塊畫面的右邊,視方塊所處的模式而定,所選區域或要載入的結構預覽會顯示。 ### +howtoplay.structureBlocks.text.9.keyboard=按 :_input_key.attack: 並拖曳,即可旋轉 3D 預覽。 # +howtoplay.structureBlocks.text.9.gamepad=使用 :_gamepad_stick_right: 可旋轉 3D 預覽。 # +howtoplay.structureBlocks.text.9.touch=輕觸並拖曳預覽可旋轉 3D 預覽。 # +howtoplay.structureBlocks.header.4=紅石啟用 ### +howtoplay.structureBlocks.text.10=紅石可用來啟動結構方塊。視方塊及其設定而定,此將導致方塊儲存結構或在世界中載入結構。 ### +howtoplay.structureBlocks.header.5=整合與種子 ### +howtoplay.structureBlocks.text.11=您可以變更「整合與種子」的值來變更結構載入的量。 ### +howtoplay.structureBlocks.text.12=整合 - 從結構中載入的方塊百分比,接受的值為 0 至 100。如果沒有指定「種子」,系統將隨機選擇方塊。 ### +howtoplay.structureBlocks.text.13=種子 - 在此輸入的值將決定使用「整合」時要移除哪些方塊。如果要系統隨機選擇方塊,此欄請保留空白。 ### +howtoplay.structureBlocks.header.6=結構空位方塊 ### +howtoplay.structureBlocks.text.14=當世界中載入有結構空位方塊的結構時,所有在結構空位方塊載入位置會移除的方塊都會改為在世界中保留。 ### +howtoplay.structureBlocks.text.15=範例:通常在海洋底部載入空的沉船會在水方塊上複製空氣。如果沉船中裝滿結構空位,那麼水就會保留,因此沉船裡就會充滿水。 ### +howtoplay.structureBlocks.header.7=偵測和角落模式 ### +howtoplay.structureBlocks.text.16=若要自動選取要儲存的區域,您可以在結構周圍放置「角落模式」方塊,並使用要儲存的結構名稱命名。 ### +howtoplay.structureBlocks.text.17=在 [儲存模式] 下按下 [檢測] 按鈕將會尋找具有相同名稱的所有 [角落方塊],並建立一個選取區域,以便儲存磁碟區中 [角落方塊] 製作的所有內容。 ### + +howtoplay.servers=伺服器 # +howtoplay.servers.title=遊戲說明:伺服器 # +howtoplay.servers.text=[伺服器] 標籤會顯示熱門的 Minecraft 伺服器。 # + +howtoplay.shulkerBoxes=界伏蚌盒 # +howtoplay.shulkerBoxes.title=遊戲說明:界伏蚌盒 # +howtoplay.shulkerBoxes.text.1=將兩個界伏蚌殼和一個箱子結合就能製作界伏蚌盒。終界城市中的界伏蚌會掉落界伏蚌殼。與其他容器不同,界伏蚌盒損壞時仍會保留物品。被活塞推動的界伏蚌盒會損壞並以物品的形式掉落。您可使用發射器來放置界伏蚌盒。 # + +howtoplay.theEnd=終界 # +howtoplay.theEnd.title=遊戲說明:終界 # +howtoplay.theEnd.text.1=終界是您能造訪的另一個向度,只要穿越開啟中的終界傳送門就能抵達。您可以在主世界的深邃地底要塞中找到終界傳送門。 # +howtoplay.theEnd.text.2=所有終界傳送門的框架方塊都缺少了某個神秘的部件,使得內部的力量無法順利運作。 # +howtoplay.theEnd.header.1=世界的另一面 # +howtoplay.theEnd.text.3=啟動傳送門後,只要穿越此門就會前往終界。 # +howtoplay.theEnd.text.4=終界是駭人的終界龍的居所。牠是性情暴烈又威力強大的敵人,似乎正從奇怪的水晶中吸取能量。牠的吐息和火球攻擊在戰場上留下了一股揮之不去的酸腐氣味。要想獲得勝利,可別忘了多帶幾位好友,才能與之抗衡! # +howtoplay.theEnd.text.5=如果覺得一次還不過癮,只要將四顆終界水晶放在出口外框的角落上,就能再次喚醒終界龍。 # + +howtoplay.theStore=市集 # +howtoplay.theStore.title=遊戲說明:市集 # +howtoplay.theStore.text.1=Minecraft 市集中有販賣許多創作達人製作的最新外觀、世界、材質和混搭套件。 # +howtoplay.theStore.header.1=瀏覽內容 # +howtoplay.theStore.text.2=新外觀,新氣象。歡迎試用! # +howtoplay.theStore.text.3=瀏覽大千世界,解鎖您肯定會想一玩再玩的新地圖和挑戰! # +howtoplay.theStore.text.4=使用材質套件為您目前的世界和 Realm 換上新裝,讓您的舊遊戲脫胎換骨! # +howtoplay.theStore.text.4.norealms=利用可覆蓋目前世界的材質套件,為您的舊遊戲帶來新的外觀! # +howtoplay.theStore.text.5=您也可以購買混合收錄多種外觀、世界和材質的混搭套件,讓您的世界和 Realm 徹底改頭換面! # +howtoplay.theStore.text.5.norealms=您也可以購買混合收錄多種外觀、世界和材質的混搭套件,讓您的世界徹底改頭換面! # + +howtoplay.tools=工具 # +howtoplay.tools.title=遊戲說明:工具 # +howtoplay.tools.text.1=Minecraft 中有許多工具可供使用,讓您能夠提升開採礦石的速度。您可以用木頭、石頭、鐵、黃金或鑽石來製作工具。 # +howtoplay.tools.text.2=合適的工具不但能讓開採方塊的速度更快,耗損的耐久度也會更低。如果要開採較稀有的資源,您必須製作更複雜的工具。 # +howtoplay.tools.header.1=可破壞方塊的工具 # +howtoplay.tools.text.3=鎬很適合用來擊碎堅硬的方塊,例如鵝卵石、鐵或熔爐。 # +howtoplay.tools.text.4=斧頭適合用來破壞木質方塊,例如:木頭、木材或精製台。 # +howtoplay.tools.text.5.notTouch=鏟子適合用來破壞鬆散的方塊,例如泥土、沙子和礫石。您也可以在青草方塊上按 :_input_key.use: 來用鏟子開路。 # +howtoplay.tools.text.5.touch=鏟子適合用來破壞鬆散的方塊,例如泥土、沙子和礫石。您也可以輕觸青草方塊來用鏟子開路。 # +howtoplay.tools.text.6.notTouch=挖開泥土種植作物時必須用到鋤頭。在泥土或青草方塊上按 :_input_key.use: 即可整地。 # +howtoplay.tools.text.6.touch=挖開泥土種植作物時必須用到鋤頭。輕觸泥土或青草方塊即可整地。 # +howtoplay.tools.text.7=以上所有工具都能接受附魔,無論是用附魔台還是鐵砧都可以。 # +howtoplay.tools.header.2=其他工具 # +howtoplay.tools.text.8=在您的冒險旅途中,還有更多工具能夠派上用場: # +howtoplay.tools.text.9=您可以利用桶子來收集水、牛奶、甚至是熔岩等物品。 # +howtoplay.tools.text.10=打火鐮可讓您點燃火苗... 在森林茂密的地方可得多加留心! # +howtoplay.tools.text.11=釣魚竿可讓您從水方塊中捕魚和獲得其他戰利品,而且還能將其他玩家和生物勾來身邊。您也可以釣魚竿附魔! # +howtoplay.tools.text.12=用大剪刀來收集羊毛、樹葉和蜘蛛網等物品非常方便。 # + +howtoplay.trading=村民交易功能 # +howtoplay.trading.title=遊戲說明:村民交易功能 # +howtoplay.trading.text.1=您可以在村莊裡完成交易。每位村民都有各自的職業,包括農夫、肉販、鐵匠、製圖師、圖書館員或祭司,這決定了他們能與您交易的物品類型。探索並與許多村民交易以找到所有交易。 # +howtoplay.trading.header.1=用翡翠交換物品 # +howtoplay.trading.text.2=您可以與村民互動,找出他們提供交易的物品。玩家與村民交易時,村民的交易物品可能會異動或增加。如果交易次數過多,村民交易的物品可能會沒有庫存或交易功能可能會暫時停用。交易通常需要使用翡翠購買或販售物品。 # +howtoplay.trading.text.3=當你與村民進行交易時,他們的職業水準將會提升,並開始提供更好、更有價值的交易。 # +howtoplay.trading.text.4=好好照顧您的村民,他們需要休息、工作和吃飯才能生生不息。 # + +howtoplay.transportation=交通工具 # +howtoplay.transportation.title=遊戲說明:交通工具 # +howtoplay.transportation.text.1=除了步行、騎乘坐騎和飛行之外,您還能透過多種方式來移動。 # +howtoplay.transportation.header.1=礦車 # +howtoplay.transportation.text.2=您可以搭乘礦車在軌道上行駛。只要依序放置連續的軌道,就能讓軌道通往任何地方。準備好搭乘時請將一輛礦車放置在軌道上。 # +howtoplay.transportation.text.2.touch=礦車是在軌道上行駛的可乘坐小車,你可以搭乘一台礦車去任何地方。只要把軌道擺在一起,把礦車放上去,你就能搭乘了。 # +howtoplay.transportation.text.3.keyboard=在望向礦車時按 :_input_key.use:,即可進入並搭乘礦車。按 :_input_key.forward: 可往前行駛,按 :_input_key.jump: 或 :_input_key.sneak: 則能離開礦車。 # +howtoplay.transportation.text.3.gamepad=在望向礦車時按 :_input_key.use:,即可進入並搭乘礦車。向前推動 :_gamepad_stick_left: 可往前行駛,按 :_input_key.jump: 或 :_input_key.sneak: 則能離開礦車。 # +howtoplay.transportation.text.3a.touch=看著礦車,再點擊「搭乘」跳進去。 # +howtoplay.transportation.text.3b.touch=使用方向鍵控制時,點下並按住 :touch_forward: 向前移動並加速,點下 :touch_jump: 離開。 # +howtoplay.transportation.text.3c.touch=使用手把時,按住方向鍵「上」:tip_virtual_joystick: 向前移動並加速,然後點下 :tip_virtual_button_dismount: 離開。 # +howtoplay.transportation.header.2=小船 # +howtoplay.transportation.text.4=搭乘船隻就能在水上航行。將船隻放在水方塊上,就可以出發了。 # +howtoplay.transportation.text.4.touch=船隻可讓你在水上航行。只要將船隻放在水方塊上,就可以出發了。 # +howtoplay.transportation.text.5.keyboard=在望向小船時按 :_input_key.use: 即可上船。按 :_input_key.left: 或 :_input_key.right: 可向左或向右轉。按 :_input_key.forward: 可往前移動。按 :_input_key.jump: 或 :_input_key.sneak: 就能下船。 # +howtoplay.transportation.text.5.gamepad=在視野朝向小船時按 :_input_key.use: 即可上船。往左或往右推動 :_gamepad_stick_left: 轉向,往前推動 :_gamepad_stick_left: 則可前進。按 :_input_key.jump: 或 :_input_key.sneak: 即可下船。 # +howtoplay.transportation.text.5a.touch=看著船,然後點下「上船」就能搭船了。 # +howtoplay.transportation.text.5b.touch=使用方向鍵控制時,點下 :touch_left: 或 :touch_right: 來向左或向右轉,或兩個同時點下並按住來向前移動。點下「離開船」離開。 # +howtoplay.transportation.text.5c.touch=使用手把時,按住方向鍵上 :tip_virtual_joystick: 向前移動,然後點下 :tip_virtual_button_dismount: 離開。 # + +howtoplay.weapons=武器 # +howtoplay.weapons.title=遊戲說明:武器 # +howtoplay.weapons.header.1=劍 # +howtoplay.weapons.text.1=劍是 Minecraft 中的主要近戰武器,由木頭、石頭、鐵、黃金或鑽石製作而成。跳躍攻擊可以造成暴擊傷害! # +howtoplay.weapons.text.2.notTouch=持劍時按 :_input_key.attack: 即可攻擊。 # +howtoplay.weapons.text.2.touch=輕觸生物即可攻擊。 # +howtoplay.weapons.header.2=弓 # +howtoplay.weapons.text.3.notTouch=弓箭是 Minecraft 中的主要遠程武器。按住 :_input_key.use: 拉弓,放開 :_input_key.use: 即可射出箭矢。弓需要箭才能射擊。 # +howtoplay.weapons.text.3.touch=弓箭是 Minecraft 中的主要遠程武器。按住畫面拉弓,放開後即可射出箭矢。弓需要箭才能射擊。 # +howtoplay.weapons.text.4=弓拉得越緊,造成的傷害越高,因此請務必將弓拉到最底。 # +howtoplay.weapons.header.3=十字弓 # +howtoplay.weapons.text.5.notTouch=十字弓是另一種遠程武器。按住 :_input_key.use: 可裝載十字弓。十字弓裝載後就會保持裝載,直到發射為止。按 :_input_key.use: 可射出箭矢。十字弓需要箭矢才能裝載。 # +howtoplay.weapons.text.5a.touch=十字弓是遠程武器,需要裝箭。點下並按住螢幕上的任何位置,將箭裝入十字弓。 # +howtoplay.weapons.text.5b.touch=裝填十字弓後,它會持續保持裝填狀態直到射擊,即使你把它放在物品欄內。 # +howtoplay.weapons.text.5c.touch=輕點螢幕上的任何位置來發射已裝填的十字弓。 # +howtoplay.weapons.text.5d.touch=如果你使用動作按鈕,請點下 :tip_virtual_button_action_build_or_use: 發射已裝填的十字弓。 # +howtoplay.weapons.header.4=三叉戟 # +howtoplay.weapons.text.6.notTouch=三叉戟同是近程和遠程武器。按 :_input_key.attack: 攻擊。按住 :_input_key.use: 將三叉戟向後拉。放開 :_input_key.use: 丟出三叉戟。三叉戟是在水底的時候最好的武器。 # +howtoplay.weapons.text.6.touch=三叉戟同是近程和遠程武器。輕觸生物以攻擊牠們。按住畫面將三叉戟向後拉。放開即丟出三叉戟。三叉戟是在水底的時候最好的武器。 # +howtoplay.weapons.header.5=附魔武器 # +howtoplay.weapons.text.7=您可以利用附魔台或鐵砧來為劍、弓、十字弓和三叉戟加上專屬附魔,藉此提高傷害、耐久度,甚至還能讓生物著火! # + +howtoplay.whatsNew=最新資訊 # + +immersive_reader.book_page_header=第 %1 頁,共 %2 頁 # +immersive_reader.portfolio_page_header= 第 %1 頁 # +immersive_reader.error.webview_failure=連接至沈浸式閱讀程式時發生問題。 # +immersive_reader.error.identity_failure=連接至沈浸式閱讀程式時發生問題。請重新啟動《Minecraft Education》並再試一次。 # + +level.launch.failed=啟動失敗 # +level.export.started=開始匯出世界... # +level.import.started=開始匯入世界... # +level.export.success=世界匯出順利完成 # +level.import.success=世界匯入順利完成 # +level.export.failed=世界匯出失敗 # +level.import.failed=世界匯入失敗 # +level.import.failed.incompatibleEdition=世界匯入失敗:檔案格式不支援 # +level.editor.export.started=開始匯出專案… # +level.editor.import.started=開始匯入專案… # +level.editor.export.success=專案匯出成功 # +level.editor.import.success=專案匯入成功 # +level.editor.export.failed=專案匯出失敗 # +level.editor.import.failed=專案匯入失敗 # +level.editor.import.failed.incompatibleEdition=專案匯入失敗:不支援的檔案格式 # + +invite.clear=清除選擇 # +invite.send=送出 %d 份邀請 # +invite.sendOne=送出 1 份邀請 # +invite.sendUnnumbered=送出邀請 # +invite.title=邀請好友加入您的遊戲 # +invite.titleRealms=邀請成員加入您的 Realm 伺服器 # +invite.error.message=您可能有一些邀請傳送失敗。 # +invite.noFriends=您還沒有將任何人加入好友名單! # +invite.noRealmFriends=你還沒有將任何人加入 Realm! # +invite.OnlineFriends=線上好友 # +invite.OfflineFriends=離線好友 # +invite.SuggestedFriends=推薦好友 # +invite.error1=發生問題,我們無法載入你的好友清單。 # +invite.error2=發生問題,我們無法載入你的部分好友詳細資訊。 # +invite.realm.add_member=新增 Realm 成員 # +invite.notification.title=遊戲邀請 # +invite.notification.description=%s 已邀請您玩《Minecraft》 # +invite.confirmation.description=%s 已邀請您玩《Minecraft》 # +invite.pageCounter=%d/%d # + +inventory.binSlot=銷毀物品 # + +item.air.name=空氣 # +item.apple.name=蘋果 # +item.axolotlAdultBodySingle.name=成年 %1$s 墨西哥鈍口螈 # +item.axolotlBabyBodySingle.name=幼年 %1$s 墨西哥鈍口螈 # +item.axolotlColorLucy.name=白化 # +item.axolotlColorCyan.name=青綠色 # +item.axolotlColorGold.name=金色 # +item.axolotlColorWild.name=棕色 # +item.axolotlColorBlue.name=藍色 # +item.golden_apple.name=金蘋果 # +item.appleEnchanted.name=魔法蘋果 # +item.armor_stand.name=盔甲座 # +item.arrow.name=箭 # +item.tipped_arrow.name=藥水箭 # +item.banner.black.name=黑色旗幟 # +item.banner.blue.name=藍色旗幟 # +item.banner.border.black=黑色框邊 # +item.banner.border.blue=藍色框邊 # +item.banner.border.brown=棕色框邊 # +item.banner.border.cyan=青綠色框邊 # +item.banner.border.gray=灰色框邊 # +item.banner.border.green=綠色框邊 # +item.banner.border.lightBlue=淺藍色框邊 # +item.banner.border.lime=淡黃綠色框邊 # +item.banner.border.magenta=洋紅色框邊 # +item.banner.border.orange=橙色框邊 # +item.banner.border.pink=粉紅色框邊 # +item.banner.border.purple=紫色框邊 # +item.banner.border.red=紅色框邊 # +item.banner.border.silver=淺灰色框邊 # +item.banner.border.white=白色框邊 # +item.banner.border.yellow=黃色框邊 # +item.banner.bricks.black=黑色磚牆花紋 # +item.banner.bricks.blue=藍色磚牆花紋 # +item.banner.bricks.brown=棕色磚牆花紋 # +item.banner.bricks.cyan=青綠色磚牆花紋 # +item.banner.bricks.gray=灰色磚牆花紋 # +item.banner.bricks.green=綠色磚牆花紋 # +item.banner.bricks.lightBlue=淺藍色磚牆花紋 # +item.banner.bricks.lime=淡黃綠色磚牆花紋 # +item.banner.bricks.magenta=洋紅色磚牆花紋 # +item.banner.bricks.orange=橙色磚牆花紋 # +item.banner.bricks.pink=粉紅色磚牆花紋 # +item.banner.bricks.purple=紫色磚牆花紋 # +item.banner.bricks.red=紅色磚牆花紋 # +item.banner.bricks.silver=淺灰色磚牆花紋 # +item.banner.bricks.white=白色磚牆花紋 # +item.banner.bricks.yellow=黃色磚牆花紋 # +item.banner.brown.name=棕色旗幟 # +item.banner.circle.black=黑色圓形 # +item.banner.circle.blue=藍色圓形 # +item.banner.circle.brown=棕色圓形 # +item.banner.circle.cyan=青綠色圓形 # +item.banner.circle.gray=灰色圓形 # +item.banner.circle.green=綠色圓形 # +item.banner.circle.lightBlue=淺藍色圓形 # +item.banner.circle.lime=淡黃綠色圓形 # +item.banner.circle.magenta=洋紅色圓形 # +item.banner.circle.orange=橙色圓形 # +item.banner.circle.pink=粉紅色圓形 # +item.banner.circle.purple=紫色圓形 # +item.banner.circle.red=紅色圓形 # +item.banner.circle.silver=淺灰色圓形 # +item.banner.circle.white=白色圓形 # +item.banner.circle.yellow=黃色圓形 # +item.banner.creeper.black=黑色苦力怕頭形狀 # +item.banner.creeper.blue=藍色苦力怕頭形狀 # +item.banner.creeper.brown=棕色苦力怕頭形狀 # +item.banner.creeper.cyan=青綠色苦力怕頭形狀 # +item.banner.creeper.gray=灰色苦力怕頭形狀 # +item.banner.creeper.green=綠色苦力怕頭形狀 # +item.banner.creeper.lightBlue=淺藍色苦力怕頭形狀 # +item.banner.creeper.lime=淡黃綠色苦力怕頭形狀 # +item.banner.creeper.magenta=洋紅色苦力怕頭形狀 # +item.banner.creeper.orange=橙色苦力怕頭形狀 # +item.banner.creeper.pink=粉紅色苦力怕頭形狀 # +item.banner.creeper.purple=紫色苦力怕頭形狀 # +item.banner.creeper.red=紅色苦力怕頭形狀 # +item.banner.creeper.silver=淺灰色苦力怕頭形狀 # +item.banner.creeper.white=白色苦力怕頭形狀 # +item.banner.creeper.yellow=黃色苦力怕頭形狀 # +item.banner.cross.black=黑色對角交叉 # +item.banner.cross.blue=藍色對角交叉 # +item.banner.cross.brown=棕色對角交叉 # +item.banner.cross.cyan=青綠色對角交叉 # +item.banner.cross.gray=灰色對角交叉 # +item.banner.cross.green=綠色對角交叉 # +item.banner.cross.lightBlue=淺藍色對角交叉 # +item.banner.cross.lime=淡黃綠色對角交叉 # +item.banner.cross.magenta=洋紅色對角交叉 # +item.banner.cross.orange=橙色對角交叉 # +item.banner.cross.pink=粉紅色對角交叉 # +item.banner.cross.purple=紫色對角交叉 # +item.banner.cross.red=紅色對角交叉 # +item.banner.cross.silver=淺灰色對角交叉 # +item.banner.cross.white=白色對角交叉 # +item.banner.cross.yellow=黃色對角交叉 # +item.banner.curly_border.black=黑色鋸齒框邊 # +item.banner.curly_border.blue=藍色鋸齒框邊 # +item.banner.curly_border.brown=棕色鋸齒框邊 # +item.banner.curly_border.cyan=青色鋸齒框邊 # +item.banner.curly_border.gray=灰色鋸齒框邊 # +item.banner.curly_border.green=綠色鋸齒框邊 # +item.banner.curly_border.lightBlue=淺藍色鋸齒框邊 # +item.banner.curly_border.lime=淡黃綠色鋸齒框邊 # +item.banner.curly_border.magenta=洋紅色鋸齒框邊 # +item.banner.curly_border.orange=橙色鋸齒框邊 # +item.banner.curly_border.pink=粉紅色鋸齒框邊 # +item.banner.curly_border.purple=紫色鋸齒框邊 # +item.banner.curly_border.red=紅色鋸齒框邊 # +item.banner.curly_border.silver=淺灰色鋸齒框邊 # +item.banner.curly_border.white=白色鋸齒框邊 # +item.banner.curly_border.yellow=黃色鋸齒框邊 # +item.banner.cyan.name=青綠色旗幟 # +item.banner.diagonal_left.black=左上半部分黑色填滿 # +item.banner.diagonal_left.blue=左上半部分藍色填滿 # +item.banner.diagonal_left.brown=左上半部分棕色填滿 # +item.banner.diagonal_left.cyan=左上半部分青綠色填滿 # +item.banner.diagonal_left.gray=左上半部分灰色填滿 # +item.banner.diagonal_left.green=左上半部分綠色填滿 # +item.banner.diagonal_left.lightBlue=左上半部分淺藍色填滿 # +item.banner.diagonal_left.lime=左上半部分淡黃綠色填滿 # +item.banner.diagonal_left.magenta=左上半部分洋紅色填滿 # +item.banner.diagonal_left.orange=左上半部分橙色填滿 # +item.banner.diagonal_left.pink=左上半部分粉紅色填滿 # +item.banner.diagonal_left.purple=左上半部分紫色填滿 # +item.banner.diagonal_left.red=左上半部分紅色填滿 # +item.banner.diagonal_left.silver=左上半部分淺灰色填滿 # +item.banner.diagonal_left.white=左上半部分白色填滿 # +item.banner.diagonal_left.yellow=左上半部分黃色填滿 # +item.banner.diagonal_right.black=右上半部分黑色填滿 # +item.banner.diagonal_right.blue=右上半部分藍色填滿 # +item.banner.diagonal_right.brown=右上半部分棕色填滿 # +item.banner.diagonal_right.cyan=右上半部分青綠色填滿 # +item.banner.diagonal_right.gray=右上半部分灰色填滿 # +item.banner.diagonal_right.green=右上半部分綠色填滿 # +item.banner.diagonal_right.lightBlue=右上半部分淺藍色填滿 # +item.banner.diagonal_right.lime=右上半部分淡黃綠色填滿 # +item.banner.diagonal_right.magenta=右上半部分洋紅色填滿 # +item.banner.diagonal_right.orange=右上半部分橙色填滿 # +item.banner.diagonal_right.pink=右上半部分粉紅色填滿 # +item.banner.diagonal_right.purple=右上半部分紫色填滿 # +item.banner.diagonal_right.red=右上半部分紅色填滿 # +item.banner.diagonal_right.silver=右上半部分淺灰色填滿 # +item.banner.diagonal_right.white=右上半部分白色填滿 # +item.banner.diagonal_right.yellow=右上半部分黃色填滿 # +item.banner.diagonal_up_left.black=左下半部分黑色填滿 # +item.banner.diagonal_up_left.blue=左下半部分藍色填滿 # +item.banner.diagonal_up_left.brown=左下半部分棕色填滿 # +item.banner.diagonal_up_left.cyan=左下半部分青綠色填滿 # +item.banner.diagonal_up_left.gray=左下半部分灰色填滿 # +item.banner.diagonal_up_left.green=左下半部分綠色填滿 # +item.banner.diagonal_up_left.lightBlue=左下半部分淺藍色填滿 # +item.banner.diagonal_up_left.lime=左下半部分淡黃綠色填滿 # +item.banner.diagonal_up_left.magenta=左下半部分洋紅色填滿 # +item.banner.diagonal_up_left.orange=左下半部分橙色填滿 # +item.banner.diagonal_up_left.pink=左下半部分粉紅色填滿 # +item.banner.diagonal_up_left.purple=左下半部分紫色填滿 # +item.banner.diagonal_up_left.red=左下半部分紅色填滿 # +item.banner.diagonal_up_left.silver=左下半部分淺灰色填滿 # +item.banner.diagonal_up_left.white=左下半部分白色填滿 # +item.banner.diagonal_up_left.yellow=左下半部分黃色填滿 # +item.banner.diagonal_up_right.black=右下半部分黑色填滿 # +item.banner.diagonal_up_right.blue=右下半部分藍色填滿 # +item.banner.diagonal_up_right.brown=右下半部分棕色填滿 # +item.banner.diagonal_up_right.cyan=右下半部分青綠色填滿 # +item.banner.diagonal_up_right.gray=右下半部分灰色填滿 # +item.banner.diagonal_up_right.green=右下半部分綠色填滿 # +item.banner.diagonal_up_right.lightBlue=右下半部分淺藍色填滿 # +item.banner.diagonal_up_right.lime=右下半部分淡黃綠色填滿 # +item.banner.diagonal_up_right.magenta=右下半部分洋紅色填滿 # +item.banner.diagonal_up_right.orange=右下半部分橙色填滿 # +item.banner.diagonal_up_right.pink=右下半部分粉紅色填滿 # +item.banner.diagonal_up_right.purple=右下半部分紫色填滿 # +item.banner.diagonal_up_right.red=右下半部分紅色填滿 # +item.banner.diagonal_up_right.silver=右下半部分淺灰色填滿 # +item.banner.diagonal_up_right.white=右下半部分白色填滿 # +item.banner.diagonal_up_right.yellow=右下半部分黃色填滿 # +item.banner.flower.black=黑色花朵形狀 # +item.banner.flower.blue=藍色花朵形狀 # +item.banner.flower.brown=棕色花朵形狀 # +item.banner.flower.cyan=青綠色花朵形狀 # +item.banner.flower.gray=灰色花朵形狀 # +item.banner.flower.green=綠色花朵形狀 # +item.banner.flower.lightBlue=淺藍色花朵形狀 # +item.banner.flower.lime=淡黃綠色花朵形狀 # +item.banner.flower.magenta=洋紅色花朵形狀 # +item.banner.flower.orange=橙色花朵形狀 # +item.banner.flower.pink=粉紅色花朵形狀 # +item.banner.flower.purple=紫色花朵形狀 # +item.banner.flower.red=紅色花朵形狀 # +item.banner.flower.silver=淺灰色花朵形狀 # +item.banner.flower.white=白色花朵形狀 # +item.banner.flower.yellow=黃色花朵形狀 # +item.banner.globe.black=黑色球體 # +item.banner.globe.blue=藍色球體 # +item.banner.globe.brown=棕色球體 # +item.banner.globe.cyan=青綠色球體 # +item.banner.globe.gray=灰色球體 # +item.banner.globe.green=綠色球體 # +item.banner.globe.lightBlue=淺藍色球體 # +item.banner.globe.lime=淡黃綠色球體 # +item.banner.globe.magenta=洋紅色球體 # +item.banner.globe.orange=橙色球體 # +item.banner.globe.pink=粉紅色球體 # +item.banner.globe.purple=紫色球體 # +item.banner.globe.red=紅色球體 # +item.banner.globe.silver=淺灰色球體 # +item.banner.globe.white=白色球體 # +item.banner.globe.yellow=黃色球體 # +item.banner.gradient.black=黑色往下漸淡 # +item.banner.gradient.blue=藍色往下漸淡 # +item.banner.gradient.brown=棕色往下漸淡 # +item.banner.gradient.cyan=青綠色往下漸淡 # +item.banner.gradient.gray=灰色往下漸淡 # +item.banner.gradient.green=綠色往下漸淡 # +item.banner.gradient.lightBlue=淺藍色往下漸淡 # +item.banner.gradient.lime=淡黃綠色往下漸淡 # +item.banner.gradient.magenta=洋紅色往下漸淡 # +item.banner.gradient.orange=橙色往下漸淡 # +item.banner.gradient.pink=粉紅色往下漸淡 # +item.banner.gradient.purple=紫色往下漸淡 # +item.banner.gradient.red=紅色往下漸淡 # +item.banner.gradient.silver=淺灰色往下漸淡 # +item.banner.gradient.white=白色往下漸淡 # +item.banner.gradient.yellow=黃色往下漸淡 # +item.banner.gradient_up.black=黑色往上漸淡 # +item.banner.gradient_up.blue=藍色往上漸淡 # +item.banner.gradient_up.brown=棕色往上漸淡 # +item.banner.gradient_up.cyan=青綠色往上漸淡 # +item.banner.gradient_up.gray=灰色往上漸淡 # +item.banner.gradient_up.green=綠色往上漸淡 # +item.banner.gradient_up.lightBlue=淺藍色往上漸淡 # +item.banner.gradient_up.lime=淡黃綠色往上漸淡 # +item.banner.gradient_up.magenta=洋紅色往上漸淡 # +item.banner.gradient_up.orange=橙色往上漸淡 # +item.banner.gradient_up.pink=粉紅色往上漸淡 # +item.banner.gradient_up.purple=紫色往上漸淡 # +item.banner.gradient_up.red=紅色往上漸淡 # +item.banner.gradient_up.silver=淺灰色往上漸淡 # +item.banner.gradient_up.white=白色往上漸淡 # +item.banner.gradient_up.yellow=黃色往上漸淡 # +item.banner.gray.name=灰色旗幟 # +item.banner.green.name=綠色旗幟 # +item.banner.half_horizontal.black=上半部分黑色填滿 # +item.banner.half_horizontal.blue=上半部分藍色填滿 # +item.banner.half_horizontal.brown=上半部分棕色填滿 # +item.banner.half_horizontal.cyan=上半部分青綠色填滿 # +item.banner.half_horizontal.gray=上半部分灰色填滿 # +item.banner.half_horizontal.green=上半部分綠色填滿 # +item.banner.half_horizontal.lightBlue=上半部分淺藍色填滿 # +item.banner.half_horizontal.lime=上半部分淡黃綠色填滿 # +item.banner.half_horizontal.magenta=上半部分洋紅色填滿 # +item.banner.half_horizontal.orange=上半部分橙色填滿 # +item.banner.half_horizontal.pink=上半部分粉紅色填滿 # +item.banner.half_horizontal.purple=上半部分紫色填滿 # +item.banner.half_horizontal.red=上半部分紅色填滿 # +item.banner.half_horizontal.silver=上半部分淺灰色填滿 # +item.banner.half_horizontal.white=上半部分白色填滿 # +item.banner.half_horizontal.yellow=上半部分黃色填滿 # +item.banner.half_horizontal_bottom.black=下半部分黑色填滿 # +item.banner.half_horizontal_bottom.blue=下半部分藍色填滿 # +item.banner.half_horizontal_bottom.brown=下半部分棕色填滿 # +item.banner.half_horizontal_bottom.cyan=下半部分青綠色填滿 # +item.banner.half_horizontal_bottom.gray=下半部分灰色填滿 # +item.banner.half_horizontal_bottom.green=下半部分綠色填滿 # +item.banner.half_horizontal_bottom.lightBlue=下半部分淺藍色填滿 # +item.banner.half_horizontal_bottom.lime=下半部分淡黃綠色填滿 # +item.banner.half_horizontal_bottom.magenta=下半部分洋紅色填滿 # +item.banner.half_horizontal_bottom.orange=下半部分橙色填滿 # +item.banner.half_horizontal_bottom.pink=下半部分粉紅色填滿 # +item.banner.half_horizontal_bottom.purple=下半部分紫色填滿 # +item.banner.half_horizontal_bottom.red=下半部分紅色填滿 # +item.banner.half_horizontal_bottom.silver=下半部分淺灰色填滿 # +item.banner.half_horizontal_bottom.white=下半部分白色填滿 # +item.banner.half_horizontal_bottom.yellow=下半部分黃色填滿 # +item.banner.half_vertical.black=左半部分黑色填滿 # +item.banner.half_vertical.blue=左半部分藍色填滿 # +item.banner.half_vertical.brown=左半部分棕色填滿 # +item.banner.half_vertical.cyan=左半部分青綠色填滿 # +item.banner.half_vertical.gray=左半部分灰色填滿 # +item.banner.half_vertical.green=左半部分綠色填滿 # +item.banner.half_vertical.lightBlue=左半部分淺藍色填滿 # +item.banner.half_vertical.lime=左半部分淡黃綠色填滿 # +item.banner.half_vertical.magenta=左半部分洋紅色填滿 # +item.banner.half_vertical.orange=左半部分橙色填滿 # +item.banner.half_vertical.pink=左半部分粉紅色填滿 # +item.banner.half_vertical.purple=左半部分紫色填滿 # +item.banner.half_vertical.red=左半部分紅色填滿 # +item.banner.half_vertical.silver=左半部分淺灰色填滿 # +item.banner.half_vertical.white=左半部分白色填滿 # +item.banner.half_vertical.yellow=左半部分黃色填滿 # +item.banner.half_vertical_right.black=右半部分黑色填滿 # +item.banner.half_vertical_right.blue=右半部分藍色填滿 # +item.banner.half_vertical_right.brown=右半部分棕色填滿 # +item.banner.half_vertical_right.cyan=右半部分青綠色填滿 # +item.banner.half_vertical_right.gray=右半部分灰色填滿 # +item.banner.half_vertical_right.green=右半部分綠色填滿 # +item.banner.half_vertical_right.lightBlue=右半部分淺藍色填滿 # +item.banner.half_vertical_right.lime=右半部分淡黃綠色填滿 # +item.banner.half_vertical_right.magenta=右半部分洋紅色填滿 # +item.banner.half_vertical_right.orange=右半部分橙色填滿 # +item.banner.half_vertical_right.pink=右半部分粉紅色填滿 # +item.banner.half_vertical_right.purple=右半部分紫色填滿 # +item.banner.half_vertical_right.red=右半部分紅色填滿 # +item.banner.half_vertical_right.silver=右半部分淺灰色填滿 # +item.banner.half_vertical_right.white=右半部分白色填滿 # +item.banner.half_vertical_right.yellow=右半部分黃色填滿 # +item.banner.illager_captain.name=厄民旗幟 # +item.banner.lightBlue.name=淺藍色旗幟 # +item.banner.lime.name=淡黃綠色旗幟 # +item.banner.magenta.name=洋紅色旗幟 # +item.banner.mojang.black=黑色 Mojang 標誌 # +item.banner.mojang.blue=藍色 Mojang 標誌 # +item.banner.mojang.brown=棕色 Mojang 標誌 # +item.banner.mojang.cyan=青綠色 Mojang 標誌 # +item.banner.mojang.gray=灰色 Mojang 標誌 # +item.banner.mojang.green=綠色 Mojang 標誌 # +item.banner.mojang.lightBlue=淺藍色 Mojang 標誌 # +item.banner.mojang.lime=淡黃綠色 Mojang 標誌 # +item.banner.mojang.magenta=洋紅色 Mojang 標誌 # +item.banner.mojang.orange=橙色 Mojang 標誌 # +item.banner.mojang.pink=粉紅色 Mojang 標誌 # +item.banner.mojang.purple=紫色 Mojang 標誌 # +item.banner.mojang.red=紅色 Mojang 標誌 # +item.banner.mojang.silver=淺灰色 Mojang 標誌 # +item.banner.mojang.white=白色 Mojang 標誌 # +item.banner.mojang.yellow=黃色 Mojang 標誌 # +item.banner.orange.name=橙色旗幟 # +item.banner.piglin.black=黑色鼻子 # +item.banner.piglin.blue=藍色鼻子 # +item.banner.piglin.brown=棕色鼻子 # +item.banner.piglin.cyan=青綠色鼻子 # +item.banner.piglin.gray=灰色鼻子 # +item.banner.piglin.green=綠色鼻子 # +item.banner.piglin.lightBlue=淺藍色鼻子 # +item.banner.piglin.lime=淡黃綠色鼻子 # +item.banner.piglin.magenta=洋紅色鼻子 # +item.banner.piglin.orange=橙色鼻子 # +item.banner.piglin.pink=粉紅色鼻子 # +item.banner.piglin.purple=紫色鼻子 # +item.banner.piglin.red=紅色鼻子 # +item.banner.piglin.silver=淺灰色鼻子 # +item.banner.piglin.white=白色鼻子 # +item.banner.piglin.yellow=黃色鼻子 # +item.banner.pink.name=粉紅色旗幟 # +item.banner.purple.name=紫色旗幟 # +item.banner.red.name=紅色旗幟 # +item.banner.rhombus.black=黑色菱形 # +item.banner.rhombus.blue=藍色菱形 # +item.banner.rhombus.brown=棕色菱形 # +item.banner.rhombus.cyan=青綠色菱形 # +item.banner.rhombus.gray=灰色菱形 # +item.banner.rhombus.green=綠色菱形 # +item.banner.rhombus.lightBlue=淺藍色菱形 # +item.banner.rhombus.lime=淡黃綠色菱形 # +item.banner.rhombus.magenta=洋紅色菱形 # +item.banner.rhombus.orange=橙色菱形 # +item.banner.rhombus.pink=粉紅色菱形 # +item.banner.rhombus.purple=紫色菱形 # +item.banner.rhombus.red=紅色菱形 # +item.banner.rhombus.silver=淺灰色菱形 # +item.banner.rhombus.white=白色菱形 # +item.banner.rhombus.yellow=黃色菱形 # +item.banner.silver.name=淺灰色旗幟 # +item.banner.skull.black=黑色骷髏頭形狀 # +item.banner.skull.blue=藍色骷髏頭形狀 # +item.banner.skull.brown=棕色骷髏頭形狀 # +item.banner.skull.cyan=青綠色骷髏頭形狀 # +item.banner.skull.gray=灰色骷髏頭形狀 # +item.banner.skull.green=綠色骷髏頭形狀 # +item.banner.skull.lightBlue=淺藍色骷髏頭形狀 # +item.banner.skull.lime=淡黃綠色骷髏頭形狀 # +item.banner.skull.magenta=洋紅色骷髏頭形狀 # +item.banner.skull.orange=橙色骷髏頭形狀 # +item.banner.skull.pink=粉紅色骷髏頭形狀 # +item.banner.skull.purple=紫色骷髏頭形狀 # +item.banner.skull.red=紅色骷髏頭形狀 # +item.banner.skull.silver=淺灰色骷髏頭形狀 # +item.banner.skull.white=白色骷髏頭形狀 # +item.banner.skull.yellow=黃色骷髏頭形狀 # +item.banner.small_stripes.black=黑色垂直條紋 # +item.banner.small_stripes.blue=藍色垂直條紋 # +item.banner.small_stripes.brown=棕色垂直條紋 # +item.banner.small_stripes.cyan=青綠色垂直條紋 # +item.banner.small_stripes.gray=灰色垂直條紋 # +item.banner.small_stripes.green=綠色垂直條紋 # +item.banner.small_stripes.lightBlue=淺藍色垂直條紋 # +item.banner.small_stripes.lime=淡黃綠色垂直條紋 # +item.banner.small_stripes.magenta=洋紅色垂直條紋 # +item.banner.small_stripes.orange=橙色垂直條紋 # +item.banner.small_stripes.pink=粉紅色垂直條紋 # +item.banner.small_stripes.purple=紫色垂直條紋 # +item.banner.small_stripes.red=紅色垂直條紋 # +item.banner.small_stripes.silver=淺灰色垂直條紋 # +item.banner.small_stripes.white=白色垂直條紋 # +item.banner.small_stripes.yellow=黃色垂直條紋 # +item.banner.square_bottom_left.black=右方下側黑色 # +item.banner.square_bottom_left.blue=右方下側藍色 # +item.banner.square_bottom_left.brown=右方下側棕色 # +item.banner.square_bottom_left.cyan=右方下側青綠色 # +item.banner.square_bottom_left.gray=右方下側灰色 # +item.banner.square_bottom_left.green=右方下側綠色 # +item.banner.square_bottom_left.lightBlue=右方下側淺藍色 # +item.banner.square_bottom_left.lime=右方下側淡黃綠色 # +item.banner.square_bottom_left.magenta=右方下側洋紅色 # +item.banner.square_bottom_left.orange=右方下側橙色 # +item.banner.square_bottom_left.pink=右方下側粉紅色 # +item.banner.square_bottom_left.purple=右方下側紫色 # +item.banner.square_bottom_left.red=右方下側紅色 # +item.banner.square_bottom_left.silver=右方下側淺灰色 # +item.banner.square_bottom_left.white=右方下側白色 # +item.banner.square_bottom_left.yellow=右方下側黃色 # +item.banner.square_bottom_right.black=左方下側黑色 # +item.banner.square_bottom_right.blue=左方下側藍色 # +item.banner.square_bottom_right.brown=左方下側棕色 # +item.banner.square_bottom_right.cyan=左方下側青綠色 # +item.banner.square_bottom_right.gray=左方下側灰色 # +item.banner.square_bottom_right.green=左方下側綠色 # +item.banner.square_bottom_right.lightBlue=左方下側淺藍色 # +item.banner.square_bottom_right.lime=左方下側淡黃綠色 # +item.banner.square_bottom_right.magenta=左方下側洋紅色 # +item.banner.square_bottom_right.orange=左方下側橙色 # +item.banner.square_bottom_right.pink=左方下側粉紅色 # +item.banner.square_bottom_right.purple=左方下側紫色 # +item.banner.square_bottom_right.red=左方下側紅色 # +item.banner.square_bottom_right.silver=左方下側淺灰色 # +item.banner.square_bottom_right.white=左方下側白色 # +item.banner.square_bottom_right.yellow=左方下側黃色 # +item.banner.square_top_left.black=右方上側黑色 # +item.banner.square_top_left.blue=右方上側藍色 # +item.banner.square_top_left.brown=右方上側棕色 # +item.banner.square_top_left.cyan=右方上側青綠色 # +item.banner.square_top_left.gray=右方上側灰色 # +item.banner.square_top_left.green=右方上側綠色 # +item.banner.square_top_left.lightBlue=右方上側淺藍色 # +item.banner.square_top_left.lime=右方上側淡黃綠色 # +item.banner.square_top_left.magenta=右方上側洋紅色 # +item.banner.square_top_left.orange=右方上側橙色 # +item.banner.square_top_left.pink=右方上側粉紅色 # +item.banner.square_top_left.purple=右方上側紫色 # +item.banner.square_top_left.red=右方上側紅色 # +item.banner.square_top_left.silver=右方上側淺灰色 # +item.banner.square_top_left.white=右方上側白色 # +item.banner.square_top_left.yellow=右方上側黃色 # +item.banner.square_top_right.black=左方上側黑色 # +item.banner.square_top_right.blue=左方上側藍色 # +item.banner.square_top_right.brown=左方上側棕色 # +item.banner.square_top_right.cyan=左方上側青綠色 # +item.banner.square_top_right.gray=左方上側灰色 # +item.banner.square_top_right.green=左方上側綠色 # +item.banner.square_top_right.lightBlue=左方上側淺藍色 # +item.banner.square_top_right.lime=左方上側淡黃綠色 # +item.banner.square_top_right.magenta=左方上側洋紅色 # +item.banner.square_top_right.orange=左方上側橙色 # +item.banner.square_top_right.pink=左方上側粉紅色 # +item.banner.square_top_right.purple=左方上側紫色 # +item.banner.square_top_right.red=左方上側紅色 # +item.banner.square_top_right.silver=左方上側淺灰色 # +item.banner.square_top_right.white=左方上側白色 # +item.banner.square_top_right.yellow=左方上側黃色 # +item.banner.straight_cross.black=黑色十字 # +item.banner.straight_cross.blue=藍色十字 # +item.banner.straight_cross.brown=棕色十字 # +item.banner.straight_cross.cyan=青綠色十字 # +item.banner.straight_cross.gray=灰色十字 # +item.banner.straight_cross.green=綠色十字 # +item.banner.straight_cross.lightBlue=淺藍色十字 # +item.banner.straight_cross.lime=淡黃綠色十字 # +item.banner.straight_cross.magenta=洋紅色十字 # +item.banner.straight_cross.orange=橙色十字 # +item.banner.straight_cross.pink=粉紅色十字 # +item.banner.straight_cross.purple=紫色十字 # +item.banner.straight_cross.red=紅色十字 # +item.banner.straight_cross.silver=淺灰色十字 # +item.banner.straight_cross.white=白色十字 # +item.banner.straight_cross.yellow=黃色十字 # +item.banner.stripe_bottom.black=下方黑色橫帶 # +item.banner.stripe_bottom.blue=下方藍色橫帶 # +item.banner.stripe_bottom.brown=下方棕色橫帶 # +item.banner.stripe_bottom.cyan=下方青綠色橫帶 # +item.banner.stripe_bottom.gray=下方灰色橫帶 # +item.banner.stripe_bottom.green=下方綠色橫帶 # +item.banner.stripe_bottom.lightBlue=下方淺藍色橫帶 # +item.banner.stripe_bottom.lime=下方淡黃綠色橫帶 # +item.banner.stripe_bottom.magenta=下方洋紅色橫帶 # +item.banner.stripe_bottom.orange=下方橙色橫帶 # +item.banner.stripe_bottom.pink=下方粉紅色橫帶 # +item.banner.stripe_bottom.purple=下方紫色橫帶 # +item.banner.stripe_bottom.red=下方紅色橫帶 # +item.banner.stripe_bottom.silver=下方淺灰色橫帶 # +item.banner.stripe_bottom.white=下方白色橫帶 # +item.banner.stripe_bottom.yellow=下方黃色橫帶 # +item.banner.stripe_center.black=中間黑色縱帶 # +item.banner.stripe_center.blue=中間藍色縱帶 # +item.banner.stripe_center.brown=中間棕色縱帶 # +item.banner.stripe_center.cyan=中間青綠色縱帶 # +item.banner.stripe_center.gray=中間灰色縱帶 # +item.banner.stripe_center.green=中間綠色縱帶 # +item.banner.stripe_center.lightBlue=中間淺藍色縱帶 # +item.banner.stripe_center.lime=中間淡黃綠色縱帶 # +item.banner.stripe_center.magenta=中間洋紅色縱帶 # +item.banner.stripe_center.orange=中間橙色縱帶 # +item.banner.stripe_center.pink=中間粉紅色縱帶 # +item.banner.stripe_center.purple=中間紫色縱帶 # +item.banner.stripe_center.red=中間紅色縱帶 # +item.banner.stripe_center.silver=中間淺灰色縱帶 # +item.banner.stripe_center.white=中間白色縱帶 # +item.banner.stripe_center.yellow=中間黃色縱帶 # +item.banner.stripe_downleft.black=後斜黑色對角帶 # +item.banner.stripe_downleft.blue=後斜藍色對角帶 # +item.banner.stripe_downleft.brown=後斜棕色對角帶 # +item.banner.stripe_downleft.cyan=後斜青綠色對角帶 # +item.banner.stripe_downleft.gray=後斜灰色對角帶 # +item.banner.stripe_downleft.green=後斜綠色對角帶 # +item.banner.stripe_downleft.lightBlue=後斜淺藍色對角帶 # +item.banner.stripe_downleft.lime=後斜淡黃綠色對角帶 # +item.banner.stripe_downleft.magenta=後斜洋紅色對角帶 # +item.banner.stripe_downleft.orange=後斜橙色對角帶 # +item.banner.stripe_downleft.pink=後斜粉紅色對角帶 # +item.banner.stripe_downleft.purple=後斜紫色對角帶 # +item.banner.stripe_downleft.red=後斜紅色對角帶 # +item.banner.stripe_downleft.silver=後斜淺灰色對角帶 # +item.banner.stripe_downleft.white=後斜白色對角帶 # +item.banner.stripe_downleft.yellow=後斜黃色對角帶 # +item.banner.stripe_downright.black=前斜黑色對角帶 # +item.banner.stripe_downright.blue=前斜藍色對角帶 # +item.banner.stripe_downright.brown=前斜棕色對角帶 # +item.banner.stripe_downright.cyan=前斜青綠色對角帶 # +item.banner.stripe_downright.gray=前斜灰色對角帶 # +item.banner.stripe_downright.green=前斜綠色對角帶 # +item.banner.stripe_downright.lightBlue=前斜淺藍色對角帶 # +item.banner.stripe_downright.lime=前斜淡黃綠色對角帶 # +item.banner.stripe_downright.magenta=前斜洋紅色對角帶 # +item.banner.stripe_downright.orange=前斜橙色對角帶 # +item.banner.stripe_downright.pink=前斜粉紅色對角帶 # +item.banner.stripe_downright.purple=前斜紫色對角帶 # +item.banner.stripe_downright.red=前斜紅色對角帶 # +item.banner.stripe_downright.silver=前斜淺灰色對角帶 # +item.banner.stripe_downright.white=前斜白色對角帶 # +item.banner.stripe_downright.yellow=前斜黃色對角帶 # +item.banner.stripe_left.black=右方黑色縱帶 # +item.banner.stripe_left.blue=右方藍色縱帶 # +item.banner.stripe_left.brown=右方棕色縱帶 # +item.banner.stripe_left.cyan=右方青綠色縱帶 # +item.banner.stripe_left.gray=右方灰色縱帶 # +item.banner.stripe_left.green=右方綠色縱帶 # +item.banner.stripe_left.lightBlue=右方淺藍色縱帶 # +item.banner.stripe_left.lime=右方淡黃綠色縱帶 # +item.banner.stripe_left.magenta=右方洋紅色縱帶 # +item.banner.stripe_left.orange=右方橙色縱帶 # +item.banner.stripe_left.pink=右方粉紅色縱帶 # +item.banner.stripe_left.purple=右方紫色縱帶 # +item.banner.stripe_left.red=右方紅色縱帶 # +item.banner.stripe_left.silver=右方淺灰色縱帶 # +item.banner.stripe_left.white=右方白色縱帶 # +item.banner.stripe_left.yellow=右方黃色縱帶 # +item.banner.stripe_middle.black=中間黑色橫帶 # +item.banner.stripe_middle.blue=中間藍色橫帶 # +item.banner.stripe_middle.brown=中間棕色橫帶 # +item.banner.stripe_middle.cyan=中間青綠色橫帶 # +item.banner.stripe_middle.gray=中間灰色橫帶 # +item.banner.stripe_middle.green=中間綠色橫帶 # +item.banner.stripe_middle.lightBlue=中間淺藍色橫帶 # +item.banner.stripe_middle.lime=中間淡黃綠色橫帶 # +item.banner.stripe_middle.magenta=中間洋紅色橫帶 # +item.banner.stripe_middle.orange=中間橙色橫帶 # +item.banner.stripe_middle.pink=中間粉紅色橫帶 # +item.banner.stripe_middle.purple=中間紫色橫帶 # +item.banner.stripe_middle.red=中間紅色橫帶 # +item.banner.stripe_middle.silver=中間淺灰色橫帶 # +item.banner.stripe_middle.white=中間白色橫帶 # +item.banner.stripe_middle.yellow=中間黃色橫帶 # +item.banner.stripe_right.black=左方黑色縱帶 # +item.banner.stripe_right.blue=左方藍色縱帶 # +item.banner.stripe_right.brown=左方棕色縱帶 # +item.banner.stripe_right.cyan=左方青綠色縱帶 # +item.banner.stripe_right.gray=左方灰色縱帶 # +item.banner.stripe_right.green=左方綠色縱帶 # +item.banner.stripe_right.lightBlue=左方淺藍色縱帶 # +item.banner.stripe_right.lime=左方淡黃綠色縱帶 # +item.banner.stripe_right.magenta=左方洋紅色縱帶 # +item.banner.stripe_right.orange=左方橙色縱帶 # +item.banner.stripe_right.pink=左方粉紅色縱帶 # +item.banner.stripe_right.purple=左方紫色縱帶 # +item.banner.stripe_right.red=左方紅色縱帶 # +item.banner.stripe_right.silver=左方淺灰色縱帶 # +item.banner.stripe_right.white=左方白色縱帶 # +item.banner.stripe_right.yellow=左方黃色縱帶 # +item.banner.stripe_top.black=上方黑色橫帶 # +item.banner.stripe_top.blue=上方藍色橫帶 # +item.banner.stripe_top.brown=上方棕色橫帶 # +item.banner.stripe_top.cyan=上方青綠色橫帶 # +item.banner.stripe_top.gray=上方灰色橫帶 # +item.banner.stripe_top.green=上方綠色橫帶 # +item.banner.stripe_top.lightBlue=上方淺藍色橫帶 # +item.banner.stripe_top.lime=上方淡黃綠色橫帶 # +item.banner.stripe_top.magenta=上方洋紅色橫帶 # +item.banner.stripe_top.orange=上方橙色橫帶 # +item.banner.stripe_top.pink=上方粉紅色橫帶 # +item.banner.stripe_top.purple=上方紫色橫帶 # +item.banner.stripe_top.red=上方紅色橫帶 # +item.banner.stripe_top.silver=上方淺灰色橫帶 # +item.banner.stripe_top.white=上方白色橫帶 # +item.banner.stripe_top.yellow=上方黃色橫帶 # +item.banner.triangle_bottom.black=下方黑色三角形 # +item.banner.triangle_bottom.blue=下方藍色三角形 # +item.banner.triangle_bottom.brown=下方棕色三角形 # +item.banner.triangle_bottom.cyan=下方青綠色三角形 # +item.banner.triangle_bottom.gray=下方灰色三角形 # +item.banner.triangle_bottom.green=下方綠色三角形 # +item.banner.triangle_bottom.lightBlue=下方淺藍色三角形 # +item.banner.triangle_bottom.lime=下方淡黃綠色三角形 # +item.banner.triangle_bottom.magenta=下方洋紅色三角形 # +item.banner.triangle_bottom.orange=下方橙色三角形 # +item.banner.triangle_bottom.pink=下方粉紅色三角形 # +item.banner.triangle_bottom.purple=下方紫色三角形 # +item.banner.triangle_bottom.red=下方紅色三角形 # +item.banner.triangle_bottom.silver=下方淺灰色三角形 # +item.banner.triangle_bottom.white=下方白色三角形 # +item.banner.triangle_bottom.yellow=下方黃色三角形 # +item.banner.triangle_top.black=上方黑色倒三角形 # +item.banner.triangle_top.blue=上方藍色倒三角形 # +item.banner.triangle_top.brown=上方棕色倒三角形 # +item.banner.triangle_top.cyan=上方青綠色倒三角形 # +item.banner.triangle_top.gray=上方灰色倒三角形 # +item.banner.triangle_top.green=上方綠色倒三角形 # +item.banner.triangle_top.lightBlue=上方淺藍色倒三角形 # +item.banner.triangle_top.lime=上方淡黃綠色倒三角形 # +item.banner.triangle_top.magenta=上方洋紅色倒三角形 # +item.banner.triangle_top.orange=上方橙色倒三角形 # +item.banner.triangle_top.pink=上方粉紅色倒三角形 # +item.banner.triangle_top.purple=上方紫色倒三角形 # +item.banner.triangle_top.red=上方紅色倒三角形 # +item.banner.triangle_top.silver=上方淺灰色倒三角形 # +item.banner.triangle_top.white=上方白色倒三角形 # +item.banner.triangle_top.yellow=上方黃色倒三角形 # +item.banner.triangles_bottom.black=下側黑色鋸齒 # +item.banner.triangles_bottom.blue=下側藍色鋸齒 # +item.banner.triangles_bottom.brown=下側棕色鋸齒 # +item.banner.triangles_bottom.cyan=下側青綠色鋸齒 # +item.banner.triangles_bottom.gray=下側灰色鋸齒 # +item.banner.triangles_bottom.green=下側綠色鋸齒 # +item.banner.triangles_bottom.lightBlue=下側淺藍色鋸齒 # +item.banner.triangles_bottom.lime=下側淡黃綠色鋸齒 # +item.banner.triangles_bottom.magenta=下側洋紅色鋸齒 # +item.banner.triangles_bottom.orange=下側橙色鋸齒 # +item.banner.triangles_bottom.pink=下側粉紅色鋸齒 # +item.banner.triangles_bottom.purple=下側紫色鋸齒 # +item.banner.triangles_bottom.red=下側紅色鋸齒 # +item.banner.triangles_bottom.silver=下側淺灰色鋸齒 # +item.banner.triangles_bottom.white=下側白色鋸齒 # +item.banner.triangles_bottom.yellow=下側黃色鋸齒 # +item.banner.triangles_top.black=上側黑色鋸齒 # +item.banner.triangles_top.blue=上側藍色鋸齒 # +item.banner.triangles_top.brown=上側棕色鋸齒 # +item.banner.triangles_top.cyan=上側青綠色鋸齒 # +item.banner.triangles_top.gray=上側灰色鋸齒 # +item.banner.triangles_top.green=上側綠色鋸齒 # +item.banner.triangles_top.lightBlue=上側淺藍色鋸齒 # +item.banner.triangles_top.lime=上側淡黃綠色鋸齒 # +item.banner.triangles_top.magenta=上側洋紅色鋸齒 # +item.banner.triangles_top.orange=上側橙色鋸齒 # +item.banner.triangles_top.pink=上側粉紅色鋸齒 # +item.banner.triangles_top.purple=上側紫色鋸齒 # +item.banner.triangles_top.red=上側紅色鋸齒 # +item.banner.triangles_top.silver=上側淺灰色鋸齒 # +item.banner.triangles_top.white=上側白色鋸齒 # +item.banner.triangles_top.yellow=上側黃色鋸齒 # +item.banner.white.name=白色旗幟 # +item.banner.yellow.name=黃色旗幟 # +item.banner.illager=厄民 # +item.bed.black.name=黑色床舖 # +item.bed.red.name=紅色床舖 # +item.bed.green.name=綠色床舖 # +item.bed.brown.name=棕色床舖 # +item.bed.blue.name=藍色床舖 # +item.bed.purple.name=紫色床舖 # +item.bed.cyan.name=青綠色床舖 # +item.bed.silver.name=淺灰色床舖 # +item.bed.gray.name=灰色床舖 # +item.bed.pink.name=粉紅色床舖 # +item.bed.lime.name=淡黃綠色床舖 # +item.bed.yellow.name=黃色床舖 # +item.bed.lightBlue.name=淺藍色床舖 # +item.bed.magenta.name=洋紅色床舖 # +item.bed.orange.name=橙色床舖 # +item.bed.white.name=白色床舖 # +item.bell.name=鈴鐺 # +item.steak.name=牛排 # +item.beef.name=生牛肉 # +item.beetroot.name=甜菜根 # +item.beetroot_soup.name=甜菜湯 # +item.blaze_powder.name=烈焰粉 # +item.blaze_rod.name=烈焰棒 # +item.boat.oak.name=橡木船 # +item.boat.spruce.name=杉木船 # +item.boat.birch.name=樺木船 # +item.boat.jungle.name=叢林船 # +item.boat.acacia.name=相思木船 # +item.boat.big_oak.name=黑橡木船 # +item.bone.name=骨頭 # +item.book.name=書本 # +item.chainmail_boots.name=鎖鏈靴 # +item.leather_boots.name=皮靴 # +item.diamond_boots.name=鑽石靴 # +item.golden_boots.name=黃金靴 # +item.iron_boots.name=鐵靴 # +item.bow.name=弓 # +item.bowl.name=碗 # +item.bread.name=麵包 # +item.brewing_stand.name=釀製台 # +item.brick.name=磚塊 # +item.bucket.name=桶子 # +item.bucketLava.name=熔岩桶 # +item.bucketWater.name=水桶 # +item.bucketFish.name=一籃鱈魚 # +item.bucketSalmon.name=一籃鮭魚 # +item.bucketTropical.name=一籃熱帶魚 # +item.bucketPuffer.name=一籃河豚 # +item.bucketCustomFish.name=一籃 # +item.bucketAxolotl.name=墨西哥鈍口螈桶 # +item.tropicalColorWhite.name=白色 # +item.tropicalColorOrange.name=橙色 # +item.tropicalColorMagenta.name=洋紅色 # +item.tropicalColorSky.name=天藍色 # +item.tropicalColorYellow.name=黃色 # +item.tropicalColorLime.name=淡黃綠色 # +item.tropicalColorRose.name=玫瑰色 # +item.tropicalColorGray.name=灰色 # +item.tropicalColorSilver.name=銀色 # +item.tropicalColorTeal.name=藍綠色 # +item.tropicalColorPlum.name=梅紅色 # +item.tropicalColorBlue.name=藍色 # +item.tropicalColorBrown.name=棕色 # +item.tropicalColorGreen.name=綠色 # +item.tropicalColorRed.name=紅色 # +item.tropicalBodyKobSingle.name=%1$s 柯布魚 # +item.tropicalBodySunstreakSingle.name=%1$s 太陽紋魚 # +item.tropicalBodySnooperSingle.name=%1$s 偷窺魚 # +item.tropicalBodyDasherSingle.name=%1$s 衝刺魚 # +item.tropicalBodyBrinelySingle.name=%1$s 布林利魚 # +item.tropicalBodySpottySingle.name=%1$s 斑點魚 # +item.tropicalBodyFlopperSingle.name=%1$s 跳動魚 # +item.tropicalBodyStripeySingle.name=%1$s 細刺魚 # +item.tropicalBodyGlitterSingle.name=%1$s 閃光魚 # +item.tropicalBodyBlockfishSingle.name=%1$s 方塊魚 # +item.tropicalBodyBettySingle.name=%1$s 貝蒂魚 # +item.tropicalBodyClayfishSingle.name=%1$s 黏土魚 # +item.tropicalBodyKobMulti.name=%1$s-%2$s 柯布魚 # +item.tropicalBodySunstreakMulti.name=%1$s-%2$s 太陽紋魚 # +item.tropicalBodySnooperMulti.name=%1$s-%2$s 偷窺魚 # +item.tropicalBodyDasherMulti.name=%1$s-%2$s 衝刺魚 # +item.tropicalBodyBrinelyMulti.name=%1$s-%2$s 布林利魚 # +item.tropicalBodySpottyMulti.name=%1$s-%2$s 斑點魚 # +item.tropicalBodyFlopperMulti.name=%1$s-%2$s 跳動魚 # +item.tropicalBodyStripeyMulti.name=%1$s-%2$s 細刺魚 # +item.tropicalBodyGlitterMulti.name=%1$s-%2$s 閃光魚 # +item.tropicalBodyBlockfishMulti.name=%1$s-%2$s 方塊魚 # +item.tropicalBodyBettyMulti.name=%1$s-%2$s 貝蒂魚 # +item.tropicalBodyClayfishMulti.name=%1$s-%2$s 黏土魚 # +item.tropicalSchoolAnemone.name=小丑魚 # +item.tropicalSchoolBlackTang.name=黑面粗皮鯛 # +item.tropicalSchoolBlueDory.name=擬刺尾鯛 # +item.tropicalSchoolButterflyFish.name=蝶魚 # +item.tropicalSchoolCichlid.name=慈鯛 # +item.tropicalSchoolClownfish.name=小丑魚 # +item.tropicalSchoolCottonCandyBetta.name=棉花糖鬥魚 # +item.tropicalSchoolDottyback.name=擬雀鯛 # +item.tropicalSchoolEmperorRedSnapper.name=川紋笛鯛 # +item.tropicalSchoolGoatfish.name=秋姑魚 # +item.tropicalSchoolMoorishIdol.name=馬夫魚 # +item.tropicalSchoolOrnateButterfly.name=紅獅子魚 # +item.tropicalSchoolParrotfish.name=鸚嘴魚 # +item.tropicalSchoolQueenAngelFish.name=皇后神仙魚 # +item.tropicalSchoolRedCichlid.name=紅鯛 # +item.tropicalSchoolRedLippedBlenny.name=紅色唇指魚 # +item.tropicalSchoolRedSnapper.name=紅鯛魚 # +item.tropicalSchoolThreadfin.name=午仔魚 # +item.tropicalSchoolTomatoClown.name=白條小丑魚 # +item.tropicalSchoolTriggerfish.name=剝皮魚 # +item.tropicalSchoolYellowTang.name=黃面粗皮鯛 # +item.tropicalSchoolYellowtailParrot.name=黃尾鸚嘴魚 # +item.cake.name=蛋糕 # +item.camera.name=相機 # +item.canBreak=可用以破壞: # +item.canPlace=可放置在: # +item.itemLock.cantDrop=:hollow_star: 無法丟棄物品不能: # +item.itemLock.cantMove=:solid_star: 無法移動物品不能: # +item.itemLock.hoverText.cantBe.moved=移動 # +item.itemLock.hoverText.cantBe.dropped=丟棄 # +item.itemLock.hoverText.cantBe.removed=移除 # +item.itemLock.hoverText.cantBe.craftedWith=用於合成 # +item.itemLock.keepOnDeath=此物品不會因死亡而丟失 # +item.itemLock.popupNotice.cantDrop=:hollow_star: 無法丟棄物品不能: 丟棄、移動、用於合成 # +item.itemLock.popupNotice.cantMove=:solid_star: 無法移動物品不能: 丟棄、移動、用於合成 # +item.golden_carrot.name=金色胡蘿蔔 # +item.carrotOnAStick.name=胡蘿蔔釣竿 # +item.warped_fungus_on_a_stick.name=怪奇蕈菇釣竿 # +item.carrot.name=胡蘿蔔 # +item.cauldron.name=鍋釜 # +item.charcoal.name=木炭 # +item.chainmail_chestplate.name=鎖鏈護甲 # +item.leather_chestplate.name=皮衣 # +item.diamond_chestplate.name=鑽石護甲 # +item.golden_chestplate.name=黃金護甲 # +item.iron_chestplate.name=鐵護甲 # +item.chorus_fruit.name=歌萊果 # +item.chorus_fruit_popped.name=爆開的歌萊果 # +item.cooked_beef.name=烤牛肉 # +item.cooked_chicken.name=熟雞肉 # +item.cooked_porkchop.name=熟豬肉 # +item.chicken.name=生雞肉 # +item.clay_ball.name=黏土 # +item.clock.name=時鐘 # +item.coal.name=煤塊 # +item.comparator.name=紅石比較器 # +item.compass.name=指南針 # +item.lodestonecompass.name=磁石羅盤 # +item.cookie.name=餅乾 # +item.crossbow.name=十字弓 # +item.diamond.name=鑽石 # +item.repeater.name=紅石中繼器 # +item.acacia_door.name=相思木門 # +item.birch_door.name=樺木門 # +item.dark_oak_door.name=黑橡木門 # +item.iron_door.name=鐵門 # +item.jungle_door.name=叢林木門 # +item.wooden_door.name=橡木門 # +item.spruce_door.name=杉木門 # +item.crimson_door.name=深紅門 # +item.warped_door.name=怪奇門 # +item.dragon_breath.name=龍的吐息 # +item.dyed=染色的 # +item.dye.black.name=墨囊 # +item.dye.black_new.name=黑色染料 # +item.dye.blue.name=青金石 # +item.dye.blue_new.name=藍色染料 # +item.dye.brown.name=可可豆 # +item.dye.brown_new.name=棕色染料 # +item.dye.cyan.name=青綠色染料 # +item.dye.gray.name=灰色染料 # +item.dye.green.name=綠色染料 # +item.dye.lightBlue.name=淺藍色染料 # +item.dye.lime.name=淡黃綠色染料 # +item.dye.magenta.name=洋紅色染料 # +item.dye.orange.name=橙色染料 # +item.dye.pink.name=粉紅色染料 # +item.dye.purple.name=紫色染料 # +item.dye.red.name=紅色染料 # +item.dye.silver.name=淺灰色染料 # +item.dye.white.name=骨粉 # +item.dye.white_new.name=白色染料 # +item.dye.yellow.name=黃色染料 # +item.glow_ink_sac.name=發光墨囊 # +item.glow_frame.name=發光物品框架 # +item.egg.name=蛋 # +item.elytra.name=鞘翅 # +item.emerald.name=翡翠 # +item.emptyMap.name=空白地圖 # +item.emptyLocatorMap.name=無定位地圖 # +item.enchanted_book.name=附魔書 # +item.end_crystal.name=終界晶體 # +tile.end_rod.name=終界燭 # +item.ender_eye.name=終界之眼 # +item.ender_pearl.name=終界珍珠 # +item.experience_bottle.name=經驗藥水瓶 # +item.feather.name=羽毛 # +item.fermented_spider_eye.name=發酵蜘蛛眼 # +item.fireball.name=火彈 # +item.fireworks.flight=飛行時間: # +item.fireworks.name=煙火火箭 # +item.fireworksCharge.black=黑色 # +item.fireworksCharge.blue=藍色 # +item.fireworksCharge.brown=棕色 # +item.fireworksCharge.customColor=自訂 # +item.fireworksCharge.cyan=青綠色 # +item.fireworksCharge.fadeTo=淡出 # +item.fireworksCharge.flicker=閃爍 # +item.fireworksCharge.gray=灰色 # +item.fireworksCharge.green=綠色 # +item.fireworksCharge.lightBlue=淺藍色 # +item.fireworksCharge.lime=淡黃綠色 # +item.fireworksCharge.magenta=洋紅色 # +item.fireworksCharge.name=煙火星 # +item.fireworksCharge.orange=橙色 # +item.fireworksCharge.pink=粉紅色 # +item.fireworksCharge.purple=紫色 # +item.fireworksCharge.red=紅色 # +item.fireworksCharge.silver=淺灰色 # +item.fireworksCharge.trail=軌跡 # +item.fireworksCharge.type=未知形狀 # +item.fireworksCharge.type.0=小球 # +item.fireworksCharge.type.1=大球 # +item.fireworksCharge.type.2=星型 # +item.fireworksCharge.type.3=苦力怕形 # +item.fireworksCharge.type.4=爆裂物 # +item.fireworksCharge.white=白色 # +item.fireworksCharge.yellow=黃色 # +item.clownfish.name=熱帶魚 # +item.cooked_fish.name=熟鱈魚 # +item.fish.name=生鱈魚 # +item.photo.name=照片 # +item.pufferfish.name=河豚 # +item.cooked_salmon.name=熟鮭魚片 # +item.salmon.name=生鮭魚 # +item.fishing_rod.name=釣魚竿 # +item.flint.name=打火石 # +item.flint_and_steel.name=打火鐮 # +item.flower_pot.name=花盆 # +item.frame.name=物品框架 # +item.ghast_tear.name=幽靈之淚 # +item.glass_bottle.name=玻璃瓶 # +item.gold_nugget.name=碎金塊 # +item.iron_nugget.name=鐵粒 # +item.diamond_axe.name=鑽石斧 # +item.golden_axe.name=黃金斧 # +item.iron_axe.name=鐵斧 # +item.stone_axe.name=石斧 # +item.wooden_axe.name=木斧 # +item.chainmail_helmet.name=鎖鏈頭盔 # +item.leather_helmet.name=皮帽 # +item.diamond_helmet.name=鑽石頭盔 # +item.golden_helmet.name=黃金頭盔 # +item.iron_helmet.name=鐵頭盔 # +item.diamond_hoe.name=鑽石鋤 # +item.golden_hoe.name=黃金鋤 # +item.iron_hoe.name=鐵鋤 # +item.stone_hoe.name=石鋤 # +item.wooden_hoe.name=木鋤 # +item.honey_bottle.name=蜂蜜瓶 # +item.honeycomb.name=蜂巢 # +item.horsearmordiamond.name=鑽石馬鎧 # +item.horsearmorgold.name=黃金馬鎧 # +item.horsearmoriron.name=鐵馬鎧 # +item.horsearmorleather.name=皮馬鎧 # +item.gold_ingot.name=黃金錠塊 # +item.iron_ingot.name=鐵錠塊 # +item.netherite_ingot.name=獄髓錠塊 # +item.netherite_scrap.name=獄髓廢料 # +item.netherite_sword.name=獄髓劍 # +item.netherite_pickaxe.name=獄髓鎬 # +item.netherite_axe.name=獄髓斧 # +item.netherite_shovel.name=獄髓鏟 # +item.netherite_hoe.name=獄髓鋤頭 # +item.netherite_boots.name=獄髓靴 # +item.netherite_leggings.name=獄髓護腿 # +item.netherite_chestplate.name=獄髓胸板 # +item.netherite_helmet.name=獄髓頭盔 # +item.lead.name=繩索 # +item.leather.name=皮革 # +item.leaves.name=樹葉 # +item.chainmail_leggings.name=鎖鏈護腿 # +item.leather_leggings.name=皮褲 # +item.diamond_leggings.name=鑽石護腿 # +item.golden_leggings.name=黃金護腿 # +item.iron_leggings.name=鐵護腿 # +item.nautilus_shell.name=鸚鵡螺殼 # +item.heart_of_the_sea.name=海洋之心 # +item.magma_cream.name=熔岩球 # +item.map.name=地圖 # +item.map.exploration.mansion.name=林地探險家地圖 # +item.map.exploration.monument.name=海洋探險家地圖 # +item.map.exploration.treasure.name=藏寶圖 # +item.melon.name=西瓜 # +item.milk.name=牛奶 # +item.minecart.name=礦車 # +item.chest_minecart.name=運輸礦車 # +item.command_block_minecart.name=指令方塊礦車 # +item.minecartFurnace.name=動力礦車 # +item.hopper_minecart.name=漏斗礦車 # +item.tnt_minecart.name=炸藥礦車 # +item.pitcher_pod.name=豬籠草豆莢 # +item.torchflower_seeds.name=火炬花種子 # +item.spawn_egg.entity.agent.name=生成 Agent # +item.spawn_egg.entity.axolotl.name=生成墨西哥鈍口螈 # +item.spawn_egg.entity.bee.name=生成蜜蜂 # +item.spawn_egg.entity.hoglin.name=生成疣豬獸 # +item.spawn_egg.entity.cat.name=生成貓 # +item.spawn_egg.entity.chicken.name=生成雞 # +item.spawn_egg.entity.cow.name=生成乳牛 # +item.spawn_egg.entity.cod.name=生成鱈魚 # +item.spawn_egg.entity.ender_dragon.name=生成終界龍 # +item.spawn_egg.entity.goat.name=生成山羊 # +item.spawn_egg.entity.pufferfish.name=生成河豚 # +item.spawn_egg.entity.salmon.name=生成鮭魚 # +item.spawn_egg.entity.tropicalfish.name=生成熱帶魚 # +item.spawn_egg.entity.pig.name=生成豬 # +item.spawn_egg.entity.sheep.name=生成綿羊 # +item.spawn_egg.entity.npc.name=生成 NPC # +item.spawn_egg.entity.npc.failed=你需要創造 + 操作員來生成一個 NPC # +item.spawn_egg.entity.wolf.name=生成狼 # +item.spawn_egg.entity.villager.name=生成村民 # +item.spawn_egg.entity.villager_v2.name=生成村民 # +item.spawn_egg.entity.vindicator.name=生成衛道士 # +item.spawn_egg.entity.mooshroom.name=生成哞菇 # +item.spawn_egg.entity.squid.name=生成烏賊 # +item.spawn_egg.entity.glow_squid.name=生成發光烏賊 # +item.spawn_egg.entity.rabbit.name=生成兔子 # +item.spawn_egg.entity.bat.name=生成蝙蝠 # +item.spawn_egg.entity.ravager.name=生成劫毀獸 # +item.spawn_egg.entity.iron_golem.name=生成鐵魔像 # +item.spawn_egg.entity.snow_golem.name=生成雪魔像 # +item.spawn_egg.entity.ocelot.name=生成豹貓 # +item.spawn_egg.entity.parrot.name=生成鸚鵡 # +item.spawn_egg.entity.horse.name=生成馬 # +item.spawn_egg.entity.llama.name=生成羊駝 # +item.spawn_egg.entity.trader_llama.name=生成商販羊駝 # +item.spawn_egg.entity.polar_bear.name=生成北極熊 # +item.spawn_egg.entity.donkey.name=生成驢 # +item.spawn_egg.entity.mule.name=生成騾 # +item.spawn_egg.entity.skeleton_horse.name=生成骷髏馬 # +item.spawn_egg.entity.zombie_horse.name=生成殭屍馬 # +item.spawn_egg.entity.zombie.name=生成殭屍 # +item.spawn_egg.entity.drowned.name=生成水鬼 # +item.spawn_egg.entity.creeper.name=生成苦力怕 # +item.spawn_egg.entity.skeleton.name=生成骷髏 # +item.spawn_egg.entity.spider.name=生成蜘蛛 # +item.spawn_egg.entity.zombie_pigman.name=生成殭屍豬布林 # +item.spawn_egg.entity.strider.name=生成熾足獸 # +item.spawn_egg.entity.slime.name=生成史萊姆 # +item.spawn_egg.entity.enderman.name=生成終界使者 # +item.spawn_egg.entity.silverfish.name=生成蠹魚 # +item.spawn_egg.entity.cave_spider.name=生成洞穴蜘蛛 # +item.spawn_egg.entity.ghast.name=生成地獄幽靈 # +item.spawn_egg.entity.magma_cube.name=生成熔岩怪 # +item.spawn_egg.entity.blaze.name=生成烈焰使者 # +item.spawn_egg.entity.zombie_villager.name=生成殭屍村民 # +item.spawn_egg.entity.zombie_villager_v2.name=生成殭屍村民 # +item.spawn_egg.entity.witch.name=生成女巫 # +item.spawn_egg.entity.stray.name=生成迷途骷髏 # +item.spawn_egg.entity.husk.name=生成屍殼 # +item.spawn_egg.entity.wither_skeleton.name=生成凋靈骷髏 # +item.spawn_egg.entity.guardian.name=生成深海守衛 # +item.spawn_egg.entity.elder_guardian.name=生成遠古深海守衛 # +item.spawn_egg.entity.shulker.name=生成界伏蚌 # +item.spawn_egg.entity.endermite.name=生成終界蟎 # +item.spawn_egg.entity.evocation_illager.name=生成喚魔者 # +item.spawn_egg.entity.vex.name=生成維克絲 # +item.spawn_egg.entity.turtle.name=生成海龜 # +item.spawn_egg.entity.dolphin.name=生成海豚 # +item.spawn_egg.entity.phantom.name=生成幻影 # +item.spawn_egg.entity.panda.name=生成熊貓 # +item.spawn_egg.entity.pillager.name=生成劫掠者 # +item.spawn_egg.entity.piglin_brute.name=生成豬布林野獸 # +item.spawn_egg.entity.piglin.name=生成豬布林 # +item.spawn_egg.entity.fox.name=生成狐狸 # +item.spawn_egg.entity.unknown.name=生成 # +item.spawn_egg.entity.wandering_trader.name=生成流浪商人 # +item.spawn_egg.entity.wither.name=生成凋靈 # +item.spawn_egg.entity.zoglin.name=生成殭屍疣豬獸 # +item.spawn_egg.entity.sniffer.name=生成嗅探者 # +item.trident.name=三叉戟 # +item.mushroom_stew.name=燉蘑菇 # +item.muttonCooked.name=熟羊肉 # +item.muttonRaw.name=生羊肉 # +item.name_tag.name=名牌 # +item.netherbrick.name=地獄磚塊 # +item.quartz.name=地獄石英 # +item.nether_wart.name=地獄結節 # +item.netherStar.name=地獄星 # +item.painting.name=圖畫 # +item.paper.name=紙張 # +item.diamond_pickaxe.name=鑽石鎬 # +item.golden_pickaxe.name=黃金鎬 # +item.iron_pickaxe.name=鐵鎬 # +item.stone_pickaxe.name=石鎬 # +item.wooden_pickaxe.name=木鎬 # +item.porkchop_cooked.name=熟豬肉 # +item.porkchop.name=生豬肉 # +item.portfolio.name=相簿 # +item.potato.name=馬鈴薯 # +item.baked_potato.name=烤馬鈴薯 # +item.poisonous_potato.name=有毒馬鈴薯 # +item.prismarine_crystals.name=海磷晶體 # +item.prismarine_shard.name=海磷碎片 # +item.pumpkin_pie.name=南瓜派 # +item.cooked_rabbit.name=熟兔肉 # +item.rabbit_foot.name=兔子腳 # +item.rabbit_hide.name=兔子皮 # +item.rabbit.name=生兔肉 # +item.rabbit_stew.name=兔肉湯 # +item.record_11.desc=C418 - 11 # +item.record_13.desc=C418 - 13 # +item.record_blocks.desc=C418 - blocks # +item.record_cat.desc=C418 - cat # +item.record_chirp.desc=C418 - chirp # +item.record_far.desc=C418 - far # +item.record_mall.desc=C418 - mall # +item.record_mellohi.desc=C418 - mellohi # +item.record.name=唱片 # +item.record_stal.desc=C418 - stal # +item.record_strad.desc=C418 - strad # +item.record_wait.desc=C418 - wait # +item.record_ward.desc=C418 - ward # +item.record_pigstep.desc=莉娜雷恩 - Pigstep # +item.record_otherside.desc=莉娜雷恩 - otherside # +item.record_relic.desc=Aaron Cherof - 文物 # +item.redstone.name=紅石塵 # +item.reeds.name=甘蔗 # +item.kelp.name=大海帶 # +item.dried_kelp.name=乾海帶 # +item.rotten_flesh.name=腐肉 # +item.ruby.name=紅寶石 # +item.saddle.name=鞍座 # +item.wheat_seeds.name=種子 # +item.beetroot_seeds.name=甜菜種子 # +item.melon_seeds.name=西瓜子 # +item.pumpkin_seeds.name=南瓜子 # +item.shears.name=大剪刀 # +item.diamond_shovel.name=鑽石鏟 # +item.golden_shovel.name=黃金鏟 # +item.iron_shovel.name=鐵鏟 # +item.stone_shovel.name=石鏟 # +item.wooden_shovel.name=木鏟 # +item.sign.name=橡木告示牌 # +item.spruce_sign.name=杉木告示牌 # +item.birch_sign.name=樺木告示牌 # +item.jungle_sign.name=叢林木告示牌 # +item.acacia_sign.name=相思木告示牌 # +item.darkoak_sign.name=黑橡木告示牌 # +item.crimson_sign.name=深紅標誌 # +item.warped_sign.name=怪奇標誌 # +item.skull.char.name=頭顱 # +item.skull.creeper.name=苦力怕頭顱 # +item.skull.dragon.name=龍頭顱 # +item.skull.player.name=%s 的頭顱 # +item.skull.skeleton.name=骷髏頭顱 # +item.skull.wither.name=凋靈骷髏頭顱 # +item.skull.zombie.name=殭屍頭顱 # +item.slime_ball.name=史萊姆球 # +item.snowball.name=雪球 # +item.speckled_melon.name=發光西瓜 # +item.spider_eye.name=蜘蛛眼 # +item.stick.name=木棍 # +item.string.name=絲線 # +item.sugar.name=砂糖 # +item.gunpowder.name=火藥 # +item.diamond_sword.name=鑽石劍 # +item.golden_sword.name=黃金劍 # +item.iron_sword.name=鐵劍 # +item.stone_sword.name=石劍 # +item.wooden_sword.name=木劍 # +item.unbreakable=無法破壞的 # +item.wheat.name=小麥 # +item.writable_book.name=書本和羽毛筆 # +item.written_book.name=完成的書本 # +item.glowstone_dust.name=閃石塵 # +item.shulker_shell.name=界伏蚌殼 # +item.totem.name=不死圖騰 # +item.turtle_helmet.name=龜殼 # +item.turtle_shell_piece.name=鱗甲 # +item.phantom_membrane.name=幻影薄膜 # +item.sweet_berries.name=甜莓 # +item.suspicious_stew.name=可疑燉肉 # +item.banner_pattern.bricks=磚牆花紋 # +item.banner_pattern.creeper=苦力怕頭形狀 # +item.banner_pattern.flower=花朵形狀 # +item.banner_pattern.globe=球體 # +item.banner_pattern.name=旗幟樣式 # +item.banner_pattern.piglin=鼻子 # +item.banner_pattern.skull=骷髏頭形狀 # +item.banner_pattern.thing=Mojang 標誌 # +item.banner_pattern.vines=鋸齒框邊 # +item.bucketPowderSnow.name=粉雪桶 # + +item.shield.name=盾 # +item.shield.white.name=白色盾牌 # +item.shield.lime.name=淡黃綠色盾牌 # +item.shield.yellow.name=黃色盾牌 # +item.shield.silver.name=淺灰色盾牌 # +item.shield.pink.name=粉紅色盾牌 # +item.shield.purple.name=紫色盾牌 # +item.shield.red.name=紅色盾牌 # +item.shield.orange.name=橙色盾牌 # +item.shield.lightBlue.name=淺藍色盾牌 # +item.shield.magenta.name=洋紅色盾牌 # +item.shield.gray.name=灰色盾牌 # +item.shield.green.name=綠色盾牌 # +item.shield.cyan.name=青綠色盾牌 # +item.shield.brown.name=棕色盾牌 # +item.shield.black.name=黑色盾牌 # +item.shield.blue.name=藍色盾牌 # + +item.goat_horn.name=山羊角 # +item.minecraft.goat_horn.sound.0=思考 # +item.minecraft.goat_horn.sound.1=歌唱 # +item.minecraft.goat_horn.sound.2=尋找 # +item.minecraft.goat_horn.sound.3=感覺 # +item.minecraft.goat_horn.sound.4=欣賞 # +item.minecraft.goat_horn.sound.5=呼叫 # +item.minecraft.goat_horn.sound.6=渴望 # +item.minecraft.goat_horn.sound.7=夢想 # + +itemGroup.search=搜尋物品 # +itemGroup.name.planks=木材 # +itemGroup.name.walls=牆壁 # +itemGroup.name.fence=柵欄 # +itemGroup.name.fenceGate=柵欄門 # +itemGroup.name.stairs=階梯 # +itemGroup.name.door=門 # +itemGroup.name.glass=玻璃 # +itemGroup.name.glassPane=玻璃窗格 # +itemGroup.name.permission=權限方塊 # +itemGroup.name.slab=厚板 # +itemGroup.name.stoneBrick=裝飾用石頭 # +itemGroup.name.sandstone=沙岩 # +itemGroup.name.wool=羊毛 # +itemGroup.name.woolCarpet=羊毛地毯 # +itemGroup.name.concretePowder=混凝土粉末 # +itemGroup.name.concrete=混凝土 # +itemGroup.name.stainedClay=陶瓦 # +itemGroup.name.glazedTerracotta=帶釉陶瓦 # +itemGroup.name.dye=染料 # +itemGroup.name.ore=礦石 # +itemGroup.name.stone=石頭 # +itemGroup.name.log=原木 # +itemGroup.name.leaves=樹葉 # +itemGroup.name.sapling=樹苗 # +itemGroup.name.seed=種子 # +itemGroup.name.crop=作物 # +itemGroup.name.grass=草皮 # +itemGroup.name.flower=花朵 # +itemGroup.name.rawFood=生食 # +itemGroup.name.cookedFood=熟食 # +itemGroup.name.miscFood=其他食物 # +itemGroup.name.mushroom=蘑菇 # +itemGroup.name.monsterStoneEgg=蛀蝕石頭 # +itemGroup.name.mobEgg=生物的蛋 # +itemGroup.name.helmet=頭盔 # +itemGroup.name.chestplate=護甲 # +itemGroup.name.leggings=護腿 # +itemGroup.name.boots=靴子 # +itemGroup.name.horseArmor=馬鎧 # +itemGroup.name.sword=劍 # +itemGroup.name.axe=斧頭 # +itemGroup.name.pickaxe=鎬 # +itemGroup.name.shovel=鏟子 # +itemGroup.name.hoe=鋤頭 # +itemGroup.name.arrow=箭 # +itemGroup.name.potion=藥水 # +itemGroup.name.splashPotion=噴濺藥水 # +itemGroup.name.lingeringPotion=滯留藥水 # +itemGroup.name.bed=床舖 # +itemGroup.name.chalkboard=黑板 # +itemGroup.name.anvil=鐵砧 # +itemGroup.name.chest=箱子 # +itemGroup.name.shulkerBox=界伏蚌盒 # +itemGroup.name.record=唱片 # +itemGroup.name.skull=生物頭顱 # +itemGroup.name.boat=小船 # +itemGroup.name.chestboat=附箱子的船 # +itemGroup.name.rail=軌道 # +itemGroup.name.minecart=礦車 # +itemGroup.name.pressurePlate=壓板 # +itemGroup.name.trapdoor=地板門 # +itemGroup.name.enchantedBook=附魔書 # +itemGroup.name.banner=旗幟 # +itemGroup.name.firework=煙火 # +itemGroup.name.fireworkStars=煙火星 # +itemGroup.name.coral=珊瑚方塊 # +itemGroup.name.coral_decorations=珊瑚裝飾 # +itemGroup.name.buttons=按鈕 # +itemGroup.name.sign=牌子 # +itemGroup.name.wood=木頭 # +itemGroup.name.banner_pattern=旗幟樣式 # +itemGroup.name.netherWartBlock=地獄結節 # +itemGroup.name.candles=蠟燭 # +itemGroup.name.goatHorn=山羊角 # + +jigsaw.title.target_pool=目標池: # +jigsaw.title.name=名稱: # +jigsaw.title.target=目標名稱: # +jigsaw.title.final_block=變為: # +jigsaw.title.joint_type=聯結類型: # +jigsaw.title.joint_type.aligned=一致 # +jigsaw.joint_type.aligned=一致 # +jigsaw.joint_type.rollable=可捲動 # +jigsaw.exit.done=完成 # +jigsaw.exit.cancel=取消 # + +##EDU Joincode +joincode.entry_popup.icon_button=%1 加入代碼按鈕 # Example: Apple join code button # +joincode.entry_popup.icon_entry=%3 加入代碼輸入 %1 (共 %2 種) # Example: Apple join code entry 2 of 5 # +joincode.entry_popup.title=輸入加入代碼 # +joincode.connecting.title=加入世界 # +joincode.connecting.lower_text=正在搜尋世界… # +joincode.error.title=加入錯誤 # +joincode.error.message.no_match=您輸入的加入代碼與目前可用的任何世界都不相符。 # +joincode.error.message.no_response=連接至加入代碼服務時發生問題。請再試一次。 # +joincode.error.message.not_available=加入代碼目前無法使用。請詢問您的主持人以取得他們的 IP 位址以加入他們的遊戲。 # +joincode.error.message.service_error=發生問題。請再試一次。 # +joincode.found.title=加入世界 # +joincode.found.message=這是您嘗試加入的世界嗎? # +joincode.found.host_name=提供:%1 # +joincode.icon_text.null=空白 # +joincode.icon_text.1=書本和羽毛筆 # +joincode.icon_text.2=氣球 # +joincode.icon_text.3=滑軌 # +joincode.icon_text.4=愛莉克斯 # +joincode.icon_text.5=餅乾 # +joincode.icon_text.6=魚 # +joincode.icon_text.7=Agent # +joincode.icon_text.8=蛋糕 # +joincode.icon_text.9=十字鎬 # +joincode.icon_text.10=水桶 # +joincode.icon_text.11=史提夫 # +joincode.icon_text.12=蘋果 # +joincode.icon_text.13=胡蘿蔔 # +joincode.icon_text.14=熊貓 # +joincode.icon_text.15=牌子 # +joincode.icon_text.16=藥水 # +joincode.icon_text.17=地圖 # +joincode.icon_text.18=羊駝 # +joincode.ip_entry.button_tts=更多選項 # +joincode.ip_entry.address.tooltip=若要尋找 IP 位址,請主持人暫停他們的遊戲。您可以在暫停畫面的多人遊戲標籤中找到 IP 位址和連接埠編號。 # +joincode.ip_entry.port.tooltip=若要尋找連接埠編號,請主持人暫停他們的遊戲。您可以在暫停畫面的多人遊戲標籤中找到 IP 位址和連接埠編號。 # +joincode.generate_new.button.text=產生新的加入代碼 # +joincode.generate_new.tooltip.text=產生新的代碼不會中斷您的多人遊戲。 # +joincode.button.share_link.text=分享連結 # +joincode.generating_new=載入中... # +joincode.tooltip.errortext=產生加入代碼時發生錯誤。 # +joincode.tooltip.account.error=驗證您的帳戶時發生問題。請重新啟動《Minecraft Education》並再試一次。 # +joincode.tooltip.infotext=將加入代碼提供給您的同學,這樣他們才可以加入您的世界。 # +joincode.button.stop_hosting.text=停止主持 # +joincode.confirmation.stop_hosting.message=如果您停止主持世界,所有玩家的多人遊戲就會結束。您是否確定要執行此操作? # +joincode.button.start_hosting.text=開始主持 # +joincode.confirmation.start_hosting.message=如果您開始主持,我們會為您建立一組可以提供給其他玩家的代碼,這樣他們才可以加入您的世界。您是否要開始主持? # +joincode.service.unreachable=找不到探索服務 # +joincode.button.generate_code.text=產生新的加入代碼 # +joincode.confirmation.generate_code.message=產生新的加入代碼不會停止您的多人遊戲。新的代碼將用於邀請其他玩家。 # +joincode.service.unavailable=加入代碼目前無法使用。請嘗試重新整理,或改為使用您的 IP 位址。 # + +##EDU Pause Menu +edu.pause.ipaddress=IP 位址 # +edu.pause.port=連接埠 # +edu.pause.nethernetLabel=連線 ID # + +key.attack=攻擊/破壞 # +key.back=後退 # +key.categories.gameplay=遊戲控制 # +key.categories.inventory=物品欄 # +key.categories.misc=其他 # +key.categories.movement=角色移動 # +key.categories.multiplayer=多人遊戲 # +key.categories.stream=影音串流 # +key.categories.ui=遊戲介面 # +key.codeBuilder=程式碼生成器 # +key.chat=聊天按鈕 # +key.command=開啟指令視窗 # +key.copyCoordinates=複製座標 # +key.copyFacingCoordinates=複製面向座標 # +key.cycleItemLeft=向左選擇物品 # +key.cycleItemRight=向右選擇物品 # +key.scoreboard=顯示計分板 # +key.drop=丟棄物品 # +key.forward=往前 # +key.fullscreen=切換全屏幕 # +key.hotbar.1=物品欄 1 # +key.hotbar.2=物品欄 2 # +key.hotbar.3=物品欄 3 # +key.hotbar.4=物品欄 4 # +key.hotbar.5=物品欄 5 # +key.hotbar.6=物品欄 6 # +key.hotbar.7=物品欄 7 # +key.hotbar.8=物品欄 8 # +key.hotbar.9=物品欄 9 # +key.cyclefixedinventory=循環固定物品欄 # +key.immersivereader=逼真的閱讀器 # +key.interactwithtoast=開啟通知 # +key.mobeffectsandinteractwithtoast=打開最新資訊/生物效果 # +key.script_toggle=切換滑鼠模式 # +key.script_cancel=取消目前操作 # +key.script_open_map=開啟地圖介面 # +key.script_open_chat=開啟聊天介面 # +key.script_open_inventory=開啟物品欄介面 # +key.script_open_mission=開啟任務介面 # +key.inventory=物品欄 # +key.jump=跳躍/往上飛 # +key.left=往左 # +key.lookCenter=看中間 # +key.lookDown=向下看 # +key.lookDownLeft=向左下看 # +key.lookDownRight=向右下看 # +key.lookDownSlight=稍微向下看 # +key.lookDownSmooth=緩緩向下看 # +key.lookLeft=向左看 # +key.lookLeftSmooth=緩緩向左看 # +key.lookRight=向右看 # +key.lookRightSmooth=緩緩向右看 # +key.lookUp=向上看 # +key.lookUpLeft=向左上看 # +key.lookUpRight=向右上看 # +key.lookUpSlight=稍微向上看 # +key.lookUpSmooth=緩緩向上看 # +key.menuTabLeft=左選單標籤 # +key.menuTabRight=右選單標籤 # +key.mouseButton=按鈕 %1$s # +key.pickItem=選取方塊 # +key.playerlist=玩家列表 # +key.right=往右 # +key.screenshot=擷取畫面 # +key.smoothCamera=切換視角平滑移動 # +key.sneak=潛行/往下飛 # +key.spectatorOutlines=標示玩家 (旁觀者) # +key.sprint=跑步 # +key.streamCommercial=播放串流廣告 # +key.streamPauseUnpause=暫停/繼續串流 # +key.streamStartStop=啟動/停止串流 # +key.streamToggleMic=按下以說話/靜音 # +key.togglePerspective=切換視角 # +key.toggleControlTips=控制提示 # +key.inGameMenu=遊戲內選單 # +key.use=使用物品/放置方塊 # +key.flyDownSlow=緩慢向下飛 # +key.flyUpSlow=緩慢向上飛 # +key.mobEffects=生物特效 # +key.moveBack=往後 # +key.moveForward=往前 # +key.moveLeft=往左 # +key.moveRight=往右 # +key.pause=暫停 # +key.toggleLivingroom=切換沉浸模式 # + +keyboard.keyName.backspace=退格鍵 # +keyboard.keyName.tab=TAB 鍵 # +keyboard.keyName.return=RETURN 鍵 # +keyboard.keyName.pause=PAUSE 鍵 # +keyboard.keyName.lshift=SHIFT 鍵 # +keyboard.keyName.control=CONTROL 鍵 # +keyboard.keyName.alt=轉換鍵 # +keyboard.keyName.capsLock=CAPITAL 鍵 # +keyboard.keyName.escape=ESCAPE 鍵 # +keyboard.keyName.space=空格鍵 # +keyboard.keyName.pgDown=PAGE DOWN 鍵 # +keyboard.keyName.pgUp=PAGE UP 鍵 # +keyboard.keyName.end=END 鍵 # +keyboard.keyName.home=HOME 鍵 # +keyboard.keyName.left=向左鍵 # +keyboard.keyName.up=向上鍵 # +keyboard.keyName.right=向右鍵 # +keyboard.keyName.down=向下鍵 # +keyboard.keyName.insert=INSERT 鍵 # +keyboard.keyName.delete=DELETE 鍵 # +keyboard.keyName.0=0 # +keyboard.keyName.1=1 # +keyboard.keyName.2=2 # +keyboard.keyName.3=3 # +keyboard.keyName.4=4 # +keyboard.keyName.5=5 # +keyboard.keyName.6=6 # +keyboard.keyName.7=7 # +keyboard.keyName.8=8 # +keyboard.keyName.9=9 # +keyboard.keyName.a=A # +keyboard.keyName.b=B # +keyboard.keyName.c=C # +keyboard.keyName.d=D # +keyboard.keyName.e=E # +keyboard.keyName.f=F # +keyboard.keyName.g=G # +keyboard.keyName.h=H # +keyboard.keyName.i=I # +keyboard.keyName.j=J # +keyboard.keyName.k=K # +keyboard.keyName.l=L # +keyboard.keyName.m=M # +keyboard.keyName.n=N # +keyboard.keyName.o=O # +keyboard.keyName.p=P # +keyboard.keyName.q=Q # +keyboard.keyName.r=R # +keyboard.keyName.s=S # +keyboard.keyName.t=T # +keyboard.keyName.u=U # +keyboard.keyName.v=V # +keyboard.keyName.w=W # +keyboard.keyName.x=X # +keyboard.keyName.y=Y # +keyboard.keyName.z=Z # +keyboard.keyName.f1=F1 # +keyboard.keyName.f2=F2 # +keyboard.keyName.f3=F3 # +keyboard.keyName.f4=F4 # +keyboard.keyName.f5=F5 # +keyboard.keyName.f6=F6 # +keyboard.keyName.f7=F7 # +keyboard.keyName.f8=F8 # +keyboard.keyName.f9=F9 # +keyboard.keyName.f10=F10 # +keyboard.keyName.f11=F11 # +keyboard.keyName.f12=F12 # +keyboard.keyName.f13=F13 # +keyboard.keyName.numpad0=數字鍵盤 0 # +keyboard.keyName.numpad1=數字鍵盤 1 # +keyboard.keyName.numpad2=數字鍵盤 2 # +keyboard.keyName.numpad3=數字鍵盤 3 # +keyboard.keyName.numpad4=數字鍵盤 4 # +keyboard.keyName.numpad5=數字鍵盤 5 # +keyboard.keyName.numpad6=數字鍵盤 6 # +keyboard.keyName.numpad7=數字鍵盤 7 # +keyboard.keyName.numpad8=數字鍵盤 8 # +keyboard.keyName.numpad9=數字鍵盤 9 # +keyboard.keyName.scroll=SCROLL 鍵 # +keyboard.keyName.equals=等號鍵 # +keyboard.keyName.add=加號鍵 # +keyboard.keyName.minus=減號鍵 # +keyboard.keyName.subtract=減去 # +keyboard.keyName.multiply=乘以 # +keyboard.keyName.divide=除以 # +keyboard.keyName.decimal=小數點 # +keyboard.keyName.grave=十字符號 # +keyboard.keyName.numLock=NUMLOCK 鍵 # +keyboard.keyName.slash=斜線 # +keyboard.keyName.semicolon=分號 # +keyboard.keyName.apostrophe=撇號 # +keyboard.keyName.comma=逗號 # +keyboard.keyName.period=句號 # +keyboard.keyName.backslash=反斜線 # +keyboard.keyName.lbracket=左括號 # +keyboard.keyName.rbracket=右括號 # + +keyboard.keyName.backspace.short=退格鍵 # +keyboard.keyName.tab.short=TAB 鍵 # +keyboard.keyName.return.short=RETURN 鍵 # +keyboard.keyName.pause.short=PAUSE 鍵 # +keyboard.keyName.lshift.short=SHIFT 鍵 # +keyboard.keyName.control.short=CTRL 鍵 # +keyboard.keyName.alt.short=ALT # +keyboard.keyName.capsLock.short=CAPS 鍵 # +keyboard.keyName.escape.short=ESC 鍵 # +keyboard.keyName.space.short=空格鍵 # +keyboard.keyName.pgDown.short=PgDn 鍵 # +keyboard.keyName.pgUp.short=PgUp 鍵 # +keyboard.keyName.end.short=END 鍵 # +keyboard.keyName.home.short=HOME 鍵 # +keyboard.keyName.left.short=向左鍵 # +keyboard.keyName.up.short=向上鍵 # +keyboard.keyName.right.short=向右鍵 # +keyboard.keyName.down.short=向下鍵 # +keyboard.keyName.insert.short=INS 鍵 # +keyboard.keyName.delete.short=DEL 鍵 # +keyboard.keyName.numpad0.short=數字 0 # +keyboard.keyName.numpad1.short=數字 1 # +keyboard.keyName.numpad2.short=數字 2 # +keyboard.keyName.numpad3.short=數字 3 # +keyboard.keyName.numpad4.short=數字 4 # +keyboard.keyName.numpad5.short=數字 5 # +keyboard.keyName.numpad6.short=數字 6 # +keyboard.keyName.numpad7.short=數字 7 # +keyboard.keyName.numpad8.short=數字 8 # +keyboard.keyName.numpad9.short=數字 9 # +keyboard.keyName.scroll.short=SCROLL 鍵 # +keyboard.keyName.equals.short== # +keyboard.keyName.add.short=數字 + # +keyboard.keyName.minus.short=- # +keyboard.keyName.subtract.short=數字 - # +keyboard.keyName.multiply.short=數字 * # +keyboard.keyName.divide.short=數字 / # +keyboard.keyName.decimal.short=數字 . # +keyboard.keyName.grave.short=` # +keyboard.keyName.numLock.short=NUMLOCK 鍵 # +keyboard.keyName.slash.short=/ # +keyboard.keyName.semicolon.short=; # +keyboard.keyName.apostrophe.short=' # +keyboard.keyName.comma.short=, # +keyboard.keyName.period.short=. # +keyboard.keyName.backslash.short=\ # +keyboard.keyName.lbracket.short=[ # +keyboard.keyName.rbracket.short=] # + +keyboard.onScreen.lineNumber=線路 %s # + +lanServer.otherPlayers=對其他玩家的設定 # +lanServer.scanning=正在您區域網路內尋找可供加入的遊戲 # +lanServer.start=建立 LAN 世界 # +lanServer.title=LAN 世界 # +lanServer.restart=此伺服器已重新啟動! # + +licensed_content.goBack=返回 # +licensed_content.viewLicensedContent=若要檢視授權內容,請以任何網頁瀏覽器造訪 https://minecraft.net/licensed-content/ in any web browser。 # + +livingroom.hint.tap_touchpad_for_immersive=輕點觸控板以切換沉浸模式 # +livingroom.hint.tap_view_for_immersive=按 F5 鍵以切換沉浸模式 # +livingroom.hint.tap_view_for_immersive_gamepad=按上方向鍵以切換沉浸模式 # +livingroom.hint.tap_view_for_immersive_oculustouch=按 Y 以切換沉浸模式 # +livingroom.hint.tap_view_for_immersive_windowsmr=按右功能表切換沉浸模式 # + +map.toolTip.displayMarkers=顯示標記 # +map.toolTip.scaling=縮放比例:1:%s # +map.toolTip.level=等級 %s/%s # +map.toolTip.unkown=未知地圖 # +map.toolTip.locked=已鎖定 # +map.position.agent=Agent 位置:%s、%s、%s # +map.position=位置:%s, %s, %s # + +mcoServer.title=線上 Minecraft 世界 # + +menu.achievements=成就 # +menu.convertingLevel=拓展世界 # +menu.copyright=©Mojang AB # +menu.disconnect=中斷連線 # +menu.educatorResources=教育人士資源 # +menu.editions=版本 # +menu.beta=Beta 版! # +menu.game=遊戲目錄 # +menu.generatingLevel=正在生成世界 # +menu.generatingTerrain=正在建構地形 # +menu.howToPlay=遊戲說明 # +menu.howToPlay.caps=遊戲說明 # +menu.host=主持人 # +menu.howToPlay.generalMessage=特別為遊戲舊雨新知提供的 Minecraft 百科全書。 # +menu.howToPlay.access=按 :_gamepad_face_button_down: 即可開啟「遊戲說明」! # +menu.howToPlay.access.noicon=按 [A] 即可開啟「遊戲說明」! # +menu.loadingLevel=讀取世界中 # +menu.multiplayer=多人遊戲 # +menu.online=Minecraft Realms # +menu.options=選項 # +menu.settings=設定 # +menu.settings.caps=設定 # +menu.classroom_settings.caps=課堂設定 # +menu.serverStore=%s 商店 # +menu.serverGenericName=伺服器 # +menu.play=遊戲 # +menu.playdemo=試玩 # +menu.playOnRealms=在 Realm 上遊戲 # +menu.quickplay=快速遊戲 # +menu.quit=儲存並退出 # +menu.quit.edu=儲存並離開 # +menu.quiz=進行測驗 # +menu.resetdemo=重設試玩世界 # +menu.resourcepacks=資源套件 # +menu.globalpacks=全球資源套件 # +menu.storageManagement=存放 # +menu.behaviors=行為模式包 # +menu.worldtemplates=世界範本 # +menu.respawning=重生中 # +menu.returnToGame=繼續遊戲 # +menu.returnToMenu=儲存並回到標題畫面 # +menu.shareToLan=公開至 LAN # +menu.simulating=正在模擬世界 # +menu.singleplayer=單人遊戲 # +menu.store=市集 # +menu.skins=外觀 # +menu.start=開始 # +menu.switchingLevel=切換世界中 # +menu.makingBackup=製作備份中... # +menu.saving=儲存中... # +menu.editorMode=編輯器模式 # +menu.editor.play=繼續 # +menu.character_cast.select_title=選擇您的起始角色 # +menu.character_cast.preview_title=認識演員! # + +merchant.deprecated=用其他物品交易來解鎖! # + + +mount.onboard=按 %1$s 取消乘坐 # + +multiplayer.connect=連接 # +multiplayer.downloadingStats=正在下載統計及成就... # +multiplayer.downloadingTerrain=正在下載地形 # +multiplayer.info1=Minecraft 的多人遊戲尚未正式完成,但當中 # +multiplayer.info2=正在進行一些早期漏洞測試。 # +multiplayer.ipinfo=請輸入伺服器的 IP: # +multiplayer.packErrors=至少有一項資源或行為模式包無法載入。 # +multiplayer.packErrors.realms=至少有一個資源套件或行為套件無法載入。請嘗試從 Realm 設定下載此世界,查看更多關於錯誤的詳細資訊。 # +multiplayer.player.inventory.recovered=物品欄已還原,並放置在您附近的寶箱中。 # +multiplayer.player.inventory.failed=已恢復物品欄。請找一個安全的地方,下次你加入這個世界時,我們會在你附近放置一個箱子。 # +multiplayer.player.joined=%s 加入了遊戲 # +multiplayer.player.joined.renamed=%s (之前是 %s) 加入遊戲 # +multiplayer.player.joined.realms=%s 加入了 Realm # +multiplayer.player.joined.realms.renamed=%s (之前是 %s) 加入了 Realm # +multiplayer.player.left=%s 離開了遊戲 # +multiplayer.player.left.realms=%s 離開了 Realm # +multiplayer.player.changeToPersona=%s 已編輯角色外觀。 # +multiplayer.player.changeToSkin=%s 已變更外觀。 # +multiplayer.stopSleeping=起床 # +multiplayer.playersSleeping=%s/%s 名玩家正在睡覺 # +multiplayer.texturePrompt.line1=此伺服器建議使用自訂資源套件。 # +multiplayer.texturePrompt.line2=您想要下載並且自動安裝嗎? # +multiplayer.title=進行多人遊戲 # +multiplayer.inBedOpenChat=開啟聊天視窗 # +multiplayer.joincode.refreshed=遊戲的加入代碼已經更新。 # + +notification.lock.noCraft=此物品已鎖定,無法用來合成 # +notification.lock.noDrop=此物品已鎖定,無法丟棄 # +notification.lock.noRemove=此項目已鎖定,無法從庫存中刪除 # + +npcscreen.action.buttonmode=按鈕模組 # +npcscreen.action.onEnter=輸入時 # +npcscreen.action.onExit=退出時 # +npcscreen.action.buttonname=按鈕名稱 # +npcscreen.action.command.placeholder=在此輸入指令... # +npcscreen.action.command.title=指令 # +npcscreen.action.url.placeholder=在此輸入 URL… # +npcscreen.action.url.title=URL # +npcscreen.action.url.warning.invalidUri=僅支援以 http 或 https 開頭的 URL。 # +npcscreen.action.url.warning.emptyUri=如果沒有新增 URL,此按鈕將開啟一個新的瀏覽器視窗。 # +npcscreen.addcommand=新增指令 # +npcscreen.addtext=在此輸入對話... # +npcscreen.addurl=新增 URL # +npcscreen.advancedsettings=進階設定 # +npcscreen.advancedtitle=進階 NPC 設定 # +npcscreen.appearance=外觀 # +npcscreen.basictitle=非玩家角色 # +npcscreen.dialog=對話 # +npcscreen.editdialog=編輯對話 # +npcscreen.help.command.a=按一下此按鈕即可在 NPC 對話方塊中新增指令。 # +npcscreen.help.command.b=可一次新增多個指令。 # +npcscreen.help.url.a=按一下此按鈕即可在 NPC 對話方塊中新增網址超連結。 # +npcscreen.help.url.b=連結會開在玩家的預設瀏覽器中開啟。 # +npcscreen.learnmore=瞭解更多 # +npcscreen.name=名稱 # +npcscreen.npc=NPC # +npcscreen.requiresop=須有管理員權限 # + +npcUri.launch.success=已開啟 NPC 連結。 # +npcUri.launch.failure=無法開啟 NPC 連結。這似乎不是受支援的 URL。 # + +offer.category.skinpack=外觀套件 # +offer.category.resourcepack=質地包 # +offer.category.mashup=混搭套件 # +offer.category.worldtemplate=世界 # +offer.category.editorschoice=編輯推薦 # +offer.category.allByCreator=全部由 %s 所做 # + +offer.navigationTab.skins=外觀 # +offer.navigationTab.textures=材質 # +offer.navigationTab.worlds=世界 # +offer.navigationTab.mashups=混搭套件 # + +options.adjustBrightness=調整您的亮度,直到您只能看見兩張苦力怕的臉為止。 # +options.brightness.notVisible=看不見 # +options.brightness.barelyVisible=隱約可見 # +options.brightness.easilyVisible=容易看見 # + +options.adUseSingleSignOn=啟用單次登入 # +options.adEduRememberMe=記住我 # +options.advancedButton=進階視訊設定... # +options.showAdvancedVideoSettings=顯示進階視訊設定 # +options.advancedOpengl=進階 OpenGL # +options.advancedVideoTitle=進階視訊設定 # +options.anaglyph=3D 立體模式 # +options.termsAndConditions=條款與條件 # +options.attribution=署名 # +options.3DRendering=3D 呈現 # +options.animatetextures=動態海浪效果 # +options.ao=柔和化照明效果 # +options.ao.max=最大值 # +options.ao.min=最小值 # +options.ao.off=關閉 # +options.autojump=自動跳躍 # +options.sprintOnMovement=自動衝刺 # +options.clearhotbar=清除快捷欄 # +options.blockAlternatives=替代的方塊 # +options.buildid.format=建造:%1$s # +options.protocolversion.format=協定版本:%1%s # +options.worldconversion.version=世界轉換器:%s # +options.builddate.format=組建日期:%s # +options.buttonSize=按鈕大小 # +options.alwaysHighlightHoveringBoxInCrosshair=醒目提示一律開啟 # +options.useSpecificTouchControlNames=使用特定的觸控控制名稱 # +options.controlMode.title=控制方式 # +options.controlMode.selected=已選取: # +options.controlMode.selectControlMode=選擇控制模式 # +options.showTouchControlSelectionScreen=顯示觸控控制項選擇畫面 # +options.showActionButton=顯示動作按鈕 # +options.resizableUI=可調整 UI # +options.enableNewTouchControlSchemes=啟用新的觸控控制模式 # +options.resetOnStart=啟動時重設 # +options.category.addons=附加內容 # +options.category.audio=聲音 # +options.category.classroom_settings=課堂 # +options.category.game=遊戲 # +options.category.graphics=圖形 # +options.category.input=控制 # +options.category.server=伺服器 # +options.change=變更 # +options.changeGamertag=變更玩家代號 # +options.chat.color=顏色 # +options.chat.height.focused=聚焦高度 # +options.chat.height.unfocused=未聚焦高度 # +options.chat.links=網站連結 # +options.chat.links.prompt=連結提示 # +options.chat.opacity=不透明度 # +options.chat.scale=範圍 # +options.chat.title=交談設定... # +options.chat.visibility=聊天欄 # +options.chat.visibility.full=顯示 # +options.chat.visibility.hidden=隱藏 # +options.chat.visibility.system=只顯示指令 # +options.chat.width=寬度 # +options.codeBuilder=程式碼生成器 # +options.content_log_file=啟用內容記錄檔 # +options.content_log_gui=啟用內容記錄 GUI # +options.controller=控制器 # +options.controllerLayout=搖桿配置 # +options.controllerSettings=控制器設定 # +options.controls=控制… # +options.control_alt_keybinds_section=請按下「CTRL + ALT」使用以下鑰匙 # +options.credits=製作群 # +options.crouch=潛行 # +options.customizeTitle=自訂世界地形設定 # +options.destroyvibration=破壞方塊時震動 # +options.splitvibration=拆分物品時振動 # +options.debug=偵錯 # +options.flighting_debug=正式發行前小眾測試偵錯 # +options.debugTitle=開發商選項 # +options.delete_account.button=刪除 Microsoft 帳戶 # +options.delete_account.confirm.title=是否刪除 Microsoft 帳戶? # +options.delete_account.confirm.warning=警告:刪除帳戶後,您將無法保存裝置上的進度或購買的內容%s。 # +options.delete_account.confirm.warning.2=從此遊戲中刪除您的 Microsoft 帳戶,將影響使用此帳戶的所有 Minecraft 遊戲。 # +options.delete_account.confirm.checkbox1=您在其他平台玩遊戲時,將無法再存取遊戲內的商店內容。 # +options.delete_account.confirm.checkbox2=您將無法再與好友一起在線上玩遊戲。 # +options.delete_account.confirm.checkbox3=您將無法再存取 Realms,包括目前已經啟用的 Realms 訂閱。 # +options.delete_account.confirm.checkbox4=您了解上述內容,並且仍要刪除帳戶。 # +options.delete_account.confirm.button=刪除 # +options.dev_game_tip=遊戲秘訣 # +options.dev_ad_show_debug_panel=顯示「EDU 登入除錯面板」 # +options.dev_ad_token_refresh_threshold=EDU 登入代幣重新整理閾值秒數 # +options.dev_ad_edu_max_token_refresh=EDU 最大代幣重新整理 (分鐘) # +options.dev_side_by_side_comparison_rate=角色比較評價 # +options.dev_playfab_token_refresh_threshold=Playfab 代幣重新整理閾值分鐘數 # +options.dev_assertions_debug_break=偵錯工具中的判斷提示分隔設定 # +options.dev_assertions_show_dialog=判斷提示會顯示模態對話方塊 # +options.dev_force_trial_mode=強制啟用試用模式 # +options.dev_eduDemo=教育版試玩 (需重新登入) # +options.remote_imgui_toggle=已啟用遠端 Imgui # +options.dev_enableDebugUI=啟用偵錯 UI # +options.dev_createRealmWithoutPurchase=未購買下建立 Realm # +options.dev_flushOrphanedRealmsPurchases=清除無主的 Realms 購買 # +options.dev_enableMixerInteractive=啟用 Mixer 互動功能指令 # +options.dev_storeOfferQueryRequiresXbl=商店優惠需要 XBL ###disable_3rd_party_console_resource_pack_check +options.dev_renderBoundingBox=呈現週框方塊 # +options.dev_renderPaths=呈現路徑 # +options.dev_renderGoalState=呈現目標狀態 # +options.dev_renderMobInfoState=轉譯生物資訊狀態 # +options.dev_resetClientId=重置用戶端 ID # +options.dev_showChunkMap=呈現區塊地圖 # +options.dev_chunkMapMode=區塊地圖檢視模式 # +options.dev_chunk_map_mode_off=關閉 # +options.dev_chunk_map_mode_client=用戶端 # +options.dev_chunk_map_mode_client_main_chunksource=Client (MainChunkSource) # +options.dev_chunk_map_mode_server_chunk_state=伺服器 # +options.dev_chunk_map_mode_server_chunk_debug_display_state=伺服器 (DB 狀態) # +options.dev_disableRenderTerrain=停用地形繪製 # +options.dev_disableRenderEntities=停用實體繪製 # +options.dev_disableRenderBlockEntities=停用方塊實體繪製 # +options.dev_disableRenderParticles=停用像素繪製 # +options.dev_disableRenderSky=停用天空繪製 # +options.dev_disableRenderWeather=停用天氣繪製 # +options.dev_disableRenderHud=停用抬頭顯示器繪製 # +options.dev_disableRenderItemInHand=停用手中物品繪製 # +options.dev_disableRenderMainMenuCubeMap=停用主選單立方體貼圖繪圖 # +options.dev_disableRenderMainMenuPaperdollAnimation=停用主選單紙娃娃動畫 # +options.dev_serverInstanceThread=伺服器例項執行緒 # +options.dev_newCuller=使用新剔除器 # +options.dev_showBuildInfo=顯示建造資訊 # +options.dev_showDevConsoleButton=顯示開發控制台按鈕 # +options.dev_realmsPermissionsEnabledButton=顯示 Realm 權限 # +options.dev_enableProfiler=啟用分析工具 # +options.dev_newParticleSystem=啟用新顆粒系統 # +options.dev_enableDebugHudOverlay=啟用偵錯 HUD # +options.dev_enableDebugHudOverlay.off=關閉 # +options.dev_enableDebugHudOverlay.basic=基本 # +options.dev_enableDebugHudOverlay.imgui=ImGui # +options.dev_enableDebugHudOverlay.renderchunks=呈現區塊 # +options.dev_enableDebugHudOverlay.workerthreads=背景工作執行緒 # +options.dev_enableDebugHudOverlay.debugtextures=偵錯材質 # +options.dev_enableDebugHudOverlay.profiler=分析工具 # +options.dev_enableDebugHudOverlay.imagememory=影像記憶體 # +options.dev_enableDebugHudOverlay.texturememory=材質記憶 # +options.dev_enableDebugHudOverlay.perimagememory=每個影像記憶 # +options.dev_enableDebugHudOverlay.buffermemory=緩衝區記憶 # +options.dev_enableDebugHudOverlay.camera=相機 # +options.dev_enableDebugHudOverlay.audio=音訊 # +options.dev_enableDebugHudOverlay.client_network=用戶網路 # +options.dev_enableDebugHudOverlay.server_network=伺服器網路 # +options.dev_enableDebugHudOverlay.spatial_packet_optimizations=空間封包最佳化 # +options.dev_enableDebugHudOverlay.lock_contention=鎖定競爭 # +options.dev_enableDebugHudOverlay.hbui=Gameface # This is a proper name, do not translate # +options.dev_transport_layer=運輸層類型 # +options.dev_controltower_override_transport_layer=覆寫本機教育服務 (MUTS) 運輸層 # +options.dev_transport_layer.raknet=RakNet # +options.dev_transport_layer.nethernet_mpsd=NetherNet (MPSD) # +options.dev_transport_layer.nethernet_websockets=NetherNet (WebSocket) # +options.dev_multithreadedRendering=啟用多執行緒轉譯 # +options.dev_file_watcher=啟用檔案監看員 # +options.dev_enable_texture_hot_reloader=啟用材質 Hot Reloader # +options.dev_achievementsAlwaysEnabled=成就永遠啟用 # +options.dev_useLocalServer=使用本機伺服器 # +options.dev_useIPv6Only=僅使用 IPv6 # +options.dev_attachPosRenderLevel=轉譯連接位置 # +options.dev_render_attach_pos.none=關閉 # +options.dev_render_attach_pos.head_pos=頭顱位置 # +options.dev_render_attach_pos.eyes_pos=眼睛位置 # +options.dev_render_attach_pos.breath_pos=呼吸位置 # +options.dev_render_attach_pos.body_pos=身體位置 # +options.dev_render_attach_pos.feet_pos=腳部位置 # +options.dev_render_attach_pos.all=全部 # +options.dev_disable_client_blob_cache=停用 Client Blob 快取 # +options.dev_force_client_blob_cache=本機遊戲強制開啟 Client Blob 快取 # +options.dev_connectionQuality=連線品質 # +options.dev_connection_quality.no_limit=無限 # +options.dev_connection_quality.phone_4g=4G # +options.dev_connection_quality.phone_3g=3G # +options.dev_connection_quality.slow=慢 # +options.dev_connection_quality.very_slow=非常慢 # +options.dev_use_fps_independent_turning=使用獨立於 FPS 的迴轉 # +options.dev_use_fast_chunk_culling=使用快速區塊選擇 # +options.dev_displayMarketplaceDocumentId=顯示市集文件 ID # +options.dev_addCoins=加入 %s 枚錢幣 # +options.discoveryEnvironment=發現環境 (需要重新啟動) # +options.discoveryEnvironment.production=製作 # +options.discoveryEnvironment.staging=預備 # +options.discoveryEnvironment.local=本機 # +options.discoveryEnvironment.dev=開發 [不穩定] # +options.dev_realmsEnvironment=Realms 環境 # +options.dev_realms_environment.production=製作 # +options.dev_realms_environment.staging=預備 # +options.dev_realms_environment.local=本機 # +options.dev_realms_environment.dev=開發 # +options.dev_realmsSku=Realms SKU # +options.dev_realms_sku.production=製作 # +options.dev_realms_sku.fiveday=五天 # +options.dev_realms_sku.default=預設 # +options.dev_realmsEndpoint=Realms 端點 # +options.dev_realmsEndpointPayment=Realms 端點付款 # +options.dev_realmsRelyingParty=倚賴 Realms 的一方 # +options.dev_realmsRelyingPartyPayment=倚賴 Realms 的一方付款 # +options.dev_realms_stories=啟用 Realms 故事 (需重新啟動) # +options.dev_overrideXboxEnvironmentWindows=覆蓋 Xbox 沙箱 (在 Windows 上控制的作業系統) # +options.dev_overrideXboxEnvironment=覆蓋 Xbox 沙箱 (需要重新開機) # +options.dev_xboxEnvironment=Xbox 沙箱環境 (需要重新開機) # +options.dev_xbox_environment.retail=零售 # +options.dev_xbox_environment.dev=開發 # +options.dev_xbox_environment.dev_achievement=開發成就 # +options.dev_experimentalTreatment=覆寫實驗性處理 # +options.dev_sandboxRetail=Xforge 沙箱:零售 # +options.dev_sandboxDev=Xforge 沙箱:開發 # +options.dev_sandboxDevAchievement=Xforge 沙箱: 成就 # +options.dev_displayTreatmentsPanel=顯示處理 # +options.dev_currentTreatmentsTitle=目前處理 # +options.dev_unusedTreatmentsTitle=未使用的處理 # +options.dev_addTreatmentId=新增處理 ID # +options.dev_addLabel=新增 # +options.dev_applyTreatments=套用治療 # +options.dev_resetToDefault=重設為預設值 # +options.dev_clearFlights=清澈 # +options.dev_experimentalProgressions=覆寫進度 # +options.dev_displayProgressionsPanel=顯示進度 # +options.dev_addProgressionId=新增進度識別碼 # +options.dev_reset_day_one_experience=重設第一天體驗 # +options.dev_useZippedInPackagePacks=使用經過 ZIP 壓縮的封裝套件 # +options.dev_importPacksAsZip=以 ZIP 壓縮檔案形式匯入套件 # +options.dev_folders_portSettingsFolder=匯出設定資料夾 # +options.dev_useOverrideDate=使用覆寫日期 # +options.dev_displayOverrideDatetime=顯示日期時間 # +options.dev_loadOverrideDate=啟動時載入覆寫日期 # +options.dev.timeZoneType=覆寫編輯時區類型 # +options.dev.timeZoneType.local=以當地時間編輯 # +options.dev.timeZoneType.utc=以 UTC 編輯 # +options.dev_overrideDateYear=年 # +options.dev_overrideDateMonth=月 # +options.dev_overrideDateDay=日 # +options.dev_overrideDateHour=小時 # +options.dev_overrideDateMinute=分鐘 # +options.dev_overrideDayLength=覆寫日長以分鐘計算 (分鐘:1) # +options.dev_overrideTimeScale=調整時間的速度 (最小:1,預設:1) # +options.dev_updateOverrideDate=更新覆寫日期 # +options.dev_overrideVersionMajor=主要 # +options.dev_overrideVersionMinor=次要 # +options.dev_overrideVersionPatch=修補 # +options.dev_updateVersionOverride=更新用戶端版本覆寫 # +options.dev_resetOverrideDate=重設覆寫日期 # +options.dev_clearStoreCache=清除市集快取 # +options.dev_clearLibraryCache=清除資料庫快取 # +options.dev_clearAllCache=清除所有快取 # +options.dev_connection_quality=網路調節器 (模擬不良連接) # +options.dev_connection_off=關 - 在已針對本機遊戲啟用的記憶體連接中 # +options.dev_connection_nolimit=已啟用完整網路堆疊 - 沒有限制 # +options.dev_connection_4g=4G - 15Mbps,100ms 延遲,1% 封包遺失 # +options.dev_connection_3g=3G - 1.5Mbps,200ms 延遲,2% 封包遺失 # +options.dev_connection_slow=慢 - 400Kbps,300ms 延遲,3% 封包遺失 # +options.dev_connection_veryslow=非常慢 - 200Kbps,400ms 延遲,4% 封包遺失 # +options.dev_deleteAllPersonas=刪除所有角色 # +options.dev_deleteLegacyPersona=刪除舊人物插槽 # +options.dev_identity_environment=新身分和線上基礎結構環境 (需重新開機) # +options.dev_identity_environment.dev=開發 # +options.dev_identity_environment.test=測試 # +options.dev_identity_environment.prod=製作 # +options.dev_education_services_environment=教育服務 (MUTS) 環境 (需要重新啟動) # +options.dev_education_environment.dev=開發 # +options.dev_education_environment.staging=預備 # +options.dev_education_environment.preprod=前期製作 # +options.dev_education_environment.prod=製作 # +options.dev_education_environment.local=本機 # +options.dev_azure_notebooks_environment=Azure Notebook (AZNB) 環境 (需重新啟動編輯器) # +options.dev_azure_notebooks_environment.prod=製作 # +options.dev_azure_notebooks_environment.staging=預備 # +options.dev.windowsStore=選擇 Windows Store (需要重啟動) # +options.dev.windowsStore.auto=自動 # +options.dev.windowsStore.v6=舊版 Windows Store - V6 # +options.dev.windowsStore.v8=OneStore - V8 # +options.dev.stores=目前啟用的商店: # +options.dev_sunset_overrides=啟用日落覆寫 # +options.dev_sunset_status=將裝置視為完全日落 # +options.dev_sunsetting_tier=夕陽階段 # +options.dev_sunsetting_tier.one=第 1 層 - 起始 # +options.dev_sunsetting_tier.two=第 2 層 - KitKat # +options.dev_sunsetting_tier.three=第 3 層 - 火焰電視 # +options.dev_sunsetting_tier.four=第 4 層 - 1024MB # +options.dev_sunsetting_tier.five=第 5 層 - TBD # +options.dev_sunsetting_tier.not_pending=未擱置 # +options.dev.gathering_config_id_override=收集設定識別碼覆寫 # +options.difficulty=難易度 # +options.difficulty.easy=簡單 # +options.difficulty.hard=困難 # +options.difficulty.hardcore=極限 # +options.difficulty.normal=普通 # +options.difficulty.peaceful=和平 # +options.dpadscale=方向鍵大小 # +options.enableChatTextToSpeech=聊天文字轉語音輸出 # +options.enableAutoPlatformTextToSpeech=使用裝置設定將文字轉語音輸出 # +options.enableUITextToSpeech=UI 文字轉語音輸出 # +options.enableOpenChatMessage=啟用開啟聊天視窗訊息 # +options.entityShadows=實體陰影 # +options.editSettings=編輯設定 # +options.fancyskies=美麗的天空 # +options.farWarning1=建議安裝 64 位元 Java # +options.farWarning2=以呈現「遠」的距離 (目前使用的是 32 位元的) # +options.fboEnable=啟用 FBOs # +options.forceUnicodeFont=強制使用 Unicode 字符 # +options.fov=視野 # +options.fov.toggle=視野可透過遊戲控制調整 # +options.licenses=授權 # +options.licensed_content=授權內容 # +options.networkSettings=網路設定 # +options.font_license=字體授權 # +options.font_license_body=%1 # +options.livingRoomFOV=客廳 FOV # +options.default.format=%s # +options.percent.format=%s%% # +options.fov.format=%s° # +options.fov.max=超廣角 # +options.fov.min=普通 # +options.hudOpacity=HUD 不透明度 # +options.hudOpacity.max=一般 # +options.hudOpacity.min=隱藏 # +options.framerateLimit=最大畫面格速率 # +options.framerateLimit.max=無限 # +options.fullKeyboardGameplay=全鍵盤遊戲 # +options.fullKeyboardLayout=全鍵盤佈局 # +options.fullscreen=全螢幕 # +options.gamepadcursorsensitivity=控制器游標靈敏度 # +options.gamertag=玩家代號: # +options.gamma=亮度 # +options.gamma.max=明亮 # +options.gamma.min=昏暗 # +options.worldLightBrightness=世界亮度 # +options.goToFeedbackWebsite=前往反饋網站 # +options.graphics=精美影像 # +options.transparentleaves=花俏的樹葉 # +options.bubbleparticles=花式泡泡 # +options.smooth_lighting=柔和化照明效果 # +options.gui.accessibility.scaling=超大型圖形用戶介面縮放 # +options.gui.accessibility.scaling.tooltip=啟用超大版本的選單介面作為附加的輔助功能選項。這個設置可能會導致某些選單畫面出現視覺問題。 # +options.upscaling=升級 # +options.raytracing=光線追蹤 # +options.raytracing.disabled.upsell.supported_platform=此選項僅可在具有光線追蹤功能的環境中遊玩時編輯。請在市集中尋找,或自行建立具有光線追蹤功能的資源套件。 # +options.raytracing.disabled.upsell.unsupported_platform=您需要特定裝置才能使用此功能,關於更多資訊,請參閱:http://aka.ms/ray-tracing-FAQ # +options.graphics.fancy=高貴 # +options.graphics.fast=性能優先 # +options.renderingProfile=圖形 # +options.renderingProfile.sad=基本 # +options.renderingProfile.fancy=華麗 # +options.renderingProfile.superfancy=超級華麗 # +options.go_to_keybinds=前往「按鍵綁定」 # +options.group.audio=聲音 # +options.group.feedback=反饋 # +options.group.game=遊戲 # +options.group.graphics=圖形 # +options.group.graphics.experimental=實驗 # +options.group.input=控制 # +options.group.multiplayer=多人遊戲 # +options.group.realms=邀請至 Realms Alpha? # +options.guiScale=方向鍵大小 # +options.guiScale.auto=自動 # +options.guiScale.disabled=此顯示器不支援 UI 縮放,很有可能是因為解析度較低。 # +options.guiScale.large=大 # +options.guiScale.maximum=最大值 # +options.guiScale.medium=中 # +options.guiScale.minimum=最小值 # +options.guiScale.normal=普通 # +options.guiScale.optionName=GUI 比例修改器 # +options.guiScale.small=小 # +options.hidden=隱藏 # +options.hidehud=隱藏 HUD # +options.hidehand=隱藏指針 # +options.classic_box_selection=選擇外框 # +options.creator=創作者 # +options.creatorTitle=創作者設定 # +options.vr_classic_box_selection=外框選擇 # +options.hidegamepadcursor=隱藏控制器游標 # +options.hidegui=隱藏 GUI # +options.showKeyboardPrompts=顯示鍵盤和滑鼠提示 # +options.showLearningPrompts=顯示學習提示 # +options.hidetooltips=隱藏控制器提示 # +options.splitscreenHUDsize=分割畫面 HUD 大小 # +options.ingamePlayerNames=玩家遊戲名稱 # +options.splitscreenIngamePlayerNames=分割畫面玩家遊戲名稱 # +options.interfaceOpacity=HUD 不透明度 # +options.interactionmodel=互動模型 # +options.interactionmodel.touch=觸控 # +options.interactionmodel.crosshair=準星 # +options.interactionmodel.classic=經典 # +options.splitscreenInterfaceOpacity=分割畫面 HUD 不透明度 # +options.textBackgroundOpacity=文字背景不透明度 # +options.hidepaperdoll=隱藏紙娃娃 # +options.showautosaveicon=顯示自動儲存圖示 # +options.hold=保留 # +options.hotbarScale=快捷欄縮放 # +options.invertMouse=滑鼠反向 # +options.invertYAxis=Y 軸反向 # +options.joystickMoveVisible=一律顯示搖桿 # +options.thumbstickOpacity=搖桿不透明度 # +options.defaultJoystickMoveVisible=未使用時顯示搖桿 # +options.creativeDelayedBlockBreaking=延遲方塊破壞 (僅限創造) # +options.keyboardLayout=鍵盤佈局 # +options.keyboardAndMouse=鍵盤和滑鼠 # +options.keyboardAndMouseSettings=鍵盤和滑鼠設定 # +options.language=語言 # +options.languageGuiScaleCompatibility.title=不相容的語言和 GUI 比例 # +options.languageGuiScaleCompatibility.message.short=您選擇的語言字型無法在這麼小的 GUI 比例中閱讀。 # +options.languageGuiScaleCompatibility.message.long=我們為你選擇的語言字體在這麼小的 GUI 範圍內無法閱讀。你想增加你的 GUI 大小嗎? # +options.languageGuiScaleCompatibility.ok=提高 GUI 比例 # +options.languageGuiScaleCompatibility.cancel=返回 # +options.languageWarning=譯文可能非 100% 精確 # +options.lefthanded=慣用左手者 # +options.hotbarOnlyTouch=觸控僅會影響物品槽 # +options.manage=管理 # +options.manageAccount=管理帳戶 # +options.mipmapLevels=Mipmap 等級 # +options.modelPart.cape=披風 # +options.modelPart.hat=帽子 # +options.modelPart.jacket=外套 # +options.modelPart.left_pants_leg=左褲管 # +options.modelPart.left_sleeve=左衣袖 # +options.modelPart.right_pants_leg=右褲管 # +options.modelPart.right_sleeve=右衣袖 # +options.multiplayer.title=多人遊戲設定... # +options.music=音樂 # +options.name=名稱 # +options.defaultName=史提夫 # +options.off=關閉 # +options.on=開啟 # +options.particles=粒子 # +options.particles.all=全部 # +options.particles.decreased=少量 # +options.particles.minimal=最少 # +options.patchNotes=修補說明 # +options.performanceButton=視訊效能設定... # +options.performanceVideoTitle=視訊效能設定 # +options.postButton=後處理設定... # +options.postProcessEnable=啟用後處理 # +options.postVideoTitle=後處理設定 # +options.profile=設定檔 # +options.profileTitle=使用者設定檔和設定 # +options.general=一般 # +options.generalTitle=一般設定 # +options.account=帳戶 # +options.accountTitle=帳戶設定 # +options.accountError=帳戶錯誤 # +options.accountErrorButton=檢視錯誤 # +options.qualityButton=視訊品質設定... # +options.qualityVideoTitle=視訊品質設定 # +options.reducedDebugInfo=簡化除錯資訊 # +options.renderClouds=產生雲朵 # +options.renderDistance=呈現距離 # +options.raytracing.renderDistance=光線追蹤渲染距離 # +options.raytracing.renderDistanceFormat=%s 個區塊 # +options.renderDistanceFormat=%s 個區塊 # +options.renderDistanceRecommendedFormat=%s 區塊 (推薦) # +options.renderDistance.warning=這種高渲染距離可能會造成影格率低落、遊戲當機或其他意外行為 # +options.raytracing.renderdistance.warning=此設定可能會在玩遊戲時造成效能問題。 # +options.resetSettings=重設為預設值 # +options.resetSettings.popUp=是否真的要重設設定? # +options.maxFramerate=最大畫面格速率 (實驗性) # +options.maxFramerateFormat=%s FPS # +options.perf_turtle=效能海龜 # +options.msaa=消除鋸齒 # +options.texelAA=材質消除鋸齒 # +options.renderDistance.far=遠 # +options.renderDistance.normal=普通 # +options.renderDistance.short=短 # +options.renderDistance.tiny=微小 # +options.resourcepacks=資源套件 # +options.safeZone=安全區 # +options.safeZoneX=水平安全區 # +options.safeZoneY=垂直安全區 # +options.safeZone.title=變更螢幕安全區 # +options.safeZone.description=調整滑桿,至您的畫面顯出全部四個角落為止。 # +options.saturation=飽和 # +options.screenAnimations=螢幕動畫 # +options.screenPositionX=水平螢幕位置 # +options.screenPositionY=垂直螢幕位置 # +options.sensitivity=靈敏度 # +options.sensitivity.max=超高速! # +options.sensitivity.min=*哈欠* # +options.spyglassdampen=望遠鏡阻尼 # +options.staticjoystick=鎖定搖桿 # +options.dwellbeforedragtime=拖動前的停留時間(ms) # +options.stacksplittingtriggertime=堆疊拆分時間(ms) # +options.multiplayergame=多人遊戲 # +options.servervisible=LAN 玩家可見 # +options.ShowComfortSelectScreen=顯示舒適度選擇畫面 # +options.sliderLabelFormat=%s:%s # +options.smoothRotationSpeed=緩慢旋轉速度 # +options.xboxliveBroadcast.inviteOnly=僅限邀請 # +options.xboxliveBroadcast.friendsOnly=僅限好友 # +options.xboxliveBroadcast.friendsOfFriends=好友的好友 # +options.xboxliveBroadcastSettings=Microsoft 帳戶設定 # +options.xboxlivevisible=Xbox Network 玩家可以收看 # +options.xboxLiveAccountSettings=Microsoft 帳戶設定 # +options.xboxLiveSignedIn=已使用 Microsoft 帳戶登入 # +options.xboxLiveSignedOut=已登出 Microsoft 帳戶 # +options.xboxLive.privacyControl=隱私和線上安全 # +options.realms.checkInvites=管理 Realm 會員邀請 # +options.skinCustomisation=自訂外觀... # +options.skinCustomisation.title=自訂外觀 # +options.skin.change=變更外觀 # +options.snooper=允許搜集電腦資訊 # +options.snooper.desc=我們希望可以透過搜集您所用機器的相關資訊,得知我們能提供哪些支援,以及最大問題點何在,以協助改善 Minecraft。您可以在下面查看我們所希望搜集到的資料,這些資料均為匿名傳送,並保證不會用於不當之處。若您覺得不妥,可以隨時將這個功能關閉。 # +options.snooper.title=電腦相關資訊搜集 # +options.snooper.view=電腦資訊搜集... # +options.sound=音量 # +options.sounds=音訊 # +options.sounds.title=音訊設定 # +options.accessibility=協助工具 # +options.accessibility.title=協助工具設定 # +options.screenShake=相機晃動 # +options.darknessEffectModifier.message=調整在「黑暗效果」(由生物和其他原因所造成的效果) 生效期間的螢幕暗度 # +options.darknessEffectModifier=黑暗效果強度 # +options.glintStrength.message=調整附魔物品視覺閃光的透明度 # +options.glintStrength=閃爍強度 # +options.glintSpeed.message=調整附魔物品視覺閃光的閃爍速度 # +options.glintSpeed=閃爍速度 # +options.notificationDuration.Toast=彈出通知持續時間 # +options.notificationDuration.Chat=聊天訊息持續時間 # +options.notificationDuration.ToastMessage=選擇遊戲邀請和市集優惠等訊息的顯示時間 # +options.notificationDuration.ChatDuration=選擇聊天中的訊息保持可見的時間長度 # +options.notificationDuration.ThreeSec=3 秒 (預設) # +options.notificationDuration.TenSec=10 秒 # +options.notificationDuration.ThirtySec=30 秒 # +options.splitscreen=分割畫面 # +options.splitscreen.horizontal=水平分割畫面 # +options.splitscreen.vertical=垂直分割畫面 # +options.stickyMining=黏性挖掘 # +options.stream=轉播設定... # +options.stream.bytesPerPixel=品質 # +options.stream.changes=您可能需要重新啟動影音串流,方可套用變更。 # +options.stream.chat.enabled=啟用 # +options.stream.chat.enabled.always=永遠 # +options.stream.chat.enabled.never=永不 # +options.stream.chat.enabled.streaming=在串流時 # +options.stream.chat.title=Twitch 聊天設定 # +options.stream.chat.userFilter=用戶過濾 # +options.stream.chat.userFilter.all=所有觀眾 # +options.stream.chat.userFilter.mods=管理員 # +options.stream.chat.userFilter.subs=僅訂閱者 # +options.stream.compression=壓縮率 # +options.stream.compression.high=高 # +options.stream.compression.low=低 # +options.stream.compression.medium=中 # +options.stream.estimation=預計解析度: %dx%d # +options.stream.fps=畫面更新率 # +options.stream.ingest.reset=重置設定 # +options.stream.ingest.title=Twitch 直播伺服器 # +options.stream.ingestSelection=廣播伺服器列表 # +options.stream.kbps=頻寬 # +options.stream.mic_toggle.mute=靜音 # +options.stream.mic_toggle.talk=說話 # +options.stream.micToggleBehavior=按下以 # +options.stream.micVolumne=麥克風音量 # +options.stream.sendMetadata=傳送中繼資料 # +options.stream.systemVolume=系統音量 # +options.stream.title=Twitch 轉播設定 # +options.thirdperson=攝影機視角 # +options.thirdperson.firstperson=第一人 # +options.thirdperson.thirdpersonback=第三方背面 # +options.thirdperson.thirdpersonfront=第三方正面 # +options.title=選項 # +options.toggle=切換 # +options.copyCoordinateUI=啟用複製座標 UI # +options.toggleCrouch=潛行鍵切換 # +options.touch=觸控 # +options.touchSettings=觸控設定 # +options.touchscreen=觸控模式 # +options.uiprofile=UI 設定檔 # +options.uiprofile.classic=傳統 # +options.uiprofile.pocket=Pocket # +options.betaNewDeathScreenToggle=新的「你死了」畫面(實驗用) # +options.betaNewDeathScreenToggle.disabled=在世界遊玩時無法變更此設定 # +options.usetouchpad=分離控制 # +options.viewSubscriptions=訂閱 # +options.viewSubscriptions.button.info=資訊 # +options.viewSubscriptions.button.price=%s # +options.viewSubscriptions.button.pricePerMonth=%s/月 # +options.viewSubscriptions.button.manage=管理 # +options.viewSubscriptions.renew=每 30 天續訂 # +options.viewSubscriptions.daysRemaining=剩下 %d 天 # +options.viewSubscriptions.realmsPlus.header=可用訂閱 # +options.viewSubscriptions.realmsPlus.headerAdditional=其他訂閱 # +options.viewSubscriptions.realmsPlus.detail=超過 150 種市集套件和專屬的 10 名玩家 Realm 伺服器 # +options.viewSubscriptions.realms.header=其他訂閱 # +options.viewSubscriptions.realms.detail=您的 Realm 伺服器最多可同時 %d 位玩家存許 # +options.viewSubscriptions.loadingSubscriptions=載入您的訂閱.. # +options.viewSubscriptions.loadingSubscriptionsFailed=無法載入訂閱 # +options.viewSubscriptions.purchasedPlatformDiffers=此於 %s 購買,您必須使用該裝置才能進行管理。 # +options.viewSubscriptions.mySubscriptions=我的訂閱 # +options.viewSubscriptions.noActiveSubscriptions=您沒有啟用的訂閱 # +options.viewSubscriptions.signIn=登入 # +options.viewSubscriptions.buyAnAdditionalRealm=購買額外的 Realm # +options.viewSubscriptions.realmsPlusSubscriptionForRealm=Realm %s 的 Realms Plus 訂閱。 # +options.viewSubscriptions.additionalSubscriptionForRealm=Realm %s 的其他訂閱。 # +options.viewSubscriptions.personalRealmServer=您自己的 Realm 伺服器可加入的成員沒有限制,可同時在線上與最多 2 名好友一起玩遊戲 # +options.viewSubscriptions.tenPlayers=10 名玩家 Realm 伺服器 # +options.viewSubscriptions.twoPlayers=2 名玩家 Realm 伺服器 # +options.viewSubscriptions.startedInStore=在商店裡開始:%s # +options.viewSubscriptions.boughtOnAnotherDevice=已在另一部裝置中購買 # +options.viewSubscriptions.deviceSunsetting=您的版本可能很快就會無法存取 Realms # +options.viewSubscriptions.deviceSunset=您的版本無法存取 Realms # +options.viewSubscriptions.consumableToSubscriptionTransitionInfo=您目前無法延長您的 Realm 遊戲時間。我們現在推出了 Realm 訂閱,在您的 Realm 過期後就可以購買新的訂閱。別擔心!我們將再免費給您 14 天,而且您的 Realm 將在線上保留,讓您有充裕的時間可以延長遊戲時間。 # +options.swapJumpAndSneak=切換跳躍和偷瞄 # +options.swapGamepadAB=A/B 按鈕交換 # +options.swapGamepadXY=X/Y 按鈕交換 # +options.usetouchscreen=以輕觸方式遊戲 # +options.vbo=使用 VBO # +options.video=視訊 # +options.videoTitle=視訊設定 # +options.viewBobbing=走路晃動 # +options.visible=顯示 # +options.vsync=使用 VSync # +options.vsync.off=沒有垂直同步 # +options.vsync.on=垂直同步 # +options.vsync.adaptive=調適性垂直同步 # +options.websocketEncryption=需要有加密的 WebSockets # +options.websocketEncryptionWarningLabel=應只在主動連接至已知並安全的應用程式時,才停用此選項 # +options.filelocation.title=檔案存放位置 # +options.filelocation.external=外部 # +options.filelocation.appdata=應用 # +options.filelocation.external.warning.title=警告 # +options.filelocation.external.warning.body=「外部儲存裝置」已經變更位置,你在某些裝置上的世界可能會遺失。請存取下列頁面了解詳細資訊:%s # +options.filelocation.external.warning.button=詳細資訊 (啟動瀏覽器) # +options.atmosphericsEnable=大氣 # +options.edgeHighlightEnable=邊緣標示 # +options.bloomEnable=開花 # +options.terrainShadowsEnable=地形陰影 # +options.superFancyWaterEnable=超級華麗水紋 # +options.onlyTrustedSkinsAllowed=僅允許受信任的外觀 # + +options.autoUpdateEnabled=自動更新已解鎖套件 # +options.autoUpdateMode=自動更新已解鎖套件 # +options.autoUpdateMode.off=關閉 # +options.autoUpdateMode.on.withWifiOnly=僅使用 Wi-Fi # +options.autoUpdateMode.on.withCellular=使用 Wi-Fi 或行動數據 # +options.allowCellularData=允許使用行動數據進行線上遊玩 # +options.allowCellularData.message=在 Wi-F i無法使用時,使用行動數據進行多人遊戲。這可能會產生額外的數據成本。 # +options.cellularDataWarningLabel=以行動網路玩遊戲,可能會導致您的通訊業者額外收費。 # +options.openFeedbackPage=離開並前往回饋網站 # +options.openFeedbackPage.message=將開啟預設瀏覽器以顯示 Minecraft 回饋網站。 # +options.openFeedbackPage.continue=繼續前往回饋網站 # +options.turnOffAchievements=關閉成就? # +options.turnOffAchievements.message=成就僅在設定為作弊的生存模式世界中可用。如果繼續,即使你在遊玩前切換回來,也沒有人能在這個世界上再次贏得成就。 # +options.achievementsDisabled=在此世界無法獲得成就。 # +options.achievementsDisabled.onLoad=若您開始以這些設定玩遊戲,即無法在此世界中再贏得成就。 # +options.achievementsDisabled.notSignedIn=在此世界中雖可得到成就,但您必須登入 Microsoft 帳戶方能贏取。 # +options.turnOffCrossPlatformMultiplayer=是否關閉跨平台多人遊戲? # +options.turnOffCrossPlatformMultiplayer.message=你嘗試使用的內容不允許在跨平台多人遊玩中使用。如果繼續,你將無法加入跨平台多人遊玩。 # +options.conflictingPacks=衝突套件 # +options.conflictingPacks.message.onStack=堆疊中已有的套件無法以其他套件套用。%s # +options.conflictingPacks.message.offStack=您嘗試套用的套件無法以其他套件套用。%s # +options.conflictingPacks.message.offStackWithBehavior=如果繼續,所有目前的套件都將移除,然後加入您嘗試套用的套件。此操作將從世界移除所有行為模式包,因而可能破壞世界並導致您失去已經創造的內容。 # +options.conflictingPacks.continue=如果繼續,所有目前的套件都將移除,然後加入您嘗試套用的套件。 # +options.crossPlatformMultiplayerDisabled=此世界中啟用的內容無法在跨平台多人遊戲中使用。 # +options.multiplayerDisabled=此世界中啟用的內容無法在多人遊戲中使用。 # +options.skinsCrossPlatformMultiplayerDisabled=你使用的外觀無法在跨平台多人遊戲中使用。 # +options.skinsMultiplayerDisabled=你使用的外觀無法在多人遊戲中使用。 # +options.content.noRealms=要編輯世界嗎? # +options.content.noRealms.message=這個世界使用的資源套件或範本無法在跨平台多人遊戲中使用。 # +options.experimentalWorldLoad=載入實驗世界嗎? # +options.experimentalWorldLoad.message=這個世界使用的功能仍在開發中,可能會崩潰、中斷或隨時停止運作。 # +options.updateWorldHeight=世界更新 # +options.updateWorldHeight.message=此更新能增加世界的高度和深度。本次更新在目前的世界中增加了更多的方塊和洞穴,將有更多的地下內容可供探索。 # +options.activateExperimentalGameplay.message=小心!您即將在開啟測試版的情況下為您的世界創建一個副本。這個新的世界可能會當機、中斷或無法與未來的更新配合使用。 # +options.activateExperimentalGameplay=是否啟用測試版遊戲? # +options.activateExperimentalGameplay.activate=啟用測試版 # +options.activateExperimentalGameplayCreate.message=小心!您正在啟用仍在開發的功能。您的世界可能會當機、中斷或無法與未來的更新配合使用。 # +options.activateFancyBubbles=是否啟用花式泡泡柱? # +options.activateFancyBubblesCreate.message=啟用花式泡泡柱。在部分裝置中花式泡泡柱可能會降低效能。 # +options.unlockTemplateWorldOptions=是否捨棄創作者的設定? # +options.unlockTemplateWorldOptions.message=如果你解鎖這些設定,則此範本的建立者希望你擁有的體驗可能會中斷。如果繼續,你可能無法回到預期的體驗。 # +options.unlockTemplateWorldOptions.initiate=解鎖範本世界選項 # +options.unlockTemplateWorldOptions.ok=解鎖所有設定 # +options.unlockTemplateWorldOptions.cancel=保留創作者設定 # +options.unlockTemplateWorldOptions.warning=範本世界選項已鎖定,以保留此範本創作者設定的數值。解鎖即可變更設定。 # +options.unlockTemplateWorldOptions.packWarning=在遊戲設定中解鎖範本世界選項,即可變更此世界使用的套件。 # +options.unlockTemplateWorldOptions.permissionsWarning=在遊戲設定中解鎖範本世界選項,即可變更權限。 # +options.continue=繼續 # +options.edit=編輯 # +options.enableEducation=是否啟用《Education Edition》? # +options.enableEducation.message=啟用《Education Edition》化學功能。教育版遊戲可能破壞您的世界。如果繼續,我們將在此功能啟用時複製您的世界,並以 [EDU] 為開頭命名您的世界。 # +options.enableEducationCreate.message=啟用《Education Edition》化學功能。如果您的世界已經建立,就無法停用此功能。請注意,這些功能在使用有中高記憶體的桌上型裝置,才能獲得最佳體驗。 # +options.goBack=返回 # +options.loadWorldAnyway=無論如何還是載入世界 # +options.updateAndPlay=更新並遊玩 # +options.makeBackup=製作我的世界備份副本 # +options.managePrivacy=若要管理隱私權設定,請使用任何網路瀏覽器造訪 https://account.xbox.com/Settings。 ###disable_3rd_party_console_resource_pack_check +options.unlink_msa.button=取消連結 Microsoft 帳戶 # +options.unlink_msa.confirm.title=是否取消連結 Microsoft 帳戶? # +options.unlink_msa.confirm.warning=警告:取消連結後,您將無法在於您的帳戶 %s 中儲存您在「PlayStation 4」主機中的進度或購買的內容。 # +options.unlink_msa.confirm.warning.2=從此遊戲中取消連結您的 Microsoft 帳戶將影響此平台上使用此 Microsoft 帳戶的所有 Minecraft 遊戲。 # +options.unlink_msa.confirm.checkbox1=我在其他平台中玩遊戲時,將無法再存取任何遊戲內的商店內容。 # +options.unlink_msa.confirm.checkbox2=我將無法在其他平台中與我的好友一起玩跨平台遊戲。 # +options.unlink_msa.confirm.checkbox3=我將無法再存取 Realms,包括目前已經啟用的 Realms 訂閱。 # +options.unlink_msa.confirm.checkbox4=我了解上述內容,且我要繼續取消連結。 # +options.unlink_msa.confirm.button=取消連結 # +options.unlink_msa.progress.title=正在取消連結 # +options.unlink_msa.progress.body=正在取消連結您的帳戶… # +options.unlink_msa.success.title=取消連結成功 # +options.unlink_msa.success.body=您的帳戶已取消連結。 # +options.unlink_msa.failure.title=有地方出錯 # +options.unlink_msa.failure.body=您的帳戶無法取消連結,能否請您檢查自己的網際網路連線? # +options.newUiEditWorld.title=想試試我們的新設計嗎? # +options.newUiEditWorld.info=§7 試試這即將重新設計的頁面。你隨時可以切換回舊版體驗。 # +options.newUiEditWorld.initiate=嘗試新的設計 # +options.newUiEditWorldDialog.title=將不會儲存設定 # +options.newUiEditWorldDialog.body=如果回到新設計,就必須要重新開始。是否確定要繼續? # +options.newUiEditWorldDialog.accept=不儲存直接進入新設計 # +options.newUiEditWorldDialog.stay=保持目前的設計 # +options.editor.modeDescription.message=編輯器模式加入了強大的工具可編輯世界。適用於使用滑鼠和鍵盤的熟練創作者。 # +options.editor.modeDescription.messageWithMouse=編輯器模式加入了強大的工具可編輯世界,適合熟練的創作者使用。 # +options.editor.modeActive=Minecraft 目前處於編輯器模式。 # +options.editor.modeNotActive=Minecraft 目前未處於編輯器模式。 # +options.editor.achievementsDisabled=本專案無法獲得成就。 # +options.newUiPlayScreen.initiate=切換到新 UI # +options.openPage.continue=更多資訊 # + +options.dcast_character.Title=新的角色創建特質 # + +patchNotes.loading=載入補丁說明 # +patchNotes.continue=繼續 # +patchNotes.unlock=解鎖 # +patchNotes.error.noInternet.title=中斷與網際網路的連線 # +patchNotes.error.noInternet.msg=糟糕!發生點問題。或許你應該檢查你的網際網路連線? # +patchNotes.error.notFound.title=修補說明 %1 # +patchNotes.error.notFound.msg=我們修復了此版本中的一些錯誤。有更多需要回報的內容時,我們會發送新的發佈版本通知。 # + +sunsetting.popup.title=不再支援此裝置。 # +sunsetting.popup.moreInfo=更多資訊 # +sunsetting.popup.dontshow=不要再顯示此內容 # + +sunsetting.popup.moreInfo.gearVR=如需更多詳細資訊,請在任意瀏覽器中造訪 https://aka.ms/MinecraftSunsetting。 # +sunsetting.popup.moreInfo.gearVR.geo=如需更多詳細資訊,請用任意瀏覽器造訪 https://aka.ms/MinecraftGeoSunsetting。 # + +sunsetting.popup.pendingSunset.ios_android=我們對此裝置的支援功能即將終止。預計到 2022 年 11 月,您將持續收到更新內容,然後您將收到此裝置的最終更新內容。造成不便,我們深表歉意。%s收到最终更新後,您仍然可以在您的世界中遊玩,並且存取市集購買內容 (包括 Minecoin)。除非 Realm 擁有者在不同的裝置上更新,否則在此裝置上管理的 Realms 將能持續運作。您將不會再收到最新的更新內容,並且將無法透過持續接收更新的裝置或 Realms 遊玩多人遊戲。您也將無法連線到某些伺服器。%s按下按鈕了解更多資訊,其中包括能將您的世界移至新裝置的方法。 # +sunsetting.popup.sunset.ios_android=已不再支援此裝置。您已收到此裝置的最終更新。從現在開始,您可以繼續在您的世界中建造,而您的市集購買內容 (包括 Minecoin) 仍然可以繼續使用。除非 Realm 擁有者在不同的裝置上更新,否則您的 Realms 將能持續運作。您將不會再收到最新更新內容,並且將無法透過持續接收更新的裝置或 Realm 遊玩多人遊戲。您也將無法連線到某些伺服器。%s按下按鈕了解更多資訊,其中包括能將您的世界移至新裝置的方法。我們知道這會對您造成不便,真的非常感謝您花費時間遊玩我們的遊戲,也希望能在更新裝置上與您再會。 # +sunsetting.popup.pendingSunset.gearvr_win10=我們對此裝置的支援功能即將終止。到我們推出的下一個主要版本為止,您將持續收到更新內容,然後您將收到此裝置的最終更新內容。造成不便,我們深表歉意。%s收到最终更新後,您仍然可以在您的世界中遊玩,並且存取市集購買內容 (包括 Minecoin)。但是,您將無法再從此裝置存取多人遊戲或 Realms。您將不會再收到最新的更新內容,並且將無法透過持續接收更新的裝置或 Realms 遊玩多人遊戲。您也將無法連線到某些伺服器。%s按下按鈕了解更多資訊,其中包括能將您的世界移至新裝置的方法。 # +sunsetting.popup.sunset.gearvr_win10=我們將不再支援此裝置。你已經收到此裝置的最終更新。從現在開始,你可以繼續在你的世界中建造,你在市集中購買的內容 (包括 Minecoins) 將可以繼續使用。但是,你將無法再從此裝置存取多人遊戲或 Realm 資料庫。你將無法再收到最新更新內容,並且將無法使用持續接收更新的裝置。你也無法連線至特定伺服器。 # +sunsetting.popup.pendingSunset.dx10=我們對此影像裝置的支援功能即將終止。到我們推出的下一個主要版本為止,您將持續收到更新內容,然後您將收到此裝置的最終更新內容。造成不便,我們深表歉意。%s收到最终更新後,您仍然可以在您的世界中遊玩,並且存取市集購買內容 (包括 Minecoin)。除非 Realms 擁有者在不同的裝置上更新,否則在此裝置上管理的 Realms 將能持續運作。您將不會再收到最新的更新內容,並且將無法透過持續接收更新的裝置或 Realms 遊玩多人遊戲。您也將無法連線到某些伺服器。%s按下按鈕了解更多資訊,其中包括能將您的世界移至新裝置的方法。 # +sunsetting.popup.sunset.dx10=已不再支援此影像裝置。您已收到此裝置的最終更新。從現在開始,您可以繼續在您的世界中建造,而您的市集購買內容 (包括 Minecoin) 仍然可以繼續使用。除非 Realm 擁有者在不同的裝置上更新,否則您的 Realms 將能持續運作。您將不會再收到最新更新內容,並且將無法透過持續接收更新的裝置或 Realms 遊玩多人遊戲。您也將無法連線到某些伺服器。%s按下按鈕了解更多資訊,其中包括能將您的世界移至新裝置的方法。我們知道這會對您造成不便,真的非常感謝您花費時間遊玩我們的遊戲,也非常感謝您的支持。 # + +sunsetting.popup.pendingSunset.geo.ios=我們即將終止在您所在地區支援此裝置。收到最終更新後,您仍能在您的世界中遊玩遊戲,並使用已在市集購買的物品,但您將無法再在市集中購買。透過此裝置管理的 Realm 將繼續運作 6 個月。2023 年 9 月 30 日起,您將無法再存取該 realm。建議您在此之前透過檢視裝置中的「訂閱」設定,先下載您的世界並取消訂閱。%s如果您已使用 Microsoft/Xbox Live 帳戶登入,您在市集購買的物品、Minecoins 和 Realms 訂閱將能在其他平台上使用。如果您想將您的世界從此裝置移動到另一個裝置,方法是先將世界上傳到一個 Realm,再下載一個備份到你的新裝置上。%s按一下此按鈕以取得更多資訊,包括將世界移動到新裝置的方法。 ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.ios=我們已停止在您所處地區支援此裝置。您仍然能在您的世界中遊玩遊戲,並使用您在市集購買的物品,但您將無法繼續在市集中購買。透過此裝置管理的 Realm 將繼續運作至 2023 年 9 月 30 日,之後您將無法再使用該 Realm。建議您在此之前下載您的世界。%s如果您使用 Microsoft/Xbox 帳戶登入,您在市集購買的物品、Minecoins 和 Realms 訂閱將能在其他平台上使用。如果你想將您的世界從這個裝置移動到另一個裝置,請先將世界上傳到一個 Realm,然後下載一個備份到新裝置上即可。%s按一下按鈕以取得更多資訊,包括將世界移動到新裝置的方法。 ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.amazon=我們即將終止在您所在地區支援此裝置。收到最終更新後,您仍能在您的世界中遊玩遊戲,並使用已在市集購買的物品,但您將無法再在市集中購買。透過此裝置管理的 Realm 將繼續運作 6 個月。2023 年 9 月 30 日起,您將無法再存取該 realm。建議您在此之前下載您的世界。%s如果您已使用 Microsoft/Xbox Live 帳戶登入,您在市集購買的物品、Minecoins 和 Realms 訂閱將能在其他平台上使用。如果您想將您的世界從此裝置移動到另一個裝置,方法是先將世界上傳到一個 Realm,再下載一個備份到你的新裝置上。%s按一下此按鈕以取得更多資訊,包括將世界移動到新裝置的方法。 ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.amazon=我們已停止在您所處地區支援此裝置。您仍然能在您的世界中遊玩遊戲,並使用您在市集購買的物品,但您將無法繼續在市集中購買。透過此裝置管理的 Realm 將繼續運作至 2023 年 9 月 30 日,之後您將無法再使用該 Realm。建議您在此之前下載您的世界。%s如果您使用 Microsoft/Xbox 帳戶登入,您在市集購買的物品、Minecoins 和 Realms 訂閱將能在其他平台上使用。如果你想將您的世界從這個裝置移動到另一個裝置,請先將世界上傳到一個 Realm,然後下載一個備份到新裝置上即可。%s按一下按鈕以取得更多資訊,包括將世界移動到新裝置的方法。 ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.android=我們即將停止在您所處地區支援此裝置。您若安裝此最終更新,則仍能在您的世界中遊玩遊戲,並使用您在商城購買的物品,但您將無法繼續於商城中購買商品。透過此裝置管理的 Realm 將繼續運作 6 個月。2023 年 9 月 30 日,您將無法再以此裝置使用該 Realm。建議您在此之前於 Google Play 中查看您的訂閱,以下載您的世界及取消訂閱。%s您將不會再收到最新更新,也無法進行多人遊戲。您也將無法連接到某些伺服器。%s如果您使用 Microsoft/Xbox Live 帳戶登入,您的 Marketplace 購買物品和 Minecoins,以及 Realms 訂閱將能在您其他遊玩 Minecraft 的平台上繼續使用。您可以從您遊玩 Minecraft 的這些其他平台開始新訂閱。%s如果您想將您的世界從此裝置移動到另一個裝置,方法是先將世界上傳到一個 Realm,然後再下載一個備份到您新裝置上。%s挾一下按鈕以取得更多資訊,包括將世界移動到新裝置的方法。 ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.sunset.geo.android=我們已停止在您所處地區支援此裝置。您仍然能在您的世界中遊玩遊戲,並使用您在市集購買的物品,但您將無法繼續在市集中購買。透過此裝置管理的 Realm 將繼續運作至 2023 年 9 月 30 日,之後您將無法再使用該 Realm。建議您在此之前下載您的世界。%s如果您使用 Microsoft/Xbox 帳戶登入,您在市集購買的物品、Minecoins 和 Realms 訂閱將能在其他平台上使用。如果你想將您的世界從這個裝置移動到另一個裝置,請先將世界上傳到一個 Realm,然後下載一個備份到新裝置上即可。%s按一下按鈕以取得更多資訊,包括將世界移動到新裝置的方法。 ###disable_3rd_party_console_resource_pack_check +sunsetting.popup.pendingSunset.geo.generic=我們即將終止在您所在地區支援此裝置。收到最終更新後,您仍能在您的世界中遊玩遊戲,並使用已在市集購買的物品,但您將無法再在市集中購買。透過此裝置管理的 Realm 將繼續運作 6 個月。2023 年 9 月 30 日起,您將無法再存取該 realm。建議您在此之前下載您的世界。%s如果您已使用 Microsoft/Xbox Live 帳戶登入,您在市集購買的物品、Minecoins 和 Realms 訂閱將能在其他平台上使用。如果您想將您的世界從此裝置移動到另一個裝置,方法是先將世界上傳到一個 Realm,再下載一個備份到你的新裝置上。%s按一下此按鈕以取得更多資訊,包括將世界移動到新裝置的方法。 # +sunsetting.popup.sunset.geo.generic=我們已停止在您所處地區支援此裝置。您仍然能在您的世界中遊玩遊戲,並使用您在市集購買的物品,但您將無法繼續在市集中購買。透過此裝置管理的 Realm 將繼續運作至 2023 年 9 月 30 日,之後您將無法再使用該 Realm。建議您在此之前下載您的世界。%s如果您使用 Microsoft/Xbox 帳戶登入,您在市集購買的物品、Minecoins 和 Realms 訂閱將能在其他平台上使用。如果你想將您的世界從這個裝置移動到另一個裝置,請先將世界上傳到一個 Realm,然後下載一個備份到新裝置上即可。%s按一下按鈕以取得更多資訊,包括將世界移動到新裝置的方法。 # + +sunsetting.banner.play.worldTab.pending=您的版本可能很快就會無法連線到多人遊戲 # +sunsetting.banner.play.friendsTab.pending=您的版本可能很快就會無法連線到多人遊戲 # +sunsetting.banner.play.serverTab.pending=您的版本可能很快就會無法連線到多人遊戲 # + +sunsetting.banner.play.worldTab=您的版本可能無法連線到多人遊戲 # +sunsetting.banner.play.friendsTab=您的版本可能無法連線到多人遊戲 # +sunsetting.banner.play.serverTab=您的版本可能無法連線到多人遊戲 # + +sunsetting.store.incompatible=不相容 # +sunsetting.store.incompatiblePopup=此內容與您的裝置不相容。請查看 https://aka.ms/MinecraftSunsetting # + +pauseScreen.back=繼續遊戲 # +pauseScreen.currentWorld=目前世界 # +pauseScreen.header=遊戲選單 # +pauseScreen.options=選項 # +pauseScreen.quit=儲存並退出 # +pauseScreen.secondaryClientLeave=儲存並離開 # +pauseScreen.feed=動態 # +pauseScreen.invite=邀請玩遊戲 # +pauseScreen.ipAddress=IP:%1 # +pauseScreen.error.noIpAddress=找不到 IP # +pauseScreen.error.noPort=找不到連接埠 # +pauseScreen.title=遊戲暫停 # +pauseScreen.betaFeedback=Beta 版反饋 # +pauseScreen.xboxLiveDisconnect=糟糕!您的 Microsoft 帳戶已中斷連線。若要邀請更多玩家,請在主選單登入並重新啟用您的世界。 # +pauseScreen.joinCode.Label=加入代碼 # +pauseScreen.joinCode.Icon=%3 加入代碼圖示,%1 (共 %2 種) # Example: Apple join code icon, 2 of 5 # + +permissionsScreen.kick=踢出玩家 # +permissionsScreen.ban=封鎖玩家 # + +hudScreen.tooltip.basic.back=後退 # +hudScreen.tooltip.basic.chat=聊天 # +hudScreen.tooltip.basic.flyDown=向下飛 # +hudScreen.tooltip.basic.flyUp=向上飛 # +hudScreen.tooltip.basic.forward=前進 # +hudScreen.tooltip.basic.jump=跳躍 # +hudScreen.tooltip.basic.left=向左 # +hudScreen.tooltip.basic.right=向右 # +hudScreen.tooltip.basic.sneak=潛行 # +hudScreen.tooltip.basic.startFlying=開始飛行 # +hudScreen.tooltip.basic.stopFlying=停止飛行 # +hudScreen.tooltip.basic.swimDown=向下游 # +hudScreen.tooltip.basic.swimUp=向上游 # + +hudScreen.tooltip.crafting=合成 # +hudScreen.tooltip.inventory=物品欄 # +hudScreen.tooltip.dropItem=丟棄 # +hudScreen.tooltip.eject=退出 # +hudScreen.tooltip.potion=喝 # +hudScreen.tooltip.milk=喝 # +hudScreen.tooltip.draw=拉弓 # +hudScreen.tooltip.release=射箭 # +hudScreen.tooltip.throw=投擲 # +hudScreen.tooltip.open=開啟 # +hudScreen.tooltip.use=使用 # +hudScreen.tooltip.sleep=睡覺 # +hudScreen.tooltip.empty=清空 # +hudScreen.tooltip.hang=懸吊 # +hudScreen.tooltip.ignite=點燃 # +hudScreen.tooltip.place=放置 # +hudScreen.tooltip.mine=開採 # +hudScreen.tooltip.attach=裝上 # +hudScreen.tooltip.till=整地 # +hudScreen.tooltip.dig=挖路 # +hudScreen.tooltip.hit=敲擊 # +hudScreen.tooltip.eat=吃 # +hudScreen.tooltip.rotate=旋轉 # +hudScreen.tooltip.plant=植物 # +hudScreen.tooltip.dismount=跳下 # +hudScreen.tooltip.collect=收集 # +hudScreen.tooltip.peel=樹皮 # +hudScreen.tooltip.scaffoldingDescend=按住以下降 # +hudScreen.tooltip.pick=摘採 # +hudScreen.tooltip.placeBook=放置書本 # +hudScreen.tooltip.readBook=閱讀書本 # +hudScreen.tooltip.removeBook=移除書本 # +hudScreen.tooltip.shear=修剪 # +hudScreen.tooltip.carve=雕刻 # +hudScreen.tooltip.grow=栽培 # +hudScreen.tooltip.boatExit=下船 # +hudScreen.tooltip.emote=表情 # +hudScreen.tooltip.change_note=變更說明 # +hudScreen.tooltip.edit_sign=編輯 # +hudScreen.controlCustomization.welcome=歡迎來到自訂控制項目 # +hudScreen.controlCustomization.instructions=拖曳元素以變換位置 # +hudScreen.controlCustomization.modify=修改設定 # +hudScreen.controlCustomization.continue=我們開始吧 # + +playscreen.fileSize.MB=MB # +playscreen.fileSize.GB=GB # +playscreen.joinableRealms=可加入的 Realms # +playscreen.noFriendsRealms=您尚未成為任何 Realms 的成員。 # +playscreen.header.local=遊戲 # +playscreen.header.realms=Realms # +playscreen.lastPlayed.daysAgo=%1 天前 # +playscreen.lastPlayed.longAgo=很久以前 # +playscreen.lastPlayed.today=今天 # +playscreen.lastPlayed.weeksAgo=%1 週前 # +playscreen.lastPlayed.yesterday=昨天 # +playscreen.new=新 # +playscreen.remoteWorld=遠端操控世界: # +playscreen.realmsTrialWorld=免費試玩 Realms Plus 30 天 # +playscreen.realmsCreateFirstWorld=建立您的第一個 Realm # +playscreen.realmsCombo=和朋友一起遊玩,享受 150 種以上的套件 # +playscreen.realmsGetServer=取得專屬伺服器和 150 種以上的套件 # +playscreen.realmGoogleHoldBody=您有一個或多個 Realms 訂閱出現問題。請點選「確定」前往 Google Play 訂閱設定,修正您的付款方式。 # +playscreen.realmsContent=遊玩 150 種以上的市集套件 # +playscreen.checkingRealmsCompatibility=正在檢查 Realms 相容性... # +playscreen.fetchingRealms=正在擷取 Realms... # +playscreen.confirmLeaveMessage=是否確定要離開 Realm %1$s? # +playscreen.confirmLeaveTitle=確認離開 # +playscreen.realmExpired=已過期 # +playscreen.realmFull=已滿 # +playscreen.realmClientOutdated=所有 Realms 皆已更新。您需要更新遊戲,以繼續玩 Realms。 # +playscreen.realms=Realms # +playscreen.realmsWarning.moreinfo=更多資訊 # +playscreen.realmsCompatibilityFailure=我們此刻無法連線到 Realms,不久會再試一次。 # +playscreen.realmsSignIn=馬上登入遊玩 Realms! # +playscreen.realmsSignInFriends=馬上登入,參觀朋友的 Realms! # +playscreen.worlds=世界 # +playscreen.dontSeeLegacyWorlds=沒有看到您的世界嗎? # +playscreen.syncLegacyWorlds=同步舊版世界 # +playscreen.fetchingLegacyWorlds=正在擷取舊世界... # +playscreen.upgradeLegacyWorlds=舊世界 # +playscreen.syncRetailWorlds=從 Minecraft (發行版本) 複製世界 # +playscreen.fetchingRetailWorlds=正在複製世界 Minecraft (發行版本)... # +playscreen.upgradeRetailWorlds=Minecraft (發行版本) 世界 # +playscreen.noLegacyWorldsFound.title=找不到世界 # +playscreen.noLegacyWorldsFound.body=沒有偵測到《Minecraft》其他版本的世界。 # +playscreen.failedToAutoSyncLegacyWorlds=無法擷取舊版世界。清理額外的儲存空間以管理舊版世界。 # +playscreen.lockedSkin=你所裝備的外觀來自內容套件,但這不可於跨平台多人遊戲中使用。如果繼續,將停用此世界的跨平台多人遊戲。 # +playscreen.multiplayerLockedSkin=你所裝備的外觀來自內容套件,不可於多人遊戲中使用。如果繼續,將停用此世界的多人遊戲。 # +playscreen.worldsStorage=儲存空間 # +playscreen.delete.legacy.content=確定要刪除所選舊版世界嗎?這個世界會永遠消失 (非常久)! # +playscreen.delete.legacy.title=要永遠刪除 %s 嗎? # +playscreen.delete.legacy.confirm=刪除 # +playscreen.delete.legacy.deleting=正在刪除世界… # +playscreen.beta_worlds=測試版世界 # +playscreen.beta_legacy_worlds=舊測試版世界 # +playscreen.editor.worlds=專案 # +playscreen.editor.create=建立新專案 # + +permissions.ability.build=建造 # +permissions.ability.mine=開採 # +permissions.ability.doorsandswitches=使用門和開關 # +permissions.ability.opencontainers=打開容器 # +permissions.ability.attackplayers=攻擊玩家 # +permissions.ability.attackmobs=攻擊生物 # +permissions.ability.op=操作者指令 # +permissions.ability.invisible=進入隱形狀態 # +permissions.ability.teleport=使用傳送門 # +permissions.NeedPermission=您需要得到許可 # +permissions.AddFriends=由於您的 Microsoft 帳戶的設定方式,您無法新增好友。請確保您的線上安全設定允許新增好友。請參閱 aka.ms/MCMultiplayerHelp,了解變更這些設定的說明。 # +permissions.MultiplayerSessions=由於 Microsoft 帳號的設定方式,您無法在 Realms 中進行遊戲。請確認您的線上安全設定可進行多人遊戲。詳情請參閱 aka.ms/MCMultiplayerHelp 中的變更設定說明。 # +permissions.Communications=由於您的 Microsoft 帳戶的設定方式,您無法與其他玩家聊天。請確保您的隱私權設定允許與其他玩家通訊。請參閱 aka.ms/MCMultiplayerHelp,了解變更這些設定的說明。 # +permissions.RealmsAddFriends=由於你的 Xbox 帳戶設定方式,你將無法新增朋友和你一起遊玩 realm。這可以在 Xbox.com 的隱私和線上安全設定中進行變更。是否要繼續? # +permissions.CloudSave=由於你的帳戶設定方式,你無法將世界保存到 Xbox 設定檔中。這可以在 Xbox.com 的隱私和線上安全設定中變更。 ###disable_3rd_party_console_resource_pack_check +permissions.MultiplayerSessionsOnConsole=由於 Microsoft 帳號的設定方式,您無法在 Realms 中進行遊戲。請確認您的線上安全設定可進行多人遊戲,以及是否已有啟動的 Xbox Live 黃金訂閱服務。詳情請參閱 aka.ms/MCMultiplayerHelp 中的變更設定說明。 ###disable_3rd_party_console_resource_pack_check +permissions.MultiplayerSessionsOnConsoleGamecore=由於 Microsoft 帳戶的設定方式,因此您無法在 Realms 上遊玩。 ###disable_3rd_party_console_resource_pack_check +permissions.open.account.help.button=取得修復此問題的說明 # +permissions.open.account.help.button.gamecore=修復此問題 # +permissions.open.account.setting.button=請參閱服務條款 # +permissions.GoBack=返回 # +permissions.Continue=繼續 # +permissions.chatmute=目前已停用聊天功能 # +permissions.deopingother.message=降低他們的權限等級,他們將不再擁有操作者等級權限。 # +permissions.description.visitors=訪客可自由探索您的世界,但無法與方塊、物品或實體互動。[信任玩家] 已關閉。 # +permissions.description.members=成員為在您世界中的活躍玩家,可以破壞與創建方塊,以及攻擊生物和其他玩家。 # +permissions.description.operators=管理員為可以設定玩家權限,並使用指令控制世界的成員。 # +permissions.level=權限層級 # +permissions.level.custom=自訂... # +permissions.level.member=成員 # +permissions.level.operator=操作者 # +permissions.level.visitor=訪客 # +permissions.nocheats=密技已關閉 # +permissions.nocheats.message=某些指令 (如傳送) 僅在作弊功能開啟時可用。作弊功能也可以透過「遊戲設定」下的暫停選單開啟。如果你選擇開啟作弊功能,成就在這個世界上將會停用。 # +permissions.nocheats.message.noachievements=某些指令 (如傳送) 僅在作弊功能開啟時可用。作弊功能也可以透過「遊戲設定」下的暫停選單開啟。 # +permissions.nocheats.turnon=在密技設為「開啟」時設定 OP # +permissions.nocheats.turnoff=在密技設為「關閉」時設定 OP # +permissions.nocheats.cancel=取消 # +permissions.deopingself=是否移除管理員權限? # +permissions.deopingself.message=降低您的權限等級,您將不再有管理員等級權限。 # +permissions.title=玩家權限 # +permissions.title.settings=收到邀請後加入的玩家權限 # +permissions.title.settings.edu=加入您的世界的玩家權限等級 # +permissions.toast.playerLeft=一名玩家離開了遊戲。 # +permissions.toast.playerJoined=一名玩家加入了遊戲。 # +permissions.kickplayer=踢出玩家 # +permissions.kickplayer.reason=主持人已將您從此工作階段中踢出。 # +permissions.kickplayer.message=確定要將 %s 踢出這個世界嗎?他們將無法再次加入此工作階段。 # +permissions.kickplayer.message.dedicatedserver=你確定要將 %s 踢出此世界? # +permissions.kickplayer.title=踢出玩家? # +permissions.banplayer=封鎖玩家 # +permissions.banplayer.reason=主持人已將您從此工作階段中封鎖。 # +permissions.banplayer.message=確定要將 %s 從這個世界封鎖嗎?他們將無法再次加入此工作階段。 # +permissions.banplayer.title=是否要封鎖玩家? # +permissions.ClubsAccess=由於您無法進入俱樂部,因此無法進入 Realms Feed。詳情請參閱 aka.ms/MCClubsHelp 中的變更設定說明。 # +permissions.ClubsPost=由於您無法進入俱樂部,因此無法在 Realms Feed 中貼文。詳情請參閱 aka.ms/MCClubsHelp 中的變更設定說明。 # + +## edu permissions popup +permissions.button.kickplayer=從遊戲中移除玩家 # +permissions.popup.title=權限選項 # +permissions.dropdown.title=%s 的權限等級 # +permissions.operator=操作者 # +permissions.member=成員 # +permissions.visitor=訪客 # +permissions.removeplayer=移除玩家 # +permissions.removeplayer.reason=主持人已將您從遊戲中移除。 # +permissions.removeplayer.message=您是否確定要從世界中移除此玩家?移除此玩家時,系統會產生一組新的加入代碼,這樣他們就無法重新加入。 # +permissions.removeplayer.title=移除玩家確認 # + +portfolioScreen.page=第 %s 頁 # +portfolioScreen.export=匯出相簿 # +portfolioScreen.caption=[ 字幕 ] # +portfolioScreen.nopics0=您的相簿中目前沒有照片。用相機拍攝的照片將顯示在這裡。您也可以使用下方的按鈕新增照片。 # +portfolioScreen.nopics1=您使用相機拍攝的相片將在此顯示。 # +portfolioScreen.noInventory=您的物品欄中沒有任何照片。試著使用相機拍攝照片。 # +portfolioScreen.addPhoto=新增照片 # + +potion.absorption=吸收 # +potion.blindness=眼盲 # +potion.conduitPower=導管力量 # +potion.confusion=噁心 # +potion.damageBoost=力量 # +potion.damageBoost.name=力量藥水 # +potion.damageBoost.splash.name=噴濺型力量藥水 # +potion.damageBoost.linger.name=滯留型力量藥水 # +potion.digSlowDown=開採倦怠 # +potion.digSpeed=速掘 # +potion.effects.whenDrank=使用後會得到: # +potion.empty=無效果 # +potion.emptyPotion.name=水瓶 # +potion.emptyPotion.splash.name=噴濺水瓶 # +potion.emptyPotion.linger.name=滯留水瓶 # +potion.fireResistance=抗火 # +potion.fireResistance.name=抗火藥水 # +potion.fireResistance.splash.name=噴濺型抗火藥水 # +potion.fireResistance.linger.name=滯留型抗火藥水 # +potion.harm=立即傷害 # +potion.harm.name=傷害藥水 # +potion.harm.splash.name=噴濺型傷害藥水 # +potion.harm.linger.name=滯留型傷害藥水 # +potion.heal=立即回復生命值 # +potion.heal.name=治療藥水 # +potion.heal.splash.name=噴濺型治療藥水 # +potion.heal.linger.name=滯留型治療藥水 # +potion.healthBoost=生命值加乘 # +potion.hunger=飢餓 # +potion.invisibility=隱形 # +potion.invisibility.name=隱形藥水 # +potion.invisibility.splash.name=噴濺型隱形藥水 # +potion.invisibility.linger.name=滯留型隱形藥水 # +potion.jump=跳躍增強 # +potion.jump.name=跳躍藥水 # +potion.jump.splash.name=噴濺型跳躍藥水 # +potion.jump.linger.name=滯留型跳躍藥水 # +potion.levitation=漂浮 # +potion.moveSlowdown=緩慢 # +potion.moveSlowdown.name=緩慢藥水 # +potion.moveSlowdown.splash.name=噴濺型緩慢藥水 # +potion.moveSlowdown.linger.name=滯留型緩慢藥水 # +potion.slowFalling=慢速掉落 # +potion.slowFalling.name=慢速掉落藥水 # +potion.slowFalling.splash.name=噴濺型慢速掉落藥水 # +potion.slowFalling.linger.name=滯留型慢速掉落藥水 # +potion.moveSpeed=速度 # +potion.moveSpeed.name=迅捷藥水 # +potion.moveSpeed.splash.name=噴濺型迅捷藥水 # +potion.moveSpeed.linger.name=滯留型迅捷藥水 # +potion.nightVision=夜視 # +potion.nightVision.name=夜視藥水 # +potion.nightVision.splash.name=噴濺型夜視藥水 # +potion.nightVision.linger.name=滯留型夜視藥水 # +potion.poison=劇毒 # +potion.poison.name=劇毒藥水 # +potion.poison.splash.name=噴濺型劇毒藥水 # +potion.poison.linger.name=滯留型劇毒藥水 # +potion.potency.0= # +potion.potency.1=II # +potion.potency.2=III # +potion.potency.3=IV # +potion.potency.4=V # +potion.potency.5=VI # +potion.awkward.name=粗劣藥水 # +potion.awkward.splash.name=噴濺型粗劣藥水 # +potion.awkward.linger.name=滯留型粗劣藥水 # +potion.mundane.name=平凡藥水 # +potion.mundane.splash.name=噴濺型平凡藥水 # +potion.mundane.linger.name=滯留型平凡藥水 # +potion.mundane.extended.name=長效平凡藥水 # +potion.mundane.extended.splash.name=噴濺型長效平凡藥水 # +potion.mundane.extended.linger.name=滯留型長效平凡藥水 # +potion.thick.name=黏稠藥水 # +potion.thick.splash.name=噴濺型黏稠藥水 # +potion.thick.linger.name=滯留型黏稠藥水 # +potion.regeneration=再生 # +potion.regeneration.name=再生藥水 # +potion.regeneration.splash.name=噴濺型再生藥水 # +potion.regeneration.linger.name=滯留型再生藥水 # +potion.resistance=抗性 # +potion.saturation=飽和 # +potion.turtleMaster=緩慢 # +potion.turtleMaster2=抗性 # +potion.turtleMaster.name=海龜大師藥水 # +potion.turtleMaster.splash.name=噴濺型烏龜大師藥水 # +potion.turtleMaster.linger.name=滯留型烏龜大師藥水 # +potion.waterBreathing=水下呼吸 # +potion.waterBreathing.name=水下呼吸藥水 # +potion.waterBreathing.splash.name=噴濺型水下呼吸藥水 # +potion.waterBreathing.linger.name=滯留型水下呼吸藥水 # +potion.weakness=虛弱 # +potion.weakness.name=虛弱藥水 # +potion.weakness.splash.name=噴濺型虛弱藥水 # +potion.weakness.linger.name=滯留型虛弱藥水 # +potion.wither=凋靈 # +potion.wither.name=腐朽藥水 # +potion.wither.splash.name=噴濺型腐朽藥水 # +potion.wither.linger.name=滯留型腐朽藥水 # + +profileScreen.header=更衣室 # +profileScreen.reload=重新載入 # +profileScreen.manage_button_text=編輯角色 # +profileScreen.manage_button_text_skin=更換經典外觀 # +profileScreen.manage_button_create_text=建立角色 # +profileScreen.selectPrebuiltCharacter=從角色清單中選擇 # +profileScreen.create_persona_confirm_skin=打造經典外觀 # +profileScreen.delete_button=刪除角色 # +profileScreen.settings_button=遊戲設定 # + +profileScreen.differences_information_button=自訂角色和經典外觀之間的差異 # +profileScreen.differences_character_creator_title=角色 # +profileScreen.create_persona_character_details=你可以在 Minecraft 中分項目打造專屬角色。 # +profileScreen.difference_character_creator_description=在 Minecraft 中分部位打造專屬角色。個人化你角色的身體、眼睛、嘴唇、髮型、服裝等! # +profileScreen.differences_classic_skin_title=經典外觀 # +profileScreen.difference_classic_skin_description=裝備在角色身上的全身外觀。經典外觀不能分部位修改。也可以匯入自己建立或下載的全身外觀。 # +profileScreen.create_persona_classic_skin_details=可穿戴在角色身上的全身外觀材質。 # + +profileScreen.create_persona_title=選擇類型 # + +persona.slim.title=縮小 # +persona.wide.title=寬 # +persona.smaller.title=較小 # +persona.small.title=小 # +persona.medium.title=中 # +persona.tall.title=高 # +persona.realms.redeem=兌換 # + +progressScreen.cantConnect=無法連線至世界。請檢查你與網際網路的連線,然後重試一次。 # +progressScreen.generating=正在生成世界 # +progressScreen.saving=正在儲存世界 # +progressScreen.loading=載入中... # +progressScreen.title.downloading=正在下載資源套件 %1 # +progressScreen.title.applyingPacks=正在載入資源套件 # +progressScreen.title.searchingForSession=正在搜尋遊戲... # +progressScreen.title.waitingForStorageProvider=正在同步處理使用者資料 # +progressScreen.title.connectingLocal=正在啟動世界 # +progressScreen.title.connectingLAN=正在連線到多人遊戲 # +progressScreen.title.connectingExternal=正在連線到外部伺服器 # +progressScreen.title.connectingRealms=正在連線到 Realm # +progressScreen.title.copyingWorld=世界複製 # +progressScreen.title.deleteStorageAreaContent=清除存儲空間快取 # +progressScreen.title.loadingSplitScreenAppearances=正在載入分割畫面外觀 # +progressScreen.message.appearanceLoaded=已載入外觀 # +progressScreen.message.appearanceLoadWaitTimeMet=載入外觀需要較長時間。繼續進行世界生成... # +progressScreen.message.deleteStorageAreaContent=這可能需要一些時間。 # +progressScreen.message.copyingWorld=正在複製世界…%d%% # +progressScreen.message.tts.copyingWorld=正在複製世界 # +progressScreen.message.building=正在建構地形 # +progressScreen.message.done=完成! # +progressScreen.message.exporting=正在匯出 # +progressScreen.message.exporting.warning=請勿退出遊戲。退出可能導致匯出資料損毀。 # +progressScreen.message.importing=正在匯入世界 # +progressScreen.message.importingContent=步驟 2 之 2 - 匯入內容 # +progressScreen.message.updatingContent=更新 %2 之 %1 套件 # +progressScreen.message.locating=定位伺服器 # +progressScreen.message.loadingAppearance=正在載入外觀... # +progressScreen.message.waitingForRealms=這可能需要一些時間 # +progressScreen.message.waitingForStorageProvider=這可能需要一些時間…… # +progressScreen.message.waitingForTickingAreas=正在載入自動刷新區域 # +progressScreen.message.storageProviderSyncError=無法同步處理使用者資料。 # +progressScreen.message.waitingForStoreProducts=這可能需要一些時間 # +progressScreen.message.allDone=大功告成! # +progressScreen.message.letsGo=我們開始吧! # +progressScreen.message.failed=失敗 # +progressScreen.message.failedNoNetwork=失敗:無網路連線 # +progressScreen.message.downloadingWorld=下載世界中 # +progressScreen.message.downloadingContent=步驟 1 之 2 - 下載內容 # +progressScreen.message.uploadingWorld=上傳世界檔案... # +progressScreen.message.uploadingWorldError=世界上傳失敗。是否要再試一次? # +progressScreen.message.copyingPacks=正在儲存世界資源套件 # +progressScreen.message.initiatingTemplate=正在起始世界範本 # +progressScreen.message.fileSize=檔案大小 # +progressScreen.message.initializingUpload=正在起始上傳 # +progressScreen.message.initializingDownload=正在起始下載 # +progressScreen.message.invalidWorldFile=無效的世界檔案。請重新打開您的世界、保存,然後重試。 # +progressScreen.message.resourceLoading=正在載入資源 # +progressScreen.message.leaveLevel=您的遊戲正在儲存中,請勿關閉裝置電源。 # +progressScreen.message.genericMayTakeAMoment=這可能需要一些時間 # +progressScreen.message.noUploadResponse=我們無法確認您的世界是否上傳正確。如果尚未更新至新的世界,請加入您的 Realm 進行檢查,然後重試一次。 # +progressScreen.message.noUploadEndpoint=找不到上傳世界的地方。是否要檢查您的網際網路連線? # +progressScreen.message.unownedTemplate=您似乎沒有此世界的市集範本基礎。您可在 Minecraft 市集中購買。 # +progressScreen.message.createArchiveFileFailed=我們無法將您的世界檔打包上傳。或許是因為您的硬碟滿了? # +progressScreen.message.createLevelStorageFailed=上傳您的世界時發生問題。如果這種情況持續發生,重新啟動裝置可能會有助於解決。 # +progressScreen.message.unknownError=發生錯誤 # +progressScreen.message.forbiddenContent=您沒有一個或多個適用的套件 # +progressScreen.message.loadingSplitScreenAppearances=正在載入分割畫面外觀... # +progressScreen.message.finishedLoadingSplitScreenAppearances=分割畫面外觀載入完成。 # +progressScreen.dialog.title.resourcePack=是否下載資源包? # +progressScreen.dialog.title.behaviorAndResourcePack=是否要下載世界行為模式和資源套件? # +progressScreen.dialog.title.onlyBehavior=是否要下載世界行為模式包? # +progressScreen.dialog.title.storageProviderError=無法同步處理世界資料 # +progressScreen.dialog.title.storageProviderLongWait=正在同步處理世界資料 # +progressScreen.dialog.title.storageProviderSucceeded=同步世界資料成功 # +progressScreen.dialog.message.onlyBehavior=這個世界已套用行為模式包,您必須下載以便加入。您想下載並且加入嗎? # +progressScreen.dialog.message.behaviorAndOptionalResourcePack=這個世界已套用行為模式包,您必須下載以便加入;並有資源套件,您可在加入前選擇性地下載。您在加入前想下載什麼? # +progressScreen.dialog.message.behaviorAndResourcePack=這個世界已套用行為模式和資源套件,您必須下載以便加入。您想下載並且加入嗎? # +progressScreen.dialog.message.resourcePackOptional=這個世界已套用資源套件,您想在加入前先下載嗎? # +progressScreen.dialog.message.resourcePackRequired=這個世界已套用資源套件,您必須下載以便加入。您想下載並且加入嗎? # +progressScreen.dialog.message.resourcePackOptional.rayTracing.line1=這個世界已套用光線追蹤的資源套件。 # +progressScreen.dialog.message.resourcePackOptional.rayTracing.line2=您的裝置與進階照明和材質功能不相容,因此您看到的世界將沒有這些進階效果。您想在加入前下載嗎? # +progressScreen.dialog.message.resourcePackRequired.rayTracing.line1=這個世界已套用光線追蹤的資源套件。 # +progressScreen.dialog.message.resourcePackRequired.rayTracing.line2=您的裝置與進階照明和材質功能不相容,因此您看到的世界將沒有這些進階效果。您想在加入前下載嗎? # +progressScreen.dialog.message.storageProviderError=無法同步至你的世界資料。是否要重試? # +progressScreen.dialog.message.storageProviderUnusableError=世界沒有完全同步,或已經毀壞。請嘗試使用良好的主機進行世界遊戲,並再次嘗試遷移。 # +progressScreen.dialog.message.storageProviderQuotaError=本地儲存成功,但由於配額原因,雲端同步失敗。從設定功能表中刪除世界來釋放雲端空間。 # +progressScreen.dialog.message.storageProviderOutOfLocalStorage=本地可用空間不足,無法支援雲端同步。 # +progressScreen.dialog.message.worldCorrupted=世界已經毀損。請至 bugs.mojang.com 回報此問題 # +progressScreen.dialog.message.storageProviderLongWait=同步這個世界需要很長的時間。是否要繼續等待? # +progressScreen.dialog.button.enter=進入世界 # +progressScreen.dialog.button.joinAndDownload=下載並加入 - %1 # +progressScreen.dialog.button.joinAndDownload.everything=全部下載並加入 - %1 # +progressScreen.dialog.button.joinAndDownload.onlyBehaviorPacks=僅可下載行為模式並加入 - %1 # +progressScreen.dialog.button.join=加入 # +progressScreen.dialog.button.leave=離開 # +progressScreen.dialog.button.retry=重試 # +progressScreen.dialog.button.wait=等候 # +progressScreen.editor.message.copyingProject=正在複製專案… %d%% # +progressScreen.editor.message.tts.copyingProject=正在複製專案 # +progressScreen.editor.title.copyingProject=專案複製 # +progressScreen.editor.dialog.message.resourcePackOptional=該專案已套用資源套件,您要在加入前先下載嗎? # +progressScreen.editor.dialog.message.resourcePackRequired=該專案已套用資源套件,您必須下載套件才能加入。要下載並加入嗎? # +progressScreen.editor.message.convert.projectToWorld=正在將您的專案轉換為世界並製作專案複本… # +progressScreen.editor.message.convert.worldToProject=正在將世界轉換為專案… # +progressScreen.editor.message.convert.projectToWorld.saveWorld=正在儲存世界資料… # +progressScreen.editor.message.convert.worldToProject.saveProject=正在儲存專案資料… # +progressScreen.label.mobileData=行動數據 # +progressScreen.noWifi.mobileDataWarning=您目前未連接到無線網路。可能會收取行動數據費用。 # + +quiz.popup.ok=進行測驗 # +quiz.popup.text=測驗將於新視窗開啟。您可以在完成測驗後返回 Minecraft。 # +quiz.popup.title=測驗 # + +raid.name=戰鬥 # +raid.progress=剩餘生物: # +raid.expiry=一場戰鬥已經過期 # +raid.victory=勝利 # +raid.defeat=失敗 # + +recipeBook.setting.full=已滿 # +recipeBook.setting.discover=探索 # +recipeBook.setting.off=關閉 # +recipeToast.newUnlock.title=新配方解鎖! # +recipeToast.newUnlock.tts= 解鎖新配方 # +recipeToast.newUnlock.descriptionRecipeBook=檢查您的配方書 # +recipeToast.newUnlock.descriptionCraftingTable=在精製台中檢視 # +recipeToast.newUnlock.descriptionStonecutterTable=在切石機中檢視 # +recipeToast.newUnlock.descriptionSmithingTable=在鍛造台中檢視 # +recipeToast.newUnlock.descriptionCartographyTable=在製圖桌中查看 # +recipeToast.newIngredient.title=發現新原料! # +recipeToast.newIngredient.tts= 發現新原料 # +recipeToast.newIngredient.description=在現有配方中使用它 # + +record.nowPlaying=正在播放:%s # + +resourcePack.available.title=可用的資源套件 # +resourcePack.available.title.behaviorPacks=可用的行為模式包 # +resourcePack.available.title.packs=我的套件 # +resourcePack.available.add=啟用 # +resourcePack.available.none.text=您沒有資源套件 # +resourcePack.available.none.behavior=您沒有行為套件 # +resourcePack.available.none.store=檢視市集 # +resourcePack.message.noneFound.packs=此裝置沒有可用的套件。 # +resourcePack.message.allInUse.packs=您的套件目前使用中。 # +resourcePack.message.error=一個套件發生錯誤,無法正常運作 # +resourcePack.message.warning=一個套件有警告,可能導致出現怪異行為 # +resourcePack.suggestedContent.title=取得更多套件 # +resourcePack.suggestedContent.button.viewMore=檢視更多套件 # +resourcePack.cached.title=快取包 # +resourcePack.folderInfo=(請將資源套件檔案置於此處) # +resourcePack.openFolder=開啓資源套件資料夾 # +resourcePack.selected.title=已選取的資源套件 # +resourcePack.selected.title.behaviorPacks=啟用的行為模式包 # +resourcePack.selected.title.packs=啟動 # +resourcePack.selected.remove=停用 # +resourcePack.realmsPlus.title.packs=Realms Plus 套件 # +resourcePack.realmsPlus.expired=已過期 # +resourcePack.errors=錯誤: # +resourcePack.error.ingame.packs=您無法在世界中遊玩時變更資源套件。 # +resourcePack.error.ingame.behaviorPacks=您無法在世界中遊玩時變更行為模式包。 # +resourcePack.error.enteringgame.title=Realm 已過期的套件 # +resourcePack.error.enteringgame.message=此 Realm 包含已在 Realms Plus 中過期的資源或行為模式包。您將必須停用這些套件或在市集中購買,然後才能在此 Realm 中玩遊戲。 # +resourcePack.error.enteringgame.button=檢視啟用的套件 # +resourcePack.title=選擇資源套件 # +resourcePack.toast.atlasFallback.message=記憶體不足。材質將降低細節等級。 # +resourcePack.toast.atlasFallback.title=資源套件降級 # +resourcePack.copyGlobal=從 Global 複製 # +resourcePack.description=資源套件由下往上套用,換句話說,同在兩個資源套件中的資源會被較高的資源套件覆寫。 # +resourcePack.description.default.level=您可在 [設定] 中加以編輯。 # +resourcePack.description.default.behaviorPacks=Minecraft 的預設遊戲控制。 # +resourcePack.description.bottom.global=資源套件由下往上套用,換句話說,同在兩個資源套件中的資源會被較高的資源套件覆寫。您世界中的資源套件會套用在這些全球資源套件的上方。這些資源專為您提供。其他人不會看見您在此設定的資源。您的世界或您所加入世界內的資源套件會套用在這些全球資源的上方。 # +resourcePack.description.bottom.behaviorPacks=行為模式包由下往上套用,換句話說,同在兩個行為模式包中的內容會被較高的覆寫。 # +resourcePack.description.bottom.level=資源套件由下往上套用,換句話說,同在兩個資源套件中的資源會被較高的資源套件覆寫。您世界中的資源套件會套用在全球資源套件的上方。 # +resourcePack.description.store=在商店中檢視 # +resourcePack.header.behavior=啟用的行為模式包適用於所有玩家。 # +resourcePack.header.level=需要玩家接受資源套件方能加入 # +resourcePack.crashRecovery.title=全球資源已重置 # +resourcePack.crashRecovery.message=之前載入資源失敗。 # +resourcePack.warnings=警告: # +resourcePack.warning.title=這樣做很危險! # +resourcePack.warning.body=遊玩世界後新增或刪除行為模式包可能會使世界中斷,導致您建立的行為模式包遺失。按「確定」停用行為模式包,或按「取消」保持其啟用。 # +resourcePack.requiredDependency.title=需要相依性 # +resourcePack.requiredDependency.body=此套件是目前套用中另一套件的必要相依性。 # +resourcePack.missingDependency.title=欠缺相依性 # +resourcePack.missingDependency.body=此套件缺少一個或多個相依性。是否仍要套用? # +resourcePack.delete=您即將永遠刪除 %s。是否確定? # +resourcePack.delete.confirm=要刪除套件? # +resourcePack.deleteSelected=您目前選擇了這個套件!您即將永遠刪除 %s。是否確定? # +resourcePack.deleteMultiple=您即將永遠刪除以下套件:%s。是否確定? # +resourcePack.editPack=刪除套件... # +resourcePack.editPackDone=完成 # +resourcePack.toast.unownedContent.title=%s 已停用 # +resourcePack.toast.unownedContent.subtitle=此帳號尚未擁有此資源套件。 # +resourcePack.incompatibleDependency=此套件擁有與裝置不相容的相依性 (%s) # +resourcePack.incompatibleDependency.memory=此套件包含與裝置不相容的相依性 (%s),因為裝置缺乏充足的記憶體。 # +resourcePack.incompatibleDependency.graphics.raytracing=此套件擁有與裝置不相容的相依性 (%s),因為您的裝置沒有相容硬體可支援光線追蹤 # +resourcePack.subpackResolution=解析度:%s # +resourcePack.incompatible=此套件與您的裝置不相容。 # +resourcePack.incompatible.memory=此解析度與您的裝置不相容,因為您的裝置沒有足夠的記憶體。 # +resourcePack.incompatible.graphics.raytracing=此套件包含允許光線追蹤的資訊,但您的裝置不支援此選項。 # +resourcePack.packSettingsTitle=%s 種設定 # +resourcePack.missingPackDescription=找不到此套件! # +resourcePack.legacyPackName=傳承資源套件 # + +sidebar.action=動作 # +sidebar.adventure=冒險 # +sidebar.capes=披風 # +sidebar.categories=類別 # +sidebar.categoryBody=身體 # +sidebar.categoryStyle=風格 # +sidebar.characterCreator=自訂角色 # +sidebar.classicSkins=經典外觀 # +sidebar.emotes=表情 # +sidebar.fantasy=奇幻 # +sidebar.featured=精選 # +sidebar.genre=類型 # +sidebar.marketplace=市集 # +sidebar.mashups=混搭套件 # +sidebar.minigame=小遊戲 # +sidebar.myCharacters=我的角色 # +sidebar.myContent=我的內容 # +sidebar.newReleases=新版推出 # +sidebar.openWorld=開放世界 # +sidebar.parkour=跑酷 # +sidebar.resources=資源 # +sidebar.roleplay=角色扮演 # +sidebar.skins=外觀 # +sidebar.skinsOwned=已擁有的外觀 # +sidebar.skyblock=Skyblock # +sidebar.simulation=模擬 # +sidebar.survival=生存 # +sidebar.realmsPlus=Realms Plus # +sidebar.skinsRealmsPlus=Realms Plus 外觀 # +sidebar.skinsUnowned=取得更多內容 # +sidebar.topSellers=最暢銷 # +sidebar.trending=熱門 # +sidebar.tts.sidebarCollapseList=側邊欄選項:摺疊 %s # +sidebar.tts.sidebarExpandList=側邊欄選項:展開 %s # +sidebar.tts.sidebarNavigateTo=側邊欄選項:瀏覽至 %s # +sidebar.tts.verboseToggleExpand=展開側邊欄 # +sidebar.tts.verboseToggleCollapse=摺疊側邊欄 # +sidebar.worlds=世界 # + +storageManager.contentType.world=世界 # +storageManager.contentType.worldTemplate=世界範本 # +storageManager.contentType.resourcePack=資源 # +storageManager.contentType.behaviorPack=行為模式包 # +storageManager.contentType.skinPack=外觀套件 # +storageManager.contentType.invalid=無效 # +storageManager.contentType.cachedData=快取資料 # + +storageManager.contentType.worlds=世界 # +storageManager.contentType.worldTemplates=世界範本 # +storageManager.contentType.resourcePacks=資源套件 # +storageManager.contentType.behaviorPacks=行為模式包 # +storageManager.contentType.skinPacks=外觀套件 # + +storageManager.baseWorld=基本世界 # + +tile.sculk_sensor.name=潛聲感測器 # +tile.sculk.name=潛聲 # +tile.sculk_vein.name=潛聲血管 # +tile.sculk_catalyst.name=潛聲催化劑 # +tile.sculk_shrieker.name=潛聲尖嘯 # +tile.reinforced_deepslate.name=強化深板岩 # +itemGroup.name.sculk=潛聲 # +effect.darkness=黑暗 # +entity.frog.name=青蛙 # +entity.tadpole.name=蝌蚪 # +item.spawn_egg.entity.warden.name=生成循聲守衛 # +entity.warden.name=循聲守衛 # +entity.allay.name=阿萊 # +item.spawn_egg.entity.allay.name=生成阿萊 # +action.interact.allay=把物品給阿萊 # +item.bucketTadpole.name=一桶蝌蚪 # +item.spawn_egg.entity.frog.name=生成青蛙 # +item.spawn_egg.entity.tadpole.name=生成蝌蚪 # +tile.frog_spawn.name=青蛙生成 # +tile.pearlescent_froglight.name=珠光蛙燈 # +tile.verdant_froglight.name=翠綠蛙燈 # +tile.ochre_froglight.name=赭色蛙燈 # +tile.mud.name=泥 # +tile.packed_mud.name=填充泥漿 # +tile.mud_bricks.name=泥磚 # +tile.mud_brick_slab.name=泥磚板 # +tile.mud_brick_double_slab=泥磚雙板 # +tile.mud_brick_stairs.name=泥磚梯 # +tile.mud_brick_wall.name=泥磚牆 # +tile.mangrove_leaves.name=紅樹林樹葉 # +tile.mangrove_propagule.name=紅樹林繁殖體 # +tile.mangrove_roots.name=紅樹林根 # +tile.muddy_mangrove_roots.name=泥濘紅樹林根 # +item.chest_boat.oak.name=附箱子的橡木船 # +item.chest_boat.spruce.name=附箱子的杉木船 # +item.chest_boat.birch.name=附箱子的樺木船 # +item.chest_boat.jungle.name=附箱子的叢林船 # +item.chest_boat.acacia.name=附箱子的相思木船 # +item.chest_boat.big_oak.name=附箱子的黑橡木船 # +item.chest_boat.mangrove.name=附箱子的紅樹林船 # +tile.mangrove_log.name=紅樹林原木 # +tile.stripped_mangrove_log.name=剝皮紅樹林原木 # +tile.mangrove_planks.name=紅樹林木板 # +tile.mangrove_button.name=紅樹林按鈕 # +tile.mangrove_stairs.name=紅樹林階梯 # +tile.mangrove_slab.name=紅樹林岩板 # +tile.mangrove_pressure_plate.name=紅樹林壓板 # +tile.mangrove_fence.name=紅樹林柵欄 # +tile.mangrove_fence_gate.name=紅樹林柵欄門 # +item.mangrove_door.name=紅樹林門 # +item.mangrove_sign.name=紅樹林告示牌 # +tile.mangrove_trapdoor.name=紅樹林地板門 # +tile.mangrove_wood.name=紅樹林木頭 # +tile.stripped_mangrove_wood.name=剝皮紅樹林木頭 # +item.boat.mangrove.name=紅樹林船 # +item.echo_shard.name=回聲碎片 # +item.recovery_compass.name=復生羅盤 # +item.disc_fragment.name=唱片碎片 # +item.disc_fragment_5.desc=唱片 - 5 # +item.record_5.desc=塞繆爾阿伯格 - 5 # + +action.hint.exit.chest_boat=按一下跳躍離開小船 # +action.hint.exit.console.chest_boat=按 :_input_key.jump: 離開小船 # +entity.chest_boat.name=附箱子的船 # +feature.ancient_city=古城 # + +action.hint.exit.camel=點擊潛行以取消搭乘 # +action.hint.exit.console.camel=按 :_input_key.sneak: 取消乘坐 # +action.hint.exit.console.raft=按 :_input_key.jump: 離開木筏 # +action.hint.exit.raft=按一下跳躍離開木筏 # +action.hint.exit.scheme.camel=點擊以取消乘坐 # +action.interact.exit.raft=離開木筏 # +container.smithing_table.arrow_tooltip_cannot_craft=無法以這種方式升級物品 # +container.smithing_table.input_slot_tooltip_armor_trim=增加一件護甲 # +container.smithing_table.input_slot_tooltip_netherite=新增鑽石護甲、武器或工具 # +container.smithing_table.material_slot_tooltip_armor_trim=加入金屬錠塊或水晶 # +container.smithing_table.material_slot_tooltip_netherite=加入獄髓錠塊 # +container.smithing_table.template_slot_tooltip=增加鍛造範本 # +entity.camel.name=駱駝 # +entity.chest_raft.name=附箱子的木筏 # +feature.trail_ruins=小徑遺址 # +howtoplay.smithing_table.header.1=鍛造範本 # +howtoplay.smithing_table.header.2=紋飾護甲 # +howtoplay.smithing_table.text.1=想要發揮裝備的最大威力?你需要一張鍛造台。 # +howtoplay.smithing_table.text.2=使用此材料進行各種改造,例如將鑽石裝備升級到獄髓錠,或更改紋飾護甲的外觀。 # +howtoplay.smithing_table.text.3=為了升級你的裝備,你需要一個鍛造範本。您可以在世界各地找到各式各樣的物品,可用於各種升級。 # +howtoplay.smithing_table.text.4=將範本放入鍛造台最左側的插槽,以查看升級所需的物品。 # +howtoplay.smithing_table.text.5=舉例來說,若要將鑽石裝備升級到獄髓錠塊,你需要獄髓錠塊升級鍛造範本 (可在壁壘遺跡找到)。接著在裝備槽放入一件鑽石裝備,在原料槽槽放入一塊獄髓錠塊,這就大功告成了! # +howtoplay.smithing_table.text.6=系統會保留附魔和紋飾護甲等物品屬性,但升級裝備時會消耗鍛造範本。別擔心,你可以用精製台製作副本。 # +howtoplay.smithing_table.text.7=發揮創意,使用紋飾護甲自訂護甲外觀。您需要一個紋飾護甲鍛造範本才能開始自訂外觀,您可以在世界各地找到鍛造範本。 # +howtoplay.smithing_table.text.8=將範本放入鍛造桌最左側的插槽,以查看升級所需的物品。接著在裝備槽放入一件護甲,在原料槽槽放入一塊水晶或錠塊。搞定! # +howtoplay.smithing_table.text.9=只有特定水晶和錠可用於紋飾護甲。嘗試不同種類的鐵、黃金或青金石,創造獨特的設計! # +howtoplay.smithing_table.title=鍛造台 # +howtoplay.smithing_table=鍛造台 # +hudScreen.tooltip.brush=筆刷 # +item.acacia_hanging_sign.name=相思木懸掛標誌 # +item.angler_pottery_sherd.name=垂釣者陶器碎片 # +item.archer_pottery_sherd.name=射手陶器碎片 # +item.armor.upgrade=升級: # +item.arms_up_pottery_sherd.name=舉手陶器碎片 # +item.bamboo_door.name=竹門 # +item.bamboo_hanging_sign.name=竹子懸掛標誌 # +item.bamboo_sign.name=竹子告示牌 # +item.birch_hanging_sign.name=樺木懸掛標誌 # +item.blade_pottery_sherd.name=利刃陶器碎片 # +item.boat.bamboo.name=竹筏 # +item.boat.cherry.name=櫻花木船 # +item.brewer_pottery_sherd.name=釀酒師陶器碎片 # +item.brush.name=筆刷 # +item.burn_pottery_sherd.name=燃燒陶器碎片 # +item.cherry_door.name=櫻花木門 # +item.cherry_hanging_sign.name=櫻花木懸掛標誌 # +item.cherry_sign.name=櫻花木告示牌 # +item.chest_boat.bamboo.name=附箱子的竹筏 # +item.chest_boat.cherry.name=附箱子的櫻花木船 # +item.crimson_hanging_sign.name=深紅懸掛標誌 # +item.danger_pottery_sherd.name=危險陶器碎片 # +item.dark_oak_hanging_sign.name=黑橡木懸掛標誌 # +item.explorer_pottery_sherd.name=探險家陶器碎片 # +item.friend_pottery_sherd.name=好友陶器碎片 # +item.heart_pottery_sherd.name=愛心陶器碎片 # +item.heartbreak_pottery_sherd.name=心碎陶器碎片 # +item.howl_pottery_sherd.name=狼嚎陶器碎片 # +item.jungle_hanging_sign.name=叢林懸掛標誌 # +item.mangrove_hanging_sign.name=紅樹林懸掛標誌 # +item.miner_pottery_sherd.name=礦工陶器碎片 # +item.mourner_pottery_sherd.name=哀悼者陶器碎片 # +item.oak_hanging_sign.name=橡木懸掛標誌 # +item.plenty_pottery_sherd.name=豐饒陶器碎片 # +item.prize_pottery_sherd.name=獎品陶器碎片 # +item.sheaf_pottery_sherd.name=麥捆陶器碎片 # +item.shelter_pottery_sherd.name=庇護陶器碎片 # +item.skull_pottery_sherd.name=骷髏陶器碎片 # +item.skull.piglin.name=豬布林頭顱 # +item.smithing_template.applies_to=適用於: # +item.smithing_template.armor_trim.applies_to=護甲 # +item.smithing_template.armor_trim.ingredients=鋼錠塊和水晶 # +item.smithing_template.ingredients=原料: # +item.smithing_template.name=鍛造範本 # +item.smithing_template.netherite_upgrade.applies_to=鑽石裝備 # +item.smithing_template.netherite_upgrade.ingredients=獄髓錠塊 # +item.snort_pottery_sherd.name=打鼾陶器碎片 # +item.spawn_egg.entity.camel.name=生成駱駝 # +item.spruce_hanging_sign.name=杉木懸掛標誌 # +item.warped_hanging_sign.name=怪奇懸掛標誌 # +itemGroup.name.hanging_sign=懸掛標誌 # +itemGroup.name.potterySherds=陶器碎片 # +itemGroup.name.smithing_templates=鍛造範本 # +tile.bamboo_block.name=竹子方塊 # +tile.bamboo_button.name=竹子按鈕 # +tile.bamboo_fence_gate.name=竹子柵欄門 # +tile.bamboo_fence.name=竹子柵欄 # +tile.bamboo_mosaic_slab.name=竹子馬賽克板 # +tile.bamboo_mosaic_stairs.name=竹子馬賽克階梯 # +tile.bamboo_mosaic.name=竹子馬賽克 # +tile.bamboo_planks.name=竹材 # +tile.bamboo_pressure_plate.name=竹子壓板 # +tile.bamboo_slab.name=竹板 # +tile.bamboo_stairs.name=竹梯 # +tile.bamboo_trapdoor.name=竹子地板門 # +tile.calibrated_sculk_sensor.name=校準的潛聲感測器 # +tile.cherry_button.name=櫻花木按鈕 # +tile.cherry_double_slab.name=櫻花木雙板 # +tile.cherry_fence_gate.name=櫻花木柵欄門 # +tile.cherry_fence.name=櫻花木柵欄 # +tile.cherry_leaves.name=櫻花樹葉 # +tile.cherry_log.name=櫻花樹原木 # +tile.cherry_planks.name=櫻花木材 # +tile.cherry_pressure_plate.name=櫻花木壓板 # +tile.cherry_sapling.name=櫻花樹苗 # +tile.cherry_slab.name=櫻花木板 # +tile.cherry_stairs.name=櫻花木樓梯 # +tile.cherry_trapdoor.name=櫻花木地板門 # +tile.cherry_wood.name=櫻花樹木頭 # +tile.chiseled_bookshelf.name=刻紋書架 # +tile.decorated_pot.name=裝飾鍋 # +tile.pink_petals.name=粉紅色花瓣 # +tile.stripped_bamboo_block.name=剝皮竹子方塊 # +tile.stripped_cherry_log.name=剝皮櫻花樹原木 # +tile.stripped_cherry_wood.name=剝皮櫻花樹木頭 # +tile.suspicious_gravel.name=可疑礫石 # +tile.suspicious_sand.name=可疑沙子 # +trim_material.amethyst.name=紫水晶材料 # +trim_material.copper.name=銅材料 # +trim_material.diamond.name=鑽石材料 # +trim_material.emerald.name=翡翠材料 # +trim_material.gold.name=黃金材料 # +trim_material.iron.name=鐵材料 # +trim_material.lapis.name=青金石材料 # +trim_material.netherite.name=獄髓材料 # +trim_material.quartz.name=石英材料 # +trim_material.redstone.name=紅石材料 # +trim_pattern.coast.name=海岸紋飾護甲 # +trim_pattern.dune.name=沙丘紋飾護甲 # +trim_pattern.eye.name=眼睛紋飾護甲 # +trim_pattern.host.name=主宰紋飾護甲 # +trim_pattern.raiser.name=飼養者紋飾護甲 # +trim_pattern.rib.name=肋骨紋飾護甲 # +trim_pattern.sentry.name=哨兵紋飾護甲 # +trim_pattern.shaper.name=塑形者紋飾護甲 # +trim_pattern.silence.name=寂靜紋飾護甲 # +trim_pattern.snout.name=鼻子紋飾護甲 # +trim_pattern.spire.name=尖頂紋飾護甲 # +trim_pattern.tide.name=潮汐紋飾護甲 # +trim_pattern.vex.name=維克絲紋飾護甲 # +trim_pattern.ward.name=守衛紋飾護甲 # +trim_pattern.wayfinder.name=尋路者紋飾護甲 # +trim_pattern.wild.name=狂野紋飾護甲 # +upgrade.netherite_upgrade.name=獄髓升級 # + +storageManager.mainSizeLabel=%s - 1 個物品 # +storageManager.mainSizeLabelPlural=%s - %s 個物品 # +storageManager.delete.title=要永遠刪除 %s 嗎? # +storageManager.title.item.single=物品 # +storageManager.title.item.plural=物品 # +storageManager.delete.content=確定要刪除所選擇的物品嗎?物品將永遠無法使用!(時間很長喔!) %s%s%s # +storageManager.delete.content.redownload=您可以從市集重新下載購買過的內容。 # +storageManager.delete.content.worldtemplate=刪除範本可能導致使用該範本的世界無法再正常運作。 # +storageManager.delete.content.affectedWorlds=以下世界可能停止運作: # +storageManager.delete.confirm=刪除 # +storageManager.delete.cancel=取消 # +storageManager.delete.dependency=以下的內容均根據這個 %s,如果您刪除 「%s」:%s 就可能無法正常使用。您還是要刪除 "%s" 嗎?%s 將永遠無法使用!(時間很長喔!) # +storageManager.delete.premium=「%s」即將刪除。您仍擁有 %s,如果之後想要再次使用 %s,可以在市集中重新下載。 # +storageManager.delete.premium.end=您確定要刪除「%s」嗎? # +storageManager.deleting.content=刪除內容 # +storageManager.download.premium=目前並未安裝 %s。 # +storageManager.download.premium.end=您要下載 %s ( %s ) 嗎? # +storageManager.dependency.titleText=您要破壞這些嗎? # +storageManager.dependency.warningText=某些其他物品需要您刪除的內容才能正常運作。您想要破壞這些物品嗎? # +storageManager.dependency.doneText=其他的 %s 可以刪除而不會破壞其他資源。 # +storageManager.dependency.noItems=已經沒有可以刪除的物品了。 # +storageManager.dependency.breakItem=需要您所刪除的內容: # +storageManager.dependency.removeDependencies=保留這個套件所需的物品 # +storageManager.dependency.breakPack=您確定要破壞這個套件嗎? # +storageManager.share.compress=正在壓縮所選的資源... # +storageManager.share.totalPercent=-100% # +storageManager.dependency.continue=繼續 # +storageManager.dependency.continue.scroll=捲動以繼續 # +storageManager.sortLargest=大小 - 最大的在前 # +storageManager.sortDateRecent=使用的日期 - 最近的在前 # +storageManager.sortDateOldest=使用的日期 - 最久的在前 # +storageManager.version=版本 # +storageManager.multiselectDelete=刪除 # +storageManager.multiselectShare=分享 # +storageManager.multiselect=選擇多個 # +storageManager.miscellaneous=其他 # + +storageManager.groupType=類型 # +storageManager.groupPack=附加內容 # + +storageManager.shareTitle=匯出資源 # +storageManager.mcpack=Minecraft 套件 # +storageManager.mcaddon=Minecraft 附加內容 # +storageManager.mcworld=Minecraft 世界 # + +raycasting.purchase.error=我們偵測到您的裝置不符合執行此套件的系統要求,因此您無法下載此套件。您可以在下方查看最低系統要求:%s+ GPU:具有硬體光線追蹤功能的 GPU,例如 NVIDIA GeForce RTX 2060 或更新版本。如需更多詳細資料,請參見 minecraft.net 上的常見問題集。%s+ RAM:8GB 或更高 %s+ CPU:Intel Core i5 或同等效能的產品 ###the %s will be turned into linebreaks. Don't reorder. +raycasting.purchase.error.title=主機要求警告 # + +resourcepack.City=城市材質套件 # +resourcepack.Plastic=塑膠材質套件 # +resourcepack.Natural=自然材質套件 # +resourcepack.Fantasy=Minecraft 質地包 # +resourcepack.Cartoon=卡通風格材質套件 # +resourcepack.Candy=糖果材質套件 # +resourcepack.FestiveMashup2016=2016 節慶混搭 # +resourcepack.ChineseMythology=中國神話混搭 # + +resourcePack.vanilla.name=Minecraft 材質套件 # +resourcePack.vanilla.description=預設的 Minecraft 圖形,現已更新為風格獨具的新材質! # + +resourcePack.city.name=城市 # +resourcePack.city.description=最適合用來搭蓋建築物。 # + +resourcePack.plastic.name=塑膠 # +resourcePack.plastic.description=簡單、多彩又鮮活。 # + +resourcePack.natural.name=自然 # +resourcePack.natural.description=讓您的世界有更自然的外觀設計。 # + +resourcePack.fantasy.name=奇幻 # +resourcePack.fantasy.description=把自己送到騎士英雄當道的年代。 # + +resourcePack.cartoon.name=卡通風格 # +resourcePack.cartoon.description=大眼睛!傻笑!讓這個套件把你的世界變成卡通。 # + +resourcePack.candy.name=糖果 # +resourcePack.candy.description=用糖衣裝飾您的世界,把所有的材質都變成糖漿甜點。 # + +resourcePack.festivemashup2016.name=2016 節慶混搭 # +resourcePack.festivemashup2016.description=用這個雪白一片的應景套件創造出冬意特濃的奇幻世界。 # + +resourcePack.chinesemythology.name=中國神話混搭 # +resourcePack.chinesemythology.description=靈感來自中國神話與傳奇的材質。 # + +resourcepack.Fallout=《異塵餘生》混搭套件 # +resourcePack.Fallout.name=《異塵餘生》混搭套件 # +resourcePack.Fallout.description=歡迎來到荒地! # + +resourcepack.MagicTheGathering.name=《魔法風雲會》 # + +resourcePack.GreekMythology=希臘神話混搭 # +resourcePack.GreekMythology.name=希臘神話混搭 # +resourcePack.GreekMythology.description=神秘希臘,盡在指尖。 # + +resourcePack.Skyrim.name=《無界天際》混搭套件 # +resourcePack.Skyrim.description=在天際省的土地上打造您專屬的世界。 # + +resourcePack.MashupAdventureTime.name=《探險活寶》 # +resourcePack.MashupAdventureTime.description= # + +resourcePack.skin.name=外觀 # +resourcePack.skin.description=外觀、外觀,外觀! # + +resourcePack.invalid.description=未能成功解析套件。請按一下以顯示錯誤。 # +resourcePack.loading.description=套件仍在載入中。 # + +review.item.post.rating.dropdown.label=選擇星級評等 # +review.item.post.rating.footer=您將可變更您的評等。 # +review.item.post.rating.submit.button=評等此套件 # +review.item.post.rating.1star=聽到您完全不喜歡您的背包,我們感到很遺憾。使用下面的按鈕讓創作者知道他們可以如何改進。 # +review.item.post.rating.2star=這樣可不行。使用下面的按鈕讓創作者知道他們可以如何改進。 # +review.item.post.rating.3star=雖然還有改善空間,但我們很高興您仍然玩得愉快。 # +review.item.post.rating.4star=真高興您玩得盡興! # +review.item.post.rating.5star=太好了!真高興您玩得盡興! # +review.item.post.rating.submit.toast.line1=感謝您評等此套件! # +review.item.post.rating.submit.toast.line2=我們可能需要一點時間才能顯示您的評等。 # + +roaming.status_brief.limited_usage=有限使用量 # +roaming.status_brief.no_restrictions=可用的跨平台 # +roaming.status_hover.limited_usage=僅於特定平台中提供。 # +roaming.status_hover.no_restrictions=於任意 Bedrock 平台中提供! # + +screenshot.failure=無法儲存擷圖:%s # +screenshot.success=已擷圖存檔為 %s # +screenshot.title=已擷取螢幕畫面! # +screenshot.caption=是否新增說明並分享? # +screenshot.post=分享 # + +seedPicker.search=搜尋 # +seedPicker.title=種子採摘器 # + +selectServer.add=新增伺服器 # +selectServer.defaultName=Minecraft 伺服器 # +selectServer.delete=刪除 # +selectServer.deleteButton=刪除 # +selectServer.deleteQuestion=確定要刪除這個伺服器嗎? # +selectServer.deleteWarning=將會永遠消失! # +selectServer.direct=直接連線 # +selectServer.edit=編輯 # +selectServer.empty=空 # +selectServer.hiddenAddress=(隱藏) # +selectServer.refresh=重新整理 # +selectServer.select=加入伺服器 # +selectServer.title=選擇伺服器 # + +selectWorld.allowCommands=允許密技: # +selectWorld.allowCommands.info=如 /gamemode、/xp 等指令 # +selectWorld.bonusItems=贈品箱: # +selectWorld.trustPlayers=信任玩家: # +selectWorld.cheats=啟用作弊 # +selectWorld.conversion=必須被轉換! # +selectWorld.convertInProgress.title=世界轉換 # +selectWorld.convertInProgress.msg=正在轉換世界... %d%% # +selectWorld.convertInProgress.tts.msg=正在轉換世界 # +selectWorld.convertInProgress.download_msg=正在下載資源套件…%d%% # +selectWorld.convertInProgress.import_msg=正在匯入資源套件…%d%% # +selectWorld.uploadInProgress.title=正在傳送舊版世界 # +selectWorld.uploadInProgress.msg=正在將舊版世界傳送至 Minecraft... %d%% # +selectWorld.convertFailed.msg=糟糕,發生問題。 # +selectWorld.create=創建新世界 # +selectWorld.createNew=創建新項目 # +selectWorld.createTemplate=從範本創建 # +selectWorld.createDemo=進入新的試玩世界 # +selectWorld.customizeType=自訂 # +selectWorld.delete=刪除 # +selectWorld.deleteButton=刪除 # +selectWorld.deleteQuestion=您確定要刪除這個世界嗎? # +selectWorld.deleteWarning=將會永遠消失! # +selectWorld.empty=空 # +selectWorld.enterName=世界名稱 # +selectWorld.enterSeed=世界產生器種子 # +selectWorld.gameMode=遊戲模式 # +selectWorld.gameMode.adventure=冒險 # +selectWorld.gameMode.adventure.line1=同生存模式,但不能 # +selectWorld.gameMode.adventure.line2=放置或移除方塊 # +selectWorld.gameMode.creative=創造 # +selectWorld.gameMode.creative.line1=無限資源、自由飛行 # +selectWorld.gameMode.creative.line2=瞬間破壞方塊 # +selectWorld.gameMode.hardcore=極限 # +selectWorld.gameMode.hardcore.line1=同生存模式,但鎖定在最高難度 # +selectWorld.gameMode.hardcore.line2=並且只有一次生命 # +selectWorld.gameMode.spectator=旁觀 # +selectWorld.gameMode.spectator.line1=您可以旁觀但是不能互動 # +selectWorld.gameMode.spectator.line2= # +selectWorld.gameMode.survival=生存 # +selectWorld.gameMode.survival.line1=搜尋資源、合成製造、 # +selectWorld.gameMode.survival.line2=提高等級、生命值和飢餓值 # +selectWorld.hardcoreMode=極限: # +selectWorld.hardcoreMode.info=死亡後將刪除世界 # +selectWorld.mapFeatures=生成建築物: # +selectWorld.mapFeatures.info=村莊、地牢等 # +selectWorld.mapType=世界類型: # +selectWorld.mapType.normal=普通 # +selectWorld.moreWorldOptions=更多世界選項… # +selectWorld.newWorld=新的世界 # +selectWorld.newWorld.copyOf=%s 的副本 # +selectWorld.newWorld.educationCopyOf=[EDU] %s # +selectWorld.worldTags.experimental=實驗性 # +## NOTE: "Realms" is the name of a service and doesn't get localized. +selectWorld.realmsComingSoon=即將推出 Realms ! # +selectWorld.realmsBeta=Realms Beta 版 # +selectWorld.worldTags=%1$s - %2$s # +selectWorld.learnMore=瞭解更多 # +selectWorld.recreate=重新創造 # +selectWorld.rename=重新命名 # +selectWorld.renameButton=重新命名 # +selectWorld.renameTitle=重新命名世界 # +selectWorld.resultFolder=將被儲存於: # +selectWorld.seedInfo=保留空白隨機生成種子 # +selectWorld.select=進入所選的世界 # +selectWorld.tab.worlds=世界 # +selectWorld.tab.realms=Realms # +selectWorld.tab.friends=好友 # +selectWorld.tab.classmates=好友 # +selectWorld.tab.thirdParty=伺服器 # +selectWorld.title=選擇世界 # +selectWorld.world=世界 # +selectWorld.editor.create=建立新專案 # +selectWorld.editor.enterName=專案名稱 # + +selectTemplate.templateStart=您想從哪裡開始? # +selectTemplate.generateRandom=創建新世界 # +selectTemplate.createRealm=創建新 Realm # +selectTemplate.create=建立... # +selectTemplate.worldsByCreators=創作者打造的世界 # +selectTemplate.realm=新 Realm # +selectTemplate.realmInfo=您可在創建世界後上傳至 Realm! # +selectTemplate.signIn=使用 Microsoft 帳戶建立 Realm # +selectTemplate.unableToSignIn=此裝置無法使用 Microsoft 服務 # +selectTemplate.world=新的世界 # +selectTemplate.help=? # +selectTemplate.templateDescription=範本 # +selectTemplate.deleteTemplate=刪除世界範本... # +selectTemplate.deleteTemplateDone=完成 # +selectTemplate.deleteMessage=您即將永遠刪除 %s。是否確定? # +selectTemplate.delete.confirm=要刪除世界範本嗎? # +selectTemplate.delete=刪除 # +selectTemplate.myTemplates=我的世界範本 # +selectTemplate.realmsPlus=精選 Realms Plus 範本 # +selectTemplate.importedTemplates=已匯入的範本 # +selectTemplate.download=下載 # +selectTemplate.noTemplates=此裝置中沒有世界範本。 # +selectTemplate.suggestedContent.title=精選市集範本 # +selectTemplate.suggestedContent.button=查看更多範本 # +selectTemplate.createdBy=建立:%s # +selectTemplate.inventory=我的市集套件 # +selectTemplate.seeMore=查看更多 # +selectTemplate.editor.generateRandom=建立新專案 # + + +sign.edit=編輯牌子文字 # + +skin.New=新 # + +skin.Standard.Custom=自訂 # +skin.Standard.CustomSlim=自訂 # +skin.Standard.Dummy=自訂 # + +skinpack.Education=教育版外觀 # + +skins.browse=瀏覽 # +skins.buy.buyButton=購買 # +skins.buy.cancelButton=取消 # +skins.buy.noConnection=無法連接至市集。可否請您檢查網際網路連線? # +skins.information.ingame=抱歉,您不能在遊戲中變更外觀,請在主選單中的 [選項] 中變更。 # +skins.information.invalidCustomSkin=唉呀,這不是 Minecraft 的外觀。 # +skins.information.upsellWithoutStore=您必須購買外觀套件才能使用該外觀,但我們無法連接至市集。 # +skins.information.selectSkin=選擇適用該外觀的模型 # +skins.restore.button=還原 # +skins.show.restorePurchaseButton=還原 # +skins.skinpackHeader.packs=外觀套件 # +skins.skinpackHeader.standard=標準 # +skins.title=外觀 # +skins.picker.title=選擇外觀 # +skins.picker.accept.button=確認 # +skins.picker.unlock.button=解鎖 # +skins.picker.custom.button=選擇新外觀 # +skins.picker.default=預設 # +skins.picker.recent=最近使用 # +skins.picker.no.cross.platform=平台限制外觀套件 # +skins.picker.no.multiplayer=多人遊戲限制外觀套件 # +skins.picker.expanded.back=「%s」中的外觀 # +skins.store.upsell.equip.button=配備此外觀 # +skins.store.upsell.info=您需要解鎖此組合包以配備所選的外觀。 # +skins.store.upsell.seePack=在市集中查看套件 # +skins.store.upsell.unlockPack=您需要解鎖此套件才能配備所選外觀。 # +skins.store.equipped=您已裝備 %s 外觀。 # + +soundCategory.ambient=環境 # +soundCategory.block=方塊 # +soundCategory.hostile=敵對生物 # +soundCategory.main=主要 # +soundCategory.music=音樂 # +soundCategory.neutral=友好生物 # +soundCategory.player=玩家 # +soundCategory.record=點唱機/音符塊 # +soundCategory.weather=天氣 # +soundCategory.texttospeech=文字轉語音輸出 # + +stat.animalsBred=養殖的動物 # +stat.armorCleaned=已清理的盔甲部件 # +stat.bannerCleaned=已清理的旗幟 # +stat.beaconInteraction=和燈塔互動 # +stat.blocksButton=方塊 # +stat.boatOneCm=坐船航行距離 # +stat.breakItem=消耗 %1$s 個 # +stat.brewingstandInteraction=和釀製台的互動 # +stat.cakeSlicesEaten=吃掉的蛋糕片數 # +stat.cauldronFilled=已填滿的鍋釜 # +stat.cauldronUsed=從鍋釜取出的水 # +stat.chestOpened=已打開的箱子 # +stat.climbOneCm=攀爬高度 # +stat.crafted=合成次數 # +stat.craftItem=合成 %1$s 個 # +stat.createWorld=世界數量 # +stat.crouchOneCm=蹲行距離 # +stat.damageDealt=傷害總量 # +stat.damageTaken=總承受傷害量 # +stat.deaths=死亡次數 # +stat.depleted=消耗次數 # +stat.dispenserInspected=已找到的發射器 # +stat.diveOneCm=潛水距離 # +stat.drop=丟棄物品數量 # +stat.dropperInspected=已找到的墜落遊戲 # +stat.enderchestOpened=已打開的末影箱 # +stat.entityKilledBy=%s 殺了您 %d 次 # +stat.entityKilledBy.none=您沒有被 %s 殺死過 # +stat.entityKills=您殺了 %d %s 次 # +stat.entityKills.none=您沒有殺死過 %s # +stat.fallOneCm=掉落高度 # +stat.fishCaught=捕獲魚量 # +stat.flowerPotted=已種植的植物 # +stat.flyOneCm=飛行距離 # +stat.furnaceInteraction=和熔爐的互動 # +stat.generalButton=一般 # +stat.hopperInspected=已找到的漏斗 # +stat.horseOneCm=騎馬移動距離 # +stat.itemEnchanted=已附魔的物品 # +stat.itemsButton=物品 # +stat.joinMultiplayer=加入多人遊戲次數 # +stat.jump=跳躍次數 # +stat.junkFished=釣中垃圾次數 # +stat.leaveGame=離開遊戲次數 # +stat.loadWorld=讀檔次數 # +stat.mineBlock=挖掘了 %1$s 個 # +stat.minecartOneCm=乘坐礦車距離 # +stat.mined=挖掘次數 # +stat.mobKills=生物擊殺數 # +stat.mobsButton=生物 # +stat.noteblockPlayed=已播放的音符盒 # +stat.noteblockTuned=已調音的音符盒 # +stat.pigOneCm=騎豬移動距離 # +stat.playerKills=玩家擊殺數 # +stat.playOneMinute=遊戲時間 (分鐘) # +stat.recordPlayed=已播放的唱片 # +stat.sprintOneCm=疾走距離 # +stat.startGame=遊玩次數 # +stat.swimOneCm=游泳距離 # +stat.talkedToVillager=與村民對話次數 # +stat.timeSinceDeath=自上次死亡 # +stat.tradedWithVillager=與村民交易次數 # +stat.trappedChestTriggered=已觸發的陷阱箱 # +stat.treasureFished=釣中寶物次數 # +stat.used=使用次數 # +stat.useItem=使用了 %1$s 個 # +stat.walkOneCm=行走距離 # +stat.workbenchInteraction=和精製台的互動 # + +stats.tooltip.type.achievement=成就 # +stats.tooltip.type.statistic=統計資訊 # + +start.beta.icon=Beta 版 # + +store.title=市集 # +store.allStores=所有商店 # +store.menu.home=首頁 # +store.itemDetail.back=詳細資料 # +store.coin.bonus=紅利贈品! # +store.coin.title=購買 Minecoin # +store.disabledOnBeta=此功能當前在 Beta 測試版中已禁用。 # +store.disabled.nopermission=您目前無權使用「商店」。 # +store.disabled.generic=「商店」目前無法使用。 # + +store.giftPromo.day=第 %s 天 ### %s being day number such as "Day 1", "Day 2", etc. Please use short translations. 3 letters if possible +store.equipped=已領取 # +store.promo.title=夏季慶典 # +store.promo.incompatible=這個世界與此裝置不相容。在支援的裝置上領取。 # +store.promo.details=查看詳細資訊 # +store.promo.view=在「自訂角色」中查看 # +store.promo.claimDay=領取日 # +store.promo.restrictedPopup.title=僅限特定平台 # +store.promo.restrictedPopup.body=此物品與此裝置不相容。 # + +store.realmsPlus=Realms Plus # +store.realmsPlus.content=內容 # +store.realmsPlus.faq=常見問題 # +store.realmsPlus.buyNow=立即訂閱 ### Maximum 13 characters +store.realmsPlus.buyNowPerMonth=立即訂閱 %s/月 # +store.realmsPlus.signInToSubscribe=登入以訂閱 Realm Plus # +store.realmsPlus.buyNowTrialPerMonth=啟動試用版 ### Maximum 25 characters +store.realmsPlus.errorNoOffer=錯誤,沒有任何優惠 # +store.realmsPlus.manageSubscription=管理訂閱 # +store.realmsPlus.viewAllPacksTitle=超值優惠 - 價值超過 §g150 美元§r的套件! # + +store.realmsPlus.nowActive=Realms Plus 已在此裝置中啟用。現在您可以從市集存取超過 150 種內容套件,而且不須額外付費。一次最多可有 10 名玩家在您的 Realm 中一起玩遊戲,而且他們可以免費存取您 Realm 中所有訂閱的內容! # + +store.realmsPlus.buyNow.buttonText=以 %s 購買 # +store.realmsPlus.buyNow.viewTerms=合約條款 # +store.realmsPlus.buyNow.viewPrivacyPolicy=隱私政策 # + +store.realmsPlus.buyNow.title=開始您的 Realms Plus 訂閱 # +store.realmsPlus.startTrial.description=您的 Realm 和超過 150 種市集套件馬上便能使用。一次最多可有 10 名玩家一同遊玩,而且他們可以免費存取您 Realm 中的世界!您的第一個月將無須付費,之後將每月支付 %s,隨時都可取消。 # +store.realmsPlus.noTrial.description=您的 Realm 和超過 150 種市集套件馬上便能使用。一次最多可有 10 名玩家一同遊玩,而且他們可以免費存取您 Realm 中的世界!您的訂閱將以 %s :minecoin: 的價格提供使用 30 天。 # +store.realmsPlus.noTrial.description.iap=您的 Realm 和超過 150 種市集套件馬上便能使用。一次最多可有 10 名玩家一同遊玩,而且他們可以免費存取您 Realm 中的世界!每月支付 %s,隨時都能透過存取訂閱設定進行取消收費。 # +store.realmsPlus.realmName.placeholder=%s 的 Realm #The string passed in here is the gamertag of the player to indicate the name of the player's world. # + +store.realmsPlus.recurring.offerTrial=Realms Plus 是一項持續訂閱服務,每月會自動向您收取續訂費直到訂閱取消。%s您將能立即使用 Realm 和 150 多款市集套件。一次最多 10 名玩家可同時遊玩,他們可以免費進入您 Realm 中的世界!前 30 天免費使用,30 天後系統將向您收取 %s/月的費用。您隨時都能透過存取訂閱設定進行取消收費。 # +store.realmsPlus.recurring.withoutTrial=Realms Plus 是一項持續訂閱服務,每月會自動向您收取續訂費直到訂閱取消。%s您將能立即使用 Realm 和 150 多款市集套件。一次最多 10 名玩家可同時遊玩,他們可以免費進入您 Realm 中的世界!系統將向您收取 %s/月的費用,隨時都能透過存取訂閱設定進行取消收費。 # +store.realmsPlus.consumable.offerTrial=您的 Realm 和超過 150 種市集套件馬上便能使用。一次最多可有 10 名玩家一同遊玩,而且他們可以免費存取您 Realm 中的世界!您的前 30 天將無須付費,之後可以 %s 的價格續訂 30 天。 # +store.realmsPlus.consumable.withoutTrial=您的 Realm 和超過 150 種市集套件馬上便能使用。一次最多可有 10 名玩家一同遊玩,而且他們可以免費存取您 Realm 中的世界!您的訂閱將以 %s 的價格提供使用 30 天。 # + +store.realmsPlus.landing.header=訂閱包含: # +store.realmsPlus.landing.headerTrial=免費試用 30 天,之後 %s/月 # + +store.realmsPlus.landing.info1.line1=您的專屬個人 Realm 伺服器 - 一個持續存在的世界,隨時在線上供您和好友使用! # +store.realmsPlus.landing.info1.line2=好友可免費在您的 Realm 中遊玩 # +store.realmsPlus.landing.info1.line3=- 從主機到行動裝置再到 PC,支援任何能使用 Minecraft 市集的裝置 # + +store.realmsPlus.landing.info2.line1=免費存取 150 種以上的市集套件 # +store.realmsPlus.landing.info2.line2=您在 Realm 中的世界均受到安全備份 # +store.realmsPlus.landing.info2.line3=前 30 天完全免費 # +store.realmsPlus.landing.info2.line4=立即訂閱,每月只要 %s # + +store.realmsPlus.landing.beta=Beta 版 # +store.realmsPlus.landing.preview=預覽 # + +store.realmsPlus.landing.info3.para1=您的 Realms 可在 Minecraft 中使用 %s 免費提供給所有 Realms 訂閱者!這是新的 Realm 資料庫,能讓您有機會在新功能發佈前先試用看看。 # +store.realmsPlus.landing.info3.para2=訂閱 Realm 後,您可以使用主功能表中的「新建」按鈕來建立新%s Realm。如果您尚未訂閱 Realms,請前往完整版的 Minecraft 註冊。 # +store.realmsPlus.landing.info3.para3=所有 Realms 的螢幕畫面和函數都可以在 %s 中使用,但購買新的訂閱或管理現有 Realms 訂閱除外。 # +store.realmsPlus.landing.info3.para4=只要您的 %s Realm 所連結的付費 Realm 訂閱仍有效,您的 %s Realm 就會持續保持有效狀態。 # + +store.realmsPlus.faq.header=常見問題 # +store.realmsPlus.faq.question1=什麼是 Realms Plus? # +store.realmsPlus.faq.answer1=Realms Plus 是個人伺服器的訂閱內容,支援同時 10 名玩家連線,並且能夠以低廉的月費,無限制存取 150 種以上精心設計的 Minecraft 世界、材質套件、外觀套件和混搭套件。 # +store.realmsPlus.faq.question2=什麼是個人伺服器? # +store.realmsPlus.faq.answer2=個人伺服器允許您打造一個隨時連線的共用世界,您可以從任何能使用 Minecraft 市集的裝置存取。受邀到您的 Realm 的玩家能夠隨時遊玩這個世界。 # +store.realmsPlus.faq.question3=購買 Realms Plus 的好友才能在我的 Realm 上玩遊戲嗎? # +store.realmsPlus.faq.answer3=你的朋友不需要購買 Realms Plus 訂閱就可以在你的 Realm 上玩遊戲。你可以邀請任何好友 (啟用了多人遊戲權限) 免費加入你的 Realm。 # +store.realmsPlus.faq.question4=哪些裝置支援 Minecraft 的 Realms Plus? # +store.realmsPlus.faq.answer4=Realms Plus 目前可在任何能安裝 Minecraft:基岩版的平台上使用。如果您已登錄 Microsoft 帳戶,則可以在任何這些設備上玩 Realms 並使用 Realms Plus 中的任何內容。 ###disable_3rd_party_console_resource_pack_check +store.realmsPlus.faq.question5=Realms Plus 的訂閱費用是多少? # +store.realmsPlus.faq.answer5=每月 %s 就能獲得最多支援 10 名玩家的伺服器,並存取 150 種以上的市集套件。 # +store.realmsPlus.faq.question6=Realms Plus 多久會新增套件一次? # +store.realmsPlus.faq.answer6=Realms Plus 每個月都會新增套件。 # +store.realmsPlus.faq.question7=我可以在 Realms Plus 內存取套件多久? # +store.realmsPlus.faq.answer7=Realms Plus 會員可無限制存取超過 150 種精心製作的 Minecraft 世界、材質套件、外觀套件和混搭套件,直到訂閱服務到期或目錄中刪除某個套件為止。 # +store.realmsPlus.faq.question8=哪裡可以使用 Realms Plus 套件? # +store.realmsPlus.faq.answer8=訂閱中包含的世界和套件可以在線上遊玩、在你的個人 Realm 上遊玩或在本地裝置上遊玩。你只需要每 30 天在線上遊玩一次,即可驗證你的訂閱是否有效。 # +store.realmsPlus.faq.question9=訂閱結束後,我的 Realms 和世界會怎樣? # +store.realmsPlus.faq.answer9=如果訂閱結束,你和朋友將再也無法在 Realms 上一起線上遊玩,而且你將無法再存取 Realms Plus 套件。你可以下載任何已儲存至 Realm 的任何世界 (在訂閱結束後的 18 個月內)。如果你使用了 Realms Plus 世界、材質套件或混搭套件,則需要在商店中購買這些套件,或者,如果這些套件仍在 Realms Plus 中,請重新訂閱以遊玩這些世界範本。 # + + +store.realmsPlus.content.skinDescription=透過外觀改變您的外貌! # +store.realmsPlus.content.worldDescription=探索熱門內容套件! # +store.realmsPlus.content.textureDescription=為您的世界打造全新視覺效果! # +store.realmsPlus.content.mashupDescription=在混搭裡什麼都來一點! # +store.realmsPlus.content.friendsGetAccess=您的好友可以免費存取您的 Realm 中使用的內容 # + +store.realmsPlus.content.popularPacks=Realms Plus 中的熱門套件: # +store.realmsPlus.content.viewAllPacks=檢視所有套件 # +store.realmsPlus.content.contentDescription=妥善利用豐富的 Minecraft 資源!有了 Realms Plus,您就能立即存取超過 150 種市集內容,例如:混搭套件、世界、外觀套件和史詩冒險,而且每個月都會加入新內容。您的內容會儲存在個人伺服器中,只要透過 Realms 和 Minecraft 市集,無論在何種平台都能使用。一次最多可供 10 名玩家一起遊玩,而且他們可以免費存取您 Realm 中的世界! # + + +store.realmsPlus.freeTrial=開始免費試用 # + +store.inventory.button=我的內容 # +store.inventory.title=我的內容 # +store.inventory.dropdown.owned=已擁有 # +store.inventory.dropdown.current=目前 # +store.inventory.dropdown.removed=已移除 # +store.inventory.button.subscriptions=訂閱 # + +store.free=免費 # +store.redeem=取得 # +store.view_achievement=檢視成就 # +store.incompatible=不相容 # +store.incompatibleOnDevice=與裝置不相容 # +store.itemIsIncompatible=此項目與您的裝置不相容。 # +store.itemMayNotBeCompatible=此項目可能與您的裝置不相容。 # +store.owned=已擁有 # +store.owned.legacy=已擁有 (P) # +store.unlocked=解鎖 # +store.mypacks=我的內容 # + +store.error=市集錯誤 # + +store.toast.downloadStarted=下載已開始:%s # +store.toast.downloadComplete=下載完成:%s # +store.toast.downloadResumed=已繼續下載:%s # +store.toast.downloadFailed=下載失敗:%s # +store.toast.downloadPaused=已暫停下載:%s # +store.toast.autofulfillment.title=已完成! # +store.toast.autofulfillment.message=你的購買已完成 # +store.popup.goBack=返回 # +store.popup.xblRequired.title=登入以享免費 # +store.popup.xblRequired.button1=登入 # +store.popup.xblRequired.button2=取消 # +store.popup.xblRequired.message=解鎖商店中的物品前必須登入,這樣我們才能記住哪些物品已經解鎖。 # +store.popup.download.title.KB=要下載內容嗎?- %s KB # +store.popup.download.title.MB=要下載內容嗎?- %s MB # +store.popup.download.msg=如此可將 %s 下載至您的裝置。 # +store.popup.downloadCell.title.KB=是否要使用手機網路下載?- %s KB # +store.popup.downloadCell.title.MB=是否要使用手機網路下載?- %s MB # +store.popup.downloadCell.msg=你尚未連線至 Wi-Fi。是否要透過行動網路將 %s 下載到你的裝置? # +store.popup.download.button1=下載 # +store.popup.download.button2=跳過 # +store.popup.download.back=返回 # +store.popup.wifiWarn.title=警告 # +store.popup.wifiWarn.msg=您未連線到 WiFi,是否仍要下載? # +store.popup.download.noInternet.title=有地方出錯 # +store.popup.download.noInternet.msg=抱歉,我們無法開始下載 %s,能否請您確認一下網際網路連線狀態? # +store.popup.download.noSpace.title.KB=空間不足 - %s KB # +store.popup.download.noSpace.title.MB=空間不足 - %s MB # +store.popup.download.noSpace.msg=您的裝置空間不足,無法下載 %s。 # +store.popup.download.unOwned.title=要購買套件嗎? # +store.popup.download.unOwned.msg=您要購買這個世界所使用的套件嗎? # +store.popup.download.unOwnedTemplate.title=要購買世界範本嗎? # +store.popup.download.unOwnedTemplate.msg=這個世界是使用您尚未解鎖的範本建立的。您必須購買範本才能解鎖這個世界。您想購買這個世界使用的範本嗎? # +store.popup.downloadWorldTemplate.noInternet.title=需有網際網路連線以取得範本 # +store.popup.downloadWorldTemplate.noInternet.msg=我們無法連接至市集以下載建立此世界使用的範本。該範本包含繼續玩此世界所需的附加內容套件。請重新連接至網際網路並下載範本以繼續。 # +store.popup.downloadWorldTemplate.noSpace.msg=你沒有足夠的空間下載用於建立此世界的範本。此範本包含一個附加元件,你需要此附加元件才能繼續遊玩這個世界。清除裝置上的空間以繼續。 # +store.popup.downloadWorldTemplate.title.KB=下載缺少的範本?- %s KB # +store.popup.downloadWorldTemplate.title.MB=下載缺少的範本?- %s MB # +store.popup.downloadWorldTemplate.msg=用於建立此世界的範本丟失。該範本包含一個Add-On包,您需要繼續玩這個世界。 # +store.popup.downloadWorldTemplate.msg.removePacks=您可以前往此世界的資源和行為模式包設定,然後移除這些套件以繼續,但世界可能無法再進行遊戲。 # +store.popup.downloadWorldTemplate.download=下載範本 # +store.popup.downloadWorldTemplateCell.download=使用行動網路下載範本 # +store.popup.update.title.KB=要更新內容嗎?- %s KB # +store.popup.update.title.MB=要更新內容嗎?- %s MB # +store.popup.update.msg=如此可更新您裝置中的 %s。 # +store.popup.updateCell.title.KB=是否要使用手機網路更新?- %s KB # +store.popup.updateCell.title.MB=是否要使用手機網路更新?- %s MB # +store.popup.updateCell.msg=你尚未連線至 Wi-Fi。是否要透過行動網路更新裝置上的 %s? # +store.popup.update.button1=更新 # +store.popup.update.button2=跳過 # +store.popup.update.back=返回 # +store.popup.purchaseInProgress.title=購買處理中 # +store.popup.purchaseInProgress.msg=應該很快就處理好了。 # +store.popup.purchaseFailed.title=有地方出錯 # +store.popup.purchaseFailed.msg=抱歉,我們無法為您完成購買程序,能否請您確認目前的網際網路連線狀態? # +store.popup.purchasePending.title=仍在嘗試 # +store.popup.purchasePending.msg=很抱歉,我們仍在等待你的購買驗證。等購買成功之後,我們會通知你! # +store.popup.purchaseFailedInsufficientFunds.title=你需要更多錢幣 # +store.popup.purchaseFailedInsufficientFunds.msg=你的錢幣不足,無法解鎖此物品,請在 App Store 購買錢幣。 # +store.popup.purchaseFailedInsufficientFunds.buyButton=取得錢幣 # +store.popup.purchasePriceMismatch.msg=很抱歉,我們無法完成你的購買。請稍後再試。 # +store.popup.trialUpgradeFail.title=遊戲解除鎖定發生錯誤 # +store.popup.trialUpgradeFail.msg=您登入的 Microsoft 帳戶似乎與首次下載 Minecraft 試用版使用的帳戶不同。請以下載試用版使用的帳戶登入然後再試一次。 # +store.popup.downloaded.unOwnedTemplate.title=要購買世界範本嗎? # +store.popup.downloaded.unOwnedTemplate.msg=你尚未擁有此範本,必須購買它才能解鎖。是否要購買該範本? # +store.popup.rtx.title=是否要下載光線追蹤套件? # +store.popup.rtx.msg=這個世界已套用光線追蹤的資源套件,您必須下載這些資源套件才能遊玩。您的裝置與光線追蹤不相容,因此下載後您只能看到基本材質。您要下載此套件嗎? # +store.popup.skinEquipWarn.title=外觀警告 # +store.popup.skinEquipWarn.msg=如果你的世界中有自訂角色,其將會切換到經典外觀。你仍可以在更衣室裡切換回自訂角色。你想裝備外觀嗎? # +store.claim.success=你剛領取了 %s # +store.claimAll.success=你剛剛已經認領了今天的所有物品 # +store.purchase.success=你購買了:%s # +store.purchase.bundle=是否解鎖 %d 個套件 (共 %d 個)? # +store.purchase.bundle.confirm=立即解鎖! # +store.purchase.bundle.partiallyOwnedWarning=順帶一提,你已經擁有下列套件:%s。是否要解鎖此組合包中的其餘套件? # +store.purchase.bundle.owned=已擁有 # +store.purchase.bundle.unowned=您將取得 # +store.createdBy=作者:%s # +store.seeMoreBy=查看更多 %s 的作品 # +store.seeMoreBy.multiCreatorBundle=查看更多組合包創作者的作品 # +store.fetchingItem=正在連接至市集… # + +store.timer.daysAbbreviated=%s 天 ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.hoursAbbreviated=%s 小時 ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.minutesAbbreviated=%s 分鐘 ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.secondsAbbreviated=%s 秒 ### This is to let player know how many days are left in a sale. It needs to be abbreviated with no more than 3 characters +store.timer.left=剩餘 %s # + +store.startMenu.sale=大拍賣! # + +store.progress.fetchingProducts=正在取得產品 # +store.progress.checkingDownload=正在檢查下載 # + +store.content.download=下載 # +store.content.update=更新 # +store.content.updating=更新中... # +store.content.requireXbl.signedIn=使用 Microsoft 帳戶免費下載。 # +store.content.requireXbl.notSignedIn=登入至 Microsoft 帳戶以解鎖。 # + +store.mashup.count.personaPiece=1 個角色碎片 # +store.mashup.count.personaPieces=%s 個角色碎片 # +store.mashup.count.skin=1 種外觀 # +store.mashup.count.skins=%s 款外觀 # +store.mashup.count.texturePack=1 個材質套件 # +store.mashup.count.texturePacks=%s 個材質套件 #number of texture packs # +store.mashup.count.world=1 個世界 # +store.mashup.count.worlds=%s 個世界 #number of worlds # + +store.mashup.bundle=組合包 # +store.mashup.bundle.multipleCreators=多名創作者 # +store.mashup.continue=繼續 # +store.mashup.createWorld=創造這個世界! # +store.mashup.leaveWorldToCreate=建立前必須退出世界 # +store.mashup.equipSkin=配備 # +store.mashup.equipThisSkin=配備%s外觀! # +store.mashup.readMore=閱讀更多 # +store.mashup.readLess=閱讀較少 # +store.mashup.mashupPack=混搭套件 # +store.mashup.skinPack=外觀套件 # +store.mashup.texturePack=質地包 # +store.mashup.ratings=評等 # +store.mashup.world=世界 # +store.mashup.missingContent=無法完成行動。本機欠缺內容。 # +store.mashup.title.bundles=套件中包含 %s 個套件! # +store.mashup.title.bundleUpsell=在組合包中取得這個及更多! # +store.mashup.title.resourcePack=去參觀吧! # +store.mashup.title.skinPack=%s:%s # +store.mashup.title.worldView=進入新世界! # +store.mashup.title.ratings=社群評等 # +store.mashup.title.recentlyViewed=最近檢視 # +store.mashup.title.relatedItems=相關物品 # +store.mashup.mashupContentsFull=%s 種外觀、材質套件,還有世界 # +store.mashup.mashupContentsSkinAndTexturePack=%s 種外觀和一個材質套件 # +store.mashup.mashupContentsSkinAndWorld=%s 種外觀和一個世界 # +store.mashup.mashupContentsTexturePackAndWorld=材質套件和一個世界 # +store.mashup.mashupContentsSkinPack=%s 種外觀 # +store.mashup.last_updated=最後更新:%s # +store.mashup.up_to_date=套件已是最新 # +store.mashup.out_of_date_tooltip=此套件可能沒有在最新更新後推出物品/方塊可用的外觀 # +store.mashup.description=說明 # + +store.new.icon=新 # + +store.offerDescription.title=套件說明 # +store.offerDescription.tags=標籤: # +store.offerDescription.genre=類型: # +store.offerDescription.players=玩家: # +store.offerDescription.playerCountNote=注意:玩家代表建立者預期可獲得最佳體驗的玩家數量。 # +store.offerDescription.languages=語言: # +store.offerDescription.showMore=顯示更多 # +store.offerDescription.showLess=收起 # +playercount.single_player=單人遊戲 # +playercount.multiplayer=多人遊戲 # + +store.ratings.ratingsCount=%s 個評等 # +store.ratings.ratingOutOfFive=%s 星,共 5 星 # +store.ratings.rateContent=評等此套件 # +store.ratings.rateContentGeneral=評等此內容 # +store.ratings.yourRating=您的評價 # +store.ratings.stars= %s 星 # +store.ratings.rate=評等此套件! # + +store.ratings.signIn.title=在市集中評等此商品 # +store.ratings.signIn.description1=讓作者和社群知道您使用此商品的體驗! # +store.ratings.signIn.description2=您將必須先使用 Microsoft 帳戶登入,然後才能評等某件商品。 # + +store.purchase.success.realMoney1=您剛剛已經解鎖:%s,%s # +store.purchase.success.realMoney2=+%s:minecoin: # +store.purchase.signIn=運用眾多精彩內容,讓遊戲更加繽紛豐富。 # +store.purchase.signInPart2=使用 Microsoft 帳戶登入以開始使用市集的服務! # +store.purchase.realmoney.disclaimer=*以 %s 的價格購買 %s 個錢幣,然後以 %s 個錢幣兌換此套件,剩下 %s 個錢幣。 # +store.purchase.notAvailable=目前無法使用 # + +store.wishlist.toast.added=%s 已新增到您的願望清單 # +store.wishlist.toast.removed=已從您的願望清單中移除 %s # +store.wishlist.toast.failed=目前無法新增/移除 %s # + +store.bundleUpsell.contents.single=+ 另外 1 個套件 # +store.bundleUpsell.contents.plural=+ 另外 %s 個套件 # + +store.coins.currentCoins=您有 %s 個錢幣 # +store.coins.purchase.confirmation=是否取得更多錢幣以解鎖此套件? # +store.coins.purchase.coinsLeftToBuy=您還需要 %s 個錢幣才能解鎖此套件。 # +store.coins.purchase=購買錢幣 # +store.coins.offer0=一疊錢幣! # +store.coins.offer1=一堆錢幣! # +store.coins.offer2=成山的錢幣! # +store.coins.header=使用錢幣解鎖各種有趣的物品! # +store.coins.value=超值價! # +store.coins.purchase.toast.withCoinCount=你剛購買了 %s 個錢幣! # +store.coins.purchase.toast.unknownCoinCount=您剛購買了錢幣! # +store.coins.purchased.failed.title=有地方出錯 # +store.coins.purchased.failed.body=我們無法連接至應用程式商店,您可能要登入至應用程式商店或嘗試檢查您的網際網路連線。 # +store.coins.tooManyCoins=使用錢幣就能購買更多。 # +store.coins.incomplete.title=錢幣購買程序未完成 # +store.coins.incomplete.fulfill.a=上次似乎有作業未完成。現在來完成您的購買程序吧。 # +store.coins.incomplete.fulfill.b=您之前似乎是使用另一個 Microsoft 帳戶開始購物的,是否要改為使用這個帳戶來完成購買? # +store.coins.incomplete.fulfill.c=已有人用此裝置上的計費帳戶開始購物。是否要以此帳戶完成該項購買? # +store.coins.fixAppReceipt.title=發生錯誤 # +store.coins.fixAppReceipt.body=您的應用程式收據似乎發生問題,請登入以繼續。 # +store.coins.fixAppReceipt.button=登入至商店 # + +store.purchase.toast.generic=你剛買了 %s! # + +store.featured.realms.title=免費試玩 Realm # +store.featured.realms.desc=體驗與好友同玩 Minecraft 的最佳方式。 # + +store.hyperlink.creator.notFound=抱歉,找不到超連結內指定的建立者。 # +store.hyperlink.ingame=抱歉,在世界中不允許使用超連結。請退出世界然後重試。 # + +store.resource.try=試用一下! # +store.resource.create=管理您的資源套件 # +store.resource.screenshots=螢幕畫面 # +store.resourcePack.activateTexturePack=啟用此材質套件! # +store.resourcePack.leaveWorldToActivate=退出世界以套用 # +store.3pserverItem.fetchingCancel=取消 # +store.3pserverItem.fetchingItem=%s 有趣事要和您分享。 # +store.3pserverItem.fetchingItemTitle=稍等一下 # +store.3pserverItem.unlock=解鎖這個世界 - %s # +store.3pserverItem.alreadyPurchased=已擁有 # +store.restore.description=我們正在為您還原購買! # +store.restore.failed=抱歉,我們無法為您還原購買,能否請您確認一下網際網路連線狀態呢? # +store.connection.failed.title=有地方出錯 # +store.connection.failed.body=我們目前無法連線至市集,請稍後再試! # +store.connection.failed.code=錯誤代碼:%s # +store.connection.failed.request=我們目前無法進入此頁面。請嘗試前往不同頁面! # +store.featured.createdBy=由 %s 建立 # +store.downloading=正在下載... # +store.downloading.title=下載中:%s # +store.updating=更新中... # +store.updating.title=正在更新:%s # +store.importing.title=匯入中:%s # +store.importing=正在匯入… # +store.showMore=查看全部 # +store.inventory.no.xbl=我的套件 # + +store.promo.today=僅限今天! # +store.promo.upsell=千萬別錯過今日免費好禮! # +store.promo.comeBackTomorrow=記得回來領取明天的免費好禮! # +store.promo.end=新年快樂! # +store.promo.comingSoon=Minecraft 的 12 天之旅,從明天開始! # + +store.promo.holiday.first=Minecraft 之旅第一天, # +store.promo.holiday.second=Minecraft 之旅第二天, # +store.promo.holiday.third=Minecraft 之旅第三天, # +store.promo.holiday.fourth=Minecraft 之旅第四天, # +store.promo.holiday.fifth=Minecraft 之旅第五天, # +store.promo.holiday.sixth=Minecraft 之旅第六天, # +store.promo.holiday.seventh=Minecraft 之旅第七天, # +store.promo.holiday.eighth=Minecraft 之旅第八天, # +store.promo.holiday.ninth=Minecraft 之旅第九天 # +store.promo.holiday.tenth=Minecraft 之旅第十天, # +store.promo.holiday.eleventh=Minecraft 之旅第十一天, # +store.promo.holiday.twelfth=Minecraft 之旅第十二天, # + +store.promo.date.jan=1 月 %s 日 # +store.promo.date.feb=2 月 %s 日 # +store.promo.date.mar=3 月 %s 日 # +store.promo.date.apr=4 月 %s 日 # +store.promo.date.may=5 月 %s 日 # +store.promo.date.jun=6 月 %s 日 # +store.promo.date.july=7 月 %s 日 # +store.promo.date.aug=8 月 %s 日 # +store.promo.date.sep=9 月 %s 日 # +store.promo.date.oct=10 月 %s 日 # +store.promo.date.nov=11 月 %s 日 # +store.promo.date.dec=12 月 %s 日 # + +store.myAccount=我的帳戶 # +store.xbl.signin=登入 # +store.xbl.signinOrSignUp=登入或免費註冊 # +store.xbl.disconnected=已中斷連線 # +store.xbl.conversionFailedTitle=有地方出錯 # +store.xbl.conversionFailedMessage=請稍後再試。 # + +store.sales.allByCreator=現正特賣中! # +store.sales.bundlesOnSale=組合包現正特賣中! # +store.sales.mashupsOnSale=混搭套件現正特賣中! # +store.sales.skinsOnSale=外觀現正特賣中! # +store.sales.texturesOnSale=材質套件現正特賣中! # +store.sales.worldsOnSale=世界現正特賣中! # + +store.showalloffers.list.title=%s 商店 # +store.showalloffers.list.back=返回 # + +store.suggestedOffers.defaultTitle=玩遊戲的有趣方式 # + +store.minecoin.notavailable=此 Minecraft 版本未開放錢幣購買。 # + + +store.search.allResults=%d 筆搜尋結果 # +store.search.dynamicPlaceHolderText=嘗試搜尋 %s! # +store.search.error.searchStringAndFilters=糟糕!找不到「%s」的搜尋結果和選擇的篩選條件。請嘗試擴大搜尋範圍… # +store.search.error.searchStringAndNoFilters=糟糕!找不到「%s」的搜尋結果。請嘗試使用其他單詞… # +store.search.error.emptySearchStringAndFilters=糟糕!使用所選篩選條件找不到搜尋結果。請嘗試擴大搜尋範圍… # +store.search.error.emptySearch=糟糕!我們無法搜尋。 # +store.search.greyListedResults= -- 僅顯示此裝置可用的內容。 # +store.search.noConnectionErrorText=糟糕!我們認為您已與網際網路中斷連線。請檢查您的連線並再試一次! # +store.search.placeHolderText=在此輸入搜尋… # +store.search.pluralResults= 筆結果 # +store.search.pluralPossibleResults= 可能的結果 # +store.search.singularResult= 筆結果 # +store.search.singularPossibleResult= 可能的結果 # +store.search.title=搜尋 # +store.search.trendingRowTitle=趨勢搜尋:%s # +store.search.button=搜尋 # + +store.search.filters.bundles=組合包 # +store.search.filters.clear=清除篩選條件 # +store.search.filters.reset=重設篩選條件 # + +store.search.filter.clear.creator=清除創作者篩選條件 # +store.search.filter.creator=創作者 # +store.search.filter.creator.selectedCount=%d 名創作者 # + +store.search.filter.offer_type=優惠類型 # +store.search.filter.offer_type.selectedCount=%d 種優惠類型 # +store.search.filter.offer_type.bundles=組合包 # +store.search.filter.offer_type.realmsplus=Realms Plus # + +store.search.filter.clear.pack_type=清除套件類型篩選條件 # +store.search.filter.mashupPacks=混搭套件 # +store.search.filter.andSelectedText=和 %s # +store.search.filter.pack_type=套件類型 # +store.search.filter.pack_type.selectedCount=%d 種套件類型 # +store.search.filter.minecoin=Minecoins # +store.search.filter.minecoin.selectedCount=%d 個 Minecoin 篩選條件 # +store.search.filter.clear.minecoin=清除 Minecoin 篩選條件 # +store.search.filter.rating=評等 # +store.search.filter.rating.selectedCount=%d 個評等篩選條件 # +store.search.filter.clear.rating=清除評等篩選條件 # +store.search.filter.skinPacks=外觀 # +store.search.filter.texturePacks=材質 # +store.search.filter.title=篩選條件 # +store.search.filter.worldTemplates=世界 # +store.search.filter.installed_state=已安裝狀態 # +store.search.filter.installed=已安裝 # +store.search.filter.notInstalled=尚未安裝 # +store.search.filter.clear.installed=重設已安裝篩選條件 # + +store.search.sort_menu.sortConstWord=排序 # +store.search.sort_menu.Default=相關度 # +store.search.sort_menu.NewestFirst=優先顯示最新 # +store.search.sort_menu.OldestFirst=優先顯示最舊 # +store.search.sort_menu.A_to_Z=A 到 Z # +store.search.sort_menu.Z_to_A=Z 到 A # +store.search.sort_menu.Installed=已安裝 # +store.search.sort_menu.notInstalled=尚未安裝 # +store.search.sort_menu.HighestPrice=價格:高至低 # +store.search.sort_menu.LowestPrice=價格:低至高 # +store.search.sort_menu.HighestRating=評等:高至低 # +store.search.sort_menu.LowestRating=評等:低至高 # +store.search.sort_menu.resultText=依 %s # + +store.pagination.next=繼續 > ### Chevrons (< and >) should not be moved +store.pagination.previous=< 返回 ### Chevrons (< and >) should not be moved + +store.shareDescription=哇!%s 做了一個很酷的套件。您一定要去看看。 # +store.copyToastMessage=連結已複製到剪貼簿! # + +store.uploadContentToRealmsSuccess=內容已成功上傳至所選的 Realm。 # +store.uploadContentToRealmsFail.title=錯誤 # +store.uploadContentToRealmsProgressTitle=套用內容至 Realm # +store.uploadContentToRealmsProgressText=正在套用所選內容至您的 Realm。 # +store.uploadContentToRealmsFail.message=上傳內容至所選 Realm 失敗! # +store.uploadContentToRealmsFail.forbidden.message=您沒有一個或多個適用的內容! # +store.applyToRealm=在 Realm 建立 # +store.inRealmsPlus=在 Realms Plus 內 # +store.uploadWorldTitle=是否要取代世界? # +store.uploadPackTitle=是否要取代套件? # +store.uploadWorldMessage=此動作將從 Realm 的使用中欄位刪除你目前的世界,並且替換成新的世界。你的 Realm 成員將能造訪你的新世界。選擇「取消」下載目前世界的副本,防止資料遺失,或是選擇「確認」繼續更換你的世界。 # +store.uploadPackMessage=這樣會將所有目前已套用的資源和行為套件從您的 Realm 移除,並以所選套件取代。是否要繼續? # + +stream.confirm_start=確定要開始直播? # +stream.unavailable.account_not_bound=要用 Twitch 直播您的 Minecraft 遊戲實況,需要透過 mojang.com 連接 Twitch 帳戶。要現在完成這項設定嗎? # +stream.unavailable.account_not_bound.okay=連結帳戶 # +stream.unavailable.account_not_migrated=在透過 Twitch 直播 Minecraft 之前,您需要將 Minecraft 帳戶遷移到 Mojang 帳戶上。想現在這麼做嗎? # +stream.unavailable.account_not_migrated.okay=遷移帳戶 # +stream.unavailable.failed_auth=Twitch 驗證失敗。請到 mojang.com 重新連繫 Twitch 帳戶。 # +stream.unavailable.failed_auth.okay=重新連繫帳戶 # +stream.unavailable.failed_auth_error=無法進行 Twitch 驗證。請稍後重試。 # +stream.unavailable.initialization_failure=無法初始化 Twitch SDK。 # +stream.unavailable.initialization_failure.extra=(原因:%s) # +stream.unavailable.library_arch_mismatch=用來啟動 Minecraft 的自訂 Java 版本所採用的系統結構,與 Minecraft 啟動器並不相符。請確認兩者是否同樣使用 32 位元或 64 位元的系統結構。 # +stream.unavailable.library_failure=無法載入用作 Twitch 實況轉播整合功能的函式庫。 # +stream.unavailable.no_fbo=您的顯示卡必須最少支援 OpenGL 3.0 版本,或透過擴展元件以支援 Framebuffer Objects,方可使用 Twitch 直播整合功能。 # +stream.unavailable.no_fbo.arb=通過 ARB 支援的框架緩存物件是:%s # +stream.unavailable.no_fbo.blend=通過 EXT 的單獨混合支援是:%s # +stream.unavailable.no_fbo.ext=通過 EXT 支援的框架緩存物件是:%s # +stream.unavailable.no_fbo.version=目前使用:%s # +stream.unavailable.not_supported.mac=很可惜,Mac 上的 Twitch 遊戲直播整合功能需要採用較新版本的 OS X。您必須使用 10.7 (Mac OS X Lion) 或更高版本,方可使用本服務。您想現在瀏覽 apple.com 了解升級的詳請嗎? # +stream.unavailable.not_supported.mac.okay=升級 # +stream.unavailable.not_supported.other=很可惜,Twitch 遊戲直播整合服務需要採用 Windows (Vista 或更高版本) 或 Mac OS X (10.7/Lion 或更高版本)。 # +stream.unavailable.not_supported.windows=很可惜,Twitch 遊戲直播整合功能需要採用較新版本的 Windows。您必須使用 Windows Vista 或更高版本。 # +stream.unavailable.report_to_mojang=向 Mojang 回報 # +stream.unavailable.soundflower.chat=必須安裝 Soundflower 才能在 Mac上 啟動串流。%s # +stream.unavailable.soundflower.chat.link=請按此安裝。 # +stream.unavailable.title=Twitch 轉播無法使用 # +stream.unavailable.unknown=很抱歉,現在不可以用 Twitch 直播,而且原因不明。:'( # +stream.unavailable.unknown.chat=無法啟動串流:%s # +stream.user.mode.administrator=Twitch 管理人 # +stream.user.mode.banned=已封鎖 # +stream.user.mode.banned.other=已在 %s 的頻道上封鎖 # +stream.user.mode.banned.self=已在您的頻道上封鎖 # +stream.user.mode.broadcaster=主持人 # +stream.user.mode.broadcaster.other=主持人 # +stream.user.mode.broadcaster.self=主持人 (就是您) # +stream.user.mode.moderator=管理員 # +stream.user.mode.moderator.other=%s 頻道上的管理員 # +stream.user.mode.moderator.self=您的頻道管理員 # +stream.user.mode.staff=Twitch 員工 # +stream.user.subscription.subscriber=訂閱者 # +stream.user.subscription.subscriber.other=%s 頻道的訂閱者 # +stream.user.subscription.subscriber.self=您頻道的訂閱者 # +stream.user.subscription.turbo=Twitch Turbo # +stream.userinfo.ban=封鎖 # +stream.userinfo.chatTooltip=按此管理用戶 # +stream.userinfo.mod=擢升為管理員 # +stream.userinfo.timeout=逾時 # +stream.userinfo.unban=解除封禁 # +stream.userinfo.unmod=將管理員降級 # + +profanity_filter.title=不雅字詞篩選器 # +profanity_filter.msg=您輸入的文字包含可能令他人反感的字詞,因此遭到封鎖。請再試一次。 # + +terms_and_conditions.goBack=返回 # +terms_and_conditions.viewTermsAndConditions=若要檢視條款與條件,請以任何網頁瀏覽器造訪 https://minecraft.net/terms。 # + +tile.acaciaFence.name=相思木柵欄 # +tile.acacia_fence_gate.name=相思木柵欄門 # +tile.activator_rail.name=啟動軌道 # +tile.allow.name=允許 # +tile.air.name=空氣 # +tile.unknown.name=未知 # +tile.deny.name=拒絕 # +tile.border_block.name=邊界 # +tile.anvil.intact.name=鐵砧 # +tile.anvil.name=鐵砧 # +tile.anvil.slightlyDamaged.name=輕微損耗的鐵砧 # +tile.anvil.veryDamaged.name=嚴重損耗的鐵砧 # +tile.barrier.name=屏障 # +tile.beacon.name=燈塔 # +tile.beacon.primary=主要效果 # +tile.beacon.secondary=次要效果 # +tile.beacon.primary.pocket=主要 # +tile.beacon.secondary.pocket=次要 # +tile.beehive.name=蜂窩 # +tile.bee_nest.name=蜂巢 # +tile.target.name=目標 # +tile.bed.name=床舖 # +tile.bed.noSleep=您只能在晚上睡覺 # +tile.bed.notSafe=有怪物在附近遊蕩,現在不能休息 # +tile.bed.notValid=您家中的床舖已消失,或是被擋住了 # +tile.bed.occupied=這張床舖已經有人佔據了 # +tile.bed.respawnSet=重生點組 # +tile.bed.tooFar=床舖距離太遠 # +tile.bed.obstructed=床被阻擋了 # +tile.bedrock.name=基岩 # +tile.bell.name=鈴鐺 # +tile.camera.name=相機 # +tile.conduit.name=導管 # +tile.invisibleBedrock.name=隱形方塊 # +tile.beetroot.name=甜菜根 # +tile.big_dripleaf.name=大垂滴葉 # +tile.small_dripleaf_block.name=小垂滴葉 # +tile.hanging_roots.name=垂根 # +tile.dirt_with_roots.name=纏根泥土 # +tile.spore_blossom.name=孢子花 # +tile.azalea_leaves.name=杜鵑花樹葉 # +tile.azalea_leaves_flowered.name=盛開的杜鵑花樹葉 # +tile.azalea.name=杜鵑花 # +tile.flowering_azalea.name=盛開的杜鵑花 # +tile.cave_vines.name=洞穴藤蔓 # +tile.cave_vines_body_with_berries.name=洞穴藤蔓 # +tile.cave_vines_head_with_berries.name=洞穴藤蔓 # 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+tile.shulkerBoxSilver.name=淺灰色界伏蚌盒 # +tile.shulkerBoxCyan.name=青綠色界伏蚌盒 # +tile.shulkerBoxPurple.name=紫色界伏蚌盒 # +tile.shulkerBoxBlue.name=藍色界伏蚌盒 # +tile.shulkerBoxBrown.name=棕色界伏蚌盒 # +tile.shulkerBoxGreen.name=綠色界伏蚌盒 # +tile.shulkerBoxRed.name=紅色界伏蚌盒 # +tile.shulkerBoxBlack.name=黑色界伏蚌盒 # +tile.shulkerBox.name=界伏蚌盒 # +tile.chorus_flower.name=歌萊花 # +tile.chorus_plant.name=歌萊枝 # +tile.stained_glass.white.name=白色彩繪玻璃 # +tile.stained_glass.silver.name=淺灰色彩繪玻璃 # +tile.stained_glass.gray.name=灰色彩繪玻璃 # +tile.stained_glass.black.name=黑色彩繪玻璃 # +tile.stained_glass.brown.name=棕色彩繪玻璃 # +tile.stained_glass.red.name=紅色彩繪玻璃 # +tile.stained_glass.orange.name=橙色彩繪玻璃 # +tile.stained_glass.yellow.name=黃色彩繪玻璃 # +tile.stained_glass.lime.name=淡黃綠色彩繪玻璃 # +tile.stained_glass.green.name=綠色彩繪玻璃 # +tile.stained_glass.cyan.name=青綠色彩繪玻璃 # +tile.stained_glass.light_blue.name=淺藍色彩繪玻璃 # +tile.stained_glass.blue.name=藍色彩繪玻璃 # +tile.stained_glass.purple.name=紫色彩繪玻璃 # +tile.stained_glass.magenta.name=洋紅色彩繪玻璃 # +tile.stained_glass.pink.name=粉紅色彩繪玻璃 # +tile.stained_glass_pane.white.name=白色彩繪玻璃窗格 # +tile.stained_glass_pane.silver.name=淺灰色彩繪玻璃窗格 # +tile.stained_glass_pane.gray.name=灰色彩繪玻璃窗格 # +tile.stained_glass_pane.black.name=黑色彩繪玻璃窗格 # +tile.stained_glass_pane.brown.name=棕色彩繪玻璃窗格 # +tile.stained_glass_pane.red.name=紅色彩繪玻璃窗格 # +tile.stained_glass_pane.orange.name=橙色彩繪玻璃窗格 # +tile.stained_glass_pane.yellow.name=黃色彩繪玻璃窗格 # +tile.stained_glass_pane.lime.name=淡黃綠色彩繪玻璃窗格 # +tile.stained_glass_pane.green.name=綠色彩繪玻璃窗格 # +tile.stained_glass_pane.cyan.name=青綠色彩繪玻璃窗格 # +tile.stained_glass_pane.light_blue.name=淺藍色彩繪玻璃窗格 # +tile.stained_glass_pane.blue.name=藍色彩繪玻璃窗格 # +tile.stained_glass_pane.purple.name=紫色彩繪玻璃窗格 # +tile.stained_glass_pane.magenta.name=洋紅色彩繪玻璃窗格 # +tile.stained_glass_pane.pink.name=粉紅色彩繪玻璃窗格 # +tile.clay.name=黏土方塊 # +tile.hardened_clay.name=陶瓦 # +tile.stained_hardened_clay.black.name=黑色陶瓦 # +tile.stained_hardened_clay.blue.name=藍色陶瓦 # +tile.stained_hardened_clay.brown.name=棕色陶瓦 # +tile.stained_hardened_clay.cyan.name=青綠色陶瓦 # +tile.stained_hardened_clay.gray.name=灰色陶瓦 # +tile.stained_hardened_clay.green.name=綠色陶瓦 # +tile.stained_hardened_clay.lightBlue.name=淺藍色陶瓦 # +tile.stained_hardened_clay.lime.name=淡黃綠色陶瓦 # +tile.stained_hardened_clay.magenta.name=洋紅色陶瓦 # +tile.stained_hardened_clay.name=陶瓦 # +tile.stained_hardened_clay.orange.name=橙色陶瓦 # +tile.stained_hardened_clay.pink.name=粉紅色陶瓦 # +tile.stained_hardened_clay.purple.name=紫色陶瓦 # +tile.stained_hardened_clay.red.name=紅色陶瓦 # +tile.stained_hardened_clay.silver.name=淺灰色陶瓦 # +tile.stained_hardened_clay.white.name=白色陶瓦 # +tile.stained_hardened_clay.yellow.name=黃色陶瓦 # +tile.structure_block.name=結構方塊 # +structure_block.waterlog_block=含水方塊 # +tile.structure_void.name=結構空位 # +tile.wool.black.name=黑色羊毛 # +tile.wool.blue.name=藍色羊毛 # +tile.wool.brown.name=棕色羊毛 # +tile.wool.cyan.name=青綠色羊毛 # +tile.wool.gray.name=灰色羊毛 # +tile.wool.green.name=綠色羊毛 # +tile.wool.lightBlue.name=淺藍色羊毛 # +tile.wool.lime.name=淡黃綠色羊毛 # +tile.wool.magenta.name=洋紅色羊毛 # +tile.wool.name=羊毛 # +tile.wool.orange.name=橙色羊毛 # +tile.wool.pink.name=粉紅色羊毛 # +tile.wool.purple.name=紫色羊毛 # +tile.wool.red.name=紅色羊毛 # +tile.wool.silver.name=淺灰色羊毛 # +tile.wool.white.name=白色羊毛 # +tile.wool.yellow.name=黃色羊毛 # +tile.cobblestone_wall.mossy.name=青苔卵石牆 # +tile.cobblestone_wall.normal.name=鵝卵石牆 # +tile.cobblestone_wall.granite.name=花崗岩牆 # +tile.cobblestone_wall.diorite.name=閃長岩牆 # +tile.cobblestone_wall.andesite.name=安山岩牆 # +tile.cobblestone_wall.sandstone.name=沙岩牆 # +tile.cobblestone_wall.brick.name=磚牆 # +tile.cobblestone_wall.stone_brick.name=石磚牆 # +tile.cobblestone_wall.mossy_stone_brick.name=青苔石磚牆 # +tile.cobblestone_wall.nether_brick.name=地獄磚牆 # +tile.cobblestone_wall.end_brick.name=終界石磚牆 # +tile.cobblestone_wall.prismarine.name=海磷石牆 # +tile.cobblestone_wall.red_sandstone.name=紅沙岩牆 # +tile.cobblestone_wall.red_nether_brick.name=紅色地獄磚牆 # +tile.cocoa.name=可可 # +tile.command_block.name=指令方塊 # +tile.composter.name=堆肥 # +tile.light_block.name=照明方塊 # +tile.repeating_command_block.name=重複指令方塊 # +tile.chain_command_block.name=鎖鏈指令方塊 # +tile.wheat.name=作物 # 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+tile.fire.name=火 # +tile.yellow_flower.dandelion.name=蒲公英 # +tile.yellow_flower.name=花朵 # +tile.crimson_roots.crimsonRoots.name=深紅蕈根 # +tile.warped_roots.warpedRoots.name=怪奇蕈根 # +tile.red_flower.allium.name=紫紅球花 # +tile.red_flower.blueOrchid.name=藍色蝴蝶蘭 # +tile.red_flower.cornflower.name=矢車菊 # +tile.red_flower.houstonia.name=雛草 # +tile.red_flower.name=花朵 # +tile.red_flower.lilyOfTheValley.name=空谷百合 # +tile.red_flower.oxeyeDaisy.name=雛菊 # +tile.red_flower.poppy.name=罌粟 # +tile.red_flower.tulipOrange.name=橙色鬱金香 # +tile.red_flower.tulipPink.name=粉紅色鬱金香 # +tile.red_flower.tulipRed.name=紅色鬱金香 # +tile.red_flower.tulipWhite.name=白色鬱金香 # +tile.wither_rose.name=凋靈玫瑰 # +tile.furnace.name=熔爐 # +tile.glass.name=玻璃 # +tile.golden_rail.name=動力軌道 # +tile.grass.name=青草方塊 # +tile.grass_path.name=泥巴路 # +tile.gravel.name=礫石 # +tile.hay_block.name=乾草捆 # +tile.netherrack.name=地獄石 # +tile.soul_sand.name=魂沙 # +tile.hopper.name=漏斗 # +tile.ice.name=冰塊 # +tile.packed_ice.name=冰磚 # +tile.blue_ice.name=藍冰 # +tile.frosted_ice.name=冰霜 # +tile.iron_trapdoor.name=鐵製地板門 # +tile.jukebox.name=點唱機 # +tile.jungleFence.name=叢林木柵欄 # +tile.jungle_fence_gate.name=叢林木柵欄門 # +tile.ladder.name=梯子 # +tile.flowing_lava.name=熔岩 # +tile.lava.name=熔岩 # +tile.leaves.acacia.name=相思樹葉 # +tile.leaves2.acacia.name=相思樹葉 # +tile.leaves.big_oak.name=黑橡樹葉 # +tile.leaves2.big_oak.name=黑橡樹葉 # +tile.leaves.birch.name=樺樹樹葉 # +tile.leaves.jungle.name=叢林樹葉 # +tile.leaves.name=樹葉 # +tile.leaves.oak.name=橡樹樹葉 # +tile.leaves.spruce.name=杉樹樹葉 # +tile.lever.name=拉桿 # +tile.glowstone.name=閃石 # +tile.glow_lichen.name=發光地衣 # +tile.lightning_rod.name=避雷針 # +tile.lit_pumpkin.name=南瓜燈 # +tile.lockedchest.name=上鎖的箱子 # +tile.log.acacia.name=相思樹原木 # +tile.log.big_oak.name=黑橡樹原木 # +tile.log.birch.name=樺樹原木 # +tile.log.jungle.name=叢林原木 # +tile.log.name=原木 # +tile.log.oak.name=橡樹原木 # +tile.log.spruce.name=杉樹原木 # +tile.magma.name=熔岩方塊 # +tile.melon_block.name=西瓜 # +tile.mob_spawner.name=怪物產生器 # +tile.monster_egg.brick.name=蛀蝕石磚塊 # +tile.monster_egg.chiseledbrick.name=蛀蝕刻紋石磚塊 # +tile.monster_egg.cobble.name=蛀蝕鵝卵石 # +tile.monster_egg.crackedbrick.name=蛀蝕裂開的石磚塊 # +tile.monster_egg.mossybrick.name=蛀蝕青苔石磚塊 # +tile.monster_egg.name=蛀蝕石頭 # +tile.monster_egg.stone.name=蛀蝕石頭 # +tile.mushroom.name=蘑菇 # +tile.noteblock.name=音符方塊 # +tile.mycelium.name=菌絲土 # +tile.nether_brick.name=地獄磚塊方塊 # +tile.red_nether_brick.name=紅色地獄磚塊 # +tile.nether_brick_fence.name=地獄磚塊柵欄 # +tile.quartz_ore.name=地獄石英礦石 # +tile.netherreactor.active=啟動! # +tile.netherreactor.builtTooHigh=需要將地獄反應器建構得更低一些。 # +tile.netherreactor.builtTooLow=需要將地獄反應器建構得更高一些。 # +tile.netherreactor.name=地獄反應核 # +tile.netherreactor.playersTooFar=所有玩家都需要靠近反應器。 # +tile.netherreactor.wrongPattern=樣式不正確! # +tile.nether_wart.name=地獄結節 # +tile.nether_wart_block.name=地獄疙瘩方塊 # +tile.warped_wart_block.name=怪奇疙瘩方塊 # +tile.unlit_redstone_torch.name=紅石火把 # +tile.redstone_torch.name=紅石火把 # +tile.soul_torch.name=靈魂火把 # +tile.obsidian.name=黑曜石 # +tile.coal_ore.name=煤礦石 # +tile.diamond_ore.name=鑽石礦石 # +tile.emerald_ore.name=翡翠礦石 # +tile.gold_ore.name=黃金礦石 # +tile.iron_ore.name=鐵礦石 # +tile.copper_ore.name=銅礦石 # +tile.lapis_ore.name=青金石礦石 # +tile.redstone_ore.name=紅石礦石 # +tile.oreRuby.name=紅寶石礦石 # +tile.observer.name=觀察者 # +tile.piston.name=活塞 # +tile.sticky_piston.name=黏性活塞 # +tile.portal.name=傳送門 # +tile.potatoes.name=馬鈴薯 # +tile.stone_pressure_plate.name=石製壓力板 # +tile.wooden_pressure_plate.name=橡木壓板 # +tile.acacia_pressure_plate.name=相思木壓板 # +tile.birch_pressure_plate.name=樺木壓板 # +tile.dark_oak_pressure_plate.name=黑橡木壓板 # +tile.jungle_pressure_plate.name=叢林壓板 # +tile.spruce_pressure_plate.name=杉木壓板 # +tile.prismarine.bricks.name=海磷石磚 # +tile.prismarine.dark.name=暗海磷石 # +tile.prismarine.rough.name=海磷石 # +tile.pumpkin.name=南瓜 # +tile.pumpkin_stem.name=南瓜莖 # +tile.quartz_block.chiseled.name=刻紋石英方塊 # +tile.quartz_block.default.name=石英方塊 # +tile.quartz_block.lines.name=柱狀石英方塊 # +tile.quartz_block.smooth.name=平順石英方塊 # +tile.quartz_block.name=石英方塊 # +tile.rail.name=軌道 # +tile.red_mushroom.name=紅蘑菇 # +tile.crimson_fungus.name=深紅蕈菇 # +tile.warped_fungus.name=怪奇蕈菇 # +tile.red_mushroom_block.name=紅蘑菇方塊 # +tile.red_sandstone.chiseled.name=刻紋紅沙岩 # +tile.red_sandstone.default.name=紅沙岩 # +tile.red_sandstone.name=紅沙岩 # +tile.red_sandstone.smooth.name=平滑紅沙岩 # +tile.red_sandstone.cut.name=切割紅沙岩 # +tile.redstone_wire.name=紅石塵 # +tile.redstone_lamp.name=紅石燈 # +tile.reeds.name=甘蔗 # +tile.sand.default.name=沙子 # +tile.sand.name=沙子 # +tile.sand.red.name=紅沙 # +tile.sandstone.chiseled.name=刻紋沙岩 # +tile.sandstone.default.name=沙岩 # +tile.sandstone.name=沙岩 # +tile.sandstone.smooth.name=平滑沙岩 # +tile.sandstone.cut.name=切割沙岩 # +tile.sapling.acacia.name=相思木樹苗 # +tile.sapling.big_oak.name=黑橡木樹苗 # +tile.sapling.birch.name=樺樹樹苗 # +tile.sapling.jungle.name=叢林木樹苗 # +tile.sapling.oak.name=橡樹樹苗 # +tile.sapling.spruce.name=杉樹樹苗 # +tile.seaLantern.name=海燈籠 # +tile.standing_sign.name=牌子 # +tile.spruce_standing_sign.name=杉木告示牌 # +tile.birch_standing_sign.name=樺木告示牌 # +tile.jungle_standing_sign.name=叢林木告示牌 # +tile.acacia_standing_sign.name=相思木告示牌 # +tile.darkoak_standing_sign.name=黑橡木告示牌 # +tile.slime.name=史萊姆方塊 # +tile.snow.name=白雪 # +tile.sponge.dry.name=海綿 # +tile.sponge.wet.name=濕海綿 # +tile.spruceFence.name=杉木柵欄 # +tile.spruce_fence_gate.name=杉木柵欄門 # +tile.brick_stairs.name=磚塊梯 # +tile.nether_brick_stairs.name=地獄磚塊梯 # +tile.quartz_stairs.name=石英階梯 # +tile.smooth_quartz_stairs.name=平順石英階梯 # +tile.red_sandstone_stairs.name=紅沙岩階梯 # +tile.sandstone_stairs.name=沙岩階梯 # +tile.stone_stairs.name=鵝卵石階梯 # +tile.normal_stone_stairs.name=石階梯 # +tile.stone_brick_stairs.name=石磚塊梯 # +tile.oak_stairs.name=橡木階梯 # +tile.acacia_stairs.name=相思木階梯 # +tile.birch_stairs.name=樺木階梯 # +tile.dark_oak_stairs.name=黑橡木階梯 # +tile.jungle_stairs.name=叢林階梯 # +tile.spruce_stairs.name=杉木階梯 # +tile.purpur_stairs.name=紫珀階梯 # +tile.prismarine_stairs.name=海磷石階梯 # +tile.dark_prismarine_stairs.name=暗海磷石階梯 # +tile.prismarine_bricks_stairs.name=海磷石磚塊梯 # +tile.granite_stairs.name=花崗岩階梯 # +tile.diorite_stairs.name=閃長岩階梯 # +tile.andesite_stairs.name=安山岩階梯 # +tile.polished_granite_stairs.name=平滑花崗岩階梯 # +tile.polished_diorite_stairs.name=平滑閃長岩階梯 # +tile.polished_andesite_stairs.name=平滑安山岩階梯 # +tile.mossy_stone_brick_stairs.name=青苔石頭磚塊梯 # +tile.smooth_red_sandstone_stairs.name=平順紅沙岩階梯 # +tile.smooth_sandstone_stairs.name=平順沙岩階梯 # +tile.end_brick_stairs.name=終界石磚塊梯 # +tile.mossy_cobblestone_stairs.name=青苔鵝卵石階梯 # +tile.red_nether_brick_stairs.name=紅色地獄磚塊梯 # +tile.smooth_stone.name=平順石頭 # +tile.standing_banner.black.name=黑色旗幟 # +tile.standing_banner.blue.name=藍色旗幟 # +tile.standing_banner.brown.name=棕色旗幟 # +tile.standing_banner.cyan.name=青綠色旗幟 # +tile.standing_banner.gray.name=灰色旗幟 # +tile.standing_banner.green.name=綠色旗幟 # +tile.standing_banner.lightBlue.name=淺藍色旗幟 # +tile.standing_banner.lime.name=淡黃綠色旗幟 # +tile.standing_banner.magenta.name=洋紅色旗幟 # +tile.standing_banner.name=旗幟 # +tile.standing_banner.orange.name=橙色旗幟 # +tile.standing_banner.pink.name=粉紅色旗幟 # +tile.standing_banner.purple.name=紫色旗幟 # +tile.standing_banner.red.name=紅色旗幟 # +tile.standing_banner.silver.name=淺灰色旗幟 # +tile.standing_banner.white.name=旗幟 # +tile.standing_banner.yellow.name=黃色旗幟 # +tile.stone.andesite.name=安山岩 # +tile.stone.andesiteSmooth.name=平滑安山岩 # +tile.stone.diorite.name=閃長岩 # +tile.stone.dioriteSmooth.name=平滑閃長岩 # +tile.stone.granite.name=花崗岩 # +tile.stone.graniteSmooth.name=平滑花崗岩 # +tile.stone.stone.name=石頭 # +tile.cobblestone.name=鵝卵石 # +tile.stonebrick.chiseled.name=刻紋石磚塊 # +tile.stonebrick.cracked.name=裂開的石磚塊 # +tile.stonebrick.default.name=石磚塊 # +tile.stonebrick.mossy.name=青苔石磚 # +tile.stonebrick.name=石磚塊 # +tile.stonebrick.smooth.name=平順石磚塊 # +tile.stonecutter.name=切石機 # +tile.stonecutter_block.name=切石機 # +tile.mossy_cobblestone.name=青苔鵝卵石 # +tile.double_stone_slab.brick.name=磚塊板 # +tile.double_stone_slab.cobble.name=鵝卵石板 # +tile.double_stone_slab.name=石板 # +tile.double_stone_slab.nether_brick.name=地獄磚塊板 # +tile.double_stone_slab.quartz.name=石英板 # +tile.double_stone_slab.sand.name=沙岩板 # +tile.double_stone_slab.smoothStoneBrick.name=石磚塊板 # +tile.double_stone_slab.stone.name=石板 # +tile.double_stone_slab.wood.name=木板 # +tile.stone_slab.name=石板 # +tile.stone_slab.brick.name=磚塊板 # +tile.stone_slab.cobble.name=鵝卵石板 # +tile.stone_slab.stone.name=平順石板 # +tile.stone_slab.nether_brick.name=地獄磚塊板 # +tile.stone_slab.quartz.name=石英板 # +tile.stone_slab.sand.name=沙岩板 # +tile.stone_slab.smoothStoneBrick.name=石磚塊板 # +tile.stone_slab.wood.name=木板 # +tile.double_stone_slab2.red_sandstone.name=紅沙岩板 # +tile.stone_slab2.red_sandstone.name=紅沙岩板 # +tile.stone_slab2.purpur.name=紫珀板 # +tile.stone_slab2.prismarine.rough.name=海磷石板 # +tile.stone_slab2.prismarine.dark.name=暗海磷石板 # +tile.stone_slab2.prismarine.bricks.name=海磷石磚塊板 # +tile.stone_slab2.mossy_cobblestone.name=青苔鵝卵石板 # +tile.stone_slab2.red_nether_brick.name=紅色地獄磚塊板 # +tile.stone_slab2.sandstone.smooth.name=平順沙岩板 # +tile.stone_slab3.end_brick.name=終界石磚塊板 # +tile.stone_slab3.red_sandstone.smooth.name=平滑紅沙岩板 # +tile.stone_slab3.andesite.smooth.name=平滑安山岩板 # +tile.stone_slab3.andesite.name=安山岩板 # +tile.stone_slab3.diorite.name=閃長岩板 # +tile.stone_slab3.diorite.smooth.name=平滑閃長岩板 # +tile.stone_slab3.granite.name=花崗岩板 # +tile.stone_slab3.granite.smooth.name=平滑花崗岩板 # +tile.stone_slab4.mossy_stone_brick.name=青苔石磚塊板 # +tile.stone_slab4.smooth_quartz.name=平順石英板 # +tile.stone_slab4.stone.name=石板 # +tile.stone_slab4.cut_sandstone.name=切割沙岩板 # +tile.stone_slab4.cut_red_sandstone.name=切割紅沙岩板 # +tile.coral_block.blue.name=管狀珊瑚方塊 # +tile.coral_block.pink.name=腦狀珊瑚方塊 # +tile.coral_block.purple.name=氣泡珊瑚方塊 # +tile.coral_block.red.name=火珊瑚方塊 # +tile.coral_block.yellow.name=角狀珊瑚方塊 # +tile.coral_block.blue_dead.name=死亡管狀珊瑚方塊 # +tile.coral_block.pink_dead.name=死亡腦狀珊瑚方塊 # +tile.coral_block.purple_dead.name=死亡氣泡珊瑚方塊 # +tile.coral_block.red_dead.name=死亡火珊瑚方塊 # +tile.coral_block.yellow_dead.name=死亡角狀珊瑚方塊 # +tile.tallgrass.fern.name=蕨 # +tile.tallgrass.grass.name=草 # +tile.tallgrass.name=草 # +tile.tallgrass.shrub.name=矮樹 # +tile.seagrass.seagrass.name=海草 # +tile.sea_pickle.name=火體蟲 # +tile.turtle_egg.name=海龜蛋 # +tile.coral.blue.name=管狀珊瑚 # +tile.coral.pink.name=腦狀珊瑚 # +tile.coral.purple.name=氣泡珊瑚 # +tile.coral.red.name=火珊瑚 # +tile.coral.yellow.name=角狀珊瑚 # +tile.coral.blue_dead.name=死亡管狀珊瑚 # +tile.coral.pink_dead.name=死亡腦狀珊瑚 # +tile.coral.purple_dead.name=死亡氣泡珊瑚 # +tile.coral.red_dead.name=死亡火珊瑚 # +tile.coral.yellow_dead.name=死亡角狀珊瑚 # +tile.coral_fan.blue_fan.name=管狀珊瑚扇 # +tile.coral_fan.pink_fan.name=腦狀珊瑚扇 # +tile.coral_fan.purple_fan.name=氣泡珊瑚扇 # +tile.coral_fan.red_fan.name=火珊瑚扇 # +tile.coral_fan.yellow_fan.name=角狀珊瑚扇 # +tile.coral_fan_dead.blue_fan.name=死亡管狀珊瑚扇 # +tile.coral_fan_dead.pink_fan.name=死亡腦狀珊瑚扇 # +tile.coral_fan_dead.purple_fan.name=死亡氣泡珊瑚扇 # +tile.coral_fan_dead.red_fan.name=死亡火珊瑚扇 # +tile.coral_fan_dead.yellow_fan.name=死亡角狀珊瑚扇 # +tile.glass_pane.name=玻璃窗格 # +tile.tnt.name=炸藥 # +tile.snow_layer.name=頂峰之雪 # +tile.torch.name=火把 # +tile.trapdoor.name=橡木地板門 # +tile.acacia_trapdoor.name=相思木地板門 # +tile.birch_trapdoor.name=樺木地板門 # +tile.dark_oak_trapdoor.name=黑橡木地板門 # +tile.jungle_trapdoor.name=叢林地板門 # +tile.spruce_trapdoor.name=杉木地板門 # +tile.tripWire.name=絆線 # +tile.tripwire_hook.name=絆線鉤 # +tile.vine.name=藤蔓 # +tile.weeping_vines.name=哭泣藤蔓 # +tile.twisting_vines.name=扭曲藤蔓 # +tile.flowing_water.name=水 # +tile.water.name=水 # +tile.waterlily.name=睡蓮 # +tile.web.name=蜘蛛網 # +tile.heavy_weighted_pressure_plate.name=測重壓力板(重型) # +tile.light_weighted_pressure_plate.name=測重壓力板(輕型) # +tile.end_stone.name=終界石 # +tile.end_bricks.name=終界石磚塊 # +tile.planks.acacia.name=相思木材 # +tile.planks.big_oak.name=黑橡木材 # +tile.planks.birch.name=樺木材 # +tile.planks.jungle.name=叢林木材 # +tile.planks.name=木材 # +tile.planks.oak.name=橡木材 # +tile.planks.spruce.name=杉木材 # +tile.wooden_slab.acacia.name=相思木板 # +tile.wooden_slab.big_oak.name=黑橡木板 # +tile.wooden_slab.birch.name=樺木板 # +tile.wooden_slab.jungle.name=叢林木板 # +tile.wooden_slab.name=木板 # +tile.wooden_slab.oak.name=橡木板 # +tile.wooden_slab.spruce.name=杉木板 # +tile.carpet.black.name=黑色地毯 # +tile.carpet.blue.name=藍色地毯 # +tile.carpet.brown.name=棕色地毯 # +tile.carpet.cyan.name=青綠地毯 # +tile.carpet.gray.name=灰色地毯 # +tile.carpet.green.name=綠色地毯 # +tile.carpet.lightBlue.name=淺藍地毯 # +tile.carpet.lime.name=淡黃綠地毯 # +tile.carpet.magenta.name=洋紅地毯 # +tile.carpet.name=地毯 # +tile.carpet.orange.name=橙色地毯 # +tile.carpet.pink.name=粉紅地毯 # +tile.carpet.purple.name=紫色地毯 # +tile.carpet.red.name=紅色地毯 # +tile.carpet.silver.name=淺灰地毯 # +tile.carpet.white.name=白色地毯 # +tile.carpet.yellow.name=黃色地毯 # +tile.crafting_table.name=精製台 # + +tile.glazedTerracotta.white.name=白色帶釉陶瓦 # +tile.glazedTerracotta.orange.name=橙色帶釉陶瓦 # +tile.glazedTerracotta.magenta.name=洋紅色帶釉陶瓦 # +tile.glazedTerracotta.light_blue.name=淺藍色帶釉陶瓦 # +tile.glazedTerracotta.yellow.name=黃色帶釉陶瓦 # +tile.glazedTerracotta.lime.name=淡黃綠色帶釉陶瓦 # +tile.glazedTerracotta.pink.name=粉紅色帶釉陶瓦 # +tile.glazedTerracotta.gray.name=灰色帶釉陶瓦 # +tile.glazedTerracotta.silver.name=淺灰色帶釉陶瓦 # +tile.glazedTerracotta.cyan.name=青綠色帶釉陶瓦 # +tile.glazedTerracotta.purple.name=紫色帶釉陶瓦 # +tile.glazedTerracotta.blue.name=藍色帶釉陶瓦 # +tile.glazedTerracotta.brown.name=棕色帶釉陶瓦 # +tile.glazedTerracotta.green.name=綠色帶釉陶瓦 # +tile.glazedTerracotta.red.name=紅色帶釉陶瓦 # +tile.glazedTerracotta.black.name=黑色帶釉陶瓦 # +tile.concrete.black.name=黑色混凝土 # +tile.concrete.red.name=紅色混凝土 # +tile.concrete.green.name=綠色混凝土 # +tile.concrete.brown.name=棕色混凝土 # +tile.concrete.blue.name=藍色混凝土 # +tile.concrete.purple.name=紫色混凝土 # +tile.concrete.cyan.name=青綠色混凝土 # +tile.concrete.silver.name=淺灰色混凝土 # +tile.concrete.gray.name=灰色混凝土 # +tile.concrete.pink.name=粉紅色混凝土 # +tile.concrete.lime.name=淡黃綠色混凝土 # +tile.concrete.yellow.name=黃色混凝土 # +tile.concrete.lightBlue.name=淺藍色混凝土 # +tile.concrete.magenta.name=洋紅色混凝土 # +tile.concrete.orange.name=橙色混凝土 # +tile.concrete.white.name=白色混凝土 # +tile.glazedTerracottaWhite.name=白色帶釉陶瓦 # +tile.glazedTerracottaOrange.name=橙色帶釉陶瓦 # +tile.glazedTerracottaMagenta.name=洋紅色帶釉陶瓦 # +tile.glazedTerracottaLightBlue.name=淺藍色帶釉陶瓦 # +tile.glazedTerracottaYellow.name=黃色帶釉陶瓦 # +tile.glazedTerracottaLime.name=淡黃綠色帶釉陶瓦 # +tile.glazedTerracottaPink.name=粉紅色帶釉陶瓦 # +tile.glazedTerracottaGray.name=灰色帶釉陶瓦 # +tile.glazedTerracottaSilver.name=淺灰色帶釉陶瓦 # +tile.glazedTerracottaCyan.name=青綠色帶釉陶瓦 # +tile.glazedTerracottaPurple.name=紫色帶釉陶瓦 # +tile.glazedTerracottaBlue.name=藍色帶釉陶瓦 # +tile.glazedTerracottaBrown.name=棕色帶釉陶瓦 # +tile.glazedTerracottaGreen.name=綠色帶釉陶瓦 # +tile.glazedTerracottaRed.name=紅色帶釉陶瓦 # +tile.glazedTerracottaBlack.name=黑色帶釉陶瓦 # +tile.concretePowder.black.name=黑色混凝土粉末 # +tile.concretePowder.red.name=紅色混凝土粉末 # +tile.concretePowder.green.name=綠色混凝土粉末 # +tile.concretePowder.brown.name=棕色混凝土粉末 # +tile.concretePowder.blue.name=藍色混凝土粉末 # +tile.concretePowder.purple.name=紫色混凝土粉末 # +tile.concretePowder.cyan.name=青綠色混凝土粉末 # +tile.concretePowder.silver.name=淺灰色混凝土粉末 # +tile.concretePowder.gray.name=灰色混凝土粉末 # +tile.concretePowder.pink.name=粉紅色混凝土粉末 # +tile.concretePowder.lime.name=淡黃綠色混凝土粉末 # +tile.concretePowder.yellow.name=黃色混凝土粉末 # +tile.concretePowder.lightBlue.name=淺藍色混凝土粉末 # +tile.concretePowder.magenta.name=洋紅色混凝土粉末 # +tile.concretePowder.orange.name=橙色混凝土粉末 # +tile.concretePowder.white.name=白色混凝土粉末 # + +tile.stripped_spruce_log.name=剝皮杉樹原木 # +tile.stripped_dark_oak_log.name=剝皮黑橡樹原木 # +tile.stripped_birch_log.name=剝皮樺樹原木 # +tile.stripped_jungle_log.name=剝皮叢林原木 # +tile.stripped_oak_log.name=剝皮橡樹原木 # +tile.stripped_acacia_log.name=剝皮相思樹原木 # + +tile.bamboo.name=竹子 # +tile.scaffolding.name=支架 # +tile.grindstone.name=砂輪 # +tile.cartography_table.name=製圖桌 # +tile.lantern.name=燈籠 # +tile.soul_lantern.name=靈魂燈籠 # +tile.smoker.name=煙燻台 # +tile.smithing_table.name=鍛造台 # +tile.barrel.name=木桶 # +tile.campfire.name=營火 # +tile.loom.name=織布機 # +tile.lectern.name=講台 # +tile.sweet_berry_bush.name=甜莓叢 # + +tile.wood.oak.name=橡樹木頭 # +tile.wood.spruce.name=杉樹木頭 # +tile.wood.birch.name=樺樹木頭 # +tile.wood.jungle.name=叢林木頭 # +tile.wood.acacia.name=相思樹木頭 # +tile.wood.dark_oak.name=黑橡樹木頭 # +tile.wood.stripped.oak.name=剝皮橡樹木頭 # +tile.wood.stripped.spruce.name=剝皮杉樹木頭 # +tile.wood.stripped.birch.name=剝皮樺樹木頭 # +tile.wood.stripped.jungle.name=剝皮叢林木頭 # +tile.wood.stripped.acacia.name=剝皮相思樹木頭 # +tile.wood.stripped.dark_oak.name=剝皮黑橡樹木頭 # + +tile.netherite_block.name=獄髓方塊 # +tile.ancient_debris.name=古代碎片 # +tile.nether_gold_ore.name=地獄金礦石 # + +tile.respawn_anchor.name=重生錨 # +tile.crying_obsidian.name=哭泣黑曜石 # + +tile.powder_snow.name=粉雪 # +tile.deepslate.name=深板岩 # +tile.infested_deepslate.name=蛀蝕深板岩 # +tile.cobbled_deepslate.name=鵝卵石深板岩 # +tile.dripstone_block.name=滴水石方塊 # +tile.pointed_dripstone.name=尖銳滴水石 # +tile.cobbled_deepslate_slab.name=鵝卵石深板岩板 # +tile.cobbled_deepslate_stairs.name=鵝卵石深板岩樓梯 # +tile.cobbled_deepslate_wall.name=鵝卵石深板岩牆 # +tile.polished_deepslate.name=拋光深板岩 # +tile.polished_deepslate_slab.name=拋光深板岩板 # +tile.polished_deepslate_stairs.name=拋光深板岩樓梯 # +tile.polished_deepslate_wall.name=拋光深板岩牆 # +tile.deepslate_tiles.name=深板岩瓷磚 # +tile.deepslate_tile_slab.name=深板岩瓷磚板 # +tile.deepslate_tile_stairs.name=深板岩瓷磚樓梯 # +tile.deepslate_tile_wall.name=深板岩瓷磚牆 # +tile.deepslate_bricks.name=深板岩磚 # +tile.deepslate_brick_slab.name=深板岩磚板 # +tile.deepslate_brick_stairs.name=深板岩磚塊梯 # +tile.deepslate_brick_wall.name=深板岩磚牆 # +tile.chiseled_deepslate.name=刻紋深板岩 # +tile.cobbled_deepslate_double_slab.name=鵝卵石深板岩雙板 # +tile.polished_deepslate_double_slab.name=拋光深板岩雙板 # +tile.deepslate_tile_double_slab.name=深板岩瓷磚雙板 # +tile.deepslate_brick_double_slab.name=深板岩磚雙板 # +tile.deepslate_lapis_ore.name=深板岩青金石礦石 # +tile.deepslate_iron_ore.name=深板岩鐵礦石 # +tile.deepslate_gold_ore.name=深板岩黃金礦石 # +tile.deepslate_redstone_ore.name=深板岩紅石礦石 # +tile.deepslate_diamond_ore.name=深板岩鑽石礦石 # +tile.deepslate_coal_ore.name=深板岩煤礦石 # +tile.deepslate_emerald_ore.name=深石翡翠礦石 # +tile.deepslate_copper_ore.name=深板岩銅礦石 # +tile.cracked_deepslate_tiles.name=破裂的深板岩瓷磚 # +tile.cracked_deepslate_bricks.name=破裂的深板岩磚 # +tile.pitcher_plant.name=豬籠草 # +tile.sniffer_egg.name=嗅探者蛋 # +tile.torchflower.name=火炬花 # +item.copper_ingot.name=銅錠塊 # +item.raw_copper.name=粗銅 # +item.raw_iron.name=粗鐵 # +item.raw_gold.name=粗金 # +tile.copper_block.name=銅方塊 # +tile.exposed_copper.name=外露銅 # +tile.weathered_copper.name=風化銅 # +tile.oxidized_copper.name=氧化銅 # +tile.waxed_copper.name=塗蠟銅方塊 # +tile.waxed_exposed_copper.name=塗蠟外露銅 # +tile.waxed_weathered_copper.name=塗蠟風化銅 # +tile.waxed_oxidized_copper.name=塗蠟氧化銅 # + +tile.cut_copper.name=切制銅 # +tile.exposed_cut_copper.name=外露切制銅 # +tile.weathered_cut_copper.name=風化切制銅 # +tile.oxidized_cut_copper.name=氧化切制銅 # +tile.waxed_cut_copper.name=塗蠟切制銅 # +tile.waxed_exposed_cut_copper.name=塗蠟外露切制銅 # +tile.waxed_weathered_cut_copper.name=塗蠟風化切制銅 # +tile.waxed_oxidized_cut_copper.name=塗蠟氧化切制銅 # + +tile.cut_copper_stairs.name=切制銅階梯 # +tile.exposed_cut_copper_stairs.name=外露切制銅階梯 # +tile.weathered_cut_copper_stairs.name=風化切制銅階梯 # +tile.oxidized_cut_copper_stairs.name=氧化切制銅階梯 # +tile.waxed_cut_copper_stairs.name=塗蠟切制銅階梯 # +tile.waxed_exposed_cut_copper_stairs.name=塗蠟外露切制銅階梯 # +tile.waxed_weathered_cut_copper_stairs.name=塗蠟風化切制銅階梯 # +tile.waxed_oxidized_cut_copper_stairs.name=塗蠟氧化切制銅階梯 # + +tile.cut_copper_slab.name=切制銅板 # +tile.exposed_cut_copper_slab.name=外露切制銅板 # +tile.weathered_cut_copper_slab.name=風化切制銅板 # +tile.oxidized_cut_copper_slab.name=氧化切制銅板 # +tile.waxed_cut_copper_slab.name=塗蠟切制銅板 # +tile.waxed_exposed_cut_copper_slab.name=塗蠟外露切制銅板 # +tile.waxed_weathered_cut_copper_slab.name=塗蠟風化切制銅板 # +tile.waxed_oxidized_cut_copper_slab.name=塗蠟氧化切制銅板 # +tile.raw_copper_block.name=粗銅方塊 # +tile.raw_iron_block.name=粗鐵方塊 # +tile.raw_gold_block.name=粗金方塊 # +itemGroup.name.copper=銅 # +hudScreen.tooltip.waxOn=上蠟 # +hudScreen.tooltip.waxOff=除蠟 # +hudScreen.tooltip.scrape=刮 # +hudScreen.emote_unassigned=未分配 # + +tile.candle.name=蠟燭 # +tile.white_candle.name=白色蠟燭 # +tile.orange_candle.name=橙色蠟燭 # +tile.magenta_candle.name=洋紅色蠟燭 # +tile.light_blue_candle.name=淺藍色蠟燭 # +tile.yellow_candle.name=黃色蠟燭 # +tile.lime_candle.name=淡黃綠色蠟燭 # +tile.pink_candle.name=粉紅色蠟燭 # +tile.gray_candle.name=灰色蠟燭 # +tile.light_gray_candle.name=淺灰色蠟燭 # +tile.cyan_candle.name=青綠色蠟燭 # +tile.purple_candle.name=紫色蠟燭 # +tile.blue_candle.name=藍色蠟燭 # +tile.brown_candle.name=棕色蠟燭 # +tile.green_candle.name=綠色蠟燭 # +tile.red_candle.name=紅色蠟燭 # +tile.black_candle.name=黑色蠟燭 # +tile.candle_cake.name=蛋糕與蠟燭 # +tile.white_candle_cake.name=蛋糕與白色蠟燭 # +tile.orange_candle_cake.name=蛋糕與橙色蠟燭 # +tile.magenta_candle_cake.name=蛋糕與洋紅色蠟燭 # +tile.light_blue_candle_cake.name=蛋糕與淺藍色蠟燭 # +tile.yellow_candle_cake.name=蛋糕與黃色蠟燭 # +tile.lime_candle_cake.name=蛋糕與淡黃綠色蠟燭 # +tile.pink_candle_cake.name=蛋糕與粉紅色蠟燭 # +tile.gray_candle_cake.name=蛋糕與灰色蠟燭 # +tile.light_gray_candle_cake.name=蛋糕與淺灰色蠟燭 # +tile.cyan_candle_cake.name=蛋糕與青綠色蠟燭 # +tile.purple_candle_cake.name=蛋糕與紫色蠟燭 # +tile.blue_candle_cake.name=蛋糕與藍色蠟燭 # +tile.brown_candle_cake.name=蛋糕與棕色蠟燭 # +tile.green_candle_cake.name=蛋糕與綠色蠟燭 # +tile.red_candle_cake.name=蛋糕與紅色蠟燭 # +tile.black_candle_cake.name=蛋糕與黑色蠟燭 # + +item.spyglass.name=望遠鏡 # +item.amethyst_shard.name=紫水晶碎片 # +tile.amethyst_block.name=紫水晶方塊 # +tile.budding_amethyst.name=發芽紫水晶 # +tile.amethyst_cluster.name=紫水晶簇 # +tile.large_amethyst_bud.name=大型紫水晶芽 # +tile.medium_amethyst_bud.name=中型紫水晶芽 # +tile.small_amethyst_bud.name=小型紫水晶芽 # +tile.tuff.name=凝灰岩 # +tile.calcite.name=方解石 # +tile.tinted_glass.name=有色玻璃 # +tile.smooth_basalt.name=平順玄武岩 # + +tipped_arrow.effect.empty=藥水箭 # +tipped_arrow.effect.mundane=藥水箭 # +tipped_arrow.effect.thick=藥水箭 # +tipped_arrow.effect.awkward=藥水箭 # +tipped_arrow.effect.nightVision=夜視箭 # +tipped_arrow.effect.invisibility=隱形箭 # +tipped_arrow.effect.jump=跳躍箭 # +tipped_arrow.effect.fireResistance=抗火箭 # +tipped_arrow.effect.moveSpeed=迅捷箭 # +tipped_arrow.effect.moveSlowdown=緩慢箭 # +tipped_arrow.effect.water=噴濺箭 # +tipped_arrow.effect.waterBreathing=水下呼吸箭 # +tipped_arrow.effect.heal=治療箭 # +tipped_arrow.effect.harm=傷害箭 # +tipped_arrow.effect.poison=巨毒箭 # +tipped_arrow.effect.regeneration=再生箭 # +tipped_arrow.effect.damageBoost=力量箭 # +tipped_arrow.effect.weakness=虛弱箭 # +tipped_arrow.effect.levitation=漂浮箭 # +tipped_arrow.effect.luck=運氣箭 # +tipped_arrow.effect.wither=腐朽箭 # +tipped_arrow.effect.turtleMaster=海龜大師之箭 # +tipped_arrow.effect.slowFalling=慢速掉落箭矢 # + +structure_block.title=結構方塊 # +structure_block.structure_name=結構名稱 # +structure_block.mode=模式: # +structure_block.mode.save=儲存 # +structure_block.mode.load=載入 # +structure_block.mode.corner=角落 # +structure_block.mode.data=數據 # +structure_block.mode.export=3D 匯出 # +structure_block.mode.invalid=無效模式 # +structure_block.size=大小: # +structure_block.data_label=數據: # +structure_block.offset=抵銷: # +structure_block.invisible_blocks=隱形方塊: # +structure_block.include_entities=加入實體: # +structure_block.show_bounding_box=顯示邊框: # +structure_block.mirror=鏡像: # +structure_block.animation_mode=動畫模式: # +structure_block.animation_time=動畫時間: # +structure_block.animation_time_tip=在幾秒鐘內 # +structure_block.place_by_none=無 # +structure_block.place_by_layer=依接層放置 # +structure_block.place_by_block=依方塊放置 # +structure_block.rotation=旋轉 # +structure_block.integrity=整合: # +structure_block.seed=種子: # +structure_block.off=關閉 # +structure_block.show=顯示 # +structure_block.include=加入 # +structure_block.detect=偵測 # +structure_block.export=匯出 # +structure_block.import=匯入 # +structure_block.corner=角落 # +structure_block.corner.text.1.title=角落模式: # +structure_block.corner.text.2.paragraph=在 [儲存模式] 中透過 [偵測] 按鈕使用 [角落模式] 定義要儲存的區域。其只會偵測與已儲存的結構相同名稱的 [角落方塊]。 # +structure_block.export.disabled_message=Minecraft 市集的世界範本已停用匯出功能。 # +structure_block.reset=重置 # +structure_block.save=儲存 # +structure_block.redstone_save_mode=紅石儲存模式 # +structure_block.save_to_disk=儲存至磁碟 # +structure_block.save_to_memory=儲存至記憶體 # +structure_block.save.successful=結構已儲存! # +structure_block.import.successful=結構已匯入! # +structure_block.import.failed=結構匯入失敗! # +structure_block.load=載入 # +structure_block.mirror.none=無 # +structure_block.mirror.left_right=左右 # +structure_block.mirror.front_back=前後 # +structure_block.rotation.none=不旋轉 # +structure_block.rotation.90=90 # +structure_block.rotation.180=180 # +structure_block.rotation.270=270 # +structure_block.progress.generating=建構你的模組…… # +structure_block.extensionDescription=結構檔案 # +structure_block.exportFileTitle=匯出結構 # +structure_block.exportFailedTitle=匯出失敗 # +structure_block.exportFailedDescription=匯出結構失敗。 # +structure_block.exportProgressTitle=匯出您的結構 # +structure_block.importFileTitle=匯入結構 # +structure_block.importFailedTitle=匯入失敗 # +structure_block.importFailedDescription=匯入結構失敗。 # +structure_block.importProgressTitle=匯入您的結構 # + +3d_export.title=3D 匯出 # +3d_export.include_players=加入玩家: # +3d_export.remove_blocks=移除方塊: # +3d_export.off=關閉 # +3d_export.show=顯示 # +3d_export.include=加入 # +3d_export.remove=移除 # +3d_export.export=匯出 # +3d_export.reset=重置 # +3d_export.remixServiceDiscontinued=注意:Remix3D 上傳服務已不再提供,使用「匯出」即可改為本機儲存。 # + +title.oldgl1=偵測到舊版顯示卡;在未來需要 # +title.oldgl2=使用 OpenGL 2.0 版本時您將無法遊戲。 # + +editorMode.text=即將推出 # + +## These are being used by TextObject tests. Changing them will break the test. +translation.test.args=%s %s # +translation.test.complex=前期修正,%s%2$s 再次 %s 和 %1$s 最後 %s 和 %1$s 再次 ! # +translation.test.escape=%%s %%%s %%%%s %%%%%s # +translation.test.invalid=% 您好 # +translation.test.invalid2=% 您好 # +translation.test.none=世界,您好! # +translation.test.world=世界 # + +## NOTE: Please do not localize the typeface names +typeface.mojangles=Mojangles # +typeface.notoSans=思源黑體 # + +worldConversionErrorPrompt.title=世界轉換失敗 # +worldConversionErrorPrompt.message=糟糕,世界轉換期間發生錯誤。請稍後再試。 # + +worldError.corrupted=已毀壞,無法啟動。 # +worldError.invalidArguments=以無效引數建立。 # +worldError.IO=無法開啟。 # +worldError.notFound=無法找到。 # +worldError.notSupported=不支援該格式。 # +worldError.unknown=出現了未知問題。 # +worldError.writeCorrupted=已毀壞,無法啟動。 # +worldError.worldRecovered=世界已還原 # +worldError.recoveredCorruptedWorld=已成功還原您毀損的世界。 # +worldError.recoveredCorruptedWorldWarning=您有部分最近的變更可能已於還原中遺失。 # +worldError.worldFailedRecovery=還原已失敗 # +worldError.worldFailedRecoveryText=我們發現有毀損的士界,而且還原已失敗。 # + +userData.recovered.title=儲存資料已還原 # +userData.recovered.text=成功還原損毀的使用者設定。 # +userData.recovered.warning=您有部分最近的變更可能已於還原中遺失。 # +userData.unrecoverable.title=儲存資料還原失敗 # +userdata.unrecoverable.text=我們發現您的使用者設定已經損毀,且無法還原。 # + +trial.pauseScreen.remainingTime=剩餘試玩時間:%s # +trial.pauseScreen.buyGame=解除完整版遊戲鎖定 # +trial.survival.welcome=歡迎使用 Minecraft 試用版! # +trial.survival.remainingTime=剩下 %d 分鐘 # + +## Specific for the Chromebook Trial +trial.pauseScreen.cb.buyGame=常見問題 # + +trial.noInvitesOrJoining=如欲與好友一同遊玩,請購買完整版遊戲 # + +trial.upsell.trialLabel=Minecraft 試玩版 # +trial.upsell.title=展開試用吧! # +trial.upsell.description=在此試玩版中,您將可有 90 分鐘的遊玩時間。不論是建造房舍,或是四處探索,請盡情享受遊戲中的各種樂趣!如果購買完整版遊戲,您所創造的世界將會被保存。 # +trial.upsell.description.updated=探索、合成、建造和暢玩!在此試用版中,你將有 90 分鐘的遊玩時間。只要你想繼續遊玩,歡迎解鎖完整遊戲! # +trial.upsell.description.worldsDontTransferToFullGame.line1=探索、合成、建造並盡享樂趣!在這個試用版中,您會有 90 分鐘的遊玩時間。解鎖完整版遊戲,即可盡情玩遍所有世界!* # +trial.upsell.description.worldsDontTransferToFullGame.line2=*(此世界不會轉移至完整版遊戲) # +trial.upsell.unlock=解除完整版遊戲鎖定 # +trial.upsell.startTrial=啟動試用版 # +trial.upsell.continueTrial=繼續試玩 # + +## Specific for the Chromebook Trial +trial.upsell.cb.unlock=常見問題 # +trial.upsell.cb.description.worldsDontTransferToFullGame.line1=探索、合成、建造和暢玩!在此試用版中,您將有 90 分鐘的遊玩時間。解鎖完整遊戲以繼續隨心所欲遊玩! # +trial.upsell.cb.description.worldsDontTransferToFullGame.line2=(試用版世界不會轉移至完整版遊戲。) # + +ratingPopUp.title=您喜歡 Minecraft 嗎? # +feedbackPopup.title=您有任何想與我們分享的意見嗎? # + +## NOTE: The following five lines are all related and shown together. When localizing, you may add line breaks to fit the paragraph, +## as opposed to trying to literally translate each line. +trial.upsell.expiredDescription.line1=時間已截止。請購買以解鎖完整版遊戲: # +trial.upsell.expiredDescription.line2=-探索無限廣闊的世界 # +trial.upsell.expiredDescription.line3=-和好友一起遊玩 # +trial.upsell.expiredDescription.line4=-打造數以百計的物品 # +trial.upsell.expiredDescription.line5=-發現神祕的建築物和 Realms # +trial.upsell.expiredNewDescription=你想繼續探索、合成和建造嗎?解鎖完整遊戲,想玩多久就玩多久!這個世界將會儲存,方便你從上次離開的地方繼續,但在解鎖完整遊戲前,你將無法對其進行修改。 # +trial.upsell.expiredNewDescription.worldsDontTransferToFullGame.line1=您是否想要繼續探索、合成和建造?解鎖完整版遊戲,即可盡情玩遍所有世界!* # +trial.upsell.expiredTitle=時間到! # +trial.upsell.expiredViewWorld=檢視世界 # + +## Specific for the Chromebook Trial +trial.upsell.cb.expiredNewDescription.worldsDontTransferToFullGame.line1=您想繼續探索、合成和建造嗎?開始一個新的試玩世界繼續玩! # +trial.upsell.cb.startNew=開始新的世界 # + +## tabbedUpsell content +trial.tabbed_upsell.title=解除完整版遊戲鎖定 # +trial.tabbed_upsell.button=購買 Minecraft! # +trial.tabbed_upsell.buttonAlternate=解除 Minecraft 完整遊戲鎖定 # +trial.tabbed_upsell.minecraft.title=MINECRAFT # +trial.tabbed_upsell.minecraft.description=您可無止境探索自己的世界,並打造任何您想像中的建築,從最簡單的住家,到最雄偉的城堡都可以!您可以玩創造模式,以無限資源打造奇蹟。或者也可以在生存模式中挖掘礦物、合成武器和護甲來抵抗危險的生物,並在夜間生存下來。此外,您還可以在線上與好友一起玩遊戲!現在就解鎖完整遊戲! # +trial.tabbed_upsell.xbl.title=Microsoft 帳戶 # +trial.tabbed_upsell.xbl.description=透過完整版 Minecraft 體驗,您可以玩創造模式、成就及更多,而且使用 Microsoft 帳戶,您可以在 Minecraft 社群中認識其他玩家!加入好友的世界、在伺服器中認識新朋友,並同步您購買的市集內容至所有您玩 Minecraft 的平台和裝置中。 # +trial.tabbed_upsell.xbl.description.line2=*(在有市集的版本中) # +trial.tabbed_upsell.achievements.title=成就 # +trial.tabbed_upsell.achievements.description=除了有創造模式、多人遊戲等完整的 Minecraft 體驗之外,您還可以獲得「成就」和「遊戲得分」,這兩種代表您在 Minecraft 中的進度,並可向您的 Microsoft 帳戶好友展示您的成就。取得完整版遊戲即可開始賺取! # +trial.tabbed_upsell.multiplayer.title=多人遊戲 # +trial.tabbed_upsell.multiplayer.description=完整的 Minecraft 體驗可讓您玩創造模式、成就,並與您的好友在各種 Minecraft 裝置中玩多人遊戲!與好友一起在主機、PC 和行動裝置一起玩遊戲,一起創造、探索和生存。現在就解鎖完整的 Minecraft 體驗! # +trial.tabbed_upsell.server.title=伺服器 # +trial.tabbed_upsell.server.description=伺服器提供最有創意的 Minecraft 遊戲方式!您可以玩有趣的小遊戲、認識 Minecraft 社群並結交新朋友。現在就解鎖完整的 Minecraft 體驗並試試伺服器! # +trial.tabbed_upsell.store.title=商店 # +trial.tabbed_upsell.store.description=存取我們的遊戲商店 Minecraft 市集。換用自己角色的新外觀、變更世界,或探索由最佳社群作者創作的新奇有趣新地圖!現在就取得完整的遊戲。 # +trial.tabbed_upsell.creative.title=創造 # +trial.tabbed_upsell.creative.description=購買 Minecraft 並取得創造模式!存取完整的物品欄,您唯一的限制是自己的想像力!飛過您的世界、以所有的一切打造出您自己的夢幻之家,或使用無限的炸藥把山炸掉! # +trial.tabbed_upsell.addon.title=附加內容 # +trial.tabbed_upsell.addon.description=想要讓惡狼表現得像兔子嗎?想要將所有的樹木變成棉花糖?使用附加內容,您就可以改變完整 Minecraft 體驗中的一切!另外您還可以存取多人遊戲、創造模式、成就及更多!現在就購買 Minecraft 以取得完整存取! # +trial.tabbed_upsell.seeds.title=種子 # +trial.tabbed_upsell.seeds.description=解鎖完整 Minecraft 體驗並存取種子!種子可協祝您探索新生態域 - 在冰原、攀爬極限山丘或橫渡沙漠時存活下來。使用獨特的範本開始,或探索隨機的新世界!現在就購買 Minecraft 以存取種子、創造模式、多人遊戲及更多! # + +## Specific for the Chromebook Trial +trial.thanks_for_testing.title=感謝您的測試 # +trial.thanks_for_testing.button=帶我去常見問題解答! # +trial.thanks_for_testing.minecraft.title=Minecraft 試玩版 # +trial.thanks_for_testing.minecraft.description=感謝您下載 Chromebook 試用版 Minecraft!您的遊戲測試將為錯誤修復和技術疑難排解提供寶貴資料。發現錯誤了嗎?請在 bugs.mojang.com 報告!有其他問題嗎?查看我們的常見問題解答。 # +trial.thanks_for_testing.xbl.title=Microsoft 帳戶 # +trial.thanks_for_testing.xbl.description=透過完整版 Minecraft 體驗,您可以玩創造模式、成就及更多,而且使用 Microsoft 帳戶,您可以在 Minecraft 社群中認識其他玩家!您將可加入好友的世界、在伺服器中認識新朋友,並同步您購買的市集內容至所有您玩 Minecraft 的平台和裝置中。 # +trial.thanks_for_testing.xbl.description.line2=*(在有市集的版本中) # +trial.thanks_for_testing.achievements.description=除了有創造模式、多人遊戲等完整的 Minecraft 體驗之外,您還可以獲得「成就」。「成就」和「遊戲得分」代表您在 Minecraft 中的進度,並可向您的 Microsoft 帳戶好友展示您的成就。 # +trial.thanks_for_testing.multiplayer.description=完整的 Minecraft 體驗可讓您玩創造模式、成就,並與您的好友在各種 Minecraft 裝置中玩多人遊戲!與好友一起在主機、PC 和行動裝置一起玩遊戲,一起創造、探索和生存。 # +trial.thanks_for_testing.server.description=在完整的 Minecraft 體驗中,伺服器提供最有創意的 Minecraft 遊戲方式!您可以玩有趣的迷你遊戲、認識 Minecraft 社群並結交新朋友。 # +trial.thanks_for_testing.store.description=完整的遊戲可讓您存取 Minecraft 市集。換用自己角色的新外觀、變更世界,或探索由最佳社群作者創作的新奇有趣新地圖! # +trial.thanks_for_testing.creative.description=完整的 Minecraft 體驗包含廣受歡迎的創造模式!存取完整的物品欄,您唯一的限制是您自己的想像力!飛過您的世界、以所有的一切打造出您自己的夢幻之家,或使用無限的炸藥把山炸掉! # +trial.thanks_for_testing.addon.description=想要讓惡狼表現得像兔子嗎?想要將所有的樹木變成棉花糖?使用附加內容,您就可以改變完整 Minecraft 體驗中的一切!另外您還可以存取多人遊戲、創造模式、成就及更多! # +trial.thanks_for_testing.seeds.description=完整的 Minecraft 體驗可解鎖並存取種子的權限!種子可協祝您探索新生態域 - 在冰原、攀爬極限山丘或橫渡沙漠時存活下來。使用獨特的範本開始,或探索隨機的新世界! # + +trial.tabbed_upsell.navleft=瀏覽左標籤 # +trial.tabbed_upsell.navRight=瀏覽右標籤 # + +## Trial Collection content: +trial.starter.collection.title=Minecraft 新手收藏 # +trial.master.collection.title=Minecraft 主要收藏 # +trial.starter.collection.button=購買新手收藏 # +trial.master.collection.button=購買主要收藏 # +trial.starter.offer=取得 Minecraft、700 個 Minecoin、2 個外觀套件、1 個材質套件和 1 個混搭套件 # +trial.master.offer=取得 Minecraft、1000 個 Minecoin、4 個外觀套件、2 個材質套件、3 張地圖和 1 個混搭套件 # +trial.collection.1.title=1000 個 Minecoin # +trial.collection.1.description=在市集中購買外觀、材質和世界! # +trial.collection.2.title=700 個 Minecoin # +trial.collection.2.description=在市集中購買外觀、材質和世界! # +trial.collection.3.title=野生動物:疏林草原 # +trial.collection.3.description=駕駛可乘坐 4 人的剽悍越野車來趟野生動物之旅! # +trial.collection.4.title=冒險者之夢 # +trial.collection.4.description=探索 Noxcrew 充滿古老城堡的魔幻世界! # +trial.collection.5.title=純 BD 工藝套件 # +trial.collection.5.description=將您的 Minecraft 世界轉換成漫畫! # +trial.collection.6.title=私掠文物 # +trial.collection.6.description=在廣闊的熱帶荒野尋寶! # +trial.collection.7.title=希臘神話混搭套件 # +trial.collection.7.description=探索古老世界、材質套件和外觀! # +trial.collection.8.title=冬季小遊戲慶典 # +trial.collection.8.description=有許多遊戲和挑戰的遊樂場! # +trial.collection.9.title=粉彩外觀套件 # +trial.collection.9.description=準備好迎接滿滿的色彩繽紛! # +trial.collection.10.title=塑膠材質套件 # +trial.collection.10.description=使您的世界簡潔、多彩又鮮活! # +trial.collection.11.title=外觀套件 1 # +trial.collection.11.description=使用多種外觀自訂您的角色! # +trial.collection.12.title=惡棍外觀包 # +trial.collection.12.description=您可裝扮成 Cake Maniac、Frankencrafter,甚至更壞的惡人! # +trial.includes=包含 # + +## Trial Game content: +trial.survival.mode.title=生存 # +trial.creative.mode.title=創造 # +trial.survival.mode.1.intro_description=原創 Minecraft 體驗:收集資源以合成工具並建造建築、尋找並取得食物以餵飽自己、打敗危險的生物,以及探索廣大的世界。 # +trial.survival.mode.2.intro_description=一開始請先收集一些木頭和泥土以打造一個家,讓您可以平安度過第一夜!接下來該怎麼玩,全部由您決定。 # +trial.creative.mode.1.intro_description=在「創造模式」中建造任何您可以想像的東西。您不會受到任何傷害、可以在天空中飛翔,而且可以馬上使用任何遊戲中的方塊!此模式可讓您專注在創造之上,而且您可使用各種所需資源來打造出美麗新世界! # +trial.creative.mode.2.intro_description=您也可以使用「靈感島」,也就是「創造模式」中的教學世界和介紹,讓您快速學習,成為建造大師!您可以在 Minecraft 市集中找到更多像這樣的絕佳世界。 # +trial.tour.marketplace=瀏覽市集 # +trial.world.title=要選擇哪個教學用世界? # + +## Edu Tutorial strings +tutorial.edu.menuTitle=了解遊戲方式 # +tutorial.edu.title=教學課程 # + +utility.zipFile=Zip 檔 # +utility.pdfFile=PDF 檔 # +verification.nolicense.title=授權錯誤 # +verification.nolicense.description=我們無法驗證您在此裝置中擁有 Minecraft。確認您已從商店下載並安裝 Minecraft。或者重新連接至網際網路並再試一次。 # + +## Autosave Info strings +autosave.title=自動儲存 # +autosave.info.general=畫面上顯示此圖示時,表示系統正在儲存您的遊戲,請勿在此時關閉您的裝置。 # +autosave.info.nx=畫面上顯示此圖示時,表示系統正在儲存您的遊戲,請勿在此時關閉您的 Nintendo Switch。 # +autosave.info.xbox=畫面上顯示此圖示時,表示系統正在儲存您的遊戲,請勿在此時關閉您的 Xbox。 # +autosave.info.desktop=畫面上顯示此圖示時,表示系統正在儲存您的遊戲,請勿在此時關閉您的電腦。 # + +## Xbox network strings +xbox.signin.error=請以您的 Microsoft 帳戶登入以和朋友一起玩遊戲、獲取玩家分數和成就。 # +xbox.signin.error.pocket.line1=感謝你測試 Realms!這些功能並非最終版本,你可能會遇到錯誤。請向我們發送意見反饋!我們希望能聆聽你的意見。 # +xbox.signin.error.pocket.line2= # +xbox.signin.error.pocket.line3=在此測試期間,每個人都必須登入 Microsoft 帳戶才能收取邀請,並加入至 Realm 中。 # +xbox.signin.warning.kickPlayer=此動作會將你送回主選單,是否繼續? # +xbox.connection.error=已中斷與 Microsoft 帳戶的連線 # +xbox.signin=登入 # +xbox.signin.qr=兩種登入方式 # +xbox.signin.qr.left.header=掃描 QR Code # +xbox.signin.qr.left.body=在裝置上使用攝影機應用程式或 QR Code 閱讀器。 # +xbox.signin.qr.right.header=或是存取網站 # +xbox.signin.qr.account=使用免費的 Microsoft 帳戶登入,方便跨平台與朋友在線上遊玩 # +xbox.signin.beta.blocked=目前,透過 Microsoft 帳戶登入使用者無法使用搶鮮版 (Beta)。 # +xbox.signin.enterCode=然後輸入此程式碼: # +xbox.signin.enterCode.qr=2. 出現提示時,請輸入以下代碼: # +xbox.signin.letsPlay=開始玩吧! # +xbox.signin.message=使用您的免費 Microsoft 帳戶登入,體驗完整的《Minecraft》世界。 # +xbox.signin.url=https://aka.ms/remoteconnect # +xbox.signin.useDifferentAccount=以其他 Microsoft 帳戶登入 # +xbox.signin.website=使用其他裝置造訪此網站: # +xbox.signin.website.qr=1. 使用其他裝置造訪此網站: # +xbox.signin.welcome=歡迎! # +xbox.signin.newaccount.welcome=歡迎! # +xbox.signin.newaccount.info=您的好友和他們的好友可以查看您是否在線上、您的遊戲精彩片段,以及您最近使用過的應用程式和玩過的遊戲。您可以前往 Xbox.com 變更這些選項。 # +xbox.signinFirst=請先登入 # +xbox.signinFree=登入以享免費 # +xbox.signout=登出 # +xbox.signinquestion=登入? # +xbox.notnow=先不要 # +xbox.signingin=正在使用您的 Microsoft 帳戶登入… # +xbox.signingin.offline=正在登入 # +xbox.firstsignin.line1=歡迎來到《Minecraft》!使用 Microsoft 帳戶以開始與《Minecraft》社群連線,而且不論是使用 PC、遊戲主機、手機或平板電腦,都可以一起玩遊戲。最棒的是什麼? # +xbox.firstsignin.line2=免費! # +xbox.firstsignin.line3=沒有帳戶?馬上建立就可贏得成就,還能加入 Realm 和伺服器! # +xbox.firstsignin.line3.norealmsOrServers=沒有帳戶嗎?馬上建立就可贏得成就,並與跨平台的朋友一起玩遊戲! # +xbox.failedsignin.body=無法將您登入 Microsoft 帳戶。對 Realms、設定檔和市集物品的存取將受到限制。請稍後再試。 # +xbox.failedsignin.error=錯誤代碼: # +xbox.failedsignin.moreInfo=更多資訊 # +xbox.dev_wrongSandboxSigninFailed.title=有地方出錯 # +xbox.dev_wrongSandboxSigninFailed.line1=無法登入 %s 沙箱。請變更沙箱並重新開始 Minecraft,或使用其他帳戶登入。重新開始後沙箱將為 %s。 # +xbox.dev_wrongSandboxSigninFailed.button.dev=變更為開發沙箱 # +xbox.dev_wrongSandboxSigninFailed.button.retail=變更為少量沙箱 # +xbox.dev_wrongSandboxSigninFailed.button.clearXbl=清除帳戶登入資料 # +xbox.achievementssignin.line1=成就與玩家分數表示您在 Minecraft 的進度。 # +xbox.achievementssignin.line2=使用 Microsoft 帳戶登入以開始賺取! # +xbox.addfriendsignin.line1=以您好友的玩家代號尋找好友,即可在他們上線時收到通知。 # +xbox.addfriendsignin.line2=使用 Microsoft 帳戶登入以開始新增好友! # +xbox.invitesignin.line1=以您好友的玩家代號新增好友,即可在他們上線時查看他們的世界。 # +xbox.invitesignin.line2=使用 Microsoft 帳戶登入以開始邀請好友! # +xbox.thirdpartysignin.line1=有趣的小遊戲和新玩家們正等著你!但在開始之前,「%s」希望先知道你是誰。 # +xbox.thirdpartysignin.line2=您必須使用 Microsoft 帳戶登入才能連線! # +xbox.signInLong=免費登入! # +xbox.signOutLong=登出您的 Microsoft 帳戶 # +xbox.externalServer.title=使用伺服器遊玩 # +xbox.externalServer.line1=伺服器提供最有創意的 Minecraft 遊玩方式!您只需要登入,以便我們確認您擁有在線上與其他玩家遊玩的授權即可。 # + +xbox.genericsignin.line1=您的 Minecraft 帳戶可讓您在 PC 與行動裝置中與好友進行線上多人遊戲。好處不只是這樣! # +xbox.genericsignin.line2=完全免費! # +xbox.genericsignin.line3=您可以在任何裝置玩 Minecraft 時使用。 # + +xbox.disconectionscreen.notSignedIn=使用您的 Microsoft 帳戶登入以與好友一起玩遊戲。 # +xbox.disconectionscreen.multiplayerNotAllowed=此 Microsoft 帳戶沒有加入多人遊戲的權限。 # +xbox.disconectionscreen.accessDenied=您必須是遊戲成員的好友才能加入此遊戲。 # + +xbox.friendfinder.enterGamertag=輸入玩家代號 # +xbox.friendfinder.findFriends=使用玩家代號尋找好友 # +xbox.friendfinder.searchingForGamertag=搜尋中 # +xbox.friendfinder.gamertagNotFound=找不到玩家代號 # + +xbox.profile.addFriend=新增好友 # +xbox.profile.addFriend.success=成功!%s 已新增至您的好友名單。 # +xbox.profile.block=封鎖 # +xbox.profile.currentlyPlaying=目前正在玩 %s # +xbox.profile.favorite=最愛 # +xbox.profile.favoriteHelperText=您的最愛好友會優先顯示在您的好友名單上。您可以看到他們什麼時候上線或開始廣播。 # +xbox.profile.friend=好友 # +xbox.profile.friendHelperText=關注 %s。當你們成為好友後,您可以邀請他們加入您的遊戲。 # +xbox.profile.mute=靜音 # +xbox.profile.realName=管理您的隱私權設定,設定是否在 Xbox 應用程式中分享您的真實姓名。 # +xbox.profile.removeFriend=解除好友 # +xbox.profile.report=檢舉 # + +xbox.report.gamertag=檢舉 %s # +xbox.report.optionalText=在此輸入文字 (選填) # +xbox.report.toast=您已檢舉 %s # +xbox.report.toastError=我們無法送出您的檢舉內容。請稍後再試。 # +xbox.report.whereReport=你在哪裡觀察到了不良行為? # +xbox.report.whereReportDescription=請讓我們知道事件發生在哪裡。這將有助於我們研究你的案例。 # +xbox.report.whyReport=您為什麼要檢舉 %s? # + +## Player safety report areas where abuse took place +xbox.report.area.chat=聊天訊息 # +xbox.report.area.skin=玩家外觀 # +xbox.report.area.gameplay=遊戲玩法 # +xbox.report.area.ingame=遊戲內建造 # +xbox.report.area.other=其他 # + +## Player safety ban reasons defined by legal/compliance +xbox.report.cyberbullying=網路霸凌 # +xbox.report.falseReporting=過多虛假/不準確的報告 # +xbox.report.exploits=漏洞利用和第三方應用程式 # +xbox.report.harassingComments=騷擾或誹謗評論 # +xbox.report.hateSpeech=仇恨言論 # +xbox.report.illegalDrugs=非法藥物或活動 # +xbox.report.impersonatingStaff=冒充員工、玩家支援或社群代表 # +xbox.report.inGameTrolling=遊戲內破壞或垃圾訊息 # +xbox.report.nameOrGamertag=玩家名稱或玩家代號 # +xbox.report.modding=模組 # +xbox.report.obsceneLanguage=淫穢或粗俗語言 # +xbox.report.postLinkToInappropriateContent=張貼導向不當內容或惡意軟體的連結 # +xbox.report.realLifeInfo=現實生活資訊和威脅 # +xbox.report.sexualReference=性與暴力的相關內容 # +xbox.report.spam=商業垃圾郵件 # +xbox.report.terrorismOrViolentExtremism=恐怖主義或暴力極端主義 # +xbox.report.childSexualExploitationOrAbuse=兒童性剝削或性虐待 # +xbox.report.imminentHarm=立即性的傷害 # +xbox.report.nonConsensualIntimateImagery=未經同意的親密影像 # +xbox.report.policyViolation=違反政策 # +xbox.report.harassment=騷擾或霸凌 # +xbox.report.profanity=不雅內容 # +xbox.report.childSexualExploitationGrooming=兒童性剝削誘拐 # +xbox.report.controversial=爭議話題 # +xbox.report.notoriousFigure=惡名昭彰的人物 # +xbox.report.cheating=作弊 # +xbox.report.defamation=誹謗、冒充、虛假資訊 # +xbox.report.drugs=藥物 # +xbox.report.fraud=詐騙 # +xbox.report.advertising=垃圾郵件或廣告 # +xbox.report.selfHarm=自殘或自殺 # +xbox.report.nudity=裸體或色情 # +xbox.report.sexuallyInappropriate=性騷擾 # +xbox.report.extremeViolence=極端暴力或血腥 # +xbox.report.quittingEarly=提早退出 # +xbox.report.unsportingBehavior=不當行為 # +xbox.report.voiceCommunication=語音通訊 # + +## Player safety toast messages +safety.muted.title=您暫時無法在聊天室發言。 # +safety.muted.message=請遵守 Minecraft 社群準則。 # + +safety.reportCap=您似乎一直在努力檢舉其他玩家。感謝您幫助我們將 Minecraft 打造成一個安全友好的地方。請注意,不實檢舉將違反我們的社群守則。 # +safety.reportFriend=%s是你的朋友。你確定要檢舉他們嗎?若提出不實檢舉將違反我們的社群守則。 # +safety.reportFriend.title=檢舉 %s # +safety.bannedSkin.title=多人遊戲中無法使用外觀 # +safety.bannedSkin.button=進一步瞭解 # +safety.bannedSkin=您目前所使用的外觀已違反社群守則。請用不同外觀加入多人遊戲。按一下「%s」檢視社群守則或送出目前外觀的案例審核。 # + +authserver.notavailable=發生錯誤,我們無法驗證你嘗試連接的伺服器是否為我們信任的伺服器。我們建議你稍後再試。 # +authserver.authfailed=真糟糕,此伺服器未通過我們的驗證測試。我們不信任的人可能會假裝成受信任的伺服器。 # + +platform.model.unknown=未知 # + +## Misc Compliance copy +compliance.playtime.greaterThan24Hours=你的遊玩時間已超過 24 小時 # +compliance.playtime.message=過度沉迷遊戲可能會影響正常的日常生活 # +compliance.playtime.multipleHours=你已經玩了 %d 個小時 # +compliance.playtime.oneHour=你已經玩了 1 個小時 # + +## resource pack validation errors +packdiscoveryerror.manifest_pack_error=無法開啟套件。 # +packdiscoveryerror.incomplete_pack=不完整的套件。 # +packdiscoveryerror.unsupported_file_format=壓縮資料庫無法使用 # +packdiscoveryerror.missing_manifest=找不到套件中的資訊清單。 # +packdiscoveryerror.manifest_parse_error=無法以此堆疊解析套件資訊清單:%s # +packdiscoveryerror.required_manifest_property_missing=套件資訊清單中欠缺 '%s' 元素。 # +packdiscoveryerror.required_manifest_property_wrong_type=套件資訊清單中的所需 '%s' 元素類型不正確。 # +packdiscoveryerror.required_manifest_property_empty=套件資訊清單中的所需 '%s' 元素為空白。 # +packdiscoveryerror.required_manifest_property_invalid_value=所提供的 '%s' 元素在套件資訊清單中有無效的值。 # +packdiscoveryerror.malformed_uuid=前提是 '%s' 元素不是套件清單中的有效 UUID。 # +packdiscoveryerror.malformed_version=套件資訊清單中所提供的「%s」元素未與 SemVer (semver.org) 相容。 # +packdiscoveryerror.missing_modules=套件資訊清單中欠缺「%s」元素;預設為資源套件。 # +packdiscoveryerror.missing_dependency=欠缺與 ID '%s' 且版本為 '%s' 的相依性。 # +packdiscoveryerror.unsupported_format_version=不支援所提供的格式版本「%s」。 # +packdiscoveryerror.duplicate_uuid=套件資訊清單中所提供的 UUID「%s」元素已存在。 # +packdiscoveryerror.multiple_modules=套件資訊清單中偵測到多個衝突模組。 # +packdiscoveryerror.invalid_capability_value=不支援套件功能「%s」。 # +packdiscoveryerror.unsupported_format_patch=版本「%s」中提供的修訂元件將忽略並視為 0。 # +packdiscoveryerror.ignored_property=此類型內容沒有使用「%s」的屬性。欄位將略過。 # +packdiscoveryerror.version_too_high=該屬性 '%s' 有一個 '%s' 的版本太高。我們接受的最高值是 '%s'。 # +packdiscoveryerror.version_too_low=該屬性 '%s' 有一個 '%s' 的版本太低。我們接受的最低值是 '%s'。 # +packdiscoveryerror.format_version_1_engine_version_cap=屬性 '%s' 必須擁有小於 '%s' 的值。若要使用更高版本,你必須使用格式版本 2。 # + +## pack upgrading +packupgradewarning.invalidpacktype=套件資訊清單中所提供的「%s」元素有無效的值;預設為資源套件。 # +packupgradewarning.required_manifest_property_missing=套件資訊清單中欠缺「%s」元素;預設為「%s」。 # +packupgradewarning.required_manifest_property_empty=套件資訊清單中的所需「%s」元素為空白;預設為「%s」。 # +packupgradewarning.malformed_uuid=套件資訊清單中所提供的「%s」元素不是有效的 UUID;預設為「%s」。 # +packupgradewarning.malformed_version=套件資訊清單中所提供的「%s」元素未與 SemVer (semver.org) 相容;預設為「%s」。 # +packupgradewarning.manifest_upgraded=這個套件資訊清單已升級為新版本。 # +packupgradewarning.duplicate_uuid=套件資訊清單中所提供的 UUID「%s」元素已存在;預設為「%s」。 # +packupgradewarning.multiple_modules=套件資訊清單中偵測到多個衝突模組;預設為「%s」。 # + +## pack strings +pack.authors.label=著者:%s # +pack.authors.none=未知 # + +## manifest pack validation +manifestvalidation.title=套件資訊 # +manifestvalidation.error=錯誤 # +manifestvalidation.info=資訊 # +manifestvalidation.noerror=未找到錯誤 # +manifestvalidation.warning=警告 # +manifestvalidation.delete=刪除 # +manifestvalidation.delete.confirm_title=要刪除套件? # +manifestvalidation.delete.confirm_body=您即將永遠刪除此資源/行為模式包。是否確定? # +manifestvalidation.delete.confirm_delete=刪除 # +manifestvalidation.delete.confirm_goBack=返回 # +manifestvalidation.packid=套件 ID: # +manifestvalidation.packversion=套件版本: # +manifestvalidation.filelocation=檔案位置: # +manifestvalidation.errorlist=錯誤列表 # +manifestvalidation.file=檔案: # +manifestvalidation.issue=問題: # +manifestvalidation.unkown.packtype=未知套件類型 # +manifestvalidation.unkown.packtitle=未知套件名稱 # +manifestvalidation.unkown.packdescription=未知套件說明 # +manifestvalidation.unkown.packid=未知套件 ID # +manifestvalidation.unkown.packversion=未知套件版本 # +manifestvalidation.noname=沒有名稱 # +manifestvalidation.editor.cannotLoadToVanillaWorld=編輯器擴充內容套件只能用於編輯器專案。系統仍將載入你的世界,但我們建議停用或刪除擴充內容套件。 # + +## UI pack warnings and errors +uiPackError.invalidChildNames=%s:子控件必須為特有名稱:%s之後這會成為錯誤且這個檔案會無法載入。 # +uiPackError.parseError=%s:無法以堆疊:%s 分析 UI JSON 檔案 # +uiPackError.missingControl=%s:找不到控制項:%s # +uiPackError.missingControlTarget=%s (%s):「%s」運算期間找不到控制項「%s」 # +uiPackError.missingArrayName=%s (%s):缺少 'array_name' 或 'control_name' 的其中一項欄位。 # +uiPackError.missingCondition=%s (%s):「%s」運算缺少條件。 # +uiPackError.missingValue=%s (%s):「%s」運算缺少數值。 # +uiPackError.missingOperation=%s (%s):缺少運算。 # +uiPackError.invalidOperationName=%s (%s):無效的運算「%s」。 # + +jsonValidationError.typeError=%s:屬性類型無效 (應為「%s」,但結果為「%s」) # +jsonValidationError.requiredPropertyError=%s:找不到所需的屬性「%s」 # +jsonValidationError.invalidValueError=%s:找不到屬性的有效值 (應為「%s」) # + +serverUI.errorTitle=建立表單時發生錯誤。 # +serverUI.errorDescription=收到無效的 json 表單。錯誤:%s # + +## Content importing +content.import.failed=未能匯入 '%s' # +content.import.failed.subtitle=如需更多詳細資料,請參閱輸出記錄 # +content.import.failed.subtitle_duplicate=偵測到重複套件 # +content.import.failed.subtitle_malformed_zip=壓縮資料庫無法使用 # +content.import.failed.subtitle_premiumcontent=Minecraft Education 不支援此世界中的內容。 # +content.import.failed.incompatible=不支援的檔案格式 # +content.import.failed.title_premiumcontent=不支援的內容 # +content.import.succeeded=已順利匯入 '%s' # +content.import.succeeded_with_warnings=已順利匯入 '%s',帶有警告 # +content.import.succeeded_with_warnings.subtitle=按此取得更多資訊 # +content.import.started=匯入已開始… # + +## World Templates +worldTemplate.festivemashup2016.name=2016 節慶混搭 # +worldTemplate.redstonemansion.name=紅石府邸 # +worldTemplate.chinesemythology.name=中國神話混搭 # +worldTemplate.GreekMythology.name=希臘神話混搭 # +worldTemplate.Skyrim.name=《無界天際》混搭套件 # + +eduTemplateWorld.theAgentTrials.name=Agent試用 # +eduTemplateWorld.tutorialWorld.name=教學用世界 # +eduTemplateWorld.mushroomIsland.name=蘑菇島 # +eduTemplateWorld.mooshroomIsland.name=蘑菇島 # +eduTemplateWorld.starterTown.name=起始城鎮 # +eduTemplateWorld.tutorialVolumeII.name=教學課程 II # +eduTemplateWorld.blocksOfGrass.name=草塊 # + +## World Conversion Complete Popup +worldConversionComplete.title=轉換完成 # +worldConversionComplete.load_prompt=您是否現在要玩您的世界? # + +## the following strings are still in-use in 15.* and should not be removed until we are done servicing the 15.* releases +addServer.add=完成 # +externalServerScreen.addServer=新增伺服器 # +externalServerScreen.addServerTitle=新增伺服器: # +externalServerScreen.addServerDescription=新增外部伺服器必須知道伺服器名稱和伺服器 IP 位址。新增後,可在伺服器清單中找到伺服器進行遊玩。 # +addServer.enterIp=伺服器位址 # +addServer.enterName=伺服器名稱 # +addServer.hideAddress=隱藏位址 # +addServer.resourcePack=伺服器資源套件 # +addServer.resourcePack.disabled=停用 # +addServer.resourcePack.enabled=已啟用 # +addServer.resourcePack.prompt=提示 # +addServer.title=編輯伺服器資訊 # +addServer.alreadyAdded=這個伺服器已經被加入了 # +externalServerScreen.header=新增外部伺服器 # +externalServerScreen.label=依 IP/位址新增伺服器。 # +externalServerScreen.serverAddress=IP/位址 # +externalServerScreen.serverAddressInput=伺服器 IP 或位址 # +externalServerScreen.serverName=名稱 # +externalServerScreen.serverNameInput=伺服器名稱 # +externalServerScreen.serverPort=埠 # +externalServerScreen.serverPortInput=伺服器埠 # +survey.feedbackButton=給我們反饋 # +survey.label=選取所有適用項目: # +survey.line1=載入需時過長 # +survey.line2=卡在錯誤訊息 # +survey.line3=詢問的問題過多 # +survey.line4=我原先不知道這個免費 # +survey.line5=我以為需要具備 Xbox 主機 ###disable_3rd_party_console_resource_pack_check +survey.line6=不感興趣 # +survey.title=反饋:您為何未登入? # +## end of 15.* release branch strings + +tips.edu.1=您可以在使用相機時按住 Shift 鍵來拉近焦距。 # +tips.edu.2=與牌子不同,您可以反覆編輯石板、海報和黑板上的內容。 # +tips.edu.3=按 Ctrl+B 即可啟用文字轉語音功能,方便您在遊戲中聊天。 # +tips.edu.4=您可以匯出自己的 Minecraft 世界,並與其他人分享。 # +tips.edu.5=如要讓其他人連線到您的世界,請暫停遊戲並分享您的加入代碼。 # +tips.edu.6=別忘了,您必須先在世界中啟用密技,才能使用前方加有斜線的指令。 # +tips.edu.7=完成創造了嗎?邀請其他人以訪客身分遊覽您的世界以保護您的心血結晶。 # +tips.edu.8=若要在 Minecraft 中編碼,請按下鍵盤上的 C 鍵,或觸碰螢幕上方的 Agent 圖示。 # +tips.edu.9=使用資料庫尋找可以建造的新遊戲世界。 # +tips.edu.10=想找特定的生態域嗎?請嘗試資料庫。 # +tips.edu.11=NPC 代表非玩家角色。 # +tips.edu.12=在生存模式中,玩家必須找到自己的資源。 # +tips.edu.13=在創造模式中,玩家可以自由選擇使用 Minecraft 中的任何方塊建造。 # +tips.edu.14=您的代碼建構機器人幫手稱為「Agent」。 # +tips.edu.15=可在 Minecraft 中使用紅石製作中繼器和簡單的機器。 # +tips.edu.16=您可以從文字編輯器將文字複製並貼上到石板、海報、建造板或聊天內容中。 # +tips.edu.17=按下鍵盤上的 H 鍵,顯示常用鍵盤和滑鼠控制的提示。 # +tips.edu.18=您可以在「控制」的「設定」選單中開啟或關閉自動跳躍。 # +tips.edu.19=在創造模式中,快速按兩下跳躍即可飛翔。 # +tips.edu.20=在建立世界時選擇「預設遊戲模式」,即可指定您要的遊戲類型。 # +tips.edu.21=使用「/setworldspawn」指令,即可讓新玩家在您站立的位置開始遊戲。 # +tips.edu.22=建立世界時選擇一種預設玩家權限,即可指定您要在同學加入時指定的權限。 # +tips.edu.23=在鍵盤上按「I」或輕觸「沈浸式閱讀程式」圖示,即可閱讀或翻譯遊戲內的文字。 # +tips.edu.24=若要在您的世界中新增或變更一個 NPC,請先透過「/wb」成為創世者。 # +tips.edu.25=每個月都有全新的建造挑戰!在「每月建造挑戰」中,在資料庫中尋找所有挑戰。 # +tips.edu.26=按一下資料庫中的標籤尋找相關課程。 # +tips.edu.27=遊戲運作緩慢嗎?試試看在「設定」中關閉渲染距離。 # +tips.edu.28=想要使用「程式碼生成器」嗎?確保作弊已切換為開啟。 # +tips.edu.29=按 F5 變更玩家視角。 # +tips.edu.30=使用「/spawnpoint」變更您的起始點。就跟在床上睡覺一樣! # + +tips.game.1=使用海草吸引和餵養海龜。 # +tips.game.2=保護小海龜不被凶猛生物補食! # +tips.game.3=小海龜在成長時會掉落鱗甲,這些可以合成為龜殼。 # +tips.game.4=白天的時候使用床舖來設定生成點。 # +tips.game.5=釀製一些水下呼吸藥水以便水底探險時使用! # +tips.game.6=海豚可以帶領您前往沉船和水底廢墟,餵牠們吃鱈魚然後跟著牠們走! # +tips.game.7=使用大剪刀來雕刻南瓜。 # +tips.game.8=使用幻影薄膜來修補您的鞘翅。 # +tips.game.9=有 3587 種不同的熱帶魚! # +tips.game.10=火體蟲可以熔煉成淡黃綠色染料。 # +tips.game.11=使用乾草捆餵養羊駝! # +tips.game.12=羅盤會指向世界增生點 - 合成一個以找到回家的路! # +tips.game.13=與村民交易以取得食物、工具,甚至是藏寶圖! # +tips.game.14=您知道嗎?您可以使用副手握住地圖。 # +tips.game.15=繩索可以在船上使用。 # +tips.game.16=潛行或穿上冰霜行者靴子以在熔岩方塊上安全行走。 # +tips.game.17=您可以使用大剪刀收集蜘蛛網。 # +tips.game.18=需要鑽石嗎?繼續深入,你就能找到更多鑽石。 # +tips.game.19=開採鑽石、紅石或黃金前,確認使用的是鐵鎬、鑽石鎬或獄髓鎬,否則這些礦石不會掉落。 # +tips.game.20=需要煤塊做為火把或燃料使用嗎?嘗試在熔爐中熔煉木頭以製作木炭! # +tips.game.21=在荒地生態域中有更豐富的黃金! # +tips.game.22=鞘翅可以用來滑翔,在終界城市船隻中可以找到! # +tips.game.23=啟用測試版測試一些新功能! # +tips.game.24=水鬼會掉落三叉戟,而三叉戟可以握在手裡或擲出。 # +tips.game.25=你可以用深紅蕈菇餵食繁殖疣豬獸,但牠非常危險! # +tips.game.26=您可以使用乾海帶方塊做為燃料,在熔爐中熔煉 20 種物品。 # +tips.game.27=被骷髏箭殺死的苦力怕有機會掉落音樂唱片。 # +tips.game.28=市集內容都是由和您一樣的玩家製作! # +tips.game.29=您知道嗎?許多社群創作者都是以製作內市集內的內容為生。 # +tips.game.30=您可以找到能讓您自訂遊戲體驗的外觀,或也可以在特定平台使用您自己的外觀! # +tips.game.31=材質套件可以變更遊戲內的方塊、物品、甚至是選單的外觀!快去試試看吧! # +tips.game.32=快去看看市集以尋找新的世界和冒險。 # +tips.game.33=申請成為市集創作者! # +tips.game.34=混搭套件會隨附一個可以探索的世界、外觀、材質,甚至是新的音樂。 # +tips.game.35=您知道嗎?市集裡每週都會加入超過 500 個社群創作市集套件。 # +tips.game.36=請至 discord.gg/Minecraft 加入討論 # +tips.game.37=翡翠礦石是 Minecraft 中最稀有的礦石!這種礦石只能在山區和草原中找到! # +tips.game.38=要馴服骷髏馬並不需要鞍座。 # +tips.game.39=苦力怕最怕豹貓! # +tips.game.40=閃長岩,讓人又愛又恨。 # +tips.game.41=幻影是危險的生物,會在夜裡出現。記得一定要定期睡覺! # +tips.game.42=殭屍如果沉入水裡就會變成水鬼。 # +tips.game.43=Minecraft Live 每年都會舉辦!敬請注意下次舉辦的 Minecraft Live! # +tips.game.44=使用煙火可以增加鞘翅在空中的速度。記得要注意煙火不能爆炸,否則可是會很痛的! # +tips.game.45=黃金在地獄和荒地生態域最常見。 # +tips.game.46=人們是否真的會閱讀? # +tips.game.47=無限的奇蹟,無盡的可能性。 # +tips.game.48=別讓樹木漂在水裡! # +tips.game.49=跳入水中即可游泳! # +tips.game.50=激流附魔可以在雨中將您推向空中。 # +tips.game.51=Minecraft Live 是世界性的互動即時串流活動。拿好東西,準備參加派對! # +tips.game.52=對動物好一點! # +tips.game.53=燈塔是非常強大的物品,只能使用凋靈掉落的地獄星合成! # +tips.game.54=壞人!別殺海豚! # +tips.game.55=您知道嗎?爆炸無法摧毀地獄星。 # +tips.game.56=直線往上挖的時候,將火把放在腳邊即可摧毀任何可能掉在您身上的沙子或礪石。 # +tips.game.57=你可以與豬布林交換物品。 # +tips.game.58=剪下蜂窩或巢穴獲得蜂巢,用瓶子獲取蜂蜜。 # +tips.game.59=在蜂窩或巢穴下點把營火,和平地採收蜂蜜。你的蜜蜂會感謝你的。 # +tips.game.60=在地獄重生得先讓重生錨充飽能量。 # +tips.game.61=你可以使用閃石替重生錨補充能量。 # +tips.game.62=有什麼好點子嗎?請前往 feedback.minecraft.net! # +tips.game.63=阿萊可以在「劫掠者前哨站」和「林地府邸」中找到。 # +tips.game.64=阿萊喜歡收集物品!如果給它一個特定物品,它會試圖收集更多。 # +tips.game.65=阿萊熱愛音樂,因此會和音符塊互動! # +tips.game.66=可以在山脈下找到古城。 # +tips.game.67=在幽暗之地徘徊時,最重要的是保持沉默。 # +tips.game.68=在泥土方塊上使用水瓶來獲得泥漿! # +tips.game.69=青蛙會吃小型塊狀生物。 # +tips.game.70=青蛙會根據蝌蚪生長的生態域溫度來選擇變種型態。 # +tips.game.71=你可以在桶子中收集蝌蚪。 # +tips.game.72=探索整個 Minecraft 世界中的建築,找到鍛造範本來裝飾你的護甲。 # +tips.game.73=需要更多的鍛造範本嗎?試著複製現有範本。 # +tips.game.74=嗅探者蛋似乎喜歡苔蘚方塊。 # +tips.game.75=生物腦袋會發出聲音,用音符塊試試看! # +tips.game.76=有些沙子可能有點可疑。用筆刷刷一下,可以找到一些好東西! # +tips.game.77=兩個玩家可以共乘駱駝。 # +tips.game.78=駱駝... 橫躍! # + +splitscreen.joinPrompt=以玩家 %s 身分加入 # +splitscreen.unavailable.toastHeader=分割畫面無法提供使用 # +splitscreen.unavailable.toastMessage=第二名玩家目前無法加入。 # +splitscreen.unavailable.toastBodyInfo=輕觸以取得更多資訊。 # +splitscreen.joyconError.toastHeader=無法連接 Joy-Con! # +splitscreen.joyconError.toastMessage=您要加入的遊戲在本機網路模式已連接太多控制器。 # + +usermanagement.changeUser=變更使用者 # + +lateJoinScreen.waitingForUserReady=做好準備 # + +## Storage Migration +storage_migration.progress.title=正在移動檔案 # +storage_migration.progress.message=正在移動「%s」... # +storage_migration.worlds_error=無法取得某些世界,因為它們無法移動。重新啟動 Minecraft,然後再試一次。 # + +storage_migration.button.get_started=入門說明 # +storage_migration.button.retry=重試 # +storage_migration.button.go_to_faq=前往常見問題 # +storage_migration.button.next=下一個 # +storage_migration.button.resume=繼續 # +storage_migration.button.continue=繼續 # +storage_migration.button.start=開始移動檔案 # +storage_migration.button.marketplace=您的市集套件 # +storage_migration.button.main_menu=前往主選單 # +storage_migration.button.faq=閱讀常見問題以瞭解更多資訊。 # +storage_migration.button.microsoft_store=前往 Microsoft Store # +storage_migration.button.help=說明 # + +storage_migration.title.initializing=最佳化資料 # +storage_migration.gathering_info.description=正在收集資訊... # +storage_migration.description.out_of_space=可用空間不足,無法將檔案移動至新位置。 # + +storage_migration.start_transfer.generic.title=新的儲存位置 # +storage_migration.start_transfer.description=我們需要將你的檔案移動至裝置上的不同位置。 # +storage_migration.start_transfer.total_file_size=檔案總大小: # +storage_migration.start_transfer.new_location=新位置:%s # + +storage_migration.resume_transfer.title=移動中斷 # +storage_migration.resume_transfer.description=我們正在將你的資料移動至裝置上的新位置。請按繼續以完成移動。 # +storage_migration.resume_transfer.description.out_of_space=我們正在將你的資料移動至裝置上的新位置,但可用空間不足。 # +storage_migration.resume_transfer.need_to_move=需要移動: # +storage_migration.resume_transfer.available=(%s 可用) # +storage_migration.resume_transfer.location=位置:%s # +storage_migration.resume_transfer.free_up=請釋放至少 %s 空間以繼續。 # + +storage_migration.transfer_error_out_of_space.title=可用空間不足 # +storage_migration.transfer_error_out_of_space.files_left=剩餘檔案: # + +storage_migration.finished.generic.title=大功告成 # +storage_migration.finished.generic.description=您的檔案已成功移動。請重新啟動 Minecraft。 # + +storage_migration.transfer_error.title=移動檔案時遇到問題! # +storage_migration.transfer_error.description=我們無法移動你的所有檔案。我們遇到了以下錯誤:(%s)。 # + +storage_migration.progress.starting=正在啟動... # +storage_migration.progress.gathering=從來源資料夾收集檔案... # +storage_migration.progress.copying=複製檔案... # +storage_migration.progress.finished=完成! # +storage_migration.progress.error.bad_source=失敗 (不當的來源資料夾) # +storage_migration.progress.error.bad_destination=失敗 (不當的目標資料夾) # +storage_migration.progress.error.io_error=失敗 (檔案 I/O 錯誤) # +storage_migration.progress.error.io_no_space=失敗 (檔案 I/O 錯誤或沒有空間) # +storage_migration.progress.error.internal=失敗 (內部錯誤) # + +trade.doesNotWant=商人不要這個 # +trade.excalamation=! # +trade.expProgress=經驗值:%d/%d # +trade.expMax=經驗值:最大 # +trade.levelPrefix=等級 %d # +trade.levelPrefixAndName=等級 %d - %s # +trade.levelPrefixAndName.max=最大等級 - %s # +trade.nameAndLevel=%s - %s # +trade.level.1=初學者 # +trade.level.2=學徒 # +trade.level.3=老手 # +trade.level.4=專家 # +trade.level.5=大師 # +trade.mysteriousText=能工巧匠 # +trade.notEnough=%s不足 # +trade.question=? # +trade.trade=交易 # + +map.rename=重新命名地圖 # +map.basicMap=基本地圖 # +map.locatorMap=可顯示玩家的地圖 # +map.extendAndClear=縮小並清除 # +map.clone=複製地圖 # +map.name=地圖名稱 # +map.lock=鎖定地圖 # + +contentlog.history.title=內容記錄歷程 # +contentlog.history.copyToClipboard=複製到剪貼簿 # +contentlog.logLocationSectionName=內容記錄位置: # +contentlog.settingsSectionName=內容記錄設定 # +contentlog.clear_files=刪除舊的記錄 # +contentlog.delete.title=是否刪除舊的紀錄檔案? # +contentlog.delete.body1=選擇「立即刪除」以刪除所有舊版記錄檔案。 # +contentlog.delete.body2=請注意:將保留您目前啟用工作階段的記錄檔案。 # +contentlog.delete.delete=立即刪除 # +contentlog.delete.cancel=取消 # +contentlog.delete.progress=正在刪除內容記錄 # + +client.version.generic=更新 %s # +client.version.1.0=終界更新 (%s) # +client.version.1.1=探索更新 (%s) # +client.version.1.2=Better Together 更新 (%s) # +client.version.1.4=新式潛水艇 (%s) # +client.version.1.5=新式潛水艇 (%s) # +client.version.1.11=村莊和劫掠者 (%s) # + +cloud_upload.title=Mojang 玩家支援 # +cloud_upload.prompt.description=根據您最近提出的支援表單,Mojang 玩家支援已授予您上傳世界的權限。您可以從「世界選擇」畫面或在「世界設定」下上傳受影響的世界。 # +cloud_upload.prompt.do_not_show_toggle=不再顯示此畫面 # +cloud_upload.prompt.button.worlds=走向世界 # +cloud_upload.prompt.button.learn_more=瞭解更多 # +cloud_upload.toggle.accept_terms=接受 Microsoft 服務合約 # +cloud_upload.button.upload=上傳世界 (%s) # +cloud_upload.button.service_agreement=使用條款 # +cloud_upload.button.privacy_statement=隱私權聲明 # +cloud_upload.terms.title=條款與條件 # +cloud_upload.terms.description=如果要上傳你的世界,請接受 Microsoft 服務合約。上傳的世界需遵守 Microsoft 服務合約,你可以在使用條款中找到該合約。上傳後,你仍然可以在世界中遊玩。 # +cloud_upload.uploading.title=上傳世界檔案 [%d/%d] # +cloud_upload.uploading.description_1=上傳您的世界檔案可能需要幾分鐘的時間。在上傳過程中,不要關閉遊戲或離開此畫面。 # +cloud_upload.uploading.description_2=這個世界可以無遠弗屆。請連線到 WiFi,避免使用行動數據。 # +cloud_upload.succeeded.description=您的世界已成功上傳。謝謝! # +cloud_upload.failed.retryable.description=無法上傳你的世界,因為 %s # +cloud_upload.failed.description=無法上傳你的世界,因為%s # +cloud_upload.tts.message=上傳世界檔案 # +cloud_upload.input_error_number_of_files=裡面包含的檔案太多。如果你想重試,請與 LiveOps 聯絡。 # +cloud_upload.input_error_maximum_size=其中一個檔案太大。如果你想重試,請與 LiveOps 聯絡。 # +cloud_upload.input_error_record_already_completed=已經成功上傳。請與 LiveOps 聯絡以獲取更多資訊。 # +cloud_upload.operation_error_missing_files_on_complete_upload=網路錯誤。請重試或與 LiveOps 聯絡。 # +cloud_upload.unknown_error=的未知錯誤。請重試或與 LiveOps 聯絡。(錯誤代碼:%s) # + +dr.banner.sale=大拍賣! # +dr.banner.limitedTimeOffer=限時優惠! # +dressingRoom.skin_color_picker_title=外觀顏色 # +dr.right_side.category_title=%s # +dr.rarity=珍貴度 # +dr.rarity.common=一般 # +dr.rarity.epic=史詩 # +dr.rarity.legendary=傳說 # +dr.rarity.rare=珍貴 # +dr.rarity.uncommon=罕見 # +key.emote=表情 # +dr.button.ok=確定 # +dr.loading=載入中... # +dr.classic_skins.addition_skin_count=+%s # +dr.classic_skins.choose_custom_skin=選擇新外觀 # +dr.classic_skins.custom_skin_title=匯入外觀 # +dr.classic_skins.custom_skin_description=從你的裝置匯入影像以做為外觀使用。這將不會在裝置或遊戲之間同步。 # +dr.classic_skins.custom_skin_description_popup=如果啟用了「僅允許受信任的外觀」選項,你將看不到擁有專屬外觀的玩家 # +dr.classic_skins.custom_skin_section_title=已擁有的外觀 # +dr.classic_skins.invalidCustomSkin=唉呀,這不是 Minecraft 的外觀。 # +dr.classic_skins.owned=已擁有 # +dr.classic_skins.purchasable=取得更多內容 # +dr.classic_skins.realms_plus=Realms Plus # +dr.classic_skins.right_side.author_name=作者:%s # +dr.classic_skins.right_side.author_minecraft=由 Minecraft 提供 # +dr.classic_skins.right_side.featured_title=精選和推薦外觀套件 # +dr.classic_skins.right_side.limited_usage=有限使用量 # +dr.classic_skins.right_side.limited_usage.tooltip=此外觀可在此使用,但可能無法漫遊。 # +dr.classic_skins.right_side.free_usage=隨處都可使用 # +dr.classic_skins.right_side.free_usage.tooltip=此外觀將在您登入後所在的任何地方漫遊。 # +dr.classic_skins.right_side.purchasing_disclaimer=*以 %s 的價格購買 %s 個錢幣,然後以 %s 個錢幣兌換此套件,剩下 %s 個錢幣。 # +dr.classic_skins.right_side.skin_count.plural=%s 種外觀 # +dr.classic_skins.right_side.skin_count.singular=%s 種外觀 # +dr.classic_skins.right_side.texture_count.plural=%s 個材質套件 # +dr.classic_skins.right_side.texture_count.singular=%s 種材質套件 # +dr.classic_skins.right_side.world_count.plural=%s 個世界 # +dr.classic_skins.right_side.world_count.singular=%s 個世界 # +dr.classic_skins.see_pack_in_store=在商店中查看套件 # +dr.classic_skins.see_in_store=在商店內查看 # +dr.classic_skins.realms_plus_button=Realms Plus # +dr.classic_skins.select_skin=選擇外觀適用的模型類型 # +dr.classic_skins.select_skin.title=外觀類型 # +dr.classic_skins.upsellWithoutStore=您必須購買外觀套件才能使用該外觀,但我們無法連接至市集。 # + +dr.collector_title.featured=精選 %s # +dr.collector_title.general=全部 %s # +dr.collector_title.owned=已擁有 %s # + +dr.collect_achievement_item=收集 # +dr.equip_piece=配備 # +dr.emotes.play_again=重播表情 # +dr.emotes.assignment=將 "%s" 分配給插槽 # +dr.emotes.replace=取代 # +dr.header.animation=做表情 # +dr.header.capes=披風 # +dr.header.categoryFeaturedList=%s 精選 ### %s is the category name (ie. Style or Body) +dr.zooming=縮放 # +dr.header.classic_skins=經典外觀 # +dr.header.creator_piece_list=全部由 %s 所做 # +dr.header.customization=自訂角色 # + +dr.accessibility.header.customization=自訂角色分頁 1/4 # +dr.accessibility.header.classic_skins=經典外觀分頁 2/4 # +dr.accessibility.header.animation=表情符號分頁 3/4 # +dr.accessibility.header.capes=披風分頁 4/4 # + +dr.header.featured=精選物品 # +dr.header.featured_skins=精選外觀 # +dr.header.previewAppearance=預覽外觀 # +dr.header.colorPicker=色彩選擇器 # +dr.achievement.achievement_locked.not_signed_in=完成成就即可解鎖此道具。 # +dr.achievement.achievement_locked.signed_in=完成 %s 個成就即可解鎖此道具。 # +dr.achievement.achievement_unlocked=已完成 %s 成就並解鎖這個物品。 # +dr.achievement.challenge_locked=完成 Minecraft Earth 的挑戰後即可解鎖這個物品。 # +dr.achievement.challenge_unlocked=已完成 Minecraft Earth 的挑戰,並解鎖這個物品。 # +dr.arm_size_label_text=手臂尺寸 # +dr.body_size_label_text=高度 # +dr.mouth_color=嘴巴 # +dr.iris_color=虹膜 # +dr.sclera_color=鞏膜 # +dr.eyebrows_color=眉毛 # +dr.hair_color=頭髮 # +dr.facial_hair_color=鬍子 # +dr.skin_color=基本 # +dr.primary_channel=主要 # +dr.secondary_channel=次要 # +dr.accent_channel=輔色 # +dr.left_arm=左臂 # +dr.right_arm=右臂 # +dr.both_arms=雙臂 # +dr.left_leg=左腿 # +dr.right_leg=右腿 # +dr.both_legs=雙腿 # +dr.limb_switcher_default_title=四肢選項 # +dr.none_button_text=無 # +dr.none_emote_button_text=全部清除 # +dr.go_to_profile_settings_text=前往相簿設定 # +dr.default_piece_button_text=預設 # +dr.categories.body=身體 # +dr.categories.style=風格 # +dr.categories.base=基底 # +dr.categories.eyes=眼睛 # +dr.categories.mouth=嘴巴 # +dr.categories.hair=髮型 # +dr.categories.facial_hair=面部毛髮 # +dr.categories.arms=手臂 # +dr.categories.animation=表情符號 # +dr.categories.legs=腿 # +dr.categories.size=大小 # +dr.categories.top=上衣 # +dr.categories.bottom=下身 # +dr.categories.outerwear=外套 # +dr.categories.headwear=頭飾 # +dr.categories.gloves=手套 # +dr.categories.footwear=鞋子 # +dr.categories.back_item=背部物品 # +dr.categories.face_item=臉部物品 # +dr.categories.capes=披風 # + +dr.notification.to_skins=切換至經典外觀 # +dr.notification.to_persona=切換至自訂角色 # +dr.prompt.switching_to_persona_title=切換到自訂角色 # +dr.prompt.switching_to_persona_detail=將切換到此欄位的自訂角色。自訂角色可讓你在 Minecraft 中分項目打造角色。經典外觀將做為備份儲存在此欄位中,以便稍後可切換回來。 # +dr.prompt.switching_to_skin_title=切換到經典外觀 # +dr.prompt.switching_to_skin_detail=將切換到此欄位的經典外觀。經典外觀會套用至整個角色,無法進行自訂。你的自訂角色外觀將做為備份儲存在此欄位中,以便稍後可切換回來。 # +dr.prompt.do_not_show_again=不要再顯示此內容 # + +dr.label.current_persona=這是目前的角色 # +dr.label.current_skin=這是目前的外觀 # +dr.notification.persona_save=角色已經儲存 # +dr.notification.persona_create=角色已經建立 # +dr.notification.persona_create_new=已建立新角色 # +dr.notification.classic_skin_created_new=已建立新外觀 # +dr.notification.persona_delete=角色已經刪除 # +dr.notification.item_selection_failed=無法選擇物品 # +dr.notification.character_failed=無法載入角色 %s # +dr.notification.character_failed_start=無法載入字元 %s。可以從您的「設定檔」中重新載入。 # +dr.notification.equipped_piece=您已配備 %s # +dr.modal.persona_delete_confirm=這將刪除目前的角色。確定要繼續嗎? # +dr.modal.persona_delete_confirm_title=是否要刪除角色? # +dr.modal.difference_information_title=角色和經典外觀差異 # +dr.modal.restricted_content_title=限制警告 # +dr.modal.restricted_content_text=此內容在大多數地理區域可用,但在少數地理區域中受到限制。 # +dr.default.alex.bottom=愛莉克斯的褲子 # +dr.default.alex.hair=愛莉克斯的頭髮 # +dr.default.alex.mouth=愛莉克斯的嘴巴 # +dr.default.alex.shoes=愛莉克斯的鞋子 # +dr.default.alex.skin=愛莉克斯 # +dr.default.alex.top=愛莉克斯的上衣 # +dr.default.emote.basicClap=簡單拍手 # +dr.default.emote.communicationFollowMe=跟著我 # +dr.default.emote.communicationPoint=在那邊! # +dr.default.emote.overheadWave=揮手 # +dr.default.eyes=標準眼睛 # +dr.default.steve.bottom=史提夫的褲子 # +dr.default.steve.hair=史提夫的頭髮 # +dr.default.steve.mouth=史提夫的嘴巴 # +dr.default.steve.shoes=史提夫的鞋子 # +dr.default.steve.skin=史提夫 # +dr.default.steve.top=史提夫的上衣 # +dr.emotes.slot=表情符號 %d # +dr.emotes.key=鑰匙 %d # +dr.character_creator_getting_started_title=開始 # +dr.character_creator_getting_started_detail=選擇左側物品,看看角色穿戴起來的樣子! # +dr.deep_link_fail.profile=深度連結失敗:無法載入設定檔 # +dr.deep_link_fail.dressing_room=深度連結失敗:無法開啟優惠 # +dr.marketplace.get_more_skins=取得更多外觀 # +dr.classic_skins.show_more=顯示更多 # + +onlinePlay.notRated=線上遊玩未分級 # +onlinePlay.message=在線上遊玩期間,你可能會接觸到聊天訊息或其他由使用者生成的內容,這些內容未經分級,可能不適合所有年齡層的玩家。 # +onlinePlay.editor.notRated=線上遊玩未分級 # +onlinePlay.editor.message=在線上遊玩期間,您可能會接觸到聊天訊息或其他由使用者生成的內容。這些內容未經分級,可能不適合所有年齡層的玩家。 # +onlinePlay.doNotShowAgain=不再顯示此畫面 # +onlinePlay.proceed=進行 # +onlinePlay.Back=返回 # +onlinePlay.untrustedIp.title=未知的外部伺服器 # +onlinePlay.untrustedIp.message=你應該只連線到你信任的伺服器!還是想加入嗎? # +dr.color.button_name=顏色 # +dr.color.amber_dark=琥珀色 - 深色 # +dr.color.amber_dark_soft=琥珀色 - 深色柔和 # +dr.color.amber_light=琥珀色 - 淺色 # +dr.color.auburn_red=紅褐色 # +dr.color.blue_dark=藍色 - 深色 # +dr.color.blue_light=藍色 - 淺色 # +dr.color.blue_mid=藍色 - 中等 # +dr.color.blue_vivid=藍色 - 鮮豔 # +dr.color.blueish_black=藍黑色 # +dr.color.brown_dark=棕色 - 深色 # +dr.color.brown_light=棕色 - 淺色 # +dr.color.brown_mid=棕色 - 中等 # +dr.color.brown_very_dark=棕色 – 非常深 # +dr.color.copper_red=紅銅色 # +dr.color.dark_blonde=暗金色 # +dr.color.dark_brown=深褐色 # +dr.color.dark_cool=深色 - 冷色 # +dr.color.dark_gray=深灰色 # +dr.color.dark_red=深紅色 # +dr.color.dark_soft=深色 - 柔和 # +dr.color.dark_warm=深色 - 暖色 # +dr.color.deep_black=深黑色 # +dr.color.deep_brown=深棕色 # +dr.color.green_bright=綠色 - 明亮 # +dr.color.green_cool_dark=綠色 – 深冷色 # +dr.color.green_light=綠色 - 淺色 # +dr.color.green_mid=綠色 - 中等 # +dr.color.green_warm_dark=綠色 – 深暖色 # +dr.color.gray_blue=灰藍色 # +dr.color.gray_dark=灰色 - 深色 # +dr.color.gray_light=灰色 - 淺色 # +dr.color.light_blonde=淺金色 # +dr.color.light_brown=淺褐色 # +dr.color.light_cool=淺色 - 冷色 # +dr.color.light_gray=淺灰色 # +dr.color.light_medium=淺色 - 中等 # +dr.color.light_red=淺紅色 # +dr.color.light_warm=淺色 - 暖色 # +dr.color.mc_black=MC 黑色 # +dr.color.medium_blonde=中等金色 # +dr.color.medium_brown=中等棕色 # +dr.color.medium_cool=中等 - 冷色 # +dr.color.medium_dark_cool=中等深色 - 冷色 # +dr.color.medium_dark_soft=中等深色 - 柔和 # +dr.color.medium_dark_warm=中等深色 - 暖色 # +dr.color.medium_light_blonde=中等淺金色 # +dr.color.medium_light_cool=中等淺色 - 冷色 # +dr.color.medium_light_deep=中等淺色 - 深色 # +dr.color.medium_light_vibrant=中等淺色 - 鮮活 # +dr.color.medium_light_warm=中等淺色 - 暖色 # +dr.color.medium_soft=中等 - 柔和 # +dr.color.medium_warm=中等 - 暖色 # +dr.color.minecraft_gray=Minecraft 灰色 # +dr.color.minecraft_black=Minecraft 黑色 # +dr.color.minecraft_blue=Minecraft 藍色 # +dr.color.minecraft_cyan=Minecraft 青色 # +dr.color.minecraft_green=Minecraft 綠色 # +dr.color.minecraft_light_blue=Minecraft 淺藍色 # +dr.color.minecraft_light_gray=Minecraft 淺灰色 # +dr.color.minecraft_lime_green=Minecraft 淡黃綠色 # +dr.color.minecraft_magenta=Minecraft 洋紅色 # +dr.color.minecraft_orange=Minecraft 橙色 # +dr.color.minecraft_pink=Minecraft 粉紅色 # +dr.color.minecraft_purple=Minecraft 紫色 # +dr.color.minecraft_red=Minecraft 紅色 # +dr.color.minecraft_white=Minecraft 白色 # +dr.color.minecraft_yellow=Minecraft 黃色 # +dr.color.muted_gray=柔和的灰色 # +dr.color.purpleish_black=紫黑色 # +dr.color.red_dark=紅色 - 深色 # +dr.color.reddish_black=紅黑色 # +dr.color.soft_black=柔和的黑色 # +dr.color.soft_blonde=柔和的金色 # +dr.color.soft_magenta=柔和洋紅色 # +dr.color.very_dark_cool=非常深 - 冷色 # +dr.color.very_dark_warm=非常深 - 暖色 # +dr.color.very_light_blonde=淺金色 # +dr.color.very_light_cool=非常淺 - 冷色 # +dr.color.very_light_soft=非常淺 - 柔和 # +dr.color.very_light_warm=非常淺- 暖色 # +dr.color.vibrant_orange=鮮活的橙色 # +dr.color.white=白色 # +dr.color.white_deep=白色 - 深色 # +dr.color.white_light=白色 - 淺色 # +dr.color.white_mid=白色 - 中等 # +dr.color.yellow_green=黃綠色 # + +copyCoordinates.copy_position_message=將目前位置複製到剪貼簿:「%s」 # +copyCoordinates.copy_facing_message=將面向位置複製到剪貼簿:「%s」 # + +emotes.change_emotes=改變表情 # +emotes.execute=表演 # +emotes.header_text=表情 # +emotes.emotes_instructions_general=使用熱鍵或滑鼠啟動表情符號 # +emotes.exit_gamepad=%s 出口 # +emotes.instructions_gamepad=若要在遊戲中快速顯示表情符號,你可以隨時按住 %s 以顯示快顯功能表 # +emotes.instructions_keyboard=使用熱鍵或滑鼠啟動表情符號 # +emotes.instructions_touch=點擊表情以啟用 # +emote_wheel.gamepad_helper.select=按下以選取 # + +## Dynamic Package Manager +## Google Play APK Expansion file downloader notification +dynamicPackage.download.android.state_unknown=正在啟動... # +dynamicPackage.download.android.state_idle=等待下載... # +dynamicPackage.download.android.state_fetchingUrl=尋找資源... # +dynamicPackage.download.android.state_connecting=正在連線… # +dynamicPackage.download.android.state_downloading=更新中... # +dynamicPackage.download.android.state_completed=更新已完成! # +dynamicPackage.download.android.state_paused_networkUnavailable=已暫停 – 無可用網路 # +dynamicPackage.download.android.state_paused_networkSetupFailure=已暫停 – 無可用網路 # +dynamicPackage.download.android.state_paused_byRequest=已暫停 # +dynamicPackage.download.android.state_paused_wifiUnavailable=已暫停 – 無 Wi-Fi 可用 # +dynamicPackage.download.android.state_paused_wifiDisabled=已暫停 – 無 Wi-Fi 可用 # +dynamicPackage.download.android.state_paused_roaming=已暫停 – 檢查漫遊設定 # +dynamicPackage.download.android.state_paused_sdcardUnavailable=已暫停 – 儲存空間不可用 # +dynamicPackage.download.android.state_failed_unlicensed=已失敗 – 未授權應用程式 # +dynamicPackage.download.android.state_failed_fetchingUrl=已失敗 – 找不到資源 # +dynamicPackage.download.android.state_failed_sdcardFull=已失敗 – 儲存空間已滿 # +dynamicPackage.download.android.state_failed_cancelled=已取消 # +dynamicPackage.download.android.state_failed=更新失敗 # +dynamicPackage.download.android.kilobytesPerSecond=%1$s KB/s ### %1$s is the download speed in kbps +dynamicPackage.download.android.timeRemainingNotification=剩餘 %1$s ### %1$s is the time remaining +dynamicPackage.download.android.notificationChannelName=更新狀態 # +dynamicPackage.download.android.NotificationChannelDescription=顯示更新狀態與進度 # + +## GameTest content +gameTest.description=透過遊戲測試進行互動。 # +gameTest.error.unknownCommandMode=提供的指令模式未知 # +gameTest.error.missingStructure=在半徑 %s 範圍內找不到任何結構方塊 # +gameTest.error.cannotFindLookedAtBlock=找不到您正在注視的方塊 # +gameTest.error.cannotFindStuctureBlockContainingBlock=找不到包含目標位置 %s、%s、%s 的結構方塊 # +gameTest.error.structureTooBig=各軸的結構必須小於 %s 方塊 # +gameTest.error.repeatCountTooSmall=重複計數必須大於 0 # +gameTest.error.failConditionMet=符合失敗條件 # +gameTest.error.timeout=在 %s 刻內沒有成功或失敗 # +gameTest.error.noFinishedSequences=未完成序列 # +gameTest.error.flakyTestError=成功次數不足:%s 次成功,共 %s 次嘗試。要求成功次數:%s。最多嘗試次數:%s。 # +gameTest.error.testMissing=找不到名稱為 '%s' 的測試。 # +gameTest.error.structureNotSpawned=無法生成帶有路徑 '%s' 的測試建築 ### %s is the file path of the structure +gameTest.error.flakyFailed=片狀測試 %s 失敗,嘗試:%s/%s # +gameTest.error.flakyFailedShowSuccesses=,成功:%s (需要 %s) ### This appears right after gameTest.error.flakyFailed if multiple successes are required +gameTest.error.failed=%s 失敗! # +gameTest.error.succeededInInvalidTick=在無效刻度中成功:預期 %s,但目前刻度為 %s # +gameTest.error.noTestsFound=未找到標籤 '%s' 的測試 # +gameTest.error.unkownEvent=未知活動名稱「%s」 # +gameTest.optionalPrefix=(選用) # +gameTest.assert.couldNotSetBlock=無法設置方塊「%s」 # +gameTest.assert.missingButton=預期一個按鈕 # +gameTest.assert.missingLever=預期一個拉桿 # +gameTest.assert.couldNotSpawnEntity=無法生成「%s」類型的實體 # +gameTest.assert.onlyWorksWithMobs=spawnWithoutBehaviors() 僅適用於生物 # +gameTest.assert.mobWontMove=無法使生物移動「%s」 # +gameTest.assert.noPathFound=未找到類型 '%s' 實體的路徑 # +gameTest.assert.pathFound=已找到類型 '%s' 實體的路徑 # +gameTest.assert.expectEntityOfType=預期「%s」類型的實體 # +gameTest.assert.unexpectedDataResult=意外的實體資料結果 # +gameTest.assert.didNotExpectEntityOfType=意外的「%s」類型的實體 # +gameTest.assert.expectBlock=預期中的方塊類型「%s」 # +gameTest.assert.expectBlockWithState=預期方塊與狀態 '%s' # +gameTest.assert.unexpectedBlock=非預期的方塊類型「%s」 # +gameTest.assert.unexpectedBlockState=方塊未達到預期的方塊狀態 # +gameTest.assert.expectItemOfType=預期「%s」類型的物品實體 # +gameTest.assert.unexpectedItemOfType=意外的「%s」類型的物品實體 # +gameTest.assert.wrongEntityItemCount=意外的 %s 類型的物品實體數量 。預期:%s。實際:%s。 # +gameTest.assert.noContainerFound=未找到容器 # +gameTest.assert.expectEmptyContainer=預期空容器 # +gameTest.assert.expectItemInContainer=容器不包含 %s 類型的物品 # +gameTest.assert.missingComponent=實體缺少元件「%s」 # +gameTest.assert.hasComponent=實體擁有元件「%s」 # +gameTest.assert.missingArmor=實體在欄位 %s 中缺少護甲 %s 與資料 %s # +gameTest.assert.hasArmor=實體在欄位 %s 中具有護甲 %s 與資料 %s # +gameTest.assert.unexpectedRedstonePowerLevel=意外的紅石功率等級。預期:%s。實際:%s。 # +gameTest.assert.expectWaterLogged=預期含水方塊 # +gameTest.assert.unexpectedWaterLogged=意外的含水方塊 # +gameTest.assert.missingExplosionComponent=由於實體沒有爆炸元件,無法設置實體保險絲 # +gameTest.assert.invalidEntityInstance=無效實體執行個體 # +gameTest.assert.unexpectedParameterValue=參數 '%s' 的意外值 # +gameTest.assert.expectEntityInstance=預期的「%s」類型實體執行個體 # +gameTest.assert.didNotExpectEntityInstance=意外的「%s」類型實體執行個體 # +gameTest.assert.invalidFluidType=無效流體類型 # +gameTest.assert.expectCauldron=預期鍋釜方塊類型 # +gameTest.success.runningTests=執行 %s 測試... # +gameTest.success.relativePosition=%s 的相對位置:%s ### first %s is the name of the test and the second %s is the local location in the test structure +gameTest.success.passed=%s 通過! # +gameTest.success.flakyPassedEnough=%s 通過 %s 次 %s 嘗試。 ### this is used when a test has passed a sufficient number of times +gameTest.success.flakyPassed=片狀測試 %s 成功,嘗試:%s 成功:%s。 ### this one is used when a test has passed, but not yet reached the required number of times to succeed +gameTest.success.testsStarted=執行附有標籤 '%s' 的 %s 測試... # +gameTest.report.testLocation=在:%s、%s、%s (相關:%s、%s、%s) # +gameTest.report.tickCount=刻度:%s ### This appears right below the gameTest.report.testLocation line +gameTest.report.testCount=遊戲測試完成!已執行 %s 測試 # +gameTest.report.someTestsFailed=%s 要求的測試失败:( # +gameTest.report.allRequiredTestsPassed=所有要求的測試均通過:) # +gameTest.report.optionalFailures=%s 選用測試失敗 # +gameTest.report.bookTitle=遊戲測試報告 ### A book with this title is placed next to each test with the test results inside + +## Script +script.description=遊戲測試框架的偵錯選項。 # +script.error.unknownCommandMode=已提供未知的命令模式 # +script.error.noDebugger=除錯工具無法使用 # +script.error.debuggerFailed=無法啟動除錯工具 # +script.error.profilerStopped=分析程式已停止。無法儲存設定檔。 # +script.error.statsSaved=無法儲存指令碼統計資料 # +script.success.debuggerListen=除錯工具已在連接埠 %s 上聆聽 # +script.success.debuggerConnect=除錯工具已連接至連接埠 %s 上的主機 %s # +script.success.debuggerClosed=除錯工具已關閉 # +script.success.profilerStarted=分析程式已啟動 # +script.success.profilerStopped=分析程式已停止。設定檔已保存到 '%s' ### Full path to profile file +script.success.statsSaved=指令碼統計資料已儲存至 「%s」 ### Full path to stats file + +clientscript.description=遊戲測試框架的用戶端偵錯選項。 # +clientscript.error.unknownCommandMode=已提供未知的命令模式 # +clientscript.error.noDebugger=用戶端偵錯程式無法使用 # +clientscript.error.debuggerFailed=無法啟動用戶端偵錯程式 # +clientscript.success.debuggerListen=連接埠 %s 的用戶端偵錯程式 # +clientscript.success.debuggerConnect=連接到連接埠 %s 上的主機 %s 的用戶端偵錯程式 # +clientscript.success.debuggerClosed=用戶端偵錯程式已關閉 # + +## World Recovery +world_recovery.description=按下下方的按鈕開啟一個文件選取器,你可以使用它來查找和選擇你的 'minecraftWorlds' 資料夾。%1%1從裝置或 SD 卡的根目錄開始,查看 'games/com.mojang' 資料夾。%1%1選擇後,我們會將你的世界複製到新的外部儲存位置。%1%1你必須擁有足夠的可用空間,來保存你的世界副本。 ### %1 is line breaks +world_recovery.title=世界恢復 # +world_recovery.select_worlds=選擇世界 # +world_recovery.error.title=恢復世界時發生錯誤 # +world_recovery.error.invalid_directory=你必須選擇結尾為 '%s' 的目錄。 # +world_recovery.error.insufficient_space=空間不足,無法進行恢復。必要:%1。可用:%2。 # +world_recovery.error.generic=發生錯誤:%s # +world_recovery.success=成功恢復世界! # +world_recovery.init=開始恢復程序... # +world_recovery.progress=正在恢復 %2 檔案 (%3)。%1%1進度:%4%% 完成%1檔案複製:%5 / %2 ### %1 is line breaks, %2 is file count, %3 is total size, %4 is percent complete, %5 is current file count + +osk.truncation_warning.title=警告 # +osk.truncation_warning.body=無法編輯文字。文字超出限制,並可能導致截斷或資料遺失。 # + +## Gatherings +gathering.button.minecraftLive=Minecraft Live # +gathering.caption.startsIn=%s 後開始 # +gathering.caption.endsIn=%s 後結束 # +gathering.caption.eventOver=活動結束 # +gathering.info.button.readMore=閱讀更多... # +gathering.info.button.voteNow=立即投票 # +gathering.info.title.liveIsComing=Minecraft Live 即將開始! # +gathering.info.header.minecraftLive=Minecraft Live # +gathering.info.body.liveIsComing=是時候為 Minecraft 增添新生物了,一切由你做主。 # +gathering.info.modal.title.connectFail=連線失敗 # +gathering.info.modal.body.connectFail=真糟糕,我們無法連線。請稍後再試。 # +gathering.connect.title=正在連線… # diff --git a/servers/bedrock/server.properties b/servers/bedrock/server.properties new file mode 100644 index 0000000..5486338 --- /dev/null +++ b/servers/bedrock/server.properties @@ -0,0 +1,36 @@ +allow-cheats=false +allow-list=false +block-network-ids-are-hashes=true +chat-restriction=None +client-side-chunk-generation-enabled=true +compression-algorithm=zlib +compression-threshold=1 +content-log-file-enabled=false +correct-player-movement=false +default-player-permission-level=member +difficulty=easy +disable-custom-skins=false +disable-persona=false +disable-player-interaction=false +enable-lan-visibility=true +force-gamemode=false +gamemode=survival +level-name=Bedrock level +level-seed= +max-players=10000 +max-threads=8 +online-mode=false +player-idle-timeout=0 +player-movement-action-direction-threshold=0.85 +player-movement-distance-threshold=0.3 +player-movement-duration-threshold-in-ms=500 +player-movement-score-threshold=20 +server-authoritative-block-breaking=false +server-authoritative-movement=server-auth +server-build-radius-ratio=Disabled +server-name=Dedicated Server +server-port=19132 +server-portv6=19133 +texturepack-required=false +tick-distance=4 +view-distance=10 diff --git a/server/bukkit.yml b/servers/java/bukkit.yml similarity index 100% rename from server/bukkit.yml rename to servers/java/bukkit.yml diff --git a/server/eula.txt b/servers/java/eula.txt similarity index 100% rename from server/eula.txt rename to servers/java/eula.txt diff --git a/server/paper-1.20.4-496.jar b/servers/java/paper-1.20.4-496.jar similarity index 100% rename from server/paper-1.20.4-496.jar rename to servers/java/paper-1.20.4-496.jar diff --git a/server/run.bat b/servers/java/run.bat similarity index 100% rename from server/run.bat rename to servers/java/run.bat diff --git a/server/run.sh b/servers/java/run.sh similarity index 100% rename from server/run.sh rename to servers/java/run.sh diff --git a/server/server.properties b/servers/java/server.properties similarity index 91% rename from server/server.properties rename to servers/java/server.properties index 4733511..e806d51 100644 --- a/server/server.properties +++ b/servers/java/server.properties @@ -1,61 +1,64 @@ #Minecraft server properties -#Fri May 17 15:36:55 BRT 2024 -enable-jmx-monitoring=false -rcon.port=25575 -level-seed= -gamemode=survival -enable-command-block=false -enable-query=false -generator-settings={} -enforce-secure-profile=true -level-name=world -motd=A Minecraft Server -query.port=25565 -pvp=true -generate-structures=true -max-chained-neighbor-updates=1000000 -difficulty=easy -network-compression-threshold=256 -max-tick-time=60000 -require-resource-pack=false -use-native-transport=true -max-players=10000 -online-mode=false -enable-status=true +#Mon Sep 09 13:25:54 BRT 2024 +accepts-transfers=false allow-flight=true -initial-disabled-packs= -broadcast-rcon-to-ops=true -view-distance=10 -server-ip= -resource-pack-prompt= allow-nether=true -server-port=25565 -enable-rcon=false -sync-chunk-writes=true -resource-pack-id= -op-permission-level=4 -prevent-proxy-connections=false -hide-online-players=false -resource-pack= -entity-broadcast-range-percentage=100 -simulation-distance=10 -rcon.password= -player-idle-timeout=0 -debug=false -force-gamemode=false -rate-limit=0 -hardcore=false -white-list=false broadcast-console-to-ops=true -spawn-npcs=true -spawn-animals=true -log-ips=true -function-permission-level=2 -initial-enabled-packs=vanilla -level-type=minecraft\:normal -text-filtering-config= -spawn-monsters=true +broadcast-rcon-to-ops=true +bug-report-link= +debug=false +difficulty=easy +enable-command-block=false +enable-jmx-monitoring=false +enable-query=false +enable-rcon=false +enable-status=true +enforce-secure-profile=true enforce-whitelist=false -spawn-protection=16 -resource-pack-sha1= +entity-broadcast-range-percentage=100 +force-gamemode=false +function-permission-level=2 +gamemode=survival +generate-structures=true +generator-settings={} +hardcore=false +hide-online-players=false +initial-disabled-packs= +initial-enabled-packs=vanilla +level-name=world +level-seed= +level-type=minecraft\:normal +log-ips=true +max-chained-neighbor-updates=1000000 +max-players=10000 +max-tick-time=60000 max-world-size=29999984 +motd=A Minecraft Server +network-compression-threshold=256 +online-mode=false +op-permission-level=4 +player-idle-timeout=0 +prevent-proxy-connections=false +pvp=true +query.port=25565 +rate-limit=0 +rcon.password= +rcon.port=25575 +region-file-compression=deflate +require-resource-pack=false +resource-pack= +resource-pack-id= +resource-pack-prompt= +resource-pack-sha1= +server-ip= +server-port=25565 +simulation-distance=4 +spawn-animals=true +spawn-monsters=true +spawn-npcs=true +spawn-protection=16 +sync-chunk-writes=true +text-filtering-config= +use-native-transport=true +view-distance=10 +white-list=false diff --git a/server/spigot.yml b/servers/java/spigot.yml similarity index 98% rename from server/spigot.yml rename to servers/java/spigot.yml index ac3c3ae..331fddd 100644 --- a/server/spigot.yml +++ b/servers/java/spigot.yml @@ -24,6 +24,8 @@ settings: user-cache-size: 1000 netty-threads: 4 attribute: + maxAbsorption: + max: 2048.0 maxHealth: max: 2048.0 movementSpeed: @@ -59,6 +61,7 @@ commands: - tellraw world-settings: default: + unload-frozen-chunks: false below-zero-generation-in-existing-chunks: true hanging-tick-frequency: 100 zombie-aggressive-towards-villager: true diff --git a/src/bedrock/bot.js b/src/bedrock/bot.js new file mode 100644 index 0000000..e3d1955 --- /dev/null +++ b/src/bedrock/bot.js @@ -0,0 +1,44 @@ +// Copyright (c) 2024 Guilherme Werner +// SPDX-License-Identifier: MIT + +import bedrock from "bedrock-protocol"; +import { parentPort, workerData } from 'worker_threads'; + +const { startBotIndex, endBotIndex } = workerData; +const movements = ['left', 'right']; + +function getRandomMovement() { + return movements[Math.floor(Math.random() * movements.length)]; +} + +for (let i = startBotIndex; i < endBotIndex; i++) { + const bot = bedrock.createClient({ + host: 'localhost', + port: 19132, + username: `Bot${i}`, + version: '1.20.0', + offline: true, + }); + + bot.on('time2', () => { + //const movement = getRandomMovement(); + //const action = Math.random() > 0.5; + //bot.setControlState(movement, action); + //bot.setControlState('forward', true); + //bot.setControlState('sprint', true); + //bot.setControlState('jump', true); + }); + + bot.on('chat', (username, message) => { + if (username === bot.username) return; + bot.chat(message); + }); + + bot.on('kicked', (reason, loggedIn) => { + parentPort.postMessage(`Bot${i} foi expulso por: ${reason} | LoggedIn: ${loggedIn}`); + }); + + bot.on('error', (err) => { + parentPort.postMessage(`Bot${i} encontrou um erro: ${err}`); + }); +} diff --git a/src/bedrock/single.js b/src/bedrock/single.js new file mode 100644 index 0000000..9bc4c33 --- /dev/null +++ b/src/bedrock/single.js @@ -0,0 +1,24 @@ +// Copyright (c) 2024 Guilherme Werner +// SPDX-License-Identifier: MIT + +import bedrock from "bedrock-protocol"; + +const bot = bedrock .createClient({ + host: 'localhost', + port: 19132, + username: 'Bot', + version: '1.20.0', + offline: true, +}) + +bot.once('spawn', () => { + //bot.setControlState('forward', true) +}) + +bot.on('chat', (username, message) => { + if (username === bot.username) return + bot.chat(message) +}) + +bot.on('kicked', console.log) +bot.on('error', console.log) diff --git a/src/bot.js b/src/java/bot.js similarity index 100% rename from src/bot.js rename to src/java/bot.js diff --git a/src/single.js b/src/java/single.js similarity index 100% rename from src/single.js rename to src/java/single.js diff --git a/src/multi.js b/src/multi.js index 56f9fcf..9d6a02e 100644 --- a/src/multi.js +++ b/src/multi.js @@ -12,7 +12,30 @@ for (let i = 0; i < numThreads; i++) { const startBotIndex = i * botsPerThread; const endBotIndex = Math.min(startBotIndex + botsPerThread, numBots); - const worker = new Worker(path.resolve('src/bot.js'), { + const worker = new Worker(path.resolve('src/bedrock/bot.js'), { + workerData: { startBotIndex, endBotIndex } + }); + + worker.on('message', (message) => { + console.log(`Worker message: ${message}`); + }); + + worker.on('error', (error) => { + console.error(`Worker error: ${error}`); + }); + + worker.on('exit', (code) => { + if (code !== 0) { + console.error(`Worker stopped with exit code ${code}`); + } + }); +} + +for (let i = 0; i < numThreads; i++) { + const startBotIndex = i * botsPerThread; + const endBotIndex = Math.min(startBotIndex + botsPerThread, numBots); + + const worker = new Worker(path.resolve('src/java/bot.js'), { workerData: { startBotIndex, endBotIndex } });